li{.  Player: disiri Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-03-23.00:59:24.ttyrec Time: (1774227564) Mon Mar 23 00:59:24 2026 ni [?1051l[?1052l[?1060l[?1061hniV)0[?7h[?25l[?1cniniJni'Welcome, disiri. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Coglins ride enchanted exoskeletons able to wield weapons in both hands, wrapping slow-revving metal around their puny goblinoid frames. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Coglin Hunteriii='Welcome, disiri the Coglin. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunter l - Delveri{3t - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - HexslingeriIw - Ice Elementalist g - Cinder Acolyteo - Enchanteribx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalisti/z - Alchemist iHunters carry a shortbow, light armour and a scroll of butterflies. + - Recommended background * - Random background # - Recommended characteriT ! - Random character % - List aptitudesSpace - Change species i5;? - Help Tab - Coglin HunteriKiQiZFdisiri the ShooterCoglinHealth: 16/16 ========================Magic: 1/1========================AC: 3Str: 11EV: 11Int: 8SH: 0Dex: 17XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +2 sling {Arashi} c) +0 sling {Akal} Fire: a) +2 sling {Arashi} il^############....@....##.........##.........##..#...#..##.........##.........## .#...#. #...○○○○..iZcieYou whisper farewell to Arashi. Welcome, disiri the Coglin Hunter.The heart of this dungeon contains the marvelous artefact, the Orb of Zot.i fij@..iPress ? for a list of commands and other information.ii[ _Found a staircase leading out of the dungeon.i   Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.0   3.0   0   g - Spellcasting   0.0   1.4  -2           b - Unarmed Combat   0.0   1.2  -1              c + Ranged Weapons 3.6   4.8  -1               d - Armour   0.0   1.2  ^39;49m-1      e + Dodging1.7   2.4  -1      f + Stealth0.7   1.2  -1                                          i        i                    The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsi) a * Fighting   2.0ir*o a - Fighting   2.0i=  e * Dodging   1.7io e - Dodging   1.7i f * Stealth   0.7iПp f - Stealth   0.7i" TargetTarget--  --  --  --  --  --  --  a-z] set[-] clear selected targetcost|targetsic<[?25h[?0c0 i {" i  [?25l[?1ciW8.0  -1 current training targets, if any.=] set aall targetsiiivdisiri the ShooterCoglinHealth: 16/16 ========================Magic: 1/1========================AC: 3Str: 11EV: 11Int: 8SH: 0Dex: 17###########ilXL:  1 Next:  0% Place: Dungeon:1#....@....#Noise: ---------  Time: 0.0 (0.0)#.........#a) +2 sling {Arashi} c) +0 sling {Akal} #.........#Fire: a) +2 sling {Arashi} #..#...#..##.........#iA#.........## .#...#. #...○○○○..  You whisper farewell to Arashi. Welcome, disiri the Coglin Hunter.i"The heart of this dungeon contains the marvelous artefact, the Orb of Zot.Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon.iii9iDiP3iiŲi^iH: _ii,i,iiiixi,ikiiiYiiHijiifiiiiZiXikiM,iBi7iiiiiii"i{i8############....<....##.........##.........##..#...#..##.........##.........#iP#..#...#..###########.........#.@...........≈°≈......#######..#.ß.#..###.# iI.........# #.###+#+#### ## ic11.0 (11.0).i,2.0 (12iiX _c - a scroll labelled GOPHAGEODEi-wQi\zXi@{i>|i|i|im~iR,iii߁i1irii,iAi3/ _You open the door.iiGii@  There is an open door here.ii _i֍ii2i[ii7 _You open the door.iƓiiIi/@  There is an open door here.iki _iTili?,iii,iUi iiiӞiriiiLi>i|,ii[i,i6ii,iũitin  You encounter a frilled lizard.i0 .........# ##.# ##+#+######.## #.'.'.#.## # #.####.##im0 #.#.#.##.# #.....##.# #####.##.#in #.##.#  i#@##.#  $.......##.# iҳ ...l....##.# #######.i2 #.i(##..l   frilled lizard (asleep)iyv#.##.#i-32.0 (20i,3.0 (21i{i+ _Found 19 gold pieces.ikJ  )))l  You shoot a sling bullet.  The sling bullet hits the frilled lizard.  The frilled lizard hisses angrily.i .  The frilled lizard is heavily wounded.You shoot a sling bullet.  The sling bullet hits the frilled lizard.iH )id (...iNf n1===4.3 (1.3)Rev ik i}m R _You kill the frilled lizard!itiuiuiwilyi}i~iJi(iiaii iii,i;iՊiiEiiiBiiY,iKi,ii A _You now have 19 gold pieces.i3iiiRiikiiiGiʦi!  ##+#+######.# #. #.'.'.#.## #. # #.####.##iݫE #. #.#.#.##.# #. #.....##.######. #####.##.#$.....## #.##.##...#########.##.##..@..........##.#---i ###...........##.# #.#########.# iJQ#.##..##.###.#ik #.#i^You pick up a parchment of Lesser Beckoning and begin reading...i046.3 (12.0)iH---7.3 (13ii7I _You add the spell Lesser Beckoning to your library.iS i T iU iLW iQY iR] BiD_ ,ih` ia iSe Bif ih i i ii iyk i m iQm in io inq iq ir iiu ,i w ix M _You now have 34 gold pieces (gained 15).iz 3i{ iS~ i΁  You encounter a goblin. It is wielding a +0 club.iՇ  ..#.ß.## .......i D #.. ##+#+ #.# #.. #.# # #. #g #.# #.#.#.###. #.# #...##.....#.# ####......## ###.##?######...#########. #...........#. ###.........#. #.#########. #.# g   goblin (asleep)#.##.#.g55.3 (8.0)gi? J====6.3 (9iն iշ ( _The goblin shouts!i|8 ) You shoot a sling bullet. The sling bullet hits the goblin.i% )The goblin is heavily wounded.You shoot a sling bullet.itG.g===-7.5 (1.2Rev iLiP` _The sling bullet barely misses the goblin.i= g )You shoot a sling bullet.i  The sling bullet completely misses the goblin.You shoot a sling bullet.i$ y g  The sling bullet closely misses the goblin.ik% 4----8.7Rev+ im+ iE- 9 _The goblin hits you with a +0 club.iag )You shoot a sling bullet.i )The sling bullet barely misses the goblin.You shoot a sling bullet. The sling bullet hits the goblin!i<)i1*)i45=--260.0 (1.3Rev* i9i4<J _You kill the goblin!iAc #### .... ..... ##+# #.. #.# # ... #.# # ## #.# #.# #.##.###.# #.# #.###....)#######.# ###................##  ###.##@######...####### #.# #..........ic  #.# ### #.# #.####### #.# #.# #.. #.# ### #.# #.#  #.#i}f Jii RJ   endoplasmi1j l---10Rev+ in iAs T _You encounter an endoplasm.it _You see here a scroll labelled QIOSCH OMUKUGOU.i%.JiiA---2ii3e _d - a scroll labelled QIOSCH OMUKUGOUiIs )))You shoot a sling bullet.i ))))The sling bullet hits the endoplasm but does no damage.  You shoot a sling bullet.iU'.JiC^...).===3.2 (1.2Rev* iJdifc _The sling bullet barely misses the endoplasm.iys .  You shoot a sling bullet. The sling bullet hits the endoplasm!i6F))iN )))))You kill the endoplasm!i *.....).6===44.4 _You shoot a sling bullet.i]iCeifki{ ..#... ##$# ## ..... ...# #.. #.> #..# #.#  . ... #.#  #. #.# #.# # #.###.# #.# #####....)#######.# #.......@..........## ---50######.##.######...######. #.# #. #.# ###......#. #.# #.######. #.# #.##. #.. #.##> ### #.#  #.#i\~i)i?---6.4 (2igi_ _Found an escape hatch in the floor. Found a stone staircase leading down.i i 3i i i" jRev+ i$ iv% $==i% i& iS FRev inX ,i it i B#...... i #># ..#... ##.## #...... #...# #...... ... #..#... ... #....... #.# ....≈.○..#. #.# ..#.ß.......###@# ## ......72.4 (6.........# #.. ##+#+..>..##..# #.# #.........# #.# # ####.###.## #.# #.#.#.###.# #.# #... #####....)#######.# ####i. [39;49m ..................########.##.######...########i E i i2 *3.4 (7i# g _Found a stone staircase leading down.i #4.4 (8im S _You now have 41 gold pieces (gained 7).i i)  You encounter a rat.i .# ######### .#....<#### #....# .# #........# #># r# #..#...#. #.##.##.# #........####.#...#.# #........#........@.# #..#...#.#...### #......○.. . ##.## ....≈.○○...#. #.# ..#.ß.#.......###.# ## ................# #.. ##+#+## r   i[40mrat (asleep)..>..##..# #.# #.'...# #.# # #.##.###.## #.# #.#.#..r8.4 (4r====9.4 (5iC _The rat squeaks loudly.i ) You shoot a sling bullet. The sling bullet hits the rat.i )The rat is moderately wounded.You shoot a sling bullet.ij_.r===-80.6 (1.2Rev  _The sling bullet closely misses the rat.i g )You shoot a sling bullet.iԁ  .  The sling bullet closely misses the rat.You shoot a sling bullet. The sling bullet hits the rat.)i. .5-1.8Rev+  _You kill the rat!ik Rev i=iviBi%i'iyEviF,if###. #. #. #. #) #.###.#####  #.....@...# ---97.8 (16.0) #.....###.#  #.#### #.#  #.### #...# ###.# ### #.#... #####.# #.... ..##.# #...i&s^---8.8 (17i9 _Found a club.iP23i,3i5iG8i<iE=,i?,in?iAi^i']  # #.#  #. #.#  #.###.# ###  ...... #..  ...$# #.#  ..# #.#   ###..#### #.#   ##)#109.8 (11.0)   #.###.#####   #. #.........#  #. #.....###.#  .. #.##### #.#  !# #.# #.###  ]7m.. #.# #...#  ∩# #.. ###.#   ### #ibiw10.8 (12 _Found Zikud's Armour Emporium.i'  _No target in view!i _iR  You encounter a frilled lizard. #..   # #.# #. #.# #.###.###.######......l..##..$......@# #..#####..# #.# ###..#### #.#  #.......# #)#  #.#.###.###.#####  #.#. #.........#l   frilled lizard (asleep)#.....#2.8 (2.0)3.8 (3 _i9 i^ R _You see here 10 gold pieces.i †You shoot a sling bullet.  The sling bullet hits the frilled lizard.iv =)iz t )You kill the frilled lizard!iG .†6===5.1 (1.3Rev  _You shoot a sling bullet.i}n ---60 _You now have 51 gold pieces (gained 10).iIiiiXiM,iisBi[i,iu,iiBin,iiĭ$ i_You now have 62 gold pieces (gained 11).iBi7,idiiNBiziFiii>iiB #........# #.#  #.#####..# #.#  #.# ###..#### #.#  #.# #.......# #)#  #.# #.#.###.###.#####  #.# #.#.# #.........#  i #.###.#.# #.....###.#   #.......# #.##### #.#   ###...@## #.# #.###---   #....# #.# #...#  #.#∩## #.. ###.#  #.#: ### #.#   #. ###.#   #. ..##.#    #. # #>##.#   #. #.##.##.#    ####.#...#.# 38.1 (22.0)9.1 (23 _f - a fizzy purple potionidiiijWelcome to Zikud's Armour Emporium! What would you like to do?  a -  341 gold the +1 helmet "Gonwog" {Snipe, Slay+3}b -  70 gold a +0 kite shield  c -  70 gold a +0 kite shield  d -  45 gold a +0 pair of boots  e -  9 gold a +0 robe  f -  9 gold a +0 robe  g -  40 gold a +0 scale mail  h -  160 gold a +1 scale mail of fire resistance  i -  310 gold a +4 scale mail of cold resistance You have 62 gold pieces. [Esc] exit[!] buy|examine items[a-i] mark item for purchase [/] sort (type)[A-I] put item on shopping listia $  You are short 279 gold pieces for the purchase.[Enter] buy shopping listi2Qi $ 58in Ph $ 74ijPd $ 94iPji7piu #.# ###..#### #.#disiri the Shooter  #.# #.......# #)#Coglin  #.# #.#.###.###.##### Health: 16/16 ========================  #.# #.#.# #.........# Magic: 1/1========================  #.###.#.# #.....###.# AC: 3Str: 11  #.......# #.##### #.# EV: 11ivInt: 8  ###....## #.# #.## SH: 0Dex: 17  #....# #.# #... XL:  1 Next: 60% Place: Dungeon:1  i4vE#.#@## #.. ###. Noise: ---------  Time: 141.1 (2.0)  #.#:# ####. a) +2 sling {Arashi} c) +0 sling {Akal}  iJv# #.######. Fire: a) +2 sling {Arashi}  i^vV#.#..##.  irv#.## #>##.  iv}#.##.##.##.   iv#.# ####.#...#.   ..# #..........ivq   ....#...## ivYou kill the frilled lizard! _You shoot a sling bullet. _You now have 51 gold pieces (gained 10). iw_You now have 62 gold pieces (gained 11). _f - a fizzy purple potionThere is an entrance to Zikud's Armour Emporium here.i{4i}h _You shoot a sling bullet.now have 51 gold pieces (gained 10).621 _i"~f - a fizzy purple potion  There is an entrance to Zikud's Armour Emporium here. _You can access your shopping list by pressing '$'.i 3i i i! iI : _i&  .......# #)#.# #.#.###.###.#####. #.........#.######.......# #.##### ##....## #.# #.## #....# ..#.#∩## #..## ###  #.# ####  ..# #>.##.i8' )...  . . ##.##You pick up a parchment of Diamond Sawblades and begin reading...i, +2.1 (1iI- +3.1 (2i1 i4 J _You add the spell Diamond Sawblades to your library.in ij ih i Xi Z  There is an entrance to Zikud's Armour Emporium here.ib   _iP i ,i i)i,iiiiiii!i8ii!iK$,i%i&iM),id*i0 #.#.#.. ..##.#   #.#.#.# # #>##.#  i1#.#.#.# #.##.##.#  #.#.#.# ####.#...#.#  i:1V#...#.## #..........#  ##......###....#...### ig1 #............# ##.## i1 ##.........#.## #.#  i1*#..##.@......###.#  #..##.[..........# #   i1#..##.....>..##..# #   i2 #..##............# #   #..########.###.## #  iJ24 #..# #.###.# #    #.. #####....)#######iy2     .................    i2`######.##.######. i9 # # #>.#..##..#.# ####.#.....#.## #.........##......###....#...###............# ##.## ##.........#.## #.#  #..##........##...#....>..##.....i8;  #. #.# #. iMA059.1 (16.0)iB-60.1 (17iHiNw _You see here an orb of pyromania.ijL3iNiRiTiYP _i<\i~\i,^i`ic,iddixgidiiii kili:oioipirit,i`vixizi {i{i3~ij,iiḯiiiXiiiiiii,ii)iiۑiMi/iiiWi™ii<ii;iiiihi֥iii;iiiiiiei ii,iͺipiiKiiiiiPii8isi2ii6ini1ii,iiqi,iii,iii,iiiiii ii iijiiFiii,iibiiKigiHj  You see here a frilled lizard corpse.i)t ### ...  #.# #.. ...  #.# #.# ..  #.# #.# ..  #.# #.# .#  #.# #.# [#  #.###.###.####  ####......†@.##.. 92.1 (32 #........######.#  #.#####..# #.#  #.# ###..#### #.i# #.# #.......# #)# #.# #.#.###.###.##### #.# #.#.# #.# #.###.#.# #.....###.# #.......# #.##### #.#i i: ,3.1 (33itip, _Found a pair of boots.i0( ..)..## ###..... ic(#.# #.....#.# #.# ... #.# #.# ... i(#.# #.# #.# #.# #.# #[# i)2 #.###.###@#### ####......†..##.. #........######.# #.#####..# #.##.# ###..#### #.#iq)#.# #.......# #)##.# #.#.###.###.######.# #.#.# #.........##.###.#.# #.....###.#i3G4.1 (1.0)iZ6i68$ _Found a spear.iM#######  ..)..## ###.....##................ #.# #@#  #.###.###.#######......†..##..#........######.###iiT&5iFibV _You see here a +0 pair of boots.iX iY &6i] i3` , _d - a +0 pair of bootsiiLevel 1 of the Dungeon<>>>∩(Press ? for help) #######  ..)..## ii  ###.....## #.# #........  #.# #.#.....  #.# #.# ...  #.# #.# #.#  #.# #.# #@# #.###.###.####  ####......†..##..  #........######.#  #.#####..# #.# i#.# ###..#### #.# #.# #.......# #)# i;#.# #.#.###.###.##### #.# #.#.# #.........# ilK#.###.#.# #.....###.# i#.......# #.##### #.# ###....## #.# #.### iq#....# #.##### #...# i#.#∩## #.....# ###.# ########### i #.#.# #####.# #.# #....<....# #.#.#########.#####.# #.........#i i|U ib disiri the Shooter#######Coglin..)..##Health: 16/16 ========================###.....##Magic: 1/1========================#.# #........AC: 3Str: 11#.# #.#.....EV: 11Int: 8#.# #.# ...SH: 0iNc Dex: 17#.# #.# #.#XL:  1 Next: 60% Place: Dungeon:1#.# #.# #@#Noise: ---------  Time: 196.1 (0.0)#.###.###.####a) +2 sling {Arashi} c) +0 sling {Akal} ic ####......†..##..Fire: a) +2 sling {Arashi} #........######.##.#####..# #.##.# ###..#### #.##.# #.......# #)#i d A#.# #.#.###.###.######.# #.#.# #.........# _You see here an orb of pyromania.  You see here a frilled lizard corpse. iin@i@i]AiBiCiCiyDiEiRG,ikHiNe # ## .#### ....# .##.# ########### ###.# #.....@...# # #.#######.#######.##.........# ############# #.. #.# #.ikN# #.# #)#iCS1224.1 (28.0)iS,5.1 (29iWiYT _j - an orange potioni(! i|! i! it# ia% i) ni* i+ i- ,i. i/ i@2 ,ig3 i5 iJ7 i~7 i8 ib: i; i/< iH= i> il@ ,iA iC iD ,iE iG iH iH iI iaP ..# #.# ########### #.# #.........#.#######.#######.#.........# ##.### ########### #....# . iP 9#..#.# ##..#.# ##@.# #iP  #..# #iP #..# #..# ....#iQ #..###.##..# #.#i2Q c#..#  #.###iZQ O.... #...#igW 234.1 (9.0)iW /5.1 (10.0)i[ iJ^ ` _e - a scroll labelled MACES LOJEiIii]iGniii,iiiii"i#ieiiiiNi~iiii!iRiiiiiiiWiii^i,ii3iiMiii,iiiiikiii1iiii?iiieii.iiyiiiniii6iiiOiwi!ii-iiii iisiHi|ii i i iI i iiiMiiiiHiFii!iSiiUi{ii9iiiiui<ivii#,iiaiii!i",i"i#i$i0$ig$i %i%i)&i&i'i(i )iu)i*i+i+i,i-i.i.iP/i0i1i1ir2i3i4i4i=5i6i7i7i:8iY;Bi?iJ@iAiAirBiuDiEiYEi3FiqGimHiHiHiJiKi}LiLiLNiOirPiPiRiTiTiUiViXi?XiYiZi7\,i\iF^i_i`iu`ienipfifigihiji7jijikimiZmimioi;ri  You encounter a hobgoblin.i~w#.# #..#.# #.# #..#.# .# #..#.# iw.# #..#.# ##.# #..#.# ...# #..#.# #####.### iw#.# #..#.#####.......g.#####..#............#i x...............@# ###############.# i8x ########### #.#  #....<....#i[x^.#  #.........#i~x.#  #.........# ..# ixyg   hobgoblin (asleep)  #..#...#..#ix.# #.........# #.#  ix3#.........#iX|Gg.90.1 (55iCgi2&==iW1.1 (56ii+ _The hobgoblin shouts!i ))))) You shoot a sling bullet. The sling bullet hits the hobgoblin.i  The hobgoblin is severely wounded.You shoot a sling bullet.  The sling bullet hits the hobgoblin but does no damage.i41g.i+....id-=2.3 (1.2i7)Rev iћib _The hobgoblin is severely wounded.i{ s .  You shoot a sling bullet. The sling bullet hits the hobgoblin.i! G))))i9 p ))You kill the hobgoblin!i 2......i f83.5Rev+ io i / _You shoot a sling bullet.iiiii`i!jRev iy!i!ib"i($i%iD%i%iF&iP'i'il(i4*i+i+(iI,i-i.i.im/i0i1i1i42i+3il3i3if4iW5i:.# .### ....# ..#.#  ..#.#  i<;..#.# ..#.# ..#.# ############ ..#.# #...@......>---301.5 (8.0 ..#.# #####.########## ..#.#####............ iy;..#............###### ..........##...# #########.###### ####### #.#i; i;.<....# #.# ......# #i;#.#i?i@G---2.5 (9idCiAE; _Found a stone staircase leading down.i_icXi\,iݕi i7iviii[iiiWii+iiסiriii0i|iiiR  There is a stone staircase leading down here.ii _iii`j  You encounter an endoplasm.iW-ii4  ############## i¹ #..........>.# #####.##########@# i#.................?J# i.....#########.##.##...# #.# # iB#.###### #.#.# #.#iiJ   endoplasm (asleep).# #.# i#.# #.##i,10.5 (8i421.5 (9 _ii i ))J  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm quivers.i# .  The endoplasm is lightly wounded.  You shoot a sling bullet. The sling bullet hits the endoplasm.if( )ir L.?i disiri the ShooterCoglinHealth: 16/16 ========================Magic: 1/1========================AC: 3Str: 11EV: 11Int: 8##############SH: 0Dex: 17#..........>.#i GXL:  1 Next: 100% Place: Dungeon:1 #####.##########@#Noise: ===------  Time: 312.7 (1.2) #.................?.#a) +2 sling {Arashi} c) +0 sling {Akal} .......#########.##.#Fire: a) +2 sling {Arashi} ..##...##.# #Rev #.#######.# #.##.# #.##.# #.##.# ..# _You encounter an endoplasm.You shoot a sling bullet. The sling bullet hits the endoplasm.  i̻ The endoplasm quivers.The endoplasm is lightly wounded.  You shoot a sling bullet. The sling bullet hits the endoplasm. _You kill the endoplasm!i` K  The endoplasm quivers.  The endoplasm is lightly wounded.  You shoot a sling bullet. The sling bullet hits the endoplasm. _You kill the endoplasm!Your Ranged Weapons skill increases to level 4!i 6You have reached level 2!i /  --more--i D22/222/22 0% iG i 4 _i ixi\i\iiP _i~i(iiiRii\iA     i############## #..........>.#  ###.##########.#### i3................@.# --- iT.....#########.##.#  io##...# #.# .#  ###### #.# .#  # #.# .#iw # #.# .# iN  # i#.# .#   # iq#.# .#   idr#   i-5.7 (3.0icG---6.7 (4ii iX_h - a scroll labelled BUAWOA NIOXKIODEi 3is i, i i i i i i i i iE i i i iB ,i ic i i i i i iu i ib i i i i im i i i i+! i! i" i# i# iD$ iX% i_& i& iJ' i,( i.) i}) i) i* i+ i+ in, i . i. i/ iu/ i20 iU1 i1 i1 iP3 i{4 Bi5 i6 i+7 i7 i8 in9 i9 i9 i#; i.< i< i< i= iW? i? i@ i:A iB ,iB i(D iBE iyE iE iG iH iMH iH iI iJ iJ iWK iwM ,iM ipN iO iQP ,iP iQ iR iR iFS iT iV iWV iV iW iX iY iuY i[ i[ iS\ i\ it] iG^ ix^ i_ i7` ia ,ib ic id id iUe if ih ,ih ii i k ,ik im iTn in in io iUp ,ip i[q iq ir iCr ir iws is ,imt it it i@u iu iUv iv iv iOw iw i2x ipx iy iy iy i5z iz iO{ i{ iF| i} i} i} i~ i~ id i i im i i# ie i i i i iЃ i6 ic i iU i i i; iÆ i? ip i iG i؈ i i8 iЉ i i݊ i* i ,i i iI i i iF i i i i i i i6 im i i iƓ i i i- i~ iѕ i i/ i` i iS iؘ i iL i iӚ i i i՜ i# iX iÞ i. i ,i iŢ iߣ ,i i' i ia iԧ iC Xi Xi i ib i i i ,i i ,i i iz -..........##.##. ..........##.##.##. #########.# ##### #.##. ##.# ....###.#i ^## ##.. .....#.# i # #.## #.#.#.### # #.# .......i  i #.# #######.#.# ###  i #..@......###.##  i* ......|..........#.#  iT ......#####.#####.##  i {.##### #.# #.# #.# #.# #.# #.######i  i h..# #....... i W### ######## i i 088.7 (72.0)i ,9.7 (73ih i d _k - a scroll labelled WASOMAARPHIDOOiiiki-...i......###.....#............iR.##.##.# # .#########.# ##### #.#i # .# #.# ....###.# # .#i #.. .....#.# .#i #.## #.#.#.### .# #.i4 ....... .#i #.# #######.#.# ###i6 #?####.........###.##iV;.........#.#iw#......#####.#####.###.##### #.# #.iV #.# #.#i #.# #.##### ..# #......iT ### ####### i!i,0.0)i,90.7 (1iDiz` _Found a scroll labelled WASOMAARPHIDOO.i)r _You see here a staff of air.i3ii]ii: _iQiiiiCia,ii0iiii)i i i!i#i$i$i{%i:'ik'i'i) _k - 2 scrolls labelled WASOMAARPHIDOO (gained 1)i*3i+i--io.,i.i/i=1,i1ir2i^3i3i3i5i5iX6i6i7i8i8i9i =i<>i}>i1?iq@iDAisAiAiBiUCiCiCiDi^EiEiEiFiVGiGi_HiIiKi......Ðie3n8===4.0 (1.3)Rev Ði6Ðim8M _You kill the endoplasm!Ði 3Ði Ði& Ði ,Ði3 BÐig Ði Ði Ði Ði (Ðil Ði Ðir Ði Ði Ði Ði! Ði" ÐiZ" Ði$ Ði!& Ðif& Ði& Ðig( Ði( Ði( Ðij) Ði;* Ði,+ ÐiR+ Ði+ Ði$- Ði8. ,Ði. Ði0 Ði0 Ði1 Ði1 Ði2 Ði3 Ði+4 Ði4 Ði5 Ði6 Ði6 Ðil7 Ði8 Ðiz9 Ði9 Ði/: Ðia; Ði< ,Ði< Ði > Ði? ,Ði? Ði0A ÐiB ,ÐiC ÐiD ÐiE Ði8F ÐiF Ði[H ÐiI ÐiEI ÐiI ÐiO ÐiP ,ÐiQ ÐiS ÐiT ÐiT Ði:U ÐiX ÐiX ÐiY Ði{Y Ði#\ Ði\ Ði] ,Ði` Ðia Ði3a Ðia Ði`d Ði1e Ðiye Ðie ÐiIh Ðii Ði5i Ðii Ðil Ði[m Ðim Ðim Ðixp ÐiMq ,Ðiq ÐiUs Ðis Ðis ÐiGt Ðiu Ðiu Ði.v ÐiMv ÐiPw Ðiw Ðix ,Ðix Ði]y Ðiy Ðiy Ðiz Ðiz Ði{ ÐiN{ Ði0| Ði| Ði| Ði| Ði} ÐiP~ Ði{~ Ði~ Ði Ði ,Ði Ðih Ði ,Ðie Ði Ði ,Ði Ði Ði ÐiT Ði ÐiE Ði Ði< Ði Ði 7 _You open the door.Ði7 Ði` Ði$ Ðiі @  There is an open door here.Ði Ði  _Ði? Ði Ði ,Ði Ði Ði ,ÐiN Ði ÐiW ,Ði Ði Ði Ði Ði Ði Ði$ ÐiE Ðie Ði Ði  You open the door.  You encounter a hobgoblin.Ði x#...#.# #.........# ......#..#...#..########### #...### #.........#..........#.##Ði4 ).....≈°≈......########  #.##..#.ß.#..###.## .# ## #.........# ##.# Ði ...# #.. ####+#'######.## #..# #.# +g'.#.'.'.#.## ...# #.# #@#.####.## --- #.## #.# #.#.#.##.# Ðiܭ #.# #.# #.....##.## .)#######.# #####.##.## Ði e..........## #.##.## #.######...#########.##.Ði$ # g   hobgoblin (asleep) #.# #.............##ÐiA g# #.# ###...........Ðim # #.# #.#########.##.####### #Ði_ 080.0 (46.0)Ði+ O---1.0 (47 _Ði Ði[ Đi5 )g  You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin shouts!ĐiDG .  The hobgoblin is almost dead.You shoot a sling bullet. The sling bullet hits the hobgoblin.ĐiK RĐib 'Đis 16====2.2 (1.2)Rev ĐiE Đi M _You kill the hobgoblin!ŐiŐi"ŐiŐiŐi#ŐiSŐi  There is an open door here. _ŐiŐiŐicŐi7 _You open the door.Ői3ŐiŐiŐi@  There is an open door here.ŐiŐi _ŐiŐiŐiŐi"ŐiYŐi^ŐimŐiŐiŐiŐi Ői6ŐilŐiŐiŐiŐi ŐiŐiŐiQŐiyŐiŐiŐi'ŐiPŐiŐiŐiŐiŐicŐiŐiŐiŐiŐi.ŐivŐiŐi7ŐihŐio,ŐiŐiUŐiŐiŐiKŐiŐiŐiŐiŐiŐiŐiŐiŐi[ Ői Ői ŐiD Ői Ői) Ői^ Ői Ői Ői Ői Ői5ŐiŐiKŐizŐiŐi;ŐiŐiŐiŐiŐiHŐipŐiŐiUŐiŐi,ŐiŐiŐi>ŐirŐiBŐiŐi Ői?ŐiŐiHŐinŐiŐiŐiŐiXŐiŐiŐiŐiŐiŐiŐi?ŐipŐiŐi* Ői Ői Ői Ői!Ői$"ŐiM"Ői"Ői#Ői5$Ői_$Ői$Ői8'Ői'Ői(Ői8(Ői*)Ői)Ői),Ői+Ői+Ői+Ői+Ői,Ői8-Ői^-Ői-Ői].Ői.Ői/ŐiI/ŐiS0Ői0Ői1Őiv1Ői[2Ői3BŐid5Ői~6Ői6Ői7Őif9Ői:,Őil;Ői<Ői!>ŐiT>Ői>Ői?Ői\@Ői@ŐiAŐiAŐiBŐiBŐinCŐi%DŐiEŐiCEŐiF,ŐiHBŐiIŐiK,ŐiLŐi~MŐiN,ŐiQŐi1RŐi$SŐiiSŐi3TŐiUŐiV,ŐiVŐiWŐikX,ŐiXŐi [Ői\Ői]\Ői ]Ői^Ői_Ői_Ői`ŐiaŐib,ŐicŐieeP  There is an escape hatch in the floor here.Ői fŐiqf _ŐifŐiqhBŐihŐioiŐiBjŐi~jŐijŐixkŐikŐilŐi~,Ői~Ői{Ői,ŐiŐiŃŐiŐiÄŐiBŐiŐi&ŐivŐiŐiŐi`ŐiŐiŐiyŐi,ŐiŐiLŐi2,ŐiבŐiaŐi5ŐicŐiAŐi-Őiv,ŐiӗŐitŐi,Ői6ŐiŐi,ŐiŐiŐi&ŐioŐiŐiŐi~ŐiƤŐiXŐi̦Ői(ŐisŐiŐiŐiKŐiŐiŐiDŐiBŐihŐiİ,ŐiŐi²Ői,Ői+ŐiŐimŐiŐi)ŐiŐiŐiŹŐiMŐiŐi,Ői~ŐiŐiŐi+ŐiŐiGŐi`ŐiŐi*ŐiŐi5BŐiŐiŐi%ŐiŐi&ŐiŐiŐi$ŐiŐiŐiŐiŐiUŐiŐiŐiŐiŐi3Ői&ŐihŐiŐiŐiŐiŐi}ŐiŐiBŐiŐiŐi9ŐiŐiŐiBŐiŐi|ŐiŐi.ŐiXŐi6ŐilŐiŐiŐi"ŐiNŐiŐi+ Ői Ői1 Ői ŐiŐiŐi6ŐiŐiŐiŐiŐiŐiŐiV ,Ői Ői$ŐiM&,Ői&Ői+Ői,Ői2-Ői-Ői 3Ői4,Őiu5Ői<9Ői';BŐi2@ŐiABŐiDŐi2EŐiEŐiOFŐi JŐiJŐiHKŐiKŐieOŐi4PŐicPŐiBQŐiTŐiUŐiV,ŐiRZŐi[,Ői[Ői_Ői`Ői`ŐioaŐidŐidŐidŐieŐihŐihŐi'iŐiiŐilŐinŐiXnŐioŐiwrŐiqs,ŐitŐigwŐihxŐixŐiyŐi|Ői}Ői}Ői~ŐiŐiŐiaŐiŐiŐiŐiVŐiňŐi@ŐiHŐiV,ŐiCŐiJ,ŐiŐiŐiRŐiѓŐiŐi2ŐiŐi̗ŐiŐi,ŐilŐiŐi0ŐiŐi]Ői)ŐiŐiŐiŐijŐiߩŐiŐiŐiŐiŐiŐiܮŐi6ŐiŐiŐiرŐiŐiŐioŐiŐiŐi˶ŐiaŐiŐi·ŐiŸŐipŐiŐiǹŐiкŐiŐiBŐipŐiŐiŐi,ŐiʿŐi$ŐiŐiŐiFŐiŐi/ŐikŐiŐiŐiŐiŐiŐicŐiŐiŐi_ŐiŐidŐiŐi^Ői+ŐijŐiŐi ŐiŐiŐirŐiŐiŐiŐiQŐiŐi,ŐibŐiŐiŐiŐikŐiHŐi ŐiLŐiŐi|Ői@ŐinŐiŐiŐioŐiŐiŐiŐi4ŐivŐi[ŐiŐiAŐiŐiŐiCŐiŐiŐiŐi|ŐiNŐiŐiŐiŐiŐiŐiFŐiŐi9ŐiŐiŐiŐiŐi(Ői]ŐilŐiQ,Ői ŐiŐiIf  You encounter a quokka.Ői #.# #.............# #.# #######.#.## Ői#####.####.........###.## ............|..........#.# Őia######......#####.#####.##  #.###### #.# #.#  #.# #.# #.#  Ői[#.# ########.# #.######### #.. r......@.# #..........----Ői ### ########## ###########  Ői# r   quokka (asleep) Ői2723.2 (241.0)ŐicG----42 Ői _Ői!Ői{Őim )))))))You shoot a sling bullet.Ɛi rThe sling bullet completely misses the quokka.You shoot a sling bullet.ƐiKR.rƐiK.rƐi"....Ɛiͣf===5.4 (1.2)Rev ƐiƐiJ _The sling bullet hits the quokka but does no damage.Ɛi} )))) You shoot a sling bullet. The sling bullet hits the quokka.Ɛi-~ )))The quokka is almost dead.ƐiR.rƐiV...r...Ɛi/c6.7 (1.3Rev+ ƐiƐiYs _You shoot a sling bullet. The sling bullet misses the quokka.Ɛig )))You shoot a sling bullet.  The sling bullet hits the quokka but does no damage.ƐiYou shoot a sling bullet. The sling bullet misses the quokka.  The sling bullet hits the quokka but does no damage.  The quokka is almost dead.Ɛi‡R.rƐiK.rƐi̎.8.0Rev* ƐiƐiV ƐiT_The quokka is almost dead.ǐiNj4)))))))ǐi  You shoot a sling bullet. The sling bullet misses the quokka.You shoot a sling bullet.ǐiR.rǐi~} .....  The sling bullet closely misses the quokka.ǐi'9.3ǐiǐi-T _The quokka closely misses you.ǐim )))))))You shoot a sling bullet.Ȑi .  The sling bullet closely misses the quokka.You shoot a sling bullet. The sling bullet hits the quokka!ȐiF#:) Ȑit".......Ȑi12530.6ȐiȐiQJ _You kill the quokka!Ȑi2 _Ȑif Ȑi: Ȑi Ȑi. [ #.# #....# #.# #.#.##.####.........###.##.|..........#.##......#####.#####.## #.###### #.# #.# #.# #.# #.# #.##.# #. #...# #---10 ###Ȑik/ O# ---Ȑi6 ,Ȑi6 E _Done exploring.ʐi ʐiLevel 1 of the Dungeon<>>>>∩(Press ? for help)#..##.....>..##..# #.#..'.'.#.'.'.#.###.#.##..##............# #.######.#.####.###.#.##..########.###.## #.# #.#.#.##.######.#.##..##.###.# #.# #.....##.######.....#.####..########....)#######.# #####.##.##.....###.#.##.........................###.##.##.##### #.#.##.############.##.######...#########.##.#ʐi0#.# #.#.##.##.##.# #.............##.##.# #.#.##.##.##.# ###...........##.##.# #.#.#######.##.##.##.#########.##.####### #.# #.#......##.##.##.#### #.##.##.......###.# #.######.##.##.##....# #.##............#.# #.# #.##.######### #>#####.# #.##.########.#.#.#######.# #.##.........## #.# #.# #.##.##.............# #.#########...###.# #.# #.##.# #######.#.######### #.#ʐib#.......# #.# #.#########.####.........###.###.##...##### #.# #................|..........#.##.#######.# #.#########......#####.#####.###.##.#####.##.###### #.# #.##.##.......##.##.# #.##.###########.##########.# #.##########.##.........@..# #............############### ##############ʐiE##.........#.## # #.#..#.ß.#..###.#######.#.........# ##.#.[............####+#'######.## #.....>..##..#..'.'.#.'.'.#.## # #..##............# #.######.#.####.##  #..########.###.## #.# #.#. #### #..# #.###.# #.# #....####....##..########....)#######.# #####....##........................## #####################.. .# #.............##.# #.## ###...........##.# .##### #.##.# ########.##.####### #.# #.#.....# #.##.####.......###.# #.#####.# #.##..............#.# [ʐiF?34m#.#.######### #>#### ####.#.#.#######.##.........## #.# #.# #.....#########...###.# #.# ##.##########.......# #.########.........###.###...##### #.# #................|..........#.######.# #.#########......####.## #.#####.####### ## ##.......#.# #.# #.# #.ːiS/ːiF#.##.............#disiri the Shooter#.# #######.#.#########Coglin #######.####.........###.##Health: 22/22 ======================== ːiOG.............|..........#.#Magic: 2/2======================== #######......#####.#####.##AC: 3Str: 11#.###### #.# #.#EV: 11Int: 8#.##.# #.#SH: 0Dex: 17#.##########.# #.######## XL:  2 Next: 25% Place: Dungeon:1ːizG#.........@..# #......... Noise: ---------  Time: 731.6 (0.0)ːiG^############## ########## a) +2 sling {Arashi} c) +0 sling {Akal} Fire: a) +2 sling {Arashi} Rev* ːiG|_The quokka closely misses you.You shoot a sling bullet.  ːi"I The sling bullet closely misses the quokka.You shoot a sling bullet. The sling bullet hits the quokka! _You kill the quokka! _Done exploring.ːi1KːiYVːiNWːi0} _Rev+ ːi~ːifTRev ːimːi-ːi`ːiȈːiːinXːiːigːiҜːiːiWh ːi_ːiFːir,ːiːiːiːiːiːi{ːiːioːi ːiːi),ːiːipːiːimːiːiːi-"ːi#ːi-$ːi$ːiD(ːiv)ːi)ːig*ːiZ-ːil/ːi/ːiK0ːi*5,ːi7,ːi9ːi3<,ːi=ːi?ːiAːiaAːiAːiIDːiEːiEːiFːizIːiJːi8KːisLːiOːiOːibPːiPːiRːi$T,ːiTːiFWːiXːi'YːiYːi[ːi],ːiw^ːit  Things that are here:  a +0 club; a goblin skeleton _ːi x,ːix,ːi/zːiK}ːil.#.# #.##.##.# #.#.# ####.#...#.# # #...#.## #..........# ##......###....#...### ### #............####.## #..##.........#.## #.# #.#.##........###.# ###.#.##.[..........# #...##.##..# #.#76.6 (45.0)..##............# #.#..########.###.## #.##..##.#ːi##.# #.####..########....)#######.##.........................## #.############.##.######...## #.##.##.# #..... #.##.##.# ###...  _There is a stone staircase leading down here.ːiːiːiːiːi87.6 (1.0) _ːiːiQJ 2  You climb downwards.ːie ....... ....... .......   .#   .......####..#  ....###  ..ːiI.......  .......  J..?..........S  ...####........ .. ######### .J   endoplasm (asleep) S   ball python (constriction, asleep) ːiR)ːi@-9.1 (2.5ːiFIːicM _You encounter an endoplasm and a ball python.Found a scroll labelled GOPHAGEODE.ːiNa _There is a stone staircase leading up here.̐i ))))))J  You shoot a sling bullet. The sling bullet hits the endoplasm.̐iP .  The endoplasm is severely wounded.You shoot a sling bullet. The sling bullet hits the endoplasm.̐i S   ball python (constriction, asleep) ̐i  ......33===80.3 (1.2Rev  _You kill the endoplasm!͐i%= ))))))S  )You shoot a sling bullet. The sling bullet hits the ball python.  The ball python hisses angrily.͐i2 .  The ball python is moderately wounded.You shoot a sling bullet. The sling bullet hits the ball python.͐iD)͐iW........͐iZk71.6 (1.3Rev+ ͐i`͐icO _You kill the ball python!͐i 7Rev ͐i #........).#........##.... #^...# .#...####..#!........###...<................?@....---3.6 (2.0#.....####........#.... ##########... ### ͐i---4.6 (3 _Found a hand axe.ϐis  #. ).#.##. #.^.# .#.####..#.!.###.<....@..#.....####. #..... ######### #..... ######ϐiR| ϐi| *5.6 (1ϐiy ϐin ϐi 56.6 (2ϐi ϐi l _c - 2 scrolls labelled GOPHAGEODE (gained 1)АinАiӛАiАiАijАi,Аi)Аi,АiܯАiАi,АiАiАi,Аi:Аi;АiАimАiАiPАiJ,АiPАiZ####. .....?..#..#.. ........##....#####......... ..... ).#........#. #...##... ####..^.........# .#####..#...Аi|...##.................<.......###.................... #.................... ..####.....####.......... #.....# ########... #.....#.. #######Аi,92.6 (6Аi%+3.6 (7АiАio^ _l - a sedimented purple potionѐi3ѐi׆ѐiыѐi^Bѐi?ѐiѐiѐiѐiѐiѐiѐinѐiѐiFt  You encounter an endoplasm and a rat.ѐiB....r!......... ............. J.............. #.#...........# ####. $.......?..# ..#.. .........## .....##### ......).#.@......#. ѐi#...##........... # ..###..^...## .# .........####..#......................###.................<....... J   endoplasm (asleep).###.....................r   rat (asleep)#.....................ѐi 5..####.....####........ѐi+6.6 (3ѐi+7.6 (4ѐiѐi[m _Found 16 gold pieces and 2 fizzy red potions.ѐiK ))))))JYou shoot a sling bullet.  The sling bullet hits the endoplasm but does no damage.ѐi  The endoplasm quivers.You shoot a sling bullet. The sling bullet hits the endoplasm.Ґi;'.JҐidE$....Ґib===8.9 (1.3Rev Ґi#Ґi&] _The endoplasm is almost dead.Ґi٤s .  You shoot a sling bullet. The sling bullet hits the endoplasm.Ґi)))))r   rat (asleep)Ґi-t ))You kill the endoplasm!ҐiѶf..$....Ґin45800.1 (1.2Rev+ ҐiҐi/ _You shoot a sling bullet.Ґia&  ))))))r  You shoot a sling bullet. The sling bullet hits the rat.  The rat squeaks loudly.Ґi .  The rat is heavily wounded.You shoot a sling bullet. The sling bullet hits the rat.Ґi (Ґi>>......Ґi5Ao501.3Rev* ҐiIҐisJG _You kill the rat!Ԑi: .....!.................#.## ####. $.?..# ..#.. ..###.....#####....).#.##...##...g #Ԑi ..###..^.........### .# ...........####..# ......##..<........###. g   goblin (asleep) #........####.....####........ #.....# #########Ԑi ---20Rev+ Ԑi; Ԑi q _You encounter a goblin. It is wielding a +0 club.Րi p )  You shoot a sling bullet. The sling bullet hits the goblin!Րi E))))))Րiyh l )You kill the goblin!Րi ,......)Րi }4===3.6 (1.3Rev* ՐiM Րi / _You shoot a sling bullet.֐i>......... #.## ####. $.?..# ..#.. ..####.....#####....).#.#.##...##...)# #..###..^.### .# .........####..# .....##.<....... .###....... #.......####.....####....... #.....# #########... #.....#֐isF֐i!G5---40֐iM֐i%O֐i .....! . ..... #.#....#####. $.......?..# ..#.. ....֐i #####.....#####..........).##.#  #...##..)# # ..###..^#### .# .####..# .....### .....<........###....#.....................֐i( ####.....####........#.....# #########֐ij ---5Rev+ ֐i ֐i אi7.....!. .. ... #.#.#  ####. $.?..#  ..#.. .#####  .....#####.. ......).#.#.# #...##.)# #  ..###..^.#### .#  .####..#  .....###  .<.......  .###......#.......#### אiAאieB%6אiIאiKאiN.....! ... ...... #.#....# ####. $.?..# אi'..#.. ....###### .....#####....#......).##.#  #...##..)# # ..###..^#### .# .####..# .....### .....<....... .###.אi.......#.....................####.....####........אiאik%7אiאiאi  ..... .....!.... ... ..... #.#אiȪ E.....#  ####. $?..#  ..#.. ..###########.....#......).##.##.  #...##...)# #  ..###..^.#### .#  ####..  ......###  ...<..###........... #.............אiR אiɲ %8אi אiĹ ؐil 3ؐieؐiؐiؐi>Rev ؐimؐiؐi$<... .... ... .....!.... ......# ..........# #.#..#  ؐi@%l ####. $..# 9#.. ..........######.....#####............ ......).#..#.##. #...##...)# # ..###..^#### . .####..# ...ؐi%N###...<.ؐi,ؐi>-+10.6 (2ؐi2ؐi;H _Found a stone staircase leading up.ؐi<*1.6 (3ؐiAؐiDa _m - a scroll labelled VAEK YMEOMPؐia ؐia ؐic ؐig ؐi.r &).....<.<.... .... .....!.. .# ......# #.#..#0 ####. $....##  ..#.. ...........###########.....#......).##.##. #...##....)# # ..###..^.#### .# .ؐir q####.. ......###ؐiz ؐi *2.6 (1ؐi? _ _Found a dagger. Found a stone staircase leading up.ِi~g 3ِich ِit ِix ِi{| >ِi[ ِi  You encounter a kobold. It is wielding a +0 short sword and quivering stones.ِi, L..........K.).....<....<... ...... ... .....!... ......# .......# #.#ِi? .....##  ####..$.## ..#..#...######.....#####.....#K   kobold (missile, asleep) ......).#........#.##. #...##.....)# # ..###..^#### .#ِi ?b3ِi7 :.bِih D.bِi K.KِiX b   bat (wandering)K   kobold (missile)ِi +4.6 (2ِi% ِi T _You encounter a bat.ڐiJ ))))) You shoot a sling bullet. The sling bullet hits the kobold.ڐis ))The kobold is severely wounded.You shoot a sling bullet.ڐi nb.b.ڐi.b.ڐi .K<.... The sling bullet barely misses the kobold.ڐi T(((((ڐiu lThe kobold throws a stone. The stone hits you but does no damage..ڐi/ 'bڐi <....l   iguana (wandering)b   bat (wandering)K   kobold (missile)ڐiB b===5.8 (1.2Rev ڐi— ڐi X _You encounter an iguana.ېi )You shoot a sling bullet. The sling bullet hits the kobold.ېi])))))ېiDs ))You kill the kobold!ېirz.bb.ېi$3b.ېiG.lېi=.lېi1b.ېiy.)<....ېik87.1 (1.3Rev+ ېiېi/ _You shoot a sling bullet.ېi(F )))))))You shoot a sling bullet.ېi lThe sling bullet barely misses the iguana.You shoot a sling bullet.  ېi 4The sling bullet hits the iguana but does no damage.ېisN G.bېi O 3b.ېi5O C.bېi` .l.....8.4ېic 0 _The iguana hisses angrily.ܐi )))) You shoot a sling bullet. The sling bullet hits the iguana!ܐiϝ  The iguana is heavily wounded.You shoot a sling bullet. The sling bullet hits the iguana.ܐidd.b.b.bܐi- 8!bܐix K.lܐi`&c...bܐi8'f9.7Rev* ܐi-ܐi0_ _The iguana is severely wounded.ܐi2 4)))))))ܐi5  You shoot a sling bullet. The sling bullet barely misses the bat.You shoot a sling bullet. The sling bullet hits the bat.ܐi7 b.  The bat is moderately wounded.ܐi48 "b.ܐir8 K.lܐi< '.bܐiB )........ܐiC (21.0ܐiJ ܐi3M P _The bat barely misses you.ݐiDV)))))))ݐi| †  You shoot a sling bullet. The sling bullet misses the bat.ݐi_UYou shoot a sling bullet. The sling bullet hits the bat.ݐi<)ݐiQn.l.ݐiCR'lݐiZk...... ݐi"]5622.2 (1.2ݐigdݐifG _You kill the bat!ݐih  You shoot a sling bullet. The sling bullet hits the iguana.ݐi  The iguana is severely wounded.You shoot a sling bullet. The sling bullet hits the iguana.ݐigw n  The iguana is severely wounded.ݐix '3.4ݐi ݐi! S _The iguana barely misses you.ސi )))))))You shoot a sling bullet.ސi   The sling bullet completely misses the iguana.You shoot a sling bullet.  The sling bullet hits the iguana but does no damage.ސi: ......lThe iguana is severely wounded.ސi=ސi%4.7 (1.3ސiސi> _The iguana bites you but does no damage.ސi, )))))))You shoot a sling bullet.ސi8  The sling bullet barely misses the iguana.You shoot a sling bullet.ސi;> ......lThe sling bullet closely misses the iguana.ސi ?,5.9 (1.2ސiNGސiIT _The iguana closely misses you.ސi z  You shoot a sling bullet.  The sling bullet hits the iguana but does no damage.ސiC †  The iguana is severely wounded.You shoot a sling bullet. The sling bullet hits the iguana.ސir (ސiސi,ސi}(disiri the Shooter...............Coglin.............)..Health: 22/22 ========================......).....<....Magic: 2/2========================..............<...AC: 3ސi(Str: 11..................EV: 11Int: 8..................SH: 0Dex: 17.....!.†..........XL:  2 Next: 216% Place: Dungeon:2.......@.........#Noise: ===------  Time: 827.1 (1.2)ސiP)F.................#a) +2 sling {Arashi} c) +0 sling {Akal} #.#...........##Fire: a) +2 sling {Arashi} ####..$..........##Rev* ސi)'..#..#...........######.....#####............#......).#........#.##.ސi)#...##...........)# #..###..^.........#### .#The sling bullet closely misses the iguana. ސi)|_The iguana closely misses you.You shoot a sling bullet.  ސiA*The sling bullet hits the iguana but does no damage.  The iguana is severely wounded.You shoot a sling bullet. The sling bullet hits the iguana.ސi+% ސi+f_You kill the iguana!You have reached level 3!ސi5/  --more--ߐi(  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? ix @ 7/273/39358%  You feel agile. x2  Your brain swirls with designs for an oscillating osmocapacitor. You just need _some more time...ie%i%ij(i+ig/i3: _i\5iT=#######.....#...............)..)).<...........†...---i=@80)....#...........# ###.#...## ####..$..## ..#..#..######i8>- .....#####......# ......).#.#.##. #...##....)#ir>A #iFibGF---9.1 (2iNi[X4 _Found a dagger.iY+30.1 (3i`iaW _n - 2 fizzy red potionsixFicGiIiMioQiUTRev+ iVWiuZiZi]i;`i2cicieigik  You encounter a goblin. It is wielding a +0 club and carrying a +0 sling.i{r..).......).....<....................<..........#...............†.......... ..)............# ##.......#iys ###.#.## ####..@..## ..#..#...###### .....#####....#........).#........#.##. ##.#...##...........)# g..###..^.........#### . g   goblin (launcher, asleep) ..................####.. ......................# ......<.....iȅ&3i`4.1 (4Rev  _ii•R _You see here 16 gold pieces.i= )You shoot a sling bullet. The sling bullet hits the goblin.i )))i Z))))i^B W )You kill the goblin!iC ih p.....).i v60===5.3 (1.2Rev+ i i / _You shoot a sling bullet.iiti;ii ,iM _You now have 78 gold pieces (gained 16).i:iiiii>Rev i i $i&i?'i)i,ip0i0i3ia5i(8iy8i4:i<i@%  i@AYou encounter a quokka.i H #....... .r..#.# . ...#.#######.....###. ............ .....iZH{).#.#..).).....<..#..##......< #.......iH---#####.........................†.iH #...).......... #..##..........iH...... ###.#...........# r   quokka (asleep)i&I!.....####.............##...#...#..#....iIIN##.#####....ipI!iWQ.41.3 (6.0iPRX---2.3 (7 _iViWi\ †You shoot a sling bullet. The sling bullet hits the quokka.i`l)))))iQr ))You kill the quokka!ifx rYou shoot a sling bullet.in......r   quokka (wandering)io irj4===3.5 (1.2Rev izi}W _You encounter a quokka.iy )))))r  You shoot a sling bullet. The sling bullet hits the quokka.i@ ))The quokka is moderately wounded.You shoot a sling bullet.i /†ri i ......4.7Rev+ i i ` _The sling bullet barely misses the quokka.iу †You shoot a sling bullet. The sling bullet hits the quokka!iϐf))))iw )))You kill the quokka!iޖ{.††....ih486.0 (1.3iPiD/ _You shoot a sling bullet.i{ M#...##.#.......... ..†..#.#######.....#.. ##.......#..........)#.#..)).....<..#..##<--- #.#####.............†...#...)................. ....#...#..#....M..#. #  #.#...###............†..#.#######.....#.. ##.......#..........)#..).....< 0m..#..##< ##....#####.................†........ .......####......i i ,70iX ?---8.0 (2i iA  iG i% _You see here the +11 spear "Dirchyach" {venom, Fly rC+ Str+2 Dex+2}.i(ndisiri the Shooter..#. #Coglin#.#...##Health: 27/27 ========================.#.......Magic: 3/3========================...†..#.#AC: 3Str: 11...†..#.#######.....#.. EV: 11Int: 8i oW##...................... SH: 0Dex: 19...#.................). XL:  3 Next: 68% Place: Dungeon:2#.#..@.......).....<.. Noise: ---------  Time: 848.0 (0.0)#..##................< a) +2 sling {Arashi} c) +0 sling {Akal} ##.................... Fire: a) +2 sling {Arashi} #####................... Rev+ ................†..........#...)................ .. #..##................ ...... ###.#...........#iiom .....####.............## You kill the quokka! _You shoot a sling bullet. _You see here the +11 spear "Dirchyach" {venom, Fly rC+ Str+2 Dex+2}.  ioPress: ? - help, v - describe, . - travel, g - get itemItem here: the +11 spear "Dirchyach" {venom, Fly rC+ Str+2 Dex+2}.  The floor.iThe +11 spear "Dirchyach" {venom, Fly rC+ Str+2 Dex+2}. A hunting weapon consisting of a wooden shaft with a pointed metal head fastenedon one end. Base accuracy: +4 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.Your skill: 0.0At 100% training you would reach 12.0 in about 6.3 XLs.Current attack delay: 1.1. Damage rating: 17 (Base 6 x 102% (Str) x 103% (Skill) + 11 (Ench)). Venom: It poisons victims. Fly: It grants you flight. rC+: It protects you from cold. Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). If you switch to wielding this weapon in your main hand: Your EV would increase by 0.2 (11.1 -> 11.3). (g)et.i disiri the Shooter..#. #Coglin#.#...##Health: 27/27 ========================.#.......Magic: 3/3========================...†..#.#AC: 3Str: 11...†..#.#######.....#.. EV: 11Int: 8iW ##...................... SH: 0Dex: 19...#.................). XL:  3 Next: 68% Place: Dungeon:2#.#..@.......).....<.. Noise: ---------  Time: 848.0 (0.0)#..##................< a) +2 sling {Arashi} c) +0 sling {Akal} ##.................... Fire: a) +2 sling {Arashi} #####................... Rev+ ................†..........#...)................ .. #..##................i & ...... ###.#...........# .....####.............## i You kill the quokka! _You shoot a sling bullet. _You see here the +11 spear "Dirchyach" {venom, Fly rC+ Str+2 Dex+2}.  Press: ? - help, v - describe, . - travel, g - get itemItem here: the +11 spear "Dirchyach" {venom, Fly rC+ Str+2 Dex+2}.  The floor.i*disiri the Shooter..#. #Coglin#.#...##Health: 27/27 ========================.#.......Magic: 3/3========================...†..#.#AC: 3Str: 11...†..#.#######.....#.. EV: 11Int: 8##...................... SH: 0Dex: 19...#.................). XL:  3 Next: 68% Place: Dungeon:2#.#..@.......).....<.. Noise: ---------  Time: 848.0 (0.0)#..##................< a) +2 sling {Arashi} c) +0 sling {Akal} +A1;12H##.................... Fire: a) +2 sling {Arashi} #####................... Rev+ ................†..........#...)................ .. #..##................ ...... ###.#...........# .....####.............## You kill the quokka! _You shoot a sling bullet. _You see here the +11 spear "Dirchyach" {venom, Fly rC+ Str+2 Dex+2}.  Press: ? - help, v - describe, . - travel, g - get itemItem here: the +11 spear "Dirchyach" {venom, Fly rC+ Str+2 Dex+2}.  The floor. _i\disiri the Shooter..#. #Coglin#.#...##Health: 27/27 ========================.#.......Magic: 3/3========================...†..#.#AC: 3Str: 11...†..#.#######.....#.. EV: 11Int: 8##...................... SH: 0Dex: 19...#.................). XL:  3 Next: 68% Place: Dungeon:2iO]#.#..@.......).....<.. Noise: ---------  Time: 848.0 (0.0)#..##................< a) +2 sling {Arashi} c) +0 sling {Akal} ##.................... Fire: a) +2 sling {Arashi} #####................... Rev+ ................†..........#...)................ .. #..##................ ...... ###.#...........# i]).....####.............## Press: ? - help, v - describe, . - travel, g - get itemItem here: the +11 spear "Dirchyach" {venom, Fly rC+ Str+2 Dex+2}. _The floor.  Press: ? - help, v - describe, . - travel, g - get itemItem here: the +11 spear "Dirchyach" {venom, Fly rC+ Str+2 Dex+2}.  i^The floor.ir,The +11 spear "Dirchyach" {venom, Fly rC+ Str+2 Dex+2}. A hunting weapon consisting of a wooden shaft with a pointed metal head fastenedon one end. Base accuracy: +4 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.Your skill: 0.0At 100% training you would reach 12.0 in about 6.3 XLs.Current attack delay: 1.1. Damage rating: 17 (Base 6 x 102% (Str) x 103% (Skill) + 11 (Ench)). iwVenom: It poisons victims. Fly: It grants you flight. rC+: It protects you from cold. Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). If you switch to wielding this weapon in your main hand: Your EV would increase by 0.2 (11.1 -> 11.3). i@&(g)et.iv disiri the Shooter..#. #Coglin#.#...##Health: 27/27 ========================.#.......Magic: 3/3========================...†..#.#AC: 3Str: 11...†..#.#######.....#.. EV: 11i, ,Int: 8##...................... SH: 0Dex: 19...#.................). XL:  3 Next: 68% Place: Dungeon:2#.#..@.......).....<.. Noise: ---------  Time: 848.0 (0.0)#..##................< a) +2 sling {Arashi} c) +0 sling {Akal} ##.................... Fire: a) +2 sling {Arashi} #####................... Rev+ ................†..........#...)................iX X .. #..##................ ...... ###.#...........#i u .....####.............## i Press: ? - help, v - describe, . - travel, g - get itemItem here: the +11 spear "Dirchyach" {venom, Fly rC+ Str+2 Dex+2}. i z_The floor.  Press: ? - help, v - describe, . - travel, g - get itemi Item here: the +11 spear "Dirchyach" {venom, Fly rC+ Str+2 Dex+2}.  The floor.id disiri the Shooter..#. #Coglin#.#...##Health: 27/27 ========================.#.......Magic: 3/3========================...†..#.#AC: 3i& Str: 11...†..#.#######.....#.. EV: 11Int: 8##...................... SH: 0Dex: 19...#.................). XL:  3 Next: 68% Place: Dungeon:2#.#..@.......).....<.. Noise: ---------  Time: 848.0 (0.0)#..##................< a) +2 sling {Arashi} c) +0 sling {Akal} ##.................... Fire: a) +2 sling {Arashi} #####................... Rev+ ................†..........#...)................ .. #..##................ i}  ...... ###.#...........# .....####.............## Press: ? - help, v - describe, . - travel, g - get itemItem here: the +11 spear "Dirchyach" {venom, Fly rC+ Str+2 Dex+2}. _The floor.  Press: ? - help, v - describe, . - travel, g - get itemItem here: the +11 spear "Dirchyach" {venom, Fly rC+ Str+2 Dex+2}.  The floor.iV i i . _iziici]iiN: _ii`i>Rev i@iNiiTiii-i{iiii%iXiiqi(ii%i,iiui,i!iiiii_i9 i iv i iiCi[iHiaiiiii&iNii,i(iiii,i i2"i"i"i&i(,i(ib+i -,is6i ;iF=i=ix?iAiiiii iu is i iItem here: the +11 spear "Dirchyach" {venom, Fly rC+ Str+2 Dex+2}. _The floor.  Press: ? - help, v - describe, . - travel, g - get itemItem here: the +11 spear "Dirchyach" {venom, Fly rC+ Str+2 Dex+2}. _The floor.  You encounter a frilled lizard.i\ ###### #....# #.##.# # #..#.### i$.#.#####.#...#### ........#........#######l......@..†..#.#.......##..#....†..#.#######.....###......i9 #.#. ....#... # # ####.#..).......) #..##l   frilled lizard (asleep) ##.... #####...if`. ...†i 72.0 (24.0)rFound 8 gold pieces.i"r   quokka (wandering)l   frilled lizard (asleep)i#,3.0 (25i)i,W _You encounter a quokka.ij ))))))lYou shoot a sling bullet.  The sling bullet hits the frilled lizard but does no damage.i )The frilled lizard hisses angrily.  You shoot a sling bullet.i}k vr.l.il / J  il SThe sling bullet misses the frilled lizard.im R.rin 'J.iJn *.lin iu X....J   endoplasmr   quokkal   frilled lizardi'v ;===4.3 (1.3)iDv +Rev i| i~ [ _You encounter an endoplasm.i  You shoot a sling bullet. The sling bullet hits the endoplasm.i4^ .  The endoplasm is severely wounded.You shoot a sling bullet. The sling bullet hits the endoplasm.icr   quokkal   frilled lizardiE.r.liisl725.4 (1.1Rev+ i;iM _You kill the endoplasm!ih  .  You shoot a sling bullet.  The sling bullet hits the frilled lizard!iYm A)))i< { ))))You kill the frilled lizard!iu .r.ri} D$.....i, 456.6 (1.2i i / _You shoot a sling bullet.iU †You shoot a sling bullet. The sling bullet hits the quokka.iZ;)iq ))))))You kill the quokka!iig`.....†.i=kn97.8Rev* iqit/ _You shoot a sling bullet.i i6 i i i iT Bi i >Rev+ i i! i # i|# i$ i!& i' i' i( i* i#, ig, >Rev i- i/ i1 i2 is3 i-5 i6 i7 i?8 i; ,i:< i? L _You now have 86 gold pieces (gained 8).iA iIB (iC igF 3iG i.L L _You now have 89 gold pieces (gained 3).iN iN iO iR itT iT iU i"X iY iY i [ iF] ib_ ,iY` ib id id ie ig iai ,idj ir   ##########  #...@....# ihr --- ###........# .# #..........# .# #..........# #.########..........##.. #....#ir t#..........#.. #.##.# #..........#.# #..#.## ir #..........#.#####.#... #................#..... is WYou pick up a parchment of Sandblast and begin reading...iw 093.8 (16.0)i@x #---iox %4.8 (17i | i~ B _You add the spell Sandblast to your library.iuE IiF iH iH iL ,iN iiN i O iQ i;S ,iS iU iW ijW i(X iY i[ ,ik\ i ^ i` im` ia ic i|d id ie ig ih ih ii is i|t ,it iu iw i^w iw iy inz iz iz i{ i| i| iZ} i€ iH ,iق i i k  You encounter a ball python.i S.............########## #.##........# #.####........# #.# #..........# #@# #..........###.####### #..........##..##....# #..........#..###.##.##..........#.## #..#.####..........#.#####.#...#### S   ball python (constriction, asleep)#................#........######.............†....†..#.#......#.........##..#....†..#.#######ia .909.8 (15i 410.8 (16 _i i i. †You shoot a sling bullet. The sling bullet hits the ball python.it))))))iKMq )You kill the ball python!iB†..i~....io81===2.1 (1.3)Rev iE _You shoot a sling bullet.iH i i i i  i Bi -#..........##............†....>........ ..... ...i P ######### #......---30##..# #.# .# #.# ie *#..........###.#######Rev #..........##..##....#.#...#..#...ij i F---4.1 (2i& i ; _Found a stone staircase leading down.iKiii i!c  You encounter a bat.i%5Mi%@############..........##..†....>..##..........##..........#i& #b.........######### ##i7&.#..........# #.#Rev b   bat (asleep)i^&1i)'..b0i'$b.i'#.biV+Nbi/R5.1 (1 _i0iuv ))))You shoot a sling bullet.iLm  The sling bullet closely misses the bat.iV b.  You shoot a sling bullet. The sling bullet barely misses the bat.ib.i ,...ib===6.3 (1.2Rev iiP _The bat barely misses you.i m .  You shoot a sling bullet. The sling bullet hits the bat.i! <))i n ))You kill the bat!i# -....iZ& k37.4 (1.1Rev+ i+ i- / _You shoot a sling bullet.iQiRiRiUiYWiWiS\i^i@`i`>Rev ibai_difijfifiPiij,ikilimi9ninipiqi%r(iri~ti;uisuiuiwixixi*yizi{i{i||i ~iKiijiiii߄i0ii߇ii^iiYiiiiiiiiړiMiǕiږi.iїiii$iiiiiiiiSi8iKiөi"i+i=iZ#.............†....†..#.#...#.........##..#....†..#.#####.........##...###..........########..##.#......#....... ##..#.######.#..).... ##...# #..##.....iH ###.# ##........ #..########....... #@................---37.4 (20.0) #.##.....#...).... ..# .....#..##.... .!.. ....... ###.# ir...## ......####... .... ...#...#..#.  ..... ..........##  [..... ...#........  ##.#...#iE i iH---8.4 (21ii$ _Found a cloak.i6Y ##..####.##...###..........#######..##.#......# ##..#.######.#..) ##...# #..##. ###.#... #..########..........##.....#...)#....# .....#..###..!.. ....... ###.#.....### ......####.......... ...#...#..#..........##.[#....iY W ##.#...#)..###..i_ i` 19.4 (1.0)ic iee i #.##...###......... ########..##.#......# ##..#.######.#..) ##...# #..## ###.# ##.. #..######## #.........####.##.....#...)#..@.# .....#..## #..!........... ###......###.......####..im......... ....#...#..#.. ..........#[....... ...#................ ##.#...# )..###. .....i$i3%'40iN*ib+ie:#######..##.#......# ##..#.######.#..) ##...# #..##. ####... #..########........####.##.....#...)....##.....#..##.......... ###i;#.......#######.... ....#...#..#. ........[.. ...#..#. ##.#g   goblin (asleep)#.. )..###.#..g#...### .. .......i<;1 iL g.  You encounter a goblin. It is wielding a +0 club.izTRgi U/==1i[i+]! _The goblin shouts!i^ _You see here a bubbling silvery potion.iQ ))))) You shoot a sling bullet. The sling bullet hits the goblin.iK8 )The goblin is heavily wounded.You shoot a sling bullet. The sling bullet hits the goblin.ib=Si(~ wYou kill the goblin!i.....w   ribbon wormih5=2.6 (1.2Rev ii\ _You encounter a ribbon worm.i ))You shoot a sling bullet. The sling bullet hits the ribbon worm.ifQ  The ribbon worm is lightly wounded.  You shoot a sling bullet. The sling bullet hits the ribbon worm.i .. (catching breath)The ribbon worm is moderately wounded.i/ ``The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.ig -..ih   5  3.7 (1.1+2 sling {Arashi} Held Rev i)o iq . _You are caught in a web!iig0iiN _You are caught in a web!i'Q 9w.i W iW 11 ---40+2 sling {Arashi} Rev iA\ i_ / _You disentangle yourself.i ) You shoot a sling bullet. The sling bullet hits the ribbon worm.i  The ribbon worm is moderately wounded.You shoot a sling bullet. The sling bullet hits the ribbon worm.i9w.iibm===5.9 (1.2Rev+ i i"c _The ribbon worm is heavily wounded.i  You shoot a sling bullet. The sling bullet hits the ribbon worm.i8 )))))))The ribbon worm is severely wounded.You shoot a sling bullet.i w......  The sling bullet completely misses the ribbon worm.i,7.2 (1.3i iYC _The ribbon worm bites you but does no damage.i )))))))You shoot a sling bullet.ih  The sling bullet barely misses the ribbon worm.You shoot a sling bullet. The sling bullet hits the ribbon worm.i w......  The ribbon worm is almost dead.ik8.3 (1.1Rev* iiY _The ribbon worm closely misses you.iG? †You shoot a sling bullet. The sling bullet hits the ribbon worm.iE SiH )))))))You kill the ribbon worm!iU g†......ikY 5939.5 (1.2i5a i c / _You shoot a sling bullet.i% ##..#.######.#..) ##...# #..## ###.# ##.. #..######## #.........####.##.....#...) #....##.....#..#######..!........... ####.....@†###.......#...# ....#....... ..........[.......#.......#... ##.##...)......#... )..#####...#...### .. ..... #######.#  iX,i,6---500i.4i*6i& -M########..##.#......#...##..#.######.#..)##.....#####.# ##...######## #.............###.##.....#...) #....##.....#..##..#####.@!........... ### #i( †###.......###### ....#...#.. .......[.............#........#######.#i8/ i0 A---1io6 i7 i d#..##.#......#.##..#.######.#..).##...# #..##.###.# ##.#..########.#....id####.##.....#...).#....##.....#..##.#####..@. ###.#......†###.####.#.# ....#...#..#... .#...[......#..id#... ##.#.#...)......#... )..###.i e##...#...### .. .#.# .imi]n\2Rev+ iVui ~i~*3.5 (2ii] _o - a bubbling silvery potioni ##..#.######.#..) ##...# #..## ###.# ##.. #..######## #.........####.##.....#...) #....##.....#..#######.............. ### #.....@†###.......#...# ....#... .... .......... ...[.......#...... ...ic*#... ##.# #...)......#... )..### ##...#...### .. ..... #######.# ii*4.5 (1i~iiL d ##...# #..## ###.# ##.. #..######## #.........####.##.....#...) #....##.....#..#######.............. ##......†###.......#...# ....#...............#...[.....##...#... ##.###...)......#... )..##iL t ##...#...### .. ..... #######.#  ..  .###iT ;5iZ iR\ im  ###.# ##.. #..######## #.........####.##.....#...) #....##.....#..#######.............. #......†####...#......#............... #...[# #...#... ##.# ##...)......#... )..# ##...#...### .. .... #######.#  ..  ### .## i <6iF .Rev i i. i' #..######## #.........####.##.....# #....##.....#..######.............. ......†####...#......#... ...... #...[# #...i0#... ## ##...)......#... ).. ##...#...### .. ... #######.#  ...  #### .# ii%7iT i i  #..#   #..   ####.##.....#   #....##.....#..   #####......   ##......†###.   ##.#......#   #  i #....#   #.#... ##   ##...)......#... )   ##...#...### ..   #.#   ...   #### .   i;8ii"N _You see here a +0 cloak.i i[ %9i i $ _e - a +0 cloakiiWear or take off which item? Armour (go to first with [)  b - a +0 leather armour (worn)d - a +0 pair of boots  e - a +0 cloak[?] describe selected i[!] equip|wield|wear[tab] equip|unequip iS i i  #..########. disiri the Shooter  i '#........... Coglin  ####.##.....#.. Health: 27/27 ========================  #....##.....#.. Magic: 3/3========================  i #####.............. AC: 3Str: 11  ir ##......†###.......# EV: 11Int: 8  ##.........#......#.. SH: 0Dex: 19  #.................... XL:  3 Next: 93% Place: Dungeon:2  i6 #...@.............#.. Noise: ---------  Time: 959.5 (0.0)  #...........#... ## a) +2 sling {Arashi} c) +0 sling {Akal}  ##...)......#... ). Fire: a) +2 sling {Arashi}  ##...#...### .. .. Rev  #######.#.  ....  ####. iF W  You shoot a sling bullet. The sling bullet hits the ribbon worm.  You kill the ribbon worm! _You shoot a sling bullet. _o - a bubbling silvery potion _You see here a +0 cloak. _e - a +0 cloaki6% i% id* iF0 i4 660.5 (1i5 i1; i; +1.5 (2i? i0E iF +2.5 (3iqJ i+O iO +3.5 (4iS iX iY +4.5 (5i] i|_ 4 _You start putting on your armour. You continue putting on your +0 cloak. x5i:` iMd ikf Z _You finish putting on your +0 cloak.iip3iii: _iiiqi]i1i7,iDii,iii(,i0ii:iiiq i ,i iiWii?iiMY ##......†###.......####... ##.........#......#...#..# #...................## i|#.................#........) #...........#.....###.#...## ##...)......#......)..###..^ ##...#...### ....). i#######.###  #.. ......72.5 (8 ######..... .###....i) ... #... . ..#### iT... # ... # ia.. # i"id#+3.5 (9i)i*$ _Found a flail.iiri6i+iHi|Bi iUi$iiz  You encounter a dart slug and an endoplasm.iz##......†###.......####...##...#......#...#..#...#........................#####.#.................#........).#.#...........#.....###.#...##...##...)......#......)..###..^...##...#...###.....)...i#######.###....#......######.......###...###...... #...........####.......... #......... #... w   dart slug (asleep).... #### J   endoplasm (asleep)w.J.i+5.5 (2i26.5 (3 _iiPiR )))))w  )You shoot a sling bullet. The sling bullet hits the dart slug.i(  The dart slug is moderately wounded.You shoot a sling bullet. The sling bullet hits the dart slug.i@[ J.  The dart slug is almost dead.i \ 6w.ic u.....Jic b===7.7 (1.2Rev ij il ^ _The endoplasm quivers.iJ †You shoot a sling bullet. The sling bullet hits the dart slug.iD)))))J   endoplasmiv ))You kill the dart slug!i%J.i c....†.ii(1 ##......†###.......####....... disiri the Shooter##.........#......#...#..#..... Coglin#........................#####. Health: 27/27 ========================#.................#........).#. Magic: 3/3========================iХ#...........#.....###.#...##... AC: 4Str: 11##...)......#......)..###..^... EV: 11Int: 8##...#...###.....)............ SH: 0Dex: 19#######.###.................. XL:  3 Next: 102% Place: Dungeon:2#.....@................ Noise: ===------  Time: 979.0 (1.3)i######.......###....... a) +2 sling {Arashi} c) +0 sling {Akal} ###...... #....... Fire: a) +2 sling {Arashi} ........####... Rev+ ....... #....J.... #... J   endoplasm†... ####....  You shoot a sling bullet. The sling bullet hits the dart slug.  The dart slug is almost dead. _The endoplasm quivers.You shoot a sling bullet. The sling bullet hits the dart slug.  You kill the dart slug! _You shoot a sling bullet.iç _The endoplasm quivers.  You shoot a sling bullet. The sling bullet hits the dart slug.  You kill the dart slug! _You shoot a sling bullet.  ivYour Ranged Weapons skill increases to level 5!You have reached level 4!i/  --more--iD L33/334/424 1% i/L iSN R _You feel stronger.i?7 )iW))))))You shoot a sling bullet.iJ  The sling bullet completely misses the endoplasm.You shoot a sling bullet. The sling bullet hits the endoplasm.i\JJ.J.if....†.i(80.3iid _The endoplasm is moderately wounded.i- u .  You shoot a sling bullet. The sling bullet hits the endoplasm!i J))if r )))))You kill the endoplasm!izg i H.......i[ s31.4 (1.1Rev* i i& / _You shoot a sling bullet. iӎI ix i i ijRev+  i i i{ i֜ i i3 iF i i& i i i i iw ie i>Rev  i- i iܫ i8 iw i, iI iN _You now have 102 gold pieces (gained 13). iv iױ i= i> i i&( i̷ i iչ i3 i i iu iؽ i$ i i iݿ i i, i iM _You now have 109 gold pieces (gained 7). ia i3 i iB iQ ii, i6 i ih i i i i, i i` i io i" iw iq, iN i i i8 ix iX i= i i in i iX, i i ie i iQ i= i., i i-! i#, i% i* iN, i, i_. i)2 i4 iV5 i@7 io; i= i> i@ ioD i-G, i?I ilM iP itP iR iV iX, iZ i] i_ iJ` ixa ic iQf, i3h ij il i4m in iU{ i} i:~ i it i i i- i@ iÐ i; i  i[ i, i  i iP, i7 i iT i  i^, i i^ i i i ip i> iS i i5 i iC i i( i i/ i, i ic i., i i i, i i i iu i i iJ i i i ik i i i i, i i iG  i  i  i  i  i i i@ il i i i i i] i= i i, i i " i# i $ i$% i& i#( i( iH) i, i#-, i- iD/ i/ i/ il0 ib3 i:< #####  #...#  ###.#.#  #..@..# --- i<1044.4 (63.0) ##.##.## ####..# .# ###....## ># .#########.#### .# ...........# .# ######.....#.. ..  i<=.................. .............).. iqC i#DH---5.4 (64 iH ilK; _Found a stone staircase leading down. iI it i i id i######...####.#.# #.....# ##.##.## ####..##@# 7.4 (2.0) ##....###>#  i|#########.#### #.# ..........# #.# #####.....#.. ............ ............)......).....<....>.<... ij i+8.4 (3 i- i; _Found a stone staircase leading down. iL iM iM isQ iS iY~  There is a stone staircase leading down here. iY i [ _ i[ il^ i`, ija ic ie, iVf ifh ij, il ip ir is is iv iy, iz i} iD~ i~ iv i i il i0 i i iI i? iE i_ iˍ ir i i i i i  io i" ij i i˜ i) i  i iV iȡ i is iʥ, i i i: i i iC i}, i' iK i! iU iʸ in i i. i i i i i i i, iG iX i+, ix i= i i7 i iR ......................# ......................# ....†................## ..............#.....## ..............##.#..# ...........##.....#.# ..........######..#.# ..........######....# ###............#@#..# ).#........#.##..#### # ig...........)##.# ^####.# .....###..#..###<.........................You pick up a parchment of Call Canine Familiar and begin reading...  You add the spell Call Canine Familiar to your library. i072.4 (24.0) ie,3.4 (25 i iNU _p - an emerald potion ir i i, in i iw i  iB i i i######..#.# ######....# ####..#.#..# ).##.##..## ##)##.## ^###.# ..####..# .......#### .....<....@..# 9.4 (6.0) .............# ...........# ##.....####........#  #.....# ##########  ##  #######  i iE _Done exploring. i/ I iWH `......0 iI  iO  iZ E _Done exploring. iT iAlLevel 2 of the Dungeon<<<>>>(Press ? for help) #..########.............................#  #.....................†................##  ####.##.....#...)..................#.....##  #....##.....#..##..................##.#..#  #####..............####.#...........##.....#.#   i^##......†###.......####.............######..#.#  ##.........#......#...#..#...........######....#  #........................#####............#.#..#  #.................#........).#........#.##..####  #...........#.....###.#...##...........)##.##  ##...)......#......)..###..^.........#####.#  ##...#...###.....)..................####..#  #######.###.............................####  #............................<....@..#  ######.......###.....................#  #### ###.......#.....................#  #..#####.........####.....####........#  ##................# #.....# ##########  ######...........# #.....#   i#....†......# #######  ##.........##  ##...#...##  ######### i &#.........##..#....†..#.#######.....#.##...##.........##...###.....#########..##..#...)......#####..#.######.#..)).....<....>.......# ##...# #..##.....<..........# ###.# ##.................# #..########..................# #......† iw ......## ####.##)..........#.....## #....#..##.......##.#..# #####........####.#..##.....#.#...†..######..#.###.........#......#...#..#######....##........#####.....#.#..##.................#........).##.##..#####...........#.....###.#...##)##.####...)......#......)..###..^.........#####.###...#...###.....)............####..########.###.............#####......................<....@..#######.###.....................##### ###.......#.....................##..#####.........####.....####........#i5iXO...........######..#.#disiri the Shooter ...........######....#Coglin ####............#.#..#Health: 33/33 ======================== .).#........#.##..####Magic: 4/4======================== ##...........)##.##AC: 4Str: 12 .^.........#####.#EV: 11Int: 8 ...........####..#ihP#SH: 0Dex: 19 ................####XL:  4 Next:  3% Place: Dungeon:2 ...........<....@..#Noise: ---------  Time: 1079.4 (0.0) ...................#a) +2 sling {Arashi} c) +0 sling {Akal} ...................#Fire: a) +2 sling {Arashi} ##.....####........##.....# ###########.....######## _There is a stone staircase leading down here.  You pick up a parchment of Call Canine Familiar and begin reading...  You add the spell Call Canine Familiar to your library. _p - an emerald potion iPu_Done exploring. _Done exploring.i4QiORi\i]^ib: _icike,ifi3iiji^kiki)niQoioiopi3sititi1uiowixxi yiyi{i}iz}i2~i<iiiiiii#i6i1imii;i,iKii^ii—ivi0,iii,iii,iiiciiimn ##.##.##  ####..##.#  #....###># #########.#### #.# ..######.########### #####.....#...........##...#iN................#)...........####).....#95.4 (16.0)<..........#........# ........................# ......†................## ................#.....## ................##.#..# ic.#...........##.....#.# ............######..#.#iiUi&l  You pick up a parchment of Call Canine Familiar and begin reading...add the spell Call Canine Familiar to your library. _p - an emerald potion _Done exploring. __There is a stone staircase leading down here.il i i5 i N6.0) _iE i &3i  .. ##  .. ..  # .##. ir  .#. .#. #  .... .. .#  #...#!##.#  .##.####  ...#  ###.##.##.##.#  #. ..  .. ... ##. ... #. .. #∩ . ## i! -7.9 (2.5iiz _You climb downwards.  Found an orange potion. Found Dycary's Armour Boutique.i0a _There is a stone staircase leading up here.iIimRead which item? Scrolls  s - a scroll of butterflies  c - 2 scrolls labelled GOPHAGEODE  d - a scroll labelled QIOSCH OMUKUGOU  e - a scroll labelled MACES LOJE  h - a scroll labelled BUAWOA NIOXKIODE  k - 2 scrolls labelled WASOMAARPHIDOO  m - a scroll labelled VAEK YMEOMP i[!] read|quaff[?] describe selectedimBiJiOdisiri the Shooter.. ##Coglin.. ..Health: 33/33 ========================# .##.Magic: 4/4========================.#. .#. #AC: 4Str: 12.... .. .#EV: 11Int: 8#...#!##.#SH: 0i'PDex: 19.##.......####XL:  4 Next:  3% Place: Dungeon:3.......@.....#Noise: ---------  Time: 1097.9 (0.0)###.##.##.##.#a) +2 sling {Arashi} c) +0 sling {Akal} #. ..Fire: a) +2 sling {Arashi} .. ...##. ...iP#...#∩.## _Done exploring. _Done exploring. _There is a stone staircase leading down here. _You climb downwards.  Found an orange potion. Found Dycary's Armour Boutique. _There is a stone staircase leading up here.iWP  Okay, then.iWi[i]. _ihi&lRead which item? Scrolls  s - a scroll of butterflies  c - 2 scrolls labelled GOPHAGEODE  d - a scroll labelled QIOSCH OMUKUGOU  e - a scroll labelled MACES LOJE  h - a scroll labelled BUAWOA NIOXKIODE  k - 2 scrolls labelled WASOMAARPHIDOO  m - a scroll labelled VAEK YMEOMP [!] read|quaff[?] describe selectedi4iiUdisiri the Shooter.. ##Coglin.. ..Health: 33/33 ========================# .##.Magic: 4/4========================.#. .#. #AC: 4Str: 12.... .. .#EV: 11Int: 8#...#!##.#SH: 0Dex: 19.##.......####XL:  4 Next:  3% Place: Dungeon:3.......@.....#Noise: ---------  Time: 1097.9 (0.0)###.##.##.##.#i6Ka) +2 sling {Arashi} c) +0 sling {Akal} #. ..Fire: a) +2 sling {Arashi} .. ...##. ...#...#∩.## _Done exploring. _There is a stone staircase leading down here. _You climb downwards.  Found an orange potion. Found Dycary's Armour Boutique. _There is a stone staircase leading up here. _Okay, then.i*P  Okay, then.iiři. _i|i Drink which item? Potions  f - a fizzy purple potion  j - an orange potion  l - a sedimented purple potion  n - 2 fizzy red potions i> o - a bubbling silvery potion  p - an emerald potion [!] read|quaff[?] describe selectediii4*disiri the Shooter.. ##Coglin.. ..Health: 33/33 ========================# .##.Magic: 4/4========================.#. .#. #AC: 4Str: 12.... .. .#EV: 11Int: 8#...#!##.#SH: 0Dex: 19.##.......####iXL:  4 Next:  3% Place: Dungeon:3.......@.....#Noise: ---------  Time: 1097.9 (0.0)###.##.##.##.#a) +2 sling {Arashi} c) +0 sling {Akal} #. ..Fire: a) +2 sling {Arashi} .. ...##. ...#...#∩.## _There is a stone staircase leading down here. i1_You climb downwards.  Found an orange potion. Found Dycary's Armour Boutique. _There is a stone staircase leading up here. _Okay, then. _Okay, then.iP  Okay, then.iii1. _imi *Read which item? Scrolls  s - a scroll of butterflies  c - 2 scrolls labelled GOPHAGEODE  d - a scroll labelled QIOSCH OMUKUGOU  e - a scroll labelled MACES LOJE i V h - a scroll labelled BUAWOA NIOXKIODE  k - 2 scrolls labelled WASOMAARPHIDOO  m - a scroll labelled VAEK YMEOMP [!] read|quaff[?] describe selectedib i` iv disiri the Shooter.. ##Coglin.. ..Health: 33/33 ========================# .##.Magic: 4/4========================.#. .#. #AC: 4Str: 12.... .. .#EV: 11Int: 8#...#!##.#SH: 0Dex: 19.##.......####XL:  4 Next:  3% Place: Dungeon:3.......@.....#Noise: ---------  Time: 1097.9 (0.0)###.##.##.##.#a) +2 sling {Arashi} c) +0 sling {Akal} #. ..Fire: a) +2 sling {Arashi} .. ...##. ...#...i[ #∩.## _You climb downwards.  Found an orange potion. Found Dycary's Armour Boutique. _There is a stone staircase leading up here. _Okay, then. _Okay, then. _Okay, then.i  As you read the scroll labelled GOPHAGEODE, it crumbles to dust.  It is a scroll of identify.i /  --more--i3eiIhIdentify which item? (\ to view known items) Scrolls (select first with ?)  d - a scroll labelled QIOSCH OMUKUGOU  e - a scroll labelled MACES LOJE  h - a scroll labelled BUAWOA NIOXKIODE  k - 2 scrolls labelled WASOMAARPHIDOO  m - a scroll labelled VAEK YMEOMP i'iPotions (select first with !)  f - a fizzy purple potion  j - an orange potion  l - a sedimented purple potion  n - 2 fizzy red potions  o - a bubbling silvery potion  p - an emerald potion[?] describe selectediJizPiOVdisiri the Shooter.. ##Coglin.. ..Health: 33/33 ========================# .##.iVMagic: 4/4========================.#. .#. #AC: 4Str: 12.... .. .#EV: 11Int: 8#...#!##.#SH: 0Dex: 19.##.......####XL:  4 Next:  3% Place: Dungeon:3.......@.....#Noise: ---------  Time: 1097.9 (0.0)iVQ###.##.##.##.#a) +2 sling {Arashi} c) +0 sling {Akal} #. ..iWFire: a) +2 sling {Arashi} .. ...##. ...#...i[W#∩.## _There is a stone staircase leading up here. _Okay, then. _Okay, then. iW_Okay, then.As you read the scroll labelled GOPHAGEODE, it crumbles to dust.  It is a scroll of identify.i`iMa+8.9 (1ieig _d -> t - a scroll of teleportation; c -> i - a scroll of identifyi i eRead which item? Scrolls  t - a scroll of teleportationi - a scroll of identify  s - a scroll of butterflies  e - a scroll labelled MACES LOJE  h - a scroll labelled BUAWOA NIOXKIODE i * k - 2 scrolls labelled WASOMAARPHIDOO  m - a scroll labelled VAEK YMEOMP [!] read|quaff[?] describe selectedipOiSiZdisiri the Shooter.. ##Coglin.. ..Health: 33/33 ========================# .##.Magic: 4/4========================.#. .#. #AC: 4Str: 12.... .. .#EV: 11Int: 8iZ#...#!##.#SH: 0Dex: 19.##.......####XL:  4 Next:  3% Place: Dungeon:3.......@.....#Noise: ---------  Time: 1098.9 (0.0)###.##.##.##.#a) +2 sling {Arashi} c) +0 sling {Akal} #. ..Fire: a) +2 sling {Arashi} .. ...##. ...#...#∩.iJ[o## _Okay, then. _Okay, then. _Okay, then.As you read the scroll labelled GOPHAGEODE, it crumbles to dust.  It is a scroll of identify. _d -> t - a scroll of teleportation; c -> i - a scroll of identifyiXiDuIdentify which item? (\ to view known items) Scrolls (select first with ?)  e - a scroll labelled MACES LOJE  h - a scroll labelled BUAWOA NIOXKIODE  k - 2 scrolls labelled WASOMAARPHIDOO i m - a scroll labelled VAEK YMEOMP Potions (select first with !)  f - a fizzy purple potion  j - an orange potion  l - a sedimented purple potion  n - 2 fizzy red potions  o - a bubbling silvery potion  p - an emerald potion[?] describe selectedigi i< disiri the Shooter.. ##Coglin.. ..Health: 33/33 ========================# .##.Magic: 4/4========================.#. .#. #AC: 4Str: 12.... .. .#EV: 11Int: 8#...#!##.#SH: 0Dex: 19.##.......####XL:  4 Next:  3% Place: Dungeon:3.......@.....#iP SNoise: ---------  Time: 1098.9 (0.0)###.##.##.##.#a) +2 sling {Arashi} c) +0 sling {Akal} #. ..Fire: a) +2 sling {Arashi} .. ...##. ...#...#∩.## _Okay, then. _Okay, then. _Okay, then.As you read the scroll labelled GOPHAGEODE, it crumbles to dust.  It is a scroll of identify. _d -> t - a scroll of teleportation; c -> i - a scroll of identifyi~]  As you read the scroll of identify, it crumbles to dust.i+9.9 (1i#iX _e -> V - a scroll of vulnerabilityi i Read which item? Scrolls  t - a scroll of teleportations - a scroll of butterflies  V - a scroll of vulnerability  h - a scroll labelled BUAWOA NIOXKIODE  k - 2 scrolls labelled WASOMAARPHIDOO  m - a scroll labelled VAEK YMEOMP i [!] read|quaff[?] describe selectediVi!\ia2disiri the Shooter.. ##Coglin.. ..Health: 33/33 ========================ibT# .##.Magic: 4/4========================.#. .#. #AC: 4Str: 12.... .. .#EV: 11Int: 8#...#!##.#SH: 0Dex: 19.##.......####XL:  4 Next:  3% Place: Dungeon:3.......@.....#Noise: ---------  Time: 1099.9 (0.0)###.##.##.##.#a) +2 sling {Arashi} c) +0 sling {Akal} #. ..Fire: a) +2 sling {Arashi} .. ...##. ...#...i]c#∩.## _Okay, then.As you read the scroll labelled GOPHAGEODE, it crumbles to dust.  It is a scroll of identify. _d -> t - a scroll of teleportation; c -> i - a scroll of identify  As you read the scroll of identify, it crumbles to dust. _e -> V - a scroll of vulnerabilityiHe  As you read the scroll labelled WASOMAARPHIDOO, it crumbles to dust.  It is a scroll of enchant weapon.i,n/  --more--i2jilFEnchant which weapon? Hand Weapons  a - a +2 sling (weapon) {Arashi}  c - a +0 sling (offhand) {Akal}[?] describe selectediۍ i` i disiri the Shooter.. ##Coglin.. ..Health: 33/33 ========================# .##.Magic: 4/4========================.#. .#. #AC: 4Str: 12.... .. .#EV: 11Int: 8#...#!##.#SH: 0Dex: 19.##.......####XL:  4 Next:  3% Place: Dungeon:3.......@.....#Noise: ---------  Time: 1099.9 (0.0)###.##.##.##.#i a) +2 sling {Arashi} c) +0 sling {Akal} #. ..Fire: a) +2 sling {Arashi} .. ...##. ...#...#∩.##It is a scroll of identify. _d -> t - a scroll of teleportation; c -> i - a scroll of identify  As you read the scroll of identify, it crumbles to dust. _e -> V - a scroll of vulnerabilityAs you read the scroll labelled WASOMAARPHIDOO, it crumbles to dust.  It is a scroll of enchant weapon.ig S  Your +2 sling {Arashi} glows red for a moment.i f100.9 (133iӫ i 9 _k -> w - a scroll of enchant weaponiliprRead which item? Scrolls  t - a scroll of teleportations - a scroll of butterflies  w - a scroll of enchant weapon  V - a scroll of vulnerability  h - a scroll labelled BUAWOA NIOXKIODE i#q m - a scroll labelled VAEK YMEOMP [!] read|quaff[?] describe selected"i "i5 "i{ disiri the Shooter.. ##Coglin.. ..Health: 33/33 ========================# .##.Magic: 4/4========================.#. .#. #AC: 4Str: 12.... .. .#EV: 11Int: 8#...#!##.#SH: 0Dex: 19.##.......####XL:  4 Next:  3% Place: Dungeon:3.......@.....#Noise: ---------  Time: 1100.9 (0.0)###.##.##.##.#a) +3 sling {Arashi} c) +0 sling {Akal} #. ..Fire: a) +3 sling {Arashi} .. ...##. ...#...#∩.##As you read"i\  the scroll of identify, it crumbles to dust. _e -> V - a scroll of vulnerabilityAs you read the scroll labelled WASOMAARPHIDOO, it crumbles to dust.  It is a scroll of enchant weapon.  Your +2 sling {Arashi} glows red for a moment. _k -> w - a scroll of enchant weaponEnchant which weapon? Hand Weapons  a - a +3 sling (weapon) {Arashi}  c - a +0 sling (offhand) {Akal}[?] describe selected#i9#iY#i disiri the Shooter.. ##Coglin.. ..Health: 33/33 ========================# .##.Magic: 4/4========================.#. .#. #AC: 4Str: 12.... .. .#EV: 11Int: 8#...#!##.#SH: 0Dex: 19.##.......####XL:  4 Next:  3% Place: Dungeon:3.......@.....#Noise: ---------  Time: 1100.9 (0.0)###.##.##.##.##iJa) +3 sling {Arashi} c) +0 sling {Akal} #. ..Fire: a) +3 sling {Arashi} .. ...##. ...#...#∩.##As you read the scroll of identify, it crumbles to dust. _e -> V - a scroll of vulnerabilityAs you read the scroll labelled WASOMAARPHIDOO, it crumbles to dust.  It is a scroll of enchant weapon.  Your +2 sling {Arashi} glows red for a moment. _k -> w - a scroll of enchant weapon#ic  As you read the scroll of enchant weapon, it crumbles to dust.#id1.9 (144#iZ _Your +3 sling {Arashi} glows red for a moment.$i$iDrink which item? Potions  f - a fizzy purple potion $iO j - an orange potion  l - a sedimented purple potion  n - 2 fizzy red potions  o - a bubbling silvery potion  p - an emerald potion [!] read|quaff[?] describe selected%i%i}%iZdisiri the Shooter.. ##Coglin.. ..Health: 33/33 ========================# .##.Magic: 4/4========================.#. .#. #AC: 4Str: 12.... .. .#EV: 11Int: 8#...#!##.#SH: 0Dex: 19.##.......####XL:  4 Next:  3% Place: Dungeon:3.......@.....#Noise: ---------  Time: 1101.9 (0.0)###.##.##.##.#a) +4 sling {Arashi} c) +0 sling {Akal} #. ..Fire: a) +4 sling {Arashi} .. ...##. ...#...#∩.%in##As you read the scroll labelled WASOMAARPHIDOO, it crumbles to dust.  It is a scroll of enchant weapon.  Your +2 sling {Arashi} glows red for a moment. _k -> w - a scroll of enchant weapon  As you read the scroll of enchant weapon, it crumbles to dust. _Your +3 sling {Arashi} glows red for a moment.%i ♣It was a potion of lignification. You turn into a tree.Your +0 leather armour and +0 cloak meld into your body.  Your roots penetrate the ground.%i"49/4922  2  2.9 (1Tree %i-%i 8 _n -> L - a potion of lignification'i 6 'i6 'i7 'i9 'i= r'ie> 'iC@ 'i@ 'i_A 'iqC 'iC 'izD 'iF ,'iG 'iI 'iI 'iJ 'iOL 'iL 'ikM 'i%O ,'i2P 'iQ 'iR 'iS 'iT 'iT 'iU 'iW ,'iX 'i'Z ,'i[ 'i\ ,'i] 'i_ ,'i` 'ib ,'ic 'if ,'i-g 'ij W _You start resting.'iuj <Tree 'ik 'iSm 'im 'ijn 'ip 'igp 'i?q 'iWs ,'it 'iQv ,'i`w 'ix ,'iz 'i{ 'i,| 'iX} 'i~ 'i~ 'i 'i4 'i 'iȂ 'i r _Your transformation is almost over.'i$ 'i @27.9 (25.0)  You feel less wooden.'i T33/33 411 8.9 (26'iܔ 'i P _Your +0 leather armour and +0 cloak unmeld from your body.)iOz)i~(Drink which item? Potions  L - a potion of lignification  f - a fizzy purple potion  j - an orange potion  l - a sedimented purple potion  o - a bubbling silvery potion  p - an emerald potion [!] read|quaff[?] describe selected)i )i )i disiri the Shooter.. ##Coglin.. ..Health: 33/33 ========================# .##.Magic: 4/4========================.#. .#. #AC: 4Str: 12.... .. .#EV: 11Int: 8#...#!##.#SH: 0Dex: 19.##.......####XL:  4 Next:  3% Place: Dungeon:3.......@.....#)i @Noise: ---------  Time: 1128.9 (0.0)###.##.##.##.#a) +4 sling {Arashi} c) +0 sling {Akal} #. ..Fire: a) +4 sling {Arashi} .. ...##. ...#...#∩.##Your roots penetrate the ground. _n -> L - a potion of lignification _You start resting. _Your transformation is almost over.You feel less wooden. _Your +0 leather armour and +0 cloak unmeld from your body.)i P  Okay, then.)i )i_ )i . _*ir*i{MRead which item? Scrolls  t - a scroll of teleportations - a scroll of butterflies  V - a scroll of vulnerability  h - a scroll labelled BUAWOA NIOXKIODE  m - a scroll labelled VAEK YMEOMP [!] read|quaff[?] describe selected*iP *i Udisiri the Shooter.. ##Coglin.. ..Health: 33/33 ========================# .##.Magic: 4/4========================.#. .#. #AC: 4Str: 12.... .. .#EV: 11Int: 8#...#!##.#SH: 0Dex: 19.##.......####XL:  4 Next:  3% Place: Dungeon:3.......@.....#Noise: ---------  Time: 1128.9 (0.0)###.##.##.##.#a) +4 sling {Arashi} c) +0 sling {Akal} #. ..Fire: a) +4 sling {Arashi} .. ...##. ...*iE #...#∩.## _n -> L - a potion of lignification _You start resting. _Your transformation is almost over.You feel less wooden. _Your +0 leather armour and +0 cloak unmeld from your body. _Okay, then.*i P  Okay, then.*i *i *i . _+i   ### .. ..## # .##.# #.#. .#.## #..... ... .# #...#!##.#  .######........<.....#.###.##.##.##.## #.. +i |.. ...##..# ... #..# .. #∩.. .##+iB +i 29.9 (1 _+i +im +ib@ M.... ... ## ... .# ##.##.# ##.#...#.##.#.....:.... #...#@##.#  .##.......####.......<.....###.##.##.##.#. #.. b#....b   bat (asleep)# ...#∩..+i C| b.  You encounter a bat.+iC$b.+iD%b.+iXIOb+iI'30+i@M+iN3 _Found a parchment of Tukima's Dance.+ivQ~ _You see here an orange potion.-ip  You shoot a sling bullet. The sling bullet hits the bat.-i .  The bat is moderately wounded.You shoot a sling bullet. The sling bullet hits the bat.-ix)-iE*.-ij4===2.0 (1.1Rev -i]-iG _You kill the bat!.i9.i5---30.i.i_ _j - 2 orange potions (gained 1).i S.......  ### ... ..#  # ##.##.# ###.#...#.##.#......:@....###.#...#.##.#  .##.......#### ........<.....#.###.##.##.##.# #. #.. ... S   ball python (constriction, asleep)#. ...####..# .... #..# .....iړ W---4.i .i͛ \ _You encounter a ball python./i߷ ))))))S  )You shoot a sling bullet. The sling bullet hits the ball python./i:  The ball python is moderately wounded.You shoot a sling bullet.  The sling bullet hits the ball python but does no damage./i G.S/it E.S/i 3...../i m===5.2 (1.2Rev+ /i; /i f _The ball python is moderately wounded.0i †You shoot a sling bullet. The sling bullet hits the ball python!0iO))))0iS| )))You kill the ball python!0ih..†....0i/66.40i0iK/ _You shoot a sling bullet.0ieG  ..... .....# ...†.. .... ### ... ..# # ##.##.# #.##.#...#.##.#.@.....##.#...#.##.#0iH  .##.......#### ........<.....# .###.##.#.##.# #. #.. ... #. .... ... ####..#. ....  #..# ....0iM 0iN 5---700imR 0i|X c  You pick up a parchment of Tukima's Dance and begin reading...0iX F---8.4 (20i[ 0i^ G _You add the spell Tukima's Dance to your library.1i0Uq..... .....# ...†.. .... ### ... ..# 1iUU# ##.##.# # .##.#...#.##.# .# ###.#...#.##.# .##.......#### ........<.....# .###.##.##.##.##. #.. ...#. .... ....1iV####..#. .... 1i\1iJ]Y9.4 (1Rev 1isa1id1i` ..........#...†..  .... ### ..# # ##.##.# #.##.#...#.##.# .............# ###.#...#@##.#  .##.......####........<.....# 1ia.###.##.##.##.#  #. #.. ...#. .... ....####..# #..# ....#∩.. .1i&f1if&401ii1i(j1i˵ 2 #..†.. .... ### ... ..1i( # ##.##.# #.##.#...#.##.#............####.#...#.## .##...@...####........<.....####.##.##.##. #.. .Rev #....#. ...#∩..##1i 1ir %11ip 1iտ 2iQ...†..  .... ### ..# # ##.##.# #.##.#...#.##.# 2i .............# ###.#...#.##.#  .##.......####........@.....# 2i .###.##.##.##.# 2i #. #.. ... 2i3#. .... ....####..#2i_ #..# .2i#∩.. .## 2i2i%22i2ia _There is a stone staircase leading up here.2i 2iMRead which item? Scrolls  t - a scroll of teleportations - a scroll of butterflies  V - a scroll of vulnerability  h - a scroll labelled BUAWOA NIOXKIODE  m - a scroll labelled VAEK YMEOMP [!] read|quaff[?] describe selected3i'-3iw-3i4k...†..disiri the Shooter.... ###Coglin... ..#Health: 33/33 ========================# ##.##.# #Magic: 4/4========================.##.#...#.##.#AC: 4Str: 12.............#EV: 113i4Int: 8###.#...#.##.#SH: 0Dex: 19.##.......####XL:  4 Next:  6% Place: Dungeon:3........@.....#Noise: ---------  Time: 1142.4 (0.0)3i 5%.###.##.##.##.#a) +4 sling {Arashi} c) +0 sling {Akal} 3i*5#. #.. ...Fire: a) +4 sling {Arashi} 3iJ5#. .... ....Rev 3ie5####..#. ....#..# ....3i5m#∩.. .##3i5You shoot a sling bullet. The sling bullet hits the ball python!  You kill the ball python! 3i5{_You shoot a sling bullet.  You pick up a parchment of Tukima's Dance and begin reading... 3i5_You add the spell Tukima's Dance to your library. _There is a stone staircase leading up here.3i<P  Okay, then.3i=3i\D _3i,Drink which item? Potions  L - a potion of lignification  f - a fizzy purple potion  j - 2 orange potions  l - a sedimented purple potion  o - a bubbling silvery potion  p - an emerald potion [!] read|quaff[?] describe selected4iN 4iMT 4iY ...†..disiri the Shooter.... ###Coglin... ..#Health: 33/33 ========================4iY # ##.##.# #Magic: 4/4========================.##.#...#.##.#AC: 44i0Z Str: 12.............#EV: 11Int: 84i_Z 9###.#...#.##.#SH: 0Dex: 19.##.......####4iZ SXL:  4 Next:  6% Place: Dungeon:3........@.....#Noise: ---------  Time: 1142.4 (0.0)4iZ .###.##.##.##.#a) +4 sling {Arashi} c) +0 sling {Akal} #. #.. ...4iZ SFire: a) +4 sling {Arashi} #. .... ....Rev ####..#. ....4i+[ #..# ....#∩.. .##You kill the ball python! 4i\[ {_You shoot a sling bullet.  You pick up a parchment of Tukima's Dance and begin reading... 4i[ _You add the spell Tukima's Dance to your library. _There is a stone staircase leading up here. _Okay, then.4iq  It was a potion of curing. You feel better.3.4 (1 _j -> c - a potion of curing5iK .... ### ... ..## ##.##.# #.##.#...#.##.# .............#5i"^ ###.#...#.##.# #.##.......####.......<.....# .###.##@##.##.# #. #..>....# #. ......... ####..#...... #..#...... #∩.. ..... ##.. ..5i_1 ### ...5i^5i5i45i5i9 _Found an escape hatch in the floor.5i z  ... ..# ##.##.# #.##.#...#.##.#5i ............###.#...#.##.# #.##.......####........<.....#.###.##.##.##5i2 * #. #@.>....##...........####..#......5iU 7... .5iu ..5iK 5i &55i 5i 5io ~ # ##.##.# #.##.#...#.##.............####.#...#.##.#5i  #.##.......####........<.....###.##.##.##.# #.##..>...5i #...@.......###..#...... #..#......5i' ]......##5iF 5i 5i &65i 5i^ 6i( .##.#...#.##............###.#...#.## #.##.......####........<.....#6iW###.##.##.##.# #.##..>.............####@.#...... #..#.....∩.........6i$.....#6i6iU6i6i76i6i6ih ...........###.#...#.## #.##.......####........<.....####.##.##.##. #.##..>....##...........####..#...... ∩.......#....... .#6i6i&86i6iW6i`I ###.#...#.## #.##.......####........<.....###.##.##.##.# #.##..>....#..........###..#...... #..#...........# 6iI? ####6iN6i(O&96iDS6ilVl _There is an entrance to Dycary's Armour Boutique here.6i 6i 9Welcome to Dycary's Armour Boutique! What would you like to do?  a -  22 gold a +0 leather armourb -  22 gold a +0 leather armour  6i' c -  22 gold a +0 leather armour  d -  264 gold a +3 leather armour of willpower  e -  286 gold an orb of attunement  f -  121 gold an orb of mayhem6iJ Mg -  44 gold a +0 ring mail 6ik  h -  425 gold the +0 robe "Suwkonnu" {*Corrode *Silence rElec rC+++}i -  9 gold a +0 robe  6i Ij -  9 gold a +0 robe 6i  k -  190 gold the +0 scale mail of Patterns {Str+3} You have 109 gold pieces. [Esc] exit[!] buy|examine items6i [a-k] mark item for purchase [/] sort (type)6i [A-K] put item on shopping list8ie hd $  You are short 155 gold pieces for the purchase.8i f[Enter] buy shopping list>i Qh $ 580DiDiDi9###.#...#.##.#disiri the Shooter#.##.......####Coglin........<.....#Health: 33/33 ========================.###.##.##.##.#Magic: 4/4========================#.##..>....#AC: 4Str: 12#...........EV: 11Int: 8####..#......SH: 0Dex: 19#..#......XL:  4 Next:  6% Place: Dungeon:3#@........DilNoise: ---------  Time: 1149.4 (0.0)##.......a) +4 sling {Arashi} c) +0 sling {Akal} ###....Fire: a) +4 sling {Arashi} ....### _There is a stone staircase leading up here. _Okay, then.It was a potion of curing. You feel better. _j -> c - a potion of curing _Found an escape hatch in the floor. _There is an entrance to Dycary's Armour Boutique here.Dis4DiDi}h _You can access your shopping list by pressing '$'.Di Di dShopping list: 5 items, total cost 1500 gold pieces  a - [D:1] 160 gold a +1 scale mail of fire resistance  b - [D:3] 264 gold a +3 leather armour of willpower  c - [D:1] 310 gold a +4 scale mail of cold resistance  d - [D:1] 341 gold the +1 helmet "Gonwog" {Snipe, Slay+3}  e - [D:3] 425 gold the +0 robe "Suwkonnu" {*Corrode *Silence rElec rC+++} You have 109 gold pieces [!] travel|examine|delete items [a-e] choose item[Esc] exitQi>Qi###.#...#.##.#disiri the Shooter#.##.......####Coglin........<.....#Health: 33/33 ========================.###.##.##.##.#Magic: 4/4========================#.##..>....#AC: 4Str: 12#...........EV: 11Int: 8####..#......SH: 0Dex: 19#..#......XL:  4 Next:  6% Place: Dungeon:3#@........Noise: ---------  Time: 1149.4 (0.0)##.......a) +4 sling {Arashi} c) +0 sling {Akal} ###....Fire: a) +4 sling {Arashi} i4m....### _Okay, then.It was a potion of curing. You feel better. _j -> c - a potion of curing _Found an escape hatch in the floor. _There is an entrance to Dycary's Armour Boutique here. _You can access your shopping list by pressing '$'.Qi`QiQiCQiQiQiF _Unknown command.QiuQ QiQ QisR QiT QiV QiZ : _QiZ Qi \ QiG\ Qi\ Qi^ Qi_ Qi=` Qi` Qia Qiyb Qib Qic Qic Qi:e Qige Qi6f QiIi Qij ,Qik QiAm Qin ,Qirn Qio Qi.q ,Qiq Qis Qi u ,Qiu Qi4x Qiy Qi z Qi{ Qi} Qi~ ,Qi Qi Qi Qi˂ Qi Qi Qi Qi Qi Qi Qi Qi Qi Qi Qǐ Qi QiZ Qi Qi ,QiՑ QiZ #..#........###  #∩.............  Qi N##..........# ####.......###### #............# Qi #.######.....# #.# #........# Qi #.# #.##.....# #.# # #...@.# #.# ####### #.#Qi O #. Qi5 Qi 065.4 (16.0)Qik ,6.4 (17Qi QiM f _c - a scroll labelled AZEKHI MIQEDIKKARiIRiRi2RiBRitXRi Ri Rij!RiZ#Ri$Ri%Rio%Ri,&Ri&Ri&Ri6'Ri'RiW(Ri(Ri9)Ri*Ri/,,Ri,RiE/Ri-0Ri0Ri1Ri2Ri3Ri74Ri4Ri6Ri7Ri7Ri8Ri8Ri9BRig:RiH;,Ri;RiN=Ri>Ri?Ri?RiARiCRiCRiERi6FRiMGRiGRiHRiIRiJRiJRiTKRirLRi~MRiMRi.NRi$PRi{RBRi5TRicU,RiURi5WRi4XRizX,RiYRiZRi[Riv[RiW]Ri]RiE^Ri^Ri-`Ria,RibRi1cRitd,Ri eRiffRiLgRigRiMhRiiRiIjRi{jRijRilRiVm,RimRioRip,RiHqRirRisRi%tRitRiovRiwRiAwRiwRixRi1zRiSzRizRiR}Ri}Ri'~Ri~Ri RicRiRiRiPRiRiRiޅRiRiRi,Ri/Rix,RiRiRi,RiBRihRiRi&Ri֓RiRiRiFRiRiΘRiRi$RiRi0RiRi=RiRiԟRiՠRiRiRiqRi,Ri2RiRi,RiRi+RiRi^RiRiRiRiRiARiRiRiRiERiRi{RiRiܱRiwRi,RisRiBRiRiJRiõRiRiRiFRiRiRiRiԻRi]RiRiRi$Ri*,RivRiRiRiRiRiRi&Ri,Ri%RiRiRiRiRi0u### ..# Ri3#.# # #.##.# .....# #.##.# .....#### Ri..<.....# ############ #.##.##.# #.@........#224.4 (58 #..>....##### #.########.### RiL............# #. #......# #..#........# #. #.##.#.# #..#........###. #.##.#.# Ri7#∩.............< #....#.# ##..........# ## #..###.#Rii####.......###### #..###.##............####......#RiaB5.4 (59Ri:RiH _Found a stone staircase leading up.Ri,6.4 (60RiRi? _You now have 121 gold pieces (gained 12).SiSiT3SiGSiXSiSiSilSiSiSiSiVSirSi,SiSiSi SiGSi}Si_SiSiSi7SiSiSiSiDSiSiSiDSiSiSiSiSiSi8SiASisSiSiSiSiSi+SiSieSiSiSi|SiSibSiSiISiSiSiSi SiSiD Si$ Si Si SiSi[Si1SiSiSiSiSi Si0SigSiSimSiSiSiBSiSiSi SiSiSi#SiRSiSi1SiWSiSiSiza #.######.....##... #.# #........##.## #.# #.##.....# ## #.# #.##.....## #. #.# #.#########.#.Si  #.# #.##.#. #.# #.##... #.###.## ######. ##@##...### #......48.4 (22Si #.)...........# #.##### ..########...#.###.# #####.....# ####### SiI Si ,9.4 (23Si$Si0&# _Found a club.Ti]TiTiTi9TiTi(Ti)Ti-,Ti-Tix.Ti1Ti2Ti2Tiw3Ti5Ti7,Ti`8Ti>X<  You see here a +0 club.TiZTi{[ _Tiu\Tiw^Ti`TiaTi#bTihXTihTi/k,TilTiyoTiRwTiwTi|xTizTi-|Tiq|Tic}Ti)TiJTizTiTinTi)TiYTi?Ti}TiLTiTiTiǑXTiTiaTiTiTiTieTiTiTiSTi^TiTiqTiTi"TidTinTiTi-f  You encounter an adder.Ti5.##...### ##.#####.)....# #.Tiur#......########...#.###....####.############....##.####.#.......# ######..........#####.# Ti;##.####....#  #.####..#.# #......@..# #.######.## TiH ... .###TiJ@.#.#TimS   adder (asleep)S#Ti ..Ti-67.4 (18Ti38.4 (19 _TiTiTi F )))Tif ))S    You shoot a sling bullet. The sling bullet hits the adder.Ti2 ))The adder is moderately wounded.You shoot a sling bullet.TiA S.S.TiZ 7....Ti f===9.6 (1.2)Rev Tif Tiҹ _ _The sling bullet barely misses the adder.Ui )))You shoot a sling bullet. The sling bullet hits the adder.Ui4i )The adder is heavily wounded.You shoot a sling bullet.UiLS.Ui)..Uiyd70.7 (1.1Rev+ UiNUi_ _The sling bullet barely misses the adder.Ui$ )) You shoot a sling bullet. The sling bullet hits the adder.Ui .  The adder is severely wounded.You shoot a sling bullet. The sling bullet hits the adder.Ui )Ui< )..UiG 5211.9 (1.2Ui Ui% I _You kill the adder!Vi}Vi8Rev Vi5ViBVi,ViViViViViViǾViVi VixViViViViXViViXViViViuViViVi&ViViViVi ViVisVi&ViBVi!ViE#BVi!%,ViP,Vi,Vi -Vi94Vi>Vi?ViVAViBViBViCViZEViNViOViO,ViQVi]Vi^ViH^ViݎViVi,ViViViViViVi~ViViViSViViViViViViJViBVi VimViVi3ViVi֪ViViViɭViVihViVi0ViViCViVi ViViLVi˷ViViViViViVijViViTViViViMViViaVi>  You encounter an orc. It is wielding a +0 hand axe.Vi  #.#  #.### Vi#.#####.). #......#### Vi#...####. #### ##.####.#... ViP#.. ..........## #.# ##.####....#Vi ####@##.###.####..#.#--- #........##.........##.####...##.######.###.# ....##...#.# _...# #.##Vi9#.# o...# #.# o   orc (asleep)#.# ##^# #.#####.## #### #.###.....###...Vi1341.9 (70.0)ViH---2.9 (71ViVi9 _Found a bloodstained altar of Trog.Wi )You shoot a sling bullet. The sling bullet hits the orc!Wio))))Wikj )You kill the orc!Wik..._)Win5===4.1 (1.2)Rev WiWi/ _You shoot a sling bullet.WiUWi$VWiWWiYWi[Wi_BWi `Wil`(WiAaWicWidWi4eWiBfWigWiQiWiiWiYjWikWiRmWimWinWiqWisWi\sWibtWivWipx,WiyWi {Wi|Wi|Wi}WiHWiWi2Wi+WiWi>,Wi*WiWi[,Wi5WiWiWi2WiWiWi  You open the door.  You encounter a quokka.Wi77####.###.####.#...#...............#.##.##....#####.##.###.####..#.#........##.........#.####...##.######.###.###.....## #...WioU#.##..._...# #.#.##@..)...# #.# ---Wi#.##'#####^# #.# ####.##r####### #.#.....##. ..#.##...## ##.Wiޛ#.##...### #. r   quokka (asleep)#.##.....# # #..###..#.##.# #..###.......# #########.Wi056.1 (12.0)WiF---7.1 (13 Wi _Wi=WiXiHw )rYou shoot a sling bullet. The sling bullet hits the quokka.Xi  The quokka is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the quokka but does no damage.Xi rThe quokka is lightly wounded.Xih Ar.Xiފ nr 2 quokkasXi P===8.3 (1.2)Rev Xi Xiԓ Xi W _You encounter a quokka.Yio ))You shoot a sling bullet.Yȋ †The sling bullet closely misses the quokka.You shoot a sling bullet. The sling bullet hits the quokka!Yih)   quokkaYi r.  You kill the quokka!Yicn rYou hear a loud squeak.YiJAr.Yi&r   ratYiG)f79.5Rev+ Yi/Yi2T _You encounter a rat.Yi  You shoot a sling bullet. The sling bullet hits the quokka.Yȉ  The quokka is heavily wounded.You shoot a sling bullet. The sling bullet hits the quokka.Yi 7r.Yi i  The quokka is almost dead.Yi l60.6 (1.1Rev* Yi" Yi % L _The quokka misses you.ZiRev+ [iJ[iF*  There is an open door here.[i.b  You see here a quokka corpse.[i[i _[iI[i[i[i;[i[i [i [i% [iM[i[iv[i[i[iT[i[i>Rev [iO[ik[ic[i[i [i"[i$[i$[ib&[i([i)[i)([i*[ip,[i-[iA.[i/[i0[i3[iJ3[i4[iu6[iwAy #.# #.# #.##..<# #.# #.# #.... #.# #.# # ... #.# #.## ..? #.####.##... #.#####.).........#####......########.....####.#########[i B####.###@####.#.......# ---75.9 (13.0)#...............#####.# #.##.###.####....# #.# ####.##.###.####..#.# #.##........##.........# #.##.####...##.######.#####.#[i=Bt#.###.....##. #.......##.##..._...## #.########.##...)...# #.#[iaB![iI[iJ#---[i=J%6.9 (14[iQP[ijR9 _Found a stone staircase leading up.\ipF3\iUH\iJ\iL\iP,\iQ\iS\iT\iKU\iY\i/[\ir[\it\\i_\ici  You encounter a hobgoblin.\iiO #.#####.....g ..# #.# #........ ..# #.# #.#\iGj#...# #.# #.# #.##...# #.# #.# #.###..<# #.# #.# #.# \ij{# #...# ##.# #.# #.# #...#.##.# #.###. #....@..##.####.##...# ####.#####.)..........\ijz #####......########...# \ij#.....####.############ ####.###.####.#.......#\ik* #\i>k` #...............#####.# g   hobgoblin (asleep) #.##.###.####....# #\i_k.#####.##.###.####..#.# #.\ikm##........##.........# #.#\ik\iSs19.9 (3.0)\i8t380.9 (4 _\i| _You see here a scroll labelled HONKIN TOMISU.]is .  You shoot a sling bullet. The sling bullet hits the hobgoblin.]iq_))))))]i8 )]iƣ7You kill the hobgoblin!]i)k....<..]i-j3===2.0 (1.1Rev ]i3]i46/ _You shoot a sling bullet.]i]i.]i^]i<....]i(0.0]iwJ---3.0 (1]ic _d - a scroll labelled HONKIN TOMISU^i:^iB^i~G|  You encounter a quokka.^iMB##.......... r. ####.......## .#### #......... ..... #.######............# #.# #..............# #.# #.##.....#.##.# #.# #.##..#...#.##.# #.# #.###..<#@##.# #.# #.# ---# #...#.##.# #.# #.# #.#...#.##.# #.###.## ^iN#.......##.####.##... ####.#####.).... #####......########...#.# r   quokka (asleep) #.....####.############.. ####.###.####.#.......# ### #..#####.#^iV+6.0 (3^i W27.0 (4 _^i^^i_^ix p .  You shoot a sling bullet. The sling bullet hits the quokka!^ia [))))))^i~,l )You kill the quokka!^iѰY.......^ij6===8.2 (1.2Rev ^iJ^iT/ _You shoot a sling bullet._i[E3_i(F_i}I_iJ_iNB_iFP_iP(_iuQ_iT_iVV_iY3_i`_iog#....#._######..#..#...# #..##...# #∩........ #...# ##....._ig #...# ####.....#####...###### #..................# #.##.......@.....# #.# #...---91.2 (3.0.............# #.# #.#####.#...#.##.# #.# #.##_ih # #...#.##.# #.# #. #..<#.##.# #.# #.#_iGhh # #...#.##.# #.# #.#  #.#...#.##.# #.###.##_ivh  #.......##.####.##...#_ih  ####.#####.).........._ihE _inn_i&oG---2.2 (4_it_i~x< _Found a hide-covered altar of Uskayaw.`i,`i7-`i1`iG4H _No target in view!`iq_ _`iX`i n`i `i `i `i`i`iZ`i`iz`i'`id`i`iS`i`i0`i`ii`i`i`id`i `i`i`i`i`i'`iN`i`i:`i,`iW`i!n`i!`i)"`i #`i$`i%`i%`iY&`i.(`iX)`i)`ie*`i+`i,`i'-`i-`i~/`i0,`i>1`i3`i04,`iq4`il5`i5`i'6`iw6`i7`i$9`im9`i9`iB;`i~<`i<`i=`i>`i@`i{@`i@`iB`iC,`iD`iDF`iG`iG`ifH`iI`iJ`iK`iK`iM`ieN`iN`i:O`iP`iR`iYR`iR`iS`iT`iGU`iU`iX`i3X`iX`iZN _You now have 137 gold pieces (gained 16).`i[`i[`i\`i^`i4_,`i_`ita`i b`iVb`ib`i(d`i~e,`if`ijg`ih`ih`iti`ij`iFl,`il`ilo`io`iDp`isN _You now have 149 gold pieces (gained 12).`it`it`i_u`iv`iw`i2x`ix`iy`i{`iV{`i{`i }`i ~`ig~`i4`i<`iz...... #.#.... ....# #.#.###.. ....# #.......# `iÇ....#####.##### #.......#.#  #... ...#.#  ####.#####.#.# `i #............#  `i#@##.#####.### 4342.0)`i<g[.$.##.#####.# ....######.......# .. ######### #`i #.. #.# ####. #.....`iوI #.####`i`i`i%5.2 (43`i`ij `i_Found a ring mail.ai-;aiN _You now have 159 gold pieces (gained 10).aiaiaiaieaic  You encounter a rat.aiD  ....# #.#.##  ai ....# #.....  # ....#####.#  ai. #.......#.#  #. #... ...#.# aiu ###.## ####.#####.#.#  aim#....r #............#  aik#.....###.##.#####.###  ai(#.....@...##.#####.#   #.....######.......#  ai% #..... #########  ######     r   rat (asleep) aik     ai^.r9.0)aiJraiK====40.2 (5aiai& _The rat squeaks loudly.aiR _You see here a +0 ring mail.aiܛ †You shoot a sling bullet. The sling bullet hits the rat.ais )))You kill the rat!aiڥR..†ai7===-1.4 (1.2Rev aigai/ _You shoot a sling bullet.biƔ3biÝbi3bibiuBbiFTbibi biLbibiXbibi,bibibiQbibibibibiEbibi>bi,bibitbi,bi^bibi,bibibi,biJnbibi7,bibiBbibi~bico disiri the Shooterbi3 .... .Coglin #..#. .Health: 33/33 ========================bi # #..#h##.Magic: 4/4biS======================== #.#......AC: 4Str: 12 .#..#.#EV: 11biBInt: 8 bi....!##..SH: 0Dex: 19biX #^.......bi*## XL:  4 Next: 37% Place: Dungeon:3 #@##. Noise: ---------  Time: 1454.4 (13.0) biC#.#...... #. a) +4 sling {Arashi} c) +0 sling {Akal}  #.#big....# #. Fire: a) +4 sling {Arashi}  #.#....# #. #.##....#### biJ#..##....... h   Natasha (asleep) biz^##.##... ...bi  bi[###.### ####.#####. bi#.....# #.......... _The rat squeaks loudly. biD_You see here a +0 ring mail.  bi&`You shoot a sling bullet. The sling bullet hits the rat.  You kill the rat! biV_You shoot a sling bullet.  You encounter Natasha, Servant of Life and Death.bi>/  --more--ci ci :---ci ci$ ,5.4 (14ciS ci2 _You see here a +0 ring mail.  You shoot a sling bullet. The sling bullet hits the rat.  You kill the rat! _You shoot a sling bullet.  ciy You encounter Natasha, Servant of Life and Death. _Found a fuming cyan potion.diVA ))))hYou shoot a sling bullet. The sling bullet hits Natasha.  Natasha hisses angrily.divv )))Natasha is lightly wounded.die.h.h.....^===6.6 (1.2)Rev  _You shoot a sling bullet. The sling bullet barely misses Natasha.di]w )) You shoot a sling bullet. The sling bullet hits Natasha.di  Natasha is heavily wounded.You shoot a sling bullet. The sling bullet hits Natasha.di K.hdi di .di di &7.7 (1.1di֜ Rev+ di diX di  diD di N_Natasha is severely wounded.eiI| ))))You shoot a sling bullet.ei^M  The sling bullet closely misses Natasha.eiS .hYou shoot a sling bullet. The sling bullet barely misses Natasha.ei\ ..  Natasha extends her claws.eial  Natasha casts a spell at you.eiei,8.9 (1.2eiei2 _You resist with some effort.eieM  You shoot a sling bullet. The sling bullet hits Natasha.ei †Natasha is almost dead.You shoot a sling bullet. The sling bullet hits Natasha!  You kill Natasha!ei Rei^ eib u7960.0 (1.1Rev* eiSi eivk ` _Natasha growls in agony!fiضfiUfififi_fi,fi5n  You see here the felid corpse of Natasha.fifi\ _fiEfifi>TRev+ fifi  #. #..  ##.##.# .  ...... .. #..#.# .#fi # #..#.##.# #.#......  #.#..#.#   #.....@##... --- ###^†......... ##### #.#####..... #.# #.# ....... #.#. #.# .....# #.#. fi #.# ....# # #.## ....#####.# #..# #.......#.# ##.# #... ...#.#fi-3.0 (3.0fipF---4.0 (4fifi!X _j - a fuming cyan potiongi3gigigi ;M ..> #. #.. .###.##.# ......... .. #..#.# .# #..#.##.##.##.#..........##.#..#@# 0......##... ###^†......... #####gi r.#####..... #.##  #.# ....... #.#..#... ...gi@5.0 (1giQ _Found a stone staircase leading down.gi gi3 gi gi gi gi gi Rev giw gi gi_ gi7 gi gi gi gi gi gi gi gi gi gi c  You encounter a rat.gi~  #######  ..>..####### gi s#. #.......... ###.##.#...#..#... ......gi r.... #..#.#.. giP n# #..#.##.##.#  #.#..........#  #.#..#.##.####  gi #......##... ###^†......... ######### r   rat (asleep) gi Z#.#####....... #.##.##.. #.# #........ #.#...... gi #.# #.......# #.#.###..gi ,70.0 (5giG <1.0 (6 _gi gi hi!m .  You shoot a sling bullet. The sling bullet hits the rat.hi|W))hi#2i )You kill the rat!hi (...hi\k80===2.2 (1.2Rev hiŽhi/ _You shoot a sling bullet.hiJ hi0K hiK hi N hiO hixT hiV hiW hiyX (hiX hi6Z hiM[ hi[ hi#\ hi] hi^ hi)_ hil_ hi` hif .# .. ########## ....>..########### #. ###  ###.##.#...#..#@.....#---7.2 (5.0hig .....................##..#.#...#.###.......#.# #..#.##.##.# #......#.#.#..........# #.....#.#.#..#.##.#### #..._ #.#......##... #... ####^†......... ##############.#####....... #.##.##.....him ]---8.2 (6hiq his ? _Found a sparkling altar of Nemelex Xobeh.iiSK 3iihL iiO iiQ ii V BiiV iiV iiW iiZ ii] ~  You encounter an orc. It is wielding a +0 whip.iic .##.....###.#########....>..###########..#. #..............##.# ##.##.#...#..#......## .............iijd V..#.#...#.###.@.....#._##..#.##.##.# ##.......#... .#..........# ##....... #.. .#..#.##.#### #..._.o #.. ......##... #..iie #.. ##^†......... #############... o   orc (asleep)#####....... #.##.##..........# #. #.#.............  #.# #.......# #.#.###..iil ,80.2 (2iiqm 21.2 (3 _iir iiw jiJ  ))))))o  You shoot a sling bullet. The sling bullet hits the orc.  The orc shouts!ji  The orc is severely wounded.You shoot a sling bullet. The sling bullet hits the orc.jiQ 4o.ji Y [.....o.jiY b===2.5 (1.3Rev ji] 7_ji ` W _The orc is almost dead.ki } )))))))You shoot a sling bullet.ki  The sling bullet closely misses the orc.You shoot a sling bullet.  The sling bullet hits the orc but does no damage.ki-4o.ki![.......kis"c3.7 (1.2Rev+ kiA(7_ki*W _The orc is almost dead.li7M)))))))liɹ _You shoot a sling bullet. The sling bullet barely misses the orc.You shoot a sling bullet. The sling bullet hits the orc!li4U)likH...._..liKs44.8 (1.1Rev* li_RliRev miznmipmi\rmirmismiumiiwmiwmiymi}XmiHjmimimi]mimiFmi9mirmimi7mimi֊mimimi6mimimimimiXmimimimi7mimimi#. #..............## ###.##.#...#..#......## .....................##  #..#.#...#.###.......## mi # #..#.##.##.# ##.......##  #.#..........# ##.......#  #.#..#.##.#########..._..# #mi-##.......# ##.....# ###^†......@....# #########---99.8 (15.0) mij#.#####.......# #.##.# #.# #.........#.#.... mi2#.# #.......###.#.## #.# #.......# #.......## mi¢#.## #.......#####.##### mi%#..# #####.......#.# ##.# #...>...#.# ###.### ####.#####.#.#mimi J---500.8 (16mi4mi; _Found a stone staircase leading down.niGnininininiBnininini_ni|ninicni.nininini_ni8niuniHniniˬnini-ni~nini̱ninixniѵni nini niniʺnininini.nininininiAninirniniinininininimniniGniXniniMninininininignininininininininini'nicninihnini$ninipni,ninini*nigninini,nininiPni}ni8ni7ni ni6 ni ni| ni ni+ niz nininiFninini^ninininiBnini nini,nini"ni/$niq$ni%ni(niX)ni)ni+*ni,ni].ni.niH/ni1ni\3ni3niS4ni7ni :,niO;ni#>ni@niA@niMAni!DniEniEniFniIniYJniJniKniMni OniFOniOniRniSniBT,niUninW,niWnifYni]Z,niZni;\ni]nig]ni]ni_nip`ni`ni1anicnie,nignimhniinijnijniLlniqnBniKpniqniqnirnitnivnivnixniyni:{nil{ni|ni}ni nipninini,ninini,niKninini)niniAniniӟniniۤniniTninibninini{ninizBniniMnininiGnini1nimniS  There is a hide-covered altar of Uskayaw here.niƺni _nininininiininixnini$nnininiUninini3,nininini ninianinini nini4nitnigni@ni{ninininininignionini9niyniniN,nininif  You encounter a quokka.niv< .  .....  .....#  ...÷..  # ####.......####  #.#....r........#  niE#.#@#####.##.##.#  #......##.#...#.##.# ###.##.......# #.# ###.#...#.##.# #.#####.##ni. niKb########## #.............<... r   quokka (asleep) .........## ######.###.##.##.# ni"#..#......## #.# #.##..>.. ...........## ##.# #........nif!}73.8 (734.8 (74 _nix )))r  You shoot a sling bullet. The sling bullet hits the quokka.ni ))))The quokka is heavily wounded.ni;r.niK*.....niʊf===6.1 (1.3)Rev ninios _You shoot a sling bullet. The sling bullet misses the quokka.oi6p .  You shoot a sling bullet. The sling bullet hits the quokka!oi;W))oi~ )))))You kill the quokka!oiH&÷oi*I5......oiKk67.3 (1.2Rev+ oi8PoieR/ _You shoot a sling bullet.oi Ioi ois$ Xoi* #######......#...>..# ......# ......#  ....÷.. # ####.......#### oi* #.#..@..........# ---80#.#.#####.##.##.# # #......##.#...#.##.# ###.##.............# oi+ {#.# ###.#...#.##.# #.#####.##oi>+ e.### ######## #.............<..... oih+ .......## ######.###.##.##.## .### #.# #.##..>oiO1 oi1 u---9.3 (2Rev oi5 oi7 ; _Found a stone staircase leading down.pikpipipi-pi pipi,pi)pipiYpipi#pipi pipipi (pipipi3piRpipiIpipipipipipiYpiBpi3pi@pitpipi7piipipiOpipipipipipi$pi,pigpipi\pipipipi}pipi3piupipipipiIpipipi]pi pi, ,pi pi pipi pispipiPpipipiupipipivpipipipikpi8npicpipi; pi"piG#pi#pi0$pi%piM',pi'piJ)pi4*pil*piQ+piP,pi-pi-pi_.pi/pi1piX1pi1pi3piB4pi4,pi6pi 8,pi8pi :pi;Bpi/=pi=pi+>pi>pi @piApiYApiApiZCpiDpiDpiDpiFFpi>Gpi|GpiGpiIpiKpidKpiKpiMpiNpieNpiNpiOpiQpi:RpiRpi Tpi0U,piUpi/Wpi#XpiXpiXpi7Zpi[,pi\pi]pixb,picpiepifpifpi?gpihpiVj,pijpi lpiUrn######### #.....<.. ### #@# 623.3 (44.0)pir##.## #.# ##.#.####.# #.###.....###.#.####.#pir##.## #.# pis##.#####.# #......#.. piWsO#..###.#########piSxpix,4.3 (45pi|pi~; _Found an escape hatch in the ceiling.qi^1qi13qi3qi'5qi8qi9qi:qi;qi;qi<qi>Bqi?qi@qi@qiAqiBqiCqiBCqidCqiFR  There is an escape hatch in the ceiling here.qiHqiH _qiHqiJqiK,qiuLqi/Mqi;NqiNqiNqi:PqimQ,qiQqiSqiU,qiVqicYqiu\t  You encounter a bat and an endoplasm.qi b ############.....<...#### #.#######. ##.## #.#.......# qimb{#.#.####.# ####.# .###.....# #....# #.#.####.# #.......# ##.## #.# #.qib##.##.# ##.#####.# #.. ... #......#.. ..# .?.J   endoplasm (asleep) #..###.####..#b   bat (asleep) #...##.##......#b# .J# qibi#.#..#.##...>..#qie435.3 (11J.qikRJqil,6.3 (12qiWqqi8s^ _The endoplasm quivers.qiwZ u .  You shoot a sling bullet. The sling bullet hits the endoplasm!qi_ )))))b   bat (asleep)qiw v ))You kill the endoplasm!qil L.......qip n9===7.4 (1.1)Rev qiu qiHx / _You shoot a sling bullet.rii )))))b  )riNYou shoot a sling bullet. The sling bullet hits the bat.ric †  The bat is severely wounded.You shoot a sling bullet. The sling bullet hits the bat.ri(g)riE......rig908.5Rev+ ri"riG _You kill the bat!si,si-si.si0si2siP7jRev si9  You encounter a kobold. It is wielding a +0 short sword and quivering stones.si> ############.....<...# ## #.siy>#.####### .## #.# #.......# #.####.# #.#####.# ....# #....##K# ###.# #..@....# --- #.# #.##.##.# si>.#####.# #.. ... .....#.. ..# ..?.# si>.###.#########.# ##..# ..##.##......#†# ..# si>pK   kobold (missile, asleep)si>.##...>..#. .#si?5#.#.##......# ..si!?! .....##......#siQ?"#siF,90si=GN---40.5 (2 _sicLsiQsi )You shoot a sling bullet. The sling bullet hits the kobold.siN D)))sib l )You kill the kobold!si B)...si u1===1.6 (1.1Rev+ si si / _You shoot a sling bullet.ti3tiUti'tiLti>Rev tig,tiatititiOtiti8titititititi   #.....<...##.#######.########.# #.......# ###.# #.#####.# ....# #....##)# ###.# #.......#  #.# #.##.##.# tiz#.# #.......# ..#.. .....##..@.# --- #.#########.####..# #.##......#†# #..# #.##...>..#. ...# #.##......# .........## #...##ti###....÷... ...####.......#####.# #.......ti(-5.6 (4.0tiQ---6.6 (5titis. _i - a scroll of identifyuiuiElRead which item? Scrolls  t - a scroll of teleportationi - a scroll of identify  s - a scroll of butterflies  V - a scroll of vulnerability  c - a scroll labelled AZEKHI MIQEDIKKA uiV d - a scroll labelled HONKIN TOMISU  h - a scroll labelled BUAWOA NIOXKIODE ui m - a scroll labelled VAEK YMEOMP [!] read|quaff[?] describe selecteduiU ui ui h #.....<...#disiri the Shooter#.#######.#######Coglin#.# #.......#Health: 33/33 ======================== ###.# #.#####.#uiV Magic: 4/4======================== ....# #....##)#AC: 4Str: 12 ###.# #.......#EV: 11ui Int: 8#.# #.##.##.#SH: 0Dex: 19 ###.# #.......#ui XL:  4 Next: 91% Place: Dungeon:3 ..#.. .....##..@.#Noise: ---------  Time: 1646.6 (0.0) ui #.#########.####..#a) +4 sling {Arashi} c) +0 sling {Akal} #.##......#†# #..#Fire: a) +4 sling {Arashi} ui" #.##...>..#. ...# #.##......# .... ..##......## #...## uiK ####....÷... ...## ####.......#####.# #.............# _You kill the bat! uiq _You encounter a kobold. It is wielding a +0 short sword and quivering stones.You shoot a sling bullet. The sling bullet hits the kobold.  ui sYou kill the kobold! _You shoot a sling bullet. _i - a scroll of identifyui~ uiw Identify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled AZEKHI MIQEDIKKA  d - a scroll labelled HONKIN TOMISU  h - a scroll labelled BUAWOA NIOXKIODE  m - a scroll labelled VAEK YMEOMP ui Potions (select first with !)  f - a fizzy purple potion  j - a fuming cyan potion  l - a sedimented purple potion  o - a bubbling silvery potion  p - an emerald potion[?] describe selectedviP vi vir $ #.....<...#disiri the Shooter#.#######.#######Coglin#.# #.......#Health: 33/33 ======================== ###.# #.#####.#Magic: 4/4======================== ....# #....##)#AC: 4Str: 12 ###.# #.......#EV: 11Int: 8#.# #.##.##.#SH: 0vi wDex: 19 ###.# #.......#XL:  4 Next: 91% Place: Dungeon:3 ..#.. .....##..@.#Noise: ---------  Time: 1646.6 (0.0) #.#########.####..#a) +4 sling {Arashi} c) +0 sling {Akal} #.##......#†# #..#Fire: a) +4 sling {Arashi} #.##...>..#. ...# #.##......# .... viԪ ..##......## #...## ####....÷... ...## ####.......#####.# #.............# _You kill the bat! _You encounter a kobold. It is wielding a +0 short sword and quivering stones.You shoot a sling bullet. The sling bullet hits the kobold.  You kill the kobold! _You shoot a sling bullet. _i - a scroll of identifyvi ]  As you read the scroll of identify, it crumbles to dust.vi +7.6 (1vi% vi{ 2 _c -> x - a scroll of amnesiawi wi wiD wiwiwi'Bwi4wiXwiy#wi$,wiE%wi&wiA(,wi)wiQ,wi-,wi..wi/wi0wi1wi_1wi2wi4,wim5wi6wi!8wi8wiV9wi:wi;wiG<wi<wi?_  You see here a bat corpse.wiAwi%B _wiBwiCLwiNwiuNwiOwiV_  You see here a bat corpse.wiXwiuY _wiUZwigwiuiwiiwiXjwiowirBwibvwiwwiExwixwi{wi9|wiy|wi|wi wiwi wiwi+wiwiԆwiwiЉwiwi̊,wiwiɎwiwiڏwiwivwi͖wi4wiwiwiEwi/wiOwiwi=wiwiwi,wiwi#wiƮwiwiwiUwiwiݴwiwizwiwiwiºwiwiwi&wi wiwi!winwibwiwiwi1wiwi+wi,wi<wi6S  There is a hide-covered altar of Uskayaw here.wiwi _wiCwiwi winwi)wiwiwi6wiwiwi%wiwiKwiwi{wiwi8wizwiwiwiZwiwiwi$wifwi}wi Xwiwiwiwi6wi~wizwiwiwiwiXwiwiwiwi.!wi!wiC"wi0$wi%wi%wi&wi6(wi@*,wiJ+wi,wi.wi/wi/wi+2wi3wi4wi5wi6wi8wi&9wi):wi;wi=wih=wi|>wi-@wifBwiBwiCwi%EwiFwiFwiGwiHwi/JwijJwi"Kwi5MwiNwiNwiOwi)SwiTwiTwiUwi{~wiF}Bwi wiwiπwiˁwiwiwicwi7wiwiwikwiwiowiwiFwiwiwiwiٓwiwicwiwi8wi-wi$wiJwiwi wiwiwi/wiwiwirwiwiwi0wiRwiwiϪwiwiwiwipwiwiwi,wi9wi̴wi witwi wi۸wi wicwiwiۼwin,wiMwiwiwiwi=wiwi,wiwiwiX,wiwiwiq,wiwi&wiwi*wi wiwi,wiwiQwiwiHwiwiwiwi`wiwiDwiwifwiwi|wi,wi`wiwi,wi wi]wiwiwiDwiwi,wilwiwiW,wiwiz wi wi! wi6 wiXwiVwiwiowi[wiwiwiSwi!wiB#wi#wil$wi)wi_+wi+wi,wi1wi3wia3wi4wi8wi:wi:wiu;wiW@wiBwiBwi,CwioGwi5I,wi(Kwi_NwiOwiPwiPwiTwiVwiWwiXwi3\wi^wii^wiC_wi2cwitdwidwifewiiwinBwiowiqwi.rwiswivwiwwi,xwiNywi~|wiH~wi~wizwi+wiBwiwi{wiwi݇wiŊXwi8wi8wiwiwiwi)wiwi]wiЕwi\wiwizwi=wiwiwiwiwi,wiiwiwiwi4wiwi}wiwiwiUwiwiwiUwiwiwie,wiSwi<  You see here a +0 club.wi^wi _wiwi5wiwiwi#wiwi',wiwiwiwi8wiwi-wi&wi,wiwiwiwiwiwi{wiwiwi[wiwiOwiwi>wi_wiwi/wiwi{wiwiDwitwivwiwiwirwiwiwiWwi^wi,wiwiwiwi(,wi{wigwiwiZ,wiwiwiUwiwiwi,wiwi wi,wi wi nwi wi wi wi C#.......###### #..###.# #............####......# #.######.....##......### #.# #........##.##.#.# #.# #.##.....##.##.#.# #.# #.##.....##.#..#.# #.# #.#########.#.##.# #.# #.# #.#.##.#wi  #.# #.# #.@....# 79447.0).## ######.#### ### #..... .........# #.##### ####...#.###.#  ########.....#  wi   ....# #######   .#    wi  #.#   wiH wi" wi$ E _Done exploring.yi]yijLevel 3 of the Dungeon <<<<>>>>^___∩(Press ? for help)#.#..#.##.##.# ##.......## #...# #..#........###.# #.##.#.##.#..........# ##.......# #...# #∩.............<# #....#.##.#..#.##.#########..._..# #...# ##..........##### #..###.##......##.......#.##.....# #...# ####.......###### #..###.####^†...........#.#############...###### #............####......##.#####.......#.#.##.##..............# #.######.....##......####.# #.........#.#..................# #.# #........##.##.#.##.# #.......###.#.###..............# #.# #.##.....##.##.#.##.# #.......# yik#.......###.#...#.##.# #.# #.##.....##.#..#.##.## #.......#####.##### #.#...#.##.# #.# #.#########.#.##.##..# #####.......#.# #.#..<#.##.# #.# #.##.#.##.###.##...>...#.# #.#...#.##.# #.# #.##.@....####.### ####.#####.#.# #.#...#.##.# #.###.## ######.#####.....# #............# #.......##.####.##...### #......##....†###.##.#####.### ####.#####.)...........# #.#######.....[...##.#####.######......########...#.###.##.....######.......##.....####.############.....##.....# ######### ####.###.####.#.......# ###############...yil ............#####.##.##.###.####....# #.#####.##.###.####..#.# #.##........##.........# #.##.####...##.######.#####.#yisD ##########.#####.##.......#### #....>..########### #.............<.....# ############  #.##..............## ######.###.##.##.##.# #..........# ##.##.#...#..#......## #.# #.##..>....##### #.########.##....yi~t......## ##.# #.......# #.# #.#..#.#...#.###.......## #._######..#........# #.# #.##.#.#.#..#.##.##.# ##.......## #...# #..#........###.# #.##.#.##.#..........# ##.......# #...# #∩.............<# #....#.##.#..#.##.#########..._..# #...# ##..........##### #..###.##......#.##.....# #...# ####.......yi1u #..###.####^†...........#.#############...###### #............####......#.#####.......#.#.##.##.............#####.....##......### #.# #.........#.#................. #........##.##.#. #.# #.###.#.###.......# #.# #.##.....##.##.#.# #.# #.......# #.......###.#...#.##.# #.# #.##.....##.#..#.#yiju #.## #.......#####.##### #.#...#.##.# #.# #.#########.#.##.# #..# .# #.#..<#.##.# #.# #.# #.#.##.#yiuH ##.# #...>...#.# #.#...#.##.# #.# #.# #.@....#.### ####.#####.#.# #.#...#.##.# #.###.## ######.####yiv#.....# #............# #.......##.####.##...### #......##....†###.##.#####.### ##.)...........# #.######yi8v\#.....[...##.#####.# #####......########...#.###.##.....######.......# #.....####.############.....#ziׇzi#.......###### #..###.#  disiri the Shooter #............####......#  Coglin #.######.....##......###zi  Health: 33/33 ======================== #.# #........##.##.#.#  Magic: 4/4======================== #.# #.##.....##.##.#.#  AC: 4Str: 12 #.# #.##.....##.#..#.#  EV: 11zi\<Int: 8 #.# #.#########.#.##.#  SH: 0Dex: 19 zi]#.# #.##.#.##.#  XL:  4 Next: 91% Place: Dungeon:3 zi#.# #.##.@....#zi   Noise: ---------  Time: 1794.6 (0.0) #.###.## ######.####zi  a) +4 sling {Arashi} c) +0 sling {Akal} zi)#.##...### #......#  Fire: a) +4 sling {Arashi} ziM.........# #.###### ####...#.###.#zim6 ########.....# zic  ....# #######zi0   ziʖ###.# zi< #.# zi/  _c -> x - a scroll of amnesia _You see here a bat corpse. _You see here a bat corpse. _There is a hide-covered altar of Uskayaw here. ziU_You see here a +0 club. _Done exploring.zi\ziRzi|iW|iXShopping list: 5 items, total cost 1500 gold pieces  a - [D:1] 160 gold a +1 scale mail of fire resistance  b - [D:3] 264 gold a +3 leather armour of willpower  c - [D:1] 310 gold a +4 scale mail of cold resistance  d - [D:1] 341 gold the +1 helmet "Gonwog" {Snipe, Slay+3} |i\Y e - [D:3] 425 gold the +0 robe "Suwkonnu" {*Corrode *Silence rElec rC+++} You have 159 gold pieces [!] travel|examine|delete items [a-e] choose item[Esc] exit|iկ|iu|i@#.......###### #..###.#  disiri the Shooter #............####......#  Coglin #.######.....##......###  Health: 33/33 ======================== #.# #........##.##.#.#  Magic: 4/4|i======================== #.# #.##.....##.##.#.#  AC: 4Str: 12 #.# #.##.....##.#..#.#  EV: 11Int: 8 #.# #.#########.#.##.#  SH: 0Dex: 19 #.# #.##.#.##.#  XL:  4 Next: 91% Place: Dungeon:3 |iɺ#.# #.##.@....#  Noise: ---------  Time: 1794.6 (0.0) #.###.## ######.####  a) +4 sling {Arashi} c) +0 sling {Akal} #.##...### #......#  Fire: a) +4 sling {Arashi} .........# #.######|i* ####...#.###.# ########.....#   ....# #######   ###.#  #.#   _c -> x - a scroll of amnesia |iR_You see here a bat corpse. _You see here a bat corpse. _There is a hide-covered altar of Uskayaw here. _You see here a +0 club. _Done exploring.|it|i|i|i }i}iTiLevel 3 of the Dungeon <<<<>>>>^___∩(Press ? for help)}i#.#..#.##.##.# ##.......## #...# #..#........###.# #.##.#.##.#..........# ##.......# #...# #∩.............<# #....#.##.#..#.##.#########..._..# #...# ##..........##### #..###.#}i#......##.......#.##.....# #...# ####.......###### #..###.####^†...........#.#############...###### #............####......##.#####.......#.#.##.##..............# #.######.....##......###}i1#.# #.........#.#..................# #.# #........##.##.#.##.# #.......###.#.###..............# #.# #.##.....##.##.#.##.# #.......# #.......###.#...#.##.# #.# #.##.....##.#..#.##.## #.......#####.##### #.#...#.##.# #.# #.#########.#.##.##..# #####.......#.# #.#..<#.##.# #.# #.##.#.##.###.#}i}#...>...#.# #.#...#.##.# #.# #.##.@....####.### ####.#####.#.# #.#...#.##.# #.###.## ######.#####.....# #............# #.......##.####.##...### #......##....†###.##.#####.### ####.#####.)...........# #.#######.....[...##.#####.######......########...#.###.##.....######.......##.....####.############.....##.....# ######### ####.###.####.#.......# ##############}i#...............#####.##.##.###.####....# #.#####.##.###.####..#.# #.##........##.........# #.##.####...##.######.#####.#}i ##########.#####.##.......#### #....>..########### #.............<.....# ############  #.##..............## ######.###.##.##.##.# #..........# ##.##.#...#..#......## #.# #.##..>....##### #.########.##..........## ##.# #.......# #.# }it#.#..#.#...#.###.......## #._######..#........# #.# #.##.#.#.#..#.##.##.# ##.......## #...# #..#........###.# #.##.#.##.#..........# ##.......# #...# #∩.............<# #....#.##.#..#.##.#########..._..# #...# ##..........##### #..###.##......#.##.....# #...# ####....... #..###.####^†...........#.#############...###### #............####......#.#####.......#.#.##.##.............#####.....##......### #.# #.........#.#.................}i #........##.##.#. #.# #.###.#.###.......# #.# #.##.....##.##.#.# #.# #.......# #.......###.#...#.##.# #.# #.##.....##.#..#.#}i #.## #.......#####.##### #.#...#.##.# #.# #.#########.#.##.# #..# .# #.#..<#.##.# #.# #.# #.#.##.#}i] ##.# #...>...#.# #.#...#.##.# #.# #.# #.@....#}iG.### ####.#####.#.# #.#...#.##.# #.###.## ######.#####.....# #............# #.......##.####.##...### #......##....†###.##.#####.### ##.)...........# #.######}i\#.....[...##.#####.# #####......########...#.###.##.....######.......# #.....####.############.....#~i ~i;&#.......###### #..###.#  disiri the Shooter #............####......#  Coglin #.######.....##......###  Health: 33/33 ======================== #.# #........##.##.#.#  Magic: 4/4======================== #.# #.##.....##.##.#.#  AC: 4Str: 12 #.# #.##.....##.#..#.#  EV: 11Int: 8 #.# #.#########.#.##.#  SH: 0Dex: 19 #.# #.##.#.##.#  XL:  4 Next: 91% Place: Dungeo~ih'n:3 #.# #.##.@....#  Noise: ---------  Time: 1794.6 (0.0) #.###.## ######.####  a) +4 sling {Arashi} c) +0 sling {Akal} #.##...### #......#  Fire: a) +4 sling {Arashi} .........# #.###### ####...#.###.# ########.....#   ....# #######   ###.#  #.#   _c -> x - a scroll of amnesia _You see here a bat corpse. _You see here a bat corpse. _There is a hide-covered altar of Uskayaw here. _You see here a +0 club. _Done exploring.~i'~ih(~i3~iH4~i8: _~i:~ii<,~i<~i@~iA,~i/B~ipF~i=G~iG~iH~izL~i3M~iM,~iGO~iP,~i?P~iQ~ijR,~iR~i>>>^___∩(Press ? for help)#......##......#####...######.####....÷........###.####.......#####.##.#.............##.##.#.#####.##.##.##.##......##.#...#.##.####.##.............##.#####.#...#.##.###########.#####.##.......#####....>..########### #.............<.....# #############.##..............## ######.###.##.##.##.# #..........####.##.#...#..#......###.# #.##..@....##### #.########.####.....................####.# #..............# #.# #......#i#.#..#.#...#.###.......## #._######..#........# #.# #.##.#.##.#..#.##.##.# ##.......## #...# #..#........###.# #.##.#.##.#..........# ##.......# #...# #∩.............<# #....#.##.#..#.##.#########..._..# #...# ##..........##### #..###.##......##.......#.##.....# #...# ####.......###### #..###.####^†...........#.#############...###### #............####......#i #.#####.......#.#.##.##..............# #.######.....##......####.# #.........#.#..................# #.# #........##.##.#.##.# #.......###.#.###..............# #.# #.##.....##.##.#.##.# #.......# #.......###.#...#.##.# #.# #.##.....##.#..#.#i...##....# ..###.#########.####..#...##.#†####..##.#..#.##...>..#.......###.#......####.....##......##......#####...######.##÷##.####.......### #.#.............##.#  iǯ#.#.#####.##.##.##.# #......##.#... ###.##.............# #.#####.#...#.##.# ##########.#####.##.......#### #....>..########### #.............<.....# ############  #.##.......## ######.###.##.##.##.# #..........# ##.##.#...#..#......## #.# #.##..@....##### #.########.##........## ##.# #..............# #.# #.....i.#..#.#...#.###.......## #._######..#........# #.# #.##.##.#..#.##.##.# ##.......## #...# #..#........###.# #.##.#.#.#..........# ##.......# #...# #∩.............<# #....#.#iA#.#..#.##.#########..._..# #...# ##..........##### #..###.##......#.##.....# #...# ####.......###### #..###.#izi.#.............##.#disiri the Shooter .#.#####.##.##.##.#Coglin ......##.#...#.##.#Health: 33/33 ======================== ##.##.............#Magic: 4/4========================#.#####.#...#.##.#AC: 4Str: 12  #.#####.##.......####EV: 11Int: 8  #.............<.....# ###### SH: 0Dex: 19  ######.###.##.##.##.# #..... XL:  4 Next: 91% Place: Dungeon:3#.# #.##..@....##### #.#### Noise: ---------  Time: 1825.6 (0.0)##.# #.......ip[30m.......# #.#a) +4 sling {Arashi} c) +0 sling {Akal} #._######..#........# #.#Fire: a) +4 sling {Arashi} # #...# #..#........###.# # #...# #∩.............<# # #...# ##..........##### # #...# ####.......###### ######...###### #............###  ..............# #.######.....##.  _You see here a bat corpse. _You see here a bat corpse. _There is a hide-covered altar of Uskayaw here. _You see here a +0 club. _Done exploring. _There is an escape hatch in the floor here.iiiiٜif _iišiiMii]iiiii<iiiiiiűii[i,iaidiݹiQiii̽,iiiCBi,i*iiii7iiiiici ##.#.####.# #.#####.#  #.###.....# #....##)#  ##.#.####.# #.......#  ##.## #.# #.##.##.# ##.#####.#######.......#iR #......#.........##....# #..###.#########.####..#  #...##.##......#†####..# #.#..#.##...@..#.......## 38.6 (13.0)i|)#.##.#.##......####.....# #......##......#####...## i- ####.####....÷........## #.####.......#####.# i.#.#.............##.# #.#.#####.##.##.##.# iK#......##.#...#.##.# ###.##.............#iiic _There is a stone staircase leading down here.i>l i:m ir iy i 89.0) _ie il! J 4  You climb downwards.i"  ##........  # #.........  ###r #.........  ....##.........  .?.............  .............  #..........  #..@.......  ...............  ##...##.....!..  #.. ......... ... ..%...... .. .......... r   quokka (asleep) # #......... ........$. iEy .41.1 (2.5i% i? _You encounter a quokka.Found four items. _There is a stone staircase leading up here.iRead which item? Scrolls  t - a scroll of teleportations - a scroll of butterflies  x - a scroll of amnesia  V - a scroll of vulnerability  d - a scroll labelled HONKIN TOMISU  h - a scroll labelled BUAWOA NIOXKIODE  m - a scroll labelled VAEK YMEOMP [!] read|quaff[?] describe selectediiIi%disiri the Shooter##........Coglin# #.........Health: 33/33 ========================###r #.........i9&Magic: 4/4========================....##.........AC: 4Str: 12.?.............EV: 11Int: 8.............i&SH: 0Dex: 19#..........XL:  4 Next: 91% Place: Dungeon:4i&#..@.......Noise: ---------  Time: 1841.1 (0.0)...............i&Ga) +4 sling {Arashi} c) +0 sling {Akal} ##...##.....!..Fire: a) +4 sling {Arashi} i (#.. ............ ..%........ ..........r   quokka (asleep)# #.................$. _There is an escape hatch in the floor here. _There is a stone staircase leading down here.  You climb downwards. _You encounter a quokka.Found four items. _There is a stone staircase leading up here.i>1P  Okay, then.i*2iAZD _iuixdDrink which item? Potions  c - a potion of curing  L - a potion of lignification  f - a fizzy purple potion  j - a fuming cyan potion  l - a sedimented purple potion  o - a bubbling silvery potion  p - an emerald potion [!] read|quaff[?] describe selectedi iiadisiri the Shooter##........Coglin# #.........Health: 33/33 ========================###r #.........Magic: 4/4========================....##.........AC: 4Str: 12.?.............EV: 11iSInt: 8.............SH: 0Dex: 19#..........XL:  4 Next: 91% Place: Dungeon:4#..@.......Noise: ---------  Time: 1841.1 (0.0)...............a) +4 sling {Arashi} c) +0 sling {Akal} ##...##.....!..Fire: a) +4 sling {Arashi} #.. ............ ..%........ ..........r   quokka (asleep)# #.................$. _There is a stone staircase leading down here.  You climb downwards. i*_You encounter a quokka.Found four items. _There is a stone staircase leading up here. _Okay, then.iP  Okay, then.i=ii. _i ))))rYou shoot a sling bullet.i9 )The sling bullet hits the quokka but does no damage.  You shoot a sling bullet.i)Y.ri,...iHb===2.3 (1.2Rev i8%iaa _The sling bullet closely misses the quokka.i6 ))) You shoot a sling bullet. The sling bullet hits the quokka.i )The quokka is heavily wounded.i/ Y.ri@ *..i c3.4 (1.1Rev+ i- i3 s _You shoot a sling bullet. The sling bullet misses the quokka.ihv ))))You shoot a sling bullet.i †The sling bullet closely misses the quokka.You shoot a sling bullet. The sling bullet hits the quokka.ih<)ie.†..iم434.6 (1.2i:%iɏJ _You kill the quokka!i i   You encounter a hobgoblin.i # #..........###. #...i ....##...?..†...#......< #.....#..<iB .........##...#!---ip #.. #........%..............i @#$..##........ ..$g   hobgoblin (asleep)i m.. #...#..i +g..i ,50iY F---6.6 (2i :%i 9 _Found a stone staircase leading up.igu .  You shoot a sling bullet. The sling bullet hits the hobgoblin!i)))))$...)i.p )You kill the hobgoblin!in.......i>6===7.7 (1.1i8%is/ _You shoot a sling bullet.i13iiPiiWiiiqiiiiiq>Rev i!i# #... ###. #...#.#....##...#.?..†...#....<...id,#......#..<.......##...##.....@...---#.. #...........%......#$..##...i............$.....#...#...##..............#i.50.7 (3.0i_F---1.7 (4ie8%iZ _k - a smoky silvery potioni] iv i& i i i3 i ,iA x....##...#.?..†..#..# .....< #..i ...#..<...#......###...##......##.. #.#........%....#i 2.7 (1.......#$..##....#i $.....##...#..# #i5 @. .ic 8 ...<.........#.i iH *3.7 (2i> 7%i 9 _Found a stone staircase leading up.i iI is iR i ' ?..†.#..## ...<... #.i ...#..<........##...## #.. #.......i2 ^........%..iP F0#$..##in =# .....i L$.....###i %. i H..........>..#i2 i 54.7 (1i i ; _Found a stone staircase leading down.iq5 Ii}6 i9 i= Bi[B BiE iJ  #.......#..<......##...##.iJ #.. #........%........iJ p#$..##... ##iK c ...#.#  #i5K E. .............#iRK ..............iT 6.7 (2  You now have enough gold to buy a +1 scale mail of fire resistance on D:1.  You can access your shopping list by pressing '$'.iT +7.7 (3iX iyZ ? _You now have 169 gold pieces (gained 10).iIiili&,iYi[,i ii,iiPiiiriiiLiviiGiiiiii+iCiii i  i Bi i| i iR i` i i8 i N _You now have 185 gold pieces (gained 16).ib 3i] i iV i i% ij i i i i i! %  i" bYou encounter an orc wizard. It is wielding a +0 dagger.i.) c # #.......... .. ###.##...........#. #? ....##............. o##...?..†...........#.. #....##..............<.. .#......##..............i)  ..#..<........... ........... .....##@..##............ #..##..##............. #........%.......... #................... #..#...##............. #.............. o   orc wizard (asleep)i) g..........#..............#......^.##..............##......###..............i* iQ0 073.7 (16.0)i 1 *4.7 (17 i*1 _i6 6%i: i ))))))oYou shoot a sling bullet. The sling bullet hits the orc wizard.  The orc wizard shouts!i  The orc wizard is lightly wounded.  You shoot a sling bullet. The sling bullet hits the orc wizard.i G.oi 1.....ig ;===5.9 (1.2)i +Rev i :%i b _The orc wizard is heavily wounded.i5 )iH))))))You shoot a sling bullet.i(  The sling bullet closely misses the orc wizard.You shoot a sling bullet.ihG.oi oThe sling bullet closely misses the orc wizard..oi7.i.i ..iCYo 2 orc wizards (1 wandering)iuii@!7.1ix Rev+ iii%i~i iiBj_You encounter an orc wizard. It is wielding a +0 dagger.is )))))You shoot a sling bullet.iEn  The sling bullet closely misses the orc wizard.You shoot a sling bullet. The sling bullet hits the orc wizard.iG.oiG.oi\ JThe orc wizard is severely wounded.i.....J   endoplasm (wandering)i'8.3iD:%io [ _You encounter an endoplasm.i ))You shoot a sling bullet. The sling bullet hits the orc wizard.i|f )))))The orc wizard is almost dead.You shoot a sling bullet.iG.oi oThe sling bullet barely misses the orc wizard.i  ...o..o   orc priest (oo 2 orc wizards (1 wandering)J   endoplasm (wandering)You encounter an orc priest. It is wielding a +0 club.iQ:*i o   orc wizard (The orc wizard gestures wildly while chanting.The orc wizard flickers and vanishes!i"W.id o{o  Deactivating autopickup; reactivate with Ctrl-A.iBfk9.4 (1.1Rev* in:%ir, _The orc priest shouts!i֘ s )))))You shoot a sling bullet.i{  The sling bullet barely misses the orc wizard.You shoot a sling bullet.i .oThe sling bullet barely misses the orc wizard..i G.oi׭ s...oiA (80.5i :%ix , _The orc wizard shouts!is )))))You shoot a sling bullet.i/  The sling bullet completely misses the orc wizard.You shoot a sling bullet. The sling bullet hits the orc wizard!iD"G.oi- .o...  The orc wizard is heavily wounded.iA38*ix   The orc wizard casts a spell.iiz oThe orc wizard flickers and vanishes!iԒ{o 2 orc priestsi.,1.7 (1.2i8%ix _You encounter an orc priest. It is wielding a +0 dagger.i"  #  # #. .. ###.##.#.# #? ....##..#.##...?..†#..##....##....<o#......##.......{.....#..<..o.....@............##...##....i ].#..##..##.....#........%.... #..............#..#...##.........   orc priest #.............#..........#......#i F#......^.##.#i> 0.ij ?.oi ia 0oiR .o 2 orc priestsi b2---20in :%i S _Something hits you.iH.N--i4iH6irg##. .# # #.......... ...###.##.....#.# #? ....##....# .##...?..†....#..##o...##......<...#.#......##..#.........#..<.#...o.i#.....##...##.#.#..##..##.....##........%...##......#..#...##.# o   orc priest#........#....# i0oi`.oiKif.o 2 orc priestsiߚ--3i8%ii- ##. .# #. #. ...###.##.#.# #? ....##.# .##...?..†.#..## #.o..##....<...# .#......##.# .........#..<.# .# ....o##...##.# .#..##..##....# #........%...# #.............#..#...##.......# o   orc priest#.............i ]..... o.o.o 2 orc priestsi v-4Rev+ i :%i i " ## # #. #. ...###.##.#.#  #?.....##..# .##...?..†#..## #..o.##....<...# .#......##....# .........#.@<# ....o........iO:# .....##...##..# .#..##..##....# #..%..# #............    orc priest#..#...##.......# #.....................#..i#..ixA.oiiNi i%5i!7{i #i.O##. .# #. #. ...###.##.#.# #?.....##.# .##...?..†.#..## #..o.##..<...# iO).#......##.# .#{.@.# .....o.# .....##...##.# .#..##..##..iO# #........%.#........ iP#..#...##..#.......... iMP iQi\R<.oiR.oi)_qo 2 orc priestsip9*iGJ  You hear some strange, mumbled words.i+@3===6Confused fire: a) +4 sling {Arashi}Conf Rev+ i)8%iBJ _You are confused.ia _There is a stone staircase leading up here.iX i i i0 i; <.oi ie if .inq iq .--7iz :%i8  =3-- _The orc priest casts a cantrip, but nothing happens.You climb upwards.iO? ##.#.####.# #.#####.##.###.....# #....##)###.#.####.# #.......###.## #.# #.##.##.# ##.#####.#######.......# #......#.........##....# ###.#########.####..# #...##.##......#†####..# i? #.#..#.##...@..#.......## #.##.#.######.....# #......##......#####...## ####.####....÷........## #.####.......#####i? ".#i? f#.#......##.#i? q #.#.#####.##.##.##i@ ".#i)@  #i@@ `##.#...#.##.iV@ V# ###.##i- [9.2 (2.5Rev i i Q _Reactivating autopickup.i c _There is a stone staircase leading down here.i / ##.#.####.# #.#####.# #.###.....# #....##)# ##.#.####.# #.# ##.## #.# #.##.##.# ##.#####.#iQ/ .# #......#.##....# #..###.##ih/ /.####..# i/ #...##.##......#†####..# i/ ~#.#..#.##...>@.#.i/ ## i/ u#.##.#.##......####.....# i/ u#......##......#####...## i!0 ####.####....÷........## #.####.#####.##.#..i40 /#.#.i]0 j#......##.# i6 i7 490.2 (1.0 _i= iI> i,# #.# #.......#  ##.#.####.# #.#####.#  i,#.###.....# #....##)#  ##.#.####.# #.......# ##.## #.# #.##.##.# ##.#####.#######.......# #......#.........##....# #..###.#########.####..# #...##.##.....@#†####..# i@-#.#..#.##...>..#.......## #.##.#.##......####.....# #......##......#########.####....÷........#if-#.####.......#####.##.#............i-.##.##.#.#####.##.#i-=#......##.#...#.##i-".#i3i4%1i9iD;i i 02i i#! 2 _You bump into the rock wall.i ##.#.########.###.......##)#.#.####...i ##.## ##.#####.#######............#.........#####.#########.####.##.##......#†#..i>.@#.......###...####.........i>#...#Conf .#.#...i\;###.##.............#iFi%3iiiW ^ .###.......##)#.#.####... ##.## ##.#####.#######............#.........#####.#########.####.##.##......#†#..>..#.......###..@####.........#...####.##÷........## #Conf #......#.#####.#...#.##.#i] 4Fire: a) +4 sling {Arashi} ib ig W _You feel less confused.ir #.#.####... ##.## ##.#####.#######............#.........#####.#########.####.##.##......#†#..iU>..#.......###...####.........#...####.##÷........##  ...#####.# i ##.#...##.#####.##.......####i:i&5iiHiqW# #.# #.##.##.#  ##.#####.#######.......#  #......#.........##....#  #..###.#########.####..#  #...##.##......#†####..#  #.#..#.##...>..#.......#i#.##.#.##......####  #......##......#####...##  ####.####....÷.@......## i #.####.......#####.# #.#....i..##.# #.#.#####.##.##i#.##.##......##.#...#.##.#iEj###.##.............#iq #.#####.#...#.##.##.#####.##.......####i # #.............<.....# # ii&6iiiu <##.## #.# #.##.##.# ##.#####.#.# #......#.##....# #..###.#########.####..# #...##.##......#†####..# #.#..#.##...>..#.## i q#.##.#.##......####.....# #......##......#####...## ####.####....÷.## i {#.####.#####.# i #.#.............##.# #.#.#####.##.##.##.#i? m#......##.#...i] ###.##.............# #.#####.#...#.##.# i} l#.#####.##.......####  i r#.<.....# #i ia &7ib i% i >.## #.# #.##.##.# .#####.#.# ......#.##....# ..###.#########.####..# iN X...##.##......#†####..# .#..#.##...>..#.## .##.#.##......####.....# ip ......##......#####...## .####....÷.i J## #.####.i O#####.# i #.#.............##.# #.#.#####.##.i L#......##.#..i v###.##.............# #.#####.#...#.##.# i- Q#.#####.##.......#### #.iL ^<.....# #i i &8i* i iP.## #.# #.##.##.# .#####.#.# #.##....# ###.#.####..# ##.##......#†####..# #..#.##...>..#.......## ##.#.##......####.....# ##......#####...## .####....÷.##  #.####.#####.#  #.#......##.#  #.#.#####.#  #......##  ###.##.# #.#####.#...#.##.# #.#####.##.#### #.i^<.....# #isii9iiiiii<iniiixiiiAiF,iii5 i i% ,i i i iU iiii}ii9iiHiid,ii,izi,iGi,ii,i5i,ii,ii!iE!i!i"i"ii#i$i|%i%i'i*'i'in),i*i+,i+i-,i2/ij/i/i/0i1iO1i1iC3,iB4i4,ig5i6i6i(7i08ic8i8i9i:it:i;,i<iU=i|=iU>i?,i@i@i!AiAiB,iCiDi EiREiFiNFiFiH,i IiJiRJiJiLi7LiLi3N,iNiPi)PiPiQiRiRiVimWiWi9XiNYirYiZi[iL[i[i\i]i]i^i^i/_i_i_i6`i`i`i-aiaiaibicici[diaeiei$figi;gigihiiiii;kipkikim,ini_oioi pi qiCqiqiVr,irirsisisietititiviKvivix,ixiyiyizzi{i{ib|i}i}i}i~i~i&i,iXiii,iiiJi҂ii7iăii+ii˄iii…iiiiiii$i,iiiii̍i'iii4iii<i i i@iٔi,iqi iWii i:izii,iizii%i.ipiii8iѢiiܣifi}ii`i,i is,iii6iiбW _You start waiting.i1998.2 (99.0)im-9.2 (100.0)ii=# _Done waiting.i=9Level 3 of the Dungeon <<<<>>>>^___∩(Press ? for help)##.#.####.# #.#####.##.###.....# #....##)###.#.####.# #.......###.## #.# #.##.##.###.#####.#######.......##......#.........##....##..###.#########.####..##...##.##......#†####..##.#..#.##...>..#.......###.##.#.##......####.....##......##......#####...######.####....÷....@...###.####.......#####.##.#.............##.##.#.#####.##.##.##.##......##.#...#.##.####.##.............##.#####.#...#.##.###########.#####.##.......#####....>..########### #.............<.....# #############.##..............## ######.###.##.##.##.# #..........####.##.#...#..#......###.# #.##..>....##### #.########.####.....................####.# #..............# #.# #......#i^>@i0 >>#.#..#.#...#.###.......## #._######..#........# #.# #.##.#.##.#..#.##.##.# ##.......## #...# #..#........###.# #.##.#.#iu ###.##.......#  #.#####.#...#.##.# ######### #.#####.##.#####....>..########### #....<.....# ############iRv#.##..............## ######.###.##.##.##.# #..........####.##.#...#..#......## #.# #.##..>....##### #.########.####.....................## ##.# #.......# #.# #......##.#..#.#...#.###.......## #._######..#........# #.# #.##.#.#iv#.#..#.##.##.# ##.......## #...# #..#........###.# #.##.#.##.#..........# ##.......# #...# #∩.............<# #....#.#iv#.#..#.##.#########..._..# #...# ##..........##### #..###.##......##.......#.##.....# #...# ####.......###### #..###.####^†...........#.#############...###### #............####......##.#####.......#.#.##.#........# #.######.....##......####.# #.........#.#.........# #.# #........##.##.#.##.# #.......###.#.###..............# #.# #.##.....##.##.#.#iw.# #.......# #.......###.#...#.##.# #.# #.##.....##.#..#.### #.......#####.##### #.#...#.##.# #.# #.#########.#.##..# #####iGw3.# #.#..<#.##.# #.# #.# #.#.## ##.# #...>...#.ikw#.#...#.##.# #.# #.# #......# iw( ###.### ####.#####.#.# #.#...#.##.# #.###.## ######.####  #.....# #......iw# #.......##.####.##...### #......#  #....†###.##.#####.### ####.#####.)..iwN.# #.###### i i 8.## #.# #.##.##.#disiri the Shooter .#####.#######.......#Coglin .....#.........##....#i3 NHealth: 33/33 ======================== .###.#########.####..#Magic: 4/4======================== ..##.##......#†####..#iV AC: 4Str: 12 #..#.##...>..#.......##is NEV: 11Int: 8 i ##.#.##......####.....#SH: 0Dex: 19 i P.....##......#####...##XL:  4 Next: 96% Place: Dungeon:3 ##.####....÷....@...##Noise: ---------  Time: 1999.2 (0.0)  #.####.......#####.#i" a) +4 sling {Arashi} c) +0 sling {Akal} #.#.............##.#Fire: a) +4 sling {Arashi} iN |#.#.#####.##.##.##.##......##.#...#.##.####.##.............#ir 3#.#####.#...#.##.##.#####.##.......####i ^#.............<.....# ####i   _Reactivating autopickup. _There is a stone staircase leading down here. i U_You bump into the rock wall. _You feel less confused. i d_You start waiting. _Done waiting.is i ir i! i ,i i ,i i$ i Bi i ,i i i i i i` i ,ih i Bi i i i i in i ,i! i% i[& ,iS' i* i+ i+ if, i{/ i0 i0 iK1 i4 i.6 i6 i6 i9 i: i: in; i&? iB@ i@ iHA iC iYE ,iE iH iJ ,iJ iM iN iO iO i!S i*U ,iV i2X iZ ,iZ i/^ i&b Bic id id iue i2g ih i*i ii il ijn in io ip iq iq ir it iv iv iw iy i4{ i{ i| i~ i i+ iڀ il i i i i i i3 iB i i ir ik i i iΓ i ,i{ iؖ i ,i i iZ i i: i i+ iX iݟ i u#......##.......#.##.....# #.. ###^†...........#.#############..  #.#####.......#.#.##.##........ iZ  #.# #.........#.#............  #.# #.......###.#.###........  #.# #.......# #.......###.#.. i}  #.## #.......#####.##### #.#.. i  #..# #####.......#.i #.#..  ##.# #...@...#.# #.#..iѧ n2036.2 (37.0)##.### ####i. \.#.# #.#......# #............# #.......†######.### ####.[...##.########......#######.....#.....# ######### ####.###.########........ iK 1#.##.###.iܨ i iO S _There is a stone staircase leading down here. _You bump into the rock wall. _You feel less confused. _You start waiting. _Done waiting. _There is a stone staircase leading down here.iSYiYiB_iei%i87.2 (1.0) _iji"Z&4ib .###..............#  #........%...........#  #.....................  #..#...##..............#  #...............##  ..........#..............#  ib#......^.##..............#  ##......###......... #######.....@.........#.  #.............>..#  .................#  ####.............i#cc. #........... iCcx#........... #........... inc@#........... ir-8.7 (2.5iµ:%i# _You climb downwards.iݸa _There is a stone staircase leading up here.ia2.#..##..##.# #........%.# #...... #..#...##.# #......## .#.# iC#......^.##.......# ##......###.  ##.....<#. #.>..# .# ####.i..#.#.i>R#.#.i#i$i0$-9.7 (1.0 _i)8%i+i ....##...##.#.#..##..##...# #%# #....... #..#...##..#  #.......##  ....#.......#  ^.##......#......###.......#########.....<.........#. #>..# ...#####... #. #. #.#............JJ   endoplasm40iP iZ i{U ))))))i{f You shoot a sling bullet. The sling bullet hits the endoplasm.ie .  The endoplasm is severely wounded.You shoot a sling bullet. The sling bullet hits the endoplasm.i (i?......iEj8===1.8 (1.1Rev iiM _You kill the endoplasm!iw .###. #........%........#..#...###......#..........#  #^.#.#......##........ #########.# #.......>..# ..####. i4. i i5---20i% _There is a stone staircase leading up here.i.....##.# .#..##..##o...# #........%#  #....... #..#...##  #........igY# ....#......# #......^.##.......# ##.......  ########i<..#.#>..# i.....# ####.iG..#. io   orc wizard (wandering)#.#.i ?#............iG.oi"<i#S---3 _ia*i8,i  .#..##.# #......o.%.# #..........#..#...### #.......#..........#.  #^.##......#  ##......###i g.........  #######. .>..# ....# ####.. #i' . #. #. #. i: G.oi i &4i :%i a _There is a stone staircase leading up here.i )))))))You shoot a sling bullet.iG  The sling bullet closely misses the orc wizard.You shoot a sling bullet.i7oi@.oiuM......#............o   orc priesti`b===5.9 (1.1Rev i9%iR i{H_The sling bullet hits the orc wizard but does no damage.i )))))))You shoot a sling bullet.i  The sling bullet closely misses the orc wizard.You shoot a sling bullet.ij-.o.oi$.'..ib.....i/^7.0Rev+ i77%i9d _The sling bullet barely misses the orc wizard.iM  .#..##..##..............#disiri the Shooter#........%...........#iM Coglin#.........o...........Health: 33/33 ========================#..#...##..............#Magic: 4/4iN 2========================i%N #..........o..........##AC: 4Str: 12  iCN ..........#...*..........#EV: 11ifN ,Int: 8  iN #......^.##....*.........#SH: 0iN 6Dex: 19  ##......###....*...........XL:  4 Next: 98% Place: Dungeon:4#########.....@.........#.Noise: ===------  Time: 2047.0 (0.0)iO &#.............>..#a) +4 sling {Arashi} c) +0 sling {Akal} .................#i#O Fire: a) +4 sling {Arashi} ####..............iAO hRev+ #............i_O #............o   orc priesti{O #............o   orc wizardiO {#............You shoot a sling bullet. iO k_The sling bullet barely misses the orc wizard.Fire: a) +4 sling {Arashi}iO WPress: ? - help, Q - select actioni P Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (61% to hit)io .o*.*i -o*i[!\Aim: an orc priest, wielding a +0 dagger (67% to hit)iL  .#..##..##..............#disiri the Shooter#........%)..........#Coglin#.........)...........Health: 33/33 ========================#..#...##...)..........#i Magic: 4/4========================#..........o).........##AC: 4Str: 12  ..........#....).........#EV: 11iڬ Int: 8  #......^.##....).........#SH: 0i +Dex: 19  ##......###....)...........XL:  4 Next: 98% Place: Dungeon:4ir #########.....@.........#.Noise: ===------  Time: 2047.0 (0.0)#.............>..#a) +4 sling {Arashi} c) +0 sling {Akal} .................#Fire: a) +4 sling {Arashi} ####..............Rev+ i :#............#............o   orc priest#............i֭ o   orc wizard#............Fire: a) +4 sling {Arashi}i wPress: ? - help, Q - select actionShift-Dir - straight linei rAim: an orc priest, wielding a +0 dagger (67% to hit)  You shoot a sling bullet.  iB RThe sling bullet completely misses the orc priest.ib7 |Shift-Dir - straight line  Aim: an orc priest, wielding a +0 dagger (67% to hit)  You shoot a sling bullet.  The sling bullet completely misses the orc priest.The sling bullet hits the orc priest.  The orc priest is lightly wounded.i G.oi F.oi) 8.....iJ 38.1 (1.1 _iE 9%iN i/ .#..##..##..............#disiri the Shooter#........%...........#Coglin#.....................Health: 33/33 ========================#..#...##...o..........#Magic: 4/4========================i0B#...........*.........##AC: 4Str: 12  ..........#...o*.........#EV: 11Int: 8  #......^.##....*.........#i]0SH: 0Dex: 19  ##......###....*...........i0rXL:  4 Next: 98% Place: Dungeon:4#########.....@.........#.Noise: ===------  Time: 2048.1 (0.0)#.............>..#a) +4 sling {Arashi} c) +0 sling {Akal} .................#Fire: a) +4 sling {Arashi} ####..............Rev+ i 1#............#............o   orc priesti/1#............o   orc wizardiP1#............You shoot a sling bullet. The sling bullet hits the orc priest. iq1U_The orc priest is lightly wounded.  Fire: a) +4 sling {Arashi}i1Press: ? - help, Q - select actionShift-Dir - straight lineAim: an orc priest, wielding a +0 dagger (lightly wounded, 67% to hit)i$  .#..##..##..............#disiri the Shooter#........%)..........#Coglin#.........)...........Health: 33/33 ========================i#..#...##...)..........#Magic: 4/4========================#...........).........##AC: 4Str: 12  ..........#...o).........#EV: 11Int: 8  iǼ#......^.##....).........#SH: 0Dex: 19  iv##......###....)...........iXL:  4 Next: 98% Place: Dungeon:4#########.....@.........#.i1Noise: ===------  Time: 2048.1 (0.0)#.............>..#i׽a) +4 sling {Arashi} c) +0 sling {Akal} .................#Fire: a) +4 sling {Arashi} ####..............Rev+ #............#............o   orc priest#............o   orc wizard#............Fire: a) +4 sling {Arashi}Press: ? - help, Q - select actioni&Shift-Dir - straight lineAim: an orc priest, wielding a +0 dagger (lightly wounded, 67% to hit)  You shoot a sling bullet.  The sling bullet closely misses the orc priest.i@ pShift-Dir - straight line  Aim: an orc priest, wielding a +0 dagger (lightly wounded, 67% to hit)  You shoot a sling bullet.  The sling bullet closely misses the orc priest.  The sling bullet hits the orc priest but does no damage.ie w oThe orc priest is lightly wounded.i 1.oi@ iw F.oi ....o 2 orc priestsi] r9.4 (1.3Rev* _i 9%iP iC .#..##..##..............#disiri the Shooter#.......o%...........#Coglin#.....................Health: 33/33 ========================iCq#..#...##..............#Magic: 4/4========================#...........o.........##AC: 4iCStr: 12  ..........#....*.........#i|DEV: 11Int: 8  #......^.##....o.........#SH: 0Dex: 19  ##......###....*...........iEQXL:  4 Next: 98% Place: Dungeon:4#########.....@.........#.Noise: ===------  Time: 2049.4 (0.0)#.............>..#a) +4 sling {Arashi} c) +0 sling {Akal} .................#Fire: a) +4 sling {Arashi} ####..............i0ERev* #............#............oo 2 orc priestsizEx#............o   orc wizard#............The sling bullet hits the orc priest but does no damage. _The orc priest is lightly wounded.  iEFire: a) +4 sling {Arashi}Press: ? - help, Q - select actionShift-Dir - straight lineiEcAim: an orc priest, wielding a +0 dagger (lightly wounded, 67% to hit)il < .#..##..##..............#disiri the Shooter#.......o%...........#Coglin#.....................Health: 33/33 ========================#..#...##..............#Magic: 4/4========================#...........o.........##i AC: 4Str: 12  ..........#....).........#EV: 11Int: 8  #......^.##....).........#SH: 0Dex: 19  ##......###....)...........XL:  4 Next: 98% Place: Dungeon:4#########.....@.........#.i9 Noise: ===------  Time: 2049.4 (0.0)#.............>..#a) +4 sling {Arashi} c) +0 sling {Akal} .................#i KFire: a) +4 sling {Arashi} ####..............Rev* #............#............oo 2 orc priests#............o   orc wizardi p#............Shift-Dir - straight linei Aim: an orc priest, wielding a +0 dagger (lightly wounded, 67% to hit)  You shoot a sling bullet.  i" The sling bullet barely misses the orc wizard.The sling bullet hits the orc priest.  iP LThe orc priest is heavily wounded.i_ ))))You shoot a sling bullet.  The sling bullet barely misses the orc wizard.  The sling bullet hits the orc priest.  The orc priest is heavily wounded.  You shoot a sling bullet. The sling bullet misses the orc wizard.The sling bullet barely misses the orc priest.i G.oi  ...o.o.  The orc priest calls down the wrath of Beogh upon you.Beogh smites you!iA! *The orc wizard gestures at you while chanting.i .o.oiͤ .oiɩ  11----------------The magic dart hits you!  The orc priest shouts, "Surrender to Beogh and we'll let you live!"(press Y on the ability menu to convert to Beogh)i /  --more--i.o 2 orc wizardsi} 50.6 (1.2Beogh Rev* _i<7%iiIsi3tiG|i9i 9*id    orc wizardThe orc wizard mumbles some strange words.The orc wizard flickers and vanishes!iK.oiSE.oi|!.i$oi2{iG+10i79%i3> ----------------3Rev*  _Deactivating autopickup; reactivate with Ctrl-A.You climb upwards.iB #.........#.##.....# #.. ###^†...........#.#############..#.#####.......#.#.##.##........#.# #.........#.#............#.# #.###.#.###........ #.# #.......# #.......###.#.. #.## #.......#####.##### #.#.. #..# ######.# #.#...# #i*#.# #.#..###.### ####.#####.#.# #.#..#.....# #............# #....#....†###.##.#####.### ####.#.....[...##.#####.# #####.i=w#.....######.......# #.....#.....# ######### ####.###.########........ #.##.###. i-G6---3.1 (2.5iMiNQ _Reactivating autopickup.iPc _There is a stone staircase leading down here.i it i i i~ 2Rev+ i9 ,i i ,i# iF i b3=Rev il i ,i i+ ,i iX ,i& i i) j14==i i i i i i i i i! is i i K5=i i ,i i i. i i ,i i i S6=it ii ii5,iip,i 7==i i i iaiiiiW8==ici"iiiW,ii/i~,iiK9=ii,iDiWiii9 i i!i"iJ#T20=i#i%i%iA&i'(,i(i$*iM*i*i",it,^1==i;-i].i.i//i0,i0i^2i2iT3i4i4^2==i'6i7,i 8i'9ir9i:i;i;iV<iW=i=K3=i>iZ?i?i@i,B,iBiCiaDiDiEi0FN24=i>>>^___∩(Press ? for help)#.#..#.##.##.# ##.......## #...# #..#........###.# #.##.#.##.#..........# ##.......# #...# #∩.............<# #....#.##.#..#.##.#########..._..# #...# ##..........##### #..###.##......##.......#.##.....# #...# ####.......###### #..###.#iy ###^†...........#.#############...###### #............####......##.#####.......#.#.##.##..............# #.######.....##......####.# #.........#.#..................# #.# #........##.##.#.##.# #.......###.#.###..............# #.# #.##.....##.##.#.##.# #.......# #.......###.#...#.##.# #.# #.##.....##.#..#.##.## #.......#####.##### #.#...#.##.# #.# #.#########.#.##.#i #..# #####.......#.# #.#..<#.##.# #.# #.##.#.##.###.#i( F#...@...#.# #.#...#.##.# #.# #.##......####.### ####.#####.#.# #.#...#.##.# #.###.## ######.#####.....# #............# #.......##.####.##...### #......##....†###.##.#####.### ####.#####.)...........# #.#######.....[...##.#####.######......########...#.###.#i #.....######.......##.....####.############.....##.....# ######### ####.###.####.#.......# ###############...............#####.##.##.###.####....# #.#####.##.###.####..#.# #.##........##.........# #.##.####...##.######.#####.#i҆ ###.##.............# #.#####.#...#.##.#i& ##########.#####.##.......#### #....>..########### #.............<.....# ############  #.##....## ######.###.##.##.##.# #..........# iN###.##.#...#..#......## #.# #.##..>....##### #.#########........it....## ##.# #..............# #.# #......#i#.#..#.#...#.###.......## #._######..#........# #.# #.##.#.##.#..#.##.##.# ##.......## #...# #..#........###.# #.##.#.#i#.#..........# ##.......# #...# #∩.............<# #....#.##.#..#.##.#########..._..# #...# ##..........##### #..###.#iY#......##.......#.##.....# #...# ####.......###### #..###.####^†...........#.#############...###### #............####......# #.#####.#.#.##.##.......# #.######.....##......### #.# #.........#.#..................# #.# #........##.##.#.#iˈ #.# #.......###.#.###........# #.# #.##.....##.##.#.# #.# #.......# #.......###.#...#.##.# #.# #.#.#..#.# #.## #.......#####.##### #.#...#.##.# #.# #.##.#.##.# #..# #####.......#.# #.#..<#.##.# #.# #.##.#.##.#i##.##...@...#.# #.#...#.##.# #.# #.##......####.### ####.#####.#.# #.#...#.##.# #.###.## ######.#####.....# #............# #.......##.####.##...### #......##....†###.##.#####.### ##.)...........# #.######i i#......##.......#.##.....# #.. disiri the Shooter ###^†...........#.#############.. Coglin#.#####.......#.#.##.##........ Health: 33/33 ========================#.# #.........#.#............ Magic: 4/4========================#.# #.......###.#.###........ AC: 4i'0Str: 12#.# #.......# #.......###.#.. EV: 11Int: 8#.## #.......#####.##### #.#.. SH: 0Dex: 19iLR#..# #####.......#.# #.#.. XL:  4 Next: 98% Place: Dungeon:3##.#io"#...@...#.# #.#.. Noise: ---------  Time: 2138.1 (0.0)  i2###.### ####.#####.#.# #.#.. a) +4 sling {Arashi} c) +0 sling {Akal} #.....# #............# #.... Fire: a) +4 sling {Arashi} ih#....†###.##.#####.### ####.#.....[...##.#####.######.#.....######.......##..... #.....# ######### ####.###.ix ########........ #.##.###.  _Deactivating autopickup; reactivate with Ctrl-A.You climb upwards. _Reactivating autopickup. i_There is a stone staircase leading down here. _You start resting. i*_HP restored.iNiiii:iiiiiii^,i i8iQ,iii i i!i#i$i4%i&i)Bi|*iM,iu-i-i_.i/iy1i1iw2i3i4i5i5i7i8i*9i9iW;i-<i<i(=ip>i?i?i@@iAiBiBiCiDi;F,i-GiXHiNIiIiJi5PJ ###         #########   #.########### 54.1 (16.0) iP  #.##..............##   ###.##.#...#..#......##   #.....................##   #.#..#.#...#.###.......#   #.#..#.##.##.# ##..   #.#..........# ##.....   #.#..#.##.#########..._  iPI#......##.......#.##...iQiUiWX  You climb upwards. _Reactivating autopickup. _There is a stone staircase leading down here. _You start resting. _HP restored. _There is a stone staircase leading down here.iAiiiSi,N5.0) _i5&4i@ #...#. #..... ##........# ##  #. #.......... .# ###.##...........#.# ....##.............# o?..†...........#..## ##..........is.# ...##...............# ....#..<............# ..o.................# ##...##........... ##..##.............. ........%...........# ..................... #...##........#iI. -6.6 (2.5i"4 8%i4 # _You climb downwards.ih6 a _There is a stone staircase leading up here.i#...#.#..... .####........#..## # #. ..#..# .###.##..#.# .....##....#o?..†.#..## .##..iY.<...# ....##.#..#..<.#o.....###...##..# .##.#........%.# i#...#...##.#. ..........o##i;i47.6 (1.0 _i i i+#..... .####........#..## .# #. ..#..# ..###.##..#.# ?.....##...#o?..†#..## o.##...<...#....##.....#..#..<.#o.....###...##.#i,.##.#  #.....%.#  #.... ..#...##.#............###.....i3i@4&8iZ:i;i ##........#..##.# #. ..#..#..###.##..#.# #?.....##...# #..o?..†#..##o.##...<...# ......##iV x.....#..#..<.#o.....###...##.# #..##.#  #.....%.# #.... #..#...###. #............i ###.....^.##...o{.#it i &9i= i i .# #. ..#..#..###.##..#.#  #?.....##...##..o?..†#..## ..o.##...<...# #......##.....#..#..<.#o.....###...##.# .#..##.# ik ] #........%.# #....#..#...###.  #............##o   orc wizard .#.....^.##oi i......#..###.......i 6o.i ir '60i 8%iD i )))))))You shoot a sling bullet.iSX  The sling bullet barely misses the orc wizard.You shoot a sling bullet.iQ1oi6o.i.....o 2 orc wizardsib===1.7 (1.1Rev i8%id _The sling bullet barely misses the orc wizard.ih )))))))You shoot a sling bullet.iB  The sling bullet barely misses the orc wizard.You shoot a sling bullet. The sling bullet hits the orc wizard.i P ....o..  The orc wizard is lightly wounded. ******The orc wizard gestures at you while chanting.iK 8o.i E.......iQ 26------2.9 (1.2Rev+ i] iu 1 _The puff of flame hits you!i )))You shoot a sling bullet. The sling bullet hits the orc wizard.i  The orc wizard is heavily wounded.You shoot a sling bullet.  The sling bullet hits the orc wizard but does no damage.i, ...  The orc wizard is heavily wounded.i1:*i }  The orc wizard gestures at you while chanting.iK1oi'7 @o   orc priest (wandering)oo 2 orc wizardsYou are confused.i9*iYy    orc wizardThe orc wizard casts a spell.The orc wizard flickers and vanishes!i  {ooDeactivating autopickup; reactivate with Ctrl-A.i4.0 (1.1Confused fire: a) +4 sling {Arashi}Conf Rev* ii, _The orc priest shouts!iGiuDrink which item? Potions  c - a potion of curing i L - a potion of lignification  f - a fizzy purple potion  j - a fuming cyan potion  k - a smoky silvery potion  l - a sedimented purple potion  o - a bubbling silvery potion  p - an emerald potion [!] read|quaff[?] describe selectediүii .# #. #..........#..#disiri the Shooter...###.##...........#.#Coglin#?.....##.............#Health: 26/33 ==================------ ##..o?..†...........#..##iMagic: 4/4======================== ..o.##..............<...#AC: 4Str: 12 #......##...............#EV: 11Int: 8 ........#..<............#SH: 0Dex: 19 ......o.................#XL:  4 Next: 98% Place: Dungeon:4 ....##...##.....@.......#Noise: ===------  Time: 2164.0 (0.0) .#..##..##..............#a) +4 sling {Arashi} c) +0 sling {Akal} #........%...........#Confused fire: a) +4 sling {Arashi} #......................Conf Rev* i=6#..#...##......{.......#.#.....................##o   orc priest ........#..............#o   orc wizard .....^.##.....oo.......# ......###................The orc wizard gestures at you while chanting.You are confused.The orc wizard casts a spell.The orc wizard flickers and vanishes!  Deactivating autopickup; reactivate with Ctrl-A. _The orc priest shouts!ia1oi9o.i7 .You feel better.  The orc priest mumbles some strange prayers to Beogh against you.iro 2 orc priestsi19------5.0 (1Fire: a) +4 sling {Arashi} Beogh Rev+ ii' _Beogh smites you!iPK ##..## # #. #.#..# ...###.##.#.# ?.....##..# #..o?..†#..## .o.##....<...# ##....iWQ# .#..<# .o.....# ..##.# #..##..##....# #.%#  #......... #..#...##.......#.iQro   orc wizard #..............##..#.......o^.##....oo#i_o.ooinoo 2 orc priestso   orc wizard..i|4*iPOx   The orc wizard casts a spell.i8o.i6{i~20=------6iG:%iy; _The orc wizard flickers and vanishes!i5 * ##..... .##  ##..## # #. #.#..# ..###.##.#.# ?.....##..# .o?..†#..## o.##....<...# ##....# .#..<# .o.....# ..##.# ..##..##....#  #.%#  #.........    orc priest ..#...##........#......o.{#..#......oi 1oiI ip Ro..i o 2 orc priests.i N--7i< 8{i iw...#.  ##..... .## i3x( ##..## # #. #.#..# .###.##.i\x#.# ...##..# ix.o?..†#..## iy##....<...# ##....# .#..<# .o.....# ##.# .##..## #.%iy#    orc priest #...............#...##....o.{#.......o#i|1oi+}i=~8o.i6o 2 orc priests.-8{iig ...#.  ##..... .##  ##..##  #. #.#..# ###.##..#.# ...##...# o?..†#..## ##....# ##....# .#..<# .o.........# ##.{....##..##....#    orc priest .%...#.........o.... #...##.....o{.o{.iz o 2 orc priests..i{ T9Rev i w _There is a stone staircase leading up here.i>1Pizi o.  The orc priest mumbles some strange prayers to Beogh against you..13-----70i{67%iN Y 3 _Beogh smites you!  You climb upwards.iWr   ###     -----       #########   ############   #.##..............##   ###.##.#...#.h#......##   #.....................##Rev    #.#..#.#...#.###.......#   #.#..#.##.##.# ##....... h   Natasha (wandering)   #.#..........# ##......   #.#..#.##.#########...s 45m_.   ###.......#.##....You encounter Natasha, Servant of Life and Death.i /  --more--i`4i1.5 (2.5 _Reactivating autopickup. _There is a stone staircase leading down here.i˨3ii^ _You are too injured to fight recklessly!i;  ### disiri the Shooter  Coglin  Health: 13/33 =========---------------  Magic: 4/4========================  AC: 4Str: 12  EV: 11Int: 8  SH: 0Dex: 19  #########XL:  4 Next: 98% Place: Dungeon:3  #....@**###########Noise: ---------  Time: 2171.5 (0.0)  #.##....***.......##a) +4 sling {Arashi} c) +0 sling {Akal}  ###.##.#...#.h#......## Fire: a) +4 sling {Arashi}  #.....................## Rev  #.#..#.#...< m#.###.......#  #.#..#.##.##.# ##....... h   Natasha (wandering)  #.#..........# ##......  #.#..#.##.#########..._.  #......##.......#.##.... _There is a stone staircase leading down here. _You are too injured to fight recklessly!  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select actionShift-Dir - straight lineAim: Natasha (wandering, hasn't noticed you, 61% to hit)‘i? ### disiri the Shooter  Coglin  Health: 13/33 =========---------------  Magic: 4/4========================  AC: 4Str: 12  EV: 11Int: 8  ‘iL@%SH: 0Dex: 19  #########XL:  4 Next: 98% Place: Dungeon:3  #....@))###########Noise: ---------  Time: 2171.5 (0.0)  #.##....))).......##a) +4 sling {Arashi} c) +0 sling {Akal}  ‘i@>###.##.#...#.)#......## Fire: a) +4 sling {Arashi}  #.....................## Rev  #.#..#.#...#.###.......#  #.#..#.##.##.# ##....... h   Natasha (wandering)  #.#..........# ##......  #.#..#.##.#########..._.  ‘iA#......##.......#.##....Fire: a) +4 sling {Arashi}Press: ? - help, Q - select actionShift-Dir - straight line‘iCAAim: Natasha (wandering, hasn't noticed you, 61% to hit)  You shoot a sling bullet.  The sling bullet closely misses Natasha.‘ich  Shift-Dir - straight line  Aim: Natasha (wandering, hasn't noticed you, 61% to hit)  You shoot a sling bullet.  The sling bullet closely misses Natasha.The sling bullet hits Natasha!  Natasha is heavily wounded.‘ivAh.‘i~‘i{..‘i ..‘i‘i% ===‘id2.6 (1.1 ‘i_‘iH‘iÑid< ### disiri the Shooter  Coglin  Health: 13/33 =========---------------  Magic: 4/4========================  AC: 4Str: 12  EV: 11Int: 8  SH: 0Dex: 19  #########XL:  4 Next: 98% Place: Dungeon:3  #....@**###########Noise: ===------  Time: 2172.6 (0.0)  #.##....**h.......##a) +4 sling {Arashi} c) +0 sling {Akal}  ###.##.#...#..#......## Fire: a) +4 sling {Arashi}  #.....................## Rev  #.#..#.#[ÑiDm...#.###.......#  #.#..#.##.##.# ##....... h   Natasha  #.#..........# ##......  #.#..#.##.#########..._.  #......##.......#.##....You shoot a sling bullet. The sling bullet hits Natasha! _Natasha is heavily wounded.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select actionShift-Dir - straight lineAim: Natasha (heavily wounded, 61% to hit)Ñi  ### disiri the Shooter  Coglin  Health: 13/33 =========---------------  Magic: 4/4========================  AC: 4Str: 12  EV: 11Int: 8  SH: 0Dex: 19  #########XL:  4 Next: 98% Place: Dungeon:3  #....@))###########Noise: ===------  Time: 2172.6 (0.0)  #.##....))).......##a) +4 sling {Arashi} c) +0 sling {Akal}  ###.##.#...#.)#......## Fire: a) +4 sling {Arashi}  #.....................## Rev  #.#..#.#Ñi ...#.###.......#  #.#..#.##.##.# ##....... h   Natasha  #.#..........# ##......  #.#..#.##.#########..._.  #......##.......#.##....Fire: a) +4 sling {Arashi}Press: ? - help, Q - select actionShift-Dir - straight lineAim: Natasha (heavily wounded, 61% to hit)  You shoot a sling bullet.  The sling bullet closely misses Natasha.Ñi{_ Shift-Dir - straight line  Aim: Natasha (heavily wounded, 61% to hit)  You shoot a sling bullet.  The sling bullet closely misses Natasha.The sling bullet hits Natasha.  Natasha is heavily wounded.Ñi( 2h.Ñi\ R....Ñi c3.7 (1.1Rev+ ÑiT ÑiP W _Natasha growls.đisđiLDrink which item? Potions  L - a potion of lignification  f - a fizzy purple potion  j - a fuming cyan potion  k - a smoky silvery potion  l - a sedimented purple potion  o - a bubbling silvery potion  p - an emerald potion [!] read|quaff[?] describe selectedđie đi đi  ### disiri the Shooter  Coglin  Health: 13/33 =========---------------  Magic: 4/4========================  AC: 4đi} Str: 12  EV: 11Int: 8  SH: 0Dex: 19  #########XL:  4 Next: 98% Place: Dungeon:3  #....@..###########Noise: ===------  Time: 2173.7 (0.0)  #.##.....h........##a) +4 sling {Arashi} c) +0 sling {Akal}  ###.##.#...#..#......## Fire: a) +4 sling {Arashi}  #.....................## Rev+  #.#..#.#...#.###.......#  #.#..#.##.##.# ##....... h   Natasha  #.#.[4đi 0m.........# ##......  #.#..#.##.#########..._.  #......##.......#.##....Aim: Natasha (heavily wounded, 61% to hit)  You shoot a sling bullet.  The sling bullet closely misses Natasha.  You shoot a sling bullet. The sling bullet hits Natasha.  Natasha is heavily wounded. _Natasha growls.đi P  Okay, then.đi đi$ đi& . _ői2 ### disiri the Shooter  Coglin  Health: 13/33 =========---------------  Magic: 4/4========================  AC: 4Str: 12  EV: 11Int: 8  SH: 0őiDex: 19  #########XL:  4 Next: 98% Place: Dungeon:3  #....@**###########Noise: ===------  Time: 2173.7 (0.0)  ői $#.##....*h........##a) +4 sling {Arashi} c) +0 sling {Akal}  ###.##.#...#..#......## Fire: a) +4 sling {Arashi} őiP #.....................## Rev+  #.#..#.#...#.###.......#  őiS#.#..#.##.##.# ##....... h   Natasha  ői#.#..........# ##......  #.#..#.##.#########..._.  #......##.......#.##.... ői1_Natasha growls. _Okay, then.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select actionShift-Dir - straight lineőiyrAim: Natasha (heavily wounded, 61% to hit)ői!  ### disiri the Shooter  Coglin  Health: 13/33 =========---------------  Magic: 4/4========================  AC: 4Str: 12  EV: 11Int: 8  SH: 0Dex: 19  #########XL:  4 Next: 98% Place: Dungeon:3  #....@))###########Noise: ===------  Time: 2173.7 (0.0)  #.##....))).......##a) +4 sling {Arashi} c) +0 sling {Akal}  ###.##.#...#.)#......## Fire: a) +4 sling {Arashi}  #.....................## Rev+  #.#..#őiV" .#...#.###.......#  #.#..#.##.##.# ##....... h   Natasha  #.#..........# ##......  #.#..#.##.#########..._.  #......##.......#.##.... _Natasha growls. _Okay, then.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select actionShift-Dir - straight lineAim: Natasha (heavily wounded, 61% to hit)ői  Shift-Dir - straight lineAim: Natasha (heavily wounded, 61% to hit)  You shoot a sling bullet. The sling bullet misses Natasha.  You shoot a sling bullet.  The sling bullet hits Natasha.  Natasha is almost dead.ői2Hh.h....14=4.8 (1.1 _Ƒi ### disiri the Shooter  Coglin  Health: 14/33 ==========--------------  Magic: 4/4ƑiH========================  AC: 4Str: 12  EV: 11Int: 8  SH: 0Dex: 19  #########XL:  4 Next: 98% Place: Dungeon:3  #....@*h###########ƑiuNoise: ===------  Time: 2174.8 (0.0)  Ƒi#.##..............##a) +4 sling {Arashi} c) +0 sling {Akal} Ƒi0 ###.##.#...#..#......## Fire: a) +4 sling {Arashi}  Ƒi #.....................## Rev+  Ƒi5#.#..#.#...#.###.......#  ƑiS#.#..#.##.##.# ##....... h   Natasha  Ƒi#.#..........# ##......  #.#..#.##.#########..._.  #......##.......#.##....Ƒi mThe sling bullet hits Natasha. _Natasha is almost dead.Ƒi;Fire: a) +4 sling {Arashi}Press: ? - help, Q - select actionShift-Dir - straight lineƑinmAim: Natasha (almost dead, 61% to hit)Ǒi{ ### disiri the Shooter  Coglin  ǑiT|wHealth: 14/33 ==========--------------  Magic: 4/4========================  AC: 4Str: 12  Ǒi|EV: 11Int: 8  SH: 0Ǒi|}Dex: 19  #########XL:  4 Next: 98% Place: Dungeon:3  #....@..###########Noise: ===------  Time: 2174.8 (0.0)  #.##..............##Ǒi5}a) +4 sling {Arashi} c) +0 sling {Akal}  Ǒio}###.##.#...#..#......## Fire: a) +4 sling {Arashi}  #.....................## Rev+  Ǒi}#.#..#.#...#.###.......#  #.#..#.##.##.# ##....... h   Natasha  #.#..........# ##......  Ǒi~z#.#..#.##.#########..._.  #......##.......#.##....Fire: a) +4 sling {Arashi}Press: ? - help, Q - select actionShift-Dir - straight lineǑiF~Aim: Natasha (almost dead, 61% to hit)  You shoot a sling bullet. The sling bullet hits Natasha!  You kill Natasha!ǑiU)ǑiN )Shift-Dir - straight line  Aim: Natasha (almost dead, 61% to hit)  You shoot a sling bullet. The sling bullet hits Natasha!  You kill Natasha!  Natasha growls in agony!  You shoot a sling bullet.Ǒi'..ǑiǑi$Ǒi] ǑiM### disiri the Shooter Ǒi Ǒi8Coglin Ǒiq Ǒi Health: 14/33 ==========-------------- Ǒi Ǒi70Magic: 4/4Ǒiw1======================== Ǒi Ǒi-AC: 4Ǒi%,Str: 12 ǑiӢ Ǒi-EV: 11ǑiO+Int: 8 Ǒi Ǒi-SH: 0Ǒi,Dex: 19 Ǒi8 Ǒin#########Ǒi}XL:  4 Next: 140% Place: Dungeon:3 Ǒi Ǒil#....@..###########ǑiѥNoise: ===------  Time: 2175.9 (1.1) Ǒi  ǑiM#.##..............##Ǒi֦a) +4 sling {Arashi} c) +0 sling {Akal} Ǒi* Ǒi{###.##.#...#..#......## Fire: a) +4 sling {Arashi} Ǒi Ǒi#.....................## Rev* Ǒi> Ǒi#.#..#.#...#.###.......# Ǒi Ǒi*#.#..#.##.##.# ##.......   #.#..........# ##......Ǒi    #.#..#.##.#########..._.  Ǒiy #......##.......#.##.... Shift-Dir - straight lineǑi`Aim: Natasha (almost dead, 61% to hit)  You shoot a sling bullet. The sling bullet hits Natasha!  You kill Natasha!ǑipNatasha growls in agony! _You shoot a sling bullet. Ǒi  Ǒib*You have reached level 5!ǑiǑi./  --more--Ǒi W6/385/5522% Ǒi Ǒik 4 _ȑiȑiȑiȑiH7Rev+ 8=Rev ȑi9==ȑiL>ȑi,ȑi 3ȑiȑijȑiȑib20=ȑiȑi,ȑiȑiUnȑiȑiZȑiS1=ȑi7ȑiȑivȑiȑi=ȑiȑiȑi^ȑiȑiYȑiȑiȑi8D2=ȑiȑi~,ȑi&ȑi{ȑiȑi^ȑi,ȑiw ȑi' ȑi S3=ȑi^ ȑiȑiȑiȑifȑiȑiȑiȑi6ȑiȑiȑi^4==ȑiȑiRȑiȑi;ȑi,ȑiȑiȑi_ȑiȑi ȑi\!K5=ȑi3"ȑi#ȑi#ȑiy$ȑi&ȑih&ȑi&ȑi$)i6=ȑi)ȑi+ȑi/,ȑi,ȑi=.,ȑi.ȑi 1,ȑi1ȑi327==ȑi4ȑi5,ȑi6ȑi7ȑi8ȑi9ȑiBI8=ȑiDȑi]DȑiDȑiFȑiGK9=ȑiHȑiLȑiEMȑizMȑiMȑikO:30ȑiO2=ȑi#PȑiQ,ȑi~RȑiT,ȑisTȑiHVȑiW,ȑiJX91ȑizX(=ȑiUhu2==3=ȑixi,ȑiajȑil,ȑilȑin,ȑiVoȑipa4=ȑi5==ȑiȑi,ȑiȑi)ȑiU6=ȑiiȑiÏȑi ȑiȑiԒȑi-ȑiȑih,ȑi6ȑiȑiqK7=ȑi\ȑi˛ȑifȑiȑiĞȑi)ȑi*Bȑi8ȑik _You start resting.HP restored.ȑi(---ȑi1257.9 (82.0)ȑi8==---8.9 (83 _ȑi9ȑiɑiɑi+$ɑiO(Drink which item? Potions  L - a potion of lignification  f - a fizzy purple potion  j - a fuming cyan potion  k - a smoky silvery potion  l - a sedimented purple potion  o - a bubbling silvery potion  p - an emerald potion [!] read|quaff[?] describe selectedɑi* ### disiri the Shooter  Coglin  Health: 38/38 ========================  Magic: 5/5========================  AC: 4Str: 12  EV: 11Int: 8  SH: 0ɑi*Dex: 19  #########XL:  5 Next: 22% Place: Dungeon:3  #....@..###########Noise: ---------  Time: 2258.9 (0.0)  #.##..............##a) +4 sling {Arashi} c) +0 sling {Akal}  ###.##.#...#..#......## Fire: a) +4 sling {Arashi}  ɑi\+#.....................##  #.#..#.#...#.###.......#  #.#..#.##.##.# ##.......   #.#..........# ##......ɑi+.   #.#..#.##.#########..._.   #......##.......#.##....ɑi,P You kill Natasha!Natasha growls in agony! _You shoot a sling bullet. _You have reached level 5! _You start resting. _HP restored.ɑi1P  Okay, then.ɑi84ɑio9. _ʑi ʑiKRead which item? Scrolls  t - a scroll of teleportations - a scroll of butterflies  x - a scroll of amnesia  V - a scroll of vulnerability  d - a scroll labelled HONKIN TOMISU  h - a scroll labelled BUAWOA NIOXKIODE  m - a scroll labelled VAEK YMEOMP [!] read|quaff[?] describe selectedˑi3< ˑiB ˑiYI ' ### disiri the Shooter  Coglin  Health: 38/38 ========================  Magic: 5/5========================  AC: 4Str: 12 ˑiI  EV: 11Int: 8  SH: 0Dex: 19  #########XL:  5 Next: 22% Place: Dungeon:3  #....@..###########ˑiDJ Noise: ---------  Time: 2258.9 (0.0)  #.##..............##a) +4 sling {Arashi} c) +0 sling {Akal}  ˑirJ ###.##.#...#..#......## Fire: a) +4 sling {Arashi}  #.....................##  ˑiJ #.#..#.#...#.###.......#  #.#..#.##.##.# ##.......   ˑiJ #.#..........# ##......   #.#..#.##.#########..._.   #......##.......#.##....ˑiK j Natasha growls in agony! _You shoot a sling bullet. _You have reached level 5! _You start resting. _HP restored. _Okay, then.ˑiQ P  Okay, then.ˑiKR ˑiV ˑiX . _̑iQ<; #̑i< # # # ######### ̑i<#....>..########### #.##..@...........̑i= ̑iG=###.##.#...#..# #...............̑iq= #.#..#.#...#.###̑i= #.#..#.##.##.# ̑i= #.#..........# ̑i= ̑i>#.#..#.##.#########..._ ̑i2>#......##.......#.##.... ###^÷.....̑iX>&#.#######̑iȆiF29.9 (1 _̑iK̑iL̑ih #.#.#.#.## #....>..# #.##...@...## ###.##.#...#..#......## #.....................## #.#..#.#...#.###.#.#..#.##.##.# ##.##.#..........# ##.##.#..#.##.##..._..##......##.......#.##.....####^÷.#.#60͑i3 # # # ########## #....>..########### #.##..............#####.##.#@..#..#......## #.....................## #.#..#.#...#.###.......## #.#..#.##.##.# ##.......# #.#..........# ##.......͑i #.#..#.##.#########..._.. #......##.......#.##..... ###^÷...........#.###### #.#####.#.#.##.͑i͑i_&1͑i`͑i͑ibJ         #########   #....>..###########   #.##..............##  ͑i7###.##.#...#..#......##   #......@..............##   #.#..#.#...#.###.......#   #.#..#.##.##.# ##.......   #.#..........# ##......   #.#..#.##.#########..._   #......##.......#.##..  ͑io ###^÷...........#.######   #.#####.......#.#.##.  ͑is #.# #...#.#...͑i͑i&2͑i͑iZ͑i@ 2    ͑i@ x#########  #....>..###########   #.##..............##  ###.##.#...#..#......##   #...............#   #.#..#@#...#.###.......   #.#..#.##.##.# ##......  ͑iA  #.#..........# ##   #.#..#.##.#########..._  #......##.......#.##..   ###^÷....#.#####   #.#####.#.#.##.   #.# #...#.#..  ͑iB q #.# ####.#.#͑iI ͑iI &3͑iR ͑iV ΑiB #########....>..#############..............#####.##.#...#..#......###...............#.#..#.#...#.###.#.##.# ###..........# ###..#.##.#########..._....##...#...  #.# #.......# #.... ΑiHΑi)I&4Αi*MΑiNΑi Αi HLevel 3 of the Dungeon <<<<>>>>^___∩(Press ? for help)#.#.............##.##.#.#####.##.##.##.##......##.#...#.##.####.##.............##.#####.#...#.##.###########.#####.##.......#####....>..########### #.............<.....# #############.##..............## ######.###.##.##.##.# #..........#Αi ###.##.#...#..#......###.# #.##..>....##### #.########.####.....................####.# #..............# #.# #......##.#..#.#...#.###.......## #._######..#........# #.# #.##.#.#ΑiA #.#..#@##.##.# ##.......## #...# #..#........###.# #.##.#.##.#..........# ##.......# #...# #∩.............<# #....#.#Αis n#.#..#.##.#########..._..# #...# ##..........##### #..###.##......##.......#.##.....# #...# ####.......###### #..###.#Αi ###^÷...........#.#############...###### #............####......#Αi #.#####.......#.#.##.##..............# #.######.....##......####.# #.........#.#..................# #.# #........##.##.#.#Αi #.# #.......###.#.###..............# #.# #.##.....##.##.#.##.# #.......# #.......###.#...#.##.# #.# #.##.....##.#..#.##.## #.......#####.##### #.#...#.##.# #.# #.#########.#.##.##..# #####.......#.# #.#..<#.##.# #.# #.##.#.##.###.##...>...#.# #.#...#.##.# #.# #.##......#ΑiX>@ϑi  >>###.### ####.#####.#.# #.#...#.##.# #.###.## ######.#####.....# #............# #.......##.####.##...### #......##....†###.##.#####.### ####.#####.)...........# #.######Бi)Бi/  disiri the Shooter  Coglin  #########Health: 38/38 ========================  #....>..###########Magic: 5/5========================  #.##..............## AC: 4Str: 12  ###.##.#...#..#......## EV: 11Int: 8  #.....................# SH: 0Dex: 19  #.#..#.#...#.###....... XL:  5 Next: 22% Place: Dungeon:3  #.#..#@##.##.# ##...... Noise: ---------  Time: 2264.9 (0.0)  #.#..........# ##..... a) +4 sling {Arashi} c) +0 sling {Akal}  #.#..Бi&#.##.#########..._ Fire: a) +4 sling {Arashi}  #......##.......#.##...  ###^÷...........#.#####  #.#####.......#.#.##.   #.# #.........#.#..   #.# #.......###.#.#   #.# #.......# #....  _You shoot a sling bullet. _You have reached level 5! _You start resting. _HP restored. _Okay, then. _Okay, then.Бi,nБiv.BБie0Бi1,Бi2БiB4Бi5Бi6Бi6Бi8Бi9Бi9Бi:Бi6<Бi<,Бi\=БiD#......##.......#.##.....# #.. ###^÷...........#.#############..  #.#####.......#.#.##.##........  #.# #.........#.#............  #.# #.......###.#.###........  #.# #.......# #.......###.#.. БiiDL #.## #.......#####.##### #.#..  #..# #####.......#.# #.#  ##.# #...@...#.# #.#76.9 (12.0)  ###.### ####.#####.#.# #.# БiD #.....# #............# #....  #....†###.##.#####.### #### БiD #.....[...##.#####.# #####.  #.....######.......# #.... БiD #.....# ######### ####.###  ########........ БiD0#.##.###БizEБiJБiL= _You have reached level 5! _You start resting. _HP restored. _Okay, then. __There is a stone staircase leading down here.Бi Бi Бi Бi| Бi, 87.0) _Бi Бi &4Бi 0 .#..##..##..............#  #........%...........#  #......................  #..#...##..............#.  #.....................##  ..........#..............#  #......^.##..............#  ##......###................ #######........#.  #.............>..#  .................#  ####.............. #............ #............ #............ #............ Бim -9.4 (2.5Бis :%Бi # _You climb downwards.Бi9 w _There is a stone staircase leading up, spattered with blood here.ёiQ ёi^T URead which item? ёiT IScrolls  t - a scroll of teleportations - a scroll of butterflies  x - a scroll of amnesia  V - a scroll of vulnerability  d - a scroll labelled HONKIN TOMISU  h - a scroll labelled BUAWOA NIOXKIODE ёiU m - a scroll labelled VAEK YMEOMP [!] read|quaff[?] describe selectedґiRґi(ґi .#..##..##..............#disiri the Shooter#........%...........#Coglin#......................Health: 38/38 ========================#..#...##..............#.Magic: 5/5========================#.....................##AC: 4Str: 12  ..........#..............#EV: 11Int: 8  #......^.##..............#SH: 0Dex: 19  ##......###................XL:  5 Next: 22% Place: Dungeon:4#########.....@.........#.Noise: ---------  Time: 2279.4 (0.0)ґi-P#.............>..#a) +4 sling {Arashi} c) +0 sling {Akal} .................#Fire: a) +4 sling {Arashi} ####..............#............#............#............#............ _HP restored. _Okay, then. _Okay, then. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up, spattered with blood here.  Okay, then.ґiґiґij. _ӑi܀ #........%.........#..#...##.#.............##  ..........#.....  #ӑi@^.#.#......##........ #########.....<# #.>..# ..ӑift####. .ӑi ӑiӑiT*80.4 (1 ӑi _ӑi:8%ӑiFӑie  ...#..#...##.#.............ӑi ##  ..........#.....  #^.#.ӑi #......##........ #########.....<ӑi ,# ӑi #.......>..# .ӑi! S.####. ӑi= = ########....ӑi ӑiM &1ӑi ӑi ԑirM9 #..#...###.............##  ....#.....  #^.#ԑiM.#......##........ #########.....<# #.......>..# ..####ԑiNi.  ####ԑi>UԑiUԑiU2ԑi@[ԑi\ԑi#.........## ..........#......# #ԑiT^.##.......# ####........#######.....<ԑix#.  #.............>..# ..ԑig..# #### ԑiݢ #. #. #. #.ԑiM#.########ԑiP ##### ԑiԑi|&3ԑi$ԑiNԑi .........## ^.##.......# ###........ԑiP `#######.....<#.  #.............>..# ....# ####ԑi f  #. #.#.#.#.########.....# ###### ԑi ԑi ԑiS &4ԑiE ԑi Ցib#.# ^.##.......# ......###. .....<.#. #.Ցi[%>..# .# ####. #.#.#.ՑiR#.#.Ցi]#.....# ՑiՑiT&5ՑiՑiՑil#.# ^.##.......#.###. .....<.#. #.>..# .Ցil#####.#.#.#.ՑimR#.#.Ցi;ma#.....##.#ՑiZmՑitՑi!u&6ՑiyՑi{Ցiڠ #.# ^.##.......#. ###.Ցi . .....<.#. #.Ցi, l>..# .#ՑiL &####.#.#.Ցik #.#.#.Ցi \#.....##.#Ցi @ #ՑiI <7Ցi ՑiĮ ֑iSG ?#.# ֑iG ^.##.......#. ###.. .....<.֑iG y#. #.>..# ֑i H .###.####.#.#.#.J#.֑i1H U#.#.....##.֑iQH # #J   endoplasm (asleep)֑ipH ֑i"Q ֑iQ ֑iQ 8֑iyW ֑iZ [ _You encounter an endoplasm.֑i #.# ^.##.......#. ###.. .....<.#. #.>..# ..֑ie Q###.#####.#.#.#.֑i )J.֑i "#.#.#֑i V.....##.#֑i @ ##֑im֑i&9֑i ֑i בiA u .  You shoot a sling bullet. The sling bullet hits the endoplasm!בib+)))))בi!בi3q ))You kill the endoplasm!בi1.......בi4k3===90.5 (1.1Rev בi#בiF&/ _You shoot a sling bullet.בi#.# ^.##.......#. ###.. .....<.#. .  #.>..# .°.###.#  ####.#.#.#.#.#.#.....##.# #בi;☼בic5---10בiבiؑiG2W#.# .##.......#. ###.. ......<.#. .# #.ؑi2>..# .☼ .###.# ####.#.B#.#.ؑi2#.#.ؑi2#.....##.....######## #ؑi2B   bombardier beetle (asleep)ؑi<;○ؑi<A---2ؑi%BؑiDb _You encounter a bombardier beetle.ّi$: ))))))BYou shoot a sling bullet.  The sling bullet hits the bombardier beetle.ّi  The bombardier beetle is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the bombardier beetle.ّiE3B.ّiMJ°.....ّifM6===3.6 (1.1ّiSّiUl _The bombardier beetle is moderately wounded.ّit )))))))You shoot a sling bullet.ّi   The sling bullet barely misses the bombardier beetle.You shoot a sling bullet.  The sling bullet hits the bombardier beetle but does no damage.ّia]..B....ّi̪^4.7Rev+ ّi;ّil _The bombardier beetle is moderately wounded.ّih )))))You shoot a sling bullet.  The sling bullet hits the bombardier beetle.ّi  The bombardier beetle is heavily wounded.You shoot a sling bullet.  The sling bullet hits the bombardier beetle but does no damage.ّi4s U.Bّiy @...ّiy ......ّi|z k5.9 (1.2Rev* ّiӀ ّiɃ i _The bombardier beetle is heavily wounded.ڑi †You shoot a sling bullet.  The sling bullet hits the bombardier beetle!ڑiC))))ڑiy )))You kill the bombardier beetle!ڑi☼....†.. 57.1 _You shoot a sling bullet.ڑi9☼ڑio _Your Ranged Weapons skill increases to level 6!ڑiO D#.# ##.......#. .##... .......<.#. ..# .ڑiO >..# ..☼ ###.###..#.#.†.#.#.ڑidP #.##.....##.....# ڑi,X ;○ڑi [ <---80 _ڑij_ ڑi` ۑi.# #......# ○#  #.......#. .### .... .... <..#. ..# >..# ..○  ...###.###.# ##.# #....# #.†...# #.# #. #............... ########.....##.....  ############## ۑiS     ۑi2ۑix---9Rev+ ۑiWۑiۑi>#. ......## .###  ......# ..○#  ......#. ...### ........... _.... <.........#. ...# >..# ..○  ۑii?v..###.###.#  #.#  #....#  #.†...#  #.ۑi?#  #.  #...............ۑi?u ########.....##..... ۑi@c##############  ۑiKHo°_°ۑiI'300ۑiN7_ۑiQ5 _Found a stormy altar of Qazlal.ܑid<.## .### #§...°#  #.....### .._....  <.........#.....#  ......>..# ...° # ..###.###.# .......#  .#  ܑi>=.†...#  ....#  .#  .##  #######.....##.....##   ##############     ܑiFJ.1ܑiNܑiOܑi&$## .###  ..#....°#  .#.....###  ..._....  <.........#.....#  >..# ...° #  ###.###.#  #  #  †...#  ܑi$#  #  ##  .....##.....##  ########    ܑi?-ܑi-%2ܑi2ܑip4ݑi0.  .## .###  ..#....°#  ..#.....### ....._.... .<..#.....#  >..#....° #  ###.###.#  #  ...#  †...#  #    ............. #####.....##..... ##############  §3Rev ݑiY4ݑi5ݑi;#.  ## .###  .#....°#  .#.....###  ..._....# <.#.....#.# >..#§...° .#  ###.###.#  #  #  †...#  #  #  ##  .....##.....##  ########   4ݑi9_ݑiݑi ?.  .  ## .###  #....°#  #.....###  ..._....#  ..#.....#.#  >..#§...°#.#  ###.###@#  #  ...#  †...#  #    ........... ###.....##..... ############## ݑik;5ݑieA_ݑiޑikQM# ...#.. # .##.☼# #.....##..._......#.....>..#§...°ޑiQ###.###........... .............†...# ... ...#.....#ޑiY:☼ޑiY%6ޑi]ޑi`ޑitM.# ... .#.. ###.###§...☼# #.....##..._......#.....>..#§...°###.###. .................# ..........##ޑi{:○ޑi9|07ޑimT§_ޑiޑi .# .# # . ..#..  .###.### .#§...○#  #.....### ...._..@.# <.........#.....#.#ޑib  >..#○...○#.# ###.###.# .......# ........# .....†...# .........# ..# ޑi ~...○°...°ޑi &8ޑis ޑi ޑi D.# ...# %...## ....# .#.. .###.### .#~...○# .#.....### ._.@..# .<.#.....#.# .>..#°...°#.# .###.###.# ........# .........# ......†...# ..........# .# ޑi v°☼....ޑiT ޑi 9ޑi B_ޑi ߑi,.# .# ..# %# ...# ..#..  .###.### ...#~...°#  ...#...@.### ....._....# <.........#.....#.# >..#☼....#.# ###.###.# ........# .........# ......†...# .# ߑiP0oߑi§....o   orc wizardߑi'10ߑiߑi/ߑi&m<.# .# #...# .o.# %# ...## ..#..#  .###.### .#§.@..#  ....#.....### ........_....# <.........#.....#.# ߑi1'@.>..#☼....#.# ....###.###.# ............# ........# †...# ߑi*G.oߑi3☼○...§1ߑiQ9r%_§ߑi:i4 ))) You shoot a sling bullet. The sling bullet hits the orc wizard!iK : ))i Z))The orc wizard is heavily wounded.iG.oiV......○°...☼ivb===2.3 (1.2Rev iGh%§☼iw _You shoot a sling bullet. The sling bullet misses the orc wizard.i6 )) You shoot a sling bullet. The sling bullet hits the orc wizard.i   The orc wizard is severely wounded.You shoot a sling bullet. The sling bullet hits the orc wizard.i ...☼The orc wizard is almost dead.i:*i%r The orc wizard gestures wildly while chanting.The orc wizard flickers and vanishes!i[ {○Deactivating autopickup; reactivate with Ctrl-A.i '3.5i %§_°i * _You hear a shout! x2i3i#i"&H _No target in view!iG&.<............#  disiri the Shooter ..............#  Coglin #.............#  Health: 38/38 ======================== ..............#  Magic: 5/5======================== ..%...........##iG  AC: 4Str: 12 ..............{.##  EV: 11Int: 8 ..............#..#  SH: 0iGgDex: 19 .............###.###i$H6  XL:  5 Next: 53% Place: Dungeon:4 .............#§.@.○#iH  Noise: ===------  Time: 2313.5 (0.0) .............#.....###  a) +4 sling {Arashi} c) +0 sling {Akal} ................_....#  Fire: a) +4 sling {Arashi} iH...<.........#.....#.#  Rev iH..........>..#°...○#.# iH.............###.###.#   .....................#i Iq   .....................# i,Iv  .................†...# iKI Deactivating autopickup; reactivate with Ctrl-A. ijIk_You hear a shout! x2 _No target in view!  iIFire: a) +4 sling {Arashi}Press: ? - help, Q - select actionShift-Dir - straight lineiIi 6.@iWR @.*i&C.*.i})-{.i.<............#  disiri the Shooter ..............#  Coglin #.............#  Health: 38/38 ======================== ..............#  Magic: 5/5i\======================== ..%...........##  AC: 4Str: 12 ..............{.##  EV: 11Int: 8 i..............#).#  SH: 0Dex: 19 i .............###)###  XL:  5 Next: 53% Place: Dungeon:4 i.............#§.@.○#  Noise: ===------  Time: 2313.5 (0.0) .............#.....###  a) +4 sling {Arashi} c) +0 sling {Akal} ................_....#i5  Fire: a) +4 sling {Arashi} ...<.........#.....#.#ix;  Rev iW..........>..#°...○#.# .............###.###.#   .....................#   .....................# i  .................†...#  i Deactivating autopickup; reactivate with Ctrl-A. _You hear a shout! x2 i+e_No target in view!  Fire: a) +4 sling {Arashi}iPPress: ? - help, Q - select actionShift-Dir - straight lineir iw ) _No target in view!  Fire: a) +4 sling {Arashi}  Press: ? - help, Q - select actionShift-Dir - straight line  You shoot a sling bullet. x2  Reactivating autopickup.i{ i ...°.  You feel a bit more experienced.i~ s754.7 (1.2Rev+ _i S%_i iiiiiXiiTRev ii _You start waiting.An orc priest comes into view.i{p%o§---○...§o   orc priest (wandering)i,7.7 (3.0iY☼☼iM---8.7 (4 _iD%§.@.☼_○i)iv.<............#  disiri the Shooter ..............#  Coglin #.............#  Health: 38/38 ======================== ..............#  Magic: 5/5======================== ..%...........##  AC: 4Str: 12 ..............o.##  EV: 11Int: 8 ..............#*.#  SH: 0Dex: 19 .............###*###i  XL:  5 Next: 75% Place: Dungeon:4 .............#§.@.☼#  Noise: ---------  Time: 2318.7 (0.0) .............#.....###  a) +4 sling {Arashi} c) +0 sling {Akal} ................_....#  Fire: a) +4 sling {Arashi} ...<.........#.....#.#  Rev ..........>..#○...☼#.# .............###.###.#  o   orc priest .....................# .....................# .................†...# _You start waiting. _An orc priest comes into view.Fire: a) +4i* sling {Arashi}Press: ? - help, Q - select actionShift-Dir - straight lineAim: an orc priest, wielding a +0 club (68% to hit)i,.<............#  disiri the Shooter ..............#  Coglin #.............#  Health: 38/38 ======================== ..............#  Magic: 5/5======================== ..%...........##  AC: 4Str: 12 ..............o.##  EV: 11Int: 8 ..............#).#  SH: 0Dex: 19 .............###)###  XL:  5 Next: 75% Place: Dungeon:4 i.............#§.@.☼#  Noise: ---------  Time: 2318.7 (0.0) .............#.....###  a) +4 sling {Arashi} c) +0 sling {Akal} ................_....#  Fire: a) +4 sling {Arashi} ...<.........#.....#.#  Rev ..........>..#○...☼#.# .............###.###.#  o   orc priest .....................# .....................# .................†...# Fire: a) +4 sling {Arashi}iN\Press: ? - help, Q - select actionShift-Dir - straight lineAim: an orc priest, wielding a +0 club (68% to hit)  You shoot a sling bullet. The sling bullet hits the orc priest.  The orc priest is moderately wounded.iOvIShift-Dir - straight line  Aim: an orc priest, wielding a +0 club (68% to hit)  You shoot a sling bullet. The sling bullet hits the orc priest.  The orc priest is moderately wounded.i/f...☼☼i iԆ ○°...○iX m===9.8 (1.1Rev+ iÌ 8§i/  _The orc priest begins to cast a cantrip, but forgets the words!ih`.<............#  disiri the Shooter ..............#  Coglin #.............#  Health: 38/38 ======================== ..............#  Magic: 5/5======================== ..%...........##  AC: 4Str: 12 ..............o.##  EV: 11Int: 8 ii..............#*.#  SH: 0Dex: 19 .............###*###  XL:  5 Next: 75% Place: Dungeon:4 .............#§.@.○#  Noise: ===------  Time: 2319.8 (0.0) .............#.....###  a) +4 sling {Arashi} c) +0 sling {Akal} ................_....#ii  Fire: a) +4 sling {Arashi} ...<.........#.....#.#  Rev+ ii ..........>..#°...○#.# ij.............###.###.#  o   orc priest i/jy.....................# iLj.....................# .................†...#iyj The orc priest is moderately wounded. _The orc priest begins to cast a cantrip, but forgets the words!ij3Fire: a) +4 sling {Arashi}ijPress: ? - help, Q - select actionShift-Dir - straight lineAim: an orc priest, wielding a +0 club (moderately wounded, 68% to hit)i~.<............#  disiri the Shooter ..............#  Coglin #.............#  Health: 38/38 ======================== ..............#  Magic: 5/5======================== ..%...........##  AC: 4Str: 12 ..............o.##  EV: 11Int: 8 ..............#).#  SH: 0Dex: 19 .............###)###iP  XL:  5 Next: 75% Place: Dungeon:4 .............#§.@.○#  Noise: ===------  Time: 2319.8 (0.0) .............#.....###  a) +4 sling {Arashi} c) +0 sling {Akal} ................_....#  Fire: a) +4 sling {Arashi} ...<.........#.....#.#  Rev+ ..........>..#°...○#.# .............###.###.#i?  o   orc priest .....................# .....................#i .................†...# Fire: a) +4 sling {Arashi}iPress: ? - help, Q - select actionShift-Dir - straight lineAim: an orc priest, wielding a +0 club (moderately wounded, 68% to hit)  iYou shoot a sling bullet. The sling bullet hits the orc priest.  The orc priest is heavily wounded.iQn)Shift-Dir - straight line  Aim: an orc priest, wielding a +0 club (moderately wounded, 68% to hit)  You shoot a sling bullet. The sling bullet hits the orc priest.  The orc priest is heavily wounded.!  You kill the orc priest!isRiT.._.iir.<............#  disiri the Shooter ..............#  Coglin #.............#  Health: 38/38 ======================== ..............#  Magic: 5/5======================== ..%...........##  AC: 4Str: 12 ..............).##  EV: 11Int: 8 if..............#..#  SH: 0Dex: 19 .............###.###  XL:  5 Next: 103% Place: Dungeon:4 .............#§.@.○#  Noise: ===------  Time: 2320.9 (1.1) .............#.....###  a) +4 sling {Arashi} c) +0 sling {Akal} ................_....#i<  Fire: a) +4 sling {Arashi} ...<.........#.....#.#  Rev+ ..........>..#....○#.# i].............###.###.#   .....................#   .....................# is  .................†...#  Shift-Dir - straight lineAim: an orc priest, wielding a +0 club (moderately wounded, 68% to hit)  You shoot a sling bullet. The sling bullet hits the orc priest.  The orc priest is heavily wounded.You shoot a sling bullet. The sling bullet hits the orc priest! _You kill the orc priest!ie  You have reached level 6!i/  --more--i~<D44/446/66 1% i8BiKD4 _i@ieii~i@BiiiQi,i:i>Rev ii+i˵ii _You start waiting.An orc wizard comes into view.iDo☼---_°...☼io   orc wizard (wandering)i,5.9 (5.0it○....☼iM---6.9 (6 _iQii .<............#  disiri the Shooter ..........o...#  Coglin #..........*..#  Health: 44/44 ======================== ............*.#  Magic: 6/6======================== i..%..........*##  AC: 4Str: 12 ..............*.##  EV: 11Int: 8 ..............#*.#  SH: 0Dex: 19 .............###*###iFb  XL:  6 Next:  1% Place: Dungeon:4 .............#§.@.○#  Noise: ---------  Time: 2326.9 (0.0) .............#.....###  a) +4 sling {Arashi} c) +0 sling {Akal} ................_....#  Fire: a) +4 sling {Arashi} ...<.........#.....#.#  Rev iBa..........>..#....☼#.# .............###.###.#  o   orc wizard (wandering) .....................# .....................# .................†...# _An orc wizard comes into view.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select actionShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (wandering,  hasn't noticed you, 62% to hit)i.<............#  disiri the Shooter ..........)...#  Coglin #..........)..#  Health: 44/44 ======================== ............).#  Magic: 6/6======================== ..%..........)##  AC: 4Str: 12 ..............).##  EV: 11Int: 8 ..............#).#  SH: 0Dex: 19 .............###)###  XL:  6 Next:  1% Place: Dungeon:4 .............#§.@.○#  Noise: ---------  Time: 2326.9 (0.0) .............#.....###  a) +4 sling {Arashi6*i} c) +0 sling {Akal} ................_....#  Fire: a) +4 sling {Arashi} ...<.........#.....#.#  Rev ..........>..#....☼#.# .............###.###.#  o   orc wizard (wandering) .....................# .....................# .................†...# Press: ? - help, Q - select actionShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (wandering,  hasn't noticed you, 62% to hit)  You shoot a sling bullet.  The sling bullet closely misses the orc wizard.i[iW.oShift-Dir - straight linei<  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (wandering,  hasn't noticed you, 62% to hit)  You shoot a sling bullet.  The sling bullet closely misses the orc wizard.You shoot a sling bullet. The sling bullet misses the orc wizard.i6E..)..~.@.°☼...○oi6===8.0 (1.1i8%i> _The orc wizard shouts! You hear a shout!i .<............#  disiri the Shooter ..............#  Coglin #..........o..#  Health: 44/44 ======================== ............*.#  Magic: 6/6======================== ..%..........*##  AC: 4iY Str: 12 ..............*.##  EV: 11Int: 8 ..............#*.#  SH: 0Dex: 19 .............###*###i J  XL:  6 Next:  1% Place: Dungeon:4 .............#~.@.°#i   Noise: ===------  Time: 2328.0 (0.0) .............#.....###i   a) +4 sling {Arashi} c) +0 sling {Akal} ................_....#  Fire: a) +4 sling {Arashi} ...<.........#.....#.#i! 6  Rev ..........>..#☼...○#.# iQ V.............###.###.#  o   orc wizard .....................#i x .....................# .................†...# You shoot a sling bullet. The sling bullet misses the orc wizard. _The orc wizard shouts! You hear a shout!  Fire: a) +4 sling {Arashi}i Press: ? - help, Q - select actionShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (62% to hit)iW.<............#  disiri the Shooter ...........)..#  Coglin #..........)..#  Health: 44/44 ======================== ............).#  Magic: 6/6i======================== ..%..........)##  AC: 4Str: 12 ..............).##  EV: 11Int: 8 ..............#).#  SH: 0Dex: 19 .............###)###  XL:  6 Next:  1% Place: Dungeon:4 .............#~.@.°#  Noise: ===------  Time: 2328.0 (0.0) i<,.............#.....###  a) +4 sling {Arashi} c) +0 sling {Akal} ................_....#  Fire: a) +4 sling {Arashi} ...<.........#.....#.#iu  Rev ..........>..#☼...○#.# .............###.###.#i:  o   orc wizard .....................# .....................# .................†...# Fire: a) +4 sling {Arashi}Press: ? - help, Q - select actionShift-Dir - straight lineiNAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (62% to hit)  You shoot a sling bullet.  The sling bullet barely misses the orc wizard.i_[e Shift-Dir - straight line  i[fAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (62% to hit)  You shoot a sling bullet.  The sling bullet barely misses the orc wizard.The sling bullet hits the orc wizard!  The orc wizard is heavily wounded.i6G.oi..)..○...°ij9.1 (1.1Rev+ _iM_○i$i.<............#  disiri the Shooter ..............#  Coglin #.............#  Health: 44/44 ======================== ............o.#  Magic: 6/6======================== ..%..........*##  AC: 4Str: 12 ..............*.##  EV: 11Int: 8 ..............#*.#  SH: 0Dex: 19 .............###*###i~1  XL:  6 Next:  1% Place: Dungeon:4 .............#~.@.°#  Noise: ===------  Time: 2329.1 (0.0) .............#.....###  a) +4 sling {Arashi} c) +0 sling {Akal} ................_....#  Fire: a) +4 sling {Arashi} ...<.........#.....#.#is  Rev+ ..........>..#○...°#.# .............###.###.#  o   orc wizard .....................# .....................# .................†...# _The orc wizard is heavily wounded.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select actionShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, 62% to hit)iY .<............#  disiri the Shooter ..............#  Coglin #.............#  Health: 44/44 ======================== ............o.#  Magic: 6/6======================== ..%..........)##  AC: 4Str: 12 i}Z ..............).##  EV: 11Int: 8 ..............#).#il_   SH: 0Dex: 19 .............###)###  XL:  6 Next:  1% Place: Dungeon:4 .............#~.@.°#  Noise: ===------  Time: 2329.1 (0.0) .............#.....###  a) +4 sling {Arashi} c) +0 sling {Akal} ................_....#  Fire: a) +4 sling {Arashi} ...<.........#.....#.#  Rev+ ..........>..#○...°#.# .............###.###.#  o   orc wizard .....................# .....................# ......i$` ...........†...# Press: ? - help, Q - select actionShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, 62% to hit)  You shoot a sling bullet. The sling bullet hits the orc wizard.  The orc wizard is severely wounded.i0 )))Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, 62% to hit)  You shoot a sling bullet. The sling bullet hits the orc wizard.  The orc wizard is severely wounded.You shoot a sling bullet.  The sling bullet closely misses the orc wizard.io ..o.)..*ixL The orc wizard mumbles some strange words.The orc wizard flickers and vanishes!iT T{.i l30.2 (1.1Rev* i I%_iv _Deactivating autopickup; reactivate with Ctrl-A.i.<............#  disiri the Shooter ..............#  Coglin #.............#  Health: 44/44 ======================== ............{.#  Magic: 6/6======================== ..%...........##  AC: 4Str: 12 ..............).##  EV: 11Int: 8 ..............#..#  SH: 0Dex: 19 .............###.###  XL:  6 Next:  1% Place: Dungeon:4 .............#~.@..#  Noise: ===------  Time: 2330.2 (0.0) .............#.....###  a) +4 sling {Arashi} iwc) +0 sling {Akal} ................_....#  Fire: a) +4 sling {Arashi} ...<.........#.....#.#  Rev* ..........>..#○...°#.# .............###.###.#   .....................#   .....................#   .................†...#  The orc wizard mumbles some strange words.The orc wizard flickers and vanishes! _Deactivating autopickup; reactivate with Ctrl-A.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select actionShift-Dir - straight linei 7#@i?(X.#*i<E)*i^A.*ik A{*iR.<............#  disiri the Shooter ..............#  Coglin #.............#  Health: 44/44 ======================== ............{.#  Magic: 6/6======================== ..%..........)##  AC: 4iStr: 12 ..............).##  EV: 11Int: 8 ..............#).#  SH: 0Dex: 19 .............###)###  XL:  6 Next:  1% Place: Dungeon:4 .............#~.@..#  Noise: ===------  Time: 2330.2 (0.0) .............#.....###  a) +4 sling {Arashi} c) +0 sling {Akal} ................_....#  Fire: a) +4 sling {Arashi} iJ...<.........#.....#.#  Rev* ..........>..#○...°#.# .............###.###.#   .....................#   .....................# i  .................†...#  The orc wizard mumbles some strange words.The orc wizard flickers and vanishes! _Deactivating autopickup; reactivate with Ctrl-A.Fire: a) +4 sling {Arashi}iPress: ? - help, Q - select actionShift-Dir - straight lineiC)))iӨ..{.)..§.@.§§The orc wizard flickers and vanishes! _Deactivating autopickup; reactivate with Ctrl-A.  Fire: a) +4 sling {Arashi}  Press: ? - help, Q - select actionShift-Dir - straight line  You shoot a sling bullet. x2i3 ****A magic dart appears from out of thin air!i:.)...☼°...☼i;\0---1.4 (1.2i^AW☼°iC. _The magic dart hits you.i.<............#  disiri the Shooter ..............#  Coglin #.............#  Health: 40/44 =====================--- ............{.#  Magic: 6/6======================== ..%...........##iJ  AC: 4Str: 12 ..............).##  EV: 11Int: 8 ..............#..#  SH: 0Dex: 19 .............###.###i+9  XL:  6 Next:  1% Place: Dungeon:4 .............#§.@.☼#  Noise: ===------  Time: 2331.4 (0.0) .............#.....###iO  a) +4 sling {Arashi} c) +0 sling {Akal} ................_....#is  Fire: a) +4 sling {Arashi} ...<.........#.....#.#iP  Rev* ..........>..#°...☼#.# i'j.............###.###.#   .....................#   .....................#   .................†...#  You shoot a sling bullet. x2  A magic dart appears from out of thin air! iMK_The magic dart hits you.  Fire: a) +4 sling {Arashi}ipPress: ? - help, Q - select actionShift-Dir - straight linei" 7#@i"M## _The magic dart hits you.  Fire: a) +4 sling {Arashi}  Press: ? - help, Q - select action  Shift-Dir - straight lineYou can't see that place.  [a rock wall.]ip=d )#**i9A.*i A{*i\.<............#  disiri the Shooter ...........)..#  Coglin #...........).#  Health: 40/44 =====================--- ............).#  Magic: 6/6======================== ..%..........)##  AC: 4Str: 12 ..............).##  EV: 11iAInt: 8 ..............#).#  SH: 0Dex: 19 .............###)###  XL:  6 Next:  1% Place: Dungeon:4 .............#§.@.☼#  Noise: ===------  Time: 2331.4 (0.0) .............#.....###  a) +4 sling {Arashi} c) +0 sling {Akal} i................_....#  Fire: a) +4 sling {Arashi} ...<.........#.....#.#  Rev* ..........>..#°...☼#.# .............###.###.#   .....................#   i.....................#   .................†...#   ia_The magic dart hits you.  Fire: a) +4 sling {Arashi}iPress: ? - help, Q - select actionShift-Dir - straight linei=)You shoot a sling bullet. x2  Reactivating autopickup.i*)i.- ..).)...☼○You feel a bit more experienced.i/<132.6 (1.2 _i5%☼_°iB6i<3i<i A  You start resting.An orc priest comes into view.iGo☼o   orc priest (wandering)i=H'0.0iNy○.iDS;---3.6 (1 _i:W8%iXi(.<............#  disiri the Shooter ..............#  Coglin #.............#  Health: 40/44 =====================--- ............).#  Magic: 6/6======================== ..%...........##  AC: 4Str: 12 ..............o.##  EV: 11Int: 8 ..............#*.#  SH: 0Dex: 19 .............###*###  XL:  6 Next: 13% Place: Dungeon:4 .............#§.@.○#  Noise: ---------  Time: 2333.6 (0.0) .............#.....### i^ a) +4 sling {Arashi} c) +0 sling {Akal} ................_....#  Fire: a) +4 sling {Arashi} ...<.........#.....#.#  Rev* ..........>..#....○#.# .............###.###.#  o   orc priest .....................# .....................# .................†...# You start resting. _An orc priest comes into view.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select actionShift-Dir - straight lineAim: an orc priest, wielding a +0 dagger (68% to hit)i(M .<............#  disiri the Shooter ..............#  Coglin #.............#  Health: 40/44 =====================--- ............).#  Magic: 6/6======================== ..%...........##  AC: 4Str: 12 ..............o.##  EV: 11Int: 8 ..............#).#  SH: 0Dex: 19 .............###)###  XL:  6 Next: 13% Place: Dungeon:4 .............#§.@.○#  Noise: ---------  Time: 2333.6 (0.0) .............#.....###  iv y[40ma) +4 sling {Arashi} c) +0 sling {Akal} ................_....#  Fire: a) +4 sling {Arashi} ...<.........#.....#.#  Rev* ..........>..#....○#.# .............###.###.#  o   orc priest .....................# .....................# .................†...# Fire: a) +4 sling {Arashi}Press: ? - help, Q - select actionShift-Dir - straight lineAim: an orc priest, wielding a +0 dagger (68% to hit)  You shoot a sling bullet. The sling bullet hits the orc priest.  The orc priest is moderately wounded.i\ Shift-Dir - straight line  Aim: an orc priest, wielding a +0 dagger (68% to hit)  You shoot a sling bullet. The sling bullet hits the orc priest.  The orc priest is moderately wounded.  The sling bullet hits the orc priest but does no damage.in { )oThe orc priest is moderately wounded..☼...°1====4.6 (1 _icr is i<0.<............#  disiri the Shooter ..............#  Coglin #.............#  Health: 41/44 ======================-- ............).#  Magic: 6/6======================== ..%...........##iX=t  AC: 4Str: 12 ..............).##  EV: 11Int: 8 ..............#o.#  SH: 0Dex: 19 .............###*###i=V  XL:  6 Next: 13% Place: Dungeon:4 .............#§.@.○#i=  Noise: ===------  Time: 2334.6 (0.0) .............#.....###  a) +4 sling {Arashi} c) +0 sling {Akal} ................_....#i>  Fire: a) +4 sling {Arashi} ...<.........#.....#.#  Rev* ..........>..#☼...°#.#i>>i .............###.###.#  o   orc priest .....................#i>o .....................# .................†...# The sling bullet hits the orc priest but does no damage. _The orc priest is moderately wounded.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select actionShift-Dir - straight lineAim: an orc priest, wielding a +0 dagger (moderately wounded, 68% to hit)im.<............#  disiri the Shooter ..............#  Coglin #.............#  Health: 41/44 ======================-- ............).#  Magic: 6/6i======================== ..%...........##  AC: 4Str: 12 ..............).##  EV: 11Int: 8 ..............#o.#  SH: 0Dex: 19 .............###)###  XL:  6 Next: 13% Place: Dungeon:4 iZ+.............#§.@.○#  Noise: ===------  Time: 2334.6 (0.0) .............#.....###  a) +4 sling {Arashi} c) +0 sling {Akal} ................_....#  Fire: a) +4 sling {Arashi} i...<.........#.....#.#  Rev* ..........>..#☼...°#.# .............###.###.#i  o   orc priest .....................# i]W.....................# .................†...# Fire: a) +4 sling {Arashi}Press: ? - help, Q - select actionShift-Dir - straight lineAim: an orc priest, wielding a +0 dagger (moderately wounded, 68% to hit)  You shoot a sling bullet. The sling bullet hits the orc priest!  The orc priest is almost dead.iBh)Shift-Dir - straight line  Aim: an orc priest, wielding a +0 dagger (moderately wounded, 68% to hit)  You shoot a sling bullet. The sling bullet hits the orc priest!  The orc priest is almost dead..  You kill the orc priest!imRi^..°○ig<275.7 (1.1 _iK§_i i2Rev+ iʸ,ii a3=iiBTRev i_i iGii,iik _You start resting.HP restored.iv5%§.@.☼---_○...§i#~44.7 (9.0°...☼i4==---5.7 (10.0) _ih%_☼ii1 M.<. ..... #......i2 |...).# %...## .).#.#).# ###@###§...☼# ..#.....###............._....# ...<.........#.....#.# .. .#i2 I....i9 u○....☼il: ;6.0)i@ A%_iB iی<...# ....# <...# ...# ##...# #......).# %...........# ......).##ij #..#@.#  .###.### .#§...○#  ..#.....### .ip......_....# <.........#.....#.# ..>..#....☼#.# i.....###.###.# #.# iW○○i&7iŝ9_iO _You see here a +0 dagger.i †.#..## <...# #.....# #..<..# ....# .##...# ##..).#  %.# ........@.## ##.......#).#  ia......###.### #......#§...○#  #......#.....### #................._....# <.........#.....#.# ...>..#....○#.# .###.###.# iL°○ig-8 _iKi$  Things that are here:iLW _a +0 club; a +0 dagger; a +0 robei3ii ii9iV= _i it#i#i9%i($  Things that are here:iz,j  a +0 dagger; a +0 robe; an orc corpsei|/i20 _i1iJ6iB9i9iCiHiJiJimLiMOiQiwQiSiWiPZiZi=\i_ic,idiuhi"k,ilioi;q,iri^ui^w,i*xiyi{,i}iiiiiņiB,iPiԊi,ii(i ,iid  You see here a quokka skeleton.iʙi# _iiii4i~ioiiMii ..# #.#.#..  # ..# #...#.#.# .. # #.# ####.....#.# ...#. #.###........#.. .$...# #.##..........#. ......###.##...........# #?.....##............ .##...@..÷...........#. #....##..............<. #.#......##............. .........#..<.......... ........................ ......##...##........... . .#..##..##............ .##........%......... #.....i{+.............iȰ0679.0)iG,8.7 (20iiGd _c - a scroll labelled OLIWNIFO BIORUiOiPiQi*SiTiTiXXXiaYizZi[i\i\i c_..... ### ..... .. ..# #.#.#. ..#.. .. ..# #...#. #...##. #.# ####...##...#.. #.###.#...$...## #.##..........###.## #@.....##........ .##......÷......... #.... #.#......##ic. #.........#..<...... ........... #......##...###...#..##..## .##%i|i271.7 (3.0)i!j+2.7 (4in;%imqQ _e - 2 scrolls labelled SETU YVOGUCSUQINiqiGiHiJiLioOiSBi&[ #### .. ...# ... ......# ###... ....... .....# #.#.# ..#.. .....# #...# #...##.# #.# ####i[6##...#..# #.####...$.@.## #.##3.7 (1..........###.##......##......##....#.##......÷i\>.. .#....##....... ##.#......##. #.........#..< ...........#......##...##.ih\i{ci2d+4.7 (2ikiBn; _Found a stone staircase leading down.iIi2iii,iW.##### .. ......## ... .......######...i ........#.....#  ..#... .....# #..# #...##.# #.# ####>...##...#..# #.### #...@...## #.##i9J5.7 (1....###.##ib..##......##..#.##......÷i..>....#....##...##.#......####... #.........#..<i#.#. ....... #......##...##iiU+6.7 (2iiH _Found an escape hatch in the floor.i+7.7 (3ii> _You now have 194 gold pieces (gained 9).i.##### .. ......## ... .......######... ........#.....# #.#...#... .....# #.# #...##.# #.# ####.>...##...#..# #.###.#....@..## #.##..###.##..##......##.......#.##......÷.if..>....#....##......##.#......##.##... #.........#..<.#.#. .........#......##...##.ii+8.7 (1i>i*i>.#####........## ... .......######... ..#.....# #.#.# ..#... .....# #...## #...##.# #.# ####.>...##...#..# #.###.... .#.......## #.##.......#.##..##......##.......#.##......÷....>....#....##.........##.#......####... #.........#..<.#. ............... #......##...###...#..##..##..9iii .##### .. ......## ... .......######... ........#.....# #.#.#...#... .....# #...#.i =# #...##.# #.# ####.>...##...#..# #.###..#.## #.##..###.##..##......##.......#.##......÷.i ..>....#....##......##.#......##.##... #.........#..<.#.#. ..........ip b#......##...##.#...#..##..##.iu i '80i iQ is .##### .. ......## ... .......######... ........#.....# #.#.#...#... .....# #...#.## #...##.# #.# ####.....#>...##...#..# #.###.#.#.## #.##..###.##..##......##.......#.##......÷...>....#....##......##.#......##.##... #.........#..<.#.#. ...........#......##...##.#...#..##..##.i| iN~ &1i i< i}&......## ... .####... .#.....# #.#.#.. ..#... .....# #...#.## #...##.# #.# ####.....#.>...##...#..# #.###........#.i' .#.......## #.##.......#.##.........##..@...##.......#.##......÷...#..>....#....##....<.....##.#......####... #.........#..<i8'.#. ............... #......##...###...#..##..##.. .##........%i/i#2&2i99%iw<i(......## ... .######... .#.....# #.#.#.. ..#... .....# #...#.#.## #...##.# #.# ####.....#.#i>...##...#..# #.###.#..#.## #.##.#..###.##.#.##...@..##.......#.##......÷.#...>....#....##.<......##.#......##.##... #.........#..<.#.#. ..............i#......##...##..#...#..##..##..##.%.iQY3i......## ... .######... .#.....# #.#.#.. ..#... .....# #...#.#.# # #...##.# #.# ####.....#.#>...##...#..# #.###.#..#.#.......## #.##.#..###.##.#..##....@.##.......#.##......÷.#...>....#....##.<......##.#......##.##... #.........#..<.#.#. ..............#......##...##..#...#..##..##....).##.%.iX[9;17H4ia;%iiF......## ... .######... .#.....# #.#.#.. ..#... .....# #...#.#.#  # #...##.# #.# ####.....#.##  >...##...#..# #.###.#..#.#.......## #.##.#..#.###.##.#.#.##.....@##.#......#.##......÷.#..#..>....#....##.<......##.#......##.  ##... #.........#..<.#.#. .............#......##...##.#...#..##..##..)..##.%.iNiO&5iU;%iWi .####... .#.....# #.#.#.. ..#... .....# #...#.#.# # #...##.# #.# ####.....#.# >...##...#..# #.###........#. .#.......## #.##...... ............###.##......# .##......##.......# ......#.##............#..# ..>...##....<. .....##.#......##...# ##... #.........#..<#.#. ...............# #......##...####...#..##..##..).# .# m#........%.# #..)i i" &6i[ ;%i~ u _You see here a quokka skeleton.i .#.....# #.#.#.. ..#... .....# #...#.#.##...##.# #.# ####.....#.# ...##...#..# #.###........#.  .#.......## #.##.... .....###.##...# ##......##...# #.##......÷..#..# .>...##<...# ..##..##...# #... #.........#..<# .#. ...................  #......##...###...#..##..##..).#iNJ   .##........%.##  #..........). #..#...###) i i -7 _i ;%i id ..#... .....# #...#.#.##...##.# #.# ####.....#.# ..##...#..# #.###........#. .#.......## #.##.. ...###.##.# ##......##..# #.##......÷..#..# >...##....<...# ..##i]e7..##...#  #.........#..<# .#. ...............# ig #......##...###...#..##..##..).# .##........%.### #..........).#..#...##.......#)#.........###.ioio&8i&w;%ixi"v#...##.# #.# ####.....#.# iN#?.##...#..# #.###........#. #.......## #.##.. .###.##.# ##......##..# #.##......÷..#..#...##....<...# ..##..##...#  #...#.# #. ...............#  #......##...### #...#..##..##..).# .##........%.### #..........).#..#...##.......#)i##.....................###.#..........##§..i<i=&9iG9%iIa _There is a stone staircase leading up here.iA@iMDRead which item? Scrolls  t - a scroll of teleportationiDLs - a scroll of butterflies  x - a scroll of amnesia  V - a scroll of vulnerability  c - a scroll labelled OLIWNIFO BIORU  d - a scroll labelled HONKIN TOMISU  e - 2 scrolls labelled SETU YVOGUCSUQIN  h - a scroll labelled BUAWOA NIOXKIODE iE m - a scroll labelled VAEK YMEOMP [!] read|quaff[?] describe selectediy i_ i]  #...##.# #.# ####.....#.##disiri the Shooter i3 .##...#..# #.###........#..##Coglin #.......## #.##..........#..#Health: 44/44 ======================== .........###.##...........#.#Magic: 6/6======================== .....##......##.............#AC: 4Str: 12 ...#.##......÷...........#..##EV: 11Int: 8 ....#....##..............<...#SH: 0Dex: 19 ..##.#......##...............#XL:  6 Next: 27% Place: Dungeon:4 .. #.........#..@............#Noise: ---------  Time: 2389.7 (0.0) #. ..........................#a) +4 sling {Arashi} c) +0 sling {Akal} #......##...##.............# mFire: a) +4 sling {Arashi} #...#..##..##............).#.##........%...........####....................).## #..#...##..............#).# #.....................###.# ..........#..............#§...  _e - 2 scrolls labelled SETU YVOGUCSUQIN _Found a stone staircase leading down. _Found an escape hatch in the floor. _You now have 194 gold pieces (gained 9). _You see here a quokka skeleton. _There is a stone staircase leading up here.  As you read the scroll labelled SETU YVOGUCSUQIN, it crumbles to dust.  It is a scroll of enchant armour.  --more--i> iA Enchant which item? Armour  b - a +0 leather armour (worn)  e - a +0 cloak (worn)d - a +0 pair of bootsiA G[?] describe selectediN iQ i\  #...##.# #.# ####.....#.##disiri the Shooter .##...#..# #.###........#..##Coglin #.......## #.##..........#..#Health: 44/44 ======================== .........###.##...........#.#Magic: 6/6======================== .....##......##.............#AC: 4Str: 12 ...#.##......÷...........#..##EV: 11Int: 8 ....#....##..............<...#SH: 0Dex: 19 ..##.#......##...............#XL:  6 Next: 27% Place: Dungeon:4 .. #.........#..@............#Noise: ---------  Time: 2389.7 (0.0) #. ..........................#a) +4 sling {Arashi}] 9;49m c) +0 sling {Akal} #......##...##.............#Fire: a) +4 sling {Arashi} #...#..##..##............).#.##........%...........####....................).## #..#...##..............#).# #.....................###.# ..........#..............#§...  _Found an escape hatch in the floor. _You now have 194 gold pieces (gained 9). _You see here a quokka skeleton. _There is a stone staircase leading up here.  As you read the scroll labelled SETU YVOGUCSUQIN, it crumbles to dust.  It is a scroll of enchant armour.ij L  Your +0 cloak glows green for a moment.i]k 4590.7 (1ir iwu 9 _e -> a - a scroll of enchant armouri;i=Wear or take off which item? Armour (go to first with [) i.> b - a +0 leather armour (worn)  e - a +1 cloak (worn)d - a +0 pair of boots[?] describe selected [!] equip|wield|wear[tab] equip|unequip iN #...##.# #.# ####.....#.##disiri the Shooter .##...#..# #.###........#..##Coglin #.......## #.##..........#..#Health: 44/44 ======================== .........###.##...........#.#Magic: 6/6======================== .....##......##.............#AC: 5Str: 12 ...#.##......÷...........#..##EV: 11Int: 8 ....#....##..............<...#SH: 0Dex: 19 ..##.#......##...............#XL:  6 Next: 27% Place: Dungeon:4 .. #.........#..@............#Noise: ---------  Time: 2390.7 (0.0) #. ..........................#a) +4 sling {AriR9ashi} c) +0 sling {Akal} #......##...##.............#Fire: a) +4 sling {Arashi} #...#..##..##............).#.##........%...........####....................).## #..#...##..............#).# #.....................###.# ..........#..............#§...  _You see here a quokka skeleton. _There is a stone staircase leading up here.  As you read the scroll labelled SETU YVOGUCSUQIN, it crumbles to dust.  It is a scroll of enchant armour.  Your +0 cloak glows green for a moment. _e -> a - a scroll of enchant armour%i"  You start putting on your armour.1.7 (1%2.7 (2%3.7 (3i)i$6i7is8$4.7 (4iAi i& i $5.7 (5iiz%iib& i6 iSZ_You continue putting on your +0 pair of boots. x5ifii#i& i&'i'T_You finish putting on your +0 pair of boots.iЃi~ibi~iBi: _iBiiiii,iiiզ,iQiii9iiii+ii$i.,iizi=iiii,iXiiixi+iiimiiii] i ir iiiiii20Xi}1,i1iH3i4i5iz5i7if9  You encounter an orc. It is wielding a +0 short sword.iB .......#.##......÷.. ..>....#....##..... .....##.#......##.. ##...##.........#.. #.#............... #...#......##...## #...#...#..##..##. ##........##....... #.@##.....##....... #....##...##..#...##. ##...##...##......... ###.###..........#.. #.# ##......^.##.. #.# ##......###.. o   orc (asleep) #.# #########.iC.. #o# #.... .....i~H1413.7 (18.0)iI34.7 (19 _iPiVi2{ W )))))i^| o)You shoot a sling bullet.  The sling bullet hits the orc but does no damage.i~ )The orc shouts!  You shoot a sling bullet.iH:o.i>.....i?f===5.8 (1.1)Rev ii^ _The sling bullet closely misses the orc.i: ))))) You shoot a sling bullet. The sling bullet hits the orc.i )The orc is severely wounded.You shoot a sling bullet. The sling bullet hits the orc.i\SiP1...i>Q ..iTf86.9Rev+ i[i._G _You kill the orc!iaiRead which item? Scrolls  t - a scroll of teleportationa - a scroll of enchant armour  s - a scroll of butterflies i x - a scroll of amnesia  V - a scroll of vulnerability  c - a scroll labelled OLIWNIFO BIORU  d - a scroll labelled HONKIN TOMISU  h - a scroll labelled BUAWOA NIOXKIODE  m - a scroll labelled VAEK YMEOMP [!] read|quaff[?] describe selectediXi\j iu i.w ,.......#.##......÷.. disiri the Shooter..>....#....##..... Coglin.....##.#......##.. Health: 44/44 ========================ix ##...##.........#.. Magic: 6/6========================#.#............... AC: 6Str: 12#...#......##...## EV: 11Int: 8#...#...#..##..##. SH: 0Dex: 19##........##....... XL:  6 Next: 28% Place: Dungeon:4i]x H#.@##.....##....... Noise: ===------  Time: 2416.9 (0.0)#....##...##..#...##. a) +4 sling {Arashi} c) +0 sling {Akal} ##...##...##......... Fire: a) +4 sling {Arashi} ###.###..........#.. Rev+ #.# ##......^.##..#.# ##......###.. #)# #########... #.##....i%y  ..... You shoot a sling bullet. _The sling bullet closely misses the orc.You shoot a sling bullet. The sling bullet hits the orc.  The orc is severely wounded.You shoot a sling bullet. The sling bullet hits the orc. _You kill the orc!iz i}| Enchant which item? Armour  b - a +0 leather armour (worn) i|  d - a +0 pair of boots (worn)  e - a +1 cloak (worn)[?] describe selectedi[iiS.......#.##......÷.. disiri the Shooter..>....#....##..... Coglin.....##.#......##.. Health: 44/44 ========================##...##.........#.. Magic: 6/6iϔ========================#.#............... AC: 6Str: 12#...#......##...## EV: 11Int: 8#...#...#..##..##. SH: 0Dex: 19##........##....... XL:  6 Next: 28% Place: Dungeon:4i#.@##.....##....... Noise: ===------  Time: 2416.9 (0.0)#....##...##..#...##. a) +4 sling {Arashi} c) +0 sling {Akal} ##...##...##......... Fire: a) +4 sling {Arashi} i ###.###..........#.. Rev+ #.# ##......^.##..#.# ##......###.. #)# #########... #.##.... ..... You shoot a sling bullet. _The sling bullet closely misses the orc.You shoot a sling bullet. The sling bullet hits the orc.  The orc is severely wounded.You shoot a sling bullet. The sling bullet hits the orc. iw2_You kill the orc!i9c  As you read the scroll of enchant armour, it crumbles to dust.i<7---7.9 (1ii/< _Your +1 cloak glows green for a while. if if ig ii ij iPk>Rev  in, is ..>....#....##... .....##.#......## i)t5.. ##...##.........#<. #.#....#. #...###... it#.# #...#...#..##..#..##........##.....#..##.....##...##...##..#...#---8 ##...##...##...... ###.###..# #.# ##^.## #.# ##......### #)# ######### #.# # ..  ### iz i{*9.9 (2 i iˁ; _Found an escape hatch in the ceiling. i  i  i" i$ i& iV' i+X i^, i. i(0 io0( i1 i2 i}4 i4 i45 i7 i/9 in9 i: ie; i)= i= i> i,? ikA iA i iPR  There is an escape hatch in the ceiling here. i iI _ i i  i  i  i i i i ir i i? i~ io i ij  You encounter a black bear. i! ..  .......## . i!#. .....#...  ####... #...## #...>...##...#..#.#####......#.......##h....#.......... i)" #@#...........##.. #...........#.## iQ" ......>....#....#.........##.#...#..####...##..... i"##<.# #.#........ h   black bear (asleep)#.# #...#......#.###...#...#..#..##........## i.y30.9 (11.0)1.9 (12 _ i0 ic5 )))hYou shoot a sling bullet.  The sling bullet hits the black bear but does no damage. i_  The black bear growls angrily.  You shoot a sling bullet. The sling bullet hits the black bear. i+> @.h i> 9.h i\E . iE /===3.1 (1.2 iCF 7)Rev  iK  iM 8 _The black bear is lightly wounded. i_  ) You shoot a sling bullet. The sling bullet hits the black bear! iJ  The black bear is moderately wounded.You shoot a sling bullet. The sling bullet hits the black bear. i@.h i] iJ^4.3Rev+  i0  i2G_The black bear is severely wounded. i8 i  You shoot a sling bullet. The sling bullet hits the black bear! i3r .  The black bear is almost dead.You shoot a sling bullet. The sling bullet hits the black bear. i^wR i i / 70 ih I5.5 _You kill the black bear! i  iv o _Your Ranged Weapons skill increases to level 7! i0d id i9e ig ii inP _ iap ip i*q i(s it i,u itv i&w i#} .#####.. ........ .#.> ......#. .....#.#. ####... #. #. #...>...##... #.###### i}#.@...#..---8.5 (3.0#####.#...........# #...........#.# ##......>....# #.........##.# #..####...## ##<.# #.# ##.# #...#. #.###...#... i iu---9.5 (4Rev  iӈ iƋ; _Found a stone staircase leading down. i, _ i , i  i;  il  i8  i  i ( i_  ie  i*  ie  i  i{  id  iܬ  i  i R  There is a stone staircase leading down here. i  i8  _ i  i  i  im  i  iƸ  iz  iȺ  i  i  i  i  i  i  i  i  i3  ie  i  i  i  i%  i  i.  i  i  i#  iZ  i  ik  i  i  i  id  i  i  i  iQ  i  i;  i  i  iN , i  i'  is  i  i  i  i  i  i  i  i  iU  i  i  i#  ii  i  i  i  i  iE  i6  iC , i'  i  il  i  i  i  iA  i  i   i  iM  i  iK  iM  ik  i  i  i,  i-  i  iv  i  i , i  i9  i! , iz"  i#  iC%  i%  i2&  i(  i(  i!)  i=- M _You now have 201 gold pieces (gained 7). i.  i/  i/  i22  i 4  iU4  i4  iG7  is8  i8  i9  ij;  i=  ig=  i=  i?  i@  i?A  i B  ihC  iD  iE  iE  iF  iUH  iH  ilI  iJ  iK  iEL  iL  iN  iQP , iP  iQ  iS , iBT  iyU  i6W  ivW  iX  iY  iZ  i5[  iT\  i9j  i)k  iFm  in  i#o  io  iq  is  it  it  iv  i?y , i8z  i{  i}  i%~  i~  i  i X i`  i  iۉ  iފ  iw  i  i  i,  iI , i  i  iӕ f  You encounter an adder. iq L#..# ##.###   #...#  ####.##  i  .###..##  .......###### .... ...##.......## ..... .#.###.......######....S  i .#.............#@....# #.#.# ######.....#.........# #...# iS R####...##...##.###.# ####....#...>...##...#..# #.###........#  i O##......#.......## #.##.... .#...............###.##........S   adder (asleep)  i͡ .#...........##......##..... ...........#.##......÷........... i x #......>....#....##.............. i) ! i 095.5 (56.0) iڪ 36.5 (57 _ i  iE  i՘E )))))) iGwS  You shoot a sling bullet. The sling bullet hits the adder. i  )The adder is lightly wounded.  You shoot a sling bullet. iL3S. i(/S. i+.... i f===7.5 (1.0)Rev  i߯ i_ _The sling bullet barely misses the adder. iV ))))You shoot a sling bullet.  The sling bullet hits the adder but does no damage. i )))The adder is lightly wounded.  You shoot a sling bullet. i 3S. i1 *... iv .. i ,8.6 (1.1 iڟ  i_ c _The sling bullet completely misses the adder.iQ ))) You shoot a sling bullet. The sling bullet hits the adder.id ))))The adder is severely wounded.You shoot a sling bullet.i].SS.ic6......iRd^9.7Rev+ ijiLo_ _The sling bullet barely misses the adder.i †You shoot a sling bullet. The sling bullet hits the adder!iU)iXm )))You kill the adder!iU.†..ibp5500.8Rev* iiw/ _You shoot a sling bullet.iZ Ii i Rev+ i iP iT i$ b  You see here an adder corpse.i iؔ  _i i i ,i i i k  You encounter a ball python.iw  ...... ####...... #......... #.........## #........ ..## #......i% ..###### #.... #.## #.@....... ---.......######... ...........#..†..######S#.#.. ##.....#.........# #...#.#.# ##...##.###.# ###.##i >...##...#..# #.###........#..## S   ball python (constriction, wandering) ....#.......## #.##....#..#....###.##...#.# ...##..#iX T4.8 (4.0S.i+ OS)i u---5.8 (5Rev i i 5 _The ball python hisses angrily.iv#r )))))))You shoot a sling bullet.i  The sling bullet barely misses the ball python.You shoot a sling bullet.iV+2S.i1J....S..i2m===6.9 (1.1Rev+ i9i;f _The sling bullet closely misses the ball python.i|| w .  You shoot a sling bullet. The sling bullet hits the ball python.i c))))i r )You kill the ball python!i} /.....i f8.0Rev* i i / _You shoot a sling bullet.ihi;iiniupH _No target in view!ir3itiyi{iU|ERev+ _iX,iiԁi&iMiiiii,iyiĎiiiߔ>Rev ii]if  You encounter an adder.ic ########### #...! #. i#. #. ####.--- #....S i #.............  #.............  #............. i5##### #............. S   adder (asleep)# #.........##.#i_######.........# ..#..†..######.#.#..i!iԪ.13.0 (5.0iM---4.0 (6 _iiin ))))))S    You shoot a sling bullet. The sling bullet hits the adder.  The adder hisses angrily.i )The adder is severely wounded.You shoot a sling bullet.i kS.S.i (......i^ m===5.1 (1.1Rev+ i il ` _The sling bullet closely misses the adder.ig †You shoot a sling bullet. The sling bullet hits the adder.iC))))iqm )))You kill the adder!i\X....†..i3960iiQ/ _You shoot a sling bullet.i( Ii) i\/ Bi/ i$1 iw1 i2 iT5 i7 i7 i9 i9; i= i > >Rev i> i&F @############ #...#--- #....# #....# #....#####.......†..# #.... #....... #... #............iF #..iK ,20.1 (4i9L F---1.1 (5i|P iR X _n - a smoky brown potioni`3iEai dieih,iriikik(i{linipiDqiMri?tiAvi{vi[wi${b  You see here an adder corpse.i}i~ _ii&ii ii#iҊiiiiw,iiiˑiiPi0iiiiAiwiiviIii"iiniiiii%i',i-iNiiQiiiiѼiϽiOi,i>ii6iiiiiiiii<i\iiiiHiiii#iP  There is a stone staircase leading up here.ii _i=iiii1ii`iiiif,iii,ii i i' i9i4ii\iwim3i4i15io5i06i7i8i9iU:i;i<i =i=i>i?,iv@iAiAi.BiBiDiE,iFiK##.#..##.....##............#....##...##..#...##......##...##...##..............###.###..........#.......#.# ##......^.##.......#.# ##......###.......#)# #########.....<..#..........#.....@................#################...... #...... #...... #...... iK#...... #...... ####### iO064.1 (43.0)ieP,5.1 (44iFTipU4 _a - a scroll of enchant armouri@iCRead which item? Scrolls  t - a scroll of teleportationa - a scroll of enchant armour  s - a scroll of butterflies  x - a scroll of amnesia  V - a scroll of vulnerability  c - a scroll labelled OLIWNIFO BIORU  d - a scroll labelled HONKIN TOMISU  h - a scroll labelled BUAWOA NIOXKIODE iD m - a scroll labelled VAEK YMEOMP [!] read|quaff[?] describe selectedi i; i A##.#..##.....##............ disiri the Shooter#....##...##..#...##...... Coglin##...##...##.............. Health: 44/44 ========================###.###..........#....... Magic: 6/6========================#.# ##......^.##....... AC: 7Str: 12#.# ##......###....... EV: 11Int: 8#)# #########.....<.. SH: 0Dex: 19i #.############......... XL:  6 Next: 79% Place: Dungeon:4#.....@................ Noise: ---------  Time: 2565.1 (0.0)#################...... a) +4 sling {Arashi} c) +0 sling {Akal} #...... Fire: a) +4 sling {Arashi} #......#......#......#......#######You kill the adder! _You shoot a sling bullet. _n - a smoky brown potion _You see here an adder corpse. _There is a stone staircase leading up here. _a - a scroll of enchant armouriY i Enchant which item? Armour  b - a +0 leather armour (worn) i  d - a +0 pair of boots (worn)[?] describe selectedi i i ##.#..##.....##............ disiri the Shooteri #....##...##..#...##...... Coglin##...##...##.............. Health: 44/44 ========================###.###..........#....... Magic: 6/6========================#.# ##......^.##....... AC: 7Str: 12i )#.# ##......###....... EV: 11Int: 8#)# #########.....<.. SH: 0Dex: 19#.############......... XL:  6 Next: 79% Place: Dungeon:4#.....@................ Noise: ---------  Time: 2565.1 (0.0)#################...... a) +4 sling {Arashi} c) +0 sling {Akal} #...... Fire: a) +4 sling {Arashi} #......#......#......i׻ v#......#######You kill the adder! _You shoot a sling bullet. i( _n - a smoky brown potion _You see here an adder corpse. _There is a stone staircase leading up here. _a - a scroll of enchant armouri_ c  As you read the scroll of enchant armour, it crumbles to dust.i 386.1 (1ip i E _Your +0 pair of boots glows green for a moment.iqir3i}i~i,i;icii4iiiǐi~i"iiiZii!i{ii5iiMiSC  You see here a +0 short sword.ii _i]ifii/iiiigiii/ii ii4,ihiiiii/iiiiii iigiwiiiiiIiiR  There is an escape hatch in the ceiling here.ii_ _iiVi,ii:#####.#########.....#.. #.# #####...##...##.## #.# #...>...##...#..#  #.#####......#.......## #.....#...............#######.#...........## #...........#.##.. ##......>....#....## #.@.......##.#848.0) #..####...##.##<.# #.#....##.# #...#......###.###...#...#..###..##........##.. ##.#..##.....##.. #....##...##..#. ##...##...##.... ii0 ioE _Done exploring.iyizi{i0.0).<......i),iNE _Done exploring.iiTWLevel 4 of the Dungeon <<<<>>>>_(Press ? for help)#...........##.......## #.........##.#.##.........#.###.......######.........#....###....>....#.............#..†..######.#.#...#i #####.#########.....#.........# #...#.#.##.# #####...##...##.###.# ####.....#.###.# #...>...##...#..# #.###........#..###.#####......#.......## #.##..........#..##.....#...............###.##...........#.######.#...........##......##.............##...........#.##......÷...........#..####......>....#....##..............<...##.@.......##.#......##...............##..####...##.........#..<............###<.# #.#............................#i ##.# #...#......##...##.............##.###...#...#..##..##............).##..##........##........%...........#####.#..##.....##....................).###....##...##..#...##..............#).###...##...##.....................###.######.###..........#..............#§...§#i#.# ##......^.##..............#.....####.# ##......###................._....#io ^>@ii#####.#########.....#....... disiri the Shooter#.# #####...##...##.## Coglin#.# #...>...##...#..# Health: 44/44 ========================#.#####......#.......## Magic: 6/6========================#.....#...............## AC: 8Str: 12#####.#...........##.... EV: 11Int: 8#...........#.##.... SH: 0Dex: 19##......>....#....## XL:  6 Next: 79% Place: Dungeon:4id)#.@.......##.#..... Noise: ---------  Time: 2584.1 (0.0)#..####...##....... a) +4 sling {Arashi} c) +0 sling {Akal} ##<.# #.#.......... Fire: a) +4 sling {Arashi} ##.# #...#......###.###...#...#..###..##........##.. ##.#..##.....##.. #....##...##..#. ##...##...##.... As you read the scroll of enchant armour, it crumbles to dust. _Your +0 pair of boots glows green for a moment. _You see here a +0 short sword. _There is an escape hatch in the ceiling here. _Done exploring. _Done exploring.ii$i9ii$ _iBiQi0i<ii1i-iCii&iii,iiG#....>....#.............#..†..### #####.#########.....#.........# #.# #####...##...##.###.# ##.# #...>...##...#..# #.####.#####......### #.##.#.....#.....###.#######.#...##......###...........#.##......÷..##......@....#....#9.1 (5#.........##.#......###..####...##..#i:##<.# #.#.........##.# #...#......##.#.###...#...#..##..###..##........##.....##.#..##.....##......#....#...##iiiXc _There is a stone staircase leading down here.iiqihi iް390.1 (1 _iKi &5i̜  ...  ..# ..# #.# #.# #.## ##..# #.@.# #.#  #...#.....# .......###.#...#. ..# .#.$ ##.#.. #. ### . i: -1.6 (2.5i i @ _You climb downwards.  Found 11 gold pieces.i a _There is a stone staircase leading up here.iDi(I5Read which item? Scrolls  t - a scroll of teleportations - a scroll of butterflies  x - a scroll of amnesia  V - a scroll of vulnerability iI c - a scroll labelled OLIWNIFO BIORU  d - a scroll labelled HONKIN TOMISU  h - a scroll labelled BUAWOA NIOXKIODE  m - a scroll labelled VAEK YMEOMP [!] read|quaff[?] describe selectediii disiri the Shooter...Coglin..#Health: 44/44 ========================..#Magic: 6/6========================#.#i fAC: 8Str: 12#.#EV: 11Int: 8#.##SH: 0Dex: 19##..#XL:  6 Next: 79% Place: Dungeon:5#.@.#i :Noise: ---------  Time: 2591.6 (0.0)#........#a) +4 sling {Arashi} c) +0 sling {Akal} #...#.....#Fire: a) +4 sling {Arashi} #.......###.#i!...#. ..# .#.$ ##.#.. #iH!. ###.. _Done exploring. is!_Done exploring. _There is a stone staircase leading down here. _You climb downwards.  Found 11 gold pieces. i!L_There is a stone staircase leading up here.iM'P  Okay, then.i(i%,i.. _iˈ i xDrink which item? Potions  L - a potion of lignification  f - a fizzy purple potion  j - a fuming cyan potion  k - a smoky silvery potion  l - a sedimented purple potion  n - a smoky brown potion  o - a bubbling silvery potion iE p - an emerald potion [!] read|quaff[?] describe selectedi9i?iJEdisiri the Shooter...Coglin..#Health: 44/44 ========================..#Magic: 6/6========================iE#.#AC: 8Str: 12#.#EV: 11Int: 8#.##SH: 0Dex: 19##..#XL:  6 Next: 79% Place: Dungeon:5#.@.#i$FNoise: ---------  Time: 2591.6 (0.0)#........#a) +4 sling {Arashi} c) +0 sling {Akal} #...#.....#Fire: a) +4 sling {Arashi} #.......###.#...#. ..# .#iOF.$ ##.#.. #. ###.. izF_Done exploring. _There is a stone staircase leading down here. _You climb downwards.  Found 11 gold pieces. iF_There is a stone staircase leading up here. _Okay, then.i&LP  Okay, then.iLi>^D _iW i i^ i iw iP : _i iv# i# i$ i& i) iE* i+ i- i*1 ix1 i63 i5 i8 f  You encounter an adder.i> Y.. #.#.... #. #.#....###. #.##........ ##..# #........###.<.#....iq? ..$..$#........#......#...#.....###.......###.##..@#....# .#......$###.#..... #..:.#.. ####.....#. #.S ..... # ..# ..?.. ... ##.#S   adder (asleep) ...i? ....iG +5.6 (4iyH +6.6 (5idN iP + _Found 16 gold pieces.i+} ))S  ia,Z  You shoot a sling bullet. The sling bullet hits the adder.iѶF †iaThe adder is heavily wounded.You shoot a sling bullet. The sling bullet hits the adder.i)i!==$.iYP83===7.7 (1.1Rev  _You kill the adder!iIi=ie  You encounter a drude.iQx .. #.# .... #.. #.# ....###. #.## ........ ##..# # ........###.<.#....iN ..$..$#........# ......#...#.....# ##.......###.# #.@.#....# .#.$###.#..... ##..:.#... ####....#.#. #.†.. .....# # ..#.?# ..?.. ... #.. ##.#i%C5   drude (asleep) ...# .5. .... ....iŸ/0.0i----8.7 (1ihi1 _Found a scroll of identify.io )))))5You shoot a sling bullet. The sling bullet hits the drude.i5  The drude is lightly wounded.  You shoot a sling bullet. The sling bullet hits the drude.i:5.i$..?..===9.8 (1.1ii` _The drude is moderately wounded.iJ7 )iCKW))))))You shoot a sling bullet.is  The sling bullet barely misses the drude.You shoot a sling bullet.  The sling bullet hits the drude but does no damage.i95.i95?iT$.....i%d6000Rev+ ii"` _The drude is moderately wounded.i )))))))You shoot a sling bullet.it  The sling bullet barely misses the drude.You shoot a sling bullet. The sling bullet hits the drude.i 95.i?Y$.?...i,1.9 (1.1iiO ] _The drude is heavily wounded.i(# ) You shoot a sling bullet. The sling bullet hits the drude.i ))The drude is severely wounded.il*:5.i16†iB2j20Rev* i7i:r _You shoot a sling bullet. The sling bullet misses the drude. i_  You shoot a sling bullet. The sling bullet hits the drude. iw )))The drude is severely wounded.You shoot a sling bullet. iZ 5.†The sling bullet closely misses the drude.The drude closely misses you. The drude hits you but does no damage. x2 iB4.1 (1.2 i S _The drude closely misses you. i A))) if  You shoot a sling bullet. The sling bullet misses the drude.You shoot a sling bullet. The sling bullet hits the drude. i4 5.†The drude is almost dead. iD ,5.2 (1.1 i&  i( ? _The drude hits you but does no damage. x2!iYv )))You shoot a sling bullet.!i  The sling bullet closely misses the drude.You shoot a sling bullet.!i5.†  The sling bullet closely misses the drude.  You shoot a sling bullet.  The sling bullet closely misses the drude.The drude hits you but does no damage. The drude hits you.r doom draws closer. The drude hits you but does no damage.!iéw38----Doom: 20%60!i;!iRA _The drude hits you. Your doom draws closer."i_A)))"it}  You shoot a sling bullet. The sling bullet misses the drude."i 5.†You shoot a sling bullet. The sling bullet misses the drude.The drude hits you. Your doom draws closer. The drude hits you.5-----38%  7.3 (1.1"ij"i- _Your doom draws closer."iN7 v )))You shoot a sling bullet."i5  The sling bullet barely misses the drude.You shoot a sling bullet.  The sling bullet hits the drude but does no damage."iR 5.†The drude is almost dead."i#Tc6-8.5 (1.2"i\"i_y _The drude barely misses you. The drude hits you but does no damage.#iH #iI$You shoot a sling bullet. The sling bullet hits the drude!#iQQ)#iz )))You kill the drude!#i"$.†7 959.6 (1.1 _You shoot a sling bullet.$i=$iڊ'$i΋$iX$i֏$iG$iݔ,$i$i$i!K7=$i$iy$iϟ>Rev+ $i$i$i'$i$i,$i$i"$iU8=$i4$iTRev $iw$i$i$i$i$iK9=$i$i|,$i$i>$i$i $iw$i$i:l40=$iP$i,$i/$i$i $i$i$i $i)$i$i|K1=$i$i$i:$i$i,$i=$i\$iU2=$i'$i$iY$iA$i,$i$i$i $i$i w3=$i $iU $i $i} $iz $i $i# ,$i $iF# k _You start resting.HP restored.$i/ 0.---$i8 037.6 (28.0)$i9 4==---8.6 (29 _$i? $iA %ik .... #......###. #.##....... ##..# #......###.<.#.... ..$..$#........# . ......#...#.....#... ##.......###.....#...#....# .#.......@###.#..... %i#..:.#...#####.... #. #.†..# .....# #.@   Edmund (asleep).....@ ##.##%ix  You encounter Edmund the Younger. He is wielding a +0 flail of distortion andwearing a +2 chain mail of resonance.%iF!/  --more--&i&iKEdmund (asleep)&i#*i*i< 9.6 (1.0) _*i*iR _You see here 11 gold pieces.*i< *i+" 5Read which item? Scrolls  t - a scroll of teleportations - a scroll of butterflies  x - a scroll of amnesia  V - a scroll of vulnerability *id"  c - a scroll labelled OLIWNIFO BIORU  d - a scroll labelled HONKIN TOMISU  h - a scroll labelled BUAWOA NIOXKIODE  m - a scroll labelled VAEK YMEOMP *i" [!] read|quaff[?] describe selected,i,i=,ii'=.... #.. #.#disiri the Shooter....###. #.##Coglin........ ##..# #Health: 44/44 ========================........###.<.#....Magic: 6/6========================..$..$#........#AC: 8Str: 12Doom: 37% . ......#...#.....#EV: 11,i'Int: 8  ... ##.......###.#SH: 0Dex: 19.....#...#....# .#XL:  6 Next: 95% Place: Dungeon:5,i'.......@###.#..... #Noise: ---------  Time: 2639.6 (0.0),i (#..:.#...#####....a) +4 sling {Arashi} c) +0 sling {Akal} ,i,(#.#. #.†..# .....,iH(Fire: a) +4 sling {Arashi} # # ..#.?# ..?..,ie(... #.. ##.#...# ...,i(@   Edmund (asleep).... ....,i(....@ ##.## _You shoot a sling bullet. ,i(#_You start resting. ,i(_HP restored.  You encounter Edmund the Younger. He is wielding a +0 flail of distortion and ,i(V_wearing a +2 chain mail of resonance. ,iX)E_You see here 11 gold pieces.,i1P  Okay, then.,i2(,i9,iB<. _,i ,i xDrink which item? Potions  L - a potion of lignification  f - a fizzy purple potion  j - a fuming cyan potion  k - a smoky silvery potion  l - a sedimented purple potion  n - a smoky brown potion  o - a bubbling silvery potion ,i p - an emerald potion [!] read|quaff[?] describe selected-i) -i -i .... #.. #.#disiri the Shooter....###. #.##Coglin........ ##..# #Health: 44/44 ========================........###.<.#....Magic: 6/6========================..$..$#........#AC: 8Str: 12Doom: 37% . ......#...#.....#EV: 11Int: 8  ... ##.......###.#SH: 0-i` @Dex: 19.....#...#....# .#XL:  6 Next: 95% Place: Dungeon:5.......@###.#..... #Noise: ---------  Time: 2639.6 (0.0)#..:.#...#####....a) +4 sling {Arashi} c) +0 sling {Akal} #.#. #.†..# .....Fire: a) +4 sling {Arashi} -i # # ..#.?# ..?..... #.. ##.#...# ...@   Edmund (asleep).... ........@ ##.## _You start resting. _HP restored.  -ic >You encounter Edmund the Younger. He is wielding a +0 flail of distortion and _wearing a +2 chain mail of resonance. _You see here 11 gold pieces. _Okay, then.-i  -ig J Okay, then.-i (-i -i/ . _.i<.... #.. #.#disiri the Shooter....###. #.##Coglin........ ##..# #Health: 44/44 ========================........###.<.#....Magic: 6/6========================..$..$#........#AC: 8Str: 12Doom: 37% . ......#...#.....#EV: 11Int: 8  ... ##.......###.#SH: 0Dex: 19.....#...#....# .#XL:  6 Next: 95% Place: Dungeon:5.iE.......@###.#..... #Noise: ---------  Time: 2639.6 (0.0)#..:.#.*.#####....a) +4 sling {Arashi} c) +0 sling {Akal} #.#. #*†..# .....Fire: a) +4 sling {Arashi} # # .*#.?# ..?....* #.. ##.#..*# ...@   Edmund (asleep).i...* ........@ ##.## _Okay, then.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select actionShift-Dir - straight lineAim: Edmund, wielding a +0 flail of distortion and wearing a +2 chain mail of  resonance (asleep, 98% to hit)0i .... #.. #.#disiri the Shooter....###. #.##Coglin........ ##..# #Health: 44/44 ========================........###.<.#....Magic: 6/6========================..$..$#........#AC: 8Str: 12Doom: 37% . ......#...#.....#EV: 11Int: 8  ... ##.......###.#SH: 0Dex: 19.....#...#....# .#XL:  6 Next: 95% Place: Dungeon:5.......@###.#..... #Noise: ---------  Time:0it  2639.6 (0.0)#..:.#.).#####....a) +4 sling {Arashi} c) +0 sling {Akal} #.#. #)†..# .....Fire: a) +4 sling {Arashi} # # .)#.?# ..?....) #.. ##.#..)# ...@   Edmund...) ........@ ##.##Press: ? - help, Q - select actionShift-Dir - straight lineAim: Edmund, wielding a +0 flail of distortion and wearing a +2 chain mail of  resonance (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits Edmund but does no damage.0i6c You shoot a sling bullet.  The sling bullet hits Edmund but does no damage.  Edmund shouts!  You shoot a sling bullet.  The sling bullet hits Edmund.  Edmund is lightly wounded.0i 8@.0ik B.....0i t===40.7 (1.1Rev _0i 0i 1i-.... #.. #.#disiri the Shooter....###. #.##Coglin........ ##..# #Health: 44/44 ========================........###.<.#....Magic: 6/6========================..$..$#........#AC: 8Str: 12Doom: 37% . ......#...#.....#EV: 11Int: 8  ... ##.......###.#1iBSH: 0Dex: 19.....#...#....# .#XL:  6 Next: 95% Place: Dungeon:5.......@###.#..... #Noise: ===------  Time: 2640.7 (0.0)1i٨#..:.#*..#####....a) +4 sling {Arashi} c) +0 sling {Akal} #.#. #*†..# .....Fire: a) +4 sling {Arashi} # # .*#.?# ..?..1iRev .*. #.. ##.#..*# ...1i"@   Edmund...@ ......... ##.## 1iBc_Edmund is lightly wounded.  Fire: a) +4 sling {Arashi}1icwPress: ? - help, Q - select actionShift-Dir - straight line1iAim: Edmund, wielding a +0 flail of distortion and wearing a +2 chain mail of  resonance (lightly wounded, 74% to hit)1i.... #.. #.#disiri the Shooter....###. #.##Coglin........ ##..# #Health: 44/44 ========================........###.<.#....Magic: 6/6========================..$..$#........#AC: 8Str: 12Doom: 37% . ......#...#.....#EV: 11Int: 8  ... ##.......###.#SH: 01i1Dex: 19.....#...#....# .#XL:  6 Next: 95% Place: Dungeon:5.......@###.#..... #Noise: ===------  Time: 2640.7 (0.0)#..:.#)..#####....a) +4 sling {Arashi} c) +0 sling {Akal} 1i~#.#. #)†..# .....Fire: a) +4 sling {Arashi} # # .)#.?# ..?..Rev .). #.. ##.#..)# ...@   Edmund...) .......). ##.##1icPress: ? - help, Q - select actionShift-Dir - straight lineAim: Edmund, wielding a +0 flail of distortion and wearing a +2 chain mail of  resonance (lightly wounded, 74% to hit)  You shoot a sling bullet.  The sling bullet completely misses Edmund.1iInGAim: Edmund, wielding a +0 flail of distortion and wearing a +2 chain mail of  resonance (lightly wounded, 74% to hit)  You shoot a sling bullet.  The sling bullet completely misses Edmund.The sling bullet hits Edmund.  Edmund is lightly wounded.1i8@.1iV>......1iQs1.8 (1.1Rev+ _1i 1i 2iv.... #.. #.#disiri the Shooter....###. #.##Coglin........ ##..# #Health: 44/44 ========================........###.<.#....Magic: 6/6========================..$..$#........#AC: 8Str: 12Doom: 37% . ......#...#.....#EV: 11Int: 8  ... ##.......###.#SH: 0Dex: 19.....#...#....# .#2ix<XL:  6 Next: 95% Place: Dungeon:5.......@###.#..... #Noise: ===------  Time: 2641.8 (0.0)#..:.#.*.#####....a) +4 sling {Arashi} c) +0 sling {Akal} #.#. #*†..# .....Fire: a) +4 sling {Arashi} # # .*#.?# ..?..Rev+ .*. #.. ##.#..@# ...@   Edmund.... ......... ##.## _Edmund is lightly wounded.  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select actionShift-Dir - straight line2iGxAim: Edmund, wielding a +0 flail of distortion and wearing a +2 chain mail of  resonance (lightly wounded, 74% to hit)2i.... #.. #.#disiri the Shooter....###. #.##Coglin........ ##..# #Health: 44/44 ========================........###.<.#....Magic: 6/6========================..$..$#........#AC: 8Str: 12Doom: 37% . ......#...#.....#EV: 11Int: 8  ... ##.......###.#SH: 0Dex: 19.....#...#....# .#XL:  6 Next: 95% Place: Dungeon:5.......@###.#..... #Noise: ===------  Time:2iU 2641.8 (0.0)#..:.#.).#####....a) +4 sling {Arashi} c) +0 sling {Akal} #.#. #)†..# .....Fire: a) +4 sling {Arashi} # # .)#.?# ..?..Rev+ .). #.. ##.#..@# ...@   Edmund.... ......... ##.##Press: ? - help, Q - select actionShift-Dir - straight lineAim: Edmund, wielding a +0 flail of distortion and wearing a +2 chain mail of  resonance (lightly wounded, 74% to hit)  You shoot a sling bullet. The sling bullet hits Edmund.  Edmund is moderately wounded.2i4E  You shoot a sling bullet. The sling bullet hits Edmund!  Edmund is heavily wounded.2i(C@.2i;....2i<2.9 (1.1 _2iw2iM2i, .... #.. #.#disiri the Shooter....###. #.##Coglin........ ##..# #Health: 44/44 ========================........###.<.#....Magic: 6/6========================..$..$#........#AC: 8Str: 12Doom: 37% 2i- . ......#...#.....#EV: 11Int: 8  ... ##.......###.#SH: 0Dex: 19.....#...#....# .#XL:  6 Next: 95% Place: Dungeon:5.......@###.#..... #2i:- DNoise: ===------  Time: 2642.9 (0.0)#..:.#.*.#####....2i]- [a) +4 sling {Arashi} c) +0 sling {Akal} #.#. #.*..# .....2i- JFire: a) +4 sling {Arashi} # # .*#.?# ..?..Rev+ 2i- ..@ #.. ##.#...# ...2i- @   Edmund.... ......... ##.## 2i- L_Edmund is heavily wounded.2i. Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action2i*. Shift-Dir - straight lineAim: Edmund, wielding a +0 flail of distortion and wearing a +2 chain mail of  2io. Yresonance (heavily wounded, 74% to hit)3iJ.... #.. #.#disiri the Shooter....###. #.##Coglin........ ##..# #Health: 44/44 ========================........###.<.#....Magic: 6/6========================..$..$#........#AC: 8Str: 12Doom: 37% . ......#...#.....#EV: 11Int: 8  ... ##.......###.#SH: 0Dex: 19.....#...#....# .#XL:  6 Next: 95% Place: Dungeon:5.......@###.#..... #Noise: ===------  Time:3iK 2642.9 (0.0)#..:.#.).#####....a) +4 sling {Arashi} c) +0 sling {Akal} #.#. #.)..# .....Fire: a) +4 sling {Arashi} # # .)#.?# ..?..Rev+ ..@ #.. ##.#...# ...@   Edmund.... ......... ##.##Press: ? - help, Q - select actionShift-Dir - straight lineAim: Edmund, wielding a +0 flail of distortion and wearing a +2 chain mail of  resonance (heavily wounded, 74% to hit)  You shoot a sling bullet.  The sling bullet hits Edmund but does no damage.3iEfYou shoot a sling bullet.  The sling bullet hits Edmund but does no damage.  Edmund is heavily wounded.  You shoot a sling bullet.  The sling bullet hits Edmund but does no damage.  Edmund is heavily wounded.3iQ8@.3iYU.†3iZ<4.0 (1.1 _3iAb3id4iH=.... #.. #.#disiri the Shooter....###. #.##Coglin........ ##..# #Health: 44/44 ========================........###.<.#....Magic: 6/6========================..$..$#........#AC: 8Str: 12Doom: 37% . ......#...#.....#EV: 114i%JInt: 8  ... ##.......###.#SH: 0Dex: 19.....#...#....# .#XL:  6 Next: 95% Place: Dungeon:5.......@###.#..... #Noise: ===------  Time: 2644.0 (0.0)#..:.#.*.#####....a) +4 sling {Arashi} c) +0 sling {Akal} #.#. #*†..# .....Fire: a) +4 sling {Arashi} # # .@#.?# ..?..Rev+ ... #.. ##.#...# ...@   Edmund.... ......... ##.## _Edmund is heavily wounded.dJ79;2HFire: a) +4 sling {Arashi}4iD\:Press: ? - help, Q - select actionShift-Dir - straight lineAim: Edmund, wielding a +0 flail of distortion and wearing a +2 chain mail of  resonance (heavily wounded, 74% to hit)5i .... #.. #.#disiri the Shooter....###. #.##Coglin........ ##..# #Health: 44/44 ========================........###.<.#....Magic: 6/6========================..$..$#........#AC: 8Str: 12Doom: 37% . ......#...#.....#EV: 11Int: 8  ... ##.......###.#SH: 0Dex: 19.....#...#....# .#XL:  6 Next: 95% Place: Dungeon:5.......@###.#..... #5i Noise: ===------  Time: 2644.0 (0.0)#..:.#.).#####....a) +4 sling {Arashi} c) +0 sling {Akal} #.#. #)†..# .....Fire: a) +4 sling {Arashi} # # .@#.?# ..?..Rev+ ... #.. ##.#...# ...@   Edmund.... ......... ##.##Press: ? - help, Q - select actionShift-Dir - straight lineAim: Edmund, wielding a +0 flail of distortion and wearing a +2 chain mail of  resonance (heavily wounded, 74% to hit)  5iۃ You shoot a sling bullet. The sling bullet hits Edmund!  Edmund is severely wounded.5i) W)))))5i @.Shift-Dir - straight line  Aim: Edmund, wielding a +0 flail of distortion and wearing a +2 chain mail of  resonance (heavily wounded, 74% to hit)  You shoot a sling bullet. The sling bullet hits Edmund!  Edmund is severely wounded.  You shoot a sling bullet. The sling bullet barely misses Edmund.5i j......5iS y5.0 (1Rev* _5i 6iq.... #.. #.#disiri the Shooter....###. #.##Coglin........ ##..# #Health: 44/44 ========================........###.<.#....Magic: 6/6========================..$..$#........#AC: 8Str: 12Doom: 37% 6i'. ......#...#.....#EV: 11Int: 8  ... ##.......###.#SH: 0Dex: 19.....#...#....# .#6i#XL:  6 Next: 95% Place: Dungeon:5.......@###.#..... #Noise: ===------  Time: 2645.0 (0.0)#..:.#.*.#####....a) +4 sling {Arashi} c) +0 sling {Akal} 6id#.#. #.@..# .....Fire: a) +4 sling {Arashi} # # ..#.?# ..?..Rev* ... #.. ##.#...# ...@   Edmund.... ......... ##.## _You shoot a sling bullet. The sling bullet barely misses Edmund.  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select actionShift-Dir - straight lineAim: Edmund, wielding a +0 flail of distortion and wearing a +2 chain mail of  resonance (severely wounded, 74% to hit)6i .... #.. #.#disiri the Shooter....###. #.##Coglin........ ##..# #Health: 44/44 ========================........###.<.#....Magic: 6/6========================..$..$#........#AC: 8Str: 12Doom: 37% . ......#...#.....#EV: 11Int: 8  ... ##.......###.#SH: 0Dex: 19.....#...#....# .#XL:  6 Next: 95% Place: Dungeon:5.......@###.#..... #Noise: ===------  Time:6i  2645.0 (0.0)#..:.#.).#####....a) +4 sling {Arashi} c) +0 sling {Akal} #.#. #.@..# .....Fire: a) +4 sling {Arashi} # # ..#.?# ..?..Rev* ... #.. ##.#...# ...@   Edmund.... ......... ##.##Press: ? - help, Q - select actionShift-Dir - straight line6is FAim: Edmund, wielding a +0 flail of distortion and wearing a +2 chain mail of  resonance (severely wounded, 74% to hit)  You shoot a sling bullet. The sling bullet hits Edmund.  Edmund is severely wounded.6iڅ  Aim: Edmund, wielding a +0 flail of distortion and wearing a +2 chain mail of  resonance (severely wounded, 74% to hit)  You shoot a sling bullet. The sling bullet hits Edmund.  Edmund is severely wounded.almost dead.6i N@†6i 6i~ <6.1 (1.1 _6i 6iD 7i:.... #.. #.#disiri the Shooter....###. #.##Coglin........ ##..# #7iHealth: 44/44 ========================........###.<.#....Magic: 6/6========================..$..$#........#AC: 8Str: 12Doom: 37% . ......#...#.....#EV: 11Int: 8  ... ##.......###.#SH: 0Dex: 19.....#...#....# .#XL:  6 Next: 95% Place: Dungeon:5.......@###.#..... #Noise: ===------  Time: 2646.1 (0.0)#..:.#.@.#####....a) +4 sling {Arashi} c) +0 sling {Akal} #.#. #.†..7i# .....Fire: a) +4 sling {Arashi} # # ..#.?# ..?..Rev* ... #.. ##.#...# ...@   Edmund.... ......... ##.## _Edmund is almost dead.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select actionShift-Dir - straight lineAim: Edmund, wielding a +0 flail of distortion and wearing a +2 chain mail of  resonance (almost dead, 74% to hit)7i .... #.. #.#disiri the Shooter....###. #.##Coglin........ ##..# #Health: 44/44 ========================........###.<.#....Magic: 6/6========================..$..$#........#AC: 8Str: 12Doom: 37% . ......#...#.....#EV: 11Int: 8  ... ##.......###.#SH: 0Dex: 19.....#...#....# .#XL:  6 Next: 95% Place: Dungeon:5.......@###.#..... #7i 2Noise: ===------  Time: 2646.1 (0.0)#..:.#.@.#####....a) +4 sling {Arashi} c) +0 sling {Akal} #.#. #.†..# .....Fire: a) +4 sling {Arashi} # # ..#.?# ..?..Rev* ... #.. ##.#...# ...@   Edmund.... ......... ##.##Press: ? - help, Q - select actionShift-Dir - straight lineAim: Edmund, wielding a +0 flail of distortion and wearing a +2 chain mail of  resonance (almost dead, 74% to hit)  You shoot a sling bullet. The sling bullet hits Edmund.  Edmund is almost dead.7ie `Aim: Edmund, wielding a +0 flail of distortion and wearing a +2 chain mail of  resonance (almost dead, 74% to hit)  You shoot a sling bullet. The sling bullet hits Edmund.  Edmund is almost dead.7iA 7i 57.2 (1.17i8 7i P _Edmund closely misses you.8i$<.... #.. #.#disiri the Shooter....###. #.##Coglin........ ##..# #Health: 44/44 ========================........###.<.#....Magic: 6/6========================..$..$#........#AC: 8Str: 12Doom: 37% . ......#...#.....#EV: 11Int: 8  ... ##.......###.#SH: 0Dex: 19.....#...#....# .#XL:  6 Next: 95% Place: Dungeon:58i%.......@###.#..... #Noise: ===------  Time: 2647.2 (0.0)#..:.#.@.#####....a) +4 sling {Arashi} c) +0 sling {Akal} #.#. #.†..# .....Fire: a) +4 sling {Arashi} # # ..#.?# ..?..Rev* ... #.. ##.#...# ...@   Edmund.... ......... ##.## 8ik%_Edmund closely misses you.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select actionShift-Dir - straight lineAim: Edmund, wielding a +0 flail of distortion and wearing a +2 chain mail of  resonance (almost dead, 74% to hit)8i. D.... #.. #.#disiri the Shooter....###. #.##Coglin........ ##..# #Health: 44/44 ========================........###.<.#....Magic: 6/6========================..$..$#........#AC: 8Str: 12Doom: 37% . ......#...#.....#EV: 11Int: 8  ... ##.......###.#SH: 0Dex: 198i/ .....#...#....# .#XL:  6 Next: 95% Place: Dungeon:5.......@###.#..... #Noise: ===------  Time: 2647.2 (0.0)#..:.#.@.#####....a) +4 sling {Arashi} c) +0 sling {Akal} #.#. #.†..# .....Fire: a) +4 sling {Arashi} # # ..#.?# ..?..Rev* ... #.. ##.#...# ...@   Edmund.... ......... ##.##8iL0 Press: ? - help, Q - select actionShift-Dir - straight lineAim: Edmund, wielding a +0 flail of distortion and wearing a +2 chain mail of  resonance (almost dead, 74% to hit)  You shoot a sling bullet.  The sling bullet hits Edmund but does no damage.8if ^You shoot a sling bullet.  The sling bullet hits Edmund but does no damage.  Edmund is almost dead.  You shoot a sling bullet.  The sling bullet hits Edmund but does no damage.  Edmund is almost dead.8iK  ... ......# . .)....# ..## .....#.# ..... #... #.# ....###..# #.## .......###..# #....###.<.#....$..@#........# .#......#...#.....#.....##.......###.#.....#...#....# .#.......§###.#..... ##..:.#.@.#####....#.#. #.†..# .....# # ..#.?# ..?..... #.. ##.#The sling bullet hits Edmund but does no damage.  8iL Edmund is almost dead.  You shoot a sling bullet.  The sling bullet hits Edmund but does no damage.  Edmund is almost dead.  Edmund hits you with a +0 flail of distortion.8iX 8iX d1--8.3 (1.18iCa 8id ` _You blink. Found a glowing mace.9i,...disiri the Shooter......#Coglin..)....#Health: 41/44 ======================--..## .....#.#Magic: 6/6========================..... #... #.#AC: 8Str: 12Doom: 37% .....###..# #.##EV: 11Int: 8  ..........###..# #SH: 0Dex: 19.........###.<.#....XL:  6 Next: 95% Place: Dungeon:5....$..@#........#9i`{Noise: ===------  Time: 2648.3 (0.0).#.....*#...#.....#a) +4 sling {Arashi} c) +0 sling {Akal} .....##*......###.#Fire: a) +4 sling {Arashi} .....#.*.#....# .#Rev* .......*###.#..... ##..:.#.@.#####....@   Edmund#.#. #.†..# .....# # ..#.?# ..?..... #.. ##.# _You blink. Found a glowing mace.  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select actionShift-Dir - straight line9iAim: Edmund, wielding a +0 flail of distortion and wearing a +2 chain mail of  resonance (almost dead, 74% to hit)9i3...disiri the Shooter......#Coglin..)....#Health: 41/44 ======================--..## .....#.#Magic: 6/6========================..... #... #.#AC: 8Str: 12Doom: 37% .....###..# #.##EV: 119iInt: 8  ..........###..# #SH: 0Dex: 19.........###.<.#....XL:  6 Next: 95% Place: Dungeon:5....$..@#........#Noise: ===------  Time: 2648.3 (0.0).#.....)#...#.....#a) +4 sling {Arashi} c) +0 sling {Akal} .....##)......###.#Fire: a) +4 sling {Arashi} .....#.).#....# .#Rev* .......)###.#..... ##..:.#.@.#####....@   Edmund#.#. #.†..# .....# # ..#.?9i@[40m# ..?..... #.. ##.#Press: ? - help, Q - select actionShift-Dir - straight lineAim: Edmund, wielding a +0 flail of distortion and wearing a +2 chain mail of  resonance (almost dead, 74% to hit)  You shoot a sling bullet.  The sling bullet hits Edmund but does no damage.:iI` )You shoot a sling bullet.  The sling bullet hits Edmund but does no damage.  Edmund is almost dead..  You kill Edmund!:iB...§...disiri the Shooter......#Coglin..)....#Health: 42/44 ======================--..## .....#.#Magic: 6/6========================..... #... #.#AC: 8Str: 12Doom: 34% .....###..# #.##EV: 11Int: 8  ..........###..# #SH: 0Dex: 19.........###.<.#....XL:  6 Next: 150% Place: Dungeon:5....$..@#........#Noise: ===------  Time: 2649.4 (1.1).#......#...#.....#a) +4 sling {Arashi} c) +0 sling {Akal} .....##[3:i7m.......###.#Fire: a) +4 sling {Arashi} .....#...#....# .#Rev* .......§###.#..... ##..:.#.).#####....#.#. #.†..# .....# # ..#.?# ..?..... #.. ##.#You shoot a sling bullet.  The sling bullet hits Edmund but does no damage.  Edmund is almost dead.You shoot a sling bullet.  The sling bullet hits Edmund. _You kill Edmund!   You have reached level 7!  --more--:i C7/507/7725% :i :in  Your brain swirls with designs for a NW-20 megaoscillator. You just need some _more time...iI^n ##. .....#..... #... .....###..# #.##..........###..# #.........###.<.#....>i^....$...#........# .#......#...#.....#....##.......####.@.#....# .#.......$###.#..... #..:.#.).#####.... .#.†..Rev+ >i_y.## ... #..>i3_o.... ......... ##.##>ig>i8h%3>iN|>i>io@ ... #... ....###..# #.##........###..# #......###.<.#....$...#........# .#....#.....#.....##.......###.....#...#....# .#.......@###.#..... >ip#..:.#.).#####.... #..#.†..# .....# #Rev+ >i'p&..>iEpT..... ##.##>iiz]9=4>iǁ>ik>iŊ*5.4 (2>i>i? _You now have 228 gold pieces (gained 11).>iI {.....###..# #.#..........###..# #.........###.<.#.... ....$...#........# .#......#...#.......##.......###.# .....#...#....# ........###.#..... # #..:.#.)@#####.... #.#..#.†..# .>i. # #....#.?# ..?..  #....##.. ##.# #....# ........ ...... ##.##.### ##>i_ >i *6.4 (1>i >ig ?i5] .....###..# ####.<.#.......$...#........# #...#.....#....##.......###.#...#....# .#.......###.#..... #..:.#.).#####.... #..#.†@.# ..... #....#.??iS6o? #....##... ##.#..#Rev+ ...#..######?iw6?i4@?i;A50=7Rev ?iH?iZJ?i\ .###.<.#.... ....$...#........# .#......#...#.....##.......###.# ?i ......#...#....# ........###.#..... # #..:.#.).#####.... #.#..#.†..# .# #....#.@# ..?..  #....##...# ##.# #....# .....# ..... #..?i ..... ####.###.### ?i, 5## ?i ?i %8?iG ?i ?i: *9.4 (2?i& ?i . _i - a scroll of identify@i@i"Read which item? Scrolls  t - a scroll of teleportationi - a scroll of identify  s - a scroll of butterflies  x - a scroll of amnesia  V - a scroll of vulnerability  c - a scroll labelled OLIWNIFO BIORU  d - a scroll labelled HONKIN TOMISU  h - a scroll labelled BUAWOA NIOXKIODE  m - a scroll labelled VAEK YMEOMP @ix[!] read|quaff[?] describe selected@i @i* @i .........###.<.#....disiri the Shooter....$...#........#Coglin.#......#...#.....#Health: 50/50 ========================.....##.......###.#Magic: 7/7========================.....#...#....# .#AC: 8Str: 12Doom: 34% ........###.#..... #EV: 11Int: 8  #..:.#.).#####....SH: 0@iZ Dex: 19#.#..#.†..# .....XL:  7 Next: 25% Place: Dungeon:5# #....#.@# ..?..Noise: ---------  Time: 2659.4 (0.0)@i 7#....##...# ##.#a) +4 sling {Arashi} c) +0 sling {Akal} #....# .....#@i Fire: a) +4 sling {Arashi} ..... #......#Rev ..... ####.###@i L.#####You have reached level 7!Your brain swirls with designs for a NW-20 megaoscillator. You just need some _more time... _You now have 217 gold pieces (gained 16). _You now have 228 gold pieces (gained 11). @i _i - a scroll of identify@iK @iJQ Identify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled OLIWNIFO BIORU  d - a scroll labelled HONKIN TOMISU  h - a scroll labelled BUAWOA NIOXKIODE  m - a scroll labelled VAEK YMEOMP @iQ Potions (select first with !)  f - a fizzy purple potion  j - a fuming cyan potion  k - a smoky silvery potion  l - a sedimented purple potion  n - a smoky brown potion @iQ o - a bubbling silvery potion  p - an emerald potion[?] describe selectedBiBitBi.........###.<.#....disiri the Shooter....$...#........#Coglin.#......#...#.....#Health: 50/50 ========================.....##.......###.#Magic: 7/7========================.....#...#....# .#AC: 8Str: 12Doom: 34% ........###.#..... #EV: 11Int: 8  #..:.#.).#####....SH: 0Bi<Dex: 19#.#..#.†..# .....XL:  7 Next: 25% Place: Dungeon:5# #....#.@# ..?..Noise: ---------  Time: 2659.4 (0.0)#....##...# ##.#a) +4 sling {Arashi} c) +0 sling {Akal} #....# .....#Fire: a) +4 sling {Arashi} ..... #......#Rev ..... ####.###.#####You have reached level 7!Your brain swirls with designs for a NW-20 megaoscillator. You just need some _more time... _You now have 217 gold pieces (gained 16). _You now have 228 gold pieces (gained 11). _i - a scroll of identifyBi]  As you read the scroll of identify, it crumbles to dust.Bi@60.4 (1BiBi<Q _c -> p - a scroll of poisonCi + ..###..# # .........###.<.#.... ....$...#... .#......#...#.....# .....##.......### .....#...#....# .# ........###.#..... # #..:.#.).#####Ci  #.#..#.†@.# .....# #....#..# ..?.. #....##...# ##.# #....# . ..... #......# ..... ####.###.#####Ci Ci &1Cif CiI Ci  .....###..# #.##  ..........###..# # .........###.<.#.... ....$...#... .#......#...#.....# .....##.......### .....#...#....# .# ........###.#..... # #..:.#.@.##### #.#..#.†..# .....# #....#..# ..?.. #....##...# ##.#Ci  #....# .....##..... #......##..... ####.###..#### ##CiCi$&2CiCi$  Things that are here:CiM  _a +0 flail of distortion; a +2 chain mail of resonanceDi(x ..... #... #. .....###..# #.## #..........###..# ##.........###.<.#........$...#.....#......#...#.....#.##.......####...#....# .#.......#..... #.#..:.#.).##### #.#..#.†..# .....# #....#..# ..?.. #....### ##.# #....#.....Diixl.# #..... #......# #..... ####.###..#### ##DiDi؁-3 _DiDiDiQ ..... #... #.#......###..# #.## #..........###..# ##.........###.<.#....Dib#.....$...#..#.#......#...#.....#..##.......###.#.#...#....# .#.###.#..... #.#..:.#.).#####.... #.#..#.†..# ..... # #..Diam..#..# ..?.. #....##...# ##.# #....#......# #..... #...# #..... ####.##  ..#### ##DiDiDi޷&4DiܽDiFi..... #... #.# ......###..# #.## #..........###..# # FiA##.........###.<.#.... #.....$...#..# ...#......#...#.....# Fi.......##.......###.# .#...#....# .# Fi2W.###.#..... # ..#..:.#.).#####.... FiSt#.#..#.†..# ..... # #..#...Fix#....#..... #......##..... ####.### Fi <5Fi[Fi:Fi% ......###..# #.##..........###..# ###.........###.<.#.... #.....$...#........# ...#......#...#.........##.......###.# .#...#....# Fir& r...###.#..... # ..#..:.###....  #.#..#.†..# .# #....#..# ..?..  #....##...# ##.##....#......##..... #......##..... ####.###Fi& `..#### ## Fi . Fiq. &6Fi3 Fi6 $  Things that are here:Fi_9 _a +0 flail of distortion; a +2 chain mail of resonanceGi@......###..# #.## #..........###..# # ##.........###.<.#.... #.....$...#........# Gi...#......#...#.....# .......##.......###.# .#...#....# .# .###.#..... # Gi"..#..:.#.)@#####.... #.#..#.†..# ..... # #....#..# ..?.. #....##...#....#......#Gi9#..... #......##..... ####.###..####GiGiµ-7 _GioGiHGi53 ......###..# #.## #..........###..# # ##.........###.<.#.... #.....$...#........# ...#......#...#.....# .......##.......###.# .#...#....# .# .###.#..... # ..#..:.#.@.#####....Gi- #.#..#.†..# ..... # #....#..# ..?.. #....##...# ##.# #....#......# #..... #......# #..... ####.### ..#### ##GiNGi&8GiGi$  Things that are here:Gi  Things that are here: _a +0 flail of distortion; a +2 chain mail of resonance  Things that are here: Gi$_a +0 flail of distortion; a +2 chain mail of resonance  Things that are here: _a +0 flail of distortion; a +2 chain mail of resonanceGig......###..# #.##disiri the Shooter#..........###..# #Coglin##.........###.<.#....Health: 50/50 ========================#.....$...#........#Magic: 7/7========================Gi ...#......#...#.....#AC: 8Str: 12Doom: 34% .......##.......###.#EV: 11Int: 8  .......#...#....# .#SH: 0GifDex: 19..........###.#..... #XL:  7 Next: 25% Place: Dungeon:5..#..:.#.@.#####....Noise: ---------  Time: 2668.4 (0.0)GiH#.#..#.†..# .....a) +4 sling {Arashi} c) +0 sling {Akal} # #....#..# ..?..Fire: a) +4 sling {Arashi} Gi#....##...# ##.##....#......##..... #......##..... ####.###..#### ## Gi ~_a +0 flail of distortion; a +2 chain mail of resonanceGiPThings that are here: _a +0 flail of distortion; a +2 chain mail of resonancePress: ? - help, v - describe, . - travel, g - get itemItems here: a +0 flail of distortion; a +2 chain mail of resonance.  The floor.GiG o What do you want to examine? Items  a - ()) a +0 flail of distortion  b - ([) a +2 chain mail of resonanceHiWA +2 chain mail of resonance. A suit of armour made entirely out of tiny metal rings. Base armour rating: 8Encumbrance rating: 14 'Of resonance': It improves the success rate of your Forgecraft spells andenhances your melee attacks proportionally to your Forgecraftskill. It can be maximally enchanted to +8. If you switch to wearing this armour: Your AC would increase by 7.0 (8.0 -> 15.0). Your EV would decrease by 5.5 (11.2 -> 5.7). You took it off Edmund on level 5 of the Dungeon. Stash search prefixes: {ego} {branded} {Resonance} {body armour} {body armor} Menu/colouring prefixes: identified enchanted ego armour _________________ (g)et.Ki" _ What do you want to examine? Items  a - ()) a +0 flail of distortion  b - ([) a +2 chain mail of resonanceLi{5......###..# #.##disiri the Shooter#..........###..# #Coglin##.........###.<.#....Health: 50/50 ========================#.....$...#........#Magic: 7/7Li========================...#......#...#.....#AC: 8Str: 12Doom: 34% .......##.......###.#EV: 11Int: 8  .......#...#....# .#SH: 0Dex: 19..........###.#..... #LiXL:  7 Next: 25% Place: Dungeon:5..#..:.#.@.#####....Noise: ---------  Time: 2668.4 (0.0)#.#..#.†..# .....a) +4 sling {Arashi} c) +0 sling {Akal} # #....#..# ..?..Fire: a) +4 sling {Arashi} #....##...# ##.##....#......##..... #......##..... ####.###..#### ## Li_a +0 flail of distortion; a +2 chain mail of resonanceThings that are here: LiOd_a +0 flail of distortion; a +2 chain mail of resonancePress: ? - help, v - describe, . - travel, g - get itemItems here: a +0 flail of distortion; a +2 chain mail of resonance.  The floor.LiJ)......###..# #.##disiri the Shooter#..........###..# #Coglin##.........###.<.#....Health: 50/50 ========================#.....$...#........#Magic: 7/7========================...#......#...#.....#AC: 8Str: 12Doom: 34% .......##.......###.#EV: 11Int: 8  .......#...#....# .#SH: 0Dex: 19..........###.#..... #XL:  7 Next: 25% Place: Dungeon:5..#..:.#.@.#####....Li)Noise: ---------  Time: 2668.4 (0.0)#.#..#.†..# .....a) +4 sling {Arashi} c) +0 sling {Akal} # #....#..# ..?..Fire: a) +4 sling {Arashi} #....##...# ##.##....#......##..... #......##..... ####.###..#### ## _a +0 flail of distortion; a +2 chain mail of resonanceThings that are here: _a +0 flail of distortion; a +2 chain mail of resonancePress: ? - help, v - describe, . - travel, g - get itemItems here: a +0 flail of distortion; a +2 chain mail of resonance.  The floor.Li˭r .@  The floor.Li ......###..# #.##disiri the Shooter#..........###..# #Coglin##.........###.<.#....Health: 50/50 ========================#.....$...#........#Magic: 7/7========================...#......#...#.....#AC: 8Str: 12Doom: 34% .......##.......###.#EV: 11Int: 8  .......#...#....# .#SH: 0Dex: 19..........###.#..... #XL:  7 Next: 25% Place: Dungeon:5..#..:.#.@.#####....i aHNoise: ---------  Time: 2668.4 (0.0)#.#..#.†..# .....a) +4 sling {Arashi} c) +0 sling {Akal} # #....#..# ..?..Fire: a) +4 sling {Arashi} #....##...# ##.##....#......##..... #......##..... ####.###..#### ## _a +0 flail of distortion; a +2 chain mail of resonanceThings that are here: _a +0 flail of distortion; a +2 chain mail of resonancePress: ? - help, v - describe, . - travelThe floor.Li (Li Liw . _Mif ..... #... #. ......###..# #.##  #..........###..# #Mi E ##.........###.<.#.... #.....$...#..... ...#......#...#.....# .##.......### #...#....# .# ........#..... #..#..:.#.).#####MiF #.#..#.†..# .....# #....#..# ..?..Mi{( #....### ##.# #....#......#MiX #..... #......# #..... ####.###..#### ##MiyMiA29.4 (1 _MiMiMiX ..... #... #.# ......###..# #.## #..........###..# # ##.........###.<.#.... #.....$...#..# ...#......#...#.....# .......##.......###.# Mi.#...#....# .# .###.#..... # ..#..:.#.).#####.... #.#..#.†..# ..... # #....#..# ..?.. #..Mi^..##...# ##.# #....#......# #..... #...# #..... ####.##  ..#### ##MiMi '70MiMiMi ..... #... #.# ......###..# #.## #..........###..# # ##.........###.<.#....#.....$...#..##...#......#...#.....#.##.###.#.#...#....# .#Mi^M.###.#..... #.#..:.#.).#####.... #.#..#.†..# ..... # #....#..# ..?.. #....##...# ##.# #....#....# #.....##.....#Mi #.....#####.###  ..#### ##Mi`#Mi#&1Mi)Mi+MiD .###..# #.## #..........###..# ##.......<.#....#.....$...#........# ..#......#...#.....#.........##.......###.#.#...#....# .#....###.#..... #Mi5E  ...#..@.#.).#####....  #.#..#.†..# ..... # #....#..# ..?.. #....##...# ##.##....#......#.....##...MiaE ...# #.....#####.###MiE  ..##### ## MizN MiO &2MiU MiG_  You pick up a parchment of Teleport Other and begin reading...  You add the spell Teleport Other to your library.Mi_ +3.4 (2Miue Mig ? _You now have 242 gold pieces (gained 14).Ni+A M ..... #... #.# ......###..# #.##  #....###..# # ##.........###.<.#.... ##.....$...#........# NiA J##...#......#...#....#.......###.# #...#....# ........@....###.#..... #....#....#.).#####.... . #.#..#.†..# ...Ni,B ###....#..# ..?..#..#.#####NiJ NiTK +4.4 (1NilQ NiR Oi..##. .....#.# .. #... #.# Oi......###..# #.## ..# # #....###.<.#......$...#........# ##...#......#...#.....# .##.......###.# .#...#....# .# ............###.#..... #....#....#.).#####.... .. #.#..#.†..# .....###....#..# ..?..OiRf#....##...# ##.#....#......##.....##......OivX##.....#####.###OiOi&5OiOOi$Oip Oi) n Spells (Memorise)TypeOi OFailure Level  a - SandblastEarth50% 1b - Lesser BeckoningTranslocation63% 2  c - Call Canine FamiliarSummoning86% 3  d - Teleport OtherTranslocation86% 3  e - Tukima's DanceHexes86% 3  f - Diamond SawbladesForgecraftOi 100% 7 6 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitSi=Sia..##. .....#.#disiri the Shooter........ #... #.#Coglin......###..# #.##Health: 50/50 ========================#..........###..# # Magic: 7/7========================##.........###.<.#.... AC: 8Str: 12Doom: 34% ##.....$...#........#EV: 11Int: 8  ##...#......#...#.....#SH: 0Dex: 19.........##.......###.#XL:  7 Next: 25% Place: Dungeon:5........@#...#....# .# Noise: ---------  Time: 2675.4 (0.0)............###.#..... #SiRb[m a) +4 sling {Arashi} c) +0 sling {Akal} ....#....#.).#####....Fire: a) +4 sling {Arashi} .. #.#..#.†..# .....###....#..# ..?..#....##...# ##.##....#......##.....##......##.....#####.### _a +0 flail of distortion; a +2 chain mail of resonancePress: ? - help, v - describe, . - travel _The floor.  You pick up a parchment of Teleport Other and begin reading...  You add the spell Teleport Other to your library. _You now have 242 gold pieces (gained 14).  Okay, then. _SiSi=SiSiP _You don't know any spells.SiM Si ZDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesSi? E.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesTiTiTi ..##. .....#.#disiri the Shooter........ #... #.#Coglin......###..# #.##Health: 50/50 ========================#..........###..# # Magic: 7/7========================##.........###.<.#.... AC: 8Str: 12Doom: 34% ##.....$...#........#EV: 11Int: 8  ##...#......#...#.....#SH: 0Dex: 19.........##.......###.#XL:  7 Next: 25% Place: Dungeon:5Ti9........@#...#....# .# Noise: ---------  Time: 2675.4 (0.0)............###.#..... # a) +4 sling {Arashi} c) +0 sling {Akal} ....#....#.).#####....Fire: a) +4 sling {Arashi} .. #.#..#.†..# .....###....#..# ..?..#....##...# ##.##....#......##.....##......##.....#####.### _The floor.  You pick up a parchment of Teleport Other and begin reading...  TiYou add the spell Teleport Other to your library. _You now have 242 gold pieces (gained 14). _Okay, then. _You don't know any spells.Ti>Ti+TiUin 4Ui Ui P _You don't know any spells.VimH Vi K  Spells (Memorise)TypeFailure Level  a - SandblastEarth50% 1b - Lesser BeckoningTranslocation63% 2  c - Call Canine FamiliarSummoning86% 3  d - Teleport OtherTranslocation86% 3  e - Tukima's DanceHexes86% 3  f - Diamond SawbladesForgecraftViK 100% 7 6 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitYigYi^yYiYiX..##. .....#.#disiri the Shooter........ #... #.#Coglin......###..# #.##Health: 50/50 ========================#..........###..# # Magic: 7/7========================##.........###.<.#.... AC: 8Str: 12Doom: 34% ##.....$...#........#EV: 11Int: 8  ##...#......#...#.....#SH: 0Dex: 19.........##.......###.#XL:  7 Next: 25% Place: Dungeon:5........@#...#....# .# Noise: ---------  Time: 2675.4 (0.0)............###.#..... #Yip[39;49m a) +4 sling {Arashi} c) +0 sling {Akal} ....#....#.).#####....Fire: a) +4 sling {Arashi} .. #.#..#.†..# .....###....#..# ..?..#....##...# ##.##....#......##.....##......##.....#####.###You pick up a parchment of Teleport Other and begin reading...  You add the spell Teleport Other to your library. _You now have 242 gold pieces (gained 14). _Okay, then. _You don't know any spells. _You don't know any spells.YinP  Okay, then.YiA(YidYi9. _YiXM .)........##.. ........ #...##.# #......###..# #.##  YiOYu..###..# # ##.........###.<.#.... ##.....$...#........# ##...#......#...#....#.......###.# #...#....# .........###.#..... #....#....#.).#####....#..#.#YiY8.......##....YibYic26.4 (1 _YikYivlZizM ..#.... ##. .)...##.. ........ #...##.# #......###..# #.##  .###..# # ##.........###.<.#.... ##.....$.....# ##...#..@...#...#....#.......###.# #...#....# .Zi9............###.#..... #..#.#.....#....ZiNZi&7ZiZiZi, M ... .. ....#.... ##. .)...Zi, ##.. ........ #...##.# #......###..# #.##  .###..# # ##.........###.<.#.... ##........# ##...#......#...#.....#.......###.# .........#...#....# .#ZiN- s##.##...Zit4 ZiF5 &8Zi: ZiB Zi4C +9.4 (2Zi|H ZiJ ? _You now have 256 gold pieces (gained 14).[i##.... .. ......# #.... ##. .)....# .....##.. .....#.# ......... #...##.# #[i###..# #.#....###..# ###.###.<.#.... ##..#........# ##...##...#.........##.......###.# .........#...#....# .[i...###.#.....#....#....#.).####[i<;..###.#..#.†..# . ###....#..# ..?.. #....##...# ##.##....#......#[i[iê,80.4 (1[iD[iA[iFo#.... .. ......# #.... ##. .)....# .....##.. .....#.# .. #...##.# #......###..# #.## #.###..# # ##.[itp>###.<.#.... ##.#.# ##...#....@.#...#.....# .##.###.# ..#...#....# .# ......###.#.....#....#.)...###.#..#.†.###....#..#....##. [ix[iy&1[i[i[i#.... .. ......# #.... ##. .)....# .....##.. .....#.# .. #...##.# #......###..# #.## #.###..# # ##.###.<.#.... ##.#.# ##...#.....@#...#.....# .##.###.# [i ...#...#....# .# ............###.#..... #....#....#.).#####......###.#..#.###....#..[if#.... [i[iq&2[i[i[i8 #.... ##. .)....# .....##.. .....#.# ......... #...##.# ####..# #.##....###..# ###..###.<.#.... ##..[i 0#........# ##...##...#............##.@.....###.# .........#...#....# ............###.#..... # ....#....#.).#####.[i ..###.#..#.†..# . ###....#..# ..?..[i"  #....##...# ##.##....#......##.....#[iF [iO [i &3[iF [i \i#.... ##. .)....# .....##.. .....#.# ......... #...##.# #......###..# #.## #..........###..# # ##.........###.<.#.... ##..#........# ##...#......#...#.....# .##.###.# .#...#....# .# ............###.#..... # \i....#....#.).#####......###.#..#.†..# .....###....##....#....# \i \i&4\i$\i&\iOD#.... ##. .)....# .....##.. .....#.# ......... #...##.# #......###..# #.## #..........###..# # ##.........###.<.#.... ##...#........# ##...#......#...#.....# .##.###.# .\i%P#...#....# .# .###.#..... # ....#....#.).#####......###.#..#.†..# .....###....#..# ..?..#....##...# ##.##.... \iW\iX&5\id^\i`\i yg.....##.. .....#.# \i|y......... #...##.# ####..# #.#....###..# #####.........###.<.#.... ##.........#........#  \iy##...#......#...#.....#.........##.......###.#  .#...#.@..#  ...###.#......#  ....#....#.).#####....#  \iz..###.#..#.†..# . ###....#..# ..? #....##...# ##.##....#... ##.....##.....#####.###\it\i.&6\i\i\i' l.....##.. .....#.#  . #...##.# #......###..# #.## \i( #..........###..##### ##.........###.<.#....  ##...#........# ##...#......#...#.....# .##.###.# .\iz( #...#..@.# .# .###.#......# ....#....#.).#####....# ..###.#..#.†..# ..\i( ###....#..# ..?..##....##...# ##.#\i( o#....#......# ## \iu1 <7\i6 \i7 \ib .....##.. .....#.# . #...##.#  #......###..# #.## #..........###..#####  ##...###.<.#.... ##...#........# ...#......#...#.....# ##.###.# #...#...@# .# ###.#......# #....#.).#####....## ###.#..#.†..# ......####....#..# ..?..##....##...# .\ic ##.###....#......### ## \io \ip &8\iw \iy \i)W... #...##.# ####..# #.##....###..##### ##.###.<.#.... #..#........# ...#......#...#.....# .......##.......###.###...#....#....#\i*..###.#.@....# #....#.).#####....## ###.#..#.†..# .......  ###....#..# #...?..## #....##...##.##.###....#......### ###.....##.....#####.###..##### ##\i3\i54&9\i?:\i<]is###..# #.#....###..#####. #.###.<.#.... ..#........#. ..##...#.....#...##.......###.##...#....#....# ..###.#......# ]i #....#.).#####.@..## ##.#..#.†..#$........  ###....#..#.#...?..##  #....##...##.##.###....#......### ##  ]i!p#.....##  #.....#####.###  ]iD`..##### ## ]i ]i  90]i]i+ _Found 11 gold pieces.]i....###..#####. .###.<.#.... .#........#. ##...#.....# ...##.......###.##...#....#....# ..###.#......# #....#.).#####....## #.#..#.†..#$....@...#]it#....#..#.#...?..##  #....##...##.##.##  #....#......### ## #.....##......# #.....#####.### ..##### ## ]i]ik&1]i]ii]i ###.<.#.... #........#. ##.....#....##.......###.##...#....#.......###.#......# #....#.).#####....###]iǼ#..#.†..#$........##....#..#.###  #...##.##.##  #....#......### ## ]i^]i&2]i]i ]iZ+3.4 (2]i+]ir _h - 2 scrolls labelled BUAWOA NIOXKIODE (gained 1)^i8#.###.<.#.....#........#..#......#...#.....#.##.......###.##.#...#....#....#.###.#......# .#....#.).#####....####.#..#.†..#$.#  ###....#..#.#..@...##^i #....##...##.##.## #....#......### ##  #.....##......#  #.....#####.###  ..##### ##^if^i +4.4 (1^i^i^iqt#.###.<.#.... #.#........#..#......#...#.....#.