t?he Player: dokbrass Game: DCSS 0.33 Server: crawl.dcss.io Filename: 2025-10-14.12:17:56.ttyrec Time: (1760444276) Tue Oct 14 12:17:56 2025 u?h| v[?1051l[?1052l[?1060l[?1061h)0[?7h[?25l[?1cu?h u?h u?hC* ~Welcome, dokbrass. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elf p - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Deep Elves have a strong affinity for all kinds of magic, but are very fragile. They regenerate magical power rapidly. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Deep Elf Hexslingerw?hGZw?h} w?hr dokbrass the VexingDeep ElfHealth: 11/11 ========================Magic: 5/5========================AC: 2Str: 5EV: 12Int: 17SH: 0Dex: 17XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +1 slingFire: a) +1 slingw?hُ      ### #.# #># #@# #.# #.# ..# ###         w?h w?hv Welcome, dokbrass the Deep Elf Hexslinger.The magnificent Orb of Zot lies far below, as if waiting for you to find it.w?h? w?h 'Press ? for a list of commands and other information.  Found an escape hatch in the floor. _Found a staircase leading out of the dungeon.x?hY x?hͬ x?h x?h x?hѯ x?h _x?h x?hʶ ,x?he x?hf x?hݹ ,x?h& x?h% x?h ,x?h x?h x?h* ,x?h' x?h x?hL ,x?hM x?h' x?h ,x?h x?h x?h ,x?h x?h x?h ,x?h x?h x?h9 ,x?hY x?h x?h+ x?hZ x?h? x?h] x?hv ,x?h x?h] .# .#  .# #########.# ..........# #......@..# #.........# #.........### #.........#.##.........#>##.........#<##.........#.##.........#.##########...#x?h \13.0 (13.0)4.0 (14x?h x?hd \ _d - a scroll labelled ZYOLA CEIZXENGy?hVy?hTVy?h8Wy?h\By?haXy?hUby?hvcy?he,y?hey?h8hy?h7iy?h\iy?hiy?hky?hmBy?hny?hHp,y?hpy?hEry?hs,y?hty?huy?hv,y?hewy?hZxy?hy,y?h(zy?h/{y?h~By?h?By?hty?h0y?hԃ,y?h#y?h9y?hi,y?hφy?hy?hȉy?hy?hFy?h1y?h Xy?ha,y?h=y?hy?h,y?hCy?hy?h,y?hy?hy?h,y?hEy?hy?h,y?hXy?hy?h.......K............ .....## #....#  #....#  +....#  #...@#  #....#  #....# y?hF +....# #....#### #.#......K   kobold (asleep) #.###### #. # #y?h-34.0 (20y?hE,5.0 (21y?hy?h$ _A kobold comes into view. It is wielding a +0 short sword. _You see here a glowing brown potion.z?h0 4z?h#% z?h' P _You don't know any spells.z?h ((((((K    You shoot a sling bullet. The sling bullet hits the kobold.  The kobold shouts!{?hS{?hZ\.K.....{?hZ;===6.2 (1.2){?ha{?he_ _The kobold is severely wounded.{?h#`  You shoot a sling bullet. The sling bullet hits the kobold!{?h)t)((((({?h6.....{?h\587.5 (1.3{?h{?hJ _You kill the kobold!{?h 3{?h {?h |............{?h ]0.0---8.5 (1{?h! {?h Z _e - a glowing brown potion|?hI|?h|?h>...#..#.......#)..........## #....# #....# +..@.#---0 #....# #....# #....#|?h +....# #....##### #.#....|?h1R..# #.####|?hY^##.##. #.#|?h|?h=+9.5 (1|?h$ |?hb-_Found a stone staircase leading down.}?hFy3}?h6z}?h}}?h}?hB}?h,,}?hw}?h։}?h>,}?h}?h}?h,}?h }?h}?h,}?h}?h{}?h... ....... ... ....... ####.###.......}?h= ......>...... #......... #.......# #.).....#}?h`^ #.......## #.@.#....# #.###....#}?h #. +....# .. #....#... #....#..#. #....#J   endoplasm (asleep)..J#. +....#..#... #...}?h[.##### #.#......#}?hW44.5 (55.5 (6}?hs _An endoplasm comes into view.~?h0 (((((J    You shoot a sling bullet. The sling bullet hits the endoplasm.  ~?h0HThe endoplasm quivers.~?hR~?hx....J.===6.7 (1.2~?ha~?hb _The endoplasm is severely wounded.~?hY c  You shoot a sling bullet. The sling bullet hits the endoplasm.~?h ~((((.~?h` E.....~?h`b 6168.0 (1.3~?h^h ~?hj M _You kill the endoplasm!~?h ~?hT ~?h ~?h'H _No target in view!?h3?h?he?h?hP _?h,?h(?hB?hM?h?h...>#.........  #.......#  #.).....#  #.......## #...#....#.#### #.###....#......#...+....##..@###....#---+......# #....####..#.# #....##...#.. +....#...#.... #....#####..... ###.#.#......#g   goblin (asleep)... . g#.######.#.? .#. .# #.#?h 51.0 (3.0  A goblin comes into view. It is wielding a +0 dagger.---2.0 (4?h?hf _Found a scroll labelled YVEHOA XOTAPU.?hG%  ?h;You shoot a sling bullet. The sling bullet hits the goblin.?h6((((()?h۝2...?h..?h@25===3.3 (1.3?hѨ?hJ _You kill the goblin!?h _No target in view!?hg 4?hm ?hp H _No target in view!?h9I?h?h?h/P _?h\ ,?h!?h$?h&,?h(?h,?hc8 #.## #...#....#.######.###....#......#...+....#####...###....#. +......# #....#.. ###..#.# #....#(.##...#...+....#.......@#.....#....#####---6.3 (3.0##.:.....####.#.#......#.......# )#.######.##...?...+ #. #.##.......# #.# #..####.. #.# #..# .. #.#?hi! .# ... #.#  #.# ?hp)?h)G---7.3 (4?hT1?h4% _Found 2 stones.?h3?h?h?h #...#....#... .######.###....#...# ......#...+....#..... ####...###....#..... +......# #....#.....###..#.###....#.(.##...#...+....#......#.....#....#### ##.:..@..####.#.#......0 #.......# )#.######. #...?...+ .#. #. #.......# #. #..####.. #. ... #. .... #. .%... #. #.?h?hT+8.3 (1?h?hE0 _Found an inkwell talisman.?hP4?hX?hP[H _No target in view!?h@  _?hL B?hXX ....##......#...+....#...?####...###....#....+......# #....#..###..#.###....#(.##...#...+....#..........#.....#....### ##.:.....####.#.#..... #.......# )#.## #...@...+ .#. # #.# # #..####..... ## ..... ##..# ..... ##..# .%... #?hY ... ... ###  #########........?hc ,60.3 (2?hc +1.3 (3?h`l ?ho c _f - a scroll labelled YVEHOA XOTAPU?h1zI?h}?h?hd?h,?h,?h?h`  #...#....# .######.###....###......#...+....#.?####...###....#....+......# #....# ####..#.###....#.....(.##...#...+....##..........#.....#.... ##.@.....####.#.#... #.......# )#.### #.......+ .#.  #.......