>h  Player: dokbrass Game: DCSS 0.33 Server: crawl.dcss.io Filename: 2025-10-14.12:14:56.ttyrec Time: (1760444096) Tue Oct 14 12:14:56 2025 >hHp v[?1051l[?1052l[?1060l[?1061h)0[?7h[?25l[?1c>he >hl Edokbrass the VexingDeep ElfHealth: 16/16 ========================Magic: 7/7========================>hm VAC: 4Str: 5EV: 11Int: 17SH: 0Dex: 17XL:  2 Next: 72% Place: Dungeon:1Noise: ---------  Time: 606.9 (0.0)a) +1 sling>hm =Nothing quivered>ht  ## .## ..## ...# ...# ...# ...####################### ...#########...>@................ ..##..(......############......## .....######...##......## ....## #...#>hu #........ ...[# #...###.####### ..†.# ##..###.)# ....##...##>hu #.## ..#.##.#..### #.# ....## #.##...# #.#######>h| >h} hWelcome back, dokbrass the Deep Elf Hexslinger.>h >h4 ,>h _Press ? for a list of commands and other information.>h >h* Inventory: 9/52 slots Hand Weapons (go to first with ))  a - a +1 sling (weapon) Armour (go to first with [)  e - a +0 leather armour (worn)  g - a +0 cloak (worn)c - a +0 robe Scrolls (go to first with ?)  b - a scroll of poison  f - a scroll labelled WURHAY BYALL  i - 3 scrolls labelled DOESYB PUIMI Potions (go to first with !)  d - a viscous clear potion  h - a murky ruby potion>h>h"dokbrass the Vexing ##Deep Elf .##Health: 16/16 ======================== ..##Magic: 7/7======================== ...#AC: 4Str: 5 ...#EV: 11Int: 17 ...#SH: 0Dex: 17 ...####################### XL:  2 Next: 72% Place: Dungeon:1 ...#########...>@................ Noise: ---------  Time: 606.9 (0.0) ..##..(......############......## a) +1 sling .....######...##......## Nothing quivered ....## #...##........ ...[# #...###.####### ..†.# ##..###.)# ....##...###.## ..#.##.#..### #.# ....## #.##...# >h #.#######Welcome back, dokbrass the Deep Elf Hexslinger. _Press ? for a list of commands and other information.>h4>h">h>h   Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting1.1   2.8  -2   g + Spellcasting 2.1   1.8  +3           b - Unarmed Combat   0.0   1.4  -2   h + Hexes4.2   3.0  +3      i + Fire Magic1.5   1.7  +1  c + Ranged Weapons 3.0   2.4  +3           [4>h 0m    d - Armour   0.0   1.4  -2      e + Dodging2.7   2.1  +2       f - Stealth   0.0   0.6  +3                                                   >hJ [40m                   The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets>hz >h >h dokbrass the Vexing ##Deep Elf .##Health: 16/16 ======================== ..##Magic: 7/7======================== ...#AC: 4>h Str: 5 ...#EV: 11Int: 17 ...#SH: 0Dex: 17 >hQ ...####################### XL:  2 Next: 72% Place: Dungeon:1 >hu 0...#########...>@................ Noise: ---------  Time: 606.9 (0.0) >h 7..##..(......############......## a) +1 sling .....######...##......## Nothing quivered >hČ ....## #...##........ ...[# #...#>h [##.####### ..†.# ##..##>h 4#.)# ....#>h! #...###.## >h? ?..#.##.#..### #.# >h] ....## #.##...# #.#######Welcome back, dokbrass the Deep Elf Hexslinger. >h~ _Press ? for a list of commands and other information.>h 4>hA >h- >h>h  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting1.1   2.8  -2   g + Spellcasting 2.1   1.8  +3  >h         b - Unarmed Combat   0.0   1.4  -2   h + Hexes4.2   3.0  +3      >hi + Fire Magic1.5   1.7  +1  c + Ranged Weapons 3.0   2.4  +3               d - Armour   0.0   1.4  -2  >hm    e + Dodging2.7   2.1  +2       f - Stealth   0.0   0.6  +3          >h        >ha    >h_    >h        >h.a    >hNl    >hma    >h        >hl    >ha    >h_    >hT    >h%The relative cost of raising each skill is in cyan.  The species aptitude is in white.  >h@:[?] Help>h[G[=] set a skill target  >h[/] auto|manual mode [*] useful|all skills [!] training|cost|targets>h^ >hkdokbrass the Vexing ##Deep Elf .##Health: 16/16 ======================== ..##Magic: 7/7======================== ...#AC: 4Str: 5 ...#EV: 11Int: 17 ...#SH: 0Dex: 17 ...####################### XL:  2 Next: 72% Place: Dungeon:1 >hB...#########...>@................ Noise: ---------  Time: 606.9 (0.0) ..##..(......############......## a) +1 sling .....######...##......## Nothing quivered ....## #...##........ ...[# #...###.####### ..†.# ##..###.)# ....#>h#...###.## ..#.##.#..### #.# ....## #.##...# #.#######Welcome back, dokbrass the Deep Elf Hexslinger. >hϪ_Press ? for a list of commands and other information.>hq4>h0>h@>hD>h:G6 Spells (Memorise)TypeFailure Level  a - Sigil of BindingHexes17% 3  b - Inner FlameHexes/Fire>hpG28% 3c - Soul SplinterNecromancy32%1  d - Grave ClawNecromancy>hGq43% 2  e - Vampiric DrainingNecromancy>hGO67% 3  f - Cause FearHexes>hG#50% 4 >hG g - Dimensional Bullseye Hexes/Translocation 80% 4 3 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit>h >h# >h80 dokbrass the Vexing ##Deep Elf .##Health: 16/16 ======================== ..##Magic: 7/7======================== ...#AC: 4Str: 5 ...#EV: 11Int: 17 ...#SH: 0Dex: 17 ...####################### XL:  2 Next: 72% Place: Dungeon:1 ...#########...>@................ Noise: ---------  Time: 606.9 (0.0) ..##..(......############......## a) +1 sling .....######...##......## Nothing quivered ....## #...##........ ...[# #...###.####### ..†.# ##..###.)# ....##...###.## ..#.##.#..### #.# ....## #.##...# [>ha2 34m#.#######Welcome back, dokbrass the Deep Elf Hexslinger. _Press ? for a list of commands and other information.>h6 :Okay, then.>hk6 >h< >h> . _>h I>h 4>h >h = _Done exploring.>hiRead which item? Scrolls  b - a scroll of poison  f - a scroll labelled WURHAY BYALL  i - 3 scrolls labelled DOESYB PUIMI [!] read|quaff[?] describe selected>hH>h>hΰ>hdokbrass the Vexing ##Deep Elf .##Health: 16/16 ======================== ..##Magic: 7/7======================== ...#AC: 4Str: 5 ...#EV: 11Int: 17 ...#SH: 0>hs$Dex: 17 ...####################### XL:  2 Next: 72% Place: Dungeon:1 ...#########...>@................ Noise: ---------  Time: 606.9 (0.0) ..##..(......############......## a) +1 sling .....######...##......## Nothing quivered ....## #...##........ ...[# #...###.####### >h..†.# ##..###.)# ....##...##>hѺI#.## ..#.##.#..### #.# >h....## #.##...# #.#######Welcome back, dokbrass the Deep Elf Hexslinger. >h_Press ? for a list of commands and other information. >h;V_Okay, then. _Done exploring.>hAs you read the scroll labelled WURHAY BYALL, it crumbles to dust.  It is a scroll of identify.>h/  --more-->h^u>htwIdentify which item? (\ to view known items) Scrolls (select first with ?) >hw i - 3 scrolls labelled DOESYB PUIMI Potions (select first with !)  d - a viscous clear potion >hw} h - a murky ruby potion[?] describe selected>h8p>hFz>hdokbrass the Vexing ##Deep Elf .##Health: 16/16 ======================== ..##Magic: 7/7======================== ...#AC: 4>hMStr: 5 ...#EV: 11Int: 17 ...#SH: 0Dex: 17 ...#>h###################### XL:  2 Next: 72% Place: Dungeon:1 >h...#########...>@................ Noise: ---------  Time: 606.9 (0.0) ..##..(......############......## a) +1 sling .....######...##......## Nothing quivered ....## #...##........ >h:...[# #...###.####### ..†.# ##..##>hg*#.)# >h:....##...###.## >hf?..#.##.#..### #.# >h....## #.##...# #.#######Welcome back, dokbrass the Deep Elf Hexslinger. >h_Press ? for a list of commands and other information. _Okay, then. >h_Done exploring.  As you read the scroll labelled WURHAY BYALL, it crumbles to dust.  It is a scroll of identify.>h_>h+7.9 (1>hJ>hS _d - a potion of lignification>h4>h)6Read which item? Scrolls  b - a scroll of poison  i - 3 scrolls labelled DOESYB PUIMI >h_6[!] read|quaff[?] describe selected>h>h>hdokbrass the Vexing ##Deep Elf .##Health: 16/16 ======================== ..##Magic: 7/7======================== ...#AC: 4Str: 5 ...#EV: 11Int: 17 ...#SH: 0Dex: 17 ...#>h ###################### XL:  2 Next: 72% Place: Dungeon:1 >h3...#########...>@................ Noise: ---------  Time: 607.9 (0.0) ..##..(......############......## a) +1 sling .....######...##......## Nothing quivered ....## #...##........ >h...[# #...###.####### ..†.# ##..###.)# ....##...###.## ..#.##.#..### #.# ....## #.##...# #.####### >h_Press ? for a list of commands and other information. _Okay, then. >h_Done exploring.  As you read the scroll labelled WURHAY BYALL, it crumbles to dust.  >h_It is a scroll of identify. _d - a potion of lignification>h  As you read the scroll labelled DOESYB PUIMI, it crumbles to dust.8.9 (1Tele >h%>h'~ _You feel strangely unstable. It was a scroll of teleportation.>h#.##.##.#.#.#.# .##....##..(......#.......######...# #.......## #...# #>hۙ.[# #...# ##..†.# ##..## #.)#.# #...## #.##.#.# #.#..### #.#.## #.##...# #.# >hS%9>hy _There is a stone staircase leading down here.>h@  ## ## # # # >h X# ###...>##..(......#......#######...# #......#>h ## #...# #.[# #...# >h ##.#†.# ##..## #.)#>hS # #...## #.###.# #.#..### #.### #.##...# #.#>hc >h >h &10 _>h >hp >hE  ## ## # # ## ## ###...>.##..(......#......#>hF@######...# #......### #...# #.[# #...# ##.# >h0F>hK>hP #..........#  #..........#  #..........########   >hPg##........##..(....   #............######   #.>.........##   >h(Q'#..........[#    #.........†.#   #>hLQ#   ##........#.# >hkQ  ##.........##  >hQ########..)#    #.#.>hQT#   >hQ; #.#.##   >hR  #.#..#####     #†##......>hRR   >h?RA#.## >hZR>hX>h$c>hc01>hi>h}l@ _Your surroundings suddenly seem different.>h9\ #.#  #.# #   #.#   ##.>h:(##..(.   #.######.   #.>.## #.   #.[# #.   #.>h:÷.# #   #.>h:# #   ##.>h:#.# #   ##.>h;i## #   ##>h6;..)# #   >hV;[#.#.# #   >hv;r#.#.## #   #.#..#  >h;j #†##.   >h;*#.#>hKD<2>hBJ>hK>h] ,M#  #..############..(......#####>h >.##.[.÷#..>h o##.#.#  >h; ##.........## #>h <3>h >h >h͇ xM# # #..############..(......#####>>h< .##.[.÷#..  ##........#.#>hh )#>hđ <4>h >hw >hf]  #.