##.......###.##.#...#....#....#.###.#......#.#....#.).#####....####.#..#.†..#$.# ###....#..#.#.@....##^it #....##...##.##.## #....#......### ##  #.....##......#  #.....#####.###  ..##### ##^iR}<5^i܂^i'^i  ##.###.<.#.... ##.#........#. #...#......#...#.....#.##.......###.##.#...#....#....#.###.#......#.#....#.).#####....### .###.#..#.†..#$.# ###....#..#.#@.....## #....##...##.##.## #....#......### ##  #.....##......#  #.....#####.###  ..##### ##^i ^iu &6^i-G ^iJ< #..###..#####.  ##..###.<.#....  ##...#........#. ##...#......#...#......##.......###.###...#....#....#.........###.#.........#....#.).#####....### ..###.#..#.†..#$..####....#..#.#......## #....##...##.##.## #....#.....### ## #.....##......# #.....#####.###..##### ###^i@S^iS&7^iZ^i[_i5 #.###..#####. ##.###.<.#.... ##.#.#.  ##...#......#...#.....#  .##.###.##  .#...#....#....#  .###.#......# _i8 ....#....#.).#####....###  ..###.#..#.†..#.# ###....#..#.#......## #....##...##.##.##_i #....#......### ##_i #.....##......# #.....#####.###_i# k ..##### ###_i0_i&8_i_i  You now have enough gold to buy a +3 leather armour of willpower on D:3.  You can access your shopping list by pressing '$'._iJ+9.4 (2_i#_i&? _You now have 267 gold pieces (gained 11)._i _i Level 5 of the Dungeon<(Press ? for help)    ... #....   .. ......#  #.... ##. .)....# .....##.. .....#.#_ir  ......... #...##.# #......###..# #.##   #..........###..#####. ##.........###.<.#.... ##.........#........#.  ##...#......#...#.....# _i c .........##.......###.## .........#...#....#....# ............###.#......#_i F ....#....#.).#####....###_i ..###.#..#.†..#@........#  ###....#..#.#......##_i 2 #....##...##.##.## #....#......### ##_i" C#.....##......# #.....#####.###_iG > ..##### ### _ie "`i^<@`i `i  #..........###..#####.disiri the Shooter##.........###.<.#....Coglin##.........#........#.Health: 50/50 ========================##...#......#...#.....#Magic: 7/7========================.........##.......###.##AC: 8Str: 12Doom: 34% `ih .........#...#....#....#EV: 11Int: 8  ............###.#......#SH: 0Dex: 19  ....#....#.).#####....###XL:  7 Next: 25% Place: Dungeon:5  ..###.#..#.†..#@........#Noise: ---------  Time: 2699.4 (0.0)###....#..#.#......##`iu ;a) +4 sling {Arashi} c) +0 sling {Akal} #....##...##.##.##Fire: a) +4 sling {Arashi} #....#......### ###.....##......##.....#####.###..##### ### _You now have 256 gold pieces (gained 14). _Found 11 gold pieces. _h - 2 scrolls labelled BUAWOA NIOXKIODE (gained 1)  You now have enough gold to buy a +3 leather armour of willpower on D:3.  You can access your shopping list by pressing '$'. _You now have 267 gold pieces (gained 11).`i `i `i `i B`i `i `i `i `i `i& `i* `iN `i" `i" `i# `i% `iS' `i) ,`i11 B`iM2 `i84 `i6 `i7 `i88 `i9 `i< `i< `i"> `iD X`iFJ  ... #.... .. ......# #.... ##. .)....# `iJ 5.....##.. .....#.# . #...##.#  ####..# #.##  #..........###..#####.  ##.........###.@.#..... 708.4 (9 ##.........#........#... `i3K #...#......#...#.....# ........##.......###.#`iUK # ........#...#....#....# `irK ...........###.#......# `iK ...#....#.).#####....### .###.#..#.†..#.........####....#..#.#......##`ifL `i\Q `iCT a _There is a stone staircase leading up here.aifaiEjRead which item? Scrolls  t - a scroll of teleportations - a scroll of butterflies  x - a scroll of amnesia  p - a scroll of poison  V - a scroll of vulnerability  d - a scroll labelled HONKIN TOMISU aij- h - 2 scrolls labelled BUAWOA NIOXKIODE  m - a scroll labelled VAEK YMEOMP [!] read|quaff[?] describe selectedciciOciSrdisiri the Shooter...Coglin #.... .. ......#Health: 50/50 ======================== #.... ##. .)....#Magic: 7/7======================== .....##.. .....#.#AC: 8Str: 12Doom: 34% ......... #...##.#EV: 11Int: 8  #......###..# #.##SH: 0Dex: 19#..........###..#####.XL:  7 Next: 25% Place: Dungeon:5  ##.........###.@.#.....Noise: ---------  Time: 2708.4 (0.0) ##.........#........#...ci-a) +4 sling {Arashi} c) +0 sling {Akal} #...#......#...#.....#Fire: a) +4 sling {Arashi} ........##.......###.## ........#...#....#....# ...........###.#......# ...#....#.).#####....### .###.#..#.†..#.........####....#..#.#......## _Found 11 gold pieces. _h - 2 scrolls labelled BUAWOA NIOXKIODE (gained 1)  You now have enough gold to buy a +3 leather armour of willpower on D:3.  You can access your shopping list by pressing '$'. _You now have 267 gold pieces (gained 11). _There is a stone staircase leading up here.ci  As you read the scroll labelled BUAWOA NIOXKIODE, it crumbles to dust.  You assume a fearsome visage. Nothing appears to happen.  It was a scroll of fear.ci49.4 (1citci/ _h -> f - a scroll of fearfi2ffihnShopping list: 5 items, total cost 1500 gold pieces  a - [D:1] 160 gold a +1 scale mail of fire resistance  b - [D:3] 264 gold a +3 leather armour of willpower  c - [D:1] 310 gold a +4 scale mail of cold resistance  d - [D:1] 341 gold the +1 helmet "Gonwog" {Snipe, Slay+3}  e - [D:3] 425 gold the +0 robe "Suwkonnu" {*Corrode *Silence rElec rC+++} You have 267 gold pieces [!] travel|examine|delete items [a-e] choose item[Esc] exithi-hiϞhirdisiri the Shooter...Coglin #.... .. ......#Health: 50/50 ======================== #.... ##. .)....#Magic: 7/7======================== .....##.. .....#.#AC: 8Str: 12Doom: 34% ......... #...##.#EV: 11Int: 8  #......###..# #.##SH: 0Dex: 19#..........###..#####.XL:  7 Next: 25% Place: Dungeon:5  ##.........###.@.#.....Noise: ---------  Time: 2709.4 (0.0) ##.........#........#...hiVJa) +4 sling {Arashi} c) +0 sling {Akal} #...#......#...#.....#Fire: a) +4 sling {Arashi} ........##.......###.## ........#...#....#....# ...........###.#......# ...#....#.).#####....### .###.#..#.†..#.........####....#..#.#......## _You now have 267 gold pieces (gained 11). _There is a stone staircase leading up here.  As you read the scroll labelled BUAWOA NIOXKIODE, it crumbles to dust.  You assume a fearsome visage. Nothing appears to happen.  hi8It was a scroll of fear. _h -> f - a scroll of fearhi.>hiBhihiY 4hi{c hie F _Unknown command.ii03iie4ii8iil;iia?P _iiB,iiCiiuEii/H,iiIiitKii'Nf  You encounter an adder.ii^SS . ..## .. .... #.. ###.. ....#.... #.... .........# iiS#.... ##.#..)....# .....##.. .....#@# ..iiS #...##.#  #......###..# #.## iiS\ #..........###..#####. iiS ##.........###.<.#..... ##..#........#...iiTbS   adder (asleep) ii0Tm#...#......#...#...#iiIT.......##.......###.## ........#...#....#....iiaT"#ii[,12.4 (3ii\23.4 (4 _ii4biiciiQ ))))))S  You shoot a sling bullet.  The sling bullet hits the adder but does no damage.ii )The adder hisses angrily.  You shoot a sling bullet.ii5Y Q.SiiZ O.Siika 2....iib b===4.5 (1.1Rev iij iil ` _The sling bullet closely misses the adder.ji\ )))))))ji=/You shoot a sling bullet.jit  The sling bullet closely misses the adder.You shoot a sling bullet.jiQ.Sjii8.....ji0+50ji(ji` _The sling bullet closely misses the adder.ji$j ))) You shoot a sling bullet. The sling bullet hits the adder.jiE ))))The adder is moderately wounded.jisQ.Sji-{8.....ji{c6.6 (1.1Rev+ jijixr _You shoot a sling bullet. The sling bullet misses the adder.jis<V)))))))ji-  You shoot a sling bullet. The sling bullet misses the adder.You shoot a sling bullet. The sling bullet hits the adder.kiQ.Ski|1O.Ski(92....ki9+70ki?ki4CY _The adder is almost dead.ki˝o .  You shoot a sling bullet. The sling bullet hits the adder!ki5(ki' )))))))You kill the adder!kiJ.......ki 78.7 (1.1Rev* ki%ki\/ _You shoot a sling bullet.kiԟ kiy Ski %  kid ZYou encounter a gnoll. It is wielding a +0 club.ki > .# .. ... ##j. ..##...... .....#ki b##.. ###...# .....#.....  #.... .........#  #.... ##.#..)..@.#  .....##..#.....#.#...##...##.####..# #.##  #....###..#####.  ##.........###.<.#.....j   gnoll (asleep)  ##.........#........#... ##...#......#...#......##.......###.##ki (0.0kiM ;---9.7 (1 _kiq ki liu )))))j    You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll shouts!liI ))The gnoll is moderately wounded.You shoot a sling bullet.lie .jThe sling bullet barely misses the gnoll.li >.....liL w===20.9 (1.2 _You hear a shout! x3mi&o )  You shoot a sling bullet. The sling bullet hits the gnoll!mi+V))))mi*y )))You kill the gnoll!miLx jYou shoot a sling bullet.mihN2jmi W..)....jj 2 gnollsmiZ\ 302.0 (1.1mi2bmiogs _You encounter a gnoll. It is wielding a +0 club. x2mi ))You shoot a sling bullet. The sling bullet hits the gnoll.miwB  The gnoll is moderately wounded.You shoot a sling bullet. The sling bullet hits the gnoll.miG 3j.mi 3j.mi | jThe gnoll is heavily wounded.mid b.j 3 gnollsmi= 430mi= mi p _You encounter a gnoll. It is wielding a +0 club.ni[B )You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.ni )The gnoll is heavily wounded.You shoot a sling bullet. The sling bullet hits the gnoll. 2nid)jj. 5You kill the gnoll!.5   ufetubus3 24ni*mnikrZ _You encounter an ufetubus.ni' .# ...... ##.5 ...##.). .....j# ##.. ###...# .....#...j. #.... .........# #.... ##.#..)....# .....##..#.....#@# ni .........##...##.#  ####..# #.##....###..#####.##...###.<.#..... ##.........#........#...    gnoll #...#......#...#.....# ni ........##.......###.##...#....#....#ni Q)jni ni 9---5nir ni oi .... ##.5.##.). ....j# ##.. ###...# oil.....#...). #.... ........j# ##.#..).... .....##..#.....#....##...# oi ####..# #.##oi #..........###..#####.#Rev* oi.#....j   gnolloi E.....# ...........###.#......#oi0oiZN.joi.joiDj 2 gnollsoiA---6oi&oioim )You shoot a sling bullet. The sling bullet hits the gnoll!oiK=  The gnoll is almost dead.You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.oiQ.joiN)joioi6===7.1 (1.1oiqoi-Y _The gnoll is almost dead.oi ))You shoot a sling bullet.  The sling bullet closely misses the gnoll.The sling bullet hits the gnoll.pi? )The gnoll is lightly wounded.  You shoot a sling bullet. The sling bullet hits the gnoll.)   gnollpiJ5.j)5pit)5   ufetubuspiiZ 580piApiI _You kill the gnoll!piQ ) You shoot a sling bullet. The sling bullet hits the gnoll.pi  The gnoll is heavily wounded.You shoot a sling bullet. The sling bullet hits the gnoll.pi^U.5pir`K.jpijpikj59.2 (1.1pi5vpi^ _The gnoll is severely wounded.pi  You shoot a sling bullet. The sling bullet hits the gnoll.pi{ )The gnoll is almost dead.You shoot a sling bullet. The sling bullet hits the gnoll.pi5   ufetubuspiO.5pi )5You kill the gnoll!The ufetubus slips past you! The ufetubus hits you.pikirmisher45--- 730.3  You kill the gnoll!  The ufetubus slips past you! The ufetubus hits you. _The ufetubus hits you but does no damage.  Training target 8.0 for Ranged Weapons reached!  Your Ranged Weapons skill increases to level 8!piOYou need to enable at least one skill for trainingpiU/  --more--ri9ri% ricM Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   2.0   3.0   0   g - Spellcasting   0.0   1.4  -2           b - Unarmed Combat   0.0   1.2  -1               c - Ranged Weapons   8.0  10.7  -1              ri d - Armour   0.0   1.2  -1       e - Dodging   1.7   2.4  -1       f - Stealth   0.7   1.2  -1                              riQ3                        riy            ria    riշYou need to enable at least one skill.[?] Help[=] set a skill target  ri[/] auto|manual mode [*] useful|all skills [!] training|cost|targetssi== a + Fighting 2.0si = c + Ranged Weapons 8.0tiO = e + Dodging 1.7uipv> f + Stealth 0.7viOxTargetTarget--  --  --  --  --  --  --  a-z] set[-] clear selected targetcost|targetsvis <[?25h[?0c0 xi [?25l[?1cxiU14.0  -1  The current training targets, if any.  The species aptitude is in white.=] set aall targetsyi^na-z] setselected target yih[?25h[?0cyih*0 {iX [?25l[?1c7.0  -1 =] set aall targets|iOa-z] setselected target |iI=[?25h[?0c0 }i)- [?25l[?1c}i5.0  -1 =] set aall targets}i }i }i .... ##.5disiri the Skirmisher.. ..##.).Coglin... ....j#Health: 45/50 =====================---##.. ###...#Magic: 7/7========================.....#...).AC: 8Str: 12Doom: 33% #.... .........#EV: 11}i ZInt: 8  #.... ##.#..)....#SH: 0Dex: 19 .....##..#.....#)#XL:  7 Next: 37% Place: Dungeon:5 .........##...##@#Noise: ===------  Time: 2730.3 (1.1)  #......###..# #5##a) +4 sling {Arashi} c) +0 sling {Akal} #..........###..#####.Fire: a) +4 sling {Arashi} ##.........###.<.#.....Rev* ##.........#........#... #...#......#...#.....#5   ufetubus ........##.......###.## }i ........#...#....#....# ...........###.#......#You kill the gnoll!The ufetubus slips past you! The ufetubus hits you. }i- _The ufetubus hits you but does no damage.  Training target 8.0 for Ranged Weapons reached!  Your Ranged Weapons skill increases to level 8!You need to enable at least one skill for training.}is '}i }i . _i  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.0   3.0   0   g - Spellcasting   0.0   1.4  -2           b - Unarmed Combat   0.0   1.2  -1              c + Ranged Weapons 8.0  10.7  -1               d - Armour   0.0   1.2  [i 39;49m-1      e + Dodging1.8   2.4  -1      f + Stealth0.7   1.2  -1                                                            i]             The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsiii'.... ##.5disiri the Skirmisher.. ..##.).Coglin... ....j#Health: 45/50 =====================---##.. ###...#Magic: 7/7========================.....#...).AC: 8Str: 12Doom: 33% #.... .........#EV: 11Int: 8  #.... ##.#..)....#SH: 0Dex: 19 .....##..#.....#)#i(XL:  7 Next: 37% Place: Dungeon:5 .........##...##@#Noise: ===------  Time: 2730.3 (0.0)  #......###..# #5##a) +4 sling {Arashi} c) +0 sling {Akal} #..........###..#####.Fire: a) +4 sling {Arashi} ##.........###.<.#.....Rev* ##.........#........#... #...#......#...#.....#5   ufetubus i)........##.......###.## ........#...#....#....# ...........###.#......#You kill the gnoll!The ufetubus slips past you! The ufetubus hits you. _The ufetubus hits you but does no damage.  Training target 8.0 for Ranged Weapons reached!  iG)Your Ranged Weapons skill increases to level 8! _You need to enable at least one skill for training.i0i0'it7iR9iP.... ##.5disiri the Skirmisher.. ..##.).Coglin... ....j#Health: 45/50 =====================---##.. ###...#Magic: 7/7========================.....#...).AC: 8Str: 12iPDoom: 33% #.... .........#EV: 11Int: 8  #.... ##.#..)....#SH: 0Dex: 19 .....##..#.....#)#XL:  7 Next: 37% Place: Dungeon:5 .........##...##@#Noise: ===------  Time: 2730.3 (0.0)  #......###..# #5##ixa) +4 sling {Arashi} c) +0 sling {Akal} #..........###..#####.Fire: a) +4 sling {Arashi} ##.........###.<.#.....Rev* ##.........#........#... #...#......#...#.....#iT5   ufetubus ........##.......###.## ........#...#....#....# ...........###.#......#Your Ranged Weapons skill increases to level 8! i_You need to enable at least one skill for training.  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select actionShift-Dir - straight lineiK;Aim: an ufetubus (54% to hit)i=.... ##.5disiri the Skirmisher.. ..##.).Coglin... ....j#Health: 45/50 =====================---##.. ###...#Magic: 7/7========================.....#...).AC: 8Str: 12Doom: 33% #.... .........#EV: 11Int: 8  #.... ##.#..)....#SH: 0Dex: 19 .....##..#.....#)#i?XL:  7 Next: 37% Place: Dungeon:5 .........##...##@#Noise: ===------  Time: 2730.3 (0.0)  #......###..# #)##a) +4 sling {Arashi} c) +0 sling {Akal} #..........###).#####.Fire: a) +4 sling {Arashi} ##.........###.).#.....Rev* ##.........#....)...#... #...#......#...#)....#5   ufetubus ........##......)###.## ........#...#...)#....# ...........###.#......#Fire: a) +4 sling {Arashi}Press: ? - help, Q - select actionShift-Dir - straight lineAim: an ufetubus (54% to hit)  You shoot a sling bullet.  The sling bullet closely misses the ufetubus.ii Shift-Dir - straight line  Aim: an ufetubus (54% to hit)  You shoot a sling bullet.  The sling bullet closely misses the ufetubus.The sling bullet hits the ufetubus.  The ufetubus is moderately wounded.iR* 5.<....  The ufetubus hits you but does no damage.  The ufetubus barely misses you. The ufetubus hits you.i6Sc2-1.4 (1.1iZi\V _The ufetubus closely misses you.i .... ##.5disiri the Skirmisher.. ..##.).Coglin... ....j#Health: 42/50 ====================----##.. ###...#Magic: 7/7========================.....#...).AC: 8Str: 12Doom: 33% #.... .........#EV: 11Int: 8  #.... ##.#..)....#SH: 0Dex: 19 .....##..#.....#)#XL:  7 Next: 37% Place: Dungeon:5 .........##...##@#Noise: ===------  Time: 2731.4 (0.0)  #......###..# #5##a) +4 sling {Arashi} c) +0 sling {Akal} #..........###..#####.iS WFire: a) +4 sling {Arashi} ##.........###.<.#.....Rev* ##.........#........#... #...#......#...#.....#5   ufetubus ........##.......###.## ........#...#....#....# ...........###.#......#The ufetubus barely misses you. The ufetubus hits you. _The ufetubus closely misses you.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select actionShift-Dir - straight lineAim: an ufetubus (moderately wounded, 54% to hit)iW .... ##.5disiri the Skirmisher.. ..##.).Coglin... ....j#Health: 42/50 ====================----##.. ###...#Magic: 7/7========================.....#...).AC: 8Str: 12Doom: 33% #.... .........#EV: 11Int: 8  #.... ##.#..)....#SH: 0Dex: 19 .....##..#.....#)#i= bXL:  7 Next: 37% Place: Dungeon:5 .........##...##@#Noise: ===------  Time: 2731.4 (0.0)  #......###..# #)##a) +4 sling {Arashi} c) +0 sling {Akal} #..........###).#####.Fire: a) +4 sling {Arashi} ##.........###.).#.....Rev* ##.........#....)...#... #...#......#...#)....#5   ufetubus ........##......)###.## ........#...#...)#....# iu ...........###.#......#Fire: a) +4 sling {Arashi}Press: ? - help, Q - select actionShift-Dir - straight linei Aim: an ufetubus (moderately wounded, 54% to hit)  You shoot a sling bullet.  The sling bullet completely misses the ufetubus.i\~Shift-Dir - straight line  Aim: an ufetubus (moderately wounded, 54% to hit)  You shoot a sling bullet.  The sling bullet completely misses the ufetubus.losi5.<....iJ=32.5 (1.1iiY _The ufetubus closely misses you. x2iȈ )))))))You shoot a sling bullet.i  The sling bullet barely misses the ufetubus.You shoot a sling bullet.iy%5bar  You shoot a sling bullet.  The sling bullet barely misses the ufetubus.ufetubus barely misses you.  The ufetubus hits you but does no damage.i 5.<..iâ5 2 ufetubi (1 wandering)..  You encounter an ufetubus.The ufetubus hits you but does no damage.30iiU _The ufetubus barely misses you.i1n|  You shoot a sling bullet.  The sling bullet hits the ufetubus but does no damage.i )))))))The ufetubus is moderately wounded.You shoot a sling bullet.i= )5The sling bullet closely misses the ufetubus.iCD  5.<..5..  The ufetubus shouts!i/ES0-4iKiNl _The ufetubus barely misses you. The ufetubus hits you.ib/.... ##.5disiri the Skirmisher.. ..##.).Coglin... ....j#Health: 40/50 ===================-----##.. ###...#Magic: 7/7========================.....#...).AC: 8Str: 12Doom: 33% #.... ........5#EV: 11Int: 8  #.... ##.#..)....#SH: 0icDex: 19 .....##..#.....#)#XL:  7 Next: 37% Place: Dungeon:5 .........##...##@#Noise: ===------  Time: 2734.5 (0.0)  #......###..# #5##a) +4 sling {Arashi} c) +0 sling {Akal} #..........###..#####.Fire: a) +4 sling {Arashi} ##.........###.<.#.....ietRev* ##.........#........#... #...#......#...#.....#55 2 ufetubi ........##.......###.## ........#...#....#....# ...........###.#......#The ufetubus shouts! _The ufetubus barely misses you. The ufetubus hits you.  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select actionShift-Dir - straight lineAim: an ufetubus (moderately wounded, 54% to hit)i] '.... ##.5disiri the Skirmisher.. ..##.).Coglin... ....j#Health: 40/50 ===================-----##.. ###...#Magic: 7/7========================.....#...).AC: 8Str: 12Doom: 33% #.... ........5#EV: 11i^ 3Int: 8  #.... ##.#..)....#SH: 0Dex: 19 .....##..#.....#)#XL:  7 Next: 37% Place: Dungeon:5 .........##...##@#iA^ Noise: ===------  Time: 2734.5 (0.0)  #......###..# #.##ik^ (a) +4 sling {Arashi} c) +0 sling {Akal} #..........###..#####.Fire: a) +4 sling {Arashi} i^ ##.........###.<.#.....Rev* i^ ##.........#........#... #...#......#...#.....#55 2 ufetubi ........##.......###.## ........#...#....#....# ...........###.#......#Fire: a) +4 sling {Arashi}i_ Press: ? - help, Q - select actionShift-Dir - straight lineAim: an ufetubus (moderately wounded, 54% to hit)  iQ_ You shoot a sling bullet. The sling bullet hits the ufetubus!  You kill the ufetubus!i~d t   ufetubusi Y)))))))ij .5Press: ? - help, Q - select actionShift-Dir - straight line  Aim: an ufetubus (moderately wounded, 54% to hit)  You shoot a sling bullet. The sling bullet hits the ufetubus!  You kill the ufetubus!  You shoot a sling bullet.ik K.5i*s n..<....iBw 985.5 (1 _i} i i.... ##.5disiri the SkirmisheriPM.. ..##.).Coglin... ....j#Health: 40/50 ===================-----i{##.. ###...#Magic: 7/7========================i.....#...).AC: 8iYStr: 12Doom: 33% iͣ#.... .........#EV: 11iInt: 8  #.... ##.#..)....#iOSH: 0Dex: 19 iA.....##..#.....#5#i2XL:  7 Next: 38% Place: Dungeon:5 .........##...##@#iKNoise: ===------  Time: 2735.5 (0.0)  io#......###..# #.##a) +4 sling {Arashi} c) +0 sling {Akal} iԤ#..........###..#####.Fire: a) +4 sling {Arashi} ##.........###.<.#.....Rev* ##.........#........#... #...#......#...#.....#i5   ufetubus ........##.......###.## ........#...#....#....# iD...........###.#......#You kill the ufetubus! iH_You shoot a sling bullet.  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select actioniOZShift-Dir - straight lineAim: an ufetubus (54% to hit)i .... ##.5disiri the Skirmisher.. ..##.).Coglin... ....j#Health: 40/50 ===================-----i !##.. ###...#Magic: 7/7========================.....#...).AC: 8Str: 12Doom: 33% #.... .........#EV: 11i4 4Int: 8  #.... ##.#..)....#SH: 0Dex: 19 iX .....##..#.....#)#XL:  7 Next: 38% Place: Dungeon:5 .........##...##@#i Noise: ===------  Time: 2735.5 (0.0)  #......###..# #.##i a) +4 sling {Arashi} c) +0 sling {Akal} #..........###..#####.iƒ Fire: a) +4 sling {Arashi} ##.........###.<.#.....i Rev* ##.........#........#... #...#......#...#.....#i 5   ufetubus ........##.......###.## i A........#...#....#....# ...........###.#......#Fire: a) +4 sling {Arashi}Press: ? - help, Q - select actionShift-Dir - straight lineAim: an ufetubus (54% to hit)  iǓ You shoot a sling bullet. The sling bullet hits the ufetubus!  You kill the ufetubus!iי (i" R)))))))iԧ ......)Press: ? - help, Q - select actionShift-Dir - straight linein   Aim: an ufetubus (54% to hit)  You shoot a sling bullet. The sling bullet hits the ufetubus!  You kill the ufetubus!  You shoot a sling bullet.i D1406.6 (1.1 _i i iiiLevel 5 of the Dungeon<(Press ? for help)   .#   ..  .   ... ##.5  ..   ..##.).  ...   ....j#  ##.. ###...#    .....#...). iM#....   .........#  #.... ##.#..)....# .....##..#.....#)# .........##...##@# #......###..# #.##   #..........###..#####. i{##.........###.<.#..... ##.........#........#...  ##...#......#...#.....#  .........##.......###.## .........#...#....#....# ............###.#......#i ....#....#.).#####....### ..###.#..#.†..#.........#  ###....#..#.#......##iT #....##...##.##.## #....#......### ##i.M@<i1 .... ##.5disiri the Skirmisher.. ..##.).Coglin... ....j#Health: 41/50 ===================-----##.. ###...#Magic: 7/7========================.....#...).AC: 8Str: 12Doom: 33% #.... .........#EV: 11Int: 8  #.... ##.#..)....#SH: 0Dex: 19 .....##..#.....#)#XL:  7 Next: 40% Place: Dungeon:5 .........##...##@#Noise: ===------  Time: 2736.6 (0.0)  #......###..# #.##a) +4 sling {Arashi} c) +0 sling {Akal} #..........###3 0m..#####.Fire: a) +4 sling {Arashi} ##.........###.<.#.....Rev* ##.........#........#... #...#......#...#.....# ........##.......###.## ........#...#....#....# ...........###.#......#Press: ? - help, Q - select actionShift-Dir - straight lineAim: an ufetubus (54% to hit)  You shoot a sling bullet. The sling bullet hits the ufetubus!  You kill the ufetubus! _You shoot a sling bullet.iO 2=##.. ###...# ...#...). #..........# #.... ##.#..)....# .....##..#.....#)# .........##...##.  #......###..# #.##  #..........###..#####.  ##...###.@.#.....---9.6 (3 #...#........#... #...##...#.....# ........##.......###.## ..i|T #...#....#....# ...........###.#......##....#.).#####....### .###.#..#.†..#.........#  ###....#..##---iZ i\  i\ iL] S_There is a stone staircase leading up here.i6iiii2i40.6 (1Rev+ _iiݨ^= 4io #....>....#.............#..†..### #####.#########.....#.........#  #.# #####...##...##.###.# #  #.# #...>...##...#..# #.###  #.#####......#.......## #.##.  #.....#...............###.##.iȬ #####.#...........##......##. #...........#.##......÷.. ##......@....#....##..... #..i$ ##.#......##.. #..####...##.........#.. ##<.# #.#............... ##.# #...#......##...##iL #.###...#...#..##..##.  i#..##........##.......  ##.#..##.....##.......  #....##...##..#...##.i3D i 52.1 (2.5ii! _You climb upwards.ic _There is a stone staircase leading down here.iw Iil i$ %3i8 Rev ih i i iw iĞ i i iJ K4=iu i iڥ i¦ iƨ i" i i« i i N5=iH iЮ i i) iӱ ,i" i iE ia iF i 56=i iZ i iT i: i i. i& i i U7=i i i i i i i i ,i i# i K8=i i i i i ,i i Bi i #9i 2=i i i i i ,i i k _You start resting.HP restored.ih i 067.1 (25.0)i Y50=8.1 (26 iX _iQ i ibicihi _The iguana bites you but does no damage.i}  You shoot a sling bullet. The sling bullet hits the iguana.is$The iguana is severely wounded. _The iguana bites you but does no damage.almost dead.  You shoot a sling bullet.  The sling bullet hits the iguana but does no damage.i2"i  The iguana is almost dead.i"W39----2i'i*+ _The iguana bites you!iW6 { )))))You shoot a sling bullet.i  The sling bullet barely misses the iguana.You shoot a sling bullet. The sling bullet hits the iguana.iDD ...<lThe iguana is almost dead.iD l33-------3iJ iL + _The iguana bites you.i{v{ )))))You shoot a sling bullet.i  The sling bullet closely misses the iguana.You shoot a sling bullet.  The sling bullet hits the iguana but does no damage.i؃ ...<lThe iguana is almost dead.ier2-------4.9 (1.1i@i+ _The iguana bites you!ib i i" i$ ^ _You are too injured to fight recklessly!iʯdisiri the SkirmisherCoglin## ###Health: 23/50 ===========-------------.##.# #.#Magic: 7/7========================.........AC: 8Str: 12Doom: 33% ..#.#.#.###EV: 11Int: 8  .....<...##SH: 0Dex: 19..#.#.#l#..#XL:  7 Next: 40% Place: Dungeon:5#......@.#Noise: ===------  Time: 2824.9 (0.0)#.#.#.#.#####a) +4 sling {Arashi} c) +0 sling {Akal} .....iw.......#Fire: a) +4 sling {Arashi} .#...####...#Rev* #.. #....##. #..###l   iguana# #.###..####...## _The iguana bites you! _You are too injured to fight recklessly!  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select actionShift-Dir - straight lineAim: an iguana (almost dead, 72% to hit)i disiri the SkirmisherCoglin## ###Health: 23/50 ===========-------------.##.# #.#Magic: 7/7========================.........AC: 8Str: 12Doom: 33% ..#.#.#.###EV: 11Int: 8  .....<...##SH: 0Dex: 19..#.#.#.#..#XL:  7 Next: 40% Place: Dungeon:5#......@.#Noise: ===------  Time: 2824.9 (0.0)#.#.#.#.#####a) +4 sling {Arashi} c) +0 sling {Akal} iL ............#Fire: a) +4 sling {Arashi} .#...####...#Rev* #.. #....##. #..###l   iguana# #.###..####...##Fire: a) +4 sling {Arashi}Press: ? - help, Q - select actionShift-Dir - straight lineAim: an iguana (almost dead, 72% to hit)  You shoot a sling bullet. The sling bullet hits the iguana!  You kill the iguana!i-f D)))))i ...<.  Press: ? - help, Q - select actionShift-Dir - straight line  Aim: an iguana (almost dead, 72% to hit)  You shoot a sling bullet. The sling bullet hits the iguana!  You kill the iguana!  You shoot a sling bullet.i U265.9 (1 _i i/ h _Your Stealth skill increases to level 1!i0i'iLiiEnii94i!Rev+ i!i"i"i#iE$i$i^&i&l5=Rev ir'i(,iF)i *i<*iw*i+i+K6=i+i,i -(i-i/3i/iX1,i 2ik3O7i4i5i5i6i7i7i8i9i:S8=i:i;i;i<iF>,i>iP?iv?i?iX@i}@K9=i@iAiEBiBiDD,iDiEiFT30=iFiHibIiIiJiKiKiLi MiMi OiVOK1=iOi~Q,iRiSiTiTiViWiXiYiYS2=i]Zi[i[ia\i],iu^i_K3=iD`i`iaiaibicicidieifiSfi`hi4=iiijiTjijil,ili niYnK5=inip,i-qi3rioriritiuivikwd36=i xiy,iHziv{i{i|i}m7=id}iy~,i:i}ii>i,iii+K8=i i·,iiS,iފi,iUi iLN9=iii8iiiޔieiPiL40=iۘi,iҝii=ni1=it,iia92iŭ(=i:i`iii,i\iiiiiU3=ii,ii,iii K4=iiUiiiF,iijiiiik5=i,i\i,iiPii"iiK6=iip,iii9iiiU7=ii,iMieii$inii3ii6K8=ii&,i ii iiiLU9=ii,iiN,iii6ii.k _You start resting.HP restored.iQV---...i1920.9 (95.0)iJ50=---i,1.9 (96 _iiii(ii#iXii4ii{iNiiiii9=i{iƢf  There is a stone staircase leading up, spattered with blood here.i*i~idisiri the SkirmisherCoglin.Health: 50/50 ========================.. #######Magic: 7/7========================.##.#.#.##AC: 8Str: 12Doom: 32% ig..........#EV: 11Int: 8  ....#.#.#.###SH: 0Dex: 19#.......<...##XL:  7 Next: 46% Place: Dungeon:5...#.#@#.#..#Noise: ---------  Time: 2925.9 (4.0)#........##a) +4 sling {Arashi} c) +0 sling {Akal} #.#.#.#.#####Fire: a) +4 sling {Arashi} ............#iǶ.#...####...#.. #... #....#g   Ijyb (wand, asleep). #... #..####... #.###..## _Your Stealth skill increases to level 1! i_You start resting. _HP restored.  There is a stone staircase leading up, spattered with blood here.  You encounter Ijyb the Inquisitive. She is wielding a +2 dagger of speed,i]wearing a +3 ring mail of fire resistance and carrying a wand of roots.i/  --more--im is (iSy i~ ; 6.9 (5 _i i8disiri the SkirmisherCoglin.Health: 50/50 ========================.. #######Magic: 7/7========================.##.#.#.##AC: 8Str: 12Doom: 32% g..........#EV: 11Int: 8  .***#.#.#.###SH: 0Dex: 19#...***.<...##i;XL:  7 Next: 46% Place: Dungeon:5...#.#@#.#..#Noise: ---------  Time: 2926.9 (0.0)#........##a) +4 sling {Arashi} c) +0 sling {Akal} #.#.#.#.#####Fire: a) +4 sling {Arashi} ............#.#...####...#i.. #... #....#g   Ijyb (wand, asleep)i8^. #... #..####... #.###..## _wearing a +3 ring mail of fire resistance and carrying a wand of roots.Fire: a) +4 sling {Arashi}ilPress: ? - help, Q - select actionShift-Dir - straight lineAim: Ijyb, wielding a +2 dagger of speed, wearing a +3 ring mail of fire  iCresistance and carrying a wand of roots (asleep, 98% to hit)iq^disiri the SkirmisherCoglin.Health: 50/50 ========================.. #######Magic: 7/7========================i_.##.#.#.##AC: 8Str: 12Doom: 32% g..........#EV: 11Int: 8  .)))#.#.#.###SH: 0Dex: 19i_#...))).<...##XL:  7 Next: 46% Place: Dungeon:5...#.#@#.#..#Noise: ---------  Time: 2926.9 (0.0)#........##a) +4 sling {Arashi} c) +0 sling {Akal} i_#.#.#.#.#####Fire: a) +4 sling {Arashi} ............#.#...####...#i `.. #... #....#g   Ijyb (wand). #... #..####... #.##i-` #..##iO`Press: ? - help, Q - select actionShift-Dir - straight lineio`eAim: Ijyb, wielding a +2 dagger of speed, wearing a +3 ring mail of fire  i`Cresistance and carrying a wand of roots (asleep, 98% to hit)  i`HYou shoot a sling bullet. The sling bullet hits Ijyb.  Ijyb shouts!iYou shoot a sling bullet. The sling bullet hits Ijyb.  Ijyb shouts!  Ijyb is lightly wounded.  You shoot a sling bullet.  The sling bullet hits Ijyb but does no damage.is lightly wounded.i,@.gi-5+......i{6q===7.9 (1Rev _i;i=i#Edisiri the SkirmisherCoglin.Health: 50/50 ========================.. #######Magic: 7/7========================.##.#.#.##AC: 8Str: 12Doom: 32% .g.........#EV: 11Int: 8  ..**#.#.#.###SH: 0Dex: 19i#...***.<...##XL:  7 Next: 46% Place: Dungeon:5...#.#@#.#..#Noise: ===------  Time: 2927.9 (0.0)#........##a) +4 sling {Arashi} c) +0 sling {Akal} #.#.#.#.#####Fire: a) +4 sling {Arashi} ............#Rev .#...####...#.. #... #....#g   Ijyb (wand). #... #..####... #.###..## i_Ijyb is lightly wounded.  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select actionShift-Dir - straight lineAim: Ijyb, wielding a +2 dagger of speed, wearing a +3 ring mail of fire  resistance and carrying a wand of roots (lightly wounded, 66% to hit)i2 5disiri the SkirmisherCoglin.Health: 50/50 ========================.. #######Magic: 7/7========================.##.#.#.##AC: 8i7 uStr: 12Doom: 32% )).........#EV: 11Int: 8  ..))#.#.#.###SH: 0Dex: 19#...))).<...##XL:  7 Next: 46% Place: Dungeon:5...#.#@#.#..#Noise: ===------  Time: 2927.9 (0.0)#........##a) +4 sling {Arashi} c) +0 sling {Akal} #.#.#.#.#####Fire: a) +4 sling {Arashi} ............#Rev .#...####...#.. #... #....#i g   Ijyb (wand). #... #..####... #.###..## _Ijyb is lightly wounded.  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select actionShift-Dir - straight lineAim: Ijyb, wielding a +2 dagger of speed, wearing a +3 ring mail of fire  resistance and carrying a wand of roots (lightly wounded, 66% to hit)iN( Aim: Ijyb, wielding a +2 dagger of speed, wearing a +3 ring mail of fire  resistance and carrying a wand of roots (lightly wounded, 66% to hit)  You shoot a sling bullet. The sling bullet closely misses Ijyb.  You shoot a sling bullet.  The sling bullet hits Ijyb but does no damage.  Ijyb is lightly wounded.i G.gi] /.....iM S8.9 (1Rev+ i _i iR i.disiri the SkirmisherCoglin.Health: 50/50 ========================.. #######Magic: 7/7========================.##.#.#.##AC: 8Str: 12Doom: 32% ...........#EV: 11Int: 8  ..g*#.#.#.###SH: 0Dex: 19#...***.<...##iۅWXL:  7 Next: 46% Place: Dungeon:5...#.#@#.#..#Noise: ===------  Time: 2928.9 (0.0)#........##a) +4 sling {Arashi} c) +0 sling {Akal} #.#.#.#.#####Fire: a) +4 sling {Arashi} ............#Rev+ .#...####...#.. #... #....#g   Ijyb (wand)i2. #... #..####... #.###..## _Ijyb is lightly wounded.  Fire: a) +4 sling {Arashi}ik(Press: ? - help, Q - select actionShift-Dir - straight lineAim: Ijyb, wielding a +2 dagger of speed, wearing a +3 ring mail of fire  resistance and carrying a wand of roots (lightly wounded, 66% to hit)iadisiri the SkirmisherCoglin.Health: 50/50 ========================.. #######Magic: 7/7========================.##.#.#.##AC: 8Str: 12i pDoom: 32% ...........#EV: 11Int: 8  ..g)#.#.#.###SH: 0Dex: 19#...))).<...##XL:  7 Next: 46% Place: Dungeon:5...#.#@#.#..#iNoise: ===------  Time: 2928.9 (0.0)#........##a) +4 sling {Arashi} c) +0 sling {Akal} #.#.#.#.#####Fire: a) +4 sling {Arashi} ............#Rev+ .#...####...#iϘ.. #... #....#g   Ijyb (wand). #... #..####... #.##i#..##Press: ? - help, Q - select actionShift-Dir - straight lineieAim: Ijyb, wielding a +2 dagger of speed, wearing a +3 ring mail of fire  iCresistance and carrying a wand of roots (lightly wounded, 66% to hit)  You shoot a sling bullet.  The sling bullet hits Ijyb but does no damage.ij! You shoot a sling bullet.  The sling bullet hits Ijyb but does no damage.  Ijyb is lightly wounded.  You shoot a sling bullet.  The sling bullet hits Ijyb but does no damage.  Ijyb is lightly wounded.i0fiC.gi(....f   sleepcap (wandering)g   Ijyb (wand)i730.0 (1.1ii  The sling bullet hits Ijyb but does no damage.  Ijyb is lightly wounded.  You shoot a sling bullet.  The sling bullet hits Ijyb but does no damage.  Ijyb is lightly wounded. _You encounter a sleepcap.i?disiri the SkirmisherCoglin.Health: 50/50 ========================.. #######Magic: 7/7========================.##.#.#.##AC: 8Str: 12Doom: 32% ...........#EV: 11Int: 8  f...#.#.#.###SH: 0Dex: 19#..g***.<...##i_XL:  7 Next: 46% Place: Dungeon:5...#.#@#.#..#Noise: ===------  Time: 2930.0 (0.0)#........##a) +4 sling {Arashi} c) +0 sling {Akal} #.#.#.#.#####Fire: a) +4 sling {Arashi} ............#Rev+ .#...####...#.. #... #....#f   sleepcap (wandering). #... #..###g   Ijyb (wand)#... #.###..## i_You encounter a sleepcap.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select actionShift-Dir - straight lineAim: Ijyb, wielding a +2 dagger of speed, wearing a +3 ring mail of fire  resistance and carrying a wand of roots (lightly wounded, 66% to hit)ivdisiri the SkirmisherCoglin.Health: 50/50 ========================.. #######Magic: 7/7========================.##.#.#.##AC: 8Str: 12Doom: 32% ...........#EV: 11Int: 8  f...#.#.#.###SH: 0Dex: 19#..g))).<...##XL:  7 Next: 46% Place: Dungeon:5...#.#@#.#..#iex&Noise: ===------  Time: 2930.0 (0.0)#........##a) +4 sling {Arashi} c) +0 sling {Akal} #.#.#.#.#####Fire: a) +4 sling {Arashi} ............#Rev+ .#...####...#.. #... #....#f   sleepcap (wandering). #... #..###g   Ijyb (wand)#... #.###..##Press: ? - help, Q - select actionShift-Dir - straight lineAim: Ijyb, wielding a +2 dagger of speed, wearing a +3 ring mail of fire  resistance and carrying a wand of roots (lightly wounded, 66% to hit)  You shoot a sling bullet.  The sling bullet hits Ijyb but does no damage.i You shoot a sling bullet.  The sling bullet hits Ijyb but does no damage.  Ijyb is lightly wounded.  You shoot a sling bullet.  The sling bullet hits Ijyb but does no damage.  Ijyb is lightly wounded.iʃ6f.i}@.giNj..i]y1.0 (1Rev* _i_ii Cdisiri the SkirmisherCoglin.Health: 50/50 ========================.. #######Magic: 7/7========================.##.#.#.##AC: 8Str: 12Doom: 32% f..........#EV: 11Int: 8  ....#.#.#.###SH: 0Dex: 19i #...g**.<...##XL:  7 Next: 46% Place: Dungeon:5...#.#@#.#..#Noise: ===------  Time: 2931.0 (0.0)#........##a) +4 sling {Arashi} c) +0 sling {Akal} i #.#.#.#.#####Fire: a) +4 sling {Arashi} ............#Rev* .#...####...#.. #... #....#f   sleepcap (wandering)i( . #... #..###g   Ijyb (wand)#... #.###..## _Ijyb is lightly wounded.  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select actionie Shift-Dir - straight lineAim: Ijyb, wielding a +2 dagger of speed, wearing a +3 ring mail of fire  resistance and carrying a wand of roots (lightly wounded, 66% to hit)iɫdisiri the SkirmisherCoglin.Health: 50/50 ========================.. #######Magic: 7/7========================.##.#.#.##AC: 8Str: 12Doom: 32% f..........#EV: 11Int: 8  ....#.#.#.###SH: 0Dex: 19#...g)).<...##XL:  7 Next: 46% Place: Dungeon:5...#.#@#.#..#Noise: ===------  Time: 2931.0 (0.0)#........##a) +4 sling {Arashi} c) +0 sling {Akal} #.#.#.#.###߬7m##Fire: a) +4 sling {Arashi} ............#Rev* .#...####...#.. #... #....#f   sleepcap (wandering). #... #..###g   Ijyb (wand)#... #.###..##Press: ? - help, Q - select actionShift-Dir - straight lineAim: Ijyb, wielding a +2 dagger of speed, wearing a +3 ring mail of fire  resistance and carrying a wand of roots (lightly wounded, 66% to hit)  You shoot a sling bullet. The sling bullet hits Ijyb.  Ijyb is heavily wounded.i4Aim: Ijyb, wielding a +2 dagger of speed, wearing a +3 ring mail of fire  resistance and carrying a wand of roots (lightly wounded, 66% to hit)  You shoot a sling bullet. The sling bullet hits Ijyb.  Ijyb is heavily wounded..   The sling bullet hits Ijyb but does no damage.is .fIjyb is heavily wounded.iu_g..ibvG.giD}i}f.g   Ijyb (wand)i&il2.1 (1.1 _ini^i i kDrink which item? Potions  L - a potion of lignification  f - a fizzy purple potion  j - a fuming cyan potion  k - a smoky silvery potion  l - a sedimented purple potion  n - a smoky brown potion  o - a bubbling silvery potion  p - an emerald potion [!] read|quaff[?] describe selectedi i5disiri the SkirmisherCoglin.Health: 50/50 ========================.. #######Magic: 7/7========================.##.#.#.##AC: 8iStr: 12Doom: 32% ..f........#EV: 11Int: 8  ....#.#.#.###SH: 0Dex: 19#.....g.<...##iyzXL:  7 Next: 46% Place: Dungeon:5...#.#@#.#..#Noise: ===------  Time: 2932.1 (0.0)#........##a) +4 sling {Arashi} c) +0 sling {Akal} #.#.#.#.#####Fire: a) +4 sling {Arashi} ............#Rev* .#...####...#i.. #... #....#g   Ijyb (wand). #... #..####... #.###..##iK~resistance and carrying a wand of roots (lightly wounded, 66% to hit)  You shoot a sling bullet. The sling bullet hits Ijyb.  Ijyb is heavily wounded.You shoot a sling bullet.  The sling bullet hits Ijyb but does no damage. _Ijyb is heavily wounded.iP  Okay, then.iz'ii. _iZH iL RRead which item? Scrolls  f - a scroll of fear  t - a scroll of teleportations - a scroll of butterflies  x - a scroll of amnesia  p - a scroll of poison isL ` V - a scroll of vulnerability  d - a scroll labelled HONKIN TOMISU  m - a scroll labelled VAEK YMEOMP [!] read|quaff[?] describe selectediM iT i\ 1disiri the SkirmisherCoglin.Health: 50/50 ========================.. #######Magic: 7/7========================.##.#.#.##AC: 8Str: 12Doom: 32% ..f........#EV: 11Int: 8  ....#.#.#.###SH: 0Dex: 19i>] #.....g.<...##XL:  7 Next: 46% Place: Dungeon:5...#.#@#.#..#Noise: ===------  Time: 2932.1 (0.0)#........##io] a) +4 sling {Arashi} c) +0 sling {Akal} #.#.#.#.#####Fire: a) +4 sling {Arashi} ............#i] Rev* .#...####...#i] .. #... #....#g   Ijyb (wand)i] . #... #..####... #.##iZ^ l#..##You shoot a sling bullet. The sling bullet hits Ijyb.  Ijyb is heavily wounded.You shoot a sling bullet.  The sling bullet hits Ijyb but does no damage. _Ijyb is heavily wounded. _Okay, then.ibe P  Okay, then.ie 'iLl in . _iKdisiri the SkirmisherCoglin.Health: 50/50 ========================.. #######Magic: 7/7========================iLD.##.#.#.##AC: 8Str: 12Doom: 32% ..f........#EV: 11Int: 8  ....#.#.#.###SH: 0Dex: 19#.....g.<...##XL:  7 Next: 46% Place: Dungeon:5...#.#@#.#..#i MNoise: ===------  Time: 2932.1 (0.0)#........##a) +4 sling {Arashi} c) +0 sling {Akal} #.#.#.#.#####Fire: a) +4 sling {Arashi} ............#Rev* .#...####...#.. #... #....#g   Ijyb (wand). #... #..####... #.###..## _Okay, then.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select actionShift-Dir - straight lineAim: Ijyb, wielding a +2 dagger of speed, wearing a +3 ring mail of fire  resistance and carrying a wand of roots (moderately wounded, 66% to hit)i5disiri the SkirmisherCoglin.Health: 50/50 ========================.. #######Magic: 7/7========================.##.#.#.##AC: 8i͆Str: 12Doom: 32% ..f.)......#EV: 11Int: 8  ....#)#.#.###SH: 0Dex: 19#.....).<...##XL:  7 Next: 46% Place: Dungeon:5...#.#@#.#..#Noise: ===------  Time: 2932.1 (0.0)#........##a) +4 sling {Arashi} c) +0 sling {Akal} #.#.#.#.#####Fire: a) +4 sling {Arashi} ............#i"Rev* .#...####...#.. #... #....#g   Ijyb (wand). #... #..###iK#... #.###..## _Okay, then.Fire: a) +4 sling {Arashi}i|Press: ? - help, Q - select actionShift-Dir - straight lineAim: Ijyb, wielding a +2 dagger of speed, wearing a +3 ring mail of fire  irresistance and carrying a wand of roots (moderately wounded, 66% to hit)i  Aim: Ijyb, wielding a +2 dagger of speed, wearing a +3 ring mail of fire  resistance and carrying a wand of roots (moderately wounded, 66% to hit)  You shoot a sling bullet. The sling bullet barely misses Ijyb.  You shoot a sling bullet.  The sling bullet hits Ijyb!  Ijyb is severely wounded.i0fi?.f..gf   sleepcapg   Ijyb (wand)i53.2 (1.1iӡiW7 _Ijyb hits you but does no damage.idisiri the SkirmisherCoglin.Health: 50/50 ========================.. #######Magic: 7/7========================.##.#.#.##AC: 8Str: 12Doom: 32% ...f.......#EV: 11Int: 8  ....#.#.#.###SH: 0Dex: 19#.....g.<...##i?XL:  7 Next: 46% Place: Dungeon:5...#.#@#.#..#Noise: ===------  Time: 2933.2 (0.0)#........##a) +4 sling {Arashi} c) +0 sling {Akal} #.#.#.#.#####Fire: a) +4 sling {Arashi} ............#Rev* i.#...####...#.. #... #....#f   sleepcap. #... #..###g   Ijyb (wand)#... #.##i#..## _Ijyb hits you but does no damage.  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select actionShift-Dir - straight lineAim: Ijyb, wielding a +2 dagger of speed, wearing a +3 ring mail of fire  resistance and carrying a wand of roots (severely wounded, 66% to hit)i2U[ .girR A.*iif*Aim: a sleepcap (98% to hit)i:b disiri the SkirmisherCoglin.Health: 50/50 ========================.. #######Magic: 7/7========================.##.#.#.##ib AC: 8Str: 12Doom: 32% ...f.......#EV: 11Int: 8  ....#.#.#.###SH: 0ib Dex: 19#.....g.<...##ib XL:  7 Next: 46% Place: Dungeon:5...#.#@#.#..#i c Noise: ===------  Time: 2933.2 (0.0)#........##a) +4 sling {Arashi} c) +0 sling {Akal} i,c #.#.#.#.#####Fire: a) +4 sling {Arashi} iMc p............#Rev* iqc .#...####...#.. #... #....#f   sleepcapic . #... #..###g   Ijyb (wand)#... #.##ic 7#..##Fire: a) +4 sling {Arashi}ic Press: ? - help, Q - select actionShift-Dir - straight lineAim: a sleepcap (98% to hit)  id NYou shoot a sling bullet.  The sling bullet hits Ijyb but does no damage.i JYou shoot a sling bullet.  The sling bullet hits Ijyb but does no damage.  Ijyb is severely wounded.You shoot a sling bullet.  The sling bullet hits Ijyb.  Ijyb is severely wounded.iZn @.fit i?u 34.2 (1i{ ib~ 7 _Ijyb hits you but does no damage.i0disiri the SkirmisherCoglin.Health: 50/50 ========================.. #######Magic: 7/7========================.##.#.#.##AC: 8Str: 12Doom: 32% ....f......#EV: 11Int: 8  ....#*#.#.###SH: 0i Dex: 19#.....g.<...##XL:  7 Next: 46% Place: Dungeon:5...#.#@#.#..#Noise: ===------  Time: 2934.2 (0.0)#........##a) +4 sling {Arashi} c) +0 sling {Akal} #.#.#.#.#####ieFire: a) +4 sling {Arashi} ............#Rev* .#...####...#i3M.. #... #....#f   sleepcap. #... #..###i[g   Ijyb (wand)#... #.###..##iIjyb is severely wounded. _Ijyb hits you but does no damage.  Fire: a) +4 sling {Arashi}iwPress: ? - help, Q - select actionShift-Dir - straight lineiΨ9Aim: a sleepcap (98% to hit)iS Qdisiri the SkirmisherCoglin.Health: 50/50 ========================.. #######Magic: 7/7========================.##.#.#.##AC: 8Str: 12Doom: 32% ....f......#EV: 11Int: 8  ....#.#.#.###SH: 0Dex: 19iT %#.....).<...##XL:  7 Next: 46% Place: Dungeon:5...#.#@#.#..#Noise: ===------  Time: 2934.2 (0.0)#........##a) +4 sling {Arashi} c) +0 sling {Akal} #.#.#.#.#####Fire: a) +4 sling {Arashi} ............#Rev* .#...####...#.. #... #....#f   sleepcapiT T. #... #..###g   Ijyb (wand)#... #.###..##Fire: a) +4 sling {Arashi}iU Press: ? - help, Q - select actionShift-Dir - straight lineAim: a sleepcap (98% to hit)  i7U qYou shoot a sling bullet. The sling bullet hits Ijyb.  You kill Ijyb!i:Z (i )) Shift-Dir - straight line  Aim: a sleepcap (98% to hit)  You shoot a sling bullet. The sling bullet hits Ijyb.  You kill Ijyb!the sleepcap.  The sleepcap is moderately damaged.i` G.fig 6)il V1525.2 (1 _i=s iqu h _Your Dodging skill increases to level 2!ix 5disiri the SkirmisherCoglin.Health: 50/50 ========================.. #######Magic: 7/7========================.##.#.#.##AC: 8iy Str: 12Doom: 31% ...........#EV: 11Int: 8  ....#f#.#.###SH: 0Dex: 19#.....*.<...##XL:  7 Next: 52% Place: Dungeon:5...#.#@#.#..#iy Noise: ===------  Time: 2935.2 (0.0)#........##a) +4 sling {Arashi} c) +0 sling {Akal} iy D#.#.#.#.#####Fire: a) +4 sling {Arashi} ............#iz IRev* .#...####...#.. #... #....#iDz f   sleepcap. #... #..####... #.##iz -#..## _The sleepcap is moderately damaged. _Your Dodging skill increases to level 2!Fire: a) +4 sling {Arashi}Press: ? - help, Q - select actioniz Shift-Dir - straight lineAim: a sleepcap (moderately damaged, 98% to hit)i disiri the SkirmisherCoglin.Health: 50/50 ========================.. #######Magic: 7/7========================.##.#.#.##AC: 8Str: 12Doom: 31% i ....)......#EV: 11Int: 8  ....#)#.#.###SH: 0Dex: 19#.....).<...##XL:  7 Next: 52% Place: Dungeon:5...#.#@#.#..#Noise: ===------  Time: 2935.2 (0.0)#........##a) +4 sling {Arashi} c) +0 sling {Akal} #.#.#.#.#####i eFire: a) +4 sling {Arashi} ............#Rev* .#...####...#iJ M.. #... #....#f   sleepcap. #... #..###i s#... #.###..##Fire: a) +4 sling {Arashi}i wPress: ? - help, Q - select actionShift-Dir - straight linei Aim: a sleepcap (moderately damaged, 98% to hit)  You shoot a sling bullet.  The sling bullet completely misses the sleepcap.i  Shift-Dir - straight line  Aim: a sleepcap (moderately damaged, 98% to hit)  You shoot a sling bullet.  The sling bullet completely misses the sleepcap.The sling bullet hits the sleepcap!  The sleepcap is severely damaged.i G.fi !..io 26.2 (1 i _i.$ i`& idisiri the SkirmisherCoglin.Health: 50/50 ========================.. #######Magic: 7/7========================.##.#.#.##AC: 8Str: 12Doom: 31% ...........#EV: 11iInt: 8  ....#.#.#.###SH: 0Dex: 19#.....f.<...##XL:  7 Next: 52% Place: Dungeon:5...#.#@#.#..#Noise: ===------  Time: 2936.2 (0.0)#........##a) +4 sling {Arashi} c) +0 sling {Akal} #.#.#.#.#####Fire: a) +4 sling {Arashi} ............#Rev* i.#...####...#.. #... #....#f   sleepcap. #... #..###i(#... #.###..##You shoot a sling bullet. The sling bullet hits the sleepcap! iNp_The sleepcap is severely damaged.Fire: a) +4 sling {Arashi}iswPress: ? - help, Q - select actionShift-Dir - straight lineiuAim: a sleepcap (severely damaged, 98% to hit)iedisiri the SkirmisherCoglin.Health: 50/50 ========================.. #######Magic: 7/7========================.##.#.#.##AC: 8Str: 12Doom: 31% ...........#EV: 11Int: 8  ....#.#.#.###SH: 0Dex: 19#.....f.<...##XL:  7 Next: 52% Place: Dungeon:5if...#.#@#.#..#Noise: ===------  Time: 2936.2 (0.0)#........##a) +4 sling {Arashi} c) +0 sling {Akal} #.#.#.#.#####Fire: a) +4 sling {Arashi} ............#Rev* .#...####...#.. #... #....#f   sleepcap. #... #..####... #.###..##i3gFire: a) +4 sling {Arashi}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a sleepcap (severely damaged, 98% to hit)  You shoot a sling bullet. The sling bullet hits the sleepcap.  The sleepcap is almost destroyed.i[hShift-Dir - straight line  Aim: a sleepcap (severely damaged, 98% to hit)  You shoot a sling bullet. The sling bullet hits the sleepcap.  The sleepcap is almost destroyed.iUs49-  The sleepcap is almost destroyed.You shoot a sling bullet. The sling bullet hits the sleepcap.  The sleepcap is almost destroyed.  The sleepcap releases spores at you.are engulfed in a cloud of soporific spores!  You fall asleep.i-{/  --more--ivIA . iI .. #######  .##.#.#.##  ...........#  ....#.#.#.###  #.....f.<...##  ...#.#@#.#..#  #........##  iUJ#.#.#.#.#####  ............#  .#...####...#  .. #... #....#  . #... #..###  #... #.## iJ2 #..## iuV iW 2  7.2 (1+4 sling {Arashi} _iyXi^  . .. #######  i_}.##.#.#.##  ...........#  ....#.#.#.###  #.....f.<...##  ...#.#@#.#..#  #........##  i3_0#.#.#.#.#####  ............#  i\_.#...####.. i_.. #... #....#  . #... #..### i_#...  #..##  The sleepcap releases spores at you!!i..#...####...#.. #... #....#... #... #..####... #iDK---400 _Found an escape hatch in the floor.  c - a wand of roots (7)  Things that are here:---1.3 (2i  a +2 dagger of speed; a +3 ring mail of fire resistance; the goblin corpse of _IjybiikPick up what? 5/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +2 dagger of speed Armour (select all with [)  b - a +3 ring mail of fire resistance Carrion the goblin corpse of Ijyb [Up|Down] selecti [Esc] exit Letters toggle [.|Space] toggle selected[top]i  b + a +3 ring mail of fire resistance[Enter] accept (1 chosen)i}P iX iD_ disiri the SkirmisherCoglin.Health: 32/50 ===============---------..Magic: 7/7========================... #######AC: 8Str: 12Doom: 30% . ..##.#.#.##EV: 11Int: 8  ............#i;` SH: 0Dex: 19.....#.#.#.###XL:  7 Next: 58% Place: Dungeon:5#.....@.<...##Noise: ---------  Time: 2941.3 (0.0)#...#.#.#.#..#a) +4 sling {Arashi} c) +0 sling {Akal} ... #........##Fire: a) +4 sling {Arashi} . #.#.#.#.#####Rev* .............#>..#...####...#... #... #....#... #... #..####... #.## _You shoot a sling bullet. _Found an escape hatch in the floorir .  c - a wand of roots (7)  Things that are here:  a +2 dagger of speed; a +3 ring mail of fire resistance; the goblin corpse of _Ijybi 2.3 (1 _f - a +3 ring mail of fire resistanceig. .. ... ####### . ..##.#.#.## ............# .....#.#.#.### #.....)@<...## #...#.#.#.#..# ... #........## . #.#.#.#.##### .............#>..#...####...#... #... #.P49m...#... #. 33Rev+ i. .. ... ####### . ..##.#.#.## ............# .....#.#.#.### ii#.....).@...## #...#.#.#.#..# ... #........## . #.#.#.#.##### ........>..#...####...#... #... #....#i... #... #..### ii:%4iiw _There is a stone staircase leading up, spattered with blood here.i iǢ i i_ X5 _i L 4i  ........%...........### ....................).## #...##..............#).# ...................###.### ....#..............#§...§# .^.##..............#.....### ..###................._....# ####.....<.........#.....#.# ###.............@..#....○#.# ...................###.###.# ######.....................##.....................##.....................#i #.....................##.....................##....................##########.....##.....##is! 4=6.8 (2.5Rev i+ J%_i, ! _You climb upwards.i1 c _There is a stone staircase leading down here.is3i_5=i^36=7=i8=iiN9=ii#iXiiiE40=ii,ii"ixiil,ii91i2=iiE,iii ,i ,iiiUK2=iJi,i[ikii/iQiU3=i!i$,i&i),iO-i4i5i7i:iQ>a4=i?,iAiqD,ij5=6=7=iOmi o,i:pir,itiw,iyi|i}K8=iiˊ,i6i,iSiϞ,i2i1iU9=i i,ii,ii@ i=e_You start resting.HP restored.i|8_i+23002.8 (56.0)ix50=3.8 (57 _iidi`rEvoke which item? Wands i c - a wand of roots (7) [!] read|quaff|evoke[?] describe selectediE i i ........%...........###disiri the Skirmisher ....................).##Coglin #...##..............#).#Health: 50/50 ======================== ...................###.###Magic: 7/7======================== ....#..............#§...§#AC: 8Str: 12Doom: 30% .^.##..............#.....###EV: 11i 6Int: 8  ..###................._....#SH: 0Dex: 19 ####.....<.........#.....#.#XL:  7 Next: 58% Place: Dungeon:4 ###.............@..#....○#.#Noise: ---------  Time: 3003.8 (0.0) ...................###.###.#a) +4 sling {Arashi} c) +0 sling {Akal} ######.....................#Fire: a) +4 sling {Arashi} #.....................##.....................##.....................#i* #.....................##....................##########.....##.....## _f - a +3 ring mail of fire resistance _There is a stone staircase leading up, spattered with blood here. _You climb upwards. _There is a stone staircase leading down here. _You start resting. _HP restored.i| P  Okay, then.i (i i . _ii '  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.2   3.0   0   g - Spellcasting   0.0   1.4  -2           b - Unarmed Combat   0.0   1.2  -1           h - Evocations   0.0   0.6  +3  c + Ranged Weapons 8.0  10.7  -1      i         d - Armour   0.0   1.2  -1      e + Dodging2.0   3.6  -1      f + Stealth1.2   2.4  -1                                              ia                        The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsiaZ > h + Evocations 0.0ip TargetTarget--  --  --  --  14.0 --  7.0  5.0  a-z] seti! [-] clear selected targetcost|targetsi`L<[?25h[?0c0 i [?25l[?1cit5.0 current training targets, if any.=] set aall targetsiZ i` ih ........%...........###disiri the Skirmisher ....................).##Coglin #...##..............#).#ih Health: 50/50 ======================== ...................###.###Magic: 7/7======================== ....#..............#§...§#AC: 8Str: 12Doom: 30% .^.##..............#.....###EV: 11Int: 8  ..###................._....#ii lSH: 0Dex: 19 ####.....<.........#.....#.#XL:  7 Next: 58% Place: Dungeon:4 ###.............@..#....○#.#Noise: ---------  Time: 3003.8 (0.0) ...................###.###.#a) +4 sling {Arashi} c) +0 sling {Akal} ######.....................#Fire: a) +4 sling {Arashi} #.....................##.....................##.....................##.....................##....................##########.....##.....## _There is a stone staircase leading up, spattered with blood here. _You climb upwards. _There is a stone staircase leading down here. _You start resting. _HP restored. _Okay, then.ip iq (iy iIi{JiQiYi_24.8 (1 _i5aI%_ij;M 5i?  . .. ... #######  i4A. ..##.#.#.##  ............#  .....#.#.#.###  #.....).@...##  #...#.#.#.#..#  ... #........##  . #.#.#.#.##### ........ >..#...####...# ... #... #....# ... #... #..### #... #.##iH66.3 (2.5ii# _You climb downwards.iqw _There is a stone staircase leading up, spattered with blood here.i Ii i i : _if iM i i i $  Things that are here:i ~  a +2 dagger of speed; the goblin corpse of Ijybi iF i  _iy i i #... #..> ##.... ...... #######i  ......##.#.#.## ........# .......#.#.#.### #...@.).<...##9.3 (3.0iG  #...#.#.#.#..# .....##........## .... #.#.#..#####i ... ..........# .. >..#...####...# . ...##...# #....# ... #.... #..### i t #... #.##i iA ,10.3 (4iHi; _Found a stone staircase leading down.i?i4ii(#i%i)Bi-i".i/i1i4iV4i5i9iw<iG=i>iAiH #...+. #..>.. !.###....# #.#......######## #$.......##.#.#.#####................##.....#.#.#.####.#.....).<...##iNIg#......@#...#.#.#.#..#4#.........##........###.........#.#.#.#.######.....................#.....>..#.####...#........##...# #....#..........#.... #..###<..........#....##.##........... iI1 #..##iPiP+5.3 (5iViY9 _Found a stone staircase leading up.il3iii5iiR,i iii%i i}iii,iiiIii6ipM _You now have 275 gold pieces (gained 8).iii iTiziiiiiJi:ib #...## .....# #....  #... ...  i##..# .....#  +...##......  +....#..>..#  +@.###....#  ##.#......########i #........##.#.#.# ###.......i #...........#.#.#.# #.......#.....).<..  id=#.......#...#.#.#.#  #.........##.......  #...#.#.#.#.#iE i6,23.3 (8i+4.3 (9iriV _c - a potion of curingi5iLevel 5 of the Dungeon<<<>>(Press ? for help) #...## .....# #.... #... ...  ##..# .....#  +...##......  +....#..>..#  +@.###....#  ##.#......#########........##.#.#.#####................##...........#.#.#.####.......#.....).<...###.......#...#.#.#.#..##.........##........###.........#.#.#.#.##### #.....................# .........>..#...####...# ...........##...# #....# ............#.... #..### <..........#....##.## ........... #..####...##ig 7+@i............... .....# ........##..........#..>..+@.###.....#..............##.#.#............................#.#.#........#.....).<..........#...#.#.#.#...........##.................#.#.#.#...............................>..#...####..............##...# #................#.... #............#...ik.##.................ixkJ++i+.........iJ++i I+..i`............... .....# ........##..........#..>...###.....#..............##.#.#............................#.#.#........#.....).<..........#...#.#.#.#...........##.................#.#.#.#...............................>..#...####..............##...# #................#.... #............#....##.................i- J#+iiq/disiri the Skirmisher#...##Coglin.....#Health: 50/50 ========================#....Magic: 7/7========================#... ...AC: 8Str: 12Doom: 30% ##..# .....#iEV: 11Int: 8  +...##......SH: 0Dex: 19+....#..>..#XL:  7 Next: 58% Place: Dungeon:5+@.###....#Noise: ---------  Time: 3024.3 (0.0)##.#......######## a) +4 sling {Arashi} c) +0 sling {Akal} iJ#........##.#.#.# Fire: a) +4 sling {Arashi} ###................#...........#.#.#.##.......#.....).<.. #.......#...#.#.#.#iy #.........##....... #.........#.#.#.#.# iThings that are here: _a +2 dagger of speed; the goblin corpse of Ijyb _Found a stone staircase leading down. ị_Found a stone staircase leading up. _You now have 275 gold pieces (gained 8). _c - a potion of curingiȤ(ii,i_iisi,i)XigiiiiiiiiS# ##### #.##...## >......##### #......).## #..@.$....# 8.3 (4i##..#......# +...##...... +....#..>..#+..###....####.#......#########........##.#.#.#####................##...#.#.#.###iKi+9.3 (5i6i_ _a +2 dagger of speed; the goblin corpse of IjybFound a stone staircase leading down.up. _You now have 275 gold pieces (gained 8). _c - a potion of curing _Found a stone staircase leading down.iwi.xii _You now have 280 gold pieces (gained 5).i͏i*iiMt# ##### #.##...## .>......##### i&#.....@).## #.........# ##..#......# +...##......#+....#..>..##+..###....####.#......######i###........##.#.#.#####.....#iۜ# ##### #.##...## .>......##### #......@.## i0s#.........# ##..#......# +..+ i]F#... i,33.3 (4i+4.3 (5ii _You see here a +0 long sword of electrocution.ifikgigikimirP _ititivi^xiz,i{ii<iisiii\iiiʍiiiia,iii,iiFi6iiGiiiiiФi>iiiZitiiii,ieii,iݳiR  There is a stone staircase leading down here.i!i _i#iiiEiiiiiiri{iiii"iii?iA,iaiPiiiiii3ii i,iii0,iii+ii$iiiiLiisii6iiyiiZidii-ii;iiiiiT ,i iA i,iiiiiQiiii}iiiiKiDi,$ #.......#.....). #.......#...#.#. #.........##....#.........#.#.#.#######............... i$e#.............>..#...# ###.............##...# ####...............#.....@<..........#....69.3 (35.0).................... .####............ #...$.^......# .....i$% #.....####....###...## .....### ....##.....#  ...... ........... ..<... .. #.#.......  .... ##.#....... i%i,ie--70.3 (36i2i4; _Found an escape hatch in the ceiling.’i ’i ’iF ’i’i,’i,’i’i’i’i’i’ii’i7’i ’iQ ’iO!’i%N _You now have 291 gold pieces (gained 11).’i+#######.......#.......>..#..###....’i%,.######.......#..#.......<#.............. .####...  ##.....^’i_,2# . #...@.####....###...#4.3 (4.0)### ....##.....’i,?...... .............<... .. #.#..........#.. .... ##.#......’i,0....... ....# #.........#>. .....## .... ......#..##...## #........##...##’iU-’iY/ oFound a stone staircase leading down.’i5o   orc (wandering)’io6+5.3 (5’i;’iAq _You encounter an orc. It is wielding a +0 dagger.Òi8 )Òi[))))))You shoot a sling bullet.Òicm  The sling bullet closely misses the orc.Òi:o.Òir...>..Òi`===6.3 (1Rev ÒiÒi6w _You shoot a sling bullet. The sling bullet barely misses the orc.Òi} )))oYou shoot a sling bullet.  The sling bullet hits the orc but does no damage.Òi*t  The orc shouts!  You shoot a sling bullet. The sling bullet hits the orc.Òiډ o.  The orc is lightly wounded.Òi'o hYou hear an angry growl.Òig ..h   black bearo   orcÒiI\7Rev+ ÒiÒi[ _You encounter a black bear.Òi $You shoot a sling bullet. The sling bullet hits the orc.Òi I))Òio(@ ))Òi(H)))You kill the orc!ÒiZA.hÒi..$..>.ÒiHT 98Òi)Òi/ _You shoot a sling bullet.Ēi(R )))))))You shoot a sling bullet.Ēi  The sling bullet closely misses the black bear.You shoot a sling bullet.Ēi[9h.Ēi b@.......Ēibm9Rev* ĒiiĒilN _The sling bullet hits the black bear but does no damage.Ēic ))))You shoot a sling bullet. The sling bullet hits the black bear.Ēi  The black bear is lightly wounded.  You shoot a sling bullet. The sling bullet hits the black bear.Ēio Ch.Ēi^w 2....Ēi x -80.4 (1.1Ēi5~ Ēi 8 _The black bear is lightly wounded.Œi ))) You shoot a sling bullet. The sling bullet hits the black bear.Œi_ ))))The black bear is moderately wounded.You shoot a sling bullet.ŒiA.hŒi6.......Œi+10Œi+%Œi'd _The sling bullet barely misses the black bear.Œi )))))))You shoot a sling bullet.Œi&  The sling bullet barely misses the black bear.You shoot a sling bullet. The sling bullet hits the black bear!ŒiBh.Œia......Œi%2ŒiFŒic _The black bear is severely wounded.Œi@0 )You shoot a sling bullet.  The sling bullet hits the black bear but does no damage.Œi  The black bear is severely wounded.You shoot a sling bullet. The sling bullet hits the black bear.ŒiD> h.h(berserk)The black bear is almost dead.Œi? ,3.5 (1.1ŒiqD Œi G \ _The black bear goes berserk!ƒi t .  You shoot a sling bullet. The sling bullet hits the black bear!ƒi=S)ƒisq ))You kill the black bear!ƒiH...ƒi5 1/5128 81ƒi.40 _You shoot a sling bullet.ƒih) _Your Evocations skill increases to level 1!ƒin =ƒio ƒiq ƒi`s ƒis $ _ƒix nƒi%z ƒi{ ƒi| ƒi} ƒiz ƒi ƒih >Rev+ ƒi ƒi k  You now have 303 gold pieces (gained 12).  Things that are here:ƒi ƒiɌ ƒi E _a +0 dagger; a +0 leather armourƒi ƒiv ƒi ƒi ƒiʙ ƒie ƒi` ƒiǝ ƒi ƒi >Rev ƒin ƒi ƒif ƒi ƒi ƒi ƒi ,ƒi ƒi ƒi ƒiP (ƒiU ƒi] ƒir ####...............#.... ##.......<...#....##.#............ #.####....... ##ƒi # ##.....^......# ..... #..##.###.....####....###...####..........##### ....##.....####..........##.##......###....<..).....@.##.#...........ƒi! ---.....#........###.#.......##.............###....ƒiO ##.....#>.......##........#..............#..##...##ƒiz ##.......#........##...####.......#........##....###ƒi #.#.....#.......##.)...ƒiҺ 3#.......####.....#...ƒi 95.5 (11.0)  You now have enough gold to buy a +4 scale mail of cold resistance on D:1.  You can access your shopping list by pressing '$'.ƒi` H---6.5 (12ƒi ƒi ? _You now have 316 gold pieces (gained 13).ɒid 4ɒiQn ɒiw F _Unknown command.ʒizʒiX{ʒis|ʒi ʒiP _ʒiMXʒi8ʒiʒigʒi2ʒiʒiXʒiʒiʒiuʒi,ʒiʒiʒiXʒiʒi,ʒiʒilʒiʒi ʒiʒiʒiʒixʒiʒiʒiʒiʒiʒinʒiʒibʒiʒi,ʒiʒiʒiʒiʒiʒi,ʒiUXʒi/ ʒi ʒi,ʒiʒiSʒiCʒiʒilʒi%nʒi(,ʒi)ʒi1ʒi,A ....<..).......##.#... .....#........###.#..... .............###...... .....#>.......##...... #..............#..##. ##.......#........##...# #.......#........##... #.#.....#.............# #...@.#.......####117.5 (21 [..#...##..## .##..#....#..#.....#...) .....##.....### .... #.....##.#..)....# ... .....##..#.....#)# . .........##...##.# ##......###..###.# #..........###ʒiCʒiC,8.5 (22ʒiJʒi&M# _Found a robe.˒i!3˒i$˒i'*˒i0X˒i2,˒iC4˒i{6˒ir8,˒i-9˒iP:˒i<,˒ih=˒iB˒iB˒iFC˒iC˒i E˒iE˒iF˒i{F˒iG˒igH˒iH˒i"I˒ikK˒i;L˒iL˒iL˒iM˒i"O,˒iP˒iQ˒iR˒iS˒ixS˒iT˒iV,˒iW˒irY˒i[,˒iR\˒ia˒ic,˒i=e˒iEg˒ii,˒i`j˒il˒i[n˒in˒io˒iq˒ir˒i s˒is˒i=v˒iw˒iw˒ix˒iz˒i{˒im{˒i|˒i߀˒i˒i˒i˒i8˒i,˒i'˒i_˒i^˒i˒i˒is˒i˒i˒ig˒iz˒iC˒i˒i$˒iʓ˒iƔ˒i˒i˒i ˒i$˒ix˒i ˒i˒iћ˒i˒i˒i-˒i,˒ia˒i˒iF,˒i>˒i˒iͪ˒i/˒i˒i˒i,˒i˒iX˒i˒i-˒i˒i˒iȷ˒i˒i˒i}˒i˒iQ˒i˒iN˒is˒i˒iv˒i*˒iF˒i˒ib˒i(˒iN˒i˒i?˒i&˒iO,˒i˒i˒i˒i˒i%˒i(˒i,˒iE˒i˒i˒i/˒i˒iO˒ii˒i˒i˒i˒i,˒i ˒iQ˒i˒i˒i*˒i˒ig˒i˒i ˒i!˒i˒iK˒i˒i˒i˒i'˒i˒i˒im˒i˒iM˒i˒i˒iH˒i˒i˒i˒i˒i˒i&˒i˒i˒i˒i˒i˒i˒i˒i˒i˒i)˒i˒i˒i; ,˒i ˒iB˒iW˒i5˒i,˒i˒i˒i,˒iI˒i˒i,˒i(˒i !˒i!˒iB"˒i"˒iR$˒iw%˒i%˒ij&˒i(˒i(,˒i)˒i-˒iv/˒i/˒i0˒i#2˒ic3˒i3˒iB4˒i6˒i=7˒i|7˒iv8˒i:˒i<,˒iC=˒i?˒i@˒iQA˒iI˒iK˒iDM˒iM˒iXO˒iP˒i{R˒iR˒iT˒icU˒iXV˒iV˒iW˒i*X˒iY,˒iY˒iZ˒ih\˒i\˒i]˒i_˒i`,˒ia˒i~b˒i7c˒ic˒iNd˒ie˒if˒if˒ig˒ih˒i|i,˒ij˒ik˒iql,˒il˒ip˒iGq˒iq˒i>r˒is˒it˒it˒i4u˒iuv˒ijw˒iw˒i)x˒iLy˒iz˒i{˒iF{˒i~˒i˒io˒iY˒i˒i˒i5˒i΄˒i.˒i߉,˒i˒iX˒iǍ,˒i˒i˒i&˒i˒i9˒is˒i,˒iE˒i2˒i˒iG˒i˒iݠ˒i˒iG˒i ˒i˒i˒i˒iPN _You now have 330 gold pieces (gained 14).˒i˒iN˒i˒i˒i˒i۲˒iƳ˒i˒i˒iH˒iE˒i.˒i,˒i^˒i7˒ib˒i˒i[˒i!˒i,˒i9˒i˒i˒i˒i˒i^˒i#˒il˒i˒iw˒i˒iQ˒i˒iz˒i˒iY˒i˒i˒iv˒i˒ix˒i"˒il˒i˒i˒i˒i˒i#˒i4˒i˒i˒i˒i˒i˒iI˒i˒i˒i˒i˒i(˒i˒i˒i˒i˒i˒iP˒iV˒i˒i˒i˒i˒i^˒i˒it ˒i ,˒i ˒i] ˒iS ˒i ˒i' ˒iE ˒i ˒i! ˒io ˒in ˒i ˒i1 ,˒i- ˒i ,˒i ˒i ˒i ˒i@ ˒i ˒i ˒i ˒i  ,˒i ˒i ˒i# ˒ix ˒i ˒is ˒i ˒i- ˒i  ˒i ˒ii ˒i ˒i ˒i ˒i ˒i'( M _You now have 334 gold pieces (gained 4).˒i) 3˒i) ˒i. ˒i0 ˒ib0 ˒i1 ˒i6 ˒i8 ˒id8 ˒i8 ˒i\> ˒i? ˒i3@ ˒i@ ˒i.E ˒i{F ˒iF ˒iG ˒itK ˒iL ˒iM ˒ioM ˒ixQ ˒iR ˒i+S ˒iS ˒iOW ˒iX ˒iMY ˒i:Z ˒i] ˒i^ ,˒i!` ˒ic ˒iDd ˒i e ˒ie ˒iih ˒ij ˒iij ˒i0k ˒i\m ˒in ˒i o ˒io ˒iCr ˒is ˒it ˒it ˒i/x ˒iy ˒iz ˒i9{ ˒i}} ˒i6 ,˒ib ˒i ˒i… ,˒i* ˒i ˒i ˒iH ˒ie ˒i ˒i ,˒i ˒i՗ ˒i/ ˒i: ˒iȚ ˒iԨ ˒iI ˒iϪ ˒i^ ˒i4 ˒i ˒ih ˒iϳ ˒i ˒iz ˒iڹ ˒i ˒iR ˒iƿ ˒i ˒i ˒i ˒i ˒i ˒i ˒i ˒i ,˒i ˒i ˒iC ˒i ˒i ˒i ˒i ˒ii ˒i ˒iW ˒ik ˒i ˒i ˒i! ˒i ˒i ˒ir ˒i& ˒i ,˒i ˒i ˒i ,˒i ˒i ˒i ˒iI ˒i ˒i ˒iV ,˒i :  Things that are here:˒i `  a +0 club; a gnoll skeleton˒i ˒i  _˒i ˒ie ˒i ˒i ˒ic ˒i ˒i! ,˒i# ˒i& ˒i0) ˒i) ˒i* ˒i - ˒i. ˒i./ ˒i0 ˒i2 ˒i4 ˒i+5 ˒ia6 ˒ii8 ˒i : ˒id: ˒i; ˒i= ˒ijF ......##....###......## . ...........##.)......# .....####.....#...##.## ..##..####...###.###..# .#.....#...)..#........ ##.........##......# ## ˒iGG ##.#..)....#.......#..## #..#.....#)###.#........ ...##...##.#.#...# ..###..###.### .# .......###..#####...# ......###.<.#.......# .....#........#....## .....#...#.....# ### ..##.......###.## ..#...#....#....# .....###.#......#˒ifP 276.5 (158.0)  You now have enough gold to buy the +1 helmet "Gonwog" {Snipe, Slay+3} on D:1.  You can access your shopping list by pressing '$'.˒iQ ,79˒iV ˒iY ? _You now have 347 gold pieces (gained 13).ϒiShopping list: 5 items, total cost 1500 gold pieces  a - [D:1] 160 gold a +1 scale mail of fire resistance  b - [D:3] 264 gold a +3 leather armour of willpower  c - [D:1] 310 gold a +4 scale mail of cold resistance  d - [D:1] 341 gold the +1 helmet "Gonwog" {Snipe, Slay+3}  e - [D:3] 425 gold the +0 robe "Suwkonnu" {*Corrode *Silence rElec rC+++} You have 347 gold pieces [!] travel|examine|delete items [a-e] choose item[Esc] exitВiE ВiG ]disiri the SkirmisherCoglinHealth: 51/51 ========================Magic: 7/7========================AC: 8Str: 12Doom: 28% EV: 11Int: 8  SH: 0Dex: 19XL:  7 Next: 81% Place: Dungeon:5Time: Вi]H [_You now have 334 gold pieces (gained 4).  Things that are here: _a +0 club; a gnoll skeletonYou now have enough gold to buy the +1 helmet "Gonwog" {Snipe, Slay+3} on D:1.  You can access your shopping list by pressing '$'. _You now have 347 gold pieces (gained 13).ВiH ВigI (ВiI Вi]O ВihP Вi1T ВiU ВiW ,ВiW ВiX ВiY ,ВiRZ Вi[ Вi-\ ,Вi\ Вi] Вi^ ,ВiJ_ Вi<` ВiDa ,Вia Вi8c Вid ,Вi-f Вifg Вih ,Вii ВiJk X  There is a stone staircase leading up here.Вi;l Вim Вin % _Вi+o ВiG< M 4Вi> >Вi@ ВiA ! _You climb upwards.ВiyL R  There is a stone staircase leading down here.ВiN ВiO _Вi$Q ВiT ВiV ВiV ВiyW Вi[ Вi] ,ВiP_ Вib Вid BВih Вi8j Вij Вi[k Вin Вitp ,ВiCq Вit ВiLv Вiv Вixw Вi{ Вi~ BВi Вi Вi Вi Вi Вi Вi Вi ВiX Вiˎ ,Вi Вi Вi ВiU ВiT ВiO Вi~ ,Вi Вi Вi ,Вi Вi! Вi ВiE Вi Вi Вii Вi Вi Вiк Вi Вi Вi Вi; X  There is a stone staircase leading up here.Вi Вip Вi % _Вi Вi/ M 3Вi{ Вi (Вi9 Вi} ! _You climb upwards.Вi R  There is a stone staircase leading down here.Вi Вii _Вi ВiU Вi Вi Вi+ Вi Вi Вi Вi Вi Вi Вi Вi Вi Вi ,ВiA Вi2 Вif Вi Вi Вi Вi ,Вi Вi Вib Вi Вi Вi Вi Вik ВiP Вi Вi Вi Вi Вi Вi Вir Вi  Вi[ nYou climb upwards. _There is a stone staircase leading down here.Вi sup _You climb upwards. _There is a stone staircase leading down here.  upВi Вiz Вi. % _Вi Вio M 2Вi Вi (Вi$ Вi _There is a stone staircase leading down here.up _You climb upwards. _There is a stone staircase leading down here.up _You climb upwards.Вi. up _You climb upwards. _There is a stone staircase leading down here.up _You climb upwards.  There is a stone staircase leading down here.Вi Вi _Вi Вi Вi ВiX Вi Вi= Вi ,Вi Вi Вi  Вig Вi Вi Вi  Вiv Вi Вi2 {You climb upwards. _There is a stone staircase leading down here.up _Вi fYou climb upwards. _There is a stone staircase leading down here.  upВi7! Вi7# Вi# % _Вiy% ВiM 1Вi >Вi Вi  _There is a stone staircase leading down here.up _You climb upwards. _There is a stone staircase leading down here.up _Вi You climb upwards.Вi|up _You climb upwards. _There is a stone staircase leading down here.ВiVup _You climb upwards.  There is a stone staircase leading down here.ВiqВi@ _ВiВiВiВiВiВiВifВiВiВi"Вi%BВi\)Вi+Вi ,Вi\-Вi0Вi2ВiO3Вi4Вi8Вi;,Вih=ВiCBВiDВiHВiMBВiwOВiQВi^RВiSВiWВiYВi ZВi^[ВiN^ВiaВiaВiqbВiieВi(hВihВijВilВin,ВioВiqВi5sВisВihtВivВi-|Вi|Вi}Вi~Вi ВiWВiBВiВiВifВiDŽВiВi†ВiŇВi],ВiI #.# ###..#### #.#  #.# #.......# #)#  #.# #.#.###.###.#####  #.# #.#.# #.........#  #.###.#.# #.....###.#  #.......# #.##### #.#  Вi###....## #.# #.##  #....# #.##### #...  #.#@## #.....# ###. Noise: --------- 3350.5 (73.0)  #.#.# #####.# #. a) +4 sling {Arashi} c) +0 sling {Akal}  #.#.#########.#####. Fire: a) +4 sling {Arashi}  #.#.#............##.  #.#.#.#######.##>##.  #.#.#.# #.##.##.   #.#.#.# ####.#...#.   #...#.## #..........   ##......###....#...##  _You climb upwards. _There is a stone staircase leading down here.up _You climb upwards. Вi_There is a stone staircase leading down here. _n entrance to Zikud's Armour Emporium here.ђiB ђiM XWelcome to Zikud's Armour Emporium! What would you like to do?  a $  341 gold the +1 helmet "Gonwog" {Snipe, Slay+3}b -  70 gold a +0 kite shield  c -  70 gold a +0 kite shield  d -  45 gold a +0 pair of boots  e -  9 gold a +0 robe  f -  9 gold a +0 robe  ђiM g -  40 gold a +0 scale mail  h $  160 gold a +1 scale mail of fire resistance  i $  310 gold a +4 scale mail of cold resistance You have 347 gold pieces. You are short 464 gold pieces for the purchase. [Esc] exit[!] buy|examine items[a-i] mark item for purchase [/] sort (type) [Enter] buy shopping list [A-I] put item on shopping listԒipQa + b - c - d - e - f - g -  After the purchase, you will have 6 gold pieces.marked items Ԓi Y Purchase items for 341 gold? (y/N)ՒiJ;  a -  70 gold a +0 kite shield  b - c -  45pair of boots  d -  9robe  e - f -  40scale mail ՒiJ g $  160 gold a +1 scale mail of fire resistance314cold 6 gold pieces. You are short 464 gold pieces for the purchase.hshopping listHՒi6 Ւi Ւi  #.# ###..#### #.#disiri the Skirmisher  ՒiF #.# #.......# #)#Coglin  #.# #.#.###.###.##### Health: 51/51 ========================  #.# #.#.# #.........# Magic: 7/7Ւi ========================  #.###.#.# #.....###.# AC: 8Str: 12Doom: 28% Ւi  #.......# #.##### #.# EV: 11Ւi <Int: 8   ###....## #.# #.## SH: 0Ւi% `Dex: 19  #....# #.##### #... XL:  7 Next: 81% Place: Dungeon:1 Ւie ? #.#@## #.....# ###. Noise: ---------  Time: 3350.5 (0.0)  Ւi #.#.# #####.# #. a) +4 sling {Arashi} c) +0 sling {Akal}  #.#.#########.#####. Fire: a) +4 sling {Arashi}  Ւi #.#.#............##.  #.#.#.#######.##>##.  Ւi? #.#.#.# #.##.##.   #.#.#.# ####.#...#.   #...#.## #..........   Ւi} ##......###....#...##  _You climb upwards. _There is a stone staircase leading down here. _There is a stone staircase leading up here. Ւi _You climb upwards. _There is a stone staircase leading down here. _There is an entrance to Zikud's Armour Emporium here.Ւi;+ gM_There is a stone staircase leading up here. Ւi+ _n entrance to Zikud's Armour Emporium here.  g - the +1 helmet "Gonwog" {Snipe, Slay+3}  Thank you for shopping at Zikud's Armour Emporium!ՒiI, (Ւi3 ~ _You can access your shopping list by pressing '$'.֒iO֒isSWear or take off which item? Armour (go to first with [)  b - a +0 leather armour (worn)  d - a +1 pair of boots (worn)  e - a +2 cloak (worn)  f - a +3 ring mail of fire resistance  g - the +1 helmet "Gonwog" {Snipe, Slay+3}֒iT\[?] describe selected [!] equip|wield|wear[tab] equip|unequip גi… גi גi2  #.# ###..#### #.#disiri the Skirmisher  #.# #.......# #)#Coglin  גiԐ #.# #.#.###.###.##### Health: 51/51 ========================  #.# #.#.# #.........# Magic: 7/7========================  #.###.#.# #.....###.# AC: 8Str: 12Doom: 28%  #.......# #.##### #.# EV: 11גic Int: 8   ###....## #.# #.## SH: 0Dex: 19  #....# #.##### #... XL:  7 Next: 81% Place: Dungeon:1  גi V#.#@## #.....# ###. Noise: ---------  Time: 3350.5 (0.0)  #.#.# #####.# #. a) +4 sling {Arashi} c) +0 sling {Akal}  גiё #.#.#########.#####. Fire: a) +4 sling {Arashi}  #.#.#............##. גi #.#.#.#######.##>##.  #.#.#.# #.##.##.גiO    #.#.#.# ####.#...#.גi    #...#.## #..........גi    ##......###....#...##  _You climb upwards. גi _There is a stone staircase leading down here. _There is an entrance to Zikud's Armour Emporium here.  g - the +1 helmet "Gonwog" {Snipe, Slay+3}גi! Thank you for shopping at Zikud's Armour Emporium! _You can access your shopping list by pressing '$'.גi& גi, / _גi| גi% f  You start putting on your armour.גiA +1.5 (1גiܭ גi! גi +2.5 (2גiz גi גiB +3.5 (3גi גi גim +4.5 (4גi גi גi" +5.5 (5גi: גis  גi 10 _You continue putting on the +1 helmet "Gonwog" {Snipe, Slay+3}. x5גi גi# גi s _You finish putting on the +1 helmet "Gonwog" {Snipe, Slay+3}.ےiCGear: 7/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +4 sling (weapon) {Arashi}  c - a +0 sling (offhand) {Akal} Armour (go to first with [)  b - a +0 leather armour (worn)  d - a +1 pair of boots (worn)  e - a +2 cloak (worn)  g - the +1 helmet "Gonwog" (worn) {Snipe, Slay+3}  f - a +3 ring mail of fire resistanceiS iv i  #.# ###..#### #.#disiri the Skirmisher  #.# #.......# #)#Coglin  i #.# #.#.###.###.##### Health: 51/51 ========================  #.# #.#.# #.........# Magic: 7/7========================  #.###.#.# #.....###.# AC: 10Str: 12Doom: 28% i C #.......# #.##### #.# EV: 11Int: 8   i- ###....## #.# #.## SH: 0Dex: 19  id H#....# #.##### #... XL:  7 Next: 81% Place: Dungeon:1  #.#@## #.....# ###. Noise: ---------  Time: 3355.5 (0.0) iا N #.#.# #####.# #. a) +4 sling {Arashi} c) +0 sling {Akal}  #.#.#########.#####. Fire: a) +4 sling {Arashi}  #.#.#............##.  i #.#.#.#######.##>##.  #.#.#.# #.##.##.i:    #.#.#.# ####.#...#.  ii #...#.## #..........   i ##......###....#...## g - the +1 helmet "Gonwog" {Snipe, Slay+3}iĨ Thank you for shopping at Zikud's Armour Emporium! _You can access your shopping list by pressing '$'.  You start putting on your armour. i _You continue putting on the +1 helmet "Gonwog" {Snipe, Slay+3}. x5 _You finish putting on the +1 helmet "Gonwog" {Snipe, Slay+3}.i i (i i iiEWear or take off which item? Armour (go to first with [)  b - a +0 leather armour (worn)  d - a +1 pair of boots (worn)  e - a +2 cloak (worn)  g - the +1 helmet "Gonwog" (worn) {Snipe, Slay+3} ic f - a +3 ring mail of fire resistance[?] describe selected [!] equip|wield|wear[tab] equip|unequip i0 i=1 i18  #.# ###..#### #.#disiri the Skirmisher  #.# #.......# #)#Coglin  #.# #.#.###.###.##### Health: 51/51 ========================  i,9 3#.# #.#.# #.........# Magic: 7/7========================  #.###.#.# #.....###.# AC: 10Str: 12Doom: 28%  #.......# #.##### #.# EV: 11Int: 8   ###....## #.# #.## SH: 0Dex: 19  #....# #.##### #... XL:  7 Next: 81% Place: Dungeon:1  #.#@## #.....# ###. Noise: ---------  Time: 3355.5 (0.0) i9 N #.#.# #####.# #. a) +4 sling {Arashi} c) +0 sling {Akal}  #.#.#########.#####. Fire: a) +4 sling {Arashi}  #.#.#............##.  i9 {#.#.#.#######.##>##.  #.#.#.# #.##.##.   #.#.#.# ####.#...#.i: Y   #...#.## #..........   ##......###....#...## ip: g - the +1 helmet "Gonwog" {Snipe, Slay+3}Thank you for shopping at Zikud's Armour Emporium! _You can access your shopping list by pressing '$'.  You start putting on your armour. _You continue putting on the +1 helmet "Gonwog" {Snipe, Slay+3}. x5 i: ^_You finish putting on the +1 helmet "Gonwog" {Snipe, Slay+3}.i@ P  Okay, then.iA (itF iAQ . _iOiWelcome to Zikud's Armour Emporium! What would you like to do?  a -  70 gold a +0 kite shieldb -  70 gold a +0 kite shield  i5c -  45 gold a +0 pair of boots  d -  9 gold a +0 robe  e -  9 gold a +0 robe  f -  40 gold a +0 scale mail  g $  160 gold a +1 scale mail of fire resistance  h $  310 gold a +4 scale mail of cold resistance You have 6 gold pieces. You are short 464 gold pieces for the purchase. [Esc] exit[!] buy|examine itemsi[a-h] mark item for purchase [/] sort (type) [Enter] buy shopping list [A-H] put item on shopping listi$ #.# ###..#### #.#disiri the Skirmisher  #.# #.......# #)#Coglin  #.# #.#.###.###.##### Health: 51/51 ========================  #.# #.#.# #.........# Magic: 7/7========================  #.###.#.# #.....###.# AC: 10Str: 12Doom: 28%  #.......# #.##### #.# EV: 11Int: 8   ###....## #.# #.## SH: 0Dex: 19  #....%m# #.##### #... XL:  7 Next: 81% Place: Dungeon:1  #.#@## #.....# ###. Noise: ---------  Time: 3355.5 (0.0)  #.#.# #####.# #. a) +4 sling {Arashi} c) +0 sling {Akal}  #.#.#########.#####. Fire: a) +4 sling {Arashi}  #.#.#............##.  #.#.#.#######.##>##.  #.#.#.# #.##.##.   #.#.#.# ####.#...#.   #...#.## #..........   ##......###....#...## Thank you for shopping at Zikud's Armour Emporium! _You can access your shopping list by pressing '$'.  You start putting on your armour. &m_You continue putting on the +1 helmet "Gonwog" {Snipe, Slay+3}. x5 _You finish putting on the +1 helmet "Gonwog" {Snipe, Slay+3}. _Okay, then.i(ia)(iW-i/h _You can access your shopping list by pressing '$'.iOi!Shopping list: 4 items, total cost 1159 gold pieces  a - [D:1] 160 gold a +1 scale mail of fire resistance  b - [D:3] 264 gold a +3 leather armour of willpower  c - [D:1] 310 gold a +4 scale mail of cold resistance  d - [D:3] 425 gold the +0 robe "Suwkonnu" {*Corrode *Silence rElec rC+++} You have 6 gold pieces [!] travel|examine|delete items [a-d] choose item[Esc] exiti\ iZ i  #.# ###..#### #.#disiri the Skirmisher  #.# #.......# #)#Coglin i Q #.# #.#.###.###.##### Health: 51/51 ========================  #.# #.#.# #.........# Magic: 7/7i d========================  #.###.#.# #.....###.# AC: 10Str: 12Doom: 28%  #.......# #.##### #.# EV: 11i Int: 8   ###....## #.# #.## SH: 0Dex: 19  #....# #.##### #... XL:  7 Next: 81% Place: Dungeon:1  #.#@## #.....# ###. Noise: ---------  Time: 3355.5 (0.0) i Y #.#.# #####.# #. a) +4 sling {Arashi} c) +0 sling {Akal}  #.#.#########.#####. Fire: a) +4 sling {Arashi}  #.#.#............##.  #.#.#.#######.##>##.  #.#.#.# #.##.##.   i{ #.#.#.# ####.#...#.   #...#.## #..........   ##......###....#...##  _You can access your shopping list by pressing '$'.  You start putting on your armour. _You continue putting on the +1 helmet "Gonwog" {Snipe, Slay+3}. x5 i _You finish putting on the +1 helmet "Gonwog" {Snipe, Slay+3}. _Okay, then. _You can access your shopping list by pressing '$'.i3 [iiLevel 1 of the Dungeon<>>>>∩(Press ? for help)####......÷..##............# #..#.##........######.##########.# #..#.##.#####..# #.##.# #..#.##.# ###..#### #.##.# #..#.##.# #.......# #)##.# #..#.################.# #.#.###.###.##### #.# #..#.##..........>.##.# #.#.# #.........# #.# #..#.# #####.##########.#####.###.#.# #.....###.# #.# #..#.#####...................#i{#.......# #.##### #.# #.#####..#............#########.##.####....## #.# #.### #................##...##.##.##....# #.##### #...# ################.#######.##.##.#@## #.....# ###.# ########### #.##.##.##.#.# #####.# #.# #....<....# #.##.##.##.#.#########.#####.# #.........###.##.##.##.#.#............##.# #.........#...##.##.##.#.#.#######.##>##.# #..#...#..###.##.##.##.#.#.# #.##.##.# #.........###.##.##.##.#.#.# ####.#...#.# #.........#...##.##.#is##...#.## #..........# #..#...#..##################..#.###......###....#...### ###.........#...................#.##............####.## #.....≈°≈......################.#.###.........#.## #.##.#..#.ß.#..###.###.#.#il#..##........###.# ###.#.........# ##.##.#.#i|5 .# #.#.###.###.##### ##..........>.## #.#.# #.........# # #####.##########.####.#.# #.....###.#.#####...................#......# #.##### #.#####..#............#########.##.###....## #.# #.### #................##...# #.##.# #....# #.##### #...# ################.###### #.##.# #.#@## # ###.# ########### #.# #.##. #.#.# #####.# #.# #....<....# #.# #.## #.#.#########.#####.# #.........###.#  #.#.#............##.# ##...# #.#.#######.##>##.# #..#...#..###.# 6 H.#.# #.##..........##.# ........#....#.## #..........#...#..##################..##......###....#...### ###.........#...................#............####.## #.....≈°≈......################.##.........#.## #.# #.#..#.ß.#.# #..##........###.# ###.#.........# ##.# #.##.[..........# #...####+#'######.## # #..##.....>..##..# #.#..'.'.#.'.'.#.## # #..##............# #.######.#.####.## #..########.###.## #.# #.#.#.##.# #### #.###.# #.# #.....##.# #####....i##.  #.#.#.# #.##.##.   #.#.#.# ####.#...#.   #...#.## #..........   ##......###....#...##  _You can access your shopping list by pressing '$'.  You start putting on your armour. _You continue putting on the +1 helmet "Gonwog"it- {Snipe, Slay+3}. x5 _You finish putting on the +1 helmet "Gonwog" {Snipe, Slay+3}. _Okay, then. _You can access your shopping list by pressing '$'. _i߀ii,iiڇii1iiҌi,iiIiiiiiBiߩi,,ii #.#.#.# #.##.##.# # #.#.#.# ####.#...#.# # #...#.## #..........# # ##......###....#...### ### #............####.## #.. ##.........#.## #.# #.# #..##........###.# ###. #..##.[..........# #...# #..##.....@..##..# #.#.69.5 (14.0) #..##............# #.### #..#iv#######.###.## #.#  #..# #.###.# #.#  ###..########....)#######.#  #.........................##  #.############.##.######...##  #.# #.##.# #  #.# #.##.# ###...iοic _There is a stone staircase leading down here.i."4if)i30iO1970.0) _ibi;& M 2i+ ###.............######.. .#..#...........######... ....#####............#.# ......).#........#.##..# .#...##...........)##.## .###..^.........#####.#  ................####..# ...............#### i- ................@.......# ###.........# ..#.....................# ...####.....####........# ....# #.....# ########## ....# #.....# ....#  ...## ..##ix 62.0 (2.5i i% # _You climb downwards.i a _There is a stone staircase leading up here.i3ii%>0.0ii i77_Done exploring.iZ ie uLevel 2 of the Dungeon<<<>>>(Press ? for help) #..########.............................#  #.....................÷................##  ####.##.....#...)..................#.....##  #....##.....#..##..................##.#..#  #####..............####.#...........##.....#.#  if ##......†###.......####.............######..#.#  ##.........#......#...#..#...........######....#  #........................#####............#.#..#  #.................#........).#........#.##..####  #...........#.....###.#...##...........)##.##  ##...)......#......)..###..^.........#####.#  ##...#...###.....)..................####..#  #######.###.............................####  #............................@.......#  ######.......###.....................#  #### ###.......#.....................#  #..#####.........####.....####........#  if ##................# #.....# ##########  ######...........# #.....#  #....†......# #######  ##.........##  ##...#...##  #########iɧ#.........##..#....†..#.#######.....#.##...##.........##...###.....#########..##..#...(......#####..#.######.#..)).....<....>.......# ##...# #..##.....<..........# ###.# ##.................# #..########..................# #......÷......## ####.##)..........#.....## #....#..##.......##.#..# #####........####.#..##.....#.#...†..######..#.###.........#......#...#..#######....##........#####.....#.#..##.................#........).##.##..#####...........#.....###.#...##)##.####...)......#......)..###..^.........#####.###...#...###.....)............####..########.###.............#####......................@.......#######.###.....................##### ###.......#.....................##..#####.........####.....####........#iii###.............######..#.#disiri the Skirmisher .#..#...........######....#Coglin ....#####............#.#..#Health: 51/51 ======================== ......).#........#.##..####Magic: 7/7======================== .#...##...........)##.##AC: 10Str: 12Doom: 28% .###..^.........#####.#EV: 11Int: 8  ................####..#SH: 0Dex: 19 .....................####XL:  7 Next: 81% Place: Dungeon:2 ................@.......#Noise: ---------  Time: 3372.0 (0.0) ij###.....................#a) +4 sling {Arashi} c) +0 sling {Akal} ..#.....................#Fire: a) +4 sling {Arashi} ...####.....####........# ....# #.....# ########## ....# #.....# ....# ####### ...## ..## _Okay, then. _You can access your shopping list by pressing '$'. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. _Done exploring.ii&iT iӖ Read which item? Scrolls  f - a scroll of fear  t - a scroll of teleportations - a scroll of butterflies  x - a scroll of amnesia  p - a scroll of poison  V - a scroll of vulnerability  d - a scroll labelled HONKIN TOMISU i@  m - a scroll labelled VAEK YMEOMP [!] read|quaff|evoke[?] describe selectedi;iFiO###.............######..#.#disiri the Skirmisher .#..#...........######....#Coglin ....#####............#.#..#Health: 51/51 ======================== ......).#........#.##..####Magic: 7/7======================== .#...##...........)##.##AC: 10Str: 12Doom: 28% .###..^.........#####.#EV: 11Int: 8  ................####..#SH: 0Dex: 19 .....................####XL:  7 Next: 81% Place: Dungeon:2 ................@.......#Noise: ---------  Time: 3372.0 (0.0) ###.....................#a) +4 sling {Arashi} c) +0 sling {Akal} ..#.....................#Q!11;38HFire: a) +4 sling {Arashi} ...####.....####........# ....# #.....# ########## ....# #.....# ....# ####### ...## ..## _Okay, then. _You can access your shopping list by pressing '$'. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. _Done exploring.iXD _You can access your shopping list by pressing '$'. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here.Done exploring.  Okay, then.iZ(i^_ia. _ic7 iB Level 2 of the Dungeon<<<>>>(Press ? for help) #..########.............................#  #.....................÷................##  ####.##.....#...)..................#.....##  #....##.....#..##..................##.#..#  #####..............####.#...........##.....#.#  ##......†###.......####.............######..#.#  ##.........#......#...#..#...........######....#  #........................#####............#.#..#  #.................#........).#........#.##..####  #...........#.....###.#...##...........)##.##  ##...)......#......)..###..^.........#####.#  ijN +##...#...###.....)..................####..#  #######.###.............................####  #............................@.......#  ######.......###.....................#  #### ###.......#.....................#  #..#####.........####.....####........#  ##................# #.....# ##########  ######...........# #.....#  #....†......# #######  ##.........##  ##...#...##  #########i#.........##..#....†..#.#######.....#.##...##.........##...###.....#########..##..#...(......#####..#.######.#..)).....<....>.......# ##...# #..##.....<..........# ###.# ##.................# #..########..................# #......÷......## ####.##)..........#.....## #....#..##.......##.#..# #####........####.#..##.....#.#...†..######..#.###.........#......#...#..#######....##........#####.....#.#..#i)#.................#........).##.##..#####...........#.....###.#...##)##.####...)......#......)..###..^.........#####.###...#...###.....)............####..########.###.............#####......................@.......#######.###.....................##### ###.......#.....................##..#####.........####.....####........#iԳ i ###.............######..#.#disiri the Skirmisher .#..#...........######....#Coglin ....#####............#.#..#Health: 51/51 ======================== ......).#........#.##..####Magic: 7/7======================== .#...##...........)##.##AC: 10Str: 12Doom: 28% .###..^.........#####.#EV: 11Int: 8  ................####..#SH: 0Dex: 19 .....................####XL:  7 Next: 81% Place: Dungeon:2 ................@.......#Noise: ---------  Time: 3372.0 (0.0) ###.....................#a) +4 sling {Arashi} c) +0 sling {Akal} i ..#.....................#Fire: a) +4 sling {Arashi} ...####.....####........# ....# #.....# ########## ....# #.....# ....# ####### ...## ..## _You can access your shopping list by pressing '$'. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. _Done exploring. _Okay, then.iL i iT i : _i iE ,i i iZ i i ig i# i i i i ,iY i# i+ ,i i" i0 i5 Bi7 iu9 i4: il> ,i@ ,iBJ niWO XiFS ,iS iT i1W iX iY iB[ i\ i^ ip_ i` iUi  ##.##.##  ####..##.# # #....###># #########.#### #.# .........######.########### inj #####.....#...........##...#...........#(...####).....<88.0 (16.0) ...<.....................÷............................#.....##............##.#..##...........##.....#.#..........######..#.#ij ipr is c _There is a stone staircase leading down here.iuiiӏi'iQ89.0) _ii:M 3iA?#.####....÷........## #.####.......#####.# #.#.............##.# #.#.##.##.##.# ###.#...#.##.# .##.............#  #.#####.#...#.##.#  #.#####.##.......####  #.........i# #####  ######.###.##.##.##.# #.... #.# #.##..>....##### #.### ##.# #..............# #.# # #._######..#........# #.# ## #...# #..#........###.# .# #...# #∩.............<# #...# ##..........##### .# #...# ####.......######i]890.5 (2.5i 8_i# _You climb downwards.ia _There is a stone staircase leading up here.iq i FLevel 3 of the Dungeon <<<<>>>>^___∩(Press ? for help)#.#..#.##...>..#.......###.##.#.##......####.....##......##......#####...######.####....÷........###.####.......#####.##.#.............##.##.#.#####.##.##.##.##......##.#...#.##.####.##.............##.#####.#...#.##.###########.#####.##.......#####....>..########### #.............@.....# #############.##..............## ######.###.##.##.##.# #..........#i !###.##.#...#..#......###.# #.##..>....##### #.########.####.....................####.# #..............# #.# #......##.#..#.#...#.###.......## #._######..#........# #.# #.##.#.##.#..#.##.##.# ##.......## #...# #..#........###.# #.##.#.##.#..........# ##.......# #...# #∩.............<# #....#.##.#..#.##.#########..._..# #...# ##..........##### #..###.##......##.......#.##.....# #...# ####.......###### #..###.####^÷...........#.#############...###### #............####......##.#####.......#.#.##.##..............# #.######.....##......####.# #.........#.#..................# #.# #........##.##.#.#ivL@>i' #......#.........##....##..###.#########.####..##...##.##......#†####..#>>ii6i#.####....÷........##disiri the Skirmisher #.####.......#####.#Coglin #.#.............##.#Health: 51/51 ======================== #.#.#####.##.##.##.#Magic: 7/7======================== #......##.#...#.##.#AC: 10Str: 12iDoom: 28% ###.##.............#EV: 11Int: 8  #.#####.#...#.##.#SH: 0Dex: 19#.#####.##.......####XL:  7 Next: 81% Place: Dungeon:3#.............@.....# ##### Noise: ---------  Time: 3390.5 (0.0)######.###.##.##.##.# #.... a) +4 sling {Arashi} c) +0 sling {Akal} #.# #.##..>....##### #.### Fire: a) +4 sling {Arashi} ##.# #..............# #.# # #._######..#...i.....# #.# ## #...# #..#........###.# .# #...# #∩.............<# .# #...# ##..........##### .# #...# ####.......###### _There is a stone staircase leading up here. _Done exploring. _Okay, then. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here.i'i~i _iXi i6,iiiiiVi}i,iiiiziSii~Bi i,iirii+iid ##.#.####.# #.#####.# i  #.###.....# #....##)#  ##.#.####.# #.......#  ##.## #.# #.##.##.#  ##.#####.#######.......#  #......#.........##....# #..###.#########.####..# #...##.##......#†####..# #.#..#.###.......## 401.5 (11.0) #.##.#.##......####.....# iv!#......##......#####...## ####.####....÷........## #.####.......#####.# #.#.............##.# #.#.#####.##.##.##.# i!#......##.#...#.##.# ###.##.........#i]#i:i:c _There is a stone staircase leading down here.ic 4iǚ i d2.5 (1.0) _i^ M 4i˽ .##...##.####.....#.# .##...#..# #.###........#..## #.......## #.##..........#..# .........###.##...........#.# .....##......##.............# ...#.##......÷...........#..## ....#....##..............<...# ..##.#......##...............# ..##.........#..@............# #............................# ..#......##...##.............# ..#...#..##..##............).# .......##........%...........### ##.....##....................).##  ##...##..#...##..............#).#  ##...##...............###.#  iF e###..........#.......#§... i>, 64.0 (2.5i4 9 _You climb downwards.i6  _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here.down here. _You climb downwards. _There is a stone staircase leading up here.iH%Shopping list: 4 items, total cost 1159 gold pieces  a - [D:1] 160 gold a +1 scale mail of fire resistance  b - [D:3] 264 gold a +3 leather armour of willpower  c - [D:1] 310 gold a +4 scale mail of cold resistance  d - [D:3] 425 gold the +0 robe "Suwkonnu" {*Corrode *Silence rElec rC+++} You have 6 gold pieces [!] travel|examine|delete items [a-d] choose item[Esc] exiti8iATravel to: a +1 scale mail of fire resistance on D:1 You cannot afford this item; travel there anyway? (y/N) Y - Yes  N - Noi\#Shopping list: 4 items, total cost 1159 gold pieces  a - [D:1] 160 gold a +1 scale mail of fire resistance  b - [D:3] 264 gold a +3 leather armour of willpower  c - [D:1] 310 gold a +4 scale mail of cold resistance  d - [D:3] 425 gold the +0 robe "Suwkonnu" {*Corrode *Silence rElec rC+++} You have 6 gold pieces [!] travel|examine|delete items [a-d] choose item[Esc] exitig_travel|examinei3cexamine|deleteiW3993] 2643 leather armour of willpower1] 3104 scale mail of cold resistance3] 425the +0 robe "Suwkonnu" {*Corrode *Silence rElec rC+++} c i?2683] 425the +0 robe "Suwkonnu" {*Corrode *Silence rElec rC+++}  i"Yb i i iC.##...##.###.# ####.....#.##disiri the Skirmisher .##...#..# #.###........#..##Coglin  i W#.......## #.##..........#..#Health: 51/51 ======================== .........###.##...........#.#Magic: 7/7======================== .....##......##.............#AC: 10Str: 12Doom: 28% ...#.##......÷...........#..##EV: 11 i gInt: 8  ....#....##..............<...#SH: 0Dex: 19 ..##.#......##...............#XL:  7 Next: 81% Place: Dungeon:4 ..##.........#..@............# i@ Noise: ---------  Time: 3404.0 (0.0) #............................#a) +4 sling {Arashi} c) +0 sling {Akal} ..#......##...##.............# i Fire: a) +4 sling {Arashi} ..#...#..##..##............).#  i* h.......##........%...........### ##.....##....................).##  ##...##..#...##..............#).#  ##...##.....................###.#  ###..........#..............#§...  _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here.  iv _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. i i( i i i i2Level 4 of the Dungeon <<<<>>>>_(Press ? for help)#.........#.###.......######.........#....###....>....#.............#..†..######.#.#...######.#########.....#.........# #...#.#.##.# #####...##...##.###.# ####.....#.###.# #...>...##...#..# #.###........#..###.#####......#.......## #.##..........#..# iN#.....#...............###.##...........#.######.#...........##......##.............##...........#.##......÷...........#..####......>....#....##..............<...##.........##.#......##...............##..####...##.........#..@............###<.# #.#............................###.# #...#......##...##.............##.###...#...#..##..##............).##..##........##........%...........#####.#..##.....##....................).###....##...##..#...##..............#).###...##...##.....................###.######.###..........#..............#§...§##.# ##......^.##..............#.....####.# ##......###................._....##)# #########.....<.........#.....#.# iA  #.# #...>...##...#..# #.###........#..## #.#####.## #.##..........#..# #.....#...............###.##...........#.#####.#...........##......##.............# #...........#.##......÷...#..## ##......>....#....##....<...# #.##.#......##....# #..####...##.....@.# ##<.# #.#........... ##.# #...#..##. #.###...#...#..##..##) #..##........##........%## ##.#..##.....##).## #....##...##..#...##.).# ##...##...##.........###.### ###.###..........#....#§...§# #.# ##......^.###.....### #.# ##......###..._....# #)# #########.....<.....#.#[2 iB +1;28H #.############..>..#....○#.#........##.###.################. #........... ik8 iSm.##...##.###.# ####.....#.##disiri the Skirmisher .##...#..# #.###........#..##Coglin #.......## #.##..........#..#Health: 51/51 ======================== .........###.##...........#.#Magic: 7/7======================== .....##......##.............#AC: 10Str: 12Doom: 28% ...#.##......÷...........#..## i0T*EV: 11Int: 8  ....#....##..............<...#SH: 0Dex: 19 ..##.#......##...............#XL:  7 Next: 81% Place: Dungeon:4 ..##.........#..@............#Noise: ---------  Time: 3404.0 (0.0) #............................#a) +4 sling {Arashi} c) +0 sling {Akal} ..#......##...##.............#Fire: a) +4 sling {Arashi} ..#...#..##..##............).#  iU .......##........%...........### ##.....##....................).##  ##...##..#...##..............#).#  ##...##.....................###.#  ###..........#..............#§...  _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. iU' iW ib id ii: _ ik i"n i~n iJp i t iwv iv ix i{ iw~ i~ i^ i6 iV i iC i i i i! is i- i ie i iS i i i ig i i in i i i i i i۷ i i i i im iE.......%...........### ...................).## ##..............#).# ..........###.###  ie#........#§...§# ^.##........### ###................._....# ####.....<.........#.....#.# ###.............@..#....○#.# 16.0 (12.0) .###.###.# ######...............#  i#..........# #............# #........# #...............# iK #.............## ########.....##.....## i i i _You climb downwards. _There is a stone staircase leading up here.down here. _You climb downwards. _There is a stone staircase leading up here. _down here. ir iss iy ig i87.0) _ iIS%_ id 5 _There is a stone staircase leading up here.down here. _You climb downwards. _There is a stone staircase leading up here.down here.  You climb downwards. iw ##..#......##  +...##......#  +....#..>..##  +..###....##  ##..########  #........##.#.#.## ###................#  ix*...........#.#.#.### .......#.....).@...## ##...#.#.#.#..# .........##........## #.........#.#.#.#.##### #................ ........>..#...####...# ..........##...###....# ...........#....##..### <..........#....##.## iB& iS8.5 (2.5 i! i] _Level annotation: exclusion: 3 doors iw _There is a stone staircase leading up, spattered with blood here.iBiiiii : _iii>ihii!i"i"i%iI'i'i(i+i-i-im.iZ1iw2i2i3i6is7i7i[8ie:i;,iQ<iw>i?i@i@iBiCiCi~Di=FiqGiGiLHiIi KiKiKiMiNiNiiOilQiR,ioSiUiJWiWiXiwZi\,i[]i_ia,iai%ci diydieigi!i,iii kilium,i\piqi^qiqiriti^titiuiviwiwi"ziziP{i{i8iiii*iiiiui}iiLiTi,iniaiiגiiݕii,iߟiziiiiUiɦiЧiiUi˫imiiFiii@iiiikii iii iiniAiitiiMiii~iioi{ii1iiRi,i0iihii`iAiiiki=iimiii,iiiii7i?..##.#..)....#.......#..### .##..#.....#)###.#........# .....##...##.##......#...## ..###.###.....#...# .........###..#####...#### ........###.<.#.......# .......#........#....###...#.....##### ....##.......###@## 65.5 (47.0) ....#...#....#....# .###.#......# ....#.[.#####....### .#..#.÷..#...# ##....#..#.#......## ##....##...##.##.#i# #....#......###### .....##......#iRi_ _Partly explored, can't reach some places.i0 3i it ..........0.0)i i i _ _Partly explored, can't reach some places.ii=Level 5 of the Dungeon <<<<>>>>(Press ? for help) #.............[.........#...##..####...###.###..##  #####.....#....##..#....#..#.....#...)..#........#  #...####.......##.....##.........##......#.###  #...# ##......##.....##.#..)....#.......#..###  ##...# #.............##..#.....#)###.#........#  #....####...#...#.........##...##.##......#...##  ##.####....########......###..###.###.....#...#  ### ##..##i=##..........###..#####...####  ##..### ##.........###.<.#.......#  #....## ##.........#........#....##  ###...####...#......#...#.....#####  ###...............##.......###@##  #.................#...#....#....#  ##..##...............###.#......#  #............#....#.[.#####....###  #..........###.#..#.÷..#.........#  #............###....#..#.#......##  #............###....##...##.##.##  #........##..##....#......######  #........###.#.....##......#  ##....#......#.....#####.###  ##.###..#.....##### ###  ##..#...###...#i?  #....<..).......##.#..............# ##..................###.#.......##...#.#########...............###...##...#...#..######.......>.......##...............#.###....#.....#....#..##...##.......#####...........##.......#........##...###........#.iI b......###...............#........##....###......###.#..####..........##..#.#.....#....##.)......# #######..........##..#.#.....#####.....#...##.###.............[.........#...##..####...###.###..#######.....#....##..#.#.....#...)..#........##...####.##.....##........#.####...# ####.....##.#..)...#..#####...# #....##..#.....#)###.#........##....####...#...#.........##...##.##......#...####.####....########......###..###.###.....#...#### ##..## ##..........###..#####...#####..### ##.........###.<.#.......# #....## ##.........#........#....##i  ###...####...#......#...#.....######.........##.......###@###.................#...#....#....###..##...............###.#......#i!  ##....................##.##............###......#.>i  #...................######....##.....####.##.###..ia  #...........#.###.....####....###...####...###..i?  ##.........#######.....^......#......##..##.#..i=  #####......#..####...................##...##..i  ##...............................##..##..iH  #......###.......<..........#....##.##..iH  ##.....## ####...............#....##..####.iQ  ##...#### ###.............##...###....#.#i  #....##.............>..#...####...#..i  ###.#########.....................#..i  ####.........#.#.#.#.######.id  #.........##........##.#i  #.......#...#.#.#.#..##.i*l  #.......#.....).<...## #ix  #...........#.#.#.###  ixw  ###................#  i% u  #........##.#.#.##  iq\   ##.#......######## iHr i. |   +..###....## i  ix   +....#..>..##  iO9  iY9  i   +...##......## i_W{   ##..#......##.#i$icicn..##.#..)....#.......#..###disiri the Skirmisher .##..#.....#)###.#........#Coglin .....##...##.##......#...##Health: 51/51 ======================== ....###..###.###.....#...#Magic: 7/7======================== .........###..#####...####iAC: 10Str: 12Doom: 28% ........###.<.#.......#EV: 11Int: 8  .......#........#....##SH: 0Dex: 19 #......#...#.....#####XL:  7 Next: 81% Place: Dungeon:5 ....##.......###@##Noise: ---------  Time: 3465.5 (0.0) ....#...#....#....#a) +4 sling {Arashi} c) +0 sling {Akal} .......###.#......#Fire: a) +4 sling {Arashi} ....#.[.#####....### .#..#.÷..#.........# ##....#..#.#......## i##....##...##.##.## #....#......###### .....##......# _There is a stone staircase leading down here.  You climb downwards. _Level annotation: exclusion: 3 doors _There is a stone staircase leading up, spattered with blood here. _Partly explored, can't reach some places. _Partly explored, can't reach some places.i'i i i iP : _i i$ ,if! i& i2) i) i+ i0 iz3 i3 i]5 i= iP? i? i@ iH i!K iK iL i T iWV iV iX ixc 1  You climb downwards. _Level annotation: exclusion: 3 doorsThere is a stone staircase leading up, spattered with blood here. _Partly explored, can't reach some places. _iRd 8 Items here: )) ÷÷.ig ih  _ij is iv ,ix i~ iс i iY i- i iŎ i. i i ,i iK i i i i̶ iH iҹ i iӿ i i i> i iJ i i iv i ,i i i" i i i i i0 i io i i~ i i iw i i i i il i i' iF ,i i% i iu ij i% i i- iG i i' Xi ,i i i i i i iT i i i.! i%# ,iP$ i& ia( i( i) i+ if- i- i. i0 ie2 i2 i3 i5 i7 i7 i8 in: iR< i< i= i? i@ iaA inB iBD iE i[F iF i4I iBK ,iwL i`N i4P iP iQ i`S i(U iU iQV if_  ########  ###.##...##  #..>......#####  ######......).## ix` #.........# ##..#......## +...##......# +....#..>..## +@.###....##5040.0) ##.#......######## #........##.#.#.# ###................ #...........#.#.#.# #.......#.....).<..  #.......#...#.#.#.#  #.........##.......  #.........#.#.#.#.# ia ie iJg i-i0This gate is marked as excluded! Open it anyway? Y - Yes  N - Noi[ i s ########disiri the Skirmisher###.##...##Coglin#..>......#####Health: 51/51 ========================######......).##Magic: 7/7========================#### #.........#is AC: 10Str: 12Doom: 28% ##W###..#......##EV: 11Int: 8  ..#.#.'...##......#SH: 0Dex: 19......'....#..>..##XL:  7 Next: 81% Place: Dungeon:5......'@.###....##Noise: ---------  Time: 3505.5 (0.0)..#...##.#......######## a) +4 sling {Arashi} c) +0 sling {Akal} ### #........##.#.#.# Fire: a) +4 sling {Arashi} it ###................#...........#.#.#.##.......#.....).<.. W   bes kemwar (dormant)#.......#...#.#.#.##.........##.......#.........#.#.#.#.#You climb downwards. _Level annotation: exclusion: 3 doors it _There is a stone staircase leading up, spattered with blood here. _Partly explored, can't reach some places. _Partly explored, can't reach some places. _Items here: )) ÷÷.iw m ÷WYou open the gate.ix~ WWi~ iD -6.5 (1i i  iu F_You encounter a bes kemwar.i n _Found a kobold skeleton.iGg )You shoot a sling bullet.i9  The sling bullet hits the bes kemwar but does no damage.  You shoot a sling bullet. The sling bullet hits the bes kemwar.iDG.Wi{q===7Rev iN _The bes kemwar is lightly damaged.io  You shoot a sling bullet. The sling bullet hits the bes kemwar!iRq  i@r  The bes kemwar is moderately damaged.You shoot a sling bullet. The sling bullet hits the bes kemwar.ip  The bes kemwar is heavily damaged.The bes kemwar barely misses you.i :*i;  The bes kemwar writhes about, and something writhes within you.i7^ e@8.6 (1.1i4_ DDim Rev+ id i0g a _You feel your spells grow feeble.i]~  You shoot a sling bullet.  The sling bullet hits the bes kemwar but does no damage.i+ _You feel your spells grow feeble.  You shoot a sling bullet.  The sling bullet hits the bes kemwar but does no damage.  The bes kemwar is heavily damaged.im  You shoot a sling bullet.  The sling bullet hits the bes kemwar but does no damage.  The bes kemwar is heavily damaged.  You shoot a sling bullet.  The sling bullet hits the bes kemwar but does no damage.  The bes kemwar is heavily damaged.i%nW48--9.7iUti_vw  The sling bullet hits the bes kemwar but does no damage.  The bes kemwar is heavily damaged.  You shoot a sling bullet.  The sling bullet hits the bes kemwar but does no damage.  The bes kemwar is heavily damaged. _The bes kemwar bites you.i q )))You shoot a sling bullet.i$  The sling bullet closely misses the bes kemwar.You shoot a sling bullet. The sling bullet hits the bes kemwar.i&- ÷.WThe bes kemwar is heavily damaged.i4 :*i  The bes kemwar writhes about, and something writhes within you.i 8@i 9=-10.8Rev* iܙ i4 { _You feel as though your spells will be weakened for longer.iX:~  You shoot a sling bullet.  The sling bullet hits the bes kemwar but does no damage.iv  The bes kemwar is heavily damaged.You shoot a sling bullet. The sling bullet hits the bes kemwar.iKr  The bes kemwar is severely damaged.iL+10i Si/UB _The bes kemwar bites you but does no damage.i7k q )))You shoot a sling bullet.i  The sling bullet barely misses the bes kemwar.You shoot a sling bullet. The sling bullet hits the bes kemwar.i ÷.WThe bes kemwar is almost destroyed.i %2i_ iL E _The bes kemwar bites you but does no damage. x2iît '  You shoot a sling bullet. The sling bullet hits the bes kemwar.i.Ri:} )))You destroy the bes kemwar!i31÷.'iFv=7 923.9 (1.1ii/ _You shoot a sling bullet.iG/=i 7i:id@w50iB,iCiFk _You start resting.HP restored.iS---........iF[-6.9 (3.0iV]1=---7.9 (4Rev+ _ibidiM2 Really walk into a travel-excluded area? Y - Yes  N - No i7 iIReally walk into a travel-excluded area? Y - Yes  N - No Uppercase [Y]es or [N]o only, please.!iI!i########disiri the Skirmisher###.##...##Coglin#..>......#####Health: 51/51 ========================######......).##Magic: 7/7========================#### #.........#AC: 10Str: 12Doom: 27% # ##÷###..#......##EV: 11Int: 8  ...#.#.'...##......#SH: 0Dex: 19.......'....#..>..##XL:  7 Next: 92% Place: Dungeon:5.......@..###....##Noise: ---------  Time: 3517.9 (0.0)...#...##.#......####### a) +4 sling {Arashi} c) +0 sling {Akal} !iHD[11;13H#### #........##.#.#. Fire: a) +4 sling {Arashi} ###............... Dim Rev+ #...........#.#.#.#.......#.....).<. #.......#...#.#.#. #.........##......  ##.........#.#.#.#.  _The bes kemwar bites you but does no damage. x2  You shoot a sling bullet. The sling bullet hits the bes kemwar.  You destroy the bes kemwar! _You shoot a sling bullet. _You start resting. _HP restored.!i!i38.9 (1!ig _There is an open gate here."i"iLevel 5 of the Dungeon <<<<>>>>(Press ? for help) ########  ###.##...##  #..>......#####  ######......).##  #### #.........#   # ##÷###..#......##   ...#.#.'...##......#   .......'....#..>..##   .......@..###....##   ...#...##.#......########   #### #........##.#.#.##  ###................#  #...........#.#.#.###  #.......#.....).<...##  #.......#...#.#.#.#..#  #.........##........##  ####.........#.#.#.#.#####  ###.#########.....................#  #....##.............>..#...####...#  ##...#### ###.............##...###....#  ##.....## ####...............#....##..###  #......###.......<..........#....##.##  ##...............................##..##"i: 9''#iS'@#i#im########disiri the Skirmisher###.##...##Coglin#..>......#####Health: 51/51 ========================######......).##Magic: 7/7========================#### #.........#AC: 10Str: 12Doom: 27% # ##÷###..#......##EV: 11#iInt: 8  ...#.#.'...##......#SH: 0Dex: 19.......'....#..>..##XL:  7 Next: 92% Place: Dungeon:5.......@..###....##Noise: ---------  Time: 3518.9 (0.0)...#...##.#......####### a) +4 sling {Arashi} c) +0 sling {Akal} #### #........##.#.#. Fire: a) +4 sling {Arashi} ###............... Dim Rev+ #...........#.#.#.#.......#.....).<. #.......#...#.#.#. #.........##......  ##.........#.#.#.#. #ixLYou shoot a sling bullet. The sling bullet hits the bes kemwar.  You destroy the bes kemwar! _You shoot a sling bullet. _You start resting. _HP restored. _There is an open gate here.#i'#iu#i$iyk # ###.##...## #..>......##### ######......).##$ir{# ######.........###÷ ##÷###..#......###...#.#.'...##......#.'....#..>..##'..###....###...#...##.#......# ######........##.#.# ###.... #...........#.#.# #.......#.....).< #.#...#.#.# #.## ## #.#.#.#.#9.9 (1 $i|G_Found a gnoll skeleton.%i, # ###.##...## #..>......##### ######......).## ## ######.........# ##÷ ##÷###..#......##.#...#.#.'...##......#%i.'....#..>..##.'..###....##.#...#...##.#...... ## ######.##.#. ### #.#.#. #.#.....). #.#...#.#. #.### #.#.#.#.%i%%iU20Rev %i%i%i? a # ###.##...## #..>......##### ######......).## ### ######..# ##÷###÷###..#......###.#...#.#.'...##......#.'....#..>..##%i4 .'..###....##.#...#...##.#...... ##+ ######.##.# ### #.#.# #.#.....) #.#...#.# #.##  ### #.#.#.#%i %i B1&iK # ###.##...## #..>......##### ######......).## ##########..# ##÷###÷###..#......##.#.#...#.#.'...##......#.'....#..>..##.'..###....##.#...#...##.#...... ##+#######.##. ### #.#. #.#..... #.#...#. #.## ### #.#.#.2&i= j # ###.##...## #..>......##### ######......).### ##########..##W ##÷###÷###..#.......#.#...#.#.'...##.......'....#..>..#.'..###....##.#...#...##.#......# ##+#######.##&i7?  ### #.# #.#W   phantom (dormant) #.#...# #.##. ### #.#.#&iF g  You encounter a phantom.&iW 3 _Found a goblin skeleton.'ii ))))WYou shoot a sling bullet. The sling bullet hits the phantom.'iB|  The phantom is lightly damaged.  You shoot a sling bullet. The sling bullet hits the phantom.'i H÷W'i Z...===4'i 'i b _The phantom is moderately damaged.(ir ))))You shoot a sling bullet.(i   The sling bullet completely misses the phantom.You shoot a sling bullet. The sling bullet hits the phantom.(iB.W..5Rev+  _The phantom is heavily damaged.(if )) You shoot a sling bullet. The sling bullet hits the phantom!(iכ  The phantom is severely damaged.You shoot a sling bullet. The sling bullet hits the phantom!(i G.W(i$ !..(i% ,7.0 (1.1(iJ+ (i- ` _The phantom is almost destroyed.)iq .  You shoot a sling bullet. The sling bullet hits the phantom.)i}S))i2t )))))You destroy the phantom!)i{+......)iT)iR########disiri the Skirmisher###.##...##Coglin#..>......##### Health: 51/51 ========================######......).## Magic: 7/7========================)ih?# ##########.........# AC: 10Str: 12Doom: 25% #÷ ##÷###÷###..#......# EV: 11Int: 8  ..#.#...#.#.'...##...... SH: 0Dex: 19............'....#..>..# XL:  7 Next: 111% Place: Dungeon:5)i#......@....'..###....## Noise: ===------  Time: 3528.1 (1.1)....#...#...##.#......## a) +4 sling {Arashi} c) +0 sling {Akal} # ##+#######........## Fire: a) +4 sling {Arashi} ###.......... Dim Rev* #...........##.......#.... #.......#...# #.........##. ###)iC#.........#.# You shoot a sling bullet. The sling bullet hits the phantom!  The phantom is severely damaged.You shoot a sling bullet. The sling bullet hits the phantom! _The phantom is almost destroyed.You shoot a sling bullet. The sling bullet hits the phantom.  You destroy the phantom!)ia  _You shoot a sling bullet.  You have reached level 8!)i/  --more--)iWK7/578/838 5% )i])i_R _You feel stronger.*i # ###.##...## #..>......##### ######......). ## ##########.# #÷ ##÷###÷###..#......#..#.#...#.#.'...###.'....#..>.. #.'..###....#....#...#...##.#......#. ##+#######. ### #. #.# #.#... #.## ### #.#.*i*i<---90 _*i*i*i(<  # ###.##...## #..>...... ######......). ### ########## ###÷###÷###÷###..##..#.#...#.#.'...####.'....#..> #.'..###....##....#...#...##.#......#.. ##+#######.#.. ####÷. ### #.## #.# #. ### #.#*i?C *i_D y---30Rev+ *iI *iK M _Found a gnoll skeleton.+ia # ###.##...## #..>...... ######......) ############## ###÷###÷###÷###..# ##..#.#...#.#.'...## ##.'....#..> #.'..### ##....#...#...##.# ###..###+####### #... ### #÷.. # ##.. #.# ### #.# #+ic|. ### #.+ih+i/i%1+im+io+i+ t###.##...## #..>......## ######......##############......###÷###÷###÷###..#..#.#...#.#.'...## ##............'....# #÷#.'..###..##...@#...#...##.#. ###..###+#######. ##... ####÷... #. ##... ## ###.. #.# ... #.### #.. ####.#########+i- ;2+i6 +i] N _Found a goblin skeleton.,i*{K #..>......# ######.....###############÷###÷###÷###..###..#.#...#.#.'...## ##............'....# #÷#...........'..### ##....#...#...##.#. ###.@###+#######. ##....# ### #÷....+ #.,iY| ##....# # ###..## #. ...$ #.### #... ####.## .... ####### #....# #.....,iQ,i6%3,ip,iy* _Found 3 gold pieces.,iQ  #####.....############÷###÷###÷###..###..#.#...#.#.'...####............'....÷#.......####....#...#...##.#..##..###+#######..##..@.# ÷....+..#....###..#÷## #######...#### ###........... ,im[ ,i[ T4Rev ,ib ,ie M _Found a gnoll skeleton.-i<x ###########÷###÷###÷###..###..#.#...#.#.'...###............'....#÷#.....####....#...#...##.#..###..###+#######..#....# ÷..@.+..#....###..# ...$ -i##....###.....## ####............ -i-i%5-i-i1-i  ###÷###÷###÷###..###..#.#...#.#.'...####............'....#÷#....###....#...#...##.#..###..###+#######..#....# ÷....+..#..@.###..# #...$ ### #÷#...###......###.......<....... -i& -i %6-iZ -i .igo ##..#.#...#.#.'...####............'....÷####....#...#...##.#..###..###+#######..#....# ÷....+..#....####.@###...$.i### #÷#...##Dim Rev ###....................... .i.i%7.i.iE.iwk2##............'....#.#÷#....'..###.##....#...#...##.#...###..###+#######...##....# ###.#÷....+ #...##....# #.####..## #.###...@# #.### #÷#...# #.###.####....########.#....#########.......>##...#### ###.ikb..## ####...#.......<#.ik.....ik/#####......#..####.ir.its08.i+y.i.i*9.1 (2.i~.iĈ< _You now have 9 gold pieces (gained 3)..i: ##..#.#...#.#.'...## ##.....'....# #÷#...........'..### ##....#...#...##.# ###..###+####### ##....# ### #÷....+ #. ##....# #. ###.@## # ##....# #.i ### #÷#...# # ###.####....########. #....#########.#### #### ####.....i ###< ##............i.i"+40.1 (1.i.iإ/i`M ###÷###÷###÷###..#.##..#.#...#.#.'...##...÷#...........'..#####....#...#...##.###..###+#####....###÷....+##..@.###..# ##....#### #÷#...##....... Dim ## /ii;1/iCn/it/i ###########....##÷###÷###÷###..#..##..#.#...#.#.'...##.##.....'....#.#÷#...........'..#####....#...#...##.####..###+#######.##....# ####÷...@+ #.##....# #.####..## #.# ##....# #. ### #÷#...# #.###.####....#########....#########...>##...#### ##.....## ####....../i$ /iy7 2 _Your spells return to their normal power.0i +#..#$)#'...÷)##._.##.)##0i0i&30i 0il _You open the door.  Found a goblin skeleton, a club, 4 gold pieces, a falchion and a scimitar.0i%Z _Found a basalt altar of Yredelemnul.1if#.###÷###÷###÷###..#.##..#.#...#.#.'...##.##....'....#..>#÷#...'..###.##....#...#...##.#.###..###+#######.##....#..#$)####.#÷....@...÷)##.##....##._.###.1iN#.###..## ..)##.#.##....# $z##.### #÷#...# ###.###.####....#.z   wight (dormant)#....#########.>.##...#### ###.##.....## ####.1i  You encounter a wight. It is wielding a +0 great sword.1i&41i9_1iq 1i_Found 4 gold pieces.1iQ _There is an open door here.2i|9 .#.###÷###÷###÷###..#.##..#.#...#.#.'...##.##...'....#..>.#÷#..'..###.##....#...#...##.#.###..###+#######.2i9 ##....#..#$)####.#÷....'@..÷)##.##....##._.###.#.###..## ÷..)##.#.2i: +##....# )#$z##.#### #÷#...# ######.2i: :####.####....#2i>: <.#....#########.>.2iW: w##...#### ###.###.....## ####.2io: 2iC 2iSD 52iJ 2iM Z _Found a gnoll skeleton and a rapier.4id. )))z  You shoot a sling bullet. The sling bullet hits the wight.4i  The wight is moderately damaged.You shoot a sling bullet. The sling bullet hits the wight!4i;7z.4ibCH._4iC[===6Rev 4iyM8_4iO^ _The wight is severely damaged.4i )) You shoot a sling bullet. The sling bullet hits the wight.4i )The wight is almost destroyed.You shoot a sling bullet. The sling bullet hits the wight.4i S4i; F._4i 23%117Rev+ _You destroy the wight!Your Stealth skill increases to level 2!4i 4i k _Your Evocations skill increases to level 2!5i###÷###÷###÷###..###..#.#...#.#.'...###............'....#..>#÷#'..###....###....#...#...##.#......####..###+#######........###....#..#$)####.#÷....'...÷)##...##....##@_.###.5ir####..##$÷.))##.#.##....#$)#$.##..##### #÷#...########.#.5i?###.####....########..#....#########.......5ia>..###...#### ###.##5ie..## ####...#.......<#5i5i5i^---8Rev 5i 7_5i * _Found 8 gold pieces.6i..#.#...#.#.'...## ##............'....#..> #÷#.'..###.. ##....#...#...##.#...... ###..###+#######.. ##....#..#$)####. #÷....'...÷)##.6i ##....##._.#### ###..##@÷.))##.# ##....#$)#$.##...#### #÷#...########.###.####....########. #....#########.....>6i ##...#### ###. ##.....## #6i .. #......###.......<. ##.........6i6iKA---96i|6i56i+50.1 (26i@ 7_6i = _You now have 13 gold pieces (gained 4).6iM  ..........'....#..>÷####...#....#...#...##.#..#..###+#######......#..#$)÷....'...÷)##..#....##._.###..##.÷.))....#@)#$.#6i@N A..#### #÷#...##########.####....#######.Rev   #####......#..####.............. 6iU 6i.V *1.1 (16iYf 6ip 6ip 52.1 (26iv 7_6i0y = _You now have 17 gold pieces (gained 4).7ik##.'....#..>.#÷#.'..###....###....#...#...##.#......####..###+#######.###....#..#$)####.#÷....'...÷)##.##....##._.###.#.###..##.÷.))##.#.##....#.@#$.##.#### #÷#...########.#.###.####....#.#....#.>..###...#### ###.###.....## ####.##......###.<.###. #####......#..####.7iw7i`y+3.1 (17i 8_7i؂ 7iA_You see here a +0 rapier.7i.r##..#.#...#.#.'...##....##..'....#..>#÷#...........'..###....###....#...#...##.#####..###+#######.7iB/&####....#..#$)#####÷....'...÷)##....###....##._.###.7iy/#.7i/~###..##.÷@))##.#...7i/ ##....#.)#$.##.#7i0 ### #÷#...########.#.####.####....########7iG0o....#....#########...>..#.##...#### 7io0Y##.##.....## ####......#.7i0l#......###<#  .......7i07i97i:$4 7i: _7iB7i2D7i] +##............'....#..>..###÷'..###....## ##....#...#...##.#......####..###+#######........##.##....#..#$)####...#÷....'...÷)##...#7i ##....##._.###.#.....###..##.÷.))##.#...###....#.)#@.##..##..### #÷#...########.#. ###.####....########.... 7i0 #....#########.......>..# ##...#### ###.##...## ####....#.......<#.7i^ 5#..... ###......#..####7i 7i 7i~ &57i 7i 7iq +6.1 (27i 7i = _You now have 21 gold pieces (gained 4).8i@##..#.#...#.#.'...##......# ##..'....#..>#÷#...........'..###....## ##....#...#...##.########..###+#######.##.###....#..#$)####.#÷....'...÷)##.8ir...#.###....##._.###.#.....)###..##.÷.)@##.#...#.# ##....#.)#..##.##.. 8iF ### #÷#...########.#.#.# ##.####....########8ikk.... ....#########...>..#. #...#### 8iX##. ##.....## ####......#.8i3#......###<# 8iM .......8i.8i /+7.1 (18i98i<Q _You see here a +0 scimitar.8iC  ##..#.#...#.#.'...##......# ##.'....#..>..## #÷#.'..###....## ##....#...#...##.#...... ###..###+#######.##. ##....#..#$)#### #÷....'...÷)##.#. ##....##._.###.#..... ###..##.÷.@)##.#...#. ##....#.)#..##.## ### #÷#...########.#.#.#.####....# #....#.>..# ##...#### ###.##  ##.....## ####.# #......###.<.# ##8iJ 8i L -8 _8iqR 8_8iT $  Things that are here:8iV Q _a +0 great sword; a +0 robe9i>M ###÷###÷###÷###..#......##.#...#.#.'...##......#...#..>..##÷#...........'..### ....#...#...##.###..###+###9iF###....#..#$)####.÷....'...÷)....#....##._@##.9i#..##.÷.))#...# ##....#.)#..9i#.### #÷#...########.........#.#.9i 9i9iD-9 _9i8_9i19iEV###########.........# #÷###÷###÷###..#......## ##..#.#...#.#.'...##......# ##..'....#..>#÷#...........'..###....## ##....#...#...##.#####9iVU###..###+#######.##.###....#..#$)####.#÷....'...÷@##....#.#9i$W0##....##._.###.#.....)###..##.÷.))##.#...#.# ##....#.)#..##.##..  ### #÷#...########.#.#.# ##.####....########.... 9iHWt....#########...>..#. #...#### ##. 9ikW[##.....## ####......#.9iQd9id'609i=l9inM _You see here a +0 club.9i pM ).#9iO ~ ##############...  ###÷###÷###÷###..#......##.#...#.#.'...##......#...#..>..##÷#...........'..###9iq  ....#...#...##.###..###+#####.#9i #....#..#$@####...÷....'...÷)....#.#9i ....##._.##..)###..##.÷.))##.......#...#.#9i 9ie 9i -1 _9i 6_9i Q _You see here a +0 falchion.:i ######......).## #.# ###÷###÷###÷###..#......## ##..#.#...#.#.'...##......# ##:i@.'....#..>..## #÷#.'..###....## ##....#...#...##.#...... ###..###+#######.##.:iF ##....#..#@)#### #÷....'...÷)##.#.:ih ##....##._.###.#.....:i ###..##.÷.))##.#...#.:iU ##....#.)#..##.## ### #÷#...########.#.#.#.####....# #....#:iw.>..# ##...#### ###.##:ii:iu$2 :i _:i6_:i:i+3.1 (2:i6_:i = _You now have 25 gold pieces (gained 4).:i4I:i<0:i:i E _Done exploring.;i;iLevel 5 of the Dungeon <<<<>>>>_(Press ? for help) ########  ###.##...##  #..>......#####  ######......).##  ;i[3##############.........#  ###÷###÷###÷###..#......##  ##..#.#...#.#.'...##......#  ##............'....#..>..##  ;i~q#÷#...........'..###....##  ##....#...#...##.#......######## ;i ###..###+#######........##.#.#.##  ##....#..#@)####................# ;i~ #÷....'...÷)##...........#.#.#.###  ;io##....##._.###.......#.....).<...##  ;i###..##.÷.))##.......#...#.#.#.#..#  ;i!##....#.)#..##.........##........##  ### #÷#...########.........#.#.#.#.##### ;iC ###.####....########.....................#  #....#########.............>..#...####...# ;iad ##...#### ###.............##...###....#  ;iY##.....## ####...............#....##..###  ;i#......###.......<..........#....##.##  ##...............................##..##;i \>@;i\ N>>=i7=iX######......).## disiri the Skirmisher##############.........# Coglin###÷###÷###÷###..#......## Health: 57/57 ========================##..#.#...#.#.'...##......# Magic: 8/8=i========================##............'....#..>..## AC: 10Str: 13Doom: 23%#÷#...........'..###....## EV: 11Int: 8##....#...#...##.#......### SH: 0Dex: 19=i###..###+#######........##. XL:  8 Next: 11% Place: Dungeon:5=i3##....#..#@)####........... Noise: ---------  Time: 3563.1 (0.0)=iR#÷....'...÷)##...........#. a) +4 sling {Arashi} c) +0 sling {Akal} =it##....##._.###.......#..... Fire: a) +4 sling {Arashi} =i###..##.÷.))##.......#...#.##....#.)#..##.........##..=i### #÷#...########.........#.#.  ###.####....########.............=ib  #....#########.............>..#..=i  ##...#### ###.............##.. =iSThings that are here: _a +0 great sword; a +0 robe =i9n_You see here a +0 club. _You see here a +0 falchion. _You now have 25 gold pieces (gained 4). =iW7_Done exploring.=i9=i=iR=iR=i: _=iu=i=i=i=ia=i,=i=i7 _You open the door.=i=i5=iw=i @  There is an open door here.=iD =i  _=iq=i=i)=i=i=i=i<=ir=io=i=i=i =i!=io%=i'=i'=i)=i+=i/.=iy.=i0=iW5@  There is an open gate here.=i7=i8 _=i;=i9>=i@=i@=iB=iRF=iI,=iK=iN=iP=iQ=iR=ivU=iW=iLW=iX=ij[=i],=iZ_=ia=i d=i;d=im=io=ir=iIs=i v=iZ}###########.##...###..>......###########......).## ##########.........# ##÷###÷###..#......## #...#.#.'...##......# =i........'....#..@..## 81.1 (18.0) ........'..###....## #...#...##.#......######## =iڄ##'#######........##.#.#.## =i#..#.)####..........# =i'...÷)##...........#.#.#.###=i:._.###.......#.....).<...##=iY÷.))##.......#...#.#.#.#..#.)#..##.........##=i###=i5=i=i2c _There is a stone staircase leading down here.=i =i =i =i =ih 82.0) _=i 8_=i  You climb downwards.  You hear the hiss of flowing sand.=i:/  --more--?i 6  There is an entrance to an ossuary on this level. Hurry and find it before the  portal is buried!?i ..... .....  .....O  ......  ....[.#  .......##  ..[.....#  .......@#  ?i:2.......Z.. .......∩.##  ......Z.Z .....## ##### #.### O   ogre (asleep)?i_2 #.# Z   jackal zombie (dormant) ..# ?i|Z   goblin zombie (dormant) Z   human zombie (dormant)?i?iQ%-3.6 (2.5?i)?i- _You encounter a jackal zombie, a human zombie, a goblin zombie and an ogre.Found a pair of gloves and a ring mail. Found a sand-covered staircase.?i/a _There is a stone staircase leading up here.@iN@iSuRead which item? Scrolls  f - a scroll of fear  t - a scroll of teleportations - a scroll of butterflies  x - a scroll of amnesia  p - a scroll of poison  V - a scroll of vulnerability @iC d - a scroll labelled HONKIN TOMISU  m - a scroll labelled VAEK YMEOMP [!] read|quaff|evoke[?] describe selectedAiAi߷Ai disiri the Skirmisher.....Coglin.....Health: 57/57 ========================.....OMagic: 8/8========================......AC: 10AimStr: 13Doom: 23%....[.#EV: 11Int: 8.......##SH: 0Dex: 19..[.....#XL:  8 Next: 11% Place: Dungeon:6.......@#Noise: ---------  Time: 3583.6 (0.0).......Z..#a) +4 sling {Arashi} c) +0 sling {Akal} Ai$.......∩.##Fire: a) +4 sling {Arashi} ......Z.Z#.....##...##### #.###O   ogre (asleep)AiH#.#Z   jackal zombie (dormant)..#Z   goblin zombie (dormant)Ai1Z   human zombie (dormant)You hear the hiss of flowing sand.Ai[There is an entrance to an ossuary on this level. Hurry and find it before the  portal is buried! _You encounter a jackal zombie, a human zombie, a goblin zombie and an ogre.AiFound a pair of gloves and a ring mail. Found a sand-covered staircase. _There is a stone staircase leading up here.AiP  Okay, then.AiAiQAi . _Difdisiri the Skirmisher.....Coglin.....Health: 57/57 ========================.....OMagic: 8/8========================......AC: 10Str: 13Doom: 23%DiA....[.#EV: 11Int: 8.......##SH: 0Dex: 19..[.....#Di%XL:  8 Next: 11% Place: Dungeon:6.......@#Noise: ---------  Time: 3583.6 (0.0).......Z..#a) +4 sling {Arashi} c) +0 sling {Akal} .......∩.##Fire: a) +4 sling {Arashi} DiP......Z.Z#.....##...##### #.###DipO   ogre (asleep)#.#Di Z   jackal zombie (dormant)..#Z   goblin zombie (dormant)DiZ   human zombie (dormant) _There is a stone staircase leading up here. DiH_Okay, then.Fire: a) +4 sling {Arashi}DiPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineDi&HAim: a jackal zombie (dormant, 98% to hit)Ei6disiri the Skirmisher.....Coglin.....Health: 57/57 ========================.....OMagic: 8/8========================......AC: 10Str: 13Ei$Doom: 23%....[.#EV: 11Int: 8.......##SH: 0Dex: 19..[.....#XL:  8 Next: 11% Place: Dungeon:6EiWQ.......@#Noise: ---------  Time: 3583.6 (0.0).......Z..#a) +4 sling {Arashi} c) +0 sling {Akal} Ei.......∩.##Fire: a) +4 sling {Arashi} ......Z.Z#Ei.....##...##### #.###O   ogre (asleep)Ei #.#Z   jackal zombie (dormant)..#Z   goblin zombie (dormant)Z   human zombie (dormant) _Okay, then.Fire: a) +4 sling {Arashi}Ei3Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineEiSrAim: a jackal zombie (dormant, 98% to hit)  Okay, then.Ei"EiEi. _Fidisiri the Skirmisher.....Coglin.....Health: 57/57 ========================.....OMagic: 8/8========================......AC: 10Str: 13Doom: 23%....[.#EV: 11Int: 8.......##SH: 0Dex: 19..[.....#XL:  8 Next: 11% Place: Dungeon:6.......@#Noise: ---------  Time: 3583.6 (0.0).......Z..#FigKa) +4 sling {Arashi} c) +0 sling {Akal} .......∩.##Fire: a) +4 sling {Arashi} ......Z.Z#.....##...##### #.###O   ogre (asleep)#.#Z   jackal zombie (dormant)Fi..#Z   goblin zombie (dormant)Z   human zombie (dormant)Aim: a jackal zombie (dormant, 98% to hit) _Okay, then.FiԯFire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineFi[HAim: a jackal zombie (dormant, 98% to hit)Gicdisiri the Skirmisher.....Coglin.....Health: 57/57 ========================.....OMagic: 8/8========================......AC: 10Str: 13Doom: 23%....[.#EV: 11Int: 8.......##SH: 0Dex: 19Gi..[.....#XL:  8 Next: 11% Place: Dungeon:6.......@#Noise: ---------  Time: 3583.6 (0.0).......Z..#a) +4 sling {Arashi} c) +0 sling {Akal} .......∩.##Fire: a) +4 sling {Arashi} Gi......Z.Z#.....##...##### #.###O   ogre (asleep)#.#GiٛZ   jackal zombie..#Z   goblin zombie (dormant)GiZ   human zombie (dormant)Fire: a) +4 sling {Arashi}GiPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineGi1gAim: a jackal zombie (dormant, 98% to hit)  You shoot a sling bullet.  GiO(The sling bullet hits the jackal zombie.Gi&.You shoot a sling bullet.  The sling bullet hits the jackal zombie.  The jackal zombie is heavily damaged.You shoot a sling bullet.  The sling bullet hits the jackal zombie.  You destroy the jackal zombie!Gi/Z   goblin(dormant)human zombie (dormant) GiG.OGiZ.ZOZZGij2===4.7 (1.1Rev GiGGi& _The ogre shouts!Gi;disiri the Skirmisher.....Coglin.....Health: 57/57 ========================......Magic: 8/8========================.....OAC: 10Str: 13Doom: 23%....[.#EV: 11Int: 8Gi.......##SH: 0Dex: 19..[.....#XL:  8 Next: 12% Place: Dungeon:6.......@#Noise: ===------  Time: 3584.7 (0.0).......*..#Gia) +4 sling {Arashi} c) +0 sling {Akal} ......*∩.##Fire: a) +4 sling {Arashi} Gi ......Z.Z#Rev .....##...##### #.###GiO   ogre#.#Z   goblin zombieGi5..#Z   human zombieGiUdYou destroy the jackal zombie! _The ogre shouts!  GiFire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleGi^Shift-Dir - straight lineAim: a human zombie (77% to hit)Iis1disiri the Skirmisher.....Coglin.....Health: 57/57 ========================......Magic: 8/8========================Ii1.....OAC: 10Str: 13Doom: 23%....[.#EV: 11Int: 8.......##SH: 0Dex: 19Ii2..[.....#XL:  8 Next: 12% Place: Dungeon:6.......@#Noise: ===------  Time: 3584.7 (0.0).......)..#IiY2(a) +4 sling {Arashi} c) +0 sling {Akal} ......)∩.##Fire: a) +4 sling {Arashi} ......Z.Z#Rev .....##...##### #.###Iiz2O   ogre#.#Z   goblin zombieIi2..#Z   human zombieIi2Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a human zombie (77% to hit)  You shoot a sling bullet. The sling bullet hits the human zombie!  Ii%3$The human zombie is lightly damaged.Iid| Shift-Dir - straight line  Aim: a human zombie (77% to hit)  You shoot a sling bullet. The sling bullet hits the human zombie!  The human zombie is lightly damaged..  The human zombie is moderately damaged.Ii:KZ.Ii@;4Z.Iip;IiR=0zIiA zYou encounter a wight. It is wielding a +2 vampiric short sword.IiBG.OIiD zYou encounter a wight. It is wielding a +3 hand axe.IisNa.zzz 3 wights (2 wandering)  goblin zombieZ   human zombieIi)Oc5.8 (1.1Rev+ IiVIi;] Ii]d_You encounter a wight. It is wielding a +0 dagger.Ji<disiri the Skirmisher.....Coglinz....Health: 57/57 ========================Jiz.....Magic: 8/8========================......AC: 10Ji+Str: 13Doom: 23%....[O#EV: 11Int: 8z......##SH: 0Dex: 19..[.....#JiNXL:  8 Next: 12% Place: Dungeon:6.......@#JinWNoise: ===------  Time: 3585.8 (0.0)......*...#a) +4 sling {Arashi} c) +0 sling {Akal} Ji......ZZ.##Fire: a) +4 sling {Arashi} Ji.........#Rev+ .....##...Ji##### #.###O   ogreJi#.#zzz 3 wights (2 wandering)..#JiZ   goblin zombieZ   human zombieJi1You encounter a wight. It is wielding a +3 hand axe. _You encounter a wight. It is wielding a +0 dagger.JiQ3Fire: a) +4 sling {Arashi}JiqPress: ? - help, Q - select action, ( or ) - cycleJiShift-Dir - straight lineAim: a human zombie (moderately damaged, 77% to hit)Jio>disiri the Skirmisher.....Coglinz....Health: 57/57 ========================z.....Magic: 8/8========================......AC: 10Str: 13Doom: 23%....[O#EV: 11Int: 8z......##JiSH: 0Dex: 19..[.....#XL:  8 Next: 12% Place: Dungeon:6.......@#Noise: ===------  Time: 3585.8 (0.0)......)...#a) +4 sling {Arashi} c) +0 sling {Akal} ......ZZ.##Ji]Fire: a) +4 sling {Arashi} .........#Rev+ .....##...##### #.###O   ogre#.#Ji{zzz 3 wights (2 wandering)..#Ji\Z   goblin zombieJiZ   human zombieFire: a) +4 sling {Arashi}JiPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineJiAim: a human zombie (moderately damaged, 77% to hit)  You shoot a sling bullet. The sling bullet hits the human zombie.  The human zombie is moderately damaged.JiAJiJ% Shift-Dir - straight line  Aim: a human zombie (moderately damaged, 77% to hit)  You shoot a sling bullet. The sling bullet hits the human zombie.  The human zombie is moderately damaged.!heaviJi :Z∩Ji} IZ.Ji 0zJi >.zJi =.zJi) E.zJi G.OJi & Ji hYou encounter a wight. It is wielding a +0 spear of flaming.Ji [h   hound (zzzz 4 wights (1 polearm, 2 wandering)Z 2 zombiesJi ,6.9 (1.1Ji1 Ji V _You encounter a hound.KiyKi......###########......).## ##########.........# ##÷###÷###..#......## #...#.#.'...##......# ........'....#..@..## ........'..###....# #...#...##.#......######## LiRV##'#######........##.#.#.## #..#.)####................# '...÷)##...........#.#.#.### ##._.###.......#.....).<...## #.÷.))##.......#...#.#.#.#..# #.)#..##.........##........##LiZ4-9.4 (2.5Li7_Li! _You climb upwards.Li:c _There is a stone staircase leading down here.Li"Li&1Level 5 of the Dungeon <<<<>>>>_(Press ? for help) ########  ###.##...##  #..>......#####  ######......).##  ##############.........#  ###÷###÷###÷###..#......##  ##..#.#...#.#.'...##......#  ##............'....#..@..## Lio'* #÷#...........'..###....##  ##....#...#...##.#......########  ###..###'#######........##.#.#.##  ##....#..#.)####................#  #÷....'...÷)##...........#.#.#.###  ##....##._.###.......#.....).<...##  ###..##.÷.))##.......#...#.#.#.#..#  ##....#.)#..##.........##........##  ### #÷#...########.........#.#.#.#.##### Li' ###.####....########.....................#  #....#########.............>..#...####...#  Li'##...#### ###.............##...###....#  ##.....## ####...............#....##..###  Li(#......###.......<..........#....##.##  ##...............................##..##Li, [>@MiMi~}disiri the Skirmisher########Coglin###.##...##Health: 53/57 ======================--#..>......#####Magic: 8/8========================######......).##AC: 10Str: 13Doom: 23% ##########.........#MiDEV: 11Int: 8 ##÷###÷###..#......##SH: 0Dex: 19 #...#.#.'...##......#XL:  8 Next: 12% Place: Dungeon:5 ........'....#..@..##Noise: ---------  Time: 3589.4 (0.0) ........'..###....##MiKa) +4 sling {Arashi} c) +0 sling {Akal} #...#...##.#......########Fire: a) +4 sling {Arashi} ##'#######........##.#.#.##Rev+ #..#.)####................# '...÷)##...........#.#.#.### ##._.###.......#.....).<...## Mi#.÷.))##.......#...#.#.#.#..# #.)#..##.........##........## _You encounter a hound.The goblin zombie closely misses you. The human zombie hits you.  You encounter a jelly. _You encounter a wight. It is wielding a +0 dagger. _You climb upwards. _There is a stone staircase leading down here.MiMiJMi5MiYq4Rev  _Mi,Mi,Mi MiMiMi:MiLMiMi,MiMiMiMi#5Mi3=MiMiMi53Mi^Mi Mi- Mi_ Mib Mi Mi!k6=MinMim ######## ###.##...## #..@......#####98.4 (9 Mi######......).## ##############.........#  ###÷###÷###÷###..#......##  ##..#.#...#.#.'...##......# Mi ##............'....#..>..##  #÷#...........'..###. Mi ##....#...#...##.#......######   ###..###'#####.#.# MiGMiR Mi"c _There is a stone staircase leading down here.Mi' Mi Miv MiM$ Mi( 29.4 (1 _Mi* Mi`  You climb downwards.  You hear the hiss of flowing sand.Mi1 /  --more--Niq&6Ni?{c #.# ..# #. #. ###:###...#.[.....###......... ........#  #@# Ni{ ...#  #...###  ....## ### Ni{Ni]7=600.9 (2.5NiNib  There is an entrance to an ossuary on this level. Hurry and find it before the _portal is buried!  Found a chain mail and a parchment of Momentum Strike.Nia _There is a stone staircase leading up here.Pi##### #.### #.# #...# #. #. ###:####...## .Pi[.....####........#.......@.#########<# #...# #...### ....#####PiPiPi+1.9 (1.0 Pi* _PiPiQi4M.....##... ##### #.###Qip#..# #. ###: ####...## .[.....####.......#Qi.........#.....########<# ##.#...#Qi Qi &2QiQiEQi4 .........# .....##... ..###### #.### #.# #.# #.##..# #.. #..Qi$5^ ###: #####...## .#..[...@.####...#.....#.........#.....#########<# ###. #..QiW5.# #...### ....#####Qic@Qi@Qi@3QiEQiGQiZ M∩.##....# .#.....##... .##### #.### #.# ####..#.Qi؉  #.. ###:# #####..@## [.....####.......# #.........#.....#Qi7 Qi B=4QiȜ Qi Qiic MZZ..∩.## . ....# .#.....##... .##### #.### #.# Qic #######..#.... #...# ###@# #####...## #..[.....####...Qi:d h#.............#..##Qi5l Qil &5Qi#p Qir zYou pick up a parchment of Momentum Strike and begin reading...Qix z   wightQizy +6.9 (2Qi~ QiK H _You add the spell Momentum Strike to your library.SiqSisg Spells (Memorise)TypeFailure Level  a - SandblastEarth50% 1b - Lesser BeckoningTranslocation63% 2  c - Momentum StrikeSi tIConjuration/Translocation 63% 2  d - Call Canine FamiliarSummoning86% 3  e - Teleport OtherTranslocation86% 3  f - Tukima's DanceHexesSist86% 3  g - Diamond SawbladesForgecraft100% 7 7 spell levels left Sit][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitVi` Via Vii  ......ZZ..#disiri the Skirmisher.......∩.## .Coglin.........# .##Health: 57/57 ========================.....##... z.#Magic: 8/8========================##### #.### #.#AC: 10Str: 13Doom: 23%#.# #.######EV: 11Int: 8..# #......SH: 0Dex: 19#...#XL:  8 Next: 12% Place: Dungeon:6###@#Noise: ---------  Time: 3606.9 (0.0)ViIj #####...## .a) +4 sling {Arashi} c) +0 sling {Akal} #..[.....####...Fire: a) +4 sling {Arashi} #.............##.........#.....#########<# ###.z   wight#...##...###....##There is an entrance to an ossuary on this level. Hurry and find it before the _portal is buried!  Found a chain mail and a parchment of Momentum Strike. _There is a stone staircase leading up here.  You pick up a parchment of Momentum Strike and begin reading... _You add the spell Momentum Strike to your library.Viq P  Okay, then.Vir Viw ViTy . _Wi4Wi:WiF _Unknown command.Wi'J.z....<# ZZ..###∩.## . ....# .#.....##... z##### #.### #.# ########..#.....Wi #@..# ###.#..# ####...##.... #..[.....####...#.............##.........#....#########<# ###. #... #.Wi"..###WiݤE.zWiWi27.9 (1 _WiWiWi* ......ZZ..###.∩.## ...# .####... ..##### #.### #z #.# #.#######........ #...# ###@#..######...##.... .Wi ..[.....####..#.............##.........#.....#########<# ### #...##...##....##Wi D.zWi Wi Wie 8Wi Wi1 Xiv )))))You shoot a sling bullet.Xi  The sling bullet completely misses the wight.You shoot a sling bullet. The sling bullet hits the wight.XiM0OXi}D.zXi%...O   ogre (wandering)z   wightXiY[===9Rev XiXiz3 _The wight is lightly damaged.Xi  )You shoot a sling bullet.  The sling bullet hits the wight but does no damage.Xi2  The wight is lightly damaged.  You shoot a sling bullet. The sling bullet hits the wight.Xi}- .OThe wight is moderately damaged..zXi6TOXij7&10XiR=Xi?& _The ogre shouts!Xi;' ))) You shoot a sling bullet.  The sling bullet barely misses the wight.The sling bullet hits the ogre!Yiol  The ogre is moderately wounded.You shoot a sling bullet. The sling bullet hits the wight.Yi_C.OYi .zThe wight is severely damaged.Yic2.0 (1.1Rev+ YiYi R _The wight barely misses you.YiB  You shoot a sling bullet. The sling bullet hits the wight.Yi0  )))))The wight is almost destroyed.You shoot a sling bullet.  The sling bullet barely misses the wight.YiŲG.OYi ZThe sling bullet closely misses the ogre.Yi..zZ   goblin zombieYig+30Yi@YiR _The wight barely misses you.Yi0. )You shoot a sling bullet.  The sling bullet closely misses the wight.The sling bullet hits the ogre.Yi˵ )The ogre is moderately wounded.You shoot a sling bullet. The sling bullet hits the wight.Yiú)Z   goblin zombieYi(?D.OYi?!.Yi?%ZZiZi 8/58284Rev* _You destroy the wight!ZitZii _Your Fighting skill increases to level 3!Zi`m^  You shoot a sling bullet. The sling bullet hits the ogre.Zi  The ogre is heavily wounded.You shoot a sling bullet.  The sling bullet hits the ogre but does no damage.Ziz zThe ogre is heavily wounded.Zi{@.ZZi=z   wightZ   goblin zombieZi%5ZiZi`; _The ogre hits you but does no damage.Zif  You shoot a sling bullet. The sling bullet hits the ogre!ZiI  The ogre is almost dead.You shoot a sling bullet. The sling bullet hits the ogre.ZiG.zZi g  The ogre is almost dead.Zif%6Zi9ZiR _The ogre closely misses you.[i> )You shoot a sling bullet. The sling bullet hits the ogre![iz   wightZ   goblin zombie[i~6 .  You kill the ogre!You shoot a sling bullet.  The sling bullet hits the goblin zombie![i3<F))[iG@.z[i]E.z[i2)[iE19227.1 (1.1[i[iT _You destroy the goblin zombie![i B )))[i =))You shoot a sling bullet.[iE  The sling bullet closely misses the wight.You shoot a sling bullet. The sling bullet hits the wight![iK G.z[i L...[i +80[i [ir ` _The wight is moderately damaged.\i_  You shoot a sling bullet. The sling bullet hits the wight.\i   The wight is heavily damaged.You shoot a sling bullet.  The sling bullet hits the wight but does no damage.\iFl  The wight is heavily damaged.\iЪ%9\i\iS _The wight closely misses you.\i y  You shoot a sling bullet.  The sling bullet hits the wight but does no damage.\ig  The wight is heavily damaged.You shoot a sling bullet. The sling bullet hits the wight.\i ZThe wight is severely damaged.\i Z   human zombie\i UP: 51/57 (58)---\i l20.2 (1.1 Drain Rev* \i \in v _The wight hits you with a +0 dagger. You feel drained.]i )You shoot a sling bullet. The sling bullet hits the wight.]iTZ   human zombie]i )))))You destroy the wight!]i~....)]iȥ ealth: 52/58 ---73510 ]i.!_You shoot a sling bullet.]i]iůi _Your life force feels restored.]i? )))) You shoot a sling bullet. The sling bullet hits the human zombie!]i )))The human zombie is severely damaged.You shoot a sling bullet.]iK G.Z]i4S X....)]iS %2]iOZ ]il\ f _The sling bullet barely misses the human zombie.^ib^i e Spells (Memorise)TypeFailure Level  a - SandblastEarth^iXe50% 1b - Lesser BeckoningTranslocation63% 2  c - Momentum StrikeConjuration/Translocation 63% 2  d - Call Canine Familiar^i{ewSummoning86% 3  e - Teleport OtherTranslocation^if_86% 3  f - Tukima's DanceHexes^iTfg86% 3  g - Diamond SawbladesForgecraft^if0100% 7 ^if-7 spell levels left ^if][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit`iShow) MemoriseShowai Hidea - SandblastEarth50%1  b - Lesser BeckoningTranslocation63% 2  c - Momentum StrikeConjuration/Translocation 63% 2  d - Call Canine FamiliarSummoning86% 3  e - Teleport OtherTranslocation86% 3  f - Tukima's DanceHexes86% 3  g - Diamond SawbladesForgecraft100% 7Hide|Showbi Show Hide|Showcij7&Memorise)a - SandblastEarth50%1  b - Lesser BeckoningTranslocation63% 2  c - Momentum StrikeConjuration/Translocation 63% 2  d - Call Canine FamiliarSummoning86% 3  e - Teleport OtherTranslocation86% 3  f - Tukima's DanceHexes86% 3  g - Diamond SawbladesForgecraft100% 7MemoriseShowdiDescrib  g - Diamond SawbladesForgecraft100% 7Memorise|Describegi` Teleport Other Attempts to teleport a targeted creature out of the caster's sight, after a short delay. Level: 3 School: Translocation Fail: 86% giPower: 0% Range: 7 Noise: Quiet Miscasting this spell causes magic contamination and also anchors you in place.miq Spells (Describe)TypeFailure Levela - SandblastEarth50%1  b - Lesser BeckoningTranslocation 63% 2  c - Momentum StrikeConjuration/Translocation 63% 2  d - Call Canine FamiliarSummoning86% 3  e - Teleport OtherTranslocation 86% 3f - Tukima's DanceHexes86% 3  g - Diamond SawbladesForgecraft100% 7 7 spell levels left mir][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitmi׈miMmi՗ ......ZZ..###disiri the Skirmisher.......∩.## .Coglin.........# .##Health: 52/58 =====================---.....##... ..#Magic: 8/8========================##### #.### #Z#AC: 10miStr: 13Doom: 17%#.# #.#######EV: 12Int: 8..# #........SH: 0Dex: 19#)..#XL:  8 Next: 35% Place: Dungeon:6###@#..#Noise: ===------  Time: 3622.2 (0.0)#####...##.... .mira) +4 sling {Arashi} c) +0 sling {Akal} #..[.....####...Fire: a) +4 sling {Arashi} #.............#Rev* #.........#.....#########<# ###.Z   human zombie#...##...###....## _You shoot a sling bullet. _Your life force feels restored.You shoot a sling bullet. The sling bullet hits the human zombie!  The human zombie is severely damaged.You shoot a sling bullet. miQ_The sling bullet barely misses the human zombie.miKP  Okay, then.mimimiި. _mi miA mis mi" F _Unknown command.mi mi miW mi F _Unknown command.ni .You shoot a sling bullet. The sling bullet hits the human zombie!)))ni9u{ ))You destroy the human zombie!niO~....)ni"c 693.2 (1 _You shoot a sling bullet.ninih _Your Dodging skill increases to level 3!oi7lMJ.z....<# ZZ..###∩.##[37m . ....# .#.....##... ..##### #.### #.# ########..# #........ #@..#  ###.#..# ####...##.... #..[.....####...#.............#oi8L#..######oi$<.zoiCz   wightoigD6---4 _oi=JoiUOi _Items here: ))) [[.oi( ))) You shoot a sling bullet. The sling bullet hits the wight!pij  The wight is severely damaged.You shoot a sling bullet. The sling bullet hits the wight.piHG.zpi&..pi>3===5.3 (1.1pipi"^ _The wight is almost destroyed.pi )You shoot a sling bullet. The sling bullet hits the wight.piF))pi>t ))You destroy the wight!pic X.)..piia 4456.4 _You shoot a sling bullet.pi(pik _Your Evocations skill increases to level 3!qild J.z....<#disiri the Skirmisher......ZZ..###Coglin.......∩.## .Health: 53/58 =====================---.........# .##Magic: 8/8========================.....##... ..#AC: 10Str: 13Doom: 14%##### #.### #)#EV: 12Int: 8#.# #.#######SH: 0Dex: 19..# #........qiEe8XL:  8 Next: 45% Place: Dungeon:6#@..#Noise: ===------  Time: 3626.4 (0.0)###.#..#a) +4 sling {Arashi} c) +0 sling {Akal} #####...##.... .Fire: a) +4 sling {Arashi} #..[.....####...Rev* #.............##.........#.....#########<# ###.#...##...###You destroy the wight! _You shoot a sling bullet. qie_Your Evocations skill increases to level 3!Press: ? - help, v - describe, . - travel, g - get itemItems here: ))) [[.  The floor, spattered with blood.qi+ What do you want to examine? Items  a - ()) a +0 dagger  b - ()) a +0 dagger  c - ()) a +0 giant club  d - ([) a +0 robe  e - ([) a +0 robeqi#  J.z....<#disiri the Skirmisher......ZZ..###Coglin.......∩.## .Health: 53/58 =====================---.........# .##Magic: 8/8qi ========================.....##... ..#AC: 10Str: 13Doom: 14%##### #.### #)#EV: 12Int: 8#.# #.#######SH: 0Dex: 19..# #........qi XL:  8 Next: 45% Place: Dungeon:6#@..#Noise: ===------  Time: 3626.4 (0.0)###.#..#a) +4 sling {Arashi} c) +0 sling {Akal} #####...##.... .Fire: a) +4 sling {Arashi} #..[.....####...Rev* qi/ #.............##.........#.....#########<# ###.qi^ #...##...###You destroy the wight! _You shoot a sling bullet. qi _Your Evocations skill increases to level 3!Press: ? - help, v - describe, . - travel, g - get itemItems here: ))) [[.  qi The floor, spattered with blood.qi  J.z....<#disiri the Skirmisher......ZZ..###Coglin.......∩.## .Health: 53/58 =====================---.........# .##Magic: 8/8========================.....##... ..#AC: 10qi Str: 13Doom: 14%##### #.### #)#EV: 12Int: 8#.# #.#######SH: 0Dex: 19..# #........XL:  8 Next: 45% Place: Dungeon:6#@..#qiH Noise: ===------  Time: 3626.4 (0.0)###.#..#a) +4 sling {Arashi} c) +0 sling {Akal} #####...##.... .qi eFire: a) +4 sling {Arashi} #..[.....####...Rev* #.............##.........#.....#########<# ###.#...##...###You destroy the wight! qi }_You shoot a sling bullet. _Your Evocations skill increases to level 3!qi Press: ? - help, v - describe, . - travel, g - get itemItems here: ))) [[.  The floor, spattered with blood.qi J.z....<#disiri the Skirmisher......ZZ..###Coglin.......∩.## .Health: 53/58 =====================---.........# .##Magic: 8/8========================.....##... ..#AC: 10Str: 13qiDoom: 14%##### #.### #)#EV: 12Int: 8#.# #.#######SH: 0Dex: 19..# #........XL:  8 Next: 45% Place: Dungeon:6#@..#Noise: ===------  Time: 3626.4 (0.0)###.#..#a) +4 sling {Arashi} c) +0 sling {Akal} #####...##.... .Fire: a) +4 sling {Arashi} qi#..[.....####...Rev* #.............##.........#.....#########<# ###.#...##...###You destroy the wight! qi/_You shoot a sling bullet. _Your Evocations skill increases to level 3!Press: ? - help, v - describe, . - travel, g - get itemqipItems here: ))) [[.  The floor, spattered with blood.qi"qi/qiH2. _ri..[....OJ.z....<# ZZ..###∩.###. ....# .#.....##... ..##### #.### #)# ########..#..... #)..##### ###.#..# ####...##.... ri0[.....####..............#.........#....#########<# ###. #...riri;---7.4 (1 _ri2ri'ri M.....#..[....OJ.z....<# rix ZZ..###∩.###. ....# ..#.....##... ..##### #.### #)# ########..# #........ #)..########.#..#Rev* .ri *.#####ri` ri) g4=---8ri̷ ri riIM[.# .....#..[....OJ.z....<# ZZ..###∩.###. ....#...#.....##.......##### #.### #@# ########..# #........ #)..#####riJ###.#..#..#....ri(TriT%9riZril`|  Things that are here: _a +3 hand axe; a +0 robeti) .zz... ....[.#  .......## ..[....O# J.z....<#  ZZ..##### .......∩.###..ti= .....z...#...## .....##.....@.###### #.#####)#  #.# #.#######..# #........ #)##### ###.#..# z   wight (wandering)tih9 #####...##.. . #..[.....####... #ti#.....#ti]@.ztitiad30Rev+ _titiXti' )))))z  You shoot a sling bullet. The sling bullet hits the wight.ui\n  The wight is moderately damaged.You shoot a sling bullet. The sling bullet hits the wight.uiM.zuiP.....uin===1Rev* uiui ^ _The wight is severely damaged.ui )))) You shoot a sling bullet. The sling bullet hits the wight.ui2  The wight is almost destroyed.You shoot a sling bullet.  The sling bullet hits the wight but does no damage.ui .zThe wight is almost destroyed....5=2ui _You hear the slow hiss of an avalanche of sand.ui#< )You shoot a sling bullet. The sling bullet hits the wight.uiA =)))ui o ))You destroy the wight!ui^U J.)...ui=Y =3513.5 (1.1ui6` uib / _You shoot a sling bullet.wi)wi *wi+wi0wi4,wi8a6=wi|BwiQHwiHwiKwiOTRev+ wiRwiXwinXU7=wi/^wi^wiJ_wiawie,wigwibnjRev wi rk _You start resting.HP restored.wi{(---wiބ.41.5 (8.0wis8=---2.5 (9 _wiwixxiX .zz... ....[.# .## ..[....O# J.z....<# ......ZZ..##### .......∩.###..#xi .........#...## .....##.)..@..# ##### #.#####)# #.# #.####### ..# #.. #)..##### ###.#..# #####...##.... . #..[.....####...  #.#xiLximxiI*3.5 (1xixinxiĬ 4 .zz... ....[.# .......## ..[....O# J.z....<# .......Z..##### .......∩.###..# .........#...## .....##.).@...# ##### #.#####)# #.# #.# ..# #xiX .  #)..#####  ###.#..#  #####...##.... .  #..[.....####...  #.#xiv 2Jxi J   jelly (wandering)xi~ 04xi xiz yiQ H ))))))J  You shoot a sling bullet. The sling bullet hits the jelly!  The jelly quivers.yi  The jelly is moderately wounded.You shoot a sling bullet. The sling bullet hits the jelly.yi` Q.Jyivi o..∩..yiaj [===5Rev yip yiUs ^ _The jelly is severely wounded.zi )))))))You shoot a sling bullet.zi .  The sling bullet barely misses the jelly.You shoot a sling bullet. The sling bullet hits the jelly.zi<)zi0zzi`....∩.z   wight (polearm)zim =256Rev+ zi +zi^-I _You kill the jelly!{i ) You shoot a sling bullet. The sling bullet hits the wight!{ii8  The wight is severely damaged.You shoot a sling bullet.  The sling bullet hits the wight but does no damage.{iv .  The wight is severely damaged.{i%7{i{i< _The wight hits you but does no damage.{ie y )))))))You shoot a sling bullet.{iJ  The sling bullet barely misses the wight.You shoot a sling bullet. The sling bullet hits the wight.{ix .....z.  The wight is almost destroyed.{iy k8.6 (1.1Rev* {iX {iO S _The wight closely misses you.|i,y )))))))You shoot a sling bullet.|i"  The sling bullet closely misses the wight.You shoot a sling bullet.  The sling bullet hits the wight but does no damage.|i$ .....z.  The wight is almost destroyed.|i+90|i|ivS _The wight closely misses you.|i )You shoot a sling bullet. The sling bullet hits the wight!|ih?)|is{ ))))))You destroy the wight!|ih& .....).|i* >06150.7 (1.1|iH2 |i4 / _You shoot a sling bullet.}iE}iF}i I}iuN}iR,}iT}i4U}iTW}ib}i'c>Rev+ }if}ik,}iCn}ir,}it}idy}iy}iM{}i!}i|>Rev }i }iy}iƅ}iƇ}i,}i[}i,}i}iI}i(}iw}i}i}i}iͤ,}i}i,}i}iH,}i)}iL}i}iQ}il}iĻ}ic}i}iX}i}i,}i}i,}i}i!,}iQ}i}i}i%}i}i}i}i:}i}i}i}i}i}i,}i}im ,}i}i,}i}iS,}i}i",}i#}i&}i&}iU(}i*W _You start waiting.}ih2(---}i;081.7 (31.0)}i<H---2.7 (32}iD}iGo _You hear the slow hiss of an avalanche of sand.~in .zz... ....[.# .......## ..[.....# J......<# ....##### .......∩.###..# ........)#...## .....##.)@....# ##### #.#####)# #.# #.#  ..# #. ~i{ #)..#####  ###.#..#  #####...##.... .  #..[.....####...  #.#~i~iC13.7 (1.0)~i~i~i< z.z... ...... ....[.# ## .......## #.+ ..[.....##.. J......<#..  ..........##### .......∩.###..# ........@#...## .....##.).....###### #.#####)#  #.# #.#######..# #.........## #)###### ###.#..# #####...##.... . #..[.....####...~i.~i,&4~i3~i$  Things that are here:~i` _a +0 spear of flaming; a +0 robeinZ ....h ...... ......  ....[.# ## .......## #.+ ..[.....##..# .<#..#  ..........##### .......@.###..# ........)#...## .....##.).....###### #.#####)# #.# #.####### ..# #........ .### #)##### ###.#..# #####...##.... .iiʏ-5 _i}i] _There is a sand-covered staircase here.ifikWear or take off which item? Armour (go to first with [)  b - a +0 leather armour (worn)  d - a +1 pair of boots (worn)  e - a +2 cloak (worn)  g - the +1 helmet "Gonwog" (worn) {Snipe, Slay+3}  f - a +3 ring mail of fire resistance[?] describe selected [!] equip|wield|wear[tab] equip|unequip ic3i=iC-....hdisiri the Skirmisher......Coglin......Health: 58/58 ========================....[.# ##Magic: 8/8========================iC.......## #.+AC: 10Str: 13Doom: 10%..[.....##..#EV: 12Int: 8.......<#..#SH: 0Dex: 19..........#####XL:  8 Next: 61% Place: Dungeon:6.......@.###..#iUD0Noise: ---------  Time: 3685.7 (0.0)........)#...##a) +4 sling {Arashi} c) +0 sling {Akal} .....##.).....#Fire: a) +4 sling {Arashi} ##### #.#####)##.# #.#######..# #.........### #)..###### ###.#..######...##.... . iD_You shoot a sling bullet. _You start waiting. _You hear the slow hiss of an avalanche of sand.Things that are here: iD_a +0 spear of flaming; a +0 robe _There is a sand-covered staircase here.iNP  Okay, then.inOitD _iv  .......... [.## ##. #.+[.....##..#.<#..# .@...#####..∩.###..#....)#...##......##.).....####### #.#####)iuw # #.# #.####### ..# #........ .### #)##### ###.#..#i5 iH 26.7 (1 _i i i..#...^.... [.## ##.i# #.+[.....##..#.<#..# .....#####..∩.###..#....)###......##.).....#i####### #.#####)# #.# #.####### ..# #........ .### #)#####ii&7iitiؽ [.#.#..#^#!......... #[.## ##.iU # #.+[.@...##..#.<#..# .....#####..∩.###..#....)###......##.).....#i #########.#####) #.# #.####### i  ..# #........ i <8i i{ e _Found a blue potion and a chain mail.iq#..[.##.##.##.^##!.##......[.## ###.## #.+#.....[@....##..#ir#.<#..##....######..∩.###..###...)#...## ##......##.).....# ##.#####)# #.# #. ..# #iL}i}&9iqili=c #..[.# #.# #.# #.^# #!.#ic ##......[.## ## #.## #.+ #.....@.....##..# #.<#..# #....##### #..∩.icE##..#  ##i7d'...)#...## ##......##.).....# i[d##.#####)# #.# #.i{de ..# #iasis'90i{iW _You see here a +0 pair of gloves.i<1iiz- _h - a +0 pair of glovesigWear or take off which item? Armour (go to first with [)  b - a +0 leather armour (worn) i~h d - a +1 pair of boots (worn)  e - a +2 cloak (worn)  g - the +1 helmet "Gonwog" (worn) {Snipe, Slay+3}  f - a +3 ring mail of fire resistanceh - a +0 pair of gloves[?] describe selected [!] equip|wield|wearih[tab] equip|unequip iE iF iL iaV disiri the Skirmisher#..[.......#Coglin#..........#Health: 58/58 ========================#..........#Magic: 8/8========================#.........^#iV iAC: 10Str: 13Doom: 10%#!.........#EV: 12Int: 8##......[.## ##SH: 0Dex: 19#..........## #.+iJW XL:  8 Next: 61% Place: Dungeon:6#.....@.....##..#Noise: ---------  Time: 3691.7 (0.0)#..........<#..#i}W Ga) +4 sling {Arashi} c) +0 sling {Akal} #.............#####Fire: a) +4 sling {Arashi} iW H#..........∩.###..###..........)#...####......##.).....##########.#####)##.# #.#####i!X  ..# #......  _a +0 spear of flaming; a +0 robe iSX _There is a sand-covered staircase here. _Okay, then. _Found a blue potion and a chain mail. iX `_You see here a +0 pair of gloves. _h - a +0 pair of glovesia i!i=#iQ #.# #.^# #.# #[.## ###....## #.+ #.#..# #.<#..# #....######..∩.###..# #..)#...## ##.).....# #######.#####)# #.# #.#######..# #.........### #)..#####i # ###.#..#####...##....i i &9i i iҕ}#.# #.^# #.# ##......[.## ## #.ioI## #.+ #.##..# #.<#..# #....##### #..∩.###..# ##.iΖ..)#...## ##......##.).....# ###.#####)##.#i ..# #. .### #)..#####iH # ###.#..######...##.... . i#=10iiجi?#.# #.^# #..# ##......[.## ## #.## #.+ i>#.##..# #.<#..# #....##### #.∩.###..# ##...)#...## ##......##.).....# ##...# #.i+.### #)..###### ###.#..######...##.... .i"iY#&1i)i|+i# #.# #.^# #..# i ##......[.## ## #.## #.+ #.##..# #.<#..# #.iܵ ...##### #..@.###..# i ##...)#...## ##......##.).....# i7 #########.#####)##i] B..# i i] iο &2i] iU ] _There is a sand-covered staircase here.imii0idi;-3 _iixns an Ossuary  The world spins around you as you enter the gateway.is ####  #..#  #..+ is  #..+  #..+  #@∩#  ####  i-5.2 (2.5iiX _You enter an ossuary!  Found a gate leading back out of this place.i0c _There is an empty arch of ancient stone here.i z#### #..# #..+ #..+ #.@+ #∩∩# ####i i( 46.2 (1.0 _iJ i iZi....ß...ß#.....ß............'......'......'..Z..#######Z   adder zombie (dormant)  You open the gate.7iZi]^ _You encounter an adder zombie.iL )))ZYou shoot a sling bullet. The sling bullet hits the adder zombie.i  The adder zombie is lightly damaged.  You shoot a sling bullet. The sling bullet hits the adder zombie.iU;Z.i ZS'.iZ[===8Rev i^iag _The adder zombie is moderately damaged.i )) You shoot a sling bullet. The sling bullet hits the adder zombie!i# ))))The adder zombie is almost destroyed.You shoot a sling bullet.iMZ.ip'Z....i3 c9.3 (1.1Rev+ i$i'f _The sling bullet barely misses the adder zombie.i: .You shoot a sling bullet. The sling bullet hits the adder zombie!i>;) iey )))))You destroy the adder zombie!iFo'.....iJ42200iNi3Q/ _You shoot a sling bullet.iX .....ß ....ß#ß.....ß.####...#..#...#..'......##..'......##..@.....# #∩∩# #### i_E---1ilbifQ _There is an open gate here.i V##......#.....ß .#....ß# #.....ß####...#..#...#..'......# #..'@..#..'.....#∩∩#######i# (####i ! ---2Rev  _i$ ii& i #......#.......ß.ß#ß ß##.#.#...'.....##∩∩###########iis%3iii @ 3 #Z #......#......ß.ß#ß ß###.#..#.##...'.....##∩∩###########Z   human zombie (dormant)i0H iH %4iM i(P ] _You encounter a human zombie.il ))))))ZYou shoot a sling bullet. The sling bullet hits the human zombie.i  The human zombie is lightly damaged.  You shoot a sling bullet. The sling bullet hits the human zombie.iwu U.Ziz l.....i{ /===5i i݃ : _The human zombie is lightly damaged.i_ )))))))You shoot a sling bullet.ih  The sling bullet barely misses the human zombie.You shoot a sling bullet.i.o.Z.....ipc6.2 (0.9Rev+ iwwiwg _The sling bullet closely misses the human zombie.i  ))))) You shoot a sling bullet. The sling bullet hits the human zombie.iڧ ))The human zombie is moderately damaged.You shoot a sling bullet.id)Y.Zi.........iZ/k7.3 (1.1Rev* i4i'7f _The sling bullet barely misses the human zombie.i!H ))))You shoot a sling bullet. The sling bullet hits the human zombie!i  The human zombie is moderately damaged.You shoot a sling bullet. The sling bullet hits the human zombie.iO G.ZiRS e....i(T +80iW i+Z d _The human zombie is heavily damaged.iL )))You shoot a sling bullet. The sling bullet hits the human zombie!iZp  The human zombie is heavily damaged.You shoot a sling bullet. The sling bullet hits the human zombie.i+Y.ZiXJ....i;%9iige _The human zombie is severely damaged.iq y ))))You shoot a sling bullet.i  The sling bullet barely misses the human zombie.You shoot a sling bullet.iy U.Zi A..i &30iل i܇ g _The sling bullet closely misses the human zombie.i )You shoot a sling bullet. The sling bullet hits the human zombie.i|  The human zombie is severely damaged.You shoot a sling bullet. The sling bullet hits the human zombie.iB.i%1iit e _The human zombie is almost destroyed.i* )You shoot a sling bullet. The sling bullet hits the human zombie!iy .The human zombie is almost destroyed.You shoot a sling bullet. The sling bullet hits the human zombie.i (i> ;.iC K9/599%62.4 (1.1i=H iJ S _You destroy the human zombie!i1<#.##.##.......Z#.....ß.#....ß#ß.#.....ß.####........##..#.@.....# i2@#..'......## #..'......# #..'.....## #### Z   ogre zombie (dormant)i4Q.Zi8EZi85---30in<i,?] _You encounter an ogre zombie.i8 ##...... ##.......##.......i ,#.....ß.Z.#....ß#ß.#.....ß.####........# #..#.# #..'......## #..'......# #..'.....## #### i0.iz=ZiNJSilenced 4ikiiw1###### ........##.......#.....ßZ.#....ß# #.....ß....#i####...#..#...#..'......##..'......# #..'.....#∩∩###########iPi\5Rev+ i ii ####........###...###..........Z#.....ßZ.i #....ß#ß.#.....ß....# ####....@...# #..#.......## #..'......## #..'......# ##∩∩# Z   orc zombie (dormant)#### Z   ogre zombiei i ;6i \ _You encounter an orc zombie.i 6#### ##........# ##.........###..........Z+#.....ßZ.....+#....ß#ß.....+#.....ß....# ####.....@..# #..#.......## iƇ #..'......## #..'......# #.#∩∩####### #### iE M.Zi iǑ %7i i i )You shoot a sling bullet. The sling bullet hits the ogre zombie.iq  The ogre zombie is lightly damaged.  You shoot a sling bullet. The sling bullet hits the ogre zombie!iRQ.ZiDiHd8Rev* iif _The ogre zombie is moderately damaged.iʢe  You shoot a sling bullet. The sling bullet hits the ogre zombie.i_(  The ogre zombie is heavily damaged.You shoot a sling bullet. The sling bullet hits the ogre zombie!is  The ogre zombie is almost destroyed.i%9ii\ _The ogre zombie completely misses you.i .You shoot a sling bullet. The sling bullet hits the ogre zombie!i(iH L ))))i>I D)You destroy the ogre zombie!i p.....i 860/606840i iu / _You shoot a sling bullet.iU ))))))You shoot a sling bullet.i .The sling bullet completely misses the orc zombie.You shoot a sling bullet. The sling bullet hits the orc zombie!!i<)ikK......i{91.3 (0.9 _You destroy the orc zombie!iqkdisiri the Skirmisher##########Coglin##........#Health: 60/60 ========================##.........##Magic: 8/8========================##...........+AC: 11Str: 13Doom: 9%#.....ß......+EV: 12Int: 8#....ß#ß.....+SH: 0Dex: 19#.....ß....#XL:  8 Next: 69% Place: an Ossuary####.....@..#Noise: Silenced  Time: 3741.3 (0.0)ir#..#.......##a) +4 sling {Arashi} c) +0 sling {Akal} #..'......##Fire: a) +4 sling {Arashi} #..'......#Rev* #..'.....###∩∩###########The sling bullet completely misses the orc zombie.You shoot a sling bullet. The sling bullet hits the orc zombie!! _You destroy the orc zombie!Press: ? - help, v - describe, . - travelThe floor.  is*This square is shrouded in silence.iBBJ The floor. You are here.iU ?disiri the Skirmisher##########Coglin##........#Health: 60/60 ========================##.........##ihV Magic: 8/8========================##...........+AC: 11Str: 13Doom: 9%#.....ß......+EV: 12Int: 8#....ß#ß.....+SH: 0Dex: 19#.....ß....#XL:  8 Next: 69% Place: an Ossuary####.....@..#Noise: Silenced  Time: 3741.3 (0.0)#..#.......##a) +4 sling {Arashi} c) +0 sling {Akal} #..'......##Fire: a) +4 sling {Arashi} #..'......#Rev* #.AW k0m.'.....###∩∩###########The sling bullet completely misses the orc zombie.You shoot a sling bullet. The sling bullet hits the orc zombie!! iW _You destroy the orc zombie!Press: ? - help, v - describe, . - travelThe floor.  This square is shrouded in silence.i,disiri the Skirmisher##########Coglin##........#Health: 60/60 ========================##.........##Magic: 8/8========================##...........+AC: 11Str: 13Doom: 9%#.....ß......+EV: 12Int: 8#....ß#ß.....+SH: 0Dex: 19#.....ß....#XL:  8 Next: 69% Place: an Ossuary####.....@..#Noise: Silenced  Time: 3741.3 (0.0)#..#.......##a) +4 slini6g {Arashi} c) +0 sling {Akal} #..'......##Fire: a) +4 sling {Arashi} #..'......#Rev* #..'.....###∩∩###########The sling bullet completely misses the orc zombie.You shoot a sling bullet. The sling bullet hits the orc zombie!! _You destroy the orc zombie!Press: ? - help, v - describe, . - travelThe floor.  This square is shrouded in silence. _iE {######## ##........# .........## ##...........+ #.....ß......+ #....ß#ß.....+ #.....ß@...#####...##..#...#..'......##..'......##..'.....#∩∩###########i_ d2.3 (1 _iF2########## .# ........## ##...........+ #.....ß......+ #....ß#ß@....+ #.....ß....#######...##..#...#..'......##..'......##..'.....#∩∩#id3N##########iB9i9%3i>i@i# ##.# ##.## ##..+ #.....ß......+ #....ß#ß.@...+ #.....ß....### ####........### #..#.......## #..'.#..'.#..'.....###∩∩####### 4i/i]i # ##.# ##.## ##..+ #.....ß......+ #....ß#ß..@..+ i 9#.....ß....### ####........### #..#.......## #..'..#..'......##..'.....###∩∩####### i ii\5Rev+ iizikO6# ##.# ##.## ##.+ #.....ß......+ #....ß#ß...@.+ #.....ß....### ####.### #..#.## #..'......###..'......##..'.....###∩∩####### 6i>## i8##.# ##.## ##.+ #.....ß......+ #....ß#ß....@+ #.....ß....###  i####.###  #..#.##  #..'......##  #..'......#  il#..'.....##  ####ii%7igiRi. ####.....#.....'....Z.'......'.....ß##.....Z   adder zombie (dormant)ia 7  You open the gate.i+ %8i i ^ _You encounter an adder zombie.i )))))ZYou shoot a sling bullet. The sling bullet hits the adder zombie.iA  The adder zombie is lightly damaged.  You shoot a sling bullet. The sling bullet hits the adder zombie.i~ G.Zi ]..'.....ii ,9.4 (1.1i* iq g _The adder zombie is moderately damaged.iK )))) You shoot a sling bullet. The sling bullet hits the adder zombie!i .The adder zombie is severely damaged.You shoot a sling bullet. The sling bullet hits the adder zombie!iǭ(iE:\..'....i1>48500iCiES _You destroy the adder zombie!i`p +## ####.# .##.###.##.'.i$q G#.....ß......'......ß#....ß#ß.....@.....ß##.....ß....#####....ß ####.### .. #..#.......## . #..'......## ####iv ix %1i| i' Q _There is an open gate here.iI )### ###.# .##.###.##.'.iJ U#.....ß......'......ßZ#....ß#ß.....'@....ß# #.....ß....#####....ß...### #. ..#.......## Z. ..'......## . ..'......# i*K -Z   adder zombie (dormant) ..'.....## Z   goblin zombie (dormant)  iN ?Z.iqT ~ZZZiU %2ir[ iR^ r _You encounter an adder zombie and a goblin zombie.i .You shoot a sling bullet.  The sling bullet hits the goblin zombie!iP))))imh~ )))You destroy the goblin zombie!i;Z.iJO.......i%d3Rev* iNi4/ _You shoot a sling bullet.i[J ))))i$\i You shoot a sling bullet. The sling bullet hits the adder zombie.i )))The adder zombie is heavily damaged.You shoot a sling bullet.i;Z.iB.Zi$b....i$%4i`)i+f _The sling bullet barely misses the adder zombie.i2} )))))))You shoot a sling bullet.i|  The sling bullet closely misses the adder zombie.iMWYou shoot a sling bullet. The sling bullet hits the adder zombie!i'~G.Zi,..i>......iX,5.3 (0.9i,iSe _The adder zombie is almost destroyed.i8 .You shoot a sling bullet. The sling bullet hits the adder zombie.i; =)i w )))You destroy the adder zombie!iE;....iG,6.3 (1.0i%Li+O/ _You shoot a sling bullet.i)#### ####..# #.##.###.##.'.#.....ß......'......ß.#....ß#ß.....'.@...ß#  #.....ß....#####....ß.Z..### ##.#.## .'......## ..Z'......# Z.iZ   hobgoblin zombie (dormant) .'.....## .Z   gnoll zombie (dormant) ∩# Z   centaur zombie (dormant) i!i"%7id(i* _You encounter a gnoll zombie, a centaur zombie and a hobgoblin zombie.iB )))))Z  You shoot a sling bullet.  The sling bullet hits the hobgoblin zombie.i  The hobgoblin zombie is moderately damaged.You shoot a sling bullet.  The sling bullet hits the hobgoblin zombie.iG1.iM.....Z   gnoll zombie (dormant)Z   centaur zombie (dormant)iN,8.2 (0.9iSiVi _The hobgoblin zombie is severely damaged.i} ))))))Z  You shoot a sling bullet.  The sling bullet hits the centaur zombie.i  The centaur zombie is lightly damaged.  You shoot a sling bullet.  The sling bullet hits the centaur zombie!iK KZ.i' nZZ.img....Z   hobgoblin zombieZ   gnoll zombie (dormant)Z   centaur zombiei,9.2 (1.0iigi _The centaur zombie is moderately damaged.ivQ .You shoot a sling bullet.  The sling bullet hits the hobgoblin zombie!i\ ))))Z   gnoll zombie (dormant)Z   centaur zombiei )))You destroy the hobgoblin zombie!id FZ.ie 9Z.i;k u......Zin -60.1 (0.9it iz / _You shoot a sling bullet.i~ )))You shoot a sling bullet.  The sling bullet hits the centaur zombie!iD ))))The centaur zombie is heavily damaged.You shoot a sling bullet.iKZ.iO.....ix,1.2 (1.1i-iyh _The sling bullet barely misses the centaur zombie.i ))You shoot a sling bullet.  The sling bullet hits the centaur zombie.i )))))The centaur zombie is heavily damaged.You shoot a sling bullet.i mZ..i! 'Zi J.....i +20i i l _The sling bullet completely misses the centaur zombie.i4 ) You shoot a sling bullet.  The sling bullet hits the centaur zombie.i#  The centaur zombie is severely damaged.You shoot a sling bullet.  The sling bullet hits the centaur zombie!iWJZ.i$<Z.i` .The centaur zombie is almost destroyed.The centaur zombie closely misses you.iM%3iNiF _The centaur zombie kicks you but does no damage.i .You shoot a sling bullet.  The sling bullet hits the centaur zombie!i(iUy )))You destroy the centaur zombie!ii<Z.iq8....i.724ii/ _You shoot a sling bullet.i\ )) You shoot a sling bullet. The sling bullet hits the gnoll zombie!i, )))))The gnoll zombie is heavily damaged.You shoot a sling bullet.i5@Z.i:L.......i%5iָi7f _The sling bullet barely misses the gnoll zombie.io .You shoot a sling bullet. The sling bullet hits the gnoll zombie!is=)iv ))You destroy the gnoll zombie!i9:...i =%6iAiD/ _You shoot a sling bullet.iO8#### ###..# #.#  ##.###. ##.'. #.....ß......'......ß. #....ß#ß.....'..@..ß# #.....ß....#####....ß..### ###. #.## #. '......## #. '......# .. '.....## .. # .. ii%7iiɦi/########## ##########  ##........# #........ ##..###. #.....'.......... .....ß'......ß.... ....ß#'.....ß#ß... i.....ß....#####.@..ß.... ........### ###....... .## . ......## . ......# ..... .....## . ###### # ++# iiv%8i;iii########## ########## ##........# #........## #..###.io. ....'.......... i,....ß'......ß....ß#ß.....'.....ß#ß.......#####....ß....i..### ###@......## .## .# .....i## . ##### ...## ++# ii%9isii4 # ## .# #..## i4".###.## '.....#ß......'......ß.....#ß#ß.....'.....ß#ß....#i46ß....#####....ß.....#### ###.@......#i5## ##.......### ##......## ......### #.....# ...#+++#i<i=i=V70Rev+ iBiDi0 ########## .# #........## ###.........## '...........## ß......'......ß.....# ß#ß.....'.....ß#ß....# ß....#####....ß.....# i_1X### ###..@.....# ## ##.......# ## ##......# # #......# ## # i6i7%1i;i>i& ######## ########## .......# #........###.......'..........ß'......ß.....# ß#'.....ß#ß....# ....#####....ß.....# ..### ###........# ## ..# ## ..# # ......# ## ##.....# ## ...### #+++# 2i܃ 6......# #........###.'.......... ß'......ß.....# #i? '.....ß#ß....# ....#####....ß.....# ..### ###........# ## ..# ## ..# # ......# ## ##.....# # ...###  #+++# i iI %3i i! iag0.###..##..'...........##ß......'......ß.....##ß.....'.....ß#ß....# .ß....#####....ß.....# ....### ###........# ##.......# ##......#. #.@....## ##.....# #...### #+++# 4Rev imini.'..## .ß......ß..... ß#ß.....ß#ß .ß....#####....ß....### ###...## #### i ##  ### ##  #...## #+++# ii+%5i&ii)d ]ßß..... ß#ß....ß#ß .ß....#####....ß....### ###...## ####  ##  # .### ##  #@..### #+++# i-i ii %6im i p i*'''#...##Z..........#Z.....#Z   scorpion zombie (dormant)......#iMZ   hobgoblin zombie (dormant)Z......#Z   gnoll zombie (dormant)i{ Z.You open the gate.iCNZi%7iRi _You encounter a hobgoblin zombie, a scorpion zombie and a gnoll zombie.it.ß......'......ß.....#disiri the Skirmisher ß#ß.....'.....ß#ß....#Coglin .ß....#####....ß.....#Health: 60/60 ======================== ....### ###........#Magic: 8/8======================== ...####.......#AC: 11Str: 13Doom: 8% ..####......#EV: 12Int: 8 ..##......#SH: 0Dex: 19 .####.....#XL:  8 Next: 72% Place: an Ossuary ###@..###Noise: Silenced  Time: 3777.2 (0.0)#*''#a) +4 sling {Arashi} c) u32m+0 sling {Akal} #*..#Fire: a) +4 sling {Arashi} #Z....Rev ......#Z.....#Z   scorpion zombie (dormant)Z.....#Z   hobgoblin zombie (dormant).......#Z   gnoll zombieYou open the gate. _You encounter a hobgoblin zombie, a scorpion zombie and a gnoll zombie.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin zombie (silenced, dormant, 98% to hit)iTdZ Z.i? *.ZAim: a scorpion zombie (silenced, dormant, 98% to hit)ihZZgnoll zombie (silenced, 87i &.ß......'......ß.....#disiri the Skirmisher ß#ß.....'.....ß#ß....#Coglin .ß....#####....ß.....#Health: 60/60 ======================== i _....### ###........#Magic: 8/8======================== ...####.......#AC: 11Str: 13Doom: 8% ..####......#EV: 12Int: 8 ..##......#SH: 0Dex: 19 .####.....#XL:  8 Next: 72% Place: an Ossuary i U###@..###Noise: Silenced  Time: 3777.2 (0.0)#'''#a) +4 sling {Arashi} c) +0 sling {Akal} #...#Fire: a) +4 sling {Arashi} #.....iM xRev ......#Z.....#Z   scorpion zombie (dormant)Z.....#i~ #Z   hobgoblin zombie (dormant).......#Z   gnoll zombiei Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cyclei Shift-Dir - straight lineAim: a gnoll zombie (silenced, 87% to hit)  You shoot a sling bullet.  i 3The sling bullet hits the hobgoblin zombie!i5 ))Z   gnoll zombiei p ))Z    You shoot a sling bullet.  The sling bullet hits the hobgoblin zombie!  You destroy the hobgoblin zombie!You shoot a sling bullet.  The sling bullet hits the scorpion zombie!  The scorpion zombie is moderately damaged.i CZ.io @Z.i$ "'i 5...i 18.2 (1 _i iR..ß......'......ß.....#disiri the Skirmisher ß#ß.....'.....ß#ß....#Coglin .ß....#####....ß.....#Health: 60/60 ======================== ....### ###........#Magic: 8/8======================== ...##i"##.......#AC: 11Str: 13Doom: 8% ..####......#EV: 12Int: 8 ..##......#SH: 0Dex: 19 .####.....#XL:  8 Next: 72% Place: an Ossuary ###@..###Noise: Silenced  Time: 3778.2 (0.0)#*''#a) +4 sling {Arashi} c) +0 sling {Akal} i`j#*..#Fire: a) +4 sling {Arashi} #*....Rev .Z....#i.Z....#Z   scorpion zombie......#Z   gnoll zombie.......#  icThe sling bullet hits the scorpion zombie! _The scorpion zombie is moderately damaged.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll zombie (silenced, 87% to hit)irf .ß......'......ß.....#disiri the Skirmisher ß#ß.....'.....ß#ß....#Coglin .ß....#####....ß.....#Health: 60/60 ======================== ....### ###........#Magic: 8/8ig @======================== ...####.......#AC: 11Str: 13Doom: 8% ..####......#EV: 12Int: 8 ..##......#SH: 0Dex: 19 .####.....#XL:  8 Next: 72% Place: an Ossuary ###@..###Noise: Silenced  Time: 3778.2 (0.0)#)''#a) +4 sling {Arashi} c) +0 sling {Akal} ih $#)..#Fire: a) +4 sling {Arashi} #)....Rev .Z....#.Z....#Z   scorpion zombieiOh ......#Z   gnoll zombie.......#  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleih Shift-Dir - straight lineAim: a gnoll zombie (silenced, 87% to hit)  You shoot a sling bullet.  The sling bullet hits the scorpion zombie!iz ) You shoot a sling bullet.  The sling bullet hits the scorpion zombie!  The scorpion zombie is heavily damaged.You shoot a sling bullet.  The sling bullet barely misses the scorpion zombie.gnollis Z.The gnoll zombie is heavily damaged.is @Z.iz I'.i- I9.3 (1.1 _i iP.ß......'......ß.....#disiri the Skirmisher ß#ß.....'.....ß#ß....#Coglin .ß....#####....ß.....#iPQ!Health: 60/60 ======================== ....### ###........#Magic: 8/8======================== ...####.......#AC: 11Str: 13Doom: 8% ..####......#EV: 12Int: 8 ..#iQ#......#SH: 0Dex: 19 .####.....#XL:  8 Next: 72% Place: an Ossuary ##iR#@..###Noise: Silenced  Time: 3779.3 (0.0)#*''#a) +4 sling {Arashi} c) +0 sling {Akal} #*..#Fire: a) +4 sling {Arashi} #Z....Rev Z.....#......#Z   scorpion zombie......#Z   gnoll zombie.......#  The sling bullet hits the gnoll zombie! _The gnoll zombie is heavily damaged.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll zombie (silenced, heavily damaged, 87% to hit)i .ß......'......ß.....#disiri the Skirmisher ß#ß.....'.....ß#ß....#Coglin .ß....#####....ß.....#Health: 60/60 ======================== ....### ###........#i} ?Magic: 8/8======================== ...####.......#AC: 11Str: 13Doom: 8% ..####......#EV: 12Int: 8 ..##......#SH: 0Dex: 19 .####.....#XL:  8 Next: 72% Place: an Ossuary ###@..###i ~Noise: Silenced  Time: 3779.3 (0.0)#)''#a) +4 sling {Arashi} c) +0 sling {Akal} #)..#i Fire: a) +4 sling {Arashi} #Z....Rev i Z.....#......#Z   scorpion zombiei ......#Z   gnoll zombiei9 v.......#  Fire: a) +4 sling {Arashi}iW Press: ? - help, Q - select action, ( or ) - cycleiu Shift-Dir - straight lineAim: a gnoll zombie (silenced, heavily damaged, 87% to hit)  i JYou shoot a sling bullet.  The sling bullet hits the scorpion zombie.i M You shoot a sling bullet.  The sling bullet hits the scorpion zombie.  The scorpion zombie is heavily damaged.  You shoot a sling bullet.  The sling bullet hits the scorpion zombie.  The scorpion zombie is severely damaged.iBZ.i!"'i@#i80.3 (1Rev+ _ij)i +i.ß......'......ß.....#disiri the Skirmisher ß#ß.....'.....ß#ß....#Coglin .ß....#####....ß.....#Health: 60/60 ======================== ....### ###........#Magic: 8/8======================== ...####.......#AC: 11Str: 13Doom: 8% ..####......#EV: 12Int: 8 ..##......#SH: 0Dex: 19 .####.....#XL:  8 Next: 72% Place: an Ossuary ###@..###Noise: Silenced  Time: 3780.3 (0.0)#*''#a) +4 sling {Arashi} c) 032m+0 sling {Akal} #Z..#Fire: a) +4 sling {Arashi} #*....Rev+ Z.....#......#Z   scorpion zombie......#Z   gnoll zombie.......#  The sling bullet hits the scorpion zombie. _The scorpion zombie is severely damaged.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll zombie (silenced, heavily damaged, 87% to hit)iQ &.ß......'......ß.....#disiri the Skirmisher ß#ß.....'.....ß#ß....#Coglin .ß....#####....ß.....#Health: 60/60 ======================== iH r....### ###........#Magic: 8/8======================== ...####.......#AC: 11Str: 13Doom: 8% ..####......#EV: 12Int: 8 ..##......#SH: 0Dex: 19 .####.....#XL:  8 Next: 72% Place: an Ossuary ##i +#@..###Noise: Silenced  Time: 3780.3 (0.0)#)''#a) +4 sling {Arashi} c) +0 sling {Akal} #Z..#Fire: a) +4 sling {Arashi} #.....Rev+ Z.....#......#i VZ   scorpion zombie......#Z   gnoll zombie.......#  i7 +Fire: a) +4 sling {Arashi}id Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei Aim: a gnoll zombie (silenced, heavily damaged, 87% to hit)  You shoot a sling bullet.  The sling bullet hits the scorpion zombie!i< ie .i 9You shoot a sling bullet.  i 4The sling bullet hits the scorpion zombie!  i CThe scorpion zombie is almost destroyed.i 9You shoot a sling bullet.  i 1The sling bullet hits the scorpion zombie!  i KYou destroy the scorpion zombie!ib i߸ K  gnoll zombiei, !i? FZ.iG@ 'ifF iOG 4iG 1.4 (1.1iPH 'Rev* iH _iM iP i.ß......'......ß.....#disiri the Skirmisher ß#ß.....'.....ß#ß....#Coglin .ß....#####....ß.....#Health: 60/60 ======================== ....### ###........#iLMagic: 8/8======================== ...####.......#AC: 11Str: 13Doom: 8% ..####......#EV: 12Int: 8 ..##......#SH: 0Dex: 19 .####.....#iqXL:  8 Next: 74% Place: an Ossuary ###@..###Noise: Silenced  Time: 3781.4 (0.0)#*''#a) +4 sling {Arashi} c) +0 sling {Akal} #*..#i Fire: a) +4 sling {Arashi} #Z....Rev* ......#iQ......#Z   gnoll zombie......#i~.......#  The sling bullet hits the scorpion zombie! _You destroy the scorpion zombie!Fire: a) +4 sling {Arashi}iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiܽAim: a gnoll zombie (silenced, heavily damaged, 87% to hit)iA.ß......'......ß.....#disiri the Skirmisher ß#ß.....'.....ß#ß....#Coglin .ß....#####....ß.....#Health: 60/60 ======================== ....### ###........#Magic: 8/8======================== iRk...####.......#AC: 11Str: 13Doom: 8% ..####......#EV: 12Int: 8 ..##......#SH: 0Dex: 19 .####.....#XL:  8 Next: 74% Place: an Ossuary ###@..###Noise: Silenced  Time: 3781.4 (0.0)#'''#ima) +4 sling {Arashi} c) +0 sling {Akal} #...#Fire: a) +4 sling {Arashi} #.....Rev* ......#......#Z   gnoll zombiei+......#.......#  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineigAim: a gnoll zombie (silenced, heavily damaged, 87% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll zombie!  You destroy the gnoll zombie!iiI))isK)))))i{('......Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a gnoll zombie (silenced, heavily damaged, 87% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll zombie!  iLcYou destroy the gnoll zombie!  You shoot a sling bullet.iL32.5 (1.1 _i io i5ß#ßß#ß .ß....#####....ß....### ###...## ####  ## iI # .## ##  #...### #@''# .....#......#....ßiЇim+30iil i3K_There is an open gate here.iH .ß....#####....ß. ....### ###...## ##.##  ##  ##.....# ##  #...### #'''# ....#.#.Z   hobgoblin zombie (dormant).Zß#ß....#i;4iia _You encounter a hobgoblin zombie.i`e ...### ###...## ##.##  ##  # .#ie #.....# ##  #...## ie #'''# ...###..##.#.if ....ßi$f ..Zß#ß.....ß.ik ihl \5Rev+ ip ir ic....### ###........#disiri the Skirmisher ...####.......#Coglin ..####......#Health: 60/60 ======================== ..##......#Magic: 8/8======================== .####.....#AC: 11Str: 13Doom: 8% ###...###EV: 12Int: 8#'''#SH: 0idDex: 19#...###XL:  8 Next: 74% Place: an Ossuary#@....#Noise: Silenced  Time: 3785.5 (0.0)#*.....#a) +4 sling {Arashi} c) +0 sling {Akal} #*.....#Fire: a) +4 sling {Arashi} *......#Rev+ id.*......#.*.ß.....#Z   hobgoblin zombie (dormant)..Zß#ß....#.....ß.....# _There is an open gate here. _You encounter a hobgoblin zombie.Fire: a) +4 sling {Arashi}idPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineidUAim: a hobgoblin zombie (silenced, dormant, 98% to hit)i EU....### ###........#disiri the Skirmisher ...####.......#Coglin ..####......#Health: 60/60 ======================== ..##......#ifEMagic: 8/8======================== .####.....#AC: 11Str: 13Doom: 8% ###...###EV: 12iEInt: 8#'''#SH: 0Dex: 19#...###XL:  8 Next: 74% Place: an Ossuary#@....#Noise: Silenced  Time: 3785.5 (0.0)#).....#a) +4 sling {Arashi} c) +0 sling {Akal} iF#).....#Fire: a) +4 sling {Arashi} )......#i&FRev+ .)......#.).ß.....#iYFZ   hobgoblin zombie..Zß#ß....#i|F.....ß.....#  Fire: a) +4 sling {Arashi}iFPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiFAim: a hobgoblin zombie (silenced, dormant, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the hobgoblin zombie!i5.You shoot a sling bullet.  The sling bullet hits the hobgoblin zombie!  The hobgoblin zombie is almost destroyed.You shoot a sling bullet.  The sling bullet hits the hobgoblin zombie!  You destroy the hobgoblin zombie!i)i\T.....i`r6.6 (1.1Rev* _idiei*## ####  ##  # .##..... ##  #...## #'''# ...#####.....it #.#.#.....ß....ß#ß......ß.iE...........#iHib70Rev+ iiil C ##......#. #......## ##.....# # #...### #'''#  #...####.....#i  #......# #@.....#...#...#....ß.....##i׌ 0ß....#+......ß.....#ZZ 2 bullfrog zombies (dormant)+..........i ####ZZ... ..i] i %8i, w _You encounter 2 bullfrog zombies.i«...####......#disiri the Skirmisher ...##......#Coglin ..####.....#Health: 60/60 ======================== ####...###Magic: 8/8========================#'''#AC: 11Str: 13Doom: 8%#...###EV: 12Int: 8##.....#SH: 0Dex: 19#......#XL:  8 Next: 74% Place: an Ossuary#@.....#Noise: Silenced  Time: 3788.6 (0.0)#*......#a) +4 sling {Arashi} c) +0 sling {Akal} #.*......#Fire: a) +4 sling {Arashi} ..*.ß...GA0;10;1m..#Rev+ ..*.ß#ß....#+...*..ß.....#ZZ 2 bullfrog zombies (dormant)+..*........####ZZ... ...## _You destroy the hobgoblin zombie! _You encounter 2 bullfrog zombies.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleixjShift-Dir - straight lineAim: a bullfrog zombie (dormant, 98% to hit)is ...####......#disiri the Skirmisher ...##......#Coglin ..####.....#Health: 60/60 ======================== ###ikt #...###Magic: 8/8========================#'''#AC: 11Str: 13Doom: 8%#...###EV: 12Int: 8##.....#SH: 0Dex: 19iXv #......#XL:  8 Next: 74% Place: an Ossuary#@.....#Noise: Silenced  Time: 3788.6 (0.0)#)......#a) +4 sling {Arashi} c) +0 sling {Akal} #.)......#Fire: a) +4 sling {Arashi} ..).ß.....#Rev+ ..).ß#ß....#+...)..ß.....#ZZ 2 bullfrog zombies (1 dormant)+..)........####ZZ... ...##  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bullfrog zombie (dormant, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the bullfrog zombie.i JYou shoot a sling bullet.  The sling bullet hits the bullfrog zombie.  The bullfrog zombie is lightly damaged.  You shoot a sling bullet.  The sling bullet hits the bullfrog zombie!  The bullfrog zombie is moderately damaged.i Z.Z.i .....Zwandering).in r9.5 (0.9Rev* _i i i ...####......#disiri the Skirmisher ...##......#Coglin ..####.....#Health: 60/60 ======================== ###i #...###Magic: 8/8========================#'''#AC: 11iK!hStr: 13Doom: 8%#...###EV: 12Int: 8##.....#SH: 0Dex: 19#......#XL:  8 Next: 74% Place: an Ossuaryin!,#@.....#Noise: Silenced  Time: 3789.5 (0.0)#*......#i!a) +4 sling {Arashi} c) +0 sling {Akal} #*.......#i!Fire: a) +4 sling {Arashi} ..*.ß.....#Rev* i!..*.ß#ß....#+..*...ß.....#i"ZZ 2 bullfrog zombies (1 wandering)+.Z.Z.......##i7"##..... ...##  The sling bullet hits the bullfrog zombie! if"y_The bullfrog zombie is moderately damaged.Fire: a) +4 sling {Arashi}i"lPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bullfrog zombie (silenced, moderately damaged, 79% to hit)iAK...####......#disiri the Skirmisher ...##......#Coglin ..####.....#Health: 60/60 ======================== ####...###Magic: 8/8i========================#'''#AC: 11Str: 13Doom: 8%#...###EV: 12Int: 8##.....#SH: 0iDex: 19#......#XL:  8 Next: 74% Place: an Ossuaryi#@.....#Noise: Silenced  Time: 3789.5 (0.0)#)......#a) +4 sling {Arashi} c) +0 sling {Akal} #).......#Fire: a) +4 sling {Arashi} ..).ß.....#Rev* ..).ß#ß....#+..)...ß.....#ZZ 2 bullfrog zombies (1 wandering)+.Z.Z.......##if##..... ...##  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleiShift-Dir - straight lineAim: a bullfrog zombie (silenced, moderately damaged, 79% to hit)  You shoot a sling bullet.  The sling bullet hits the bullfrog zombie.i=uYou shoot a sling bullet.  The sling bullet hits the bullfrog zombie.  The bullfrog zombie is heavily damaged.You shoot a sling bullet.  The sling bullet hits the bullfrog zombie!  The bullfrog zombie is severely damaged.iuoZ.Z.iſi?Z.iuAZ.iTQ.....im290.5 (1 _iiZi...####......#disiri the Skirmisher ...##......#Coglin ..####.....#Health: 60/60 ======================== ####...###Magic: 8/8========================#'''#AC: 11Str: 13Doom: 8%#...###EV: 12Int: 8##.....#SH: 0Dex: 19#......#XL:  8 Next: 74% Place: an Ossuary#@.....#Noise: Silenced  Time: 3790.5 (0.0)#*......#a) +4 sling {Arashi} c) +0 sling {Akal} #*.......#Fire: a) +4 sling {Arashi} .*..ß...39;49m..#Rev* .Z.Zß#ß....#+......ß.....#ZZ 2 bullfrog zombies (1 wandering)+...........####..... ...##  The sling bullet hits the bullfrog zombie! _The bullfrog zombie is severely damaged.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bullfrog zombie (silenced, severely damaged, 79% to hit)i...####......#disiri the Skirmisher ...##......#Coglin ..####.....#Health: 60/60 ======================== ####...###Magic: 8/8========================#'''#AC: 11Str: 13Doom: 8%#...###EV: 12Int: 8##.....#SH: 0Dex: 19#......#XL:  8 Next: 74% Place: an Ossuary#@.....#Noise: Silenced  Time: 3790.5 (0.0)#)......#a) +4 sling {Arashi} c) +0 sling {Akal} #).......#Fire: a) +4 sling {Arashi} .)..ß...39;49m..#Rev* .).Zß#ß....#+.)....ß.....#ZZ 2 bullfrog zombies (1 wandering)+)..........####..... ...##  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bullfrog zombie (silenced, severely damaged, 79% to hit)  You shoot a sling bullet.  The sling bullet barely misses the bullfrog zombie.i'.Shift-Dir - straight line  Aim: a bullfrog zombie (silenced, severely damaged, 79% to hit)  You shoot a sling bullet.  The sling bullet barely misses the bullfrog zombie.  The sling bullet hits the bullfrog zombie!i,r)   bullfrog zombie (iu Z.You destroy the bullfrog zombie!i^......iC761.6 (1.1 _i'iJi ~...####......#disiri the Skirmisher ...##......#Coglin ..####.....#Health: 60/60 ======================== ####...###Magic: 8/8========================i #'''#AC: 11Str: 13Doom: 7%#...###EV: 12Int: 8##.....#SH: 0i Dex: 19#......#XL:  8 Next: 76% Place: an Ossuaryi= #@.....#Noise: Silenced  Time: 3791.6 (0.0)ik #.*.....#a) +4 sling {Arashi} c) +0 sling {Akal} #.*......#Fire: a) +4 sling {Arashi} i ...Zß.....#Rev* ....ß#ß....#+......ß.....#i Z   bullfrog zombie (wandering)+...........##i ##..... ...##  The sling bullet hits the bullfrog zombie! _You destroy the bullfrog zombie!Fire: a) +4 sling {Arashi}i Press: ? - help, Q - select action, ( or ) - cyclei Shift-Dir - straight lineAim: a bullfrog zombie (silenced, wandering, hasn't noticed you, 79% to hit)iש D...####......#disiri the Skirmisher ...##......#Coglin ..####.....#Health: 60/60 ======================== ####...###Magic: 8/8========================#'''#AC: 11Str: 13Doom: 7%#...###EV: 12Int: 8##.....#SH: 0i Dex: 19#......#XL:  8 Next: 76% Place: an Ossuary#@.....#Noise: Silenced  Time: 3791.6 (0.0)#.).....#a) +4 sling {Arashi} c) +0 sling {Akal} #.)......#Fire: a) +4 sling {Arashi} ...Zß.....#Rev* iϪ .....ß#ß....#+......ß.....#Z   bullfrog zombie+...........####..... ...##  i Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei= Aim: a bullfrog zombie (silenced, wandering, hasn't noticed you, 79% to hit)  You shoot a sling bullet.  The sling bullet hits the bullfrog zombie.i2 e You shoot a sling bullet.  The sling bullet hits the bullfrog zombie.  The bullfrog zombie is lightly damaged.  You shoot a sling bullet.  The sling bullet hits the bullfrog zombie.  The bullfrog zombie is moderately damaged.i CZ.iK ;..i$ 32.7 (1.1 _ij i i^...####......#disiri the Skirmisher ...##......#Coglin ..####.....#Health: 60/60 ======================== ####...###Magic: 8/8========================#'''#AC: 11Str: 13Doom: 7%#...###EV: 12Int: 8##.....#SH: 0Dex: 19#......#XL:  8 Next: 76% Place: an Ossuary#@.....#Noise: Silenced  Time: 3792.7 (0.0)#.*.....#a) +4 sling {Arashi} c) +0 sling {Akal} #..Z.....#Fire: a) +4 sling {Arashi} ....ß...39;49m..#Rev* ....ß#ß....#+......ß.....#Z   bullfrog zombie+...........####..... ...##  The sling bullet hits the bullfrog zombie. _The bullfrog zombie is moderately damaged.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bullfrog zombie (silenced, moderately damaged, 79% to hit)i }...####......#disiri the Skirmisher ...##......#Coglin ..####.....#Health: 60/60 ======================== ####...###Magic: 8/8========================#'''#AC: 11Str: 13Doom: 7%#...###EV: 12Int: 8##.....#SH: 0Dex: 19#......#XL:  8 Next: 76% Place: an Ossuary#@.....#Noise: Silenced  Time: 3792.7 (0.0)#.).....#i^a) +4 sling {Arashi} c) +0 sling {Akal} #..).....#Fire: a) +4 sling {Arashi} ....ß.....#Rev* ....ß#ß....#+......ß.....#Z   bullfrog zombie+...........####..... ...##  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bullfrog zombie (silenced, moderately damaged, 79% to hit)  You shoot a sling bullet.  The sling bullet closely misses the bullfrog zombie.iϑ Shift-Dir - straight line  Aim: a bullfrog zombie (silenced, moderately damaged, 79% to hit)  You shoot a sling bullet.  The sling bullet closely misses the bullfrog zombie.  The sling bullet hits the bullfrog zombie!iT Z.The bullfrog zombie is severely damaged.iia33.6 (0.9 _ii!iN ...####......#disiri the Skirmisher ...##......#Coglin ..####.....#Health: 60/60 ======================== ####...###iة ,Magic: 8/8========================#'''#AC: 11Str: 13Doom: 7%#...###EV: 12Int: 8##.....#SH: 0Dex: 19#......#XL:  8 Next: 76% Place: an Ossuaryi #@.....#Noise: Silenced  Time: 3793.6 (0.0)i I#.Z.....#a) +4 sling {Arashi} c) +0 sling {Akal} #........#iG Fire: a) +4 sling {Arashi} ....ß.....#Rev* i} P....ß#ß....#+......ß.....#Z   bullfrog zombiei f+...........##iŪ ##..... ...##  The sling bullet hits the bullfrog zombie! _The bullfrog zombie is severely damaged.i 3Fire: a) +4 sling {Arashi}i jPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bullfrog zombie (silenced, severely damaged, 79% to hit)i@ ...####......#disiri the Skirmisher ...##......#Coglin ..####.....#Health: 60/60 ======================== ####...###Magic: 8/8========================#'''#AC: 11Str: 13iA0Doom: 7%#...###EV: 12Int: 8##.....#SH: 0Dex: 19#......#XL:  8 Next: 76% Place: an Ossuary#@.....#Noise: Silenced  Time: 3793.6 (0.0)#.Z.....#a) +4 sling {Arashi} c) +0 sling {Akal} #........#Fire: a) +4 sling {Arashi} ....ß.....#Rev* ....ß#ß....#+......ß.....#iAZ   bullfrog zombie+...........##iB##..... ...##  Fire: a) +4 sling {Arashi}i!BPress: ? - help, Q - select action, ( or ) - cyclei@BShift-Dir - straight lineAim: a bullfrog zombie (silenced, severely damaged, 79% to hit)  iYBJYou shoot a sling bullet.  The sling bullet hits the bullfrog zombie!i .You shoot a sling bullet.  The sling bullet hits the bullfrog zombie!  The bullfrog zombie is almost destroyed.  You shoot a sling bullet.  The sling bullet hits the bullfrog zombie.  You destroy the bullfrog zombie!i)ii;84.5 (0.9 _ii}iu I. #......## ##.....# ## #...### #'''#  #...####.....# #......##......#...#...#....ß.....#.....ß#ß....#+...........# +..........## ##........ #.....iz iz ,5.5 (1.0i~ in i# ##.....# ### #...### i7#'''#  #...####.....#iY #......##......#...#i|...##....ß.....#i+.....ß#ß....#+......ß.....#il +...........## ##......... #........## ########i\;6i0i)i[O#### #...### #'''#  #...####.....# #......##......#...##...##.@..ß.....#+.....ß#ß....# +......ß.....# +...........## ##........ #. ########## i;7ivii }  #'''#  #...####.....# #......##......#...###...#i ###....ß.....#+..@..ß#ß....# +......ß.....# +...........## ##........ # ######## i i \8Rev+ iK i i[# #'''# #...### ##.....# #......# ##......# ##.# ###.# ###....ß.....# +.@...ß#ß....# +......ß.....# +.## ##.## #.## #i`i%9ii[i# #'''# #...### ##.....# #......# ##......# ##.# ###.# ###....ß.....#i +@....ß#ß....# +......ß.....# +.## ##.## #.## ###i i'800ioii3 g.....##ß..Z..'......'Z.....'.....#.....####Z   bullfrog zombie (dormant)Z   centaur zombie (dormant)i; Z.You open the gate.i LZ.i; FZiސ %1i i u _You encounter a bullfrog zombie and a centaur zombie.iy####'''#disiri the Skirmisher#...###Coglin##.....#Health: 60/60 ========================#......#Magic: 8/8========================iW##......#AC: 11Str: 13Doom: 7%##.......#EV: 12Int: 8.i###........#SH: 0Dex: 19i ....#####....ß.....#XL:  8 Next: 78% Place: an Ossuaryi-ß.ZZ***@....ß#ß....#Noise: Silenced  Time: 3801.5 (0.0)......'......ß.....#iY(a) +4 sling {Arashi} c) +0 sling {Akal} ......'...........##Fire: a) +4 sling {Arashi} iE.....###.........##Rev+ ..... #........###### ##########Z   bullfrog zombie (dormant)Z   centaur zombie  You open the gate. iG_You encounter a bullfrog zombie and a centaur zombie.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleisShift-Dir - straight lineAim: a bullfrog zombie (silenced, dormant, 98% to hit)i dZZcentaur zombie (silenced, 93“inA####'''#disiri the Skirmisher#...###Coglin##.....#Health: 60/60 ========================#......#Magic: 8/8========================##......#AC: 11Str: 13Doom: 7%##.......#EV: 12Int: 8.###........#SH: 0Dex: 19....#####....ß.....#XL:  8 Next: 78% Place: an Ossuaryß.ZZ)))@....ß#ß....#Noise: Silenced  Time: 3801.5 (0.0)......'......ß.....#a) +4 sling {Arashi} c) +0 sling {Akal} ......'...........##Fire: a) +4 sling {Arashi} .....###.........##Rev+ ....“imB. #........###### ##########Z   bullfrog zombieZ   centaur zombie  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a centaur zombie (silenced, 93% to hit)  You shoot a sling bullet.  The sling bullet hits the bullfrog zombie!“i]You shoot a sling bullet.  The sling bullet hits the bullfrog zombie!  The bullfrog zombie is moderately damaged.You shoot a sling bullet.  The sling bullet hits the bullfrog zombie.  The bullfrog zombie is heavily damaged.“iII.Z.Z“iN0.'“iO32.6 (1.1 _“iU“iV“i ####'''#disiri the Skirmisher#...###Coglin##.....#Health: 60/60 ========================#......#Magic: 8/8========================##......#AC: 11Str: 13Doom: 7%##.......#EV: 12Int: 8“i'.###........#SH: 0Dex: 19....#####....ß.....#XL:  8 Next: 78% Place: an Ossuaryß...Z**@....ß#ß....#Noise: Silenced  Time: 3802.6 (0.0)...Z*.'......ß.....#“i(a) +4 sling {Arashi} c) +0 sling {Akal} ......'...........##Fire: a) +4 sling {Arashi} .....###.........##Rev+ “iX...... #........###### ##########Z   bullfrog zombie“iZ   centaur zombie  The sling bullet hits the bullfrog zombie. _The bullfrog zombie is heavily damaged.“i`Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a centaur zombie (silenced, 93% to hit)ÓiN ####'''#disiri the Skirmisher#...###Coglin##.....#Health: 60/60 ========================#......#Magic: 8/8========================##......#AC: 11Str: 13Doom: 7%##.......#EV: 12Int: 8.###........#SH: 0Dex: 19....#####....ß.....#XL:  8 Next: 78% Place: an Ossuaryß...Z))@....ß#ß....#Noise: Silenced  Time: 3802.6 (0.0)...Z).'......ß.....#a) +4 sling {Arashi} c) +0 sling {Akal} ......'...........##ÓiNFire: a) +4 sling {Arashi} .....###.........##Rev+ ..... #........###### ##########Z   bullfrog zombieZ   centaur zombie  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a centaur zombie (silenced, 93% to hit)  You shoot a sling bullet.  The sling bullet hits the centaur zombie.ÓiYou shoot a sling bullet.  The sling bullet hits the centaur zombie.  The centaur zombie is lightly damaged.  You shoot a sling bullet.  The sling bullet hits the centaur zombie.centaur zombie is lightly damaged.ÓiV.Z.ZÓi@\'Ói\p3.6 (1Rev* _Ói_Ói`Ói" ####'''#disiri the Skirmisher#...###Coglin##.....#Health: 60/60 ========================#......#Magic: 8/8========================##......#AC: 11Str: 13Doom: 7%##.......#EV: 12Int: 8.###........#SH: 0Dex: 19....#####....ß.....#XL:  8 Next: 78% Place: an Ossuaryß....Z*@....ß#ß....#Noise: Silenced  Time: 3803.6 (0.0)....Z*'......ß.....#a) +4 sling {Arashi} c) +0 sling {Akal} ......'...........##Fire: a) +4 sling {Arashi} .....###.........##Rev* .....Ói# / #........###### ##########Z   bullfrog zombieZ   centaur zombie  The sling bullet hits the centaur zombie. _The centaur zombie is lightly damaged.  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a centaur zombie (silenced, lightly damaged, 93% to hit)ēinb####'''#disiri the Skirmisher#...###Coglin##.....#Health: 60/60 ========================#......#Magic: 8/8========================##......#AC: 11Str: 13Doom: 7%##.......#EV: 12Int: 8.###........#ēinSH: 0Dex: 19....#####....ß.....#XL:  8 Next: 78% Place: an Ossuaryß....Z)@....ß#ß....#Noise: Silenced  Time: 3803.6 (0.0)....Z)'......ß.....#a) +4 sling {Arashi} c) +0 sling {Akal} ......'...........##Fire: a) +4 sling {Arashi} ēico'.....###.........##Rev* ..... #........###### ##########Z   bullfrog zombieZ   centaur zombie  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineēioAim: a centaur zombie (silenced, lightly damaged, 93% to hit)  You shoot a sling bullet.  The sling bullet hits the centaur zombie!ēi You shoot a sling bullet.  The sling bullet hits the centaur zombie!  The centaur zombie is heavily damaged.You shoot a sling bullet.  The sling bullet hits the centaur zombie.  The centaur zombie is severely damaged.ēi-w.Z.ZēiwE.Zēi}ēii~*4.6 (1ēiēiaF _The bullfrog zombie hits you but does no damage.ēiz ####'''#disiri the Skirmisher#...###Coglin##.....#Health: 60/60 ========================#......#Magic: 8/8========================##......#ēi AC: 11Str: 13Doom: 7%##.......#EV: 12Int: 8.###........#SH: 0Dex: 19....#####....ß.....#XL:  8 Next: 78% Place: an Ossuaryß.....Z@....ß#ß....#Noise: Silenced  Time: 3804.6 (0.0)ēi ......Z......ß.....#a) +4 sling {Arashi} c) +0 sling {Akal} ......'...........##Fire: a) +4 sling {Arashi} .....###.........##Rev* ..... #........###### ##########Z   bullfrog zombieZ   centaur zombie  The centaur zombie is severely damaged. _The bullfrog zombie hits you but does no damage.  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a centaur zombie (silenced, severely damaged, 93% to hit)œi8@!####'''#disiri the Skirmisher#...###Coglin##.....#Health: 60/60 ========================#......#Magic: 8/8========================##......#AC: 11Str: 13Doom: 7%##.......#EV: 12Int: 8.###........#SH: 0Dex: 19....#####....ß.....#œiAXL:  8 Next: 78% Place: an Ossuaryß.....Z@....ß#ß....#Noise: Silenced  Time: 3804.6 (0.0)......Z......ß.....#a) +4 sling {Arashi} c) +0 sling {Akal} ......'...........##Fire: a) +4 sling {Arashi} .....###.........##Rev* ..... #........###### ##########Z   bullfrog zombieZ   centaur zombie  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a centaur zombie (silenced, severely damaged, 93% to hit)  œiAIYou shoot a sling bullet.  The sling bullet hits the centaur zombie!œiMM'  You shoot a sling bullet.  The sling bullet hits the centaur zombie!  The centaur zombie is almost destroyed.You shoot a sling bullet.  The sling bullet hits the centaur zombie.  You destroy the centaur zombie!œi!' œi$ZœiW]3805.6 (1œiaœiOc] _The bullfrog zombie closely misses you.œi  You shoot a sling bullet.  The sling bullet hits the bullfrog zombie!œifp '  The bullfrog zombie is almost destroyed.You shoot a sling bullet.  The sling bullet hits the bullfrog zombie!œis(œiœi 626 _You destroy the bullfrog zombie!œi^œi h _Your Stealth skill increases to level 3!Ɠi+# #'''# #...### ##.....# #......# ##......#. ##.......#.. ###.#ß....#####....ß.....##ß.....@.....ß#ß....#ß......'......ß.....#.'Ɠi;,.##.###.##. #..#### ####Ɠi1Ɠi2,7 _Ɠi6ƓiP9Q _There is an open gate here.Ɠiq  #### #'''# #...### ##.....# #......#. ##......#.. ##.......#.# ###..#.ß....#####....ß.....# #ß....@'.....ß#ß....#Ɠiq .ß......'......ß.....#Z.'.##.###.##. #...### ###Z   gnoll zombie (dormant)Ɠi-y Ɠiy %8Ɠi Ɠi; ] _You encounter a gnoll zombie.Ǔi@  #####'''#disiri the Skirmisher#...###Coglin##.....#Health: 60/60 ========================#......#Magic: 8/8========================.##......#AC: 11Ǔi@ Str: 13Doom: 6%...##.......#EV: 12Int: 8....# ###........#SH: 0Dex: 19.ß....#####....ß.....#XL:  8 Next: 82% Place: an OssuaryǓi@ #ß..**@'.....ß#ß....#Noise: Silenced  Time: 3808.6 (0.0).ß***...'......ß.....#a) +4 sling {Arashi} c) +0 sling {Akal} ǓiA PZ*......'...........##Fire: a) +4 sling {Arashi} .......###.........##Rev* Ǔi8A j....... #........######### ##########Z   gnoll zombie (dormant) _There is an open gate here. ǓiA _You encounter a gnoll zombie.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll zombie (silenced, dormant, 98% to hit)ȓi! #####'''#disiri the Skirmisher#...###Coglin##.....#Health: 60/60 ========================#......#Magic: 8/8========================.##......#AC: 11Str: 13Doom: 6%...##.......#EV: 12Int: 8....# ###........#SH: 0Dex: 19.ß....#####....ß.....#XL:  8 Next: 82% Place: an Ossuaryȓi(#ß..))@'.....ß#ß....#Noise: Silenced  Time: 3808.6 (0.0).ß)))...'......ß.....#a) +4 sling {Arashi} c) +0 sling {Akal} Z)......'...........##Fire: a) +4 sling {Arashi} .......###.........##Rev* ȓiT....... #........######### ##########Z   gnoll zombieFire: a) +4 sling {Arashi}ȓi93Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll zombie (silenced, dormant, 98% to hit)  ȓixYou shoot a sling bullet. The sling bullet hits the gnoll zombie!  The gnoll zombie is almost destroyed.ȓiٍ.Shift-Dir - straight line  Aim: a gnoll zombie (silenced, dormant, 98% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll zombie!  The gnoll zombie is almost destroyed..  You destroy the gnoll zombie!ȓia)ȓiF......ȓi3939.6 (1 _ȓiȓiȓi׸  #### #'''# #...###. ##.....#.. #......#.. ##......#. ##.#.## ###.ȓiG .#.ß....#####....ß.....# #ß...@.'.....ß#ß....#.ß......'......ß.....#.'.##.###ȓi .##.# #.....#### ########ȓi ȓin &10ȓi ȓi ɓi #∩∩####### #...####### #'''#  #...### ##.....# #......# ##......# ##.#....### ###........#...ß...@#####....ß.....##ß.....'#ß....#ɓi1ß......'ß.....#..........'...........##.###......##........# #........############ ##########ɓiɓi%1ɓiɓiɓiu  #∩∩# #... #### ... #'''#..Z #....... ##.......... #...........# ##............# ##........### ###.....ß..@.#####....ß........ß#ß.....'.....ß#ß....ɓiv ....ß......'......ß.....Z.'.#.###.###.# #..## Z   water moccasin zombie (dormant) # ####Z   orc zombie (dormant)ɓi~ ɓi~ %2ɓi ɓi x _You encounter a water moccasin zombie and an orc zombie.ʓi* #∩∩########...## disiri the Skirmisher#### ...#'''# Coglin..Z#...## Health: 60/60 ========================...*##..... Magic: 8/8ʓi========================....*#...... AC: 11Str: 13Doom: 6%....*###...... EV: 12Int: 8.....*###....... SH: 0ʓiσBDex: 19......*### ###........ XL:  8 Next: 83% Place: an Ossuaryʓip....ß..@.#####....ß..... Noise: Silenced  Time: 3812.6 (0.0)...ß#ß.....'.....ß#ß.... a) +4 sling {Arashi} c) +0 sling {Akal} ʓi....ß......'......ß..... Fire: a) +4 sling {Arashi} Z..........'...........# Rev* #.........###.........####........# #........## Z   water moccasin zombie (dormant)########## ##########Z   orc zombie (dormant) ʓiDŽ_You destroy the gnoll zombie! _You encounter a water moccasin zombie and an orc zombie.Fire: a) +4 sling {Arashi}ʓiPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineʓiGYAim: a water moccasin zombie (silenced, dormant, 98% to hit)ʓif  #∩∩########...## disiri the Skirmisher#### ...#'''# Coglin..Z#...## Health: 60/60 ========================...)##..... Magic: 8/8========================....)#...... AC: 11Str: 13Doom: 6%....)###...... EV: 12Int: 8.....)###....... SH: 0Dex: 19ʓi+g ......)### ###........ XL:  8 Next: 83% Place: an Ossuary....ß..@.#####....ß..... Noise: Silenced  Time: 3812.6 (0.0)...ß#ß.....'.....ß#ß.... a) +4 sling {Arashi} c) +0 sling {Akal} ....ß......'......ß..... Fire: a) +4 sling {Arashi} Z..........'...........# Rev* #.........###.........####........# #........## Z   water moccasin zombie########## ##########Z   orc zombie (dormant)Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or [0;10ʓig ;1m) - cycleShift-Dir - straight lineAim: a water moccasin zombie (silenced, dormant, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the water moccasin zombie.ʓi0 } You shoot a sling bullet.  The sling bullet hits the water moccasin zombie.  The water moccasin zombie is lightly damaged.  You shoot a sling bullet.  The sling bullet hits the water moccasin zombie.  The water moccasin zombie is moderately damaged.ʓiStr: 13Doom: 6%....)###...... EV: 12Int: 8.....)###....... SH: 0Dex: 19......)### ###........ XL:  8 Next: 83% Place: an Ossuary....ß..@.#####....ß..... Noise: Silenced  Time: 3813.7 (0.0)...ß#ß.....'.....ß#ß.... a) +4 sling {Arashi} c) +0 sling {Akal} ....ß......'......ß..... Fire: a) +4 sling {Arashi} Z..........'...........# Rev* #.........###.........####.....˓i~V...# #........## Z   water moccasin zombie########## ##########Z   orc zombie (dormant)Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water moccasin zombie (silenced, moderately damaged, 71% to hit)  You shoot a sling bullet.  The sling bullet hits the water moccasin zombie!˓iu You shoot a sling bullet.  The sling bullet hits the water moccasin zombie!  The water moccasin zombie is heavily damaged.You shoot a sling bullet.  The sling bullet hits the water moccasin zombie!  The water moccasin zombie is severely damaged.˓i.Z..4.8 (1.1 _˓i  #∩∩########...## disiri the Skirmisher#### ...#'''# Coglin...#...## Health: 60/60 ========================....##..... Magic: 8/8========================.....#...... AC: 11Str: 13Doom: 6%˓is ....Z###...... EV: 12Int: 8.....*###....... SH: 0Dex: 19......*### ###........ XL:  8 Next: 83% Place: an Ossuary....ß..@.#####....ß..... Noise: Silenced  Time: 3814.8 (0.0)˓i ...ß#ß.....'.....ß#ß.... a) +4 sling {Arashi} c) +0 sling {Akal} ....ß......'......ß..... Fire: a) +4 sling {Arashi} Z..........'...........# Rev* #.........###.........####........# #........## Z   water moccasin zombie########## ##########Z   orc zombie (dormant)˓i 8The sling bullet hits the water moccasin zombie! _The water moccasin zombie is severely damaged.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water moccasin zombie (silenced, severely damaged, 71% to hit)̓i #∩∩########...## disiri the Skirmisher#### )..#'''# Coglin.).#...## Health: 60/60 ========================..).##..... Magic: 8/8========================...).#...... AC: 11Str: 13Doom: 6%....)###...... EV: 12Int: 8.....)###....... SH: 0Dex: 19......)### ###........ XL:  8 Next: 83% Place: an Ossuary....ß..@.#####....ß..... Noise: Silenced  Time: 3814.8 (0.0)̓i [37m...ß#ß.....'.....ß#ß.... a) +4 sling {Arashi} c) +0 sling {Akal} ....ß......'......ß..... Fire: a) +4 sling {Arashi} Z..........'...........# Rev* #.........###.........####........# #........## Z   water moccasin zombie########## ##########Z   orc zombie (dormant)Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water moccasin zombie (silenced, severely damaged, 71% to hit)  You shoot a sling bullet.  The sling bullet closely misses the water moccasin zombie.̓i̓iKShift-Dir - straight line  ̓iAim: a water moccasin zombie (silenced, severely damaged, 71% to hit)  ̓i You shoot a sling bullet.  ̓ivdThe sling bullet closely misses the water moccasin zombie.  ̓iЛ3The sling bullet hits the water moccasin zombie.̓i .ZThe water moccasin zombie is severely damaged.̓i#h.......̓i+%35.7 (0.9 _̓i+̓iF-̓i #∩∩########...## disiri the Skirmisher#### ...#'''# Coglin...#...## Health: 60/60 ========================....##..... Magic: 8/8========================.....#...... AC: 11Str: 13Doom: 6%.....###...... EV: 12Int: 8.....Z###....... SH: 0Dex: 19......*### ###........ XL:  8 Next: 83% Place: an Ossuary....ß..@.#####....ß..... Noise: Silenced  Time: 3815.7 (0.0)...[34̓iՒmß#ß.....'.....ß#ß.... a) +4 sling {Arashi} c) +0 sling {Akal} ....ß......'......ß..... Fire: a) +4 sling {Arashi} Z..........'...........# Rev* #.........###.........####........# #........## Z   water moccasin zombie########## ##########Z   orc zombie (dormant)The sling bullet hits the water moccasin zombie. _The water moccasin zombie is severely damaged.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water moccasin zombie (silenced, severely damaged, 71% to hit)̓i q #∩∩#######̓i #...## disiri the Skirmisher#### ...#'''# Coglin...#...## Health: 60/60 ========================....##..... Magic: 8/8========================.....#...... AC: 11̓i`! 'Str: 13Doom: 6%.....###...... EV: 12Int: 8.....Z###....... SH: 0Dex: 19......)### ###........ XL:  8 Next: 83% Place: an Ossuary....ß..@.#####....ß..... Noise: Silenced  Time: 3815.7 (0.0)...ß#ß.....'.....ß#ß.... a) +4 sling {Arashi} c) +0 sling {Akal} ....ß......'......ß..... Fire: a) +4 sling {Arashi} Z..........'...........# Rev* ̓i" ##.........###.........####........# #........## Z   water moccasin zombie########## ##########Z   orc zombie (dormant)Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water moccasin zombie (silenced, severely damaged, 71% to hit)  You shoot a sling bullet.  The sling bullet hits the water moccasin zombie.̓ih  M))))))Shift-Dir - straight lineAim: a water moccasin zombie (silenced, severely damaged, 71% to hit)  ̓in You shoot a sling bullet.  The sling bullet hits the water moccasin zombie.  The water moccasin zombie is almost destroyed.  You shoot a sling bullet.̓id4 > .ZThe sling bullet closely misses the water moccasin zombie.......6.7 (1 _̓i: ̓io> ͓i #∩∩########...## disiri the Skirmisher#### ...#'''# Coglin...#...## Health: 60/60 ========================....##..... Magic: 8/8========================.....#...... AC: 11Str: 13Doom: 6%.....###...... EV: 12Int: 8......###....... SH: 0Dex: 19......Z### ###........ XL:  8 Next: 83% Place: an Ossuary....ß..@.#####....ß..... Noise: Silenced  Time: 3816.7 (0.0)...ß[͓im#ß.....'.....ß#ß.... a) +4 sling {Arashi} c) +0 sling {Akal} ....ß......'......ß..... Fire: a) +4 sling {Arashi} Z..........'...........# Rev* #.........###.........####........# #........## Z   water moccasin zombie########## ##########Z   orc zombie (dormant)You shoot a sling bullet. _The sling bullet closely misses the water moccasin zombie.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water moccasin zombie (silenced, almost destroyed, 71% to hit)͓i3" #∩∩########...## disiri the Skirmisher#### )..#'''# Coglin.).#...## Health: 60/60 ========================͓im ..).##..... Magic: 8/8========================...).#...... AC: 11Str: 13Doom: 6%....)###...... EV: 12Int: 8.....)###....... SH: 0Dex: 19......)### ###........ XL:  8 Next: 83% Place: an Ossuary....ß..@.#####....ß..... Noise: Silenced  Time: 3816.7 (0.0)...ß#ß.....'.....ß#ß.... a) +4 sling {Arashi} c) +0 sling {Akal} ͓i^ ....ß......'......ß..... Fire: a) +4 sling {Arashi} Z..........'...........# Rev* #.........###.........####........# #........## Z   water moccasin zombie########## ##########Z   orc zombie (dormant)Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water moccasin zombie (silenced, almost destroyed, 71% to hit)  You shoot a sling bullet.  The sling bullet closely misses the water moccasin zombie.͓i.Shift-Dir - straight line  Aim: a water moccasin zombie (silenced, almost destroyed, 71% to hit)  You shoot a sling bullet.  The sling bullet closely misses the water moccasin zombie.  The sling bullet hits the water moccasin zombie!͓i)Z   orc zombie (dormant)͓i^ .ZYou destroy the water moccasin zombie!͓i#.......Z͓iL(967.7 (1 _͓i-͓i/Γi #∩∩########...## disiri the Skirmisher#### ...#'''# Coglin...#...## Health: 60/60 ========================....##..... Magic: 8/8========================.....#...... AC: 11Str: 13Doom: 6%.....###...... EV: 12Int: 8......###....... SH: 0Dex: 19Γi.......### ###........ XL:  8 Next: 86% Place: an Ossuary....ß..@.#####....ß..... Noise: Silenced  Time: 3817.7 (0.0)...ß#ß.....'.....ß#ß.... a) +4 sling {Arashi} c) +0 sling {Akal} ....ß......'......ß..... Fire: a) +4 sling {Arashi} .Z.........'...........# Rev* #.........###.........####........# #........## Z   orc zombie########## ##########You shoot a sling bullet.  The sling bullet hits the water moccasin zombie! _You destroy the water moccasin zombie!Fire: a) +4 sling {Arashi}Press: ? - help, [Γi37mQ - select action, ( or ) - cycleShift-Dir - straight lineΓiۺ| #∩∩########...## disiri the Skirmisher#### ...#'''# Coglin...#...## Health: 60/60 ========================....##..... Magic: 8/8========================.....#...... AC: 11Str: 13Doom: 6%.....###...... EV: 12ΓiݻInt: 8......###....... SH: 0Dex: 19.......### ###........ XL:  8 Next: 86% Place: an Ossuary....ß..@.#####....ß..... Noise: Silenced  Time: 3817.7 (0.0)...ß#ß.....'.....ß#ß.... a) +4 sling {Arashi} c) +0 sling {Akal} ....ß......'......ß..... Fire: a) +4 sling {Arashi} .Z.........'...........# Rev* #.........###.........####........# #........## Z   orc zombieΓi########## ########## _You destroy the water moccasin zombie!Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThat would be overly suicidal.  Okay, then.ΓiΓiΓi?. _Γi8#∩∩# #...##### ... #'''# ... #...#.... ##.....#..... Γi9#......#.....# ##......#......# ##.#.......### ###.#....ß...@#####....ß.....#...ß#ß.....'.....ß#ß....#....ß......'......ß.....#.Z.'.##.###...##.# #..## #Γi;90 ####Γi`;=.ZΓix@ΓiRA18.7 (1 _ΓiEΓiGϓi#### ... #'''#  ... #...###.##.....# .#......# .....###......# .##.......# ϓiB>.### ###..# ....ß....#####....ß.....# ...ß#ß...@.'.....ß#ß....# ....ß......'......# ϓi|~..Z........'.....## ϓi#.........###.........## ## #.ϓiôe######## ########## ϓiѹϓi=%9ϓi/ϓiϓi~ t #### ...#'''#disiri the Skirmisher...#...### Coglin....##.....# Health: 60/60 ========================.....#......# Magic: 8/8========================.....###......# AC: 11Str: 13Doom: 6%......#ϓi ##.......# EV: 12Int: 8.......### ###........# SH: 0Dex: 19....ß....#####....ß.....# XL:  8 Next: 86% Place: an Ossuary...ß#ß..*@.'.....ß#ß....# Noise: Silenced  Time: 3819.7 (0.0)....ß***...'......ß.....# a) +4 sling {Arashi} c) +0 sling {Akal} ϓi h..Z**......'...........## Fire: a) +4 sling {Arashi} #.........###.........##ϓi} #Rev* ##........# #........############ ##########Z   orc zombieThat would be overly suicidal. _Okay, then.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc zombie (silenced, 85% to hit)Гimj #### ...#'''#disiri the Skirmisher...#...### Coglin....##.....# Health: 60/60 ========================.....#......# Magic: 8/8========================Гi${.....###......# AC: 11Str: 13Doom: 6%......###.......# EV: 12Int: 8.......### ###........# SH: 0Dex: 19....ß....#####....ß.....# XL:  8 Next: 86% Place: an OssuaryГi_...ß#ß..)@.'.....ß#ß....# Noise: Silenced  Time: 3819.7 (0.0)....ß)))...'......ß.....# a) +4 sling {Arashi} c) +0 sling {Akal} ..Z))......'...........## Fire: a) +4 sling {Arashi} #.........###.........##Rev* ##........# #........############ ##########Z   orc zombieFire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc zombie (silenced, 85% to hit)  You shoot a sling bullet. The sling bullet hits the orc zombie.  The orc zombie is lightly damaged.ГiH Shift-Dir - straight line  Aim: an orc zombie (silenced, 85% to hit)  You shoot a sling bullet. The sling bullet hits the orc zombie.  The orc zombie is lightly damaged.!  The orc zombie is almost destroyed.Гi=.ZГiF.....Гi420.6 (0.9 _ГiГi;Гi& #### ...#'''#disiri the Skirmisher...#...### Coglin....##.....# Health: 60/60 ========================.....#......# Magic: 8/8========================.....#Гi& ##......# AC: 11Str: 13Doom: 6%......###.......# EV: 12Int: 8.......### ###........# SH: 0Гi'Dex: 19....ß....#####....ß.....# XL:  8 Next: 86% Place: an Ossuary...ß#ß...@.'.....ß#ß....# Noise: Silenced  Time: 3820.6 (0.0)....ß.***..'......ß.....# a) +4 sling {Arashi} c) +0 sling {Akal} Гi;'r...Z**.....'...........## Fire: a) +4 sling {Arashi} #.........###.........##Гi'Rev* ##........# #........############ ##########Z   orc zombieГi(3You shoot a sling bullet. The sling bullet hits the orc zombie! _The orc zombie is almost destroyed.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc zombie (silenced, almost destroyed, 85% to hit)Гi  #### ...#'''#disiri the Skirmisher...#...### Coglin....##.....# Health: 60/60 ========================.....Гi- #......# Magic: 8/8========================.....###......# AC: 11Str: 13Doom: 6%......###.......# EV: 12Int: 8.......### ###........# SH: 0Гit >Dex: 19....ß....#####....ß.....# XL:  8 Next: 86% Place: an OssuaryГi ...ß#ß...@.'.....ß#ß....# Noise: Silenced  Time: 3820.6 (0.0)....ß......'......ß.....# a) +4 sling {Arashi} c) +0 sling {Akal} ...........'...........## Fire: a) +4 sling {Arashi} Гi Q#.........###.........##Rev* ##........# #........##Гi ########## ##########Z   orc zombieFire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc zombie (silenced, almost destroyed, 85% to hit)  You shoot a sling bullet. The sling bullet hits the orc zombie!  You destroy the orc zombie!Гi P)))))Гivu 6)))Гi|  M.......Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  You shoot a sling bullet.Гi 11.6 (1 _Гi Гi ѓi?^ #∩∩####### #...####### ... #'''#   #...###  ##.....#ѓi ..... #......#  ##......# # ##.# .......### ###........# ....ß...@#####....ß.....# ...ß#ß.....'#ß....# ....ß......'ß.....# ...........'...........##ѓi m .###......##........# #........############ ##########ѓiѓi%2ѓiݬѓiѓi0 #∩∩# #... #### ... #'''#ѓi ... #... .... ##..... ..... #...... .....# ##...... ......# ##. .......### ###ѓi{. ....ß..@.#####....ß..... ...ß#ß.....'.....ß#ß....ѓi ....ß......'......ß..... ..'ѓi(r. #.###ѓiMv.## ##.# #.ѓimC......## # ###ѓi#ѓiѓie%3ѓiѓiMѓiQJY #..'.....###.... #∩∩####### #...#####.... #'''ѓiK...# #...#. ##..... #. ##. ##......@### ###..Z....ß....#####.......ß#ß.....'.....ß#ß....ß......'ß..............'......###..# Z   scorpion zombie (dormant)##........# #........############ ##########ѓiNLѓiRѓiFS%4ѓiRXѓiZ` _You encounter a scorpion zombie.ғiJ#..'.....####.... disiri the Skirmisher#∩∩########...# Coglin####....#'''# Health: 60/60 ========================....##...# Magic: 8/8========================.....##.... AC: 11Str: 13ғiKDoom: 6%......#..... EV: 12Int: 8......###..... SH: 0Dex: 19.......####...... XL:  8 Next: 86% Place: an Ossuary....***@### ###....... Noise: Silenced  Time: 3824.6 (0.0)Z***.ß....#####....ß.... a) +4 sling {Arashi} c) +0 sling {Akal} ....ß#ß.....'.....ß#ß... Fire: a) +4 sling {Arashi} .....ß......'......ß.... Rev* #...........'...........##.........###.........#ғiL[m Z   scorpion zombie (dormant)##........# #........############ ########## _You shoot a sling bullet. _You encounter a scorpion zombie.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion zombie (dormant, 98% to hit)ғi #..'.....####.... disiri the Skirmisher#∩∩########...# Coglin####....#'''# Health: 60/60 ========================....##...# Magic: 8/8========================ғil .....##.... AC: 11Str: 13Doom: 6%......#..... EV: 12Int: 8......###..... SH: 0Dex: 19.......####...... XL:  8 Next: 86% Place: an Ossuaryғiz ....)))@### ###....... Noise: Silenced  Time: 3824.6 (0.0)Z))).ß....#####....ß.... a) +4 sling {Arashi} c) +0 sling {Akal} ....ß#ß.....'.....ß#ß... Fire: a) +4 sling {Arashi} .....ß......'......ß.... Rev* #...........'...........##.........###.........# Z   scorpion zombie##........# #........############ ##########Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion zombie (dormant, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the scorpion zombie!ғie  You shoot a sling bullet.  The sling bullet hits the scorpion zombie!  The scorpion zombie is heavily damaged.You shoot a sling bullet.  The sling bullet hits the scorpion zombie.  The scorpion zombie is severely damaged.ғi O.Zғi ?.....ғim 35.7 (1.1 _ғi ғi ӓiB#..'.....####.... disiri the Skirmisher#∩∩########...# Coglin####....#'''# Health: 60/60 ========================....##...# Magic: 8/8========================.....##.... AC: 11Str: 13Doom: 6%......#..... EV: 12Int: 8......###..... SH: 0ӓiDex: 19.......####...... XL:  8 Next: 86% Place: an Ossuary....***@### ###....... Noise: Silenced  Time: 3825.7 (0.0).Z**.ß....#####....ß.... a) +4 sling {Arashi} c) +0 sling {Akal} ....ß#ß.....'.....ß#ß... Fire: a) +4 sling {Arashi} .....ß......'......ß.... Rev* #...........'...........##.........###.........# Z   scorpion zombie##........# #........############ ##########The sling bullet hits the scorpion zombie. _[ӓi0;10;1mThe scorpion zombie is severely damaged.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion zombie (severely damaged, 85% to hit)ӓi 5%#..'.....####.... disiri the Skirmisher#∩∩########...# Coglin####....#'''# Health: 60/60 ========================ӓi5....##...# Magic: 8/8========================.....##.... AC: 11Str: 13Doom: 6%......#..... EV: 12Int: 8......###..... SH: 0Dex: 19.......##ӓiX6s##...... XL:  8 Next: 86% Place: an Ossuary....)))@### ###....... Noise: Silenced  Time: 3825.7 (0.0).Z)).ß....#####....ß.... a) +4 sling {Arashi} c) +0 sling {Akal} ....ß#ß.....'.....ß#ß... Fire: a) +4 sling {Arashi} .....ß......'......ß.... Rev* #...........'...........ӓi6N##.........###.........# Z   scorpion zombie##........# #........############ ##########Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion zombie (severely damaged, 85% to hit)  ӓi7JYou shoot a sling bullet.  The sling bullet hits the scorpion zombie!ӓi .You shoot a sling bullet.  The sling bullet hits the scorpion zombie!  The scorpion zombie is almost destroyed.You shoot a sling bullet.  The sling bullet hits the scorpion zombie.  You destroy the scorpion zombie!ӓib)ӓie.....86.7 (1 _ӓi #..'......#  #..'.....###... #∩∩####### #...####.... #'''#....#ӓi$ ##.....# ###...... ##.. ###.. ##ӓi_#........### ###..#.....ß....#####....ӓi"#....ß#ß.....'.....ß#ß....ß......'ßӓiaY...........'.. ##.........###.. ........# #........# ########## ########## ӓiӓi%7ӓi$ӓiȷԓi& #..'......### #..'......#  #..'.....### #∩∩####### #..####.... #'' #.. # #.....## ## #...... # #.. ## #.. ## #........### ###..ԓiz #.....ß....#####.... #....ß#ß.....'#ß #.....ß......'ß..........'......###.........# #........ԓi ԓi%8ԓiVԓipՓip M#.####.##....'.....###∩∩#######..####.... ''#  ##  ##  ##Փiq## ###........### ###..... Rev* .. .''##.........##ՓivՓiJw%9ՓiG{Փi|ՓiܘB ####..### # #..#.......## #..'......### #..'......#  #..'.....###Փi$ #∩∩####### #.####.... #' #.. # #....@## ## #......# # #......# ## #.. ## #........### ###..Փi #.....ß....#####.... #....ß#ß.....'#ß #.....ß......'ß..'ՓihՓi]30Rev+ Փi£ՓiwՓi= B #.....ß....#####....ß ####..### # #..#.......## #..'......### #..'......#Փi~> P  #..'.....### #∩∩####### #####....+ # #.. # #.....## ## #......# # #......#Փi>  ## #.. ## #........### ###..Փi> ! #.....ß....#####.... #....ß#ß.....'#Փi? S ß......'ßՓiE ՓiF %1ՓisK Փi5M ֓ikd###!$!'..F!$∩F   marrowcuda (dormant)֓is7  You open the door.֓it%2֓iz֓i|m _You encounter a marrowcuda.Found four items.֓ib _Found a gate leading back out of this place.דig#.....ß....#####....ß disiri the Skirmisher####........### ###... Coglin#..#.......####.. Health: 60/60 ========================#..'......####. Magic: 8/8========================#..'......##. AC: 11Str: 13Doom: 6%#..'.....#### EV: 12Int: 8#∩∩#########!$!# SH: 0Dex: 19####....***F!$∩# XL:  8 Next: 88% Place: an Ossuary#...@### Noise: Silenced  Time: 3832.7 (0.0)#.....#### a) +4 sling {Arashi} c) [0;1דikR0;1m+0 sling {Akal} #......##. Fire: a) +4 sling {Arashi} #......####. Rev+ #.......####..#........### ###... F   marrowcuda (dormant)#.....ß....#####....ß#....ß#ß.....'.....ß##.....ß......'......ßFound four items. _Found a gate leading back out of this place.  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a marrowcuda (silenced, dormant, 98% to hit)ؓi#.....ß....#####....ß disiri the Skirmisher####........### ###... Coglin#..#.......####.. Health: 60/60 ========================#..'......####. Magic: 8/8========================#..'......##. AC: 11Str: 13ؓiDoom: 6%#..'.....#### EV: 12Int: 8#∩∩#########!$!# SH: 0Dex: 19####....)))F!$∩# XL:  8 Next: 88% Place: an Ossuary#...@### Noise: Silenced  Time: 3832.7 (0.0)#.....#### a) +4 sling {Arashi} c) +0 sling {Akal} #......##. Fire: a) +4 sling {Arashi} #......####. Rev+ #.......####..ؓi_U#........### ###... F   marrowcuda#.....ß....#####....ß#....ß#ß.....'.....ß##.....ß......'......ßؓi\Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a marrowcuda (silenced, dormant, 98% to hit)  ؓiYou shoot a sling bullet. The sling bullet hits the marrowcuda.  The marrowcuda is moderately damaged.ؓi TRShift-Dir - straight line  ؓiTAim: a marrowcuda (silenced, dormant, 98% to hit)  You shoot a sling bullet. The sling bullet hits the marrowcuda.  The marrowcuda is moderately damaged.ؓiTEF.ؓivA'.ؓiN13.7 (1 _ؓiؓiwؓit #.....ß....#####....ß disiri the Skirmisher####........### ###... Coglin#..#.......####.. Health: 60/60 ========================#..'......####. Magic: 8/8========================#..'......##. AC: 11Str: 13Doom: 6%#..'.....#### EV: 12Int: 8#∩∩#########!$!# SH: 0Dex: 19####....**F.!$∩# XL:  8 Next: 88% Place: an Ossuary#...@### Noise: Silenced  Time: 3833.7 (0.0)#.....#### a) +4 sling {Arashi} [4ؓiXv 0mc) +0 sling {Akal} #......##. Fire: a) +4 sling {Arashi} #......####. Rev+ #.......####..#........### ###... F   marrowcuda#.....ß....#####....ß#....ß#ß.....'.....ß##.....ß......'......ßYou shoot a sling bullet. The sling bullet hits the marrowcuda. _The marrowcuda is moderately damaged.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a marrowcuda (silenced, moderately damaged, 68% to hit)ؓiA8 l#.....ß....#####....ß disiri the Skirmisher####........### ###... Coglin#..#.......####.. Health: 60/60 ========================#..'......####. Magic: 8/8========================ؓiD9 K#..'......##. AC: 11Str: 13Doom: 6%#..'.....#### EV: 12Int: 8#∩∩#########!$!# SH: 0Dex: 19####....))).!$∩# XL:  8 Next: 88% Place: an Ossuary#...@### Noise: Silenced  Time: 3833.7 (0.0)#.....#### a) +4 sling {Arashi} c) +0 sling {Akal} #......##. Fire: a) +4 sling {Arashi} #......####. Rev+ ؓi: #.......####..#........### ###... F   marrowcuda#.....ß....#####....ß#....ß#ß.....'.....ß##.....ß......'......ßFire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a marrowcuda (silenced, moderately damaged, 68% to hit)  You shoot a sling bullet.  The sling bullet barely misses the marrowcuda.ؓir: ؓi  Shift-Dir - straight line  Aim: a marrowcuda (silenced, moderately damaged, 68% to hit)  You shoot a sling bullet.  The sling bullet barely misses the marrowcuda.The sling bullet hits the marrowcuda!  The marrowcuda is severely damaged.ؓiA HF.ؓiB >F.ؓilI ؓiQJ p4.7 (1Rev* _ؓiQ ؓiR ٓi&#.....ß....#####....ß disiri the Skirmisher####........### ###... Coglin#..#.......####.. Health: 60/60 ========================#..'......####. Magic: 8/8========================#..'......##. AC: 11Str: 13Doom: 6%#..'.....#### EV: 12Int: 8#∩∩#########!$!# SH: 0Dex: 19####....F...!$∩# XL:  8 Next: 88% Place: an Ossuary#...@### Noise: Silenced  Time: 3834.7 (0.0)#.....#### a) +4 sling {Arashi} c) [0;1ٓiI'_0;1m+0 sling {Akal} #......##. Fire: a) +4 sling {Arashi} #......####. Rev* #.......####..#........### ###... F   marrowcuda#.....ß....#####....ß#....ß#ß.....'.....ß#ٓi'y#.....ß......'......ßYou shoot a sling bullet. The sling bullet hits the marrowcuda! ٓiS(_The marrowcuda is severely damaged.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a marrowcuda (silenced, severely damaged, 68% to hit)ٓi,#.....ß....#####....ß disiri the Skirmisher####........### ###... Coglin#..#.......####.. Health: 60/60 ========================#..'......####. Magic: 8/8========================#..'......##. AC: 11Str: 13ٓiY5Doom: 6%#..'.....#### EV: 12Int: 8#∩∩#########!$!# SH: 0Dex: 19####....F...!$∩# XL:  8 Next: 88% Place: an Ossuary#...@### Noise: Silenced  Time: 3834.7 (0.0)#.....#### a) +4 sling {Arashi} c) +0 sling {Akal} ٓiϩ#......##. Fire: a) +4 sling {Arashi} #......####. Rev* #.......####..#........### ###... F   marrowcudaٓi ##.....ß....#####....ß#....ß#ß.....'.....ß#ٓiQ,#.....ß......'......ßFire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineٓiʪAim: a marrowcuda (silenced, severely damaged, 68% to hit)  You shoot a sling bullet. The sling bullet hits the marrowcuda.  The marrowcuda is severely damaged.ٓi8 '  Shift-Dir - straight line  Aim: a marrowcuda (silenced, severely damaged, 68% to hit)  You shoot a sling bullet. The sling bullet hits the marrowcuda.  The marrowcuda is severely damaged.!  You destroy the marrowcuda!ٓi> Rٓie ٓi 4945.7 (1 _Your Fighting skill increases to level 4!ٓi: ٓiq k _Your Evocations skill increases to level 4!ړiL[#....ß#ß.....'.....ß# #.....ß....#####....ß####.# ###..#..#.##..#..'......###.#..'. #..#..'.....## ##.ړiXM#∩∩#########!$!##.####....@...!$∩##'#....####??!#.#.....## ?##......# .#......## #.......## ړiM#........### ###....#.....ß....#####....ß.#....ß#'.....ß#ړiYړi$Z6ړi.bړic _Found four items.ړieQ _There is an open door here.ړiP I#....ß#ß.....'.....ß#ß.#.....ß....#####....ß.####.### ###.#..#.## ##.#..'......## ##.#..'......# # #.ړi #..'.....## !!# ##.#∩∩#!$!##.####....'@..!$∩#W#'#....####??!##.#.....## ??# ##.#......# # #.#......## ##.#.......## ړi ##.W   silent spectre (silencing, dormant)#........### ###.....#.....ß....#####....ß..#....ß#ß.....'.....ß#ß.ړi n  You encounter a silent spectre.ړi3 %7ړi ړiZ u _Found 2 scrolls of enchant armour and a black potion.ܓi#....ß#ß.....'.....ß#ß. disiri the Skirmisher#.....ß....#####....ß.. Coglin####........### ###..... Health: 60/60 ========================#..#.......####.... Magic: 8/8========================#..'......####... AC: 11Str: 13Doom: 4%#..'......# # #... EV: 12Int: 8#..'.....## !!# ##.. SH: 0Dex: 19#∩∩#########!$!###.. XL:  8 Next: 94% Place: an Ossuaryܓi####....'@..!$∩#W#'' Noise: Silenced  Time: 3837.7 (0.0)#....####??!###.. a) +4 sling {Arashi} c) +0 sling {Akal} #.....## ??# ##.. Fire: a) +4 sling {Arashi} #......# # #... Rev* #......####...#.......####.... W   silent spectre (silencing, dormant)#........### ###.....#.....ß....#####....ß..#....ß#ß.....'.....ß#ß. _There is an open door here.  ܓivAYou encounter a silent spectre. _Found 2 scrolls of enchant armour and a black potion.  Press: ? - help, v - describe, . - travelThe floor.  This square is shrouded in silence.ܓi_5@.ܓiw5..ܓi .!  You encounter a silent spectre. _Found 2 scrolls of enchant armour and a black potion.  Press: ? - help, v - describe, . - travel, g - get itemItem here: a potion of lignification.ܓi( U!$16 gold pieces.ܓi>l $∩  A gate leading back out of this place.is square is shrouded in silence.ݓiX^∩#translucent stone wall.ݓiW#WHere: a silent spectre (silenced, radiating silence, dormant, fire blocked by atranslucent stone wall)  The floor.ݓiL!A silent spectre. A terrible spirit which brings an unearthly silence to the area around it, making it impossible to recite the magical incantations involved with casting spells or reading scrolls. Max HP: ~44 Will: + AC: + EV: +++  rF: ...  rC: ∞ rPois: ∞ rNeg: ∞ rElec: . Threat: Lethal Class: Undead Size: Medium Int: Human ݓi&You have about 98% to hit with your +4 sling (while incapacitated). It has about 62% to hit you. Attack Max Damage Hit 15 It has a 26% chance to notice you each turn. It is immune to torment; and resistant to miasma and drowning. It can see invisible. It is insubstantial and immune to ensnarement. It can fly. [!]: Description|Statuses|Quotei#....ß#ß.....'.....ß#ß. disiri the Skirmisher#.....ß....#####....ß.. Coglin####........### ###..... Health: 60/60 ========================#..#.......####.... Magic: 8/8========================#..'......####... AC: 11iStr: 13Doom: 4%#..'......# # #... EV: 12Int: 8#..'.....## !!# ##.. SH: 0Dex: 19#∩∩#########!$!###.. XL:  8 Next: 94% Place: an Ossuary####....'@..!$∩#W#'' Noise: Silenced  Time: 3837.7 (0.0)#....####??!###.. a) +4 sling {Arashi} c) +0 sling {Akal} #.....## ??# ##.. Fire: a) +4 sling {Arashi} #......# # #... Rev* #.i$.....####...#.......####.... W   silent spectre (silencing, dormant)#........### ###.....#.....ß....#####....ß..#....ß#ß.....'.....ß#ß.You encounter a silent spectre. _Found 2 scrolls of enchant armour and a black potion.  Press: ? - help, v - describe, . - travelHere: a silent spectre (silenced, radiating silence, dormant, fire blocked by atranslucent stone wall)  The floor.i\ t#....ß#ß.....'.....ß#ß. disiri the Skirmisher#.....ß....#####....ß.. Coglin####........### ###..... Health: 60/60 ========================#..#.......####.... Magic: 8/8========================i] #..'......####... AC: 11Str: 13Doom: 4%#..'......# # #... EV: 12Int: 8#..'.....## !!# ##.. SH: 0Dex: 19#∩∩#########!$!##i] E#.. XL:  8 Next: 94% Place: an Ossuary####....'@..!$∩#W#'' Noise: Silenced  Time: 3837.7 (0.0)i/^ (#....####??!###.. a) +4 sling {Arashi} c) +0 sling {Akal} ib^ #.....## ??# ##.. Fire: a) +4 sling {Arashi} #......# # #... Rev* i^ #......####...#.......##i^ ##.... W   silent spectre (silencing, dormant)#........### ###.....#.....ß....#####....ß..i^ [#....ß#ß.....'.....ß#ß.You encounter a silent spectre. i_ K_Found 2 scrolls of enchant armour and a black potion.  Press: ? - help, v - describe, . - travelHere: a silent spectre (silenced, radiating silence, dormant, fire blocked by atranslucent stone wall)  The floor.i_ ii ik . _i' #....ß#ß.....'.....ß#ß.#.....ß....#####....ß.####.### ###.#..#.## ##.#..'......## # ##.#..'......# $## #.#..'.....## !!!## ##.#∩∩#!$!### #.####....'.@.!$∩#W# #'#....####??!### #.#.....## ???## ##.#......# !## #.#......## # ##.#.i ## ##.#.### ###.#.....ß....#####....ß.#....ß#ß.....'.....ß#ß.ix @8.7 (1ih i ' _Found four items.i*#....ß#ß.....'.....ß#ß.#.....ß....#####....ß.####.### ###.#..#.## ##.#..'......## ## ##.#..'......# #$## #.#..'.....## #!!!## ##.#∩∩#!$!### #...#####....'..@!$∩#W# #'''##....####??!### #...##.....## #???## ##.#......# #!## #.#......## ## ##.#.## i##.#.### ###.#.....ß....#####....ß.#....ß#ß.....'.....ß#ß.i߹i\9Rev+ iiim L#....ß#ß.....'.....ß#ß... disiri the Skirmisher#.....ß....#####....ß.... Coglin####........### ###....... Health: 60/60 ========================#..#.......####...... Magic: 8/8========================#..'......## ## ##..... AC: 11Str: 13Doom: 4%#..'......# #$## #..... EV: 12Int: 8i #..'.....## #!!!## ##.... SH: 0Dex: 19#∩∩#########!$!### #...# XL:  8 Next: 94% Place: an Ossuary####....'..@!$∩#W# #'''# Noise: Silenced  Time: 3839.7 (0.0)#....####??!### #...# a) +4 sling {Arashi} c) +0 sling {Akal} #.....## #???## ##.... Fire: a) +4 sling {Arashi} #......# #!## #..... Rev+ #......## ## ##.....#.......####...... W   silent spectre (silencing, dormant)i9 [K#........### ###.......#.....ß....#####....ß....#....ß#ß.....'.....ß#ß...translucent stone wall) _The floor. _Found four items.  Press: ? - help, v - describe, . - travelThe floor.  This square is shrouded in silence.iS@! _The floor. _Found four items.  Press: ? - help, v - describe, . - travel, g - get itemItem here: a potion of lignification.iDU!$16 gold pieces.i $∩  A gate leading back out of this place.is square is shrouded in silence.i^∩#translucent stone wall.iV A translucent stone wall. A harder obstacle than rock walls. Only the mightiest magic can shatter stone walls. It has been imbued with arcane magics which render it translucent.iN#....ß#ß.....'.....ß#ß... disiri the Skirmisher#.....ß....#####....ß.... Coglin####........### ###....... Health: 60/60 ========================#..#.......####...... Magic: 8/8========================#..'......## ## ##..... AC: 11Str: 13Doom: 4%#..'......# #$## #..... EV: 12Int: 8#..'.....## #!!!## ##.... SH: 0Dex: 19#∩∩#########!$!### #...# XL:  8 Next: 94% Place: an Ossuary####....'..@!$∩#W# #'''# Noise: Silenced  Time: 3839.7 iqO(0.0)#....####??!### #...# a) +4 sling {Arashi} c) +0 sling {Akal} #.....## #???## ##.... Fire: a) +4 sling {Arashi} #......# #!## #..... Rev+ #......## ## ##.....#.......####...... W   silent spectre (silencing, dormant)#........### ###.......#.....ß....#####....ß....#....ß#ß.....'.....ß#ß... _The floor. _Found four items.  Press: ? - help, v - describe, . - travelA translucent stone wall.  This square is shrouded in silence.iD##i R##i6= A stone wall. iP7^A harder obstacle than rock walls. Only the mightiest magic can shatter stone walls.i; 0#....ß#ß.....'.....ß#ß... disiri the Skirmisher#.....ß....#####....ß.... Coglin####........### ###....... Health: 60/60 ========================#..#.......####...... Magic: 8/8========================#..'......## ## ##..... AC: 11Str: 13Doom: 4%#..'......# #$## #..... EV: 12Int: 8#..'.....## #!!!## ##.... SH: 0Dex: 19i< #∩∩#########!$!### #...# XL:  8 Next: 94% Place: an Ossuary####....'..@!$∩#W# #'''# Noise: Silenced  Time: 3839.7 (0.0)#....####??!### #...# a) +4 sling {Arashi} c) +0 sling {Akal} #.....## #???## ##.... Fire: a) +4 sling {Arashi} #......# #!## #..... Rev+ #......## ## ##.....#.......####...... W   silent spectre (silencing, dormant)#........### ###.......#.....ß....#####....ß....i= #....ß#ß.....'.....ß#ß... _The floor. _Found four items.  Press: ? - help, v - describe, . - travelA stone wall.  This square is shrouded in silence.i!0#....ß#ß.....'.....ß#ß... disiri the Skirmisher#.....ß....#####....ß.... Coglin####........### ###....... Health: 60/60 ========================#..#.......####...... Magic: 8/8========================#..'......## ## ##..... AC: 11Str: 13Doom: 4%#..'......# #$## #..... EV: 12Int: 8#..'.....## #!!!## ##.... SH: 0Dex: 19i"#∩∩#########!$!### #...# XL:  8 Next: 94% Place: an Ossuary####....'..@!$∩#W# #'''# Noise: Silenced  Time: 3839.7 (0.0)#....####??!### #...# a) +4 sling {Arashi} c) +0 sling {Akal} #.....## #???## ##.... Fire: a) +4 sling {Arashi} #......# #!## #..... Rev+ #......## ## ##.....#.......####...... W   silent spectre (silencing, dormant)#........### ###.......#.....ß....#####....ß....#....ß#ß.....'.....ß#ß... _The floor. _Found four items.  Press:i# ? - help, v - describe, . - travelA stone wall.  This square is shrouded in silence.i5/i0. _iii)i01> _Unknown command.i ##....ß#ß.....'.....ß#ß.#.....ß....#####....ß.####.### ###.#..#.## ##.#..'......## ## ##.#..'......# #$## #.#..'.....####!!!## ##.#∩∩#!$!### #...#####....'...@$∩#W# #'''# #....####??!### #...##.....####???## ##.#......# #!## #.#......## ## ##.#.## ##.#.### ###.#.....ß....#####....ß.#....ß#ß.....'.....ß#ß.i i  240.7 (1 _i( i@ i@ *1.7 (2iG ivI _ _L - 2 potions of lignification (gained 1)im3.ß....#####....ß.###...### ###.....## ##'## ## ## #$## ####!!!## ##iJ4∩∩#########!$!### #...#####....'....$∩#W'''#  #....####@?!##...##....####???## ##......# #!## #.# ## #.## ##..### ###.ß....#####....ßß#ß.....'.....ß#ß.ß..ß.i>i@Y2.7 (1Rev i}Ii U`WW)i V*3.7 (2il]i_. _i - a scroll of identifyiP ß#ß.....'.....ß#ß ß....#####....ß##.### ###.#.## ##.# ## #.# #$## #...'.....####!!!## ##.....∩∩#########!$!##...##i0 |####....'...@$∩#W'''# ...####.?!### #...######???## ## #!## ## ## #### ##...### ###....ß....#####....ß.ß#ßß#ßi io *4.7 (1i iW i.ß..ß.ß#ß.....'.....ß#ß ß....#####....ß##.### ###.#.## ##.# ## #.# #$## #...'.....####!!!## ##.....∩∩#########@$!##...######....'....$∩#W'''# iy...####.?!### #...######???## ## #!## ## ## #### ##...### ###....ß....#####....ß.i i%5iiK6.7 (2ibiT _s - a silvery potioniT#......'.....###.....ß......'......##....ß#ß.....'.....ß#ß....# #.....ß....#####....ß.....#####.# ###..##..#. ##.......##..'......## ## ##......##..'. ##$## #......##..'.....####@!!## ##.....#∩∩#########.$!### #...#######....'....$∩#W# #'''# #....####.?!### #...####.....####???###......# ##!......##......## ####.## ##........### ###........#i}i#+7.7 (1i'i (i(+8.7 (2i1i3e _f - 2 fizzy purple potions (gained 1)i.....ßß.....ß#ßß#ß.ß....#####....ß.###...### ###.....## ##'## ## ##i ##$## ####.!!## ##∩∩#########.@!### #...#####....'....$∩#W'''#  #....####.?!##...###.####???## ##......# ##!## #.i# ## #.## ##..### ###.ß....#####....ßiA9.7 (1ik iit,50.7 (2i(i*> _You now have 38 gold pieces (gained 13).iFß#ßß#ß.ß....#####....ß.###...### ###.....## ##'## ## ## ##$## ####.!!## ##∩∩#########..!### #...#####....'....@∩#W'''#  #....####.?!##...###...####???## ##......# ##!## #.# ## #.## ##..### ###.ß....#####....ßß#ß.....'.....ß#ßi]i(^+1.7 (1igiqivi:2.7 (2i( i i…0_You now have 54 gold pieces (gained 16).i.ß....#####....ß.###...### ###.....## ##'## ## ## ##$## ####.!!## ##∩∩#########..!### #...#####....'.....∩#W'''#  #....####.@!##...###...####???## ##.....i_.# ##!## #.# ## #.## ##..### ###.ß....#####....ßß#ß.....'.....ß#ß.ß..ß.i$A3.7 (1ib+io4i4+4.7 (2iD=i0?: _i - 2 scrolls of identify (gained 1)in`###...### ###.....## ##'## ## ## ##$## ####.!!## ##∩∩#########..!### #...#####....'.....∩#W'''#  #....####..!##...###.####@??## ##......# ##!## #.# ## #.## ##..### ###.ia~ß....#####....ßß#ß.....'.....ß#ß.ß..ß.#..........#ijiAk+5.7 (1iri{i|+6.7 (2iyiLa _c - a scroll labelled UTHAEXOERGHi\#..#.## # #..'......## #### #..'......# ##$......# #..'.....####.!!i]<## #∩∩#########..!### #...### ####....'.....∩#W# #'''#  #....####..!### #...####.iZ^#??## ##.....# #. ##@## #......# #......## ### ##......# #. ##.......# #.# ###.#.....ß....#####....ß#....ß#ß.....'.....ß#ß....# #.....ß......'..i_....##......'.....#####iii=j+7.7 (1iri\}A8.7 (2iʅi'b _c - 2 potions of curing (gained 1)i ####..### #.# #..#.......## .# #..'......## ##......# #..'......# ##$ .# #..'.....####.!!## ##.....# #∩∩#########..!### #...#######....'.....∩#W# #'''#  #i^.!### #...### ####@??## ##.....# #......# ##.## #......# #### ##......# # ##.# #........### ###........# #.....ß....#####....ß.....#i #....ß#ß.....'#ß....# ß......'ß.....#..'ią)..##ii+9.7 (1ii2i  ß....#####....ß##.### ###.#.## ##.# ### #.# ##$## #...'.....####.!!## ##.....∩∩#########..!##...###i (####....'.....∩#W'''# ####.@!### #...######.??## ## ##.## ## ### #### ##...### ###....ß....#####....ß.ß#ßß#ß.....ßß.....i i '60i i1 iß#ß.....'.....ß#ß ß....#####....ß##.### ###.#.## ##.# ### #.# ##$## #...'.....####.!!## ##.....∩∩#########..!##...#######....'....@∩#W'''# ..####..!### #...######.??## ## ##.## ## ### #### ##...### ###....ß....#####....ß.ß#ßß#ßii&1iiiw@.ß..ß.ß#ß.....'.....ß#ß ß....#####....ß##.### ###.#.## ##.# ### #.# ##$## #...'.....####.!!## ##.....∩∩#########.@!##...#######....'.....∩#Wiayx'''# ..####..!### #...######.??## ## ##.## ## ### #### ##...### ###....ß....#####....ß.iie&2iii\P#..........#.ß..ß.ß#ß.....'.....ß#ß ß....#####....ß##.### ###.#.## ##.# ### #.# ##$## #...'.....####@!!## ##.....∩∩#########..!##...#######....'.....∩#Wio]['''# ####..!### #...######.??## ## ##.## ## ### #### ##...### ###...igig&3i"oiqix$##### #......'.....## #.....ß......'......# #....ß#ß.....'.....ß#ß....#  #.....ß....#####....ß.....# ####.# ###..# #..#. ##.......# #..'......## ### ##......# #..'.i% ##@## #......# #..'.....####.!!## ##.....# #∩∩#########..!### #...#######....'.....∩#W# #'''##....####..!### #...####.....####.??## #......# ##.#......## ####.## i1id2&4i9i$ _The silent spectre stares at you with its ghostly eyes.5.7 (2i) i = _You now have 63 gold pieces (gained 9).iCz##..'..##.....ßß.....ß#ßß#ß.ß....#####....ß.###...### ###.....## ##'## ### ## ##.## ####.@!## ##∩∩#########..!### #...##i%{###....'.....∩#W'''#  #....####..!##...###.####.??## ##......# ##.## #.# ### #.## ##..### ###.i A6.7 (1i֋ini?+7.7 (2iŜiR _t - a black potioni1  ß......'ß.....# #....ß#ß.....'#ß....# #.....ß....#####....ß.....#####........### ###........# #..# ##.# #..'### ##......# #..'......# ##.## #......# #..'###..!## ##.....#iC  #∩∩######## #...### ####....'.....∩#W# #'''#  #....####..!### #...### #.....####.??## ##.....# #......# ##. ......# #......## ##......# #.......## .# #..### ###.# #.....ß....#####....ß.....#i i +8.7 (1i i iß#ßß#ß.ß....#####....ß.###...### ###.....## ##'## ### ## ##.## ####..!## ##∩∩#########..!### #...##i###....'....@∩#W'''#  #....####..!##...###...####.??## ##......# ##.## #.# ### #.## ##..### ###.ß....#####....ßß#ß.....'.....ß#ßi$iƞ&9i,iFiDb.ß....#####....ß.###...### ###.....## ##'## ### ## ##.## ####..!## ##∩∩#########..!### #...#####....'.....∩#W'''#  #....####.@!##...###...####.??## ##......# ##.## #.# ### #.## ##..### ###.ß....#####....ßß#ß.....'.....ß#ßiD-.ß..ß.iKKiK'70i=QiRiv ####........### ###........# #..#.## # #..'......## ###i' # #..'......# ##.......# #..'.....####..!## #∩∩#########..!### #...### ####....'.....∩#W# #'''#  #....####..!### #...####.?## ##.....# #.io n ##.## #......# #......## ### ##......# #. ##.#.# ###.i #.....ß....#####....ß.....# #....ß#ß.....'.....ß#i z....##.....ß......'......##i  3......'.....##il( <1ic/ iP8 i8 +2.7 (2i? iQA 5 _a - 2 scrolls of enchant armourip####.### ###.#  #..#.## ##.#  #..'......## ### ##......#  #..'......# ##.## #......#  #..'.....####..!## ##.....#  #∩∩#########..!### #...###  ####....'.....∩#W# #'''# #....####..!### #...### #.....####..@## ##.....# #......# ##.## #......# #......## ### ##......# #.....ß....#####....ß.....# iyA3.7 (1iiWi+4.7 (2iiNm _m - 2 scrolls labelled VAEK YMEOMP (gained 1)i3  #.....ß....#####....ß.....# ####..### #.# #..#.......## .# #..'......## ##......# #..'......# ##. .#i4 5 #..'.....####..!## ##.....# #∩∩#########..!### #...#######....'.....∩#W# #'''#  #### #...### ####...## ##.....# #......# ##.## #......# #### ##......# # #i4 #.# #........### ###........# #.....ß....#####....i4 R.....# #....ß#ß.....'#ß....#i5 Y ß......'ß.....#i< ih= +5.7 (1iC iJ inJ iJ $6.7 (2iO iQ \ _u - a glowing coppery potioniß#ß.....'.....ß#ß ß....#####....ß##.### ###.#.## ##.# ### #.# ##.## #...'.....####..!## ##.....∩∩#########..!##...#######....'.....@#Wi|='''# .####...### #...######...## ## ##.## ## ### #### ##...### ###....ß....#####....ß.ß#ßß#ßiViԟ+7.7 (1iiѧj _There is a gate leading back out of this place here.i'.ß..ß.ß#ß.....'.....ß#ß ß....#####....ß##.### ###.#i@(q.## ##.# ### #.# ##.## #...'.....####..!## ##.....∩∩#########..@##...#######....'.....∩#W'''# i}(.####...### #...######...## ## ##.## ## ### #### ##...### ###....ß....#####....ß.i(i/i/-8 _i05i0>t  f - 3 fizzy purple potions (gained 1)i>+9.7 (2iCiEv _The silent spectre flickers into the darkness.iJ #......'.....## #.....ß......'......# #....ß#ß.....'.....ß#ß....#  #.....ß....#####....ß.....#  ####.# ###..#  #..#. ##.......#  #..'......## ### ##......#  #..'. ##.## #......#  i N#..'.....## ##.....#  #∩∩#########...### #...#######....'.....∩#W# #'''# #....####...### #...####.....####..###......# ##.......# #......## ####.## #........### ###...i i ,80.7 (1i i i. +1.7 (2i i j _l - 2 sedimented purple potions (gained 1)i ß......'ß.....# #....ß#ß.....'#ß....# #.....ß....#####....ß.....#####........### ###........# #..# ##.# #..'### ##......# #..'......# ##.## #......# #..'###...## ##.....#i o #∩∩######## #...### ####....'.....∩#W# #'''#  #....####...### #...### #.....####...## ##.....# #......# ## ......# #......## ##......# #.......## .# #..### ###.# #.....ß....#####....ß.....#ii+2.7 (1i%i_idIiD&0iƉiyiE _Done exploring.il  You cannot read scrolls while silenced!ioi\i. _ i8ß#ßß#ß.ß....#####....ß.###...### ###.....## ##'## ### ## ##.## ####...## ##∩∩#########...### #...#####....'.....@#W'''#  #....####...##...###..####...## ##......# ##.## #.# ### #.## ##..### ###.ß....#####....ßß#ß.....'.....ß#ß i@ i)3.7 (1  ia _ i i\j _There is a gate leading back out of this place here. i֜!Drink which item? Potions  c - 2 potions of curing  L - 2 potions of lignification  f - 3 fizzy purple potions  j - a fuming cyan potion  k - a smoky silvery potion  l - 2 sedimented purple potions  n - a smoky brown potion  o - a bubbling silvery potion  p - an emerald potion  q - a blue potion  s - a silvery potion  t - a black potion  u - a glowing coppery potion [!] read|quaff|evoke[?] describe selected ii  i  ib v#....ß#ß.....'.....ß#ß....# disiri the Skirmisher#.....ß....#####....ß.....# Coglin####........### ###........# Health: 60/60 ========================#..#.......####.......# Magic: 8/8========================#..'......## ### ##......# AC: 11Str: 13Doom: 4% iA #..'......# ##.## #......# EV: 12Int: 8#..'.....####...## ##.....# SH: 0Dex: 19#∩∩#########...### #...### XL:  8 Next: 94% Place: an Ossuary####....'.....@#W# #'''#Noise: Silenced  Time: 3883.7 (0.0)#....####...### #...### a) +4 sling {Arashi} c) +0 sling {Akal} #.....####...## ##.....# Fire: a) +4 sling {Arashi}  i f#......# ##.## #......##......## ### ##......##.......####.......# W   silent spectre (silencing) i #........### ###........##.....ß....#####....ß.....##....ß#ß.....'.....ß#ß....#f - 3 fizzy purple potions (gained 1)  i$ _The silent spectre flickers into the darkness. _l - 2 sedimented purple potions (gained 1) _Done exploring. _You cannot read scrolls while silenced! _There is a gate leading back out of this place here. i P  Okay, then. i  i  i . _ i, i i i i24.7 (1 _ i iB4lDungeon:6---------  ia;......#......^# #..........# ##......[.## ##  #..........## #.+  #...........##..#  #..........<#..#  #.............#####  #..........@.###..#  i;#..........[#...##  ##......##.[.....#  #########.#####)# #.# #.####### ..# #.. .### #)..##### # ###.#..# #####...##....  ik}-6.2 (2.5 i" iă+ _Welcome back to the Dungeon! i?Y _There is a collapsed entrance here. i i8'Read which item? Scrolls  f - a scroll of fear  t - a scroll of teleportationa - 2 scrolls of enchant armour  i - 2 scrolls of identify  s - a scroll of butterflies  x - a scroll of amnesia  p - a scroll of poison  V - a scroll of vulnerability  c - a scroll labelled UTHAEXOERGH  d - a scroll labelled HONKIN TOMISU  m - 2 scrolls labelled VAEK YMEOMP [!] read|quaff|evoke[?] describe selectedi*i1i:#..........#disiri the Skirmisher#.........^#Coglin#..........#Health: 60/60 ========================##......[.## ##Magic: 8/8========================i:#..........## #.+AC: 11Str: 13Doom: 4%#...........##..#EV: 12Int: 8#..........<#..#SH: 0Dex: 19#.............#####i:XL:  8 Next: 94% Place: Dungeon:6#..........@.###..#Noise: ---------  Time: 3886.2 (0.0)##..........[#...##a) +4 sling {Arashi} c) +0 sling {Akal} i.;##......##.[.....#Fire: a) +4 sling {Arashi} #########.#####)##.# #.#######..# #........i_;.### #)..###### ###.#..######...##.... . _Done exploring. i;,_You cannot read scrolls while silenced! _There is a gate leading back out of this place here. _Okay, then. _Welcome back to the Dungeon! _There is a collapsed entrance here.i-Zi\+Identify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled UTHAEXOERGH  d - a scroll labelled HONKIN TOMISU  m - 2 scrolls labelled VAEK YMEOMP Potions (select first with !)  f - 3 fizzy purple potions  j - a fuming cyan potion i]t k - a smoky silvery potion  l - 2 sedimented purple potions  n - a smoky brown potion  o - a bubbling silvery potion  p - an emerald potion  q - a blue potion  s - a silvery potion  t - a black potion  u - a glowing coppery potion[?] describe selectedijD iJ iR #..........#disiri the Skirmisher#.........^#Coglin#..........#Health: 60/60 ========================iPS ##......[.## ##Magic: 8/8========================#..........## #.+AC: 11Str: 13Doom: 4%iS I#...........##..#EV: 12Int: 8#..........<#..#SH: 0iS Dex: 19#.............#####iS XL:  8 Next: 94% Place: Dungeon:6#..........@.###..#Noise: ---------  Time: 3886.2 (0.0)iT ##..........[#...##a) +4 sling {Arashi} c) +0 sling {Akal} iGT ##......##.[.....#Fire: a) +4 sling {Arashi} iwT ?#########.#####)##.# #.#######..# #........iT .### #)..###### ###.#..######...##.... . _Done exploring. iT _You cannot read scrolls while silenced! _There is a gate leading back out of this place here. _Okay, then. _Welcome back to the Dungeon! iJU D_There is a collapsed entrance here.iPd ]  As you read the scroll of identify, it crumbles to dust.i#e +7.2 (1iIk i,n X _c -> g - a scroll of foginiraRead which item? Scrolls  f - a scroll of fear  g - a scroll of fog  t - a scroll of teleportationa - 2 scrolls of enchant armour  i - a scroll of identify  s - a scroll of butterflies ir x - a scroll of amnesia  p - a scroll of poison  V - a scroll of vulnerability  d - a scroll labelled HONKIN TOMISU  m - 2 scrolls labelled VAEK YMEOMP [!] read|quaff|evoke[?] describe selectedimeiblis#..........#disiri the Skirmisher#.........^#Coglin#..........#Health: 60/60 ========================i]t##......[.## ##Magic: 8/8========================#..........## #.+AC: 11Str: 13Doom: 4%#...........##..#EV: 12Int: 8i`u#..........<#..#SH: 0Dex: 19#.............#####XL:  8 Next: 94% Place: Dungeon:6#..........@.###..#Noise: ---------  Time: 3887.2 (0.0)##..........[#...##a) +4 sling {Arashi} c) +0 sling {Akal} ##......##.[.....#Fire: a) +4 sling {Arashi} #########.#####)##.# #.#######..# #.........### #)..###### ###.#..######...##.... . _There is a gate leading back out of this place here. iv!_Okay, then. _Welcome back to the Dungeon! _There is a collapsed entrance here.  As you read the scroll of identify, it crumbles to dust. _c -> g - a scroll of fogiyi#}Identify which item? (\ to view known items) Scrolls (select first with ?)  d - a scroll labelled HONKIN TOMISU  m - 2 scrolls labelled VAEK YMEOMP Potions (select first with !) i}h f - 3 fizzy purple potions  j - a fuming cyan potion  k - a smoky silvery potion  l - 2 sedimented purple potions  n - a smoky brown potion  o - a bubbling silvery potion  p - an emerald potion  q - a blue potion  s - a silvery potion  t - a black potion  u - a glowing coppery potioni}][?] describe selectedi i̔ i #..........#disiri the Skirmisher#.........^#Coglin#..........#Health: 60/60 ========================iG s##......[.## ##Magic: 8/8========================#..........## #.+AC: 11Str: 13Doom: 4%#...........##..#iʞ EV: 12Int: 8#..........<#..#SH: 0Dex: 19#.............#####XL:  8 Next: 94% Place: Dungeon:6#..........@.###..#Noise: ---------  Time: 3887.2 (0.0)##..........[#...##a) +4 sling {Arashi} c) +0 sling {Akal} ##......##.[.....#Fire: a) +4 sling {Arashi} #########.#####)##.# #.#######..# #.........### #)..###### ###.#..######...##.... . _There is a gate leading back out of this place here. _Okay, then. _Welcome back to the Dungeon! _There is a collapsed entrance here.  As you read the scroli ll of identify, it crumbles to dust. _c -> g - a scroll of fogi ]  As you read the scroll of identify, it crumbles to dust.i +8.2 (1i i R _d -> S - a scroll of silenceiiRead which item? Scrolls  f - a scroll of fear  g - a scroll of fog  t - a scroll of teleportationa - 2 scrolls of enchant armour  s - a scroll of butterflies  x - a scroll of amnesia  p - a scroll of poison  S - a scroll of silence  V - a scroll of vulnerability  m - 2 scrolls labelled VAEK YMEOMP [!] read|quaff|evoke[?] describe selectedi_i1hir#..........#disiri the Skirmisher#.........^#Coglin#..........#Health: 60/60 ========================##......[.## ##Magic: 8/8========================i^t#..........## #.+AC: 11Str: 13Doom: 4%#...........##..#EV: 12Int: 8#..........<#..#SH: 0Dex: 19#.............#####XL:  8 Next: 94% Place: Dungeon:6#..........@.###..#Noise: ---------  Time: 3888.2 (0.0)##..........[#...##a) +4 sling {Arashi} c) +0 sling {Akal} ##......##.[.....#Fire: a) +4 sling {Arashi} #########.#####)##.# #.#######..# #.........### #)..######[3it9;49m ###.#..######...##.... . _Welcome back to the Dungeon! _There is a collapsed entrance here.  As you read the scroll of identify, it crumbles to dust. _c -> g - a scroll of fogAs you read the scroll of identify, it crumbles to dust. _d -> S - a scroll of silenceiW~P  Okay, then.i͂i{D _ii. Level 6 of the Dungeon<<(Press ? for help) i z##......$.## #..[.......# #..........# #..........# #.........^# #..........# ##......[.##  ##  #..........## #.+  #...........##..#  #..........<#..#  #.............##### #..........@.###..# ##..........[#...## ##......##.[.....# #########.#####)#  #.# #.#######  i  ..# #........   .### #)..#####   #  ###.#..#  #####...##.... .  #..[.....####...  #.............#  #.........#..... iI;W<@i#..........#disiri the Skirmisher#.........^#Coglin#..........#Health: 60/60 ========================##......[.## ##Magic: 8/8========================#..........## #.+AC: 11Str: 13Doom: 4%#...........##..#EV: 12Int: 8#..........<#..#SH: 0Dex: 19#.............#####XL:  8 Next: 94% Place: Dungeon:6#..........@.###..#Noise: ---------  Time: 3888.2 (0.0)##..........[#...##a) +4 sling {Arashi}[37iym c) +0 sling {Akal} ##......##.[.....#Fire: a) +4 sling {Arashi} #########.#####)##.# #.#######..# #.........### #)..###### ###.#..######...##.... . _There is a collapsed entrance here.  As you read the scroll of identify, it crumbles to dust. _c -> g - a scroll of fogAs you read the scroll of identify, it crumbles to dust. _d -> S - a scroll of silence _Okay, then.iif _iBiW[......^# .# #[.## #### #.+.##..# .@#..# 90.2 (2.....####..i)....#####..........[#...####......##.[.....######iw _There is a stone staircase leading up here.iRead which item? Scrolls  f - a scroll of fear  g - a scroll of fog  t - a scroll of teleportationa - 2 scrolls of enchant armour  s - a scroll of butterflies  x - a scroll of amnesia  p - a scroll of poison  S - a scroll of silence  V - a scroll of vulnerability  m - 2 scrolls labelled VAEK YMEOMP [!] read|quaff|evoke[?] describe selectediXti|i#..[.......#disiri the Skirmisher#..........#Coglin#..........#Health: 60/60 ========================#.........^#Magic: 8/8========================#..........#AC: 11Str: 13Doom: 4%##......[.## ##EV: 12Int: 8#..........## #.+SH: 0Dex: 19#...........##..#XL:  8 Next: 94% Place: Dungeon:6#..........@#..#Noise: ---------  Time: 3890.2 (0.0)#.............#####a) +4 sling {Arashi} c) +0 sling {Akal} #............##[ia34m#..#Fire: a) +4 sling {Arashi} ##..........[#...####......##.[.....##########.#####)##.# #.#######..# #.........### #)..#####As you read the scroll of identify, it crumbles to dust. _c -> g - a scroll of fogAs you read the scroll of identify, it crumbles to dust. _d -> S - a scroll of silence _Okay, then. _There is a stone staircase leading up here.i*  As you read the scroll labelled VAEK YMEOMP, it crumbles to dust.  The air around you briefly surges with heat, but it dissipates.  It was a scroll of immolation.1.2 (1ii5 _m -> I - a scroll of immolationi6WiV[Read which item? Scrolls  f - a scroll of fear  g - a scroll of fog  t - a scroll of teleportationa - 2 scrolls of enchant armour  s - a scroll of butterflies  x - a scroll of amnesia  p - a scroll of poison  I - a scroll of immolation  S - a scroll of silence  V - a scroll of vulnerability [!] read|quaff|evoke[?] describe selectedin iw i #..[.......#disiri the Skirmisher#..........#Coglin#..........#Health: 60/60 ========================#.........^#Magic: 8/8========================#..........#AC: 11Str: 13Doom: 4%##......[.## ##EV: 12Int: 8#..........## #.+SH: 0Dex: 19#...........##..#XL:  8 Next: 94% Place: Dungeon:6#..........@#..#Noise: ---------  Time: 3891.2 (0.0)#.............#####a) +4 sling {Arashi} c) +0 sling {Akal} iԂ #............###..#Fire: a) +4 sling {Arashi} ##..........[#...####......##.[.....##########.#####)##.# #.#######..# #.........### #)..##### _Okay, then. _There is a stone staircase leading up here.  As you read the scroll labelled VAEK YMEOMP, it crumbles to dust.  The air around you briefly surges with heat, but it dissipates.  It was a scroll of immolation. _m -> I - a scroll of immolationi P  Okay, then.ir i i, . _iiDrink which item? Potions  c - 2 potions of curing  L - 2 potions of lignification  f - 3 fizzy purple potions  j - a fuming cyan potion  k - a smoky silvery potion  l - 2 sedimented purple potions  n - a smoky brown potion  o - a bubbling silvery potion  p - an emerald potion  q - a blue potion i4 s - a silvery potion  t - a black potion  u - a glowing coppery potion [!] read|quaff|evoke[?] describe selectedi#ib'i/#..[.......#disiri the Skirmisher#..........#Coglin#..........#Health: 60/60 ========================#.........^#Magic: 8/8========================#..........#AC: 11Str: 13Doom: 4%##......[.## ##EV: 12Int: 8#..........## #.+SH: 0i 1vDex: 19#...........##..#XL:  8 Next: 94% Place: Dungeon:6#..........@#..#Noise: ---------  Time: 3891.2 (0.0)#.............#####a) +4 sling {Arashi} c) +0 sling {Akal} #............###..#Fire: a) +4 sling {Arashi} ##..........[#...####......##.[.....##########.#####)##.# #.#######..# #.........### #)..##### _There is a stone staircase leading up here.  As you read the scroll labelled VAEK YMEOMP, it crumbles to dust.  The air around you briefly surges with heat, but it dissipates.  It was a scroll of immolation. _m -> I - a scroll of immolation _Okay, then.i@`  It was a potion of cancellation. You feel magically purged.iB+2.2 (1i8JiRL8 _f -> C - 2 potions of cancellationixiVDrink which item? ilPotions  c - 2 potions of curing  C - 2 potions of cancellation  L - 2 potions of lignification  j - a fuming cyan potion  k - a smoky silvery potion  l - 2 sedimented purple potions  n - a smoky brown potion  o - a bubbling silvery potion ih p - an emerald potion  q - a blue potion  s - a silvery potion  t - a black potion i# u - a glowing coppery potion [!] read|quaff|evoke[?] describe selectedi 6i;iD>#..[.......#disiri the Skirmisher#..........#Coglin#..........#Health: 60/60 ========================#.........^#Magic: 8/8iE!========================#..........#AC: 11Str: 13Doom: 4%##......[.## ##EV: 12Int: 8#..........## #.+SH: 0Dex: 19#...........##..#XL:  8 Next: 94% Place: Dungeon:6#..........@#..#Noise: ---------  Time: 3892.2 (0.0)#.............#####a) +4 sling {Arashi} c) +0 sling {Akal} #............###..#Fire: a) +4 sling {Arashi} iF##..........[#...####......##.[.....##########.#####)##.# #.#######..# #.........### #)..#####The air around you briefly surges with heat, but it dissipates.  i GIt was a scroll of immolation. _m -> I - a scroll of immolation _Okay, then.It was a potion of cancellation. You feel magically purged. _f -> C - 2 potions of cancellationiXV  #..[ #..........# #..........# #.........^# #..........# ##......[.## ##  #..........## #.+  #...........##..#  #..........@#..#  #.............#####  #............###..#  ##..........[#...##  ##......##.[.....#  #########.#####)#   #.#    ..#    .### #)  It was a potion of berserk rage.  iX#A red film seems to cover your vision as you go berserk!  You feel yourself moving faster! You feel mighty!90/903.2 (1+4 sling {Arashi} Berserk ij]i^7 _l -> B - a potion of berserk rage!iw!isx!i~!iA!i*8 (0.6!ir!iz 5 _You feel a strong urge to attack something.!i[' ######## ###.##...## #..>###########......).## ##########.........# ##÷###÷###..#......## #...#.#.'...##......# ........'....#..@..# ........'..###....## #...#...##.######## ##'#######.##.#.#.## !iE#..#.)####................# '...÷)##...........#.#.#.### ##._.###.......#.....).<...## #.÷.))##.......#...#.#.#.#..# #.)#..##.........##........## !i\4.9 (1.7Berserk !i !i! _You climb upwards.!ic _There is a stone staircase leading down here.!iT!iZU!iyW!iYW  You start waiting.!i#a!i~k   ########  ###.##...##  #..>......#####  ######......).## ........# ÷###÷###..#......## #......# #..@..## 0.0#....## !il#......# #........# )####.........÷)##...........#......#.....).<÷.))##.......#...#. #.)#..##.........##........##  You feel your anger nearly subside. You are no longer berserk.!ir60/605.5 (0.6+4 sling {Arashi} Slow -Berserk !iu7_!izx _You are exhausted. You feel yourself slow down."i. 3"i "iX "io n"i "i "i "i$ ,"i "i "i "i "i "i\ "i˻ "i| "i "i, "i ,"i "i ,"i "i_ ,"i "iq "i "ib B"i "i "i) "iq "i ,"i "i "i "i "i ,"ig "i ,"i "iK ,"i "ij "i "i "i ,"i5 "iY ,"i "i "i "i "i W _You start waiting."i- "iL k928.5 (33.0)30.0 (34.5"i "i   "i[ M_You feel yourself speed up.#iz#iz#i|#i~#i΂X#i9#i3#i#i#i,#i#i},#im#i#iX#i#iv#iߓ#i#i#i[#i#i#i-#i#iМ,#i#iEW _You start waiting.#iɣ8_#i/40.0 (10.0#i61.0 (11#i#ic _You recover from your berserk rage.#i' 4#ii- #i5 #i6 12.0 (1.0)#i= #i=+ &6#i4 7#..[.......##..........# #..........# #...^#  #..........#  ##......[.## ## #..........## #.+ #...........##..# #..........@#.. #.............##### #............###..#  ##..........[#...## ##......##.[....# #########.#####)# #.# #.####### #i5 ..# #........ .### #)..######i -3.5 (2.5#i #i1 _You climb downwards. _There is a stone staircase leading up here.$i $iÙ CRead which item? Scrolls  f - a scroll of fear  g - a scroll of fog  t - a scroll of teleportationa - 2 scrolls of enchant armour  s - a scroll of butterflies $ia  x - a scroll of amnesia  p - a scroll of poison  I - a scroll of immolation  S - a scroll of silence  V - a scroll of vulnerability [!] read|quaff|evoke[?] describe selected%iF<%iw=%iCD#..[.......#disiri the Skirmisher#..........#Coglin#..........#Health: 60/60 ========================#.........^#Magic: 8/8========================#..........#AC: 11Str: 13Doom: 4%##......[.## ##EV: 12Int: 8#..........## #.+SH: 0%i EDex: 19#...........##..#XL:  8 Next: 94% Place: Dungeon:6#..........@#..#Noise: ---------  Time: 3943.5 (0.0)#.............#####a) +4 sling {Arashi} c) +0 sling {Akal} #............###..#Fire: a) +4 sling {Arashi} ##..........[#...####......##.[.....##########.#####)##.# #.#######..# #.........### #)..##### _You start waiting. _You feel yourself speed up. _You start waiting. _You recover from your berserk rage. _You climb downwards. _There is a stone staircase leading up here.%iCLP  Okay, then.%iL%iP%iQ. _%i` %iFDrink which item? Potions  c - 2 potions of curingB - a potion of berserk rage  C - 2 potions of cancellation  L - 2 potions of lignification  j - a fuming cyan potion  k - a smoky silvery potion  n - a smoky brown potion %i o - a bubbling silvery potion  p - an emerald potion  q - a blue potion  s - a silvery potion  t - a black potion  u - a glowing coppery potion [!] read|quaff|evoke[?] describe selected'i'id'iv#..[.......#disiri the Skirmisher#..........#Coglin#..........#Health: 60/60 ========================#.........^#Magic: 8/8========================#..........#AC: 11Str: 13'iuDoom: 4%##......[.## ##EV: 12Int: 8#..........## #.+SH: 0Dex: 19#...........##..#XL:  8 Next: 94% Place: Dungeon:6#..........@#..#Noise: ---------  Time: 3943.5 (0.0)#.............#####a) +4 sling {Arashi} c) +0 sling {Akal} #............###..#Fire: a) +4 sling {Arashi} ##..........[#...##'i##......##.[.....##########.#####)##.# #.#######..# #.........### #)..##### _You feel yourself speed up. _You start waiting. _You recover from your berserk rage. _You climb downwards. _There is a stone staircase leading up here. _Okay, then.'iP  Okay, then.'i-'i_ 'i . _'i?N Read which item? Scrolls  f - a scroll of fear  g - a scroll of fog  t - a scroll of teleportationa - 2 scrolls of enchant armour  s - a scroll of butterflies  x - a scroll of amnesia  p - a scroll of poison  I - a scroll of immolation  S - a scroll of silence  V - a scroll of vulnerability [!] read|quaff|evoke[?] describe selected(i%E (iK (iR I#..[.......#disiri the Skirmisher#..........#Coglin#..........#(i S Health: 60/60 ========================#.........^#Magic: 8/8========================#..........#AC: 11Str: 13Doom: 4%##......[.## ##EV: 12(ifS Int: 8#..........## #.+SH: 0Dex: 19#...........##..#XL:  8 Next: 94% Place: Dungeon:6#..........@#..#(iS Noise: ---------  Time: 3943.5 (0.0)#.............#####a) +4 sling {Arashi} c) +0 sling {Akal} #............###..#(iS NFire: a) +4 sling {Arashi} ##..........[#...####......##.[.....#(i.T #########.#####)##.# #.#######..# #.........### #)..##### _You start waiting. (iuT _You recover from your berserk rage. _You climb downwards. _There is a stone staircase leading up here. _Okay, then. _Okay, then.(iT (i[ n  Okay, then.(ig_ (i` . _)i)i#Gear: 8/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +4 sling (weapon) {Arashi} )i  c - a +0 sling (offhand) {Akal} Armour (go to first with [)  b - a +0 leather armour (worn)  d - a +1 pair of boots (worn)  e - a +2 cloak (worn)  g - the +1 helmet "Gonwog" (worn) {Snipe, Slay+3}  h - a +0 pair of gloves (worn)  f - a +3 ring mail of fire resistance2i 2i 2id #..[.......#disiri the Skirmisher#..........#Coglin#..........#Health: 60/60 ========================#.........^#2i Magic: 8/8========================#..........#AC: 11Str: 13Doom: 4%##......[.## ##EV: 12Int: 8#..........## #.+SH: 02i9 NDex: 19#...........##..#XL:  8 Next: 94% Place: Dungeon:6#..........@#..#Noise: ---------  Time: 3943.5 (0.0)#.............#####2iv a) +4 sling {Arashi} c) +0 sling {Akal} #............###..#2i NFire: a) +4 sling {Arashi} ##..........[#...####......##.[.....#2i w#########.#####)##.# #.#######..# #.........### #)..##### 2i _You recover from your berserk rage. _You climb downwards. _There is a stone staircase leading up here. _Okay, then. 2i \_Okay, then. _Okay, then.2i, 2i 2i 2iy 3i)3iRead which item? Scrolls  f - a scroll of fear  g - a scroll of fog  t - a scroll of teleportation3ia - 2 scrolls of enchant armour  s - a scroll of butterflies  x - a scroll of amnesia  p - a scroll of poison  I - a scroll of immolation  S - a scroll of silence  V - a scroll of vulnerability [!] read|quaff|evoke[?] describe selected4i& 4i 4i #..[.......#disiri the Skirmisher#..........#Coglin#..........#Health: 60/60 ========================4i/ :#.........^#Magic: 8/8========================#..........#AC: 11Str: 13Doom: 4%##......[.## ##EV: 12Int: 8#..........## #.+SH: 0Dex: 194i !#...........##..#XL:  8 Next: 94% Place: Dungeon:6#..........@#..#Noise: ---------  Time: 3943.5 (0.0)#.............#####4i da) +4 sling {Arashi} c) +0 sling {Akal} #............###..#Fire: a) +4 sling {Arashi} ##..........[#...####......##.[.....#4iG #########.#####)##.# #.#######..# #.........### #)..##### _You recover from your berserk rage. 4i _You climb downwards. _There is a stone staircase leading up here. _Okay, then. _Okay, then. _Okay, then.4iJ 4i! Enchant which item? Armour  b - a +0 leather armour (worn) 4i'  d - a +1 pair of boots (worn)  h - a +0 pair of gloves (worn)  f - a +3 ring mail of fire resistance[?] describe selected6iA6i1G6iL#..[.......#disiri the Skirmisher6i5M#..........#Coglin#..........#Health: 60/60 ========================#.........^#Magic: 8/8========================6iM#..........#AC: 11Str: 13Doom: 4%##......[.## ##EV: 12Int: 86iM#..........## #.+SH: 0Dex: 19#...........##..#XL:  8 Next: 94% Place: Dungeon:66iNM#..........@#..#Noise: ---------  Time: 3943.5 (0.0)#.............#####6i:Naa) +4 sling {Arashi} c) +0 sling {Akal} #............###..#Fire: a) +4 sling {Arashi} 6iN##..........[#...####......##.[.....##########.#####)##.# #.#######6iN&..# #.........### #)..##### _You recover from your berserk rage. _You climb downwards. 6iXO_There is a stone staircase leading up here. _Okay, then. _Okay, then. _Okay, then.6i^X%  6iXcAs you read the scroll of enchant armour, it crumbles to dust.26iYY4.5 (16i\6i5^D _Your +1 pair of boots glows green for a while.7i7iJiRead which item? Scrolls  f - a scroll of fear  g - a scroll of fog  t - a scroll of teleportationa - a scroll of enchant armour  s - a scroll of butterflies  x - a scroll of amnesia 7ig p - a scroll of poison  I - a scroll of immolation  S - a scroll of silence  V - a scroll of vulnerability [!] read|quaff|evoke[?] describe selected8ia 8iv 8iM I#..[.......#disiri the Skirmisher#..........#Coglin#..........#8i Health: 60/60 ========================#.........^#Magic: 8/8========================#..........#AC: 12Str: 13Doom: 4%8i3 ##......[.## ##EV: 12Int: 8#..........## #.+SH: 0Dex: 19#...........##..#8i XL:  8 Next: 94% Place: Dungeon:6#..........@#..#Noise: ---------  Time: 3944.5 (0.0)#.............#####a) +4 sling {Arashi} c) +0 sling {Akal} #............###..#Fire: a) +4 sling {Arashi} ##..........[#...##8i ##......##.[.....##########.#####)##.# #.#######..# #.........### #)..##### _There is a stone staircase leading up here. _Okay, then. _Okay, then. _Okay, then.8iJ As you read the scroll of enchant armour, it crumbles to dust. _Your +1 pair of boots glows green for a while.8i 8i Enchant which item? Armour  b - a +0 leather armour (worn)  h - a +0 pair of gloves (worn) 8i  f - a +3 ring mail of fire resistance[?] describe selected;i;i%;i-#..[.......#disiri the Skirmisher#..........#Coglin#..........#Health: 60/60 ========================;iV.#.........^#Magic: 8/8========================#..........#AC: 12Str: 13Doom: 4%##......[.## ##EV: 12Int: 8#..........## #.+;i.{SH: 0Dex: 19#...........##..#XL:  8 Next: 94% Place: Dungeon:6#..........@#..#Noise: ---------  Time: 3944.5 (0.0)#.............#####;i3/a) +4 sling {Arashi} c) +0 sling {Akal} #............###..#Fire: a) +4 sling {Arashi} ##..........[#...##;i/##......##.[.....##########.#####)##.# #.#######..# #.........### #)..##### ;i{1D_There is a stone staircase leading up here. _Okay, then. _Okay, then. _Okay, then.As you read the scroll of enchant armour, it crumbles to dust. _Your +1 pair of boots glows green for a while.;i;c  As you read the scroll of enchant armour, it crumbles to dust.;i<335.5 (1;iN;i,QF _Your +0 pair of gloves glows green for a moment.>i8<>iDAP  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting4.0   5.0   0   g - Spellcasting   0.0   1.4  -2           b - Unarmed Combat   0.0   1.2  -1          h + Evocations?i 4.0   3.0  +3  c + Ranged Weapons 8.6  10.7  -1               d - Armour   0.0   1.2  -1      e + Dodging3.5   4.8  -1      f + Stealth3.1   4.8  -1      ?i}s                ?iY                            ?i                ?iB    The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  ?i[/] auto|manual mode [*] useful|all skills [!] training|cost|targets@i} @i @i; #..[.......#disiri the Skirmisher#..........#Coglin#..........#Health: 60/60 ========================#.........^#Magic: 8/8========================#..........#AC: 13Str: 13@i Doom: 4%##......[.## ##EV: 12Int: 8#..........## #.+SH: 0Dex: 19#...........##..#XL:  8 Next: 94% Place: Dungeon:6#..........@#..#Noise: ---------  Time: 3945.5 (0.0)@i #.............#####a) +4 sling {Arashi} c) +0 sling {Akal} #............###..#Fire: a) +4 sling {Arashi} ##..........[#...####......##.[.....##########.#####)##.# #.#######@iˌ >..# #.........### #)..##### _Okay, then. _Okay, then.As you read the scroll of enchant armour, it crumbles to dust. @i _Your +1 pair of boots glows green for a while.  As you read the scroll of enchant armour, it crumbles to dust. _Your +0 pair of gloves glows green for a moment.@i @i @i˚ @i Bi ( Bi,   Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting4.0   5.0   0   g - Spellcasting   0.0   1.4  -2  Bi,          b - Unarmed Combat   0.0   1.2  -1          h + Evocations4.0   3.0  +3  c + Ranged Weapons 8.6  10.7  -1  Bix- e             d - Armour   0.0   1.2  -1      e + Dodging3.5   4.8  -1      Bi. Jf + Stealth3.1   4.8  -1                  Bik. .            