# #..####..... #..## ..... #..#..#..#.%... ... ...You pick up a book of Dreams and begin reading...?hX+3.3 (2?h+4.3 (3?hL?h"y  You add the spells Ensorcelled Hibernation, Fugue of the Fallen and Anguish to _your library.?h0 3?h1 ?hu7 ?h; ,?hSB ,?hC ,?hE ?h:I ?hK ,?hLM ?hO ?hXR ,?hCT ?hV ?h}Y ,?h[ ?h{d ......>..... #.# #.........  #.# #.......# ... #.# #.).....# .... #.# #.......## ..... #.# #...#....# ...... #.######.###....# ......##......#...+....# ........@####...###....# .........+......# #....# #.......###..#.###....##.....(.##...#...+....##..........#.....#....##...##.......####.#.#....... #.......# )#.#####.. #?hf .......+ .#. #.......#?hzs W9.3 (570.3 (6?h ?h d _g - a scroll labelled PETSOU JUCZAKK?h_I?h՟?hX?h,?h?hF?h,?h7?h$?h,?h?h?h,?hT?h?h?h ?h.?h?h_,?h?h?h:,?h,?h,?h^?hu?h,?h5?h?h%?h]?h?h?h,?h3?h?h2,?h?hB?ht?h?h0,?h?h ?h1_You open the door.?h?h?hH?h@  There is an open door here.?h?h _?h?hT?h?h?hV?h?hB?h?h ,?h ?h/ ?h7?hX?hZ?h7 _You open the door.?h........## #........  .###.....J.###########. .......... #.. ....... #........##. ?h!.... #........##. #######'#####........##. ....'........##.?h #######..####........##. #...................?h( #.#########......... ... #.#.......?hH ... #.#.....(. J   endoplasm (asleep) .... #.#....... ... #....##... ?hm2#....##...?h 91.3 (21.0)  An endoplasm comes into view.?h"A.JJ?h32.3 (22 _The endoplasm quivers.?h_ ((( You shoot a sling bullet. The sling bullet hits the endoplasm.?h?hw..J.'===3.6 (1.3)?h?h(d _The endoplasm is moderately wounded.?h (((((((You shoot a sling bullet.?hz?h~v.....J'4.9?h?hg _The sling bullet completely misses the endoplasm.?h޲c  You shoot a sling bullet. The sling bullet hits the endoplasm!?h׶.(?hy< -.'?hB 1416.2?hE ?hH M _You kill the endoplasm!?h1 ?h1 ?h|8 $ ?h8 :_No target in view!?hkUI?hW?hzY?hf^z _  There is an open door here.?hL`?h` _?hUa?h@d?he,?hf?hh?hj,?htk?hMm?hn,?ho?hs,?hv,?hv?hx,?h\y?hz?h|,?h)}?h?hwK.#  ...#  ...# ..## ..##.######.###.........## #..##### ---#..............### ?h{#.######.......... ...###.......###########...........#..##...........#........# K   kobold (asleep) #...........#..# #######'#####........#............'........#?h 104.2 (8.0)  A kobold comes into view. It is wielding a +0 short sword.?h}.KK==-5.2 (9?hU?h( _The kobold shouts!?h (((((((You shoot a sling bullet.?hF ?hDN ..K....=6.5 (1.3?hR ?hU ` _The sling bullet barely misses the kobold.?hr (((((((You shoot a sling bullet.?hT ?h j....K...?h (7.8?hj ?h ` _The sling bullet barely misses the kobold.?h{ (((((((You shoot a sling bullet.?h?hU?hC/...?h;..K.?h[(9.1?h(?hC`  You shoot a sling bullet. _The sling bullet barely misses the kobold.  You shoot a sling bullet. _The sling bullet barely misses the kobold.  You shoot a sling bullet. _The sling bullet barely misses the kobold.?hށ( _The sling bullet barely misses the kobold.  You shoot a sling bullet. _The sling bullet barely misses the kobold.  You shoot a sling bullet. _The sling bullet barely misses the kobold.  You shoot a sling bullet.?h9'?h-L.K?h.)10.4?h3?h.7M  You shoot a sling bullet. _The sling bullet barely misses the kobold.  You shoot a sling bullet. _The sling bullet barely misses the kobold.  You shoot a sling bullet. _The sling bullet hits the kobold but does no damage.?h_Q>  You shoot a sling bullet.?hIY  The sling bullet hits the kobold but does no damage.?hI-1.6 (1.2?h=?hA= _The kobold hits you but does no damage.?h`  You shoot a sling bullet. The sling bullet hits the kobold.?hOe)?hc?hf6502.9 (1.3?h"m?hoJ _You kill the kobold!?h[y ?hy ?hȀ ?h H _No target in view!?h) 3?h ?h ?h ?h^ : _?h  Things that are here:  a +0 short sword; a kobold corpse?h ?hw  _?hg ?h ?h ,?hɽ ?h ?h ,?h ?h ?h ,?h/ ?h ?hw ,?hM ?h ?h9 #### #.... .....  ....>B  ......####### '.....# #@....# ---?h  #.....#  #.....#  # ###...# #.######.## #.......).## B   giant cockroach (asleep)?h  #..........##### #..............### #.######....?h G 8.9 (6.0  You open the door.?h/ G---9.9 (7?h ?ha _A giant cockroach comes into view. _Found a stone staircase leading down.?h. ((B    You shoot a sling bullet.  The sling bullet hits the giant cockroach.?hNr  The giant cockroach is almost dead.?h?h'  You hear a shout!.KBK   kobold (missile)===21.2 (1.3?h2u _A kobold comes into view. It is wielding a +0 dagger.?h (((((You shoot a sling bullet.  The sling bullet barely misses the giant cockroach.?ho p  The sling bullet closely misses the kobold.?hx ..>.KB?hAy -2.4 (1.2?h3 ?h* U _The giant cockroach misses you.?h p  You shoot a sling bullet.  The sling bullet hits the giant cockroach.?hy 'K   kobold (missile)?h5k '  You kill the giant cockroach!?h:8(?hѿ&'?h1663.6?h?hW _The kobold throws a stone. The stone hits you but does no damage.?h;& ?h;e(((((((You shoot a sling bullet.?h} ?h.....K'  The sling bullet barely misses the kobold.?hK((((((?hNRY'@....?hR-4.9 (1.3?htX?h`n _The kobold throws a stone. The stone closely misses you.?h`  You shoot a sling bullet. The sling bullet hits the kobold.?h)`)(?hf&'?h!j6756.1 (1.2?ho?hqJ _You kill the kobold!?h.j4?hk?hsnH _No target in view!?h4?hl?hH _No target in view!?hԲM### #..... >. .######.....)'......#....... #....### #.....#...#...#..?hι?h4---70 ?h _?h?hd #######.........>..#.)@.....#.#.....#..#.....#.###+#.....#. # ###...#  #.######.