#   #.#   #.#   #.#   #>hWg.   ##.##..(  #.######   #.>.## #   #.[# #   #.÷.#   #>hg.#   ##.#.#>hgk  ##.##>hg  ##..)#   #.#.# >hh  #.#.##   #.#..>ho<5>h=t>hw>h >h Read which item? Scrolls  b - a scroll of poison >h  i - 2 scrolls of teleportation [!] read|quaff[?] describe selected>h|}>h >h #..........#dokbrass the Vexing  #..........#Deep Elf  #..........#Health: 16/16 ======================== >h| #..........#Magic: 7/7========================  #..........######## AC: 4Str: 5  ##........##..(.... EV: 11>hInt: 17  #............###### SH: 0Dex: 17  >hC#.>.........## # XL:  2 Next: 72% Place: Dungeon:1  >h5U#.@........[# # Noise: ---------  Time: 615.9 (0.0)  #.........÷.# # a) +1 sling  #...........#>h͋Nothing quivered  ##........#.#  ##.........##  ########..)#  #.#.#  #.#.##  #.#..##### It is a scroll of identify. _d - a potion of lignification>hA,As you read the scroll labelled DOESYB PUIMI, it crumbles to dust. _You feel strangely unstable. It was a scroll of teleportation. _There is a stone staircase leading down here. _Your surroundings suddenly seem different.>h P  Okay, then.>hu>hH>hW. _>h]>h7_Drink which item? Potions  d - a potion of lignification >h_  h - a murky ruby potion [!] read|quaff[?] describe selected>h_K>h^Q>hX# #..........#dokbrass the Vexing  #..........#Deep Elf  #..........#Health: 16/16 ========================  #..........#Magic: 7/7>h Y========================  #..........######## AC: 4Str: 5  ##........##..(.... EV: 11Int: 17  #............###### SH: 0Dex: 17  >hiY#.>.........## # XL:  2 Next: 72% Place: Dungeon:1  #.@........[# # Noise: ---------  Time: 615.9 (0.0)  >hZ#.........÷.# # a) +1 sling  #...........#Nothing quivered  ##........#.#  ##.........##  ########..)#  #.#.#>hZ  #.#.##  #.#..#####  _d - a potion of lignificationAs you read the scroll labelled DOESYB PUIMI, it crumbles to dust. _You feel strangely unstable. It was a scroll of teleportation. _There is a stone staircase leading down here. _Your surroundings suddenly seem different. _Okay, then.>h)dn  Okay, then.>hoi>h}k. _>hXu>hv  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting1.1   2.8  -2   g + Spellcasting 2.1   1.8  +3          >hw b - Unarmed Combat   0.0   1.4  -2   h + Hexes4.2   3.0  +3      i + Fire Magic1.5   1.7  +1  c + Ranged Weapons 3.0   2.4  +3               d - Armour   0.0   1.4  -2      e + Dodging2.7   2.1  +2       f - Stealth   0.0   0.6  +3    [>hwL37m                                              >hx                >h8xX    The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help>h\x*[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets>hy g * Spellcasting   2.1>h h * Hexes   4.2>h e * Dodging   2.7>h*X= d + Armour 0.0>hz> f + Stealth 0.0>h>h>h{ #..........#dokbrass the Vexing  >h]#..........#Deep Elf  #..........#Health: 16/16 ========================  #..........#>h|Magic: 7/7========================  >h6P#..........######## AC: 4Str: 5  ##........##..(.... EV: 11>htInt: 17  #............###### SH: 0Dex: 17  >hC#.>.........## # XL:  2 Next: 72% Place: Dungeon:1  >hN#.@........[# # Noise: ---------  Time: 615.9 (0.0)  >h'#.........÷.# # a) +1 sling  #...........#Nothing quivered  >h##........#.#  ##.........##  ########..)#  #.#.#  #.#.##  #.#..##### As you read the scroll labelled DOESYB PUIMI, it crumbles to dust. >h0_You feel strangely unstable. It was a scroll of teleportation. _There is a stone staircase leading down here. _Your surroundings suddenly seem different. _Okay, then. _Okay, then.>h%4>ht>hZ>h+I>hx;>h;>hQB>hDE _Done exploring.>hd 'M#....[...### #..###########..(......#####.##.[÷#  #...........#>h >hB >h 26.9 (1 _>hW >h c _There is a stone staircase leading down here.>h>h>h?>h>hF-7 _>h->h ########. 2 #@..w....  #.######.  #.# #.# ... ### w   ribbon worm (asleep) >h/>hNww>hi8.6 (1.7 _You climb downwards. _There is a stone staircase leading up here.>h'z ((You shoot a sling bullet.>hժ>hR.w.>h'===>h@9.9 (1.3>h>h_O _The sling bullet hits the ribbon worm but does no damage.>h̢ ( You shoot a sling bullet. The sling bullet hits the ribbon worm.>h)>h7,iw.21.1 (1.2>hz:y _The ribbon worm is heavily wounded.>ha  You shoot a sling bullet. The sling bullet hits the ribbon worm!>h n  The ribbon worm is almost dead.>hd -2.5 (1.4>h >h X _The ribbon worm barely misses you.>hF e  You shoot a sling bullet. The sling bullet hits the ribbon worm.>h G†>h >h• 583.8 (1.3>hɚ >hǜ O _You kill the ribbon worm!>h 4>h >h H _No target in view!>h>hX>h>h>>h>hN| _>h,>h########.#<†......#.######..# # ---5.8 (2.0..............(.############## >h]---6.8 (3>h>h% _Found 8 stones.>hEfI>hi>hp>hsq>hQs>hu,>hv>hx>hy,>h:z>h{>hA},>h ~>h>hj,>hԁ>hT>h,>h>ha>h8,>h>h>hG>h>h>h>hˎ,>h;>hХ>h>h>hX>h-   >hb        ################  #.@............####46.8 (2>hҺ0.0)  >h] #.############.#<†.   #. #.#.##  #.>h-#.#.#  #.######.#.## >hQ` #)#..........  >hxM#.#.#########  >hI..  >h|B7.8 (21>hc>h=% _Found a dagger.>hL >hGL >hV >h8X ,>hZ >h\ >h^ B>h\a >hb ,>hXc >h.e >h.g ,>h'h >h_j >hl ,>h n >hr >  You see here a +0 dagger.>h:z   ################ #..............### #.############.#<† >hz ]#.##.#.# #.##.#.# #.# ######.#.#  #)# #......... >hz G #@# #.#### #r...# #.#### >h{ > #>hN{    r   quokka (asleep)>h{ }   >hg 253.8 (6.0)>hσ +4.8 (7>h >hl Y _A quokka comes into view.>h{, ((r    You shoot a sling bullet. The sling bullet hits the quokka.>h>hµ[.r.>h.7===6.1 (1.3>h/>h`_ _The quokka is severely wounded.>h.`  You shoot a sling bullet. The sling bullet hits the quokka.>hb8a.(>h(..>hӿ567.5 (1.4>h>hJ _You kill the quokka!>hPG 4>hYM >hdP H _No target in view!>h3>h>h>h >h $ _>hn&n>h(>h0= ################  #..............#  #.############.  #.# #.#  #.#   #.# #####  #)# #....... ####.# #.###### #.@..# ---9.5 (2.0  #.####  #.   #( #. #. #. #. >h7^---60.5 (3>hZ<>h>% _Found 5 stones.>h~ 3>h# >h >h' >h B>h ,>h >h >h| ,>h >h >h[ >h >hg >hF ;  You see here 5 stones.>h >h-  _>h< >h >h >hD >h >h >h ,>hH >hU >hQ ,>h >h >h >hJ >h >hp >h_ ,>ho X>hT >h >hL ,>h >h >hd >h >hD >h8 >h >h >h >h >h >h >hC >h; >h ,>h >h >hV >h >h >h >h ,>h >h >h >h' >hw >h) >h ,>h) >h >h >h >h >hY >hE >hp >hj >h& >ha ,>h` >h >h@ ,>h7 >h1 >h] ,>h >hV  #.# #.# >h #.# #.#   #.#  >h #.# #.#>h _  #.#######  >h E #@....... >h6 D #########  >hT >h >h >h >hE 085.5 (25.0)>h ,6.5 (26>h >h ` _f - a scroll labelled VEEKATZIMA>he>hQjX>hk>h9m>h~m>hm>hp>hYq,>hq>hs>hu,>hu>hw>hx>hx>hTy>hWz>h7|,>h|>hN~>h,>h>h2>hV,>hЄ>h[>h,>hL>hΉ>h,>h\>h>hڏ>h>h>h">h,>h>hS>h>hܞ- #.#  #.#  #.#  #.#  #.#  #.#>hǟG  #.#  #.##############.  #..............  ##############b >hM b   bat (wandering) >h -99.5 (13>h[>b.>h.700.5 (14>h˪>hV _A bat comes into view.>h  (((((((You shoot a sling bullet.>h{B>hI|>h.b.....b===1.9 (1.4)>h>h^ _The sling bullet closely misses the bat.?h9 ( You shoot a sling bullet. The sling bullet hits the bat.?h?h`  The bat is moderately wounded.?h'b.?hc-3.2 (1.3?h?hP: _The bat hits you but does no damage.?hC(((((((?hh  You shoot a sling bullet. The sling bullet barely misses the bat.?hn,b......?ho(4.5?hv?he}v _The bat closely misses you. The bat hits you but does no damage.?h ]  You shoot a sling bullet. The sling bullet hits the bat!?hA. ?h&.?h095.8?h?h{G _You kill the bat!?h 4?h ?hC H _No target in view!?h02I?hX3?h5: _?h7;n?h;?h=,?h=?h>?hV@?h@?h@?hB?hwC,?hC?hE?hH,?hI?hgP?hXX8 #### g.# ###.# .........# --- #.# #!#..##.##.#g   goblin (asleep)#.##.#?hMbu11.8 (6.0---2.8 (7?h>h?hmu _A goblin comes into view. It is wielding a +0 dagger.?h (g  You shoot a sling bullet. The sling bullet hits the goblin.  The goblin shouts!?hy m  The goblin is heavily wounded.?h w.g====4.1 (1.3?h҇ ?h; - _You hear an angry hiss.?hE  ((You shoot a sling bullet.?h ~ .g  The sling bullet barely misses the goblin.?hz ]===-5.4?h i _The goblin barely misses you.?hԫz  You shoot a sling bullet.  The sling bullet hits the goblin but does no damage.?h8m  The goblin is heavily wounded.?hA ll   frilled lizardThe goblin hits you with a +0 dagger. x2?hBr2-------6.8 (1.4?h?h@?h@?hA?hC?hIB?hJ?hL?h.M?hP?hR?hT?hT?hV?hX?h}Z,?h\?h^?h)h#....#####.# #.#.# #.#.# #< #.# #.  #.# #.  #.# #.  #.# #.################.# #.@.............#48.5 (1?hfh8.0)#.####################)##......................#######################.# ?hhy#######.# #.......#?hhQ #.#####.# ?hh6#.##.#?hUr?hr,9.5 (19?huz?h H _Found a stone staircase leading up.?hۈ-50.5 (20?h?h. _j - a scroll of identify?h 3?h{ ?h! ?h ,?h n?h ?hU ,?h ?h ?h ?h ?h ?h ?h ?h ?hx ?h ?h ?h ?hV ?h% P  There is a stone staircase leading up here.?h* ?h  _?h$ ?h ?h ?h ?h ?h[ ?h= ?hb ?h% ?hX ?h ?h ?hk ?h4 ?h ,?hG ?h ?h+ ?h\ ?h ?hw ?h B?h ?h ,?h  ?h ?hq ,?h ?h~ ?hn B?hH ?h/ ?hk ?h: ?h ?h: ,?h$ ?h ?h ,?h\! ?h" ?hl$ ,?h$ ?hw& ?h9* X?h"+ ,?h+ ?h- ?h. ,?hw/ ?h0 ?h1 ,?h2 ?hX5 X?hV6 ?h)7 ?hI7 ?h7 ?h8 ?h9 ?h: ?h: ?h; ?h= ,?h= ?h? ?hZA ,?h5B ?hC ?hE ,?hWH ?hM ?hmO ,?hZP ?hQ ?hS ,?hT ?h@V ?hX ,?hY ?hZ ?h] B?hU` ?hb ,?hlc ?he ?hr #.# #.# ?h5{ :######### #.# ........########.## #######.#<†.......##.#.######..# #.#.# #@.######  ######.#.######........  #..............(#######  #.########  #.#  #.# r   rat (asleep)#.?ho| #  #.#  #.#?h́ 87.5 (37  A rat comes into view.Found a stone staircase leading down.?h5 h.rr?h 5==8.5 (38?h~ ?h - _The rat squeaks loudly.?hL`(((((((?h",?hB>.?h>.r...?h9=9.8 (1.3)?hn?hw _You shoot a sling bullet. The sling bullet barely misses the rat.?h8 ]  You shoot a sling bullet. The sling bullet hits the rat!?h: s†(((?hn~ 2...?h~ ?h dokbrass the Vexing#>.?hΆ Deep Elf#.#Health: 16/16 ========================#.#?h Magic: 7/7======================== ##########†#?hG AC: 4Str: 5 ........########.##EV: 11Int: 17 ?h #######.#<†.......#SH: 0?h Dex: 17#.#.######..#XL:  2 Next: 100% Place: Dungeon:2?hć w#.#.# #@.