Bi.                     Bi#..[.......#disiri the Skirmisher#..........#Coglin#..........#Health: 60/60 ========================#.........^#Magic: 8/8Ci ========================#..........#AC: 13Str: 13Doom: 4%##......[.## ##EV: 12Int: 8#..........## #.+SH: 0Dex: 19#...........##..#Ci XL:  8 Next: 94% Place: Dungeon:6#..........@#..#Noise: ---------  Time: 3945.5 (0.0)#.............#####CiD aa) +4 sling {Arashi} c) +0 sling {Akal} #............###..#Fire: a) +4 sling {Arashi} Cit ##..........[#...####......##.[.....#Ci -#########.#####)##.# #.#######..# #........Ci .### #)..##### _Okay, then. _Okay, then.As you read the scroll of enchant armour, it crumbles to dust. _Your +1 pair of boots glows green for a while.  Ci uAs you read the scroll of enchant armour, it crumbles to dust. _Your +0 pair of gloves glows green for a moment.Ci CiG Ci* Ci FiFiY Spells (Memorise)TypeFailure Level Fii a - SandblastEarth50% 1b - Lesser BeckoningTranslocation63% 2  c - Momentum StrikeConjuration/Translocation 63% 2  d - Call Canine FamiliarSummoning86% 3  e - Teleport OtherTranslocation86% 3  f - Tukima's DanceHexes86% 3  Fig - Diamond SawbladesForgecraft100% 7 7 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitHipHiuHid{I#..[.......#disiri the Skirmisher#..........#Coglin#..........#Hi{Health: 60/60 ========================#.........^#Magic: 8/8========================#..........#AC: 13Str: 13Doom: 4%##......[.## ##EV: 12Hi.|4Int: 8#..........## #.+SH: 0Dex: 19#...........##..#Hik|\XL:  8 Next: 94% Place: Dungeon:6#..........@#..#Noise: ---------  Time: 3945.5 (0.0)Hi|#.............#####a) +4 sling {Arashi} c) +0 sling {Akal} #............###..#Fire: a) +4 sling {Arashi} Hi)}##..........[#...####......##.[.....##########.#####)##.# #.#######..# #.........### #)..##### _Okay, then. Him},_Okay, then.As you read the scroll of enchant armour, it crumbles to dust. _Your +1 pair of boots glows green for a while.  As you read the scroll of enchant armour, it crumbles to dust. _Your +0 pair of gloves glows green for a moment.HīP  Okay, then.Hi{Hi׋Hi. _Ii/ Ii Read which item? Scrolls  f - a scroll of fear  g - a scroll of fog  t - a scroll of teleportations - a scroll of butterflies  x - a scroll of amnesia  p - a scroll of poison  I - a scroll of immolation  S - a scroll of silence  V - a scroll of vulnerability [!] read|quaff|evoke[?] describe selectedKi4#Ki+Ki|3<#..[.......#disiri the Skirmisher#..........#Coglin#..........#Health: 60/60 ========================#.........^#Magic: 8/8========================#..........#AC: 13Str: 13Doom: 4%Kip4]##......[.## ##EV: 12Int: 8#..........## #.+SH: 0Dex: 19#...........##..#XL:  8 Next: 94% Place: Dungeon:6#..........@#..#Noise: ---------  Time: 3945.5 (0.0)#.............#####a) +4 sling {Arashi} c) +0 sling {Akal} #............###..#Fire: a) +4 sling {Arashi} ##..........[#...####......##.[.....##########.#####)##.# #.#######..# #........Ki4.### #)..##### _Okay, then.As you read the scroll of enchant armour, it crumbles to dust. _Your +1 pair of boots glows green for a while.  As you read the scroll of enchant armour, it crumbles to dust. _Your +0 pair of gloves glows green for a moment. _Okay, then.Ki<P  Okay, then.Ki=KiDKiG. _KiTUKiHVKiWKi[Ki.`Kid: _KieKijKifkKilKiEwKi~,KiKi?$  Things that are here:Kiю#.........^# #.# #[.## ###.## #.+#..##..##..Kic..<#..# #....######....###..##..@#...#####.[.....#  #########.#####[#  #.# #.####### ..# #........ .### #)..###### ###.#..######...##.... Ki3^#..[.....####...Ki .#[.## ##....## #.+.##..#Kiq<#..# ...#####...###..##.[#...## ##......##.@.....# #########.#####[ #.# #.#######.#.##.............#a +0 robe; a +0 spear of flamingKiϢ+8.5 (3Kiˣ)9.5 (4 Ki _KiڪKi  Things that are here: _a +0 robe; a +2 vampiric short swordLiLiLiLiLiLiF: _LiLi8LiLiaLiLi,LilLiLiLiLiLiLiLi)LiWLi` Li  You encounter a kobold brigand. It is wielding a +0 short sword and quiveringpoisoned darts.Lig ##........ ##......K.##  #..[.......#  #LiB ...#  #....# #...^# Lim #..........#  ##......[.## ##Li) #.......@..## #.+ #...........##..#Li-#..........<#..# #.............#####Li#............###..###..........[#...##Li:K   kobold brigand (missile, wandering)##......##.[.....##########.#####[ #.# #.##LiZ######Li4+54.5 (5Li4-Li-)5.5 (6 Li. _Li9Li@Oi__T ))))))Oi_7)You shoot a sling bullet.Oi K)The sling bullet barely misses the kobold brigand.You shoot a sling bullet.  The sling bullet hits the kobold brigand.Oik ;$KOit b....[Oiu L===6.4 (0.9Rev Oiu Oi} Oi < _The kobold brigand is lightly wounded.Pi6A ))))) You shoot a sling bullet.  The sling bullet hits the kobold brigand.Pi  The kobold brigand is moderately wounded.You shoot a sling bullet.  The sling bullet hits the kobold brigand but does no damage.PiSM| KThe kobold brigand is moderately wounded.PiNPiLZ( ....[K   kobold (wandering)You encounter a kobold. It is wielding a +0 club.Pia (((((The kobold brigand throws a dart. The dart hits you!Pih....[Pi====7.5 (1.1Pois Rev+ Piw!Pi\)Q _You are poisoned.Pi )))))You shoot a sling bullet.  The sling bullet hits the kobold brigand!PiEq  The kobold brigand is heavily wounded.You shoot a sling bullet.  The sling bullet hits the kobold brigand.Pi K$The kobold brigand is severely wounded.Pi' O.KPi \...[PiZ \57--8.4 (0.9Pi Pi S _You feel very sick.Qip )))))))You shoot a sling bullet.Qi The kobold brigand is severely wounded. _You feel very sick.  You shoot a sling bullet.  The sling bullet closely misses the kobold brigand.  You shoot a sling bullet.  The sling bullet hits the kobold brigand.Qi .  The kobold brigand is almost dead..KQi,K$...[Qi-6--9.4 (1.0Rev* Qi8Qi9$ _You feel sick.QiP )You shoot a sling bullet.  The sling bullet hits the kobold brigand!Qi[ d)))Qi ))))You kill the kobold brigand!Qik  KYou shoot a sling bullet. You feel sick.$..)..[K   kobold (missile, wandering)Qi k##...K....disiri the Skirmisher##......$K##Coglin#..[.......#Health: 54/60 =====================---#..........#Magic: 8/8========================#.......)..#AC: 13Str: 13Doom: 3%Qi_ #.........^#EV: 12Int: 8#..........#SH: 0Dex: 19##......[.## ##XL:  8 Next: 102% Place: Dungeon:6#.......@..## #.+QiͰ Noise: ===------  Time: 3960.4 (1.0)#...........##..#a) +4 sling {Arashi} c) +0 sling {Akal} #..........<#..#Fire: a) +4 sling {Arashi} #.............#####Pois Rev* Qin #............###..###..........[#...##K   kobold (missile, wandering)##......##.[.....##########.#####[##.# #.#######The kobold brigand is almost dead. _You feel sick.  You shoot a sling bullet.  Qi ]The sling bullet hits the kobold brigand!  You kill the kobold brigand!Qiѱ >You shoot a sling bullet. You feel sick.Qi - _You encounter a kobold. It is wielding a +0 whip and quivering stones.You have reached level 9!Qi /  --more--Siϋ  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? UiL9/659/9219 1% UiyUiR _You feel agile. x2Ui )))))))You shoot a sling bullet.Ui  The sling bullet barely misses the kobold.You shoot a sling bullet.Ui K.  The sling bullet barely misses the kobold.UiX l.....[Ui> -81Ui Ui' $ _You feel sick.ViP $You shoot a sling bullet. The sling bullet hits the kobold!ViUv))))))Vil )You kill the kobold!Vioi$..)..[Vim472.3 (0.9Vi4wVi8y> _You shoot a sling bullet. You feel sick.Wi^pM ######## ##K.....K. #......$.#[.)..^....# ### ##...## #.+....##..#..<#..# #.............#####.KK 2 kobolds (wandering).#########.###Wis .KYou encounter a kobold. It is wielding a +0 dagger.You feel sick.Wit!.Wit$KWiK1 wandering)-3.3 (1.0WǐWi! _The kobold shouts!WiR _You see here a +0 ring mail.XiJY ########.disiri the Skirmisher##.K......Coglin##......$K##Health: 57/65 =====================---#..[.......#Magic: 9/9========================#..........#AC: 13Str: 13XiZDoom: 3%#.......)..#EV: 12Int: 8#.........^#SH: 0Dex: 21#..........#XL:  9 Next:  1% Place: Dungeon:6##......@.## ##Noise: ==-------  Time: 3963.3 (0.0)#..........## #.+Xi4Za) +4 sling {Arashi} c) +0 sling {Akal} #...........##..#XiVZFire: a) +4 sling {Arashi} #..........<#..#Pois Rev* XiuZ#.............######............###..#XiZ[KK 2 kobolds (1 wandering)##..........[#...####......##.[.....##########.#####[#You feel sick. _The kobold shouts! _You see here a +0 ring mail.  Press: ? - help, v - describe, . - travel, g - get itemXi[HItem here: a +0 ring mail.  The floor.XiX]A +0 ring mail. A light leather suit reinforced with a covering of metal rings. It is protectivein combat, but slightly uncomfortable due to the added weight. Base armour rating: 5Encumbrance rating: 7 It can be maximally enchanted to +5. If you switch to wearing this armour: Your AC would increase by 2.0 (13.0 -> 15.0). Your EV would decrease by 1.2 (12.8 -> 11.6). You found it on level 6 of the Dungeon. Stash search prefixes: {body armour} {body armor} XiUMenu/colouring prefixes: identified armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace”  -William Blake, “Auguries of Innocence”, 99-100. 1803. (g)et.YiL########.disiri the Skirmisher##.K......Coglin##......$K##Health: 57/65 =====================---#..[.......#Magic: 9/9========================#..........#AC: 13Str: 13Doom: 3%#.......)..#EV: 12Int: 8Yi#.........^#SH: 0Dex: 21#..........#XL:  9 Next:  1% Place: Dungeon:6##......@.## ##Noise: ==-------  Time: 3963.3 (0.0)#..........## #.+a) +4 sling {Arashi} c) +0 sling {Akal} #...........##..#Yi6Fire: a) +4 sling {Arashi} #..........<#..#Pois Rev* #.............######............###..#Yi&KK 2 kobolds (1 wandering)##..........[#...####......##.[.....##########.#####[#You feel sick. _The kobold shouts! _You see here a +0 ring mail.  Press: ? - help, v - describe, . - travel, g - get itemItem here: a +0 ring mail.  The floor.Yida########.disiri the Skirmisher##.K......Coglin##......$K##Health: 57/65 =====================---#..[.......#Magic: 9/9========================#..........#AC: 13Str: 13Doom: 3%#.......)..#EV: 12Int: 8#.........^#SH: 0YiXeDex: 21#..........#XL:  9 Next:  1% Place: Dungeon:6##......@.## ##Noise: ==-------  Time: 3963.3 (0.0)#..........## #.+a) +4 sling {Arashi} c) +0 sling {Akal} #...........##..#Fire: a) +4 sling {Arashi} #..........<#..#Yie.Pois Rev* #.............######............###..#YieKK 2 kobolds (1 wandering)##..........[#...##Yie##......##.[.....##########.#####[#Yi$fYou feel sick. _The kobold shouts! _You see here a +0 ring mail.  YifPress: ? - help, v - describe, . - travel, g - get itemItem here: a +0 ring mail.  The floor.YigYipYir. _Yi+ Yi{+ Yi4 Yi7 d _There are monsters nearby!Zir8 )))))You shoot a sling bullet. The sling bullet hits the kobold.ZiT ))The kobold is heavily wounded.You shoot a sling bullet.ZiE .KThe sling bullet barely misses the kobold.ZiGc KYou feel sick.ZiH>.KZiS..)..K 3 kobolds (1 missile, 2 wandering)ZiT}6=-=4.3 (1Zi&`Zif _You encounter a kobold. It is wielding a +0 short sword and quivering stones.Zi1 )You shoot a sling bullet. The sling bullet hits the kobold.ZiH<))))KK 2 kobolds (1 missile,Zix )))You kill the kobold![i| .KYou shoot a sling bullet. You feel sick..K[iY.).)..[i 5=-5Rev* [i6[i8[ _You are no longer poisoned.[ip )))))K 1 wandering)You shoot a sling bullet. The sling bullet hits the kobold.  The kobold shouts![i $The kobold is moderately wounded.You shoot a sling bullet. The sling bullet hits the kobold.[iK   kobold ([i[y .KYou kill the kobold![i').)..K[i"%6[i9[i9 _The kobold shouts! You hear a bark![ij^ )You shoot a sling bullet. The sling bullet hits the kobold!)))))[i q ))You kill the kobold![ioh.).....[ir-67[i/z[i^|/ _You shoot a sling bullet.^iӥ ^i" ^i ^i ^i ,^i ^iƲ ^i ^i߼ ^i> #7^it (=^iN ^iU ^i >Rev+ ^i} ^i ^i ^i ^i ^i% ^iL N8=^i ^iR ^i >Rev ^i ^i ^i ^i B^i ^i ^i %9^i ^i ^iP (^i ^i 3^i ^i ^i9 660=^iS ^i( ^i ^i7 ^i% ^i" ^i" ^ia$ ^i& ^i' ?1=^i:' ^i( ^iA- ,^i/ ^i|4 ^i4 ^i~7 ^i; ,^i> ^iB ^i>C %2^iN ^i&T ^iT ^iW ^i[ ^iD\ ^i^ ^iab ^ib K3=^ie ^i6n _You start resting.A hound comes into view.^ih~ h---h   hound (wandering)90.3 (23.0)^i; ^i O---1.3 (24 _^ii ^il _iqV ))))))_isr7)You shoot a sling bullet._i  The sling bullet barely misses the hound.You shoot a sling bullet._i'z .hThe sling bullet closely misses the hound._i{.....h_iV;===2.3 (1.0)_ir+Rev _ic_i& _The hound barks!_iH )))))))You shoot a sling bullet._i  The sling bullet closely misses the hound.You shoot a sling bullet. The sling bullet hits the hound._iN U.h_iN )_i,O .h_iV ^...).._iW ]4=3_i7] _i^ 3 _The hound is lightly wounded.`iCgV)))))))`i  You shoot a sling bullet. The sling bullet misses the hound.You shoot a sling bullet. The sling bullet hits the hound.`iXoM.h`ib.$)..`i\4Rev+ `i`i` _The hound is moderately wounded.`i' )) You shoot a sling bullet. The sling bullet hits the hound!`i} )The hound is severely wounded.You shoot a sling bullet. The sling bullet hits the hound.`i (`ie &..`i^ {235.4 (1.1Rev* `i `i I _You kill the hound!aiDaiaiaid  You start resting. HP restored.aiJaiv(0.0aii5=---6.4 (1 _ai3ai~biTbibicbijRev+ biW _You start waiting.bizh---h   howler monkey (wandering)bi%7bifbi*8.4 (2bi{biS^ _You encounter a howler monkey.ci'M ))))))h    You shoot a sling bullet.  The sling bullet hits the howler monkey!  The howler monkey howls!ci .  The howler monkey is severely wounded.You shoot a sling bullet.  The sling bullet hits the howler monkey!ci(cieW.......ciha=15===9.4 (1cii>Rev* ciqcisQ _You kill the howler monkey!ci@3ciciH _No target in view!dildildipditdixLRev+ di|di}didiU,dididi>Rev dididi͏dizdiididiMdipBdi^>diڨdi'3didi',didi,didi1,dididiѼdidi,diqdi,didi,di>diE,didi,di|dih,di0di,didi,di/di,didi,didi,di3di,didididi di ,didi ,di6di,dipdi di dia"di%,diS(di,,di/di2,di5di;,di>di7C,diPdijU,diWdi*Z,di[dig_di_dibdif,dioidi ndiei6 ei0 eih ei^ ei ,ei! ei% ei(& eiP) ei9- ei- ei7 ei= ,ei7A eiE eiEE eiG ei5L ,eiPO ei!S einS ei+V ei*Z eifZ ei ] eira ,eiAd eih eiXh eij ein eio eip eir eir eiu eiy eiPy ei5| eim ,ei& ei ei ei| ei< ,eiz eiД ,ei ei ,ei_ eid ei ei> ei ei ei eiǮ ei ei ei ei ei ei ,ei ei ,eiB ei ei ei ei eiE ei ei} ei ei eiG ,ei ei ,ei ei eiI ei ei ,ei ei ,ei ei ei\ eiB ei ei eix eiy ,ei ei ,ei ei ei ei ei" ,ei9% ei2) ei* ei, ei,1 ,ei@; ei? ei8@ eiB eiF ei&G eiJ eiN ,eiP eiT ,eiW ei[ ei[ ei^ eib eiKc eif ei k eiUk ei n eiq ei7r eit eiwx eix ei%{ ei3 ,ei ei eiԅ eiЈ eis ei eiV ei ei ei ei ei ei ei ,ei eiݪ ,ei֭ ei ,eiT ei ,ei ei ,eiܽ ei ,ei ei ,eig ei ei5 ei eiH ,eiD ei ,ei eiy ,ei ei[ ,ei4 ei ,ei ei ,ei( eis ,ei ei) ,eiS ei eiS eia eiL eio ei@ ei< eiu ei| ei" ei# ei& ei) ,ei, ei0 ei1 ei-4 ei7 ,eiE ei J ,eiL eiNP ,ei?S eiV ei1W eiX ei[ ,ei^ eigc ,eibf eixj ,ei3m eiq ,eizt eiv ,eiy ei| ,ei~ eiS ei eiv ei! ,eiN ei ,ei ei+ ,eiT ei eiH ei ei{ ei ei ei ,ei# ei@ ei ei eiI ,ei ei4 ,ei ei W _You start waiting.eiR 1173.4 (99.0)ei 7---4.4 (100.0)ei ei~ # _Done waiting.fififififii,fi,fiKfi,fifi fi fifi,fifififisfi* ,fi"fi''fie'fiY*fi.,fiX1fi5fiQ5fi|9fi;fi<fi,?giZ,givgiz,giQ git,gigi;",gi%gi*,giAgivCgi5G,giJgizN,giQgiU,giXgi*],gi5`gid,gi ggij,gingir,giW}gi ,gi}gi/gigi2gi,gigiǐ,gingigigigi,gigi,gigi;giqgi[giު,gi3giҮ,girgi,gi%gi2,gigi,giSgi,gigiL,gigi,gigilgigigi,gigi,giEgi2,gigigigi~gi<gi{gigiH,gigi,gigi7,gigiAgigi1gi,gi/gik,gi[!gi#,gi'gi*gi+gi-gi1,gi3gi7,gi+9gi}<,gi>gi@gi:AgiWBgiDgiDgiFgiI,giLgi{mgi rBgitgiugi]xgiz,gi^|gi=~,gigijgigigi,gigiV,gi9gir,gi:giU,gigi,gigiS,gigi¼gigigigigiwgi6,gifgigigigigi gigi,gigi,gigiA,gi@gi,gigiCgigiEgi,gigi,gigip,gi6gi",gi%gi^),gi*giq-,gi.gi1,gi3gi5,gi48gi9,gi;gi?,giCgimFgiFgiIgiM,gimPgiR,giTgijW _You start waiting.giv4273.4 (99.0)gikwI---4.4 (100.0)gigi# _Done waiting.hiX[?25h[?0c  Search for what [? for help]? ii [?25l[?1ciiDii*1 match: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:6] 3 poisoned darts (6 further duplicates in 1 pile)ji]+Level 6 of the Dungeon<<(Press ? for help) ########.  ##.......)  ##....).$.## #..[....)..# ji#..........# #.......)..# #.........^# ji!#..........# ji##......@.##  ##  #..........## #.+ ji) #...........##..#  #..........<#..#  #.............##### jiOd#............###..# ##..........[#...## jipu##......##.[.....# #########.#####[# ji #.# #.#######   ..# #........  ji .### #)..#####   .#  ###.#..# ji #. #####...##.... .  # #..[.....####... ki li4li5liC^disiri the SkirmisherCoglinHealth: 65/65 ========================Magic: 9/9========================AC: 13Str: 13Doom: 1%EV: 12Int: 8SH: 0Dex: 21XL:  9 Next:  5% Place: Dungeon:6Time: _You shoot a sling bullet. limD_You start waiting. _Done waiting. _You start waiting. _Done waiting.  Search for what [? for help]? dartli9KliKliNli3SliWliZ; _li5]li`li1alibli/dli.f,liglii$  Things that are here:lio.#.#########.###.......)lio##....).$.###..[....)..##..........##.......@..#lioSNoise: --------- 4277.4 (3.0)lip#.........^#a) +4 sling {Arashi} c) +0 sling {Akal} li p#..........#Fire: a) +4 sling {Arashi} li>p$##......[.## ###..........## #.+#...........##..#lip#..........<#..##.............######............###..#li+qliulix _a +0 short sword; 3 poisoned darts; a kobold skeletonmi mi Pick up what? 8/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 short sword Missiles (select all with ()b - 3 poisoned darts Carrion a kobold skeleton [Up|Down] select[Esc] exit miƼ Letters toggle [.|Space] toggle selected[top]ni3  b + 3 poisoned darts[Enter] accept (1 chosen)nininiڒ\disiri the Skirmisher.#Coglin.#Health: 65/65 ========================########.#Magic: 9/9========================##.......)AC: 13Str: 13Doom: 1%##....).$.##EV: 12Int: 8#..[....)..#SH: 0Dex: 21#..........#XL:  9 Next:  5% Place: Dungeon:6#.......@..#Noise: ---------  Time: 4277.4 (0.0)#.........^#niTa) +4 sling {Arashi} c) +0 sling {Akal} #..........#Fire: a) +4 sling {Arashi} ##......[.## ###..........## #.+#...........##..##..........<#..##.............######............###..# _Done waiting. _You start waiting. _Done waiting. _Search for what [? for help]? dart  Things that are here: _a +0 short sword; 3 poisoned darts; a kobold skeletonni?A8.4 (1ni*niO* _i - 3 poisoned dartspiAtpitpiwpizpiBpipi piFpi[pi2>  You see here a +0 dagger.piɚpi' _pipij  You now have 78 gold pieces (gained 15).pispi[ _Items here: ( )) ÷÷.pi$3pipi5...... ..  .. .#  .#  ########.# #)# ##....).).## pi#..[....)..# #.........#.)..##.^##.pi##[.## ###.piG## #.+pi..... .... ... ... #.# #.# #.# ##.......@# ##....).).## #..[....)..# #....#piP#.)..##.^##..###......[.## ## pi pi,83.4 (5pix+4.4 (6pipiD  i - 9 poisoned darts (gained 6)piK+5.4 (7pipiC- _You see here a +0 whip.qi3qiqiS qiUqiU,qiyqiqi0qiqiqi&,qiH)qi*qi,qi -qi=.qi2qi5,qiV8qi<;qi>>qi~>qi@ri{ririri~ri}ri ,riI rit ri,ri~riyrix,riridS ######### ######.......# #...#..@.....# ?............# .............# .............## ............... ..###### #...#....# #######.## #.#  ri8You pick up a book of Sloth and begin reading...ri$095.4 (10.0)rio$,6.4 (11ri(ri*x  You add the spells Leda's Liquefaction, Petrify and Metabolic Englaciation to _your library.siPsiK Spells (Memorise)TypeFailure Level  a - SandblastEarth50% 1b - Lesser BeckoningTranslocation63% 2  c - Momentum StrikeConjuration/Translocation 63% 2  d - Call Canine FamiliarSummoning86% 3  e - Teleport OtherTranslocation86% 3  f - Tukima's DanceHexes86% 3  g - Leda's LiquefactionAlchemy/Earth99% 4  h - PetrifyAlchemy/Earth99% 4  i - Metabolic EnglaciationHexes/Icesi100% 5  j - Diamond SawbladesForgecraft100% 7 8 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitui{uiuiwzdisiri the SkirmisherCoglinHealth: 65/65 ========================Magic: 9/9========================AC: 13ui;!Str: 13Doom: 1%EV: 12Int: 8#########SH: 0Dex: 21######.......#XL:  9 Next:  5% Place: Dungeon:6#...#..@.....#Noise: ---------  Time: 4296.4 (0.0)?............#a) +4 sling {Arashi} c) +0 sling {Akal} .............#Fire: a) +4 sling {Arashi} .............##........................#######...#....########.###.# _Items here: ( )) ÷÷.  i - 9 poisoned darts (gained 6) _You see here a +0 whip.  You pick up a book of Sloth and begin reading...  You add the spells Leda's Liquefaction, Petrify and Metabolic Englaciation to _your library.uia  Okay, then. _uiQ4uiTuifVF _Unknown command.ui uiB ui ui. ui ui ui   ui _ui ui ui ui uiJ ui ui ui ui% ui( ui* ui*+ uiC, ui. uiw0 ui0 uiZ5 ,ui~6 ui6 ui.8 ui9 ui; ,uiI= uil@ ,uiA ui-E x _t - 2 scrolls of teleportation (gained 1)uiF uiF uiG ui.N uiO ui4P uiP uiT uiW uisW uiX uio[ ui] ui=^ ui_ uib uire uie uig uii ui`l ,uiun uip uiKs uis ui4u ui] ui uid ui ui uiZ ui uiЎ ui ui uiA ui• ui ui ui ui6 ui ui ui uiG ui ui^ ,ui٦ ui" ui ,ui uiS ui׭ ui! ui ui ui` ui ui uip ui ,ui ui ui uiV uiƹ ui ui Bui ui ui8 uiw ui} ui ui ui ui ui> ui} ui ui) ui  ui  ui .You encounter an ufetubus.uiM ui ui ######### ui ##.......# ui F#........# uiA Q.........# ############ ui S.........# ##...ui 2.5 ui< N.........###..########## ui [.............## ui +.....########ui # ui8 /#....# uit 3###.##ui s5   ufetubus (asleep)ui% "#.# ui} .###.# ui $...)ui ,#ui uid 32uiV 30.0)uin uiH #7.4 (31 ui _ui ui viZ ))))))5You shoot a sling bullet. The sling bullet hits the ufetubus.  The ufetubus shouts!vi7 n )The ufetubus is lightly wounded.via 35.vic 5You shoot a sling bullet. The sling bullet misses the ufetubus.vizd F5..vi k u ....  You encounter an ufetubus.vik f===8.5 (1.1)Rev viWt viu 5 _The ufetubus leaves your sight.wi]9)))))))wibc  You shoot a sling bullet. The sling bullet misses the ufetubus.You shoot a sling bullet. The sling bullet hits the ufetubus!wi5.55.wi..5...5 2 ufetubi (1 wandering)wib90Rev+ wir _The ufetubus is almost dead.wigr .  You shoot a sling bullet. The sling bullet hits the ufetubus!wiam))5   ufetubus (wi% ))))5  You kill the ufetubus!You shoot a sling bullet. The sling bullet hits the ufetubus.  The ufetubus shouts!wi{b5.5.wi8~$....wi63630wiwia` _The ufetubus is heavily wounded.wir .  You shoot a sling bullet. The sling bullet hits the ufetubus!wiZ!C))))wi"p )))You kill the ufetubus!wi.,.......wi2N1Rev* wi&3wi7wi9 wi-:)_You shoot a sling bullet.xiMxi_NxiNxiPxi,RxiURev+ xicVxiVxiKXxiXxiXxiYxiZxiC[xi[xi\xi]xi^>Rev xi`Bxi`xi`xiccXxiBdxiOexiexiexigxi"hxiih(xihxiixijxi5kxikxilxi{mximxinxioxioxi-pxipxiqxis,xisxitxiuxiuxicvxilwxiuxxixxiDyxi{xi9|xix|xi|xi ~xi~xi*xixi0xi7xigxi߂xiixiHxisxixi.xixiƈxixixiuxiڌ,xiÎBxixiߏxi=,xixixixixi+xixix,xiɖxixi9xilxixixi]xixixigxiޛxi xi>xixixixixixiğxixi}xiסxiĢxixijxixixixiDxiTxi©,xiLxixikxixiЫxixixi,xiexixixixixixixi)xixixi xi<xixixixixibxi?xixi,xixi(xiOxixi xixixiximxi3xi]xi׾xi[xixiKxizxixixixixixixi"xiexixixixitxixivxixixixi5xi|xixixixixixixiN,xixixixiSxixivxi ,xixixiE,xixixiv,xixi$xiI,xixixi?xixixixi,xioxixi.,xixixixiZxixi/xiBxi+xi ,xik xi xi} ,xi xi xi xi xi xi xi7 xi xi9 xi xi+ xie xi xi xi1 xin xi xid xi. ,xi xij$ xi-' xiw' xi( xi+ xi- xi. xi/ xi02 xiZ4 xi4 xiW6 xi8 xiz: ,xi)< xiu? xi5B xiqB xiD xiH xi`K xiK xi`M xiR xidT xi+U xiV xiY xi\ xi] xi3_ xib xif xibf xih xil xiNq xiq xit xiNx xi ,xi xi xiВ xi xiߕ xiq xi xij xiy xid xi ,xi xiU xiZ xi xiT xi% xi xiv xi xie xiT xi xiY xi xi xi5 xi0 xi' xi xi xi xi xi xiB xiP xi xi ,xi xi{ P  There is a stone staircase leading up here.xi K _xi xir xi xi xi xi xiC xi xi1# xi& xii& xi( xiw0 xif3 ,xi$6 xiR= xi@ xi(A xi9C xiJ xi1N xipQ 7  You open the door.xiZ ;##.......)###....).).###..[....)..##..........#.......)..#  ..^##+##  #..........#..... xi&[ L ##[.## ###....ß.  #...####@'...>---  #....##..#..ß...  #..........<#..## ..... xi^[ / #.............#########  #............###..#  ##xi[ ..........[#...###......##.[.....#  #xi\ ########.#####[# #.# #.#######xi] X ---427.5 (9xiG] d6.0)  A malevolent force fills the Dungeon...xiu /  --more--yi T  You fall into a shaft and drop 2 floors!yi /  --more--{iGenerating dungeon...o\\/o/ building the Dungeon{iu< \o\{i9< /o/{i U {iB zdisiri the SkirmisherCoglinHealth: 65/65 ========================Magic: 9/9========================AC: 13{i Str: 13Doom: 1%EV: 13Int: 8SH: 0Dex: 21XL:  9 Next:  6% Place: Dungeon:8Noise: ---------  Time: 4427.5 (96.0)a) +4 sling {Arashi} c) +0 sling {Akal} Fire: a) +4 sling {Arashi} You kill the ufetubus! _You shoot a sling bullet. _There is a stone staircase leading up here.  You open the door.  A malevolent force fills the Dungeon...{iR FYou fall into a shaft and drop 2 floors!{i   #  .##  ..#  #.#  #.##  ##..##  {i L##....###..  #..@.......  #..........  #####..../.  ......  .##..  ## .   {i {i 0 _The shaft crumbles and collapses.{iM ~ _Found a blackened silver wand.}ivs }iu }iч }ic F _Unknown command.~iW]~iaRead which item? Scrolls  f - a scroll of fear  g - a scroll of fog  t - 2 scrolls of teleportations - a scroll of butterflies  x - a scroll of amnesia  p - a scroll of poison  I - a scroll of immolation  S - a scroll of silence  V - a scroll of vulnerability [!] read|quaff|evoke[?] describe selectedi i& disiri the Skirmisher  #Coglin  .##Health: 65/65 ========================  ..#Magic: 9/9========================  #.#AC: 13Str: 13Doom: 1%  #.##EV: 13ilInt: 8  ##..##SH: 0Dex: 21  ##....###..XL:  9 Next:  6% Place: Dungeon:8  #..@.......Noise: ---------  Time: 4427.5 (0.0)  #..........i)a) +4 sling {Arashi} c) +0 sling {Akal}  #####..../.Fire: a) +4 sling {Arashi}  ......  .##..  ## .  i i+ You open the door.  A malevolent force fills the Dungeon...You fall into a shaft and drop 2 floors! _The shaft crumbles and collapses. _Found a blackened silver wand. _Unknown command.ikP  Okay, then.iii. _i #   .##   ..#  #.#  #.# ##.. ##....###... i/#..........# #.# #####..../  ...... ..##..< ###  ir i   ipi+8.5 (1iٸi9 _Found a stone staircase leading up.i M .## ..#  #.# . #.#.# i6 3##...# ##....###...# #..........#  #.# #####@.../... #....... ##..##..< #### ... . i{ i( &9i iy i[M.## ..# ..#.# ..#.## #.# ##..## #..# ##....###...# #.# #.##.#####.@../.#.##..##..<.#### ......iDbib'30iei'gi! .## ..# .. #.# ... #.## #.# ##..## #..# i! N##....###...# #.# #.##.#####..@./.#.##..##..<.i" `#### ..........#i5" A..##i* i+ &1i0 i2 i8.## ..# ... #.# ... #.## #.# ##..## #..# i9##....###...# #.# #.##.#####...@/.#.###..##..<...##### ......#.........##...##iAiA&2i]GiIi*.## ..# ... #.# ... #.## #.# ##..## ##..# ##....###...# #.# ##.##...######....@......##.###..##..<...# ######...#.....##.#34.5 (2iG _e - a wand of paralysis (5)im]..# ...#.# ... #.## ##.# ##..## ##..# ##....###...# ##..........# #.##.##...# #####....#  #..## ##..##..<...# #####......#  #.....##.....##i=t##...## .##i٘A5.5 (1iii #.# ... #.## ##.# !##..## ##..# .##....###...# .##..........# ##.# #.##...# #####iZ....#  #..## ##..### #####......#  #...##..##.....#### .### #..imi&6iiQ _Found an emerald potion.iOa _There is a stone staircase leading up here.i54iii-7 _iivH 7  You climb upwards.iz% .....  ....## ##.....## ##.......# #......... #... #......... #@......# ##.....## #...##  ...S .#### .# S   water moccasin (asleep) . ##i(-9.0 (2.5iihX _You encounter a water moccasin.i7c _There is a stone staircase leading down here.i ))))S  You shoot a sling bullet.  The sling bullet hits the water moccasin!  The water moccasin hisses angrily.iV ))The water moccasin is heavily wounded.You shoot a sling bullet.i<S.i1.....ic===40.0 (1.0Rev iih _The sling bullet barely misses the water moccasin.if v )))))You shoot a sling bullet.i  The sling bullet barely misses the water moccasin.You shoot a sling bullet.  The sling bullet hits the water moccasin.iǐ 7S.i I.....i \1Rev+ i˜ i g _The water moccasin is severely wounded.i  .  You shoot a sling bullet.  The sling bullet hits the water moccasin!iC))i} ))))You kill the water moccasin!i V......ih 122.1 (1.1 _You shoot a sling bullet.i#i& i&c_You feel the doom around you dissipate.i .....#....####.##...#...#.#.># ### ## iW 9.........#####..#$....##(.#i1 i 5---30iF% i' E _Found 20 gold pieces and 5 atropa-tipped darts.i/ #....####..###...##...#.##.#># ##.....## ## #.............########..#######..# i .$.....##.(.##....i[iA---4iiiˎ { ##.....##.###...........### #># ##.....###.#####...###.##......@......#######..##### #..# .$..#...##iݕ in T5Rev i# i i\( ##.......#....#.##.# #># #.....###.#####...###.#...........#######@.###### #..# .$...#...####.#.i.i}/%6i4i6i .....#..# #># #.....###.#####...###.##.............########..###### #@.# #.$.......#...######(.# #.# #ii+%7iii  #.. #># #.....##.#####...###.#...........######..##### ##..#######.@.........######(.# ....##i? i %8i: i ik 59.1 (2i iO > _You now have 98 gold pieces (gained 20).i #.# #..........# #>......# ##.....## #.#####...###.# #.............# #######..###### ##..##.#...##.(.# ...###.#.#.##.# ###it i ,50.1 (1i i i#.# #..........# #>......# ##.....## #.#####...###.# #.............# #######..###### ##..##.#...##.(.# #....#...##i##.#.#. ii@&1i#i%iGieRead which item? Scrolls  f - a scroll of fear  g - a scroll of fog  t - 2 scrolls of teleportations - a scroll of butterflies  x - a scroll of amnesia  p - a scroll of poison  I - a scroll of immolation  S - a scroll of silence  V - a scroll of vulnerability [!] read|quaff|evokeiG[?] describe selectediXq iy i #..........#disiri the Skirmisher#..........#Coglin#>......#Health: 65/65 ========================##.....##Magic: 9/9========================#.#####...###.#AC: 13i8 oStr: 13#.............#EV: 13Int: 8#######..######SH: 0Dex: 21##..########XL:  9 Next: 12% Place: Dungeon:7#...@.......Noise: ---------  Time: 4451.1 (0.0)#...########a) +4 sling {Arashi} c) +0 sling {Akal} #.(.#Fire: a) +4 sling {Arashi} ie #....#...####.#.#.i k##.# ###i The sling bullet hits the water moccasin!  You kill the water moccasin! _You shoot a sling bullet. iŀ _You feel the doom around you dissipate. _Found 20 gold pieces and 5 atropa-tipped darts. i )_You now have 98 gold pieces (gained 20).i߇ P  Okay, then.i i5 i . _ikiiiyiQiL$ _iii3iiiiiiai:iiDiCiiwiii)ibii_iiW#..........# #..........# ## #>......# .. ##.....## .# #.#####...###.# .# #.............# .# #######..###### .# ##..########.#.# #..........@...# 8.1 (7#...########.#.....#.(.# .# ##.#.... ..#...### .###.#.#. ..##.# # ####iG< R#.# #.# ### #>......# #.. ##.....## #.# .#####...###.# #.# .# #.# ..###### #.# ###..#.#.# i< #...........@..# #...#.#.#.(.# #.# ###.##.... ...#...### #.###.#.#. #..##.# # .i= \#### .i@E A9.1 (1iI iZL i2#.#  #.# ###.##>......# #....##.....## #.#.# #####...###.# #.#.## #.#.#..###### #.#.# ##..#.#.# #.# i:3#...#.#.#.(.# #.#.###.#.#.... ....##...### ##.####.#.#. #..  ic3##.# # .## i9i:'60ic?iAi :#.# ###.#># #....  ##.....## #.#.# ####...###.# #.#.# ...........# #.#.# iW####..###### #.#.#  ##..########.#.# #..............###.#..#...########.#@.......i{#.(.# #.#.###.##.... ....#  #...### ##.##i # iؒ#.#.#. #.. ##.# # ic.## #.i0 #iʙi$&1ii'i e.# ###.# #>......# #.... ##.....## #.#.# ...###.# #.#.# # #.#.# i o..###### #.#.#  ##..#.#.#  #.###.#.  #...#.#.  #.(.# #.#.###.#.  i̡ #.... ....# #...### ##.### i =## i a#.#i i &2i iů i# ###.# >......# #.... .....## #.#.# ...###.# #.#.# # #.#.# iJX..###### #.#.# ##..#.#.# # # #.###.#...# irO#...#.#.# i#.(.# #.#.###.#...# i/#.... ....# .. . ...### ##.### ... #.#. iۀF#.. .## i.# # .## #iK #.i:+#ii&3iii# ###.# ......# #.... @# .....## #.#.# .#...###.# #.#.# .## #.#.# .#..###### #.#.# .#..#.#.# .# ## .i ###.#...# ...#.#.# .(.# #.#.###.#...# .... ....# ... ..### ##.### .#... # .#. #.. .##i.## # # i .## .# .# @   Joseph (launcher, asleep) i#. .. ## #.i4i  You encounter Joseph, a Mercenary. He is wielding a +0 quarterstaff andcarrying a +0 sling.i /  --more--ii1 4 _iiiȟ ".# ###.# >......# #.... @# #.....## #.#.# .# ##...###.# #.#.# .#.# #.#.# .# ##..###### #.#.# .# ##..i #.#.# .# ## #.###.#...# #...#.#.# #.(.# #.#.###.#...# #.... ....# ... ...iF .### ##.### .#... # #.#.i  #.. .##.## .# # .## .# .# # #. .. #iנ g # #.i <5i i ib iKk Level 7 of the Dungeon>(Press ? for help)    .....  #....##  ##.....##.# ##.......#.#  #...........  ik #..........#    #..........# ###.#   #>......#  #.... @#   ##.....##  #.#.# .# #.#####...###.# #.#.#  .# #.............# #.#.#  .# #######..###### #.#.#  .# i)l @##..########.#.#  .# ## #..............###.#...# #...########.#..@......# #.(.#   #.#.###.#...#  il  #....   ....#  ... ...   #...### ##.###  .#... #  #.#.#.   #..   .##.## ##.# #   .##   .# .# ## il #.   .. # #   #. i(V#@i!pA #if A  i A  iD. i~A..iBA@.i ..... @.#.# ......#..........#...... ....#....##.i Y.# ....ii.........# ###.#disiri the Skirmisher >......# #.... @#Coglin #.....## #.#.# .#Health: 65/65 ======================== ##...###.# #.#.# .#Magic: 9/9======================== .........# #.#.# .#AC: 13Str: 13 i;##..###### #.#.# .#EV: 13Int: 8 ##..########.#.# .# ##SH: 0Dex: 21 #..............###.#...#XL:  9 Next: 12% Place: Dungeon:7 #...########.#..@......#Noise: ---------  Time: 4465.1 (0.0) #.(.##.#.###.#...#a) +4 sling {Arashi} c) +0 sling {Akal} iñ#........# ... ...Fire: a) +4 sling {Arashi} ...### ##.### .#... # #.#.#.. .##.## .# #.## .# .# ##... ###. _You feel the doom around you dissipate. _Found 20 gold pieces and 5 atropa-tipped darts. _You now have 98 gold pieces (gained 20). _Okay, then.You encounter Joseph, a Mercenary. He is wielding a +0 quarterstaff and _carrying a +0 sling.iiii6.# ###.# #>......# #.... @# ##.....## #.#.# .##...###.# #.#.# .#.# #.#.# .##..###### #.#.# .#  ##..#.#.# .# ##  #.###.#...#  #...#.#.@.......#  #.(.# #.#.###.#...#  #.... ....# ... ... #...### ##.### .#... # .#.#. #.. i.##.## #.# # .## .# .# ## #. .. #  # #.i$i$+6.1 (1i)i%+if 3i!g i9j il iw i,~  #>......# #.... @#disiri the Skirmisher##.....## #.#.# .#Coglin ####...###.# #.#.# .#Health: 65/65 ======================== ...........# #.#.# .#Magic: 9/9======================== i~ ####..###### #.#.# .#AC: 13Str: 13##..########.#.# .# ##EV: 13Int: 8#..............###.#...#SH: 0i Dex: 21#...########.#.........#XL:  9 Next: 12% Place: Dungeon:7#.(.##.#@###.#...#Noise: ---------  Time: 4466.1 (0.0)#.... .F......# ... ...i; a) +4 sling {Arashi} c) +0 sling {Akal} i^ #...### ..###.### .#... #Fire: a) +4 sling {Arashi} i~ z#.#.#.#.. .##.## i ##.# #.## .# .#i 1###.i .. #F   Jeremiah (polearm, asleep)i *##. i b_You now have 98 gold pieces (gained 20). _Okay, then.iJ You encounter Joseph, a Mercenary. He is wielding a +0 quarterstaff and _carrying a +0 sling.iv You encounter Jeremiah, Barachi Dreamer. They are wielding a +2 trident ofdraining and wearing an orb of mesmerism.i /  --more--i8i8iFbbF)i4==7.1 (1iRbbi-i _Okay, then.  You encounter Joseph, a Mercenary. He is wielding a +0 quarterstaff and _carrying a +0 sling.  You encounter Jeremiah, Barachi Dreamer. They are wielding a +2 trident oficcdraining and wearing an orb of mesmerism. _Jeremiah shouts!iXi'qLevel 7 of the Dungeon>(Press ? for help)    .....  #....##  ##.....##.# ##.......#.#  #...........  #..........#    #..........# ###.#   #>......#  #.... @#   ##.....##  #.#.# .# #.#####...###.# #.#.#  .# #.............# #.#.#  .# #######..###### #.#.#  .# ##..########.#.#  .# ## #..............###.#...# #...########.#.........# #.(.# #.#@###.#...#   #.... .Fb.....#  ... ...   #...### .b###.### vm .#... #  #.#.#.   #..   .##.## ##.# #   .##   .# .# ## #.   .. # #   #. iL<@.i 7..i\ 7..i7..it7b.iٽ7Fbin ix  #>......# #.... @#disiri the Skirmisher##.....## #.#.# .#Coglin ####...###.# #.#.# .#Health: 65/65 ======================== ...........# #.#.# .#Magic: 9/9======================== ####..###### #.#.# .#AC: 13Str: 13##..########.#.# .# ##EV: 13Int: 8#..............###.#...#SH: 0Dex: 21#...########.#.........#XL:  9 Next: 12% Place: Dungeon:7#.i (.##.#@###.#...#Noise: ==-------  Time: 4467.1 (0.0)#.... .Fb.....# ... ...a) +4 sling {Arashi} c) +0 sling {Akal} #...### .b###.### .#... #Fire: a) +4 sling {Arashi} #.#.#.#.. .##.## ##.# #.## .# .####... #F   Jeremiah (polearm)##. _Okay, then.You encounter Joseph, a Mercenary. He is wielding a +0 quarterstaff and _carrying a +0 sling.You encounter Jeremiah, Barachi Dreamer. They are wielding a +2 trident ofdraining and wearing an orb of mesmerism. _Jeremiah shouts!i i ### #.#.# .# #####...###.# #.#.# .# ............# #.#.# .# i׍#####..###### #.#.# .#  ##..########.#.# .# ## #..............###.#...# #...########.#.........# #.(.# ######.#.###.#...# #.... ..Fb...@.# ... ...###..b###.### .#... ##.#. #.. .##.#  ##.# # .## .# .  ## i #. .. # #. #. i3, #i.iF.biLbbi4--8.1 (1isbF.bbit6 _The butterfly leaves your sight.iH ))))You shoot a sling bullet. The sling bullet misses the butterfly.The sling bullet hits Jeremiah.i b  Jeremiah is lightly wounded.  You shoot a sling bullet.iՌ|b..biT/biӍ.i6b.i ..bThe sling bullet hits the butterfly but does no damage.ib===9.0 (0.9Rev i;}bFbbbiN6 _The butterfly leaves your sight.iF ))))You shoot a sling bullet.  The sling bullet barely misses the butterfly.The sling bullet hits Jeremiah.i%; .  Jeremiah is lightly wounded.  You shoot a sling bullet. The sling bullet hits the butterfly.  You kill the butterfly!it@*)i-6..iF.bi ....  The butterfly disappears in a burst of colours!i:\9Rev+ i:bi6 _The butterfly leaves your sight.i*& )))) You shoot a sling bullet. The sling bullet hits Jeremiah!i  Jeremiah is moderately wounded.You shoot a sling bullet. The sling bullet hits Jeremiah.i/1bi/7b.iG2.i1: bFb...bJeremiah is heavily wounded.i;(70.8i?]bFbbiC6 _The butterfly leaves your sight.i .  You shoot a sling bullet. The sling bullet hits the butterfly!  You kill the butterfly!i$.)))i= )The butterfly disappears in a burst of colours!You shoot a sling bullet. The sling bullet hits Jeremiah.i4b.i׻7b.ixb...bik1.8 (1.0Rev* itbbFbbi\ _Jeremiah is heavily wounded.in )))) You shoot a sling bullet. The sling bullet misses the butterfly.The sling bullet hits Jeremiah.i')))You shoot a sling bullet. The sling bullet misses the butterfly.The sling bullet hits Jeremiah.  Jeremiah is severely wounded.  You shoot a sling bullet. The sling bullet misses the butterfly.The sling bullet barely misses Jeremiah.  The sling bullet barely misses the butterfly.iR.biK.biT7b.i3b.i,b.i2T.bipE.biFbb..bi%2ibFbbbi\ _The sling bullet misses the butterfly.iw ))))You shoot a sling bullet.  The sling bullet closely misses the butterfly. x2  The sling bullet hits Jeremiah.i  Jeremiah is severely wounded.You shoot a sling bullet.  The sling bullet barely misses the butterfly.i5!.i5W..biH64b.i60b.i6R.bi73b.i?9b.i?;biB.i2Igb...biJ%3iQbbbFbbbiBTM _The sling bullet hits the butterfly but does no damage.i )))) You shoot a sling bullet.  The sling bullet barely misses the butterfly.The sling bullet hits Jeremiah!i %b .  Jeremiah is almost dead.ii%You shoot a sling bullet. The sling bullet hits the butterfly!  You kill the butterfly!ia+*)id..biS.biT8b.i.i.i#.i$bi".i*bipb...big%4ixvbb.bie _The butterfly disappears in a burst of colours!i/ .  iEYou shoot a sling bullet. The sling bullet hits the butterfly!  You kill the butterfly!i.)))iT ))))The butterfly disappears in a burst of colours!You shoot a sling bullet.iRb..ik>.bii.biw@b.i^Nb..i| ..F....  The sling bullet barely misses Jeremiah.iX %5iF&Tbbi') i\)0_The butterfly leaves your sight.i .  You shoot a sling bullet. The sling bullet hits Jeremiah.  You kill Jeremiah!i@.i0)i >))))i/y )))The butterfly disappears in a burst of colours! x2i..).... 6/66296 _You shoot a sling bullet.iiQh _Your Dodging skill increases to level 4!i.#####...###.# #.#.# .# .............# #.#.# .# ######..###### #.#.# .#  ##..########.#.# .# ## #..............###.#...# #...########.#.........# #.(.########.#.###.#...# #.......)......# ... ...###...###@### .#... ##.#. #.......##.# ##.# # .######.# . ## #. .. # #. #. #. #.g)d#.iTi6---7 _iiӒipE ##.....## #.#.# .# #.#####...###.# #.#.# .# #.............# #.#.# .# #######.. #.#.# .#  ##..########.#.# .# ## #..............###.#...# #...########.#.........#iQ #.(.########.#.###.#...# #.......)..@...# ... ... #...###...###.### .#... # #.#.#.#.. #.......##.##.# #. .######.# .### #. .. # #.#. #. #.#.iJ#i#A---8i<+i:0 ##.....## #.#.# .#  #.#####...###.# #.#.# .#  #.# #.#.# .#  #..###### #.#.# .# ##..#.#.# .# ## #....###.#...#i0` #...#.#.........# #.(.#.#.###.#...# #.).@....# ... ... #...###...###.### .#... # #.#.#.#... #.......##.##it1 ##.# #... .######.# .# ## ##. #. .. ## #. #.  #.  #.  #.ih8i9%9iX>i?i  ##.....## #.#.# .# #.#####...###.# #.#.# .# #.# #.#.# .# #..###### #.#.# .# ##..#.#.# .# ## #.###.#...# #...#.#.........# #.(.iy #.#.###.#...# #.)@.....# ... ... #...###...###.### .#... # #.#.#.#.... #.......##.## ##.# #..... .######.# .#i t ## ##.... #. .. # #.... #. #.#.... #.i #.>.. #.  #.i s80Rev+ i3 i ; _Found a stone staircase leading down.i  ##.....## #.#.# .# #.#####...###.# #.#.# .# #.# #.#.# .# #..###### #.#.# .# ##..#.#.# .# ## #i .###.#...# #...#.#.........# #.(.#.#.###.#...# #..# ... ...iR M #...###...###.### .#... # #.#.#.#..... #.##.##i  ##.# #........######.# .# ## ##.....#. .. # #....##.# #.i 9 #....##.# #.>..##.  #.ii.%1iid _Items here: ) [[ †.i ##.....## #.#.# .#disiri the Skirmisheri #.#####...###.# #.#.# .#Coglin#.............# #.#.# .#Health: 66/66 ========================#######..###### #.#.# .#i Magic: 9/9========================##..########.#.# .# ## AC: 13i8 Str: 13#..............###.#...# EV: 13i TInt: 8#...########.#.........# SH: 0Dex: 21#.(.########.#.###.#...# XL:  9 Next: 29% Place: Dungeon:7#.......@......# ... ... Noise: ---------  Time: 4481.8 (0.0)iI O#...###...###.### .#... # a) +4 sling {Arashi} c) +0 sling {Akal} #.#.#.#..... #.......##.## Fire: a) +4 sling {Arashi} ##.# #........######.# .#Rev+ ## ##.....#... ##....##.# #.#....##.#i C#.>..##.#. _Your Dodging skill increases to level 4! _Found a stone staircase leading down. _Items here: ) [[ †.  Press: ? - help, v - describe, . - travel, g - get itemItems here: ) [[ †.  iד The floor.iys% What do you want to examine? Items  a - ([) a +0 robe  b - ()) a +2 trident of draining  c - (†) the barachi corpse of Jeremiah  d - ([) an orb of mesmerismiir N##.....## #.#.# .#disiri the Skirmisher#.#####...###.# #.#.# .#Coglin#.............# #.#.# .#Health: 66/66 ========================#######..###### #.#.# .#Magic: 9/9========================ir ##..########.#.# .# ## AC: 13Str: 13#..............###.#...# EV: 13Int: 8#...########.#.........# SH: 0Dex: 21#.(.########.#.###.#...# XL:  9 Next: 29% Place: Dungeon:7i(s #.......@......# ... ... Noise: ---------  Time: 4481.8 (0.0)#...###...###.### .#... # a) +4 sling {Arashi} c) +0 sling {Akal} is #.#.#.#..... #.......##.## Fire: a) +4 sling {Arashi} ##.# #........######.# .#Rev+ ## ##.....#... ##....##.# #.#....##.#is #.>..##.#. _Your Dodging skill increases to level 4! _Found a stone staircase leading down. is ?_Items here: ) [[ †.  Press: ? - help, v - describe, . - travel, g - get itemItems here: ) [[ †.  it The floor.iЅ 7##.....## #.#.# .#disiri the Skirmisher#.#####...###.# #.#.# .#Coglin#.............# #.#.# .#Health: 66/66 ========================#######..###### #.#.# .#Magic: 9/9========================##..########.#.# .# ## AC: 13Str: 13i #..............###.#...# EV: 13Int: 8#...########.#.........# SH: 0Dex: 21#.(.########.#.###.#...# XL:  9 Next: 29% Place: Dungeon:7#.......@......# ... ... Noise: ---------  Time: 4481.8 (0.0)#...###...###.### .#... # a) +4 sling {Arashi} c) +0 sling {Akal} #.#.#.#..... #.......##.## Fire: a) +4 sling {Arashi} ##.# #........######.# .#Rev+ i ## ##.....#... ##....##.# #.#....##.#i #.>..##.#. _Your Dodging skill increases to level 4! iK _Found a stone staircase leading down. _Items here: ) [[ †.  i{ Press: ? - help, v - describe, . - travel, g - get itemItems here: ) [[ †.  The floor.i ##.....## #.#.# .#disiri the Skirmisher#.#####...###.# #.#.# .#Coglin#.............# #.#.# .#Health: 66/66 ========================#######..###### #.#.# .#Magic: 9/9========================##..########.#.# .# ## AC: 13Str: 13#..............###.#...# EV: 13Int: 8#...########.#.........# SH: 0Dex: 21#.(.########.#.###.#...# XL:  9 Next: 29% Place: Dungeon:7#.......@......# ... ... Noise: ---------  Time:i &[m 4481.8 (0.0)#...###...###.### .#... # a) +4 sling {Arashi} c) +0 sling {Akal} #.#.#.#..... #.......##.## Fire: a) +4 sling {Arashi} ##.# #........######.# .#Rev+ ## ##.....#... ##....##.# #.#....##.##.>..##.#. _Your Dodging skill increases to level 4! _Found a stone staircase leading down. _Items here: ) [[ †.  Press: ? - help, v - describe, . - travel, g - get itemItems here: ) [[ †.  The floor. _i|#.#####...###.# #.#............######..##### ###..............###.#......########.#.......(.########.#.###.#......)......# ... ...#...###..@###.### .#... ##.#.#.#.....##.......##.## #.# #........######.# .#  ## ##.....#.# ..  i5 '#....##.# #.#.#>. iW(i)12.8 (1 _iY<iP#.............# #.#.# .# #######..###### #.#.# .#  ##..##.#.# .# ###..............###.#...# #...########.#.........# #.(.########.#.###.#...# #.......)......# ... ...#...###...###.### .#... # i,Q#.#.#.#....@##.......##.## ##.# #........######.# .#  ##.# .. #  #....##.# #. #....##.##.>..##.#....##.iiQ .....iZif[%3iaici #######..###### #.#.# .#  ##..##.#.# .# ###..............###.#...# #...########.#.........# it #.(.########.#.###.#...# #.......)......# ... ...#...###...###.#####.#... # #.#.#.#.....##.......##.## ##.# #......@.######.# .#  ##.# .. #  #....##.# #. #....##.# #.>..##.#i #....##.#...... .#.... .#i! i" T4Rev i( i* i; ##..##.#.# .# ###..............###.#...# #...########.#.........# i<#.(.########.#.###.#...# #.......)......# ... ...#...###...###.#####.#... # #.#.#.#.....##.......##.## i:<##.# #........######.# .#  ##.....#@# .. #  #....##.# #. i]<#....##.# #.>..##.# #....##i<.#...... ..#.... ..# ..#i[Ci'D%5iIiKi~ ..............###.#...########.#......i,(.####.###.#......)......# ... ...#...###...###.#####.#... ##.#.#.#.....##.......##.## #.# #........######.# .#  ## ##.....#.# ..  #....##.  >.#..# _iYour Dodging skill increases to level 4! _Found a stone staircase leading down. _Items here: ) [[ †.  Press: ? - help, v - describe, . - travel, g - get itemItems here: ) [[ †.ii}%6iˌi܎ip ########.#......(###.#......)......# ... ...#...###...###.#####.#... #ia#.#.#.#.....##.......##.## #.# #........######.# .#  ## ##.....#.# ..  #....##.  >.Rev .i71#... _Your Dodging skill increases to level 4! _Found a stone staircase leading down. _Items here: ) [[ †.  i[Press: ? - help, v - describe, . - travel, g - get itemItems here: ) [[ †.i1i07i]ii{ (###.#......)......# ... ...#...###...###.#####.#... ##.#.#.#.....##.......##.## #.# #........######.# .#  ## ##.....#.# ..  i{ #....##.  >.i{ 1...... . .i{  ..i=| Z..#...#...iO| ... .i iڄ &8i׊ iь igJ......)......# ... ...#...###...###.#####.#... ##.#.#.#.....##.......##.## #.# #........######.# .# iJl ## ##.....#.# ..  #....##.  >............... .....iJ&#....##o...#...o   orc (asleep).... .iJ*###iRiR&9iUiXc _You encounter an orc. It is wielding a +0 short sword.i;Xio  )))))o  You shoot a sling bullet. The sling bullet hits the orc.  The orc shouts!i )The orc is moderately wounded.You shoot a sling bullet.i{ S.oi} .i~ ....iH i ===i 90i Rev i iޅ i^  i ï :_The sling bullet closely misses the orc.i i )))) You shoot a sling bullet. The sling bullet hits the orc.i4 ))The orc is almost dead.You shoot a sling bullet.i ;o.i<.....i\1Rev+ ii^ _The sling bullet closely misses the orc.i= )You shoot a sling bullet. The sling bullet hits the orc!iB T)))iE z )))You kill the orc!iQ H...)i8R '..iV %2ia E _You shoot a sling bullet.iv #...###...###.#####.#... ##.#.#.#.....##.......##.## #.# #........######.# .#  ## ##.....#.# ..  #....##. # #.>#....#........ #..).#.######iYi/---3iiiu6!#.#.#.....##.......##.# ##.# #........######.# . ## ##.....#.# .. # #....##.# #.  #....##.#  #.>..##.##....##.#.........#i6> .# .###..).#..# #....#...i68..... .....####.i 7V ...... # ######## ie7 i??i?A---4i1FiXHi6 `#.# #........######.# .#  ## ##.....#.# ..  #....##. . >..##....##........i6 ##..).# #....#......... .......####.......... # ########.# i 7 (#i> i'? T5Rev i E iF iQ; ##.# .. #  #....##.# #. #....##.# #.>..##.# ##....##.# .........# if.# .# ##..).#.@# #....#.........................i####..... ##########.##iO # iVi%6i,ii6 #....##.# #. #....##.# #.>..##.# ##....##.# .........# .# .........# i6##..).#..####c##.....#..@...............####.. ##########.## i,7# c   centaur (launcher, asleep)imDiD%7iJJiMv _You encounter a centaur. It is carrying a +0 shortbow.i )))c  )ilYou shoot a sling bullet. The sling bullet hits the centaur.  The centaur shouts!ih  The centaur is moderately wounded.You shoot a sling bullet. The sling bullet hits the centaur.iK.ci&..ixf===8Rev+ idi_ _The centaur is heavily wounded.iG ))You shoot a sling bullet. The sling bullet hits the centaur.iG  The centaur is heavily wounded.You shoot a sling bullet. The sling bullet hits the centaur.i~W  iX iX ..  i4Y 3The centaur is heavily wounded.ikY i_  iD` i` )))))i` TThe centaur wields a +0 shortbow. The centaur shoots an arrow.iT i C..@..i[ ih ))i iO '..i U0---9i i | _The arrow misses you. The centaur shoots an arrow. The arrow hits you.im )))))))You shoot a sling bullet.i^  The sling bullet closely misses the centaur.You shoot a sling bullet.i ..c....  The sling bullet barely misses the centaur.ip9))i/q'..iqe51------500iviyF _The centaur shoots an arrow. The arrow hits you!i )You shoot a sling bullet. The sling bullet hits the centaur!i=)) i q )))))You kill the centaur!i L..)....i ---341.7 (0.9Rev* _You shoot a sling bullet.  Training target 5.0 for Evocations reached!i i k _Your Evocations skill increases to level 5!i<#....##.# #. #....##.# #.>..##.# ##....##.# .........# ...# .........# ##..).#..####.##.#....#...@.)..i:#####.#.##.#.# ##iiE2---2.7 (1.0 _ixi"i` #....##.# #. #....##.# #.>..##.# ##....##.# .........# .........# .........# ###..).#..####.##..#i #....#....@).....#.#####.#iލ .##.# .#i /.#i i A---3i i iji  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting4.6   5.0   0   h - Spellcasting   0.0   1.4  -2           b - Unarmed Combat   0.0   1.2  -1       c - Throwing   0.0   1.2  -1   i - Evocations   5.0   3.6  +3          d + Ranged Weapons 8.9  10.7  -1  0m             e - Armour   0.0   1.2  -1      f + Dodging4.2   5.9  -1      g + Stealth3.7   4.8  -1                                          i                    The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsiRiYi)`#....##.# #.disiri the Skirmisher#....##.#Coglin#.>..##.#Health: 52/66 ==================------##....##.#Magic: 9/9ii`C========================.........#AC: 13Str: 13.........#EV: 13Int: 8i`G.........# #SH: 0Dex: 21##..).#..####.##..#XL:  9 Next: 34% Place: Dungeon:7#....#....@).....#i`Noise: ---------  Time: 4503.7 (0.0).................##iaa) +4 sling {Arashi} c) +0 sling {Akal} ####...............Fire: a) +4 sling {Arashi} i5a##########.##.##Rev* iSau.# #.#ila..# ia_The centaur shoots an arrow. The arrow hits you!  You shoot a sling bullet. The sling bullet hits the centaur!  ia\You kill the centaur! _You shoot a sling bullet.  ia}Training target 5.0 for Evocations reached! _Your Evocations skill increases to level 5!i3gigimini& iǚ Evoke which item? Wands  c - a wand of roots (7)i e - a wand of paralysis (5) [!] read|quaff|evoke[?] describe selectedi i#....##.# #.disiri the Skirmisher#....##.#Coglin#.>..##.#Health: 52/66 ==================------##....##.#Magic: 9/9========================.........#AC: 13Str: 13.........#EV: 13Int: 8.........# #SH: 0Dex: 21##..).#..####.##..#XL:  9 Next: 34% Place: Dungeon:7#....#....@).....#Noise: ---------  Time: 4503.7 (0.0).................##a) +4 sling {Arashi} c) +0 sling {Akal} ####...............Fire: a) +4 sling {Arashi} ##########.##.##Rev* .#= m #.#.# _The centaur shoots an arrow. The arrow hits you!  You shoot a sling bullet. The sling bullet hits the centaur!  You kill the centaur! _You shoot a sling bullet.  Training target 5.0 for Evocations reached! _Your Evocations skill increases to level 5!iMP  Okay, then.iiOi. _i;p i't Read which item? Scrolls  f - a scroll of fear  g - a scroll of fog  t - 2 scrolls of teleportations - a scroll of butterflies  x - a scroll of amnesia  p - a scroll of poison  I - a scroll of immolation  S - a scroll of silence  V - a scroll of vulnerability [!] read|quaff|evoke[?] describe selectedi:iWi˷#....##.# #.disiri the Skirmisher#....##.#Coglin#.>..##.#Health: 52/66 ==================------##....##.#Magic: 9/9========================.........#AC: 13Str: 13.........#EV: 13iFInt: 8.........# #SH: 0Dex: 21##..).#..####.##..#XL:  9 Next: 34% Place: Dungeon:7#....#....@).....#Noise: ---------  Time: 4503.7 (0.0).................##a) +4 sling {Arashi} c) +0 sling {Akal} ####...............Fire: a) +4 sling {Arashi} ##########.##.##Rev* .# #.#i.#You shoot a sling bullet. The sling bullet hits the centaur!  You kill the centaur! _You shoot a sling bullet.  i,Training target 5.0 for Evocations reached! _Your Evocations skill increases to level 5! _Okay, then.ijP  Okay, then.ia _ii&  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting4.6   5.0   0   h - Spellcasting   0.0   1.4  -2          ie b - Unarmed Combat   0.0   1.2  -1       c - Throwing   0.0   1.2  -1   i - Evocations   5.0   3.6  +3  iތ        d + Ranged Weapons 8.9  10.7  -1              i e - Armour   0.0   1.2  -1      f + Dodging4.2   5.9  -1  i+    g + Stealth3.7   4.8  -1      iX            ix        i!            i                i        i=The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Helpi`G[=] set a skill target  i[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsiii h#....##.# #.disiri the Skirmisher#....##.#Coglin#.>..##.#Health: 52/66 ==================------##....##.#Magic: 9/9========================.........#AC: 13i qStr: 13.........#EV: 13Int: 8.........# #SH: 0Dex: 21i! ##..).#..####.##..#XL:  9 Next: 34% Place: Dungeon:7i9!#....#....@).....#Noise: ---------  Time: 4503.7 (0.0)iZ!E.................##iw!a) +4 sling {Arashi} c) +0 sling {Akal} ####...............Fire: a) +4 sling {Arashi} i!##########.##.##Rev* i!u.# #.#i!/.#i!\You kill the centaur! _You shoot a sling bullet.  i!1Training target 5.0 for Evocations reached! i"_Your Evocations skill increases to level 5! _Okay, then. _Okay, then.i(io(i-i{/i6 #....##.# #. #....##.# #.>..##.# ####....##.# ...# .#.........# .#.........# .# ##..).#..####.##..# #....#.....@.....# .## ####.#.##.##. .i7 7.##i-> i> h4.7 (1Rev+ _iC iE $  Things that are here:i#H u _a +0 shortbow; a centaur corpseii  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting4.6   5.0   0   h - Spellcasting   0.0   1.4  -2          i b - Unarmed Combat   0.0   1.2  -1       c - Throwing   0.0   1.2  -1   i - Evocations   5.0   3.6  +3  i        d + Ranged Weapons 8.9  10.7  -1  i<        ic,     e - Armour   0.0   1.2  -1  i}    f + Dodgingi4.2   5.9  -1      g + Stealth3.7   4.8  -1          i        i7        i[a    iz        i        i_    i        iT    i>The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] HelpifG[=] set a skill target  i[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsi = e + Armour 0.0i1TargetTarget--  --  --  --  --  ip114.0 --  7.0  5.0  i1a-z] set[-] clear selected targetcost|targetsi1i<[?25h[?0c0 ”i [?25l[?1c”i 8.0  -1 current training targets, if any.=] set aall targetsÔit e * Armour   0.0ÔiÔiÔii#....##.# #.Ôidisiri the Skirmisher#....##.#Coglin#.>..##.# ##Health: 52/66 ==================------##....##.# ..Ôi":Magic: 9/9========================.........# .#AC: 13Str: 13.........# .#Ôi]EV: 13Int: 8.........# .#SH: 0Dex: 21Ôi##..).#..####.##..#XL:  9 Next: 34% Place: Dungeon:7#....#.....@.....#ÔiwNoise: ---------  Time: 4504.7 (0.0).................##a) +4 sling {Arashi} c) +0 sling {Akal} ####................Ôi Fire: a) +4 sling {Arashi} ##########.##.##.Rev+ .# #.#..##Training target 5.0 for Evocations reached! _Your Evocations skill increases to level 5! _Okay, then. _Okay, then.Things that are here: _a +0 shortbow; a centaur corpseÔiÔiC Ôi$Ôi*&ĔiĔigJ  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting4.6   5.0   0   h - Spellcasting   0.0   1.4  -2      Ĕi¤     b - Unarmed Combat   0.0   1.2  -1      Ĕi8 c - Throwing   0.0   1.2  -1   i - Evocations   5.0   3.6  +3          d + Ranged Weapons 8.9  10.7  -1          ĔiUS    Ĕiq e * Armour   0.0   1.2  -1      f + DodgingĔi+4.2   5.9  -1      g + StealthĔi˥3.7   4.8  -1      Ĕi_    Ĕi        Ĕi>!            Ĕib_    Ĕi}        Ĕia    Ĕi_    ĔiϦ        ĔiT    ĔiThe relative cost of raising each skill is in cyan.  The species aptitude is in white.  Ĕib[?] Help[=] set a skill target  Ĕi[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsŔiK o e - Armour   0.0Ɣie= e + Armour 0.0Ɣii d * Ranged Weapons   8.9ǔiǔi#....##.# #.disiri the Skirmisher#....##.#Coglin#.>..##.# ##Health: 52/66 ==================------##....##.# ..Magic: 9/9========================.........# .#AC: 13Str: 13.........# .#EV: 13Int: 8.........# .#SH: 0Dex: 21##..).#..####.##..#XL:  9 Next: 34% Place: Dungeon:7#....#.....@.....#Noise: ---------  Time: 4504.7 (0.0).................##a) +4 sling {Arashi} c) +0 sling {Akal} ####................Fire: a) +4 sling {Arashi} ##########.##.##.Rev+ [13ǔiLi;18H.# #.#..##Training target 5.0 for Evocations reached! _Your Evocations skill increases to level 5! _Okay, then. _Okay, then.Things that are here: _a +0 shortbow; a centaur corpseȔi # ##.....#.# .. ##....##.# #.#....##.# .>..##.# ### ##....##.# #.. .Ȕi| # #.# .# #.# .........# #.# ##..).#..####@##..# #....#.....) .....## ####................ Ȕi "##########.##.##..#.# .# .#.#Ȕi y .#.. ..##Ȕi~ Ȕi 53=Ȕi *5.7 (1 _Ȕi Ȕi@ ɔi$ɔiL%ɔi/,ɔi$.ɔiܺM.# #........######.# . # ##....... #ɔi5#..  #.>####....##.ɔif>.........# #@# ##..).#..####.##..# #....#.....).....#ɔi.................## ####................###ɔi@#...#.. ..ɔiԻɔi*ɔi%6ɔiɔik #M#.#.#.....##.......##.## .# #........######.# . # ##....... ##..ɔi۱   #.>#####....##..........# #.# ##..).#..####.## #....#.....).....ɔi .................##.......####.##.#.#ɔi C#.# .ɔig ɔi T7Rev ɔin ɔi ɔiHM...###...###.#####.#... # #.#.#.....##.......##.## .# #........######.# . # ##....... ##. #. .# #.>###..#####....##................# #.# ##..).#..####.###....#.....).....#.....#.#4=8ʔi!....)......# ... ... ..###...###.#####.#... .##.......##.##........######.# .# ##.....#.# .. ##....##.# #. # ʔidu#....##.# .# .>..##.# ####..######....##.# #.@........# #.##..####.# #.# .#ʔi.........# #.# # ##..).#..####.##..#ʔiƼf#....#.....).....#ʔi.....ʔi".....######................ʔiG<##########.##.##..ʔi;9ʔiʔiJʔi5!)......# ... ... ###...###.#####.#... # #.#.....##.##.##  #.######.#..#  ##.....#.# ...## #....##.# #..# #....##.# ..# #.>..##.# ####..###....##.# #.  .# #.##..#.# #.# ..#  .# #.# ..#  ##..).#..####.##..##....#.....).....#  .....##  ####........ ʔiFʔiɲ&10ʔiPʔiKʔi ###...###.#####.#... # .....##.......##.## .......######.#..# ##.# ...## ....##.# #..#  #....##.# ...#  #.>..##.# ####..###### ##....##.# #........... .........# #.##@.##### .# #.##..# .# #.##..# ##..).#..####.##..# ....#.....).....# .................## ####..... ##########.##.## #.# .# .1ʔiy ˔i N...###.#####.#... # #.....##.......##.## .######.#..# .....#.# #....## #....##.# .#..# #....##.# ...# #.>..##.# ####..#˔iw ....##.# #.# #.##.@##### # #.##..# # #.##..# ...##.......#.##.##.. ˔i ˔iX T5=2˔i ˔i ̔i9"...)......# ... ... ###.#####.#... ##.......##.# .......######.#..# .....#.# #....## ̔i9....##.# #.#..# ....##.# #....# .>..##.# ####..##########.# #.....@.......# #.##..#######.̔i9# #.##..# .......# #.##..# ..).#..####.##..##.....).....# ...̔i:...## ##..............̔i3:^..  ##########.##.##..̔ilB̔iB&3̔i-J̔iL̔i^?)......# ... ... ...###.#####.#... # ##.......##.## ######.#..# #.# #....## ##.# #.#..# ##.# #....# >..##.# ####..#.̔i:##.# #.# #.##..#.# #.##..# # #.##..#).#..####.##..##.....).....#..##...... ̔i̔i&4̔i̔i͔i͔iWear or take off which item? Armour (go to first with [)  b - a +0 leather armour (worn)  d - a +2 pair of boots (worn)  e - a +2 cloak (worn)  g - the +1 helmet "Gonwog" (worn) {Snipe, Slay+3}  h - a +1 pair of gloves (worn)  f - a +3 ring mail of fire resistance͔ic[?] describe selected ͔i[!] equip|wield|wear[tab] equip|unequip ΔiRΔig..)......# ... ...disiri the Skirmisher ...###.#####.#... #Coglin ....##.......##.##Health: 55/66 ====================---- ......######.#..#Magic: 9/9======================== ....#.# #....##AC: 13Str: 13 ...##.# #.#..#EV: 13Int: 8 ...##.# #....#SH: 0Dex: 21 >..##.# ####..########.XL:  9 Next: 34% Place: Dungeon:7 ...##.# #......@.......Noise: ---------  Time: 4514.7 (0.0) ......# #.##..#######..a) +4 sling {Arashi} c) +0 sling {Akal} ......# Δia#.##..#Fire: a) +4 sling {Arashi} ......# #.##..# .).#..####.##..# ...#.....).....# ..............## #................ ##########.##.##..Training target 5.0 for Evocations reached! _Your Evocations skill increases to level 5! _Okay, then. _Okay, then.Things that are here: _a +0 shortbow; a centaur corpseΔiΔiΔi Δi)d  You start removing your armour.Δi#365.7 (1Δi(ΔiY1Δi1+6.7 (2Δi\8Δi?Δi@+7.7 (3ΔiEΔiLΔi+M%7ΔiM8.7 (4ΔiSΔi}[ΔiM\+9.7 (5ΔibΔie- 0 ΔifeY_You continue removing your +0 leather armour. x5ΔifΔiClΔir  You finish removing your +0 leather armour.  You start putting on your armour.Δi#t,20.7 (6ΔixΔiTΔiY8=1.7 (7ΔiΔiΔiΔiO$2.7 (8ΔiaΔiΔi+3.7 (9Δi|Δi"Δi/4.7 (10.0)ΔimΔi 82 _You continue putting on your +3 ring mail of fire resistance. x5  Δi CYou finish putting on your +3 ring mail of fire resistance.ΔiΔi!ΔiZQ _You feel resistant to fire.ϔiCa)......# ... ... ###.#####.#... # ##.##.## ######.#..# #.# #....## ##.# #.#..# ##.# #....# ..##.# ####..#.P##.# #.# #.##..#.# #.##..# # #.##..# ϔia&ϔi%o9=5.0) _ϔiqϔisϔi> )......# ... ... ###.#####.#... # ##.##.## ######.#..# #.# #....## ##.# #.#..# ϔi!? ##.# #....# ##.# ####..#.P.##.# #.P# #.##..#ϔiG? q.# #.##..# ϔiv? 9# ϔi?  ϔi? ϔiG ϔiH &6ϔiL ϔiN Дi3Дi<ДiДiv~60Дi:ДiДi-Дi,ДiДia1=ДiДi[,ДiLДiɾДiДiДiДiU2=ДiBДiДiДiMДi,ДiДi1Дi%3ДiДiUДiДiДikДiДi,ДiДiUДiДiДiK4=ДiДiR,ДiДiДiДiNДi3ДiU5=ДiДi,ДiДiДiДiДik _You start resting.HP restored.ДiДi046.7 (20.0)Дia6=7.7 (21 _ДiJДiДi%I......# ... ... ###.#####.#... # ##.##.## ######.#..# #.# #....## ##.# #.#..# ##.# #....# P Дi&##.# ####..#.P.j ##.# #.P.# #.##..#.Дi&# #.##..# ## Дi&#.....).....# j   gnoll (polearm, asleep) Дi') Дi2' Дic?& Дi?j.  You encounter a gnoll. It is wielding a +0 spear.ДiBBx jThe gnoll shouts! You hear a shout!ДiNj   gnoll sergeant (polearm, wandering)ДiOsj   gnoll (polearm)ДiP+==8.7 (ДiOP1.0)ДiVДia| _You encounter a gnoll sergeant. It is wielding a +0 trident.Дin # ... ... .#####.#... # ##.##.## ######.#..# #.# #....## .# #.#..# ..# #....# .P..# ####..#.PjjP.# #.P.P# #.##..#.# #.##..# .## #.##..# .# ..####.##..# .. .....).....# ####  .jjjjj 2 gnolls (polearms)--9 _You encounter a gnoll. It is wielding a +0 spear.Дi єiq#.# ... ...#.#####.#... # .##єi#.##.##.######.#..# .#.# #....## ##.# #.#..# . ##.# #....#єi$- jP. ##.# ####..#.P.jP ##.# #єi4$h.jP.PєiR$.# #.##..#......єio$q.# #.##..# .####єi$Y.# #.##..# .# єi$>#..####.##..# .. єi$T#.....).....# ##єi$wjj 2 gnolls (polearms).##єiM%;. #.##.##..єiE'1j.єi(/j.єi])*jєi3.j   gnoll sergeant (polearm, wandering)jj 2 gnolls (polearms)єi4B--50єi=єi@єi1/ )......# ... ... .###.#####.#... # ..##.##.##.######.#..# ..#.# #....## єi/ .##.# #.#..# . .##.# #....# .P. .##.# ####..#.PjjP .##.# #.j.P.Pєi2 .# #.##..#.......# #.##..# .#### ....# #.##..# .# .#..####.##..# .. .#.....).....# ##jj 2 gnolls (polearms).##. #.##.##...jєiG3 ,j.єi: єiN; B=1єiA єi C Ҕi3.)......# ... ... ..###.#####.#... #.##.##.##.######.#..#.#.# #....## ..##.# #.#..# . ..##.# #....#Ҕi .P. ..##.# ####..#.P.jP ..##.# #.j.jP.P.# #.##..#......Ҕiͱp.# #.##..# .#### Ҕi.....# #.##..# .# ).#..####.##..#Ҕi .. ..#.....).....# ## Ҕi5&.##. #.##.##..ҔihҔi1j.ҔiK0j.ҔiҔiU&2ҔiDҔiHҔiAy 3.)......# ... ....###.#####.#... #.##.##.##.######.#..#.#.# #....##.##.# #.#..# ..##.# #....# .P. >..##.# ####..#.P.jP.##.# #.j.j.P.P.# #.##..#.......# #.##..# .####.# #.##..# .# .).#..####.##..#Ҕiy  ...#.....).....# ## .## #. #.##.##..Ҕi{ aj.j.Ҕi Ҕi 3Ҕi Ҕi ӔiZo )))You shoot a sling bullet. The sling bullet hits the gnoll.Ӕi  The gnoll is lightly wounded.  You shoot a sling bullet. The sling bullet hits the gnoll!Ӕi}3j.ӔiG~Bj.Ӕi !..Ӕib===4.8 (1.1Rev Ӕi,ӔiH _The gnoll is severely wounded.Ӕi[Ӕig ..)......# ... ...disiri the Skirmisher ...###.#####.#... #Coglin ....##.......##.##Health: 66/66 ======================== ......######.#..#Magic: 9/9======================== ....#.# #....##AC: 18Str: 13 Ӕiah @...##.# #.#..#.EV: 12Int: 8 ...##.# #....#.P.SH: 0Dex: 21 >..##.# ####..########.P.jPӔih {XL:  9 Next: 34% Place: Dungeon:7 ...##.# #......@**j.j...P.PNoise: ===------  Time: 4554.8 (0.0) ......# #.##..#######......a) +4 sling {Arashi} c) +0 sling {Akal} ......# #.##..#Ӕi$i .####Fire: a) +4 sling {Arashi} ......# #.##..#.#Rev .).#..####.##..#ӔiOi >.. ...#.....).....###Ӕiyi jj 2 gnolls (polearms) ..............## #................ ##########.##.##..Ӕii You shoot a sling bullet. The sling bullet hits the gnoll! _The gnoll is severely wounded.Fire: a) +4 sling {Arashi}Ӕii Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineӔij Aim: a gnoll, wielding a +0 spear (severely wounded, 75% to hit)ԔiS j.ԔiUz*jAim: a gnoll, wielding a +0 spear (75% to hit)Ԕiʜs..)......# ... ...disiri the Skirmisher ...###.#####.#... #Coglin ....##.......##.##Health: 66/66 ======================== ......######.#..#Magic: 9/9======================== ....#.# #....##AC: 18Str: 13 ...##.# #.#..#.ԔiTEV: 12Int: 8 ...##.# #....#.P.SH: 0Dex: 21 >..##.# ####..########.P.jPXL:  9 Next: 34% Place: Dungeon:7 ...##.# #......@))))j...P.PԔiŝNoise: ===------  Time: 4554.8 (0.0) ......# #.##..#######......a) +4 sling {Arashi} c) +0 sling {Akal} ......# #.##..#.####Fire: a) +4 sling {Arashi} ......# #.##..#.#ԔitRev .).#..####.##..#.. ...#.....).....###Ԕi/jj 2 gnolls (polearms) ..............## #................ ԔiMC##########.##.##..Shift-Dir - straight lineԔijkAim: a gnoll, wielding a +0 spear (75% to hit)  You shoot a sling bullet.  ԔiThe sling bullet barely misses the gnoll.The sling bullet hits the gnoll.  The gnoll is lightly wounded.Ԕi)v)You shoot a sling bullet.  The sling bullet barely misses the gnoll.  The sling bullet hits the gnoll.  The gnoll is lightly wounded.  You shoot a sling bullet. The sling bullet hits the gnoll.  You kill the gnoll!ԔiB4)   gnoll (polearm)Ԕi,j.ԔiC..)Ԕip55.8 (1Rev+ _ԔiԔiՔi1e..)......# ... ...disiri the Skirmisher ...###.#####.#... #Coglin ....##.......##.##Քi22Health: 66/66 ======================== ......######.#..#Magic: 9/9======================== ....#.# #....##AC: 18Str: 13 Քiv2...##.# #.#..#.EV: 12Int: 8 Քi%3...##.# #....#.P.SH: 0Dex: 21 >..##.# ####..########.P.jPXL:  9 Next: 35% Place: Dungeon:7 ...##.# #......@***j....P.PNoise: ===------  Time: 4555.8 (0.0) ......# #.##..#######......Քi3a) +4 sling {Arashi} c) +0 sling {Akal} ......# #.##..#.####Fire: a) +4 sling {Arashi} ......# #.##..#.#Rev+ .).#..####.##..#.. ...#.....).....###j   gnoll (polearm) Քi4F..............## #................ ##########.##.##..ՔiU4iYou shoot a sling bullet. The sling bullet hits the gnoll. _You kill the gnoll!Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleՔi4|Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (lightly wounded, 75% to hit)Քiy"..)......# ... ...disiri the Skirmisher ...###.#####.#... #Coglin ....##.......##.##Health: 66/66 ======================== ......######.#..#Magic: 9/9ՔiHzA======================== ....#.# #....##AC: 18Str: 13 ...##.# #.#..#.EV: 12Int: 8 ...##.# #....#.P.SH: 0ՔipzDex: 21 >..##.# ####..########.P.jPՔiz2XL:  9 Next: 35% Place: Dungeon:7 ...##.# #......@)))j....P.PՔizNoise: ===------  Time: 4555.8 (0.0) Քi{V......# #.##..#######......a) +4 sling {Arashi} c) +0 sling {Akal} ......# #.##..#.####Fire: a) +4 sling {Arashi} ......# #.##..#Քi7{o.#Rev+ .).#..####.##..#.. Քib{...#.....).....###j   gnoll (polearm) Քi{F..............## #................ ##########.##.##..Քi{Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleՔi{|Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (lightly wounded, 75% to hit)  Քi{You shoot a sling bullet. The sling bullet hits the gnoll!  The gnoll is severely wounded.Քi))))Shift-Dir - straight line  Aim: a gnoll, wielding a +0 spear (lightly wounded, 75% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll!  The gnoll is severely wounded.  The sling bullet closely misses the gnoll.ՔiEj.Քiђ`..j....Քidr6.9 (1.1Rev* _Քi{Քi0Քi )You shoot a sling bullet. The sling bullet hits the gnoll.Քi ?))Քi)h o )))))You kill the gnoll!Քi V..)....Քi +70Քi Քi / _You shoot a sling bullet.֔i ֔i ֔i ֔i ֔i X֔iL ֔i ֔i >Rev+ ֔i ֔i ֔iA ֔i ֔i ֔i ֔i X֔i TRev ֔i ֔i? ֔i ֔i ֔i ֔i ֔i ֔i ֔iQ (֔i ֔iZ 3֔i ֔i ֔im ֔iE" ֔iY% ֔i% ֔i. ֔i0 ,֔i1 ֔i4 ,֔i5 ֔i7 ,֔i8 ֔i; ֔i< ,֔iA W _You start waiting.֔i'I ---jj   gnoll (wandering)֔i J 0769.0)֔iR ֔iR H---7.9 (20֔iZ ֔ib q _You encounter a gnoll. It is wielding a +0 flail.הi#J..)......# ... ...disiri the Skirmisher ...###.#####.#... #Coglin ....##.......##.##Health: 66/66 ======================== ......######.#..#Magic: 9/9======================== ....#.# #....##הiJ AC: 18Str: 13 ...##.# #.#..#.EV: 12Int: 8 ...##.# #....#.P.SH: 0Dex: 21 >..##.# ####..########.P.jPXL:  9 Next: 35% Place: Dungeon:7 הiJ...##.# #......@*****...P.PNoise: ---------  Time: 4577.9 (0.0) ......# #.##..#######*j....הizKa) +4 sling {Arashi} c) +0 sling {Akal} ......# #.##..#.####Fire: a) +4 sling {Arashi} ......# #.##..#.# .).#..####.##..#.. ...#.....).....###j   gnoll (wandering) ..............## הiLL#................ ##########.##.##.. _You start waiting. _You encounter a gnoll. It is wielding a +0 flail.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 flail (wandering, hasn't noticed you, 75% to hit)הi ..)......# ... ...disiri the Skirmisher ...###.#####.#... #Coglin ....##.......##.##Health: 66/66 ======================== ......######.#..#Magic: 9/9======================== ....#.# #....##AC: 18Str: 13 ...##.# #.#..#.EV: 12הiv jInt: 8 ...##.# #....#.P.SH: 0Dex: 21 >..##.# ####..########.P.jPXL:  9 Next: 35% Place: Dungeon:7 ...##.# #......@)))))...P.PNoise: ---------  Time: 4577.9 (0.0) ......# #.##..#######)j....a) +4 sling {Arashi} c) +0 sling {Akal} הi Z......# #.##..#.####Fire: a) +4 sling {Arashi} ......# #.##..#.# .).#..####.##..#הi* .. ...#.....).....###j   gnoll ..............## #................ ##########.##.##..Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleהi Shift-Dir - straight lineAim: a gnoll, wielding a +0 flail (wandering, hasn't noticed you, 75% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll shouts!הiz , You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll shouts!  The gnoll is lightly wounded.  You shoot a sling bullet.  The gnoll is heavily wounded.הi Fj.הi 7j.הi )jהi  "..).j   gnoll sergeant (polearm)j   gnollהi b===9.0 (1.1Rev הi הi! ' _You hear a shout!ؔi(@..)......# ... ...disiri the Skirmisher ...###.#####.#... #Coglin ....##.......##.##Health: 66/66 ======================== ......######.#..#Magic: 9/9======================== ....#.# #....##AC: 18Str: 13 ...##.# #.#..#.EV: 12Int: 8 ...##.# #....#.P.SH: 0Dex: 21 >..##.# ####..########.P.jPؔi(XL:  9 Next: 35% Place: Dungeon:7 ...##.# #......@****j...P.PNoise: ===------  Time: 4579.0 (0.0) ......# #.##..#######.j....a) +4 sling {Arashi} c) +0 sling {Akal} ......# #.##..#.####Fire: a) +4 sling {Arashi} ......# #.##..#.#Rev .).#..####.##..#.. ...#.....).....###j   gnoll sergeant (polearm) ؔi)..............##j   gnoll #................ ##########.##.##..The gnoll is heavily wounded. _You hear a shout!  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 flail (heavily wounded, 75% to hit)ؔi& S j.ٔip.*j _You hear a shout!  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a gnoll sergeant, wielding a +0 trident and wearing a +0 ring mail (78% tohit)ٔiV..)......# ... ...disiri the Skirmisher ...###.#####.#... #Coglin ....##.......##.##Health: 66/66 ======================== ......######.#..#Magic: 9/9======================== ....#.# #....##AC: 18Str: 13 ...##.# #.#..#.EV: 12ٔi*Int: 8 ...##.# #....#.P.SH: 0Dex: 21 >..##.# ####..########.P.jPXL:  9 Next: 35% Place: Dungeon:7 ...##.# #......@..).)...P.PNoise: ===------  Time: 4579.0 (0.0) ......# #.##..#######.j....a) +4 sling {Arashi} c) +0 sling {Akal} ......# #.##..#.####ٔiFire: a) +4 sling {Arashi} ......# #.##..#.#Rev .).#..####.##..#.. ...#.....).....###j   gnoll sergeant (polearm) ..............##j   gnoll #................ ##########.##.##..Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll sergeant, wielding a +0 trident and wearing a +0 ring mail (78% tohit)  ٔiГ{You shoot a sling bullet. The sling bullet hits the gnoll!  You kill the gnoll!ٔijC))))ٔi! W))Aim: a gnoll sergeant, wielding a +0 trident and wearing a +0 ring mail (78% tohit)  You shoot a sling bullet. The sling bullet hits the gnoll!  You kill the gnoll!  The sling bullet hits the gnoll sergeant.ٔia j.The gnoll sergeant is lightly wounded.ٔi U..).).ٔia s680.1 (1.1Rev+ _ٔi ٔi ڔiq..)......# ... ...disiri the Skirmisher ...###.#####.#... #Coglin ....##.......##.##Health: 66/66 ======================== ......######.#..#Magic: 9/9======================== ....#.# #....##AC: 18Str: 13 ...##.# #.#..#.EV: 12Int: 8 ...##.# #....#.P.SH: 0Dex: 21 ڔiX>..##.# ####..########.P.jPXL:  9 Next: 36% Place: Dungeon:7 ...##.# #......@*****j..P.PNoise: ===------  Time: 4580.1 (0.0) ......# #.##..#######......a) +4 sling {Arashi} c) +0 sling {Akal} ......# #.##..#.####Fire: a) +4 sling {Arashi} ......# #.##..#.#Rev+ .).#..####.##..#.. ...#.....).....###j   gnoll sergeant (polearm) ..............## #................ ##########.##.##.. _The gnoll sergeant is lightly wounded.  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll sergeant, wielding a +0 trident and wearing a +0 ring mail  (lightlyڔi wounded, 78% to hit)ڔi..)......# ... ...disiri the Skirmisher ...###.#####.#... #Coglin ....##.......##.##Health: 66/66 ======================== ......######.#..#Magic: 9/9======================== ....#.# #....##AC: 18Str: 13 ...##.# #.#..#.EV: 12Int: 8 ڔiī...##.# #....#.P.SH: 0Dex: 21 >..##.# ####..########.P.jPXL:  9 Next: 36% Place: Dungeon:7 ...##.# #......@))))))).P.PNoise: ===------  Time: 4580.1 (0.0) ......# #.##..#######......a) +4 sling {Arashi} c) +0 sling {Akal} ......# #.##..#.####Fire: a) +4 sling {Arashi} ......# #.##..#.#Rev+ .).#..####.##..#.. ...#.....).....###j   gnoll sergeant (polearm) ..............## #................ ##########.##.##..Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineڔiTAim: a gnoll sergeant, wielding a +0 trident and wearing a +0 ring mail  (lightly wounded, 78% to hit)  You shoot a sling bullet.  The sling bullet barely misses the gnoll sergeant.ڔi;\ Aim: a gnoll sergeant, wielding a +0 trident and wearing a +0 ring mail  (lightly wounded, 78% to hit)  You shoot a sling bullet.  The sling bullet barely misses the gnoll sergeant.The sling bullet hits the gnoll sergeant.ڔi j.  The gnoll sergeant is moderately wounded.ڔi?..).j..1.2 (1.1 _ڔiCڔiڔij ..)......# ... ...disiri the Skirmisher ...###.#####.#... #Coglin ....##.......##.##Health: 66/66 ======================== ......######.#..#Magic: 9/9======================== ....#.# #....##AC: 18Str: 13 ...##.# #.#..#.EV: 12Int: 8 ...##.# #....#.P.SH: 0Dex: 21 >..##.# ####..########.P.jPXL:  9 Next: 36% Place: Dungeon:7 ...##.# #......@****j...P.PNoise: ===------  Time: 4581.2 (0.0) ......# #.##..#######......a) +4 sling {Arashi} [ڔik 33mc) +0 sling {Akal} ......# #.##..#.####Fire: a) +4 sling {Arashi} ......# #.##..#.#Rev+ .).#..####.##..#.. ...#.....).....###j   gnoll sergeant (polearm) ..............## #................ ##########.##.##.. _The gnoll sergeant is moderately wounded.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll sergeant, wielding a +0 trident and wearing a +0 ring mail  (moderately wounded, 78% to hit)ڔi s..)......# ... ...disiri the Skirmisher ...###.#####.#... #Coglin ....##.......##.##Health: 66/66 ======================== ......######.#..#Magic: 9/9======================== ....#.# #....##AC: 18Str: 13 ...##.# #.#..#.ڔi EV: 12Int: 8 ...##.# #....#.P.SH: 0Dex: 21 >..##.# ####..########.P.jPXL:  9 Next: 36% Place: Dungeon:7 ...##.# #......@))))))).P.PNoise: ===------  Time: 4581.2 (0.0) ......# #.##..#######......a) +4 sling {Arashi} c) +0 sling {Akal} ......# #.##..#.####Fire: a) +4 sling {Arashi} ......# #.##..#.#ڔi Rev+ .).#..####.##..#.. ...#.....).....###ڔi j   gnoll sergeant (polearm) ..............## #................ ##########.##.##..ڔi: QPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll sergeant, wielding a +0 trident and wearing a +0 ring mail  ڔi{ (moderately wounded, 78% to hit)  You shoot a sling bullet.  The sling bullet completely misses the gnoll sergeant.ڔiRwzAim: a gnoll sergeant, wielding a +0 trident and wearing a +0 ring mail  (moderately wounded, 78% to hit)  You shoot a sling bullet.  The sling bullet completely misses the gnoll sergeant.The sling bullet hits the gnoll sergeant!ڔiu j)  The gnoll sergeant is heavily wounded.ڔi;N..)j)..ڔir2.3 (1.1Rev* _ڔiV ڔi ۔iۛ..)......# ... ...۔idisiri the Skirmisher ...###.#####.#... #Coglin ....##.......##.##Health: 66/66 ======================== ......######.#..#Magic: 9/9======================== ....#.# #....##AC: 18Str: 13 ...##.# #.#..#.EV: 12Int: 8 ...##.# #....#.P.SH: 0۔i_Dex: 21 >..##.# ####..########.P.jPXL:  9 Next: 36% Place: Dungeon:7 ...##.# #......@***j)...P.PNoise: ===------  Time: 4582.3 (0.0) ۔iŝj......# #.##..#######......a) +4 sling {Arashi} c) +0 sling {Akal} ......# #.##..#.####Fire: a) +4 sling {Arashi} ......# #.##..#.#۔i^Rev* .).#..####.##..#.. ...#.....).....###j   gnoll sergeant (polearm) ..............## #................ ##########.##.##.. _The gnoll sergeant is heavily wounded.Fire: a) +4 sling {Arashi}۔iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll sergeant, wielding a +0 trident and wearing a +0 ring mail  (heavily wounded, 78% to hit)۔iD..)......# ... ...disiri the Skirmisher ...###.#####.#... #Coglin ....##.......##.##Health: 66/66 ======================== ......######.#..#Magic: 9/9======================== ....#.# #....##AC: 18Str: 13 ...##.# #.#..#.EV: 12Int: 8 ...##.# #....#.P.SH: 0Dex: 21 >..##.# ####..########.P.jPXL:  9 Next: 36% Place: Dungeon:7 ۔i...##.# #......@)))j)...P.PNoise: ===------  Time: 4582.3 (0.0) ......# #.##..#######......a) +4 sling {Arashi} c) +0 sling {Akal} ......# #.##..#.####Fire: a) +4 sling {Arashi} ......# #.##..#.#Rev* .).#..####.##..#.. ...#.....).....###j   gnoll sergeant (polearm) ..............## #................ ##########.##.##..Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll sergeant, wielding a +0 trident and wearing a +0 ring mail  (heavily wounded, 78% to hit)  You shoot a sling bullet.  The sling bullet hits the gnoll sergeant but does no damage.۔iYou shoot a sling bullet.  The sling bullet hits the gnoll sergeant but does no damage.  The gnoll sergeant is heavily wounded.  You shoot a sling bullet.  The sling bullet hits the gnoll sergeant.  The gnoll sergeant is heavily wounded.۔i ;j.۔i !..۔i 33.4 (1.1 _۔i& ۔iJ( ܔic..)......# ... ...disiri the Skirmisher ...###.#####.#... #Coglin ....##.......##.##Health: 66/66 ======================== ......######.#..#Magic: 9/9======================== ....#.# #....##AC: 18Str: 13 ...##.# #.#..#.EV: 12Int: 8 ...##.# #....#.P.SH: 0ܔiDex: 21 >..##.# ####..########.P.jPXL:  9 Next: 36% Place: Dungeon:7 ...##.# #......@**j.)...P.PNoise: ===------  Time: 4583.4 (0.0) ......# #.##..#######......a) +4 sling {Arashi} c) +0 sling {Akal} ......# #.##..#.####Fire: a) +4 sling {Arashi} ......# #.##..#.#Rev* .).#..####.##..#.. ...#.....).....###j   gnoll sergeant (polearm) ..............## #................ ##########.##.##.. _The gnoll sergeant is heavily wounded.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: ܔi[37ma gnoll sergeant, wielding a +0 trident and wearing a +0 ring mail  (heavily wounded, 78% to hit)ܔi.x..)......# ... ...disiri the Skirmisher ...###.#####.#... #Coglin ....##.......##.##Health: 66/66 ======================== ......######.#..#Magic: 9/9======================== ....#.# #....##AC: 18Str: 13 ...##.# #.#..#.EV: 12Int: 8 ...##.# #....#.P.SH: 0Dex: 21 >..##.# ####..########.P.jPXL:  9 Next: 36% Place: Dungeon:7 ...##.# #......@))))))).P.PNoise: ===------  Time: 4583.4 (0.0) ......# #.##..#######......a) +4 sling {Arashi} c) +0 sling {Aܔiykal} ......# #.##..#.####Fire: a) +4 sling {Arashi} ......# #.##..#.#Rev* .).#..####.##..#.. ...#.....).....###j   gnoll sergeant (polearm) ..............## #................ ##########.##.##..Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll sergeant, wielding a +0 trident and wearing a +0 ring mail  (heavily wounded, 78% to hit)  You shoot a sling bullet.  The sling bullet barely misses the gnoll sergeant.ܔi Aim: a gnoll sergeant, wielding a +0 trident and wearing a +0 ring mail  (heavily wounded, 78% to hit)  You shoot a sling bullet.  The sling bullet barely misses the gnoll sergeant.The sling bullet hits the gnoll sergeant.ܔi- j)The gnoll sergeant is severely wounded.ܔiwX.j).)..ܔiÖ34.5 (1.1 _ܔiܔi0ܔiE ..)......# ... ...disiri the Skirmisher ...###.#####.#... #Coglin ....##.......##.##Health: 66/66 ======================== ......######.#..#Magic: 9/9======================== ....#.# #....##AC: 18Str: 13 ...##.# #.#..#.EV: 12Int: 8 ...##.# #....#.P.SH: 0Dex: 21 >..##.# ####..########.P.jPXL:  9 Next: 36% Place: Dungeon:7 ...##.# #......@*j).)...P.PNoise: ===------  Time: 4584.5 (0.0) ......# #.##..#######......a) +4 sling {Arashi}[ܔi8 39;49m c) +0 sling {Akal} ......# #.##..#.####Fire: a) +4 sling {Arashi} ......# #.##..#.#Rev* .).#..####.##..#.. ...#.....).....###j   gnoll sergeant (polearm) ..............## #................ ##########.##.##.. _The gnoll sergeant is severely wounded.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll sergeant, wielding a +0 trident and wearing a +0 ring mail  (severely wounded, 78% to hit)ܔio0 c..)......# ... ...disiri the Skirmisher ...###.#####.#... #Coglin ....##.......##.##Health: 66/66 ======================== ......######.#..#Magic: 9/9======================== ....#.# #....##AC: 18Str: 13 ...##.# #.#..#.EV: 12Int: 8 ...##.# #....#.P.SH: 0ܔi1 |Dex: 21 >..##.# ####..########.P.jPXL:  9 Next: 36% Place: Dungeon:7 ...##.# #......@)j).)...P.PNoise: ===------  Time: 4584.5 (0.0) ......# #.##..#######......a) +4 sling {Arashi} c) +0 sling {Akal} ......# #.##..#.####Fire: a) +4 sling {Arashi} ......# #.##..#.#Rev* .).#..####.##..#ܔi1 .. ...#.....).....###j   gnoll sergeant (polearm) ..............## #................ ##########.##.##..ܔiz2 Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll sergeant, wielding a +0 trident and wearing a +0 ring mail  (severely wounded, 78% to hit)  You shoot a sling bullet.  The sling bullet hits the gnoll sergeant but does no damage.ܔiٽ You shoot a sling bullet.  The sling bullet hits the gnoll sergeant but does no damage.  The gnoll sergeant is severely wounded.  You shoot a sling bullet.  The sling bullet hits the gnoll sergeant but does no damage.  The gnoll sergeant is severely wounded.ܔi{G P.5.5 (1ܔipN ܔiQ   The sling bullet hits the gnoll sergeant but does no damage.  The gnoll sergeant is severely wounded.  You shoot a sling bullet.  The sling bullet hits the gnoll sergeant but does no damage.  The gnoll sergeant is severely wounded. _The gnoll sergeant closely misses you.ݔiŴ..)......# ... ...disiri the Skirmisher ...###.#####.#... #Coglin ....##.......##.##Health: 66/66 ======================== ......######.#..#ݔi'Magic: 9/9======================== ....#.# #....##AC: 18Str: 13 ...##.# #.#..#.ݔiWEV: 12Int: 8 ...##.# #....#.P.SH: 0Dex: 21 ݔi>..##.# ####..########.P.jPXL:  9 Next: 36% Place: Dungeon:7 ...##.# #......@*j).)...P.PݔiLNoise: ===------  Time: 4585.5 (0.0) ......# #.##..#######......a) +4 sling {Arashi} c) +0 sling {Akal} ......# #.##..#.####ݔi7Fire: a) +4 sling {Arashi} ......# #.##..#.#Rev* ݔid|.).#..####.##..#.. ...#.....).....###ݔij   gnoll sergeant (polearm) ..............## #................ ݔi'##########.##.##.. _The gnoll sergeant closely misses you.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll sergeant, wielding a +0 trident and wearing a +0 ring mail  (severely wounded, 78% to hit)ݔiLs..)......# ... ...disiri the Skirmisher ...###.#####.#... #Coglin ....##.......##.##Health: 66/66 ======================== ......######.#..#Magic: 9/9======================== ....#.# #....##AC: 18Str: 13 ...##.# #.#..#.ݔiLlEV: 12Int: 8 ...##.# #....#.P.SH: 0Dex: 21 >..##.# ####..########.P.jPXL:  9 Next: 36% Place: Dungeon:7 ...##.# #......@)j).)...P.PNoise: ===------  Time: 4585.5 (0.0) ......# #.##..#######......a) +4 sling {Arashi} c) +0 sling {Akal} ......# #.##..#.####Fire: a) +4 sling {Arashi} ......# #.##..#.#Rev* .).#..####.##..#ݔi4M.. ...#.....).....#[14;27H##j   gnoll sergeant (polearm) ..............## #................ ##########.##.##..Press: ? - help, Q - select action, ( or ) - cycleݔi[MShift-Dir - straight lineAim: a gnoll sergeant, wielding a +0 trident and wearing a +0 ring mail  (severely wounded, 78% to hit)  ݔiMIYou shoot a sling bullet.  The sling bullet hits the gnoll sergeant.ݔiM You shoot a sling bullet.  The sling bullet hits the gnoll sergeant.  The gnoll sergeant is severely wounded.  You shoot a sling bullet.  The sling bullet hits the gnoll sergeant.  The gnoll sergeant is almost dead.ݔirdR.6.6 (1.1ݔi[jݔilE _The gnoll sergeant hits you but does no damage.ݔiU ..)......# ... ...disiri the Skirmisher ...###.#####.#... #Coglin ....##.......##.##Health: 66/66 ======================== ......######.#..#Magic: 9/9======================== ....#.# #....##AC: 18Str: 13 ...##.# #.#..#.EV: 12Int: 8 ...##.# #....#.P.SH: 0Dex: 21 ݔiZ >..##.# ####..########.P.jPXL:  9 Next: 36% Place: Dungeon:7 ...##.# #......@*j).)...P.PNoise: ===------  Time: 4586.6 (0.0) ......# #.##..#######......a) +4 sling {Arashi} c) +0 sling {Akal} ......# #.##..#.####Fire: a) +4 sling {Arashi} ......# #.##..#.#Rev* .).#..####.##..#.. ...#.....).....#ݔi ##j   gnoll sergeant (polearm) ..............## #................ ##########.##.##.. ݔi% [_The gnoll sergeant hits you but does no damage.  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineݔic Aim: a gnoll sergeant, wielding a +0 trident and wearing a +0 ring mail (almostdead, 78% to hit)ޔi,s..)......# ... ...disiri the Skirmisher ...###.#####.#... #Coglin ....##.......##.##Health: 66/66 ======================== ......######.#..#Magic: 9/9======================== ....#.# #....##AC: 18Str: 13 ...##.# #.#..#.ޔi-EV: 12Int: 8 ...##.# #....#.P.SH: 0Dex: 21 >..##.# ####..########.P.jPXL:  9 Next: 36% Place: Dungeon:7 ...##.# #......@.)).)...P.PNoise: ===------  Time: 4586.6 (0.0) ......# #.##..#######......a) +4 sling {Arashi} c) +0 sling {Akal} ......# #.##..#.####Fire: a) +4 sling {Arashi} ......# #.##..#.#Rev* .).#..####.##..#.. ...#.....).....###j   gnoll sergeant (polearm) ..............## #................ ##########.##.##..Press: ? - help, Q - select action, ([ޔi.h36m or ) - cycleShift-Dir - straight lineAim: a gnoll sergeant, wielding a +0 trident and wearing a +0 ring mail (almostdead, 78% to hit)  You shoot a sling bullet.  The sling bullet hits the gnoll sergeant!ޔi 4=)ޔi`))))))Aim: a gnoll sergeant, wielding a +0 trident and wearing a +0 ring mail (almostdead, 78% to hit)  You shoot a sling bullet.  The sling bullet hits the gnoll sergeant!  You kill the gnoll sergeant!You shoot a sling bullet.ޔiOCV.)).)..ޔi6H:407.6 (1 _ޔiNޔibSߔi)......# ... ... ###.#####.#... # ##.##.## ######.#..# #.# #....## ##.# #.#..# . ##.# #....# .P. ..##.# ####..#.P.jP ##.# #.ߔir)).)...P.P # #.##..#...... # #.##..# .#### # #.##..# .# ߔivߔi/---8ߔiwߔi i)......# ... ... ###.#####.#... # ##.##.## ######.#..# #.# #....## ##.# #.#..# . ##.# #....# .P. ##.# ####..#.P.jP ##.# #.i2[.)...P.P # #.##..#...... # #.##..# .#### # #.##..# .#  im9---i9iMi$  Things that are here:i _a +0 trident; a +0 ring mail; a gnoll corpseiD >......# ... ... ###.#####.#... # ##.##.## ######.#..# i #.# #....## ##.# #.#..# . ##.# #....# .P. ##.# ####..#.P..P ##.# #.)@.)...P.P # #.##..#...... # #.##..# .#### # #.##..# i6 Y.#  i i d90Rev+ _i iH $  Things that are here:i| | _a +0 spear; a +0 spear; a gnoll corpseią5# ... ... .#####.#... # ##.##.## ######.#..# #.# #....## .# #.#..# . .# #....# .P. .# ####..#.P..P .# #.))@)...P.P # #.##..#...... # #.##..# .#### # #.##..# .# ..####.##..# .. .....).....# ##  i`iK,1 _iٗii # ... ... .#####.#... # .##.## .######.#..# .P .# #....## ..P .# #.#..# ... .# #....# ..P. i0 .# ####..#.P..P .# #.)).@...P.P.# #.##..#...# #.##..# ..####.# #.##..# ...# ####.##..# .....).....# .#.###i ## .... .:.## i iX %2i i 5 _Found a parchment of Ozocubu's Armour.i N _You see here a +0 flail.i"y# ... ... .#####.#... # ....... .##.## $.PPP.P ######.#..# .PP..P. # #....## .....P. # #.#..# ... # #....# ...P. # ####..#i'.P..P # #.)).)@..P.P.P # #.##..#... # #.##..# #..####. # #.##..# #...# ####.##..# #.....).....# #.#.##### ..... ..:.## i~i%3iGi* _Found 6 gold pieces.iL#####.#... # ....... ......##.## #$.PPP.P isg#####.#..# #.PP..P..  #....## #.....P.P  #.#..# #.......P  #....# #...P  ####..########.P..PPPP  #........)).)...P.P.P.  #.##..#######.@.......  #.##..# #..####..#  #.##..# #...# ##.##..# #..... ..).....# #.#.###....## ....... ..:.## ###.##.##.. ... ..  #.# .# .i*Q4i=,i2 ......##.## #$.PPP.P. #####.#..# #.PP..P. i+ #....#....P.P#..# ..P....####..########.P..PPPP........)).)...P.P.P.##..#######........ #.@####..#.# ##..#Rev+ ...:.##.... .##.# .ii,T5Rev iiizl  #####.#..# #.PP..P.  #....#....P.P#..# ..P.P....####..########.P..PPPP........)).)...P.P.P.##..#######......... #..####..#.# ##...... ..)...#.###..##Rev ........ .##.. ..ir i~r %6iv ix i  #....#....P.P#..# ....P....####..########.P..PPPP........)).)...P.P.P.##..#######........ #..####..#.###..# ##...... ..)...#.###..#.....## ....... #... .....:.### ij ###.##.##....... ..  #.# .# #..# . ... .....(... # ##i i %7i iW ' _Found 6 javelins.ic#.#..# #.......P #....# #...P....  ####..########.P..PPPP  #........)).)...P.P.P.  #.##..#######.........  #.##..# #..####..#  i#.##..# #...###..## ##.##..# #.......... i˗.).....# #.#@###..# ....## .............# ........:.####.# iIK##.##.##..........  #.# .# .#  #.# . ...#  #.. .....(...#### ###### i;F8iѩii! .P....####..########.P..PPPP........)).)...P.P.P.##..#######........ #..####..##...###..## #.......... .).....# ...##.#.###..# i.....## .......@.....#...:.#### ##.##.##... #ii &9iii ###..########.P..PPPP #........)).)...P.P.P. #.##..#######......... #.##..# #..####..# #.##..# #...###..## ###.##..#### #.......... ..).....##...##.#.###..#.#..............#...####.# i4 =###.##.##........# iS  #.# .# ####### #.# . .  #.. .....(...### ## ####### i T600i e  You pick up a parchment of Ozocubu's Armour and begin reading...iJ +1.6 (2i i I _You add the spell Ozocubu's Armour to your library.i# #........)).)...P.P.P. # #.##..#######......... # #.##..# #..####..# i# #.##..# #...###..## ####.##..##### #.......... ...).....##...##.#.###..#.i/,...........#..####.# ####.##.##......#  #.# .#########ipc #.# ...#  #.. .....(...### ## ######i,### isiܿ+2.6 (1ihiGi^ .# #.##..#######......... .# #.##..# #..####..# .# #.##..# #...###..## .####.##..##### #.......... i +....).....##...##.#.###..#............#..####.# #####.##.##......#  #.# .######### #.# ...#  #.. .....(...### ## ########## i i &3iL iJ iU< .# #.##..# #..####..# ..# #.##..# #...###..## ..####.##..##### #.......... .....).....##...##.#.###..#......##..............#..####.# ######.##.##......# #.# .######### #.# ....#  #..(...### ## ########### ihA iA &4i(E iqF iѱiɲr.# #.##..# #...###..## i#..####.##..#######.......... #.....).....##...##.#.###..#......##..............#...####.# #######.##.##......# #.##.######### #.##....#  #..### ##############    ii_iA5ixiN _You see here 6 javelins.ici&6ii$ _j - 6 javelinsibil  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fightingi| 4.6   5.0   0   h - Spellcasting   0.0   1.4  -2           b - Unarmed Combat   0.0   1.2  -1       c - Throwing   0.0   1.2  -1   i - Evocations   5.0   3.6  +3  i)         d * Ranged Weapons   8.9  10.7  -1      i        i'e + Armouri<0.3   1.2  -1  i[+    f + Dodging4.2   5.9  -1  i|}    g + Stealthi3.8   4.8  -1  ia    iR    i ia    i_    i/a    iH_    ida    i}_    ia    ia                        The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsi}ii+...# #.##..# #...###..##disiri the Skirmisher #..####.##..#######..........Coglin #.....).....##...##.#.###..#isHealth: 66/66 ======================== ...........##..............#Magic: 9/9======================== ......................####.#AC: 18Str: 13 #######.##.##..............#EV: 12Int: 8#.##.###........######SH: 0Dex: 21#.##............#XL:  9 Next: 40% Place: Dungeon:7#.........@...###iՋNoise: ---------  Time: 4606.6 (0.0)##############a) +4 sling {Arashi} c) +0 sling {Akal} Fire: a) +4 sling {Arashi} ic   _Found 6 gold pieces. i!_Found 6 javelins.  You pick up a parchment of Ozocubu's Armour and begin reading... _You add the spell Ozocubu's Armour to your library. i=N_You see here 6 javelins. _j - 6 javelinsiiiii$ Spells (Memorise)TypeFailure Level  a - SandblastEarth67% 1b - Lesser BeckoningTranslocation80% 2  c - Momentum StrikeConjuration/Translocation 80% 2  d - Call Canine FamiliarSummoning95% 3  e - Ozocubu's ArmourIce95% 3  f - Teleport OtherTranslocationi$$95% 3  g - Tukima's DanceHexes95% 3  h - Leda's LiquefactionAlchemy/Earth100% 4  i - PetrifyAlchemy/Earthi%100% 4  j - Metabolic EnglaciationHexes/Ice100% 5  k - Diamond SawbladesForgecraftiE%]100% 7 8 spell levels left ij%][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exiti DescribMemorise|Describei] Ozocubu's Armour Envelops the caster's body in a protective layer of thick ice, granting a substantial bonus to armour as long as they remain in their current location. i] The ice will crack and fall away if the caster moves to a new position. The spell decreases in effectiveness in heavier armour, granting a lower bonus the higher the encumbrance rating of the caster's armour. Level: 3 School: Icei^,Fail: 95% Power: 0% i=^%Range: N/A Noise: Quiet ii^ZMiscasting this spell causes magic contamination and also deals up to 28 cold damage.i, Spells (Describe)TypeFailure Levela - SandblastEarth67%1  b - Lesser BeckoningTranslocation 80% 2  c - Momentum StrikeConjuration/Translocation 80% 2  d - Call Canine Familiar Summoning95% 3  e - Ozocubu's ArmourIce95% 3  f - Teleport OtherTranslocation 95% 3  iyg - Tukima's DanceHexes95% 3  h - Leda's Liquefaction  Alchemy/Earth100% 4  i - PetrifyAlchemy/Earth100% 4  j - Metabolic EnglaciationHexes/Ice100% 5  k - Diamond SawbladesiJForgecraft100% 7 i8 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitiiHid...# #.##..# #...###..##disiri the Skirmisher #..####.##..#######..........Coglin #.....).....##...##.#.###..#Health: 66/66 ======================== ...........##..............#Magic: 9/9======================== i......................####.#AC: 18Str: 13 #######.##.##..............#EV: 12Int: 8#.##.###........######i-SH: 0Dex: 21#.##............#iPXL:  9 Next: 40% Place: Dungeon:7#.........@...###ir#Noise: ---------  Time: 4606.6 (0.0)##############a) +4 sling {Arashi} c) +0 sling {Akal} inFire: a) +4 sling {Arashi} i i^  _Found 6 gold pieces. i_Found 6 javelins.  You pick up a parchment of Ozocubu's Armour and begin reading... _You add the spell Ozocubu's Armour to your library. iN_You see here 6 javelins. _j - 6 javelinsiP  Okay, then.iii . _i iI i i F _Unknown command.i_T# #.##..# #..####..# ..# #.##..# #...###..## ..####.##..#######..........).....##...##.#.###..# .##....# .............####.# ######.##.##..i`h....# #.##.##########.##.# #.............################# ihi.j27.6 (1 _iqiKsi(# #.##..#######......... # #.##..# #..####..# # #.##..# #...###..## ####.##..#######..........).....##...##.#.###..# ##i....# ............####.# #####.##.##......# #.##.##########.##.# #.............###i?##############iio&8iiai_!# #.##..#. # #.##..# #..####..# # #.##..# #...###..## ####.##..#######.......... ).....##...##.#.###..# ##....# ####.# .##.##.# #.##.###.###### #.##.# #.### #####ifiSg&9iliniO #.##..#.  #.##..# #..####..#  #.##..# #...###..## .##..#######.......... ).....##...##.#.###..# ##.....# ####.# .##.##.iO*# #.##.###.###### #.##.# #.### #iP#iViW'10i\i^iO^2#........)).)...P.P.P.  #.##..#######.........  #.##..# #..####..#  #.##..# #...###..## ##.##..#######.......... .)##.#.###..# ##....# .........####.# ##.##.##......#  #.##.##########.##i^.#  #.............#################i@eie&1iwiEyi #.)).)...P.P.P. #.##..#... #.##..# #..####..# #.##..# #...###..## .##..#######.......... ).....##...##.#.###..# ##......# ####.# .##.##.# #.##.###.###### #.##.# #.###  #i iT &2i i? iY.)).)...P.P.P. .##..#... .##..# #..####..# .##..# #...###..## .##..#######.... .....##...##.#.###..# ##.......# ####.# .##.##.# .##.###.###### .##..# .### ###..ii&3iii<)).)...P.P.P. ##..#. ##..# #..####..# ##..# #...###..## ##..#. ##...##.#.###..# ##........# ####.# ##.##.# ##.###.###### i^=##...# ..#######iCi/D&4iIiRKis)).)...P.P.P. ..#... ..# #..####..# ..# #...###..## ..#.... ##...##.#.###..# ##..............# ####.# .##.# .###.###### ....# ..### iV{i{&5ini‚i########.P..PPPP .....)).)...P.P.P. ..#######......... ..# #..####..# ..# #...###..## #######..........##.#.###..# ##....# ............####@# .##......# i.###..######.# ..........### ###########iiI&6iioiN i i8 i i3M #...P....########.P..PPPP...)).)...P.P.P######.........####..#  #...###..##i4g#####.......... ..##...##.#.#####.........####.............. .###........######i;i;&7iAiCi'M....P #...P.....########.P..PPPP...)).)...P.P.P######...........####..#  #...###..############................##...##.#.#####......i...#### .##..............##iXi&8i;iinD##.....P.P # #.......P # #...P..... .########.P..PPPP iD..)).)...P.P.P. #######......... # #..####..# # #...###..###############........@.......##.#.###..######## ##iFE.......# ...####.# ##......# #########.# .........### ##########iEiVNiN&9iFUi_Wi O ## #.....P.P # #.......P # #...P..... #.P..PPPP )).)...P.P.P. #......... # #..####..# iO # #...###..#. #. ##...##.#.###..#......# ####.#..#i7P u.#######  iW iW '20i] i _ i5i8g Spells (Memorise)TypeFailure Level  a - SandblastEarth67% 1b - Lesser BeckoningTranslocation80% 2  c - Momentum Strikei8Conjuration/Translocation 80% 2  d - Call Canine FamiliarSummoning95% 3  e - Ozocubu's ArmourIce95% 3  f - Teleport OtherTranslocation95% 3  g - Tukima's Dancei9dHexes95% 3  h - Leda's Liquefactioni89mAlchemy/Earth100% 4  i - PetrifyAlchemy/EarthiT9d100% 4  j - Metabolic EnglaciationHexes/Iceio9`100% 5  k - Diamond SawbladesForgecrafti9]100% 7 8 spell levels left i9][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitiOiVi## #.....P.Pdisiri the Skirmisher ##.......PCoglin ##...P.....Health: 66/66 ======================== ########.P..PPPPMagic: 9/9======================== ...)).)...P.P.P.AC: 18Str: 13 #######.........EV: 12Int: 8 # #..####..#SH: 0Dex: 21 # #...###..########.XL:  9 Next: 40% Place: Dungeon:7 iֺ#######.........@.......Noise: ---------  Time: 4620.6 (0.0) ##...##.#.###..#########a) +4 sling {Arashi} c) +0 sling {Akal} #..............#Fire: a) +4 sling {Arashi} ..........####.# iL#..............# ##........###### ..........# ........### #########You pick up a parchment of Ozocubu's Armour and begin reading... _You add the spell Ozocubu's Armour to your library. _You see here 6 javelins. _j - 6 javelins _Okay, then. _Unknown command.iP  Okay, then.iii. _i iA   Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting4.6   5.0   0   h - Spellcasting   0.0   1.4  -2          i  b - Unarmed Combat   0.0   1.2  -1       c - Throwing   0.0   1.2  -1   i - Evocations   5.0   3.6  +3          iȸ  d * Ranged Weapons   8.9  10.7  -1          i z    e + Armouri *0.3   1.2  -1      f + Dodgingi :4.2   5.9  -1      g + Stealth3.8   4.8  -1                                      i׹                 i         i The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Helpi9 G[=] set a skill target  i[ [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsii i6## #.....P.Pdisiri the Skirmisher ##.......PCoglin ##...P.....Health: 66/66 ======================== ########.P..PPPPMagic: 9/9======================== ...)).)...P.P.P.AC: 18Str: 13 #######.........EV: 12Int: 8 # #..####..#SH: 0Dex: 21 # #...###..########.i2XL:  9 Next: 40% Place: Dungeon:7 #######.........@.......Noise: ---------  Time: 4620.6 (0.0) ##...##.#.###..#########a) +4 sling {Arashi} c) +0 sling {Akal} #..............#Fire: a) +4 sling {Arashi} ..........####.# #..............# ##........###### ..........# ........### ######### _You add the spell Ozocubu's Armour to your library. _You see here 6 javelins. _j - 6 javelins _Okay, then. _Unknown command. _Okay, then.i-i,3  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting4.6   5.0   0   h - Spellcasting   0.0   1.4  -2           b - Unarmed Combat   0.0   1.2  -1      i3 c - Throwing   0.0   1.2  -1   i - Evocations   5.0   3.6  +3           d * Ranged Weapons   8.9  10.7  -1      i#4        e + Armour0.3   1.2  -1      f + Dodging4.2   5.9  -1  i4    g + Stealth3.8   4.8  -1          i4        i4a    i4        i\5            i}5a    i5        i5_    i5T    i 6The relative cost of raising each skill is in cyan.  The species aptitude is in white.  i)6[?] Help[=] set a skill target  i6[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsi in i N## #.....P.Pdisiri the Skirmisher ##.......PCoglin ##...P.....Health: 66/66 ======================== ########.P..PPPPMagic: 9/9======================== ...)).)...P.P.P.AC: 18Str: 13 #######.........EV: 12Int: 8 # #..####..#SH: 0iš EDex: 21 # #...###..########.XL:  9 Next: 40% Place: Dungeon:7 #######.........@.......Noise: ---------  Time: 4620.6 (0.0) ##...##.#.###..#########a) +4 sling {Arashi} c) +0 sling {Akal} #..............#Fire: a) +4 sling {Arashi} ..........####.# #..............# ##........###### ..........# ........### i <######### _You add the spell Ozocubu's Armour to your library. _You see here 6 javelins. _j - 6 javelins _Okay, then. _Unknown command. _Okay, then.i iJ iE i i Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Displi ay diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesiw i ## #.....P.Pdisiri the Skirmisher ##.......PCoglin ##...P.....Health: 66/66 ======================== ########.P..PPPPMagic: 9/9======================== ...)).)...P.P.P.AC: 18Str: 13 #######.........EV: 12Int: 8 # #..####..#SH: 0Dex: 21 # #...###..########.XL:  9 Next: 40% Place: Dungeon:7 #######.........@.......Noise: ---------  Time: 4620.6 (0.0) ##...##.#.###..#########a) +4 sling {Arashi} c) +0 sling {Akal} #..............#Fire: a) +4 sling {Arashi} i $[34m..........####.# #..............# ##........###### ..........# ........### ######### _You add the spell Ozocubu's Armour to your library. _You see here 6 javelins. _j - 6 javelins _Okay, then. _Unknown command. _Okay, then.ii `disiri the Skirmisher (Coglin Hunter)Turns: 4569, Time: 00:19:16 Health: 66/66AC: 18 Str: 13 XL: 9 Next: 40% Magic: 9/9EV: 12 Int:  8 God: Gold: 98SH:  0 Dex: 21 Spells: 8/8 levels left rFire + . . (50%) a - +4 sling {Arashi} iI rCold . . . (100%) c - +0 sling {Akal} rNeg . . . (100%) f - +3 ring mail {rF+} rPois .(100%) g - +1 helmet "Gonwog" {Snipe, Slay+3} rElec .(100%) e - +2 cloak rCorr .(100%) h - +1 pair of gloves SInv .d - +2 pair of boots Will +....(no gizmo) Stlth ++ HPRegen 0.31/turn MPRegen 0.11/turn %: no passive effects i @: no status effects A: off-hand wielding, slow wielding, warmup strikes, no jewellery i i"## #.....P.Pdisiri the Skirmisher ##.......PCoglin ##...P.....Health: 66/66 ======================== ########.P..PPPP i Magic: 9/9======================== ...)).)...P.P.P.AC: 18Str: 13 #######.........EV: 12Int: 8 # #..####..#SH: 0Dex: 21 # #...###..########.XL:  9 Next: 40% Place: Dungeon:7 #######.........@.......Noise: ---------  Time: 4620.6 (0.0) ##...##.#.###..#########a) +4 sling {Arashi} c) +0 sling {Akal} #..............#Fire: a) +4 sling {Arashi} ..........####.# #..............# ##........###### ..........# ........### #########  i| -_You add the spell Ozocubu's Armour to your library. _You see here 6 javelins. _j - 6 javelins _Okay, then. _Unknown command. _Okay, then. i  i4 i iZ #.....P.P  #.P  #...P..... .P..PPPP )).)...P.P.P. .........  #..####..#  #...###..#.#.#...##.#.###..# ......# ####.# #   ia ib21.6 (1 _ ikh iqj iT #.....P.P #.P #...P..... .P..PPPP )).)...P.P.P. . #..####..# #...###..#.# .# ...##.#.###..# ....# ####.##  i=#   i<2 i i irS#.....P.P #.P #...P..... .P..PPPP )).)...P.P.P. . #..####..# #...###..#.# .# ##.#.###..# # # #   i1z<3 i0 i i#.....P.P #.P #...P..... .P..PPPP .)...P.P.P. . #..####..# #...###..#.# .# ##.#.###..# # #  iH#   i iM&4 i i  i_s B#.....P.P #.P #...P..... .P..PPPP .)...P.P.P. .  #..####..# ##...###..#.# .# ##.#.###..# # # #   iy  iz &5 i  iT  i#.....P.P  #.P .##...P..... .#.P..PPPP .# )...P.P.P. .#. .# #..####..# ?# #...###..#.# .# .#.###..# i  # # # ..###  i%<6 iQ+ iZ-V _Found a scroll of vulnerability. i'#.PP..P.. #.....P.P .[# #.......P #.# ...P..... ..# #.P..PPPP #.# ...P.P.P. #.# ......... #.# ..####..# #?# ...###..########@# .................# #.###..##########....#####.#....## i'X#####.# .### i/ i50&7 i5 i^8a _Found a transparent robe. iJp M$.PPP.PPP..P..#.P.[....P #..P..... . #.P..PPPPP.P.P........# ###..########................ .#.###..##########8 iQu  i;}  i~ +9.6 (2 i܂  i: _ _V - 2 scrolls of vulnerability (gained 1) in sM ....... $.PPP.PPP..P..#.P.[....P #..P..... . #.P..PPPPP.P.P.......# ###..######## .................## i i,30.6 (1 i i i0O RM  ....... .$.PPP.PPP..P..#.P.[....P ##..P..... . #.P..PPPPP.P.P.......# ...###..########.# iT  iBU &1 iY  i[  i>>M  ....... .$.PPP.PPP..P..#.P .[....P ##..P..... #. #.P..PPPPP.P.P....... ..####..##.# i_C iC&2 i@G i%I i  .# ..#  ...... ..#  #$.PPP.P. #.#  #.PP..P.. #.#  #.....P.P .[#  #.......P ##.#  #...P......# ##.P..PPPP #.#.#  i@ +)...P.P.P. ###.# #......... #.# #..####..# #.# #...###..########.# #.................# #.#.###..##########......# ih  i &3 iB  i iT6#. ...# #. ..#  .. ..#  ....... . ..# i#$.PPP.P. ##.#.# #.PP..P.. ..#.# #.....P.P #.[# #.......P ##@# ...P......# iު#.P..PPPP #.#.# ...P.P.P. ###i.# ......... #.# i%..####..# #.# ...###..########i^.# .................##.###..##########i6i &4iiAi<M .#. .#. . ..  ....... . .$.PPP.P..####.PP..P........#.P#.....P ##im..P..... #. #.P..PPPP #.#.#..#iԵ<5i#i _You see here the +1 robe "Sygo" {Stlth+}.ii&6ii\ iY_k - the +1 robe "Sygo" {Stlth+}iKiuRWear or take off which item? Armour (go to first with [)  d - a +2 pair of boots (worn)  e - a +2 cloak (worn)  f - a +3 ring mail of fire resistance (worn)  g - the +1 helmet "Gonwog" (worn) {Snipe, Slay+3}  h - a +1 pair of gloves (worn)b - a +0 leather armour  k - the +1 robe "Sygo" {Stlth+}[?] describe selected [!] equip|wield|wear[tab] equip|unequip i< iB iH pdisiri the Skirmisher....#Coglin#. ...#Health: 66/66 ========================#. ...#Magic: 9/9========================.. ..#AC: 18Str: 13  i I |....... . ..#EV: 12Int: 8 #$.PPP.P..####.#.#SH: 0Dex: 21 #.PP..P........#.#XL:  9 Next: 40% Place: Dungeon:7 iWI )#.....P.P #.@#Noise: ---------  Time: 4636.6 (0.0) #.......P ##.#a) +4 sling {Arashi} c) +0 sling {Akal} #...P..... #..#i;J 5Fire: a) +4 sling {Arashi} #.P..PPPP #.#.# ...P.P.P. ###.# .........#.# ..####..##.# ...###..########.# .................# _Okay, then. _Found a scroll of vulnerability. _Found a transparent robe. _V - 2 scrolls of vulnerability (gained 1) _You see here the +1 robe "Sygo" {Stlth+}. _k - the +1 robe "Sygo" {Stlth+}iP iP iT iZ d  You start removing your armour.i8^ +7.6 (1i?_ idd id +8.6 (2ith izm im +9.6 (3iq i/w ix ,40.6 (4i{ i iց +1.6 (5i iT 03 _You continue removing your +3 ring mail of fire resistance. x5  You finish removing your +3 ring mail of fire resistance.i iN iē  You feel less resistant to fire.  You start putting on your armour.iĔ +2.6 (6i i i +3.6 (7i{ i i +4.6 (8i ia i +5.6 (9i iJ E6.6 (10.0)i i 3 _You continue putting on the +1 robe "Sygo" {Stlth+}. x5ic iR iZ h _You finish putting on the +1 robe "Sygo" {Stlth+}.i M###5###....#.5. ...  ....... . .$.PPP.P..####.PP..P........#P.....P ## #...P..... #..#.##55 2 ufetubi (asleep)#.#i G7.0)i id X _You encounter 2 ufetubi.i| a )))5iה 1 asleep)You shoot a sling bullet. The sling bullet hits the ufetubus.  The ufetubus shouts!i D )))i jThe ufetubus is heavily wounded.You shoot a sling bullet.i .5The sling bullet barely misses the ufetubus.i N.5iL O.5i֫ ...5iL b===8.5 (0.9Rev i ic * _The ufetubus shouts!ie~r .  You shoot a sling bullet. The sling bullet hits the ufetubus.i%)   ufetubusi7  )))))You kill the ufetubus!iQ.5i:......i P 9.4 _You shoot a sling bullet.iџio _Your Ranged Weapons skill increases to level 9!i- )))) You shoot a sling bullet. The sling bullet hits the ufetubus!i .  The ufetubus is almost dead.You shoot a sling bullet. The sling bullet hits the ufetubus.iF (iE 2....iJ _50.3Rev+ iP i2R L _You kill the ufetubus!iil  Skill  Level Cost  Apt Skill  Level Cost  Apt a + FightingiF]4.6   5.0   0   h - Spellcasting   0.0   1.4  -2           b - Unarmed Combat   0.0   1.2  -1      ip  c - Throwing   0.0   1.2  -1   i - Evocations   5.0   3.6  +3      iS    i d * Ranged Weapons   9.0  12.5  -1  i¹_    iֹ^    iz    e + Armouri*0.3   1.2  -1      f + Dodgingi14.2   5.9  -1  iF}    g + Stealthik3.8   4.8  -1      i_    ia    i_    ia    i_    i         iG        i[a    in_    ia    i_    iT    iʻpThe relative cost of raising each skill is in cyan.  iZThe species aptitude is in white.  i[?] Help[=] set a skill target  i[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsido d - Ranged Weapons   9.0i= d + Ranged Weapons 9.0i  e * Armour   0.3iko e - Armour   0.3ib i disiri the Skirmisher###.###Coglin#.....#Health: 66/66 ========================#.....#Magic: 9/9========================#.....#AC: 13Str: 13.....#EV: 13Int: 8  ....... . ..#SH: 0Dex: 21 #$.PPP.P..####.#.#XL:  9 Next: 40% Place: Dungeon:7 #.PP..P........#@#Noise: ===------  Time: 4650.3 (0.0) #.....P.P #..#a) +4 sling {Arashi} c) +0 sling {Akal} #.......P ##.#Fire: a) +4 sling {Arashi} #...P..... #..#Rev+ #.P..PPPP #.#.# [i 14d...P.P.P. ###.# .........#.# ..####..##.# ...###..########.# _You shoot a sling bullet. _Your Ranged Weapons skill increases to level 9!You shoot a sling bullet. The sling bullet hits the ufetubus!  The ufetubus is almost dead.You shoot a sling bullet. The sling bullet hits the ufetubus. _You kill the ufetubus!i iYM #. ##.####.#.. #...  ....... #....$.PPP.P..####PP..P........#P#.....P ## #...P..... #..##.#iii4---1.3 (1iUiCiG  #. #.  ###.### #.....# #.....# #.....# #.....# inH  ....... #...@.#  #$.PPP.P..####.#.#  #.PP..P........#.#  #.....P.P ##.#..#  #.......P .###.#  #...P..... ## #..# ##.P..PPPP #.#.# )...P.P.P. ###.# #......... #.#i{N iN p---2Rev icS inU io ..# #.# #.#  ###.### #.....# #.....# #.....# #..@..# ....... #.....#i  #$.PPP.P..####.#.# #.PP..P........#.# #.....P.P ##.#.#i #.......P .###.#  #...P..... ## #..# ###.P..PPPP #.#.# .)...P.P.P. ###.#iOi%3ii7i #. ..# #.#  #.# ###.### #.....# #.....# #...@.#  #.....# iN ....... #.....#  #$.PPP.P..####.#.#  #.PP..P........##  #.....P.P ##.#..#  #.......P .###.#  #...P..... ## #..# ##.P..PPPP #.#.#i i# %4i iI i 4 ... #.# ..# #.# #.#  ###.### #.....# #..@..# #.....# #.....# ....... #.....# #$.PPP.P..####.#.# #.PP..P........#.# #.....P.P ##.#..# #.......P .###.#  #...P..... ## ..#ii*%5ibi#iM#.#...#. #.# ##.###.....#Rev ###.#iF6i+ii M...#.#...#. #.# ###@####.....#.#..#i8 i i 7iZ i iҦM#...#.#...##. #@# ###.####.....##.....#..#.#i`i&8ixi|ifM #...#.# ...i~f#.######...... #.# ##.###.....#.....#.....##.....####.#.#ikidl&9i;qiri/n .. . .# .#. ... #.### .... #.#####.##.....@.########.# #.#  ###.### #.....# #...# #.....# #.....# ....... #.....#i7=60i=i>i) (## ## .. .. #. .#.#. ... #######.######.#..............#.#####@# #.......# #######.#  #.####.####.....##.....##.....# i <1i/ i) iAj### ## .. .. #. .##.#.  #... #######.######.##.......@......##.#####.#########.......# #######.# #.####.####.....##.....# i!oio&2isiui Ii i i i i [ .# i; m### ## .# .. .. .# #. .# .# #.#. .# ic #... .# #######.######.# i 1 #............@.#  7.3 (5#.#####.########  i B#.......#  #######.#  #.#  ###.###   #.....# i6   #.....#   i] z#.....#   i5 i_ i ij #.#   #.#  ### ## #.#  .. .. #.#  #. .# #.#  #.#. #.#   #... #.#  #######.######@#  #..............#  #.#####.######## #.......#  #######.#   #.#  ###.###  #.....#  #.....#  8.3 (1iki{mii i j ij ik im iq ir is iOs iwt iu iF.!iA-7....!i2.`===3.3 (1Rev !i2!iH5c _The sling bullet closely misses the bullfrog.!i )))))You shoot a sling bullet.!iʅ  The sling bullet barely misses the bullfrog.You shoot a sling bullet. The sling bullet hits the bullfrog.!i 8F.!i 0...!i c4.2 (0.9Rev+ !i !i c _The bullfrog is moderately wounded."i ))) You shoot a sling bullet. The sling bullet hits the bullfrog!"i` )The bullfrog is severely wounded.You shoot a sling bullet."i8F."i).."i'5.1"i"ib _The sling bullet barely misses the bullfrog."iZO t .  You shoot a sling bullet. The sling bullet hits the bullfrog!"iDS I))"i o )You kill the bullfrog!"i` 5..."i%e 7446.0"i(i "iCk / _You shoot a sling bullet.#iS########### #.........# #@#######.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #># #.### ... #...# ###.##iT#iU6---7.0 (1.0#iZ#im\#i I#i# #iȿ #ic B#i #i^ #i #i #i #i7 >Rev #i #i~ #i; B#i8 #iG #i #i #i ############.........##.#######.##.# #.##.# #.#.# #..# # ---702.0 (5>##.....###.#. ###.#..#.# #.### # #.# #.#ib  ### ## #.. .. #i #i #i" $i9^ ###########.........#######.# $i^....###.........# #...#.#####.#...# ###.#Rev ##. .# #.#$i^$ie$ie+3.0 (1$ie $i+j$iGmc _There is a stone staircase leading down here.$i  #.........# #.#######.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.########>### #.####.....@...# #...#$i  #.#####.#...# ###.# ..#.#.# #.# ### # # #.# #.#### ## #.# .. .$i$ . #.# #. .# #.# #.#. #.#$i $iC -4 _$iY $i %i['%i'%i[)%i*%i,%i0B%i0%i1,%i3%i4%i4%i5%io6%i8,%i9%i*A~ #.........# #.#######.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #######>### #.### #.@.......# #...#8.0 (4 #.#####.#...# ###.#... ..#.#.# #.#%iBK#### ### # # #.#  #.# ### ## #.#  .. .. #.#  #. .# #.#  #.#. #.# %iB%iDG%ij&iB #.#######.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.########>### #.## #.........# #... #@#####.#...# ###.........<.....#.#.# #..############## # # #. #.### ## #. .. .. #. #. .# #. #.#. #. #... #.&i&i+9.0 (1&i#&i9 _Found a stone staircase leading up.&i #.# #.# #.# #.# #.# #.# #.# #.# #.# #.########>### #.# #.........# #..&iP ..######.#####.#...# ####......@.<.....#.#.# ############### # # # #### ## # .. .. # #. .# # #.#. # #... ########.######&iw&iw&i&i  10&iE&i'i4'i'i'iJ#.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #######>### #.##.........# #...######.#####.#...# ###.#.<.....#.#.# #.'i..# # # #.#.### ## #... .. #.#. .# #.#.#. #.#... #.'iԤ+#.######.'iB'iɪ&1'iZ'i'i> #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# 'i #######>### #.##...# #...#..######.#####.#...# ###.##......#.#.# #.#..#'i  # # #.##.#### ## #.#'i .. .. #.##. .# #.##.#. #.#'i+ _#... #.##.######.#'i 'i &2'i: 'i7 a _There is a stone staircase leading up here.(i (i$!(i;%(i)(iF.-3 _(i/(ihH 6  You climb upwards.(i$.......#(i4&  ......## #............  ####### #......S.....  #(ik#............  #...........[  (i#............  ###............  (i #..............   #..@..#   ###.###  #.#(i>  #.#  (i_J#.#  ..#   S   water moccasin (asleep)(i}s.##  (iA.   (i- (ig-4.5 (2.5(in(i(qw _You encounter a water moccasin.Found a leather armour.(i/sc _There is a stone staircase leading down here.*i1  )))))SYou shoot a sling bullet.  The sling bullet hits the water moccasin.  The water moccasin hisses angrily.*i ))The water moccasin is lightly wounded.  You shoot a sling bullet.*i9 K.S*iA ?.......*icC b===5.5 (1.0Rev *i3K *iN i _The sling bullet closely misses the water moccasin.+iU )))))))You shoot a sling bullet.+i_  The sling bullet closely misses the water moccasin.You shoot a sling bullet.+iU]K.S+i]F.S+idB......+id%6+il+imh _The sling bullet barely misses the water moccasin.+i= )) You shoot a sling bullet.  The sling bullet hits the water moccasin!+i{ )))))The water moccasin is heavily wounded.You shoot a sling bullet.+i G.S+ih .....7Rev+ +i +i i _The sling bullet closely misses the water moccasin.,i )You shoot a sling bullet.  The sling bullet hits the water moccasin.,i \ ))))))The water moccasin is heavily wounded.You shoot a sling bullet.,iG.S,i .....  The sling bullet barely misses the water moccasin.,ih%8,iW,iT _The water moccasin misses you.-i  )))))))You shoot a sling bullet.-iY  The sling bullet closely misses the water moccasin.You shoot a sling bullet.-iOD .....-ic.SThe sling bullet misses the water moccasin.-id9Rev* -i-ixF _The water moccasin bites you but does no damage.-iH  You shoot a sling bullet.  The sling bullet hits the water moccasin!-i )))))))The water moccasin is almost dead.You shoot a sling bullet.-i ......SThe sling bullet barely misses the water moccasin.-i -20.4 (0.9-i6 -iG F _The water moccasin bites you but does no damage./iГ )))))))You shoot a sling bullet./i  The sling bullet closely misses the water moccasin.You shoot a sling bullet./i ......SThe sling bullet closely misses the water moccasin.The water moccasin closely misses you./i'1.3/iS/ikF _The water moccasin bites you but does no damage./i\ )))))))/i/You shoot a sling bullet./i8  The sling bullet barely misses the water moccasin.You shoot a sling bullet./iD ...../i j.SThe sling bullet barely misses the water moccasin./i'2.2/i/i\ _The water moccasin closely misses you.0i+ )))))))You shoot a sling bullet.0i .The sling bullet barely misses the water moccasin.You shoot a sling bullet.  The sling bullet hits the water moccasin!0iӤT)0i,`.......0i2 7/67513.1 _You kill the water moccasin!0i70i9h _Your Stealth skill increases to level 4!0i% ].# .## #. .# #. # #.  #.[  #.  ###.  #........  #.@>..#  ###.###  #.#  #.#  #.#  ..#  .##  .  0i, 0i, =---4.1 (1.0 _0i> 1ic i######### ..# ##$  #.......## #. ..####### #. ### #..  #[  #.  ###..... #....@......... 1i <#.###..>..##. ###.###  #.#  #.# #.# ..# .##.1i?1iA---51i21i+ _Found 16 gold pieces.1i.# #.# ##$. ##.## #..# #.# #. #.[ #. ###. #...@.... #.###..>..##. ###.### #.# #.# 1i #.#  ..#  .##  .1i1ib%61i^1i2iy.# ##.# ##$.#.## #..# #.#2iy #. #.[ #. ###. #..@..... #.###..>..##... ###.##### #.#  #.# 2iy #.#  ..#  .##  .2iy2i2i \7Rev+ 2i+2i3i.##.# ##$.#.## #..# #.# #. #.[ #. ###. #.@...... #.###..>..##.3iU ... ###.### #### #.#  #.#  #.#  ..#  .##  .3i13iӭ%83iѱ3i[3i ####.........# ##$........### #..... ......####### #... ####### #.. #.[ #..###. #........ #@###..>..##. ........# ###.### ######### #.#  #.#  #.# ..# .##3i K . 3i3ig%93iK3i 3i?J### #.... .......####### #... ######## #... #.[ #..###...... #........########.###..>..##. .......@.# ###.### ######### #.#  #.#3i #.# ..# .## . 3i3i&303i3i4i"4i(#4i#4i$4i=&4i)jRev 4i*4i*4id+4iS,4i-4i-4i7.4iA/4i04iQ04i04i14i 34iR3(4i34i44i54i54iR64i; ###########.......## #.. ##...........####### #.. #..########### #.. ..## #........ ### #.. 4i<###.. #.. #########.###..>..# #.@.......# ###.###6.1 (6......######### #.######## #.# #.# ..# .## 4i<).4i_=4i@4iB5iqb...........####### ############ # ...##  # ## # ### #.#########.###..>#######.........# ###.#.......@######### #.# ######### #.# #.# ..# .## . 5ig5ig+7.1 (15iKl5iOn6i_6i<6i}B6i6i6i!6i6i6i6i,6i6i6i-6i6i]6iU6i6i6i6i66in###### ##...........####### #  #...###..########### #  #.......## #  #...#####6iO& ###### ### # #########.########.........# 6i......########)...########### #+## .  ..... 6i....ß. ...>.. ..ß........ ######6i*6i,42.1 (56i_+3.1 (66i6i% _Found a dagger.7i_i# ##.# # #...###..# # #.## # #...##### # ##### ### # #.#.#.......#.)...# #+## ...  ..... . #....ß. '...>.. #..ß... # .....#7ieo7io+4.1 (17is7i4u7i: # ##.#  #...###..#  #.##  #...#####  #####  # #.#...)...# #+## #.... .....#...#....ß. #.. .'...>.. +. .#..ß... # ## .....#7iB 7iC &57iH 7iJ 8i}# ##.# #...###..# #8i3~.## #...##### #####  # ##.#..)...# #+####..... ..... #.....8i~#....ß. #..... #.'...>.. +..)...#..ß... #..... .## ..... #.....#8iˆ8i}&68iz8i % _Found a dagger.8iI] #...###..###########  #.......##  #...### ##### ########################.........................###### #..)..@########### #+####.....# ..... #.....####....ß. #.....#8i.'...>.. +..)..#.#..ß... #.....## ..... #......####### #.....#..#8iȹ8i&78i¿8i28i z# #.......##  #...### ##### #########################.........................##### #..)...########### #+####...@.# ..... #.....####....ß. #.....# ###.'...>.. +..)..#.#..ß... #.....## ..... #......####### #.....#..# ?# [#...##8i <88i 8i 1 _Found a scroll of identify.9i #...### # ##### # ####### ###################..... # ...................#### # #..)...########### ##+####.....# #..... #..@..# 9i^# ###....ß. #.....# ####.'...>.. +..)..# .##..#..ß... #.....# <#..## ..... #...... ...######### #.....##9i..# ?#[#...## #....).# .[.....#9ie<99iv#9i%$ _Found a flail.:i #####  ####### ##################...... ...................##### #..)...###########  #+####.....#  ..... #.....# :iy( ###....ß. #...@.# ##.'...>.. +..)..# ..#..ß... #.....# #..## ..... #.:i ..######### #.....#####..# .....?# :i[#...## #....).# :i[.....# ####.### :iE#####[#:i:iS'50:i:ii:iN##########################..........................###### #..)...########### #+####.....# ..... #.....#  ###....ß. #.....# ##.'...>.. +..).@# :i..#..ß... #.....# ..## ..... #...... .######### #.....## ###..# #.....?# #...## #....).# .....# ####.##:i# ####[# ..  #.#######:i8:i&1:i3:i:i} ##########################..........................###### #..)...########### #+####.....# .....  ###....ß ##.'...>.. +..)..#..ß... #... ..## ......>..#################.##........:i:i]&2:i:i@; _Found a stone staircase leading down.:iˋ L ##################..........................###### #..)...########### #+####.....# .....  ###....ß ##.'...>.. +..)..#..ß... #.....####### ..## ......>..#########:i7 ####### ###..# #.....?# .<#)..#####:i 8<:ij &3:i :i 9 _Found a stone staircase leading up.:ij ...................###### #..)...########### #+####.....# .....  :ikj###....ß ##.'...>.. +..)..#..ß... #.....####### ..## ......>..################ ###..# #.....?# ...#).######.#..#:ir:i s&4:i{;iA  #..)...########### #+####.....# .....  ###....ß ##.'...>.. +..);i B..#..ß... #.....####### ..## ......>.. .################# ###..# #. ...#;i#B2). .....;i;BA###.###;idBc## ##...##.... .;iH<5;irL;iT;iU+6.1 (2;ivX;iY. _i - a scroll of identify;i\| ;i =Read which item? Scrolls  f - a scroll of fear  g - a scroll of fog  t - 2 scrolls of teleportationi - a scroll of identify  s - a scroll of butterflies ;i  x - a scroll of amnesia  p - a scroll of poison  I - a scroll of immolation  S - a scroll of silence ;i܂  V - 2 scrolls of vulnerability [!] read|quaff|evoke[?] describe selected;i ;iΤ ;i. 3#..)...###########disiri the Skirmisher#+####.....#Coglin..... #.....#Health: 67/67 ========================###....ß. #.....#Magic: 9/9======================== ##.'...>.. +..)..#AC: 13Str: 13 #..#..ß... #.....#######EV: 14Int: 8 ;i a..## ..... #.........>..SH: 0Dex: 21 .###########.....#######XL:  9 Next: 51% Place: Dungeon:6 ###..# #.....@#;ii "Noise: ---------  Time: 4756.1 (0.0) #...## #....).#a) +4 sling {Arashi} c) +0 sling {Akal} .....# ####.###Fire: a) +4 sling {Arashi} ####[##..#.########.##.........<#)..##########.#..# ;i ##...##.... . _Found a dagger. _Found a scroll of identify. _Found a flail. _Found a stone staircase leading down. _Found a stone staircase leading up. _i - a scroll of identify;i2 ;i 6Identify which item? (\ to view known items) Potions (select first with !)  j - a fuming cyan potion  k - a smoky silvery potion ;i ) n - a smoky brown potion  o - a bubbling silvery potion  p - an emerald potion  q - a blue potion  s - a silvery potion  t - a black potion  u - a glowing coppery potion[?] describe selected.. +..)..#AC: 13=iStr: 13 #..#..ß... #.....#######EV: 14Int: 8 ..## ..... #.........>..SH: 0Dex: 21 =i[).###########.....#######XL:  9 Next: 51% Place: Dungeon:6 ###..# #.....@#Noise: ---------  Time: 4756.1 (0.0) #...## #....).#=i<a) +4 sling {Arashi} c) +0 sling {Akal} .....# ####.###Fire: a) +4 sling {Arashi} ####[##..#.########.##.........<#)..#######=i4###.#..# ##...##.... . _Found a dagger. _Found a scroll of identify. _Found a flail. _Found a stone staircase leading down. =iXC_Found a stone staircase leading up. _i - a scroll of identify=i-]  As you read the scroll of identify, it crumbles to dust.=i:.+7.1 (1=ib4=iG75 _j -> b - a potion of brilliance>iK#...................##### #..)...########### #+####.....# ..... #.....#  ###....ß. #.....###.'...>.. +..)..# ##..#..ß... #.....####### >iL*#..## ..... #.........>.. ..###########...@.####### .###..# #......# [#...## #....).# [.....# ####.### #####[# #.. # #.########.# >iJL# #.........< # #)..#######  ###.#..#>i,T>iT&8>i![>i\>i+O# ##################..... #...................#### # #..)...########### # #+####.....# # ..... #.....#>iO ###....ß. #.....###.'...>.. +..)..# .##..#..ß... #.....####### <#..## ..... #..@......>.. ...###########.....####### ..###..# #......# .[#...## #....).# .[.....# ####.### >iPl.#####[# #... >iSPH.# #.########.#. .# #.........< . ## #)#######>i_X>iY>iDY9>id>ii ###### .# ##################.... .#...................### .#>i@j  #..)...########### ^# #+####.....# .# ..... #.....#>imj  ###....ß. #.....###.'...>.. +..)..# >ij ..##..#..ß... #.@...####### .>ij <#..## ..... #.........>....###########.....####### .>ij ..###..# #......#.[#...## #....)>ij .# #.[.....# ####.### #.#####[# #.>ik Y.. #.# #.########.>iik #. ..# #.........< .>it >it '60>i{ >i7} >iL0!.)# ##### ..# ##################... ..#...................## ..# #..)...########### .^# #+####.....# ..# ..... #.....# ###....ß. #.....###.'...>.. +@.)..# >i0..##..#..ß... #.....#######<#..## ..... #.........>....###########.....#######..###..# #......# >i0...[#...## #....).##.[.....# ####.###>i0#.#####[# #...  #.# #.########.>i1#.>iJ:>i:&1>iA>i)C?i 4##+#........ß....>...'.ß.........####?i%)?i|)&2?i0?i3( _You open the door.?iK.)# ).## )..# #####.# ...... )..#?iHv #..)...## ..^##+####.....#.#..#.....# ?i[.## ###....ß..#.....#?iF.####.'...>...@..)..#.##..#..ß....#.....#######?i-.<#..##.......#.>...####.....#####.###..# #......#.[#...## #....).# .##.[.....# #?iS###.### ###.#####[# #... ?ixZ #.# #.#.#.?i?i&3?iI?i Q _There is an open door here.?iذ =.)# .).## .)..# ##########.# ......... .)..#?i)  #..)...#.^##+####.....#.# #.#.....# .[.## ###....ß..#.....#.####.'...>..@'..)..#?iQ r.##..#..ß....#.....#######.<#..##.#..>...##.....?ir ######.###..# #......#.[#...## #...?i .).#.##.[.....# ####.####.#####[# #... ?i q #.# #.#.#.?iW ?i- $4 ?i_ _?i ?i ?i$ .)# ).).## ?i% .)..# ##.# .. ..)..# #..)...?i.% 0.^# ####+####.....#.# #.#.....# .?i% B.[.## ###....ß..#.....#.####.'...>.@.'..)..#.##..#..ß....#.....#.<#..##.#...>...###.....#.###..# #......#?i & .[#...## #....).#.##.[.....# ####.### #####.#####[# #...  #.# #.#.#.?i. ?i`/ &5?i37 ?i8 @iv.)# .).).## .)..# .# .)..# #..)...@i.^# ####+####.....#.# #.#.....#.[.## ###....ß..#.....#@i;.####.'...>@..'..)..#.##..#..ß....#.....@i>2#.<#..##@iZ.#.........>...###....@ix.# @i=.###..# #......# @i.[#...## #....).# ....##.[.....# ####.### @i######.#####[# #...  #.# #.#.#.@i@i@i2&6@i|@i@iqp?.)# ..).).##.)..# .# .)..# #..)....^# ####+####.....#.# #.#.....#@i q.[.## ###....ß..#.....#.####.'...@...'..)..#.##..#..ß....#.....#.<#..##.#.........>.. .###.....@i?q# @iq=.###..# #......# @iq.[#...## #....).# .....##.[.....# ####.### @i@r#.#####[# #...  #.# #.#.#.@i{~@i~&7@i@i!i _There is a staircase to the Ecumenical Temple here.@i+ @i{ @i+ @i9 @i -8 _@i @i .Temple@ia  ################# #○○○○°○○○○○○○°°○# #○○○○°○○○°○○○○○°#  #○○°○○°○○○○○○○°°#  #○○○_._._....○○○#  #°°○.........○°○#  @i ##○○○._○○°#  #○○○.........○○○#  #○○○__○○○#  #○○°.........○○○#  #○○○._○○○#  @i #○○○.........○°°# #○○○_._..._._○○○# #°○○○○○○°○○°○○°○# #○○○○○○○○°○○○○○○@i 8# @i" &#○○○○○○○°○°○○°○○# #########@i= -9.6 (2.5@iE _._.___@iNH Z _You climb downwards. Welcome to the Ecumenical Temple! Found eleven altars.@iAJ d _There is a staircase back to the Dungeon here.Ci:a #○○○○°○○○○○○○°°○# #○○○○°○○○°○○○○○°# #○○°○○○○°°# #○○○_._._....○○○# #°°○.........○°○# #○○○._○○°# #○○○.○○○# #○○○_...<..._○○○# #○○°..○○○# #○○○._○○○# #○○○.○°°# #○○○_.ib m_..._._○○○##°○○○○○○°○○°○○°○##○○○○○○##○°○°○○°○○################## ☼°○°☼°☼°○○☼°☼°°°°°°°°°☼°°☼°°○°°°°°○°☼°°☼°°°°☼°°°○°°°°°°°°○°°°○°○°○°☼°☼°°°○°○°°°°°°°°70.6 (1.0 _ihc Em__Ci*>h ☼°○°☼°☼°○○☼°☼°○°°°°°°°°°°○°☼°_._._....○○○°°○.........○°°○☼°_○○○○.°°_...<..._○°°.........°☼_°☼○○.°°°_._..._._°☼°.°°.°..○°○°.°°.○°○.°°Ci5?°°.°○○°°..°°°°.°°.°°.☼°○°○.☼°☼°○°°°°.°.°°.Ci,@&1CiIT__CiXJDig °.°°.°°°°°°°..○°_._._....°○°°.°.........°.○○_°○.°.°°°○°_...<..._°○°..........°°○°_°○°.°..○°_._..._._°☼°°°°°°°°.°°.°°.☼.☼○○.☼.☼○.°.☼.☼..○.°...☼..☼☼..○Di-h...°......○.°○..○.☼.☼☼○.○°☼...°.°○.○..○..DiBj&2Dio_.___DipDi#○☼._._._....°☼°# #°○°.........°○.# #○☼.._°☼○# #○°°..°.# Di#○☼._...<..._°☼.# #○.○..........°.# #○○.._.☼°# #○°...☼☼# #○○._._...@._.○.# #°..°......○.°○.# #○○.○.☼.☼☼○.○°☼°# #○...°.°○.○..○..Di ################## Di8h..○○.○○.○.○☼.○○.○○☼.○○○○○☼☼○○.○.○.☼.○○.°○○○○☼○☼○○○○.○.○....○☼○.○°○3_._.___...@._ _There is an iron altar of Okawaru here.EiN  You kneel at the altar of Okawaru.Ei/  --more--EiEiqWarmaster Okawaru Okawaru is a dangerous and powerful god of battle. Followers are expected to EiKconstantly prove themselves in combat, and may channel Okawaru's might to enhance their prowess. Okawaru demands that followers prove themselves by their own strength alone, and so worshippers are forbidden from gaining allies by any means. Okawaru pays little heed to easy victories, but will reward worshippers for heroic feats against mighty foes. Favour - Okawaru is neutral towards you. Granted powers:(Cost)Okawaru requires that you fight alone, and prevents you from gaining allies. You can gain great but temporary skills.(2 MP, Piety-)You can speed up your combat.(5 MP, Piety--)You can enter into single combat with a foe.(7 MP, Piety--)Okawaru will gift you throwing weapons as you gain piety. Okawaru will grant you a choice of weapons... once. Okawaru will grant you a choice of armour... once. [!]: Overview|Powers|Wrath [J/Enter]: join religionFi< FiB Fi5J FiW #○☼._._._....°☼°#disiri the Skirmisher#°○...........○○#Coglin#○☼........._.○○#Health: 67/67 ========================#○°..........○.○#Magic: 9/9========================#○☼☼_...<..._.☼.#FiX AC: 13Str: 13#○.○.........○.○#EV: 14Int: 8#○○........._○☼.#SH: 0FiY Dex: 21#○°○.........○○○#XL:  9 Next: 51% Place: Temple#○○○_._...@._☼☼○#Noise: ---------  Time: 4773.6 (0.0)Fi\Y #°.○.○.○.☼.○○.°○#a) +4 sling {Arashi} c) +0 sling {Akal} #○○○○○☼○☼○○○○.○.#Fire: a) +4 sling {Arashi} FiY #○.○....○☼○.○°○.################## _There is an open door here. _There is a staircase to the Ecumenical Temple here. _You climb downwards. Welcome to the Ecumenical Temple! Found eleven altars. Fi[ _There is a staircase back to the Dungeon here. _There is an iron altar of Okawaru here.  You kneel at the altar of Okawaru.Fi\ K  Okawaru welcomes you!Fi+\ Fih /  --more--Gi☼°°○☼°☼°○°○○○°○☼○○☼○○○○○○○○°○.○.○○○○°°○.○°○°○○○○○○○○○○°○☼○☼°○°○○.○○  of Okawaru ......4.6 (1 __.___Gi] Gi# The Ecumenical Temple <___________(Press ? for help)  #################  #○○○○°○○○○○○○°°○#  #○☼°○°☼°☼°○○☼°☼°#  #○°.°°.°°°°°°°..#  #○☼._._._....°☼°#  #°○☼..........°°#  #○☼........._○☼°#  #○°☼.........°○°#  #○☼○_...<..._.○○#  #○.°.........○☼○#  #○○........._○☼○#  #○°○.........○○○#  #○○○_._...@._○○°#  #°.○.○.○○○○°°○.○#  #Gi ○°○°○○○○○○○○○○#  #○.°○☼○☼°○°○○.○○#  #################      HiG<@HiPHiQ$Hi2#○☼._._._....°☼°#disiri the Skirmisher#°○☼..........°°#Coglin of Okawaru ......HiO3#○☼........._○☼°#Health: 67/67 ========================#○°☼.........°○°#Magic: 9/9========================#○☼○_...<..._.○○#AC: 13Hiy3 Str: 13#○.°.........○☼○#EV: 14Int: 8Hi3#○○........._○☼○#SH: 0Dex: 21Hi-4#○°○.........○○○#XL:  9 Next: 51% Place: Temple#○○○_._...@._○○°#Noise: ---------  Time: 4774.6 (0.0)#°.○.○.○○○○°°○.○#a) +4 sling {Arashi} c) +0 sling {Akal} #○○°○°○○○○○○○○○○#HiR4Fire: a) +4 sling {Arashi} #○.°○☼○☼°○°○○.○○#Hir4E################# Hi4_There is a staircase to the Ecumenical Temple here. _You climb downwards. Welcome to the Ecumenical Temple! Found eleven altars. Hi4_There is a staircase back to the Dungeon here. _There is an iron altar of Okawaru here.  Hi4(You kneel at the altar of Okawaru. Hi4=_Okawaru welcomes you!Hi5Hi48Hi<Hi BHilBHiF,Hi,LHiNHiOHiSHiY,Hi\Hi`HifHi.gHijHir3 ################# #○○☼°○○°.○○○°○○○#HirB #.☼☼☼°☼○☼°○.○○○.# #○.○°○○○°○○○○○..#His #○☼°_._._.....☼○# #°°....°.#Hics0 #°☼..._°☼°# #○○....○°# #○○○_...@..._.○○#8.6 (4His #○.°.........○.°# #○☼........._○☼○# #°☼○.........○○○# #○○○_._..._._○☼.##○○°.○.°○○○..☼°○#His#°☼°○°☼○○○☼○○☼○○#Hi.t#○°°○.○.°○.○○.°○##################Hi;uHii|Hi5d _There is a staircase back to the Dungeon here.Hi?, JHi4 4°○○.°○.○○°°.°○○○○○○.☼°○.○○○°○○°○°.○°°.○°○○°○☼○☼.○°..○○.○.☼○.☼.HiF5 °°☼☼○.○○○○○°○☼.°○.○○○°○○Hiv5 .○○○°°°☼○○○○Hi5 °°.○○○.○○°○○○.°.○.☼.○°☼°○°○○○°Hi6 °..°○○○.○○°○☼.○Hi< 29.6 (1 _HiC? _._.__Hi, .Dungeon:6Hi7 ......)# ..).).## ....)..# ################ .......# ................ ....)..# #..)...####### ......^# ####+####.....# .......# ##.....# Hi~7 ....[.## ###....ß..#.....# .......####.''..)..# ........##..#..ß....#.....####### .......<#..##.......#.........>.. ..........###########.....####### Hi7 .........###..# #......# ........[#...## #....).# .....##.[.....# ####.Hi7 ### #######.#####[# #...#.# #.Hi7 !.#.Hix .81.1 (2.5Hi֩ Hi > _You climb upwards. Welcome back to the Dungeon!Hi{ i _There is a staircase to the Ecumenical Temple here.Ki|Ki$}KiKi}KiKi%: _KiKiKi.Ki\KiaKiKiޖKiKi  #.#...##### ######.#####..)# #######).).## .....#)....#########Ki.# ...................) :.. #..)...#######..^# ####'####... ##...4.1 (3.0Ki^/[.## ###....ß..#.....# ####.'...>...'..)..# ........##..#..ß....#.....####### Ki.......<#..##.......#.........>.... Ki_You open the door.Ki~u _Found a parchment of Sandblast.Ki 3Ki3 Ki Ki Ki: : _Kiu @  There is an open door here.Ki Ki  _Kic Ki: Ki ,Ki_ Ki @  There is an open door here.Ki Ki  _Ki Ki) Ki Ki' Kih Ki Ki Ki Ki. Ki* Ki Ki6 Ki Kii %  Ki There is an open door here.KiF Ki  _Ki Ki BKi KiT Ki Ki Ki Ki Ki8 Ki Ki Ki KiZ Ki Ki Ki Ki Ki3 Ki Kiw Ki# Ki Ki Ki Ki Ki Ki Ki Ki! Kiz! Ki! Ki# Ki$ Ki % Ki% Ki& Ki( ,Kis) Kio, Ki6 G.###########.....#######KiU6 Y..# #......# #...## #....).#...# ####.######.. Ki6 ####[# #.........#  #.########.#.######.  #.........<#.##  #)..########..#  ###.#..# ##@# 802.1 (18.0) ##...##.......>.....# Ki7 <[.....####....##.#### ...## #.#KiC7 #..... #.# ######<# ###. ... Kig7 #...# #..  #...### ##.##Ki? Ki? ,3.1 (19KiH Ki@K 9 _Found an escape hatch in the floor.Li`   You encounter a scorpion.Li7d  ###..# #......# ...#...) .....###.######.. ####[# #.........#  #.########.#.######.........<#.## )..########..  Lid ###.#..########.##$# ##...##.......>.@...# [.....####....##.### ...........## #.# s   scorpion (asleep)s# ##Li|o W0.0)4.1 (1Lix Li{ + _Found 17 gold pieces.Mih )))))s)You shoot a sling bullet.Mi )The sling bullet hits the scorpion but does no damage.  You shoot a sling bullet.Mirs. BThe sling bullet barely misses the scorpion.Miz.....B   bombardier beetle (wandering)===5.0 (0.9Rev Mi^Miفb _You encounter a bombardier beetle.Mi! )))))))You shoot a sling bullet.  The sling bullet closely misses the scorpion.Mi  The sling bullet closely misses the bombardier beetle.You shoot a sling bullet. The sling bullet hits the scorpion!Mis. :s.Mi5 x....BMiV5 .BMi06 %9Mi= Mi? ` _The scorpion is heavily wounded.Ni( Ni)))Ni")))NiCH You shoot a sling bullet.  Ni`The sling bullet closely misses the scorpion.The sling bullet hits the bombardier beetle!Ni  The bombardier beetle is severely wounded.You shoot a sling bullet. The sling bullet hits the scorpion.Ni+?s.NiV,2B.Ni548....Ni4c6.9 (1.0Rev+ Ni;Ni>a _The scorpion is severely wounded.NiG )))You shoot a sling bullet.  The sling bullet hits the scorpion but does no damage.Ni  The scorpion is severely wounded.You shoot a sling bullet. The sling bullet hits the scorpion.Ni(S :s.Ni\ )..Ni] ,7.8 (0.9Nid Nis a _The scorpion is severely wounded.Oi .  You shoot a sling bullet. The sling bullet hits the scorpion.  You kill the scorpion!Oi))B   bombardier beetleOi  )))Okawaru accepts your kill.Oi%:B.Oi.@......Oi!3s48.8 (1.0Rev* Oi;Oi==/ _You shoot a sling bullet.Oit †You shoot a sling bullet.  The sling bullet hits the bombardier beetle!  You kill the bombardier beetle!Oi1y W))))Oi )))Okawaru accepts your kill.OiL |....†..Oi -69Oi Oiђ / _You shoot a sling bullet.Pi23Pi5Pir8H _No target in view!PiPi?PiAPiPiPi P _PiPiPiPiPiTRev+ Pi{PiPiPiPiuPiPiGPiPisN _You now have 115 gold pieces (gained 17).PiIPiPiyPiOPiPi >Rev Pi"Pi~Pi0Pi`Pi PiPiPi[PiPiPiCPizPiTPiWPiPi-(PiPiPi3PiPic Pi Pi Pi Pi PiPiPiPiPiPiUPiPi*PiEPiPiPiPi_PiPiPiFPiPiPiAPi Pi!Pi8"Pi"Pi($Pi%Pi(&Pi&Pi"+Pi-,Pi-Pi3Pi5Pi5Pia6Pi=Pi>,Pi@,Pi@PiKBPiC,PiDPiJFPiHPi"IPi/JPiKPiLPi9MPiNPi'OPiOPiPPicQPiRPi/T,PiTPiUPiWPi'XPiXPixZPi\c  You encounter a yak.Pi^b'.'..)..# ########## . .#.....#########........# .#.........>............#.....#########........# Pib)#......# ###.....##### #....).# ###...######## ####.######...### ....YPib #.........######......#.#.######....@..# --- Pib...<#.####...####### Pi c#####..##..### ######.##.## Pi2c....>..... ....##.#### PiScmY   yak (asleep) PiscZ.## #.#Picg #.#. ...PicPi2j040.8 (31.0)PihkO---1.8 (32 _PidpPi8rPi ))))))YYou shoot a sling bullet. The sling bullet hits the yak.  The yak bellows!Pi@  The yak is lightly wounded.  You shoot a sling bullet. The sling bullet hits the yak.Qi; YThe yak is moderately wounded.Qi.YQi(......Y 2 yaks (1 wandering)Qif===2.7 (0.9)Rev QiQiT _You encounter a yak.Qi ))))))You shoot a sling bullet.  The sling bullet hits the yak but does no damage.QiN  The yak is moderately wounded.You shoot a sling bullet. The sling bullet hits the yak.Qi[uY..YQi00.....Qi^3.6Rev+ Qi8Qi) QiMP_The yak is moderately wounded.QiZ )))))You shoot a sling bullet.  The sling bullet hits the yak but does no damage.Qig  The yak is moderately wounded.You shoot a sling bullet. The sling bullet hits the yak.Qi \Y.Y.QiZ -....Qi ,4.6 (1.0Qi Qi ^ _The yak is moderately wounded.Rin.'..)..########### .disiri the Skirmisher .#.....#########........#Coglin of Okawaru ...... .#.........>............#Health: 67/67 ======================== Rinv##.....#########........#Magic: 9/9Rin1======================== Rin#......# ###.....#####AC: 13Rin,Str: 13 Ri o#....).# ###...########EV: 14Rio+Int: 8 Ri,o####.######...### .....SH: 0RiFo-Dex: 21RiVo#.........######.**YY.RigoXL:  9 Next: 56% Place: Dungeon:6 RiyoM###.#.######....@**#RioNoise: ===------  Time: 4844.6 (0.0) Rio...<#.####...#######a) +4 sling {Arashi} c) +0 sling {Akal} #####..##..###Fire: a) +4 sling {Arashi} ######.##.##Rev+ Rio^....>.....# ....##.####RipYY 2 yaks (1 wandering) .## #.# Ri!p.... #.# Ri5p/##. ...RiGpTYou shoot a sling bullet. The sling bullet hits the yak. RiWpm_The yak is moderately wounded.Fire: a) +4 sling {Arashi}RipUPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (moderately wounded, 80% to hit)Ri^ mYYwandering, hasn't noticed you, 80% to hit)Ri .'..)..########### .disiri the Skirmisher .#.....#########........#Coglin of Okawaru ...... .#.........>............#Health: 67/67 ======================== ##.....#########........#Magic: 9/9======================== #......# ###.....#####AC: 13Str: 13 #....).# ###...########EV: 14Int: 8 Ri ####.######...### .....SH: 0Dex: 21#.........######.))YY.XL:  9 Next: 56% Place: Dungeon:6 ###.#.######....@))#Noise: ===------  Time: 4844.6 (0.0) ...<#.####...#######RiI a) +4 sling {Arashi} c) +0 sling {Akal} #####..##..###Fire: a) +4 sling {Arashi} Rin ######.##.##Rev+ ....>.....# Ri r....##.####YY 2 yaks (1 wandering) Ri .## #.# ... #.# ##. ...Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (wandering, hasn't noticed you, 80% to hit)  Riz You shoot a sling bullet. The sling bullet hits the yak.  The yak is heavily wounded.Ri5_;Shift-Dir - straight line  Aim: a yak (wandering, hasn't noticed you, 80% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is heavily wounded.Ri5RYYRi2Y.Ri,YRi....YYY 3 yaks (2 wandering)Ri,5.5 (0.9RiGRiy  Aim: a yak (wandering, hasn't noticed you, 80% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is heavily wounded.  You shoot a sling bullet. The sling bullet hits the yak.  The yak is heavily wounded. _You encounter a yak.Si+.'..)..########### .disiri the Skirmisher .#.....#########........#Coglin of Okawaru ...... .#.........>............#Health: 67/67 ======================== ##.....#########........#Magic: 9/9======================== #......# ###.....#####AC: 13Str: 13 #....).# ###...########EV: 14Int: 8 ####.######...### ..Y.YSH: 0Dex: 21Six,#.........######.**Y..XL:  9 Next: 56% Place: Dungeon:6 ###.#.######....@**#Noise: ===------  Time: 4845.5 (0.0) ...<#.####...#######a) +4 sling {Arashi} c) +0 sling {Akal} #####..##..###Fire: a) +4 sling {Arashi} ######.##.##Rev+ ....>.....# ....##.####YYY 3 yaks (2 wandering) .## #.# Si,A... #.# ##. ...The yak is heavily wounded. _You encounter a yak.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (wandering, hasn't noticed you, 80% to hit)Si S Y.Ti*Y.  Aim: a yak (wandering, hasn't noticed you, 80% to hit)Ti* .'..)..########### .disiri the Skirmisher .#.....#########........#Coglin of Okawaru ...... .#.........>............#Health: 67/67 ======================== ##.....#########........#Magic: 9/9======================== #......# ###.....#####AC: 13Str: 13 #....).# ###...########EV: 14Ti* gInt: 8 ####.######...### ..Y.YSH: 0Dex: 21#.........######.))Y..XL:  9 Next: 56% Place: Dungeon:6 ###.#.######....@))#Ti+ Noise: ===------  Time: 4845.5 (0.0) ...<#.####...#######a) +4 sling {Arashi} c) +0 sling {Akal} #####..##..###Til+ aFire: a) +4 sling {Arashi} ######.##.##Rev+ ....>.....# ....##.####YYY 3 yaks (1 wandering) Ti+ .## #.# ... #.# ##. ...Ti+ Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineTi+ Aim: a yak (wandering, hasn't noticed you, 80% to hit)  You shoot a sling bullet. The sling bullet hits the yak!  The yak bellows!Ti ))YThe yak is moderately wounded.You shoot a sling bullet.  The sling bullet closely misses the yak.The sling bullet hits the yak!  The yak bellows!  The yak is moderately wounded.Ti7 Y..YTih8 EYTikA )...TiB p6.5 (1Rev* _TiH TiI Ui,i.'..)..########### .disiri the Skirmisher .#.....#########........#Coglin of Okawaru ...... .#.........>............#Health: 67/67 ======================== ##.....#########........#Magic: 9/9======================== #......# ###.....#####AC: 13Str: 13 #....).# ###...########EV: 14Int: 8 ####.######...### ...Y.SH: 0Dex: 21#.........######.*YY..Uid,XL:  9 Next: 56% Place: Dungeon:6 ###.#.######....@**#Noise: ===------  Time: 4846.5 (0.0) ...<#.####...#######a) +4 sling {Arashi} c) +0 sling {Akal} #####..##..###Fire: a) +4 sling {Arashi} ######.##.##Ui,jRev* ....>.....# ....##.####YYY 3 yaks .## #.# ... #.# ##. ...Ui-The yak bellows! _The yak is moderately wounded.Fire: a) +4 sling {Arashi}Ui -Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineUiC-rAim: a yak (moderately wounded, 80% to hit)Ui .'..)..########### .disiri the Skirmisher .#.....#########........#Coglin of Okawaru ...... .#.........>............#Health: 67/67 ======================== ##.....#########........#Magic: 9/9======================== #......# ###.....#####AC: 13Str: 13 #....).# ###...########EV: 14Int: 8 ####.######...### ...Y.SH: 0Dex: 21#.........######.)YY..XL:  9 Next: 56% Place: Dungeon:6 ###.#.######....@))#Noise: ===------  Time: 4846.5 (0.0) Ui ...<#.####...#######a) +4 sling {Arashi} c) +0 sling {Akal} #####..##..###Fire: a) +4 sling {Arashi} ######.##.##Rev* ....>.....# ....##.####YYY 3 yaks .## #.# ... #.# ##. ...Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (moderately wounded, 80% to hit)  You shoot a sling bullet. The sling bullet hits the yak!  The yak is heavily wounded.Ui3 iShift-Dir - straight line  Aim: a yak (moderately wounded, 80% to hit)  You shoot a sling bullet. The sling bullet hits the yak!  The yak is heavily wounded..Uie Y.Y.Y.Uiƿ &..Ui 17.5 (1 _Ui Ui Vi.'..)..########### .disiri the Skirmisher .#.....#########........#Coglin of Okawaru ...... .#.........>............#Health: 67/67 ======================== ##.....#########........#Magic: 9/9======================== #......# ###.....#####AC: 13Str: 13 #....).# ###...########EV: 14Int: 8 ####.######...### .*Y..SH: 0Dex: 21Viq#.........######*YY...XL:  9 Next: 56% Place: Dungeon:6 ###.#.######....@*.#Noise: ===------  Time: 4847.5 (0.0) ...<#.####...#######Via) +4 sling {Arashi} c) +0 sling {Akal} #####..##..###Fire: a) +4 sling {Arashi} Vi/######.##.##Rev* ....>.....# ....##.####YYY 3 yaks .## #.# ... #.# ##. ...You shoot a sling bullet. The sling bullet hits the yak. _The yak is heavily wounded.ViFire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineVirAim: a yak (moderately wounded, 80% to hit)ViCEB.'..)..########### .disiri the Skirmisher .#.....#########........#Coglin of Okawaru ...... .#.........>............#Health: 67/67 ======================== ##.....#########........#Magic: 9/9======================== #......# ###.....#####AC: 13Str: 13 ViE;#....).# ###...########EV: 14Int: 8 ####.######...### .)Y..SH: 0Dex: 21#.........######))Y...ViFtXL:  9 Next: 56% Place: Dungeon:6 ###.#.######....@).#Noise: ===------  Time: 4847.5 (0.0) ViFF"...<#.####...#######a) +4 sling {Arashi} c) +0 sling {Akal} #####..##..###ViF Fire: a) +4 sling {Arashi} ######.##.##Rev* ....>.....# ....##.####ViFYYY 3 yaks .## #.# ViF]... #.# ##. ...ViF+Fire: a) +4 sling {Arashi}ViGUPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (moderately wounded, 80% to hit)  ViGYou shoot a sling bullet. The sling bullet barely misses the yak.The sling bullet hits the yak!ViYou shoot a sling bullet. The sling bullet barely misses the yak.The sling bullet hits the yak!  The yak is moderately wounded.You shoot a sling bullet.  The sling bullet hits the yak.  The yak is severely wounded.Vid .Y..Y.Y.....8.4 (0.9 _Vih Viej Wi:.'..)..########### .disiri the Skirmisher .#.....#########........#Coglin of Okawaru ...... .#.........>............#Health: 67/67 ======================== ##.....#########........#Magic: 9/9======================== #......# ###.....#####AC: 13Str: 13 #....).# ###...########EV: 14Int: 8 ####.######...### Y....SH: 0Dex: 21#.........######.*Y...XL:  9 Next: 56% Place: Dungeon:6 ###.#.######....@*Y#Noise: ===------  Time: 4848.4 (0.0) ...<#.####...#######Wi*a) +4 sling {Arashi} c) +0 sling {Akal} #####..##..###Fire: a) +4 sling {Arashi} ######.##.##Rev* ....>.....# ....##.####YYY 3 yaks .## #.# ... #.# ##. ...The sling bullet hits the yak. _The yak is severely wounded.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineWirAim: a yak (moderately wounded, 80% to hit)Wi9y.'..)..########### .disiri the Skirmisher .#.....#########........#Coglin of Okawaru ...... .#.........>............#Wi&Health: 67/67 ======================== ##.....#########........#Magic: 9/9======================== #......# ###.....#####AC: 13Str: 13 #....).# ###...########EV: 14Int: 8 ####.######...### Y....SH: 0Dex: 21#.........######..Y...WiXL:  9 Next: 56% Place: Dungeon:6 ###.#.######....@.Y#Noise: ===------  Time: 4848.4 (0.0) ...<#.####...#######WiEa) +4 sling {Arashi} c) +0 sling {Akal} #####..##..###Fire: a) +4 sling {Arashi} ######.##.##Rev* ....>.....# ....##.####YYY 3 yaks .## #.# Wi... #.# ##. ... _The yak is severely wounded.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleWipShift-Dir - straight lineAim: a yak (moderately wounded, 80% to hit)  Okay, then.Wi WihWi-. _XiI].'..)..# # . ..#.....#.# ..#.>.##.....#..#  #......# ###.....#####  #....).# ###...########  ####.######...### Y.... #..######..Y...#.#.######...@..Y#.<#.####...##..##..###XiJI#.##.##.>.....# #....##.#### 2 yaks ..## #.# .... #.# ###. ...XiHL/Y.XiL-YXiL4Y.XiSz.Y 3 yaksXiT;---9.4 (1 _XiZXi[Xi ..'..)..########### .disiri the Skirmisher ..#.....#########........#Coglin of Okawaru ...... ..#.........>............#Health: 67/67 ======================== ###.....#########........#Magic: 9/9========================#......# ###.....#####AC: 13Str: 13  #....).# ###...########EV: 14Int: 8  Xi `####.######...### .....SH: 0Dex: 21#.........######YY....XL:  9 Next: 56% Place: Dungeon:6 ####.#.######...@*Y.#Noise: ---------  Time: 4849.4 (0.0) ....<#.####...#######Xi4 da) +4 sling {Arashi} c) +0 sling {Akal} ######..##..###Fire: a) +4 sling {Arashi} #######.##.##Rev* .....>.....# #....##.####YYY 3 yaks ..## #.# .... #.# ###. ...Aim: a yak (moderately wounded, 80% to hit) _Okay, then.Fire: a) +4 sling {Arashi}Xi~ UPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (moderately wounded, 80% to hit)Yi$..'..)..########### .disiri the Skirmisher YiD%(..#.....#########........#Coglin of Okawaru ...... ..#.........>............#Health: 67/67 ======================== Yiv%###.....#########........#Magic: 9/9========================Yi%#......# ###.....#####AC: 13Str: 13  #....).# ###...########EV: 14Int: 8  Yi%h####.######...### .....SH: 0Dex: 21#.........######YY....Yi0&XL:  9 Next: 56% Place: Dungeon:6 ####.#.######...@)Y.#Noise: ---------  Time: 4849.4 (0.0) Yik&0....<#.####...#######a) +4 sling {Arashi} c) +0 sling {Akal} ######..##..###Yi^'Fire: a) +4 sling {Arashi} #######.##.##Rev* .....>.....# #....##.####YYY 3 yaks ..## #.# .... #.# ###. ...Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (moderately wounded, 80% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is severely wounded.YiShift-Dir - straight line  Aim: a yak (moderately wounded, 80% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  YijThe yak is severely wounded.!almost dead.Yi2K.YYin9%.Yi:>===50.3 (0.9 _YiAYiNCYi ..'..)..########### .disiri the Skirmisher ..#.....#########........#Coglin of Okawaru ...... ..#.........>............#Health: 67/67 ======================== ###.....#########........#Magic: 9/9========================#......# ###.....#####AC: 13Yi] Str: 13  #....).# ###...########EV: 14Int: 8  ####.######...### .....SH: 0Dex: 21#.........######Y.....XL:  9 Next: 56% Place: Dungeon:6 ####.#.######...@*YY#Noise: ===------  Time: 4850.3 (0.0) Yi 0....<#.####...#######a) +4 sling {Arashi} c) +0 sling {Akal} ######..##..###Yi- gFire: a) +4 sling {Arashi} #######.##.##Rev* .....>.....# #....##.####YYY 3 yaks ..## #.# .... #.# ###. ...You shoot a sling bullet. The sling bullet hits the yak! _The yak is almost dead.Yik Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineYi rAim: a yak (moderately wounded, 80% to hit)[i..'..)..########### .disiri the Skirmisher ..#.....#########........#Coglin of Okawaru ...... ..#.........>............#Health: 67/67 ======================== ###.....#########........#Magic: 9/9========================#......# ###.....#####AC: 13Str: 13  #....).# ###...########EV: 14Int: 8  ####.######...### .....SH: 0Dex: 21[i#.........######Y.....XL:  9 Next: 56% Place: Dungeon:6 ####.#.######...@))Y#Noise: ===------  Time: 4850.3 (0.0) ....<#.####...#######a) +4 sling {Arashi} c) +0 sling {Akal} ######..##..###Fire: a) +4 sling {Arashi} #######.##.##Rev* [iP.....>.....# #....##.####YYY 3 yaks [iy..## #.# .... #.# ###. ...[iShift-Dir - straight lineAim: a yak (moderately wounded, 80% to hit)  You shoot a sling bullet.  [iThe sling bullet closely misses the yak.The sling bullet hits the yak.  The yak is heavily wounded.[i8†You shoot a sling bullet.  The sling bullet closely misses the yak.  The sling bullet hits the yak.  The yak is heavily wounded.  You shoot a sling bullet. The sling bullet hits the yak.  You kill the yak![i=n) 2 yaks[i .YOkawaru accepts your kill.[i %.[i2B8/68651.3 (1 _[i[ii _Your Fighting skill increases to level 5![iAH ..'..)..########### .disiri the Skirmisher ..#.....#########........#Coglin of Okawaru ...... ..#.........>............#Health: 68/68 ======================== ###.....#########........#Magic: 9/9========================#......# ###.....#####AC: 13Str: 13  #....).# ###...########EV: 14Int: 8  ####.######...### .....SH: 0[iH Dex: 21#.........######......XL:  9 Next: 65% Place: Dungeon:6 ####.#.######...@*YY#Noise: ===------  Time: 4851.3 (0.0) ....<#.####...#######a) +4 sling {Arashi} c) +0 sling {Akal} ######..##..###Fire: a) +4 sling {Arashi} #######.##.##Rev* [i9I .....>.....# #....##.####YY 2 yaks ..## #.# .... #.# [iiI ###. ... _Okawaru accepts your kill. _Your Fighting skill increases to level 5![iI }Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (heavily wounded, 80% to hit)[iw|..'..)..########### .disiri the Skirmisher ..#.....#########........#Coglin of Okawaru ...... ..#.........>............#[i.....# #....##.####[i,yGYY 2 yaks [iDyp..## #.# .... #.# [ily[###. ...Fire: a) +4 sling {Arashi}[iyPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line[iyAim: a yak (heavily wounded, 80% to hit)  You shoot a sling bullet. The sling bullet hits the yak!  [iyFThe yak is severely wounded.[i)Shift-Dir - straight line  Aim: a yak (heavily wounded, 80% to hit)  You shoot a sling bullet. The sling bullet hits the yak!  The yak is severely wounded.The sling bullet barely misses the yak.The sling bullet hits the yak!\in@ Y†The yak is severely wounded.\iD\i|E32.2 (0.9 _\iEI\iJ\ifwB..'..)..########### .disiri the Skirmisher ..#.....#########........#Coglin of Okawaru ...... ..#.........>............#Health: 68/68 ======================== ###.....#########........#Magic: 9/9\i x1========================#......# ###.....#####AC: 13Str: 13  #....).# ###...########EV: 14Int: 8  ####.######...### .....SH: 0Dex: 21#.........######......XL:  9 Next: 65% Place: Dungeon:6 ####.#.######...@Y*Y#\ixNoise: ===------  Time: 4852.2 (0.0) ....<#.####...#######a) +4 sling {Arashi} c) +0 sling {Akal} ######..##..###Fire: a) +4 sling {Arashi} #######.##.##Rev* .....>.....# #....##.####YY 2 yaks ..## #.# .... #.# ###. ...\iyThe sling bullet hits the yak! _The yak is severely wounded.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (severely wounded, 80% to hit)\in ..'..)..########### .disiri the Skirmisher ..#.....#########........#Coglin of Okawaru ...... ..#.........>............#Health: 68/68 ======================== ###.....#########........#Magic: 9/9========================#......# ###.....#####AC: 13Str: 13  #....).# ###...########EV: 14Int: 8  \io ####.######...### .....SH: 0Dex: 21#.........######......XL:  9 Next: 65% Place: Dungeon:6 ####.#.######...@))Y#Noise: ===------  Time: 4852.2 (0.0) ....<#.####...#######a) +4 sling {Arashi} c) +0 sling {Akal} ######..##..###Fire: a) +4 sling {Arashi} #######.##.##Rev* .....>.....# #....##.####YY 2 yaks ..## #.# .... #.# ###. ...Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (severely wounded, 80% to hit)  You shoot a sling bullet. The sling bullet barely misses the yak.The sling bullet hits th\iJp e yak!\i  †You shoot a sling bullet. The sling bullet barely misses the yak.The sling bullet hits the yak!  The yak is almost dead.  You shoot a sling bullet.  The sling bullet hits the yak!  You kill the yak!\i )   yak\i Y.Okawaru accepts your kill.\i 3†\i :743.2 (1 _\i2 ]i..'..)..########### .disiri the Skirmisher ..#.....#########........#Coglin of Okawaru ...... ..#.........>............#Health: 68/68 ======================== ###.....#########........#Magic: 9/9========================#......# ###.....#####AC: 13]iStr: 13  #....).# ###...########EV: 14Int: 8  ####.######...### .....SH: 0Dex: 21#.........######......]iGXL:  9 Next: 74% Place: Dungeon:6 ####.#.######...@*Y.#Noise: ===------  Time: 4853.2 (0.0) ....<#.####...#######a) +4 sling {Arashi} c) +0 sling {Akal} ######..##..###]iFire: a) +4 sling {Arashi} #######.##.##Rev* .....>.....# #....##.####Y   yak ..## #.# ]i*.... #.# ###. ...You kill the yak! _Okawaru accepts your kill.Fire: a) +4 sling {Arashi}]iVNPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (almost dead, 80% to hit)]i ..'..)..########### .disiri the Skirmisher ..#.....#########........#Coglin of Okawaru ...... ..#.........>............#Health: 68/68 ======================== ###.....#########........#Magic: 9/9========================#......# ###.....#####AC: 13Str: 13  #....).# ###...########EV: 14Int: 8  ####.######...### .....SH: 0Dex: 21]ik#.........######......XL:  9 Next: 74% Place: Dungeon:6 ####.#.######...@††.#Noise: ===------  Time: 4853.2 (0.0) ....<#.####...#######a) +4 sling {Arashi} c) +0 sling {Akal} ######..##..###Fire: a) +4 sling {Arashi} #######.##.##Rev* .....>.....# #....##.####Y   yak ..## #.# .... #.# ###. ...Fire: a) +4 sling {Arashi}]iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (almost dead, 80% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  You kill the yak!]im=)]i?))Shift-Dir - straight line  Aim: a yak (almost dead, 80% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  You kill the yak!  Okawaru accepts your kill.  You shoot a sling bullet.]iR††.]i<834.1 (0.9 _]i]i^i#d'..)..# # . #.....#.# #.>.# .....#.^i$# #......# ###.....##### #....).# ###...######## ####.######...### ..... #.######...... .#.######....@†.# <#.####...# ..##..### .##.## ^i+^i,6---5.1 (1.0^i1^i5p _You see here a yak corpse.^i '..)..# # . #.....#.# #.>.# .....#.# ......# ###.....##### ....).# ###...#####.######...### .......  #.######......#.#.######....†@.# <#.####...# ^i ..##..### .##.## ^i ^i H---6 _^i ^i $  Things that are here:^i p _a yak corpse; a yak corpse_i.....#  .## ..)..# ########## . .....########## .........>.....# ######...# .# ###.....##### ...).# ###...########## ##.######...###........._iaU.........######@.....# #.#.######....††.###### .<#.####...#######..##..### ####.##.#>.....# ..##.#### # #.# . #.#_i|_i,7 __i_i_iw_i"x_ix_ix{_i"}_ijRev+ _iK# ..# .#  .## )..# ########## .########## _i0..>......# #########........# # _iS..##### .).# ########### _iu.######...###...@......>8 _i........######......###. _i#.######....††.######.####...####### #..##..# ##.##.#_i# >.....##.####  #.#_i_i-*9.1 (2_i_iW; _Found a stone staircase leading down.`iQ`iR`ifR`iT`iV`iZX`iZ>Rev `iL[`iX\`i]`i]`iJ^`i^`i|``i``i a`ia`i>c`ivc`ic`ie`igq  You encounter a bombardier beetle.`il ..#  ##.##  ########## .B. ######........# .# >......# .# ######........# .#  ###.....##### .# ###...###########.# #...###.........@># `iMm######......###.# #....††.###### .# ...####### .# .### .# .#B   bombardier beetle (asleep) # .# ## `i^s,64.1 (5`it<5.1 (6 _`iy`isz`i ..#disiri the Skirmisher##.##Coglin of Okawaru ......########## .B.Health: 68/68 ======================== ######........# *#Magic: 9/9======================== .>............# *#AC: 13Str: 13 ######........# *#EV: 14Int: 8`i ###.....##### *#SH: 0Dex: 21 ###...###########*#XL:  9 Next: 83% Place: Dungeon:6 #...###.........@>#Noise: ---------  Time: 4865.1 (0.0) ..######......###.#a) +4 sling {Arashi} c) +0 sling {Akal} ##....††.###### .#Fire: a) +4 sling {Arashi} ...#######.# .###.# ##.#B   bombardier beetle (asleep) #.# ### _Found a stone staircase leading down. `i _You encounter a bombardier beetle.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (asleep, 98% to hit)aiN^ }..#disiri the Skirmisher##.##Coglin of Okawaru ......########## .B.Health: 68/68 ======================== ######........# )#Magic: 9/9======================== .>............# )#AC: 13Str: 13 ######........# )#EV: 14Int: 8###.....##### )#SH: 0Dex: 21 ###...###########)#ai^ lXL:  9 Next: 83% Place: Dungeon:6 #...###.........@>#Noise: ---------  Time: 4865.1 (0.0) ..######......###.#a) +4 sling {Arashi} c) +0 sling {Akal} ##....††.###### .#Fire: a) +4 sling {Arashi} ...#######ai^ z.# .###.# ##ai5_ .#B   bombardier beetle #.# ###Fire: a) +4 sling {Arashi}ai_ yPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the bombardier beetle.ai> 7You shoot a sling bullet.  The sling bullet hits the bombardier beetle.  The bombardier beetle is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the bombardier beetle but does no damage.bombardier beetle is lightly wounded.aio YB.....aip i===6.0 (0.9Rev _aiv aiw bi )))))You shoot a sling bullet.  The sling bullet hits the bombardier beetle.biZ  The bombardier beetle is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the bombardier beetle!bi U.Bbi `.....7.0 (1.0bi  _The bombardier beetle is heavily wounded.ci| ))))))You shoot a sling bullet.cid. _The bombardier beetle is heavily wounded.  You shoot a sling bullet.  The sling bullet barely misses the bombardier beetle.You shoot a sling bullet.  The sling bullet hits the bombardier beetle!  You kill the bombardier beetle!cih<)ciI=......cii59 (0.9Rev+ cici%P _Okawaru accepts your kill.ci 3ci ci ci# ciE' ,ci:( R  There is a stone staircase leading down here.ci * ci* ERev  _ci+ ciw, ci[. ,ci. ciU0 ci1 ci2 ci?2 cij3 ci4 ci45 ci5 ci37 ci8 ciV8 (ci39 civ: ci,< 3ci< ci> ci@ ciI@ ci@ cicB cifL ciM ciOM ciP citR ,ciR ci%U ciV ,ciW ciCY ciWZ ciZ ciO[ ci] ci_ ci_ ci4a ciRc ci*e ,cif cii cij ,cil ci,o cip ,ci9r cis ciu ,ciw cix ci ### ..######### ##..<..## #.........# ##$...............## #............ ...####### #............ #............ #...........[ciB  #............ ###.@..........---84.9 (17.0) #..............  #########.###..>..##. #####.........# ###.###.....######### #.###### #.# ##.#ci } #..####.##ci+ ci H---5.9 (18ci ci ; _Found an escape hatch in the ceiling.fi wWear or take off which item? Armour (go to first with [)  d - a +2 pair of boots (worn)  e - a +2 cloak (worn)  g - the +1 helmet "Gonwog" (worn) {Snipe, Slay+3}  h - a +1 pair of gloves (worn)  k - the +1 robe "Sygo" (worn) {Stlth+}b - a +0 leather armour  f - a +3 ring mail of fire resistance[?] describe selected [!] equip|wield|wear[tab] equip|unequip iiUiiMii8###disiri the Skirmisher ..######### ##..<..##Coglin of Okawaru ...... #.........# ##$........Health: 68/68 ======================== ##.......## #............Magic: 9/9======================== ...####### #............AC: 13Str: 13 #####............EV: 14iirInt: 8#...........[SH: 0Dex: 21#............XL:  9 Next: 85% Place: Dungeon:6###.@..........Noise: ---------  Time: 4885.9 (0.0)#..............a) +4 sling {Arashi} c) +0 sling {Akal} #########.###..>..##.Fire: a) +4 sling {Arashi} ii2#####.........# ###.### ......######### #.# ########.#ii##.##..####.##You shoot a sling bullet.  The sling bullet hits the bombardier beetle!  You kill the bombardier beetle! _Okawaru accepts your kill. _There is a stone staircase leading down here. _Found an escape hatch in the ceiling.ii`ii0iiii6  You start removing your armour.6.9 (1ii6A7.9 (2ii#iiii+8.9 (3iiKiin W9.9 (4ii7 ii ,90.9 (5iiNii 0 _You continue removing the +1 robe "Sygo" {Stlth+}. x5iiiiii%  You finish removing the +1 robe "Sygo" {Stlth+}.  You start putting on your armour.ii&+1.9 (6ii,ii3ii4+2.9 (7ii_9iic?ii?+3.9 (8ii_FiisLA4.9 (9iiQiiXiiX/5.9 (10.0)iib]iib 82 _You continue putting on your +3 ring mail of fire resistance. x5  You finish putting on your +3 ring mail of fire resistance.ii*fiihQ _You feel resistant to fire.ii ii v  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting5.3   6.0   0   h - Spellcasting   0.0   1.4  -2           b - Unarmed Combat   0.0   1.2  -1  iiS      c - Throwing   0.0   1.2  -1   i - Invocations   0.0   1.4  -2       j - Evocations   5.0   3.6  +3  d + Ranged Weapons 9.3  12.5  -1               e - Armour   0.3   1.2  -1  ii V    f + Dodging4.9   5.9  -1      g + Stealth4.5   5.9  -1                                  iih s                ii %            The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Helpii G[=] set a skill target  ii [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsjiC% a * Fighting   5.3ki*;= e + Armour 0.3lip d * Ranged Weapons   9.3lid lij lir ###disiri the Skirmisher ..######### ##..<..##Coglin of Okawaru ...... #.........# ##$........Health: 68/68 ======================== ##.......## #............Magic: 9/9======================== ...####### #............AC: 18Str: 13 #####............EV: 12Int: 8#...........[SH: 0Dex: 21#............XL:  9 Next: 85% Place: Dungeon:6###.@..........Noise: ---------  Time: 4895.9 (0.0)#..............a) +4 sling {Arashi} c) +0 sling {Akal} #########.###lis ..>..##.Fire: a) +4 sling {Arashi} #####.........# ###.### ......######### #.# ########.###.##..####.## _You continue removing the +1 robe "Sygo" {Stlth+}. x5  You finish removing the +1 robe "Sygo" {Stlth+}.  You start putting on your armour. _You continue putting on your +3 ring mail of fire resistance. x5  You finish putting on your +3 ring mail of fire resistance. _You feel resistant to fire.liy liy li~ li miВmiLmimiamimiP _mi{mimimiġmimiͣmimimimimi9mimi$,mimi-mimi.mimi mi/mimiIN _You now have 131 gold pieces (gained 16).mimimimiAmiزmi mi[mi˴mimiRmimimi mi<mimi}mi,mismimi#miymiminmimiomi|mismimi?mimiUmikmimimi)miwmimimimiLmimimiLmi,mimimimimimi}mi,mimimifmimimi ,miD miH _x - 2 scrolls of amnesia (gained 1)mimi`miamiHmimmimiDmimimi mif mi"miz$mi$mi%mi(mi*,mi ,mi.mi0miQ0miy1mi3mig5,mi=6mi$7mi08mi8mi:mi;mi=,mi>mi?minAmiAmi?Bmi-CmiDmitDmiDmiEmiFmiFmi9GmiKmiL,miLmi+MmivMmiMmiMmirNmiNmiNmi=OmiUPmiPmiPmiQmiRmihSmiSmiTmivV,miVmi,XmiXmiFYmiYmi@\R  There is a stone staircase leading down here.mi0]mi] _mi^mi `miamib,mi=cmic,midmidmiemiemiNfmigmihmi!imiimijmikmi)lmillmimminminmiomipmi@rmirmismismitmi'uminumi:vmixmiymioymizmi{mi(|mi|mil~mie  You encounter a hound.mi0-....######......###.# ####....††.###### #.# #...####### #.# ..### #.# #.## ####.# ..#  #....# ### #.#### #.#  #.@#  #.##  #..  h..# # .... #..... mi܈h   hound (asleep)##....#... mie^949.9 (54.0).hmi\Fhmi7===50.9 (55mimi& _The hound barks!ni )))))You shoot a sling bullet.ni 7  The sling bullet closely misses the hound.You shoot a sling bullet. The sling bullet hits the hound.nih h.  The hound is moderately wounded.h.ni/..ni\1.9 (1.0)Rev nini0m _The hound pauses to sniff the ground.ni#j_  You shoot a sling bullet. The sling bullet hits the hound.nig )))))The hound is heavily wounded.You shoot a sling bullet.niy h....  The sling bullet closely misses the hound.niz\2Rev+ niniɁ= _The hound bites you but does no damage.nizu  You shoot a sling bullet. The sling bullet hits the hound.ni )))))The hound is almost dead.You shoot a sling bullet.ni h....  The sling bullet closely misses the hound.niM ,4.0 (1.1ni ni @ _The hound bites you but does no damage. x2oiN )))))You shoot a sling bullet.oi †The sling bullet barely misses the hound.You shoot a sling bullet. The sling bullet hits the hound!  You kill the hound!oiQ=)oifV†....oi;kn75.1Rev* oipoisP _Okawaru accepts your kill.oi 3oi oi oi oi Boi ,oi oi a  You see here a hound corpse.oi oi ERev+ _oi, oi oib oi oi< oi oi oi# oi oi oiu oi oi: oi oi oi >Rev oix oi oi oiD oi oi oi oi oiz oi oi oi oi oi oix oi (oi3 oiq oi oiQ oi oi oiq oi oi oi oif oid ,oi oi oi oim oi oi oi oi4 oia oi oiG oi oi oi2! oix! oi! oi# oi(% oi]% oi% oiO' oi( oi( oi( oi) oiD+ oi+ oi+ oi- oi:. oi. oi./ oiQ0 oi1 oi,2 oi2 oi4 oi5 oi5 oir6 oi'; m  You see here a bombardier beetle corpse.oi`= oi=  _oi> oi? oiA ,oiA oi/C oiD ,oiE oiG oiH oiH oioI oiK oiM e  You encounter a hound.oiU [.....####....##.#### ............##. #.# ........#......##.####### #######<# ###...........#### #  #...# ##.##.†####....# ####  #...### .h##.# ####.###... ....###.##.## #....... ###.#...# ####.......###...---#....##... ##...##### #...# ##### h   hound (asleep) oiS\ 083.1 (28.0)oim] O---4.1 (29 _oic oie piQX ))h    You shoot a sling bullet. The sling bullet hits the hound!  piXThe hound barks!pi  The hound is heavily wounded.You shoot a sling bullet. The sling bullet hits the hound.pibM.hpic9.hpicpikpialP====5.1 (1.0)pil+Rev pispiu piuK_The hound is almost dead.qi †You shoot a sling bullet. The sling bullet hits the hound.  You kill the hound!qiӐ& qir )Okawaru accepts your kill.qiG<†qi9===-6Rev+ qiqi/ _You shoot a sling bullet.qi f qitf qig qi E _Done exploring.si= si Level 6 of the Dungeon <<<<>>>>>(Press ? for help)##......[.## ###....ß..#.....####.###..........####.'...>...'..)..########### #...##...........##..#..ß....#.....#########........# #.###sid #..........<#..##.......#.........>............# #.##.............###########.....#########........# #.##............###..# #......# ###.....##### #.###..........[#...## #....).# ###...###########.###......##.[.....# ####.######...###..........>##########.#####[##.........######......###.####.# #.########.#.######....††.###### #.#si <##...# #.........<#.####...########.##.@### #[..########..##..####.##.## ###.#..########.##.######.##.######...##.......>.....##....##.##..[.....####....##.#####.#####.##.............##.##.###.#####.##.........#......##.#######sii #..##....##########<#####...........#### ##†######.#### ###...# ##.##.†####....# ####..##.......######...### #..##.# ####.###....##si #..............#####.##.## #........##.......#########†#...# ####.....##.......##.....###....#si7 ti...^# #####'### ##. #.......#... #..##[.## ###....ß###.######.'...>...'..)..# ########## #...###..#..ß....##<#..##.......#.........>...............###########.....#########........# #......###......# ###.....##### #.##..........[#...## #....).# ###...##########......##.[.....# ####.######...###..........>#########.#####[# #.........######......## ###.# #.##.#.######....††.#######...# #.........<#.####...####### @### #[..########..##..### # ###.#..########.##.#####.####...##.......>.....# #....# [i_km.....####  #.#### #.##.............##.##.###. ####.##.........#......##.####### #..# #####<#####...........#### ##†#####.#### ###...# ##.##.†####....# ####..#...### #..##.# ####.###....##.......#####.##.## #....uiݽG>>ui6 #..........<#..##.......#. disiri the Skirmisher#.............###########. Coglin of Okawaru ......#............###..# #.. Health: 68/68 ========================##..........[#...## #.. Magic: 9/9========================##......##.[.....# ### AC: 18Str: 13#########.#####[## EV: 12Int: 8###.# #.######## SH: 0Dex: 21##...# #......... XL:  9 Next: 89% Place: Dungeon:6#.@### #[..###### Noise: ---------  Time: 5026.1 (0.0)#.## ###.#..##### ui [a) +4 sling {Arashi} c) +0 sling {Akal} #.######...##...... Fire: a) +4 sling {Arashi} #.##..[.....####...#.##.............######.##.........#..... #....##########<#####. ####.#### ###...# ## #.......######...### # Okawaru accepts your kill. _You shoot a sling bullet. _You see here a hound corpse. _There is a stone staircase leading up here. _Done exploring. _Done exploring.ui P _uiD$ ui% ,ui' ui+ ui0/ ,uiK1 ui4 ui7 ui/8 ui: ui[= _You shoot a sling bullet.ee here a hound corpse. _There is a stone staircase leading up here. _Done exploring. _ Things that are here:uiA i  a +0 robe; a +2 vampiric short sworduiD uiE  _uiG ui6K uiP ,uiR uiV uiX uiX ui^ ,uiD` ui` uiOb uiee uig uig uimi uix $  Things that are here:uiz ]  a +0 robe; a +3 hand axeui} uiL~  _uiK ui ui ui ui uib ui ,ui> ui ui ui ui ui ui uiD uiӑ ui ui ,ui֔ uiؕ ui ui4 uiޗ ui uiՙ ui ui ui ui ui# uin uiQ ui ui> ui uip uiM ui uiݡ uit ..###..# #......# ###.....# .[#...## #....).# ###...##### .[.....# ####.######...###.. .#####[# #.........######. .# #.########.#.######....††. .# #.........<#.####...####### ## #[..########..##..### ###.#..########.##.## ####...##.......@.....# 420.0) ..[.....####....##.#### .............##.##.# .........#......##.####### ########<#####....#######...# ##.##.†####....# ### ####...###ui  #..##.# ####.###. .....### ##.##.## #...... ###### #†#...# ####...uiD ui a _There is an escape hatch in the floor here.viviLevel 6 of the Dungeon <<<<>>>>>(Press ? for help)#...........##..#..ß....#.....#########........# #.####..........<#..##.......#.........>............# #.##.............###########.....#########........# #.##............###..# #......# ###.....##### #.###..........[#...## #....).# ###...###########.#viP##......##.[.....# ####.######...###..........>##########.#####[##.........######......###.####.# #.########.#.######....††.###### #.###...# #.........<#.####...########.##..### #[..########..##..####.##.## ###.#..########.##.######.##.######...##.......@.....##....##.##..[.....####....##.#####.#####.##.............##.##.###.#####.##.........#......##.########..#vi#....##########<#####...........#### ##†######.#### ###...# ##.##.†####....# ####..##.......######...### #..##.# ####.###....###..............#####.##.## #........##.......#########†#...# ####.....#viu#.......##.....###....############....##....###...#######viv"vic @#[.## ###....ß###.######.'...>...'..)..# ########## #...###..#..ß....##<#..##.......#.........>...............###########.....#########........# #......###.......# ###.....##### #.##..........[#...## #....).# ###...########vi ##......##.[.....# ####.######...###..........>#########.#####[# #.........######......## ###.# #.##.#.######....††.#######...# #.........<#.####...####### .### #[..########..##..### # ###.#..########.##.#####.####...##.......@.....# #....# vi, [.....####  #.#### #.##.............##.##.###.vi , ####.##.........#......##.####### #..# #####<#####...........#### ##†#####.#### ###...# ##.##.†####....# ####..#...### #..##.# ####.###....##.......#####.##.## #...........########†#####.#.......##..##....wi H #.........^# #####'####.....###.##..........# #.......#.....##..#>>xiG>>yi*x #.##...######................# ########.#########................# ##.......)# ########.................## ##....).).## #.....##########.###..>..##.....## #..[....)..# #.....##################.........# ###.########## #..........# #........................######### #.##.......)..# #...:..##..)...############.#>yi yi= ..###..# #......# ###.....# disiri the Skirmisher .[#...## #....).# ###...##### Coglin of Okawaru ...... .[.....# ####.######...###.... Health: 68/68 ======================== yi> ~.#####[##.........######... Magic: 9/9======================== .# #.########.#.######....††.## AC: 18Str: 13 .# #.........<#.####...####### EV: 12Int: 8 ## #[..########..##..###SH: 0Dex: 21###.#..########.##.##XL:  9 Next: 89% Place: Dungeon:6 ####...##.......@.....#Noise: ---------  Time: 5046.1 (0.0) yi? ..[.....####....##.####a) +4 sling {Arashi} c) +0 sling {Akal} .............##.##.#Fire: a) +4 sling {Arashi} .........#......##.####### ########<#####...........#######...# ##.##.†####....# ###  ####...### #..##.# ####.###..  .....#####.##.## #......  #######†#...# ####...yic@ X  _Done exploring.  Things that are here: _a +0 robe; a +2 vampiric short swordThings that are here: _a +0 robe; a +3 hand axe _There is an escape hatch in the floor here.yiA yiB yiN P _yiR ,yieU yiU yiV yieY yi([ yi[ yi] yi_ yi}a yia yib yie yif yif yig yii yik yil yil yio yiq yi!r yir yi u yiEw yiw yiox yi+z yi{ yi{ yiG| yiY~ yi yiJ yiƀ yi yi yi yi yi yiQ yi yi= yi %  yi :You see here a yak corpse.yi0 yi  _yiݏ yi $  Things that are here:yi- %  yis Za yak corpse; a yak corpseyi; yi  _yi yi yid yiÚ yi> yi yi} yi yi~ yix yi yi yi| yi yi yiz yi yi yiY yiŪ yi yiX yi yiA yi° yi6 yi) yi yi yi yiض yi5 yi yiS yil yiͺ yiW yiȼ yi yi yi yi yi yi yir yi yi` yi yi yid yij yi yiV yi yi yi yij yi yi yi yi yi yi yi yiX yi@ yi# yin yi yi_ yi yi; yi( yi yi: yi yi yi: yi} yi yi yi yi yi yiW yi7 ...#........##  ...#................#  yi ####### #................#  # #................#   #...........[....#   #................#   ###................#   yi! `#.................##   #########.###..@..##.....##  81.1 (3yiE 5.0) ##.........# ###.##########  yih u######### #.#  yi #### #.#   yi ~##.#   yi #..#   yi Y###.##  yi$  ########## #...# ........# #.###yiP * yiI yi yi( c _There is a stone staircase leading down here.zi zzizzitzizi82.1 (1.0) _ziЏzi|J 7  You climb downwards.zi #.# #.#  #.# #.#  #.# #.#  #.# #.# zi_ #.# #.#  #######>### #.### #.........# #...#..######.#####.#...# ###.# #........@.....#.#.# #.# ..############## # # #.# #.# ziփQ### ## #.# .. .. #.# #. .# #.# #.#. #.# #... #.# #######.######.#ziY-3.6 (2.5ziziQ _Level annotation: Josephzia _There is a stone staircase leading up here.zi% zi`& zi& zi( zi* zi0 | _zi0 zi1 zi3 zi3 zi4 zi5 zi7 ,zi8 zi9 zi; zi; zi/< zi= zi@ ,zi@ ziB ziC zijC ziC zi E ziF zi!G ,ziH ziJ ziK zi| (zi ~ zi zi zi zi zi ,zi zid Bzi zi Bzi& zi zi zi# zi zi zi Xzi zi ziΚ zi ziH zi zi ziu ziS zi ziנ ziB zi ziɣ ,zi7 ziC zi ziݦ ziݧ zi zip zi zi zi zi zil ziR Xzi- zi zi zi| zi zi޶ zi2 zi zi zi. zix zi zi\ ziX ,zi zi zi| ,zi zih zi zi zi? zi zi zi[ zi ziM zi zi zi zi zi| zi zic ziV zi zi zi" zi~ zih ,zi zi ziR zi zi zi5 zi zi zi( zi zi zi ziT zi zi zi: zi zi zi zi zi= zi zi ziA zi zi@ zi> zi zi& ziJ ziX zi zi ziT zi zi ziM zij zi zi zi zi zi zi_ zi zi zi zi ziK ziziziziUzi3ziQziziziziziziqzizi ziH zi zi| zi zi ziH zimP  There is a stone staircase leading up here.zi*zi _zi,zitziozizi3zizizi*zizizizi=zizi?zi zi"!zif!zi#zi#ziV$zi$zi%zi&zi',zi(zi)zi*zir*zin+zi,zi4-zi-zis/ziM2Bzi2zi4,zi4zi6zi8n  You encounter a water moccasin.zi?? #...#.#.#.#.#.#.zi?#.. #######>##### #....... .....######.#####. S.#........<.....zi? ....##################............########. zi,@p#.##.# #.. #.#########.# ### S   water moccasin (asleep) ...ziz@/.........# ..########### ..# ###.# #####zi I1161.6 (78.0)ziJ32.6 (79 _ziPziQ{i ))))))SYou shoot a sling bullet.  The sling bullet hits the water moccasin.  The water moccasin hisses angrily.{iw )The water moccasin is lightly wounded.  You shoot a sling bullet.{i{i#.S{iC{i#.S{i"{i{ip....{i{i7 ==={iq3.6 (1{i.0){iRev {i${i {i  {ij {i =_The sling bullet misses the water moccasin.{i |is )))) You shoot a sling bullet.  The sling bullet hits the water moccasin!|i(  The water moccasin is moderately wounded.You shoot a sling bullet.  The sling bullet hits the water moccasin but does no damage.|i=<.S|i ...|ie\4Rev+ |iє|ii _The water moccasin is moderately wounded.|iJ )))You shoot a sling bullet.  The sling bullet hits the water moccasin.|i  The water moccasin is heavily wounded.You shoot a sling bullet.  The sling bullet hits the water moccasin.|iEW@.S|i^..|iB_%5|ie|igf _The water moccasin is heavily wounded.|i: ))You shoot a sling bullet.  The sling bullet hits the water moccasin.|i Y _The water moccasin is heavily wounded.You shoot a sling bullet.  The sling bullet hits the water moccasin.|iy.S.S|i|ik6.7 (1.1Rev* |i|ig _The water moccasin is severely wounded.}i"#†The sling bullet hits the water moccasin. _The water moccasin is severely wounded.  You shoot a sling bullet.  The sling bullet hits the water moccasin!  You kill the water moccasin!  Okawaru accepts your kill.}i'R}i# )))))))You can now gain great but temporary skills.}i-5n......†}io: *9570 _You shoot a sling bullet.}i?}ikBh _Your Dodging skill increases to level 5!}i}ix}i~}i}ip}i  _}i }iu}i}iN}i&}i}i0>Rev+ }i}i}ia}i}i}ik}i}i}i!}i"}i6#>Rev }i#}i%}i',}iT(}i)}i*,}i+}i,}i.>}i.}i|0}i1}i 2~i~i,~ip~is~i ,~ib!~i#~i=%,~i%~i'~i_)~i)~i*~i,~i}.,~i/~i0~i2~i2~ik3~i8= ################### #.................# #.#####.########..# ......##### #..# ..#....@....# #..# --- #.#######.####..# # #.......# #.####..# ##.# #.# #.# #.# #.#####  You pick up a parchment of Kiss of Death and begin reading...~iB092.7 (25.0)~ihCH---3.7 (26~iH~iJF _You add the spell Kiss of Death to your library.i i  Spells (Memorise)TypeFailure Level  a - Kiss of DeathConjuration/Necromancy 67% 1b - SandblastEarth67%1  c - Lesser BeckoningTranslocation80% 2  d - Momentum StrikeConjuration/Translocation 80% 2  e - Ozocubu's ArmourIceip 95% 3  f - Teleport OtherTranslocation95% 3  g - Leda's LiquefactionAlchemy/Earth100% 4  h - PetrifyAlchemy/Earth100% 4  i - Metabolic EnglaciationHexes/Icei 100% 5  j - Diamond SawbladesForgecraft100% 7 8 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exiti#i&i,udisiri the SkirmisherCoglin of Okawaru *.....Health: 68/68 ========================Magic: 9/9========================###################AC: 18Str: 13#.................#EV: 12Int: 8#.#####.########..#SH: 0Dex: 21i-O........##### #..#XL:  9 Next: 95% Place: Dungeon:7..#....@....# #..#Noise: ---------  Time: 5193.7 (0.0)#.#######.####..#a) +4 sling {Arashi} c) +0 sling {Akal} ##.......#Fire: a) +4 sling {Arashi} #.####..###.##.##.##.#i.y#.#####Okawaru accepts your kill.You can now gain great but temporary skills. _You shoot a sling bullet. _Your Dodging skill increases to level 5!You pick up a parchment of Kiss of Death and begin reading... _You add the spell Kiss of Death to your library.i3P  Okay, then.i4i8i;. _ixilyi_zi|i-~iqf _iۂiPiiiKii߇iiici)iii_iiiEii2i,idiiiזiPiii՚iiiҝiDiϞiiiCiġiڢidiiPi,i1iN _You now have 143 gold pieces (gained 12).iӫ3i8i9i̲###############.............####.#####.###### ##..........##### #.....#.........# #..####.#######.## #..# #.# #... #@.# #.# #.##207.7 (1ik4.0) #..# #.#  ...# #.# #..## #.##..# ...#... ...#.## ..# #< #...  ..## iPiȹ,8.7 (15iܽiA; _Found an escape hatch in the ceiling.i{Iiїibii#............####.#####.##....#####.....#......... #..####.#######.# #..# #.# #..ib #..# #.# #.#..# #.# ..# #.# 10.7 (2.0)# #.##..# ... #... ... #.##> .. #<# .# #.. #.# . .......#....##i' i@ScFound an escape hatch in the floor.i4c.i4c   centaur (launcher, wandering)i%+1.7 (3iic _You encounter a centaur. It is wielding a +0 flail and carrying a +0 orcbow.iR ))))c)You shoot a sling bullet.i  The sling bullet hits the centaur but does no damage.  You shoot a sling bullet. The sling bullet hits the centaur.i* ...>cThe centaur is lightly wounded.  The centaur unwields a +0 flail. The centaur wields a +0 orcbow.ij"L))))iZ...>i72---i[===2.8 (1.1Rev iбi˴F _The centaur shoots an arrow. The arrow hits you.il )))) You shoot a sling bullet. The sling bullet hits the centaur.icentaur unwields a +0 flail. The centaur wields a +0 orcbow. _The centaur shoots an arrow. The arrow hits you.  You shoot a sling bullet. The sling bullet hits the centaur.  The centaur is moderately wounded.  You shoot a sling bullet.  The sling bullet hits the centaur but does no damage.i{ ...>The centaur is moderately wounded.iAL))))i Z...>i ))))The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow.i Z...>i55-----3.9Rev+ iUiO) _The arrow hits you.i ))))You shoot a sling bullet.  The sling bullet hits the centaur but does no damage.iX  The centaur is moderately wounded.You shoot a sling bullet. The sling bullet hits the centaur.i& ...>The centaur is moderately wounded.i+ L))))iв Z...>i )))))The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow.i?q@...>i@e2---40iyFiHK _The arrow misses you.ia )))) You shoot a sling bullet. The sling bullet hits the centaur!iw  The centaur is almost dead.You shoot a sling bullet. The sling bullet hits the centaur.i# ...>The centaur is almost dead.i!L))))iD...>48---5Rev* i3iF _The centaur shoots an arrow. The arrow hits you.i~ )You shoot a sling bullet. The sling bullet hits the centaur!  You kill the centaur!iW))))iv. )))Okawaru accepts your kill.i,w...>)..i2iڱe#............ disiri the Skirmisher####.#####.##### Coglin of Okawaru *.....##..........##### Health: 48/68 ================--------#.....#.........# Magic: 9/9========================#..####.#######.# AC: 18Str: 13#..# #.# #.. EV: 12Int: 8inJ#..# #.# #.# SH: 0Dex: 21##..# #.#XL:  9 Next: 100% Place: Dungeon:7#@..# #.#Noise: ===------  Time: 5217.0 (1.1)#..## #.#a) +4 sling {Arashi} c) +0 sling {Akal} #..# ...Fire: a) +4 sling {Arashi} #... ...Rev* #.##>..#<# )##..#.# ...#.......#....##iFThe centaur is almost dead. _The centaur shoots an arrow. The arrow hits you.  You shoot a sling bullet. The sling bullet hits the centaur!  You kill the centaur!Okawaru accepts your kill. _You shoot a sling bullet.iu  You shoot a sling bullet. The sling bullet hits the centaur!  You kill the centaur!  Okawaru accepts your kill. idz_You shoot a sling bullet.  Your Armour skill increases to level 1!You have reached level 10!i/  --more--i [53/7510/1010 0% i J _i-i.ih/im1i554=i>i-AiA>Rev+ i\Bi:DiDiUEiGi[HW5=i'IiJi4KiKi&MiuM>Rev iMOiHQiQ%6iRi"TisTiUi]WiWiXicZ97iZ3=i[it]i]iQ^i_iD`i`ibi?citcN8=iFdieieifi hikhihijij%9i9lininnioipiDqi5risiwtL60=ixuivi)wiwiyiyizi=|i|i5}i;k1=i3i!,i҂iMii_i=i%2iiىi7iAi,iZisiяK3=iiBiiTiifiii<U4=i/iښi"ii iciÞi:i%5iWi,ii,iiciK6=iiJiiiiŬiiIiiaU7=iii-ii,i ii\%8iiiiGiiLiiiiйi+i#9i(=iiW,iii4ii8i$70i2=ii>,i?ii7iii%1iiii2iiiia2=iii\iitiiqii(#3iU2=i/i#iwi{iiii;4iiiiiiiik _You start resting.HP restored.i<...---i083.0 (66.0)iI5=---i~,4.0 (67 _iiiV _You start resting. _HP restored.  Your movement speed is average.  Your attack delay is about 1.0 (and is slowed by your armour).  Your damage rating with your +4 sling {Arashi} is about 18 (Base 7 x 127% (Dex) x 129% (Skill) + 7 (Ench + Slay)).iii  Your damage rating with your +0 sling {Akal} is about 14 (Base 7 x 127% (Dex) x_129% (Skill) + 3 (Slay)).i####.#####.########..........##### #.....#...# #..####.#######.##..# #.# #...#..# #.# #.####..# #.# i#...# #.# #.@## #.# #..# ... #... ... #.##> ..##<# )##.#.# . ..##.......#....#####.#.#ii85.0 (1.0) _iii2R ##......... .....#.........####.#######.## #.# #...### ...### ...iR.......##>###.<..##.##.......#.#i=Y8<iY&6i$^i`9 _Found a stone staircase leading up.iG#.....#...# #..####.#######.####..# #.# #....#..# #.# #.#####..# #.# #...# #.# #..#####.##i#..#.......#..@.......#.##>###.<..###<# )# #....#.# .. ..###.......i#....#####.....##.###......#.##....ii&7i0iiD n#..####.#######.#####..# #.# #.....#..# #.# #.######..# #.# #...# #.# #..#####.##.#..#........#....#.##@###.<. ..####<##)# #.....#.#... ..####.......#....#####.....##.###.......#.##...........#.#iV i B=8i i a _There is an escape hatch in the floor here.i  #.# #.....###### . #..#####.##.#..#........#...........#.##>###.<. ..###<##@# #......#...)..... ..####............ #.##.##........#..........# ###.#iiY&9ii _Found a whip.i>k _Items here: )) [ †.iz #..# #.# #..... disiri the Skirmisher#..# #.# #.#### Coglin of Okawaru *.....##..# #.## Health: 75/75 ========================#...# #.#Magic: 10/10 ========================#..#####.##.AC: 18Str: 13#..#........EV: 12Int: 8#...........SH: 0Dex: 21#.##>###.<. ..### XL: 10 Next:  0% Place: Dungeon:7#<##@##..... Noise: ---------  Time: 5289.0 (0.0)#.#...)..... ..#### a) +4 sling {Arashi} c) +0 sling {Akal} i |  ............Fire: a) +4 sling {Arashi} #....###.##.##.....##.###.......#.##...........#..........##..........# ###.# _There is an escape hatch in the floor here. _Found a whip. _Items here: )) [ †.  Press: ? - help, v - describe, . - travel, g - get itemItems here: )) [ †.  The floor, spattered with blood.iA What do you want to examine? Items  a - ()) a +0 flail  b - ()) a +0 orcbow  c - ([) a +0 robe  d - (†) a centaur corpsei#..# #.# #..... disiri the Skirmisher#..# #.# #.#### Coglin of Okawaru *.....##..# #.## Health: 75/75 ========================#...# #.#Magic: 10/10 ========================#..#####.##.AC: 18Str: 13#..#........EV: 12Int: 8#...........SH: 0Dex: 21icu#.##>###.<. ..### XL: 10 Next:  0% Place: Dungeon:7#<##@##..... Noise: ---------  Time: 5289.0 (0.0)#.#...)..... ..#### a) +4 sling {Arashi} c) +0 sling {Akal} ............Fire: a) +4 sling {Arashi} #....###.##.##.....##.###.......#.#i#...........#..........##..........# ###.# i\_There is an escape hatch in the floor here. _Found a whip. i_Items here: )) [ †.  Press: ? - help, v - describe, . - travel, g - get itemItems here: )) [ †.  The floor, spattered with blood.i#..# #.# #..... disiri the Skirmisher#..# #.# #.#### Coglin of Okawaru *.....##..# #.## Health: 75/75 ========================#...# #.#Magic: 10/10 ========================#..#####.##.AC: 18Str: 13i#O#..#........EV: 12Int: 8#...........SH: 0Dex: 21it#.##>###.<. ..### XL: 10 Next:  0% Place: Dungeon:7#<##@##..... Noise: ---------  Time: 5289.0 (0.0)#.#...)..... ..#### a) +4 sling {Arashi} c) +0 sling {Akal} ............Fire: a) +4 sling {Arashi} #....###.##.i##.....##.###.......#.##...........i#..........##..........# ###.# _There is an escape hatch in the floor here. iq_Found a whip. _Items here: )) [ †.  iPress: ? - help, v - describe, . - travel, g - get itemItems here: )) [ †.  The floor, spattered with blood.i"3 #..# #.# #..... disiri the Skirmisher#..# #.# #.#### Coglin of Okawaru *.....##..# #.#iN3 # Health: 75/75 ========================#...# #.#Magic: 10/10 ========================#..#####.##.AC: 18Str: 13io3 O#..#........EV: 12Int: 8#...........SH: 0Dex: 21i3 #.##>###.<. ..### XL: 10 Next:  0% Place: Dungeon:7#<##@##..... Noise: ---------  Time: 5289.0 (0.0)i3 y#.#...)..... ..#### a) +4 sling {Arashi} c) +0 sling {Akal} ............Fire: a) +4 sling {Arashi} i4 #....###.##.##.....##.###.......#.##...........#..........##..........# ###.# _There is an escape hatch in the floor here. _Found a whip. _Items here: )) [ †.  Press: ? - help, v - describe, . - travel, g - get itemi(4 rItems here: )) [ †.  The floor, spattered with blood.i4 i79 D _iGiYGiHiLiNimR: _iH\i^,iaifiiiiikiu .......... SH: 0 Dex: 21.##>###.<. ..### XL: 10 Next:  0% Place: Dungeon:7<##@# #..... Noise: ---------  Time: 5289.0 (0.0)#.#...)..... ..#### a) +4 sling {Arashi} c) +0 sling {Akal} ...........Fire: a) +4 sling {Arashi}  #....###.##. ##.....##.###.##....#........# i;v#..........# ###.#  You see here a +0 whip.ixiy _izi}i~iioipiini؅iuP  There is a stone staircase leading up here.iO#..####.#######.####..# #..# #.# #.......# #..# #.# #####.####..# ##..# #.# ...# # ##.##...# #.# ...##.# #.##..#####.##....... #.##..#.............< #.#i7#................$ #.##.##>###.<@.......####.#95.0 (6#<##)###.##...##......†..#.#.#...)....#######.......................# ########....###.##..###.#i##.....##.# ..# ###.......#.# ..# ###### i>#........... ..# ...... #..........# ######iE iSA6.0 (7ii89 _Found a stone staircase leading up.iC3i\ii#i,i˚iiiii,iiiliƧiii#.....#.........# #..# #..####.#######.####..# #..# #.# #.......# #..# #.#######.####..#  ##..# #.##...# .# ##.#  #...# #.##...##.## #.#  iD#..#####.### #.#  #..#..<# #.#  #..............@.$# #.##### 300.0 (4  #.##>###.<........####.#...######<##)###.##...##......†..#...i޵#.#...)..........#######...# ..................# ######... i ##....###.##..###.# #.## i?##.....##.##..# .#  #.# ik#.......#.##..# )# ########.# i^..... ..# i.........#iŶ!iiǿ+1.0 (5iui& _Found a war axe.in<Ii>id@iC,i)EiFi+GiPHi2KiKiLiRN _You now have 156 gold pieces (gained 13).ibTiTiVi]XiZi[i~\ij^i0`i`ikbiRdiNfifigijiliAminipi'silsiti wiyiyi{i}iiiƁi:i&iiiei8iiiYi3iiiiiibii iciii0iibiiϹi?iiiii i'iiiii`ii iiiiiiiiii-ixi2i1iikiiiiiiiiiiiGiidii^ii iCiiii}iiYiiiiigii iW i i id i i"iii#iFii9iriiii(ii{ii,ii>iw i i!i#i$iE%i%i'i)iu)i9*i,iA-i-i{.i1i2,i3ic6i8i-8i9i;i<i=i=i(?i@i&AirBiDidFiFiGiJiK,iOMiOiPiWQiRiUi4W,iXi\i]i9^iH_iVbibicidihijijikimin,ioipibs,isiii6iiiii1iiiiVi iB i i` i icii%iiiiii i:!is"ig%i 'iH'i(i+iH-i-i/im2ir4,i5i8i:i;iO<i?iAiAiCiLXiZLiV,iXi\i^i)_i`i8ci0eimeigij$  Things that are here:ims  a +0 ring mail; a +0 trident; a gnoll skeletonioip _ixriWu$  Things that are here:i{xm  a +0 spear; a +0 spear; a gnoll skeletoni#{i{ _i~i ii؃ii8=  You see here a +0 flail.i(i _iiŖiiiiiiqiiiViկi iiyiiչi$ii*,iitiC,ii,i iM _You now have 162 gold pieces (gained 6).i13iiiiiiiiiii,iii~ii i iV,i#iii!iuii#iN&i&i)i,iX/i/i2i_8i ;,iF=i DiFi$GiIiLiO,iRiTiW,iSYi[ic^i^i<`iabid,ieiwgihihiiiqi{sisitixiziA{i|iIiiiiiɋii.iܑiiiui iiiịiii|iii?iiѵiJii ixiiҿi]iiiDii i<iijiiiiiiiiiiD,i>iiiii ii?iiii iiiqii i0ii|i*iiiiZiii,ii%i&i&i'i(i)i)iZ*i=+i+i+i#,i-i.i7.i.iw/i50i]0i0i/2i2i3i3iH6i"7i7i\8i_9i:,i0;i;i<i =i=i>i?i?i`@iAiC,iCiDiEiEizFi.Gi]HiHiIiIi*Ki]KiKi8MiN,iOi!XiYi@YiYi/\io]i]ic^i`ibi:bibi"eifiPfigi=ii'jiajiki:miniMnini&iBii"iPiiәi i>iJi iiKiiɤiiMiiĨiiii/i۬iiijiiiiiQiiieiiiiiii*ii0,iCiiFixiiiipiiiYii2iii i|iiiiAiii(i^ii i>iiioiii%  i You see here a +0 war axe.i i _ii.#...........# #.##### # #.##>###.<........####.#...###### #<##)###.##...##......†..#....... #.#...)..........#######...###### i .................# ######.... #....###.##..###.# #.### #.....##.##..# #.# #.# iA 5.......#.##..# #)############.# .............###@.............#491.0 (190.0) ii .........##....################ i %.........#####.## >......#.# #..... @# i /#.....##.# #.#.###.#.###.# #.#.# #.i *# i!.........# #.#.# #.#i !5#..###### #.#.# #.# ##..########.#.# #.####iN!"#i!i'i)_ _Partly explored, can't reach some places.ifj3iki`...... .........###..##.##..# #..#.##..# #)......0.0).##....... .....iC.......iioi_ _Partly explored, can't reach some places.ii(Level 7 of the Dungeon <<<<>>>>(Press ? for help) #...# #.##...##.## #.##.# #.#  #..#####.##.......# #.##.# #.#  #..#.............<# #.#i)#######>### #.###  #.................# #.##### #.........### #...#  #.##>###.<........####.#...######.#####.#...# ###.#  #<##)###.##...##......†..#........<.....#.#.# #.#  ######.#...)..........#######...##############.#.#####.#  #.....................# ######.............#....##.#  #.####....###.##..###.##.########.#######.##.#  #.# ##.....##.##..# #.##.##....#....##.#  #.###.......#.##..# #)############.#####.#.#####.#  #.##..............###@.............##.#.# #.#  #.##..........##....#################...# #.#  #.##..........#####.## #######.######.#  #.###>......#.# #..... @##..............#  #.# ##.....##.# #.#.###.##.#####.########  #.#####...###.# #.#.# #.##.......#  #.............# #.#.# #.########.#i)*.  #######..###### #.#.# #.##.#  ##..########.#.# #.########.###  #..............###.#...##.....#  #...########.#.........##.....#  #.(.########.#.###.#...############ #.....#iQ M@#i:# i& : @i .......#.###.........i*@i!B;@.i;..iS;..i(;..i###.<........####.#...###### Coglin of Okawaru *..... #<##)###.##...##......†..#....... Health: 75/75 ======================== #.#...)..........#######...###### Magic: 10/10 ======================== .................# ######.... AC: 18iH Str: 13 #....###.##..###.##.### EV: 12Int: 8 #.....##.##..# #.##.#SH: 0Dex: 21 .......#.##..# #)############.#XL: 10 Next:  0% Place: Dungeon:7 .............###@.............#Noise: ---------  Time: 5491.0 (0.0) .........##....################i =a) +4 sling {Arashi} c) +0 sling {Akal} .........#####.##Fire: a) +4 sling {Arashi} >......#.# #..... @# #.....##.# #.#.###.# ##...###.# #.#.# #.# .........# #.#.# #.# ##..###### #.#.# #.# ##..########.#.# #.##### _a +0 spear; a +0 spear; a gnoll skeleton _You see here a +0 flail. i _You now have 162 gold pieces (gained 6). _You see here a +0 war axe. _Partly explored, can't reach some places. _Partly explored, can't reach some places.i} i; i i i : _i" You see here a +0 flail.now have 162 gold pieces (gained 6).see here a +0 war axeiQ a. _Partly explored, can't reach some places. _ig  You see here a +0 war axe.iF i  _i i i# i i i iv i i i i i= iA iZ i i i ii i i ii i i i i i2! i" i" i# i?& i' iS' i' i+ i{- i- i/ i3 i5 i5 i6 i4; i< i= i> iAA iA i(B iB iE i4G iG iH iM ioO iO iQ iT iU iV ioW iZ i[ i[ i\ i{_ i;a ia ib ire ikf if i=h ik im im iBo icr i%t i}t iu iRy iz i@{ ii| iG iH i iS iی iэ i i i i i$ i~ iܗ i0 i_ i i i iڜ i i i i) i i i| i i@ i i i5 i9 i ii i i i i i i i i i i iʰ iѱ i- i i i8 ,i i i- i i iR i iR iH i) Xi .....#.# #..... @# i r....##.# #.#.###.# ...###.# #.#.# #.# .......# #.#.# #.#.###### #.#.# #.i,  ..########.#.# #.##### .............###.#...# .########.#.........# (.########.#.###@#...############530.0 (39.0)ig ....[......# #................# .i ###...###.#####.#...######...... #.#.....##.......##.## #..PPP. .#........######.#..# #.PP..P i .##.....#.# #....## #.....P  .i ~##....##.# #.#..#......i   .##....##.# #....#...P..ig   .##.>..##.# ####..########.P..PP i iI iX i, ic Level 7 of the Dungeon <<<<>>>>(Press ? for help) #.##..............###..............##.#.# #.#  #.##..........##....#################...# #.#  #.##..........#####.## #######.######.#  iͨ *#.###>......#.# #..... @##..............#  #.# ##.....##.# #.#.###.##.#####.########  #.#####...###.# #.#.# #.##.......#  i7 #.............# #.#.# #.########.#  #######..###### #.#.# #.##.#  ##..########.#.# #.########.###  io #..............###.#...##.....#  #...########.#.........##.....#  i o#.(.########.#.###@#...############ #.....#  ##.......[......# #................#### #.....#  iǩ ##...###...###.#####.#...######........###.....#  #.#.#.#.....##.......##.## #..PPP.P..####.#.# i | ##.#.#........######.#..# #.PP..P........#.#  i ~##..##.....#.# #....## #.....P.P.###.#..#  i2 \#..##....##.# #.#..##.......P....###.#  iR \#..##....##.# #....##...P......##.#..#  ir #..##.>..##.# ####..########.P..PPPP.####.#.#  i #..##....##.# #........[).)...P.P.P..# ###.#  i }#...........# #.##..#######.........## #.#  i #...........# #.##..# #..####..## #.#ir A.@iA..ib A..iE A..i @..iQ @..i @..iX @@.i  #.###.......#.##..# #)############.#####.#.#####.# @i: @i!.i$%......#.###...iY6......i*@i%i iv .....#.# #..... @#disiri the Skirmisher ....##.# #.#.###.#Coglin of Okawaru *..... ...###.# #.#.# #.#Health: 75/75 ======================== .......# #.#.# #.#i w Magic: 10/10 ======================== ..###### #.#.# #.#AC: 18Str: 13 ..########.#.# #.#####EV: 12Int: 8 .............###.#...#SH: 0i3w Dex: 21 ..########.#.........#XL: 10 Next:  0% Place: Dungeon:7 iTw (.########.#.###@#...############ Noise: ---------  Time: 5530.0 (0.0) isw 9......[......# #................# a) +4 sling {Arashi} c) +0 sling {Akal} iw .###...###.#####.#...######...... Fire: a) +4 sling {Arashi} #.#.....##.......##.## #..PPP. iw .#........######.#..# #.PP..P iw .##.....#.# #....## #.....P  iw .##....##.# #.#..##......  iw .##....##.# #....##...P..i#x   .##.>..##.# ####..########.P..PP  iOx _You see here a +0 flail. _You now have 162 gold pieces (gained 6). _You see here a +0 war axe. i~x _Partly explored, can't reach some places. _Partly explored, can't reach some places. _You see here a +0 war axe.iiy i iy...#####.## .......@..# ...### ....... ..i #. .########.#.# #.####............###.# ..#....@....# i2(.########.#.###.#...########### ......[......# #................# .###...###.#####.#...######..... ie#.#.....##.......##.##.PPP.........######.#..iPP@   Joseph (launcher, asleep)i~....##Piʓ #...i. #....# #...P..iʜiԝ+1.0 (1i%i@i֮.......#####.##disiri the Skirmisher .....#.# #......@#Coglin of Okawaru *..... ....##.# #.#.###*#Health: 75/75 ======================== i*...###.# #.#.# #*#Magic: 10/10 ======================== .......# #.#.# #*#AC: 18Str: 13 i[H..###### #.#.# #*#EV: 12Int: 8 ..########.#.# #*#####iSH: 0Dex: 21 .............###*#...#iXL: 10 Next:  0% Place: Dungeon:7 ..########.#....@....#i˯tNoise: ---------  Time: 5531.0 (0.0) i2(.########.#.###.#...############ a) +4 sling {Arashi} c) +0 sling {Akal} ......[......# #................# Fire: a) +4 sling {Arashi} .###...###.#####.#...######...... ia#.#.....##.......##.## #..PPP. i.#........######.#..# #.PP..P @   Joseph (launcher, asleep) .##.....#.# #....## #.....P i.##....##.# #.#..##...... .##....##.# #....#iְE#...P.. _You see here a +0 war axe.  i+Fire: a) +4 sling {Arashi}iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei-kAim: Joseph, wielding a +0 quarterstaff, wearing a +0 ring mail and carrying a  iH$+0 sling (asleep, 98% to hit)iY.......#####.##disiri the Skirmisher .....#.# #......@#Coglin of Okawaru *..... ....##.# #.#.###)#Health: 75/75 ======================== ...###.# #.#.# #)#Magic: 10/10 ======================== .......# #.#.# #)#AC: 18iStr: 13 ..###### #.#.# #)#EV: 12Int: 8 ..########.#.# #)#####SH: 0Dex: 21 .............###)#...#XL: 10 Next:  0% Place: Dungeon:7 ..########.#....@....#Noise: ---------  Time: 5531.0 (0.0) i[(.########.#.###.#...############ a) +4 sling {Arashi} c) +0 sling {Akal} ......[......# #................# Fire: a) +4 sling {Arashi} .###...###.#####.#...######...... #.#.....##.......##.## #..PPP. i=.#........######.#..# #.PP..P @   Joseph (launcher) .##.....#.# #....## #.....P .##....##.# #.#..#i!#...... .##....##.# #....##...P..Press: ? - help, Q - select action, ( or ) - cycleiShift-Dir - straight lineAim: Joseph, wielding a +0 quarterstaff, wearing a +0 ring mail and carrying a  iͯp+0 sling (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits Joseph.  Joseph shouts!i 5You shoot a sling bullet. The sling bullet hits Joseph.  Joseph shouts!  Joseph is lightly wounded.  You shoot a sling bullet. is lightly wounded.i @......  Joseph unwields a +0 quarterstaff. Joseph wields a +0 sling.iV))))))i /...i ...i] 1))))i +)))iX ;.....i /.@i c3.2 (1.1Rev+ iV i w _Joseph shoots a sling bullet. The sling bullet barely misses you.iL.......#####.##disiri the Skirmisher .....#.# #......@#Coglin of Okawaru *..... ....##.# #.#.###*#Health: 73/75 =======================- ...###.# #.#.# #*#Magic: 10/10 ======================== .......# #.#.# #*#AC: 18Str: 13 i..###### #.#.# #*#EV: 12Int: 8 ..########.#.# #*#####SH: 0Dex: 21 .............###*#...#XL: 10 Next:  0% Place: Dungeon:7 ..########.#....@....#iNoise: ===------  Time: 5533.2 (0.0) i_(.########.#.###.#...############ a) +4 sling {Arashi} c) +0 sling {Akal} i<......[......# #................# Fire: a) +4 sling {Arashi} .###...###.#####.#...######...... Rev+ i#.#.....##.......##.## #..PPP. .#........######.#..# #.PP..P @   Joseph (launcher) .##.....#.# #....## #.....P .##....##.# #.#..##...... .##....##.# #....##...P.. _Joseph shoots a sling bullet. The sling bullet barely misses you.Fire: a) +4 sling {Arashi}i= Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Joseph, wielding a +0 sling, wearing a +0 ring mail and carrying a +0  quarterstaff (moderately wounded, 75% to hit)iy.......#####.##disiri the Skirmisher .....#.# #......@#Coglin of Okawaru *..... ....##.# #.#.###)#Health: 73/75 =======================- ...###.# #.#.# #)#Magic: 10/10 ======================== iz.......# #.#.# #)#AC: 18Str: 13 ..###### #.#.# #)#EV: 12Int: 8 ..########.#.# #)#####SH: 0Dex: 21 .............###)#...#XL: 10 Next:  0% Place: Dungeon:7 ..########.#....@....#Noise: ===------  Time: 5533.2 (0.0) (.########.#.###.#...############ a) +4 sling {Arashi} c) +0 sling {Akal} ......[......# #................# Fire: a) +4 sling {Arashi} i{H.###...###.#####.#...######...... Rev+ #.#.....##.......##.## #..PPP. .#........######.#..# #.PP..P @   Joseph (launcher) .##.....#.# #....## #.....P .##....##.# #.#..##...... .##....##.# #....##...P..Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Joseph, wielding a +0 sling, wearing a +0 ring mail and carrying a +0  quarterstaff (moderately wounded, 75% to hit)  You shoot a sling bullet. The sling bullet hits Joseph!  Joseph is heavily wounded.i(Aim: Joseph, wielding a +0 sling, wearing a +0 ring mail and carrying a +0  quarterstaff (moderately wounded, 75% to hit)  You shoot a sling bullet. The sling bullet hits Joseph!  Joseph is heavily wounded.  The sling bullet hits Joseph but does no damage.iȖ ......  Joseph is heavily wounded.i \)))))))i& ......@Joseph shoots a sling bullet. The sling bullet closely misses you.i9.V))))))iD......i[69-4.3 (1.1iisN _Joseph shoots a sling bullet. The sling bullet hits you.i .......#####.##disiri the Skirmisher .....#.# #......@#Coglin of Okawaru *..... ....##.# #.#.###*#Health: 69/75 ======================-- ...###.# #.#.# #*#Magic: 10/10 ======================== .......# #.#.# #*#AC: 18Str: 13 ..###### #.#.# #*#EV: 12Int: 8 ..########.#.# #*#####SH: 0Dex: 21 .............###*#...#XL: 10 Next:  0% Place: Dungeon:7 ..########.#....@....#Noise: ===------  Time: 5534.3 (0.0) iq p(.########.#.###.#...############ a) +4 sling {Arashi} c) +0 sling {Akal} ......[......# #................# Fire: a) +4 sling {Arashi} .###...###.#####.#...######...... Rev+ #.#.....##.......##.## #..PPP. .#........######.#..# #.PP..P @   Joseph (launcher) .##.....#.# #....## #.....P .##....##.# #.#..##...... .##....##.# #....#iŭ q#...P.. _Joseph shoots a sling bullet. The sling bullet hits you.  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei Aim: Joseph, wielding a +0 sling, wearing a +0 ring mail and carrying a +0  quarterstaff (heavily wounded, 75% to hit)iwW.......#####.##disiri the Skirmisher .....#.# #......@#Coglin of Okawaru *..... ....##.# #.#.###)#Health: 69/75 ======================-- ...###.# #.#.# #)#Magic: 10/10 ======================== .......# #.#.# #)#AC: 18Str: 13 ..###### #.#.# #)#EV: 12Int: 8 ..########.#.# #)#####SH: 0Dex: 21 .............###)#...#XL: 10 Next:  0% Place: Dungeon:7 ..########.#....@....#Noise: ===------  Time: 5534.3 (0.0) (.########.#.###.#...############ a) 9\1m+4 sling {Arashi} c) +0 sling {Akal} ......[......# #................# Fire: a) +4 sling {Arashi} .###...###.#####.#...######...... Rev+ #.#.....##.......##.## #..PPP. .#........######.#..# #.PP..P @   Joseph (launcher) .##.....#.# #....## #.....P .##....##.# #.#..##...... .##....##.# #....##...P..Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Joseph, wielding a +0 sling, wearing a +0 ring mail and carrying a +0  quarterstaff (heavily wounded, 75% to hit)  You shoot a sling bullet. The sling bullet hits Joseph.  Joseph is heavily wounded.i%hAim: Joseph, wielding a +0 sling, wearing a +0 ring mail and carrying a +0  quarterstaff (heavily wounded, 75% to hit)  You shoot a sling bullet. The sling bullet hits Joseph.  Joseph is heavily wounded.if......))))))iC......2---5.4 (1.1Rev*  _Joseph shoots a sling bullet. The sling bullet hits you!i .......#####.##disiri the Skirmisher .....#.# #......@#Coglin of Okawaru *..... ....##.# #.#.###*#Health: 62/75 ===================----- ...###.# #.#.# #*#Magic: 10/10 ======================== .......# #.#.# #*#AC: 18Str: 13 ..###### #.#.# #*#EV: 12Int: 8 ..########.#.# #*#####SH: 0ie Dex: 21 .............###*#...#XL: 10 Next:  0% Place: Dungeon:7 ..########.#....@....#Noise: ===------  Time: 5535.4 (0.0) (.########.#.###.#...############ a) +4 sling {Arashi} c) +0 sling {Akal} ......[......# #................# Fire: a) +4 sling {Arashi} .###...###.#####.#...######...... Rev* #.#.....##.......##.## #..PPP. .#........######.#..# #.PP..P @   Joseph (launcher) .##.....#.# #....## #.....P i .##....##.# #.#..##...... .##....##.# #....##...P.. _Joseph shoots a sling bullet. The sling bullet hits you!  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Joseph, wielding a +0 sling, wearing a +0 ring mail and carrying a +0  quarterstaff (heavily wounded, 75% to hit)i] Y.......#####.##disiri the Skirmisher .....#.# #......@#Coglin of Okawaru *..... ....##.# #.#.###)#Health: 62/75 ===================----- ...###.# #.#.# #)#Magic: 10/10 ======================== .......# #.#.# #)#AC: 18iA^ Str: 13 ..###### #.#.# #)#EV: 12Int: 8 ..########.#.# #)#####SH: 0Dex: 21 .............###)#...#XL: 10 Next:  0% Place: Dungeon:7 i^ e..########.#....@....#Noise: ===------  Time: 5535.4 (0.0) (.########.#.###.#...############ a) +4 sling {Arashi} c) +0 sling {Akal} ......[......# #................# Fire: a) +4 sling {Arashi} i^ .###...###.#####.#...######...... Rev* #.#.....##.......##.## #..PPP. i#_ .#........######.#..# #.PP..P @   Joseph (launcher) .##.....#.# #....## #.....P iJ_ .##....##.# #.#..##...... iq_ G.##....##.# #....##...P..i_ Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei_ Aim: Joseph, wielding a +0 sling, wearing a +0 ring mail and carrying a +0  quarterstaff (heavily wounded, 75% to hit)  i_ You shoot a sling bullet. The sling bullet hits Joseph.  Joseph is severely wounded.i iAim: Joseph, wielding a +0 sling, wearing a +0 ring mail and carrying a +0  quarterstaff (heavily wounded, 75% to hit)  You shoot a sling bullet. The sling bullet hits Joseph.  Joseph is severely wounded.i.q D......iw ))))))Joseph shoots a sling bullet.i D......i! *6.4 (1iJ i C _The sling bullet hits you but does no damage.iT*.......#####.##disiri the Skirmisher .....#.# #......@#Coglin of Okawaru *..... ....##.# #.#.###*#Health: 62/75 ===================----- ...###.# #.#.# #*#Magic: 10/10 ======================== .......# #.#.# #*#AC: 18Str: 13 iw+..###### #.#.# #*#EV: 12Int: 8 ..########.#.# #*#####SH: 0Dex: 21 .............###*#...#XL: 10 Next:  0% Place: Dungeon:7 ..########.#....@....#Noise: ===------  Time: 5536.4 (0.0) (.########.#.###.#...############ a) +4 sling {Arashi} c) +0 sling {Akal} ......[......# #................# Fire: a) +4 sling {Arashi} .###...###.#####.#...######...... Rev* i+#.#.....##.......##.## #..PPP. i+.#........######.#..# #.PP..P @   Joseph (launcher) .##.....#.# #....## #.....P i+y.##....##.# #.#..#i,F#...... .##....##.# #....#i(,X#...P.. _The sling bullet hits you but does no damage.  iU,+Fire: a) +4 sling {Arashi}il,Press: ? - help, Q - select action, ( or ) - cyclei, Shift-Dir - straight linei,Aim: Joseph, wielding a +0 sling, wearing a +0 ring mail and carrying a +0  quarterstaff (severely wounded, 75% to hit)i.......#####.##disiri the Skirmisher .....#.# #......)#Coglin of Okawaru *..... ....##.# #.#.###)#Health: 62/75 ===================----- ...###.# #.#.# #)#Magic: 10/10 ======================== .......# #.#.# #)#AC: 18Str: 13 ..###### #.#.# #)#EV: 12Int: 8 ..########.#.# #)#####SH: 0iDex: 21 .............###)#...#XL: 10 Next:  0% Place: Dungeon:7 ..########.#....@....#Noise: ===------  Time: 5536.4 (0.0) (.########.#.###.#...############ a) +4 sling {Arashi} c) +0 sling {Akal} ......[......# #................# Fire: a) +4 sling {Arashi} .###...###.#####.#...######...... Rev* #.#.....##.......##.## #..PPP. .#........######.#..# #.PP..P @   Joseph (launcher) .##.....#.# #....## #.....P .##....##.# Km#.#..##...... .##....##.# #....##...P.. _The sling bullet hits you but does no damage.  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Joseph, wielding a +0 sling, wearing a +0 ring mail and carrying a +0  quarterstaff (severely wounded, 75% to hit)i6Y  Aim: Joseph, wielding a +0 sling, wearing a +0 ring mail and carrying a +0  quarterstaff (severely wounded, 75% to hit)  You shoot a sling bullet. The sling bullet barely misses Joseph.  You shoot a sling bullet.  The sling bullet hits Joseph!  Joseph is almost dead.iC.@i8.....iIZ3=7.5 (1.1ii/ _Joseph says, "I've waited for this moment for such a long time."i .......#####.##disiri the Skirmisher .....#.# #.......#Coglin of Okawaru *..... ....##.# #.#.###@#Health: 63/75 ====================---- ...###.# #.#.# #*#Magic: 10/10 ======================== .......# #.#.# #*#AC: 18Str: 13 ..###### #.#.# #*#EV: 12Int: 8 ..########.#.# #*#####SH: 0Dex: 21 .............###*#...#XL: 10 Next:  0% Place: Dungeon:7 ..########.#....@....#Noise: ===------  Time: 5537.5 (0.0) (.########.#.###.#...############ a) : 1m+4 sling {Arashi} c) +0 sling {Akal} ......[......# #................# Fire: a) +4 sling {Arashi} .###...###.#####.#...######...... Rev* #.#.....##.......##.## #..PPP. .#........######.#..# #.PP..P @   Joseph (launcher) .##.....#.# #....## #.....P .##....##.# #.#..##...... .##....##.# #....##...P.. _Joseph says, "I've waited for this moment for such a long time."Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Joseph, wielding a +0 sling, wearing a +0 ring mail and carrying a +0  quarterstaff (almost dead, 75% to hit)i{.......#####.##disiri the Skirmisher .....#.# #.......#Coglin of Okawaru *..... ....##.# #.#.###@#Health: 63/75 ====================---- ...###.# #.#.# #)#Magic: 10/10 ======================== .......# #.#.# #)#AC: 18Str: 13 ..###### #.#.# #)#EV: 12Int: 8 ..########.#.# #)#####SH: 0Dex: 21 .............###)#...#XL: 10 Next:  0% Place: Dungeon:7 ..########.#....@....#Noise: ===------  Time: 5537.5 (0.0) (.########.#.###.#...############ a) {1m+4 sling {Arashi} c) +0 sling {Akal} ......[......# #................# Fire: a) +4 sling {Arashi} .###...###.#####.#...######...... Rev* #.#.....##.......##.## #..PPP. .#........######.#..# #.PP..P @   Joseph (launcher) .##.....#.# #....## #.....P .##....##.# #.#..##...... .##....##.# #....##...P..Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Joseph, wielding a +0 sling, wearing a +0 ring mail and carrying a +0  quarterstaff (almost dead, 75% to hit)  You shoot a sling bullet. The sling bullet hits Joseph!  Joseph is almost dead.i.  )Aim: Joseph, wielding a +0 sling, wearing a +0 ring mail and carrying a +0  quarterstaff (almost dead, 75% to hit)  You shoot a sling bullet. The sling bullet hits Joseph!  Joseph is almost dead.  You shoot a sling bullet. The sling bullet hits Joseph.  You kill Joseph!iRi .....  Okawaru is honoured by your kill.iA4/7618.5 (1 _iii|; if?   Skill  Level Cost  Apt Skill  Level Cost  Apt  a * Fighting   5.9   6.0   0   h - Spellcasting   0.0   1.4  -2          iL@ m b - Unarmed Combat   0.0   1.2  -1       c - Throwing   0.0   1.2  -1   i - Invocations   0.0   1.4  -2       j - Evocations   5.0   3.6  +3   d * Ranged Weapons   9.5  12.5  -1              e + Armour1.4   2.4  -1      f + Dodgingi&A 5.1   7.1  -1      g + Stealth4.8   5.9  -1                          iA                     iA         i-B         The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  iB [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsi!> i + Invocations 0.0isTargetTarget--  --  --  --  --  --  14.0 8.0  7.0  5.0  a-z] set[-] clear selected targetcost|targetsi<[?25h[?0c0 i [?25l[?1ciV5.0 current training targets, if any.=] set aall targetsiF i * Invocations   0.0i6i'>i)E.......#####.##disiri the Skirmisher .....#.# #.......#Coglin of Okawaru *..... ....##.# #.#.###)#Health: 64/76 ====================---- i F...###.# #.#.# #.#Magic: 10/10 ======================== .......# #.#.# #.#AC: 18Str: 13 ..###### #.#.# #.#EV: 12Int: 8 ..########.#.# #.#####SH: 0Dex: 21 .............###.#...#XL: 10 Next: 10% Place: Dungeon:7 ..########.#....@....#Noise: ===------  Time: 5538.5 (0.0) (.########.#.###.#...############ a) +4 sling {Arashi} c) +0 sling {Akal} iF+......[......# #................# Fire: a) +4 sling {Arashi} .###...###.#####.#...######...... Rev* #.#.....##.......##.## #..PPP. .#........######.#..# #.PP..P  .##.....#.# #....## #.....P  .##....##.# #.#..##......  .##....##.# #....##...P.. iGquarterstaff (almost dead, 75% to hit)  You shoot a sling bullet. The sling bullet hits Joseph!  Joseph is almost dead.You shoot a sling bullet. The sling bullet hits Joseph.  You kill Joseph! _Okawaru is honoured by your kill.iLiIMiQikSi M....################..#####.####........##)###.....# # ########.#.# #.#####iQ ...........###@#...# .........# (.########.#.###.#...########### ......[......# #................# Rev* ..#.# .#.#.i i 4---9.5 (1iF i iuM....###..................################..#####.####........##)###.....#  ########.#.# #@####...........###.#...# .#.........# i+(.########.#.###.#...############ Rev* ....### ...ii:B---40ii-iM#.##..# #)############....###..................################..#####.####........##)###.....#  i;-########.#.# #.####...........###.# ..########.#.........#Rev* ##.#... ...###.#..#iid51Rev+ i(ii3 M#.# #.##..# #)############....###..................################..#####.####........##)###.....#  ########.#.# #.#### .............###.#...#Rev+ ..#iiQ%2ih,iB-iwi NM#######.# #.##..# #)############....###..................################..#####.####.ij .......##)###.....#  ..########.#.# #.#####Rev+ #.#i3p ip %3iu i i iY i$ ,0.0)i( i) i+ E _Done exploring.iG iT Level 7 of the Dungeon <<<<>>>>(Press ? for help) #.##>###.<........####.#...######.#####.#...# ###.#  i #<##)###.##...##......†..#........<.....#.#.# #.#  ######.#...)..........#######...##############.#.#####.#  #.....................# ######.............#....##.#  #.####....###.##..###.##.########.#######.##.#  #.# ##.....##.##..# #.##.##....#....##.#  #.###.......#.##..# #)############.#####.#.#####.#  #.##..............###..............##.#.# #.#  #.##..........##....#################...# #.#  #.##..........#####.############.######.#  #.###>......#.# #.......##..............#  #.# ##.....##.# #.#.###@##.#####.########  #.#####...###.# #.#.# #.##.......#  #.............# #.#.# #.########.#  #######..###### #.#.# #.##.#  ##..########.#.# #.########.###  #..............###.#...##.....#  #...########.#.........##.....#  #.(.########.#.###.#...############ #.....#  ##.......[......# #................#### #.....# i-  ##...###...###.#####.#...######........###.....#  #.#.#.#.....##.......##.## #..PPP.P..####.#.#  ##.#.#........######.#..# #.PP..P........#.#ic.#####.## #.##.# #.#..#.............<# #.# #######>### #.## #.......# #.##### #.........### #..i! #.##>###.<.####.#...######.#####.#...# # #<##).##......†..#........<.....#.#.# #####.#...)..........#######...##############.#.###.............# ............#....i^##....###.### #.########.#######.# ##.....##.##..# #.# #.#....#....###.##..# #)############.# ####.#.........###..............# #.#.# #i#..........##....################ #...# #...........#####.##########.######.####>#.# #....................#.# ##.....##.##@#.#####.#########.#####...###.#  i#.......##.....# #.#.# #.# #######.######## #.#.# #.#  #.##. #.########.## .##.#...# #...########.#.........# #.(.########.#.###.#...############ #.... ##.......[......# #................#### #....i  ##...###...###.#####.#...######........###.....#  #.#.#.#.....##.......##.## #..PPP.P..####.#.#  ##.#.#........######.#..# #.PP..P........#.#  ##..##.....#.# #....## #.....P.P.###.#..#  #..##....##.# #.#..##.......P....###.#  #..##....##.# #....##...P......##.#..#  #..##.>..##.# ####..########.P..PPPP.####.#.# i #..##....##.# #........[).)...P.P.P..# ###.#  #...........# #.##..#######.........## #.#  #...........# #.##..# #..####..## #.#ixi...............# ######...... disiri the Skirmisher ...###.##..###.##.##### Coglin of Okawaru *..... ....##.##..# #.##.#Health: 76/76 ======================== .....#.##..# #)############.#Magic: 10/10 ======================== ...........###..............#AC: 18Str: 13 .......##....################EV: 12Int: 8 i7.......#####.#####SH: 0Dex: 21 .....#.# #.......#XL: 10 Next: 10% Place: Dungeon:7 ....##.# #.#.###@#Noise: ---------  Time: 5575.5 (0.0) ...###.# #.#.# #.#a) +4 sling {Arashi} c) +0 sling {Akal} .......# #.#.# #.#Fire: a) +4 sling {Arashi} i2..###### #.#.# #.# ..########.#.# #.##### .............###.#...# ..########.#.........# (.########.#.###.#...############  ......[......# #................#  ij_Items here: )) [ †.  Press: ? - help, v - describe, . - travel, g - get itemItems here: )) [ †. _The floor. _Done exploring. _Done exploring.iiiRii: _ii i`iAiipiiwi iYiiiiiii=iziiii*iii(ii*i2 i i7 i iii/iiiii9ii iM",iT#i<&i'i(i)i+i.,iD/iq1iN3i3i4i|6i7,iw9i:i;i<i>=i>i@iAi~Bi4Mm #.(.########.#.###.# ##.......[......# #..... ##...###...###.#####.#... #.#.#.#.....##.......##.#iM ##.#.#........######.#..# ##..##.....#.# #....## #..##....##.# #.#..# #..##....##.# #....# iM#..##.@..##.# ####..##93.5 (18.0) iN#..##....##.# #....... #...........# #.##..## iQN #...........# #.##..# #.#.........# #.##..#iN #.###..[.#..####.##..## iN&#.###....#.....).....## #...................##. iN8#######.iOiMViXI  Press: ? - help, v - describe, . - travel, g - get itemItems here: )) [ †. _The floor. _Done exploring. __There is a stone staircase leading down here.i 4i iK i 84.0) _i i% &8i(- ..# .## .... .# ... .# ##.. ....# #... ..... #... ##... ...### i- # .# #...# # #@.# #.## ... ....# ##...# #..## #### i -6.0 (2.5i/ i| # _You climb downwards.i a _There is a stone staircase leading up here.iF i1G iG iJ i N  You encounter an orc warrior. It is wielding a +0 flail and carrying a +0orcbow.iON i!S M.#. .# izS e## . ..o..#... #... #......## # .#.iS ###<.#.##iS a.......##iT o   orc warrior (launcher, asleep)i] (0.0ia 27.0 (1 _i8c ik i ))))))o  )You shoot a sling bullet. The sling bullet hits the orc warrior!  The orc warrior shouts!i~  The orc warrior is moderately wounded.You shoot a sling bullet. The sling bullet hits the orc warrior.i oThe orc warrior is heavily wounded.iy  o......o   orc (wandering)You encounter an orc. It is wielding a +0 club.The orc warrior unwields a +0 flail. The orc warrior wields a +0 orcbow.i F)))))))i N 5The orc warrior shoots an arrow. The arrow closely misses you.......@5   drude (wandering)o   orc (wandering)===8.1 (1.1Rev i iv V _You encounter a drude.i ))))))You shoot a sling bullet. The sling bullet hits the orc warrior.i   The orc warrior is heavily wounded.You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.iߧ .5The orc warrior is heavily wounded.iQ.oi" oThe orc shouts! You hear a shout!iϰ<ooieiwo.....oo 2 orcsib90Rev+ iiq _You encounter an orc. It is wielding a +0 dagger.i. )))))You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.i  The orc warrior is heavily wounded.You shoot a sling bullet. The sling bullet hits the orc warrior!i~ k..oi+.i oThe orc warrior is almost dead.i oYou encounter an orc. It is wielding a +0 club.i0 .....ooo 3 orcs (1 wandering)  You encounter an orc. It is wielding a +0 short sword.iF)))))))i@ oo.....@.oThe orc warrior shoots an arrow. The arrow closely misses you.i'600ioi% _The orc shouts!iLa ..#disiri the Skirmisher ..#....Coglin of Okawaru *..... .##....Health: 76/76 ======================== .#...iXb Magic: 10/10 ======================== .###..AC: 18Str: 13 ....# . #...EV: 12Int: 8 ..... oo*#...SH: 0Dex: 21 ##... #oo***.###XL: 10 Next: 10% Place: Dungeon:8 # .##*@.#Noise: ===------  Time: 5600.1 (0.0)###<.#a) +4 sling {Arashi} c) +0 sling {Akal} #.##Fire: a) +4 sling {Arashi} ...ib ZRev+ ....###...#o   orc warrior (launcher)#..##id Zooo 3 orcs#### _The orc shouts!  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc warrior, wielding a +0 orcbow, wearing a +0 chain mail and carryinga +0 flail (almost dead, 70% to hit)i oo, wielding a +0 club and wearing a +0 chain mail (78% to hit)i oo.#ooiJ oo*#ooAim: an orc, wielding a +0 club and wearing a +0 chain mail (78% to hit)i2 oo.....  You can't see that place.i-  iw9  i{  oo*****Aim: an orc, wielding a +0 club and wearing a +0 chain mail (78% to hit)i )..#disiri the Skirmisher ..#....Coglin of Okawaru *..... .##....Health: 76/76 ======================== .#...Magic: 10/10 ======================== .###..AC: 18Str: 13 ....# . #...EV: 12Int: 8 ..... o).#...SH: 0Dex: 21 ##... #oo....###XL: 10 Next: 10% Place: Dungeon:8 # .##.@.#Noise: ===------  Time: 5600.1 (0.0)###<.#a) +4 sling {Arashi} c) +0 sling {Akal} #.##Fire: a) +4 sling {Arashi} ...Rev+ .i)...###...#o   orc warrior (launcher)#..##ooo 3 orcs####Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 club and wearing a +0 chain mail (78% to hit)  You shoot a sling bullet. The sling bullet hits the orc warrior.  You kill the orc warrior!i.)))))ooo 3 orcsix)You shoot a sling bullet. The sling bullet hits the orc warrior.  You kill the orc warrior!  Okawaru accepts your kill.You shoot a sling bullet.  The sling bullet hits the orc.  The orc is moderately wounded.i7.im8C.oi90oi<H.oi</5iBD....5   drude (wandering)ooo 3 orcsiIx31.1 (1Rev* _ihPiSi _Your Fighting skill increases to level 6!i G..#disiri the Skirmisher ..#....Coglin of Okawaru *..... .##....Health: 76/76 ======================== .#...Magic: 10/10 ======================== .###..AC: 18Str: 13 ....# 5 #...EV: 12Int: 8 ..... .o.#...SH: 0i ODex: 21 ##... #o*o**.###XL: 10 Next: 13% Place: Dungeon:8 # .##*@.#Noise: ===------  Time: 5601.1 (0.0)###<.#a) +4 sling {Arashi} c) +0 sling {Akal} #.##Fire: a) +4 sling {Arashi} ...Rev* ....###...#iX 5   drude (wandering)#..##ooo 3 orcs#### _Your Fighting skill increases to level 6!Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 club and wearing a +0 chain mail (moderatelywounded, 78% to hit)i, ..#disiri the Skirmisher ..#....Coglin of Okawaru *..... .##....Health: 76/76 ======================== .#...Magic: 10/10 ======================== .###..AC: 18Str: 13 ....# 5 #...EV: 12Int: 8 ..... .o.#...SH: 0Dex: 21 ##... #o)))).###XL: 10 Next: 13% Place: Dungeon:8 # .##)@.#Noise: ===------  Time: 5601.1 (0.0)###<.#i. Ga) +4 sling {Arashi} c) +0 sling {Akal} #.##Fire: a) +4 sling {Arashi} ...Rev* ....###...#5   drude (wandering)#..##ooo 3 orcs####Aim: an orc, wielding a +0 club and wearing a +0 chain mail (moderatelywounded, 78% to hit)  You shoot a sling bullet.  The sling bullet completely misses the orc.The sling bullet hits the orc.  The orc is heavily wounded.iI )You shoot a sling bullet.  The sling bullet completely misses the orc.The sling bullet hits the orc.  The orc is heavily wounded.  You shoot a sling bullet. The sling bullet hits the orc!  You kill the orc!i d) 2 orcsi@ .5Okawaru accepts your kill.iA J)oiED 2o.iN :)...iS 12.1 (1 _iO[ i] i:..#disiri the Skirmisher ..#....Coglin of Okawaru *..... .##....Health: 76/76 ======================== .#...Magic: 10/10 ======================== .###..AC: 18Str: 13 ....# . #...EV: 12iInt: 8 ..... 5)o#...SH: 0Dex: 21 ##... #.o***.###XL: 10 Next: 13% Place: Dungeon:8 # .##*@.#Noise: ===------  Time: 5602.1 (0.0)###<.#a) +4 sling {Arashi} c) +0 sling {Akal} #.##Fire: a) +4 sling {Arashi} ...Rev* i r....###...#5   drude (wandering)#..##oo 2 orcs#### i _Okawaru accepts your kill.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 club and wearing a +0 chain mail (heavily wounded,  78% to hit)i T )oi9;5*Aim: a drude (wandering, hasn't noticed you, 56% to hit)i#:..#disiri the Skirmisher ..#....Coglin of Okawaru *..... .##....Health: 76/76 ======================== .#...Magic: 10/10 ======================== .###..AC: 18Str: 13 ....# . #...EV: 12iT$Int: 8 ..... )))#...SH: 0Dex: 21 ##... #.o))).###XL: 10 Next: 13% Place: Dungeon:8 # .##)@.#Noise: ===------  Time: 5602.1 (0.0)###<.#a) +4 sling {Arashi} c) +0 sling {Akal} #.##Fire: a) +4 sling {Arashi} ...Rev* iI%g....###...#5   drude (wandering)#..##oo 2 orcs####Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a drude (wandering, hasn't noticed you, 56% to hit)  You shoot a sling bullet. The sling bullet barely misses the orc.The sling bullet barely misses the drude.iZ)Shift-Dir - straight line  Aim: a drude (wandering, hasn't noticed you, 56% to hit)  You shoot a sling bullet. The sling bullet barely misses the orc.The sling bullet barely misses the drude.The sling bullet hits the orc!  You kill the orc!i`)   orci y .Okawaru accepts your kill.i x.ooi ))..oo 2 orcsi 33.2 (1.1 _i i iov..#disiri the Skirmisher ..#....Coglin of Okawaru *..... .##....i+wHealth: 76/76 ======================== .#...Magic: 10/10 ======================== .###..AC: 18Str: 13 ....# . #...EV: 12Int: 8 ..... .))#...SH: 0Dex: 21 ##... #..oo*.###XL: 10 Next: 13% Place: Dungeon:8 # .##*@.#iwFNoise: ===------  Time: 5603.2 (0.0)###<.#a) +4 sling {Arashi} c) +0 sling {Akal} #.##Fire: a) +4 sling {Arashi} ...Rev* ....###...#oo 2 orcs#..######You kill the orc! iSx_Okawaru accepts your kill.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 club (73% to hit)•iyWoodagger (73% to hit)•i@..#disiri the Skirmisher ..#....Coglin of Okawaru *..... .##....Health: 76/76 ======================== .#...Magic: 10/10 ======================== .###..AC: 18Str: 13 ....# . #...EV: 12Int: 8 ..... .))#...SH: 0Dex: 21 ##... #..oo).###XL: 10 Next: 13% Place: Dungeon:8 # .##)@.#Noise: ===------  Time: 5603.2 (0.0)###<.#a) +4 sling {Arashi} c) +0 sling {Akal} #.##Fire: a) +4 sling {Arashi} ...Rev* •i....###...#oo 2 orcs#..######Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 dagger (73% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  The orc is severely wounded.•i2)@)))))•i̫ .oPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc, wielding a +0 dagger (73% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  The orc is severely wounded.You shoot a sling bullet. The sling bullet barely misses the orc. x2•iͬA)o•iiT.)).•iݺ14.2 (1 _•i{•i•i..#disiri the Skirmisher ..#....Coglin of Okawaru *..... .##....Health: 76/76 ======================== .#...Magic: 10/10 ======================== .###..AC: 18Str: 13 ....# . #...EV: 12Int: 8 ..... .))#...SH: 0Dex: 21 ##... #..)oo.###XL: 10 Next: 13% Place: Dungeon:8 # .##*@.#Noise: ===------  Time: 5604.2 (0.0)###<.#a) +4 sling {Arashi} c) +0 sling {Akal} #.##Fire: a) +4 sling {Arashi} ...Rev* .[•im...###...#oo 2 orcs#..######The orc is severely wounded. _You shoot a sling bullet. The sling bullet barely misses the orc. x2  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 dagger (73% to hit)Õi/..#disiri the Skirmisher ..#....Coglin of Okawaru *..... .##....Health: 76/76 ======================== .#...Õi԰ Magic: 10/10 ======================== .###..AC: 18Str: 13 ....# . #...EV: 12Int: 8 ..... .))#...SH: 0Dex: 21 ##... #..)o).###XL: 10 Next: 13% Place: Dungeon:8 # .##.@.#Õi\Noise: ===------  Time: 5604.2 (0.0)###<.#a) +4 sling {Arashi} c) +0 sling {Akal} #.##Fire: a) +4 sling {Arashi} ...Rev* ....###...#Õioo 2 orcs#..######Fire: a) +4 sling {Arashi}ÕiPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 dagger (73% to hit)  You shoot a sling bullet. The sling bullet hits the orc!  You kill the orc!Õi)   orcÕiOC)You shoot a sling bullet. The sling bullet hits the orc!  You kill the orc!  Okawaru accepts your kill.You shoot a sling bullet. Õi?H;)Õi9m ).  Okawaru accepts your kill.Õi`15.2 (1 _Õi|Õiŕi`##.#.#.....# ......##...# ....# ##..## .. #...# ...... #.))#...# ŕi.##... #..)))@### ## .# #....#...# # # ...#. ##<.#. .. #.##.. ...## ....###...# #..######ŕiBŕi/---6ŕi>ŕiŕi  ##.# #...# ........# .....#.## .....#.# .....# # ##..#.# ... #...#. #.))#...#.##... #..))@.### .## .# #....#...## # #...#.###<.# .#..... #.### ... ... #### ....# ##...# #..##  ####ŕi ŕi A---7ŕi] ŕi M _You see here a +0 club.ƕicQ# ##.# ##...# ........# . .....#.## .. .....# ƕid<...# ... .....# .#.. ##..#.# ..... #...#. #.))#...#.##... #..)@).### ..## .# #....#...# ƕie{.## # #...#.###<.#. #..... #.## ##...# ... #### ....# ##...# ƕiM 5  Shift-Dir - straight line  Aim: a drude (wandering, hasn't noticed you, 56% to hit)  You shoot a sling bullet. The sling bullet misses the drude.You shoot a sling bullet.  The sling bullet hits the drude.  The drude is lightly wounded.ɕi8 :5.ɕi >.....ɕi ;===6.2 (1 _ɕi+ ɕi ʕi1...disiri the Skirmisher # ##.# ..!#..........Coglin of Okawaru *..... ## ##..# ..#...........Health: 76/76 ======================== .###...# .#..............Magic: 10/10 ======================== ......# ##.##.."..........AC: 18Str: 13 ......##...#...............EV: 12Int: 8 ...........# #............#SH: 0Dex: 21 ..........## #............#ʕiXL: 10 Next: 13% Place: Dungeon:8 ..##..<...# #..@.........#Noise: ===------  Time: 5616.2 (0.0) ####......# #.*#....##..#a) +4 sling {Arashi} c) +0 sling {Akal} #.........##*....##...#Fire: a) +4 sling {Arashi} #...........#*##.))#...#Rev ##.....##....* ##..))).#####...## #.#.* #....#...#ʕi5   drude##.## # #.5#...#.###<.##.. ...#......##.##.. ##...#.....ʕiThe sling bullet hits the drude. _The drude is lightly wounded.  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a drude (56% to hit)ʕio...disiri the Skirmisher # ##.# ..!#..........Coglin of Okawaru *..... ## ##..# ..#...........Health: 76/76 ======================== .###...# .#..............Magic: 10/10 ======================== ......# ##.##.."..........AC: 18Str: 13 ......##...#...............EV: 12Int: 8 ...........# #............#SH: 0Dex: 21 ..........## #............#XL: 10 Next: 13% Place: Dungeon:8 ..##..<...# #..@.........#Noise: ===------  Time: 5616.2 (0.0) ####......# #.)#[ʕio 47m....##..#a) +4 sling {Arashi} c) +0 sling {Akal} #.........##)....##...#Fire: a) +4 sling {Arashi} #...........#)##.))#...#Rev ##.....##....) ##..))).#####...## #.#.) #....#...#5   drude##.## # #.)#...#.###<.##.. .).#......##.##.. ##...#.....Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a drude (56% to hit)  You shoot a sling bullet.  The sling bullet closely misses the drude.ʕi Shift-Dir - straight line  Aim: a drude (56% to hit)  You shoot a sling bullet.  The sling bullet closely misses the drude.The sling bullet hits the drude!  The drude is heavily wounded.ʕi#v:5.ʕiAy85.ʕiO9.....ʕiDj7.3 (1.1Rev+ _ʕi͌ʕi7ʕi ...disiri the Skirmisher # ##.# ..!#..........Coglin of Okawaru *..... ## ##..# ..#...........Health: 76/76 ======================== .###...# .#..............Magic: 10/10 ======================== ......# ##.##.."..........AC: 18Str: 13 ......##...#...............EV: 12Int: 8 ʕi ...........# #............#SH: 0Dex: 21 ..........## #............#XL: 10 Next: 13% Place: Dungeon:8 ..##..<...# #..@.........#Noise: ===------  Time: 5617.3 (0.0) ####......# #.*#....##..#a) +4 sling {Arashi} c) +0 sling {Akal} #.........##*....##...#Fire: a) +4 sling {Arashi} #...........#*##.))#...#Rev+ ʕi ^##.....##....5 ##..))).#####...## #.#.. #....#...#5   drude##.## # #..#...#.###<.##.. ...#......##.##.. ##...#.....You shoot a sling bullet. The sling bullet hits the drude! ʕi8 /_The drude is heavily wounded.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleʕig Shift-Dir - straight lineAim: a drude (heavily wounded, 56% to hit)ʕi ...disiri the Skirmisher # ##.# ..!#..........Coglin of Okawaru *..... ## ##..# ..#...........ʕi Health: 76/76 ======================== .###...# .#..............Magic: 10/10 ======================== ......# ##.##.."..........AC: 18Str: 13 ......##...#...............EV: 12Int: 8 ʕiC 1...........# #............#SH: 0Dex: 21 ..........## #............#ʕi wXL: 10 Next: 13% Place: Dungeon:8 ..##..<...# #..@.........#Noise: ===------  Time: 5617.3 (0.0) ####......# #.)#....##..#a) +4 sling {Arashi} c) +0 sling {Akal} #.........##)....##...#ʕi Fire: a) +4 sling {Arashi} #...........#)##.))#...#ʕi hRev+ ##.....##....) ##..))).#####...## #.#). #....#...#ʕiW 5   drude##.## # #).#...#.###<.##.. .).#......##.##ʕi D.. ##...#.....Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineʕi Aim: a drude (heavily wounded, 56% to hit)  You shoot a sling bullet.  The sling bullet closely misses the drude.ʕi` ʕi! M5.  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a drude (heavily wounded, 56% to hit)  You shoot a sling bullet.  The sling bullet closely misses the drude.The sling bullet misses the drude.ʕi4, @......ʕi- 18.3 (1 _ʕi5 ʕie8 ˕i )))))))You shoot a sling bullet.˕i^  The sling bullet closely misses the drude.You shoot a sling bullet.  The sling bullet hits the drude but does no damage.˕i:5.˕iC.....˕id9Rev* ˕i˕i] _The drude is heavily wounded.˕iE o ))You shoot a sling bullet.˕i  The sling bullet completely misses the drude.You shoot a sling bullet. The sling bullet hits the drude.˕iO :5.˕i] l  The drude is heavily wounded.˕iL^ -20.4 (1.1˕ihf ˕ii ? _The drude hits you but does no damage. x2̕i  You shoot a sling bullet. The sling bullet hits the drude!̕i9  The drude is almost dead.You shoot a sling bullet.  The sling bullet hits the drude but does no damage.̕ih  The drude is almost dead.̕iR+10̕i ̕ir _The drude misses you. The drude hits you but does no damage.̕iO .  You shoot a sling bullet. The sling bullet hits the drude!  You kill the drude!̕ihS)̕is )Okawaru accepts your kill.̕i4b '.̕iXf 442.5 (1.1̕iWn ̕iq / _You shoot a sling bullet.͕iT͕iU͕i+X͕i\͕i]b # ... ........## ##.# ..!# ##..# ..####...# .#.....# ##.##.."##...#... #..# #.#.........## #.#͕i)c0.0..##..<...# #............# ###### #..#....##..# ##.....##...# ......#.##.))#...#..##.....>##..))).###..## #.#... #....#...##.## # #..#...#.###<.##.. ...#......##.##͕ino͕is4---3.5 (1͕iu͕i8x; _Found a stone staircase leading down.ΕiΕiAΕiJΕiΕif # .# ...<...# .....# .# ........## ##.# ..!# ##..# ..####...# .#...Εi5r..# ##.##.." .##...#... ##..# #.#---0.........## #.#..##..<...# #............####### #..#....##..#Εiv ##.....##...# ......#.##.))#...#..##.....>##..))).#Εi##..## #.#... #....#...##.## # #..#...#.###<.#ΕiƤΕiǥ*4.5 (1Εi(Εi}; _Found an escape hatch in the ceiling.ϕiAϕiϕiϕiϕiBϕiϕiϕi6Rev+ ϕiϕiϕiϕiϕiϕi7ϕi{ϕiϕiaϕi/ϕipϕiϕiϕiϕi>Rev ϕiϕi o _p - 2 emerald potions (gained 1)ϕitϕiϕiϕi?ϕiV,ϕiϕiϕiϕi(ϕiqϕiϕi "3ϕib#ϕi%ϕi4+,ϕi-,ϕi/ϕi3ϕi3ϕi4ϕi;6ϕi$9,ϕi9ϕi:ϕi<ϕi<ϕiE=ϕi?ϕi`A,ϕiBϕiXCϕiFϕiFϕiGϕicJϕiMϕiNϕiOϕiOQϕiGUϕiUϕiEVϕiWϕibZϕiZϕi[ϕi\ϕie{ #.[  .#.. .## ##. .... ...##... ... #..#. #.. #.....$  ##..#####....##  ϕifR#......##.....###  .. #@......≈≈≈≈≈ 439.0) . #. ##......≈##  ..##.######....+  ......###....≈### ####....#.....≈≈≈≈≈ ϕif..#........##..##§.# ...........##..# #  .## #.......#......#  ..# ....<...##.....#ϕicg"#ϕip:§ϕi#.....ҕiY Y≈≈≈≈§ҕiLZ +7.5 (8ҕiG` ҕic 9 _Found an escape hatch in the floor.ӕi  #..#.....### #......#.........# ӕi= :#####....####......[.. ...##.....####........ #.......≈§≈≈≈#.######. ##......≈###≈.....## .####....+ #§......##..# .§###≈....... ..#.....≈§≈≈≈##.# .....##..##...[....# ..ӕiv .##..####.......# ...#......# ## .. ..##.....### . .ӕi ..#.......##..:...........>.###..# #.ӕi ..ӕi ^8.5 (1ԕia ....#......... #####....####[.. ....####...... #.......≈§≈≈≈#.######. .#ԕi###≈.....## ..###....+ #§......##..# .###....§###≈...# .#.....≈§≈≈##.#...##..##...[.@..# ..####.......# ...#......# #.## # #.............. ...#.."ԕi8§ԕi)&9ԕiԕiԕiڛ+ #####....####[.. ...§####...... #.......≈§≈≈≈#.######. .####≈.....## .###....+ #§......##..# ԕi3".###....§###≈...# .#.....≈§≈≈##.##...##..##...[....#....###...@...# ...#......# #.ԕiUq## #### ԕiu... ԕip##..".......... .........ԕie#≈§§§ԕid 70ԕi6ԕi7ԕi 1 ...§####...... #.......≈§≈≈≈#.######. . #####≈§....## ..###....+ #§§.....##..# .###....§###≈...# .#.....≈§≈≈≈......##.##...##..##...[....#....###.......# ...#......# #.## ԕi$ B#### ...##..:... . #............... .....###ԕiЗ L≈§ԕi: &1ԕi0 ԕi; ԕiɸ> #.......≈§≈≈≈#.######. . #####≈§....## .###....+ .##..# .###....§##...# .#.....≈§§≈≈......##.##...##..##...[....#....###.......# ...#......# #.## #### ...##..:...ԕi' #...............>. ###............# #..... ԕiqS.§....ԕi&2ԕi(ԕiՕig ##......≈###≈.....## ..####....+ #§......##..# ..§###≈.........#..#.....≈§§≈≈##.##....##..##...[....#.....##..####.......# ...#......# # ...##.....#### ...#.......##..@...# ..........>#.#Օi##..##.. .... .##..". ...... .#..... ......D   acid dragon (asleep) .###..# #..... #..# .D.# #Օi'.#Օi9≈Օi.&3ՕiՕiEV _You encounter an acid dragon.Օi[ _You see here Great Wizards, Vol. VII.Օip 5 )))))D  )You shoot a sling bullet. The sling bullet hits the acid dragon!  The acid dragon roars!Օiy )The acid dragon is moderately wounded.You shoot a sling bullet.Օi7D.Օi>......Օib===4.6 (1.1Rev Օi Օi  Օi W_The sling bullet barely misses the acid dragon.֕iˣ )))))You shoot a sling bullet.  The sling bullet hits the acid dragon but does no damage.֕i1 ))The acid dragon is moderately wounded.You shoot a sling bullet.֕i~8D.֕i=......֕ib50Rev+ ֕i֕iWi _The sling bullet completely misses the acid dragon.֕iV ))))You shoot a sling bullet. The sling bullet hits the acid dragon.֕i  The acid dragon is heavily wounded.You shoot a sling bullet. The sling bullet hits the acid dragon!֕i.^ 7D.֕ih 3.....֕i%i %6֕ip ֕i]s _ _The acid dragon is almost dead.וi7 [You shoot a sling bullet. The sling bullet hits the acid dragon.  You kill the acid dragon!Okawaru accepts your kill.וiQ)))וiu ))))The acid dragon scales are intact enough to wear.וiFm...[...וil77Rev* וi#וi&/ _You shoot a sling bullet.וio  You pick up Great Wizards, Vol. VII and begin reading...---8  You add the spells Passage of Golubria and Yara's Violent Unravelling to your _library.ؕiU#####....+ #≈...# .###....§###≈...# .....≈§§≈≈......##.##..##..##...[....#.... ##..####.......# ...ؕi V#......# #.......## .. ####......## . .......# #.............@.># #.ؕi?V##..# #.... ....# ##.."ؕibV.. .[..... #......... ... ؕiV###....# #. # #.ؕiV.....# #...##  #............# ..## ؕiV9 #..#....##..#ؕi?c8§ؕi d#---ؕi-d9ؕikؕimؕi!....§###≈...# .....≈§§§≈......##.##..##..##...[....#.... ##..####.......# ... .#......# #.......## .. ؕiK####......## . .......# #........># #......##@.# ......#"ؕiq...[...... ...........#ؕi..###  #....# #...## ؕiß #.....# ..##  ؕi#..#....##..# ### .##.....##.ؕi#..#ؕi̫ؕiG80Rev+ ؕi@ؕiؕisڕiQڕi Spells (Memorise)TypeFailure Level ڕi/ a - Kiss of DeathConjuration/Necromancy 67% 1b - SandblastEarthڕilx67%1  c - Lesser BeckoningTranslocation80% 2  ڕid - Momentum StrikeConjuration/Translocation 80% 2  e - Ozocubu's Armourڕi]Ice95% 3  f - Teleport OtherڕiʕlTranslocation95% 3  g - Leda's LiquefactionڕibAlchemy/Earth100% 4  h - Passage of Golubriaڕi XTranslocation100% 4  i - Petrifyڕi)hAlchemy/Earth100% 4  j - Metabolic EnglaciationڕiGBHexes/Ice100% 5  ڕijk - Yara's Violent UnravellingHexes/Alchemy100% 5  l - Diamond SawbladesڕiForgecraftڕi]100% 7 9 spell levels left ڕiҖ][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitޕi###....§###≈.........#disiri the Skirmisher .#.....≈§§§≈......##.##Coglin of Okawaru *..... ....##..##...[....#....Health: 76/76 ======================== ....##..####.......# ...Magic: 10/10 ======================== .#......# #.......## ..AC: 18Str: 13 .##.....###......## .EV: 12Int: 8 ..#.......##......#SH: 0Dex: 21 .#...............>#XL: 10 Next: 17% Place: Dungeon:8 .#............##@.#Noise: ---------  Time: 5680.6 (0.0) ....................#a) +4 sling {Arashi} c) +0 sling {Akal} #..".............[......[ޕiW40mFire: a) +4 sling {Arashi} ........................Rev+ ##............###.......  #............# #...##.  #............# ..###..#....##..# ### .##.....##...#Okawaru accepts your kill.The acid dragon scales are intact enough to wear. _You shoot a sling bullet.  You pick up Great Wizards, Vol. VII and begin reading...  You add the spells Passage of Golubria and Yara's Violent Unravelling to your _library.ޕiޕiIMemorise Passage of Golubria, consuming 4 spell levels and leaving 5? ޕiv3Y - Yes  N - NoޕiߕiAߕie###....§###≈.........#disiri the Skirmisher .#.....≈§§§≈......##.##Coglin of Okawaru *..... ....##..##...[....#....Health: 76/76 ======================== ....##..####.......# ...Magic: 10/10 ======================== .#......# #.......## ..AC: 18Str: 13 .##.....###......## .EV: 12Int: 8 ..#.......##......#SH: 0Dex: 21 .#...............>#XL: 10 Next: 17% Place: Dungeon:8 .#............##@.#Noise: ---------  Time: 5680.6 (0.0) ....................#a) +4 sling {Arashi} c) +0 sling {Akal} #..".............[......Fire: a) ߕie+4 sling {Arashi} ........................Rev+ ##............###.......  #............# #...##.  #............# ..###..#....##..# ### .##.....##...#Okawaru accepts your kill.The acid dragon scales are intact enough to wear. _You shoot a sling bullet.  You pick up Great Wizards, Vol. VII and begin reading...  You add the spells Passage of Golubria and Yara's Violent Unravelling to your _library.1.6 (1ߕi_lߕivp _This spell is impossible to cast!ߕiRz*2.6 (2ߕi|ߕidߕi *3.6 (3ߕiߕiL9≈ߕi#Y4.6 (4Rev ߕikߕiɝߕia*5.6 (5ߕiyߕiΥ _You start memorising the spell. You continue memorising. x4ߕimߕi}ߕic _You finish memorising. Spell assigned to 'a'.i)i-  Skill  Level Cost  Apt Skill  Level Cost  Apt  a * Fighting   6.0   7.0   0   h - Spellcasting   0.0   1.4  -2      i#.     b - Unarmed Combat   0.0   1.2  -1   i - Translocations   0.0   1.0   0   c - Throwing   0.0   1.2  -1  iV.        i{.  j * Invocations   0.4   1.4  -2  i.J d * Ranged Weapons   9.6  12.5  -1   k - Evocations   5.0   3.6  +3      i.'    e + Armour1.5   2.4  -1  i$/+    f + Dodging5.2   7.1  -1  iW/    g + Stealth4.9   5.9  -1      i/        i/        iV0@                        i0            i0X    The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Helpi1G[=] set a skill target  i?1[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsi > i + Translocations 0.0iRTargetTarget--  --  --  --  --  i5.0  14.0 --  8.0  iŲf7.0  5.0  ia-z] set[-] clear selected targeti ccost|targetsi[<[?25h[?0c0 i [?25l[?1ci 8.0 current training targets, if any.=] set aall targetsiE i * Translocations   0.0ia-z] setselected target iM <[?25h[?0c8.0 i [?25l[?1cik14.0   0  =] set aall targetsi9Hp i - Translocations   0.0i7m> i + Translocations 0.0iii###....§###≈.........#disiri the Skirmisher .#.....≈§§≈≈......##.##Coglin of Okawaru *..... ....##..##...[....#....Health: 76/76 ======================== ....##..####.......# ...Magic: 10/10 ======================== .#......# #.......## ..AC: 18Str: 13 .##.....###......## .EV: 12Int: 8 ..#.......##......#SH: 0i#Dex: 21 .#...............>#XL: 10 Next: 17% Place: Dungeon:8 .#............##@.#Noise: ---------  Time: 5685.6 (0.0) ....................#a) +4 sling {Arashi} c) +0 sling {Akal} #..".............[......Fire: a) +4 sling {Arashi} ........................Rev ##............###.......  #............# #...##.  #............# ..###..#....##..# ### .##.....##...#You pick up Great Wizards, Vol. VII and begin reading...  You add the spells Passage of Golubria and Yara's Violent Unravelling to your _library. iG"_This spell is impossible to cast! _You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'a'.iiDiԢiVi̓ .....≈§§≈≈......##.# ...##..##...[....#.... ##..####.......# ... #......# #.......## .. ####......## ... .......## .... #........># .... #.##..#..#........@..#"[....... ..... #i ###..# ##...## #...# ..## # #..#....##..# ### ##.....##...#.##.))#...#i i 16.6 (1 _iǧ iI i ...##..##...[....#....##.......# .... #......# #.## ...###......## ?.. ...##......# .. #........>#..... ...##..#..# .......###.."i#....... ####Rev .# ...>##..))).###idi07i{im _Found a scroll of fear.  Things that are here:i _+0 acid dragon scales; an acid dragon corpseix...##..##...[....#....disiri the Skirmisher ...##..####.......# ....Coglin of Okawaru *..... #......# #.......## ....Health: 76/76 ======================== i`##.....###......## ?....Magic: 10/10 ======================== .#.......##......# .....AC: 18Str: 13 #...............>#.....EV: 12Int: 8 #............##..#..#SH: 0Dex: 21 ...................###..XL: 10 Next: 17% Place: Dungeon:8 ..".............@.......Noise: ---------  Time: 5687.6 (0.0) ........................iYa) +4 sling {Arashi} c) +0 sling {Akal} #............###........Fire: a) +4 sling {Arashi} #............# ##...##.. #............# ..## # #..#....##..# ### ##.....##...# i.#.##.))#...# ...>##..))).### _Found a scroll of fear.  i޴Things that are here: _+0 acid dragon scales; an acid dragon corpsePress: ? - help, v - describe, . - travel, g - get itemiItems here: +0 acid dragon scales; an acid dragon corpse.  The floor.i U What do you want to examine? Items  a - ([) +0 acid dragon scales  b - (†) an acid dragon corpsei%S+0 acid dragon scales. The scales of an acid dragon. Although it does not provide its wearer with as much protection as the armour made from the scales of some larger dragons, it issomewhat lighter and less encumbering. It is also remarkably smooth, letting corrosive slime flow off it like water. Base armour rating: 6Encumbrance rating: 5 It can be maximally enchanted to +6. If you switch to wearing this armour: Your AC would decrease by 1.9 (18.6 -> 16.7). Your EV would increase by 1.0 (12.8 -> 13.8). iSYour spell failure would improve by up to 1% (press '!' for details). You found it on level 8 of the Dungeon. Stash search prefixes: {rCorr} {body armour} {body armor} {resist corrosion} {corrosion resistance} Menu/colouring prefixes: identified armour _________________ (g)et.iz What do you want to examine? Items iW a - ([) +0 acid dragon scales  b - (†) an acid dragon corpseiF ...##..##...[....#....disiri the Skirmisher ...##..####.......# ....Coglin of Okawaru *..... #......# #.......## ....Health: 76/76 ======================== ##.....###......## ?....Magic: 10/10 ======================== .#.......##......# .....AC: 18Str: 13 #...............>#.....EV: 12Int: 8 #............##..#..#SH: 0Dex: 21 ...................###..XL: 10 Next: 17% Place: Dungeon:8 ..".............@.......i ?Noise: ---------  Time: 5687.6 (0.0) ........................a) +4 sling {Arashi} c) +0 sling {Akal} #............###........Fire: a) +4 sling {Arashi} #............# ##...##.. #............# ..## # #..#....##..# ### ##.....##...# .#.##.))#...# ...>##..))).### _Found a scroll of fear.  Things that are here: _+0 acid dragon scales; an acid dragon corpsePress: ? - help, v - describe, . - travel, g - get itemi? Items here: +0 acid dragon scales; an acid dragon corpse.  The floor.i ...##..##...[....#....disiri the Skirmisher ...##..####.......# ....Coglin of Okawaru *..... #......# #.......## ....Health: 76/76 ======================== ##.....###......## ?....Magic: 10/10 ======================== .#.......##......# .....AC: 18Str: 13 #...............>#.....EV: 12Int: 8 #............##..#..#SH: 0Dex: 21 ...................###..XL: 10 Next: 17% Place: Dungeon:8 ..".............@.......Noise: ---------  Time: 5687.6 (0.0) ........................a) +4 sling {Arashi} c) +0 sling {Akal} iU #............###........Fire: a) +4 sling {Arashi} #............# ##...##.. #............# ..## # #..#....##..# ### ##.....##...# .#.##.))#...# ...>##..))).### _Found a scroll of fear.  Things that are here: _+0 acid dragon scales; an acid dragon corpsePress: ? - help, v - describe, . - travel, g - get itemItems here: +0 acid dragon scales; an acid dragon corpse.  The floor.i ...##..##...[....#....disiri the Skirmisher ...##..####.......# ....Coglin of Okawaru *..... #......# #.......## ....Health: 76/76 ======================== ##.....###......## ?....Magic: 10/10 ======================== .#.......##......# .....AC: 18Str: 13 #...............>#.....EV: 12ij 7Int: 8 #............##..#..#SH: 0Dex: 21 ...................###..XL: 10 Next: 17% Place: Dungeon:8 ..".............@.......Noise: ---------  Time: 5687.6 (0.0) ........................a) +4 sling {Arashi} c) +0 sling {Akal} #............###........Fire: a) +4 sling {Arashi} i #............# ##...##.. #............# ..## # #..#....##..# ### ##.....##...# .#.##.))#...# i ...>##..))).### _Found a scroll of fear.  Things that are here: i &_+0 acid dragon scales; an acid dragon corpsePress: ? - help, v - describe, . - travel, g - get itemItems here: +0 acid dragon scales; an acid dragon corpse.  The floor.i ii i . _i;iGear: 11/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +4 sling (weapon) {Arashi}  c - a +0 sling (offhand) {Akal} Missiles (go to first with ()i - 9 poisoned darts  j - 6 javelins Armour (go to first with [)  d - a +2 pair of boots (worn)  e - a +2 cloak (worn)  f - a +3 ring mail of fire resistance (worn)  g - the +1 helmet "Gonwog" (worn) {Snipe, Slay+3}  h - a +1 pair of gloves (worn)b - a +0 leather armour  k - the +1 robe "Sygo" {Stlth+}iTf - a +3 ring mail of fire resistance (worn). A light leather suit reinforced with a covering of metal rings. It is protectivein combat, but slightly uncomfortable due to the added weight. Base armour rating: 5Encumbrance rating: 7 'Of fire resistance': It protects you from fire. It can be maximally enchanted to +5. If you take off this armour: Your AC would decrease by 8.4 (18.6 -> 10.2). iYour EV would increase by 1.9 (12.8 -> 14.7). Your spell failure would improve by up to 1% (press '!' for details). Your current strength and Armour skill slows attacks with missile weapons (like your +4 sling {Arashi}) by 0.1. You took it off Ijyb on level 5 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {rF+} {body armour} {body (t)ake off, (d)rop, (=)adjust, or (i)nscribe.i޼ Gear: 11/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +4 sling (weapon) {Arashi}  c - a +0 sling (offhand) {Akal} Missiles (go to first with () i(t i - 9 poisoned darts  j - 6 javelins Armour (go to first with [)  d - a +2 pair of boots (worn)  e - a +2 cloak (worn)  f - a +3 ring mail of fire resistance (worn) iN g - the +1 helmet "Gonwog" (worn) {Snipe, Slay+3}  h - a +1 pair of gloves (worn)  b - a +0 leather armour  k - the +1 robe "Sygo" {Stlth+}i i iE ...##..##...[....#....disiri the Skirmisher ...##..####.......# ....Coglin of Okawaru *..... #......# #.......## ....Health: 76/76 ======================== ##.....###......## ?....Magic: 10/10 ======================== .#.......##......# .....AC: 18Str: 13 #...............>#.....EV: 12Int: 8 #............##..#..#SH: 0Dex: 21 ...................###..XL: 10 Next: 17% Place: Dungeon:8 ..".............@.......Noise: ---------  Time: 5687.6 (0.0) ........................a) +4 sling {Arashi} c) i" [32m+0 sling {Akal} #............###........Fire: a) +4 sling {Arashi} #............# ##...##.. #............# ..## # #..#....##..# ### ##.....##...# .#.##.))#...# ...>##..))).### _Found a scroll of fear.  Things that are here: _+0 acid dragon scales; an acid dragon corpsePress: ? - help, v - describe, . - travel, g - get itemItems here: +0 acid dragon scales; an acid dragon corpse. _The floor.ia 4i3 i i i ix i ' #.##.))#...# ...>##..))).### _Unknown command.i ...##..##...[....#....disiri the Skirmisher ...##..####.......# ....Coglin of Okawaru *..... #......# #.......## ....Health: 76/76 ======================== ##.....###......## ?....Magic: 10/10 ======================== .#.......##......# .....AC: 18i Str: 13 #...............>#.....EV: 12Int: 8 #............##..#..#SH: 0Dex: 21 ...................###..XL: 10 Next: 17% Place: Dungeon:8 ..".............@.......in Noise: ---------  Time: 5687.6 (0.0) ........................a) +4 sling {Arashi} c) +0 sling {Akal} #............###........i Fire: a) +4 sling {Arashi} #............# ##...##.. i #............# ..## # #..#....##..# ### ##.....##...# i .#.##.))#...# ...>##..))).###i, Items here: +0 acid dragon scales; an acid dragon corpse. _The floor. iO j_Unknown command.Press: ? - help, v - describe, . - travel, g - get itemir Items here: +0 acid dragon scales; an acid dragon corpse.  The floor.iU What do you want to examine? Items  a - ([) +0 acid dragon scales  b - (†) an acid dragon corpsei?" +0 acid dragon scales. The scales of an acid dragon. Although it does not provide its wearer with as much protection as the armour made from the scales of some larger dragons, it issomewhat lighter and less encumbering. It is also remarkably smooth, letting corrosive slime flow off it like water. Base armour rating: 6Encumbrance rating: 5 It can be maximally enchanted to +6. If you switch to wearing this armour: Your AC would decrease by 1.9 (18.6 -> 16.7). i"Your EV would increase by 1.0 (12.8 -> 13.8). Your spell failure would improve by up to 1% (press '!' for details). You found it on level 8 of the Dungeon. Stash search prefixes: {rCorr} {body armour} {body armor} {resist corrosion} {corrosion resistance} Menu/colouring prefixes: identified armour _________________ (g)et.izYz What do you want to examine? Items iY a - ([) +0 acid dragon scales  b - (†) an acid dragon corpseiDi...##..##...[....#....disiri the Skirmisher ...##..####.......# ....Coglin of Okawaru *..... #......# #.......## ....Health: 76/76 ======================== ##.....###......## ?....Magic: 10/10 ======================== ii].#.......##......# .....AC: 18Str: 13 #...............>#.....EV: 12Int: 8 #............##..#..#SH: 0iiDex: 21 ...................###..iiXL: 10 Next: 17% Place: Dungeon:8 ..".............@.......ij@Noise: ---------  Time: 5687.6 (0.0) ........................a) +4 sling {Arashi} c) +0 sling {Akal} i7jX#............###........Fire: a) +4 sling {Arashi} #............# ##...##.. iVj#............# ..## # iuj#..#....##..# ### ##.....##...# .#.##.))#...# ij...>##..))).###Items here: +0 acid dragon scales; an acid dragon corpse. _The floor. ik_Unknown command.Press: ? - help, v - describe, . - travel, g - get itemItems here: +0 acid dragon scales; an acid dragon corpse.  The floor.iz...##..##...[....#....disiri the Skirmisher ...##..####.......# ....Coglin of Okawaru *..... #......# #.......## ....Health: 76/76 ======================== ##.....###......## ?....Magic: 10/10 ======================== .#.......##......# .....AC: 18Str: 13 #...............>#.....EV: 12Int: 8 #............##..#..#SH: 0Dex: 21 ...................###..iW{^XL: 10 Next: 17% Place: Dungeon:8 ..".............@.......Noise: ---------  Time: 5687.6 (0.0) ........................a) +4 sling {Arashi} c) +0 sling {Akal} #............###........Fire: a) +4 sling {Arashi} #............# ##...##.. i{#............# ..## # #..#....##..# ### ##.....##...# .#.##.))#...# i{@...>##..))).###Items here: +0 acid dragon scales; an acid dragon corpse. _The floor. _Unknown command.i|Press: ? - help, v - describe, . - travel, g - get itemItems here: +0 acid dragon scales; an acid dragon corpse.  The floor.i...##..##...[....#....disiri the Skirmisher ...##..####.......# ....Coglin of Okawaru *..... #......# #.......## ....Health: 76/76 ======================== ##.....###......## ?....Magic: 10/10 ======================== .#.......##......# .....AC: 18Str: 13 i{#...............>#.....EV: 12Int: 8 #............##..#..#SH: 0Dex: 21 ...................###..XL: 10 Next: 17% Place: Dungeon:8 ..".............@.......Noise: ---------  Time: 5687.6 (0.0) ........................a) +4 sling {Arashi} c) +0 sling {Akal} #............###........Fire: a) +4 sling {Arashi} #............# ##...##.. #............# ..## # #..#....##..# ### ##.....##...# i2q.#.##.))#...# ...>##..))).###Items here: +0 acid dragon scales; an acid dragon corpse. _The floor. _Unknown command.inPress: ? - help, v - describe, . - travel, g - get itemItems here: +0 acid dragon scales; an acid dragon corpse.  The floor.ii,i!. _iiUGear: 11/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +4 sling (weapon) {Arashi}  c - a +0 sling (offhand) {Akal} Missiles (go to first with ()i - 9 poisoned darts  j - 6 javelins Armour (go to first with [) ij d - a +2 pair of boots (worn)  e - a +2 cloak (worn)  f - a +3 ring mail of fire resistance (worn)  g - the +1 helmet "Gonwog" (worn) {Snipe, Slay+3}  h - a +1 pair of gloves (worn)b - a +0 leather armour  k - the +1 robe "Sygo" {Stlth+}iA6 f - a +3 ring mail of fire resistance (worn). A light leather suit reinforced with a covering of metal rings. It is protectivein combat, but slightly uncomfortable due to the added weight. Base armour rating: 5Encumbrance rating: 7 'Of fire resistance': It protects you from fire. It can be maximally enchanted to +5. If you take off this armour: Your AC would decrease by 8.4 (18.6 -> 10.2). Your EV would increase by 1.9 (12.8 -> 14.7). Your spell failure would improve by up to 1% (press '!' for details). Your current strength and Armour skill slows attacks with missile weapons (like your +4 sling {Arashi}) by 0.1. You took it off Ijyb on level 5 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {rF+} {body armour} {body (t)ake off, (d)rop, (=)adjust, or (i)nscribe.ic W Gear: 11/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +4 sling (weapon) {Arashi}  c - a +0 sling (offhand) {Akal} Missiles (go to first with ()  i - 9 poisoned darts  j - 6 javelins Armour (go to first with [)  d - a +2 pair of boots (worn)  e - a +2 cloak (worn)  f - a +3 ring mail of fire resistance (worn)  g - the +1 helmet "Gonwog" (worn) {Snipe, Slay+3}  h - a +1 pair of gloves (worn)  b - a +0 leather armour  k - the +1 robe "Sygo" {Stlth+}iI i'R iS\ L...##..##...[....#....disiri the Skirmisher ...##..####.......# ....Coglin of Okawaru *..... #......# #.......## ....Health: 76/76 ======================== ##.....###......## ?....Magic: 10/10 ======================== .#.......##......# .....AC: 18Str: 13 #...............>#.....EV: 12Int: 8 #............##..#..#i\ SH: 0Dex: 21 ...................###..XL: 10 Next: 17% Place: Dungeon:8 ..".............@.......Noise: ---------  Time: 5687.6 (0.0) ........................a) +4 sling {Arashi} c) +0 sling {Akal} #............###........Fire: a) +4 sling {Arashi} i] #............# ##...##.. #............# ..## # #..#....##..# ### ##.....##...# .#.##.))#...# ...>##..))).###Items here: +0 acid dragon scales; an acid dragon corpse. _The floor. _Unknown command.Press: ? - help, v - describe, . - travel, g - get itemItems here: +0 acid dragon scales; an acid dragon corpse. _The floor.iye ie i%m io iE4i+i _The floor.Unknown command.  Press: ? - help, v - describe, . - travel, g - get itemItems here: +0 acid dragon scales; an acid dragon corpse. _The floor.Unknown command.iiLiitF _Unknown command.i i% +8.6 (1iP i / _l - +0 acid dragon scalesifBh..≈§§≈≈......##.## ##..##...[....#... ..##..####.......#.. ......# #.......##.. #.....###......###?##......#......# .......>#.....##..#..# .iB+###.. "† .... .###....... ...# ##...##.. ............# #..## ## ..#ipC# #### #.....##...# #.##.))#...#iDZiZ&9i*eigiP i i i i5§###≈...# ..≈§§≈≈......##.####..##...[....#..##..####.......#. .....# #.......##.. .....###......###?......##......#......#.....>#.....#..##..#@.# ...###.. "†........ ...........###.........# ##...##..#.........# #..## .## .## #### # .....#i6%#...#i:i'90iiP ix(OM#....+ ##..#§###...# #...≈§§≈≈......##.##...[....#. .##..####. .##.###......###?......##.......#...>#@....#..##..#..##..# .........###.. ".............†....................#..#..##### #iU1i1&1iG8i:iq ...≈###≈.....## .. + #≈......##..#§###≈...# ..≈§§≈≈......##.## ##..##...[....#.. ##..####.# #...###......###?.......###...>#.....## ##..#..##..# .iP W..###....#†.......................###......... .# ##...##..#.........# #..## .#i6 i &2i4 i io ;M§≈≈≈#.######. ≈#####h.. .+ ##..# #§###...# # ...≈§§≈≈......##.##...[....#. ##..####. .##.###......###@.......##......i A.#.....>#.....# ..........##..#..##..#....#.h   howler monkey (asleep)..#..##..iF# i# &3iX+ i, W _You encounter a howler monkey.i/ ~ _You see here a scroll of fear.iv ))))))h  You shoot a sling bullet.  The sling bullet hits the howler monkey.  The howler monkey howls!iC  The howler monkey is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the howler monkey!i=  h......  The howler monkey is severely wounded.The howler monkey hoots and howls with incredible vigour!i r========4Rev i i~ > _You hear a bellow! x2; You hear a shout!i, )))))))You shoot a sling bullet.i  The sling bullet barely misses the howler monkey.You shoot a sling bullet.  The sling bullet hits the howler monkey.i-8Q.hi9O.hiQG2....iG[===-----5.7 (1.1i&NiPa _The howler monkey is almost dead.i .  You shoot a sling bullet.  The sling bullet hits the howler monkey.  You kill the howler monkey!iR))))iF0 ~ )))Okawaru accepts your kill.iy J.......id 9-----6.9 (1.2Rev+  _You shoot a sling bullet.i_ sf - 2 scrolls of fear (gained 1)s   scorpion (wandering)---70 _You encounter a scorpion.i ))))))sYou shoot a sling bullet. The sling bullet hits the scorpion.iG  The scorpion is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the scorpion but does no damage.iu YThe scorpion is lightly wounded.iWQ.siT.....Y   yak (wandering)s   scorpion===8iZiT _You encounter a yak.i )))))))You shoot a sling bullet.i"V 5 _You encounter a yak.  You shoot a sling bullet.  The sling bullet completely misses the scorpion.  You shoot a sling bullet.  The sling bullet hits the scorpion but does no damage.i U.si 2Y.i .....700.0 (1.1Rev*  _The scorpion is lightly wounded.i: )))) You shoot a sling bullet. The sling bullet hits the scorpion!i )The scorpion is almost dead.You shoot a sling bullet.il .sThe sling bullet closely misses the scorpion.iK.YiR....Y iz10 _The yak bellows! You hear a bellow!it ))) You shoot a sling bullet. The sling bullet hits the scorpion.i ))))The scorpion is almost dead.You shoot a sling bullet.i U.siq zThe sling bullet closely misses the scorpion.i 1Y.ij $.i 1siN ...z   wighti) ,2.1 (1.1i\ i+ t _You encounter a wight. It is wielding a +0 scimitar. i ))))))You shoot a sling bullet.  The sling bullet closely misses the scorpion. iogYou shoot a sling bullet.  The sling bullet closely misses the scorpion.The sling bullet hits the wight but does no damage.  You shoot a sling bullet.  The sling bullet barely misses the scorpion.The sling bullet hits the wight. iZ+1Y. i-K.z iJ2U.s i:1... i;,3.3 (1.2 i B iE3 _The wight is lightly damaged. i †You shoot a sling bullet. The sling bullet hits the scorpion!  You kill the scorpion! i nz   wight ix )))))Okawaru accepts your kill.You shoot a sling bullet.  The sling bullet hits the wight but does no damage. i  i *Y. i K.z i f...† i P*2040 i  iq! 3 _The wight is lightly damaged. i ) You shoot a sling bullet. The sling bullet hits the yak! iW  The yak is moderately wounded.You shoot a sling bullet. The sling bullet hits the yak. i;Y. i YThe yak is moderately wounded. iK.z ixY 2 yaks (1 wandering) iT,5.4 (1.1 i iT _You encounter a yak. ie ]  You shoot a sling bullet. The sling bullet hits the yak. i  The yak is heavily wounded.You shoot a sling bullet. The sling bullet hits the yak. i~ . . i~ uYThe yak is heavily wounded.The yak bellows! i K.z iɁ g zThe yak gores you! i YYou encounter a wight. It is wielding a +0 morningstar. iS YY 3 yaksz 2 wights (1 wandering) i 867--- iL $60 iÛ  i T _You encounter a yak. i .§####........ §≈≈≈#.### ≈#####... ..z.+  iH }##..# #§###...# # ...≈§§≈≈......##.##....[....#....z  iz M##..####.#........  i .##@†.....Y###......###.Y....Y##......#......#.....>#.....###..#..##..#...###....#†.z 3 wights (2 wandering) i e....##........... i* K.z i&, 1Y. ir- 8 Y i- gYou encounter a wight. It is wielding a +0 dire flail. i/ &  i.0 tY.  You encounter a yak. ih1 K.z i#2 K.z i@ YY 4 yaks (1 wandering)zz i B .--7 iI  i.L ; _The yak gores you but does no damage. id####......[.§####.......F.. §≈≈≈#.### .≈#####... ..+ ##..# #.z§###...# # ...≈§§≈≈......##.##...[....#.... ##..#### i.#@.z..... .##.†...YYY###......###.Y....##......#......#.....>#.....## ###..#..##..# ...###....# i(=F   bullfrog (wandering)†..........zzz 3 wights... iK.z iJ.Y isY.Y. i+Y. iG|z..z icG.F i YYYou encounter a bullfrog. ii4------8 iD i1 ( _The yak gores you. i7#.........# #....[....## #....§####........... .≈§≈≈≈#.######F..# ..≈###≈##... ... #....+ #≈##..# #z...§###≈.........# #.z.. ....≈§§≈≈......##.##..... .##..##...[. i. .##..####.......#.z.......# #.......##Y†..YY..###......###......Y.##......#......#.......>#.....## # iG..##..#..##..# ........###....#   wight " i=†. iyG.F igY.Y. i7Y. i6z. im0z i}Y..F iK.z iP6Y. i .Fz 2 wights i5--9Rev+  i; is i M- i  ij F _Unknown command. i  i  i  i F _Unknown command.i5, #....####[....## ##....§####........... .....≈§≈≈≈#.######...# ...≈###≈§§...###... ... ##....+ #≈§.§...##F.# #z..§###≈§§.......# #.....≈§§≈≈......##.##.....##..##...[....#.z.Yz.... ..##..####......@#Y...Y... ......# #.†...... #.....####.....Y.. #.......##......#......#....>#.....## ###..#..##..#    yak.......###....#zz 2 wights"†.......... ...i. 0zib1 1z.i5 .i6 .Yi6 i7 -Y.iL #..§...z.zY 2 yaks   wightiM -10 _i_W iY i]  You shoot a sling bullet. The sling bullet hits the yak.it~  The yak is severely wounded.You shoot a sling bullet. The sling bullet hits the yak.i0FiSI.zi0zi.i]*zi §§..§Y..   yakF   bullfrogzzz 3 wights  The yak is almost dead.in===1Rev* i i!; _The yak gores you but does no damage.i*##....####......[....##disiri the Skirmisher ##....§####...........Coglin of Okawaru **.... .....≈§≈≈≈#.######...# ..Health: 65/76 ====================---- .....≈###≈§....###... ...Magic: 10/10 ======================== ##....+ #§......##F.# #z..AC: 18Str: 13 #....§###§.........# #....EV: 12iInt: 8 .....≈§§≈≈......##F##.....SH: 0Dex: 21 ..##..##...[....#Yzzz.....XL: 10 Next: 20% Place: Dungeon:8 ..##..####......@#Y...Y...Noise: ===------  Time: 5711.4 (0.0) ......# #.......##.†......i9a) +4 sling {Arashi} c) +0 sling {Akal} #.....###......###.....Y..Fire: a) +4 sling {Arashi} #.......##......#......#..Rev* ...............>#.....## # ............##..#..##..#iY   yak ..................###....#F   bullfrog .".............†..........zzz 3 wights ..........................iThe yak is almost dead. _The yak gores you but does no damage.  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (almost dead, 81% to hit)i: ^FYbullfrog (68iPFzzwight, wielding a +0 morningstar and wearing a +0 robe (73% to hit)iQzzdire flailim*+##....####......[....##disiri the Skirmisher ##....§####...........Coglin of Okawaru **.... .....≈§≈≈≈#.######...# ..Health: 65/76 ====================---- .....≈###≈§....###... ...Magic: 10/10 ======================== ##....+ #§......##F.# #z..AC: 18i*Str: 13 #....§###§.........# #....EV: 12Int: 8 .....≈§§≈≈......##F##.....SH: 0Dex: 21 ..##..##...[....#))zz.....XL: 10 Next: 20% Place: Dungeon:8 ..##..####......@#Y...Y...i2+2Noise: ===------  Time: 5711.4 (0.0) ......# #.......##.†......i`+*a) +4 sling {Arashi} c) +0 sling {Akal} #.....###......###.....Y..Fire: a) +4 sling {Arashi} i+#.......##......#......#..Rev* i+...............>#.....## # ............##..#..##..#Y   yak ..................###....#i+F   bullfrog .".............†..........i+zzz 3 wights ..........................Shift-Dir - straight linei,Aim: a wight, wielding a +0 dire flail and wearing a +0 robe (73% to hit)  You shoot a sling bullet. The sling bullet barely misses the yak.i8,mThe sling bullet barely misses the wight.The sling bullet hits the wight!  i,GThe wight is heavily damaged.iuYou shoot a sling bullet. The sling bullet barely misses the yak.The sling bullet barely misses the wight.  The sling bullet hits the wight!  The wight is heavily damaged.  You shoot a sling bullet. The sling bullet hits the yak.  The yak is almost dead.i.iQCYi'§.≈≈zz  2iU)962.4 (1 _i1i&4i0 ##....####......[....##disiri the Skirmisher ##....§####...........Coglin of Okawaru **.... .....≈§≈≈§#.######...# ..Health: 66/76 ====================---- .....≈###≈.....###... ...i} @Magic: 10/10 ======================== ##....+ #≈......##F.# #z..AC: 18Str: 13 #....§###≈.........# #....EV: 12i Int: 8 .....≈§§≈≈......##F##.....SH: 0i Dex: 21 ..##..##...[....#Yzz......iϯ XL: 10 Next: 20% Place: Dungeon:8 i ..##..####......@#Yz..Y...Noise: ===------  Time: 5712.4 (0.0) ......# #.......##.†......i a) +4 sling {Arashi} c) +0 sling {Akal} #.....###......###.....Y..i3 JFire: a) +4 sling {Arashi} iF #.......##......#......#..Rev* ih ...............>#.....## # i} ............##..#..##..#Y   yak iְ ..................###....#F   bullfrog .".............†..........zz 2 wights ..........................You shoot a sling bullet. The sling bullet hits the yak. i f_The yak is almost dead.Fire: a) +4 sling {Arashi}i Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei" 4Aim: a yak (81% to hit)iYz _The yak is almost dead.  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight liniWe  Aim: a wight, wielding a +0 scimitar and wearing a +0 robe (lightly damaged,  73i).zzmorningstar and wearing a +0 robe (heavily damaged,i# X##....####......[....##disiri the Skirmisher ##....§####...........Coglin of Okawaru **.... .....≈§≈≈§#.######...# ..Health: 66/76 ====================---- i .....≈###≈.....###... ...Magic: 10/10 ======================== ##....+ #≈......##F.# #z..AC: 18Str: 13 #....§###≈.........# #....EV: 12Int: 8 i .....≈§§≈≈......##F##.....SH: 0Dex: 21 i ..##..##...[....#Yzz......i XL: 10 Next: 20% Place: Dungeon:8 i i..##..####......@#Yz..Y...i Noise: ===------  Time: 5712.4 (0.0) i ~......# #.......##.†......a) +4 sling {Arashi} c) +0 sling {Akal} #.....###......###.....Y..iz Fire: a) +4 sling {Arashi} #.......##......#......#..Rev* ...............>#.....## # ............##..#..##..#Y   yak i ..................###....#F   bullfrog i .".............†..........zz 2 wights i +..........................i Press: ? - help, Q - select action, ( or ) - cyclei Shift-Dir - straight lineAim: a wight, wielding a +0 morningstar and wearing a +0 robe (heavily damaged,73% to hit)  i? You shoot a sling bullet. The sling bullet hits the yak!  The yak is moderately wounded.iP _Aim: a wight, wielding a +0 morningstar and wearing a +0 robe (heavily damaged,73% to hit)  You shoot a sling bullet. The sling bullet hits the yak!  The yak is moderately wounded..i 0Yi iK zY 2 yaks   wighti *3.4 (1iV iQ Q _The yak closely misses you.i##....####......[....##disiri the Skirmisher ##....§####...........Coglin of Okawaru **.... .....≈§≈≈§#.######...# ..Health: 66/76 ====================---- .....≈###≈.....###... ...Magic: 10/10 ======================== ##....+ #≈......##F.# #z..AC: 18Str: 13 #....§###≈.........# #....EV: 12iriInt: 8 .....≈§§≈≈......##F##.....SH: 0Dex: 21 ..##..##...[....#YzY......XL: 10 Next: 20% Place: Dungeon:8 ..##..####......@#Yzz.Y...Noise: ===------  Time: 5713.4 (0.0) ......# #.......##.†......a) +4 sling {Arashi} c) +0 sling {Akal} #.....###......###.....Y..Fire: a) +4 sling {Arashi} #.......##......#......#..Rev* ...............>#.....## # ............##..#..##..#iYY 2 yaks ..................###....#F   bullfrog .".............†..........z   wight ..........................The yak is moderately wounded. _The yak closely misses you.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (moderately wounded, 81% to hit)i] KYz _The yak closely misses you.  Fire: a) +4 sling {Arashi}  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a wight, wielding a +0 scimitar and wearing a +0 robe (lightly damaged,  73i s zYyak (81% to hit)i##....####......[....##disiri the Skirmisher iv##....§####...........Coglin of Okawaru **.... .....≈§≈≈§#.######...# ..Health: 66/76 ====================---- i.....≈###≈.....###... ...Magic: 10/10 ======================== ##....+ #≈......##F.# #z..AC: 18Str: 13 #....§###≈.........# #....EV: 12Int: 8 i!.....≈§§≈≈......##F##.....SH: 0Dex: 21 ..##..##...[....#)zY......XL: 10 Next: 20% Place: Dungeon:8 ..##..####......@#Yzz.Y...Noise: ===------  Time: 5713.4 (0.0) i&......# #.......##.†......a) +4 sling {Arashi} c) +0 sling {Akal} #.....###......###.....Y..Fire: a) +4 sling {Arashi} #.......##......#......#..iRev* ...............>#.....## # ............##..#..##..#i?YY 2 yaks ..................###....#F   bullfrog ii.".............†..........z   wight iV..........................Fire: a) +4 sling {Arashi}iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (81% to hit)  iYou shoot a sling bullet. The sling bullet barely misses the yak.The sling bullet hits the wight.iYou shoot a sling bullet. The sling bullet barely misses the yak.The sling bullet hits the wight.  The wight is moderately damaged.You shoot a sling bullet.  The sling bullet hits the yak.  The yak is heavily wounded.i RYziD§YYiVd53----4.4 (1i/$i&( _The yak gores you!i=F E##....####......[....##disiri the Skirmisher ##....§####...........Coglin of Okawaru **.... .....≈§≈≈§#.######...# ..Health: 53/76 ================-------- .....≈###§.....###... ...Magic: 10/10 ======================== ##....+ #≈......##F.# #z..AC: 18Str: 13 #....§###≈.........# #....EV: 12Int: 8 iF .....≈§§≈≈......##F##.....SH: 0Dex: 21 ..##..##...[....#YYz......XL: 10 Next: 20% Place: Dungeon:8 ..##..####......@#Yzz.Y...Noise: ===------  Time: 5714.4 (0.0) ......# #.......##.†......a) +4 sling {Arashi} c) +0 sling {Akal} #.....###......###.....Y..iF Fire: a) +4 sling {Arashi} #.......##......#......#..Rev* ...............>#.....## # ............##..#..##..#YY 2 yaks i#G v..................###....#F   bullfrog .".............†..........z   wight iFG ..........................The yak is heavily wounded. _The yak gores you!  Fire: a) +4 sling {Arashi}iuG Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (81% to hit)i ,Yz _The yak gores you!  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a wight, wielding a +0 scimitar and wearing a +0 robe (moderately damaged,73i;=##....####......[....##disiri the Skirmisher ##....§####...........Coglin of Okawaru **.... .....≈§≈≈§#.######...# ..Health: 53/76 ================-------- .....≈###§.....###... ...Magic: 10/10 ======================== i##....+ #≈......##F.# #z..AC: 18Str: 13 #....§###≈.........# #....EV: 12Int: 8 .....≈§§≈≈......##F##.....SH: 0Dex: 21 i..##..##...[....#YYz......XL: 10 Next: 20% Place: Dungeon:8 i..##..####......@#Yzz.Y...Noise: ===------  Time: 5714.4 (0.0) ......# #.......##.†......i5 a) +4 sling {Arashi} c) +0 sling {Akal} #.....###......###.....Y..Fire: a) +4 sling {Arashi} #.......##......#......#..iw Rev* ...............>#.....## # ............##..#..##..#i#YY 2 yaks ..................###....#F   bullfrog .".............†..........z   wight ..........................Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +0 scimitar and wearing a +0 robe (moderately damaged,73% to hit)  You shoot a sling bullet. The sling bullet hits the yak!  The yak is severely wounded.iAim: a wight, wielding a +0 scimitar and wearing a +0 robe (moderately damaged,73% to hit)  You shoot a sling bullet. The sling bullet hits the yak!  The yak is severely wounded.  The sling bullet hits the yak but does no damage.iSE ≈≈The yak is severely wounded.You hear a bellow!iF*5.4 (1iMiPI _The yak misses you.iY} ##....####......[....##disiri the Skirmisher ##....§####...........Coglin of Okawaru **.... .....≈§≈≈≈#.######...# ..Health: 53/76 ================-------- .....≈###≈.....###... ...i} @Magic: 10/10 ======================== ##....+ #≈......##F.# #z..AC: 18Str: 13 #....§###≈.........# #....EV: 12i} Int: 8 .....≈§§≈≈......##F##.....SH: 0i~ Dex: 21 ..##..##...[....#YYz......iC~ XL: 10 Next: 20% Place: Dungeon:8 ..##..####......@#Yzz.Y...ii~ 2Noise: ===------  Time: 5715.4 (0.0) ......# #.......##.†......i~ a) +4 sling {Arashi} c) +0 sling {Akal} #.....###......###.....Y..Fire: a) +4 sling {Arashi} #.......##......#......#..Rev* i ...............>#.....## # ............##..#..##..#YY 2 yaks iT '..................###....#F   bullfrog .".............†..........iz yz   wight .......................... i f_The yak misses you.Fire: a) +4 sling {Arashi}i Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei: Aim: a wight, wielding a +0 scimitar and wearing a +0 robe (moderately damaged,73% to hit)i##....####......[....##disiri the Skirmisher ##....§####...........Coglin of Okawaru **.... .....≈§≈≈≈#.######...# ..Health: 53/76 ================-------- .....≈###≈.....###... ...Magic: 10/10 ======================== ##....+ #≈......##F.# #z..i`AC: 18Str: 13 #....§###≈.........# #....EV: 12Int: 8 .....≈§§≈≈......##F##.....SH: 0Dex: 21 ..##..##...[....#YYz......XL: 10 Next: 20% Place: Dungeon:8 ..##..####......@#Yzz.Y...iNoise: ===------  Time: 5715.4 (0.0) ......# #.......##.†......a) +4 sling {Arashi} c) +0 sling {Akal} i=#.....