## #.).##  #?h2...#####  #.###?h?h+B---8?h ?hQ _There is an open door here.?h@ ########.....#.#.>.#.#.@'.....#.#.....#.#.....#.###+##.....#. # ###...#. #.######.## #.).## #...#####  #.###9 _  Things that are here: _a +0 dagger; 5 stones; a kobold corpse?h?hhPick up what? 7/52 slots (_ for help) Hand Weapons (select all with ))a - a +0 dagger Missiles (select all with ()?h+b - 5 stones Carrion a kobold corpse [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]?h  a + a +0 dagger[Enter] accept (1 chosen)?hÄ?h#?hPdokbrass the VexingDeep ElfHealth: 11/11 ========================#######Magic: 5/5========================###.....#AC: 2Str: 5........#EV: 12Int: 17?h......>.#SH: 0Dex: 17........#######XL:  1 Next: 75% Place: Dungeon:1.......@'.....#Noise: ---------  Time: 129.1 (0.0)........#.....#a) +1 sling........#.....#Fire: a) +1 sling...###+##.....#.. # ###...#. #.######.###.......).###..........######..............### _You kill the kobold! ?h_No target in view! _No target in view! _There is an open door here.  Things that are here: ?h g_a +0 dagger; 5 stones; a kobold corpse?hכ?hM%30.1 (1?h?hΥ% _h - a +0 dagger?h=?h  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting0.8   1.4  -2   h + Spellcasting 1.7   1.2  +3  ?hN         b - Unarmed Combat   0.0   1.4  -2   i + Hexes4.1   3.0  +3  ?hbN    j + Fire Magic1.3   1.7  +1   c - Short Blades   0.0   1.0   0      ?h|d + Ranged Weapons 2.8   1.8  +3               e - Armour   0.0   1.4  -2      f + Dodging2.5   2.1  +2       g - Stealth   0.0   0.6  +3                      ?h*                    ?hh                ?h    The relative cost of raising each skill is in cyan.  The species aptitude is in white.  ?hd[?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets?h9= c + Short Blades 0.0?h7 d * Ranged Weapons   2.8?h  f * Dodging   2.5?hcM> g + Stealth 0.0?h! h * Spellcasting   1.7?h i * Hexes   4.1?h[ ?hwAdokbrass the VexingDeep ElfHealth: 11/11 ========================#######Magic: 5/5========================###.....#AC: 2Str: 5........#EV: 12Int: 17......>.#SH: 0Dex: 17........#######XL:  1 Next: 75% Place: Dungeon:1.......@'.....#Noise: ---------  Time: 130.1 (0.0)........#.....#a) +1 sling........#.....#Fire: a) +1 sling?h4...###+##.....#.. # ###...#. #.######.###.......).###..........######..............### _No target in view! _No target in view! _There is an open door here.  Things that are here: _a +0 dagger; 5 stones; a kobold corpse _h - a +0 dagger?h?h?h.?h?h3?h?h?h?h\,?hm?h,?hl?h ?h ,?h ?h7 _You open the door.?h3?hQ?h@  There is an open door here.?h?h/ _?h?h?h ,?h "?h%?h.',?h (?h?*?h,,?h-?h/?h0?h1?h1?ha6?h<[ #######  #########.....#  ..............#  ............>.#  ..............#######  .....('.....#  b.............#.....#  ?he=......#.....#  .###'##.....#  #### #.####...#   # #.######.##   #.....# #.......).##  ?h=O #.....# #..........##   #...... #............ b   bat (asleep)  #...... #.######.....  #...... #.....   #.........?hG[9.1 (940.1 (10.0)?hK?hlMV _A bat comes into view.?hl]  You shoot a sling bullet. The sling bullet hits the bat.?hf†((((((?h'3......?h*D83===1.3 (1.2)?h6] _You kill the bat!?hv~4?h(?hH _No target in view!?hy*4?h/?h2H _No target in view!?hL I?h%N ?hW f _?h=a ?ha ?hd ?hf ,?hqh ?hj ?hk ,?hl ?h p ?hq ,?hr ?h[t ?h@v ,?hw ?hEy ?h _ ..............#.....# .........###'##.....# ###.....## #.####...# ?h #.....# #.######.## #.....# #.......). #.....## #.....### ?h7 #......# #.............. #......###.######.......?hv < #......@.#....###.......--- #......#.# #...........?h ; #......#.# #........... #......#.# #?hـ ..... ##.#...#.# #######'## ?h #.#.#...g g   hobgoblin (asleep) ?h5 f# #.#.#.# #### #...#.# #..?h Y #.######?h_ -8.3 (7.0?hŊ G---9.3 (8?hz ?hד \ _A hobgoblin comes into view.?h ((((g    You shoot a sling bullet. The sling bullet hits the hobgoblin.  ?h@The hobgoblin shouts!?h9q?hy...g.===50.6 (1.3?ha}?h߃a _The hobgoblin is heavily wounded.?h63 ((( You shoot a sling bullet. The sling bullet hits the hobgoblin.?hp?hԸ\..g.?hG(1.9?h1?h-b _The hobgoblin is severely wounded.?h" (((You shoot a sling bullet.?hC ?hMD ?hK Gg..?hK -3.1 (1.2?hwQ ?h1S c _The sling bullet barely misses the hobgoblin.?h2  ?hr w You shoot a sling bullet.  The sling bullet hits the hobgoblin but does no damage.?hB ?h}k The hobgoblin is severely wounded.?h#-4.4 (1.3?h&%?h*V _The hobgoblin barely misses you.?h`z (You shoot a sling bullet.?h4 gThe sling bullet closely misses the hobgoblin.?h(5.7?h?hV _The hobgoblin barely misses you.?hec  You shoot a sling bullet. The sling bullet hits the hobgoblin.?hi\.?hc'.?h?h..............#.....#dokbrass the Vexing.........###'##.....#Deep Elf###.....## #.####...#Health: 11/11 ========================#.....# #.######.##Magic: 5/5========================#.....# #.......).##AC: 2Str: 5#.....## #..........#### EV: 12Int: 17#......# #.............. SH: 0Dex: 17?h#......###.######....... XL:  1 Next: 100% Place: Dungeon:1#......@.#....###....... Noise: ===------  Time: 156.9 (1.2)#......#.# #........... a) +1 sling#......#.# #........... Fire: a) +1 sling#......#.# #...........##.#...#.# #######'####?hT #.#.#.... ............ # #.#.#.# #######..### #...#.##....... #.###### The hobgoblin is severely wounded. _The hobgoblin barely misses you.You shoot a sling bullet.  