######?h Noise: ===------  Time: 791.1 (1.3)  ######.#.######........a) +1 sling?hi #..............(#######Nothing quivered#.################.##.##.##.##.# _You see here 8 stones.  A rat comes into view.?h _Found a stone staircase leading down. _The rat squeaks loudly. ?h _You shoot a sling bullet. The sling bullet barely misses the rat.You shoot a sling bullet. The sling bullet hits the rat!?hE _You kill the rat!You have reached level 3!?h /  --more-- ?h  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity?  ?hM20/208/893 0%  ?hB ?h(S _You feel clever. x2 ?h  Spells (Memorise)TypeFailure Level  a - Sigil of BindingHexes14% 3b - Inner FlameHexes/Fire26% 3  c - Soul SplinterNecromancy28%1  d - Grave ClawNecromancy38% 2  e - Cause FearHexes43% 4f - Vampiric DrainingNecromancy63% 3  g - Dimensional Bullseye Hexes/Translocation 75% 4 4 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit ?h  ?hg  ?h*dokbrass the Vexing#>.Deep Elf#.#Health: 20/20 ========================#.#Magic: 8/8======================== ##########†#AC: 4Str: 5 ........########.##EV: 11Int: 19 #######.#<†.......#SH: 0Dex: 17#.#.######..#XL:  3 Next:  0% Place: Dungeon:2#.#.# #@.######Noise: ===------  Time: 791.1 (0.0)  ######.#.######........a) +1 sling#..............(#######Nothing quivered#.################.##.##.##.##.#You shoot a sling bullet. The sling bullet hits the rat! _You kill the rat! ?hy+You have reached level 3!Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel clever. x2 ?h1 ?h3Memorise Inner Flame, consuming 3 spell levels and leaving 1? Y - Yes  N - No ?h  ?h dokbrass the Vexing#>.Deep Elf#.#Health: 20/20 ========================#.#Magic: 8/8======================== ##########†#AC: 4Str: 5 ........########.##EV: 11Int: 19 #######.#<†.......#SH: 0Dex: 17#.#.######..#XL:  3 Next:  0% Place: Dungeon:2#.#.# #@.######Noise: ===------  Time: 791.1 (0.0)  ?h ;######.#.######........a) +1 sling#..............(#######Nothing quivered#.################.##.##.##.##.#You shoot a sling bullet. The sling bullet hits the rat! _You kill the rat!You have reached level 3!Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel clever. x2 ?h 5---2.1 (1 ?h  ?h y _This spell is extremely dangerous to cast! ?h G---3.1 (2 ?h  ?h A4.1 (3 ?h  ?h) A5.1 (4 ?h  ?h _You start memorising the spell. You continue memorising. x3 ?h  ?h= c _You finish memorising. Spell assigned to 'b'. ?h* 3 ?hG  ?h  ?h ?hP _ ?hl, ?h ?hT ?h, ?h ?h ?h ?hQ ?h ?h#_  You see here a rat corpse. ?h- ?h*. _ ?h / ?h0 ?h1, ?hW2 ?ho3 ?h34, ?h4 ?h8R  There is a stone staircase leading down here. ?h9 ?hO: _ ?h: ?hn; ?h<, ?h;< ?h< ?hh=, ?h= ?h> ?h? ?h4? ?h[? ?h? ?h@ ?h@ ?h@ ?hiA ?hA ?hA ?h&B ?hB ?h9C, ?h|C ?hD ?hE ?hE ?h3F ?huG ?hH, ?hI ?hI ?h`J, ?h K ?hK ?hL, ?hDM ?hN ?huO ?hO ?hO ?hQ ?hS, ?hS ?hXn ?hY, ?h_Y ?hZ ?h[B ?h\ ?h], ?h] ?h:_ ?h`, ?h\a ?hb ?h d ?h/d ?hd ?h+f ?hg, ?hh ?hi ?hj ?h&k ?hk ?hn, ?h(o ?hPrM _You now have 41 gold pieces (gained 11). ?hs ?hs ?h6t ?hv ?h9y, ?hy ?ha| ?h†.......# #.######.# ######..# #.# # #..#######.# ######..........# ......(########.# ######## ######.######.# #.....#........ #.####.#####... #..@#  .........#  .g###...##  ##.#. ?hb#.... #....g   goblin (asleep) ..!... .. ...  ?h]826.1 (31.0)7.1 (32 ?h ?hs _A goblin comes into view. It is wielding a +0 club.?h ?hL Cast which spell? (? or * to list) ?h  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.?hcg.g?h26------==8.1 (1.0)Will/2 Jinx ?h?h( _The goblin shouts!?h܏ (((((((You shoot a sling bullet.?hm ;*?h  ?h0  ?hn ;The sling bullet barely misses the goblin.?h SA giggling sprite leaps out and doodles on the goblin's face.?h ...g... (very drained)=9.5 (1.4?h ?h _ _The goblin is severely wounded.?h `  You shoot a sling bullet. The sling bullet hits the goblin.?h(()(?h20...?hn5130.8 (1.3?h?hEJ _You kill the goblin!?h/ I?h4 f7===---?h18 ?h; ?h; (?hS= ?h&@  ?hV@ __The sprites lose interest in your situation.?h@ ?h@ ?hA ?hC ?h@L H.......?hxL ;....---?hL tKK   kobold (wandering)?hL ?hhS P3.8 (3.0---?hS #4.8 (4?h"[ ?h^ ~ _A kobold comes into view. It is wielding a +0 dagger of venom.?h (((((((You shoot a sling bullet.?h+?h3..K)...K?h4T======6.1 (1.3?hR;?h\>a _The sling bullet closely misses the kobold.?hN `  You shoot a sling bullet. The sling bullet hits the kobold.?h (()((?h 2 1..).?h5 d8===37.5 (1.4?hy= ?h? 4 _You kill the kobold!?h? ?h~ 3?h ?h# H _No target in view!?h 3?h?h]H _No target in view!?h\0_?hU3?h6: _?h<9?h;?h;?hq=?h]@?hC,?hE?hF?hsI?hI%===?hI?h!O?hVI #.#.######..# #.# .#.# #..#######.# #.#.######..........# ..........(########.# ############ ######.######.#?hWx #.....#........ #.####.#####... ##.###...## #..)@.....#--- #..###...## #. ##.#...## #....... ?hW #........ ..!...... .........?hWK .........?h~^g  #.#.######..# #.# ?h^ #.#.# #..#.# ##.#.######.#.(?h^V#.## ######.######.#?h^V #.....#..?h^k #.####.#####...?h_ ##.###...## #..@).....#?h_t #..###...##?hfM #.. ##.#...# #.. #.......#.. #........#.. ..!......#.. .........#.# .You see here a +0 club.?ho41.5 (4.0---2.5 (5 _?h}  Things that are here: _a +0 dagger of venom; a kobold corpse?hD ?h *3.5 (1?h ?h N _k - a +0 dagger of venom?hH?h@  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting1.2   2.8  -2   h * Spellcasting   2.2   1.8  +3           b - Unarmed Combat   0.0   1.4  -2   i * Hexes   4.2   3.0  +3      j + Fire Magic1.5   1.7  +1   c - Short Blades   0.0   1.0   0  ?h    d + Ranged Weapons 3.0   2.4  +3              e + Armour0.0   1.4  -2       f * Dodging   2.8   2.1  +2      g + Stealth0.1   0.6  +3                           ?hj[34m                                   The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets?h=| = c + Short Blades 0.0?hE d * Ranged Weapons   3.0?hw?h~?hB #.#.######..# #.#dokbrass the Vexing#.#.# #..#######.#Deep Elf ##.#.######..........#Health: 20/20 ======================== ...........(########.#Magic: 8/8======================== ?hl############# ######.######.#AC: 4Str: 5#.....#........EV: 11Int: 19#.####.#####...SH: 0Dex: 17##.###...##XL:  3 Next:  3% Place: Dungeon:2#..@).....#Noise: ---------  Time: 843.5 (0.0)#..###...##a) +1 sling#.. ##.#...#Nothing quivered?hB#.. #.......Will/2 #.. #........#.. ..!......#.. .........?h#.# ......... _No target in view! _No target in view! ?h_You see here a +0 club.  Things that are here: _a +0 dagger of venom; a kobold corpse _k - a +0 dagger of venom?h?h ?h ?h?hD6 #.#.######..# #.# #.#.# #..#.# .#.######.# (#.#  ######.######.# #.....#.. #.####.#####... ##.###...## #..†@.....# #..###...## #.. ##.#...# #.. #....... #.. #........#.. ..!......#.. .........#.#?h= @4.5 (1?hC ?hH M _You see here a +0 club.?hyx .#.######..# #.# .#.# #..#.# .#.######.# (#.#  ######.######.# #.....#........ ?hx #.####.#####... ##.###...## #..†)@....# #..###...## #.. ##.#...# #.. #....... #.. #........?h(y #.. ..!......#.. .........?hky y#.# .........?h{ ?h$ ,5 _?hߋ ?h< ?h 7#.######..# #.# #.# #..#.# #.######.# (#.#  ######.######.# #.....#........ #.####.#####... ##.###...## #..†).@...# #..###...## #.. ##.#...# #.. #....... #.. #........#.. ..!....#.. ........#.# ...?h?@;6?h?h?hq.######..# #.# .# #..#.# .######.# (#.#  ######.######.# #.....#.. #.####.#####... ##.###...## #..†)..@..# #..###...## #.. ##.#...# #.. #....... #.. #........?hQ#.. ..!......#.. .........#.# ...?h ;7?h*?h  #..###########......... .......(######## ######### ######.######.# #.....#........####.#######.###...## ..†).....#..###.@.###.. ##.#...# #.......#?h..........##.......?h\ ;8?h?h?hp #####......... .......(######## ######### ######.######.# #.....#........####.#######.###...## ?h( #..†).....#..###...## ##@#...# #.......#........!....#.###.....##?h;9?h{?hI?hGc  ......(######## ######### ######.######.# #.....#........####.#######.###...## ..†).....####...#### ##.#...#.#?hc  #@......#...!....##...##?hYn <50?hu ?hw ?h(  ######### #####.# #.....#........####.#######.###...## ..†).....####...#### ##.#...#.# #........#..!.....#####.##?h- ;1?h3 ?h5 ?ho ######.######.# #.....#.. #.####.#####... ##.###...## #..†).....# #..###...#### #.. ##.#...#.# #.. #.#.#.. #.[#.. #..!......##....##.####.###.# # ?h?hr%2?h?h) _Found a chain mail.?hg  #.....#........####.#######.###...## ..†).....###...#### # ##.#...#.# #.......#.#.[#.#.........####Will/2 .#?h ;3?h*?h#?h$*4.5 (2?h+?h.[ _l - 2 smoky coppery potions?h'_?h?h(?hn?hn _You feel your willpower return.?h3?hй?h?h?h?h?hD?hc?h?hH?h?h;#.. ##.#...#.##.. #.......#..#.. ##........[.?hJ#..###.........##..............?ht#.####........ ##.......##  ##.....## ?h ##@..## 8.5 (4 ##.##  .#  .?hv# !# ?h2###### ..?h2  ?hP7.....# ?hnV####)#( ?h......#?h?h+9.5 (5?h?h% _Found 7 stones.?ho3?hu?hn?h ,?h?hF?h,?h??hr?hj,?hq?hy?h,?h?hd?h!,?h!?hT* #..............# #.####.........#  ##.......##  ##.....##  ##...##  ##.## ?h*" #.#  #.#  #@# #####..# ?h*e....### ###)#( ?h,+!....#..# # ###.# .# ....# .# ###.#?h-1'64?hg1+5.5 (6?h7?h9S _m - a purple potion?hI?h?hٰ?hB?h,?h׶?hT?hD,?h?h?h,?hN?h ;  You see here 7 stones.?h?h _?h_?hE?h,?h?hk?h",?h?h?h?h#?hN,?ht,?h]?hE?h,?ht?h.?h?h ?h?h?h,?h?h?h?h?h?h?h?h:n?h?h,?h,?h?h,?h' ?h ?h ,?h ?h?h ,?h?hX#######.# ##.##.......# #. ##..##.#####.# #. ##.#.######.# #. #.#.......#.###.## ##...#####?h#.##...#######..##....#..........#####...#######.#####.@...........# ##.......#.##.# ?hlj#.#####.#.# # #.# #.#.# #.# #.#.# #.# #.... #.# ....#?hv #.# .#### ?h!?h} 088.5 (23.0)?h ,9.5 (24?h%?h*1 _n - an amulet of reflection?hC?hGl  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting?h!Hg1.2   2.8  -2   h * Spellcasting   2.2   1.8  +3          ?h`H4 b - Unarmed Combat   0.0   1.4  -2   i * Hexes   4.2   3.0  +3      ?hHj + Fire Magic1.5   1.7  +1  ?hHDc + Short Blades 0.0   1.0   0       d * Ranged Weapons   3.0   2.4  +3  ?h&I8            e + Armour0.0   1.4  -2      ?hI& f * Dodging   2.8   2.1  +2      g + Stealth0.1   0.6  +3                      ?h4J            ?hkJ!            ?hJ            ?hJ    The relative cost of raising each skill is in cyan.  ?hKThe species aptitude is in white.  [?] Help[=] set a skill target  ?hBK[/] auto|manual mode [*] useful|all skills [!] training|cost|targets?h- ?h\1 ?h5 # #######.###.#dokbrass the Vexing#.......# #.##..#Deep Elf#.#####.# #. ##.#.#####Health: 20/20 ========================?h)6 #.# #. #.#.......Magic: 8/8========================#.###.## ##...#####?h{6 AC: 4Str: 5#.##...#######..#EV: 11Int: 19#....#..........#SH: 0Dex: 17?h6 b####...#######.####?h6 XL:  3 Next:  3% Place: Dungeon:2#.@...........#?h7 Noise: ---------  Time: 889.5 (0.0)##.......#.##.#?hV7 Ta) +1 sling#.#####.#.# #Nothing quivered#.# #.#.##.# #.#.##.# #....#.# ....#?h7 #.# .#### _l - 2 smoky coppery potions _You feel your willpower return. _Found 7 stones. _m - a purple potion _You see here 7 stones. _n - an amulet of reflection?ha: 4?h< ?h >  ?hYInventory: 14/52 slots Hand Weapons (go to first with ))  a - a +1 sling (weapon)  k - a +0 dagger of venom Armour (go to first with [)  e - a +0 leather armour (worn)  g - a +0 cloak (worn)c - a +0 robe Jewellery (go to first with "=)n - an amulet of reflection Scrolls (go to first with ?)  b - a scroll of poison  f - a scroll labelled VEEKATZIMA  i - 2 scrolls of teleportationj - a scroll of identify Potions (go to first with !)  d - 2 potions of lignification  h - a murky ruby potion  l - 2 smoky coppery potions  m - a purple potion!?h!Rn - an amulet of reflection. An amulet which improves its wearer's ability to shield against attacks. If no shield is worn, the force the amulet emits can serve as a weak shield on its own. Regardless, any ranged attacks the wearer blocks will be reflected back toward the attacker. !?hIt affects your shielding (+5). You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {Reflect} {jewellery} Menu/colouring prefixes: identified jewellery _________________ “Gringoire put out his hand for the little bag, but she drew back. ‘Do not  touch it! It is an amulet, and either you will do mischief to the charm, or it  will hurt you.’”  -Victor Marie Hugo, _Notre Dame de Paris_, Book II, chapter VII “A Wedding Night”. 1831. (p)ut on, (d)rop, (=)adjust, or (i)nscribe."?h{A "?hE 8 #######.###.#dokbrass the Vexing#.......# #.##..#Deep Elf"?hF #.#####.# #. ##.#.#####Health: 20/20 ========================#.# #. #.#.......Magic: 8/8========================"?h>F #.###.## ##...#####AC: 4Str: 5"?hdF #.##...#######..#EV: 11Int: 19"?hF #....#..........#SH: 0Dex: 17"?hF ####...#######.####XL:  3 Next:  3% Place: Dungeon:2"?hF #.@...........#Noise: ---------  Time: 889.5 (0.0)##.......#.##.#"?hF a) +1 sling#.#####.#.# #Nothing quivered"?hG #.# #.#.##.# #.#.##.# #...."?h/G #.# ....##.# .#### "?h]G _l - 2 smoky coppery potions _You feel your willpower return. _Found 7 stones. "?hG }_m - a purple potion _You see here 7 stones. _n - an amulet of reflection"?hL "?hL "?hU "?hV f  You start putting on your amulet."?h[ B90.5 (1"?h_ "?h_ +1.5 (2"?hf "?ht A2.5 (3"?h7 W3.5 (4"?h "?h_ "?h +4.5 (5"?h "?h 5 _You continue putting on your amulet of reflection. x5  You finish putting on your amulet of reflection.  "?h 4You feel a shielding aura gather around you."?h "?h n _n - an amulet of reflection (worn)#?h]#?h8aInventory: 14/52 slots Hand Weapons (go to first with ))  a - a +1 sling (weapon)  k - a +0 dagger of venom Armour (go to first with [)  e - a +0 leather armour (worn)  g - a +0 cloak (worn)c - a +0 robe #?h}aJewellery (go to first with "=)  n - an amulet of reflection (worn) Scrolls (go to first with ?)  b - a scroll of poison  f - a scroll labelled VEEKATZIMA  i - 2 scrolls of teleportation#?haj - a scroll of identify Potions (go to first with !)  d - 2 potions of lignification  h - a murky ruby potion #?haL l - 2 smoky coppery potions  m - a purple potion$?h $?hJ $?h  #######.###.#dokbrass the Vexing#.......# #.##..#Deep Elf#.#####.# #. ##.#.#####Health: 20/20 ========================#.# #. #.#.......Magic: 8/8========================$?h1 #.###.## ##...#####AC: 4Str: 5#.##...#######..#EV: 11Int: 19#....#..........#SH: 5Dex: 17$?h 5####...#######.####XL:  3 Next:  3% Place: Dungeon:2#.@...........#Noise: ---------  Time: 894.5 (0.0)##.......#.##.#a) +1 sling$?h d#.#####.#.# #Nothing quivered#.# #.#.##.# #.#.#$?h #.# #....#.# ....##.# .#### $?h _n - an amulet of reflection  You start putting on your amulet. _You continue putting on your amulet of reflection. x5  $?h You finish putting on your amulet of reflection.  You feel a shielding aura gather around you. _n - an amulet of reflection (worn)$?hv 4$?h $?h %?hӶ%?hpRead which item? Scrolls  b - a scroll of poison  f - a scroll labelled VEEKATZIMA  i - 2 scrolls of teleportation%?hj - a scroll of identify [!] read|quaff[?] describe selected&?hzL&?h R&?hX^ #######.###.#dokbrass the Vexing#.......# #.##..#Deep Elf#.#####.# #. ##.#.#####Health: 20/20 ========================#.# #. #.#.......Magic: 8/8========================#.###.## ##...#####AC: 4Str: 5#.##...#######..#EV: 11Int: 19#....#..........#SH: 5Dex: 17####...#######.####XL:  3 Next:  3% Place: Dungeon:2#.@...........#Noise: ---------  Time: 894.5 (0.0)&?h Z##.......#.##.#a) +1 sling#.#####.#.# #Nothing quivered#.# #.#.##.# #.#.##.# #....#.# ....##.# .#### _n - an amulet of reflection  You start putting on your amulet. _You continue putting on your amulet of reflection. x5  You finish putting on your amulet of reflection.  You feel a shielding aura gather around you. _n - an amulet of reflection (worn)&?h&?hو6Identify which item? (\ to view known items) Scrolls (select first with ?)  f - a scroll labelled VEEKATZIMA Potions (select first with !)  h - a murky ruby potion  l - 2 smoky coppery potions  m - a purple potion[?] describe selected(?h;(?h(?h #######.###.#dokbrass the Vexing#.......# #.##..#Deep Elf#.#####.# #. ##.#.#####Health: 20/20 ========================#.# #. #.#.......(?hiMagic: 8/8========================#.###.## ##...#####AC: 4Str: 5#.##...#######..#EV: 11Int: 19#....#..........#SH: 5Dex: 17####...#######.####(?h>XL:  3 Next:  3% Place: Dungeon:2#.@...........#Noise: ---------  Time: 894.5 (0.0)##.......#.##.#(?hca) +1 sling#.#####.#.# #Nothing quivered(?ht#.# #.#.##.# #.#.##.# #....#.# ....#(?h#.# .#### _n - an amulet of reflection  (?hYou start putting on your amulet. _You continue putting on your amulet of reflection. x5  You finish putting on your amulet of reflection.  (?huYou feel a shielding aura gather around you. _n - an amulet of reflection (worn)(?h]  As you read the scroll of identify, it crumbles to dust.(?h+5.5 (1(?h!(?h# (?h#%_l - 2 potions of invisibility)?h!)?h]$Read which item? Scrolls  b - a scroll of poison  f - a scroll labelled VEEKATZIMA  i - 2 scrolls of teleportation )?h$[!] read|quaff[?] describe selected+?h+?h+?hp #######.###.#dokbrass the Vexing#.......# #.##..#Deep Elf#.#####.# #. ##.#.#####+?hHealth: 20/20 ========================#.# #. #.#.......Magic: 8/8========================#.###.## ##...#####AC: 4Str: 5#.##...#######..#EV: 11Int: 19#....#..........#SH: 5Dex: 17####...#######.####XL:  3 Next:  3% Place: Dungeon:2#.@...........#Noise: ---------  Time: 895.5 (0.0)##.......#.##.#+?ha) +1 sling#.#####.#.# #Nothing quivered#.# #.#.##.# #.#.##.# #....#.# ....##.# .#### +?h._You continue putting on your amulet of reflection. x5  You finish putting on your amulet of reflection.  You feel a shielding aura gather around you. +?h`_n - an amulet of reflection (worn)  As you read the scroll of identify, it crumbles to dust. _l - 2 potions of invisibility+?h  As you read the scroll labelled VEEKATZIMA, it crumbles to dust.  You assume a fearsome visage. Nothing appears to happen.6.5 (1+?hs+?hG. _It was a scroll of fear.,?h ,?h ,?hu ,?h ,?h B,?h ,?h ,,?h> ,?h6 n,?hc B,?hl ,?h ,?h ,?h. X,?h ,,?h ,?h ,?h# ,?hG ,?hE ,?h ,?h ,?h ,?hm ,?hl ,?h ,,?h, ,?h. ,?h ,?h ,?h ,?h ,?h* ,?h ,?h ,?h ,?h B,?hC ,?hk ,,?h ,?h ,?hv ,,?h8 ,?h ,?h ,,?h ,?h ,?h ,?hH ,?hL ,?h ,?h3 X,?h ,?h' ,?h ,?h ,?h' ,?hj ,?hL ,?hl ,?hU ,?h ,?h( ,?h ,?h ,?h5 ,?h ,?hS X,?h ,?hu ,?h ,?h_ ,?h ,?hK ,,?h< ,?hi ,?ha ,?h ,?hS ,?h*" ,?h$$ ,?hO$ ,?h;% ,?h ( ,?h) ,,?h) ,?h. B,?h/ ,?h1 ,?h4 ,?h5 ,?h6 ,?h[9 ,?h< ,?h5< ,?h= ,?h0@ ,?h~B ,?hB ,?hC ,?h%F ,?hH ,,?hzM ,?hM ,?hV ..(# #### ######.######.#..#  #.....#........b. #.####.#####...? ,?hYW j##.###...## ... #..†).....# .. #..###...####.# #..# ##.#...#.#.. #..# #.....@.#.. #..# ##........[.... ,?h|W D#..###.........#.#.# #..............# #,?hW #.####.........##.## ##.......## ,?hW sb   bat (asleep)#..# ##.....####.# ##...##,?hX h#.# ##.##,?h[ y 930.5 (34.0)  A bat comes into view.,?h] ,?h ^ ,?hf _.bb,?hf ,1.5 (35,?hm ,?hsp 1 _Found a scroll of identify.-?hQ ]  You shoot a sling bullet. The sling bullet hits the bat!-?h9V r†((-?h& 3..-?h 5-?h ===2.8 (1.3)-?h8 -?h G _You kill the bat!-?h. -?h -?h -?h< H _No target in view!.?hkH4.?hQ.?hTH _No target in view!.?h 3.?h?.?h.?h.?hKf _.?h.?hɪ.?h].?h,.?hq.?h..?h;9# #.######.# ..# #.# #.# .B .. ..#######.# #.# .#... ..........# #.##.#.. .?hɾ(########.# #$#.... ## ######.######.#..#####.....#..............#.####.#####...?.###.###...## #.@..####---#..†).....# #.†....?hy#..###...####.#..#####..# ##.#...#.###..# #.......#....#..# ##........[....B   giant cockroach (asleep).?hiC#..###.........#.#.###..............#.#.##.####.........#.?h-5.8 (3.0.?h.BB---6.8 (4.?h .?hb _A giant cockroach comes into view./?h/ ((((( /?hJ0`You shoot a sling bullet.  