###......###.....Y..Fire: a) +4 sling {Arashi} #.......##......#......#..Rev* ...............>#.....## # ............##..#..##..#YY 2 yaks ..................###....#F   bullfrog i.".............†..........z   wight ..........................Press: ? - help, Q - select action, ( or ) - cyclei2Shift-Dir - straight lineAim: a wight, wielding a +0 scimitar and wearing a +0 robe (moderately damaged,73% to hit)  You shoot a sling bullet. The sling bullet hits the yak!  The yak is almost dead.ii}.Aim: a wight, wielding a +0 scimitar and wearing a +0 robe (moderately damaged,73% to hit)  You shoot a sling bullet. The sling bullet hits the yak!  The yak is almost dead.You kill the yak!iÄx   yaki  YOkawaru accepts your kill.i ".i 'Fit -Yi i)zinz .  You encounter an ice beast.i[Q.Yi!FY 2 yaksY   ice beastF   bullfrogi'P256.5 (1.1in/i2, _The bullfrog hits you.iIL ##....####......[....##disiri the Skirmisher ##....§####...........Coglin of Okawaru **.... .....≈§≈≈≈#.######...# ..Health: 52/76 ================-------- .....≈###≈.....###... ...iM Magic: 10/10 ======================== ##....+ #≈......##F.# #z..AC: 18Str: 13 #....§###≈.........# #....EV: 12Int: 8 .....≈§§≈≈......##Y##.....SH: 0Dex: 21 ..##..##...[....#FYY......XL: 10 Next: 25% Place: Dungeon:8 ..##..####......@#Yzz.Y...Noise: ===------  Time: 5716.5 (0.0) iAM &......# #.......##.†......a) +4 sling {Arashi} c) +0 sling {Akal} #.....###......###.....Y..Fire: a) +4 sling {Arashi} #.......##......#......#..ifM Rev* ...............>#.....## # ............##..#..##..#iM YY 2 yaks ..................###....#iM Y   ice beast .".............†..........iM F   bullfrog ..........................iN You encounter an ice beast. _The bullfrog hits you.  Fire: a) +4 sling {Arashi}i0N Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bullfrog (68% to hit)i(]MFYyak (81i ##....####......[....##disiri the Skirmisher ##....§####...........Coglin of Okawaru **.... .....≈§≈≈≈#.######...# ..Health: 52/76 ================-------- .....≈###≈.....###... ...iX Magic: 10/10 ======================== ##....+ #≈......##F.# #z..AC: 18Str: 13 #....§###≈.........# #....EV: 12Int: 8 .....≈§§≈≈......##Y##.....SH: 0Dex: 21 ..##..##...[....#FYY......iU XL: 10 Next: 25% Place: Dungeon:8 ..##..####......@#Yzz.Y...Noise: ===------  Time: 5716.5 (0.0) ......# #.......##.†......a) +4 sling {Arashi} c) +0 sling {Akal} #.....###......###.....Y..Fire: a) +4 sling {Arashi} #.......##......#......#..i Rev* ...............>#.....## # ............##..#..##..#YY 2 yaks ..................###....#i GY   ice beast .".............†..........F   bullfrog i .......................... _The bullfrog hits you.  Fire: a) +4 sling {Arashi}i= Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineih _Aim: a yak (81% to hit)  Okay, then.i^ i i . _ii! Ability - do what?CostFailure  f - Invent GizmoNone0%  Invocations -X - Renounce ReligionNonei"0%  a - Heroism2 MP, Piety-5% [?] toggle between ability selection and description.i9ii##....####......[....##disiri the Skirmisher ##....§####...........Coglin of Okawaru **.... .....≈§≈≈≈#.######...# ..Health: 52/76 ================-------- .....≈###≈.....###... ...iMagic: 10/10 ======================== ##....+ #≈......##F.# #z..AC: 18Str: 13 #....§###≈.........# #....iEV: 12Int: 8 .....≈§§≈≈......##Y##.....SH: 0Dex: 21 ..##..##...[....#FYY......XL: 10 Next: 25% Place: Dungeon:8 ..##..####......@#Yzz.Y...i\Noise: ===------  Time: 5716.5 (0.0) ......# #.......##.†......a) +4 sling {Arashi} c) +0 sling {Akal} #.....###......###.....Y..Fire: a) +4 sling {Arashi} i9U#.......##......#......#..Rev* ...............>#.....## # ............##..#..##..#i_YY 2 yaks ..................###....#Y   ice beast i.".............†..........F   bullfrog it.......................... _The bullfrog hits you.  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiiAim: a yak (81% to hit) _Okay, then.ih  zYou gain the combat prowess of a mighty hero.i & i QzThe bullfrog misses you.i0zi1iY.   yakzzz 3 wights (1 wandering)i8/10 -----206--7.5 (1Hero Rev* i iH)t _You encounter a wight. It is wielding a +2 hand axe.i##....####......[....##disiri the Skirmisher ##....§####...........Coglin of Okawaru **.... .....≈§≈≈≈#.######...# ..Health: 52/76 ================-------- .....≈###≈.....###... ...Magic: 8/10===================----- ##....+ #≈......##F.# #z..iOYAC: 20Str: 13 #....§###≈.........# #....EV: 16Int: 8 .....≈§§≈≈......##Y##..z..SH: 0Dex: 21 i..##..##...[....#FYzz.....XL: 10 Next: 25% Place: Dungeon:8 ..##..####......@#YY..Y...iƚNoise: =--------  Time: 5717.5 (0.0) ......# #.......##.†......a) +4 sling {Arashi} c) +0 sling {Akal} #.....###......###.....Y..i?fFire: a) +4 sling {Arashi} #.......##......#......#..Hero Rev* ...............>#.....## # ............##..#..##..#Y   yak ..................###....#iy{Y   ice beast .".............†..........F   bullfrog ..........................iǛzzz 3 wights (1 wandering) _You encounter a wight. It is wielding a +2 hand axe.Fire: a) +4 sling {Arashi}iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +0 scimitar and wearing a +0 robe (moderately damaged,76% to hit)i5 S z.iz.  Aim: a wight, wielding a +0 scimitar and wearing a +0 robe (moderately damaged,76% to hit)i%!##....####......[....##disiri the Skirmisher ##....§####...........Coglin of Okawaru **.... .....≈§≈≈≈#.######...# ..Health: 52/76 ================-------- .....≈###≈.....###... ...Magic: 8/10iψy===================----- ##....+ #≈......##F.# #z..AC: 20Str: 13 #....§###≈.........# #....EV: 16Int: 8 .....≈§§≈≈......##Y##..z..SH: 0Dex: 21 ..##..##...[....#FYzz.....XL: 10 Next: 25% Place: Dungeon:8 i)..##..####......@#YY..Y...Noise: =--------  Time: 5717.5 (0.0) ......# #.......##.†......a) +4 sling {Arashi} c) +0 sling {Akal} #.....###......###.....Y..Fire: a) +4 sling {Arashi} #.......##......#......#..Hero Rev* ...............>#.....## # ............##..#..##..#iʼnY   yak ..................###....#Y   ice beast .".............†..........iF   bullfrog ..........................zzz 3 wights (1 wandering)  iEPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +0 scimitar and wearing a +0 robe (moderately damaged,76% to hit)  idYou shoot a sling bullet. The sling bullet hits the bullfrog.  The bullfrog is lightly wounded.i0Aim: a wight, wielding a +0 scimitar and wearing a +0 robe (moderately damaged,76% to hit)  You shoot a sling bullet. The sling bullet hits the bullfrog.  The bullfrog is lightly wounded.i})76% to hit)  You shoot a sling bullet. The sling bullet hits the bullfrog.  The bullfrog is lightly wounded.  You shoot a sling bullet. The sling bullet hits the bullfrog.  The bullfrog is lightly wounded.  You hear an angry growl.i5==8.3 (0.8iҥi N _The bullfrog misses you.i! ##....####......[....##disiri the Skirmisher ##....§####...........Coglin of Okawaru **.... .....≈§≈≈≈#.######...# ..Health: 52/76 ================-------- .....≈###≈.....###... ...Magic: 8/10===================----- ##....+ #≈......##F.# #z..i8" YAC: 20Str: 13 #....§###≈.........# #....EV: 16Int: 8 .....≈§§≈≈......##Y##..z..SH: 0Dex: 21 i" #..##..##...[....#FYzz.....XL: 10 Next: 25% Place: Dungeon:8 ..##..####......@#YY..Y...Noise: ===------  Time: 5718.3 (0.0) i" ......# #.......##.†......a) +4 sling {Arashi} c) +0 sling {Akal} #.....###......###.....Y..Fire: a) +4 sling {Arashi} i# #.......##......#......#..Hero Rev* ...............>#.....## # i># ............##..#..##..#Y   yak ..................###....#in# {Y   ice beast .".............†..........F   bullfrog ..........................i# zzz 3 wights (1 wandering) _The bullfrog misses you.Fire: a) +4 sling {Arashi}i# yPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +0 scimitar and wearing a +0 robe (moderately damaged,i3$ 76% to hit)iS z.ixA*..i]*zAim: a wight, wielding a +2 hand axe and wearing a +0 robe (wandering, hasn't  noticed you, 76% to hit)i"##....####......[....##disiri the Skirmisher ##....§####...........Coglin of Okawaru **.... .....≈§≈≈≈#.######...# ..Health: 52/76 ================-------- .....≈###≈.....###... ...i8#jMagic: 8/10===================----- ##....+ #≈......##F.# #z..AC: 20Str: 13 #....§###≈.........# #....EV: 16Int: 8 ic#.....≈§§≈≈......##Y##..z..SH: 0i#Dex: 21 ..##..##...[....#FYzz.....i#XL: 10 Next: 25% Place: Dungeon:8 ..##..####......@#YY..Y...i#2Noise: ===------  Time: 5718.3 (0.0) ......# #.......##.†......i$a) +4 sling {Arashi} c) +0 sling {Akal} #.....###......###.....Y..i1$Fire: a) +4 sling {Arashi} #.......##......#......#..i$2Hero Rev* ...............>#.....## # ............##..#..##..#Y   yak ..................###....#Y   ice beast iT%W.".............†..........F   bullfrog ..........................zzz 3 wights (1 wandering)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +2 hand axe and wearing a +0 robe (wandering, hasn't  noticed you, 76% to hit)  You shoot a sling bullet. The sling bullet hits the bullfrog!  The bullfrog is heavily wounded.i)You shoot a sling bullet. The sling bullet hits the bullfrog!  The bullfrog is heavily wounded.You shoot a sling bullet.  The sling bullet closely misses the bullfrog.The sling bullet hits the yak.  The yak is lightly wounded.if5} YYou hear a bellow!i8.i9.i zFYzY 2 yaksz   wight  The bullfrog hits you but does no damage.iH39.1 (0.8ii. _You hear an angry growl.i Z##....####......[....##disiri the Skirmisher ##....§####...........Coglin of Okawaru **.... .....≈§≈≈≈#.######...# ..Health: 53/76 ================-------- .....≈###≈.....###... ...Magic: 8/10===================----- ##....+ #≈......##F.# #z..AC: 20Str: 13 #....§###≈.........# #z...EV: 16Int: 8 ip .....≈§§≈≈......##Y##.....SH: 0Dex: 21 ..##..##...[....#YYz......XL: 10 Next: 25% Place: Dungeon:8 ..##..####......@#FYz.Y...i Noise: ===------  Time: 5719.1 (0.0) ......# #.......##.†......a) +4 sling {Arashi} c) +0 sling {Akal} #.....###......###.....Y..Fire: a) +4 sling {Arashi} #.......##......#......#..Hero Rev* i k...............>#.....## # ............##..#..##..#YY 2 yaks ..................###....#i_ -Y   ice beast .".............†..........z   wight i ..........................The bullfrog hits you but does no damage. _You hear an angry growl.  Fire: a) +4 sling {Arashi}iܺ NPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (almost dead, 83% to hit)i3t_YYlightly wounded, 83% to hit)iY2Yz _You hear an angry growl.  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a wight, wielding a +0 morningstar and wearing a +0 robe (heavily damaged,76i !##....####......[....##disiri the Skirmisher ##....§####...........Coglin of Okawaru **.... .....≈§≈≈≈#.######...# ..Health: 53/76 ================-------- .....≈###≈.....###... ...Magic: 8/10in ===================----- ##....+ #≈......##F.# #z..AC: 20Str: 13 #....§###≈.........# #z...EV: 16Int: 8 .....≈§§≈≈......##Y##.....SH: 0Dex: 21 ..##..##...[....#†Yz......i XL: 10 Next: 25% Place: Dungeon:8 ..##..####......@#FYz.Y...Noise: ===------  Time: 5719.1 (0.0) i ......# #.......##.†......a) +4 sling {Arashi} c) +0 sling {Akal} i #.....###......###.....Y..Fire: a) +4 sling {Arashi} #.......##......#......#..i Hero Rev* ...............>#.....## # i6 ............##..#..##..#YY 2 yaks ..................###....#i\ Y   ice beast .".............†..........i zz   wight ..........................i Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +0 morningstar and wearing a +0 robe (heavily damaged,iR 76% to hit)  You shoot a sling bullet. The sling bullet hits the yak!  You kill the yak!i x   yakii )) You shoot a sling bullet. The sling bullet hits the yak!  You kill the yak!  Okawaru accepts your kill.  You shoot a sling bullet.  The sling bullet closely misses the yak.  The sling bullet hits the wight!ie* FThe wight is almost destroyed.i+ .i- /ziM. 0Yi/ /hi]> \ ..Yz.Y 2 yaksh   black bearY   ice beastF   bullfrog(…)You encounter a black bear.i.C 99 (0.8 _The bullfrog barely misses you.iI iJ l _Your Invocations skill increases to level 1!i6z##....####......[....##disiri the Skirmisher ##....§####...........Coglin of Okawaru **.... .....≈§≈≈≈#.######...# ..Health: 53/76 ================-------- .....≈###≈.....###... ...izTMagic: 8/10===================----- ##....+ #≈......##..# #z..AC: 20Str: 13 #....§###≈........h# #....EV: 16Int: 8 iz.....≈§§≈≈......##Y##z....SH: 0Dex: 21 i {..##..##...[....#FYY......XL: 10 Next: 29% Place: Dungeon:8 ..##..####......@#z.z.Y...io{Noise: ===------  Time: 5719.9 (0.0) ......# #.......##.†......a) +4 sling {Arashi} c) +0 sling {Akal} #.....###......###.....Y..Fire: a) +4 sling {Arashi} #.......##......#......#..i{Hero Rev* ...............>#.....## # ............##..#..##..#YY 2 yaks ..................###....#h   black bear i||.".............†..........Y   ice beast ..........................F   bullfrogi]|(…)_The bullfrog barely misses you. _Your Invocations skill increases to level 1!Fire: a) +4 sling {Arashi}i|Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei|tAim: a bullfrog (heavily wounded, 72% to hit)ie8^FYyak (lightly wounded, 83 iY.HYY!i Zd##....####......[....##disiri the Skirmisher ##....§####...........Coglin of Okawaru **.... .....≈§≈≈≈#.######...# ..Health: 53/76 ================-------- .....≈###≈.....###... ...Magic: 8/10===================----- !iZ##....+ #≈......##..# #z..AC: 20Str: 13 #....§###≈........h# #....EV: 16Int: 8 .....≈§§≈≈......##Y##z....SH: 0Dex: 21 ..##..##...[....#†YY......XL: 10 Next: 29% Place: Dungeon:8 ..##..####......@#z.z.Y...Noise: ===------  Time: 5719.9 (0.0) !ia[......# #.......##.†......a) +4 sling {Arashi} c) +0 sling {Akal} #.....###......###.....Y..Fire: a) +4 sling {Arashi} #.......##......#......#..Hero Rev* ...............>#.....## # ............##..#..##..#YY 2 yaks ..................###....#!i[h   black bear .".............†..........Y   ice beast ..........................F   bullfrog!i[,(…)Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line!i\Aim: a yak (83% to hit)  You shoot a sling bullet. The sling bullet hits the bullfrog!  You kill the bullfrog!!iT\!i+dcz   wight!i])You shoot a sling bullet. The sling bullet hits the bullfrog!  You kill the bullfrog!  Okawaru accepts your kill.You shoot a sling bullet.  The sling bullet hits the yak!  The yak is heavily wounded.!iq0z!iZtK.z!iu.!i`v.!i+8h.Y   yakY   ice beastzz 2 wights!ix 3120.7 (0.8 _Base training target 5.0 for Stealth reached!!i!im _Your base Stealth skill increases to level 5!#i%j##....####......[....##disiri the Skirmisher ##....§####...........Coglin of Okawaru **.... .....≈§≈≈≈#.######...# ..Health: 53/76 ================-------- .....≈###≈.....###... ...Magic: 8/10===================----- ##....+ #≈......##..# #z..AC: 20Str: 13 #i#....§###≈.......h.# #....EV: 16Int: 8 .....≈§§≈≈......##Y##.....SH: 0Dex: 21 ..##..##...[....#zY.z.....XL: 10 Next: 31% Place: Dungeon:8 ..##..####......@#.Yz.Y...#i2Noise: ===------  Time: 5720.7 (0.0) ......# #.......##.†......#ia) +4 sling {Arashi} c) +0 sling {Akal} #.....###......###.....Y..#i dFire: a) +4 sling {Arashi} #.......##......#......#..Hero Rev* ...............>#.....## # #i:J............##..#..##..##iRY   yak ..................###....##ijtY   ice beast #i.".............†..........zz 2 wights #i.......................... _Your base Stealth skill increases to level 5!Fire: a) +4 sling {Arashi}#iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line#ivAim: a wight, wielding a +0 morningstar and wearing a +0 robe (almost#i3destroyed, 76% to hit)#i zYyak (heavily wounded, 83% to hit)#ĭ S Y.$iQ$*zAim: a wight, wielding a +2 hand axe and wearing a +0 robe (76% to hit)$i ##....####......[....##disiri the Skirmisher ##....§####...........Coglin of Okawaru **.... .....≈§≈≈≈#.######...# ..Health: 53/76 ================-------- .....≈###≈.....###... ...Magic: 8/10===================----- ##....+ #≈......##..# #z..AC: 20Str: 13 #....§###≈.......h.# #....EV: 16Int: 8 .....≈§§≈≈......##Y##.....SH: 0Dex: 21 ..##..##...[....#)Y.z.....XL: 10 Next: 31% Place: Dungeon:8 ..##..####......@#$i .Yz.Y...Noise: ===------  Time: 5720.7 (0.0) ......# #.......##.†......a) +4 sling {Arashi} c) +0 sling {Akal} #.....###......###.....Y..Fire: a) +4 sling {Arashi} #.......##......#......#..Hero Rev* ...............>#.....## # ............##..#..##..#Y   yak ..................###....#Y   ice beast .".............†..........zz 2 wights ..........................Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +2 hand axe and wearing a +0 robe (76% to hit)  You shoot a sling bullet. The sling bullet hits the wight.  You destroy the wight!   wight[8;1$i? 9H$i. )You shoot a sling bullet. The sling bullet hits the wight.  You destroy the wight!Okawaru accepts your kill.You shoot a sling bullet.  The sling bullet hits the yak.  The yak is heavily wounded.$iI 0Y$i} ,z$iN .$i 0h$i- ..zY 2 yaksh   black bearY   ice beastz   wight$i& ;31.5 (0.8 _$iC $i %iK##....####......[....##disiri the Skirmisher ##....§####...........Coglin of Okawaru **.... .....≈§≈≈≈#.######...# ..Health: 53/76 ================-------- .....≈###≈.....###... ...Magic: 8/10===================----- ##....+ #≈......##..# #z..AC: 20Str: 13 #....§###≈........h# #....EV: 16Int: 8 .....≈§§≈≈......##Y##.....SH: 0Dex: 21 ..##..##...[....#zYY......XL: 10 Next: 33% Place: Dungeon:8 ..##..####......@#.zz.Y...Noise: %iL===------  Time: 5721.5 (0.0) ......# #.......##.†......a) +4 sling {Arashi} c) +0 sling {Akal} #.....###......###.....Y..Fire: a) +4 sling {Arashi} #.......##......#......#..Hero Rev* ...............>#.....## # ............##..#..##..#YY 2 yaks ..................###....#h   black bear .".............†..........Y   ice beast ..........................z   wight  The sling bullet hits the yak. _The yak is heavily wounded.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +0 dire flail and wearing a +0 robe (76% to hit)%i zYyak (heavily wounded, 83%iA# HYY&iw##....####......[....##disiri the Skirmisher ##....§####...........Coglin of Okawaru **.... .....≈§≈≈≈#.######...# ..Health: 53/76 ================-------- &i.....≈###≈.....###... ...Magic: 8/10===================----- ##....+ #≈......##..# #z..AC: 20Str: 13 #....§###≈........h# #....EV: 16Int: 8 .....≈§§≈≈......##Y##.....SH: 0&iRDex: 21 ..##..##...[....#zYY......XL: 10 Next: 33% Place: Dungeon:8 &i..##..####......@#.zz.Y...Noise: ===------  Time: 5721.5 (0.0) &i[~......# #.......##.†......a) +4 sling {Arashi} c) +0 sling {Akal} #.....###......###.....Y..&iFire: a) +4 sling {Arashi} #.......##......#......#..Hero Rev* &i...............>#.....## # ............##..#..##..#&iYY 2 yaks ..................###....#h   black bear &i8.".............†..........Y   ice beast ..........................z   wight  Fire: a) +4 sling {Arashi}&ihPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line&iAim: a yak (83% to hit)  You shoot a sling bullet. The sling bullet hits the wight.  The wight is lightly damaged.&i  )You shoot a sling bullet. The sling bullet hits the wight.  The wight is lightly damaged.  You shoot a sling bullet.  The sling bullet barely misses the wight.sling bullet hits the yak!  The yak is almost dead.&i0.&izY   yak&i֛d54=2.3 (0.8 _&iO&iq&iAo V##....####......[....##disiri the Skirmisher ##....§####...........Coglin of Okawaru **.... .....≈§≈≈≈#.######...# ..Health: 54/76 =================------- .....≈###≈.....###... ...Magic: 8/10===================----- ##....+ #≈......##..# #z..AC: 20Str: 13 &io #....§###≈........h# #....EV: 16Int: 8 .....≈§§≈≈......##Y##.....SH: 0Dex: 21 ..##..##...[....#z*Y......XL: 10 Next: 33% Place: Dungeon:8 ..##..####......@#Yzz.Y...Noise: ===------  Time: 5722.3 (0.0) &i#p ~......# #.......##.†......a) +4 sling {Arashi} c) +0 sling {Akal} #.....###......###.....Y..&iTp Fire: a) +4 sling {Arashi} #.......##......#......#..Hero Rev* &ip 4...............>#.....## # ............##..#..##..#Y   yak &i1q ..................###....#h   black bear .".............†..........Y   ice beast ..........................z   wight  The sling bullet hits the yak! _The yak is almost dead.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line&i^q 4Aim: a yak (83% to hit))i|nY.Yn ice beast (76% to hit))iP##....####......[....##disiri the Skirmisher ##....§####...........Coglin of Okawaru **.... .....≈§≈≈≈#.######...# ..Health: 54/76 =================------- .....≈###≈.....###... ...Magic: 8/10===================----- )i##....+ #≈......##..# #z..AC: 20Str: 13 #....§###≈........h# #....EV: 16Int: 8 .....≈§§≈≈......##Y##.....SH: 0Dex: 21 ..##..##...[....#).Y......XL: 10 Next: 33% Place: Dungeon:8 ..##..####......@#Yzz.Y...Noise: ===------  Time: 5722.3 (0.0) )i+&......# #.......##.†......a) +4 sling {Arashi} c) +0 sling {Akal} #.....###......###.....Y..Fire: a) +4 sling {Arashi} #.......##......#......#..)iHero Rev* ...............>#.....## # ............##..#..##..#Y   yak ..................###....#h   black bear .".............†..........Y   ice beast ..........................z   wight  )i?!Shift-Dir - straight lineAim: an ice beast (76% to hit)  You shoot a sling bullet.  The sling bullet barely misses the wight.The sling bullet hits the ice beast.  The ice beast is lightly wounded.*iy  You shoot a sling bullet.  The sling bullet hits the wight but does no damage.*iR .  The wight is lightly damaged.*i.z*i#+Y*iŠ*i§§§§hz.Y 2 yaksY   ice beast*ifz   wight*i,3.1 (0.8*i*iTS _The wight closely misses you.*i ##....####......[....##disiri the Skirmisher ##....§####...........Coglin of Okawaru **.... .....≈§≈≈≈#.######...# ..Health: 54/76 =================------- .....≈###≈§....###... ...Magic: 8/10===================----- ##....+ #§§.....##..# #z..AC: 20Str: 13 #....§###≈§......h.# #....EV: 16Int: 8 .....≈§§≈≈......##Y##.....SH: 0Dex: 21 ..##..##...[....#YzY......XL: 10 Next: 33% Place: Dungeon:8 ..##..####......@#z.z.Y...*iT uNoise: ===------  Time: 5723.1 (0.0) ......# #.......##.†......a) +4 sling {Arashi} c) +0 sling {Akal} #.....###......###.....Y..Fire: a) +4 sling {Arashi} #.......##......#......#..Hero Rev* ...............>#.....## # ............##..#..##..#YY 2 yaks ..................###....#Y   ice beast .".............†..........z   wight ..........................The wight is lightly damaged. _The wight closely misses you.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (lightly wounded, 76% to hit)+iiYzY yak (83+ic##....####......[....##disiri the Skirmisher ##....§####...........Coglin of Okawaru **.... .....≈§≈≈≈#.######...# ..Health: 54/76 =================------- +i.....≈###≈§....###... ...Magic: 8/10===================----- ##....+ #§§.....##..# #z..AC: 20Str: 13 #....§###≈§......h.# #....EV: 16Int: 8 .....≈§§≈≈......##Y##.....SH: 0Dex: 21 ..##..##...[....#YzY......XL: 10 Next: 33% Place: Dungeon:8 ..##..####......@#z.z.Y...+i2Noise: ===------  Time: 5723.1 (0.0) ......# #.......##.†......+i.a) +4 sling {Arashi} c) +0 sling {Akal} #.....###......###.....Y..+iaFire: a) +4 sling {Arashi} #.......##......#......#..Hero Rev* +i...............>#.....## # ............##..#..##..#YY 2 yaks +i..................###....#Y   ice beast +i.".............†..........z   wight +iV..........................Fire: a) +4 sling {Arashi}+i:VPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (83% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  +ieAThe yak is almost dead.+i!)+iFOShift-Dir - straight line  Aim: a yak (83% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is almost dead.!  You kill the yak!+ix   yak+i`$ zOkawaru accepts your kill..+i$.+i%,z+i,§YY   ice beastzzz 3 wights+i2r5/771--79 (0.8 _+i;+i5>,i* ##....####......[....##disiri the Skirmisher ##....§####...........Coglin of Okawaru **.... .....≈§≈≈§#.######...# ..Health: 55/77 =================------- .....≈###≈§....###... ...Magic: 8/11,i>+=================------- ##....+ #§§.....##..# #z..AC: 20Str: 13 #....§###≈§......h.# #....EV: 16Int: 8 .....≈§§≈≈......##Y##.....SH: 0Dex: 21 ..##..##...[....#zzz......XL: 10 Next: 37% Place: Dungeon:8 ..##..####......@#Y.z.Y...Noise: ===------  Time: 5723.9 (0.0) ......# #.......##.†......a) +4 sling {Arashi} c) +0 sling {Akal} #.....###......###.....Y..Fire: a) +4 sling {Arashi} #.......##......#......#..,i.,Hero Rev* ...............>#.....## # ............##..#..##..#Y   ice beast ..................###....#zzz 3 wights .".............†.......... ..........................You kill the yak! _Okawaru accepts your kill.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line,i,dAim: a wight, wielding a +2 hand axe and wearing a +0 robe (76% to hit),ig$zz _Okawaru accepts your kill.  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a wight, wielding a +0 dire flail and wearing a +0 robe (lightly damaged,  -izzscimitar and wearing a +0 robe (moderately damaged,-i4##....####......[....##disiri the Skirmisher ##....§####...........Coglin of Okawaru **.... -i/.....≈§≈≈§#.######...# ..Health: 55/77 =================------- .....≈###≈§....###... ...Magic: 8/11=================------- ##....+ #§§.....##..# #z..AC: 20Str: 13 -i`#....§###≈§......h.# #....EV: 16Int: 8 -i.....≈§§≈≈......##Y##.....SH: 0Dex: 21 -i..##..##...[....#zzz......XL: 10 Next: 37% Place: Dungeon:8 -i..##..####......@#Y.z.Y...Noise: ===------  Time: 5723.9 (0.0) -i......# #.......##.†......-iVa) +4 sling {Arashi} c) +0 sling {Akal} #.....###......###.....Y..Fire: a) +4 sling {Arashi} #.......##......#......#..Hero Rev* ...............>#.....## # ............##..#..##..#Y   ice beast ..................###....#-i&7zzz 3 wights .".............†.......... ..........................Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +0 scimitar and wearing a +0 robe (moderately damaged,-ioe76% to hit)  You shoot a sling bullet.  The sling bullet hits the wight but does no damage.-i? Aim: a wight, wielding a +0 scimitar and wearing a +0 robe (moderately damaged,76% to hit)  You shoot a sling bullet.  The sling bullet hits the wight but does no damage.-i zh76% to hit)  You shoot a sling bullet.  The sling bullet hits the wight but does no damage.  You shoot a sling bullet.  The sling bullet hits the wight but does no damage.  You encounter a wight. It is wielding a +1 scimitar of flaming.-i/ -i e≈§.§h   black bearY   ice beastzzzz 4 wights (1 wandering)-iA [9==4.7 (0.8-i -i S _The wight closely misses you..iͱ##....####......[....##disiri the Skirmisher .iG##....§####...........Coglin of Okawaru **.... .....≈§≈≈≈#.######...# ..Health: 55/77 =================------- .....≈###≈§....###... ...Magic: 9/11===================----- .i{t##....+ #§§.....##..# #z..AC: 20Str: 13 #....§###§§.......h# #.....iEV: 16Int: 8 .....≈§§≈≈.§....##Y##..z..SH: 0Dex: 21 ..##..##...[....#zzz......XL: 10 Next: 37% Place: Dungeon:8 ..##..####......@#Y.z.Y....i&Noise: ===------  Time: 5724.7 (0.0) ......# #.......##.†......a) +4 sling {Arashi} c) +0 sling {Akal} .iN#.....###......###.....Y..Fire: a) +4 sling {Arashi} .iv#.......##......#......#..Hero Rev* ...............>#.....## # .i............##..#..##..#h   black bear ..................###....#.i̳*Y   ice beast .".............†..........zzzz 4 wights (1 wandering) .i%.......................... _The wight closely misses you.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +0 scimitar and wearing a +0 robe (moderately damaged,76% to hit).iw ##....####......[....##disiri the Skirmisher ##....§####...........Coglin of Okawaru **.... .....≈§≈≈≈#.######...# ..Health: 55/77 =================------- .....≈###≈§....###... ...Magic: 9/11===================----- ##....+ #§§.....##..# #z..AC: 20Str: 13 #....§###§§.......h# #.....i8 EV: 16Int: 8 .....≈§§≈≈.§....##Y##..z..SH: 0Dex: 21 ..##..##...[....#zzz......XL: 10 Next: 37% Place: Dungeon:8 ..##..####......@#Y.z.Y...Noise: ===------  Time: 5724.7 (0.0) ......# #.......##.†......a) +4 sling {Arashi} c) +0 sling {Akal} #.....###......###.....Y..Fire: a) +4 sling {Arashi} #.......##......#......#..Hero Rev* ...............>#.....## # ............##..#..##..#h   black bear ..................###....#Y   ice beast .i [34m.".............†..........zzzz 4 wights (1 wandering) ..........................Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +0 scimitar and wearing a +0 robe (moderately damaged,76% to hit)  You shoot a sling bullet.  The sling bullet hits the wight but does no damage..iT Aim: a wight, wielding a +0 scimitar and wearing a +0 robe (moderately damaged,76% to hit)  You shoot a sling bullet.  The sling bullet hits the wight but does no damage.The sling bullet hits the wight!  The wight is severely damaged..i K.z.i ..i .hY   ice beastzzzz 4 wights (1 wandering).ia ,5.5 (0.8.i .id R _The wight barely misses you./i4##....####......[....##disiri the Skirmisher ##....§####...........Coglin of Okawaru **.... /i#.....≈§≈≈≈#.######...# ..Health: 55/77 =================------- .....≈###≈§....###... ...Magic: 9/11===================----- ##....+ #§§.....##..# #z..AC: 20Str: 13 /i #....§###§.......h.# #....EV: 16Int: 8 .....≈§§≈≈.§....##Y##.....SH: 0Dex: 21 /iE..##..##...[....#zzz..z...XL: 10 Next: 37% Place: Dungeon:8 ..##..####......@#Y.z.Y.../iwNoise: ===------  Time: 5725.5 (0.0) ......# #.......##.†......a) +4 sling {Arashi} c) +0 sling {Akal} /i#.....###......###.....Y..Fire: a) +4 sling {Arashi} #.......##......#......#../iHero Rev* ...............>#.....## # /i............##..#..##..#Y   ice beast ..................###....#/izzzz 4 wights (1 wandering) .".............†.......... .......................... _The wight barely misses you.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line/iAim: a wight, wielding a +0 scimitar and wearing a +0 robe (moderately damaged,76% to hit)/i ##....####......[....##disiri the Skirmisher ##....§####...........Coglin of Okawaru **.... .....≈§≈≈≈#.######...# ..Health: 55/77 =================------- .....≈###≈§....###... ...Magic: 9/11===================----- ##....+ #§§.....##..# #z../i AC: 20Str: 13 #....§###§.......h.# #....EV: 16Int: 8 .....≈§§≈≈.§....##[40mY##.....SH: 0Dex: 21 ..##..##...[....#))z..z...XL: 10 Next: 37% Place: Dungeon:8 ..##..####......@#Y.z.Y.../i Noise: ===------  Time: 5725.5 (0.0) ......# #.......##.†......a) +4 sling {Arashi} c) +0 sling {Akal} /i #.....###......###.....Y..Fire: a) +4 sling {Arashi} #.......##......#......#..Hero Rev* ...............>#.....## # ............##..#..##..#Y   ice beast ..................###....#/i0 Azzzz 4 wights (1 wandering) .".............†.......... ..........................Aim: a wight, wielding a +0 scimitar and wearing a +0 robe (moderately damaged,76% to hit)  You shoot a sling bullet.  The sling bullet closely misses the wight.The sling bullet closely misses the wight.The sling bullet hits the wight!/iy x)The sling bullet closely misses the wight.  The sling bullet hits the wight!  The wight is almost destroyed.You shoot a sling bullet.  The sling bullet hits the wight!  You destroy the wight!/i K)z 3/i0  §#§.≈.≈.)zOkawaru accepts your kill./i86 C696.3 (0.8 _/i ? /i@ 0i ##....####......[....##disiri the Skirmisher ##....§####...........Coglin of Okawaru **.... .....≈§≈≈§#§######...# ..Health: 56/77 =================------- .....≈###≈.....###... ...Magic: 9/110i ===================----- ##....+ #≈......##..# #z..AC: 20Str: 13 #....§###≈.......h.# #....EV: 16Int: 8 .....≈§§≈≈......##Y##.....SH: 0Dex: 21 ..##..##...[....#*zz..z...0i XL: 10 Next: 39% Place: Dungeon:8 ..##..####......@#Y.z.Y...Noise: ===------  Time: 5726.3 (0.0) 0ij ......# #.......##.†......a) +4 sling {Arashi} c) +0 sling {Akal} #.....###......###.....Y..Fire: a) +4 sling {Arashi} #.......##......#......#..Hero Rev* ...............>#.....## # ............##..#..##..#Y   ice beast 0i ..................###....#zzz 3 wights (1 wandering) .".............†.......... .......................... _Okawaru accepts your kill.Fire: a) +4 sling {Arashi}0i Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +0 scimitar and wearing a +0 robe (almost destroyed,  76% to hit)0i6S z.1i5*.1ik*zAim: a wight, wielding a +1 scimitar of flaming and wearing a +0 robe  (wandering, hasn't noticed you, 76% to hit)1iu ##....####......[....##disiri the Skirmisher ##....§####...........Coglin of Okawaru **.... .....≈§≈≈§#§######...# ..Health: 56/77 =================------- .....≈###≈.....###... ...Magic: 9/11===================----- ##....+ #≈......##..# #z..AC: 201iiv Str: 13 #....§###≈.......h.# #....EV: 16Int: 8 .....≈§§≈≈......##Y##.....SH: 0Dex: 21 ..##..##...[....#)zz..z...XL: 10 Next: 39% Place: Dungeon:8 ..##..####......@#Y.z.Y...Noise: ===------  Time: 5726.3 (0.0) ......# #.......##.†......1iw a) +4 sling {Arashi} c) +0 sling {Akal} #.....###......###.....Y..Fire: a) +4 sling {Arashi} #.......##......#......#..Hero Rev* ...............>#.....## # ............##..#..##..#Y   ice beast ..................###....#zzz 3 wights (1 wandering) 1iEw N.".............†.......... ..........................Press: ? - help, Q - select action, ( or ) - cycle1iw =Shift-Dir - straight lineAim: a wight, wielding a +1 scimitar of flaming and wearing a +0 robe  (wandering, hasn't noticed you, 76% to hit)  You shoot a sling bullet. The sling bullet hits the wight!  The wight is severely damaged.1i )You shoot a sling bullet. The sling bullet hits the wight!  The wight is severely damaged.You shoot a sling bullet.  The sling bullet closely misses the wight.  The sling bullet hits the wight but does no damage.almost destroyed.1i 0h1iŇ .1i .Y1i ).1i 8.Y1iÊ 1iۖ ≈#..z.z.zY   yakh   black bearY   ice beastz   wight1i 37.1 (0.8 _1i 1i_ 2iA V##....####......[....##disiri the Skirmisher ##....§####...........Coglin of Okawaru **.... .....≈§≈≈≈#.######...# ..Health: 56/77 =================------- .....≈###≈.....###... ...Magic: 9/11===================----- ##....+ #≈......##..# #z..AC: 20Str: 13 2i #....§###≈........h# #....EV: 16Int: 8 .....≈§§≈≈......##.##.....SH: 0Dex: 21 ..##..##...[....#YYz......XL: 10 Next: 39% Place: Dungeon:8 ..##..####......@#z.z.z...Noise: ===------  Time: 5727.1 (0.0) ......# #.......##.†......2i a) +4 sling {Arashi} c) +0 sling {Akal} #.....###......###.....Y..Fire: a) +4 sling {Arashi} #.......##......#......#..Hero Rev* ...............>#.....## # ............##..#..##..#Y   yak ..................###....#h   black bear .".............†..........2iY aY   ice beast ..........................z   wight  The sling bullet hits the wight but does no damage. _The wight is almost destroyed.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycle2iTShift-Dir - straight lineAim: a yak (83% to hit)2ikYYn ice beast (lightly wounded, 76% to hit)3iYz _The wight is almost destroyed.  Fire: a) +4 sling {Arashi}  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a wight, wielding a +0 scimitar and wearing a +0 robe (almost destroyed, 3iP##....####......[....##disiri the Skirmisher ##....§####...........Coglin of Okawaru **.... .....≈§≈≈≈#.######...# ..Health: 56/77 =================------- .....≈###≈.....###... ...Magic: 9/11===================----- 3i,##....+ #≈......##..# #z..AC: 20Str: 13 #....§###≈........h# #....EV: 16Int: 8 .....≈§§≈≈......##.##.....SH: 0Dex: 21 ..##..##...[....#YYz......3i[XL: 10 Next: 39% Place: Dungeon:8 ..##..####......@#z.z.z...3i2Noise: ===------  Time: 5727.1 (0.0) ......# #.......##.†......3i*a) +4 sling {Arashi} c) +0 sling {Akal} #.....###......###.....Y..Fire: a) +4 sling {Arashi} 3ia#.......##......#......#..Hero Rev* ...............>#.....## # ............##..#..##..#Y   yak ..................###....#h   black bear .".............†..........Y   ice beast ..........................3i=z   wight  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line3i6-Aim: a wight, wielding a +0 scimitar and wearing a +0 robe (almost destroyed,  76% to hit)  You shoot a sling bullet. The sling bullet hits the yak!  The yak is moderately wounded.3i0 eAim: a wight, wielding a +0 scimitar and wearing a +0 robe (almost destroyed,  76% to hit)  You shoot a sling bullet. The sling bullet hits the yak!  The yak is moderately wounded.heavi3i=_z.z3iA\zh3iVBz 2 wights3i@48---3i#9 (0.83iأ3i( _The yak gores you!4i:!##....####......[....##disiri the Skirmisher ##....§####...........Coglin of Okawaru **.... .....≈§≈≈≈#.######...# ..Health: 48/77 ==============---------- .....≈###≈.....###... ...Magic: 9/114i;!===================----- ##....+ #≈......##..# #z..AC: 20Str: 13 #....§###≈........z# #....EV: 16Int: 8 .....≈§§≈≈......##h##.....SH: 0Dex: 21 4i?<!..##..##...[....#YYz......XL: 10 Next: 39% Place: Dungeon:8 ..##..####......@#z.z.z...Noise: ===------  Time: 5727.9 (0.0) ......# #.......##.†......a) +4 sling {Arashi} c) +0 sling {Akal} #.....###......###.....Y..Fire: a) +4 sling {Arashi} #.......##......#......#..Hero Rev* ...............>#.....## # 4iv<c............##..#..##..#Y   yak ..................###....#h   black bear 4i<.".............†..........Y   ice beast ..........................4i<wzz 2 wights _The yak gores you!  Fire: a) +4 sling {Arashi}4i<Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line4i"=Aim: a wight, wielding a +0 scimitar and wearing a +0 robe (almost destroyed,  76% to hit)5id##....####......[....##disiri the Skirmisher ##....§####...........Coglin of Okawaru **.... .....≈§≈≈≈#.######...# ..Health: 48/77 ==============---------- .....≈###≈.....###... ...Magic: 9/11===================----- 5i##....+ #≈......##..# #z..AC: 20Str: 13 #....§###≈........z# #....EV: 16Int: 8 .....≈§§≈≈......##h##.....SH: 0Dex: 21 ..##..##...[....#YYz......XL: 10 Next: 39% Place: Dungeon:8 ..##..####......@#z.z.z...Noise: ===------  Time: 5727.9 (0.0) ......# #.......##.†......a) +4 sling {Arashi} c) +0 sling {Akal} #.....###......###.....Y..Fire: a) +4 sling {Arashi} 5iZ#.......##......#......#..Hero Rev* ...............>#.....## # ............##..#..##..#Y   yak ..................###....#h   black bear .".............†..........5iY   ice beast ..........................zz 2 wights  5iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +0 scimitar and wearing a +0 robe (almost destroyed,  76% to hit)  5iQYou shoot a sling bullet.  The sling bullet hits the yak but does no damage.5igYou shoot a sling bullet.  The sling bullet hits the yak but does no damage.  The yak is heavily wounded.  You shoot a sling bullet.  The sling bullet hits the yak but does no damage.  The yak is heavily wounded.5iN&.5i)S.  The sling bullet hits the yak but does no damage.  The yak is heavily wounded.  You shoot a sling bullet.  The sling bullet hits the yak but does no damage.  The yak is heavily wounded.  5i}*QYou feel like a meek peon again.5i6Hzzz5i7<1828.7 (0.85i7ARev* 5i@5i\C; _The yak gores you but does no damage.6iI >##....####......[....##disiri the Skirmisher ##....§####...........Coglin of Okawaru **.... .....≈§≈≈≈#.######...# ..Health: 48/77 ==============---------- .....≈###≈.....###... ...Magic: 9/11===================----- ##....+ #≈......##..# #z..AC: 186iJ Str: 13 #....§###≈.......z.# #....EV: 12Int: 8 .....≈§§≈≈......##h##.....SH: 0Dex: 21 ..##..##...[....#YY.......XL: 10 Next: 39% Place: Dungeon:8 ..##..####......@#zzz.z...6i#K gNoise: ===------  Time: 5728.7 (0.0) ......# #.......##.†......a) +4 sling {Arashi} c) +0 sling {Akal} #.....###......###.....Y..Fire: a) +4 sling {Arashi} #.......##......#......#..Rev* ...............>#.....## # 6iL n............##..#..##..#Y   yak ..................###....#h   black bear .".............†..........Y   ice beast ..........................You feel like a meek peon again. _The yak gores you but does no damage.  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (heavily wounded, 81% to hit)7iahYblack bear (787i] w##....####......[....##disiri the Skirmisher ##....§####...........Coglin of Okawaru **.... .....≈§≈≈≈#.######...# ..Health: 48/77 ==============---------- 7i] p.....≈###≈.....###... ...Magic: 9/11===================----- ##....+ #≈......##..# #z..AC: 18Str: 13 #....§###≈.......z.# #....EV: 12Int: 8 .....≈§§≈≈......##h##.....SH: 0Dex: 21 ..##..##...[....#)Y.......XL: 10 Next: 39% Place: Dungeon:8 ..##..####......@#zzz.z...7iK^ Noise: ===------  Time: 5728.7 (0.0) ......# #.......##.†......a) +4 sling {Arashi} c) +0 sling {Akal} #.....###......###.....Y..Fire: a) +4 sling {Arashi} #.......##......#......#..Rev* ...............>#.....## # ............##..#..##..#7i~^ Y   yak ..................###....#h   black bear .".............†..........7i^ Y   ice beast ..........................Fire: a) +4 sling {Arashi}7i^ Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (78% to hit)  You shoot a sling bullet. The sling bullet barely misses the yak.The sling bullet hits the black bear.7i  You shoot a sling bullet. The sling bullet barely misses the yak.The sling bullet hits the black bear.  The black bear is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the yak.  The yak is severely wounded.7im0z7ip-z7i~w.Y.zz 2 wights7ib9=9.8 (1.17i7iQ _The yak closely misses you.8i( !##....####......[....##disiri the Skirmisher ##....§####...........Coglin of Okawaru **.... .....≈§≈≈≈#.######...# ..Health: 49/77 ===============--------- .....≈###≈.....###... ...Magic: 9/118ip) c===================----- ##....+ #≈......##..# #z..AC: 18Str: 13 #....§###≈........z# #....EV: 12Int: 8 .....≈§§≈≈......##h##.....SH: 0Dex: 21 ..##..##...[....#YYz......XL: 10 Next: 39% Place: Dungeon:8 8i) ..##..####......@#z.z.z...Noise: ===------  Time: 5729.8 (0.0) ......# #.......##.†......8i) a) +4 sling {Arashi} c) +0 sling {Akal} #.....###......###.....Y..8i&* UFire: a) +4 sling {Arashi} #.......##......#......#..Rev* ...............>#.....## # 8ii* c............##..#..##..#Y   yak ..................###....#h   black bear 8i* .".............†..........Y   ice beast ..........................8i* zz 2 wights  The yak is severely wounded. _The yak closely misses you.8i6+ ZFire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (lightly wounded, 78% to hit)9ilhYz _The yak closely misses you.  Fire: a) +4 sling {Arashi}  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a wight, wielding a +0 dire flail and wearing a +0 robe (severely damaged,73:i$4##....####......[....##disiri the Skirmisher ##....§####...........Coglin of Okawaru **.... :i % .....≈§≈≈≈#.######...# ..Health: 49/77 ===============--------- .....≈###≈.....###... ...Magic: 9/11===================----- ##....+ #≈......##..# #z..AC: 18:i%Str: 13 #....§###≈........z# #....EV: 12Int: 8 .....≈§§≈≈......##h##.....SH: 0Dex: 21 :i%5..##..##...[....#YYz......XL: 10 Next: 39% Place: Dungeon:8 ..##..####......@#z.z.z...Noise: ===------  Time: 5729.8 (0.0) :i & ......# #.......##.†......a) +4 sling {Arashi} c) +0 sling {Akal} :i&#.....###......###.....Y..Fire: a) +4 sling {Arashi} #.......##......#......#..Rev* ...............>#.....## # ............##..#..##..#Y   yak ..................###....#:i,';h   black bear .".............†..........Y   ice beast ..........................zz 2 wights  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +0 dire flail and wearing a +0 robe (severely damaged,73% to hit)  :ij'You shoot a sling bullet. The sling bullet hits the yak.  The yak is severely wounded.:i)Aim: a wight, wielding a +0 dire flail and wearing a +0 robe (severely damaged,73% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is severely wounded.The sling bullet barely misses the yak.The sling bullet hits the ice beast.:in6V .  The ice beast is lightly wounded.:iCuzY   wight:iD=5-:iE$30.8 (1:iuM:irP( _The yak gores you.;im4##....####......[....##disiri the Skirmisher ##....§####...........Coglin of Okawaru **.... ;im.....≈§≈≈≈#.######...# ..Health: 45/77 ==============---------- .....≈###≈.....###... ...Magic: 9/11===================----- ##....+ #≈......##..# #z..AC: 18Str: 13 #....§###≈.......z.# #....;i9nEV: 12Int: 8 .....≈§§≈≈......##h##.....SH: 0Dex: 21 ..##..##...[....#YYz......;inLXL: 10 Next: 39% Place: Dungeon:8 ..##..####......@#z.z.z...Noise: ===------  Time: 5730.8 (0.0) ......# #.......##.†......a) +4 sling {Arashi} c) +0 sling {Akal} #.....###......###.....Y..Fire: a) +4 sling {Arashi} ;i6o#.......##......#......#..Rev* ...............>#.....## # ............##..#..##..#Y   yak ;iwo..................###....#h   black bear .".............†..........;ioY   ice beast ..........................z   wight _The yak gores you.  ;ioFire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycle;ipShift-Dir - straight lineAim: a wight, wielding a +0 dire flail and wearing a +0 robe (severely damaged,73% to hit);i- hYzblack bear (lightly wounded, 78% to hit)#.....## # ............##..#..##..#Y   yak ..................###....#h   black bear .".............†..........Y   ice beast ..........................z   wight  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (lightly wounded, 78% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is severely wounded.#.....## # ............##..#..##..#=i3Y   yak ..................###....#=iG3?h   black bear .".............†..........Y   ice beast =ii3..........................z   wight  =i3EYou hear a bellow! _The yak gores you but does no damage.  =i3ZFire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (lightly wounded, 78% to hit)=inzh _The yak gores you but does no damage. =i Fire: a) +4 sling {Arashi}  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a wight, wielding a +0 scimitar and wearing a +0 robe (almost destroyed,  73=il ##....####......[....##disiri the Skirmisher ##....§####...........Coglin of Okawaru **.... .....≈§≈≈≈#.######...# ..Health: 45/77 ==============---------- .....≈###≈.....###... ...=i` Magic: 9/11===================----- ##....+ #≈......##..# #z..AC: 18Str: 13 #....§###≈........z# #....EV: 12Int: 8 .....≈§§≈≈......##h##.....SH: 0Dex: 21 ..##..##...[....#)Y.......XL: 10 Next: 39% Place: Dungeon:8 ..##..####......@#zzz.z...Noise: ====-----  Time: 5731.8 (0.0) =i ......# #.......##.†......a) +4 sling {Arashi} c) +0 sling {Akal} #.....###......###.....Y..Fire: a) +4 sling {Arashi} #.......##......#......#..Rev* ...............>#.....## # ............##..#..##..#=i> Y   yak ..................###....#h   black bear .".............†..........Y   ice beast =i ..........................z   wight  Aim: a wight, wielding a +0 scimitar and wearing a +0 robe (almost destroyed,  73% to hit)  You shoot a sling bullet.  The sling bullet completely misses the yak.The sling bullet hits the black bear!  The black bear is heavily wounded.=i )The sling bullet hits the black bear!  The black bear is heavily wounded.The sling bullet barely misses the yak.losely misses the black =i sbear.wight.  You destroy the wight!=i, @)=i y zOkawaru accepts your kill.=i( hY.z   wight=i. 640===-2.8 (1 =i/ B_The yak barely misses you.=i8 =i; g _Your Armour skill increases to level 2!>iF##....####......[....##disiri the Skirmisher >iF##....§####...........Coglin of Okawaru **.... .....≈§≈≈≈#.######...# ..Health: 46/77 ==============---------- .....≈###≈.....###... ...Magic: 9/11===================----- ##....+ #≈......##..# #z..AC: 18Str: 13 #....§###≈........)# #....EV: 12Int: 8 .....≈§§≈≈......##h##.....SH: 0>iĽ Dex: 21 ..##..##...[....#YYz......XL: 10 Next: 40% Place: Dungeon:8 ..##..####......@#z.z.z...Noise: ===------  Time: 5732.8 (0.0) ......# #.......##.†......>i`a) +4 sling {Arashi} c) +0 sling {Akal} #.....###......###.....Y..Fire: a) +4 sling {Arashi} #.......##......#......#..Rev* ...............>#.....## # ............##..#..##..#Y   yak ..................###....#h   black bear .".............†..........>i[Y   ice beast ..........................z   wight _The yak barely misses you. _Your Armour skill increases to level 2!>iFire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line>ipAim: a yak (severely wounded, 81% to hit)>i; kYYn ice beast (lightly wounded, 73% to hit)?iRsYz _Your Armour skill increases to level 2!  Fire: a) +4 sling {Arashi}  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a wight, wielding a +0 dire flail and wearing a +0 robe (severely damaged,?i##....####......[....##disiri the Skirmisher ##....§####...........Coglin of Okawaru **.... .....≈§≈≈≈#.######...# ..Health: 46/77 ==============---------- .....≈###≈.....###... ...Magic: 9/11===================----- ##....+ #≈......##..# #z..AC: 18Str: 13 #....§###≈........)# #....?iEV: 12Int: 8 .....≈§§≈≈......##h##.....SH: 0Dex: 21 ..##..##...[....#)Yz......XL: 10 Next: 40% Place: Dungeon:8 ..##..####......@#z.z.z...Noise: ===------  Time: 5732.8 (0.0) ......# #.......##.†......a) +4 sling {Arashi} c) +0 sling {Akal} #.....###......###.....Y..Fire: a) +4 sling {Arashi} #.......##......#......#..Rev* ...............>#.....## # ............##..#..##..#Y   yak ..................###....#h   black bear ."...........?iX/..†..........Y   ice beast ..........................z   wight  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +0 dire flail and wearing a +0 robe (severely damaged,73% to hit)  You shoot a sling bullet. The sling bullet hits the yak!  You kill the yak!?iZLh   black bearY   ice beastz   wight?iuq)You shoot a sling bullet. The sling bullet hits the yak!  You kill the yak!  Okawaru accepts your kill.  You shoot a sling bullet.  The sling bullet hits the ice beast but does no damage.  The ice beast is lightly wounded.?i0Y?i).?iiY   yakh   black bearY   ice beast?i%a 10/11==3?iZ53.8 (1 _You encounter a yak.?iW?io _Your Translocations skill increases to level 1!@i4##....####......[....##disiri the Skirmisher ##....§####...........Coglin of Okawaru **.... @i.....≈§≈≈≈#.######...# ..Health: 46/77 ==============---------- .....≈###≈.....###... ...Magic: 10/11 =====================--- ##....+ #≈......##..# #z..AC: 18Str: 13 #....§###≈........)# #....EV: 13Int: 8 .....≈§§≈≈......##h##.....SH: 0Dex: 21 ..##..##...[....#YY.......XL: 10 Next: 45% Place: Dungeon:8 ..##..####......@#z.z.z...@iWNoise: ===------  Time: 5733.8 (0.0) ......# #.......##.†......a) +4 sling {Arashi} c) +0 sling {Akal} #.....###......###.....Y..Fire: a) +4 sling {Arashi} #.......##......#......#..Rev* ...............>#.....## # ............##..#..##..#Y   yak ..................###....#h   black bear @iU.".............†..........Y   ice beast .......................... _You encounter a yak. @i~_Your Translocations skill increases to level 1!Fire: a) +4 sling {Arashi}@iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (81% to hit)@i@ih@iY@iblack b@iMRear (heavily wounded, 78% to hit)Ai_je##....####......[....##disiri the Skirmisher ##....§####...........Coglin of Okawaru **.... .....≈§≈≈≈#.######...# ..Health: 46/77 ==============---------- .....≈###≈.....###... ...Magic: 10/11 =====================--- Aikm##....+ #≈......##..# #z..AC: 18Str: 13 #....§###≈........)# #....EV: 13Int: 8 .....≈§§≈≈......##h##.....SH: 0Dex: 21 ..##..##...[....#YY.......XL: 10 Next: 45% Place: Dungeon:8 ..##..####......@#z.z.z...AiMk2Noise: ===------  Time: 5733.8 (0.0) ......# #.......##.†......Aivk*a) +4 sling {Arashi} c) +0 sling {Akal} #.....###......###.....Y..Fire: a) +4 sling {Arashi} Aik#.......##......#......#..Rev* Aik...............>#.....## # ............##..#..##..#AikY   yak ..................###....#Ailh   black bear .".............†..........Ai lY   ice beast ..........................AiBl+Fire: a) +4 sling {Arashi}AillPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAiCmAim: a black bear (heavily wounded, 78% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is lightly wounded.AioShift-Dir - straight line  Aim: a black bear (heavily wounded, 78% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is lightly wounded.sling bullet hits the yak but does no damage.Aiwp zThe yak is lightly wounded.Ai~`z   wightAii,4.9 (1.1AiAi ; _The yak gores you but does no damage.Bi##....####......[....##disiri the Skirmisher ##....§####...........Coglin of Okawaru **.... .....≈§≈≈≈#.######...# ..Health: 46/77 ==============---------- .....≈###≈.....###... ...Magic: 10/11 =====================--- ##....+ #≈......##..# #z..AC: 18Str: 13 #....§###≈........)# #....EV: 13Int: 8 .....≈§§≈≈......##h##.....SH: 0Dex: 21 ..##..##...[....#YYz......XL: 10 Next: 45% Place: Dungeon:8 ..##..####......@#z.z.z...Noise: Bi[m===------  Time: 5734.9 (0.0) ......# #.......##.†......a) +4 sling {Arashi} c) +0 sling {Akal} #.....###......###.....Y..Fire: a) +4 sling {Arashi} #.......##......#......#..Rev* ...............>#.....## # ............##..#..##..#Y   yak ..................###....#h   black bear .".............†..........Y   ice beast ..........................z   wight  The yak is lightly wounded. _The yak gores you but does no damage.  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (heavily wounded, 78% to hit)Bif h#YBi[#z _gores you but does no damage.  Fire: a) +4 sling {Arashi}  Bi\Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a wight, wielding a +1 scimitar of flaming and wearing a +0 robe (73% to  hit)Ciq?##....####......[....##disiri the Skirmisher ##....§####...........Coglin of Okawaru **.... .....≈§≈≈≈#.######...# ..Health: 46/77 ==============---------- .....≈###≈.....###... ...Magic: 10/11 =====================--- ##....+ #≈......##..# #z..AC: 18CiUscStr: 13 #....§###≈........)# #....EV: 13Int: 8 .....≈§§≈≈......##h##.....SH: 0Dex: 21 ..##..##...[....#)Yz......XL: 10 Next: 45% Place: Dungeon:8 ..##..####......@#z.z.z...Noise: ===------  Time: 5734.9 (0.0) ......# #.......##.†......a) +4 sling {Arashi} c) +0 sling {Akal} Ci-te#.....###......###.....Y..Fire: a) +4 sling {Arashi} #.......##......#......#..Rev* ...............>#.....## # ............##..#..##..#Y   yak ..................###....#h   black bear .".............†..........Y   ice beast ..........................z   wight  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineCitAim: a wight, wielding a +1 scimitar of flaming and wearing a +0 robe (73% to  hit)  You shoot a sling bullet. The sling bullet barely misses the yak.The sling bullet hits the ice beast.Cio You shoot a sling bullet. The sling bullet barely misses the yak.The sling bullet hits the ice beast.  The ice beast is lightly wounded.  You shoot a sling bullet.  The sling bullet barely misses the yak. The sling bullet hits the ice beast!  The ice beast is heavily wounded.Ci;.CiPYzCiFF55.9 (1CiCi( _The yak gores you.Dise##....####......[....##disiri the Skirmisher ##....§####...........Coglin of Okawaru **.... .....≈§≈≈≈#.######...# ..Health: 45/77 ==============---------- .....≈###≈.....###... ...Magic: 10/11 =====================--- Diu##....+ #≈......##..# #z..AC: 18Str: 13 #....§###≈........)# #....EV: 13Int: 8 .....≈§§≈≈......##h##.....SH: 0Dex: 21 ..##..##...[....#YY.......XL: 10 Next: 45% Place: Dungeon:8 ..##..####......@#zzz.z...Noise: ===------  Time: 5735.9 (0.0) ......# #.......##.†......a) +4 sling {Arashi} c) +0 sling {Akal} #.....###......###.....Y..Fire: a) +4 sling {Arashi} #.......##......#......#..Rev* ...............>#.....## # ............Di{v##..#..##..#Y   yak ..................###....#h   black bear .".............†..........Y   ice beast ..........................The ice beast is heavily wounded. _The yak gores you.  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (lightly wounded, 81% to hit)DiW hYblack bear (heavily wounded, 78% to hit)Ei##....####......[....##disiri the Skirmisher ##....§####...........Coglin of Okawaru **.... .....≈§≈≈≈#.######...# ..Health: 45/77 ==============---------- .....≈###≈.....###... ...Magic: 10/11 =====================--- ##....+ #≈......##..# #z..AC: 18Str: 13 #....§###≈........)# #....EV: 13Int: 8 .....≈§§≈≈......##h##.....SH: 0EimDex: 21 ..##..##...[....#)Y.......XL: 10 Next: 45% Place: Dungeon:8 ..##..####......@#zzz.z...Noise: ===------  Time: 5735.9 (0.0) ......# #.......##.†......a) +4 sling {Arashi} c) +0 sling {Akal} #.....###......###.....Y..Fire: a) +4 sling {Arashi} #.......##......#......#..Rev* ...............>#.....## # ............##..#..##..#Y   yak ..................###....#h   black bear .".............†..........Y   ice beast Ein..........................Shift-Dir - straight lineAim: a black bear (heavily wounded, 78% to hit)  You shoot a sling bullet.  The sling bullet closely misses the yak.The sling bullet hits the black bear!  Ei~HThe black bear is almost dead.Ei  You shoot a sling bullet. The sling bullet hits the yak!  The yak is moderately wounded.EiEiߥzEiIEihY.h(berserk)z   wight6.9 (1EiEi _The yak barely misses you. The black bear goes berserk!JiFw##....####......[....##disiri the Skirmisher ##....§####...........Coglin of Okawaru **.... .....≈§≈≈≈#.######...# ..Health: 45/77 ==============---------- .....≈###≈.....###... ...Magic: 10/11 =====================--- ##....+ #≈......##..# #z..AC: 18Str: 13 #....§###≈........)# #....EV: 13Int: 8 .....≈§§≈≈......##h##.....SH: 0Ji"x>Dex: 21 ..##..##...[....#YYz......XL: 10 Next: 45% Place: Dungeon:8 ..##..####......@#z.z.z...Noise: ===------  Time: 5736.9 (0.0) ......# #.......##.†......a) +4 sling {Arashi} c) +0 sling {Akal} #.....###......###.....Y..Fire: a) +4 sling {Arashi} #.......##......#......#..Rev* ...............>#.....## # Jix............##..#..##..#Y   yak ..................###....#h   black bear (berserk) .".............†..........Y   ice beast ..........................z   wight  JiZyRThe yak is moderately wounded. _The yak barely misses you. The black bear goes berserk!Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (almost dead, berserk, 78% to hit)Ki$##....####......[....##disiri the Skirmisher ##....§####...........Coglin of Okawaru **.... .....≈§≈≈≈#.######...# ..Health: 45/77 ==============---------- .....≈###≈.....###... ...Magic: 10/11 =====================--- ##....+ #≈......##..# #z..AC: 18Str: 13 #....§###≈........)# #....EV: 13KiRInt: 8 .....≈§§≈≈......##h##.....SH: 0Dex: 21 ..##..##...[....#YYz......XL: 10 Next: 45% Place: Dungeon:8 ..##..####......@#z.z.z...Noise: ===------  Time: 5736.9 (0.0) ......# #.......##.†......a) +4 sling {Arashi} c) +0 sling {Akal} #.....###......###.....Y..Fire: a) +4 sling {Arashi} #.......##......#......#..Rev* ...............>#.....## # ............##..#..##..#Y   yak ..................###....#h   black bear (berserk) .".............†..........Ki Y   ice beast ..........................z   wight  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (almost dead, berserk, 78% to hit)  You shoot a sling bullet. The sling bullet hits the yak!  The yak is heavily wounded.Ki= ))Shift-Dir - straight line  Aim: a black bear (almost dead, berserk, 78% to hit)  You shoot a sling bullet. The sling bullet hits the yak!  The yak is heavily wounded.  The sling bullet closely misses the yak.Ki .  The sling bullet barely misses the black bear.KiZ hYz  The black bear rages.KiL c37---7.9 (1Kix Ki, ( _The yak gores you!Lisw##....####......[....##disiri the Skirmisher ##....§####...........Coglin of Okawaru **.... .....≈§≈≈≈#.######...# ..Health: 37/77 ===========------------- Liu.....≈###≈.....###... ...Magic: 10/11 =====================--- ##....+ #≈......##..# #z..AC: 18Str: 13 #....§###≈........)# #....EV: 13Int: 8 .....≈§§≈≈......##h##.....SH: 0Dex: 21 ..##..##...[....#YY.......XL: 10 Next: 45% Place: Dungeon:8 ..##..####......@#zzz.z...Noise: ===------  Time: 5737.9 (0.0) ......# #.......##.†......a) +4 sling {Arashi} c) +0 sling {Akal} #.....###......###.....Y..Fire: a) +4 sling {Arashi} #.......##...LiuD...#......#..Rev* ...............>#.....## # ............##..#..##..#Y   yak ..................###....#h   black bear (berserk) .".............†..........Y   ice beast ..........................The black bear rages. _The yak gores you!  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (almost dead, berserk, 78% to hit)Lii w##....####......[....##disiri the Skirmisher ##....§####...........Coglin of Okawaru **.... .....≈§≈≈≈#.######...# ..Health: 37/77 ===========------------- Lik .....≈###≈.....###... ...Magic: 10/11 =====================--- ##....+ #≈......##..# #z..AC: 18Str: 13 #....§###≈........)# #....EV: 13Int: 8 .....≈§§≈≈......##)##.....SH: 0Dex: 21 ..##..##...[....#)Y.......XL: 10 Next: 45% Place: Dungeon:8 ..##..####......@#zzz.z...Noise: ===------  Time: 5737.9 (0.0) ......# #.......##.†......a) +4 sling {Arashi} c) +0 sling {Akal} #.....###......###.....Y..Fire: a) +4 sling {Arashi} #.......##...Liqk !...#......#..Rev* ...............>#.....## # ............##..#..##..#Y   yak ..................###....#h   black bear (berserk) .".............†..........Y   ice beast Lik !..........................Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleLik Shift-Dir - straight lineAim: a black bear (almost dead, berserk, 78% to hit)  You shoot a sling bullet.  The sling bullet closely misses the yak.Li u  You shoot a sling bullet.  The sling bullet closely misses the yak.The sling bullet barely misses the black bear.  The sling bullet hits the yak.  The yak is severely wounded.Li| 0zLi hY.z   wight  The black bear rages.Li H89.0 (1.1Li; Li P _The yak barely misses you.Mi##....####......[....##disiri the Skirmisher ##....§####...........Coglin of Okawaru **.... .....≈§≈≈≈#.######...# ..Health: 38/77 ===========------------- .....≈###≈.....###... ...Mi {Magic: 10/11 =====================--- ##....+ #≈......##..# #z..AC: 18Str: 13 Mi-#....§###≈........)# #....EV: 13MiLInt: 8 .....≈§§≈≈......##h##.....MijYSH: 0Dex: 21 Mi..##..##...[....#YYz......MiXL: 10 Next: 45% Place: Dungeon:8 ..##..####......@#z.z.z...Mi2Noise: ===------  Time: 5739.0 (0.0) ......# #.......##.†......Mia) +4 sling {Arashi} c) +0 sling {Akal} #.....###......###.....Y..MiFire: a) +4 sling {Arashi} #.......##......#......#..Mi/'Rev* MiW4...............>#.....## # ............##..#..##..#Y   yak Mi..................###....#h   black bear (berserk) .".............†..........Y   ice beast ..........................Miz   wight  The black bear rages. Mim_The yak barely misses you.Fire: a) +4 sling {Arashi}MiPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineMi:{Aim: a black bear (almost dead, berserk, 78% to hit)Mi > w##....####......[....##disiri the Skirmisher ##....§####...........Coglin of Okawaru **.... .....≈§≈≈≈#.######...# ..Health: 38/77 ===========------------- MiV> .....≈###≈.....###... ...Magic: 10/11 =====================--- ##....+ #≈......##..# #z..AC: 18Str: 13 Miy> #....§###≈........)# #....EV: 13Mi> Int: 8 .....≈§§≈≈......##h##.....Mi> SH: 0Dex: 21 ..##..##...[....#YYz......Mi ? "XL: 10 Next: 45% Place: Dungeon:8 ..##..####......@#z.z.z...Noise: ===------  Time: 5739.0 (0.0) ......# #.......##.†......Mi0? *a) +4 sling {Arashi} c) +0 sling {Akal} #.....###......###.....Y..Fire: a) +4 sling {Arashi} Mi? #.......##......#......#..Rev* ...............>#.....## # ............##..#..##..#Y   yak ..................###....#Mi? h   black bear (berserk) .".............†..........Mi? Y   ice beast ..........................Mi? {z   wight  Fire: a) +4 sling {Arashi}Mi@ Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineMi;@ Aim: a black bear (almost dead, berserk, 78% to hit)  You shoot a sling bullet. The sling bullet hits the yak!  MiY@ AThe yak is almost dead.Mi Shift-Dir - straight line  Aim: a black bear (almost dead, berserk, 78% to hit)  You shoot a sling bullet. The sling bullet hits the yak!  The yak is almost dead.  The sling bullet hits the yak but does no damage.MiN v .  The yak is almost dead.Mi[ @zMiP\ -40.1 (1.1Mie Mih Q _The yak closely misses you.Ni>v##....####......[....##disiri the Skirmisher ##....§####...........Coglin of Okawaru **.... .....≈§≈≈≈#.######...# ..Health: 38/77 ===========------------- .....≈###≈.....###... ...Magic: 10/11 =====================--- ##....+ #≈......##..# #z..Niv=AC: 18Str: 13 #....§###≈........)# #....EV: 13Int: 8 Niv.....≈§§≈≈......##h##.....SH: 0Dex: 21 ..##..##...[....#YY.......Ni wXL: 10 Next: 45% Place: Dungeon:8 ..##..####......@#zzz.z...Noise: ===------  Time: 5740.1 (0.0) Ni@w......# #.......##.†......a) +4 sling {Arashi} c) +0 sling {Akal} #.....###......###.....Y..Fire: a) +4 sling {Arashi} Nimw #.......##......#......#..Rev* ...............>#.....## # Niw............##..#..##..#Y   yak Niw3..................###....#h   black bear (berserk) .".............†..........NiwtY   ice beast Ni xd..........................The yak is almost dead. NiUxn_The yak closely misses you.Fire: a) +4 sling {Arashi}Nix^Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (almost dead, berserk, 78% to hit)Ni$##....####......[....##disiri the Skirmisher ##....§####...........Coglin of Okawaru **.... .....≈§≈≈≈#.######...# ..Health: 38/77 ===========------------- .....≈###≈.....###... ...Magic: 10/11 =====================--- ##....+ #≈......##..# #z..AC: 18Str: 13 #....§###≈........)# #....EV: 13NirInt: 8 .....≈§§≈≈......##h##.....SH: 0Dex: 21 ..##..##...[....#)Y.......XL: 10 Next: 45% Place: Dungeon:8 ..##..####......@#zzz.z...Noise: ===------  Time: 5740.1 (0.0) ......# #.......##.†......a) +4 sling {Arashi} c) +0 sling {Akal} #.....###......###.....Y..Fire: a) +4 sling {Arashi} #.......##......#......#..Ni[Rev* ...............>#.....## # ............##..#..##..#Y   yak Ni..................###....#h   black bear (berserk) Ni:.".............†..........Y   ice beast ..........................Ni]Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleNiShift-Dir - straight lineAim: a black bear (almost dead, berserk, 78% to hit)  NiwYou shoot a sling bullet. The sling bullet hits the yak!  You kill the yak!NiTh   black bear (berserk)Y   ice beastNi6. M†You shoot a sling bullet. The sling bullet hits the yak!  You kill the yak!Okawaru accepts your kill.  You shoot a sling bullet.  The sling bullet hits the black bear!black bear!Ni4 )Y   ice beastNi zOkawaru accepts your kill.Ni^ §§§§.z   wightNiJ 52Ni 1.1 (1 Ni _Ni Ni Oio##....####......[....##disiri the Skirmisher ##....§####...........Coglin of Okawaru **.... .....≈§≈≈≈#.######...# ..Health: 38/77 ===========------------- .....≈###§.....###... ...OiqMagic: 10/11 =====================--- ##....+ #§§.....##..# #z..AC: 18Str: 13 Oi#....§###≈§.......)# #....EV: 13Int: 8 Oi.....≈§§≈≈......##†##.....SH: 0Oi!Dex: 21 ..##..##...[....#zY.......OiEXL: 10 Next: 52% Place: Dungeon:8 ..##..####......@#.zz.z...Oi2Noise: ===------  Time: 5741.1 (0.0) ......# #.......##.†......Oi*a) +4 sling {Arashi} c) +0 sling {Akal} #.....###......###.....Y..Fire: a) +4 sling {Arashi} Oi l#.......##......#......#..Rev* ...............>#.....## # ............##..#..##..#Y   ice beast ..................###....#z   wight OiJ.".............†.......... .......................... Oikc_Okawaru accepts your kill.Fire: a) +4 sling {Arashi}OiPress: ? - help, Q - select action, ( or ) - cycleOiShift-Dir - straight lineAim: a wight, wielding a +0 dire flail and wearing a +0 robe (severely damaged,73% to hit)Oih zYn ice beast (heavily wounded, 73% to hit)Piǃ##....####......[....##disiri the Skirmisher ##....§####...........Coglin of Okawaru **.... .....≈§≈≈≈#.######...# ..PihHealth: 38/77 ===========------------- .....≈###§.....###... ...Magic: 10/11 =====================--- ##....+ #§§.....##..# #z..AC: 18Str: 13 Pi)#....§###≈§.......)# #....EV: 13Int: 8 .....≈§§≈≈......##†##.....PiLSH: 0Dex: 21 ..##..##...[....#zY.......XL: 10 Next: 52% Place: Dungeon:8 Pih..##..####......@#.zz.z...Noise: ===------  Time: 5741.1 (0.0) Piʄ......# #.......##.†......a) +4 sling {Arashi} c) +0 sling {Akal} #.....###......###.....Y..Fire: a) +4 sling {Arashi} #.......##......#......#..Rev* ...............>#.....## # Pim ............##..#..##..#Y   ice beast ..................###....#z   wight .".............†.......... ..........................Fire: a) +4 sling {Arashi}PiPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (heavily wounded, 73% to hit)  You shoot a sling bullet.  The sling bullet hits the wight but does no damage.Pi` m)You shoot a sling bullet.  The sling bullet hits the wight but does no damage.  The wight is severely damaged.You shoot a sling bullet.  The sling bullet hits the wight!  You destroy the wight!Pi'(Piy zOkawaru accepts your kill.Pic).Pi`sYz   wightPim9=1===Pi4242.1 (1 _PiѮPi]Pi ##....####......[....##disiri the Skirmisher ##....§####...........Coglin of Okawaru **.... .....≈§≈≈≈#.######...# ..Health: 39/77 ============------------ .....≈###§.....###... ...Magic: 11/11 ======================== ##....+ #§§.....##..# #z..AC: 18Str: 13 #....§###≈§.......)# #....EV: 13Int: 8 .....≈§§≈≈......##†##.....SH: 0Dex: 21 ..##..##...[....#z........XL: 10 Next: 54% Place: Dungeon:8 ..##..####......@#Yzz.z...Noise: ===--PiK E----  Time: 5742.1 (0.0) ......# #.......##.†......a) +4 sling {Arashi} c) +0 sling {Akal} #.....###......###.....Y..Fire: a) +4 sling {Arashi} #.......##......#......#..Rev* ...............>#.....## # ............##..#..##..#z   wight ..................###....# .".............†.......... .......................... _Okawaru accepts your kill.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +1 scimitar of flaming and wearing a +0 robe (73% to  hit)Qi##....####......[....##disiri the Skirmisher ##....§####...........Coglin of Okawaru **.... .....≈§≈≈≈#.######...# ..Health: 39/77 ============------------ .....≈###§.....###... ...Magic: 11/11 ======================== ##....+ #§§.....##..# #z..QiAC: 18Str: 13 #....§###≈§.......)# #....EV: 13Int: 8 .....≈§§≈≈......##)##.....SH: 0Dex: 21 ..##..##...[....#)........XL: 10 Next: 54% Place: Dungeon:8 ..##..####......@#Yzz.z...Noise: ===------  Time: 5742.1 (0.0) ......# #.......##.†......QiB[a) +4 sling {Arashi} c) +0 sling {Akal} #.....###......###.....Y..Fire: a) +4 sling {Arashi} #.......##......#......#..Rev* ...............>#.....## # ............##..#..##..#z   wight ..................###....# .".............†.......... ..........................Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +1 scimitar of flaming and wearing a +0 robe (73% to  hit)  You shoot a sling bullet.  The sling bullet closely misses the wight.QilAim: a wight, wielding a +1 scimitar of flaming and wearing a +0 robe (73% to  hit)  You shoot a sling bullet.  The sling bullet closely misses the wight.barQi2YQiG§§.§†z.Y   ice beastz   wightQir*3.1 (1QiQiS _The wight closely misses you.Qi. W##....####......[....##disiri the Skirmisher ##....§####...........Coglin of Okawaru **.... .....≈§≈≈≈#.######...# ..Health: 39/77 ============------------ .....≈###§.....###... ...Magic: 11/11 ======================== ##....+ #§§§....##..# #z..AC: 18Str: 13 QiG/ #....§###§.§......)# #....EV: 13Int: 8 .....≈§§≈≈......##†##.....SH: 0Dex: 21 ..##..##...[....#zY.......XL: 10 Next: 54% Place: Dungeon:8 ..##..####......@#.zz.z...Qi|/ Noise: ===------  Time: 5743.1 (0.0) ......# #.......##.†......a) +4 sling {Arashi} c) +0 sling {Akal} Qi/ #.....###......###.....Y..Fire: a) +4 sling {Arashi} #.......##......#......#..Qi/ 'Rev* Qi/ D...............>#.....## # ............##..#..##..#Y   ice beast Qi0 ..................###....#z   wight Qi?0 .".............†.......... .......................... _The wight closely misses you.Qia0 +Fire: a) +4 sling {Arashi}Qi0 XPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +1 scimitar of flaming and wearing a +0 robe (73% to  hit)QiVF zYn ice beast (heavily wounded, 73% to hit)Rii3H##....####......[....##disiri the Skirmisher ##....§####...........Coglin of Okawaru **.... .....≈§≈≈≈#.######...# ..Health: 39/77 ============------------ .....≈###§.....###... ...Magic: 11/11 ======================== Ri3##....+ #§§§....##..# #z..AC: 18Str: 13 #....§###§.§......)# #....EV: 13Int: 8 .....≈§§≈≈......##†##.....SH: 0Dex: 21 Ri4..##..##...[....#)).......XL: 10 Next: 54% Place: Dungeon:8 ..##..####......@#.zz.z...RiC4Noise: ===------  Time: 5743.1 (0.0) ......# #.......##.†......a) +4 sling {Arashi} c) +0 sling {Akal} #.....###......###.....Y..Riu4UFire: a) +4 sling {Arashi} #.......##......#......#..Rev* ...............>#.....## # Ri4............##..#..##..#Y   ice beast ..................###....#Ri4z   wight .".............†.......... ..........................Ri4+Fire: a) +4 sling {Arashi}Ri5YPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (heavily wounded, 73% to hit)  Ri5iYou shoot a sling bullet.  The sling bullet barely misses the wight.Ri߿mYou shoot a sling bullet.  The sling bullet barely misses the wight.The sling bullet barely misses the ice beast.You shoot a sling bullet.  The sling bullet closely misses the wight.closely misses the ice beast.RiB0.RiM≈≈..≈..zYz   wightRiN*4.1 (1RiRXRi\ Ri]Ri]D_The wight barely misses you.Rip `##....####......[....##Ri disiri the Skirmisher ##....§####...........Coglin of Okawaru **.... Ri .....≈§≈≈≈#.######...# ..Health: 39/77 ============------------ .....≈###≈.....###... ...Ri2 {Magic: 11/11 ======================== ##....+ #≈......##..# #z..AC: 18Str: 13 Ri^ #....§###≈........)# #....EV: 13Int: 8 .....≈§§≈≈......##†##.....SH: 0Dex: 21 Ri #..##..##...[....#z........XL: 10 Next: 54% Place: Dungeon:8 ..##..####......@#Yzz.z...Noise: ===------  Time: 5744.1 (0.0) Ri &......# #.......##.†......a) +4 sling {Arashi} c) +0 sling {Akal} #.....###......###.....Y..Fire: a) +4 sling {Arashi} #.......##......#......#..Ri uRev* ...............>#.....## # ............##..#..##..#z   wight ..................###....# .".............†.......... .......................... _The wight barely misses you.Fire: a) +4 sling {Arashi}Ri7 XPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +1 scimitar of flaming and wearing a +0 robe (73% to  hit)Si^##....####......[....##disiri the Skirmisher ##....§####...........Coglin of Okawaru **.... .....≈§≈≈≈#.######...# ..Si-_6Health: 39/77 ============------------ .....≈###≈.....###... ...Magic: 11/11 ======================== ##....+ #≈......##..# #z..AC: 18Str: 13 #....§###≈........)# #....EV: 13Si_Int: 8 .....≈§§≈≈......##†##.....SH: 0Dex: 21 ..##..##...[....#z........Si_XL: 10 Next: 54% Place: Dungeon:8 ..##..####......@#Yzz.z...Si_Noise: ===------  Time: 5744.1 (0.0) Si_......# #.......##.†......Si `a) +4 sling {Arashi} c) +0 sling {Akal} Si(`#.....###......###.....Y..Fire: a) +4 sling {Arashi} Sit`#.......##......#......#..Rev* ...............>#.....## # ............##..#..##..#z   wight Si`J..................###....# Si`V.".............†.......... Si`!..........................Si`Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineSiauAim: a wight, wielding a +1 scimitar of flaming and wearing a +0 robe (73% to  hit)  SiaAYou shoot a sling bullet. The sling bullet hits the wight!  Si-aGThe wight is heavily damaged.Si3))Aim: a wight, wielding a +1 scimitar of flaming and wearing a +0 robe (73% to  hit)  You shoot a sling bullet. The sling bullet hits the wight!  The wight is heavily damaged.  The sling bullet barely misses the wight.SiHs2YSiA†z.SiY   ice beastz   wightSi5G405.1 (1SiSiYK _The wight misses you.SiY ##....####......[....##disiri the Skirmisher ##....§####...........Coglin of Okawaru **.... .....≈§≈≈≈#.######...# ..Health: 40/77 ============------------ .....≈###≈.....###... ...Si _Magic: 11/11 ======================== ##....+ #≈......##..# #z..AC: 18Str: 13 #....§###≈........)# #....EV: 13Int: 8 Siמ .....≈§§≈≈......##†##.....SH: 0Si Dex: 21 ..##..##...[....#zY.......Si XL: 10 Next: 54% Place: Dungeon:8 ..##..####......@#.zz.z...Noise: ===------  Time: 5745.1 (0.0) ......# #.......##.†......a) +4 sling {Arashi} c) +0 sling {Akal} #.....###......###.....Y..Fire: a) +4 sling {Arashi} #.......##......#......#..Si kRev* ...............>#.....## # ............##..#..##..#Y   ice beast Siԟ ..................###....#z   wight Si .".............†.......... .......................... _The wight misses you.Fire: a) +4 sling {Arashi}Si# Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +1 scimitar of flaming and wearing a +0 robe (heavilydamaged, 73% to hit)Ti zYn ice beast (heavily wounded, 73% to hit)Ti##....####......[....##disiri the Skirmisher ##....§####...........Coglin of Okawaru **.... .....≈§≈≈≈#.######...# ..Health: 40/77 ============------------ .....≈###≈.....###... ...Magic: 11/11 ======================== ##....+ #≈......##..# #z..AC: 18Str: 13 #....§###≈........)# #....EV: 13Int: 8 .....≈§§≈≈......##†##.....SH: 0Dex: 21 ..##..##...[....#)Y.......XL: 10 Next: 54% Place: Dungeon:8 ..##..####......@#.zz.z...Noise: Ti===------  Time: 5745.1 (0.0) ......# #.......##.†......a) +4 sling {Arashi} c) +0 sling {Akal} #.....###......###.....Y..Fire: a) +4 sling {Arashi} #.......##......#......#..Rev* ...............>#.....## # ............##..#..##..#Y   ice beast ..................###....#z   wight .".............†.......... ..........................Shift-Dir - straight lineAim: an ice beast (heavily wounded, 73% to hit)  You shoot a sling bullet.  The sling bullet closely misses the wight.The sling bullet hits the ice beast.  The ice beast is severely wounded.TiKXhYou shoot a sling bullet.  The sling bullet closely misses the wight.  The sling bullet hits the ice beast.  The ice beast is severely wounded.  You shoot a sling bullet.  The sling bullet hits the wight but does no damage.Ti .The wight is heavily damaged.TiVzYz   wightTiG*6.1 (1Ti TiPR _The wight barely misses you.Ti"| E##....####......[....##disiri the Skirmisher ##....§####...........Coglin of Okawaru **.... .....≈§≈≈≈#.######...# ..Health: 40/77 ============------------ .....≈###≈.....###... ...Magic: 11/11 ======================== ##....+ #≈......##..# #z..AC: 18Str: 13 #....§###≈........)# #....EV: 13Int: 8 .....≈§§≈≈......##†##.....SH: 0Dex: 21 Tis| ..##..##...[....#z........XL: 10 Next: 54% Place: Dungeon:8 ..##..####......@#Yzz.z...Noise: ===------  Time: 5746.1 (0.0) ......# #.......##.†......a) +4 sling {Arashi} c) +0 sling {Akal} #.....###......###.....Y..Fire: a) +4 sling {Arashi} Ti| U#.......##......#......#..Rev* ...............>#.....## # ............##..#..##..#Ti| z   wight ..................###....# .".............†.......... .......................... Ti} _The wight barely misses you.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +1 scimitar of flaming and wearing a +0 robe (heavilydamaged, 73% to hit)Ui##....####......[....##disiri the Skirmisher ##....§####...........Coglin of Okawaru **.... .....≈§≈≈≈#.######...# ..Health: 40/77 ============------------ .....≈###≈.....###... ...Magic: 11/11 ======================== ##....+ #≈......##..# #z..Ui73AC: 18Str: 13 #....§###≈........)# #....EV: 13Int: 8 .....≈§§≈≈......##†##.....SH: 0Dex: 21 Uih..##..##...[....#)........XL: 10 Next: 54% Place: Dungeon:8 ..##..####......@#Yzz.z...UiNoise: ===------  Time: 5746.1 (0.0) ......# #.......##.†......a) +4 sling {Arashi} c) +0 sling {Akal} Ui#.....###......###.....Y..Fire: a) +4 sling {Arashi} #.......##......#......#..UiRev* ...............>#.....## # ............##..#..##..#Uiz   wight ..................###....# Ui,w.".............†.......... ..........................UiPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +1 scimitar of flaming and wearing a +0 robe (heavilydamaged, 73% to hit)  You shoot a sling bullet. The sling bullet hits the wight!  You destroy the wight!Ui(Ui\))Aim: a wight, wielding a +1 scimitar of flaming and wearing a +0 robe (heavilydamaged, 73% to hit)  You shoot a sling bullet. The sling bullet hits the wight!  You destroy the wight!Okawaru accepts your kill.  You shoot a sling bullet.UiFY†.Y   ice beastUi957.1 (1 _UiUi{Ui ##....####......[....##disiri the Skirmisher Uił ##....§####...........Coglin of Okawaru **.... .....≈§≈≈≈#.######...# ..Health: 40/77 ============------------ Ui .....≈###≈.....###... ...Magic: 11/11 ======================== ##....+ #≈......##..# #z..AC: 18Str: 13 #....§###≈........)# #....EV: 13Int: 8 .....≈§§≈≈......##†##.....SH: 0UiF ODex: 21 ..##..##...[....#Y........XL: 10 Next: 55% Place: Dungeon:8 ..##..####......@#.zz.z...Noise: ===------  Time: 5747.1 (0.0) Uig ~......# #.......##.†......a) +4 sling {Arashi} c) +0 sling {Akal} #.....###......###.....Y..Ui Fire: a) +4 sling {Arashi} #.......##......#......#..Rev* ...............>#.....## # ............##..#..##..#Y   ice beast ..................###....# .".............†.......... ..........................Okawaru accepts your kill. Ui _You shoot a sling bullet.  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (severely wounded, 73% to hit)Vi##....####......[....##disiri the Skirmisher ##....§####...........Coglin of Okawaru **.... .....≈§≈≈≈#.######...# ..Health: 40/77 ============------------ .....≈###≈.....###... ...Magic: 11/11 ======================== ##....+ #≈......##..# #z..AC: 18Str: 13 #....§###≈........)# #....EV: 13Int: 8 .....≈§§≈≈......##†##.....SH: 0Dex: 21 ..##..##...[....#)........XL: 10 Next: 55% Place: Dungeon:8 ..##..####......@#.zz.z...Noise: ===ib34m------  Time: 5747.1 (0.0) ......# #.......##.†......a) +4 sling {Arashi} c) +0 sling {Akal} #.....###......###.....Y..Fire: a) +4 sling {Arashi} #.......##......#......#..Rev* ...............>#.....## # ............##..#..##..#Y   ice beast ..................###....# .".............†.......... ..........................Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (severely wounded, 73% to hit)  You shoot a sling bullet. The sling bullet hits the ice beast!  You kill the ice beast!Vi Vi*H))Shift-Dir - straight line  Aim: an ice beast (severely wounded, 73% to hit)  You shoot a sling bullet. The sling bullet hits the ice beast!  You kill the ice beast!  Okawaru accepts your kill.  You shoot a sling bullet.Vi"†)188.1 (1 _ _Your Invocations skill increases to level 2!Xi:  Skill  Level Cost  Apt Skill  Level Cost  Apt  a * Fighting   6.6   7.0   0   h - Spellcasting   0.0   1.4  -2           b - Unarmed Combat   0.0   1.2  -1   i + Translocations 1.3   2.0   0   c - Throwing   0.0   1.2  -1           j * Invocations   2.0   4.2  -2 Xi8  d * Ranged Weapons   9.9  12.5  -1   k - Evocations   5.0   3.6  +3          e + Armour2.2   3.6  -1      f + Dodging5.4   7.1  -1       g - Stealth   5.0   7.1  -1      Xi        Xil    Xi3        Xir        Xia    Xi        Xi_    Xi         XiI     The relative cost of raising each skill is in cyan.  Xit The species aptitude is in white.  [?] Help[=] set a skill target  Xi [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsYim Yin Yiw ##....####......[....##disiri the Skirmisher ##....§####...........Coglin of Okawaru **.... .....≈§≈≈≈#.######...# ..Health: 41/77 ============------------ .....≈###≈.....###... ...Magic: 11/11 ======================== ##....+ #≈......##..# #z..AC: 18Str: 13 #....§###≈........)# #....EV: 13Int: 8 .....≈§§≈≈......##†##.....SH: 0Dex: 21 ..##..##...[....#)........XL: 10 Next: 58% Place: Dungeon:8 ..##..####......@#.zz.z...Noise: ===ijw 34m------  Time: 5748.1 (0.0) ......# #.......##.†......a) +4 sling {Arashi} c) +0 sling {Akal} #.....###......###.....Y..Fire: a) +4 sling {Arashi} #.......##......#......#..Rev* ...............>#.....## # ............##..#..##..# ..................###....# .".............†.......... ..........................Aim: an ice beast (severely wounded, 73% to hit)  You shoot a sling bullet. The sling bullet hits the ice beast!  You kill the ice beast!Okawaru accepts your kill. _You shoot a sling bullet. _Your Invocations skill increases to level 2!YiD| Yi| Yiˁ Yi: [ioH  Casting: Passage of Golubria (extremely dangerous; 99% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.[i [i  Your spells (cast)TypeFailure Level  a + Passage of Golubria Translocation 99% 4 [iM -Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit\i9 \iA \iJ O##....####......[....##disiri the Skirmisher ##....§####...........Coglin of Okawaru **.... .....≈§≈≈≈#.######...# ..Health: 41/77 ============------------ .....≈###≈.....###... ...Magic: 11/11 ======================== ##....+ #≈......##..# #z..AC: 18Str: 13 #....§###≈........)# #....EV: 13Int: 8 \ikJ .....≈§§≈≈......##†##.....SH: 0Dex: 21 ..##..##...[....#)........XL: 10 Next: 58% Place: Dungeon:8 ..##..####......@#.zz.z...Noise: ===------  Time: 5748.1 (0.0) ......# #.......##.†......a) +4 sling {Arashi} c) +0 sling {Akal} #.....###......###.....Y..Fire: a) +4 sling {Arashi} \iJ #.......##......#......#..Rev* ...............>#.....## # ............##..#..##..# ..................###....# .".............†.......... ..........................You kill the ice beast!Okawaru accepts your kill. _You shoot a sling bullet. _Your Invocations skill increases to level 2!Casting: Passage of Golubria (extremely dangerous; 99% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.\iUK \iyQ E##....####......[....##disiri the Skirmisher ##....§####...........Coglin of Okawaru **.... .....≈§≈≈≈#.######...# ..Health: 41/77 ============------------ .....≈###≈.....###... ...Magic: 11/11 ======================== ##....+ #≈......##..# #z..AC: 18Str: 13 #....§###≈........)# #....EV: 13Int: 8 .....≈§§≈≈......##†##.....SH: 0Dex: 21 \iQ I..##..##...[....#)........XL: 10 Next: 58% Place: Dungeon:8 ..##..####......@#.zz.z...Noise: ===------  Time: 5748.1 (0.0) ......# #.......##.†......a) +4 sling {Arashi} c) +0 sling {Akal} #.....###......###.....Y..Fire: a) +4 sling {Arashi} #.......##......#......#..\iTR Rev* ...............>#.....## # ............##..#..##..# ..................###....# .".............†.......... ..........................You kill the ice beast!Okawaru accepts your kill. _You shoot a sling bullet. _Your Invocations skill increases to level 2!Casting: Passage of Golubria (extremely dangerous; 99% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.\iW P  Okay, then.\i|X \ik \il . _\i\i\i_&\i")F _Unknown command._ij,.##....§####........... ......≈§≈≈≈#.######...# ...≈###≈.....###... ... ###....+ #≈......##..# #z..§###≈........)# #.....≈§§≈≈......##†##.....##..##...[....#)........_i#-.##..####.......#.zz.z... #......# #.†...... ##.....####.....Y.. .#.......##.......#..........>## # ###..#..##..#.......###....#"..†.......... ..... ####._i-_iT98§_i:;---9.1 (1 __iXA_iC`i= `i!Level 8 of the Dungeon<<<>>(Press ? for help)  ...   #..#.....##.....##  #..  #......#.........#  ##..#####....####......[....## #......##....§####...........   .. #.......≈§≈≈≈#.######...# ..  `i . #. ##......≈###≈.....###... ...   ..##.######....+ #≈......##..# #z..   ......###....§###≈........)# #....  `ij ####....#.....≈§§§≈......##†##.....  `ia ..#........##..##...[....#)........  `i a #   ...........##..####.......#.zz.z...  `i. .##  #.......#......# #......@##.†......  `iB ..#  ....<...##.....###......###.....Y..   #.#  .........#.......##......#......#..  #.## ##.#.....#...............>#.....## #  `i##..## ##..##....#............##..#..##..#  ##....###...###.#....................###....#  `i`#..........# ##.##..".............†..........  `i:#..........##...#............................  `i$J#####...........###............###...........  `iE#...........## #............# ##...##..#  `ig##..##..<...# #............# #..## .## `i#####......# #..#....##..#  ####  #`ib  ####....#.....≈§§§≈......##†##.....  ..#........##..##...[....#)........  #   ...........##.#.zz.z...  .##  #.......#......# #......@##.†...... ..#  ....<...##.....###........Y #.#........#.......##......#......##.## ##.#.....#...............>#.....## ###..## ##..##....#............##..#..##..# ##....###...###.#..............###..........# ##.##..".............†..#..........##...#..................`i0 k#####...........##......###..... #...........## #............# ##...##..#  ##..##..<...# #.....# #..## .## #####......# #..#....##..#  ####  #  #.........##.....##...# #...........#.##.))#...# ##.....##.....>##..))).### ##...## #.#... #....#...# ##.## # #..#...#.###<.# #..   ...###.##    .. ##...#.....    #####.....#ai ai E.##....§####...........disiri the Skirmisher ......≈§≈≈≈#.######...# ..Coglin of Okawaru **.... ......≈###≈.....###... ...Health: 41/77 ============------------ ###....+ #≈......##..# #z..ai Magic: 11/11 ======================== ##....§###≈........)# #....AC: 18Str: 13 #.....≈§§§≈......##†##.....EV: 13Int: 8 ...##..##...[....#)........SH: 0ai CDex: 21 ...##..####.......#.zz.z...XL: 10 Next: 58% Place: Dungeon:8 #......# #......@##.†......Noise: ---------  Time: 5749.1 (0.0) ai q##.....###......###.....Y..a) +4 sling {Arashi} c) +0 sling {Akal} .#.......##......#......#..Fire: a) +4 sling {Arashi} #...............>#.....## #Rev* #............##..#..##..# ...................###....# ..".............†.......... ........................... #............###........... _You shoot a sling bullet. _Your Invocations skill increases to level 2!ai Casting: Passage of Golubria (extremely dangerous; 99% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. _Unknown command.ai ai aiz ai ai ,ai ai' 2=Rev+ ai* ai51 ,aib3 ai6 aiY= ai= ai? ai G aiK a3=aiL ai!O ai"T aiT >Rev aiV ai8[ ai` ai` ai c aiQf ail aiNm 94aio aiq ai2x aix aiz aii} ai( ais (aif aiW ai/ aiw aiy ai ai ai# S5=aiߣ ait aiϬ ai ai ail ai ai5 ai 6=aiL ai ,ai ai .###............###........... .## #............# ##...##..# .# #............# #..## .## .# #..#....##..## #### # ....##.....##...# .....#.##.))#...# ##.....>##..))).### # #.#... #....#...# aiR  # #..#...#.###@.# 65.1 (16.0)  ...#......##.##  .. ##...#.....  #####.....# ##...# #..## #### ai aiP ai @ _Your Invocations skill increases to level 2!  Casting: Passage of Golubria (extremely dangerous; 99% risk of failure)ai onfirm with . or Enter, or press ? or * to list all spells. _Okay, then. _Unknown command. _There is a stone staircase leading up here.biubiubi{biۆbi86.0) _bihbi[&7biLa #.(.########.#.###.#... ##.......[......# #.....bia ##...###...###.#####.#... #.#.#.#.....##.......##.# ##.#.#........######.#..# ##..##.....#.# #....## #..##....##.# #.#..# #..##....##.# #....# #..##.@..##.# ####..## #..##....##.# #....... bifb#...........# #.##..## #...........# #.##..##.#.........# #.##..##.###..[.#..####.##..## #.###....#.....).....## #...................##. #######................ biI77.6 (2.5bi4bi&! _You climb upwards.bic _There is a stone staircase leading down here.cit3ciucixciR}Bci}98ci~ci ciUciʃcicici͆cici1cicici܏L9=ci{ciciѓciIciwci—cișci*ciL50=cici/ciciϡciţciciqcizciհ91cicicicici?cici޽ci1ciS2=ci2ci,ciaci?cici>ciXciK3=ci"ciciacicici ci[cicci94ci=ciDci~ciciciXcicici5N55=cici6cici ciZ,cici2ciW6=ci4ciVciciAcicicizci,cici[ci%7ciwciciFci' ci ci ci ci%ciK8=ciRcilciciciciciciciU9=cinciOcicici!,cij#ci3%ci%&60ci['ci(,ci/*ci,ciL,ci-ci/ci/K1=cib1ci>3,ci4ci6,ci7ci8ciM9U2=ci:ci;ci<ci}=ci?ci?ciPAci CcisC%3ciDciCGciGciPci[SciSciUciW;4ci1Yci^[ci[ciE]ci^ci_ci`cib,cidcigcigK5=ciicikciZkci%mci'ocipociRqcirci2sciYsN6=citcivci1wcixci{,ci}ci cio%7ciuciciIcicici&cici/ciK8=ci)ciciZciciciciciyciΖ#9ci2=cixcicici՜ciȞ,ciWci`ci&70cicicibcici,cicira1=cici,ci ciܳcicicciciU2=cici,cicici˾ci34=5=ci,cig6ci4,cicicici}cik _You start resting.HP restored.cici1859.6 (92.0)cib7=60.6 (93 _cicici ciQ ci' ci- ciV2 11.6 (1.0)ci4 ci? B=8ci}K ..###............###........... .## #............# ##...##..# .# #............# #..## .## .# #..#....##..## #### # ....##.....##...# .....#.##.))#...# ##.....>##..))).### # #.#... #....#...# ciL # #..#...#.###@.#...#......##.##.. ##...#.....#####.....# ##...# #..## #### ciA -3.1 (2.5ciW ci # _You climb downwards.civ a _There is a stone staircase leading up here.dihdijDrink which item? Potions  c - 2 potions of curingb - a potion of brilliance  dij[B - a potion of berserk rage  C - 2 potions of cancellation  L - 2 potions of lignification  k - a smoky silvery potion  n - a smoky brown potion  o - a bubbling silvery potion  p - 2 emerald potions  q - a blue potion  s - a silvery potion  t - a black potion  u - a glowing coppery potion [!] read|quaff|evoke[?] describe selectedeieieiU ..###............###...........disiri the Skirmisher .## #............# ##...##..#Coglin of Okawaru **.... .# #............# #..## .##Health: 77/77 ======================== .# #..#....##..## #### #Magic: 11/11 ======================== ....##.....##...#AC: 18ei Str: 13 .....#.##.))#...#EV: 13Int: 8 ##.....>##..))).###SH: 0Dex: 21 # #.#... #....#...#XL: 10 Next: 58% Place: Dungeon:8# #..#...#.###@.#Noise: ---------  Time: 5863.1 (0.0)ei*n...#......##.##a) +4 sling {Arashi} c) +0 sling {Akal} .. ##...#.....Fire: a) +4 sling {Arashi} eik#####.....###...##..###### _You climb upwards. ei_There is a stone staircase leading down here. _You start resting. _HP restored. _You climb downwards. _There is a stone staircase leading up here.ei  It was a potion of invisibility.  You fade into invisibility!ei}b4.1 (1Invis ei$ei&7 _p -> i - a potion of invisibilityfi Read which item? Scrolls  f - 2 scrolls of fear  g - a scroll of fog  t - 2 scrolls of teleportationx - 2 scrolls of amnesia  p - a scroll of poison  I - a scroll of immolation  S - a scroll of silence  V - 2 scrolls of vulnerability  s - a scroll of butterflies  c - a scroll labelled SEINIA QECIYS [!] read|quaff|evoke[?] describe selectedhilhishi!|..###............###...........disiri the Skirmisher .## #............# ##...##..#Coglin of Okawaru **.... .# #............# #..## .##Health: 77/77 ======================== .# #..#....##..## #### #Magic: 11/11 ======================== hi|....##.....##...#AC: 18Str: 13 .....#.##.))#...#EV: 13Int: 8 ##.....>##..))).###SH: 0Dex: 21 # #.#... #....#...#hi|XL: 10 Next: 58% Place: Dungeon:8# #..#...#.###@.#hi}9Noise: ---------  Time: 5864.1 (0.0)...#......##.##a) +4 sling {Arashi} c) +0 sling {Akal} hi}.. ##...#.....Fire: a) +4 sling {Arashi} #####.....#Invis ##...##..###### _HP restored. _You climb downwards. _There is a stone staircase leading up here.  It was a potion of invisibility.  You fade into invisibility! _p -> i - a potion of invisibilityhi|m  Okay, then.hi|hi. _hi hi hi hi6 hi) hi : _hi6 hiC hi hiK hi hi hi hi hi hi hij hiR hi hi hiJ hi hiZ hi( him hi hi hi< hi hiy hiH hi! hiy hi# hi hiL hi hi hi hi hib hi} hi hi hi hi hi* hil2 hi2 hi5 hi8 hiJ? hi? hi/A hiC hiXH hiH hi*J hiL hiR hi&S hiT hi$V hi\ hi\ hi] hi_ hie hie hif hin  ##.....##.....>##..))).###  hin ##...## #.#....#....#...# ##.#####.#..#...#.###<.# hi"o a#..........#......##.## .........##...#.....#hiPo > .###.##..######.....# #......## ###...#hiuo  ###.....# #..## hio ##.@### #### hio B#### hio G  hi;p       hix 081.1 (17.0)hiy +2.1 (18hii} hiX 4 _a - a scroll of enchant armourji1 ji۳ Read which item? Scrolls  f - 2 scrolls of fear ji@  g - a scroll of fog  t - 2 scrolls of teleportationa - a scroll of enchant armour  x - 2 scrolls of amnesia  p - a scroll of poison  I - a scroll of immolation  S - a scroll of silence ji % V - 2 scrolls of vulnerability  s - a scroll of butterflies  c - a scroll labelled SEINIA QECIYS [!] read|quaff|evokeji´ G[?] describe selectedki(ki)ki*0 ##.....##.....>##..))).###disiri the Skirmisherkip0##...## #.#....#....#...#Coglin of Okawaru **....##.#####.#..#...#.###<.#ki0dHealth: 77/77 ========================ki0#..........#......##.##Magic: 11/11 ========================ki1.........##...#.....#AC: 18ki@1 Str: 13.###.##..######.....#EV: 13Int: 8kic1#......## ###...#SH: 0Dex: 21ki1###.....# #..##ki1lXL: 10 Next: 58% Place: Dungeon:8##.@### ####Noise: ---------  Time: 5882.1 (0.0)####a) +4 sling {Arashi} c) +0 sling {Akal} Fire: a) +4 sling {Arashi} ki#2lInvis    kiE2c   ki2   _There is a stone staircase leading up here.  It was a potion of invisibility.  You fade into invisibility! _p -> i - a potion of invisibility ki2Q_Okay, then. _a - a scroll of enchant armourkiOkiQXEnchant which item? kiQArmour  f - a +3 ring mail of fire resistance (worn)  h - a +1 pair of gloves (worn)kiQb - a +0 leather armour  l - +0 acid dragon scales[?] describe selectedliyllisli${ ##.....##.....>##..))).###disiri the Skirmisher##...## #.#....#....#...#Coglin of Okawaru **....##.#####.#..#...#.###<.#Health: 77/77 ========================liF|#..........#......##.##Magic: 11/11 ========================.........##...#.....#AC: 18Str: 13.###.##..######.....#EV: 13Int: 8#......## ###...#SH: 0Dex: 21###.....# #..##XL: 10 Next: 58% Place: Dungeon:8##.@### ####Noise: ---------  Time: 5882.1 (0.0)####a) +4 sling {Arashi} c) +0 sling {Akal} Fire: a) +4 sling {Arashi} Invis  li|        li|_There is a stone staircase leading up here.  It was a potion of invisibility.  You fade into invisibility! _p -> i - a potion of invisibility _Okay, then. li}5_a - a scroll of enchant armourlic  As you read the scroll of enchant armour, it crumbles to dust.liي293.1 (1liliE _Your +1 pair of gloves glows green for a while.mij Imi ,mi BmiU ,mim ,mi Xmi mi> mi8 mi mi Bmi mi mi mi mi nmi9 Bmiw mi Xmi ,mi mi} mi mir ,mi mi` ,mi mi mi  You encounter a kobold brigand. It is wielding a +0 club and quiveringcurare-tipped darts.mi ..........##...#................. ####...........###............####...........## #.....K......# ###..##..<...# #............######......####..#....##..####.........##.....###...........#.##.[[##.....##.....>##..))).#####...## #@#....#....#...###.#####.#..#...#.###<.####..........#......##.###............##...#.....# ##...###.##..######.....# ######......## ###...# K   kobold brigand (missile, wandering, u…) ###.....# #..## ##..### ####iD B40m ####mi 7.952.0)mi ?Kmi +6.1 (13miV mi* ; _The kobold brigand leaves your sight.oiY# ##.##.."† .........##...#...... ##....###.###.#...........## #......# ####..##..<...# #......K.....# ######......####..#....##..## ###.........##.....##...# #...........#.##.[[#...# ##.....##..@..>##..))).### ##...####.#....#....#...# .#####.#..#...#.###<.# ###..........#......##.## #............##...oi [##...###.##..######.....# K   kobold brigand (missile, wandering, u…)######......## ###...####.....# #.. ##..### ####oi`.oi&j;Koi$k07.0)oiJsoi; _The kobold brigand leaves your sight.oib##...#...... ##....###............### #..## #............# ##..##..<...# #.......K....# #.###......####..#....##..## # ##...##.....##...# #...##.[[#...# ##.....##.....>##..))).#######.#@...#....#...# #####.#..#...#.###<.# ###..........#......##.## #.....##...#.....# ##...###.##..#########......## ###...# ###.....# #..##i9m ##..### ####oi;;8oi6pi# ##.##.."† .......##...#..KKK........###.....###.. ...........## #............# ##. #..##..<...# #.......K....# #.. #####......####..### ######.....##...# #...........#.##.[[#...# ##.....##....@>##..))).### ##...####.#....#....#...# .#####.#..#...#.###<.# ####......##.## #............##...#.....###...###.##..######.....# KKKiϲm 3 kobolds (wandering, unable to see …)######......## ###...####.....# #.. ##..### ####piD.Kpi;.Kpi̿ KYou encounter 3 kobolds.pi.pi piKYou encounter a kobold. It is wielding a +0 dagger.pip%9pirpi3 _The kobold leaves your sight.qiӨZ)))))))qi00 )You shoot a sling bullet. The sling bullet misses the kobold.You shoot a sling bullet. The sling bullet hits the kobold.  You kill the kobold!qi:) 2 kobolds (wandering, unable to see yqi.qi'E.Kqi)Kqi0Kqi,BK......   kobold brigand (missile, wandering, u…)KK 2 kobolds (wandering, unable to see y…)qiad===900.2 (1.1Rev qiqi$P _Okawaru accepts your kill.ri ))))) You shoot a sling bullet.  The sling bullet hits the kobold brigand!  The kobold brigand shouts!ri  The kobold brigand is moderately wounded.You shoot a sling bullet.  The sling bullet hits the kobold brigand!ri8 KThe kobold brigand is severely wounded.riե-)ri..ri~K.Kri}.K.K.K.....K 2 kobolds (wandering, unable to see y…)ri+10riVriq( _The kobold shouts!ri $You shoot a sling bullet. The sling bullet hits the kobold!  You kill the kobold!ri )))))   kobold (wandering, unable to see you)riJ x ))Okawaru accepts your kill.ri NK.ri% )Kri .K.K$)...K......  kobold brigand (missile, unable to se…)K   kobold (wandering, unable to see you)riW \2Rev+ ri7 ri / _You shoot a sling bullet.si_ )))))You shoot a sling bullet.  The sling bullet hits the kobold brigand.sid  The kobold brigand is severely wounded.You shoot a sling bullet.  The sling bullet hits the kobold brigand.sip0Ksiq`..Ksiw}W.K....si~%3siwsiŊb _The kobold brigand is almost dead.silr )))))))You shoot a sling bullet.si  The sling bullet barely misses the kobold brigand.You shoot a sling bullet.si .si! -Ksi5 H.Ksij K..K....4.4 (1.2Rev* si  _The sling bullet closely misses the kobold brigand.ti )))))))You shoot a sling bullet.tiLu  You shoot a sling bullet. _The sling bullet closely misses the kobold brigand.You shoot a sling bullet.  The sling bullet barely misses the kobold brigand.  You shoot a sling bullet.  The sling bullet hits the kobold brigand but does no damage.ti .KThe kobold brigand is almost dead.tiI.Ktinz....wandering, uti7Y50Invis titiY _You flicker for a moment.ti )You shoot a sling bullet.  The sling bullet hits the kobold brigand!  You kill the kobold brigand!tij ))  kobold (wandering, unable to see you)tijV )Okawaru accepts your kill.You shoot a sling bullet. The sling bullet hits the kobold!ti^ N)))ti _..)..ti .606ti ti J _You kill the kobold!ui:ui;uiCuiqFH _No target in view!vi!FM###...###.#........ ##.##.."....K..† .##...#................. #.###.$)..)......###. ...........## #............# # #..##..<...# #............# #.. ###..####..#)...##..## ####.........##.....#...........#@##.[[#...# ##.....##.....>##..))).##vi"D##...####.#....#....#.. ##.#####.##.###<.###..........#......##.###...#.K   kobold (wandering, unable to see you)...###.....vi$.viy/>Kvic0/---7vix9vi<3 _The kobold leaves your sight.vi ## ##..##....#....##..# .###...###.#.........K..## ##.##.."....† ......##...#..................#.$)..)......###.. ..........## #...# ##. vi% ..##..<...# #............# #.. ####......####..#)## #######.@...##...# #...........#.##.[[#...# ##.....##.....>##..))).### ##...####.#....#....#...# vi\ .#####.#..#...#.###<#####......##.## K   kobold (wandering, unable to see you)#............##...#..vi ...###...###.##..######.....#######......## ###...#vix @.KviW vi A---8vi vid wiW` )))))))You shoot a sling bullet.wi   The sling bullet closely misses the kobold.You shoot a sling bullet.  The sling bullet hits the kobold but does no damage.wi.wK.Kwi{.)..)wi|6===9.6 (1.2wiSwiF( _The kobold shouts!wi )))))))You shoot a sling bullet.wi  The sling bullet barely misses the kobold.You shoot a sling bullet.wiq K.KwiF ~.)..)wiW ,100wip( wi+ a _The sling bullet closely misses the kobold.xiE )You shoot a sling bullet. The sling bullet hits the kobold!xiKU))))xiy )))You kill the kobold!xi)tx ..))..xirtA)You shoot a sling bullet.xiv{g1Rev* xiBxi̊[ _You flicker back into view.xi xi xi\ xi. xi _ ##.#.....#...>#. # ##..##....#....##..# ###...###.#........### ##.##.."......†##...#........).........#.$)..)......###.........## #....# ##. .##..<...# #............# #.. ###......####..### #######.....##...#  #...........#.##.[[#...#  ##.....##.....>##..))).### ##...####.#....#....#...#.#####.#..#...#.###<xi u####..#......##.###............##...#.....###...###.##..######.....#xi. &0xi: 4---2.6 (1xii xi $  Things that are here:xi# U _a +0 club; a curare-tipped dartzi-zi)Pick up what? 12/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 club Missiles (select all with ()b - a curare-tipped dart [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]zi  b + a curare-tipped dart[Enter] accept (1 chosen){i{i{it ##.#.....#...............>#... disiri the Skirmisher # ##..##....#............##..#..# Coglin of Okawaru **.... ###...###.#....................## Health: 77/77 ======================== .....# ##.##..".............†.... Magic: 11/11 ======================== .....##...#........)............. AC: 19Str: 13 {i9..........###.$)..)......###..... EV: 13Int: 8 .........## #............# ##...# SH: 0Dex: 21 .##..<...# #............# #..## XL: 10 Next: 60% Place: Dungeon:8 ###......####..#@...##..## #### Noise: ---------  Time: 5912.6 (0.0)  ##.........##.....##...#a) +4 sling {Arashi} c) +0 sling {Akal} #...........#.##.[[#...#{izFire: a) +4 sling {Arashi} ##.....##.....>##..))).###Rev* ##...####.#....#....#...#{i##.#####.#..#...#.###<.####..........#......##.###............##...#.....###...###.##..######.....#{iYou shoot a sling bullet. The sling bullet hits the kobold!  You kill the kobold!You shoot a sling bullet. {i_You flicker back into view.Things that are here: _a +0 club; a curare-tipped dart{i3.6 (1 _m - a curare-tipped dart{ix3{i{i){i,{id{iV{i{iM>Rev+ {i;{i{i{i.{i{ik  You now have 184 gold pieces (gained 10).{iX{i< _You see here a +0 club.{i{i6{i{is{i{ia>Rev {i{i{i{i{i{i{i,{i {i{i~{i({i{i{is"{i"{i)%{i){i9.,{i1{i4{i8{i8{i;{ih?|il|i|i3|i|i|i |io |i^|i|i0|ij|i|i|i_|ij|i*!|i%|i%|ir'|i{*|i.|i//|iV1|i4|i9,|i<|i8F##....####......[....## #....§####........... .....≈§≈≈≈#.######...# .. ≈###≈.....###... ... ##....+ #≈......##..# #z.. #....≈###§........[# #.... |iF≈≈≈≈≈......##†##..... .##..##...[....#[.. ..##..####......@#.zz.z... ......# #.......##.†...... |iG#.....###......###.....Y.. #..#......#......#.. ...............>#.....## # ............##..#..##..# |i#....s## #s   scorpion (wandering)##..#..##..#...###....# "......÷|i7[h  You encounter a scorpion.|i]b329.0)s.|iQ`8s.|inhFs|idi33.6 (20 _|iq|iC _Items here: )))) [[[[ ††††.|i9 )) You shoot a sling bullet. The sling bullet hits the scorpion.|iu  The scorpion is moderately wounded.You shoot a sling bullet. The sling bullet hits the scorpion!|i@ Ks.|iLI '.|iI f===4.6 (1.0)Rev |icP |iR a _The scorpion is severely wounded.}ip )You shoot a sling bullet.  The sling bullet hits the scorpion but does no damage.}i †The scorpion is severely wounded.You shoot a sling bullet. The sling bullet hits the scorpion!  You kill the scorpion!}i~)}ib$.}id25Rev+ }i2}iJP _Okawaru accepts your kill.}iM 3}i }i1 }ic }i TRev }i f  You see here a black bear corpse.}i] }i  _}i }is $  Things that are here:}i0 =  a +0 robe; a +0 scimitar}iB }i.  _}i }i }i }i }i }i/ }i }i. (}i }i }io }i }i }ia }i! }i;" }i# }i& }i( }i( }i) }i+ }ib- ,}im. }i0 }i8 p.# .. ....... .## #####.# ........> ..# ......# .........##.....## #........ #.........#### #........ #......[....###........ ###............#........ ≈≈#.######...#.......... }i79 #≈.....###...#..@. ---44.6 (9 #≈......##..###.. #§........[###......#... ≈≈......##†##.......# $[....#[..........# ##.......#..........# #.......##..........# #......###........... ##......#......#..}i> }i8? K---5.6 (10.0)}iD }iQ ; _Found a stone staircase leading down.~ii ~i! ~i ~i ~iI$ ~iJ( ,~i( ~i&, ~it, ~i~- ~i/ ~i1 ~i72 ~i2 ~ie4 ~i6 ~i87 ~iX8 ~i9: ~i< ~i= ~i= ~i+? ~i@ ~iZA ~iA ~iB ~iD ~iFD ~iD ~iG ,~itG ~iJ N _You now have 197 gold pieces (gained 13).~iM ~iM ~iN ~iP ~iR ~iS ~i.T ~i1V ~isX ~iX ~ifY ~i+[ ~i] m  You encounter a komodo dragon.~i9b ## #........### #. ## #..........##... ..###.............. ....#............. #.............. ...#...........#.# ~ib ..###.........##.# .[###......#.....## †##.......##...@.# [....###..#.# ..##..##..# #....##..# .## #............#.. .# ......#... .. ~ib l   komodo dragon (wandering) .....## ##.......l ..##..# ##..#...#. .###....# #. #..#~i5d .56.6 (11.~ih )~ii ,7.6 (12~im ~ip : _The komodo dragon leaves your sight.i3|..# ..  #........### ##### #..........##... [....###........ .......#i3....... ##...#....... ##...#...........#.# ##..###.........##.# ..[###......#...@.## ##†##.##.....#[i3.###..# .#.##..##..#i3w#.##..# .## i4##............#.. .# #......#..#...... .. i=4#.....## ##......... #..##..# ##..#...#.i;iy<#8i<.0)iAiqi, # . ## #........### #..##### #..........##... ....###.............. #............. ...#....... ...#...#.# ..###.i, ##.# [###......#....@## †##.##.....# [.###..#.# #.##..##..#.##..# .##i, ..#.. .# i, ......#..#...... .. .....## ##......... i, i4 in5 &9i : i; i# .>  # .......... .##  # #........### #..# #### #..........## ###........... .....#........... ...#..............  ...#...........#.#  .....##@#  [##.....##  †####.....#  .###..#.#  .##..##..# i .##..# .##  ......#.. .#   ..#...... ..   ..## ##.........   iiQ'60iii 6M.  ....>  .......... .# #........### #..# #### #..........##...####..............#..#.............#..........#.#.. ..###.........##. [####.....## †##.......##.....# ### ..iܳi&1iƹii   . .#   .> .#   ... .##   #.### #..#  ### #.## ###. .##  #.............@.# ...........#.### .....##.#  ##.....## i} ####.....#  ###..#.#  ##..##..#  ##..# .# ......#.. .#  iiʝ&2iNiiiiiiiBi~i,i@ikiiHiOi iTi˼i۽iiJiiWi}ii:ii  ... ....   P.. .... ##  ... #..##)  ... .....   #.##...   ....... .....#  i@" ..>.##  # 8.6 (6  ######..# ## .....##...# .###..............## ...#.............##i .#........# .#....#.## ###...##.#  ##iP#.....##  i-i+9.6 (7ii% _Found a glaive.i>iӶiiiӿiBi1iiWiiiiii%iii+iXi,iiH   PP ##.## ... ##...# .... ##....#  .P...##.....#  P.....[....#  ..P..###  ..#....#..##)###  #............#  .....#.##.....##  ..............#### # ........>.##...# # ...............##iP5  #........#####..# ## #..........##...# i .  PP  PP ##.## P... ##...# .... ##....# ..P...##.....# P..#  P..P........###  ...#....#..##)###  #............# .....#.##.....## .. ..............#### .# ..>.##...# .# .........## ######..#i,75.6 (6iE+6.6 (7iil't _You see here an orb of mayhem.iDP.....PP? ##.PPP ##.##.P...# ##...#.# ##....#.P...##.....#.P....@[....#.P..P........###P...#....#..##)###.. #............#P .....#.##..##  .. ..............## #.# ........>.##...# ..# ......## .## #.#####..#ii+7.6 (1i i1 _Found a scroll of identify.igF ,PP##PP...... PP? ##..PPP ##.###.P...# ##...##......####....##...P..@##.....##..P.....[....# ..P..P........### P...#....#..##)###P....#............# .P......#.##.....##  .. ............#### ##.# ........>.##... ...# .......##iS iT &8i\ i^ i0 .## .PP##PP..#.... PP?# ....PPP ##.## #.P...## ##...# #.....@####....# #...P...##.....# #..P.....[....# ..P..P........###..P...#....#..##)###i' P....#............# P.P......#.##.....##  .. ............#### ###.# >.##...i i &9i iƻ iE## .## .PP#PP..#.... PP?## .....PPP# ##.## #.P..@## ##...# #......####....#i #...P...##.....# #..P.....[....# ...P..P........###..P...#....#..##)###P....#............# .P.P......#.##.....##  .. ........####iݓiiKi} 80i`iaiz #.##P..PP##.PP..##P.#.PP?## ##P.....PPP# ##.##i  #.P.@.## ##...# #......####....# #...P...##.....#  #..P.....[....# ...P..P........### ...P...#....#.##)###.P.P....#............#P.P.P...i ...#.##.....##  .. .####i i &1ih i i #.##.P..PP###.PP..##.P.#P.....PP?## ##P.....PPP# ##.## #.P@..## ##...# #......####....# #...P...##.....# #..P.....[....# . ...P..P...### .i 9 ...P...#....#..##)### .P.P....#.# P.P.P......#.#.....##  .. .####ii,&2i$ij&i[ {disiri the Skirmisher####Coglin of Okawaru **........##Health: 77/77 ========================.P..PP###Magic: 11/11 ========================....PP..##AC: 19Str: 13.P.......#EV: 13Int: 8P.....PP?####SH: 0Dex: 21PP.....PPP# ##.##XL: 10 Next: 62% Place: Dungeon:8#.P@..## ##...#Noise: ---------  Time: 5982.6 (0.0)i\ #......####....#a) +4 sling {Arashi} c) +0 sling {Akal} #...P...##.....#Fire: a) +4 sling {Arashi} #..P.....[....# ....P..P........### ....P...#....#..##)###.P.P....#............#P.P.P......#.##.....##.. ...............#### _The komodo dragon leaves your sight. _Found a glaive. _You see here an orb of mayhem. _Found a scroll of identify.  Press: ? - help, v - describe, . - travelThe floor.ih0@.i(9..i>..i9..i S.#A rock wall.i  #[glaive. _You see here an orb of mayhem. _Found a scroll of identify.  Press: ? - help, v - describe, . - travel, g - get itemItem here: an orb of mayhem.  The floor.i9 An orb of mayhem. A sphere of crystal, carried in place of a shield. Magic scintillates within itsinterior. iů'Of mayhem': It causes witnesses of your kills to go into a frenzy, attacking everything nearby with great strength and speed. You found it on level 8 of the Dungeon. Stash search prefixes: {ego} {branded} {Mayhem} {offhand armour} {offhand armor}{auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified ego armour i4(g)o to location.i y disiri the Skirmisher####Coglin of Okawaru **........##Health: 77/77 ========================.P..PP###Magic: 11/11 ========================....PP..##AC: 19Str: 13.P.......#EV: 13Int: 8P.....PP?####SH: 0Dex: 21PP.....PPP# ##.##XL: 10 Next: 62% Place: Dungeon:8#.P@..## ##...#Noise: ---------  Time: 5982.6 (0.0)#......####....#a) +4 sling {Arashi} c) +0 sling {Akal} #...P...##.....#Fire: a) +4 sling {Arashi} #..P.....[....# ....P..P........### ....P...#....#..##z 1m)###.P.P....#............#P.P.P......#.##.....##.. ...............#### _Found a glaive. _You see here an orb of mayhem. _Found a scroll of identify.  Press: ? - help, v - describe, . - travel, g - get itemItem here: an orb of mayhem.  The floor.idisiri the Skirmisher####Coglin of Okawaru **........##i<jHealth: 77/77 ========================.P..PP###Magic: 11/11 ========================....PP..##AC: 19Str: 13.P.......#EV: 13Int: 8P.....PP?####iPSH: 0Dex: 21PP.....PPP# ##.##XL: 10 Next: 62% Place: Dungeon:8#.P@..## ##...#Noise: ---------  Time: 5982.6 (0.0)#......####....#a) +4 sling {Arashi} c) +0 sling {Akal} #...P...##.....#i;Fire: a) +4 sling {Arashi} #..P.....[....# ....P..P........### ....P...#....#..##)###.P.P....#............#P.P.P......#.##.....##.. ...............#### _Found a glaive. _You see here an orb of mayhem. _Found a scroll of identify.  Press: ? - help, v - describe, . - travel, g - get itemItem here: an orb of mayhem.  The floor.iNi)i.. _i:i;iGJ  P.P.P......#.##.....## .. ...............#### _Unknown command.iVd2##### ....## #.P..PP#....PP..##..P....... .P.....PP?## .PP....@PPP# ##.##PP#+##.P...## ##...# #......####....# #...P...##.....# #..P.....[....#. ...P..P........### .. ...P...#....#..##)###  . .P.P....#............#  P.P.P#.##.....## ixiy23.6 (1 _iiWi6 ####### ......### #.P..PP#P.....PP..##..P....... .P....@PP?## ..PP.....PPP# ##.##.PP#+##.P...## ##...#. #......###i6 i#....# #...P...##.....# #..P.....[....# #.. ...P..P........### .. ...P...#....#..##)# .. #............iD iE &4iN iP i-###### ......### .#.P..PP### P.....PP..## ...#  ..P.....PP?## ## ..PP.....PPP# ##.## .PP#+##.P...## ...#.. #......####....##...P...##.i. #..P.....[....#  ..P..P........### ..P...#....#..##)###i9i+:&5i}Bi/Di###### ......### .#.P..PP### P.....PP..## ...P.# ..P.....PP?## ## ..PP.....PPP# ##.## .P.. #......##...P...##.....##..P.....[....# ...P..P........### ...P...#....#..##)###iiU6ii<iH#######......###.#.P..PP###P.....PP.....P.......# ..P.....PP@####..PP.....PPP# ##..PP#+##.P...## ##...# .. #......####....# #...P...##.....##..P.....[....#i$^...P..P........### ...P...#....#..##)### .P.P....#............#ip0i 1&7i 9i@DiD+8.6 (2iMi5P. _i - a scroll of identifyi$iRead which item? Scrolls  f - 2 scrolls of fear  g - a scroll of fog  t - 2 scrolls of teleportationi - a scroll of identify  x - 2 scrolls of amnesia  p - a scroll of poison  I - a scroll of immolation  S - a scroll of silence il V - 2 scrolls of vulnerability  s - a scroll of butterflies  c - a scroll labelled SEINIA QECIYS [!] read|quaff|evoke[?] describe selectedi#iidisiri the SkirmisherCoglin of Okawaru **....Health: 77/77 ========================######Magic: 11/11 ========================......###AC: 19Str: 13.#.P..PP###EV: 13Int: 8P.....PP..##SH: 0Dex: 21...P.......#XL: 10 Next: 62% Place: Dungeon:8..P.....PP@####i$ Noise: ---------  Time: 5988.6 (0.0)..PP.....PPP# ##.##a) +4 sling {Arashi} c) +0 sling {Akal} .PP#+##.P...## ##...#Fire: a) +4 sling {Arashi} .. #......####....##...P...##.....##..P.....[....#...P..P........###...P...#....#..##)###.P.P....#............# _Found a scroll of identify.  Press: ? - help, v - describe, . - travel, g - get itemItem here: an orb of mayhem. _The floor. _Unknown command. _i - a scroll of identifyi&0i2.Identify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled SEINIA QECIYS Potions (select first with !)  k - a smoky silvery potion  n - a smoky brown potion  o - a bubbling silvery potion  q - a blue potion  s - a silvery potion  t - a black potion iz3 u - a glowing coppery potion[?] describe selectedi#iitdisiri the SkirmisherCoglin of Okawaru **....Health: 77/77 ========================######Magic: 11/11 ========================......###AC: 19Str: 13.#.P..PP###EV: 13Int: 8P.....PP..##SH: 0Dex: 21...P.......#XL: 10 Next: 62% Place: Dungeon:8..P.....PP@####Noise: ---------  Time: 5988.6 (0.0)..PP.....PPP# ##.##a) +4 sling {Arashi} c) +0 sling {Akal} .PP#+##.P...## ##...#Fire: a) +4 sling {Arashi} .. #......####....##...P...##.....##..P.....[....#.5m..P..P........###...P...#....#..##)###.P.P....#............# _Found a scroll of identify.  Press: ? - help, v - describe, . - travel, g - get itemItem here: an orb of mayhem. _The floor. _Unknown command. _i - a scroll of identifyib]  As you read the scroll of identify, it crumbles to dust.iK+9.6 (1iiC] _c -> b - a scroll of blinkingiC  ######  ......###  .#.P..PP# P.....PP..## ...P.....@.#  ..P.....PP.##  ..PP.....PPP# ##.## .PP#+##.P...## ##...#.. #......####....# #...P...##.....# #..P.....[....# . ...P..P........### . ...P...#....#..##)###90i ###### ......### .#.P..PP### P.....PP..## ...P.# ..P.....PP.## ## ..PP.....PPP# ##.## .PP#+##.P...## ##...#i  .. #......####....# #...P...##.....# #..P.....[....# .. ...P..P........### .. ...P...#....#..##)### i)i{*&1i2iC5i###### ......### .#.P..PP### P.....PP..## ...P.......# PP.#### ..PP.....PPP# ##.## .PP#+##.P...## ##...# .. #......####....# #...P...#.....# #..P.....[ #.....P..P........###...P...#....#..##)##P.P....#............i<2iZii #######......####.P..PP###P.....PP..##....P.......#PPP.####.PP..@..PPP# ##.###+##.P...## ##...#i P.. #......####....# #...P........# #..P.....[  #.....P..P........###  .....P...#....#..##)# #P.P....#........... P.P.P......#.##i ij &3i i iaA  #########......####..#.P..PP###.P.....PP..##.P.#.P..P.....PP.## ##.PP.@...PPP# ##.##.PP#+##.P...## ##...#.P.. #......####....#.iB W #...P.##.....# #..P..[....# . #.. ...P..P. . ... ...P...#....#..##) .#.. .P.P....#.. P.P.P......#.##iO iP &4iV i*X i<'#.#.##i}i;&5ii( _You open the door.iW ##########......###.#..#.P..PP###P.....PP..##D.....P.......#PPP.####i 8$....PP.....PPP# ##.# ...PP#@##.P...## ##... .P.. #.$#......####.... . #.Y#...P.... ####..P.....[ #. #.. ...P..P........# .. ....#....#i$ Y   elephant (trample, wandering).#iC P.P....#......... D   acid dragon (wandering). P.P.P......#.##...i` 2  ..#i| U.. .........#iG  Y>You encounter an elephant and an acid dragon.Found 19 gold pieces and a scroll of immolation.i@ <?Di if &6i i1 - _Found a staircase to the Lair.i Q _There is an open door here.iCiHRead which item? Scrolls  b - a scroll of blinking  f - 2 scrolls of fear  g - a scroll of fog  t - 2 scrolls of teleportationirHx - 2 scrolls of amnesia  p - a scroll of poison  I - a scroll of immolation  S - a scroll of silence  V - 2 scrolls of vulnerability  s - a scroll of butterflies [!] read|quaff|evoke[?] describe selectedi i i disiri the Skirmisher########Coglin of Okawaru **....##......###Health: 77/77 ========================.#..#.P..PP###Magic: 11/11 ========================#..P.....PP..##AC: 19Str: 13?D....P.......#EV: 13Int: 8..P..P.....PP.#### SH: 0Dex: 21$....PP.....PPP# ##.# XL: 10 Next: 62% Place: Dungeon:8...PP#@##.P...## ##... Noise: ---------  Time: 5996.6 (0.0).P.. #.Y#......####.... a) +4 sling {Arashi} c) +0 sling {Akal} .i  #.>#...P...##..... Fire: a) +4 sling {Arashi} ####..P.....[....# #. #.....P..P........# .. ......P...#....#..## Y   elephant (trample, wandering) ..#...P.P....#......... D   acid dragon (wandering) ....P.P.P......#.##.....#.. ...............# _c -> b - a scroll of blinking _You open the door.  You encounter an elephant and an acid dragon.Found 19 gold pieces and a scroll of immolation. _Found a staircase to the Lair. _There is an open door here.i P  Okay, then.i i i) . _i@iRead which item? Scrolls  b - a scroll of blinking  f - 2 scrolls of fear i! g - a scroll of fog  t - 2 scrolls of teleportationx - 2 scrolls of amnesia  p - a scroll of poison  I - a scroll of immolation  S - a scroll of silence  V - 2 scrolls of vulnerability  s - a scroll of butterflies [!] read|quaff|evoke[?] describe selectediYii disiri the Skirmisher########Coglin of Okawaru **....##......###Health: 77/77 ========================.#..#.P..PP###Magic: 11/11 ========================#..P.....PP..##AC: 19iStr: 13?D....P.......#EV: 13Int: 8..P..P.....PP.#### SH: 0Dex: 21$....PP.....PPP# ##.# XL: 10 Next: 62% Place: Dungeon:8...PP#@##.P...## ##... Noise: ---------  Time: 5996.6 (0.0)i.P.. #.Y#......####.... a) +4 sling {Arashi} c) +0 sling {Akal} . #.>#...P...##..... Fire: a) +4 sling {Arashi} i####..P.....[....# #. #.....P..P........# i .. ......P...#....#..## Y   elephant (trample, wandering) ..#..iI.P.P....#......... D   acid dragon (wandering) ....ir]P.P.P......#.##.....#.. ...............# i_You open the door.  You encounter an elephant and an acid dragon.Found 19 gold pieces and a scroll of immolation. i_Found a staircase to the Lair. _There is an open door here. _Okay, then.idisiri the Skirmisher########Coglin of Okawaru **....##......###Health: 77/77 ========================.#..#.P..PP###Magic: 11/11 ========================#..P.....PP..##AC: 19Str: 13?D....P.......#EV: 13Int: 8..P..P.....PP.#### SH: 0Dex: 21$....PP.....PPP# ##.# XL: 10 Next: 62% Place: Dungeon:8i9)...PP#@##.P...## ##... Noise: ---------  Time: 5996.6 (0.0).P.. #.Y#......####.... a) +4 sling {Arashi} c) +0 sling {Akal} . #.>#...P...##..... Fire: a) +4 sling {Arashi} ####..P.....[....# #. #.....P..P........# .. ......P...#....#..## Y   elephant (trample, wandering) ..#...P.P....#......... D   acid dragon (wandering) i ....P.P.P......#.##.....#.. ...............#Found 19 gold pieces and a scroll of immolation. _Found a staircase to the Lair. i_There is an open door here. _Okay, then.Press: ? - help, Dir - look around, f - activateLook: an elephant (wandering, hasn't noticed you, chance to affect: 79%)idisiri the Skirmisher########Coglin of Okawaru **....##......###Health: 77/77 ========================.#..#.P..PP###Magic: 11/11 ========================#..P.....PP..##AC: 19Str: 13?D....P.......#EV: 13Int: 8..P..P.....PP.#### SH: 0Dex: 21$....PP.....PPP# ##.# XL: 10 Next: 62% Place: Dungeon:8i...PP#@##.P...## ##... Noise: ---------  Time: 5996.6 (0.0).P.. #.$#......####.... a) +4 sling {Arashi} c) +0 sling {Akal} . #.Y#...P...##..... Fire: a) +4 sling {Arashi} ####..P.....[....# #. #.....P..P........# .. ......P...#....#..## Y   elephant (trample, wandering) ..#...P.P....#......... D   acid dragon (wandering) ....P.P.P......#.##.....#.. ...............#Press: ? - help, Dir - look around, f - activateLook: an elephant (wandering, hasn't noticed you, chance to affect: 79%)  As you read the scroll of fear, it crumbles to dust.  You assume a fearsome visage. The elephant looks frightened!  The elephant trumpets!  The acid dragon looks frightened!i1D.iE'afleeing)fleeing)i^(J====7.6 (1i>;iq>S  Look: an elephant (wandering, hasn't noticed you, chance to affect: 79%)  As you read the scroll of fear, it crumbles to dust.  You assume a fearsome visage. The elephant looks frightened!  The elephant trumpets!acid dragon looks frightened! _roars!iPy######## ##......### .#..#.P..PP### #..P.....PP..## D.....#  ..P..P.....PP.## ## $....PP.@...PPP# ##.##imz...PP#'##.P...## ##...#.P.. #.$#......###. #.Y#...P...##. ####..P.....[....# #.. P...... . ...P...#....#..##) .#.P.P....#..........  ...  P.P.P#.##.... iriXE----8i8iؓiD{ ^######## ##......### .#..#.P..PP### #..P.....PP..## D.....P.# ..P..P.....PP.## ## $....PP..@..PPP# ##.## ...PP#'##.P...## ##...# i{ d.P.. #.$#......####....# . #.Y#...P...####..P....  #.. ...P..P.#  ... ...P...#....#..##)# #.. .P.P....#.. P.P.P......#.##.i~ Y----9i! iߓ icr ##########......###.#..#.P..PP####..P.....PP..D.....P.......# ..P..P.....PP.###is <$....PP.....PPP# ##....PP#'##@P...## ##...# .P.. #.$#......####....# . #.Y#...P...##.....#  ####..P.....[....# #.. ...P..P........### ... ...P...#....#..##) .. iNs .P.P....#............ . P.P.P......#.##.....# # .. .........####i} ih~ )6000iH i i=##########......###.#..#.P..PP####..P.....PP..D.....P.......# ..P..P.....PP.#i##$....PP.....PPP# ##....PP#'##.P...## ##...# .P.. #.$#.@....####....# . #.Y#...P...##.....#  ####..P.....[....# .. ...P..P........### .. ...P...#....#..##i)### . .P.P....#............# P.P.P......#.##.....## .. P...........#########.# .>.##...#ii &1i%ii ( U##......###.#..#.P..PP####..P.....PP..D.....P.......# ..P..P.....PP.###$....PP.....PPP# ##....PP#'##.P...## ##...# .P.. #.$#......####....# i( . #.Y#..@P...##.....#  ####..P.....[....# .....P..P........### . .....P...#....#..##)### P.P.P....#............# .P.P.P......#.##.....##.. P.................####  iR) #####.# ..>.##...#  ......# .......#i7 i7 &2i}A iC i8.#..#.P..PP####..P.....PP..D.....P.......# ..P..P.....PP.###$....PPPP# ##....PP#'##.P...## ##...# .P.. #.$#......####....# . #.Y#...P...##.....#  ####..P@....[....# .....P..P........### .....P...#....#..##)### P.P.P....#............#.P.P.P......#.##.....##.. P.................#### #####.# ...>.###9m ......# .......# .....## ######..#ii>&3i|i iA #..P.....PP..##D.....P.........P..P.....PP.####$....PP.....PPP# ##.## ...PP#'##.P...## ##...P.. #.$#......####. #.Y#...P...##.. ####..P.....[....# .....P.@P........###.....P...#....#..##)###P.P.P....#................>.#.. .....## ###........#####..#.####..##.iM<4iVinXi s D D.....P.........P..P.....PP.####$....PP.....PPP# ##.## ...PP#'##.P...## ##...P.. #.$#......####. #.Y#...P...##.. ####..P.....[....# .....P..P........###ins j.....P..@#....#..##)###P.P.P....#.............P.P.P......#.##.....#.......is X..###......... is W....[....###..............##i} i!~ 5i i i  ..P..P.....PP.####$....PP.....PPP# ##.## ...PP#'##.P...## ##...P.. #.$#......####. #.Y#...P...##. ####..P.....[....# .....P..P........###.....P...#....#..##)###P.P.P.........i2 .P.P.P......#.##.....#.. P.................#### .##...iP ;###.......... ik B...........#.............##i ii6i i#iBR $....PP.....PPP# ##.## ...PP#'##.P...## ##...P.. #.$#......####. #.Y#...P...##.. ####..P.....[....# .....P..P........###.....P...#....#..##)###P.P.P....#............iRB.P.P.P..@...#.##.....#.. P...........#### #####.# .>.##...# .#........... ######...#...............#iS_i`&7ihiGki :  ...PP#'##.P...## ##...P.. #.$#......####. #.Y#...P...##. ####..P.....[....# .....P..P........###.....P...#....#..##)###P.P.P....#............i9 +.P.P.P......#.##.....#.. P...........#### #####.# .>.##...# ......# .......##.i] M............... ...###...#...........#.###i i- i &8iH iB ib P.. #.$#......####. #.Y#...P...##. ####..P.....[....# .....P..P........###.....P...#....#..##)###P.P.P..........P.P.P......#.##.....#.. P...........#### #####.# .>.##...# ......# .......#### ########...i}...........#.# ....##..###.........##.#iۈip&9iiiy# . #.Y#...P....# i#.####..P.....[ .......P..P........### .i#P...#....#..##)### P.P.P....#............#i# .P.P.P......#.###i$\.. P...........##i$#####.# >.##...# i8$O ......# ........## #iS$G# #########..#im$g..#### #...##...#i$K[....###..i$##........#######...#.. ....###...##.#i$Q##..##..####.#i%0...[#.....i%##i"1i1'10i`:is=iKY .####..[ ........P..P........### ..P.....P...#....#..##)###P.P.P....#............#..P.P.P......#.##iK#...P...........## # #####.#.>.##...# # ......##........## ##ijLJ# #########..# ........#### #...##...#[....###.....## #............# #.######...#.iL2. .....###...##.#iL0##..##..####.iLK#...[###iLH#....####†iM&.##.....#iWiX&1i_ibi[] .........P..P........###P.....P...#....#..##)### . .P.P.P......... ..P.P.P......#.##.....#...P...........#### # #####.#..>.##...# ......##........## ##.....## #########.. ........#### ..##.[....##....# #............## .i\#........##.... .[....#[..........###..#.#igi)h&2i*qiXsik p P.....P...#....#..##)### . .P.P.P.......... ..P.P.P......#.##.....#...P...........#### # #####.#..>.##...# il ......##.........## ##.....## #########.. ........#### ..##.[....##....# #............## ######...#.. ........###..# .......#..........##..##..#i <3i i_ iliMm? .P.P.P....#............im ..P.P.P......#.## in#iLn#...P....in.......## in4## #####.#...ioa>.##...# ipU.# ......##...........## .## #########..# .........#### #...##...# #[....###ip.....## iq##............# iPqB≈#.######...#.iq. iq!≈.....###...#i$r#.### icr"≈......##..###ir #.ir # is1§........[###iHs(#....iys## is≈is ##†itG.##....i6t .#imt6[....#[..it=.###iou#.# i5y#.......#.##.#..##.##..# ##i]ii܌4ii$i ..P.P.P......#.## .#...P...........## i.## #####.#....>.##...# ..# ......##...........## ..##i  #########..# #.........#### #i)...##...# ##[....###iM.....## ###............# ≈≈#.######...#.itH. #≈.....###...##.### i&X#≈......##..####.# #§........[####.....## ≈≈##†.##.....# ...[....#[...####.# ##.......#.##..##..##.##..# ## #iUN#...#.. .ii&5iBiƴi#iY P...P...........## #.## #####.#.....>.##...# ..# ......##............##.##.....## #########..# .#.........#### #...##...# ###[....###.....####............# ≈≈≈#.######...#.. ##≈.....###...##.###  #≈......##..####.# #§........[####.....## ≈≈≈##†.##.....# #...[....#[...###..#.# ###.......#.##..##..#  #.##..# ## ###......#.. . .##......#..#...... ..ii&6iiib izb i*k iam i.. ..P.P.P#.##...  ..# ...P.................# ##.## #####.#............>.##....# ......##................ ....##.....## ####........#####.. .....#### #..##....[....###...# §####............#.## §≈≈≈#.######...#.....# ###≈#.....#.### + #≈##..###.........##.# ###§........[###......#.## ≈≈≈≈......##†##.......##.....#...[....#[..........###..# ####.......#..........##..##..# # #.......##..........##..# .## ###............#.. .#ii@&7iii3 i i i Bi' io i^ i8 ,i i ,i i i i i ,i i/ il ie i' ik i iR i iJ i iE i i i i i2 ,i0 i,iir,i i i iii?ii,ii,iiii!i!%,i='i*i*iM,iI/i{/i0i3i3i5i[8i8i9ig<i<i>ixAiAiCiFiFi0HiKiLiMikQiQiSiWiXiYik],i^iabibiVdiehihijimiOnioisisiui(yilyi;{i~iiFi iFiiiaiidiiAii)iiܥiisii5iiiNi i+,iiC,iBiWiiiiii,iiiiiMitii _You start waiting.An acid dragon comes into view.iDD   acid dragon (wandering)i$/68.6 (51.0)ii39.6 (52 _i ii y )))))))You shoot a sling bullet.i:y  DThe sling bullet closely misses the acid dragon.You shoot a sling bullet. The sling bullet hits the acid dragon.  The acid dragon roars!i .D.....(catching breath)The acid dragon is lightly wounded.i *****The acid dragon spits acid at you.i  .....  The splash of acid hits you! The acid corrodes you!69---15 ====70.6 (1.0)+0 sling {Arashi} c) -4 sling {Akal} Corr (-4) Rev  _You hear an angry hiss.i )))))You shoot a sling bullet.  The sling bullet hits the acid dragon but does no damage.iB ))The acid dragon is lightly wounded.  You shoot a sling bullet.i:G.Did.....ic===-1.7 (1.1Rev+ i ie _The sling bullet barely misses the acid dragon.i )))) You shoot a sling bullet. The sling bullet hits the acid dragon!i >  The acid dragon is heavily wounded.You shoot a sling bullet.  The sling bullet hits the acid dragon but does no damage.iI C.Di ...70----20i i> c _The acid dragon is heavily wounded.iY )))You shoot a sling bullet. The sling bullet hits the acid dragon.iĎ8_The acid dragon is heavily wounded.You shoot a sling bullet. The sling bullet hits the acid dragon.    The sling bullet hits the acid dragon but does no damage.i8B.D..3Rev*  _The acid dragon is heavily wounded.ic )) You shoot a sling bullet. The sling bullet hits the acid dragon.i  The acid dragon is severely wounded.You shoot a sling bullet. The sling bullet hits the acid dragon.i A $l ..l   komodo dragonD   acid dragon (catching breath)The acid dragon is almost dead. **The acid dragon spits acid at you.i '..i= 51------=====4.8 (1.1i= i9 3 _The splash of acid hits you!!i ))You shoot a sling bullet. The sling bullet hits the acid dragon.iG.  The acid dragon spits acid at you. _The splash of acid hits you!!  You shoot a sling bullet. The sling bullet hits the acid dragon.  The acid dragon is almost dead.  You shoot a sling bullet. The sling bullet hits the acid dragon!  You kill the acid dragon!iN(iQ.li ..*2=-----6===--5.9i i@P _Okawaru accepts your kill.i ))))) You shoot a sling bullet.  The sling bullet hits the komodo dragon!i ))The komodo dragon is moderately wounded.You shoot a sling bullet.i3 Q.lin G.li  Y......i B--7.0i( ie+ g _The sling bullet barely misses the komodo dragon.i2Ey )))))))You shoot a sling bullet.iѤ  The sling bullet completely misses the komodo dragon.You shoot a sling bullet.  The sling bullet hits the komodo dragon.i(Q.li)0Yi93P......Y   elephant (trample, wandering)l   komodo dragoni4+80i=i@h _The komodo dragon is moderately wounded.i; ))You shoot a sling bullet.  The sling bullet hits the komodo dragon.im  The komodo dragon is moderately wounded.You shoot a sling bullet.  The sling bullet hits the komodo dragon.iO l.The komodo dragon is heavily wounded.iP G.Yi[ o..Y)i\ S3=9i]v iuy , _The elephant trumpets!iai! Ability - do what?CostFailure  f - Invent GizmoNone0%  Invocations -X - Renounce ReligionNonei݀50%  a - Heroism2 MP, Piety-1% i g[?] toggle between ability selection and description.iiiI......P.P.P......#.##... disiri the Skirmisher..#...P.................# Coglin of Okawaru ***... ##.## #####.#............>.##...# Health: 53/77 ================-------- ....# ......##..................# Magic: 11/11 ======================== ....##.....## ####........#####.. AC: 15  Str: 13 ..#........Y#### #..........##... EV: 13ioInt: 8 ####......[...l###..............# SH: 0Dex: 21 §####............#.............## XL: 10 Next: 66% Place: Dungeon:8 §≈≈≈#.######...#@..............# Noise: ===------  Time: 6079.0 (0.0) ###≈.....###...#...........#.### a) +0 sling {Arashi} c) -4 sling {Akal} i+ #≈......##..###.........##.#Fire: a) +4 sling {Arashi} ###§........[###......#.....##Corr (-4) Rev* ≈≈≈≈......##†##.......##.....# ##...[....#[..........###..#.#Y   elephant (trample) ####.......#..........##..##..#l   komodo dragon i# #.......##..........##..# .## ###......###............#.. .#iϰThe sling bullet hits the komodo dragon.  The komodo dragon is moderately wounded.iYou shoot a sling bullet.  The sling bullet hits the komodo dragon.  The komodo dragon is heavily wounded. i -_The elephant trumpets!i}Q.li-.Yi)ii.9/11 -----76---80.0 (1isHero Corr (-4) Rev* ii]m _You gain the combat prowess of a mighty hero.it 9....i ..P.P.P......#.##... disiri the Skirmisher..#...P.................# Coglin of Okawaru **.... i D##.## #####.#............>.##...# Health: 53/77 ================-------- i ....# ......##..................# Magic: 9/11===================----- iW &....##.....## ####........#####.. AC: 17  Str: 13 ..#.........#### #..........##... EV: 16Int: 8 ####......[.Y..###..............# SH: 0i ,Dex: 21 i K§####..........l.#.............## XL: 10 Next: 66% Place: Dungeon:8 §≈≈≈#.######...#@..............# Noise: ---------  Time: 6080.0 (0.0) i X###≈.....###...#...........#.### a) +0 sling {Arashi} c) -4 sling {Akal} + #≈......##..###.........##.#i Fire: a) +4 sling {Arashi} ###§........[###......#.....##i' \Hero Corr (-4) Rev* iG ≈≈≈≈......##†##.......##.....# ##...[....#[..........###..#.#ig sY   elephant (trample) i ####.......#..........##..##..#l   komodo dragon i # #.......##..........##..# .## i ###......###............#.. .# _The elephant trumpets! _You gain the combat prowess of a mighty hero.Fire: a) +4 sling {Arashi}i Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei+ yAim: a komodo dragon (heavily wounded, 81% to hit)i[ .li\nV..*ijY*Aim: an elephant (94% to hit)iaS ......P.P.P......#.##... disiri the Skirmisher..#...P.................# Coglin of Okawaru **.... ##.## #####.#............>.##...# Health: 53/77 ================-------- ....# ......##..................# Magic: 9/11===================----- ....##.....## ####........#####.. AC: 17  Str: 13 ..#.........#### #..........##... EV: 16Int: 8 ####......[.Y..###..............# SH: 0Dex: 21 iS §####..........l.#.............## XL: 10 Next: 66% Place: Dungeon:8 §≈≈≈#.######...#@..............# Noise: ---------  Time: 6080.0 (0.0) ###≈.....###...#...........#.### a) +0 sling {Arashi} c) -4 sling {Akal} + #≈......##..###.........##.#Fire: a) +4 sling {Arashi} i0T ###§........[###......#.....##Hero Corr (-4) Rev* iUT j≈≈≈≈......##†##.......##.....# ixT ##...[....#[..........###..#.#Y   elephant (trample) iT `####.......#..........##..##..#iT xl   komodo dragon iT # #.......##..........##..# .## ###......###............#.. .#iU +Fire: a) +4 sling {Arashi}i%U Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiU Aim: an elephant (94% to hit)  You shoot a sling bullet.  The sling bullet hits the komodo dragon.i 3  You shoot a sling bullet.  The sling bullet hits the komodo dragon.  The komodo dragon is heavily wounded. but does no damage.  The komodo dragon is heavily wounded.i0s ift ;===8 (0.8 _i ~ i i......P.P.P......#.##... disiri the Skirmisher..#...P.................# Coglin of Okawaru **.... ##.## #####.#............>.##...# Health: 53/77 ================-------- ....# ......##..................# Magic: 9/11===================----- ....##.....## ####........#####.. AC: 17  Str: 13 ..#.........#### #..........##... EV: 16Int: 8 ####......[.Y*.###..............# SH: 0Dex: 21 §####.........*l.#.............## XL: 10 Next: 66% Place: Dungeon:8 §≈≈≈#.###i###...#@..............# Noise: ===------  Time: 6080.8 (0.0) ###≈.....###...#...........#.### a) +0 sling {Arashi} c) -4 sling {Akal} i%+ #≈......##..###.........##.#Fire: a) +4 sling {Arashi} ###§........[###......#.....##Hero Corr (-4) Rev* ≈≈≈≈......##†##.......##.....# ##...[....#[..........###..#.#Y   elephant (trample) ####.......#..........##..##..#l   komodo dragon # #.......##..........##..# .## ###......###............#.. .#The sling bullet hits the komodo dragon but does no damage. _The komodo dragon is heavily wounded.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an elephant (94% to hit)i ......P.P.P......#.##... disiri the Skirmisher..#...P.................# Coglin of Okawaru **.... ##.## #####.#............>.##...# Health: 53/77 ================-------- ....# ......##..................# Magic: 9/11===================----- ....##.....## ####........#####.. AC: 17  Str: 13 ..#.........#### #..........##... EV: 16Int: 8 ####......[.Y..###..............# SH: 0Dex: 21 §####..........l.#.............## XL: 10 Next: 66% Place: Dungeon:8 §≲iG ≈≈#.######...#@..............# Noise: ===------  Time: 6080.8 (0.0) ###≈.....###...#...........#.### a) +0 sling {Arashi} c) -4 sling {Akal} + #≈......##..###.........##.#Fire: a) +4 sling {Arashi} ###§........[###......#.....##Hero Corr (-4) Rev* ≈≈≈≈......##†##.......##.....# ##...[....#[..........###..#.#Y   elephant (trample) i= N####.......#..........##..##..#l   komodo dragon # #.......##..........##..# .## ###......###............#.. .#Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an elephant (94% to hit)  You shoot a sling bullet.  The sling bullet hits the komodo dragon.i. lYou shoot a sling bullet.  The sling bullet hits the komodo dragon.  The komodo dragon is heavily wounded.You shoot a sling bullet.  The sling bullet hits the komodo dragon.  The komodo dragon is heavily wounded.iV G.Yi i d47--1.6 (0.8i i `  The sling bullet hits the komodo dragon.  The komodo dragon is heavily wounded.  You shoot a sling bullet.  The sling bullet hits the komodo dragon.  The komodo dragon is heavily wounded. _The komodo dragon bites you.i:......P.P.P......#.##... disiri the Skirmisher..#...P.................# Coglin of Okawaru **.... ##.## #####.#............>.##...# Health: 47/77 ==============---------- ....# ......##..................# Magic: 9/11===================----- ....##.....## ####........#####.. AC: 17  Str: 13 ..#.........#### #..........##... EV: 16Int: 8 ####......[....###..............# SH: 0Dex: 21 §####........Y*l.#.............## XL: 10 Next: 66% Place: Dungeon:8 §≈≈≈#.######...#@;37m..............# Noise: ===------  Time: 6081.6 (0.0) ###≈.....###...#...........#.### a) +0 sling {Arashi} c) -4 sling {Akal} + #≈......##..###.........##.#Fire: a) +4 sling {Arashi} ###§........[###......#.....##Hero Corr (-4) Rev* ≈≈≈≈......##†##.......##.....# ##...[....#[..........###..#.#Y   elephant (trample) ####.......#..........##..##..#l   komodo dragon # #.......##..........##..# .## ###......###............#.. .#The komodo dragon is heavily wounded. _The komodo dragon bites you.  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: i<)an elephant (94% to hit)i......P.P.P......#.##... disiri the Skirmisher..#...P.................# Coglin of Okawaru **.... ##.## #####.#............>.##...# Health: 47/77 ==============---------- ....# ......##..................# Magic: 9/11===================----- ....##.....## ####........#####.. AC: 17  Str: 13 ..#.........#### #..........##... EV: 16Int: 8 ####......[....###..............# SH: 0Dex: 21 §####........Y)).#.............## XL: 10 Next: 66% Place: Dungeon:8 §≈≈≈#.######...#@..i............# Noise: ===------  Time: 6081.6 (0.0) ###≈.....###...#...........#.### a) +0 sling {Arashi} c) -4 sling {Akal} + #≈......##..###.........##.#Fire: a) +4 sling {Arashi} ###§........[###......#.....##Hero Corr (-4) Rev* ≈≈≈≈......##†##.......##.....# ##...[....#[..........###..#.#Y   elephant (trample) ####.......#..........##..##..#l   komodo dragon # #.......##..........##..# .## ###......###............#.. .#Shift-Dir - straight lineAim: an elephant (94% to hit)  You shoot a sling bullet.  The sling bullet barely misses the komodo dragon.The sling bullet hits the elephant.  The elephant is lightly wounded.ik0You shoot a sling bullet.  The sling bullet barely misses the komodo dragon.The sling bullet hits the elephant.  The elephant is lightly wounded.  You shoot a sling bullet.sling bullet hits the komodo dragon.i Y.The komodo dragon is heavily wounded.iD.li,H82.4 (0.8ii2 S _The komodo dragon misses you.iZ......P.P.P......#.##... disiri the Skirmisher..#...P.................# Coglin of Okawaru **.... ##.## #####.#............>.##...# Health: 48/77 ==============---------- i....# ......##..................# Magic: 9/11===================----- ....##.....## ####........#####.. AC: 17  Str: 13 i&..#.........#### #..........##... EV: 16iDInt: 8 ####......[...Y###..............# SH: 0ib,Dex: 21 iM§####..........l.#.............## XL: 10 Next: 66% Place: Dungeon:8 i§≈≈≈#.######...#@..............# Noise: ===------  Time: 6082.4 (0.0) i###≈.....###...#...........#.### a) +0 sling {Arashi} c) -4 sling {Akal} i y+ #≈......##..###.........##.#i&JFire: a) +4 sling {Arashi} iB###§........[###......#.....##Hero Corr (-4) Rev* i_j≈≈≈≈......##†##.......##.....# i|u##...[....#[..........###..#.#iY   elephant (trample) ####.......#..........##..##..#i l   komodo dragon # #.......##..........##..# .## ###......###............#.. .#The komodo dragon is heavily wounded. _The komodo dragon misses you.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cyclei/kShift-Dir - straight lineAim: an elephant (lightly wounded, 94% to hit)iZ b......P.P.P......#.##... disiri the Skirmisher..#...P.................# Coglin of Okawaru **.... ##.## #####.#............>.##...# Health: 48/77 ==============---------- ....# ......##..................# Magic: 9/11===================----- ....##.....## ####........#####.. AC: 17  Str: 13 i #..#.........#### #..........##... EV: 16Int: 8 ####......[...Y###..............# SH: 0Dex: 21 i  k§####..........l.#.............## XL: 10 Next: 66% Place: Dungeon:8 §≈≈≈#.######...#@..............# Noise: ===------  Time: 6082.4 (0.0) i@ X###≈.....###...#...........#.### a) +0 sling {Arashi} c) -4 sling {Akal} + #≈......##..###.........##.#it Fire: a) +4 sling {Arashi} ###§........[###......#.....##i Hero Corr (-4) Rev* ≈≈≈≈......##†##.......##.....# i# a##...[....#[..........###..#.#Y   elephant (trample) ####.......#..........##..##..#l   komodo dragon # #.......##..........##..# .## i^ p###......###............#.. .#Fire: a) +4 sling {Arashi}i .Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an elephant (lightly wounded, 94% to hit)  i [You shoot a sling bullet.  The sling bullet hits the komodo dragon but does no damage.i@ )You shoot a sling bullet.  The sling bullet hits the komodo dragon but does no damage.  The komodo dragon is heavily wounded.You shoot a sling bullet.  The sling bullet closely misses the komodo dragon.elephant.i){ .YThe elephant is lightly wounded.i33liY4,3.2 (0.8i@t _The komodo dragon completely misses you.iNhZ......P.P.P......#.##... disiri the Skirmisher..#...P.................# Coglin of Okawaru **.... ##.## #####.#............>.##...# Health: 48/77 ==============---------- ih....# ......##..................# Magic: 9/11===================----- ....##.....## ####........#####.. AC: 17  Str: 13 ..#.........#### #..........##... EV: 16Int: 8 i,i]####......[....###..............# SH: 0Dex: 21 §####.........Yl.#.............## XL: 10 Next: 66% Place: Dungeon:8 §≈≈≈#.######...#@..............# Noise: ===------  Time: 6083.2 (0.0) iig###≈.....###...#...........#.### a) +0 sling {Arashi} c) -4 sling {Akal} + #≈......##..###.........##.#Fire: a) +4 sling {Arashi} ###§........[###......#.....##Hero Corr (-4) Rev* ≈≈≈≈......##†##.......##.....# ##...[....#[..........###..#.#iiY   elephant (trample) ####.......#..........##..##..#ij^l   komodo dragon # #.......##..........##..# .## ###......###............#.. .#iLjThe elephant is lightly wounded. _The komodo dragon completely misses you.Fire: a) +4 sling {Arashi}ij.Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an elephant (lightly wounded, 94% to hit)i} ......P.P.P......#.##... disiri the Skirmisher..#...P.................# Coglin of Okawaru **.... ##.## #####.#............>.##...# Health: 48/77 ==============---------- ....# ......##..................# Magic: 9/11===================----- ....##.....## ####........#####.. AC: 17  Str: 13 ..#.........#### #..........##... EV: 16Int: 8 ####......[....###..............# SH: 0Dex: 21 §####.........Y).#.............## XL: 10 Next: 66% Place: Dungeon:8 §≈≈≈#.######...#@% 737m..............# Noise: ===------  Time: 6083.2 (0.0) ###≈.....###...#...........#.### a) +0 sling {Arashi} c) -4 sling {Akal} + #≈......##..###.........##.#Fire: a) +4 sling {Arashi} ###§........[###......#.....##Hero Corr (-4) Rev* ≈≈≈≈......##†##.......##.....# ##...[....#[..........###..#.#i` KY   elephant (trample) ####.......#..........##..##..#l   komodo dragon i # #.......##..........##..# .## i o###......###............#.. .#Shift-Dir - straight linei Aim: an elephant (lightly wounded, 94% to hit)  You shoot a sling bullet.  The sling bullet barely misses the komodo dragon.The sling bullet hits the elephant but does no damage.  i The elephant is lightly wounded.i# The sling bullet hits the elephant but does no damage.  The elephant is lightly wounded.nt.i& z.elephant is lightly wounded.  You shoot a sling bullet.  The sling bullet barely misses the komodo dragon.The sling bullet hits the elephant.elephant is lightly wounded.  You are no longer corroded.i(1 lYl   komodo dragonih2 21 4.0 (0.8+4 sling {Arashi} c) +0 sling {Akal} Rev* i: i{= ^ _The komodo dragon completely misses you.ilG  You shoot a sling bullet.  The sling bullet hits the komodo dragon!iJ ( i  The komodo dragon is severely wounded.You shoot a sling bullet.  The sling bullet hits the komodo dragon!i[ iz\ %8ib iYd a _The komodo dragon is almost dead.in  You shoot a sling bullet.  The sling bullet hits the komodo dragon.i^c.  You shoot a sling bullet.  The sling bullet hits the komodo dragon.  The komodo dragon is almost dead.  You shoot a sling bullet.  The sling bullet hits the komodo dragon!  You kill the komodo dragon!i(ilIY.Y   elephant (trample) 9=2735.6 _Okawaru accepts your kill.i=OiR iSo_Your base Ranged Weapons skill increases to level 10!i I......P.P.P......#.##... disiri the Skirmisher..#...P.................# Coglin of Okawaru **.... ##.## #####.#............>.##...# Health: 49/77 ===============--------- ....# ......##..................# Magic: 9/11===================----- iw ....##.....## ####........#####.. AC: 22Str: 13 ..#.........#### #..........##... EV: 16Int: 8 ####......[....###..............# SH: 0i wDex: 21 §####..........Y.#.............## XL: 10 Next: 73% Place: Dungeon:8 §≈≈≈#.######...#@..............# Noise: ===------  Time: 6085.6 (0.0) i ###≈.....###...#...........#.### a) +4 sling {Arashi} c) +0 sling {Akal} i/ + #≈......##..###.........##.#Fire: a) +4 sling {Arashi} iZ *###§........[###......#.....##Hero Rev* ≈≈≈≈......##†##.......##.....# i| u##...[....#[..........###..#.#i cY   elephant (trample) ####.......#..........##..##..# # #.......##..........##..# .## i ###......###............#.. .# _Okawaru accepts your kill. _Your base Ranged Weapons skill increases to level 10!i +Fire: a) +4 sling {Arashi}i Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiC KAim: an elephant (lightly wounded, 94% to hit)iM_......P.P.P......#.##... disiri the Skirmisher..#...P.................# Coglin of Okawaru **.... ##.## #####.#............>.##...# Health: 49/77 ===============--------- ....# ......##..................# Magic: 9/11i_P===================----- ....##.....## ####........#####.. AC: 22Str: 13 ..#.........#### #..........##... EV: 16Int: 8 ####......[....###..............# SH: 0Dex: 21 iP`§####..........Y.#.............## XL: 10 Next: 73% Place: Dungeon:8 §≈≈≈#.######...#@..............# Noise: ===------  Time: 6085.6 (0.0) ###≈.....###...#...........#.### a) +4 sling {Arashi} c) +0 sling {Akal} + #≈......##..###.........##.#i` Fire: a) +4 sling {Arashi} ###§........[###......#.....##Hero Rev* i`R≈≈≈≈......##†##.......##.....# ##...[....#[..........###..#.#Y   elephant (trample) i`####.......#..........##..##..# # #.......##..........##..# .## i'a3###......###............#.. .#Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleilaShift-Dir - straight lineAim: an elephant (lightly wounded, 94% to hit)  You shoot a sling bullet. The sling bullet hits the elephant!  The elephant is moderately wounded.iOShift-Dir - straight line  Aim: an elephant (lightly wounded, 94% to hit)  You shoot a sling bullet. The sling bullet hits the elephant!  The elephant is moderately wounded..iw# ...P...........## #.## #####.#............>.##...# ...# ......##..................###.....## ####........##### .#.........#### #..........##...# ##[....###...i,xs...##.....Y.#..## ≈≈≈#.######...#...# ##≈.....###...#.#.###  #≈...####.# ##§..[###......#.....## iTx≈≈≈......##†##.......##.....# #...[....#[..........###..#iixv.##.......#..........##..##. i~x #.......##..........##..# .#ix!#ix#......###............#.. .# ixg.......#..#...... ..i .YThe elephant tramples you. You stumble backwards!iLb5-6.4 (0.8iiU _The elephant barely misses you.ib  You shoot a sling bullet. The sling bullet hits the elephant!i7  The elephant is heavily wounded.You shoot a sling bullet. The sling bullet hits the elephant!ip  The elephant is severely wounded.iZ10/11==7.2iLi̗Q _The elephant misses you. x2isYb  You shoot a sling bullet. The sling bullet hits the elephant.i  The elephant is severely wounded.You shoot a sling bullet. The sling bullet hits the elephant!im  The elephant is almost dead.The elephant misses you.in'8.0iNuixF _The elephant trunk-slaps you but does no damage.if b  You shoot a sling bullet. The sling bullet hits the elephant!i )))The elephant is almost dead.You shoot a sling bullet.i[,Z..Yi,[6-8i4i7f _The sling bullet completely misses the elephant.i|  You shoot a sling bullet.  The sling bullet hits the elephant but does no damage.i&' )))The elephant is almost dead.You shoot a sling bullet.i i i.i..iYi˵:The sling bullet completely misses the elephant.ii9i 9.6i$i9 ii K_The elephant closely misses you. x2i |  You shoot a sling bullet.  The sling bullet hits the elephant but does no damage.i; )))The elephant is almost dead.You shoot a sling bullet.i! ..YThe sling bullet barely misses the elephant.The elephant tramples you but does no damage.i E==90.4i ik V _The elephant closely misses you.inb  You shoot a sling bullet. The sling bullet hits the elephant.i.The elephant tramples you but does no damage. _The elephant closely misses you.You shoot a sling bullet. The sling bullet hits the elephant.The sling bullet hits the elephant.  You kill the elephant!i(i4i9L*841.2iHAiDi _Okawaru is honoured by your kill.iT 3iV iZ iE_ O7i(a ia ic iDg ig ii im n _You start resting.Magic restored.is D8---iƍ -4.2 (3.0i 1===---5.2 (4Rev+ _iɗ iV i& 3i' i* W  You start resting.i3 i< &0i=A r036.2 (1Rev+ iF iG ` _You feel like a meek peon again.i]iiHiiqii]iS9=iir===Rev i`iiiiQiL50=ii,iJi >iii891iiyiii i\ i6 iigS2=iiiiii/ii3i53=ii!io$i$i2'i;)iv)i+i^/i/iJ1iN5i594i7ivC,iFi'KiKiLiOi2PN55=iRiTi/UiViY,i!\if_i_%6i`2=iEbifigiDhi5liliCniqiq%7isiviviaxij|i|ii~iiɁK8=iciiii܋i[iߍi9i#9i2=iiY,iiiܜitii9&60iiuiii7iiyi7i#1i(=iiiiiii7iiIiii!#2iD2=iieiiiAiriSiir%3ii,iiEiiiix4i<iioi$iHii;i6iK5=i&iiii,iMiiU6=iniii i i iaiAi%7iiDii6iiiiiK8=ii",i$i:',i9(i*i*?9=i*i,i0iM0i1i4i4i6i:W _You start resting.iB5   white imp (wandering)5iC1162.2 (66.0)ilLiL,3.2 (67iSiWZ _You encounter a white imp.i} )))))))You shoot a sling bullet.i  5  The sling bullet barely misses the white imp.You shoot a sling bullet. The sling bullet hits the white imp.iJC5.iKUc.....iZVo70===4.2 (1.0)Rev ijioa _The white imp is heavily wounded.i$ )))) You shoot a sling bullet. The sling bullet hits the white imp.i5  The white imp is severely wounded.You shoot a sling bullet. The sling bullet hits the white imp.iC5.i'6...i'\5Rev+ i+/i=2] _The white imp is almost dead.il2 .  You shoot a sling bullet. The sling bullet hits the white imp.  You kill the white imp!i7 T)))i ))))Okawaru accepts your kill.iG v.......iL %6iWS i3V / _You shoot a sling bullet.iiJi#i7i1=ii^>Rev i,ik2=i iiCiiiiZii03iii1i@i,i0ii54=iѴiiiii,iviiN5=i iiii"iVi$i`;6iiuiii _You start resting.HP restored.i(---i0848.0)iu7=---5.2 (19 _ixi–iE3–iH–ig–ik–io,–iJq–it,–iw–ix–i:{–i{–i<}–i–i–i9=–i–iM–iLj–i–iS–iɌ–i–iՏ–i_–i–i –i?–i5–ip–iC,–iߚ–i–i–iO–iO–iW–iæ,–i]–i–i≈≈......##÷##.......##.....# ...[....#[..........###..#.# ##.......#..........##..##..# #.......##..........##..# .## –iĮ}#......###............#.. .# ......#......#..#...... .. –iC.......>#.....##.##......... ....##..#..##..#..##..#...#. –iJV..........###...@###..#..#. 90 .......÷........ ..........## –iri....###.........[ –i....# ##...##..##..##... ....# #..###.## ##. .. –i#..## #### ### .. . ...#–iޯ8..#–i}–iܷ,6.2 (11–in–i( _Found a ring mail.ÖiyÖiNÖiÖidÖiÖiBÖiÖiMÖiWÖiYÖi?ÖiÖi6Öi|Öi ÖiEÖi ÖiVÖiÖiÖixÖiÖiFÖiÖiÖiÖiÖiÖiÖiÖi~ Öi Öi Öi Öi4Öi|A  You see here a +0 ring mail.ÖiÖi _Öi| Öix#Öi%Öi%Öi&Öi*XÖi+Öi,Öi0-ÖiB.Öi 2Öi2Öi"3ÖiB4ÖiO8Öi\9Öi9ÖiC:Öi;Öi3<ÖiZ<Öi<Öi=Öi>Öi>ÖiV?Öi^EÖiFÖiFÖi1HÖiNJÖimKÖiKÖiKLÖiOÖiVQ,ÖiQÖiTÖiVÖikVÖi'WÖixZÖiR\Öi\Öi]ÖiaÖi^cÖicÖidÖihÖiNjÖijÖikÖi]oÖiYqÖiqÖisÖi;wÖi+zÖipzÖi{ÖiÖijÖiÖi5ÖiÖidÖiÖiÖiÖiHÖiÖiÖiÖi'ÖiÖiÖiѤÖiÖiĩÖiÖi3ÖiRÖiÖiĸÖi@Öi,ÖiÖi ÖiÖiÖiRÖikÖiÖiÖiÖiUÖiBÖiÖiÖiÖi;ÖirÖiPÖiÖiÖihÖiÖiÖidÖiÖi"ÖiÖiWÖiÖiÖiiÖi Öi Öi Öi ÖiÖi Öi7ÖiÖi{,ÖiÖi@  There is an open door here.Öil!ÖiO" _Öin#Öi'Öi'ÖiD(Öi*M _You now have 204 gold pieces (gained 7).Öi -3Öi6.Öi0@  There is an open door here.Öi94Öi4 _Öi96ÖiJ8Öi:,Öi7<Öi>ÖiB,ÖiJDÖi$HÖiKÖiKÖijNÖi%RÖiTÖiLTÖiUÖiWÖiYYÖiYÖi1[Öi\Öi^Öi _ÖioaÖibÖidÖidÖikÖioÖiVpÖisÖitN _You now have 216 gold pieces (gained 12).ÖivÖivÖiwÖiHzÖiփ #<.  ...  ....  .... ########  #..##......### # #..#..#.P..PP### ##..##.#..P......P..## .......@.....P.......#253.2 (57 ..!..##..P........PP.## ... #.......P.....PPP# . #P#'##.P...## .......P...#..#......#ÖiC ......#..P.P#.>#...P...  #.....#.P.P.####..P....  ##. #....##..P.......P..P..  ...#..... ##..P.....P...#.. Öi1Öi,4.2 (58ÖiÖi֖H _Found a stone staircase leading up.Öi,5.2 (59Öi Öiu\ _I - 2 scrolls of immolation (gained 1)Ėi{ ĖiF| Ėi~ Ėit Ėi Ėil ,ĖiA Ėi؍ Ėi% ĖiM Ėi Ėi Ėi^ Ėi Ėiޗ ĖiԞ XĖiĠ Ėi Ėi Ėi Ėi ĖiN Ėi n _L - 3 potions of lignification (gained 1)Ėi( Ėie Ėiɨ ĖiX Ėis Ėi Ėim Ėi- Ėi Ėi Ėi Ėi` Ėi ,Ėi˻ Ėi Ėi Ėi Ėi) Ėi Ėi Ėi Ėi^ Ėi Ėi Ėi Ėi ĖiP Ėi Ėip Ėi Ėi> Ėio Ėi Ėi Ėi Ėi7 Ėih Ėi Ėi Ėi ,Ėi Ėiq   ..........#.......P.....PPP#..........#......P#'##.P...## #..............P...#..#......####..#..#......#..P.P#.>#...P...##.# ##.##.....#.P.P.####..P.....[.##. #....##..P.......P..P........#......##..P.....P...#....# . ...#..#........P.P.P....#..... .. ....###P.P.P.# .. ..# ####....P.............. .#####.## #####.#............>.## ..##....# ......##............... ..#.....##.....#######........## ......#.........#### #..........# ....####..Ėi ....[....###....... ....§####............#.........≈§≈≈≈#.######...#...........You pick up a parchment of Iskenderun's Battlesphere and begin reading...ĖiI -72.2 (17Ėi ,3.2 (18Ėik ĖiC R _You add the spell Iskenderun's Battlesphere to your library.ƖiƖihƖiXƖi)Ɩi BƖi*Ɩi'ƖirƖiƖi]ƖiƖi.Ɩi ƖiƖiƖi\ƖipƖiƖiVƖiƖiƖiƖi?ƖiƖiƖiƖihƖiƖiƖiƖiƖiƖi^ƖiHƖiƖibƖi)Ɩi~ƖiƖiƖiTƖixƖi,ƖiyƖi* XƖi Ɩi Ɩi- Ɩi Ɩiz Ɩi Ɩi Ɩi Ɩi Ɩi> Ɩi{ Ɩi3 Ɩi Ɩi$ Ɩin Ɩi Ɩi Ɩi ,Ɩi Ɩi^ Ɩi! Ɩi! Ɩi}" Ɩi$ Ɩi'  You encounter a kobold geomancer. It is wielding a +0 dagger.Ɩi.  ................. #...............##..P.. .#...............#...... .................#..... .....................P. .........#..#......#..P ##....# ##.##.....#.P.P #.....####.##....##..P ##....@....#......##..PƖi. \ ............#..#... ..............###....... #.[ .............## ####..  .#.. .......#####.########.#.Ɩi8/  ........#...##....##......## K   kobold geomancer (wandering) .....####..#.....##.....### #.K# #.## ##.....####[ƖiP3 P91K.ƖiG; XKƖi; 5==2.2 (19ƖiB ƖivK 2 _The kobold geomancer shouts!ǖiZ? )))))You shoot a sling bullet.  The sling bullet hits the kobold geomancer.ǖi  The kobold geomancer is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the kobold geomancer!ȖiK.....=3.0)Rev Ȗi!Ȗi#h _The kobold geomancer is heavily wounded.ȖiV )))))))You shoot a sling bullet.Ȗi"  The sling bullet misses the kobold geomancer.You shoot a sling bullet.  The sling bullet hits the kobold geomancer!Ȗi9K.Ȗi%G.......Ȗi\4Rev+ Ȗic%Ȗi8)i _The kobold geomancer is severely wounded.Ȗi| )))))))You shoot a sling bullet.Ȗi8  The sling bullet barely misses the kobold geomancer.You shoot a sling bullet.Ȗir 9K.ȖiZ m.....5Ȗi ȖiT j _The sling bullet barely misses the kobold geomancer.ɖi#....##..P..#........#...#.........# .......P .........#..##..P ##....# ##.##.....# #.....####.##....##..###.........#......##........@.....#..#.............###.#.[.....K........## ####...#..........#####.########.# ........#...##....##......# .....####..#.....##.... #..# #......#.........#..#####....####[.. #......##....§####.....ɖi7K.ɖiɖi/---6ɖiɖiɖi=  You shoot a sling bullet.  The sling bullet hits the kobold geomancer but does no damage.ɖi`  The kobold geomancer is severely wounded.You shoot a sling bullet.  The sling bullet hits the kobold geomancer.ɖi   The kobold geomancer is almost dead.===7 _The kobold geomancer misses you.ʖieA )You shoot a sling bullet.  The sling bullet hits the kobold geomancer!  You kill the kobold geomancer!ʖiHSʖix )))))))Okawaru accepts your kill.ʖi[i)......ʖiUb 78Rev* _You shoot a sling bullet.ʖiiʖimo _Your Translocations skill increases to level 2!ʖi3ʖiʖilʖiʖi [Rev+ _ʖi~ʖilʖiʖi=ʖiʖiʖi^ʖiʖipʖi@ʖiʖi?ʖiL&ʖi,)ʖi)>Rev ʖid+ʖi.ʖi7^ . #......# ##.> ... .. .......#$.. ...##.##... ...#..##.##....##...####.##..# .#....##..##.#. ....................#...#...............##.....#... ##.......#---303.2 (5...... ʖi8k...#..#......# ...###....####.##.....#. .. #.....####.##. . .###.........#. .............#..#..... ......)........###.. #.[..............## ####ʖiAʖiAF---4.2 (6ʖiHʖiTM; _Found a stone staircase leading down.̖iH  Casting: Passage of Golubria (extremely dangerous; 98% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.̖i ̖i  Your spells (cast)TypeFailure Level ̖i#  a + Passage of Golubria Translocation 98% 4 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit͖is ͖ijt ͖i z . #......# disiri the Skirmisher.. ##.> ... .. .......# Coglin of Okawaru ***...$.. ...##.##... ...#..# Health: 77/77 ========================#.##....##...####.##..# Magic: 11/11 ========================........#....##..##.#. AC: 20Str: 13..................... EV: 13Int: 8#...#...............##.. SH: 0Dex: 21....#...............#... XL: 10 Next: 87% Place: Dungeon:8##....@............#... Noise: ---------  Time: 6304.2 (0.0).................͖iz ....... a) +4 sling {Arashi} c) +0 sling {Akal} ............#..#......#. Fire: a) +4 sling {Arashi} ...###....####.##.....#. Rev .. #.....####.##....##.. .###.........#......## .............#..#..... ......)........###.... #.[..............## ####. Okawaru accepts your kill. _You shoot a sling bullet. _Your Translocations skill increases to level 2! _Found a stone staircase leading down.  Casting: Passage of Golubria (extremely dangerous; 98% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.͖i-{ ͖i . #......# disiri the Skirmisher.. ##.> ... .. .......# Coglin of Okawaru ***...$.. ...##.##... ...#..# Health: 77/77 ========================#.##....##...####.##..# Magic: 11/11 ========================͖i ........#....##..##.#. AC: 20Str: 13..................... EV: 13Int: 8#...#...............##.. SH: 0Dex: 21....#...............#... XL: 10 Next: 87% Place: Dungeon:8##....@............#... Noise: ---------  Time: 6304.2 (0.0)........................ a) +4 sling {Arashi} c) +0 sling {Akal} ............#..#......#. Fire: a) +4 sling {Arashi} ...###....####.##.....#. Rev .. #.....####.##....##.. .###.........#......## .............#..#..... ͖i;  ......)........###.... #.[..............## ####. Okawaru accepts your kill. _You shoot a sling bullet. _Your Translocations skill increases to level 2! _Found a stone staircase leading down.  Casting: Passage of Golubria (extremely dangerous; 98% risk of failure)  ͖i~ \Confirm with . or Enter, or press ? or * to list all spells.͖i P  Okay, then.͖i? ͖ia ͖ir . _ΖiΖi ΖiΖinF _Unknown command.Ζi ΖiЙ l  Skill  Level Cost  Apt Skill  Level Cost  Apt  a * Fighting   6.9   7.0   0   h - Spellcasting   0.0   1.4  -2           b - Unarmed Combat   0.0   1.2  -1   i + Translocations 2.0   3.0   0  Ζi  c - Throwing   0.0   1.2  -1           j * Invocations   2.6   4.2  -2   d * Ranged Weapons  10.1  14.3  -1   k - Evocations   5.0   3.6  +3      ΖiH     e + Armour2.6   3.6  -1      f + Dodging5.6   7.1  -1       g - Stealth   5.0   7.1  -1              Ζi̛ @                        Ζi ~                        The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  Ζi [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsϖim ϖio ϖi~x . #......# disiri the Skirmisher.. ##.> ... .. .......# Coglin of Okawaru ***...$.. ...##.##... ...#..# Health: 77/77 ========================#.##....##...####.##..# Magic: 11/11 ========================........#....##..##.#. AC: 20Str: 13..................... EV: 13Int: 8#...#...............##.. SH: 0Dex: 21....#...............#... XL: 10 Next: 87% Place: Dungeon:8##....@............#... Noise: ---------  Time: 6304.2 (0.0)ϖi]y ........................ a) +4 sling {Arashi} c) +0 sling {Akal} ............#..#......#. Fire: a) +4 sling {Arashi} ...###....####.##.....#. Rev .. #.....####.##....##.. .###.........#......## .............#..#..... ......)........###.... #.[..............## ####.  _Your Translocations skill increases to level 2! _Found a stone staircase leading down.  ϖiz Casting: Passage of Golubria (extremely dangerous; 98% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. _Unknown command.ϖit ϖiԀ ϖik ϖiD ЖiЖiЖiЖipЖiЖi: _ЖiЖiЖiЖiXЖiЖiЖi:(Жi&ЖiЖi2ЖiЖizЖiЖiQЖiЖi]ЖiЖiЖi<Жi!ЖiLЖiЖi3ЖicЖiCЖiЖi ЖiЖiЖibЖiЖiN _You now have 227 gold pieces (gained 11).Жi7ЖiЖi=Жi.ЖiЖiЖiЖi2ЖiЖiЖiЖiЖi% Жi Жi Жi ЖiЖiЖi>ЖiЖiЖiЖiЖi ЖiSЖiЖiBЖimЖi Жi!Жi"Жi$Жi$'Жii'Жi))Жir+Жi-Жi-Жi/Жi0Жi2ЖiE3Жi4Жi<#.. #.........#....##......###...........##.....#...#..............##........#..............#.....##...............................................#..#.#.#.....###....####.## ##.....####.## #.....###.........# #...........#..#ЖiD=#....##......)...##...#.[..........#...#..........#####.##.. ........#...##....###. .....####..#.....## #..# #......#..ЖiC0220.0)ЖioD,5.2 (21ЖiIЖiLQ _d - a ruby potionЖi  Ability - do what?CostFailure  f - Invent GizmoNone0%  Invocations -X - Renounce ReligionNone0%  a - Heroism2 MP, Piety-1% [?] toggle between ability selection and description.іiq іic іi #.. #.........#....##.. disiri the Skirmisher....###.................. Coglin of Okawaru ***...##.....#...#.............. Health: 77/77 ========================##........#.............. Magic: 11/11 ========================#.....##................ AC: 20Str: 13........................ EV: 13Int: 8.................#..#... SH: 0Dex: 21#.#.....###....####.##.. XL: 10 Next: 87% Place: Dungeon:8#....@##.....####.##.. Noise: ---------  Time:[39іi ;49m 6325.2 (0.0)#.....###.........#... a) +4 sling {Arashi} c) +0 sling {Akal} #..................#..# Fire: a) +4 sling {Arashi} #....##......)........###...#.[..............###...#..........#####.### #.. ........#...##....## #. .....####..#.....## #..# #......#... Casting: Passage of Golubria (extremely dangerous; 98% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. _Unknown command. _You now have 227 gold pieces (gained 11). _d - a ruby potionіi P  Okay, then.іi іi іi . _Җi=3Җi?Җi$EҖiHҖiCL: _ҖiLҖiOҖi}OҖiaPҖiSRҖihTҖiTҖiUҖiWҖiYҖi+ZҖiH[Җi^_Җi`Җi1aҖi#bҖigҖiKiҖiiҖiNjҖiVkҖil,ҖimҖioҖiq,Җi1sҖi[uҖiw,ҖixҖizҖi|,Җi0~Җi_Җi,ҖiʆҖi+ҖiҖiҖiҖi]Җi ,ҖiҖiҖiܒҖi#ҖiҖidҖi6ҖiҖi$ҖiҖi,Җi^ҖiҖiҖi7Җi3ҖiҖi$ҖiҖigҖiYҖiѫҖiҖiҖi^ҖiҖiҖiŰҖi`Җiδ,Җi$ҖiҖiҖiҖilҖi׺ҖiݻҖiҖiҖiAҖiEҖiҖiVҖiҖif,ҖiҖi6Җi ##  #.###  #....  #....  ###.).# Җik #.#..##  ###.#...# ##...@...# . 50.2 (25.0)...###...... ####..# ..#..# ##..Җi##....# ##.##..#. #...##.....###.>..... .. ....#...........##.##... ...#...###.##....##...####.###...##.........#....##..#....###..........ҖiҖi,1.2 (26ҖipҖi4& _Found a war axe.ӖiӖiӖiӖi'ӖiӖiBӖi,ӖihӖiӖiӖi9ӖiDӖi^ Ӗi Ӗi ӖiӖiӖiӖiӖiӖiӖi  You encounter an orc. It is wielding a +0 falchion and quivering boomerangs.Ӗi!###.#### ##.....## ##.......# ###.).# ...###.#..## ....####.#...# o...###.......##...## #<..####..# ##..#..# ##.....# ##....# ##.##..#. #......# Ӗi "##.....###.>........ .......###...........##.##... ...#..###...###.##....##...####.##..#. o   orc (missile, asleep)###...##.........#....##..##.#..  #....###................  ##.....#...#.##..PӖi&*16.2 (5.0)Ӗi+27.2 (6 _Ӗi1Ӗiu9ӖiV )o)You shoot a sling bullet. The sling bullet hits the orc.  The orc shouts!Ӗi  The orc is lightly wounded.  You shoot a sling bullet. The sling bullet hits the orc.Ӗio o.  The orc is almost dead.Ӗi w i (The orc throws a boomerang.Ӗiz &.Ӗi Ӗi u====8.2 (1Rev Ӗih Ӗi  @ _The boomerang hits you but does no damage.Ԗif )))))You shoot a sling bullet.Ԗiq )The sling bullet closely misses the orc.You shoot a sling bullet. The sling bullet hits the orc.ԖiT)Ԗi[...).Ԗi===-9Rev+ ԖiƍԖiG _You kill the orc!Ԗi#  #.#### ...##  ##.......# ###.).##...##  #.#..##.....# #.#...##)##.......## ...###......## #<..# #..# ##..#..# ## Ԗi# ##.##..#. ## ####.>........ .......##...........##.##... ...#..# #...###.##....##...####.##. ###...##.........#....##..##.#..P #....###..........ԖiԖi----60Rev ԖiiԖiՖi,TM ##  #.####  ##.....# ##.......# ##.).##...# #.#..##.. ###.#.#Ֆia-F#.......##...##  #...###......## #<###..# ##..#..# ##.....#Rev ## ......#...ՖiI5Ֆi5A---1Ֆi ;ՖiG@l _Items here: ( ) [ †.Ֆi|disiri the SkirmisherCoglin of Okawaru ***...##Health: 77/77 ========================#.####Magic: 11/11 ========================##.....##AC: 20Str: 13##.......#EV: 13Int: 8###.).##...##SH: 0Dex: 21#.#..##.....#XL: 10 Next: 87% Place: Dungeon:8###.#...##@...#ՖiNoise: ---------  Time: 6361.2 (0.0)##.......##...##a) +4 sling {Arashi} c) +0 sling {Akal} #...###......###<..#Fire: a) +4 sling {Arashi} ###..# ##..#..# ##.....#Rev ##....# ##.##..#. #......###.....###.>........ .......###ՖiQ #...........##.##... ...#..##. #...###.##....##...####.##..#..  ###...##.........#....##..##.#..P You shoot a sling bullet. The sling bullet hits the orc. _You kill the orc! _Items here: ( ) [ †.  Press: ? - help, v - describe, . - travel, g - get itemՖidItems here: ( ) [ †.  The floor.֖is What do you want to examine? Items  a - ()) a +0 falchion  b - ([) a +0 leather armour  c - (() a boomerang  d - (†) an orc corpse֖i disiri the SkirmisherCoglin of Okawaru ***...##Health: 77/77 ========================#.####Magic: 11/11 ========================##.....##AC: 20Str: 13##.......#EV: 13Int: 8###.).##...##SH: 0Dex: 21#.#..##.....#XL: 10 Next: 87% Place: Dungeon:8###.#...##@...#Noise: ---------  Time: 6361.2 (0.0)##.......##...##a) +4 sling {Arashi} c) +0 sling {Akal} #...###......###<..#Fire: a) +4 sling {Arashi} ###..# ##..#..# ##.....#Rev ##....# ##.##..#. #......###.....###[֖iI 40m.>........ .......### #...........##.##... ...#..##. #...###.##....##...####.##..#..  ###...##.........#....##..##.#..P You shoot a sling bullet. The sling bullet hits the orc. _You kill the orc! _Items here: ( ) [ †.  Press: ? - help, v - describe, . - travel, g - get itemItems here: ( ) [ †.  The floor.֖i disiri the SkirmisherCoglin of Okawaru ***...##Health: 77/77 ========================#.####Magic: 11/11 ========================֖iB y##.....##AC: 20Str: 13##.......#EV: 13Int: 8###.).##...##֖iu SH: 0Dex: 21#.#..##.....#XL: 10 Next: 87% Place: Dungeon:8֖i ###.#...##@...#Noise: ---------  Time: 6361.2 (0.0)##.......##...##a) +4 sling {Arashi} c) +0 sling {Akal} ֖i n#...###......###<..#֖i Fire: a) +4 sling {Arashi} ###..# ##..#..# ##.....#֖i7 Rev ##....# ##.##..#. #......#֖i[ ##.....###.>........ .......### ֖i #...........##.##... ...#..##. #...###.##....##...####.##..#..֖i   ###...##.........#....##..##.#..P You shoot a sling bullet. The sling bullet hits the orc. _You kill the orc! ֖i _Items here: ( ) [ †.  Press: ? - help, v - describe, . - travel, g - get item֖i dItems here: ( ) [ †.  The floor.זi|disiri the SkirmisherCoglin of Okawaru ***...##Health: 77/77 ========================#.####Magic: 11/11 ========================##.....##AC: 20Str: 13##.......#EV: 13Int: 8זiT}###.).##...##SH: 0Dex: 21#.#..##.....#XL: 10 Next: 87% Place: Dungeon:8###.#...##@...#Noise: ---------  Time: 6361.2 (0.0)##.......##...##a) +4 sling {Arashi} c) +0 sling {Akal} זi}#...###......###<..#Fire: a) +4 sling {Arashi} זi}###..# ##..#..# ##.....#Rev זi ~##....# ##.##..#. #......###.....###.>........ .......### #...........##.##... ...#..##. #...###.##....##...####.##..#..זi1~|  ###...##.........#....##..##.#..P זiV~vYou shoot a sling bullet. The sling bullet hits the orc. _You kill the orc! זi{~_Items here: ( ) [ †.  Press: ? - help, v - describe, . - travel, g - get itemזi~]Items here: ( ) [ †.  The floor.זiזiOזi. _זi9זiʑזiזi2 ##.).##...#SH: 0 Dex: 21 #.#..##..XL: 10 Next: 87% Place: Dungeon:8 ###.#...##@...Noise: ---------  Time: 6361.2 (0.0)#.......##...## a) +4 sling {Arashi} c) +0 sling {AזiOkal}  #...###......## #<Fire: a) +4 sling {Arashi}  ###..#..# ##Rev  ##....# ##.##..#. #זiFg#.....###.>........ .......###........##.##... ...#..## זi} #.##....##...####.##..#.. ###...##.........#....##..##.#..P  _Unknown command.זiזi% זi)& זil' זi, זi/ זi3 : _זi5 זi7 זi<8 (זi39 זi> זiz@ זi@ זiA זi?D זiF זiOG זilH זiJ זiL זiL זiM זiO זi R זiWR זiaS זiuU זiV ,זiW זiuY זi[ זi[ זiL] זi^ זi?` זiv` זia זid זif זif זiSh זivj זi@l זil זim זi}o זiq זiXq זilr זit זi^u זiu זiv זix זiz ,זi{ M _C - 3 potions of cancellation (gained 1)זiI} זi} זi~ זi` זi{ זiƁ זi זip זi זi זi זil זi זi זi זi זi זi7 זi זi זi זiP זi זi זiڢ זi= זiģ זin זi זiS זiG זix זi זiҲ זi- זi זi זi זi זix זi זih זi זiy זi( ,זi= זik זi זi4 זin זi^ זi זiO זi? זi זi: זi זi זiA זi ,זi זiI זiJ זi זi זi זi זi זi זi זi זi זi$ זi זi זi, זiZ זi זif Bזi/ זi ,זic זiN זi זi זiC זi> זi" ,זi# זir& זi) זiT) זi* זi- זi/ זiE0 זi1 זi7 זi9 זi9 זiC זiJ זi}M זiM זi]O זiQ זiXS זiS זiT זiU זisV זiV זiW זiY זi[ זiA\ זiE] זiz_ זi` זi a זib זic זic זi/d זid זieg זih זih זii זiHk זiIm Bזip זiq זiq זir זiHt זiuu ,זijv זiw זix זi4y זiy זi8{ זi3| זiv| זi)} זi זiɀ זi זi זi זi; ,זi זiy זi זi+ זi זi @  There is an open door here.זi זi=  _זiȎ זiƏ זi זiݐ זiF זi~ זi@  You encounter a centaur. It is carrying a +0 shortbow.זia #....##......).#c..#...#.[...........#...#.......... #...#...........#.. #...#.........####. #...##..###..## #. #...#....##..#####. #.?.##...#......##. #.@.##...#..##..... #...#....##..##.... #...#....##.######. זi h##'##.........###.. #.....####....#... ##......#..# c   centaur (launcher, asleep) # #####...........# .## #.......#...זi  ..# ....<...##..זi 1419.2 (58.0)זi? 420.2 (59 _זif זi ؖiK ))))))c  )You shoot a sling bullet. The sling bullet hits the centaur!ؖie )The centaur is moderately wounded.You shoot a sling bullet.ؖi` c.....?The sling bullet barely misses the centaur.ؖih ))))))The centaur wields a +0 shortbow. The centaur shoots an arrow.ؖig m.....?ؖi [)))))))ؖi .....?@ؖi! 5-===1.2 (1.0)Rev ؖi ؖi _The arrow hits you. The centaur shoots an arrow. The arrow closely misses you.ٖi|S ))))))ٖi7)You shoot a sling bullet.ٖi~'  The sling bullet completely misses the centaur.You shoot a sling bullet.ٖit c.....?The sling bullet barely misses the centaur.ٖiF[)))))))ٖi<.....?@ٖi=%2ٖi[Eٖi{Hh _The centaur shoots an arrow. The arrow misses you.ٖi )))))))You shoot a sling bullet.ٖi%w  The sling bullet completely misses the centaur.You shoot a sling bullet. The sling bullet hits the centaur.ٖi  c.....?The centaur is heavily wounded.))))))ٖi m.....?ٖi ))))))The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow.ٖi," m.....?ٖi" 3--3Rev+ ٖi0* ٖi, ) _The arrow hits you.ږi{ )))))) You shoot a sling bullet. The sling bullet hits the centaur.ږik  The centaur is severely wounded.You shoot a sling bullet. The sling bullet hits the centaur.ږi' .....?The centaur is almost dead.ږi.U))))))ږim.....?ږi%4ږiږikY _The centaur shoots an arrow. The arrow hits you but does no damage.ږiZ )You shoot a sling bullet. The sling bullet hits the centaur.  You kill the centaur!ږiLju))))))ږi_  Okawaru accepts your kill.ږim.....?ږiK 5/79-2--9ږig5Rev* _You shoot a sling bullet.ږi+ږi܏i _Your Fighting skill increases to level 7!ۖi"\ۖiQ_disiri the Skirmisher (Coglin Hunter)Turns: 6376, Time: 00:27:04 Health: 75/79ۖi_+AC: 20 Str: 13 XL: 10 Next: 89% Magic: 11/12EV: 13 Int:  8 God: Okawaru [***...] Gold: 227SH:  0 Dex: 21 Spells: 5/9 levels left ۖi_rFire + . . (50%) a - +4 sling {Arashi} rCold . . . (100%) c - +0 sling {Akal} rNeg . . . (100%) f - +3 ring mail {rF+} rPois .ۖi"`(100%) g - +1 helmet "Gonwog" {Snipe, Slay+3} rElec .ۖiO`V(100%) e - +2 cloak rCorr .(100%) h - +2 pair of gloves SInv .ۖiy`d - +2 pair of boots Will +....(no gizmo) ۖi`UStlth +++ HPRegen 0.33/turn MPRegen 0.13/turn ۖi`%: no passive effects @: revved ۖi`sA: off-hand wielding, slow wielding, warmup strikes, no jewelleryܖiܖi #....##......). disiri the Skirmisher#)..#...#.[........ Coglin of Okawaru ***...#...#...#.......... Health: 75/79 ======================--#...#...........#.. Magic: 11/12 ======================--#...#.........####. AC: 20Str: 13#...##..###..## #. EV: 13Int: 8#...#....##..#####. SH: 0Dex: 21ܖi#.?.##...#......##. XL: 10 Next: 89% Place: Dungeon:8#.@.##...#..##..... Noise: ===------  Time: 6425.2 (0.0)#...#....##..##.... a) +4 sling {Arashi} c) +0 sling {Akal} #...#....##.######. Fire: a) +4 sling {Arashi} ##'##.........###.. Rev* #.....####....#...##......#........# # #####...........# .## #.......#... ..# ....<...##..  _The centaur shoots an arrow. The arrow hits you but does no damage.  You shoot a sling bullet. The sling bullet hits the centaur.  You kill the centaur!Okawaru accepts your kill. _You shoot a sling bullܖi]et. _Your Fighting skill increases to level 7!ܖiܖi|$ܖi&ܖiWarmaster Okawaru Okawaru is a dangerous and powerful god of battle. Followers are expected to constantly prove themselves in combat, and may channel Okawaru's might to enhance their prowess. Okawaru demands that followers prove themselves by their own strength alone, and so worshippers are forbidden from gaining allies by any means. Okawaru pays little heed to easy victories, but will reward worshippers for heroic feats against mighty foes. Title - Knight Favour - A rising star in the eyes of Okawaru. ܖiGranted powers:(Cost)Okawaru requires that you fight alone, and prevents you from gaining allies. You can gain great but temporary skills.(2 MP, Piety-)You can speed up your combat.(5 MP, Piety--)You can enter into single combat with a foe.(7 MP, Piety--)Okawaru will gift you throwing weapons as you gain piety. Okawaru will grant you a choice of weapons... once. Okawaru will grant you a choice of armour... once. [!]: Overview|Powers|Wrathߖi, ߖiG ߖi #....##......). disiri the Skirmisher#)..#...#.[........ Coglin of Okawaru ***...#...#...#.......... Health: 75/79 ======================--#...#...........#.. Magic: 11/12 ======================--#...#.........####. AC: 20ߖim Str: 13#...##..###..## #. EV: 13Int: 8#...#....##..#####. SH: 0Dex: 21#.?.##...#......##. XL: 10 Next: 89% Place: Dungeon:8ߖi #.@.##...#..##..... Noise: ===------  Time: 6425.2 (0.0)#...#....##..##.... a) +4 sling {Arashi} c) +0 sling {Akal} #...#....##.######. Fire: a) +4 sling {Arashi} ##'##.........###.. Rev* ߖi .#.....####....#...##......#........# # #####...........# .## #.......#... ..# ....<...##..  _The centaur shoots an arrow. The arrow hits you but does no damage.  You shoot a sling bullet. The sling bullet hits the centaur.  You kill the centaur!Okawaru accepts your kill. _You shoot a sling bullet. ߖi T_Your Fighting skill increases to level 7!ߖiL ߖi ߖi4 ߖih ߖi ߖiT ߖi4 ߖi F _Unknown command.i~M#..............##......))[..#................#..........####..# ..#....##..###...#......##..##...#..##...#..##......#....##.########'##.........###...... i~ii6=---6.2 (1 _iiTiG---7.2 (2i>6Rev+ iilc _c - a scroll labelled RUIJ ATAAMMOTii^i i6#i'7=i(iJ*i*i+iP-i->Rev i.iM0i0%8i1iY4i4L2==ip5i$84 _Magic restored.iq8(iJ9i:i ;K9=i%<i?i AiAi'iCii:==ii3i,iQ i i i29=igiiiiiiiXii)i,ii!i#i#i$i2'i(i1)i*i,i.i.i0i 2i3i4i5i7i9,i:i;i?,is@iG  ##.....###.>   #.....#   #...###.##   ###...##   #....###.....   ##.....#...#..  ipH ##........#..  ##### ##.....##....  ##..@###......  ##.........  #.......##.#.....###  iH2#....#....#.#.....##..  #...###...###  #... #...##........  #.. #...#....##......  i&I#.. #)..#...#.[......  #. #...#...#.....iDP0481.0)iLQ,9.2 (22iVi^- _b - a wand of light (1)i in iY i i iU i Xi ic i ,i i i# i i i i i i i i i` i< iU i iU i i i i# i i ih i i i* i i iiiiimi iV i i iiFiizii,iiaiii<iiiiiLixiii ic"7 _You open the door.i#i#i|$i$(@  There is an open door here.ik)i* _ik*i|,i-i.if.i/i0i31i1i2i4in4i4i6i7i 8i8i=i?i|?i?@iZBiCiRDiDicGi,HiHiOIiKiLi(MiMiOiPi6QiQiSiTi=UirVi/XiYizZi9[iU]i%_iw_iG`i!bi5ciciTdi figigihiii/kinki liqiqiririnti'viovi>wiiiiihi,iiiUii iԚiii%i|iiiimiii iݬiiƮiii,iniöiiii׻iu,i&ihiJiiimiiiiii&iiiBi] ...#..........#####.########.#.. ...........#...##....####.. .........####..#.....##.....##### #..###..## #......#.........#### i(....##..#####...§####......[....# #...#......##.....####........ #...#..##.....§§§§≈≈≈#.######...# ....##..##.....§§###≈#...# ....##.######...@'_#§##..##99.2 (50 .........###....≈###§[### ..####....#.....≈§≈≈≈......##÷## i:6....#........##..##...[....#[. ##...........##..####.... i] ##.......#......# #.......##  #....<...##.....###......###  #.........#.......##......#  ##.#.....#...............># _You open the door.i(V _Found an opulent altar of Gozag.i!}i}i~i| _iBi;ir,iiiii iiiiiQiiiZii~ii,iii2iiiii.iiSiHii i i( iiii?i7i}ii.ii$i&i&i(i/-i/i%1i2i78i>Bi-iiiifiFii+i#i(i(i+i2i8i9i<i*BigGiGiJiTPi_TiTiWi][i^i_i*aidihihikipitiuiwiB|iiii]iaiŌiɏi iciišiiivi iiiMiЮii)iiiziPiiioc  You see here an orb of mayhem.i\i _ii\ii9iiiidiiiiTiiO  #### ### P..PP### P..## P.......# .....PP.## ###  P.....PPP# ##.##  #'##.P...## ##.@.#  iT535.2 (36 #..#......####....#  #.>#...P...##.....#  ####..P.....[....##  .....P..P........###  ....P...#....#..##)###  .P.P....#............#  P.P.P......#.##.....##  ...........iN####  iiXiE _Done exploring.iq#i$i1%iJ!.0.0).......[.... ...ij"i*i.E _Done exploring.io il| hLevel 8 of the Dungeon <<<<>>>>>_(Press ? for help)##.......##...## ##.###...###......## ###<..####..# ##..#..### ##.....###....# ##.##..#.####......###.....###.>................##########...........##.##........#..##......####...###.##....##...####.##..#..#.P..PP######...##.........#....##..##.#..P......P..##i8} >#....###...........................P.......###.....#...#...............##..P........PP.## #####........#...............#.......P.....PPP# ##.####### ##.....##.................#......P#'##.P...## ##.@.###...###.............................P...#..#......####....###.....##.................#..#......#..P.P#.>#...P...##.....###.......##.#.....###....####.##.....#.P.P.####..P.....[....###....#....#.#.....##.....####.##....##..P.......P..P........####...###...###.....###.........#......##..P.....P...#....#..##)####...# #...##..................#..#........P.P.P....#............##...# #...#....##......)........###........P.P.P......#.##.....###...# #)..#...#.[..............## ####....P.................#####...# #...#...#..........#####.########.#............>.##...##...# #...#...........#...##....##......##..................###...# #...#.........####..#.....##.....#######........#####..#i?w...###......## ###<..###..# ##..#..### ##...##..##..#.####.##.....###.>..........#########...........##.###..##......######.##....##...####.##..#..#.P..PP#####.........#....##..##.#..P......P..##....#..................P.......#.....#...###..P........PP.## ### ##............P.....PPP# ##.#########..i9xP#'##.P...## ##.@.##...###............P...#..#......####...##.....#..##..P.P#.>#...P...##.##.......##.#.....###....####.##P.P.####..P.....[....#....#.....##..P.......P..P........######...###.........#......##..P.....P...#....#..##)### .........#........P.P.P.............##)..###.P.P.P......#.##.....#)ix;#.[.## ####....P...........####..#####.########.#..>.##...#.#...##....##......##.......ix######..#.############..#..###..## #......#.........#### ..##.iyi[ if   disiri the Skirmisher ####  Coglin of Okawaru ***... ...###  Health: 79/79 ======================== P..PP###  Magic: 12/12 ======================== ....P..##  AC: 20Str: 13 P.......#  EV: 13Int: 8 .....PP.## ###  SH: 0Dex: 21 P.....PPP# ##.##iG   XL: 10 Next: 89% Place: Dungeon:8 #'##.P...## ##.@.#  Noise: ---------  Time: 6535.2 (0.0) #..#......####....#  a) +4 sling {Arashi} c) +0 sling {Akal} #.>#...P...##.....#  Fire: a) +4 sling {Arashi} ####..P.....[....## .....P..P........### ....P...#....#..##)###   .P.P....#............#   P.P.P......#.##.....##   .................####   _There is an open door here. _You open the door. _Found an opulent altar of Gozag. _You see here an orb of mayhem. _Done exploring. _Done exploring.i i i is iŠ P _i ,i\ i BiU i iӳ i2 i i0 i i$ i i+ i Bi i i; i iz ni iv i i ..P...#..#......####....# ..P.P#.>#...P...##.....# #.P.P.####..P.....[....## #..P.......P..P........### ##..P.....P...#....#..##)### .....P.P.P....#............# .P.P.P......#.##.....## #....P.................#### #.#............@.##...# 44.2 (9 ...##..................## ..#######........#####..# ...#### #..........##...#[ m....###......##..........## ###...#........# ###...#...........#.#####..###.#ii iM  _You open the doori~ . _Found an opulent altar of Gozag. _You see here an orb of mayhem. _Done exploring. __There is a stone staircase leading down here.i~i~iii25.2 (1 _iui &9i  ####  ###..  #...#  #@#  #...##  #~~.©.  #~#### .. .© iH #.. ♣. #. iN 6.7 (2.5 _You climb downwards. Something feels only hate for you! x2  Found a transporter. _There is a stone staircase leading up here.il 0#######.. #...##.#<##..@##iq #~~.©.~~# #~#####~#.. .© ..## #.. ... ♣._ ..## #.[ .# #b© .#iP)ixQ&8ixW9biZ[ _You encounter a bombardier beetle.i8\R _There is a transporter here.iFIi΄qb.iiUiۍiE _The butterfly leaves your sight.iiiiYiiP  There is a stone staircase leading up here.iiii$ _iƣi$i¦iiJiիi<ikiiiе,ii@i ##############..@......<53.7 (5#...###########.#<# ###...###i#~~.©.~~##~#####~#... .©. ..##.. #.b.# ...♣._b♣ ..##iiM+4.7 (6ii9 _Found a stone staircase leading up.i3iiiqXiiziiiX,iiiiiiQiiP ,i i iii+iUiO,i iP  There is a stone staircase leading up here.ii5 _ii"  You encounter an orc warrior and an orc.The orc warrior is carrying a +0 orcbow.is'j################.........<.#...#########.##.#<# #. ###...### ..# i (#~~.©.~~# o### #~#####~# o# .. .©. ..# ## o   orc warrior (launcher, asleep) . #.b.# ... o   orc (asleep)i)♣._b♣ ..###.[.# .#i.3,62.7 (8i 423.7 (9 _i9iMiGA ))o  You shoot a sling bullet. The sling bullet hits the orc.  The orc shouts!ie )  The orc is severely wounded.You shoot a sling bullet. The sling bullet hits the orc!iö)i~@ o.  You kill the orc!iK~..owandering)iOu====4.7 (1Rev iIViX* _You hear a shout! x2i ))o)You shoot a sling bullet. The sling bullet hits the orc warrior.  The orc warrior shouts!i  The orc warrior is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.i" o)  The orc warrior is lightly wounded.iv/ &.iE0 \5Rev+ iu6 i8 * _You hear a shout! x3iz' )You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.ifn )The orc warrior is lightly wounded.  You shoot a sling bullet.il oThe sling bullet closely misses the orc warrior.iH;o.io   orci/a===-6.8 (1.1ii s _You encounter an orc. It is wielding a +0 hand axe.i   You shoot a sling bullet. The sling bullet hits the orc warrior.iǐ  The orc warrior is moderately wounded.You shoot a sling bullet. The sling bullet hits the orc warrior!i< oThe orc warrior is severely wounded.i)iLo.i+"io   orc wizardi"-70Rev* i(iW2 _You encounter an orc wizard. It is wielding a +0 dagger of electrocution.is  You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.i5 )The orc warrior is severely wounded.You shoot a sling bullet. The sling bullet hits the orc warrior!  You kill the orc warrior!iC;so   orc wizardi~_  Okawaru accepts your kill.i9 *i)NThe orc wizard casts a spell at you.i`9.if.928i8niqD _The puff of flame hits you but does no damage.i[ p ))You shoot a sling bullet.i~  The sling bullet barely misses the orc wizard.You shoot a sling bullet. The sling bullet hits the orc wizard.iNi 9o.i%j ,oiu o   orciv ,9.9 (1.1if~ i e _The orc wizard is moderately wounded.i1 )You shoot a sling bullet. The sling bullet hits the orc wizard!  You kill the orc wizard!ino   orcilz ))Okawaru accepts your kill.i;o.i.i43700igi / _You shoot a sling bullet.i ]  You shoot a sling bullet. The sling bullet hits the orc.iO ))The orc is lightly wounded.  You shoot a sling bullet.i o.  The sling bullet closely misses the orc.1i5i: _The orc hits you but does no damage.i8   You shoot a sling bullet. The sling bullet hits the orc.iu )The orc is severely wounded.You shoot a sling bullet. The sling bullet hits the orc.i~)i0i4,3.0 (1.1i:i=G _You kill the orc!i ## ###.........<.##...##.@.  ##.#<# #)#...### ...# i ~~.©.~~# #.)### ~#####~# ...# .©. ..##o## o   orc warrior (polearm, wandering)  #.b.# ..o o   orc (wandering) i oooi ;o.i ;i 5---40i4 i ~ _You encounter an orc warrior and an orc.Things that are here:i b _a +0 battleaxe; a +0 orcbow; a +0 chain maili )))) You shoot a sling bullet. The sling bullet hits the orc.i )The orc is heavily wounded.You shoot a sling bullet. The sling bullet hits the orc.  You kill the orc!i )i( .iN2 })...oi5 /===5i; i>  i> B_Okawaru accepts your kill.i~>i?iEiGH _No target in view!i%  _You start waiting.i ---o   orc (wandering)o6i i F---7.0 (2i i q _You encounter an orc. It is wielding a +0 dagger.i^ ))))))io  You shoot a sling bullet. The sling bullet hits the orc.  The orc shouts!i6  The orc is moderately wounded.You shoot a sling bullet. The sling bullet hits the orc.i:;o.is)..))io4===8.0 (1i iߵ\ _The orc is severely wounded.i& )You shoot a sling bullet. The sling bullet hits the orc.  You kill the orc!i _)))))i! s )Okawaru accepts your kill.i@ z oYou shoot a sling bullet.i )...))o   orc (wandering).i% %9iǺ i o _You encounter an orc. It is wielding a +0 whip.i )))))))You shoot a sling bullet.i) _You encounter an orc. It is wielding a +0 whip.You shoot a sling bullet.  The sling bullet completely misses the orc.  You shoot a sling bullet. The sling bullet hits the orc!  You kill the orc!i(J)iA oOkawaru accepts your kill.i )..)))o   orc warrior (polearm)i' &80iU& i( ' _You hear a shout!iX )))))) You shoot a sling bullet. The sling bullet hits the orc warrior!i|  The orc warrior is moderately wounded.You shoot a sling bullet. The sling bullet hits the orc warrior!i;o)is)..))i%1ii iV_The orc warrior is severely wounded.i )))))You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.iK  )The orc warrior is severely wounded.You shoot a sling bullet. The sling bullet hits the orc warrior!  You kill the orc warrior!i )i[ { oOkawaru accepts your kill.i*# )...)o   orc priestiK( -62i/ i7 z _You encounter an orc priest. It is wielding a +0 hand axe.ig_L ))))i_x)) You shoot a sling bullet. The sling bullet hits the orc priest.i?  The orc priest is moderately wounded.You shoot a sling bullet. The sling bullet hits the orc priest.im )..)))The orc priest is moderately wounded.iziU i %3iMiZ _The orc priest begins to cast a cantrip, but forgets the words!i&G )You shoot a sling bullet. The sling bullet hits the orc priest!  You kill the orc priest!iK k))))))##i s )Okawaru accepts your kill.i[ )..))))i` -74iZg ii / _You shoot a sling bullet.i3iii~,i iBii,i-ii>Rev+ iNii1iaiTiiiiNiii,>Rev i2iiPi%iilii ,ig"i'>i)i.3i60i3id4i5i:i;iDi7K,iNiTiTiVi`,ibih,iiininni`oir,iti{w,ixi~,ii,iiiizi,iEi֔,i*iݙ,ii ,ii,iiӦ,iɧiA,iaiY,iiδ,iiĹ,ii,ii,i^i,i[i6,i9i ,ii,iAi,i~i,iIi,ii ,i i ,i ia ,iW i ,i ix ,i i_ ,i i# iG$ ix& i-+ iz+ i- i3 i4 i6 i9 i: i: iL? i? iA i*F ,iNG i L ,i"N iS i|S iSU i1Z ,iZe il ,in iAs ,ieu iy ,i*z i:~ ,i` iP i i i) id iX i ,i iؑ ,iݓ i] ,i iV ,i, i ,iʡ i ,iʨ i^ ,i iZ ,iq iv ,i| i ,i i ,i i ,ij i iX i: i ,i i ,in iH ,i i ,i i ,i i ,i i Bi ,i i ,i@ i" i # i$ ih+ i+ i- il2 ,i3 i7 i-8 i9 i? ,iXA iG iH i=J iO ,iAR iX ,iZ i` ,ia if ,ih in ,ip iv i|w iy i W _You start waiting.i 1683.0 (99.0)i .---4.0 (10iQ 0.0)i i # _Done waiting.im a################.........<.######## #...#########.).......#.#<# #@######## ###...### #...# ~~.©.~~# #.)### #~#####~# .). .. .©. ..##)##.b.# ..)  ♣._b♣ ..## #.[.# . #.©.# .#i( if) M---5.0)i 2 i7 _Items here: )) [[ ††.i\|3i~}iDiP: _iÊ,i2ii-iiiiinii iʣi@=  You see here a +0 flail.i˱i _ixiƶiWiiFiiiii$  Things that are here:i)r  a +0 falchion; a +0 chain mail; an orc corpsei5 _iiBiQ,ii^  Items here: )) [[ ††.ii _ii$  Things that are here:iM  a +0 hand axe; a +0 ring mail; a +0 whipi) i  _ii0i5,iJiii< ij"i%i*iC+i,i/i4i15i6i-9i=i=it?iAiFitGihRiHUi^,iaiybi|g,ihi`niOri"sisiqui@yiyiGzi{i5~ihii]iiiLi[iXii~iixii/i0iN  There is a transporter landing site here.i5ii$iɲii6 _iii  You enter the shallow water.Water iiN _Moving in this stuff is going to be slow.i63i}ii>i(iiii?iiiEiiii}iiii}iiiiiiSizi0ii<iix i i i iii(iiiFiizi i(!iq!i#i&&i&i&i(i,ip,i,i.i'2i2i3ia4i7iK8i8i9i<,i=i>iAiBiBiCiFi(GiGiHiKi/L,iMiPiSPiPi|RiT,iUiViYiZi,i6ir,iii`,iiLiZA  You enter the shallow water.i ?Water iiN _Moving in this stuff is going to be slow.iiiii!i#il'i((i3i8i=iAiEiP3ioY,ilZi@\i,^i[bibiGdi'gi lilimipivi"wi}{,iO,iziiAii?iBiޓiCiibii i-iiiii&iɵi[iiRi,iii,i" iJ There is a stone staircase leading up here.ii _iiiiiUiq$  Things that are here:iQ  a +0 battleaxe; a +0 orcbow; a +0 chain mailii; _iiii|ii7 iioiiLiiKii i&iK'i<(is*i)/i/i0i2i7i8i$9iY;ii@i@iBiDiIiJiJi@Mi:SiSiTiVi\i\iq]i_ieieifiiimi_nioiqi{w,iwi9~,i iP _c - a wand of roots (11) (gained 4 charges)ii iWimi؎i,iei itiޗiiiiiTiiiۨii,iiii,iiiviiiiiiiii@iTim,iii,iii,isiiiiii(iiiwiiiiip,iWiiniiXi0iiUiiiiii5i e  You encounter a troll.iX§§ §.§§§§ .T§§§≈≈ §.§§#§.≈# #§.≈# ##≈.≈ #≈.≈# #§§≈# ... i##§.≈###≈.≈###§.§###≈.## §§≈.≈≈§≈≈.≈§§§§§≈≈≈≈≈...  ..........§§§..@.....#  .........#.##.##  ####.###.#####.#.#i#####....# #.#.. ..........#####.####.# #########............#T   troll (asleep) iM#######........ ######### i6≈.≈≈.T..≈≈§§###§.≈###≈§≈§.818.4 (133i .4)i394 _i"i$iu )))))T  You shoot a sling bullet. The sling bullet hits the troll!i8  The troll is moderately wounded.You shoot a sling bullet.  The sling bullet hits the troll but does no damage.iՀC.Ti≈≈...§≈.§#≈.≈# .§.###§.≈≈§§§≈≈§.§§§i2g===20.4 (1.0)Rev ii ` _The troll is moderately wounded.i%y ))))You shoot a sling bullet. The sling bullet hits the troll.iy  The troll is moderately wounded.You shoot a sling bullet. The sling bullet hits the troll!iq G.Ti& ≈≈≈§§§≈≈§≈#...≈###≈.≈§≈.§..§§.##iˌ io \1Rev+ i i֕ ] _The troll is heavily wounded.ih? )))))))You shoot a sling bullet.ia  The sling bullet closely misses the troll.You shoot a sling bullet. The sling bullet hits the troll.i)M1.TiMi&VF§..§≈.##...§§###≈.§###≈.#.≈≈≈≈≈.≈≈§§.....§......§.##iYW%2i\i _^ _The troll is severely wounded.i )))))))You shoot a sling bullet.i+8  The sling bullet barely misses the troll.You shoot a sling bullet.i).T§≈§§.≈§.≈≈#....≈###≈T≈###≈.#§.≈§§≈≈....§.§.§3 _The sling bullet closely misses the troll.iD )You shoot a sling bullet. The sling bullet hits the troll.i5 ))))))The troll is severely wounded.You shoot a sling bullet.i.T§§§.≈§§....§≈.≈≈≈.§#≈.§# ..≈#§≈§§≈T≈≈≈§.......@§§...#§§..#.##.####4Rev*  _The sling bullet closely misses the troll.i  You shoot a sling bullet. The sling bullet hits the troll.iW [almost dead. The sling bullet hits the troll!  You kill the troll!  Okawaru accepts your kill.i(i....§.§§#§§# ..≈#≈≈.....#....#.##.####i1iF8disiri the Skirmisher§§§§.≈§Coglin of Okawaru ***....§§§§§§....Health: 79/79 ========================§§§≈≈ §§.≈≈Magic: 12/12 ========================i8#§.≈# #§§§# #AC: 20Str: 13  #≈.≈ #≈.≈# #≈§§# ...EV: 13Int: 8 ##§.≈###≈.≈###≈.≈###≈.##SH: 0Dex: 21 §§≈.≈≈§≈≈.§≈≈§≈[≈≈≈≈≈...iU9 XL: 10 Next: 104% Place: Dungeon:9  ...............@.....#Noise: ===------  Time: 6825.4 (1.0)  .....###.......#.##.##a) +4 sling {Arashi} c) +0 sling {Akal} ####.###.#####.#.#Fire: a) +4 sling {Arashi} ######....# #.#..Rev* i9..........#####.####.# #########............########........#########i9You shoot a sling bullet. The sling bullet hits the troll.  The troll is almost dead.You shoot a sling bullet. The sling bullet hits the troll!  i:You kill the troll!Okawaru accepts your kill. _The troll leather armour is intact enough to wear.i;Y  You shoot a sling bullet. The sling bullet hits the troll!  You kill the troll!  Okawaru accepts your kill. _The troll leather armour is intact enough to wear.  Your Invocations skill increases to level 3!i;7You have reached level 11!i F/  --more--i0 E84/843/131 2% iw7 i<:  Your brain swirls with designs for an illudium instantiator. You just need some_more time...irdisiri the Skirmisher§§§§.≈§Coglin of Okawaru ***....§§§§§§....Health: 84/84 ========================§§§≈≈ §§.≈≈Magic: 13/13 ========================#§.≈# #§§§# #AC: 20Str: 13  #≈.≈ #≈.≈# #≈§§# ...EV: 13Int: 8 ##§.≈###≈.≈###≈.≈###≈.##SH: 0Dex: 21 §§≈.≈≈§≈≈.§≈≈§≈[≈≈≈≈≈...XL: 11 Next:  2% Place: Dungeon:9  ...............@.....#Noise: ===------  Time: 6825.4 (0.0)  .....###.......#.##.##a) +4 sling {Arashi} c) s32m+0 sling {Akal} ####.###.#####.#.#Fire: a) +4 sling {Arashi} ######....# #.#..Rev* ..........#####.####.# #########............########........#########Your Invocations skill increases to level 3!You have reached level 11!Your brain swirls with designs for an illudium instantiator. You just need some_more time...  Press: ? - help, v - describe, . - travelThe floor.i^> [@  You have reached level 11!Your brain swirls with designs for an illudium instantiator. You just need some_more time...  Press: ? - help, v - describe, . - travel, g - get itemItems here: a +0 troll leather armour; a troll corpse.  The floor.iR What do you want to examine? Items  a - ([) a +0 troll leather armour  b - (†) a troll corpseiA +0 troll leather armour. The stiff and knobbly skin of a troll. It magically regenerates its wearer's flesh, once attuned to the wearer's body at full health. Base armour rating: 3Encumbrance rating: 4 It can be maximally enchanted to +3. If you switch to wearing this armour: Your AC would decrease by 5.3 (20.1 -> 14.8). Your EV would increase by 1.4 (13.2 -> 14.6). Your spell failure would improve by up to 7% (press '!' for details). Stash search prefixes: {Regen+} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ i[“THE TROLL KING: Now, listen, Prince Peer, and give way to reason!  You're cut out for a Troll. Why, look, already  You bear yourself quite in a Troll-like fashion! (g)o to location.ibz What do you want to examine? Items idd a - ([) a +0 troll leather armour  b - (†) a troll corpsei9-disiri the Skirmisher§§§§.≈§Coglin of Okawaru ***....§§§§§§....Health: 84/84 ========================§§§≈≈ §§.≈≈Magic: 13/13 ========================#§.≈# #§§§# #AC: 20Str: 13  i.#≈.≈ #≈.≈# #≈§§# ...EV: 13Int: 8 ##§.≈###≈.≈###≈.≈###≈.##SH: 0Dex: 21 §§≈.≈≈§≈≈.§≈≈§≈[≈≈≈≈≈...XL: 11 Next:  2% Place: Dungeon:9  ...............@.....#Noise: ===------  Time: 6825.4 (0.0)  .....###.......#.##.##io.a) +4 sling {Arashi} c) +0 sling {Akal} ####.###.#####.#.#Fire: a) +4 sling {Arashi} ######....# #.#..Rev* i.~..........#####.####.# i.#########............########........#########id/You have reached level 11!Your brain swirls with designs for an illudium instantiator. You just need some_more time...  Press: ? - help, v - describe, . - travel, g - get itemi"0}Items here: a +0 troll leather armour; a troll corpse.  The floor.ic@disiri the Skirmisher§§§§.≈§Coglin of Okawaru ***....§§§§§§....Health: 84/84 ========================§§§≈≈ §§.≈≈Magic: 13/13 ========================#§.≈# #§§§# #AC: 20iRBStr: 13  #≈.≈ #≈.≈# #≈§§# ...EV: 13Int: 8 ##§.≈###≈.≈###≈.≈###≈.##SH: 0Dex: 21 §§≈.≈≈§≈≈.§≈≈§≈[≈≈≈≈≈...XL: 11 Next:  2% Place: Dungeon:9  ...............@.....#Noise: ===------  Time: 6825.4 (0.0)  .....###.......#.##.##a) +4 sling {Arashi} c) +0 sling {Akal} ####.###.#####.#.#iC;Fire: a) +4 sling {Arashi} ######....# #.#..Rev* ..........#####.####.# #########............########........#########You have reached level 11!iClYour brain swirls with designs for an illudium instantiator. You just need some_more time...  Press: ? - help, v - describe, . - travel, g - get itemItems here: a +0 troll leather armour; a troll corpse.  The floor.i$ disiri the Skirmisher§§§§.≈§Coglin of Okawaru ***....§§§§§§....Health: 84/84 ========================§§§≈≈ §§.≈≈Magic: 13/13 ========================i% #§.≈# #§§§# #AC: 20Str: 13  #≈.≈ #≈.≈# #≈§§# ...EV: 13Int: 8 ##§.≈###≈.≈###≈.≈###≈.##SH: 0Dex: 21 §§≈.≈≈§≈≈.§≈≈§≈[≈≈≈≈≈...XL: 11 Next:  2% Place: Dungeon:9  ...............@.....#i% Noise: ===------  Time: 6825.4 (0.0)  .....###.......#.##.##a) +4 sling {Arashi} c) +0 sling {Akal} i4& ?####.###.#####.#.#Fire: a) +4 sling {Arashi} ######....# #.#..io& Rev* ..........#####.####.# #########............#i& #######........#########You have reached level 11!i& Your brain swirls with designs for an illudium instantiator. You just need some_more time...  Press: ? - help, v - describe, . - travel, g - get itemi' }Items here: a +0 troll leather armour; a troll corpse.  The floor.i(( i3. i0 . _i §§§§.≈§ .§§§§§§.... §§§≈≈ §§.≈≈  #§.≈# #§§§# #  #≈.≈ #≈.≈# #≈§§# ...  ##§.≈###§.≈###≈.≈###≈.##§§≈.≈≈§≈≈.§≈≈§≈@≈≈≈≈≈... .....................#i .....###.......#.##.##  ####.###.#####.#.# #######....# #.#.. ...........#####.####.# ##########............########........#########inw§§≈.≈#≈§§i;---6.4 (1 _i.i$  Things that are here:io _a +0 troll leather armour; a troll corpsei i 3i i i P _i v§§§§.≈§.§§§§§§.... ..§§§≈≈ §§§§§ >#§.≈# #§§≈# .##. #≈.≈ #≈.≈# #≈§§# §... #§.≈###§§≈###§§§###≈.### §≈.≈≈§≈≈§§≈§≈§[≈≈§≈≈.... i ........§............# .....###.......#@##.## ---7 ####.###.#####.#.# #####....# #.#.. .........#####.####.##............# #######........ ######### i ..≈≈≈.§# ≈≈i *8.4 (2i iz ; _Found a stone staircase leading down.icd Iij i;t Rev+ iv ,iw iiy i} ,i~ iՁ i i i i؈ i TRev i i! i ,iN i iٗ ,i i iޜ >iD i̞ iѠ  You encounter an orc. It is wielding a +0 hand axe.i §§§§§..... .. §§≈≈ ≈≈§§§ > .# # §.≈# #≈§§# #≈.##..## o## ≈.≈# #≈§≈# #≈... .. ... §§≈###§.≈###≈.###.##..# ≈§§≈§≈§§§§≈≈≈........ .§......§.§...##...# ##.##.###...##.# #.#####.#.##.#..@.....# ..# #.#.............# iT '..#####.####.#.......## #....###...###............######## o   orc (asleep) i_ W36.4 (87.4 (9i iӻ * _Found a great sword.ilW )))))o  You shoot a sling bullet. The sling bullet hits the orc.i3 )The orc is severely wounded.You shoot a sling bullet. The sling bullet hits the orc.  You kill the orc!i(i4q?.....it`===8.4 (1Rev i{i}P _Okawaru accepts your kill.i@ i=! i% i( H _No target in view!iJ3i.iiӶ  You encounter an orc. It is wielding a +0 flail.i §§§§.≈§ §§..... ....o ≈≈ ≈≈§§§ > ..# # .≈# #≈§§# #≈.##..## )## .≈# #≈§≈# #≈...... .... §≈###§.≈###≈.###.##..# §§≈§≈§§§§≈≈≈........ §§.§...##...# .......#.##.###.@.##.# #####.#.##.#........# # #.#...... .#####.####.#....... ............###...#iC(## ######............# o   orc (asleep)##############i4H§§0i;---9.4 (1 _iiiJB  ))))))o  You shoot a sling bullet. The sling bullet hits the orc.  The orc shouts!i ~ )The orc is severely wounded.iQ U.oi] #≈.##..#§.....§###....i^ 0===40ie ig w _You shoot a sling bullet. The sling bullet barely misses the orc.iDv )You shoot a sling bullet. The sling bullet hits the orc.  You kill the orc!i{X)))))ix ))Okawaru accepts your kill.ign oYou shoot a sling bullet.i\.)#≈.##..#≈........o   orc warrior (launcher, wandering)ipc1.3 (0.9Rev+ ii   You encounter an orc warrior. It is wielding a +0 long sword and carrying a +0 _orcbow.i|A   ....o ≈≈§§§ > .)# #  #≈§§# #≈.##..## )##.  #≈§≈# #≈...... .... ###.##..# ....... iJB "#...##.@.##.# #........#  #.#.............# ##.#.......## ...###...### .........# #####i `  ....o ≈≈§§§ > .)# #  #≈§§# #≈.##..## )##.  #≈§≈# #≈...... .... ###.##..# ....... #...##.@.##.# #........# i2  #.#.............# ##.#.......## ...###...###.........# ##### iA i ix i c _An orc warrior is nearby! ic ))))))o)You shoot a sling bullet. The sling bullet hits the orc warrior.  The orc warrior shouts! iJ  The orc warrior is lightly wounded.  You shoot a sling bullet. The sling bullet hits the orc warrior. iT o).....  The orc warrior is moderately wounded.The orc warrior unwields a +0 long sword. )))))))The orc warrior wields a +0 orcbow. The orc warrior shoots an arrow. i<)...###...@ i?'2.2 i| iS _The arrow closely misses you. if] ))))))) ig/You shoot a sling bullet. in  The sling bullet closely misses the orc warrior.You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage. i/{ o).....  The orc warrior is moderately wounded. ic\))))))) i |).....@ iW k3.3 (1.1Rev*  i=  iS s _The orc warrior shoots an arrow. The arrow barely misses you. î )))))) You shoot a sling bullet. The sling bullet hits the orc warrior. i  The orc warrior is severely wounded.You shoot a sling bullet. The sling bullet hits the orc warrior. iQ ).§........  The orc warrior is severely wounded. i \))))))) i,)#≈.##...≈§###...@ i-+40 i(4 iR7l _The orc warrior shoots an arrow. The arrow misses you. i7 )))))))You shoot a sling bullet. i  The sling bullet closely misses the orc warrior.You shoot a sling bullet. i*K o).....  The sling bullet closely misses the orc warrior.You hear a shout! iRev+  i  i  i[  i  i  i , i  i N _You now have 241 gold pieces (gained 14). iX TRev  i  i  i}  i$  i- N _You now have 261 gold pieces (gained 20). i7 3 iz9  i<  iA  imB  iC  iF  iK > iN  izS  iW  idX  iY  i\  ib , id  i`g  il , in  iq  iw  ix  i>y  i#|  i  i  i  iv , i  i0 M _B - 2 potions of berserk rage (gained 1) i  i9  ij  i  iŝ  iT  iѠ  i(  i  i:  i , i  i/  ir  i?  i , i>  iq  i  i  i  i  i}  i , i  i$  i  i  i  i  i  i  i  i@ , ih  i  i  i  iN  i i  i i ib  i, i i i i! i; i` i  i#! i]" i' ir. i/ i/ i92 i/6 i6 i7 i9 i>*   #<. ### ####  #.. ... ...# io?]  .. ... ...#  .. #.# #..#  #. #.# #..#  i?#. #.# #..#  ##.###.###..##   #..@.........#   i@---86.4 (34.0) #.###........#   iA@N# #..###.#.#   #..##..#.#   i@≈. #. #..##.##.#   §§§§.≈§ .##.###..##.##.#    §§§..... ....)...##.##.#    ≈≈ ≈≈§§§ >..)##..##.##.#  i@#  ≈# #≈§§# #≈.##..##.)##.##.#    iJ izKH---7.4 (35 iP iZS; _Found an escape hatch in the ceiling.i 3i iW i i Bi ,i i ix i i i i i& i i i i ,i i io i i i~ i i i i  #..#   ...#   #..#  ### #..#  ≈≈≈≈ #<.########## .....##...........# ≈≈§≈..............# #§...@.# #.# #..# 94.4 (7.0)#≈..##.# #.# #..# #≈. #.# #.# #..# ≈≈≈ ##.###.###..##.(§ #............# §≈ #.###........# # #.# #..###.#.# #.# #..##..#.# ≈. #.# #..##.##.#i^$ p§§.≈i{% +5.4 (8i-+ iI. . _Found 5 silver javelins.idiiÇǐiKinBi,iטiޞikii ii8iƭiiiiiiiiiliCiwiiii#,iii Xiiqi2iiiFiiii4iOii ,ii itf  You encounter a wraith.i≈.§###≈..#..#≈.≈≈≈§≈.##<.##########....§§§.##...........#≈.≈≈≈≈≈..............# ≈§§###≈.....###.###..# #§..##.# #.# #..# §§###≈.###.# #.# #..# W.§§≈≈≈.###.###.###..##i8.§§.(.@.##............#≈§§§≈≈§.##.###........#≈.§###≈.##.# #..###.#.#≈.≈ #≈.##.# #..##..#.# ≈ #§.##.# #..##.##.#§§§§.≈§ ≈≈.##.###..##.##.# W   wraith (dormant).§§§§§..... .......)...ifS##.##.#§§§≈≈ ≈≈§§§ .>..)##.##.##§.≈# #≈§§# #≈.##..##.)##.##.#i$ #≈≈W.≈..§.908.4 (13.0)§≈§§§≈§i#%39.4 (14 _i!-i/ig )))))WYou shoot a sling bullet. The sling bullet hits the wraith.i ))The wraith is lightly damaged.  You shoot a sling bullet.ij4≈Wi:≈≈..##≈..≈§≈W≈.§..§(.§i8§.#...ig===10.0)Rev iiC ` _The sling bullet barely misses the wraith.i ))))You shoot a sling bullet. The sling bullet hits the wraith.iy ))The wraith is lightly damaged.  iYou shoot a sling bullet.i '.Wi#§≈≈§.§.W.(.≈§≈§≈#≈§≈###§≈.#i\1Rev+ ii"` _The sling bullet barely misses the wraith.i )))You shoot a sling bullet.  The sling bullet hits the wraith but does no damage.i$  The wraith is lightly damaged.  You shoot a sling bullet. The sling bullet hits the wraith.i .Wi>§§##§§≈.§..W§..≈≈≈≈§§.§#≈.≈ #≈i>#i%2ii4 _The wraith is lightly damaged.i7 )) You shoot a sling bullet. The sling bullet hits the wraith!i  The wraith is heavily damaged.You shoot a sling bullet. The sling bullet hits the wraith!iBD 3§WiO 6#≈≈.....W§@§§≈§≈#§..#...iKP -3.5 (1.1iP >Rev* iW iZ _ _The wraith is severely damaged.im )))))))You shoot a sling bullet.i   The sling bullet closely misses the wraith.You shoot a sling bullet.  The sling bullet hits the wraith but does no damage.i(W≈≈.≈#§#≈≈.§.....≈§#. i +40ivi_ _The wraith is severely damaged.i z  You shoot a sling bullet.  The sling bullet hits the wraith but does no damage.ieV )))))))The wraith is heavily damaged.You shoot a sling bullet.i  §.§...§W@.§≈.≈≈≈≈≈.#§.§§The sling bullet closely misses the wraith.i %5i i = _The wraith hits you but does no damage.ifz  You shoot a sling bullet.  The sling bullet hits the wraith but does no damage.i:9  The wraith is heavily damaged.You shoot a sling bullet. The sling bullet hits the wraith!i-( .#.§§§....(§≈≈§.  The wraith is almost destroyed.i%6i^ii= _The wraith hits you but does no damage.ig`  You shoot a sling bullet. The sling bullet hits the wraith.i .  The wraith is almost destroyed.You shoot a sling bullet. The sling bullet hits the wraith!  You destroy the wraith!iRi q##≈§§≈≈#ḯ -67i iύ P _Okawaru accepts your kill.i, ≈.§###≈..#..# ≈.≈≈≈≈≈.##<.##. ....§§..##....#≈§≈.≈≈≈§≈§.....# #≈§§###§§....###.###..# #≈. #≈..##.# #.# #..##≈.≈###§.###.# #.# #..#§≈≈.§≈≈≈§.###.###.###.. §§...(@..##.§≈.§≈≈§≈.##.###.#≈.§###§.##.# #..###.#. #≈.≈ #≈.##.# #..##..#. #≈ #§.##.# #..##.##.i- §§≈§.≈§ ≈≈.##.###..##.##. .§§§§§..... .......)...##.##. §§§≈≈ ≈≈§§§ .>..)##..##.##. #§.≈# #≈§§# #≈.##..##.)##.##.i8#§.#§≈.§.≈≈≈.§≈§...§≈≈§≈≈§.§iQ9/---8i?iAi ≈.§###≈..#..#≈≈.≈≈≈≈≈.##<. §§....§§..##. §≈§.≈≈≈§≈...... #§.§###§.....###.###.. #≈.≈ #≈..##.# #.# #..#≈.≈###§.###.# #.# #..≈.§≈§≈§.###.###.###.. §...§@...## §≈≈§≈≈≈§≈.##.###i( ##≈.≈###§.##.# #..###.# #≈.≈ #≈.##.# #..##..# #§. #§.##.# #..##.## §§≈≈.≈§ ≈≈.##.###..##.## .§§§§...... .......)...##.## §§§≈§≈≈≈§§§ §>..)##..##.## #§.≈# #≈§§# #≈.##..##.)##.##i ≈..§§§.##≈.§###≈§≈..#≈.#...i A---9ii>U _You see here 5 silver javelins.i/ §..§....@.§§§≈≈§§≈§###≈§§###≈.#≈§§#§.≈...≈≈≈i0 ]20Rev+ i+7 i9 + _n - 5 silver javelinsiiiii1Biich  You encounter a fire bat.i ≈.§###≈..#..#≈≈.≈§≈≈≈.##<. ......§§..## §≈≈.≈≈≈§≈... #≈.≈###§.....###.### #≈.≈# #≈§.##.# #.# #b§###≈.≈###§.###.# #.# #i0.§≈≈≈≈.≈≈≈≈≈.###.###.### .§§...@.§.§.## §§§§≈§§≈§≈≈.##.### ###≈§§###≈.##.# #..## #≈§§ #≈.##.# #..##. #§. #§.##.# #..##.i §§≈≈.≈§ ≈≈.##.###..##. b   fire bat (asleep) .§§§§...... .......)...##. §§§≈§≈≈≈§§§ §>..)##..##. #§.≈# #≈§§# #≈.##..##.)##.i ≈§§.≈§..@.....#1§≈ip12.5 (2 _iii ))))))b  You shoot a sling bullet. The sling bullet hits the fire bat!i ) )The fire bat is severely wounded.You shoot a sling bullet.iJ.biH≈biSL≈bio§..§§§≈≈≈≈..@.§§.§§§§§§i0_##≈.§###≈.#.§ #≈.#.≈§.....≈≈≈.iu===3.6 (1.1Rev* iib _The sling bullet barely misses the fire bat.i §You shoot a sling bullet. The sling bullet hits the fire bat!  You kill the fire bat!iGU)))i\r )Okawaru accepts your kill.ix bYou shoot a sling bullet.iy ≈§≈.§.#.b###§§#§§.≈≈≈≈§§§.§..≈≈≈≈i§≈###§§§§§....≈≈≈.You encounter a fire bat.ib 840 _The fire bat leaves your sight.iig _Your Armour skill increases to level 3!is3i~tizi.|h  You encounter a fire bat.iK≈≈≈≈.≈≈≈≈≈.##<.###### ....§.§§..##........ §≈≈.≈≈≈§≈.. #≈.≈###§.....###.##§b #≈.≈# #≈§.##.# #.# §.b###§.≈###§§###.# #.#  §≈≈≈§§.≈≈≈≈§§###.###.#..§§.§...§...##........§.≈≈≈≈§@§§§§§§##.###§§≈###§.§###≈.##.# #..## i#≈§§# #≈.##.# #.. #§.≈# #§.##.# #..##§§§§§≈§ ≈≈.##.###..##.§§§§...... .......)...## bb 2 fire bats (wandering) §§§≈§≈≈≈.≈≈ §>..)##..## #§.≈# #≈§≈###≈.##..##.)###≈.≈ #≈.≈# #≈§≈# #≈....)......iv[§b0iL≈biBJb§iH≈biƉ7bi)L≈bi1§is §.§§≈.b##§.≈≈≈≈§.≈§.§b.§§..§.§.≈≈§≈§@≈≈≈≈###≈.≈###§§iP)≈§§.   fire bat≈≈≈≈###  You encounter a fire bat.i4---5.6 (1ii8 _The fire bat leaves your sight. x2i( )))b  You shoot a sling bullet. The sling bullet hits the fire bat.in ))))The fire bat is moderately wounded.You shoot a sling bullet.ib.biM≈bi7G§biKb§iH≈biM.b§§b≈§≈§.......§...§..§#§b@≈≈§#..bb 3 fire bats (2 wandering)≈≈≈##iR/===6iib _The sling bullet barely misses the fire bat.i?b  You shoot a sling bullet. The sling bullet hits the fire bat!im §The fire bat is severely wounded.You shoot a sling bullet. The sling bullet hits the fire bat!  You kill the fire bat!b 2 fire bats (i %≈b§b≈b..bb§.. #..≈§≈###≈.#.≈≈≈≈≈.≈§≈≈≈.....§..#≈.≈≈≈b§@≈≈≈§≈.#≈.§##≈.#....b≈.#≈.*107 _Okawaru accepts your kill. You can now speed up your combat.iF)))))))iX>  You shoot a sling bullet. The sling bullet misses the fire bat.You shoot a sling bullet. The sling bullet hits the fire bat.i≈b.bi §bThe fire bat is moderately wounded.iR.bi§§§≈#§. #≈.§#§≈###§.§##§≈≈≈≈§.§§§§§.≈@≈≈§≈§.#§.≈≈≈≈§§≈§#i%8iiz _The fire bat misses you. The fire bat closely misses you.iڞ>  You shoot a sling bullet.iv$ )))))))The sling bullet hits the fire bat but does no damage.  You shoot a sling bullet.i{ ≈bThe sling bullet closely misses the fire bat.ih 1b.i: b≈The fire bat barely misses you.The fire bat bites you but does no damage.i ≈§§≈≈≈ #§§≈###§..§≈# #≈..§§§##≈.≈.≈≈≈§§.§≈≈≈≈@§≈≈≈≈.#..§≈..§...§iո \78--9.5 (0.9i[ i U _The fire bat bites you. You are engulfed in flames. You resist.ib  You shoot a sling bullet. The sling bullet hits the fire bat!iX ))The fire bat is severely wounded.i .bYou shoot a sling bullet. The sling bullet misses the fire bat.i{N≈biwb≈.≈#§§≈###§.....≈.≈§.§≈≈≈.....§§§.≈≈≈§§§§≈§§§§.i-30.6 (1.1i(i_C _The fire bat bites you but does no damage. x2i˚ V))))))i  You shoot a sling bullet. The sling bullet misses the fire bat.You shoot a sling bullet. The sling bullet hits the fire bat.i G§bi0 b≈The fire bat is almost dead.≈##.i z≈≈.≈≈≈≈§.≈≈≈≈§.....§§§§.≈.§≈≈b§@§≈≈§≈.#.≈###§b≈###§.#≈.......§§§§§§##§§§##10iO i _The fire bat closely misses you. x2; The fire bat completely misses you.id ib  You shoot a sling bullet. The sling bullet hits the fire bat.i] )))))))The fire bat is almost dead.You shoot a sling bullet.iG§bi .bThe sling bullet barely misses the fire bat.The fire bat barely misses you.iEb§iLb≈iy..§.§≈§≈§≈§≈§§§§.§b§@≈≈≈§≈.##.#.≈...≈≈§§§§§###§§iT9--2ii@ _The fire bat bites you but does no damage.ix h )You shoot a sling bullet.i[0  The sling bullet closely misses the fire bat.You shoot a sling bullet. The sling bullet hits the fire bat.i& H≈bi §bThe fire bat is almost dead.i Ib§i? P.bi; .≈≈.#≈..#§≈§§.§.§#§§≈§≈.≈###iM %3i i _The fire bat barely misses you. The fire bat closely misses you.in ))))You shoot a sling bullet.i]r  The sling bullet closely misses the fire bat.You shoot a sling bullet. The sling bullet hits the fire bat.i,Q.biNMb≈i b.  The fire bat is moderately wounded.iFb§i...≈. #≈.≈.≈###≈§≈.§§≈≈≈§≈≈≈≈≈..§....§≈###§.....≈≈≈.≈≈###≈i %4ii _The fire bat closely misses you. The fire bat completely misses you.i §You shoot a sling bullet. The sling bullet hits the fire bat.  You kill the fire bat!i ~   fire bati% )))))))Okawaru accepts your kill.i_H≈bi@b§i%`....§..§#§.≈≈≈≈≈.≈≈≈§≈.#......§.§§..#≈.≈≈§§≈.#.§###≈.≈###§.#...≈≈§.§ .§§.§#i68025ii?h _You shoot a sling bullet. The fire bat misses you.i ) You shoot a sling bullet. The sling bullet hits the fire bat!i7 ))))))The fire bat is almost dead.You shoot a sling bullet.i2H≈bi §bThe sling bullet closely misses the fire bat.i9U.#≈.≈.§≈≈.§§≈§.§.≈≈.##≈.i2,6.5 (0.9ii@ _The fire bat bites you but does no damage.i .  You shoot a sling bullet. The sling bullet hits the fire bat!  You kill the fire bat!i^Si0^ ))))Okawaru accepts your kill.i9...≈§###≈.#≈§≈§≈§..§≈.§≈≈≈≈@§§≈§§###§.§###§§.§.i ...≈≈.##≈.iN447.5 (1.0i7i/ _You shoot a sling bullet.ib i`c 3ih ii #1il >=im i.n i!o is i_t iu ix ix i$y e2=Rev+ iz iO} i} ic~ i i/ %3i iLJ i1 i i@ i >Rev i iQ i D4=i& i 1 _HP restored.i i i iH i ik i| i\ iʯ iB (ix ij i i 9=iJ i i i> iE ig i i i i iX i i ,i ,i iY  i c You encounter 2 fire bats.i  ≈.≈###≈.≈###§.###.# ≈≈≈≈§≈≈≈≈§.≈≈≈≈≈.###.##...§..§§§§.......## ≈≈≈.§§§§≈.§≈≈≈§§##.# #≈.§###≈.§###§§##.# # #§§§ #≈.≈# #≈.##.# #iI ≈###§.§###§.≈###≈§##.# ≈≈§§≈.≈≈§≈§.≈≈≈≈≈.##.### §§...@...§§.........)---§≈b≈§§≈≈≈§§§§≈≈≈≈.>..)b###≈.≈###≈.§###≈.##≈.≈ #≈§≈# #≈.≈# #§§...)..##§.≈###§.≈###≈.≈###≈.###§§≈.≈≈§≈≈.≈≈§≈≈[≈§≈≈≈....... bb 2 fire bats (asleep)i .....................##...#.....###.......#.##.###...# i k## ####.###.#####.#.##.#iD 547.0)ir . _ iD8 ))))b1 asleep)You shoot a sling bullet. The sling bullet hits the fire bat! i  The fire bat is heavily wounded.You shoot a sling bullet.  The sling bullet hits the fire bat but does no damage. iIb≈b≈ i:K≈b§b iKNb≈ iSLC.b id  iif @ _The fire bat bites you but does no damage.!ia>)))!i  You shoot a sling bullet. The sling bullet misses the fire bat.You shoot a sling bullet. The sling bullet hits the fire bat!!ir .bThe fire bat is severely wounded.!isAb≈!iw .bThe fire bat bites you but does no damage.!iw2b.!iu≈.§§.≈≈.§###≈.#§≈≈≈b.≈≈≈§≈.§≈§..§.§≈≈§.≈b≈§§.§≈##.§#§§≈# #≈.≈#≈≈#≈§!iDK...7!ih!iϑV _The fire bat closely misses you.!i b  You shoot a sling bullet. The sling bullet hits the fire bat.!i@( )The fire bat is heavily wounded.You shoot a sling bullet.!iخ N§b!iԯ .bThe sling bullet closely misses the fire bat.!iO I≈b!i A≈b!i F§≈§###§§§..§.§§≈§≈≈###≈≈.§§.§.≈...###..!i d8Rev* !i !i _The fire bat closely misses you. The fire bat barely misses you."ixb  You shoot a sling bullet. The sling bullet hits the fire bat."i  The fire bat is severely wounded.You shoot a sling bullet. The sling bullet hits the fire bat."i b§The fire bat is severely wounded."i(7b."iqS.b"iIb."i$§.§###§≈≈.§b§.@§.§....≈≈.≈≈≈≈§§≈§≈###§.≈# #≈§§≈.≈"iw≈≈§≈......###.."i %9"i}Y _The fire bat bites you but does no damage. x2"i )You shoot a sling bullet. The sling bullet hits the fire bat."id ))))The fire bat is heavily wounded.You shoot a sling bullet."i .b§b§b"io ≈≈≈###≈.≈##≈≈§.≈≈≈§§.≈≈≈§.§...b@b..§...≈§≈§≈≈≈§###≈§≈##.  The sling bullet closely misses the fire bat.The fire bat bites you but does no damage.  The fire bat barely misses you."i&60"i{ "ij"@ _The fire bat bites you but does no damage.#i #ihg)))))))You shoot a sling bullet.#i  The sling bullet barely misses the fire bat.You shoot a sling bullet. The sling bullet hits the fire bat.#iY. b.  The fire bat is almost dead.The fire bat bites you. You are engulfed in flames. You resist.#i/Eb.#i}13b.#im2Gb≈#i?S≈§.§≈#.≈#§§.≈##≈§≈§.≈≈≈..§....@§.§§...≈≈..≈#≈#≈≈.#i@\78--1.4 (0.9#iI#i)LV _The fire bat closely misses you.$iQ ))))))$i7)You shoot a sling bullet.$iզq  The sling bullet barely misses the fire bat.$i*O≈b$i*N§b$i, .bYou shoot a sling bullet. The sling bullet misses the fire bat.$i.G≈b$i9.§§≈.§§§≈#≈.§#§.≈ #≈.≈#≈###≈§≈###§.≈#≈.≈§b≈§.≈§.§§≈≈#§§≈#≈≈.$i:,2.4 (1.0$irB$i E _The fire bat barely misses you. The fire bat closely misses you.$iam )))))))You shoot a sling bullet.$i .  The sling bullet completely misses the fire bat.You shoot a sling bullet. The sling bullet hits the fire bat!  You kill the fire bat!$i)   fire bat$iO{ b≈Okawaru accepts your kill.$i׈  §§§§.§§§.≈#≈≈.≈###≈.≈##≈≈.§.§...@...§...§≈§§≈≈§§#≈§§$i ].The fire bat bites you. You are engulfed in flames. You resist.$iD g5---63$i $iB @ _The fire bat bites you but does no damage.%in&g )You shoot a sling bullet.%i  The sling bullet barely misses the fire bat.You shoot a sling bullet.%iQ5 ≈bThe sling bullet closely misses the fire bat.%iE83b.%iBW≈§≈§§..§§###§≈§§.§...≈≈≈≈≈.≈≈§≈≈.≈≈§≈§≈##.≈#≈#≈≈≈...%iD^1--4%i L%iNU _The fire bat bites you. You are engulfed in flames. You resist.%i~  ) You shoot a sling bullet. The sling bullet hits the fire bat!%iК .  The fire bat is severely wounded.You shoot a sling bullet. The sling bullet hits the fire bat!  You kill the fire bat!%i­R%i<R.≈≈###§§#§§§.≈§§..§....@§......§%i=.≈#§≈#≈≈≈.%iCG-85%iL%isOP _Okawaru accepts your kill.&i&i|&i&iB&i&i!%2&i&i &i>Rev+ &i&iR&i&i&ie&i6%3&i&iY,&i)&ijRev &i a4=&iJ &i>,&ie&i,&i&i,&iY5=&ie &i&3&i'&i,,&i-&i3;6&i 5&i::,&i;&iZA,&iB&iF&iqGK7=&i.. ... §§ #*iy2 .D>. §≈.≈≈ §≈§. # #.#. #≈§≈# ≈.§ #≈. # #..§§ #≈.≈# §§§ #≈. # #.#.§###§.≈###§.§###≈. # #...§≈≈§§§§≈§≈≈.≈≈≈≈§. #*i2, #...)@..........§...§---5.3 (2 # ###.≈≈≈§§.≈§§§≈§§≈≈§≈. # #.§###§.≈###≈§≈###≈. #*i 3L #.≈ #≈.≈# #≈§§# #≈. # #.≈###≈.≈###≈§§###≈. #*iW3= #.§§§§≈.≈§§≈§.§≈≈≈≈. D   acid dragon (wandering) # #.§.§§.....§........ # #?≈≈≈≈≈.≈§≈§≈.≈≈≈≈≈. #*i@4c #.≈###≈.≈###≈.≈###§§*i47  Found two stone staircases leading down.*in7g _You encounter an acid dragon.*i  ))))D  You shoot a sling bullet. The sling bullet hits the acid dragon!  The acid dragon roars!+iT  The acid dragon is moderately wounded.You shoot a sling bullet. The sling bullet hits the acid dragon.+iC.D+iT!...§§§§§§§§≈§§....§≈≈≈≈.≈≈≈.§§#+i4===6.3 (1+ie+iUf _The acid dragon is moderately wounded.+i )))You shoot a sling bullet. The sling bullet hits the acid dragon.+i  The acid dragon is heavily wounded.You shoot a sling bullet. The sling bullet hits the acid dragon!+iC.D+i..#..§§..≈.≈§.≈###§§§.§≈§≈#.§§##.≈§#+i,7.2 (0.9+i%+ig(_ _The acid dragon is almost dead.+i) .You shoot a sling bullet. The sling bullet hits the acid dragon!  You kill the acid dragon!+i \))+iK )))))Okawaru accepts your kill.+i~0...>..§...#≈≈≈§§§≈≈≈#...)@...§...###.§≈§+i6498.2 (1.0+i=+iA/ _You shoot a sling bullet.,i_,i,i_,,id$  Things that are here:,i  a +0 dire flail; a +0 giant club; a two-headed ogre corpse,i,i޻ _,i,iW,i_,i!>Rev+ ,is,i,i,iw,i,i0,iU,i,iQ,iw,i.,,i,iR,i/,i>Rev ,i,i,i,iR,i,i>,,i,ir0 _p - 2 scrolls of poison (gained 1),i;I,i,i,,i5,i,im,,i,i ,iQ&,,i',i+,i 9,,i|:,i>,iKG,,iI,i}V,ij,il,im,ip,iu,iv,ihw,iz,i',,iA,iO,i,i,,i},i,i,i^,i,iq,iH,i,i ,i<,i,i,ix,ij,i ,i,i,i,i ,i_,i,ih,i$,i+,i,i,i,i|,i,i0,i,ib,i,i,i,iJ,i(,i,i,i,i,ik  You encounter a shadowghast.,i^≈. # ≈# ≈. ≈.≈ # ##§§≈###W ≈.§### ....#. §§§§≈≈≈≈ ≈≈≈≈.≈≈≈≈ ..>.§.§§§§..... ......§§ ..>..≈≈ ≈≈.§§ §≈§.≈§≈§ #.#.≈# #§.≈# ≈.≈ #≈.≈### #..§§# #≈.≈# §.≈ #≈.≈# # #.#.≈###≈@≈###≈.≈###≈.≈###--- ,i#...≈≈≈§≈.§≈≈≈≈.§≈≈≈§.≈≈≈≈ #...§§§..§§§...§§...§.... ###.§≈§≈≈§§≈≈§§§§≈≈§≈.§≈≈≈ #.≈###§§§###≈.≈###≈.≈### #.≈# #≈§§# #§.≈# #≈.≈# # W   shadowghast (dormant) #.≈###≈§§###§.≈###≈.≈### #.§≈≈≈≈§≈≈≈≈≈.≈≈≈≈≈.§≈≈≈ #.......§§....§......§§.,i #≈ ≈# ≈.###≈§≈###W§≈§§§≈≈≈≈......≈.§§59.2 (31.0)..≈≈§≈..).....§.§...#.≈§≈≈≈.§≈≈§§.#.≈###≈.§###≈.§.§# #§.≈.≈ §.§ ,iD I---60.2 (32,i ,i 8 _The shadowghast leaves your sight./ie #≈ ≈# ≈.≈###≈§≈###W §##....#. §≈§§§≈≈≈≈ ≈≈≈≈.≈≈≈≈>.§.§§§...... ......§§ ..>..≈≈ ≈≈.§§ §≈§.≈§≈ #.#.≈# #≈.§# ≈.≈ #≈.≈###.§§# #§.≈# § /ig#.≈###≈.≈###≈.≈###≈.≈##..≈≈§§≈@§≈≈≈≈.≈≈≈≈§.≈≈≈≈.§).....§.§...§...§.....##.≈§≈≈≈.§≈≈§§.§≈≈§≈.§≈≈≈.≈###≈..≈# #≈..≈###≈..§≈≈≈§........#.≈≈≈≈§§§§≈≈≈§§≈≈≈≈.≈≈§≈ /iq###≈§≈#≈§§§≈§§...§§≈§§§§≈§.≈.§).§§§....#.≈§§≈≈.≈≈≈≈§.≈#.≈###≈§§###§§#.≈# #≈§≈# #§§#.§#../i)s11.2 (1.0)/i>y/iz/i ###≈§≈###W ≈.§###≈....#. §≈§§§≈≈≈≈ ≈≈≈≈.≈≈≈≈≈..>.§.§§§§§.... ......§§..≈≈ ≈≈.§§ §≈§.≈§≈§≈#.#.≈# #§§§# ≈.≈# #≈.≈####..§§# #≈§§# §§≈# #≈.≈# #≈#.#.≈###§.≈###≈§≈###≈.≈###§/iN #...≈≈§§≈.§≈≈≈§§≈≈≈≈§.≈≈≈≈≈#..§).§§§.@.....§§..§......###.≈≈§≈≈.≈≈≈≈§.≈§≈§≈.§≈≈≈§ #.≈###≈§§###§§§###≈.≈###§/i r#.≈# #≈§≈# #§§≈# #≈.≈# #≈#.≈###≈§§###§.≈###≈.≈###≈#.§≈≈≈§.§≈≈≈≈.≈≈≈≈≈.§≈≈≈≈#.......§§....§......§§..#.≈≈§≈§§§§≈≈≈§§≈≈≈≈.≈≈§≈≈#.≈###≈.§###≈§§###§§§###/i /i8 §§#≈#.≈#§§≈#.≈≈≈§...≈≈§≈§§≈≈≈≈≈.≈≈.≈###§§≈#§.#≈§≈§§≈.§..§.≈§≈§§§≈/i[ &2/ia /ia /if###≈§≈###W ≈.§###≈.....#. §≈§§§≈≈≈≈ ≈≈≈≈.≈≈≈≈≈...>.§.§§§§§.... ......§§...>..≈≈ §§.§§ §≈§.≈§≈§≈.#.#.≈# #§§§# ≈.≈# #≈.≈###§./iMg#..§§# #≈§§# §§≈# #≈.≈# #≈.#.#.≈###§.≈###§§≈###≈.≈###§.#...≈≈≈§≈.§≈≈§§§≈≈≈≈§.≈≈≈≈≈.#..§).§§§...§.###.≈≈§≈§§≈≈≈≈≈.≈≈≈§≈.§≈≈≈§#.≈###§§≈###§§§###≈.≈###§#.≈# #§.≈# #§§§# #≈.≈# #≈.#.≈###≈§≈###§.≈###≈.≈###≈§#.§≈≈≈§§§≈≈≈≈.≈≈≈≈≈.§≈≈≈≈.#....§..§.....§......§§.#.≈§≈≈≈§§≈≈≈≈§§≈≈≈≈.≈≈§≈≈./iogE#.≈###≈.§###≈§§###§§§###≈./iqo§#≈≈≈≈§§≈≈≈§§.....§§≈≈.###≈.≈###§.#≈≈##§§§#§≈.≈..§§.≈≈.≈/iXr&3/iy/iOz0i4D###≈§≈###W ≈.§###≈.....#. §≈§§§≈≈≈≈ ≈≈≈≈.≈≈≈≈≈.#..>.§.§§§§§.... ......§§..#..>..≈≈ §§.§§ §≈§.≈§≈§≈.#.#.≈# #§§§# ≈.≈# #≈.≈###§.#..§§# #≈§§# §§≈# #≈.≈# #≈.#.#.≈###§§≈###§§≈###≈.≈###§.##...≈≈≈§≈.≈≈≈≈§§≈≈≈≈§.≈≈≈≈≈.##..§).§§§..§@§......§.#0iʆ_###.≈§§≈≈.≈≈≈≈≈.≈≈≈≈≈.§≈≈≈§§##.≈###≈.≈###§.§###≈.≈###§§##.≈# #≈.≈# #≈§≈# #≈.≈# #≈.##.≈###§§§###§§≈###≈.≈###≈§##.§≈≈§≈.≈≈≈≈≈.≈≈≈≈≈.§≈≈≈≈.##.....§§......§......§§.#.≈§≈≈≈.≈≈≈≈≈§§≈≈≈≈.≈≈§≈≈.>#.≈###≈.§###≈§§###§§§###≈.#0i≈≈≈§§....§...≈≈≈.§§ .§≈≈.§# ≈.≈#§.§# ≈.≈####§.≈###§.≈##§.≈≈≈≈≈..§...@.§≈§≈§..§###§.§≈.≈≈0i=&40it0i^0i###≈§≈###W ≈.§###≈..#....#. §≈≈≈§≈≈≈≈≈§§≈§§≈.≈≈≈≈≈.#..>.§.§........ ..§.......§§..#..>..≈≈≈≈≈.§§ ≈.§≈≈≈§.≈§≈§≈.#.#.≈# #§.§# ≈.≈# #≈.≈###§.#..§§# #§.§# ≈.≈# #≈.≈# #≈..##.#.≈###§.≈###§.≈###≈.≈###§.#0i#...≈≈≈§§.≈≈≈≈≈.≈≈≈≈≈.≈≈≈≈≈.##..§).§.§.....####.≈§§≈≈.≈§≈§≈.≈≈≈≈≈.§≈≈≈§§##.≈###≈.≈###≈.§###≈.≈###§§##.≈# #≈.≈# #§.≈# #≈.≈# #≈.##.≈###§.§###≈.§###≈.≈###≈§##.§≈≈§≈.≈≈≈≈≈§≈≈≈≈≈.§≈≈≈≈.##.....§§....§§.......§§.#.≈§≈≈≈.≈≈≈≈≈§≈≈≈≈≈.≈≈§≈≈.>.#.≈###≈.§###≈§§###§§§###≈.#0ik≈§..≈§≈§§§≈##≈≈≈..§≈§.≈# #≈#≈≈.0i&50im0i1i###≈§≈###W ≈.§###≈..#. ....#. §≈≈≈§≈≈≈≈≈§≈§§§≈.≈≈≈≈≈.##< ..>.§.§....§.......§§..##.1i@..>..≈≈≈§≈.§§ §≈.≈§≈≈§.≈§≈§≈.#.#.≈# #§.§# #≈§§# #≈.≈###§.#..§§# #≈.§# #≈.≈# #≈.≈# #≈..##.#.≈###≈.≈###§.≈###≈.≈###§.#1i+p#...≈≈≈≈≈.≈≈≈≈≈.≈≈≈≈≈.≈≈≈≈≈.##..§).§...§.....##.1i###.≈§§≈≈.≈§≈≈≈.≈≈≈≈≈.§≈≈≈§§##.#.≈###≈.§###≈.§###≈.≈###§§##.#.≈# #≈.≈# #≈.≈# #≈.≈# #≈.##.#.≈###§.§###≈.≈###≈.≈###≈§##.#.§≈≈§≈.≈≈≈§≈§≈≈≈≈≈.§≈≈≈≈.##.#.....§§....§§.......§§.#.≈§≈≈≈.≈≈≈≈≈.≈≈≈≈≈.≈≈§≈≈.>.#.≈###≈.§###≈§§###§§§###≈.##.1i§§≈§.§§≈§.§§§§§≈###§§#§§≈≈§≈§.§.§.≈≈1i&61i1i1i  #≈ ≈# ≈. ≈.≈ #≈..#. ###≈§≈###W ≈.§###≈..#...#. §≈≈≈§≈≈§≈§§≈§§§≈.≈≈≈≈≈.##< .>.§.§...........§§......§§..## ..>..≈≈≈§≈.§§ §≈§§≈≈≈§.≈§≈§≈.#.#.≈# #§.§# #≈§§# #≈.≈###§.....#..§§# #≈.§# #≈.≈# #≈.≈# #≈..##.#.#.≈###§.§###§.≈###≈§§###§.###.#...≈≈≈§≈.≈≈≈≈≈@≈≈≈≈≈.≈≈≈≈≈.#1i 2#..§).§...§.................##.###.≈§§≈≈.≈§≈≈≈.≈≈≈§≈.≈≈≈≈§§##.##.≈###§.§###≈.≈###§§§###§§##.##.≈# #§.≈# #≈.≈# #≈.≈# #≈.##.##.≈###§.§###≈§§###≈.≈###≈§##.# W   shadowghast (dormant)1i$ #.§≈≈§≈.≈≈≈≈≈§≈§≈≈≈.§≈≈≈≈.##.#1iC >#.....§§.....§.§.....§§.......#.≈§≈≈≈.≈≈≈≈≈.≈≈≈≈≈.≈≈§≈≈.>..)1i8+ §###§≈≈§..§...≈.≈§§1i+ §§.≈.§§.§≈≈≈≈≈.§≈≈§≈§§§≈§1i+ B§.§§1ik- &71i4 1i86 2i' ))))))WYou shoot a sling bullet.2i/  The sling bullet hits the shadowghast but does no damage.  You shoot a sling bullet.2iE≈W2id###§§§..§2i≈≈...§###§.≈###≈.≈§≈≈≈§§§§§§≈§§≈.§###≈§≈.§≈.§..2irb===8.3 (1.1Rev 2i;e _The sling bullet hits the shadowghast but does no damage.2i! ))))) You shoot a sling bullet. The sling bullet hits the shadowghast!2iȬ  The shadowghast is moderately damaged.You shoot a sling bullet. The sling bullet hits the shadowghast.2iR1 G.W2i< M###≈§≈§§§.§≈...≈.§###≈.≈.≈≈.≈...≈≈≈≈.≈.≈.≈# #≈.§§.≈§≈.≈§..2i= +902iFF 2iH c _The shadowghast is heavily damaged.2im< ))2imw)) You shoot a sling bullet. The sling bullet hits the shadowghast.2i  The shadowghast is severely damaged.You shoot a sling bullet. The sling bullet hits the shadowghast.3i:G.W3i9E##≈.§§§.≈§§..≈.§###≈.≈###≈§≈.≈§§§.....≈≈≈≈§§.§.§≈≈..3iE]70Rev+ 3imM3iOd _The shadowghast is severely damaged.3iZ .  You shoot a sling bullet. The sling bullet hits the shadowghast.  You destroy the shadowghast!3iFL)))3i ))))Okawaru accepts your kill.3ig###≈.≈§§....≈≈.§..≈.≈###§.≈###≈.≈≈.≈≈≈≈§§§.§≈≈§###≈.≈3i.3213i3i/ _You shoot a sling bullet.4i4iD4i=4iL4i4imB4i4i4i4i4i4i>Rev 4i 4i4i 4i6 4i 4i4ic  You encounter a yak.4iQ  ..Y ..  ... ..... §§§§≈ ≈≈.## ≈. #§§≈# ≈§≈ #≈§ 4i#≈§≈# #§.≈# ≈.≈ #≈..# ###≈§≈###≈§§###≈.§###≈.. ....#. §≈≈§.§§§§≈.≈≈§§§§≈≈≈≈≈.##< 4i..>.§.§......§§§@......§§.§§..---  4i..>..≈≈≈§≈.≈§§≈≈.≈≈≈≈≈.≈§≈§≈.. #.#.≈# #≈.≈###≈.≈###§.§###§....4i.O#..§§# #≈.§# #≈.≈# #≈.≈# #≈..##.#.≈###≈.≈###≈.§###≈.≈###§.##4ib#...≈≈≈§≈.≈≈≈≈≈.≈≈≈≈≈.≈≈≈≈≈.### Y   yak (asleep)#..§).§......§.....§§.......##.###.≈§§≈≈.≈≈§≈§.≈≈≈≈≈.≈≈≈≈§§## #.≈###§.≈###§.≈###≈.≈###§§##.4i $g.§..§§≈###≈.≈.≈≈≈§≈.§≈§§≈..5.3 (4§§§§§≈≈.≈§.....≈§.≈§≈≈4i%M---6.3 (5 _4i+4i-4i ))))))YYou shoot a sling bullet. The sling bullet hits the yak.  The yak bellows!4ip  The yak is lightly wounded.  You shoot a sling bullet. The sling bullet hits the yak!4i(G.Y4iQ* YThe yak is moderately wounded.4iP5 ....Y...Y≈#≈§§#§.≈# #§§§#≈.≈###≈.§≈≈≈≈≈.§§###≈§§. You encounter a yak.4i74===7.3 (14i=4ip@0 _The yak leaves your sight.5i>5i7?5iyE5iGH _No target in view!6iho....Y .. ....Y .......§§.§≈ ≈≈.###≈. #≈§§# ≈§≈ #≈§...#§.≈# #§§§# ≈.§ #≈..####≈.≈###≈.≈###≈.≈###≈..#. ...#. §≈≈§§≈≈≈≈≈.§≈§§≈.§≈≈≈≈.##<>.§.§......§§...........§§..##..6iti.≈≈≈§≈.≈§§≈≈@≈≈≈§≈§≈§≈§≈....#.#.≈# #≈.≈###§.§###≈§§###§.#..§§# #≈.§# #≈§≈# #≈.≈# #≈..###.#.≈###≈.≈###§§§###≈.≈###§.###.#...≈≈≈§≈.≈≈≈≈§.§§≈≈≈.≈≈≈≈≈.###.#..§).§............§§.......##..###.≈§§≈≈.≈≈§≈§.≈§≈≈≈.≈≈≈≈§§##.#6ii> #.≈###§.≈###§.≈###≈.≈###§§##.##.≈# #≈§§# #§§§# #≈.≈# #≈.##.#6iRw....Y≈.≈≈.≈≈.≈.≈.≈..§........§§§§≈≈≈.§§.≈§.Y   yak≈≈§.≈§≈##6iBx6---8 _6iB~6iV6i  ....YY ....§≈.≈≈ ≈≈.###≈. #≈.≈# ≈§≈ #≈§...≈# #§.§# ≈.§ #≈..####≈.≈###≈.≈###≈.≈## ...#. §≈≈§.≈≈≈≈≈.§≈§§≈.§≈≈≈≈.##<6i F>.§.§....§........§§§...§§..##. ..>..≈≈≈§≈.§≈§≈≈.≈≈≈≈≈.§§≈§≈...  #.#.≈# #≈.§###§@§###≈.§###§.§§# #≈§≈# #≈.≈# #≈..###.≈###≈.≈###§§§###≈.≈###§.#..≈≈≈§≈.≈≈≈≈§.§≈≈≈≈.≈≈≈≈≈§).§..........§.§§.......##.≈§6i  ≈ .≈6i'  #.≈###≈§§###§.≈###≈.≈###≈§##.# 6i9( §§§§≈§§.§≈§≈§≈.§§...§.§≈.≈§≈#≈.≈###§≈# #6i^) A---96i^/ 6i1 0 _The yak leaves your sight.7iu , §≈.≈≈ ≈≈.###≈. #≈.≈# ≈§≈ #≈§..≈# #§.§# ≈.§ #≈..####≈.§###≈.≈###§.≈## ...#. §≈≈§§≈≈≈≈≈.§§≈§§.§≈≈≈≈.##<>.§.§....§.........§§...§§..##. ..>..≈≈≈§≈§≈≈§≈≈.≈§≈≈≈.§§≈§≈...  #.#.≈# #≈.§###§.§###≈.§###§.§§7iv  #≈@≈# #≈.≈# #≈..###.≈###≈.≈###≈§§###≈.≈###§.#..≈≈≈§≈.≈≈§§≈§§§≈≈≈.≈≈≈≈≈§Rev ≈.≈.§####.§≈≈§≈.≈≈≈≈≈.≈≈≈≈≈.§≈≈≈≈.##.# 7i= o≈.≈# #≈≈.§§≈≈≈.§≈§.≈≈......§§§≈≈≈§≈.§.§.≈# #§.§.≈7iA &807i% 7i 8i8 #≈. #≈.≈# ≈§≈ #≈§..≈# #≈.§# ≈.§ #≈..####≈.§###≈.≈###§.≈## ...#. §≈≈§§§§≈≈≈.§≈≈§§.§≈≈≈≈.##<>.§.§....§.........§§...§§..##. ..>..≈≈≈§≈§≈≈§≈≈.≈§≈≈≈.§§≈§≈...  #.#.≈# #≈.§###§.§###≈.§###§.§§ #≈.§# #≈.≈# #≈..##8iU#.≈###≈.≈###≈@§###≈.≈###§.#..≈≈≈§≈.§≈§≈≈.§§≈≈≈.≈≈≈≈≈§).§.§......§§§.§§.......##.≈Rev ≈.§.≈#.....§§.............§§....... 8ib.###≈§≈≈≈.≈≈≈..≈§§≈≈.≈≈≈..≈§8i؏018i8i/9ic39i9i!,9i%9i~*9i*9i+9iY4,9i+59i>,9i3@9iB _You start waiting.A yak comes into view.9iIW.≈# ≈§##§.≈###≈§≈≈.≈≈≈≈§..Y...§≈.≈≈≈.≈≈.≈§§≈§≈§§§.........§.≈≈§§§≈≈≈≈###≈.≈.§Y   yak≈≈§§9iJ 5.3 (49i_M. _9i- )))You shoot a sling bullet. The sling bullet hits the yak.9i` ))))The yak is heavily wounded.You shoot a sling bullet.9i/9 G.Y9iC .≈# ≈###§.§###§.§≈§§§§≈§.§.§§..§§.§≈≈≈≈.≈≈§≈.≈≈§.§≈9iD b===6.2 (0.9Rev 9iH 9i[K ^ _The sling bullet closely misses the yak.:i| ))You shoot a sling bullet. The sling bullet hits the yak.:i]  The yak is heavily wounded.You shoot a sling bullet. The sling bullet hits the yak.:iG.Y:i>.Y:iԚ .≈# #≈Y§≈###§§≈###≈≈≈≈.§≈§≈.§≈.≈§§.§§≈§§≈≈.§§≈:i&..§≈§≈§§≈≈≈§.≈§§###§.≈.≈.≈###≈.≈.§≈:iHEThe yak is heavily wounded.:i,7.2 (1.0:i¥:i0 _The yak leaves your sight.:iE ) You shoot a sling bullet. The sling bullet hits the yak!:i  The yak is severely wounded.You shoot a sling bullet. The sling bullet hits the yak!:iT D§Y:iTW .Y:ib  .≈# #≈§≈#≈###§Y≈##≈≈≈§.≈≈≈§.....§≈§≈§§§§§§..≈§§≈.≈###§≈.≈§The yak is almost dead.:ic \8Rev+ :ii :ik 0 _The yak leaves your sight.:idJ w  You shoot a sling bullet.  The sling bullet hits the yak but does no damage.:i _The yak leaves your sight.  The sling bullet hits the yak but does no damage.  The yak is almost dead.:i'e###§Y≈##≈§§Y≈≈≈..§..§.§§.≈§@§§§.§§.§...§###§§≈≈#Y 2 yaks (1 wandering)§#  You shoot a sling bullet.  The sling bullet hits the yak but does no damage.  The yak is almost dead.  You shoot a sling bullet.  The sling bullet hits th:iede yak but does no damage.  The yak is almost dead.:iOf%9:i/k:ilY  The sling bullet hits the yak but does no damage.  The yak is almost dead.  You shoot a sling bullet.  The sling bullet hits the yak but does no damage.  The yak is almost dead. _The yak gores you but does no damage.;iu .  You shoot a sling bullet. The sling bullet hits the yak!  You kill the yak!;iY   yak (;iz4 ))))Y  Okawaru accepts your kill.You shoot a sling bullet. The sling bullet hits the yak!  The yak bellows!;i[ §YThe yak is moderately wounded.;i"#§.###≈Y≈.≈.≈...≈≈≈≈≈.≈###≈.≈.≈# #≈.≈Y 2 yaks (1 wandering)§§.§§;iJ(v5/853490Rev* ;i.;i0! _You hear a bellow!;i2^ _You encounter a yak.;il )))You shoot a sling bullet. The sling bullet hits the yak.;iCv  The yak is heavily wounded.You shoot a sling bullet. The sling bullet hits the yak.;i C.Y;i YThe yak is heavily wounded.;io  ≈Y≈####≈Y≈≈§§§§...§≈§≈.≈§§§≈≈≈.≈.§.§...§.≈≈≈≈≈.≈#§.≈###≈.≈#§§;i    yak#≈.You encounter a yak.;i %1;i ;i} 3 _The yak leaves your sight. x2i͑ ))You shoot a sling bullet. The sling bullet hits the yak!>i  The yak is severely wounded.You shoot a sling bullet. The sling bullet hits the yak!>i^D§Y>iA.Y>ia####§§§≈.§§Y≈.≈§§§§§....§>i5§≈.≈§§.≈###.   yak≈≈>iܟ>i*%5>i>iƪW _The yak is almost dead.>iz )You shoot a sling bullet.  The sling bullet hits the yak but does no damage.>iy )The yak is almost dead.>i §>i$Y>it# §##≈≈≈..≈≈≈.≈≈§≈≈§.....§§§.§§.§.§§§.§≈#≈...≈≈≈>i%6>i$ >i i_You shoot a sling bullet. The sling bullet barely misses the yak.>i §You shoot a sling bullet. The sling bullet hits the yak!  You kill the yak!>iR>ix ))Okawaru accepts your kill.>i 0Y>i≈§≈§.≈≈≈≈≈.≈.....§§≈§§≈§§≈§§§≈.≈§≈###§§§###≈.§§# #≈.≈Y   yak≈>i487.0 (0.9>i">i{$/ _You shoot a sling bullet.?iL )You shoot a sling bullet. The sling bullet hits the yak.?i  The yak is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the yak but does no damage.?iD§Y?i#≈§§.≈≈≈§≈.≈≈§§≈.§≈≈≈§.≈....§§..≈≈≈≈≈.≈§###≈.§###≈.≈§≈# #§≈#≈§≈≈≈.≈?i,8.0 (1.0?i?i߱1 _The yak is lightly wounded.?i  You shoot a sling bullet. The sling bullet hits the yak.?iV4  The yak is moderately wounded.You shoot a sling bullet. The sling bullet hits the yak!?i(  ≈.§# §.###§.≈§≈§§§§.§....≈≈§≈§≈.≈≈≈§......§..§.§≈≈≈.§≈.≈###§.≈###§.≈§.≈# #§.≈# #≈.§≈.§###≈.≈###≈.§≈≈.≈≈The yak is heavily wounded.?i S4-9?i ?i ( _The yak gores you.@i1  You shoot a sling bullet. The sling bullet hits the yak.@i  The yak is severely wounded.You shoot a sling bullet. The sling bullet hits the yak!@iE .≈# #§.≈# §§≈###≈≈.≈.≈.≈≈≈≈≈.≈≈≈≈§.≈....§....≈.≈≈≈≈§§≈≈≈§§≈###§§≈###≈.§≈.≈# #§.≈≈.≈.§§The yak is almost dead.@iF\5=100.1 (1.1@iM@iOT _The yak completely misses you.@icO )))))))You shoot a sling bullet.@iw †The sling bullet closely misses the yak.You shoot a sling bullet. The sling bullet hits the yak.  @i 8You kill the yak!@in T)@io .≈# ≈.§.≈≈§≈.§.....§†§§.§≈§≈.§≈§≈@it P=4010@i#| @i~ P _Okawaru accepts your kill.AiAiGAiAi(BAigAiAiAi~Ai AiAigTRev+ AiAiwAiAiiAiAi@AiAiAi.AiAiTRev AiAiAiAiAi,AiAiAi(AiAi$ 3Ai% Ai ,AiiAiL,Ai Ai1,Ai)AiiAiAi.Ai ,Ai!Ai%,Ai&Ai*,Ai+Ai.,Ai/Ai2Ai13Ai3Aif7Ai#8Ai8Ai;AiA<Ai<Ai}@Ai@AiAAi&E,AigFAiZI,AiIAiLBAicYAiY,AiZAiA^Aiv^Ai?_Aic,AidAigAi hAihAilAilAimAi q,AirAiyBAi{,Ai8|AiAiЀAiAiAiRAiAi,AiAi/,AiAi!AiVAiAi,AiAi,AiAiy,AicAi,AiAiAiԭAiήAi,Ai߳Aim,AiYAi,AiAikAiAiAi,AiAiAiTAi:AiAiAiAihAiAinAiBAiAiAi+AidAi+AiE,AiAi,AiAip,Ai&Ai,Ai}Ai,AiAi2AiaAiAiAiAiAi,AiAiAiAiAiOAiAi AiR ,Ai)AiAiAiAi,AigAi,AiAi,Ai Ai_$,Ai$Ai(,Ai)AiV,,Ai5-Ai0,AiG2Ai5Ai5AiM6Ai:,Ai:Ai$?AiQ?Ai4@AiD,Ai EAiHAiHAiJAiM,AiNAigR,Ai5SAiWAiWAiXAi[,Ai\Ai`,AisaAid,AieAii,Ai7jAimAimAioAis,AitAiw,AixAi|,Ai}Aig,Ai2Ai@,AiQAi",Ai<AiǒAiAi&Ai,AiAi,AiAi,AiAiJ .≈# #≈.§≈###≈§§§....§§≈.§≈≈@§§≈§Ai$§§≈≈.≈≈≈≈≈.≈§.≈###≈.≈###§..≈# #§.≈.§###§§§≈.≈≈ _You start waiting.AiV0#≈.§# ≈.#≈.≈###≈≈.≈≈≈≈.§§§§.≈§§§§§.§200.1 (99.0)§§...§§≈≈≈≈≈§§≈###§§§###≈§§≈# #§.Aib≈.§###§§≈≈.Ai7---1.1 (100.0)AifAi# _Done waiting.Aih= Ai= Ai> AiC AiG AiQK ,AiZL _  You see here a yak corpse.AiP Ai Q  _AiQ AiS AiW ,AijX AiQZ AiP_ Ai_ Ai<` AiAb Aif ,Aig Aii Ain Ain AiGp Ai6r Aiu Aiu Aiv Aix Ai~ ,Ai Ai Ai Ai Ai Ai Ai3 Aiw Ai AiQ Aic Ai Ai Aiė Ai1 Aik Ai Ai Ai Ai Ai' AiS Ai  ..#  ...  #.#.# #  #.#.# .  #.#.#.#  Ai # #.#.#.###  .##.#.####........ ..  .......@.......... ...--- ≈≈≈≈.§≈≈≈≈.≈§≈≈§.§ ≈≈.# Ai+ ###≈.≈###≈.≈###≈.≈ #≈§ #≈.≈# #≈§§# ≈.§ #≈..AiL  Aix X###≈.≈###≈§§###§.≈###≈......#. §§≈≈.≈≈≈≈≈.≈≈§≈§§§≈≈≈≈Aië ..>.§.§........§§.§§.§....§§...>..≈≈§≈§.≈§§§§.≈≈≈§§.≈§≈§≈.. #.#.≈# #§§§###≈.≈###≈§§###§Ai  §14.1 (13.0)§§.≈###§§≈§.≈§Ai You now have enough gold to buy a +3 leather armour of willpower on D:3.  You can access your shopping list by pressing '$'.Ai ,5.1 (14AiK Aiν ? _You now have 277 gold pieces (gained 16).Bi= IBi> BiD XBiQH ,BiI BiJ BiuM ,BiN BiN Bi:Q BBi=R BiU ,BiXU Bi~V BiX ,BiyY Bi9[ BiN^ ,Bi^ Bi_ BiOb ,Bib Bic Bie Bi@f Bicf Bii ,Bij BiGm N _You now have 294 gold pieces (gained 17).BiCo 3Bio Bitp Bir Bir Bir Bi9t Bidv ,Biv Bix Bi| .. )... ..#.# ##.#. #...  #..# # #######..#.# #.....#@.#.## 28.1 (13#.###.......# ##.#####..#....# Bi} ..........##.#.# #.....#....##.#.# . #.#....####.#.#.#  ##.#.# #.#.#.###  BiI} ##.##.#.####........ ..  .........§....§..... .Bi Biɂ ,9.1 (14Bi Bi( $ _Found a sling.Di Di Shopping list: 2 items, total cost 689 gold pieces  a - [D:3] 264 gold a +3 leather armour of willpower Di  b - [D:3] 425 gold the +0 robe "Suwkonnu" {*Corrode *Silence rElec rC+++} You have 294 gold pieces [!] travel|examine|delete items [a-b] choose item[Esc] exitFiy^Fi:eFiQk5disiri the Skirmisher.. ).Coglin of Okawaru *****... .Health: 85/85 ========================.#.#Magic: 13/13 ========================##.#.AC: 20Str: 13#...EV: 13Int: 8Fik#..# #SH: 0Dex: 21#######..#.#XL: 11 Next: 40% Place: Dungeon:9#.....#@.#.##Noise: ---------  Time: 7229.1 (0.0)#.###.......#a) +4 sling {Arashi} c) +0 sling {Akal} ##.#####..#....#Fi lFire: a) +4 sling {Arashi} ..........##.#.# #Fi6l.....#....##.#.# .#.#....####.#.#.#Fifl##.#.# #.#.#.#####.##.#.####........ .. Fil.........§....§..... ...  _You see here a yak corpse.  FilYou now have enough gold to buy a +3 leather armour of willpower on D:3.  You can access your shopping list by pressing '$'. _You now have 277 gold pieces (gained 16). Fil?_You now have 294 gold pieces (gained 17). _Found a sling.FiNxJFizLi ILi< Li#" Li% ,Lij& Li0* Li* Li;+ Li, Li^0 Li0 Li1 LiB3 Li6 Li6 Li7 Li; Li> Li> Li? Li B Li-F LirF LiG LiI LiiM LiM LiN LiQ Li%V ,LigW LiZ Li] Li] Li^ LiDa Lid Li,e Lie Lih Lik ,Lil LiJn Liq Liq Lir Li#t Liw ,Lix Li-} Li} Li~ Li M _You now have 302 gold pieces (gained 8).Li Li LiՅ Li< Li! ,Li6 LiZ Li Li Li Li Li LiU Liu Li Li LiS Li Li} Li# Li[ LiH Li> LiL Li Liv Li Li& ,LiѶ Li Li Li_ Liٻ Li¼ Li޿ Li LiH Li Li Li Li Lix Li LiE Li Li Li Li Li Li" Li Li Lii Liw Li Li Li Li Li Li2 Li Li[ Li Li Li Li Li2 Lim Li LiZ Li Li0 Li Li+ Li Li] Li Li Li Li Li Li Li Li Li Li Li Li+ Li Liu Lic Li Li Li Li Li Li_ l _q - 2 blue potions (gained 1)Li m  You encounter a howler monkey.Li$ ....# ....# ######### ....######.......## ..................# ....####.#.##.##..## Li$ .)..# #...........# ....# ###.##.##...# .#### #.##.##...# Li% B.#### #......@..# ....# ####.###..# Li=% .##.# #.# h.# .# # ... ....Li]%  .## #.#. ..#. Li{% ..# #. .# ..#.# Li% h   howler monkey (asleep) ....#Li% f. .# ..# # #.#.# # #. .# #.# Li% R#.#.# .Lih* b68.1 (39.0)h.Li+ hThe howler monkey howls! You hear a howl!Li4 Qhh 2 howler monkeysLii5 K====9.1 (40Li: LiE= ^ _You encounter a howler monkey.Mi n  You shoot a sling bullet.  The sling bullet hits the howler monkey.MiOk  The howler monkey is moderately wounded.You shoot a sling bullet.  The sling bullet hits the howler monkey.Mi h.  The howler monkey is heavily wounded.Mi8Mi h.  The howler monkey hoots and howls with incredible vigour!Mi9(1 catching breath)Mi=========70.1 (1.0)Rev MiI Mi Z _The howler monkey barely misses you.Miz ))))You shoot a sling bullet.Ni3The howler monkey hoots and howls with incredible vigour! _The howler monkey barely misses you.  You shoot a sling bullet.  The sling bullet closely misses the howler monkey.  You shoot a sling bullet.  The sling bullet hits the howler monkey.Ni h...  The howler monkey is severely wounded.The howler monkey hits you but does no damage.NiU===------1NiNi^ _The howler monkey completely misses you.Ni[z ))))You shoot a sling bullet.Nie. _The howler monkey completely misses you.You shoot a sling bullet.  The sling bullet barely misses the howler monkey.You shoot a sling bullet.  The sling bullet hits the howler monkey!  You kill the howler monkey!NiDkm)   howler monkeyNiG ....  Okawaru accepts your kill.Ni1------2Rev+ NiNi&Z _The howler monkey barely misses you.Ni~ h ))You shoot a sling bullet.Niw Okawaru accepts your kill. _The howler monkey barely misses you.  You shoot a sling bullet.  The sling bullet barely misses the howler monkey.  You shoot a sling bullet.  The sling bullet hits the howler monkey!Ni  h.  The howler monkey is heavily wounded.Niœ%3NijNi^ _The howler monkey completely misses you.Oi11  You shoot a sling bullet.  The sling bullet hits the howler monkey!Oi.  The howler monkey is severely wounded.  You shoot a sling bullet.  The sling bullet hits the howler monkey!  You kill the howler monkey!Oi(OiqNOiYRs24.0 (0.9Rev* Oi,XOi,ZP _Okawaru accepts your kill.Oi5 3Oi6 Oi8 OiA XOiWC OiC >Rev+ Oi`D OipF Oi J OinJ OiK Oi7M OiQ OiWQ OiQ OiT OiW OiW OiX OiIY Oi\ Oi\ >Rev Oi] Oi_ Oirb Oib OiFc Oid Oiqg Oih OiOh Oii Oil ,Oifm Oin Oiq TOir Oit Oi Oi~ Oi% Oiǚ Oi OiW Oi Oi Oia Oi Oi Oie Oi ,Oi Oi Oi ,OiѰ Oi Oiǹ Oi Oi Oi Oi ,OiT Oi Oi ,Oi< Oi/ Oi7 Oic Oi Oi Oi ,Oi[ Oi Oi ,Oiv OiL Oi ,Oi* OiD Oi Oi8 Oi Oi Oi ,Oi0 Oi^ Oid ,Oi Oi Oiw Oi Oi OiB Oi] ,Oi Oi: Oi ,Oiq Oiv Oi Oi ,OiH Oiy Oi Oi Ois Oi Oi Oi Oi Oi, ,Oi Oi1 Oia ,Oi Oi Oi, Oiu Oi OiL Oi Oi Oi Oi Oi{ Oi Oi: Ois! Oi$ ,OiP% Oiu' Oi* Oi+ Oio+ Oi, Oi,0 ,Oi0 Oit2 Oi6 Oi6 Oi[7 Oi9 OiK= ,Oi$> Oi? OiC ,OiD OiE OixI OiI OiOJ OiM OiP Oi,Q OiQ OiS OiY  #.......# #..#.##.# #######..#.##.# #.....#..#.##.# # #.###.......#.# ##.####.#####..#....# #..............##.#.#### Oi(Z Z#<........#....##.#.#... #@#....####.#.#.##---324.0 (50.0) #.##.#.# #.#.#.## ###.##.#.####....... Oi_ #............§.§.§§. .....§≈≈≈§.≈≈≈≈§§≈§§≈§. ....#.≈###≈§§###≈.§###≈.  ... #.≈ #≈§§# #§§§# #≈.  .. ...≈###≈.§###§§≈###≈.  # ....#.≈§§§§.§§≈≈≈§§§≈≈≈. Oi"c *§§Oi{c 8#§§..≈OiKd H---5.0 (51Oii Oil 9 _Found a stone staircase leading up.Pih, Pi- Pi . Pi/ Pi53 PiZ7 BPiv9 Pi9 Pih: Pi= Pi%@ Pi`@ Pi@ PiB Pi$E Pi_E PiF PiG PiJ Pi K PiK PiM PiP ,Pi5Q PiS PiV PiV PiW Pi8Z PiL] ,Pi_ ,Pi0b Pilb Pib Pifd Pif Pi/g Pig Pil XPism Pip Pi q Piwq Pi)s Piu Pi!v Piv Piw Pi{ Pi{ Pi{ Pi| Pih Pi Pi Pi Pi PiU Pi Pi} Piފ ,Pi1 Pi Piύ Pi Pi Pi Pi Pi9 Piq Pi Piؕ Pi Pi Pi Piy Piɚ Pi Pi Piȝ Pi Pi1 Pi Pi Pi Pi7 Pi֣ Piզ ,Pi^ Pi Pi" Pi Pi Pi± Pi Piy Pi Pi PiQ Pi Pi Pi; Pi ,PiR Pie Pi4 Pi Pi Pi/ Pi: ,Pi Pi PiT Pi Pi Pii Pi Pi Pi PiY Pi Pij BPi Pi Pi^ Pih PiZ Pi Pi Pi Pi4 XPiV Pi Pi) Pi Pi ,Pi Pi P  There is a stone staircase leading up here.Pi Pi  _Pi Pi PiJ Pi Pi Pi4 Pi{ Pi Pi Pi Pi ,PiiPigPiXPiPiPi8 PiV ,Pi Pi-PiIa##.####.#####..#.#.#..............#####.#<........#....##...#...###.#....#### #.>#...# #.### #..#...###.##.#.#### ###..#...#..§§........ #....#.....≈§≈≈§.≈≈≈≈§Piv#/@...#.≈###≈§§###≈69.0 (44#.....#.≈# #≈§§# #§ #......§≈###≈.§###§### #.....#.≈≈≈§§.§§≈≈≈#.# ##..>.......§.....§#.# ##..>§§§≈≈≈≈.≈≈≈≈≈#.# ###.#§§###§§§###≈#.# #.§§≈# #§§§# #§ #.# #.#.≈###≈.≈###≈Pi.≈§..≈≈.§§#PiPi&70.0 (45Pi"PiW%9 _Found an escape hatch in the floor.Ri|?[ ##.####.#####..# #.#..... ###.#<........#.... ...#...###.#....Ri? #.>#...# #.##.#.#  #..#...###.##.#. ###..#...#...§ #....#.....≈≈≈≈§.≈≈≈≈ #@....#.≈###≈§§### #.....#.≈# #≈§§# # #.....§.≈###≈.§###Ri=@p ### #.....#.≈≈≈§§.§§ #.# ##..>.§..... #.# ##..>§.≈≈≈≈≈. #.#Ri]@ ###.#§≈###§§§### #.#Ri@# #..§§# #§§§# # #.# #.#.≈###≈.≈###RiG_§.§.§.§.Ri_#1.0 (1Ri_.0)RiKeRim....RimRin$2.0 (2Ri8rRit/ _d - a wand of digging (6)Ri7RiRiuRiVRiRi',RiRiRi(Ri2RiRinRiRiRioRiB,RiʹRi(Ri,RinRi@RiRiFRiRiRiR,RiRiRi3,RiRiRiRiRiuRiRi,RiRi:RiRiRiRiRi,Ri=Ri;RiRiqRi^RiRiz,RiRi RiRi",RiRiRiRi6RiRi,Ri}RiRi,Ri\RiRi,RiNRiRigRiRiRiBRi Riv Ri,RiRi5nRi $Ri$RiC'Ri'RiS(RiL*M _You now have 321 gold pieces (gained 6).Ri!-Rif-Ri-Ri/RiR2,Ri2Ri4Ri7Ri|7Ri7Ri49Ri<,Ri=Ri.>Ri:ARiARiARi2CRi FRiFRiFRi5HRiKRiLRirLRiMRiPRiPRiT,RiTRiCURiURiVRi>YRiYRiYRik[Ri]Ri^Ri>^Ri^RiaRibRisbRicRieRiPfRifRigRiiRi@jRijRikRiPnRinRinRioRi#.. #.###### #..#Rifz> #.#### ###..#..#.#@.# #....#..414.0 (42.0)#..#....P_. ####....#######.P.. #.... RizgP^P #.... ### # # #.# ##..> Riz#.# ##.. #.# ## #.# RiځRit,5.0 (43RiRi6 _Found a sacrificial altar of Ru.Si #.#########.##.##.# #.#..#.# ######.#<######.# #......#..#......# #.###.>#.#.###### # #..#.#.#### ..^###..#.#.#..##P..PP#....#.#..#@...P_.^####...Si #######.P..P #.. P^P^ #.### ## #.#.# ##..>#.# #.# #Si> #.#  #.#.# #.Si$ Si 16.0 (1.0)Si Si TiH#.#.##.##.# #.#.#.# ######.#<.######.# #......#...##......# #.###.>#...##.###### #### #..#...##.#### ...^###..#...##.#..##P..PP#....#.#..#.@..P_.^####.....########.P..P# #.....#P^P^# #.####### #.....##.# ##..>.#.# ##..>.#.# ###.##.# #.#.# #.#TiTTiT&7TiZTi[Ti #.#.##.##.# #.#.#.# ######.#<.######.# #......#...##......# #.###.>#...# #.########### #..#...##.#### P...^###..#...#.#.#..##P..PP#....#.#..#..@.P_.^####.....#.#######.P..P# #.....#.PP^P^# #.####### #.....#.#.# ##..>.Ti #.# ##..>.#.# ###.#.#.# #.#.# #.#.Ti Ti+ &8Ti2 TiW4 Ui"#.#.##.##.# #.#.#.# ######.#<.######.# #......#...##......# #.###.>#...# ##.########### #..#...##.#####P...^###..#...#.#.#..##P..PP#....#.....§#..#...@P_.^####.....#.≈#######.P..P# #.....#.≈#PP^P^# #.≈####### #.....#.≈#.# ##..>.#.# ##..>..≈#.# ###.#.§#.# Uix#h#...§#.# #.#.≈Ui/Ui/&9Ui6Uix8Ui( Ui( Ui * UiJ <0UiR s _Partly explored, unvisited transporter.ViViLevel 9 of the Dungeon <<<<>>>>__Vi(Press ? for help)#.#.# #.....# #######..#.##.##.........#Vi\#.#.##########.# #.....#..#.##.##.#.##..#.##.#.........##.# #.###.......#.##.#.##..#.##.#########.##.####.#####..#....##.#.#...#.##.#Vi#.#..............##.#.########.#.#.#.#.##.# ######.#<........#....##.#.#........#.#.#.#.#######.# #......#...###.#....####.#.#.########.......##......# #.###.>#...# #.##.#.# #.#.#.##########.#.####.########### #..#...###.##.#.####..................#Vi-#.#####P...^###..#...#...§........§.§.§§............##.#..##P..PP#....#.....§≈≈≈§.≈≈≈≈§§≈§§≈§.≈≈≈≈§.##..##Vi8N#..#...@P_.^####.....#.≈###≈§§###≈.§###≈.≈###≈§....########.P..P# #.....#.≈# #≈§§# #§§§# #≈.≈# #§..#..#Vi!#PP^P^# #.......≈###≈.§###§§≈###≈.≈###≈§.#..######## #.....#.≈≈≈§§.§§≈≈≈§§§≈≈≈.§≈≈§§§##<.###########.###..>.......§.....§...§§§.......##...........##.###..>..≈≈≈≈≈.≈≈≈≈≈.≈≈≈§§.≈§≈§≈..............##.####.#.§###§§§###≈.≈###≈§§###§.....###.###..##.#Vi%s#...§# #§§§# #§†≈# #≈.≈# #≈..##.# #.# #..##.##.#.≈###≈.≈###≈§§###≈§≈###§.###.# #.# #..##.#Vi[[#...≈≈≈§§§≈≈≈≈≈§≈≈≈≈≈.§≈≈≈≈.###.###.###..## #.##..§).§..§.§................##............# #.#Vi###.≈§§≈§§§≈≈≈≈§≈≈≈§§.≈≈≈≈§§##.###........# Vi@G \>@Yi" =>>\i \i!)#.#########.##.#### disiri the Skirmisher#.##.#...... Coglin of Okawaru *****.#.# ######.#<..... Health: 85/85 ========================\it)|######.# #......#...### Magic: 13/13 ========================#......# #.###.>#...# # AC: 20Str: 13#.########### #..#...### EV: 13Int: 8\i *#.#####P...^###..#...#.. SH: 0Dex: 21#.#..##P..PP#....#.....§ XL: 11 Next: 42% Place: Dungeon:9#..#...@P_.^####.....#.≈ Noise: ---------  Time: 7419.0 (0.0)#######.P..P# #.....#.≈ a) +4 sling {Arashi} c) +0 sling {Akal} #PP^P^# #.......≈ Fire: a) +4 sling {Arashi} ####### #.....#.≈\i?*#.###..>....#.###..>..≈\i_*| #.####.#.§ #.#\i|*G#...§ #.##.#.≈\i*  _There is a stone staircase leading up here. _Found an escape hatch in the floor. _d - a wand of digging (6) \i*_You now have 321 gold pieces (gained 6). _Found a sacrificial altar of Ru. _Partly explored, unvisited transporter.\i+\i-\iW=\iA\iB$ _\ieG\iL\iO\iZO\ifP\iV\i[,\i\\ifB\i=g\il\i^p\ip,\iv\iz,\i[{\i~\iQ,\i\i\i\iu\i\i\i\i\iD\i\i",\i\i\i0,\iͩ\i\i\iI\iޱ\iϵ\i,\iù\i\i\iB\i\ik\i)\ix\i\i+\i,\i\i\i~\i\i0\i=\i,\i\i\i,,\i\iH\i7\i\i\i\iqB\i\i,\iV\i0\i,\i\i~ \i,\i\i\iB,\i\i\in\i\i \i\i#\i#\i!$\i%\i)\i*\iS*\i+-\i1,\ii2\i5\i8,\i&9\iH;\i;>\i>\i>\iA]ie]i]i]i]i ,]i ]i ]i,]ic]iU]i,]i8]i]iC]i]i[ ]i>$P  There is an escape hatch in the floor here.]iB(]i( _]i)]i+]i0B]i32]i6]i~6]i7]i9]i=]i=]i>]i@]iWE]iE]i#...# #.##.#.# #. ########## #..#...###.##.#.#### ####P...^###..#...#.§§.........§ ..##P..PP#....#.....≈§≈≈§.≈≈≈≈§§≈ ]i;f#....P_.^####.....#.≈###≈§§###≈.§ ####.P..P# #.....#.≈# #≈§§# #§§§#PP^P^# #.....§.§###≈.§###§§≈####### #.....#.≈≈≈≈§.§§≈≈≈§#.# ##..@...§...§.....§..63.0 (44.0)#.# ##..>..§≈≈≈≈.≈≈≈≈≈#.####.#.≈###§§§###≈#.#]if #..§§# #§§§# #§†#.# #.#§≈###≈.≈###≈§§#.# #..§§§≈§§§≈≈≈≈≈§#.# #..§§.§..§.§.....#.# ###§≈§§≈§§§≈≈≈≈§≈#.#]ifY #.≈###§§≈###§§§]ig]io]irc _There is a stone staircase leading down here.]ia ]i aRead which item? Scrolls  b - a scroll of blinking  f - a scroll of fear  g - a scroll of fog  t - 2 scrolls of teleportationx - 2 scrolls of amnesia  p - 2 scrolls of poison ]ir  I - 2 scrolls of immolation  S - a scroll of silence  V - 2 scrolls of vulnerability  s - a scroll of butterflies  c - a scroll labelled RUIJ ATAAMMOT [!] read|quaff|evoke[?] describe selected`i `i#%....# #.###.>#...# #.##.#.# #.# disiri the Skirmisher ########## #..#...###.##.#.####.. Coglin of Okawaru *****. ####P...^###..#...#.§§.........§. Health: 85/85 ======================== ..##P..PP#....#.....≈§≈≈§.≈≈≈≈§§≈ Magic: 13/13 ======================== #....P_.^####.....#.≈###≈§§###≈.§ AC: 20Str: 13 ####.P..P# #.....#.≈# #≈§§# #§§§ EV: 13`i[Int: 8#PP^P^# #.....§.§###≈.§###§§≈ SH: 0Dex: 21####### #.....#.≈≈≈≈§.§§≈≈≈§§ XL: 11 Next: 42% Place: Dungeon:9#.###..@...§...§.....§.. Noise: ---------  Time: 7463.0 (0.0)#.###..>..§≈≈≈≈.≈≈≈≈≈.≈ a) +4 sling {Arashi} c) +0 sling {Akal} #.####.#.≈###§§§###≈.≈ Fire: a) +4 sling {Arashi} #.##..§§# #§§§# #§†≈#.#`iX#.#§≈###≈.≈###≈§§#.##..§§§≈§§§≈≈≈≈≈§≈ #.##..§§.§..§.§..... #.####§≈§§≈§§§≈≈≈≈§≈ #.##.≈###§§≈###§§§  _d - a wand of digging (6) _You now have 321 gold pieces (gained 6). _Found a sacrificial altar of Ru. _Partly explored, unvisited transporter. _There is an escape hatch in the floor here. _There is a stone staircase leading down here.`i.P  Okay, then.`i`iX`i. _`iެ `i |Drink which item? Potions  c - 2 potions of curingb - a potion of brilliance  i - a potion of invisibility  B - 2 potions of berserk rage  C - 3 potions of cancellation  L - 3 potions of lignification  d - a ruby potion  k - a smoky silvery potion  n - 2 smoky brown potions  o - a bubbling silvery potion  q - 2 blue potions  s - a silvery potion  t - a black potion  u - a glowing coppery potion `i [!] read|quaff|evoke[?] describe selectedbibibi=....# #.###.>#...# #.##.#.# #.# disiri the Skirmisher ########## #..#...###.##.#.####.. Coglin of Okawaru *****. ####P...^###..#...#.§§.........§. Health: 85/85 ======================== biҫ..##P..PP#....#.....≈§≈≈§.≈≈≈≈§§≈ Magic: 13/13 ======================== #....P_.^####.....#.≈###≈§§###≈.§ AC: 20Str: 13 ####.P..P# #.....#.≈# #≈§§# #§§§ EV: 13Int: 8#PP^P^# #.....§.§###≈.§###§§≈ SH: 0Dex: 21bi####### #.....#.≈≈≈≈§.§§≈≈≈§§ XL: 11 Next: 42% Place: Dungeon:9#.###..@...§...§.....§.. Noise: ---------  Time: 7463.0 (0.0)biN#.#bi]##..>..§≈≈≈≈.≈≈≈≈≈.≈ a) +4 sling {Arashi} c) +0 sling {Akal} #.#bi###.#.≈###§§§###≈.≈ Fire: a) +4 sling {Arashi} #.#biլ#..§§# #§§§# #§†≈#.#bi#.#§≈###≈.≈###≈§§#.##..§§§≈§§§≈≈≈≈≈§≈bio #.##..§§.§..§.§.....biG #.####§≈§§≈§§§≈≈≈≈§≈ #.##.≈###§§≈###§§§  _You now have 321 gold pieces (gained 6). _Found a sacrificial altar of Ru. _Partly explored, unvisited transporter. _There is an escape hatch in the floor here. _There is a stone staircase leading down here. _Okay, then.biP  Okay, then.bibi^D _ci ci ci ci .#§§§...§§#.ci@ 24.0 (1 _ci ciR K 10  You climb downwards.cikY  #########  #....o.o#  #.......#  #.....o.#  #@...o.$#  #........  #.......#  #.o.....# ci#...# #.##.#.# #.# ########## #..#...###.##.#.####.. ####P...^###..#...#.§..........§. ..##P..PP#....#.....≈≈≈≈§.≈≈≈≈§§≈ #....P_.^####.....#.≈###≈§§###≈.§ ####.P..P# #.....#.≈# #≈§§# #§§§#PP^P^# #.......§###≈.§###§§≈####### #.....#.≈≈≈≈§.§§≈≈≈§§#.###....§.....§..#.###..>..≈≈≈≈≈.≈≈≈≈≈.≈#.####.#.≈###§§§###≈.≈#.# #..§≈# #§§§# #§i"0m†≈#.# #.#.≈###≈.≈###≈§§#.# #...≈§≈§§§≈≈≈≈≈§≈ #.##..§).§..§.§.....#.####.≈≈≈≈§§§≈≈≈≈§≈ #.##.≈###§§≈###§§§ ei)7---8.0 (2.5ei1o _Level annotation: 2 transportersei7c _There is a stone staircase leading down here.ei ei Level 9 of the Dungeon <<<<>>>>__(Press ? for help)#.##.#..............##.#.########.#.#.#.#.##.# ######.#<........#....##.#.#........#.#.#.#.#######.# #......#...###.#....####.#.#.########.......##......# #.###.>#...# #.##.#.# #.#.#.##########.#.####.########### #..#...###.##.#.####..................##.#####P...^###..#...#.§..........§.§.§§............#ei h#.#..##P..PP#....#.....≈≈≈≈§.≈≈≈≈§§≈§§≈§.≈≈≈≈§.##..###..#....P_.^####.....#.≈###≈§§###≈.§###≈.≈###≈§....########.P..P# #.....#.≈# #≈§§# #§§§# #≈.≈# #§..#..##PP^P^# #.......§###≈.§###§§≈###≈.≈###≈§.#..######## #.....#.≈≈≈≈§.§§≈≈≈§§§≈≈≈.§≈≈§§§##<.###########.###..@.......§.....§...§§§.......##...........##.###..>..≈≈≈≈≈.≈≈≈≈≈.≈≈≈§§.≈§≈§≈..............##.#ei! ###.#.≈###§§§###≈.≈###≈§§###§.....###.###..##.##..§≈# #§§§# #§†≈# #≈.≈# #≈..##.# #.# #..##.##.#.≈###≈.≈###≈§§###≈§≈###§.###.# #.# #..##.##...≈§≈§§§≈≈≈≈≈§≈≈≈≈≈.§≈≈≈≈.###.###.###..## #.#ei 9#..§).§..§.§................##............# #.####.≈≈≈≈§§§≈≈≈≈§≈≈≈§§.≈≈≈≈§§##.###........# #.##.≈###§§≈###§§§###§.≈###§§##.# #..###.#.# #.##.≈# #§§§# #§.≈# #§.§# #≈.##.# #..##..#.#eiA ? #.##.≈###≈.§###§§≈###≈.≈###≈§##.# #..##.##.# #.##.§≈≈§≈.≈≈≈≈≈.≈≈≈≈≈.§≈≈≈≈.##.###..##.##.# figDL@>firfi ....# #.###.>#...# #.##.#.# #.# disiri the Skirmisher ########## #..#...###.##.#.####.. Coglin of Okawaru *****. ####P...^###..#...#.§..........§. Health: 85/85 ======================== ..##P..PP#....#.....≈≈≈≈§.≈≈≈≈§§≈ Magic: 13/13 ======================== fi1#....P_.^####.....#.≈###≈§§###≈.§ AC: 20Str: 13 ####.P..P# #.....#.≈# #≈§§# #§§§ EV: 13Int: 8#PP^P^# #.......§###≈.§###§§≈ SH: 0Dex: 21####### #.....#.≈≈≈≈§.§§≈≈≈§§ XL: 11 Next: 42% Place: Dungeon:9#.#fi ##..@.......§.....§.. Noise: ---------  Time: 7468.0 (0.0)#.#fi##..>..≈≈≈≈≈.≈≈≈≈≈.≈ a) +4 sling {Arashi} c) +0 sling {Akal} #.####.#.≈###§§§###≈.≈ Fire: a) +4 sling {Arashi} #.##..§≈# #§§§# #§†≈#.##.#.≈###≈.≈###≈§§#.##...≈§≈§§§≈≈≈≈≈§≈ #.##..§).§..§.§..... #.#fi###.≈≈≈≈§§§≈≈≈≈§≈ #.##.≈###§§≈###§§§[37m fitJFound 11 gold pieces. _There is a stone staircase leading up here. _The orc shouts!  You climb upwards. _Level annotation: 2 transporters _There is a stone staircase leading down here.fifi[fi#fifir$ _fifi ######### #..#...###.##.#.####...P...^###..#...#.§..........§.§ .##P..PP#....#.....≈≈≈≈§.≈≈≈≈§§≈§..P_.^####.....#.§###≈§§###≈.§# ###.P..P# #.....#.≈# #≈§§# #§§§#  #PP^P^# #.......§###§.§###§§≈#fi^####### #.....#.≈≈≈≈≈.§§≈≈≈§§§#.# ##..>.............§...#.# .@..≈≈≈≈≈.≈≈≈≈≈.≈≈9.0 (1#.# #.#.≈###≈§§###≈.≈##.#  #..§≈# #§§§# #§†≈##.# #.#.≈###≈.≈###≈§§##.# #...≈§≈§§§≈≈≈≈≈§≈≈#.# #..§§§§..§.§......#.# ###.§§§≈§§§≈≈≈≈§≈≈#.#  #.≈###§§≈###§§§##.# #.≈# #§§§# #§.≈#fi(fific _There is a stone staircase leading down here.fi 4fi fie w..≈#≈#§§§§§§fiK .70 _fi fi K 10  You climb downwards.fi' # ........# ........# ......y.# ...y..y.# y.......#######  ....y.......§.§  yy........§§..§  #...@.oo...§  ############   yyyyyyy 7 killer bees (asleep) o 2 orcs (asleep) fi` -1.5 (2.5fiBi _§§§fihs  You encounter 7 killer bees and 2 orcs. _An orc is wielding a +1 heavy mace.fi;v a _There is a stone staircase leading up here.gi`q W§..§§gi5r gi?z U§§giP y .  The orc shouts! The killer bee buzzes angrily. x3; You hear a shout!gi0 yYou hear an angry buzzing noise. The killer bee buzzes angrily. x2gi .y.ygi Cyygi .y.y.ygi Eygi 5o.giT G.ygi G.ygi Wy.ygio gi G.ygi zo..ygiy -y.gi ?§§.§y§..yyyyyyyy 8 killer bees (1 wandering)o1 wandering)gi L====2.5 (1.0giC §§.§§§§gi` 9 _You encounter a killer bee.You climb upwards.gi0D######### #..#...###.##.#.####... ###P...^###..#...#.§..........§.§ .##P..PP#....#.....≈≈≈≈§.≈≈≈≈§§≈§ ....P_.^####.....#.≈###≈§§###≈.§# ###.P..P# #.....#.≈# #≈§§# #§§§##PP^P^# #.......≈###§.§###§§≈######## #.....#.≈≈§≈≈.§§≈≈≈§§§#.# ##..>.....§§§.....§...gi$#.###..@..≈≈≈≈≈.≈≈≈≈≈.≈≈#.# ###.#.≈###≈§§###≈.≈##.##..§≈# #§§§# #§†≈##.##.#.≈###≈.≈###≈§§##.##...≈§≈§§§≈≈≈≈≈§≈≈#.##..§).§..§.§...... #.####.≈≈≈≈§§§≈≈≈≈§≈≈#.##.≈###§§≈###§§§# #.#gi۲#.≈# #§§§# #§.≈# gi%L----4.0 (2.5gi-gi[.Y _Level annotation: 2 transportersgiC1c _There is a stone staircase leading down here.hihi Level 9 of the Dungeon <<<<>>>>__(Press ? for help)#.# ######.#<........#....##.#.#........#.#.#.#.#######.# #......#...###.#....####.#.#.########.......##......# #.###.>#...# #.##.#.# #.#.#.##########.#.####.########### #..#...###.##.#.####..................##.#####P...^###..#...#.§..........§.§.§§............##.#..##P..PP#....#.....≈≈≈≈§.≈≈≈≈§§≈§§≈§.≈≈≈≈§.##..###..#....P_.^####.....#.≈###≈§§###≈.§###≈.≈###≈§....########.P..P# #.....#.≈# #≈§§# #§§§# #≈.≈# #§..#..##PP^P^# #.......≈###§.§###§§≈###≈.≈###≈§.#..######## #.....#.≈≈iY40m§≈≈.§§≈≈≈§§§≈≈≈.§≈≈§§§##<.###########.###..>.....§§§.....§...§§§.......##...........##.###..@..≈≈≈≈≈.≈≈≈≈≈.≈≈≈§§.≈§≈§≈..............##.####.#.≈###≈§§###≈.≈###≈§§###§.....###.###..##.##..§≈# #§§§# #§†≈# #≈.≈# #≈..##.# #.# #..##.##.#.≈###≈.≈###≈§§###≈§≈###§.###.# #.# #..##.##...≈§≈§§§≈≈≈≈≈§≈≈≈≈≈.§≈≈≈≈.###.###.###..## #.##..§).§..§.§................##............# #.####.≈≈≈≈§§§≈≈≈≈§≈≈≈§§.≈≈≈≈§§##.###........# #.##.≈###§§≈###§§§###§.≈###§§##.#hi-1[m #..###.#.# #.##.≈# #§§§# #§.≈# #§.§# #≈.##.# #..##..#.# #.##.≈###≈.§###§§≈###≈.≈###≈§##.# #..##.##.# #.##.§≈≈§≈.≈≈≈≈≈.≈≈≈≈≈.§≈≈≈≈.##.###..##.##.# #.##.....§§.............§§.......)...##.##.# hiT>@iil #.##.#..............##.#.########.#.#.#.#.#>>ii  #.##.....§§.............§§.......)...##.##.# ####.##.≈§≈≈≈.≈≈≈≈≈.≈≈≈≈≈.≈≈§≈≈.>..)##..##.##.# #....##.≈###≈.§###≈§§###§§§###≈.##..##.)##.##.#iia  #.#####.≈# #≈.≈# #§.§# #≈§§# #§§...)..........# #.##.≈###≈.≈###§§≈###≈.§###≈.###.##..####### ji^ji3######### #..#...###.##.#.####... disiri the Skirmisher ###P...^###..#...#.§..........§.§ Coglin of Okawaru *****. .##P..PP#....#.....≈≈≈≈§.≈≈≈≈§§≈§ Health: 85/85 ======================== ....P_.^####.....#.≈###≈§§###≈.§# Magic: 13/13 ======================== ###.P..P# #.....#.≈# #≈§§# #§§§# AC: 20Str: 13#PP^P^# #.......≈###§.§###§§≈# EV: 13Int: 8####### #.....#.≈≈§≈≈.§§≈≈≈§§§ SH: 0Dex: 21#.##ji#..>.....§§§.....§... XL: 11 Next: 42% Place: Dungeon:9#.###..@..≈≈≈≈≈.≈≈≈≈≈.≈≈ Noise: ---------  Time: 7474.0 (0.0)#.####.#.≈###≈§§###≈.≈# a) +4 sling {Arashi} c) +0 sling {Akal} #.##..§≈# #§§§# #§†≈# Fire: a) +4 sling {Arashi} #.##.#.≈###≈.≈###≈§§##.##...≈§≈§§§≈≈≈≈≈§≈≈#.##..§).§..§.§...... #.####.≈≈≈≈§§§≈≈≈≈§≈≈ #.##.≈###§§≈###§§§# #.##.≈# #§§§# #§.≈# The orc ji+shouts! The killer bee buzzes angrily. x3; You hear a shout!  You hear an angry buzzing noise. The killer bee buzzes angrily. x2 _You encounter a killer bee.You climb upwards. _Level annotation: 2 transporters _There is a stone staircase leading down here.jijiji: _jijiɢji jiejiӨjiji\ji,jiFjimBjiSjiLjijiji[$  Things that are here:ji  a +0 giant club; a +0 dire flail; a two-headed ogre skeletonji&jix5 _jijiXjijijijigjijidjijixjia,jijijiji]jiji"ji| ,ji jiT ji ,jicjiji'jiyjidjiji #,ji#ji'ji,ji4-ji~.ji/1ji5,ji5ji8ji\<,ji=ji@jirEjiEjiIjiJjiNjiNjiOjiRjiVji3Wji_Xji@[ji`,ji ajicjig,jiiji_kji/o,jijpjirjiv,jiwjibzji~,jijiDji܅,jijiji|jiՌjiji4ji,jiji˜jicjijizjijiݦji+jijióji;,jijijicBji≈≈≈§≈≈≈§≈.≈≈≈≈≈.###.###.###..## ...§§...........##....# ≈≈§§≈≈≈§≈.§§≈≈≈.##.###........# ##§§≈###§.≈###≈.##.# #..###.#.#  #≈.§# #≈.≈# #≈.##.# #..##..#.# ##§§§###§.≈###≈.##.# #..##.##.# ≈≈§§≈≈≈≈≈.≈≈≈≈≈.##.###..##.##.# .....§..§§...§§.....[...##.##.# ≈≈≈.§§≈§≈.≈≈≈§§.@..[##..##.##.# 507.0 (33.0) ##≈§§###§.≈###§.##..##.)##.##.#  #≈.§# #≈.§# #≈....[..........# ##≈.§###§§§###≈.###.##.jit.####### §≈≈.≈≈≈≈≈[≈≈≈≈≈.........# ................##...##.# ###.......#.##.###...##.# ###.#####.#.##.#........# ....# #.#.............#jijiXc _There is a stone staircase leading down here.jiPjiQjiYjidV§§.≈≈§jiai88.0 (1.0) _jixoji '10ji P .....########  ............#  ............#  ............#  ............#  .....>......#  ............#  #...@.#  .....#####  #.. . ji's -9.5 (2.5jiHx ji,z P _You climb downwards.  Found a stone staircase leading down.ji} a _There is a stone staircase leading up here.lili6 Drink which item? Potions  c - 2 potions of curingb - a potion of brilliance  i - a potion of invisibility  B - 2 potions of berserk rage li9 C - 3 potions of cancellation  L - 3 potions of lignification  d - a ruby potion  k - a smoky silvery potion  n - 2 smoky brown potions  o - a bubbling silvery potion  q - 2 blue potions  s - a silvery potion  t - a black potion li u - a glowing coppery potion [!] read|quaff|evoke[?] describe selectedmil mip <disiri the Skirmisher.....########Coglin of Okawaru *****.............#Health: 85/85 ========================............#Magic: 13/13 ========================............#AC: 20miIq 3Str: 13............#EV: 13Int: 8.....>......#SH: 0Dex: 21............#XL: 11 Next: 42% Place: Dungeon:10#...@.#misq ?Noise: ---------  Time: 7509.5 (0.0).....#####a) +4 sling {Arashi} c) +0 sling {Akal} #..miq jFire: a) +4 sling {Arashi} .  miq Things that are here: _a +0 giant club; a +0 dire flail; a two-headed ogre skeleton _There is a stone staircase leading down here. _You climb downwards.  mir wFound a stone staircase leading down. _There is a stone staircase leading up here.miB *  It was a potion of mutation. You feel extremely strange.  You feel frail. Your regeneration stops near monsters. You feel clever.mia 776/76212mi 0510.5 (1miX mi 3 _q -> M - a potion of mutationriYN ri3O riS ri,a riQd &1rif ri`SK 9  You climb upwards.ri]≈≈≈§≈≈≈§≈.≈≈≈≈≈.###.###.###..## ...§§...........##............# ≈≈§§≈≈≈§≈.§§≈≈≈.##.###........# ##§§≈###§.≈###≈.##.# #..###.#.##≈.§# #≈§≈# #≈.##.# #..##..#.# ##§§§###§.≈###≈.##.# #..##.##.# ≈≈§§≈≈≈≈≈.≈≈≈≈≈.##.###..##.##.# riu^.....§..§.[...##.##.# ≈≈≈.§§≈§≈.≈≈≈≈≈.@..[##..##.##.# ##≈§§###§.≈###≈.##..##.)##.##.##≈.§# #≈.§# #≈....[..........# ##≈.§###§§§###≈.###.##..####### §≈≈.≈≈≈≈≈[≈≈≈≈≈.........# ................##...##.# ri^3###.......#.##.###...##.# ###.#####.#.##.#........# ....# #.#.............#ric-3.0 (2.5ri\riJY _Level annotation: 2 transportersri>c _There is a stone staircase leading down here.si:sih?Drink which item? Potions  c - 2 potions of curingb - a potion of brilliance  i - a potion of invisibility  B - 2 potions of berserk rage  C - 3 potions of cancellation  L - 3 potions of lignification  M - a potion of mutation  d - a ruby potion  k - a smoky silvery potion si?x n - 2 smoky brown potions  o - a bubbling silvery potion  s - a silvery potion  t - a black potion  u - a glowing coppery potion [!] read|quaff|evoke[?] describe selectedti$ tik ti2 ≈≈≈§≈≈≈§≈.≈≈≈≈≈.###.###.###..##disiri the Skirmisher ...§§...........##............#Coglin of Okawaru *****. ≈≈§§≈≈≈§≈.§§≈≈≈.##.###........#Health: 76/76 ======================== ##§§≈###§.≈###≈.##.# #..###.#.#ti Magic: 13/13 ========================#≈.§# #≈§≈# #≈.##.# #..##..#.#AC: 20Str: 12 ##§§§###§.≈###≈.##.# #..##.##.#EV: 13Int: 12 ≈≈§§≈≈≈≈≈.≈≈≈≈≈.##.###..##.##.#SH: 0Dex: 20 .....§..§...........[...##.##.#XL: 11 Next: 42% Place: Dungeon:9 ti ≈≈≈.§§≈§≈.≈≈≈≈≈.@..[##..##.##.#Noise: ---------  Time: 7513.0 (0.0) ##≈§§###§.≈###≈.##..##.)##.##.#a) +4 sling {Arashi} c) +0 sling {Akal} #≈.§# #≈.§# #≈....[..........#Fire: a) +4 sling {Arashi} tiL ##≈.§###§§§###≈.###.##..####### §≈≈.≈≈≈≈≈[≈≈≈≈≈.........# ................##...##.# ###.......#.##.###...##.# ###.#####.#.##.#........# ....# #.#.............#It was a potion of mutation. You feel extremely strange.  You feel frail. Your regeneration stops near monsters. You feel clever. ti _q -> M - a potion of mutation  You climb upwards. _Level annotation: 2 transporters _There is a stone staircase leading down here.ti2 P  Okay, then.ti ti ti . _ui ui " Ability - do what?CostFailure  f - Invent GizmoNone0%  Invocations -X - Renounce ReligionNoneui 0%  a - Heroism2 MP, Piety-1%  b - Finesse5 MP, Piety--30%  c - Duel7 MP, Piety--ui p69% [?] toggle between ability selection and description.viR vi vi ≈≈≈§≈≈≈§≈.≈≈≈≈≈.###.###.###..##disiri the Skirmisher ...§§...........##............#Coglin of Okawaru *****. ≈≈§§≈≈≈§≈.§§≈≈≈.##.###........#vi ^Health: 76/76 ======================== ##§§≈###§.≈###≈.##.# #..###.#.#Magic: 13/13 ========================#≈.§# #≈§≈# #≈.##.# #..##..#.#AC: 20Str: 12 ##§§§###§.≈###≈.##.# #..##.##.#vi] zEV: 13Int: 12 ≈≈§§≈≈≈≈≈.≈≈≈≈≈.##.###..##.##.#SH: 0Dex: 20 vi .....§..§...........[...##.##.#XL: 11 Next: 42% Place: Dungeon:9 vi 7≈≈≈.§§≈§≈.≈≈≈≈≈.@..[##..##.##.#Noise: ---------  Time: 7513.0 (0.0) vi ##≈§§###§.≈###≈.##..##.)##.##.#a) +4 sling {Arashi} c) +0 sling {Akal} #≈.§# #≈.§# #≈....[..........#Fire: a) +4 sling {Arashi} ##≈.§###§§§###≈.###.##..####### vi §≈≈.≈≈≈≈≈[≈≈≈≈≈.........# ................##...##.# vi# ###.......#.##.###...##.# ###.#####.#.##.#........# vi\ ....# #.#.............#You feel frail. Your regeneration stops near monsters. You feel clever. vi _q -> M - a potion of mutation  You climb upwards. _Level annotation: 2 transporters _There is a stone staircase leading down here. vi 6_Okay, then.vi] P  Okay, then.vi vi vi . _wi4wi6eInnate Abilities, Weirdness & Mutationsa - You can wield a second weapon in your off-hand.b - It takes a long time for you to wield or remove held weapons.c - Your first few attacks do less damage.d - You cannot equip rings or amulets.e - Your mind is acute. (Int +4, Str/Dex -1)  f - You are frail. (-10% HP)wi7jg - You do not regenerate when monsters are visible.yi| Inhibited regeneration You do not heal over time while foes are in sight. Other sources of healing, such as potions, are unaffected.zicInnate Abilities, Weirdness & Mutationsa - You can wield a second weapon in your off-hand.  b - It takes a long time for you to wield or remove held weapons.  c - Your first few attacks do less damage.d - You cannot equip rings or amulets.e - Your mind is acute. (Int +4, Str/Dex -1)  f - You are frail. (-10% HP)  g - You do not regenerate when monsters are visible.zizizi ≈≈≈§≈≈≈§≈.≈≈≈≈≈.###.###.###..##disiri the Skirmisher ...§§...........##............#Coglin of Okawaru *****. ≈≈§§≈≈≈§≈.§§≈≈≈.##.###........#Health: 76/76 ======================== ##§§≈###§.≈###≈.##.# #..###.#.#Magic: 13/13 ========================zi#≈.§# #≈§≈# #≈.##.# #..##..#.#AC: 20Str: 12 ##§§§###§.≈###≈.##.# #..##.##.#EV: 13Int: 12 ≈≈§§≈≈≈≈≈.≈≈≈≈≈.##.###..##.##.#SH: 0Dex: 20 .....§..§...........[...##.##.#XL: 11 Next: 42% Place: Dungeon:9 ≈≈≈.§§≈§≈.≈≈≈≈≈.@..[##..##.##.#Noise: ---------  Time: 7513.0 (0.0) ##≈§§###§.≈###≈.##..##.)##.##.#a) +4 sling {Arashi} c) +0 sling {Akal} #≈.§# #≈.§# #≈....[..........#Fire: a) +4 sling {Arashizi} ##≈.§###§§§###≈.###.##..####### §≈≈.≈≈≈≈≈[≈≈≈≈≈.........# ................##...##.# ###.......#.##.###...##.# ###.#####.#.##.#........# ....# #.#.............# _q -> M - a potion of mutation  You climb upwards. _Level annotation: 2 transporters _There is a stone staircase leading down here. _Okay, then. _Okay, then.zi ziziHzi{i{itDrink which item? Potions {ik c - 2 potions of curingb - a potion of brilliance  i - a potion of invisibility  B - 2 potions of berserk rage  C - 3 potions of cancellation  L - 3 potions of lignification  M - a potion of mutation  d - a ruby potion  k - a smoky silvery potion  n - 2 smoky brown potions  o - a bubbling silvery potion  s - a silvery potion  t - a black potion {i u - a glowing coppery potion [!] read|quaff|evoke[?] describe selected~iq5~i=~iH'≈≈≈§≈≈≈§≈.≈≈≈≈≈.###.###.###..##disiri the Skirmisher ...§§...........##............#Coglin of Okawaru *****. ≈≈§§≈≈≈§≈.§§≈≈≈.##.###........#Health: 76/76 ======================== ##§§≈###§.≈###≈.##.# #..###.#.#Magic: 13/13 ========================#≈.§# #≈§≈# #≈.##.# #..##..#.#AC: 20Str: 12 ~i[I]##§§§###§.≈###≈.##.# #..##.##.#EV: 13Int: 12 ≈≈§§≈≈≈≈≈.≈≈≈≈≈.##.###..##.##.#SH: 0Dex: 20 .....§..§...........[...##.##.#XL: 11 Next: 42% Place: Dungeon:9 ≈≈≈.§§≈§≈.≈≈≈≈≈.@..[##..##.##.#Noise: ---------  Time: 7513.0 (0.0) ##≈§§###§.≈###≈.##..##.)##.##.#~iIa) +4 sling {Arashi} c) +0 sling {Akal} #≈.§# #≈.§# #≈....[..........#Fire: a) +4 sling {Arashi} ~iIZ##≈.§###§§§###≈.###.##..####### §≈≈.≈≈≈≈≈[≈≈≈≈≈.........# ................##...##.# ###.......#.##.###...##.# ###.#####.#.##.#........# ~iJ....# #.#.............# _q -> M - a potion of mutation  You climb upwards. _Level annotation: 2 transporters _There is a stone staircase leading down here. _Okay, then. _Okay, then.~iLTP  Okay, then.~iU~i]~i_. _~isg ~iKk MDrink which item? Potions  c - 2 potions of curingb - a potion of brilliance  i - a potion of invisibility  B - 2 potions of berserk rage  C - 3 potions of cancellation ~ik 5 L - 3 potions of lignification  M - a potion of mutation  d - a ruby potion  k - a smoky silvery potion  n - 2 smoky brown potions  o - a bubbling silvery potion  s - a silvery potion  t - a black potion  u - a glowing coppery potion ~il [!] read|quaff|evoke[?] describe selectediڽ i i3 '≈≈≈§≈≈≈§≈.≈≈≈≈≈.###.###.###..##disiri the Skirmisher ...§§...........##............#Coglin of Okawaru *****. ≈≈§§≈≈≈§≈.§§≈≈≈.##.###........#Health: 76/76 ======================== ##§§≈###§.≈###≈.##.# #..###.#.#Magic: 13/13 ========================#≈.§# #≈§≈# #≈.##.# #..##..#.#AC: 20Str: 12 i ##§§§###§.≈###≈.##.# #..##.##.#EV: 13Int: 12 ≈≈§§≈≈≈≈≈.≈≈≈≈≈.##.###..##.##.#SH: 0Dex: 20 .....§..§...........[...##.##.#XL: 11 Next: 42% Place: Dungeon:9 ≈≈≈.§§≈§≈.≈≈≈≈≈.@..[##..##.##.#Noise: ---------  Time: 7513.0 (0.0) ##≈§§###§.≈###≈.##..##.)##.##.#a) +4 sling {Arashi} c) +0 sling {Akal} #≈.§# #≈.§# #≈....[..........#Fire: a) +4 sling {Arashi} i\ ##≈.§###§§§###≈.###.##..####### §≈≈.≈≈≈≈≈[≈≈≈≈≈.........# ................##...##.# ###.......#.##.###...##.# ###.#####.#.##.#........# ....# #.#.............#You climb upwards. _Level annotation: 2 transporters _There is a stone staircase leading down here. _Okay, then. _Okay, then. _Okay, then.i i Really quaff the potion of mutation? Y - Yes  N - Noi@i+≈≈≈§≈≈≈§≈.≈≈≈≈≈.###.###.###..##disiri the Skirmisher ...§§...........##............#Coglin of Okawaru *****. ≈≈§§≈≈≈§≈.§§≈≈≈.##.###........#Health: 76/76 ======================== ##§§≈###§.≈###≈.##.# #..###.#.#Magic: 13/13 ========================it,s#≈.§# #≈§≈# #≈.##.# #..##..#.#AC: 20Str: 12 ##§§§###§.≈###≈.##.# #..##.##.#EV: 13Int: 12 ≈≈§§≈≈≈≈≈.≈≈≈≈≈.##.###..##.##.#SH: 0Dex: 20 .....§..§...........[...##.##.#XL: 11 Next: 42% Place: Dungeon:9 i-I≈≈≈.§§≈§≈.≈≈≈≈≈.@..[##..##.##.#Noise: ---------  Time: 7513.0 (0.0) ##≈§§###§.≈###≈.##..##.)##.##.#a) +4 sling {Arashi} c) +0 sling {Akal} #≈.§# #≈.§# #≈....[..........#Fire: a) +4 sling {Arashi} ##≈.§###§§§###≈.###.##..####### i_-§≈≈.≈≈≈≈≈[≈≈≈≈≈.........# ................##...##.# ###.......#.##.###...##.# ###.#####.#.##.#........# ....# #.#.............# i-i_Okay, then. _Okay, then. _Okay, then.i-You feel extremely strange.  You feel robust.You begin to regenerate regardless of the presence of monsters.i-i^/\85---4.0 (1i7i(:(  You feel extremely strange.  You feel robust.begin to regenerate regardless of the presence of monsters. _You feel resistant to heat.ii"disiri the Skirmisher (Coglin Hunter)Turns: 7459, Time: 00:29:53 Health: 76/85AC: 20 Str: 12 XL: 11 Next: 42% Magic: 13/13ix#kEV: 13 Int: 12 God: Okawaru [*****.] Gold: 321SH:  0 Dex: 20 Spells: 6/10 levels left rFire + + . (33%) a - +4 sling {Arashi} rCold . . . (100%) c - +0 sling {Akal} rNeg . . . (100%) f - +3 ring mail {rF+} rPois .i$(100%) g - +1 helmet "Gonwog" {Snipe, Slay+3} rElec .(100%) e - +2 cloak rCorr .(100%) h - +2 pair of gloves SInv .d - +2 pair of boots Will +....(no gizmo) Stlth +++ iW$KHPRegen 0.34/turn MPRegen 0.13/turn %: no passive effects @: no status effects A: off-hand wielding, slow wielding, warmup strikes, no jewellery, clever 1, i$fire resistance 1iir≈≈≈§≈≈≈§≈.≈≈≈≈≈.###.###.###..##disiri the Skirmisher ...§§...........##............#Coglin of Okawaru *****. ≈≈§§≈≈≈§≈.§§≈≈≈.##.###........#iHealth: 76/85 =====================--- ##§§≈###§.≈###≈.##.# #..###.#.#Magic: 13/13 ========================#≈.§# #≈§≈# #≈.##.# #..##..#.#AC: 20Str: 12 ##§§§###§.≈###≈.##.# #..##.##.#EV: 13i@!Int: 12 ≈≈§§≈≈≈≈≈.≈≈≈≈≈.##.###..##.##.#SH: 0i-Dex: 20 .....§..§...........[...##.##.#XL: 11 Next: 42% Place: Dungeon:9 iΰ ≈≈≈.§§≈§≈.≈≈≈≈≈.@..[##..##.##.#Noise: ---------  Time: 7514.0 (0.0) ##≈§§###§.≈###≈.##..##.)##.##.#i7a) +4 sling {Arashi} c) +0 sling {Akal} #≈.§# #≈.§# #≈....[..........#Fire: a) +4 sling {Arashi} ir~##≈.§###§§§###≈.###.##..####### §≈≈.≈≈≈≈≈[≈≈≈≈≈.........# ................##...##.# i###.......#.##.###...##.# ###.#####.#.##.#........# ....# #.#.............# i'G_Okay, then. _Okay, then.You feel extremely strange.  You feel robust.You begin to regenerate regardless of the presence of monsters. _You feel resistant to heat.iiHiܽiU iR Innate Abilities, Weirdness & Mutationsa - You can wield a second weapon in your off-hand.b - It takes a long time for you to wield or remove held weapons.c - Your first few attacks do less damage.d - You cannot equip rings or amulets.ix ie - Your mind is acute. (Int +4, Str/Dex -1)  f - You are heat resistant. (rF+)i i! i* (≈≈≈§≈≈≈§≈.≈≈≈≈≈.###.###.###..##disiri the Skirmisher ...§§...........##............#Coglin of Okawaru *****. i#+ .≈≈§§≈≈≈§≈.§§≈≈≈.##.###........#Health: 76/85 =====================--- ##§§≈###§.≈###≈.##.# #..###.#.#Magic: 13/13 ========================#≈.§# #≈§≈# #≈.##.# #..##..#.#AC: 20Str: 12 ##§§§###§.≈###≈.##.# #..##.##.#EV: 13Int: 12 i+ x≈≈§§≈≈≈≈≈.≈≈≈≈≈.##.###..##.##.#SH: 0Dex: 20 .....§..§...........[...##.##.#XL: 11 Next: 42% Place: Dungeon:9 ≈≈≈.§§≈§≈.≈≈≈≈≈.@..[##..##.##.#Noise: ---------  Time: 7514.0 (0.0) ##≈§§###§.≈###≈.##..##.)##.##.#a) +4 sling {Arashi} c) +0 sling {Akal} #≈.§# #≈.§# #≈....[..........#i_, ^Fire: a) +4 sling {Arashi} ##≈.§###§§§###≈.###.##..####### §≈≈.≈≈≈≈≈[≈≈≈≈≈.........# ................##...##.# ###.......#.##.###...##.# ###.#####.#.##.#........# ....# #.#.............# _Okay, then. _Okay, then.You feel extremely strange.  ib- You feel robust.You begin to regenerate regardless of the presence of monsters. _You feel resistant to heat.iA iB iBT iiii iX8_Unknown command.i8iIdisiri the Skirmisher (Coglin Hunter)Turns: 7459, Time: 00:30:05 Health: 76/85AC: 20 Str: 12 XL: 11 Next: 42% Magic: 13/13EV: 13 Int: 12 God: Okawaru [*****.] Gold: 321SH:  0 Dex: 20 Spells: 6/10 levels left rFire + + . (33%) a - +4 sling {Arashi} rCold . . . (100%) c - +0 sling {Akal} rNeg . . . (100%) f - +3 ring mail {rF+} rPois .(100%) g - +1 helmet "Gonwog" {Snipe, Slay+3} rElec .(100%) e - +2 cloak rCorr .(100%) h - +2 pair of gloves SInv .d - +2 pair of boots Will +....(no gizmo) Stlth +++ HPRegen 0.34/tuiJMrn MPRegen 0.13/turn %: no passive effects @: no status effects A: off-hand wielding, slow wielding, warmup strikes, no jewellery, clever 1, fire resistance 1ii-≈≈≈§≈≈≈§≈.≈≈≈≈≈.###.###.###..##disiri the Skirmisher ...§§...........##............#Coglin of Okawaru *****. ≈≈§§≈≈≈§≈.§§≈≈≈.##.###........#Health: 76/85 =====================--- ##§§≈###§.≈###≈.##.# #..###.#.#Magic: 13/13 ========================iV.s#≈.§# #≈§≈# #≈.##.# #..##..#.#AC: 20Str: 12 ##§§§###§.≈###≈.##.# #..##.##.#EV: 13Int: 12 ≈≈§§≈≈≈≈≈.≈≈≈≈≈.##.###..##.##.#SH: 0Dex: 20 .....§..§...........[...##.##.#XL: 11 Next: 42% Place: Dungeon:9 i /I≈≈≈.§§≈§≈.≈≈≈≈≈.@..[##..##.##.#Noise: ---------  Time: 7514.0 (0.0) ##≈§§###§.≈###≈.##..##.)##.##.#a) +4 sling {Arashi} c) +0 sling {Akal} #≈.§# #≈.§# #≈....[..........#Fire: a) +4 sling {Arashi} ##≈.§###§§§###≈.###.##..####### iu/E§≈≈.≈≈≈≈≈[≈≈≈≈≈.........# ................##...##.# ###.......#.##.###...##.# ###.#####.#.##.#........# ....# #.#.............# _Okay, then.You feel extremely strange.  i/pYou feel robust.You begin to regenerate regardless of the presence of monsters. i/_You feel resistant to heat. _Unknown command.i81i:i9<iKaig  Skill  Level Cost  Apt Skill  Level Cost  Apt  a * Fighting   7.7   8.0   0   h - Spellcasting   0.0   1.4  -2           b - Unarmed Combat   0.0   1.2  -1   i + Translocations 3.1   4.0   0   c - Throwing   0.0   1.2  -1           j * Invocations   3.8   5.7  -2 hm  d * Ranged Weapons  10.5  14.3  -1   k - Evocations   5.0   3.6  +3          e + Armour3.4   4.8  -1      f + Dodging6.0   8.3  -1       g - Stealth   5.0   7.1  -1                          ih                                     The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  i i[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsiijiV≈≈≈§≈≈≈§≈.≈≈≈≈≈.###.###.###..##disiri the Skirmisher ...§§...........##............#Coglin of Okawaru *****. ≈≈§§≈≈≈§≈.§§≈≈≈.##.###........#Health: 76/85 =====================--- ##§§≈###§.≈###≈.##.# #..###.#.#Magic: 13/13 ========================#≈.§# #≈§≈# #≈.##.# #..##..#.#AC: 20Str: 12 ##§§§###§.≈###≈.##.# #..##.##.#EV: 13Int: 12 iC≈≈§§≈≈≈≈≈.≈≈≈≈≈.##.###..##.##.#SH: 0Dex: 20 .....§..§...........[...##.##.#XL: 11 Next: 42% Place: Dungeon:9 ≈≈≈.§§≈§≈.≈≈≈≈≈.@..[##..##.##.#Noise: ---------  Time: 7514.0 (0.0) ##≈§§###§.≈###≈.##..##.)##.##.#a) +4 sling {Arashi} c) +0 sling {Akal} #≈.§# #≈.§# #≈....[..........#Fire: a) +4 sling {Arashi} ##≈.§###§§§###≈.###.##..####### §≈≈.≈≈≈≈≈[≈≈≈≈≈.........# ................##...##.# ###.......#.##.###...##.# ###.#####.#.##Mm.#........# ....# #.#.............# _Okay, then.You feel extremely strange.  You feel robust.You begin to regenerate regardless of the presence of monsters. _You feel resistant to heat. _Unknown command.i7iiiIiy  Ability - do what?CostFailure  f - Invent GizmoNone0%  Invocations -X - Renounce ReligionNone0%  a - Heroism2 MP, Piety-1%  b - Finesse5 MP, Piety--30%  c - Duel7 MP, Piety--69% [?] toggle between ability selection and description.i in#i.≈≈≈§≈≈≈§≈.≈≈≈≈≈.###.###.###..##disiri the Skirmisher ...§§...........##............#Coglin of Okawaru *****. ≈≈§§≈≈≈§≈.§§≈≈≈.##.###........#Health: 76/85 =====================--- ##§§≈###§.≈###≈.##.# #..###.#.#Magic: 13/13 ========================#≈.§# #≈§≈# #≈.##.# #..##..#.#AC: 20Str: 12 ##§§§###§.≈###≈.##.# #..##.##.#EV: 13Int: 12 ≈≈§§≈≈≈≈≈.≈≈≈≈≈.##.###..##.##.#SH: 0Dex: 20 .....§..§...........[...##.##.#XL: 11 Next: 42% Place: Dungeon:9 ≈≈≈.§§≈§≈.≈≈≈≈≈.@i)0..[##..##.##.#Noise: ---------  Time: 7514.0 (0.0) ##≈§§###§.≈###≈.##..##.)##.##.#a) +4 sling {Arashi} c) +0 sling {Akal} #≈.§# #≈.§# #≈....[..........#Fire: a) +4 sling {Arashi} ##≈.§###§§§###≈.###.##..####### §≈≈.≈≈≈≈≈[≈≈≈≈≈.........# ................##...##.# ###.......#.##.###...##.# ###.#####.#.##.#........# ....# #.#.............# _Okay, then.You feel extremely strange.  You feel robust.You begin to regenerate regardless of the presence of monsters. _You feel resistant to heat. _Unknown command.i@;P  Okay, then.i<iySD _iv  Skill  Level Cost  Apt Skill  Level Cost  Apt  a * Fighting   7.7   8.0   0   h - Spellcasting   0.0   1.4  -2           b - Unarmed Combat   0.0   1.2  -1   i + Translocations 3.1   4.0   0   c - Throwing   0.0   1.2  -1          iw j * Invocations   3.8   5.7  -2   d * Ranged Weapons  10.5  14.3  -1   k - Evocations   5.0   3.6  +3          e + Armour3.4   4.8  -1      f + Dodging6.0   8.3  -1       g - Stealth   5.0   7.1  -1              iU                                                The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets≈≈≈§≈≈≈§≈.≈≈≈≈≈.###.###i.###..##disiri the Skirmisher ...§§...........##............#Coglin of Okawaru *****. ≈≈§§≈≈≈§≈.§§≈≈≈.##.###........#Health: 76/85 =====================--- ##§§≈###§.≈###≈.##.# #..###.#.#Magic: 13/13 ========================#≈.§# #≈§≈# #≈.##.# #..##..#.#AC: 20Str: 12 ##§§§###§.≈###≈.##.# #..##.##.#EV: 13Int: 12 ≈≈§§≈≈≈≈≈.≈≈≈≈≈.##.###..##.##.#SH: 0Dex: 20 .....§..§...........[...##.##.#i@XL: 11 Next: 42% Place: Dungeon:9 ≈≈≈.§§≈§≈.≈≈≈≈≈.@..[##..##.##.#iNoise: ---------  Time: 7514.0 (0.0) ##≈§§###§.≈###≈.##..##.)##.##.#a) +4 sling {Arashi} c) +0 sling {Akal} #≈.§# #≈.§# #≈....[..........#i-Fire: a) +4 sling {Arashi} ##≈.§###§§§###≈.###.##..####### §≈≈.≈≈≈≈≈[≈≈≈≈≈.........# ................##...##.# ###.......#.##.###...##.# ###.#####.#.##.#........# ....# #.#.............#You feel extremely strange.  You feel robust.You begin to regenerate regardless of the presence of monsters. _You feel resistant to heat. _Unknown command. _Okay, then.i{iii#i<§≈≈≈§≈.≈≈≈≈≈.###.###.###..## §§.....##..# §§≈≈≈§≈.§§≈≈≈.##.###.# §§≈###§.≈###≈.##.# #..###.#.# #≈.§# #≈§≈# #≈.##.# #..##..#.# §§§###§.≈###≈.##.# #..##.##.# §§≈≈≈≈≈.≈≈≈≈≈.##.###..##.##.# i§..§..[...##.##.# .§§≈§≈.≈≈≈≈≈.>@.[##..##.##.# ≈§§###§.≈###≈.##..##.)##.##.# #≈.§# #≈.§# #≈....[....# ≈.§###§§§###≈.###.##..# ≈≈.≈≈≈≈≈[≈≈≈≈≈.........#...##...##.#.#.##.###...#i]#.#.#####.#.##.#........