The sling bullet closely misses the hobgoblin. _The hobgoblin barely misses you.You shoot a sling bullet. The sling bullet hits the hobgoblin.?h _You kill the hobgoblin!You have reached level 2!?h/  --more--?hBD6/166/62 0% ?h?hA4 _?h ?h4  Spells (Memorise)TypeFailure Level  a - JinxbiteHexes5% 2  b - Sigil of BindingHexes11% 3c - Ensorcelled HibernationHexes/Ice13%2  d - Inner FlameHexes/Fire?h %19% 3  e - Cause FearHexes34% 4  f - Fugue of the Fallen Necromancy52% 3  g - AnguishHexes/Necromancy 63% 4 ?hǒ  h - Dimensional Bullseye Hexes/Translocation 63% 4 4 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit?h f?hl?hr..............#.....#dokbrass the Vexing.........###'##.....#Deep Elf###.....## #.####...#Health: 16/16 ========================#.....# #.######.##Magic: 6/6========================#.....# #.......).##AC: 2Str: 5?hsy#.....## #..........#### EV: 12Int: 17#......# #.............. SH: 0Dex: 17#......###.######....... XL:  2 Next:  0% Place: Dungeon:1#......@.#....###....... Noise: ===------  Time: 156.9 (0.0)#......#.# #........... a) +1 sling#......#.# #........... Fire: a) +1 sling#......#.# #...........##.#...#.# #######'#####.#.#.... ............?hsk # #.#.#.# #######..### #...#.#?htw#....... #.###### ?h+tYou shoot a sling bullet.  The sling bullet closely misses the hobgoblin. _The hobgoblin barely misses you.?hStYou shoot a sling bullet. The sling bullet hits the hobgoblin. _You kill the hobgoblin! _You have reached level 2!?h4~?hfMemorise Jinxbite, consuming 2 spell levels and leaving 2? Y - Yes ?h΀' N - No?hD ..............#.....#dokbrass the Vexing.........###'##.....#Deep Elf###.....## #.####...#Health: 16/16 ========================#.....# #.######.##Magic: 6/6========================#.....# #.......).##AC: 2Str: 5#.....## #..........#### EV: 12Int: 17#......# #.............. SH: 0Dex: 17#......###.######....... XL:  2 Next:  0% Place: Dungeon:1#......@.#....###....... Noise: ===------  Time: 156.9 (0.0)#......#.#[3?hE I7m #........... a) +1 sling#......#.# #........... Fire: a) +1 sling#......#.# #...........##.#...#.# #######'#####.#.#.... ............ # #.#.#.# #######..### #...#.##....... #.###### You shoot a sling bullet.  The sling bullet closely misses the hobgoblin. _The hobgoblin barely misses you.You shoot a sling bullet. The sling bullet hits the hobgoblin. _You kill the hobgoblin! _You have reached level 2!---7.9 (1 _---8.9 (2?hFN A9.9 (3?hS ?hV $ ?h?V _You start memorising the spell. You continue memorising. x2?hV ?h\ ?h_ c _You finish memorising. Spell assigned to 'a'.?hhR3?hS?hV?hY?htY$ _?h^?h_,?hS`?ha?hb,?h d?hd?h&f,?hf?hi?hfr?hDs,?hs?hv?h$x,?hy?h!   ####.######........ #........#....###.......# #......#.# #...........##......#.# #...........##......#.# #...........###.#...#.##########'##.#.#.....'?h# #.#.#.####..#### #...#@# #.68.9 (9 #####'# #.####### ... ...  #.... ... #..... .... #...... #.......?hu#.)...... _You open the door.?hE _Found a dagger.?h| 3?h ?h ?h ?h : _?h @  There is an open door here.?h ?h  _?h ?hO ?h ,?hP ?h? ?h ,?h ?h ?h ?h ?h ?hX ?h B?h ?h' ,?hL ?h ?h ,?h ?h3   #......#.#   #......#.# . ?h~  #......#.# #.   ##.#...#.##########'   #.#.#...?h i.   # #.#.#.####.. ?h  # #...#.# #....  ?h ' #.#####'########.   #..@.............  ?h  ######..........   #..........   #..........   #..........   #.)........   #..........  ?h = #..........  ?h SYou pick up a book of Necromancy and begin reading...?h9 376.9 (8?h $7.9 (9?h   You add the spells Soul Splinter, Grave Claw and Vampiric Draining to your _library.?h I?h B?h ?h ?hX ,?h ?h? ?h ,?h ?h ?h ,?h' ?hl ?h9 ,?h ?h ?h * #......#.# #... ##.#...#.##########'#### #.#.#..........?h x #.#.#.#.###..## #.#...#.# # #.#####'########.###### ?h T#................  ######..........  #@.........  ?h #...  #..........  #.)........ #.......... #.......... J   endoplasm (asleep) #........ ........J ?hh W82.9 (53.9 (6?hC ?h ] _An endoplasm comes into view.?hx (((((J  (You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm quivers.?h;:?h:?h A0...?hQA.J..?hA7===5.1 (1.2?hG?hnJ] _The endoplasm is almost dead.?hc  You shoot a sling bullet. The sling bullet hits the endoplasm.?h((((.....?h~-?.....?hx0566.4 (1.3?h6?h9M _You kill the endoplasm!?h 34?h7?h:H _No target in view!?hI?hm?h'##.#...#.##########'#####.#.#..................'#.#.#.#.##########..#####.#...#.# #........#.#####'########.########................ ######.  #.. #. #. #.) #....#..#. S   ball python (constriction, asleep).......S####?h(0.0?h/5---7.4 (1?h?h^ _A ball python comes into view.?h`e  You shoot a sling bullet. The sling bullet hits the ball python.?h((((((†?h/xG......?hz@10===8.7 (1.3?h?hO _You kill the ball python!?hv4?h}?h}H _No target in view!?hW 4?h$?h'H _No target in view!?h5; 3?h= ?h^A ?hC ?hG : _?h+H ?hOJ ,?hK ?h9N ?hP ,?hQ ?h[T ?hB[  #.#####'.# #................  ######..........  #..........  #..........  #.?h[ ) #.). #.. #.--- # ..?h[ ......†####..#...?h[ # l   frilled lizard (asleep)...#?h[ w#...l......#?h` 91.7 (3.0  A frilled lizard comes into view.?hg ill.?h`h G---2.7 (4?hn ?hvq 8 _The frilled lizard hisses angrily.?h Xo  You shoot a sling bullet.  