The sling bullet hits the giant cockroach./?hO/?h˯/?hOh...B.../?h 7===8.1 (1.3/?he/?h\h _The giant cockroach is severely wounded./?h;<O ((/?h<D(((You shoot a sling bullet./?h1/?hȿ/?hb....B./?h(9.4/?h/?hj _The sling bullet closely misses the giant cockroach./?h p  You shoot a sling bullet.  The sling bullet hits the giant cockroach./?h h†(/?hlc &./?hf 6740.8 (1.4/?hn /?hq S _You kill the giant cockroach!0?h I0?h* 0?h0?h0?h0?h#0?hC,0?h0?h## #........# # #.######.# ...... # #.# #.# .. ... #######.# #.# .#...# ........# #.##.#.. 0?h# #####.# #$#....  ######.######.#..#######.....#........†......##.####.#####...@.# --- 0?h $##.###...## #....#### 0?hJ$&#..†).....# #.†....... #..###...####.#..##### 0?hv$A#..# ##.#...#.#..# #..# #.......#.... 0?h$o#..# ##........[.... #..###.........#.#.## 0?h$:#.......#.#.#0?h*-2.8 (2.00?h+G---3.8 (30?h<10?h3. _f - a scroll of identify0?hM30?h9O0?hQ0?hS0?h3T0?hW,0?hRY,0?hZ0?h[0?h\,0?h=_0?hfrF _You now have 56 gold pieces (gained 15).0?hu ##.## ## . .... .......# ... .0?hu #.######.# ....... # ##.# .. ...r#.# .#...# ........# #.##.#... #######.# #.#..###.#@.###### 0?h v6 #.....#........†......#  #.####.#####.....####.# ##.###...## #....#### #..†).....# #.†.......#0?h-vr   rat (asleep).....[..0?hys 9.8 (6  A rat comes into view.0?htr.r0?hF5==50.8 (70?h%0?h- _The rat squeaks loudly.1?h< (((((((You shoot a sling bullet.1?h.m&...r...=2.2 (1.4 _The sling bullet closely misses the rat.1?hS(((((1?h^1?h_1?hg%.1?hXg2r...1?hg(3.61?hn1?huqw _You shoot a sling bullet. The sling bullet barely misses the rat.1?hz ((You shoot a sling bullet.1?h[t 1?h| w..r5.01?h. 1?h* G _The sling bullet hits the rat but does no damage.1?h y (You shoot a sling bullet.1?hb 1?h! U..r1?h" &6.3 (1.31?h( 1?h+ G _The sling bullet hits the rat but does no damage.1?hT  You shoot a sling bullet. The sling bullet hits the rat.1?hm  The rat is moderately wounded.1?h31?hc!7.61?hB1?h _The rat misses you. The rat closely misses you.2?hy (You shoot a sling bullet.2?h0& 2?hH1r2?h12The sling bullet closely misses the rat.2?h12?h|22?h2&9.0 (1.42?h?2?h_C 2?hC2?hD-_The rat bites you but does no damage.2?hs]  You shoot a sling bullet. The sling bullet hits the rat!2?hyC.2?hq&.2?h1860.42?hz2?hQ G _You kill the rat!2?h*42?hz12?h3H _No target in view!2?hgS 2?hS 2?h\[ 2?h] H _No target in view!2?hY 32?h[ 2?h^ 2?h~` 2?h3e | _2?he 2?h"h 2?hWi 2?hi 2?h j 2?hl 2?hl 2?hm 2?hm 2?hp 2?hq ,2?hr 2?hu 2?hew ,2?hw 2?hty 2?hz 2?hz 2?h{ 2?h} 2?hz (..#.# #...# ##### #.## ######...#  #.######........###  #........##.......#####  #.######.##............  #.# #.##............2?h, V.# #.##.#...###### ...# #.##.#..@### ---7.4 (7.0 ##.# #.#.........>!# ###.#..########.# ..#........†......##.#####.....####.#.## #....#### .....# #.†.......2?h o.####.#..######.#...#.#..#2?h 2?h G---8.4 (82?hm 2?h ; _Found a stone staircase leading down.3?h3?h]3?h3?hOH _No target in view!3?h 33?hA 3?h 3?h% 3?h $ _3?h ,3?h! 3?hR 3?h ,3?h ,3?h 3?h 3?h ,3?h 3?h7 R  There is a stone staircase leading down here.3?hb 3?h  _3?h 3?hI u #####  ######...# ##........### .....##.......##### ####.##............  #.##............  #.##.#...#########..#  #.##.#...####...$....  #.#.........>@# ##.#..########.# ......†......# #.# ######.# #.# #....#### ...3?h S #.†....... .!. ###.#..##### ...# ..#.#..# ##.## ....#....3?hs W73.4 (54.4 (63?h 3?h S _j - a yellow potion4?hj34?h4?h4?h4?hҲB4?h,4?hS4?h4?h,4?h4?hu4?hǾ,4?hy4?h,4?h4?hL _You now have 65 gold pieces (gained 9).4?h34?h4?hO4?h,4?h4?hp4?h/,4?h:4?h4?h,4?h4?h4?h,4?hz4?hC4?h,4?h4?h4?h,4?h4?hR4?h4?h(4?hD4?h=#.##............ .#.##.#...#########..####  #.##.##...........  #.#..>.####..####..########.# .# 4?h~......†# #.# # ###.....####.###.## # #....#####.##...#.## 4?h# #.†...$.@.......4?h.#..#####..#...#.###.#.#..# #..##.##.# ....#.... #. ... . 4?h.....[.... .. .....#.#.### ####. ## 4?h[.....#.#.# ....# 4?h49 ..#4?hr087.4 (13.0)4?h,8.4 (144?h4?h[W _o - a murky grey potion4?hS34?hƐ4?h4?h4?h4?hX4?hB4?hܞ4?hkM _You now have 78 gold pieces (gained 13).4?hu34?h4?hw4?h,4?hp4?hר4?hf,4?hr4?hF4?h,4?h,4?hβ4?h7,4?h4?h44?hO,4?hq4?hi4?h,4?h4?h4?h,4?h4?h4?h..####.#..#####..#...#.###. .#...#.#..# #..##.##.### .......#............ ........[.......... ........#.#.####.####..###..#.#.###.#.##...... ... ..###.....## ... ###>#.##..## #.....## #@## .# ...## ............w.  ##.## ############.###  #.#  #.#  #.##w   dart slug (asleep)  #..#  ##.#  #(4?h { 99.4 (11  A dart slug comes into view.4?hq01000.4 (12.0) 4?h4?h; _Found a stone staircase leading down.5?hf 45?h m 5?hp ` _A dart slug is nearby!6?h ((((w    You shoot a sling bullet. The sling bullet hits the dart slug!6?h ....wThe dart slug is severely wounded.6?h   The dart slug launches a dart at you.You block the slug dart... and reflect it back!  The slug dart hits the dart slug.6?hO`````†6?hA@....6?h#C14===1.7 (1.3) 6?h)6?h3,M _You kill the dart slug!6?ht46?h|}6?h~H _No target in view!6?h46?h6?hH _No target in view!6?hҿ 46?h 6?hL H _No target in view!6?hI6?hm6?h6?h: _6?h6?hk,6?h6?h6?hX,6?h6?hN6?h0,6?he6?h R  There is a stone staircase leading down here.6?h 6?hi  _6?h 6?hp6?h[,6?hU6?hh6?h#,6?hB6?h}6?hc,6?h)6?h#6?hN%6?h{%6?h'6?h)6?h -,6?h/6?hf66?h586?hb86?h96?h<6?h>,7?hX7?h7?h7?h ,7?h7?h 7?h ,7?h 7?hy 7?h,7?h7?hR  There is a stone staircase leading down here.7?h7?h _7?h]7?h 7?hB7?h7?h,7?h`7?h7?h,7?h7?h9!7?hw"7?h"7?hy#7?h$7?h%,7?h&7?ho, _No target in view! _There is a stone staircase leading down here.  You see here a dart slug corpse.7?h`/7?h/ _7?h)07?h17?h2,7?h37?h(57?h!67?hL67?h77?h77?h87?h87?h97?hH:7?hm;7?h;7?hE<7?h?7?h@7?h@7?h?A7?hB7?hC,7?hC7?hE7?hdF,7?hF7?hsG7?h H,7?hLH7?hH7?hkI,7?hI7?hMJ7?hJ,7?hJ7?h}K7?hK,7?h3L7?hL7?hjM,7?hM7?hyP7?hQ,7?hQ7?hS7?hT7?hT7?hU7?hW7?hX7?h,Y7?hY7?h[[7?hx\7?h\7?h\7?h^7?h;_,7?h_7?h`7?ha7?hb7?hrb7?hc7?hd,7?h'e7?hl7?hl7?hn,7?hrn7?ht7?hv,7?hv7?h+x7?hy7?hy7?hz7?hP|7?h},7?h:~7?h7?h #############.#####.#   #.#  ###########.#  #...........#   #.##############   #.........# ..   #########.# .#   #####.###.####   #.......@....#  --- #.###.###.##.#   ...# ?#  #### ###.# r# .... #.# .# #### #.# .#  r  [377?hm quokka (asleep) ..# ##  ... ##  7?hΓ8 51.7 (50.0)  7?hCA quokka comes into view.7?hٔH---2.7 (517?h7?hf _Found a scroll labelled YDOOFO PIVUWN.7?h ((rYou shoot a sling bullet. The sling bullet hits the quokka.7?h,7?h2r?.===4.1 (1.47?h ) 7?h| 7?h4 _The quokka is lightly wounded.8?h(z (You shoot a sling bullet.8?h rThe sling bullet closely misses the quokka.17----5.4 (1.38?h8?hj _The quokka bites you. The quokka closely misses you.8?h`  You shoot a sling bullet. The sling bullet hits the quokka!8?h!z†8?hN76.7 _You kill the quokka!8?h/48?h8?hH _No target in view!8?h~ 48?hl 8?h H _No target in view!8?h 38?h f _8?hR B8?h 8?h 8=---9==8?h3 8?ho 8?h~ ,8?h_ 8?h4 ,8?h 8?h 8?h 9=8?hQ 8?hY 8?h M20==8?h ,8?h ,8?h 8?h: 8?h 8?hO 8?h! 8?h b  You see here a quokka corpse.8?hz K _8?h R .# 8?h V #...........#  #.8?h #### #.........# #.. 8?h m###.# #.# 8?h+   #####.###.#### 8?hL i #............# 8?hm #.###.###†##.#   ...# #@#  8?h --- ### ###.# #.# 8?h  ...#.# #.#    #.# ..# 8?h   ..# ###   ... 8?h8 z #  # 8?h Z #  8?h 071.7 (15.0)8?h e==---2.7 (168?hR 8?h c _p - a scroll labelled YDOOFO PIVUWN9?h{39?h |9?h}9?h~,9?hC,9?hB9?hF9?hH9?hv9?hȆ9?h9?hH,9?h9?hn9?h9?h9?hC9?h9?h,9?h܋9?h9?hl,9?h^9?h9?h/,9?h9?h9?h,9?hR9?h9?h,9?hט9?hЙ9?h'9?hM9?hm9?h9?h,9?h]9?h9?hg,9?h9?h/9?h,9?h9?h9?hР9?h9?hr9?h9?hΣ9?h9?hw9?h9?hu9?h9?h.9?h9?hJ9?hx9?hߪ9?h9?h,9?hY9?h_9?h9?h09?h9?h9?h9?h9?h9?h9?h9?h9?h9?h9?hT9?h(9?hG9?h9?h9?h9?hc9?h9?h`9?hX9?h,9?ha9?h-9?h#####..# #.......#.####.# .......# #.#............# #####.#### #.#####.#.###### .........# #. #.#.# ....#.##.# #. ####.#.# 9?h###.#.# # #. #....#.# #.#.# #[ #.####.# #.#.# ######.##.####.# #.... ....^..@.......# 100.7 (28 9?h25 ....# #########.######  .#### #.#  #.#9?hYk #.# ..# 9?h{?### 9?hD9?h~,1.7 (299?h9?h ( _Found a ring mail.:?hw _No target in view!:?h*4:?h/:?hF1H _No target in view!:?hq  _:?h X:?hY :?h :?hC ,:?h :?h :?h ,:?h :?ht :?h :?h :?h :?h :?h ,:?h :?h :?h ,:?h :?h :?hM :?h :?hb :?h :?h :?h" :?h? :?h :?h ,:?hn :?h( :?h\ ,:?h1 :?h :?h; ,:?h, :?h :?hu :?h :?h :?h= :?h :?h :?h :?h :?h :?h :?h :?h :?h :?h :?hX :?h :?h :?h :?h :?h9 :?hC ,:?h :?hg :?h ,:?h1 :?hu :?h~ :?h :?hL :?h :?h ,:?h? :?h :?h+ ,:?h :?h :?h :?h :?h :?h :?h ,:?h :?h :?h :?h :?hr :?h :?h#" :?hH" :?h" :?h% :?hv' ,:?h' :?h) :?h* :?h* :?hS+ :?h, :?h . ,:?h. :?hF0 :?h0 ,:?hS1 :?h"2 :?hC :?hF :?hM .##...#######..# #.......#. #....#..........# #.#..........#######.#### #.#####.#. :?h!N  ##.............# #.# #.#.  ##.......#.##.# #.#####.#. #.#####.#.# .# #.##....#.:?hN  #.# #.#.# (# #[##.####. #.# #.#.##.######.##.####.:?hN A #.# ##....@.....^..........37.7 (36 #.# #....######.##### #.# ##.#### :?hN #.##...# #.#:?h!O #...# #######.#####...#### :?hCO N #.......##.........#:?heO ####.########...............##.........#######:?h>V B8.7 (37:?h[ :?hn] % _Found 5 stones.;?h6;?h6;?hb8;?hA>;?hQDB;?hAJ;?hN,;?hN;?hQ;?hS;?hS;?hU;?h]n;  You see here 5 stones.;?hp;?hq _;?hr;?hvu;?h(w;?hZw;?h({;?h<};?h~,;?h;?h;?h,;?h;?h;;?h;?h;?h;?hv;?h;?h8;?h;?h;?h),;?h;?h;?h,;?h`;?h;?hs,;?h;?h5;?h%,;?h;?h;?hΟ,;?h;?hk;?hx,;?h;?ha;?hi,;?h[;?h;?h,;?hҪ;?hk;?h,;?h@;?hy;?h<,;?h;?h;?h ,;?h;?h`;?h;?h ;?hϼ,;?h;?h;?h;?h;?h;?h;?hF;?hX;?h;?h;?h;?h*;?h,;?h;?h;?h,;?h;?h;?h,;?h;?h;?h;?h;?h;?hX;?h,;?h>;?he;?hC,;?h;?hR;?hb,;?h;?hH;?h_,;?h;?h];?h,;?hq;?h#;?h;?hK;?h;?h ;?h ,;?h4 ;?h ;?h ;?h ,;?h ;?h ;?hp ,;?hv ;?h ;?h ;?h ;?h ;?hM ;?h\ ,;?h# ;?h ;?h5 ,;?h ;?h ;?h ,;?h! ;?h' ;?hI( ,;?hN) ;?h* ;?h , ,;?h, ;?h!. ;?hN/ ;?h/ ;?h0 ;?h2 ;?h3 ;?hC4 ,;?h5 ;?hr: ;?h; ;?hM< ,;?h< ;?hz> ;?hS? ,;?h? ;?hG ;?hH B;?h=J ;?hK ,;?hGL ;?hDP ;?hP ,;?hUQ ;?h\R ;?hS ,;?hS ;?hU ;?hbV ,;?hV ;?hW ;?h2Y ,;?hY ;?hZ ;?h>\ ;?h\ ;?h\ ;?hx^ ;?h_ ,;?hd ;?he ,;?h]f ;?hzg ;?hzh ,;?hi ;?hk ;?h%l ;?h^l ;?hm ;?ho ;?ho ;?ho ;?hEp ;?hq ;?hr ,;?his ;?hu ;?hw ,;?hw ;?hz ;?hR{ ;?h{ ;?h | ;?h} ;?h~ ,;?hY ;?hP ;?hz ,;?hK ;?hQ ,;?h ;?h ;?h ;?h ,;?h ;?hP ;?h ,;?h$ ;?h ;?he ,;?h ;?h ;?h ;?h/ X;?h ;?h ,;?h ;?h; X;?hI ;?h ,;?h ;?h! ;?h! ,;?h" ;?h& ;?h( ;?he( ;?h) ;?h- ;?h. ,;?h/ ;?h4 ;?h6 ,;?h7 ;?hl< ;?h= ,;?h> ;?hC ;?hE ;?hF ;?h G ;?hK ;?hM ,;?hN ;?hS ;?hU ,;?hV ;?h%[ ;?h0] ,;?h^ ;?hc ;?he ,;?hf ;?h[k ;?hp B;?h~ B  You see here a +0 chain mail.;?h 5 _;?h˂ ;?h ;?h ;?hJ ;?h( ;?h ;?h ,;?hε ;?h۸ ;?h B;?h ;?h ;?h ,;?hl ;?h ;?h ,;?h ;?h- ;?h ,;?hw ;?h% ;?h ;?hL n;?h ;?hH ;?h ;?h4 ;  You see here 7 stones.;?h ;?h.  _;?h ;?h ;?h ,;?hr ;?hP ;?h ,;?hN ;?h ;?h ,;?h ;?h ;?h ;?h ;?h8 ;?h ;?hJ B;?h ;?h ,;?hj ;?hB ;?h ,;?h ;?h ;?h ,;?h ;?h ;?h ;?h ;?h ;?h0 ;?h ,;?hB ;?h/ ;?h? ,;?h ;?hu B;?h ;?hW ;?h/" ,;?hn# ;?hX% ;?h& ,;?hn' ;?h( ;?hU* ,;?h* ;?hQ, ;?h/ B;?h 1 ;?h8  #.#####.# ###.#.####### #.# #.# #.#......... #.###.## ##...#######;?ha8  #.##...#######..#  #....#..........#  ####...#######.####  ;?h8 ~##.............#  ;?h8 ##.......#.##.# ;?h8 q #@#####.#.##.# ;?h9  #.# #.#.##(#  ;?h*9 #.# #.#.##.##### ;?hb9 #.# ##..........^ #.# #....###;?h9 ##### #.# ##.#### ;?h9 r   rat (asleep) ;?h9 #.# #...# .r# #..;?h9 -.#### ;?h: Y####...#### #..;?h> z 264.7 (126.0)  A rat comes into view.;?hE err.;?hF ,==5;?hKF 7;?hYL ;?hN  ;?hN '_The rat squeaks loudly.?h170....<... >?h'B?_Done exploring.??hOM..... ### #.# #.## ##...#####....#......??h####...#######.##......####.##.# #??h ??h7)3.0 (1 ??h^ _??h??h@?hNqM######..... @?hq### #.# #.## ##...#####....#......####...#######.@?hq##......####.##.# #@?hq @?hv@?hv&4@?hhz@?h|@?h˕M#####################..... ###@?hSD #.# #.## ##...#####....#......####...#######.##......#.##.########@?hs@?hڛ&5@?h@?h2@?h ^M.....................# @?hV ########################..... ###@?h{  #.# #.## ##...#####@?h '....#......####...#####@?h =##.#.#@?h .##......#.@?h @?h @?h &6@?h; @?h( @?h' M####################)# #.. #.....................# ##################@?hn( 2######..... ### #.# #.## ##...#####....#......####...#####@?h( X#.###.......@?h( #.#@?h0 @?hb1 &7@?h17 @?h9 @?hh M #...............# ######################)# #.. #.....................# ##################@?hUi ######..... ### #.# #.## ##...#####@?hi ....#......#.# ####...#####@?hi #.#@?hn @?h&o 8@?hr @?ht @?hl M###############  #...............# ######################)# #.. #@?hڲ .....................# ########################..... ### #.# @?h #.## ##...######.# #....#......@?h# +#.#@?hѸ @?h &9@?hm @?h @?hGM###############  #...............# ######################)# #.. #.....................# #########################.#......# ### #.# #.## #.# #.##...######.#@?h @?h> (300@?h@?hA?h6M###############  #...............# ##A?h####################)# #.. #.....................# ######################.#######......# ####.# #.# #.# #.###.## #A?h #.#A?h$A?h&1A?hA?hm A?hfGA?hGA?hdLA?h}MA?hC.# #.# #.# .# #.# #.# .# #.# #.# .# #.# ##.# .#)# #..# .# #.## .# #.# #.# #.# #.# #.# ##.#####.# #.# ##.# #.# #.# #.#.# #.###.## ##.# #.##...##.# #....#.#.# ####...##.# ##.#.# ##.A?hNA?h2A?h6A?hA?h)# #.# #.# # # #.# #.# # # #.# #.# # # #.# ##.# # #)# #..# # #.## .# #.# #.# #.# #A?h:#.# #.# ##.#####.# #.# ##.#.# #.# #.# #.##.# #.###.## ##.#.# #.##...##.# #....#.#.# ####...##.# ##.#.# ##.#A?h<3A?hR$A?h%A?h  #.# #.# #.  #.# #.# #.  #.# #.# #.  #.# ##.# #)# #..# ## #.## #.# #.# ##.# #.# ##.# #.# ##.#.#####.# #.# ##.##.# #.# #.# #.#.#.# #.###.## ##.#.# #.##...#.#.# #....#.#.# ####...#.#.# ##.#.# ##.#.4A?h A?h A?h B#.# #.# #.##.# #.# #.##.# #.# #.#.# ##.# ##.)# #..# #(# #.## #..# #.# #.#.# #.# ##.A?h #.# #.# ##.#.#####.# #.# ##.#.#.# #.# #.# #.#.#.# #.###.## ##.#.# #.##...#.#.# #....#.#.# ####...#.#A?hʥ #.# ##.#.# ##.#.#A?hp <5A?h A?hV A?h&#.# #.# #.# #.# #.# #.##.### #.# #..##..# ##.# ##.#)# #..# #(#.# #.## #.#.# #.# #.##.# #.# ##.##.# #.# ##..##.#####.# #.# ##.#.#A?h#.# #.# #.# #.#.#.# #.###.## ##...##.# #.##...#..##.# #....#.##.# ####...#.##.# ##.#.# ##.#.#A?hA?h,6A?hlA?hLC?h?3C?hC?h>C?h,C?h,C?h,C?hC?hC?h,C?hC?h>C?h,C?h?C?hC?hh,C?hC?hC?hB,C?hC?h8C?h#C?hRC?hC?htC?h,C?haC?h^C?hC?hC?h C?h C?ho ,C?h C?h0C?hC?hC?hhC?hC?h,C?hC?hC?h,C?hC?hC?hw,C?hC?hC?h,C?hC?h[C?hY,C?hC?h#!C?h#,C?h#C?ho%C?h&,C?h(C?hu)C?h8*,C?h*C?hl0 #..###.........#.#. #..............#.#. #.####.........#.#. C?h0#.## ##.......##.# #..# ##.....###.# ##.# ##...## #... #.# ##.## ### #.# #.#  #@# #.# #259.0) #.# #.## #. C?hC1############# #.# #..# # ............# ##.# ##.# #. ###########)# #..# #(# # ............# #.## #.# C?h1###########.# #.# #.# #######.# #.# ##.# ##.......# #.# ##..# C?h1C?hx8C?h9C?h~ 3C?h C?h C?h C?hV C?h ,C?h  ,C?h C?h C?h ,C?hV C?h! C?h" ,C?h" C?h# C?h$ C?hR% C?h"+ C?h, ,C?h- C?h/0 C?hr1 ,C?hP2 C?hf4 C?h5 ,C?h6 C?h48 C?h9 ,C?h: C?h?< C?h > ,C?h> C?h@ C?hA ,C?hB C?h5D C?h-I ,C?hI C?hSO #.....#......# #.####.#####.....####.####.###...## #....#####.###..÷).....# #.÷..........#..###...####.#..#####..C?hO .#..# ##.#...#.#..###..# #.......#....###...#..# ##........[.........#..###..@......#.#.####.38.0 (13C?hO #..............#.#.###. #.####.........#.#....### #.## ##.......##.#####> C?h'P [#..# ##.....###.######. ##.# ##...## #......... C?heP Z#.# ##.## ########## #.# #.#  C?hP #.# #.# #######C?hV C?hOX E?h+ 3E?h E?hi E?hf ,E?h6 E?h" E?h XE?h ,E?hU E?h_ E?h̩ ,E?h E?h E?h) ,E?h E?hļ E?h XE?h ,E?h E?hS B  You see here a +0 chain mail.E?h E?hK  _E?h E?h E?h ,E?h? E?h E?hG ,E?hR E?hu E?h ,E?h E?h E?ha ,E?hf E?h E?h$ ,E?h E?hN E?h ,E?hi E?h *#...## #....#####.##...#.##....## .....# #.÷................... #...####.#..#####..#...#.###. E?h ##.#...#.#..### #..##.##.###.#.###.......#....###..............# ##........[...................... #.........#.#.####.####..###...## ..........#.#.###.#.##..# #.........#.#...@###.....###..## E?hw 352.0 (14 ##.......##.#####>#.##..## #..#  ##.....###.######.###..####..# E?h ##...## #............†......###.## #############.#.##.# #.##.# ###########.# #.##.## #...........# #.##..# #.###############.#E?h E?h  F?h6 ....# #.÷...................#.##.####.#..#####..#...#.###.#.##.#...#.#..### #..##.##.###.#.##. #.......#....###..............##. #.[.............. .........#.#.####.####..###...### .........#.#.###.#.##.........# F?hX7 #.#....###.....###..## ##.#####@#.##..## #..# ###.######.###..####..# ## #............†......# ## #############.#####.#.##.# #.##.# ###########.## #..........F?h 8 #..# #.###############.###.# #.........# #.....#F?h> F?h}? )3.0) F?hNE F?hOH c _There is a stone staircase leading down here.G?hCRead which item? Scrolls  b - a scroll of poisonf - a scroll of identify  i - 2 scrolls of teleportation  p - a scroll labelled YDOOFO PIVUWN [!] read|quaff[?] describe selectedH?hJH?hH?h....# #.÷...................#.##. dokbrass the Vexing ...####.#..#####..#...#.###.#.##. Deep Elf #.#...#.#..### #..##.##.###.#.##. Health: 20/20 ======================== #.......#....###..............##. Magic: 8/8H?hl)======================== #........[....................... AC: 4Str: 5 .........#.#.####.####..###...### EV: 11Int: 19 .........#.#.###.#.##.........#SH: 5H?hDex: 17 .........#.#....###.....###..##XL:  3 Next: 19% Place: Dungeon:2 H?hT#.......##.#####@#.##..## #..#Noise: ---------  Time: 1353.0 (0.0) ##.....###.######.###..####..#H?hJha) +1 sling##...## #............†......#Nothing quivered##.## #############.#####.##.##.# #.#H?h#.# ###########.# #.##.## #...........# #.##..# #.###############.###.# #.........# #.....# _No target in view! _There is a stone staircase leading up here. _Done exploring. _Done exploring. _You see here a +0 chain mail. _There is a stone staircase leading down here.H?h/H?hnIdentify which item? (\ to view known items) Scrolls (select first with ?)  p - a scroll labelled YDOOFO PIVUWN Potions (select first with !) H?hg h - a murky ruby potion  j - a yellow potion  m - a purple potion  o - a murky grey potion[?] describe selectedI?h+ I?h I?h g....# #.÷...................#.##. dokbrass the Vexing ...####.#..#####..#...#.###.#.##. Deep Elf #.#...#.#..### #..##.##.###.#.##. Health: 20/20 ======================== #.......#....###..............##. Magic: 8/8======================== #........[....................... AC: 4I?h Str: 5 .........#.#.####.####..###...### EV: 11Int: 19 .........#.#.###.#.##.........#SH: 5Dex: 17 .........#.#....###.....###..##XL:  3 Next: 19% Place: Dungeon:2 #.......##.#####@#.##..## #..#Noise: ---------  Time: 1353.0 (0.0) ##.....###.######.###..####..#a) +1 sling##...## #............†......#I?h mNothing quivered##.## #############.#####.##.##.# #.##.# ###########.# #.##.## #...........# #.#I?h #..# #.###############.###.# #.........# #.....# _No target in view! _There is a stone staircase leading up here. _Done exploring. _Done exploring. _You see here a +0 chain mail. _There is a stone staircase leading down here.I?h+  As you read the scroll of identify, it crumbles to dust.4.0 (1I?h I?h P _h - a potion of attractionK?hK?hC$K?h~Read which item? Scrolls  b - a scroll of poison  i - 2 scrolls of teleportation  p - a scroll labelled YDOOFO PIVUWN [!] read|quaff[?] describe selectedL?h L?htI....# #.÷...................#.##. dokbrass the Vexing ...####.#..#####..#...#.###.#.##. Deep Elf #.#...#.#..### #..##.##.###.#.##. Health: 20/20 ======================== #.......#....###..............##. Magic: 8/8======================== #........[....................... AC: 4Str: 5 .........#.#.####.####..###...### EV: 11Int: 19 .........#.#.###.#.##.........#SH: 5Dex: 17 .........#.#....###.....###..##XL:  3 Next: 19% Place: Dungeon:2 #.......##.#####@#.##..## #..#L?hNoise: ---------  Time: 1354.0 (0.0) ##.....