# i#%8§iY&:75.0 (1 _i22i3iii i H _No target in view!ii  Skill  Level Cost  Apt Skill  Level Cost  Apt  a * Fighting   7.7   8.0   0   h - Spellcasting   0.0   1.4  -2      i|     b - Unarmed Combat   0.0   1.2  -1   i + Translocations 3.1   4.0   0   c - Throwing   0.0   1.2  -1           j * Invocations   3.8   5.7  -2  iT> d * Ranged Weapons  10.5  14.3  -1   k - Evocations   5.0   3.6  +3      i    e + Armour3.4   4.8  -1      f + Dodging6.0   8.3  -1       g - Stealth   5.0   7.1  -1      i                                            iB            The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsip j - Invocations   3.8i> j + Invocations 3.8i[ TargetTarget--  --  --  14.0--  5.0 14.0 --  8.0  7.0  --  a-z] set[-] clear selected targetcost|targetsi+<[?25h[?0c5.0 i  [?25l[?1c10.0 current training targets, if any.=] set aall targetsif i * Translocations   3.1iiii≈≈§≈≈≈§≈.≈≈≈≈≈.###.###.###..##disiri the Skirmisher ..§§...........##............#Coglin of Okawaru *****. ≈§§≈≈≈§≈.§§≈§≈.##.###........#Health: 77/85 =====================--- #§§≈###§.≈###≈.##.# #..###.#.#Magic: 13/13 ======================== #≈.§# #≈§≈# #≈.##.# #..##..#.#AC: 20Str: 12 #§§§###§.≈###≈.##.# #..##.##.#EV: 13Int: 12 ≈§§≈≈≈≈≈.≈≈≈≈≈.##.###..##.##.#SH: 0Dex: 20 ....§..§...........[...##.##.#XL: 11 Next: 42% Place: Dungeon:9 ≈≈.§§≈§≈.≈≈≈≈≈.>@.i[##..##.##.#Noise: ---------  Time: 7515.0 (0.0) #≈§§###§.≈###≈.##..##.)##.##.#a) +4 sling {Arashi} c) +0 sling {Akal} #≈.§# #≈.§# #≈....[..........#Fire: a) +4 sling {Arashi} #≈.§###§§§###≈.###.##..####### ≈≈.≈≈≈≈≈[≈≈≈≈≈.........# ...............##...##.# ##.......#.##.###...##.# ##.#####.#.##.#........# ...# #.#.............#You feel robust.You begin to regenerate regardless of the presence of monsters. _You feel resistant to heat. _Unknown command. _Okay, then. _No target in view!iiiHi6i~≈§≈≈≈§≈.≈≈≈≈≈.###.###.###..##.§§.....##..#≈§§≈≈≈§≈.§§≈§≈.##.###.# ##§§≈###§.≈###≈.##.# #..###.#.# i #≈.§# #≈§≈# #≈.##.# #..##..#.# ##§§§###§.≈###≈.##.# #..##.##.#≈§§≈≈≈≈≈.≈≈≈≈≈.##.###..##.##.#.§..§..[...##.##.#≈.§§≈§≈.≈≈≈≈≈.@..[##..##.##.# ##≈§§###§.≈###≈.##..##.)##.##.#  #≈.§# #≈.§# #≈....[....# ##≈.§###§§§###≈.###.##..# i§≈≈.≈≈≈≈≈[≈≈≈≈≈.........#....##...##.##.#.##.###...##.##.#####.#.##.#........# ....# #.#.#i#B§§i326.0 (1 _iic _There is a stone staircase leading down here.i/X  Casting: Passage of Golubria (quite dangerous; 89% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i7 s Your spells (cast)Typei Failure Level  a + Passage of Golubria Translocation 89% 4 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitiisiT≈≈≈§≈≈≈§≈.≈≈≈≈≈.###.###.###..##disiri the Skirmisher ...§§...........##............#Coglin of Okawaru *****. ≈≈§§≈≈≈§≈.§§≈§≈.##.###........#Health: 77/85 =====================--- ##§§≈###§.≈###≈.##.# #..###.#.#Magic: 13/13 ========================#≈.§# #≈§≈# #≈.##.# #..##..#.#AC: 20Str: 12 ##§§§###§.§###≈.##.# #..##.##.#EV: 13Int: 12 i(≈≈§§≈≈≈≈≈.≈≈≈≈≈.##.###..##.##.#SH: 0Dex: 20 .....§..§...........[...##.##.#XL: 11 Next: 42% Place: Dungeon:9 ≈≈≈.§§≈§≈.≈≈≈≈≈.@..[##..##.##.#Noise: ---------  Time: 7516.0 (0.0) ##≈§§###§.≈###≈.##..##.)##.##.#a) +4 sling {Arashi} c) +0 sling {Akal} #≈.§# #≈.§# #≈....[..........#Fire: a) +4 sling {Arashi} i ##≈.§###§§§###≈.###.##..####### §≈≈.≈≈≈≈≈[≈≈≈≈§.........# ................##...##.# ###.......#.##.###...##.# ###.#####.#.##.#........# ....# #.#.............# _Unknown command. _Okay, then. _No target in view! _There is a stone staircase leading down here.  Casting: Passage of Golubria (quite dangerous; 89% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iAiK≈≈≈§≈≈≈§≈.≈≈≈≈≈.###.###.###..##disiri the Skirmisher ...§§...........##............#Coglin of Okawaru *****. ≈≈§§≈≈≈§≈.§§≈§≈.##.###........#Health: 77/85 =====================--- ##§§≈###§.≈###≈.##.# #..###.#.#Magic: 13/13 ========================#≈.§# #≈§≈# #≈.##.# #..##..#.#AC: 20Str: 12 ##§§§###§.§###≈.##.# #..##.##.#EV: 13Int: 12 ≈≈§§≈≈≈≈≈.≈≈≈≈≈.##.###..##.##.#SH: 0Dex: 20 .....§..§...........[...##.##.#XL: 11 Next: 42% Place: Dungeon:9 ≈≈≈.§§≈§≈.≈≈≈≈≈.@..i [##..##.##.#Noise: ---------  Time: 7516.0 (0.0) ##≈§§###§.≈###≈.##..##.)##.##.#a) +4 sling {Arashi} c) +0 sling {Akal} #≈.§# #≈.§# #≈....[..........#Fire: a) +4 sling {Arashi} ##≈.§###§§§###≈.###.##..####### §≈≈.≈≈≈≈≈[≈≈≈≈§.........# ................##...##.# ###.......#.##.###...##.# ###.#####.#.##.#........# ....# #.#.............# _Unknown command. _Okay, then. _No target in view! _There is a stone staircase leading down here.  Casting: Passage of Golubria (quite dangerous; 89% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iP  Okay, then.iwiiA. _ic3i+ii^iiiXK8=iLi,ii,iMiiU9=ii,iѶi,iii1&80ii,ii;1iiP,iciS,i ii D2=iiiiiiTiik3=iLiB,i)iSiiii%4i iW,iui&,iik _You start resting.HP restored.i&i(+ ....≈§.§§.≈# #§§≈§§§≈§§#.i3..≈≈§.37.0 (21.0)§..#.ig5a5=8.0 (22 _iJixKic ic ihl ix 7....≈≈.§..§§###§§§≈≈§§≈iy 19.0 (1.0)i} iP C=10i M .....########  ............#  ............#  ............#  ............#  .....>......#  ..#  #...@.#  .....#####  #.. . ii .40.5 (2.5i iD # _You climb downwards.i% a _There is a stone staircase leading up here.iiaRead which item? Scrolls  b - a scroll of blinking  f - a scroll of fear  g - a scroll of fog  t - 2 scrolls of teleportationx - 2 scrolls of amnesia  p - 2 scrolls of poison i+ I - 2 scrolls of immolation  S - a scroll of silence  V - 2 scrolls of vulnerability  s - a scroll of butterflies  c - a scroll labelled RUIJ ATAAMMOT [!] read|quaff|evoke[?] describe selectediuiHidisiri the Skirmisher.....########Coglin of Okawaru *****.............#Health: 85/85 ========================............#Magic: 13/13 ========================............#AC: 20Str: 12............#EV: 13Int: 12.....>......#SH: 0Dex: 20............#XL: 11 Next: 42% Place: Dungeon:10#...@.#Noise: ---------  Time: 7540.5 (0.0).....#####a) +4 sling {Arashi} c) +0 sling {Akal} #..Fire: a) +4 sling {Arashi} .  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. _You start resting. _HP restored. _You climb downwards. iL_There is a stone staircase leading up here.i  Okay, then.i. _ii ir @Drink which item? Potions  c - 2 potions of curingb - a potion of brilliance  i - a potion of invisibility  B - 2 potions of berserk rage  C - 3 potions of cancellation  L - 3 potions of lignification  d - a ruby potion  k - a smoky silvery potion  n - 2 smoky brown potions  o - a bubbling silvery potion  s - a silvery potion  t - a black potion  u - a glowing coppery potion [!] read|quaff|evoke[?] describe selectediޑiBix|disiri the Skirmisher.....########Coglin of Okawaru *****.............#Health: 85/85 ========================............#Magic: 13/13 ========================............#AC: 20Str: 12............#EV: 13Int: 12.....>......#SH: 0Dex: 20............#XL: 11 Next: 42% Place: Dungeon:10#...@.#Noise: ---------  Time: 7540.5 (0.0).....#####a) +4 sling {Arashi} c) +0 sling {Akal} i##..Fire: a) +4 sling {Arashi} . _Okay, then. _You start resting. _HP restored. _You climb downwards. _There is a stone staircase leading up here. _Okay, then.iyZ  It was a potion of haste. You feel yourself speed up.iSa1.5 (1Fast ii?0 _n -> h - a potion of hastei #.....##.##.##.##.##.....>......##.# #..@<.#.######..##...i= i ,2.2 (0.7i i= i #.....# #.# #.# #.# #.# #.....>......# #.#i #.@.<.#.######..#. #.. ..#.. ####.ii*8 (0.6iiQi(#.....######## #............# #.# #.#i9 #..# #.....>......# #......######.#...<.# .......@#########..#..#  #.. .....is###..... #. .#####..###ii,i-,3.5 (0.7i03i5im N ...........#........>......#............#####.#...<.# ........#########..#@.#  #...........##...###......###Fast .i z inz ,4.1 (0.6iT i i6(c#.# #............# #............# #.....>......# #............# #####.#...<.# ........##### ####..#..###### #.....@.....##...#### #.# #.###### .. ..# . ### i1i2*8 (0.7i/7iS9i3l#.....>#......#####.#...<.# ........########..#..###### #...........#...####.# #.#####.. ..#  ### iBDiD'5.5iJi2Mi4 #.....>......#####.#...<.# ........########..#..######i t #...........#...#### #@######.........# ....#### ## i< i '6.2i iy i] #.....>......# #......######.#...<.#  ........##### ####..#..###### #...........####......###.#.###.######iH^.......@.#  .....##### .## iyeif*8 (0.6i jili #.....>......# #.# #####.#...<.# .##### ####..#..########...........#i  #...###......##.#.###.######.##.....######.##.iQ#.#ii%,7.5 (0.7iRiigB O #.....>......# #.# #####.#...<.# ........#####iB  ####..#..###### ##...........# #...###......#iB #.#.###.######.#iC T.#.....#####i=C  #.##.. #...i^C M #.#.iC ...... ..iC ... ..iO i[P ,8.1 (0.6i U iX iL< #......#iL#####.#...<.#  ........##### ####..#..###### ##...........# #...###......#iL#####.#.###.######...........# iLM .#....@##### #.##..#  #...# #.#.# ........itM .........iViNW*8 (0.7i9\i^i?C ilF  Ability - do what?CostFailure  f - Invent GizmoNoneiF p0%  Invocations -X - Renounce ReligionNoneiF 0%  a - HeroismiF 2 MP, Piety-1%  iF &b - Finesse5 MP, Piety--iG 30%  c - DueliG 7 MP, Piety--iEG 69% i]G g[?] toggle between ability selection and description.in iou i| #............#disiri the Skirmisher#####.#...<.#Coglin of Okawaru *****.........#####Health: 85/85 ========================####..#..######Magic: 13/13 ========================##...........#i{| AC: 20Str: 12#...###......#EV: 13Int: 12#####.#.###.######SH: 0Dex: 20#...........#XL: 11 Next: 42% Place: Dungeon:10i| .#....@#####Noise: ---------  Time: 7548.8 (0.0)#.##..#a) +4 sling {Arashi} c) +0 sling {Akal} i| #...#Fire: a) +4 sling {Arashi} #.#.#i} RFast ...........iD} L... ............ _HP restored. _You climb downwards. il} y_There is a stone staircase leading up here. _Okay, then.i} lIt was a potion of haste. You feel yourself speed up. _n -> h - a potion of hasteiȃ P  Okay, then.iЄ i‰ ir . _i)#####.#...<.# ........########..#..###### ##..............########.#.###.#####...........#  .#.....##### #.##.@#  #.#i.............#...........##iyi39.4 (0.6 _iUiߘi ........########..#..###### ##..............########.#.###.######...........#  .#.....#### #.##..# ih. #.#..............#....##........iim(50.0iiĪi  ####..#..###### ##..............########.#.###.#####...........#  .#.....#### #.##..#  #.#.##.......#.........#i ......###........#i i *7 (0.7i" i i...........# #...#### #####.#.###.###### #...........# .#.....##### iky#.##..#  #...# ...#.#.##.........# iʖ .# . .### #.#.i=#..isi-,1.3 (0.6i*iyi ...########.#.###.#####...........#  .#.....#### #.##..# . #....#.#.###..........###i9#.............ii+%9iliKiE #####.#.###.#####...........#  .#.....#### #.##..# .# #...#.#.###.........i$.#### ..#.......#...iSiT,2.6 (0.7iii #...........# .#.....##### #.##..# .# #...# ...#.#.##.......# ...# .#iK ..###  #. #.#...i ..##........####..iҰ i '3.3iR i/ i<  .#.....#### #.##..# .# #...#.#.###.........##.## ....$.##[...#... ...####.####... ...i$w zFound 14 gold pieces and a robe.iPmz   wight (wandering)i'4.0i iͼq _You encounter a wight. It is wielding a +3 flail.i+ )))))))You shoot a sling bullet.iE z    The sling bullet barely misses the wight.You shoot a sling bullet. The sling bullet hits the wight.ir......zi`===6 (0.6Rev ii ` _The wight is moderately damaged.iے )))))) You shoot a sling bullet. The sling bullet hits the wight!i1  )The wight is severely damaged.You shoot a sling bullet. The sling bullet hits the wight.  You destroy the wight!i )ip H......i" 76/865.3 (0.7i f _Okawaru accepts your kill.iReieikioH _No target in view!i& #.##..# .# #...# ...#.#.##.......# ...# .#.i ' v# .#.#####...#iD' ) #....$.##.#[...# ...iq' ...# .### .##i' ().....####..####... ... .... #..#i`3 i4 ;---9 (0.6 _i`; i= i2m*#.##..# .# #...# ...#.#.## #.......# ...# ..## ##..# ..# .##.###...# #.$.# #.#[...# .im.....# ....### .#.#...#).....####..###imv.... #..#iiC---6.5iiipH .# #...# ...#.#.##.......# ...# .## ####. ...# .#####...#  #....$.# #........#@...# ...iH ....# ...### .##...# ).....####..####... #...iH  .... ##..#iI ( ...iLs i\t ,7.2 (0.7iz iM M _You see here a +0 robe.iނu#.##..# .# #...# ...#.#.## #.......# .........# .........## ##### ..........# #...# .##.###...# i`#..........@$.# ##[...# ........# .............###.#.......#...#).....####..####... #...i.... ##..#...ii`is79 _i{i`iq#.##..# .# #...# ...#.#.## #.# .# .## ##### iV+....# #...# .##.###...# #..# izy#.#[...# .iW........# .iY......### .#.i#...#).....####..#i###... #....... ##..i<+# iʸi,8.5 (0.6i>ii+,9.2 (1.3ii? _You now have 335 gold pieces (gained 14).i! '.# #...# ...#.#.## #.......#..# ...## ##### i" ....# #...# .##.......###...# #.......# #........#[@..#i\" .......# .### .##...# i~" ~ ).....####..#i"  ###... #... .... ##..# i" 4.... i). i. *9 (0.7i_4 i6 i&q ...#.#.## #.......#.........# .........## ##### ....# #...# .##.......###...# #.......# ##[...#...........@...# ig### .##...#  ).....####..# ###... #... .... ##..# .... ....i#i-60.5 (0.6iii #.......#.........# .........## ##### ....# #...#i: .##.......###...# #.............# #..#[...#.......# i_F### .#i#...#  ).....####..#i} ###... #...#.... ##..#.........#iYiCi%1.2 (0.7iii4  #.# .# .## ##### .# #...# .##.###...# #i ......# #.#[...# .# .###i̿ u .#.#...#i * ).....####..# ###... #...#i .... ##..### i+ -.....iJ ....# ....#ie i i_ %9i% i —i!—iY"—i.$—i(—i(5—i5—i9—i8:—ir=j  You encounter a killer bee.—iD ..# ..## ##### ...# #...#—i$E .##.......###...# #.............# ###[...# .......# —iRE....### .#.#...—isE) .)—iE###..# ####... #...# ..... ##..#—iE###y. ...... #.y ....#—iFyy 2 killer bees (wandering)... ....#...—ifI)2.6.—iJ*y—iL7y.—iXj  You encounter a killer bee.—i ̗i` /y.̗i 1z̗i 8y.̗ir y.  The killer bee attacks as it pursues you!̗i 7y.̗i ̗i 0y.̗i z   wight)̗i /=8.6̗id ̗iO P _The killer bee misses you.̗i R #...###......####.#.###.#######........... .#.....######.#.###.#...# ...#.#.## ...## ####.....yy..# .##.......###̗iH  #...yy.....##........#[.........y........#........####z......#.̗i 5y.̗i[ 6y.̗i #y.y.y. zThe killer bee attacks as it pursues you!̗i 8y.̗i! z   wight.̗i '9.3̗i ̗i C _The killer bee stings you but does no damage.͗i2#..... #...###......####.#.###.#######........... .#.....######.#.##.#.#...# ...#.#.#.#...# yy.## ####......y..# .##...y...### #..........##....y...#[͗i..........z.........###͗i5y.͗imy.y.͗i8 y͗iO.  The killer bee attacks as it pursues you!͗i6y.͗i1y͗ikGzy͗i.͗iy 6 killer bees (1 wandering)z   wight.͗i(70.0͗i͗i _The killer bee barely misses you. The killer bee closely misses you.͗i)v ####..#..######..... #...###......####.#.###.#######........... .#.....######.#.##..#.#...# ...#.#@##.#...... yy.## ####͗iv ..# .##.......### 5 killer bees #....y........###........#[yz..͗ix 9y.͗i5y 7y.͗if{ y.  The killer bee attacks as it pursues you!͗i| ͗iC| ͗i} 1y͗i~ 5y.͗i 8y.͗i) 5y.͗i 6y.͗iu y 6 killer bees (1 wandering).͗iG %7͗i ͗i C _The killer bee stings you but does no damage.ΗiA........##### ####..#..######..... #...###......####.#.###.#######........... .#.....######.#.###.#..@# ...#.#.##.#....yyy#......y..# ......## ####......y..#  5 killer bees.####Ηi #..........##..y.....#[Ηi5y.Ηi 2y.Ηi1yΗi4y.Ηi*5y.Ηiy 6 killer bees (1 wandering).Ηi7'1.4Ηi Ηi P _The killer bee misses you.Ηi&I #####.#...<.........##### ####..#..######..... #...###......#####.#.###.#######........... .#.....######.#.###.#...# ...#y#y##.....yy#.........#.....y.## #### 5 killer bees.... .##.......### #.y..ΗiL 1yΗiM 9y.ΗiM 8y.ΗigO 6y.ΗiP 1y.ΗiQ .ΗiU fy.y.Ηi_^ @y.Ηi` /-2.1Ηif Ηis 7 _The killer bee leaves your sight.ϗi #............######.#...<.........##### ####..#..######..... #...###......####.#.###.#######...........# .#....@######.#.##y.#.#..y# ...#.#y##...........y.# y 6 killer bees (1 wandering).........## ####....yϗi͵S .####ϗi*9y.ϗi06y.ϗiE.ϗi8y.ϗi1y.ϗi6y.ϗi/y.ϗia 5 killer beesyϗi-=8ϗiϗiJy _The killer bee barely misses you. The killer bee leaves your sight.ϗir#.....>#  #............######.#...<.# ........##### ####..#..###### ##...........#  #...###......# #####.#.###.#######.......@...# .#...y.######.#.##.y# ..#.#..y# ....#.#y##ϗi.#.....y.# .........#.....y...## #####....# #...#ϗiv1yϗi?ky.y.ϗi5y.ϗi1y.ϗi 6y.ϗiؙ y 6 killer bees (1 wandering).The killer bee attacks as it pursues you!ϗi,3.4 (0.6ϗi]ϗi%X _The killer bee closely misses you.ϗiz #.....>......# #.# #####.#...<.# ........##### ####..#..###### ##...........# ϗi z#...###......# #####.#.###.###### #......y.@..# .#....y##### #.#.##y.# ϗi8 5..#.#..y# ....#.#y##.#.......#  3 killer bees......y..#........ϗih + ϗi .ϗic =.yϗi yThe killer bee attacks as it pursues you!ϗi ϗi ϗio 1yϗi 3y.ϗi Y.y 4 killer beesϗi* ,4.1 (0.7ϗi m _The killer bee barely misses you.Зi- )You shoot a sling bullet.  The sling bullet closely misses the killer bee.The sling bullet hits the killer bee!Зi '  The sling bullet closely misses the killer bee.sling bullet hits the killer bee!  The killer bee is heavily wounded.bar but does no damage.Зi' y.  The killer bee is heavily wounded.ЗiW+ y.  Your extra speed is starting to run out.Зi3 6yЗie4 d==7 (0.6Fast Rev Зi m _The killer bee barely misses you.җi#.....>......#disiri the Skirmisher#............#Coglin of Okawaru *****.#####.#...<.#Health: 86/86 ========================........#####Magic: 13/13 ========================####..#..######AC: 20Str: 12##...........#EV: 13Int: 12#...###......#SH: 0Dex: 20#####.#.###.######XL: 11 Next: 42% Place: Dungeon:10#.....yyy@..#Noise: ===------  Time: 7574.7 (0.0).#....y#####a) +4 sling {Arashi} c) +0 sling {Akal} #.#.##..#Fire: a) +4 sling {Arashi} ..#.#...#җiFast Rev ....#.#y##.#.......#yyyy 4 killer bees......y..#.........## #####..........# #...#Your extra speed is starting to run out. _The killer bee barely misses you.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a killer bee (54% to hit)җityyheavily wounded, 54% to hit)ӗi Iyyӗi#.....>......#disiri the Skirmisher#............#Coglin of Okawaru *****.#####.#...<.#Health: 86/86 ========================........#####Magic: 13/13 ========================####..#..######AC: 20Str: 12##...........#EV: 13Int: 12#...###......#SH: 0Dex: 20#####.#.###.######XL: 11 Next: 42% Place: Dungeon:10#.....yy)@..#Noise: ===------  Time: 7574.7 (0.0).#....y#####a) +4 sling {Arashi} c) +0 sling {Akal} #.#.##..#Fire: a) +4 sling {Arashi} ..#.#...#ӗigFast Rev ....#.#y##.#.......#yyyy 4 killer bees......y..#.........## #####..........# #...#Shift-Dir - straight lineAim: a killer bee (54% to hit)  You shoot a sling bullet.  The sling bullet barely misses the killer bee.The sling bullet hits the killer bee.  The killer bee is severely wounded.ӗiYou shoot a sling bullet.  The sling bullet barely misses the killer bee.The sling bullet hits the killer bee.  The killer bee is severely wounded.The sling bullet hits the killer bee!  The killer bee is heavily wounded.ӗiI%1yӗi/4y.ӗi[11y.ӗi6*yӗi=Pyyy 6 killer beesӗi>,5.5 (0.8ӗinEӗiH _The killer bee completely misses you. The killer bee closely misses you.ԗim#.....>......# #.# #####.#...<.# .##### ####..#..###### ԗibn##...........# #...###......# #####.#y###.###### #.....yyy.@.# .#...yy##### #.#.##..# ..#.#...# ....#.#y##.#.ԗio;# ԗiq;.yԗiws.ԗisD.yԗix:y 5ԗi ԗi6---6.1 (0.6ԗiۓԗiyԗi6#.....>......#disiri the Skirmisher#............#Coglin of Okawaru *****.#####.#...<.#Health: 86/86 ========================........#####Magic: 13/13 ========================####..#..######AC: 20Str: 12##...........#EV: 13Int: 12#...###......#SH: 0Dex: 20#####.#.###.######XL: 11 Next: 42% Place: Dungeon:10#.....yyyy@.#Noise: ---------  Time: 7576.1 (0.0)ԗiR.#....y#####a) +4 sling {Arashi} c) +0 sling {Akal} #.#.##.y#Fire: a) +4 sling {Arashi} ..#.#...#Fast Rev ....#.#y##.#.......#yyyyy 5 killer bees......y..#ԗi<.........## #####..........# #...#The killer bee is heavily wounded. _The killer bee completely misses you. The killer bee closely misses you.ԗiXIFire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a killer bee (54% to hit)ԗiS uyyseverely wounded, 54% to hit)՗i7$Iyy՗i^#.....>......#disiri the Skirmisher#............#Coglin of Okawaru *****.#####.#...<.#Health: 86/86 ========================........#####Magic: 13/13 ========================####..#..######AC: 20Str: 12##...........#EV: 13՗iInt: 12#...###......#SH: 0Dex: 20#####.#.###.######XL: 11 Next: 42% Place: Dungeon:10#.....yyyy@.#Noise: ---------  Time: 7576.1 (0.0).#....y#####՗i4a) +4 sling {Arashi} c) +0 sling {Akal} #.#.##.y#Fire: a) +4 sling {Arashi} ..#.#...#՗inFast Rev ....#.#y##.#.......#yyyyy 5 killer bees՗i(......y..#.........## #####..........# #...#՗iPFire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycle՗iShift-Dir - straight lineAim: a killer bee (54% to hit)  You shoot a sling bullet. The sling bullet hits the killer bee.  ՗iMThe killer bee is severely wounded.՗il)You shoot a sling bullet. The sling bullet hits the killer bee.  The killer bee is severely wounded.  You shoot a sling bullet.  The sling bullet closely misses the killer bee.  The killer bee is moderately wounded.՗i57y.՗iz/y՗i y.y 6 killer bees  The killer bee misses you.՗i!4===8 (0.7՗i(՗i+C _The killer bee stings you but does no damage.՗iNC ^#.....>......#disiri the Skirmisher#............#Coglin of Okawaru *****.#####.#...<.#Health: 86/86 ========================........#####Magic: 13/13 ========================####..#..######AC: 20Str: 12##...........#EV: 13՗iC Int: 12#...###......#SH: 0Dex: 20#####.#y###.######XL: 11 Next: 42% Place: Dungeon:10#......yyy@.#Noise: ===------  Time: 7576.8 (0.0)՗iC .#...yy#####a) +4 sling {Arashi} c) +0 sling {Akal} #.#.##..#՗iD ~Fire: a) +4 sling {Arashi} ..#.#...#Fast Rev ՗i......#disiri the Skirmisher#............#Coglin of Okawaru *****.#####.#...<.#Health: 86/86 ========================........#####Magic: 13/13 ========================####..#..######AC: 20Str: 12##...........#EV: 13ٗi%wInt: 12#...###......#SH: 0Dex: 20#####.#y###.######XL: 11 Next: 42% Place: Dungeon:10#......yy)@.#Noise: ===------  Time: 7576.8 (0.0).#...yy#####a) +4 sling {Arashi} c) +0 sling {Akal} #.#.##..#Fire: a) +4 sling {Arashi} ٗi^w..#.#...#Fast Rev ....#.#y##.#.......#yyyyyy 6 killer beesٗiw......y..#.........## #####..........# #...#Fire: a) +4 sling {Arashi}ٗiwPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineٗiwAim: a killer bee (54% to hit)  You shoot a sling bullet. The sling bullet misses the killer bee.The sling bullet hits the killer bee!ٗi;))))The killer bee is severely wounded.You shoot a sling bullet.  The sling bullet barely misses the killer bee.The sling bullet closely misses the killer bee.  The sling bullet closely misses the killer bee.ٗi.ٗihyy..yy 5ٗi`c7.4 (0.6Rev+ ٗiٗiC _The killer bee stings you but does no damage.ڗiT#.....>......#disiri the Skirmisher#............#Coglin of Okawaru *****.#####.#...<.#Health: 86/86 ========================........#####Magic: 13/13 ========================####..#..######AC: 20Str: 12##...........#EV: 13Int: 12#...###......#SH: 0ڗiUDex: 20#####.#y###.######XL: 11 Next: 42% Place: Dungeon:10#......yyy@.#Noise: ===------  Time: 7577.4 (0.0).#....y#####a) +4 sling {Arashi} c) +0 sling {Akal} #.#.##.y#Fire: a) +4 sling {Arashi} ..#.#...#Fast Rev+ ....#.#y##.#.......#ڗi%Vyyyyy 5 killer bees......y..#.........## #####..........# #...#ڗioVThe sling bullet closely misses the killer bee. _The killer bee stings you but does no damage.  ڗiV+Fire: a) +4 sling {Arashi}ڗiVZPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a killer bee (severely wounded, 54% to hit)ڗi7yyۗi27yyۗi" q#.....>......#disiri the Skirmisher#............#Coglin of Okawaru *****.#####.#...<.#Health: 86/86 ========================........#####Magic: 13/13 ========================####..#..######AC: 20Str: 12##...........#EV: 13Int: 12#...###......#SH: 0Dex: 20#####.#y###.######XL: 11 Next: 42% Place: Dungeon:10#......y))@.#Noise: ===------  Time: 7577.4 (0.0).#....y#####a) +4 sling {Arashi} c) +0 sling {Akal} #.#.##.y#Fire: a) +4 sling {Arashi} ۗi# ..#.#...#Fast Rev+ ....#.#y##.#.......#yyyyy 5 killer bees......y..#.........## #####..........# #...#Shift-Dir - straight lineAim: a killer bee (severely wounded, 54% to hit)  You shoot a sling bullet.  The sling bullet closely misses the killer bee.The sling bullet barely misses the killer bee.The sling bullet hits the killer bee.ۗi .  The sling bullet barely misses the killer bee.The sling bullet hits the killer bee.  The killer bee is almost dead.You shoot a sling bullet.  The sling bullet hits the killer bee!  You kill the killer bee!ۗi @) 4ۗiK> { yOkawaru accepts your kill.ۗi? ?.yۗiI@ ;.yۗi@ 1y.ۗi&C ;.yۗiO X.y 5 killer beesۗi!T 438.2 (0.8ۗiZ ۗi2] P _The killer bee misses you.ܗi%#.....>......#disiri the Skirmisher#............#Coglin of Okawaru *****.#####.#...<.#Health: 86/86 ========================........#####Magic: 13/13 ========================####..#..######AC: 20Str: 12##...........#EV: 13Int: 12#...###......#SH: 0Dex: 20ܗix)#####.#y###.######XL: 11 Next: 43% Place: Dungeon:10#......yyy@.#Noise: ===------  Time: 7578.2 (0.0).#....y#####a) +4 sling {Arashi} c) +0 sling {Akal} #.#.##..#Fire: a) +4 sling {Arashi} ..#.#...#Fast Rev+ ....#.#y##.#.......#yyyyy 5 killer bees......y..#ܗi.........## #####..........# #...#Okawaru accepts your kill. _The killer bee misses you.Fire: a) +4 sling {Arashi}ܗiPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineܗi(rAim: a killer bee (almost dead, 54% to hit)ܗi] Iyyݗi96#.....>......#disiri the Skirmisher#............#Coglin of Okawaru *****.#####.#...<.#Health: 86/86 ========================........#####Magic: 13/13 ========================####..#..######AC: 20Str: 12##...........#EV: 13Int: 12#...###......#SH: 0Dex: 20#####.#y###.######XL: 11 Next: 43% Place: Dungeon:10#..)))))))@.#Noise: ===------  Time: 7578.2 (0.0).#....y#####ݗia) +4 sling {Arashi} c) +0 sling {Akal} #.#.##..#Fire: a) +4 sling {Arashi} ..#.#...#Fast Rev+ ....#.#y##.#.......#yyyyy 5 killer bees......y..#.........## #####..........# #...#Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a killer bee (54% to hit)  You shoot a sling bullet.  ݗi9NThe sling bullet barely misses the killer bee.ݗim.  You shoot a sling bullet.  The sling bullet barely misses the killer bee.  The sling bullet closely misses the killer bee. x2  You shoot a sling bullet.  The sling bullet hits the killer bee.  You kill the killer bee!ݗir@) 4ݗiz .yOkawaru accepts your kill.ݗii;.yݗi_D.yݗi/%.....ݗi949 (0.7 _ݗiN ݗi ݗiw %#.....>......#disiri the Skirmisher#............#Coglin of Okawaru *****.#####.#...<.#Health: 86/86 ========================........#####Magic: 13/13 ========================####..#..######AC: 20Str: 12##...........#EV: 13Int: 12#...###......#SH: 0Dex: 20ݗiG #####.#.###.######XL: 11 Next: 44% Place: Dungeon:10#......yyy@.#Noise: ===------  Time: 7578.9 (0.0).#....y#####a) +4 sling {Arashi} c) +0 sling {Akal} #.#.##..#Fire: a) +4 sling {Arashi} ..#.#...#Fast Rev+ ....#.#y##ݗi .#.......#yyyy 4 killer bees......y..#.........## #####ݗi ..........# #...#You kill the killer bee! _Okawaru accepts your kill.ݗi Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleݗi [Shift-Dir - straight lineAim: a killer bee (54% to hit)ޗi*7yyޗi 1#.....>......#disiri the Skirmisher#............#Coglin of Okawaru *****.#####.#...<.#Health: 86/86 ========================........#####Magic: 13/13 ========================####..#..######AC: 20Str: 12##...........#ޗi EV: 13Int: 12#...###......#SH: 0Dex: 20#####.#.###.######ޗi XL: 11 Next: 44% Place: Dungeon:10#..)))))))@.#ޗiNoise: ===------  Time: 7578.9 (0.0).#....y#####a) +4 sling {Arashi} c) +0 sling {Akal} #.#.##..#Fire: a) +4 sling {Arashi} ..#.#...#ޗiZFast Rev+ ....#.#y##.#.......#yyyy 4 killer bees......y..#.........## #####ޗi..........# #...#Shift-Dir - straight lineAim: a killer bee (54% to hit)  You shoot a sling bullet.  ޗiThe sling bullet closely misses the killer bee.The sling bullet misses the killer bee.The sling bullet barely misses the killer bee.ޗi†You shoot a sling bullet.  The sling bullet closely misses the killer bee.The sling bullet misses the killer bee.bar  You shoot a sling bullet. The sling bullet hits the killer bee!  You kill the killer bee!) 3ޗi% .yOkawaru accepts your kill..yޗi*1y.ޗi2'.....ޗi739.6 (0.7 _ޗi=ޗi=@ޗiG, #.....>......#disiri the Skirmisher#............#Coglin of Okawaru *****.#####.#...<.#Health: 86/86 ========================........#####Magic: 13/13 ========================####..#..######AC: 20Str: 12##...........#EV: 13Int: 12#...###......#SH: 0Dex: 20#####.#.###.######XL: 11 Next: 44% Place: Dungeon:10#......yyy@.#ޗi- Noise: ===------  Time: 7579.6 (0.0).#.....#####a) +4 sling {Arashi} c) +0 sling {Akal} #.#.##..#Fire: a) +4 sling {Arashi} ..#.#...#Fast Rev+ ....#.#y##.#.......#yyy 3 killer bees......y..#.........## #####..........# #...#You kill the killer bee! _Okawaru accepts your kill.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a killer bee (54% to hit)ߗiF7yyߗi5%#.....>......#disiri the Skirmisher#............#Coglin of Okawaru *****.#####.#...<.#Health: 86/86 ========================........#####Magic: 13/13 ========================####..#..######AC: 20Str: 12##...........#EV: 13Int: 12#...###......#SH: 0Dex: 20ߗi-6l#####.#.###.######XL: 11 Next: 44% Place: Dungeon:10#......y))@.#Noise: ===------  Time: 7579.6 (0.0).#.....#####a) +4 sling {Arashi} c) +0 sling {Akal} #.#.##..#Fire: a) +4 sling {Arashi} ߗi~6..#.#...#Fast Rev+ ....#.#y##.#.......#yyy 3 killer bees......y..#ߗi6.........## #####..........# #...#Shift-Dir - straight lineAim: a killer bee (54% to hit)  You shoot a sling bullet.  ߗi6xThe sling bullet completely misses the killer bee.The sling bullet barely misses the killer bee.ߗi07;The sling bullet hits the killer bee!ߗi~The sling bullet barely misses the killer bee.The sling bullet hits the killer bee!  The killer bee is heavily wounded.You shoot a sling bullet.misses the killer bee. The sling bullet hits the killer bee!  The killer bee is heavily wounded.ߗiQS  yyYou feel yourself slow down.ߗiT o80.3 (0.7Rev* ߗidZ ߗi] _The killer bee barely misses you. The killer bee misses you.i9#.....>......#disiri the Skirmisher#............#Coglin of Okawaru *****.#####.#...<.#Health: 86/86 ========================........#####Magic: 13/13 ========================####..#..######AC: 20Str: 12##...........#EV: 13Int: 12i#...###......#SH: 0Dex: 20#####.#.###.######XL: 11 Next: 44% Place: Dungeon:10#......yyy@.#Noise: ===------  Time: 7580.3 (0.0).#.....#####ia) +4 sling {Arashi} c) +0 sling {Akal} #.#.##..#Fire: a) +4 sling {Arashi} in..#.#...#Rev* ....#.#y##iF.#.......#yyy 3 killer bees......y..#.........## #####ion..........# #...#You feel yourself slow down. i_The killer bee barely misses you. The killer bee misses you.Fire: a) +4 sling {Arashi}iYPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a killer bee (heavily wounded, 54% to hit)iUT .yia.yAim: a killer bee (heavily wounded, 54% to hit)i#.....>......#disiri the Skirmisher#............#Coglin of Okawaru *****.#####.#...<.#Health: 86/86 ========================........#####Magic: 13/13 ========================####..#..######AC: 20Str: 12##...........#EV: 13Int: 12#...###......#SH: 0Dex: 20#####.#.###.######i0NXL: 11 Next: 44% Place: Dungeon:10#......y))@.#Noise: ===------  Time: 7580.3 (0.0).#.....#####a) +4 sling {Arashi} c) +0 sling {Akal} #.#.##..#Fire: a) +4 sling {Arashi} ..#.#...#Rev* ....#.#y##.#.......#yyy 3 killer bees......y..#.........## #####..........# #...#Shift-Dir - straight lineAim: a killer bee (heavily wounded, 54% to hit)  You shoot a sling bullet.  The sling bullet closely misses the killer bee.The sling bullet barely misses the killer bee.im;The sling bullet hits the killer bee.iόThe sling bullet barely misses the killer bee.The sling bullet hits the killer bee.  The killer bee is almost dead.You shoot a sling bullet.  The sling bullet hits the killer bee.  The killer bee is moderately wounded.i 9yyia!*1.3 (1id'i* _The killer bee misses you. The killer bee barely misses you.iJ #.....>......#disiri the Skirmisher#............#Coglin of Okawaru *****.#####.#...<.#Health: 86/86 ========================........#####Magic: 13/13 ========================####..#..######AC: 20Str: 12##...........#EV: 13Int: 12#...###......#SH: 0Dex: 20#####.#.###.######XL: 11 Next: 44% Place: Dungeon:10#......yyy@.#Noise: ===------  Time: 7581.3 (0.0).#.....#####a) +4 sling {Arashi} c) +0 sling {Akal} #.#.##..#Fire: a) +4 sling {Arashi} ..#.#...#Rev* ....#.#y##.io #.......#yyy 3 killer bees......y..#.........## #####..........# #...#The killer bee is moderately wounded. _The killer bee misses you. The killer bee barely misses you.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a killer bee (almost dead, 54% to hit)i~8#.....>......#disiri the Skirmisher#............#Coglin of Okawaru *****.#####.#...<.#Health: 86/86 ========================........#####Magic: 13/13 ========================####..#..######AC: 20Str: 12##...........#EV: 13Int: 12#...###......#SH: 0Dex: 20#####.#.###.######XL: 11 Next: 44% Place: Dungeon:10#......yyy@.#Noise: ===------  Time: 7581.3 (0.0)i.#.....#####a) +4 sling {Arashi} c) +0 sling {Akal} #.#.##..#Fire: a) +4 sling {Arashi} ..#.#...#Rev* ....#.#y##.#.......#yyy 3 killer bees......y..#.........## #####..........# #...#Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a killer bee (almost dead, 54% to hit)  You shoot a sling bullet. The sling bullet hits the killer bee.  The killer bee is heavily wounded.i> †You shoot a sling bullet. The sling bullet hits the killer bee.  The killer bee is heavily wounded.  You shoot a sling bullet.  The sling bullet barely misses the killer bee.The sling bullet hits the killer bee!  You kill the killer bee!i?) 2iړ& i@T.yOkawaru accepts your kill.iE.yi62--iv+52.3 (1ii id_The killer bee stings you. The killer bee barely misses you.id E#.....>......#disiri the Skirmisher#............#Coglin of Okawaru *****.#####.#...<.#Health: 82/86 ======================--........#####Magic: 13/13 ========================ie ####..#..######AC: 20Str: 12##...........#EV: 13Int: 12#...###......#SH: 0Dex: 20#####.#.###.######XL: 11 Next: 45% Place: Dungeon:10#.......yy@.#Noise: ===------  Time: 7582.3 (0.0)ie .#.....#####a) +4 sling {Arashi} c) +0 sling {Akal} #.#.##..#i f nFire: a) +4 sling {Arashi} ..#.#...#i,f ]Rev* ....#.#y##.#.......#iIf Syy 2 killer bees......y..#iif p.........## #####..........# #...#if Okawaru accepts your kill. _The killer bee stings you. The killer bee barely misses you.if Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleif Shift-Dir - straight lineAim: a killer bee (almost dead, 54% to hit)i #.....>......#disiri the Skirmisher#............#Coglin of Okawaru *****.#####.#...<.#Health: 82/86 ======================--........#####Magic: 13/13 ========================####..#..######AC: 20Str: 12##...........#EV: 13Int: 12#...###......#SH: 0Dex: 20#####.#.###.######XL: 11 Next: 45% Place: Dungeon:10#.......†y@.#Noise: ===------  Time: 7582.3 (0.0).#.....#####a) +4 sling {Arashi} c) +0 sling {Akal} #.#.##..#Fire: a) +4 sling {Arashi} ..#.#...#Rev* ....#.#y##.#.......i I#yy 2 killer bees......y..#.........## #####..........# #...#Shift-Dir - straight lineAim: a killer bee (almost dead, 54% to hit)  You shoot a sling bullet.  The sling bullet closely misses the killer bee.The sling bullet hits the killer bee!  You kill the killer bee!iػ h)   killer beeiG The sling bullet hits the killer bee!  You kill the killer bee!  Okawaru accepts your kill.  You shoot a sling bullet.  The sling bullet hits the killer bee.  The killer bee is severely wounded.i8yi263.3 (1ii _The killer bee closely misses you. The killer bee misses you.i^#.....>......#disiri the Skirmisher#............#Coglin of Okawaru *****.#####.#...<.#Health: 82/86 ======================--........#####Magic: 13/13 ========================####..#..######AC: 20Str: 12##...........#EV: 13i5Int: 12#...###......#SH: 0Dex: 20#####.#.###.######XL: 11 Next: 46% Place: Dungeon:10#.......†y@.#Noise: ===------  Time: 7583.3 (0.0).#.....#####a) +4 sling {Arashi} c) +0 sling {Akal} #.#.##..#Fire: a) +4 sling {Arashi} iS..#.#...#Rev* ....#.#y##.#.......#y   killer beeix......y..#.........## #####..........# #...#The killer bee is severely wounded. _The killer bee closely misses you. The killer bee misses you.Fire: a) +4 sling {Arashi}iZPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a killer bee (severely wounded, 54% to hit)iy #.....>......#disiri the Skirmisher#............#Coglin of Okawaru *****.#####.#...<.#Health: 82/86 ======================--........#####Magic: 13/13 ========================####..#..######AC: 20Str: 12iz H##...........#EV: 13Int: 12#...###......#SH: 0Dex: 20#####.#.###.######XL: 11 Next: 46% Place: Dungeon:10#.......†y@.#Noise: ===------  Time: 7583.3 (0.0)iz .#.....#####a) +4 sling {Arashi} c) +0 sling {Akal} #.#.##..#Fire: a) +4 sling {Arashi} ..#.#...#Rev* ....#.#y##.#.......#i,{ y   killer bee......y..#.........## #####..........# #...#iR{ Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleiy{ Shift-Dir - straight lineAim: a killer bee (severely wounded, 54% to hit)  i{ You shoot a sling bullet. The sling bullet hits the killer bee.  The killer bee is almost dead.i †Shift-Dir - straight line  Aim: a killer bee (severely wounded, 54% to hit)  You shoot a sling bullet. The sling bullet hits the killer bee.  The killer bee is almost dead.!  You kill the killer bee!i (i͔ _  Okawaru accepts your kill.i\ 14.3 (1 _i6 iў i]iɹitiiJK3=i0iiiii,iiM#4iyI=Rev+ igii@ii,iIi6;5iiiE>Rev ii,ixi'k _You start resting.HP restored.i[(---i;,93.3 (9i+w6=---4.3 (10.0) _iiiؔ i Bi il iw i  i/  i AYou see here a killer bee corpse.iU i i  i _i i  i  i AYou see here a killer bee corpse.iY  iC  i +You encounter 2 wights.i i i) , #...in ...#i q #####.#...<i W ........#####i7 c ####..#..######i c ##...........#i8 b #...###......#i #####.#.###.######i  #.......††..# i| _ .#....@#####i  #.#.##..# i G ..#.#...#ic 2 ....#i V.#.##i6 ? .#....iq ...#i U .........#iV Jzz 2 wights (1 polearm, wandering)i + .....i <...## #####i+  .....zz...# i ...#i^ , .##......i .###...#i i i 6.3 (2i .0)i zi .i zi i0 i i i! zzif ")i i "7.3 (3 i2 _i i i ?#............#disiri the Skirmisher#####.#...<.#Coglin of Okawaru *****.........#####Health: 86/86 ========================####..#..######Magic: 13/13 ========================##...........#AC: 20i@Str: 12#...###......#EV: 13Int: 12#####.#.###.######SH: 0Dex: 20#.......††..#XL: 11 Next: 46% Place: Dungeon:10.#....@#####Noise: ---------  Time: 7597.3 (0.0)#.#.##.*#a) +4 sling {Arashi} c) +0 sling {Akal} ..#.#..*#Fire: a) +4 sling {Arashi} ....#.#*##.#....*..#......*..#zz 2 wights (1 polearm)......z..## #####......z...# #...#.##.......###...#You see here a killer bee corpse. _You encounter 2 wights.AzHFire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +4 dagger and wearing a +0 robe (74% to hit)i vzz2 halberd and wearing a +0 robe (74% to hit)i#............#disiri the Skirmisher#####.#...<.#Coglin of Okawaru *****.........#####Health: 86/86 ========================####..#..######Magic: 13/13 ========================##...........#AC: 20Str: 12#...###......#EV: 13Int: 12#####.#.###.######SH: 0Dex: 20#.......††..#XL: 11 Next: 46% Place: Dungeon:10.#....@#####Noise: ---------  Time: 7597.3 (0.0)#.#.##.)#a) +4 sling {Arashi} c) +0 sling {Akal} ..#.#..)#Fire: a) +4 sling {Arashi} .510H....#.#)##.#....)..#......)..#zz 2 wights (1 polearm)......z..## #####......z...# #...#.##.......###...#Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +2 halberd and wearing a +0 robe (74% to hit)  You shoot a sling bullet.  The sling bullet hits the wight but does no damage.i^Shift-Dir - straight line  Aim: a wight, wielding a +2 halberd and wearing a +0 robe (74% to hit)  You shoot a sling bullet.  The sling bullet hits the wight but does no damage.The sling bullet hits the wight!  The wight is heavily damaged.iu8z.i1z.iQ7....iTg===8.3 (1Rev _i ii #............#disiri the Skirmisher#####.#...<.#Coglin of Okawaru *****.........#####Health: 86/86 ========================####..#..######Magic: 13/13 ========================##...........#AC: 20Str: 12#...###......#EV: 13Int: 12#####.#.###.######SH: 0Dex: 20#.......††..#XL: 11 Next: 46% Place: Dungeon:10.#....@#####Noise: ===------  Time: 7598.3 (0.0)#.#.##.*#a) +4 sling {Arashi} c) +0 sling {Akal} ..#.#..*#Fire: a) +4 sling {Ari |ashi} ....#.#*##Rev .#....*..#......z..#zz 2 wights (1 polearm)......z..## #####..........# #...#.##.......###...#You shoot a sling bullet. The sling bullet hits the wight! _The wight is heavily damaged.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +2 halberd and wearing a +0 robe (74% to hit)i#............#disiri the Skirmisher#####.#...<.#Coglin of Okawaru *****.........#####Health: 86/86 ========================####..#..######Magic: 13/13 ========================##...........#AC: 20Str: 12#...###......#EV: 13Int: 12#####.#.###.######SH: 0Dex: 20#.......††..#XL: 11 Next: 46% Place: Dungeon:10.#....@#####Noise: ===------  Time: 7598.3 (0.0)#.#.##.)#i1a) +4 sling {Arashi} c) +0 sling {Akal} ..#.#..)#Fire: a) +4 sling {Arashi} ....#.#)##Rev .#....)..#......z..#zz 2 wights (1 polearm)......z..## #####..........# #...#.##.......###...#Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +2 halberd and wearing a +0 robe (74% to hit)  You shoot a sling bullet.  The sling bullet hits the wight but does no damage.iMoYou shoot a sling bullet.  The sling bullet hits the wight but does no damage.  The wight is heavily damaged.You shoot a sling bullet.  The sling bullet hits the wight but does no damage.  The wight is heavily damaged.i9z.ir6z.i7....ifh9.3 (1Rev+ _isi_iPw#............#disiri the Skirmisher#####.#...<.#Coglin of Okawaru *****.........#####Health: 86/86 ========================####..#..######Magic: 13/13 ========================##...........#AC: 20Str: 12#...###......#iQ/EV: 13Int: 12#####.#.###.######SH: 0Dex: 20#.......††..#XL: 11 Next: 46% Place: Dungeon:10.#....@#####Noise: ===------  Time: 7599.3 (0.0)#.#.##.*#a) +4 sling {Arashi} c) +0 sling {Akal} ..#.#..*#Fire: a) +4 sling {Arashi} ....#.#*##Rev+ iQy.#.....z.#.......z.#zz 2 wights (1 polearm).........## #####iQq..........# #...#.##.......###...#iRThe sling bullet hits the wight but does no damage. _The wight is heavily damaged.i8R3Fire: a) +4 sling {Arashi}i_RGPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +2 halberd and wearing a +0 robe (74% to hit)i#............#disiri the Skirmisher#####.#...<.#Coglin of Okawaru *****.........#####Health: 86/86 ========================####..#..######Magic: 13/13 ========================##...........#AC: 20Str: 12#...###......#EV: 13Int: 12#####.#.###.######SH: 0Dex: 20#.......††..#XL: 11 Next: 46% Place: Dungeon:10.#....@#####Noise: ===------  Time: 7599.3 (0.0)#.#.##.)#a) +4 sling {Arashi} c) +0 sling {Akal} ..#.#..)#iFire: a) +4 sling {Arashi} ....#.#)##Rev+ .#.....z.#.......z.#zz 2 wights (1 polearm).........## #####..........# #...#.##.......###...#Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +2 halberd and wearing a +0 robe (74% to hit)  You shoot a sling bullet. The sling bullet hits the wight.  The wight is heavily damaged.ij)Shift-Dir - straight line  Aim: a wight, wielding a +2 halberd and wearing a +0 robe (74% to hit)  You shoot a sling bullet. The sling bullet hits the wight.  The wight is heavily damaged.!  You destroy the wight!i'T   wight (i  z.  Okawaru accepts your kill.iϳ1zi...z 2 wights (1 polearm, 1 wandering)it;7600.3 (1 _idi`i"#............#disiri the Skirmisher#####.#...<.#Coglin of Okawaru *****.........#####Health: 86/86 ========================####..#..######Magic: 13/13 ========================##...........#AC: 20Str: 12#...###......#EV: 13Int: 12i4#####.#.###.######SH: 0Dex: 20#.......††..#XL: 11 Next: 47% Place: Dungeon:10.#....@#####Noise: ===------  Time: 7600.3 (0.0)#.#.##.*#ia) +4 sling {Arashi} c) +0 sling {Akal} ..#.#..*#Fire: a) +4 sling {Arashi} ....#.#*##iRev+ .#.....z.#.........#zz 2 wights (1 polearm, 1 wandering)i@f.........## #####.........z# #...#.##.......###...#You destroy the wight! _Okawaru accepts your kill.ie!Fire: a) +4 sling {Arashi}iGPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +2 halberd and wearing a +0 robe (74% to hit)iԱe z*.il ;*.iB*z _Okawaru accepts your kill.  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a wight, wielding a +4 hand axe and wearing a +0 scale mail (wandering,  hasn't noticed you, 76% to hit)i ] .zi9ez....i>z.  Aim: a wight, wielding a +2 halberd and wearing a +0 robe (74% to hit)i R #............#disiri the Skirmisher#####.#...<.#Coglin of Okawaru *****.........#####Health: 86/86 ========================####..#..######Magic: 13/13 ========================iR $##...........#AC: 20Str: 12#...###......#EV: 13Int: 12#####.#.###.######SH: 0Dex: 20#.......††..#XL: 11 Next: 47% Place: Dungeon:10iR .#....@#####Noise: ===------  Time: 7600.3 (0.0)#.#.##.)#a) +4 sling {Arashi} c) +0 sling {Akal} iVS ..#.#..)#Fire: a) +4 sling {Arashi} ....#.#)##Rev+ .#.....z.#.........#iS czz 2 wights (1 polearm, 1 wandering).........## #####.........z# #...#.##.......###...#Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei%T Aim: a wight, wielding a +2 halberd and wearing a +0 robe (74% to hit)  You shoot a sling bullet. The sling bullet hits the wight.  The wight is lightly damaged.i   Shift-Dir - straight line  Aim: a wight, wielding a +2 halberd and wearing a +0 robe (74% to hit)  You shoot a sling bullet. The sling bullet hits the wight.  The wight is lightly damaged.  You shoot a sling bullet. The sling bullet hits the wight.  The wight is moderately damaged.ik vz)z.it c..z)iu p1.3 (1Rev* _i~ i i<#............#disiri the Skirmisher#####.#...<.#Coglin of Okawaru *****.........#####Health: 86/86 ========================####..#..######Magic: 13/13 ========================##...........#AC: 20Str: 12#...###......#EV: 13Int: 12#####.#.###.######SH: 0Dex: 20#.......††..#XL: 11 Next: 47% Place: Dungeon:10.#....@#####Noise: ===------  Time: 7601.3 (0.0)#.#.##.*#a) +4 sling {Arashi} c) +0 sling {Akal} ..#.#..*#Fire: a) +4 sling {Ariashi} ....#.#z##Rev* .#.....).#.........#zz 2 wights (1 polearm)........z## #####..........# #...#.##.......###...# _The wight is moderately damaged.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +2 halberd and wearing a +0 robe (moderately damaged,  74% to hit)i?UZ z)i>F)*.i"*zAim: a wight, wielding a +4 hand axe and wearing a +0 scale mail (76% to hit)i3#............#disiri the Skirmisher#####.#...<.#Coglin of Okawaru *****.........#####Health: 86/86 ========================####..#..######Magic: 13/13 ========================##...........#AC: 20Str: 12#...###......#EV: 13Int: 12#####.#.###.######SH: 0Dex: 20#.......††..#XL: 11 Next: 47% Place: Dungeon:10.#....@#####iʾNoise: ===------  Time: 7601.3 (0.0)#.#.##.)#a) +4 sling {Arashi} c) +0 sling {Akal} ..#.#..)#Fire: a) +4 sling {Arashi} ....#.#z##Rev* .#.....).#.........#zz 2 wights (1 polearm)i ........z## #####..........# #...#.##.......###...#Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei|Aim: a wight, wielding a +4 hand axe and wearing a +0 scale mail (76% to hit)  You shoot a sling bullet. The sling bullet hits the wight!  The wight is severely damaged.i2Shift-Dir - straight line  Aim: a wight, wielding a +4 hand axe and wearing a +0 scale mail (76% to hit)  You shoot a sling bullet. The sling bullet hits the wight!  The wight is severely damaged..almost destroyed.i[z.z...2.3 (1 _ii#............#disiri the Skirmisher#####.#...<.#Coglin of Okawaru *****.........#####Health: 86/86 ========================####..#..######Magic: 13/13 ========================##...........#AC: 20Str: 12#...###......#EV: 13Int: 12#####.#.###.######SH: 0Dex: 20#.......††..#XL: 11 Next: 47% Place: Dungeon:10.#....@#####Noise: ===------  Time: 7602.3 (0.0)#.#.##.*#a) +4 sling {Arashi} c) +0 sling {Akal} ..#.#..z#Fire: a) +4 sling {Aridashi} ....#.#*##Rev* .#.....*.#.......z.#zz 2 wights (1 polearm).........## #####..........# #...#.##.......###...#You shoot a sling bullet. The sling bullet hits the wight. _The wight is almost destroyed.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +4 hand axe and wearing a +0 scale mail (76% to hit)i(, #............#disiri the Skirmisher#####.#...<.#Coglin of Okawaru *****.........#####Health: 86/86 ========================####..#..######Magic: 13/13 ========================##...........#AC: 20Str: 12#...###......#EV: 13Int: 12#####.#.###.######SH: 0Dex: 20i, #.......††..#XL: 11 Next: 47% Place: Dungeon:10.#....@#####Noise: ===------  Time: 7602.3 (0.0)#.#.##..#a) +4 sling {Arashi} c) +0 sling {Akal} ..#.#..)#Fire: a) +4 sling {Arashi} ....#.#.##Rev* .#.....).#.......z.#zz 2 wights (1 polearm)ia- l.........## #####..........# #...#.##.......###...#Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +4 hand axe and wearing a +0 scale mail (76% to hit)  i. You shoot a sling bullet. The sling bullet hits the wight!  You destroy the wight!i4 h)   wightiM ))) You shoot a sling bullet. The sling bullet hits the wight!  You destroy the wight!  Okawaru accepts your kill.You shoot a sling bullet.  The sling bullet hits the wight.  The wight is moderately damaged.iE 8z.iL P.).iR 983.3 (1 _iX i0[ i#............#disiri the Skirmisher#####.#...<.#Coglin of Okawaru *****.........#####Health: 86/86 ========================####..#..######Magic: 13/13 ========================##...........#AC: 20Str: 12#...###......#EV: 13Int: 12#####.#.###.######SH: 0i"Dex: 20#.......††..#XL: 11 Next: 48% Place: Dungeon:10.#....@#####Noise: ===------  Time: 7603.3 (0.0)#.#.##.*#a) +4 sling {Arashi} c) +0 sling {Akal} ..#.#..*#Fire: a) +4 sling {Arashi} ....#.#*##Rev* i,.#.....z.#.........#z   wight.........## #####..........# #...#.##.......###...# _The wight is moderately damaged.i]Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +4 hand axe and wearing a +0 scale mail (moderatelydamaged, 76% to hit)i*z #............#disiri the Skirmisher#####.#...<.#Coglin of Okawaru *****.........#####Health: 86/86 ========================####..#..######Magic: 13/13 ========================##...........#AC: 20Str: 12#...###......#EV: 13iz Int: 12#####.#.###.######SH: 0Dex: 20#.......††..#XL: 11 Next: 48% Place: Dungeon:10.#....@#####Noise: ===------  Time: 7603.3 (0.0)#.#.##.)#a) +4 sling {Arashi} c) +0 sling {Akal} ..#.#..)#Fire: a) +4 sling {Arashi} ....#.#)##Rev* iz .#.....).#.......).#z   wight.......).## #####i%{ .......)..# #...#.##.......###...#iL{ jPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +4 hand axe and wearing a +0 scale mail (moderatelyi{ damaged, 76% to hit)  You shoot a sling bullet.  The sling bullet closely misses the wight.i  Aim: a wight, wielding a +4 hand axe and wearing a +0 scale mail (moderatelydamaged, 76% to hit)  You shoot a sling bullet.  The sling bullet closely misses the wight.The sling bullet hits the wight!  The wight is almost destroyed.i; Bz)i ^.)...iL 34.2 (0.9 _iW i i#............#disiri the Skirmisher#####.#...<.#Coglin of Okawaru *****.........#####Health: 86/86 ========================####..#..######Magic: 13/13 ========================##...........#AC: 20Str: 12#...###......#EV: 13Int: 12#####.#.###.######SH: 0Dex: 20#.......††..#XL: 11 Next: 48% Place: Dungeon:10.#....@#####Noise: ===------  Time: 7604.2 (0.0)#.#.##.*#ia) +4 sling {Arashi} c) +0 sling {Akal} ..#.#..*#Fire: a) +4 sling {Arashi} ....#.#z##Rev* .#.....).#.........#z   wight.........## #####i..........# #...#.##.......###...# _The wight is almost destroyed.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiHAim: a wight, wielding a +4 hand axe and wearing a +0 scale mail (almostdestroyed, 76% to hit)iT#............#disiri the Skirmisher#####.#...<.#Coglin of Okawaru *****.........#####Health: 86/86 ========================####..#..######Magic: 13/13 ========================##...........#AC: 20Str: 12#...###......#EV: 13Int: 12#####.#.###.######SH: 0Dex: 20#.......††..#XL: 11 Next: 48% Place: Dungeon:10.#....@#####iUtNoise: ===------  Time: 7604.2 (0.0)#.#.##.)#a) +4 sling {Arashi} c) +0 sling {Akal} ..#.#..)#Fire: a) +4 sling {Arashi} ....#.#z##Rev* .#.....).#.........#z   wight.........## #####..........# #...#.##.......###...#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +4 hand axe and wearing a +0 scale mail (almostdestroyed, 76% to hit)  You shoot a sling bullet.  The sling bullet hits the wight but does no damage.i1o)You shoot a sling bullet.  The sling bullet hits the wight but does no damage.  The wight is almost destroyed.  You shoot a sling bullet.  The sling bullet hits the wight!  You destroy the wight!iX)iQ2z .)Okawaru accepts your kill.i7995.2 (1 _ia>i1@i #####.#...<.# ........########..#..###### ##..............########.#.###.#####.......††..#  .#.....######.#.##.@# ..#.#..)..#.#)##.Rev* .............#......##.......#.............#i%(i(/---6i;0i23i_ | ........########..#..###### ##..............########.#.###.######.......††..#  .#.....#####.#.##..# ..#.#...#.#)###.....).........#....##.........##........#[...#i_ i A---7i i+ $  Things that are here:i W _a +2 halberd; a +0 robeio ####..#..###### ##...........ioF...########.#.###.#####.......††..#  .#.....####ip#.#.##..# ..#.#..)iipH..#.#@###.....).#.........#.Rev* .#ips##........#.....z..........#i~i%,8 _i0iy$  Things that are here:i؊ iP_a +4 hand axe; a +0 scale maili   ##..............########.#.###.#####.......††..#  .#.....#####.#.##..# ..#.#..)....#.#)###.....@.#........# #####.# #...iU a................#.##i& i]( c9Rev+ _i21 i3 $  Things that are here:i66 V _a +4 dagger; a +0 robeiiCizii$l  A killer bee comes into view.i9 #...###......######.#.###.###### #.......††..#  .#.....#######.#.##..# iH...#.#..)#....#.#)###.....).#...#i.## ######..# #...#i#.##.###...## #...il....#.##.#[...#iy   killer bee (wandering) ..yi?h.....# ...###iO ..##...#i &0i4y.ii210.2 (1 _iPii#...###......#disiri the Skirmisher#####.#.###.######Coglin of Okawaru *****.#.......††..#Health: 86/86 ========================.#.....#####Magic: 13/13 ========================##.#.##..#AC: 20Str: 12...#.#..)#EV: 13Int: 12iE/.....#.#)##SH: 0Dex: 20..#.....).#XL: 11 Next: 49% Place: Dungeon:10.......@..#Noise: ---------  Time: 7610.2 (0.0)ij......*...## #####a) +4 sling {Arashi} c) +0 sling {Akal} i#.....*....# #...#Fire: a) +4 sling {Arashi} i#.##.*.....###...#Rev+ i˩# #.*...........#.##y.......#[...#iy   killer bee (wandering)................#..............###iR..#.......#...# _a +4 dagger; a +0 robe i'9_A killer bee comes into view.iFFire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleib{Shift-Dir - straight lineAim: a killer bee (wandering, hasn't noticed you, 54% to hit)i#...###......#disiri the Skirmisher#####.#.###.######Coglin of Okawaru *****.#.......††..#Health: 86/86 ========================i'.#.....#####Magic: 13/13 ========================##.#.##..#AC: 20Str: 12...#.#..)#EV: 13Int: 12.....#.#)##SH: 0Dex: 20..#.....).#XL: 11 Next: 49% Place: Dungeon:10.......@..#ioNoise: ---------  Time: 7610.2 (0.0)......)...## #####a) +4 sling {Arashi} c) +0 sling {Akal} #.....)....# #...#iFire: a) +4 sling {Arashi} #.##.).....###...#Rev+ # #.)...........#iÝ.##).......#[...#y   killer bee (wandering)i...)............#..)...........###iA..#.......#...#Fire: a) +4 sling {Arashi}i*Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiPZAim: a killer bee (wandering, hasn't noticed you, 54% to hit)  iqoYou shoot a sling bullet.  The sling bullet closely misses the killer bee.i)y    Shift-Dir - straight line  Aim: a killer bee (wandering, hasn't noticed you, 54% to hit)  You shoot a sling bullet.  The sling bullet closely misses the killer bee.The sling bullet hits the killer bee!  The killer bee buzzes angrily.iɰ y.  The killer bee is heavily wounded.y.i*..iF.....i\===1.2 (1Rev* i_iii#...###......#disiri the Skirmisher#####.#.###.######Coglin of Okawaru *****.#.......††..#Health: 86/86 ========================.#.....#####iMagic: 13/13 ========================##.#.##..#AC: 20Str: 12...#.#..)#EV: 13iInt: 12.....#.#)##SH: 0i Dex: 20..#.....).#XL: 11 Next: 49% Place: Dungeon:10i!.......@..#Noise: ===------  Time: 7611.2 (0.0).......*..## #####a) +4 sling {Arashi} c) +0 sling {Akal} #.....*....# #...#Fire: a) +4 sling {Arashi} #.##..y....###...#Rev* # #.............#.##........#[...#y   killer bee................#..............###..#.......#...#The killer bee buzzes angrily. _The killer bee is heavily wounded.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a killer bee (heavily wounded, 54% to hit)i,=#...###......#disiri the Skirmisher#####.#.###.######Coglin of Okawaru *****.#.......††..#Health: 86/86 ========================.#.....#####Magic: 13/13 ========================##.#.##..#AC: 20i=Str: 12...#.#..)#EV: 13Int: 12.....#.#)##SH: 0Dex: 20..#.....).#XL: 11 Next: 49% Place: Dungeon:10.......@..#Noise: ===------  Time: 7611.2 (0.0).......)..## #####a) +4 sling {Arashi} c) +0 sling {Akal} i&>##.....)....# #...#Fire: a) +4 sling {Arashi} #.##..)....###...#Rev* # #.)...........#iO>.##.)......#[...#y   killer beeir>...)............#...)..........###..#.......#...#i>xThe killer bee buzzes angrily. _The killer bee is heavily wounded.i>3Fire: a) +4 sling {Arashi}i>Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei?oAim: a killer bee (heavily wounded, 54% to hit)il`Fire: a) +4 sling {Arashi}  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a killer bee (heavily wounded, 54% to hit)  You shoot a sling bullet. The sling bullet misses the killer bee.You shoot a sling bullet.iP y.  The sling bullet misses the killer bee.i9Q1yibQ,yiR,yiS8y.iT8y.iT<.yi|U9y.i`~...yyy 4 killer bees (3 wandering)ia12.2 (1 _iViiZkiP #...###......#disiri the Skirmisher#####.#.###.######Coglin of Okawaru *****.#.......††..#Health: 86/86 ========================.#.....#####Magic: 13/13 ========================##.#.##..#AC: 20Str: 12...#.#..)#EV: 13Int: 12.....#.#)##SH: 0Dex: 20..#.....).#i Q XL: 11 Next: 49% Place: Dungeon:10.......@..#Noise: ===------  Time: 7612.2 (0.0).......y..## #####a) +4 sling {Arashi} c) +0 sling {Akal} #..........# #...#Fire: a) +4 sling {Arashi} iMQ B#.##.......###...#Rev* # #.............#.##y.......#[...#yyyy 4 killer bees (3 wandering)...y............#iQ ..y...........###..#.......#...#You shoot a sling bullet. _The sling bullet misses the killer bee.iQ Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a killer bee (heavily wounded, 54% to hit)imf *y.i? <*.i- <*.iY n*.*#i>h#...###......#disiri the Skirmisher#####.#.###.######Coglin of Okawaru *****.#.......††..#Health: 86/86 ========================.#.....#####Magic: 13/13 ========================##.#.##..#AC: 20Str: 12...#.#..)#EV: 13Int: 12.....#.#)##SH: 0Dex: 20..#.....).#XL: 11 Next: 49% Place: Dungeon:10.......@..#Noise: ===------  Time: 7612.2 (0.0).......y..## #####a) +4 sling {Arashi} c) +0 sling {Akal} #..........# #...#Fire: a) +4 sling {Arashi} #.##ih[m.......###...#Rev* # #.............#.##y.......#[...#yyyy 4 killer bees (3 wandering)...y............#..y...........###..#.......#...#You shoot a sling bullet. _The sling bullet misses the killer bee.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.iajipsiu. _i q##...........#  #...###......# #####.#.###.#######.......††..#  .#.....#######.#.##..# ...#.#..)# .....#.#)## ..## .i v..# .......y..## ##### #....# #...# #.##.###...## #.......#  3 killer bees (2.##y.#[..#.....#..y....###i 6y.iY "yi{ .i| *yi 6y.i; 3y.i 2y.i) >.yi; y 4 killer bees (3 wandering).i 3--3.2 (1i2 i   Fire: a) +4 sling {Arashi}  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then. _The killer bee stings you but does no damage.  Things that are here:i( V _a +4 dagger; a +0 robeiAE####..#..######..... #...###......####.#.###.#######.......††.. .#.....#######.#.##....#.#..)# ...#.#@##.#.....)y.# .iA## ####..# .##.......#### #y.y.......##.y#[..iC8y.iD0y.i E9y.iE8y.iH y.  The killer bee attacks as it pursues you!iI4y.iJ?.yiVR  The killer bee stings you but does no damage.i|W@--4iO_iam _The killer bee barely misses you.Things that are here:ie^ _a +4 hand axe; a +0 scale mailiP`........##### ####..#..######..... #...###......####.#.###.#######.......††.. .#.....#######.#.##..#.#..@# ...#.#)##.#.....y.#i`^.........# ..........## ####..y......# .##..y.y..#### ..###[ib.iucI.yic<.yid@y)ie1yiaf9y.if4y.ini,o\5Rev+ ivvix ix__The killer bee closely misses you.Things that are here:i{W _a +2 halberd; a +0 robei #####.#...<.........##### ####..#..######..... #...###......#####.#.###.#######.......††.. .#.....#####i2 ##.#.###.#..)# ...#.#y##.....).#...y..#..........## ####.... .##....y..#### ..i 8y.i A.yi 6y.i @y)i / .iC YyThe killer bee attacks as it pursues you!i/ 8y.i 7y.i?& R  The killer bee stings you but does no damage.i& %6i. i0 P _The killer bee misses you.i#I #............######.#...<.........##### ####..#..######..... #...###......####.#.###.######i$#.......††..# .#....@#######.#.##..#.#..y# ...#.#)#i:$#.....)..y....y.# iW$ 3 killer bees (2is$..........## ####........y.# i$4.####iY*1yi*8y.i_+7y.i7,@y)i*/: yiT/.  The killer bee buzzes angrily. You hear an angry buzzing noise.  The killer bee attacks as it pursues you!i/5y.i 1Ay)i;`.yyy 4 killer beesi0<#2iO<:--==7iBiFs _The killer bee stings you. The killer bee closely misses you.i)A#.....>iz #  #............######.#...<.# ........##### ####..#..###### ##...........#  #...###......# iK#####.#.###.#######.......@†..#  .#.....#####i5##.#.##.y# ...#.#..)# .....#.#y#i'#..#..y..).#  3.........y#..........## ####iJM##....# i/#...#i9y.i?.yi?@y)i6y.i?@y)i8y.i`By)i%3y iF<4 killer bees.i'i?X3=---iQ8iqi1< _The killer bee stings you but does no damage.i w _You see here a killer bee corpse.i C#.....>......# #.# #####.#...<.# ........##### ####..#..###### ##...........# #...###......# iO )#####.#.###.###### #.†@..# .#....y##### ##.#.##.y# ...#.#.y)# .....#.#y##..#.....).#    killer beei h..........#......... i i by.yi ,yi 2y.i 4y.i ..yy 3 killer bees--9Rev i i} ; _The killer bee closely misses you.i i  i0 i_You see here a killer bee corpse.ieA#.....>......# #.# #####.#...<.# .##### ####..#..###### ##...........# #...###......# i>fy#####.#.###.###### #......yy†@.# .#...y.##### ##.#.##..# ...#.#..)# .....#.#y##ibfX..#.....).# if i|h_†yyi i.iVi<.yik1y.ik*yiuHy 4 killer beesimv^4=20izi{C _The killer bee stings you but does no damage.iX #.....>......#disiri the Skirmisher#............#Coglin of Okawaru *****.#####.#...<.#Health: 84/86 =======================-........#####Magic: 13/13 ========================####..#..######AC: 20Str: 12##...........#EV: 13Int: 12#...###......#SH: 0Dex: 20#####.#.###.######XL: 11 Next: 49% Place: Dungeon:10#......yyy@.#Noise: =--------  Time: 7620.2 (0.0).#....y#####i a) +4 sling {Arashi} c) +0 sling {Akal} ##.#.##..#Fire: a) +4 sling {Arashi} ...#.#..)#Rev .....#.#y##..#.....).#yyyy 4 killer bees..........#..........## ######..........# #...# _You see here a killer bee corpse. _The killer bee stings you but does no damage.  i Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a killer bee (heavily wounded, 54% to hit)iIyyi<yyiaA#.....>......#disiri the Skirmisher#............#Coglin of Okawaru *****.#####.#...<.#ivHealth: 84/86 =======================-........#####Magic: 13/13 ========================####..#..######AC: 20Str: 12##...........#EV: 13Int: 12#...###......#SH: 0Dex: 20#####.#.###.######XL: 11 Next: 49% Place: Dungeon:10#......yy)@.#i8WNoise: =--------  Time: 7620.2 (0.0).#....y#####a) +4 sling {Arashi} c) +0 sling {Akal} ##.#.##..#Fire: a) +4 sling {Arashi} ...#.#..)#Rev .....#.#y##..#.....).#iayyyy 4 killer bees..........#..........## ######..........# #...#ieShift-Dir - straight lineAim: a killer bee (54% to hit)  i_You shoot a sling bullet.  The sling bullet barely misses the killer bee.idThe sling bullet hits the killer bee.  The killer bee is lightly wounded.ij5sYou shoot a sling bullet.  The sling bullet barely misses the killer bee.The sling bullet hits the killer bee.  The killer bee is lightly wounded.  You shoot a sling bullet. The sling bullet misses the killer bee.sling bullet hits the killer bee.i yThe killer bee is moderately wounded.3==1.2 (1i%is _The killer bee stings you. The killer bee closely misses you.iS#.....>......#disiri the Skirmisher#............#Coglin of Okawaru *****.#####.#...<.#Health: 83/86 =======================-........#####Magic: 13/13 ========================####..#..######AC: 20Str: 12##...........#EV: 13Int: 12#...###......#SH: 0Dex: 20#####.#.###.######XL: 11 Next: 49% Place: Dungeon:10#......yyy@.#Noise: ===------  Time: 7621.2 (0.0).#....y#####a) +4 sling {Arashi} c) +0 sling {Akal} ##.#.##..#Fire: a) +4 sling {Arashi} ...#.#..)#Rev .....#.#y##..#.....46m).#yyyy 4 killer bees..........#..........## ######..........# #...#The killer bee is moderately wounded. _The killer bee stings you. The killer bee closely misses you.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a killer bee (54% to hit)i %#.....>......#disiri the Skirmisher#............#Coglin of Okawaru *****.#####.#...<.#Health: 83/86 =======================-........#####Magic: 13/13 ========================####..#..######AC: 20Str: 12##...........#EV: 13Int: 12#...###......#SH: 0Dex: 20in #####.#.###.######XL: 11 Next: 49% Place: Dungeon:10#......yy)@.#Noise: ===------  Time: 7621.2 (0.0).#....y#####a) +4 sling {Arashi} c) +0 sling {Akal} ##.#.##..#Fire: a) +4 sling {Arashi} ...#.#..)#Rev .....#.#y##..#.....).#i cyyyy 4 killer bees..........#..........## ######..........# #...#Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a killer bee (54% to hit)  You shoot a sling bullet. The sling bullet misses the killer bee.i ;The sling bullet hits the killer bee.i You shoot a sling bullet. The sling bullet misses the killer bee.The sling bullet hits the killer bee.  The killer bee is heavily wounded.You shoot a sling bullet.  The sling bullet hits the killer bee!  The killer bee is almost dead.iN8yia2.2 (1Rev+ i!i$F _The killer bee stings you but does no damage. x2i#.....>......#disiri the Skirmisher#............#Coglin of Okawaru *****.#####.#...<.#Health: 83/86 =======================-........#####Magic: 13/13 ========================####..#..######AC: 20Str: 12##...........#EV: 13Int: 12#...###......#SH: 0Dex: 20#####.#.###.######XL: 11 Next: 49% Place: Dungeon:10#......yyy@.#Noise: ===------  Time: 7622.2 (0.0).#....y#####iMa) +4 sling {Arashi} c) +0 sling {Akal} ##.#.##..#Fire: a) +4 sling {Arashi} ...#.#..)#Rev+ .....#.#y##..#.....).#yyyy 4 killer bees..........#..........## ######..........# #...#The killer bee is almost dead. _The killer bee stings you but does no damage. x2  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a killer bee (54% to hit)i1 E#.....>......#disiri the Skirmisher#............#Coglin of Okawaru *****.#####.#...<.#Health: 83/86 =======================-........#####Magic: 13/13 ========================####..#..######AC: 20Str: 12##...........#EV: 13Int: 12#...###......#SH: 0Dex: 20#####.#.###.######XL: 11 Next: 49% Place: Dungeon:10i #......yyy@.#Noise: ===------  Time: 7622.2 (0.0).#....y#####a) +4 sling {Arashi} c) +0 sling {Akal} ##.#.##..#Fire: a) +4 sling {Arashi} ...#.#..)#Rev+ .....#.#y##..#.....).#yyyy 4 killer bees..........#..........## ######..........# #...#Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a killer bee (54% to hit)  You shoot a sling bullet.  i 8The sling bullet hits the killer bee but does no damage.i  †You shoot a sling bullet.  The sling bullet hits the killer bee but does no damage.  The killer bee is almost dead.You shoot a sling bullet.  The sling bullet hits the killer bee!  You kill the killer bee!i , 3i\( | †yOkawaru accepts your kill.i) ;.yi * 1y.iG8 iO< X0-3.2 (1iC ikF 0 _The killer bee stings you.i3R#.....>......#disiri the Skirmisher#............#Coglin of Okawaru *****.#####.#...<.#Health: 80/86 ======================--........#####Magic: 13/13 ========================####..#..######AC: 20Str: 12##...........#EV: 13Int: 12#...###......#SH: 0Dex: 20#####.#.###.######XL: 11 Next: 49% Place: Dungeon:10#......yyy@.#Noise: ===------  Time: 7623.2 (0.0).#.....#####a) +4 sling {Arashi} c) +0 sling {Akal} ##.#.##..#Fire: a) +4 sling {Arashi} ...#.#..)#Rev+ ....iR.#.#y##..#.....).#yyy 3 killer bees..........#..........## ######..........# #...#Okawaru accepts your kill. _The killer bee stings you.  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a killer bee (54% to hit)iTJ #.....>......#disiri the Skirmisher#............#Coglin of Okawaru *****.#####.#...<.#Health: 80/86 ======================--........#####Magic: 13/13 ========================####..#..######AC: 20Str: 12##...........#EV: 13Int: 12#...###......#SH: 0Dex: 20#####.#.###.######XL: 11 Next: 49% Place: Dungeon:10#......yyy@.#Noise: ===------  Time: 7623.2 (0.0).#.....#####a) +4 sling {Arashi} c) +0 sling {Akal} ##.#.##..#Fire: a) +4 sling {Arashi} ...#.#..)#Rev+ .....#.#y##'K 4;6H..#.....).#yyy 3 killer bees..........#..........## ######..........# #...#Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a killer bee (54% to hit)  You shoot a sling bullet. The sling bullet hits the killer bee.  The killer bee is almost dead.iZ M)))))))You shoot a sling bullet. The sling bullet hits the killer bee.  The killer bee is almost dead.You shoot a sling bullet.  The sling bullet completely misses the killer bee.The sling bullet misses the killer bee.The sling bullet closely misses the killer bee.iQ_ ....yyyThe killer bee stings you but does no damage.i#` i4.2 (1Rev* ig ij P _The killer bee misses you.iG#.....>......#disiri the Skirmisher#............#Coglin of Okawaru *****.#####.#...<.#Health: 80/86 ======================--........#####Magic: 13/13 ========================####..#..######AC: 20Str: 12##...........#EV: 13Int: 12#...###......#SH: 0Dex: 20#####.#.###.######XL: 11 Next: 49% Place: Dungeon:10#......yyy@.#iHNoise: ===------  Time: 7624.2 (0.0).#.....#####a) +4 sling {Arashi} c) +0 sling {Akal} ##.#.##..#Fire: a) +4 sling {Arashi} ...#.#..)#Rev* .....#.#y##..#.....).#yyy 3 killer bees..........#..........## ######..........# #...#The killer bee stings you but does no damage. _The killer bee misses you.iH+Fire: a) +4 sling {Arashi}i(IPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a killer bee (54% to hit)i#.....>......#disiri the Skirmisher#............#Coglin of Okawaru *****.#####.#...<.#Health: 80/86 ======================--........#####Magic: 13/13 ========================####..#..######AC: 20Str: 12##...........#EV: 13Int: 12#...###......#SH: 0iYDex: 20#####.#.###.######XL: 11 Next: 49% Place: Dungeon:10#......yy)@.#Noise: ===------  Time: 7624.2 (0.0).#.....#####a) +4 sling {Arashi} c) +0 sling {Akal} ##.#.##..#Fire: a) +4 sling {Arashi} i`...#.#..)#Rev* .....#.#y##..#.....).#yyy 3 killer bees..........#..........## ######..........# #...#Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleiShift-Dir - straight lineAim: a killer bee (54% to hit)  You shoot a sling bullet. The sling bullet misses the killer bee.The sling bullet hits the killer bee.iRsYou shoot a sling bullet. The sling bullet misses the killer bee.The sling bullet hits the killer bee.  The killer bee is moderately wounded.You shoot a sling bullet.  The sling bullet closely!i{ yThe killer bee is almost dead.The killer bee misses you.iD,5.3 (1.1i#iC _The killer bee stings you but does no damage.i #.....>......#disiri the Skirmisher#............#Coglin of Okawaru *****.#####.#...<.#Health: 80/86 ======================--........#####Magic: 13/13 ========================####..#..######AC: 20Str: 12##...........#EV: 13Int: 12#...###......#SH: 0Dex: 20#####.#.###.######XL: 11 Next: 49% Place: Dungeon:10#......yyy@.#Noise: ===------  Time: 7625.3 (0.0).#.....#####a) +4 sling {Arashi} c) +0 sling {Akal} i ##.#.##..#Fire: a) +4 sling {Arashi} ...#.#..)#Rev* .....#.#y##..#.....).#yyy 3 killer bees..........#..........## ######..........# #...#The killer bee misses you. _The killer bee stings you but does no damage.  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a killer bee (54% to hit)i #.....>......#disiri the Skirmisher#............#Coglin of Okawaru *****.in #####.#...<.#Health: 80/86 ======================--........#####Magic: 13/13 ========================####..#..######AC: 20Str: 12##...........#EV: 13Int: 12#...###......#SH: 0Dex: 20#####.#.###.######i XL: 11 Next: 49% Place: Dungeon:10#......y))@.#Noise: ===------  Time: 7625.3 (0.0).#.....#####a) +4 sling {Arashi} c) +0 sling {Akal} ##.#.##..#Fire: a) +4 sling {Arashi} ...#.#..)#Rev* .....#.#y##..#.....).#i yyy 3 killer bees..........#..........## ######..........# #...#Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a killer bee (54% to hit)  You shoot a sling bullet. The sling bullet misses the killer bee. x2  The sling bullet hits the killer bee.iA†You shoot a sling bullet. The sling bullet misses the killer bee. x2  The sling bullet hits the killer bee.  The killer bee is moderately wounded.You shoot a sling bullet.  The sling bullet hits the killer bee.  You kill the killer bee!i I@) 2i| †yOkawaru accepts your kill.in;.yii_;1506.3 (1iY _The killer bee stings you but does no damage.i%#.....>......#disiri the Skirmisher#............#Coglin of Okawaru *****.#####.#...<.#Health: 81/86 ======================--........#####Magic: 13/13 ========================####..#..######AC: 20Str: 12##...........#EV: 13Int: 12#...###......#SH: 0Dex: 20i #####.#.###.######XL: 11 Next: 50% Place: Dungeon:10#.......yy@.#Noise: ===------  Time: 7626.3 (0.0).#.....#####a) +4 sling {Arashi} c) +0 sling {Akal} ##.#.##..#Fire: a) +4 sling {Arashi} ...#.#..)#Rev* .....#.#y##..#.....).#yy 2 killer bees..........#..........## #####i< 5#..........# #...#Okawaru accepts your kill. _The killer bee stings you but does no damage.  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a killer bee (moderately wounded, 54% to hit)i #.....>......#disiri the Skirmisher#............#Coglin of Okawaru *****.#####.#...<.#Health: 81/86 ======================--........#####Magic: 13/13 ========================####..#..######AC: 20Str: 12##...........#EV: 13Int: 12#...###......#SH: 0Dex: 20#####.#.###.######XL: 11 Next: 50% Place: Dungeon:10#..)))))))@.#Noise: ===------  Time: 7626.3 (0.0).#.....#####a) +4 sling {Arashi} c) +0 sling {Akal} ##.#.##..#Fire: a) +4 sling {Arashi} ...#.#..)#Rev* .....#.#y##..#.....)i [34m.#yy 2 killer bees..........#..........## ######..........# #...#Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a killer bee (moderately wounded, 54% to hit)  You shoot a sling bullet.  The sling bullet barely misses the killer bee.i †You shoot a sling bullet.  The sling bullet barely misses the killer bee.  The sling bullet misses the killer bee. You shoot a sling bullet.  The sling bullet hits the killer bee!  You kill the killer bee!  Okawaru accepts your kill.i i)   killer beei /†yi ..... The killer bee stings you.  You are poisoned.i 79==17.3 (1Pois Rev* i^ i 1 _The killer bee poisons you!i[#.....>......#disiri the Skirmisher#............#Coglin of Okawaru *****.#####.#...<.#Health: 79/86 ======================--........#####Magic: 13/13 ========================####..#..######AC: 20Str: 12##...........#EV: 13Int: 12#...###......#SH: 0Dex: 20#####.#.###.######XL: 11 Next: 51% Place: Dungeon:10#.......†y@.#Noise: ===------  Time: 7627.3 (0.0).#.....#####a) +4 sling {Arashi} c) +0 sling {Akal} il##.#.##..#Fire: a) +4 sling {Arashi} ...#.#..)#Pois Rev* .....#.#y##..#.....).#y   killer bee..........#..........## ######..........# #...#You are poisoned. _The killer bee poisons you!  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a killer bee (lightly wounded, 54% to hit)iz#.....>......#disiri the Skirmisher#............#Coglin of Okawaru *****.#####.#...<.#Health: 79/86 ======================--........#####Magic: 13/13 ========================####..#..######AC: 20Str: 12##...........#EV: 13Int: 12#...###......#SH: 0Dex: 20#####.#.###.######XL: 11 Next: 51% Place: Dungeon:10#.......†y@.#Noise: ===------  Time: 7627.3 (0.0).#.....#####a) +4 sling {Arashi} c) +0 sling {Akal} ##.#.##..#Fire: a) +4 sling {Arashi} ...#.#..)#ig{QPois Rev* .....#.#y##..#.....).#y   killer bee..........#..........## ######..........# #...#Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a killer bee (lightly wounded, 54% to hit)  You shoot a sling bullet. The sling bullet hits the killer bee.  The killer bee is heavily wounded.i Shift-Dir - straight line  Aim: a killer bee (lightly wounded, 54% to hit)  You shoot a sling bullet. The sling bullet hits the killer bee.  The killer bee is heavily wounded.  The killer bee is severely wounded.ih  You feel sick.  The killer bee stings you but does no damage.ifX7-8.3 (1iiW _The killer bee barely misses you.i'h#.....>......#disiri the Skirmisher#............#Coglin of Okawaru *****.#####.#...<.#Health: 77/86 =====================---........#####Magic: 13/13 ========================####..#..######AC: 20Str: 12##...........#EV: 13i'[Int: 12#...###......#SH: 0Dex: 20#####.#.###.######XL: 11 Next: 51% Place: Dungeon:10#.......†y@.#i?(Noise: ===------  Time: 7628.3 (0.0).#.....#####a) +4 sling {Arashi} c) +0 sling {Akal} ##.#.##..#Fire: a) +4 sling {Arashi} ...#.#..)#i{(,Pois Rev* .....#.#y##..#.....).#y   killer bee..........#..........## #####i(#..........# #...#The killer bee stings you but does no damage. _The killer bee barely misses you.i(Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a killer bee (severely wounded, 54% to hit)i #.....>......#disiri the Skirmisher#............#Coglin of Okawaru *****.#####.#...<.#Health: 77/86 =====================---........#####Magic: 13/13 ========================####..#..######AC: 20Str: 12##...........#EV: 13Int: 12#...###......#SH: 0Dex: 20#####.#.###.######XL: 11 Next: 51% Place: Dungeon:10#..)))))))@.#i kNoise: ===------  Time: 7628.3 (0.0).#.....#####a) +4 sling {Arashi} c) +0 sling {Akal} ##.#.##..#Fire: a) +4 sling {Arashi} ...#.#..)#Pois Rev* .....#.#y##..#.....).#y   killer bee..........#..........## ######..........# #...#Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a killer bee (severely wounded, 54% to hit)  You shoot a sling bullet.  The sling bullet barely misses the killer bee.i1R id .....†yShift-Dir - straight line  Aim: a killer bee (severely wounded, 54% to hit)  You shoot a sling bullet.  The sling bullet barely misses the killer bee.The sling bullet misses the killer bee.You feel sick. The killer bee closely misses you.i6 269.3 (1i i_ C _The killer bee stings you but does no damage.i#.....>......#disiri the Skirmisher#............#Coglin of Okawaru *****.#####.#...<.#Health: 76/86 =====================---........#####Magic: 13/13 ========================####..#..######AC: 20Str: 12##...........#EV: 13Int: 12#...###......#SH: 0Dex: 20#####.#.###.######XL: 11 Next: 51% Place: Dungeon:10#.......†y@.#Noise: ===------  Time: 7629.3 (0.0).#.....#####a) +4 sling {Arashi} c) +0 sling {Akal} ##.#.##..#Fire: a) +4 sling {Arashi} ...#.#..)#Pois [40ibmRev* .....#.#y##..#.....).#y   killer bee..........#..........## ######..........# #...#You feel sick. The killer bee closely misses you. _The killer bee stings you but does no damage.  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a killer bee (severely wounded, 54% to hit)i UD#.....>......#disiri the Skirmisher#............#Coglin of Okawaru *****.#####.#...<.#Health: 76/86 =====================---........#####Magic: 13/13 ========================####..#..######AC: 20Str: 12##...........#EV: 13Int: 12#...###......#SH: 0Dex: 20#####.#.###.######XL: 11 Next: 51% Place: Dungeon:10#.......†y@.#Noise: ===------  Time: 7629.3 (0.0)i,V.#.....#####a) +4 sling {Arashi} c) +0 sling {Akal} ##.#.##..#Fire: a) +4 sling {Arashi} ...#.#..)#Pois Rev* .....#.#y##..#.....).#y   killer bee..........#..........## ######..........# #...#Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a killer bee (severely wounded, 54% to hit)  You shoot a sling bullet. The sling bullet hits the killer bee.  The killer bee is almost dead.i†Shift-Dir - straight line  Aim: a killer bee (severely wounded, 54% to hit)  You shoot a sling bullet. The sling bullet hits the killer bee.  The killer bee is almost dead.  You kill the killer bee!i(i%q_  Okawaru accepts your kill.i]u5=-230.2 (0.9i{iK}$ _You feel sick.ini7-i i i;4i5iiiiM%3i<i!i _You start resting. You feel sick. x4i(`2=---i3-3.2 (3.0ig4---4.2 (4Rev+ i8:i =[ _You are no longer poisoned.i3iioit;3iiUiii=ii]iT4Rev ii iYii- ,i. ii%5i#i,i(ibi i i!i-'i'K6=i(i.,i.i4,i6ik:i:U7=i;i@iAi.BiGiHi,IiOiBO%8iPiU,iVi^BibibK9=iLciUhihiji`|80=i_Bi+1iQ2iiiiAiii%i a3=i{ii"i7,i.iJiU4=i|iiiii%5iiiii,ii k _You start resting.HP restored.i i 072.2 (38.0)iK a6=3.2 (39 _iL i6 iiXiyiii,i^  Items here: ††††.ii _iLi`f  You see here a killer bee corpse.i ib  _i iwil  You encounter a steam dragon.ia #####.#...<.# ........##### ####..#..###### ##...........# #...###......######.#.###.#######.......††..#  .#.....#####  ##.#.## ...#.#..) .....#.#)## ..#..i,...).# ..........# ..........## #####D   steam dragon (wandering) #..i'........# #...# #.##......D##...#iNt # #.............#i16.0)i)i*E=7.2 (4 i* _i/i1in4 #####.#...<.#disiri the Skirmisher........#####Coglin of Okawaru *****.####..#..######Health: 86/86 ========================##...........#Magic: 13/13 ========================#...###......#AC: 20Str: 12#####.#.###.######EV: 13Int: 12#.......††..#SH: 0Dex: 20.#.....#####XL: 11 Next: 52% Place: Dungeon:10##.#.##@.#Noise: ---------  Time: 7677.2 (0.0)...#.#.*)#a) +4 sling {Arashi} c) +0 sling {Akal} .....#.#*##i4 Fire: a) +4 sling {Arashi} ..#.....*.#.........*#.........*## #####D   steam dragon (wandering)#.........*# #...##.##......D###...## #.............# i5 _You see here a killer bee corpse. _You encounter a steam dragon.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei5 ]Aim: a steam dragon (wandering, hasn't noticed you, 74% to hit)i#####.#...<.#disiri the Skirmisher........#####Coglin of Okawaru *****.####..#..######Health: 86/86 ========================##...........#Magic: 13/13 ========================#...###......#AC: 20Str: 12#####.#.###.######EV: 13Int: 12#.......††..#SH: 0Dex: 20.#.....#####XL: 11 Next: 52% Place: Dungeon:10i6##.#.##@.#Noise: ---------  Time: 7677.2 (0.0)...#.#.))#a) +4 sling {Arashi} c) +0 sling {Akal} .....#.#)##Fire: a) +4 sling {Arashi} ..#.....).#.........)#.........)## #####D   steam dragon#.........)# #...##.##......D###...## #.............#Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a steam dragon (wandering, hasn't noticed you, 74% to hit)  You shoot a sling bullet. The sling bullet hits the steam dragon.  The steam dragon hisses angrily.i&You shoot a sling bullet. The sling bullet hits the steam dragon.  The steam dragon hisses angrily.  The steam dragon is lightly wounded.  You shoot a sling bullet. is lightly wounded.iS7D.iµn.))...ii===8.1 (0.9Rev _idii#####.#...<.#disiri the Skirmisher........#####Coglin of Okawaru *****.####..#..######Health: 86/86 ========================##...........#Magic: 13/13 ========================#...###......#AC: 20Str: 12#####.#.###.######EV: 13Int: 12#.......††..#SH: 0Dex: 20.#.....#####XL: 11 Next: 52% Place: Dungeon:10##.#.##@.#Noise: ===------  Time: 7678.1 (0.0)...#.#..*#a) +4 sling {Arashi} c) +0 sling {Akal} .....#.#*##Fire: a) +4 sling {Arashi} [i34m..#.....*.#Rev .........*#.........*## #####D   steam dragon#........D.# #...##.##.......###...## #.............#The sling bullet hits the steam dragon. _The steam dragon is lightly wounded.  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a steam dragon (lightly wounded, 74% to hit)i3O #####.#...<.#disiri the Skirmisher........#####Coglin of Okawaru *****.####..#..######Health: 86/86 ========================##...........#i P 4Magic: 13/13 ========================#...###......#AC: 20Str: 12#####.#.###.######EV: 13Int: 12#.......††..#SH: 0Dex: 20.#.....#####XL: 11 Next: 52% Place: Dungeon:10##.#.##@.#Noise: ===------  Time: 7678.1 (0.0)...#.#..)#a) +4 sling {Arashi} c) +0 sling {Akal} iP .....#.#)##Fire: a) +4 sling {Arashi} ..#.....).#Rev .........)#.........)## #####D   steam dragon#........D.# #...##.##.......###...#iP d# #.............#Fire: a) +4 sling {Arashi}iP Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiQ Aim: a steam dragon (lightly wounded, 74% to hit)  You shoot a sling bullet.  The sling bullet hits the steam dragon but does no damage.i/ n))Shift-Dir - straight line  Aim: a steam dragon (lightly wounded, 74% to hit)  You shoot a sling bullet.  The sling bullet hits the steam dragon but does no damage.  The steam dragon is lightly wounded.  You shoot a sling bullet.i{c D.  The sling bullet barely misses the steam dragon.i(r b)))..is 19.1 (1 _i | i  i#####.#...<.#disiri the Skirmisher........#####Coglin of Okawaru *****.####..#..######Health: 86/86 ========================##...........#Magic: 13/13 ========================#...###......#AC: 20Str: 12#####.#.###.######EV: 13Int: 12#.......††..#SH: 0Dex: 20.#.....#####XL: 11 Next: 52% Place: Dungeon:10##.#.##@.#Noise: ===------  Time: 7679.1 (0.0)...#.#.*)# i%a) +4 sling {Arashi} c) +0 sling {Akal} .....#.#*##Fire: a) +4 sling {Arashi} ..#.....*.#Rev .........*#.........D## #####D   steam dragon#..........# #...##.##.......###...## #.............#You shoot a sling bullet. _The sling bullet barely misses the steam dragon.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a steam dragon (lightly wounded, 74% to hit) i'h#####.#...<.#disiri the Skirmisher........#####Coglin of Okawaru *****.####..#..######Health: 86/86 ========================##...........#Magic: 13/13 ========================#...###......#AC: 20Str: 12#####.#.###.######EV: 13Int: 12#.......††..#SH: 0Dex: 20.#.....#####XL: 11 Next: 52% Place: Dungeon:10##.#.##@.#Noise: ===------  Time: 7679.1 (0.0)...#.#.))#a) +4 sling {Arashi} c) +0 sling {Akal} .....#.#)##Fire: a) +4 sling {Arashi}  ii..#.....).#Rev .........)#.........)## #####D   steam dragon#.........)# #...##.##......)###...## #.............#Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a steam dragon (lightly wounded, 74% to hit)  You shoot a sling bullet.  The sling bullet closely misses the steam dragon. iM Shift-Dir - straight lineAim: a steam dragon (lightly wounded, 74% to hit)  You shoot a sling bullet.  The sling bullet closely misses the steam dragon.The sling bullet hits the steam dragon.  The steam dragon is moderately wounded. i'x.)).D(catching breath) ix&.. i(~ ******  The steam dragon breathes steam at you. i###.##.#§§§§§§@§§§)§§##D   steam dragon (catching breath)..# i 4-====80.0 (0.9Rev+  i i= _The ball of steam hits you. You resist. ix #####.#...<.#disiri the Skirmisher........#####Coglin of Okawaru *****.####..#..######Health: 84/86 =======================-##...........#Magic: 13/13 ========================#...###......#AC: 20Str: 12#####.#.###.######EV: 13Int: 12#...§§§.††..#SH: 0Dex: 20.#..§§§#####XL: 11 Next: 52% Place: Dungeon:10##.#.##@.#Noise: ====-----  Time: 7680.0 (0.0)...#.#§§*# i a) +4 sling {Arashi} c) +0 sling {Akal} .....#.#*##Fire: a) +4 sling {Arashi} ..#.....*§#Rev+ ........*§#.........D## #####D   steam dragon (catching breath)#..........# #...##.##.......###...## #.............#The steam dragon breathes steam at you. _The ball of steam hits you. You resist.  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a steam dragon (moderately wounded, catching its breath, 74% to hit) i#####.#...<.#disiri the Skirmisher........#####Coglin of Okawaru *****.####..#..######Health: 84/86 =======================-##...........#Magic: 13/13 ========================#...###......#AC: 20Str: 12#####.#.###.######EV: 13 iInt: 12#...§§§.††..#SH: 0Dex: 20.#..§§§#####XL: 11 Next: 52% Place: Dungeon:10##.#.##@.#Noise: ====-----  Time: 7680.0 (0.0)...#.#§§)#a) +4 sling {Arashi} c) +0 sling {Akal} .....#.#§##Fire: a) +4 sling {Arashi} ..#.....)§#Rev+ .........§#.........D## #####D   steam dragon (catching breath)#..........# #...##.##.......###...## #.............# _The ball of steam hits you. You resist.  Fire: a) +4 sling {Arashi} iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a steam dragon (moderately wounded, catching its breath, 74% to hit)  Okay, then. i iw+ i-. _ i#####.#...<.#disiri the Skirmisher........#####Coglin of Okawaru *****.####..#..######Health: 84/86 =======================-##...........#Magic: 13/13 ========================#...###......#AC: 20Str: 12#####.#.###.######EV: 13Int: 12#...§§§.††..#SH: 0Dex: 20.#..§§§##### iHXL: 11 Next: 52% Place: Dungeon:10##.#.##@.#Noise: ====-----  Time: 7680.0 (0.0)...#.#§§*#a) +4 sling {Arashi} c) +0 sling {Akal} .....#.#*##Fire: a) +4 sling {Arashi} ..#.....*§#Rev+ ........*§#.........D## #####D   steam dragon (catching breath)#..........# #...##.##.......###...# i# #.............#Aim: a steam dragon (moderately wounded, catching its breath, 74% to hit) _Okay, then.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a steam dragon (moderately wounded, catching its breath, 74% to hit) id#####.#...<.#disiri the Skirmisher........#####Coglin of Okawaru *****.####..#..######Health: 84/86 =======================-##...........#Magic: 13/13 ======================== i>#...###......#AC: 20Str: 12#####.#.###.######EV: 13Int: 12#...§§§.††..#SH: 0Dex: 20.#..§§§#####XL: 11 Next: 52% Place: Dungeon:10##.#.##@.#Noise: ====-----  Time: 7680.0 (0.0)...#.#§§)#a) +4 sling {Arashi} c) +0 sling {Akal} .....#.#)##Fire: a) +4 sling {Arashi} ..#.....)§#Rev+ ........)§#.........D## #####D   steam dragon (catching breath) i/M#..........# #...##.##.......###...## #.............#Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line ig&Aim: a steam dragon (moderately wounded, catching its breath, 74% to hit)  You shoot a sling bullet. The sling bullet hits the steam dragon.  The steam dragon is heavily wounded. i )))Shift-Dir - straight line  Aim: a steam dragon (moderately wounded, catching its breath, 74% to hit)  You shoot a sling bullet. The sling bullet hits the steam dragon.  The steam dragon is heavily wounded. i[  The sling bullet closely misses the steam dragon. i'AD. i9[###.##..)§)..===-1.0 (1 _ i; i= i#####.#...<.#disiri the Skirmisher........#####Coglin of Okawaru *****.####..#..######Health: 84/86 =======================-##...........#Magic: 13/13 ========================#...###......#AC: 20Str: 12#####.#.###.######EV: 13Int: 12#...§§§.††..#SH: 0 iRDex: 20.#...§§#####XL: 11 Next: 52% Place: Dungeon:10##.#.##@.#Noise: ===------  Time: 7681.0 (0.0)...#.#§§*#a) +4 sling {Arashi} c) +0 sling {Akal} .....#.#*##Fire: a) +4 sling {Arashi} ..#.....*§#Rev+ ........D§#..........## #####D   steam dragon#..........# #...##.##.......###...## #.............#You shoot a sling bullet. _The sling bullet closely misses the steam dragon.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycle[2 i2;2HShift-Dir - straight lineAim: a steam dragon (heavily wounded, 74% to hit) i #####.#...<.#disiri the Skirmisher........#####Coglin of Okawaru *****.####..#..######Health: 84/86 =======================-##...........#Magic: 13/13 ========================#...###......#AC: 20 i! Str: 12#####.#.###.######EV: 13Int: 12#...§§§.††..#SH: 0Dex: 20.#...§§#####XL: 11 Next: 52% Place: Dungeon:10##.#.##@.#Noise: ===------  Time: 7681.0 (0.0)...#.#§§)#a) +4 sling {Arashi} c) +0 sling {Akal} .....#.#)## i! Fire: a) +4 sling {Arashi} ..#.....)§#Rev+ ........)§#.........)## ##### i" D   steam dragon#........).# #...# i:" #.##.....).###...## #.............#Fire: a) +4 sling {Arashi} i`" Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line i" Aim: a steam dragon (heavily wounded, 74% to hit)  You shoot a sling bullet.  i# QThe sling bullet closely misses the steam dragon. i  You shoot a sling bullet. The sling bullet hits the steam dragon!  The steam dragon is severely wounded. iG1 8D. i: )§.§.#..#...... i< x52.0 (1Rev* _ i`C  iE  il#####.#...<.#disiri the Skirmisher........#####Coglin of Okawaru *****.####..#..######Health: 85/86 =======================-##...........# ihMagic: 13/13 ========================#...###......#AC: 20Str: 12#####.#.###.######EV: 13Int: 12#...§§§.††..#SH: 0Dex: 20.#...§§#####XL: 11 Next: 52% Place: Dungeon:10##.#.##@.#Noise: ===------  Time: 7682.0 (0.0)...#.#§§*#a) +4 sling {Arashi} c) +0 sling {Akal} .....#.#*##Fire: a) +4 sling {Arashi} ..#.....D.#Rev* ........§.# i..........## #####D   steam dragon#..........# #...##.##.......###...# iˋ# #.............#You shoot a sling bullet. The sling bullet hits the steam dragon!  it_The steam dragon is severely wounded.Fire: a) +4 sling {Arashi} i(]Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a steam dragon (severely wounded, 74% to hit) i[D#####.#...<.#disiri the Skirmisher........#####Coglin of Okawaru *****.####..#..######Health: 85/86 =======================-##...........#Magic: 13/13 ========================#...###......#AC: 20Str: 12 ii\#####.#.###.######EV: 13Int: 12#...§§§.††..#SH: 0Dex: 20.#...§§#####XL: 11 Next: 52% Place: Dungeon:10##.#.##@.#Noise: ===------  Time: 7682.0 (0.0)...#.#§§)#a) +4 sling {Arashi} c) +0 sling {Akal} .....#.#)##Fire: a) +4 sling {Arashi} ..#.....D.#Rev* ........§.# i\s..........## #####D   steam dragon#..........# #...# iO]#.##.......###...## #.............#Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a steam dragon (severely wounded, 74% to hit)  You shoot a sling bullet. The sling bullet hits the steam dragon.  The steam dragon is almost dead. iShift-Dir - straight line  Aim: a steam dragon (severely wounded, 74% to hit)  You shoot a sling bullet. The sling bullet hits the steam dragon.  The steam dragon is almost dead.  The sling bullet hits the steam dragon but does no damage. im D)The steam dragon is almost dead. ix#.§§...§).... iy13.0 (1 _ iw i!? #####.#...<.#disiri the Skirmisher........#####Coglin of Okawaru *****.####..#..######Health: 85/86 =======================-##...........#Magic: 13/13 ========================#...###......#AC: 20Str: 12#####.#.###.######EV: 13Int: 12#...§.§§††..#SH: 0Dex: 20.#.....#####XL: 11 Next: 52% Place: Dungeon:10##.#.##@.#Noise: ===------  Time: 7683.0 (0.0)...#.#.§*#a) +4 sling {Arashi} c) +0 sling {Akal} .....#.#D##Fire: a) +4 sling {Arashi} [12 i@ a;10H..#.....).#Rev* ..........#..........## #####D   steam dragon#..........# #...##.##.......###...## #.............#The sling bullet hits the steam dragon but does no damage. _The steam dragon is almost dead.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a steam dragon (steam, almost dead, 74% to hit) i #####.#...<.#disiri the Skirmisher........#####Coglin of Okawaru *****.####..#..######Health: 85/86 =======================-##...........#Magic: 13/13 ========================#...###......#AC: 20Str: 12#####.#.###.######EV: 13Int: 12 iH#...§.§§††..#SH: 0Dex: 20.#.....#####XL: 11 Next: 52% Place: Dungeon:10##.#.##@.#Noise: ===------  Time: 7683.0 (0.0)...#.#.§)#a) +4 sling {Arashi} c) +0 sling {Akal} .....#.#)##Fire: a) +4 sling {Arashi} ..#.....))#Rev* .........)#..........## #####D   steam dragon#..........# #...##.##.......###...## #.............#Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) i>[40m - cycleShift-Dir - straight lineAim: a steam dragon (steam, almost dead, 74% to hit)  You shoot a sling bullet.  The sling bullet closely misses the steam dragon. isH§  You shoot a sling bullet.  The sling bullet closely misses the steam dragon.  You shoot a sling bullet. The sling bullet hits the steam dragon.  You kill the steam dragon!  Okawaru accepts your kill.The steam dragon scales are intact enough to wear. iM=) i....§§[...# i2h4--44.0 (1 _ iS il _Your Invocations skill increases to level 4!i........##### ####..#.###...........# #...#### #####.#.###.###### #.......††..# .#....§##### ##.#.##..# ...#.#.§@# .....#.#[##..#.....).# ..........# ..........## ######..........# #...#iRP#.##.......###...## #.............#.##.#[...#i "..i d6=---5 _iui$  Things that are here:iBW _a +2 halberd; a +0 robei;%  ####..#..###### ##..............########.#.###.#####.......††..#  .#.....######.#.##..# ...#.#..)i% ..#.#@###.....).#.........#.Rev* .###........#................#i2 i]3 H---6 _iy9 i> k _Items here: ) [[ †.i####..#..######disiri the Skirmisher##...........#Coglin of Okawaru *****.#...###......#Health: 86/86 ========================#####.#.###.######Magic: 13/14 ======================--#.......††..#AC: 20Str: 12.#.....#####EV: 13iInt: 12##.#.##..#SH: 0Dex: 20...#.#..)#XL: 11 Next: 54% Place: Dungeon:10.....#.#@##Noise: ---------  Time: 7686.0 (0.0)..#.....).#a) +4 sling {Arashi} c) +0 sling {Akal} ..........#Fire: a) +4 sling {Arashi} i$..........## #####Rev* iH(#..........# #...##.##.......###...## #.............#iq.##........#[...#................#Things that are here: i_a +2 halberd; a +0 robe _Items here: ) [[ †.  iPress: ? - help, v - describe, . - travel, g - get itemItems here: ) [[ †.  The floor.iP What do you want to examine? Items  a - ([) a +0 scale mail  b - ([) +0 steam dragon scales  c - ()) a +4 hand axe  d - (†) a steam dragon corpsei]A +0 scale mail. A leather suit covered with metal plates attached to each other in overlapping rows to provide full protection, but at the cost of reduced freedom of movement.Base armour rating: 6 Encumbrance rating: 10 It can be maximally enchanted to +6. If you switch to wearing this armour: Your AC would decrease by 1.8 (20.4 -> 18.6). Your EV would decrease by 2.0 (13.2 -> 11.2). Your spell failure would worsen by up to 12% (press '!' for details). You took it off a wight on level 10 of the Dungeon. Stash search prefixes: {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace” (g)et.i|+  What do you want to examine? Items  a - ([) a +0 scale mail  b - ([) +0 steam dragon scales  c - ()) a +4 hand axe  d - (†) a steam dragon corpsei= +0 steam dragon scales. The scales of a steam-breathing dragon. Unlike the scales of some larger dragons, it does not provide its wearer with much protection (beyond a resistance to scalding steam), but it is extremely light and supple. Base armour rating: 5Encumbrance rating: 0 It can be maximally enchanted to +5. If you switch to wearing this armour: Your AC would decrease by 3.0 (20.4 -> 17.4). Your EV would increase by 2.0 (13.2 -> 15.2). Your spell failure would improve by up to 24% (press '!' for details). You found it on level 10 of the Dungeon. Stash search prefixes: {rSteam} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “His scales are his pride, shut up together as with a close seal. One is so (g)et.i5 What do you want to examine? Items  a - ([) a +0 scale mail  b - ([) +0 steam dragon scales i= c - ()) a +4 hand axe  d - (†) a steam dragon corpseib####..#..######disiri the Skirmisher##...........#Coglin of Okawaru *****.#...###......#Health: 86/86 ========================#####.#.###.######Magic: 13/14 ======================--#.......††..#AC: 20i+cStr: 12.#.....#####EV: 13Int: 12##.#.##..#SH: 0Dex: 20...#.#..)#iPcXL: 11 Next: 54% Place: Dungeon:10.....#.#@##icNoise: ---------  Time: 7686.0 (0.0)..#.....).#a) +4 sling {Arashi} c) +0 sling {Akal} ..........#Fire: a) +4 sling {Arashi} ..........## #####Rev* ic(#..........# #...##.##.......###...## #.............#ico.##........#[...#................#idoThings that are here: _a +2 halberd; a +0 robe i1d_Items here: ) [[ †.  Press: ? - help, v - describe, . - travel, g - get itemiNd\Items here: ) [[ †.  The floor.iv####..#..######disiri the Skirmisher##...........#Coglin of Okawaru *****.#...###......#Health: 86/86 ========================#####.#.###.######Magic: 13/14 ======================--#.......††..#AC: 20Str: 12.#.....#####EV: 13Int: 12##.#.##..#SH: 0Dex: 20...#.#..)#XL: 11 Next: 54% Place: Dungeon:10.....#.#@##Noise: ---------  Time: 7686.0 (0.0)..#.....).#a) +4 sling {Arashi} c) +0 sling {Akal} ..........#Fire: a) +4 sling {Arashi} ..........## #####[iv<12;38HRev* #..........# #...##.##.......###...## #.............#.##........#[...#................#Things that are here: _a +2 halberd; a +0 robe _Items here: ) [[ †.  Press: ? - help, v - describe, . - travel, g - get itemItems here: ) [[ †.  The floor.i.& M####..#..######disiri the Skirmisher##...........#Coglin of Okawaru *****.#...###......#Health: 86/86 ========================#####.#.###.######Magic: 13/14 ======================--#.......††..#AC: 20Str: 12i& H.#.....#####EV: 13Int: 12##.#.##..#SH: 0Dex: 20...#.#..)#XL: 11 Next: 54% Place: Dungeon:10.....#.#@##i& Noise: ---------  Time: 7686.0 (0.0)..#.....).#i& a) +4 sling {Arashi} c) +0 sling {Akal} ..........#Fire: a) +4 sling {Arashi} i ' ..........## #####Rev* #..........# #...#i4' #.##.......###...## #.............#iW' o.##........#[...#................#i~' oThings that are here: _a +2 halberd; a +0 robe i' _Items here: ) [[ †.  Press: ? - help, v - describe, . - travel, g - get itemi' \Items here: ) [[ †.  The floor.i( i0 iX2 . _ iH iJ$ iJXPick up what? 14/52 gear slots (_ for help)  i1KMHand Weapons (select all with ))  a - a +4 hand axe Armour (select all with [)b - a +0 scale mail  c - +0 steam dragon scales Carrion iGK ihKa steam dragon corpse  izK[Up|Down] select[Esc] exit  iKLetters toggle [.|Space] toggle selected[top]!i!i!i####..#..######disiri the Skirmisher##...........#Coglin of Okawaru *****.#...###......#Health: 86/86 ========================#####.#.###.######Magic: 13/14 ======================--#.......††..#AC: 20Str: 12.#.....#####EV: 13!i3Int: 12##.#.##..#SH: 0Dex: 20...#.#..)#XL: 11 Next: 54% Place: Dungeon:10.....#.#@##Noise: ---------  Time: 7686.0 (0.0)..#.....).#a) +4 sling {Arashi} c) +0 sling {Akal} !i2..........#Fire: a) +4 sling {Arashi} !iK..........## #####Rev* !i\k#..........# #...#!i+#.##.......###...## #.............#.##........#[...#................# !i_a +2 halberd; a +0 robe _Items here: ) [[ †.  !iPress: ? - help, v - describe, . - travel, g - get itemItems here: ) [[ †. !i]_The floor.  Okay, then.!i!il!iY!i. _"i)"i*"i<"iь ##.#.##..SH: 0 Dex: 20#.#..)# XL: 11 Next: 54% Place: Dungeon:10"i ...#.#@##Noise: ---------  Time: 7686.0 (0.0).#.....)a) +4 sling {Arashi} c) +0 sling {Akal} .# "i8Fire: a) +4 sling {Arashi} ..## ####Rev* "i[o..# .####"i# ..##........#[ "iO................# _Unknown command."ilk3"im"is"iw[Rev+ _"i},"i"i"i߆"i"i^"i"i"ix"i[4==Rev "i "i!4 _Magic restored."i"i="iB"iڱ"i"i"iP"iJ"iC,"id"i;"i "iQ>=="i"i"iy"i"iw"i]"i,"i9"i "iG ......#.#..)# #.......#.#[## .....#.....).# ..#..........# .........## ########..........# #...# #.##.......###...# # #.............# "i .##@.......#[...#97.0 (11.0) #.................# .........### ...[..#.......#...# ).....####..# ##..#####...# #...#"i  ##. .....# ##..#"i(  # ..###... ..... . #.."iG H. ....#"i B8.0 (12"iu "i! # _Found a robe.$i@( #.......#.#[## .....#.....).# ..#..........# #............## ##### ###..........# #...# #.##.###...# # #.......###.###[...##.........#...###[..##...# ....).....####..###..#####...# #...# ##. .....# ##..# # ..###.... ..... . #.... ....# .... ....#$i^$i#9$i.0)$i$iR$i  .....#.....).# ..#..........# #............## ##### ###..........# #...# #.##.......###...# #. #.......##.###[...#..###.........#$i =....###[..##...# ....).....####..##.##..#####...# #...# ##. .....# ##..#$i' c ## ..###.... ..... . #.... ....# ....$iG u ....# ...$iR $i (700$i0 $ie %iK%iϼ%iG%i%i, #.........#............## ##### ###..........# #... #.##.# #.%i...##.###[..###.........##[.@#.......#...# ...).....####%i#.##..#####...# #...#..#%i!&...%i%ix&1%i%i%i$#...## #######..........# #...#  #.##.......###...# #. #......# ##.##.#[...# ..###.........# .........### .....[..##...# ........@.....####..# #.##..#####...# #.. ##. .....# ##..#  ## ..###.... ..... . #.... #%i8% .... ... ........#%i/%i/&2%i6%i7  %i8Things that are here:%i2;U _a +3 flail; a +0 robe&i &il&i}&i&i= &i#: _&i%&i&.,&i_/&iW2&i7&i8&i9&i=&i?C,&inE&iH&i?O&iO&iUR&ifT&i[,&i@^&iTa&iii&ii&i}v&i:y&i&i{&i-&i-&iT #...###....... .# #####.#.###.####... .. #.......††..# =.###. #.#.....##### ...:.##.#.##..#  #......#.#..)#  ####.......#.#[##  .#.......#.....).# &iP ......#....# 10.0 (8 #............## #### ####..........# #...&iw #.##.......###... #.##.............&i##.##........#[...P..###.................&i.....................###[..#.......#...#&i۔&i &iu&i$1.0 (9&i&i~J _Found a garnet ring.&i ##.... # #...###.... .#######.#.###.###.... ..##.......††..#=.###.##.#.....#####...:.##.#.##..# #.#..) ####.......#.#[## .#....@..#.....).#.......#.# .#...#...# ###.... ####...# #.P. #.#####._ #.##..... . ##.###[  P..###....  ..............#[39&iB<;49m &iW2.0 (1&i:9 _Found a blossoming altar of Fedhas.'i J0M####..#..### ##...... # #...###..... .#######.#.###.###.... ..##.......††....=.###.##.#.....#####....:.##.#.##.. #......#.#..)#  ####.@.....#.#[# .#.......#.....)......#..........# 'isJb.#...#............## ####P ..P.##..'iX'i!Y&3'i`'ib'i###. ......##..#..###  ##....#.. # #...###...#... .#######.#.###.###.... ..##.......††..##..=.###.##.#.....#####'i.......:.##.#.##..# #.#..) ####.......#.#[## .#.......#.....).#'i .......#..........# .#...#..'i)# ## ....#####..'iI.# # .P.P #.##'ih### ._. #.##'ig...P ##.###['i'i&4'i'i(iztM...#####.#...< ###.........# ####..#..### #.....#.. # #...###...... .#######.#.###.##.. ..##.......††..#..=.###.##.#.....#####.......@.##.#.##..#...!#......#.#..)# ##.####.......#.#[#.#.......#.....).#... ..P.P._..##..(i(iF&5(i(ig _Found a potion of brilliance.  You pick up a parchment of Flame Wave and begin reading...(i7+6.0 (2(i~(i{C _You add the spell Flame Wave to your library.*i. #####.#...#. . ####..#.. # ## #.. # #...### #... .#######.#.###. #.... ..##.††..#*ir#..=.###.##.#.....#####.##.#.##..#.#...!#......#.#..)# ##.####.#.#[##...#.......#...).#. .......#.....# .#...#.##  ....#####*i".# # .P.P #.##*iF.### ._. #.##*i*i*i$7.0 (1*i*i9*iR . #####.##. .. ... ...... ####..#.. #.#.. ## #.... # #...### #.... .#.#.###. #.... ..##.††..*i .##..=.###.##.#......##.#.##..#.#...!#......#.#..)# ##.####.#.#[##*iӋ  ...#.......#....).#.<.......#*i ......#.# .#...#...## *i = ....#####.# *i0 Y .P.P #.##.*iV ~ ._. #.##*i͗ *ii &8*i *i ; _Found an escape hatch in the ceiling.*i ######. .. ... ...... ...... ####..#. #.#... ##... #....# # #...###*i! #....# .#######.#.### #....# ..##.......††..##..=.###.##.#.....####...........##.#.##..#  ..#...@#......#.#..)#*i9!  ##.####.......#.#[## ...#.......#.....).#..<.......#........*i\!R..## .#...#......##*i{!> ....#####....#*i! .P.P #.##.# ._. #.##*i!=.. .P#.##*i!*iS.*i/&9*i@*iP*iP,20.0 (2*iX*iFZ< _b - 2 potions of brilliance (gained 1)+i 3+i| +ie +i +i +iO +i +i  ...... #### #.#... ##.. #....# # #...## #....# .#######.#.#. #....# ..##.......†+i #..##..=.###.##.#.....# #...........##.#.##.. ..#....#......#.#..)# ##@####.......#.#[#+i8 $1.0 (1+i #.....#.#.....).#...<.......#..........#..#..#....>.. #.....#####..+i # #P.P.P# #.##........._.P. #.##......+i ..P.P.P.# ##.## P..###..+i +i A2.0 (2+i$ +i7 ; _Found a stone staircase leading down.,i: ,i ,i ,i ,i ,i~ ,,i ,i ,ic ,i. ,i ,iQ ,i ,i ,i ,i ,iQ ,i ,i ,i ,iR ,iC ,iv ,i f  An orc comes into view.,i u #. #....# .###### #.###....# .. #..##..=.###.##.#. #####...........##.#. .......#....,i #. #...##.####....... ##.....#.......#.. #...<.......#.....,iU  #@.#..#...#....... #>...#.....#####... #.##.#P.P.P# #.##,ip  #.. #...._.P.# #.##,i  ... #..P.P.P.# ##.## .... ....PPP..###,i oo 2 orcs (wandering)o... ...........,i o... ....##.....[..#. .),i +7.0 (5,i -.o,i .,iq p   orc,i +8.0 (6,i ,i 0 _The orc leaves your sight.-i )))))o  You shoot a sling bullet. The sling bullet hits the orc.  The orc shouts!-i: )The orc is heavily wounded.You shoot a sling bullet. The sling bullet hits the orc.-i"@S-iW oYou kill the orc!-iM.....o   orc-i8`===9.0 (1Rev -ik-i* _You hear a shout! x3-iu )))))) You shoot a sling bullet. The sling bullet hits the orc..i8 .im9".i9).i&:7The orc is severely wounded..iq:UYou shoot a sling bullet. The sling bullet hits the orc.  .i:#You kill the orc!.i:.iTC.iD.iD.iGE.iE .iE.iH.......i.iZ9 (0.9Rev+ .i.iP _Okawaru accepts your kill..i7 u.i> .iiH #.###....# ..##... disiri the Skirmisher#..##..=.###.##.#. Coglin of Okawaru *****.#####...........##.#. Health: 86/86 ========================.......#....#......#. Magic: 14/14 ========================#...##.####....... AC: 20Str: 12.iI ##.....#.......#.. EV: 13Int: 12#...<.......#..... SH: 0Dex: 20###..#..#...#....... XL: 11 Next: 54% Place: Dungeon:10#>.@.#.....#####.... Noise: ===------  Time: 7729.9 (0.0)#.##.#P.P.P# #.##. a) +4 sling {Arashi} c) +0 sling {Akal} #.. #...._.P.# #.##. Fire: a) +4 sling {Arashi} .iI #... #..P.P.P.# ##.##. Rev+ .... ....PPP..###.....)).. ................. T   Snorg (asleep).... ....##.....[..#....T..........)..#.##..####You shoot a sling bullet. The sling bullet hits the orc.  The orc is severely wounded..iI You shoot a sling bullet. The sling bullet hits the orc.  You kill the orc! _Okawaru accepts your kill..iI MYou encounter Snorg the Insatiable..i)X /  --more--0i( ---30.9 (1 _0i #.###....# ..##... disiri the Skirmisher#..##..=.###.##.#. Coglin of Okawaru *****.#####...........##.#. Health: 86/86 ========================.......#....#......#. Magic: 14/14 ========================#...##.####....... AC: 20Str: 12##.....#.......#.. EV: 13Int: 12#...<.......#..... SH: 0Dex: 20###..#..#...#....... XL: 11 Next: 54% Place: Dungeon:10#>.@.#.....#####.... Noise: ---------  Time: 7730.9 (0.0)#.##.#P.P.P# E 40m#.##. a) +4 sling {Arashi} c) +0 sling {Akal} #.. #...._.P.# #.##. Fire: a) +4 sling {Arashi} ... #..P.P.P.# ##.##. Rev+ .... ....PPP..###.....)).. ................. T   Snorg (asleep).... ....##.....[..#....T..........)..#.##..####You shoot a sling bullet. The sling bullet hits the orc.  You kill the orc! _Okawaru accepts your kill. _You encounter Snorg the Insatiable.Press: ? - help, v - describe, . - travelThe floor.0i- 0@.1i5>..1i?..1i?..1i5) ?..1iT >..1iA&?..2i.TYou kill the orc! _Okawaru accepts your kill.You encounter Snorg the Insatiable. 2i Press: ? - help, v - describe, . - travelHere: Snorg (asleep)2i RSnorg the Insatiable A particularly corpulent troll with a short temper and a sizable gut. Uninterested in the Orb, Snorg delights in the endless parade of adventurers – that is, easy meals — it attracts. Max HP: ~96 Will: ++ AC: none EV: ++ 2i Threat: Lethal Class: Natural Size: Large Int: Human Regen: 1/turn You have about 98% to hit with your +4 sling (while incapacitated). She has about 60% to hit you. Attacks Max Damage Bite 20 2x Claw 15 each She has a 24% chance to notice you each turn. She can open doors. 2i@ XShe possesses the following natural abilities:  a - Berserker Rage 2i\ }[!]: Description|Statuses4ig#.###....# ..##... disiri the Skirmisher#..##..=.###.##.#. Coglin of Okawaru *****.4iR#####...........##.#. Health: 86/86 ========================.......#....#......#. Magic: 14/14 ========================4iO#...##.####....... AC: 20Str: 12##.....#.......#.. EV: 13Int: 12#...<.......#..... SH: 0Dex: 204i###..#..#...#....... XL: 11 Next: 54% Place: Dungeon:10#>.@.#.....#####.... Noise: ---------  Time: 7730.9 (0.0)4iG#.##.#P.P.P# #.##. a) +4 sling {Arashi} c) +0 sling {Akal} #.. #...._.P.# #.##. Fire: a) +4 sling {Arashi} 4io{... #..P.P.P.# ##.##. Rev+ .... ....PPP..###.....)).. ................. T   Snorg (asleep)4i.... ....##.....[..#....T..........).4it.#.##..####You kill the orc! _Okawaru accepts your kill. 4i_You encounter Snorg the Insatiable.Press: ? - help, v - describe, . - travelHere: Snorg (asleep)  The floor.4iT ^#.###....# ..##... disiri the Skirmisher#..##..=.###.##.#. Coglin of Okawaru *****.#####...........##.#. Health: 86/86 ========================.......#....#......#. Magic: 14/14 ========================#...##.####....... AC: 20Str: 12##.....#.......#.. EV: 13Int: 12#...<.......#..... SH: 04i'U Dex: 20###..#..#...#....... XL: 11 Next: 54% Place: Dungeon:10#>.@.#.....#####.... Noise: ---------  Time: 7730.9 (0.0)#.##.#P.P.P# #.##. a) +4 sling {Arashi} c) +0 sling {Akal} #.. #...._.P.# #.##. Fire: a) +4 sling {Arashi} ... #..P.P.P.# ##.##. Rev+ .... ....PPP..###.....4ioU )).. ................. T   Snorg (asleep).... ....##.....[..#....T..........)..#.##..####You kill the orc! _Okawaru accepts your kill. _You encounter Snorg the Insatiable.4iU }Press: ? - help, v - describe, . - travelHere: Snorg (asleep)  The floor.4i=V 4ih[ 4i] . _5i  Ability - do what?CostFailure  f - Invent GizmoNone0%  Invocations -X - Renounce ReligionNone0%  a - Heroism2 MP, Piety-0%  b - Finesse5 MP, Piety--26%  c - Duel7 MP, Piety--67% [?] toggle between ability selection and description.6i 6i 6i #.###....# ..##... disiri the Skirmisher#..##..=.###.##.#. Coglin of Okawaru *****.#####...........##.#. Health: 86/86 ========================.......#....#......#. Magic: 14/14 ========================#...##.####....... AC: 206i% Str: 12##.....#.......#.. EV: 13Int: 12#...<.......#..... SH: 0Dex: 20###..#..#...#....... XL: 11 Next: 54% Place: Dungeon:10#>.@.#.....#####.... Noise: ---------  Time: 7730.9 (0.0)#.##.#P.P.P# #.##. a) +4 sling {Arashi} c) +0 sling {Akal} 6iP !#.. #...._.P.# #.##. Fire: a) +4 sling {Arashi} 6iq p... #..P.P.P.# ##.##. Rev+ .... ....PPP..###.....6i )).. ................. T   Snorg (asleep).... ....##.....[..#.6iؐ ?...T..........)..#.##..####You kill the orc! _Okawaru accepts your kill. _You encounter Snorg the Insatiable.6i Press: ? - help, v - describe, . - travelHere: Snorg (asleep) _The floor.6i oYou gain the combat prowess of a mighty hero.6i o   orc warrior (polearm)6i #26i 9----266iܢ Z1.9 (1Hero Rev 6i 6i z _You encounter an orc warrior. It is wielding a +0 halberd.7i ^#.###....# ..##... disiri the Skirmisher#..##..=.###.##.#. Coglin of Okawaru *****.#####...........##.#. Health: 86/86 ========================.......#....#......#. Magic: 12/14 ====================----#...##.####....... AC: 22Str: 12##.....#.......#.. EV: 16Int: 12#...<.......#..... SH: 07i XDex: 20###..#..#...#....... XL: 11 Next: 54% Place: Dungeon:10#>*@.#.....#####.... Noise: ---------  Time: 7731.9 (0.0)#*##.#P.P.P# #.##. a) +4 sling {Arashi} c) +0 sling {Akal} 7i/ #*. #...._.P.# #.##. Fire: a) +4 sling {Arashi} 7iO .*. #..P.P.P.# ##.##. Hero Rev 7in .*.. ....PPP..###.....7i )o.. ................. T   Snorg (asleep)7i (.... ....##.....[..#. o   orc warrior (polearm)7i, ...T..........)..#.##..#### _You encounter an orc warrior. It is wielding a +0 halberd.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line7if wAim: an orc warrior, wielding a +0 halberd and wearing a +0 chain mail (74% to  hit)9i2#.###....# ..##... disiri the Skirmisher#..##..=.###.##.#. Coglin of Okawaru *****.#####...........##.#. Health: 86/86 ========================.......#....#......#. Magic: 12/14 ====================----#...##.####....... AC: 22Str: 12##.....#.......#.. EV: 16Int: 12#...<.......#..... SH: 0Dex: 20###..#..#...#....... XL: 11 Next: 54% Place: Dungeon:109iF3#>)@.#.....#####.... Noise: ---------  Time: 7731.9 (0.0)#)##.#P.P.P# #.##. a) +4 sling {Arashi} c) +0 sling {Akal} #). #...._.P.# #.##. Fire: a) +4 sling {Arashi} .). #..P.P.P.# ##.##. Hero Rev .).. ....PPP..###.....)).. ................. T   Snorg (asleep)9i3.... ....##.....[..#. o   orc warrior (polearm)...T..........)..#.##..####Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc warrior, wielding a +0 halberd and wearing a +0 chain mail (74% to  hit)  9i3pYou shoot a sling bullet.  The sling bullet closely misses the orc warrior.9i`Aim: an orc warrior, wielding a +0 halberd and wearing a +0 chain mail (74% to  hit)  You shoot a sling bullet.  The sling bullet closely misses the orc warrior.The sling bullet hits the orc warrior.  The orc warrior is lightly wounded.9i,EMo)9iOb....)9iP7===2.7 (0.89iP=Rev+ _9iyY9i[9iO g#.###....# ..##... disiri the Skirmisher#..##..=.###.##.#. Coglin of Okawaru *****.9i #####...........##.#. Health: 86/86 ========================.......#....#......#. Magic: 12/14 ====================----#...##.####....... AC: 22Str: 129ip J##.....#.......#.. EV: 16Int: 12#...<.......#..... SH: 0Dex: 20###..#..#...#....... XL: 11 Next: 54% Place: Dungeon:10#>*@.#.....#####.... Noise: ===------  Time: 7732.7 (0.0)#*##.#P.P.P# #.##. a) +4 sling {Arashi} c) +0 sling {Akal} #*. #...._.P.# #.##. Fire: a) +4 sling {Arashi} .*. #..P.P.P.# ##.##. Hero Rev+ .o.. ....PPP..###.....9i 3)).. ................. T   Snorg (asleep).... ....##.....[..#. o   orc warrior (polearm)9i ...T..........)..#.##..#### _The orc warrior is lightly wounded.  Fire: a) +4 sling {Arashi}9i% kPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc warrior, wielding a +0 halberd and wearing a +0 chain mail (lightlywounded, 74% to hit)9i #.###....# ..##... disiri the Skirmisher#..##..=.###.##.#. Coglin of Okawaru *****.#####...........##.#. Health: 86/86 ========================.......#....#......#. Magic: 12/14 ====================----#...##.####....... AC: 22Str: 12##.....#.......#.. EV: 16Int: 129iެ #...<.......#..... SH: 0Dex: 20###..#..#...#....... XL: 11 Next: 54% Place: Dungeon:10#>)@.#.....#####.... Noise: ===------  Time: 7732.7 (0.0)#)##.#P.P.P# #.##. a) +4 sling {Arashi} c) +0 sling {Akal} #). #...._.P.# #.##. Fire: a) +4 sling {Arashi} .). #..P.P.P.# ##.##. Hero Rev+ .o.. ....PPP..###.....9i% )).. ................. T   Snorg (asleep).... ....##.....[..#. o   orc warrior (polearm)...T..........)..#.##..####9ig tPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc warrior, wielding a +0 halberd and wearing a +0 chain mail (lightlywounded, 74% to hit)  9i YYou shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.9i7 h You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.  The orc warrior is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the orc warrior!  The orc warrior is moderately wounded.9iŻ ;o.9i 5...9i 33.5 (0.8 _9i 9i :i"+#.###....# ..##... disiri the Skirmisher#..##..=.###.##.#. Coglin of Okawaru *****.#####...........##.#. Health: 86/86 ========================.......#....#......#. Magic: 12/14 ====================----#...##.####....... AC: 22Str: 12##.....#.......#.. EV: 16Int: 12#...<.......#..... SH: 0Dex: 20###..#..#...#....... XL: 11 Next: 54% Place: Dungeon:10#>*@.#.....#####.... Noise: ===------  Time: 7733.5 (0.0)#*##.#:ig,P.P.P# #.##. a) +4 sling {Arashi} c) +0 sling {Akal} #*. #...._.P.# #.##. Fire: a) +4 sling {Arashi} .o. #..P.P.P.# ##.##. Hero Rev+ .... ....PPP..###.....)).. ................. T   Snorg (asleep).... ....##.....[..#. o   orc warrior (polearm)...T..........)..#.##..#### _The orc warrior is moderately wounded.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc warrior, wielding a +0 halberd and wearing a +0 chain mail  (:i-=moderately wounded, 74% to hit):iL#.###....# ..##... disiri the Skirmisher#..##..=.###.##.#. Coglin of Okawaru *****.#####...........##.#. Health: 86/86 ========================.......#....#......#. Magic: 12/14 ====================----#...##.####....... AC: 22:iStr: 12##.....#.......#.. EV: 16Int: 12#...<.......#..... SH: 0Dex: 20###..#..#...#....... XL: 11 Next: 54% Place: Dungeon:10:iJ#>)@.#.....#####.... Noise: ===------  Time: 7733.5 (0.0)#)##.#P.P.P# #.##. a) +4 sling {Arashi} c) +0 sling {Akal} :ijE#). #...._.P.# #.##. Fire: a) +4 sling {Arashi} .o. #..P.P.P.# ##.##. Hero Rev+ .... ....PPP..###.....)).. ................. T   Snorg (asleep).... ....##.....[..#. o   orc warrior (polearm)...T..........).:i.#.##..####Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc warrior, wielding a +0 halberd and wearing a +0 chain mail  (moderately wounded, 74% to hit)  :iYou shoot a sling bullet. The sling bullet hits the orc warrior!  The orc warrior is severely wounded.:i2P Aim: an orc warrior, wielding a +0 halberd and wearing a +0 chain mail  (moderately wounded, 74% to hit)  You shoot a sling bullet. The sling bullet hits the orc warrior!  The orc warrior is severely wounded.almost dead.:iMo.:iY#T:i.:iv..T:i ,4.3 (0.8:i 9 _Snorg shouts!;i#.###....# ..##... disiri the Skirmisher#..##..=.###.##.#. Coglin of Okawaru *****.#####...........##.#. Health: 86/86 ========================.......#....#......#. Magic: 12/14 ====================----#...##.####....... AC: 22Str: 12##.....#.......#.. EV: 16Int: 12#...<.......#..... SH: 0Dex: 20###..#..#...#....... XL: 11 Next: 54% Place: Dungeon:10#>*@.#.....#####.... Noise: ===------  Time: 7734.3 (0.0)#*##.#;i<P.P.P# #.##. a) +4 sling {Arashi} c) +0 sling {Akal} #o. #...._.P.# #.##. Fire: a) +4 sling {Arashi} ... #..P.P.P.# ##.##. Hero Rev+ .... ....PPP..###.....)).. ................. T   Snorg.... ...T##.....[..#. o   orc warrior (polearm)..............)..#.##..#### _Snorg shouts!  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line;iVAim: an orc warrior, wielding a +0 halberd and wearing a +0 chain mail (almostdead, 74% to hit);i?g#.###....# ..##... disiri the Skirmisher#..##..=.###.##.#. Coglin of Okawaru *****.;if?#####...........##.#. Health: 86/86 ========================.......#....#......#. Magic: 12/14 ====================----#...##.####....... AC: 22Str: 12;i?>##.....#.......#.. EV: 16Int: 12#...<.......#..... SH: 0;i?XDex: 20###..#..#...#....... XL: 11 Next: 54% Place: Dungeon:10#>.@.#.....#####.... Noise: ===------  Time: 7734.3 (0.0);i?;#.##.#P.P.P# #.##. a) +4 sling {Arashi} c) +0 sling {Akal} #). #...._.P.# #.##. Fire: a) +4 sling {Arashi} ;i@... #..P.P.P.# ##.##. Hero Rev+ .... ....PPP..###.....;iI@F)).. ................. T   Snorg.... ...T##.....[..#. o   orc warrior (polearm);ii@^..............)..#.##..####;i@Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line;i@5Aim: an orc warrior, wielding a +0 halberd and wearing a +0 chain mail (almostdead, 74% to hit)  You shoot a sling bullet. The sling bullet hits the orc warrior!  You kill the orc warrior!;iGK));i)Aim: an orc warrior, wielding a +0 halberd and wearing a +0 chain mail (almostdead, 74% to hit)  You shoot a sling bullet. The sling bullet hits the orc warrior!  You kill the orc warrior!Okawaru accepts your kill.  You shoot a sling bullet.;iU9T.;ilV..);itz55.1 (0.8Rev* _;i+;i9;ig#.###....# ..##... disiri the Skirmisher#..##..=.###.##.#. Coglin of Okawaru *****.;id#####...........##.#. Health: 86/86 ========================.......#....#......#. Magic: 12/14 ====================----;i#...##.####....... AC: 22Str: 12##.....#.......#.. EV: 16Int: 12#...<.......#..... SH: 0;i$Dex: 20###..#..#...#....... XL: 11 Next: 55% Place: Dungeon:10;i4#>.@.#.....#####.... Noise: ===------  Time: 7735.1 (0.0);i9#.##*#P.P.P# #.##. a) +4 sling {Arashi} c) +0 sling {Akal} #). #*..._.P.# #.##. Fire: a) +4 sling {Arashi} ;i2... #.*P.P.P.# ##.##. Hero Rev* .... ..*.PPP..###.....;i)).. ...T............. T   Snorg.... ....##.....[..#...............)..#.##..####Okawaru accepts your kill. _You shoot a sling bullet.  Fire: a) +4 sling {Arashi};iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Snorg (77% to hit).@.#.....#####.... Noise: ===------  Time: 7735.1 (0.0)#.##)##>.@.#.....#####.... Noise: ===------  Time: 7735.9 (0.0)#.##*#P.P.P# #.##. a) +4 sling {Arashi} c) +0 sling {Akal} #). #*..._.P.# #.##. Fire: a) +4 sling {Arashi} ... #.*P.P.P.# ##.##. Hero Rev* .... ..*.PPP..###......@.#.....#####.... Noise: ===------  Time: 7735.9 (0.0)#.##)#P.P.P# #.##. a) +4 sling {Arashi} c) +0 sling {Akal} .@.#.....#####.... Noise: ===------  Time: 7736.7 (0.0)=i#.##*#P.P.P# #.##. a) +4 sling {Arashi} c) +0 sling {Akal} =i?#). #*..._.P.# #.##. Fire: a) +4 sling {Arashi} =i^... #.*P.P.P.# ##.##. Hero Rev* =i.... ...TPPP..###.....)).. ................. T   Snorg=i.... ....##.....[..#...............)..#.##..####=iݘThe sling bullet hits Snorg! _Snorg is lightly wounded.  Fire: a) +4 sling {Arashi}=iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line=i1FAim: Snorg (lightly wounded, 77% to hit)=iC=#.###....# ..##... disiri the Skirmisher#..##..=.###.##.#. Coglin of Okawaru *****.#####...........##.#. Health: 86/86 ========================.......#....#......#. Magic: 12/14 ====================----#...##.####....... AC: 22=i=Str: 12##.....#.......#.. EV: 16Int: 12#...<.......#..... SH: 0Dex: 20###..#..#...#....... XL: 11 Next: 55% Place: Dungeon:10#>.@.#.....#####.... Noise: ===------  Time: 7736.7 (0.0)#.##)#P.P.P# #.##. a) +4 sling {Arashi} c) +0 sling {Akal} #). #)..._.P.# #.##. Fire: a) +4 sling {Arashi} =i>... #.)P.P.P.# ##.##. Hero Rev* .... ...TPPP..###.....=i4>)).. ................. T   Snorg.... ....##.....[..#...............).=iO>=.#.##..####Fire: a) +4 sling {Arashi}=iw>Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line=i>Aim: Snorg (lightly wounded, 77% to hit)  You shoot a sling bullet. The sling bullet hits Snorg.  Snorg is lightly wounded.=i4f Shift-Dir - straight line  Aim: Snorg (lightly wounded, 77% to hit)  You shoot a sling bullet. The sling bullet hits Snorg.  Snorg is lightly wounded.!  Snorg is moderately wounded.=iO9T.=iXW.. =iY37.5 (0.8 _=i_=i8b=i #.###....# ..##... disiri the Skirmisher=i, #..##..=.###.##.#. Coglin of Okawaru *****.#####...........##.#. Health: 86/86 =========================iO .......#....#......#. Magic: 12/14 ====================----#...##.####....... AC: 22=iz Str: 12##.....#.......#.. EV: 16Int: 12=i #...<.......#..... SH: 0Dex: 20=ȉ *###..#..#...#....... XL: 11 Next: 55% Place: Dungeon:10#>.@.#.....#####.... Noise: ===------  Time: 7737.5 (0.0)=i #.##*#P.P.P# #.##. a) +4 sling {Arashi} c) +0 sling {Akal} =i #). #*..._.P.# #.##. Fire: a) +4 sling {Arashi} =i8 ... #.TP.P.P.# ##.##. Hero Rev* .... ....PPP..###.....=is )).. ................. T   Snorg=i .... ....##.....[..#...............)..#.##..####=i You shoot a sling bullet. The sling bullet hits Snorg! _Snorg is moderately wounded.Fire: a) +4 sling {Arashi}=i )Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Snorg (lightly wounded, 77% to hit)=i|#.###....# ..##... disiri the Skirmisher#..##..=.###.##.#. Coglin of Okawaru *****.#####...........##.#. Health: 86/86 ========================.......#....#......#. Magic: 12/14 ====================----#...##.####....... AC: 22Str: 12##.....#.......#.. EV: 16Int: 12#...<.......#..... SH: 0Dex: 20###..#..#...#....... XL: 11 Next: 55% Place: Dungeon:10#>.@.#.....#####.... Noise: ===------  Time: 7737.5 (0.0)#.##)#=ij[40mP.P.P# #.##. a) +4 sling {Arashi} c) +0 sling {Akal} #). #)..._.P.# #.##. Fire: a) +4 sling {Arashi} ... #.TP.P.P.# ##.##. Hero Rev* .... ....PPP..###.....)).. ................. T   Snorg.... ....##.....[..#...............)..#.##..####Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Snorg (lightly wounded, 77% to hit)  You shoot a sling bullet. The sling bullet hits Snorg.  Snorg is moderately wounded.=i>S)))))>iEpMT.  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: Snorg (lightly wounded, 77% to hit)  You shoot a sling bullet. The sling bullet hits Snorg.  Snorg is moderately wounded.barely misses Snorg.>iNi... ..>iPb3==8.3 (0.8 _>i`Z>i^>iT^#.###....# ..##... disiri the Skirmisher#..##..=.###.##.#. Coglin of Okawaru *****.#####...........##.#. Health: 86/86 ========================.......#....#......#. Magic: 13/14 ======================--#...##.####....... AC: 22Str: 12##.....#.......#.. EV: 16Int: 12#...<.......#..... SH: 0>i Dex: 20###..#..#...#....... XL: 11 Next: 55% Place: Dungeon:10#>.@.#.....#####.... Noise: ===------  Time: 7738.3 (0.0)#.##*#P.P.P# #.##. a) +4 sling {Arashi} c) +0 sling {Akal} #). #T..._.P.# #.##. Fire: a) +4 sling {Arashi} ... #..P.P.P.# ##.##. Hero Rev* .... ....PPP..###.....)).. ................. T   Snorg.... ....##.....[..#.>i>..............)..#.##..####Snorg is moderately wounded. >ihK_You shoot a sling bullet. The sling bullet barely misses Snorg.  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycle>ifShift-Dir - straight lineAim: Snorg (lightly wounded, 77% to hit)>is#.###....# ..##... disiri the Skirmisher#..##..=.###.##.#. Coglin of Okawaru *****.#####...........##.#. Health: 86/86 ========================.......#....#......#. Magic: 13/14 ======================--#...##.####....... AC: 22>irtStr: 12##.....#.......#.. EV: 16Int: 12#...<.......#..... SH: 0Dex: 20###..#..#...#....... XL: 11 Next: 55% Place: Dungeon:10#>.@.#.....#####.... Noise: ===------  Time: 7738.3 (0.0)>itC#.##)#P.P.P# #.##. a) +4 sling {Arashi} c) +0 sling {Akal} #). #T..._.P.# #.##. Fire: a) +4 sling {Arashi} >it... #..P.P.P.# ##.##. Hero Rev* .... ....PPP..###.....>it)).. ................. T   Snorg>iu.... ....##.....[..#...............).>i5u=.#.##..####Fire: a) +4 sling {Arashi}>iwuPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line>iuEAim: Snorg (lightly wounded, 77% to hit)  >iuYou shoot a sling bullet. The sling bullet hits Snorg.  Snorg is moderately wounded.>i  Shift-Dir - straight line  Aim: Snorg (lightly wounded, 77% to hit)  You shoot a sling bullet. The sling bullet hits Snorg.  Snorg is moderately wounded.  You shoot a sling bullet. The sling bullet hits Snorg!>i+ :T.>i˦ >i ,9.1 (0.8>i' >i } _Snorg draws her long claws delicately across her gut.?i4#.###....# ..##... disiri the Skirmisher#..##..=.###.##.#. Coglin of Okawaru *****.#####...........##.#. Health: 86/86 ========================.......#....#......#. Magic: 13/14 ======================--#...##.####....... AC: 22Str: 12##.....#.......#.. EV: 16Int: 12#...<.......#..... SH: 0Dex: 20?i4D###..#..#...#....... XL: 11 Next: 55% Place: Dungeon:10#>.@.#.....#####.... Noise: ===------  Time: 7739.1 (0.0)#.##T#P.P.P# #.##. a) +4 sling {Arashi} c) +0 sling {Akal} ?i35#). #...._.P.# #.##. Fire: a) +4 sling {Arashi} ... #..P.P.P.# ##.##. Hero Rev* ?i]5.... ....PPP..###.....?i5)).. ................. T   Snorg.... ....##.....[..#.?i56..............)..#.##..####Snorg is moderately wounded. _Snorg draws her long claws delicately across her gut.Fire: a) +4 sling {Arashi}?i6Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line?iA6sAim: Snorg (moderately wounded, 77% to hit)?i#.###....# ..##... disiri the Skirmisher?i<#..##..=.###.##.#. Coglin of Okawaru *****.#####...........##.#. Health: 86/86 ========================.......#....#......#. Magic: 13/14 ======================--#...##.####....... AC: 22?i*Str: 12##.....#.......#.. EV: 16Int: 12?in#...<.......#..... SH: 0Dex: 20###..#..#...#....... XL: 11 Next: 55% Place: Dungeon:10?iu#>.@.#.....#####.... Noise: ===------  Time: 7739.1 (0.0)#.##T#P.P.P# #.##. a) +4 sling {Arashi} c) +0 sling {Akal} #). #...._.P.# #.##. Fire: a) +4 sling {Arashi} ?i... #..P.P.P.# ##.##. Hero Rev* .... ....PPP..###.....?id)).. ................. T   Snorg.... ....##.....[..#...............)..#.##..####?i+Fire: a) +4 sling {Arashi}?iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line?iAim: Snorg (moderately wounded, 77% to hit)  You shoot a sling bullet. The sling bullet hits Snorg!  ?iFSnorg is moderately wounded.?i3w}))You shoot a sling bullet. The sling bullet hits Snorg!  Snorg is moderately wounded.  You shoot a sling bullet. The sling bullet barely misses Snorg.  The sling bullet hits the fungus!  The fungus begins to die.  The fungus is lightly damaged.?i AT.?i%19 (0.8 _?i?i?iV #.###....# ..##... disiri the Skirmisher#..##..=.###.##.#. Coglin of Okawaru *****.#####...........##.#. Health: 86/86 ========================.......#....#......#. Magic: 13/14 ======================--#...##.####....... AC: 22Str: 12##.....#.......#.. EV: 16Int: 12#...<.......#..... SH: 0Dex: 20###..#..#...#....... XL: 11 Next: 55% Place: Dungeon:10#>.@.#.....#####.... Noise: ===------  Time: 7739.9 (0.0)#.##T#?iV F[40mP.P.P# #.##. a) +4 sling {Arashi} c) +0 sling {Akal} #). #...._.P.# #.##. Fire: a) +4 sling {Arashi} ... #..P.P.P.# ##.##. Hero Rev* .... ....PPP..###.....)).. ................. T   Snorg.... ....##.....[..#...............)..#.##..####The fungus begins to die. _The fungus is lightly damaged.  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Snorg (moderately wounded, 77% to hit)?i #.###....# ..##... disiri the Skirmisher#..##..=.###.##.#. Coglin of Okawaru *****.#####...........##.#. Health: 86/86 ========================.......#....#......#. Magic: 13/14 ======================--#...##.####....... AC: 22Str: 12?i8##.....#.......#.. EV: 16Int: 12#...<.......#..... SH: 0Dex: 20###..#..#...#....... XL: 11 Next: 55% Place: Dungeon:10#>.@.#.....#####.... Noise: ===------  Time: 7739.9 (0.0)#.##)#P.P.P# #.##. a) +4 sling {Arashi} c) +0 sling {Akal} #). #.).._.P.# #.##. Fire: a) +4 sling {Arashi} ?ia... #..P.P.P.# ##.##. Hero Rev* .... ....PPP..###.....?i)).. ................. T   Snorg.... ....##.....[..#.?il..............)..#.##..####Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line?iAim: Snorg (moderately wounded, 77% to hit)  You shoot a sling bullet. The sling bullet barely misses Snorg.  The sling bullet hits the fungus!@i4&C  You shoot a sling bullet. The sling bullet barely misses Snorg.  The sling bullet hits the fungus!  The fungus is lightly damaged.  You shoot a sling bullet.  The sling bullet hits Snorg.  Snorg is heavily wounded.@iVT.T(berserk)@i-40.7 (0.8@i@i-S _Snorg goes berserk!@i;Y#.###....# ..##... disiri the Skirmisher#..##..=.###.##.#. Coglin of Okawaru *****.#####...........##.#. Health: 86/86 ========================.......#....#......#. Magic: 13/14 ======================--#...##.####....... AC: 22Str: 12##.....#.......#.. EV: 16Int: 12#...<.......#..... SH: 0Dex: 20###..#..#...#....... XL: 11 Next: 55% Place: Dungeon:10#>.@.#.....#####.... Noise: ===------  Time: 7740.7 (0.0)#.##T#@iY[40mP.P.P# #.##. a) +4 sling {Arashi} c) +0 sling {Akal} #). #...._.P.# #.##. Fire: a) +4 sling {Arashi} ... #..P.P.P.# ##.##. Hero Rev* .... ....PPP..###.....)).. ................. T   Snorg (berserk).... ....##.....[..#...............)..#.##..####Snorg is heavily wounded. _Snorg goes berserk!Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line@iZyAim: Snorg (heavily wounded, berserk, 77% to hit)@iJ #.###....# ..##... disiri the Skirmisher#..##..=.###.##.#. Coglin of Okawaru *****.#####...........##.#. Health: 86/86 ========================.......#....#......#. Magic: 13/14 ======================--#...##.####....... AC: 22Str: 12##.....#.......#.. EV: 16Int: 12#...<.......#..... SH: 0Dex: 20@i ###..#..#...#....... XL: 11 Next: 55% Place: Dungeon:10#>.@.#.....#####.... Noise: ===------  Time: 7740.7 (0.0)#.##)#P.P.P# #.##. a) +4 sling {Arashi} c) +0 sling {Akal} #). #.).._.P.# #.##. Fire: a) +4 sling {Arashi} ... #..P.P.P.# ##.##. Hero Rev* .... ....PPP..###.....)).. ................. T   Snorg (berserk)@i$ .... ....##.....[..#...............)..#.##..####Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Snorg (heavily wounded, berserk, 77% to hit)  You shoot a sling bullet. The sling bullet barely misses Snorg.  The sling bullet hits the fungus!@i WMYou shoot a sling bullet. The sling bullet barely misses Snorg.  The sling bullet hits the fungus!  The fungus is lightly damaged.  You shoot a sling bullet.  The sling bullet hits Snorg!  Snorg is heavily wounded.@i1, ?T.@i- [0--1.5 (0.8@i9  _Snorg misses you. Snorg claws you. Snorg barely misses you.Ai?O#.###....# ..##... disiri the Skirmisher#..##..=.###.##.#. Coglin of Okawaru *****.#####...........##.#. Health: 80/86 ======================--.......#....#......#. Magic: 13/14 ======================--Aig#...##.####....... AC: 22Str: 12##.....#.......#.. EV: 16Int: 12#...<.......#..... SH: 0Dex: 20###..#..#...#....... XL: 11 Next: 55% Place: Dungeon:10#>.@.#.....#####.... Noise: ===------  Time: 7741.5 (0.0)Ai/#.##T#P.P.P# #.##. a) +4 sling {Arashi} c) +0 sling {Akal} #). #...._.P.# #.##. Fire: a) +4 sling {Arashi} Ai... #..P.P.P.# ##.##. Hero Rev* .... ....PPP..###.....Ai;)).. ................. T   Snorg (berserk).... ....##.....[..#.Aig..............)..#.##..####Snorg is heavily wounded. Ai_Snorg misses you. Snorg claws you. Snorg barely misses you.Fire: a) +4 sling {Arashi}AiPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAiڦyAim: Snorg (heavily wounded, berserk, 77% to hit)AiyO#.###....# ..##... disiri the Skirmisher#..##..=.###.##.#. Coglin of Okawaru *****.#####...........##.#. Health: 80/86 ======================--.......#....#......#. Magic: 13/14 ======================--Aiծ=#...##.####....... AC: 22Str: 12##.....#.......#.. EV: 16Int: 12#...<.......#..... SH: 0Dex: 20Ai *###..#..#...#....... XL: 11 Next: 55% Place: Dungeon:10#>.@.#.....#####.... Noise: ===------  Time: 7741.5 (0.0)Ai9/#.##T#P.P.P# #.##. a) +4 sling {Arashi} c) +0 sling {Akal} #). #...._.P.# #.##. Fire: a) +4 sling {Arashi} AiZ... #..P.P.P.# ##.##. Hero Rev* Ai.... ....PPP..###.....)).. ................. T   Snorg (berserk)Ai.... ....##.....[..#...............)..#.##..####Aiί+Fire: a) +4 sling {Arashi}AiPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAi Aim: Snorg (heavily wounded, berserk, 77% to hit)  You shoot a sling bullet. The sling bullet hits Snorg.  AiCSnorg is heavily wounded.Ai: ))Shift-Dir - straight line  Aim: Snorg (heavily wounded, berserk, 77% to hit)  You shoot a sling bullet. The sling bullet hits Snorg.  Snorg is heavily wounded.  You shoot a sling bullet. The sling bullet barely misses Snorg.  The sling bullet hits the fungus.AiE T.  The fungus is moderately damaged.Snorg barely misses you. Snorg misses you. x2; Snorg completely misses you.Ai[78-2.3 (0.8AiAi_ _Snorg barely misses you. Snorg claws you.Ai #.###....# ..##... disiri the Skirmisher#..##..=.###.##.#. Coglin of Okawaru *****.#####...........##.#. Health: 78/86 =====================---.......#....#......#. Magic: 13/14 ======================--#...##.####....... AC: 22Ai Str: 12##.....#.......#.. EV: 16Int: 12AiJ #...<.......#..... SH: 0Dex: 20Ai ###..#..#...#....... XL: 11 Next: 55% Place: Dungeon:10Ai N#>.@.#.....#####.... Noise: ===------  Time: 7742.3 (0.0)#.##T#P.P.P# #.##. a) +4 sling {Arashi} c) +0 sling {Akal} Ai #). #...._.P.# #.##. Fire: a) +4 sling {Arashi} Ai ... #..P.P.P.# ##.##. Hero Rev* .... ....PPP..###.....Ai )).. ................. T   Snorg (berserk).... ....##.....[..#...............)..#.##..####Ai Snorg barely misses you. Snorg misses you. x2; Snorg completely misses you. Ai _Snorg barely misses you. Snorg claws you.  Fire: a) +4 sling {Arashi}Ai Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAi yAim: Snorg (heavily wounded, berserk, 77% to hit)Ai #.###....# ..##... disiri the Skirmisher#..##..=.###.##.#. Coglin of Okawaru *****.#####...........##.#. Health: 78/86 =====================---.......#....#......#. Magic: 13/14 ======================--#...##.####....... AC: 22Str: 12##.....#.......#.. EV: 16Ai Int: 12#...<.......#..... SH: 0Dex: 20###..#..#...#....... XL: 11 Next: 55% Place: Dungeon:10#>.@.#.....#####.... Noise: ===------  Time: 7742.3 (0.0)Ai' /#.##T#P.P.P# #.##. a) +4 sling {Arashi} c) +0 sling {Akal} #). #...._.P.# #.##. Fire: a) +4 sling {Arashi} Ai s... #..P.P.P.# ##.##. Hero Rev* .... ....PPP..###.....)).. ................. T   Snorg (berserk).... ....##.....[..#...............).Ai =.#.##..####Fire: a) +4 sling {Arashi}Aiה Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAi Aim: Snorg (heavily wounded, berserk, 77% to hit)  You shoot a sling bullet. The sling bullet hits Snorg!  Snorg is heavily wounded.Ai Ai* Shift-Dir - straight line  Aim: Snorg (heavily wounded, berserk, 77% to hit)  You shoot a sling bullet. The sling bullet hits Snorg!  Snorg is heavily wounded.  Snorg is severely wounded.Ai׾AiI]67---3.1 (0.8AiLAi3 _Snorg misses you. Snorg claws you! Snorg closely misses you.BiT+Bi4#.###....# ..##... disiri the Skirmisher#..##..=.###.##.#. Coglin of Okawaru *****.#####...........##.#. Health: 67/86 ==================------Bi.......#....#......#. Magic: 13/14 ======================--#...##.####....... AC: 22BiStr: 12##.....#.......#.. EV: 16Int: 12BiN#...<.......#..... SH: 0Dex: 20###..#..#...#....... XL: 11 Next: 55% Place: Dungeon:10#>.@.#.....#####.... Noise: ===------  Time: 7743.1 (0.0)Bi#.##T#P.P.P# #.##. a) +4 sling {Arashi} c) +0 sling {Akal} #). #...._.P.# #.##. Fire: a) +4 sling {Arashi} ... #..P.P.P.# ##.##. Hero Rev* .... ....PPP..###.....Bi)).. ................. T   Snorg (berserk).... ....##.....[..#.Bi..............)..#.##..####Snorg is severely wounded. Bi2r_Snorg misses you. Snorg claws you! Snorg closely misses you.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleBiSShift-Dir - straight lineAim: Snorg (severely wounded, berserk, 77% to hit)Bi|^O#.###....# ..##... disiri the Skirmisher#..##..=.###.##.#. Coglin of Okawaru *****.#####...........##.#. Health: 67/86 ==================------.......#....#......#. Magic: 13/14 ======================--Bi^=#...##.####....... AC: 22Str: 12##.....#.......#.. EV: 16Int: 12#...<.......#..... SH: 0Dex: 20Bil_Y###..#..#...#....... XL: 11 Next: 55% Place: Dungeon:10#>.@.#.....#####.... Noise: ===------  Time: 7743.1 (0.0)#.##T#P.P.P# #.##. a) +4 sling {Arashi} c) +0 sling {Akal} #). #...._.P.# #.##. Fire: a) +4 sling {Arashi} Bi_... #..P.P.P.# ##.##. Hero Rev* .... ....PPP..###.....Bi_)).. ................. T   Snorg (berserk)Bi`.... ....##.....[..#...............)..#.##..####Bi6`+Fire: a) +4 sling {Arashi}BiW`Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineBix`Aim: Snorg (severely wounded, berserk, 77% to hit)  You shoot a sling bullet. The sling bullet hits Snorg.  Bi`DSnorg is severely wounded.Bi))You shoot a sling bullet. The sling bullet hits Snorg.  Snorg is severely wounded.  You shoot a sling bullet.  The sling bullet completely misses Snorg.  The sling bullet hits the fungus!  The fungus is moderately damaged.Bimy ?T.Biy e47-----9 (0.8Bi Bi q _Snorg bites you! Snorg closely misses you. Snorg claws you!Ci #.###....# ..##... disiri the SkirmisherCi #..##..=.###.##.#. Coglin of Okawaru *****.#####...........##.#. Health: 47/86 =============-----------.......#....#......#. Magic: 13/14 ======================--#...##.####....... AC: 22Str: 12##.....#.......#.. EV: 16Int: 12#...<.......#..... SH: 0Ci $Dex: 20###..#..#...#....... XL: 11 Next: 55% Place: Dungeon:10Ci$ 4#>.@.#.....#####.... Noise: ===------  Time: 7743.9 (0.0)Ci #.##T#P.P.P# #.##. a) +4 sling {Arashi} c) +0 sling {Akal} #). #...._.P.# #.##. Fire: a) +4 sling {Arashi} ... #..P.P.P.# ##.##. Hero Rev* .... ....PPP..###.....)).. ................. T   Snorg (berserk).... ....##.....[..#...............)..#.##..####Ci9The fungus is moderately damaged. _Snorg bites you! Snorg closely misses you. Snorg claws you!  Fire: a) +4 sling {Arashi}Ci{Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineCizAim: Snorg (severely wounded, berserk, 77% to hit)Ci#.###....# ..##... disiri the Skirmisher#..##..=.###.##.#. Coglin of Okawaru *****.#####...........##.#. Health: 47/86 =============-----------.......#....#......#. Magic: 13/14 ======================--#...##.####....... AC: 22Str: 12##.....#.......#.. EV: 16Int: 12#...<.......#..... SH: 0Dex: 20###..#..#...#....... XL: 11 Next: 55% Place: Dungeon:10CiP#>.@.#.....#####.... Noise: ===------  Time: 7743.9 (0.0)#.##T#P.P.P# #.##. a) +4 sling {Arashi} c) +0 sling {Akal} #). #...._.P.# #.##. Fire: a) +4 sling {Arashi} ... #..P.P.P.# ##.##. Hero Rev* .... ....PPP..###.....Ci)).. ................. T   Snorg (berserk).... ....##.....[..#...............).Ci.#.##..####Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleCiShift-Dir - straight lineAim: Snorg (severely wounded, berserk, 77% to hit)  You shoot a sling bullet. The sling bullet hits Snorg!  Snorg is severely wounded.CibCiٓ^Shift-Dir - straight line  Aim: Snorg (severely wounded, berserk, 77% to hit)  You shoot a sling bullet. The sling bullet hits Snorg!  Snorg is severely wounded.Ci#.CiTCi9_.You shoot a sling bullet. The sling bullet hits Snorg!  Snorg is severely wounded.  A nearby fungus withers and dies.  Snorg completely misses you. Snorg claws you but does no damage.4.7 (0.8CiaR _Snorg completely misses you.Ci\ #.###....# ..##... disiri the Skirmisher#..##..=.###.##.#. Coglin of Okawaru *****.#####...........##.#. Health: 47/86 =============-----------.......#....#......#. Magic: 13/14 ======================--#...##.####....... AC: 22Str: 12##.....#.......#.. EV: 16Int: 12#...<.......#..... SH: 0Dex: 20CiͲ c###..#..#...#....... XL: 11 Next: 55% Place: Dungeon:10#>.@.#.....#####.... Noise: ===------  Time: 7744.7 (0.0)#.##T#P.P.P# #.##. a) +4 sling {Arashi} c) +0 sling {Akal} #). #...._.P.# #.##. Fire: a) +4 sling {Arashi} Ci ... #....P.P.# ##.##. Hero Rev* .... ....PPP..###.....Ci )).. ................. T   Snorg (berserk).... ....##.....[..#...............)..#.##..####Snorg completely misses you. Snorg claws you but does no damage. _Snorg completely misses you.Fire: a) +4 sling {Arashi}Cidz ]Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Snorg (severely wounded, berserk, 77% to hit)Cis #.###....# ..##... disiri the Skirmisher#..##..=.###.##.#. Coglin of Okawaru *****.#####...........##.#. Health: 47/86 =============-----------.......#....#......#. Magic: 13/14 ======================--#...##.####....... AC: 22Str: 12##.....#.......#.. EV: 16Int: 12#...<.......#..... SH: 0Dex: 20CiHt c###..#..#...#....... XL: 11 Next: 55% Place: Dungeon:10#>.@.#.....#####.... Noise: ===------  Time: 7744.7 (0.0)#.##T#P.P.P# #.##. a) +4 sling {Arashi} c) +0 sling {Akal} #). #...._.P.# #.##. Fire: a) +4 sling {Arashi} Cipt ... #....P.P.# ##.##. Hero Rev* .... ....PPP..###.....Cit )).. ................. T   Snorg (berserk).... ....##.....[..#...............)..#.##..####Fire: a) +4 sling {Arashi}Cit \Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Snorg (severely wounded, berserk, 77% to hit)  Ciu |You shoot a sling bullet. The sling bullet hits Snorg!  Snorg is almost dead.CieShift-Dir - straight line  Aim: Snorg (severely wounded, berserk, 77% to hit)  You shoot a sling bullet. The sling bullet hits Snorg!  Snorg is almost dead..Ciq4==5.5 (0.8CiCi~ _Snorg barely misses you. Snorg misses you. Snorg barely misses you.Dis#.###....# ..##... disiri the Skirmisher#..##..=.###.##.#. Coglin of Okawaru *****.#####...........##.#. Health: 47/86 =============-----------DiW.......#....#......#. Magic: 14/14 ========================#...##.####....... AC: 22Str: 12##.....#.......#.. EV: 16Int: 12#...<.......#..... SH: 0Dex: 20###..#..#...#....... XL: 11 Next: 55% Place: Dungeon:10#>.@.#.....#####.... Noise: ===------  Time: 7745.5 (0.0)Di#.##T#P.P.P# #.##. a) +4 sling {Arashi} c) +0 sling {Akal} #). #...._.P.# #.##. Fire: a) +4 sling {Arashi} ... #....P.P.# ##.##. Hero Rev* .... ....PPP..###.....)).. ................. T   Snorg (berserk).... ....##.....[..#...............)..#.##..####Snorg is almost dead. _Snorg barely misses you. Snorg misses you. Snorg barely misses you.DiFire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Snorg (almost dead, berserk, 77% to hit)Di{qs#.###....# ..##... disiri the Skirmisher#..##..=.###.##.#. Coglin of Okawaru *****.#####...........##.#. Health: 47/86 =============-----------Dir#.......#....#......#. Magic: 14/14 ========================#...##.####....... AC: 22Str: 12##.....#.......#.. EV: 16Int: 12#...<.......#..... SH: 0Dex: 20###..#..#...#....... XL: 11 Next: 55% Place: Dungeon:10Di[r4#>.@.#.....#####.... Noise: ===------  Time: 7745.5 (0.0)Dir9#.##T#P.P.P# #.##. a) +4 sling {Arashi} c) +0 sling {Akal} #). #...._.P.# #.##. Fire: a) +4 sling {Arashi} Dir... #....P.P.# ##.##. Hero Rev* .... ....PPP..###.....Dir)).. ................. T   Snorg (berserk)Di!s.... ....##.....[..#...............)..#.##..####Fire: a) +4 sling {Arashi}DiGsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineDiysAim: Snorg (almost dead, berserk, 77% to hit)  You shoot a sling bullet. The sling bullet hits Snorg.  Snorg is almost dead.DisDi |)))You shoot a sling bullet. The sling bullet hits Snorg.  Snorg is almost dead.  You shoot a sling bullet. The sling bullet barely misses Snorg.  The sling bullet hits the fungus!  The fungus begins to die.  The fungus is lightly damaged.DiI    #..##. #####....... .......#.... #...##.# ##..... #...< ###..# #>.@.# #.##)#  #). #.).._.P.#  ... #..).P.P.#  .... ....PPP. )).. ........ .... ....##.....[ .....)Dif    #..##. #####....... .......#.... #...##.# ##..... #...< ###..# #>.@.# #.##)#  #). #.).._.P.#  ... #..).P.P.#  .... ....PPP. )).. ........ .... ....##.....[ .....)Dip +    #..##. #####....... .......#.... #...##.# ##..... #...< ###..# #>.@.# #.##)#  #). #.).._.P.#  ... #..).P.P.#  .... ....PPP. )).. ........ .... ....##.....[ .....)Snorg bites you!!  * * * LOW HITPOINT WARNING * * *DiH    #..##. #####....... .......#.... #...##.# ##..... #...< ###..# #>.@.# #.##)#  #). #.).._.P.#  ... #..).P.P.#  .... ....PPP. )).. ........ .... ....##.....[ .....)DiY $ T..  Snorg claws you but does no damage. Snorg claws you!  * * * LOW HITPOINT WARNING * * *Snorg barely misses you. Snorg claws you but does no damage.Di \ W16---------6.3 (0.8Di c DiRf R _Snorg completely misses you.EiJ#.###....# ..##... disiri the Skirmisher#..##..=.###.##.#. Coglin of Okawaru *****.#####...........##.#. Health: 16/86 ====--------------------.......#....#......#. Magic: 14/14 ========================#...##.####....... AC: 22Str: 12##.....#.......#.. EV: 16Int: 12#...<.......#..... SH: 0Dex: 20EiJ###..#..#...#....... XL: 11 Next: 55% Place: Dungeon:10#>.@.#.....#####.... Noise: ===------  Time: 7746.3 (0.0)#.##T#P.P.P# #.##. a) +4 sling {Arashi} c) +0 sling {Akal} #). #...._.P.# #.##. Fire: a) +4 sling {Arashi} ... #....P.P.# ##.##. Hero Rev* .... ....PPP..###.....)).. ................. T   Snorg (berserk).... ....##.....[..#...............).EiJ.#.##..####Snorg barely misses you. Snorg claws you but does no damage. _Snorg completely misses you.Fire: a) +4 sling {Arashi}EiKXPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Snorg (almost dead, berserk, 77% to hit)Fin#.###....# ..##... disiri the Skirmisher#..##..=.###.##.#. Coglin of Okawaru *****.#####...........##.#. Health: 16/86 ====--------------------.......#....#......#. Magic: 14/14 ========================#...##.####....... AC: 22Str: 12##.....#.......#.. EV: 16Int: 12Fi #...<.......#..... SH: 0Dex: 20###..#..#...#....... XL: 11 Next: 55% Place: Dungeon:10#>.@.#.....#####.... Noise: ===------  Time: 7746.3 (0.0)#.##T#P.P.P# #.##. a) +4 sling {Arashi} c) +0 sling {Akal} #). #...._.P.# #.##. Fire: a) +4 sling {Arashi} ... #....P.P.# ##.##. Hero Rev* FiA.... ....PPP..###.....)).. ................. T   Snorg (berserk)Fiw5.... ....##.....[..#...............)..#.##..#### _Snorg completely misses you.FiFire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleFi Shift-Dir - straight lineFiAim: Snorg (almost dead, berserk, 77% to hit)  Okay, then.Fi Fi Fi). _Fi Fi Drink which item? Potions  c - 2 potions of curing  h - a potion of hasteb - 2 potions of brilliance  i - a potion of invisibility  B - 2 potions of berserk rage  C - 3 potions of cancellation  L - 3 potions of lignification  d - a ruby potion  k - a smoky silvery potion Fi X o - a bubbling silvery potion  s - a silvery potion  t - a black potion  u - a glowing coppery potion [!] read|quaff|evoke[?] describe selectedGi $Gi-Gi7#.###....# ..##... disiri the Skirmisher#..##..=.###.##.#. Coglin of Okawaru *****.#####...........##.#. Health: 16/86 ====--------------------.......#....#......#. Magic: 14/14 ========================#...##.####....... AC: 22Str: 12##.....#.......#.. EV: 16Int: 12#...<.......#..... SH: 0Dex: 20Giv7c###..#..#...#....... XL: 11 Next: 55% Place: Dungeon:10#>.@.#.....#####.... Noise: ===------  Time: 7746.3 (0.0)#.##T#P.P.P# #.##. a) +4 sling {Arashi} c) +0 sling {Akal} #). #...._.P.# #.##. Fire: a) +4 sling {Arashi} Gi7... #....P.P.# ##.##. Hero Rev* .... ....PPP..###.....Gi8)).. ................. T   Snorg (berserk).... ....##.....[..#...............)..#.##..#### Gi8_Snorg completely misses you.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Snorg (almost dead, berserk, 77% to hit) _Okay, then.GiAP  Okay, then.GiOBGiJGilM. _Gi Gi Read which item? Scrolls  b - a scroll of blinking  f - a scroll of fear  g - a scroll of fog  t - 2 scrolls of teleportationx - 2 scrolls of amnesia  p - 2 scrolls of poison  I - 2 scrolls of immolation  S - a scroll of silence  V - 2 scrolls of vulnerability  s - a scroll of butterflies  c - a scroll labelled RUIJ ATAAMMOT [!] read|quaff|evoke[?] describe selectedJifRJiZJiXb#.###....# ..##... disiri the SkirmisherJib#..##..=.###.##.#. Coglin of Okawaru *****.#####...........##.#. Health: 16/86 ====--------------------Ji1cW.......#....#......#. Magic: 14/14 ========================#...##.####....... AC: 22Str: 12##.....#.......#.. EV: 16Int: 12#...<.......#..... SH: 0Dex: 20###..#..#...#....... XL: 11 Next: 55% Place: Dungeon:10#>.@.#.....#####.... Noise: ===------  Time: 7746.3 (0.0)Jic#.##T#P.P.P# #.##. a) +4 sling {Arashi} c) +0 sling {Akal} #). #...._.P.# #.##. Fire: a) +4 sling {Arashi} ... #....P.P.# ##.##. Hero Rev* .... ....PPP..###.....Ji[d)).. ................. T   Snorg (berserk).... ....##.....[..#...............)..#.##..####Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Snorg (almost dead, berserk, 77% to hit) _Okay, then. _Okay, then.Ji]oJipYou can't see any enemies this would affect, really read the scroll of fear? Y - Yes Jip' N - NoKiKi8#.###....# ..##... disiri the Skirmisher#..##..=.###.##.#. Coglin of Okawaru *****.#####...........##.#. Health: 16/86 ====--------------------.......#....#......#. Magic: 14/14 ========================#...##.####....... AC: 22Str: 12##.....#.......#.. EV: 16Int: 12#...<.......#..... SH: 0Dex: 20Ki+###..#..#...#....... XL: 11 Next: 55% Place: Dungeon:10#>.@.#.....#####.... Noise: ===------  Time: 7746.3 (0.0)#.##T#P.P.P# #.##. a) +4 sling {Arashi} c) +0 sling {Akal} #). #...._.P.# #.##. Fire: a) +4 sling {Arashi} ... #....P.P.# ##.##. Hero Rev* .... ....PPP..###.....)).. ................. T   Snorg (berserk).... ....##.....[..#...............)..#.##..####KiqPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Snorg (almost dead, berserk, 77% to hit) _Okay, then. KiH_Okay, then.Okay, then.KiKi:Kii. _KiKiGaRead which item? Scrolls  b - a scroll of blinking  f - a scroll of fear  g - a scroll of fog  t - 2 scrolls of teleportationx - 2 scrolls of amnesia  p - 2 scrolls of poison Ki I - 2 scrolls of immolation  S - a scroll of silence  V - 2 scrolls of vulnerability  s - a scroll of butterflies  c - a scroll labelled RUIJ ATAAMMOT [!] read|quaff|evoke[?] describe selectedOicOiOi#.###....# ..##... disiri the Skirmisher#..##..=.###.##.#. Coglin of Okawaru *****.#####...........##.#. Health: 16/86 ====--------------------.......#....#......#. Magic: 14/14 ========================#...##.####....... AC: 22Str: 12##.....#.......#.. EV: 16Int: 12#...<.......#..... SH: 0Dex: 20###..#..#...#....... XL: 11 Next: 55% Place: Dungeon:10#>.@.#.....#####.... Noise: ===------  Time: 7746.3 (0.0)#.##Ti`40m#P.P.P# #.##. a) +4 sling {Arashi} c) +0 sling {Akal} #). #...._.P.# #.##. Fire: a) +4 sling {Arashi} ... #....P.P.# ##.##. Hero Rev* .... ....PPP..###.....)).. ................. T   Snorg (berserk).... ....##.....[..#...............)..#.##..####Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Snorg (almost dead, berserk, 77% to hit) _Okay, then. _Okay, then. _Okay, then.Oi #.###....# ..##... disiri the Skirmisher #..##..=.###.##.#. Coglin of Okawaru *****. #####...........##.#. Health: 16/86 ====-------------------- .......#....#......#. Magic: 14/14 ======================== #...##.####....... AC: 22Str: 12 ##.....#.......#.. EV: 16Int: 12 #...<.......#..... SH: 0Dex: 20 ###..#..#...#....... XL: 11 Next: 55% Place: Dungeon:10 #>.@.#.....#####.... Noise: ===------  Time: 7746.3 (0.0) #.##T#P.P.P# #.##.Oi4 a) +4 sling {Arashi} c) +0 sling {Akal}  #). #...._.P.# #.##. Fire: a) +4 sling {Arashi}  ... #....P.P.# ##.##. Hero Rev*  .... ....PPP..###..... )).. ................. T   Snorg (berserk) .... ....##.....[..#. ..............). .#.##..####Aim: Snorg (almost dead, berserk, 77% to hit) _Okay, then. _Okay, then. _Okay, then.Blink to where?Press: ? - help, Dir - move targetOiZC*@Pi>6*.Piz6*.PiC 6*.Pi K9*.Qi?9*.Qir9*.Qi"  #..o....##.. disiri the Skirmisher#........ ......... ##### Coglin of Okawaru *****.########. .......... ..... Health: 16/86 ====--------------------........ ####. Magic: 14/14 ========================#.#....##.. AC: 22Str: 12.. #....# ##... EV: 16Int: 12#. #....# .#######.#. SH: 0Dex: 20#.###....# ..##....... XL: 11 Next: 55% Place: Dungeon:10#..##@.=.###.##.#..... Noise: ===------  Time: 7746.3 (0.0)#####Qi ...........##.#.##.. a) +4 sling {Arashi} c) +0 sling {Akal} .......#....#......#.#..) Fire: a) +4 sling {Arashi} ###...##.####.......#.#[ Hero Rev* ##.....#.......#.....)#...<.......#......... ###..#..#...#........... #>.§.#.....#####........ #.##T#P.P.P# #.##..... Aim: Snorg (almost dead, berserk, 77% to hit) _Okay, then. _Okay, then. _Okay, then.Blink to where?Press: ? - help, Dir - move targetQi 1TQi] T   Snorg (berserk).Qi N7---7.3 (1Qio Qi _Okay, then.  Blink to where?Press: ? - help, Dir - move target _As you read the scroll of blinking, it crumbles to dust.RiJ  #..o....##.. disiri the Skirmisher#........ ......... ##### Coglin of Okawaru *****.########. .......... ..... Health: 17/86 ====--------------------........ ####. Magic: 14/14 ========================#.#....##.. AC: 22Str: 12.. #....# ##... EV: 16Int: 12#. #....# .#######.#. SH: 0Dex: 20Ri^K #.###....# ..##....... XL: 11 Next: 55% Place: Dungeon:10#..##@.=.###.##.#..... Noise: ---------  Time: 7747.3 (0.0)#####..*........##.#.##.. a) +4 sling {Arashi} c) +0 sling {Akal} ......*#....#......#.#..) Fire: a) +4 sling {Arashi} ###..*##.####.......#.#[ Hero Rev* ##*....#.......#.....)#.*.<.......#......... T   Snorg (berserk)###*.#..#...#...........#>.T.#.....#####........#.##.#P.P.P# #.##.....Ri5L Press: ? - help, Dir - move target _As you read the scroll of blinking, it crumbles to dust.  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Snorg (almost dead, berserk, 77% to hit)Si.T.#.....#####........#.##.#P.P.P# #.##.....Fire: a) +4 sling {Arashi}PresSies: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Snorg (almost dead, berserk, 77% to hit)  You shoot a sling bullet. The sling bullet hits Snorg!  Snorg is almost dead.Si/  You shoot a sling bullet. The sling bullet hits Snorg.  Snorg is almost dead.Si s8T.SiC.....Si7====8.1 (0.8 _SiSiSib #..o....##.. disiri the Skirmisher#........ ......... ##### Coglin of Okawaru *****.########. .......... ..... Health: 17/86 ====--------------------........ ####. Magic: 14/14 ========================#.#....##.. AC: 22Str: 12Sib... #....# ##... EV: 16Int: 12#. #....# .#######.#. SH: 0Dex: 20#.###....# ..##....... XL: 11 Next: 55% Place: Dungeon:10#..##@.=.###.##.#..... Noise: ===------  Time: 7748.1 (0.0)#####..*........##.#.##.. a) +4 sling {Arashi} c) +0 sling {Akal} Si0c......*#....#......#.#..) Fire: a) +4 sling {Arashi} ###..*##.####.......#.#[ Hero Rev* ##*....#.......#.....)#*..<.......#......... T   Snorg (berserk)###T.#..#...#...........#>...#.....#####........#.##.#P.P.P# #.##.....You shoot a sling bullet. The sling bullet hits Snorg. Sivc_Snorg is almost dead.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Snorg (almost dead, berserk, 77% to hit)Si > #..o....##.. disiri the Skirmisher#........ ......... ##### Coglin of Okawaru *****.########. .......... ..... Health: 17/86 ====--------------------........ ####. Magic: 14/14 ========================#.#....##.. AC: 22Str: 12.. #....# #Si #... EV: 16Int: 12#. #....# .#######.#. SH: 0Dex: 20#.###....# ..##....... XL: 11 Next: 55% Place: Dungeon:10#..##@.=.###.##.#..... Noise: ===------  Time: 7748.1 (0.0)#####...........##.#.##.. a) +4 sling {Arashi} c) +0 sling {Akal} .......#....#......#.#..) Fire: a) +4 sling {Arashi} ###...##.####.......#.#[ Hero Rev* ##.....#.......#.....)#...<.......#......... T   Snorg (berserk)i 0H###T.#..#...#...........#>...#.....#####........#.##.#P.P.P# #.##.....Shift-Dir - straight lineAim: Snorg (almost dead, berserk, 77% to hit)  You shoot a sling bullet. The sling bullet hits Snorg!  You kill Snorg!Okawaru is honoured by your kill.Okawaru grants you throwing weapons!Si /  --more--TiH#1.Ti){)))))Ti6)))Ti@ .......  Something appears at your feet! You shoot a sling bullet.TiE :669 (0.8 _TibK TiUN n _Your base Fighting skill increases to level 8!Xi #..o....##.. disiri the Skirmisher#........ ......... ##### Coglin of Okawaru *****.########. .......... ..... Health: 17/86 ====--------------------........ ####. Magic: 14/14 ========================#.#....##.. AC: 22Str: 12.. #....# ##... EV: 16Int: 12#. #....# .#######.#. SH: 0Dex: 20#.###....# ..##....... XL: 11 Next: 66% Place: Dungeon:10#..##@.=.###.##.#..... Noise: ===------  Time: 7748.9 (0.0)#####i9m...........##.#.##.. a) +4 sling {Arashi} c) +0 sling {Akal} .......#....#......#.#..) Fire: a) +4 sling {Arashi} ###...##.####.......#.#[ Hero Rev* ##.....#.......#.....)#...<.......#......... ###..#..#...#........... #>...#.....#####........ #.##.#P.P.P# #.##..... Okawaru grants you throwing weapons! _Something appears at your feet! You shoot a sling bullet. _Your base Fighting skill increases to level 8!Press: ? - help, v - describe, . - travel, g - get itemItem here: a dart of disjunction.  The floor.XilZ EA dart of disjunction. A thin piece of metal, typically coated in some harmful substance. When thrown it can deliver its toxins into the bloodstream of a living or demonic being. It causes any target it hits to become temporarily untethered in space, blinkingXi[ caway from you for several turns and taking minor damage each time it does so. Base damage: 0 Base attack delay: 1.0 This projectile's minimum attack delay (0.7) is reached at skill level 6.Your (base) skill: 0.0At 100% training you would reach 6.0 in about 0.5 XLs.Current attack delay: 0.7. XiZ[ It has a 1/6 chance to be destroyed on impact. Stash search prefixes: {throwable} {ego} {branded} {god gift} {Throwing} Xi[ {disjunct} {missile} Menu/colouring prefixes: identified missile (g)et.Yi ; #..o....##.. disiri the Skirmisher#........ ......... ##### Coglin of Okawaru *****.########. .......... ..... Health: 17/86 ====--------------------Yie q........ ####. Magic: 14/14 ========================#.#....##.. AC: 22Str: 12.. #....# ##... EV: 16Int: 12#. #....# .#######.#. SH: 0Dex: 20Yi+ #.###....# ..##....... XL: 11 Next: 66% Place: Dungeon:10#..##@.=.###.##.#..... Noise: ===------  Time: 7748.9 (0.0)#####...........##.#.##.. a) +4 sling {Arashi} c) +0 sling {Akal} .......#....#......#.#..) Fire: a) +4 sling {Arashi} Yi ###...##.####.......#.#[ Hero Rev* ##.....#.......#.....)#...<.......#......... ###..#..#...#........... #>...#.....#####........ #.##.#P.P.P# #.##.....Yi  Okawaru grants you throwing weapons! _Something appears at your feet! You shoot a sling bullet. _Your base Fighting skill increases to level 8!Yiw Press: ? - help, v - describe, . - travel, g - get itemItem here: a dart of disjunction.  The floor.Yi`R  #..o....##.. disiri the Skirmisher#........ ......... ##### Coglin of Okawaru *****.########. .......... ..... Health: 17/86 ====--------------------........ ####. Magic: 14/14 ========================#.#....##.. AC: 22Str: 12YiYS .. #....# ##... EV: 16Int: 12#. #....# .#######.#. SH: 0Dex: 20#.###....# ..##....... XL: 11 Next: 66% Place: Dungeon:10#..##@.=.###.##.#..... Noise: ===------  Time: 7748.9 (0.0)#####...........##.#.##.. a) +4 sling {Arashi} c) +0 sling {Akal} .......#....#......#.#..) Fire: a) +4 sling {Arashi} ###...##.####.......#.#[ Hero Rev* ##.....#.......#.....)#...<.......#.........iS 7m ###..#..#...#........... #>...#.....#####........ #.##.#P.P.P# #.##..... YiS Okawaru grants you throwing weapons! _Something appears at your feet! You shoot a sling bullet. _Your base Fighting skill increases to level 8!Press: ? - help, v - describe, . - travel, g - get itemYi(T HItem here: a dart of disjunction.  The floor.Yi>U Yii\ Yi_ . _Zi"Zi`8=---9.9 (1Zi;Zi  #.##.#P.P.P# #.##.....  _o - a dart of disjunction[iO'[i2Level 10 of the Dungeon <<<<>>_(Press ? for help)#<.....$# #............##........ #............##.......# #.....>......##..o....#    #............##........   .........   #####.#...<.# ########.   ..........   ........#####[iX3Z   ........   ####..#..###### #.#....  ##...........# ..  #....# #  #...###......# #.  #....# .#######.#.###.#######.###....# ..##.......††..##..##@.=.###.##.#.....##### #####...........##.#.##..# .......#....#......#.#..)#[i3 ###...##.####.......#.#[####.....#.......#.....).#[i3v#...<.......#..........####..#..#...#............## ######>...#.....#####..........# #...# #.##.#P.P.P#  #.##.......###...#[i4 #). #...._.P.# #.##.............# ... #....P.P.# ##.##........#[...# .... ....PPP..###.................#[i=4"[i, N@<\i\if/ #..o....##.. disiri the Skirmisher#........ ......... ##### Coglin of Okawaru *****.########. .......... ..... Health: 18/86 =====-------------------........ ####. Magic: 14/14 ========================\i/#.#....##.. AC: 22Str: 12.. #....# ##... EV: 16Int: 12#. #....# .#######.#. SH: 0Dex: 20#.###....# ..##....... XL: 11 Next: 66% Place: Dungeon:10\i0O#..##@.=.###.##.#..... Noise: ---------  Time: 7749.9 (0.0)#####...........##.#.##.. a) +4 sling {Arashi} c) +0 sling {Akal} .......#....#......#.#..) Fire: a) +4 sling {Arashi} ###...##.####.......#.#[ Hero Rev* ##.....#.......#.....)#...<.......#......... ###..#..#...#........... #>...#.....#####........ \i0M#.##.#P.P.P# #.##.....  _Something appears at your feet! You shoot a sling bullet. _Your base Fighting skill increases to level 8!Press: ? - help, v - describe, . - travel, g - get item\i1Item here: a dart of disjunction. _The floor. _o - a dart of disjunction\i 2\iE3\i 9\i@\ixA\i$F,\ib  Found a wellspring talisman.  You encounter an orc. It is wielding a +0 falchion. ########. .......... . .. ........  #. #.# ##.. #....# # #. #....# .####### #.###....# ..##.. #..##..=.###.##.#..######...........##.#.##o......@#....#......#.# #####...##.####.......# ##.....#.......#.... #...<.......#.......###..#..#...#.........>...#.....#####o   orc (wand\icering) #.##.#P.P.P# #.##... #). #...._.P.# #.##...... #....P.P.# ##.##...50.9 (11.9 (2 _\i-l\i{ \iK \i( \i: K _You can't go up here!]iUt ..  ####.# #.#....  .. #....# #.#.# .#########....# ..##....#..##..=.###.##.#]ir######..........##o.......#....#......#.#.#####..@##.####...... ##.....#.......#......<.......#...###..#..#...#..>...#.....#####.##.#P.P.P# #.###). #...._.P.#]i... #....P.P.# #.... ....PPP..###....]iZ %oYou feel like a meek peon again.]iTo]i=90]iX3==2.9 (1Rev+ ]ib ]i : _The orc shouts! You hear a shout! x2]i#.# #.#.... ... #....# ##..#. #....# .#######.##.###....# ..##.....#..##..=.###.##.#######...........##.#.##%o......#....#......#.#..#####...##.###.#.# ##..@..#.......#....]ip#...<.......#....###..#..#...#...#>...#.....######.##.#P.P.P# #.###). #...._.P.# #.##.... #....P.P.# ##.##..... .....PP..###.....)).. .............]iJ.o]i]i}.--3]i]if^i(  .. #....# #.#.# .#######.####....# ..##......#..##..=.###.##.#######..........##%.o.....#....#......#.#.#####...##.####.......#.# ##.....#.......#.....#...@.......#...###..#..#...#..#>...#.....######.##.#P.P.P# #.###). #...._.P.## ......... .... ....##.....[..#.... o[^iP40m^i.o   orc^i@--4^i^ic _There is an escape hatch in the ceiling here.^i=S ^iS ^i[ ^i` J.o^ix ^i} G205 _^im 6%^i ~ 9  A mysterious force pulls you upwards. The hatch slams shut behind you.^i  ##### ....# ....# ######### ....######.......## ..................# ....####.#.##.##..## .)..# #.....# ....# ###.##.##...# .#### #.##.##...# .#### #.........# ^iI ....# ####.###..# .##.# ##.###..### .##.# #.........# .##.# #.#.##..#.# ..#.# #.#.##..#.#^i [7.4 (2.5Rev ^i ^i ` _Level annotation: 2 transporters_ib3_iA_i_iy1_i_i>_iz_i-_ikI2=_i_i,_i_io,_i_i^_iS3=_iN_i_i)_i_i4_i _i>_i_i,_i_i+ _i M5_i,_i*_iQ_i_i$_i_6=_ir_i1_ii_iK_i,_if _i#77_i#2=_i|$_i'_i'_i(_i,B_ij/_i/78_iB0_i3_i3_iT4_iW7,_i7_i:_9=_iS;_i ?,_i?_iBB_iLF_iFT30=_iG_iI,_i~J_iL,_iM_iPM1_i.Q_iS_iS_iT_iW_iW_iXX_i[_i.[02_i[_i`^_i^_ir__i/b,_ib_id_iHeI3=_ie_i!h_iJh_iei_ik,_i)l_ioi4=_iKp_i5s,_iYs_ivB_iw_i(x75_iy_i{_i{_i|_iT,_i_i_i$36_i0=_i_iB_i,_i_i%_ilK7=_i_iM,_i_iƎO8_ib_i_iՐ_i|_i_is_i_iƗ_i99_i_i_i5_iǜ_ir_i_i_i_i=M40=_io_i _i>_i!_i_iӧ_iU_i_iD1=_i)_it,_iȮ_iA,_i_i e2_i/B_i_iŹ_i_ii3=_i_i6,_i_i_i\_i_i_iK4=_i_i,_i_i,_iR_iO5_i_i,_iV_i_i_is_i4e6_ih_i_i_im,_i_ij_iS7=_i,_i_i_iZ_i_i._i_ia8=_ih_iR_i_ic_i!,_i_i1O9_i_i,_i_i_i<_i_i P50_i _i= ,_i _i_i_iA_i1=_i_i_ig_iP_i_i _ia2=_i# _i#,_i#_i('_i`'_i'_if+_i+93_i,_i/_iJ0,_i_3_i3_i3_i6_i6S4=_i7_iO:_i:_i:_if>a5=_iV?_iaB,_iC_iWf678=_i~kB_il_ilK9=_im_i_i,_ih_ia2=_i_iL,_i_i,_i-_i_i_iN3=_iy_i ,_i|_i_i_i_i_iG%4_i_iZ ,_i _i _i5,_iG;5_i_i,_i_i,_i@_iK6=_i_i_i,_i<_i ,_i!_i#$_if$#7_i$2=_i$_i'B_i*,_iE+_iZ._i.%8_i\/_i3_iM3_i4_il7_i7_i"8_iq;a9=_i$<_i@B_iC,_iRC_iE_i(FV80=_iF_iAI,_iI_ikL_iL_i.M_i$P;1_i$Q_ijS_iS_i7T_imW_iW_iX_iz\_i\%2_iM]_iEb,_ib_ie_i-f_if_ih_iCia3=_ikB_in,_i`o_iq_i&rU4=_i]r_it,_it_i w,_iHw_i?z_iuz%5_iz_ic~_i~_i_i؂,_i:_iׅk _You start resting.HP restored._iN_i2949.4 (192.0)_iY6=503 _i3 __iz_i`i`iXLevel 9 of the Dungeon <<<<>>>>__(Press ? for help)##########.......##.......# ##########.......######.......###.....................##.......####.#.##.##..##################....)..# #........@..###### #......................# ###.##.##...##...## #.###############.#.#### #.##.##...##....# #.###.#.#### #.........##....# #.##.......# ####.###..###.#.# #.######..#.##.###.###..####.#.# #.....# #######..#.##.##.........##.#.##########.# #.....#..#.##.##.#.##..#.##.#.........##.# #.###.......#.##.#.##..#.##.#########.##.####.#####..#....##.#.#...#.##.##.#..............##.#.########.#.#.#.#.##.# ######.#<........#....##.#.#........#.#.#.#.#######.# #......#...###.#....####.#.#.########.......##......# #.###.>#...# #.##.#.# #.#.#.##########.#.####.###########[39`i;49m #..#...###.##.#.####..................##.#####P...^###..#...#.§..........§.§.§§............##.#..##P..PP#....#.....≈§≈≈§.≈≈≈≈§§≈§§≈§.≈≈≈≈§.##..##`i#.#####P...^###..#...#.§..........§.§.§§............##.#..##P..PP#....#.....≈§≈≈§.≈≈≈≈§§≈§§≈§.≈≈≈≈§.##..###..#....P_.^####.....#.≈###≈§§###≈.§###≈.≈###≈§....########.P..P# #.....#.≈# #≈.§# #§§§# #≈.≈# #§..#..#PP^P^# #.......≈###≈.§###§§≈###≈.≈###≈§.######## #.....#.≈≈≈§§.≈≈§≈≈§§§≈≈≈.§≈≈§§§##<.###########.# ##..>....§§§.§..§§§...§§§.##...........# #. ##..>..§§§≈§§≈§≈≈≈.≈≈≈§§.≈§≈§≈..............# #.# ###.#.§###§§≈###≈.≈###≈`iv§§###§.....###.###..# #.# #.§.≈# #§.≈# #§÷≈# #≈.≈# #≈..##.# #.# #..# #.# #.#§≈###≈.≈###≈.≈###≈§≈###§.###.# #.# #..# #.# #...§≈≈≈≈.≈§≈≈≈§≈≈≈§≈.≈≈≈≈≈.###.###.###..## #.# #...)§.§.......§§...........##............# #.# ###.§§≈§§.≈§≈≈§§≈≈≈§≈.§§≈≈≈.##.###........# #.# #.≈###≈§§###§§≈###§.≈###§.##.# #..###.#.# #.# #.≈# #≈.§# `i#≈.§# #≈§≈# #§.##.# #..##..#.# #.# #.≈###§.≈###§§§###§§§###§.##.# #..##.##.# #.# #.§≈≈§§.§≈≈≈§§≈≈≈≈≈§§≈≈§≈.##.###..##.##.# #.# #..§...........§..§§..........[...##.##.# ####.# #.≈≈§≈≈§≈≈≈≈≈.§§≈§≈.≈≈≈≈§.>..[##..##.##.# #....# #.≈###§§≈###≈§§###§.≈###≈.##..##.)##.##.# #.#### #.§# #≈.§# #≈.§# #≈.§# #≈....[..........# #.##.≈###≈.≈###≈.§###§§§###≈.###.##..#######`i[21;57Hai ai.disiri the SkirmisherCoglin of Okawaru *****. #####Health: 86/86 ======================== ....#Magic: 14/14 ======================== ....# #########AC: 20Str: 12 ....######.......##EV: 13Int: 12 ..................#SH: 0Dex: 20 ....####.#.##.##..##XL: 11 Next: 66% Place: Dungeon:9 .)..# #........@..#Noise: ---------  Time: 7950.4 (0.0) ....# ###.##.##...#a) +4 sling {Arashi} c) +0 sling {Akal} .#### #.##.##...#ai/Fire: a) +4 sling {Arashi} .#### #.........# ....# ####.###..# .##.###.###..### .##.##.........# .##.##.#.##..#.# ..#.##.#.##..#.# _The orc shouts! You hear a shout! x2 _There is an escape hatch in the ceiling here.  A mysterious force pulls you upwards. The hatch slams shut behind you. _Level annotation: 2 transporters _You start resting. _HP restored.aiU0ai$1ai ?aiKBaiBaiFaivHaiPLaiLaiVMaiiRaiUaiBVaiVaiQ\ai_,ai`aieaiii,aiiainaiqai&raizraivaiz,ai-{ai3ai<,aiaieaibai׌,aiАaimaiaiBai*ainaiai8aiOaiڤaiaiѥai2ai8,aiaiai,aiaiaiÿai aiaiaiaiaiaiQaiai aiaiaiaiaiai^aiTaiaiai_airaiaiaiaiai#aiaiaiai aiai|aiaiaioaiaiaiHai+aifai,ai-aiaiI ,ai ai2aiaieaiai)aiaiaiaiai aiF ai!aiQ$ai',ai(ai)air-,ail.ai0ai4ai4ai6aic9aiQ=ai|=ai?aiAaiFBai5O≈≈≈§≈≈≈§§§≈≈≈≈§.###.###.###..## ...§§.......§§..##............# ≈≈§§≈≈≈§§§§≈≈§≈.##.###........# ##§§≈###§.≈###≈.##.# #..###.#.#  #≈.§# #§§≈# #≈.##.# #..##..#.# ##§§§###≈.≈###§.##.# #..##.##.# ≈≈§§≈≈≈≈§.≈≈§§≈.##.###..##.##.#aiO.§......§§§.....[...##.##.# ≈≈≈.§§≈§≈.≈§≈§§.@..[##..##.##.#84.4 (34.0) ##≈§§###§.≈###≈.##..##.)##.##.#  #≈.§# #≈.≈# #≈....[..........# ai P ##≈.§###§.§###≈.###.##..####### §≈≈.≈≈≈≈≈[≈≈≈§≈.........# ............§§..##...##.# ###.......#.##.###...##.# ###.#####.#.##.#........#aiBPU..# #.#.............#aiPaisZai]re is an escape hatch in the ceiling here.  A mysterious force pulls you upwards. The hatch slams shut behind you. _Level annotation: 2 transporters _You start resting. _HP restored. _There is a stone staircase leading down here.ai^ ai ai} aip .#§.§...#.ai 85.4 (1.0) _aiQ aiKX '10aig : #.....########  #............#  #............#  #............#  #............#  #.....>......#  #............# .. #####.#...@.# .. ........##### aikh . ####..#..######  ##...........# # #...###......########.#.###.###### ..##.††.aih .#.##.#.....#######.#.##..#ai -6.9 (2.5aiP aie # _You climb downwards.ai a _There is a stone staircase leading up here.cidciciWcici6ci} : _ci"ci&*,ci+ci-ci3ci74ci5ci7ci?ci@ciKAciUCciZKciKci_LciQciYci Zci6[ci]cidci,ecifcihci'p,ci}qcircizciX{ci*|ciT~ciciqciƆci2ci ciFci#cici6,ciciciciciccincidcicipciгcici(ciciciBci|cicicilcicicicicicicici3,ciciciBcici,cicitcicicici",ci#ci)N _You now have 352 gold pieces (gained 17).ci$.m  An orc priest comes into view.ciR4Y#.....# ######.....# ....##.....## .oo.##....... .oo.##....... ...$##....... .....#....... ....# ########## #.....>...# .......@.## #.......ci4/... o.........#########.#... ####. ......................##.. ..........########..#..# #.# ##.#......# ##....... ci4w.. #....#.### #...###.. o   orc priest (wandering) #. #...ci4.#..#######.#.###.# #.###....##..##........†..# ci*5C#..##..=.###.##.#.....#####cio528009.9 (23.0)ci>ci}>410.9 (24 _ciBciDdi ))))))o    You shoot a sling bullet. The sling bullet hits the orc priest.  The orc priest shouts!diK  The orc priest is moderately wounded.You shoot a sling bullet. The sling bullet hits the orc priest.di=.odiJ-.....dif===1.8 (0.9)Rev diudib _The orc priest is heavily wounded.diu ))))) You shoot a sling bullet. The sling bullet hits the orc priest.dial ))The orc priest is severely wounded.You shoot a sling bullet.di ....o..  The sling bullet closely misses the orc priest.di di dii c2.9 (1.1Rev+ di di8  _The orc priest begins to cast a cantrip, but forgets the words!ei\u )))))))You shoot a sling bullet.ei )The sling bullet closely misses the orc priest.You shoot a sling bullet. The sling bullet hits the orc priest!  You kill the orc priest!eiU)ei {X....)..eiJ+30ei†eiP _Okawaru accepts your kill.ei[ Iei` eii eim Bei6s f  An orc comes into view.eiFz  #.....## #.......# #..... ...oo.# # .eiz j..oo.# #.....$#eiz d #...... #.....eiz }..# .o## #.... .eiz o....# #..## #.---eiR{ x.. ##.)........###.###. #............... .. #..########..#.eir{  #.####.#......# ##ei{ C .. #....#.### #...### o   orc (wandering)ei{  #. #....#..#######.#.###ei{ #.###....##..##..†.ei{ F #..##..=.###.##.#.....###ei| %4ei ei M---5.9 (2 _ei ei fi )You shoot a sling bullet. The sling bullet hits the orc!  You kill the orc!fi[)))))fis ))Okawaru accepts your kill.fi Z.).....fi4===6.9 (1fifi+/ _You shoot a sling bullet.gi, ## #.# #.oo.# #.oo.# # <.....$# #. #.# #.)# # ..o....# #....## #. ##.).##.##. # .. #.#..# #.####.#......# ## .. #....#.### #... #. #....#..#.#. #.###....##..##.† #..##..=.###.##.#.....giҼgih/---7gicgiggiדt ## # #.# # #....oo.# # #....oo.# # #<.....$# # #. # #.# #.)# # #..o....# #gis.## # #. ##.).##.#. # .. #.#.. #.####.#......# ## .. #....#.### #... #. #....#..#.#.gi #.###....##..##. #..##..=.###.##.#.....giUgiРA---8gi٦gigi\yu #  # #  #.# #  #....oo.# #  #....oo.# #  #<.....$# #  #... # giVz@ #.# #.)# #  #..o....# #.## #  #. ##.).#  #. # .. #.# #.####.#......# ## .. #....#.### #...giz #. #....#..#######.#. #.###....##..## #..##..=.###.##.#.....gigiNT9Rev gigiÏhi& # # # #.# # #....oo.# # #....oo.# #hiW'l #<.....$### # #..... # #.# #.)# # #..o....# #.## # #. ##.). #. # .. #hi'.# #.####.#......# ## .. #....#.### #hi'x #. #....#..#.# #.###....##..## #..##..=.###.##.#hi5hi6&20hi<hi>hit  # # # #.# # #....oo.# # #....oo.# # #<.....$#### # #.....# # #.# #.)# # #..o....# #.## # #. ##.). #. # .. #. #.####.#......# ## .. #....#.### # #. #....#..#. #.###....##..## #..##..=.###.##.#hi hiR %1hio hi iiFn #########  #.......#  #....oo.#  #.....o.#   #<.....$###  #...........##   #.......# #.@########  #..o....# ##..  #........ ##.)ii##############. #....... .. #....#####.####.#......# # .. #....#.### # #. #....#..####### #.###....##..##.ii2oii^o   orc (wandering)ii%2ii>g _You see here a +0 falchion.ii u )))))))You shoot a sling bullet.iiU o  The sling bullet closely misses the orc.You shoot a sling bullet. The sling bullet hits the orc.ii J.oii 3.....ii /===3ii $ ii1 P_The orc is moderately wounded.jiǗ )))You shoot a sling bullet. The sling bullet hits the orc.ji# )The orc is heavily wounded.You shoot a sling bullet. The sling bullet hits the orc.  You kill the orc!ji*Rji#...ji4Rev+  _Okawaru accepts your kill.ji  ######### #.......# #....oo.# #.....o.#  #<.....$### #.......)..@##  #.......###.)######## #..o....# ##..........##  #........ ##.)........#############. #...... .. #....#####.####.#......#  .. #....#.###  #. #....#..######ji ji ^---5Rev ji& kiة # #.# #....oo.# #.....o.# #<.....$##### #.).@.## #.###.)#kiM# #.......# ##..........## #........ ##.)........ #. # .. #.. #.####.#......# .. #....#.###kij #. #....#..kiøkiA---6kiki}ki  ######### #.......# #.....o.# #.......# #<.....$##### #.)@..## #.###.)#kiNJ # #.......# ##..........## #........ ##.). ########. #. .. #... #.####.#......# .. #....#.### #. #....#..ki kiP %7ki ki" liݮ; ######### #.......# #.......# #.......# #<.....$##### #.@...## #.###.)## #.......# ##..........## #.....oo. ##.). ########. #... .. #....oo 2 orcs (wandering) #.####.#......# .. #....#.### #. #....#..###li9o.li .lio   orc8li1+ _The orc leaves your sight. _You see here a +0 dagger.lix ))oYou shoot a sling bullet. The sling bullet hits the orc.  The orc shouts!li  The orc is lightly wounded.  You shoot a sling bullet. The sling bullet hits the orc.liw| Mo.li} .oli ..o 2 orcs (1 wandering)====9li liH W _The orc is almost dead.miq) )You shoot a sling bullet. The sling bullet hits the orc.)o   orc (mi/o~ )))))You kill the orc!mi o.  You shoot a sling bullet.mi)....omi]30Rev+ mimi% _The orc shouts!mie )You shoot a sling bullet. The sling bullet hits the orc!  You kill the orc!miSmiAF )))Okawaru accepts your kill.miI)..miZ===-1mimi</ _You shoot a sling bullet.mi#3mi]%mi(mi/mi4,mi<TRev mi>ni|N _You now have 363 gold pieces (gained 11).ni3niu niM ### #.......# #.......# #.......# #<......##### #)...##---- #.....))###.)### #.......# ##....# #........ ##.).. ##.# # ... #.. ##.####.#...... .. #....#.##nivl #. #....#..ni0' #########.......<......#####.......)...##)###.)##########...# ##..............# ##.).Rev .##.###....##.. ni5+4.9 (3ni 6F---5.9 (4ni<ni ?$  Things that are here:niAg _a +0 dagger of freezing; a +0 ring mailoi`8# #.# #.# #.# #<......##### #.......)...## #.....)@###.)# #.......# ##.#oiaq#.# ##.).##.# #.... #.###.####.#......#oi=a.. #....#.##.# #....#..##.###....##..#oiBooio16.9 (1 _oivoix$  Things that are here:oi{O _a +0 whip; a +0 ring mailoi oiA oih oi' oi oid E _oi! oi oi oi oi oi ,oi oi. oi ,oi oi oi oi oi  oi- oi' ,oi) oi, oiO5 oi5 oi7 oiG oiP ,oiT oiX oia oi b oid oig oip oip oir oiSv oiu ,oiӀ oi oi oiL oiՍ oi oiԘ oi oiؚ oi oi˧ ,oi oiŬ oiڶ ,oia oiD oi ,oi2 oi oi oi oi oi oi ,oi oi oi  You encounter an orc wizard. It is wielding a +0 dagger.oif #.###....##..##..#..##..=.###.##.# #######...........##.# .%.......#..o.#......# ######...##.####...... ##.....#.......#. #...<.......#.... ###..#..#...#...... oi d#>@..#.....#####... #.##.#....P# # #[. #...._.P.# #.# ...# #......P.# ##.##.... .........###.....[[... .......... o   orc wizard (wandering)..... ....##.....[..#oi ..... ..............) .#.##..###oi9 /548.0)oi, oi 35.9 (19 _oi 8%oiQpi\ )))))))You shoot a sling bullet.pid  The sling bullet barely misses the orc wizard.You shoot a sling bullet.piR .piq o......pix ;===6.0)pi +Rev pi pi e _The sling bullet closely misses the orc wizard.qi3qiPqiH _No target in view!vi##.###....##..##.#..##..=.###.##.#.#...........##.#..%.......#...o#......#.######...##.####.##.....#.#.#...<.......#.###..#..#...#.#>.@.#.....#####.#.##.#....P# #.##.#[. #...._.P.# #.##....# #......P.# ##.##.vie_.... .........###..[[... ......o   orc wizard (wandering)..... ....##.....[..#...... .....).vi5.#.##..####vi0ovi0o.vio   orc priest (wandering)o   orc wizard (wandering)vi/---7vi7%vi} _You encounter an orc priest. It is wielding a +0 short sword.vir' )))))o  vi' rYou shoot a sling bullet. The sling bullet hits the orc wizard.  The orc wizard shouts!vi  The orc wizard is moderately wounded.You shoot a sling bullet. The sling bullet hits the orc wizard.vi0= .  The orc wizard is severely wounded.vi=F.oviIo..<.o   orc wizardviI/===8viQviS* _You hear a shout! x2wi )You shoot a sling bullet. The sling bullet hits the orc wizard!  You kill the orc wizard!wij))))wiHNr )Okawaru accepts your kill.wi5owiB.wi})wi.wi.<wi.wieo   orc priest (wandering)wiwiPwi wiwi'7wiM 9wir Rev+ wiwiwie wiwi!_You shoot a sling bullet.wi  )))))))You shoot a sling bullet.xi}T/ o    The sling bullet closely misses the orc priest.You shoot a sling bullet. The sling bullet hits the orc priest.  The orc priest shouts!xi61o.xi)o)..<.xi-60.8 (0.9xi7%xie _The orc priest is moderately wounded.xivC ))))) You shoot a sling bullet. The sling bullet hits the orc priest!xi  )The orc priest is almost dead.You shoot a sling bullet. The sling bullet hits the orc priest!  You kill the orc priest!xiRxien)..<.xihk1.8 (1.0Rev* xinqxisP _Okawaru accepts your kill.yiC^yi^yiayi$gyiVqByityi{TRev+ yi}yiR  There is a stone staircase leading down here.yiyi _yipyiyiyi0yiyiޚyi*,yiyiC$  Things that are here:yi(s  a +0 chain mail; a +0 halberd; an orc skeletonyi˶yiOERev  _yi޺yiyiyiyiyiyiyi\yi*yiyiQ,yiyi$  Things that are here:yio ##.....#. #...<...... ###..#..#.. #>...##### ##.##.#....P# ##..######[.##...._.P.# ...........###......P.# #.........##.........##yi#....[@............---#................##................#.........##..........#..## .#.###..:^..## ... # ###.######.###  #.  .. . yi  ##.....# #...< ###..#..#...## #>...#..... ##. ##.##.#....P##..######[.##...._.P.#...###......P.# #...##. #....@[. #.##.##yiY%.#..## .#. #..:^.## ... ###.######.# ..  #. .# yif .. ..  a +0 scale mail; a +0 hand axeyi\,70.8 (9yi\---1.8 (10.0) _yiyi$  Things that are here:yi u _a +0 ring mail; a +1 heavy macezi  #...<..#####..#..##. #>...#..#.#.##.#....P###..######[.##...._.P. ............###......P. #...##... #....[[..... #...@..##...ziO #.....###### .# #..:^...... ... ###.######.###  #. .zi ] .. .. ##zi zi" 82.0) _zi ziN {i #####..#..#.>...#.....##{ix##.##P###..######[.##...._.P.............###..... #..##..[[.....####......##....#......#####..## .#{i #..:^..## ..{i{i&3{i({i;{iN  #. #>...#..#.#.##.#....P###..######[.##...._.P ............###......P{iO  #...#. #....[[....#####.....{i"O K##....#.....{iBO n ###### .#{iaO  #..:^...... .{iO  ###.######.###  #.. .#{iO o ... .. ##.. ..{iO *###{i[ <4{ib {iTd {i ###.##P###..######[.##...._............#. #..##..[[.....#####......##.....#...... #####..## .# #..@^..## ..##.######.###  #.. .# .... ..##... ....##### {i {is &5{i! {i ?  You pick up a book of Spatial Translocations and begin reading...6.8 (2{iB {iD > _You add the spell Blink to your library.}i}i Spells (Memorise)TypeFailure Level  a - BlinkTranslocation 22% 2b - Lesser BeckoningTranslocation22%2  c - Teleport OtherTranslocation41% 3  d - Momentum StrikeConjuration/Translocation 45% 2  e - Kiss of DeathConjuration/Necromancy 56%1  f - SandblastEarth56%1  g - Ozocubu's ArmourIce}i^91% 3  h - Flame WaveConjuration/Fire100% 4  i - Iskenderun's BattlesphereConjuration/Forgecraft 100% 4  j - Leda's LiquefactionAlchemy/Earth100% 4  k - PetrifyAlchemy/Earth100% 4  l - Metabolic EnglaciationHexes/Ice100% 5  m - Yara's Violent UnravellingHexes/Alchemy}i100% 5  n - Diamond SawbladesForgecraft100% 7 6 spell levels left }iG][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit~i(" ~i# U##. ##.##.#....P disiri the Skirmisher###..######[.##...._.P Coglin of Okawaru *****.............###......P Health: 86/86 ========================#.........##........ Magic: 14/14 ========================~i$ #....[[............. AC: 20Str: 12#####................##. EV: 13Int: 12................#....... SH: 0Dex: 20####..........#..## .# XL: 11 Next: 67% Place: Dungeon:10#..@^........## .. Noise: ---------  Time: 8076.8 (0.0)###.######.### .. a) +4 sling {Arashi} c) +0 sling {Akal} #.. .#Fire: a) +4 sling {Arashi} .... ..##...~i$ S....#####Things that are here: ~i$ A_a +0 scale mail; a +0 hand axe  Things that are here: ~i$ _a +0 ring mail; a +1 heavy maceYou pick up a book of Spatial Translocations and begin reading... _You add the spell Blink to your library.~i1 ~i>2 Memorise Blink, consuming 2 spell levels and leaving 4? Y - Yes  N - NoiUi;o0##. ##.##.#....P disiri the Skirmisher###..######[.##...._.P Coglin of Okawaru *****.............###......P Health: 86/86 ========================#.........##........ Magic: 14/14 ========================#....[[............. AC: 20Str: 12io#####................##. EV: 13Int: 12................#....... SH: 0Dex: 20####..........#..## .# XL: 11 Next: 67% Place: Dungeon:10#..@^........## .. Noise: ---------  Time: 8076.8 (0.0)###.######.### .. a) +4 sling {Arashi} c) +0 sling {Akal} #.. .#Fire: a) +4 sling {Arashi} .... ..ip9##.......i@pm#####Things that are here: _a +0 scale mail; a +0 hand axe  icpLThings that are here: _a +0 ring mail; a +1 heavy maceipYou pick up a book of Spatial Translocations and begin reading... _You add the spell Blink to your library.iq+7.8 (1i~xiji҄+8.8 (2iIiWiҖ+9.8 (3iip _You start memorising the spell. You continue memorising. x2iiec _You finish memorising. Spell assigned to 'b'.i i  Spells (Memorise)TypeFailure Level  a - Lesser BeckoningTranslocation 22% 2b - Teleport OtherTranslocation41% 3  c - Momentum StrikeConjuration/Translocation 45% 2  d - Kiss of Deathi| 5Conjuration/Necromancy 56%1  e - SandblastEarth56%1  f - Ozocubu's ArmourIce91% 3  g - Flame WaveConjuration/Fire100% 4  h - Iskenderun's Battlespherei Conjuration/Forgecraft 100% 4  i - Leda's LiquefactionAlchemy/Earth100% 4  j - Petrifyi Alchemy/Earth100% 4  k - Metabolic Englaciation Hexes/Ice100% 5 i l - Yara's Violent Unravelling Hexes/Alchemy 100% 5  m - Diamond SawbladesForgecrafti 100% 7 4 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitib_iTfin##. ##.##.#....P disiri the Skirmisher###..######[.##...._.P Coglin of Okawaru *****.iro"............###......P Health: 86/86 ========================#.........##........ Magic: 14/14 ========================#....[[............. AC: 20Str: 12#####................##. EV: 13Int: 12................#....... SH: 0Dex: 20####..........#..## .# XL: 11 Next: 67% Place: Dungeon:10i pY#..@^........## .. Noise: ---------  Time: 8079.8 (0.0)###.######.### .. a) +4 sling {Arashi} c) +0 sling {Akal} #.. .#Fire: a) +4 sling {Arashi} .... ..##.......#####iNppThings that are here: _a +0 ring mail; a +1 heavy maceYou pick up a book of Spatial Translocations and begin reading... _You add the spell Blink to your library. _You start memorising the spell. You continue memorising. x2 itpN_You finish memorising. Spell assigned to 'b'.i}iMemorise Teleport Other, consuming 3 spell levels and leaving 1? Y - Yes i[' N - Noii1##. ##.##.#....P disiri the Skirmisher###..######[.##...._.P Coglin of Okawaru *****.............###......P Health: 86/86 ========================#.........##........ Magic: 14/14 ========================#....[[............. AC: 20Str: 12#####................##. EV: 13Int: 12................#....... SH: 0Dex: 20####..........#..## .# XL: 11 Next: 67% Place: Dungeon:10#..@^........## .. Noise: ---------  Time: 8079.8 (0.0)i-###.######.### .. a) +4 sling {Arashi} c) +0 sling {Akal} #.. .#Fire: a) +4 sling {Arashi} .... ..##.......#####iThings that are here: _a +0 ring mail; a +1 heavy maceYou pick up a book of Spatial Translocations and begin reading... _You add the spell Blink to your library. _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'b'.iG,80.8 (1ii  _This spell is dangerous to cast!1.8 (2iii)+2.8 (3i!i-i[.+3.8 (4i 6iS8 _You start memorising the spell. You continue memorising. x3i8iX?ixBc _You finish memorising. Spell assigned to 'c'.iid  Spells (Memorise)TypeFailure Level  a - Kiss of DeathConjuration/Necromancy 56% 1b - SandblastEarth56%1  c - Lesser BeckoningTranslocation 22%2  d - Momentum StrikeConjuration/Translocation 45% 2  e - Ozocubu's ArmourIce91% 3  f - Flame WaveConjuration/Fire 100% 4  g - Iskenderun's Battlesphere Conjuration/Forgecraft 100% 4  h - Leda's Liquefaction Alchemy/Earth 100% 4  i - Petrifyi Alchemy/Earth 100% 4  j - Metabolic Englaciation Hexes/Ice100% 5  k - Yara's Violent Unravelling Hexes/Alchemy 100% 5  l - Diamond SawbladesForgecraft100% 7 1 spell level left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitipiwi##. ##.##.#....P disiri the Skirmisher###..######[.##...._.P Coglin of Okawaru *****.i<\............###......P Health: 86/86 ========================#.........##........ Magic: 14/14 ========================#....[[............. AC: 20Str: 12#####................##. EV: 13Int: 12ic................#....... SH: 0Dex: 20####..........#..## .# XL: 11 Next: 67% Place: Dungeon:10#..@^........## .. Noise: ---------  Time: 8083.8 (0.0)###.######.### .. a) +4 sling {Arashi} c) +0 sling {Akal} #.. .#Fire: a) +4 sling {Arashi} .... ..##.......##### _You add the spell Blink to your library. iʑ_You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'b'. _This spell is dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'c'.in  Okay, then.i9i!. _iiXi)izF _Unknown command.i(i)i*i/il6i,;P _iYJ,ivKiQiXiwXiYi\id,ieijiqiQrisiqui?{i{i`|i}iBiKiiii<iiiAii,iiiiiipi................#... ####..........#..## #...^........##  ###.######.###  #####........#  ##....... ######..####.......# ........#........... .......@..########.# 94.8 (11.0)........### . ........# #.......###......#..#....#.###..... ..∩.ii,5.8 (12iOii7 _Found Zin's Purification Station.i{+   #####..## #...^..## ##.######.### #####........# ##.............######..####.......#........#.............########.#### .  #.... #.....i05 i5 16.0)i: i= iq? #...^..## ##.######.### #####........# ##.....######..####.......#........#.............########.#### .  ##....#.. #..#.....###........ _..∩..#. #.....# .....##izi{&7iik: _Found a glowing silver altar of Zin.iq ##.######.### #####........# ##.....######..#####........#......########.#### .  ##....#..# #..#.....#iRr:##.....#.... #.#..##i4|i|&8iCii  #####........# ##.....######..#####........#......########.#### .  ####....#@.# #..#.....#i #.###.....#######i i &9i i. iGT ##.....######..#####........#............########.#.....### .....#  #.......####....#..## #..#..@..####.....#... ⌠_..∩.#...iM>100iWiZiT ######..#####........#.............########.#......### ......#  #.......####....#..## #..#.....#####.@...#...#⌠_..∩. ###....#ini&1i"i)$i{........#.... ...########.# ........### . .#  #.......###....#..#...#.###.....# ...#⌠_..@..# .. ###.....#  #.....## ...#..###.########iÇi_&2i in _There is an entrance to Zin's Purification Station here.i i Welcome to Zin's Purification Station! What would you like to do? i K a -  135 gold a potion of curing You have 363 gold pieces. [Esc] exit[!] buy|examine itemsi [a] mark item for purchase [/] sort (type)[A] put item on shopping listiWK a $  After the purchase, you will have 228 gold pieces.[Enter] buy shopping listi i i ........#...........disiri the Skirmisher..........########.#Coglin of Okawaru *****.........###.Health: 86/86 ========================........#Magic: 14/14 ========================#.......##AC: 20Str: 12##....#..##EV: 13Int: 12i5 #..#.....##SH: 0Dex: 20#.###.....#XL: 11 Next: 67% Place: Dungeon:10iY B...#⌠_..@..#Noise: ---------  Time: 8102.8 (0.0)i| ^.. ###.....#a) +4 sling {Arashi} c) +0 sling {Akal} #.....##i Fire: a) +4 sling {Arashi} ...#..###.#######i [# _You finish memorising. Spell assigned to 'c'. iޥ ]_Okay, then. _Unknown command. i _Found Zin's Purification Station. _Found a glowing silver altar of Zin. _There is an entrance to Zin's Purification Station here.ix i i i h _You can access your shopping list by pressing '$'.i iiii+i_P _iWiixiFii'ii3igii^ioiiii i9iiOi(ik  You encounter a ribbon worm.i  ........###  ........#  . #.......## i .. ##....#..## ...####..#.....##iBJ ......#.###.....#........#⌠_..∩..#w.......###.....# #@.#.....## ic#....#..## #.#######iO ## i/#. i..#w   ribbon worm (asleep)i+###i+8.8 (6i+9.8 (7iiyA _Found a snail-covered altar of Cheibriados.iU ))))))w  You shoot a sling bullet. The sling bullet hits the ribbon worm!i  The ribbon worm is heavily wounded.You shoot a sling bullet. The sling bullet hits the ribbon worm.iOl_w..... ===10.8 (1Rev iqit_ _The ribbon worm is almost dead.i †You shoot a sling bullet. The sling bullet hits the ribbon worm.  You kill the ribbon worm!i:?)))))iw ))Okawaru accepts your kill.i\.†.....i,1.7 (0.9ii/ _You shoot a sling bullet.iIii Xiiip"d..........######## disiri the Skirmisher........###Coglin of Okawaru *****.# ........#Health: 86/86 ========================.. #.......##Magic: 14/14 ========================@.. ##....#..##AC: 20Str: 12....####..#.....##EV: 13Int: 12.......#.###.....#SH: 0Dex: 20.........#⌠_..∩..#i"XL: 11 Next: 67% Place: Dungeon:10._†....@.###.....#Noise: ---------  Time: 8112.7 (1.0).......#..#.....##a) +4 sling {Arashi} c) +0 sling {Akal} .......#....#..##Fire: a) +4 sling {Arashi} ....####.#######i",Rev ... #.#.. #.#@   Maggie (asleep)i#j#..#### i6#_The ribbon worm is almost dead.You shoot a sling bullet. The sling bullet hits the ribbon worm.  You kill the ribbon worm!iX#Okawaru accepts your kill. _You shoot a sling bullet.  You encounter Maggie the Vainglorious. She is wielding a +0 long sword.iz#i./  --more--ii:---ii: 3.7 (2 _ii-i0 ))))))@You shoot a sling bullet. The sling bullet hits the ribbon worm.  You kill the ribbon worm!  Okawaru accepts your kill. _You shoot a sling bullet.  You shoot a sling bullet. The sling bullet hits Maggie.iK h )Maggie is lightly wounded.i J.@iǘ /......i: 4===4.7 (1iv i W _You shoot a sling bullet. The sling bullet closely misses Maggie.iE )))))i_ You shoot a sling bullet. The sling bullet hits Maggie!i1G&  ihGMaggie is moderately wounded.You shoot a sling bullet. The sling bullet hits Maggie.inM.@iY0....ic5.6 (0.9Rev+ ii iO_Maggie is moderately wounded.i ))))You shoot a sling bullet. The sling bullet hits Maggie!i\  Maggie is heavily wounded.You shoot a sling bullet. The sling bullet hits Maggie.irF.@i)....iV,6.6 (1.0i0iT[ _Maggie is severely wounded.i;BJ)))))))i  You shoot a sling bullet. The sling bullet barely misses Maggie.  You shoot a sling bullet. The sling bullet hits Maggie.i#K.iNK/@iUX.....iWN7Rev* i'Wi\i`[ _Maggie is severely wounded.i ))You shoot a sling bullet.  The sling bullet hits Maggie but does no damage.iNS  Maggie is severely wounded.You shoot a sling bullet. The sling bullet hits Maggie!iQ.@iH.8idi,V _Maggie is almost dead.i )You shoot a sling bullet. The sling bullet hits Maggie!  You kill Maggie!iA!;)i̦ ))))))Okawaru accepts your kill.iH-x.....).ib0.719iw6i'9/ _You shoot a sling bullet.iމiXiŋiriiՖii~iiעii,iciii˰i@i}>Rev+ iii,i4iiiiiiziiiViQi>Rev iiiiiKiiiiiiii,iii\(i i)iNiiii[ii%i#i- if i0 i i,iiuiiii"i?),iJ*i,i4ii4i5i}7i=i >iT?i BiR,iib i<Bi&i*Bi*iq0i0i1ii5i;,i<iGiN,iaOi4Qi}ZiZi\ib^i@didiXeihinmiminiktiyiXyi(zi~iiфiiiiJiӏii,iiiϝ,iiiզ,iviبi{iȭiϮii,iiii)ivi@iiii|i%i`iizi,ii}iiiilii!iii,iiiUiiifi  You encounter a kobold. It is wielding a +0 club and quivering poisoned darts.i#####.......##.....[.................#.............####..........#..## .#.##..##...^........## ... ##.###.######.### .. #######........#### ##...i'...... #####..####.......###.# .......#........@.....# --- .........########.##### .... .......### ..# .... .......# #... .... i\.......## #....... #....#..## ....K .... K   kobold (missile, wandering) #..#.....## .... ..y. #.###.....# .... .yy. ..#⌠_..∩..##i+ 64.6 (45.0)KK)The kobold shouts! You hear a shout!i a(((((((iW@......iV==-5.6 (46i|id _The kobold throws a dart. The dart misses you.i< )))))))You shoot a sling bullet.i  The sling bullet barely misses the kobold.You shoot a sling bullet. The sling bullet hits the kobold.i KThe kobold is severely wounded.iE.Ki KYou encounter a kobold. It is wielding a +0 short sword.i.....KK 3 kobolds (2 missiles, 1 wandering)i$d=6.7 (1.1)Rev iƤi% _You encounter a kobold. It is wielding a +0 dagger and quivering stones.i. )You shoot a sling bullet. The sling bullet hits the kobold.iKq))))) 2 kobolds (1 missilei"iNs ))You kill the kobold!i$wK..KiT>.......i&c7.6 (0.9Rev+ ii/ _You shoot a sling bullet.iǚ <)))))K)You kill the kobold! _You shoot a sling bullet.  You shoot a sling bullet.  The sling bullet closely misses the kobold.  iM =The sling bullet hits the kobold.  The kobold shouts!i% )The kobold is severely wounded.You shoot a sling bullet. The sling bullet hits the kobold!iA* )   kobold (i] ....)KYou kill the kobold!You hear a shout!iB Q(((((iK_....)iO428.6 (1.0iViKYW _The kobold throws a stone. The stone hits you but does no damage.ie )))))))You shoot a sling bullet.i )The sling bullet barely misses the kobold.You shoot a sling bullet. The sling bullet hits the kobold!i) iwg....)).id9Rev* iyiJ _You kill the kobold!i i= i: i i Rev+ i  You encounter a kobold. It is wielding a +0 dagger.iP `......#.............####..#..## .#.##..## #...^........## ... ##. ###.######.### .. ## .#####........## .##........ ####..#######.# i ;......#..............# .########@##### .....--- ......### #..# .# ##....#..#i ..)... . ..#...#..)K. ..yi= K   kobold (wandering) .## ..... .yy.. .#⌠_..∩..# ##### #.###.....# ##i] I70K.i ;iC T==-1.6 (2i- i& ( _The kobold shouts!iuV ))))))You shoot a sling bullet.i>  The sling bullet completely misses the kobold.You shoot a sling bullet. The sling bullet hits the kobold.iro KThe kobold is moderately wounded. oYou encounter a kobold brigand. It is wielding a +0 short sword and quiveringpoisoned darts.K)...K   kobold brigand (missile, wandering).o   orcK   koboldip2=2.6 (1ihwi~s _You encounter an orc. It is wielding a +0 hand axe.i )You shoot a sling bullet. The sling bullet hits the kobold.i P)))id y )))You kill the kobold!i 2K.i1 1o.iU* c...))..ia/ d3Rev* i7 i9 / _You shoot a sling bullet.i5 )))))))You shoot a sling bullet.i'HK) _You shoot a sling bullet.  You shoot a sling bullet.  The sling bullet misses the kobold brigand.  You shoot a sling bullet.  The sling bullet hits the kobold brigand.  The kobold brigand shouts!i .....K.  The kobold brigand is lightly wounded.i7[((((((i'4o.i-0K@....i0%4i8i:l _The kobold brigand throws a dart. The dart misses you.i^ )You shoot a sling bullet. The sling bullet hits the orc!  You kill the orc!i Q))))i5 z )))Okawaru accepts your kill.i a....)..i, (((((You shoot a sling bullet. The kobold brigand throws a dart. The dart hits you!imS Z....)iW ===5Pois Rev* i] i_ Q _You are poisoned.i )))))You shoot a sling bullet.  The sling bullet hits the kobold brigand but does no damage.ing ))The kobold brigand is lightly wounded.  You shoot a sling bullet.i K.  The sling bullet barely misses the kobold brigand.iI\....).iS3-6iiS _You feel very sick.i" )))) You shoot a sling bullet.  The sling bullet hits the kobold brigand!iz |)You shoot a sling bullet.  The sling bullet hits the kobold brigand!  The kobold brigand is heavily wounded.  You shoot a sling bullet.  The sling bullet hits the kobold brigand!  You kill the kobold brigand!i/ SidC ...)Okawaru accepts your kill.iH f2--37i&O i|Q $ _You feel sick.iq=iU>7-iiMH _No target in view!if3ii'iL;0i P _You feel sick.i_ i*Y _You feel sick.79i4im3 _You feel sick.i8=-Rev+ iiD _You feel sick.-i = _You feel sick.  i #7i!L=Rev+ ij"i& _You are no longer poisoned.i(i+i+T8Rev i|,i6,i8i=i=iv@iEl9=iwFiJ3i}Li"Q,iRiqWiWV80=i Yi]i^iM_icidieiiici%1ijioioi2qietitiovi+zioz%2i|i?,iiQiD3=i$i݌,i@i,iii;U4=iҘiJ,i5i̠,ii;5iiͩ,i@if,iviiɳK6=ii1 _HP restored.iIi~ii,iiGiiiiiiPi;^ ###.######.### .. ## ..#######........#### . ##................ . #..####.......###.# .. ...#..............# ./. .....########.##### .... ........ ...### #..####..... ......y.ic# ##.......?.. ........## ##.@....... .....y---211.6 (34.0)#..## #..))..!.. .......y###..)....> ..y..y # #........ .yy _..∩..# i'#######.) #..y< #.....#  # #####....##i]..## #####iiHd=---2.6 (35i.iM _Found a shortbow. Found a stone staircase leading down.i...y..y... ..........yy.... ..∩..# #######.). #..y<o .....#  ## ###### ....## #..## #### i4 ........ ... .. .#######.# #.. .#.......# #./ .########.######.............# .### #..####..y.# # ##.......?.# #.......y..# #..))..!.y# .##..@....>...y..y.... ..........yy......o .∩..# #######.).. #..y<o...#  ### ######### i<..####  a +0 dagger; a +0 short sword; a kobold corpsei0c3.6 (1.0)4.6 (2 _ii F  i - 19 poisoned darts (gained 10)i+5.6 (3i]iR _Items here: ( ))) †††.i[................ ..... disiri the Skirmisher .####.......###.# #...... Coglin of Okawaru *****. .#..............# #./...Health: 86/86 ======================== ...########.######.............# Magic: 14/14 ======================== .####..####............y.# AC: 20Str: 12 .###.......?...........# EV: 13Int: 12 .####...............y..# SH: 0Dex: 20 ..###..))..!..........y## XL: 11 Next: 73% Place: Dungeon:10 ...####..@....>...y..y...i\[40m. Noise: ---------  Time: 8215.6 (0.0) ....##..........yy......o a) +4 sling {Arashi} c) +0 sling {Akal} .∩..########.).. #..y<o. Fire: a) +4 sling {Arashi} ....#### ####### ...## ..## ### _a +0 dagger; a +0 short sword; a kobold corpsei - 19 poisoned darts (gained 10) _Items here: ( ))) †††.  Press: ? - help, v - describe, . - travel, g - get itemItems here: ( ))) †††.  The floor, spattered with blood.i4u What do you want to examine? Items  a - ()) a +0 club  b - ()) a +0 dagger  c - ()) a +0 short sword  d - (†) a kobold corpse  e - (†[34m) a kobold corpse  f - (†) a kobold corpse  g - (() 5 stonesik................ ..... disiri the Skirmisher .####.......###.# #...... Coglin of Okawaru *****. .#..............# #./...Health: 86/86 ======================== ...########.######.............# Magic: 14/14 ======================== .####..####............y.# AC: 20Str: 12 .###.......?...........# EV: 13Int: 12 .####...............y..# SH: 0Dex: 20 ..##i{#..))..!..........y## XL: 11 Next: 73% Place: Dungeon:10 ...####..@....>...y..y.... Noise: ---------  Time: 8215.6 (0.0) ....##..........yy......o a) +4 sling {Arashi} c) +0 sling {Akal} .∩..########.).. #..y<o. Fire: a) +4 sling {Arashi} ....#### ####### ...## ..## ### _a +0 dagger; a +0 short sword; a kobold corpsei - 19 poisoned darts (gained 10) _Items here: ( ))) †††.  Press: ? - help, v - describe, . - travel, g - get itemItems here: ( ))) †††.  The floor, spattered with blood.ihk................ ..... disiri the Skirmisher .####.......###.# #...... Coglin of Okawaru *****. .#..............# #./...Health: 86/86 ======================== ...########.######.............# Magic: 14/14 ======================== .####..####............y.# AC: 20Str: 12 .###.......?...........# EV: 13Int: 12 .####...............y..# SH: 0Dex: 20 ..##i3;#..))..!..........y## XL: 11 Next: 73% Place: Dungeon:10 ...####..@....>...y..y.... Noise: ---------  Time: 8215.6 (0.0) ....##..........yy......o a) +4 sling {Arashi} c) +0 sling {Akal} .∩..########.).. #..y<o. Fire: a) +4 sling {Arashi} ....#### ####### ...## ..## ### _a +0 dagger; a +0 short sword; a kobold corpsei - 19 poisoned darts (gained 10) _Items here: ( ))) †††.  Press: ? - help, v - describe, . - travel, g - get itemItems here: ( ))) †††.  ii'The floor, spattered with blood.iO ................ ..... disiri the Skirmisher .####.......###.# #...... Coglin of Okawaru *****. .#..............# #./...Health: 86/86 ======================== ...########.######.............# Magic: 14/14 ======================== .####..####............y.# AC: 20Str: 12 .#iP P##.......?...........# EV: 13Int: 12 .####...............y..# SH: 0Dex: 20 ..###..))..!..........y## XL: 11 Next: 73% Place: Dungeon:10 ...####..@....>...y..y.... Noise: ---------  Time: 8215.6 (0.0) ....##..........yy......o a) +4 sling {Arashi} c) +0 sling {Akal} .∩..########.).. #..y<o. Fire: a) +4 sling {Arashi} ....#### ####### ...## ..## ### _a +0 dagger; a +0 short sword; a kobold corpsei - 19 poisoned darts (gained 10) iP _Items here: ( ))) †††.  Press: ? - help, v - describe, . - travel, g - get itemItems here: ( ))) †††.  The floor, spattered with blood.iQ iXY i[ . _iAi%iG itilP _ii",i1%i'i1Bi7,i9i= ...........yy......o a) +4 sling {Arashi} c) +0 sling {Akal} ∩i/>#######.).. #..y<o. Fire: a) +4 sling {Arashi} .### ####### ...## ..## ### _B - 3 potions of berserk rage (gained 1)iC3iFi HiMiMiOiV,iXi\o _f - 2 scrolls of fear (gained 1)iMcicieihhinmimioiyriwiwiyij~,i\i&R _d - a wand of digging (12) (gained 6 charges)iBi~iiÉiBii,iFii!iniҬii,,iiiپiiii,igii*,ii^iriii1i,iii;,iiiiiii,iui i,iisi,iibi   You encounter an orc. It is wielding a +0 trident.iO*#....P## #.##.......###...# ..._.P.# #.##.............# .....P.# ##.##....o...#[...#.....###.......# ................### ...##.....[..#.......#...# .............[.....####..# ##...#.##..#####...# #...# ####....###..#..@...# ##..# # #.....# ##...###..... i*j###...#.#####....#...... ....# ...................# ....# #.####.....#.........#..#................ .o   orc (polearm, wandering)#.............#### ###..............# .................#i/h.o41.6 (26.0)i07i832.6 (27 _i>iGi \)))))))i}' )You shoot a sling bullet. The sling bullet barely misses the orc.You shoot a sling bullet. The sling bullet hits the orc!i- <)i h..)....i0 f===3.6 (1.0)Rev i i G _You kill the orc!i$V 3i/a im i?r iv ,inw ik| i| (i~ iZ i1 3iu i i ,i i i i i i i i i i i ,iw i ih i i i i1 ,i i it ,i4 i4 i i i iP iF ,i i i{ i iF i ,i id N _You now have 375 gold pieces (gained 12).ig 3i i i ,iE i i ,i i im ,i in! i& ,i' i. i3 i4 i$5 i; i@ ,iA i6H iL iL iN iT i@Z ,iu\ ib i/g ,ii iao it ,iw i| ia i i i i ,iҙ i ia i i ih iH i i iѸ iG i i i iV Bi i ,ip iX i ,i iA i ,iq iA iC i| i i i ,i iN if ,i iw ix i i i# i;( i( i* i/ P  There is a blossoming altar of Fedhas here.iJ3 i3  _i4 i6 i< ,i0? i A iE ,iG iK iP iP ieS irV i[ ,il^ i\a if ,ii iol iq i~q is iu iq Q ########.####............. #...##..........### ###.####.#......# #..# #....#.### ##.# #....#..#### #.###....##..##. #..##..=.###.##. ...#######...........##. )...%..@....#..).#......---89.6 (46.0) ...######...##)####..... ##.....#.......# i #...<.......#... ## ###..#..#...#..... #. #>...#.....#####..  ##. ##.##.#....P## #.#  i ) ###..######[.##...._.P.# #.#   ..###......P.# ##.#i6 E i 9---i &90.6 (47ik 8%iե # _Found a club.i-iiiiiBi~ii)iiii7iRH  You see here a wellspring talisman.ii _i8i(i iU i ii8iiii!Bi)i-i-i/i2i*7i7i9ixEiLiLiOi@RiWiWiYi\i cicieigil,iniiti #)...%.......# #...######... #...# ##... #.### #...< ##.# ###..#. #..# #>...#.## ##.##. ####..######[.##.. #......###303.6 (13 #....##.........###..### #....[[..".. #####..... . ................# ####..........#..## #...^........## ###.######.###  i9#####........####i}i+,4.6 (14i8%iP _Found a tiny pearl amulet.i#3iiri iBi,i i_iiiikiI,iiie"i"iB#iS&i)i)ic*i,i/,i0iCiCFiFiGGi.........@.○°.§○§ 47.6 (43 ..................§§§☼§. #####.)...##...<..○☼☼☼°○ #################### i@ii_ _Partly explored, can't reach some places.ii+disiri the Skirmisher (Coglin Hunter)Turns: 8315, Time: 00:35:01 Health: 86/86AC: 20 Str: 12 XL: 11 Next: 73% Magic: 14/14EV: 13 Int: 12 God: Okawaru [*****.] iGold: 375SH:  0 Dex: 20 Spells: 1/10 levels left rFire + + . (33%) a - +4 sling {Arashi} rCold . . . (100%) c - +0 sling {Akal} rNeg . . . (100%) f - +3 ring mail {rF+} irPois .(100%) g - +1 helmet "Gonwog" {Snipe, Slay+3} rElec .(100%) e - +2 cloak rCorr .(100%) h - +2 pair of gloves SInv .d - +2 pair of boots Will +....(no gizmo) Stlth +++ HPRegen 0.34/turn MPRegen 0.14/turn %: no passive effects @: no status effects iA: off-hand wielding, slow wielding, warmup strikes, no jewellery, clever 1, fire resistance 1ii......................#.....##disiri the Skirmisher .####.....#.........#..##.#..#Coglin of Okawaru *****. .###................##....#..#Health: 86/86 ======================== ###.............##############Magic: 14/14 ======================== ##..............#AC: 20Str: 12 ................#EV: 13Int: 12 ................#SH: 0Dex: 20 ))..............########XL: 11 Next: 73% Place: Dungeon:10 .)....>.........@.○°.§○§Noise: ---------  Time: 8347.6 (0.0) ..................§§§☼§.a) +4 sling {Arashi} c) +0 sling {Akal} #####.)...##...<..○☼☼☼°○i9Fire: a) +4 sling {Arashi} #################### _Found a tiny pearl amulet.  Things that are here: _a +0 dagger; a +0 short sword; a kobold corpse _Items here: ( ))) †††. _There is a stone staircase leading down here. _Partly explored, can't reach some places.iiiifiF _Unknown command.i!i #Really walk into a travel-excluded area? Y - Yes  N - Noii .....................#.....##disiri the Skirmisher ####.....#.........#..##.#..#Coglin of Okawaru *****. ###................##....#..#Health: 86/86 ======================== ##.............##############Magic: 14/14 ======================== #..............#AC: 20Str: 12 ...............#EV: 13Int: 12 ...............#SH: 0ik Dex: 20 )..............#########XL: 11 Next: 73% Place: Dungeon:10 )....>..........@○°.§○§.Noise: ---------  Time: 8347.6 (0.0) .................§§§☼§..i za) +4 sling {Arashi} c) +0 sling {Akal} ####.)...##...<..○☼☼☼°○.Fire: a) +4 sling {Arashi} i 5#####################  Things that are here: _a +0 dagger; a +0 short sword; a kobold corpse _Items here: ( ))) †††. _There is a stone staircase leading down here. i _Partly explored, can't reach some places. _Unknown command.i h°.§☼°☼§§○§§○☼.i 28.6 (1 _i id i3T.§§☼.°○○○§°i&9iii)h§§§○§☼○§☼°.○°○§.it'50iiiM.§°.°§§i&1iWidiiI b☼°§○°§○§§☼.§.iJ &2iQ i]S iXT☼☼..§§§☼iY&3i`iaiM>Y☼☼○§☼°§§°§§○iW?&4iJi b○○§☼..☼§§§○☼ie!&5i''iM)i5 _○○°§○§§☼§°☼i &6ig i°..○☼☼☼°○§7ip°.§☼°☼§§○§§§○☼.○.i1&8ii:iReally walk into that cloud of flame? Y - Yes  N - Noi5qi....................#.....##disiri the Skirmisher ###.....#.........#..##.#..#Coglin of Okawaru *****. ##................##....#..#Health: 86/86 ======================== iw#.............##############Magic: 14/14 ======================== ..............#AC: 20Str: 12 ..............#EV: 13Int: 12 ..............#SH: 0Dex: 20 ..............##########iXL: 11 Next: 73% Place: Dungeon:10 ....>...........@.§☼°§..Noise: ---------  Time: 8358.6 (0.0) i................☼§§○§§§§a) +4 sling {Arashi} c) +0 sling {Akal} ###.)...##...<..○☼○☼.○.§i,Fire: a) +4 sling {Arashi} ######################  Things that are here: iM_a +0 dagger; a +0 short sword; a kobold corpse _Items here: ( ))) †††. _There is a stone staircase leading down here. _Partly explored, can't reach some places. _Unknown command.ir§§☼.§.§.°○○○§°..iY4-9.6 (1iâiE _You are engulfed in blazing flames. You resist.˜iK˜iOReally walk into that cloud of flame? Y - Yes  N - No˜iØi~Øiy...................#.....##disiri the Skirmisher ##.....#.........#..##.#..#Coglin of Okawaru *****. #................##....#..#Health: 84/86 =======================- .............##############Magic: 14/14 ======================== .............#AC: 20Str: 12 .............#EV: 13Int: 12 Øi.............#SH: 0Dex: 20 .............##########≈XL: 11 Next: 73% Place: Dungeon:10 ...>............@§☼.§.§§Noise: ---------  Time: 8359.6 (0.0) ...............☼§§○§§§.§a) +4 sling {Arashi} c) +0 sling {Akal} ØiTi##.)...##...<..°○○○§°..≈Fire: a) +4 sling {Arashi} ######################≈ Øi2_a +0 dagger; a +0 short sword; a kobold corpse _Items here: ( ))) †††. _There is a stone staircase leading down here. _Partly explored, can't reach some places. Øig_Unknown command. _You are engulfed in blazing flames. You resist.ØiX§§@§○§☼..≈○§☼°§§.§≈.○°○§.§ØiZ2-60.6 (1ØiØi?E _You are engulfed in blazing flames. You resist.Ęi#.....## .....#.#..##.#..# .##....#..# # # # ...# #§≈>..§§@○§☼..≈.○§☼°§§.§≈.)...##...<...○°○§...≈§ ##§≈≈§§≈§.§§.§≈§§°.°§§.§§≈79-1 _You are engulfed in blazing flames. You resist.Ęi$#.....## .....#.#..##.#..# ##....#..# # # # # #≈§ >..§§§@§☼.§≈§ .○§☼.§§.§≈§ .)...##...<..§°.°§§.§§§ ĘiK%>≈§§Ęi+ RYou are engulfed in blazing flames. You resist.Ęi\4L≈≈☼@§○°§○§§☼.§.≈≈R   efreet (launcher, wandering)Ęi5U2--2ĘiQ<Ři  You encounter an efreet. It is wielding a +2 scimitar of flaming, quivering _poisoned darts and carrying a +2 orcbow of flaming.Ƙid.#.....## #.....#.#..##.#..#.##....#..#.#.#.#.#.#≈≈≈ ..>..§§@°§○.§≈§..°§○§§☼.§≈R #.)...##...<..§.§.§§.§§§####≈§Ƙiy ≈≈ ≈Ƙi@R§Ƙi-☼@..§§§§☼§≈69---3Ƙi\ƘiE _You are engulfed in blazing flames. You resist.Ƙi5.#.....## ##.....#.#..##.#..# #.##....#..#.#.#.#....#.#≈≈≈.>..§@☼.§○.§≈R...§○§§☼.§§§ ##.)...##...<..§§§§☼§.§§§  #####§§  ≈≈ ≈Ƙi4 yR☼@○§☼°.§§§§§°§§○.§≈.≈R   efreet (launcher, wandering)2---4 _You are engulfed in blazing flames. You resist.Ƙi=.#.....###.....#.#..##.#..# ##.##....#..# #.#.#.....#....#.#R≈≈.>..@☼○§☼°.§§§..§§°§§○.§≈§#.)...##...<..§§§§☼§..≈§ ######§§  ≈≈ ≈Ƙid○○§☼....§§○..☼§§§○☼5 _You are engulfed in blazing flames. You resist.ǘi >.#.....###.....#.#..##.#..##..##....#..# ##......# #......#.....#...# ).#R≈≈ )....>.@☼○○§☼...§§ǘi ..§§.§§○..≈§#.)...##...<..☼§§§○☼..≈§ #######§§  ≈≈  ≈ǘiJc ○○°§○§§☼§°☼6Și̷G####.....##..##.#..# ............##....#..#......##############.....# .....#...# ))..##########R≈≈ .)....>...○○°§○§..§§ .......§§§☼§°..≈§ #####.)...##...<..☼§☼§○☼..≈§  ######################§§ ≈≈ ≈ °..○☼☼☼°○3--7ɘi&ɘi|Really walk into a travel-excluded area? Y - Yes ɘi' N - Noʘi1ʘiE.####.....#.........#..##.#..#disiri the Skirmisher .###................##....#..#Coglin of Okawaru *****. ###.............##############Health: 63/86 =================------- ##..............#Magic: 14/14 ======================== ................#AC: 20Str: 12 ................#EV: 13Int: 12 ))..............##########R≈≈SH: 0Dex: 20 .)....>...........○°.§○§..§§XL: 11 Next: 73% Place: Dungeon:10 ................@.§§§☼§...≈§Noise: ---------  Time: 8367.6 (0.0) #####.)...##...<..○☼☼☼°○..≈§a) +4 sling {Arashi} c) [40ʘi:Fm+0 sling {Akal} ######################§§Fire: a) +4 sling {Arashi} ≈≈≈You encounter an efreet. It is wielding a +2 scimitar of flaming, quivering _poisoned darts and carrying a +2 orcbow of flaming. _You are engulfed in blazing flames. You resist. _You are engulfed in blazing flames. You resist. _You are engulfed in blazing flames. You resist.  Okay, then.ʘiFʘi NʘiXO. _˘ib˘i9˘i˘iB˘i˘i4˘iA˘i/#˘i#%4˘i$˘ic-B˘i.˘il.˘i[/˘iI4˘i4K5=˘i5˘i9˘i9˘i ;˘i>˘i%?˘i]@˘iD˘iD˘iEN6=˘i F˘iI˘i J˘iJ˘iO˘i?P,˘ilS˘iS%7˘iT˘iX˘iY˘iY˘i\˘i\˘iB^˘ia˘ia%8˘ib˘iRf˘if˘ig˘ii˘ij˘inj˘il˘im59=˘i(m˘im˘ip,˘ir˘it˘i.u˘iu˘i3y˘iy˘iyO70=˘iz˘i _You start resting.An efreet comes into view.˘iҋ°§§☼°☼§§○§R○☼§R   efreet (launcher, wandering)˘i/88.6 (21.0)˘i.§§☼.☼°○○○§°˘i39.6 (22 _˘iq˘i˘i ....... ....... .......#.......#.......# )).......##########R≈≈ .)....>.......... ....... .##...<.  ###############§§  ≈≈  ≈ ˘i J ....... ....... .......#.......#.......# )).......##########R≈≈ )....>.......... ....... .##...<.  ###############§§  ≈≈ ≈ ˘iY ˘i# ˘iz ˘i\ ^ _An efreet is nearby!̘i .####.....#.........#..##.#..#disiri the Skirmisher .###................##....#..#Coglin of Okawaru *****. ###.............##############Health: 70/86 ===================----- ##..............#Magic: 14/14 ======================== ................#AC: 20Str: 12 ̘i ................#EV: 13Int: 12 ))..............##########R≈≈SH: 0Dex: 20 .)....>............§§☼.§..§§XL: 11 Next: 73% Place: Dungeon:10 ................@******R☼.≈§Noise: ---------  Time: 8389.6 (0.0) #####.)...##...<..°○○○§°..≈§a) +4 sling {Arashi} c) +0 sling {Akal} ######################§§Fire: a) +4 sling {Arashi} ≈≈≈R   efreet (launcher, wandering)Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an efreet, wielding a +2 scimitar of flaming, quivering poisoned darts and̘iT _carrying a +2 orcbow of flaming (flame, wandering, hasn't noticed you, 86% to  hit)͘i@.####.....#.........#..##.#..#disiri the Skirmisher .###................##....#..#Coglin of Okawaru *****. ###.............##############Health: 70/86 ===================----- ##..............#Magic: 14/14 ======================== ................#AC: 20Str: 12 ................#EV: 13Int: 12 ))..............##########R≈≈SH: 0͘iZ KDex: 20 .)....>............§§☼.§..§§XL: 11 Next: 73% Place: Dungeon:10 ................@)))))))☼.≈§Noise: ---------  Time: 8389.6 (0.0) #####.)...##...<..°○○○§°..≈§a) +4 sling {Arashi} c) +0 sling {Akal} ######################§§Fire: a) +4 sling {Arashi} ͘i\ ≈≈≈R   efreet (launcher, wandering)Shift-Dir - straight lineAim: an efreet, wielding a +2 scimitar of flaming, quivering poisoned darts andcarrying a +2 orcbow of flaming (flame, wandering, hasn't noticed you, 86% to  hit)  You shoot a sling bullet.  The sling bullet barely misses the efreet.͘ibR)carrying a +2 orcbow of flaming (flame, wandering, hasn't noticed you, 86% to  hit)  You shoot a sling bullet.  The sling bullet barely misses the efreet.The sling bullet hits the efreet but does no damage.͘iJ"§§§☼§.☼§§○§RThe sling bullet barely misses the efreet.  You shoot a sling bullet.  The sling bullet hits the efreet but does no damage.  The efreet unwields a +2 scimitar of flaming.  It stops flaming.efreet wields a +2 orcbow of flaming.͘i@) ))))))It bursts into flame! The efreet shoots an arrow. The arrow hits you!͘iI○§☼.○§☼°§.○°○§.͘i 60---===90.6 (1Rev ͘i'͘iƽ* _The arrow burns you.͘i: .####.....#.........#..##.#..#disiri the Skirmisher .###................##....#..#Coglin of Okawaru *****. ###.............##############Health: 60/86 ================-------- ##..............#Magic: 14/14 ======================== ................#AC: 20Str: 12 ................#EV: 13Int: 12 ))..............##########R≈≈SH: 0Dex: 20 .)....>...........§§§○§☼..§§XL: 11 Next: 73% Place: Dungeon:10 ................@******R☼.≈§Noise: ===------  Time: 8390.6 (0.0) #####.)...##...<...○°○§...≈§͘i; a) +4 sling {Arashi} c) +0 sling {Akal} ######################§§Fire: a) +4 sling {Arashi} ≈≈Rev ≈R   efreet (launcher) _The arrow burns you.  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an efreet, wielding a +2 orcbow of flaming, quivering poisoned darts and  carrying a +2 scimitar of flaming (flame, 86% to hit)͘iǡ .####.....#.........#..##.#..#disiri the Skirmisher .###................##....#..#Coglin of Okawaru *****. ###.............##############Health: 60/86 ================-------- ##..............#Magic: 14/14 ======================== ................#AC: 20Str: 12 ................#EV: 13Int: 12 ))..............##########R≈≈SH: 0Dex: 20 .)....>...........§§§○§☼..§§XL: 11 Next: 73% Place: Dungeon:10 ͘i ................@))))))R☼.≈§Noise: ===------  Time: 8390.6 (0.0) #####.)...##...<...○°○§...≈§a) +4 sling {Arashi} c) +0 sling {Akal} ######################§§Fire: a) +4 sling {Arashi} ≈≈Rev ≈R   efreet (launcher)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an efreet, wielding a +2 orcbow of flaming, quivering poisoned darts and  carrying a +2 scimitar of flaming (flame, 86% to hit)  You shoot a sling bullet. The sling bullet hits the efreet.  The efreet is lightly wounded.͘im/  Aim: an efreet, wielding a +2 orcbow of flaming, quivering poisoned darts and  carrying a +2 scimitar of flaming (flame, 86% to hit)  You shoot a sling bullet. The sling bullet hits the efreet.  The efreet is lightly wounded.!  The efreet is moderately wounded.͘i j.○§☼.§§°.°§§͘i g1=1.6 (1 _͘i ͘i` ΘiT.####.....#.........#..##.#..#disiri the Skirmisher .###................##....#..#Coglin of Okawaru *****. ###.............##############Health: 61/86 =================------- ##..............#Magic: 14/14 ======================== ................#AC: 20Str: 12 ................#EV: 13Int: 12 ))..............##########R≈≈SH: 0ΘiDex: 20 .)....>...........§§§○§☼..§§XL: 11 Next: 73% Place: Dungeon:10 ................@******R☼.≈§Noise: ===------  Time: 8391.6 (0.0) #####.)...##...<..§°.°§§..≈§a) +4 sling {Arashi} c) +0 sling {Akal} ######################§§Fire: a) +4 sling {Arashi} ≈≈Rev ≈R   efreet (launcher) _The efreet is moderately wounded.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineΘi Aim: an efreet, wielding a +2 orcbow of flaming, quivering poisoned darts and  carrying a +2 scimitar of flaming (flame, moderately wounded, 86% to hit)Θiˀ.####.....#.........#..##.#..#disiri the Skirmisher .###................##....#..#Coglin of Okawaru *****. ###.............##############Health: 61/86 =================------- ##..............#Magic: 14/14 ======================== ................#AC: 20Str: 12 ................#EV: 13Int: 12 ))..............##########R≈≈SH: 0Dex: 20 ΘiU.)....>...........§§§○§☼..§§XL: 11 Next: 73% Place: Dungeon:10 ................@))))))R☼.≈§Noise: ===------  Time: 8391.6 (0.0) #####.)...##...<..§°.°§§..≈§a) +4 sling {Arashi} c) +0 sling {Akal} ######################§§Fire: a) +4 sling {Arashi} ≈≈Rev ≈R   efreet (launcher)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an efreet, wielding a +2 orcbow of flaming, quivering poisoned darts and  carrying a +2 scimitar of flaming (flame, moderately wounded, 86% to hit)  You shoot a sling bullet. The sling bullet hits the efreet!  The efreet is heavily wounded.Θi  )You shoot a sling bullet.  The sling bullet barely misses the efreet.Θi$FR§Θi☼°§○.°§○§R☼§Θij2.5 (0.9Rev+ _ΘiΘiΘi[.####.....#.........#..##.#..#disiri the Skirmisher .###................##....#..#Coglin of Okawaru *****. ###.............##############Health: 61/86 =================------- ##..............#Magic: 14/14 ======================== ................#AC: 20Str: 12 ................#EV: 13ΘiSInt: 12 ))..............##########R≈≈SH: 0Dex: 20 .)....>...........§§☼°§○..§§XL: 11 Next: 73% Place: Dungeon:10 ................@*****R☼☼.≈§Noise: ===------  Time: 8392.5 (0.0) #####.)...##...<..§°§°§§..≈§a) +4 sling {Arashi} c) +0 sling {Akal} ######################§§Fire: a) +4 sling {Arashi} ≈≈Rev+ ≈Θi<R   efreet (launcher) _The sling bullet barely misses the efreet.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an efreet, wielding a +2 orcbow of flaming, quivering poisoned darts and  Θiwcarrying a +2 scimitar of flaming (flame, heavily wounded, 86% to hit)Ϙi0.####.....#.........#..##.#..#disiri the Skirmisher .###................##....#..#Coglin of Okawaru *****. ###.............##############Health: 61/86 =================------- ##..............#Magic: 14/14 ======================== ................#AC: 20Str: 12 ................#EV: 13Int: 12 ))..............##########R≈≈SH: 0Dex: 20 .)....>...........§§☼°§○..§§XL: 11 Next: 73% Place: Dungeon:10 ................@)))))))☼.≈§Noise: ===------  Time: 8392.5 (0.0) #####.)...##...<..§°§°§§..≈§Ϙi1Ba) +4 sling {Arashi} c) +0 sling {Akal} ######################§§Fire: a) +4 sling {Arashi} ≈≈Rev+ ≈R   efreet (launcher)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an efreet, wielding a +2 orcbow of flaming, quivering poisoned darts and  carrying a +2 scimitar of flaming (flame, heavily wounded, 86% to hit)  You shoot a sling bullet.  The sling bullet completely misses the efreet.Ϙi  You shoot a sling bullet. The sling bullet hits the efreet.  The efreet is heavily wounded.ϘiNG.°§○§R☼ϘiP (((((The efreet throws a dart. The dart hits you!Ϙi ☼☼...§○§.§.☼Ϙi==3.6 (1.1Pois Rev+ Ϙi-ϘiQ _You are poisoned.Ϙic .####.....#.........#..##.#..#disiri the Skirmisher .###................##....#..#Coglin of Okawaru *****. ###.............##############Health: 61/86 =================------- ##..............#Magic: 14/14 ======================== ................#AC: 20Str: 12 ................#EV: 13Int: 12 ))..............##########R≈≈SH: 0Dex: 20 .)....>...........§☼☼.§○..§§XL: 11 Next: 73% Place: Dungeon:10 ................@*****R☼☼.≈§Noise: ===------  Time: 8393.6 (0.0) #####.)...##...<..§.§.☼§..≈§a) +4 sling {Arashi}[39;49Ϙi m c) +0 sling {Akal} ######################§§Fire: a) +4 sling {Arashi} ≈≈Pois Rev+ ≈R   efreet (launcher) _You are poisoned.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an efreet, wielding a +2 orcbow of flaming, quivering poisoned darts and  carrying a +2 scimitar of flaming (flame, heavily wounded, 86% to hit)Ϙi .####.....#.........#..##.#..#disiri the Skirmisher .###................##....#..#Coglin of Okawaru *****. ###.............##############Health: 61/86 =================------- ##..............#Magic: 14/14 ======================== ................#AC: 20Str: 12 ................#EV: 13Int: 12 Ϙi ))..............##########R≈≈SH: 0Dex: 20 .)....>...........§☼☼.§○..§§XL: 11 Next: 73% Place: Dungeon:10 ................@)))))R☼☼.≈§Noise: ===------  Time: 8393.6 (0.0) #####.)...##...<..§.§.☼§..≈§Ϙi a) +4 sling {Arashi} c) +0 sling {Akal} ######################§§Fire: a) +4 sling {Arashi} ≈≈Pois Rev+ ≈R   efreet (launcher)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineϘi 5Aim: an efreet, wielding a +2 orcbow of flaming, quivering poisoned darts and  carrying a +2 scimitar of flaming (flame, heavily wounded, 86% to hit)  You shoot a sling bullet.  The sling bullet hits the efreet but does no damage.Ϙi % vYou shoot a sling bullet.  The sling bullet hits the efreet but does no damage.  The efreet is heavily wounded.  You shoot a sling bullet.  The sling bullet hits the efreet but does no damage.  The efreet is heavily wounded.Ϙi# ].§§○§§Ϙi9 H(((((((ϘiB☼☼○.☼°.@.§§°§R○ϘiC0-4.5 (0.9Rev* ϘiLϘi\N  The sling bullet hits the efreet but does no damage.  The efreet is heavily wounded.  You shoot a sling bullet.  The sling bullet hits the efreet but does no damage.  The efreet is heavily wounded. _You feel sick. The efreet throws a dart. The dart barely misses you.Иi7.####.....#.........#..##.#..#disiri the Skirmisher .###................##....#..#Coglin of Okawaru *****. ###.............##############Health: 60/86 ================-------- ##..............#Magic: 14/14 ======================== ................#AC: 20Str: 12 ................#EV: 13Int: 12 ))..............##########R≈≈SH: 0Dex: 20 .)....>...........☼☼○.☼°..§§XL: 11 Next: 73% Place: Dungeon:10 ................@*****R○☼.≈§Noise: ===------  Time: 8394.5 (0.0) #####.)...##...<..§.§§☼§..≈§a) +4 sling {Arashi}[39;Иi449m c) +0 sling {Akal} ######################§§Fire: a) +4 sling {Arashi} ≈≈Pois Rev* ≈R   efreet (launcher) _You feel sick. The efreet throws a dart. The dart barely misses you.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an efreet, wielding a +2 orcbow of flaming, quivering poisoned darts and  carrying a +2 scimitar of flaming (flame, heavily wounded, 86% to hit)ИiDF.####.....#.........#..##.#..#disiri the Skirmisher .###................##....#..#Coglin of Okawaru *****. ###.............##############Health: 60/86 ================-------- ##..............#Magic: 14/14 ======================== ................#AC: 20Str: 12 ................#EV: 13Int: 12 ))..............##########R≈≈SH: 0Dex: 20 ИizGz.)....>...........☼☼○.☼°..§§XL: 11 Next: 73% Place: Dungeon:10 ................@)))))R○☼.≈§Noise: ===------  Time: 8394.5 (0.0) #####.)...##...<..§.§§☼§..≈§a) +4 sling {Arashi} c) +0 sling {Akal} ######################§§Fire: a) +4 sling {Arashi} ≈≈Pois Rev* ≈R   efreet (launcher)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an efreet, wielding a +2 orcbow of flaming, quivering poisoned darts and  carrying a +2 scimitar of flaming (flame, heavily wounded, 86% to hit)  You shoot a sling bullet.  The sling bullet hits the efreet but does no damage.ИivYou shoot a sling bullet.  The sling bullet hits the efreet but does no damage.  The efreet is heavily wounded.  You shoot a sling bullet.  The sling bullet hits the efreet but does no damage.  The efreet is heavily wounded.Иim {§.§§°§§Иiw (((((The sling bullet hits the efreet but does no damage.  The efreet is heavily wounded.  You shoot a sling bullet.  The sling bullet hits the efreet but does no damage.  The efreet is heavily wounded.  You feel sick. The efreet throws a dart. The dart hits you!Иid ○.§§°§☼§§§○☼Иi S59===5.4 (0.9Иi l _You are more poisoned.јiZ.####.....#.........#..##.#..#disiri the Skirmisher .###................##....#..#Coglin of Okawaru *****. ###.............##############Health: 59/86 ================-------- ##..............#Magic: 14/14 ======================== ................#AC: 20Str: 12 ................#EV: 13Int: 12 ))..............##########R≈≈SH: 0Dex: 20 .)....>...........☼○○§☼°..§§XL: 11 Next: 73% Place: Dungeon:10 ................@*****R○☼.≈§Noise: ===------  Time: 8395.4 (0.0) #####.)...##...<..☼§§§○☼..≈§a) +4 sling {Arashi}јi)[39;49m c) +0 sling {Akal} ######################§§Fire: a) +4 sling {Arashi} ≈≈Pois Rev* ≈R   efreet (launcher) _You are more poisoned.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an efreet, wielding a +2 orcbow of flaming, quivering poisoned darts and  carrying a +2 scimitar of flaming (flame, heavily wounded, 86% to hit)јi.####.....#.........#..##.#..#disiri the Skirmisher .###................##....#..#Coglin of Okawaru *****. ###.............##############Health: 59/86 ================-------- ##..............#Magic: 14/14 ======================== ................#AC: 20Str: 12 ................#EV: 13Int: 12 ))..............##########R≈≈SH: 0Dex: 20 .)....>...........☼○○§☼°..§§XL: 11 Next: 73% Place: Dungeon:10 ................@)))))R○☼.≈§Noise: ===------  Time: 8395.4 (0.0) #####.)...##...<..☼§§§○☼..≈§a) +4 sling {Arashi}јiU?[39;49m c) +0 sling {Akal} ######################§§Fire: a) +4 sling {Arashi} ≈≈Pois Rev* ≈R   efreet (launcher)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an efreet, wielding a +2 orcbow of flaming, quivering poisoned darts and  carrying a +2 scimitar of flaming (flame, heavily wounded, 86% to hit)  You shoot a sling bullet. The sling bullet hits the efreet.  The efreet is severely wounded.јi)Aim: an efreet, wielding a +2 orcbow of flaming, quivering poisoned darts and  carrying a +2 scimitar of flaming (flame, heavily wounded, 86% to hit)  јi;*You shoot a sling bullet. The sling bullet hits the efreet.  The efreet is severely wounded.јi .§§°§You feel very sick.јie ######***###The efreet gestures at you.јi јi ..○○°§○.@.§§.☼R°..☼§☼The fireball explodes! The fireball engulfs you. You resist.  You hear a shout! You hear an angry hiss. You hear a bark!јi)t1===--=======6.3 (0.9јiјi0 _You hear an angry hiss. x2јi $јiJ .####.....#.........#..##.#..#disiri the Skirmisher .###................##....#..#јir 1Coglin of Okawaru *****. јi ###.............##############Health: 51/86 ==============---------- јi ##..............#Magic: 14/14 ======================== ................#AC: 20Str: 12 ................#EV: 13Int: 12 јi= ))..............##########R≈≈SH: 0Dex: 20 јiv .)....>...........○○°§○...§§XL: 11 Next: 73% Place: Dungeon:10 ................@*****R°☼.≈§јi Noise: =======--  Time: 8396.3 (0.0) јiު #####.)...##...<..☼§☼§○☼..≈§a) +4 sling {Arashi} c) +0 sling {Akal} ######################§§јi Fire: a) +4 sling {Arashi} ≈≈Pois Rev* ≈јi8 R   efreet (launcher) _You hear an angry hiss. x2  Fire: a) +4 sling {Arashi}јi Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an efreet, wielding a +2 orcbow of flaming, quivering poisoned darts and  carrying a +2 scimitar of flaming (flame, severely wounded, 86% to hit)ҘiF*.####.....#.........#..##.#..#disiri the Skirmisher .###................##....#..#Coglin of Okawaru *****. ###.............##############Health: 51/86 ==============---------- ##..............#ҘiNMagic: 14/14 ======================== ................#AC: 20Str: 12 ................#EV: 13Int: 12 ))..............##########R≈≈SH: 0Dex: 20 .)....>...........○○°§○...§§XL: 11 Next: 73% Place: Dungeon:10 ................@)))))))☼.≈§Noise: =======--  Time: 8396.3 (0.0) #####.)...##...<..☼§☼§○☼..≈§a) +4 sling {Arashi} c) +0 sling {Akal} ######################§§Fire: a) +4 sling {Arashi} ≈≈Pois Rev* ≈ҘiR   efreet (launcher)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an efreet, wielding a +2 orcbow of flaming, quivering poisoned darts and  Ҙicarrying a +2 scimitar of flaming (flame, severely wounded, 86% to hit)  You shoot a sling bullet.  The sling bullet barely misses the efreet.ҘiH§Aim: an efreet, wielding a +2 orcbow of flaming, quivering poisoned darts and  carrying a +2 scimitar of flaming (flame, severely wounded, 86% to hit)  You shoot a sling bullet.  The sling bullet barely misses the efreet.The sling bullet hits the efreet!  You kill the efreet!ҘiM:) Ҙi` °°§○§.§§§☼§°○§☼§°○Okawaru accepts your kill.Ҙi 49-7===----7.2 (0.9 _You feel very sick.ҘihҘiҘio _Your Translocations skill increases to level 4!Ҙi .####.....#.........#..##.#..#disiri the Skirmisher .###................##....#..#Coglin of Okawaru *****. ###.............##############Health: 49/86 =============----------- ##..............#Magic: 14/14 ======================== ................#AC: 20Str: 12 ................#EV: 13Int: 12 ))..............##########R≈≈SH: 0Dex: 20 .)....>...........○°°§○§..§§XL: 11 Next: 77% Place: Dungeon:10 ................@.§§§☼§°☼.≈§Noise: ===------  Time: 8397.2 (0.0) #####.)...##...<..○§☼§°○..≈§a) +4 sling {Arashi}Ҙiܳ > c) +0 sling {Akal} ######################§§Fire: a) +4 sling {Arashi} ≈≈Pois Rev* ≈Okawaru accepts your kill. _You feel very sick. _Your Translocations skill increases to level 4!Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineҘi .####.....#.........#..##.#..#disiri the Skirmisher .###................##....#..#Coglin of Okawaru *****. ###.............##############Health: 49/86 =============----------- ##..............#Magic: 14/14 ======================== ................#AC: 20Str: 12 ................#EV: 13Int: 12 ))..............##########R≈≈SH: 0Dex: 20 .)....>...........○°°§○§..§§XL: 11 Next: 77% Place: Dungeon:10 ................@.§§§☼§°☼.≈§Noise: ===------  Time: 8397.2 (0.0) #####.)...##...<..○§☼§°○..≈§a) +4 sling {Arashi}Ҙi 4 c) +0 sling {Akal} ######################§§Fire: a) +4 sling {Arashi} ≈≈Pois Rev* ≈ _Your Translocations skill increases to level 4!Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThat would be overly suicidal.  Okay, then.Ҙi ҘiQ . _ӘiBpӘipӘiuӘiNxF _Unknown command.Әio Әi Әi Әi` Әi O7Әi Әi) S5-Әi~ Әi Әi  7-ӘiQ Әi Әi P4Rev+ Әi Әi _You start resting. You feel sick. x5  An orc comes into view.Әi9" 1o3§§§○§☼○§☼°§§---§○°○§§o   orc (wandering)Әi# ,401.2 (4Әi+ g°§☼..°Әi~, M---2.2 (5 _Әi2 Әiw4 ԘiL.####.....#.........#..##.#..#disiri the Skirmisher .###................##....#..#Coglin of Okawaru *****. ###............o##############Health: 43/86 ============------------ ##.............*#Magic: 14/14 ======================== ...............*#AC: 20Str: 12 ...............*#EV: 13Int: 12 )).............*##########R≈≈SH: 0Dex: 20 .)....>.........*.§§§○§☼..§§XL: 11 Next: 77% Place: Dungeon:10 ................@.°§☼.§§☼.≈§ԘiM:Noise: ---------  Time: 8402.2 (0.0) #####.)...##...<..§○.°§§..≈§a) +4 sling {Arashi} c) +0 sling {Akal} ######################§§Fire: a) +4 sling {Arashi} ≈≈Pois Rev+ ≈o   orc _You start resting. You feel sick. x5 _An orc comes into view.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 falchion (74% to hit)Ԙie .####.....#.........#..##.#..#disiri the Skirmisher .###................##....#..#ԘiVh Coglin of Okawaru *****. ###............)##############Health: 43/86 ============------------ ##..............#Magic: 14/14 ======================== ................#AC: 20Str: 12 ................#EV: 13Int: 12 ))..............##########R≈≈SH: 0Dex: 20 ԘiAi H.)....>...........§§§○§☼..§§XL: 11 Next: 77% Place: Dungeon:10 ................@.°§☼.§§☼.≈§Noise: ---------  Time: 8402.2 (0.0) #####.)...##...<..§○.°§§..≈§a) +4 sling {Arashi} c) +0 sling {Akal} ######################§§Fire: a) +4 sling {Arashi} ≈≈Pois Rev+ ≈o   orcFire: a) +4 sling {Arashi}Ԙii Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 falchion (74% to hit)  You shoot a sling bullet. The sling bullet hits the orc!  You kill the orc!Ԙio U))))) Ԙiq ))Shift-Dir - straight line  Aim: an orc, wielding a +0 falchion (74% to hit)  You shoot a sling bullet. The sling bullet hits the orc!  You kill the orc!  Okawaru accepts your kill.  You shoot a sling bullet.Ԙi .)......§§☼°§○○§§☼°§Ԙi} 6===3.1 (0.9Ԙi Ԙit $ _You feel sick.՘i(M3՘iM՘iV2=-՘is[i _You start resting. You feel sick. x2՘i^1=-☼§---§☼՘iji☼☼○.☼°°§§○4.1 (1.0.՘i&j---5.1 (2Rev+ ՘ip՘ir[ _You are no longer poisoned.֘i/֘i/֘i)1֘i5֘iy692֘i;֘iD=֘i=>Rev ֘i#?֘i C֘iC֘iD֘iH֘iYIS3=֘iJ֘iO,֘i|Q֘i6U֘iU(֘iV֘i[֘i[K4=֘i\֘ib,֘ic֘ig,֘iLi֘imO5֘in֘iq֘i:r֘iVs֘iw֘iw֘ix֘i|֘i}96֘i}֘i֘iY֘i6֘iЇ,֘i֘ix֘iS7=֘i֘i֘i ֘i ֘i!֘izK8=֘i֘i,֘iZ֘iV,֘i$֘is֘i99֘i֘iu֘iĨ֘i֘i,֘ix֘ipP50֘i֘i,֘i֘i֘i֘iҽ֘iQ֘iS1=֘i֘i,֘i֘i,֘i֘iK2=֘i9֘iG֘i֘iw֘i֘i֘i<֘i֘i֘iC93֘i9֘iG,֘i֘i,֘i֘id֘iS4=֘ij֘i,֘iK֘i֘i|֘i֘i) ֘i K5=֘i֘i ֘i_֘ir֘iY֘i֘i֘i!֘i!96֘i#֘i'֘i(֘i)֘i.,֘i0֘i5֘i597֘i47֘i<֘i<֘i=֘ilB,֘iB֘iF֘iBGS8=֘iI֘iK,֘iSM֘iP֘i(Q֘iR֘iVXw9=֘i]֘ii]֘i _֘ie֘i...........§☼☼.§○..§§ژic8XL: 11 Next: 77% Place: Dungeon:10 ................@.§§○§§☼☼.≈§Noise: ---------  Time: 8535.1 (0.0) #####.)...##...<..§.§§☼§..≈§a) +4 sling {Arashi} c) +0 sling {Akal} ######################§§ژictFire: a) +4 sling {Arashi} ≈≈≈ژicJYou shoot a sling bullet. _You feel sick. ژi!d_You start resting. You feel sick. x2 _You are no longer poisoned. ژiHd\_You start resting. _HP restored.ژilP  Okay, then.ژibmژitژiw. _ۘi؊ۘiRead which item? Scrolls  f - 2 scrolls of fear  g - a scroll of fog  t - 2 scrolls of teleportationx - 2 scrolls of amnesia  p - 2 scrolls of poison  I - 2 scrolls of immolation  S - a scroll of silence  V - 2 scrolls of vulnerability  s - a scroll of butterflies  c - a scroll labelled RUIJ ATAAMMOT [!] read|quaff|evoke[?] describe selectedܘiܘiܘii.####.....#.........#..##.#..#disiri the Skirmisher .###................##....#..#Coglin of Okawaru *****. ###............)##############Health: 86/86 ======================== ##..............#Magic: 14/14 ======================== ................#AC: 20Str: 12 ................#EV: 13Int: 12 ))..............##########R≈≈SH: 0Dex: 20 .)....>...........§☼☼.§○..§§XL: 11 Next: 77% Place: Dungeon:10 ................@.§§○§§☼☼.≈§Noise: ---------  Time: 8535.1 (0.0) #####.)...##...<..§.§§☼§..≈§a) +4 sling {Arashi} c) [40ܘi9.m+0 sling {Akal} ######################§§Fire: a) +4 sling {Arashi} ≈≈≈ _You feel sick. _You start resting. You feel sick. x2 _You are no longer poisoned. _You start resting. _HP restored. _Okay, then.ܘi]P  Okay, then.ܘi8ܘiܘi*. _ݘiE#ݘi$oReally walk into a travel-excluded area? ݘig%IY - Yes  N - Noޘi- ޘiM 3####.....#.........#..##.#..#disiri the Skirmisher ###................##....#..#Coglin of Okawaru *****. ##............)##############Health: 86/86 ======================== #..............#Magic: 14/14 ======================== ...............#AC: 20Str: 12 ...............#EV: 13Int: 12 )..............##########R≈≈SH: 0Dex: 20 )....>...........§☼☼.§○..§§ޘiO XL: 11 Next: 77% Place: Dungeon:10 ................@§§○§§☼..≈§Noise: ---------  Time: 8535.1 (0.0) ####.)...##...<..§.§§☼§..≈§a) +4 sling {Arashi} c) +0 sling {Akal} ######################§§Fire: a) +4 sling {Arashi} ≈≈≈ _You start resting. You feel sick. x2 _You are no longer poisoned. _You start resting. _HP restored. _Okay, then. _Okay, then.ޘiX c☼☼○§☼°°§§○§ޘiY 26.1 (1 _ޘi` ޘib ߘi}ߘiƈReally walk into that cloud of flame? Y - Yes  N - Noߘip. ߘiG ###.....#.........#..##.#..#disiri the Skirmisher ##................##....#..#Coglin of Okawaru *****. #............)##############Health: 86/86 ======================== ..............#Magic: 14/14 ======================== ..............#AC: 20Str: 12 ..............#EV: 13Int: 12 ..............##########R≈≈SH: 0Dex: 20 ....>...........☼☼○§☼°.§§§XL: 11 Next: 77% Place: Dungeon:10 ................@§°§§○.§≈§Noise: ---------  Time: 8536.1 (0.0) ###.)...##...<..§§§§☼§..≈§a) +4 sling {Arashi} c) +0 sling {Akal} ############ߘiI ##########§§Fire: a) +4 sling {Arashi} ≈≈≈ _You start resting. You feel sick. x2 _You are no longer poisoned. _You start resting. _HP restored. _Okay, then. _Okay, then.ߘiS ○○§☼..☼§§§○☼.§ߘi|T Y4-7.1 (1ߘiZ ߘi] E _You are engulfed in blazing flames. You resist.iq.....#.#..##.#..# .##....#..# ....)# ....# ...# .# #§≈≈ ir>..☼○○§☼..§§§ ..§@.§§○.§§§ .)...##...<..☼§§§○☼.§§§  ##§§ ≈i1}○○°§○§..§☼§°..≈☼i-~a77---8iaiYE _You are engulfed in blazing flames. You resist.i .....#.#..##.#..# .##....#..# )#iH  # ...# ..# #§≈≈ >..○○°§○§..§≈ ..§§@☼§°..≈§ .)...##...<..☼§☼§○☼.§§§ ##§§ ix -≈i ≈°.§○§..≈☼§@☼§.○§☼☼°○i8 U6--9i ie E _You are engulfed in blazing flames. You resist.i4.....#.#..##.#..# ##....#..# )# # # ..# i≈#≈≈≈ >..○°.§○§..≈..☼§§@§...≈§. .)...##...<..○§☼☼°○.§§§≈#§§ i9≈ik°.§☼°§..§§.id☼○☼.○§.§§≈≈i"$68iF4---40i#i _Okay, then. _You are engulfed in blazing flames. You resist.id#.#..##.#..# ##....#..# )# # # ≈# §≈i#≈ >..°.§☼°§..≈≈≈...☼§§○@§..§§. )...##...<..○☼○☼.○§.§§≈ #≈§ §≈≈iMyS _You are engulfed in blazing flames. You resist.  i.§§☼.§.§○§°☼○○§°.§§iFaS   lava snake (wandering)i76---i1iqi,T _You encounter a lava snake.iP _Items here: $ ( )).i=#.#..##.#..# ##....#..# )# # ≈# ≈# §≈S§#≈≈≈≈§ ...§§☼.§.§≈≈≈...○§§○§@.§§§. ...##...<..°☼○○§°.§§§≈ #§§ ≈i̷I≈Si§§§○§☼.§≈≈≈§.☼°.○°○§.i$[61-2ii E _You are engulfed in blazing flames. You resist.iMPI#.#..##.#..# iP##....#..# )### ## ≈≈ ≈# ≈ ≈≈§# ≈§≈≈§ #≈≈S≈§ .§§§○§☼.§≈≈≈§. i$Q0○§☼°§§@§§§. ##...<...○°○§..§§§≈ §§ iQ-≈i TI≈Si~]#≈≈≈°§☼.§○.°§§§.≈≈≈§§≈≈≈.§§§≈≈≈§≈§§§SS 2 lava snakes (wandering)#iM^&3iudi?f  Found an orcbow.ihe _You encounter a lava snake.i)I ..#.........#..##.#..#disiri the Skirmisher ............##....#..#Coglin of Okawaru *****. .......)################Health: 61/86 =================------- ........#≈≈≈≈≈Magic: 14/14 ======================== ........#≈≈≈≈§AC: 20Str: 12 ........#≈≈≈≈§EV: 13Int: 12 ........##########≈≈≈≈§SH: 0Dex: 20 ..........§§§○§☼.§*S≈§.iJ XL: 11 Next: 77% Place: Dungeon:10 ..........°§☼.§§@*§§.Noise: ---------  Time: 8543.1 (0.0) ..##...<..§○.°§§§.≈≈≈§§a) +4 sling {Arashi} c) +0 sling {Akal} ##################§≈≈≈.§Fire: a) +4 sling {Arashi} §§≈≈≈§≈≈§§§SSS 2 lava snakes (wandering)#  Found an orcbow. _You encounter a lava snake.Fire: a) +4 sling {Arashi}iK CPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a lava snake (lava, wandering, hasn't noticed you, 58% to hit)i|K..#.........#..##.#..#idisiri the Skirmisher ............##....#..#Coglin of Okawaru *****. .......)################Health: 61/86 =================------- ........#≈≈≈≈≈Magic: 14/14 ======================== ........#≈≈≈≈§AC: 20iStr: 12 ........#≈≈≈≈§EV: 13Int: 12 ........##########≈≈≈≈§SH: 0Dex: 20 ..........§§§○§☼.§)S≈§.XL: 11 Next: 77% Place: Dungeon:10 ..........°§☼.§§@)§§.iδNoise: ---------  Time: 8543.1 (0.0) ..##...<..§○.°§§§.≈≈≈§§a) +4 sling {Arashi} c) +0 sling {Akal} i<##################§≈≈≈.§Fire: a) +4 sling {Arashi} §§≈≈≈§≈≈§§§SSS 2 lava snakes (1 wandering)#  Fire: a) +4 sling {Arashi}iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a lava snake (lava, wandering, hasn't noticed you, 58% to hit)  You shoot a sling bullet. The sling bullet hits the lava snake.  The lava snake is moderately wounded.i>I))))i≈SPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a lava snake (lava, wandering, hasn't noticed you, 58% to hit)  You shoot a sling bullet. The sling bullet hits the lava snake.  The lava snake is moderately wounded.  You shoot a sling bullet. The sling bullet misses the lava snake.iiCS§id§§≈≈☼°§○..§§≈○§§☼@.°§°§§..≈§§§i#i+r62===4.0 (0.9Rev _ii[iu*..#.........#..##.#..#disiri the Skirmisher ............##....#..#Coglin of Okawaru *****. .......)################Health: 62/86 =================------- ........#≈≈≈≈≈i+Magic: 14/14 ======================== ........#§≈≈≈§AC: 20Str: 12 ........#≈≈≈≈§EV: 13Int: 12 ........##########≈≈≈≈§SH: 0Dex: 20 ..........§§☼°§○..§§≈§.iw+XL: 11 Next: 77% Place: Dungeon:10 ..........°§○§§☼@*S§.Noise: ===------  Time: 8544.0 (0.0) ..##...<..§°§°§§..≈§§§§a) +4 sling {Arashi} c) +0 sling {Akal} i,##################§≈≈≈.§Fire: a) +4 sling {Arashi} §§≈≈≈§Rev ≈§§S§§SS 2 lava snakes (1 wandering)#The lava snake is moderately wounded. _You shoot a sling bullet. The sling bullet misses the lava snake.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a lava snake (black smoke, lava, moderately wounded, 58% to hit)ijq ..#.........#..##.#..#disiri the Skirmisher ............##....#..#Coglin of Okawaru *****. .......)################Health: 62/86 =================------- ........#≈≈≈≈≈i r Magic: 14/14 ======================== ........#§≈≈≈§AC: 20Str: 12 ........#≈≈≈≈§EV: 13Int: 12 ........##########≈≈≈≈§SH: 0Dex: 20 ..........§§☼°§○..§§≈§.ir XL: 11 Next: 77% Place: Dungeon:10 ..........°§○§§☼@)S§.Noise: ===------  Time: 8544.0 (0.0) ..##...<..§°§°§§..≈§§§§a) +4 sling {Arashi} c) +0 sling {Akal} ir ##################§≈≈≈.§Fire: a) +4 sling {Arashi} §§≈≈≈§Rev iss ≈§§S§§SS 2 lava snakes (1 wandering)#Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a lava snake (black smoke, lava, moderately wounded, 58% to hit)  You shoot a sling bullet. The sling bullet hits the lava snake.  The lava snake is moderately wounded.i# E Shift-Dir - straight line  Aim: a lava snake (black smoke, lava, moderately wounded, 58% to hit)  You shoot a sling bullet. The sling bullet hits the lava snake.  The lava snake is moderately wounded.  You shoot a sling bullet. The sling bullet hits the lava snake.  The lava snake is severely wounded.i` =., 1 catchin…)i *****The lava snake spits lava at you.ii CS§i S §≈§≈≈.≈☼≈§§....§○§§☼@.S≈..>..☼)h.§≈.§≈§Si  h   hell hound (wandering)S   lava snake (catching breath)  The glob of lava misses you.i& a5.0 (1Rev+ iS' i) J _You hear a bark!  Found an escape hatch in the floor.i, e _You encounter a hell hound.iK..#.........#..##.#..#iGdisiri the Skirmisher ............##....#..#Coglin of Okawaru *****. if.......)################Health: 62/86 =================------- ........#i≈≈≈≈≈Magic: 14/14 ======================== i........#§≈≈§≈AC: 20i|Str: 12 ........#≈≈≈§≈≈iEV: 13Int: 12 ........##########≈≈≈≈.≈i YSH: 0Dex: 20 i%...........§☼☼°§○..≈§§...XL: 11 Next: 77% Place: Dungeon:10 iLJ...........§○§§☼@*S≈..>.Noise: ===------  Time: 8545.0 (0.0) in..##...<..§°§.☼§..≈§§)h.ia) +4 sling {Arashi} c) +0 sling {Akal} ##################§≈§≈.§iFire: a) +4 sling {Arashi} §§§≈§SRev+ i.≈§§§§§ih   hell hound (wandering)#i S   lava snake (catching breath) _You encounter a hell hound.i)Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleiIShift-Dir - straight lineAim: a lava snake (black smoke, lava, severely wounded, catching its breath,  ih58% to hit)ic..#.........#..##.#..#disiri the Skirmisher ............##....#..#Coglin of Okawaru *****. .......)################Health: 62/86 =================------- ........#≈≈≈≈≈Magic: 14/14 ======================== ........#i8§≈≈§≈AC: 20Str: 12 ........#≈≈≈§≈≈EV: 13Int: 12 ........##########≈≈≈≈.≈SH: 0Dex: 20 ..........§☼☼°§○..≈§§...iwXL: 11 Next: 77% Place: Dungeon:10 ...........§○§§☼@)S≈..>.Noise: ===------  Time: 8545.0 (0.0) i..##...<..§°§.☼§..≈§§)h.i5la) +4 sling {Arashi} c) +0 sling {Akal} ##################§≈§≈.§Fire: a) +4 sling {Arashi} §§§≈§SRev+ ≈§§§§§h   hell hound (wandering)#il^S   lava snake (catching breath)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei3Aim: a lava snake (black smoke, lava, severely wounded, catching its breath,  58% to hit)  You shoot a sling bullet. The sling bullet hits the lava snake.  The lava snake is almost dead.ind=))))))ihch.  Shift-Dir - straight line  Aim: a lava snake (black smoke, lava, severely wounded, catching its breath,  58% to hit)  You shoot a sling bullet. The sling bullet hits the lava snake.  The lava snake is almost dead.  You shoot a sling bullet. The sling bullet misses the lava snake.h.i≈iJ≈≈§§☼☼○.☼°il,§§°§§○@.S≈h.>..§§§§≈≈i16.0 (1 _iii E..#.........#..##.#..#disiri the Skirmisher ............##....#..#Coglin of Okawaru *****. .......)################Health: 62/86 =================------- ........#≈≈≈≈≈Magic: 14/14 ======================== ........#§≈≈≈≈AC: 20Str: 12 ........#≈≈≈≈≈§EV: 13Int: 12 ........##########≈≈≈≈.§SH: 0Dex: 20 i& ..........☼☼○.☼°..≈§§...XL: 11 Next: 77% Place: Dungeon:10 ..........§§°§§○@*S≈h.>.Noise: ===------  Time: 8546.0 (0.0) ..##...<..§.§§☼§..≈§§)..a) +4 sling {Arashi} c) +0 sling {Akal} iI ##################§§§≈.§Fire: a) +4 sling {Arashi} §§§≈§SRev+ ≈§§§§§ik h   hell hound#S   lava snake (catching breath) i a_You shoot a sling bullet. The sling bullet misses the lava snake.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei Aim: a lava snake (black smoke, lava, almost dead, catching its breath, 58% to  hit)iN..#.........#..##.#..#disiri the Skirmisher ............##....#..#Coglin of Okawaru *****. .......)################Health: 62/86 =================------- ........#≈≈≈≈≈Magic: 14/14 ======================== ........#§≈≈≈≈AC: 20Str: 12 ........#≈≈≈≈≈§EV: 13iInt: 12 ........##########≈≈≈≈.§SH: 0Dex: 20 ..........☼☼○.☼°..≈§§...XL: 11 Next: 77% Place: Dungeon:10 ..........§§°§§○@.§≈h.>.Noise: ===------  Time: 8546.0 (0.0) ..##...<..§.§§☼§..≈§§)..a) +4 sling {Arashi} c) +0 sling {Akal} i##################§§§≈.§Fire: a) +4 sling {Arashi} §§§≈§SRev+ i.≈§§§§§ih   hell hound#iqS   lava snake (catching breath)  i;Aim: a lava snake (black smoke, lava, almost dead, catching its breath, 58% to  hit)  iZoYou shoot a sling bullet. The sling bullet hits the lava snake.  You kill the lava snake!iscOkawaru accepts your kill.You hear a sizzling splash.iO=)iV4))))))i^, §○○§≈.≈§h.>.☼§§§○☼..§≈≈≈§≈.S§S   lava snake  i]hit)  You shoot a sling bullet. The sling bullet hits the lava snake.  You kill the lava snake!  Okawaru accepts your kill.  You hear a sizzling splash.  You shoot a sling bullet. The sling bullet misses the hell hound.i937.0 (1 _iiiN..#.........#..##.#..#disiri the Skirmisher ............##....#..#Coglin of Okawaru *****. .......)################Health: 63/86 =================------- ........#≈≈≈≈≈iXNMagic: 14/14 ======================== ........#§≈≈≈≈AC: 20Str: 12 ........#≈§≈≈≈§EV: 13iNInt: 12 ........##########≈≈≈≈.§SH: 0Dex: 20 iN:..........☼○○§☼°..≈§≈...XL: 11 Next: 77% Place: Dungeon:10 iN>..........§§°§§○@***h.>.Noise: ===------  Time: 8547.0 (0.0) iO..##...<..☼§§§○☼..§≈≈)..i#O"a) +4 sling {Arashi} c) +0 sling {Akal} ##################§≈§≈.SiBOFire: a) +4 sling {Arashi} §§§≈§§Rev+ idO.≈§§§§§iOh   hell hound#iOS   lava snake  You hear a sizzling splash. iO~_You shoot a sling bullet. The sling bullet misses the hell hound.Fire: a) +4 sling {Arashi}iOPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei P;Aim: a hell hound (67% to hit)iO ..#.........#..##.#..#disiri the Skirmisher ............##....#..#Coglin of Okawaru *****. iO .......)################Health: 63/86 =================------- ........#≈≈≈≈≈Magic: 14/14 ======================== ........#iHP §≈≈≈≈AC: 20Str: 12 ........#≈§≈≈≈§EV: 13Int: 12 ........##########≈≈≈≈.§SH: 0Dex: 20 imP ..........☼○○§☼°..≈§≈...iP XL: 11 Next: 77% Place: Dungeon:10 ..........§§°§§○@)))))))iP ZNoise: ===------  Time: 8547.0 (0.0) ..##...<..☼§§§○☼..§≈≈)..iP "a) +4 sling {Arashi} c) +0 sling {Akal} ##################§≈§≈.SiQ Fire: a) +4 sling {Arashi} §§§≈§§Rev+ i"Q .≈§§§§§iEQ h   hell hound#icQ S   lava snake  Fire: a) +4 sling {Arashi}iQ Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiQ [Aim: a hell hound (67% to hit)  You shoot a sling bullet.  iQ NThe sling bullet barely misses the hell hound.iU aShift-Dir - straight line  Aim: a hell hound (67% to hit)  You shoot a sling bullet.  The sling bullet barely misses the hell hound.The sling bullet hits the hell hound.  The hell hound is lightly wounded.i[2§iGd5≈≈≈id○○°§○...§.☼§°@.≈≈h.>§☼§○☼..≈≈§§.§≈§§§.≈§≈≈Sid`§≈≈≈≈≈≈###ifp9 (0.9Rev* _iviN#,..#.........#..##.#..#disiri the Skirmisher ............##....#..#Coglin of Okawaru *****. .......)################Health: 63/86 =================------- ........#≈≈≈≈≈Magic: 14/14 ======================== ........#≈≈≈≈≈AC: 20Str: 12 ........#≈§≈≈≈≈i#EV: 13Int: 12 ........##########≈≈≈≈.≈SH: 0Dex: 20 ..........○○°§○...§§≈...XL: 11 Next: 77% Place: Dungeon:10 ..........§§.☼§°@***h.>§i#Noise: ===------  Time: 8547.9 (0.0) ..##...<..☼§☼§○☼..≈≈§§.§a) +4 sling {Arashi} c) +0 sling {Akal} i#9##################≈§§§.§Fire: a) +4 sling {Arashi} ≈§≈≈S§Rev* i#§≈≈≈§≈≈≈§§h   hell hound####i'$S   lava snake  You shoot a sling bullet. The sling bullet hits the hell hound. _The hell hound is lightly wounded.  Fire: a) +4 sling {Arashi}iW$/Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hell hound (lightly wounded, 67% to hit)i..#.........#..##.#..#disiri the Skirmisher ............##....#..#Coglin of Okawaru *****. .......)################Health: 63/86 =================------- ........#≈≈≈≈≈Magic: 14/14 ======================== ........#≈≈≈≈≈AC: 20Str: 12 ........#iw≈§≈≈≈≈EV: 13Int: 12 ........##########≈≈≈≈.≈SH: 0Dex: 20 ..........○○°§○...§§≈...XL: 11 Next: 77% Place: Dungeon:10 ..........§§.☼§°@)))h.>§Noise: ===------  Time: 8547.9 (0.0) ..##...<..☼§☼§○☼..≈≈§§.§ia) +4 sling {Arashi} c) +0 sling {Akal} ##################≈§§§.§iFire: a) +4 sling {Arashi} ≈§≈≈S§iRev* §≈≈≈§≈≈≈§§ih   hell hound####i_S   lava snake  i4+Fire: a) +4 sling {Arashi}iQPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiqAim: a hell hound (lightly wounded, 67% to hit)  You shoot a sling bullet. The sling bullet hits the hell hound!  iLThe hell hound is heavily wounded.i:! ))))Shift-Dir - straight line  Aim: a hell hound (lightly wounded, 67% to hit)  You shoot a sling bullet. The sling bullet hits the hell hound!  The hell hound is heavily wounded.  The sling bullet closely misses the hell hound.i MS≈iP -Siϰ °°§○§..§≈≈.§§§☼§°@.≈≈h§>§○§☼§°○.≈≈≈§S 2 lava snakes (1 wandering)8.9 (1i iӺ [ _You encounter a lava snake.i%..#.........#..##.#..#disiri the Skirmisher ............##....#..#Coglin of Okawaru *****. .......)################Health: 63/86 =================------- ........#≈≈≈≈≈Magic: 14/14 ======================== ........#≈≈≈≈≈AC: 20Str: 12 ........#≈§≈≈≈≈EV: 13Int: 12 ........##########≈≈≈≈.SSH: 0Dex: 20 ..........○°°§○§..§≈≈.§§XL: 11 Next: 77% Place: Dungeon:10 i+&g..........§§§☼§°@***h§>§Noise: ===------  Time: 8548.9 (0.0) ..##...<..○§☼§°○..≈≈§§..a) +4 sling {Arashi} c) +0 sling {Akal} i&%##################≈§§S.§Fire: a) +4 sling {Arashi} ≈§≈≈≈§Rev* ≈≈≈§§≈≈≈§§h   hell hound####SS 2 lava snakes (1 wandering)  The sling bullet closely misses the hell hound. _You encounter a lava snake.i'Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hell hound (heavily wounded, 67% to hit)i..#.........#..##.#..#disiri the Skirmisher ............##....#..#Coglin of Okawaru *****. .......)################Health: 63/86 =================------- ........#≈≈≈≈≈Magic: 14/14 ======================== ........#≈≈≈≈≈AC: 20Str: 12 ........#≈§≈≈≈≈EV: 13Int: 12 ........##########≈≈≈≈.SSH: 0Dex: 20 ..........○°°§○§..§≈≈.§§i dXL: 11 Next: 77% Place: Dungeon:10 ..........§§§☼§°@)))h§>§Noise: ===------  Time: 8548.9 (0.0) ..##...<..○§☼§°○..≈≈§§..a) +4 sling {Arashi} c) +0 sling {Akal} ##################≈§§S.§Fire: a) +4 sling {Arashi} ≈§≈≈≈§Rev* ≈≈≈§§≈≈≈§§h   hell hound####SS 2 lava snakes (1 wandering)  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hell hound (heavily wounded, 67% to hit)  You shoot a sling bullet.  The sling bullet hits the hell hound but does no damage.iɑYou shoot a sling bullet.  The sling bullet hits the hell hound but does no damage.  The hell hound is heavily wounded.You shoot a sling bullet.  The sling bullet hits the hell hound but does no damage.  The hell hound is heavily wounded.iLS§i^2≈iB  §°°.§°..☼§§○§.@.≈≈h§§○☼).§≈§≈§§§≈≈§≈≈#   lava snakei";49.8 (0.9 _i)iM+iY ..#.........#..##.#..#disiri the Skirmisher ............##....#..#Coglin of Okawaru *****. .......)################Health: 64/86 =================------- ........#≈≈≈≈≈Magic: 14/14 ======================== ........#≈≈≈≈≈AC: 20Str: 12 ........#≈§≈≈≈≈EV: 13Int: 12 i ........##########≈≈≈§.≈SH: 0Dex: 20 ..........°°.§°§..§≈≈...XL: 11 Next: 77% Place: Dungeon:10 i ..........☼§§○§.@***h§§§Noise: ===------  Time: 8549.8 (0.0) i e..##...<..○§○☼°○..≈≈S).§a) +4 sling {Arashi} c) +0 sling {Akal} i >##################≈§§≈§≈Fire: a) +4 sling {Arashi} ≈§§§≈§Rev* iI §≈≈§≈≈≈≈≈§h   hell hound####i S   lava snake  The sling bullet hits the hell hound but does no damage. _The hell hound is heavily wounded.i Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei vAim: a hell hound (heavily wounded, 67% to hit)iw ..#.........#..##.#..#disiri the Skirmisher ............##....#..#Coglin of Okawaru *****. .......)################Health: 64/86 =================------- ........#iXx ≈≈≈≈≈Magic: 14/14 ======================== ........#≈≈≈≈≈AC: 20Str: 12 ........#≈§≈≈≈≈EV: 13Int: 12 ........##########≈≈≈§.≈SH: 0Dex: 20 ix ..........°°.§°§..§≈≈...XL: 11 Next: 77% Place: Dungeon:10 ..........☼§§○§.@)))h§§§ix Noise: ===------  Time: 8549.8 (0.0) ix e..##...<..○§○☼°○..≈≈S).§a) +4 sling {Arashi} c) +0 sling {Akal} ix ##################≈§§≈§≈Fire: a) +4 sling {Arashi} iy ≈§§§≈§Rev* §≈≈§≈≈≈≈≈§i=y h   hell hound####ify S   lava snake  Fire: a) +4 sling {Arashi}iy Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiy Aim: a hell hound (heavily wounded, 67% to hit)  You shoot a sling bullet. The sling bullet hits the hell hound.  The hell hound is heavily wounded.ig Shift-Dir - straight line  Aim: a hell hound (heavily wounded, 67% to hit)  You shoot a sling bullet. The sling bullet hits the hell hound.  The hell hound is heavily wounded.  The hell hound is severely wounded.iÇKS§i.§☼§@.≈Sh.>.°☼○☼.°..§§§§..≈§≈§≈≈§§§≈≈≈##i 450.7 (0.9 _iܘiiz..#.........#..##.#..#disiri the Skirmisher ............##....#..#Coglin of Okawaru *****. .......)################Health: 64/86 =================------- ........#≈≈≈≈≈Magic: 14/14 ======================== ........#≈≈≈≈≈AC: 20Str: 12 ........#≈§≈≈≈≈EV: 13Int: 12 ........##########≈≈≈§.≈SH: 0Dex: 20 ..........°.§☼°§..§≈≈...XL: 11 Next: 77% Place: Dungeon:10 ..........☼§§○§§@**Sh.>.Noise: ===------  Time: 8550.7 (0.0) ..##...<..°☼○☼.°..§§§§..a) +4 sling {Arashi} c) +0 sling {Akal} fd##################≈≈§≈§≈Fire: a) +4 sling {Arashi} ≈§§§≈§Rev* §§§§≈≈≈≈≈§h   hell hound####S   lava snake  You shoot a sling bullet. The sling bullet hits the hell hound. _The hell hound is severely wounded.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hell hound (severely wounded, 67% to hit)iz* ..#.........#..##.#..#disiri the Skirmisher ............##....#..#Coglin of Okawaru *****. .......)################Health: 64/86 =================------- ........#≈≈≈≈≈Magic: 14/14 ======================== ........#≈≈≈≈≈AC: 20Str: 12 ........#≈§≈≈≈≈EV: 13Int: 12 i+ ........##########≈≈≈§.≈SH: 0Dex: 20 ..........°.§☼°§..§≈≈...XL: 11 Next: 77% Place: Dungeon:10 ..........☼§§○§§@))Sh.>.Noise: ===------  Time: 8550.7 (0.0) ..##...<..°☼○☼.°..§§§§..a) +4 sling {Arashi} c) +0 sling {Akal} ##################≈≈§≈§≈iC+ Fire: a) +4 sling {Arashi} ≈§§§≈§Rev* §§§§≈≈≈≈≈§h   hell hound####ib+ S   lava snake  Fire: a) +4 sling {Arashi}i+ Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei+ Aim: a hell hound (severely wounded, 67% to hit)  You shoot a sling bullet. The sling bullet hits the lava snake!  i+ LThe lava snake is heavily wounded.i ) You shoot a sling bullet. The sling bullet hits the lava snake!  The lava snake is heavily wounded.  You shoot a sling bullet.  The sling bullet closely misses the lava snake.  The sling bullet hits the hell hound.  The hell hound is almost dead.iA §§.≈S§ (catching breath)iH *****The hell hound breathes flames at you.The blast of flame hits the lava snake. The lava snake completely resists.i GS≈i  .§§☼.○§§°§§@.°○§°..≈≈≈)≈.≈§§#The blast of flame hits you. You resist.i c59-1.6 (0.9ij i - _You hear an angry hiss.i+..#.........#..##.#..#disiri the Skirmisher ............##....#..#Coglin of Okawaru *****. .......)################Health: 59/86 ================-------- ........#≈≈≈≈≈Magic: 14/14 ======================== ........#≈≈≈≈≈AC: 20Str: 12 ........#§§≈≈≈≈iEV: 13Int: 12 ........##########≈≈≈§.≈SH: 0Dex: 20 ...........§§☼.§..§≈≈...iFXL: 11 Next: 77% Place: Dungeon:10 ..........○§§°§§@*S*h.>.i.PNoise: ===------  Time: 8551.6 (0.0) ..##...<..°☼°○§°..≈≈≈)..ia) +4 sling {Arashi} c) +0 sling {Akal} ##################≈≈§≈.≈Fire: a) +4 sling {Arashi} ≈§§§§§Rev* §§§§≈≈§≈≈§ih   hell hound (catching breath)####i_S   lava snake  i2The blast of flame hits you. You resist. _You hear an angry hiss.  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hell hound (severely wounded, catching its breath, 67% to hit)i]\..#.........#..##.#..#disiri the Skirmisher ............##....#..#Coglin of Okawaru *****. .......)################Health: 59/86 ================-------- ........#≈≈≈≈≈Magic: 14/14 ======================== ........#≈≈≈≈≈AC: 20Str: 12 ........#§§≈≈≈≈EV: 13Int: 12 ........##########≈≈≈§.≈SH: 0Dex: 20 ...........§§☼.§..§≈≈...i?]XL: 11 Next: 77% Place: Dungeon:10 ..........○§§°§§@)S≈h.>.Noise: ===------  Time: 8551.6 (0.0) ..##...<..°☼°○§°..≈≈≈)..a) +4 sling {Arashi} c) +0 sling {Akal} ##################≈≈§≈.≈Fire: a) +4 sling {Arashi} ≈§§§§§Rev* §§§§≈≈§≈≈§h   hell hound (catching breath)####S   lava snake  Fire: a) +4 sling {Arashi}i]Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hell hound (severely wounded, catching its breath, 67% to hit)  You shoot a sling bullet. The sling bullet hits the lava snake.  The lava snake is severely wounded.i ≈Shift-Dir - straight line  Aim: a hell hound (severely wounded, catching its breath, 67% to hit)  You shoot a sling bullet. The sling bullet hits the lava snake.  The lava snake is severely wounded.!  You kill the lava snake!ix) ####≈≈≈≈≈≈≈≈≈§§≈§§≈≈≈§§§○§☼..§≈§☼°§§@..○°○§...≈§§≈Okawaru accepts your kill.iH~V6082.6 (1 _i?iiz ..#.........#..##.#..#disiri the Skirmisher ............##....#..#Coglin of Okawaru *****. .......)################Health: 60/86 ================-------- ........#≈≈≈≈≈Magic: 14/14 ======================== ........#≈≈≈≈≈AC: 20Str: 12 ........#§§§§≈§EV: 13Int: 12 ........##########§≈≈≈.≈SH: 0Dex: 20 ..........§§§○§☼..§≈§...XL: 11 Next: 78% Place: Dungeon:10 ..........○§☼°§§@***h.>.Noise: ===------  Time: 8552.6 (0.0) ..##...<...○°○§...≈§≈)..i+{ Na) +4 sling {Arashi} c) +0 sling {Akal} ##################≈§§≈.≈Fire: a) +4 sling {Arashi} ≈§≈§§§Rev* §§§§≈≈§≈≈§h   hell hound (catching breath)####You kill the lava snake! _Okawaru accepts your kill.Fire: a) +4 sling {Arashi}il{ oPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hell hound (severely wounded, catching its breath, 67% to hit)i1w..#.........#..##.#..#disiri the Skirmisher ............##....#..#Coglin of Okawaru *****. .......)################Health: 60/86 ================-------- ........#≈≈≈≈≈Magic: 14/14 ======================== ........#≈≈≈≈≈AC: 20Str: 12 ........#§§§§≈§EV: 13Int: 12 ........##########§≈≈≈.≈SH: 0Dex: 20 ..........§§§○§☼..§≈§...XL: 11 Next: 78% Place: Dungeon:10 i 2%..........○§☼°§§@)))h.>.Noise: ===------  Time: 8552.6 (0.0) ..##...<...○°○§...≈§≈)..a) +4 sling {Arashi} c) +0 sling {Akal} ##################≈§§≈.≈Fire: a) +4 sling {Arashi} ≈§≈§§§Rev* §§§§≈≈§≈≈§i>2h   hell hound (catching breath)####Fire: a) +4 sling {Arashi}io2oPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hell hound (severely wounded, catching its breath, 67% to hit)  i2You shoot a sling bullet. The sling bullet hits the hell hound.  The hell hound is almost dead.igM.  Shift-Dir - straight lineioAim: a hell hound (severely wounded, catching its breath, 67% to hit)  You shoot a sling bullet. The sling bullet hits the hell hound.  The hell hound is almost dead.!  You kill the hell hound!i2(iF SOkawaru accepts your kill.iO?##§§≈§§≈§≈≈≈§≈≈≈°§☼.§§@.§≈§○.°§§..≈≈§≈≈.§≈§§§≈≈§≈§§§§iOhS   lava snake#iT;93.5 (0.9 _ir\i^i?m $..#.........#..##.#..#disiri the Skirmisher ............##....#..#Coglin of Okawaru *****. .......)################Health: 60/86 ================-------- ........#§§≈§§Magic: 14/14 ======================== ........#≈§≈≈≈AC: 20Str: 12 ........#§≈§≈≈§EV: 13Int: 12 ........##########≈≈≈≈*SSH: 0Dex: 20 ..........§§§○§☼..§***..im XL: 11 Next: 79% Place: Dungeon:10 ..........°§☼.§§@**≈..>.Noise: ===------  Time: 8553.5 (0.0) ..##...<..§○.°§§..≈≈§)..im \a) +4 sling {Arashi} c) +0 sling {Akal} ##################≈§≈≈.§Fire: a) +4 sling {Arashi} im ≈≈§§§≈Rev* ≈§≈§§im ≈§§§§S   lava snakei n ####You kill the hell hound! _Okawaru accepts your kill.in EFire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a lava snake (lava, 58% to hit)iV..#.........#..##.#..#disiri the Skirmisher ............##....#..#Coglin of Okawaru *****. .......)################Health: 60/86 ================-------- ........#§§≈§§Magic: 14/14 ======================== ........#≈§≈≈≈AC: 20Str: 12 ........#§≈§≈≈§EV: 13Int: 12 ........##########≈≈≈≈)SSH: 0Dex: 20 ..........§§§○§☼..§)))..XL: 11 Next: 79% Place: Dungeon:10 ..........°§☼.§§@))≈..>.Noise: ===------  Time: 8553.5 (0.0) ..##...<..§○.°§§..≈≈§)..a) +4 sling {Arashi} i c) +0 sling {Akal} ##################≈§≈≈.§Fire: a) +4 sling {Arashi} ≈≈§§§≈Rev* ≈§≈§§≈§§§§S   lava snake####Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a lava snake (lava, 58% to hit)  You shoot a sling bullet. The sling bullet hits the lava snake.  The lava snake is lightly wounded.i{ Shift-Dir - straight line  Aim: a lava snake (lava, 58% to hit)  You shoot a sling bullet. The sling bullet hits the lava snake.  The lava snake is lightly wounded.!  The lava snake is severely wounded.i:KS≈ivP##≈§≈§§§§S≈§.☼°§○..≈≈≈.○§§☼@.≈°§≈≈≈§§≈§§≈≈§≈≈#i;14.5 (1 _iZ#i%i L..#.........#..##.#..#disiri the Skirmisher ............##....#..#Coglin of Okawaru *****. .......)################Health: 60/86 ================-------- ........#§§≈§≈Magic: 14/14 ======================== ........#§§≈≈≈AC: 20Str: 12 ........#§§§*S≈EV: 13itInt: 12 ........##########≈**§.≈SH: 0Dex: 20 ..........§§☼°§○.**≈≈...XL: 11 Next: 79% Place: Dungeon:10 iO..........°§○§§☼@.≈≈..>.Noise: ===------  Time: 8554.5 (0.0) iɔ<..##...<..§°§°§§..≈≈≈)..a) +4 sling {Arashi} c) +0 sling {Akal} i##################≈≈≈§§§Fire: a) +4 sling {Arashi} ≈≈≈§§≈iRev* ≈≈§≈§≈§§§≈i8uS   lava snake####iZYou shoot a sling bullet. The sling bullet hits the lava snake! _The lava snake is severely wounded.i{3Fire: a) +4 sling {Arashi}i˕`Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a lava snake (lava, severely wounded, 58% to hit)iql..#.........#..##.#..#disiri the Skirmisher ............##....#..#Coglin of Okawaru *****. .......)################Health: 60/86 ================-------- ........#§§≈§≈Magic: 14/14 ======================== ........#§§≈≈)AC: 20Str: 12 ........#§§§))≈EV: 13Int: 12 i........##########≈))§.≈SH: 0Dex: 20 ..........§§☼°§○.))≈≈...XL: 11 Next: 79% Place: Dungeon:10 ..........°§○§§☼@.≈≈..>.Noise: ===------  Time: 8554.5 (0.0) ..##...<..§°§°§§..≈≈≈)..a) +4 sling {Arashi} c) +0 sling {Akal} ##################≈≈≈§§§i7Fire: a) +4 sling {Arashi} ≈≈≈§§≈Rev* ic≈≈§≈§≈§§§≈S   lava snakei####You shoot a sling bullet. The sling bullet hits the lava snake! _The lava snake is severely wounded.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineivAim: a lava snake (lava, severely wounded, 58% to hit)i2 Shift-Dir - straight line  Aim: a lava snake (lava, severely wounded, 58% to hit)  You shoot a sling bullet. The sling bullet misses the lava snake.You shoot a sling bullet.  The sling bullet hits the lava snake.  The lava snake is almost dead.iжS≈Si###≈≈§§≈≈§≈≈§≈§≈≈S.§☼☼°§○..≈≈≈..§.§i.☼§..≈≈§§§≈§§§≈≈≈#ig1=5.5 (1 _i0ii..#.........#..##.#..#disiri the Skirmisher ............##....#..#Coglin of Okawaru *****. .......)################Health: 61/86 =================------- ........#§≈≈§§Magic: 14/14 ======================== ........#§≈≈§≈iAC: 20Str: 12 ........#§§≈§≈§EV: 13Int: 12 ........##########≈≈*S.§SH: 0Dex: 20 ..........§☼☼°§○..**≈..§XL: 11 Next: 79% Place: Dungeon:10 ...........§○§§☼@*§≈..>.i`Noise: ===------  Time: 8555.5 (0.0) ..##...<..§°§.☼§..≈≈§)..a) +4 sling {Arashi} c) +0 sling {Akal} ##################≈≈§§§§Fire: a) +4 sling {Arashi} ≈≈§≈§≈Rev* ≈§§§§≈§≈≈≈S   lava snake####  The sling bullet hits the lava snake. _The lava snake is almost dead.Fire: a) +4 sling {Arashi}iPhPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a lava snake (black smoke, lava, almost dead, 58% to hit)i...#.........#..##.#..#disiri the Skirmisher ............##....#..#Coglin of Okawaru *****. .......)################Health: 61/86 =================------- ........#§≈≈§§Magic: 14/14 ======================== ........#§≈≈§≈AC: 20Str: 12 ........#§§≈§))EV: 13Int: 12 ........##########≈≈)).§SH: 0Dex: 20 ..........§☼☼°§○..))≈..§XL: 11 Next: 79% Place: Dungeon:10 ...........§○§§☼@)§≈..>.Noise: ===------  Time: 8555.5 (0.0) ig/-..##...<..§°§.☼§..≈≈§)..a) +4 sling {Arashi} c) +0 sling {Akal} ##################≈≈§§§§Fire: a) +4 sling {Arashi} ≈≈§≈§≈Rev* ≈§§§§≈§≈≈≈S   lava snake####  The sling bullet hits the lava snake. _The lava snake is almost dead.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a lava snake (black smoke, lava, almost dead, 58% to hit)iqFire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a lava snake (black smoke, lava, almost dead, 58% to hit)  You shoot a sling bullet. The sling bullet misses the lava snake.You shoot a sling bullet.iBf ≈§≈S≈≈§.§(catching breath)  The sling bullet completely misses the lava snake.iI ****The lava snake spits lava at you.i<##≈≈§≈§≈§S§≈☼☼○.☼°..≈≈≈.§.°§§○@..§§≈§≈≈in`0-6.5 (1iiF _The glob of lava hits you. You partially resist.i$ ..#.........#..##.#..#disiri the Skirmisher ............##....#..#Coglin of Okawaru *****. .......)################Health: 60/86 ================-------- ........#§≈≈§§Magic: 14/14 ======================== ........#§§≈§≈AC: 20Str: 12 ........#§≈≈§≈§EV: 13Int: 12 ........##########§≈*S§≈SH: 0Dex: 20 ..........☼☼○.☼°..**≈.§.XL: 11 Next: 79% Place: Dungeon:10 ..........§§°§§○@*§≈..>.Noise: ===------  Time: 8556.5 (0.0) ..##...<..§.§§☼§..≈≈§)§§a) +4 sling {Arashi}i Q[40m c) +0 sling {Akal} ##################≈≈§≈§§Fire: a) +4 sling {Arashi} ≈≈§§§≈Rev* ≈§≈§§≈§≈≈≈S   lava snake####  The lava snake spits lava at you. _The glob of lava hits you. You partially resist.  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a lava snake (lava, almost dead, 58% to hit)i5..#.........#..##.#..#disiri the Skirmisher ............##....#..#Coglin of Okawaru *****. .......)################Health: 60/86 ================-------- ........#§≈≈§§Magic: 14/14 ======================== ........#§§≈§≈AC: 20Str: 12 ........#§≈≈§≈§EV: 13Int: 12 ........##########§≈§≈§≈SH: 0Dex: 20 ..........☼☼○.☼°..≈≈≈.§.XL: 11 Next: 79% Place: Dungeon:10 ..........§§°§§○@.§≈..>.i5aNoise: ===------  Time: 8556.5 (0.0) ..##...<..§.§§☼§..≈≈§)§§a) +4 sling {Arashi} c) +0 sling {Akal} ##################≈≈§≈§§Fire: a) +4 sling {Arashi} ≈≈§§§≈Rev* ≈§≈§§≈§≈≈≈S   lava snake####  Shift-Dir - straight lineAim: a lava snake (lava, almost dead, 58% to hit)  i6You shoot a sling bullet. The sling bullet hits the lava snake.  You kill the lava snake!Okawaru accepts your kill.You hear a sizzling splash.i;N))))i~5)))iv ##≈≈≈≈§§≈≈≈≈≈§≈.○○§☼°.§§≈≈..§≈§..>.☼§§§○☼.§§§≈≈≈§≈Aim: a lava snake (lava, almost dead, 58% to hit)  You shoot a sling bullet. The sling bullet hits the lava snake.  You kill the lava snake!  i- {Okawaru accepts your kill.You hear a sizzling splash.shoot a sling bullet.i<807.4 (0.9 _iiQi..#.........#..##.#..#disiri the Skirmisher ............##....#..#Coglin of Okawaru *****. .......)################Health: 60/86 ================-------- ........#§≈≈≈§Magic: 14/14 ======================== ........#§≈§§≈AC: 20Str: 12 ........#§≈≈§≈≈EV: 13Int: 12 ........##########≈≈§≈.≈SH: 0Dex: 20 ..........☼○○§☼°.§§≈≈...XL: 11 Next: 80% Place: Dungeon:10 ..........§§°§§○@§≈§..>.Noise: ===------  Time: 8557.4 (0.0) ..##...<..☼§§§○☼.§§§§)§§a) +4 sling {Arashi} c) +0 sling {Akal} #########iw[37m#########≈≈§≈§§Fire: a) +4 sling {Arashi} ≈≈≈§§≈Rev* ≈≈§§§≈§≈≈≈####  Okawaru accepts your kill.You hear a sizzling splash. _You shoot a sling bullet.  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineis: ..#.........#..##.#..#disiri the Skirmisher ............##....#..#Coglin of Okawaru *****. .......)################Health: 60/86 ================-------- ........#§≈≈≈§Magic: 14/14 ======================== ........#§≈§§≈i: sAC: 20Str: 12 ........#§≈≈§≈≈EV: 13Int: 12 ........##########≈≈§≈.≈SH: 0Dex: 20 ..........☼○○§☼°.§§≈≈...i; XL: 11 Next: 80% Place: Dungeon:10 ..........§§°§§○@§≈§..>.iP; Noise: ===------  Time: 8557.4 (0.0) ..##...<..☼§§§○☼.§§§§)§§a) +4 sling {Arashi} c) +0 sling {Akal} i}; ##################≈≈§≈§§Fire: a) +4 sling {Arashi} ≈≈≈§§≈Rev* i; n≈≈§§§≈§≈≈≈i; l#### _You shoot a sling bullet.  Fire: a) +4 sling {Arashi}i8< IPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThat would be overly suicidal.  Okay, then.i= iC iE . _ij..#.........#..##.#..#disiri the Skirmisher ............##....#..#Coglin of Okawaru *****. .......)################Health: 60/86 ================-------- ........#§≈≈≈§Magic: 14/14 ======================== ........#§≈§§≈AC: 20Str: 12 ........#§≈≈§≈≈EV: 13Int: 12 ........##########≈≈§≈.≈SH: 0Dex: 20 ..........☼○○§☼°.§§≈≈...XL: 11 Next: 80% Place: Dungeon:10 ..........§§°§§○@§≈§..>.Noise: ===------  Time: 8557.4 (0.0) ixlK..##...<..☼§§§○☼.§§§§)§§a) +4 sling {Arashi} c) +0 sling {Akal} ##################≈≈§≈§§Fire: a) +4 sling {Arashi} ≈≈≈§§≈Rev* ≈≈§§§≈§≈≈≈####  Shift-Dir - straight lineThat would be overly suicidal. _Okay, then.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiZ..#.........#..##.#..#disiri the Skirmisher ............##....#..#Coglin of Okawaru *****. .......)################Health: 60/86 ================-------- ........#§≈≈≈§Magic: 14/14 ======================== ........#§≈§§≈AC: 20Str: 12 ........#§≈≈§≈≈EV: 13Int: 12 ........##########≈≈§≈.≈SH: 0iCDex: 20 ..........☼○○§☼°.§§≈≈...XL: 11 Next: 80% Place: Dungeon:10 ..........§§°§§○@§≈§..>.Noise: ===------  Time: 8557.4 (0.0) ..##...<..☼§§§○☼.§§§§)§§a) +4 sling {Arashi} c) +0 sling {Akal} ##################≈≈§≈§§i*Fire: a) +4 sling {Arashi} ≈≈≈§§≈Rev* ≈≈§§§≈§≈≈≈####  That would be overly suicidal. _Okay, then.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.iiti. _i7#.#..##.#..# ##....#..# )#### # §≈≈≈§# §≈§§§≈# §≈≈§≈≈#≈≈≈≈.≈§.☼○○§☼°.§§≈≈...≈iñ.§§°§§○.@≈§..>.§ .##...<..☼§§§○☼.§§§≈).≈≈§§§≈≈≈≈§§≈ ≈≈≈§§§≈≈§≈≈≈######i#`##§§§§≈§§§≈≈≈≈§§§§○○°§○..☼§°.@§§..>.☼≈).≈i4---8.4 (1iixq _Okay, then.  Fire: a) +4 sling {Arashi}iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then. _Found a potion of haste.iR ic Drink which item? Potions  c - 2 potions of curing  h - a potion of hasteb - 2 potions of brilliance  i - a potion of invisibility  B - 3 potions of berserk rage  C - 3 potions of cancellation  L - 3 potions of lignification  d - a ruby potion  k - a smoky silvery potion i X o - a bubbling silvery potion  s - a silvery potion  t - a black potion  u - a glowing coppery potion [!] read|quaff|evoke[?] describe selectedijSi%[ic.#.........#..##.#..#disiri the Skirmisher ...........##....#..#Coglin of Okawaru *****. ......)################Health: 60/86 ================-------- .......#§§§≈§§Magic: 14/14 ======================== .......#§§≈§§§≈AC: 20Str: 12 .......#≈≈≈§§§≈EV: 13Int: 12 .......##########≈§≈≈.≈§SH: 0Dex: 20 .........○○°§○..§§≈≈...≈XL: 11 Next: 80% Place: Dungeon:10 .........§§.☼§°.@§§..>.§icUNoise: ---------  Time: 8558.4 (0.0) .##...<..☼§☼§○☼.§§§≈).§§a) +4 sling {Arashi} c) +0 sling {Akal} #################≈≈§§§≈§Fire: a) +4 sling {Arashi} ≈≈≈§§≈Rev* ≈≈≈§§§≈≈§≈≈≈###### _Okay, then.icFire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then. _Found a potion of haste.ilP  Okay, then.imisiu. _im .#.........#..##.#..#disiri the Skirmisher ...........##....#..#Coglin of Okawaru *****. ......)################iHealth: 60/86 ================-------- .......#§§§≈§§Magic: 14/14 ======================== .......#§§≈§§§≈AC: 20Str: 12 .......#≈≈≈§§§≈EV: 13Int: 12 .......##########≈§≈≈.≈§SH: 0Dex: 20 .........○○°§○..§§≈≈...≈XL: 11 Next: 80% Place: Dungeon:10 .........§§.☼§°.@§§..>.§Noise: ---------  Time: 8558.4 (0.0) .##...<..☼§☼§○☼.§§§≈).§§a) +4 sling {Arashi} c) +0 sling {Akal} #################≈≈§§§≈§Fire: a) +4 sling {Arashi} ≈≈≈§§≈Rev* ≈≈≈§§§≈≈§≈iߛg≈≈######Shift-Dir - straight line _Okay, then. _Found a potion of haste. _Okay, then.Press: ? - help, v - describe, . - travelThe floor.iCP @§ _Found a potion of haste. _Okay, then.Press: ? - help, v - describe, . - travelSome lava.  There is a cloud of black smoke here.iG7<§§ii §≈  You can't see that place.  [some lava.]i[  ≈), g - get item[Stash: an orcbow]the floori1{ ).the floor.]iXD..i.