The sling bullet hits the frilled lizard.?h](((((†?hD.....?hi 3===3.9 (1.2 _You kill the frilled lizard!?h?hqo _Your Ranged Weapons skill increases to level 3!?h4?h?hDH _No target in view!?h̃?h:?h?hH _No target in view!?h 3?h ?h ?h$ ?h : _?h? ?hJ ,?h ?h ?h ,?hW ?h ?h ,?h ?h ?h ,?h ?h ?h ?h ?h ?h ?h  #..........  #.  #.. #.) #.... #... ######.........B ?h #........ #.......@.†#### ---#..........# #..........# ?h  #....†.....##..#...?h] # B   giant cockroach (asleep)#.....#?h T#..........#?h v9.9 (6.0---200.9 (7?h ?h b _A giant cockroach comes into view.?h) ((((((B  You shoot a sling bullet.?h`?h}.....B.†?h7===2.2 (1.3?hh?hWS _The sling bullet hits the giant cockroach but does no damage.?h (((((((You shoot a sling bullet.?h ,?h ..B...†3.4 (1.2?h ?h S _The sling bullet barely misses the giant cockroach.?h ?h ((( You shoot a sling bullet.  The sling bullet hits the giant cockroach.?hK ?hS dB..†?h|S (4.6?hY ?h[ h _The giant cockroach is severely wounded.?h{ (((((((You shoot a sling bullet.?h?h}?hga......B?ha-5.9 (1.3?h ?h?i _The sling bullet barely misses the giant cockroach.?hp  You shoot a sling bullet.  The sling bullet hits the giant cockroach.?hE†?h?h 6207.1 (1.2?h"?hpS _You kill the giant cockroach!?h~?ha~?hm?h?h?hi,?h(?h%,?hΙ?h?hX,?h?h2?h4?h?hȮ?h?hX?h,?h?h?h,?h?h`?h,?h?h?hf,?h?hI?ht?h?h.?h ?hP,?h?h?h-............. #.#.......## ##...........# #.#.....(.###...........# #.#.........#...........# #....##.....#...........# #....##.....#.).........# #....##.....?h#...........# #...###.....#...........####+####...# #..### ##..............@....... #..##---18.1 (11.0) ...............###.#.##+ #..# .....††######### .. #..# .......# ... ... ?h-0.......# .#>## .†.....# # .......# .......# ?h?hH---9.1 (12?hR?h; _Found a stone staircase leading down.?hI?h?hg?hا,?he?hB?h,?hh?h`?hǯ,?h?h^?hE,?h?hk?h,?h?h?h<,?h?hҸ?h,?hE?ho?h,?hǽ?hPR  There is a stone staircase leading down here.?h*?h~ _?h?h ?h|,?h?h?h,?h_?h?h,?h*?hW?h,?h?h?h,?hc?h?h?h:?h?hP?hn,?h?h@?h,?h{?h?h~# #....##.......####.#.#... # #....##.......# )#.## # #....##.......+ .#. # #...###.......# ####+####...###..####..... ......##..## ..... ?h..###.#.##+##..## ..... ### #...##.#..##### .%...  ##..........@.# ...  ###.#>######.# ####### #.#.# ... ....... #.#.# ..... #...... #.#.# ......# #...... #.#.# ......# #...... r   rat (asleep) #.#.# r.....# #...... #.#.# ......# #...... #.#.##......?h-38.1 (19?hl,9.1 (20?h?hV _A rat comes into view.?h|]  You shoot a sling bullet. The sling bullet hits the rat.?h(((((† ?hIC.....?hn D4===40.4 (1.3)?h?hG _You kill the rat!?h?h?h?hH _No target in view!?h?hl?h?h"H _No target in view!?h3?h?h?h  #....##.####.#.#. #....##.# )#.# #....##.+ .#.  #...###.# +####...###..####..... ........##..## ..... ###.#.##+##..## .....  #...##.#..##### .%... ##...........@# ... 0.0###.#>######.# ##.#.# .... .#.#.# ....... #.#.#.# .[.......# #.#.#.# ...!......# #.#.#.#.....†.....# #.#.#.#...........# #.#.#.# #.?hh K---1.4 (1?hg ?h - _Found a leather armour.?h?h3---?hS?hH _No target in view!?hX3?hX?h[?hm_?h_$ _?hc,?hd?hd?he?hh?hj,?hFl?hn?hq?hq?hs?hy?h},?h?h........## ..... ..###.#.##+##..## ..... ### #...##.#..##### .%... ##............# .... ?h,###.#>######.###... ####### #.#.#............. ....... #.#.#...........## #......?hF #.#.#...[.......# #......?h #.#.#....@......# #...... #.#.#.....†.....# #...... #.#.#...........# # #.#.#...........# # #.....#.....# # #...........# #?h #...........# ####### ?h#...."......# ?hr+6.4 (5?h+7.4 (6?h ?hUQ _i - a ruby potion?hBM####+####...###..####..........##..## ..###.#.##+##..## ... ### #...##.#..##### .%##............# .... ###.#>######.###... #######.?hn.. ...#[.†#.#.#...........# #......#...."......#?hiA8.4 (1?h?h?hUiP.####+####...###..####......##..## ......###.#.##+##..## .....# #...##.#..##### .%... ##..# .... ###.#>######.###...  #.#.#.  #.#.#.## # #.#.#...?hi..# # #.#.#.# # #.#.#.....†.....# # #.#.#.# # #.#.#.# # #.....#.....# # #?hgj.# # #.#  #...."......#?h}u?hu&9?h|?hW _You see here a +0 leather armour.?h*3 =50?h8 ?h; - _j - a +0 leather armour?hx0?h1% ?h2 Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting0.9   1.4  -2   h * Spellcasting   1.9   1.2  +3  ?h<2        ?hr2 b - Unarmed Combat   0.0   1.4  -2   i * Hexes   4.1   3.0  +3  ?h2    j + Fire Magic1.3   1.7  +1  ?h2+c + Short Blades 0.0   1.0   0      ?h3l d * Ranged Weapons   3.0   2.4  +3      ?h'3        ?h3r e - Armour   0.0   1.4  -2       f * Dodging   2.7   2.1  +2      g + Stealth0.0   0.6  +3  ?h3a    ?h3        ?h3l    ?h4a    ?hL4        ?h4        ?h4        ?h4        ?h 5        ?h,5pThe relative cost of raising each skill is in cyan.  ?hW5The species aptitude is in white.  [?] Help[=] set a skill target  ?h5[/] auto|manual mode [*] useful|all skills [!] training|cost|targets?hn  j * Fire Magic   1.3?h?h?h.####+####...###..####.....dokbrass the Vexing .............##..## .....Deep Elf ...###.#.##+##..## .....Health: 16/16 ======================== ?h#### #...##.#..##### .%...Magic: 6/6========================##............# ....AC: 2Str: 5###.#>######.###... ###### EV: 12Int: 17#.#.#............. ...... SH: 0Dex: 17#.#.#...........## #..... XL:  2 Next: 24% Place: Dungeon:1#.#.#...@.......# #..... Noise: ---------  Time: 250.4 (0.0)#.#.#...........# #..... a) +1 sling#.#.#.....†.....# #..... Fire: a) +1 sling#.#.#...........# #....?hg.#.#.