###.######.###..####..#a) +1 sling##...## #............†......#Nothing quivered##.## #############.#####.##.##.# #.##.# ###########.# #.##.## #...........# #.##..# #.###############.###.# #.........# #.....# _Done exploring. _Done exploring. _You see here a +0 chain mail. _There is a stone staircase leading down here.  As you read the scroll of identify, it crumbles to dust. _h - a potion of attractionL?h #.##..§§§§§.####As you read the scroll labelled YDOOFO PIVUWN, it dissolves into smoke.L?h+5.0 (1L?hC _It was a scroll of fog.M?h_M M?hM M?hWN M?hP ,M?hQ M?h~T BM?hV ,M?hSW M?hX M?hX M?hY M?h[ M?h[ M?hs\ M?h^ ,M?hE_ M?ha M?hCa M?ha M?hd M?hHd M?hd M?hf M?h g M?hyg M?hi ,M?hUj M?h#m ,M?hm M?ho ,M?hp M?h r ,M?hr M?hRt M?ht M?h u M?hv ,M?hnw M?h^x M?hx M?hy M?h`z M?hz M?h| M?hY~ ,M?h9 M?h5 ,M?h] M?h. ,M?h M?h_ ,M?h- M?h M?h M?hV M?h< ,M?h݋ M?h6 M?hl M?h M?hW BM?hT ,M?h M?h” ,M?h M?h. M?hx M?ho M?h ,M?hߚ M?h M?h M?h̜ M?h M?hY M?h M?h ,M?h M?h2 ,M?hŦ M?h ,M?h M?h\ ,M?h M?h M?hH M?hݬ M?h# ,M?h M?h ,M?h M?h ,M?h M?h M?hϷ M?hf M?h BM?hȻ ,M?h M?h M?hN M?h M?h] ,M?h M?hz ,M?ha XM?hi ,M?h/ M?h ,M?h8 M?h{ ,M?h6 M?hV M?h M?h3 M?hm ,M?h8 M?h ,M?hl M?h M?h$ M?h M?hl ,M?h0 M?h ,M?ho M?h ,M?h M?h M?h M?hc M?hb M?h M?hM M?h ,M?hG M?hi M?h M?h5 M?h BM?h M?h M?h M?hG ,M?ha M?hB BM?h( ,M?h M?h ,M?ht M?h ,M?h M?hq ,M?hD M?h ,M?h~ M?h ,M?h M?h ,M?h M?h ,M?h M?h7 M?h M?h M?hJ BM?h ,M?hV M?hB ,M?h M?h1 ,M?h M?h ,M?h M?h ,M?h M?h+ M?hc M?h M?h6 ,M?h M?h> M?hm M?h M?h ,M?hR M?h ,M?hY M?h M?h M?h` M?h M?h M?hl! M?hq" M?h" M?hW# M?hi$ M?h$ M?h(% M?h) M?hP* ,M?h* M?h, ,M?h, M?h0 M?h1 M?h1 M?hb2 M?hl3 M?h3 M?hw4 M?h5 M?h5 M?hd6 M?h? #.##....454.0 (99.0)....#### _You start waiting.M?hw? -5.0 (100.0)M?hqE M?hG # _Done waiting.P?h&4P?h,P?hk3P?h406.0) P?h>:P?hT               #######.#  3 #@......#   #!##.#..#   P?h#.#   #.#   #..   ###            P?hhP?h P?h!+7 (1.7P?h$P?h) _You climb downwards.  Found an amethyst potion. _There is a stone staircase leading up here.Q?h>        #.#  #<#  #!##.#..#  #.# # #.#  #..  ###   Q?h?%  R?h@70 R?h _R?h R?h R?hL         #.# R?h 7 #.#  #!##.#..#  #.# #  #.#  #..  ###    R?h] R?h &8R?h>" R?h) a _There is a stone staircase leading up here.R?h[ #######.#<.....##.#..#.# #    R?hPR?h$9 R?h _R?h=R?h8 B60.7 (2R?hWR?hV _f - an amethyst potionS?h 3S?hZ S?h S?hj S?h BS?h ,S?h S?h S?h ,S?h: S?h S?hb S?h S?h S?hǭ S?h S?hư S?hJ S?hq S?h ,S?h S?h9 S?hd BS?hS S?h S?hD ,S?hg S?h BS?h~ XS?hR S?h BS?h S?hO S?h S?hf S?hP S?h5       #########  S?h .....(..#  #######@#  72.7 (12.0)S?h .#<......#  #.##.#..#  S?h #.#..#..#  S?h #.##.#..#  #....#..#  S?h ######..#  ...#  S?hL K#.##  S?hz B3.7 (13S?h S?h  $ _Found a stone.T?h}_T?h^,T?hˆ,T?hA,T?hT?hT?h(,T?hNT?hVT?h2,T?hJT?hT?h,T?haT?hT?ha,T?hT?hpT?h2,T?hȪT?hݬT?hT?hT?hRT?hT?hT?hT?hT?hT?hT?h<T?hT?h'T?hA,T?hƿT?hJT?hI,T?hT?hT?h,T?h0T?hT?he,T?hT?h*T?h#T?h9T?hT?hT?h,T?hT?hT?h^T?hT?hT?hT?h;T?hbT?hT?hUT?h,T?hIT?hT?h;,T?hT?hT?h^T?hT?hT?h%T?hT?hT?hT?hT?h,T?h=T?hT?h,T?hhT?hZT?hP,T?h T?hT?h T?hD T?h T?h T?h,T?hT?h_T?hq,T?h+T?hT?h,T?hT?h\T?h !,T?hR!T?h"T?ht$,T?h$T?h%T?h"(,T?h}(T?hP)T?h*,T?h!+T?h+T?h0.,T?h.T?h0T?h$3,T?h3T?h5T?h7,T?h7T?h9T?h<,T?h=T?h5?T?hB,T?hrCT?hET?hG,T?hSHT?hIT?hJ,T?h KT?hhLT?h\O,T?h+PT?hQT?hVS,T?hTT?hTT?hV,T?hVT?hWT?hZ,T?hI[T?h\T?hX^,T?h^T?ha:  You see here a stone.T?h cT?h^c _T?hcT?hdT?hg,T?hgT?hiT?hl,T?hbmT?hpT?hr,T?h{rT?hsT?h,T?hەT?hj,T?h#T?hӝL _You now have 87 gold pieces (gained 9).T?hؠT?hT?hfT?hT?h$T?h BT?h@,T?hT?hT?hT?hBT?h},T?h̶T?hT?h=,T?h#T?h T?h,T?hT?hqT?h,T?hET?hT?h,T?hlT?hYT?hT?h,T?h=T?hT?h,T?h T?hT?hw,T?hT?h3T?h ,T?hT?hT?hj,T?hT?hT?h,T?hT?hT?hj,T?hT?h T?h,T?hT?hT?h,T?hT?hT?h,T?hT?h\T?h,T?hOT?hT?h ,T?h T?h T?hT?hT?hT?hT?h\T?hT?hT?hT?h,T?h&T?hT?hZ,T?hT?h>T?h !,T?h!T?h"T?h$,T?hC',T?h(T?h(,T?hz*T?h-,T?h.T?hu/T?h2,T?h2T?h#4T?h6,T?h7T?hI8T?h:,T?h;T?hf<T?h?BT?h@T?hB,T?hRCT?hDT?h7GT?hiGT?hGT?h!IT?h KT?hKT?hKT?h$MT?hO,T?hrPT?h-RT?hT,T?hJUT?hVT?hXT?hXT?h5YT?hlZT?h],T?h]T?h^T?h`,T?hXaT?hcT?hdT?h8eT?heT?hfT?h)jBT?hmT?hu #.#  #.#  #.#  #.# ### #.# .... #.# ..... #.# .##########.## ......'@..........# T?hfu.j....############# .j...j........T?hujjj 3 gnolls (1 wandering, 2 asleep).  T?hu_   T?h7 579.7 (106.0)  You open the door.  3 gnolls come into view.T?hT?h܀T?h6  The gnoll shouts!T?h  A gnoll comes into view. It is wielding a +0 club.T?hIj.jj.j..jjjjjj 5 gnolls (4 wandering)T?h6==807T?hT?hr _A gnoll comes into view. It is wielding a +0 whip.U?hG   U?h H Casting: Jinxbite (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.U?h^Q  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.U?hQ U?h:R U?hR U?hS U?hV L  The gnoll shouts! x4; You hear a shout!U?h c t .j.jjj.j.jjjjjj 6 gnollsA gnoll comes into view. It is wielding a +0 flail.U?hc 6------=1.0)Will/2 Jinx U?hk U?h|u ' _The gnoll shouts!V?h   Casting: Jinxbite (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.V?hgkV?hdmThe spell is extremely dangerous to miscast (24% risk of failure)! Continue anyway?  Y - Yes  N - NoW?h7 W?hS  #.#  dokbrass the Vexing #.#  Deep Elf #.#  Health: 20/20 ======================== #.#  Magic: 3/8=========--------------- ### #.#  AC: 4Str: 5 .... #.#  EV: 11Int: 19 ..... #.#  SH: 5Dex: 17 ......##########.##  XL:  3 Next: 19% Place: Dungeon:3 .j.j..'@..........#  Noise: ===------  Time: 1581.7 (0.0) jj....#############  a) +1 sling ..j.. Nothing quivered ...j Will/2 Jinx  W?h T ... .. jjjjjj 6 gnolls .W?hIT Casting: Jinxbite (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.W?hnT Aiming: Inner Flame (extremely dangerous; 24% risk of failure)  Press: ? - help, Dir - move targetW?hT Aim: a gnoll, wielding a +0 club (chance to call a sprite on attack: 60%,  chance to affect: 73%)Y?h9#.#   dokbrass the Vexing#.#   Deep Elf#.#   Health: 20/20 ========================#.#   Magic: 3/8=========---------------####.#   AC: 4Str: 5....#.#   EV: 11Int: 19.....Y?hP:#.#   SH: 5Dex: 17......##########.##   XL:  3 Next: 19% Place: Dungeon:3.j.j..'@..........#   Noise: ===------  Time: 1581.7 (0.0)jj....#############   a) +1 sling..j..  Nothing quivered...*  Will/2 Jinx ... ..  jjjjjj 6 gnolls.   Y?hv:Casting: Jinxbite (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Y?h:xAiming: Inner Flame (extremely dangerous; 24% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 club (chance to call a sprite on attack: 60%,  chance to affect: 73%)Y?hY?hsY?hԑY?honfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (extremely dangerous; 24% risk of failure)  Press: ? - help, Dir - move target  Aim: a gnoll, wielding a +0 club (chance to call a sprite on attack: 60%,  chance to affect: 73%)  The gnoll struggles to resist.Y?hY?hЕY?h;Y?hY?h͟Kj.j..j.j.j(1 polearm)-2.7 (1Y?hԥY?hs _A gnoll comes into view. It is wielding a +0 spear.Z?h @  Casting: Inner Flame (extremely dangerous; 24% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Z?hlZ?htnThe spell is extremely dangerous to miscast (24% risk of failure)! Continue anyway?  Y - Yes  N - NoZ?hd3[?hm  #.#  dokbrass the Vexing #.#  Deep Elf #.#  Health: 20/20 ======================== #.#  Magic: 0/8------------------------ ### #.#  AC: 4Str: 5 .... #.#  EV: 11Int: 19 ..... #.#  SH: 5Dex: 17 ......##########.##  XL:  3 Next: 19% Place: Dungeon:3 .jj.j.'@..........#  Noise: ==-------  Time: 1582.7 (0.0) ..j...#############  a) +1 sling ...j. Nothing quivered .... Will/2 Jinx  ..j .. jjjjjj [0;10[?h ;1m6 gnolls (1 polearm) .Casting: Inner Flame (extremely dangerous; 24% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (extremely dangerous; 24% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 falchion (chance to call a sprite on attack: 60%,  chance to affect: 73%)\?h .jYou can't see anything there.]?h~;..]?h-\j.Aim: a gnoll, wielding a +0 whip (chance to call a sprite on attack: 60%,  chance to affect: 73%)]?h #.#   dokbrass the Vexing#.#   Deep Elf#.#   Health: 20/20 ========================]?h -#.#   Magic: 0/8------------------------####.#   AC: 4Str: 5....#.#   EV: 11Int: 19.....#.#   SH: 5Dex: 17......##########.##   XL:  3 Next: 19% Place: Dungeon:3]?h .jj.j.'@..........#   Noise: ==-------  Time: 1582.7 (0.0)..*...#############   a) +1 sling]?h ...j.  Nothing quivered....  Will/2 Jinx ]?h q..j ..]?h   jjjjjj 6 gnolls (1 polearm).  ]?hV Casting: Inner Flame (extremely dangerous; 24% risk of failure)  ]?hw MConfirm with . or Enter, or press ? or * to list all spells.]?h Aiming: Inner Flame (extremely dangerous; 24% risk of failure)  ]?h Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 whip (chance to call a sprite on attack: 60%,  chance to affect: 73%)]?hɾ]j, 1 inner flame)]?h?]?hR@]?h@]?hIA]?hA]?hB^?hY.jj.j.j.jj^?hH.j^?h& *3.7 (1^?hKUjj^?h;> _The gnoll is filled with an inner flame.^?h3Mjj^?h3^?h:^?h<_?hm^jj_?h-:j_?h`?hrjj`?hJ:j`?h`?hjW,Inventory: 15/52 slots Hand Weapons (go to first with ))  a - a +1 sling (weapon)  k - a +0 dagger of venom Armour (go to first with [)  e - a +0 leather armour (worn)  g - a +0 cloak (worn)c - a +0 robe Jewellery (go to first with "=)  n - an amulet of reflection (worn) Scrolls (go to first with ?)  b - a scroll of poison  i - 2 scrolls of teleportation Potions (go to first with !)  d - 2 potions of lignification  f - an amethyst potion  h - a potion of attraction  j - a yellow potionl - 2 potions of invisibility  m - a purple potion  o - a murky grey potionb?hMa - a +1 sling (weapon). A piece of cloth and leather for launching stones, adequate for hunting small game like rabbits or goblins. Base accuracy: +0 Base damage: 7 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 3.1; use (s) to set 14.0 as a target for Ranged Weapons.  At 100% training you would reach 14.0 in about 5.6 XLs.  