§, g - get itemStash: a potion of haste]  [the floor.]iFK .#.........#..##.#..#disiri the Skirmisher ...........##....#..#Coglin of Okawaru *****. ......)################Health: 60/86 ================-------- .......#§§§≈§§Magic: 14/14 ======================== .......#§§≈§§§≈AC: 20Str: 12 .......#iK ≈≈≈§§§≈EV: 13Int: 12 .......##########≈§≈≈.≈§SH: 0Dex: 20 .........○○°§○..§§≈≈...≈XL: 11 Next: 80% Place: Dungeon:10 iK .........§§.☼§°.@§§..>.§Noise: ---------  Time: 8558.4 (0.0) .##...<..☼§☼§○☼.§§§≈).§§i/L ha) +4 sling {Arashi} c) +0 sling {Akal} #################≈≈§§§≈§Fire: a) +4 sling {Arashi} ≈≈≈§§≈iL Rev* ≈≈≈§§§≈≈§≈≈≈###### _Found a potion of haste. _Okay, then.Press: ? - help, . - travel, g - get itemYou can't see that place.  iL -[Stash: a potion of haste]  [the floor.]iM iS iU . _iiii.F _Unknown command.i9 iS> Drink which item? Potions  c - 2 potions of curing  h - a potion of hasteb - 2 potions of brilliance  i - a potion of invisibility  B - 3 potions of berserk rage  C - 3 potions of cancellation  L - 3 potions of lignification  d - a ruby potion  k - a smoky silvery potion  o - a bubbling silvery potion  s - a silvery potion  t - a black potion  u - a glowing coppery potion [!] read|quaff|evokei> G[?] describe selectediF i g.#.........#..##.#..#disiri the Skirmisher ...........##....#..#Coglin of Okawaru *****. ......)################Health: 60/86 ================-------- .......#§§§≈§§Magic: 14/14 ======================== .......#§§≈§§§≈AC: 20Str: 12 .......#≈≈≈§§§≈EV: 13Int: 12 .......##########≈§≈≈.≈§SH: 0Dex: 20 .........○○°§○..§§≈≈...≈XL: 11 Next: 80% Place: Dungeon:10 .........§§.☼§°.@§§..>.§Noise: ---------  Time: 8558.4 (0.0) .##...<..☼§☼§○☼.§§§≈).§§a) +4 sling {Arashi} c) +0 sling {Akal} #################≈≈§§§≈ih Fire: a) +4 sling {Arashi} ≈≈≈§§≈Rev* ≈≈≈§§§≈≈§≈≈≈###### _Okay, then.Press: ? - help, . - travel, g - get itemYou can't see that place.  [Stash: a potion of haste] _[the floor.] _Unknown command.  Okay, then. _ii+Read which item? Scrolls  f - 2 scrolls of fear  g - a scroll of fog  t - 2 scrolls of teleportationx - 2 scrolls of amnesia  p - 2 scrolls of poison  I - 2 scrolls of immolation  S - a scroll of silence  V - 2 scrolls of vulnerability  s - a scroll of butterflies i c - a scroll labelled RUIJ ATAAMMOT [!] read|quaff|evoke[?] describe selectedig in i%{ Q.#.........#..##.#..#disiri the Skirmisher ...........##....#..#Coglin of Okawaru *****. ......)################Health: 60/86 ================-------- .......#§§§≈§§Magic: 14/14 ======================== .......#§§≈§§§≈AC: 20Str: 12 .......#≈≈≈§§§≈EV: 13i{ Int: 12 .......##########≈§≈≈.≈§SH: 0Dex: 20 .........○○°§○..§§≈≈...≈i{ XL: 11 Next: 80% Place: Dungeon:10 .........§§.☼§°.@§§..>.§Noise: ---------  Time: 8558.4 (0.0) .##...<..☼§☼§○☼.§§§≈).§§iL| a) +4 sling {Arashi} c) +0 sling {Akal} #################≈≈§§§≈§Fire: a) +4 sling {Arashi} ≈≈≈§§≈Rev* ≈≈≈§§§i| ≈≈§≈≈≈######Press: ? - help, . - travel, g - get itemYou can't see that place.  [Stash: a potion of haste] i _[the floor.] _Unknown command. _Okay, then.it m  Okay, then.i1 D _i iA i]i F _Unknown command.iW5i5ia8i;i?i1=i@iCAiCiF62=Rev+ i HiJiNKiLiP,imQi!TiT%3ibViXTRev izZi'],i^i\aia%4ibiei9f(igij3i+linioi7oD5=iqis,iuizBi|k6=is~i,iiiaiiUi%7iAi,ii iRiiNi4%8ii,ii,iڮiرi K9=i.iԶ,i-i,ii[i$70i2=i#iXiii,iii%1i\iy,ii,ipiiD2=i{i,ii',i"ii N3=i5i,i9i*,i0i;4ioii4i[i,ixii4%5ixi]iii ,i. iiK6=ii,ii|,ii-irU7=i6i,iQ"i#i#i%i'iB(%8i,,i,iB.iR1i1K9=i3i,6,i7i(:,i;i6>i>V80=it@i,ii,iIi i %1i i,ii,,iii%2ii,i i#il#i %iC(i(K3=i_*i-i7.i50i#4it4ik4=iE5 _Unknown command.Okay, then.Okay, then.Unknown command. _You start resting.  HP restored.#≈≈≈≈≈≈§≈≈§§§§§§≈≈≈§§.≈°§§§°§..§§≈.§§§☼§§○§§○§○☼§○.§§§§§.§≈§≈≈§§§§≈≈§§≈§§§§§§≈≈≈≈§≈≈≈≈#######i^+###≈§≈≈≈≈§≈§§§§§≈≈.§§☼.§..≈≈§...≈631.4 (73.0)°☼○☼§°§§≈§≈).≈.≈≈≈≈≈§≈§≈≈§≈≈≈≈§§§≈≈######i<a6=2.4 (74 _iiiK iSM Really walk into a travel-excluded area? Y - Yes iM ' N - NoiB ij ..#.........#..##.#..#disiri the Skirmisher ............##....#..#Coglin of Okawaru *****. .......)#################Health: 86/86 ======================== ........#≈≈≈≈§≈§Magic: 14/14 ======================== ........#§§§≈≈§§AC: 20iLk QStr: 12 ........#≈§≈§≈≈≈EV: 13Int: 12 ........##########§§§§§≈≈SH: 0Dex: 20 ...........§§☼.§..≈≈§...≈iqk XL: 11 Next: 80% Place: Dungeon:10 ik ..........☼§§○§§@§§§..>.§Noise: ---------  Time: 8632.4 (0.0) ik ..##...<..°☼○☼§°§§≈§≈).§≈il a) +4 sling {Arashi} c) +0 sling {Akal} ##################§≈≈≈.≈≈Fire: a) +4 sling {Arashi} ≈≈≈§≈§§§≈≈§≈≈≈≈≈§§§≈≈####### _Unknown command. i9l c_Okay, then. _Okay, then. _Unknown command. iWl \_You start resting. _HP restored.iw ##§≈≈§≈≈≈§≈§§§§≈§§§☼§☼..≈§≈§..○§☼°.☼°○§...≈§≈)§§iw ≈≈§§§≈≈§≈§≈≈≈###ix +3.4 (1i i igqiqReally walk into that cloud of flame? Y - Yes  N - NoiB iY c...#.........#..##.#..#disiri the Skirmisher .............##....#..#Coglin of Okawaru *****. ........)#################Health: 86/86 ======================== .........#≈§≈≈§≈§Magic: 14/14 ======================== .........#§§§≈≈§§i AC: 20Str: 12 .........#≈§§§≈≈≈EV: 13Int: 12 .........##########≈§§§§≈≈SH: 0Dex: 20 ...........§§§☼§☼..≈§≈§..≈XL: 11 Next: 80% Place: Dungeon:10 i0 W...........○§☼°§@.§§§..>.§Noise: ---------  Time: 8633.4 (0.0) ...##...<...☼°○§...≈§≈)§§≈a) +4 sling {Arashi} c) +0 sling {Akal} i ###################§≈≈≈§≈≈Fire: a) +4 sling {Arashi} ≈≈§§§§§§≈≈§≈§≈≈≈≈≈§≈≈####### _Unknown command. _Okay, then. _Okay, then. i }_Unknown command. _You start resting. _HP restored.i_ ≈§≈§≈≈§.○.§@..§○.○§§..≈≈≈).≈≈≈≈≈i) Z1--4.4 (1i i! E _You are engulfed in blazing flames. You resist.i@a.#.#..##.#..#.##....#..#.)#.# ≈§≈≈§≈§.# §§§≈§§§.# ≈§§≈§≈≈.#≈≈≈§.≈≈ >..§§§○§☼..≈§≈§..≈...○§☼.@§..§§..>.§ )...##...<..§○.○§§..≈≈≈).§≈##≈≈≈≈§≈≈  ≈≈≈≈§§§ §≈≈≈≈§≈ ≈≈≈≈≈≈≈ #######iL#≈≈§§☼○§○..§§≈°§○§@☼§°§i"M60--iOM5iTi`§☼☼°§○.§§≈§.§≈°§.☼§..≈≈§§§ _You are engulfed in blazing flames. You resist. _You are engulfed in blazing flames. You resist.  You now have 392 gold pieces (gained 17).  i - 21 poisoned darts (gained 2)  Things that are here:  a +2 orcbow of flaming; a +2 scimitar of flamingiaZ78-6.4 (2ihikE _You are engulfed in blazing flames. You resist.im.#.#..##.#..#.##....#..#.)#.# ≈§≈≈§≈§.# §§§≈§§§.# ≈§§≈§≈≈.#§§§§.≈≈ .>..§☼☼°§○.§§≈§§..≈....§○@§☼.§≈§..>.§ .)...##...<..§°§.☼§..≈≈§).§≈##≈≈≈§§≈≈ ≈≈§§§§§ §≈≈≈≈§≈  ≈  i<(#i|☼☼○.☼°.§§≈≈§§°@§○.§≈≈..§§☼§..≈§§i Y6-7.4 (1iiaE _You are engulfed in blazing flames. You resist.iKZ#.....#.#..##.#..#.##....#..#.)i,L#.# ≈§≈≈§≈§.# §§§≈§§§...# ≈§§≈§≈≈iQLc.#§§§§.≈≈ ..>iuL..☼☼○.☼°.§§≈≈§..≈iL...§§@§§○.§≈≈..>.§ #.)...##...<..§.§§☼§..≈§§).§≈iLh##§≈≈§§≈≈ iM ≈≈§§§§§  §≈≈≈≈§≈ i-M{ ≈  #iW○○§☼.☼§§§○☼..§≈iXU0--8iub[ _You are engulfed in blazing flames. You resist.i$v i,x Really walk into that cloud of flame? Y - Yes  N - NoiIY iw ##.....#.........#..##.#..#disiri the Skirmisher #................##....#..#Coglin of Okawaru *****. ............)#################Health: 70/86 ===================----- .............#≈§≈≈§≈§Magic: 14/14 ======================== .............#§§§≈§§§AC: 20Str: 12 .............#≈§§≈§≈≈EV: 13Int: 12 .............##########§§§§.≈≈SH: 0Dex: 20 ...>...........☼○○§☼..§§≈≈§..≈XL: 11 Next: 80% Place: Dungeon:10 ...............§@.§§○.§≈≈..>.§Noise: ---------  Time: 8638.4 (0.0) ##.)...##...<..☼§§§○☼..§≈§).§≈a) +4 sling {Arashi} c) [0;10;i|x 1m+0 sling {Akal} ######################§≈≈§§≈≈Fire: a) +4 sling {Arashi} ≈≈§§§§§§≈≈≈≈§≈≈≈≈≈≈≈≈#######i - 21 poisoned darts (gained 2)  Things that are here:  a +2 orcbow of flaming; a +2 scimitar of flaming _You are engulfed in blazing flames. You resist. _You are engulfed in blazing flames. You resist. _You are engulfed in blazing flames. You resist.i ≈○○°§○§..≈§☼§°..§☼i Z67-9.4 (1i i E _You are engulfed in blazing flames. You resist.i'h#.....#.#..##.#..# ##.##....#..# #....)#.....# ≈§≈≈§≈§....# §§§≈§§§..# ≈§§≈§≈≈.#≈§§§.≈≈.>..○○°§○§..≈≈≈§..≈...@§§☼§°..§≈..>.§ih4#.)...##...<..☼§☼§○☼..§≈§).§≈ ##§≈≈§§≈≈  ≈≈§§§§§  §≈≈≈≈§≈  ≈  #iY°..○§☼§°○iU6-40i$i'E _You are engulfed in blazing flames. You resist.iO{#.....#.#..##.#..##..........##....#..# ##....)# #....# ≈§≈≈§≈§...# §§§≈§§§..# ≈§§≈§≈≈ ).#≈§§§.≈≈ )....>..○°.§○§..≈≈≈§..≈..@§§§☼§...§≈..>.§#.)...##...<..○§☼§°○..§≈§).§≈ #######§≈≈§§≈≈  ≈≈§§§§§ i{ §≈≈≈≈§≈  ≈  #id°.§§°☼§§○§§○☼.i.71i iig .............#.....## .####.....#.........#..##.#..# .###.......##....#..# ##.)################# ##..# ≈§≈≈§≈§.# §§§≈§§§ ..# ≈§§≈§≈≈)....##########≈§§§.≈≈ .)....>.@.°.§§°§..≈≈≈§..≈ ..................☼§§○§§..§≈..>.§ #####.)...##...<..○§○☼.○..§≈§).§≈######################§≈≈§§≈≈ ≈≈§§§§§ §§≈i b ≈≈≈≈≈≈≈#######iߵ |.§§☼.°☼○☼§°2i i˾ iQ2.#.....## #.####.....#.........#..##.#..# ..###.....##....#..##.)##.# ≈§≈≈§≈.# §§§≈.# ≈§§≈§ .)).#≈§§§. .itQ8.)....>...§§☼.§..≈≈≈§.....☼§§○§§..§≈..>.#.)...##...<..°☼○☼§°..§≈§).§ ######iQ#§≈≈§§ ≈≈ §≈≈≈≈§iQ%  i\d§§§☼§○§☼°.☼°○i8]&3ieivgi-i{ii:iͷ;8iչ,iciiiiiK9=i5ii1iiDiiil70=iei ,i}iSiiii%1i)iii8iiLi#iiK2=i*iidiiaii3=ii,ii$ ;4i8 i i id iZ ,i i ix %5i i i- i i# ,i$ i' i' K6=iw) i+ i, iv- i0 iH0 i1 i&4 i4 #7i4 2=iM6 i8 i%9 iQ: i = ,ipA Q8iB iE iE iHG iI iJ iK iM iXN K9=iO isR iR iS iV i!W iX i3[ io[ V80=iP] i` iJ` ib id ,ig i/i iai %1ik im im i8o iq ,is i v iSv %2iw irz iz i| i~ ,i i i K3=i i iV i iÌ ,ii iW i U4=i i i9 i i i+ i i۝ iC %5i i$ i[ i i Bi _You are engulfed in blazing flames. You resist. _You start resting.  HP restored.i b☼☼°§§○§§°§§☼i ☼☼○.☼96.4 (53.0)°.i a6=7.4 (54 _i iibLevel 10 of the Dungeon <<<<>>>>___∩(Press ? for help) ##########..........#..##...#.##..#####...# #...#  #...^........####....###..#......#####..###  ###.######.### #.....# ##...###...........#  #####........#####...#.#####....#...........#  ##.....................................#.....##  #######..####.......###.####.....#.........#..##.#..#  #........#..............###................##....#..#   ############..........########.######............)#################   #...................####..####..............# ≈§≈≈§≈§   #.#####.####........###...................# §§§≈§§§   #.# #.....###.......##i##..................# ≈§§≈§≈≈   #.# #.....# ##....#..###..))..............##########≈§§§.≈≈   #.###.....####..#.....####..)....>........@..☼☼○.☼§..≈≈≈§..≈   #............#.###.....##...................§§°§§§..§≈..>.§   #..........)...#⌠_..∩..#iͣ#######.)...##...<..§.§§☼°..§≈§).§≈   #......_†......###.....#######################§≈≈§§≈≈   ##...........#..#.....## ≈≈§§§§§   #...........#....#..## §≈≈≈≈§≈   ####.....####.####### ≈≈≈≈≈≈≈  #.....# #.# #######  #.....####.#  ###........#  ##########i M@<i: il=.......................#.....##disiri the Skirmisher #.####.....#.........#..##.#..#Coglin of Okawaru *****. ..###................##....#..#Health: 86/86 ======================== ####............)################ Magic: 14/14 ======================== ###..............#≈§≈≈§≈ AC: 20Str: 12 .................#§§§≈§§ EV: 13Int: 12 .................#≈§§≈§≈ SH: 0Dex: 20 .))..............##########≈§§§.≈ XL: 11 Next: 80% Place: Dungeon:10 i|..)....>........@..☼☼○.☼§..≈≈≈§.. Noise: ---------  Time: 8697.4 (0.0) ...................§§°§§§..§≈..>. a) +4 sling {Arashi} c) +0 sling {Akal} ######.)...##...<..§.§§☼°..§≈§).§ Fire: a) +4 sling {Arashi} ######################§≈≈§§≈≈≈§§§§§≈≈≈≈§≈≈≈≈≈≈###### _You are engulfed in blazing flames. You resist. _You are engulfed in blazing flames. You resist. _You are engulfed in blazing flames. You resist. _You are engulfed in blazing flames. You resist. _You start resting. _HP restored.i?ii#is',ia+i+ix/,i 1ia9#####....#.. ####............)################ ###..# ≈§≈≈§≈ .....# §§§≈§§ ...§ .))#########≈§§§.≈i9)....>...○○°§○§..≈≈≈§.. ......§§§☼§§..§≈..>. ######.)...##i9☼§☼§○°..§≈§).§9.4 (2 ######################§≈≈§§≈i:L ≈≈§§§i ;iB§§§§§☼§i.Da _There is a stone staircase leading up here.i٫§§§§☼§§☼§ii\§§§§☼§☼§i○°.§○§§§☼§○§☼§°i4700.4 (1 _ipj§§§☼§iJK 9  You climb upwards.i######### #..#...###.##.#.####...P...^###..#...#.§..........§.§ .##P..PP#....#.....≈§≈≈§.≈≈≈≈§§≈§P_.^####.....#.≈###≈§§###≈.§# ###.P..P# #.....#.§# #≈.§# #§§§#  #PP^P^# #......§§###≈.§###§§≈#  ####### #.....#.≈≈§§≈.≈≈§≈≈§§§ i #.# ##..>........§..§§§..  #.# ##..@..≈≈§§§§≈§≈≈≈.≈≈#.# ###.#.≈###§§≈###≈.≈##.##...≈# #§.≈# #§÷≈##.#i"T#.#.≈###≈.≈###≈.≈##.##...§≈≈≈≈.≈§≈≈≈§#.##...)..§.......§§.iR #.####.≈§≈§§.≈§≈≈§§≈≈ #.#ir#.≈###≈§§###§§≈# #.##.≈# #≈.§# #≈.§#iE i5-1.9 (2.5iS<i<Y _Level annotation: 2 transportersi>c _There is a stone staircase leading down here.i" i. Level 9 of the Dungeon <<<<>>>>__(Press ? for help)#.# ######.#<........#....##.#.#........#.#.#.#.#######.# #......#...###.#....####.#.#.########.......##......# #.###.>#...# #.##.#.# #.#.#.##########.#.####.########### #..#...###.##.#.####..................##.#####P...^###..#...#.§..........§.§.§.............##.#..##P..PP#....#.....≈§≈≈§.≈≈≈≈§§≈§§≈§.≈≈§≈≈.##..###..#....P_.^####.....#.≈###≈§§###≈.§###§§≈###≈.....########.P..P# #.....#.§# #≈.§# #§§§# #§.≈# #≈..#..##PP^P^# #......§§###≈.§###§§≈###§.≈###≈..#..######## #.....#.≈≈§§≈.≈≈§≈iY/ ≈§§§≈≈§.≈≈≈≈§.##<.###########.###..>........§..§§§...§§.§...§§§##...........##.###..@..≈≈§§§§≈§≈≈≈.≈≈≈§≈.§§≈≈§§.............##.####.#.≈###§§≈###≈.≈###§.≈###≈.....###.###..##.##...≈# #§.≈# #§÷≈# #≈§§# #≈..##.# #.# #..##.##.#.≈###≈.≈###≈.≈###§§≈###≈.###.# #.# #..##.##...§≈≈≈≈.≈§≈≈≈§≈≈≈§§§≈≈≈≈§.###.###.###..## #.##...)..§.......§§........§..##............# #.#i/ ###.≈§≈§§.≈§≈≈§§≈≈≈§§§§≈≈§≈.##.###........# #.##.≈###≈§§###§§≈###§.≈###≈.##.# #..###.#.# #.#i 0 #.≈# #≈.§# #≈.§# #§§≈# #≈.##.# #..##..#.# #.##.≈###§.≈###§§§###≈.≈###§.##.# #..##.##.# #.##.§≈≈§§.§≈≈≈§§≈≈≈≈§.≈≈§§§.##.###..##.##.# #.##..§...........§......§§.§....[...##.##.# i@0 iͺ.........##.# #.###.......#.# #.#.##. #.#########.##.####.#####..#....# #.#.#...# #.# #.#..............##.#.##.#.#.#.#. #.# ######.#<........#....##.#.##.#.#.#.######.# #....##.#....####.#.#.########.......#.....# #.###.>#...# #.##.#.# #.#.#.##########.#.############## #..#...###.##.#.####..................#.#####P...^###..#..........§.§.§.............#iR?#.#..##P..PP#....#.....≈§≈≈§.≈≈≈≈§§≈§§≈§.≈≈§≈≈.##..###..#....P_.^######≈§§###≈.§###§§≈###≈.....# #######.P..P# #.....#.§# #≈.§# #§§§# #§.≈# #≈..#..# PP^P^# #......§§###≈.§###§§≈###§.≈###≈..#..# i###### #.....#.≈≈§§≈.≈≈§≈≈§§§≈≈§.≈≈≈≈§.##<.###########..>........§..§§§...§§.§...§§§##.........##..@..≈≈§§§§≈§≈≈≈.≈≈≈§≈.§§≈≈§§...........###.#.≈###§§≈###≈.≈###§.≈###≈....iW ≈# #§.≈# #§÷≈# #≈§§# #≈..##.# #.# #..# .#.≈###≈.≈###≈.≈###§§≈###≈.###.# #.# #..# #...§≈≈≈≈.≈§≈≈≈§≈≈≈§§§≈≈≈≈§.###.###.###..##...)..§.......§§........§..##...........###.≈§≈§§.≈§≈≈§§≈≈≈§§§§≈≈§≈.##.###.......≈###≈§§###§§≈###§.≈###≈.##.# #..###.iS≈# #≈.§# #≈.§# #§§≈# #≈.##.# #..##..i|i######### #..#...###.##.#.####... disiri the Skirmisher ###P...^###..#...#.§..........§.§ Coglin of Okawaru *****. .##P..PP#....#.....≈§≈≈§.≈≈≈≈§§≈§ Health: 86/86 ======================== ....P_.^####.....#.≈###≈§§###≈.§# Magic: 14/14 ======================== ###.P..P# #.....#.§# #≈.§# #§§§# AC: 20Str: 12#PP^P^# #......§§###≈.§###§§≈# EV: 13Int: 12####### #.....#.≈≈§§≈.≈≈§≈≈§§§ SH: 0Dex: 20#.###..>........§..§§§...[ib39;49m XL: 11 Next: 80% Place: Dungeon:9#.###..@..≈≈§§§§≈§≈≈≈.≈≈ Noise: ---------  Time: 8701.9 (0.0)#.####.#.≈###§§≈###≈.≈# a) +4 sling {Arashi} c) +0 sling {Akal} #.##...≈# #§.≈# #§÷≈# Fire: a) +4 sling {Arashi} #.##.#.≈###≈.≈###≈.≈##.##...§≈≈≈≈.≈§≈≈≈§≈≈#.##...)..§.......§§. #.####.≈§≈§§.≈§≈≈§§≈≈ #.##.≈###≈§§###§§≈# #.##.≈# #≈.§# #≈.§#  _You start resting. _HP restored. _There is a stone staircase leadingi up here.  You climb upwards. _Level annotation: 2 transporters _There is a stone staircase leading down here.iYiii: _i۲R  There is a stone staircase leading down here.iii _iii,iixi#i`i%ii,iii-i,ii6ii6ii&i,ii|i,i'ii,i3ii,iiO #....# #.# ##.#.#  #....# #.# #.....  ##.#.# #.##### #..#.#  #.#.# #.....# #######..#.  #.#.##########.# #.....#..#. #.#.........##.# #.###.......i]G #.#########.##.####.#####..#.. #.# #.#......## #.# ######.#@........#....##.12.9 (11.0) ####.# #......#...###.#....####. .....# #.###.>#...# #.##.#.# #. ########### #..#...###.##.#.####. #####P...^###..#...#...§........§ i#..##P..PP#....#.....≈≈§≈§.≈≈≈≈§§ .#....P_.^####.....#.§###≈§§###≈. #####.P..P# #.....#.§# #≈.§# #§§i #PP^P^# #......§§###≈.§###§§i{ii?a _There is a stone staircase leading up here.ii i i i i 83.9 (1.0) _i i! &8i) i ##.......#  ###.).##...##  #.#..##.....#  ###.#...##[...# ## ##.......##...## # #...###......## ###< ###..# ##..#..### ##... ##....# ##.##..#.####..... ##.....###........ i* #...........##.##........#. #...###.##....##...####.##.  ###...##.........#....##..##.#  #....###..............  ##.....#...#...............##.  ##........#...............#. ##.....##.................#.. ..###............................i -5.4 (2.5i i ! _You climb upwards.ig c _There is a stone staircase leading down here.iirLevel 8 of the Dungeon <<<<>>>>>_(Press ? for help)#####.######.....####.......####.).##...###.#..##.....####.#...##[...####i##.......##...## ##.###...###......## ###<..####..# ##..#..### ##.....###....# ##.##..#.####......###.....###.@................##########...........##.##........#..##......####...###.##....##...####.##..#..#.P..PP######...##.........#....##..##.#..P......P..###....###...........................P.......###.....#...#...............##..P........PP.## #####........#...............#.......P.....PPP# ##.####### ##.....##.................#......P#'##.P...## ##...###...###.............................P...#..#......####....###.....##.................#..#......#..P.P#.>#...P...##.....###.......##.#.....###....####.##.....#.P.P.####..P.....[....###....#....#.#.....##.....####.##....##..P.......P..P........###i? ^<@i##.......#disiri the Skirmisher###.).##...##Coglin of Okawaru *****.#.#..##.....#Health: 86/86 ========================###.#...##[...#### Magic: 14/14 ========================##.......##...## ##.# AC: 20Str: 12#...###......## ###<.. EV: 13Int: 12###..# ##..#..### ##..... SH: 0Dex: 20##....# ##.##..#.####...... XL: 11 Next: 80% Place: Dungeon:8##.....###.@................ Noise: i,---------  Time: 8715.4 (0.0)#...........##.##........#.. a) +4 sling {Arashi} c) +0 sling {Akal} #...###.##....##...####.##.. Fire: a) +4 sling {Arashi} ###...##.........#....##..##.##....###......................##.....#...#...............##. ##........#...............#..  ### ##.....##.................#..  ..###............................  _Level annotation: 2 transporters _There is a stone staircase leading down here. _There is a stone staircase leading down here. _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here.i~ _ii1@<iGXiHiHPniRBiXi###  ##.#### ##.....## #.......# .).##...## ..##.....# ...##[...# ### ...##...## ##.## #......## ###@..# 29.4 (14.0) ##..#..### ##.....# ##.##..#.####......# #.>................######### ...##.##........#..##### #....##...####.##..#..#.P..PP### ......#....##..##.#..PP..## ........................P.......# #....##..PPP.# _There is a stone staircase leading up here.[9;i΄17Hi=iiii930.0) _ii &7i{ # ########### # #.........# # #.#######.# # #.# #.# ##.# #.# i ##.# #.# ##.# #.# # .# #.# # #######@### #.###iN ### #.........### #...# #...######.#####.#...# ###.# ..#........<.....#.#.# #. i| #...##############.#.#####.######.............#....##.#i  #.########.#######.##.# #.# #....#....##.######.# ####.#.#####.#iQ -1.9 (2.5i`U iV up _You climb upwards. _There is a stone staircase leading down here.up _You climb upwards.i]X up _You climb upwards. _There is a stone staircase leading down here.up _You climb upwards. _There is a stone staircase leading down here. iBDungeon Overview and Level Annotations Branches: (press G to reach them and ?/b for more information) Dungeon (10/15) Temple (1/1) D:6 Lair (0/5) D:8 Ossuary (visited)  Orc: D:9-12 The Realm of Zot is guarded by orbs of fire. Altars: (press _ to reach them and ?/g for information about gods) AshenzariCheibriadosDithmenosElyvilon FedhasGozag ($238)HepliaklqanaKikubaaqudgha MakhlebNemelex XobehOkawaruQazlal RuSif MunaTrogUskayaw VehumetWu JianXomYredelemnul ZinThe Shining One Shops: (press $ to reach them - yellow denotes antique shop) D:1 [ D:3 [ D:10 * Annotations: (press ! to add a new annotation) D:9 2 transporters!iʅ !iʊ ############disiri the Skirmisher ##.........#Coglin of Okawaru *****. ##.#######.#Health: 86/86 ======================== #!i #.# #.#Magic: 14/14 ======================== ##.# #.#AC: 20Str: 12 !iR ##.# #.#EV: 13Int: 12 !i ##.# #.#SH: 0!iP 7Dex: 20 ##.# #.#XL: 11 Next: 80% Place: Dungeon:7 ########@### #.###Noise: ---------  Time: 8731.9 (0.0) ##### #.........### #...#a) +4 sling {Arashi} c) +0 sling {Akal} #...######.#####.#...# ###.#Fire: a) +4 sling {Arashi} !i &..#........<.....#.#.# #.# #...##############.#.#####.# !i I######.............#....##.##.########.#######.##.##.#!i 5#....#....##.# ######.#####.#.#####.# !i a_There is a stone staircase leading up here. _You climb upwards. !i 4_There is a stone staircase leading down here. !if _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here.!i܎ !i] !it #i1#it2#i6#i;#i?A22.9 (1 _#iA#i2&8#i9 ###  ##.#### #.....## .......# .).##...## ..##.....# #i:...##[...# ### ...##...###.## ......## ###@..# ..#..### ## #.##..#.####......# #.>........######## ...##.##........#..##......### #....##...####.##..#..#.P..PP####i:=  ......#....##..##.#..P......P..##  ........................P.......##ia;  #...............##..P........PP.# #ik-4.4 (2.5#iO#i Z _You climb upwards. _There is a stone staircase leading down here.up#iar _You climb upwards. _There is a stone staircase leading down here. _You climb downwards.#iEa _There is a stone staircase leading up here.#iP$#io(Dungeon Overview and Level Annotations Branches: (press G to reach them and ?/b for more information) Dungeon (10/15) Temple (1/1) D:6#i( Lair (0/5) D:8 Ossuary (visited)  Orc: D:9-12 The Realm of Zot is guarded by orbs of fire. #i)Altars: (press _ to reach them and ?/g for information about gods) AshenzariCheibriadosDithmenos#i2)DElyvilon FedhasGozag ($238)Hepliaklqana#iq)Kikubaaqudgha MakhlebNemelex XobehOkawaruQazlal RuSif MunaTrog#i)RUskayaw VehumetWu JianXomYredelemnul Zin#i)The Shining One Shops: (press $ to reach them - yellow denotes antique shop) #i)D:1 [ D:3 [ D:10 * #i*Annotations: (press ! to add a new annotation) D:9 2 transporters%ib%i ###disiri the Skirmisher##.####Coglin of Okawaru *****. ##.....##Health: 86/86 ======================== #.......#Magic: 14/14 ======================== %iJ.).##...##AC: 20Str: 12 ..##.....#EV: 13Int: 12 ...##[...####SH: 0Dex: 20 ...##...## ##.##%ioXL: 11 Next: 80% Place: Dungeon:8 #......## ###@..#%iNoise: ---------  Time: 8734.4 (0.0) ##..#..### ##.....#a) +4 sling {Arashi} c) +0 sling {Akal} ##.##..#.####......#Fire: a) +4 sling {Arashi} %i#.>................######### ...##.##........#..##......### %i4p#....##...####.##..#..#.P..PP###  ......#....##..##.#..P......P..##  %if........................P.......#  #...............##..P........PP.#  %i_There is a stone staircase leading down here. _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here. _You climb downwards. %iL_There is a stone staircase leading up here.%i%ij%i%i9 %iK Level 8 of the Dungeon <<<<>>>>>_(Press ? for help)#####.######.....####.......####.).##...##%i &#.#..##.....####.#...##[...######.......##...## ##.###...###......## ###@..####..# ##..#..### ##.....###....# ##.##..#.####......###.....###.>................##########...........##.##........#..##......####...###.##....##...####.##..#..#.P..PP###%i ###...##.........#....##..##.#..P......P..###....###...........................P.......###.....#...#...............##..P........PP.## ###%i $##........#...............#.......P.....PPP# ##.####### ##.....##.................#......P#'##.P...## ##...###...###.............................P...#..#......####....#%i5 ,##.....##.................#..#......#..P.P#.>#...P...##.....###.......##.#.....###....####.##.....#.P.P.####..P.....[....###....#....#.#.....##.....####.##....##..P.......P..P........###&iO@>&iOM >>#...###...###.....###.........#......##..P.....P...#....#..##)###'i1|'i5 ###disiri the Skirmisher##.####Coglin of Okawaru *****. ##.....##Health: 86/86 ======================== #.......#Magic: 14/14 ======================== .).##...##AC: 20Str: 12 ..##.....#EV: 13Int: 12 ...##[...####SH: 0Dex: 20 ...##...## ##.##XL: 11 Next: 80% Place: Dungeon:8 #......## ###@..#Noise: ---------  Time: 8734.4 (0.0) ##..#..### ##.....#a) +4 sling {Arashi} c) +0 sling {Akal} 'iB##.##..#.####......#Fire: a) +4 sling {Arashi} #.>................######### ...##.##........#..##......### #....##...####.##..#..#.P..PP###  ......#....##..##.#..P......P..##  ........................P.......#  #...............##..P........PP.#  _There is a stone staircase leading down here. _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here.'iت'i'i'iȴ'iZP _'i'i'i'i'i&'i'i'iN'i'i:'i%'i'i'i/'ib'ip'i'i'i'i'i'i'i'iZ'i 'iI'iO'i|'i'i'i'i'i'i'i'i'i'i0'i'iC'i'i)'i#'i'i'i'i'i up _You climb upwards. _There is a stone staircase leading down here. _You climb downwards. _'iD OThere is a stone staircase leading up here.  n open door'iK _'iG'i'i='i'i ......#..##......### ####.##..#..#.P..PP### .##..##.#..P......P..## 'i .......P.......# ......##..P........PP.## ###'i,....#.......P.....PPP# ##.##...#......P#'##.P...## ##...#'ib.......P...#..#......####....# .#......#..P.P#.@#...P...##.....#49.4 (15.0) 'i.##.....#.P.P.####..P.....[....## .##....##..P.......P..P........## 'ib.#......##..P.....P...#....#..##)#..#........P.P.P....#.......... 'i...###........P.P.P......#.##....## ####....P......... #.########.#............>.##...# 'iG...####..........#'i'i'ie \ _There is a staircase to the Lair here.(i (i#Read which item? Scrolls  f - 2 scrolls of fear  g - a scroll of fog  t - 2 scrolls of teleportationx - 2 scrolls of amnesia (iW$ p - 2 scrolls of poison  I - 2 scrolls of immolation  S - a scroll of silence  V - 2 scrolls of vulnerability  s - a scroll of butterflies  c - a scroll labelled RUIJ ATAAMMOT [!] read|quaff|evoke[?] describe selected*i *i*i/......#..##......###disiri the Skirmisher ####.##..#..#.P..PP###Coglin of Okawaru *****. .##..##.#..P......P..##Health: 86/86 ======================== *i..............P.......#Magic: 14/14 ======================== ......##..P........PP.## ### AC: 20Str: 12 ......#.......P.....PPP# ##.## EV: 13Int: 12 ......#......P#'##.P...## ##...# SH: 0Dex: 20 ..........P...#..#......####....# XL: 11 Next: 80% Place: Dungeon:8 *i.#......#..P.P#.@#...P...##.....# Noise: ---------  Time: 8749.4 (0.0) *i9.##.....#.P.P.####..P.....[....## a) +4 sling {Arashi} c) +0 sling {Akal} .##....##..P.......P..P........## Fire: a) +4 sling {Arashi} *i\.#......##..P.....P...#....#..##) .#..#........P.P.P....#.......... ...###........P.P.P......#.##....*i~n  ..## ####....P.................##*i  #.########.#............>.##...#  ...##......##..................##*i  _You climb upwards. _There is a stone staircase leading down here. *i_You climb downwards. _There is a stone staircase leading up here. _There is an open door here. _There is a staircase to the Lair here.*i*n  Okay, then.*i/-*i/. _*iq*itDrink which item? Potions *i c - 2 potions of curing  h - a potion of hasteb - 2 potions of brilliance  i - a potion of invisibility  B - 3 potions of berserk rage *i C - 3 potions of cancellation  L - 3 potions of lignification  d - a ruby potion *i(y k - a smoky silvery potion  o - a bubbling silvery potion  s - a silvery potion  t - a black potion *i u - a glowing coppery potion [!] read|quaff|evoke[?] describe selected+iS +i......#..##......###disiri the Skirmisher ####.##..#..#.P..PP###Coglin of Okawaru *****. .##..##.#..P......P..##Health: 86/86 ======================== ..............P.......#Magic: 14/14 ======================== +ip......##..P........PP.## ### AC: 20Str: 12 ......#.......P.....PPP# ##.## EV: 13Int: 12 ......#......P#'##.P...## ##...# SH: 0Dex: 20 ..........P...#..#......####....# XL: 11 Next: 80% Place: Dungeon:8 +i.#......#..P.P#.@#...P...##.....# Noise: ---------  Time: 8749.4 (0.0) .##.....#.P.P.####..P.....[....## a) +4 sling {Arashi} c) +0 sling {Akal} .##....##..P.......P..P........## Fire: a) +4 sling {Arashi} +i 0.#......##..P.....P...#....#..##) .#..#........P.P.P....#.......... ...###........P.P.P......#.##....  ..## ####....P.................##  +iC#.########.#............>.##...#  ...##......##..................##  +ife_There is a stone staircase leading down here. _You climb downwards. +i_There is a stone staircase leading up here. _There is an open door here. _There is a staircase to the Lair here. +i6_Okay, then.+iP  Okay, then.+i1+i- +it . _+i +i`   Skill  Level Cost  Apt Skill  Level Cost  Apt  a * Fighting   8.2   9.0   0   h - Spellcasting   0.0   1.4  -2  +i+          b - Unarmed Combat   0.0   1.2  -1   i * Translocations   4.1   5.0   0   c - Throwing   0.0   1.2  -1          j + Invocations4.2   7.1  -2  +iq > d * Ranged Weapons  10.8  14.3  -1   k - Evocations   5.0   3.6  +3      +i 3    e + Armour3.9   4.8  -1  +i }    f + Dodging+i 6.3   8.3  -1      +i ; g - Stealth   5.0   7.1  -1      +i9 _    +iZ         +i{         +i         +i !         +i/!         +ig!         +i!     The relative cost of raising each skill is in cyan.  +i! The species aptitude is in white.  [?] Help+i! G[=] set a skill target  +i! [/] auto|manual mode [*] useful|all skills [!] training|cost|targets,i,iE,i......#..##......###disiri the Skirmisher ####.##..#..#.P..PP###Coglin of Okawaru *****. .##..##.#..P......P..##,iHealth: 86/86 ======================== ..............P.......#Magic: 14/14 ======================== ......##..P........PP.## ### AC: 20Str: 12 ......#.......P.....PPP# ##.## EV: 13Int: 12 ......#......P#'##.P...## ##...# SH: 0Dex: 20 ..........P...#..#......####....# XL: 11 Next: 80% Place: Dungeon:8 .#......#..P.P#.@#...P...##.....# Noise: ---------  Time: 8749.4 (0.0) .##.....#.P.P.####..P.....[....## a) +4 sling {Arashi} c) +0 sling {Akal} .##....##..P.......P..P........## Fire: a) +4 sling {Arashi} .#......##..P.....P...#,ij....#..##) .#..#........P.P.P....#.......... ...###........P.P.P......#.##....  ..## ####....P.................##  #.########.#............>.##...#  ...##......##..................##  _You climb downwards. _There is a stone staircase leading up here. _There is an open door here. _There is a staircase to the Lair here. _Okay, then. _Okay, then.,ir,i#,i,i-i  Spells (Memorise)TypeFailure Level  a - Kiss of DeathConjuration/Necromancy 56% 1b - Sandblast-iT|Earth56%1  c - Lesser BeckoningTranslocation 21%2  d - Momentum StrikeConjuration/Translocation 43% 2  e - Ozocubu's ArmourIce91% 3  f - Flame Wave-iYConjuration/Fire 100% 4  g - Iskenderun's Battlesphere Conjuration/Forgecraft 100% 4  h - Leda's Liquefaction Alchemy/Earth 100% 4  i - PetrifyAlchemy/Earth 100% 4 -i  j - Metabolic Englaciation Hexes/Ice100% 5  k - Yara's Violent Unravelling Hexes/Alchemy 100% 5  l - Diamond SawbladesForgecraft100% 7 -iM1 spell level left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit.i.iR!.i)......#..##......###disiri the Skirmisher ####.##..#..#.P..PP###Coglin of Okawaru *****. .##..##.#..P......P..##Health: 86/86 ======================== ..............P.......#.it)CMagic: 14/14 ======================== ......##..P........PP.## ### AC: 20Str: 12 ......#.......P.....PPP# ##.## EV: 13Int: 12 ......#......P#'##.P...## ##...# SH: 0Dex: 20 .i)..........P...#..#......####....# XL: 11 Next: 80% Place: Dungeon:8 .#......#..P.P#.@#...P...##.....# Noise: ---------  Time: 8749.4 (0.0) .i).##.....#.P.P.####..P.....[....## a) +4 sling {Arashi} c) +0 sling {Akal} .##....##..P.......P..P........## Fire: a) +4 sling {Arashi} .#......##..P.....P...#....#..##) .#..#........P.P.P....#.......... .iA*...###........P.P.P......#.##....  ..## ####....P.................##  #.########.#............>.##...#  .ib*...##......##..................##  _You climb downwards. .i*T_There is a stone staircase leading up here. _There is an open door here. .i*s_There is a staircase to the Lair here. _Okay, then. .i*6_Okay, then..i2P  Okay, then..i3.i9.i<. _.iʟ .i%R Casting: Passage of Golubria (quite dangerous; 78% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells..i  Your spells (cast)TypeFailure Level  a + Passage of Golubria Translocation 78% 4 b - BlinkTranslocation21%2  c - Teleport OtherTranslocation 36% 3 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit3i3i 3i......#..##......###disiri the Skirmisher ####.##..#..#.P..PP###Coglin of Okawaru *****. .##..##.#..P......P..##Health: 86/86 ======================== 3i..............P.......#Magic: 14/14 ======================== ......##..P........PP.## ### AC: 20Str: 12 ......#.......P.....PPP# ##.## EV: 13Int: 12 ......#......P#'##.P...## ##...# SH: 0Dex: 20 3i..........P...#..#......####....# XL: 11 Next: 80% Place: Dungeon:8 .#......#..P.P#.@#...P...##.....# Noise: ---------  Time: 8749.4 (0.0) .##.....#.P.P.####..P.....[....## a) +4 sling {Arashi} c) +0 sling {Akal} .##....##..P.......P..P........## Fire: a) +4 sling {Arashi} 3i.#......##..P.....P...#....#..##) .#..#........P.P.P....#.......... ...###........P.P.P......#.##....  ..## ####....P.................##  #.########.#............>.##...#  ...##......##..................##  _There is a staircase to the Lair here. _Okay, then. _Okay, then. _Okay, then.3iBCasting: Passage of Golubria (quite dangerous; 78% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3i......#..##......###disiri the Skirmisher 3i ####.##..#..#.P..PP###Coglin of Okawaru *****. .##..##.#..P......P..##Health: 86/86 ======================== ..............P.......#3i]Magic: 14/14 ======================== ......##..P........PP.## ### AC: 20Str: 12 3iQ......#.......P.....PPP# ##.## EV: 13Int: 12 ......#......P#'##.P...## ##...# SH: 0Dex: 20 3i..........P...#..#......####....# XL: 11 Next: 80% Place: Dungeon:8 .#......#..P.P#.@#...P...##.....# Noise: ---------  Time: 8749.4 (0.0) 3i`.##.....#.P.P.####..P.....[....## a) +4 sling {Arashi} c) +0 sling {Akal} .##....##..P.......P..P........## Fire: a) +4 sling {Arashi} .#......##..P.....P...#....#..##) .#..#........P.P.P....#.......... ...###........P.P.P......#.##....  3i..## ####....P.................##  #.########.#............>.##...#  ...##......##..................##  3iK_There is a staircase to the Lair here. _Okay, then. _Okay, then. _Okay, then.3ia>Casting: Passage of Golubria (quite dangerous; 78% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3i,P  Okay, then.3i3i03i. _3i43ig3iF _Unknown command.4i`4i`4i8g4in4ir350.4 (1 _4it4iO-Generating dungeon...o\\/o/ building the Dungeon \o\4iS< /o/4i < \o\4id < /o/4iT < \o\4iia tbuilding the Lair of Beasts /o/4iL)4iΤdisiri the SkirmisherCoglin of Okawaru *****.Health: 86/86 ========================Magic: 14/14 ========================AC: 20Str: 124i.@EV: 13Int: 12SH: 0Dex: 20XL: 11 Next: 80% Place: Lair:1Noise: ---------  Time: 8750.4 (1.0)a) +4 sling {Arashi} c) +0 sling {Akal} 4ibFire: a) +4 sling {Arashi} _Okay, then. _Okay, then.4iCasting: Passage of Golubria (quite dangerous; 78% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. _Unknown command.4id...#..##..#...####....######.###.P...............[................@.......................#..#..#..##...## #.. ### :4in#..#..#..#..4i-1.9 (2.54i 4i } _You climb downwards. Welcome to the Lair of Beasts!  Found a leather armour and a parchment of Jinxbite.4id _There is a staircase back to the Dungeon here.6ir e ...  #..  ##..  #...## # ##....######.# ###.P.# .....[.# .<# .# .#..#..#..##...# 6iG ## #..#### .:. #.. . #..   #..   #..     6iW 6i 42.9 (1.0 _6i 6i, 7i+~... #..  ##..  #...### ##....######.#  7iK###.P..........#  .....[#  .......<#  ..7i9#  7i.#..#..#..##...#  ## #..#### .: 7i) #.. .# #.. 7iMN  #..  7i~#..     7iW7i&37it7i8i[L...  8i\]#.. # ##.. . #...## .#  ##....######.#  ###.P.#  .....[.#  .<.#  .#  .#..#..#..##...#  ## #..#### .:.# 8i\- #.. >.#  #.. ## #..  #..  8i]%  8iCd8i'e&48ij8im9 _Found an escape hatch in the floor.8i 7...  #.. ##  ##.. .  #...## .#  ##....######.#  ###.P.#  .....[.#  .<.#  .#  .#..#..#..##...#  ## #..#### ..:.#  #.. ..>.#  8i U#.. ...##  #.. ...# #.. ##.# ..  8i 8iA &58i 8i_ 9i7 ...  #.. .##  ##.. ..  #...## .#  ##....######.#  ###.P.#  .....[.#  .<.#  9i-q.#  .#..#..#..##...#  ## #..#####..:.#  #.. #..>.#  #.. ....##  #.. ....#  #.. ###.#  ..   9i 9iu &69i9i9iH#.. .## ##.. ..  #...## .#  ##....######.#  ###.P..........#  .....[#  .......<#  ..#  .#..#..#..##.@.#  ## #..#####..:  #.. #..>.#  #.. ....##  #.. .....#  #.. .####.#   .. ..  .. .#   9i9ix&79i)9i9i ##.. ..  #...## #.#  ##....######.#  ###.P..........#  .....[#  .......<#  ...#  .#..#..#..##...#9iȻ  ## #..#####.  #.. #..>.#  #.. #P....##  #..........#  #..#..####.#   #.. #..  .. #.#   #.#   9i 9i &89ia 9i ]  You pick up a parchment of Jinxbite and begin reading...9i6 +9.9 (29i9 9i A _You add the spell Jinxbite to your library.:iY":ih& Spells (Memorise)TypeFailure Level  a - Kiss of DeathConjuration/Necromancy 56% 1b - SandblastEarth56%1  c - Lesser BeckoningTranslocation 21%2  d - Momentum StrikeConjuration/Translocation 43% 2  e - JinxbiteHexes71% 2  f - Ozocubu's ArmourIce:i"'T91% 3  g - Flame WaveConjuration/Fire 100% 4  h - Iskenderun's Battlesphere Conjuration/Forgecraft 100% 4  i - Leda's Liquefaction Alchemy/Earth 100% 4  j - PetrifyAlchemy/Earth 100% 4  k - Metabolic Englaciation Hexes/Ice100% 5  l - Yara's Violent Unravelling Hexes/Alchemy 100% 5  m - Diamond SawbladesForgecraft100% 7 1 spell level left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitAiDescribMemorise|DescribeBi' Momentum Strike Blasts a target with energy borrowed from the caster's own future movement. For a short time afterward, the caster will be left immotile - unable to walk, fly around, slither, etc. Only motile creatures can cast this spell. Level: 2 Schools: Conjuration/Translocation Fail: 43%  Power: 8%  Damage: 3d8 (max 3d10) Accuracy: +++  Range: 4  Noise: Quiet Miscasting this spell causes magic contamination and also either anchors you in place or deals up to 11 irresistible damage. This spell would have no effect right now because you can't see any hostile targets that would be affected.Gi}5 Spells (Describe)TypeFailure Levela - Kiss of DeathConjuration/Necromancy 56%1  b - SandblastEarth56% 1  c - Lesser BeckoningGi9~Translocation 21% 2  d - Momentum StrikeConjuration/Translocation 43% 2  e - JinxbiteHexes71% 2  f - Ozocubu's ArmourIce91% 3 Gid~ g - Flame WaveConjuration/Fire 100% 4  h - Iskenderun's Battlesphere Conjuration/Forgecraft 100% 4 Gi~ i - Leda's Liquefaction Alchemy/Earth 100% 4  j - PetrifyAlchemy/Earth 100% 4  k - Metabolic Englaciation Hexes/IceGi~100% 5  l - Yara's Violent Unravelling Hexes/Alchemy 100% 5  m - Diamond SawbladesForgecraftGi~100% 7 1 spell level left Gi5][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitGi+s Gi^x Gi P##....  disiri the Skirmisher#...## #.#  Coglin of Okawaru *****.Gi S##....######.#  Health: 86/86 ========================###.P..........#  Magic: 14/14 ========================.....[.........#  AC: 20Gi Str: 12.......<.......#  EV: 13Gi8 Int: 12...............#  SH: 0Gi^ kDex: 20.#..#..#..##...##Gi   XL: 11 Next: 80% Place: Lair:1## #..#####..@.#  Noise: ---------  Time: 8759.9 (0.0)#.. #..>.#  a) +4 sling {Arashi} c) +0 sling {Akal} Gi2 f#.. #P....##  Fire: a) +4 sling {Arashi} #..........# #..#..####.#Gi`  #.. #..  Gi .. #.#  #.#   Gi   _You climb downwards. Welcome to the Lair of Beasts!  Found a leather armour and a parchment of Jinxbite. Gi _There is a staircase back to the Dungeon here. _Found an escape hatch in the floor.  You pick up a parchment of Jinxbite and begin reading... Gi# ,_You add the spell Jinxbite to your library.GiX k    Gi +Okay, then.GiM Gi! Gi . _GiOvGiwGi{Gi1~F _Unknown command.HiI Hi Hi Hi8P _Hi,HiBHiHiHiFHic Hi#Hi&Hi&Hi'Hi)Hi+HiB,Hi`-Hic0Hi1Hi2HiN3Hi4Hi> .......<.......#  ...............#  .#..#..#..##...##  ## #..#####....#  #.. ###..>.#  #..###P....##  #..........#  #..#..####.#  #P #..@..#..# 65.9 (6 #........#.##  #..+.....#.#  #..#.....#.#  #. P.....+  .......... ....#.....P. ...#.....#>#  HiIAHiA+6.9 (7Hi`FHiH; _Found a stone staircase leading down.Ii)3IiIiܺIiIiTBIiIiIi!IiIi:IiIiIi~IiIiZIi>IiuIiIi-IiAIi-IiIiIiIiIixIiIiIiIiIiIiIiIiIiIiIiyIi IirIiIIiwIiIi4Ii)Ii IiIiIiIiIiIi0IiIiIi3 #..###P....## .... #..........#  [... ##..#..####.# Iig ..... #P..#.....#..##.... ##........#.###..... #..+.....#.# ......#### #..#.....#.# #.....P#.###..P.....+ #......@.............. 79.9 (13.0)#.#+.###......#.....P.# Ii #......#.....#>#  Ii@#......#.....#.# #......# .... #......# ... Ii .......# .#......# Ii1 Ii# Ii -80.9 (14IiIiE) _Found a chain mail.IigIi.lXIimIi6nIioIiqIikrIirIitIixIizIi6{Ii|IiIinIi΁Ii҂IitIiɇIiIigIiIiIiIieIiIi,IiIiIiIi(IiIi... #.....P#.###..P... ♣...#.........~ ♣...#.#+.###......#...~~♣.....#....#......#...Ii+ ♣....#.#....#......#... ♣......#....#. ..♣♣##..P.P....#. .~...................#IikU~#....#......# ♣##...).... #.....#....#... #.....##+###.###...... ##......IiԢ#....###....Iip ♣...#.............~♣♣...#.#+.#### ~~♣.....#....#......# ♣....#.#....#......#Ii˩ ♣......#....#......# P♣♣##..P.P....#......# ~~.............# P~Ii #....#......# ♣##...@..........  #.....#....#... #.....##+###.## #...... Ii[ #....... #....#### #.... #....#IiIi,90Ii;,1.9 (11IiIiZ _You see here a +1 falchion of holy wrath.KiZ3KiKiKiNKi: _KiyKiKi_KiJKiKiKiKiKiKi6KiKi6Ki~Kim  You encounter an electric eel.KiP9 ........ #P ~♣####.....# #≈≈≈ .$..#.....# ≈≈≈ ..........#### ≈≈≈~ ....#.....P#.###.≈≈≈~~ ♣...#.......≈S~P~♣♣...#.#+.###......~≈~P~~♣.....#....#...... ♣.@..#.#....#...... ♣......#....#......~PP♣♣##..P.P....#......~~~~...................~~P~.......#....#......~~♣♣##...)..........KiPS   electric eel (asleep) #.....#....#... #.....##+###.###......#Ki15.9 (4.0)Ki26.9 (5 _KiKiLijLiskLiqLiur _Your line of fire to the electric eel is blocked by a plant.Li ........ #P.. disiri the Skirmisher~♣####.....# ##.. Coglin of Okawaru *****.≈≈≈ .$..#.....# #.. Health: 86/86 ========================≈≈≈ ..........#### #.. Magic: 14/14 ========================≈≈≈~ ....#.....P#.###.. AC: 20Str: 12≈≈≈~~ ♣...#............. EV: 13Int: 12≈S*P~♣♣...#.#+.###...... SH: 0Dex: 20~≈~P**♣.....#....#...... XL: 11 Next: 80% Place: Lair:1♣*@..#.#....#......Li [37m Noise: ---------  Time: 8796.9 (0.0)♣......#....#...... a) +4 sling {Arashi} c) +0 sling {Akal} ~PP♣♣##..P.P....#...... Fire: a) +4 sling {Arashi} ~~~~...................~~P~.......#....#......~~♣♣##...)..........S   electric eel (asleep)#.....#....#...#.....##+###.###......# _You encounter an electric eel. _Your line of fire to the electric eel is blocked by a plant.  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an electric eel (water, asleep, 98% to hit)Mi:........ #P.. disiri the Skirmisher~♣####.....# ##.. Coglin of Okawaru *****.≈≈≈ .$..#.....# #.. Health: 86/86 ========================≈≈≈ ..........#### #.. Magic: 14/14 ========================≈≈≈~ ....#.....P#.###.. AC: 20Str: 12≈≈≈~~ ♣...#............. EV: 13Int: 12≈S~P~♣♣...#.#+.###...... SH: 0Dex: 20~≈~P~~♣.....#....#...... XL: 11 Next: 80% Place: Lair:1♣.@..#.#....#......Mi[39;49m Noise: ---------  Time: 8796.9 (0.0)♣......#....#...... a) +4 sling {Arashi} c) +0 sling {Akal} ~PP♣♣##..P.P....#...... Fire: a) +4 sling {Arashi} ~~~~...................~~P~.......#....#......~~♣♣##...)..........S   electric eel (asleep)#.....#....#...#.....##+###.###......# _Your line of fire to the electric eel is blocked by a plant.  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an electric eel (water, asleep, 98% to hit)  Your line of fire to the electric eel is blocked by a plant. _Ni,..[.....# ##..#~~♣ ........ #P..# ♣~~♣####.....# ##.≈≈≈ ~P.$..#.....# #..+≈≈≈ ~..........#### #..#≈≈≈~ ....#.....P#.###..P≈≈≈~~ ♣...#........≈S~P~♣♣...#.#+.###......#~≈~P~~♣.@...#....#......#♣....#.#....#......# ♣......#....#......#~PP♣♣##..P.P....##~~~~...................#~~P~.......#....#......#~~♣♣##...)......#.....#....#...#.....##+###.#Ni^Ni27.9 (1 _NiۮNiOiDtM. #...~P~ ..[.....# ##~ ~~♣ ........ #P..# ≈~♣~~♣####..##...Oi≈~P.$..#.....# #..+ ~~..........#### #..# ♣.P#.###..P≈≈~~ ♣...#........≈S~P~♣♣.@.#.#+.##~≈~P~~♣....#.#♣......#....#......#P.......Oi9'#.....#...Oi#Oi=%&8OiT+Oi,Pix #..##~~ ........# #....P~ ..[.....# ##..#.~~~~♣ ........ #P..#~♣~~♣####.....# ##....≈≈≈≈~P.$..#.....# #..+.≈≈≈≈~~..........#### #..#.≈≈≈~ ♣....#.....P#.###..P≈≈≈~~ ♣..@#.........≈S~P~♣♣...#.#+.###......#.~≈~P~~♣.....#....#......#.♣....#.#....#......#. ♣......#~PP♣♣##..P.P....#~~~~.............~~P~.......#....#......#~~♣♣##...)..........9QilpGM  ...###~ ........# #... ~P~ ..[.....# ##~~~~♣ ........ #P..# ≈~♣~~♣####.....# ##...P.$..#.....# #..+≈~~..........#### #..# ♣.P#.###..P≈≈~~~.......≈S~P~♣♣...#.#+.##~≈~P~~♣.....#....#......#.♣....#..#P.......#..QizQid{(800Qi}Qi9Qi, M## #..## #..#  ...##QiU- 1~~ ........# #... ~P~ ..[.....# ##~~~~♣ ........ #P..# ≈~♣~~♣####.##...P.$..# #..+≈~~...@......#### #..#Qi- ♣♣....#.....P#.###..P≈≈~~~.......≈S~P~♣♣...#.#+.###......#.~.......Qi 6 Qi6 &1Qif= Qi ? Ri /  ## #.. #..#~ ...# #..~~~ ..# #~P~ ..[.....# ##..# ~~~~♣ ........ #P..# ≈~♣~~♣####.....# ## ≈≈≈≈~P.$..#.....# #..+ ≈≈≈≈~~.#### #..# ≈≈≈~♣♣....#.....P#.###..P ≈≈≈~~~♣...#.. ≈S~P~♣♣...#.#+.###......# ~≈~P~~♣.....#....#......#≈~ ♣....#.#....#......# S   electric eel (asleep)~ ♣......#....#......#Ri0  ~PP♣♣##..P.P....#......#  ~~~~.#Ri 2 <2Ri8 Ri: Ti ))))))S    You shoot a sling bullet. The sling bullet hits the electric eel!TiF  )The electric eel is heavily wounded.You shoot a sling bullet.Tiʎ3≈Ti0..S~~~~Ti[===3Rev TiTiAj _The sling bullet completely misses the electric eel.Ti6 Ti6 Ti2= Ti@ H _No target in view!Ui M.#..##~ #~~~ ... #...Ui~ "~P~ ..[.....# ##~~~~♣ ........ #P..# ≈~♣~~♣####.....# ##...P.$@.#.....# #..+≈~~..........#### #..#≈~♣♣....#.....P#.###..PS~~~.......Uiئ >≈≈~P~♣♣...#.#+.###......#~. ~.P.♣##..P.PUi: UiC 3SUi ≈S   electric eelUi1 6---4 _Ui Ui Vi ≈You shoot a sling bullet. The sling bullet hits the electric eel!  You kill the electric eel!Vi6)))))Vi1ViIt ))Okawaru accepts your kill.Vi.$≈~~≈≈ViG/===5ViMVi/ _You shoot a sling bullet.Wi .#..#..#.## #..##..# ~ ...# #..#~~~ .# #.~~P~ ..[.....# ##..#.~~~~♣ . #P..#.Wi ≈~♣~~♣####.....# ##.≈≈≈≈~P.$.@#.....# #..+.≈≈≈≈~~.#### #..#.≈≈≈~♣♣....#.....P#.###..P.≈≈≈~~~♣...#..≈≈~P~♣♣...#.#+.###......#.~≈~P~~♣.....#....#......#.≈~~ ♣....#.#....#......#.~P ♣......#....#......#~PP♣♣##..P.P....#......#Wi Wi /---6Wi Wi+ XiRXi XijXi Xil,XiXii(XiXiXiXiXXi= Xi Xi XiHXiXiXiSBXiXiXiKXiXiGXiXiXisXiXi Xi Xi!Xi#,Xi%Xi'Xi (Xi9)Xi*Xi+Xi,Xi.Xi.Xi0Xi1Xi2Xi13XiY5,Xi6Xi8,XiP:Xi7<,Xi=Xi?Xi@Xi'AXiC,XiHEXiG,XiEIXilK,XiMXizNXiNXiLPXidRXiRXiTXi.VXiqVXiWXiY,XiYXih[Xi[Xii\Xi]Xi]Xi^Xi_,XiaXia,XibXid,XidXieXi)fXigXij,XiqkXioBXipXipXiqXirXirXinsXitXitXiuXiwXixXi`yXi`{Xi{Xi|Xi,XiXi,XiXi XiVXiXiE,XiXiR,XiXi,Xi1Xi*XiyXiXi,XiXi,XiXiܓXiXiXiXiOXi&Xi,XiXXi,Xi7XiiXiXi@Xi,XiMXi,Xi!Xi\XiXiXiXi]XiXi$XimXi=XiXiXiTXiXiXiXiFXiXiXi@,Xi$Xiw,Xi;XiD,XiXi,XiXXi5XiXiXi'XiXiXi8,XiXi,XiSXi~Xi.XiXiXi5XiXi;,XiXiXiXiTXiXiXiXiXiMXiXiXi1XiXi"XiXiXilXiXiXiXiXiXiz,XiXi) Xiw Xi BXiXi8XiXi>XiXiXiXiXiXiXiXi;XiXi XiPXiXiLXiXi XiJ#,Xi%XiC'Xi'Xim)Xi?,,Xie-Xi/Xi/Xi71Xi|3Xi3Xi(5Xi7,Xim9Xi"<,Xi=Xi4@Xi@XiAXiCXiFDXiEXiGXi)HXiIXiL,XiMXiXW _You start waiting.Xi^1905.9 (99.0)Xi_I---6.9 (100.0)XidXig# _Done waiting.Yih+ .#..#..# ## #.. #..# ~ ...# #.. ~~~ .# # ~~P~ ..[.....# ##..# ~~~~♣ . #P..# ≈~♣~~♣####.....# ## ≈≈≈≈~P.$@.#.....# #..+ ≈≈≈≈~~Yih,l.#### #..# ≈≈≈~♣♣....#.....P#.###..P ≈≈≈~~~♣...#. ≈≈~P~♣♣...#.#+.###......# ~≈~P~~♣.....#....#......#  ≈~~ ♣....#.#....#......#  ~P ♣......#....#......#  ~PP♣♣##..P.P....#......# YiR4Yi 517.0)Yi:Yi=Yi~T .#..#.. ## #..♣ #..~~ ...# #..~~~~ .# #≈~~P~ ..[.....# ##.. ~~~~♣ . #P..≈~♣~~♣####.....# ## ≈≈≈≈~P.@..#.....# #.. ≈≈≈≈~~.#### #.. ≈≈≈~♣♣....#.....P#.###.. ≈≈≈~~~♣...#.Yit ≈≈~P~♣♣...#.#+.###...... ~≈~P~~♣.....#....#...... ≈~~ ♣....#.#....#...... ~PP ♣......#....#...... ~PP♣♣##..P.P....#......YiІYiY&8YiYiהYi_+9.9 (2Yi}Yi? _You now have 405 gold pieces (gained 13).Yi[ IYiX Yi Yi" ,Yif Yi" A  You enter the shallow water.Yi ?Water Yig YiL N _Moving in this stuff is going to be slow.Yi 3Yi Yi Yi BYi Yi ,Yi Yiy Yi Yi6 (Yi Yip Yi 3YiJ YiC Yi~ Yi Yi Yii Yi Yi$ Yi} Yi) Yi Yi Yi Yi@ Yi2 h  You encounter a bullfrog.Yi #...## ...### ##....### ...#P###.P...... ..F.......[...~~~♣♣#.. ............<.~~P♣~~..# ..............Yi ~♣~PPP~.. .$..#.#..#..#..#~~~P~~~~P######.....### #..####~~P♣~~~~......@....# #..# ##~~P~~♣P~♣....# #..###PP≈~~~~~P♣..........# #....Yim ≈≈≈≈~~P~~....[.....# ##..#..#~≈≈≈~~~~♣♣..........# #P..#~≈≈≈≈~♣~~♣####.....## #F   bullfrog (asleep)Yi v≈≈≈≈≈≈≈~P....#.....# #..+...≈≈≈≈≈≈≈~~....### #..#...~≈≈≈≈≈~♣♣....#.....P#.###..P...Yi 022.3 (12.4)Yi 33.3 (13 _Yi" Yi# Zi5 ))))F    You shoot a sling bullet. The sling bullet hits the bullfrog!Zi1 ))The bullfrog is heavily wounded.You shoot a sling bullet.ZiL .F.FZiW @....ZiX f===4.2 (0.9)Rev ZiXa Zi4c c _The sling bullet closely misses the bullfrog.[i€ ))))))You shoot a sling bullet.[i   The sling bullet barely misses the bullfrog.You shoot a sling bullet. The sling bullet hits the bullfrog![i:;.F.[iYZ.....[iV'5.1[iq[ia _The bullfrog is severely wounded.[iE ))))))You shoot a sling bullet.[i  The sling bullet closely misses the bullfrog.You shoot a sling bullet. The sling bullet hits the bullfrog.[i]O9.F[i?Y ....The bullfrog is severely wounded.[iYc6.1 (1.0Rev+ [ia[icY _The bullfrog completely misses you.[iH  You shoot a sling bullet. The sling bullet hits the bullfrog.[iQ )))))The bullfrog is almost dead.You shoot a sling bullet.[iC] ...$FThe sling bullet completely misses the bullfrog.[i6^%7[ie[i\gY _The bullfrog completely misses you.\i5 †You shoot a sling bullet. The sling bullet hits the bullfrog!  You kill the bullfrog!\iP;2\i; \i )))))Okawaru accepts your kill.\iNQ|...$†\iUs18.0 (0.9Rev* \i]\iK`/ _You shoot a sling bullet.\i~c \i4d \i*f \ih \ik \io TRev+ \iVs \ist \it \iv \ix \iJ{ \i{ \ik} \i \i \i \iN N _You now have 420 gold pieces (gained 15).\i \iO \i z... #...... #.. ##.....## ##..  #....... #...## \i  ......### ##....#### .....#P###.P .. ...........[......♣♣#.. #............<....\iI ~..# #@................---  \iq ~♣~PPP~.. #....#.#..#..#..##\i i~~~P~~~~P######†....### #..#####~~P♣~~~~...........## #..# ##~~P~~♣P~♣..........# #..###P\i 9P≈~~~~~P♣..........# #.≈≈≈≈~~P~~....[.....# ##..#..##~≈≈≈~~~~♣♣....# #P..#.\ia g~≈≈≈≈~♣~~♣####.....## ##....\iX ` ---33.0 (5.0  \i `A malevolent force fills the Lair of Beasts...\iH /  --more--]i6 S  You fall into a shaft and drop 1 floor!]i`= /  --more--^iԢ  The shaft crumbles and collapses.  You hear the solemn chanting of funerary rites.^i/  --more--_iS T2Rev _iY ......####  ........##  .#.......# ##......... ###..........  ##...........#  ##.........<...  ....)..  ...............  _iY ............<..  #..............  ............... #........ ##............#_iY  #.!..!........ _i]   There is an entrance to the Necropolis on this level. Hurry and find it before _the portal closes!  Found a scimitar, a green potion and a glowing coppery potion._i a \ _Found two stone staircases leading up.`i2`iRead which item? Scrolls  f - 2 scrolls of fear `i2 g - a scroll of fog  t - 2 scrolls of teleportationx - 2 scrolls of amnesia  p - 2 scrolls of poison  I - 2 scrolls of immolation  S - a scroll of silence  V - 2 scrolls of vulnerability  s - a scroll of butterflies `i/ c - a scroll labelled RUIJ ATAAMMOT [!] read|quaff|evoke[?] describe selectedait ai< ai ?disiri the Skirmisher......####Coglin of Okawaru *****.........##Health: 86/86 ========================.#.......#Magic: 14/14 ========================##.........AC: 20aiQ mStr: 12###..........EV: 13Int: 12##...........#SH: 0Dex: 20##.........<...XL: 11 Next: 81% Place: Lair:2....)..@.......ai/ Noise: ---------  Time: 8933.0 (0.0)...............a) +4 sling {Arashi} c) +0 sling {Akal} ............<..Fire: a) +4 sling {Arashi} #..............Rev ...............#..............##............##.!..!........The shaft crumbles and collapses.  You hear the solemn chanting of funerary rites.ai cThere is an entrance to the Necropolis on this level. Hurry and find it before _the portal closes!  Found a scimitar, a green potion and a glowing coppery potion. _Found two stone staircases leading up.ai m  Okay, then.ai ai . _bi6  ......####   ........##   .#.......# biΡ #..  #.  .#  .<...  bi ....)..........  ..  biA {<..  #.... bij - .  ##bi E.   ##bi #S   black mamba (asleep)  bi  #.!..!.. bi o  ###..#S.....# bi0 ( bif bi *4.0 (1bi; bi/ \ _You encounter a black mamba.ciC )))))S)You shoot a sling bullet. The sling bullet hits the black mamba.  The black mamba hisses angrily.ci9] )The black mamba is lightly wounded.  You shoot a sling bullet.ciBS.ciQ.....ciP===5Rev+ cici\cibf _The sling bullet closely misses the black mamba.ci# )))))))You shoot a sling bullet.ci9D  The sling bullet barely misses the black mamba.You shoot a sling bullet. The sling bullet hits the black mamba.ci<BS.ci@S.cimP.....ci%6cifci 9 _The black mamba is lightly wounded.di ))) You shoot a sling bullet. The sling bullet hits the black mamba!dius )))The black mamba is heavily wounded.You shoot a sling bullet.di1BS.di@S.diV..!did7Rev* diOdit e _The sling bullet barely misses the black mamba.di ) You shoot a sling bullet. The sling bullet hits the black mamba!di"  The black mamba is severely wounded.You shoot a sling bullet. The sling bullet hits the black mamba.di̤ BS.di n  The black mamba is almost dead.di *9 (0.9di di( C _The black mamba bites you but does no damage.ei~e  You shoot a sling bullet. The sling bullet hits the black mamba.eid ))))))The black mamba is almost dead.You shoot a sling bullet.ei S....!The sling bullet barely misses the black mamba.8.9 (1.0eiQ$ei'C _The black mamba bites you but does no damage.ei †You shoot a sling bullet. The sling bullet hits the black mamba.  You kill the black mamba!ei2 )eia ))))))Okawaru accepts your kill.eiG †....!ei6 f 7/87869.8 (0.9 _You shoot a sling bullet.ei ei# g _Your Armour skill increases to level 4!fiKE  ........##   .#.......#  #..  #.  . ##.#  Y.<...  Y#....)..........  ......fi.  #†.....<..  #.#..............   ..   ##.......   ##....fi1,#   #.!..!........YY 2 yaks (wandering) fih ###..##   ## fififi/7---40.8 (1.0fifilU _You encounter 2 yaks.hiM ))))))Y1 wandering)You shoot a sling bullet. The sling bullet hits the yak!hi  The yak is lightly wounded.  You shoot a sling bullet. The sling bullet hits the yak!hiSV Y.The yak is moderately wounded.hiRW@.YhiXg YYou hear a bellow!hiOe .....Y 3 yaks (2 wandering)You encounter a yak.hie/===1himhip- _You hear an angry hiss.hiX )))))Y1You shoot a sling bullet. The sling bullet hits the yak!  The yak bellows!hi  The yak is moderately wounded.You shoot a sling bullet.  The sling bullet hits the yak but does no damage.hi>b SThe yak is moderately wounded.You hear a bellow!hic <.Yhic 1hiMe @.Yhi;f 9.ShiXp ....YYS   water moccasinhitq %2hix hi| _You encounter a water moccasin. You encounter a yak.ii@j ))))You shoot a sling bullet.  The sling bullet hits the yak but does no damage.iiZ  The yak is moderately wounded.You shoot a sling bullet. The sling bullet hits the yak.ii7v~.Y.Yiix YThe yak is heavily wounded.iixy@.SiiU....Yiiȃ%3iiIiiT _You encounter a yak.ii ........##disiri the Skirmisher  .#.......#Coglin of Okawaru *****.  ii##.........Health: 87/87 ========================  ###..........Magic: 14/14 ========================  . ##...........#AC: 20Str: 12  ..##.........<...EV: 13Int: 12  .#S...)..........SH: 0Dex: 20 iiX Y.YY*............XL: 11 Next: 86% Place: Lair:2  #....**@†.....<..Noise: ===------  Time: 8943.8 (0.0)  #.#..............iiDa) +4 sling {Arashi} c) +0 sling {Akal}  #...............Fire: a) +4 sling {Arashi}  ##..............Rev*  ##............#  ii#.!..!........YYY 3 yaks (1 wandering)  ###..#......#S   water moccasin  ###......#  The yak is heavily wounded. _You encounter a yak.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (heavily wounded, 82% to hit)jiwYYmoderately wounded, 82% to hit)jiu .YY.*ji Y*Aim: a yak (wandering, hasn't noticed you, 82% to hit)ki ........##disiri the Skirmisher  .#.......#Coglin of Okawaru *****.  ##.........Health: 87/87 ========================  ###..........Magic: 14/14 ========================  . ##...........#AC: 20Str: 12  ..##.........<...EV: 13Int: 12  .#S...)..........SH: 0Dex: 20  Y.YY.............XL: 11 Next: 86% Place: Lair:2  #...)))@†.....<..Noise: ===------  Time: 8943.8 (0.0)  kiz#.#..............a) +4 sling {Arashi} c) +0 sling {Akal}  #...............Fire: a) +4 sling {Arashi}  ##..............Rev*  ##............#  #.!..!........ki[iYYY 3 yaks (1 wandering)  ###..#......#S   water moccasin  ###......#  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (wandering, hasn't noticed you, 82% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is heavily wounded.kiV_)You shoot a sling bullet. The sling bullet hits the yak.  The yak is heavily wounded.  You shoot a sling bullet.  The sling bullet completely misses the yak.  The sling bullet hits the yak but does no damage.moderately wounded.ki.S.YkidY.Yki3m.YYki<:.SkiR...YY 5 yaks (2 wandering)ki*4.8 (1kiHki+ T _You encounter a yak.ki0  ........##disiri the Skirmisher  .#.......#Coglin of Okawaru *****.  ##.........Health: 87/87 ========================  ###..........Magic: 14/14 ========================  . ##...........#AC: 20ki Str: 12  ..##.........<...EV: 13Int: 12  Y#..S.)..........SH: 0Dex: 20  Y...Y............XL: 11 Next: 86% Place: Lair:2  kic G#Y*Y***@†.....<..Noise: ===------  Time: 8944.8 (0.0)  #.#..............a) +4 sling {Arashi} c) +0 sling {Akal}  #...............Fire: a) +4 sling {Arashi}  ##..............Rev* ki  ##............#  #.!..!........ki ~YYYYY 5 yaks (2 wandering)  ###..#......#S   water moccasin  ###......# ki%  The yak is moderately wounded. _You encounter a yak.Fire: a) +4 sling {Arashi}ki[ Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (82% to hit)liY***Y.Ywandering, hasn't noticed you, 82% to hit)miW rY...Y*Yoi ........##disiri the Skirmisher  .#.......#Coglin of Okawaru *****.  ##.........Health: 87/87 ========================  oiD###..........Magic: 14/14 ========================  . ##...........#AC: 20Str: 12  ..##.........<...EV: 13Int: 12  Y#..S.)..........oiSH: 0Dex: 20  Y...Y............XL: 11 Next: 86% Place: Lair:2  #Y)))))@†.....<..oiNoise: ===------  Time: 8944.8 (0.0)  #.#..............oi%a) +4 sling {Arashi} c) +0 sling {Akal}  #...............Fire: a) +4 sling {Arashi} oi] ##..............Rev*  oi##............#  #.!..!........YYYYY 5 yaks (2 wandering)  ###..#......#S   water moccasin oi ###......#  Fire: a) +4 sling {Arashi}oi1Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (82% to hit)  oiaYou shoot a sling bullet. The sling bullet barely misses the yak.The sling bullet hits the yak.oiNYou shoot a sling bullet. The sling bullet barely misses the yak.The sling bullet hits the yak.  oiC"The yak is lightly wounded.  oi#You shoot a sling bullet.  oimThe sling bullet barely misses the yak. The sling bullet hits the yak.  oiThe yak is lightly wounded.oicC.Yoi6t.Y.Yoi<.Yoi>@.Yoi$oizoi5C.Soi Y.YYThe yak bellows! You hear an angry growl. You hear a bellow! The yak bellows!oi *5.8 (1oioi2 _You hear a loud, deep croak!pi0 .##  .#.#  ##.  ###. pi . ##.#  ..##.<...  .#....).  YY...S.  #.Y.YY..@.....<..  pi#.#.......  #.  pi|##.......  ##.pi## #.!..!..piw!  4 yaks ###..#......#  ###......# piB.Spi<.YpiTA.Ypi)Y.pipi6!.YpigpiB0Ypi7(w.Y 5 yakspi(.--6pi1pi4x _You see here a black mamba corpse.pi6- .##  .#.#  ##.  ###.  pi{7d. ##.#  ..##.<...  .#....).  .Y....Y.  #.YY.YS.†@....<..  pi7#.#.......  #. pi8 ##.......  ##.pi8# #.!..!..  4 yaks ###..#......# ###. pi:8.Spi:9.Ypi;;.Ypi^<8.Ypi<7.Ypi=*Ypi>:.SpiH{.Y 5 yakspiYJV---7 _pi;SpiUpiu .## .#.###.####.#. ##.#..##.<...#.#....)..Y.#.YYY.Y.S.@...<.#.#.......#.##.......###.#.#.!..!..# 4 yaks###..#......# piw 9.Ypirx 8.Ypix <.Ypiy 7.Ypiz *Ypi{ <†SpiDž y.Y 5 yakspi ?-8piK pi qi|4^.## .#.## ##.# ###.# . ##.## ..##.<...#.#....).#.qi<5Y.#..YYY.Y†S.@..<.#.#.......#.###.......###.#.##.!..!..# 4 yaks###..#......### qi8x.S.Yqi8;.Yqi,9A.YqiP;5.Yqi;+Yqi=AY.qiKy.Y 5 yaksqiLd=9Rev+ qiUqi7XT _The water moccasin misses you.qi m.## .#.## ##.# ###.# . ##.## ..##.<...## .#....).#.qi Y.#...Y.Y.Y.S.@.<.#.#..Y....##.###.......## ##.#.!..!..##  4 yaks###..#......### qi v.YY.qi >†Yqi -YqiF :.Sqi .Y 5 yaks-50qi& qi ri}.## .#.## ##.# ###.# . ##.## ..##.<...## .#....).##..Y.#....YYY†Y.S.@<.#.#.......#.#.## ##.......## ##..#.!..!..##  4 yaks###..#......### #riX~7.Sri1ri}5.Yri8.Yri1Yri7C.Yri{.Y 5 yaksriё-=1riCriўF _The water moccasin bites you but does no damage.ri`} .## .#.## ##.# ###.# . ##.## ..##.<...## .#....).##..#.....Y.Y.YYS.@.#.#...Y...#.#.## ##.......## ##.#.#riM~ g#.!..!..##  3 yaks###..#......### ###ri| .Yriv B.Yri 1Yri :†Yriy :.Sri 7.Yri. ..YY 5 yaksri --2ri ri a _There is a stone staircase leading up here.sisi7-si siz=.Ysi<.Ysin;.Ysi%;.YsiAY.sisi7r=3Rev si)B 1. _The water moccasin bites you but does no damage. x2     #   #.....#   #   #   #.....#   ##.....#   #......######   #.   ##...S...####   #   #..#   #.......##   #.S   water moccasin   #.......#   #.......#  siB4-5.3 (2.5sisi$! _You climb upwards.si~c _There is a stone staircase leading down here.si )))))))You shoot a sling bullet.si$>  The sling bullet closely misses the water moccasin.You shoot a sling bullet.  The sling bullet hits the water moccasin.si S......The water moccasin is lightly wounded.===6.3 (1.0sie si% [ _The water moccasin barely misses you.tiAcT )))))tic>))You shoot a sling bullet.ti ZThe water moccasin is lightly wounded. _The water moccasin barely misses you.You shoot a sling bullet.  The sling bullet misses the water moccasin.  You shoot a sling bullet.  The sling bullet hits the water moccasin.tiv S......The water moccasin is lightly wounded.ti xc7.2 (0.9Rev+ tir~tiT _The water moccasin misses you.ti )))))))You shoot a sling bullet.ti+,  The sling bullet closely misses the water moccasin.You shoot a sling bullet.ti) S......The sling bullet barely misses the water moccasin.tif f8.1Rev* ti~ ti \ _The water moccasin closely misses you.ti,  You shoot a sling bullet.  The sling bullet hits the water moccasin.tiQ  The water moccasin is moderately wounded.You shoot a sling bullet.  The sling bullet hits the water moccasin!ti>v  The water moccasin is severely wounded.ti@,9.1 (1.0uiui _The water moccasin closely misses you. The water moccasin barely misses you.ui9 o  You shoot a sling bullet.  The sling bullet hits the water moccasin.ui' )))))))The water moccasin is severely wounded.You shoot a sling bullet.uiX S......The sling bullet barely misses the water moccasin.60.0 (0.9uim ui [ _The water moccasin barely misses you.vij .You shoot a sling bullet.  The sling bullet hits the water moccasin!  You kill the water moccasin!vin)vi. )))))))Okawaru accepts your kill.vi}m.......vi481.0 (1.0viXvi/ _You shoot a sling bullet.xi!T xi] Level 1 of the Lair of Beasts <>>>xi] (Press ? for help)   .....#P###.P..........# ..   ...........[.........# ~~~♣♣#..   #............<.......#  ~~P♣~~..# #....................##.....# ~♣~PPP~..  #....#.#..#..#..##...###.....#  ~~~P~~~~P######†....### #..#####....##......  ~~P♣~~~~...........## #..# ###..>.##.....#  ~~P~~♣P~♣..........# #..###P....###.....# P≈~~~~~P♣..........# #..........###.....# ≈≈≈≈~~P~~....[.....#  ##..#..####.# #......######  ~≈≈≈~~~~♣♣..........# #P..#.....#..##....@.......  ~≈≈≈≈~♣~~♣####.....## ##........#.####.......####  ≈≈≈≈≈≈≈~P....#.....# #..+.....#.##.......#  ≈≈≈≈≈≈≈~~..........#### #..#.....#.##........# ~≈≈≈≈≈~♣♣....#.....P#.###..P.....+ #.......## ≈≈≈≈≈≈~~~♣...#..................... #.......#xi*^  ≈≈≈≈≈~P~♣♣...#.#+.###......#.....P.##.......# ~≈≈~≈~P~~♣.....#....#......#.....#>##.......# ~≈≈~≈~~ ♣....#.#....#......#.....#.#  ~PP ♣......#....#......# ....  ~PP♣♣##..P.P....#......# ...  ~~~~...................#   ~~P~.......#....#......#yiсziuzi disiri the Skirmisher  #.....#ziCoglin of Okawaru *****.  #.....#Health: 87/87 ========================  #......Magic: 14/14 ========================  #.....#AC: 20Str: 12  #.....#EV: 13Int: 12  ##.....#SH: 0Dex: 20  #......######XL: 11 Next: 88% Place: Lair:1  #....@.......Noise: ===------  Time: 8961.0 (0.0)  ##.......####a) +4 sling {Arashi} c) +0 sling {Akal}  #.......#Fire: a) +4 sling {Arashi}  #........#Rev*  #.......##  #.......#  #.......#  #.......#  _The water moccasin barely zi|#misses you.You shoot a sling bullet.  The sling bullet hits the water moccasin!  You kill the water moccasin!Okawaru accepts your kill. _You shoot a sling bullet.zibzi9ziO)  #.....#  #.....#  #......  #.....#  #.....#  ##.....#  #......# #....> ##.......# #.#  #.#  ---2.0 (1zi+ziB   #.....#  #.....#  #......  #.....#  #.....#  ##.....#  #......#. #....>. ##.......# #.#  #.#  ---3ziED ziR zi0K #.....#  #.....#  #......  #.....#  #.....#  ##.....#  #......#.# #....>. ##.......# #.#  #.#  #.##   ziO%4ziQziT{i2Rev+ Rev ~#.....# ~♣#.....# ~~#...... ~~#.....# ~~#.....# .P≈##.....# ## ...≈≈#......#######.#.....~≈#....>.......~≈9.0 (5##.......#######.....≈≈#.......# ...≈≈#........# .~≈#.......## ≈≈#.......# ≈≈#.......# ~≈#.......# ~≈{iPO{i ~#.....# ~♣~#.....# {i p.~#...... ..~~P#.....# ...~~P#.....# ...P≈~##.....# ### ....#≈#......#.#.....#~≈#....>........#~≈##.#.....#≈#.# ..≈#.# ...P~≈#.## ..#≈#.# .#≈#.# .~≈#.# ~≈{i)^70.0 (1|iv  #.....# ~♣ #.....# .  #...... .. ~~ #.....# ... ~~ #.....# .... P≈ ##.....# ### ....#  #......#.#.....# ~ #....>.# ~ ##.#.....#  #.# .....  #.# ...P ~ #.## ..#  #.# .#  #.# . ~ #.# ~1|i8 #.....# ~ #.....# .  #...... ..  #.....# ...  #.....# .... P ##.....# ### ....#  #......#.#.....# ~ #....>.# ~|i72 ##.......#.....#  #.......# .....  #.# ...P ~ #.## ..#  #.# .#  #.# . ~ #.# ~|i|i02|i/|id|i<  #.....#  #.....# .  #...... ..  #.....# ...  #.....# ....  ##.....# ### ....#  #......#.#.....#  #....>.#  ##.......#.....# |i= 4 #.......# .....  #........# ...P #.## ..# #.# .# #.# . #.#|iB |iC &3|i]L |iM |i ^ #.....# #.....# . #...... .. #.....# ... #.....# .... ##.....# ### ....# #......|i #.#.....# #....>.# ##.......#.....# #.......# ..... #........# ...P #.......## ..# #.......# .# #.......# .  #.#|ij |i &4|i }iU #.....# #.....# . #...... .. #.....# ... #.....# .... ##.....# ### ....# #......#.#.....# #....>.# ##.......}i#.....# #.......# ..... #........# ...P #.......## ..# #.......# .# #.......# . #.......#}ig}i&5}i{}i}i #.....# #.....# . #...... .. #.....# ... #.....# .... ##.....# ### ....# #......#.#.....# #....>.# ##.......}i#.....# #.# ..... #..# ...P #.## ..# #.# .# #.# . #.#}i}i&6}i}iY}ig(4   #.....#   #.....# .   #...... ..   #.....# ...   #.....# ....   ##.....# ### ....#   #......#.#.....#  }ix) #....>.#   ##.......#.....#   #.# .....   #.# ...P   #.## ..#   #.# .#   #.#}i * .   #.#  }i2}i3&7}i9}ia;}iy   #.....#  #.....# .   #...... ..   #.....# ...   #.....# ....   ##.....# ### ....#   #......#.#.....#   #....>}i,H.#   ##.......#.....#   #.# .....   #.# ...P   #.## ..#   #.# .#   #.# .   #.# }iM}iߺ&8}i}i}i`    #.....#  #.....# .  #...... ..  #.....# ...  #.....# ....  ##.....# ### ....#  #......#.#.....#  #.....#  ##.......#.....#  #.# .....   #.# ...P   #.## ..#   #.# .#   #.# .   #.# 9}itd c _There is a stone staircase leading down here.~i~i~id~i~iz .80 _~i"~iu  You climb downwards.  You hear the solemn chanting of funerary rites.~iƽ/  --more--~i &2~iY  There is an entrance to the Necropolis on this level. Hurry and find it before  the portal closes!  The yak bellows!~i  ........## .#..~i # ##.........#  ###....#  . ##......#  ..##.........<...##  .#....)...........##..  .............YYY...... ~i J #.......†....Y  #.#..........Y.Y...#..  #.........#~iO   ##........##  ##............##~i  #.!..!..#~i  YYYYYY 6 yaks ###..#......### ~i ###......##  The yak gores you but does no damage. x3; The yak gores you!  ~iC The yak gores you but does no damage. The yak closely misses you.The yak gores you! The yak gores you but does no damage. x2~i) 69-----====1.5 (2.5~i6 ~i J _The yak closely misses you.~i= w _There is a stone staircase leading up, spattered with blood here.iiiZi   The yak completely misses you. The yak gores you but does no damage.  The yak misses you. The yak gores you. The yak misses you.i?7------=---2.5 (1.0iiK -...1.---... _The yak gores you but does no damage.i    #   #.....# .   # ..   # i...   #.....# ....   ##.....# ### ....#   #...YYY#######.#.....#   #...Y........#   ##..Y.Y..#######.....#   # .....   #..#...P   #.......##..#   #i..#   #.......#.   #.......#  ij5-4.0 (2.5iris! _You climb upwards.iwc _There is a stone staircase leading down here.i:  #.....#  #.....# .  #...... ..  #.....# ...  #.....# ....  i##.....# ### ....#  #...YYY#.#.....#  #...Y>#  ##..Y.Y..#.....#  #.# .....  #.# iE.#  i<Y.i .YThe yak barely misses you. The yak gores you but does no damage. x2ik@.Yi#i$=8=5.0 (1.0ic+i.^ _The yak attacks as it pursues you! The yak gores you but does no damage.i  #.....#  #.....# .  #...... ..  #.....# ...  ii#.....# ....  ##.....# ### ....#  #....YY#.#.....#  #...YY.#  ##...YY..#.....#  #.# .....  #.#  #.# iE.#  i_A.Yi.i%Yi?Y.ii&6iiT _The yak closely misses you. x2ix 6 #.....#  #.....# .  #...... ..  i[y #.....# ...  #.....# ....  ##.....# ### ....#  #....YY#.#.....#  #....YY.#  ##....Y..#.....# iy  #....Y..# .....   #.## iz #.# .#   i{ 7.Yi| @Y.i| .i)} $Yi} i} im~ ?Y>i @.YiY i .-7iO i i#` #.....# #.....# . #...... .. #.....# ... #.....# .... i a Y##.....# ### ....# #.....Y#.#.....# #....YYY.# ##....YY.#.....# #.# ..... #..#.##.# .# iLa #.##.#ic E.Yid 8.Yi8e ;.Yi g .i[g %Yig ;Y>ip iq \2-=8i_x iM| K _The yak attacks as it pursues you! The yak gores you!iT#.....# #.....# . #...... .. #.....# ... #.....# .... ##.....# ### ....# #.....Y#.#.....# #....>YYY.# ##......Y#i'.....# #.....Y.# ..... #.......#.......#.......# .# #.......#.......#iҬ1.iBY.iC.Yi@.Yi~ iiG=.YiyY 5 yaks-9iؾi6icD#.....# #.....# . #...... .. #.....# ... i2 #.....# .... ##.....# ### ....# #......#.#.....# #....>Y.YY.# ##.....YY#.....# #......Y# ..... #.....#....i #.......# .# #.. i>Y.i`;.YiEA.Yi@Y.i@i7A-90i ii#.....# ~#.....# . ~#...... .. ~#.....# ... ~#.....# in.... P##.....# ### ....# ≈#......#.#.....# ~#....>.YYYY.# ~##.....Y.#.....# ≈#......Y# ..... ≈#........# ...P ~#.## ..# ≈#.# .# ≈#.# . ~iO#.# ~i1Yi+.i<.Yi7.YiiT3-1iiiV~9~#.....# ~♣#.....# . ~#...... .. ~#.....# iM... ~#.....# .... P≈##.....# ### ....# ≈#......#.#.....# ~≈#....>.YY.YY.# ~≈##......Y#.....# ≈#......Y# ..... ≈#.# ...P ~≈iz#.## ..# ≈#.# .# ≈#.# . ~≈#.# ~≈i?Y.iA*Yi <.Yi7.Yi}.Y 6 yaksi.=2iCi^ _The yak attacks as it pursues you! The yak gores you but does no damage.i _~ disiri the Skirmisher#.....#~♣ Coglin of Okawaru *****.#.....#.~~ Health: 63/87 =================-------#........~~ Magic: 14/14 ========================#.....#...~~ AC: 20Str: 12#.....#....P≈ EV: 13i pInt: 12##.....# ### ....#≈≈ SH: 0Dex: 20#......#######.#.....#~≈ XL: 11 Next: 88% Place: Lair:1#....>.YYY.YY@.......#~≈ Noise: =--------  Time: 8992.0 (0.0)##......Y#######.....#≈≈ a) +4 sling {Arashi} c) +0 sling {Akal} #.......#iY .....≈≈ Fire: a) +4 sling {Arashi} #........#...P~≈#.......##..#≈≈#.......#.#≈≈ YYYYYY 6 yaks#.......#.~≈#.......#i ~≈ _The yak attacks as it pursues you! The yak gores you! _The yak attacks as it pursues you! The yak gores you but does no damage.  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (82% to hit)i{z7YYi$T .YiY*Aim: a yak (moderately wounded, 82% to hit)iIYYi) `YYlightly wounded, 82% to hit)i~ disiri the Skirmisher#.....#~♣ Coglin of Okawaru *****.#.....#.~~ Health: 63/87 =================-------#........~~ Magic: 14/14 ========================#.....#...~~ AC: 20iPStr: 12#.....#....P≈ EV: 13Int: 12##.....# ### ....#≈≈ SH: 0Dex: 20#......#######.#.....#~≈ XL: 11 Next: 88% Place: Lair:1#....>.YYY.YY@.......#~≈ Noise: =--------  Time: 8992.0 (0.0)##......Y#######.....#i"j≈≈ a) +4 sling {Arashi} c) +0 sling {Akal} #.......#.....≈≈ Fire: a) +4 sling {Arashi} #........#...P~≈#.......##..#≈≈#.......#.#≈≈ YYYYYY 6 yaks#.......#.~≈#.......#~≈Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (lightly wounded, 82% to hit)  You shoot a sling bullet. The sling bullet hits the yak!  The yak is moderately wounded.i ?Shift-Dir - straight line  Aim: a yak (lightly wounded, 82% to hit)  You shoot a sling bullet. The sling bullet hits the yak!  The yak is moderately wounded..i?<.Yi1~Y..YiԘi_==9 (0.9Rev iiQ _The yak closely misses you.i i~ disiri the Skirmisher#.....#~♣ Coglin of Okawaru *****.#.....#.~~ Health: 63/87 =================-------#........~~ Magic: 14/14 ========================#.....#...iY ~~ AC: 20Str: 12#.....#....P≈ EV: 13Int: 12##.....# ### ....#≈≈ SH: 0Dex: 20#......#######.#.....#~≈ XL: 11 Next: 88% Place: Lair:1#....>..YYYYY@.......#i w~≈ Noise: ===------  Time: 8992.9 (0.0)##......Y#######.....#≈≈ a) +4 sling {Arashi} c) +0 sling {Akal} #.......#.....≈≈ Fire: a) +4 sling {Arashi} #........#iw ...P~≈ Rev #.......##..#≈≈#.......#.#i ≈≈ YYYYYY 6 yaks#.......#.~≈#.......#~≈The yak is moderately wounded. _The yak closely misses you.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (lightly wounded, 82% to hit)iQYYi9 ~ disiri the Skirmisher#.....#~♣ Coglin of Okawaru *****.#.....#.~~ Health: 63/87 =================-------#......i: >..~~ Magic: 14/14 ========================#.....#...~~ AC: 20Str: 12#.....#....P≈ EV: 13Int: 12##.....# ### ....#≈≈ SH: 0Dex: 20#......#######.#.....#~≈ XL: 11 Next: 88% Place: Lair:1#....>..YYYY)@.......#i<; L~≈ Noise: ===------  Time: 8992.9 (0.0)##......Y#######.....#≈≈ a) +4 sling {Arashi} c) +0 sling {Akal} #.......#.....≈≈ Fire: a) +4 sling {Arashi} i; ?#........#...P~≈ Rev #.......##..#≈≈#.......#.#≈≈ YYYYYY 6 yaks#.......#i; W.~≈#.......#~≈Shift-Dir - straight linei"< Aim: a yak (82% to hit)  You shoot a sling bullet.  The sling bullet closely misses the yak.iY< VThe sling bullet hits the yak.  The yak is lightly wounded.i &You shoot a sling bullet.  The sling bullet closely misses the yak.The sling bullet hits the yak.  The yak is lightly wounded.  You shoot a sling bullet.sling bullet hits the yak but does no damage.iO YThe yak is moderately wounded.iP k43.8 (0.9Rev+ iW iZ Q _The yak closely misses you.iN~ disiri the Skirmisher#.....#~♣ Coglin of Okawaru *****.#.....#.~~ Health: 64/87 =================-------#........~~ Magic: 14/14 ========================#.....#...~~ AC: 20Str: 12#.....#....P≈ EV: 13Int: 12##.....# ### ....#≈≈ SH: 0Dex: 20iOP#......#######.#.....#~≈ XL: 11 Next: 88% Place: Lair:1#....>..YYYYY@.......#~≈ Noise: ===------  Time: 8993.8 (0.0)##......Y#######.....#≈≈ a) +4 sling {Arashi} c) +0 sling {Akal} #.......#.....iAP≈≈ Fire: a) +4 sling {Arashi} #........#...P~≈ Rev+ #.......##..#≈≈#.......#.#≈≈ YYYYYY 6 yaks#.......#iP.~≈#.......#~≈The yak is moderately wounded. _The yak closely misses you.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (82% to hit)i+ a~ disiri the Skirmisher#.....#~♣ Coglin of Okawaru *****.#.....#.~~ Health: 64/87 =================-------#........~~ Magic: 14/14 ========================#.....#i @...~~ AC: 20Str: 12#.....#....P≈ EV: 13Int: 12##.....# ### ....#≈≈ SH: 0Dex: 20#......#######.#.....#~≈ XL: 11 Next: 88% Place: Lair:1#....>..YYYYY@.......#~≈ Noise: ===------  Time: 8993.8 (0.0)ir ##......Y#######.....#≈≈ a) +4 sling {Arashi} c) +0 sling {Akal} #.......#.....≈≈ Fire: a) +4 sling {Arashi} #........#i ...P~≈ Rev+ #.......##..#i %≈≈#.......#.#i  ≈≈ YYYYYY 6 yaks#.......#.~≈iW *#.......#~≈Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei Aim: a yak (82% to hit)  You shoot a sling bullet.  The sling bullet hits the yak but does no damage.i kYou shoot a sling bullet.  The sling bullet hits the yak but does no damage.  The yak is moderately wounded.You shoot a sling bullet.  The sling bullet hits the yak.  The yak is heavily wounded.i3 i5 \60-4.7 (0.9i<; iZ> ( _The yak gores you.i ~ disiri the Skirmisher#.....#~♣ Coglin of Okawaru *****.#.....#.~~ Health: 60/87 ================--------#........~~ Magic: 14/14 ========================#.....#...~~ AC: 20Str: 12#.....#....P≈ EV: 13Int: 12##.....# ### ....#≈≈ SH: 0Dex: 20#......#######.#.....#~≈ XL: 11 Next: 88% Place: Lair:1#....>..YYYYY@.......#~≈ Noise: ===------  Time: 8994.7 (0.0)##......Y#######.....#i|≈≈ a) +4 sling {Arashi} c) +0 sling {Akal} #.......#.....≈≈ Fire: a) +4 sling {Arashi} #........#...P~≈ Rev+ #.......##..#≈≈#.......#.#≈≈ YYYYYY 6 yaks#.......#.~≈#.......#~≈The yak is heavily wounded. _The yak gores you.  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (82% to hit)i,A~ disiri the Skirmisher#.....#~♣ Coglin of Okawaru *****.#.....#.~~ Health: 60/87 ================--------#........~~ Magic: 14/14 ========================#.....#...~~ AC: 20Str: 12#.....#....P≈ EV: 13Int: 12##.....# ### ....#≈≈ SH: 0Dex: 20#......#######.#.....#~≈ XL: 11 Next: 88% Place: Lair:1#....>..YYYYY@.......#~≈ Noise: ===------  Time: 8994.7 (0.0)##......Y#######.....#≈≈ a) +4 sling {Arashi} c) +0 sling {Akal} #.......#.....≈≈ ifB Fire: a) +4 sling {Arashi} #........#...P~≈ Rev+ #.......##..#≈≈#.......#.#≈≈ YYYYYY 6 yaks#.......#.~≈#.......#~≈Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (82% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is heavily wounded.iShift-Dir - straight line  Aim: a yak (82% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is heavily wounded.iWiX595.7 (1Rev* ia_iCb( _The yak gores you.iL(~ disiri the Skirmisher#.....#~♣ Coglin of Okawaru *****.#.....#.~~ Health: 59/87 ================--------#........~~ Magic: 14/14 ========================#.....#...~~ AC: 20i^)BStr: 12#.....#....P≈ EV: 13Int: 12##.....# ### ....#≈≈ SH: 0Dex: 20#......#######.#.....#~≈ XL: 11 Next: 88% Place: Lair:1#....>..YYYYY@.......#~≈ Noise: ===------  Time: 8995.7 (0.0)##......Y#######.....#≈≈ a) +4 sling {Arashi} c) +0 sling {Akal} #.......#.....≈≈ Fire: a) +4 sling {Arashi} #........#...P~≈ Rev* #.......##..#i)≈≈#.......#.#≈≈ YYYYYY 6 yaks#.......#.~≈#.......#~≈i*The yak is heavily wounded. _The yak gores you.  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (82% to hit)i }~ disiri the Skirmisher#.....#~♣ Coglin of Okawaru *****.#.....#.~~ Health: 59/87 ================--------#........~~ Magic: 14/14 ========================#.....#...i ~~ AC: 20Str: 12#.....#....P≈ EV: 13Int: 12##.....# ### ....#≈≈ SH: 0Dex: 20#......#######.#.....#~≈ XL: 11 Next: 88% Place: Lair:1#....>..YYYYY@.......#~≈ Noise: ===------  Time: 8995.7 (0.0)##......Y#######.....#iW ≈≈ a) +4 sling {Arashi} c) +0 sling {Akal} #.......#.....≈≈ Fire: a) +4 sling {Arashi} #........#...P~≈ Rev* #.......##..#≈≈i #.......#.#≈≈ YYYYYY 6 yaks#.......#i ".~≈#.......#i 6~≈Fire: a) +4 sling {Arashi}i Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (82% to hit)  i You shoot a sling bullet. The sling bullet hits the yak.  The yak is severely wounded.iF 2MShift-Dir - straight lineAim: a yak (82% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is severely wounded.almost dead.i_ i* *6.7 (1i i $ ( _The yak gores you.iT  Ability - do what?CostFailure  f - Invent GizmoNone0%  Invocations -X - Renounce ReligionNone0%  a - Heroism2 MP, Piety-0%  b - Finesse5 MP, Piety--24%  c - Duel7 MP, Piety--65% [?] toggle between ability selection and description.iJiirs~ disiri the Skirmisher#.....#~♣ Coglin of Okawaru *****.#.....#.~~ Health: 59/87 ================--------#........~~ Magic: 14/14 ========================#.....#...~~ AC: 20Str: 12#.....#....P≈ EV: 13itInt: 12##.....# ### ....#≈≈ SH: 0Dex: 20#......#######.#.....#~≈ XL: 11 Next: 88% Place: Lair:1#....>..YYYYY@.......#~≈ Noise: ===------  Time: 8996.7 (0.0)##......Y#######.....#≈≈ a) +4 sling {Arashi} c) +0 sling {Akal} #.......#.....≈≈ Fire: a) +4 sling {Arashi} #........#...PiH~≈ Rev* #.......##..#≈≈#.......#.#≈≈ YYYYYY 6 yaks#.......#.~≈#.......#i%~≈Aim: a yak (82% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is severely wounded.iYYou shoot a sling bullet. The sling bullet hits the yak.  The yak is almost dead. _The yak gores you.i]|  You gain the combat prowess of a mighty hero.i2----26--7.7 (1Hero Rev* iQ _The yak gores you but does no damage.i p~ disiri the Skirmisher#.....#~♣ Coglin of Okawaru *****.#.....#.~~ Health: 59/87 ================--------#........~~ Magic: 12/14 ====================----#.....#...~~ AC: 22Str: 12#.....#....P≈ EV: 16Int: 12##.....# ### ....#≈≈ SH: 0i Dex: 20#......#######.#.....#~≈ XL: 11 Next: 88% Place: Lair:1#....>..YYYYY@.......#~≈ Noise: =--------  Time: 8997.7 (0.0)##......Y#######.....#≈≈ a) +4 sling {Arashi} c) +0 sling {Akal} #.......#.....≈≈ Fire: a) +4 sling {Arashi} #........#...P~≈ Hero Rev* #.......##i. ..#≈≈#.......#.#≈≈ YYYYYY 6 yaks#.......#iZ -.~≈#.......#~≈i You gain the combat prowess of a mighty hero. _The yak gores you but does no damage.  Fire: a) +4 sling {Arashi}i Press: ? - help, Q - select action, ( or ) - cyclei TShift-Dir - straight lineAim: a yak (83% to hit)iM}~ disiri the Skirmisher#.....#~♣ Coglin of Okawaru *****.#.....#.~~ Health: 59/87 ================--------#........~~ Magic: 12/14 ====================----#.....#...iUO~~ AC: 22Str: 12#.....#....P≈ EV: 16Int: 12##.....# ### ....#≈≈ SH: 0Dex: 20#......#######.#.....#~≈ XL: 11 Next: 88% Place: Lair:1#....>..YYYY)@.......#~≈ Noise: =--------  Time: 8997.7 (0.0)##......Y#######.....#≈≈ a) +4 sling {Arashi} c) +0 sling {Akal} #.......#.....≈≈ Fire: a) +4 sling {Arashi} #........#...P~≈ Hero Rev* #.......##..#≈≈#.......#.#iP≈≈ YYYYYY 6 yaks#.......#.~≈#.......#~≈Shift-Dir - straight lineAim: a yak (83% to hit)  You shoot a sling bullet.  The sling bullet completely misses the yak.The sling bullet hits the yak.  The yak is moderately wounded.iB.You shoot a sling bullet.  The sling bullet completely misses the yak.The sling bullet hits the yak.  The yak is moderately wounded.  You shoot a sling bullet. The sling bullet hits the yak!  You kill the yak!in) 5 yaksi"ir .Okawaru accepts your kill.iqE90==8.5 (0.8 _iOuiwi ~ disiri the Skirmisher#.....#~♣ Coglin of Okawaru *****.#.....#.~~ Health: 59/87 ================--------#........ip ~~ Magic: 12/14 ====================----#.....#...~~ AC: 22Str: 12#.....#....P≈ EV: 16Int: 12##.....# ### ....#≈≈ SH: 0Dex: 20#......#######.#.....#~≈ XL: 11 Next: 90% Place: Lair:1#....>..YYYY*@.......#~≈ Noise: ===------  Time: 8998.5 (0.0)##......Y#######.....#≈≈ a) +4 sling {Arashi} c) +0 sling {Akal} #.......#.....≈≈ Fire: a) +4 sling {Arashi} it :#........#...P~≈ Hero Rev* #.......##..#≈≈#.......#.#≈≈ YYYYY 5 yaks#.......#.~≈#.......#~≈You kill the yak! _Okawaru accepts your kill.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (83% to hit)i]#~ disiri the Skirmisher#.....#~♣ Coglin of Okawaru *****.#.....#.~~ Health: 59/87 ================--------#........~~ Magic: 12/14 ====================----#.....#...~~ AC: 22Str: 12#.....#....P≈ EV: 16Int: 12##.....# ### ....#i_≈≈ SH: 0Dex: 20#......#######.#.....#~≈ XL: 11 Next: 90% Place: Lair:1#....>..YYYY)@.......#~≈ Noise: ===------  Time: 8998.5 (0.0)##......Y#######.....#≈≈ a) +4 sling {Arashi} c) +0 sling {Akal} #.......#.....≈≈ Fire: a) +4 sling {Arashi} #........#...P~≈ Hero Rev* #.......##..#≈≈#.......#.#≈≈ YYYYY 5 yaks#.......#.~≈#.......#~≈Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (83% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is moderately wounded.iq3Shift-Dir - straight line  Aim: a yak (83% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is moderately wounded.heavii'<.Yi/i-039.3 (0.8 _iE6i*8i@~ disiri the Skirmisher#.....#~♣ Coglin of Okawaru *****.#.....#.~~ Health: 59/87 ================--------#........~~ Magic: 12/14 ====================----#.....#...~~ AC: 22Str: 12#.....#....P≈ EV: 16Int: 12##.....# ### ....#≈≈ SH: 0Dex: 20#......#######.#.....#~≈ XL: 11 Next: 90% Place: Lair:1#....>..YYY*Y@.......#~≈ Noise: ===------  Time: 8999.3 (0.0)##......Y#######.....#≈≈ a) +4 sling {Arashi} c) +0 sling {Akal} #.......#.....G≈≈ Fire: a) +4 sling {Arashi} #........#...P~≈ Hero Rev* #.......##..#≈≈#.......#.#≈≈ YYYYY 5 yaks#.......#.~≈#.......#~≈You shoot a sling bullet. The sling bullet hits the yak. _The yak is heavily wounded.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (83% to hit)iX ~ disiri the Skirmisher#.....#~♣ Coglin of Okawaru *****.#.....#.~~ Health: 59/87 ================--------#........~~ Magic: 12/14 ====================----#.....#...~~ AC: 22Str: 12#.....#....P≈ EV: 16Int: 12##.....# ### ....#≈≈ SH: 0Dex: 20i r#......#######.#.....#~≈ XL: 11 Next: 90% Place: Lair:1#....>..YYY.Y@.......#~≈ Noise: ===------  Time: 8999.3 (0.0)##......Y#######.....#≈≈ a) +4 sling {Arashi} c) +0 sling {Akal} #.......#.....≈≈ Fire: a) +4 sling {Arashi} #........#...P~≈ Hero Rev* #.......##..#≈≈#.......#.#≈≈ YYYYY 5 yaks#.......#.~≈#.......#~≈Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei Aim: a yak (83% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is heavily wounded.iSb mShift-Dir - straight line  Aim: a yak (83% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is heavily wounded.!  The yak is severely wounded.i s.Y.Yi <Y.iV i L609000.1 (0.8ii i ; _The yak gores you but does no damage.i=s~ disiri the Skirmisher#.....#~♣ Coglin of Okawaru *****.#.....#.~~ Health: 60/87 ================--------#........~~ Magic: 12/14 ====================----#.....#...~~ AC: 22Str: 12#.....#....P≈ EV: 16iġInt: 12##.....# ### ....#≈≈ SH: 0Dex: 20#......#######.#.....#~≈ XL: 11 Next: 90% Place: Lair:1#....>..YYYYY@.......#~≈ Noise: ===------  Time: 9000.1 (0.0)##.......#######.....#≈≈ a) +4 sling {Arashi} c) +0 sling {Akal} #.......#.....≈≈ Fire: a) +4 sling {Arashi} #........#...P~≈ Hero Rev* #.......##..#≈≈#.......#.#≈≈ YYYYY 5 yaks#.......#.~≈#.......#~≈The yak is severely wounded. _The yak gores you but does no damage.  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleiFTShift-Dir - straight lineAim: a yak (83% to hit)ij~ disiri the Skirmisher#.....#~♣ Coglin of Okawaru *****.#.....#.~~ Health: 60/87 ================--------#........~~ Magic: 12/14 ====================----#.....#...~~ AC: 22Str: 12#.....#....P≈ EV: 16Int: 12##.....# ### ....#≈≈ SH: 0Dex: 20#......#######.#.....#i+~≈ XL: 11 Next: 90% Place: Lair:1#....>..YYYYY@.......#~≈ Noise: ===------  Time: 9000.1 (0.0)##.......#######.....#≈≈ a) +4 sling {Arashi} c) +0 sling {Akal} #.......#.....≈≈ Fire: a) +4 sling {Arashi} #........#...P~≈ Hero Rev* #.......##..#≈≈#.......#.#≈≈ YYYYY 5 yaks#.......#.~≈#.......#~≈Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (83% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is almost dead.i5sM.Shift-Dir - straight lineAim: a yak (83% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is almost dead.!  You kill the yak!i;Z 4 yaksiN .YOkawaru accepts your kill..YiB7.Yii%939 (0.8 _iri}i ~ disiri the Skirmisher#.....#~♣ Coglin of Okawaru *****.#.....#.~~ Health: 60/87 ================--------#......iS ..~~ Magic: 12/14 ====================----#.....#...~~ AC: 22Str: 12#.....#....P≈ EV: 16Int: 12##.....# ### ....#≈≈ SH: 0Dex: 20#......#######.#.....#~≈ XL: 11 Next: 93% Place: Lair:1#....>..Y*YYY@.......#~≈ Noise: ===------  Time: 9000.9 (0.0)##.......#######.....#≈≈ a) +4 sling {Arashi} c) +0 sling {Akal} #.......#.....≈≈ Fire: a) +4 sling {Arashi} #........#...P~≈ Hero Rev* #.......##..#≈≈#.......#.#≈≈ YYYY 4 yaks#.......#9 5;25H.~≈#.......#~≈You kill the yak! _Okawaru accepts your kill.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (83% to hit)i`~ disiri the Skirmisher#.....#~♣ Coglin of Okawaru *****.#.....#.~~ Health: 60/87 ================--------#........~~ Magic: 12/14 ====================----#.....#...~~ AC: 22Str: 12#.....#....P≈ EV: 16Int: 12i{##.....# ### ....#≈≈ SH: 0Dex: 20#......#######.#.....#~≈ XL: 11 Next: 93% Place: Lair:1#....>..Y.YYY@.......#~≈ Noise: ===------  Time: 9000.9 (0.0)##.......#######.....#≈≈ a) +4 sling {Arashi} c) +0 sling {Akal} #.......#.....≈≈ Fire: a) +4 sling {Arashi} iI#........#...P~≈ Hero Rev* #.......##..#≈≈#.......#.#≈≈ YYYY 4 yaks#.......#.~≈#.......#~≈Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (83% to hit)  iYou shoot a sling bullet. The sling bullet hits the yak.  The yak is heavily wounded.iJM)Shift-Dir - straight lineAim: a yak (83% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is heavily wounded.The sling bullet barely misses the yak.The sling bullet hits the yak.i*{ .YThe yak is lightly wounded.i!2Yi!,1.7 (0.8iiP _The yak barely misses you.i~ s~ disiri the Skirmisher#.....#~♣ Coglin of Okawaru *****.#.....#.~~ Health: 60/87 ================--------#........~~ Magic: 12/14 ====================----#.....#...~~ AC: 22Str: 12#.....#....P≈ EV: 16i Int: 12##.....# ### ....#≈≈ SH: 0Dex: 20#......#######.#.....#~≈ XL: 11 Next: 93% Place: Lair:1#....>...YYYY@.......#~≈ Noise: ===------  Time: 9001.7 (0.0)##.......#######.....#≈≈ a) +4 sling {Arashi} c) +0 sling {Akal} #.......#.....≈≈ Fire: a) +4 sling {Arashi} i€ ,#........#...P~≈ Hero Rev* #.......##..#≈≈#.......#.#≈≈ YYYY 4 yaks#.......#.~≈#.......#~≈The yak is lightly wounded. _The yak barely misses you.Fire: a) +4 sling {Arashi}i! Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (83% to hit)i^~ disiri the Skirmisher#.....#~♣ Coglin of Okawaru *****.#.....#.~~ Health: 60/87 ================--------#........~~ Magic: 12/14 ====================----#.....#...~~ AC: 22iT`QStr: 12#.....#....P≈ EV: 16Int: 12##.....# ### ....#≈≈ SH: 0Dex: 20#......#######.#.....#~≈ XL: 11 Next: 93% Place: Lair:1#....>...YYYY@.......#~≈ Noise: ===------  Time: 9001.7 (0.0)##.......#######.....#≈≈ a) +4 sling {Arashi} c) +0 sling {Akal} #.......#.....≈≈ Fire: a) +4 sling {Arashi} #........#...P~≈ Hero Rev* #.......##..#≈≈#.......#.#≈≈ YYYY 4 yaks#.......#.~≈#.......#~≈Fire: a) +4 sling {Arashi}i`hPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (83% to hit)  You shoot a sling bullet.  The sling bullet hits the yak but does no damage.iTYou shoot a sling bullet.  The sling bullet hits the yak but does no damage.  The yak is heavily wounded.You shoot a sling bullet.  The sling bullet hits the yak.  The yak is heavily wounded.i-i{.,2.5 (0.8i2i"4I _The yak misses you.iL}~ disiri the Skirmisher#.....#~♣ Coglin of Okawaru *****.#.....#.~~ Health: 60/87 ================--------#........~~ Magic: 12/14 ====================----#.....#...i~~ AC: 22Str: 12#.....#....P≈ EV: 16Int: 12##.....# ### ....#≈≈ SH: 0Dex: 20#......#######.#.....#~≈ XL: 11 Next: 93% Place: Lair:1#....>...YYYY@.......#~≈ Noise: ===------  Time: 9002.5 (0.0)##.......#######.....#i"≈≈ a) +4 sling {Arashi} c) +0 sling {Akal} #.......#.....≈≈ Fire: a) +4 sling {Arashi} #........#...P~≈ Hero Rev* #.......##..#≈≈#.......#.#≈≈ YYYY 4 yaks#.......#ibb.~≈#.......#~≈The yak is heavily wounded. iI_The yak misses you.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei4Aim: a yak (83% to hit)i ~ disiri the Skirmisher#.....#~♣ Coglin of Okawaru *****.#.....#.~~ Health: 60/87 ================--------#........~~ Magic: 12/14 ====================----#.....#...~~ AC: 22Str: 12#.....#i....P≈ EV: 16Int: 12##.....# ### ....#≈≈ SH: 0Dex: 20#......#######.#.....#~≈ XL: 11 Next: 93% Place: Lair:1#....>...YYYY@.......#~≈ Noise: ===------  Time: 9002.5 (0.0)##.......#######.....#≈≈ a) +4 sling {Arashi} c) +0 sling {Akal} #.......#ii.....≈≈ Fire: a) +4 sling {Arashi} #........#...P~≈ Hero Rev* #.......##..#≈≈#.......#.#≈≈ YYYY 4 yaks#.......#.~≈#.......#~≈Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (83% to hit)  iYou shoot a sling bullet. The sling bullet hits the yak.  The yak is heavily wounded.ig XShift-Dir - straight line  Aim: a yak (83% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is heavily wounded.  The sling bullet hits the yak but does no damage.i j  The yak is heavily wounded.i O13.3 (0.8 _iZ i iQ)~ disiri the Skirmisher#.....#i+~♣ Coglin of Okawaru *****.#.....#.~~ Health: 61/87 ================--------#........~~ Magic: 12/14 ====================----#.....#...~~ AC: 22Str: 12#.....#....P≈ EV: 16Int: 12##.....# ### ....#≈≈ SH: 0Dex: 20#......#######.#.....#~≈ XL: 11 Next: 93% Place: Lair:1#....>...YYYY@.......#~≈ Noise: ===------  Time: 9003.3 (0.0)##.......#######.....#≈≈ a) +4 sling {Arashi} c) +0 sling {Akal} #.......#.....≈≈ Fire: a) +4 sling {Arashi} #........#...P~≈+ 9m Hero Rev* #.......##..#≈≈#.......#.#≈≈ YYYY 4 yaks#.......#.~≈#.......#~≈The sling bullet hits the yak but does no damage. _The yak is heavily wounded.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (83% to hit)i~ disiri the Skirmisher#.....#~♣ Coglin of Okawaru *****.#.....#.~~ Health: 61/87 ================--------#........~~ Magic: 12/14 ====================----#.....#...~~ AC: 22Str: 12#.....#....P≈ EV: 16Int: 12##.....# ### ....#≈≈ SH: 0Dex: 20#......#######.#.....#~≈ XL: 11 Next: 93% Place: Lair:1#....>...YYYY@.......#~≈ Noise: ===------  Time: 9003.3 (0.0)i##.......#######.....#≈≈ a) +4 sling {Arashi} c) +0 sling {Akal} #.......#.....≈≈ Fire: a) +4 sling {Arashi} #........#...P~≈ Hero Rev* #.......##..#≈≈#.......#.#≈≈ YYYY 4 yaks#.......#.~≈#.......#~≈Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (83% to hit)  You shoot a sling bullet. The sling bullet hits the yak!  The yak is severely wounded.iTbShift-Dir - straight line  Aim: a yak (83% to hit)  You shoot a sling bullet. The sling bullet hits the yak!  The yak is severely wounded..almost dead.iiv583==4.1 (0.8ii( _The yak gores you.i s~ disiri the Skirmisher#.....#~♣ Coglin of Okawaru *****.#.....#.~~ Health: 58/87 ================--------#........~~ Magic: 13/14 ======================--#.....#...~~ AC: 22Str: 12#.....#....P≈ EV: 16ir Int: 12##.....# ### ....#≈≈ SH: 0Dex: 20#......#######.#.....#~≈ XL: 11 Next: 93% Place: Lair:1#....>...YYYY@.......#~≈ Noise: ===------  Time: 9004.1 (0.0)##.......#######.....#≈≈ a) +4 sling {Arashi} c) +0 sling {Akal} #.......#.....≈≈ Fire: a) +4 sling {Arashi} #........#...P~≈ Hero Rev* #.......##..#≈≈#.......#.#≈≈ YYYY 4 yaks#.......#.~≈#.......#~≈The yak is almost dead. _The yak gores you.  Fire: a) +4 sling {Arashi}i Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (83% to hit)iɧ(~ disiri the Skirmisher#.....#~♣ Coglin of Okawaru *****.#.....#.~~ Health: 58/87 ================--------#........~~ Magic: 13/14 ======================--#.....#...~~ AC: 22Str: 12#.....#....i P≈ EV: 16Int: 12##.....# ### ....#≈≈ SH: 0Dex: 20#......#######.#.....#~≈ XL: 11 Next: 93% Place: Lair:1#....>...YYY)@.......#~≈ Noise: ===------  Time: 9004.1 (0.0)##.......#######.....#≈≈ a) +4 sling {Arashi} c) +0 sling {Akal} #.......#.....≈≈ Fire: a) +4 sling {Arashi} #........#...P~≈ Hero Rev* #.......##..#≈≈#.......#i.#≈≈ YYYY 4 yaks#.......#.~≈#.......#~≈Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (83% to hit)  You shoot a sling bullet. The sling bullet barely misses the yak.The sling bullet hits the yak but does no damage.iV9.You shoot a sling bullet. The sling bullet barely misses the yak.The sling bullet hits the yak but does no damage.  The yak is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the yak!  You kill the yak!i?n) 3 yaksi .YOkawaru accepts your kill.i7.Yii_959 (0.8 _iii\i~ disiri the Skirmisher#.....#~♣ Coglin of Okawaru *****.#.....#.~~ Health: 58/87 ================--------#........i^~~ Magic: 13/14 ======================--#.....#...~~ AC: 22Str: 12#.....#....P≈ EV: 16Int: 12##.....# ### ....#≈≈ SH: 0Dex: 20ip#......#######.#.....#~≈ XL: 11 Next: 95% Place: Lair:1#....>...Y*YY@.......#~≈ Noise: ===------  Time: 9004.9 (0.0)##.......#######.....#≈≈ a) +4 sling {Arashi} c) +0 sling {Akal} #.......#.....≈≈ Fire: a) +4 sling {Arashi} #........#...P~≈ Hero Rev* #.......##..#iօ≈≈#.......#.#≈≈ YYY 3 yaks#.......#.~≈#.......#i%r~≈You kill the yak! _Okawaru accepts your kill.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei4Aim: a yak (83% to hit)if ~ disiri the Skirmisher#.....#~♣ Coglin of Okawaru *****.#.....#.~~ Health: 58/87 ================--------#........~~ Magic: 13/14 ======================--#.....#...~~ AC: 22Str: 12ig #.....#....P≈ EV: 16Int: 12##.....# ### ....#≈≈ SH: 0Dex: 20#......#######.#.....#~≈ XL: 11 Next: 95% Place: Lair:1#....>...Y.YY@.......#~≈ Noise: ===------  Time: 9004.9 (0.0)##.......#######.....#≈≈ a) +4 sling {Arashi} c) +0 sling {Akal} #.......#ih &.....≈≈ Fire: a) +4 sling {Arashi} #........#...P~≈ Hero Rev* #.......##..#≈≈#.......#.#≈≈ YYY 3 yaks#.......#.~≈#.......#~≈ih Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (83% to hit)  You shoot a sling bullet.  The sling bullet hits the yak but does no damage.i' <MYou shoot a sling bullet.  The sling bullet hits the yak but does no damage.  The yak is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the yak!  The yak is heavily wounded.iw <.Yi' is H95.7 (0.8il iP I _The yak misses you.i~ disiri the Skirmisher#.....#~♣ Coglin of Okawaru *****.#.....#.~~ Health: 59/87 ================--------#........~~ Magic: 13/14 ======================--#.....#...~~ AC: 22Str: 12#.....#....P≈ EV: 16Int: 12##.....# ### ....#≈≈ SH: 0Dex: 20#......#######.#.....#~≈ XL: 11 Next: 95% Place: Lair:1#....>....YYY@.......#~≈ Noise: ===------  Time: 9005.7 (0.0)##.......#######.....#≈≈ a) +4 sling {Arashi} c) +0 sling {Akal} #.......#.....≈≈i[37m Fire: a) +4 sling {Arashi} #........#...P~≈ Hero Rev* #.......##..#≈≈#.......#.#≈≈ YYY 3 yaks#.......#.~≈#.......#~≈The yak is heavily wounded. _The yak misses you.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (83% to hit)i~ disiri the Skirmisher#.....#~♣ Coglin of Okawaru *****.#.....#.~~ Health: 59/87 ================--------#........~~ Magic: 13/14 ======================--#.....#...~~ AC: 22Str: 12#.....#....P≈ EV: 16Int: 12##.....# ### ....#≈≈ SH: 0Dex: 20#......#######.#.....#~≈ XL: 11 Next: 95% Place: Lair:1#....>....YYY@.......#~≈ Noise: ===------  Time: 9005.7 (0.0)##.......#######.....#≈≈ a) +4 sling {Arashi} c) +0 sling {Akal} #.......#.....≈≈ i] Fire: a) +4 sling {Arashi} #........#...P~≈ Hero Rev* #.......##..#≈≈#.......#.#≈≈ YYY 3 yaks#.......#.~≈#.......#~≈Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (83% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is heavily wounded.i1H  Shift-Dir - straight line  Aim: a yak (83% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is heavily wounded.  You shoot a sling bullet.  The sling bullet hits the yak but does no damage.i j  The yak is heavily wounded.i 36.5 (0.8 _i i i"~ disiri the Skirmisher#.....#~♣ Coglin of Okawaru *****.#.....#.~~ Health: 59/87 ================--------#........~~ Magic: 13/14 ======================--#.....#...~~ AC: 22Str: 12#.....#....P≈ EV: 16Int: 12##.....# ### ....#≈≈ SH: 0Dex: 20#......#######.#.....#~≈ XL: 11 Next: 95% Place: Lair:1#....>....YYY@.......#~≈ Noise: ===------  Time: 9006.5 (0.0)##.......#######.....#≈≈ a) +4 sling {Arashi} c) +0 sling {Akal} #.......#.....≈≈iy#[37m Fire: a) +4 sling {Arashi} #........#...P~≈ Hero Rev* #.......##..#≈≈#.......#.#≈≈ YYY 3 yaks#.......#.~≈#.......#~≈The sling bullet hits the yak but does no damage. _The yak is heavily wounded.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (83% to hit)ij~ disiri the Skirmisher#.....#~♣ Coglin of Okawaru *****.#.....#.~~ Health: 59/87 ================--------#........~~ Magic: 13/14 ======================--#.....#...~~ AC: 22Str: 12#.....#....P≈ EV: 16Int: 12##.....# ### ....#≈≈ SH: 0Dex: 20#......#######.#.....#~≈ XL: 11 Next: 95% Place: Lair:1#....>....YY)@.......#~≈ Noise: ===------  Time: 9006.5 (0.0)##.......#######.....#≈≈ a) +4 sling {Arashi} c) +0 sling {Akal} #.......#.....≈≈ik2[37m Fire: a) +4 sling {Arashi} #........#...P~≈ Hero Rev* #.......##..#≈≈#.......#.#≈≈ YYY 3 yaks#.......#.~≈#.......#~≈Shift-Dir - straight lineAim: a yak (83% to hit)  You shoot a sling bullet.  The sling bullet completely misses the yak.The sling bullet hits the yak.  The yak is moderately wounded.i)The sling bullet hits the yak.  The yak is moderately wounded.The sling bullet barely misses the yak.los!i{YY7.3 (0.8 _The yak closely misses you.iLS ~ disiri the Skirmisher#.....#~♣ Coglin of Okawaru *****.#.....#.~~ Health: 59/87 ================--------#........~~ Magic: 13/14 ======================--#.....#...~~ AC: 22Str: 12#.....#in ....P≈ EV: 16Int: 12##.....# ### ....#≈≈ SH: 0Dex: 20#......#######.#.....#~≈ XL: 11 Next: 95% Place: Lair:1i%o L#....>....YYY@.......#~≈ Noise: ===------  Time: 9007.3 (0.0)##.......#######.....#≈≈ a) +4 sling {Arashi} c) +0 sling {Akal} #.......#.....iko ≈≈ Fire: a) +4 sling {Arashi} #........#...Pio ~≈ Hero Rev* #.......##..#≈≈#.......#io .#io ≈≈ YYY 3 yaks#.......#.io ~≈#.......#ip ~≈The yak is moderately wounded. _The yak closely misses you.i&p +Fire: a) +4 sling {Arashi}iUp UPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (moderately wounded, 83% to hit)il}~ disiri the Skirmisher#.....#~♣ Coglin of Okawaru *****.#.....#.~~ Health: 59/87 ================--------#........~~ Magic: 13/14 ======================--#.....#...im#~~ AC: 22Str: 12#.....#....P≈ EV: 16Int: 12im%##.....# ### ....#≈≈ SH: 0Dex: 20#......#######.#.....#~≈ XL: 11 Next: 95% Place: Lair:1#....>....YYY@.......#~≈ Noise: ===------  Time: 9007.3 (0.0)##.......#######.....#≈≈ a) +4 sling {Arashi} c) +0 sling {Akal} #.......#im.....in≈≈ Fire: a) +4 sling {Arashi} #........#...Pi n~≈ Hero Rev* #.......##..#≈≈#.......#.#itn≈≈ YYY 3 yaks#.......#.~≈#.......#in6~≈Fire: a) +4 sling {Arashi}inPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineinAim: a yak (moderately wounded, 83% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  ioEThe yak is heavily wounded.iShift-Dir - straight line  Aim: a yak (moderately wounded, 83% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is heavily wounded.!  The yak is severely wounded.i]7-8.1 (0.8 _The yak gores you.i~ disiri the Skirmisher#.....#~♣ Coglin of Okawaru *****.#.....#.~~ Health: 57/87 ===============---------#......i..~~ Magic: 13/14 ======================--#.....#...~~ AC: 22Str: 12#.....#....P≈ EV: 16iQInt: 12##.....# ### ....#≈≈ SH: 0Dex: 20#......#######.#.....#iZ~≈ XL: 11 Next: 95% Place: Lair:1#....>....YYY@.......#~≈ Noise: ===------  Time: 9008.1 (0.0)##.......#######.....#≈≈ a) +4 sling {Arashi} c) +0 sling {Akal} #.......#.....≈≈ Fire: a) +4 sling {Arashi} i#........#...P~≈ Hero Rev* i19#.......##..#≈≈iQ#.......#.#is≈≈ YYY 3 yaks#.......#.i0~≈#.......#~≈The yak is severely wounded. _The yak gores you.  Fire: a) +4 sling {Arashi}itUPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (moderately wounded, 83% to hit)i z ~ disiri the Skirmisher#.....#~♣ Coglin of Okawaru *****.#.....#.~~ Health: 57/87 ===============---------#........~~ Magic: 13/14 ======================--#.....#...~~ AC: 22iz 8Str: 12#.....#....P≈ EV: 16Int: 12##.....# ### ....#≈≈ SH: 0Dex: 20#......#######.#.....#iz ~≈ XL: 11 Next: 95% Place: Lair:1#....>....YY.@.......#iz ~≈ Noise: ===------  Time: 9008.1 (0.0)##.......#######.....#≈≈ a) +4 sling {Arashi} c) +0 sling {Akal} iA{ `#.......#.....≈≈ Fire: a) +4 sling {Arashi} #........#...P~≈ Hero Rev* #.......##il{ -..#≈≈#.......#.#i{ ≈≈ YYY 3 yaks#.......#.i{ ~≈#.......#i{ 6~≈Fire: a) +4 sling {Arashi}i{ Press: ? - help, Q - select action, ( or ) - cyclei| Shift-Dir - straight lineAim: a yak (moderately wounded, 83% to hit)  i3| aYou shoot a sling bullet. The sling bullet hits the yak!  You kill the yak!iM| iK Z 2 yaksiQ ))You shoot a sling bullet. The sling bullet hits the yak!  You kill the yak!  Okawaru accepts your kill.You shoot a sling bullet.  The sling bullet barely misses the yak. The sling bullet hits the yak.  The yak is moderately wounded.i <.YiȜ i o8=79 (0.8 _i i i~ disiri the Skirmisher#.....#~♣ Coglin of Okawaru *****.#.....#.~~ Health: 58/87 ================--------#........~~ Magic: 13/14 ======================--#.....#...~~ AC: 22Str: 12#.....#....P≈ EV: 16Int: 12##.....# ### ....#≈≈ SH: 0Dex: 20#......#######.#.....#~≈ XL: 11 Next: 97% Place: Lair:1#....>....Y*Y@.......#~≈ Noise: ===------  Time: 9008.9 (0.0)##.......#######.....#i≈≈ a) +4 sling {Arashi} c) +0 sling {Akal} #.......#.....≈≈ Fire: a) +4 sling {Arashi} #........#...P~≈ Hero Rev* #.......##..#≈≈#.......#.#≈≈ YY 2 yaksiDE#.......#.~≈#.......#io ~≈i$The sling bullet barely misses the yak. The sling bullet hits the yak. _The yak is moderately wounded.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (moderately wounded, 83% to hit)i ~ disiri the Skirmisher#.....#~♣ Coglin of Okawaru *****.#.....#.~~ Health: 58/87 ================--------#........iM N~~ Magic: 13/14 ======================--#.....#...~~ AC: 22Str: 12#.....#....P≈ EV: 16Int: 12##.....# ### ....#i* }≈≈ SH: 0Dex: 20#......#######.#.....#~≈ XL: 11 Next: 97% Place: Lair:1#....>....Y.Y@.......#~≈ Noise: ===------  Time: 9008.9 (0.0)##.......#######.....#≈≈ a) +4 sling {Arashi} c) +0 sling {Akal} #.......#.....≈≈ Fire: a) +4 sling {Arashi} #........#...Pi B~≈ Hero Rev* #.......##..#≈≈#.......#.#≈≈ YY 2 yaks#.......#.~≈i #.......#~≈Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cyclei Shift-Dir - straight lineAim: a yak (moderately wounded, 83% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is moderately wounded.igy Shift-Dir - straight line  Aim: a yak (moderately wounded, 83% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is moderately wounded.heavii <.Yi- i ,9.7 (0.8i i7 ; _The yak gores you but does no damage.iR(~ disiri the Skirmisher#.....#~♣ Coglin of Okawaru *****.#.....#.~~ Health: 58/87 ================--------#........~~ Magic: 13/14 ======================--#.....#...~~ AC: 22Str: 12#.....#....P≈ EV: 16Int: 12##.....# ### ....#≈≈ SH: 0Dex: 20#......#######.#.....#~≈ XL: 11 Next: 97% Place: Lair:1#....>.....YY@.......#~≈ Noise: ===------  Time: 9009.7 (0.0)##.......#######.....#≈≈ a) +4 sling {Arashi} c) +0 sling {Akal} #.......#.....≈≈i*[37m Fire: a) +4 sling {Arashi} #........#...P~≈ Hero Rev* #.......##..#≈≈#.......#.#≈≈ YY 2 yaks#.......#.~≈#.......#~≈The yak is heavily wounded. _The yak gores you but does no damage.  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (moderately wounded, 83% to hit)i~ disiri the Skirmisher#.....#~♣ Coglin of Okawaru *****.#.....#.~~ Health: 58/87 ================--------#........~~ Magic: 13/14 ======================--#.....#...~~ AC: 22Str: 12#.....#....P≈ EV: 16Int: 12##.....# ### ....#≈≈ SH: 0Dex: 20#......#######.#.....#~≈ XL: 11 Next: 97% Place: Lair:1#....>.....YY@.......#~≈ Noise: ===------  Time: 9009.7 (0.0)##.......#######.....#≈≈ a) +4 sling {Arashi} c) +0 sling {Akal} #.......#.....≈≈ i- Fire: a) +4 sling {Arashi} #........#...P~≈ Hero Rev* #.......##..#≈≈#.......#.#≈≈ YY 2 yaks#.......#.~≈#.......#~≈Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (moderately wounded, 83% to hit)  You shoot a sling bullet. The sling bullet hits the yak!  The yak is severely wounded.iCShift-Dir - straight line  Aim: a yak (moderately wounded, 83% to hit)  You shoot a sling bullet. The sling bullet hits the yak!  The yak is severely wounded.almost dead.ii410.5 (0.8 _i6i!i'O ~ disiri the Skirmisher#.....#~♣ Coglin of Okawaru *****.#.....#.~~ Health: 58/87 ================--------#........~~ Magic: 13/14 ======================--#.....#...~~ AC: 22i+P Str: 12#.....#....P≈ EV: 16Int: 12##.....# ### ....#≈≈ SH: 0Dex: 20#......#######.#.....#~≈ XL: 11 Next: 97% Place: Lair:1#....>.....YY@.......#~≈ Noise: ===------  Time: 9010.5 (0.0)igP .##.......#######.....#≈≈ a) +4 sling {Arashi} c) +0 sling {Akal} #.......#.....iP ≈≈ Fire: a) +4 sling {Arashi} #........#iP ...PiP ~≈ Hero Rev* #.......##..#≈≈i Q #.......#.#≈≈ YY 2 yaksi4Q E#.......#.~≈#.......#iaQ ~≈You shoot a sling bullet. The sling bullet hits the yak! _The yak is almost dead.iQ 3Fire: a) +4 sling {Arashi}iQ Press: ? - help, Q - select action, ( or ) - cycleiQ Shift-Dir - straight lineAim: a yak (moderately wounded, 83% to hit)i+W~ disiri the Skirmisher#.....#~♣ Coglin of Okawaru *****.#.....#.~~ Health: 58/87 ================--------#........~~ Magic: 13/14 ======================--#.....#...~~ AC: 22Str: 12#.....#....P≈ EV: 16Int: 12##.....# ### ....#≈≈ SH: 0Dex: 20#......#######.#.....#iX~≈ XL: 11 Next: 97% Place: Lair:1#....>.....Y†@.......#~≈ Noise: ===------  Time: 9010.5 (0.0)##.......#######.....#≈≈ a) +4 sling {Arashi} c) +0 sling {Akal} #.......#.....≈≈ Fire: a) +4 sling {Arashi} #........#...PiOX~≈ Hero Rev* #.......##..#≈≈#.......#.#iX≈≈ YY 2 yaks#.......#.iX'~≈#.......#~≈iX+Fire: a) +4 sling {Arashi}iYPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (moderately wounded, 83% to hit)  You shoot a sling bullet. The sling bullet hits the yak!  You kill the yak!i^x   yaki)You shoot a sling bullet. The sling bullet hits the yak!  You kill the yak!  Okawaru accepts your kill.You shoot a sling bullet.  The sling bullet hits the yak.  The yak is moderately wounded.iv:†ij4==91.3 (0.8 _i:itu _Your base Ranged Weapons skill increases to level 11!i: s~ disiri the Skirmisher#.....#~♣ Coglin of Okawaru *****.#.....#.~~ Health: 58/87 ================--------#........~~ Magic: 14/14 ========================#.....#...~~ AC: 22Str: 12#.....#....P≈ EV: 16i Int: 12##.....# ### ....#≈≈ SH: 0Dex: 20#......#######.#.....#~≈ XL: 11 Next: 99% Place: Lair:1#....>.....Y*@.......#~≈ Noise: ===------  Time: 9011.3 (0.0)##.......#######.....#i ≈≈ a) +4 sling {Arashi} c) +0 sling {Akal} #.......#i .....≈≈ Fire: a) +4 sling {Arashi} i* !#........#iC r...P~≈ Hero Rev* iZ ,#.......##..#ir %≈≈#.......#.#i ≈≈ Y   yak#.......#.~≈i #.......#~≈ i _The yak is moderately wounded. _Your base Ranged Weapons skill increases to level 11!i +Fire: a) +4 sling {Arashi}i Press: ? - help, Q - select action, ( or ) - cyclei Shift-Dir - straight linei! rAim: a yak (moderately wounded, 83% to hit)i~ disiri the Skirmisher#.....#~♣ Coglin of Okawaru *****.#.....#.ic~~ Health: 58/87 ================--------#........~~ Magic: 14/14 ========================#.....#...i#~~ AC: 22Str: 12#.....#....P≈ EV: 16Int: 12i\l##.....# ### ....#≈≈ SH: 0Dex: 20#......#######.#.....#~≈ XL: 11 Next: 99% Place: Lair:1#....>.....Y)@.......#~≈ Noise: ===------  Time: 9011.3 (0.0)##.......#######.....#i≈≈ a) +4 sling {Arashi} c) +0 sling {Akal} #.......#.....i*≈≈ Fire: a) +4 sling {Arashi} #........#...P~≈ Hero Rev* #.......##..#i!≈≈#.......#iU.#≈≈ Y   yak#.......#i;.~≈#.......#~≈Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiVAim: a yak (moderately wounded, 83% to hit)  You shoot a sling bullet.  The sling bullet hits the yak but does no damage.ic8ZYou shoot a sling bullet.  The sling bullet hits the yak but does no damage.  The yak is moderately wounded.You shoot a sling bullet.  The sling bullet hits the yak!  The yak is heavily wounded.i<.YiAi8O92.1 (0.8 _i@ii#~ disiri the SkirmisheriE #.....#iP~♣ Coglin of Okawaru *****.i@ #.....#i.i<~~ Health: 59/87 ================--------i#......i..i.~~ Magic: 14/14 ========================i #.....#i...i#I~~ AC: 22iv-Str: 12i#.....#i....i[KP≈ EV: 16i-Int: 12iy##.....# ### ....#iM≈≈ SH: 0i-Dex: 20i]a#......#######.#.....#i~≈ XL: 11 Next: 99% Place: Lair:1ik#....>......Y@.......#iv~≈ Noise: ===------  Time: 9012.1 (0.0)iM##.......#######.....#i ≈≈ a) +4 sling {Arashi} c) +0 sling {Akal} iN #.......#i.....ik≈≈ Fire: a) +4 sling {Arashi} iO!#........#i...Pi-U~≈ Hero Rev* iv$#.......##i..#i ≈≈iE#.......#i.#i≈≈ Y   yaki##.......#i6 .io  ~≈i #.......#i  ~≈i-!:The sling bullet hits the yak! it!7_The yak is heavily wounded.i!3Fire: a) +4 sling {Arashi}i"Press: ? - help, Q - select action, ( or ) - cycleim" Shift-Dir - straight linei"oAim: a yak (heavily wounded, 83% to hit)i~ disiri the Skirmisher#.....#~♣ Coglin of Okawaru *****.#.....#.~~ Health: 59/87 ================--------#........~~ Magic: 14/14 ========================#.....#...~~ AC: 22Str: 12i #.....#....P≈ EV: 16Int: 12##.....# ### ....#≈≈ SH: 0Dex: 20#......#######.#.....#iż~≈ XL: 11 Next: 99% Place: Lair:1#....>......Y@.......#~≈ Noise: ===------  Time: 9012.1 (0.0)i6##.......#######.....#≈≈ a) +4 sling {Arashi} c) +0 sling {Akal} #.......#.....≈≈ Fire: a) +4 sling {Arashi} #........#i...P~≈ Hero Rev* #.......##..#≈≈#.......#i.#≈≈ Y   yak#.......#iҽ".~≈#.......#i6~≈Fire: a) +4 sling {Arashi}i;Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (heavily wounded, 83% to hit)  You shoot a sling bullet.  The sling bullet hits the yak but does no damage.iJs You shoot a sling bullet.  The sling bullet hits the yak but does no damage.  The yak is heavily wounded.You shoot a sling bullet.  The sling bullet hits the yak.  The yak is severely wounded.ii*9 (0.8ifibQ _The yak closely misses you.i~ disiri the Skirmisher#.....#~♣ Coglin of Okawaru *****.#.....#.~~ Health: 59/87 ================--------#........~~ Magic: 14/14 ========================#.....#...~~ AC: 22Str: 12#.....#....P≈ EV: 16Int: 12##.....# ### ....#≈≈ SH: 0Dex: 20#......#######.#.....#i&~≈ XL: 11 Next: 99% Place: Lair:1#....>......Y@.......#~≈ Noise: ===------  Time: 9012.9 (0.0)##.......#######.....#≈≈ a) +4 sling {Arashi} c) +0 sling {Akal} #.......#.....≈≈ Fire: a) +4 sling {Arashi} #........#...Pi~≈ Hero Rev* #.......##..#≈≈#.......#.#≈≈ Y   yak#.......#.~≈#.......#~≈The yak is severely wounded. _The yak closely misses you.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiPpAim: a yak (severely wounded, 83% to hit)inD u~ disiri the Skirmisher#.....#~♣ Coglin of Okawaru *****.#.....#.~~ Health: 59/87 ================--------#........~~ Magic: 14/14 ========================#.....#iD (...~~ AC: 22Str: 12#.....#....P≈ EV: 16Int: 12##.....# ### ....#≈≈ SH: 0Dex: 20i=E #......#######.#.....#~≈ XL: 11 Next: 99% Place: Lair:1#....>......Y@.......#~≈ Noise: ===------  Time: 9012.9 (0.0)##.......#######.....#≈≈ a) +4 sling {Arashi} c) +0 sling {Akal} iaE >#.......#.....iE ≈≈ Fire: a) +4 sling {Arashi} #........#...PiE +~≈ Hero Rev* #.......##..#≈≈#.......#.#≈≈ Y   yakiF S#.......#.~≈#.......#~≈Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (severely wounded, 83% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is severely wounded.i  †Shift-Dir - straight line  Aim: a yak (severely wounded, 83% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is severely wounded.  You shoot a sling bullet. The sling bullet hits the yak!  You kill the yak!iB (ib _  Okawaru accepts your kill.i1c ik }~ disiri the Skirmisher#.....#~♣ Coglin of Okawaru *****.#.....#.~~ Health: 59/87 ================--------#........~~ Magic: 14/14 ========================#.....#...iPl ~~ AC: 22Str: 12#.....#....P≈ EV: 16Int: 12##.....# ### ....#≈≈ SH: 0Dex: 20il #......#######.#.....#~≈ XL: 11 Next: 102% Place: Lair:1il #....>......†@.......#~≈ Noise: ===------  Time: 9013.7 (0.8)##.......#######.....#≈≈ a) +4 sling {Arashi} c) +0 sling {Akal} i2m #.......#.....≈≈ Fire: a) +4 sling {Arashi} #........#i\m ...P~≈ Hero Rev* #.......##im -..#≈≈#.......#.#im $≈≈#.......#.i+n ~≈#.......#~≈Aim: a yak (severely wounded, 83% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is severely wounded.You shoot a sling bullet. The sling bullet hits the yak!  You kill the yak! _Okawaru accepts your kill.iTn io f  You have reached level 12!iM{ /  --more--ia64/945/1532 1% i4i:P _You feel clever.Йi! uЙi& {5ЙiE' Йi' Йi!( ЙiI* Йi* $6Йi+ ,Rev+ Йix+ Йi- Йi- ,ЙiF0 ,Йi0 Йi1 Йi2 N67=Йi)3 Йi5 ЙiX5 >Rev Йi5 Йih7 Йi7 Йi8 Йi9 Йi\: %8Йi: 2=Йi; ЙiM< Йi< Йi+= Йi> Йi ? (Йi? ЙiA W _You start resting.ЙikG %9ЙiG ---ЙiL 025.7 (12.0)ЙiM n03---6.7 (13ЙiR ЙiU ` _You feel like a meek peon again.љiљi_љiљiXљiXљiљiZљi&70љiљiȞљiљiљiљi7љiiљiљiK1=љi١љi,љi8љiڣљi љiEљiљi\U2=љiљi,љi,љiљio%3љiљiaљiљiҩљiљiȪљi љiљiC%4љiљiWљiљi љi<љiљiљiİљiU#5љi|(=љi5љiљiљiFљi\N6=љiљiљiϹљiљiúљiљiљiљi<%7љiљi<љiљiɾљiљiAљiљi;8љiљiљiљifљiљiљinљiљi]K9=љiљirљiљi#љiљi,@80=љiWљiљiљiIљiљiNљiљiљiљi-%1љiљiљiSљiљiUљixљiљiљi2љi5љiљiGљiљiљiљiљiљi#3љi"(=љiљiљieљiљi*љiљiљiљi#4љiY2=љiљifљiљiљiљiљiGљiљiC%5љipљi=љirљiљitљiљiљiљi%6љi-љiљi)љiљiM97љi(=љi љiUљiљiSљiљiI,љi\љi#8љi2=љi}љiљiљiљiљi;љiљi=љi%9љi6љipљiљiљi,љi#љi<90љiљi8љizљi љiF љi љi љi љi #1љiB (=љi љi4љidљiљiљiљilљiљiљi;N2=љiљiљiљiYљiљiљiuљiJ;3љiљin,љi љi_ k _You start resting.HP restored.љi]%љi'*-96.7 (70љi/+54=љip+,7.7 (71 _љi/љi2ҙiҙip+Level 1 of the Lair of Beasts <>>>(Press ? for help)   .....#P###.P..........# ..   ...........[.........# ~~~♣♣#..   #............<.......#  ~~P♣~~..# #....................##.....#   ~♣~PPP~..  #....#.#..#..#..##...###.....# ҙiѫ .   ~~~P~~~~P######†....### #..#####....##......  ..   ~~P♣~~~~...........## #..# ###..>.##.....#  ...   ~~P~~♣P~♣..........# #..###P....###.....# ....   P≈~~~~~P♣..........# #..........###.....# ### ....#   ≈≈≈≈~~P~~....[.....#  ##..#..####.# #......#######.#.....#  ~≈≈≈~~~~♣♣..........# #P..#.....#..##....>......†@.......#  ~≈≈≈≈~♣~~♣####.....## ##........#.####.......#######.....#   ≈≈≈≈≈≈≈~P....#.....# #..+.....#.#ҙiG%#.......#   .....   ≈≈≈≈≈≈≈~~..........#### #..#.....#.##........#  ...P   ~≈≈≈≈≈~♣♣....#.....P#.###..P.....+ #.......## ..#   ≈≈≈≈≈≈~~~♣...#..................... #.......# .#   ≈≈≈≈≈~P~♣♣...#.#+.###......#.....P.##.......# .   ~≈≈~≈~P~~♣.....#....#......#.....#>##.......#   ~≈≈~≈~~ ♣....#.#....#......#.....#.#  ~PP ♣......#....#......# ....  ~PP♣♣##..P.P....#......# ...  ~~~~...................#   ~~P~.......#....#......#ҙi[>@ҙi ҙi? ~ disiri the Skirmisher#.....#~♣ Coglin of Okawaru *****.#.....#.ҙi ~~ Health: 94/94 ========================#........~~ Magic: 15/15 ========================#.....#...~~ AC: 20Str: 12ҙi #.....#....P≈ EV: 13ҙi Int: 13##.....# ### ....#ҙi z≈≈ SH: 0Dex: 20ҙi$ #......#######.#.....#~≈ XL: 12 Next:  1% Place: Lair:1ҙiE m#....>......†@.......#ҙie ~≈ Noise: ---------  Time: 9097.7 (0.0)##.......#######.....#ҙi m≈≈ a) +4 sling {Arashi} c) +0 sling {Akal} #.......#.....≈≈ Fire: a) +4 sling {Arashi} #........#ҙi (...P~≈ҙi 8#.......##..#≈≈#.......#ҙi" %.#≈≈#.......#ҙiC .~≈ҙid #.......#~≈ҙi UYou have reached level 12! _You feel clever. ҙi _You start resting. _You feel like a meek peon again. ҙi c_You start resting. _HP restored.ҙi ҙi ҙi ҙi5 ҙi   You see here a yak corpse.ҙi ҙij  _ҙi ҙi# ҙi ҙi ҙi ҙi ҙi ,ҙi ҙi ҙi" ҙi^ ҙi ҙi ҙi ҙi ҙi ҙi[ ҙi ҙi ҙi ҙi ҙi1 ҙis ҙi; ҙi! ;  ҙii!   #.....#   #.....# ҙi!  . ҙi! o  #...... .. ҙi" z  #.....# ... ҙiE" x  #.....# ....   ##.....# ### ....#   #......#######.#.....# ҙih"  #....@......†........#105.7 (8 ҙi"   ##.......#######.....#   #.......# ..... ҙi" {  #........# ...P ҙi"  #.......## ..#   #.......# ҙi# .#   #.......#  .   #.......#  ҙi@$ ҙi) ҙi, c _There is a stone staircase leading down here.әi]әid^әibәigәiJl26.7 (1 _әilәi`  You climb downwards.  You hear the solemn chanting of funerary rites.әi/  --more--әit 2  There is an entrance to the Necropolis on this level. Hurry and find it before  the portal closes!әi{ ! ........## .#..# ##.........#  ###....#  . ##......#  ..##.........<...##  .#....)...........##..  ................ әi:|  #.......†.....@.......  #.#................#..  #.........#  ##........##  ##............## әi^| #.!..!..## ###..#......###әi| X ###......## әi -8.2 (2.5әi7 әin s _You hear the lone wailing of a very distant funeral chant.әi w _There is a stone staircase leading up, spattered with blood here.ڙiR .#.......###..##.#. ##.## ..<...## .#....)...........##.. ........... #†.....<. #.#......#.. .# ڙiIS ##...... ##.....# #.!..!........## ###..## ### ##.....ڙix\ڙi?]49.2 (1.0 _ڙiScڙireڙik #..##.#. ##.## ..<...##ڙi $ .#....)...........##.. ........... #†.....<. #.#................#.. .#  ##...... ##.....# #.!..!........## ###..### ##### ##..... ###ڙio ڙi- '10ڙi ڙi ڙiܸ?#.#. ##.## ..<...## .#....)...........##.. ........... #†.....<. #.#................#.. .#  ##...... ##.....#ڙi #.!..!........## ###..#### ##### ##..... ### ڙiGڙi&1ڙiڙiۙi,&. ##.# ..<...## .#....)...........##.. ........... #†.....<. #.#................#.. .#  ##...... ##.....#ۙi& #.!..!........## ###..#### ##### ##..... ###  ...#.ۙi{1ۙi2&2ۙiW8ۙiw:ۙiW ..<...## .#....)...........##.. ........... #†.....<. #.#................#.. .#  ##...... ##.....# #.!..!..## ###..## ###  ##..... #ۙi##  ...#. ....#.ۙivۙi&3ۙiۙi.ۙij   ..##.<...##   .#....).##..   .   #.†.....<.   #.#.......#..   #.##   ##......ۙik .##   ##.#.#   #.!..@..##   ###..#......###   ###......##   ##.....#   #....##   ....##   ...#.   ....#.  ۙit ۙiqu &4ۙi<{ ۙiЂ ۙi +5.2 (2ۙi ۙiW R _f - a green potionܙi  ..##.<...##   .#....).##..   .   #.†.....<.  ܙi #.#.......#..   #.##   ##.......##   ##.#.#   #.!.@...##   ###..#......###   ###......##   ##....#  #..##  ....##  ...#.  ....#. ܙiܙi+6.2 (1ܙiܙi*ܙi<1  ..##.<...##  .#....).##..  ..  #.......†.....<.ܙi2  #.#.......#..  #.##  ##.......##  ##.#.#  #.!@....##  ###..#......###  ###......##  ##.....#  #....##  ....##  ...#.#  ....#. ܙi;ܙi<&7ܙiyCܙiEܙi  ..##.<...## .#....).##..  .  #.†.....<.  #.#.......#..  #.##  ##.......##  ##.#.#  #.@.....##  ###..#......###  ###......##  ##.....#  #....ܙiN##  ....##  ...#.#  ....#. ܙi$ܙi7%&8ܙi1*ܙi{/ܙi/+9.2 (2ܙi2ܙiI4h _u - 2 glowing coppery potions (gained 1)iiii0iixBii%iiifiiiϕiiiiiiiili_j  You encounter a polar bear.iw  ......####  .h ........##   #. .###  #P ##...#  #. ###..#  ##.. ##..##i)  ##...##.<...#  #...#....)...........  #..@.........  #.#.......†.....<...i1_  #. #.#...............  #? ##................  # ##..............# ##............#. h   polar bear (wandering) #.............# ###..#......### ###......##i .h24.2 (5  Found a scroll of identify.iAOhi4==5.2 (6ii<4 _The polar bear growls angrily.i ......####disiri the Skirmisher i..........## Coglin of Okawaru *****. #hiC.#.......## Health: 94/94 ======================== if#P ##.........# Magic: 15/15 ======================== i#* ###..........# AC: 20i<Str: 12 i* ##*. ##...........## EV: 13Int: 13  ##.*.##.........<...# SH: 0Dex: 20 i3? #..*#....)........... XL: 12 Next:  1% Place: Lair:2 iv #..@................ Noise: ==-------  Time: 9125.2 (0.0) i5 #.#.......†.....<... a) +4 sling {Arashi} c) +0 sling {Akal}  i #. #.#............... Fire: a) +4 sling {Arashi}  i  #? ##................  # ##..............# iC##............#. h   polar bear ifA#.............# i###..#......### ###......##Found a scroll of identify. i4_The polar bear growls angrily.  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiX;Aim: a polar bear (79% to hit)i & ......####disiri the Skirmisher ..........## Coglin of Okawaru *****. ia #h.#.......## Health: 94/94 ======================== iz #P ##.........# Magic: 15/15 ======================== i i #. ###..........# AC: 20Str: 12i  i  ##.. ##...........## EV: 13i bInt: 13  ##...##.........<...# SH: 0Dex: 20 iG 5 #...#....)........... XL: 12 Next:  1% Place: Lair:2 i}  #..@................ Noise: ==-------  Time: 9125.2 (0.0) i  #.#.......†.....<... a) +4 sling {Arashi} c) +0 sling {Akal} i  i  #. #.#............... Fire: a) +4 sling {Arashi} i  i  #? ##................ i  # ##..............#i(  iJ ##............#. h   polar bear i^ <#.............#ir  i C###..#......### i ###......## i <_The polar bear growls angrily.  i +Fire: a) +4 sling {Arashi}i Press: ? - help, Q - select action, ( or ) - cyclei [Shift-Dir - straight lineAim: a polar bear (79% to hit)  i :Your line of fire to the polar bear is blocked by a plant.i i! i . _i1M ......####  ..##  #h. .#.##  #P. ##.#  #.. ###.#  ##.. ##.##  ##...##.<...#ib2 #...#....).# #. #.#.......†.....<. #. #.#....... #? ##..# # ##.......# ##..#.# #......# i3d###..#. ik4M.hiAiB2--6.2 (1 i C _i JirLi~ ......####disiri the Skirmisher ... ........##Coglin of Okawaru *****. #.. .#.......## Health: 94/94 ========================i0 #Ph ##.........# Magic: 15/15 ======================== #.* ###..........# AC: 20Str: 12i`  ##.* ##...........## EV: 13i'Int: 13  ##..*##.........<...## SH: 0i<Dex: 20 i@ #...#*...)...........# XL: 12 Next:  1% Place: Lair:2 i4  #...@................ Noise: ---------  Time: 9126.2 (0.0) i@ #.#.......†.....<.... a) +4 sling {Arashi} c) +0 sling {Akal}  i #. #.#................ Fire: a) +4 sling {Arashi} i1  #? ##................#  # ##..............## i)##............#.# h   polar bear i?=#.............##iT  iwM###..#......### i###......##iAim: a polar bear (79% to hit) _Your line of fire to the polar bear is blocked by a plant.  i+Fire: a) +4 sling {Arashi}iفPress: ? - help, Q - select action, ( or ) - cyclei Shift-Dir - straight linei;Aim: a polar bear (79% to hit)i ......####disiri the Skirmisher .). ........##iw2Coglin of Okawaru *****. #). .#.......## Health: 94/94 ======================== #P) ##.........# Magic: 15/15 ========================i #.) ###..........# AC: 20Str: 12 i  ##.) ##...........## EV: 13Int: 13i  ##..)##.........<...## SH: 0i%<Dex: 20 iW@ #...#)...)...........# XL: 12 Next:  1% Place: Lair:2 i  #...@................ Noise: ---------  Time: 9126.2 (0.0) i@ #.#.......†.....<.... a) +4 sling {Arashi} c) +0 sling {Akal}  i:, #. #.#................ Fire: a) +4 sling {Arashi}   #? ##................#  # ##..............## in ##............#.# h   polar bear #.............## i###..#......### ###......##Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a polar bear (79% to hit)  i]oYou shoot a sling bullet.  The sling bullet closely misses the polar bear.ibShift-Dir - straight line  Aim: a polar bear (79% to hit)  You shoot a sling bullet.  The sling bullet closely misses the polar bear.The sling bullet hits the polar bear.  The polar bear is lightly wounded.iQ.hi d......i 5===7.2 (1iO 2Rev _iZiiӣ, ......####disiri the Skirmisher ... ........##Coglin of Okawaru *****. i#.. .#.......## Health: 94/94 ======================== #P. ##.........# Magic: 15/15 ======================== #h. ###..........# AC: 20Str: 12  ##.* ##...........## EV: 13Int: 13  ##..*##.........<...## SH: 0Dex: 20 inY #...#*...)...........# XL: 12 Next:  1% Place: Lair:2  #...@................ Noise: ===------  Time: 9127.2 (0.0)  #.#.......†.....<.... a) +4 sling {Arashi} c) +0 sling {Akal}   #. #.#................ Fire: a) +4 sling {Arashi}   #? ##................# Rev i"  # ##..............## ##............#.# h   polar bear #.............## ###..#......### ###......##iJYou shoot a sling bullet. The sling bullet hits the polar bear. _The polar bear is lightly wounded.  Fire: a) +4 sling {Arashi}imPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiLAim: a polar bear (lightly wounded, 79% to hit)i; ......####disiri the Skirmisher ... ........##Coglin of Okawaru *****. #.. .#.......## Health: 94/94 ======================== #P. ##.........# Magic: 15/15 ======================== #h. ###..........# AC: 20i$Str: 12  ##.) ##...........## EV: 13Int: 13  ##..)##.........<...## SH: 0Dex: 20  #...#)...)...........# XL: 12 Next:  1% Place: Lair:2  #...@................ Noise: ===------  Time: 9127.2 (0.0)  #.#.......†.....<.... a) +4 sling {Arashi} c) +0 sling {Akal}   #. #.#................ Fire: a) +4 sling {Arashi}  ib #? ##................# Rev   # ##..............## ##............#.# h   polar bear #.............## iDg###..#......### ###......##il+Fire: a) +4 sling {Arashi}iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiAim: a polar bear (lightly wounded, 79% to hit)  You shoot a sling bullet. The sling bullet hits the polar bear.  i"The polar bear is lightly wounded.i_ Shift-Dir - straight line  Aim: a polar bear (lightly wounded, 79% to hit)  You shoot a sling bullet. The sling bullet hits the polar bear.  The polar bear is lightly wounded.  The polar bear is moderately wounded.iM.hiB..iyh8.2 (1Rev+ _iiib  ......####disiri the Skirmisher ... ........##Coglin of Okawaru *****. #.. .#.......## Health: 94/94 ======================== #P. ##.........# Magic: 15/15 ======================== i~b )#.. ###..........# AC: 20Str: 12  ##.h ##...........## EV: 13Int: 13  ##..*##.........<...## SH: 0Dex: 20 ib @ #...#*...)...........# XL: 12 Next:  1% Place: Lair:2 ib  #...@................ Noise: ===------  Time: 9128.2 (0.0) ic @ #.#.......†.....<.... a) +4 sling {Arashi} c) +0 sling {Akal}  i.c  #. #.#................ Fire: a) +4 sling {Arashi}  idc  #? ##................# Rev+  iKd  # ##..............## ##............#.# h   polar bear #.............## ###..#......### ###......##You shoot a sling bullet. The sling bullet hits the polar bear. _The polar bear is moderately wounded.Fire: a) +4 sling {Arashi}ife \Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a polar bear (moderately wounded, 79% to hit)i  ......####disiri the Skirmisher ... ........##Coglin of Okawaru *****.i  #.. .#.......## Health: 94/94 ======================== #P. ##.........# Magic: 15/15 ======================== #.. ###..........# AC: 20Str: 12  ##.h ##...........## EV: 13Int: 13 i  ##..)##.........<...## SH: 0Dex: 20 iY ` #...#)...)...........# XL: 12 Next:  1% Place: Lair:2  #...@................ Noise: ===------  Time: 9128.2 (0.0) i R #.#.......†.....<.... a) +4 sling {Arashi} c) +0 sling {Akal}   #. #.#................ Fire: a) +4 sling {Arashi}  i  #? ##................# Rev+  i t # ##..............## ##............#.# h   polar bear i #.............## ###..#......### i ###......##iP Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cyclei .Shift-Dir - straight lineAim: a polar bear (moderately wounded, 79% to hit)  You shoot a sling bullet. The sling bullet hits the polar bear.  The polar bear is moderately wounded.i^ ))You shoot a sling bullet. The sling bullet hits the polar bear.  The polar bear is moderately wounded.  You shoot a sling bullet.  The sling bullet closely misses the polar bear.  The sling bullet hits the plant. The plant begins to diei +.  The plant is lightly damaged.i# M.hif+ ;..i- im- *9.2 (1 _i3 iq5 i4" ......####disiri the Skirmisher ... ........##Coglin of Okawaru *****. #.. .#.......## Health: 94/94 ======================== i#P. ##.........# Magic: 15/15 ======================== #.. ###..........# AC: 20Str: 12  ##.. ##...........## EV: 13Int: 13  ##..h##.........<...## SH: 0i*Dex: 20  #...#*...)...........# XL: 12 Next:  1% Place: Lair:2  #...@................ Noise: ===------  Time: 9129.2 (0.0) i' #.#.......†.....<.... a) +4 sling {Arashi} c) +0 sling {Akal}   #. #.#................ Fire: a) +4 sling {Arashi}   #? ##................# Rev+   # ##..............## ##............#.# h   polar bear #.............## i###..#......### ###......##The sling bullet hits the plant. The plant begins to die. _The plant is lightly damaged.  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleiShift-Dir - straight lineAim: a polar bear (moderately wounded, 79% to hit)i, ......####disiri the Skirmisher ... ........##Coglin of Okawaru *****. iT#.. .#.......## Health: 94/94 ======================== #P. ##.........# Magic: 15/15 ======================== #.. ###..........# AC: 20Str: 12  ##.. ##...........## EV: 13ifInt: 13  ##..h##.........<...## SH: 0Dex: 20i$  #...#)...)...........# XL: 12 Next:  1% Place: Lair:2  #...@................ Noise: ===------  Time: 9129.2 (0.0)  #.#.......†.....<.... a) +4 sling {Arashi} c) +0 sling {Akal}  ii #. #.#................ Fire: a) +4 sling {Arashi}   #? ##................# Rev+   # ##..............## i##............#.# h   polar bear i%#.............## ###..#......### ###......##Fire: a) +4 sling {Arashi}iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a polar bear (moderately wounded, 79% to hit)  You shoot a sling bullet. The sling bullet hits the polar bear.  The polar bear is heavily wounded.iShift-Dir - straight lineAim: a polar bear (moderately wounded, 79% to hit)  You shoot a sling bullet. The sling bullet hits the polar bear.  The polar bear is heavily wounded.  You shoot a sling bullet.  The sling bullet hits the polar bear but does no damage.i  .hThe polar bear is heavily wounded.ig&iw'430.1 (0.9 _ix.i0i&6" ......####disiri the Skirmisher ... ........##Coglin of Okawaru *****. #.. .#.......## Health: 94/94 ======================== ih7u#P. ##.........# Magic: 15/15 ======================== #.. ###..........# AC: 20Str: 12  ##.. ##...........## EV: 13Int: 13  ##...##.........<...## SH: 0Dex: 20  #...#h...)...........# XL: 12 Next:  1% Place: Lair:2  #...@................ Noise: ===------  Time: 9130.1 (0.0) i7; #.#.......†.....<.... a) +4 sling {Arashi} c) +0 sling {Akal}   #. #.#................ Fire: a) +4 sling {Arashi} i7 i7 #? ##................# Rev+  i8 # ##..............##i.8  iD8##............#.# h   polar beariZ8 ip8B#.............## i8H###..#......###i8  i8###......##i8The sling bullet hits the polar bear but does no damage. _The polar bear is heavily wounded.Fire: a) +4 sling {Arashi}iR9YPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a polar bear (heavily wounded, 79% to hit)i ......####disiri the Skirmisher ... ........##Coglin of Okawaru *****. #.. .#.......## Health: 94/94 ======================== #P. ##.........# Magic: 15/15 ======================== #.. ###..........# AC: 20Str: 12  ##.. ##...........## EV: 13Int: 13 i ##...##.........<...## SH: 0Dex: 20  #...#h...)...........# XL: 12 Next:  1% Place: Lair:2  #...@................ Noise: ===------  Time: 9130.1 (0.0)  #.#.......†.....<.... a) +4 sling {Arashi} c) +0 sling {Akal}   #. #.#................ Fire: a) +4 sling {Arashi} iQ  #? ##................# Rev+  i # ##..............## ##............#.# h   polar bear #.............## ###..#......###ih5 ###......##Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a polar bear (heavily wounded, 79% to hit)  You shoot a sling bullet. The sling bullet hits the polar bear.  The polar bear is heavily wounded.i:EM)Shift-Dir - straight line  Aim: a polar bear (heavily wounded, 79% to hit)  You shoot a sling bullet. The sling bullet hits the polar bear.  The polar bear is heavily wounded.You shoot a sling bullet.  The sling bullet barely misses the polar bear.i hThe polar bear barely misses you.The polar bear claws you but does no damage.ik1.0 (0.9Rev* iiYX _The polar bear closely misses you.iJn ' ......####disiri the Skirmisher ... ........##Coglin of Okawaru *****. in #.. .#.......## Health: 94/94 ======================== #P. ##.........# Magic: 15/15 ======================== #.. ###..........# AC: 20Str: 12io   ##.. ##...........## EV: 13Int: 13i>o '  ##...##.........<...## SH: 0Dex: 20ico  io @ #...#h...)...........# XL: 12 Next:  1% Place: Lair:2 io  #...@................ Noise: ===------  Time: 9131.0 (0.0) io @ #.#.......†.....<.... a) +4 sling {Arashi} c) +0 sling {Akal}  iVp y #. #.#................ Fire: a) +4 sling {Arashi}   #? ##................# Rev*   # ##..............## ip ##............#.# h   polar bear ip J#.............## ip g###..#......### ###......##ip |The polar bear claws you but does no damage. _The polar bear closely misses you.iq Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleiDq Shift-Dir - straight lineAim: a polar bear (heavily wounded, 79% to hit)i-J  ......####disiri the Skirmisher iJ ... ........##Coglin of Okawaru *****. #.. .#.......## Health: 94/94 ======================== iJ #P. ##.........# Magic: 15/15 ======================== #.. ###..........# AC: 20Str: 12iJ   ##.. ##...........## EV: 13i#K 'Int: 13  ##...##.........<...## SH: 0iLK <Dex: 20 irK R #...#h...)...........# XL: 12 Next:  1% Place: Lair:2 iK  #...@................ Noise: ===------  Time: 9131.0 (0.0) iK # #.#.......†.....<.... a) +4 sling {Arashi} c) +0 sling {Akal}   #. #.#................ Fire: a) +4 sling {Arashi}   #? ##................# Rev*  i$L  # ##..............## iKL ##............#.# h   polar bear #.............##i~L t ###..#......### ###......##iL Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleiL (Shift-Dir - straight lineAim: a polar bear (heavily wounded, 79% to hit)  You shoot a sling bullet. The sling bullet hits the polar bear!  The polar bear is heavily wounded.i Shift-Dir - straight lineAim: a polar bear (heavily wounded, 79% to hit)  You shoot a sling bullet. The sling bullet hits the polar bear!  The polar bear is heavily wounded.You shoot a sling bullet.  The sling bullet hits the polar bear but does no damage.i_  The polar bear is heavily wounded.The polar bear bites you! The polar bear closely misses you.i` [86---2.0 (1iPg i!j W _The polar bear barely misses you.iSg' ......####disiri the Skirmisher ... ........##Coglin of Okawaru *****. ig#.. .#.......## Health: 86/94 =====================--- #P. ##.........# Magic: 15/15 ======================== #.. ###..........# AC: 20i(hrStr: 12  ##.. ##...........## EV: 13Int: 13  ##...##.........<...## SH: 0Dex: 20 iDh@ #...#h...)...........# XL: 12 Next:  1% Place: Lair:2 i]h  #...@................ Noise: ===------  Time: 9132.0 (0.0) ih@ #.#.......†.....<.... a) +4 sling {Arashi} c) +0 sling {Akal}  iiW #. #.#................ Fire: a) +4 sling {Arashi}   #? ##................# Rev*   # ##..............## ##............#.# h   polar bear i^i#.............## ###..#......### ###......##i{iThe polar bear bites you! The polar bear closely misses you. _The polar bear barely misses you.ii+Fire: a) +4 sling {Arashi}iiPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiivAim: a polar bear (heavily wounded, 79% to hit)i: ......####disiri the Skirmisher ... ........##Coglin of Okawaru *****. #.. .#.......## Health: 86/94 =====================--- #P. ##.........# Magic: 15/15 ======================== i;#.. ###..........# AC: 20Str: 12  ##.. ##...........## EV: 13Int: 13  ##...##.........<...## SH: 0Dex: 20  #...#h...)...........# XL: 12 Next:  1% Place: Lair:2  #...@................ Noise: ===------  Time: 9132.0 (0.0) if< #.#.......†.....<.... a) +4 sling {Arashi} c) +0 sling {Akal}   #. #.#................ Fire: a) +4 sling {Arashi}   #? ##................# Rev*   # ##..............## ##............#.# h   polar bear #.............## i<###..#......### ###......##Fire: a) +4 sling {Arashi}i=Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a polar bear (heavily wounded, 79% to hit)  You shoot a sling bullet.  The sling bullet hits the polar bear but does no damage.iYou shoot a sling bullet.  The sling bullet hits the polar bear but does no damage.  The polar bear is heavily wounded.You shoot a sling bullet.  The sling bullet hits the polar bear but does no damage.  The polar bear is heavily wounded.i*M0.iVA nearby plant withers and dies.polar bear bites you.  The polar bear claws you but does no damage.iWX1-9 (0.9i]i`/ _The polar bear claws you.iQP  ......####disiri the Skirmisher ... ........##Coglin of Okawaru *****. #.. .#.......## Health: 81/94 ====================---- iP Z#.. ##.........# Magic: 15/15 ======================== #.. ###..........# AC: 20Str: 12  ##.. ##...........## EV: 13Int: 13  ##...##.........<...## SH: 0Dex: 20  #...#h...)...........# XL: 12 Next:  1% Place: Lair:2 i!Q ` #...@................ Noise: ===------  Time: 9132.9 (0.0)  #.#.......†.....<.... a) +4 sling {Arashi} c) +0 sling {Akal}  iTQ  #. #.#................ Fire: a) +4 sling {Arashi}  iQ & #? ##................# Rev*   # ##..............## ##............#.# h   polar beariTR  #.............## ###..#......### ###......##The polar bear claws you but does no damage. _The polar bear claws you.  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a polar bear (heavily wounded, 79% to hit)i7 ......####disiri the Skirmisher ... ........##Coglin of Okawaru *****. #.. .#.......## Health: 81/94 ====================---- #.. ##.........# Magic: 15/15 ======================== #.. ###..........# AC: 20Str: 12  ##.. ##...........## EV: 13Int: 13  ##...##.........<...## SH: 0Dex: 20 i #...#)...)...........# XL: 12 Next:  1% Place: Lair:2  #...@................ Noise: ===------  Time: 9132.9 (0.0)  #.#.......†.....<.... a) +4 sling {Arashi} c) +0 sling {Akal}   #. #.#................ Fire: a) +4 sling {Arashi}   #? ##................# Rev*   # ##..............## ##............#.# h   polar beari #.............## ###..#......### ###......##Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a polar bear (heavily wounded, 79% to hit)  You shoot a sling bullet.  The sling bullet barely misses the polar bear.if\ Shift-Dir - straight line  Aim: a polar bear (heavily wounded, 79% to hit)  You shoot a sling bullet.  The sling bullet barely misses the polar bear.The sling bullet hits the polar bear.  The polar bear is severely wounded.iMfhh(berserk)i,3.8 (0.9ii\ _The polar bear goes berserk!i85 ......####disiri the Skirmisher ... ........##Coglin of Okawaru *****. #.. .#.......## Health: 81/94 ====================---- #.. ##.........# Magic: 15/15 ========================i5 #.. ###..........# AC: 20Str: 12  ##.. ##...........## EV: 13Int: 13  ##...##.........<...## SH: 0i:6Dex: 20  #...#h...)...........# XL: 12 Next:  1% Place: Lair:2  #...@................ Noise: ===------  Time: 9133.8 (0.0)  #.#.......†.....<.... a) +4 sling {Arashi} c) +0 sling {Akal}  i57 #. #.#................ Fire: a) +4 sling {Arashi}   #? ##................# Rev*   # ##..............## ##............#.# h   polar bear (berserk) #.............## ###..#......###iG8@ ###......##The polar bear is severely wounded. _The polar bear goes berserk!Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a polar bear (severely wounded, berserk, 79% to hit)i  ......####disiri the Skirmisher ... ........##i* Coglin of Okawaru *****. #.. .#.......## Health: 81/94 ====================---- #.. ##.........# Magic: 15/15 ======================== #.. ###..........# AC: 20Str: 12  ##.. ##...........## EV: 13Int: 13  ##...##.........<...## SH: 0i# Dex: 20  #...#h...)...........# XL: 12 Next:  1% Place: Lair:2  #...@................ Noise: ===------  Time: 9133.8 (0.0)  #.#.......†.....<.... a) +4 sling {Arashi} c) +0 sling {Akal}   #. #.#................ Fire: a) +4 sling {Arashi}   #? ##................# Rev*   # ##..............## ##............#.# h   polar bear (berserk) #.............## ###..#......### iX ###......##Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a polar bear (severely wounded, berserk, 79% to hit)  i XYou shoot a sling bullet.  The sling bullet hits the polar bear but does no damage.i`+ You shoot a sling bullet.  The sling bullet hits the polar bear but does no damage.  The polar bear is severely wounded.You shoot a sling bullet.  The sling bullet hits the polar bear but does no damage.  The polar bear is severely wounded.i %The polar bear is severely wounded.You shoot a sling bullet.  The sling bullet hits the polar bear but does no damage.  The polar bear is severely wounded.polar bear bites youi 8  The polar bear claws you but does no damage.i ,4.7 (0.9i i X _The polar bear closely misses you.ik, ......####disiri the Skirmisher ... ........##Coglin of Okawaru *****. i#.. .#.......## Health: 81/94 ====================---- #.. ##.........# Magic: 15/15 ======================== #.. ###..........# AC: 20Str: 12iC  ##.. ##...........## EV: 13Int: 13iy  ##...##.........<...## SH: 0i<Dex: 20 iќ@ #...#h...)...........# XL: 12 Next:  1% Place: Lair:2 i  #...@................ Noise: ===------  Time: 9134.7 (0.0) iN@ #.#.......†.....<.... a) +4 sling {Arashi} c) +0 sling {Akal}  ip #. #.#................ Fire: a) +4 sling {Arashi}   #? ##................# Rev*   # ##..............## ##............#.# h   polar bear (berserk) #.............## ###..#......### ###......##The polar bear claws you but does no damage. _The polar bear closely misses you.Fire: a) +4 sling {Arashi}i cPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a polar bear (severely wounded, berserk, 79% to hit)iYe, ......####disiri the Skirmisher ... ........##Coglin of Okawaru *****. ie#.. .#.......## Health: 81/94 ====================---- #.. ##.........# Magic: 15/15 ======================== #.. ###..........# AC: 20Str: 12  ##.. ##...........## EV: 13Int: 13iJf6  ##...##.........<...## SH: 0Dex: 20 if@ #...#h...)...........# XL: 12 Next:  1% Place: Lair:2 ig, #...@................ Noise: ===------  Time: 9134.7 (0.0)  #.#.......†.....<.... a) +4 sling {Arashi} c) +0 sling {Akal}   #. #.#................ Fire: a) +4 sling {Arashi}   #? ##................# Rev* igB  # ##..............## ##............#.# h   polar bear (berserk) #.............## ###..#......### ###......##Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei-hAim: a polar bear (severely wounded, berserk, 79% to hit)  You shoot a sling bullet. The sling bullet hits the polar bear.  The polar bear is severely wounded.i Shift-Dir - straight line  Aim: a polar bear (severely wounded, berserk, 79% to hit)  You shoot a sling bullet. The sling bullet hits the polar bear.  The polar bear is severely wounded.!almost dead.i݁You shoot a sling bullet. The sling bullet hits the polar bear!  The polar bear is almost dead.  The polar bear bites you but does no damage.  The polar bear barely misses you.  The polar bear claws you but does no damage.  The polar bear bites you! The polar bear barely misses you.iZ74--5.7 (1iaiP _The polar bear misses you.i)  ......####disiri the Skirmisher ... ........##Coglin of Okawaru *****. #.. .#.......## Health: 74/94 ==================------ #.. ##.........# Magic: 15/15 ======================== #.. ###..........# AC: 20Str: 12  ##.. ##...........## EV: 13Int: 13  ##...##.........<...## SH: 0Dex: 20  #...#h...)...........# XL: 12 Next:  1% Place: Lair:2  #...@................ Noii\ se: ===------  Time: 9135.7 (0.0)  #.#.......†.....<.... a) +4 sling {Arashi} c) +0 sling {Akal}   #. #.#................ Fire: a) +4 sling {Arashi}   #? ##................# Rev*   # ##..............## ##............#.# h   polar bear (berserk) #.............## ###..#......### ###......##The polar bear bites you! The polar bear barely misses you. _The polar bear misses you.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a polar bear (almost dead, berserk, 79% to hit)! 17Hi " ......####disiri the Skirmisher ... ........##Coglin of Okawaru *****. #.. .#.......## Health: 74/94 ==================------ iV u#.. ##.........# Magic: 15/15 ======================== #.. ###..........# AC: 20Str: 12  ##.. ##...........## EV: 13Int: 13  ##...##.........<...## SH: 0Dex: 20  #...#h...)...........# XL: 12 Next:  1% Place: Lair:2  #...@................ Noise: ===------  Time: 9135.7 (0.0) i W #.#.......†.....<.... a) +4 sling {Arashi} c) +0 sling {Akal}   #. #.#................ Fire: a) +4 sling {Arashi}   #? ##................# Rev*   # ##..............## ##............#.# h   polar bear (berserk) #.............## ###..#......### ###......##Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a polar bear (almost dead, berserk, 79% to hit)  You shoot a sling bullet. The sling bullet hits the polar bear.  The polar bear is almost dead.i9)Shift-Dir - straight line  Aim: a polar bear (almost dead, berserk, 79% to hit)  You shoot a sling bullet. The sling bullet hits the polar bear.  The polar bear is almost dead.  The sling bullet barely misses the polar bear.i z hThe polar bear bites you but does no damage.i *6.7 (1ii E _The polar bear claws you but does no damage. x2iC.w ......####disiri the Skirmisher ... ........##Coglin of Okawaru *****. #.. .#.......## Health: 74/94 ==================------ #.. ##.........# Magic: 15/15 ======================== #.. ###..........# AC: 20Str: 12  ##.. ##...........## EV: 13Int: 13  ##...##.........<...## SH: 0Dex: 20  #...#h...)...........# XL: 12 Next:  1% Place: Lair:2 io/ #...@................ Noise: ===------  Time: 9136.7 (0.0)  #.#.......†.....<.... a) +4 sling {Arashi} c) +0 sling {Akal}   #. #.#................ Fire: a) +4 sling {Arashi}   #? ##................# Rev*   # ##..............## ##............#.# h   polar bear (berserk) #.............## ###..#......### ###......##The polar bear bites you but does no damage. _The polar bear claws you but does no damage. x2  i30Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a polar bear (almost dead, berserk, 79% to hit)iZ0 ......####disiri the Skirmisher ... ........##Coglin of Okawaru *****. #.. .#.......## Health: 74/94 ==================------ #.. ##.........# Magic: 15/15 ======================== #.. ###..........# AC: 20Str: 12i1  ##.. ##...........## EV: 13Int: 13  ##...##.........<...## SH: 0Dex: 20  #...#h...)...........# XL: 12 Next:  1% Place: Lair:2  #...@................ Noise: ===------  Time: 9136.7 (0.0) iF1R #.#.......†.....<.... a) +4 sling {Arashi} c) +0 sling {Akal}   #. #.#................ Fire: a) +4 sling {Arashi}  i1 #? ##................# Rev*   # ##..............## ##............#.# h   polar bear (berserk) #.............## ###..#......### iv2)###......##Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a polar bear (almost dead, berserk, 79% to hit)  You shoot a sling bullet. The sling bullet hits the polar bear!  The polar bear is almost dead.iShift-Dir - straight line  Aim: a polar bear (almost dead, berserk, 79% to hit)  You shoot a sling bullet. The sling bullet hits the polar bear!  The polar bear is almost dead.  You shoot a sling bullet.  The sling bullet hits the polar bear but does no damage.iH  The sling bullet hits the polar bear but does no damage.  The polar bear barely misses you.polar bear claws you  The polar bear closely misses you. The polar bear barely misses you.The polar bear claws you but does no damage.iUJZ5=7.6 (0.9iQiSX _The polar bear closely misses you.i[ ......####disiri the Skirmisher ... ........##Coglin of Okawaru *****. #.. .#.......## Health: 75/94 ===================----- #.. ##.........# Magic: 15/15 ======================== #.. ###..........# AC: 20Str: 12 i ##.. ##...........## EV: 13Int: 13  ##...##.........<...## SH: 0Dex: 20  #...#h...)...........# XL: 12 Next:  1% Place: Lair:2  #...@................ Noise: ===------  Time: 9137.6 (0.0) i=R #.#.......†.....<.... a) +4 sling {Arashi} c) +0 sling {Akal}   #. #.#................ Fire: a) +4 sling {Arashi}  i, #? ##................# Rev*   # ##..............## ##............#.# h   polar bear (berserk) #.............## ###..#......### ###......##The polar bear claws you but does no damage. _The polar bear closely misses you.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a polar bear (almost dead, berserk, 79% to hit)i ......####disiri the Skirmisher ... ........##Coglin of Okawaru *****. #.. .#.......## Health: 75/94 ===================----- #.. ##.........# Magic: 15/15 ======================== #.. ###..........# AC: 20Str: 12  ##.. ##...........## EV: 13Int: 13  ##...##.........<...## SH: 0Dex: 20  #...#†...)...........# XL: 12 Next:  1% Place: Lair:2  #...@................O40m Noise: ===------  Time: 9137.6 (0.0)  #.#.......†.....<.... a) +4 sling {Arashi} c) +0 sling {Akal}   #. #.#................ Fire: a) +4 sling {Arashi}   #? ##................# Rev*   # ##..............## ##............#.# h   polar bear (berserk) #.............## ###..#......### ###......##Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a polar bear (almost dead, berserk, 79% to hit)  You shoot a sling bullet. The sling bullet hits the polar bear.  You kill the polar bear!ip(i )i.)iV0Shift-Dir - straight line  Aim: a polar bear (almost dead, berserk, 79% to hit)  i0You shoot a sling bullet. The sling bullet hits the polar bear.  You kill the polar bear!  Okawaru accepts your kill.  i 3You shoot a sling bullet.iC†ii3i&8.5 (0.9 i_i,iKiK ... ........##  #.. .#.......##  #.. #..#  #.. ###.# #.. ##.#  ##...#<...#  #...#†...)...........  #........  #.#†.....<  #. #.#...........  #? ##......  # ##......  ##.....  #....  ###..##  ###.##  ##.....iN L---9.5 (1.0iJ)i/in   ##  .....# .  #.... .#  #...# ##.  #... ###..  ##..###.  ##...##..< #†...)  #.@.............  #.#.......†.....<  #..#.#  #?....  ##.#.  #. ##  .. #.......  .. ###..#......## #.##FF   cane toad (wandering)6i' ---40 _You encounter a cane toad.iVM ......#### disiri the Skirmisher ....F# ........## Coglin of Okawaru *****. #...* .#.......# Health: 76/94 ===================----- i8W#..*# ##......... Magic: 15/15 ======================== #..* ###.......... AC: 20Str: 12  ##.*###...........# EV: 13Int: 13 iiW  ##..*##.........<... SH: 0Dex: 20iW iW\ #..*#†...).......... XL: 12 Next:  3% Place: Lair:2 iy====1.4 (0.9 _iiiy  ......#### disiri the Skirmisher .....# ........## Coglin of Okawaru *****. #..F. .#.......# Health: 76/94 ===================----- #.*.# ##......... Magic: 15/15 ======================== #.*. ###.......... AC: 20Str: 12  ##.*###...........# EV: 13Int: 13  ##.*.##.........<... SH: 0Dex: 20  #..*#†...).......... XL: 12 Next:  3% Place: Lair:2  #.f{ 47m@................ Noise: ===------  Time: 9141.4 (0.0)  #.#.......†.....<.. a) +4 sling {Arashi} c) +0 sling {Akal}   #..#.#.............. Fire: a) +4 sling {Arashi}   #?..##............... Rev*   ##.# ##..............  #. ##............# F   cane toad  .. #.............  .. ###..#......## ###......##The sling bullet hits the cane toad! _The cane toad is moderately wounded.Fire: a) +4 sling {Arashi}Press: ? - help, Qi|  - select action, ( or ) - cycleShift-Dir - straight lineAim: a cane toad (moderately wounded, 77% to hit)if ......#### disiri the Skirmisher ...).# ........## Coglin of Okawaru *****. #..). .#.......# Health: 76/94 ===================----- iu#.).# ##......... Magic: 15/15 ======================== #.). ###.......... AC: 20Str: 12  ##.)###...........# EV: 13Int: 13  ##.).##.........<... SH: 0Dex: 20 i #..)#†...).......... XL: 12 Next:  3% Place: Lair:2  #.@................ Noise: ===------  Time: 9141.4 (0.0)  #.#.......†.....<.. a) +4 sling {Arashi} c) +0 sling {Akal}   #..#.#.............. Fire: a) +4 sling {Arashi}   #?..##............... Rev*   ##.# ##..............  #. ##............# F   cane toad  .. #.............i  .. ###..#......## ###......##Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a cane toad (moderately wounded, 77% to hit)  You shoot a sling bullet.  The sling bullet completely misses the cane toad.i3:Shift-Dir - straight line  Aim: a cane toad (moderately wounded, 77% to hit)  You shoot a sling bullet.  The sling bullet completely misses the cane toad.The sling bullet hits the cane toad but does no damage.i .FThe cane toad is moderately wounded.ia.......i32.3 (0.9 _ii#i I ......#### disiri the Skirmisher .....# ........## Coglin of Okawaru *****. #.... .#.......# Health: 76/94 ===================----- #.F.# ##......... Magic: 15/15 ======================== #.*. ###.......... AC: 20Str: 12  ##.*###...........# EV: 13Int: 13  ##.*.##.........<... SH: 0Dex: 20iT   #..*#†...).......... XL: 12 Next:  3% Place: Lair:2  #.@................ Noise: ===------  Time: 9142.3 (0.0)  #.#.......†.....<.. a) +4 sling {Arashi} c) +0 sling {Akal}   #..#.#.............. Fire: a) +4 sling {Arashi}   #?..##............... Rev*   ##.# ##..............  #. ##............# F   cane toad  .. #.....i ........  .. ###..#......## ###......##The sling bullet hits the cane toad but does no damage. _The cane toad is moderately wounded.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a cane toad (moderately wounded, 77% to hit)ix K ......#### disiri the Skirmisher ...).# ........## Coglin of Okawaru *****. #..). .#.......# Health: 76/94 ===================----- #.).# ##......... Magic: 15/15 ======================== #.). ###.......... AC: 20Str: 12iz   ##.)###...........# EV: 13Int: 13  ##.).##.........<... SH: 0Dex: 20  #..)#†...).......... XL: 12 Next:  3% Place: Lair:2  #.@................ Noise: ===------  Time: 9142.3 (0.0)  #.#.......†.....<.. a) +4 sling {Arashi} c) +0 sling {Akal}   #..#.#.............. Fire: a) +4 sling {Arashi}   #?..##............... Rev*   ##.iz [40m# ##..............  #. ##............# F   cane toad  .. #.............  .. ###..#......## ###......##Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a cane toad (moderately wounded, 77% to hit)  You shoot a sling bullet.  The sling bullet barely misses the cane toad.i MShift-Dir - straight lineAim: a cane toad (moderately wounded, 77% to hit)  You shoot a sling bullet.  The sling bullet barely misses the cane toad.The sling bullet hits the cane toad but does no damage.i .FThe cane toad is moderately wounded.i f.......i 13.3 (1 _i i i: ......#### disiri the Skirmisher .....# ........## Coglin of Okawaru *****. #.... .#.......# Health: 76/94 ===================----- #...# ##......... Magic: 15/15 ======================== #F.. ###.......... AC: 20Str: 12  ##*.###...........# EV: 13Int: 13  ##.*.##.........<... SH: 0Dex: 20 i #..*#†...).......... XL: 12 Next:  3% Place: Lair:2  #.@................ Noise: ===------  Time: 9143.3 (0.0)  #.#.......†.....<.. a) +4 sling {Arashi} c) +0 sling {Akal}   #..#.#.............. Fire: a) +4 sling {Arashi}  iB #?..##............... Rev*   ##.# ##..............  #. ##............# F   cane toad  .. #.............  .. ###..#......## ###......##iThe sling bullet hits the cane toad but does no damage. _The cane toad is moderately wounded.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cyclei Shift-Dir - straight lineAim: a cane toad (moderately wounded, 77% to hit)irL ......#### disiri the Skirmisher .....# ........## Coglin of Okawaru *****. #.... .#.......# Health: 76/94 ===================----- #...# ##......... Magic: 15/15 ======================== #F.. ###.......... AC: 20Str: 12  ##).###...........# EV: 13Int: 13  ##.).##.........<... SH: 0Dex: 20 it #..)#†...).......... XL: 12 Next:  3% Place: Lair:2  #.@................ Noise: ===------  Time: 9143.3 (0.0)  #.#.......†.....<.. a) +4 sling {Arashi} c) +0 sling {Akal}   #..#.#.............. Fire: a) +4 sling {Arashi}   #?..##............... Rev*   ##.# ##..............  #. ##............# F   cane toad  .. #.............iu  .. ###..#......## ###......##Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a cane toad (moderately wounded, 77% to hit)  You shoot a sling bullet. The sling bullet hits the cane toad!  The cane toad is heavily wounded.i Shift-Dir - straight line  Aim: a cane toad (moderately wounded, 77% to hit)  You shoot a sling bullet. The sling bullet hits the cane toad!  The cane toad is heavily wounded..  The cane toad is severely wounded.iʀM.Fi#B..in974.3 (1 _iii  ......#### disiri the Skirmisher .....# ........## Coglin of Okawaru *****. #.... .#.......# Health: 77/94 ===================----- #...# ##......... Magic: 15/15 ======================== #... ###.......... AC: 20Str: 12  ##F.###...........# EV: 13Int: 13  ##.*.##.........<... SH: 0Dex: 20  #..*#†...).......... XL: 12 Next:  3% Place: Lair:2  #.@................i  Noise: ===------  Time: 9144.3 (0.0)  #.#.......†.....<.. a) +4 sling {Arashi} c) +0 sling {Akal}   #..#.#.............. Fire: a) +4 sling {Arashi}   #?..##............... Rev*   ##.# ##..............  #. ##............# F   cane toad  .. #.............  .. ###..#......## ###......##You shoot a sling bullet. The sling bullet hits the cane toad. _The cane toad is severely wounded.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, i ( or ) - cycleShift-Dir - straight lineAim: a cane toad (severely wounded, 77% to hit)iR  ......#### disiri the Skirmisher .....# ........## Coglin of Okawaru *****. #.... .#.......# Health: 77/94 ===================----- #...# ##......... Magic: 15/15 ======================== #... ###.......... AC: 20io Str: 12  ##F.###...........# EV: 13Int: 13  ##.).##.........<... SH: 0Dex: 20  #..)#†...).......... XL: 12 Next:  3% Place: Lair:2  #.@................ Noise: ===------  Time: 9144.3 (0.0)  #.#.......†.....<.. a) +4 sling {Arashi} c) +0 sling {Akal}   #..#.#.............. Fire: a) +4 sling {Arashi}   #?..##............... Rev* i1 *[40m  ##.# ##..............  #. ##............# F   cane toad  .. #.............  .. ###..#......## ###......##Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a cane toad (severely wounded, 77% to hit)  You shoot a sling bullet. The sling bullet hits the cane toad.  The cane toad is severely wounded.i0 †You shoot a sling bullet. The sling bullet hits the cane toad!  You kill the cane toad!i (i8)6 .i)L.Okawaru accepts your kill.i/965.3 (1 _i5i8i .....# ........#  #.... .#.......  #...# #.  #... # #†.###. ...##<..  #...#†...)......  #.......  #@#.......†.....< .#.#...........  #?..##.....  ##.#.##....  #. . ##...  .. .# #....  .. .# ###..##  #.. .. ##  ##.....8---6iS   #.... .#......  #...# #  #... # #†.###.  ##...##<  #...#†...)......  #.......  ##.#.......†.....< .#.#...........  #?..#  ##.#.##  #.)..##  ....###  ....# ###..#   #..... ##   ...... ##.....#   #....## i i ---Found a dagger.  A malevolent force fills the Lair of Beasts...i /  --more--i9 :*i A O ==========7Mark Rev* Found a dagger.  A malevolent force fills the Lair of Beasts...  With a horrendous wail, an alarm goes off!  A sentinel's mark forms upon you.You hear a roar! You hear a howl! x3; You hear a loud, deep croak!  You hear a howl! You hear a croak. You hear an angry hiss. You hear a croak. x2ijG 7@iJ 2 _You hear a loud, deep croak!iw i* pLevel 2 of the Lair of Beasts <<(Press ? for help)     ......#### i* 7  .....# ........##   #....   .#.......## #...#  ##.........# #... ###..........#  ##†.###...........##  ##...##.........<...##   #...#†...)...........##..    #.......................   ##.#.......†.....<....... i-+    #@.#.#................#..   #?..##................##   ##.#.##..............## ie+   #.)..##............#.#   ....###.............##   ....# ###..#......### i+ %  #.....  ###......##   ......  ##.....#     #....##i+ 9  ....##  ...#.# i+ 3  ....#. i@\<@i i W #.... .#...... disiri the Skirmisher #...# ##....... Coglin of Okawaru *****. #... ###........ Health: 78/94 ===================----- i > ##†.###.......... Magic: 15/15 ========================  ##...##.........<. AC: 20Str: 12  #...#†...)........ EV: 13Int: 13  #................ SH: 0Dex: 20  ##.#.......†.....< XL: 12 Next:  6% Place: Lair:2i    #@.#.#............ Noise: ========== Time: 9147.3 (0.0)  #?..##............. a) +4 sling {Arashi} c) +0 sling {Akal}   ##.#.##............ Fire: a) +4 sling {Arashi}  i:  #.)..##........... Mark Rev*   ....###...........  ....# ###..#......ig    #..... ###......# i   ...... ##.....#  #....##i  A malevolent force fills the Lair of Beasts...With a horrendous wail, an alarm goes off!  i A sentinel's mark forms upon you.You hear a roar! You hear a howl! x3; You hear a loud, deep croak!  You hear a howl! You hear a croak. You hear an angry hiss. You hear a croak. x2_You hear a loud, deep croak!i i: i iD i is i i" i# l9=Rev+ iY% [40mi)( iK0 i0 iL2 i 5 i; i< i= iB f  You see here a polar bear corpse.iH icI ]80= _iUK iaN iDT iT >Rev i V iX iz_ i` i^a id i h d  You encounter a wolf.iLo    ###  ... ......####  .....# ........##  #.... .#.......## io  #...# ##.........#  #... ###..........#  ##†.###...........##  ##...##..@......<...## ---------  #...#†...)...........##..  #...............  ##.#.......†....h<  #..#.#................#iBp .. #?..##................## h   wolf ##.#.##..............## #.)..##......#.# ....###.............##ir S54.3 (7h.i!y >h.i i i1---------5.3 (8 _iJ i i )))) You shoot a sling bullet. The sling bullet hits the wolf!iW )))The wolf is heavily wounded.i h  You shoot a sling bullet. The sling bullet misses the wolf.i<h.iA8h.i'[.......h 2 wolvesi?6===6.2 (0.9iiU _You encounter a wolf.i@a )))You shoot a sling bullet. The sling bullet hits the wolf.i ))))The wolf is severely wounded.You shoot a sling bullet.iq h  The sling bullet barely misses the wolf.You hear the small ensemble of a distant funeral chant.i0s @h.is @h.iu Eh.iu @h.i ....h 3 wolves7.2 (1.0Rev+ i i֣ U _You encounter a wolf.i[ )You shoot a sling bullet. The sling bullet hits the wolf.iL .The wolf is almost dead.You shoot a sling bullet. The sling bullet hits the wolf.  You kill the wolf!i - 2i/;h.iw0q h  Okawaru accepts your kill.i.1;h.ic3h.h.h.i4i=L.h 3 wolvesiB5278iLiNU _You encounter a wolf.i> ))You shoot a sling bullet. The sling bullet hits the wolf.iF  The wolf is lightly wounded.  You shoot a sling bullet. The sling bullet hits the wolf.iRI h.h.ilK h.h.ijT 2.ikU k9.1 (0.9Rev* i8] i ` _ _The wolf is moderately wounded.i7m )))))))You shoot a sling bullet.i  The sling bullet barely misses the wolf.You shoot a sling bullet. The sling bullet hits the wolf.i"h.h.iC% h.The wolf is heavily wounded.i&Ah.i't FThe wolf bites you.i0h.....<F   cane toadhhh 3 wolvesi15160.1 (1.0i8i;Z _You encounter a cane toad.i&m )))))))You shoot a sling bullet.iY`  The sling bullet closely misses the wolf.You shoot a sling bullet. The sling bullet hits the wolf.i h.The wolf is severely wounded.i<h.i,F.h.i h.....<The wolf bites you! The wolf bites you but does no damage.iT75-1iiB R _The wolf closely misses you. iF%^  You shoot a sling bullet. The sling bullet hits the wolf. iQcM.The wolf bites you! The wolf bites you but does no damage. _The wolf closely misses you.  You shoot a sling bullet. The sling bullet hits the wolf!  You kill the wolf! im, 2 i< F.Okawaru accepts your kill. ilI  The wolf bites you but does no damage. The wolf closely misses you. iMN-82.2 (1.1 itT iW? _The wolf bites you but does no damage. x2 i2 )))))))You shoot a sling bullet. i*  The sling bullet closely misses the wolf.You shoot a sling bullet. i:FF. i= F.The sling bullet hits the wolf but does no damage. iFqh...... iF,3.1 (0.9 iN iDQM _The wolf misses you. x2 ic ^  You shoot a sling bullet. The sling bullet hits the wolf! i=& )))))))The wolf is moderately wounded. iǩ FYou shoot a sling bullet. The sling bullet misses the wolf.The wolf bites you but does no damage. x2 iϬ F.You encounter a blink frog.F. i h.....F   blink frog.hh 2 wolves i /64.0 i  i x _The wolf bites you but does no damage. The wolf barely misses you. ixP_))))))) i  You shoot a sling bullet. The sling bullet misses the wolf.You shoot a sling bullet. i] F.The sling bullet barely misses the wolf.F. idph...... iZe%9 iPm ilp _The wolf closely misses you. The wolf barely misses you. ia ^  You shoot a sling bullet. The sling bullet hits the wolf! i  The wolf is severely wounded.You shoot a sling bullet. The sling bullet hits the wolf. i, §FThe wolf is severely wounded.The wolf bites you but does no damage. The wolf bites you. i:  The blink frog blinks! The cane toad barely misses you. The wolf misses you. i: 54- i: %5.9 (1.0 iB  inE < _The wolf bites you but does no damage. i& i<Read which item? Scrolls  f - 2 scrolls of fear  g - a scroll of fog  t - 2 scrolls of teleportationx - 2 scrolls of amnesia  p - 2 scrolls of poison  I - 2 scrolls of immolation  S - a scroll of silence  il V - 2 scrolls of vulnerability  s - a scroll of butterflies  c - a scroll labelled RUIJ ATAAMMOT [!] read|quaff|evoke[?] describe selectediWidi; disiri the Skirmisher  ###Coglin of Okawaru *****.  ... ......####Health: 74/94 ==================------  .....# ........##Magic: 15/15 ========================  #.... .#.......##AC: 20Str: 12  #...# ##.........#EV: 13Int: 13  #... ###..........#SH: 0Dex: 20   ##†.###..h........##XL: 12 Next:  8% Place: Lair:2   ##...##..@F.....<...##Noise: ===------  Time: 9165.9 (0.0) id  #...#†...h...........##.. a) +4 sling {Arashi} c) +0 sling {Akal}   #............§.......... Fire: a) +4 sling {Arashi}   ##.#.......†.....<....... Mark Rev*   #..#.#................#..   #?..##................##F   cane toad   ##.#.##...F..........##F   blink frog   #.)..##............#.#hh 2 wolves   ....###.............##The wolf is severely wounded.You shoot a sling bullet. The sling bullet hits the wolf.  The wolf is severely wounded.The wolf bites you but does no damiage. The wolf bites you.  The blink frog blinks! The cane toad barely misses you. The wolf misses you. _The wolf bites you but does no damage.iP  Okay, then.iii@. _i`r iw Drink which item? Potions  c - 2 potions of curing  h - a potion of hasteb - 2 potions of brilliance  iw i - a potion of invisibility  B - 3 potions of berserk rage  C - 3 potions of cancellation  L - 3 potions of lignification  d - a ruby potion  f - a green potion  k - a smoky silvery potion  o - a bubbling silvery potion  s - a silvery potion  t - a black potion  u - 2 glowing coppery potions [!] read|quaff|evokeiw G[?] describe selectedi i i2 W disiri the Skirmisher  ###Coglin of Okawaru *****.  ... ......####Health: 74/94 ==================------  .....# ........##Magic: 15/15 ========================  #.... .#.......##AC: 20Str: 12  #...# ##.........#EV: 13Int: 13  #... ###..........#i 3SH: 0Dex: 20   ##†.###..h........##XL: 12 Next:  8% Place: Lair:2   ##...##..@F.....<...##Noise: ===------  Time: 9165.9 (0.0)   #...#†...h...........##.. a) +4 sling {Arashi} c) +0 sling {Akal} i ?  #............§.......... Fire: a) +4 sling {Arashi}   ##.#.......†.....<....... Mark Rev*   #..#.#................#..   #?..##................##F   cane toad   ##.#.##...F..........##i NF   blink frog   #.)..##............#.#hh 2 wolves   ....###.............##You shoot a sling bullet. The sling bullet hits the wolf.  The wolf is severely wounded.The wolf bites you but does no damage. The wolf bites you.  The blink frog blinks! The cane toad barely misses you. The wolf misses you. _The wolf bites you but does no damage. _Okay, then.i P  Okay, then.i i% i . _iR  Casting: Passage of Golubria (dangerous; 67% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i ik  Your spells (cast)TypeFailure Level i  a + Passage of Golubria Translocation 67% 4 b - BlinkTranslocation14%2  c - Teleport OtherTranslocation28%i 43 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exiti3iiU disiri the Skirmisher  ###Coglin of Okawaru *****.  ... ......####Health: 74/94 ==================------  .....# ........##i~Magic: 15/15 ========================  #.... .#.......##AC: 20Str: 12  #...# ##.........#EV: 13Int: 13  #... ###..........#SH: 0irDex: 20   ##†.###..h........##XL: 12 Next:  8% Place: Lair:2   ##...##..@F.....<...##Noise: ===------  Time: 9165.9 (0.0)   #...#†...h...........##.. a) +4 sling {Arashi} c) +0 sling {Akal} i  #............§.......... Fire: a) +4 sling {Arashi}   ##.#.......†.....<....... Mark Rev*   #..#.#................#.. i   #?..##................##F   cane toad iH  ##.#.##...F..........##F   blink frog   #.)..##............#.#hh 2 wolves iy#  ....###.............##The blink frog blinks! The cane toad barely misses you. The wolf misses you. _The wolf bites you but does no damage. iM_Okay, then. _Okay, then.i@<Casting: Passage of Golubria (dangerous; 67% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i{< disiri the Skirmisher  ###Coglin of Okawaru *****.  ... ......####itHealth: 74/94 ==================------  .....# ........##Magic: 15/15 ========================  #.... .#.......##AC: 20Str: 12  #...# ##.........#EV: 13Int: 13  #... ###..........#SH: 0Dex: 20 il  ##†.###..h........##XL: 12 Next:  8% Place: Lair:2   ##...##..@F.....<...##Noise: ===------  Time: 9165.9 (0.0) i.  #...#†...h...........##.. a) +4 sling {Arashi} c) +0 sling {Akal}   #............§.......... Fire: a) +4 sling {Arashi}   ##.#.......†.....<....... Mark Rev* i  #..#.#................#..   #?..##................##F   cane toad iB  ##.#.##...F..........##F   blink frog   #.)..##............#.#ishh 2 wolves   ....###.............##The blink frog blinks! The cane toad barely misses you. The wolf misses you. i_The wolf bites you but does no damage. _Okay, then. _Okay, then.i8Casting: Passage of Golubria (dangerous; 67% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i0 #... ###..........# ##†.###..h........## ##...##..§F.....<...## #...#†...h.....##..i #............§..F....... ##.#.......†.....<....... #..#.#.......#.. #?..##........## ##.#.##...F@.........## i #.)..##............#.#  ....###.............## i  ....# ###..#......###  #..... ###......##i" ...... ##.....# iC#....## F 2 blink frogsifc....## ...#.i"#ip .hYou blink.iW F.You encounter a blink frog.ii;)hiI.FiQ.Fi §ihi.ihi3.iQ5=3i\-----6.9 (1-Blink Mark Rev* iiS _The blink frog misses you. x2i7 #...# #  ... ###  †.###.....##  ##...##..§......<...##  #...#†...hF..##..  #.................  ##.#......h†...F.<.......  #..#....   #?..##......@. ##.#.##...F..#  #.)..##............#.#  ....###.......   ....# ###..##   #..... ###......# ...... ##.....#  #.. ....##i3)h.F.hF.iDF§i 3.iO---7ii, _The blink frog blinks!i,5 #.... .##  #...# #  #... ###  i##†.#..##  ##...##.........<...##  #...#†...)...##..  #........hF.......l.....  ##.#....F..†..F..<.F.....  #..#.h..  #?..##........  ##.#.##...§..#  #.)..##............#.#  ....###.......  ....# ###..#.#l   komodo dragon  #..... ###......#i5F   cane toad  ...... ##.....# FFF 3 blink frogs #hh 2 wolvesiw8.hi& .FYou encounter a komodo dragon and a blink frog.ik.F.FiEl.i:DF.iœ .The wolf barely misses you. The wolf bites you. The wolf misses you.i~64---=-8iPi9/ _The cane toad stings you!i4C.....# ........## #.... D## #...# # ... ### †.#..## ##...##.........<...## #...#†...).....##.. ...i$......l...... ##.#.......hF@...<F...... ..#.#...F.h.F..#?..##........##.#.##......# #.)..##............##....###.......D   seven-headed hydrai....# ###..#l   komodo dragon#..... ###......#F   cane toad...... ##.....# FFF 3 blink frogs(…)iZ h†You encounter a seven-headed hydra.i F§The blink frog completely misses you. The wolf attacks as it pursues you!iv..hiw F.The wolf bites you. The blink frog blinks! The wolf attacks as it pursues you!iCl.iM.Di!NF§i&>)Fi,f FThe wolf bites you but does no damage. The blink frog blinks!  The cane toad closely misses you. The wolf barely misses you.F<i F 2 cane toadsYou encounter a cane toad.i 0----9Rev+ iF ip< _The wolf bites you but does no damage.iZ.....# .## #.... F#.## #...# ##D.# #... ###.# iL##†.###.## ##...##.<...## #...#†...)F......F...##.. #.h....l. ##.#.†F.@.F<. i##..#.#...§..h§.#..  #?..##.##  ##.#.##.......## #.)..##.#.#....###.......i## ....# ###..#......###  #..... ###......##  ...... ##.....# im7.hiCl.i 3.hid!.i!.DiJ"EF.i"F.Fi#EF.i $5F.iY$i$M.Fi:/i0K-----70i9iL<iY#.... .##...# ##F. #... ###.D.# iT##†.###.....##  ##...##..<#...#†...).F....F....##..........F..l........  ##.#†.h.F.<  #..#.#...§...h.@......#.. i#?..##..........## ##.#.## .).i<.#.#  ....###......#  ....# ###..#......### #..... ###......## ...... #  #....## i7.hic >h.i# F§The wolf attacks as it pursues you! The wolf closely misses you.i$.iE$1FiT&T§Fi'M.li1(!Fii(Di(i)F.Fi*!Fi*$FiD+i,5 .i,zFThe blink frog blinks! x2; The wolf bites you but does no damage.iY-M.Fi:=..i;=1-ik;&=1ifg _The wolf barely misses you.i%#.... .#.## #...# ##.# #... ###.FF.#  ##†.###...D.## ##...##.<...## #...#†...)....##..  #.F. ##.#.†..hlF<. #..#.#........h.#.. ?..##....F.## .#.##.......## #.)..##.#.# ....###.......## ....# ###..#......### ..... ###......##  ##.....# #....## i [40m.h F§You feel ready to blink again..h.F.D .FThe blink frog blinks! .FThe komodo dragon bites you but does no damage.i%§F.hi-8.iV.Q594==i.*2i6i7 _The blink frog hits you. The wolf completely misses you. The blink frog blinks!i .....# ........##  #.... .##  #...# # ... ###..........# †.#FF.....## #.....D...<...## i !...#†...)...##.. .......... #.......†.§FlF.. ..#.....h... ..##..........h .#.##..............## )..##.........F..####......i .# ###..## ###......# .... ##.....# i 2.hi! IF.i M.Fi F.Fi 0h.i i2 3l§iq i i F.Di. $Fim ).i2 DFFi i .i .FiR N.†....i, T3Rev i i I _The blink frog misses you.i w _There is a stone staircase leading up, spattered with blood here.iioi?i;.hi.i/Fi9H.FiLF.iE(FDiiiZGh.iE.FiI F.The komodo dragon bites you! The wolf closely misses you.iM.Fi}2.i@g46----=4iZil ----==.1.. _The cane toad stings you but does no damage.in     # io  #.....# .   # ..   # ...   #.....# ....   ##.....# ### ....#   #......#######.#.....# io  #...F@h.....†........#   ##...l...#######.....#   # .....   #..#...P   #.......##..#   #.i'p.# l   komodo dragon   #.......#. F   cane toad   #.......#iWpth   wolf  i--6.4 (2.5 _You climb upwards. _There is a stone staircase leading down here.i|=  #......  #.....#   #.....#   #......   #.....#  i]> .....# ....  ## ### ....#  #.....@#######.#.....#  #...F>h.....†........#  ##...l...#######.....#  #.# ..... i> #.# ...P #.i>b#..#  #.i>T# .# i ?N #.# i?a. #.......#iA4l.iQBiKiL0=-iM07.4 (1.0iATiXx _The wolf bites you but does no damage. The wolf barely misses you.i #......   #.....#  #.....# .   #...... ..  #.....# ...  #.....# ....  ##.....# ### ....#  #......#######.#.....#  #...Flh@....†........#  ##.......#######.....#  .......# .....  #.#P  #.## # #.# #  #.#   #.#  F.hlh>[4is0m7=8iiR _The wolf closely misses you.iCU^ #......  #.....#  #.....# .  #...... ..  i"V_#.....# ...  #.....# ....  ##.....# ### ....#  #....Fh#.#.....#  #....>l.@...†..#  ##.......#.....# iV% #.# .....  #.# ...P  #.## #.# .#  #.# . iOWR #.# i+Zx.h.FiZK.liMe  The sentinel's mark upon you fades away.The komodo dragon attacks as it pursues you!i>f09ilioS _The komodo dragon misses you.i/ #...... #.....# #.....# . #...... .. #.....# ... #.....# i .... ##.....# ### ....# #.....F#.#.....# #....>.h.@..†..# ##.....l.#.....# #.# ..... #..#.##.i # .# #.# . #.# i -.hi5 K.Fi# ic$ 2--5==80i* i, ) _The wolf bites you.i#...... #.....# #.....# . #...... i... #.....# ... #.....# .... ##.....# ### ....# #......#.#.....# #....>.Fh.@.†..# ##.....l.#.....# #.......# ..... #.......#.......i1#.......# .# #.......# . #.......# i-.hil..Fii'>3--i1iqic _The wolf attacks as it pursues you! The wolf bites you but does no damage. x2iD #...... #.....# #.....# . #...... .. #.....# ... #.....# .... ##.....# ### ....# #......#.#.....# #....>..lh.@†..# ##......F#.....# #.......# ..... #.....#....#.......# .# #.......# . #.# iq -.hib FF.i ix B22i} i M _The wolf attacks as it pursues you! The wolf bites you.i#......disiri the Skirmisher#.....#Coglin of Okawaru *****.#.....#.Health: 42/94 ==========--------------#........Magic: 15/15 ========================#.....#...AC: 20Str: 12#.....#....EV: 13Int: 13##.....# ### ....#SH: 0Dex: 20#......#######.#.....#XL: 12 Next:  8% Place: Lair:1#....>..lFh@†........#Noise: =--------  Time: 9182.4 (0.0)##.......#######.....#a) +4 sling {Arashi} c) +0 sling {Akal} #.......#.....Fire: a) +4 sling {Arashi} #........#...P#.......##..##.......#.#l  [iͺ37m komodo dragon#.......#.F   cane toad#.......#h   wolf _The wolf attacks as it pursues you! The wolf bites you but does no damage. x2 _The wolf attacks as it pursues you! The wolf bites you.  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wolf (63% to hit)i6 YFhcane toad (77% to hit)iqi]lFkomodo dragon (79% to hit)i9C#......disiri the Skirmisher#.....#Coglin of Okawaru *****.#.....#.Health: 42/94 ==========--------------#........Magic: 15/15 ========================#.....#...AC: 20Str: 12#.....#....EV: 13Int: 13##.....# ### ....#SH: 0Dex: 20#......#######.#.....#XL: 12 Next:  8% Place: Lair:1#....>..lFh@†........#Noise: =--------  Time: 9182.4 (0.0)##.......#######.....#ia) +4 sling {Arashi} c) +0 sling {Akal} #.......#.....Fire: a) +4 sling {Arashi} #........#...P#.......##..##.......#.#l   komodo dragon#.......#.F   cane toad#.......#h   wolf  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a komodo dragon (79% to hit)  You shoot a sling bullet. The sling bullet hits the wolf.  The wolf is moderately wounded.ih)You shoot a sling bullet. The sling bullet hits the wolf.  The wolf is moderately wounded.  You shoot a sling bullet.  The sling bullet closely misses the wolf.The sling bullet hits the cane toad.  The cane toad is lightly wounded.i&hi{3==3.4 (1Rev i`imX _The wolf completely misses you. x2i~^i` Ability - do what?CostFailure  f - Invent GizmoNone0%  Invocations -X - Renounce ReligionNone0%  a - Heroism2 MP, Piety-0%  b - Finesse5 MP, Piety--24%  c - Duel7 MP, Piety--i9ap65% [?] toggle between ability selection and description.i@ii#......disiri the Skirmisher#.....#Coglin of Okawaru *****.#.....#.Health: 43/94 ==========--------------#........i2Magic: 15/15 ========================#.....#...AC: 20Str: 12#.....#....EV: 13Int: 13##.....# ### ....#SH: 0Dex: 20#......#######.#.....#i{+XL: 12 Next:  8% Place: Lair:1#....>..lFh@†........#Noise: ===------  Time: 9183.4 (0.0)##.......#######.....#ia) +4 sling {Arashi} c) +0 sling {Akal} #.......#.....iFire: a) +4 sling {Arashi} #........#...PRev #.......##..#i##.......#.#l   komodo dragon#.......#.iYF   cane toad#.......#h   wolf  iThe wolf is moderately wounded.You shoot a sling bullet.  The sling bullet closely misses the wolf.The sling bullet hits the cane toad.  ijThe cane toad is lightly wounded. _The wolf completely misses you. x2i hFYou gain the combat prowess of a mighty hero.i+%38-3----26--4.4 (1Hero Rev iB+) _The wolf bites you.i#......disiri the Skirmisher#.....#Coglin of Okawaru *****.#.....#.Health: 38/94 =========---------------#........Magic: 13/15 ====================----#.....#...AC: 22Str: 12#.....#....i FEV: 16Int: 13##.....# ### ....#SH: 0Dex: 20#......#######.#.....#XL: 12 Next:  8% Place: Lair:1#....>..lhF@†........#Noise: =--------  Time: 9184.4 (0.0)##.......#######.....#a) +4 sling {Arashi} c) +0 sling {Akal} #.......#.....Fire: a) +4 sling {Arashi} #........#...PHero Rev #.......##..##.......#.#iqFl   komodo dragon#.......#.F   cane toad#.......#h   wolf  You gain the combat prowess of a mighty hero. _The wolf bites you.  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a komodo dragon (81% to hit)i[ @#......disiri the Skirmisher#.....#Coglin of Okawaru *****.#.....#.Health: 38/94 =========---------------#........Magic: 13/15 ====================----#.....#...AC: 22i\ bStr: 12#.....#....EV: 16Int: 13##.....# ### ....#SH: 0Dex: 20#......#######.#.....#XL: 12 Next:  8% Place: Lair:1#....>..lh)@†........#Noise: =--------  Time: 9184.4 (0.0)##.......#######.....#a) +4 sling {Arashi} c) +0 sling {Akal} #.......#.....Fire: a) +4 sling {Arashi} #........#...PHero Rev #.......##..##.......#.#l   komodo dragon#.......#.F   cane toad#.......#h   wolf  Shift-Dir - straight lineir] !Aim: a komodo dragon (81% to hit)  You shoot a sling bullet.  The sling bullet barely misses the cane toad.The sling bullet hits the wolf.  The wolf is moderately wounded.iW pYou shoot a sling bullet.  The sling bullet barely misses the cane toad.The sling bullet hits the wolf.  The wolf is moderately wounded.  You shoot a sling bullet. The sling bullet hits the cane toad.  The cane toad is lightly wounded.ip oF==5.2 (0.8iu isx V _The cane toad barely misses you.ip#......disiri the Skirmisher#.....#Coglin of Okawaru *****.#.....#.Health: 38/94 =========---------------#........Magic: 13/15 ====================----#.....#...AC: 22Str: 12#.....#....EV: 16Int: 13##.....# ### ....#SH: 0Dex: 20#......#######.#.....#iXL: 12 Next:  8% Place: Lair:1#....>..lhF@†........#Noise: ===------  Time: 9185.2 (0.0)##.......#######.....#a) +4 sling {Arashi} c) +0 sling {Akal} #.......#.....Fire: a) +4 sling {Arashi} #........#...PHero Rev #.......##..##.......#.#l   komodo dragon#.......#.F   cane toadi# #.......#h   wolf  The cane toad is lightly wounded. _The cane toad barely misses you.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a komodo dragon (81% to hit)i0 Z#......disiri the Skirmisher#.....#Coglin of Okawaru *****.#.....#.Health: 38/94 =========---------------#........Magic: 13/15 ====================----#.....#...AC: 22Str: 12#.....#....EV: 16Int: 13##.....# ### ....#SH: 0Dex: 20#......#######.#.....#XL: 12 Next:  8% Place: Lair:1#....>..lhF@†........#Noise: ===------  Time: 9185.2 (0.0)##.......#######.....#a) +4 sling {Arashi} c) +0 sling {Akal} #.......#.....Fire: a) +4 sling {Arashi} i #........#...PHero Rev #.......##..##.......#.#l   komodo dragon#.......#.F   cane toad#.......#h   wolf  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a komodo dragon (81% to hit)  You shoot a sling bullet. The sling bullet hits the cane toad.  The cane toad is moderately wounded.i 5Shift-Dir - straight line  Aim: a komodo dragon (81% to hit)  You shoot a sling bullet. The sling bullet hits the cane toad.  The cane toad is moderately wounded.in i c6.0 (0.8Rev+ i i W _The cane toad closely misses you. i#......disiri the Skirmisher#.....#Coglin of Okawaru *****.#.....#.Health: 38/94 =========---------------#........Magic: 13/15 ====================----#.....#...AC: 22Str: 12#.....#....EV: 16 iInt: 13##.....# ### ....#SH: 0Dex: 20#......#######.#.....#XL: 12 Next:  8% Place: Lair:1#....>..lhF@†........#Noise: ===------  Time: 9186.0 (0.0)##.......#######.....#a) +4 sling {Arashi} c) +0 sling {Akal} #.......#.....Fire: a) +4 sling {Arashi} #........#...PHero Rev+ #.......##..##.......#.# i¤4l   komodo dragon#.......#.F   cane toad#.......#h   wolf  The cane toad is moderately wounded. _The cane toad closely misses you.Fire: a) +4 sling {Arashi} iS!Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a komodo dragon (81% to hit) i #......disiri the Skirmisher#.....#Coglin of Okawaru *****.#.....#.Health: 38/94 =========---------------#........Magic: 13/15 ====================----#.....#...AC: 22Str: 12#.....#....EV: 16 iInt: 13##.....# ### ....#SH: 0Dex: 20#......#######.#.....#XL: 12 Next:  8% Place: Lair:1#....>..lhF@†........#Noise: ===------  Time: 9186.0 (0.0)##.......#######.....#a) +4 sling {Arashi} c) +0 sling {Akal} #.......#.....Fire: a) +4 sling {Arashi} #........#...PHero Rev+ #.......##..##.......#.#l   komodo dragon#.......#.F   cane toad#.......#h   wolf  Fire: a) +4 sling {Arashi} isPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a komodo dragon (81% to hit)  You shoot a sling bullet. The sling bullet hits the cane toad.  The cane toad is heavily wounded. i)You shoot a sling bullet. The sling bullet hits the cane toad.  The cane toad is heavily wounded.  You shoot a sling bullet.  The sling bullet completely misses the cane toad.The sling bullet hits the wolf but does no damage.wolf is moderate iB7 FThe komodo dragon hisses menacingly. iY8G398 (0.8 i= i@V _The cane toad barely misses you. iWM #......disiri the Skirmisher#.....#Coglin of Okawaru *****.#.....#.Health: 39/94 =========---------------#........Magic: 13/15 ====================----#.....#...AC: 22Str: 12#.....#....EV: 16Int: 13##.....# ### ....#SH: 0Dex: 20#......#######.#.....# iN XL: 12 Next:  8% Place: Lair:1#....>..lhF@†........#Noise: ===------  Time: 9186.8 (0.0)##.......#######.....#a) +4 sling {Arashi} c) +0 sling {Akal} #.......#.....Fire: a) +4 sling {Arashi} #........#...PHero Rev+ #.......## ifN ?..##.......#.#l   komodo dragon#.......#.F   cane toad iN !#.......#h   wolf  The komodo dragon hisses menacingly. _The cane toad barely misses you.Fire: a) +4 sling {Arashi} i3O !Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a komodo dragon (81% to hit)!ia#......disiri the Skirmisher#.....#Coglin of Okawaru *****.#.....#.Health: 39/94 =========---------------#........!i;Magic: 13/15 ====================----#.....#...AC: 22Str: 12#.....#....EV: 16Int: 13##.....# ### ....#SH: 0Dex: 20#......#######.#.....#XL: 12 Next:  8% Place: Lair:1#....>..lhF@†........#Noise: ===------  Time: 9186.8 (0.0)##.......#######.....#a) +4 sling {Arashi} c) +0 sling {Akal} #.......#.....Fire: a) +4 sling {Arashi} #........#...PHero Rev+ !i< #.......##..##.......#.#l   komodo dragon#.......#.F   cane toad#.......#h   wolf  Fire: a) +4 sling {Arashi}!i xPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a komodo dragon (81% to hit)  You shoot a sling bullet.  The sling bullet hits the cane toad but does no damage.!i=" !ifYou shoot a sling bullet.  The sling bullet hits the cane toad but does no damage.  The cane toad is heavily wounded.You shoot a sling bullet.  The sling bullet hits the cane toad!  The cane toad is severely wounded.!i!i 37.6 (0.8 _!i$!i&!ic t#......disiri the Skirmisher!i S#.....#Coglin of Okawaru *****.#.....#.Health: 39/94 =========---------------#........Magic: 13/15 ====================----#.....#...AC: 22Str: 12#.....#....EV: 16!i cInt: 13##.....# ### ....#SH: 0Dex: 20#......#######.#.....#XL: 12 Next:  8% Place: Lair:1#....>..lhF@†........#!i |Noise: ===------  Time: 9187.6 (0.0)##.......#######.....#a) +4 sling {Arashi} c) +0 sling {Akal} !i #.......#.....Fire: a) +4 sling {Arashi} !i  #........#...PHero Rev+ #.......##!iZ ..##.......#.#l   komodo dragon#.......#.!i F   cane toad#.......#!i h   wolf  The sling bullet hits the cane toad! _The cane toad is severely wounded.!i Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycle!i ^Shift-Dir - straight lineAim: a komodo dragon (81% to hit)!ir1 #......disiri the Skirmisher#.....#Coglin of Okawaru *****.#.....#.Health: 39/94 =========---------------#........Magic: 13/15 ====================----#.....#...AC: 22Str: 12#.....#....EV: 16Int: 13##.....# ### ....#SH: 0Dex: 20!i2 #......#######.#.....#XL: 12 Next:  8% Place: Lair:1#....>..l†F@†........#Noise: ===------  Time: 9187.6 (0.0)##.......#######.....#a) +4 sling {Arashi} c) +0 sling {Akal} #.......#.....Fire: a) +4 sling {Arashi} #........#...PHero Rev+ #.......##..##.......#.#l   komodo dragon#.......#.F   cane toad#.......#h   wolf  Shift-Dir - straight lineAim: a komodo dragon (81% to hit)  You shoot a sling bullet.  The sling bullet barely misses the cane toad.The sling bullet hits the wolf!  You kill the wolf!!i6 ;)!iX s)The sling bullet hits the wolf!  You kill the wolf!  Okawaru accepts your kill.You shoot a sling bullet.  The sling bullet barely misses the cane toad.The sling bullet hits the komodo dragon!!i @ .lThe komodo dragon is lightly wounded.!iI0F!iNs98.4 (0.8Rev* !iT!iXZ _The cane toad completely misses you."i#......disiri the Skirmisher#.....#Coglin of Okawaru *****.#.....#.Health: 39/94 =========---------------#........Magic: 13/15 ====================----#.....#...AC: 22Str: 12#.....#....EV: 16"iInt: 13##.....# ### ....#SH: 0Dex: 20#......#######.#.....#XL: 12 Next:  9% Place: Lair:1#....>...lF@†........#Noise: ===------  Time: 9188.4 (0.0)##.......#######.....#a) +4 sling {Arashi} c) +0 sling {Akal} #.......#.....Fire: a) +4 sling {Arashi} #........#...P"iHero Rev* #.......##..##.......#.#l   komodo dragon#.......#.F   cane toad#.......#The komodo dragon is lightly wounded. _The cane toad completely misses you.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a komodo dragon (lightly wounded, 81% to hit)"iD#......disiri the Skirmisher#.....#Coglin of Okawaru *****.#.....#.Health: 39/94 =========---------------#........Magic: 13/15 ====================----#.....#...AC: 22Str: 12#.....#"i$....EV: 16Int: 13##.....# ### ....#SH: 0Dex: 20#......#######.#.....#XL: 12 Next:  9% Place: Lair:1#....>...l)@†........#Noise: ===------  Time: 9188.4 (0.0)##.......#######.....#a) +4 sling {Arashi} c) +0 sling {Akal} #.......#.....Fire: a) +4 sling {Arashi} #........#...PHero Rev* #.......##..##.......#.#l   komodo dragon#.......#.F   cane toad#.......#"ioShift-Dir - straight lineAim: a komodo dragon (lightly wounded, 81% to hit)  You shoot a sling bullet.  The sling bullet completely misses the cane toad.The sling bullet hits the komodo dragon!  The komodo dragon is heavily wounded."i}  †You shoot a sling bullet.  The sling bullet completely misses the cane toad.The sling bullet hits the komodo dragon!  The komodo dragon is heavily wounded.You shoot a sling bullet. The sling bullet hits the cane toad!  You kill the cane toad!"i <)"iA †lOkawaru accepts your kill."i "i s40=129.2 (0.8 _"iL" "i& #iv#......disiri the Skirmisher#.....#Coglin of Okawaru *****.#.....#.Health: 40/94 ==========--------------#........Magic: 13/15 ====================----#.....#...#i3wkAC: 22Str: 12#.....#....EV: 16Int: 13##.....# ### ....#SH: 0#iVwDex: 20#......#######.#.....##iwXL: 12 Next: 12% Place: Lair:1#....>...†l@†........#Noise: ===------  Time: 9189.2 (0.0)##.......#######.....##iwa) +4 sling {Arashi} c) +0 sling {Akal} #.......#.....#iwFire: a) +4 sling {Arashi} #........#...P#i x[Hero Rev* #.......###i)x%..##.......#.##iOxl   komodo dragon#.......#.#ipxy#.......#You kill the cane toad! _Okawaru accepts your kill.#ix!Fire: a) +4 sling {Arashi}#ix\Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a komodo dragon (heavily wounded, 81% to hit)#i#......disiri the Skirmisher#.....#Coglin of Okawaru *****.#.....#.Health: 40/94 ==========--------------#........#i Magic: 13/15 ====================----#.....#...AC: 22Str: 12#.....#....EV: 16Int: 13##.....# ### ....##iFSH: 0Dex: 20#......#######.#.....#XL: 12 Next: 12% Place: Lair:1#....>...†l@†........##ilNoise: ===------  Time: 9189.2 (0.0)##.......#######.....##ia) +4 sling {Arashi} c) +0 sling {Akal} #i#.......#.....Fire: a) +4 sling {Arashi} #ix#........#...PHero Rev* #i#.......##..##.......#.#l   komodo dragon#i{I#.......#.#.......#Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line#iAim: a komodo dragon (heavily wounded, 81% to hit)  You shoot a sling bullet.  #i;The sling bullet hits the komodo dragon but does no damage.#iuYou shoot a sling bullet.  The sling bullet hits the komodo dragon but does no damage.  #iuThe komodo dragon is heavily wounded.You shoot a sling bullet.  The sling bullet hits the komodo dragon.  The komodo dragon is heavily wounded.#i#i 64==#i/-90.0 (0.8 _#i9#i#i$ w#......disiri the Skirmisher#.....#Coglin of Okawaru *****.#.....#.Health: 40/94 ==========--------------#........Magic: 14/15 ======================--#.....#...AC: 22Str: 12#iw >#.....#....EV: 16Int: 13##.....# ### ....#SH: 0Dex: 20#i #......#######.#.....#XL: 12 Next: 12% Place: Lair:1#i 0#....>...†l@†........#Noise: ===------  Time: 9190.0 (0.0)#i޹ d##.......#######.....##i a) +4 sling {Arashi} c) +0 sling {Akal} #.......#.....#i Fire: a) +4 sling {Arashi} #........#...PHero Rev* #.......##..##.......#.#l   komodo dragon#.......#.#.......#The sling bullet hits the komodo dragon. #iͺ t_The komodo dragon is heavily wounded.Fire: a) +4 sling {Arashi}#i Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line#iQ yAim: a komodo dragon (heavily wounded, 81% to hit)#in #......disiri the Skirmisher#.....#Coglin of Okawaru *****.#.....#.Health: 40/94 ==========--------------#........#i+o 8Magic: 14/15 ======================--#.....#...AC: 22Str: 12#.....#....EV: 16#iKo Int: 13##.....# ### ....##igo ZSH: 0Dex: 20#io #......#######.#.....#XL: 12 Next: 12% Place: Lair:1#io [#...)))))))@†........##io Noise: ===------  Time: 9190.0 (0.0)#io d##.......#######.....##io a) +4 sling {Arashi} c) +0 sling {Akal} #ip A#.......#.....#ip Fire: a) +4 sling {Arashi} #........#...P#i9p [Hero Rev* #.......###iSp %..##.......#.##ilp l   komodo dragon#.......##ip .#ip ;#.......#Fire: a) +4 sling {Arashi}#ip Press: ? - help, Q - select action, ( or ) - cycle#ip Shift-Dir - straight lineAim: a komodo dragon (heavily wounded, 81% to hit)  #ip [You shoot a sling bullet.  The sling bullet barely misses the komodo dragon.#iq #i@  Shift-Dir - straight line  Aim: a komodo dragon (heavily wounded, 81% to hit)  You shoot a sling bullet.  The sling bullet barely misses the komodo dragon.  The sling bullet hits the komodo dragon!#i8     .   ..  #in ...   ....   ### ....#  #io#......#######.#.....#  †........# #i ##.......#######.....#  #.......# .....  #... ...P #i12  ..#  #iP& .#  #io3 .  #i #iThe komodo dragon is severely wounded.The komodo dragon hisses menacingly.$i    .   ..  $ig ...   ....  $i_ ### ....#  $i#......#######.#.....#  $i\†........#  $i##.......#######.....#  #.......# ..... $i&} #... ...P  $iB$  $i[T .#   $iu   $i $iH& .>...†lThe komodo dragon bites you!$iZ'-24----$i}'#8 (0.8$iF-$i/V _* * * LOW HITPOINT WARNING * * *$i@#......disiri the Skirmisher#.....#Coglin of Okawaru *****.#.....#.Health: 24/94 ======------------------#........Magic: 14/15 ======================--#.....#...AC: 22$iSStr: 12#.....#....EV: 16Int: 13##.....# ### ....#$in-SH: 0$iDex: 20#......#######.#.....#$iXL: 12 Next: 12% Place: Lair:1$i„#....>...†l@†........#$iބNoise: ===------  Time: 9190.8 (0.0)$id##.......#######.....#$ia) +4 sling {Arashi} c) +0 sling {Akal} $iQ#.......#.....Fire: a) +4 sling {Arashi} #........#$ihC...PHero Rev* $i|.#.......##..#$i#.......#.#$il   komodo dragon#.......#$i.$iυ#.......#$i߅8The komodo dragon bites you! $i2_* * * LOW HITPOINT WARNING * * *$i+Fire: a) +4 sling {Arashi}$i;Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line$imzAim: a komodo dragon (severely wounded, 81% to hit)$ig #......disiri the Skirmisher#.....#Coglin of Okawaru *****.$ih M#.....#.Health: 24/94 ======------------------#........Magic: 14/15 ======================--#.....#...$iFh }AC: 22Str: 12#.....#....$ifh ZEV: 16Int: 13$ih ##.....# ### ....#SH: 0Dex: 20$ih c#......#######.#.....#$ih 2XL: 12 Next: 12% Place: Lair:1#....>...†l@†........#$ih Noise: ===------  Time: 9190.8 (0.0)$ii ##.......#######.....#a) +4 sling {Arashi} c) +0 sling {Akal} $i3i A#.......#.....$iRi Fire: a) +4 sling {Arashi} #........#...P$imi [Hero Rev* #.......##$ii %..##.......#.#$ii l   komodo dragon#.......#$ii .#.......#$ii +Fire: a) +4 sling {Arashi}$ij Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line$ij Aim: a komodo dragon (severely wounded, 81% to hit)  You shoot a sling bullet.  The sling bullet hits the komodo dragon!$iG )))))))Shift-Dir - straight lineAim: a komodo dragon (severely wounded, 81% to hit)  You shoot a sling bullet.  The sling bullet hits the komodo dragon!  The komodo dragon is almost dead.You shoot a sling bullet.$i .>...†lThe sling bullet barely misses the komodo dragon.$i9 ,1.6 (0.8$i $i Z _The komodo dragon barely misses you.%iP#......disiri the Skirmisher#.....#Coglin of Okawaru *****.#.....#.Health: 24/94 ======------------------#........Magic: 14/15 ======================--#.....#...AC: 22Str: 12#.....#....EV: 16%iPInt: 13##.....# ### ....#SH: 0Dex: 20#......#######.#.....#XL: 12 Next: 12% Place: Lair:1%iP#....>...†l@†........#%iQNoise: ===------  Time: 9191.6 (0.0)##.......#######.....#%iBQa) +4 sling {Arashi} c) +0 sling {Akal} %i`Q#.......#.....Fire: a) +4 sling {Arashi} %izQA#........#...P%iQ[Hero Rev* #.......##%iQ%..##.......#.#%iQl   komodo dragon#.......#%iR.#.......#The sling bullet barely misses the komodo dragon. _The komodo dragon barely misses you.%iNRFire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line%ipRuAim: a komodo dragon (almost dead, 81% to hit)%i#......disiri the Skirmisher#.....#Coglin of Okawaru *****.#.....#.Health: 24/94 ======------------------#........Magic: 14/15 ======================--#.....#...AC: 22Str: 12#.....#....EV: 16%i Int: 13##.....# ### ....#SH: 0Dex: 20#......#######.#.....#XL: 12 Next: 12% Place: Lair:1%i2D#....>...††@†........#Noise: ===------  Time: 9191.6 (0.0)%iu##.......#######.....#a) +4 sling {Arashi} c) +0 sling {Akal} %iA#.......#.....%iFire: a) +4 sling {Arashi} #........#...P%iѭ[Hero Rev* #.......##%i%..##.......#.#%i l   komodo dragon#.......#.%i?#.......#%i[Shift-Dir - straight lineAim: a komodo dragon (almost dead, 81% to hit)  You shoot a sling bullet.  The sling bullet hits the komodo dragon!  You kill the komodo dragon!Okawaru accepts your kill.%i(%if<4)))))))%iM.>...††Aim: a komodo dragon (almost dead, 81% to hit)  You shoot a sling bullet.  The sling bullet hits the komodo dragon!  You kill the komodo dragon!Okawaru accepts your kill.  You shoot a sling bullet.%iU542.4 (0.8 _%i%io _Your Translocations skill increases to level 5!&iCI&i3n&ic6&iG&i&i>Rev+ &iq&i% &iI_You start resting.Magic restored.&i;(---&if-6.4 (4.0&i@5==---&i*7.4 (5 _&ig&ii&i1 7Rev 8===9=&i{ W _You start resting.&i &i -204.4 (7&ic 9035.4 (8&i &iP &i ` _You feel like a meek peon again.'iB'i'i'i'i N30'i 'i 'iL 'i'i)'i'i6'iu71'i'iB'i'i#'iR,'i'i'i[32='i'i'i'i;'i'i4'i'i'i 'i[!=3='i!'i "'i`#'i#'i@$'i%'i=&'i''i)'ir)74'i*'i&,'ic,'i-'i.'i.'i/'i1'i275'i2'i3'i54'i4'iu6'i6I6='i7'iM9'i9'iS:'iE<,'i<'i>'i>S7='i??'i@'i A'iA'iB'i/C'iC'i.F'iF78'i3G'ikH'i#I'iI'iK'iK'ikL'iM'iAN:39'iN'iP'iP'igQ'iR'iS'iS'i(U'iUT40='iFV'iW'i X'itX'iZ'iSZ'iZ'i\'iu\K1='i]'i^,'i|_'i`'i2a'ia'iXc'ic92'iBd'i f'iQf'if'ih'ih93'ili'ij'ij'ik'im'imm'im'ieo'ioS4='ip'i:r'ir'is'it'it'ipu'iSw'iwK5='idx'iy'iy'iz'i|'ig|'i|'i~O6'iG'i'iC'i'i'i'i׃'i'i S7='i'i'i'i'i|'i'i?'i'iK8='i'i|'i'iE'i'iߑ'ig'iO9'i-'i,'i'i'iٙ'i;$50'i['i'iO'i'iG'i,'i'i'i#1'i0='iҡ'iң,'iդ'i'iA'i'iy'iK2='i0'i'i֪'i'i~'i'i&'i'i 93'i'i'i'i'iڴ'i:'i'i%4'iջ'iI=5='ih'i'i'iy'i'i'i 'iz'i'i856='i'i'i,'i'i'i#7'i'iw'i='i,'i'iY'i'i 'i98'iY'i'io'i'i'ia'i'i9='i}'i'ir'i'i,'iL60='iI'i"'i\'i~'iE'i'i4'i'i'#1'iG'i'i]'i'iJ'i'i5'i'i'iT#2'it'i'i'i'i'ip'i'i2'i@'inS3='i"'i'i'i'iW'i54='i'i^'i'i'i'iE'i'i'i'i95'i'i'it'i'im'i'iV'i 'i 96'iG 'iq 'i 'io 'i'it'i!'iT'i867='i'i'i'iy'i1'iB'i['iW8='i'i{'i'ig'ic'i'i 'iE;9'i'i'i 'iW 'i!'i!'i"'i#'iB#&70'i#'i$'i$'ih%'i8''i'51='i''iK('i),'i*'i,'iQ,'i,'i.'if.U2='i.'ip0'i0'i@1'i1'i!2'ib2'i53'i,6,'i~6'iS7'i7%4'i/8'i9'i:'i:'i;'i<'i<'i='i>>K5='i>'i@,'i@'iA'iA'i=B'iB'i*C#6'iLC2='iC'irD'iD'iD'iE'iE'i@F'i]G'iG%7'iG'iH'iH'ihI'i#K'i^K8'iK'iM'iVM'iM'iV'iV'iV'iW'i1X'ixX'iY'irY%1'iY'iZ'iZ'i['i['i['i&\'i\'i@]%2'i]'iO^'i^'i__'iF`'i`'i`'ia'ia'iaD3='i.b'ic'i6c'i|c'iId'id'id'ie'ie'ieN4='i5f'if'ig'i^g'iPh'ih%5'ih'iii'ii'ii'ij'ij'i4k'ik'il%6'i\l'iWm'im'im'ipn'in'i5o'ip'iqK7='i8q'ir'iJr'ir'ios'is'is'it'it'iuN8='iPu'i0v'i}v'iv'i|x'ix'icy'i:{'ir{%9'i|'i}'i{~'i~'i'i'iP'i'iR&90'i|'iY'i'i܂'i׃'i 'iQ'i 'i`#1'i(='i'iV'i'iچ'i'i?2='i'iZ'i'i,'ix'i['i'i'i'i%3'i'i'i&'i'i'iM'i'i֓I _You start resting.'i"HP restored.'i'÷'i2388.4 (183.0)'iwa4=94 _'i'i^'i} 'i؈ Level 1 of the Lair of Beasts <>>>(Press ? for help)   .....#P###.P..........# ..   ...........[.........#  ~~~♣♣#..   #............<.......##......  ~~P♣~~..# #....................##.....#    ~♣~PPP~..  #....#.#..#..#..##...###.....#  .   ~~~P~~~~P######†....### #..#####....##...... 'i4 ) ..   ~~P♣~~~~...........## #..# ###..>.##.....#  ...   ~~P~~♣P~♣..........# #..###P....###.....# ....   P≈~~~~~P♣..........# #..........###.....# ### ....#   ≈≈≈≈~~P~~....[.....#  ##..#..####.# #......#######.#.....#  ~≈≈≈~~~~♣♣..........# #P..#.....#..#'i n#....>...††@÷........#  ~≈≈≈≈~♣~~♣####.....## ##........#.####.......#######.....#   ≈≈≈≈≈≈≈~P....#.....# #..+.....#.##.......#   .....   ≈≈≈≈≈≈≈~~..........#### #..#.....#.##........#  ...P   ~≈≈≈≈≈~♣♣....#.....P#.###..P.....+ #.......## ..#   ≈≈≈≈≈≈~~~♣...#..................... #.......#'iÉ  .#   ≈≈≈≈≈~P~♣♣...#.#+.###......#.....P.##.......# .   ~≈≈~≈~P~~♣.....#....#......#.....#>##.......#'i   ~≈≈~≈~~ ♣....#.#....#......#.....#.#  ~PP ♣......#....#......# ....  ~PP♣♣##..P.P....#......# ... 'i ~ ~~~~...................#   ~~P~.......#....#......#(i59>...††@(iӇ )i:)iGBc#......disiri the Skirmisher#.....#Coglin of Okawaru *****.#.....#.Health: 94/94 ========================#........Magic: 15/15 ========================#.....#...AC: 20Str: 12)iB_#.....#....EV: 13Int: 13##.....# ### ....#SH: 0Dex: 20#......#######.#.....#XL: 12 Next: 14% Place: Lair:1#....>...††@÷........#Noise: ---------  Time: 9389.4 (0.0))iB##.......#######.....#a) +4 sling {Arashi} c) +0 sling {Akal} #.......#.....Fire: a) +4 sling {Arashi} #........#)i*C...P#.......##..##.......#.##.......#.#.......# _You start resting. _Magic restored. )iLC_You start resting. _You feel like a meek peon again. _You start resting. )ilC*_HP restored.)iqD)iGI)iK*iO07#...... #.....# ~#.....# . ~#...... .. ~*i0#.....# ... ~#.....# .... P##.....# ### ....# ≈#......#.#.....# ~*i0o#....>...††.@..# ~##.......#.....# ≈#.......# *i1..... ≈#........# ...P ~*iL1b#.## ..# ≈*ir1j#.# .# ≈#.*i1`# . ~#.*i1H# ~*i=B90.4 (1*i@*iDr _You see here a yak skeleton.*is#...... ~#.....# ~♣#.....# . ~#...... .. ~#.....# ... ~#.....# .... P≈*iVt##.....# ### ....# ≈#......#.#.....# ~≈#....>...††.÷@.# ~≈##.......#.....# ≈#.......# ..... ≈*iu#.# ...P ~≈#.## ..# ≈#.# .# ≈#.# . ~≈#.# ~≈*i*}*i~-1 _*i*i*iv #...... ~#.....# ~♣~#.....# . ~#...... .. ~~P#.....# ... ~~P*i[w #.....# .... P≈~##.....# ### ....# ≈#......#.#.....# ~≈#....>...††.÷.# ~≈##.#.....# ≈*i~w c#.# ..... ≈*iw c#.# ...P ~≈*iw %#.## *iw n..# ≈#.# *ix m.# ≈#.# *i!x x. ~≈#.# ~≈*iLx *i *i &2*iG *i% *i3#...... ~~P#.....# ....... ~♣~P#.....# ......~~~P#...... ...?.~~P♣#.....# ....*iP~~P~#.....# ...P≈~##.....# ###.....# ≈#......#.#.....# ~≈*iĞ#....>...††.÷..# ~≈*iQ##.#.....# ≈#.# ..≈#.# .....P. ~≈#.## .....#. ≈#.# .....# ≈#.# ......*i~≈≈~#.# .....#+ ~≈≈~*iy*i&3*i*iO _Found a scroll of poison.+i#.....# ....... ~♣~P#.....# #.~~~P~#...... #...?~~P♣~#.....# #.....~~P~~+i;#.....# #. P≈~~ ##.....# ###.....# ≈≈≈≈ #......#######.#.....# ~≈≈≈~ #....>...††.÷........# ~≈ +i##.......#######@....# ≈≈.# #.......♣ ≈+i5u#.#.....P.♣ ~+iY#.## #.....#.. ≈≈+i#.# #.....# ♣ ≈#.+i# P....... ~≈≈~ #.+i# #.....#+. ~≈≈~≈  +i.......  ~ +i+i&4+i]+i+it _#......  ~P♣~ #.....# #.~♣~PPP #.....# #.....~~~P~ #...... #...?....♣ ~~P♣ #.....# #.♣ ~~P~~♣ #.....# #....... P≈~~~# ###.....# ≈≈≈≈~ ......#######.#.....# ~≈≈≈~~ ....>...††.÷....@...# ~≈≈≈≈~ +ifu #.#######.....# ≈ #.# #.......♣ ≈≈ #. #.....P.♣ ~ #.## #.....#..♣ ≈ #.# #.....# ♣~ ≈≈≈≈≈~ #.# P....... ~≈≈~≈~ +iu #.......# #.....#+. ~≈≈~≈.......~P+i +i< &5+i ,iA); ~~~♣♣# ,i)Y...... ...####.+#♣ ~~P♣~~ .....# #.♣ ~♣~PPP .....# #.....,i)6~~~P~ ...... ,i8*#...?....♣ ~~P♣~~~ .....# #.♣ ~~P~~♣P ,i*.....# #........ P≈~~~# ###.....# ≈≈≈≈~~P,i*T.#######.#..@..# ~≈≈≈~~ ...>...††.÷........# ~≈≈≈≈~♣ ,i*d.#######.....# ≈ .,i+# #.......♣ ≈≈ . #.....P.♣ ~≈≈≈≈≈~ ,iQ+.## #.....#..♣ ≈ .,i+# #.....#.♣~~ ≈≈≈≈≈~P .# P.......♣P~ ~≈≈~≈~P .......# #.....#+. ~≈≈~≈~~,in6,i6&6,i?,iA,il1M . .... .. ~~~♣♣#....####.+#♣ ~~P♣~♣~PPP#......♣ ~~~P.?♣~~~♣ ~~P~~♣P ...♣ P≈~~~~~,i1 ##≈≈≈≈~~P..#######.#~~~>...††.÷...~≈≈≈≈~♣ .......#######.....#≈≈≈≈≈≈≈.♣ ,i2;♣~P.......♣P~,i;,i<&7,iC,iE,i@M M. .. . .... .. ~~~♣♣#....####.+#♣ ~~P♣~♣~PPP#,iM ......♣ ~~~P.?♣~~~~~P~~♣P ...♣ P≈~~~~~ ###♣♣ ≈≈≈≈~~P..#######.#~~~ ,iN ...>...††.÷........#~≈≈≈≈~♣##.....#.♣~,itW ,iX &8,i^ ,ia ,iR ...... . ...... ,i2S A .. ..... .. ~~~♣♣#. ....####.+#♣ ~~P♣~~.,ikS # #.♣ ~♣~PPP~.# ,iS P#.....~~~P~ ,i T #...?....♣ ~~P♣~~~~# #.♣ ~~P~~♣P# #........♣ P≈~~~# ###.....##♣♣ ≈≈≈≈~~P,imT .#######.#.....# ~≈≈≈~~~~>...††.÷........# ~≈≈≈≈~♣~#######.....# ≈~# #.......♣ ≈≈,iT  #.....P.♣ ~≈≈≈≈≈~♣## #.....#..♣ ≈,iT ~,i\ ,i] &9,it ,i5u -i@0M .... ...: . ... . ...... ... ~~~♣♣#.....####.+#♣ ~~P♣~♣~PPP~.#......♣ ~~~P.♣~~~~~P~~♣P~ ...♣ P≈~~~~~P ....# ###.....##♣♣ ≈≈≈≈~~P~. ##.....P-iU-i\V(400-i!b-iio _Found a parchment of Call Canine Familiar.-ij+1.4 (2-iq-i\tX _p - 3 scrolls of poison (gained 1)-i5H-iH-iyJ-ibN-iP-i1U,-iV-i~-i -i!-i|-i-i -i  You encounter a bullfrog and a water moccasin. ##   #.. # #.. F. ###..#######S ..  ............ ...  #......:..####.+#  ....#........  #...#.......:  #.................  #................ ~~~  #................####.+#♣ ~~P  #.....##.######.........♣ ~♣~P  #.....## #.........♣ ~~~P S   water moccasin (asleep)  #...... [4-i 0m#........♣♣ ~~P♣ F   bullfrog (asleep)  #.....# #........♣ ~~P~  #.....# #........♣ P≈~~6.4 (57.4 (6 _.io  ))))SYou shoot a sling bullet.  The sling bullet hits the water moccasin.  The water moccasin hisses angrily..i v)F   .i5 The water moccasin hisses angrily.  The water moccasin is lightly wounded.  You shoot a sling bullet.  The sling bullet barely misses the water moccasin.bullfrog.bullfrog croaks.iR ..i ..SFS...===8.3 (0.9Rev .i c _The bullfrog is moderately wounded./iSy )) You shoot a sling bullet.  The sling bullet hits the water moccasin!/i  The water moccasin is moderately wounded.You shoot a sling bullet.  The sling bullet hits the water moccasin./iև.F..S/iz6.../i^9.2Rev+ /i/i]f _The water moccasin is heavily wounded./i4 u )))You shoot a sling bullet./i ) . _heavi  The sling bullet closely misses the water moccasin.  You shoot a sling bullet.  The sling bullet hits the water moccasin!/i QF../iR 'S/iܓ /iY -10.2 (1.0/i /i% g _The water moccasin is severely wounded.0iCo  You shoot a sling bullet.  The sling bullet hits the water moccasin.0ie]  The water moccasin is severely wounded.You shoot a sling bullet.  The sling bullet hits the water moccasin.0i .FThe water moccasin is almost dead.0i .FThe bullfrog swells and bulges.0i0ik1.1 (0.9Rev* 0i0iF _The water moccasin bites you but does no damage.0i†The bullfrog swells and bulges. _The water moccasin bites you but does no damage.  You shoot a sling bullet.  The sling bullet hits the water moccasin!  You kill the water moccasin!0iqF   bullfrog0i4 )))Okawaru accepts your kill.0i ;.F.0i6 J..†0i 452.2 (1.10i? 0ib / _You shoot a sling bullet.1i~9 ))1i/You shoot a sling bullet.1ilxr  The sling bullet closely misses the bullfrog.1i`' 1iF.You shoot a sling bullet. The sling bullet misses the bullfrog.The bullfrog hits you but does no damage.1iu,3.1 (0.91i 1iV _The bullfrog closely misses you.1i0kh ))You shoot a sling bullet.1i[( 1i The sling bullet closely misses the bullfrog.You shoot a sling bullet. The sling bullet hits the bullfrog!1i F.The bullfrog is severely wounded.1id'4.01iD1i}V _The bullfrog closely misses you.1i7  You shoot a sling bullet. The sling bullet hits the bullfrog.1i-  The bullfrog is almost dead.You shoot a sling bullet. The sling bullet hits the bullfrog.1i k  The bullfrog is almost dead.1i %91i 1i7 _The bullfrog completely misses you. The bullfrog misses you.2i>th ))You shoot a sling bullet.2i †The sling bullet barely misses the bullfrog.You shoot a sling bullet. The sling bullet hits the bullfrog!  You kill the bullfrog!2i T)2i.†.2i/65.82i2i@P _Okawaru accepts your kill.2i _2i; 2i B2i B2i  ##   #.. #  #.. .. ##..#######.............. ..####.+# ---.†.#.........†.#.......: #.................2i{ Rev* #................ ~~~.####. . #......You pick up a parchment of Foxfire and begin reading...2i -7.8 (2.02ir F---8.8 (32i 2i @ _You add the spell Foxfire to your library.3i 3io 3i 3i 3iy 3i TRev+ 3i 3i l  You encounter an oklob plant.3i ..#. #. ##.  #.. # #.. #####..#######.....P3i8 ...........##.........####.+#....†.#..........#†.#.......:. #....... #3iv |......... ~ P   oklob plant (unaware) #................####.+#♣ ~3i * #.....##.######.........♣ ~♣ #.....### #...♣ ~~3i 9.8 (1  Marking area around an oklob plant as unsafe for travelling.3i /  --more--4i .........##...............#.................4i 6 20.8 (2 _4i 4iJ 5iRev 5ij5iM5i5i5i5i5iX5i.. .##. .#5i>#. ?###. .#5ia #.. .#####. #.. ....... #####..#######....... 5i_P............ 5.8 (45i$.##.........####.+#.[ ..........†.#........ 5i..#.......†.#.......: . #................. 5ir ..#................ ~~~♣♣#. 5i ...............####.+#♣ ~~P♣~~. ....##.######.........♣ ~♣~PPP~. 5i.~....### #.........♣ ~~~P~5i65i.*6.8 (55i$5i' 5i.'_Found a plate armour.6iq+ ... .. ..# #. #.# . #?# ##. #.# #.. #.#####.# #.. #.#####..#######P.....................6iwq..##.........####.+#.[#..........†.#...........#.......†.#.......:. #.....# ..  #........P ~~~♣♣#. ..............####.+#♣♣♣ ~~P♣~~. ...##.######.6iqM♣ ~♣~PPP~..6iY{6i{57.8 (16i@6i86iW RM ...... ?# #####.# #.. #####..#######P......................##.........####.+#.[#...........:~...#.....P#♣♣♣6i?f 6if &86iMm 6i6o 6iv ;M. ...... ?# #####.# #.. #####..#######P.....................#.....6i~ 6i? &96i3 6ir 7iIM........ ...... ?# #####.# #.. #........#####..#######.............[#..~....7i7iD'307i7i7iM..................... ....... #7i #####.##..#..........+#...7i 7i&17i7i7i{+2.8 (27i7i. _i - a scroll of identify8i#Read which item? Scrolls  f - 2 scrolls of fear  g - a scroll of fog  t - 2 scrolls of teleportationi - a scroll of identify  x - 2 scrolls of amnesia  p - 3 scrolls of poison  I - 2 scrolls of immolation  S - a scroll of silence  V - 2 scrolls of vulnerability  s - a scroll of butterflies  c - a scroll labelled RUIJ ATAAMMOT [!] read|quaff|evoke[?] describe selected8i g8in8iHv\disiri the Skirmisher..........Coglin of Okawaru *****.........Health: 94/94 ========================.......8ivMagic: 15/15 ========================.....AC: 20Str: 12....EV: 13Int: 13....#SH: 0Dex: 20#.#.#XL: 12 Next: 16% Place: Lair:1#.#@#8i:w|Noise: ---------  Time: 9432.8 (0.0)##.#.#a) +4 sling {Arashi} c) +0 sling {Akal} #..#.#####.#8iwFire: a) +4 sling {Arashi} #..#........#####..#######........P......................##.........####.+#.[#..........†.#.........8ix..#.......†.#.......:~You pick up a parchment of Foxfire and begin reading... _You add the spell Foxfire to your library.  You encounter an oklob plant. _Marking area around an oklob plant as unsafe for travelling. _Found a plate armour. _i - a scroll of identify8i8iIdentify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled RUIJ ATAAMMOT Potions (select first with !)  d - a ruby potion  f - a green potion  k - a smoky silvery potion  o - a bubbling silvery potion 8i  s - a silvery potion  t - a black potion  u - 2 glowing coppery potions[?] describe selected9i`9igh9ixo|disiri the Skirmisher..........Coglin of Okawaru *****.........Health: 94/94 ========================.......Magic: 15/15 ========================.....AC: 20Str: 12....EV: 139ioqInt: 13....#SH: 0Dex: 20#.#.#XL: 12 Next: 16% Place: Lair:1#.9ip#@#Noise: ---------  Time: 9432.8 (0.0)##.#.#9iApa) +4 sling {Arashi} c) +0 sling {Akal} #..#.#####.#9idpeFire: a) +4 sling {Arashi} #..9ipK#........#####..#######........P......................##.........####.+#.[#9ipo..........†.#.........9ip..#.......†.#.......:~You pick up a parchment of Foxfire and begin reading... 9i%q_You add the spell Foxfire to your library.  You encounter an oklob plant. _Marking area around an oklob plant as unsafe for travelling. _Found a plate armour. 9iq_i - a scroll of identify9i|]  As you read the scroll of identify, it crumbles to dust.9i}+3.8 (19i9iO _c - a scroll of summoning9i9i+9i9i9i9iH ,9i!9i"9iV#9i&$9ic%9i',9iY(9i+9it-9i-9i.9i/9i19i 29i29i69iY89i89i99iK;9i<9iU=9i>9ik@9iA9iA:i:i:i:i:i:i::i:i1:i:i :i` :i :i:i:ia:i:i:i:i;:i:iO:i:i\:i:i:im:i :il :i =M##....  ##..##....F#### #.......... #.###..##;i ? {## .... #...†..# ....#.....## ##.. [#...;iG? .# #...## ......# #.## ##....## .;iw? :~...♣#########.....#P###.P.#P♣~♣~.............[.. ..P~~~~♣♣#..###..;i? < ♣♣♣~~~P♣~~..# ####................;i? F   cane toad (wandering).;i? W..#;irC Y.F0;iQK EF;iO 2-5.0 (1;i{S ;iV + _The cane toad croaks.M.F=i:...=ik%7=i==iȢd _The cane toad is moderately wounded.=iv ))You shoot a sling bullet. The sling bullet hits the cane toad!=i<  The cane toad is heavily wounded.You shoot a sling bullet. The sling bullet hits the cane toad!=i ~ Q.F=i q..8.8 (0.9=iP =iƗ ] _The cane toad is almost dead.>io' >i.You shoot a sling bullet. The sling bullet hits the cane toad!  You kill the cane toad!>i()>i0>i%7 )>i2&\)))))Okawaru accepts your kill.>i-...>i-F....>iŵ0209.7>i,>i+/ _You shoot a sling bullet.>i I>i >i >i >i ,>ib >i >i] >i >in >i >i >i >i >i (Rev+ >i >i( >i6 >i\ >i >i >i >iA >i >i >i >i >i! >i3" >i$ >i' >iU( >Rev >i) >i+ >i. >iU. >i/ >iM1 >i#4 >ix4 >i5 >i=  ## ## #####.########.########>i> o................ ..............# ......... .............. ........ >i> Y---...#### ####........... #....# #.....###### ##..## ##.....##  #...# #.......# >i> 1##..## ##.....## ....# #......# ... >i> ....# #...†..# #.. >i? ....# ##.....## ##..  You pick up a book of Armaments and begin reading...>iF 099.7 (10.0)>iF I---500.7 (11>iK >iN w  You add the spells Stone Arrow, Rending Blade and Lehudib's Crystal Spear to _your library.Ai=[3AiL\Ai,_Ai`Aid>Ai3eAigAigAihAijAilAimAinAioAi\qAiqAiprAiuAi0wAiwAixAizAiN{Ai{Ai~Ai~Ai[AiAiAi+AiфAi'Ai̅AiaAihAiAi{AiEAinAiAi AiQAi,Ai%AiAiԔAiAiaAiAi՗Ai AiǘAixAisAi˛Ai&AiAiAiAi9AitAi AijAiAinAi[AiAiWAiAiAiװAiAi˳Ai=AiAiSAiXAiAi9AiAiAi;AiAAi=AiAi[AiAiAiAiAi9AiAiAiAiAiAiAiAi=AinAiAiAi6Ai Ai,AiAiAi,AiAiAi8AiAi'AiAiAi(AiAiAiAiAiAihAiAirAi,AiJ Ai AiAiAiAi=Ai`AiAiAiYAiTAiAiAiAiAi Ai Ai"Ai %,Ai%Ai'Ai)Ai*Ai*Ai,Ai-AiM.Ai.AiB0Ais1Ai1Aip2Ai3AiI4Ai4Ai4Ai*6Ai6Ai6Ai(7Ai7AiH8Aio8Ai8Ai4:Ai:Ai:Ai(;Ai<Ai=Ai>Ai>AiDAiEAiEAiRFAiHAiIAi JAi}JAi(LAiMAiMAigNAiKPAiiQAiQAi_RAiTAiUAi VAiVAiXAiZAiXZAiZAiG]Aid^Ai^Ai_Ai aAi|bAicAidAieAigAigAiiAijAikAiVlAilAinAi pAilpAiJqAisP  There is an escape hatch in the floor here.AitAi:u _AiuAivAiwAiwAi$xAiUyAiyAiyAiNzAi{Ai}Aiz}Ai~Ai:AiNAiAiAiЄAi}AiAi3AiBAi,AiAiAiTAiAiAiAi,AiڒAi4AicAiAiqAiAiAiܘAiAiΛR  There is a stone staircase leading down here.AiȜAiI _AiAiTAioAiAi|AiAiAi?AieAiAiAiAiAiwAiAiAiAiEAi,AiAiAi6AiAiAiȽAiAiܿAi/Aiin.#.....# #..+.....#.# Ai.......#### #..#.....#.# .#.....P#.###..P.....+.# .#.....................Aiz .#.#+.###......#.....P.# #....#......#Ai_># .#.#....#......#.#Ai^ #....#......#.....#.##Ai^ .P.P....#......#@.......# Ai...........#.....#.## ...#....#......####..#.#Ai .).......... ......#Ai+ ...#....#... #####..P# Ai@]...##+###.## ..## AiU  # ...#   Aij. ..#   Ai~a####  AiAi-77.7 (77Air,8.7 (78AiAi~. _i - a scroll of identifyBiBBiERead which item? Scrolls  f - 2 scrolls of fear  g - a scroll of fog  t - 2 scrolls of teleportationi - a scroll of identify  x - 2 scrolls of amnesia  p - 3 scrolls of poison  I - 2 scrolls of immolation  S - a scroll of silence  V - 2 scrolls of vulnerability  c - a scroll of summoning  s - a scroll of butterflies BiIF[!] read|quaff|evoke[?] describe selectedBiB$Biy-BiT5R.#.....# #..+.....#.#  disiri the Skirmisher .......#### #..#.....#.#Bi5  Coglin of Okawaru *****. .#.....P#.###..P.....+.#  Health: 94/94 ======================== .#.....................#  Magic: 15/15 ======================== BiK6k.#.#+.###......#.....P.#  AC: 20Str: 12 ...#....#......#.....#>#  EV: 13Int: 13 .#.#....#......#.....#.#  SH: 0Dex: 20 Biv6...#....#......#.....#.##  XL: 12 Next: 20% Place: Lair:1 Bi6Z.P.P....#......#@.......#Bi6  Noise: ---------  Time: 9578.7 (0.0) ...............#.....#.##Bi:7  a) +4 sling {Arashi} c) +0 sling {Akal} ...#....#......####..#.#Bi7  Fire: a) +4 sling {Arashi} .).......... ......# ...#....#... #####..P# ...##+###.##..##   Bi8`....#...#   BiP8F.......#   Bit8..#### Bi8. Bi8QYou pick up a book of Armaments and begin reading...  BiL9You add the spells Stone Arrow, Rending Blade and Lehudib's Crystal Spear to _your library. _There is an escape hatch in the floor here. _There is a stone staircase leading down here. _i - a scroll of identifyBi#Identify which item? (\ to view known items) Potions (select first with !)  d - a ruby potion  f - a green potion  k - a smoky silvery potion  o - a bubbling silvery potion  s - a silvery potion  t - a black potion  u - 2 glowing coppery potions[?] describe selectedCi:8Ci<Ci@C.#.....# #..+.....#.#  disiri the Skirmisher .......#### #..#.....#.#  Coglin of Okawaru *****. .#.....P#.###..P.....+.#  Health: 94/94 ======================== .#.....................#  Magic: 15/15 ======================== .#.#+.###......#.....P.#  AC: 20Str: 12 ...#....#......#.....#>#  EV: 13CiKDInt: 13 .#.#....#......#.....#.#  SH: 0Dex: 20 ...#....#......#.....#.##  XL: 12 Next: 20% Place: Lair:1 .P.P....#......#@.......#  Noise: ---------  Time: 9578.7 (0.0) ...............#.....#.##  a) +4 sling {Arashi} c) +0 sling {Akal} ...#....#......####..#.#  Fire: a) +4 sling {Arashi} .).......... ......# ...#....#... #####..P# ...##+###.##..##   ....#...#   .......# CiD  ..####  You pick up a book of Armaments and begin reading...  You add the spells Stone Arrow, Rending Blade and Lehudib's Crystal Spear to _your library. _There is an escape hatch in the floor here. _There is a stone staircase leading down here. _i - a scroll of identifyCiU]  As you read the scroll of identify, it crumbles to dust.Ci V+9.7 (1Ci]Ciq_Y _d - a potion of moonshineCi6 Ci7 Ciu8 Ci}; Ci= CiB BCixB CiB CiC CiE Ci M ...P#.###..P.....+.#  .............#  Ci&N #+.###......#.....P.#  #....##.....#>#  #....#......#.....#.#  #....#......#.....#.##  P....#......#........#  .........#.....#.##  #....#......####@.#.#  81.7 (2.•.........#  #....#...###.#####..P#  ##+###.## ..##  . # ...#   ..#  ###  #      Ci Vi6? Vi A ViC ,Vi8E Vi$G ViG U8=ViI ViL ViL ViN VieP ViP ViR ViU ;9Vi{V ViX ViYY ViZ Vip] Vi] Vij_ Vi` ViVa &90Vib ViLe Vie Vi$g Vii Vi j ViDj D1=Vik Vi=n Vin Vio Viq ,Vi?s Vi$v Viv U2=Vix Vihz ,Vi{ Vi~ ,Vi Viw Vi %3Vi Vi Vi9 Vif Vi  _You start resting.HP restored.Vi .†---................Viy 1705.7 (57.0)Vik u4=---6.7 (58 _Vi ViF Wi0WiWi`WiWiBWi0$  Things that are here:Wi  a yak corpse; a yak corpseWi&A  You enter the shallow water.Wi'?Water Wid(Wiu,N _Moving in this stuff is going to be slow.Wi-Wi0.(Wi0/Wi1$  Things that are here:Wi4  a yak corpse; a yak corpseWi6Wi7@= _Wi8Wi;WiD=~~~~ ~~~~P~#~~~♣~~~~♣♣##...).~~~~~P~~ #.....##♣P~~~~♣♣ #.....##~P†~~♣~ #......#♣~♣♣P# # #†♣♣♣.# #....##########.†...# #....#........@.....## #....#11.3 (4.6)..# #....#####....#)WiDn...........#.P#########.#.#####P.# ### ##### #### Wi'LWiL+2.3 (5WiRWiFT% _Found a dagger.Wi+ Wi, Wi#. Wi{1 WiG7 BWi; BWi; Wi= WiN@ Wi@ WiA WiC WiE WiF WiG Wi2J WiM Wi{M WiO WiCQ WiS WiT WihU WiV WiY ,WiH[ WiW^ Wi` Wi)a Wiwb Wi}f Wi9g Wih Wii Wik Wijs : ~~~~~P~Wis ;#. #♣P~~~~♣.. #~P†~~♣~#. #♣~♣♣P######. #†♣♣♣.#.......###########.†...#..............................................Wis :@...............#21.3 (9.0)......................>Wi't #####.####.#.P######### ## ###### ## Wi3u )Wi{ Wi} /2.3 (10.0)Wi Wi ; _Found a stone staircase leading down.Xi ~~~~~P #.# #♣P~~~~ ..# #~P†~~♣ #.# #♣~♣♣P#.# #†♣♣♣..#.†...................@...).>#.####.#.P# ## ###### XiXig13.0)XiXi  [  You pick up a parchment of Scorch and begin reading...Xi +4.3 (2XiN Xi ? _You add the spell Scorch to your library.YiEYiɖYi?YiYiߝ,YiCYi'YiYi=YiYiYi:Yi(YiYiUYiYiOJYiZYiqYi,YiXYi3YivYiYipYiYin,YiUYiYiYiMYi+YiYif,YiYiYi=YiYiYiUYiYi YiYiYiYiyYiYiYiYilYiYiYiYiYi)YiYiYisYivYieYi%  Yi You enter the shallow water.Yi} ?Water Yi Yi$ N _Moving in this stuff is going to be slow.YiYi>YiGYi}YiYiYiYi$Yi"Yid"Yi#YiC%Yi(Yik(Yi)Yi',Yi-Yi-Yi1/Yi1Yi4Yi4Yi56Yi8Yi:Yi:(Yi=Yi>Yi@3YiMAYiEYi )You shoot a sling bullet.  The sling bullet hits the komodo dragon.[i_The komodo dragon is heavily wounded.You shoot a sling bullet.  [i-The sling bullet hits the komodo dragon.[iHKl.[iNO[iNPk5.4 (1.0Rev* [iV[iOYe _The komodo dragon is heavily wounded.[i  You shoot a sling bullet.  The sling bullet hits the komodo dragon but does no damage.[i~K> _The komodo dragon is heavily wounded.You shoot a sling bullet.  The sling bullet hits the komodo dragon but does no damage.  .[i  The komodo dragon is severely wounded.6[i[iYE _The komodo dragon bites you but does no damage.\i~  You shoot a sling bullet.  The sling bullet hits the komodo dragon!\i )))))))The komodo dragon is almost dead.You shoot a sling bullet.\i l......\ihQThe sling bullet barely misses the komodo dragon.\i%7\i\iE _The komodo dragon bites you but does no damage.\i n  You shoot a sling bullet.  The sling bullet hits the komodo dragon!\i0 {†You shoot a sling bullet.  The sling bullet hits the komodo dragon!  The komodo dragon is almost dead.  You shoot a sling bullet.  The sling bullet hits the komodo dragon.  You kill the komodo dragon!\i74 S\iκ \i\ 5/95308 _Okawaru accepts your kill.\i \i i _Your Fighting skill increases to level 9!]i(}]i}]i~]iL]i.]ip _  You see here a komodo dragon corpse.]iK]iV _]i]i]i-]ir]i*]i]i3]i>Rev+ ]i ]i]i’,]i(]i]i,]iݚ]ie]i]i2]i]i]i]iG>Rev ]i]i]i]i]i/]ip]iY]i]i]i]i]i (]i]i]iֱ]i(]iɲ]iݴB]iU]i[]iǷ]i&]i]iE]i]i]in]i]iX,]is]i]i]i]i]i<]i]i]i+]i+]ir]i&]i ]i]i;]i]ib]i]i]i]i]i]i]i]i]i]i]i]i ]i"]i3 ]i ]iv ]i ]i]i]ih]i\]iZ]iQ]i}]i]i]i]i]iH]i7!]i)"]iZ#]if%]iN']i2(]iH)]i>4]iq6]i7]i8]i0=]i?]i@]iA]i!F]iLH]iNI]iJ]iN]iQ]iR]ipS]i2W]i]Y]ipZ]i[]ib_]iza]i]b]ic]if]ih]ij]iNk]io ]iqp ]ip=You see here a wolf skeleton.]ir]is ]iot_]i|u]iBz ]iz ]i{BYou see here a cane toad skeleton.]i|]ir~ ]i~_]i]i:]i]i]i]iL ]i ]iR<You see here a yak skeleton.]i]i ]i܍_]ix]i]in]i]i]i]i]i]i]i]i,]iݜ]iܝ]i]iؠ]i]i]]i]i]i]i4]i]i]i]iͭ]iH]iu]iP]i]i]i]iķ]i ]i]iн]iվ]iL]i]i]i]i=]i]in]i]i]iC]ix]i<]i]i]iDB]i]i]i=]i]i]i]i]i]i]i~]i]i]i]io]i]i]ii]i]iD]i]i3,]i]i.]i]i]iN]i]i.]i]i]i]if]iC,]i]i]i]i]i5]i\]i]i2]i]i]iQ,]i]i]i]i]i$]i]i) ,]i ]i ]ic]i]i]]iS]i]iL]i]i]ih]i]i]iS]i]ie]iI]i]iU ,]i ]i!]i"]i>#]i#]iq$]ie%]i%]i%]i&]in']i']i']i)]i)]i*]i8*]i^+]i+,]i,]i,]if-]i-]i-]i.]i/]iW/]i/]i0]i1]i2]i2]i4]i5]i6]i6]id8]i9]i9]i]:]i;]i<]i<]i=]i>]i?]i@]i@]iA]i@C,]i0D]ioE]i@F]ixF]iF]iG]i#H]iUH]iH]iI]i%K]iK]iK]iL]iM]icN]iN]iBP]iQ,]i_R]i4T]iVU]iU]i0V]iW]i[X]iX]iX]iY]idZ]iZ]iZ]i[]i\]i\]i+]]i_]iA`]i`]i/a]iCc]id]i(e]ie]ih]in]i o]ip]iq]i)s,]is]it]iu,]i v]i2w]iw]i x]ijx]iy]iy]iy]iz]iz]i[{]i{]i{]i7]i]iׄ]i.]iщ]i?]iu]iӊ]i]i,]i!]iX]i]iv]i]i]iB]i ]i]i]i.]i]i]iS,]i]iͮ]i̯]iA]i]i]i4]i]i]i]i]i]iG]i]i]ia]i]ir]i]i]io]i]i(]if]i]i ]i]i]i]i ]i]i]iL]i]i5]i]]i]i]i,]iW]i]i3]i]i]i]i ]i)]im]i0]i]i]i"]i]i]i]i.]i[]i]i,]i]it]i,]i]i]i]ih]i]i]i]i]i]ic]i]iO]i]i>]i]iF]i]i_]i]i]iE]i]i]i]ik]i ]i@ ]i ]i ]i ]i ]i]i]i-]i]i,]i]i]i]iJ]i$]i ]iQ]i_]i ]ik]i]ix]iY]i]i]i& ]i!]i"]i=#]i#]iy%]i&,]i']iF7]iy8]i8]i9]i@]iA]ixB]iZc&]ihX]i i]ii]ii]ij]i0l]im]im]in]iq]i r,]ir]ifv]iw]iw]ix]i{]i|]i}]i}]iR]i]i]i?]i]i]iO]i]iz]i]i]i]i]i]i]i2]i]iA,]i]iޜ]iО]i1]i]i ]i]iL]i]i]i]iY]i]in]i ,]i]i]i$]im]iC]i]iӻ]i"]i]i]i]i]i]iV]i]i]i;]i]i!,]i]ig]i,]i]iE]i]i@]i]i+]iPX]i,]i:]i]i]i@]i]i]i#]i}$]i&]i*]iE,]i,]iE/]i0]i1]i(2]i2]iL4]i6]io6]i'7]i-9]i<A  You enter the shallow water.]i<?Water ]i=]iCN _Moving in this stuff is going to be slow.]itE]i F]i%H]iK]iM]i N]i;P]iX]iL[]i[]i=]]i`]ic]ic]ie]ih]i}k]ik]im]iPvB]iv]i"y]i{]i{]i}]ic]iӂ]i(]i]i7]iʼn]i]i]i+]i4]i{]i0]i]i]ib]i]i]i]i ]i]i]i]ie]i#]i=]i-,]i]iU]i=,]i]il]i]i3(]i]i^]in]iƻ]i]i]i_]i]ie]i]i]i]i]i]i]i&]i]i3]ib]i]i_]i]i,]i[]i]i]i]i]iz]i@]i,]in]iJ]i]is]i]i]i]i]iM@  There is an open door here.]i]ik _]i&]ii]i]i`]i ]i]i]i]i]i]i']i]i>]i]i]iH]i]iC]i]i]i]i9]i]i+]i ]iA ]i ]i ]i" ]id ]i ]iu ]i ]iT ]i ]iQ]i]i']ip]iF]i]i]i]i]i]i]iO]i0]i]i]i(]i]i_]i]i]ir]i]i]i_]iU]iS,]i]i]i ]i5!]i!]i>.]i/B]i2]iv3]i3]i3]iu7]i7]i8]iV8]i<]iv<]i<]i=]iwB]iC]iD]iD]iH]i|I]iI]i J]i>M]iM]i^N,]iS]iT]i>>>(Press ? for help)### ########################################.######.########.############.#.##P###.............................................................##..P####P##.....................................########......##..## ####.....................................## #.......##..##......................................# ###......##..# ##.....................................######.#......#_i*M#..## #..........#######....#########....................@.###...# ##.#######.# ##....##.....#######...........##...# #.# #.###..## ##.....## #...........##..## ##.# #.# ### #...# #.......# #..#######.###..P# #..# #.#####.###..## ##.....## ##..# ##.##...# #..# #............##......# #...# #..##..#######..#######............##...÷..# ##..# ##.##_i*@#....P.........................###.....## ##..# #..##.###.##.........####.+#.[#....##.......# #...## #.####..............÷.#.............##......### ##....######.##..#....#.......÷.#.......:~...♣#########.....#P###.P..........#_i+##.#....#..................#P♣~♣~....................[.........##..#..##..................P~~~~♣♣#..###..#............<.......##................####.+#♣♣♣~~~P♣~~..# ####....................##.....##.######.........♣♣P~♣~PPP~..# #....#.#..#..#..##...###.....#### #.........♣~~~~~P~~~~P######÷....#####..#####....#_i4 #..## ####.....................................## #.......#..# #......................................# ###......# ########.### #.#######....#########............@##.# ##.#######.# ##....# #.....#######....#_iq5 .## #.# ##..## ##.....## #.....### #.# ### #...# ## #..#######.##P# #.###..## ## ##..# ##.#..# #............# .# #...# #..#..#######..#######............# #...÷..# ##..# ##.#....P.........................# #.....## ##..# #...###.##.........####.+#.[#....# _i6 .......# #...## ####..............÷.#.#......### ##....#######..#....#.......÷.#.:~...♣#########.....#P###.P..........###.#....#.....#P♣~♣~....................[.........#_iP6 V..#..##..................P~~~~♣♣#..###..#............<.......# #..........####.+#♣♣♣~~~P♣~~..# ####..................._i6  #.....##.######...♣♣P~♣~PPP~..# #....#.#..#..#..##...## #.....#### #♣~~~~~P~~~~P######÷....#####..#####....#......# #_i6 E♣♣~~~~P♣~~~~...........## #..# ###..>.#.....## #........♣♣~P~~P~~♣P~♣..........# #..###P....##.....# _i>7 x♣♣~~P≈~~~~~P♣..........# #..........## ####♣♣~~~≈≈≈≈~~P~~....[.....## ##..#..####.#`i? >#......#######.#.....#..~~~~~≈≈≈~~~~♣♣..........# #P..#.....#..##....>...÷÷.÷........#..♣~≈P~≈≈≈≈~♣~~♣####.....## ##........#.##`i##.......#######.....#.♣~~~≈≈≈≈≈≈≈≈~P....#.....# #..+.....#.##.......## #.......♣♣~~~≈≈≈≈≈≈≈~~..........#### #..#.....#.##........# #.....P.♣PP~≈~≈≈≈≈≈~♣♣....#.....P#.###..P.....+.##.......## #.....#..♣~~~≈≈≈≈≈≈~~~♣...#.....................##.......# ##.....#.♣~~~~≈≈≈≈≈~P~♣♣...#.#+.###......#.....P.##.......# #P.......♣P~~~~≈≈~≈~P~~♣.....#....#......#.....#>##.......# #####.....#+.♣♣~~~≈≈~≈~~♣♣....#.#....#......#.....#.##.......###.P#.........♣♣~~~~≈~~PP~♣......#....#......#.....#.###.......................♣~~~~~~~PP♣♣##..P.P....#......#........#ai.aiA  disiri the Skirmisher########  Coglin of Okawaru *****. ###########.#.##P##  Health: 95/95 ======================== ..................#  Magic: 15/15 ======================== ai%....########......#  AC: 20Str: 12 ....## #.......#  EV: 13Int: 13 .....# ###......#  SH: 0Dex: 20 ....######.#......#  XL: 12 Next: 30% Place: Lair:1 ................@.##  Noise: ---------  Time: 10072.0 (0.0) .#######...........#ai_  a) +4 sling {Arashi} c) +0 sling {Akal} .## #...........#  Fire: a) +4 sling {Arashi} ..# #..#######.## .## ##..# ##.# ..# #...# #..#   ..# ##..# ##.##   .## ##..# #..#   ..# #...## #.##   _Moving in this stuff is going to be slow. _There is an open door here. _There is a stone staircase leading down here. _There is an escape hatch in the floor here. aim_Done exploring. _Done exploring.ai0aiaif _aiXaiVaiai@ai,aiai,ai aisai8aiaiaiaiai\ai4Xaiai`aiaiXaiaiaiaiaiaiXai(ai,aiNaiaiaiai6aiIaiai ai ai ai aig ai aiThere is an open door here. stone staircase leading down here.n escape hatch in the floor _Done exploringai=. _ There is an escape hatch in the floor here.aiai _aibaiaiaiPaiaixai ai?aiai}aiaiaixaieaivaiaigaiaiaiai ai"ai.#ai#ai*$aiu%ai&ai&ai'aiO)ail*ai*ai+ai,ai+.aiy.aiN/ai1ai2,aiv3aio9.## ##..#..####.## ..# #P..#.....#..#ai9f .## ##........#.## .# #..+.....#.#  .#### #..#.....#.#  .P#.###..P.....+.#  ............# ai3:\ ###......#.....P.#  ##.....#@#  99.0 (27.0).#......#.....#.#  ..#......#.....#.##  ......#........#  .........#.....#.##ai: ......####..#.#  .....•.........##  ..#...###.#####..P#  ###.### ### #P..##  ai ;ai?ai*B stone staircase leading down here.n escape hatch in the floor _Done exploring. _There is an escape hatch in the floor here. _ stone staircase leading down here.aiS ai Read which item? Scrolls  f - 2 scrolls of fear  g - a scroll of fog  t - 2 scrolls of teleportationx - 2 scrolls of amnesia  p - 3 scrolls of poison  I - 2 scrolls of immolation  S - a scroll of silence  V - 2 scrolls of vulnerability  c - a scroll of summoning  s - a scroll of butterflies [!] read|quaff|evoke[?] describe selectedcicici.## ##..#..####.##  disiri the Skirmisher ..# #P..#.....#..#  Coglin of Okawaru *****. ciy.## ##........#.##  Health: 95/95 ======================== .# #..+.....#.#  Magic: 15/15 ======================== .#### #..#.....#.#  AC: 20Str: 12 .P#.###..P.....+.#cif  EV: 13Int: 13 .................#  SH: 0Dex: 20 ###......#.....P.#ci  XL: 12 Next: 30% Place: Lair:1 ..#......#.....#@#ciШ  Noise: ---------  Time: 10099.0 (0.0) ..#......#.....#.#ci  a) +4 sling {Arashi} c) +0 sling {Akal} ..#......#.....#.##ci  Fire: a) +4 sling {Arashi} ..#......#........# .........#.....#.## ..#......####..#.#   .......•.........## cio  ..#...###.#####..P#cio   ###.### ### #P..##ci   _There is a stone staircase leading down here. _There is an escape hatch in the floor here. _Done exploring. ci5_Done exploring. _There is an escape hatch in the floor here. _There is a stone staircase leading down here.cin escape hatch in the floor _Done exploring. _There is an escape hatch in the floor here. _ci0n stone staircase leading down here.  Okay, then.cicici . _cil ci sDrink which item? Potions  c - 2 potions of curing  h - a potion of hasteb - 2 potions of brilliance  i - a potion of invisibility  B - 3 potions of berserk rage  C - 3 potions of cancellation ciz  L - 3 potions of lignification  d - a potion of moonshine  f - 2 green potions  k - a smoky silvery potion  o - a bubbling silvery potion  s - a silvery potion  t - a black potion  u - 2 glowing coppery potions [!] read|quaff|evoke[?] describe selectedfififiC.## ##..#..####.##  disiri the Skirmisher ..# #P..#.....#..#  Coglin of Okawaru *****. .## ##........#.##  Health: 95/95 ======================== .# #..+.....#.#fi}z  Magic: 15/15 ======================== .#### #..#.....#.#  AC: 20Str: 12 .P#.###..P.....+.#  EV: 13Int: 13 .................#  SH: 0Dex: 20 ###......#.....P.#fi  XL: 12 Next: 30% Place: Lair:1 ..#......#.....#@#  Noise: ---------  Time: 10099.0 (0.0) ..#......#.....#.#  a) +4 sling {Arashi} c) +0 sling {Akal} ..#......#.....#.##  Fire: a) +4 sling {Arashi} ..#......#........# .........#.....#.## ..#......####..#.#fig    .......•.........##   ..#...###.#####..P#fi   ###.### ### #P..##   fi_There is an escape hatch in the floor here. _Done exploring. _Done exploring. _There is an escape hatch in the floor here. _There is a stone staircase leading down here. fi!6_Okay, then.fi1P  Okay, then.fi"fiNfi. _giNgi>gigiHgi4100.0 (1 _gigid  You climb downwards.  You hear the solemn chanting of funerary rites.giX /  --more--hiz 2  There is an entrance to the Necropolis on this level. Hurry and find it before  the portal closes!hia .. ...#..  . .....  .#....#  ......#  #....##  #.....#  #P...#  #@..#  hi#..##  #..#  P.P# .... ...P## ..... ...... hi-1.5 (2.5hihiB _The walls and floor vibrate strangely for a moment.hiza _There is a stone staircase leading up here.iiiiasDrink which item? Potions  c - 2 potions of curing  h - a potion of hasteb - 2 potions of brilliance  i - a potion of invisibility  B - 3 potions of berserk rage  C - 3 potions of cancellation iiC L - 3 potions of lignification  d - a potion of moonshine  f - 2 green potions  k - a smoky silvery potion  o - a bubbling silvery potion  s - a silvery potion  t - a black potion  u - 2 glowing coppery potions [!] read|quaff|evoke[?] describe selectedji7 jiL disiri the Skirmisher.. ...#..Coglin of Okawaru *****.. .....Health: 95/95 ========================.#....#Magic: 15/15 ========================......#AC: 20Str: 12#....##EV: 13Int: 13#.....#SH: 0Dex: 20#P...#XL: 12 Next: 30% Place: Lair:2#@..#Noise: ---------  Time: 10101.5 (0.0)#..##a) +4 sling {Arashi} c) +0 sling {Akal} #..#Fire: a) +4 sling {Arashi} P.P#.......P##...........You climb downwards.  You hear the solemn chanting of funerary rites.There is an entrance to the Necropolis on this level. Hurry and find it before  the portal closes! _The walls and floor vibrate strangely for a moment. _Thji;N )ere is a stone staircase leading up here.jiQk  It was a potion of might.  You feel very mighty all of a sudden.jiol b2.5 (1Might jizu jiy 0 _f -> m - a potion of mightki Iki ki ki ki ,ki ki2 ki ki ki ki3 ki+ ki ki~ ki ki ki ki [......>................#.........#... .........#.. .......... #...#....# #......# #...@## kik 6.5 (4#.....# #P...##<..## #..###..##P.P##.....ki' /#...P##ki ki *7.5 (5ki3 ki ; _Found a stone staircase leading down.li; li!> li> li^A liD li.I Bli`L liL liM liO liZT liT li V liW li [ li[ li\ li_ libc lic lid lif lij lij lik liTn liz ..P...... #########........  ........#.#...... .  ......>.............  li{ {...........#.......>  .........#...........  .........#...# .....  ............##......  #...#....###@..# 13.5 (6#......# #.....# ##....## ##.#..# li:| #.....# .. #..#  #P...## ... .#  #<..## #... .   #..## ....  #..# .....  li{|  #P.P#   liЅ li *4.5 (7li li ; _Found a stone staircase leading down.miS miT 3miX miZ n  You encounter a water moccasin.mioa ..P......  #########...........  ........#.#.........  mia ......>..............  .....#.......>.  .#........ .#...# .. ....##......#  #...#....###.@.# miBb  #......# #.....#  ##....## ##.#..#  #.....# ...S#..#  mib 7#P...## ..... .#  #<..## ###.... .#  S   water moccasin (asleep)#..## ..... #mib #..# .#P.P# mi!c mif X0S.min XSmir 3==5.5 (1migu mix 8 _The water moccasin hisses angrily.oi  ) You shoot a sling bullet.  The sling bullet hits the water moccasin.oi  The water moccasin is moderately wounded.You shoot a sling bullet.  The sling bullet hits the water moccasin.oiAS.oip  You shoot a sling bullet.  The sling bullet hits the water moccasin.  The water moccasin is moderately wounded.You shoot a sling bullet.  The sling bullet hits the water moccasin.  The water moccasin is moderately wounded.oi`=6.4 (0.9Rev oi$oi'u  The sling bullet hits the water moccasin.  The water moccasin is moderately wounded.You shoot a sling bullet.  The sling bullet hits the water moccasin.  The water moccasin is moderately wounded. _The water moccasin bites you but does no damage.oiCh n ))You shoot a sling bullet.oi~  The sling bullet barely misses the water moccasin.You shoot a sling bullet.oix S.The sling bullet closely misses the water moccasin.oiz W89--7.3oi I _The water moccasin bites you.pi&  You shoot a sling bullet.  The sling bullet hits the water moccasin!pif  The water moccasin is severely wounded.You shoot a sling bullet.  The sling bullet hits the water moccasin.pi8q  The water moccasin is almost dead.pi@90--8.3 (1.0Rev+ pigpi\ _The water moccasin closely misses you.pin ))You shoot a sling bullet.pib y. _The water moccasin closely misses you.  The sling bullet closely misses the water moccasin.You shoot a sling bullet.  The sling bullet hits the water moccasin!  You kill the water moccasin!pig U)pi 4..pi, -19pi pi P _Okawaru accepts your kill.piwpi9pipipi,piZ pi %1pi pi@pipipipi1>Rev pipi0piK2=pipipi(pipi pi U3=pi}!pi#pi$(pi$pi(,pi)pi4.pi.%4piL/pi2pi 3pi 4pi6pi7pi7pi=pig=K5=pi@>piA1 _HP restored.qiqi&qiqiqi qi= qi qiqi qifqiHqiqiqi9=qiqiqi=!qi!qiu"qi%qi(qiJ)qiG*qi-qiB3Bqi3qi7qiT8qiD9qi<qi@qiYAqiBqiEqiIqiIqi4KqiMqitRqiRqiCTqi8VqiPYqiYqi'[qiB]qi-aqiaqibqii   ###...##   ##......#   ........#   qiki}..$.....##   .........#   .........###   #......|...#   .......@..##  ---qiix ..P..........#  ########...........##  .......#.#..........#  ....>...............#  .........#.......>..#  qi.jS......#.............#  ......#...#........##  ..........##......##  qipPM #P##  ###...###. $.....## .qifpt..###.# .# ..P. ########..# .......#.#..........#  qipI.#........##qi)x045.3 (26.0)qixG---6.3 (27qi}qi|v _You see here a staff of alchemy.rie  ##   #P#  ###...## ##......# .......# $# rifP.# .### #......|...#  .....##  ..P..........# #########.....## ....#.#..........# >.........# ....#.>..# .#.............# ripriq77.3 (1.0) _rixriB{ri  ##  #P#  ###...## ##......# .......# $ri## .# ....### #|...#  #.#  ..P..#  #########.##  ........#.#.# >........# ....#>..# ri ri%8ri!ri!#ri    ### . #P### #. ###...## #..##......# #.# #....$.....## .# .### .#......|...# #.## #..P.#  #.##  .#.#.#  ......>...#  ri b.#.>..# riR riJ %9ri4 ri~ riT(  # ### ri)e#. #P###  #. ###...##  #..##......#  #.# .#....$.....## .# .### #...#......|...# ##.##  #..P.#  ###.##  .#.#.#  ......>...#  .#.>..# ri25ri 6&50ri2?sie?{   # ###  #P#  #. ###...##  #..##......#  #..........#  .## .# ....### ...#|...# ###.#  siH@w#..P..#  #########.#  ........#.#.#  >........# siOJsiK%1siPsi4[si'\*2.3 (2si`sic> _You now have 424 gold pieces (gained 4).sisisisisisiqBsiAsisisisiŶsi6siոsiXsiCsiƽsisisi| ))....!.. ........  #......  #.....  ...P  ##..## ###  #....# #P###  #@.P###...## 6.3 (4si #..##......#  #..........#  .#..........##  ......# ..#...###  ##...#......|...#  ###...##  #..Psi\$....# sisij*7.3 (5siGsiY* _Found a short sword.tiQti{RtiStiWti]Btio_ti:cc  You encounter a yak.tii.#.Y............))....!.............tiOj#................ P# ##@.## ### #....# #P### ##..P###...# #..##......# #..........#  .#..........##   Y   yak (asleep)....... ...#..... ti2......### ##...#......|... ###...........# #..P.|id?G.Y|i?B.Y|iFE|iE1---|iE3|iK|i-M|i))....! .........|i#.......#....... P# ##..## ####YY..# #P#####..P###...## #@.##.............#..........##...........### ##...#|... ###.....# #..P.|i1#########..#|iA.Y|ig<.Y|i|i-=4|i|iw _The yak attacks as it pursues you! The yak completely misses you.}i5]  You shoot a sling bullet. The sling bullet hits the yak.}ih  The yak is moderately wounded.You shoot a sling bullet. The sling bullet hits the yak.}iTI  }iJ  }iK 2The yak is moderately wounded.}iK }iM }ixN 4}iO ==}iO 5}iW }i[  }i\ }i] F_The yak closely misses you. x2}i ]  You shoot a sling bullet. The sling bullet hits the yak!}iVP  The yak is severely wounded.You shoot a sling bullet. The sling bullet hits the yak!}iP P  The yak is almost dead.}i }i[ #1}i3 7-6.6 (0.9}i }is d _The yak gores you. The yak closely misses you.~iw  You shoot a sling bullet.  The sling bullet hits the yak but does no damage.~i^ †The yak is almost dead.You shoot a sling bullet. The sling bullet hits the yak.  You kill the yak!~idx   yak~i~iI-67.5~i~i)P _Okawaru accepts your kill.~i' ~i ` You shoot a sling bullet. The sling bullet hits the yak!~i  The yak is moderately wounded.You shoot a sling bullet. The sling bullet hits the yak!~ik j  The yak is heavily wounded.~i U2=8.4~i" ~i% ; _The yak gores you but does no damage.~i =))~i=  You shoot a sling bullet. The sling bullet barely misses the yak.~i .YYou shoot a sling bullet. The sling bullet barely misses the yak.~i ,9.4 (1.0~id ~ic ; _The yak gores you but does no damage.il The yak is heavily wounded. _The yak gores you but does no damage.  You shoot a sling bullet. The sling bullet barely misses the yak. _The yak gores you but does no damage.  You shoot a sling bullet. The sling bullet hits the yak!iE&  The yak is severely wounded.You shoot a sling bullet. The sling bullet hits the yak.ik  The yak is severely wounded.i$-80.3 (0.9iiȽQ _The yak closely misses you.i  You shoot a sling bullet. The sling bullet hits the yak.i3  The yak is almost dead.You shoot a sling bullet. The sling bullet hits the yak.i;f  The yak is almost dead.i_3=1.2if _The yak barely misses you.i; ]  You shoot a sling bullet. The sling bullet hits the yak.i †The yak is almost dead.You shoot a sling bullet. The sling bullet hits the yak.  You kill the yak!i RiT iY 482.3 (1.1i4_ iUb P _Okawaru accepts your kill.in...........  .))....!...  ..........  #......... #....... #...P#  ##..## ###  iJ #....# #P###  ##†@P###...##  #..##......#  #..........#   .#..........##  .............#  ..#.............###  ##...#......|...#  ###...........##   #..P  ii5---30iiiZp _You see here a yak corpse.iM.#.............))....!...................#..........P# #..## ### #..@.# #P### ##††P###...###iM #.... .#..........##  . ..........###.......iڸt4---4 _iiid  .#.... ............ ))....!...  ..........  #......... ip  #.......  #...P#   ##@.## ###  #....# #P# #††P###...##  #..##......#  #....#  .#....#  .........# ..#.............### ...#|...# i` i %5i i& iO  ##.  .#.... ............ .))....!...  ....  #.........  #........  #@..P#   ##..## ###  #....# #P# ##††P###...##  #..##......#  #.#  .#....#  .....# ..#.......### 5=6Rev+ i" i" i3* iD+ iGL$M .#####.. ..#.............))....!............P##.. ##..## ### #....# #P###   Rev+ ....iSiS%7iYi*\iorM# .#######.. .....#................))....!#...i;sp......P##.. ##..## ### #....# #P###  ....i|i}%8ihii  ##  #.  .. #######. ......#.... #.............. i#..))....!... ... #.........  #........  #...P##..  ##..## ### #....# #P####††P###...## #..##......# #.#iii%9i+i-i= M #P ##..... # .#######..i  ......#...#...........#..@)....!#.#..# ##.....#...P##....##i) i q=90Rev i i y _You see here a +1 whip of draining.i #P. ###. #.  ..  .#######.  ......#.... in #.  #..)@....!...  #.#....  # ##...  #........  #...P##..  ##..## ###   #....# #P###   ##††P###...##   #..##......#   ii,1 _iiLT _You see here a +0 short sword.ikC! i Dq#P. ###. ##. . .#######. ......#.... iD #.  #..))@...!...  #.#....  # ##...  #...iDa #...P##. ##..## ###  #....# #P###  i8E##††P###...##  #..##......#  ibPiQ,2 _iWimYil  ##P. ###. ##. . .#######. ......#.... #. im #..)).@..!. #.#.... # ##... #... #...P##...# ##..## ## #....# #P###  ##††P###...##  #..##......#  iu iwv 03i| i~ ix ##P. ###. ##. #. .#######.i@  ......#.... #. #..))..@.!. #.#.... # ##... #...#  #...P##...# ##..## ####  i#....# #P###  ##††P###...##  #..##......#  i[iA&4ii$i0 ##P. ###. ##. #. .#######. ......#.... #. #..))...@!. #.#....#  # ##...#  #...##  #...P##...##  ##..## ####  #....# #P###  ##††P###...##  #..##......#  i:i;&5iBiDi ##P.#  i###.#  ##. #. .#######.#  ......#....#  #.#  i#..))....@. #.#....##  # ##...#  #...##  i(#...P##...##  ##..## ####  iU#....# #P###  ##††P###...##  #..##......#  iif&6iii+7.3 (2ii> _B - 4 potions of berserk rage (gained 1)iGiIXWarmaster Okawaru Okawaru is a dangerous and powerful god of battle. Followers are expected to constantly prove themselves in combat, and may channel Okawaru's might to enhance their prowess. Okawaru demands that followers prove themselves by their own strength alone, and so worshippers are forbidden from gaining allies by any means. Okawaru pays little heed to easy victories, but will reward worshippers for heroic feats against mighty foes. Title - Warmonger Favour - A favoured servant of Okawaru. Granted powers:(Cost)Okawaru requires that you fight alone, and prevents you from gaining allies. You can gain great but temporary skills.(2 MP, Piety-)You can speed up your combat.(5 MP, Piety--)You can enter into single combat with a foe.(7 MP, Piety--)Okawaru will gift you throwing weapons as you gain piety. Okawaru will grant you a choice of weapons... once. Okawaru will grant you a choice of armour... once. [!]: Overview|Powers|Wrathiili  disiri the Skirmisher##P........#   Coglin of Okawaru *****.###..........#   Health: 95/95 ========================##.............   Magic: 15/15 ========================i<#..............   AC: 20Str: 12.#######............#   EV: 13Int: 13......#.............#   SH: 0Dex: 20#.................#   XL: 12 Next: 38% Place: Lair:2#..))....@.......   Noise: ---------  Time: 10197.3 (0.0)iy#.#............##   a) +4 sling {Arashi} c) +0 sling {Akal} # ##...........#   Fire: a) +4 sling {Arashi} iΑ/#..........##  #...P##...##  ##..## ####  #....# #P###   i&##††P###...##   #..##......#   You kill the yak! _Okawaru accepts your kill. _You see here a yak corpse. ie_You see here a +1 whip of draining. _You see here a +0 short sword. _B - 4 potions of berserk rage (gained 1)i>iјi>iiEimii1i}i ,i#i)i)iD+i&0iR5i;6i6i9i=iv=i?iAi/EiEiFiHi5LiLiMiQiTiUiUiWiZiZi[i`ibi:ciciXfiiiO,iPinRiR,iTiUiVirViXYi\i]i=^iO`ididdi>eihili4mimioiUqiqirisifw,i2xi%zi|i.}i1~iig,ilii ,iiΘimiiOiBiii˦i>ii iRi0i^iiiܺii$iiiiUii_  You see here a yak corpse.ii _iiiiiiii~iiii;iiiBilXii-iiii^   You encounter a naga. It is wielding a +0 glaive.i#...P##...##  ##..#######  if#....# #P###  ##††P###...##  ####..##......#  ##.##..........#  ##...#..........## ##................# #.@.#.............#i .N......###...#......|.. ...#...## ###...........# ##.# #..P......... #########........... ........#.#......... N   naga (polearm, constriction, asleep)in7 ......>.............. ...........#.......>..........#............ib!1265.3 (68.0)i"*6.3 (69 iL# _i)iL3im #...P##...##disiri the Skirmisher##..#######Coglin of Okawaru *****.#....# #P###Health: 95/95 ========================##††P###...## Magic: 15/15 ========================####..##......# AC: 20Str: 12##.##..........# EV: 13Int: 13##...#..........## SH: 0Dex: 20##................# XL: 12 Next: 38% Place: Lair:2#*@.#.............# Noise: ---------  Time: 10266.3 (0.0).N****..###...#......|.. a) +4 sling {Arashi} c) +0 sling {Akal} ...#... m## ###........... Fire: a) +4 sling {Arashi} # ##.# #..P.........#########...................#.#......... N   naga (polearm, constriction, asleep)......>.........................#.......>..........#............ _You see here a yak corpse. _You encounter a naga. It is wielding a +0 glaive.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a naga, wielding a +0 glaive (asleep, 98% to hit)i  #...P##...##disiri the Skirmisher##..#######Coglin of Okawaru *****.#....# #P###Health: 95/95 ========================##††P###...## Magic: 15/15 ========================####..##......# AC: 20Str: 12##.##..........# EV: 13Int: 13i I##...#..........## SH: 0Dex: 20##................# XL: 12 Next: 38% Place: Lair:2#.@.#.............# Noise: ---------  Time: 10266.3 (0.0).N......###...#......|.. a) +4 sling {Arashi} c) +0 sling {Akal} ...#...## ###........... Fire: a) +4 sling {Arashi} # ##.# #..P.........#########...................#.#......... N   naga (polearm, constriction, asleep)......>.........................#.......>..........#............ _You encounter a naga. It is wielding a +0 glaive.Fire: a) +4 sling {Arashi}iLaPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a naga, wielding a +0 glaive (asleep, 98% to hit)  Okay, then.iOiYi. _i5:iV<O Ability - do what?CostFailure  f - Invent GizmoNone0%  Invocations -X - Renounce ReligionNone0%  a - Heroism2 MP, Piety-i<0%  b - Finesse5 MP, Piety--22%  c - Duel7 MP, Piety--63% [?] toggle between ability selection and description.i i i'#...P##...##disiri the Skirmisher##..#######Coglin of Okawaru *****.#....# #P###Health: 95/95 ========================##††P###...## Magic: 15/15 ========================####..##......# AC: 20Str: 12##.##..........# EV: 13Int: 13##...#..........## SH: 0iDex: 20##................# XL: 12 Next: 38% Place: Lair:2#.@.#.............# Noise: ---------  Time: 10266.3 (0.0).N......###...#......|.. a) +4 sling {Arashi} c) +0 sling {Akal} ...#...## ###........... Fire: a) +4 sling {Arashi} # ##.# #..P.........#########...................#.#......... N   naga (polearm, constriction, asleep)......>.........................#.......>..........#............ _You encounter a naga. It is wielding a +0 glaive.Fire: a) +4 sling {Arashi}imkPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a naga, wielding a +0 glaive (asleep, 98% to hit) _Okay, then.i+iֲ\3----27i'D7.3 (1Hero iιiZm _You gain the combat prowess of a mighty hero.i+#...P##...##disiri the Skirmisher##..#######Coglin of Okawaru *****.#....# #P###Health: 95/95 ========================##††P###...## Magic: 13/15 ====================----####..##......# AC: 22Str: 12##.##..........# EV: 17Int: 13##...#..........## SH: 0Dex: 20##................# XL: 12 Next: 38% Place: Lair:2#*@.#.............# Noise: ---------  Time: 10267.3 (0.0)i#.N****..###...#......|.. a) +4 sling {Arashi} c) +0 sling {Akal} ...#...## ###........... Fire: a) +4 sling {Arashi} # ##.# #..P......... Hero #########...................#.#......... N   naga (polearm, constriction, asleep)......>.........................#.......>..........#............ _Okay, then. _You gain the combat prowess of a mighty hero.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a naga, wielding a +0 glaive (asleep, 98% to hit)i#...P##...##disiri the Skirmisher##..#######Coglin of Okawaru *****.#....# #P###Health: 95/95 ========================##††P###...## Magic: 13/15 ====================----####..##......# AC: 22Str: 12##.##..........# EV: 17Int: 13##...#..........## SH: 0Dex: 20##................# XL: 12 Next: 38% Place: Lair:2#)@.#.............# Noise: ---------  Time: 10267.3 (0.0).N))))..###...#......|.. a) +4 sling {Arashi} c) +0 sling {Akal} ...#...2m## ###........... Fire: a) +4 sling {Arashi} # ##.# #..P......... Hero #########...................#.#......... N   naga (polearm, constriction)......>.........................#.......>..........#............Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a naga, wielding a +0 glaive (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the naga!  The naga shouts!iYiYou shoot a sling bullet. The sling bullet hits the naga!  The naga shouts!  The naga is heavily wounded.You shoot a sling bullet.  The sling bullet hits the naga but does no damage.  The naga is heavily wounded.i?⌠Ni?....ib===8.1 (0.8Rev ii' _You hear a shout!i' #...P##...##disiri the Skirmisher##..#######Coglin of Okawaru *****.#....# #P###Health: 95/95 ========================##††P###...## Magic: 13/15 ====================----####..##......# AC: 22Str: 12##.##..........# EV: 17Int: 13iH ##...#..........## SH: 0Dex: 20##................# XL: 12 Next: 38% Place: Lair:2#*@.#.............# Noise: ===------  Time: 10268.1 (0.0).⌠N***..###...#......|.. a) +4 sling {Arashi} c) +0 sling {Akal} ...#...## ###........... Fire: a) +4 sling {Arashi} # ##.# #..P......... Hero Rev #########...................#.#......... N   naga (polearm, constriction)......>.........................#.......>..........#............The naga is heavily wounded. _You hear a shout!  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select actioi n, ( or ) - cycleShift-Dir - straight lineAim: a naga, wielding a +0 glaive (heavily wounded, 78% to hit)i[I #...P##...##disiri the Skirmisher##..#######Coglin of Okawaru *****.#....# #P###Health: 95/95 ========================i J $##††P###...## Magic: 13/15 ====================----####..##......# AC: 22Str: 12##.##..........# EV: 17Int: 13##...#..........## SH: 0Dex: 20##................# XL: 12 Next: 38% Place: Lair:2#)@.#.............# Noise: ===------  Time: 10268.1 (0.0).⌠))))..###...#......|.. a) +4 sling {Arashi} c) +0 sling {Akal} iJ W)).#...## ###........... Fire: a) +4 sling {Arashi} # ##.# #..P......... Hero Rev #########...................#.#......... N   naga (polearm, constriction)......>.........................#.......>..........#............Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiK Aim: a naga, wielding a +0 glaive (heavily wounded, 78% to hit)  You shoot a sling bullet.  The sling bullet completely misses the naga.ih Shift-Dir - straight line  Aim: a naga, wielding a +0 glaive (heavily wounded, 78% to hit)  You shoot a sling bullet.  The sling bullet completely misses the naga.  You shoot a sling bullet.  The sling bullet hits the naga but does no damage.i+a .N....., catching…)The naga is heavily wounded.ih ****The naga spits poison at you.The splash of poison hits you but does no damage.i C....i@ ===9 (0.8Pois Hero Rev i* i Q _You are poisoned.i#...P##...##disiri the Skirmisher##..#######Coglin of Okawaru *****.#....# #P###Health: 95/95 ========================##††P###...## Magic: 13/15 ====================----####..##......# AC: 22Str: 12##.##..........# EV: 17Int: 13##...#..........## SH: 0Dex: 20##................# XL: 12 Next: 38% Place: Lair:2#*@.#.............# Noise: ===------  Time: 10268.9 (0.0)iYd.⌠N***..###...#......|.. a) +4 sling {Arashi} c) +0 sling {Akal} ...#...## ###........... Fire: a) +4 sling {Arashi} # ##.# #..P......... Pois Hero Rev #########...................#.#......... N   naga (polearm, constriction, catching…)......>.........................#.......>..........#............ _You are poisoned.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a naga, wielding a +0 glaive (heavily wounded, catching its breath, 78% tohit)iF#...P##...##disiri the Skirmisher##..#######Coglin of Okawaru *****.#....# #P###Health: 95/95 ========================##††P###...## Magic: 13/15 ====================----####..##......# AC: 22Str: 12##.##..........# EV: 17Int: 13iqH##...#..........## SH: 0Dex: 20##................# XL: 12 Next: 38% Place: Lair:2#)@.#.............# Noise: ===------  Time: 10268.9 (0.0).⌠N)))..###...#......|.. a) +4 sling {Arashi} c) +0 sling {Akal} ...#...## ###........... Fire: a) +4 sling {Arashi} # ##.# #..P......... Pois Hero Rev #########...................#.#......... N   naga (polearm, constriction, catching…)......>.........................#.......>..........#............Press: ? - help, Q - select action, ( or ) - cycleiHOShift-Dir - straight lineAim: a naga, wielding a +0 glaive (heavily wounded, catching its breath, 78% tohit)  You shoot a sling bullet. The sling bullet hits the naga!  The naga is severely wounded.i)))Aim: a naga, wielding a +0 glaive (heavily wounded, catching its breath, 78% tohit)  You shoot a sling bullet. The sling bullet hits the naga!  The naga is severely wounded.  The sling bullet closely misses the naga.iY r .N.....You feel sick.iZ 3-9.7 (0.8Rev+ i` ib ' _You hear a shout!i(#...P##...##disiri the Skirmisher##..#######Coglin of Okawaru *****.#....# #P###Health: 93/95 =======================-##††P###...## Magic: 13/15 ====================----####..##......# AC: 22Str: 12##.##..........# EV: 17Int: 13##...#..........## SH: 0i)Dex: 20##................# XL: 12 Next: 38% Place: Lair:2#*@.#.............# Noise: ===------  Time: 10269.7 (0.0).⌠N***..###...#......|.. a) +4 sling {Arashi} c) +0 sling {Akal} ...#...## ###........... Fire: a) +4 sling {Arashi} # ##.# #..P......... Pois Hero Rev+ #########...................#.#......... N   naga (polearm, constriction, catching…)......>.........................#.......>..........#............ _You hear a shout!  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a naga, wielding a +0 glaive ()g;10;1mseverely wounded, catching its breath, 78%  to hit)iC^#...P##...##disiri the Skirmisher##..#######Coglin of Okawaru *****.#....# #P###Health: 93/95 =======================-##††P###...## Magic: 13/15 ====================----####..##......# AC: 22Str: 12##.##..........# EV: 17Int: 13##...#..........## SH: 0Dex: 20##................# XL: 12 Next: 38% Place: Lair:2#)@.#.............# Noise: ===------  Time: 10269.7 (0.0).⌠N)))..###...#......|.. a) +4 sling {Arashi} c) +0 sling {Akal} i_e...#...## ###........... Fire: a) +4 sling {Arashi} # ##.# #..P......... Pois Hero Rev+ #########...................#.#......... N   naga (polearm, constriction, catching…)......>.........................#.......>..........#............Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a naga, wielding a +0 glaive (severely wounded, catching its breath, 78%  to hit)  You shoot a sling bullet. The sling bullet hits the naga.  The naga is severely wounded.i)Aim: a naga, wielding a +0 glaive (severely wounded, catching its breath, 78%  to hit)  You shoot a sling bullet. The sling bullet hits the naga.  The naga is severely wounded.!  You kill the naga!igSisv NOkawaru accepts your kill.You feel sick.i~....N   naga (constriction)i߃c1-970.5 (0.8iwi@s _You encounter a naga. It is wielding a +0 hand axe.i#...P##...##disiri the Skirmisheri#U##..#######Coglin of Okawaru *****.#....# #P###Health: 91/95 ======================--##††P###...## Magic: 13/15 ====================----####..##......# AC: 22Str: 12##.##..........# EV: 17Int: 13##...#..........## SH: 0Dex: 20##................# XL: 12 Next: 39% Place: Lair:2iI5#*@.#.............# Noise: ===------  Time: 10270.5 (0.0).⌠)***..###...#......|.. a) +4 sling {Arashi} c) +0 sling {Akal} N**#...## ###........... Fire: a) +4 sling {Arashi} # ##.# #..P......... Pois Hero Rev+ #########...................#.#......... N   naga (constriction)......>.........................#.......>..........#............You feel sick. _You encounter a naga. It is wielding a +0 hand axe.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a naga, wielding a +0 hand axe (78% to hit)i #...P##...##disiri the Skirmisher##..#######Coglin of Okawaru *****.#....# #P###Health: 91/95 ======================--##††P###...## Magic: 13/15 ====================----####..##......# AC: 22Str: 12##.##..........# EV: 17Int: 13##...#..........## SH: 0Dex: 20iR ##................# XL: 12 Next: 39% Place: Lair:2#)@.#.............# Noise: ===------  Time: 10270.5 (0.0).⌠))))..###...#......|.. a) +4 sling {Arashi} c) +0 sling {Akal} N))#...## ###........... Fire: a) +4 sling {Arashi} # ##.# #..P......... Pois Hero Rev+ #########...................#.#......... N   naga (constriction)......>.........................#.......>..........#............Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a naga, wielding a +0 hand axe (78% to hit)  You shoot a sling bullet. The sling bullet hits the naga.  The naga is lightly i wounded.i Shift-Dir - straight line  Aim: a naga, wielding a +0 hand axe (78% to hit)  iѓYou shoot a sling bullet. The sling bullet hits the naga.  The naga is lightly wounded.  The naga is moderately wounded.iM......is01.3 (0.8Rev* i%ic($ _You feel sick.iZ7 #...P##...##disiri the Skirmisher##..#######Coglin of Okawaru *****.#....# #P###Health: 90/95 ======================--##††P###...## Magic: 13/15 ====================----####..##......# AC: 22Str: 12##.##..........# EV: 17Int: 13##...#..........## SH: 0Dex: 20i8 ##................# XL: 12 Next: 39% Place: Lair:2#*@.#.............# Noise: ===------  Time: 10271.3 (0.0).⌠)***..###...#......|.. a) +4 sling {Arashi} c) +0 sling {Akal} N**#...## ###........... Fire: a) +4 sling {Arashi} # ##.# #..P......... Pois Hero Rev* #########...................#.#......... N   naga (constriction)......>.........................#.......>..........#............The naga is moderately wounded. _You feel sick.  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a naga, wieldini9 bg a +0 hand axe (moderately wounded, 78% to hit)iWY #...P##...##disiri the Skirmisher##..#######Coglin of Okawaru *****.#....# #P###Health: 90/95 ======================--##††P###...## Magic: 13/15 ====================----####..##......# AC: 22Str: 12##.##..........# EV: 17Int: 13##...#..........## SH: 0Dex: 20imZ ##................# XL: 12 Next: 39% Place: Lair:2#)@.#.............# Noise: ===------  Time: 10271.3 (0.0).⌠))))..###...#......|.. a) +4 sling {Arashi} c) +0 sling {Akal} N))#...## ###........... Fire: a) +4 sling {Arashi} # ##.# #..P......... Pois Hero Rev* #########...................#.#......... N   naga (constriction)......>.........................#.......>..........#............Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a naga, wielding a +0 hand axe (moderately wounded, 78% to hit)  You iZ shoot a sling bullet. The sling bullet hits the naga.  The naga is moderately wounded.i\ ?  Shift-Dir - straight line  Aim: a naga, wielding a +0 hand axe (moderately wounded, 78% to hit)  You shoot a sling bullet. The sling bullet hits the naga.  The naga is moderately wounded.  You shoot a sling bullet. The sling bullet hits the naga!  The naga is severely wounded.ii 9N.iLq G......iq ,2.1 (0.8i7x i{ $ _You feel sick.i #...P##...##disiri the Skirmisher##..#######Coglin of Okawaru *****.#....# #P###Health: 90/95 ======================--##††P###...## Magic: 13/15 ====================----####..##......# AC: 22Str: 12##.##..........# EV: 17Int: 13##...#..........## SH: 0Dex: 20i ##................# XL: 12 Next: 39% Place: Lair:2#*@.#.............# Noise: ===------  Time: 10272.1 (0.0).N****..###...#......|.. a) +4 sling {Arashi} c) +0 sling {Akal} i ...#...## ###........... Fire: a) +4 sling {Arashi} iG # ##.# #..P......... Pois Hero Rev* #########...................#.#......... N   naga (constriction)ih ......>.........................#.......>..........#............i cThe naga is severely wounded. _You feel sick.  i Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cyclei Shift-Dir - straight lineAim: a naga, wielding a +0 hand axe (severely wounded, 78% to hit)iS#...P##...##disiri the Skirmisher##..#######Coglin of Okawaru *****.#....# #P###Health: 90/95 ======================--##††P###...## Magic: 13/15 ====================----####..##......# AC: 22iTTStr: 12##.##..........# EV: 17Int: 13##...#..........## SH: 0Dex: 20##................# XL: 12 Next: 39% Place: Lair:2#)@.#.............# Noise: ===------  Time: 10272.1 (0.0).)))))..###...#......|.. a) +4 sling {Arashi} c) +0 sling {Akal} )..#...## ###........... Fire: a) +4 sling {Arashi} # ##.# #..P......... Pois Hero Rev* iyT#########...................#.#......... N   naga (constriction)iT......>.........................#.......>.iTH.........#............Fire: a) +4 sling {Arashi}iTPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiTAim: a naga, wielding a +0 hand axe (severely wounded, 78% to hit)  iUiYou shoot a sling bullet.  The sling bullet closely misses the naga.i Shift-Dir - straight line  Aim: a naga, wielding a +0 hand axe (severely wounded, 78% to hit)  You shoot a sling bullet.  The sling bullet closely misses the naga.The sling bullet hits the naga.  The naga is almost dead.irjb.N)....ij$89i%k<4==9 (0.8ieqint$ _You feel sick.iY iW tdisiri the Skirmisher (Coglin Hunter)Turns: 10230, Time: 00:42:53 Health: 89/95AC: 22 Str: 12 XL: 12 Next: 39% i Magic: 14/15EV: 17 Int: 13 God: Okawaru [*****.] Gold: 424SH:  0 Dex: 20 Spells: 2/11 levels left rFire + + . (33%) a - +4 sling {Arashi} rCold . . . (100%) c - +0 sling {Akal} i nrNeg . . . (100%) f - +3 ring mail {rF+} rPois .(100%) g - +1 helmet "Gonwog" {Snipe, Slay+3} i- rElec .(100%) e - +2 cloak rCorr .i_ (100%) h - +2 pair of gloves SInv .i d - +2 pair of boots Will +....(no gizmo) i Stlth ++++ HPRegen 0.35/turn MPRegen 0.14/turn %: no passive effects i @: mildly poisoned (89 -> 86), heroic, revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery, clever 1, fire resistance 1iZKiX#...P##...##disiri the Skirmisher##..#######Coglin of Okawaru *****.#....# #P###Health: 89/95 ======================--##††P###...## Magic: 14/15 ======================--####..##......# AC: 22Str: 12##.##..........# EV: 17Int: 13##...#..........## SH: 0Dex: 20##................# XL: 12 Next: 39% Place: Lair:2#.@.#.............# Noise: ===------  Time: 10272.9 (0.0)i^Y.N).....###...#......|.. a) +4 sling {Arashi} c) +0 sling {Akal} ...#...## ###........... Fire: a) +4 sling {Arashi} # ##.# #..P......... Pois Hero Rev* #########...................#.#......... N   naga (constriction)......>.........................#.......>..........#............Aim: a naga, wielding a +0 hand axe (severely wounded, 78% to hit)  You shoot a sling bullet.  The sling bullet closely misses the naga.You shoot a sling bullet. The sling bullet hits the naga.  The naga is almost dead. _You feel sick.i0ZiaiWciibiiF _Unknown command.i0 #...P##...##disiri the Skirmisher##..#######Coglin of Okawaru *****.#....# #P###Health: 89/95 ======================--##††P###...## Magic: 14/15 ======================--####..##......# AC: 22Str: 12##.##..........# EV: 17Int: 13##...#..........## SH: 0Dex: 20##................# XL: 12 Next: 39% Place: Lair:2#*@.#.............# Noise: ===------  Time: 10272.9 (0.0).N****..###...#......|.. a) +4 sling {Arashi} c) +0 sling {Akal} ...i1 [33m#...## ###........... Fire: a) +4 sling {Arashi} # ##.# #..P......... Pois Hero Rev* #########...................#.#......... N   naga (constriction)......>.........................#.......>..........#............ _You feel sick. _Unknown command.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a naga, wielding a +0 hand axe (almost dead, 78% to hit)iG #...P##...##disiri the Skirmisher##..#######Coglin of Okawaru *****.#....# #P###Health: 89/95 ======================--##††P###...## Magic: 14/15 ======================--####..##......# AC: 22Str: 12##.##..........# EV: 17Int: 13##...#..........## SH: 0Dex: 20i [##................# XL: 12 Next: 39% Place: Lair:2#.@.#.............# Noise: ===------  Time: 10272.9 (0.0).)).....###...#......|.. a) +4 sling {Arashi} c) +0 sling {Akal} ...#...## ###........... Fire: a) +4 sling {Arashi} # ##.# #..P......... Pois Hero Rev* #########...................#.#......... N   naga (constriction)......>.........................#.......>..........#............Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei Aim: a naga, wielding a +0 hand axe (almost dead, 78% to hit)  You shoot a sling bullet. The sling bullet hits the naga!  i< :You kill the naga!in g)))))i݀ )i )Shift-Dir - straight line  Aim: a naga, wielding a +0 hand axe (almost dead, 78% to hit)  i0 |You shoot a sling bullet. The sling bullet hits the naga!  You kill the naga!  iW ]Okawaru accepts your kill.  You shoot a sling bullet.ie NYou feel sick.i.)N....N   naga (constriction)i=8403.7 (0.8i#i'u _You encounter a naga. It is wielding a +0 dire flail.i #...P##...##disiri the Skirmisher##..#######Coglin of Okawaru *****.#....# #P###Health: 88/95 ======================--##††P###...## Magic: 14/15 ======================--####..##......# AC: 22Str: 12##.##..........# EV: 17Int: 13##...#..........## SH: 0Dex: 20##................# XL: 12 Next: 40% Place: Lair:2#*@.#.............# Noise: ===------  Time: 10273.7 (0.0).)N***..###...#......|.. a) +4 sling {Arashi} c) +0 sling {Akal} C #m...#...## ###........... Fire: a) +4 sling {Arashi} # ##.# #..P......... Pois Hero Rev* #########...................#.#......... N   naga (constriction)......>.........................#.......>..........#............You feel sick. _You encounter a naga. It is wielding a +0 dire flail.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a naga, wielding a +0 dire flail (78% to hit)i #...P##...##disiri the Skirmisher##..#######Coglin of Okawaru *****.#....# #P###Health: 88/95 ======================--##††P###...## Magic: 14/15 ======================--####..##......# AC: 22Str: 12##.##..........# EV: 17Int: 13##...#..........## SH: 0Dex: 20i ##................# XL: 12 Next: 40% Place: Lair:2#)@.#.............# Noise: ===------  Time: 10273.7 (0.0).)N)))..###...#......|.. a) +4 sling {Arashi} c) +0 sling {Akal} ...#...## ###........... Fire: a) +4 sling {Arashi} # ##.# #..P......... Pois Hero Rev* #########...................#.#......... N   naga (constriction)......>.........................#.......>..........#............Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a naga, wielding a +0 dire flail (78% to hit)  You shoot a sling bullet.  i< 2The sling bullet hits the naga but does no damage.i| FShift-Dir - straight line  Aim: a naga, wielding a +0 dire flail (78% to hit)  You shoot a sling bullet.  The sling bullet hits the naga but does no damage.The sling bullet hits the naga.naga is lightly wounded.i-=)Ni4=...iW5w7=-4.5 (0.8iLiN$ _You feel sick.i3#...P##...##disiri the Skirmisher##..#######Coglin of Okawaru *****.#....# #P###Health: 87/95 =====================---##††P###...## Magic: 14/15 ======================--####..##......# AC: 22Str: 12##.##..........# EV: 17Int: 13##...#..........## SH: 0Dex: 20##................# XL: 12 Next: 40% Place: Lair:2i#*@.#.............# Noise: ===------  Time: 10274.5 (0.0).))N**..###...#......|.. a) +4 sling {Arashi} c) +0 sling {Akal} ...#...## ###........... Fire: a) +4 sling {Arashi} # ##.# #..P......... Pois Hero Rev* #########...................#.#......... N   naga (constriction)......>.........................#.......>..........#............The naga is lightly wounded. _You feel sick.  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiTaAim: a naga, wielding a +0 dire flail (lightly wounded, 78% to hit)iX#...P##...##disiri the Skirmisher##..#######Coglin of Okawaru *****.#....# #P###Health: 87/95 =====================---##††P###...## Magic: 14/15 ======================--####..##......# AC: 22Str: 12##.##..........# EV: 17Int: 13iY##...#..........## SH: 0Dex: 20##................# XL: 12 Next: 40% Place: Lair:2#)@.#.............# Noise: ===------  Time: 10274.5 (0.0).))N))..###...#......|.. a) +4 sling {Arashi} c) +0 sling {Akal} iAY...#...## ###........... Fire: a) +4 sling {Arashi} # ##.# #..P......... Pois Hero Rev* idY9#########...................#.#......... N   naga (constriction)......>..............i}Yh...........#.......>..........#............iY+Fire: a) +4 sling {Arashi}iYPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiY`Aim: a naga, wielding a +0 dire flail (lightly wounded, 78% to hit)  iYYou shoot a sling bullet. The sling bullet hits the naga!  The naga is heavily wounded.icVShift-Dir - straight line  Aim: a naga, wielding a +0 dire flail (lightly wounded, 78% to hit)  You shoot a sling bullet. The sling bullet hits the naga!  The naga is heavily wounded..iiB...i*kv8==5.3 (0.8 _i1ritiHO#...P##...##disiri the Skirmisher##..#######Coglin of Okawaru *****.iO#....# #P###Health: 88/95 ======================--##††P###...## Magic: 14/15 ======================--####..##......# AC: 22Str: 12##.##..........# EV: 17Int: 13##...#..........## SH: 0Dex: 20##................# XL: 12 Next: 40% Place: Lair:2iXP#*@.#.............# Noise: ===------  Time: 10275.3 (0.0).))N**..###...#......|.. a) +4 sling {Arashi} c) +0 sling {Akal} ...#...## ###........... Fire: a) +4 sling {Arashi} # ##.# #..P......... Pois Hero Rev* #########...................#.#......... N   naga (constriction)......>..............iP ...........#.......>..........#............You shoot a sling bullet. The sling bullet hits the naga. _The naga is heavily wounded.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiQAim: a naga, wielding a +0 dire flail (heavily wounded, 78% to hit)iD#...P##...##disiri the Skirmisher##..#######Coglin of Okawaru *****.#....# #P###Health: 88/95 ======================--##††P###...## Magic: 14/15 ======================--####..##......# AC: 22Str: 12##.##..........# EV: 17iInt: 13##...#..........## SH: 0Dex: 20##................# XL: 12 Next: 40% Place: Lair:2#)@.#.............# Noise: ===------  Time: 10275.3 (0.0).))N))..###...#......|.. a) +4 sling {Arashi} c) +0 sling {Akal} ...#...## ###........... Fire: a) +4 sling {Arashi} # ##.# #..P......... Pois Hero Rev* #########...........i.i........#.#......... N   naga (constriction)......>.........................#.......>..........#............iiFire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiAim: a naga, wielding a +0 dire flail (heavily wounded, 78% to hit)  iYou shoot a sling bullet. The sling bullet hits the naga!  The naga is almost dead.in Shift-Dir - straight line  Aim: a naga, wielding a +0 dire flail (heavily wounded, 78% to hit)  You shoot a sling bullet. The sling bullet hits the naga!  The naga is almost dead..   The sling bullet hits the naga but does no damage.iD ...i-, catching breath)iG)The naga is almost dead.i$You feel sick.i& ***The naga spits poison at you.The splash of poison hits you but does no damage.i,b...)i -w7=-6.1 (0.8i4is7V _You are more poisoned.i #...P##...##disiri the Skirmisher##..#######Coglin of Okawaru *****.i F#....# #P###Health: 87/95 =====================---##††P###...## Magic: 14/15 ======================--####..##......# AC: 22Str: 12i ##.##..........# EV: 17Int: 13##...#..........## SH: 0i8 'Dex: 20##................# XL: 12 Next: 40% Place: Lair:2i #*@.#.............# Noise: ===------  Time: 10276.1 (0.0).))N**..###...#......|.. a) +4 sling {Arashi} c) +0 sling {Akal} ...#...## ###........... Fire: a) +4 sling {Arashi} # ##.# #..P......... Pois Hero Rev* #########...................#.#......... N   naga (constriction)......>.........................#.......>..........#............The splash of poison hits you but does no damage. _You are more poisoned.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a naga, wielding a +0 dire flail (almost dead, 78% to hit)i#...P##...##disiri the Skirmisher##..#######Coglin of Okawaru *****.#....# #P###Health: 87/95 =====================---##††P###...## Magic: 14/15 ======================--####..##......# AC: 22Str: 12##.##..........# EV: 17Int: 13##...#..........## SH: 0Dex: 20i/##................# XL: 12 Next: 40% Place: Lair:2#)@.#.............# Noise: ===------  Time: 10276.1 (0.0).))N))..###...#......|.. a) +4 sling {Arashi} c) +0 sling {Akal} ...#...## ###........... Fire: a) +4 sling {Arashi} i# ##.# #..P......... Pois Hero Rev* #########...................#.#......... N   naga (constriction)i......>.........................#.......>..........#............iFire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleiShift-Dir - straight lineAim: a naga, wielding a +0 dire flail (almost dead, 78% to hit)  i)You shoot a sling bullet. The sling bullet hits the naga.  The naga is almost dead.i,lShift-Dir - straight line  Aim: a naga, wielding a +0 dire flail (almost dead, 78% to hit)  You shoot a sling bullet. The sling bullet hits the naga.  The naga is almost dead.iJ ..., catching breath)You feel sick.i0 ***The naga spits poison at you.The splash of poison hits you!i\X...72=====---9 (0.8iZi/[V _You are more poisoned.il#...P##...##disiri the Skirmisher##..#######Coglin of Okawaru *****.il#....# #P###Health: 72/95 ==================------##††P###...## Magic: 14/15 ======================--####..##......# AC: 22ilStr: 12##.##..........# EV: 17iRmInt: 13##...#..........## SH: 0Dex: 20##................# XL: 12 Next: 40% Place: Lair:2#*@.#.............# Noise: ===------  Time: 10276.9 (0.0)itm.))N**..###...#......|.. a) +4 sling {Arashi} c) +0 sling {Akal} ...#...## ###........... Fire: a) +4 sling {Arashi} im# ##.# #..P......... Pois Hero Rev* im#########...................#.#......... N   naga (constriction, catching breath)im......>.........................#.......>..........#............ im{_You are more poisoned.Fire: a) +4 sling {Arashi}i*nPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiOnAim: a naga, wielding a +0 dire flail (almost dead, catching its breath, 78% tohit)i/>#...P##...##disiri the Skirmisher##..#######Coglin of Okawaru *****.#....# #P###Health: 72/95 ==================------##††P###...## Magic: 14/15 ======================--####..##......# AC: 22Str: 12i/##.##..........# EV: 17Int: 13##...#..........## SH: 0Dex: 20##................# XL: 12 Next: 40% Place: Lair:2#)@.#.............# Noise: ===------  Time: 10276.9 (0.0).)))))..###...#......|.. a) +4 sling {Arashi} c) +0 sling {Akal} )))#...## ###........... Fire: a) +4 sling {Arashi} # ##.# #..P......... Pois Hero Rev* #########...........i/q........#.#......... N   naga (constriction, catching breath)......>.........................#.......>..........#............Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a naga, wielding a +0 dire flail (almost dead, catching its breath, 78% tohit)  You shoot a sling bullet.  The sling bullet closely misses the naga.i)Aim: a naga, wielding a +0 dire flail (almost dead, catching its breath, 78% tohit)  You shoot a sling bullet.  