#...........# #.....#.....#.....# #.....#...........# #.....#...........# #######...."......# _No target in view! _Found a leather armour. _No target in view! ?h_i - a ruby potion _You see here a +0 leather armour. _j - a +0 leather armour?hk4?hݾ?hInventory: 10/52 slots Hand Weapons (go to first with ))  a - a +1 sling (weapon)h - a +0 dagger Armour (go to first with [)  c - a +0 robe (worn)j - a +0 leather armour Scrolls (go to first with ?)  b - a scroll of poison  d - a scroll labelled ZYOLA CEIZXENG  f - a scroll labelled YVEHOA XOTAPU  g - a scroll labelled PETSOU JUCZAKK Potions (go to first with !)  e - a glowing brown potion  i - a ruby potion?hd j - a +0 leather armour. A suit made from layers of tanned animal hide. It provides basic protection withalmost no hindrance to spellcasting or stealthy movement. Base armour rating: 3Encumbrance rating: 4 It can be maximally enchanted to +3. If you switch to wearing this armour: Your AC would increase by 1.0 (2.0 -> 3.0). Your EV would decrease by 1.0 (12.2 -> 11.2). Your spell failure would worsen by up to 4% (press '!' for details). You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace” (w)ear, (d)rop, (=)adjust, or (i)nscribe.?h4/ ?h7 ?h5@ .####+####...###..####.....dokbrass the Vexing .............##..## .....Deep Elf ...###.#.##+##..## .....Health: 16/16 ======================== #### #...##.#..##### .%...Magic: 6/6========================##............# ....AC: 2Str: 5###.#>######.###... ###### EV: 12Int: 17#.#.#............. ...... SH: 0Dex: 17#.#.#...........## #..... XL:  2 Next: 24% Place: Dungeon:1#.#.#...@.......# #..... Noise: ---------  Time: 250.4 (0.0)#.#.#...........# #.....[?h@ m a) +1 sling#.#.#.....†.....# #..... Fire: a) +1 sling#.#.#...........# #.....#.#.#...........# #.....#.....#.....# #.....#...........# #.....#...........# #######...."......# _No target in view! _Found a leather armour. _No target in view! _i - a ruby potion _You see here a +0 leather armour. _j - a +0 leather armour?hH ?h|I ?h f ?hk ?hu +1.4 (1?h,w ?h~ ?h +2.4 (2?hr ?hՍ ?h< +3.4 (3?hۗ ?h ?h +4.4 (4?h Z5.4 (5 0 _You start removing your armour. You continue removing your +0 robe. x5?hl  You finish removing your +0 robe.  You start putting on your armour.6.4 (6?h ?h ?hp $7.4 (7?hA ?h ?h +8.4 (8?hi ?h A9.4 (9?h ?h@ ?h 060.4 (10.0)?h? ?h 31 _You continue putting on your +0 leather armour. x5?h ?h ?h[ c _You finish putting on your +0 leather armour.?h;?h>t  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting0.9   1.4  -2   h * Spellcasting   1.9   1.2  +3      ?h?     b - Unarmed Combat   0.0   1.4  -2   i * Hexes   4.1   3.0  +3       j * Fire Magic   1.3   1.7  +1  c + Short Blades 0.0   1.0   0      ?hc@ d * Ranged Weapons   3.0   2.4  +3               e - Armour   0.0   1.4  -2       f * Dodging   2.7   2.1  +2      g + Stealth0.0   0.6  +3      ?h@,            ?h@!            ?h&A        ?hQA        ?hA            ?hA    The relative cost of raising each skill is in cyan.  ?hBThe species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets?hpB?hCp j - Fire Magic   1.3?h7 > j + Fire Magic 1.3?h?h?h.####+####...###..####.....dokbrass the Vexing .............##..## .....Deep Elf ...###.#.##+##..## .....Health: 16/16 ======================== #### #...##.#..##### .%...Magic: 6/6========================##............# ....AC: 3Str: 5###.#>######.###... ###### EV: 11Int: 17#.#.#............. ...... SH: 0Dex: 17#.#.#...........## #..... XL:  2 Next: 24% Place: Dungeon:1#.#.#...@.......# #..... Noise: ---------  Time: 260.4 (0.0)#.#.#...........# #.....[?hlm a) +1 sling#.#.#.....†.....# #..... Fire: a) +1 sling#.#.#...........# #.....#.#.#...........# #.....#.....#.....# #.....#...........# #.....#...........# #######...."......# _j - a +0 leather armour _You start removing your armour. You continue removing your +0 robe. x5  You finish removing your +0 robe.  You start putting on your armour. _You continue putting on your +0 leather armour. x5 _You finish putting on your +0 leather armour.?ho?h?h/?h1?h| 3?hl ?h ?hu ?h : _?h@ ?h ,?h ?h ?h ,?h ?h ?h} ,?h ?h ?h ,?h ?h ?h ,?hW ?h ?h ,?h ?hE ?h' ,?h ?hT  #.#.#...........# #...... #.#.#...........# #...... #.#.#.....†.....# #...... #.#.#...........# #...... #.#.#...........# #...... #.....#.....# #...... #.....# # #.....# ####### #.#  #........####.#  #.####.#.# .# ?hJ!  .. #. .# #. .. #. #.# $. .# .# ## ?h& +8.4 (8?h' +9.4 (9?h- ?h3 6 _k - an amulet of guardian spirit?hOI ?hM Inventory: 11/52 slots Hand Weapons (go to first with ))  a - a +1 sling (weapon)h - a +0 dagger Armour (go to first with [) ?hGN  j - a +0 leather armour (worn)c - a +0 robe Jewellery (go to first with "=)k - an amulet of guardian spirit Scrolls (go to first with ?)  b - a scroll of poison  d - a scroll labelled ZYOLA CEIZXENG  f - a scroll labelled YVEHOA XOTAPU  g - a scroll labelled PETSOU JUCZAKK ?hN Potions (go to first with !)  e - a glowing brown potion  i - a ruby potion?h k - an amulet of guardian spirit. An amulet containing a protective spirit which will cause any damage taken to bedivided between the wearer's reserves of health and magic. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Spirit} {jewellery} Menu/colouring prefixes: identified jewellery _________________ “Gringoire put out his hand for the little bag, but she drew back. ‘Do not ?h p touch it! It is an amulet, and either you will do mischief to the charm, or it  will hurt you.’”  -Victor Marie Hugo, _Notre Dame de Paris_, Book II, chapter VII “A Wedding Night”. 1831. (p)ut on, (d)rop, (=)adjust, or (i)nscribe.?hnInventory: 11/52 slots Hand Weapons (go to first with ))  a - a +1 sling (weapon)  h - a +0 dagger Armour (go to first with [) ?hnK j - a +0 leather armour (worn)  c - a +0 robe Jewellery (go to first with "=)  k - an amulet of guardian spirit Scrolls (go to first with ?)  b - a scroll of poison  d - a scroll labelled ZYOLA CEIZXENG  f - a scroll labelled YVEHOA XOTAPU  g - a scroll labelled PETSOU JUCZAKK Potions (go to first with !)  e - a glowing brown potion  i - a ruby potion?hk - an amulet of guardian spirit. An amulet containing a protective spirit which will cause any damage taken to be?hdivided between the wearer's reserves of health and magic. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Spirit} {jewellery} Menu/colouring prefixes: identified jewellery _________________ “Gringoire put out his hand for the little bag, but she drew back. ‘Do not  touch it! It is an amulet, and either you will do mischief to the charm, or it ?h$ will hurt you.’”  -Victor Marie Hugo, _Notre Dame de Paris_, Book II, chapter VII “A Wedding?hV Night”. 1831. (p)ut on, (d)rop, (=)adjust, or (i)nscribe.?h*?h/?h6#.#.#...........# #...... dokbrass the Vexing#.#.#...........# #...... Deep Elf?h57F#.#.#.....†.....# #...... Health: 16/16 ========================#.#.#...........# #...... Magic: 6/6========================#.#.#...........# #...... AC: 3Str: 5?hw8#.....#.....# #...... EV: 11Int: 17#...........# #...... SH: 0Dex: 17#...........# ####### XL:  2 Next: 24% Place: Dungeon:1#....@......#Noise: ---------  Time: 269.4 (0.0)#........####.#a) +1 sling#.####.#.# .#Fire: a) +1 sling.. #. .##. ..#. #.#$. .#.# ## _You start removing your armour. You continue removing your +0 robe. x5  You finish removing your +0 robe.  You start putting on your armour. _You continue putting on y?h8our +0 leather armour. x5 _You finish putting on your +0 leather armour. _k - an amulet of guardian spirit?h??h@,70.4 (1?h}E?hSH< _You drop an amulet of guardian spirit.?h ?h ?h? ?hZ ?hc ?h ,?h ?h B?hE ?h ,?h ?h ?h ,?h ?h~ ?ha  #.....#.....# # #...........# #?h > #...........# ###### ###...."......#  #........####.# #.####.#.# .# .. #.#.#  #.#..  #@##.# 4.4 (4?hA ....).$....# ~~...#.##### ~~~~....## #$## ?h A5.4 (5?h ?h? % _Found a dagger.?h|:3?h`;?h??h@?hEB?hH,?hIN?hh: _You now have 15 gold pieces.?h^l>#........####.# #.####.#.# .# .. #.#.# ## #.#.. ....####.##.# ~....)......# ~~~...#.#####.~~~~ #.# .... #@# ### #$..l...# #######.#  l   frilled lizard (asleep)?hl"?htR801.4 (6?hz?h~a _A frilled lizard comes into view.?h$ 4?h|* ?hy- e _A frilled lizard is nearby!?hx"o  You shoot a sling bullet.  The sling bullet hits the frilled lizard!?h(((†?h(..?h?7===2.8 (1.4?h?hR _You kill the frilled lizard!?h?h?hۍ?hܐH _No target in view!?hT?h?h6?hvH _No target in view!?hI?h ?h?P _?hy,?hs?hM _You now have 28 gold pieces (gained 13).?h3?h?h?h,?h?h"?h?h?h?h?hv #...........# #... #...........# #### ###...."......# #........####.# #.####..# .. #.#### #.#.......####.##.#.~....)@.....#---.~~~...#.##### ..~~~~.#.# S....###.#####.#?hHN##### #...†...########.#S   ball python (constriction, asleep) ?h} 7.8 (5.0  A ball python comes into view.?hS.S)?hQG---8.8 (6?h?h5 _The ball python hisses angrily.?h (((((((You shoot a sling bullet.?hTt?ht?hu?h:~h....~~S.?hV8===90.2 (1.4?h?hxe _The sling bullet barely misses the ball python.?hte  You shoot a sling bullet. The sling bullet hits the ball python.?hyj((~?hXQ..~?h6311.5 (1.3?hq ?hy 9 _You kill the ball python!?h ?hw4?hA?hH _No target in view!?hzN 4?hQ ?hT H _No target in view!?h# 3?hJ$ ?h) ?h+ ?h0 : _?h9 >  You see here a +0 dagger.?h/< 5 _?h= ?hs? ?hA ,?hG ,?hJ B?hgL ?h_N ?hN ?hO ?hQ ?hS ?hS ?hT ?h&Z ?hg\ ,?h] ?ha ?hb ,?hc ?h g ?hji ?hi ?hj ?hsm ?ho ,?hp ?hs ?hu ,?htw ?h~ X?h ?h ,?hL ?h> ?h ,?h ?h ?h ,?hӏ ?h ?h ,?h ?h9 ?h ,?h ?hn ?h B?h9 ?h ,?h ?h ?hk ,?hЮ ?h ?hA B?h. ?h^ ,?hZ ?h ?h ,?h) ?h; ?h ?h ?h ?h ?h5 ?h} ?h_ ?h\ ?h ?h ?h_ ?h ?hd ,?h ?h ?h ?hW ?h ?h" ?h ,?h ?h ?h ?h ?h ?hY ?h ,?h ?hv ?h ,?hl ?hD ?h ,?h^ ?h ?h ,?h/ ?h+ ?h* ,?h ?h~ ?hz ?h-?h ,?ho ,?hZ ?hv?h?h/?h,?hp?h?h,?h?h}?h,?h?h" ?hS",?h^#?h|%?h',?h(?hg+?hp0;#...###.......# #.# ###...###..####.....# #.# ......##..## #.....# #.# #.##+##..## #.....# #.# ..##.#..##### #.%...# #.# ............# #.....# #.# ?h1!##.#>######.###.....#########.##.#.#.............K..........##.#.#..........@## #.........#---  #.#.#...........# #.........##.#.#...........# #.........####.#.#.....†.....# #.........#.#?h1#.#.#...........# #.........#>#?h2y#.#.#...........# #.........#<# K   kobold (asleep)#.....#.....# #.........#.##...........# #.........#.##...........# #########...#?h:6 335.5 (44.0)  A kobold comes into view. It is wielding a +0 whip.?hx=wK.K?h=K====6.5 (45?hC?hG( _The kobold shouts!?hJ(((?he .K.===-7.8 (1.3)?h[j ?hem s _You shoot a sling bullet. The sling bullet misses the kobold.?hw? (((You shoot a sling bullet.?h ..KThe sling bullet closely misses the kobold.?h o4----9.2 (1.4?h* ?h# p _The kobold misses you. The kobold hits you with a +0 whip.?hV >  You shoot a sling bullet.?h]#  The sling bullet hits the kobold but does no damage.40.5 (1.3?ha(?h!