At current training (16%) you reach 14.0 in about 11.4 XLs. Your +0 leather armour slightly slows your attacks with this weapon.  Current attack delay: 1.3. Damage rating: 9 (Base 7 x 117% (Dex) x 108% (Skill) + 1 (Ench)). This weapon falls into the 'Ranged Weapons' category. It is a one-handed weapon.It can be maximally enchanted to +9. Stash search prefixes: {inventory} {Ranged Weapons} {one-handed} {ranged weapon}Menu/colouring prefixes: identified enchanted ranged equipped weapon _________________ (q)uiver, (u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.c?hc?h7#.#   dokbrass the Vexing#.#   Deep Elf#.#   Health: 20/20 ========================#.#   Magic: 0/8------------------------####.#   AC: 4Str: 5....#.#   EV: 11Int: 19.....#.#   SH: 5Dex: 17......##########.##   XL:  3 Next: 19% Place: Dungeon:3..jj.j'@..........#   Noise: ==-------  Time: 1583.7 (0.0)...j..#############?hm   a) +1 sling....j  Fire: a) +1 sling...j  Will/2 Jinx ... ..  jjjjjj 6 gnolls (1 polearm, 1 inner flame).   Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (extremely dangerous; 24% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 whip (chance to call a sprite on attack: 60%,  chance to affect: 73%) _The gnoll is filled with an inner flame.c?h%jc?h1)jc?hc?h:jc?hc?hՓ C#.#   dokbrass the Vexing#.#   Deep Elf#.#   Health: 20/20 ========================#.#   Magic: 0/8------------------------####.#   AC: 4Str: 5....#.#   EV: 11Int: 19.....#.#   SH: 5Dex: 17c?hw O......##########.##   XL:  3 Next: 19% Place: Dungeon:3..jj.j*@..........#   Noise: ==-------  Time: 1583.7 (0.0)...j*.#############   a) +1 sling....j  Fire: a) +1 sling...j  Will/2 Jinx ... ..  jjjjjj 6 gnolls (1 polearm, 1 inner flame).c?h $   c?h̔ h_The gnoll is filled with an inner flame.  Fire: a) +1 slingc?h Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linec?h" Aim: a gnoll, wielding a +0 whip (inner flame, chance to call a sprite on  attack: 60%, 63% to hit)d?h#.#   dokbrass the Vexing#.#   Deep Elf#.#   Health: 20/20 ========================#.#   Magic: 0/8------------------------####.#   AC: 4Str: 5....#.#   EV: 11Int: 19.....#.#   SH: 5Dex: 17......##########.##   XL:  3 Next: 19% Place: Dungeon:3..jj.j(@..........#   Noise: ==-------  Time: 1583.7 (0.0)...j..#############?hem   a) +1 sling....j  Fire: a) +1 sling...j  Will/2 Jinx ... ..  jjjjjj 6 gnolls (1 polearm, 1 inner flame).   Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 whip (inner flame, chance to call a sprite on  attack: 60%, 63% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll!  The gnoll is severely wounded.d?h 0.jj.j.jj.jj1====5.1 (1.4 _jd?h  #.#   dokbrass the Vexing#.#   Deep Elf#.#   Health: 20/20 ========================#.#   Magic: 1/8===---------------------####.#   AC: 4Str: 5....#.#   EV: 11Int: 19.....#.#   SH: 5Dex: 17......##########.##   XL:  3 Next: 19% Place: Dungeon:3...jj.j@..........#   Noise: ===------  Time: 1585.1 (0.0)....jj#############  d?h y a) +1 sling....j  Fire: a) +1 sling....  Will/2 Jinx ... ..  jjjjjj 6 gnolls (1 polearm, 1 inner flame).   _The gnoll is severely wounded.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 whip (inner flame, chance to call a sprite on  attack: 60%, 63% to hit)e?h-~#.#   dokbrass the Vexing#.#   Deep Elf#.#   Health: 20/20 ========================#.#   Magic: 1/8===---------------------####.#   AC: 4Str: 5....#.#   EV: 11Int: 19.....e?h#.#   SH: 5Dex: 17......##########.##   XL:  3 Next: 19% Place: Dungeon:3...jj.j@..........#   Noise: ===------  Time: 1585.1 (0.0)....jj#############   a) +1 sling....j  Fire: a) +1 sling....  Will/2 Jinx ... ..  jjjjjj 6 gnolls (1 polearm, 1 inner flame).   e?h?rPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 whip (inner flame, chance to call a sprite on  attack: 60%, 63% to hit)  e?hjYou shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll is almost dead.e?hAh*jje?h]Shift-Dir - straight line  Aim: a gnoll, wielding a +0 whip (inner flame, chance to call a sprite on  attack: 60%, 63% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll is almost dead.  A giggling sprite leaps out and doodles on the gnoll's face.e?h,e?h/e?he?h)e?he?h,j.jj).. 4 gnolls (e?h5426.4 (1.3e?h e?hI _You kill the gnoll!e?h #.#   dokbrass the Vexing#.#   Deep Elf#.#   Health: 20/20 ========================#.#   Magic: 1/8===---------------------####.#   AC: 4Str: 5....#.#   EV: 11Int: 19.....#.#   SH: 5Dex: 17....j.##########.##   XL:  3 Next: 42% Place: Dungeon:3....jj*@..........#   Noise: ===------  Time: 1586.4 (0.0).....j#############e?h e[37m   a) +1 sling.....  Fire: a) +1 sling....  Will/2 Jinx ... ..  jjjj 4 gnolls (1 inner flame).   _You kill the gnoll!Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 whip (inner flame, chance to call a sprite on  attack: 61%, 63% to hit)f?hK#.#   dokbrass the Vexing#.#   Deep Elff?h|#.#   Health: 20/20 ========================#.#   Magic: 1/8===---------------------####.#   AC: 4Str: 5....#.#   EV: 11Int: 19.....#.#   SH: 5f?hKmDex: 17....j.##########.##   XL:  3 Next: 42% Place: Dungeon:3(((((((@..........#   Noise: ===------  Time: 1586.4 (0.0).....j#############   a) +1 sling.....  Fire: a) +1 sling....  Will/2 Jinx ... ..  jjjj 4 gnolls (1 inner flame).  f?h{ Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 whip (inner flame, chance to call a sprite on  attack: 61%, 63% to hit)  f?hͿjYou shoot a sling bullet.  The sling bullet closely misses the gnoll.f?hF*jShift-Dir - straight line  Aim: a gnoll, wielding a +0 whip (inner flame, chance to call a sprite on  attack: 61%, 63% to hit)  You shoot a sling bullet.  The sling bullet closely misses the gnoll.barf?h#p  A giggling sprite leaps out and smacks the gnoll with its own hand..j....jjjj.j 5 gnolls (1 inner flame, 1 very dr…)7.7 (1.3f?h(Tjjf?h+3 _The gnoll is lightly wounded.f?hL#.#   dokbrass the Vexing#.#   Deep Elf#.#   Health: 20/20 ========================#.#   Magic: 1/8===---------------------####.#   AC: 4Str: 5....#.#   EV: 11Int: 19.....#.#   SH: 5Dex: 17.....j##########.##   XL:  3 Next: 42% Place: Dungeon:3....jjj@..........#   Noise: ===------  Time: 1587.7 (0.0)....j.#########?hm####   a) +1 sling.....  Fire: a) +1 sling....  Will/2 Jinx ... ..  jjjjj 5 gnolls (1 inner flame, 1 very dr…).   _The gnoll is lightly wounded.  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 whip (inner flame, chance to call a sprite on  attack: 61%, 63% to hit)f?h #.#   dokbrass the Vexing#.#   Deep Elf#.#   Health: 20/20 ========================#.#   Magic: 1/8===---------------------####.#   AC: 4Str: 5....#.#   EV: 11Int: 19.....#.#   SH: 5Dex: 17.....j##########.##   XL:  3 Next: 42% Place: Dungeon:3....jjj@..........#   Noise: ===------  Time: 1587.7 (0.0)....j.#############?h 7m   a) +1 sling.....  Fire: a) +1 sling....  Will/2 Jinx ... ..  jjjjj 5 gnolls (1 inner flame, 1 very dr…).   Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 whip (inner flame, chance to call a sprite on  attack: 61%, 63% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll!  The gnoll is severely wounded.f?h` :*f?h, Shift-Dir - straight line  Aim: a gnoll, wielding a +0 whip (inner flame, chance to call a sprite on  attack: 61%, 63% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll!  The gnoll is severely wounded.  A giggling sprite leaps out and insults the gnoll's ancestors.f?h0 X  You kill the gnoll!f?h1 f?h42 f?h2 f?h; .jjpolearm, 1 inner flamef?h> n2===669.1 (1.4f?hE :jf?h_I i _The jinxing sprites lose interest in you.g?h #.#  #.#  #.#  #.#  ### #.#  .... #.#  ..... #.#  ......#.##  ....jjj.@.........#  ....jj#  .....  ....  ...  ..  j. g?h3 6   g?h& g?h g?hT g?hۿ g?ha g?h .jjj.jjjj 4 gnolls (1 inner flame)g?h 6---900g?h :jg?h 3 _The gnoll seems less drained.h?hZF#.#  #.#  #.#  #.#  ### #.#  .... #.#  ..... #.#  ......#.##  .....jjj.#  .....j#  .....  ....  ...  ..  . h?hF6   h?h #.# .####§## p?hڞ.).....j.j§@§# .# . . . . .   p?h §@§You are engulfed in blazing flames.  Ouch! That really hurt!You die...p?h5c-17/25 ---p?h@/  --more--q?h q?h Inventory: 15/52 slots Hand Weapons (go to first with ))  a - a +1 sling (weapon)  k - a +0 dagger of venom Armour (go to first with [)  e - a +0 leather armour (worn) q?h1  g - a +0 cloak (worn)c - a +0 robe Jewellery (go to first with "=)  n - an amulet of reflection (worn) Scrolls (go to first with ?)  b - a scroll of poison  i - 2 scrolls of teleportation Potions (go to first with !) q?hf  d - 2 potions of lignification  f - a potion of curing {unknown}  h - a potion of attractionq?h j - a potion of enlightenment {unknown}  l - 2 potions of invisibility  m - a potion of haste {unknown}  o - a potion of resistance {unknown}r?h=8r?h>r?hBGoodbye, dokbrass.83 dokbrass the Vexing (level 4, -17/25 HPs)Began as a Deep Elf Hexslinger on Oct 10, 2025.Engulfed by a cloud of flame (21 damage)... on level 3 of the Dungeon on Oct 14, 2025.The game lasted 00:04:12 (1570 turns). Best Crawlers -1.61832976 tswnTrFi-27 escaped with the Orb2.53669455 tswnTrCA-27 escaped with the Orbr?hC3.51342845 tswnVSCA-27 escaped with the Orb4.50220623 tswnMiFi-27 escaped with the Orb5.50006122 tswnTrFi-27 escaped with the Orb6.49116440 tswnAtWr-27 escaped with the Orb7.48116731 tswnMiWn-27 escaped with the Orbr?hECn8.45897621 tswnReBr-27 escaped with the Orb9.44705861 tswnKoCK-27 escaped with the Orb  r?hpCt10.37259644 spf3250 VSFi-27 escaped with the Orb  11.27190555 planckenst GnEE-27 escaped with the Orb  r?hC12.24341751 oddsox OnSh-27 escaped with the Orb  13.22149653 AutarchDCS ReIE-27 escaped with the Orb  14.20268638 sewnkin DsEE-27 escaped with the Orbr?h/ r?hǭ r?hұ ? [?25h[?0c [?1051l[?1052l[?1060l[?1061l