The sling bullet closely misses the naga.The sling bullet hits the naga.  You kill the naga!i'U)ijM .).....Okawaru accepts your kill.iRb0-17.7 (0.8iZi]S _You feel very sick.iL  ##..##### #....# #P### ##††P###...######..##......####.##....##.....#..#i ..⌠.. ##.........>.....#...#.......)))..@.###...#|.#...#...## ###..## ##.## #..P #########. ........#.#i >.... ...........#>#... .#...#i H  Found a staircase to the Snake Pit.i i66-----i 8.7 (1.0i il S _You feel very sick.i' ) ##..# #....# #P### ##††P###... ####..##...... #### ##.##.#...# ##...#.i}  .⌠..###.......>.....#...#.))).@..###...#......|#...#...## ### ## ##.## #..Pi n ######### .#.#i  ......> .#. .# i -.#...#iip3-----9i!i%$ iO$E_You feel very sick.i} ##..# #....# #P ##††P###... ####..## #### ##.###...# ##...#i#...⌠..####.>.....#...##...)))@...###...#......#...#...## ### ### ##.## #..P ######### .#.# ......>iJ .# .# .#...#i i l2-5==i 80iU i, $ _You feel sick.ii #...P##... ##..#### #....# #P# ##††P### ####..## #### ##.## ###...## ##...# #...⌠..###.. #.>...@.#...#.... #...)))....###...####...#...## ###.######.## #..P #########. ........#.# >....i...@.#...#.......... Noise: ---------  Time: 10281.7 (0.0)#...)))....###...#..... a) +4 sling {Arashi} c) +0 sling {Akal} i ###...#...## ###....... Fire: a) +4 sling {Arashi} ######.## #..P..... Pois Hero Rev+ #########...............#.#..... ......>.......... ...........#..... .........#........  _You feel very sick. _You feel very sick. i _You feel sick. _You feel sick.  Press: ? - help, v - describe, . - travelThe floor.i @)You feel sick.  Press: ? - help, v - describe, . - travel, g - get itemItem here: a +0 glaive., spattered with blood.i{#...P##... disiri the Skirmisher##..###### Coglin of Okawaru *****.#....# #P# Health: 60/95 ===============---------##††P###.. Magic: 15/15 ========================####..##.... AC: 22Str: 12#### ##.##........ EV: 17Int: 13###...## ##...#........ SH: 0Dex: 20#...⌠..###............. XL: 12 Next: 41% Place: Lair:2#.>...@.#...#.......... Noise: ---------  Time: 10281.7 (0.0)#...)))....###...#..... a) +4 sling {Arashi} c) +0 sling {Akal} ###...#...## i0[34m###....... Fire: a) +4 sling {Arashi} ######.## #..P..... Pois Hero Rev+ #########...............#.#..... ......>.......... ...........#..... .........#........  _You feel very sick. _You feel sick. _You feel sick.  Press: ? - help, v - describe, . - travel, g - get itemItem here: a +0 glaive.  The floor, spattered with blood.ii. _i'  ##..##### #....# #P ##††P###.####..##.##### ##.##...###...## ##...# #...⌠..###....ih @ #.>.....#...# #...)@)....###...# ###...#...## ###. ######.## #..P #########.iݽ  ........#.#>.... ...........##.. .#...#i i a58-2.7 (1i i  _You feel sick.i O _You see here a +0 glaive.iu##..##....# #P###††P###.####..##.##### ##.##.###...## ##...#.#...⌠..###...#.>.....#...#.#...))@....###...#.###...#...## ###.######.## #..P.#########..#.#.......>..#..#..#...#.ii?-3i=i(: _You feel sick.  Things that are here:it _a +0 dire flail; a naga corpseiz" ##.. #....# #P ##††P### ####..## ##### ##.## ###...## ##...# #...⌠..###.. #.>.....#...#i"R #...)@)....###...# ###...#...## ### ######.## #..P ######### .#.# ......> i*#.# .# .#...#i-i.A74i4i6 _You feel sick.i99O _You see here a +0 glaive.iiiiip6Rev iiiRigi _You start resting. You feel sick. x3i)T5-i0+6.7 (2iE-7.7 (3i ii[ _You are no longer poisoned.i i, i i i ,i 96i ;=i6 i ,i} i! i#" i" i% a7=i& i+ i^+ i - i/ i80 i8 {8i9 i2: i; i> iG? 99i? ikB W _You start resting.i I iAQ 097.7 (10.0)iR #0i+R !38.7 (11i#h i|j ` _You feel like a meek peon again.i'i5(i+i20i^4,ic5i5>60=i5i 7i:iDiFa1=iLLBiP,i\Qi[UO2iUiZi[iw\i[dBi)fif93igik,iliqiDqiriui;vS4=iwi6|,i}iрii;iiGK5=iyii?i-i iS96iii^iiiiiži 97iAi{i̤i iHiiiJiN68=ii,iiiigii(%9iJ2=iiXiii,iii&70imii"i<iii"iQ1iiiPiiligia2=iiivisiiKU3=iiBiii i i %4iO i4ii4i#i $i&i[+i+%5i.i3i<4i5iD:i:i<i@i@ixAD6=iBi#GivGiHiMiNNiqOiTi8U#7iaU2=iVi:ZiZi%\i`iaidbieie%8i6gilili"nipiGqiriviv%9ixi|,ib~ib80=iui2ii i,iiÕi#1i>2=i/iKiži#iԦBi֬iX%2ii/,i`i6iiii%3iii=iiii=i!iiD4=ici5=iibii0ii iiG%6i<i,iii%7iiiYi i iiiiJizD8=iiiiGi$iii.$ih$i$N9=i%i)i!*i+i.i./ig0iO3i3&90i4iCiCi*Ei!J,iKiyPiP%1i SiViWiXi]i?]i^ibibK2=idi hiMhiiiliOminiris#3i$s2=ittiyiyi{ii%4iiiքiniOiiKik _You start resting.HP restored.ii 239901.0)i˛S5=400i2 _iigi:iiiii 2 i! Things that are here:i%c  a +0 dire flail; a naga corpseig(i) _i*i-i 2ie2i3i6i9iD:9=i;i>iBiBi/DikHiOL,iUXi6WiZi]i^i_ibi8eieifiDiiliGminiqi3titi!vi@xi{,iV|i~ii!iAi{iۇi#iiiii(iSiiiihixii0iiơiidiXii۩i!iik  You encounter a black mamba.iL###...#...## ###...........######.## #..P.........############...........#..........#.#......S........>.......#.............#.......>i׶.P.........#..............#...#.@.......##......#...#....###...#.#.###.#......# #.....### iW# ##....## ##.#..##.....# #....#..##P...## #i1Z# S   black mamba (asleep)#<..## ###......##..## .iT##..# ......#ir319.7 (19.0)is420.7 (20 _iUii( ))))))SYou shoot a sling bullet. The sling bullet hits the black mamba.  The black mamba hisses angrily.i}  The black mamba is lightly wounded.  You shoot a sling bullet. The sling bullet hits the black mamba.iC.Sii9.Si>....iP===1.6 (0.9)Rev ii i9 _The black mamba is lightly wounded.ia y )))))))You shoot a sling bullet.i/[  The sling bullet misses the black mamba.You shoot a sling bullet.ir .S.S.......2.6 (1.0 i `_The sling bullet closely misses the black mamba.iLx ))))))You shoot a sling bullet.iAa  The sling bullet closely misses the black mamba.You shoot a sling bullet. The sling bullet hits the black mamba!iC.Si.....3.5 (0.9Rev+ ii c _The black mamba is heavily wounded.iuj ))))You shoot a sling bullet.i  The sling bullet misses the black mamba.You shoot a sling bullet.  The sling bullet hits the black mamba but does no damage.i<.Si؋ ..The black mamba is heavily wounded.i,4.5 (1.0iiQ i~5_The black mamba bites you but does no damage.iF j ))))You shoot a sling bullet.i  The sling bullet closely misses the black mamba.You shoot a sling bullet. The sling bullet hits the black mamba!i} ...SThe black mamba is severely wounded.iWi]5Rev* i8i7F _The black mamba bites you but does no damage. x2ij ))))You shoot a sling bullet.i 3  The sling bullet barely misses the black mamba.You shoot a sling bullet.in ...SThe sling bullet barely misses the black mamba.6.4 (0.9iii"X _The black mamba barely misses you.ix   You shoot a sling bullet.  The sling bullet hits the black mamba but does no damage.i\ ))))The black mamba is severely wounded.You shoot a sling bullet.i ...SThe sling bullet barely misses the black mamba.i ,7.4 (1.0i iH _The black mamba closely misses you. The black mamba misses you.i<  You shoot a sling bullet. The sling bullet hits the black mamba!i> .The black mamba is almost dead.You shoot a sling bullet. The sling bullet hits the black mamba!  You kill the black mamba!iRi`J48.3 (0.9i{di~pP _Okawaru accepts your kill.iɲi[Wear or take off which item? Armour (go to first with [)  d - a +2 pair of boots (worn)  e - a +2 cloak (worn)  f - a +3 ring mail of fire resistance (worn)  g - the +1 helmet "Gonwog" (worn) {Snipe, Slay+3}  h - a +2 pair of gloves (worn)iڷb - a +0 leather armour  k - the +1 robe "Sygo" {Stlth+}l - +0 acid dragon scales[?] describe selected [!] equip|wield|wear[tab] equip|unequip i i7 i ###...#...## ###........... disiri the Skirmisher######.## #..P......... Coglin of Okawaru *****.############........... Health: 95/95 ========================.#..........#.#......... Magic: 15/15 ========================.........>.............. AC: 20Str: 12#.............#.......>. EV: 13Int: 13.P.........#............ SH: 0Dex: 20...........#...#........ XL: 12 Next: 44% Place: Lair:2#....@.......##......# Noise: ===------  Time: 10428.3 (0.0)##...#i U....###...#.#.## a) +4 sling {Arashi} c) +0 sling {Akal} #.#......# #.....### Fire: a) +4 sling {Arashi} # ##....## ##.#..#Rev* #.....# #....#..##P...## #.......# #<..## ###......# #..## .......# #..#......#  _The black mamba closely misses you. The black mamba misses you.You shoot a sling bullet. The sling bullet hits the black mamba!  The black mamba is almost dead.You shoot a sling bullet. The sling bullet hits the black mamba!  You kill the black mamba! _Okawaru accepts your kill.i/ P  Okay, then.i i i . _i m[?25h[?0c  Search for what [Enter for "dart", or ? for help]? i [?25l[?1ciDiFU2 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [carried] L - 3 potions of lignification Results elsewhere ([,] to cycle)  b - [Lair:2] a staff of alchemyiwii###...#...## ###........... disiri the Skirmisher######.## #..P......... Coglin of Okawaru *****.############........... Health: 95/95 ========================.#..........#.#......... Magic: 15/15 ========================.........>.............. AC: 20Str: 12#.............#.......>. EV: 13Int: 13.P.........#............ SH: 0Dex: 20ix...........#...#........ XL: 12 Next: 44% Place: Lair:2#....@.......##......# Noise: ===------  Time: 10428.3 (0.0)##...#....###...#.#.## a) +4 sling {Arashi} c) +0 sling {Akal} #.#......# #.....### Fire: a) +4 sling {Arashi} # ##....## ##.#..#Rev* #.....# #....#..##P...## #.......# #<..## ###......#i߈X #..## .......# #..#......# The black mamba is almost dead.You shoot a sling bullet. The sling bullet hits the black mamba!  You kill the black mamba! _Okawaru accepts your kill. _Okay, then.Search for what [Enter for "dart", or ? for help]? rPoisiiii. _ix i i iK F _Unknown command.i3 iJ4 i9 i = F _Unknown command.ir<Ii?iCiGP _iLi`LisMiPipUiUiViYi^i`^>Rev+ i_iaieiei~fi(jit #...)))....###...# ###...#...## ### ######.## #..P ############## #.#..........#.#i}u. ##.........>...##.#.............#...P.........# #.@.........#...#..---33.3 (5 #..#............##....####...#....###...iu....# #.#......# #...%.... ####....## ##.#iu$... #.....# #...... #P...## #...### #<..## ###.ivo #..## ..iTiF---4.3 (6ỉ8%i+ _Found a maw talisman.i ###...#...## ###. ######.## #..P ##############. #.#..........#.#. ##.>.... ...##.#......# .......P#.. #...........#...# #@.#............##.......####...#....###.......# #.#......# #.%.... ####....## ##.$ #.....# #......# #P...## #..### #<..## ### #  #..#i]5.3 (1i(  ######.## #..P ##############.## #.#..........#.###.## ##.>.........##.#......#.........P#.....:...#...........#...#.......#..#............#.......@####...#....###. #.#......# #%.... ####....## ##id) %.$...# #.....# ....# #P...## ### #<..## ##  #..## #..#P.P#i1 i;2 T6Rev i`8 8%i; Z _Found a parchment of Martyr's Knell.iF ##############.## #.#..........#.#.##.## ##..>..........##.#......#.....P#..:...#...........#.....#..#......i=..####...#....## #.#......# #%....# ####....## #.$...## #.....# . #P...## ### #<..## ##.  #..### #..P.P#.....iiP %7iiSi=i>i@iGDipHigL,izMiQi'RiSicViYi%Z(i[i2^iai$bici=fil..##.## ##.........>..##......##.#....il.............P......:...#.....#..#..............####....## #.#%....# ####.......## #...........## #P.......#### #<..imP# #..####  #..#i?m7 #P.P# icma#..... #...P## im1 ......iw 41.3 (4  You now have enough gold to buy the +0 robe "Suwkonnu" {*Corrode *Silence rElecrC+++} on D:3.  You can access your shopping list by pressing '$'.iy+2.3 (5i~i? _You now have 442 gold pieces (gained 18).i Iip iF i ,i iJ i ii iY i< i i* i is i i i ii i i iP i i i$ i iM i i i i< i i i i[  ..##.## ##. ##...##......##.#i  #..P #..........:...# ###..............#i  #.........## ##...............## i #...........%....#  #..@............## i*50.3 (8 #...#...........## iM #...##.......#### ip #....#....P#.## # .....#########i`# ##...... iS.##...... ..#i.[.... ..#ii6 +1.3 (9i 8%ih( _Found a ring mail.iFiߺi+iEiizi8,iiiiiiiAiii/i@iiiQiiii|iBi iit[6i[iX\i]i`i3aiyaihBi^ii)kini"oioipisi(titixiyiGzi {i }iziioipiiai>i iҌi]iiDiki“iޔiibiii)iSiiiiܬ,i)iiiiiںiTiiiiBiiiAiii$i~iN,i-ii:iii/i)ii&ieiiAiii#iri+i<iMii?ii{i6iii i_iiei7 i i iX i#,iieii iibiiiiii i< iA!i#,i#i %iE(,iV)iR+i7V.........## ...... ........#.# ........### . .........## .. ..........# ... .........## .... ........## ####..... .......#.# # ..######## #####@. 503.3 (5i7!2.0) P####### ##.#..##.=...# ..##.#.####.#..P# ##### .....#..##.....## ...#.....#...### .P#####.#..### ### ##....# i7b####..# #.#i`@i@,4.3 (53iJEiGJ _Found a copper ring.i OiOi7QiUi\.## ...... #.# ...### #..## #...# ....).## .....:## ####......#.# #. .# #####.0i#^\.0) # ##.#..##.=...# .##.#.####.#..P# .##### ...#..##.....## ###.....#...### P#####.#..### ##....# i hil+5.3 (1ioi r_ _Found a parchment of Scorch and a dagger.iϵ3i&inioiD,iii=iiiiei`i4i|iiii/ii5iiiai!iiKiiiuibiii iSiiSiiiiiSi`#,i%i)i-iS.i0iN3it7i7i9i<iAiiii i i ii,iCii#iw#i%i(i-,i$/i3i7i7i8i>iz?i@iyAiCiN #.....# .....   ###...P## "!.  #P......# ... iN  ##.......## ..  #.........####......  ##...................  ##..............iN  ##....).........  #.....:......###iO 25.3 (20.0)............#######... .iGO..........#### .. ..........#.#  #.=...##..###  iO#.##### ###   #    iOd    iOE i\B6.3 (21isivP _Found a thin cameo amulet.i~i3i*iۇi@i̋iʏiiɔiiiii(iiiviii<i@iifi_i ihi i<iii9i,iii}w _u - 3 glowing coppery potions (gained 1)iTiiiiiiiiiiii$iqi*iqiiii_i,iii`ii!id i iJiZiiDii>ioiivii i]$i$i%iu(iY+i<iD#.......## #.......##   disiri the Skirmisher .........####.......#   Coglin of Okawaru *****. ...................##   Health: 95/95 ======================== ....................##   Magic: 15/15 ======================== ..)................#.#   AC: 20ieE2Str: 12 ..:......##.......####   EV: 13Int: 13 .........#######....#   SH: 0Dex: 20 iER......#### ##...#.#   XL: 12 Next: 44% Place: Lair:2 .....#.#iE#.@...##   Noise: ---------  Time: 10545.3 (19.0) .##..### #..$....#   a) +4 sling {Arashi} c) +0 sling {Akal} ## ###iCFe#........#   Fire: a) +4 sling {Arashi} #........##  #.........P#  ...........##   x   Erica (wand, constriction, asleep)...P.......#  .x##......##  ijFt _Found a parchment of Scorch and a dagger. iFk_Found a thin cameo amulet. _u - 3 glowing coppery potions (gained 1)  You encounter Erica the Fiery-Tempered. She is wielding a +3 scimitar offlaming, wearing a ring of protection from cold and carrying a wand ofparalysis.i0R/  --more--i$ i,, iw5 i9 < 6.3 (20 _i= i:H i9#.......## #.......##   disiri the Skirmisher .........####.......#   Coglin of Okawaru *****. ...................##   Health: 95/95 ======================== ....................##   Magic: 15/15 ======================== ..)................#.#   AC: 20Str: 12 ..:......##.......####   EV: 13Int: 13 .........#######....#   SH: 0Dex: 20 ......#### ##...#.#   XL: 12 Next: ':0m44% Place: Lair:2 .....#.##.@...##   Noise: ---------  Time: 10546.3 (0.0) .##..### #..*....#   a) +4 sling {Arashi} c) +0 sling {Akal} ## ####.*......#   Fire: a) +4 sling {Arashi} #.*......##  #..*......P#  ...*.......##   x   Erica (wand, constriction, asleep)..*P.......#  .x##......##   _paralysis.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Erica, wiei:lding a +3 scimitar of flaming, wearing a ring of protection  from cold and carrying a wand of paralysis (asleep, 98% to hit)i)7 #.......## #.......##   disiri the Skirmisher .........####.......#   Coglin of Okawaru *****. ...................##   Health: 95/95 ======================== ....................##   Magic: 15/15 ======================== i7 a..)................#.#   AC: 20Str: 12 ..:......##.......####   EV: 13Int: 13 .........#######....#   SH: 0Dex: 20 ......#### ##...#.#   XL: 12 Next: 44% Place: Lair:2 i)8 X.....#.##.@...##   Noise: ---------  Time: 10546.3 (0.0) .##..### #..)....#   a) +4 sling {Arashi} c) +0 sling {Akal} ## ####.)......#   Fire: a) +4 sling {Arashi} il8 #.)......##  #..)......P#  ...).......##   x   Erica (wand, constriction)i8 ..)P.......#  .x##......##   i8 Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei9 Aim: Erica, wielding a +3 scimitar of flaming, wearing a ring of protection  from cold and carrying a wand of paralysis (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits Erica.  iC9 Erica shouts!i- You shoot a sling bullet. The sling bullet hits Erica.  Erica shouts!  Erica is lightly wounded.  You shoot a sling bullet. is lightly wounded.iF icI ;x.i8_ i%` $i` .i` .iAa .i#b .iAd id ===ie 7.2 (0.9ie Rev ie _i i i#.......## #.......##   disiri the Skirmisher .........####.......#   Coglin of Okawaru *****. ...................##   Health: 95/95 ======================== ....................##   Magic: 15/15 ======================== i(a..)................#.#   AC: 20Str: 12 ..:......##.......####   EV: 13Int: 13 .........#######....#   SH: 0Dex: 20 ......#### ##...#.#   XL: 12 Next: 44% Place: Lair:2 i[5.....#.##.@...##   Noise: ===------  Time: 10547.2 (0.0) il.##..### #..*....#   a) +4 sling {Arashi} c) +0 sling {Akal} ## ###im#.*......#   Fire: a) +4 sling {Arashi} #..*.....##   Rev i~#..*......P#  ...*.......##   x   Erica (wand, constriction)i3R..xP.......#  ..##......##   _Erica is lightly wounded.  Fire: a) +4 sling {Arashi}iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Erica, wielding a +3 scimitar of flaming, wearing a ring of protection  from cold and carrying a wand of paralysis (lightly wounded, 67% to hit)i#.......## #.......##   disiri the Skirmisher .........####.......#   Coglin of Okawaru *****. ...................##   Health: 95/95 ======================== i1....................##   Magic: 15/15 ======================== ..)................#.#   AC: 20Str: 12 ..:......##.......####   EV: 13Int: 13 .........#######....#   SH: 0Dex: 20 i......#### ##...#.#   XL: 12 Next: 44% Place: Lair:2 .....#.##.@...##   Noise: ===------  Time: 10547.2 (0.0) .##..### #..)....#   a) +4 sling {Arashi} c) +0 sling {Akal} i"z## ####.)......#   Fire: a) +4 sling {Arashi} #..).....##   Rev #..)......P#  ...).......##   x   Erica (wand, constriction)..)P.......#  ..##......##   _Erica is lightly wounded.  Fire: a) +4 sling {Arashi}iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Erica, wielding a +3 scimitar of flaming, wearing a ring of protection  from cold and carrying a wand of paralysis (lightly wounded, 67% to hit)i{Aim: Erica, wielding a +3 scimitar of flaming, wearing a ring of protection  from cold and carrying a wand of paralysis (lightly wounded, 67% to hit)  You shoot a sling bullet. The sling bullet misses Erica.  You shoot a sling bullet  The sling bullet hits Erica.  Erica is lightly wounded.ik$Cx.i,c$...i.18.2 (1 _i5i8i #.......## #.......##   disiri the Skirmisher .........####.......#   Coglin of Okawaru *****. iS :...................##   Health: 95/95 ======================== ....................##   Magic: 15/15 ======================== ..)................#.#   AC: 20Str: 12 ..:......##.......####   EV: 13Int: 13 i /.........#######....#   SH: 0Dex: 20 ......#### ##...#.#   XL: 12 Next: 44% Place: Lair:2 .....#.##.@...##   Noise: ===------  Time: 10548.2 (0.0) .##..### #..*....#   a) +4 sling {Arashi} c) +0 sling {Akal} ## ####.*......#   Fire: a) +4 sling {Arashi} #..*.....##   Rev i% W#..*......P#  ...x.......##   x   Erica (wand, constriction)...P.......#  ..##......##   _Erica is lightly wounded.  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Erica, wielding a +3 scimitar of flaming, wearing a ring of protection  from cold and carrying a wand of paralysis (lightly wounded, 67% to hit)i #.......## #.......##   disiri the Skirmisher .........####.......#   Coglin of Okawaru *****. ...................##   Health: 95/95 ======================== ....................##   Magic: 15/15 ======================== i0 x..)................#.#   AC: 20Str: 12 ..:......##.......####   EV: 13Int: 13 .........#######....#   SH: 0Dex: 20 ......#### ##...#.#   XL: 12 Next: 44% Place: Lair:2 .....#.#iʌ ~#.@...##   Noise: ===------  Time: 10548.2 (0.0) .##..### #..)....#   a) +4 sling {Arashi} c) +0 sling {Akal} ## ####.)......#   Fire: a) +4 sling {Arashi} #..).....##   Rev #..)......P#  i> ...).......##   x   Erica (wand, constriction)...P.......#  ..##......##   Aim: Erica, wielding a +3 scimitar of flaming, wearing a ring of protection  from cold and carrying a wand of paralysis (lightly wounded, 67% to hit)  i You shoot a sling bullet. The sling bullet barely misses Erica.  The sling bullet hits the plant.  The plant begins to die.  The plant is lightly damaged.iv You shoot a sling bullet. The sling bullet barely misses Erica.  The sling bullet hits the plant.  The plant begins to die.plant is lightly damaged.  You shoot a sling bullet. The sling bullet hits Erica.  Erica is moderately wounded.iv$...xiZ  Erica stares at you and mumbles some strange words.i>i>a9.2 (1Rev+ i> _You easily resist.iVQ#.......## #.......##   disiri the Skirmisher .........####.......#   Coglin of Okawaru *****. ...................##   Health: 95/95 ======================== ....................##   Magic: 15/15 ======================== ..)................#.#   AC: 20Str: 12 ..:......##.......####   EV: 13Int: 13 .........#######....#   SH: 0Dex: 20 ......#### ##...#.#   XL: 12 Next: R0m44% Place: Lair:2 .....#.##.@...##   Noise: ===------  Time: 10549.2 (0.0) .##..### #..*....#   a) +4 sling {Arashi} c) +0 sling {Akal} ## ####.*......#   Fire: a) +4 sling {Arashi} #..*.....##   Rev+ #..*......P#  ...x.......##   x   Erica (wand, constriction)...P.......#  ..##......##   _You easily resist.  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim:  T49mErica, wielding a +3 scimitar of flaming, wearing a ring of protection  from cold and carrying a wand of paralysis (moderately wounded, 67% to hit)id#.......## #.......##   disiri the Skirmisher .........####.......#   Coglin of Okawaru *****. ...................##   Health: 95/95 ======================== ....................##   Magic: 15/15 ======================== ..)................#.#   AC: 20Str: 12 iv..:......##.......####   EV: 13Int: 13 .........#######....#   SH: 0Dex: 20 ......#### ##...#.#   XL: 12 Next: 44% Place: Lair:2 .....#.##.@...##   Noise: ===------  Time: 10549.2 (0.0) i8.##..### #..)....#   a) +4 sling {Arashi} c) +0 sling {Akal} ## ####.)......#   Fire: a) +4 sling {Arashi} #..).....##   Rev+ #..)......P#  ...x.......##   x   Erica (wand, constriction)...P.......#  ..##......##  i Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiAim: Erica, wielding a +3 scimitar of flaming, wearing a ring of protection  from cold and carrying a wand of paralysis (moderately wounded, 67% to hit)  i#You shoot a sling bullet. The sling bullet hits Erica.  Erica is moderately wounded.iAim: Erica, wielding a +3 scimitar of flaming, wearing a ring of protection  from cold and carrying a wand of paralysis (moderately wounded, 67% to hit)  You shoot a sling bullet. The sling bullet hits Erica.  Erica is moderately wounded.!heavii Bx.iw p$.....i~ 450.3 (1.1 _i i i #.......## #.......##   disiri the Skirmisher .........####.......#   Coglin of Okawaru *****. ...................##   Health: 95/95 ======================== ....................##   Magic: 15/15 ======================== ..)................#.#   AC: 20Str: 12 ..:......##.......####   EV: 13Int: 13 .........#######....#   SH: 0Dex: 20 ......#### ##...#.#   XL: 12 Next:  0m44% Place: Lair:2 .....#.##.@...##   Noise: ===------  Time: 10550.3 (0.0) .##..### #..*....#   a) +4 sling {Arashi} c) +0 sling {Akal} ## ####.*......#   Fire: a) +4 sling {Arashi} #.*......##   Rev+ #.x.......P#  ...........##   x   Erica (wand, constriction)...P.......#  ..##......##   _Erica is heavily wounded.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir -i straight lineAim: Erica, wielding a +3 scimitar of flaming, wearing a ring of protection  from cold and carrying a wand of paralysis (heavily wounded, 67% to hit)i#.......## #.......##   disiri the Skirmisher .........####.......#   Coglin of Okawaru *****. ...................##   Health: 95/95 ======================== ....................##   Magic: 15/15 ======================== ..)................#.#   AC: 20Str: 12 iaX..:......##.......####   EV: 13Int: 13 .........#######....#   SH: 0Dex: 20 ......#### ##...#.#   XL: 12 Next: 44% Place: Lair:2 .....#.#iĈ#.@...##   Noise: ===------  Time: 10550.3 (0.0) .##..### #..)....#   a) +4 sling {Arashi} c) +0 sling {Akal} ## ####.)......#   Fire: a) +4 sling {Arashi} #.)......##   Rev+ #.x.......P#  iS...........##   x   Erica (wand, constriction)...P.......#  i1n..##......##   Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineibAim: Erica, wielding a +3 scimitar of flaming, wearing a ring of protection  from cold and carrying a wand of paralysis (heavily wounded, 67% to hit)  You shoot a sling bullet. The sling bullet hits Erica!  Erica is severely wounded.i Aim: Erica, wielding a +3 scimitar of flaming, wearing a ring of protection  from cold and carrying a wand of paralysis (heavily wounded, 67% to hit)  You shoot a sling bullet. The sling bullet hits Erica!  Erica is severely wounded.almost dead.idCx.i=T$.iAp1.3 (1Rev* _ii4i #.......## #.......##   disiri the Skirmisher .........####.......#   Coglin of Okawaru *****. ...................##   Health: 95/95 ======================== ....................##   Magic: 15/15 ======================== ..)................#.#   AC: 20Str: 12 ..:......##.......####   EV: 13Int: 13 .........#######....#   SH: 0Dex: 20 i% ......#### ##...#.#   XL: 12 Next: 44% Place: Lair:2 .....#.##.@...##   Noise: ===------  Time: 10551.3 (0.0) .##..### #..*....#   a) +4 sling {Arashi} c) +0 sling {Akal} ## ####.*......#   Fire: a) +4 sling {Arashi} #.x......##   Rev* #.........P#  ...........##   x   Erica (wand, constriction)...P.......#  ..##......##   _Erica is almost dead.l 19;2HFire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Erica, wielding a +3 scimitar of flaming, wearing a ring of protection  from cold and carrying a wand of paralysis (almost dead, 67% to hit)iPo#.......## #.......##   disiri the Skirmisher .........####.......#   Coglin of Okawaru *****. ...................##   Health: 95/95 ======================== ....................##   Magic: 15/15 ======================== ..)................#.#   AC: 20ipStr: 12 ..:......##.......####   EV: 13Int: 13 .........#######....#   SH: 0Dex: 20 ......#### ##...#.#   XL: 12 Next: 44% Place: Lair:2 .....#.##.@...##   Noise: ===------  Time: 10551.3 (0.0) idp9.##..### #..)....#   a) +4 sling {Arashi} c) +0 sling {Akal} ## ####.)......#   Fire: a) +4 sling {Arashi} ip9#.x......##   Rev* #.........P#  ...........##   x   Erica (wand, constriction)i[q#...P.......#  ..##......##   Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Erica, wielding a +3 scimitar of flaming, wearing a ring of protection  from cold and carrying a wand of paralysis (almost dead, 67% to hit)  You shoot a sling bullet. The sling bullet hits Erica.  Erica is almost dead.i)Aim: Erica, wielding a +3 scimitar of flaming, wearing a ring of protection  from cold and carrying a wand of paralysis (almost dead, 67% to hit)  You shoot a sling bullet. The sling bullet hits Erica.  Erica is almost dead.!  You kill Erica!i SiU $.Okawaru accepts your kill.i0\<512.2 (0.9 _ici&fi]..####.......# #...........## .......## ).......#.# .:iDL##.......#### ..#######....# #### # ##...#.# .# #.#.....## ##..### #..@....# ### ### #........#  #.)# i|..P# .....## ..Pi.# .### ### # i i31.iii6---3.2 (1.0iiCe _A nearby plant withers and dies.iF---4.2 (2i[ i ? _You now have 466 gold pieces (gained 24).i N#....# .....## )....#.# .:##.......#### ..#######....## #### ####...#.# i '.# #.#.....## ##..### #.......## #### ### #..#  #.)# ..P# .....## #.....# .### i ### #  #..^..  i i׏ *5.2 (1i iz..## )...#.# .:##.......#### ..#######....## #### ####...#.# .# #.#.....## i=...##..### #.......## ##### ### ##..#  # ..P# #.....## #.....# .### ### #  #..^..  #...###  iai \6Rev+ i"i*p  e - a wand of paralysis (7) (gained 2 charges)  Things that are here:i{+*7.2 (2iF0i3 _a +3 scimitar of flaming; a ring of protection from coldi$iZ%i&iM*iA.i2Bi\4i4i5i~8i;i<>Rev i9=i>i@i?AimBiDiGiGiHi8JiM,i3NiYPiSi=T(iSUiViY3iZi\i^i_i_iaici!e,ifi^iiiiiikicm,imioiqi ririsiuiv,iIxiyizi_ziL{i|i|i!}ii;,iii,i;iCiieiiЍiΏ,iiRiSiiiiiii!iCiiݝiݟiiwiiܤiO,iiHi,i iiܳi?i޴ii'iigiiniǿiii,i>iCi,iiii8iiiBi:iQiiBiri^iii i ij iiiiiciiixi.!i#i&ig&i'i+i/i/i1i3iZ6i6i8i:i=i:>ix?iHBidEiEiCGiJiuNiNiUPiASiViWisYi[i^,i_i;bi&diwdi=eifiAhihiiiliIp,iwqisiuiviwiziii>izi(iiގiiiBiٓiRi\iiii2,iiiIiiHiإiiiniiĬ,i#iݯiii9ii[,iii,ifii,iiJii(iNii,iiixiii[ii iiiii#i i/ ,i i:i,iii^,iziie,iii!i "i #i%i&i&il'i)i,,i,i.i1is1i63i6iO8i8ik9i%;iB=,is>i@iDilDiFiKIi MiMiNifPizRiRiSiUiWiXiYi\i`i`i cidiViiiiSkimi,ririsiiui)yiyizi|i~i~iYi iiiiiFiimiiiܗiii9iiiNi,i֠iiۣ,iiӨiiiii iLii԰ii*iii,iOii(j  You encounter a polar bear.i #### # ###... P #...⌠. . #. #.>... h.###. #...)) .P...### ###... ir....P# #### #..###### #### #.@...#.#### #.#. #.......##.#####... ##...##......##.#.. #..........P. #....:...#... ###..............#..# h   polar bear (wandering) #.................#####...............##iQ#...........%....#iE_.h653.2 (96.0)ijil34.2 (97 _iiši"#### disiri the Skirmisher####... Coglin of Okawaru *****.P#...⌠. Health: 95/95 ========================. #.#.>... Magic: 15/15 ========================.h###.#...)) AC: 20Str: 12.P*..######... EV: 13Int: 13.**.P##### SH: 0Dex: 20ši##*.########## XL: 12 Next: 51% Place: Lair:2#.@...#.#### #.#. Noise: ---------  Time: 10654.2 (0.0)#.......##.#####... a) +4 sling {Arashi} c) +0 sling {Akal} ##...##......##.#.. Fire: a) +4 sling {Arashi} #................P.#..........:...#...###..............#..# h   polar bear (wandering)#.................#####...............###...........%....# _a +3 scimitar of flaming; a ring of protection from cold _You encounter a polar bear.ši$pFire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a polar bear (wandering, hasn't noticed you, 79% to hit)šiJ#### disiri the Skirmisher####... Coglin of Okawaru *****.P#...⌠. Health: 95/95 ========================. #.šiKA#.>... Magic: 15/15 ========================.h###.#...)) AC: 20Str: 12.P...######... EV: 13Int: 13....P##### SH: 0Dex: 20#..########## XL: 12 Next: 51% Place: Lair:2#.@...#.#### #.#. Noise: ---------  Time: 10654.2 (0.0)#.......##.#####... a) +4 sling {Arashi} c) +0 sling {Akal} ##...##......##.#.. Fire: a) +4 sling {Arashi} #................P.#..........:...#...šiLe###..............#..# h   polar bear (wandering)#.................#####...............###...........%....# _You encounter a polar bear.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a polar bear (wandering, hasn't noticed you, 79% to hit)  Your line of fire to the polar bear is blocked by a plant.šiPMšiTšiV. _Ěih####...P #...⌠. #.#.>....h###. #...))).P...######...# ....P#  ##### #..########.....#.#### #.#..#..@....##.#####...##...##......##.#................P..#....:...#...###.......#..##...#####.## #..%....# ###....##ĚiĚi)5.2 (1 Ěi _Ěi#ĚilŚir ### # ###. P #...⌠ . #. #.>...Śish.###.  #...)).P...######.......P#   #..###### #### #.@...#.#### #.# #.......##.#### ##...##......##.# #..........PŚis #...:...#.. ###Śis'..# h   polar bear (wandering) #...## ##......#ŚitX# #%....#Śi0tŚi1{F.hŚi 9hŚiŚi/==6ŚiŚi4 _The polar bear growls angrily.ƚij d####...P #...⌠ƚiuk . #.#.>....h###. #...))).P...######...# ....P#  ##### #..#######ƚik #.....#.#### #.#..#..@....##.#####...##...##......##.#................P#....:...#...###.......#..##...ƚil W#####.ƚi@l ## #..%....# ###....#ƚigl !#ƚi^ --7%ǚiD\ P...⌠... #.>..h###...))) .P...###ǚi{##...# ....P #### #..######...#.#### #.#....##.#####..##.@.##......##.#..........P....:...#..#............#...#...........##ǚiǚi{A--8ǚi`@%ǚi < . #.>..h##..))) .P...#####...#ǚi5 ? ....P #### #..######...#.#### #.#....##.#####..#...##......##.##..@.............P:...#..##.#ǚi_ .#...#.........##...##.......####ǚi ǚi &9ǚi 9%ǚi Țij.h###. #...)))P...######...#. ....P#  ##### #..########.....#.#### #.#...#.......##.#####...##...##......##.Țir#..........P#.:...#...###....#..##...###### #.#..%....# ###....###...#.####...#Ți*I#########....#....P#.ȚiF"##Ție&Ți&'60Ți.Ți0Ți-  .P...#####...# ....P ###### #..######...#.#### #.#...#.......##.#####..#...##......##.#Ți ..........P:...#..##.##...#####Ți2## ....#....P#.###.#P......##########Ți2hȚih   polar bearȚi,&1Ți]9%Țiɚie M.P...######...#. disiri the Skirmisher..h.P####### Coglin of Okawaru *****.#*.############ Health: 95/95 ========================#*....#.#### #.#... Magic: 15/15 ========================#.*.....##.#####..... AC: 20Str: 12##*..##......##.#.... EV: 13Int: 13#..*.............P... SH: 0ɚime KDex: 20#..*.......:...#..... XL: 12 Next: 51% Place: Lair:2###...@..........#..#.. Noise: ---------  Time: 10661.2 (0.0)#.................####. a) +4 sling {Arashi} c) +0 sling {Akal} ##...............## #. Fire: a) +4 sling {Arashi} #...........%....# ####...............##ɚie #...#...........##h   polar bearɚie g##...##.......####ɚie z#####....#....P#.###.#P......########## ɚie W_Your line of fire to the polar bear is blocked by a plant. ɚie &_The polar bear growls angrily.  ɚie +Fire: a) +4 sling {Arashi}ɚif Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a polar bear (79% to hit)ʚi.P...######...#. disiri the Skirmisher..h.P####### Coglin of Okawaru *****.#).############ Health: 95/95 ========================ʚirz#)....#.#### #.#... Magic: 15/15 ========================#.).....##.#####..... AC: 20Str: 12##)..##......##.#.... EV: 13Int: 13#..).............P... SH: 0Dex: 20ʚi#..).......:...#..... XL: 12 Next: 51% Place: Lair:2###...@..........#..#.. Noise: ---------  Time: 10661.2 (0.0)#.................####. a) +4 sling {Arashi} c) +0 sling {Akal} ##...............## #. Fire: a) +4 sling {Arashi} #...........%....# ####...............##ʚi #...#...........##h   polar bearʚi+##...##.......#########....#....P#.##ʚin#.#P......##########Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a polar bear (79% to hit)  ʚiNJhYou shoot a sling bullet. The sling bullet hits the polar bear.  The polar bear is lightly wounded.ʚi )You shoot a sling bullet.  The sling bullet barely misses the polar bear.ʚiמQ.hʚiJ.ʚi.ʚi.ʚi.ʚi<.ʚi|ʚibʚi ===ʚi2.1 (0.9ʚi Rev ʚiO_ʚiIʚiNʚi )))))You shoot a sling bullet. The sling bullet hits the polar bear.ʚi ))The polar bear is lightly wounded.  You shoot a sling bullet.ʚi#M.hʚiܮO......ʚi8'3.0ʚi5ʚi9e _The sling bullet closely misses the polar bear.ʚi ))))You shoot a sling bullet.  The sling bullet hits the polar bear but does no damage.ʚi  The polar bear is lightly wounded.  You shoot a sling bullet. The sling bullet hits the polar bear!ʚi M.hʚi >...ʚi c4.0 (1.0Rev+ ʚi 8%ʚi5 e _The polar bear is moderately wounded.˚i; ))˚i])You shoot a sling bullet. The sling bullet hits the polar bear!˚i&  ˚iGThe polar bear is moderately wounded.You shoot a sling bullet. The sling bullet hits the polar bear!˚iM.h˚i>...˚i*9 (0.9˚iP˚i+b _The polar bear is heavily wounded.˚i/n )) You shoot a sling bullet. The sling bullet hits the polar bear.˚i  The polar bear is severely wounded.You shoot a sling bullet. The sling bullet hits the polar bear.˚iz M.h˚i 8..˚i f5.8Rev* ˚i 8%˚i] c _The polar bear is severely wounded.̚i )You shoot a sling bullet.  The sling bullet hits the polar bear but does no damage.̚i( ))))The polar bear is severely wounded.You shoot a sling bullet.̚i ...h.h(berserk)The sling bullet closely misses the polar bear.̚i'6.7̚i̚i\ _The polar bear goes berserk!̚i& )You shoot a sling bullet. The sling bullet hits the polar bear.̚i  The polar bear is severely wounded.You shoot a sling bullet. The sling bullet hits the polar bear!̚i) 9.h̚i82 ̚i2 ,7.7 (1.0̚iR; 8%̚iL> ^ _The polar bear is almost dead.̚i~  You shoot a sling bullet.  The sling bullet hits the polar bear but does no damage.̚i%ZThe sling bullet hits the polar bear but does no damage.almost dead..  You kill the polar bear!  Okawaru accepts your kill.Okawaru grants you throwing weapons!̚i,/  --more--͚i, 0.͚iO1 (͚il ͚i -38͚iu 8%͚i9 5 _Something appears at your feet!ϚiSϚi/---9ϚiϚi& _p - 2 boomerangsϚi ϚiU Ϛi Ϛi` Ϛi Ϛi] ,Ϛi Ϛi Ϛi$ Ϛi8 Ϛi Ϛi Ϛiz >Rev+ Ϛi Ϛi Ϛi Ϛil Ϛij Ϛi Ϛie Ϛi Ϛi Ϛi^ Ϛi"# Ϛi# >Rev Ϛi# Ϛi% ϚiB' Ϛi' Ϛi( Ϛi* Ϛi>- Ϛi- Ϛi. Ϛi2 Ϛif5 Ϛi5 Ϛi6 Ϛid8 Ϛi; Ϛi; (Ϛi = ϚiX> ϚiA ϚiA ϚiB Ϛi D ϚiF ϚiF ϚiH ϚiJ ϚiM ϚiM ϚiN ϚiO ϚiQQ ϚiQ ϚiQ ϚiR ϚikT ϚiT Ϛi_U ϚiV ϚiY ϚiZ ϚiZ Ϛi\ Ϛi%_ ϚiX_ Ϛi2` Ϛib Ϛi:e Ϛioe ϚiTf Ϛi2h Ϛij Ϛij Ϛil Ϛin Ϛi,q Ϛiq Ϛir Ϛi t Ϛiw Ϛiw ϚiKy Ϛi~ Ϛi ,Ϛi= Ϛi ,ϚiS Ϛi ϚiT Ϛiy Ϛi֐ Ϛi Ϛi Ϛi Ϛi Ϛi= Ϛiț Ϛi Ϛi ϚiR Ϛi@ Ϛi1 ,Ϛi Ϛi Ϛi Ϛiq Ϛiٮ Ϛi Ϛi Ϛi Ϛi2 Ϛi Ϛi Ϛie Ϛi6 Ϛi Ϛi ,Ϛi( Ϛil Ϛi Ϛi Ϛi Ϛi Ϛi< Ϛiu Ϛi Ϛi Ϛi Ϛi Ϛi ϚiM Ϛi Ϛi Ϛi Ϛi Ϛi ,Ϛi7 Ϛi Ϛi ,Ϛi: ϚiI ϚiX Ϛi Ϛi Ϛi] Ϛi ϚiP Ϛi Ϛi7 Ϛi Ϛi Ϛiq ϚiM Ϛi Ϛi8 Ϛiy Ϛir ϚiϚiϚi%ϚiϚiQϚiϚi{ Ϛi Ϛi,ϚiϚiϚi,ϚiϚiLϚi,ϚiϚiϚi!Ϛi"Ϛi"Ϛi$ϚiB(,Ϛi(Ϛi*Ϛi-Ϛi-Ϛi.Ϛit0Ϛi2Ϛi`3Ϛi4Ϛi5Ϛi8Ϛi8Ϛil9Ϛi~:Ϛiq>Ϛi>ϚiO?Ϛi@Ϛi,CϚibCϚiCϚiEϚi;HϚiHϚiHϚiXJϚiM,ϚiMϚi*OϚiR,ϚiSϚiUϚi=X,ϚiaYϚiZϚiN_,ϚiR`ϚiHbϚig,ϚiRhϚi jϚimϚiFmϚinϚiqϚi  A blink frog comes into view. .P## ##.####  ...## ##..# . #.P###P..# .. #...P##..# F.. #...###.## ....####.#.P...### F...............P# ...........####..###### .......@.#P# #.....#.##---..#### #.......##........# ##...##....P #........... #.................## ###....Ϛi..... FF 2 blink frogs (wandering) ......... #........... .......## ##.......... #............F731.7 (62.0)..F   blink frog2.7 (63 _The blink frog leaves your sight.њis ))))F  You shoot a sling bullet. The sling bullet hits the blink frog!њi )))The blink frog is moderately wounded.њiM.FњiH.......њif===3.7 (1.0)Rev њi3њi/w _You shoot a sling bullet. The sling bullet misses the blink frog.њi u )))))))You shoot a sling bullet.њi<  The sling bullet closely misses the blink frog.You shoot a sling bullet.њie w.FFњi M.Fњig '....F   cane toad (wandering)F   blink frogњi/ c4.6 (0.9Rev+ њi њi e _The sling bullet closely misses the blink frog.Қi( )You shoot a sling bullet. The sling bullet hits the blink frog!Қi}I  The blink frog is heavily wounded.You shoot a sling bullet. The sling bullet hits the blink frog!ҚiCF.Қi;C.FҚi1.ҚiQ'5.5ҚisҚi#^ _The blink frog is almost dead.Қi, .You shoot a sling bullet. The sling bullet hits the blink frog.  You kill the blink frog!Қiu(ҚiEx )))))))Okawaru accepts your kill.ҚiAF.ҚiPAF.Қi=Q.......Қi!/56.4Қic(Қi+/ _You shoot a sling bullet.Қi6 )))FYou shoot a sling bullet. The sling bullet hits the cane toad.  The cane toad croaks.Ӛi@  The cane toad is lightly wounded.  You shoot a sling bullet. The sling bullet hits the cane toad!Ӛi}MF.Ӛi..7.3Rev* ӚiӚid _The cane toad is moderately wounded.Ӛigk )))))))You shoot a sling bullet.Ӛi  The sling bullet closely misses the cane toad.You shoot a sling bullet. The sling bullet hits the cane toad.ӚivxFF..FӚil....F   blink frog (wandering).Ӛi,8.3 (1.0ӚiӚiO Ӛi^_The cane toad is moderately wounded.Ӛi )You shoot a sling bullet. The sling bullet hits the cane toad.Ӛi  The cane toad is heavily wounded.You shoot a sling bullet. The sling bullet hits the cane toad.ӚiL+ .FF.ӚiU1 2.Ӛi 2 ,9.2 (0.9Ӛi9 Ӛi; b _The cane toad is severely wounded.Ԛi}  You shoot a sling bullet.  The sling bullet hits the cane toad but does no damage.Ԛii   The cane toad is severely wounded.You shoot a sling bullet. The sling bullet hits the cane toad.Ԛi- §FThe cane toad is severely wounded.ԚiW .FThe blink frog blinks! The cane toad stings you!  You are poisoned.Ԛij.FԚi80======----40.3 (1.1Pois Rev* Ԛi Ԛi0 _The cane toad poisons you!Ԛi.c  You shoot a sling bullet. The sling bullet hits the cane toad.Ԛie 9 )Ԛif )))Ԛi4f ))ԚiOf lThe cane toad is severely wounded.You shoot a sling bullet.Ԛi  §FThe sling bullet barely misses the cane toad.You feel very sick.The cane toad stings you but does no damage.Ԛi- .F.....The blink frog hits you! The blink frog blinks!Ԛi 68=====-------10Ԛim Ԛi W _The cane toad closely misses you.՚i~}  You shoot a sling bullet.  The sling bullet hits the cane toad but does no damage.՚i   The cane toad is severely wounded.You shoot a sling bullet. The sling bullet hits the cane toad.՚iЌ F.The cane toad is almost dead.՚iB F՚i_.You feel very sick.՚i%8.՚ip52====-------2՚i՚i./ _The cane toad stings you!՚i} ))))))You shoot a sling bullet.՚iR  The sling bullet closely misses the cane toad.You shoot a sling bullet. The sling bullet hits the cane toad!՚iA F.The cane toad is almost dead.՚i F.....The sling bullet closely misses the cane toad.You shoot a sling bullet. The sling bullet hits the cane toad!  The cane toad is almost dead.You feel very sick.  The cane toad stings you!  You are more poisoned.՚ik 40=======-------3Pois ՚i ՚iŸ 0 _The cane toad poisons you!֚i֚iT9---֚i֚i^ _You are too injured to fight recklessly!ךiVBךiXDRead which item? Scrolls  f - 2 scrolls of fear  g - a scroll of fog ךi}D t - 2 scrolls of teleportationx - 2 scrolls of amnesia  p - 3 scrolls of poison  I - 2 scrolls of immolation  S - a scroll of silence  V - 2 scrolls of vulnerability ךiD* c - a scroll of summoning ךiD s - a scroll of butterflies [!] read|quaff|evoke[?] describe selectedؚiؚiؚiPc.P## ##.####disiri the Skirmisher...## ##..#Coglin of Okawaru *****..ؚi#.P###P..#Health: 40/95 ==========--------------.. #...P##..#Magic: 15/15 ========================... #...###.##AC: 20Str: 12....####.#.P...###EV: 13Int: 13................P#SH: 0ؚiH@Dex: 20...........####..###### XL: 12 Next: 55% Place: Lair:2ؚisC.......@.#P# #.....#.## Noise: ===------  Time: 10743.3 (0.0)ؚi........F#### #.......## a) +4 sling {Arashi} c) +0 sling {Akal} ؚi2.....F..# ##...##... Fire: a) +4 sling {Arashi} ........P #......... Pois Rev* ......... #.........ؚi........## ###......... F   cane toad......... #........... F   blink frogؚi.......## ##..........#...........The cane toad is almost dead.ؚiYou feel very sick.The cane toad stings you!  You are more poisoned. ؚi#_The cane toad poisons you! _You are too injured to fight recklessly!ؚiP  Okay, then.ؚiؚiؚi. _ٚixٚif{eRead which item? Scrolls  f - 2 scrolls of fear  g - a scroll of fog  t - 2 scrolls of teleportationx - 2 scrolls of amnesia  p - 3 scrolls of poison  I - 2 scrolls of immolation ٚi |l S - a scroll of silence  V - 2 scrolls of vulnerability  c - a scroll of summoning  s - a scroll of butterflies [!] read|quaff|evoke[?] describe selectedٚiDh ٚip ٚi} .P## ##.####disiri the Skirmisher...## ##..#Coglin of Okawaru *****..#.P###P..#Health: 40/95 ==========--------------.. #...P##..#Magic: 15/15 ========================... #...###.##AC: 20Str: 12....####.#.P...###EV: 13Int: 13................P#SH: 0Dex: 20...........####..###### XL: 12 Next: 55% Place: Lair:2.......@.#P# #.....#.## Noise: ===------  Time: 10743.3 (0.0).......F##ٚi~ ## #.......## a) +4 sling {Arashi} c) +0 sling {Akal} .....F..# ##...##... Fire: a) +4 sling {Arashi} ........P #......... Pois Rev* ......... #.................## ###......... F   cane toad......... #........... F   blink frog.......## ##..........#...........You feel very sick.The cane toad stings you!  You are more poisoned. _The cane toad poisons you! _You are too injured to fight recklessly! _Okay, then.ٚih .P## ##.####disiri the Skirmisher...## ##..#Coglin of Okawaru *****..#.P###P..#Health: 40/95 ==========--------------.. #...P##..#Magic: 15/15 ========================... #...###.##AC: 20Str: 12....####.#.P...###EV: 13Int: 13................P#SH: 0Dex: 20...........####..###### XL: 12 Next: 55% Place: Lair:2.......@.#P# #.....#.## Noise: ===------  Time: 10743.3 (0.0).......F####[ٚi 39;49m #.......## a) +4 sling {Arashi} c) +0 sling {Akal} .....F..# ##...##... Fire: a) +4 sling {Arashi} ........P #......... Pois Rev* ......... #.................## ###......... F   cane toad......... #........... F   blink frog.......## ##..........#...........You are more poisoned. _The cane toad poisons you! _You are too injured to fight recklessly! ٚit _Okay, then.Press: ? - help, Dir - look around, f - activateLook: a cane toad (almost dead, chance to affect: 97%)ښica.P## ##.####disiri the Skirmisher...## ##..#Coglin of Okawaru *****..#.P###P..#Health: 40/95 ==========--------------ښi@dr.. #...P##..#Magic: 15/15 ========================... #...###.##AC: 20Str: 12F...####.#.P...###EV: 13Int: 13ښiid................P#SH: 0Dex: 20ښid...........####..###### XL: 12 Next: 55% Place: Lair:2ښidC.......@.#P# #.....#.## Noise: ===------  Time: 10743.3 (0.0)ښid........F#### #.......## a) +4 sling {Arashi} c) +0 sling {Akal} ښi.e".....F..# ##...##... Fire: a) +4 sling {Arashi} ........P #......... Pois Rev* ......... #.................## ###......... F   cane toadښiJe7......... #........... F   blink frog.......## ##..........ښice/#........... _Okay, then.ښi}e7Press: ? - help, Dir - look around, f - activateښieLook: a cane toad (almost dead, chance to affect: 97%)  As you read the scroll of fear, it crumbles to dust.  ښiekYou assume a fearsome visage. The cane toad looks frightened!  The blink frog looks frightened!ښiiP§F  Press: ? - help, Dir - look around, f - activateLook: a cane toad (almost dead, chance to affect: 97%)  As you read the scroll of fear, it crumbles to dust.  ښijYou assume a fearsome visage. The cane toad looks frightened!  The blink frog  You feel extremely sick.ښij.ښik$FښilM.FښitF(fleeing)FF 2 blink frogs (1 wandering, 1 fleeing)ښiVuX34-----4.3 (1ښi|ښi~, _The blink frog blinks!ۚih ۚi Drink which item? Potions  c - 2 potions of curing  h - a potion of hasteb - 2 potions of brilliance  ۚi Zi - a potion of invisibility  m - a potion of might  B - 4 potions of berserk rage  C - 3 potions of cancellation  L - 3 potions of lignification  d - a potion of moonshine  k - a smoky silvery potion  o - a bubbling silvery potion  s - a silvery potion ۚi  t - a black potion  u - 3 glowing coppery potions [!] read|quaff|evoke[?] describe selectedܚiHܚiܚi.P## ##.####disiri the Skirmisher...## ##..#Coglin of Okawaru *****..#.P###P..#Health: 34/95 ========----------------.. #...P##..#ܚiMagic: 15/15 ========================... #...###.##AC: 20Str: 12....####.#.P...###EV: 13Int: 13.F..............P#SH: 0Dex: 20...........####..###### XL: 12 Next: 55% Place: Lair:2.......@.#P# #.....#.## Noise: ---------  Time: 10744.3 (0.0)........#### #.......## a) +4 sling {Arashi} c) +0 sling {Akal} .....§.F# ##...##... Fire: a) +4 sling {Arashi} ........P #......... Pois Rev* .........ܚi& #.................## ###......... F   cane toad (fleeing).....F... #........... FF 2 blink frogs (1 wandering, 1 fleeing).......## ##..........#...........Look: a cane toad (almost dead, chance to affect: 97%)  As you read the scroll of fear, it crumbles to dust.  You assume a fearsome visage. The cane toad looks frightened!  The blink frog looks frightened!  You feel extremely sick. _The blink frog blinks!ܚiKF§ܚisE.Fܚi .ܚi:/Fܚi!Fܚi(*§ܚi ܚi<44========5.3 (1Rev* ܚizܚi?@ _You feel better. The blink frog blinks! x2ݚiJ].P## ##.####disiri the Skirmisher...## ##..#Coglin of Okawaru *****..#.P###P..#Health: 44/95 ===========-------------.. #...P##..#Magic: 15/15 ========================... #...###.##AC: 20Str: 12....####.#.P...###EV: 13Int: 13................P#SH: 0Dex: 20ݚi.FF........####..###### XL: 12 Next: 55% Place: Lair:2....§..@.#P# #.....#.## Noise: ---------  Time: 10745.3 (0.0).......*#### #.......## a) +4 sling {Arashi} c) +0 sling {Akal} .....§.*# ##...##... Fire: a) +4 sling {Arashi} .......FP #......... Rev* ......... #.........ݚi2........## ###......... F   cane toad (fleeing).....§... #........... FF 2 blink frogs (1 wandering, 1 fleeing).......## ##..........#........... _The blink frog blinks! _You feel better. The blink frog blinks! x2  Fire: a) +4 sling {Arashi}ݚiw^Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a cane toad (almost dead, fleeing, 77% to hit)ޚi .P## ##.####disiri the Skirmisher...## ##..#Coglin of Okawaru *****..#.P###P..#Health: 44/95 ===========-------------.. #...P##..#Magic: 15/15 ========================... #...###.##AC: 20Str: 12....####.#.P...###EV: 13Int: 13................P#SH: 0Dex: 20.FF........####..###### XL: 12 Next: 55% Place: Lair:2....§..@.#P# #.....#.## Noise: ---------  Time: 10745.3 (0.0).......)##ޚi [34m## #.......## a) +4 sling {Arashi} c) +0 sling {Akal} .....§.)# ##...##... Fire: a) +4 sling {Arashi} .......FP #......... Rev* ......... #.................## ###......... F   cane toad.....§... #........... FF 2 blink frogs (1 wandering, 1 fleeing).......## ##..........#...........Shift-Dir - straight lineAim: a cane toad (almost dead, fleeing, 77% to hit)  You shoot a sling bullet.  The sling bullet hits the cane toad but does no damage.  Your attack snaps the cane toad out of its fear.  The cane toad is almost dead.ޚi †You shoot a sling bullet.  The sling bullet hits the cane toad but does no damage.r attack snaps the cane toad out of its fear.  The cane toad is almost dead. shoot a sling bullet. The sling bullet hits the cane toad.  You kill the cane toad!ޚi xFF 2 blink frogs (1 wandering, 1 fleeing)ޚiߣ !ޚi* .FOkawaru accepts your kill.ޚi. ~ §The blink frog gives a loud, deep croak!ޚi7 ....F   blink frogޚi= X58===6.3 (1ޚiE ޚiH , _The blink frog blinks!ߚi}.P## ##.####disiri the Skirmisher...## ##..#Coglin of Okawaru *****..#.P###P..#ߚiHealth: 45/95 ===========-------------.. #...P##..#Magic: 15/15 ========================... #...###.##AC: 20Str: 12....####.#.P...###EV: 13Int: 13................P#SH: 0Dex: 20.§.F*......####..###### XL: 12 Next: 58% Place: Lair:2....§**@.#P# #.....#.## Noise: ===------  Time: 10746.3 (0.0)........#### #.......## a) +4 sling {Arashi} c) +0 sling {Akal} ........# ##...##... Fire: a) +4 sling {Arashi} [4ߚi?0m.......†P #......... Rev* ......... #.................## ###......... F   blink frog.....§... #..................## ##..........#...........ߚiThe blink frog gives a loud, deep croak! _The blink frog blinks!  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a blink frog (60% to hit)ߚi+ c.P## ##.####disiri the Skirmisher...## ##..#Coglin of Okawaru *****..ߚi b#.P###P..#Health: 45/95 ===========-------------.. #...P##..#Magic: 15/15 ========================... #...###.##AC: 20ߚi Str: 12....####.#.P...###EV: 13Int: 13................P#SH: 0Dex: 20.§.F)......####..###### XL: 12 Next: 58% Place: Lair:2ߚi D....§))@.#P# #.....#.## Noise: ===------  Time: 10746.3 (0.0)ߚi' ........#### #.......## a) +4 sling {Arashi} c) +0 sling {Akal} ........# ##...##... Fire: a) +4 sling {Arashi} ߚiG .......†P #......... Rev* ߚiz ......... #.................## ###......... F   blink frog.....§... #...........ߚi .......## ##..........#...........Fire: a) +4 sling {Arashi}ߚi Press: ? - help, Q - select action, ( or ) - cycleߚi Shift-Dir - straight lineAim: a blink frog (60% to hit)  You shoot a sling bullet. The sling bullet hits the blink frog.  ߚi "The blink frog is lightly wounded.ߚi(R t Shift-Dir - straight line  Aim: a blink frog (60% to hit)  You shoot a sling bullet. The sling bullet hits the blink frog.  The blink frog is lightly wounded.!  The blink frog is moderately wounded.ߚi$ F.Fߚi F.Fߚi| l....F..ߚi 17.3 (1 _ߚi ߚi< iUii(i^ _You are too injured to fight recklessly!i.P## ##.####disiri the Skirmisher...## ##..#Coglin of Okawaru *****..#.P###P..#i'Health: 45/95 ===========-------------.. #...P##..#Magic: 15/15 ========================... #...###.##AC: 20Str: 12i+....####.#.P...###EV: 13Int: 13iM................P#SH: 0Dex: 20in...........####..###### XL: 12 Next: 58% Place: Lair:2iC.....F*@.#P# #.....#.## Noise: ===------  Time: 10747.3 (0.0)i........#### #.......## a) +4 sling {Arashi} c) +0 sling {Akal} i........# ##...##... Fire: a) +4 sling {Arashi} iE.......†P #......... Rev* ......... #.........iC........## ###......... F   blink frog......... #...........i6f.......## ##..........#........... iW_The blink frog is moderately wounded. _You are too injured to fight recklessly!  ix+Fire: a) +4 sling {Arashi}i\Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a blink frog (moderately wounded, 60% to hit)i_S.P## ##.####disiri the Skirmisher...## ##..#Coglin of Okawaru *****.iB`.#.P###P..#Health: 45/95 ===========-------------.. #...P##..#Magic: 15/15 ========================... #...###.##AC: 20Str: 12im`....####.#.P...###EV: 13Int: 13................P#i`[SH: 0Dex: 20i`...........####..###### XL: 12 Next: 58% Place: Lair:2i`q.....F)@.#P# #.....#.## Noise: ===------  Time: 10747.3 (0.0)........#### #.......## a) +4 sling {Arashi} c) +0 sling {Akal} i`........# ##...##... Fire: a) +4 sling {Arashi} i6h.......†P #......... Rev* ......... #.................## ###......... F   blink frog......... #..................## ##..........#...........Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a blink frog (moderately wounded, 60% to hit)  You shoot a sling bullet. The sling bullet hits the blink frog.  The blink frog is heavily wounded.i))))))Shift-Dir - straight line  Aim: a blink frog (moderately wounded, 60% to hit)  You shoot a sling bullet. The sling bullet hits the blink frog.  The blink frog is heavily wounded.  The sling bullet closely misses the blink frog.iIsF.Fiy5.....iz38.2 (0.9 _iiiK .P## ##.####disiri the Skirmisher...## ##..#Coglin of Okawaru *****..#.P###P..#Health: 45/95 ===========-------------.. #...P##..#Magic: 15/15 ========================... #...###.##AC: 20Str: 12....####.#.P...###EV: 13Int: 13................P#SH: 0Dex: 20...........####..###### XL: 12 Next: 58% Place: Lair:2......F@.#P# #.....#.## Noise: ===------  Time: 10748.2 (0.0)........####H m #.......## a) +4 sling {Arashi} c) +0 sling {Akal} ........# ##...##... Fire: a) +4 sling {Arashi} .......†P #......... Rev* ......... #.................## ###......... F   blink frog......... #..................## ##..........#...........You shoot a sling bullet. _The sling bullet closely misses the blink frog.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a blink frog (heavily wounded, 60% to hit)i[ .P## ##.####disiri the Skirmisher...## ##..#Coglin of Okawaru *****..#.P###P..#Health: 45/95 ===========-------------.. #...P##..#Magic: 15/15 ========================... #...###.##AC: 20Str: 12....####.#.P...###EV: 13Int: 13................P#SH: 0Dex: 20...........####..###### XL: 12 Next: 58% Place: Lair:2......F@.#P# #.....#.## Noise: ===------  Time: 10748.2 (0.0)........##i] y## #.......## a) +4 sling {Arashi} c) +0 sling {Akal} ........# ##...##... Fire: a) +4 sling {Arashi} .......†P #......... Rev* ......... #.................## ###......... F   blink frog......... #..................## ##..........#...........Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a blink frog (heavily wounded, 60% to hit)  You shoot a sling bullet.  The sling bullet hits the blink frog but does no damage.i M)))))))Shift-Dir - straight line  Aim: a blink frog (heavily wounded, 60% to hit)  You shoot a sling bullet.  The sling bullet hits the blink frog but does no damage.  The blink frog is heavily wounded.i#s ......FThe sling bullet closely misses the blink frog.iKuH69.1 (0.9i}iX _The blink frog closely misses you.iTk .P## ##.####disiri the Skirmisher...## ##..#ikxCoglin of Okawaru *****..#.P###P..#Health: 46/95 ===========-------------.. #...P##..#Magic: 15/15 ========================... #...###.##ilAC: 20Str: 12....####.#.P...###EV: 13Int: 13i+l................P#SH: 0iLl.Dex: 20ivlU...........####..###### XL: 12 Next: 58% Place: Lair:2......F@.#P# #.....#.## Noise: ===------  Time: 10749.1 (0.0)il........#### #.......## a) +4 sling {Arashi} c) +0 sling {Akal} il........# ##...##... Fire: a) +4 sling {Arashi} .......†P #......... Rev* ......... #.........imC........## ###......... F   blink frog......... #...........i>mg.......## ##..........#...........imThe sling bullet closely misses the blink frog. _The blink frog closely misses you.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a blink frog (heavily wounded, 60% to hit)i .P## ##.####disiri the Skirmisher...## ##..#Coglin of Okawaru *****..#.P###P..#Health: 46/95 ===========-------------.. #...P##..#Magic: 15/15 ========================... #...###.##AC: 20Str: 12i$ |....####.#.P...###EV: 13Int: 13................P#SH: 0Dex: 20...........####..###### XL: 12 Next: 58% Place: Lair:2iY /)))))))@.#P# #.....#.## Noise: ===------  Time: 10749.1 (0.0)i ........#### #.......## a) +4 sling {Arashi} c) +0 sling {Akal} ........# ##...##... Fire: a) +4 sling {Arashi} .......†P #......... Rev* i ......... #.................## ###......... F   blink frog......... #..................## ##..........iS #...........Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cyclei Shift-Dir - straight lineAim: a blink frog (heavily wounded, 60% to hit)  You shoot a sling bullet.  The sling bullet closely misses the blink frog.iJ<   Shift-Dir - straight line  Aim: a blink frog (heavily wounded, 60% to hit)  You shoot a sling bullet.  The sling bullet closely misses the blink frog.You shoot a sling bullet. The sling bullet hits the blink frog!  The blink frog is severely wounded.i \......FiH +50.1 (1i* iJ _The blink frog misses you. The blink frog closely misses you.i,.P## ##.####disiri the Skirmisher...## ##..#Coglin of Okawaru *****..#.P###P..#Health: 46/95 ===========-------------.. #...P##..#Magic: 15/15 ========================... #...###.##i-AC: 20Str: 12....####.#.P...###EV: 13Int: 13................P#SH: 0Dex: 20...........####..###### XL: 12 Next: 58% Place: Lair:2i>-C......F@.#P# #.....#.## Noise: ===------  Time: 10750.1 (0.0)i-........#### #.......## a) +4 sling {Arashi} c) +0 sling {Akal} ........# ##...##... Fire: a) +4 sling {Arashi} .......†P #......... Rev* i.......... #.................## ###......... F   blink frog......... #..................## ##..........#...........The blink frog is severely wounded. _The blink frog misses you. The blink frog closely misses you.iH.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleis.Shift-Dir - straight lineAim: a blink frog (severely wounded, 60% to hit)i.P## ##.####disiri the Skirmisher...## ##..#Coglin of Okawaru *****..#.P###P..#Health: 46/95 ===========-------------.. #...P##..#Magic: 15/15 ========================... #...###.##iAC: 20Str: 12....####.#.P...###EV: 13Int: 13................P#SH: 0Dex: 20...........####..###### XL: 12 Next: 58% Place: Lair:2)))))))@.#P# #.....#.## Noise: ===------  Time: 10750.1 (0.0)i........#### #.......## a) +4 sling {Arashi} c) +0 sling {Akal} iF........# ##...##... Fire: a) +4 sling {Arashi} .......†P #......... Rev* ......... #.................## ###......... F   blink frog......... #..................## ##..........i!#...........Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiAim: a blink frog (severely wounded, 60% to hit)  You shoot a sling bullet.  The sling bullet barely misses the blink frog.i^LShift-Dir - straight line  Aim: a blink frog (severely wounded, 60% to hit)  You shoot a sling bullet.  The sling bullet barely misses the blink frog.ig\......FiF*1.1 (1iiA _The blink frog hits you but does no damage.i( R.P## ##.####disiri the Skirmisher...## ##..#Coglin of Okawaru *****..#.P###P..#Health: 46/95 ===========-------------.. #...P##..#Magic: 15/15 ========================... #...###.##AC: 20Str: 12....####.#.P...###i |EV: 13Int: 13................P#SH: 0Dex: 20...........####..###### XL: 12 Next: 58% Place: Lair:2......F@.#P# #.....#.## Noise: ===------  Time: 10751.1 (0.0)........#### #.......## a) +4 sling {Arashi} c) +0 sling {Akal} i^ V........# ##...##... Fire: a) +4 sling {Arashi} .......†P #......... Rev* ......... #.................## ###......... F   blink frog......... #...........i .......## ##..........#...........The sling bullet barely misses the blink frog. i t_The blink frog hits you but does no damage.  Fire: a) +4 sling {Arashi}i ZPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a blink frog (severely wounded, 60% to hit)i &.P## ##.####disiri the Skirmisher...## ##..#Coglin of Okawaru *****..#.P###P..#Health: 46/95 ===========-------------.. #...P##..#Magic: 15/15 ========================i͎ ... #...###.##AC: 20Str: 12....####.#.P...###EV: 13Int: 13................P#SH: 0Dex: 20...........####..###### XL: 12 Next: 58% Place: Lair:2.......@.#P# #.....#.## Noise: ===------  Time: 10751.1 (0.0)........#### #.......## a) +4 sling {Arashi} c) +0 sling {Akal} iG ........# ##...##... Fire: a) +4 sling {Arashi} .......†P #......... Rev* ......... #.................## ###......... F   blink frog......... #..................## ##..........i #...........Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cyclei Shift-Dir - straight lineAim: a blink frog (severely wounded, 60% to hit)  You shoot a sling bullet. The sling bullet hits the blink frog!  You kill the blink frog!iݏ i̕ Ri)))))))Shift-Dir - straight line  Aim: a blink frog (severely wounded, 60% to hit)  You shoot a sling bullet. The sling bullet hits the blink frog!  You kill the blink frog!  Okawaru accepts your kill.  You shoot a sling bullet.i.......7602.0 (0.9 _iil 1.# #..#.# .P### ##.#### ...## ##..# il . #.P###P..# .. #...P##..# ... #...###.## ....####.#.P...### ................P# ........@..####..###### ibm %.........#P# #.....#.#........#### #.......##........# ##...##.†P #............. #......it ## ###.. #.........## #ix ix 6---3.0 (1.0iA i iq ##..####.# #..#.# iծ.P### ##.#### ...## ##..# . #.P###P..# .. #...P##..# i... #...###.## ....####.#.P...### i".........@......P# ...........####..###### iE.........#P# #.....#.####im........#### #.......##.#........# ##...##iЯ.†P #.......... #.:.iy.## ###.. #..i2FiF   blink frog (wandering)iûA---4i4i0i&##..#### .# #..#.# .P### ##.#### ...## ##..# . #.P###P..# .. #...P##..# ... #...###.## iٝ...F####.#.P...### .P# ...........####..###### .........#P# #.....#.#### ........#### #.##.#.# ##...##........†P #.i......... #.:.........## ###.. #.iȠM.Fi 5.FiNi_iX[8=5idiXi B##..####disiri the Skirmisher.##..#.#Coglin of Okawaru *****..P### ##.####Health: 48/95 ============------------...## ##..#Magic: 15/15 ========================.#.P###P..#AC: 20Str: 12i 7.. #...P##..#EV: 13Int: 13... #...###.##SH: 0Dex: 20....####.#.P...###XL: 12 Next: 60% Place: Lair:2........**@.....P#Noise: ---------  Time: 10755.0 (0.0)i .....F**...####..######a) +4 sling {Arashi} c) +0 sling {Akal} iM 6.........#P# #.....#.#### Fire: a) +4 sling {Arashi} ........#### #.......##.## Rev* ........# ##...##.............†P #............ F   blink frog (wandering)i R......... #..........:.........## ###..................... #..............Okawaru accepts your kill. i %_You shoot a sling bullet.  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cyclei {Shift-Dir - straight lineAim: a blink frog (wandering, hasn't noticed you, 60% to hit)i##..####disiri the Skirmisher.##..#.#Coglin of Okawaru *****..P### ##.####Health: 48/95 ============------------...## ##..#Magic: 15/15 ========================iR.#.P###P..#AC: 20Str: 12.. #...P##..#EV: 13Int: 13... #...###.##SH: 0Dex: 20....####.#.P...###XL: 12 Next: 60% Place: Lair:2i:........))@.....P#Noise: ---------  Time: 10755.0 (0.0).....)))...####..######isa) +4 sling {Arashi} c) +0 sling {Akal} ...))....#P# #.....#.#### Fire: a) +4 sling {Arashi} i........#### #.......##.## Rev* ........# ##...##......i3.......†P #............ F   blink frog (wandering)......... #..........:.........## ###..................... #..............Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleiShift-Dir - straight lineAim: a blink frog (wandering, hasn't noticed you, 60% to hit)  You shoot a sling bullet.  The sling bullet closely misses the blink frog.iiF  Shift-Dir - straight line  Aim: a blink frog (wandering, hasn't noticed you, 60% to hit)  You shoot a sling bullet.  The sling bullet closely misses the blink frog.The sling bullet hits the blink frog!  The blink frog croaks.i(& F§The blink frog is moderately wounded.iu/J.....i@04===9 (0.9i7i5:, _The blink frog blinks!i##..####disiri the Skirmisher.##..#.#Coglin of Okawaru *****..P### ##.####Health: 48/95 ============------------...## ##..#Magic: 15/15 ========================.#.P###P..#AC: 20Str: 12.. #...P##..#EV: 13Int: 13... #...###.##SH: 0Dex: 20iH....####.#.P...###XL: 12 Next: 60% Place: Lair:2........F*@.....P#Noise: ===------  Time: 10755.9 (0.0).....§.....####..######a) +4 sling {Arashi} c) +0 sling {Akal} iL.........#P# #.....#.#### Fire: a) +4 sling {Arashi} ........#### #.......##.## Rev* ........# ##...##.............†P #............ F   blink frog......... #..........:.........## ###..................... #..............The blink frog is moderately wounded. _The blink frog blinks!  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a blink frog (moderately wounded, 60% to hit)iR7X##..####disiri the Skirmisher.##..#.#Coglin of Okawaru *****..P### ##.####i8|Health: 48/95 ============------------...## ##..#Magic: 15/15 ========================.#.P###P..#AC: 20Str: 12.. #...P##..#EV: 13Int: 13... #...###.##SH: 0Dex: 20i8....####.#.P...###XL: 12 Next: 60% Place: Lair:2........F)@.....P#Noise: ===------  Time: 10755.9 (0.0).....§.....####..######a) +4 sling {Arashi} c) +0 sling {Akal} .........#P# #.....#.#### Fire: a) +4 sling {Arashi} i9F........#### #.......##.## Rev* ........# ##...##.............†P #............ F   blink frog......... #..........:.........## ###..................... #..............Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cyclei9+Shift-Dir - straight lineAim: a blink frog (moderately wounded, 60% to hit)  You shoot a sling bullet. The sling bullet hits the blink frog!  The blink frog is heavily wounded.i))))))Shift-Dir - straight line  Aim: a blink frog (moderately wounded, 60% to hit)  You shoot a sling bullet. The sling bullet hits the blink frog!  The blink frog is heavily wounded.  The sling bullet barely misses the blink frog.i]Q y.F......iR 36.8 (0.9 _iY i[ if##..####disiri the Skirmisher.##..#.#Coglin of Okawaru *****..P### ##.####Health: 48/95 ============------------...## ##..#Magic: 15/15 ========================.#.P###P..#AC: 20Str: 12.. #...P##..#EV: 13Int: 13... #...###.##SH: 0Dex: 20....####.#.P...###XL: 12 Next: 60% Place: Lair:2.........F@.....P#Noise: ===------  Time: 10756.8 (0.0).....§.....####..######a) +4 sling {Arashi} c) +0 sling {Akal} .........#P# ing#.....#.#### Fire: a) +4 sling {Arashi} ........#### #.......##.## Rev* ........# ##...##.............†P #............ F   blink frog......... #..........:.........## ###..................... #..............You shoot a sling bullet. _The sling bullet barely misses the blink frog.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a blink frog (heavily wounded, 60% to hit)i##..####disiri the Skirmisher.##..#.#Coglin of Okawaru *****..P### ##.####Health: 48/95 ============------------...## ##..#Magic: 15/15 ========================.#.P###P..#AC: 20Str: 12.. #...P##..#EV: 13Int: 13... #...###.##SH: 0Dex: 20....####.#.P...###XL: 12 Next: 60% Place: Lair:2.........F@.....P#iKNoise: ===------  Time: 10756.8 (0.0).....§.....####..######a) +4 sling {Arashi} c) +0 sling {Akal} .........#P# #.....#.#### Fire: a) +4 sling {Arashi} ........#### #.......##.## Rev* ........# ##...##.............†P #............ F   blink frog......... #..........:.........## ###..................... #..............Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei Aim: a blink frog (heavily wounded, 60% to hit)  You shoot a sling bullet. The sling bullet hits the blink frog!  The blink frog is severely wounded.iO6†Shift-Dir - straight line  Aim: a blink frog (heavily wounded, 60% to hit)  You shoot a sling bullet. The sling bullet hits the blink frog!  The blink frog is severely wounded.  You kill the blink frog!i<Ri .....Okawaru accepts your kill.iU927.8 (1 _iio _Your Translocations skill increases to level 6!iOU iU i^W i]Z i-^ ,ib` i` ia id i-e $50iSe ig ii iDj >Rev+ ik i]n in io ir iRev i} i if =2=i i iɃ i- i iH i (i iތ i/ K3=i iː ,io i i^ i i i@ 94i i i^ i i i 95iҠ iѣ i0 i i i iK iī i L6=iS i iN i i_ i iA i i߷ K7=i i ig i| iZ i i iv i 98i< i{ i i if i i i i 99ie i( ir i i< i i iX i >60=i i i iG i iN i i i i #1i (=i i i@ i i i^ 92i& iD i i i i ic i i] i 23i if i i i i i3 i/ iu =4=i i i i i# i i[ iG i i: #5i_ (=iw i i i ir i i ib i 26i i)$ ,i$ i' ib' i( il+ i+ 97io- i/ i0 i71 i4 i^4 i5 i7 i58 868=iZ8 ih9 ix< i< i`= i> i? W9=i? i5B iB iC iH _You start resting.A seven-headed hydra comes into view.iFO D---D   seven-headed hydra (wandering)iO 0815.8 (58.0)iYU iLV F---6.8 (59 iV _iX] ir_ ipr iqt " Ability - do what?CostFailure  f - Invent GizmoNone0%  Invocations -X - Renounce ReligionNoneit 0%  a - Heroism2 MP, Piety-0%  b - Finesse5 MP, Piety--21%  c - Duel7 MP, Piety--58% [?] toggle between ability selection and description.iȖi?i##..####disiri the Skirmisher.##..#.#Coglin of Okawaru *****..P### ##.####Health: 69/95 =================-------...## ##..#Magic: 15/15 ========================.#.P###P..#AC: 20Str: 12.. #...P##..#EV: 13Int: 13... #...###.##SH: 0Dex: 20....####.#.P...###imXL: 12 Next: 62% Place: Lair:2...D.....†@.....P#Noise: ---------  Time: 10816.8 (0.0)...........####..######a) +4 sling {Arashi} c) +0 sling {Akal} .........#P# #.....#.#### Fire: a) +4 sling {Arashi} ........#### #.......##.##........# ##...##.............†P #............ D   seven-headed hydra (wandering)im......... #..........:.........## ###..................... #..............You shoot a sling bullet. The sling bullet hits the blink frog!  You kill the blink frog! i_Okawaru accepts your kill. _Your Translocations skill increases to level 6! _You start resting. if_A seven-headed hydra comes into view.iP  Okay, then.iii. _i y##..####disiri the SkirmisheriM .##..#.#Coglin of Okawaru *****..P### ##.####Health: 69/95 =================-------...## ##..#Magic: 15/15 ========================i 8.#.P###P..#AC: 20Str: 12.. #...P##..#EV: 13i dInt: 13... #...###.##SH: 0Dex: 20....####.#.P...###i XL: 12 Next: 62% Place: Lair:2...D******@.....P#i* Noise: ---------  Time: 10816.8 (0.0)...........####..######iO a) +4 sling {Arashi} c) +0 sling {Akal} iw v.........#P# #.....#.#### Fire: a) +4 sling {Arashi} ........#### #.......##.##i V........# ##...##......i %.......†P #............ D   seven-headed hydra (wandering)i ......... #..........:.........## ###..................... #.............. _A seven-headed hydra comes into view. _Okay, then.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a seven-headed hydra (wandering, hasn't noticed you, 86% to hit)i ##..####disiri the Skirmisher.##..#.#Coglin of Okawaru *****.ir.P### ##.####Health: 69/95 =================-------...## ##..#Magic: 15/15 ========================.#.P###P..#AC: 20Str: 12.. #...P##..#EV: 13Int: 13... #...###.##SH: 0Dex: 20i....####.#.P...###XL: 12 Next: 62% Place: Lair:2...D.....†@.....P#Noise: ---------  Time: 10816.8 (0.0)i...........####..######a) +4 sling {Arashi} c) +0 sling {Akal} .........#P# #.....#.#### Fire: a) +4 sling {Arashi} i........#### #.......##.##........# ##...##.............†P #............ D   seven-headed hydra (wandering)i/'......... #..........:.........## ###..................... #.............. iJ>_Okay, then.Fire: a) +4 sling {Arashi}isPress: ? - help, Q - select action, ( or ) - cycleiShift-Dir - straight lineAim: a seven-headed hydra (wandering, hasn't noticed you, 86% to hit)  Okay, then.iMiEi. _iXN i?P  Ability - do what?CostFailure  f - Invent GizmoNone0% iP  Invocations -X - Renounce ReligionNone0%  a - Heroism2 MP, Piety-0%  b - Finesse5 MP, Piety--iP ,21%  c - Duel7 MP, Piety--iP p58% [?] toggle between ability selection and description.iiXi##..####disiri the Skirmisher.##..#.#Coglin of Okawaru *****..P### ##.####Health: 69/95 =================-------...## ##..#Magic: 15/15 ========================ip.#.P###P..#AC: 20Str: 12.. #...P##..#EV: 13Int: 13... #...###.##SH: 0Dex: 20....####.#.P...###ivXL: 12 Next: 62% Place: Lair:2...D.....†@.....P#Noise: ---------  Time: 10816.8 (0.0)i...........####..######a) +4 sling {Arashi} c) +0 sling {Akal} i.........#P# #.....#.#### Fire: a) +4 sling {Arashi} ........#### #.......##.##........# ##...##......i9 .......†P #............ D   seven-headed hydra (wandering)......... #..........:.........## ###............i......... #.............. _Okay, then.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a seven-headed hydra (wandering, hasn't noticed you, 86% to hit) _Okay, then.iF.Dii*703ig----377.8 (1Hero i;i im _You gain the combat prowess of a mighty hero.iSX##..####disiri the Skirmisher.##..#.#Coglin of Okawaru *****..P### ##.####iTHealth: 70/95 =================-------...## ##..#Magic: 13/15 ====================----.#.P###P..#AC: 23Str: 12.. #...P##..#EV: 17Int: 13... #...###.##SH: 0Dex: 20....####.#.P...###XL: 12 Next: 62% Place: Lair:2....D*****@.....P#Noise: ---------  Time: 10817.8 (0.0)...........####..######a) +4 sling {Arashi} c) +0 sling {Akal} iU6.........#P# #.....#.#### Fire: a) +4 sling {Arashi} ........#### #.......##.## Hero ........# ##...##.............†P #............ D   seven-headed hydra (wandering)iU......... #..........:.........## ###..................... #.............. _Okay, then. _You gain the combat prowess of a mighty hero.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a seven-headed hydra (wandering, hasn't noticed you, 88% to hit)i{ ##..####disiri the Skirmisher.##..#.#Coglin of Okawaru *****..P### ##.####Health: 70/95 =================-------i| ...## ##..#Magic: 13/15 ====================----.#.P###P..#AC: 23Str: 12.. #...P##..#EV: 17Int: 13i6| ... #...###.##SH: 0Dex: 20iz| ....####.#.P...###XL: 12 Next: 62% Place: Lair:2...)))))))@.....P#Noise: ---------  Time: 10817.8 (0.0)i| ...........####..######a) +4 sling {Arashi} c) +0 sling {Akal} i} .........#P# #.....#.#### Fire: a) +4 sling {Arashi} ........#### #.......##.## Hero ........# ##...##......i} 3.......†P #............ D   seven-headed hydra (wandering)......... #..........:.........## ###..................... #..............Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a seven-headed hydra (wandering, hasn't noticed you, 88% to hit)  You shoot a sling bullet.  The sling bullet barely misses the seven-headed hydra.ig wDYou shoot a sling bullet.  The sling bullet barely misses the seven-headed hydra.You shoot a sling bullet.  The sling bullet hits the seven-headed hydra.  The seven-headed hydra roars!  The seven-headed hydra is lightly wounded.i2 F.DiD r..D...†iT i===8.6 (0.8Rev _i iX i##..####disiri the Skirmisher.##..#.#Coglin of Okawaru *****..P### ##.####Health: 70/95 =================-------...## ##..#Magic: 13/15 ====================----.#.P###P..#i%AC: 23Str: 12.. #...P##..#EV: 17Int: 13... #...###.##SH: 0Dex: 20....####.#.P...###XL: 12 Next: 62% Place: Lair:2.....D****@.....P#iNoise: ===------  Time: 10818.6 (0.0)...........####..######a) +4 sling {Arashi} c) +0 sling {Akal} i#.........#P# #.....#.#### Fire: a) +4 sling {Arashi} ........#### #.......##.## Hero Rev ........# ##...##.............†P #............ D   seven-headed hydra......... #..........:.........## ###..................... #..............The seven-headed hydra roars! _The seven-headed hydra is lightly wounded.  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a seven-headed hydra (lightly wounded, 88% to hit)i.##..####disiri the Skirmisher.##..#.#Coglin of Okawaru *****..P### ##.####Health: 70/95 =================-------...## ##..#Magic: 13/15 ====================----.i.#.P###P..#AC: 23Str: 12.. #...P##..#EV: 17Int: 13... #...###.##SH: 0Dex: 20....####.#.P...###XL: 12 Next: 62% Place: Lair:2.....D))))@.....P#Noise: ===------  Time: 10818.6 (0.0)...........####..######a) +4 sling {Arashi} c) +0 sling {Akal} i..........#P# #.....#.#### Fire: a) +4 sling {Arashi} ........#### #.......##.## Hero Rev ........# ##...##.............†P #............ D   seven-headed hydra......... #..........:.........## ###..................... #..............Fire: a) +4 sling {Arashi}i\/Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a seven-headed hydra (lightly wounded, 88% to hit)  You shoot a sling bullet.  The sling bullet hits the seven-headed hydra.i¸'You shoot a sling bullet.  The sling bullet hits the seven-headed hydra.  The seven-headed hydra is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the seven-headed hydra.even-headed hydra is lightly wounded.i;F.Di7CH..†iD39.4 (0.8 _iIi&Ki# X##..####disiri the Skirmisher.##..#.#Coglin of Okawaru *****..P### ##.####iχ Health: 70/95 =================-------...## ##..#Magic: 13/15 ====================----.#.P###P..#AC: 23Str: 12.. #...P##..#EV: 17Int: 13... #...###.##SH: 0Dex: 20....####.#.P...###i XL: 12 Next: 62% Place: Lair:2......D***@.....P#Noise: ===------  Time: 10819.4 (0.0)...........####..######iG a) +4 sling {Arashi} c) +0 sling {Akal} iƈ .........#P# #.....#.#### Fire: a) +4 sling {Arashi} ........#### #.......##.## Hero Rev ........# ##...##.............†P #............ D   seven-headed hydra......... #..........:.i ........## ###..................... #..............The sling bullet hits the seven-headed hydra. i= _The seven-headed hydra is lightly wounded.  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cyclei tShift-Dir - straight lineAim: a seven-headed hydra (lightly wounded, 88% to hit)iW ##..####disiri the Skirmisher.##..#.#Coglin of Okawaru *****..P### ##.####Health: 70/95 =================-------...## ##..#Magic: 13/15 ====================----.#.P###P..#AC: 23Str: 12.. #...P##..#EV: 17Int: 13i <... #...###.##SH: 0Dex: 20....####.#.P...###XL: 12 Next: 62% Place: Lair:2......D)))@.....P#Noise: ===------  Time: 10819.4 (0.0)...........####..######is a) +4 sling {Arashi} c) +0 sling {Akal} .........#P# #.....#.#### Fire: a) +4 sling {Arashi} ........#### #.......##.## Hero Rev ........# ##...##......i l.......†P #............ D   seven-headed hydra......... #..........:.........## ###..................... #..............Fire: a) +4 sling {Arashi}i( Press: ? - help, Q - select action, ( or ) - cyclei Shift-Dir - straight lineAim: a seven-headed hydra (lightly wounded, 88% to hit)  You shoot a sling bullet.  The sling bullet hits the seven-headed hydra.irv You shoot a sling bullet.  The sling bullet hits the seven-headed hydra.  The seven-headed hydra is moderately wounded.You shoot a sling bullet.  The sling bullet hits the seven-headed hydra.  The seven-headed hydra is moderately wounded.ig F.Di .†20.2 (0.8Rev+ _iw i; i]I##..####disiri the Skirmisher.##..#.#Coglin of Okawaru *****..P### ##.####Health: 70/95 =================-------...## ##..#Magic: 13/15 ====================----.#.P###P..#AC: 23Str: 12.. #...P##..#EV: 17Int: 13... #...###.##SH: 0Dex: 20iJ....####.#.P...###XL: 12 Next: 62% Place: Lair:2.......D**@.....P#Noise: ===------  Time: 10820.2 (0.0)...........####..######a) +4 sling {Arashi} c) +0 sling {Akal} .........#P# #.....#.#### Fire: a) +4 sling {Arashi} ........#### #.......##.## Hero Rev+ ........# ##...##......iJ.......†P #............ D   seven-headed hydra......... #..........:.........## ###..................... #..............The sling bullet hits the seven-headed hydra. _The seven-headed hydra is moderately wounded.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cyclei:KShift-Dir - straight lineAim: a seven-headed hydra (moderately wounded, 88% to hit)i##..####disiri the Skirmisher.##..#.#Coglin of Okawaru *****..P### ##.####Health: 70/95 =================-------...## ##..#Magic: 13/15 ====================----.#.P###P..#AC: 23Str: 12.. #...P##..#EV: 17Int: 13... #...###.##SH: 0Dex: 20....####.#.P...###i]XL: 12 Next: 62% Place: Lair:2.......D))@.....P#Noise: ===------  Time: 10820.2 (0.0)...........####..######a) +4 sling {Arashi} c) +0 sling {Akal} .........#P# #.....#.#### Fire: a) +4 sling {Arashi} ........#### #.......##.## Hero Rev+ ........# ##...##.............†P #............ D   seven-headed hydrai......... #..........:.........## ###..................... #..............Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a seven-headed hydra (moderately wounded, 88% to hit)  You shoot a sling bullet.  The sling bullet hits the seven-headed hydra.i&?You shoot a sling bullet.  The sling bullet hits the seven-headed hydra.  The seven-headed hydra is moderately wounded.You shoot a sling bullet.  The sling bullet hits the seven-headed hydra!  The seven-headed hydra is heavily wounded.i~y..†.i;11.0 (0.8 _iiil##..####disiri the Skirmisher.##..#.#Coglin of Okawaru *****..P### ##.####Health: 71/95 =================-------...## ##..#Magic: 13/15 ====================----.#.P###P..#AC: 23Str: 12.. #...P##..#EV: 17Int: 13... #...###.##SH: 0Dex: 20....####.#.P...###XL: 12 Next: 62% Place: Lair:2.......D**@.....P#Noise: ===------  Time: 10821.0 (0.0)...........####..######a) +4 sling {Arashi} c) +0 sling {Akal} imz.........#P# #.....#.#### Fire: a) +4 sling {Arashi} ........#### #.......##.## Hero Rev+ ........# ##...##.............†P #............ D   seven-headed hydra......... #..........:.........## ###..................... #..............The sling bullet hits the seven-headed hydra! _The seven-headed hydra is heavily wounded.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a seven-headed hydra (heavily wounded, 88% to hit)i##..####disiri the Skirmisher.##..#.#Coglin of Okawaru *****..P### ##.####Health: 71/95 =================-------...## ##..#Magic: 13/15 ====================----.#.P###P..#AC: 23iStr: 12.. #...P##..#EV: 17Int: 13... #...###.##SH: 0Dex: 20....####.#.P...###XL: 12 Next: 62% Place: Lair:2.......D))@.....P#Noise: ===------  Time: 10821.0 (0.0)...........####..######a) +4 sling {Arashi} c) +0 sling {Akal} .........#P# #.....#.#### Fire: a) +4 sling {Arashi} ........#### #.......##.## Hero Rev+ ........# ##...##......iKl.......†P #............ D   seven-headed hydra......... #..........:.........## ###..................... #..............Fire: a) +4 sling {Arashi}iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a seven-headed hydra (heavily wounded, 88% to hit)  You shoot a sling bullet.  The sling bullet hits the seven-headed hydra.i You shoot a sling bullet.  The sling bullet hits the seven-headed hydra.  The seven-headed hydra is heavily wounded.You shoot a sling bullet.  The sling bullet hits the seven-headed hydra!  The seven-headed hydra is severely wounded.i۩x.D†iݪp8 (0.8Rev* _iزixi ##..####disiri the Skirmisher.##..#.#Coglin of Okawaru *****..P### ##.####Health: 71/95 =================-------...## ##..#Magic: 13/15 ====================----.#.P###P..#AC: 23Str: 12.. #...P##..#EV: 17Int: 13... #...###.##SH: 0Dex: 20i ....####.#.P...###XL: 12 Next: 62% Place: Lair:2........D*@.....P#Noise: ===------  Time: 10821.8 (0.0)...........####..######a) +4 sling {Arashi} c) +0 sling {Akal} i .........#P# #.....#.#### Fire: a) +4 sling {Arashi} ........#### #.......##.## Hero Rev* i h........# ##...##......iA .......†P #............ D   seven-headed hydra......... #..........:.........## ###............i~ ......... #..............The sling bullet hits the seven-headed hydra! _The seven-headed hydra is severely wounded.Fire: a) +4 sling {Arashi}i bPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a seven-headed hydra (severely wounded, 88% to hit)iof##..####disiri the Skirmisher.##..#.#Coglin of Okawaru *****..P### ##.####Health: 71/95 =================-------...## ##..#Magic: 13/15 ====================----.#.P###P..#AC: 23Str: 12.. #...P##..#EV: 17Int: 13... #...###.##ip;SH: 0Dex: 20....####.#.P...###XL: 12 Next: 62% Place: Lair:2........D)@.....P#Noise: ===------  Time: 10821.8 (0.0)...........####..######a) +4 sling {Arashi} c) +0 sling {Akal} .........#P# #.....#.#### Fire: a) +4 sling {Arashi} ip.........#### #.......##.## Hero Rev* ........# ##...##......iq.......†P #............ D   seven-headed hydrai6q(......... #..........:.........## ###..................... #..............i`qFire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleiqShift-Dir - straight lineAim: a seven-headed hydra (severely wounded, 88% to hit)  iqMYou shoot a sling bullet.  The sling bullet hits the seven-headed hydra!ilYou shoot a sling bullet.  The sling bullet hits the seven-headed hydra!  The seven-headed hydra is severely wounded.You shoot a sling bullet.  The sling bullet hits the seven-headed hydra.  The seven-headed hydra is severely wounded.iF.DibiU32.6 (0.8 _ihiOi$=y##..####disiri the Skirmisheri=.##..#.#Coglin of Okawaru *****..P### ##.####Health: 71/95 =================-------...## ##..#Magic: 13/15 ====================----.#.P###P..#AC: 23i=Str: 12.. #...P##..#EV: 17Int: 13i>7... #...###.##SH: 0Dex: 20....####.#.P...###i/>XL: 12 Next: 62% Place: Lair:2.........D@.....P#ih>Noise: ===------  Time: 10822.6 (0.0)...........####..######a) +4 sling {Arashi} c) +0 sling {Akal} i>(.........#P# #.....#.#### Fire: a) +4 sling {Arashi} ........#### #.......##.## Hero Rev* ........# ##...##......i?.......†P #............ D   seven-headed hydra......... #..........:.........## ###............i;?......... #..............The sling bullet hits the seven-headed hydra. _The seven-headed hydra is severely wounded.il?Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cyclei?Shift-Dir - straight lineAim: a seven-headed hydra (severely wounded, 88% to hit)i ##..####disiri the Skirmisher.##..#.#Coglin of Okawaru *****..P### ##.####Health: 71/95 =================-------...## ##..#Magic: 13/15 ====================----.i #.P###P..#AC: 23Str: 12.. #...P##..#EV: 17Int: 13... #...###.##SH: 0Dex: 20....####.#.P...###XL: 12 Next: 62% Place: Lair:2.........D@.....P#Noise: ===------  Time: 10822.6 (0.0)...........####..######i8 Ca) +4 sling {Arashi} c) +0 sling {Akal} .........#P# #.....#.#### Fire: a) +4 sling {Arashi} ........#### #.......##.## Hero Rev* ie h........# ##...##......i .......†P #............ D   seven-headed hydra......... #..........:.iҢ ........## ###..................... #..............Fire: a) +4 sling {Arashi}i& Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a seven-headed hydra (severely wounded, 88% to hit)  You shoot a sling bullet.  The sling bullet hits the seven-headed hydra.iz- You shoot a sling bullet.  The sling bullet hits the seven-headed hydra.  The seven-headed hydra is almost dead.i. You shoot a sling bullet.  The sling bullet hits the seven-headed hydra.  The seven-headed hydra is almost dead.i GThe seven-headed hydra is almost dead.The seven-headed hydra misses you.  The seven-headed hydra barely misses you.The seven-headed hydra closely misses you. x2even-headed hydra bites you but does noin T damage.  The seven-headed hydra misses you.i 2=4==3.4 (0.8i i ` _The seven-headed hydra closely misses you.ii##..####disiri the Skirmisher.##..#.#Coglin of Okawaru *****..P### ##.####Health: 72/95 ==================------...## ##..#Magic: 14/15 ======================--ij.#.P###P..#AC: 23Str: 12.. #...P##..#EV: 17Int: 13... #...###.##SH: 0Dex: 20....####.#.P...###ijXL: 12 Next: 62% Place: Lair:2.........D@.....P#ijNoise: ===------  Time: 10823.4 (0.0)...........####..######ika) +4 sling {Arashi} c) +0 sling {Akal} i.k.........#P# #.....#.#### Fire: a) +4 sling {Arashi} ........#### #.......##.## Hero Rev* iUkh........# ##...##......i}k.......†P #............ D   seven-headed hydraik(......... #..........:.........## ###..................... #..............ikzThe seven-headed hydra misses you. _The seven-headed hydra closely misses you.ikFire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleiblShift-Dir - straight lineAim: a seven-headed hydra (almost dead, 88% to hit)i} ##..####disiri the Skirmisher.##..#.#Coglin of Okawaru *****..P### ##.####Health: 72/95 ==================------...## ##..#Magic: 14/15 ======================--.#.P###P..#AC: 23Str: 12.. #...P##..#EV: 17Int: 13... #...###.##SH: 0i~ Dex: 20....####.#.P...###XL: 12 Next: 62% Place: Lair:2.........†@.....P#Noise: ===------  Time: 10823.4 (0.0)...........####..######a) +4 sling {Arashi} c) +0 sling {Akal} .........#P# #.....#.#### Fire: a) +4 sling {Arashi} i  ........#### #.......##.## Hero Rev* ........# ##...##.............†P #............ D   seven-headed hydra......... #..........:.i~ ........## ###..................... #..............Shift-Dir - straight lineAim: a seven-headed hydra (almost dead, 88% to hit)  You shoot a sling bullet.  The sling bullet hits the seven-headed hydra!  i You kill the seven-headed hydra!Okawaru is honoured by your kill.i Riv 4)))))))i ......†Aim: a seven-headed hydra (almost dead, 88% to hit)  You shoot a sling bullet.  The sling bullet hits the seven-headed hydra!  You kill the seven-headed hydra!  Okawaru is honoured by your kill.You shoot a sling bullet.i .3/9668ie 4.2 (0.8 _i i@ l _Your Invocations skill increases to level 5!i] ih` q  Skill  Level Cost  Apt Skill  Level Cost  Apt  a * Fighting  14.4  10.5   0   h - Spellcasting   0.0   1.4  -2      i`      b - Unarmed Combat   5.0   1.2  -1   i * Translocations   6.1   7.0   0   c - Throwing   5.0   1.2  -1      i a ^    i3a j + Invocations5.0   8.5  -2  i]a  d * Ranged Weapons  16.5  16.1  -1   k - Evocations   5.0   3.6  +3  ia          e + Armour   9.9   5.9  -1  ia ^     f + Dodging  11.9   8.3  -1  iPb      g - Stealth  10.0   7.1  -1                          i~b         ib         ib         ib         ic     The relative cost of raising each skill is in cyan.  iEc Skills enhanced by Heroism are in green.  [?] Help[=] set a skill target  ic [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  ic [!] training|cost|targetsii i##..####disiri the Skirmisher.##..#.#Coglin of Okawaru *****..P### ##.####Health: 73/96 ==================------...## ##..#Magic: 14/15 ======================--.#.P###P..#AC: 23Str: 12.. #...P##..#iEV: 17Int: 13... #...###.##SH: 0Dex: 20....####.#.P...###XL: 12 Next: 68% Place: Lair:2.........†@.....P#Noise: ===------  Time: 10824.2 (0.0)...........####..######a) +4 sling {Arashi} c) +0 sling {Akal} i.........#P# #.....#.#### Fire: a) +4 sling {Arashi} ........#### #.......##.## Hero Rev* ........# ##...##.............†P #............ ie]......... #..........:. ........## ###............ ......... #..............i You shoot a sling bullet.  The sling bullet hits the seven-headed hydra!  You kill the seven-headed hydra!iOkawaru is honoured by your kill. _You shoot a sling bullet. _Your Invocations skill increases to level 5!i$Ii'&ig i}  Skill  Level Cost  Apt Skill  Level Cost  Apt  a * Fighting  14.4  10.5   0   h - Spellcasting   0.0   1.4  -2      i[t     b - Unarmed Combat   5.0   1.2  -1   i * Translocations   6.1   7.0   0   c - Throwing   5.0   1.2  -1          j + Invocations5.0   8.5  -2   d * Ranged Weapons  16.5  16.1  -1   k - Evocations   5.0   3.6  +3  i         e + Armour   9.9   5.9  -1  ie     f + Dodging  11.9   8.3  -1       g - Stealth  10.0   7.1  -1                                                           m   The relative cost of raising each skill is in cyan.  Skills enhanced by Heroism are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsiiiFri{##..####disiri the Skirmisher.##..#.#Coglin of Okawaru *****..P### ##.####Health: 73/96 ==================------...## ##..#Magic: 14/15 ======================--.i|#.P###P..#AC: 23Str: 12.. #...P##..#EV: 17Int: 13... #...###.##SH: 0Dex: 20....####.#.P...###i|XL: 12 Next: 68% Place: Lair:2.........†@.....P#Noise: ===------  Time: 10824.2 (0.0)...........####..######a) +4 sling {Arashi} c) +0 sling {Akal} .........#P# #.....#.#### Fire: a) +4 sling {Arashi} ........#### #.......##.## Hero Rev* ........# ##...##.............†P #............iZ} ......... #..........:. ........## ###............ ......... #..............i}  You shoot a sling bullet.  The sling bullet hits the seven-headed hydra!  You kill the seven-headed hydra!Okawaru is honoured by your kill. i~_You shoot a sling bullet. _Your Invocations skill increases to level 5!i܄iYi1iOib  Casting: Blink (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i1  Your spells (cast)TypeFailure Level a - Passage of GolubriaTranslocation43%4  b + BlinkTranslocation 8% 2  c - Teleport OtherTranslocation 14% 3 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitig io iw ##..####disiri the Skirmisher.##..#.#Coglin of Okawaru *****..P### ##.####Health: 73/96 ==================------...## ##..#Magic: 14/15 ======================--.ix #.P###P..#AC: 23Str: 12.. #...P##..#EV: 17Int: 13... #...###.##SH: 0Dex: 20....####.#.P...###XL: 12 Next: 68% Place: Lair:2.........†@.....P#Noise: ===------  Time: 10824.2 (0.0)...........####..######a) +4 sling {Arashi} c) +0 sling {Akal} ix .........#P# #.....#.#### Fire: a) +4 sling {Arashi} ........#### #.......##.## Hero Rev* ........# ##...##.............†P #............i0y " ......... #..........:. ........## ###............iky  ......... #.............. You kill the seven-headed hydra!Okawaru is honoured by your kill. iy _You shoot a sling bullet. _Your Invocations skill increases to level 5!Casting: Blink (safe; 8% risk of failure)  iy \Confirm with . or Enter, or press ? or * to list all spells.i$z i ##..####disiri the Skirmisher.##..#.#Coglin of Okawaru *****..P### ##.####Health: 73/96 ==================------...## ##..#Magic: 14/15 ======================--.#.P###P..#AC: 23Str: 12.. #...P##..#EV: 17Int: 13... #...###.##SH: 0Dex: 20i ....####.#.P...###XL: 12 Next: 68% Place: Lair:2.........†@.....P#Noise: ===------  Time: 10824.2 (0.0)...........####..######a) +4 sling {Arashi} c) +0 sling {Akal} .........#P# #.....#.#### Fire: a) +4 sling {Arashi} ........#### #.......##.## Hero Rev* ........# ##...##.............†P #............ ......... #..........:. ........## ###............ ......... #.............. You kill the seven-headed hydra!Okawaru is honoured by your kill. _You shoot a sling bullet. _Your Invocations si kill increases to level 5!Casting: Blink (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i P  Okay, then.iO i i . _iiViNi+F _Unknown command.iuiviwi?4Rev+ iP,iimi%5iin _You start resting.Magic restored.i(---i),30.2 (6igj5==---1.2 (7 _iiiisiijRev iiuiD6=iWi[ii8iih7===iii(ixi,ii2ifi%8iiijii i i} ii%9iiii iiyiiiL80=ii-"W _You start resting.i)i3044.2 (13.0)i?4D135.2 (14i;i=` _You feel like a meek peon again.if>i>i-@iBiF,iNL1=iL,iMiiKiijii iii,i6i52 #..[  #...##... #. i... ###P ##.## ##.#### ##....## ♣#..###. ♣#.....#♣♣#..P### ##. ♣#....@####.....## ##..i903.2 (15 ###.........####.P###P.. ...####.....#♣♣#...P##..iG: #..#♣♣#.....#♣ #...###. .#. #.....####.#.P...# # #...........†. i ?#.............#### .............#P# # ......#### #iN(i(,4.2 (16i^/i1) _Found a scale mail.iIi>iini/iiVii&ii iF i i iiiiPiiiii,iiibiiXiiTii" i'B  You see here a +0 scale mail.iN+i+ _i-i/if2i2i4i6i 9i9i;i=i@i@i Bi)Di5GiGiHiIiKiKi"Mi!PioPiQiTN _You now have 478 gold pieces (gained 12).i6WiWi YiZi{figiqhizlini8oi-piIqisizsitiviOxixiayi;{i|i}}i1~ifiiuiCiii9iiTiaiii͕iӗi1ii0iMiii0iNii iieiiޢii|ii2ii\iii-iii,ii˴iiuiiMi0ihiii]iiFiiiiN2  ##...........####.....#♣♣  #........#..#♣♣#.....#♣  #.P.......#.# #.....##  iW###.P.#..##.# #.........  ###..##### #..........   #.## ............   #..### ...........   ##....#### .......  i #....@)..# .......†  ......#......... ......   ................. ...... i,  .............#... ........   .!..........## .. ....   ............# . iX  ...........##  .........# i- i ##.....####.....#♣♣#.   #........#..#♣♣#.....#♣ #.   #.P.......#.# #.....####.   ###.P.#..##.# #.   i###..##### #.   #.## .   #..### .#   ##....#### .#   #.....@..# .†P   ......#.i.   ........#   .....#.....  i .!.## ....#   .i"# . .## . .iN* iL,40.2 (3i,1.2 (37ii _You see here a +2 morningstar of protection.i iW i i i   #........#..#♣♣#.....#♣ #   #.P.......#.# #.....####  i P  ###.P.#..##.#....   ###..##### #   #.## .  iL  #..###  #....#### .  i  #.....)..#..> †i ~ ......#.@.........0i 2.0) .i-   ....#.   .!i_ l# .#   .i .# ..  # .i @   .iW    .#  ##### i i= +2.2 (1i i5 ; _Found a stone staircase leading down.iGi/iliiiBiiiiii&i6iiQiiUi,iiTii,iiiiiiRi,iiYt _d - 2 potions of moonshine (gained 1)iiiiZi>iiHiiiii iiXi-i% i if i% ii ii2iiini@iiFiiIi!i$i %iV&iw(i*i)+i,in.i0i21i2i87g  You see here a cane toad skeleton.i8:i; _i<i>ivAiAiCiEiCHiHiJi=LiuNiNi8PiQiT,ikVi Widiei/fihijiki mi|t  #...## ##......  #....###.......  ##÷.###  ##...##<  #...#÷...)....D.F i}9 ##...F  ##.#.......†...F  ##..#.#....  #@..##...  ##.#.##..  #.)..##.  ....###..  ....# ###..#..... i~ #..... ###......  ......# ##.....  ......# #....#  ....i/069.2 (27.0)i-70.2 (28i#i֏. _i - a scroll of identify i iRead which item? Scrolls  f - a scroll of fear  g - a scroll of fog  t - 2 scrolls of teleportationi - a scroll of identify  x - 2 scrolls of amnesia  p - 3 scrolls of poison  I - 2 scrolls of immolation  i^l S - a scroll of silence  V - 2 scrolls of vulnerability  c - a scroll of summoning  s - a scroll of butterflies [!] read|quaff|evoke[?] describe selected iX #...## ##...... disiri the Skirmisher #....###....... Coglin of Okawaru *****.  ##÷.###......... Health: 96/96 ========================  ##...##.........< Magic: 15/15 ========================  #...#÷...)....D.F AC: 21Str: 12  ##............F.. EV: 13Int: 13  ##.#.......†...F. SH: 0Dex: 20  ##..#.#........... XL: 12 Next: 68% Place: Lair:2  #@..##............ Noise:  iژ---------  Time: 10970.2 (0.0)  ##.#.##........... a) +4 sling {Arashi} c) +0 sling {Akal}   #.)..##.......... Fire: a) +4 sling {Arashi}   ....###..........  ....# ###..#.....  #..... ###......   ......# ##.....   ......# #....#  ....##  _You now have 478 gold pieces (gained 12). _You see here a +2 morningstar of protection. _Found a stone staircase leading down. _d - 2 potions of moonshine (gained 1) _You see here a cane toad skeleton. _i - a scroll of identify iµIdentify which item? (\ to view known items) Potions (select first with !)  k - a smoky silvery potion  o - a bubbling silvery potion  s - a silvery potion  t - a black potion  u - 3 glowing coppery potions[?] describe selected i i iX[ #...## ##...... disiri the Skirmisher #....###....... Coglin of Okawaru *****.  ##÷.###......... Health: 96/96 ======================== i[  ##...##.........< Magic: 15/15 ========================  #...#÷...)....D.F AC: 21Str: 12  ##............F.. EV: 13Int: 13  ##.#.......†...F. SH: 0Dex: 20  ##..#.#........... XL: 12 Next: 68% Place: Lair:2  #@..##............ Noise: ---------  Time: 10970.2 (0.0) iV ##.#.##........... a) +4 sling {Arashi} c) +0 sling {Akal}   #.)..##.......... Fire: a) +4 sling {Arashi}   ....###.......... i@ ....# ###..#.....  #..... ###......   ......# ##.....   ......# #....# it  ....##  _You now have 478 gold pieces (gained 12).  i_You see here a +2 morningstar of protection. _Found a stone staircase leading down. _d - 2 potions of moonshine (gained 1)  i+b_You see here a cane toad skeleton. _i - a scroll of identify i]  As you read the scroll of identify, it crumbles to dust. iR+1.2 (1 iy iV _u -> A - 3 potions of attraction i3 ix i i i iX i i ir i  i ih i itB i i io i5 i i i i/ i=! iV# i# i$ i_+ i5- i- i. i83 iU5 i5 i6 i; i= i> i? iC iE i8F i7G iVK i8N, iQO iR idT iT iU iX iKZ iZ i[ i^ ia ila ib ie ig iwh i|i i6m in izo inp is i7v iv iw i8z i| i*} i>~ i i i\ i؄ ih  You see here a polar bear skeleton. iލK _ i i i i i7 i iU i iÛ i- iߞ iğ i6 i i in i= i i߫ ie i i? i̹ ii, i i} i i i iK i i iA i if i i{ i ii i  iG i i; ik iG, i i iz i i, id i i i i i iT i i i i- i i i  iU i i  ix  i  i i i, ie i i iG i  i i io i i  i# iz# in$ i' i) iz* i+ iR0 i1 iH2 i3 i4 i6 i97 i8 i< i>? i? iA iC i{E iE iiG iBM i.O iO iP iS iV iW iX ivb i.e ie iwg ik igm im iKo iq is i7t iLv ix iu{ i{ i} i i i| i i i i i i, i iʓ i iL iљ iԚ i= i i i i8 i iG iH i i i] i iԭ iܯ i? i\ ih i i, i5 iQ i i is i% i5 i ig i iu i i  i= i5, i i iy, i iB  You see here a +0 scale mail. i% i _ iL i; iB i i? i i i i i7 i i i_ il i iv i  i i2 i i i i , i" i) i8, i, i . i6 i8 i9 i`: iFB iD iD i&F i+N iԠ iP i iD i it iŸ iW iǼ i i i iZ i i  i in i ic i i i i i i i i? iJ i6 iG i i, i_ i i} i  i i' i iS i i" i% i/& ir' i, iz/ i/ iL1 i5 i"8 i8 i9 i= i? i)@ i@ iC iE iE iF iI i*L iL iaM iQ i\R iR iS iV iY iZ i[ i_ ia ib ic i>g ij, il in iq iFr is iu ix iy iz it| i|~ i  iN iK i in i ib i i` i i iC i̟ iC i iY i iǪ i  i͵ i i iں i, i  i i iK i i i" i i[ i3 i iU i i it i i i i iI iK i i!, i i i  i[  i  iR  i  i  i"  i  i  iI  i  i  i  i  i  i  i  i  i  i#  i&  iU'  i(  i*  i,  iI-  ik.  i0  i2  i3  i^4  iU6  it8  i8  i9  i;G  iH  iJ  iJ  iL  iN  i;P , iP  iR  iT  iKU  iU  iV  i}X  iX  iY  i[  ii]  i]  i^  i`  i:b  ib  ic  i9f  ig  ig  ii  ii  ik  i'l  il  iXr  i u , iu  iw  ix  i]y  i\z  i/|  i_~  i~  i  i_  i  i0  i  iF  i  ir  iM  i  is  iǎ  i  i^  i]  i  iǕ  i  i  iܙ  i%  i  iܞ  iq  i  i)  ik , iB  iߤ  i  iP  i  iħ  i  iO  i  i  i  i  ii  i  iW  i  ic  iѲ  iԳ  id  i̴  iٵ  i0  i  iٷ  iǸ  iE  i  i(  iA  i  i  ia  i  i , i  i  i  iP  i#  i  iq  i  i  i  i  i*  i  i  i , i  i  i5  i  i<  iL  i  ii  i  i  i , im  iz  i  i  i  i  i`  i  i  i  id  i  i  i  iH  i  iF  i X i'  i  i  i?  iM  i,! , ig"  i'  i *  i*  i+  i/  ii1  i2  i^2  i=7  i)9 , i9  i=  i?  i9@ , iC  iE  iAF  i_G  iJ  iK  ilK  i L  iGO  iS B iJW  i{Y  iY  iZ  i_  ia  inb  ic  ig  iYj  ij  ik  ip  ir  i.s  it  iv  i2y  iy  i , i_  i  i̓  iQ  i  i  i  iΎ  i  i  iӒ  iW  i  i3  i  iJ  i#  i  i:  i2  i  i  i;  iN  i  i`  i  iS  i  i7  i  ih  i  iK  i̾  i  i  i  i  i  i  ic  i  i  i\  i  i  i3  i  i  i  i0  i  i  i  i{  i  i  i  i  #...##................##......  ##.#.##..............####P....  ##.)..##............#.# ####..  ##....###.............## #P.  #.....#####..#......### ##.  i-  ##.....# ###......## ##  #......# ###.....# ##.  #......## #.#....## #..  ##......# #..@..## #P.1175.2 (204.0)  #.....###......#.# ##..  #P.....# ##......#.# #..#  ##....## .........## ##.#  #....P ##........[# #.##  #....###...........# #.#  ##.### ##........### ###  i } ### ##......##  i_  ih ,65 i  i ( _Found a ring mail. i  i X i0  is  i  i*  i  i  iH  i\  i i  iv i i iG i i i iS , iA  i  i i^ if iE i i i i! i i i i&/ i0 i 1 i+2 i~5 i@8 i8 i9 i= if? i? iMA iD iO iP iQ i]T iW iW iX i[ i~] i] iW` ic id ie if ih i;k ik il i.o i>>>(Press ? for help)##...##.........<...###..............#.##.........####.......# #...#÷...)...........##..............#####...................##i! ##....................................####.....................## ##.#.......÷.....<.....................###....)................#.# ##..#.#................#...............###.....:......##.......#### #...##................##..............## ####............#######....##i"  ##.#.##..............####P...........#.# #............#### ####...#.# i+" ##.)..##............#.# ####....######## #####...........#.# #.#.....## i"?##....###.............## #P.P####### ##.#..##.=...##..### #.......## #.....#####..#......### ##...##.#.####.#..P##.######### ##........# ##.....# ###......####.....#..##.....#######.)......## #......# ###.....###....#.....#...###.####.........P#i" #......## #.#....###...P#####.#..####.#####...........## i/###......####.....###P.### ##....##P..P###............# ir###.....###......#.####..## ####..#....####....##......## i##P@....####......#.##..#.###.#...####...#####.....## ##....###.........##i###.#####...## #####....# #..^..##....P###........[##i $#.###...# #.#...##.# #...####....###...........#i8$#.###..# ##....##### ##.P###.### ##........###if$#####.# #.#..######### ##......##i$s### ########...P########i  #.## #.............#P# #.....#.#### #..#....### #..### #......#### #.......##.#####..>....#.#####....####i ## ##...##......##.#>..#....#.....)..#..>÷P# #................P...#....#.......#......# #..........:...#........#........##............## ###..............#..#....##......##........iI #.............# #.................####...#....###...#.#.#.............###..........### ##...............## #.#......# #.....###  #.............##...........# #...........%....# ####....## ##.#..###  #............####.........## ##...............## #.....# #....#..# i ............# ####.....## #.........## #P...## #..............## ##.P### ##...##.......####<..## ###......##............### ###########....#....P#.## #..## #. #..............#### #.#P......########## ##..# ##.# #......###........## ##.........####P.P## ..# ###....# #.#.......## #...........#####.....# i" ..## #...## ##.........# ##....[......#.### ###...P## #".......# #....###..........# #..............#.# #P.........P# ##÷.###...## #...............## ##.......## #.......## ##...##.ir <...###..............#.# #.........####.......#...#÷...)...........##..............### ##...................####....................................####.....................##iĒ ##.#.......÷.....<.....................###....)................#.#iwi  ##.)..##.......... disiri the Skirmisher  ##....###.......... Coglin of Okawaru *****.  #.....#####..#..... Health: 96/96 ========================  ##.....# ###...... Magic: 15/15 ========================  #......# ###..... AC: 21Str: 12  #......## #.#....# EV: 13Int: 13  ##......####.....## SH: 0Dex: 20  ##.....###......#.# XL: 12 Next: [40iԯym68% Place: Lair:2  #P@....####......#. Noise: ---------  Time: 11216.2 (0.0)  ##....###.........# a) +4 sling {Arashi} c) +0 sling {Akal}   #....P###........[ Fire: a) +4 sling {Arashi}   #....###..........  ##.### ##........#  ### ##......## ##...P## ######As you read the scroll of identify, it crumbles to dust. _u -> A - 3 potions of attraction _You see here a polar bear skeleton. _You see here a +0 scale mail. _Found a ring mail. _Done exploring.i&iMi0iSi: _iii5iiiii iei|iiOiiiiiiiiiii=iiAiii i{ ij i i i[ i  iu i i # i$ i% i' iX, i. iR/ i0 i5 i: Bi> ijA iA iC iG i%J iJ iK iYO iP iaQ i#R iU iX f  A wolf comes into view.if  #............#### ##.h..........# #### #.............## ##.P ###............### ### #..............####  #......###........##  ###....# #.#.......##  #...## ##.........#  #..@.###..........#  ##÷[42m.###...........##  ##...##.........<...##i`g $ #...#÷...)..# ##............ ##.#.......÷.....<.... h   wolf (wandering) ##..#.#................ #...##................# ##.#.##..............##ih /32.2 (16.0)in io 33.2 (17 _iv ix iDi iiM _You can't go down here!i> ))))))h  You shoot a sling bullet. The sling bullet hits the wolf.  The wolf howls!i  The wolf is lightly wounded.  You shoot a sling bullet. The sling bullet hits the wolf.i:Op.h.hiWXF.....iYf===4.0)Rev i`ib_ _The wolf is moderately wounded.iP ))))You shoot a sling bullet.  The sling bullet hits the wolf but does no damage.i@  The wolf is moderately wounded.You shoot a sling bullet. The sling bullet hits the wolf.ido.h.hil>...im%5iGr _The wolf is heavily wounded.i ))You shoot a sling bullet. The sling bullet hits the wolf.i* )))))The wolf is heavily wounded.You shoot a sling bullet.i$ 9.hi/ P......i0 \6Rev+ i7 i: ^ _The sling bullet barely misses the wolf.i2 )))))))You shoot a sling bullet.i&&  i'The sling bullet barely misses the wolf.You shoot a sling bullet.  The sling bullet hits the wolf but does no damage.iwhi,i2.hi3t< ..itZ...The wolf is heavily wounded.ieu%7i}i< _The wolf bites you but does no damage.ix  You shoot a sling bullet.  The sling bullet hits the wolf but does no damage.ic  The wolf is heavily wounded.You shoot a sling bullet. The sling bullet hits the wolf!i'g  The wolf is almost dead.i.4-8.1 (0.9Rev* ii f _The wolf closely misses you. The wolf bites you.i .You shoot a sling bullet. The sling bullet hits the wolf.  You kill the wolf!i+ Ri )))))))Okawaru accepts your kill.i) \.......iV I-99.0iz i / _You shoot a sling bullet.i/PM.##. ..####...##...# ####..........## ##.P###............### ####........#### #......###..## i0###....# #.#### ## #....###. ##÷.###...## ##...##...<...#  #...#÷...)...........#. .....iO9M---40.0 (1.0i?iAil fM#.##. .####...##..# ####..........## ##.Pi@ `###............### ###........#### #......###..## ###..@.# #.#### ## #....###.  ##÷.###...........## Rev* ## ..iK i W5---1i itM.#.#.##. ###...## ####...#.....## ##.P###..i8....### ###........#### #....@.###..## ###....# #.#### ## #....###.  ##÷.###...........###.#i0r2Rev+ iiixiUiiśi,ik _You start resting.HP restored.igiq&3i_6=4.0 (2 _iii3i\i&0i i5i8E _Done exploring.i i Level 2 of the Lair of Beasts <<<>>>>(Press ? for help)#....#.....)..#..>........÷P# #................P.........#.............# ##.......#...................# #..........:...#...........#...#........## #...........................## ###..............#..#............##......## #..............#.............# #.................####...#....###...#.#.## #.............###..........### ##...............## #.#......# #.....### #.............##...........# #...........%....# ####....## ##.#..### #............####.........## ##...............###.....# #....#..# ##............# ####.....## #...#...........###P...## #.......## #.............## ##.P### ##...##.......#####<..## ###......#i  ###............### ###########....#....P#.###..## #.......# #..............#### #.#P......############..# ##.......# #....@.###........## ##.........####P.P## #........# ###....# #.#.......## #...........#####.....# #.......## #...## ##.........# ##....[......#.######...P## #".......# #....###..........# #..............#.##P......# #.......P# ##÷.###...........## #...............####.......## #.......## ##...##.........<...###..............#.##.........####.......# #...#÷...)...........##..............#####...................## ##....................................####.....................## ##.#.......÷.....<.....................###....)................#.# i [34m##..#.#................#...............###.....:......##.......#### #...##................##..............## ####............#######....## ##.#.##..............####P...........#.# #............#### ####...#.# iG  #.## #.....#P##.#### #.#.#.# ### #..### #iSH g######.####>....... #.#####....#### ##...####.#..#.......>..# #....#.....)..#..>÷P# #.P.........#.............###.........# #:...#...........#...#........##..iH |.## ###.....#..#............##......##..#....# ..####...#....###...#.#.## .###..........### ##....## #.#......###  #iH .##...........# #....%....# ####....## ##.#..###  #.####.........## ##...............##...# #....#..#  ##.iI # ####.....## #...#...........## #P...## #.##.............## ##.P### ##...##.......#### #<..## ######............### ###########....#....P#.## #..## #.#..............#### #.#P......########## ##..# ###....@## #### iJ ##P.P#.###....# #.#####  # iOJ ` #...## ##.........# ##....[#.## ###...P## #".# #....#### .iJ h #P# #.P# ##÷.##### # #### #..##.........<...####iK  #...####.#  #...#÷...)##iyL  ##......##  ##......## ##....... ##.#.......÷.....<..........# ##....).............ii  #..............#....... disiri the Skirmisher  #.............###...... Coglin of Okawaru *****.  #.............##....... Health: 96/96 ========================  #............####...... Magic: 15/15 ========================  ##............# ####... AC: 21Str: 12  #.............## ##.P EV: 13Int: 13  ###............### ### SH: 0Dex: 20  #..............####XL: 12 Next: 69% Place: Lair:2  #....@.###........##Noise: ---------  Time:[i39;49m 11244.0 (0.0)  ###....# #.#.......## a) +4 sling {Arashi} c) +0 sling {Akal}  #...## ##.........# Fire: a) +4 sling {Arashi}  #....###..........# Rev+   ##÷.###...........##  ##...##.........<...##   #...#÷...)...........#   ##....................   ##.#.......÷.....<.... You kill the wolf!Okawaru accepts your kill. _You shoot a sling bullet. _You start resting. _HP restored. _Done exploring.iif _ijRev i3iqiiiiMiiBiiiiHiiii (i%iimiiBiei}i iiZ in i iciiR,ieiii7iii) i i!i%+W##...........####.....#♣♣#...P##  #........#..#♣♣#.....#♣ #...###  #.P.......#.# ##.....####.#.P  ###.P.#..##.# #....†  ###..########......#### i+D#.## #....#P# # ## #..### #..#### .#####....#### # ....#.....)..#..@........÷P# #56.0 (12.0) .......#...................# # ..........................## ### i,u.............#.............# #.. ............###..........### ##. ............##...........# #.. in,...........####.........## ##.. ...........# ####.....## # ...........## ##.P### ##i^-i4i 7c _There is a stone staircase leading down here.i+i(iii87.0) _ii۹ J 3  You climb downwards.i  ..  .##  #.. #  ###..##.#  ##P#....#.  Y[.  #.....#  #@...#  #..###  ..## #... ##.P #...Y   catoblepas (asleep) #F..F   cane toad (asleep) ####. i  -8.5 (2.5i i _You encounter a catoblepas and a cane toad.Found an embroidered cloak.it! a _There is a stone staircase leading up here.i9 i: i)A ivJ LF.iNK C.Yi=S uYFiT L====9.5 (1.0iVZ i} c 2 _The catoblepas bellows! The cane toad croaks.i a##...........####.....#♣♣#...P##.#........#..#♣♣#.....#♣ #...###.#.P.......#.# ##.....####.#.P...###.P.#..##.# #...........†.....###..########.............#####.## #.............#P# # ## #..### #.....#### # .#####....####............## # i8 ....#.....)..#..@........÷P# # .......#...................# # ..........................## ### .............#.............# #.. ............###..........### ##. ............##...........# #.. ...........####.........## ##.. ...........# ####.....## #...  ...........## ##.P### ##... i5 M----61.0 (2.5i: iE ! _You climb upwards.i% c _There is a stone staircase leading down here.i{oi|[Level 2 of the Lair of Beasts <<<>>>>(Press ? for help)#........P.##♣#.....#♣♣#..P### ##.######### ##.##..........# ####.......#♣♣#.....####.....## ##..####...## ##...#..........## #........####.........####.P###P..##...⌠..###................# ##...........####.....#♣♣#...P##..##.>.....#...#.............### #........#..#♣♣#.....#♣ #...###.###...)))....###...#......|...# #.P.......#.# ##.....####.#.P...######...#...## ###...........## ###.P.#..##.# #...........†......P#######.## #..P..........# ###..########.............####..####################...........## i}~#.## #.............#P# #.....#.#### #.#..........#.#..........# ### #..### #............#### #.......##.#####.........>...............# #.#####....####............## ##...##......##.#.............#.......>..# #....#.....)..#..@........÷P# #................P.........#.............# ##.......#...................# #..........:...#...........#...#........## #...........................## ###..............#..#............##......## #..............#.............# #.................####...#....###...#.#.## #.............###..........### ##...............## #.#......# #.....### #.............##...........# #...........%....# ####....## ##.#..### #............####.........## ##...............###.....# #....#..# ##............# ####.....##i_ #...#...........###P...## #.......## #.............## ##.P### ##...##.......#####<..## ###......# ###............### ###########....#....P#.###..## #.......# #..............#### #.#P......############..# ##.......# #......###........## ##.........####P.P## #........# i|^>@i#i u##...........####.....#♣♣#...P##. disiri the Skirmisher#........#..#♣♣#.....#♣ #...###. Coglin of Okawaru *****.i #.P.......#.# ##.....####.#.P... Health: 96/96 ========================###.P.#..##.# #...........†..... Magic: 15/15 ========================###..########.............#### AC: 21Str: 12#.## #.............#P# # EV: 13Int: 13 ## #..### #............#### # SH: 0Dex: 20 .#####....####............## # XL: 12 Next: 69% Place: Lair:2 i ....#.....)..#..@........÷P# # Noise: ---------  Time: 11261.0 (0.0) .......#...................# # a) +4 sling {Arashi} c) +0 sling {Akal} ..........................## ### Fire: a) +4 sling {Arashi} .............#.............# #.. ............###..........### ##. ............##...........# #..  ...........####.........## ##..  ...........# ####.....## #...  iK...........## ##.P### ##...  _You encounter a catoblepas and a cane toad.Found an embroidered cloak. _There is a stone staircase leading up here. _The catoblepas bellows! The cane toad croaks. _You climb upwards. iU_There is a stone staircase leading down here.i&ii*i-i2: _ii:i;iy<it=ii,iii>i0ii i{#i $iW%i-i/iH0i2i9i:i"=i>iEiFiGizHiP,i{QiRiXZi[,i\iucieiei'fii$  Things that are here:ip  a hydra skeleton; a blink frog skeletonidri)s _i;tijzi{,iC}i6ińiaiφi;iiiiiiii:igii)ii,iitiiiinirii)iii$iiiiHiixii/i}iii3ii-iuiiiwi9ii#ii-iiii\izi i\ i ii,iliivi ii i<#,i%i_(i)iQ*i+i,iY.i.i/i91iE3,i3i6i8i 9i]:i<i>i7?i@itDi!FiFiHi&LifNiNiq ###...## ##...#..........##  #...⌠..###................#  #.>.....#...#.............### #...)))....###...#......|...# ###...#...## ###........... ######.## #..P.......... ##############...........# ### #.#..........#.#.......... #.#####..................302.0 (41.0)##.#.......>.. ........P#......:...#...........#...#........###..#............##......######...#....###...#.#.#### #.#......# #.....###isE[16;2H%....# ####....## ##.#..##### #.....# #....#..#iyi|c _There is a stone staircase leading down here.iSiCiiLi83.0 (1.0) _ii.&3i9   ..  P.  #?  ###.i:  ####.P.## #   ........# .#   ####...P#.#   .......@..#   $#..##.####   ##      i`;O           i-4.5 (2.5idi _You climb downwards.  Found 17 gold pieces and a scroll of teleportation.iFa _There is a stone staircase leading up here.i #P#  ..#  P..  #?.  ###.#  ####.P.## # .........# .#  ####..@P#.# ........<..# $$#..##.#### ## ### i$C5.5 (1.0i}i+ _Found 23 gold pieces.itn8##P..##P. #?. ###.# ####.P.## .......@.# .######...P#.#........<..#$$#..##.####### ###6id M###P# ..##P..# #?. ###.# .####.P@## .........# .######...P#.........<..##i' i &7ie i iM #####P# #...## .#P..#)# #?...# ###@# .####.P.## .........# .######...P#.#.#8 _Found a rapier.i\M.. ### ...####P# #........## .##..P..#) #@...# ###.#..# ####.P.##.#.........# .#####...P#.###9iiB10.5 (2i1i* i _t - 3 scrolls of teleportation (gained 1)iIii,i$,i!,i,i+.i0io9i:i;i}>iAh  You encounter a bullfrog.iW+.. ###...####P# #........## .##..P..#)# #....# ###.#..##..####.P.##.##...........# .#.#####@..P#.##F.........<..#.P$$#..##.###### ### ###  F   bullfrog (asleep) iY+3.5 (3i%[24.5 (4 _iaid!iK ))))))F    You shoot a sling bullet. The sling bullet hits the bullfrog!!  !iuMThe bullfrog croaks.!i0.7 †The bullfrog is severely wounded.You shoot a sling bullet. The sling bullet hits the bullfrog!  You kill the bullfrog! !i......!i !i 70===5.4 (0.9Rev _Okawaru accepts your kill.!i&!iRg _Your Armour skill increases to level 5!!il.. ###disiri the Skirmisher...####P# #Coglin of Okawaru *****.........## .#Health: 96/96 ========================#..P..#)#Magic: 15/15 ========================#....#AC: 21Str: 12###.#..#EV: 13Int: 13#..####.P.##.##SH: 0Dex: 20...........# .#XL: 12 Next: 70% Place: Lair:3.#####@..P#.##Noise: ===------  Time: 11315.4 (0.0)†.........<..#a) +4 sling {Arashi} c) +0 sling {Akal} .P$$#..##.####Fire: a) +4 sling {Arashi} ## ### ###[3!i4mRev You kill the bullfrog! _Okawaru accepts your kill. _Your Armour skill increases to level 5!Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line"i2<@."inz7.*#i@.. ###disiri the Skirmisher...####P# #Coglin of Okawaru *****.........## .#Health: 96/96 ========================#..P..#)#Magic: 15/15 ========================#....#AC: 21Str: 12###.#..#EV: 13Int: 13#..####.P.##.##SH: 0Dex: 20...........# .#XL: 12 Next: 70% Place: Lair:3.#####@..P#.##Noise: ===------  Time: 11315.4 (0.0)†.........<..#a) +4 sling {Arashi} c) +0 sling {Akal} .P$$#..##.#####i:xFire: a) +4 sling {Arashi} ## ### ###Rev _Okawaru accepts your kill. _Your Armour skill increases to level 5!Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.#i#i #iK . _#i  ...####P# # ........## .# #..P..#) #....####.#..##..####.P.##.## ...........# .##.#####...P#.##.†.....@...<..#..P$$#..##.###### ####### #i #i ;---6.4 (1 _#if$ #i* #ih 8 ...####P# # .## .# #..P..#)# #....# ###.#..# #..####.P.##.## .....# .##.#.#####...P#.###.†.<..##..P$$#..##.#####.### #######---7$i&# ...####P# # .## .# #..P..#)# #....# ###.#..# #..####.P.##.## ....# .# #.#.#####...P#.## #.†$iD$/.<..# #..P$$#..##.#### #.###########$i2.$iE/.8 $i76$iN9$i ........## .# #..P..#) #....####.#..####..####.P.##.###............# .##.#.#####...P#.## #.†.........<.. #..P$@#..##.#### #.########### $iɴ$i&9$i$iB20.4 (2$iS$i5? _You now have 495 gold pieces (gained 17).$ir  .## .# #..P..#)# #....### ###.#..# ###..####.P.##.## #......# .# #.#.#####...P#.## #.†.<..# #..P@.#..##.#### #.###########$i# A1.4 (1$i $i $i +2.4 (2$ik $iM ? _You now have 518 gold pieces (gained 23).%i%%i%i%i%i ...####P# #........## .##..P..#)# #....# #### ###.#.. ###..####.P.##.##%iP' #............# .# #.#.#####...P#.## #.†@........<..#0 #..P..#..##.#####.###########%i....>.##..##%i[%i/+3.4 (1%i%i6 _Found a staircase to the Shoals.%iB  ........## .# #..P..#) #....##### ###.#..####..####.P.##.## #............# .# #.#.#####...P#.## #.†.........<.. #.@P..#..##.####%iB U #.########### ... #.>..##... #### %i_M %iN 4%iQ %iT &is #..P..#) #....##### ###.#..####..####.P.##.## #............# .# #.#.#####...P#.## #.†.........<.. #..P..#..##.#### #@########### .........# .#.#.>..##&it ##...# ##### &iy&i&5&i&i{&iB  #....#..$... #### ###.#..#...... ###..####.P.##.##...... #............# .#......##.#.#####...P#.##...F...#.†.........<.....$...#..P..#..##.####...#...#.########### &iC .......@..# P.#.#.>..## ##... ##### F   cane toad (wandering)&ifM  .FFound 33 gold pieces.&iU EF&iV 0===6&i] &iha + _The cane toad croaks.'iP l ))You shoot a sling bullet.'i  The sling bullet hits the cane toad but does no damage.  You shoot a sling bullet. The sling bullet hits the cane toad.'i .F.'iߠ Q7Rev 'i 'i3 7 _The cane toad is lightly wounded.(i ) You shoot a sling bullet. The sling bullet hits the cane toad!(iX  The cane toad is moderately wounded.You shoot a sling bullet.  The sling bullet hits the cane toad but does no damage.(iM.F(i(i\8Rev+ (i(ihd _The cane toad is moderately wounded.(ic  You shoot a sling bullet. The sling bullet hits the cane toad.(i W  The cane toad is moderately wounded.You shoot a sling bullet. The sling bullet hits the cane toad!(i^q  The cane toad is severely wounded.(iW82----9(i~(i$/ _The cane toad stings you!(i c  You shoot a sling bullet. The sling bullet hits the cane toad.(i ).The cane toad is severely wounded. _The cane toad stings you!.  You shoot a sling bullet. The sling bullet hits the cane toad!  You kill the cane toad!(i & (iK(iRj 3----330(i8SRev* _Okawaru accepts your kill.Training target 7.0 for Dodging reached!(iX(i\h _Your Dodging skill increases to level 7!)i /D#..P..#)#....! #....#$... #### ###.#... ###..####.P.##. #............# .##.#.#####...P#.#.....#.†.........<..#.$...#..P..#..##.#### ...#..@#.###########...........#)i0.P.#.#.>..### # ##...######)i;)i<f---1Rev+ )i B)iE. _Found a potion of might.)iG  #..P..#).!# #.....$...# #### ###.#...####..####.P.##...#.# .##.#.#####...P#.)i .#.†.<...$...#..P..#..##. ...#.@.#.#....##.P.#.#.>..##.## ####...# #####)i )i g4=---2)i )i *i'Vj........##...#..P..#....!# #.P....$...# #### ###.#####..####.P.###..#............##.#.#####...P##.........#.†.........<.#.....$@..#..P..#..##.###...#.###########.............#*i1WC##.P.#.#.>..###.## ####...#######*i%c*ic%3*ii*i^k*i` 4 .. #..P...!# #.P....$...# #### ###.# #.####..####.P..#.#..##.#.#####...P #.#.†.< #.....@...#..P..#..##..#...#.#.........##.P.#.#.>..## #.#######...#  # #####*i *i %4*iu *i *i 5=5.4 (2Rev *i *i ? _You now have 540 gold pieces (gained 22).+ixM####P## ........#..#..P........!# #...P....$...# #### ### ####..####.P.##.#..............##.#.#####...P†.........< #.........#..P..#..##.#...#.###########..............#Rev ##+i-+i>*6.4 (1+i+i+i M ## ####P## ........#..#..P........!# #...P....$...# #### ### ####..####.P.##.#..............##.#.#####...P#†.........< #.........#..P..#..##.#...#.###########..............##+i!2F+i,F   blink frog (wandering)+i,%7+i3+i7[ _You encounter a blink frog.+i7 . ## ####P.+i8 ## ........#F..#..P........!# #...P....$...# #### ### ####..####.P.#.#.#..............##.#.#####...P#†.........< #.........#..P..#..##.#...#.###########..............###.P.#.#.>..###.#######...#######+i@ M.F+i6D C.F+iHL OF+i/M 66==8+iY.-i..-i ...†.Y 2 yaksFFF 3 blink frogs (2 wandering)You encounter a wyvern. You encounter a blink frog. x2; You encounter a yak.-itn42.0Rev* -i-i3 _The wyvern leaves your sight.-ik) )))))You shoot a sling bullet. The sling bullet hits the blink frog!-i  The blink frog is heavily wounded.You shoot a sling bullet. The sling bullet hits the blink frog.-i6.F.F-i8tk.F-i8 FThe blink frog is severely wounded.-i#C<...†.k   wyvern (wandering)F   bullfrog (wandering)-iD%9-iL-iNY _You encounter a bullfrog.-i †You shoot a sling bullet. The sling bullet hits the blink frog!  You kill the blink frog!-i ))))FF 2 blink frogs (-i& )F1 wandering)Okawaru accepts your kill.You shoot a sling bullet. The sling bullet hits the blink frog.  The blink frog croaks.-iC.Y-i.F.Y-iU9.F-i¯0.F-i-i-iʽO....F-i]8=63.8-i-iN8 _The blink frog is lightly wounded..ir E........... .. ###.# ...####P# k## ........#..F #..P.FF......!#  #..PY...$...# #### ###.##...†....####..####.P.#.#.........#..............##.#.#####...P###.†.........<..#..P..#..##.##.i .Y.....#...#.########### ..............####.P.#.#.>..## .#######...# ## ##### F   bullfrog .i 2k.i JFF.i .if F.F.i( A.Y.i AY..i M.k.i A†F.i L.F.i F.F.i +.FFk   wyvern (wandering)F   bullfrog.i 6---4.8 (1.0.i .i: K _The bullfrog hits the plant! The plant begins to die./i.# ...####P# .## ........#..†F #..P..#)..k......!#  #.....PF.F.$...# #### ###.##.Y.†....####..####.P.#.#.........#............# ...##.#.#####...P#.##.†.........<..Y#..P..#..##.###.......#...#.########### ..............# ###.P.#.#.>..##.#######...# ## ##### /iqC.Y/iE.k/i;.Y/i_6.F/iE.F/iI.F/iqOk/iA---5/i/i,/ib.## ........## ...†. #..P..#)#...kF....!#  #....#.P.F..$...# #### ###.#..##...F....####..####.P.##.#.#..Y......#............# ..........##.#.#####...P#.###.†.........<..#.Y#..P..#..##.####.......#...#.########### ..............# ###.P.#.#.>..## .#######...### ##### /i[M.k/iQ2.F/i .F.Y/i2†F/i<.Y/ibJ.k/iK.F/i..F/i/i]9=6/ix/i /iR 3/i /i 0i 8†. #..P..#)#.!# #....P....F...# #### ###.# #...kF...####..####.P.##.#...F.....#............# .....Y....##.#.#####...P#.###.........#.†.........<. #..Y0i.P.P..#..##.###.......#..@#.########### .......# ###.P.#.#.>..## #.#######...# # ####0i.F.Y0i9†k0iY.$F0iHL.F0iF.F0i 0i\7Rev+ 0ip0ii0i$ v.........!#  #....# .P....$...# #### ###.#..# #...†kF..####..####.P.##.#.#.........#............# ......FF..##.#.#####...P#.####...YY....#.†.........<..# 0i .........#..P..#..##.#### .......#...#.########### ...........@..# ###.P.#.#.>..## .#######...# ## ##### 0iC M.k0i O.F.0i oY.F0i" ;.Y0i# .F.k0i$ 2.F0i. 0i/ %80iS8 0i; g _The bullfrog swells and bulges.0in p..†. #..P..#)# .........!# #....# .P....$...# #### ###.#..# #...†....####..####.P.##.## 0ib t.#.........#............# .# .......k.F##.#.#####...P#.###....YFF..#.†.........<..# #.....Y...#..P..#..##.####.......#...#@###########..............# ###.P.#.#.>..##.#######...# ####### 0i 0i .9090i| 0i 1iM.## ........## .#†..#..P..#)........!# #...P....$...# #### ###.#..# 1i۝ #...†....####..####.P.##.##.........#............# ........k.F##.#.#####...P#.####....YFF..#.†.........<.. #.....Y...#@.P..#..##.####..#...#.###########..............####.P.#.#.>..###.#######...#1iR1F1i,F   blink frog1i?&501i1i?2i )You shoot a sling bullet. The sling bullet hits the blink frog.2iP  The blink frog is lightly wounded.  You shoot a sling bullet. The sling bullet hits the blink frog.2i+MF.2i2i6===1.7 (0.92i2ie _The blink frog is moderately wounded.2i].# ...####P# # ....## ........## ...†. #..P..#)# .........!# #....# .P....$...# #### ###.#..# #...†....####..####.P.##.## .#...#............# .# .......k.F##.#.#####...P#.###....YFF..#.@.........<..# #.....Y...#..P..#..##.####.#...#F###########2i3_)..............# ###.P.#.#.>..###.#######...# #######2i`JF.2i e kThe blink frog attacks as it pursues you!2i7mk   wyvern2ind81---2.7 (1.02iv2iw' _The blink frog hits you!2iyu _You see here a bullfrog corpse.3i. .. ### .# ...####P# # ....## ........## ...†. #..P..#)# .........!# #....# .P....$...# #### ###.#..# #...†....####..####.P.##.## .#3iR...#............# .# .......k.F##.#@#####...P#.###....YFF..#.†.........<..# #.....Y...#.FP..#..##.####.#...#.###########...........k..####.P.#.#.>..##.#######...# #######3i{JF.3iLk.3i3iN--33iv 3i A _The blink frog hits you but does no damage.3it  . .. ###  .# ...####P# #  ....## ........## ...†. #..P..#)#  .........!# #....#  .P....$...# #### ###.#..# #...†....####..####.P.##.##  .#...#...@........# .#  .......k.F##.#.#####...P#.###....YFF..#.†F........<..# #.....Y...#..P..#..##.####.#...#k###########..............#  ###.P.#.#.>..##.#######...########k.3iW§F3iFk.3i3iJ2----4Rev 3i3iJ, _The blink frog blinks!3ibK  . .. ### .# ...####P# # .## .## .# ..†.3iwL  #..P..#)# .!# #....# .P....$...# #### ###.#..#  #...†....####..####.P.##.## .#.#.# .# .k.F##.#.#####...P#.## ##....YFF..#.†k.<..#  3iM s#.....Y...#..P..#..##.#### .#...#.## ...# ###.P.#.#.>F.##  #.#...# 3iM 3imS 2k3iir §k   wyvern3i{s ?-53i~ 3i" 4i .. ### # ...####P# # ## .## .# †. #..P..#)# !# #....# P....$...# #### ###.#..# #...†....####..####.P.##.## #.#.4i !# .# k.F##.#k#####...P#.## ....YFF..#.†§..<..# #.....Y...#..P..#..##.#### #...## 4iɬGk.4iB.k4i]4i3%64i4i޽4ir `  You shoot a sling bullet. The sling bullet hits the wyvern.4if  The wyvern is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the wyvern but does no damage.4iݢ C  The wyvern is lightly wounded.4i$ 73===74i 4iɮ S _The wyvern barely misses you.5i٥  You shoot a sling bullet. The sling bullet hits the wyvern!5i9  The wyvern is heavily wounded.You shoot a sling bullet. The sling bullet hits the wyvern.5izG FThe wyvern is severely wounded.F.F   blink frogk   wyvern18Rev+ 5ii _The wyvern bites you. The wyvern barely misses you.5i`  You shoot a sling bullet. The sling bullet hits the wyvern.5i4) _The wyvern bites you. The wyvern barely misses you.  You shoot a sling bullet. The sling bullet hits the wyvern.  The wyvern is severely wounded.  You shoot a sling bullet.  The sling bullet barely misses the wyvern.  The sling bullet hits the blink frog!5i kThe blink frog is heavily wounded.5i^,9.6 (0.95i5iL _The wyvern misses you.5iZ )))))You shoot a sling bullet.  The sling bullet closely misses the wyvern.5i  The sling bullet barely misses the blink frog.You shoot a sling bullet. The sling bullet hits the wyvern.5ir ...FkThe wyvern is severely wounded.5iot 68---60.5Rev* 5iz 5i~ A _The wyvern bites you! The wyvern bites you.6i )))))You shoot a sling bullet.  The sling bullet closely misses the wyvern.6iL You shoot a sling bullet.  The sling bullet closely misses the wyvern.  The sling bullet closely misses the blink frog.  You shoot a sling bullet.  The sling bullet barely misses the wyvern.The sling bullet hits the blink frog!6i- ...FkThe blink frog is almost dead.1.46i6i> _The wyvern bites you but does no damage.6i {)The blink frog is almost dead. _The wyvern bites you but does no damage.  You shoot a sling bullet.  The sling bullet closely misses the wyvern.The sling bullet hits the blink frog.6iHB %..  You shoot a sling bullet.  The sling bullet barely misses the wyvern.The sling bullet hits the blink frog!  You kill the blink frog!6iI k   wyvern6i kOkawaru accepts your kill.6i P---82.4 (1.06i 6i > _The wyvern bites you but does no damage.7i( .You shoot a sling bullet. The sling bullet hits the wyvern!  You kill the wyvern!7i(7i%v )))))Okawaru accepts your kill.7i".....69803.3 (0.97i$7in/ _You shoot a sling bullet.8iv8iw38i|8i`,8ir8i8i8i8i5&708i8i8i#>Rev+ 8i(8iޏ8is8i̐8iT8i۔%18iM8iT8iw2=Rev 3=458iD6=7= _You start resting.A bullfrog comes into view.8---FF   bullfrog (wandering)87.3 (24.0)F.8iCM8iFNO---8.3 (25 _8iV8iW8i-? k )))))You shoot a sling bullet.8i  The sling bullet barely misses the bullfrog.You shoot a sling bullet.8io] .F....===9.3 (1.0)Rev 8ia 8iXd b _The sling bullet barely misses the bullfrog.9i ))))F  You shoot a sling bullet. The sling bullet hits the bullfrog.  The bullfrog croaks.9i  The bullfrog is lightly wounded.  You shoot a sling bullet. The sling bullet hits the bullfrog!9i@ 8F.9i ..F9i0..9i&909i@9i"c _The bullfrog is moderately wounded.9i k )))))You shoot a sling bullet.9iC  The sling bullet barely misses the bullfrog.You shoot a sling bullet. The sling bullet hits the bullfrog!9i 2.F9iP <...F.9i N91Rev+ 9i! 9i 9ia a _The bullfrog is severely wounded.9i& †You shoot a sling bullet. The sling bullet hits the bullfrog!  You kill the bullfrog!9i_+;):iru ))))Okawaru accepts your kill.:iH...†.:i -12:iR:i/ _You shoot a sling bullet.;iw;i3;iB;iwx80=;iyB;i1=Rev ;i.B;ip;im,;i;i%2;i;i;i{(;iJ;is3;i%;iT;iD;3;i ;ig;iFZ4=;i;iW;i;i;i;iK;i";i;#;i#N5=;iS$;i(;i);i*;i/;i0%6;i1;i5;i6;im7;i<;i=;i?;iC;iND%7;iD;iJ;iaK;iK;iP;iP;iTQ;iVa8=;i)W;i[;i[;iL\;i`;ia,;ii9=;ij;ik;ik;io;i`p&90;ip;it,;iVv;iz,;i4{;i ;i%1;iH;iu;i;i;i;iw,;i;iK2=;i};i;i֘;i8;i;i͞;i^;iҤ;iU3=;i;i ;i;iI;i;iP;i;i;iP%4;iѸ;i,;i;iq;i%5;i;i;iL;i;i;i9;i;izk _You start resting.HP restored.;i\(---;i1437.3 (45.0);i~l6=---8.3 (46 ;i _;i;i.537.3 (99io >ip >iq >iv >i,w >iH~ X>i… n>i >i, >i >i >i >iV >iϗ >i >iT >i >iѢ ,>ị ,>i >i1 >i >i >io >i >ir >i >i >i >i? >i= >i >iK >i >i >iM >i >i >i@ >iU >i B>iz ,>i% >i ,>i- >i/ >i >i >i >i ,>i_ >iV >i\ B>i >ia >i >it >i >i# >in >i B>i B>i ,>i >iR ,>i >i? >i3 >i >i$ ,>i% >i^) ,>i* >i. ,>i0 >i4 ,>i5 >i9 ,>i}: >i @ >i@ >i\A >iD ,>iE >iJ ,>iK >iP >iP ,>iU ,>iV >i~[ ,>iM\ >ia ,>ia >ie >iXf >igg >iXk >ik >il >ip >ip >iq >i}u >iv >iv >iz >in{ >i{ >i ,>i >i# ,>i >i >iz >i- >i? >iґ >i. >i ,>i >iF ,>i >i >i\ ,>i1 ,>iT >i >ix >ij >i >i: >i >i ,>i^ >iG ,>i? >ia ,>i >i ,>i >iI ,>i >in B>i >i ,>iy >i& >i >ia >i- >i >i, >i >iO >i ,>i >i >i >iA >i ,>iU >i^ ,>i >i ,>ig >ix ,>i; >i= ,>i >i ,>i >i@ ,>i] >i* >i >i< >i ,>i >im" ,>i# >i`( >i&* ,>iU. ,>i/ >i04 ,>i4 >i7 >iF8 >i= B>i> >iA >iA >i[B >i F >iF >i G >iN X>iN >iO >iAR >iR >iTS >iV >imW >ijX >i\ >i(] >i] >ia ,>ib >if ,>iNh >inj >ij >ik >ieo >io >ibp >is >iyt >iGu >iVx >ix >iy >i| >i} >ië 0 ÷ _You start waiting.638.3 (99.0)------9.3 (100.0) _Done waiting.?iy2?i3=------?i9?i=H _No target in view!?i{@. .. ###.# ...####P# #.## .## .# ..†. #..P..#)#.!# #....# .P....$...# #### ###.#..#  #...†....####..####.P.##.## .#?i7.#...÷@.......# .#.k.F##.#.#####...P#.## ##....YFF..#.÷§..<..#  #.....Y...#..P..#..##.####.#...#.# .# ###.P.#.#.>F.##  #.#...#  ## #####?iϹ?i940.0) _?i?i@i3~  . .. ###  .# ...####P# #  .## .## .# @i59 ..†. #..P..#)#  .!# #....#  .P....$...# #### ###.#..# #...†....####..####.P.##.##  .#.#...@........# .#  .k.F##.#.#####...P#.##  ##....YFF..#.÷..<..# #.....Y...#..P..#..##.####  .#...#.###  ...#  ###.P.#.#.>..## #.#...#  ## #####@iA@iA&1@iG@iwKw _You see here a bullfrog skeleton.@ir0........... .. ### # ...####P# # .## ........## .# ..†.. #..P..#) ..!# #....# .P....$...# #### ###.#..#@i #...†....####..####.P.##.##.#.........#...÷........# .# .k.F##.#@#####...P#.## ##....YFF..#.÷.........<.. #.....Y...#..P..#..##.####.......#...#.###########  ........#  ###.P.#.#.>..## #.#######... ## ##### @i7@i-2 _@i@i@iPA # ...####P# # .## ........## .# ..†.. #..P..#) ..!# #....# .P....$...# #### ###.#..# #...†....####..####.P.##.##.#.........#...÷........# .# .k.F##.#.#####...P#.## ##....YFF..#.@.........<.. #.....Y...#..P..#..##.####.......#...#.###########  ........#@ih ###.P.#.#.>..## #.#######... ## ##### @i@i&3@iH$@i=(w _You see here a bullfrog skeleton.@i~  .## ........## .# ..†.. #..P..#) ..!# #....#@i + .P....$...# #### ###.#..# #...†....####..####.P.##.##.#.........#...÷........# .# .k.F##.#.#####...P#.## ##....YFF..#.÷.........<.. #.....Y...#@.P..#..##.####.......#...#.###########  ........#  ###.P.#.#.>..## #.#######...# ## ##### @i @iJ -4 _@i @ir @i<@i>@iD@iFAig †. #..P..#)# .!# #....P....$...# #### ###.#Aih #...†....####..####.P.##.##.#.........#...÷........# .......k.F##.#.#####...P#.###....YFF..#.÷.........<..#  #.....Y...#..P..#..##.###.......#...#@########### .........# ###.P.#.#.>..###Ai@rAir&5AiyAi{Ai ..!# #....# .P....$...# #### ###.#..# #...÷....####..####.P.##.##.#.........#...÷........# .# .........k##.#.#####...P#.## ##.........#.÷.........<..Ai& #.........#..P..#..##.####.......#...#.###########  ...........@..#  ###.P.#.#.>..## #.#######... ## ##### k   rime drake (wandering)Ai- .kYou encounter a rime drake.Ai٫WkAi.=6AivJ _The rime drake hisses angrily.Ai(0 FM ..†........#..P..#)# .........!# #....#.P....$...# #### ###.#.. #...÷....####..####.P.## .#.F.......#...÷........# . ..##.#.#####...P#.##k#.÷.........<..# #.........#..P..#..##.#### .......#..@#.########### ..............###.P.#.#.>..###.#######...#  ## #####F   blink frog (wandering).F.kAi; Ai< .-7Ai}C AiE BiLm ))You shoot a sling bullet.Bi80  The sling bullet closely misses the rime drake.You shoot a sling bullet. The sling bullet hits the rime drake.BiTM.FBi F.The rime drake is lightly wounded.Bi@E.kBi[===8Rev Bi=BiW _The rime drake barely misses you.Bim?  You shoot a sling bullet. The sling bullet hits the rime drake!Bid  The rime drake is moderately wounded.You shoot a sling bullet. The sling bullet hits the rime drake!BiM F.The rime drake is heavily wounded.Bi6XBiX,9.2 (0.9Bi]Bi_B _The rime drake bites you but does no damage.Biw d  You shoot a sling bullet. The sling bullet hits the rime drake.Bi  The rime drake is heavily wounded.You shoot a sling bullet. The sling bullet hits the rime drake!Bix .FThe rime drake is severely wounded.Bi OFBi _50.1Rev+ Bi Bii P _The rime drake misses you.Ci$ .You shoot a sling bullet. The sling bullet hits the rime drake!  You kill the rime drake!Ci& Ci Qx ))Okawaru accepts your kill.Ci]Ci-1§CiFCiCiG..Ci/31.0Ci$Ci F _You shoot a sling bullet. The blink frog blinks!Ci%s N)))))))Ci  You shoot a sling bullet. The sling bullet misses the blink frog.You shoot a sling bullet. The sling bullet hits the blink frog!CiT §The blink frog is lightly wounded....... 9CiT Cix , _The blink frog blinks!Di!:Di:Di ADivCH _No target in view!Di{ e ..## ........##  ..÷........#..P..#) .........!# #....Di .P.§..$...# #### ###.#.. #...÷....####..####.P.## .#....§....#...÷........#  .#.#.#####...P#.#Di j..#.÷.........<..DiK M #.......@.#..P..#..##.### #...#.########### ..............#Di 9##.P.#.#.>..## #.#######...########Dik Di| =---2.9 (1.0 _Di Di Ei .# ...####P ..## ........## ..÷........#..P..# .........!# #.Ei...§..$...# #### ###. #...÷....####..####.P.## .#....§....#...÷........# .Ei9#.#.#####...P##Ei j..#.÷.........<.Ei%i #.........#..P..#..##.##Ei6| .......#...#.###########EiF` ..............#EiW##.P.#.#.>..##Einr #.#######...#Ei=#######Ei2FEi+§Ei>....EiA---3EiEi&N _The blink frog blinks! The blink frog leaves your sight.Eiw4  .. .. ### .# ...####P ..## ...... ..÷........#..P .§.......!# #.......$...# #### ###. #...÷....####..####.P .#Ei4 ..#...÷........ .#.#.#####...P#..#.÷.........< #.........#..P..#..##.# Ei4 #...#.########### ..............#Ei5 ##.P.#.#.>..## #.#######...#EiD5 =#######Ei? Ei}@ %4EiF EiiH FiM. ## ####P..## ........#.÷..#..P§.......!# #..Fi......$...# #### ### #...÷....####..####.P.#.#.#...÷..........##.#.#####...P#Fi_.#.÷.........<Fi9#.........#..P..#..##.# Rev+ .#FiX(######Fi7.FiET5Rev FiFiFiO _ ##....#...#.## #F.. .. # ..# . ...####P ...##.. ........÷.........#..P........!# #........$...# #### ###.FiUP @ #...÷@...####..####.P .#..#...÷.........#.#.#####....##..#.÷......... #.........#..P..#..##. Fi}P .#...#.########## F   blink frog...............#FiP ####.P.#.#.>..## #.#######...#FiP FiR M.FFiT -.FFiU Fi\ Fi] %6Fi(d Fif Gi ...#.......# #....#...#.## #.. .. ##FGi  . ...####P ...##.. .......÷..... #..PGi........!# .......@...# #### ###Gi..#...÷....####..####.P .#.#...÷....Gi8..##.#.#####.#.#.÷........GiW #.........#..P..#..##. .Giu#...#.##########...............GiV####.P.#.#.>##Gin M.FGi;7Gi{GiL!R _You see here 11 gold pieces.Giz )))You shoot a sling bullet. The sling bullet hits the blink frog.Gi ))))The blink frog is lightly wounded.  You shoot a sling bullet.Gi@M.FGi8J.FGiG....Gi/===8Gi.Gi.e _The sling bullet closely misses the blink frog.Gi$ ) You shoot a sling bullet. The sling bullet hits the blink frog!Gi  The blink frog is heavily wounded.You shoot a sling bullet. The sling bullet hits the blink frog.Gig M.FGi *.Gie \9Rev+ Gi| Gip b _The blink frog is heavily wounded.HiEm )))))))You shoot a sling bullet.Hi  The sling bullet closely misses the blink frog.You shoot a sling bullet. The sling bullet hits the blink frog.HiK ......FThe blink frog is heavily wounded.Hi-60.8 (0.9HiHimX _The blink frog closely misses you.Hi  You shoot a sling bullet. The sling bullet hits the blink frog!Hi9u )))))))The blink frog is severely wounded.You shoot a sling bullet.Hi F§The sling bullet closely misses the blink frog.Hi'M.FHia...F..Hik1.8 (1.0Rev* HiHi9, _The blink frog blinks!Hi †You shoot a sling bullet. The sling bullet hits the blink frog!!  Hi1 ?You kill the blink frog!Hi =)))Hi$R u ))))Okawaru accepts your kill.Hi q...†..§Hi =7/97852.7 (0.9Hi Hi / _You shoot a sling bullet.Ii *.Ii 6---3.7 (1.0Ii Iix ? _You now have 551 gold pieces (gained 11).Ji .  ...#.......#  #....#...#.##  . .. ### .# .#...####P#.....##...........#...÷..... #..P.........@.!# #....†.......# #### ###.#..#...÷....####..####.P.#.#...÷.........##.#.#####...P.##.#.÷.........<#...#..P..#..##.#...#.###########...............#Jia+Ji,A---4Ji2Ji4Ji #..... .. .......... ...#.......# #....#...#.## .Jih= .. ### .# .#...####P# .....##...........##...÷...... #..P..#..........!#.#.## #...Ji...†.......# #### ###.#...#...÷....####..####.P.##Jix##...÷........#....##.#.#####...P#.##.#.÷.........<.#...#..P..#..##.#...#.###########JiJi,%5JiJiJi3 #..... ............. ...#.# .#....#...#.## .............. ... ###.# .#...####P# .##...........#...÷...... #..P..#).....#.#.## #.......†# #### ###.#Ji4 g..#...÷....####..####.P.##.........#...÷........# ....##.#.#####...P#..###.÷.........<.. #..#..P..#..##.###.......#...#.###########........#Ji3@ Ji@ \6Rev+ JiH JiS Ji6T *7.7 (2Ji_ Jib 7 _m - 2 potions of might (gained 1)KiKiKiKiKiXKiKiKiKiKiKiTRev KiKiQKiKiKiKiKiKi\KiKiKi KiKiJKiKi2(KiKiKi KiX Ki+ Ki Ki^ ,Ki Ki Ki5  #.. ##... ...####...### ........#...# ......  ....> #........ .......  ........... #...# Ki M...#.......# #@.#76.7 (9 #....#...#.## ##..# ............ ##...## ### ...........###.#...####P# # Ki ...........##...........## .# ...÷..............##..P..#)# ...........#.#.##.# ###....# ...†.......######## ###.#..Ki6 # ..#...÷....####..####.P.##.##Ki Ki ' B7.7 (10.0)Ki* ; _Found a stone staircase leading down.Liq1 Li1 LiR2 Li6 LiB9 m  You encounter a komodo dragon.LiX? M #...#.. ##... ####...### #...#..... .....>.lLi?  #.................#  .... #. ...#.......# # #....#...#.## ##..# ............ ##...## ###Li? ...l   komodo dragon (asleep).....#.###Li@ &########Li)G Zl.0.0)LiH lThe komodo dragon hisses angrily.Li`P ll 2 komodo dragons (1 wandering)LiaU +8.7 (1LiX Li\ ^ _You encounter a komodo dragon.MiT( )))))You shoot a sling bullet.  The sling bullet hits the komodo dragon.Ni@p  The komodo dragon is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the komodo dragon.Nil..lNiRA....Nib===9.6 (0.9Rev NiKNi ; _The komodo dragon is lightly wounded.Ni& ))))You shoot a sling bullet.  The sling bullet hits the komodo dragon.Ni- _ !Ni7 l.The komodo dragon is moderately wounded.l>Ni>r...lNi`?_80.5Rev+ NiFNiJ7 _The komodo dragon hisses angrily.Ni )))You shoot a sling bullet.  The sling bullet hits the komodo dragon.Ni  The komodo dragon is heavily wounded.You shoot a sling bullet.  The sling bullet hits the komodo dragon!Ni1 Q.lNi Q.lNi| @...Ni ,1.5 (1.0Ni Ni e _The komodo dragon is heavily wounded.Ni[ )))))))You shoot a sling bullet.Ni  The sling bullet barely misses the komodo dragon.You shoot a sling bullet.  The sling bullet hits the komodo dragon!Oi%Q.lOi*El.Oi.v..>.Oia/,2.4 (0.9Oi66Oi9f _The komodo dragon is severely wounded.Oi> )))You shoot a sling bullet.  The sling bullet closely misses the komodo dragon.The sling bullet hits the komodo dragon.Oi1The sling bullet closely misses the komodo dragon..  The komodo dragon is lightly wounded.bar!Oi%.l.lOi:..Oif3.3Rev* OiOih _The komodo dragon is moderately wounded.Oi> n  You shoot a sling bullet.  The sling bullet hits the komodo dragon.Oi )The komodo dragon is almost dead.You shoot a sling bullet.OiK l.The sling bullet closely misses the komodo dragon.Oi T 9lOi0U Z79-----4.2Oi[ Oi_ 3 _The komodo dragon bites you!!PiMn  You shoot a sling bullet.  The sling bullet hits the komodo dragon.Pi  The komodo dragon is almost dead.You shoot a sling bullet.  The sling bullet hits the komodo dragon but does no damage.PisaPi9b'5.1PiiPi>ma _The komodo dragon is almost dead.Pi E g )You shoot a sling bullet.Pi . _The komodo dragon is almost dead.  You shoot a sling bullet.  The sling bullet completely misses the komodo dragon.You shoot a sling bullet.  The sling bullet hits the komodo dragon!  You kill the komodo dragon!Pi )   komodo dragonPiC\ M.lPie Pij b80-----86.0Pi)q Piat P _Okawaru accepts your kill.Qi  You shoot a sling bullet.  The sling bullet hits the komodo dragon but does no damage.Qi   The komodo dragon is moderately wounded.You shoot a sling bullet.  The sling bullet hits the komodo dragon!Qi  The komodo dragon is heavily wounded.9QiߣQi E _The komodo dragon bites you but does no damage.Qi  You shoot a sling bullet.  The sling bullet hits the komodo dragon!Qi )The komodo dragon is severely wounded.You shoot a sling bullet.Qi/5 .lThe sling bullet barely misses the komodo dragon.Qi26 g59-----7.9 (1.0Qi< QiH@ 3 _The komodo dragon bites you!!RiSn  You shoot a sling bullet.  The sling bullet hits the komodo dragon.Ri _The komodo dragon bites you!!  The sling bullet hits the komodo dragon.  The komodo dragon is severely wounded.Rirpp  The komodo dragon is almost dead.Ri qt48--------8.8 (0.9RiH _The komodo dragon bites you!RiARiRiRi^ _You are too injured to fight recklessly!Siudisiri the Skirmisher#.#...Coglin of Okawaru *****.#.. ##...Health: 48/97 ===========-------------...####...### .Magic: 15/15 ========================........#...#..AC: 21Str: 12...............EV: 13Int: 13............>..SH: 0Dex: 20#.................#XL: 12 Next: 88% Place: Lair:3  ........... #.@l#Noise: ===------  Time: 11688.8 (0.0) ...#.......# ##..#a) +4 sling {Arashi} c) +0 sling {Akal} #....#...#.## ##..#Fire: a) +4 sling {Arashi} ............ ##...##iu39;49m ###Rev* ...........###.#...####P# # ...........##...........## .#l   komodo dragon ...÷..............##..P..#)# ...........#.#.##.# ###....# ...†.......######## ###.#..# _The komodo dragon bites you! _You are too injured to fight recklessly!  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a komodo dragon (almost dead, 79% to hit)Sidisiri the Skirmisher#.#...Coglin of Okawaru *****.#.. ##...Health: 48/97 ===========-------------...####...### .Magic: 15/15 ========================........#...#..AC: 21Str: 12...............EV: 13Int: 13............>..SH: 0Dex: 20#.................#XL: 12 Next: 88% Place: Lair:3  ........... #.@.#Noise: ===------  Time: 11688.8 (0.0) ...#.......# ##..#a) +4 sling {Arashi} c) +0 sling {Akal} #....#...#.## ##..#Fire: a) +4 sling {Arashi} ............ ##...##ig39;49m ###Rev* ...........###.#...####P# # ...........##...........## .#l   komodo dragon ...÷..............##..P..#)# ...........#.#.##.# ###....# ...†.......######## ###.#..#Shift-Dir - straight lineAim: a komodo dragon (almost dead, 79% to hit)  You shoot a sling bullet.  The sling bullet hits the komodo dragon.  You kill the komodo dragon!Okawaru accepts your kill.Si'*)SiĊ.Aim: a komodo dragon (almost dead, 79% to hit)  You shoot a sling bullet.  The sling bullet hits the komodo dragon.  You kill the komodo dragon!  Okawaru accepts your kill.  You shoot a sling bullet.Si<919.7 (0.9 _Si+SiSi} 3Si Si7 BSi Si\! S9=SiT% Si& Si& Si' SiD- Si- c50=Rev+ Si. Si3 Si3 SiA4 Si7 Si8 Si8 Si= O1Si> SiB Si$C >Rev SiD SivH SiH SiqI SiM SiM 92SiN SiR Si.S (Si0T SirW 3SihX Si\ Si\ S3=Si] Siia ,Si8b Sie Si f K4=Sif SiHj Sij Sirk Sio SiPo Sio Sir Si^s 95Sit Si_w ,Si4x Si | SiZ| Si} SiS Si 96Si߁ Si/ ,Si Siw Siɋ Si Si SiL S7=Sif Si Si" Si Si Si Siś Si Si K8=Si Si Si Siˣ Si Si: 99Si Si Si( Si Si: Sis Si Si P60Sip Si SiM Si SiȽ BSi 1=Si Si Si Si Si Si Si SiG K2=Si Si ,Si SiL Si 93Si Si Sic Si Si- Si Sip Si Si/ 94Si Si1 Si Siv Si Si Si Si| Si S5=Si SiySiASiSi0SiwSiSiw Si K6=Si SiSiBSi SiSiNSiSiSi97Si} Siu%Si%Si&Si*Si*98Si+Si80Si0Si^1Si4,Si5Si:Si;N69=Si;Si@Si0ASiASiCESiESisFSiJSiJX70=SiKSiPSiPSiQSi!V,SiVSi[SiK\%1Si ]SiaSi@bSibSiwhSih%2SiiSi?nSinSi\oSibsSisSiuSiPzSizK3=Si{Siz,SiSiSiSiSik4=Si$Si,SiSi,SiSiISi٢%5Si'SiLSiШSiЩSiSi#SiSiSi%6SiSi:Si|Si7SiISiK7=SiSiZSiSiWSi,SiSi"Si~U8=SisSiD,Siu,SiSiHSiSi-%9SiSiSiJSi+SiSiSiSiSi&80SiSi,SiSiSiK1=SiSiSiSiSiASiSi SiNSiU2=SiZSiSiSiSiBSiSi]Si!;3Si!Si"'Sil'Siy(Si,,Si-Si2Si13%4Si3Si}8,Si9Sii>,Si?TiTi"K5=TiTi,Ti TiTiMU6=Ti~Ti,TiTiU,TiTi"Ti;$;7Ti)TiI*Ti,Ti[0Ti0Ti1Ti6Ti[7%8Ti8TiH@BTiEBTinJTiJK9=Ti*LTiRBTiVTi?WV90=TiWTi\Ti]Ti]Ti cTidTieTiɁ&12Ti[,TiTiڈTi-TijTi=TiK3=TiTiYTiTiTi,TivTi[TiTiU4=Ti TiTi7TiTi;5TiRTiTiTiTi7TiTiTiѾTi<%6TiTiTi;TiTiTicTi<Ti&k _You start resting.HP restored.TiQ---.TiX2823.7 (134.0)TiGu7=---45 _Ti!TiTiTiօTi8TiTi]TiQBTi0TiTi?TiQTi| ..  .... #. ##... ###.. ##... ..#...####...### .#.>........#...#... .......#. ..........@.>..$..6.7 (2.0) #.................####P. .........###...### Ti٣## ##..##...#.## ##.# ##...## ###.....###.#...####P# ###...........## .# ÷.......##..P..#)#TiLA7.7 (3TiTi>; _Found a stone staircase leading down.UiUiUiUi Ui'{=Ui8,Ui,Uij-Ui0R  There is a stone staircase leading down here.Uik4Ui*5 _Ui5Ui8Ui!<Uid<Ui=Ui ?UiBUiCUi-BUi.UiC3,Ui3Ui5Ui9Ui:Ui:UiF<Ui@Uix@Ui{AUiQCUiUGUiGUi@HUi LUi~OUiOUiPUi.SUivWUiWUimXUi[Ui,bBUi2eUi?jUijUikUiEnUirUi sUi-tUinvUiyUiRyUiyUi|UiUiUiUiAUi$,UiΈUi֊UiUi0UiUiUiHUiۙUiۚUiwUi,UiUiUi#. .# #.... ...# #... . ... .#.### #..# ## ..# . [....###..# ##.UiԯI # #.##...........####.. #..#.##.###...........# #....$.#............... #@.##.............74.7 (47.0) #..#..............  .. #...........###...  .## #...#.......## ##..  #.. # ....#....#...#.## ##.. #..##.# ................###...  #....#. #P..............###.#.. [. ................##.....  Ui8....# ........÷.............. UiKUiɻ,5.7 (48UiUiU) _Found a scale mail.ViX3ViViֺVi4XViViVi ViViViVi N _You now have 586 gold pieces (gained 17).ViViViViVic  You encounter a yak.Vi? #.   ##Y #.. .. ##..# .# #  #.... ...# #...  #... .#.### #..#  #...##. [....###..# Vi:}# #@##.####..#.##.###...... #......#.......... #..###..##......... #.. #..#.......... .. #.. #...........### Y   yak (asleep) .## #.. #...#.......## #  #.. # .....#....#...#.## #  ###..##.# .###Vi19.0)Vi380.7 (5 _VioViWidisiri the Skirmisher#.Coglin of Okawaru *****.##YHealth: 97/97 ========================#.* ..Magic: 15/15 ========================##.*# .# #AC: 21Str: 12#...* ...# #...EV: 13Int: 13#..* .#.### #..#SH: 0Dex: 20Wi@##..*##. [....###..#XL: 12 Next: 91% Place: Lair:3# #@##...........### Noise: ---------  Time: 11880.7 (0.0)#..#.##.###......... a) +4 sling {Arashi} c) +0 sling {Akal} #......#............ Fire: a) +4 sling {Arashi} #..###..##..........Wi#.. #..#.............#.. #...........### Y   yak (asleep).## #.. #...#.......## ##.. # .....#....#...#.## ####..##.# ..................### _You now have 586 gold pieces (gained 17). _You encounter a yak.Fire: a) +4 sling {Arashi}WiPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (asleep, 98% to hit)Wi % disiri the Skirmisher#.Coglin of Okawaru *****.##YHealth: 97/97 ========================#.) ..Magic: 15/15 ========================##.)# .# #AC: 21Str: 12Wi% #...) ...# #...EV: 13Int: 13#..) .#.### #..#SH: 0Dex: 20#..)##. [....###..#XL: 12 Next: 91% Place: Lair:3# #@##...........### Noise: ---------  Time: 11880.7 (0.0)#..#.##.###......... a) +4 sling {Arashi} c) +0 sling {Akal} #......#............ Fire: a) +4 sling {Arashi} #..###..##..........Wi& #.. #..#.............#.. #...........### Y   yak.## #.. #...#.......## ##.. # .....#....#...#.## ####..##.# ..................###Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the yak!  The yak bellows!Wi 7You shoot a sling bullet. The sling bullet hits the yak!  The yak bellows!  The yak is moderately wounded.You shoot a sling bullet.  The yak is heavily wounded.Wi3C.YWi&5-YWiD@....Y 2 yaks (1 wandering)===1.6 (0.9Rev WiIHWiJT _You encounter a yak.Xi28disiri the Skirmisher#YCoglin of Okawaru *****.##.Health: 97/97 ========================#.Y ..Magic: 15/15 ========================##.*# .# #AC: 21Str: 12#...* ...# #...EV: 13Int: 13#..* .#.### #..#SH: 0Dex: 20#..*##. [....###..#XL: 12 Next: 91% Place: Lair:3# #@##...........### Noise: ===------  Time: 11881.6 (0.0)#..#.##.###......... a) +4 sling {Arashi} c) +0 sling {Akal} #......#............ Xi<[40mFire: a) +4 sling {Arashi} #..###..##.......... Rev #.. #..#.............#.. #...........### YY 2 yaks (1 wandering).## #.. #...#.......## ##.. # .....#....#...#.## ####..##.# ..................###The yak is heavily wounded. _You encounter a yak.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (heavily wounded, 82% to hit)Xik disiri the Skirmisher#YCoglin of Okawaru *****.##.Health: 97/97 ========================#.Y ..Magic: 15/15 ========================##.)# .# #Xik AC: 21Str: 12#...) ...# #...EV: 13Int: 13#..) .#.### #..#SH: 0Dex: 20#..)##. [....###..#XiDl %XL: 12 Next: 91% Place: Lair:3# #@##...........### Noise: ===------  Time: 11881.6 (0.0)#..#.##.###......... a) +4 sling {Arashi} c) +0 sling {Akal} #......#............ Fire: a) +4 sling {Arashi} #..###..##.......... Rev #.. #..#.............#.. #...........### YY 2 yaks (1 wandering)Xiol i.## #.. #...#.......## ##.. # .....#....#...#.## #Xil r###..##.# ..................###Fire: a) +4 sling {Arashi}Xil Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineXil oAim: a yak (heavily wounded, 82% to hit)  Xil You shoot a sling bullet. The sling bullet hits the yak.  The yak is heavily wounded.Xi Shift-Dir - straight line  Aim: a yak (heavily wounded, 82% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is heavily wounded.  The yak is severely wounded.Xi } C.YXi 0Xi >...Xiɉ ,2.5 (0.9Xi XiT T _You encounter a yak.Yi7disiri the Skirmisher#YCoglin of Okawaru *****.##.Health: 97/97 ========================#.. ..Magic: 15/15 ========================##.Y# .# #AC: 21Str: 12Yi>#..*. ...# #...EV: 13Int: 13#..* .#.### #..#SH: 0Dex: 20#..*##. [....###..#XL: 12 Next: 91% Place: Lair:3# #@##...........### Noise: ===------  Time: 11882.5 (0.0)#..#.##.###......... a) +4 sling {Arashi} c) +0 sling {Akal} #......#............ Fire: a) +4 sling {Arashi} #..###..##.......... Rev #.. #..#.............Yix?#.. #...........### YY 2 yaks (1 wandering).## #.. #...#.......## ##.. # .....#....#...#.## #Yi###..##.# ..................###The yak is severely wounded. _You encounter a yak.Fire: a) +4 sling {Arashi}YiPress: ? - help, Q - select action, ( or ) - cycleYiShift-Dir - straight lineAim: a yak (severely wounded, 82% to hit)Yi!disiri the Skirmisher#YCoglin of Okawaru *****.##.Health: 97/97 ========================#.. ..Magic: 15/15 ========================##.Y# .# #AC: 21Str: 12#..). ...# #...EV: 13Int: 13#..) .#.### #..#SH: 0Dex: 20#..)##. [....###..#XL: 12 Next: 91% Place: Lair:3# #@##...........### Noise: ===------  Time: 11882.5 (0.0)#..#.##.###......... a) +4 sling {Arashi} c) +0 sling {Akal} #......#............ Yi[40mFire: a) +4 sling {Arashi} #..###..##.......... Rev #.. #..#.............#.. #...........### YY 2 yaks (1 wandering).## #.. #...#.......## ##.. # .....#....#...#.## ####..##.# ..................###Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (severely wounded, 82% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is severely wounded.Yi Shift-Dir - straight line  Aim: a yak (severely wounded, 82% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is severely wounded.  You shoot a sling bullet. The sling bullet hits the yak!almost dead.Yi^#H.YYi#).Yi0..   yakYi1j3.4 (0.9Rev+ _Yi2XYic[Yie disiri the Skirmisher#.Coglin of Okawaru *****.##.Health: 97/97 ========================#.. ..Magic: 15/15 ========================##..# .# #AC: 21Str: 12#..Y. ...# #...EV: 13Int: 13#..* .#.### #..#SH: 0Dex: 20#..*##. [....###..#XL: 12 Next: 91% Place: Lair:3# #@##...........### Noise: ===------  Time: 11883.4 (0.0)#..#.##.###......... a) +4 sling {Arashi} c) +0 sling {Akal} #......#............Yi  Fire: a) +4 sling {Arashi} #..###..##.......... Rev+ #.. #..#.............#.. #...........### Y   yak.## #.. #...#.......## ##.. # .....#....#...#.## ####..##.# ..................###You shoot a sling bullet. The sling bullet hits the yak! _The yak is almost dead.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (almost dead, 82% to hit)Zikodisiri the Skirmisher#.Coglin of Okawaru *****.##.Health: 97/97 ========================#.. ..Magic: 15/15 ========================##..# .# #AC: 21Str: 12#.... ...# #...EV: 13Int: 13#... .#.### #..#SH: 0Dex: 20#...##. [....###..#XL: 12 Next: 91% Place: Lair:3Zil# #@##...........### Noise: ===------  Time: 11883.4 (0.0)#..#.##.###......... a) +4 sling {Arashi} c) +0 sling {Akal} #......#............ Fire: a) +4 sling {Arashi} #..###..##.......... Rev+ #.. #..#.............#.. #...........### Y   yak.## #.. #...#.......## ##.. # .....#....#...#.## ####..##.# ..................###Fire: a) +4 sling {Arashi}ZilNPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (almost dead, 82% to hit)  ZilwYou shoot a sling bullet. The sling bullet hits the yak.  You kill the yak!Zigt]))Zi)))Shift-Dir - straight line  Aim: a yak (almost dead, 82% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  You kill the yak!  Okawaru accepts your kill.  You shoot a sling bullet.Zib.....Zi;24.3 (0.9 _ZiyZiZidisiri the Skirmisher#.Coglin of Okawaru *****.##.Health: 97/97 ========================#.. ..Magic: 15/15 ========================##..# .# #AC: 21Str: 12#.... ...# #...EV: 13Int: 13#... .#.### #..#SH: 0Dex: 20#...##. [....###..#XL: 12 Next: 92% Place: Lair:3# #@##...........### Noise: ===------  Time: 11884.3 (0.0)#..#.##.###......... a) +4 sling {Arashi} c) +0 sling {Akal} #......#............ Fire: a) i.0;1m+4 sling {Arashi} #..###..##.......... Rev+ #.. #..#.............#.. #...........### .## #.. #...#.......## # #.. # .....#....#...#.## # ###..##.# ..................### You kill the yak!Okawaru accepts your kill. _You shoot a sling bullet.  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line[i disiri the Skirmisher#.Coglin of Okawaru *****.##.Health: 97/97 ========================#.. ..Magic: 15/15 ========================##..# .# #AC: 21Str: 12#.... ...# #...EV: 13Int: 13#... .#.### #..#SH: 0Dex: 20#...##. [....###..#XL: 12 Next: 92% Place: Lair:3# #@##...........### Noise: ===------  Time: 11884.3 (0.0)#..#.##.###......... a) +4 sling {Arashi} c) +0 sling {Akal} #......#............ Fire: a) [[i+ 40m+4 sling {Arashi} #..###..##.......... Rev+ #.. #..#.............#.. #...........### .## #.. #...#.......## # #.. # .....#....#...#.## # ###..##.# ..................### Okawaru accepts your kill. _You shoot a sling bullet.  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then. _\i\i`\i\\i\iP,\i9,\it\i,\i2\i6\i>Rev \i0\iO\i\i\i3,\i^\i\ie\i\ii>\iG\ig\iT\i\ia\iU \i \i \if\i\iH,\i#\i)\i)\i*\if/\i 0\i)1\i=n\i_>\iC\i D\i7E\iJ,\iJ\iO,\i5Q\iU\i?V\i W\i[\i[\i\\ib,\id\idh\ih\ii\il _You shoot a sling bullet.  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then. _You start waiting.\im\it---.....ll   komodo dragon (wandering)\it1907.3 (23.0)\i~\i~H---8.3 (24\i\i^ _You encounter a komodo dragon.]i1 mdisiri the Skirmisher#.Coglin of Okawaru *****.##.Health: 97/97 ========================#.. ..Magic: 15/15 ========================##..# .# #AC: 21Str: 12#.... ...# #...EV: 13Int: 13#... .#.### #..#SH: 0Dex: 20]i #...##. [....###..#XL: 12 Next: 92% Place: Lair:3# #@##...........### Noise: ---------  Time: 11908.3 (0.0)#..#*##.###......... a) +4 sling {Arashi} c) +0 sling {Akal} ]i <#....*.#............ Fire: a) +4 sling {Arashi} #..###*.##..........]i ~#.. #.*#.............]i #.. #..l........### l   komodo dragon (wandering).## #.. #...#.......## #]i9 #.. # .....#....#...#.## #]i ###..##.# ..................### _You start waiting. _You encounter a komodo dragon.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line]i ^Aim: a komodo dragon (wandering, hasn't noticed you, 79% to hit)]i^ disiri the Skirmisher#.Coglin of Okawaru *****.##.Health: 97/97 ========================#.. ..Magic: 15/15 ========================##..# .# #AC: 21Str: 12#.... ...# #...EV: 13Int: 13#... .#.### #..#SH: 0Dex: 20#...##. [....###..#XL: 12 Next: 92% Place: Lair:3# #@##...........### Noise: ---------  Time: 11908.3 (0.0)#..#)##.###......... a) +4 sling {Arashi} c) +0 sling {Akal} #....).#............ Fire: a) +4 sling ]i'_ {Arashi} #..###).##..........#.. #.)#.............#.. #..l........### l   komodo dragon.## #.. #...#.......## ##.. # .....#....#...#.## ####..##.# ..................###Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a komodo dragon (wandering, hasn't noticed you, 79% to hit)  You shoot a sling bullet.  The sling bullet hits the komodo dragon but does no damage.]i n  You shoot a sling bullet.  The sling bullet hits the komodo dragon.]it A l]i .The komodo dragon is lightly wounded......]i ===9.2 (0.9Rev _^idisiri the Skirmisher#.Coglin of Okawaru *****.##.Health: 97/97 ========================#.. ..Magic: 15/15 ========================##..# .# #AC: 21Str: 12#.... ...# #...EV: 13Int: 13#... .#.### #..#SH: 0Dex: 20#...##. [....###..#XL: 12 Next: 92% Place: Lair:3# #@##...........### Noise: ===------  Time: 11909.2 (0.0)#..#*##.###......... a) +4 sling {Arashi} c) +0 sling {Akal} #....*.#............ Fire: a) [0;10;^iY1m+4 sling {Arashi} #..###*.##.......... Rev #.. #.l#.............#.. #...........### l   komodo dragon.## #.. #...#.......## ##.. # .....#....#...#.## ####..##.# ..................###The sling bullet hits the komodo dragon. _The komodo dragon is lightly wounded.  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a komodo dragon (lightly wounded, 79% to hit)^iodisiri the Skirmisher#.Coglin of Okawaru *****.##.Health: 97/97 ========================#.. ..Magic: 15/15 ========================##..# .# #AC: 21Str: 12#.... ...# #...EV: 13Int: 13#... .#.### #..#SH: 0Dex: 20#...##. [....###..#XL: 12 Next: 92% Place: Lair:3^i# #@##...........### Noise: ===------  Time: 11909.2 (0.0)#..#)##.###......... a) +4 sling {Arashi} c) +0 sling {Akal} #....).#............ Fire: a) +4 sling {Arashi} #..###).##.......... Rev #.. #.l#.............#.. #...........### l   komodo dragon^iU.## #.. #...#.......## ##.. # .....#....#...#.## ####..##.# ..................###Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a komodo dragon (lightly wounded, 79% to hit)  You shoot a sling bullet.  The sling bullet hits the komodo dragon.^i<'You shoot a sling bullet.  The sling bullet hits the komodo dragon.  The komodo dragon is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the komodo dragon but does no damage.komodo dragon is lightly wounded.^iKl.^i..10.1 (0.9 _^i mdisiri the Skirmisher#.Coglin of Okawaru *****.##.Health: 97/97 ========================#.. ..Magic: 15/15 ========================##..# .# #AC: 21Str: 12#.... ...# #...EV: 13Int: 13#... .#.### #..#SH: 0Dex: 20^ia #...##. [....###..#XL: 12 Next: 92% Place: Lair:3# #@##...........### Noise: ===------  Time: 11910.1 (0.0)#..#*##.###......... a) +4 sling {Arashi} c) +0 sling {Akal} #....*.#............ Fire: a) +4 sling {Arashi} #..###l.##.......... Rev #.. #..#.............^i N#.. #...........### l   komodo dragon.## #.. #...#.......## ##.. # .....#....#...#.## ####..##.# ..................###The sling bullet hits the komodo dragon but does no damage. _The komodo dragon is lightly wounded.  Fire: a) +4 sling {Arashi}^i 3Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a komodo dragon (lightly wounded, 79% to hit)^i5 disiri the Skirmisher#.Coglin of Okawaru *****.##.Health: 97/97 ========================#.. ..Magic: 15/15 ========================##..# .# #AC: 21Str: 12#.... ...# #...EV: 13Int: 13#... .#.### #..#SH: 0Dex: 20#...##. [....###..#XL: 12 Next: 92% Place: Lair:3# #@##...........### Noise: ===------  Time: 11910.1 (0.0)#..#)##.###......... a) +4 sling {Arashi} c) +0 sling {Akal} #....).#............ Fire: a) [0;10;^i6 1m+4 sling {Arashi} #..###l.##.......... Rev #.. #..#.............#.. #...........### l   komodo dragon.## #.. #...#.......## ##.. # .....#....#...#.## ####..##.# ..................###Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a komodo dragon (lightly wounded, 79% to hit)  You shoot a sling bullet.  The sling bullet hits the komodo dragon.^i oYou shoot a sling bullet.  The sling bullet hits the komodo dragon.  The komodo dragon is moderately wounded.You shoot a sling bullet.  The sling bullet hits the komodo dragon.  The komodo dragon is moderately wounded.^iY> Kl.^i:H 9.^iI j1.0 (0.9Rev+ _^iO ^iR _i~Ndisiri the Skirmisher#.Coglin of Okawaru *****.##.Health: 97/97 ========================#.. ..Magic: 15/15 ========================##..# .# #AC: 21Str: 12#.... ...# #...EV: 13Int: 13_iNC#... .#.### #..#SH: 0Dex: 20#...##. [....###..#_iNXL: 12 Next: 92% Place: Lair:3# #@##...........### Noise: ===------  Time: 11911.0 (0.0)_iO#..#*##.###......... a) +4 sling {Arashi} c) +0 sling {Akal} #....l.#............ Fire: a) +4 sling {Arashi} _iO#..###..##.......... Rev+ #.. #..#.............#.. #...........### l   komodo dragon_iP.## #.. #...#.......## ##.. # .....#....#...#.## ####..##.# ..................###_iPThe sling bullet hits the komodo dragon. _The komodo dragon is moderately wounded.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a komodo dragon (moderately wounded, 79% to hit)_i@rdisiri the Skirmisher#.Coglin of Okawaru *****.##.Health: 97/97 ========================#.. ..Magic: 15/15 ========================##..# .# #AC: 21Str: 12#.... ...# #...EV: 13Int: 13#... .#.### #..#_isUSH: 0Dex: 20#...##. [....###..#XL: 12 Next: 92% Place: Lair:3# #@##...........### Noise: ===------  Time: 11911.0 (0.0)#..#)##.###......... a) +4 sling {Arashi} c) +0 sling {Akal} #....l.#............ Fire: a) +4 sling {Arashi} #..###..##.......... Rev+ #.. #..#............._i9s#.. #...........### l   komodo dragon_icsi.## #.. #...#.......## ##.. # .....#....#...#.## #_isr###..##.# ..................###Fire: a) +4 sling {Arashi}_isPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line_isAim: a komodo dragon (moderately wounded, 79% to hit)  You shoot a sling bullet.  _is;The sling bullet hits the komodo dragon but does no damage._i)You shoot a sling bullet.  The sling bullet hits the komodo dragon but does no damage.  The komodo dragon is moderately wounded.You shoot a sling bullet.  The sling bullet hits the komodo dragon!  The komodo dragon is heavily wounded._iKl._i?_i݊19 (0.9 __iq_i_i disiri the Skirmisher#.Coglin of Okawaru *****.##.Health: 97/97 ========================#.. ..Magic: 15/15 ========================##..# .# #AC: 21Str: 12#.... ...# #...EV: 13Int: 13#... .#.### #..#SH: 0Dex: 20#...##. [....###..#XL: 12 Next: 92% Place: Lair:3# #@##...........### Noise: ===------  Time: 11911.9 (0.0)#..#l##.###......... a) +4 sling {Arashi} c) +0 sling {Akal} #......#............ Fire: a) +4 slin_iK g {Arashi} #..###..##.......... Rev+ #.. #..#.............#.. #...........### l   komodo dragon.## #.. #...#.......## ##.. # .....#....#...#.## ####..##.# ..................###The sling bullet hits the komodo dragon! _The komodo dragon is heavily wounded.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a komodo dragon (heavily wounded, 79% to hit)_iXdisiri the Skirmisher#.Coglin of Okawaru *****._i##.Health: 97/97 ========================#.. ..Magic: 15/15 ========================##..# .# #AC: 21Str: 12#.... ...# #..._i*1EV: 13Int: 13#... .#.### #..#SH: 0Dex: 20#...##. [....###..#XL: 12 Next: 92% Place: Lair:3# #@##...........### Noise: ===------  Time: 11911.9 (0.0)_i\#..#)##.###......... a) +4 sling {Arashi} c) +0 sling {Akal} #....).#............ Fire: a) +4 sling {Arashi} _i-#..###).##.......... Rev+ #.. #.)#............._i#.. #..)........### l   komodo dragon.## #.. #...#)......## #_i#.. # .....#....#...#.## ####..##.# ..................###_iFire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycle_iShift-Dir - straight lineAim: a komodo dragon (heavily wounded, 79% to hit)  _i2qYou shoot a sling bullet.  The sling bullet barely misses the komodo dragon.`ij Shift-Dir - straight line  Aim: a komodo dragon (heavily wounded, 79% to hit)  You shoot a sling bullet.  The sling bullet barely misses the komodo dragon.  The sling bullet hits the komodo dragon!`i@ l.....The komodo dragon is severely wounded.2.9 (1Rev* `i `iNE _The komodo dragon bites you but does no damage.`idisiri the Skirmisher#.Coglin of Okawaru *****.##.Health: 97/97 ========================#.. ..Magic: 15/15 ========================##..# .# #AC: 21Str: 12#.... ...# #...EV: 13Int: 13#... .#.### #..#SH: 0Dex: 20#...##. [....###..#XL: 12 Next: 92% Place: Lair:3# #@##...........### Noise: ===------  Time: 11912.9 (0.0)#..#l##.###......... a) +4 sling {Arashi} c) +0 sling {Akal} #......#............ Fire: a) +4 slin`iug {Arashi} #..###..##.......... Rev* #.. #..#.............#.. #...........### l   komodo dragon.## #.. #...#.......## ##.. # .....#....#...#.## ####..##.# ..................###The komodo dragon is severely wounded. _The komodo dragon bites you but does no damage.  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a komodo dragon (severely wounded, 79% to hit)`it|disiri the Skirmisher#.Coglin of Okawaru *****.##.Health: 97/97 ========================#.. ..Magic: 15/15 ========================##..# .# #AC: 21Str: 12#.... ...# #...EV: 13Int: 13#... .#.### #..#SH: 0Dex: 20#...##. [....###..#XL: 12 Next: 92% Place: Lair:3# #@##...........### Noise: ===------  Time: 11912.9 (0.0)#..#l##.###......... a) +4 sling {Arashi} c) +0 sling {Akal} `iN#......#............ Fire: a) +4 sling {Arashi} #..###..##.......... Rev* #.. #..#.............#.. #...........### l   komodo dragon.## #.. #...#.......## ##.. # .....#....#...#.## ####..##.# ..................###Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a komodo dragon (severely wounded, 79% to hit)  You shoot a sling bullet.  The sling bullet hits the komodo dragon.`iEnYou shoot a sling bullet.  The sling bullet hits the komodo dragon.  The komodo dragon is severely wounded.You shoot a sling bullet.  The sling bullet hits the komodo dragon.  The komodo dragon is severely wounded.`i`i,3.8 (0.9`i`i|  The sling bullet hits the komodo dragon.  The komodo dragon is severely wounded.  You shoot a sling bullet.  The sling bullet hits the komodo dragon.  The komodo dragon is severely wounded. _The komodo dragon closely misses you.aidisiri the Skirmisher#.Coglin of Okawaru *****.##.Health: 97/97 ========================#.. ..Magic: 15/15 ========================##..# .# #AC: 21Str: 12#.... ...# #...EV: 13Int: 13#... .#.### #..#SH: 0Dex: 20#...##. [....###..#XL: 12 Next: 92% Place: Lair:3# #@##...........### Noise: ===------  Time: 11913.8 (0.0)#..#l##.###......... a) +4 sling {Arashi} c) +0 sling {Akal} #......#............ Fire: a) +4 slinai'cg {Arashi} #..###..##.......... Rev* #.. #..#.............#.. #...........### l   komodo dragon.## #.. #...#.......## ##.. # .....#....#...#.## ####..##.# ..................###The komodo dragon is severely wounded. _The komodo dragon closely misses you.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleaioShift-Dir - straight lineAim: a komodo dragon (severely wounded, 79% to hit)ai|disiri the Skirmisher#.Coglin of Okawaru *****.##.Health: 97/97 ========================#.. ..Magic: 15/15 ========================##..# .# #AC: 21Str: 12#.... ...# #...EV: 13Int: 13#... .#.### #..#SH: 0Dex: 20#...##. [....###..#XL: 12 Next: 92% Place: Lair:3# #@##...........### Noise: ===------  Time: 11913.8 (0.0)ai#..#)##.###......... a) +4 sling {Arashi} c) +0 sling {Akal} #....).#............ Fire: a) +4 sling {Arashi} #..###).##.......... Rev* #.. #.)#.............#.. #..)........### l   komodo dragon.## #.. #...#)......## ##.. # .....#....#...#.## ####..##.# ..................###Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a komodo dragon (severely wounded, 79% to hit)  You shoot a sling bullet.  The sling bullet barely misses the komodo dragon.aip Shift-Dir - straight line  Aim: a komodo dragon (severely wounded, 79% to hit)  You shoot a sling bullet.  The sling bullet barely misses the komodo dragon.  The sling bullet hits the komodo dragon.aij l.....The komodo dragon is almost dead.ai,4.7 (0.9ail ai#[ _The komodo dragon closely misses you.ai$P disiri the Skirmisher#.Coglin of Okawaru *****.##.Health: 97/97 ========================#.. ..Magic: 15/15 ========================##..# .# #AC: 21aiP nStr: 12#.... ...# #...EV: 13Int: 13#... .#.### #..#SH: 0Dex: 20#...##. [....###..#XL: 12 Next: 92% Place: Lair:3# #@##...........### Noise: ===------  Time: 11914.7 (0.0)#..#l##.###......... a) +4 sling {Arashi} c) +0 sling {Akal} #......#............ Fire: a) +4 sling {Arashi} ai Q +#..###..##.......... Rev* #.. #..#.............aiPQ X#.. #...........### l   komodo dragon.## #.. #...#.......## ##.. # .....#....#...#.## #aixQ ###..##.# ..................###The komodo dragon is almost dead. _The komodo dragon closely misses you.aiQ Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineaifR vAim: a komodo dragon (almost dead, 79% to hit)biY\?disiri the Skirmisher#.Coglin of Okawaru *****.##.Health: 97/97 ========================#.. ..Magic: 15/15 ========================##..# .# #AC: 21Str: 12#.... ...# #...EV: 13Int: 13#... .#.### #..#SH: 0bi.]Dex: 20#...##. [....###..#XL: 12 Next: 92% Place: Lair:3# #@##...........### Noise: ===------  Time: 11914.7 (0.0)#..#l##.###......... a) +4 sling {Arashi} c) +0 sling {Akal} #......#............ Fire: a) +4 sling {Arashi} #..###..##.......... Rev* #.. #..#.............bi]#.. #...........### l   komodo dragon.## #.. #...#.......## ##.. # .....#....#...#.## ####..##.# ..................###bi]Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linebi^Aim: a komodo dragon (almost dead, 79% to hit)  You shoot a sling bullet.  The sling bullet hits the komodo dragon but does no damage.biYou shoot a sling bullet.  The sling bullet hits the komodo dragon but does no damage.  The komodo dragon is almost dead.You shoot a sling bullet.  The sling bullet hits the komodo dragon but does no damage.  The komodo dragon is almost dead.bitB5.6 (0.9bibi/  The sling bullet hits the komodo dragon but does no damage.  The komodo dragon is almost dead.  You shoot a sling bullet.  The sling bullet hits the komodo dragon but does no damage.  The komodo dragon is almost dead. _The komodo dragon closely misses you.big disiri the Skirmisher#.Coglin of Okawaru *****.##.Health: 97/97 ========================#.. ..Magic: 15/15 ========================##..# .# #AC: 21Str: 12#.... ...# #...EV: 13Int: 13#... .#.### #..#SH: 0Dex: 20#...##. [....###..#XL: 12 Next: 92% Place: Lair:3# #@##...........### Noise: ===------  Time: 11915.6 (0.0)#..#l##.###......... a) +4 sling {Arashi} c) +0 sling {Akal} #......#............ Fire: a) +4 slinbi g {Arashi} #..###..##.......... Rev* #.. #..#.............#.. #...........### l   komodo dragon.## #.. #...#.......## ##.. # .....#....#...#.## ####..##.# ..................###The komodo dragon is almost dead. _The komodo dragon closely misses you.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a komodo dragon (almost dead, 79% to hit)biO disiri the Skirmisher#.Coglin of Okawaru *****.##.Health: 97/97 ========================#.. ..Magic: 15/15 ========================##..# .# #AC: 21Str: 12#.... ...# #...EV: 13Int: 13#... .#.### #..#SH: 0Dex: 20#...##. [....###..#XL: 12 Next: 92% Place: Lair:3# #@##...........### Noise: ===------  Time: 11915.6 (0.0)#..#l##.###......... a) +4 sling {Arashi} c) +0 sling {Akal} #......#............ Fire: a) biP +4 sling {Arashi} #..###..##.......... Rev* #.. #..#.............#.. #...........### l   komodo dragon.## #.. #...#.......## ##.. # .....#....#...#.## ####..##.# ..................###Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a komodo dragon (almost dead, 79% to hit)  You shoot a sling bullet.  The sling bullet hits the komodo dragon but does no damage.bi ))))))Shift-Dir - straight line  bi RAim: a komodo dragon (almost dead, 79% to hit)  You shoot a sling bullet.  The sling bullet hits the komodo dragon but does no damage.  The komodo dragon is almost dead.You shoot a sling bullet.biZ l.....The sling bullet closely misses the komodo dragon.bi7\ 36.5 (0.9 _bic bid ciedisiri the Skirmisher#.Coglin of Okawaru *****.##.Health: 97/97 ========================#.. ..Magic: 15/15 ========================##..# .# #AC: 21Str: 12#.... ...# #...EV: 13Int: 13#... .#.### #..#SH: 0Dex: 20#...##. [....###..#XL: 12 Next: 92% Place: Lair:3# #@##...........### Noise: ===------  Time: 11916.5 (0.0)#..#l##.###......... a) +4 sling {Arashi} c) +0 sling {Akal} #......#............ Fire: a) +4 slinci7g {Arashi} #..###..##.......... Rev* #.. #..#.............#.. #...........### l   komodo dragon.## #.. #...#.......## ##.. # .....#....#...#.## ####..##.# ..................###You shoot a sling bullet. _The sling bullet closely misses the komodo dragon.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a komodo dragon (almost dead, 79% to hit)ciIdisiri the Skirmisher#.Coglin of Okawaru *****.##.Health: 97/97 ========================#.. ..Magic: 15/15 ========================##..# .# #AC: 21Str: 12#.... ...# #...EV: 13Int: 13#... .#.### #..#SH: 0Dex: 20#...##. [....###..#ci[<XL: 12 Next: 92% Place: Lair:3# #@##...........### Noise: ===------  Time: 11916.5 (0.0)#..#l##.###......... a) +4 sling {Arashi} c) +0 sling {Akal} #......#............ Fire: a) +4 sling {Arashi} #..###..##.......... Rev* #.. #..#.............#.. #...........### l   komodo dragon.## #.. #...#.......## ##.. # .....#....#...#.## ####..##.# ..................###Fire: a) +4 sling {Arashi}ciPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a komodo dragon (almost dead, 79% to hit)  You shoot a sling bullet.  The sling bullet hits the komodo dragon.ci"You shoot a sling bullet.  The sling bullet hits the komodo dragon.  The komodo dragon is almost dead.You shoot a sling bullet.  The sling bullet hits the komodo dragon but does no damage.  The komodo dragon is almost dead.ciciv*7.5 (1ci]ci[ _The komodo dragon closely misses you.ci:disiri the Skirmisher#.Coglin of Okawaru *****.##.Health: 97/97 ========================#.. ..Magic: 15/15 ========================##..# .# #AC: 21Str: 12ci#.... ...# #...EV: 13Int: 13#... .#.### #..#SH: 0Dex: 20#...##. [....###..#XL: 12 Next: 92% Place: Lair:3# #@##...........### Noise: ===------  Time: 11917.5 (0.0)#..#l##.###......... a) +4 sling {Arashi} c) +0 sling {Akal} #......#............ Fire: a) +4 sling {Arashi} #..###..##.......... Rev* #.. #..#.............#.. #...........### l   komodo dragon.## #.. #...#.......##ci)[40m ##.. # .....#....#...#.## ####..##.# ..................###The komodo dragon is almost dead. _The komodo dragon closely misses you.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linecivAim: a komodo dragon (almost dead, 79% to hit)diw*disiri the Skirmisher#.Coglin of Okawaru *****.##.Health: 97/97 ========================#.. ..Magic: 15/15 ========================di+h##..# .# #AC: 21Str: 12#.... ...# #...EV: 13Int: 13#... .#.### #..#SH: 0Dex: 20#...##. [....###..#XL: 12 Next: 92% Place: Lair:3# #@##...........### Noise: ===------  Time: 11917.5 (0.0)#..#)##.###......... a) +4 sling {Arashi} c) +0 sling {Akal} #....).#............ Fire: a) +4 sling {Arashi} #..###).##.......... Rev* #.. #.)#.............di+#.. #..)........### l   komodo dragondi+s.## #.. #...#)......## ##.. # .....#....#...#.## #di+U###..##.# ..................###Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linedi:,Aim: a komodo dragon (almost dead, 79% to hit)  You shoot a sling bullet.  The sling bullet closely misses the komodo dragon.diضShift-Dir - straight line  Aim: a komodo dragon (almost dead, 79% to hit)  You shoot a sling bullet.  The sling bullet closely misses the komodo dragon.You shoot a sling bullet.  The sling bullet hits the komodo dragon but does no damage.dibY{ l.....The komodo dragon is almost dead.76------8.4 (0.9 _The komodo dragon bites you!!di* disiri the Skirmisher#.Coglin of Okawaru *****.##.Health: 76/97 ==================------#.. ..Magic: 15/15 ========================##..# .# #AC: 21Str: 12#.... ...# #...EV: 13Int: 13#... .#.### #..#SH: 0Dex: 20#...##. [....###..#XL: 12 Next: 92% Place: Lair:3# #@##...........### Noise: ===------  Time: 11918.4 (0.0)#..#l##.###......... a) +4 sling {Arashi} c) +0 sling {Akal} #......#............ Fire: a) i*+ 40m+4 sling {Arashi} #..###..##.......... Rev* #.. #..#.............#.. #...........### l   komodo dragon.## #.. #...#.......## ##.. # .....#....#...#.## ####..##.# ..................###The komodo dragon is almost dead. _The komodo dragon bites you!!  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a komodo dragon (almost dead, 79% to hit)eitdisiri the Skirmisher#.Coglin of Okawaru *****.##.Health: 76/97 ==================------#.. ..Magic: 15/15 ========================##..# .# #AC: 21Str: 12#.... ...# #...EV: 13Int: 13#... .#.### #..#SH: 0Dex: 20#...##. [....###..#XL: 12 Next: 92% Place: Lair:3# #@##...........### Noise: ===------  Time: 11918.4 (0.0)#..#.##.###......... a) +4 sling {Arashi} c) +0 sling {Akal} #......#............ Fire: a) iIv40m+4 sling {Arashi} #..###..##.......... Rev* #.. #..#.............#.. #...........### l   komodo dragon.## #.. #...#.......## ##.. # .....#....#...#.## ####..##.# ..................###Shift-Dir - straight lineAim: a komodo dragon (almost dead, 79% to hit)  You shoot a sling bullet.  The sling bullet hits the komodo dragon!  You kill the komodo dragon!Okawaru accepts your kill.eijP))))))ei ......Aim: a komodo dragon (almost dead, 79% to hit)  You shoot a sling bullet.  The sling bullet hits the komodo dragon!  You kill the komodo dragon!  Okawaru accepts your kill.  You shoot a sling bullet.eig7=59.4 (1 _eiKeifiUCfiCfiDfiNBfiQfiURfizTfiXfi2YU8=fiZfi/afia>Rev+ fibfihfiTh%9fiifi'nfipnfiEofiUu,fivfiI{fi{U80Rev fi}fifi fifiֈ,fi#fi=fiK1=fifi>fiەfiљ3fiҚfifiU2=fiOfififififi%3fi%fi],filfio,fiqfifif45=fi[k6=fifi fiififi_fififi= fi %7fiK fifi=fififi>%8fi0fifiQfi fik%fi%fi&fiq,fi,#9fi,(=fi-fi2fi2fi3fiL9fi9fi:fi?fi?fi?O90=fiAfi:FfiFfipGfiRMfiMfiNfiSfiT%1fi'UfiS[,fi\fiyafia%2ficfi hfi[hfiEifinfiofiWpfiufi(vK3=fiwfi{fi4|fiH}fififi߂fiZfi‰U4=fifififififiafiՙfifie%5fiTfi(fififi fiefi0fiɴfi%6fiKfififiǼfik _You start resting.HP restored.fi(---fi073.4 (54.0)fiI7=---fi7,4.4 (55 _fifi/git #. #. ##.  #.. ..  ##..## .# # .# ...# #... #...# .#.### #..##..@##. [....###..# #.#.##....## #..#.##.### #......#. #..###..## #.. #..#... .. #.. #....## .## #.. #...#.......##  #.. # .....#....#...#.##gi|giH15.4 (1.0)giRgigiq ~ ..# #.. #.# ##.#  #... .. giq Q ##..## .# # .# ...# #... #.@.# .#.### #..# #...##. [....###..#.#.##....# #..#.##.### #......#.giq / #..###..##  #..# #..#..gi'r   .. #... #....#  .## #.. #...#.......## gi| gi} &6gil gie hi0^M##..#. #.#.##  #... .. hi#..## .# # #...# #...##...# .#.### ...##. [....#####.#.##...........##. ###..#hiٜF#... #...hiݩhi7hi}hihi"M##..#. #.# #.##  #...# .. ##.@## .# # ...# #...##...# .#.### #...##. [....###..#..#..# #..hihiXB=8hi;hihi ### ..# #.. .# ##.## #..@# .. ##..## .# # #....# ...# #... ##...# .#.### #..#hiP#...##. [....###..###.#.##...........###..#.##.####......#...#..###..#hihi &9hihivhiޑ  ### ..## #.. #.hi  ##@##  #...# ..  ##..## .# #  #....# ...# #...#...# .#.### #..# #...##. [....###..#.#.##....# #..#.##.### #......#.hi hi[ '80hi hi ii M## .### ..##.# #@# ##.## ii 9 #...# .. ##..## .# ###..#iiii`&1iitiiiiPGM#..#.. #...## #...### #.....#.# #.###.## #...# ..iih#..#####.#.iiii&2iilii!ii? ## #.. #...##  #...##...@.###.#.#..####.## ##.## #...# .. ##..## .# #  #....# ...# #..##...# .#.### #.. #...##. [....###..ii ii &3ii ii ii  ## #.. #...###  #..@## #.....###.#.#..######.## ##.## #...# ..  ##..## .# #  #....# ...# ##...# .#.### #iil iiD &4ii ii ji:.#....# .. ##...ji_ #..#. #... #...### #.@.### #.....## #.#.#..# #####.## ##.ji## #...# .. ##..## .# # #....# ...# # ##...# .#.### #ji/<5jijinjiQIjiRjiZXji\jiQ]ji]ji`jiqBjisjivc  You encounter a yak.jiA1 ..Y.. ..#.## #.#..# #.#..# #....# #....# ##...##.###.#P.#.......... #...####.( ###...###.....##.#.#..# Y   yak (wandering) #####.## ##.## #...# ..jifU.Y8.4 (3jiH9.4 (4 _jiVjikilTdisiri the Skirmisher.....Coglin of Okawaru *****..Y#.##kiTHealth: 97/97 ========================#*#..#Magic: 15/15 ========================#*#..#AC: 21Str: 12#*...#EV: 13Int: 13#*...#SH: 0Dex: 20##*..#ki*UXL: 12 Next: 95% Place: Lair:3#.@#.###.#P.Noise: ---------  Time: 11989.4 (0.0)##..........a) +4 sling {Arashi} c) +0 sling {Akal} #...####.(Fire: a) +4 sling {Arashi} kiU###...####.....###.#.#..#kiUhY   yak (wandering)#####.####.###...# .. _HP restored. _You encounter a yak.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linekiPVSAim: a yak (wandering, hasn't noticed you, 82% to hit)kiRdisiri the Skirmisher.....Coglin of Okawaru *****..Y#.##Health: 97/97 ========================#)#..#Magic: 15/15 ========================#)#..#AC: 21Str: 12#)...#EV: 13Int: 13#)...#SH: 0Dex: 20##)..#XL: 12 Next: 95% Place: Lair:3#.@#.###.#P.ki5TVNoise: ---------  Time: 11989.4 (0.0)##..........a) +4 sling {Arashi} c) +0 sling {Akal} #...####.(Fire: a) +4 sling {Arashi} ###...####.....###.#.#..#Y   yak#####.####.###...# ..Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (wandering, hasn't noticed you, 82% to hit)  You shoot a sling bullet. The sling bullet hits the yak!  The yak bellows!kiF You shoot a sling bullet. The sling bullet hits the yak!  The yak bellows!  The yak is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the yak.  The yak is moderately wounded.kibC.Yki8jD....kijc===90.3 (0.9Rev ki>pkir( _You hear a bellow!ki disiri the Skirmisher.....Coglin of Okawaru *****...#.##Health: 97/97 ========================#Y#..#ki 4Magic: 15/15 ========================#*#..#AC: 21Str: 12#*...#EV: 13Int: 13#*...#SH: 0Dex: 20##*..#kiE XL: 12 Next: 95% Place: Lair:3#.@#.###.#P.Noise: ===------  Time: 11990.3 (0.0)##..........ki a) +4 sling {Arashi} c) +0 sling {Akal} #...####.(Fire: a) +4 sling {Arashi} ###...###Rev #.....##ki #.#.#..#Y   yak#####.####.###...# ..The yak is moderately wounded. _You hear a bellow!  kid Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (moderately wounded, 82% to hit)ki disiri the Skirmisher.....Coglin of Okawaru *****...#.##Health: 97/97 ========================#Y#..#Magic: 15/15 ========================#)#..#AC: 21Str: 12#)...#EV: 13Int: 13ki_ #)...#SH: 0Dex: 20##)..#XL: 12 Next: 95% Place: Lair:3#.@#.###.#P.Noise: ===------  Time: 11990.3 (0.0)##..........a) +4 sling {Arashi} c) +0 sling {Akal} #...####.(Fire: a) +4 sling {Arashi} ###...###Rev #.....###.#.#..#Y   yak#####.####.##ki #...# ..Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (moderately wounded, 82% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  ki HThe yak is moderately wounded.ki m )))Shift-Dir - straight line  Aim: a yak (moderately wounded, 82% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is moderately wounded.  The sling bullet closely misses the yak.ki .Y.....1.2 (0.9 _ki kiy li?disiri the Skirmisher.....Coglin of Okawaru *****...#.##Health: 97/97 ========================#.#..#Magic: 15/15 ========================#Y#..#AC: 21Str: 12#*...#EV: 13Int: 13#*...#SH: 0Dex: 20##*..#XL: 12 Next: 95% Place: Lair:3#.@#.###.#P.Noise: ===------  Time: 11991.2 (0.0)##..........a) +4 sling {Arashi} c) +0 sling {Akal} #...####.(Fire: a) +4 sling {Arashi} ###...###Rev #.....###.#.#..#Y   yak#####.#i<m###.###...# ..You shoot a sling bullet. _The sling bullet closely misses the yak.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (moderately wounded, 82% to hit)liJdisiri the Skirmisher.....Coglin of Okawaru *****...#.##Health: 97/97 ========================#.#..#Magic: 15/15 ========================#Y#..#AC: 21Str: 12#)...#EV: 13Int: 13li%K#)...#SH: 0Dex: 20##)..#XL: 12 Next: 95% Place: Lair:3#.@#.###.#P.Noise: ===------  Time: 11991.2 (0.0)##..........a) +4 sling {Arashi} c) +0 sling {Akal} #...####.(Fire: a) +4 sling {Arashi} ###...###Rev liK#.....###.#.#..#Y   yak#####.####.###...# ..Fire: a) +4 sling {Arashi}liKPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (moderately wounded, 82% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is moderately wounded.li2Shift-Dir - straight line  Aim: a yak (moderately wounded, 82% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is moderately wounded.!heaviliWC.YliX.Yli `..Y 2 yaks (1 wandering)liaj2.1 (0.9Rev+ _liflihlivdisiri the Skirmisher.Y...Coglin of Okawaru *****...#.##Health: 97/97 ========================#.#..#Magic: 15/15 ========================#.#..#AC: 21Str: 12#Y...#EV: 13Int: 13#*...#SH: 0Dex: 20##*..#XL: 12 Next: 95% Place: Lair:3#.@#.###.#P.Noise: ===------  Time: 11992.1 (0.0)##..........lia) +4 sling {Arashi} c) +0 sling {Akal} #...####.(Fire: a) +4 sling {Arashi} ###...###Rev+ #.....###.#.#..#YY 2 yaks (1 wandering)#####.####.###...# ..You shoot a sling bullet. The sling bullet hits the yak! _The yak is heavily wounded.Fire: a) +4 sling {Arashi}liRPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (heavily wounded, 82% to hit)liA disiri the Skirmisher.Y...Coglin of Okawaru *****...#.##Health: 97/97 ========================#.#..#Magic: 15/15 ========================#.#..#AC: 21Str: 12#Y...#EV: 13Int: 13#)...#SH: 0Dex: 20##)..#XL: 12 Next: 95% Place: Lair:3#.@#.###.#P.Noise: ===------  Time: 11992.1 (0.0)##..........a) +4 sling {Arashi} c) +0 sling {Akal} #...####.(Fire: a) +4 sling {Arashi} ###...###Rev+ #.....###.#.#..#YY 2 yaks (1 wandering)iB {40m#####.####.###...# ..Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (heavily wounded, 82% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is severely wounded.li' Shift-Dir - straight line  Aim: a yak (heavily wounded, 82% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is severely wounded.  The sling bullet hits the yak but does no damage.liQ Y.The yak is severely wounded.liR A.YliMZ 2.liG\ 33.0 (0.9 _li li miWZdisiri the SkirmisherY....Coglin of Okawaru *****...#.##Health: 97/97 ========================#.#..#Magic: 15/15 ========================#.#..#AC: 21Str: 12#....#EV: 13Int: 13#Y...#SH: 0Dex: 20##*..#XL: 12 Next: 95% Place: Lair:3#.@#.###.#P.Noise: ===------  Time: 11993.0 (0.0)##..........a) +4 sling {Arashi} c) +0 sling {Akal} #...####.(Fire: a) +4 sling {Arashi} ###...###Rev+ #.....###.#.#..#YY 2 yaks (1 wandering)##mi6[z###.####.###...# ..The sling bullet hits the yak but does no damage. _The yak is severely wounded.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (severely wounded, 82% to hit)mi[ .Ymi @.*mi? @.*ni*A.*niOY*Aim: a yak (wandering, hasn't noticed you, 82% to hit)ni <disiri the SkirmisherY....Coglin of Okawaru *****...#.##Health: 97/97 ========================#.#..#Magic: 15/15 ========================#.#..#ni ?AC: 21Str: 12#....#EV: 13Int: 13#Y...#SH: 0Dex: 20##)..#XL: 12 Next: 95% Place: Lair:3#.@#.###.#P.ni4 Noise: ===------  Time: 11993.0 (0.0)##..........a) +4 sling {Arashi} c) +0 sling {Akal} #...####.(Fire: a) +4 sling {Arashi} ###...###Rev+ #.....###.#.#..#YY 2 yaks (1 wandering)#####.##nim i##.###...# ..Fire: a) +4 sling {Arashi}ni Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (wandering, hasn't noticed you, 82% to hit)  You shoot a sling bullet.  The sling bullet hits the yak but does no damage.niT lYou shoot a sling bullet.  The sling bullet hits the yak but does no damage.  The yak is severely wounded.You shoot a sling bullet.  The sling bullet hits the yak but does no damage.  The yak is severely wounded.ni8 c.9 (0.9ni8 'Rev* ni>9 _niA niD oi3vdisiri the SkirmisherY....Coglin of Okawaru *****.*.#.##Health: 97/97 ========================#*#..#Magic: 15/15 ========================#*#..#AC: 21Str: 12#*...#EV: 13Int: 13#Y...#SH: 0Dex: 20##*..#XL: 12 Next: 95% Place: Lair:3#.@#.###.#P.Noise: ===------  Time: 11993.9 (0.0)##..........oiba) +4 sling {Arashi} c) +0 sling {Akal} #...####.(Fire: a) +4 sling {Arashi} ###...###Rev* #.....###.#.#..#YY 2 yaks (1 wandering)#####.####.###...# ..The sling bullet hits the yak but does no damage. oi[_The yak is severely wounded.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (wandering, hasn't noticed you, 82% to hit)oi5 disiri the SkirmisherY....Coglin of Okawaru *****...#.##Health: 97/97 ========================#.#..#Magic: 15/15 ========================#.#..#AC: 21Str: 12#....#EV: 13Int: 13#†...#SH: 0Dex: 20oi6 ##...#XL: 12 Next: 95% Place: Lair:3#.@#.###.#P.Noise: ===------  Time: 11993.9 (0.0)##..........a) +4 sling {Arashi} c) +0 sling {Akal} #...####.(Fire: a) +4 sling {Arashi} ###...###Rev* #.....###.#.#..#YY 2 yaks (1 wandering)#####.####.##oi 7 ?#...# ..Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineoi^7 Aim: a yak (wandering, hasn't noticed you, 82% to hit)  You shoot a sling bullet. The sling bullet hits the yak!  You kill the yak!oi= )Y   yak (oi| )))))YYou shoot a sling bullet. The sling bullet hits the yak!  You kill the yak!  Okawaru accepts your kill.You shoot a sling bullet.  The sling bullet hits the yak.  The yak bellows!oiP  .YThe yak is lightly wounded.oiZ f....†.oi^c 964.9 (1 _oiDh oiyj piIdisiri the Skirmisher.....Coglin of Okawaru *****..Y#.##Health: 97/97 ========================#*#..#Magic: 15/15 ========================#*#..#AC: 21Str: 12#*...#EV: 13Int: 13#*...#SH: 0Dex: 20##*..#piJHXL: 12 Next: 96% Place: Lair:3#.@#.###.#P.Noise: ===------  Time: 11994.9 (0.0)##..........a) +4 sling {Arashi} c) +0 sling {Akal} #...####.(Fire: a) +4 sling {Arashi} ###...###Rev* piKp#.....###.#.#..#Y   yak#####.####.###...# ..piKKzThe yak bellows! _The yak is lightly wounded.  Fire: a) +4 sling {Arashi}piK(Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (lightly wounded, 82% to hit)pidisiri the Skirmisher.....Coglin of Okawaru *****..Y#.##Health: 97/97 ========================#)#..#Magic: 15/15 ========================#)#..#AC: 21Str: 12#)...#EV: 13Int: 13#)...#SH: 0Dex: 20pi ##)..#XL: 12 Next: 96% Place: Lair:3#.@#.###.#P.Noise: ===------  Time: 11994.9 (0.0)##..........a) +4 sling {Arashi} c) +0 sling {Akal} #...####.(Fire: a) +4 sling {Arashi} ###...###Rev* #.....###.#.#..#pi Y   yak#####.####.###...# ..pi!Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linepi3!Aim: a yak (lightly wounded, 82% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is lightly wounded.piVShift-Dir - straight line  Aim: a yak (lightly wounded, 82% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is lightly wounded.pi0q.YYpii;..†.Y 2 yakspi^=35.8 (0.9 _pioEpiGpiS# disiri the SkirmisherY....Coglin of Okawaru *****...#.##Health: 97/97 ========================#Y#..#Magic: 15/15 ========================#*#..#AC: 21Str: 12#*...#EV: 13Int: 13#*...#SH: 0Dex: 20##*..#XL: 12 Next: 96% Place: Lair:3#.@#.###.#P.Noise: ===------  Time: 11995.8 (0.0)##..........a) +4 sling {Arashi} c) +0 sling {Akal} #...####.(Fire: a) +4 sling {Arashi} pi$ ###...###Rev* #.....###.#.#..#YY 2 yaks#####.####.###...# ..You shoot a sling bullet. The sling bullet hits the yak. _The yak is lightly wounded.  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (lightly wounded, 82% to hit)pidisiri the SkirmisherY)...Coglin of Okawaru *****..)#.##Health: 97/97 ========================#)#..#Magic: 15/15 ========================#)#..#AC: 21Str: 12#)...#EV: 13Int: 13#)...#SH: 0Dex: 20##)..#XL: 12 Next: 96% Place: Lair:3#.@#.###.#P.piNoise: ===------  Time: 11995.8 (0.0)##..........a) +4 sling {Arashi} c) +0 sling {Akal} #...####.(Fire: a) +4 sling {Arashi} ###...###Rev* #.....###.#.#..#YY 2 yaks#####.####.###...# ..You shoot a sling bullet. The sling bullet hits the yak. _The yak is lightly wounded.  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (lightly wounded, 82% to hit)qi!Shift-Dir - straight line  Aim: a yak (lightly wounded, 82% to hit)  You shoot a sling bullet. The sling bullet barely misses the yak.You shoot a sling bullet.  The sling bullet hits the yak but does no damage.  The yak is lightly wounded.qi7C.YqiΥ@.Yqi`...†.qi\36.7 (0.9 _qiVqiCqiJdisiri the Skirmisher.....Coglin of Okawaru *****.Y.#.##Health: 97/97 ========================#.#..#Magic: 15/15 ========================#Y#..#AC: 21Str: 12#*...#EV: 13Int: 13#*...#SH: 0Dex: 20##*..#XL: 12 Next: 96% Place: Lair:3qi,#.@#.###.#P.Noise: ===------  Time: 11996.7 (0.0)##..........a) +4 sling {Arashi} c) +0 sling {Akal} #...####.(Fire: a) +4 sling {Arashi} ###...###Rev* #.....###.#.#..#YY 2 yaks#####.##qi##.###...# ..The sling bullet hits the yak but does no damage. _The yak is lightly wounded.  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (lightly wounded, 82% to hit)qi [ .YrivYriJwP*Aim: a yak (82% to hit)ri)Sdisiri the Skirmisher.....Coglin of Okawaru *****.Y.#.##Health: 97/97 ========================#.#..#Magic: 15/15 ========================#Y#..#AC: 21Str: 12#)...#EV: 13riSInt: 13#)...#SH: 0Dex: 20##)..#XL: 12 Next: 96% Place: Lair:3#.@#.###.#P.Noise: ===------  Time: 11996.7 (0.0)##..........a) +4 sling {Arashi} c) +0 sling {Akal} #...####.(Fire: a) +4 sling {Arashi} ###...###Rev* #.....###.#.#..#YY 2 yaksriTN#####.####.###...# ..Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (82% to hit)  You shoot a sling bullet. The sling bullet hits the yak!  The yak is heavily wounded.riI))))ric .YPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a yak (82% to hit)  You shoot a sling bullet. The sling bullet hits the yak!  The yak is heavily wounded.  You shoot a sling bullet. The sling bullet barely misses the yak. x2.YriMn .†.7.6 (0.9 _rieu riw siyIdisiri the Skirmisher.....Coglin of Okawaru *****...#.##Health: 97/97 ========================#Y#..#Magic: 15/15 ========================#*#..#AC: 21Str: 12#Y...#EV: 13Int: 13#*...#SH: 0Dex: 20##*..#XL: 12 Next: 96% Place: Lair:3#.@#.###.#P.Noise: ===------  Time: 11997.6 (0.0)##..........a) +4 sling {Arashi} c) +0 sling {Akal} #...####.(Fire: a) +4 sling {Arashi} ###...###Rev* #.....###.#.#..#YY 2 yaks#####i-JX0m.####.###...# ..The yak is heavily wounded. _You shoot a sling bullet. The sling bullet barely misses the yak. x2  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (82% to hit)siX*disiri the Skirmisher.)...Coglin of Okawaru *****..)#.##Health: 97/97 ========================#)#..#Magic: 15/15 ========================#)#..#AC: 21Str: 12#)...#EV: 13Int: 13#)...#SH: 0Dex: 20##)..#XL: 12 Next: 96% Place: Lair:3#.@#.###.#P.Noise: ===------  Time: 11997.6 (0.0)##..........a) +4 sling {Arashi} c) +0 sling {Akal} #...####.(Fire: a) +4 sling {Arashi} ###...###Rev* sik#.....###.#.#..#YY 2 yaks#####.####.###...# ..Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (82% to hit)  You shoot a sling bullet.  The sling bullet closely misses the yak.siShift-Dir - straight line  Aim: a yak (82% to hit)  You shoot a sling bullet.  The sling bullet closely misses the yak.  The sling bullet barely misses the yak. You shoot a sling bullet.  The sling bullet hits the yak!siF  .YThe yak is almost dead.siz A.Ysi~>...si38.5 (0.9 _sisisi +si1 disiri the Skirmisher.....Coglin of Okawaru *****...#.##Health: 97/97 ========================#.#..#Magic: 15/15 ========================#Y#..#AC: 21Str: 12#*...#EV: 13Int: 13#Y...#SH: 0Dex: 20##*..#XL: 12 Next: 96% Place: Lair:3#.@#.###.#P.Noise: ===------  Time: 11998.5 (0.0)##..........a) +4 sling {Arashi} c) +0 sling {Akal} #...####.(Fire: a) +4 sling {Arashi} ###...###si 3Rev* #.....###.#.#..#YY 2 yaks#####.####.###...# ..The sling bullet hits the yak! _The yak is almost dead.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (82% to hit)tigdisiri the Skirmisher.....Coglin of Okawaru *****...#.##Health: 97/97 ========================#.#..#Magic: 15/15 ========================#Y#..#AC: 21Str: 12#....#EV: 13Int: 13#Y...#SH: 0Dex: 20##)..#XL: 12 Next: 96% Place: Lair:3#.@#.###.#P.tiNoise: ===------  Time: 11998.5 (0.0)##..........a) +4 sling {Arashi} c) +0 sling {Akal} #...####.(Fire: a) +4 sling {Arashi} ###...###Rev* #.....###.#.#..#YY 2 yaks#####.####.##ti##...# ..Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (82% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is almost dead.tiChr†Shift-Dir - straight line  Aim: a yak (82% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is almost dead.!  You kill the yak!ti.mx   yaktiK .YOkawaru accepts your kill.ti2.ti;89.4 (0.9 _tititi disiri the Skirmisher.....Coglin of Okawaru *****...#.##tiw Health: 97/97 ========================#.#..#Magic: 15/15 ========================#.#..#AC: 21Str: 12#Y...#EV: 13Int: 13#*...#SH: 0Dex: 20ti T##*..#XL: 12 Next: 98% Place: Lair:3#.@#.###.#P.Noise: ===------  Time: 11999.4 (0.0)##..........a) +4 sling {Arashi} c) +0 sling {Akal} #...####.(Fire: a) +4 sling {Arashi} ###...###ti Rev* #.....###.#.#..#Y   yak#####.####.###...# ..You kill the yak! _Okawaru accepts your kill.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleti* TShift-Dir - straight lineAim: a yak (82% to hit)ti&E disiri the Skirmisher.....Coglin of Okawaru *****...#.##Health: 97/97 ========================#.#..#Magic: 15/15 ========================#.#..#AC: 21Str: 12#Y...#EV: 13Int: 13#)...#SH: 0Dex: 20tiE ##)..#XL: 12 Next: 98% Place: Lair:3#.@#.###.#P.Noise: ===------  Time: 11999.4 (0.0)##..........a) +4 sling {Arashi} c) +0 sling {Akal} #...####.(Fire: a) +4 sling {Arashi} ###...###Rev* #.....###.#.#..#Y   yak#####.####.###...# ..Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineti0F Aim: a yak (82% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is lightly wounded.ti P)))))ti ; _The yak gores you but does no damage.wi=disiri the Skirmisher#.. ..Coglin of Okawaru *****......Health: 97/97 ========================.Y#.##Magic: 15/15 ========================#.#..#AC: 21Str: 12#.#..#EV: 13Int: 13wi#....#SH: 0Dex: 20#Y...#XL: 12 Next: 98% Place: Lair:3##.@.#Noise: =--------  Time: 12001.3 (0.0)#..#.###.#P.a) +4 sling {Arashi} c) +0 sling {Akal} ##.......Y..Fire: a) +4 sling {Arashi} #...####.(Rev* wi###...####.....##YY 2 yaks (1 wandering)#.#.#..######.####.## _You encounter a yak. _The yak gores you but does no damage.  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linewiWEAim: a yak (lightly wounded, 82% to hit)wiWdisiri the Skirmisher#.. ..Coglin of Okawaru *****......Health: 97/97 ========================.Y#.##Magic: 15/15 ========================#.#..#AC: 21Str: 12#.#..#EV: 13Int: 13#....#SH: 0Dex: 20#Y...#XL: 12 Next: 98% Place: Lair:3##.@.#Noise: =--------  Time: 12001.3 (0.0)#..#.###.#P.a) +4 sling {Arashi} c) +0 sling {Akal} wi##.......Y..Fire: a) +4 sling {Arashi} #...####.(Rev* ###...####.....##YY 2 yaks (1 wandering)#.#.#..######.####.##Fire: a) +4 sling {Arashi}wiEPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linewiAim: a yak (lightly wounded, 82% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is moderately wounded.wihqShift-Dir - straight line  Aim: a yak (lightly wounded, 82% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is moderately wounded.  The sling bullet hits the yak but does no damage.wi@ .YThe yak is moderately wounded.wiWYwi5==2.2 (0.9wiwiKQ _The yak closely misses you.wi disiri the Skirmisher#.. ..Coglin of Okawaru *****......Health: 97/97 ========================..#.##Magic: 15/15 ========================#Y#..#AC: 21Str: 12#.#..#EV: 13Int: 13#....#SH: 0Dex: 20#Y...#XL: 12 Next: 98% Place: Lair:3##.@.#Noise: ===------  Time: 12002.2 (0.0)#..#.###.#P.a) +4 sling {Arashi} c) +0 sling {Akal} ##.......Y..Fire: a) +4 sling {Arashi} #...####.(Rev* ###...####.....##YY 2 yakswi u#.#.#..######.####.##The yak is moderately wounded. _The yak closely misses you.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (moderately wounded, 82% to hit)xiDdisiri the Skirmisher#.. ..Coglin of Okawaru *****......Health: 97/97 ========================..#.##Magic: 15/15 ========================#Y#..#AC: 21Str: 12#.#..#EV: 13Int: 13#....#SH: 0Dex: 20#Y...#XL: 12 Next: 98% Place: Lair:3##.@.#Noise: ===------  Time: 12002.2 (0.0)#..#.###.#P.a) +4 sling {Arashi} c) +0 sling {Akal} ##.......Y..Fire: a) +4 sling {Arashi} #...####.(Rev* ###...####.....##YY 2 yaks#.#.xiQE#..######.####.##Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (moderately wounded, 82% to hit)  You shoot a sling bullet. The sling bullet hits the yak!  The yak is heavily wounded.xi6Shift-Dir - straight line  Aim: a yak (moderately wounded, 82% to hit)  You shoot a sling bullet. The sling bullet hits the yak!  The yak is heavily wounded.  The yak is severely wounded.xi%1Yxi;6 .xiAYYou hear a bellow!xi@  Y   catoblepasYY 2 yaksThe yak gores you.xi8[2--3.1 (0.9xizxi]( _You hear a bellow!xi disiri the Skirmisher#.. ..Coglin of Okawaru *****......Health: 92/97 ======================--..#.##Magic: 15/15 ========================#.#..#AC: 21Str: 12#Y#..#EV: 13Int: 13#....#SH: 0Dex: 20#Y...#XL: 12 Next: 98% Place: Lair:3##.@.#Noise: ===------  Time: 12003.1 (0.0)#..#.###.#P.a) +4 sling {Arashi} c) +0 sling {Akal} ##....Y..Y..Fire: a) +4 sling {Arashi} #...####.(Rev* ###...####.....##Y   catoblepasxiv [0;10m#.#.#..#YY 2 yaks#####.####.##The yak gores you. _You hear a bellow!  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (severely wounded, 82% to hit)yi disiri the Skirmisher#.. ..Coglin of Okawaru *****......Health: 92/97 ======================--..#.##Magic: 15/15 ========================#.#..#AC: 21Str: 12#Y#..#EV: 13yi(Int: 13#....#SH: 0Dex: 20#Y...#XL: 12 Next: 98% Place: Lair:3##.@.#Noise: ===------  Time: 12003.1 (0.0)#..#.###.#P.a) +4 sling {Arashi} c) +0 sling {Akal} ##....Y..Y..Fire: a) +4 sling {Arashi} #...####.(Rev* yin###...####.....##Y   catoblepas#.#.#..#YY 2 yaks#####.####.## _You hear a bellow!  Fire: a) +4 sling {Arashi}yiSPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (severely wounded, 82% to hit)  yi +Okay, then.yihyiyi@. _yi+yi>,yi2yi6F _Unknown command.yi ' ... #..... #..... ..#.## #.#..# #Y#..# #....# #YyiF ##...#.# #..#.###.#P. ##....Y..Y..#...####.(###...### YY 2 yaks#.....###.#.#..######.##yi& B.YyiA) <†Yyi) 1Yyic1 .Y   catoblepasYY 2 yaksyi2 ;---4.1 (1 _yi6: yi|< zi.... #..... zi #..... ..#.## #.#..# #.#..# #.Y..# #†Y.@# ##...#.# #..#.###.#P. ziu##...Y...Y.. #...####.(###...### YY 2 yaks#.....###.#.#..# zi7.YziK9.Yzi.Yzi(.Y   catoblepasYY 2 yakszi8,}3==--5zi.zi1^ _The yak attacks as it pursues you! The yak gores you but does no damage.{idisiri the Skirmisher....Coglin of Okawaru *****.#.....Health: 93/97 =======================-#.....Magic: 15/15 ========================..#.##AC: 21Str: 12#.#..#EV: 13Int: 13#.#..#SH: 0Dex: 20#..Y.#XL: 12 Next: 98% Place: Lair:3#†.Y@#{iJzNoise: =--------  Time: 12005.1 (0.0)##...#.#a) +4 sling {Arashi} c) +0 sling {Akal} #..#Y###.#P.Fire: a) +4 sling {Arashi} ##.......Y..Rev* #...####.(###...###Y   catoblepas{i#.....##YY 2 yaks#.#.#..######.## _Unknown command. _The yak attacks as it pursues you! The yak gores you but does no damage.  Fire: a) +4 sling {Arashi}{iSPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (severely wounded, 82% to hit){il disiri the Skirmisher....Coglin of Okawaru *****.#.....Health: 93/97 =======================-#.....Magic: 15/15 ========================..#.##AC: 21Str: 12#.#..#EV: 13{il 5Int: 13#.#..#SH: 0Dex: 20#..Y.#XL: 12 Next: 98% Place: Lair:3#†.Y@#Noise: =--------  Time: 12005.1 (0.0)##...#.#a) +4 sling {Arashi} c) +0 sling {Akal} {im #..#Y###.#P.Fire: a) +4 sling {Arashi} ##.......Y..Rev* #...####.(###...###Y   catoblepas{i*m #.....##YY 2 yaks#.#.#..#{iRm :#####.##Fire: a) +4 sling {Arashi}{i|m Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line{i n Aim: a yak (severely wounded, 82% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is severely wounded.{i  Shift-Dir - straight line  Aim: a yak (severely wounded, 82% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is severely wounded.almost dead.{iځ BY.{i {iu 5==6.0 (0.9{iH {iP Q _The yak closely misses you.|ildisiri the Skirmisher....Coglin of Okawaru *****.#.....Health: 93/97 =======================-#.....Magic: 15/15 ========================..#.##AC: 21Str: 12#.#..#EV: 13Int: 13#.#..#SH: 0Dex: 20#..Y.#XL: 12 Next: 98% Place: Lair:3#†.Y@#Noise: ===------  Time: 12006.0 (0.0)##..Y#.#a) +4 sling {Arashi} c) +0 sling {Akal} #..#.###.#P.Fire: a) +4 sling {Arashi} ##.......Y..Rev* #...####.(###...###Y   [0;10;|iϋ1mcatoblepas#.....##YY 2 yaks#.#.#..######.##The yak is almost dead. _The yak closely misses you.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (almost dead, 82% to hit)|i2 [YYcatoblepas (93}iwdisiri the Skirmisher....Coglin of Okawaru *****.#.....Health: 93/97 =======================-#.....Magic: 15/15 ========================..#.##AC: 21Str: 12#.#..#EV: 13Int: 13#.#..#SH: 0Dex: 20#..Y.#XL: 12 Next: 98% Place: Lair:3#†.Y@#Noise: ===------  Time: 12006.0 (0.0)##..Y#.#a) +4 sling {Arashi} c) +0 sling {Akal} #..#.###.#P.Fire: a) +4 sling {Arashi} ##.......Y..Rev* #...####.(###...###Y   [0;10;}i~1mcatoblepas#.....##YY 2 yaks#.#.#..######.##Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a catoblepas (93% to hit)  You shoot a sling bullet. The sling bullet hits the catoblepas.  The catoblepas is lightly wounded.}iz}iz)}i{CShift-Dir - straight line  }i|HAim: a catoblepas (93% to hit)  }i|FYou shoot a sling bullet. The sling bullet hits the catoblepas.  }i|*The catoblepas is lightly wounded.}i|   }i.}8The sling bullet barely misses the catoblepas.}ic}}iE 9Y}i*9 (0.9}ih}iQ _The yak closely misses you.}idisiri the Skirmisher....Coglin of Okawaru *****.#.....Health: 93/97 =======================-#.....Magic: 15/15 ========================..#.##AC: 21Str: 12#.#..#EV: 13Int: 13#.#..#SH: 0Dex: 20#..Y.#XL: 12 Next: 98% Place: Lair:3#†.Y@#Noise: ===------  Time: 12006.9 (0.0)##..Y#.#a) +4 sling {Arashi} c) +0 sling {Akal} #..#.###.#P.Fire: a) +4 sling {Arashi} ##.......Y..Rev* #...####.(###...###Y   [0;10;}i21mcatoblepas#.....##YY 2 yaks#.#.#..######.##The sling bullet barely misses the catoblepas. _The yak closely misses you.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a catoblepas (lightly wounded, 93% to hit)}i disiri the Skirmisher....Coglin of Okawaru *****.#.....Health: 93/97 =======================-#.....Magic: 15/15 ========================..#.##AC: 21Str: 12#.#..#EV: 13Int: 13#.#..#SH: 0Dex: 20#..Y.#XL: 12 Next: 98% Place: Lair:3#†.Y@#}i zNoise: ===------  Time: 12006.9 (0.0)##..Y#.#a) +4 sling {Arashi} c) +0 sling {Akal} #..#.###.#P.Fire: a) +4 sling {Arashi} ##.......Y..Rev* #...####.(###...###Y   catoblepas}i #.....##YY 2 yaks#.#.#..######.##Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a catoblepas (lightly wounded, 93% to hit)  You shoot a sling bullet. The sling bullet hits the catoblepas!  The catoblepas is lightly wounded.}iT  Shift-Dir - straight line  Aim: a catoblepas (lightly wounded, 93% to hit)  You shoot a sling bullet. The sling bullet hits the catoblepas!  The catoblepas is lightly wounded..  The catoblepas is moderately wounded.}i( `  The yak closely misses you.}i *The catoblepas breathes a plume of calcifying dust at you.}iu @The blast of calcifying dust hits you but does no damage.}i_v 447.8 (0.9}i| }i Q _The yak closely misses you.~i-disiri the Skirmisher....Coglin of Okawaru *****.#.....Health: 94/97 =======================-#.....Magic: 15/15 ========================..#.##AC: 21Str: 12#.#..#EV: 13Int: 13#.#..#SH: 0Dex: 20#..Y.#XL: 12 Next: 98% Place: Lair:3#†.Y@#Noise: ===------  Time: 12007.8 (0.0)##..Y#.#a) +4 sling {Arashi} c) +0 sling {Akal} #..#.###.#P.Fire: a) +4 sling {Arashi} ##.......Y..Rev* #...####.(###...###Y   [0;10;~i1mcatoblepas#.....##YY 2 yaks#.#.#..######.##The blast of calcifying dust hits you but does no damage. _The yak closely misses you.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a catoblepas (moderately wounded, 93% to hit)~iD5disiri the Skirmisher....Coglin of Okawaru *****.#.....Health: 94/97 =======================-#.....Magic: 15/15 ========================..#.##AC: 21Str: 12#.#..#EV: 13Int: 13#.#..#SH: 0Dex: 20#..Y.#XL: 12 Next: 98% Place: Lair:3#†.Y@#Noise: ===------  Time: 12007.8 (0.0)~i##..Y#.#a) +4 sling {Arashi} c) +0 sling {Akal} #..#.###.#P.Fire: a) +4 sling {Arashi} ##.......Y..Rev* #...####.(###...###Y   catoblepas#.....##YY 2 yaks#.#.#..######.##Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycle~i4Shift-Dir - straight lineAim: a catoblepas (moderately wounded, 93% to hit)  You shoot a sling bullet.  ~iY8The sling bullet hits the catoblepas but does no damage.~i!)Shift-Dir - straight line  Aim: a catoblepas (moderately wounded, 93% to hit)  You shoot a sling bullet.  The sling bullet hits the catoblepas but does no damage.  The catoblepas is moderately wounded.You shoot a sling bullet.~i   6  The sling bullet barely misses the catoblepas.You are engulfed in calcifying dust.You are slowing down.~i(/  --more--i YThe yak gores you.  The catoblepas gores you but does no damage.i38.7 (0.9Petr Rev* ii; _The yak gores you but does no damage.i9iRead which item? Scrolls  f - a scroll of fear  g - a scroll of fog  t - 3 scrolls of teleportationx - 2 scrolls of amnesia  p - 3 scrolls of poison  I - 2 scrolls of immolation  S - a scroll of silence  V - 2 scrolls of vulnerability  c - a scroll of summoning i s - a scroll of butterflies [!] read|quaff|evoke[?] describe selectediii\Ddisiri the Skirmisher....Coglin of Okawaru *****.#.....Health: 93/97 =======================-#.....Magic: 15/15 ========================..#.##AC: 21Str: 12#.#..#EV:  6 Int: 13#.#..#SH: 0Dex: 20#..Y.#XL: 12 Next: 98% Place: Lair:3#†.Y@#Noise: ===------  Time: 12008.7 (0.0)##..Y#.#a) +4 sling {Arashi} c) +0 sling {Akal} #..#.###.#P.Fire: a) +4 sling {Arashi} ##.......Y..Petr Rev* iȾ0#...####.(###...###Y   catoblepas#.....##YY 2 yaks#.#.#..######.##The sling bullet barely misses the catoblepas.You are engulfed in calcifying dust.iYou are slowing down.The yak gores you.  The catoblepas gores you but does no damage. _The yak gores you but does no damage.iP  Okay, then.iiiZ. _i im Read which item? Scrolls  f - a scroll of fear  g - a scroll of fog  t - 3 scrolls of teleportationx - 2 scrolls of amnesia i  p - 3 scrolls of poison  I - 2 scrolls of immolation  S - a scroll of silence  V - 2 scrolls of vulnerability  c - a scroll of summoning i. s - a scroll of butterflies [!] read|quaff|evoke[?] describe selectedi i i  udisiri the Skirmisher....Coglin of Okawaru *****.#.....Health: 93/97 =======================-#.....Magic: 15/15 ========================..#.##AC: 21Str: 12#.#..#EV:  6 Int: 13#.#..#SH: 0i| SDex: 20#..Y.#XL: 12 Next: 98% Place: Lair:3#†.Y@#Noise: ===------  Time: 12008.7 (0.0)##..Y#.#a) +4 sling {Arashi} c) +0 sling {Akal} #..#.###.#P.Fire: a) +4 sling {Arashi} i ##.......Y..Petr Rev* #...####.(###...###Y   catoblepas#.....##i YY 2 yaks#.#.#..######.##You are engulfed in calcifying dust.i. You are slowing down.The yak gores you.  The catoblepas gores you but does no damage. _The yak gores you but does no damage. iK 6_Okay, then.i=< disiri the Skirmisher....Coglin of Okawaru *****.#.....Health: 93/97 =======================-#.....Magic: 15/15 ========================..#.##AC: 21Str: 12#.#..#EV:  6 i< Int: 13#.#..#SH: 0Dex: 20#..Y.#XL: 12 Next: 98% Place: Lair:3#†.Y@#i= Noise: ===------  Time: 12008.7 (0.0)##..Y#.#a) +4 sling {Arashi} c) +0 sling {Akal} #..#.###.#P.Fire: a) +4 sling {Arashi} ##.......Y..Petr Rev* i== #...####.(###...###i[= Y   catoblepas#.....##ix= YY 2 yaks#.#.#..#i= >#####.##The yak gores you.  i= ^The catoblepas gores you but does no damage. _The yak gores you but does no damage. i= ^_Okay, then.Press: ? - help, Dir - look around, f - activatei= Look: a catoblepas (moderately wounded, chance to affect: 47%)idisiri the Skirmisher....Coglin of Okawaru *****.#.....Health: 93/97 =======================-#.....Magic: 15/15 ========================..#.##AC: 21Str: 12#.#..#EV:  6 Int: 13#.#..#SH: 0Dex: 20#..Y.#XL: 12 Next: 98% Place: Lair:3#†.Y@#Noise: ===------  Time: 12008.7 (0.0)##..Y#.#a) +4 sling {Arashi} c) +0 sling {Akal} #..#.###.#P.Fire: a) +4 sling {Arashi} ##.......Y..Petr Rev* #...####.(###...###Y  iW catoblepas#.....##YY 2 yaks#.#.#..######.##The yak gores you.  The catoblepas gores you but does no damage. _The yak gores you but does no damage. _Okay, then.Press: ? - help, Dir - look around, f - activateLook: a catoblepas (moderately wounded, chance to affect: 47%)ii. _i# i?( Read which item? Scrolls  f - a scroll of fear  g - a scroll of fog  t - 3 scrolls of teleportationx - 2 scrolls of amnesia  p - 3 scrolls of poison  I - 2 scrolls of immolation  S - a scroll of silence  V - 2 scrolls of vulnerability  c - a scroll of summoning i( s - a scroll of butterflies [!] read|quaff|evoke[?] describe selectedi6 i> iF Jdisiri the Skirmisher....Coglin of Okawaru *****.#.....Health: 93/97 =======================-#.....Magic: 15/15 ========================..#.##AC: 21iLG VStr: 12#.#..#EV:  6 Int: 13#.#..#SH: 0Dex: 20#..Y.#XL: 12 Next: 98% Place: Lair:3#†.Y@#Noise: ===------  Time: 12008.7 (0.0)##..Y#.#iG /a) +4 sling {Arashi} c) +0 sling {Akal} #..#.###.#P.Fire: a) +4 sling {Arashi} ##.......Y..Petr Rev* #...####.(###...###iH Y   catoblepas#.....##YY 2 yaks#.#.#..######.##The yak gores you.  The catoblepas gores you but does no damage. _The yak gores you but does no damage. ixH _Okay, then.Press: ? - help, Dir - look around, f - activate _Look: a catoblepas (moderately wounded, chance to affect: 47%)ic Rdisiri the Skirmisher....Coglin of Okawaru *****.#.....Health: 93/97 =======================-#.....Magic: 15/15 ========================..#.##AC: 21Str: 12#.#..#EV:  6 Int: 13#.#..#ic SH: 0Dex: 20#..Y.#XL: 12 Next: 98% Place: Lair:3#†.Y@#Noise: ===------  Time: 12008.7 (0.0)##..Y#.#a) +4 sling {Arashi} c) +0 sling {Akal} #..#.###.#P.Fire: a) +4 sling {Arashi} ##.......Y..Petr Rev* #...####.(###...###Y   catoblepas#.....##YY 2 yaks#.#.#..######.## _The yak gores you but does no damage. _Okay, then.igd Press: ? - help, Dir - look around, f - activate _Look: a catoblepas (moderately wounded, chance to affect: 47%)  Press: ? - help, Dir - look around, f - activateLook: a catoblepas (moderately wounded, chance to affect: 47%)ip Rdisiri the Skirmisher....Coglin of Okawaru *****.#.....Health: 93/97 =======================-#.....Magic: 15/15 ========================..#.##AC: 21Str: 12#.#..#EV:  6 Int: 13#.#..#i SH: 0Dex: 20#..Y.#XL: 12 Next: 98% Place: Lair:3#†.Y@#Noise: ===------  Time: 12008.7 (0.0)##..Y#.#a) +4 sling {Arashi} c) +0 sling {Akal} #..#.###.#P.Fire: a) +4 sling {Arashi} ##.......Y..Petr Rev* #...####.(###...###Y   catoblepas#.....##YY 2 yaks#.#.#..######.## _The yak gores you but does no damage. _Okay, then.Press: ? - help, Dir - look around, f - activate _Look: a catoblepas (moderately wounded, chance to affect: 47%)  Press: ? - help, Dir - look around, f - activateLook: a catoblepas (moderately wounded, chance to affect: 47%) _! mi iؑ Read which item? Scrolls  f - a scroll of fear  g - a scroll of fog  t - 3 scrolls of teleportationx - 2 scrolls of amnesia  p - 3 scrolls of poison  I - 2 scrolls of immolation  S - a scroll of silence i- N V - 2 scrolls of vulnerability  c - a scroll of summoning  s - a scroll of butterflies [!] read|quaff|evoke[?] describe selectedi'F irN ih disiri the Skirmisher....Coglin of Okawaru *****.#.....Health: 93/97 =======================-#.....Magic: 15/15 ========================..#.##AC: 21Str: 12#.#..#EV:  6 Int: 13#.#..#SH: 0Dex: 20#..Y.#XL: 12 Next: 98% Place: Lair:3#†.Y@#Noise: ===------  Time: 12008.7 (0.0)##..Y#.#a) +4 sling {Arashi} c) +0 sling {Akal} #..#.###.#P.Fire: a) +4 sling {Arashi} ##.......Y..Petr Rev* #...####.(###...###Y  ii  catoblepas#.....##YY 2 yaks#.#.#..######.## _The yak gores you but does no damage. _Okay, then.Press: ? - help, Dir - look around, f - activate _Look: a catoblepas (moderately wounded, chance to affect: 47%)  Press: ? - help, Dir - look around, f - activate _Look: a catoblepas (moderately wounded, chance to affect: 47%)i1s  _Look: a catoblepas (moderately wounded, chance to affect: 47%)  Press: ? - help, Dir - look around, f - activate _Look: a catoblepas (moderately wounded, chance to affect: 47%)  As you read the scroll of teleportation, it crumbles to dust.  You feel strangely unstable. You are engulfed in calcifying dust.  You are unaffected. The yak completely misses you.iz *The catoblepas breathes a plume of calcifying dust at you.i @The blast of calcifying dust hits you. The yak gores you but does no damage. x2The catoblepas gores you but does no damage.i 2--10.2 (1.5Tele Rev* i Q _The yak gores you but does no damage.i"i~"7-i )i,F _Unknown command.i-@ hdisiri the Skirmisher....Coglin of Okawaru *****.#.....Health: 92/97 ======================--#.....Magic: 15/15 ========================..#.##AC: 21Str: 12#.#..#EV:  6 Int: 13#.#..#SH: 0Dex: 20#..Y.#XL: 12 Next: 98% Place: Lair:3i@ 8#†.Y@#Noise: ==-------  Time: 12010.2 (0.0)##..Y#.#i@ `a) +4 sling {Arashi} c) +0 sling {Akal} #..#.###.#P.Fire: a) +4 sling {Arashi} ##.......Y..Petr Tele Rev* #...####.(###...###Y   catoblepas#.....##YY 2 yaks#.#.#..#i@ r#####.## _The yak gores you but does no damage. _Unknown command.i@ +Fire: a) +4 sling {Arashi}iA Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiYou shoot a sling bullet. The sling bullet hits the polar bear.  You kill the polar bear!iK)iߴ)))))))Shift-Dir - straight line  Aim: a polar bear (almost dead, berserk, 79% to hit)  You shoot a sling bullet. The sling bullet hits the polar bear.  You kill the polar bear!  Okawaru accepts your kill.  You shoot a sling bullet.i.2.......i3i:|disiri the SkirmisherCoglin of Okawaru *****.Health: 70/97 =================-------Magic: 15/15 ========================AC: 21Str: 12EV: 13Int: 13#### # #i;SH: 0Dex: 20..####..#P#...#XL: 12 Next: 100% Place: Lair:3.......@......#Noise: ===------  Time: 12028.2 (0.9)ib<n..####...##...#a) +4 sling {Arashi} c) +0 sling {Akal} ##.## #Fire: a) +4 sling {Arashi} #.#Rev* #.##.#......Shift-Dir - straight linei<Aim: a polar bear (almost dead, berserk, 79% to hit)  You shoot a sling bullet. The sling bullet hits the polar bear.  You kill the polar bear!Okawaru accepts your kill. i<0_You shoot a sling bullet.i>f  You have reached level 13!itH/  --more--ikE4/1036/163 0% i]piq4 _iwxixizi~W  You start resting.i5l   komodo dragon (wandering)li^&0ii4---9.2 (1ii8^ _You encounter a komodo dragon.i*&disiri the SkirmisherCoglin of Okawaru *****.Health: 75/103 =================-------Magic: 16/16 ========================AC: 21Str: 12EV: 13Int: 13#### # #SH: 0Dex: 20..####..#P#...#XL: 13 Next:  0% Place: Lair:3.......@......#Noise: ---------  Time: 12029.2 (0.0)..####.*.##...#a) +4 sling {Arashi} c) +0 sling {Akal} ##*## #Fire: a) +4 sling {Arashi} #*#i*Rev* #*##*#l   komodo dragon (wandering)l.....You start resting. _You encounter a komodo dragon.i2+Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cyclei+~Shift-Dir - straight lineAim: a komodo dragon (wandering, hasn't noticed you, 79% to hit)iR |disiri the SkirmisherCoglin of Okawaru *****.Health: 75/103 =================-------Magic: 16/16 ========================AC: 21Str: 12EV: 13Int: 13#### # #i SH: 0Dex: 20..####..#P#...#XL: 13 Next:  0% Place: Lair:3.......@......#Noise: ---------  Time: 12029.2 (0.0)..####.).##...#a) +4 sling {Arashi} c) +0 sling {Akal} i ##)## #Fire: a) +4 sling {Arashi} #)#Rev* #)##)#l   komodo dragonl.....i: PShift-Dir - straight lineAim: a komodo dragon (wandering, hasn't noticed you, 79% to hit)  You shoot a sling bullet.  The sling bullet hits the komodo dragon!  The komodo dragon hisses angrily.  The komodo dragon is moderately wounded.ic ;You shoot a sling bullet.  The sling bullet hits the komodo dragon!  The komodo dragon hisses angrily.  The komodo dragon is moderately wounded.You shoot a sling bullet.  The sling bullet hits the komodo dragon.i l.The komodo dragon is moderately wounded.i g....i <===30.2 (1 _i ia i,disiri the SkirmisherCoglin of Okawaru *****.Health: 75/103 =================-------Magic: 16/16 ========================AC: 21Str: 12EV: 13Int: 13#### # #SH: 0Dex: 20..####..#P#...#XL: 13 Next:  0% Place: Lair:3.......@......#Noise: ===------  Time: 12030.2 (0.0)..####.*.##...#a) +4 sling {Arashi} c) +0 sling {Akal} ##*## #Fire: a) +4 sling {Arashi} #*#Rev* #*##l#l   komodo dragon......The sling bullet hits the komodo dragon. _The komodo dragon is moderately wounded.Fire: a) +4 slinijqg {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a komodo dragon (moderately wounded, 79% to hit)i,disiri the SkirmisherCoglin of Okawaru *****.Health: 75/103 =================-------Magic: 16/16 ========================AC: 21Str: 12EV: 13Int: 13#### # #SH: 0iΛDex: 20..####..#P#...#XL: 13 Next:  0% Place: Lair:3.......@......#Noise: ===------  Time: 12030.2 (0.0)..####.).##...#a) +4 sling {Arashi} c) +0 sling {Akal} ##)## #Fire: a) +4 sling {Arashi} #)#Rev* iP#)##)#il   komodo dragon.)..).i9+Fire: a) +4 sling {Arashi}i\Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei~Aim: a komodo dragon (moderately wounded, 79% to hit)  You shoot a sling bullet.  The sling bullet barely misses the komodo dragon.i%~Shift-Dir - straight line  Aim: a komodo dragon (moderately wounded, 79% to hit)  You shoot a sling bullet.  The sling bullet barely misses the komodo dragon.  The sling bullet hits the komodo dragon!i l.The komodo dragon is heavily wounded.in.....iv11.2 (1 _i|iidisiri the SkirmisherCoglin of Okawaru *****.Health: 75/103 =================-------Magic: 16/16 ========================AC: 21Str: 12EV: 13Int: 13#### # #SH: 0Dex: 20..####..#P#...#XL: 13 Next:  0% Place: Lair:3.......@......#Noise: ===------  Time: 12031.2 (0.0)..####.*.##...#a) +4 sling {Arashi} c) +0 sling {Akal} ##*## #Fire: a) +4 sling {Arashi} #*#Rev* #l##.#l   komodo dragon......The sling bullet hits the komodo dragon! _The komodo dragon is heavily wounded.Fire: a) +4 sling {ikArashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a komodo dragon (heavily wounded, 79% to hit)i disiri the SkirmisherCoglin of Okawaru *****.Health: 75/103 =================-------i| AMagic: 16/16 ========================AC: 21Str: 12EV: 13Int: 13#### # #SH: 0Dex: 20..####..#P#...#i XL: 13 Next:  0% Place: Lair:3.......@......#Noise: ===------  Time: 12031.2 (0.0)..####.).##...#i a) +4 sling {Arashi} c) +0 sling {Akal} ##)## #Fire: a) +4 sling {Arashi} i( #)#Rev* #)#i o#)#l   komodo dragon.)..).Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a komodo dragon (heavily wounded, 79% to hit)  i rYou shoot a sling bullet.  The sling bullet closely misses the komodo dragon.i " i jShift-Dir - straight line  Aim: a komodo dragon (heavily wounded, 79% to hit)  You shoot a sling bullet.  The sling bullet closely misses the komodo dragon.The sling bullet hits the komodo dragon!i l.The komodo dragon is severely wounded.i6* Z.....i, ;62.1 (0.9 _i1 i3 idisiri the SkirmisherCoglin of Okawaru *****.Health: 76/103 =================-------Magic: 16/16 ========================AC: 21Str: 12EV: 13Int: 13#### # #SH: 0Dex: 20..####..#P#...#XL: 13 Next:  0% Place: Lair:3.......@......#Noise: ===------  Time: 12032.1 (0.0)..####.*.##...#iva) +4 sling {Arashi} c) +0 sling {Akal} ##*## #Fire: a) +4 sling {Arashi} #l#Rev* #.##.#l   komodo dragon......The sling bullet hits the komodo dragon! _The komodo dragon is severely wounded.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a komodo dragon (severely wounded, 79% to hit)idisiri the SkirmisherCoglin of Okawaru *****.Health: 76/103 =================-------Magic: 16/16 ========================AC: 21Str: 12EV: 13Int: 13#### # #SH: 0Dex: 20..####..#P#...#XL: 13 Next:  0% Place: Lair:3.......@......#Noise: ===------  Time: 12032.1 (0.0)..####.).##...#iAa) +4 sling {Arashi} c) +0 sling {Akal} ##)## #Fire: a) +4 sling {Arashi} #l#Rev* #.##.#l   komodo dragon......Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a komodo dragon (severely wounded, 79% to hit)  You shoot a sling bullet.  The sling bullet hits the komodo dragon.i{inYou shoot a sling bullet.  The sling bullet hits the komodo dragon.  The komodo dragon is severely wounded.You shoot a sling bullet.  The sling bullet hits the komodo dragon.  The komodo dragon is severely wounded.i~Ll.i4.i613.1 (1 _ii2i |disiri the SkirmisherCoglin of Okawaru *****.Health: 76/103 =================-------Magic: 16/16 ========================AC: 21Str: 12EV: 13Int: 13#### # #iL SH: 0Dex: 20..####..#P#...#XL: 13 Next:  0% Place: Lair:3.......@......#Noise: ===------  Time: 12033.1 (0.0)..####.*.##...#a) +4 sling {Arashi} c) +0 sling {Akal} is ##l## #Fire: a) +4 sling {Arashi} #.#i yRev* #.##.#i l   komodo dragon......iۧ The sling bullet hits the komodo dragon. _The komodo dragon is severely wounded.i Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cyclei4 Shift-Dir - straight lineAim: a komodo dragon (severely wounded, 79% to hit)iW?disiri the SkirmisherCoglin of Okawaru *****.Health: 76/103 =================-------Magic: 16/16 ========================AC: 21Str: 12EV: 13Int: 13#### # #SH: 0Dex: 20..####..#P#...#iX8XL: 13 Next:  0% Place: Lair:3.......@......#Noise: ===------  Time: 12033.1 (0.0)..####.).##...#a) +4 sling {Arashi} c) +0 sling {Akal} ##)## #Fire: a) +4 sling {Arashi} #)#Rev* #)##)#l   komodo dragon.)..).Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a komodo dragon (severely wounded, 79% to hit)  You shoot a sling bullet.  The sling bullet barely misses the komodo dragon.iy.You shoot a sling bullet.  The sling bullet barely misses the komodo dragon.  You shoot a sling bullet.  The sling bullet hits the komodo dragon!  You kill the komodo dragon!Okawaru accepts your kill.i=)iXwf.......i~;14.0 (0.9 _i̓ii ie i ij i ;7i} ,iL i iV K8=ir i i >Rev+ it iB i i, i 99i 2=i i_ _You start resting.A catoblepas comes into view.i  ---Y   catoblepas (wandering)Yi .40.0 (6.0i; i- M---1.0 (7 _i- iZ io'disiri the SkirmisherCoglin of Okawaru *****.Health: 79/103 ==================------Magic: 16/16 ========================AC: 21Str: 12EV: 13Int: 13#### # #SH: 0Dex: 20..####..#P#...#XL: 13 Next:  1% Place: Lair:3.......@......#Noise: ---------  Time: 12041.0 (0.0)..####.*.##...#a) +4 sling {Arashi} c) +0 sling {Akal} ##*## #Fire: a) +4 sling {Arashi} #*#Rev+ #*##*#Y   catoblepas (wandering)Y..... _A catoblepas comes into view.Fire: a) +4 sling {Arashi}Press: ? - help, Q,D0m - select action, ( or ) - cycleShift-Dir - straight lineAim: a catoblepas (moderately wounded, wandering, hasn't noticed you, 93% to  hit)iydisiri the SkirmisherCoglin of Okawaru *****.Health: 79/103 ==================------Magic: 16/16 ========================AC: 21Str: 12EV: 13Int: 13#### # #SH: 0Dex: 20..####..#P#...#XL: 13 Next:  1% Place: Lair:3.......@......#Noise: ---------  Time: 12041.0 (0.0)..####.).##...#a) +4 sling {Arashi} c) +0 sling {Akal} ##)## #Fire: a) +4 sling {Arashi} #)#Rev+ #)##)#Y   catoblepasY.....Press: ? - help, Q - select action, ( or ) - cyclei2HShift-Dir - straight lineAim: a catoblepas (moderately wounded, wandering, hasn't noticed you, 93% to  hit)  You shoot a sling bullet. The sling bullet hits the catoblepas!  The catoblepas bellows!i3 You shoot a sling bullet. The sling bullet hits the catoblepas!  The catoblepas bellows!  The catoblepas is heavily wounded.You shoot a sling bullet.  The sling bullet hits the catoblepas.  The catoblepas is heavily wounded.i9 CY.iϣ ....===2.0 (1 _i iP idisiri the SkirmisherCoglin of Okawaru *****.Health: 79/103 ==================------Magic: 16/16 ========================AC: 21Str: 12EV: 13Int: 13#### # #SH: 0Dex: 20..####..#P#...#XL: 13 Next:  1% Place: Lair:3.......@......#i/Noise: ===------  Time: 12042.0 (0.0)..####.*.##...#a) +4 sling {Arashi} c) +0 sling {Akal} ##*## #Fire: a) +4 sling {Arashi} #*#Rev+ #*##Y#Y   catoblepas......The sling bullet hits the catoblepas. _The catoblepas is heavily wounded.iFire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a catoblepas (heavily wounded, 93% to hit)itdisiri the SkirmisherCoglin of Okawaru *****.Health: 79/103 ==================------Magic: 16/16 ========================AC: 21Str: 12EV: 13Int: 13#### # #SH: 0Dex: 20..####..#P#...#XL: 13 Next:  1% Place: Lair:3.......@......#Noise: ===------  Time: 12042.0 (0.0)..####.).##...#a) +4 sling {Arashi} c) +0 sling {Akal} ##)## #i@vFire: a) +4 sling {Arashi} #)#Rev+ #)##Y#Y   catoblepas......Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a catoblepas (heavily wounded, 93% to hit)  You shoot a sling bullet. The sling bullet hits the catoblepas.  The catoblepas is heavily wounded.i Shift-Dir - straight line  Aim: a catoblepas (heavily wounded, 93% to hit)  You shoot a sling bullet. The sling bullet hits the catoblepas.  The catoblepas is heavily wounded.!  The catoblepas is severely wounded.i؂BY.iB...i>y803.0 (1Rev* _iLipidisiri the SkirmisherCoglin of Okawaru *****.Health: 80/103 ==================------Magic: 16/16 ========================AC: 21Str: 12EV: 13Int: 13#### # #SH: 0Dex: 20..####..#P#...#XL: 13 Next:  1% Place: Lair:3.......@......#Noise: ===------  Time: 12043.0 (0.0)..####.*.##...#a) +4 sling {Arashi} c) +0 sling {Akal} ##*## #Fire: a) +4 sling {Arashi} #*#Rev* #Y##.#Y   catoblepas......You shoot a sling bullet. The sling bullet hits the catoblepas! _The catoblepas is severely wounded.Fire: a) +4iAq sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a catoblepas (severely wounded, 93% to hit)iw disiri the SkirmisherCoglin of Okawaru *****.Health: 80/103 ==================------Magic: 16/16 ========================AC: 21Str: 12EV: 13Int: 13#### # #SH: 0Dex: 20i ..####..#P#...#XL: 13 Next:  1% Place: Lair:3.......@......#Noise: ===------  Time: 12043.0 (0.0)..####.).##...#a) +4 sling {Arashi} c) +0 sling {Akal} ##)## #Fire: a) +4 sling {Arashi} #)#Rev* iĬ #Y##.#Y   catoblepas......Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a catoblepas (severely wounded, 93% to hit)  You shoot a sling bullet. The sling bullet hits the catoblepas.  The catoblepas is severely wounded.i25 Shift-Dir - straight line  Aim: a catoblepas (severely wounded, 93% to hit)  You shoot a sling bullet. The sling bullet hits the catoblepas.  The catoblepas is severely wounded.  The sling bullet hits the catoblepas but does no damage.iҿ ...The catoblepas is severely wounded.i 19 (0.9 _i i i:qdisiri the SkirmisherCoglin of Okawaru *****.Health: 80/103 ==================------Magic: 16/16 ========================AC: 21Str: 12EV: 13Int: 13#### # #SH: 0Dex: 20..####..#P#...#XL: 13 Next:  1% Place: Lair:3.......@......#Noise: ===------  Time: 12043.9 (0.0)..####.*.##...#a) +4 sling {Arashi} c) +0 sling {Akal} iC;##*## #Fire: a) +4 sling {Arashi} #*#Rev* #Y##.#Y   catoblepas......i;!The sling bullet hits the catoblepas but does no damage. _The catoblepas is severely wounded.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a catoblepas (severely wounded, 93% to hit)ildisiri the SkirmisherCoglin of Okawaru *****.Health: 80/103 ==================------Magic: 16/16 ========================AC: 21Str: 12EV: 13Int: 13#### # #SH: 0Dex: 20..####..#P#...#XL: 13 Next:  1% Place: Lair:3.......@......#Noise: ===------  Time: 12043.9 (0.0)..####.).##...#i `a) +4 sling {Arashi} c) +0 sling {Akal} ##)## #Fire: a) +4 sling {Arashi} #)#Rev* #Y##.#Y   catoblepas......Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiU Aim: a catoblepas (severely wounded, 93% to hit)  You shoot a sling bullet. The sling bullet hits the catoblepas.  The catoblepas is severely wounded.ihMShift-Dir - straight lineAim: a catoblepas (severely wounded, 93% to hit)  You shoot a sling bullet. The sling bullet hits the catoblepas.  The catoblepas is severely wounded.You shoot a sling bullet.  The sling bullet hits the catoblepas but does no damage.il Y.The catoblepas is severely wounded.i;..i14.9 (1 _iFiidisiri the SkirmisherCoglin of Okawaru *****.Health: 80/103 ==================------Magic: 16/16 ========================AC: 21Str: 12EV: 13Int: 13#### # #SH: 0Dex: 20..####..#P#...#XL: 13 Next:  1% Place: Lair:3.......@......#Noise: ===------  Time: 12044.9 (0.0)..####.*.##...#a) +4 sling {Arashi} c) +0 sling {Akal} ##*## #iFFire: a) +4 sling {Arashi} #Y#Rev* #.##.#Y   catoblepas......The sling bullet hits the catoblepas but does no damage. _The catoblepas is severely wounded.Fire: a) +4 sling {Arashi}i[Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a catoblepas (severely wounded, 93% to hit)i|disiri the SkirmisherCoglin of Okawaru *****.Health: 80/103 ==================------Magic: 16/16 ========================AC: 21Str: 12EV: 13Int: 13#### # #iSH: 0Dex: 20..####..#P#...#XL: 13 Next:  1% Place: Lair:3.......@......#Noise: ===------  Time: 12044.9 (0.0)..####.).##...#a) +4 sling {Arashi} c) +0 sling {Akal} ##)## #Fire: a) +4 sling {Arashi} iA,#Y#Rev* #.##.#Y   catoblepas......Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleilShift-Dir - straight lineAim: a catoblepas (severely wounded, 93% to hit)  iXYou shoot a sling bullet.  The sling bullet hits the catoblepas but does no damage.i,s  You shoot a sling bullet.  The sling bullet hits the catoblepas but does no damage.  The catoblepas is severely wounded.  You shoot a sling bullet.  The sling bullet hits the catoblepas.  The catoblepas is severely wounded.i)BY.i0Yi.Y   yak (wandering)i 915.9 (1 _iqiniL !disiri the SkirmisherCoglin of Okawaru *****.Health: 81/103 ==================------Magic: 16/16 ========================AC: 21Str: 12EV: 13Int: 13i P#### # #SH: 0Dex: 20..####..#P#...#XL: 13 Next:  1% Place: Lair:3.......@......#Noise: ===------  Time: 12045.9 (0.0)..####.*.##...#a) +4 sling {Arashi} c) +0 sling {Akal} i ##Y## #Fire: a) +4 sling {Arashi} #.#Rev* iH %#.##.#Y   catoblepas...Y   yak (wandering)Y..The sling bullet hits the catoblepas. _The catoblepas is severely wounded.Fire: a) +4 sling {Arashi}i [Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a catoblepas (severely wounded, 93% to hit)i$ disiri the SkirmisherCoglin of Okawaru *****.Health: 81/103 ==================------Magic: 16/16 ========================AC: 21Str: 12EV: 13Int: 13#### # #SH: 0Dex: 20..####..#P#...#XL: 13 Next:  1% Place: Lair:3ij% .......@......#Noise: ===------  Time: 12045.9 (0.0)..####.).##...#a) +4 sling {Arashi} c) +0 sling {Akal} ##Y## #Fire: a) +4 sling {Arashi} #.#Rev* #.##.#Y   catoblepas...i% Y   yak (wandering)Y..Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cyclei& %Shift-Dir - straight lineAim: a catoblepas (severely wounded, 93% to hit)  You shoot a sling bullet. The sling bullet hits the catoblepas.  The catoblepas is almost dead.ih lShift-Dir - straight line  Aim: a catoblepas (severely wounded, 93% to hit)  You shoot a sling bullet. The sling bullet hits the catoblepas.  The catoblepas is almost dead.i4BY.i|7AY.i=UYiS?16.9 (1 _iDiEFidisiri the SkirmisherCoglin of Okawaru *****.Health: 81/103 ==================------Magic: 16/16 ========================AC: 21Str: 12EV: 13Int: 13#### # #SH: 0Dex: 20iX..####..#P#...#XL: 13 Next:  1% Place: Lair:3.......@......#Noise: ===------  Time: 12046.9 (0.0)..####.Y.##...#a) +4 sling {Arashi} c) +0 sling {Akal} iD##.## #Fire: a) +4 sling {Arashi} #.#Rev* #.##.#iY   catoblepas.Y.iY   yak...You shoot a sling bullet. The sling bullet hits the catoblepas. i7m_The catoblepas is almost dead.Fire: a) +4 sling {Arashi}i0VPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a catoblepas (almost dead, 93% to hit)i^ I .i;*.i;*.i;*.ij*YAim: a yak (82% to hit)i] disiri the SkirmisherCoglin of Okawaru *****.Health: 81/103 ==================------Magic: 16/16 ========================AC: 21Str: 12EV: 13Int: 13#### # #SH: 0Dex: 20..####..#P#...#XL: 13 Next:  1% Place: Lair:3.......@......#Noise: ===------  Time: 12046.9 (0.0)..####.Y.##...#a) +4 sling {Arashi} c) +0 sling {Akal} ##.## #Fire: a) +4 sling {Arashi} #.#Rev* #.##.#Y   catoblepas.Y.Y   yak...Fire: a) +4 sling {Arashi}i^ Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (82% to hit)  You shoot a sling bullet. The sling bullet hits the catoblepas!  The catoblepas is almost dead.i kShift-Dir - straight line  Aim: a yak (82% to hit)  You shoot a sling bullet. The sling bullet hits the catoblepas!  The catoblepas is almost dead.  The sling bullet hits the catoblepas but does no damage.il Y.The catoblepas is almost dead.i:sis52=it#7.9 (1iQzi }P _The catoblepas misses you.i{disiri the SkirmisherCoglin of Okawaru *****.Health: 82/103 ===================-----Magic: 16/16 ========================AC: 21Str: 12EV: 13Int: 13#### # #SH: 0Dex: 20..####..#P#...#XL: 13 Next:  1% Place: Lair:3.......@......#Noise: ===------  Time: 12047.9 (0.0)iq|..####.Y.##...#a) +4 sling {Arashi} c) +0 sling {Akal} ##*## #Fire: a) +4 sling {Arashi} #*#Rev* #*##Y#Y   catoblepas...Y   yak...The catoblepas is almost dead. _The catoblepas misses you.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (82% to hit)i disiri the SkirmisherCoglin of Okawaru *****.Health: 82/103 ===================-----Magic: 16/16 ========================AC: 21Str: 12EV: 13i_ Int: 13#### # #SH: 0Dex: 20..####..#P#...#XL: 13 Next:  1% Place: Lair:3.......@......#Noise: ===------  Time: 12047.9 (0.0)..####.Y.##...#a) +4 sling {Arashi} c) +0 sling {Akal} ##.## #Fire: a) +4 sling {Arashi} #.#Rev* #.##Y#Y   catoblepas...Y   yakiC ...Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (82% to hit)  You shoot a sling bullet.  The sling bullet hits the catoblepas but does no damage.i |You shoot a sling bullet.  The sling bullet hits the catoblepas but does no damage.  The catoblepas is almost dead.You shoot a sling bullet.  The sling bullet hits the catoblepas.  The catoblepas is almost dead.i BY.i iz ,8.8 (0.9i i״ B _The catoblepas gores you but does no damage.idisiri the SkirmisherCoglin of Okawaru *****.Health: 82/103 ===================-----Magic: 16/16 ========================AC: 21Str: 12EV: 13Int: 13#### # #SH: 0Dex: 20..####..#P#...#XL: 13 Next:  1% Place: Lair:3.......@......#Noise: ===------  Time: 12048.8 (0.0)..####.Y.##...#a) +4 sling {Arashi} c) +0 sling {Akal} ##*## #Fire: a) +4 sling {Arashi} #*#Rev* #Y##.#Y   catoblepas...Y   yak...iThe catoblepas is almost dead. _The catoblepas gores you but does no damage.  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (82% to hit)iM disiri the SkirmisherCoglin of Okawaru *****.Health: 82/103 ===================-----Magic: 16/16 ========================AC: 21Str: 12EV: 13Int: 13#### # #SH: 0Dex: 20..####..#P#...#XL: 13 Next:  1% Place: Lair:3.......@......#Noise: ===------  Time: 12048.8 (0.0)..####.Y.##...#a) +4 sling {Arashi} c) +0 sling {Akal} ##.## #Fire: a) +4 sling {Arashi} #.#Rev* #Y##.#Y   catoblepas...Y   yak...Fire: a) +4 sling {Arashi}Press: ? - help, i GQ - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (82% to hit)  You shoot a sling bullet.  The sling bullet hits the catoblepas but does no damage.i=S M)))))))You shoot a sling bullet.  The sling bullet hits the catoblepas but does no damage.  The catoblepas is almost dead.  You shoot a sling bullet.  The sling bullet barely misses the catoblepas.The sling bullet completely misses the yak.i= Y..Y...i **The catoblepas breathes a plume of calcifying dust at you.i` BY.ih V§@ii \77--9.7 (0.9i*p ir f _The blast of calcifying dust hits you.i" q #### # ##..####.§#P#...#§......#.####.Y.##...# ##.## # #Y# #.# #.# ... ...iBY.isG☼☼i0e5----50.7 (1.0ii!/ _The catoblepas gores you.iodisiri the SkirmisherCoglin of Okawaru *****.Health: 75/103 =================-------Magic: 16/16 ========================AC: 21Str: 12EV: 13Int: 13#### # #SH: 0Dex: 20#..####.☼#P#...#XL: 13 Next:  1% Place: Lair:3.......@☼......#iNoise: =--------  Time: 12050.7 (0.0)...####.Y.##...#a) +4 sling {Arashi} c) +0 sling {Akal} ##Y## #Fire: a) +4 sling {Arashi} #.#Rev* #.##.#Y   catoblepas...Y   yak... _The blast of calcifying dust hits you. _The catoblepas gores you.  Fire: a) +4 sling {Arashi}iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (82% to hit)i|disiri the SkirmisherCoglin of Okawaru *****.Health: 75/103 =================-------Magic: 16/16 ========================AC: 21Str: 12EV: 13Int: 13#### # #SH: 0Dex: 20iq}#..####.☼#P#...#XL: 13 Next:  1% Place: Lair:3.......@☼......#Noise: =--------  Time: 12050.7 (0.0)...####.Y.##...#a) +4 sling {Arashi} c) +0 sling {Akal} ##Y## #Fire: a) +4 sling {Arashi} #.#Rev* #.##.#Y   catoblepas...Y   yak...Fire: a) +4 sling {Arashi}i}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (82% to hit)  i}You shoot a sling bullet. The sling bullet hits the catoblepas.  The catoblepas is almost dead.iYou shoot a sling bullet. The sling bullet hits the catoblepas.  The catoblepas is almost dead.  You shoot a sling bullet. The sling bullet hits the catoblepas.  You kill the catoblepas!Okawaru accepts your kill.  Okawaru grants you throwing weapons!i /  --more--i1.ipY   yaki< Y.Something appears at your feet!iDi}JB5==1.7 (1 _i>QiSi%disiri the SkirmisherCoglin of Okawaru *****.Health: 75/103 =================-------Magic: 16/16 ========================AC: 21Str: 12EV: 13Int: 13#### # #SH: 0Dex: 20#..####.☼#P#...#XL: 13 Next:  5% Place: Lair:3.......@☼......#Noise: ===------  Time: 12051.7 (0.0)...####Y..##...#a) +4 sling {Arashi} c) +0 sling {Akal} ##.## #Fire: a) +4 sling {Arashi} #.#Rev* #.##.#Y   yak......Okawaru graints you throwing weapons! _Something appears at your feet!  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (82% to hit)iidisiri the SkirmisherCoglin of Okawaru *****.Health: 75/103 =================-------Magic: 16/16 ========================AC: 21Str: 12EV: 13Int: 13#### # #SH: 0Dex: 20#..####.☼#P#...#XL: 13 Next:  5% Place: Lair:3.......@☼......#Noise: ===------  Time: 12051.7 (0.0)...####Y..##...#a) +4 sling {Arashi} c) +0 sling {Akal} ##.## #Fire: a) +4 sling {Arashi} #.#Rev* #.##.#Y   yak...i.k...Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (82% to hit)  You shoot a sling bullet. The sling bullet hits the yak!  The yak is lightly wounded.iO Shift-Dir - straight line  Aim: a yak (82% to hit)  You shoot a sling bullet. The sling bullet hits the yak!  The yak is lightly wounded.  The yak is moderately wounded.iM L○○i ,2.6 (0.9i7 i ; _The yak gores you but does no damage.iA|disiri the SkirmisherCoglin of Okawaru *****.Health: 75/103 =================-------Magic: 16/16 ========================AC: 21Str: 12EV: 13Int: 13#### # #iSH: 0Dex: 20#..####.○#P#...#XL: 13 Next:  5% Place: Lair:3.......@○......#Noise: ===------  Time: 12052.6 (0.0)...####Y..##...#a) +4 sling {Arashi} c) +0 sling {Akal} ##.## #ieFire: a) +4 sling {Arashi} #.#Rev* #.##.#Y   yak......The yak is moderately wounded. _The yak gores you but does no damage.  iFire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleiShift-Dir - straight lineAim: a yak (moderately wounded, 82% to hit)idisiri the SkirmisherCoglin of Okawaru *****.Health: 75/103 =================-------Magic: 16/16 ========================AC: 21Str: 12EV: 13Int: 13#### # #SH: 0Dex: 20i #..####.○#P#...#XL: 13 Next:  5% Place: Lair:3.......@○......#Noise: ===------  Time: 12052.6 (0.0)...####Y..##...#a) +4 sling {Arashi} c) +0 sling {Akal} ##.## #Fire: a) +4 sling {Arashi} #.#Rev* #.##.#Y   yak......iFire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (moderately wounded, 82% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is heavily wounded.iǨ Shift-Dir - straight line  Aim: a yak (moderately wounded, 82% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is heavily wounded.  The yak is severely wounded.i7i8263.6 (1i>iAP _The yak barely misses you.iF !disiri the SkirmisherCoglin of Okawaru *****.Health: 76/103 =================-------Magic: 16/16 ========================AC: 21Str: 12EV: 13Int: 13#### # #SH: 0Dex: 20#..####.○#P#...#XL: 13 Next:  5% Place: Lair:3.......@○......#Noise: ===------  Time: 12053.6 (0.0)...####Y..##...#a) +4 sling {Arashi} c) +0 sling {Akal} ##.## #Fire: a) +4 sling {Arashi} #.#Rev* #.#iTG #.#Y   yak......The yak is severely wounded. _The yak barely misses you.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (severely wounded, 82% to hit)i disiri the SkirmisherCoglin of Okawaru *****.Health: 76/103 =================-------Magic: 16/16 ========================AC: 21Str: 12EV: 13Int: 13#### # #SH: 0Dex: 20#..####.○#P#...#XL: 13 Next:  5% Place: Lair:3i .......@○......#Noise: ===------  Time: 12053.6 (0.0)...####Y..##...#a) +4 sling {Arashi} c) +0 sling {Akal} ##.## #Fire: a) +4 sling {Arashi} #.#Rev* #.##.#Y   yak......Fire: a) +4 sling {Arashi}i SPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (severely wounded, 82% to hit)  i You shoot a sling bullet. The sling bullet hits the yak!  The yak is almost dead.iz.Shift-Dir - straight line  Aim: a yak (severely wounded, 82% to hit)  You shoot a sling bullet. The sling bullet hits the yak!  The yak is almost dead.  You kill the yak!i~)i  °°Okawaru accepts your kill.i}h7--64.6 (1 _ii`j _Your Fighting skill increases to level 10!i7disiri the SkirmisherCoglin of Okawaru *****.Health: 76/103 =================-------Magic: 16/17 ======================--AC: 21Str: 12EV: 13Int: 13#### # #SH: 0Dex: 20#..####.°#P#...#XL: 13 Next:  6% Place: Lair:3.......@°......#Noise: ===------  Time: 12054.6 (0.0)...####...##...#a) +4 sling {Arashi} c) +0 sling {Akal} ##.## #Fire: a) +4 sling {Arashi} #.#Rev* #.##.#......You kill the yak! _Okawaru accepts your kill. _832mYour Fighting skill increases to level 10!Press: ? - help, v - describe, . - travel, g - get itemItem here: a boomerang.  The floor.i!* gA boomerang. A curved, flat, throwing baton designed to return to its user. Base damage: 6 Base attack delay: 1.3 This projectile's minimum attack delay (0.7) is reached at skill level 12.Your skill: 0.0At 100% training you would reach 12.0 in about 1.5 XLs.Current attack delay: 1.3. Damage rating: 10 (Base [6 + 0 (Thrw)] x 105% (Str) x 116% (Fight) + 3 (Slay)). It has a 1/20 chance to be destroyed on impact. Stash search prefixes: {throwable} {god gift} {Throwing} {missile} Menu/colouring prefixes: identified missile _________________ “The weapon, thrown at 20 or 30 yards distance, twirled round in the air with  astonishing velocity, and alighting on the right arm of one of his opponents, i+ actually rebounded to a distance not less than 70 or 80 yards, leaving a  horrible contusion behind, and exciting universal admiration.” (g)et.iFHxdisiri the SkirmisherCoglin of Okawaru *****.Health: 76/103 =================-------Magic: 16/17 ======================--AC: 21Str: 12EV: 13Int: 13#### # #SH: 0Dex: 20#..####.°#P#...#XL: 13 Next:  6% Place: Lair:3.......@°......#Noise: ===------  Time: 12054.6 (0.0)...####...##...#i1INa) +4 sling {Arashi} c) +0 sling {Akal} ##.## #Fire: a) +4 sling {Arashi} #.#Rev* #.##.#......You kill the yak! _Okawaru accepts your kill. _Your Fighting skill increases to level 10!Press: ? - help, v - describe, . - travel, g - get itemItem here: a boomerang.  The floor.i"disiri the SkirmisherCoglin of Okawaru *****.Health: 76/103 =================-------Magic: 16/17 ======================--AC: 21Str: 12EV: 13Int: 13#### # #SH: 0Dex: 20#..####.°#P#...#XL: 13 Next:  6% Place: Lair:3.......@°......#Noise: ===------  Time: 12054.6 (0.0)...####...##...#a) +4 sling {Arashi} c) +0 sling {Akal} ##.## #Fire: a) +4 sling {Arashi} #.#Rev* #.##.#......You kill the yak! i# _Okawaru accepts your kill. _Your Fighting skill increases to level 10!Press: ? - help, v - describe, . - travel, g - get itemItem here: a boomerang.  The floor.i$iF)i+. _iu iz aDrop what? (Left/Right/Tab to switch category) 16/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +4 sling (weapon) {Arashi}  c - a +0 sling (offhand) {Akal} i1{ Missiles (select all with ()i - 21 poisoned darts  j - 6 javelins  m - a curare-tipped dart  n - 5 silver javelins  o - a dart of disjunction  p - 2 boomerangs Armour (select all with [)  d - a +2 pair of boots (worn)  e - a +2 cloak (worn) i]{ f - a +3 ring mail of fire resistance (worn)  g - the +1 helmet "Gonwog" (worn) {Snipe, Slay+3}  h - a +2 pair of gloves (worn)i{ ib - a +0 leather armour  k - the +1 robe "Sygo" {Stlth+}l - +0 acid dragon scales [Up|Down] select[Esc] exit i| Letters toggle [.|Space] toggle selected[top]i7 1 i a - a +4 sling (weapon) {Arashi}  p + 2 boomerangs[Enter] accept (1 chosen)i=iOHdisiri the SkirmisherCoglin of Okawaru *****.Health: 76/103 =================-------Magic: 16/17 ======================--AC: 21Str: 12EV: 13Int: 13#### # #SH: 0Dex: 20#..####.°#P#...#XL: 13 Next:  6% Place: Lair:3.......@°......#Noise: ===------  Time: 12054.6 (0.0)...####...##...#a) +4 sling {Arashi} c) +0 sling {Akal} ##.## #Fire: a) +4 sling {Arashi} #.#Rev* #.##.#iP......You kill the yak! _Okawaru accepts your kill. _Your Fighting skill increases to level 10!Press: ? - help, v - describe, . - travel, g - get itemItem here: a boomerang. _The floor.ioQ4---5.6 (1iVi Z, _You drop 2 boomerangs.iN ik iء i* Q7if ḭ ,i i l8=Rev+ i iu i iJ i i3 L7==i ic 4 _Magic restored.i v9=Rev i iT ,i i ,iT iB o80==i ib i (i ie 3i ir 12=i` i i8 i ,i i 3=im i iK i ,i iV" i" %4i# i' i( i( i1- ;5i- i1 i1 io2 i6 i6 i6 i ; il; K6=i; i?A iA iA ilE iE i*F iAJ iJ ?7=iJ iK iO iO iP iT iPU iU iaY ;8i'Z i@^ ,i_ if Q9ij ,i?l io ,ip it i7u &90iu iy i-z iC{ i io iP i i K1=i iŚ 2=i ,i iΪ Q3i i@ i iE i i i i %4i ik i i i$ i D5=i i. i i i iz iG i iH U6=i i i i i Bin i %7i ii iid i i i;8ii#io#i$i_*i*K9=i,i 2i2i3i9i9i%:ie?i?[100/103=i@iODiDiEiKi^LiLiwR;1iRi~WiWiXii^i^%2i_ijbibi,ciQhihiiiiminK3=iniq1 _HP restored.iuivivixi0}i}iA~ii6,iii{i69=iiԒiiyiiiii3ii|i iii ipiɱii,iiii1ixi&ic  You encounter a yak.i4###########..####..#P#...#.......(.......#...####...##...###.##.#.####.####...# #  #.# #..P##....  #.# #.@......# ---i ... #..P#.#### ..........# ......#.P# ....####...P..# ....#....$##Y   yak (wandering) ....##..... .#.##.Y#... .#..#iR136.6 (81.0).i)i,7.6 (82ii00 _The yak leaves your sight.i ###########..####..#P#...# .......(.......# ...####...##...# ##.##.#.### #.####...# ## #.# #..P##.... #.# #........# ... #@.P#.####............# #........#.P#.... ..####...P..#. #....$##. ##.....YY 2 yaks (wandering)#.## ..#.... #.#..# YY##.### #.#..# Y.You encounter a yak.Y.Y YThe yak bellows!YYYY i [40m4 yaks (3 wandering)==8.6 (1.0) _You encounter a yak.i:&##########disiri the Skirmisher#..####..#P#...#Coglin of Okawaru *****........(.......#Health: 103/103 ========================...####...##...#Magic: 17/17 ========================##.##.#.###AC: 21Str: 12#.####...# ##EV: 13Int: 13#.# #..P##....SH: 0Dex: 20#.# #........#XL: 13 Next:  6% Place: Lair:3i@;$... #@.P#.####Noise: ==-------  Time: 12138.6 (0.0).......*....#a) +4 sling {Arashi} c) +0 sling {Akal} #......*.#.P#Fire: a) +4 sling {Arashi} .... ..####.*.P..# .....#.*..$## .....##*....YYYY 4 yaks (3 wandering) iu;..#.##YY#.... #.#..#YY##.### #.#..#i;The yak bellows! _You encounter a yak.Fire: a) +4 sling {Arashi}i.<Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (82% to hit)iYYheavily wounded, wandering, hasn't noticed you, 82% to hit)iH##########disiri the Skirmisher#..####..#P#...#Coglin of Okawaru *****........(.......#Health: 103/103 ========================...####...##...#Magic: 17/17 ========================##.##.#.###AC: 21Str: 12#.####...# ##EV: 13Int: 13#.# #..P##....SH: 0Dex: 20#.# #........#iSIPXL: 13 Next:  6% Place: Lair:3... #@.P#.####Noise: ==-------  Time: 12138.6 (0.0).......)....#a) +4 sling {Arashi} c) +0 sling {Akal} #......).#.P#Fire: a) +4 sling {Arashi} .... ..####.).P..# .....#.)..$## .....##)....YYYY 4 yaks (3 wandering) ..#.##YY#.... #.#..#YY##.### #.#..#Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (heavily wounded, wandering, hasn't noticed you, 82% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is lightly wounded.iShift-Dir - straight line  Aim: a yak (heavily wounded, wandering, hasn't noticed you, 82% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is lightly wounded.!  The yak is moderately wounded.id^Y.Y.i_;Y.i&`?Y.ia*Yik....YYYY 5 yaks (1 wandering)il`=9.5 (0.9Rev igtiew@ _The yak bellows! x2; You hear a bellow! x3ifb ##########disiri the Skirmisher#..####..#P#...#Coglin of Okawaru *****........(.......#Health: 103/103 ========================...####...##...#Magic: 17/17 ========================##.##.#.###AC: 21Str: 12#.####...# ##EV: 13Int: 13#.# #..P##....SH: 0Dex: 20#.# #........#i0c _XL: 13 Next:  6% Place: Lair:3... #@.P#.####Noise: ===------  Time: 12139.5 (0.0).......*....#a) +4 sling {Arashi} c) +0 sling {Akal} #......*.#.P#Fire: a) +4 sling {Arashi} .... ..####.*.P..#Rev .....#.*..$## .....##YY...ic YYYYY 5 yaks (1 wandering) ..#.##YY#.... #.#..#Y.##.### #.#..#The yak is moderately wounded. _The yak bellows! x2; You hear a bellow! x3  i d Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (heavily wounded, wandering, hasn't noticed you, 82% to hit)i:##########disiri the Skirmisher#..####..#P#...#Coglin of Okawaru *****........(.......#iSHealth: 103/103 ========================...####...##...#Magic: 17/17 ========================##.##.#.###AC: 21Str: 12#.####...# ##EV: 13Int: 13#.# #..P##....SH: 0Dex: 20#.# #........#XL: 13 Next:  6% Place: Lair:3... #@.P#.####ibNoise: ===------  Time: 12139.5 (0.0).......)....#a) +4 sling {Arashi} c) +0 sling {Akal} #......).#.P#Fire: a) +4 sling {Arashi} .... ..####.).P..#Rev .....#.)..$## .....##YY...YYYYY 5 yaks (1 wandering) ic..#.##YY#.... #.#..#iY.##.### #.#..#Fire: a) +4 sling {Arashi}iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiAim: a yak (heavily wounded, wandering, hasn't noticed you, 82% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  i/The yak is lightly wounded.iLMShift-Dir - straight lineAim: a yak (heavily wounded, wandering, hasn't noticed you, 82% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is lightly wounded.i&i'Yi( .i}(i>3Y.Y.Y.Y.iN8...YY40.4 (0.9 _i>i?io ]##########disiri the Skirmisher#..####..#P#...#Coglin of Okawaru *****........(.......#Health: 103/103 ========================...####...##...#Magic: 17/17 ========================##.##.#.###AC: 21Str: 12#.####...# ##EV: 13ip "Int: 13#.# #..P##....SH: 0Dex: 20#.# #........#XL: 13 Next:  6% Place: Lair:3... #@.P#.####Noise: ===------  Time: 12140.4 (0.0).......*....#a) +4 sling {Arashi} c) +0 sling {Akal} #......*.#.P#Fire: a) +4 sling {Arashi} ip <.... ..####.*.P..#Rev .....#.YY.$## i)q .....##YY...YYYYY 5 yaks (1 wandering) ..#.##.Y#.... iZq #.#..#..##.### #.#..#You shoot a sling bullet. The sling bullet hits the yak. iq N_The yak is lightly wounded.  Fire: a) +4 sling {Arashi}iq Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiq Aim: a yak (heavily wounded, wandering, hasn't noticed you, 82% to hit)iJOYYi##########disiri the Skirmisher#..####..#P#...#Coglin of Okawaru *****........(.......#Health: 103/103 ========================...####...##...#Magic: 17/17 ========================##.##.#.###AC: 21Str: 12#.####...# ##EV: 13Int: 13#.# #..P##....SH: 0Dex: 20#.# #........#XL: 13 Next:  6% Place: Lair:3... #@.P#.####Noise: ===------  Time: 12140.4 (0.0).......)....#a) +4 sling {Arashi} c) +0 sling {Akal} #......).#.P#Fire: a) +4 sling {Arashi} .... ..####.).iϫP..#Rev .....#.YY.$## .....##YY...YYYYY 5 yaks (1 wandering) ..#.##.Y#.... #.#..#..##.### #.#..#Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (82% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is moderately wounded.i4))You shoot a sling bullet. The sling bullet hits the yak.  The yak is moderately wounded.  You shoot a sling bullet. The sling bullet barely misses the yak.The sling bullet completely misses the yak.  The yak is lightly wounded.io4Y.Y.Y.Y.Y.i..Y1.3 (0.9Rev+ _iiXi!@##########disiri the Skirmisher#..####..#P#...#Coglin of Okawaru *****........(.......#Health: 103/103 ========================...####...##...#Magic: 17/17 ========================i"##.##.#.###AC: 21Str: 12#.####...# ##EV: 13Int: 13#.# #..P##....SH: 0Dex: 20#.# #........#XL: 13 Next:  6% Place: Lair:3... #@.P#.####Noise: ===------  Time: 12141.3 (0.0).......*....#a) +4 sling {Arashi} c) +0 sling {Akal} i"#......*.#.P#Fire: a) +4 sling {Arashi} .... ..####.YYP..#Rev+ .....i@#k#.YY.$## .....##Y....YYYYY 5 yaks ..#.##..#.... #.#..#ii#..##.### #.#..#The sling bullet hits the yak. i#N_The yak is lightly wounded.  Fire: a) +4 sling {Arashi}i#)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (lightly wounded, 82% to hit)iB##########disiri the Skirmisher#..####..#P#...#Coglin of Okawaru *****........(.......#Health: 103/103 ========================...####...##...#Magic: 17/17 ========================##.##.#.###AC: 21Str: 12#.####...# ##EV: 13Int: 13#.# #..P##....SH: 0Dex: 20#.# #........#XL: 13 Next:  6% Place: Lair:3... #@.P#.####Noise: ===------  Time: 12141.3 (0.0).......)....#a) +4 sling {Arashi} c) +0 sling {Akal} #......).#.P#Fire: a) +4 sling {Arashi} .... ..####.YYPm..#Rev+ .....#.YY.$## .....##Y....YYYYY 5 yaks ..#.##..#.... #.#..#..##.### #.#..#Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (lightly wounded, 82% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is moderately wounded.i3Shift-Dir - straight line  Aim: a yak (lightly wounded, 82% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is moderately wounded.iY.Y.i 0Yi)Yi@Y.iإ0YiQBY.i<Y.i.YYY 8 yaks (2 wandering)i,2.2 (0.9i`iW _You encounter a yak. x2i##########disiri the Skirmisher#..####..#P#...#Coglin of Okawaru *****........(.......#Health: 103/103 ========================...####...##...#Magic: 17/17 ========================##.##.#.###AC: 21Str: 12#.####...# ##EV: 13Int: 13i}E#.# #..P##....SH: 0Dex: 20#.# #........#XL: 13 Next:  6% Place: Lair:3... #@.P#.####Noise: ===------  Time: 12142.2 (0.0).......*....#a) +4 sling {Arashi} c) +0 sling {Akal} #......YY#.P#Fire: a) +4 sling {Arashi} .... ..####.YYP..#Rev+ .....#.Y..$## .....##.....YYYYYYYY 8 yaks (2 wandering) ..#.##Y.#.... #.#..#iп8YY##.### #.#..#The yak is moderately wounded. _You encounter a yak. x2  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (lightly wounded, 82% to hit)iR+ Z Y.iO ;*.i J*YAim: a yak (wandering, hasn't noticed you, 82% to hit)i~ ##########disiri the Skirmisher#..####..#P#...#Coglin of Okawaru *****........(.......#Health: 103/103 ========================...####...##...#Magic: 17/17 ========================##.##.#.###AC: 21Str: 12#.####...# ##EV: 13Int: 13#.# #..P##....SH: 0Dex: 20#.# #........#i XL: 13 Next:  6% Place: Lair:3... #@.P#.####Noise: ===------  Time: 12142.2 (0.0).......)....#a) +4 sling {Arashi} c) +0 sling {Akal} #......YY#.P#Fire: a) +4 sling {Arashi} .... ..####.YYP..#Rev+ .....#.Y..$## .....##.....YYYYYYYY 8 yaks (2 wandering) ..#.##Y.#.... #.#..#YY##.### #.#..#Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (wandering, hasn't noticed you, 82% to hit)  You shoot a sling bullet.  The sling bullet hits the yak but does no damage.iZYou shoot a sling bullet.  The sling bullet hits the yak but does no damage.  The yak is moderately wounded.You shoot a sling bullet.  The sling bullet hits the yak.  The yak is heavily wounded.iT1.i0{Y.Y.i@Y.iAY.id>Y.iY BY.i(nY 7 yaksix)k3.1 (0.9Rev* iQ0i19 _The yak bellows! You hear a bellow!i| k##########disiri the Skirmisher#..####..#P#...#Coglin of Okawaru *****........(.......#Health: 103/103 ========================...####...##...#Magic: 17/17 ========================##.##.#.###AC: 21Str: 12#.####...# ##EV: 13Int: 13#.# #..P##....SH: 0Dex: 20#.# #........#XL: 13 Next:  6% Place: Lair:3... #@.P#.####Noise: ===------  Time: 12143.1 (0.0).......YY...#i~ wa) +4 sling {Arashi} c) +0 sling {Akal} #......YY#.P#Fire: a) +4 sling {Arashi} .... ..####...P..#Rev* .....#.Y..$## .....##Y....YYYYYYY 7 yaks ..#.##.Y#.... #.#..#..##.### #.#..#The yak is heavily wounded. _The yak bellows! You hear a bellow!  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (heavily wounded, 82% to hit)iB\YYYi Z Y.i {*YAim: a yak (lightly wounded, 82% to hit)iOYYik?;YYi% ##########disiri the Skirmisher#..####..#P#...#Coglin of Okawaru *****.i< A.......(.......#Health: 103/103 ========================...####...##...#Magic: 17/17 ========================##.##.#.###AC: 21Str: 12#.####...# ##EV: 13Int: 13#.# #..P##....SH: 0Dex: 20#.# #........#XL: 13 Next:  6% Place: Lair:3... #@.P#.####Noise: ===------  Time: 12143.1 (0.0).......YY...#a) +4 sling {Arashi} c) +0 sling {Akal} #......YY#.P#i Fire: a) +4 sling {Arashi} .... ..####...P..#Rev* .....#.Y..$## .....##Y....YYYYYYY 7 yaks ..#.##.Y#.... #.#..#..##.### i #.#..#Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (82% to hit)  You shoot a sling bullet. The sling bullet hits the yak!  The yak is heavily wounded.iݏ BShift-Dir - straight line  Aim: a yak (82% to hit)  You shoot a sling bullet. The sling bullet hits the yak!  The yak is heavily wounded.The yak is almost dead.i BY.i4 0Yi AY.i 1Yi BY.i4 ?Y.i *Y.i i: @Y.i" yY 9 yaks (1 wandering)ib# ,4.0 (0.9iG+ i8. Q _The yak closely misses you.iD R ##########..####..#P#...#....(.......#...####...##...# ##.##.#.### ###...# ##P##....#.# #@....... ... #.YP#.####......YYY... #........#.P iE  ..####.Y.P...Y..$##8... ##.Y... ..#.#Y.#....Y.##.###iF )Y.i;G iH AY.i%I ?Y.iI >Y.iJ 1YiZL ?Y.iM 8.YiM BY.iiN AY.iW h9(1 wandering).iX 6---5.0 (1.0iWb iPd iӎ  ########## #..####..#P#...# .......(.......# ...####...##...# ##.##.#.### #.####...# ## #.# #.@P##.... #.# #.Y......#  ... #YYP#.####.......Y....#  ia#......Y.#.P# ..####.Y.P..# 8 #..Y.$##.. ##Y.... .#.## .Y#....i@Y.iS@Y.i@Y.i:Y.iBAY.i+Y.ii0Yi7c9(1 wandering).i94/103 ---==-6imi( _The yak gores you!i+  ##########..####..#P#...#....(.......#...####...##...# ##.##.#.### ###@..# ##..P##....#.# #YYY.....# ... #..P#.####ig, .......YY...# #.......Y#.P8..####..YP..#.Y..$##... ##Y....i. ?Y.i-/ ?Y.i/ @Y.iH0 @Y.i`1 ?Y.i1 @Y.i1 @Y.i2 1YiG3 BY.i; h9(1 wandering).iA< \7Rev+ iC iF G _The yak gores the plant! The plant begins to die.i10 ##########..####..#P#....(.......#...####...##...# i##.##.#@### ###...# ###YYP##....#.# #.YY..... ... #Y.P#.####........Y...8 #......Y.#.P#i..####.Y.P..#Y...$##i ?Y.iAY.i>Y.i1Yik@Y.i:Y.ih9(1 wandering).ig5=---8ii. _The yak gores the plant!i (disiri the SkirmisherCoglin of Okawaru *****.Health: 95/103 ======================--Magic: 17/17 ========================##########AC: 21Str: 12#..####..#P#...#EV: 13Int: 13.......(.......#SH: 0Dex: 20i B...####...##...#XL: 13 Next:  6% Place: Lair:3##.##.#@###Noise: =--------  Time: 12148.0 (0.0)#.####Y..# ##a) +4 sling {Arashi} c) +0 sling {Akal} #.# #YYP##....Fire: a) +4 sling {Arashi} #.# #YY......#Rev+ ... #*YP#.####.......*....#YYYYYYYY 9 yaks (1 wandering)#......YY#.P# i1 p.... ..####.Y.P..# ....#....$## _The yak gores the plant! The plant begins to die. _The yak gores the plant!  Fire: a) +4 sling {Arashi}i_ Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei 5Aim: a yak (82% to hit)›i tYYwandering, hasn't noticed you, 82% to hit)›i[ disiri the SkirmisherCoglin of Okawaru *****.Health: 95/103 ======================--Magic: 17/17 ========================##########AC: 21Str: 12#..####..#P#...#EV: 13Int: 13.......(.......#SH: 0Dex: 20...####...##...#XL: 13 Next:  6% Place: Lair:3##.##.#@###Noise: =--------  Time: 12148.0 (0.0)#.####...# ##a) +4 sling {Arashi} c) +0 sling {Akal} #.# #YYP##....Fire: a) +4 sling {Arashi} #.# #YY......#Rev+ ... #.YP#.####............#YYYYYYYY 9 yaks (1 wandering)#..›if ....YY#.P# .... ..####.Y.P..# ....#....$##Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (wandering, hasn't noticed you, 82% to hit)  You shoot a sling bullet. The sling bullet hits the yak!  You kill the yak!›i fY 8›ik_)You shoot a sling bullet. The sling bullet hits the yak!  You kill the yak!  Okawaru accepts your kill.You shoot a sling bullet.  The yak is severely wounded.›iDY.Y.›i=Y.›iR*Y.›i›i<Y.›iu›ic7==9 (0.9Rev* ›i4_›i ›iÛi'disiri the SkirmisherCoglin of Okawaru *****.Health: 95/103 ======================--Magic: 17/17 ========================##########AC: 21Str: 12#..####..#P#...#EV: 13Int: 13.......(.......#SH: 0Dex: 20...####...##...#XL: 13 Next:  7% Place: Lair:3##.##.#@###ÛiNoise: ===------  Time: 12148.9 (0.0)#.####YY.# ##a) +4 sling {Arashi} c) +0 sling {Akal} #.# #.YP##....Fire: a) +4 sling {Arashi} #.# #.Y......#Rev* ... #*YP#.####.......YY...#YYYYYYYY 8 yaks (1 wandering)#......*.#.P# .... ..####.Y.P..# ....#....$##The sling bullet hits the yak! ÛiK_The yak is severely wounded.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (wandering, hasn't noticed you, 82% to hit)ěidisiri the SkirmisherCoglin of Okawaru *****.Health: 95/103 ======================--Magic: 17/17 ========================##########AC: 21Str: 12#..####..#P#...#EV: 13Int: 13.......(.......#ěiCSH: 0Dex: 20...####...##...#XL: 13 Next:  7% Place: Lair:3##.##.#@###Noise: ===------  Time: 12148.9 (0.0)#.####YY.# ##a) +4 sling {Arashi} c) +0 sling {Akal} #.# #.YP##....Fire: a) +4 sling {Arashi} #.# #.Y......#Rev* ... #.YP#.####.......YY...#YYYYYYYY 8 yaks (1 wandering)ěi#........#.P# .... ..####.Y.P..# ....#....$##Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (wandering, hasn't noticed you, 82% to hit)  You shoot a sling bullet. The sling bullet hits the yak!  The yak is heavily wounded.ěiShift-Dir - straight line  Aim: a yak (wandering, hasn't noticed you, 82% to hit)  You shoot a sling bullet. The sling bullet hits the yak!  The yak is heavily wounded..  The yak is severely wounded.ěi*CY.ěizY.Y.ěi;Y.ěiCx Y.The yak bellows!ěiXYěiT,9.8 (0.9ěiζěiQ _The yak closely misses you.ěi disiri the SkirmisherCoglin of Okawaru *****.Health: 95/103 ======================--Magic: 17/17 ========================##########AC: 21Str: 12#..####..#P#...#EV: 13Int: 13.......(.......#SH: 0Dex: 20...####...##...#XL: 13 Next:  7% Place: Lair:3##.##.#@###Noise: ===------  Time: 12149.8 (0.0)#.####YY.# ##a) +4 sling {Arashi} c) +0 sling {Akal} #.# #YYP##....Fire: a) +4 sling {Arashi} #.# #.Y......#Rev* ... #YYP#.####........*...#YYYYYYYY [3ěi 3m8 yaks#.......Y#.P# .... ..####...P..# ....#....$##The yak bellows! _The yak closely misses you.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (82% to hit)śidisiri the SkirmisherCoglin of Okawaru *****.Health: 95/103 ======================--Magic: 17/17 ========================##########AC: 21Str: 12#..####..#P#...#EV: 13Int: 13.......(.......#SH: 0Dex: 20...####...##...#XL: 13 Next:  7% Place: Lair:3##.##.#@###Noise: ===------  Time: 12149.8 (0.0)śio#.####†Y.# ##a) +4 sling {Arashi} c) +0 sling {Akal} #.# #YYP##....Fire: a) +4 sling {Arashi} #.# #.Y......#Rev* ... #YYP#.####............#YYYYYYYY 8 yaks#.......Y#.P# .... ..####...P..# ....#....$##Fire: a) +4 sling {Arashi}śiPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (82% to hit)  You shoot a sling bullet. The sling bullet hits the yak!  You kill the yak!śi][ 7 yaksśimvO)You shoot a sling bullet. The sling bullet hits the yak!  You kill the yak!  Okawaru accepts your kill.You shoot a sling bullet.  The sling bullet hits the yak.  The yak is lightly wounded.śi1.śi Y.A nearby plant withers and dies.Y..Yśi 9 Yśi CThe yak gores you but does no damage.śi @Y.śi ;Y.śiyY 8 yaks (1 wandering)śi6 68śij U50.7 (0.9 _You encounter a yak.śi )śi3,o _Your Translocations skill increases to level 7!śil C ########## #..####..#P#...# .......(.......#śi% ...####...##@..##.##.#.###  #.####YY.# ## #.# #.YY##.... #.# #.Y......# ... #Y.P#.#### 6 yaks ........Y...# #........#.P#  .... ..####..YP..#śi :Y†śi 5Y.śi 0Yśi @Y.śi *Y.śi٥ śi+ śir 4Y.śi <Y.śi Y 7 yaks (1 wandering).śi d87---1.7 (1.0śi% śi K _The yak attacks as it pursues you! The yak gores you!ƛia ########## #..####..#P#...# .......(...@...#...####...##...###.##.#Y###  #.####YY.# ## #.# #.YY##....ƛib #.# #........# 4 yaks ... #YYP#.#### .....# #.......Y#.P#ƛid{Y.Y.ƛixg;Y.ƛiIpƛiqO---2ƛixƛigzƛi,+ ########## #..####..#P#...# .(..@....# ...####...##Y..# ##.##.#Y### #.####YY.# ## #.# #.Y.##.... #.# #........# 3 yaks ... #YYP#.#### ƛi^e..#  #.Y#.P#ƛiܬBY.ƛih@Y.ƛi$ƛi]8----3ƛi{ƛiƛi| udisiri the SkirmisherCoglin of Okawaru *****.Health: 88/103 ====================----Magic: 17/17 ========================AC: 21Str: 12EV: 13Int: 13##########SH: 0Dex: 20#..####..#P#...#XL: 13 Next:  8% Place: Lair:3.......(..@Y...#Noise: ---------  Time: 12153.7 (0.0)ƛi} x...####...##.Y.#a) +4 sling {Arashi} c) +0 sling {Akal} ##.##.#.###Fire: a) +4 sling {Arashi} #.####YY.# ##Rev* #.# #.Y.##....#.# #........#YYY 3 yaks... #YYP#.####............##.......Y#.P# _Your Translocations skill increases to level 7! _The yak attacks as it pursues you! The yak gores you!  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (lightly wounded, 82% to hit)Ǜi:X Y.Ǜi u*YAim: a yak (lightly wounded, 82% to hit)Ǜi:disiri the SkirmisherCoglin of Okawaru *****.Health: 88/103 ====================----Magic: 17/17 ========================AC: 21Str: 12EV: 13Int: 13##########SH: 0Dex: 20#..####..#P#...#XL: 13 Next:  8% Place: Lair:3.......(..@Y...#Ǜi$ Noise: ---------  Time: 12153.7 (0.0)...####...##.Y.#a) +4 sling {Arashi} c) +0 sling {Akal} ##.##.#.###Fire: a) +4 sling {Arashi} #.####YY.# ##Rev* #.# #.Y.##....#.# #........#YYY 3 yaks... #YYP#.####............##.......Y#.P#Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineǛiv Aim: a yak (lightly wounded, 82% to hit)  You shoot a sling bullet. The sling bullet hits the yak!  The yak is moderately wounded.ți|h?Shift-Dir - straight line  Aim: a yak (lightly wounded, 82% to hit)  You shoot a sling bullet. The sling bullet hits the yak!  The yak is moderately wounded..ți1Yți..țiD@Y.ți.Yți}.Y 4 yaksți6===4.6 (0.9țițiQ _The yak closely misses you.țidisiri the SkirmisherCoglin of Okawaru *****.Health: 88/103 ====================----Magic: 17/17 ========================AC: 21Str: 12EV: 13Int: 13##########SH: 0Dex: 20#..####..#P#...#XL: 13 Next:  8% Place: Lair:3.......(..@YY..#Noise: ===------  Time: 12154.6 (0.0)...####...##...#a) +4 sling {Arashi} c) +0 sling {Akal} ##.##.#Y###Fire: a) +4 sling {Arashi} #.####YY.# ##Rev* #.# #...##....#.# #........#YYYY 4 yaks... #YYP#.####............##.......Yți#.P#The yak is moderately wounded. _The yak closely misses you.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (lightly wounded, 82% to hit)ɛiR"disiri the SkirmisherCoglin of Okawaru *****.Health: 88/103 ====================----Magic: 17/17 ========================AC: 21Str: 12EV: 13Int: 13##########SH: 0Dex: 20#..####..#P#...#XL: 13 Next:  8% Place: Lair:3.......(..@YY..#Noise: ===------  Time: 12154.6 (0.0)...####...##...#ɛi#a) +4 sling {Arashi} c) +0 sling {Akal} ##.##.#Y###Fire: a) +4 sling {Arashi} #.####YY.# ##Rev* #.# #...##....#.# #........#YYYY 4 yaks... #YYP#.####............##.......Y#.P#Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (lightly wounded, 82% to hit)  You shoot a sling bullet. The sling bullet hits the yak!  ɛi%FThe yak is severely wounded.ɛiVpMShift-Dir - straight lineAim: a yak (lightly wounded, 82% to hit)  You shoot a sling bullet. The sling bullet hits the yak!  The yak is severely wounded.You shoot a sling bullet. The sling bullet hits the yak.ɛi7AY.ɛi8*YɛiDt†Y 5 yaksɛiE,5.5 (0.9ɛiNɛiQ; _The yak gores you but does no damage.ɛiZ disiri the SkirmisherCoglin of Okawaru *****.Health: 88/103 ====================----Magic: 17/17 ========================AC: 21Str: 12EV: 13Int: 13##########SH: 0Dex: 20#..####..#P#...#XL: 13 Next:  8% Place: Lair:3.......(..@YY..#ɛi5[ Noise: ===------  Time: 12155.5 (0.0)...####...##Y..#a) +4 sling {Arashi} c) +0 sling {Akal} ##.##.#Y###Fire: a) +4 sling {Arashi} #.####†Y.# ##Rev* #.# #...##....#.# #........#YYYYY 5 yaks... #YYP#.####............##.......Y#.P#The yak is severely wounded. _The yak gores you but does no damage.  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (lightly wounded, 82% to hit)ʛiS disiri the SkirmisherCoglin of Okawaru *****.Health: 88/103 ====================----Magic: 17/17 ========================AC: 21Str: 12EV: 13Int: 13##########SH: 0Dex: 20#..####..#P#...#XL: 13 Next:  8% Place: Lair:3.......(..@.Y..#Noise: ===------  Time: 12155.5 (0.0)...####...##Y..#a) +4 sling {Arashi} c) +0 sling {Akal} ##.##.#Y###Fire: a) +4 sling {Arashi} #.####†Y.# ##Rev* ʛi ##.# #...##....#.# #........#YYYYY 5 yaks... #YYP#.####............##.......Y#.P#Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (lightly wounded, 82% to hit)  You shoot a sling bullet. The sling bullet hits the yak!  You kill the yak!ʛi^ Z 4 yaksʛi9n M))))Shift-Dir - straight lineAim: a yak (lightly wounded, 82% to hit)  You shoot a sling bullet. The sling bullet hits the yak!  You kill the yak!  Okawaru accepts your kill.  You shoot a sling bullet.ʛi Y.The sling bullet barely misses the yak.Y.ʛi *Yʛi ..ʛi$ QY..Yʛi C996.4 (0.9 _ʛi ʛi ˛iZdisiri the SkirmisherCoglin of Okawaru *****.Health: 89/103 ====================----Magic: 17/17 ========================AC: 21Str: 12EV: 13Int: 13##########SH: 0Dex: 20#..####..#P#...#XL: 13 Next:  9% Place: Lair:3.......(..@YY..#Noise: ===------  Time: 12156.4 (0.0)...####...##Y..#˛i@a) +4 sling {Arashi} c) +0 sling {Akal} ##.##.#Y###Fire: a) +4 sling {Arashi} #.####Y..# ##Rev* #.# #...##....#.# #........#YYYY 4 yaks... #YYP#.####............##.......Y#.P#You shoot a sling bullet. _The sling bullet barely misses the yak.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (lightly wounded, 82% to hit)˛i] d YY.̛iyj.YAim: a yak (82% to hit)̛i 'disiri the SkirmisherCoglin of Okawaru *****.Health: 89/103 ====================----Magic: 17/17 ========================AC: 21Str: 12EV: 13Int: 13##########SH: 0Dex: 20#..####..#P#...#̛i XL: 13 Next:  9% Place: Lair:3.......(..@YY..#Noise: ===------  Time: 12156.4 (0.0)...####...##Y..#a) +4 sling {Arashi} c) +0 sling {Akal} ##.##.#Y###Fire: a) +4 sling {Arashi} #.####Y..# ##Rev* #.# #...##....#.# #........#YYYY 4 yaks... #YYP#.####............##.......Y#.P#̛iW Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line̛i Aim: a yak (82% to hit)  You shoot a sling bullet. The sling bullet hits the yak!  The yak is severely wounded.̛io  )You shoot a sling bullet. The sling bullet hits the yak!  The yak is severely wounded.  The sling bullet completely misses the yak.The sling bullet hits the yak!  The yak is moderately wounded.̛i 1Y̛i 9 .̛i 0You hear a bellow!̛i 1Y̛i AY.̛i YYY 5 yaks7.3 (0.9̛i ; _The yak gores you but does no damage.͛idisiri the SkirmisherCoglin of Okawaru *****.Health: 89/103 ====================----Magic: 17/17 ========================AC: 21Str: 12EV: 13Int: 13##########SH: 0Dex: 20#..####..#P#...#XL: 13 Next:  9% Place: Lair:3.......(..@YY..#Noise: ===------  Time: 12157.3 (0.0)...####...##Y..#a) +4 sling {Arashi} c) +0 sling {Akal} ##.##Y#.###Fire: a) +4 sling {Arashi} #.####YYY# ##Rev* #.# #...##....#.# #........#YYYYY 5 yaks... #YYP#.####............#[17;1͛i2H#.......Y#.P#You hear a bellow! _The yak gores you but does no damage.  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (82% to hit)͛iM Y Y.Λii*YAim: a yak (82% to hit)ΛiI5YYΛi disiri the SkirmisherCoglin of Okawaru *****.Health: 89/103 ====================----Magic: 17/17 ========================AC: 21Str: 12EV: 13Int: 13##########SH: 0Dex: 20#..####..#P#...#XL: 13 Next:  9% Place: Lair:3.......(..@YY..#Noise: ===------  Time: 12157.3 (0.0)...####...##Y..#a) +4 sling {Arashi} c) +0 sling {Akal} ##.##Y#.###Fire: a) +4 sling {Arashi} #.####YYY# ##Rev* #.# #...##....#.# #........#YYYYY 5 yaks... #YYP#.####............##.......Y#.P#[18;Λi 2HFire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (82% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is almost dead.Λi݆Shift-Dir - straight line  Aim: a yak (82% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is almost dead.!  You kill the yak! 4 yaksΛi Y.Okawaru accepts your kill.Y.Λi@Y.ΛiΛi1<108.2 (0.9 _Λi.Λiϛidisiri the SkirmisherCoglin of Okawaru *****.Health: 89/103 ====================----Magic: 17/17 ========================AC: 21Str: 12EV: 13Int: 13##########SH: 0Dex: 20#..####..#P#...#XL: 13 Next: 10% Place: Lair:3.......(..@YY..#Noise: ===------  Time: 12158.2 (0.0)...####...##*..#a) +4 sling {Arashi} c) +0 sling {Akal} ##.##Y#Y###ϛi]Fire: a) +4 sling {Arashi} #.####YY.# ##Rev* #.# #...##....#.# #........#YYYY 4 yaks... #YYP#.####............##.......Y#.P#You kill the yak! _Okawaru accepts your kill.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (82% to hit)ϛidisiri the SkirmisherCoglin of Okawaru *****.Health: 89/103 ====================----Magic: 17/17 ========================AC: 21Str: 12EV: 13Int: 13##########SH: 0Dex: 20#..####..#P#...#XL: 13 Next: 10% Place: Lair:3.......(..@YY..#ϛi`7Noise: ===------  Time: 12158.2 (0.0)...####...##...#a) +4 sling {Arashi} c) +0 sling {Akal} ##.##Y#Y###Fire: a) +4 sling {Arashi} #.####YY.# ##Rev* #.# #...##....#.# #........#YYYY 4 yaks... #YYP#.####............##.......Y#.P#Fire: a) +4 sling {Arashi}ϛi.qPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (82% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is lightly wounded.ϛiEShift-Dir - straight line  Aim: a yak (82% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is lightly wounded.!  The yak is moderately wounded.ЛiR|Y.Y.909.1 (0.9 _The yak gores you but does no damage.Лix disiri the SkirmisherCoglin of Okawaru *****.Health: 90/103 ====================----Magic: 17/17 ========================AC: 21Str: 12EV: 13Int: 13##########SH: 0Dex: 20#..####..#P#...#XL: 13 Next: 10% Place: Lair:3.......(..@YY..#ЛiNoise: ===------  Time: 12159.1 (0.0)...####...##Y..#a) +4 sling {Arashi} c) +0 sling {Akal} ##.##Y#Y###Fire: a) +4 sling {Arashi} #.####Y..# ##Rev* #.# #...##....#.# #........#YYYY 4 yaks... #YYP#.####............##.......Y#.P#The yak is moderately wounded. _The yak gores you but does no damage.  Fire: a) +4 sling {Arashi}ЛiJPress: ? - help, Q - select action, ( or ) - cycleЛiUShift-Dir - straight lineAim: a yak (82% to hit)Лi !disiri the SkirmisherCoglin of Okawaru *****.Health: 90/103 ====================----Magic: 17/17 ========================AC: 21Str: 12EV: 13Int: 13Лi ##########SH: 0Dex: 20#..####..#P#...#XL: 13 Next: 10% Place: Lair:3.......(..@YY..#Noise: ===------  Time: 12159.1 (0.0)...####...##Y..#a) +4 sling {Arashi} c) +0 sling {Akal} ##.##Y#Y###Fire: a) +4 sling {Arashi} #.####Y..# ##Rev* #.# #...##....#.# #........#YYYY 4 yaks... #YYP#.####............##.......Y#.P#Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (82% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is heavily wounded.ЛiN7M)Shift-Dir - straight lineAim: a yak (82% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is heavily wounded.The sling bullet barely misses the yak.The sling bullet hits the yak!Лi, Y.The yak is moderately wounded.ЛiG*YЛi~Y†Y 5 yaksЛi+60.1 (1ЛiЛiQ _The yak closely misses you.ћigdisiri the SkirmisherCoglin of Okawaru *****.Health: 90/103 ====================----Magic: 17/17 ========================AC: 21Str: 12EV: 13Int: 13##########SH: 0Dex: 20#..####..#P#...#XL: 13 Next: 10% Place: Lair:3.......(..@YY..#Noise: ===------  Time: 12160.1 (0.0)...####...##YY.#a) +4 sling {Arashi} c) +0 sling {Akal} ##.##Y#Y###Fire: a) +4 sling {Arashi} #.####†..# ##Rev* #.# #...##....#.# #........#YYYYY 5 yaks... #YYP#.####.......ћi|.....##.......Y#.P#The yak is moderately wounded. _The yak closely misses you.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (82% to hit)ћisY Y#қiyYY#Aim: a yak (82% to hit)қi`disiri the SkirmisherCoglin of Okawaru *****.Health: 90/103 ====================----Magic: 17/17 ========================AC: 21Str: 12EV: 13Int: 13##########SH: 0Dex: 20#..####..#P#...#XL: 13 Next: 10% Place: Lair:3.......(..@YY..#Noise: ===------  Time: 12160.1 (0.0)...####...##YY.#a) +4 sling {Arashi} c) +0 sling {Akal} ##.##Y#Y###Fire: a) +4 sling {Arashi} #.####†..# ##Rev* #.# #...##....#.# #........#YYYYY 5 yaks... #YYP#.####............##.......Y#.P#[1қiHb8;2HFire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (82% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is heavily wounded.қi)Shift-Dir - straight lineAim: a yak (82% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is heavily wounded.  You shoot a sling bullet. The sling bullet barely misses the yak.The sling bullet hits the yak!ӛi# Y.The yak is severely wounded.ӛiYӛiviY1.0 (0.9 _ӛiX'disiri the SkirmisherCoglin of Okawaru *****.Health: 90/103 ====================----Magic: 17/17 ========================AC: 21Str: 12EV: 13Int: 13##########SH: 0Dex: 20#..####..#P#...#ӛiXL: 13 Next: 10% Place: Lair:3.......(..@YYY.#Noise: ===------  Time: 12161.0 (0.0)...####...##Y..#a) +4 sling {Arashi} c) +0 sling {Akal} ##.##Y#Y###Fire: a) +4 sling {Arashi} #.####†..# ##Rev* #.# #...##....#.# #........#YYYYY 5 yaks... #YYP#.####............##.......Y#.P#The sling bullet hits the yak! _The yak is severely wounded.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (82% to hit)ԛi disiri the SkirmisherCoglin of Okawaru *****.Health: 90/103 ====================----Magic: 17/17 ========================AC: 21Str: 12EV: 13Int: 13##########SH: 0Dex: 20#..####..#P#...#XL: 13 Next: 10% Place: Lair:3.......(..@)YY.#ԛiNoise: ===------  Time: 12161.0 (0.0)...####...##Y..#a) +4 sling {Arashi} c) +0 sling {Akal} ##.##Y#Y###Fire: a) +4 sling {Arashi} #.####†..# ##Rev* #.# #...##....#.# #........#YYYYY 5 yaks... #YYP#.####............##.......Y#.P#Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (82% to hit)  You shoot a sling bullet. The sling bullet barely misses the yak.The sling bullet hits the yak!ԛi[  You shoot a sling bullet. The sling bullet barely misses the yak.The sling bullet hits the yak!  The yak is almost dead.  ԛioYou shoot a sling bullet.  The sling bullet hits the yak!  The yak is almost dead.ԛi3BY.ԛi8YԛiX1=9 (0.9ԛiԛi,Q _The yak closely misses you.ԛi( disiri the SkirmisherCoglin of Okawaru *****.Health: 91/103 =====================---Magic: 17/17 ========================AC: 21Str: 12EV: 13Int: 13##########SH: 0Dex: 20#..####..#P#...#XL: 13 Next: 10% Place: Lair:3.......(..@YYY.#Noise: ===------  Time: 12161.9 (0.0)...####...##YY.#a) +4 sling {Arashi} c) +0 sling {Akal} ##.##Y#.###Fire: a) +4 sling {Arashi} #.####†..# ##Rev* #.# #...##....#.# #........#YYYYY 5 yaks... #YYP#.####[16;ԛi 12H............##.......Y#.P#The yak is almost dead. _The yak closely misses you.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (82% to hit)՛iOYYYY՛i H disiri the SkirmisherCoglin of Okawaru *****.Health: 91/103 =====================---Magic: 17/17 ========================AC: 21Str: 12EV: 13Int: 13##########SH: 0Dex: 20#..####..#P#...#XL: 13 Next: 10% Place: Lair:3.......(..@YYY.#՛iI Noise: ===------  Time: 12161.9 (0.0)...####...##YY.#a) +4 sling {Arashi} c) +0 sling {Akal} ##.##Y#.###Fire: a) +4 sling {Arashi} #.####†..# ##Rev* #.# #...##....#.# #........#YYYYY 5 yaks... #YYP#.####............##.......Y#.P#Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (82% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is almost dead.՛i Shift-Dir - straight line  Aim: a yak (82% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is almost dead.՛iZ ?Y.՛i[ %Y.՛i\ ՛irf ՛iNg ,2.8 (0.9՛iso ՛iCr P _The yak barely misses you.֛i6disiri the SkirmisherCoglin of Okawaru *****.Health: 91/103 =====================---Magic: 17/17 ========================AC: 21Str: 12EV: 13Int: 13##########SH: 0Dex: 20#..####..#P#Y..#XL: 13 Next: 10% Place: Lair:3.......(..@YYY.#Noise: ===------  Time: 12162.8 (0.0)...####...##Y..#a) +4 sling {Arashi} c) +0 sling {Akal} ##.##Y#.###Fire: a) +4 sling {Arashi} #.####†..# ##Rev* #.# #...##....#.# #........#YYYYY 5 yaks... #YYP#.####[16;֛i812H............##.......Y#.P#The yak is almost dead. _The yak barely misses you.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (82% to hit)֛i 'disiri the SkirmisherCoglin of Okawaru *****.Health: 91/103 =====================---Magic: 17/17 ========================AC: 21Str: 12EV: 13Int: 13##########SH: 0Dex: 20#..####..#P#Y..#֛iB XL: 13 Next: 10% Place: Lair:3.......(..@†YY.#Noise: ===------  Time: 12162.8 (0.0)...####...##Y..#a) +4 sling {Arashi} c) +0 sling {Akal} ##.##Y#.###Fire: a) +4 sling {Arashi} #.####†..# ##Rev* #.# #...##....#.# #........#YYYYY 5 yaks... #YYP#.####............##.......Y#.P#Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (82% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  You kill the yak!֛i Z 4 yaks֛iY 1)You shoot a sling bullet. The sling bullet hits the yak.  You kill the yak!  Okawaru accepts your kill.You shoot a sling bullet.  The yak is lightly wounded.֛i G.Y֛i( 9Y.֛i ֛i ;13.7 (0.9 _֛i ֛i p _Your Ranged Weapons skill increases to level 12!כi""disiri the SkirmisherCoglin of Okawaru *****.Health: 91/103 =====================---Magic: 17/17 ========================AC: 21Str: 12EV: 13Int: 13##########SH: 0Dex: 20#..####..#P#Y..#XL: 13 Next: 11% Place: Lair:3.......(..@YY..#Noise: ===------  Time: 12163.7 (0.0)...####...##Y..#a) +4 sling {Arashi} c) +0 sling {Akal} ##.##Y#.###Fire: a) +4 sling {Arashi} #.####†..# ##Rev* #.# #...##....#.# #........#YYYY 4 yaks... #YYP#.####........כi#....##.......Y#.P# _The yak is lightly wounded. _Your Ranged Weapons skill increases to level 12!Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (lightly wounded, 82% to hit)؛izk5YY؛i\Q mdisiri the SkirmisherCoglin of Okawaru *****.Health: 91/103 =====================---Magic: 17/17 ========================AC: 21Str: 12EV: 13Int: 13##########SH: 0Dex: 20#..####..#P#Y..#XL: 13 Next: 11% Place: Lair:3.......(..@YY..#Noise: ===------  Time: 12163.7 (0.0)...####...##Y..#a) +4 sling {Arashi} c) +0 sling {Akal} ؛iR ##.##Y#.###Fire: a) +4 sling {Arashi} #.####†..# ##Rev* #.# #...##....#.# #........#YYYY 4 yaks... #YYP#.####............##.......Y#.P#Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (lightly wounded, 82% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is moderately wounded.؛i qShift-Dir - straight line  Aim: a yak (lightly wounded, 82% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is moderately wounded.heavi؛ih ؛iai 224.7 (1؛iUo ؛i8r Q _The yak closely misses you.ٛif disiri the SkirmisherCoglin of Okawaru *****.Health: 92/103 =====================---Magic: 17/17 ========================AC: 21Str: 12EV: 13Int: 13##########SH: 0Dex: 20#..####..#P#Y..#XL: 13 Next: 11% Place: Lair:3.......(..@YY..#ٛihNoise: ===------  Time: 12164.7 (0.0)...####...##Y..#a) +4 sling {Arashi} c) +0 sling {Akal} ##.##Y#.###Fire: a) +4 sling {Arashi} #.####†..# ##Rev* #.# #...##....#.# #........#YYYY 4 yaks... #YYP#.####............##.......Y#.P#The yak is heavily wounded. _The yak closely misses you.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (lightly wounded, 82% to hit)ٛir; disiri the SkirmisherCoglin of Okawaru *****.Health: 92/103 =====================---Magic: 17/17 ========================AC: 21Str: 12EV: 13Int: 13##########SH: 0Dex: 20#..####..#P#Y..#XL: 13 Next: 11% Place: Lair:3.......(..@YY..#Noise: ===------  Time: 12164.7 (0.0)...####...##Y..#a) +4 sling {Arashi} c) +0 sling {Akal} ##.##Y#.###ٛim< Fire: a) +4 sling {Arashi} #.####†..# ##Rev* #.# #...##....#.# #........#YYYY 4 yaks... #YYP#.####............##.......Y#.P#Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (lightly wounded, 82% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is heavily wounded.ٛi  )Shift-Dir - straight line  Aim: a yak (lightly wounded, 82% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is heavily wounded.  You shoot a sling bullet. The sling bullet barely misses the yak.The sling bullet hits the yak!ٛiT YThe yak is moderately wounded.ٛiU ,5.6 (0.9ٛi{b ٛie Q _The yak closely misses you.ڛicdisiri the SkirmisherCoglin of Okawaru *****.Health: 92/103 =====================---Magic: 17/17 ========================AC: 21Str: 12EV: 13Int: 13##########SH: 0Dex: 20#..####..#P#Y..#XL: 13 Next: 11% Place: Lair:3.......(..@YY..#Noise: ===------  Time: 12165.6 (0.0)...####...##Y..#a) +4 sling {Arashi} c) +0 sling {Akal} ##.##Y#.###Fire: a) +4 sling {Arashi} #.####†..# ##Rev* ڛidS#.# #...##....#.# #........#YYYY 4 yaks... #YYP#.####............##.......Y#.P#The yak is moderately wounded. _The yak closely misses you.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (moderately wounded, 82% to hit)ڛi7disiri the SkirmisherCoglin of Okawaru *****.Health: 92/103 =====================---Magic: 17/17 ========================AC: 21Str: 12EV: 13Int: 13##########SH: 0Dex: 20#..####..#P#Y..#XL: 13 Next: 11% Place: Lair:3.......(..@YY..#Noise: ===------  Time: 12165.6 (0.0)...####...##Y..#a) +4 sling {Arashi} c) +0 sling {Akal} ##.##Y#.###Fire: a) +4 sling {Arashi} #.####†..# ##Rev* #.# #...##....#.# #........#YYYY 4 yaks... #YYP#.####............#[17;ڛi812H#.......Y#.P#Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (moderately wounded, 82% to hit)  You shoot a sling bullet. The sling bullet hits the yak!  The yak is severely wounded.ڛijShift-Dir - straight line  Aim: a yak (moderately wounded, 82% to hit)  You shoot a sling bullet. The sling bullet hits the yak!  The yak is severely wounded.almost dead.ڛiPڛiQ,6.5 (0.9ڛiXڛi[I _The yak misses you.ڛiedisiri the SkirmisherCoglin of Okawaru *****.Health: 92/103 =====================---Magic: 17/17 ========================AC: 21Str: 12EV: 13Int: 13##########SH: 0Dex: 20#..####..#P#Y..#XL: 13 Next: 11% Place: Lair:3.......(..@YY..#Noise: ===------  Time: 12166.5 (0.0)...####...##Y..#a) +4 sling {Arashi} c) +0 sling {Akal} ##.##Y#.###Fire: a) +4 sling {Arashi} #.####†..# ##Rev* #.# #...##....#.# #........#ڛiYYYY 4 yaks... #YYP#.####............##.......Y#.P#The yak is almost dead. _The yak misses you.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (moderately wounded, 82% to hit)ۛikSmYYalmost deadۛiFdisiri the SkirmisherCoglin of Okawaru *****.Health: 92/103 =====================---Magic: 17/17 ========================AC: 21Str: 12EV: 13Int: 13##########SH: 0Dex: 20#..####..#P#Y..#XL: 13 Next: 11% Place: Lair:3.......(..@†Y..#Noise: ===------  Time: 12166.5 (0.0)...####...##Y..#a) +4 sling {Arashi} c) +0 sling {Akal} ##.##Y#.###Fire: a) +4 sling {Arashi} #.####†..# ##Rev* #.# #...##....#.# #........#YYYY 4 yaks... #YYP#.####......ۛi......##.......Y#.P#Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (almost dead, 82% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  You kill the yak!ۛiZ 3 yaksۛi >†You shoot a sling bullet. The sling bullet hits the yak.  You kill the yak!  Okawaru accepts your kill.You shoot a sling bullet.  The sling bullet hits the yak!ۛiْ s) 2 yaksۛiq { YOkawaru accepts your kill.ۛiv 9Y.ۛi @.Yۛi. |.Y 3 yaksۛi$ C337.4 (0.9 _ۛi* ۛiN, ܛi#disiri the SkirmisherCoglin of Okawaru *****.Health: 93/103 =====================---Magic: 17/17 ========================AC: 21Str: 12EV: 13Int: 13##########SH: 0Dex: 20#..####..#P#...#XL: 13 Next: 13% Place: Lair:3.......(..@YY..#Noise: ===------  Time: 12167.4 (0.0)...####...##Y..#a) +4 sling {Arashi} c) +0 sling {Akal} ##.##.#.###Fire: a) +4 sling {Arashi} #.####†..# ##Rev* #.# #...##....#.# #........#YYY 3 yaks... #YYP#.####ܛig............##.......Y#.P#You kill the yak! _Okawaru accepts your kill.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (moderately wounded, 82% to hit)ܛi HYYܛidisiri the SkirmisherCoglin of Okawaru *****.Health: 93/103 =====================---Magic: 17/17 ========================AC: 21Str: 12EV: 13Int: 13##########SH: 0Dex: 20#..####..#P#...#XL: 13 Next: 13% Place: Lair:3.......(..@YY..#Noise: ===------  Time: 12167.4 (0.0)...####...##Y..#a) +4 sling {Arashi} c) +0 sling {Akal} ##.##.#.###Fire: a) +4 sling {Arashi} #.####†..# ##Rev* #.# #...##....#.# #........#YYY 3 yaks... #YYP#.####............#[17;1ܛi2H#.......Y#.P#Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (82% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is moderately wounded.ݛi)]Shift-Dir - straight line  Aim: a yak (82% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is moderately wounded.  The sling bullet hits the yak but does no damage.ݛiİ †The yak is moderately wounded.ݛisuY 2 yaksݛi,8.3 (0.9ݛi ݛi; _The yak gores you but does no damage.ݛiEdisiri the SkirmisherCoglin of Okawaru *****.Health: 93/103 =====================---Magic: 17/17 ========================AC: 21Str: 12EV: 13Int: 13##########SH: 0Dex: 20#..####..#P#...#XL: 13 Next: 13% Place: Lair:3.......(..@YY..#Noise: ===------  Time: 12168.3 (0.0)...####...##†..#a) +4 sling {Arashi} c) +0 sling {Akal} ##.##Y#.###Fire: a) +4 sling {Arashi} #.####†..# ##Rev* #.# #...##....#.# #........#YY 2 yaks... #YYP#.####........ݛiF....##.......Y#.P#The yak is moderately wounded. _The yak gores you but does no damage.  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (82% to hit)ݛiX disiri the SkirmisherCoglin of Okawaru *****.Health: 93/103 =====================---Magic: 17/17 ========================AC: 21Str: 12EV: 13Int: 13##########SH: 0ݛi WDex: 20#..####..#P#...#XL: 13 Next: 13% Place: Lair:3.......(..@YY..#Noise: ===------  Time: 12168.3 (0.0)...####...##†..#a) +4 sling {Arashi} c) +0 sling {Akal} ##.##Y#.###Fire: a) +4 sling {Arashi} #.####†..# ##Rev* #.# #...##....#.# #........#YY 2 yaks... #YYP#.####............##.......Y#.P#Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (82% to hit)  You shoot a sling bullet. The sling bullet hits the yak!  The yak is severely wounded.ݛi `)You shoot a sling bullet. The sling bullet hits the yak!  The yak is severely wounded.  You shoot a sling bullet.  The sling bullet completely misses the yak.  The yak is lightly wounded.ݛi 1YݛiY.Y 3 yaksݛif429.2 (0.9ݛiyݛi ( _The yak gores you.ޛi*disiri the SkirmisherCoglin of Okawaru *****.Health: 92/103 =====================---Magic: 17/17 ========================AC: 21Str: 12EV: 13Int: 13##########SH: 0Dex: 20#..####..#P#...#XL: 13 Next: 13% Place: Lair:3.......(..@YY..#Noise: ===------  Time: 12169.2 (0.0)...####...##Y..#a) +4 sling {Arashi} c) +0 sling {Akal} ##.##.#.###Fire: a) +4 sling {Arashi} #.####†..# ##Rev* #.# #...##....#.# #........#YYY 3 yaksޛi/+... #YYP#.####............##.......Y#.P#The yak is lightly wounded. _The yak gores you.  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (lightly wounded, 82% to hit)ޛi disiri the SkirmisherCoglin of Okawaru *****.Health: 92/103 =====================---Magic: 17/17 ========================AC: 21Str: 12EV: 13Int: 13##########SH: 0Dex: 20#..####..#P#...#XL: 13 Next: 13% Place: Lair:3.......(..@†Y..#Noise: ===------  Time: 12169.2 (0.0)...####...##Y..#ޛi a) +4 sling {Arashi} c) +0 sling {Akal} ##.##.#.###Fire: a) +4 sling {Arashi} #.####†..# ##Rev* #.# #...##....#.# #........#YYY 3 yaks... #YYP#.####............##.......Y#.P#Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (lightly wounded, 82% to hit)  You shoot a sling bullet. The sling bullet hits the yak!  You kill the yak!ޛiQ Z 2 yaksޛi| ))))Shift-Dir - straight line  Aim: a yak (lightly wounded, 82% to hit)  You shoot a sling bullet. The sling bullet hits the yak!  You kill the yak!  Okawaru accepts your kill.  You shoot a sling bullet.ޛi Y†The sling bullet completely misses the yak.ޛi @Y..ޛi <370.1 (0.9 _ޛi ޛi ߛidisiri the SkirmisherCoglin of Okawaru *****.Health: 93/103 =====================---Magic: 17/17 ========================AC: 21Str: 12EV: 13Int: 13##########SH: 0Dex: 20#..####..#P#...#XL: 13 Next: 13% Place: Lair:3.......(..@YY..#Noise: ===------  Time: 12170.1 (0.0)...####...##†..#a) +4 sling {Arashi} c) +0 sling {Akal} ##.##.#.###Fire: a) +4 sling {Arashi} #.####†..# ##Rev* #.# #...##....#.# #........#YY 2 yaks... #YYP#.####........ߛi4....##.......Y#.P#You shoot a sling bullet. _The sling bullet completely misses the yak.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (lightly wounded, 82% to hit)ߛi.disiri the SkirmisherCoglin of Okawaru *****.Health: 93/103 =====================---Magic: 17/17 ========================AC: 21Str: 12EV: 13Int: 13##########SH: 0Dex: 20#..####..#P#...#XL: 13 Next: 13% Place: Lair:3.......(..@YY..#ߛi&Noise: ===------  Time: 12170.1 (0.0)...####...##†..#a) +4 sling {Arashi} c) +0 sling {Akal} ##.##.#.###Fire: a) +4 sling {Arashi} #.####†..# ##Rev* #.# #...##....#.# #........#YY 2 yaks... #YYP#.####............##.......Y#.P#Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineߛiʏAim: a yak (lightly wounded, 82% to hit)  You shoot a sling bullet.  The sling bullet hits the yak but does no damage.ߛi[)You shoot a sling bullet.  The sling bullet hits the yak but does no damage.  The yak is moderately wounded.You shoot a sling bullet.  The sling bullet closely misses the yak..ߛi YThe yak is moderately wounded.ߛi\85--1.0 (0.9ߛiߛi`( _The yak gores you!ߛiA disiri the SkirmisherCoglin of Okawaru *****.Health: 85/103 ===================-----Magic: 17/17 ========================AC: 21Str: 12EV: 13Int: 13##########SH: 0Dex: 20#..####..#P#...#XL: 13 Next: 13% Place: Lair:3.......(..@YY..#Noise: ===------  Time: 12171.0 (0.0)...####...##†..#a) +4 sling {Arashi} c) +0 sling {Akal} ##.##.#.###ߛiB /Fire: a) +4 sling {Arashi} #.####†..# ##Rev* #.# #...##....#.# #........#YY 2 yaks... #YYP#.####............##.......Y#.P#The yak is moderately wounded. _The yak gores you!  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (moderately wounded, 82% to hit)idisiri the SkirmisherCoglin of Okawaru *****.Health: 85/103 ===================-----Magic: 17/17 ========================AC: 21Str: 12EV: 13Int: 13##########SH: 0Dex: 20#..####..#P#...#XL: 13 Next: 13% Place: Lair:3.......(..@YY..#Noise: ===------  Time: 12171.0 (0.0)...####...##†..#a) +4 sling {Arashi} c) +0 sling {Akal} ##.##.#.###Fire: a) +4 sling {Arashi} #.####†..# ##Rev* #.# #...##....#.# #........#YY 2 yaks... #YYP#.####............#12H#.......Y#.P#Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (moderately wounded, 82% to hit)  You shoot a sling bullet. The sling bullet hits the yak!  The yak is severely wounded.iSzShift-Dir - straight line  Aim: a yak (moderately wounded, 82% to hit)  You shoot a sling bullet. The sling bullet hits the yak!  The yak is severely wounded.almost dead.i~ 8#il 19 (0.9 _i-i1 !disiri the SkirmisherCoglin of Okawaru *****.Health: 85/103 ===================-----Magic: 17/17 ========================AC: 21Str: 12EV: 13Int: 13i: T##########SH: 0Dex: 20#..####..#P#...#XL: 13 Next: 13% Place: Lair:3.......(..@YY..#Noise: ===------  Time: 12171.9 (0.0)...####...##†..#a) +4 sling {Arashi} c) +0 sling {Akal} ##.##.#.###Fire: a) +4 sling {Arashi} #.####†..# ##Rev* #.# #...##....#.# #........#YY 2 yaks... #YYP#.####............##.......Y#.P#You shoot a sling bullet. The sling bullet hits the yak! iɈ _The yak is almost dead.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (moderately wounded, 82% to hit)i disiri the SkirmisherCoglin of Okawaru *****.Health: 85/103 ===================-----Magic: 17/17 ========================AC: 21Str: 12EV: 13Int: 13##########SH: 0Dex: 20#..####..#P#...#XL: 13 Next: 13% Place: Lair:3.......(..@YY..#i% Noise: ===------  Time: 12171.9 (0.0)...####...##†..#a) +4 sling {Arashi} c) +0 sling {Akal} ##.##.#.###Fire: a) +4 sling {Arashi} #.####†..# ##Rev* #.# #...##....#.# #........#YY 2 yaks... #YYP#.####............##.......Y#.P#Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (moderately wounded, 82% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is almost dead.io†Shift-Dir - straight line  Aim: a yak (moderately wounded, 82% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is almost dead.!  You kill the yak!iux   yakiW Y.Okawaru accepts your kill.iqi4i6=42.8 (0.9 _i ii=disiri the SkirmisherCoglin of Okawaru *****.Health: 86/103 ====================----Magic: 17/17 ========================AC: 21Str: 12EV: 13Int: 13##########SH: 0Dex: 20#..####..#P#...#XL: 13 Next: 14% Place: Lair:3.......(..@Y...#Noise: ===------  Time: 12172.8 (0.0)...####...##†..#a) +4 sling {Arashi} c) +0 sling {Akal} ##.##.#.###Fire: a) +4 sling {Arashi} #.####†..# ##Rev* #.# #...##....#.# #........#Y   yak... 40m#YYP#.####............##.......Y#.P#You kill the yak! _Okawaru accepts your kill.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (moderately wounded, 82% to hit)i disiri the SkirmisherCoglin of Okawaru *****.Health: 86/103 ====================----Magic: 17/17 ========================AC: 21Str: 12EV: 13Int: 13##########SH: 0Dex: 20#..####..#P#...#XL: 13 Next: 14% Place: Lair:3.......(..@Y...#Noise: ===------  Time: 12172.8 (0.0)...####...##†..#i Ca) +4 sling {Arashi} c) +0 sling {Akal} ##.##.#.###Fire: a) +4 sling {Arashi} #.####†..# ##Rev* #.# #...##....#.# #........#Y   yak... #YYP#.####............##.......Y#.P#Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (moderately wounded, 82% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is heavily wounded.i ZMShift-Dir - straight lineAim: a yak (moderately wounded, 82% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is heavily wounded.i" z  The yak snorts and paws the ground.ig& ,3.7 (0.9iT/ i1 T _The yak completely misses you.is disiri the SkirmisherCoglin of Okawaru *****.Health: 86/103 ====================----Magic: 17/17 ========================AC: 21Str: 12EV: 13Int: 13##########SH: 0Dex: 20#..####..#P#...#XL: 13 Next: 14% Place: Lair:3.......(..@Y...#ixNoise: ===------  Time: 12173.7 (0.0)...####...##†..#a) +4 sling {Arashi} c) +0 sling {Akal} ##.##.#.###Fire: a) +4 sling {Arashi} #.####†..# ##Rev* #.# #...##....#.# #........#Y   yak... #YYP#.####............##.......Y#.P#The yak snorts and paws the ground. _The yak completely misses you.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineioAim: a yak (heavily wounded, 82% to hit)idisiri the SkirmisherCoglin of Okawaru *****.Health: 86/103 ====================----Magic: 17/17 ========================AC: 21Str: 12EV: 13Int: 13##########SH: 0Dex: 20#..####..#P#...#XL: 13 Next: 14% Place: Lair:3.......(..@Y...#Noise: ===------  Time: 12173.7 (0.0)...####...##†..#a) +4 sling {Arashi} c) +0 sling {Akal} ##.##.#.###Fire: a) +4 sling {Arashi} #.####†..# ##Rev* #.# #...##....#.# #........#Y   yak... @40m#YYP#.####............##.......Y#.P#Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (heavily wounded, 82% to hit)  You shoot a sling bullet. The sling bullet hits the yak!  The yak is severely wounded.i†Shift-Dir - straight line  Aim: a yak (heavily wounded, 82% to hit)  You shoot a sling bullet. The sling bullet hits the yak!  The yak is severely wounded.  You kill the yak!i(i3_  Okawaru accepts your kill.i 954.7 (1 _iJ$i'i@7iGii8%8i i!i>Rev+ ii|,ii'!;9i!i#i$>Rev i%i'i(i(i+i+&90iG,iK/,i.0i2i2V1=i63iRK2=3iVL,iO;4iOiS,iSiU,iVi,Za5=iZi\,i]i`iQaibicicU6=idipiqisi#uiuiviziz%7i{i}ib~i~ii%8iiiii Bi^a9=iSiiViʐi;iޒi?ii[100/103=ii^i,i;1ii,ii,iiİ2iݱiFk _You start resting.HP restored.i(---i1217.7 (43.0)iu3=---8.7 (44 _ixii~ i iR iE i i ,i ^  Items here: ††††.i i3  _i iz _  You see here a yak corpse.i i1  _iR i) i i9 9=i i i i5 iw ir iЮ ip i8 i i; i i i i N#..####..#P#...#.......(...†...#...####...##†..###.##.#.### ##.####†..#####P#.#.# #...##.......#.# #........# ....#..P#.####...@.# 25.7 (7.0)i S#........#.P# .. ..####...P..# ..#....$## ..##..... .##..#... ..#...##.### ..#... ..< Y.#i i +6.7 (8i i. ; _Found an escape hatch in the ceiling.i@i?BiHiCii Biz,i iii%ii\,iEi"N _You now have 605 gold pieces (gained 19).i%i&i7'i(i-i-,i0i2iz3i3i5i7i8i8iR;iV=i=i>ix@iB,iCi.Ei(GiGi*HiJiL,i?MiMOiPiQiRiSi ViViWi8Yi6[i\,i^iva,iMbiTdigigihiii lili[mioiqi{ririytiEuiuiviwi=zi{,i}i,i+iii;iɆi+i,iViiii iiiiܕiEiii<iP,ijiON _You now have 618 gold pieces (gained 13).ii3iˬiiñ,iDiiֶiwieiiiii9iNiiiEi,ii@iGiiwimis,iiXii7iii0ibiiiibiiLi[ii!iik< ..#.## #..#........ #.#..# ......##.####.# #.#..# #........<..#.#..Y.## #.##..#........i#†.Y○#. ##...........#####..Y#.#.###...##..###..###..#.###.#P.....#.# #.#..###................# ##...# #...####.@....P.## ###.### ###...###.##..##.##.##...# #.....####.......##..... #.#.#..# ##.#........... #####.## ####.#.......# ##.## #..........## #...# ....####...## ##..## #..#.# #...# is}#....# #....# ##....i066.7 (40.0)i,7.7 (41ii6 _i - 26 poisoned darts (gained 5)iiiii3!Xi.i"1i2iw3,i5i8Bi9i<i9>,i?ijBiBixCiDixGiGipHiCJiIMiMiNi.QiSiSi:Ti-UiWiW,iZi ],i]i_iaiQbibifiXhihi>iixjil,i~miJniioioicpiqqiSsimt,iuiwivxixizi{i|,i~ii%iii iiiiiioi i,iiiPiǔiqiiieiii,i itiii ii,iii ,iAi޴iriiiiȽiiiiiEiiiQii_i^ii-iii9i\,iiiR,iii',iifi3,iiiii3iiiyi8ii9 ###### ######### #.###.#..####..#P#... #............(...†...# .###....####...##†.. #.#.### ##.##.#.## ###...# #.####†.. io#...## #.# #...# #@.## ####.###....300 #<.....###......#..P #..#..##.......... #.....#...#........# #.....##.#..####...P.#.....##...##..#..... #.....##...#...##....  ..#.###...##.##..#..  #.#..##.##.......##. i@B8.7 (41i^ i 9 _Found a stone staircase leading up.iiBii iu!i"i$iA(i(i)i+i.ib/i0iC4i7iI8i :i?Bi@iBiXi[i{Bi|in  You encounter a water moccasin.i=..# ..####  ##. ##.##.###.#..##.... ...#...........> ..## #....###....##./....# ##.#..##.#.### ....#.S #...#..###...# .....?.##...P...#...## ..!....@......#.#..## ##i.....##.P#...P#<.....###.. .........##..#..##...#...######...#...#.#### #.....##.##.#.. #.....##S   water moccasin (asleep).... #.....##...... ...#.###... ###.#..##.##i,Y19.7 (120.7 (12ii; _Found a stone staircase leading down.i..disiri the Skirmisher#..#### ######Coglin of Okawaru *****.##. ##.##.###.#..### Health: 103/103 ========================.... ...#........... Magic: 17/17 ========================> ..## #....###....### AC: 21Str: 12./....# ##.#..##.#.###EV: 13Int: 13....#.S #...#..###...#SH: 0Dex: 20.....?*##...P...#...##XL: 13 Next: 15% Place: Lair:3..!....@......#.#..## ## Noise: ---------  Time: 12320.7 (0.0)....##.Piͼ[33m#...P#<.....###. a) +4 sling {Arashi} c) +0 sling {Akal} . .........##..#..##... Fire: a) +4 sling {Arashi} ...#...######.....#...#...#.#### #.....##.#.#.#..#.....##... S   water moccasin (asleep)....#.....##.........#.###...###.#..##.##You encounter a water moccasin. _Found a stone staircase leading down.  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water moccasin (asleep, 98% to hit)i /Q..disiri the Skirmisher#..#### ######Coglin of Okawaru *****.##. ##.##.###.#..### Health: 103/103 ========================.... ...#........... Magic: 17/17 ========================> ..## #....###....### AC: 21Str: 12./....# ##.#..##.#.###EV: 13Int: 13....#.S #...#..###...#SH: 0iw0Dex: 20.....?)##...P...#...##XL: 13 Next: 15% Place: Lair:3..!....@......#.#..## ## Noise: ---------  Time: 12320.7 (0.0)....##.P#...P#<.....###. a) +4 sling {Arashi} c) +0 sling {Akal} . .........##..#..##... Fire: a) +4 sling {Arashi} ...#...######.....#...#...#.#### #.....##.#.#.#..#.....##... S   water moccasin....#.....##.........#.###...###.#..##.##Shift-Dir - straight lineAim: a water moccasin (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the water moccasin!  The water moccasin hisses angrily.  The water moccasin is heavily wounded.+19;49mi ?You shoot a sling bullet.  The sling bullet hits the water moccasin!  The water moccasin hisses angrily.  The water moccasin is heavily wounded.  You shoot a sling bullet.  The sling bullet hits the water moccasin.iB .SThe water moccasin is heavily wounded.i]O .The water moccasin bites you!  You are poisoned.iQ96/103 ==--===1.7 (1Pois Rev iXi[5 _The water moccasin poisons you!iS ..disiri the Skirmisher#..#### ######Coglin of Okawaru *****.##. ##.##.###.#..### Health: 96/103 ======================--.... ...#........... Magic: 17/17 ========================> ..## #....###....### AC: 21Str: 12./....# ##.#..##.#.###EV: 13Int: 13....#.. #...#..###...#SH: 0Dex: 20.....?S##...P...#...##XL: 13 Next: 15% Place: Lair:3..!....@......#.#..## ## Noise: ===------  Time:[ m 12321.7 (0.0)....##.P#...P#<.....###. a) +4 sling {Arashi} c) +0 sling {Akal} . .........##..#..##... Fire: a) +4 sling {Arashi} ...#...######.....#...# Pois Rev ...#.#### #.....##.#.#.#..#.....##... S   water moccasin....#.....##.........#.###...###.#..##.##You are poisoned. _The water moccasin poisons you!  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water moccasin (heavily wounded, 64% to hit)iP ..disiri the Skirmisher#..#### ######Coglin of Okawaru *****.##. ##.##.###.#..### Health: 96/103 ======================--.... ...#........... Magic: 17/17 ========================> ..## #....###....### AC: 21Str: 12./....# ##.#..##.#.###EV: 13Int: 13....#.. #...#..###...#SH: 0Dex: 20.....?S##...P...#...##XL: 13 Next: 15% Place: Lair:3i ..!....@......#.#..## ## Noise: ===------  Time: 12321.7 (0.0)....##.P#...P#<.....###. a) +4 sling {Arashi} c) +0 sling {Akal} . .........##..#..##... Fire: a) +4 sling {Arashi} ...#...######.....#...# Pois Rev ...#.#### #.....##.#.#.#..#.....##... S   water moccasin....#.....##.........#.###...###.#..##.##Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water moccasin (heavily wounded, 64% to hit)  You shoot a sling bullet.  The sling bullet hits the water moccasin.i(~.You shoot a sling bullet.  The sling bullet hits the water moccasin.  The water moccasin is severely wounded.You shoot a sling bullet.  The sling bullet hits the water moccasin!  You kill the water moccasin!ip/RiQr .Okawaru accepts your kill.i3-62.6 (0.9Rev+ ii _You feel very sick.ii7-i!ii>Rev iGi"i%1ii i h0=-iT ii iG B-iK i| i$ &89i i iz U8=ii i i _You start resting. You feel sick. x7i% .......#.#.---..P#<....i2- -8.6 (6.0i. Q---9.6 (7iv4 iL7 [ _You are no longer poisoned.i3iiii,i%9i$ i"i}#i(%i>=y901=i>iBiCiDiHiHiSJiNk2=iaQi|Ti$UiVi ZiZ%3iB\i_i~`i biei2fi hikik%4irmipiqilsiviviBxi{i|K5=i~i,i iiҚU6=iiF!789=100/103=123= _HP restored. _V - 3 scrolls of vulnerability (gained 1)="39;49m _c - 2 potions of curing (gained 1)i9&3i'i*ij-i.i/i1iL4i4i)6i.:iA;i;i?P _c - a wand of roots (23) (gained 8 charges)iVB3iCiFR  There is a stone staircase leading down here.iIigJ _iJiLiNiOidOi!RiaT,iPUiwWi Z,iZiv\i#^,i^i_iDbibi0ciOeifiDii͎iMiՏiii,iĮiic,iTiǷisiYiUihiiii,ibi'iMiiiP  There is a stone staircase leading up here.i<i! _iiniii-imiii>i;i?,iiuiVi,i$iSiBi0i,i i iiv,ii Xi!i#,i%i&i(i)i$*i,i.is/i<0i1i@4i4i5i6i8,i9iӅvi1p##.#..# #..####..... #.....###....##..... ##...............#.i #.....##.##.####.# ##..######### #.#.. #..# #..Y. #..## #÷..○ #...# ##...# #.@## #..#.428.6 (99.0)....# ##.....#.##.. #...#> ## ###. ###.. .. #. .. #.# .P# ### ## i֗i.9.6 (100.0)iGin9 _Found an escape hatch in the floor.i3iiuiisiXiHiiciii$Xi#iii,iz$,i%,iOi.~iiliii,iiii>Xii04i#.P.P##.#..# #......##..........# #..###..#####.###.#..## #..# #..#..### ###...# #... #...#..## #.. #..##..### .....#....####..##.###............##P#....#..#.#P.................@[...............#.#.....####..........÷ #<...## #.#.#...... #..### ...†#..## ..#.#... .#... ##.P ...... #F.. .##... #...#... X%4m#.P.P##.#..# #......#.#..........# #..###..##.###.###.#..## #..# #..#.### ###...# #... #.#..## #.. #...#.##..### .....#....#.###..##.###.##P#....#..#.#P...@.#.#.....####.÷.#<...## #.#.#.#..### ...†.#..## ..#...÷#... .#.##.P .#F.. .##.#... #.60.6 (31.0)1.6 (32i%u _You see here a +0 cloak of air.i/i112.6 (1.0)it6i#9K _p - a +0 cloak of airi;iAPGear: 16/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +4 sling (weapon) {Arashi}  c - a +0 sling (offhand) {Akal} Missiles (go to first with ()i - 26 poisoned darts  j - 6 javelins  m - a curare-tipped dart  n - 5 silver javelins  o - a dart of disjunction iB'Armour (go to first with [)  d - a +2 pair of boots (worn)  e - a +2 cloak (worn)  f - a +3 ring mail of fire resistance (worn)  g - the +1 helmet "Gonwog" (worn) {Snipe, Slay+3}  h - a +2 pair of gloves (worn)b - a +0 leather armour  k - the +1 robe "Sygo" {Stlth+}l - +0 acid dragon scales  p - a +0 cloak of airiii #.P.P##.#..##......#.... disiri the Skirmisher#..........##..###..##.. Coglin of Okawaru *****.###.###.#..## #..# #..#... Health: 103/103 ========================### ###...# #... #...... Magic: 17/17 ========================#..## #.. #...#... AC: 21Str: 12##..### .....#....#. EV: 13Int: 13###..##.###............. SH: 0Dex: 20##P#....#..#.#P.......... XL: 13 Next: 16% Place: Lair:3.........@................ Noise: --------- i Time: 12462.6 (0.0)#.#.....####..........÷... a) +4 sling {Arashi} c) +0 sling {Akal} #<...## #.#.#....... Fire: a) +4 sling {Arashi} #..###...†...#..##..#...÷#....#.... ##.P....... #F...##.... #...#....  _c - a wand of roots (23) (gained 8 charges) _There is a stone staircase leading down here. _There is a stone staircase leading up here. _Found an escape hatch in the floor. _You see here a +0 cloak of air. _p - a +0 cloak of airi: iW i"i 3i| i1 i i Bi i  i iI i ,i iH i ,i i iH i ii i i i^ i ic i`" i" ic# iN% ih' ,it( i. i0 i+1 i-2 i3 i5 iW6 i6 i9 i; iQ< i< i/? iFA iA iB iD iG iG iOI iM iPP iP iR iS iV i~V i&W iX i[ i[ i#\ i_ i/b ib i5c ie if iZg ih i:i ik i*l il i(n i1p ,ip ir it it iu iw iy iz irz i{ i} i*~ ,ii i iJ ,i9 i i& i iX i i] ni1 im iO i il i iv i i i\ i i} i i͟ iV BiX i Xi i i@ i iЯ ,ik i iv Xi i i2 i i< i i i i0 ,iL i i i i` iN i i i il i i ,i P  There is a stone staircase leading up here.i iJ  _i i i iF i i i i` i i i i ix i iy i io i i= i il i i! i i i i8 ,i iZ i ,im i i if i i i ib Bi ,i i iY j  You encounter a blink frog.iH' G  ########   P.P##.#..#   ........#   ##.###.#..#   ###### ##   # ###.### #..# ih( .  #F ##.....# ##   #..###...#..## ###..#   #..@.....P.P###P#   ###P##...........   ####......#.#.  ####.#####<...#   ### ##..###   #..## F   blink frog (asleep)   #...#   ##.P###   #....#i/ 1515.6 (53.0)i!5 36.6 (54 _i 7 i;9 i #...######## disiri the Skirmisher  #.P.P##.#..# Coglin of Okawaru *****.  #..........# Health: 103/103 ========================  i###.###.#..# Magic: 17/17 ========================  ###### ###... AC: 21Str: 12  # ###.### #..# EV: 13Int: 13  #F ##.....# ##.. SH: 0Dex: 20  #.*###...#..## ###..# XL: 13 Next: 16% Place: Lair:3  #.*@.....P.P###P#... Noise: ---------  Time: 12516.6 (0.0)  i###P##.............. a) +4 sling {Arashi} c) +0 sling {Akal}  ####......#.#..... Fire: a) +4 sling {Arashi}  ####.#####<...#  ### ##..###  i#..##F   blink frog (asleep)  #...#  ##.P###  #....# _There is a stone staircase leading up here. _You encounter a blink frog.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiݰCAim: a blink frog (asleep, 98% to hit)i{  #...######## disiri the Skirmisher i0!  #.P.P##.#..# Coglin of Okawaru *****.  #..........# Health: 103/103 ========================  ###.###.#..# Magic: 17/17 ========================  ###### ###... AC: 21Str: 12  # ###.### #..# EV: 13Int: 13  i! G#F ##.....# ##.. SH: 0Dex: 20  #.)###...#..## ###..# XL: 13 Next: 16% Place: Lair:3  i9" #.)@.....P.P###P#... Noise: ---------  Time: 12516.6 (0.0)  ###P##.............. a) +4 sling {Arashi} c) +0 sling {Akal}  ####......#.#..... Fire: a) +4 sling {Arashi}  ####.#####<...#  ### ##..###  #..##F   blink frog  #...#  ##.P###  i" #....#Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a blink frog (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the blink frog!  The blink frog gives a loud, deep croak!i You shoot a sling bullet. The sling bullet hits the blink frog!  The blink frog gives a loud, deep croak!  The blink frog is moderately wounded.You shoot a sling bullet.  The sling bullet hits the blink frog.  The blink frog is moderately wounded.i5 M.Fi47 FYou hear a loud, deep croak! You hear a croak. You hear an angry squeal..Fi? F 2 blink frogsYou encounter a blink frog.i5@ w====7.5 (0.9Rev iE ihH / _You hear an angry squeal.i3N8 #...######## disiri the Skirmisher  #.P.P##.#..# Coglin of Okawaru *****.  #..........# Health: 103/103 ========================  ###.###.#..# Magic: 17/17 ========================  ###### ###... AC: 21Str: 12  i7O# ###.### #..# EV: 13Int: 13  #F ##.....# ##.. SH: 0Dex: 20  #..###...#..## ###..# XL: 13 Next: 16% Place: Lair:3  #.F@.....P.P###P#... Noise: ====-----  Time: 12517.5 (0.0)  ###P##.............. a) +4 sling {Arashi} c) +0 sling {Akal}  ####......#.#..... Fire: a) +4 sling {Arashi}  ####.#####<...# Rev iP^ ### ##..###  #..##FF 2 blink frogs  #...#  ##.P###  #....#You encounter a blink frog. _You hear an angry squeal.  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a blink frog (moderately wounded, 62% to hit)i  #...######## disiri the Skirmisher i! #.P.P##.#..# Coglin of Okawaru *****.  #..........# Health: 103/103 ========================  ###.###.#..# Magic: 17/17 ========================  ###### ###... AC: 21Str: 12  # ###.### #..# EV: 13Int: 13  #F ##.....# ##.. SH: 0Dex: 20  #..###...#..## ###..# XL: 13 Next: 16% Place: Lair:3 i" #.F@.....P.P###P#... Noise: ====-----  Time: 12517.5 (0.0)  ###P##.............. a) +4 sling {Arashi} c) +0 sling {Akal}  ####......#.#..... Fire: a) +4 sling {Arashi}  ####.#####<...# Rev  ### ##..###  #..##FF 2 blink frogs  i+##...#  ##.P###  #....#Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a blink frog (moderately wounded, 62% to hit)  You shoot a sling bullet. The sling bullet hits the blink frog!  The blink frog is heavily wounded.iShift-Dir - straight line  Aim: a blink frog (moderately wounded, 62% to hit)  You shoot a sling bullet. The sling bullet hits the blink frog!  The blink frog is heavily wounded..  The blink frog is severely wounded.i0M.Fi:5MF§i6K.Fi>i>===-8.4 (0.9Rev+ iEiVH, _The blink frog blinks!i{h  #...######## disiri the Skirmisher  #.P.P##.#..# Coglin of Okawaru *****.  #..........# Health: 103/103 ========================  ###.###.#..# Magic: 17/17 ========================  ###### ###... AC: 21Str: 12  # ###.### #..# EV: 13Int: 13  #. ##.....# ##.. SH: 0Dex: 20  #..###*F.#..## ###..# XL: 13 Next: 16% Place: Lair:3  #.F@*....P.P###P#... Noise: ===------  Time: 12518.4 (0.0) ii  ###P##.............. a) +4 sling {Arashi} c) +0 sling {Akal}  ####......#.#..... Fire: a) +4 sling {Arashi}  ####.#####<...# Rev+  ### ##..###  #..##FF 2 blink frogs  #...#  ##.P###  #....#The blink frog is severely wounded. _The blink frog blinks!  Fire: a) +4 sling {Arashi}ifj ZPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a blink frog (severely wounded, 62% to hit)ih# #...######## disiri the Skirmisher  #.P.P##.#..# Coglin of Okawaru *****.  #..........# Health: 103/103 ========================  ###.###.#..# Magic: 17/17 ========================  ###### ###... AC: 21Str: 12 i  # ###.### #..# EV: 13Int: 13  #. ##.....# ##.. SH: 0Dex: 20  #..###)F.#..## ###..# XL: 13 Next: 16% Place: Lair:3  #.F@)....P.P###P#... Noise: ===------  Time: 12518.4 (0.0)  ###P##.............. a) +4 sling {Arashi} c) +0 sling {Akal}  ####......#.#..... Fire: a) +4 sling {Arashi}  ####.#####<...# Rev+  ### ##..###  #..##FF  10;1m2 blink frogs  #...#  ##.P###  #....#i Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleiw *Shift-Dir - straight lineAim: a blink frog (severely wounded, 62% to hit)  You shoot a sling bullet. The sling bullet hits the blink frog.  The blink frog is severely wounded.i1SA)))ij.FPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a blink frog (severely wounded, 62% to hit)  You shoot a sling bullet. The sling bullet hits the blink frog.  The blink frog is severely wounded.  You shoot a sling bullet. The sling bullet misses the blink frog.i FYou hear a loud, deep croak!  The blink frog hits you but does no damage.i ....F 3 blink frogsYou encounter a blink frog.ihK====9.3 (0.9i!i/ _You hear an angry squeal.iML #...######## disiri the Skirmisher  #.P.P##.#..# Coglin of Okawaru *****.  #..........# Health: 103/103 ========================  ###.###.#..# Magic: 17/17 ========================  ###### ###... AC: 21Str: 12  # ###.### #..# EV: 13Int: 13  #. ##.....# ##.. SH: 0Dex: 20  i#.F###...#..## ###..# XL: 13 Next: 16% Place: Lair:3  #.F@*F...P.P###P#... Noise: ====-----  Time: 12519.3 (0.0)  ###P##.............. a) +4 sling {Arashi} c) +0 sling {Akal}  ####......#.#..... Fire: a) +4 sling {Arashi}  ####.#####<...# Rev+  ### ##..###  #..##FFF 3 blink frogs  #...#  ##.P###  #....#You encounter a blink frog. _You hear an angry squeal.  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir -i straight lineAim: a blink frog (severely wounded, 62% to hit)i, L #...######## disiri the Skirmisher  #.P.P##.#..# Coglin of Okawaru *****.  #..........# Health: 103/103 ========================  ###.###.#..# Magic: 17/17 ========================  ###### ###... AC: 21Str: 12  # ###.### #..# EV: 13Int: 13  #. ##.....# ##.. SH: 0Dex: 20  i- 1#.F###...#..## ###..# XL: 13 Next: 16% Place: Lair:3  #.F@)F...P.P###P#... Noise: ====-----  Time: 12519.3 (0.0)  ###P##.............. a) +4 sling {Arashi} c) +0 sling {Akal}  ####......#.#..... Fire: a) +4 sling {Arashi}  ####.#####<...# Rev+  i. x### ##..###  #..##FFF 3 blink frogs  #...#  ##.P###  #....#Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a blink frog (severely wounded, 62% to hit)  You shoot a sling bullet. The sling bullet hits the blink frog.  The blink frog is severely wounded.i= ))))You shoot a sling bullet. The sling bullet hits the blink frog.  The blink frog is severely wounded.  You shoot a sling bullet.  The sling bullet closely misses the blink frog.  The sling bullet hits the plant. The plant begins to die.  The plant is lightly damaged.i<> 1F.i@ i@ iJ ...The blink frog hits you but does no damage.iK ===-20.2 (0.9Rev* iQ ivT X _The blink frog closely misses you.i+8 #...######## disiri the Skirmisher  #.P.P##.#..# Coglin of Okawaru *****.  #..........# Health: 103/103 ========================  ###.###.#..# Magic: 17/17 ========================  ###### ###... AC: 21Str: 12  i?,G# ###.### #..# EV: 13Int: 13  #. ##.....# ##.. SH: 0Dex: 20  #.F###...#..## ###..# XL: 13 Next: 16% Place: Lair:3  #.F@F....P.P###P#... Noise: ===------  Time: 12520.2 (0.0)  ###P##.............. a) +4 sling {Arashi} c) +0 sling {Akal}  ####......#.#..... Fire: a) +4 sling {Arashi}  ####.#####<...# Rev*  i-`### ##..###  #..##FFF 3 blink frogs  #...#  ##.P###  #....#The blink frog hits you but does no damage. _The blink frog closely misses you.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a blink frog (severely wounded, 62% to hit)iL #...######## disiri the Skirmisher  #.P.P##.#..# Coglin of Okawaru *****.  #..........# Health: 103/103 ========================  ###.###.#..# Magic: 17/17 ========================  ###### ###... AC: 21Str: 12  # ###.### #..# EV: 13Int: 13  #. ##.....# ##.. SH: 0Dex: 20  i##.F###...#..## ###..# XL: 13 Next: 16% Place: Lair:3  #.F@F....P.P###P#... Noise: ===------  Time: 12520.2 (0.0)  ###P##.............. a) +4 sling {Arashi} c) +0 sling {Akal}  ####......#.#..... Fire: a) +4 sling {Arashi}  ####.#####<...# Rev*  ### ##..###  #..##FFF 3 blink frogs  #...#  ##.P###  #....#Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a blink frog (severely wounded, 62% ito hit)  You shoot a sling bullet. The sling bullet hits the blink frog!  The blink frog is almost dead.ie? †Shift-Dir - straight line  Aim: a blink frog (severely wounded, 62% to hit)  You shoot a sling bullet. The sling bullet hits the blink frog!  The blink frog is almost dead..  You kill the blink frog!iE V 2i" .FOkawaru accepts your kill.is i5 471.1 (0.9i i1 A _The blink frog hits you but does no damage.io08 #...######## disiri the Skirmisher  #.P.P##.#..# Coglin of Okawaru *****.  #..........# Health: 103/103 ========================  ###.###.#..# Magic: 17/17 ========================  ###### ###... AC: 21Str: 12  i1# ###.### #..# EV: 13Int: 13  #. ##.....# ##.. SH: 0Dex: 20  #..###...#..## ###..# XL: 13 Next: 17% Place: Lair:3  #FF@†....P.P###P#... Noise: ===------  Time: 12521.1 (0.0)  ###P##.............. a) +4 sling {Arashi} c) +0 sling {Akal}  ####......#.#..... Fire: a) +4 sling {Arashi}  ####.#####<...# Rev*  ### ##..###  #..##FF 2 blink frogs  i2> #...#  ##.P###  #....#Okawaru accepts your kill. _The blink frog hits you but does no damage.  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a blink frog (62% to hit)ihz #...######## disiri the Skirmisher  #.P.P##.#..# Coglin of Okawaru *****.  #..........# Health: 103/103 ========================  ###.###.#..# Magic: 17/17 ========================  ###### ###... AC: 21Str: 12  # ###.### #..# EV: 13Int: 13  #. ##.....# ##.. SH: 0Dex: 20  #..###...#..## ###..# XL: 13 Next: 17% Place: Lair:3  i8j#FF@†....P.P###P#... Noise: ===------  Time: 12521.1 (0.0)  ###P##.............. a) +4 sling {Arashi} c) +0 sling {Akal}  ####......#.#..... Fire: a) +4 sling {Arashi}  ####.#####<...# Rev*  ### ##..###  #..##FF 2 blink frogs  #...#  ##.P###  #....#Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a blink frog (62% to hit)  You shoot a sling bullet. The sling bullet hits the blink frog!  The blink frog is moderately wounded.i0fShift-Dir - straight line  Aim: a blink frog (62% to hit)  You shoot a sling bullet. The sling bullet hits the blink frog!  The blink frog is moderately wounded.The blink frog is severely wounded.iwB hixHThe blink frog hits you but does no damage.i h   hogFF 2 blink frogsYou encounter a hog.i!*2.1 (1iiM, _The blink frog blinks!i>G #...######## disiri the Skirmisher  #.P.P##.#..# Coglin of Okawaru *****.  #..........# Health: 103/103 ========================  ###.###.#..# Magic: 17/17 ========================  ###### ###... AC: 21Str: 12  # ###.### #..# EV: 13Int: 13  i,#. ##.....# ##.. SH: 0Dex: 20  #.h###...#..## ###..# XL: 13 Next: 17% Place: Lair:3  #FF@†....P.P###P#... Noise: ===------  Time: 12522.1 (0.0)  ###P##.............. a) +4 sling {Arashi} c) +0 sling {Akal}  ####......#.#..... Fire: a) +4 sling {Arashi}  ####.#####<...# Rev*  ### ##..###  #..##h   hog  i#...#FF 2 blink frogs  ##.P###  #....#You encounter a hog. _The blink frog blinks!  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a blink frog (severely wounded, 62% to hit)iLhFhog (78iL #...######## disiri the Skirmisher  #.P.P##.#..# Coglin of Okawaru *****.  #..........# Health: 103/103 ========================  ###.###.#..# Magic: 17/17 ========================  ###### ###... AC: 21Str: 12  # ###.### #..# EV: 13Int: 13  #. ##.....# ##.. SH: 0Dex: 20  #))###...#..## ###..# XL: 13 Next: 17% Place: Lair:3  #F)@†....P.P###P#... Noise: ===------  Time: 12522.1 (0.0)  ###P##.....i......... a) +4 sling {Arashi} c) +0 sling {Akal}  ####......#.#..... Fire: a) +4 sling {Arashi}  ####.#####<...# Rev*  ### ##..###  #..##h   hog  #...#FF 2 blink frogs  ##.P###  #....#Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hog (78% to hit)  You shoot a sling bullet.  The sling bullet barely misses the blink frog.i\}Shift-Dir - straight line  Aim: a hog (78% to hit)  You shoot a sling bullet.  The sling bullet barely misses the blink frog.  The sling bullet barely misses the hog. You shoot a sling bullet.iORE .hFThe sling bullet barely misses the hog.3.0 (0.9 _The blink frog closely misses you.ikm  #...######## disiri the Skirmisher  #.P.P##.#..# Coglin of Okawaru *****.  #..........# Health: 103/103 ========================  ###.###.#..# Magic: 17/17 ========================  ###### ###... AC: 21Str: 12  # ###.### #..# EV: 13in yInt: 13  #. ##.....# ##.. SH: 0Dex: 20  #.h###...#..## ###..# XL: 13 Next: 17% Place: Lair:3  #FF@†....P.P###P#... Noise: ===------  Time:[40m 12523.0 (0.0)  ###P##.............. a) +4 sling {Arashi} c) +0 sling {Akal}  ####......#.#..... Fire: a) +4 sling {Arashi}  ####.#####<...# Rev*  ### ##..###  #..##h   hog  #...#ip }FF 2 blink frogs  ##.P###  #....#The sling bullet barely misses the hog. _The blink frog closely misses you.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hog (78% to hit)iL #...######## disiri the Skirmisher  #.P.P##.#..# Coglin of Okawaru *****.  #..........# Health: 103/103 ========================  ###.###.#..# Magic: 17/17 ========================  ###### ###... AC: 21Str: 12  # ###.### #..# EV: 13Int: 13  #. ##.....# ##.. SH: 0Dex: 20  i#.h###...#..## ###..# XL: 13 Next: 17% Place: Lair:3  #F)@†....P.P###P#... Noise: ===------  Time: 12523.0 (0.0)  ###P##.............. a) +4 sling {Arashi} c) +0 sling {Akal}  ####......#.#..... Fire: a) +4 sling {Arashi}  ####.#####<...# Rev*  ### ##..###  #..##h   hog  #...#FF 2 blink frogs  ##.P###  #....#Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Diri - straight lineAim: a hog (78% to hit)  You shoot a sling bullet. The sling bullet misses the blink frog.The sling bullet hits the hog!iz†You shoot a sling bullet. The sling bullet misses the blink frog.The sling bullet hits the hog!  The hog is moderately wounded.You shoot a sling bullet.  The sling bullet hits the blink frog!  You kill the blink frog!i)   blink frogicy .Okawaru accepts your kill.i  FA nearby plant withers and dies.iY# §FYou encounter a blink frog.i%J.hig'E§Fi0(AF.i/..F 2 blink frogsiH5284.0 (1iJ<i>/ _The blink frog blinks! x2i  #...######## disiri the Skirmisher  #.P.P##.#..# Coglin of Okawaru *****.  #..........# Health: 103/103 ========================  ###.###.#..# Magic: 17/17 ========================  ###### ###... AC: 21i} Str: 12  # ###.### #..# EV: 13Int: 13  #. ##.....# ##.. SH: 0Dex: 20  #..###...#..## ###..# XL: 13 Next: 18% Place: Lair:3  #.h@†FF....P###P#... Noise: ===------  Time: 12524.0 (0.0)  ###P##.............. a) +4 sling {Arashi} c) +0 sling {Akal}  ####......#.#..... Fire: a) +4 sling {Arashi}  ####.#####<...# Rev*  ### ##..###  #..##h  n 9;49m hog  #...#FF 2 blink frogs  ##.P###  #....#You encounter a blink frog. _The blink frog blinks! x2  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hog (moderately wounded, 78% to hit)iS h@iV 7@†i j*FAim: a blink frog (62% to hit)ia5FFi;qG #...######## disiri the Skirmisher  #.P.P##.#..# Coglin of Okawaru *****.  #..........# Health: 103/103 ========================  ###.###.#..# Magic: 17/17 ========================  ###### ###... AC: 21Str: 12  # ###.### #..# EV: 13Int: 13  i@s#. ##.....# ##.. SH: 0Dex: 20  #..###...#..## ###..# XL: 13 Next: 18% Place: Lair:3  #.h@)FF....P###P#... Noise: ===------  Time: 12524.0 (0.0)  ###P##.............. a) +4 sling {Arashi} c) +0 sling {Akal}  ####......#.#..... Fire: a) +4 sling {Arashi}  ####.#####<...# Rev*  ### ##..###  #..##h   hog  #...#FF 2 blink frogs  ##.P###  #....#i*t[40mFire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a blink frog (62% to hit)  You shoot a sling bullet. The sling bullet hits the blink frog.  The blink frog is lightly wounded.i ^Shift-Dir - straight line  Aim: a blink frog (62% to hit)  You shoot a sling bullet. The sling bullet hits the blink frog.  The blink frog is lightly wounded.!  The blink frog is heavily wounded.iO;F.iԄo F.You hear an angry squeal.it  The hog bites you but does no damage.9 (0.9i i|A _You hear a shout! You hear an angry squeal.i # #...######## disiri the Skirmisher  #.P.P##.#..# Coglin of Okawaru *****.  i #..........# Health: 103/103 ========================  ###.###.#..# Magic: 17/17 ========================  ###### ###... AC: 21Str: 12  # ###.### #..# EV: 13Int: 13  #. ##.....# ##.. SH: 0Dex: 20  #..###...#..## ###..# XL: 13 Next: 18% Place: Lair:3  #.h@FF.....P###P#... Noise: ===------  Time: 12524.9 (0.0)  ###P##.............. a) +4 sling {Arashi} c) +0 sling {Akal}  ####....i ..#.#..... Fire: a) +4 sling {Arashi}  ####.#####<...# Rev*  ### ##..###  #..##h   hog  #...#FF 2 blink frogs  ##.P###  #....#The hog bites you but does no damage. _You hear a shout! You hear an angry squeal.  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a blink frog (62% to hit)i/L #...######## disiri the Skirmisher  #.P.P##.#..# Coglin of Okawaru *****.  #..........# Health: 103/103 ========================  ###.###.#..# Magic: 17/17 ========================  ###### ###... AC: 21Str: 12  # ###.### #..# EV: 13Int: 13  #. ##.....# ##.. SH: 0Dex: 20  i#..###...#..## ###..# XL: 13 Next: 18% Place: Lair:3  #.h@FF.....P###P#... Noise: ===------  Time: 12524.9 (0.0)  ###P##.............. a) +4 sling {Arashi} c) +0 sling {Akal}  ####......#.#..... Fire: a) +4 sling {Arashi}  ####.#####<...# Rev*  ### ##..###  #..##h   hog  #...#FF 2 blink frogs  ##.P###  #....#Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiAim: a blink frog (62% to hit)  You shoot a sling bullet. The sling bullet hits the blink frog.  The blink frog is severely wounded.ib†Shift-Dir - straight line  Aim: a blink frog (62% to hit)  You shoot a sling bullet. The sling bullet hits the blink frog.  The blink frog is severely wounded.!  You kill the blink frog!i    blink frogi, F.Okawaru accepts your kill.iN36#i75205.8 (0.9iG=i?; _The hog bites you but does no damage.i^ #...######## disiri the Skirmisher  #.P.P##.#..# Coglin of Okawaru *****.  #..........# Health: 103/103 ========================  ###.###.#..# Magic: 17/17 ========================  ###### ###... AC: 21Str: 12  # ###.### #..# EV: 13Int: 13  #. ##.....# ##.. SH: 0Dex: 20  #..###...#..## ###..# XL: 13 Next: 20% Place: Lair:3  #.h@F......P###P#... Noise: ===------  Time: 12525.8 (0.0)  i`i###P##.............. a) +4 sling {Arashi} c) +0 sling {Akal}  ####......#.#..... Fire: a) +4 sling {Arashi}  ####.#####<...# Rev*  ### ##..###  #..##h   hog  #...#F   blink frog  ##.P###  #....#Okawaru accepts your kill. _The hog bites you but does no damage.  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a blink frog (62% to hit)ib 8 #...######## disiri the Skirmisher  #.P.P##.#..# Coglin of Okawaru *****.  #..........# Health: 103/103 ========================  ###.###.#..# Magic: 17/17 ========================  ###### ###... AC: 21Str: 12  i{d # ###.### #..# EV: 13Int: 13  #. ##.....# ##.. SH: 0Dex: 20  #..###...#..## ###..# XL: 13 Next: 20% Place: Lair:3  #.h@F......P###P#... Noise: ===------  Time: 12525.8 (0.0)  ###P##.............. a) +4 sling {Arashi} c) +0 sling {Akal}  ####......#.#..... Fire: a) +4 sling {Arashi}  ####.#####<...# Rev*  ### ##..###  #..##h   e ;10;1mhog  #...#F   blink frog  ##.P###  #....#Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a blink frog (62% to hit)  You shoot a sling bullet. The sling bullet hits the blink frog.  The blink frog is lightly wounded.i  Shift-Dir - straight lineAim: a blink frog (62% to hit)  You shoot a sling bullet. The sling bullet hits the blink frog.  The blink frog is lightly wounded.  You shoot a sling bullet. The sling bullet hits the blink frog!  The blink frog is moderately wounded.it iu ,6.7 (0.9ir| i~ _The hog closely misses you. The blink frog barely misses you.iSS8 #...######## disiri the Skirmisher  #.P.P##.#..# Coglin of Okawaru *****.  #..........# Health: 103/103 ========================  ###.###.#..# Magic: 17/17 ========================  ###### ###... AC: 21Str: 12  iT# ###.### #..# EV: 13Int: 13  #. ##.....# ##.. SH: 0Dex: 20  #..###...#..## ###..# XL: 13 Next: 20% Place: Lair:3  #.h@F......P###P#... Noise: ===------  Time: 12526.7 (0.0)  ###P##.............. a) +4 sling {Arashi} c) +0 sling {Akal}  ####......#.#..... Fire: a) +4 sling {Arashi}  ####.#####<...# Rev*  ### ##..###  #..##h   U;10;1mhog  #...#F   blink frog  ##.P###  #....#The blink frog is moderately wounded. _The hog closely misses you. The blink frog barely misses you.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a blink frog (moderately wounded, 62% to hit)iL #...######## disiri the Skirmisher  #.P.P##.#..# Coglin of Okawaru *****.  #..........# Health: 103/103 ========================  ###.###.#..# Magic: 17/17 ========================  ###### ###... AC: 21Str: 12  # ###.### #..# EV: 13Int: 13  #. ##.....# ##.. SH: 0Dex: 20  iX#..###...#..## ###..# XL: 13 Next: 20% Place: Lair:3  #.h@)))))))P###P#... Noise: ===------  Time: 12526.7 (0.0)  ###P##.............. a) +4 sling {Arashi} c) +0 sling {Akal}  ####......#.#..... Fire: a) +4 sling {Arashi}  ####.#####<...# Rev*  ### ##..###  #..##h   hog  #...#F   blink frog  ##.P###  #....#The blink frog is moderately wounded. _The hog closely misses you. The blink frog barely misses you.Fire: a) +4 sling {Arashi}Press: ? - help,  B0;10;1mQ - select action, ( or ) - cycleShift-Dir - straight lineAim: a blink frog (moderately wounded, 62% to hit)ioFire: a) +4 sling {Arashi}  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: a blink frog (moderately wounded, 62% to hit)  You shoot a sling bullet. The sling bullet misses the blink frog.You shoot a sling bullet.i.§You shoot a sling bullet. The sling bullet misses the blink frog.You shoot a sling bullet.  The sling bullet misses the blink frog.You hear an angry squeal.  The hog bites you.  The blink frog hits you but does no damage.i*6 ......  The blink frog hits you. The blink frog blinks!i8796/103 --====7.6 (0.9i<i;?; _The hog bites you but does no damage.i  #...######## disiri the Skirmisher  #.P.P##.#..# Coglin of Okawaru *****.  #..........# Health: 96/103 ======================--  ###.###.#..# Magic: 17/17 ========================  ###### ###... AC: 21Str: 12  # ###.### #..# EV: 13Int: 13  #. ##.....# ##.. SH: 0Dex: 20  #..###...#..## ###..# XL: 13 Next: 20% Place: Lair:3  #.h@§......P###P#... Noise: ====-----  Time: 12527.6 (0.0)  ###P##..i [42m............ a) +4 sling {Arashi} c) +0 sling {Akal}  ####......#.#..... Fire: a) +4 sling {Arashi}  ####.#####<...# Rev*  ### ##..###  #..##h   hog  #...#  ##.P###  #....#The blink frog hits you. The blink frog blinks! _The hog bites you but does no damage.  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hog (moderately wounded, 78% to hit)iG #...######## disiri the Skirmisher  #.P.P##.#..# Coglin of Okawaru *****.  #..........# Health: 96/103 ======================--  ###.###.#..# Magic: 17/17 ========================  ###### ###... AC: 21Str: 12  # ###.### #..# EV: 13Int: 13  #. ##.....# ##.. SH: 0Dex: 20  #..###...#..## ###..# XL: 13 Next: 20% Place: Lair:3  #.h@§......P###P#... Noise: ====-----  Time: 12527.6 (0.0)  ###P##iH.............. a) +4 sling {Arashi} c) +0 sling {Akal}  ####......#.#..... Fire: a) +4 sling {Arashi}  ####.#####<...# Rev*  ### ##..###  #..##h   hog  #...#  ##.P###  #....#Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hog (moderately wounded, 78% to hit)  You shoot a sling bullet. The sling bullet hits the hog!  The hog is heavily wounded.i))Shift-Dir - straight line  Aim: a hog (moderately wounded, 78% to hit)  You shoot a sling bullet. The sling bullet hits the hog!  The hog is heavily wounded.  The sling bullet closely misses the hog.iX3Fia.hF   blink frogiba===-8.5 (0.9ilhijQ _The hog closely misses you.ic  #...######## disiri the Skirmisher  #.P.P##.#..# Coglin of Okawaru *****.  #..........# Health: 96/103 ======================--  ###.###.#..# Magic: 17/17 ========================  ###### ###... AC: 21Str: 12  # ###.### #..# EV: 13Int: 13  #. ##.....# ##.. SH: 0i Dex: 20  #..###...#..## ###..# XL: 13 Next: 20% Place: Lair:3  #.h@§......P###P#... Noise: ===------  Time: 12528.5 (0.0)  ###P##.............. a) +4 sling {Arashi} c) +0 sling {Akal}  ####..F...#.#..... Fire: a) +4 sling {Arashi}  ####.#####<...# Rev*  ### ##..###  iP #..##h   hog  #...#F   blink frog  ##.P###  #....#The sling bullet closely misses the hog. _The hog closely misses you.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hog (heavily wounded, 78% to hit)iZ G #...######## disiri the Skirmisher  #.P.P##.#..# Coglin of Okawaru *****.  #..........# Health: 96/103 ======================--  ###.###.#..# Magic: 17/17 ========================  ###### ###... AC: 21Str: 12  # ###.### #..# EV: 13Int: 13  i #. ##.....# ##.. SH: 0Dex: 20  #..###...#..## ###..# XL: 13 Next: 20% Place: Lair:3  #))@§......P###P#... Noise: ===------  Time: 12528.5 (0.0)  ###P##.............. a) +4 sling {Arashi} c) +0 sling {Akal}  ####..F...#.#..... Fire: a) +4 sling {Arashi}  ####.#####<...# Rev*  ### ##..###  #..##h   hog  #...#F   blink frog  ##.P###  [17;28i H#....#The sling bullet closely misses the hog. _The hog closely misses you.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hog (heavily wounded, 78% to hit)i%  Shift-Dir - straight line  Aim: a hog (heavily wounded, 78% to hit)  You shoot a sling bullet. The sling bullet barely misses the hog.You shoot a sling bullet.  The sling bullet hits the hog.  The hog is severely wounded.iB 2hi  .You encounter a hog.i .hFh 2 hogsi 52-iE %9.4 (0.9iq i ( _The hog bites you.iۼ G #...######## disiri the Skirmisher  #.P.P##.#..# Coglin of Okawaru *****.  #..........# Health: 92/103 =====================---  ###.###.#..# Magic: 17/17 ========================  ###### ###... AC: 21Str: 12  # ###.### #..# EV: 13Int: 13  i #. ##.....# ##.. SH: 0Dex: 20  #.h###...#..## ###..# XL: 13 Next: 20% Place: Lair:3  #.h@§......P###P#... Noise: ===------  Time: 12529.4 (0.0)  ###P##.............. a) +4 sling {Arashi} c) +0 sling {Akal}  ####.F....#.#..... Fire: a) +4 sling {Arashi}  ####.#####<...# Rev*  ### ##..###  #..##hh 2 hogs  i U#...#  ##.P###  #....#You encounter a hog. _The hog bites you.  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hog (severely wounded, 78% to hit)iJ #...######## disiri the Skirmisher  #.P.P##.#..# Coglin of Okawaru *****.  #..........# Health: 92/103 =====================---  ###.###.#..# Magic: 17/17 ========================  ###### ###... AC: 21Str: 12  # ###.### #..# EV: 13Int: 13  #. ##.....# ##.. SH: 0Dex: 20  #.h###...#..## ###..# XL: 13 Next: 20% Place: Lair:3  iT#.h@§......P###P#... Noise: ===------  Time: 12529.4 (0.0)  ###P##.............. a) +4 sling {Arashi} c) +0 sling {Akal}  ####.F....#.#..... Fire: a) +4 sling {Arashi}  ####.#####<...# Rev*  ### ##..###  #..##hh 2 hogs  #...#  ##.P###  #....#Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hog (severely wounded, 78% to hit)  You shoot a sling bullet. The sling bullet hits the hog.  The hog is almost dead.ih9))ik.hPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hog (severely wounded, 78% to hit)  You shoot a sling bullet. The sling bullet hits the hog.  The hog is almost dead.  You shoot a sling bullet. The sling bullet barely misses the hog.FiN hThe hog completely misses you.iZ%h@†.h 3 hogsF   blink frogi!-30.3 (0.9iiT _You encounter a hog.i #...######## disiri the Skirmisher  #.P.P##.#..# Coglin of Okawaru *****.  #..........# Health: 92/103 =====================---  ###.###.#..# Magic: 17/17 ========================  ###### ###... AC: 21Str: 12  # ###.### #..# EV: 13Int: 13  #. ##.....# ##.. SH: 0Dex: 20  #.h###...#..## ###..# XL: 13 Next: 20% Place: Lair:3  #hh@†......P###P#... Noise: ===------  Time: 12530.3 (0.0)  iP###P##F............. a) +4 sling {Arashi} c) +0 sling {Akal}  ####......#.#..... Fire: a) +4 sling {Arashi}  ####.#####<...# Rev*  ### ##..###  #..##hhh 3 hogs  #...#F   blink frog  ##.P###  #....#The hog completely misses you. _You encounter a hog.Fire: a) +4 sling {Arashi}iNPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hog (almost dead, 78% to hit)iS h@i):@#i I*##iHn*#FAim: a blink frog (moderately wounded, 62% to hit)i #...######## disiri the Skirmisher  #.P.P##.#..# Coglin of Okawaru *****.  #..........# Health: 92/103 =====================---  ###.###.#..# Magic: 17/17 ========================  ###### ###... AC: 21iStr: 12  # ###.### #..# EV: 13Int: 13  #. ##.....# ##.. SH: 0Dex: 20  #.h###...#..## ###..# XL: 13 Next: 20% Place: Lair:3  #hh@)).....P###P#... Noise: ===------  Time: 12530.3 (0.0)  ###P##F............. a) +4 sling {Arashi} c) +0 sling {Akal}  ####......#.#..... Fire: a) +4 sling {Arashi}  ####.#####<...# Rev*  ### ##..###  #.[4ig4m.##hhh 3 hogs  #...#F   blink frog  ##.P###  #....#Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a blink frog (moderately wounded, 62% to hit)  You shoot a sling bullet. The sling bullet hits the blink frog!  The blink frog is severely wounded.ix!|Shift-Dir - straight line  Aim: a blink frog (moderately wounded, 62% to hit)  You shoot a sling bullet. The sling bullet hits the blink frog!  The blink frog is severely wounded..i@F.i 9†iN\85--1.2 (0.9iii( _The hog bites you!is 8 #...######## disiri the Skirmisher  #.P.P##.#..# Coglin of Okawaru *****.  #..........# Health: 85/103 ===================-----  ###.###.#..# Magic: 17/17 ========================  ###### ###... AC: 21Str: 12  iu # ###.### #..# EV: 13Int: 13  #. ##.....# ##.. SH: 0Dex: 20  #.h###...#..## ###..# XL: 13 Next: 20% Place: Lair:3  #hh@*F.....P###P#... Noise: ===------  Time: 12531.2 (0.0)  ###P##.............. a) +4 sling {Arashi} c) +0 sling {Akal}  ####......#.#..... Fire: a) +4 sling {Arashi}  ####.#####<...# Rev*  ### ##..###  #..##hhh iv "[40m3 hogs  #...#F   blink frog  ##.P###  #....#The blink frog is severely wounded. _The hog bites you!  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a blink frog (severely wounded, 62% to hit)i  #...######## disiri the Skirmisher  #.P.P##.#..# Coglin of Okawaru *****.  #..........# Health: 85/103 ===================-----  ###.###.#..# Magic: 17/17 ========================  ###### ###... AC: 21Str: 12  # ###.### #..# EV: 13Int: 13  #. ##.....# ##.. SH: 0Dex: 20  #.h###...#..## ###..# XL: 13 Next: 20% Place: Lair:3  #hh@)F.....P###P#... Noise: ===------  Time: 12531.2 (0.0)  ###P#iA q#.............. a) +4 sling {Arashi} c) +0 sling {Akal}  ####......#.#..... Fire: a) +4 sling {Arashi}  ####.#####<...# Rev*  ### ##..###  #..##hhh 3 hogs  #...#F   blink frog  ##.P###  #....#Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a blink frog (severely wounded, 62% to hit)  You shoot a sling bullet. The sling bullet hits the blink frog.  The blink frog is almost dead.i^))))))Shift-Dir - straight line  Aim: a blink frog (severely wounded, 62% to hit)  You shoot a sling bullet. The sling bullet hits the blink frog.  The blink frog is almost dead.  The sling bullet barely misses the blink frog.i;F.i  The hog bites you but does no damage. The blink frog misses you.iv 6=@.....@   Kirke (wandering)hh 2 hogsF   blink frogYou encounter Kirke, Weaver of Myths.i/  --more--i3iUiȗ< 2.1 (0.9 _iiƟio #...######## disiri the Skirmisher  #.P.P##.#..# Coglin of Okawaru *****.  #..........# Health: 86/103 ====================----  ###.###.#..# Magic: 17/17 ========================  i9###### ###... AC: 21Str: 12  # ###.### #..# EV: 13Int: 13  #. ##.....# ##.. SH: 0Dex: 20  #.@###...#..## ###..# XL: 13 Next: 20% Place: Lair:3  #hh@F......P###P#... Noise: ===------  Time: 12532.1 (0.0)  ###P##.............. a) +4 sling {Arashi} c) +0 sling {Akal}  ####......#.#..... Fire: a) +4 sling {Arashi}  ####.#####<...# Rev* [0;i10m ### ##..###  #..##@   Kirke (wandering)  #...#hh 2 hogs  ##.P### F   blink frog  #....#The hog bites you but does no damage. The blink frog misses you. _You encounter Kirke, Weaver of Myths.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a blink frog (almost dead, 62% to hit)i8+ #...######## disiri the Skirmisher  #.P.P##.#..# Coglin of Okawaru *****.  #..........# Health: 86/103 ====================----  ###.###.#..# Magic: 17/17 ========================  ###### ###... AC: 21Str: 12  # ###.### #..# EV: 13Int: 13  #. ##.....# ##.. SH: 0Dex: 20  #.@###...#..## ###..# XL: 13 Next: 20% Place: Lair:3  #hh@F......P###P#... Noise: ===------  Time: 12532.1 (0.0)  ###P#i-#.............. a) +4 sling {Arashi} c) +0 sling {Akal}  ####......#.#..... Fire: a) +4 sling {Arashi}  ####.#####<...# Rev*  ### ##..###  #..##@   Kirke (wandering)  #...#hh 2 hogs  ##.P### F   blink frog  #....#Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a blink frog (almost dead, 62% to hit)  You shoot a sling bullet. The sling bullet hits the blink frog.  The blink frog is almost dead.iA}†Shift-Dir - straight line  Aim: a blink frog (almost dead, 62% to hit)  You shoot a sling bullet. The sling bullet hits the blink frog.  The blink frog is almost dead.  iBYou kill the blink frog!i(i5J h@Okawaru accepts your kill.iTO@iY413.0 (0.9ifbidv _The hog barely misses you. The hog bites you but does no damage.i?l L #...######## disiri the Skirmisher  #.P.P##.#..# Coglin of Okawaru *****.  #..........# Health: 86/103 ====================----  ###.###.#..# Magic: 17/17 ========================  ###### ###... AC: 21Str: 12  # ###.### #..# EV: 13Int: 13  #. ##.....# ##.. SH: 0Dex: 20  im L#.h###...#..## ###..# XL: 13 Next: 21% Place: Lair:3  #h@@†......P###P#... Noise: ===------  Time: 12533.0 (0.0)  ###P##.............. a) +4 sling {Arashi} c) +0 sling {Akal}  ####......#.#..... Fire: a) +4 sling {Arashi}  ####.#####<...# Rev*  ### ##..###  #..##@   Kirke  #...#hh 2 hogs  ##.P###  #....#Okawaru accepts your kill. in _The hog barely misses you. The hog bites you but does no damage.  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Kirke (76% to hit) iKBh@a hog (78 i<  #...######## disiri the Skirmisher  #.P.P##.#..# Coglin of Okawaru *****.  #..........# Health: 86/103 ====================----  ###.###.#..# Magic: 17/17 ========================  ###### ###... AC: 21Str: 12  # ###.### #..# EV: 13Int: 13  #. ##.....# ##.. SH: 0Dex: 20  #.h###...#..## ###..# XL: 13 Next: 21% Place: Lair:3  #h@@†......P###P#... Noise: ===------  Time: 12533.0 (0.0)  ### i P##.............. a) +4 sling {Arashi} c) +0 sling {Akal}  ####......#.#..... Fire: a) +4 sling {Arashi}  ####.#####<...# Rev*  ### ##..###  #..##@   Kirke  #...#hh 2 hogs  ##.P###  #....#Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hog (78% to hit)  You shoot a sling bullet. The sling bullet hits Kirke.  Kirke is lightly wounded. iY Shift-Dir - straight line  Aim: a hog (78% to hit)  You shoot a sling bullet. The sling bullet hits Kirke.  Kirke is lightly wounded.! iJ \h. iF  i *4.0 (1 ib  iU S _Kirke hits you but does no damage. The hog leaves your sight. i( #...######## disiri the Skirmisher  #.P.P##.#..# Coglin of Okawaru *****.  #..........# Health: 86/103 ====================----  ###.###.#..# Magic: 17/17 ========================  ###### ###... AC: 21Str: 12  # ###.### #..# EV: 13Int: 13  #. ##.....# ##.. SH: 0Dex: 20  #.h###...#..## ###..# XL: 13 Next: 21% Place: Lair:3  #h@@†......P###P#... Noise: ===------  Time: 12534.0 (0.0)   iM###P##.............. a) +4 sling {Arashi} c) +0 sling {Akal}  ####......#.#..... Fire: a) +4 sling {Arashi}  ####.#####<...# Rev*  ### ##..###  #..##@   Kirke  #...#hh 2 hogs  ##.P###  #....#Kirke is lightly wounded. _Kirke hits you but does no damage. The hog leaves your sight.  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hog (78% to hit) i9 L #...######## disiri the Skirmisher  #.P.P##.#..# Coglin of Okawaru *****.  #..........# Health: 86/103 ====================----  ###.###.#..# Magic: 17/17 ========================  ###### ###... AC: 21Str: 12  # ###.### #..# EV: 13Int: 13  #. ##.....# ##.. SH: 0Dex: 20   in; #.h###...#..## ###..# XL: 13 Next: 21% Place: Lair:3  #h@@†......P###P#... Noise: ===------  Time: 12534.0 (0.0)  ###P##.............. a) +4 sling {Arashi} c) +0 sling {Akal}  ####......#.#..... Fire: a) +4 sling {Arashi}  ####.#####<...# Rev*  ### ##..###  #..##@   Kirke  #...#hh 2 hogs  ##.P###  #....#Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or )[40 iE< m - cycleShift-Dir - straight lineAim: a hog (78% to hit)  You shoot a sling bullet. The sling bullet hits Kirke!  Kirke is lightly wounded. i' I Shift-Dir - straight line  Aim: a hog (78% to hit)  You shoot a sling bullet. The sling bullet hits Kirke!  Kirke is lightly wounded.  Kirke is moderately wounded. iJ 2h iS lh 3 hogs iYU 978 (0.8 _ i[  i]  i:G #...######## disiri the Skirmisher  #.P.P##.#..# Coglin of Okawaru *****.  #..........# Health: 87/103 ====================----  ###.###.#..# Magic: 17/17 ========================  ###### ###... AC: 21Str: 12  # ###.### #..# EV: 13Int: 13   i #. ##.....# ##.. SH: 0Dex: 20  #hh###...#..## ###..# XL: 13 Next: 21% Place: Lair:3  #h@@†......P###P#... Noise: ===------  Time: 12534.8 (0.0)  ###P##.............. a) +4 sling {Arashi} c) +0 sling {Akal}  ####......#.#..... Fire: a) +4 sling {Arashi}  ####.#####<...# Rev*  ### ##..###  #..##@   Kirke  #...#hhh 3 hogs  ##.P###  #....#[18; i2HYou shoot a sling bullet. The sling bullet hits Kirke! _Kirke is moderately wounded.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hog (78% to hit) i  #...######## disiri the Skirmisher  #.P.P##.#..# Coglin of Okawaru *****.  #..........# Health: 87/103 ====================----  ###.###.#..# Magic: 17/17 ========================  ###### ###... AC: 21Str: 12  # ###.### #..# EV: 13Int: 13  #. ##.....# ##.. SH: 0 i Dex: 20  #hh###...#..## ###..# XL: 13 Next: 21% Place: Lair:3  #h@@†......P###P#... Noise: ===------  Time: 12534.8 (0.0)  ###P##.............. a) +4 sling {Arashi} c) +0 sling {Akal}  ####......#.#..... Fire: a) +4 sling {Arashi}  ####.#####<...# Rev*  ### ##..###  #..##@   Kirke  #...#hhh 3 hogs  ##.P###  #....# _Kirke is moderately wounded.Fire: a) +4 sling {Arashi}Press: ? - help, [3 iܴ 97mQ - select action, ( or ) - cycleShift-Dir - straight lineAim: a hog (78% to hit)  Okay, then. i  i* . _ iZ i[ Ability - do what?CostFailure  f - Invent GizmoNone0%  Invocations -X - Renounce ReligionNone0%  a - Heroism2 MP, Piety-0%  b - Finesse5 MP, Piety--16%  c - Duel7 MP, Piety--54% [?] toggle between ability selection and description. i  i  i  #...######## disiri the Skirmisher  #.P.P##.#..# Coglin of Okawaru *****.  #..........# Health: 87/103 ====================----  ###.###.#..# Magic: 17/17 ========================  ###### ###... AC: 21Str: 12  # ###.### #..# EV: 13Int: 13  #. ##.....# ##.. SH: 0Dex: 20  #hh###...#..## ###..# XL: 13 Next: 21% Place: Lair:3  #h@@†......P###P#... Noise: ===------  Time: 12534.8 (0.0)  ###P[40 i dm##.............. a) +4 sling {Arashi} c) +0 sling {Akal}  ####......#.#..... Fire: a) +4 sling {Arashi}  ####.#####<...# Rev*  ### ##..###  #..##@   Kirke  #...#hhh 3 hogs  ##.P###  #....#  i _Kirke is moderately wounded.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hog (78% to hit) _Okay, then. i _.  Fire: a) +4 sling {Arashi}  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hog (78% to hit) _Okay, then.  You gain the combat prowess of a mighty hero. i Z 2 hogs i 78--5---37-5.8 (1Hero Rev*  i  ig % _Kirke hits you! i# #...######## disiri the Skirmisher  #.P.P##.#..# Coglin of Okawaru *****.   i#..........# Health: 78/103 ==================------  ###.###.#..# Magic: 15/17 =====================---  ###### ###... AC: 23Str: 12  # ###.### #..# EV: 17Int: 13  #. ##.....# ##.. SH: 0Dex: 20  #.h###...#..## ###..# XL: 13 Next: 21% Place: Lair:3  #h@@†......P###P#... Noise: ==-------  Time: 12535.8 (0.0)  ###P##.............. a) +4 sling {Arashi} c) +0 sling {Akal}  ####.. i....#.#..... Fire: a) +4 sling {Arashi}  ####.#####<...# Hero Rev*  ### ##..###  #..##@   Kirke  #...#hh 2 hogs  ##.P###  #....#You gain the combat prowess of a mighty hero. _Kirke hits you!  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hog (80% to hit) i3L #...######## disiri the Skirmisher  #.P.P##.#..# Coglin of Okawaru *****.  #..........# Health: 78/103 ==================------  ###.###.#..# Magic: 15/17 =====================---  ###### ###... AC: 23Str: 12  # ###.### #..# EV: 17Int: 13  #. ##.....# ##.. SH: 0Dex: 20   i]5#.h###...#..## ###..# XL: 13 Next: 21% Place: Lair:3  #h@@†......P###P#... Noise: ==-------  Time: 12535.8 (0.0)  ###P##.............. a) +4 sling {Arashi} c) +0 sling {Akal}  ####......#.#..... Fire: a) +4 sling {Arashi}  ####.#####<...# Hero Rev*  ### ##..###  #..##@   Kirke  #...#hh 2 hogs  ##.P###  #....#Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or )[ i60;10m - cycleShift-Dir - straight lineAim: a hog (80% to hit)  You shoot a sling bullet. The sling bullet hits Kirke!!  Kirke is heavily wounded. i%Shift-Dir - straight line  Aim: a hog (80% to hit)  You shoot a sling bullet. The sling bullet hits Kirke!!  Kirke is heavily wounded.  iY i`:* iKh wKirke is heavily wounded.Kirke gestures at you while chanting.You turn into a filthy swine.  Your +2 pair of gloves, +4 sling {Arashi}, +0 sling {Akal}, +2 cloak, +2 pair  of boots, +1 helmet "Gonwog" {Snipe, Slay+3} and +3 ring mail of fire  resistance meld into your body. im 2h i hh 3 hogs 023=6.6 (0.8-) TeethNothing quiveredPig Hero  i^  iP 6 _You feel less resistant to fire.iDPiC i i i_ F _Unknown command.iR i}U Read which item? Scrolls  f - a scroll of fear  g - a scroll of fog  t - 2 scrolls of teleportationx - 2 scrolls of amnesia iV  p - 3 scrolls of poison  I - 2 scrolls of immolation  S - a scroll of silence  V - 3 scrolls of vulnerability  c - a scroll of summoning  s - a scroll of butterflies [!] read|quaff|evoke[?] describe selectedi%? iG iP 8 #...######## disiri the Skirmisher  #.P.P##.#..# Coglin of Okawaru *****.  #..........# Health: 78/103 ==================------  ###.###.#..# Magic: 15/17 =====================---  ###### ###... AC: 0Str: 12  iR # ###.### #..# EV: 23Int: 13  #. ##.....# ##.. SH: 0Dex: 20  #hh###...#..## ###..# XL: 13 Next: 21% Place: Lair:3  #h@h†......P###P#... Noise: ===------  Time: 12536.6 (0.0)  ###P##.............. -) Teeth  ####......#.#..... Nothing quivered  ####.#####<...# Pig Hero  ### ##..###  #..##@   Kirke  #...#hhhiU  3 hogs  ##.P###  #....#You turn into a filthy swine.Your +2 pair of gloves, +4 sling {Arashi}, +0 sling {Akal}, +2 cloak, +2 pair  of boots, +1 helmet "Gonwog" {Snipe, Slay+3} and +3 ring mail of fire  resistance meld into your body. _You feel less resistant to fire. _Unknown command.i4[ P  Okay, then.i \ i c ie . _i8iRtDrink which item? Potions iY c - 2 potions of curing  h - a potion of hasteb - 2 potions of brilliance  i - a potion of invisibility  m - 2 potions of might  B - 4 potions of berserk rage  C - 3 potions of cancellation  A - 3 potions of attraction  L - 3 potions of lignification  d - 2 potions of moonshine  k - a smoky silvery potion  o - a bubbling silvery potion  s - a silvery potion  t - a black potion [!] read|quaff|evoke[?] describe selectediGl it i&| L #...######## disiri the Skirmisher  #.P.P##.#..# Coglin of Okawaru *****.  #..........# Health: 78/103 ==================------  ###.###.#..# Magic: 15/17 =====================---  ###### ###... AC: 0Str: 12  # ###.### #..# EV: 23Int: 13  #. ##.....# ##.. SH: 0Dex: 20  i} #hh###...#..## ###..# XL: 13 Next: 21% Place: Lair:3  #h@h†......P###P#... Noise: ===------  Time: 12536.6 (0.0)  ###P##.............. -) Teeth  ####......#.#..... Nothing quivered  ####.#####<...# Pig Hero  ### ##..###  #..##@   Kirke  #...#hhh 3 hogs  ##.P###  #....#Your +2 pair of gloves, +4 sling {Arashi}, +0 sling {Akal}, +2 cloak, +2 pair  of boots, +1 helmet "Gonwog" {Snipe, Slay+3} and +3 ring mail of fire  resistance meld into your body. _You feel less resistant to fire. ik~ M_Unknown command. _Okay, then.i P  Okay, then.i i i@ . _i%iQEvoke which item? Wands  b - a wand of light (1)c - a wand of roots (23)  d - a wand of digging (12)  e - a wand of paralysis (7) [!] read|quaff|evoke[?] describe selectedifi:iA #...######## disiri the Skirmisher  #.P.P##.#..# Coglin of Okawaru *****.  #..........# Health: 78/103 ==================------  ###.###.#..# Magic: 15/17 =====================---  ###### ###... AC: 0Str: 12  # ###.### #..# EV: 23Int: 13  #. ##.....# ##.. SH: 0Dex: 20  #hh###...#..## ###..# XL: 13 Next: 21% Place: Lair:3  #h@h†......P###P#... Noise: ===------  Time: 12536.6 (0.0)  ###P[40im##.............. -) Teeth  ####......#.#..... Nothing quivered  ####.#####<...# Pig Hero  ### ##..###  #..##@   Kirke  #...#hhh 3 hogs  ##.P###  #....#of boots, +1 helmet "Gonwog" {Snipe, Slay+3} and +3 ring mail of fire  resistance meld into your body. _You feel less resistant to fire. _Unknown command. _Okay, then. _Okay, then.i% #...######## disiri the Skirmisher #.P.P##.#..# Coglin of Okawaru *****. #..........# Health: 78/103 ==================------ ###.###.#..# Magic: 15/17 =====================--- ###### ###... AC: 0Str: 12 # ###.### #..# EV: 23Int: 13 #. ##.....# ##.. SH: 0Dex: 20 #hh###...#..## ###..# XL: 13 Next: 21% Place: Lair:3 #h@h†......P###P#... Noise: ===------  Time: 12536.6 (0.0) ###P##.............. -) Teeth ####......#.#..... Nothing quivered ####.##i(###<...# Pig Hero  ### ##..### #..##  @   Kirke #...#  hhh 3 hogs ##.P### #....# _Unknown command. _Okay, then. _Okay, then.Aiming: Bolt of LightPress: ? - help, Shift-Dir - straight lineAim: a hog (77% to hit)ih@Kirke (heavily wounded, 74% to hit)i #...######## disiri the Skirmisher  #.P.P##.#..# Coglin of Okawaru *****. i  #..........# Health: 78/103 ==================------  ###.###.#..# Magic: 15/17 =====================---  ###### ###... AC: 0Str: 12  # ###.### #..# EV: 23Int: 13  #. ##.....# ##.. SH: 0Dex: 20  #hh###...#..## ###..# XL: 13 Next: 21% Place: Lair:3  #**h†......P###P#... Noise: ===------  Time: 12536.6 (0.0)  ###P##.............. -) Teeth  ####......#.#i p..... Nothing quivered  ####.#####<...# Pig Hero  ### ##..###  #..##@   Kirke  #...#hhh 3 hogs (1 blind)  ##.P###  #....# _Okay, then.Aiming: Bolt of LightPress: ? - help, Shift-Dir - straight lineAim: Kirke (heavily wounded, 74% to hit)  The bolt of light misses Kirke. The bolt of light hits the hog!  The hog is heavily wounded.i 0.i  h.  Aiming: Bolt of LightPress: ? - help, Shift-Dir - straight line  Aim: Kirke (heavily wounded, 74% to hit)  The bolt of light misses Kirke. The bolt of light hits the hog!  The hog is heavily wounded.The hog is blinded. The now-empty wand crumbles to dust..hiy @hh 2 hogs (1 wandering, 1 blind)i g9====7.6 (1i i R _Kirke completely misses you.iu` i9c Evoke which item? Wands  c - a wand of roots (23)d - a wand of digging (12)  e - a wand of paralysis (7) [!] read|quaff|evoke[?] describe selected$i_o$ix$i] #...######## disiri the Skirmisher  #.P.P##.#..# Coglin of Okawaru *****.  #..........# Health: 79/103 ==================------  ###.###.#..# Magic: 15/17 =====================---  ###### ###... AC: 0Str: 12  # ###.### #..# EV: 23Int: 13  #. ##.....# ##.. SH: 0Dex: 20  #h.###...#..## ###..# XL: 13 Next: 21% Place: Lair:3  $i/#h@h†......P###P#... Noise: ====-----  Time: 12537.6 (0.0)  ###P##.............. -) Teeth  $iKb####......#.#..... Nothing quivered  ####.#####<...# Pig Hero  ### ##..###  #..##@   Kirke  #...#hh 2 hogs (1 wandering, 1 blind)  ##.P###  #....#Press: ? - help, Shift-Dir - straight lineAim: Kirke (heavily wounded, 74% to hit)  The bolt of light misses Kirke. The bolt of light hits the hog!  The hog is heavily wounded.The hog is blinded. The now-empty wand crumbles to dust. _Kirke completely misses you.  Okay, then.$i,$i. _%iQ%i\Evoke which item? Wands  c - a wand of roots (23)d - a wand of digging (12)  %ie - a wand of paralysis (7) [!] read|quaff|evoke[?] describe selected(i (iD (i  #...######## disiri the Skirmisher  #.P.P##.#..# Coglin of Okawaru *****.  #..........# Health: 79/103 ==================------  ###.###.#..# Magic: 15/17 =====================---  ###### ###... AC: 0Str: 12  # ###.### #..# EV: 23Int: 13  #. ##.....# ##.. SH: 0Dex: 20  #h.###...#..## ###..# XL: 13 Next: 21% Place: Lair:3  (i #h@h†......P###P#... Noise: ====-----  Time: 12537.6 (0.0)  ###P##.............. -) Teeth  ####......#.#..... Nothing quivered  ####.#####<...# Pig Hero  ### ##..###  #..##@   Kirke  #...#hh 2 hogs (1 wandering, 1 blind)  ##.P###  #....#Aim: Kirke (heavily wounded, 74% to hit)  The bolt of light misses Kirke. The bolt of light hits the hog!  The hog is heavily wounded.The hog is blinded. The now-empty wand crumbles to dust. _Kirke completely misses you. _Okay, then.(i  #...######## disiri the Skirmisher #.P.P##.#..# Coglin of Okawaru *****. #..........# Health: 79/103 ==================------ ###.###.#..# Magic: 15/17 =====================--- ###### ###... AC: 0Str: 12 # ###.### #..# EV: 23Int: 13 #. ##.....# ##.. SH: 0Dex: 20(i% k #h.###...#..## ###..# XL: 13 Next: 21% Place: Lair:3 #h@h†......P###P#... Noise: ====-----  Time: 12537.6 (0.0) ###P##.............. -) Teeth ####......#.#..... Nothing quivered ####.#####<...# Pig Hero  ### ##..### #..##  @   Kirke #...#  hh 2 hogs (1 wandering, 1 blind) ##.P### #....#The hog is blinded. The now-empty wand crumbles to dust. _Kirke completely misses you. _Okay, then.Aiming: ParalysePress: ? - help, Shift-Dir - straight lineAim: Kirke (heavily wounded, chance to affect: 5%)+i  #...######## disiri the Skirmisher  #.P.P##.#..# Coglin of Okawaru *****.  #..........# Health: 79/103 ==================------  +iF ###.###.#..# Magic: 15/17 =====================---  ###### ###... AC: 0Str: 12  # ###.### #..# EV: 23Int: 13  #. ##.....# ##.. SH: 0Dex: 20  #h.###...#..## ###..# XL: 13 Next: 21% Place: Lair:3  #h*h†......P###P#... Noise: ====-----  Time: 12537.6 (0.0)  ###P##.............. -) Teeth  ####......#.#..... Nothing quivered  ####.#####<...# +i [32mPig Hero  ### ##..###  #..##@   Kirke  #...#hh 2 hogs (1 wandering, 1 blind)  ##.P###  #....#The hog is blinded. The now-empty wand crumbles to dust. _Kirke completely misses you. _Okay, then.Aiming: ParalysePress: ? - help, Shift-Dir - straight lineAim: Kirke (heavily wounded, chance to affect: 5%)+i|+i 2h+i+.+i0 a@h+i 64----===-8.6 (1+i+i  _Kirke completely misses you. _Okay, then.  Aiming: ParalysePress: ? - help, Shift-Dir - straight line+iAim: Kirke (heavily wounded, chance to affect: 5%) _Kirke resists with almost no effort. Kirke hits you!.iR.iTEvoke which item? Wands  c - a wand of roots (23)d - a wand of digging (12)  e - a wand of paralysis (6) .i2V[!] read|quaff|evoke[?] describe selected/i~z/i‚/i# #...######## disiri the Skirmisher  #.P.P##.#..# Coglin of Okawaru *****.  /i[=#..........# Health: 64/103 ==============----------  ###.###.#..# Magic: 15/17 =====================---  ###### ###... AC: 0Str: 12  # ###.### #..# EV: 23Int: 13  #. ##.....# ##.. SH: 0Dex: 20  /i#.h###...#..## ###..# XL: 13 Next: 21% Place: Lair:3  #h@h†......P###P#... Noise: ===------  Time: 12538.6 (0.0)  ###P##.............. -) Teeth  ####......#.#..... Nothing quivered  /i####.#####<...# Pig Hero  ### ##..###  #..##@   Kirke  #...#hh 2 hogs  ##.P###  #....# _Kirke completely misses you. _Okay, then.Aiming: ParalysePress: ? - help, Shift-Dir - straight lineAim: Kirke (heavily wounded, chance to affect: 5%) _Kirke resists with almost no effort. Kirke hits you!/iюP  Okay, then./i/i/iM. _0icZ0i]dRead which item? Scrolls  f - a scroll of fear  g - a scroll of fog  t - 2 scrolls of teleportationx - 2 scrolls of amnesia  p - 3 scrolls of poison  I - 2 scrolls of immolation 0i^l S - a scroll of silence  V - 3 scrolls of vulnerability  c - a scroll of summoning  s - a scroll of butterflies [!] read|quaff|evoke[?] describe selected2i%2i2inx #...######## disiri the Skirmisher  #.P.P##.#..# Coglin of Okawaru *****.  #..........# Health: 64/103 ==============----------  ###.###.#..# Magic: 15/17 =====================--- 2iE ###### ###... AC: 0Str: 12  # ###.### #..# EV: 23Int: 13  #. ##.....# ##.. SH: 0Dex: 20  #.h###...#..## ###..# XL: 13 Next: 21% Place: Lair:3  #h@h†......P###P#... Noise: ===------  Time: 12538.6 (0.0)  ###P##.............. -) Teeth 2i- ####......#.#..... Nothing quivered  ####.#####<...# Pig Hero  ### ##..###  #..##@   Kirke  #...#hh 2 hogs  ##.P###  2i#....# _Okay, then.Aiming: ParalysePress: ? - help, Shift-Dir - straight lineAim: Kirke (heavily wounded, chance to affect: 5%) _Kirke resists with almost no effort. Kirke hits you! _Okay, then.2i;L #...######## disiri the Skirmisher  #.P.P##.#..# Coglin of Okawaru *****.  #..........# Health: 64/103 ==============----------  ###.###.#..# Magic: 15/17 =====================---  ###### ###... AC: 0Str: 12  2i# ###.### #..# EV: 23Int: 13  #. ##.....# ##.. SH: 0Dex: 20  #.h###...#..## ###..# XL: 13 Next: 21% Place: Lair:3  #h@h†......P###P#... Noise: ===------  Time: 12538.6 (0.0)  ###P##.............. -) Teeth  ####......#.#..... Nothing quivered  ####.#####<...# Pig Hero  ### ##..###  #..##@   Kirke  #...#2i\hh 2 hogs  ##.P###  #....#Press: ? - help, Shift-Dir - straight lineAim: Kirke (heavily wounded, chance to affect: 5%) _Kirke resists with almost no effort. Kirke hits you! _Okay, then.Press: ? - help, Dir - look around, f - activateLook: Kirke (heavily wounded, chance to affect: 47%)3i^ #...######## disiri the Skirmisher  #.P.P##.#..# Coglin of Okawaru *****.  #..........# Health: 64/103 ==============----------  ###.###.#..# Magic: 15/17 =====================---  ###### ###... AC: 0Str: 12  # ###.### #..# EV: 23Int: 13  #. ##.....# ##.. SH: 0Dex: 20  #.h###...#..## ###..# XL: 13 Next: 21% Place: Lair:3  #h@h†......P###P#... Noise: ===------  Time: 12538.6 (0.0)  ###mP##.............. -) Teeth  ####......#.#..... Nothing quivered  ####.#####<...# Pig Hero  ### ##..###  #..##@   Kirke  #...#hh 2 hogs  ##.P###  #....#Press: ? - help, Shift-Dir - straight lineAim: Kirke (heavily wounded, chance to affect: 5%) _Kirke resists with almost no effort. Kirke hits you! _Okay, then.Press: ? - help, Dir - look around, f - activateLook: Kirke (heavily wounded, chance to affect: 47%)3i3i)3i. _3i<3i?CRead which item? Scrolls  f - a scroll of fear  g - a scroll of fog  t - 2 scrolls of teleportationx - 2 scrolls of amnesia  p - 3 scrolls of poison 3iA I - 2 scrolls of immolation  S - a scroll of silence  V - 3 scrolls of vulnerability  c - a scroll of summoning  s - a scroll of butterflies [!] read|quaff|evoke[?] describe selected6iP6izY6ia  #...######## disiri the Skirmisher  #.P.P##.#..# Coglin of Okawaru *****.  #..........# Health: 64/103 ==============----------  ###.###.#..# Magic: 15/17 =====================---  ###### ###... AC: 06ibStr: 12  # ###.### #..# EV: 23Int: 13  #. ##.....# ##.. SH: 0Dex: 20  #.h###...#..## ###..# XL: 13 Next: 21% Place: Lair:3  #h@h†......P###P#... Noise: ===------  Time: 12538.6 (0.0)  ###P##.............. -) Teeth  ####......#.#..... Nothing quivered  ####.#####<...# Pig Hero  ### ##..###  #..##@   Kirke  6ic #...#hh 2 hogs  ##.P###  #....#Press: ? - help, Shift-Dir - straight lineAim: Kirke (heavily wounded, chance to affect: 5%) _Kirke resists with almost no effort. Kirke hits you! _Okay, then.Press: ? - help, Dir - look around, f - activate _Look: Kirke (heavily wounded, chance to affect: 47%)6iqm  Okay, then.6iu6iw. _6iq  #...#  #.P.P##.#..#  #.#  ###.###.#..# ###### ###...# # ###.### #..# #. ##.....# ##..# 6it #.h###...#..## ###..# #h@.h......P###P#. ###P##.......... ####......#.#.....# ####.#####<...# ### ##..### #..##  #...#  ##.P### #....#6iv ;†@6ix K.h6ib 6i Q1--9.3 (0.76i 6i@ ] _Kirke attacks as she pursues you! Kirke hits you.  Things that are here:6i _a blink frog corpse; a blink frog corpse; a blink frog corpse7i  #...#  #.P.P##.#..#  #.#  ###.###.#..##  ###### ###...#  # ###.### #..##  #. ##.....# ##..# #..###...#..## ###..##. #hh@†h.....P###P#....# 7i!###P##. ####......#.#.....# ####.#####<...##  #..## # #...# # ##.P### # #....#7i{,7i-u2---40.0 _7il57i68i0 8iJ Evoke which item? Wands  c - a wand of roots (23)d - a wand of digging (12)  e - a wand of paralysis (6) [!] read|quaff|evoke[?] describe selected9i"9i(9i0 #...########disiri the Skirmisher  #.P.P##.#..#9iF2Coglin of Okawaru *****.  #..........#Health: 62/103 ==============----------  ###.###.#..## Magic: 15/17 =====================---  ###### ###...# AC: 0Str: 12  # ###.### #..## EV: 23Int: 13  #. ##.....# ##..## SH: 0Dex: 20  #..###...#..## ###..##. XL: 13 Next: 21% Place: Lair:3  #hh@†h.....P###P#....# Noise: ---------  Time: 12540.0 (0.0)  ###P##................ -) Teeth  ####......#.#.....## Nothing quivered  #9i 3[40m###.#####<...## Pig Hero  ### ##..###  #..## # @   Kirke  #...# # hh 2 hogs  ##.P### #  #....###Press: ? - help, Dir - look around, f - activate _Look: Kirke (heavily wounded, chance to affect: 47%) _Okay, then. _Kirke attacks as she pursues you! Kirke hits you.  Things that are here: _a blink frog corpse; a blink frog corpse; a blink frog corpse:i #...########  disiri the Skirmisher #.P.P##.#..#  Coglin of Okawaru *****. #..........#  Health: 62/103 ==============---------- ###.###.#..##  Magic: 15/17 =====================--- ###### ###...#  AC: 0Str: 12 # ###.### #..##  EV: 23Int: 13 #. ##.....# ##..## SH: 0Dex: 20 :i_#..###...#..## ###..##. XL: 13 Next: 21% Place: Lair:3 #hh@*h.....P###P#....# Noise: ---------  Time: 12540.0 (0.0) ###P##................ -) Teeth ####......#.#.....## Nothing quivered ####.#####<...##  Pig Hero  ### ##..###  #..## # @   Kirke #...# # hh 2 hogs ##.P### # #....### _Kirke attacks as she pursues you! Kirke hits you.  Things that are here: _a blink frog corpse; a blink frog corpse; a blink frog corpseAiming: FastrootPress: ? - help, Shift-Dir - straight lineAim: Kirke (heavily wounded);i #...########disiri the Skirmisher  #.P.P##.#..#Coglin of Okawaru *****.  #..........#Health: 62/103 ==============----------  ###.###.#..## Magic: 15/17 =====================---  ###### ###...# AC: 0Str: 12  # ###.### #..## EV: 23Int: 13  #. ##.....# ##..## SH: 0Dex: 20  #..###...#..## ###..##. XL: 13 Next: 21% Place: Lair:3  #h#*#h.....P###P#....# Noise: ---------  Time: 12540.0 (0.0)  ######................ -) Teeth  ;i####......#.#.....## Nothing quivered  ####.#####<...## Pig Hero  ### ##..###  #..## # @   Kirke  #...# # hh 2 hogs  ##.P### #  #....### _Kirke attacks as she pursues you! Kirke hits you.  Things that are here: _a blink frog corpse; a blink frog corpse; a blink frog corpseAiming: FastrootPress: ? - help, Shift-Dir - straight lineAim: Kirke (heavily wounded);i\*(rooted);ivsP*(1 rooted)  Things that are here: _a blink frog corpse; a blink frog corpse; a blink frog corpse  Aiming: Fastroot  Press: ? - help, Shift-Dir - straight lineAim: Kirke (heavily wounded)  The roots erupt in riotous growth! The roots grab Kirke!;iI;i ;i5 h@†P  Aim: Kirke (heavily wounded)  The roots erupt in riotous growth! The roots grab Kirke!  The roots grab the hog! The roots grab the fungus!  The grasping roots constrict Kirke. The grasping roots constrict the hog!  The grasping roots constrict the fungus!fungus begins to die. The hog bites the fungus!;i%7 J=======1.0 (1;iG< ;i? W _Kirke struggles to escape constriction. The hog bites the fungus!>ia #...#  #.P.P##.#..#  #.#  ###.###.#..##  ###### ###...#  # ###.### #..##  #. ##.....# ##..#   #..###...#..## ###..##.#   #hh@†.h....P###P#....#.   ###P##. ####......#.#.....#   >i$####.#####<...##  ## #..## #   #...# #.   ##.P### #   #....###.>i .@The grasping roots constrict Kirke! The grasping roots constrict the hog.  The grasping roots constrict the fungus!>iv'y  Kirke escapes!>i(p6=-------7 (0.7>i/>i[2? _The hog struggles to escape constriction.>i& : #.P.P##.#..#  #..........#  ###.###.#..# ###### ###...#  >i # ###.### #..##  #. ##.....# ##..### #..###...#..## ###..##. #hh.@......P###P#....#.. ###P##.h............... ####......#.#.....#### ####.#####<...##  ### ##..###  #..## ### #...# #.. ##.P### # #....###.. #........#>i 2h>ik+ h 3 hogs (1 wandering, 1 blind, 1 root…)The roots lose their grip on something. The grasping roots constrict the hog.>i50 8*>i$ j  Kirke casts a spell at you.>iє p hYou feel a momentary urge to oink.>i q3==-----2.4>i >i% ? _The hog struggles to escape constriction.DiDiEvoke which item? Wands  c - a wand of roots (22)Did - a wand of digging (12)  e - a wand of paralysis (6) [!] read|quaff|evoke[?] describe selectedFiFiFiQ#.P.P##.#..#disiri the Skirmisher#..........#Coglin of Okawaru *****.###.###.#..##Health: 63/103 ==============----------###### ###...#Magic: 16/17 ======================--# ###.### #..##AC: 0Str: 12#. ##.....# ##..### EV: 23Int: 13#.h###...#..## ###..##.## SH: 0Dex: 20#hh.@......P###P#....#.. XL: 13 Next: 21% Place: Lair:3Fi###P##.h................ Noise: ==-------  Time: 12542.4 (0.0)####......#.#.....#### -) Teeth####.#####<...## # Nothing quivered### ##..###Pig Hero #..## ####...# #.. @   Kirke##.P### ##. hhh 3 hogs (1 wandering, 1 blind, 1 root…)#....###..#........#Kirke escapes! _The hog struggles to escape constriction.  The roots lose their grip on something. The grasping roots constrict the hog.  Kirke casts a spell at you.You feel a momentary urge to oink. _The hog struggles to escape constriction.FiP* #.P.P##.#..#  disiri the Skirmisher #..........#  Coglin of Okawaru *****. ###.###.#..##  Health: 63/103 ==============---------- ###### ###...#  Magic: 16/17 ======================-- # ###.### #..##  AC: 0Str: 12 #. ##.....# ##..###  EV: 23Int: 13 Fig!#.h###*..#..## ###..##.## SH: 0Dex: 20 #hh*@*.....P###P#....#.. XL: 13 Next: 21% Place: Lair:3 ###P##*h................ Noise: ==-------  Time: 12542.4 (0.0) ####......#.#.....#### -) Teeth ####.#####<...## # Nothing quivered ### ##..###  Pig Hero  #..## ### #...# #.. @   Kirke ##.P### ##. hhh 3 hogs (1 wandering, 1 blind, 1 root…) #....###.. #........#Kirke casts a spell at you.You feel a momentary urge to oink. _The hog struggles to escape constriction.  Aiming: FastrootPress: ? - help, Shift-Dir - straight lineAim: Kirke (i"/mseverely wounded)GipG #.P.P##.#..#disiri the Skirmisher#..........#Coglin of Okawaru *****.###.###.#..##Health: 63/103 ==============----------###### ###...#Magic: 16/17 ======================--# ###.### #..##AC: 0Str: 12#. ##.....# ##..### EV: 23Int: 13#.h####..#..## ###..##.## SH: 0GiI Dex: 20#hh#*#.....P###P#....#.. XL: 13 Next: 21% Place: Lair:3###P##.h................ Noise: ==-------  Time: 12542.4 (0.0)####......#.#.....#### -) Teeth####.#####<...## # Nothing quivered### ##..###Pig Hero #..## ####...# #.. @   Kirke##.P### ##. hhh 3 hogs (1 wandering, 1 blind, 1 root…)#....###..#........#Kirke casts a spell at you.You feel a momentary urge to oink. _The hog struggles to escape constriction.  Aiming: FastrootPress: ? - help, Shift-Dir - straight lineAim: Kirke (severely wounded)Gi B(rooted)Giv} Gi:†h _The hog struggles to escape constriction.  Aiming: Fastroot  Press: ? - help, Shift-Dir - straight line: Kirke (severely wounded)  The roots erupt in riotous growth! The roots grab Kirke!  The grasping roots constrict the hog! The grasping roots constrict Kirke!GiD†@Gih.)GiJ=======3.4 (1GiGi5 _The hog escapes! Kirke escapes!LiN  #...########   #.P.P##.#..#   #..........   ###.###.#..##   ###### ###...#   # ###.### #..##   #. ##.....# ##..#  .h###...#..## ###..##.#   #h†h†@h....P###P#....#  ###.##.................  ####......#.#.....##  ####.#####<...##  ### ##..###   #..## ##   #...#  #.P### ##   #....###..h.hLiZPhh-------4.1 (0.7Li^Mi6 #...#Mi*  #.P.P##.#..#  #.#  ###.###.#..##  ###### ###...#  # ###.### #..##  #. ##.....# ##..###  #..###...#..## ###..##.# #hh.h@.h...P###P#....#. ###.##. ####......#.#.....# ####.#####<...## #  #..## # #...# #. ##.P### ##. #....###.†h.@.h†hhhi-u;15H-------8MiOMi#...# #.P.P##.#..# #.# ###.###.#..## ###### ###...# # ###.### #..## #. ##.....# ##..### ##..###...#..## ###..##.#Mi#.h.†h@.h..P###P#....#..####h##.####......#.#.....####.####.#####<...## # #..## ##...# #..###.P### ##.#....###..#h.†h.@.hhh45.5Mi #.P.P##.#..# #..........# ###.###.#..####### ###...# # ###.### #..## ##. ##.....# ##..### ###..###...#..## ###..##.###.Mir †hh.h@...P###P#....#..#.###.##...h................ ####......#.#.....#### ####.#####<...## ### ### ##..###  #..##Mi"  ######...# #..##.P### ##.......###..##........#Mi H†hMi A.hMi K.hMiЫ F.@Mi =6.2MiN Mi Nie#.P.P##.#..# ##.# ####.###.#..## ####### ###...# ## ###.### #..## ##. ##.....# ##..### ##.#..###...#..## ###..##.###.#.†.hh.....P###P#....#..#.####.##.h@.####......#.#.....####.####.#####<...## #### ##..### ##..## #Niog#...# #..##.##.P### ##.#....###..#.##.#.#NijF.hNi†hh.NiE===9NiNi. _The hog squeals angrily.OiOiEvoke which item? Wands  c - a wand of roots (21)d - a wand of digging (12)  e - a wand of paralysis (6) [!] read|quaff|evoke[?] describe selectedQiD Qi-Qij.+Qi0#.P.P##.#..## disiri the Skirmisher#..........## Coglin of Okawaru *****.###.###.#..## # Health: 64/103 ==============----------###### ###...# # Magic: 16/17 ======================--# ###.### #..## ## AC: 0Str: 12#. ##.....# ##..### ##. EV: 23Int: 13#..###...#..## ###..##.###.. SH: 0Dex: 20#.†.†hh.h..P###P#....#..#.# XL: 13 Next: 21% Place: Lair:3###.##..@.h.............Qi62%... Noise: ===------  Time: 12546.9 (0.0)####......#.#.....####... -) Teeth####.#####<...## #### Nothing quivered### ##..#### Pig Hero #..## #######...# #..##. @   Kirke##.P### ##.... hhh 3 hogs (1 wandering, 1 blind)#....###..#.##........#.##Press: ? - help, Shift-Dir - straight lineAim: Kirke (severely wounded)  The roots erupt in riotous growth! The roots grab Kirke!  The grasping roots constrict the hog! The grasping roots constrict Kirke! _The hog escapes! Kirke escapes! _The hog squeals angrily.QiU #.P.P##.#..# # disiri the Skirmisher #..........# # Coglin of Okawaru *****. ###.###.#..## # Health: 64/103 ==============---------- ###### ###...# # Magic: 16/17 ======================-- # ###.### #..## ## AC: 0Str: 12 QiV#. ##.....# ##..### ##. EV: 23Int: 13 #..###...#..## ###..##.###.. SH: 0Dex: 20 #.†.†hh*h*.P###P#....#..#.# XL: 13 Next: 21% Place: Lair:3 ###.##.*@*h................ Noise: ===------  Time: 12546.9 (0.0) ####.***..#.#.....####... -) Teeth ####.#####<...## #### Nothing quivered ### ##..### # Pig Hero  #..## ###### #...# #..##. @   Kirke ##.P### ##.... hhh 3 hogs (1 wandering, 1 blind) #....###..#.# #........#.##iW;2HThe grasping roots constrict the hog! The grasping roots constrict Kirke! _The hog escapes! Kirke escapes! _The hog squeals angrily.  Aiming: FastrootPress: ? - help, Shift-Dir - straight lineAim: Kirke (severely wounded)Ri F#.P.P##.#..#Ric # disiri the Skirmisher#..........## Coglin of Okawaru *****.###.###.#..## # Health: 64/103 ==============----------###### ###...# # Magic: 16/17 ======================--# ###.### #..## ## AC: 0Str: 12#. ##.....# ##..### ##. EV: 23Int: 13#..###...#..## ###..##.###.. SH: 0Dex: 20#.†.†hh###.P###P#....#..#.# XL: 13 Next: 21% Place: Lair:3###.##.#*#h................ Noise: ===--Rii ----  Time: 12546.9 (0.0)####.###..#.#.....####... -) Teeth####.#####<...## #### Nothing quivered### ##..#### Pig Hero #..## #######...# #..##. @   Kirke##.P### ##.... hhh 3 hogs (1 wandering, 1 blind)#....###..#.##........#.##The grasping roots constrict the hog! The grasping roots constrict Kirke! _The hog escapes! Kirke escapes! _The hog squeals angrily.  Aiming: FastrootPress: ? - help, Shift-Dir - straight lineAim: Kirke (severely wounded)Ri \*(rooted)Ri< , 1 root…)_The hog escapes! Kirke escapes! _The hog squeals angrily.  Aiming: FastrootPress: ? - help, Shift-Dir - straight line  Aim: Kirke (severely wounded)  The roots erupt in riotous growth! The roots grab Kirke!SipSik †The roots grab the hog! The grasping roots constrict Kirke!  The grasping roots constrict the hog.  You kill the hog!Sio .hOkawaru accepts your kill.Si+pA.hSipx .†.@....hh 2 hogs (1 wandering, 1 blind)SiM~5=2=======7.9 (1SiɆSi= _Kirke struggles to escape constriction.ViB#.P.P##.#..# #.#.# #.###.###.#..## #.###### ###...# #.# ###.### #..## ##.#. ##.....# ##..### ##.#..###...#..## ###..##.###.#.†.†.h.†..P###P#....#..#.#P###.##.h@.ViF####......#.#.....####.####.#####<...## ####.### ##..### ##..## ##...# #..##.###.P### ##.#....###..#.# Vih..hVi` hhVi2s7==-------8.6 (0.7Vi !Vi?$a _The grasping roots constrict Kirke! Kirke struggles to escape constriction.Wi#.P.P##.#..# #.#.# #.###.###.#..## #.###### ###...# #.# ###.### #..## ##.#. ##.....# ##..### ##.#..###...#..## ###..##.###.Wi=#.†.†...h..P###P#....#..#.#P.###.##.h@.####......#.#.....####.####.#####<...## ####.#### ##..### # #...# #..##.###.P### ##.#....###..#.##.#.## #WisG†hWiBEh.Wi7h@WiZWi1ZhhWi:G-------9.3WiWi] _The grasping roots constrict Kirke. The roots lose their grip on Kirke.Xi'JXiLVEvoke which item? XiMcWands  c - a wand of roots (20)d - a wand of digging (12)  e - a wand of paralysis (6) [!] read|quaff|evoke[?] describe selectedYiYiYi#.P.P##.#..##.. disiri the Skirmisher#..........#Yi#.. Coglin of Okawaru *****.###.###.#..## #.. Health: 65/103 ===============---------###### ###...# #.. Magic: 17/17 ========================# ###.### #..## ##.. AC: 0Str: 12#. ##.....# ##..### ##... EV: 23Int: 13#..###...#..## ###..##.###.... SH: 0Dex: 20#.†.†...h..P###P#....#..#.#P. XL: 13 Next: 22% Place: Lair:3###.##..h@..h................ Noise: ---------  Time: 12549.3Yi (0.0)####......#.#.....####..... -) Teeth####.#####<...## ####.# Nothing quivered### ##..###### Pig Hero #..## ########...# #..##.## @   Kirke##.P### ##...... hh 2 hogs (1 wandering, 1 blind)#....###..#.####........#.## #The grasping roots constrict the hog.  You kill the hog!Okawaru accepts your kill. _Kirke struggles to escape constriction. _The grasping roots constrict Kirke! Kirke struggles to escape constriction. _The grasping roots constrict Kirke. The roots lose their grip on Kirke.Yi #.P.P##.#..# #.. disiri the Skirmisher #..........# #.. Coglin of Okawaru *****. ###.###.#..## #.. Health: 65/103 ===============--------- Yi###### ###...# #.. Magic: 17/17 ========================  # ###.### #..## ##.. AC: 0Str: 12  #. ##.....# ##..### ##... EV: 23Int: 13  #..###...#..## ###..##.###.... SH: 0Dex: 20  #.†.†...h**P###P#....#..#.#P. XL: 13 Next: 22% Place: Lair:3  ###.##..h@**h................ Noise: ---------  Time: 12549.3 (0.0) ####..***.#.#.....####..... -) Teeth ####.#####<...## ####.# Nothing quivered ### ##..### ### Pig Hero  #..## #######  #...# #..##.## @  i7m Kirke ##.P### ##...... hh 2 hogs (1 wandering, 1 blind) #....###..#.### #........#.## # _Kirke struggles to escape constriction. _The grasping roots constrict Kirke! Kirke struggles to escape constriction. _The grasping roots constrict Kirke. The roots lose their grip on Kirke.  Aiming: FastrootPress: ? - help, Shift-Dir - straight lineAim: Kirke (almost dead)Zi[#.P.P##.#..##.. disiri the Skirmisher#..........##.. Coglin of Okawaru *****.###.###.#..## #.. Health: 65/103 ===============---------###### ###...# #.. Magic: 17/17 ========================# ###.### #..## ##.. AC: 0Str: 12#. ##.....# ##..### ##... EV: 23Int: 13#..###...#..## ###..##.###.... SH: 0Zi]Dex: 20#.†.†...###P###P#....#..#.#P. XL: 13 Next: 22% Place: Lair:3###.##..#*#.h................ Noise: ---------  Time: 12549.3 (0.0)####..###.#.#.....####..... -) Teeth####.#####<...## ####.# Nothing quivered### ##..###### Pig Hero #..## ########...# #..##.## @   Kirke##.P### ##...... hh 2 hogs (1 wandering, 1 blind)#....###..#.####........#.## # _Kirke struggles to escape constriction. _The grasping roots constrict Kirke! Kirke struggles to escape constriction. _The grasping roots constrict Kirke. The roots lose their grip on Kirke.  i^36mAiming: FastrootPress: ? - help, Shift-Dir - straight lineAim: Kirke (almost dead)Zi5\*(rooted)Zi| *, 1 rooted)The grasping roots constrict Kirke! Kirke struggles to escape constriction.. The roots lose their grip on Kirke.  Aiming: Fastroot  Press: ? - help, Shift-Dir - straight lineAim: Kirke (almost dead)  The roots erupt in riotous growth! The roots grab Kirke!Zi>ZigZiTo, †The roots grab the hog! x2; The grasping roots constrict Kirke!  The grasping roots constrict the hog!  You kill the hog!H.h@....H   manticore (summoned)h   hog (wandering, blind, rooted)You kill the hog!  Okawaru accepts your kill.grasping roots constrict the hog.hog struggles to escape constriction.  Kirke casts a spell.  Kirke summons a manticore!=======50.3 (1 _The hog squeals angrily.[i#.P.P##.#..# #.#.# #..####.###.#..## #..####### ###...# #.# ###.### #..## ##..##. ##.....# ##..### ##.#..###...#..## ###..##.###.#.†.†...†H.P###P#....#..#.#P.###.##..h@.####......#.#.....####.####.#####<...## ####.#.### ##..### ##..## # ##...# #..##.###.P### ##.#....###..#.###.#.#.## #[i  The grasping roots constrict Kirke. The grasping roots constrict the hog![i<v6===----1.0 (0.7[i[iG? _The hog struggles to escape constriction.]i=#.P.P##.#..# #.#.# #..####.###.#..## #..####### ###...# #.# ###.### #..## ##..##. ##.....# ##..### ##.#..###...#..## ###..##.###.#.†.†...†H.P###P#....#..#.#P.###.##..h@.]i####......#.#.....####.####.#####<...## ####.#.#### ##..### ##..## # #.#...# #..##.###.P### ##.#....###..#.###.#.#.## ##.]i §The grasping roots constrict Kirke!  You kill Kirke!Okawaru accepts your kill.]i_†]i †The manticore disappears in a puff of smoke!The grasping roots constrict the hog.  You kill the hog!]iY§.§@Okawaru accepts your kill.  No longer under Kirke's spell, the hog returns to its human form!  You feel less porcine.  Your +2 pair of gloves, +4 sling {Arashi}, +0 sling {Akal}, +2 cloak, +2 pair  of boots, +1 helmet "Gonwog" {Snipe, Slay+3} and +3 ring mail of fire  resistance unmeld from your body.]iU7/104231730-------7]ima) +4 sling {Arashi} c) +0 sling {Akal} Fire: a) +4 sling {Arashi} Hero Rev* ]i]ik1 _You feel resistant to fire.ei~ eia 3ei ei eiY ,eiي ,ei eib 28ei ei ei LRev+ eiT ei ei? eiG eiJ 99ei/ ei? ei ,ei 70=Rev ei Bei׫ ,ei ei ei K1=eiM eix ei (eiQ eig ei- eiڷ eiں ei 92ei ei ei˿ ,ei ei 93ei ei W _You start resting.ei Q..---ei 067.7 (16.0)ei1 D138.7 (17ei ei ` _You feel like a meek peon again.fi^fiߓfi<fi`fiHfiFz74=fifi+fiIfi1fiEfifi۩fiAfi4W5=fi8fififiKfifijfi=fifiZ%6fifiCfi`fi fixfi6%7fifififificfi@,fifiK8=fiGfi^fi]fi!fisfiifififiU9=fifiW,fi{fifi&80fifi7fi#fifififi8fi;1fifia,fixfi.Bfifi%2fi fi, fi,fifiK3=fi8fifi"fi#U4=fiT$fi%fiz&fi 'fiO*,fic+fi/;5fiE0fi6Xfi7,fi<Q6fi@Bfi0DfiEEK7=fi+FfiGfiTHfiIfi%L,fiMfiPU8=fiQfiSfiVfiWfiXfiZfi[,fi~f}9fihfiOkfim<90fip,firfigvfi&x,fi{fi|K1=fig~fiBfi BfifiU2=fir3fi fifi%4fiCfiBfifi,fifi%5fifififi<fifi@,fifiK6=fipficfijfiZfi4fi"U7=fififi,fiv,fifiv;8fififinfi`fiqfilfiefifi&;9fi+fi0fififig100/104=fi,fifiQfi2fififiU1=fifi fi fi fifi,fiyfik%2fi3fiKfiIfififififi!fi"%3fi#fiK&fi'fi[(fi^,k _You start resting.HP restored.fi5fi?.650.7 (82fitAa4=1.7 (83 _fi}Ifi3Kfi> 3fi fi fi fi fi ,fi," fia# ,fi% fi' fi1( fi( fi]* fi, fi- 9=fi. fi/ fiL1 fi1 fi`2 fi3 fiY5 fi5 ,fi8   fi8 Things that are here:fi/: %  fi: Za hog corpse; a hog corpsefi1< fi<  _fi> fi? fiB ,fiC fiE fiyG fiG fiH fiJ fiL fiTM fiM fiP $  Things that are here:fiuR  a blink frog corpse; a blink frog corpse; a blink frog corpsefiT fi9U  _fiU fi*W fi$Y fiY ,fi[ f  You see here a blink frog corpse.fi\ fi] 5 _fiS^ fi` fi` ,fia fib ,fi_c fid fie Xfif ,fi`g fig fi`i fij ,fij fiRk ,fik fil fin fin ,fiRo fio fip ,fiq fir fis ,fi}u fiw fiw ,fix fiy fibz ,fi { fi{ fi| ,fi} Bfi|~ ,fiO fi ,fi fi fi fi= fi fi Xfi fi fi- fiË fi ,fiR fi fi fi4 ,fiג fi} ,fi fi fiK fi ,fi fiH fiٗ ,fi fi' fi ,fi^ fi fi fiB fio P  There is an escape hatch in the floor here.fi fiڡ  _fiW fiH fi fi ,fi˥ fi fi5 ,fiڨ fi fix ,fi% fiϫ ,fii fi fi ,fi fiZ fi ,fi, fi fi fi ,fiͳ fi fiw ,fi- fiN fiη ,fi fif fi fi_ fi fiE fiؼ ,fid fi1 fi ,fi fi fi] fi fi fiG fi fiE fi5 fi fi ,fi fi fi fiH fiM fi fiE ,fiW fi fi{ fi fiS fi( fij ,fif fi fi ,fiN fiM fi fiX fi fi fi fiZ fi fij] fi@d fie fizf fig fim fi]o fi-p ,fiv fix fify fiy fi fi fiۃ fi fi fi fi fiT fi fi fiO fi fiz fio fi fi fiz fio fi fi fi fi fi fi. fi fi fi ,fi fi fi ,fi fi fi6 fi fiO fi fi4 fi fi fi fin fi fiw fi fig fiv fih fiL fi fi3 fi fi fi fi fiq fi fi fi fi fi: fi fi fi fi fi[ fi fiC fi fiYfififitfi\fi' fi fih  You encounter a basilisk.fi #...##. [....###..# # ##.#.##......... fi=######## #..#.##.###........ P##.#..# #......#....... .......# #..###..##......... ###.#..## #..###..#l.... # ###...# #....#...........## #..## ##..##...#.......##  ##..### ##..@..#....#...#.## # ###..##.###..................## ###P#....#..#.#P..............## ..............................##. #.#.....####..........÷......... ###<...## ####.#.#...........#.# l   basilisk (wandering)##..########...÷.......###  fik#..## ####### #...#...÷....###  #...# #..##.####..#.........#.742.7 (91fi#fi$33.7 (92 _fi,fi.hi#...##. [....###..# disiri the Skirmisher ###.#.##...........## Coglin of Okawaru *****. #########..#.##.###........ Health: 104/104 ======================== P##.#..##......#........... Magic: 17/17 ======================== .......##..###..##......... AC: 21Str: 12 hiU###.#..## #..###..#l......... EV: 13Int: 13 # ###...# #....#.**........## SH: 0Dex: 20#..## ##..##**.#.......## XL: 13 Next: 30% Place: Lair:3##..### ##..@**#....#...#.## Noise: ---------  Time: 12743.7 (0.0) # ###..##.###..................## a) +4 sling {Arashi} c) +0 sling {Akal} ###P#....#..#.#P..............### Fire: a) +4 sling {Arashi} ..............................##. #.#.....####..........÷.......... ###<...## ####.hiS#.#...........#.# l   basilisk (wandering)##..########...÷.......####..## ####### #...#...÷....####...# #..##.####..#.........#. _There is an escape hatch in the floor here. _You encounter a basilisk.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a basilisk (wandering, hasn't noticed you, 71% to hit)hiS s#...##. [....###..# disiri the Skirmisher ###.#.##...........## Coglin of Okawaru *****. #########..#.##.###........ Health: 104/104 ======================== P##.#..#hi! #......#........... Magic: 17/17 ======================== .......##..###..##......... AC: 21Str: 12 ###.#..## #..###..#)......... EV: 13Int: 13 # ###...# #....#.))........## SH: 0Dex: 20#..## ##..##)).#.......## XL: 13 Next: 30% Place: Lair:3##..### ##..@))#....#...#.## Noise: ---------  Time: 12743.7 (0.0) # ###..##.###..................## a) +4 sling {Arashi} c) +0 sling {Akal} ###P#....#..#.#P..............### Fire: a) +4 hiw# sling {Arashi} ..............................##. #.#.....####..........÷.......... ###<...## ####.#.#...........#.# l   basilisk (wandering)##..########...÷.......####..## ####### #...#...÷....####...# #..##.####..#.........#.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a basilisk (wandering, hasn't noticed you, 71% to hit)  You shoot a sling bullet.  The sling bullet barely misses the basilisk.hi lShift-Dir - straight line  Aim: a basilisk (wandering, hasn't noticed you, 71% to hit)  You shoot a sling bullet.  The sling bullet barely misses the basilisk.  The sling bullet hits the basilisk but does no damage.hicB .lThe basilisk hisses angrily.hiW] .....===4.6 (0.9Rev _iiK#...##. [....###..# disiri the Skirmisher ###.#.##...........## Coglin of Okawaru *****. #########..#.##.###........ Health: 104/104 ======================== P##.#..##......#........... Magic: 17/17 ======================== .......##..###..##......... AC: 21Str: 12 ###.#..## #..###..#.......... EV: 13Int: 13 iik# ###...# #....#..l........## SH: 0Dex: 20#..## ##..##***#.......## XL: 13 Next: 30% Place: Lair:3##..### ##..@**#....#...#.## Noise: ===------  Time: 12744.6 (0.0) # ###..##.###..................## a) +4 sling {Arashi} c) +0 sling {Akal} ###P#....#..#.#P..............### Fire: a) +4 sling {Arashi} ..............................##. Rev #.#.....####..........÷.......... ###<...## ####.#.#...........#.# l   iT40mbasilisk##..########...÷.......####..## ####### #...#...÷....####...# #..##.####..#.........#.The sling bullet hits the basilisk but does no damage. _The basilisk hisses angrily.  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a basilisk (71% to hit)ii##...##. [....###..# disiri the Skirmisher ###.#.##...........## Coglin of Okawaru *****. #########..#.##.###........ Health: 104/104 ======================== P##.#..##......#........... Magic: 17/17 ======================== .......##..###..##......... AC: 21iiM(Str: 12 ###.#..## #..###..#.......... EV: 13Int: 13 # ###...# #....#..l........## SH: 0Dex: 20#..## ##..##)))#.......## XL: 13 Next: 30% Place: Lair:3##..### ##..@))#....#...#.## Noise: ===------  Time: 12744.6 (0.0) # ###..##.###..................## a) +4 sling {Arashi} c) +0 sling {Akal} ###P#....#..#.#P..............### Fire: a) +4 sling {Arashi} ..............................##. Rev #.#.....####..........÷.i)r40m......... ###<...## ####.#.#...........#.# l   basilisk##..########...÷.......####..## ####### #...#...÷....####...# #..##.####..#.........#.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a basilisk (71% to hit)  You shoot a sling bullet. The sling bullet hits the basilisk.  The basilisk is lightly wounded.iiii iiMCShift-Dir - straight line  iiBFAim: a basilisk (71% to hit)  iiADYou shoot a sling bullet. The sling bullet hits the basilisk.  ii9(The basilisk is lightly wounded.ii=!  ii57The basilisk is moderately wounded.iiiiL;l.iiYii[...ii\ ..iir]iiH`iiqa,5.5 (0.9 _iiliiQzii( #...##. [....###..# disiri the Skirmisher ###.#.##...........## Coglin of Okawaru *****. #########..#.##.###........ Health: 104/104 ======================== P##.#..##......#........... Magic: 17/17 ======================== .......##..###..##......... AC: 21iip Str: 12 ###.#..## #..###..#.......... EV: 13Int: 13 # ###...# #....#.l.........## SH: 0Dex: 20#..## ##..##**.#.......## XL: 13 Next: 30% Place: Lair:3##..### ##..@**#....#...#.## Noise: ===------  Time: 12745.5 (0.0) # ###..##.###..................## a) +4 sling {Arashi} c) +0 sling {Akal} ###P#....#..#.#P..............### Fire: a) +4 sling {Arashi} ..............................##. Rev #.#.....####..........÷.i 40m......... ###<...## ####.#.#...........#.# l   basilisk##..########...÷.......####..## ####### #...#...÷....####...# #..##.####..#.........#.You shoot a sling bullet. The sling bullet hits the basilisk! _The basilisk is moderately wounded.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a basilisk (moderately wounded, 71% to hit)ji !#...##. [....###..# disiri the Skirmisher ###.#.##...........## Coglin of Okawaru *****. #########..#.##.###........ Health: 104/104 ======================== P##.#..##......#........... Magic: 17/17 ======================== .......##..###..##......... AC: 21Str: 12 ###.#..## #..###..#.......... EV: 13Int: 13 # ###...# #....#.l.........## SH: 0Dex: 20ji3#..## ##..##)).#.......## XL: 13 Next: 30% Place: Lair:3##..### ##..@))#....#...#.## Noise: ===------  Time: 12745.5 (0.0) # ###..##.###..................## a) +4 sling {Arashi} c) +0 sling {Akal} ###P#....#..#.#P..............### Fire: a) +4 sling {Arashi} ..............................##. Rev #.#.....####..........÷.......... ###<...## ####.#.#...........#.# l   basilisk##..########...÷.......####..## ####### #...#...jic[39;49m÷....####...# #..##.####..#.........#.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a basilisk (moderately wounded, 71% to hit)  You shoot a sling bullet. The sling bullet hits the basilisk.  The basilisk is moderately wounded.jic)))Shift-Dir - straight line  Aim: a basilisk (moderately wounded, 71% to hit)  You shoot a sling bullet. The sling bullet hits the basilisk.  The basilisk is moderately wounded.  The sling bullet barely misses the basilisk.ji -gS.l....S   water moccasin (wandering)6.4 (0.9Rev+ ji2u _You encounter a water moccasin.jiv#...##. [....###..# disiri the Skirmisher ###.#.##...........## Coglin of Okawaru *****. #########..#.##.###........ Health: 104/104 ======================== P##.#..##......#........... Magic: 17/17 ======================== .......##..###..##......... AC: 21Str: 12 jix###.#..## #..###..#.......... EV: 13Int: 13 # ###...# #....#...S.......## SH: 0Dex: 20#..## ##..##*l.#.......## XL: 13 Next: 30% Place: Lair:3##..### ##..@**#....#...#.## Noise: ===------  Time: 12746.4 (0.0) # ###..##.###..................## a) +4 sling {Arashi} c) +0 sling {Akal} ###P#....#..#.#P..............### Fire: a) +4 sling {Arashi} ..............................##. Rev+ #.#.....####..........÷...jizT....... ###<...## ####.#.#...........#.# l   basilisk##..########...÷.......### S   water moccasin (wandering)  #..## ####### #...#...÷....####...# #..##.####..#.........#.The sling bullet barely misses the basilisk. _You encounter a water moccasin.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a basilisk (moderately wounded, 71% to hit)ji #...##. [....###..# disiri the Skirmisher ###.#.##...........## Coglin of Okawaru *****. #########..#.##.###........ Health: 104/104 ======================== P##.#..##......#........... Magic: 17/17 ======================== .......##..###..##......... AC: 21Str: 12 ###.#..## #..###..#.......... EV: 13Int: 13 # ###...# #....#..)).......## SH: 0Dex: 20ji #..## ##..##)))#.......## XL: 13 Next: 30% Place: Lair:3##..### ##..@))#....#...#.## Noise: ===------  Time: 12746.4 (0.0) # ###..##.###..................## a) +4 sling {Arashi} c) +0 sling {Akal} ###P#....#..#.#P..............### Fire: a) +4 sling {Arashi} ..............................##. Rev+ #.#.....####..........÷.......... ###<...## ####.#.#...........#.# l   basilisk##..########...÷.......### S   water moccasin (wandering) jiT ( #..## ####### #...#...÷....####...# #..##.####..#.........#.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a basilisk (moderately wounded, 71% to hit)  You shoot a sling bullet. The sling bullet misses the basilisk.The sling bullet completely misses the water moccasin.jiR6 Shift-Dir - straight line  Aim: a basilisk (moderately wounded, 71% to hit)  You shoot a sling bullet. The sling bullet misses the basilisk.The sling bullet completely misses the water moccasin.The sling bullet hits the basilisk.  The basilisk is heavily wounded.ji\ vS.l.ji 7S.jiϺ ]...Sjis ,7.3 (0.9ji ji 8 _The water moccasin hisses angrily.ki#...##. [....###..# disiri the Skirmisher ###.#.##...........## Coglin of Okawaru *****. #########..#.##.###........ Health: 104/104 ======================== P##.#..##......#........... Magic: 17/17 ======================== .......##..###..##......... AC: 21Str: 12 ki###.#..## #..###..#.......... EV: 13Int: 13 # ###...# #....#.S.........## SH: 0Dex: 20#..## ##..##l..#.......## XL: 13 Next: 30% Place: Lair:3##..### ##..@**#....#...#.## Noise: ===------  Time: 12747.3 (0.0) # ###..##.###..................## a) +4 sling {Arashi} c) +0 sling {Akal} ###P#....#..#.#P..............### Fire: a) +4 sling {Arashi} ..............................##. Rev+ #.#.....####..........÷...kia4....... ###<...## ####.#.#...........#.# l   basilisk##..########...÷.......### S   water moccasin  #..## ####### #...#...÷....####...# #..##.####..#.........#.The basilisk is heavily wounded. _The water moccasin hisses angrily.  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a basilisk (heavily wounded, 71% to hit)ki|!#...##. [....###..# disiri the Skirmisher ###.#.##...........## Coglin of Okawaru *****. #########..#.##.###........ Health: 104/104 ======================== P##.#..##......#........... Magic: 17/17 ======================== .......##..###..##......... AC: 21Str: 12 ###.#..## #..###..#.......... EV: 13Int: 13 # ###...# #....#.S.........## SH: 0Dex: 20kiò#..## ##..##l..#.......## XL: 13 Next: 30% Place: Lair:3##..### ##..@))#....#...#.## Noise: ===------  Time: 12747.3 (0.0) # ###..##.###..................## a) +4 sling {Arashi} c) +0 sling {Akal} ###P#....#..#.#P..............### Fire: a) +4 sling {Arashi} ..............................##. Rev+ #.#.....####..........÷.......... ###<...## ####.#.#...........#.# l   basilisk##..########...÷.......### S   water mki occasin  #..## ####### #...#...÷....####...# #..##.####..#.........#.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a basilisk (heavily wounded, 71% to hit)  You shoot a sling bullet. The sling bullet hits the basilisk.  The basilisk is severely wounded.ki;)))))Shift-Dir - straight line  Aim: a basilisk (heavily wounded, 71% to hit)  You shoot a sling bullet. The sling bullet hits the basilisk.  The basilisk is severely wounded.  The sling bullet completely misses the basilisk.kiG.SkiG.lkiNH....kir8.2 (0.9Rev* _kicki3ki W #...##. [....###..# disiri the Skirmisher ###.#.##...........## Coglin of Okawaru *****. #########..#.##.###........ Health: 104/104 ======================== P##.#..##......#........... Magic: 17/17 ======================== .......##..###..##......... AC: 21kiX Str: 12 ###.#..## #..###..#.......... EV: 13Int: 13 # ###...# #....#...........## SH: 0Dex: 20#..## ##..##.S.#.......## XL: 13 Next: 30% Place: Lair:3##..### ##..@*l#....#...#.## Noise: ===------  Time: 12748.2 (0.0) # ###..##.###..................## a) +4 sling {Arashi} c) +0 sling {Akal} ###P#....#..#.#P..............### Fire: a) +4 sling {Arashi} ..............................##. Rev* #.#.....####.........kiY f[40m.÷.......... ###<...## ####.#.#...........#.# l   basilisk##..########...÷.......### S   water moccasin  #..## ####### #...#...÷....####...# #..##.####..#.........#.You shoot a sling bullet. _The sling bullet completely misses the basilisk.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a basilisk (severely wounded, 71% to hit)liJ#...##. [....###..# disiri the Skirmisher ###.#.##...........## Coglin of Okawaru *****. #########..#.##.###........ Health: 104/104 ======================== P##.#..##......#........... Magic: 17/17 ======================== .......#li#..###..##......... AC: 21Str: 12 ###.#..## #..###..#.......... EV: 13Int: 13 # ###...# #....#...........## SH: 0Dex: 20#..## ##..##.S.#.......## XL: 13 Next: 30% Place: Lair:3##..### ##..@)l#....#...#.## Noise: ===------  Time: 12748.2 (0.0) # ###..##.###..................## a) +4 sling {Arashi} c) +0 sling {Akal} ###P#....#..#.#P..............### Fire: a) +4 sling {Arashi} ..............................##.i9m Rev* #.#.....####..........÷.......... ###<...## ####.#.#...........#.# l   basilisk##..########...÷.......### S   water moccasin  #..## ####### #...#...÷....####...# #..##.####..#.........#.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a basilisk (severely wounded, 71% to hit)  You shoot a sling bullet. The sling bullet hits the basilisk!  The basilisk is severely wounded.li)Shift-Dir - straight line  Aim: a basilisk (severely wounded, 71% to hit)  You shoot a sling bullet. The sling bullet hits the basilisk!  The basilisk is severely wounded.  The sling bullet barely misses the basilisk.li;S.liB.lli{i  The basilisk gazes at you.li;lih=,9.1 (0.9li`CliE( _You easily resist.li7 #...##. [....###..# disiri the Skirmisher ###.#.##...........## Coglin of Okawaru *****. #########..#.##.###........ Health: 104/104 ======================== P##.#..##......#........... Magic: 17/17 ======================== .......##..###..##......... AC: 21Str: 12 ###.#..## #..###..#.......... EV: 13Int: 13 # ###...# #....#...........## SH: 0Dex: 20#..## ##..##S..#.......## XL: 13 Next: 30% Place: Lair:3##..### ##..@*l#....#...#.##i8 49m Noise: ===------  Time: 12749.1 (0.0) # ###..##.###..................## a) +4 sling {Arashi} c) +0 sling {Akal} ###P#....#..#.#P..............### Fire: a) +4 sling {Arashi} ..............................##. Rev* #.#.....####..........÷.......... ###<...## ####.#.#...........#.# l   basilisk##..########...÷.......### S   water moccasin  #..## ####### #...#...÷....####...# #..##.####..#.........#.The basilisk gazes at you. _You easily resist.  Fire: a) +4 sling {Arashi}Press: ? - help, Q - li7: select action, ( or ) - cycleShift-Dir - straight lineAim: a basilisk (severely wounded, 71% to hit)li0n}#...##. [....###..# disiri the Skirmisher ###.#.##...........## Coglin of Okawaru *****. lip#########..#.##.###........ Health: 104/104 ======================== P##.#..##......#........... Magic: 17/17 ======================== .......##..###..##......... AC: 21Str: 12 ###.#..## #..###..#.......... EV: 13Int: 13 # ###...# #....#...........## SH: 0Dex: 20#..## ##..##S..#.......## XL: 13 Next: 30% Place: Lair:3##..### ##..@)l#....#...#.## Noise: ===------  Time: 12749.1 (0.0) # ###..##.###..................## a) +4 sling {liqArashi} c) +0 sling {Akal} ###P#....#..#.#P..............### Fire: a) +4 sling {Arashi} ..............................##. Rev* #.#.....####..........÷.......... ###<...## ####.#.#...........#.# l   basilisk##..########...÷.......### S   water moccasin  #..## ####### #...#...÷....####...# #..##.####..#.........#.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a basilisk (severely wounded, 71% to hit)  You shoot a sling bullet.  The sling bullet hits the basilisk but does no damage.li0M You shoot a sling bullet.  The sling bullet hits the basilisk but does no damage.  The basilisk is severely wounded.  You shoot a sling bullet.  The sling bullet hits the basilisk.  The basilisk is almost dead.miW?0.mi}AhSl.miImi)K450.0 (0.9 _miRmiSmi~ W#...##. [....###..# disiri the Skirmisher ###.#.##...........## Coglin of Okawaru *****. #########..#.##.###........ Health: 104/104 ======================== P##.#..##......#........... Magic: 17/17 ======================== .......##..###..##......... AC: 21Str: 12 ###.#..## #..###..#.......... EV: 13Int: 13 # ###...# #..S.#...........## SH: 0Dex: 20#..## ##..##...#.......## XL: 13 Next: 30% Place: Lair:3mi ##..### ##..@l.#....#...#.## Noise: ===------  Time: 12750.0 (0.0) # ###..##.###..................## a) +4 sling {Arashi} c) +0 sling {Akal} ###P#....#..#.#P..............### Fire: a) +4 sling {Arashi} ..............................##. Rev* #.#.....####..........÷.......... ###<...## ####.#.#...........#.# l   basilisk##..########...÷.......### S   water moccasin  #..## ####### #...#...÷....####...# #..##.####..#.........#.The slingmiL  bullet hits the basilisk. _The basilisk is almost dead.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a basilisk (almost dead, 71% to hit)mi%!#...##. [....###..# disiri the Skirmisher ###.#.##...........## Coglin of Okawaru *****. #########..#.##.###........ Health: 104/104 ======================== P##.#..##......#........... Magic: 17/17 ======================== .......##..###..##......... AC: 21Str: 12 ###.#..## #..###..#.......... EV: 13Int: 13 # ###...# #..S.#...........## SH: 0Dex: 20miK(#..## ##..##...#.......## XL: 13 Next: 30% Place: Lair:3##..### ##..@..#....#...#.## Noise: ===------  Time: 12750.0 (0.0) # ###..##.###..................## a) +4 sling {Arashi} c) +0 sling {Akal} ###P#....#..#.#P..............### Fire: a) +4 sling {Arashi} ..............................##. Rev* #.#.....####..........÷.......... ###<...## ####.#.#...........#.# l   basilisk##..########...÷.......### S   water mocmi$) casin  #..## ####### #...#...÷....####...# #..##.####..#.........#.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a basilisk (almost dead, 71% to hit)  You shoot a sling bullet. The sling bullet hits the basilisk.  You kill the basilisk!mi-wS   water moccasinmi))Shift-Dir - straight line  Aim: a basilisk (almost dead, 71% to hit)  You shoot a sling bullet. The sling bullet hits the basilisk.  You kill the basilisk!  Okawaru accepts your kill.  You shoot a sling bullet.miZ9G.Sni74..ni918 (0.8 _ninini#...##. [....###..# disiri the Skirmisher ###.#.##...........## Coglin of Okawaru *****. #########..#.##.###........ Health: 104/104 ======================== P##.#..##......#........... Magic: 17/17 ======================== .......##..###..##......... AC: 21Str: 12 ni ###.#..## #..###..#.......... EV: 13Int: 13 # ###...# #....#...........## SH: 0Dex: 20#..## ##.S##...#.......## XL: 13 Next: 31% Place: Lair:3##..### ##..@..#....#...#.## Noise: ===------  Time: 12750.8 (0.0) # ###..##.###..................## a) +4 sling {Arashi} c) +0 sling {Akal} ###P#....#..#.#P..............### Fire: a) +4 sling {Arashi} ..............................##. Rev* #.#.....####..........÷.....nizU..... ###<...## ####.#.#...........#.# S   water moccasin  ##..########...÷.......####..## ####### #...#...÷....####...# #..##.####..#.........#.Okawaru accepts your kill. _You shoot a sling bullet.  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water moccasin (64% to hit)niqB .#...##. [....###..# disiri the Skirmisher ###.#.##...........## Coglin of Okawaru *****. #########.)#.##.###........ Health: 104/104 ======================== P##.#..##.)....#........... Magic: 17/17 ======================== .......##.)###..##......... AC: 21Str: 12 ###.#..## #.)###..#.......... EV: 13Int: 13 niE # ###...# #.)..#...........## SH: 0Dex: 20#..## ##.)##...#.......## XL: 13 Next: 31% Place: Lair:3##..### ##..@..#....#...#.## Noise: ===------  Time: 12750.8 (0.0) # ###..##.###..................## a) +4 sling {Arashi} c) +0 sling {Akal} ###P#....#..#.#P..............### Fire: a) +4 sling {Arashi} ..............................##. Rev* #.#.....####..........÷.......... ###<...## ####.#.#...........#.# SnigG o   water moccasin  ##..########...÷.......####..## ####### #...#...÷....####...# #..##.####..#.........#.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water moccasin (64% to hit)  You shoot a sling bullet.  The sling bullet misses the water moccasin.ni Shift-Dir - straight line  Aim: a water moccasin (64% to hit)  You shoot a sling bullet.  The sling bullet misses the water moccasin.niZ `.....Sni~ 1.7 (0.9 _The water moccasin bites you but does no damage.oi#...##. [....###..# disiri the Skirmisher ###.#.##...........## Coglin of Okawaru *****. #########..#.##.###........ Health: 104/104 ======================== P##.#..##......#........... Magic: 17/17 ======================== .......##..###..##......... AC: 21Str: 12 ###.#..## #..###..#.......... EV: 13Int: 13 # ###...# #....#...........## SH: 0Dex: 20#..## ##.S##...#.......## XL: 13 Next: 31% Place: Lair:3##..### ##..@..#....#...#.##ik49m Noise: ===------  Time: 12751.7 (0.0) # ###..##.###..................## a) +4 sling {Arashi} c) +0 sling {Akal} ###P#....#..#.#P..............### Fire: a) +4 sling {Arashi} ..............................##. Rev* #.#.....####..........÷.......... ###<...## ####.#.#...........#.# S   water moccasin  ##..########...÷.......####..## ####### #...#...÷....####...# #..##.####..#.........#.The sling bullet misses the water moccasin. _The water moccasin bites you but does no damage.  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - oikcycleShift-Dir - straight lineAim: a water moccasin (64% to hit)oih#...##. [....###..# disiri the Skirmisher ###.#.##...........## Coglin of Okawaru *****. #########.)#.##.###........ Health: 104/104 ======================== P##.#..##.)....#........... Magic: 17/17 ======================== .......#oi#.)###..##......... AC: 21Str: 12 ###.#..## #.)###..#.......... EV: 13Int: 13 # ###...# #.)..#...........## SH: 0Dex: 20#..## ##.)##...#.......## XL: 13 Next: 31% Place: Lair:3##..### ##..@..#....#...#.## Noise: ===------  Time: 12751.7 (0.0) # ###..##.###..................## a) +4 sling {Arashi} c) +0 sling {Akal} ###P#....#..#.#P..............### Fire: a) +4 sling {Arashi} .......................oiΡ=.......##. Rev* #.#.....####..........÷.......... ###<...## ####.#.#...........#.# S   water moccasin  ##..########...÷.......####..## ####### #...#...÷....####...# #..##.####..#.........#.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water moccasin (64% to hit)  You shoot a sling bullet.  The sling bullet closely misses the water moccasin.oi(GMShift-Dir - straight lineAim: a water moccasin (64% to hit)  You shoot a sling bullet.  The sling bullet closely misses the water moccasin.The sling bullet hits the water moccasin.oiy .....SThe water moccasin is lightly wounded.oi*2.7 (1oiܽoi|F _The water moccasin bites you but does no damage.oiB  You shoot a sling bullet.  The sling bullet hits the water moccasin!oiv 1.!  The water moccasin is severely wounded.  You shoot a sling bullet.  The sling bullet hits the water moccasin!  You kill the water moccasin!oiE~ Roi *.oiV ,3.6 (0.9oi oi' P _Okawaru accepts your kill.piUpiW3piTZpio_npi4apibpibpiEdTRev+ pi7epigpigpihpiipijpivkpi5mpimpinpi/ppip>Rev pi|qpi4vBpiw,piqxpiDzpi#{pi{piu}piC~(pi~pi[pipipipipipi#,pipi,pipi׌W _You start waiting.pir ..........---..F..#..#. .............F   bullfrog (wandering)pi)069.6 (16.0)pi.pi}I---70.6 (17pipiY _You encounter a bullfrog.qiF#...##. [....###..# disiri the Skirmisher ###.#.##...........## Coglin of Okawaru *****. #########..#.##.###........ Health: 104/104 ======================== P##.#..##......#........... Magic: 17/17 ======================== .......##..###..##......... AC: 21Str: 12 ###.#..## #..###..#.......... EV: 13qiHInt: 13 # ###...# #....#...........## SH: 0Dex: 20#..## ##..##...#.......## XL: 13 Next: 31% Place: Lair:3##..### ##..@**#....#...#.## Noise: ---------  Time: 12770.6 (0.0) # ###..##.###......****F.......## a) +4 sling {Arashi} c) +0 sling {Akal} ###P#....#..#.#P..............### Fire: a) +4 sling {Arashi} ..............................##. #.#.....####..........÷.......... ###<...## ####.#.#...........#.# F   bullfrog (wandering)  ##..########...÷.......####..##iIm ####### #...#...÷....####...# #..##.####..#.........#. _You start waiting. _You encounter a bullfrog.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bullfrog (wandering, hasn't noticed you, 71% to hit)qiƑ#...##. [....###..# disiri the Skirmisher #qi##.#.##...........## Coglin of Okawaru *****. #########..#.##.###........ Health: 104/104 ======================== P##.#..##......#........... Magic: 17/17 ======================== .......##..###..##......... AC: 21Str: 12 ###.#..## #..###..#.......... EV: 13Int: 13 # ###...# #....#...........## SH: 0Dex: 20#..## ##..##...#.......## XL: 13 Next: 31% Place: Lair:3##..### ##..@))#....#...#.## Noise: ---------  Time: 12770.6 (0.0) # ###..##.###......))))).......## a) +4 sling {Arashi}iat9m c) +0 sling {Akal} ###P#....#..#.#P..............### Fire: a) +4 sling {Arashi} ..............................##. #.#.....####..........÷.......... ###<...## ####.#.#...........#.# F   bullfrog (wandering)  ##..########...÷.......####..## ####### #...#...÷....####...# #..##.####..#.........#.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bullfrog (wandering, hasn't noticed you, 71% to hit)  You shoot a sling bullet.  The sling bullet barely misses the bullfrog.qi gShift-Dir - straight line  Aim: a bullfrog (wandering, hasn't noticed you, 71% to hit)  You shoot a sling bullet.  The sling bullet barely misses the bullfrog.closely misses the bullfrog.qi 2F.qi U.....Fqi b===1.5 (0.9Rev qi qi̷ < _The bullfrog gives a loud, deep croak!qi#...##. [....###..# disiri the Skirmisher ###.#.##...........## Coglin of Okawaru *****. #########..#.##.###........ Health: 104/104 ======================== P##.#..##......#........... Magic: 17/17 ======================== .......##..###..##......... AC: 21Str: 12 ###.#..## #..###..#.......... EV: 13Int: 13 qi# ###...# #....#...........## SH: 0Dex: 20#..## ##..##...#.......## XL: 13 Next: 31% Place: Lair:3##..### ##..@**#....#...#.## Noise: ===------  Time: 12771.5 (0.0) # ###..##.###......***F........## a) +4 sling {Arashi} c) +0 sling {Akal} ###P#....#..#.#P..............### Fire: a) +4 sling {Arashi} ..............................##. Rev #.#.....####..........÷.......... ###<...## ####.#.#...........#.# F   bullfrog  ##..########...÷.......#qiD###..## ####### #...#...÷....####...# #..##.####..#.........#.The sling bullet closely misses the bullfrog. _The bullfrog gives a loud, deep croak!  Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bullfrog (71% to hit)ri#...##. [....###..# disiri the Skirmisher ###.#.##...........## Coglin of Okawaru *****. #########..#.##.###........ Health: 104/104 ======================== P##.#..##......#........... Magic: 17/17 ======================== .......##..###..##......... AC: 21Str: 12 ri###.#..## #..###..#.......... EV: 13Int: 13 # ###...# #....#...........## SH: 0Dex: 20#..## ##..##...#.......## XL: 13 Next: 31% Place: Lair:3##..### ##..@))#....#...#.## Noise: ===------  Time: 12771.5 (0.0) # ###..##.###......)))F........## a) +4 sling {Arashi} c) +0 sling {Akal} ###P#....#..#.#P..............### Fire: a) +4 sling {Arashi} ..............................##. Rev #.#.....####..........÷.......... ###<...## ####.#.#...........#.#ri[m F   bullfrog  ##..########...÷.......####..## ####### #...#...÷....####...# #..##.####..#.........#.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bullfrog (71% to hit)  You shoot a sling bullet. The sling bullet hits the bullfrog.  The bullfrog is moderately wounded.ri>] Shift-Dir - straight line  Aim: a bullfrog (71% to hit)  You shoot a sling bullet. The sling bullet hits the bullfrog.  The bullfrog is moderately wounded.!  The bullfrog is severely wounded.riiF.F.ri9...F.ri32.4 (0.9 _ririri #...##. [....###..# disiri the Skirmisher ###.#.##...........## Coglin of Okawaru *****. #########..#.##.###........ Health: 104/104 ======================== P##.#..##......#........... Magic: 17/17 ======================== .......##..###..##......... AC: 21Str: 12 ###.#..## #..###..#.......... EV: 13Int: 13 # ###...# #....#...........## SH: 0Dex: 20#..## ##..##...#.......## XL: 13 Next: 31% Place: Lair:3##..### ##..@**#....#...#.## Noise: ===------ riR [37m Time: 12772.4 (0.0) # ###..##.###......*F..........## a) +4 sling {Arashi} c) +0 sling {Akal} ###P#....#..#.#P..............### Fire: a) +4 sling {Arashi} ..............................##. Rev #.#.....####..........÷.......... ###<...## ####.#.#...........#.# F   bullfrog  ##..########...÷.......####..## ####### #...#...÷....####...# #..##.####..#.........#.You shoot a sling bullet. The sling bullet hits the bullfrog! _The bullfrog is severely wounded.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bullfrog (severely wounded,ri  71% to hit)rid #...##. [....###..# disiri the Skirmisher ###.#.##...........## Coglin of Okawaru *****. #########..#.##.###........ Health: 104/104 ======================== P##.#..##......#........... Magic: 17/17 ======================== .......##..###..##......... AC: 21Str: 12 ###.#..## #..###..#.......... EV: 13Int: 13 # ###...# #....#...........## SH: 0Dex: 20#..## ##..##...#.......## XL: 13 Next: 31% Place: Lair:3##..### ##..@))#....#...#.## Noise: ===------ riw [37m Time: 12772.4 (0.0) # ###..##.###......)F..........## a) +4 sling {Arashi} c) +0 sling {Akal} ###P#....#..#.#P..............### Fire: a) +4 sling {Arashi} ..............................##. Rev #.#.....####..........÷.......... ###<...## ####.#.#...........#.# F   bullfrog  ##..########...÷.......####..## ####### #...#...÷....####...# #..##.####..#.........#.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bullfrog (severely wounded, 71% to hit)  You shoot a sling bullet. The sling bullet hits the bullfrog.  The bullfrog is almost dead.ri{ fShift-Dir - straight line  Aim: a bullfrog (severely wounded, 71% to hit)  You shoot a sling bullet. The sling bullet hits the bullfrog.  The bullfrog is almost dead.rit <F.riC ..3.3 (0.9Rev+ _riri\si9#...##. [....###..# disiri the Skirmisher ###.#.##...........## Coglin of Okawaru *****. #########..#.##.###........ Health: 104/104 ======================== P##.#..##......#........... Magic: 17/17 ======================== .......##..###..##......... AC: 21siStr: 12 ###.#..## #..###..#.......... EV: 13Int: 13 # ###...# #....#...........## SH: 0Dex: 20#..## ##..##...#.......## XL: 13 Next: 31% Place: Lair:3##..### ##..@*.#....#...#.## Noise: ===------  Time: 12773.3 (0.0) # ###..##.###.....*F...........## a) +4 sling {Arashi} c) +0 sling {Akal} ###P#....#..#.#P..............### Fire: a) +4 sling {Arashi} ..............................##. Rev+ #.#.....####..........÷.......... ###<...## si̹y####.#.#...........#.# F   bullfrog  ##..########...÷.......####..## ####### #...#...÷....####...# #..##.####..#.........#.You shoot a sling bullet. The sling bullet hits the bullfrog. _The bullfrog is almost dead.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bullfrog (almost dead, 71% to hit)siU2#...##. [....###..# disiri the Skirmisher ###.#.##...........## Coglin of Okawaru *****. #########..#.##.###........ Health: 104/104 ======================== P##.#..##......#........... Magic: 17/17 ======================== .......##..###..##......... AC: 21Str: 12 ###.#..## #..###..#.......... EV: 13Int: 13 # ###...# #....#...........## SH: 0Dex: 20#..## ##..##...#.......## XL: 13 Next: 31% Place: Lair:3##..### ##..@..#....#...#.## Noise: ===------ siW4[37m Time: 12773.3 (0.0) # ###..##.###......†...........## a) +4 sling {Arashi} c) +0 sling {Akal} ###P#....#..#.#P..............### Fire: a) +4 sling {Arashi} ..............................##. Rev+ #.#.....####..........÷.......... ###<...## ####.#.#...........#.# F   bullfrog  ##..########...÷.......####..## ####### #...#...÷....####...# #..##.####..#.........#.Fire: a) +4 sling {Arashi}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bullfrog (almost dead, 71% to hit)  You shoot a sling bullet. The sling bullet hits the bullfrog.  You kill the bullfrog!i57msi?9`))si)))))Shift-Dir - straight line  Aim: a bullfrog (almost dead, 71% to hit)  You shoot a sling bullet. The sling bullet hits the bullfrog.  You kill the bullfrog!  Okawaru accepts your kill.  You shoot a sling bullet.siOO..†....siT;24.2 (0.9 _si[sitititi0ti,tiBtiBtitiIti?>Rev titiqtibtiOti3ti*titi(ti(titititieti tititi ,ti tititi=ti@ti,titi titi(tititi?ti titi!ti"tiC#ti$ti%tiu&tiP*,ti,ti,,ti.ti-1ti 2ti2ti 8Bti9,ti-:ti[<,ti=ti@,ti/Bti~CtinDtiEtiVGtiHtiHtifJtiMKti%LtiMtiNti>PtiQtiQtijRtiTtiUtihVtisX,tiYtiH\ti2]tif^ti_,ti`ticti\dti(eti7fti{gtidhtiktiktioltimtientiotiNqti'rtipstiBt,tiTutiwtibxti*ytiz,ti"|ti~ti,ti,titi,tiztiʈtiʉtitiیti,tirtititi{tititi=titititiÛtititiKti4titi tiܣtiti,ti%tix,titi,titiڰtititititiQtiwtiRti&ti5ti tiHtintiLti&tiyti[ti2titititititiqtiti#tititititititititititirti<titibtiRtitiMti*ti tititieti7ti",tititiftititi`tititi\tinti<titi,tititi,ti/titi#ti,titititititi,ti:tititiz ti ti tip tiL,til,tinti,titi7Xti=,tititi4 ti!,ti>"ti#ti$tiZ%tiL&ti',ti)ti*,ti+,ti-ti-tiu/,ti 1ti2,ti3ti4,ti5tiI7ti8,tiOW _You start waiting.tiP]1873.2 (99.0)ti^8---4.2 (100.0)tietih# _Done waiting.tiF ti+ 3ti; ti tio Bti{ ti ,ti} ti4 ti ti ti ti ti ti ti tiO ti tiQ ti tie ti( ti ti tiL ti ti tip ti( ti ti ti ,ti nti ti ,ti: ,ti Xtiv ti tiY! ti+" ti# ti% ti& tic' tis) tid+ ti, ti, ti. ti/ tix0 ti 1 ti1 ti3 ti3 tiN4 ti>5 ti|6 ti7 ti7 tiG< tiL= ti= ti> ti? ti}@ ti9A ,tifB ti?C tiC tidD tiD tiE tiyF tiG tiqI tinJ tiGK ,tiM tiN tiO ,tiS tibT tiU tiU tihW tiX tiY ti>Z til[ ti\ ti] ti^ tib tid tie tihf tig tih tii timj til tin tio tio tip tir tis ,ti0u tiv tiiw tiJx ti,{ ti| ti,~ ti ti ti? ti% ti{ ,ti ti ti ti ti ti ,ti_ ti ti ,tiI ti ti ,ti ti ,ti N _You now have 631 gold pieces (gained 13).ti ti 3ti ti- ti ,tiߟ ti+ ti( ,ti4 ti' ti ,ti tiL # .#... ######......:# .............. ##.##P.#......#####  .#.#P..#.......#..#  ..................  .#######...# #...#  ti .## ..# #..##  ..# #.## #P@.#  ---917.2 (43.0) ..# ##..###...#  .### ##P..##...##  #####.........#  .....##.#...####.#  ............# #.#  ...##.#.##..# #..  ..## ####..####..#  .## ##.#......#.##  tic ti ,8.2 (44ti tia S _Found a parchment of Petrify.uiui@3uieui_uiVui9XuiuiƪuipuiCuiui*uiuiuiuiʴuiuiͷuiPuiQui uiuiuiRui uiuiuiuiDuiDui1uiIui>,uirui}uiuiuiuiuiuiuiuiuiuuiuiuiuiuiuiuifuiMuipuiJuiCui,uiui5uiui,uiuiWuiGui+ui2ui'uiy,ui  uiy ,ui ui uil ,ui uiV uiE ui~ ,ui ui ui# ,ui" uiF$ ui% ui& ui) uiR+ uiP, ui?- uie0 ui#2 ui?3 uiL4 ui7 ui9 ui: ui; ui> ui@ ui/A ,ui4D uicF ui uiF ui ui ui ui ,uiR ui ui ,ui ui1 ui9 ,ui ui ui ui ui uih ui^ uiS uiJ ui ui ,ui4 ui ui ,ui ui Bui ui ui ,ui ui ui" uiD ui uiz ui uit ui uiT ,uiv Xui ui uij ,uis ui$ uiP) Bui, ui/ ,ui0 ui5 ui7 ui8 uiT9 ui= uiX@ uiA ,uiKE ui~F uiNG uiH uiK uimM ,uiN uiR uiT uiU uiV uiZ uiy\ uij] ui_ uic uid uie uif ui..##  #@#######...# 3014.2 (96 ### #####  ui0 !uid6 ui9 E _Done exploring.viPvi\Level 3 of the Lair of Beasts <<<<>>>>>(Press ? for help) #.## #...#########..#.##.###...........#...#.....#.#  ##..# #.P.P##.#..#vi:^#......#......................#..##  #..## #..........##..###..##................>.....#.#  #..# ###.###.#..## #..###..#.................####P.###  ##.# ###### ###...# #....#...........###...#### #..##  ##.# ###.### #..## ##..##...#.......## ##..# #...#  #..# ##.....# ##..### ##.....#....#...#.## ##..# ##.##  #..###...#..## ###..##.###......÷...........###...## ####..#  ##.†.†...†..P###P#....#..#.#P..............###.#...####P##..#  ###.##..††................................##...........##..#  ####......#.#.....####..........÷..............##..P..#)##  ####.#####<...## ####.#.#...........#.#.##.#####....#  ### ##..########...÷.......########i]_m ###.#..#  #..## ####### #...#...÷....####..####.P.##.##  #...# #..##.####..#.........#...÷........#..#  ##.P### ##...................##.#.#####...P#.##  #....###..#.###...##.........#.÷.........<..#  #........#.## ##..##.........#..P..#..##.####  ####..##...# ##........#...#.###########  ###.##### #...............#  ########.P.#.#.>..##  #@#######...#  ### #####wiL>@xiW  ##.# #..####.#.##...........####...###..#.>###>>xixi"' xi%####### #...#...÷....####..### disiri the Skirmisher#..##.####..#.........#...÷... Coglin of Okawaru *****. ## ##...................##.#.#### Health: 104/104 ======================== .###..#.###...##.........#.÷..... Magic: 17/17 ======================== .....#.## ##..##.........#..P..#. AC: 21Str: 12 ..##...# ##........#...#.###### EV: 13Int: 13 ##.##### #...............#SH: 0Dex: 20  ########.P.#.#.>..##XL: 13 Next: 32% Place: Lair:3#@#######...#Noise: ---------  Time: 13014.2 (0.0)### #####i'98Ha) +4 sling {Arashi} c) +0 sling {Akal} Fire: a) +4 sling {Arashi} _You shoot a sling bullet. _You start waiting. _Done waiting. _You now have 631 gold pieces (gained 13). _Found a parchment of Petrify. _Done exploring.xi0xi63xi4$ _xi+:,xi;,xi<xiCAyiEyi|yiyibyi yi ,yiyiyi'yi(ByiC5XyiTXyi### ...........#...#.....#.# ....................#..## ................@.....#.# 36.2 (22.0) ................####..### .......###...#### #..## yi.......## ##..# #...# #...#.## ##..# ##.## .......###...## ####..# ......###.#...####P##..# ......##...........##..# .............##.....#)##yiyi c _There is a stone staircase leading down here.yi yi yiJ yi yi 87.2 (1.0) _yi( zijt&4ziz ######  ##P.#.##..  zi;|#......)  #....#  #.@.#  #...#  #....#  #..!## ..... ##..... #..... ....... zi-8.7 (2.5zizix _You climb downwards.  Found a rapier and a potion of lignification.zia _There is a stone staircase leading up here.{i########P.#.##..#......) #....# #.<.# #..@# #.#..!## $.....###............##{i{i-9.7 (1.0{i{i4* _Found 6 gold pieces.{ip  ########P.#.##........) # <.# ..##.#!#{is #$..... ......#....#....{i y {iy '40{i {i {i^ g########P.#.##........) # <.# ..##.###$......###........ ....k.....##...{i_ k   wyvern (asleep) #....#...........##...{ih {ih &1{in {ip P _You encounter a wyvern.{is } _You see here a potion of lignification.|i> ))))))k  You shoot a sling bullet. The sling bullet hits the wyvern!}i  The wyvern is moderately wounded.You shoot a sling bullet. The sling bullet hits the wyvern.}iFk.}i Ak.}i@......}i[===2Rev }i}iɷa _The wyvern is moderately wounded.}iHa} )))))))You shoot a sling bullet.}i  The sling bullet completely misses the wyvern.You shoot a sling bullet. The sling bullet hits the wyvern!}ihlKk.}itK.......}i~u,3.6 (0.9}i~}i_ _The wyvern is severely wounded.}iJ0 } )))))))You shoot a sling bullet.}id  The sling bullet barely misses the wyvern.You shoot a sling bullet.}if9 Fk.}i@ H.......}i@ ^4.5Rev+ }iF }i|I d _The sling bullet completely misses the wyvern.~i8} )))))))You shoot a sling bullet.~iC`  You shoot a sling bullet. _The sling bullet completely misses the wyvern.You shoot a sling bullet.  The sling bullet barely misses the wyvern.  You shoot a sling bullet.  The sling bullet hits the wyvern but does no damage.~iBKk.~iBDk.~iIF....~iJ'5.4~iP~iS_ _The wyvern is severely wounded.~i z  You shoot a sling bullet.  The sling bullet hits the wyvern but does no damage.~i ^ )))))))~i* iThe wyvern is severely wounded.You shoot a sling bullet.~ih) k......The sling bullet closely misses the wyvern.~i) f6.3Rev* ~i\/ ~iA2 T _The wyvern closely misses you.iVC .You shoot a sling bullet. The sling bullet hits the wyvern!  You kill the wyvern!ieG)i )))))))Okawaru accepts your kill.iV].......i^/37.2idi h/ _You shoot a sling bullet.ii6---8.2 (1.0ii_ _L - 4 potions of lignification (gained 1)i<######P.#.##.. #......)  #....#  #.<.# #...## #....####...####$..@...# ###......... #iO<C... .##. #....#..... ......##... it< iBiCB---9iC6Rev+ iHiJi ###### ##P.#.##.. #......) #....# #.<.# #...## #....# ###...### #$.@....# ###i . #. . ##.. #....#i^.. ......##..i r .....## ..ii&50i$i&iE ###### ##P.#.##.. #......) #....# #.<.# #...## #....# ###...### #$@.....# ###. #. .. ##... #....#... ......##... .....## ..1iii"' ###### ##P.#.##.. #......) #....# #.<.# #...## #....# ###...### #.# ###. #.. ....i' ##....... #....#.... ......##... .....## ..i/i/%2i3i8i8Y3.2 (2Rev i<i?> _You now have 637 gold pieces (gained 6).i| i iM ,iA i Bi e  You encounter a raven.i1 ##P.#.##..#......) #....# #.<.# #...## #....# ###...### #.......#..##.... ....i = ##.......b.. #....#........##... b   raven (wandering).....## ..#.....i +4.2 (1i) >b.i_ i 15.2 (2 _i i% i0 H)))))))i} A b  You shoot a sling bullet. The sling bullet misses the raven.You shoot a sling bullet. The sling bullet hits the raven!  The raven caws.i8 .....b.The raven is moderately wounded.i=:*ioo  The raven stares into your soul.iY8@iA\Doom: 24%===6.1 (0.9Rev+ iai3e. _You feel an ill-omen....iy )))))You shoot a sling bullet. The sling bullet hits the raven.i< ))The raven is moderately wounded.You shoot a sling bullet.iPAb.iݾ@b.iE.......ix'7.0iiJ _The sling bullet closely misses the raven.ii, )))You shoot a sling bullet. The sling bullet hits the raven!iԳ  The raven is heavily wounded.You shoot a sling bullet. The sling bullet hits the raven.i}: rb.b.i= 1.i> N9Rev* i> iD iG ^ _The raven is severely wounded.i6q ) You shoot a sling bullet. The sling bullet hits the raven.i†  You shoot a sling bullet. The sling bullet hits the raven. _The raven is severely wounded.  You shoot a sling bullet. The sling bullet hits the raven.  The raven is almost dead.  You shoot a sling bullet. The sling bullet hits the raven!  You kill the raven!iF(ic..i/48.8i#iP _Okawaru accepts your kill.iViǶi0i>iQi}BiFiiiii>Rev+ iOioi<itiFi=iii7iiiiiii>Rev i^ii,iiiii]idi0iiiii ii:iPiiii iM i~iii  You encounter a cane toad.i2l ##.......... ##....#..... #......##... #.....## .. ##.....#..F # ####........iV...#.##.#..................................@......#..#---.......#..#i.?P####.##....# ##.. .###....### #.....# #.....# i7F   cane toad (asleep) ....P# i)71.8 (13.0)---2.8 (14 _i!/ii1i1 8 ##....#..... #......##.... #. #. ##.....#i<2 v#F. ## ####........#...#.##.#..#..................#..#ia2 .#..#?P####.##....# ##i2 .. .###....#  ## #.....#i2  #.....# ....P# i: i; 13.0)iA iBD it )))))FYou shoot a sling bullet. The sling bullet hits the cane toad.i  The cane toad is lightly wounded.  You shoot a sling bullet. The sling bullet hits the cane toad.i^.F....===4.7 (0.9Rev i#iv7 _The cane toad is lightly wounded.i t ))))))You shoot a sling bullet.i]L  The sling bullet closely misses the cane toad.You shoot a sling bullet. The sling bullet hits the cane toad!i_ F.Fi ?......i1 '5.6i i d _The cane toad is moderately wounded.iHx ))))))You shoot a sling bullet.i3#  The sling bullet barely misses the cane toad.You shoot a sling bullet. The sling bullet hits the cane toad!ieM.FimC......inc6.4 (0.8Rev+ i_vi#ya _The cane toad is heavily wounded.it ))))))You shoot a sling bullet.i(Z  The sling bullet barely misses the cane toad.You shoot a sling bullet. The sling bullet hits the cane toad.i>M.FiJ.Fi>......i ,7.4 (1.0i ib _The cane toad is severely wounded.iF }  You shoot a sling bullet.  The sling bullet hits the cane toad but does no damage.i  The cane toad is severely wounded.You shoot a sling bullet. The sling bullet hits the cane toad.i_  The cane toad is severely wounded.8.3 (0.9Rev* ip X _The cane toad stings you but does no damage.i .You shoot a sling bullet. The sling bullet hits the cane toad!  You kill the cane toad!i (iqx )))))))Okawaru accepts your kill.i>.......i$3|369.2 _You shoot a sling bullet.i ##....#.....##. #......##...#.. #.....## .. #.. ##.....#.. #...## ####. #...#.##.#.#.#.#..##.#..##..?P####.##....# ##... .###....#. ## #.....#  #.....#  ....P#iyi7---80.2 (1.0iiԔiL  ##....#..... ##.. #......##... #... #.....## .. #... ##.....#.. #...#######. #...#.##.#. ##. #.#..# #.#..# #..?P####.##....# ##iM w#.... .###....##.#. ## #.....###. #.....## ....P#ifU iU A---1i\ il^ ibYS ##....#..... ##... #......##... #.... #.....## .. #... ##.....#.. #...#######. #...#.##.#. ##. #.#..# #.#..# #..?P####.##....# ## #..... .###....#iY #.#... ## #.....# ##...# #.....# ##.. ....P#P..##..ibic\2Rev+ iiikiBA ##....# ##...# #......## #....# #.....## .. #.... ##.....#.. #...#######. #...#.##.#. ##. #.#..# #.#..#i C #..?P####.##....# ## #.....# .###....# #.#...# ## #.....# ##...## #.....#  ##.. ....P#  P..  ##..iIiWJ%3iOiQi##...# #......## #....# #  #.... ##.....# #...#######........ #...#.##.#.#......... #..# #.#..# #..@P####.##....# ##...# .###....#  #.#...# ## #.....# ##...## #.....# ##.. P# P...##... #...ii%4iiRi *5.2 (2iIi. _i - a scroll of identifyiir#URead which item? i#Scrolls  f - a scroll of fear  g - a scroll of fog  t - 2 scrolls of teleportationi#xi - a scroll of identify  x - 2 scrolls of amnesia  p - 3 scrolls of poison i#@ I - 2 scrolls of immolation  S - a scroll of silence i$N V - 3 scrolls of vulnerability  c - a scroll of summoning  s - a scroll of butterflies [!] read|quaff|evoke[?] describe selectedici|i&%##...# #......##. disiri the Skirmisher#....# #.....## . Coglin of Okawaru *****.#.... ##.....#.. Health: 104/104 ========================#...#######........ Magic: 17/17 ========================#...#.##.#......... AC: 21Str: 12Doom: 23%##.................. EV: 13Int: 13#...............#..# SH: 0Dex: 20#...............#..# XL: 13 Next: 36% Place: Lair:4#..@P####.##....# ## Noise: ---------  Time: 13085.2 (0.0)#.....# .###....#a) +4 sling {Arashi}i% c) +0 sling {Akal} #.#...# ## #.....#Fire: a) +4 sling {Arashi} ##...## #.....#Rev+ ##..#....P#P...##...#... _The cane toad stings you but does no damage.  You shoot a sling bullet. The sling bullet hits the cane toad!  You kill the cane toad!Okawaru accepts your kill. _You shoot a sling bullet. _i - a scroll of identifyiOiQ;Identify which item? (\ to view known items) Potions (select first with !)  k - a smoky silvery potion  o - a bubbling silvery potion iQ s - a silvery potion  t - a black potion[?] describe selectediii##...# #......##. disiri the Skirmisher#....# #.....## . Coglin of Okawaru *****.#.... ##.....#.. Health: 104/104 ========================#...#######........ Magic: 17/17 ========================#...#.##.#......... AC: 21Str: 12Doom: 23%##.................. EV: 13Int: 13#...............#..# SH: 0Dex: 20i#...............#..# XL: 13 Next: 36% Place: Lair:4#..@P####.##....# ## Noise: ---------  Time: 13085.2 (0.0)#.....# .###....#a) +4 sling {Arashi} c) +0 sling {Akal} #.#...# ## #.....#Fire: a) +4 sling {Arashi} ##...## #.....#Rev+ ##..#....P#P...##...i#... _The cane toad stings you but does no damage.  You shoot a sling bullet. The sling bullet hits the cane toad!  iYou kill the cane toad!Okawaru accepts your kill. _You shoot a sling bullet. _i - a scroll of identifyid]  As you read the scroll of identify, it crumbles to dust.ib Y6.2 (1Rev i`i_ _k -> r - a potion of resistanceii Iit i7 ,iO i i ,i i i| i1! (i! i4# iP% i% iO& i' i) i * i+ ib, iA. i. ih/ iz3 iA iE ikE iE iF iH iJ iJ iCL iO iQ i  You encounter a cane toad.iU .### # #.....#  ##..#.##.#.#....P# #P.......... i8V ##.......... ##..........  #.. ieV ##.  #. i}V d ##@......... iV #...........  ............ iV 8.............iV F.........#.PP#...........####iV F   cane toad (asleep)iV 0..........##i W =.........##iX^ 097.2 (11.0)i_ 38.2 (12 _ie ig i ))))))FYou shoot a sling bullet. The sling bullet hits the cane toad.  iThe cane toad croaks.i}  The cane toad is lightly wounded.  You shoot a sling bullet. The sling bullet hits the cane toad.iG.FiM.....i f===9.1 (0.9)Rev ii7 _The cane toad is lightly wounded.i U )))))i8 f You shoot a sling bullet. The sling bullet hits the cane toad!i  The cane toad is heavily wounded.You shoot a sling bullet. The sling bullet hits the cane toad.in! MF.in: $.....100.0Rev+  _The cane toad is heavily wounded.i )))) You shoot a sling bullet. The sling bullet hits the cane toad!ix2 i 6 The cane toad is severely wounded.You shoot a sling bullet. The sling bullet hits the cane toad.iG.FiKF.ij@..i%9iMiO] _The cane toad is almost dead.iH )))))))You shoot a sling bullet.ihC  The sling bullet completely misses the cane toad.You shoot a sling bullet. The sling bullet hits the cane toad.iG.FiSg.....i:'1.8is _The cane toad is almost dead.i )You shoot a sling bullet.  The sling bullet hits the cane toad but does no damage.if ))))))The cane toad is almost dead.You shoot a sling bullet.is SThe sling bullet barely misses the cane toad.i MF.i! CS.i 3...i #S   black mamba (wandering).F   cane toad.i i: f2.7Rev* i i \ _You encounter a black mamba.ir †You shoot a sling bullet. The sling bullet hits the cane toad.  You kill the cane toad!i y)i  )))))))Okawaru accepts your kill.iCS.i%†......i7273.6iȘi/ _You shoot a sling bullet.iH ))))S  You shoot a sling bullet. The sling bullet hits the black mamba!i  The black mamba is moderately wounded.You shoot a sling bullet. The sling bullet hits the black mamba.iAS.ii AS.i#)B...i)'4.5iY0i3f _The black mamba is moderately wounded.i]0 ))You shoot a sling bullet. The sling bullet hits the black mamba!im  The black mamba is heavily wounded.You shoot a sling bullet. The sling bullet hits the black mamba!i=AS.ilE;..iMF'5.4i~LiO_ _The black mamba is almost dead.i )))))))You shoot a sling bullet.i  The sling bullet closely misses the black mamba.You shoot a sling bullet.i BS.i U .....i PThe sling bullet closely misses the black mamba.iS '6.3ig i?" X _The black mamba barely misses you.i )))))))You shoot a sling bullet.i@  The sling bullet barely misses the black mamba.You shoot a sling bullet.i S......The sling bullet closely misses the black mamba.iU3-7.2i#iUs _The black mamba bites you. The black mamba barely misses you.i .You shoot a sling bullet. The sling bullet hits the black mamba!  You kill the black mamba!i)i )))))))Okawaru accepts your kill.iX-6....i--...i44j4=198.2 (1.0i:iY>/ _You shoot a sling bullet.i\ i i i i i\ ,io e  You see here a cane toad corpse.i! i"  _i$ i% i( iE) >Rev+ i* i- i8/ i/ 9=i%1 i3 i6 i&7 iw8 ig; iB  ##..........  ##..........  #........... ##.......... iB #........... #####..........#.######.##†.............................................---i#C p13.2 (5.###...#.PP##i@C V####P......##iaC T ##....##i~C j #.....# iC H....## iC T>.......iJ i:K F---4.2 (6ip iFt ; _Found a stone staircase leading down.iW3iXi\ibdjRev ieiphihiZjimipj  You encounter a rime drake.i  ##..  ## #..  #.#####..  ##.######.##†..  ..............  ............   .###.....#.PP#   ###.....####   #P.....##  i! ##...##   #..#   ..##   >.......   ..k   rime drake (asleep)  ###.....  #P#....k ##  ig+6.2 (2i17.2 (3 _ii )))))k)You shoot a sling bullet. The sling bullet hits the rime drake.  The rime drake hisses angrily.i  The rime drake is lightly wounded.  You shoot a sling bullet. The sling bullet hits the rime drake.iAk.iU.....i6===8.1 (0.9iWize _The rime drake is moderately wounded.i ))))) You shoot a sling bullet. The sling bullet hits the rime drake!iyk  The rime drake is severely wounded.You shoot a sling bullet. The sling bullet hits the rime drake.iBk.iI....i8^9.0Rev+ iiR c _The rime drake is severely wounded.i )))))))You shoot a sling bullet.i  The sling bullet closely misses the rime drake.You shoot a sling bullet.i Bk.i  lThe sling bullet barely misses the rime drake.imY...l   basilisk (wandering).k   rime drake.i_%9i^iY _You encounter a basilisk.i= ))) You shoot a sling bullet. The sling bullet hits the rime drake!iv †The rime drake is almost dead.You shoot a sling bullet. The sling bullet hits the rime drake!  You kill the rime drake!i{)iO?l.iy...li x04120.8Rev* iiD iqB_Okawaru accepts your kill.idž )))))))You shoot a sling bullet.i  The sling bullet closely misses the basilisk.You shoot a sling bullet.i Bl.i d...†.i '1.7ic i7 b _The sling bullet barely misses the basilisk.i7 )))))))You shoot a sling bullet.i߾  The sling bullet barely misses the basilisk.You shoot a sling bullet. The sling bullet hits the basilisk.iIS...†lihJ:..iM'2.6ibidf6 _The basilisk is lightly wounded.i) )))))))You shoot a sling bullet.i  The sling bullet closely misses the basilisk.You shoot a sling bullet. The sling bullet hits the basilisk!i> ...†l..The basilisk is moderately wounded.iB:*i N  6  i qThe basilisk gazes at you.You are slowing down.i /  --more--ii,$8@i$4 3.5i%TPetr Rev* _i,i.i )))) You shoot a sling bullet. The sling bullet hits the basilisk!iR  The basilisk is severely wounded.You shoot a sling bullet. The sling bullet hits the basilisk.i ....†The basilisk is severely wounded.ii  The basilisk gazes at you.i#Bl.i|+iQ,,4.9 (1.4i{2i5( _You easily resist.iD~ †You shoot a sling bullet. The sling bullet hits the basilisk!  You kill the basilisk!it P)))i ))))Okawaru accepts your kill.i ...†...iŗ 426.2 (1.3i i J _You shoot a sling bullet. Your limbs are stiffening.i[*iJ+B i,i5 ##  #.# ### ##.######.##† ............. .............i,6 2 .###........  ###........  #P.@..........## iQ6 ##...........##  #............# iu6e+4 sling {Arashi}  ............## i6H ...†..>.......  i6..............   ......###..... i6  #P#..... ##.. i64  i7E i<-7.7 (1.5iAv---Stone Rev* i;CiIiI^---8.7 (2iNiuSi+Ta9.7 (3Rev+ iXiY^i_+30.7 (4iciiij*1.7 (5ioix@2.7 (6i-{iRifY3.7 (7Rev ii  ##  #.# ### ##.######.##† ............. ............. iB .###........  ###........  #P.@..........##  ##...........##  #............#  ............## i ...†..>.... ............iאA ......###....i #P#..... ##.. iE  _You have turned to stone.iB13 4.4 (8.2+4 sling {Arashi} Rev icid _You turn to flesh and can act again.i i i i! i iF ,i i3 i i i i i (i i i i iiiBiii iii{i}i[iii ii iii i i!i#iN&ix'i'iQ)i*i+i+il-i/i0i!1i63i5iF5i6i8i:i8;iR<i=iw?i?i@iBiCi%DiDicFiHixHiHiIi]K,iKiMiN,iNi:Pi#QizQiQihTiYUiVikVidXisYiYigZie[i\,i"]iH^ik_i_iv`ikciAeieifibhiji3iɩi۫iLiiӭii̱i/ii4i!i[iiiimi idi:iii/ii^i(iij  You encounter a rime drake.i .###...........#.PP#  ###............####  #P............## #####...........## ..###............# ................######## ......†..>.............. ................i@" .......###...... #P#.....####..### ###.....P# #...#  # #....#####..##  icS# #.....#.#...# #...... # #...........# k..... iEk   rime drake (asleep) # #########.### ##..## ### i5. i!079.4 (45.0)iX+80.4 (46 i _i^ii4 ))))k  i zYou shoot a sling bullet. The sling bullet hits the rime drake!  The rime drake hisses angrily.i8  The rime drake is moderately wounded.You shoot a sling bullet. The sling bullet hits the rime drake.i} Bk.i F...i f===1.3 (0.9)Rev iҭ i e _The rime drake is moderately wounded.i:@ )))You shoot a sling bullet.  The sling bullet hits the rime drake but does no damage.i> ))The rime drake is moderately wounded.i/You shoot a sling bullet.iHAk.iN&..iN!..iP'2.2iWicZe _The sling bullet closely misses the rime drake.il\ ))You shoot a sling bullet. The sling bullet hits the rime drake!i[ )))The rime drake is heavily wounded.You shoot a sling bullet.i>PCk.iXS....i|Y^3.1Rev+ i4_iae _The sling bullet closely misses the rime drake.i ) You shoot a sling bullet. The sling bullet hits the rime drake.iyB ))))The rime drake is severely wounded.i Ak.i B...i~ ,4.1 (1.0i i w _You shoot a sling bullet. The sling bullet misses the rime drake.i' )))))You shoot a sling bullet.if  The sling bullet completely misses the rime drake.You shoot a sling bullet. The sling bullet hits the rime drake.i  k....(catching breath)The rime drake is severely wounded.i  The rime drake breathes ice at you.The icy flash freeze hits you!iD}i ~90/104 ----====5.0 (0.9Frozen Rev* i iMW _You are encased in ice.i )))))You shoot a sling bullet.im\  The sling bullet barely misses the rime drake.You shoot a sling bullet.i k....The sling bullet barely misses the rime drake.i[Z===-9iiXW _The rime drake barely misses you.iu#  You shoot a sling bullet. The sling bullet hits the rime drake.i} †The rime drake is almost dead.You shoot a sling bullet. The sling bullet hits the rime drake.  You kill the rime drake!i)iAi7G1=---194-6.8iNiQP _Okawaru accepts your kill.ig i i& i| iR ,i. i i iZ W _You start resting.i .2=. ..###. ...... .....---...i ...i 2........i -8.8 (2.0i/ ---9.8 (3Rev* i i ` _The ice encasing you melts away.ii|ii+i>Rev+ iCBi ii%3iiA,iiiGT4Rev iUi iBi<iiiii%5i@i<ix(i`i1iiiiK6=iiiii^iU7=ii,iiifi4ii%8i\ii iEi ,i i i %9iiiii=isiiiQ100/104=iCixiikiOiU1=iid",i"i$i$i%ii(;2i)i+i/+i+i8.il.i/i1il1%3iS2i4i5it6iE9k _You start resting.HP restored.i>i$D12201.0)iDEX4=1.8 (32 iuE _iLJiLi_Iiiii,i#iiif  You see here a rime drake corpse.ii _iDiii%9=iiiii7i5i iiiCi3i{isii Xil ,i ii4!Bi#i:$ih%i(N _You now have 667 gold pieces (gained 16).i*iA+ix,i.i0i1i2i&4i5,i6i=<....#########...#... ....... ...... ......iv< †# ##..# i<###...........# ## ##..........####...#i<# #..........@[## ###..#########..### ###.# .#  ##  i =A iC=5  ic=E iBA#...#... ......... ....... ............# ###†....# iBm##.....# ###...........# .# # ##..........####...#i$C# #...........@. ###..#..# ###.# #.# ## iSC)#i+I-37.8 (16ijI,8.8 (17iLidX _You see here the +1 pair of boots "Palasha" {-Tele rElec rN+}.i...#########...#...disiri the Skirmisher ..................Coglin of Okawaru *****. .................Health: 104/104 ======================== ...............#Magic: 17/17 ======================== .###†..........#AC: 21Str: 12Doom: 19% ..##...........#EV: 13Int: 13 .###...........# .#SH: 0Dex: 20 .# ##..........####...##XL: 13 Next: 44% Place: Lair:4 .# #...........@.......Noise: ---------  Time: 13238.8 (0.0) i## ###..#########..####a) +4 sling {Arashi} c) +0 sling {Akal} ###.##.#Fire: a) +4 sling {Arashi} ###   _You see here a rime drake corpse. _You now have 667 gold pieces (gained 16). i|_You see here the +1 pair of boots "Palasha" {-Tele rElec rN+}.  Press: ? - help, v - describe, . - travel, g - get itemItem here: the +1 pair of boots "Palasha" {-Tele rElec rN+}.  The floor.i$ RThe +1 pair of boots "Palasha" {-Tele rElec rN+}. iw A pair of boots. They are worn on the feet, and cover all but the largest hoovesand talons. Base armour rating: 1 i q-Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. i frN+: It protects you from negative energy. It cannot be enchanted further. i If you switch to wearing this armour: Your AC would decrease by 1.0 (21.3 -> 20.3). Your EV would remain unchanged. i) yThis ancient artefact cannot be changed by magic or mundane means. You found it on level 4 of the Lair of Bei\ asts. Stash search prefixes: {artefact} {artifact} {boots armour} {boots armor} {auxiliary armor} {auxiliary armour} i} .(g)et.i^ ...#########...#...disiri the Skirmisher ..................Coglin of Okawaru *****. .................Health: 104/104 ======================== ...............#Magic: 17/17 ======================== .###†..........#AC: 21i|_ Str: 12Doom: 19% ..##...........#EV: 13Int: 13 .###...........# .#SH: 0Dex: 20 .# ##..........####...##XL: 13 Next: 44% Place: Lair:4 .# #...........@.......Noise: ---------  Time: 13238.8 (0.0) ## ###..#########..####a) +4 sling {Arashi} c) +0 sling {Akal} ###.#i_ #.#Fire: a) +4 sling {Arashi} ###i` W   i5` _You see here a rime drake corpse. _You now have 667 gold pieces (gained 16). iY` _You see here the +1 pair of boots "Palasha" {-Tele rElec rN+}.  Press: ? - help, v - describe, . - travel, g - get itemi{` Item here: the +1 pair of boots "Palasha" {-Tele rElec rN+}.  The floor.iy,...#########...#...disiri the Skirmisher ..................Coglin of Okawaru *****. .................Health: 104/104 ======================== ...............#Magic: 17/17 ======================== i.###†..........#AC: 21Str: 12Doom: 19% ..##...........#EV: 13Int: 13 .###...........# .#iSH: 0Dex: 20 .# ##..........####...##ibXL: 13 Next: 44% Place: Lair:4 .# #...........@.......Noise: ---------  Time: 13238.8 (0.0) ## ###..#########..####ia) +4 sling {Arashi} c) +0 sling {Akal} ###.##.#iqFire: a) +4 sling {Arashi} ###ii i  _You see here a rime drake corpse. i 0_You now have 667 gold pieces (gained 16). i'_You see here the +1 pair of boots "Palasha" {-Tele rElec rN+}.  Press: ? - help, v - describe, . - travel, g - get itemiBItem here: the +1 pair of boots "Palasha" {-Tele rElec rN+}.  The floor.i/i>-D _i^ii&iPih  You encounter a bullfrog.i#...#...  . ...........# # ###†..........# P#i?##...........# .P# ###...........# F.# # ##..........####...# # #.....[ ###..#ifI..####.# iK##.# ifF   bullfrog (asleep) iii29.8 (1 _ii}ik! ))F    You shoot a sling bullet. The sling bullet hits the bullfrog!im  The bullfrog is moderately wounded.You shoot a sling bullet. The sling bullet hits the bullfrog.i;u.F..F.i@N===40.7 (0.9iaA+Rev ixHiJ` _The bullfrog is heavily wounded.i3m )))))))You shoot a sling bullet.i  The sling bullet barely misses the bullfrog.You shoot a sling bullet. The sling bullet hits the bullfrog.i F......The bullfrog is heavily wounded.i,1.5 (0.8ihib? _The bullfrog hits you but does no damage.i  You shoot a sling bullet. The sling bullet hits the bullfrog!iv ; †iv The bullfrog is almost dead.You shoot a sling bullet. The sling bullet hits the bullfrog!  You kill the bullfrog!iE Ri4 iS c2.4 (0.9Rev+ i il P _Okawaru accepts your kill.i Iiiu   #...#...  .... ...## >..## i k†.# ...P# ##.....# ...P# ....# ...#  ##.####...# i  #.[.@.0  ###..#iC ..#####.###.# ###.# ## i +## ii4---3.4 (1i&i4 _Found a stone staircase leading down.i"u _You see here a bullfrog corpse.i i i" i% iz) ij. qRev  _i0 iV1 i2 i5 i9 i9 i8; i= iS@ i@ iA i&D iF iG (i-H iJ iM iM iO iQ iU iU iV iAY i[ i\ i] i_ ib ic id if ih i/i iMj iMl iuo Bip iZr ir iss it iw iw ix i{ iv} i8~ i~ i iy i i i i i i݉ iދ i i` i ib i7 i iԕ i՗ i n  You encounter a water moccasin.i1 B ..S.... ###. ...... # .....# ... ....# ..... ....# #...# ...# #>..## #...## ...# #...P# #...P# ...# ##...P# #@..# --- ...# #....# #...# ...####...######..#.#### ....[.†................. ######..#####..####.#######.# #### ##S   water moccasin (asleep)### i 0618.0)i@ *2.4 (19 i} _i# i i> )))))))You shoot a sling bullet.ib S _You encounter a water moccasin.  You shoot a sling bullet.  The sling bullet completely misses the water moccasin.  You shoot a sling bullet.  The sling bullet hits the water moccasin.  The water moccasin hisses angrily.iLI C.Si3P K.....iP f===3.3 (0.9)Rev iV i}Y < _The water moccasin is lightly wounded.i& )))))))You shoot a sling bullet.i   The sling bullet closely misses the water moccasin.You shoot a sling bullet.iC.SiA.SiJ.....iҐ'4.2iii _The sling bullet closely misses the water moccasin.i )))))))You shoot a sling bullet.i[  The sling bullet closely misses the water moccasin.You shoot a sling bullet.i(C.SivJ.....i^5.1Rev+ i   You shoot a sling bullet. _The sling bullet closely misses the water moccasin.  You shoot a sling bullet.  The sling bullet closely misses the water moccasin.You shoot a sling bullet. _The sling bullet closely misses the water moccasin.i~N 6 )iN R))))))You shoot a sling bullet.ie }  You shoot a sling bullet. _The sling bullet closely misses the water moccasin.You shoot a sling bullet.  The sling bullet barely misses the water moccasin.  You shoot a sling bullet.  The sling bullet hits the water moccasin.iXC.Si^P......i_*9 (0.8ieihi _The water moccasin is moderately wounded.i )You shoot a sling bullet.  The sling bullet hits the water moccasin!ix  The water moccasin is heavily wounded.You shoot a sling bullet.  The sling bullet hits the water moccasin!i8C.SiNiHk6.8 (0.9Rev* ii g _The water moccasin is severely wounded.iZ]  You shoot a sling bullet.  The sling bullet hits the water moccasin.i {†You shoot a sling bullet.  The sling bullet hits the water moccasin.  The water moccasin is almost dead.  You shoot a sling bullet.  The sling bullet hits the water moccasin!  You kill the water moccasin!i (iy ii~ /57.7iƒ i P _Okawaru accepts your kill.ir.  Casting: Blink (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iW{ in}  Your spells (cast)TypeFailure Level a - Passage of GolubriaTranslocationi.~ ;26%4  b + BlinkTranslocation 4% 2  c - Teleport OtherTranslocation 8% 3 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitit iz ic Idisiri the Skirmisher.......Coglin of Okawaru *****. ...###.......Health: 104/104 ======================== i؁ '...#........ .....#Magic: 17/17 ======================== ........... ....#AC: 21Str: 12Doom: 19% ..... ....# #...#EV: 13Int: 13 ...# #>..## #...##SH: 0i# Dex: 20 ...# #...P# #.†.P#XL: 13 Next: 45% Place: Lair:4 ...# ##...P# #@..#Noise: ===------  Time: 13267.7 (0.0) ...# #....# #...#i a) +4 sling {Arashi} c) +0 sling {Akal} ...####...######..#.####Fire: a) +4 sling {Arashi} ....[.†.................Rev* ######..#####..####.#######.# #### #####You shoot a sling bullet.  The sling bullet hits the water moccasin!  You kill the water moccasin! i _Okawaru accepts your kill.Casting: Blink (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i disiri the Skirmisher.......Coglin of Okawaru *****. ...###.......Health: 104/104 ======================== ...#........ .....#Magic: 17/17 ======================== i ........... ....#AC: 21Str: 12Doom: 19% ..... ....# #...#EV: 13Int: 13 i ...# #>..## #...##SH: 0Dex: 20 ...# #...P# #.†.P#i XL: 13 Next: 45% Place: Lair:4 ...# ##...P# #@..#i Noise: ===------  Time: 13267.7 (0.0) i, ...# #....# #...#a) +4 sling {Arashi} c) +0 sling {Akal} iO ...####...######..#.####Fire: a) +4 sling {Arashi} is ....[.†.................Rev* i ######..#####..####.####i ###.# #### #####You shoot a sling bullet.  i݌ \The sling bullet hits the water moccasin!  You kill the water moccasin! iK _Okawaru accepts your kill.Casting: Blink (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i P  Okay, then.iu i{ if . _iU iU i[ ii^ F _Unknown command.iiIii*: _ij  You see here a water moccasin corpse.iJi _ifiii(ii i i6 i[ 6Rev+ i i5iivii+iiiii"j  You encounter a blink frog.iu).. . ..... . .......i) .. ## ##....... F.. #. ......... #...##.##P....... #................ i3* P...###................ ###...#.........@....#---..................#iy*..... ....##P##...# ..# #>..### #...## ......# #...P# #.†.Pi* ......# ##...P# ##...#F   blink frog (asleep) ......# #....# #...# i*......####...######..#.#### .......[.†.................i3,73.7 (6i4M---4.7 (7 _i;iI>iO ))))))FYou shoot a sling bullet. The sling bullet hits the blink frog.ig p )The blink frog is lightly wounded.iY M.Fia C.....ib 6===5.6 (0.9isp  _You shoot a sling bullet. The sling bullet misses the blink frog.i9A )))))i:8))You shoot a sling bullet.i  The sling bullet closely misses the blink frog.You shoot a sling bullet. The sling bullet hits the blink frog.iCF.FiDF.FiwLD....idM'6.5ivTiV8 _The blink frog is lightly wounded.i? )))ig You shoot a sling bullet. The sling bullet hits the blink frog.iR ))))The blink frog is moderately wounded.iM.Fi\.......if7.4Rev* iiw _You shoot a sling bullet. The sling bullet misses the blink frog.ih )) You shoot a sling bullet. The sling bullet hits the blink frog!i ))))The blink frog is severely wounded.You shoot a sling bullet.ids M.Fi{ P......i{ '8.3il i d _The sling bullet barely misses the blink frog.iym )))))))You shoot a sling bullet.i  The sling bullet barely misses the blink frog.You shoot a sling bullet. The sling bullet hits the blink frog.iF.FiLL..... iL,9.1 (0.8ii&^ _The blink frog is almost dead.im )))))))You shoot a sling bullet.i.  You shoot a sling bullet. The sling bullet hits the blink frog. _The blink frog is almost dead.You shoot a sling bullet.  The sling bullet barely misses the blink frog.  You shoot a sling bullet. The sling bullet hits the blink frog!  You kill the blink frog!i~<)iA>.......i=8680.0 (0.9iTiP _Okawaru accepts your kill.i|SIiW,iZ,iL^iaipai+cifiIij  You encounter a blink frog.io... .....##... ..... # #.... .... #)#.... ..... ....... ....... ipTPP#F...... #####....... ###$ #.#......... #...##.##P.......iKp ##...@............--- ipP...###................ ######...#..............##..................#ip..........##P##...#...####>..#####...##ipF   blink frog (asleep)ip3...# #...P# #.†.P#...# ##...P# ##...#i q~..# #....# #...#iy-2.0 (2.0izF---3.0 (3ini + _Found 18 gold pieces.i^}  ))))))F  You shoot a sling bullet. The sling bullet hits the blink frog!!  The blink frog croaks.i  The blink frog is severely wounded.You shoot a sling bullet. The sling bullet hits the blink frog.i͑ } FThe blink frog is severely wounded.You hear a croak..FFFi ......FFF 4 blink frogs (3 wandering)i] 4===9 (0.9i8 iݥ ^ _You encounter a blink frog. x3i~ )))))You shoot a sling bullet. The sling bullet hits the blink frog.i_l  .The blink frog is almost dead.You shoot a sling bullet. The sling bullet hits the blink frog!  You kill the blink frog!iq{FFF 3 blink frogs (i $FOkawaru accepts your kill.The blink frog croaks.  The blink frog gives a loud, deep croak!ib §The blink frog croaks. You hear a loud, deep croak!§F.i .....F   blink frogi7774.8iPiN/ _The blink frog blinks! x2ip )))) You shoot a sling bullet. The sling bullet hits the blink frog!i  The blink frog is moderately wounded.You shoot a sling bullet. The sling bullet hits the blink frog.i6) FThe blink frog is moderately wounded.i* I.Fi3 ...F 2 blink frogs (1 wandering)iB4 '5.7iW; i ? [ _You encounter a blink frog.iH )))You shoot a sling bullet. The sling bullet hits the blink frog!isC ))))iDtMThe blink frog is severely wounded.iN§Fi5 §You shoot a sling bullet. The sling bullet misses the blink frog.iCu FThe blink frog blinks!iz......FiR'6.6i i[ _You encounter a blink frog.iV )))))You shoot a sling bullet. The sling bullet hits the blink frog!i  The blink frog is moderately wounded.You shoot a sling bullet. The sling bullet hits the blink frog.idF.FieL§FifF.FioJ....ip'7.5i%wilzb _The blink frog is heavily wounded.i͟ )))You shoot a sling bullet. The sling bullet hits the blink frog.ij( ))))The blink frog is heavily wounded.You shoot a sling bullet.iF.FiJ§Fi^2FiQ F§The sling bullet closely misses the blink frog.i......F 3 blink frogsiL'8.4ii, _The blink frog blinks!iD ))You shoot a sling bullet. The sling bullet hits the blink frog.i .The blink frog is severely wounded.You shoot a sling bullet. The sling bullet hits the blink frog!  You kill the blink frog!i(V 2i\F.FiA]M.FiBeH...ij/89.3i+ritP _Okawaru accepts your kill.ie S ))))))ie 7)You shoot a sling bullet.i  The sling bullet closely misses the blink frog.You shoot a sling bullet. The sling bullet hits the blink frog!iHr2Fis §The blink frog is moderately wounded.iGtM.Fix|d.........i|(90.2i9i, _The blink frog blinks!i; )))You shoot a sling bullet. The sling bullet hits the blink frog.i  The blink frog is moderately wounded.You shoot a sling bullet. The sling bullet hits the blink frog!iF^$F.iG1FiGF.FiOj...1.1iXViXb _The blink frog is heavily wounded.i% P))))))i1  You shoot a sling bullet. The sling bullet misses the blink frog.i,1 M.Fi4 F.§You shoot a sling bullet. The sling bullet misses the blink frog.i4 K.Fi> G........i> '2.0iE ikG , _The blink frog blinks!iv ))))You shoot a sling bullet.iqGt  The sling bullet closely misses the blink frog.i>$Fia §FYou shoot a sling bullet. The sling bullet misses the blink frog.iA...iP_96/104 --8 (0.8i!iE _The blink frog hits you! The blink frog blinks!iZR )You shoot a sling bullet. The sling bullet hits the blink frog.i  The blink frog is heavily wounded.You shoot a sling bullet. The sling bullet hits the blink frog!i] KF.iS^ KF.iHf F...F 3 blink frogsi1g ,3.7 (0.9izn i;q ^ _The blink frog is almost dead.iL .You shoot a sling bullet. The sling bullet hits the blink frog!  You kill the blink frog!iRW 2i )))Okawaru accepts your kill.i{\3FiT]F.Fiu`{§F.ik ...F(1 wandering)You shoot a sling bullet. The blink frog blinks!inS--6504.6iVui}7 _The blink frog leaves your sight.iFx ))))))You shoot a sling bullet.i,d  The sling bullet closely misses the blink frog.You shoot a sling bullet. The sling bullet hits the blink frog!i3 §The blink frog is moderately wounded.The blink frog croaks.i 2§i` f......i0 /75.5i i / _The blink frog blinks! x2i7i8i?iBH _No target in view!iϹ ;.. ##...#. ###...... F#)#....# ........# . .PP# ....§...######.i # §......##.#. # #...##.##P. ##..@.. P...###.......#...#§.............##.#.##P##.#.####>..#####...##F   blink frog.# #...P# #.†.P#.# ##...P# ##...# .# #....# #...#i M.Fi} 2Fiʿ 1§i i 6---6.5 (1.0i i N _The blink frog blinks! The blink frog leaves your sight.i )))))))You shoot a sling bullet.io]  The sling bullet barely misses the blink frog.You shoot a sling bullet. The sling bullet hits the blink frog.i §The blink frog is heavily wounded.iw.........i6===7.4 (0.9ii, _The blink frog blinks!ij i3 i iǡ H _No target in view!i8[.. #...#. ##.§.#.. . ###..... .. ..#)#....# ..... i,\'.... ..§......# . #.PP# ...######. .#### ..$......##.#... ## #.@.##.##P. # ##.. # P...###................ ########...#§.......##...........#i\v........##P##...F   blink frog..####>..#####...## †.F# #...P# #.†P#.# ##...P###...#i<_2§ia`2FibN§Fij.$. .8---8.4 (1.0ioiqR _The blink frog blinks! x2; The blink frog leaves your sight.i;  You shoot a sling bullet. The sling bullet hits the blink frog!it  The blink frog is severely wounded.You shoot a sling bullet. The sling bullet hits the blink frog.iz\ .The blink frog is almost dead.===9.3 (0.9idi gA _The blink frog hits you but does no damage.i17 †You shoot a sling bullet. The sling bullet hits the blink frog!  You kill the blink frog!i< (i r )Okawaru accepts your kill.i9K<†i|OA951300.2iZViX/ _You shoot a sling bullet.i7 i ii;l  A blink frog comes into view.iFF   blink frogi$%0iS3FiM.Fir#sF 2 blink frogsi&;---1.2 (1 _iR*i+iF )))))You shoot a sling bullet. The sling bullet hits the blink frog.i  The blink frog is heavily wounded.You shoot a sling bullet. The sling bullet hits the blink frog!i H F..FiQ b.....iS 6===2.1 (0.9iZ i] c _The blink frog is severely wounded.ia )))))))You shoot a sling bullet.iF\  The sling bullet completely misses the blink frog.You shoot a sling bullet.ilF..FiJ.....i[100/104=3.0iie _The sling bullet closely misses the blink frog.i )))You shoot a sling bullet. The sling bullet hits the blink frog.iw  .The blink frog is almost dead.You shoot a sling bullet. The sling bullet hits the blink frog!!  You kill the blink frog!i~    blink frogi TF.i .i .iR .i i i =i 2iU 9i i& P _Okawaru accepts your kill.i9f)))))))i}  You shoot a sling bullet. The sling bullet misses the blink frog.You shoot a sling bullet. The sling bullet hits the blink frog!iW §The blink frog is moderately wounded.......ieX'4.8iIaic, _The blink frog blinks!iHiIi3TiWH _No target in view!id.#...#.#...##. . ###..... ..#)#....# ..... .........# ....... .#.PP# .........######. ..#### ..$......##.#..i_ #†..##.##P.##@........ .#P...# #########...#........## .............§.................##P##...#####>..#####..i.## #†.# #...P# #.†.P# #.# ##...P# ##...# #.# #....# #...#i 3Fi?F   blink frogiE1---5.8 (1.0 _ii i\ ))))You shoot a sling bullet. The sling bullet hits the blink frog.i  The blink frog is heavily wounded.You shoot a sling bullet. The sling bullet hits the blink frog!œim)G.Fœi3O....œi36===6.7 (0.9œiQ;œi3>c _The blink frog is severely wounded.œi )))))))You shoot a sling bullet.œi4  The sling bullet closely misses the blink frog.You shoot a sling bullet.œigMF.œi6B.FœiJ....œi'7.6œiYœi5e _The sling bullet closely misses the blink frog.œi )You shoot a sling bullet. The sling bullet hits the blink frog.œi  .The blink frog is severely wounded.You shoot a sling bullet. The sling bullet hits the blink frog!  You kill the blink frog!œix )œi2 >..œi6 ?2438.5œi@ œiqB P _Okawaru accepts your kill.Üin LM  #...# . ##...##. .. ###..... . ...#)# ..... ..........# Üio n#.PP# ..........###### ..#### ...$......##.#.. .## #@..##.##P # ##. .# P...###................ #########...#..............##Rev* .......#....# ##...P#Üiw Üix 6---9.5 (1.0Üi~ Üi w _You see here a blink frog corpse.Ĝi!_.. ...#.. #...... ##...##..... ###.....# .. ....#)#....# ..... ...... ...........# ..PP# #....######. ...#### #...$..@...##.#.. ..## #...#.##†..##.##P.# # # ##.. ..# P...###................ .Ĝi8#########...#..........##................#.........##P##... .....####>..#####...## ##†.# #...P# #.†P#ĜiIĜicI---10 _Ĝi#Ĝi#Ĝi .... ...#.. #...#.. ##...##..###.....#......#)#....# ........# .#.PP# #..........######.#### #...$.@....##.#.## #...#.##†..##.##P ..## #. ####..# P...###...Ĝir. ..#...#..............##..........#....##P##...#.####>..#####...## ###†.# #...P# #.†.P#ĜiĜi-31Ĝi,ĜiĜi /. #.. ...#.. #...# #.. ##...## Ĝi^ V†.###.....#.#)#....# ........# .#.PP# #..........######.#### #...$@.....##.#Ĝi -.## #...#.##†..##.##P.## #.. ####...# #P...###......##...#..............##........#.##P##...# .####>..#####...## .###†ĜiC .# #...P# #.†.P#Ĝi  Ĝi \2Rev+ ĜiC Ĝi@" Ĝi #. ##.. ...# #.. #...##. ##...## #†.###.....#ĜiU .#)#....# ..# .#.PP# #..........######.#### #...@......##.#Ĝir .## #...#.##†..##.##P.## #...####...Ĝi .# #P...###......###...#.##.....#Ĝi X ......##P##...#Ĝi 0 Ĝi ,......####>..#####...##  ..###†.# #...P# #.†.P# Ĝi' Ĝi Ĝi@ %3ĜiĜig Ĝi X4=4.5 (2ĜiĜiz? _You now have 685 gold pieces (gained 18).Ŝi3ŜiŜiŜiŜi,ŜiMŜi6YRev  ... .... ..P ..... ...# ..... #...# #.. ##...# †.###..... ..........#)#....# ...........@.....# #.PP####..........######..#### #..........##.##...#.##†..##.##P## #...####.......# #P...###........#########...#..............##....................#..........##P##...#78 MP#[ŜipZ%3;10H..  ..... ..P #... ...# ....... #...# #...... ##...## †......###.....# ......#@#....#..................# #.PP####..........###### .....#### #..........##.#....... Rev #.#...........67.5 (3 _You see here a +3 hand axe of sundering.ƜiƜi1ƜiƜiƜiYƜiV= _Ɯi[Ɯi ƜiQ Ɯi ƜiƜiƜi(ƜiƜiƜiqƜiƜi#ƜiƜi%BƜi%Ɯi(Ɯi)Ɯi*Ɯi/Ɯi2Ɯi2Ɯi4Ɯi97Ɯi9Ɯib:Ɯi;ƜiTAƜiCƜiCƜiEƜiHƜi*KƜiKƜiMƜiOƜiQƜi RƜizSƜi\UƜiXƜi@YƜiZƜi^Ɯi5aƜiaƜi:cƜi{eƜi~he  You encounter a jelly.Ɯinm.#######........ .#.##.#...........# ## .........###.##..#..#.#P.. .#..#........ Ɯi)oHP####.##....# ##.......J .# .###....## #...... .# ## #.....# #...# ### ###.....###@..## Ɯi[o>#.##.#.#....P##.....# ................# ..............##Ɯio...............##................P#ƜiorJ   jelly (asleep).........#.#...##.........####...#..###...#Ɯio"#Ɯix030.5 (13.0)Ɯix,1.5 (14ƜiNƜi: _Found a staircase to the Slime Pits.ǜig8 ))))))J  You shoot a sling bullet. The sling bullet hits the jelly!  The jelly quivers.ǜi >The jelly is severely wounded.You shoot a sling bullet. The sling bullet hits the jelly.  You kill the jelly!ǜi (ǜiE......ǜiwf===2.0)Rev ǜiǜiP _Okawaru accepts your kill.ǜi ǜiېǜiǜizH _No target in view!Ȝip ##.....#.. ######..... #.##.#...# ## ......###.#P#..#..#.#P ...........#..#.. ####.##....# ##.>. Ȝi!# .###....## #........J ## #.....# #.@.# # ###.....###...## ##.#.#....P##.....# ........# .........##......## J   jelly (wandering)......P#.#.#...######...#Ȝi˓IJ.Ȝi.Ȝi/---3Ȝi֠Ȝi V _You encounter a jelly.ȜiP V #.....##  ##.....#.... ####...... ##.#....# ## .......###.#P#..#..#.#P ..........#..#.Ȝi5Q (.##.##....# ##.J.P  .###....## #..@.......  ## #.....# #...##..... # ###.....###...## .P. ##.#.#....P##.....# .#.## #ȜiQ #.....P#.#...#ȜiS >>JȜi`\ Ȝi)] L---4Ȝid Ȝigf ɜi0 )))))J  You shoot a sling bullet. The sling bullet hits the jelly!  The jelly quivers.ɜihs .The jelly is severely wounded.You shoot a sling bullet. The sling bullet hits the jelly!  You kill the jelly!ɜiw(ɜid.>...ɜiC[===5Rev ɜi0 ɜiP _Okawaru accepts your kill.ʜiIʜiʜiM#.....## .. ##.....#.... ........... . ##.#...........# ## ......###.#P.#..#..#.#P.#..#.P.##....# ##.ʜi) >.P÷  .###....## #...P0 ## #.....# #...##.  ###.....###...## #.P..#.#....P##.....# .........# ..####P# ʜiʜi4---6.5 (1ʜiJʜiM _Found a human skeleton.˜i<,3˜i-˜i2˜i<;#.....## .. ##.....#.... ...... ...#...........# ##.......###.#P.#..#..#.#P.#..#.P.##....# ##.>.P÷ ˜i<.###....## #.P---0 #.....# #...##.###.....###...####.P. .#.#....P##.....# ........# ......## .......## .......P# ˜iD˜iAH57.5 (1˜i[L˜iOM _Found a human skeleton.˜i{ ˜i ˜ir ˜iH ˜iq e  You encounter a jelly.˜i f#.... ###.......... .#..˜i .# ##.. ...##.#P#..#..#.#P....#..#..........PP##....# ##.˜iD ,>.P÷÷##....## #..........PP.  #.....# #...##˜ik .J##.....###...####.P #.#....P##.....# ..˜i ..............# .....## .....## ˜i J   jelly (asleep).....P# #.#...######...#˜i &0˜i O8.5 (1 _̜i,G* ))))))J  You shoot a sling bullet. The sling bullet hits the jelly!  The jelly quivers.̜i  The jelly is heavily wounded.You shoot a sling bullet. The sling bullet hits the jelly.̜iRMEJ.̜iUX7.....̜iJYb===9.4 (0.9Rev ̜ib̜i|fY _The jelly is almost dead.̜ib .You shoot a sling bullet. The sling bullet hits the jelly.  You kill the jelly!̜ij D)))))̜i s ))Okawaru accepts your kill.̜idv x JYou shoot a sling bullet.̜ib ......J   jelly (wandering)̜i 0440.3̜iO ̜i V _You encounter a jelly.͜i]4  .. ..... ..... ....# ##..... .....###.#P.... #..#.#P....... #..........PP.  ##.......>.P÷÷P  #..........PP.   #...##@......J ###.P....  .....  ....  ...  ..  . ͜iuf  .. ..... ..... ....# ##..... .....###.#P.... #..#.#P....... #..........PP.  ##.......>.P÷÷P  #..........PP.   #...##@......J ###.P....  .....  ....  ... ..  .͜in͜io͜i2u͜ix\ _A jelly is nearby!͜i ))))))J  You shoot a sling bullet. The sling bullet hits the jelly.͜i  The jelly is moderately wounded.You shoot a sling bullet. The sling bullet hits the jelly.͜i1-EJ.͜i{57.....͜i%6^1.2Rev+ ͜i<͜iQ?] _The jelly is heavily wounded.͜iD ))))) You shoot a sling bullet. The sling bullet hits the jelly.͜i+ .The jelly is almost dead.You shoot a sling bullet. The sling bullet hits the jelly.  You kill the jelly!͜i0 (͜i 3......͜i n32.1Rev* ͜i ͜i P _Okawaru accepts your kill.Μi3ΜiΜiΜiNq  You encounter a four-headed hydra.Μi##.....#.... .. ..... . #...# ###...###.#P.#..#..#.#P.#..#.PP. ##....# ##.>.P÷÷P.....## #..........PP.#.....# #...##......###...####.P. .#....P##.....# #.# ..## ..## ...D   four-headed hydra (asleep)P# ...Μiq#.#...## .!.D ΜiA 0D.Found a potion of lignification.ΜiPDΜi}i-3.1 (1Rev+ ΜiΜi'2 _The four-headed hydra roars!Ϝim )))))You shoot a sling bullet.  The sling bullet hits the four-headed hydra.Ϝi ))The four-headed hydra is lightly wounded.  You shoot a sling bullet.ϜiHD......=4Rev*  _The sling bullet completely misses the four-headed hydra.Ϝi ))))You shoot a sling bullet.  The sling bullet hits the four-headed hydra.Ϝib@I)))You shoot a sling bullet. _The sling bullet completely misses the four-headed hydra.  The sling bullet hits the four-headed hydra.  The four-headed hydra is lightly wounded.  You shoot a sling bullet.Ϝi(KD.ϜiR.......Ϝi%5ϜiϜi>k _The sling bullet barely misses the four-headed hydra.ϜiP )))You shoot a sling bullet.  The sling bullet hits the four-headed hydra.Ϝi_ _The sling bullet barely misses the four-headed hydra.You shoot a sling bullet.  The sling bullet hits the four-headed hydra.  The four-headed hydra is lightly wounded.ra!ϜiKD.Ϝi?..Ϝia,6.0 (0.9Ϝi,Ϝil _The four-headed hydra is moderately wounded.МiOc ))You shoot a sling bullet.  The sling bullet hits the four-headed hydra.Мi  The four-headed hydra is moderately wounded.You shoot a sling bullet.  The sling bullet hits the four-headed hydra!МiTtKD.Мir~8...Мik%9МiМii _The four-headed hydra is heavily wounded.Мio )You shoot a sling bullet.  The sling bullet hits the four-headed hydra.Мio~  The four-headed hydra is heavily wounded.You shoot a sling bullet.  The sling bullet hits the four-headed hydra!Мi KD.Мi7 Мi* ,7.7 (0.8Мi Мi i _The four-headed hydra is heavily wounded.МiO  You shoot a sling bullet.  The sling bullet hits the four-headed hydra!ќi  The four-headed hydra is severely wounded.You shoot a sling bullet.  The sling bullet hits the four-headed hydra!ќi.ќi,8.6 (0.9ќiќi|e _The four-headed hydra is almost dead.ќi* _The four-headed hydra is almost dead.You shoot a sling bullet.  The sling bullet hits the four-headed hydra!  You kill the four-headed hydra!Okawaru accepts your kill.  Okawaru will grant you a choice of weapons... once.ќi/  --more--Ҝil~  Okawaru will grant you a choice of armour... once.Ҝit/  --more--ӜihN5†ӜiT)ӜiEV)))))))Ӝih†......Ӝio 189.5 _You shoot a sling bullet.  Your Armour skill increases to level 6!Ӝi(wӜizo _Your Translocations skill increases to level 8!Ԝi Ԝiq q Ability - do what?CostFailure  f - Invent GizmoNone0%  Invocations -X - Renounce ReligionNone0%  a - Heroism2 MP, Piety-0%  b - Finesse5 MP, Piety--13%  c - Duel7 MP, Piety--47%  W - Receive WeaponNone0%  E - Receive ArmourNone0% [?] toggle between ability selection and description.לi@9לi9לiC##.....#......disiri the Skirmisher ##........... ......Coglin of Okawaru ****** #...........# ###......Health: 104/104 ======================== .............###.#P.....Magic: 17/17 ======================== ......#..#..#.#P........AC: 21Str: 12Doom: 11% ......#..#..........PP..EV: 13Int: 13 ##....# ##.......>.P÷÷P.SH: 0Dex: 20 לiOD##....## #..........PP..XL: 13 Next: 58% Place: Lair:4  #.....# #...##.@.......Noise: ===------  Time: 13349.5 (0.0) ##.....###...####†P.....a) +4 sling {Arashi} c) +0 sling {Akal} .#....P##.....# #......Fire: a) +4 sling {Arashi} ..............# ......Rev* .............## ..... .............## ..... לiE(.............P# .... .......#.#...## .!.. ......####...#Okawaru accepts your kill.Okawaru will grant you a choice of weapons... once.Okawaru will grant you a choice of armour... once. _You shoot a sling bullet.  Your Armour skill increases to level 6! _Your Translocations skill increases to level 8!לi/Is  Okawaru offers you a choice of weapons!לiT/  --more--לi לi ;Choose an item to acquire.  a - a +2 antimagic demon trident  b - a +0 spectral quarterstaff  c - the +7 arbalest "Icke" {penet, Str+4}  d - the +1 long sword "Lyegom" {antimagic, rElec Will+ Dex-2 SInv} [!] acquire|examine items [a-d] select item for acquirement[Esc] exitiW yacquire|examineexamine itemirvThe +7 arbalest "Icke" {penet, Str+4}. A large piece of machinery used for firing bolts, braced with steel and cranked with a windlass. It takes some time to load and fire. Base accuracy: -2 Base damage: 16 Base attack delay: 1.9 This weapon's minimum attack delay (1.0) is reached at skill level 18.Your skill: 12.4At 100% training you would reach 18.0 in about 1.9 XLs.At current training (25%) you reach 18.0 in about 6.7 XLs. Your +3 ring mail of fire resistance slows your attacks with this weapon by 0.1.Current attack delay: 1.3. is'Damage rating: 39 (Base 16 x 125% (Dex) x 146% (Skill) + 10 (Ench + Slay)). Penet: Any ammunition fired by it continues flying after striking targets,potentially hitting everything in its path until it leaves sight. Str+4: It affects your strength (+4). If you switch to wielding this weapon in your main hand: Your EV would increase by 0.5 (13.8 -> 14.3). Your spell failure would improve by up to 3% (press '!' for details). This weapon falls into the 'Ranged Weapons' category. It is a two-graspered-iChoose an item to acquire.  a - a +2 antimagic demon trident  b - a +0 spectral quarterstaff -is c - the +7 arbalest "Icke" {penet, Str+4}  d - the +1 long sword "Lyegom" {antimagic, rElec Will+ Dex-2 SInv} -i+>[!] acquire|examine items [a-d] examine item[Esc] exit3iThe +7 arbalest "Icke" {penet, Str+4}. A large piece of machinery used for firing bolts, braced with steel and cranked with a windlass. It takes some time to load and fire. 3i!}Base accuracy: -2 Base damage: 16 Base attack delay: 1.9 This weapon's minimum attack delay (1.0) is reached at skill level 18.Your skill: 12.4At 100% training you would reach 18.0 in about 1.9 XLs.At current training (25%) you reach 18.0 in about 6.7 XLs. Your +3 ring mail of fire resistance slows your attacks with this weapon by 0.1.3i]Current attack delay: 1.3. Damage rating: 39 (Base 16 x 125% (Dex) x 146% (Skill) + 10 (Ench + Slay)). Penet: Any ammunition fired by it continues flying after striking targets,3ipotentially hitting everything in its path until it leaves sight. Str+4: It affects your strength (+4). If you switch to wielding this weapon in your main hand: 3i~Your EV would increase by 0.5 (13.8 -> 14.3). Your spell failure would improve by up to 3% (press '!' for details). 3iܠNThis weapon falls into the 'Ranged Weapons' category. It is a two-graspered3i1m Choose an item to acquire.  a - a +2 antimagic demon trident  b - a +0 spectral quarterstaff  c - the +7 arbalest "Icke" {penet, Str+4}  d - the +1 long sword "Lyegom" {antimagic, rElec Will+ Dex-2 SInv} [!] acquire|examine items [a-d] examine item[Esc] exit5i*macquire|examineselect item for acquirement6iu+ Acquire the +7 arbalest "Icke" {penet, Str+4}? (y/N)6i6i##.....#......disiri the Skirmisher ##........... ......Coglin of Okawaru ****** #...........# ###......6iHealth: 104/104 ======================== .............###.#P.....Magic: 17/17 ======================== ......#..#..#.#P........AC: 21Str: 12Doom: 11% ......#..#..........PP..EV: 13Int: 13 ##....# ##.......>.P÷÷P.SH: 0Dex: 20 ##....## #..........PP..XL: 13 Next: 58% Place: Lair:4  #.....# #...##.@.......Noise: ===------  Time: 13349.5 (0.0) ##.....###...####†P.....a) +4 sling {Arashi} c) +0 sling {Akal} .#....P##.....# #......Fire: a) +4 sling {Arashi} ..............# ......Rev* i\13d.............## ..... .............## ..... .............P# .... .......#.#...## .!.. ......####...#Okawaru will grant you a choice of weapons... once.Okawaru will grant you a choice of armour... once. _You shoot a sling bullet.  Your Armour skill increases to level 6! 6i_Your Translocations skill increases to level 8!Okawaru offers you a choice of weapons!6i[5---50.5 (16iC6i}5 _Something appears at your feet!8i8iWA---18i _q - the +7 arbalest "Icke" {penet, Str+4}:im Wield or unwield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  a - a +4 sling (weapon) {Arashi}  c - a +0 sling (offhand) {Akal}  q - the +7 arbalest "Icke" {penet, Str+4}[?] describe selected [!] equip|wield|wear[tab] equip|unequip ;i3F ;iXP ;i[ ##.....#......disiri the Skirmisher ##........... ......Coglin of Okawaru ****** #...........# ###......Health: 104/104 ======================== .............###.#P.....Magic: 17/17 ======================== ......#..#..#.#P........AC: 21Str: 12Doom: 11% ......#..#..........PP..EV: 13Int: 13 ##....# ##.......>.P÷÷P.SH: 0Dex: 20 ##....## #..........PP..XL: 13 Next: 58% Place: Lair:4  #.....# #...##.@.......Noise: ---------  Time: 13351.5 (0.0) ##.....###...####†P.....a) 1\ y40m+4 sling {Arashi} c) +0 sling {Akal} .#....P##.....# #......Fire: a) +4 sling {Arashi} ..............# ......Rev* .............## ..... .............## ..... .............P# .... .......#.#...## .!.. ......####...# _You shoot a sling bullet.  Your Armour skill increases to level 6! _Your Translocations skill increases to level 8!Okawaru offers you a choice of weapons! _Something appears at your feet! _q - the +7 arbalest "Icke" {penet, Str+4};i;e P  Okay, then.;i}f ;io ;ir . _.P÷÷P.SH: 0Dex: 20 ##....## #..........PP..XL: 13 Next: 58% Place: Lair:4  #.....# #...##.@.......Noise: ---------  Time: 13351.5 (0.0) ##.....###...####†P......P÷÷P.SH: 0Dex: 20 ##....## #..........PP..XL: 13 Next: 58% Place: Lair:4  #.....# #...##.@.......Noise: ---------  Time: 13351.5 (0.0) ##.....###...####†P.....a) +4 sling {Arashi} c) +0 sling {Akal} .#....P##.....# #......Fire: a) +4 sling {Arashi} ..............# ......Rev* .............## ..... .............## ..... .............P# .... .......#.#...## .!.. ......####...#Okawaru offers you a choice of weapons! _Something appears at your feet! _q - the +7 arbalest "Icke" {penet, Str+4} _Okay, then.Press: ? - help, v - describe, . - travelThe floor.>>(Press ? for help)   ##....#.....  ##...# #......##...  #....#  #.....## ..    #....  ##.....#....   ..  #...#######...........   ......  #...#.##.#...........#  ###......  ##.....................###.#P.....  #...............#..#..#.#P........  #...............#..#..........PP..  ##...P####.##....# ##.......>.P÷÷P.  #.....#  .###....## #..........PP..  #.#...# ##  #.....# #...##.@.......  =iwP##...### ###.....###...####†P.....  ##..#.##.#.#....P##.....#  #......  #P......................#  ......  ##.....................##  .....  ##.....................##  .....  #......................P#  ....  ##...............#.#...##  .!..  ## #...............####...#   #.#  #####...............###...##  ##.######.##†..............###.....#    ...........................#)#....##  ..... =i2 ##P.#.##..  #......)  #  #.<.#  #...## #....#   ###...####.  #.#.. =i S  ###..†......  ......  #...........  ##...   #.# #......##... ....#  #.....## ..    #....  ##.....#....   ..  #...#######   . #...#.##.##  ###........###.#P... ..#..#.#P........ #.#..#..........PP.. =iM ##...P####.##....# ##.......>.P÷÷P. #.....#  .###....## #..........PP.. >i.>iK##.....#......disiri the Skirmisher ##........... ......Coglin of Okawaru ****** #...........# ###......Health: 104/104 ======================== .............###.#P.....Magic: 17/17 ======================== ......#..#..#.#P........AC: 21Str: 12Doom: 11% ......#..#..........PP..EV: 13Int: 13 ##....# ##.......>.P÷÷P.SH: 0Dex: 20 ##....## #..........PP..XL: 13 Next: 58% Place: Lair:4  #.....# #...##.@.......Noise: ---------  Time: 13351.5 (0.0) ##.....###...####†P.....a) [>iL^40m+4 sling {Arashi} c) +0 sling {Akal} .#....P##.....# #......Fire: a) +4 sling {Arashi} ..............# ......Rev* .............## ..... .............## ..... .............P# .... .......#.#...## .!.. ......####...#Okawaru offers you a choice of weapons! _Something appears at your feet! _q - the +7 arbalest "Icke" {penet, Str+4} _Okay, then.Press: ? - help, v - describe, . - travel _The floor.>i1M>iV>i%Y>i]: _>i`>isb>ib>Rev+ >ic>ie>iDh>ih>i4j>i/m>i;p>ip>iyq>ir>is>it>it>iu>iw>iKx>Rev >ix>iz>iz>i{>i{>i|>i~,>i~>i>i,>it>iă>i>i(>i]>i>i>i >i}>i< _Found 6 poisoned darts.>iÍ>i>i܎>iА>i,>i>i1>i4>i>i >iK>i,>if>ic  You see here a raven skeleton.>i>ii _>i>i̠>id>i>i>i>i>iѦ>in>i{>i=>i>is>iܬ>i ,>i>iA~ ######  ##P.#.## #......)  #....#  #.@.# ..##720.0) #...## ..... #....# ..(.## ###...####.....### #.......#......... ###..÷............ ##................ #.................. >iطe##.................>iĻ>ia _There is a stone staircase leading up here.>iߨ4>iA>i>ii82.5 (1.0) _>ir>i0&3>if####...## ##.#......#.## # #...#####.....##....# # ##...............#### ### #..###.##.....#.## ..###..# ###...##....## .......####...###..#.>### #...........#...#.....#.# ....................#..## >iX................@.....#.# ................####..### .......###...#### #..## ......## ##..# #...# #...#.## ##..# ##.## .......###...## ####..# ......###.#...####P##..# ......##...........##..# .............#)##>i -4.0 (2.5>i >i ! _You climb upwards.>i c _There is a stone staircase leading down here.?i?i/^Wield or unwield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  a - a +4 sling (weapon) {Arashi}  c - a +0 sling (offhand) {Akal} ?i q - the +7 arbalest "Icke" {penet, Str+4}[?] describe selected [!] equip|wield|wear[tab] equip|unequip ?iE ?isL ?i%S ####...## ##.#......#.##disiri the Skirmisher # #...#####.....##....#Coglin of Okawaru ****** # ##...............####Health: 104/104 ======================== ### #..###.##.....#.##Magic: 17/17 ======================== ?iS ..###..# ###...##....##AC: 21Str: 12Doom: 11% .......####...###..#.>###EV: 13Int: 13 #...........#...#.....#.#SH: 0?iS rDex: 20 ....................#..##XL: 13 Next: 58% Place: Lair:3 ................@.....#.#?i=T @Noise: ---------  Time: 13374.0 (0.0) ................####..###a) +4 sling {Arashi} c) +0 sling {Akal} .......###...#### #..##Fire: a) +4 sling {Arashi} ?ipT ......## ##..# #...# #...#.## ##..# ##.## .......###...## ####..# ?iT ......###.#...####P##..# ......##...........##..# .............##.....#)## _The floor. ?iT _Found 6 poisoned darts. _You see here a raven skeleton. _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here.?i[ ?i^\ _?i-a ?ig h  You start parting from your weapon.?ik A5.0 (1?ip A6.0 (2?is ?ig{ A7.0 (3?i| ?iC ?i +8.0 (4?i ?ib ?iՊ +9.0 (5?i ?i[  _You continue parting from your +0 sling {Akal}. x5  You finish parting from your +0 sling {Akal}.?i ?iD ?i  You whisper farewell to Akal.  You start parting from your weapon.?i ,80.0 (6?i8 ?i ?i +1.0 (7?i ?i" ?i +2.0 (8?i ?im ?i +3.0 (9?i$ ?i ?i? ,4.0 (10.0)?iW ?i5 6 -) Nothing wielded _You continue parting from your +4 sling {Arashi}. x5  You finish parting from your +4 sling {Arashi}.Nothing quivered?i ?ii  You whisper farewell to Arashi.  You start attuning to your weapon.?i ,5.0 (11?iD ?i{ ?i ,6.0 (12?i ?i ?i7 ,7.0 (13?i ?i\ ?i ,8.0 (14?i+ ?i ?i| ,9.0 (15?i ?i l64q) +7 arbalest "Icke" {penet, Str+4} Fire: q) +7 arbalest "Icke" {penet, St _You continue attuning to the +7 arbalest "Icke" {penet, Str+4}. x5  You finish attuning to the +7 arbalest "Icke" {penet, Str+4}.  You welcome the +7 arbalest "Icke" into your grasp.  You feel stronger.r graspers briefly pass through it before you manage to get a firm grip on  it.?ig ?i6 ?i h _q - the +7 arbalest "Icke" (weapon) {penet, Str+4}Gi Gi Gi Gi O90.0) _GiK Gi &4GiA  ######  ##P.#.##..  #......)  #....#  #.@.# ..## #...## ..... #....# ..(.## ###...####.....### #.......#......... ###..÷............ ##................ #.................. Gi 9............Gih -1.5 (2.5Gip Gi#q # _You climb downwards.Gis a _There is a stone staircase leading up here.HiV3Hi HisHiHi: _HiHiHisHi÷HiiHiHiHiGHiHiaHiHiHiHiM,Hi5HiHiHiHiHiHi#HihHiGHiCHi,HiHiHiHiHi]Hi"Hi,HiHiHi############P.#.##..####......).... #....##....# #.<.# #...### #...####.#....##...@.## ###...####.....### #.......#.......... ###..÷..............##.................#..................##.................##....#..... # #......##Hi1401.5 (10.0)Hi%,2.5 (11HiyHi6 _i - 32 poisoned darts (gained 6)Ii_bIicIicIigIiiIimBIi-oIioIipIirIi$tIitIiwuIi$yIi{Iij{Iig|IiA~IiIiMIiIiIiIiԄIiIi6IiIiIiًIiˍIiqU########## ##P.#.##..#######..###......).....@.......9.5 (7.0)Ii#....##....#.##P.#..:#.<.# ##...### ## #...####.....##....##.....##  ###...####.....###  #.......#..........  ###..÷..............  ##..IiIi,10.5 (8Ii΢Iib _Found a parchment of Forge Blazeheart Golem.Ii+3Ii-Ii0Ii 3Ii7XIiW8Ii 9IiZ:Ii;IiQ<Ii<IiR?Ji #### #### #P.#.##..#######..#### ......).........3.5 (3 ....##....#.##P.#..:.... .<.# ##...#######<...... ...####.....# ....... ....##.....## ....... ...####.....### ....... Ji2.....#.... ....... ..÷........... Ji> Ji +4.5 (4JiJiF9 _Found a stone staircase leading up.Ki ######### #### P.#.##..#######..####### .....)..................##....#.##P.#@.: <.# ##...#######<....####.....# #.......## #.### #.S.#............S   water moccasin (asleep)Ki^n÷......... Ki×Ki+5.5 (1Ki"Ki_ _You encounter a water moccasin.Kic #### .#.##..#..#.).##....#.##P.#.@:. .# ##...#######<.####.....# #.##.....## #.####.....### #.S.#.. ÷.Kid7... Ki;eAS.Kif:S.KilDSKin&6KijtKivKiRev MidMiMiMi`MiMiɿMiMiNMiMiCMiyMiMi)MiMiMip(MiMiyMimMiMiMiMicMiMiMiMiMiMiyMi7MiMiYMiMi)MidMiMiMiMic_...####.....###P#......... .....#.................... ..÷....................... .......................... ......................... ......................... ....#.....................##....##..........@..---32.6 (12.0)....#......##.#...........####.......^Mi-........######................###.#P$.#..#..#.#P. ....#..#....PP####.......>.P÷÷P._## #.....PP..Mi Mi?H---3.6 (13Mi9_Mi5 _Found a viscous altar of Jiyva.Ni.: 3Ni; Ni,@ NiB NiH ,NiI NiYK NiK NiM NioR NioU NiU NiW Ni[ Nix^ Nik_ Ni` NiWd Ni!g Ni}g Nih Nil Niv T.................. ... .. #. .......# Niv ##.#....... ..####.......^ ######....... .###.#P.....@$ 8.6 (5.0)#..#.#P........#...PP... ##>.P÷÷P._Ni5w [  #...PP....  #...##........ ##...####†P......... #.....# ##...............# Nix -..Ni Ni$ +9.6 (6Ni NiV - _Found a leather armour.Oi@ OiA OiI OiCL H _No target in view!Pi; .#.###.#...#####.......^......P######.....###.#P......@. #..#.#P. #.PP.#.Pi>.P÷÷P._......[. #.PP. #...##. #...####†P. .....# ##. PiPi340.6 (1 _Pim9_Pi@Pi. +1.6 (2Pi9_Pi? _You now have 696 gold pieces (gained 11).Qiy3Qi-QiQi,QijQiCQi Qi! Qii Qi Qi QiE QiL Qi Qi ,Qi Qie Qi Qi Qi Qi# Qi' Qi' Qi) Qia- Qi0 Qit0 Qio2 Qi5 QiQ9 Qi9 Qi; Qi? QiB QiC QiqE QiH QiL QiL QiN QiEQ QiS Qi0T QiV Qi?X QiC[ Qi[ Qi] Qi` QiMa Qib Qi@v w _L - 5 potions of lignification (gained 1)# #...##............ .###...####†P...... P##.....# ##.......# #......### #.#.....#..## ###...#..P# ##....##.#...## #....) ####...# ###54.6 (13.0) .###...## ###.....# ##.)#....## #.......?.. .# #. .......###### .......##.#. #.##†..##.##P:.$ ####..........Qi| QiR} ,5.6 (14Qi Qi ) _Found a long sword.Si Si Si SiSi%Si,SiSiSiSiN Siz#Sio'Si(Si*Si,SiR/Si/Si1Si7n  V - 4 scrolls of vulnerability (gained 1)Si8SiCSiJr _You see here a parchment of Ozocubu's Armour.SiM3Si>PSiASSiUSi"VSiFXSi[Si]Si]Si_Si6bSicdSidSifSixu .## #.....)## .# ##..........#.###. ..## #........... # ##................ ## #.......:....# Sitv# #.............# ######............# .##.#..............# ..##.##P........@.$## ...........? ............. ..........########....##...# ....###P##...# ...#######...## ...# ..P# #.†.P# ..# ..P# ##...#  Si wCYou pick up a parchment of Searing Ray and begin reading...Si}264.6 (9.0)Si~,5.6 (10.0)SiSi!D _You add the spell Searing Ray to your library.Tiza3TibTieTigTik,TimTiSw## #..)## # ##..........#.###. ## #........... # ##................ ## #.......:....# # #....# ######....# ##.#....# ##.##P....@## 6.0)?..>##....##.# #....# ##P##...# #...## #####...## #...# P# #.†.P# #...# TiJTiH+7.6 (2TiTi J _Found a stone staircase leading down.Ti+8.6 (3TiiTii? _You now have 724 gold pieces (gained 28).Ti!Ti"Ti#Ti%Ti:'Ti*,Ti-  ###.###. ## #...... Ti\..# ## ## :....#  #..#####.#..##PTi..####.## ........@........>Ti.q########....##.##.... Ti.R# #...#Ti5+9.6 (1Ti5,70.6 (2Ti:Ti=d _d - a scroll labelled XAKELO RIACOJIUi 3UiF UiV Ui Uiz BUiN Ui Ui Uiw Ui Ui. UiL Ui Ui ,Ui Ui Ui] Ui Ui Ui: Ui Ui Ui Ui Ui ,Ui ,Ui BUi  There is a stone staircase leading down here. _Ui Uii Ui Ui nUiH Uix Ui UiD R  There is a stone staircase leading down here.Ui Ui  _Ui Ui! Ui9 Uiv Ui UiR" Ui$ j  You encounter a rime drake.UiS* ....... ................  #.......:....# .............# #............# ........# ### ### #P..####.###.# ...............## ..>## ########....##.## # #....#### Ui* #...# #...##...## #...#.†.P# #...# k   rime drake (asleep) ##...# #....  #...# #.k#..#.###Uib/ 084.6 (14.0)Ui0 35.6 (15 _Ui3 Uiw5 Vi{- )))))k  ))You shoot a bolt.  The bolt pierces through the rime drake!Vi  .....(catching breath).kThe rime drake is moderately wounded.Vi ******The rime drake breathes ice at you.The icy flash freeze hits you.ViBk.ViT.....Viɠ3-====7.0 (1.4)Frozen Rev ViVi٩W _You are encased in ice.Vib )))))))You shoot a bolt.  The bolt pierces through the rime drake.Vi k.k.Vi .....Vi a===-8.3 (1.3Vi Vi b _The rime drake is heavily wounded.Wih1- _The rime drake is heavily wounded.  You shoot a bolt.  The bolt pierces through the rime drake!  You kill the rime drake!Okawaru accepts your kill.  Okawaru grants you throwing weapons!Wi8/  --more--XiM%1.XiE*))))).#))Xiw.......Xih4=0609.7 (1.4Rev+ XiXiU5 _Something appears at your feet!YiP YiP 6---900YiUV YiX / _j - 7 javelins (gained 1)[iü[i]dRead which item? Scrolls  f - a scroll of fear  g - a scroll of fog  t - 2 scrolls of teleportationx - 2 scrolls of amnesia  p - 3 scrolls of poison  I - 2 scrolls of immolation [i S - a scroll of silence  V - 4 scrolls of vulnerability  c - a scroll of summoning  s - a scroll of butterflies  d - a scroll labelled XAKELO RIACOJI [!] read|quaff|evoke[?] describe selected\i5\i<\i B$#.................disiri the Skirmisher ##................Coglin of Okawaru ******#.......:....#\i|BHealth: 104/104 ======================== #.............#Magic: 17/17 ======================== ##............#AC: 21Str: 16Doom: 10% \iBf..............# ### ###EV: 14Int: 13 #P...........####.###.#SH: 0\iBDex: 20 .....................##XL: 13 Next: 60% Place: Lair:4 \i C................@..>##Noise: ---------  Time: 13490.7 (0.0) \i,C....########....##.##q) +7 arbalest "Icke" {penet, Str+4} \iKC....##....####Fire: q) +7 arbalest "Icke" {penet, St \iC#...##...##Frozen Rev+ #...## #...# #.†.P# #...# ##...# #....#...# #.. \i%D4##..#.####The bolt pierces through the rime drake!  You kill the rime drake!Okawaru accepts your kill.Okawaru grants you throwing weapons! _Something appears at your feet! _j - 7 javelins (gained 1)\iI%  \iI+Okay, then.\iJ\i+O\iQ. _\i2\iDDrink which item? Potions  c - 2 potions of curing  h - a potion of haste  r - a potion of resistanceb - 2 potions of brilliance  i - a potion of invisibility  \icm - 2 potions of might  B - 4 potions of berserk rage  C - 3 potions of cancellation \i4Q A - 3 potions of attraction  L - 5 potions of lignification \iF5 d - 2 potions of moonshine \iW. o - a bubbling silvery potion \ii s - a silvery potion \i t - a black potion \i[!] read|quaff|evoke\iG[?] describe selected]i9]i^@]iF#.................disiri the Skirmisher ##................Coglin of Okawaru ******#.......:....#Health: 104/104 ======================== #.............#Magic: 17/17 ======================== ##............#AC: 21Str: 16Doom: 10% ]iYG..............# ### ###EV: 14Int: 13 #P...........####.###.#SH: 0Dex: 20 .....................##XL: 13 Next: 60% Place: Lair:4 ................@..>##]iGNoise: ---------  Time: 13490.7 (0.0) ....########....##.##q) +7 arbalest "Icke" {penet, Str+4} ....##....####Fire: q) +7 arbalest "Icke" {penet, St #...##...##]iFHFrozen Rev+ #...## #...# #.†.P# #...# ##...# #....#...# #.. ##..#.####You kill the rime drake!]ivHOkawaru accepts your kill.Okawaru grants you throwing weapons! _Something appears at your feet! _j - 7 javelins (gained 1) _Okay, then.]iOP  Okay, then.]iLP]iwU]iW. _^i]  Casting: Blink (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^i> ^io?  Your spells (cast)TypeFailure Level a - Passage of GolubriaTranslocation21%4  b + BlinkTranslocation 3% 2  c - Teleport OtherTranslocation 6% 3 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit`i`i`iw#.................disiri the Skirmisher ##................Coglin of Okawaru ******#.......:....#Health: 104/104 ======================== #.............#Magic: 17/17 ======================== ##............#AC: 21Str: 16Doom: 10% ..............# ### ###EV: 14Int: 13 #P...........####.###.#SH: 0Dex: 20 .....................##`i(XL: 13 Next: 60% Place: Lair:4 ................@..>##Noise: ---------  Time: 13490.7 (0.0) ....########....##.##q) +7 arbalest "Icke" {penet, Str+4} ....##....####Fire: q) +7 arbalest "Icke" {penet, St #...##...##Frozen Rev+ #...## #...# #.†.P# #...# `i%##...# #....#...# #.. ##..#.#### _Something appears at your feet! _j - 7 javelins (gained 1) _Okay, then. _Okay, then.Casting: Blink (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.`i`i#.................disiri the Skirmisher ##................Coglin of Okawaru ******#.......:....#Health: 104/104 ======================== #.............#Magic: 17/17 ======================== ##............#AC: 21Str: 16Doom: 10% ..............# ### ###EV: 14Int: 13 `iq#P...........####.###.#SH: 0Dex: 20 .....................##XL: 13 Next: 60% Place: Lair:4 ................@..>##Noise: ---------  Time: 13490.7 (0.0) ....########....##.##q) +7 arbalest "Icke" {penet, Str+4} `i....##....####Fire: q) +7 arbalest "Icke" {penet, St #...##...##Frozen Rev+ `i r#...## #...# #.†.P# #...# ##...# #....#...# #.. ##..#.#### `iry_Something appears at your feet! _j - 7 javelins (gained 1) _Okay, then. _Okay, then.Casting: Blink (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.`iP  Okay, then.`i`iG`iE. _`i`i*`iT`iF _Unknown command.`i( `i) `i) `i, W  You start waiting.`i]1 ............>.`i: w1.7 (1Rev `i!< `i= ` _The ice encasing you melts away.ainai oaiPpai/taiuai/yBaizaizaif{ai}aiaiaiҀaijaiކaiЈ3ai1aisaiai'aiaiai5aikaiLai0aio,aiyaiaiai;aiaitaiaiaiԟaiai@aiaiaiaiaiѦai*aiai|ai٨aiKaiaiai׫aicai aiaiaiaiaiai4aiai=aiaiaiaiaiaiQaiaiyaii,aiaigaiaip,aiTaiai!ai}ai8aiaiai]aiai,aitai9aiaiaitaiDaiaiaiaiai{aiai/aiaiaiai aiIai>aiaiaiiaiaiai/aiaiIaiaiai(aiaiai?aiNaiaiaiaiaiaiaiyaiaiaiaiaiBaiYaiai&aiaiaiaiai aiI ,ai aiaiai(aiaiaiai aiaiaiaiai(aiai0 ,aic!ai#ai%aiP%aiL&ai'aiW(ai(ai(ai*aiy,ai,ai-ai1aiY3ai3ai4aiU7ai9,ai;ai<ai>ai>ai3@aiBaiCaiDaiEaiFaiH,aiHaiIaiK,aiMaiqOai\QaiQaiSaiUaiVaiEWaifXaiTZai\ai_\ai]ai_baiBeaieaifaiiai&k,aiblai naioai!paipaitaiuaiHvai8waixai%zaiazaiQ{aiaiai|aĩaiaiRaiaiaiai7ai}aiaiaiaiaiՓaiaiai+aiaiaiai4aiƟaiaiaiai aiB  You see here a +0 long sword.aiaiY _aiaiaiai aiaiaiU.#P.. .......PP..........##.#. ....>.P÷÷P._......[.#... .PP..............<.............. ####†P.......... .# ##....... # ##.# ## #.## 558.7 (67.0) ## ###..........## P# ##..........## # #...........)## ###### # ##..........#.###..#.# ## #....................# .# ##..................## ## #.......:....##P##.# # #.............#######ai_ai,9.7 (68aiai9 _Found a stone staircase leading up.bi{mbi nbiobi!tbivvbiy,bi}bi~biMbibi3bibiKbibibiΎ,bibihbibiݓbibiRbi1binbiGbiobiUbibi'biZbifbibibiйbibi߼biBbibi,bibibibibibihbiAbibibihbiH,bibibif,bibidbibi bibibibiGbi8bibibi,bi%bi,biGbibiQ,bibibi/bibibi-bi ,bibibijbibibi_ bi bi5 biZbiWbi,bibizbibilbizbibiZ,bi/bi!bij"bi"biR#bi%biD&bi&biq'bi)bi*bi*bi+bi~-bi.biA/bi/bii1bi2bi3bi3bi5bi7,biK9bi;bi`>,biG?biLbiN,bi#PbiTTbiUbi9VbiWbi[bi\biA]bi^bi]cbi)ebiZebi gbi!kbilbi&mbi#nbi"rbis,biubixbizbizbiL|bixbibiAbi8bi~bi7,bi|bibibi@bi,bibibibi!bibibiIbi]bibi,biKbihbi+biabibibibibibiۧbi#biSbibibibiGbi{bi7bi±bibi*bi-bi,bibirbibi,biWbibi1bibbipbiK>  You see here a +0 rapier.bibi; _biDbibibiGbibibibiBbiwbibiFbibibibihbibibigP  There is a stone staircase leading up here.bi_bi _bi"bi2bibi bibi bi bi) bi bibi9,biMbibibibibibi bi bi !bi#bip$bi$bi&bi&bi'bi:(bi(bi+bi+bi+bii,bi-bi /bibi(?bi@biAbi&CbiECbivDbiEbi@GbilGbi`HbiIbiJbiJbiKbiLbiM,biNbilObiJPbitPbiPbiEUbiVbiGVbiVbiXbiY,biZbil\bi]biZ^bi^bi@`bipabiabibbi8dbi"ebi_ebiBfbigbihbiibiibi^kbiolbilbimbinbio,bipbisbitbi6ubiubiwbixbixbiZybizbi{bi&|bi}bibibbibibibi,bi1biobirbibiPbi4bi,bibiˍbi ,bibibibiEbi bibibi)bibi;bi9biobibiҜbibi֝bibibi6bibiebibibibi԰biubi,bibibibi0biKbibibiHbibibibigbibibi)biobibibig,bibibbi1bivbibipbi,bibiObibi,bibiybi@bibibibi3 biU,biGbi,bimbibibibibikbi}bi!biZ#bi#bi$bi(bi)bi)bi*biL.bi/bi0bi0bi3bi5,bi6biG9bi:bi;bi0<bi>bi @bi^@bi8AbiCbiDbi7Ebi?FbiOHbiIbiJbiKbi-MbiNbiNbiObiQbiRS,bi^Tbi;VbiW,biXbirZbi\,bia]bi^biT`bi`biabiWcbid,bizfbiqbicsbisbitbiwbi ybiCybiVzbi|bi~bi~bibiقbibibibibibi܉biSbibibibibi(biړ,bibig  You see here a cane toad skeleton.bibiK _bibiMbibilbi ,bi7bi7bi,biVbiObiXbibiͯbi۱bi1birbi{bibiӷbi;bi#biBbi[,biWbibiibi #P.......  ##........  ##.......  #........  ##.......   ## #........   #.# #####.......   #.#P##.######.##÷.......   #................   #.......................   ##..#.###...........#.PP biI  ## #####............###   #P...........##   ########...........##   ##.#..###............#   #P..................#####biv    ##.†..>...........biE bi2702.7 (143.0)bibibi bi@V_Okawaru is no longer ready to gift you armour.cici`ci=cici׽ci8BcizciciIcicci5cicicicicicicicicicircicicicigcicicihcici-cicicicioci circicici,ci7cicicixcici ciciDcicici,cicicicicicici ci ciL ci0 ciY ci ciV ciG ci ci ci| cis ci ci ci cir ci ciw ciK ci  ci] ci ci ci" ci$ ci$ ciD& ci) ci+ ci+ ciV- cia0 ciq2 ci2 ci3 ci6 ci8 ci8 ci4: ci< ci= ,ciJ? ciA ciC ci]C ciND ciF cixH ciH ciI ciK ciHM ciM cizN cimP ciQ ciZR ci^S ciBU ciV ciW ciW ci[ h  You see here a rime drake skeleton.ci7\ ci\  _ci] cis^ ci_ ci_ ci` cilb ci$d ,cie ciFf cif ci?g ci h cii cij cij cik cim cin cin cio ci} ci~ ci ci ci ci) cir ci0 ci{ ciĎ ci ci ci ciؗ ciw ci֙ ci# ci- cio ciؠ ci ci ciG ci ci ci- ci ciU ciq ci ci ciŸ ci ci ,ci ci ci ci ci ci ci ci, cip ci ci ci ci ci nci cif ci ci ci ci. ci ci ciH ci ci7! ci"# cih# ci$ ci.% ciY& ci& ci&' ci5) ci) ci)* cin* ci/+ ci+ ci+ ci+ ciyB E.............# #............#.#.. ............## #.#...........#### ............## ###..........## ............P# ##..........## ......#.#...## #...........)## # .....####...# ##..........#.### ......###...## #.......... .....###.....# ###........ .....#)#....## #@#.......:....##P63.7 (61.0) ............# ##.....### ##..........######....#  #..........##.#...  #...#.##÷..##.##P.#### ##...####.............. #P...###............. ##...#....########.... ............# #....#ci&C ci(H ciSJ E _Done exploring.eieiweieiX0.0)................eieieiE _Done exploring.fifip$Level 4 of the Lair of Beasts <<<>>>>_(Press ? for help) #.#...# ### #.....# #...##......................##  ##...########.....###...####†P..................#  ##..#.##.#.#....P##.....# ##...................#  #P......................# #............#.#..####  ##.....................## #.#...........#####  ##.....................## ###..........##  #......................P# ##..........##  fi##...............#.#...## #...........)## ######   ### ####...............####...# ##..........#.###..#.#   #.####.## #####...............###...## #....................#   ##.#P##.######.##÷..............###.....# ###..................## fi  #..............................#)#....## #@#.......:....##P##.# fiz  #.....................................# ##.............#######   ##..#.###...........#.PP####..........######............#  ########............#### #..........##.#..............# ### ###  #P............## #...#.##÷..##.##P...........####.###.#   ########...........## ##...####............................##   ##.#..###............# #P...###...........................>## fi'  #P..................#########...#..............########....##.##   ##........÷..>.................................##....#### fih  #......................................##P##...##...## fiG  ##.........###..................####>..#####...## #...# fi|#  #..##P#.....####..###÷..........# #...P# #.÷.P# #...##fi'\ ##..#.##.#.#....P##.....# ### #P......................# #..#.#..###...................## #.######### #####.P# ####.# #.)## ######### #######...# .###..#.##.####.## ####..........#P##.######.##÷.....# #........#fi\ #................#)#.#@#:....##P##.# #.......................# ##.########..#.####.PP####......###.....#fi\ ############ ##.#. # ### #P.fi\# #...#.##÷..##.##P####.###.##.fi"]^## ##...####..............##.#..###fiB] #P...###................>##P.......fi]#####...########....##.##.......÷..>..............# #....####..............##P##...# .##.###fi]I####>..#####...#####P#.....####..###÷# #...P# #.÷.P#####.....P# #...##fiT^9 ##...P# ##.......##..# #....#.#....## #...## ###....# ###giwgis.............# #............#.#.. disiri the Skirmisher ............## #.#...........#### Coglin of Okawaru *****. ............## ###..........##Health: 104/104 ======================== ............P# ##..........##Magic: 17/17 ======================== ......#.#...## #...........)## # AC: 21Str: 16Doom: 10% .....####...# ##..........#.### EV: 14giInt: 13 ......###...## #................ SH: 0Dex: 20 .....###.....# ###............... XL: 13 Next: 60% Place: Lair:4 .....#)#....## #@#.......:....##P Noise: ---------  Time: 13763.7 (0.0) gi............# ##.............### q) +7 arbalest "Icke" {penet, Str+4} ##..........######............#gi<Fire: q) +7 arbalest "Icke" {penet, St#..........##.#..............# #gi`#...#.##÷..##.##P...........#### ##...####........................  #P...###.........................gi  ##...#..............########....#  gi....................##....#  _There is a stone staircase leading up here. _You see here a cane toad skeleton. _Okawaru is no longer ready to gift you armour. _You see here a rime drake skeleton. _Done exploring. _Done exploring.gigiMgigigi: _gijgigi$gigi!gi#gi'$gi}%gi*(gi+*gi*gi+giN-giL.gi.gi!/gi0gi2,gi6gi9gi;gi;gi;=gi?giAgi_AgiBgiEgi6GgiwGgiIgiKgiMgiMgiOgiQRgiTgiTgi1VgiXgiZgi7[gi]gi_gi`giagigbgick#.PP####..........######......#### #..........##.#.......... .## #...#.##÷..##.##P........ ## ##...####................. .# #P...###.................. gikc#########...#..............###.....................# ..............##P##...# ...gik>##@..#####...## 76.7 (13.0) #÷...P# #.÷.P# .gi(l ##...P# ##...# #.giBm( #....## #...## ##..........####...######..#  #...........[.÷........  ###..#########..#####..####.####  ###.# ###.# #### ### ### ###gitgi(w _You see here a cane toad skeleton. _Okawaru is no longer ready to gift you armour.You see here a rime drake skeleton. _Done exploring. __There is a stone staircase leading down here.gigi7gigiQ gia 87.0) _gi hi`&  You climb downwards.  You hear a distant snort.hiM /  --more--iii 5  Hark! There is a gateway to a gauntlet on this level. Find the entrance quicklybefore the gate is sealed!ii     iiO #####   ##...##   #.....#  ii% ##.YY.#  iiH #..@..#  iii ##.Y.##  ii #...#   .#ii/ iiӚ $......  P........iiiYYY 3 yaks (asleep) ii$ #.. .......  ##..P.......iiM0 iiq-9.2 (2.5ii ii k _You encounter 3 yaks.Found 13 gold pieces.iia _There is a stone staircase leading up here.ki980.2 (1.0 _kix&4ki.#.PP####..........######........ ..#### #..........##.#.......... .## #...#.##÷..##.##P........ ## ##...####................. .# #P...###.................. #########...#..............###### ...........................# ...................##P##...# ............####@..#####...## #÷..........# #...P# #.÷.P# #...........# ##...P# ##...# #...........# #....## #...## # ##..........####...######..#.####  #...........[.÷.................  ###..#########..#####..####.#### kiG ###.# ###.# #### ### ######ki-1.7 (2.5kiki ki>_You climb upwards.kic _There is a stone staircase leading down here.kikiLevel 4 of the Lair of Beasts <<<>>>>_(Press ? for help) ##...............#.#...## #...........)## ######   ### ####...............####...# ##..........#.###..#.#   #.####.## #####...............###...## #....................#   ##.#P##.######.##÷..............###.....# ###..................##   #..............................#)#....## #.#.......:....##P##.#   #.....................................# ##.............#######   ##..#.###...........#.PP####..........######............#  ########............#### #..........##.#..............# ### ###  #P............## #...#.##÷..##.##P...........####.###.#   ########...........## ##...####............................##   ##.#..###............# #P...###......................ki.....>##   #P..................#########...#..............########....##.##   ##........÷..>.................................##....####   #......................................##P##...##...##   ##.........###..................####@..#####...## #...#   #..##P#.....####..###÷..........# #...P# #.÷.P# #...##   ##.####.....P# #...##...........# ##...P# ##...# #....#   ##..# #....#####..###...........# #....## #...## ###....# ###   #..## #.....#.#...# ##..........####...######..#.####.#...P####.#   ##..# #...........# #...........[.÷...........................##   #..## #########.### ###..#########..#####..####.#####...##P####   ##########.###ki#.# #### ### ###P####  #########liZu^>@li liM .#.PP####..........######........ disiri the Skirmisher ..#### #..........##.#.......... Coglin of Okawaru *****. li .## #...#.##÷..##.##P........ Health: 104/104 ======================== ## ##...####................. Magic: 17/17 ======================== .# #P...###.................. AC: 21Str: 16Doom: 10% #########...#..............###### EV: 14li Int: 13 ...........................#SH: 0Dex: 20 li ...................##P##...#XL: 13 Next: 60% Place: Lair:4 li ............####@..#####...##Noise: ---------  Time: 13781.7 (0.0) #÷..........# #...P# #.÷.P#q) +7 arbalest "Icke" {penet, Str+4} #...........# ##...P# ##...#Fire: q) +7 arbalest "Icke" {penet, St li #...........# #....## #...## # ##..........####...######..#.####li #...........[.÷.................###..#########..#####..####.####li ###.####.# #### ######li6 @###before the gate is sealed! liV b_You encounter 3 yaks.Found 13 gold pieces. liu _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here.li> li li li li $ _liz lin li li li liL li li li li li li lik li $ li& li[& lix9 Bli9 li?; li2A liC liD liE liGI liL liL liiN liR liT liT li@V liY liw[ li[ li\ liY` lia li`a li~b li&e li?f lif liOg li!k lil lim licn liq lis lis lit lix liy liz li8{ li} li li liB lib liE li li liĊ li_ li li li lig ,li֓ li li Xli: li| li5 li[ li liע li li li li li li  #..........  #...................  ##..#.###...........#.PP#### ########...#### # #P...li ## #  ########...........## ##.  ##.#..###....# #P.  #P....#########. li:  ##........÷..@................804.7 (23.0) lib #.............................  ##.........###................ li  #..##P#.....####..###÷........ li c ##.####.....P# #...##......... ##..# #....#####..### liӶ  #..## #.....#.#...# ##........ li ..# #...........# #........ #..## #########.### ###..####li E li li li c _There is a stone staircase leading down here.miUYmi~Zmiamiimiim85.7 (1.0) _miHqmi  You climb downwards.  You hear a distant snort.mi&/  --more--niM 5  Hark! There is a gateway to a gauntlet on this level. Find the entrance quicklybefore the gate is sealed!ni,X ..# ...## ............ ###  ......##..### niX ...#  #  ..P....@...#  [∩tP.P# niX ..#...#.#.###  niX###.##..# P . niY .. ....t   fire crabniAY P. .. ..ni~Yo ## .P##.. ni{-7.2 (2.5ninix _You encounter a fire crab.Found a leather armour. Found a gate leading to a gauntlet.ni@a _There is a stone staircase leading up here.pidisiri the Skirmisher..#Coglin of Okawaru *****.pi...##Health: 104/104 ========================......Magic: 17/17 ========================...... ###AC: 21Str: 16Doom: 10%......##..###EV: 14Int: 13............#SH: 0Dex: 20............#XL: 13 Next: 60% Place: Lair:5..P..**@...#piXNoise: ---------  Time: 13807.2 (0.0)[∩tP*......P#q) +7 arbalest "Icke" {penet, Str+4} ..#...#.#.###Fire: q) +7 arbalest "Icke" {penet, St###.##..#P . ... ....t   fire crabpiOP. .. ..## .P##..Found a leather armour. Found a gate leading to a gauntlet. _There is a stone staircase leading up here.  Fire: q) +7 arbalest "Icke" {penet, Str+4}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a fire crab (85% to hit)qiSStr: 16Doom: 10%......##..###EV: 14Int: 13............#SH: 0Dex: 20............#XL: 13 Next: 60% Place: Lair:5)))))))@...#ti>2Noise: ===------  Time: 13808.6 (0.0)[∩.P.......P#q) +7 arbalest "Icke" {penet, Str+4} tiY? ..#...#.#.###Fire: q) +7 arbalest "Icke" {penet, St###.##..#Rev P . ... ....t   fire crabti?P. .. ..## .P##..Shift-Dir - straight lineAim: a fire crab (85% to hit)  You shoot a bolt. The bolt pierces through the fire crab!  The fire crab is moderately wounded.ti?yThe bolt pierces through the fungus! The fungus begins to die.  The fungus is lightly damaged.ti3z..Pt...ti&;****tiMa°°.°°°°°°°@°°°°tibd10.0 (1.4Rev+ tijtio(  Aim: a fire crab (85% to hit)  You shoot a bolt. The bolt pierces through the fire crab!  The fire crab is moderately wounded.  The bolt pierces through the fungus! The fungus begins to die.tipfungus is lightly damaged. _The fire crab breathes blazing flames at you.ui ldisiri the Skirmisher..#Coglin of Okawaru *****....##Health: 104/104 ========================......Magic: 17/17 ========================...... ###AC: 21Str: 16Doom: 10%......##..###EV: 14Int: 13.....°°.°...#SH: 0Dex: 20......°°°...#XL: 13 Next: 60% Place: Lair:5..Pt***@°..#Noise: ===------  Time: 13810.0 (0.0)ui H[∩.P..°°°..P#q) +7 arbalest "Icke" {penet, Str+4} ..#...#.#.###Fire: q) +7 arbalest "Icke" {penet, St###.##..#Rev+ P . .ui .. ....t   fire crabP. .. ..ui ## .P##..The fungus is lightly damaged. ui _The fire crab breathes blazing flames at you.Fire: q) +7 arbalest "Icke" {penet, Str+4}ui Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineui@ xAim: a fire crab (moderately wounded, 85% to hit)ui#disiri the Skirmisher..#Coglin of Okawaru *****....##Health: 104/104 ========================......Magic: 17/17 ========================...... ###AC: 21Str: 16Doom: 10%......##..###EV: 14Int: 13.....°°.°...#SH: 0Dex: 20......°°°...#XL: 13 Next: 60% Place: Lair:5)))))))@°..#Noise: ===------  Time: 13810.0 (0.0)[∩.P..°°°..P#q) +7 arbalest "Icke" {penet, Str+4} ..#...#.#.###Fire: q) +7 arbalest "Icke" {penet, St###.##..#Rev+ P . ... ....t iR$43m  fire crabP. .. ..## .P##..Shift-Dir - straight lineAim: a fire crab (moderately wounded, 85% to hit)  You shoot a bolt. The bolt pierces through the fire crab!  The fire crab is moderately wounded.The bolt pierces through the fungus!  The fungus is lightly damaged.ui.)[.Aim: a fire crab (moderately wounded, 85% to hit)  You shoot a bolt. The bolt pierces through the fire crab!  The fire crab is moderately wounded.  The bolt pierces through the fungus!fungus is lightly damaged.  You are engulfed in blazing flames. You resist..t°t..P..t°2-1.3 (1.3Rev* vim _A nearby fungus withers and dies.viR disiri the Skirmisher..#Coglin of Okawaru *****....##Health: 102/104 =======================-......Magic: 17/17 ========================...... ###AC: 21Str: 16Doom: 10%......##..###EV: 14Int: 13.....°°.°...#SH: 0Dex: 20......°°°...#XL: 13 Next: 60% Place: Lair:5..P..t*@°..#Noise: ===------  Time: 13811.3 (0.0)[∩....°°°..P#q) +7 arbalest "Icke" {penet, Str+4} ..#...#.#.###Fire: q) +7 arbalest "Icke" {penet, St###.##..#Rev* P . ... ....tiS >9m   fire crabP. .. ..## .P##..You are engulfed in blazing flames. You resist. _A nearby fungus withers and dies.Fire: q) +7 arbalest "Icke" {penet, Str+4}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a fire crab (flame, moderately wounded, 85% to hit)viS+viTdisiri the Skirmisher..#Coglin of Okawaru *****....##Health: 102/104 =======================-......Magic: 17/17 ========================...... ###AC: 21Str: 16Doom: 10%......##..###EV: 14Int: 13.....°°.°...#SH: 0Dex: 20......°°°...#XL: 13 Next: 60% Place: Lair:5)))))))@°..#Noise: ===------  Time: 13811.3 (0.0)[∩....°°°..P#q) +7 arbalest "Icke" {penet, Str+4} ..#...#.#.###Fire: q) +7 arbalest "Icke" {penet, St###.##..#Rev* P . ... ....t   fire crabviV8[KP. .. ..## .P##..Shift-Dir - straight lineAim: a fire crab (flame, moderately wounded, 85% to hit)  You shoot a bolt.  The bolt pierces through the fire crab!!  The fire crab is almost dead.The bolt pierces through the fungus!viY .The bolt pierces through the fire crab!!  The fire crab is almost dead.  vikThe bolt pierces through the fungus!fungus is lightly damaged.  You are engulfed in blazing flames. You resist.  You hear an angry hiss.vi% lA nearby fungus withers and dies.vi&G°tviB'1Svi3 .............t@....l   komodo dragonS   black mamba (wandering)92/104 --====2.7 (1.4vi:wi _You encounter a komodo dragon. You encounter a black mamba.wi disiri the Skirmisher..#Coglin of Okawaru *****....##Health: 92/104 =====================---......Magic: 17/17 ========================...... ###AC: 21Str: 16Doom: 10%......##..###EV: 14Int: 13............#SH: 0Dex: 20............#XL: 13 Next: 60% Place: Lair:5......t@...#Noise: ====-----  Time: 13812.7 (0.0)S∩.........P#q) +7 arbalest "Icke" {penet, Str+4} ..#...#.#.###Fire: q) +7 arbalest "Icke" {penet, St###.##..#Rev* P . ... .l..t   fire crabiR 3mP. .. ..l   komodo dragon## .P##..S   black mamba (wandering)A nearby fungus withers and dies. _You encounter a komodo dragon. You encounter a black mamba.Fire: q) +7 arbalest "Icke" {penet, Str+4}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a fire crab (almost dead, 85% to hit)wi| disiri the Skirmisher..#Coglin of Okawaru *****....##Health: 92/104 =====================---......Magic: 17/17 ========================...... ###AC: 21Str: 16Doom: 10%......##..###EV: 14Int: 13............#SH: 0Dex: 20............#XL: 13 Next: 60% Place: Lair:5)))))))@...#Noise: ====-----  Time: 13812.7 (0.0)S∩.........P#q) +7 arbalest "Icke" {penet, Str+4} ..#...#.#.###Fire: q) +7 arbalest "Icke" {penet, St###.##..#Rev* P . ... .l..t   fire crabi} ;10mP. .. ..l   komodo dragon## .P##..S   black mamba (wandering)A nearby fungus withers and dies. _You encounter a komodo dragon. You encounter a black mamba.Fire: q) +7 arbalest "Icke" {penet, Str+4}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a fire crab (almost dead, 85% to hit)wib#S[ _You encounter a komodo dragon. You encounter a black mamba.  Fire: q) +7 arbalest "Icke" {penet, Str+4}  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a fire crab (almost dead, 85% to hit)  You shoot a bolt. The bolt barely misses the fire crab.l..Swi-5..S...t*wil..Swi/ °°°S..t@°°.°SThe fire crab breathes blazing flames at you.wibi3===-4.1 (1.4wiwi 5 _The black mamba hisses angrily.xie Bdisiri the Skirmisher..#Coglin of Okawaru *****....##Health: 93/104 =====================---......Magic: 17/17 ========================...... ###AC: 21Str: 16Doom: 10%......##..###EV: 14Int: 13............#xi SH: 0Dex: 20......°°°...#XL: 13 Next: 60% Place: Lair:5...S..t@°..#Noise: ===------  Time: 13814.1 (0.0)[∩....°.°..P#q) +7 arbalest "Icke" {penet, Str+4} ..#...#.#.###xi Fire: q) +7 arbalest "Icke" {penet, St###.##.l#Rev* xi P . ... ....xi> t   fire crabP. .. ..xi[ l   komodo dragon## .P##..xi S   black mambaThe fire crab breathes blazing flames at you. xi x_The black mamba hisses angrily.  Fire: q) +7 arbalest "Icke" {penet, Str+4}xi Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linexi xAim: a fire crab (flame, almost dead, 85% to hit)xib edisiri the Skirmisher..#Coglin of Okawaru *****....##Health: 93/104 =====================---......Magic: 17/17 ========================...... ###AC: 21Str: 16Doom: 10%......##..###EV: 14Int: 13............#SH: 0xiK Dex: 20......°°°...#XL: 13 Next: 60% Place: Lair:5...S..°@°..#Noise: ===------  Time: 13814.1 (0.0)[∩....°.°..P#q) +7 arbalest "Icke" {penet, Str+4} ..#...#.#.###Fire: q) +7 arbalest "Icke" {penet, St###.##.l#Rev* P . ... ....t   fire crabP. .. ..l   komodo dragon## .P##..S   black mambaShift-Dir - straight linexi (Aim: a fire crab (flame, almost dead, 85% to hit)  You shoot a bolt.  The bolt pierces through the fire crab!!  You kill the fire crab!Okawaru accepts your kill.xi !)))))))l   komodo dragonS   black mambaxi .SAim: a fire crab (flame, almost dead, 85% to hit)  You shoot a bolt.  The bolt pierces through the fire crab!!  You kill the fire crab!  Okawaru accepts your kill.The bolt closely misses the black mamba.xi 5.Sxiz Ll.xin S.....S°xik o86--8%35.5 (1.4xi#:∩xi&E _You are engulfed in blazing flames. You resist.yiBddisiri the Skirmisher..#Coglin of Okawaru *****....##Health: 86/104 ===================-----......Magic: 17/17 ========================...... ###AC: 21Str: 16Doom: 8%......##..###EV: 14Int: 13............#SH: 0yiCCDex: 20......°°°...#XL: 13 Next: 63% Place: Lair:5.....S°@°..#Noise: ===------  Time: 13815.5 (0.0)[∩....°.*..P#q) +7 arbalest "Icke" {penet, Str+4} ..#...#.#l###yipCFire: q) +7 arbalest "Icke" {penet, St###.##..#Rev* yiC{P . ... ....l   komodo dragonP. .. ..yiCS   black mamba## .P##..yiCThe bolt closely misses the black mamba. _You are engulfed in blazing flames. You resist.  Fire: q) +7 arbalest "Icke" {penet, Str+4}yiDPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineyi7D?Aim: a komodo dragon (81% to hit)yi disiri the Skirmisher..#Coglin of Okawaru *****....##Health: 86/104 ===================-----......Magic: 17/17 ========================...... ###AC: 21Str: 16Doom: 8%......##..###EV: 14Int: 13yi0 !............#SH: 0Dex: 20......°°°...#XL: 13 Next: 63% Place: Lair:5.....S°@°..#Noise: ===------  Time: 13815.5 (0.0)[∩....°.)..P#q) +7 arbalest "Icke" {penet, Str+4} ..#...#.#)###Fire: q) +7 arbalest "Icke" {penet, St###.##..#Rev* yi P . ... ....l   komodo dragonP. .. ..S   black mamba## .P##..Fire: q) +7 arbalest "Icke" {penet, Str+4}yi 9Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a komodo dragon (81% to hit)  You shoot a bolt.  yi +The bolt pierces through the komodo dragon!yiU_ -.SPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a komodo dragon (81% to hit)  You shoot a bolt.  The bolt pierces through the komodo dragon!  The komodo dragon is moderately wounded.yi{c l.You are engulfed in blazing flames. You resist.  The black mamba is engulfed in blazing flames.yij l.The black mamba barely misses you.The black mamba is engulfed in blazing flames.yiXs ...†. 1-6.9 (1.4yiV ∩ _The black mamba misses you.ziziIzizizi74--70zizi33 -4.--. _The black mamba barely misses you. The komodo dragon closely misses you.zi#............................#............................##..#.###...........#.PP####.########............#### #. #P............## #.########...........## ##.##.#..###...# #P.#P....S......#########.##........÷..@l...............#.......................##.........###................#..##P#.....####..###÷........##.####.....P# #...##.........##..# #....#####..###.........ziY#..## #.....#.#...# ##........##..# #...........# #........#..## #########.### ###..####zih <2-9.4 (2.5ziz zi ! _You climb upwards.zi! c _There is a stone staircase leading down here.{i #............................ disiri the Skirmisher#............................ Coglin of Okawaru *****.##..#.###...........#.PP####. Health: 82/104 ==================------########............#### #. Magic: 17/17 ========================#P............## #. AC: 21Str: 16Doom: 8%########...........## ##. EV: 14{iKInt: 13##.#..###............# #P. SH: 0Dex: 20#P...........S......#########. XL: 13 Next: 63% Place: Lair:4{i##........÷..@l............... Noise: ---------  Time: 13819.4 (0.0)#............................. q) +7 arbalest "Icke" {penet, Str+4} ##.........###................ Fire: q) +7 arbalest "Icke" {penet, St#..##P#.....####..###÷........ Rev* ##.####.....P# #...##.........{ikm##..# #....#####..###......... l   komodo dragon#..## #.....#.#...# ##........ S   black mamba##..# #...........# #........#..## #########.### ###..#### _You climb upwards. _There is a stone staircase leading down here.  {iFire: q) +7 arbalest "Icke" {penet, Str+4}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a komodo dragon (moderately wounded, 81% to hit)|i<e .l|ip S.Aim: a black mamba (heavily wounded, 65% to hit)}is #............................ disiri the Skirmisher#...........)................ Coglin of Okawaru *****.##..#.###...).......#.PP####. Health: 82/104 ==================------}itB########...)........#### #. Magic: 17/17 ========================#P....).......## #. AC: 21Str: 16Doom: 8%########....)......## ##. EV: 14Int: 13##.#..###....).......# #P. SH: 0Dex: 20}i.#P...........)......#########. XL: 13 Next: 63% Place: Lair:4##........÷..@l............... Noise: ---------  Time: 13819.4 (0.0)#............................. q) +7 arbalest "Icke" {penet, Str+4} ##.........###................ Fire: q) +7 arbalest "Icke" {penet, St#..##P#.....####..###÷........ Rev* ##.####.....P# #...##.........}if##..# #....#####..###......... l   komodo dragon#..## #.....#.#...# ##........ S   black mamba}i##..# #...........# #........#..## #########.### ###..####}i;Fire: q) +7 arbalest "Icke" {penet, Str+4}}iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line}iwAim: a black mamba (heavily wounded, 65% to hit)  }i.AYou shoot a bolt.  The bolt pierces through the black mamba.}i$A.....}i.SAim: a black mamba (heavily wounded, 65% to hit)  You shoot a bolt.  The bolt pierces through the black mamba.  The black mamba is severely wounded.  The black mamba misses you. The black mamba closely misses you.The komodo dragon completely misses you.}i7===20.8 (1.4}iϠ}ikY _The black mamba closely misses you.}iP2 #............................ disiri the Skirmisher#............................ Coglin of Okawaru *****.##..#.###...........#.PP####. Health: 82/104 ==================------########............#### #. Magic: 17/17 ========================#P............## #. AC: 21Str: 16Doom: 8%}i^Q########...........## ##. EV: 14Int: 13##.#..###............# #P. SH: 0Dex: 20#P...........S......#########. XL: 13 Next: 63% Place: Lair:4}iQ##........÷..@l............... Noise: ===------  Time: 13820.8 (0.0)#............................. q) +7 arbalest "Icke" {penet, Str+4} }iQ##.........###................ Fire: q) +7 arbalest "Icke" {penet, St#..##P#.....####..###÷........ Rev* }i4R##.####.....P# #...##.........##..# #....#####..###......... l   komodo dragon}ijR#..## #.....#.#...# ##........ S   black mamba##..# #...........# #........#..## #########.### ###..####}iRThe komodo dragon completely misses you. _The black mamba closely misses you.Fire: q) +7 arbalest "Icke" {penet, Str+4}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black mamba (severely wounded, 65% to hit)}ig 2 #............................ disiri the Skirmisher#............................ Coglin of Okawaru *****.##..#.###...........#.PP####. Health: 82/104 ==================------########............#### #. Magic: 17/17 ========================#P............## #. AC: 21Str: 16Doom: 8%}ig ########...........## ##. EV: 14Int: 13##.#..###............# #P. SH: 0Dex: 20#P...........†......#########. XL: 13 Next: 63% Place: Lair:4##........÷..@l............... Noise: ===------  Time: 13820.8 (0.0)#............................. q) +7 arbalest "Icke" {penet, Str+4} }i h ##.........###................ Fire: q) +7 arbalest "Icke" {penet, St#..##P#.....####..###÷........ Rev* }ilh ##.####.....P# #...##.........##..# #....#####..###......... l   komodo dragon}ih #..## #.....#.#...# ##........ S   black mamba##..# #...........# #........#..## #########.### ###..####Shift-Dir - straight lineAim: a black mamba (severely wounded, 65% to hit)  You shoot a bolt.  }ii \The bolt pierces through the black mamba!!!  You kill the black mamba!}ii AOkawaru accepts your kill.}ip f)))))))}i h......†}is 62/105----52.1 (1.3}iG }i ~  Aim: a black mamba (severely wounded, 65% to hit)  You shoot a bolt.  The bolt pierces through the black mamba!!!  You kill the black mamba!  Okawaru accepts your kill. _The komodo dragon bites you!!~i #............................ disiri the Skirmisher#............................ Coglin of Okawaru *****.##..#.###...........#.PP####. Health: 62/105 ==============----------########............#### #. Magic: 17/17 ========================#P............## #. AC: 21Str: 16Doom: 8%########...........## ##. EV: 14Int: 13##.#..###............# #P. SH: 0Dex: 20#P...........†......#########. XL: 13 Next: 65% Place: Lair:4##........÷..@l............... Noise: ===------  [~itl40mTime: 13822.1 (0.0)#............................. q) +7 arbalest "Icke" {penet, Str+4} ##.........###................ Fire: q) +7 arbalest "Icke" {penet, St#..##P#.....####..###÷........ Rev* ##.####.....P# #...##.........##..# #....#####..###......... l   komodo dragon#..## #.....#.#...# ##........##..# #...........# #........#..## #########.### ###..####Okawaru accepts your kill. _The komodo dragon bites you!!  Fire: q) +7 arbalest "Icke" {penet, Str+4}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a komodo dragon (moderately wounded, 81% to hit)~i% #............................ disiri the Skirmisher#............................ Coglin of Okawaru *****.##..#.###...........#.PP####. Health: 62/105 ==============----------########............#### #. Magic: 17/17 ========================#P............## #. AC: 21Str: 16Doom: 8%########...........## ##. EV: 14Int: 13##.#..###............# #P. SH: 0Dex: 20#P...........†......#########. XL: 13 Next: 65% Place: Lair:4##........÷..@)))))))......... Noise: ===------ ~iot Time: 13822.1 (0.0)#............................. q) +7 arbalest "Icke" {penet, Str+4} ##.........###................ Fire: q) +7 arbalest "Icke" {penet, St#..##P#.....####..###÷........ Rev* ##.####.....P# #...##.........##..# #....#####..###......... l   komodo dragon#..## #.....#.#...# ##........##..# #...........# #........#..## #########.### ###..####Fire: q) +7 arbalest "Icke" {penet, Str+4}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a komodo dragon (moderately wounded, 81% to hit)  You shoot a bolt.  The bolt completely misses the komodo dragon.~iRl......~iOb1-3.4 (1.3~i~i!  ~i"Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a komodo dragon (moderately wounded, 81% to hit)  You shoot a bolt.  ~i"The bolt completely misses the komodo dragon. _The komodo dragon bites you. The komodo dragon barely misses you.~iX F #............................ disiri the Skirmisher#............................ Coglin of Okawaru *****.##..#.###...........#.PP####. Health: 61/105 =============-----------########............#### #. Magic: 17/17 ========================#P............## #. AC: 21Str: 16Doom: 8%~i ########...........## ##. EV: 14Int: 13##.#..###............# #P. SH: 0Dex: 20#P...........†......#########. XL: 13 Next: 65% Place: Lair:4~ix ##........÷..@l............... Noise: ===------  Time: 13823.4 (0.0)#............................. q) +7 arbalest "Icke" {penet, Str+4} ##.........###................ Fire: q) +7 arbalest "Icke" {penet, St#..##P#.....####..###÷........ Rev* ~i ##.####.....P# #...##.........##..# #....#####..###......... l   komodo dragon#..## #.....#.#...# ##........##..# #...........# #........~i #..## #########.### ###..####The bolt completely misses the komodo dragon. _The komodo dragon bites you. The komodo dragon barely misses you.Fire: q) +7 arbalest "Icke" {penet, Str+4}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a komodo dragon (moderately wounded, 81% to hit)i-22 #............................ disiri the Skirmisher#............................ Coglin of Okawaru *****.##..#.###...........#.PP####. Health: 61/105 =============-----------########............#### #. Magic: 17/17 ========================i2#P............## #. AC: 21Str: 16Doom: 8%########...........## ##. EV: 14Int: 13##.#..###............# #P. SH: 0Dex: 20#P...........†......#########. XL: 13 Next: 65% Place: Lair:4i03##........÷..@)))))))......... Noise: ===------  Time: 13823.4 (0.0)#............................. q) +7 arbalest "Icke" {penet, Str+4} i[3##.........###................ Fire: q) +7 arbalest "Icke" {penet, St#..##P#.....####..###÷........ Rev* i3##.####.....P# #...##.........i24v##..# #....#####..###......... l   komodo dragon#..## #.....#.#...# ##........##..# #...........# #........#..## #########.### ###..####Fire: q) +7 arbalest "Icke" {penet, Str+4}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei4Aim: a komodo dragon (moderately wounded, 81% to hit)  You shoot a bolt.  The bolt pierces through the komodo dragon.i8il......Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a komodo dragon (moderately wounded, 81% to hit)  You shoot a bolt.  The bolt pierces through the komodo dragon.  The komodo dragon is moderately wounded.i:H04.8 (1.4i]i2 _The komodo dragon bites you.ibo )))))))You shoot a bolt.i/ l......The bolt completely misses the komodo dragon.51--6.2ii 2 _The komodo dragon bites you!i iiiW ^ _You are too injured to fight recklessly!i #............................ disiri the Skirmisher#............................ Coglin of Okawaru *****.##..#.###...........#.PP####. Health: 51/105 ===========-------------########............#### #. Magic: 17/17 ========================#P............## #. AC: 21Str: 16Doom: 8%########...........## ##. EV: 14Int: 13##.#..###............# #P. SH: 0Dex: 20#P...........†......#########. XL: 13 Next: 65% Place: Lair:4##........÷..@l............... Noise: ===------  40mTime: 13826.2 (0.0)#............................. q) +7 arbalest "Icke" {penet, Str+4} ##.........###................ Fire: q) +7 arbalest "Icke" {penet, St#..##P#.....####..###÷........ Rev* ##.####.....P# #...##.........##..# #....#####..###......... l   komodo dragon#..## #.....#.#...# ##........##..# #...........# #........#..## #########.### ###..#### _The komodo dragon bites you! _You are too injured to fight recklessly!  Fire: q) +7 arbalest "Icke" {penet, Str+4}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a komodo dragon (moderately wounded, 81% to hit)i  #............................ disiri the Skirmisher#............................ Coglin of Okawaru *****.##..#.###...........#.PP####. Health: 51/105 ===========-------------########............#### #. Magic: 17/17 ========================#P............## #. AC: 21Str: 16Doom: 8%########...........## ##. EV: 14Int: 13##.#..###............# #P. SH: 0Dex: 20#P...........†......#########. XL: 13 Next: 65% Place: Lair:4##........÷..@)))))))......... Noise: ===------ i R Time: 13826.2 (0.0)#............................. q) +7 arbalest "Icke" {penet, Str+4} ##.........###................ Fire: q) +7 arbalest "Icke" {penet, St#..##P#.....####..###÷........ Rev* ##.####.....P# #...##.........##..# #....#####..###......... l   komodo dragon#..## #.....#.#...# ##........##..# #...........# #........#..## #########.### ###..####Fire: q) +7 arbalest "Icke" {penet, Str+4}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a komodo dragon (moderately wounded, 81% to hit)  You shoot a bolt.  The bolt pierces through the komodo dragon.i l......Shift-Dir - straight line  Aim: a komodo dragon (moderately wounded, 81% to hit)  You shoot a bolt.  The bolt pierces through the komodo dragon.  The komodo dragon is moderately wounded.The komodo dragon closely misses you.i( ,7.6 (1.4iO i< E _The komodo dragon bites you but does no damage.i #............................ disiri the Skirmisher#............................ Coglin of Okawaru *****.##..#.###...........#.PP####. Health: 51/105 ===========-------------########............#### #. Magic: 17/17 ========================#P............## #. AC: 21Str: 16Doom: 8%########...........## ##. EV: 14Int: 13##.#..###............# #P. SH: 0Dex: 20#P...........†......#########. XL: 13 Next: 65% Place: Lair:4##........÷..@l............... Noise: ===------  40mTime: 13827.6 (0.0)#............................. q) +7 arbalest "Icke" {penet, Str+4} ##.........###................ Fire: q) +7 arbalest "Icke" {penet, St#..##P#.....####..###÷........ Rev* ##.####.....P# #...##.........##..# #....#####..###......... l   komodo dragon#..## #.....#.#...# ##........##..# #...........# #........#..## #########.### ###..####The komodo dragon closely misses you. _The komodo dragon bites you but does no damage.  Fire: q) +7 arbalest "Icke" {penet, Str+4}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a komodo dragon (moderately wounded, 81% to hit)iH) #............................ disiri the Skirmisher#............................ Coglin of Okawaru *****.##..#.###...........#.PP####. Health: 51/105 ===========-------------########............#### #. Magic: 17/17 ========================#P............## #. AC: 21Str: 16Doom: 8%########...........## ##. EV: 14Int: 13iH##.#..###............# #P. SH: 0Dex: 20#P...........†......#########. XL: 13 Next: 65% Place: Lair:4##........÷..@)))))))......... Noise: ===------  Time: 13827.6 (0.0)iaI5#............................. q) +7 arbalest "Icke" {penet, Str+4} ##.........###................ Fire: q) +7 arbalest "Icke" {penet, St#..##P#.....####..###÷........ Rev* ##.####.....P# #...##.........##..# #....#####..###......... l   komodo dragon#..## #.....#.#...# ##........##..# #...........# #........#..## #########.### ###..####Fire: q) +7 arbalest "Icke" {penet, Str+4}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a komodo dragon (moderately wounded, 81% to hit)  You shoot a bolt.  The bolt barely misses the komodo dragon.iRl......iNH29.0 (1.4iiy+Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a komodo dragon (moderately wounded, 81% to hit)  You shoot a bolt.  The bolt barely misses the komodo dragon. _The komodo dragon bites you but does no damage.ij F #............................ disiri the Skirmisher#............................ Coglin of Okawaru *****.##..#.###...........#.PP####. Health: 52/105 ===========-------------########............#### #. Magic: 17/17 ========================#P............## #. AC: 21Str: 16Doom: 8%i m########...........## ##. EV: 14Int: 13##.#..###............# #P. SH: 0Dex: 20#P...........†......#########. XL: 13 Next: 65% Place: Lair:4##........÷..@l............... Noise: ===------  Time: 13829.0 (0.0)#............................. q) +7 arbalest "Icke" {penet, Str+4} ##.........###................ Fire: q) +7 arbalest "Icke" {penet, Stiz #..##P#.....####..###÷........ Rev* ##.####.....P# #...##.........##..# #....#####..###......... l   komodo dragon#..## #.....#.#...# ##........##..# #...........# #........#..## #########.### ###..####The bolt barely misses the komodo dragon. i K_The komodo dragon bites you but does no damage.  Fire: q) +7 arbalest "Icke" {penet, Str+4}Press: ? - help, Q - select action, ( or ) - cyclei/ Shift-Dir - straight lineAim: a komodo dragon (moderately wounded, 81% to hit)il #............................ disiri the Skirmisher#............................ Coglin of Okawaru *****.##..#.###...........#.PP####. Health: 52/105 ===========-------------########............#### #. Magic: 17/17 ========================#P............## #. AC: 21Str: 16Doom: 8%########...........## ##. EV: 14Int: 13##.#..###............# #P. SH: 0ivmDex: 20#P...........†......#########. XL: 13 Next: 65% Place: Lair:4##........÷..@)))))))......... Noise: ===------  Time: 13829.0 (0.0)#............................. q) +7 arbalest "Icke" {penet, Str+4} ##.........###................ Fire: q) +7 arbalest "Icke" {penet, St#..##P#.....####..###÷........ Rev* ##.####.....P# #...##.........##..# #....#####..###......... l   komodo dragon#..## #.....#.#...# ##........imd##..# #...........# #........#..## #########.### ###..####Fire: q) +7 arbalest "Icke" {penet, Str+4}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a komodo dragon (moderately wounded, 81% to hit)  inaYou shoot a bolt.  The bolt barely misses the komodo dragon.iURl......i!-30.3 (1.3i3iM  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a komodo dragon (moderately wounded, 81% to hit)  You shoot a bolt.  The bolt barely misses the komodo dragon. _The komodo dragon closely misses you.i4+  #............................ disiri the Skirmisher#............................ Coglin of Okawaru *****.##..#.###...........#.PP####. Health: 52/105 ===========-------------########............#### #. Magic: 17/17 ========================#P............## #. AC: 21Str: 16Doom: 8%########...........## ##. EV: 14Int: 13##.#..###............# #P. SH: 0Dex: 20i, #P...........†......#########. XL: 13 Next: 65% Place: Lair:4##........÷..@l............... Noise: ===------  Time: 13830.3 (0.0)#............................. q) +7 arbalest "Icke" {penet, Str+4} ##.........###................ Fire: q) +7 arbalest "Icke" {penet, St#..##P#.....####..###÷........ Rev* ##.####.....P# #...##.........##..# #....#####..###......... l   komodo dragon#..## #.....#.#...# ##........i, ##..# #...........# #........#..## #########.### ###..####The bolt barely misses the komodo dragon. _The komodo dragon closely misses you.Fire: q) +7 arbalest "Icke" {penet, Str+4}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a komodo dragon (moderately wounded, 81% to hit)io) #............................ disiri the Skirmisher#............................ Coglin of Okawaru *****.##..#.###...........#.PP####. Health: 52/105 ===========-------------########............#### #. Magic: 17/17 ========================#P............## #. AC: 21Str: 16Doom: 8%########...........## ##. EV: 14Int: 13ip##.#..###............# #P. SH: 0Dex: 20#P...........†......#########. XL: 13 Next: 65% Place: Lair:4##........÷..@)))))))......... Noise: ===------  Time: 13830.3 (0.0)#............................. q) +7 arbalest "Icke" {penet, Str+4} ##.........###................ Fire: q) +7 arbalest "Icke" {penet, St#..##P#.....####..###÷........ Rev* ##.####.....P# #...##.........##..# #....#####..###......... l   komodo dragon#..## #.....#.#...# ##........##..# #...........# #........i.qC#..## #########.### ###..####Fire: q) +7 arbalest "Icke" {penet, Str+4}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a komodo dragon (moderately wounded, 81% to hit)  You shoot a bolt.  The bolt pierces through the komodo dragon!!i:.l......Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a komodo dragon (moderately wounded, 81% to hit)  You shoot a bolt.  The bolt pierces through the komodo dragon!!  The komodo dragon is severely wounded.i0b3=1.7 (1.4i_i  _The komodo dragon misses you. The komodo dragon barely misses you.i i   Skill  Level Cost  Apt Skill  Level Cost  Apt  a * Fighting  10.8  12.0   0   h - Spellcasting   0.0   1.4  -2      ia      b - Unarmed Combat   0.0   1.2  -1   i * Translocations   8.1   9.0   0   c - Throwing   0.0   1.2  -1          j + Invocations5.8   8.5  -2   d * Ranged Weapons  12.4  17.8  -1   k - Evocations   5.0   3.6  +3      i a    e + Armour6.0   8.3  -1       f - Dodging   7.0   9.5  -1  i .     g - Stealth   5.0   7.1  -1  i         i<         if                 iد                             The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  i [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsiTargetTarget--  --  --  14.0 --  10.0i514.0 --  8.0  --  --  ita-z] set[-] clear selected targetcost|targetsi-1<[?25h[?0c14.0 i [?25l[?1ci?18.0 current training targets, if any.=] set aall targetsiNjipix #............................ disiri the Skirmisher#............................ Coglin of Okawaru *****.##..#.###...........#.PP####. Health: 53/105 ============------------########............#### #. Magic: 17/17 ========================#P............## #. AC: 21Str: 16ixDoom: 8%########...........## ##. EV: 14Int: 13##.#..###............# #P. SH: 0Dex: 20#P...........†......#########. XL: 13 Next: 65% Place: Lair:4##........÷..@l............... Noise: ===------  Time: 13831.7 (0.0)#............................. q) +7 arbalest "Icke" {penet, Str+4} iRy##.........###................ Fire: q) +7 arbalest "Icke" {penet, St#..##P#.....####..###÷........ Rev* ##.####.....P# #...##.........##..# #....#####..###......... l   komodo dragon#..## #.....#.#...# ##........##..# #...........# #........#..## #########.### ###..####Shift-Dir - straight linei~yAim: a komodo dragon (moderately wounded, 81% to hit)  You shoot a bolt.  The bolt pierces through the komodo dragon!!  The komodo dragon is severely wounded. _The komodo dragon misses you. The komodo dragon barely misses you.i.~i~i~i #............................ disiri the Skirmisher#............................ Coglin of Okawaru *****.##..#.###...........#.PP####. Health: 53/105 ============------------########............#### #. Magic: 17/17 ========================#P............## #. AC: 21Str: 16Doom: 8%########...........## ##. EV: 14Int: 13##.#..###............# #P. SH: 0Dex: 20#P...........†......#########. XL: 13 Next: 65% Place: Lair:4##........÷..@l............... Noise: ===------ p0m Time: 13831.7 (0.0)#............................. q) +7 arbalest "Icke" {penet, Str+4} ##.........###................ Fire: q) +7 arbalest "Icke" {penet, St#..##P#.....####..###÷........ Rev* ##.####.....P# #...##.........##..# #....#####..###......... l   komodo dragon#..## #.....#.#...# ##........##..# #...........# #........#..## #########.### ###..####The komodo dragon is severely wounded. _The komodo dragon misses you. The komodo dragon barely misses you.Fire: q) +7 arbalest "Icke" {penet, Str+4}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a komodo dragon (severely wounded, 81% to hit)ibd #............................ disiri the Skirmisher#............................ Coglin of Okawaru *****.##..#.###...........#.PP####. Health: 53/105 ============------------########............#### #. Magic: 17/17 ========================#P............## #. AC: 21Str: 16Doom: 8%########...........## ##. EV: 14Int: 13##.#..###............# #P. SH: 0Dex: 20#P...........†......#########. XL: 13 Next: 65% Place: Lair:4i4e##........÷..@................ Noise: ===------  Time: 13831.7 (0.0)#............................. q) +7 arbalest "Icke" {penet, Str+4} ##.........###................ Fire: q) +7 arbalest "Icke" {penet, St#..##P#.....####..###÷........ Rev* ##.####.....P# #...##.........##..# #....#####..###......... l   komodo dragon#..## #.....#.#...# ##........##..# #...........# #........#..## #########.### ###..####Shift-Dir - straight lineie1Aim: a komodo dragon (severely wounded, 81% to hit)  You shoot a bolt.  The bolt pierces through the komodo dragon!  You kill the komodo dragon!Okawaru accepts your kill.i/kn)))))))i?.......iC763.0 (1.3 _iii3ixiWiO4i+iuiivi>Rev+ iii595ikiF,isiiivi:iZ6Rev ii# ,i iyiS7=iBii i!ii@(iei^iK8=ii^,iqi i i"i#i#99i%i+'ib'i(i*i*:60i+i-i-i.i0i0i2i4i491i.6i7,i9i;i[<ij=i?ix?S2=i@iCidCivDiFi^FK3=iGiGJiJiKiMiENi'OiQO4iRiTi UiVi[Y,iZi [O5i \i],i;^iT_i_i`iciocS6=idifi_figiWjijK7=ikiwmiminipi>qi,ri*tit98iduiw,ixiy,iuzi{i |99i|iu},i~iPiT70=i,i,iҁiŃi"i8i(i‡K1=iψii:i6i,ihii92i'iiiipi˗93iYiY,ii6ii"iO4i5ii]i*iآiiqiiN75=ii,i:iiҪiEi;iW6=i iihiXii9%7ikifii=ii8iiiI%8iHi,,iii,i1iiK9=i}iiiiiV80=ii,ii,iEi;1ieiiii,iiP;2iihiihi',iiiT%3iiiiliiK4=ii,iTi,iiAiU5=iYi,iiii.ii%%6iiGiiiVi%7iii=ii,i.i!iK8=iOi i i% i iiwii #9iX2=ii,iHii&90iFiiZi~i iC!iZ"i$i%%1iC&i(i(i*i+,ig-iM/i/K2=i0i2,iS4i6iM7i{8i-:i:U3=i;if>i>i?iAiB%4iDiFiFi+HiJiJiKiNiO%5iPiRiRi_TiViWiZXiZiUZ%6i[i],i_i aiyaK7=iHciei*figi^iiiijixmimU8=iooiq,isiuivi]wixiy%9i\ziG|i|i}ii+100/105ii2ii5iiii؋i)K1=iōi,ii,iȓik2=ii0ibi`ieiiǛii\%3ii,i.iziۥ%4iiiUiKiiii@k _You start resting.HP restored.in(---iH2971.0 (138.0)iu5=---29 _iixii^i i> i 13.0)i i =You climb downwards.  You hear a distant snort.i /  --more--i  5  Hark! There is a gateway to a gauntlet on this level. Find the entrance quicklybefore the gate is sealed!i, ..# ...## ............ ###  ......##..###  ...#  .....#  ......†@...#  [∩...P#  ..#...#.#.###  ###.##..# P .  .. .... P. .. .. ## .P##.. i{7-4.5 (2.5i<ij> i>O_You hear the loud beating of a drum.i~A iAS_There is a stone staircase leading up here.i8! i6& Read which item? Scrolls  f - a scroll of fear  g - a scroll of fog i& n t - 2 scrolls of teleportationx - 2 scrolls of amnesia  p - 3 scrolls of poison  I - 2 scrolls of immolation  S - a scroll of silence  V - 4 scrolls of vulnerability  c - a scroll of summoning  s - a scroll of butterflies  d - a scroll labelled XAKELO RIACOJI i& [!] read|quaff|evoke[?] describe selectedi8iy:iBdisiri the Skirmisher..#Coglin of Okawaru *****....##Health: 105/105 ========================......Magic: 17/17 ========================i0C...... ###AC: 21Str: 16Doom: 7%......##..###EV: 14Int: 13............#SH: 0Dex: 20............#XL: 13 Next: 66% Place: Lair:5......†@...#iCNoise: ---------  Time: 13974.5 (0.0)[∩.........P#q) +7 arbalest "Icke" {penet, Str+4} ..#...#.#.###Fire: q) +7 arbalest "Icke" {penet, St###.##..#P . ... ....P. .. ..## .P##..You climb downwards.  You hear a distant snort.iCHark! There is a gateway to a gauntlet on this level. Find the entrance quicklybefore the gate is sealed! iD_You hear the loud beating of a drum. _There is a stone staircase leading up here.iUKP  Okay, then.ibLiQi]U. _i i9 i i i 25.5 (1 _i-" i &4i( q#............................#............................##..#.###...........#.PP####.########............#### #. #P............## #.########...........## ##.##.#..###...# #P.#P....†......#########.##........÷..@................i #.......................##.........###................#..##P#.....####..###÷........##.####.....P# #...##.........##..# #....#####..###......... #..## #.....#.#...# ##........ ##..# #...........# #........ #..## #########.### ###..#### ia -7.0 (2.5i i; ! _You climb upwards.i y _There is a stone staircase leading down, spattered with blood here.iR iS Save game and exit? Y - Yes  N - Noi2Cii1[i`D [?25h[?0c [?1051l[?1052l[?1060l[?1061l