*W _The kobold completely misses you.?h>  You shoot a sling bullet.?hMV  The sling bullet hits the kobold but does no damage.3-----1.8?h\?h_9 _The kobold hits you with a +0 whip.?h'  You shoot a sling bullet. The sling bullet hits the kobold.?hp  The kobold is moderately wounded.?h (3.1?h?h| _The kobold closely misses you. The kobold hits you but does no damage.?h;`  You shoot a sling bullet. The sling bullet hits the kobold!?hFe)?h ?h$ 7----44.4 _You kill the kobold!?h,?h/m _Your Spellcasting skill increases to level 2!?h;?h?h ?h@ H _No target in view!?h 3?hc ?h ?h/ $ _?h> x4==?h ?hl ,?h ?h ?h :----?h ?h d7====?hO ?hc n _Magic restored.==?h ?hb 5=?h ?h ?h <====?h ?ht! ,?h" ?h& 6===?h' ?h, 1 _HP restored.?h/ 3?h%1 ?ht; |  Things that are here:  a +0 whip; a kobold corpse?h? K _?h D ?h G ,?h.I ?hK ?hN P==?hP ?hR ?hU ,?hV ?hKY ?h \ ,?h] ?hh` ?hc ,?hog ?hi ?hl ,?hn ?h|r ?ht ,?hv ?hy 7 _You open the door.?h| 3?hk} ?h݅ @  There is an open door here.?hz K _?h ?h ,?hv ?h{ ?h ?hX ?h ?hq ?h ,?h ?h >  You see here a +0 dagger.?hN ?h  _?h ?h ?h ,?h ?h8 ?h٦ ?h* ?hD ?h 7 _You open the door.?h I?h- @  There is an open door here.?h5  ?h _?hn ?h ?h ?h ?h* ?h ?h ?h ?h ?hF ?h ,?h ?h0 ?h4 ,?h ?h ?h ,?h| ?h ?hQ ,?hy ?h ?h ,?hq ?h_ ?h ,?h ?hU ?h@ ,?hk ?h ?h ,?he ?h ?h ?h/ ?h ?h ?h ,?h ?h ?h ,?h# ?h?h,?h?hE?hK ,?h ?h ?h,?h'?h&?h*?hV?h?hM?hG#b #.  ?h# % #.   .. #.#+#+######  ?h#... #..........#  .... ..........#  ?h#h.....##.........#  ?hW$.#  ####.###@........# ---91.4 (47.0) ?h$>.........# ####.# ##..............# ..##.# #.......######## ?h$..##.# #.).....# ..##.# #.......## ..##.# #...#....# ?h&%..##.######.###....# ..##......#...+....#?h-?ho-H---2.4 (48?h3?h5- _Found a quill talisman.?hm3?hp?hu?h?h,?h?hŇ?h?hэ?h?h?h?hn?hs......$ #.........###...[...+.#.. ?....#.#.# %..#.#.# ..#.#.#+#+#######.#?h....# .......@............#7.4 (5.0)...##.........# ..............# #+#####.###.........# ......>.........# ?h########.# ##..............#....##.# #.......########....##.# #.).....#?h4T....##.# #.......##?h=?h+8.4 (6?h?h( _Found a ring mail.?h# ?h ?hd ?h H _No target in view!?hK7.$# #...###..g...[...+.#...?....#.#.#.%..#.#.#!.#.#.#+#+######.#.#.#...#.##.#..........# #.#+#####.###.........# . ......>.......##.# ##........#g   hobgoblin (asleep).##.# #.......##.##.# #.).....# .##.# #.##  A hobgoblin comes into view.Found a puce potion..gg==9.4 (1 _The hobgoblin shouts!?h=.$# #...###...g..[...+.#...?....#.#.#.%..#.#.#.!.#.#.#+#+######.#.#.#.#.##.#..?h>.# ###.#+#####.###.# ... ......>..##.# ##........#.##.# #.......#.##.# #.).....# .##.# #.##?hB?hIJ.g?hI1--400?hQ?hT?hEe yM.# $# ....##..[...+.#..g?.......%?he  !.#.#+#+######.#.....##......................#g   hobgoblin.....?hg ?hp F.g?hq A--1?h*z ?h| ?hpD M####.......# $# ....##.[...+.#..g.......% !#+#+######.#..................##.........#.g   hobgoblin....?hF ?hQO P?g?hO &2?hU ?hV ?hc  You shoot a sling bullet. The sling bullet hits the hobgoblin.?h`.(?hvFG.%?hI@41===3.8 (1.4?hP?hQM _You kill the hobgoblin!?hrK _No target in view!?h2?h?hm?hH _No target in view!?h M ###########.......# $# ....##.[...+.#..?.......% !#+#+######.#......................##.......?h i---40 _?h< ?h:  ###......#.#?hV; #.$# #..#.###..#.....[...+.#...?....#.#.#.@..#.#.#.!?h; .#.#.#+#+#######.#.#.##.?h; e..##.##?h; k.# #...# ?h< ##.#+#####.###..#?h,<  . .. ......>?hT< .# #.# ##.# ?h< ?hJ ?hSK B---5?hOT ?h>X T _You see here a quill talisman.?h&?h&&6?h:.?hR1* _k - a quill talisman?h # #####...... #.# #.$# #.. #.###..#.....[...+.#..#.....?....#.#.##.#.#.#.!.#.#.#+#+#.#.#. #.. #.##. ##.. .####.#+#####.###.. .. ......>. .#.# ##.?h?h&7?h?hػ?h  # #####...... #.# #.$# #.. #.###.. ##.....[...+.#.. #.....?....#.#.# #.#.#.#.!.#.#.#+#+.##.#.# #.. #.### .####.#+#####.###. .. ......>.#.# ##?h<8?hx!?hlM #############........# $#  ?h^m....###.....[...+.#.. #... ...!#+#+####.##.........#.#...........#....?ht?hu&9?h{?h?hp,10.8 (2?h| _l - a scroll labelled ESCHENK ADOUNITU?h* ## #####. #.# #.$# #.. #.###.. ##.....[...+.#.. #.#.#.# #.#.#.##....!.#.#.#+#+#.##.#.## #. #.### ..### ####.#+#####.###. .. ......>?h'?h(+1.8 (1?h0?h1?h' I ## #####. #.# #.$# #.. #.###.. ##.....[...+.#.. #.#.#.# #.#.#.# #....!.#.#.#+#+ #.##.#.# # # # #.### ..### ####.#+#####.###. .. ......>2?h ?hoW ## #####. #.# #.$# #.. #.###.. ##.....[...+.#.. #?hXpg.#.#.# #.#.#.# #....!.#.#.#+#+ #.##.#.# # # ## #.## .##### ..### ####.#+#####.###. .. ......>?hp?h6Y3?hi u ##############....... .........# $# #...###?hn [...+...........#.#.##....!+#+###.......?h... .....###########.# ##.......... ?h[?h#&4?h -?hb/?hl/ ##############....... .........# $# #...###[...+...........#.#.####..+#+###....... ## ...##.# .....#........##.# #.......### ?h5<5?h[S,?hU?hU$6.8 (2?ha?hg ?hjK_m - a puce potion?h# #####. #.# #.$# #.. #.###.. ##.....[...+.#.. #.#.#.# ###.#.#.# #.#.#.#+#+##.##.#.#. # #. #.##. ##### ..### ####.#+#####.###. ... ......>.##.# ##.#.##.# #.#?hA7.8 (1?h ?h?h 4 M #############........# $#  ....###.....[...+.#.. ### ..#+#+###.##.## #...................#.?h; ?h; &8?hA ?hC ?hw M #############........# ?hbw m$#  ....##?hw #.....[...+.#.. ### ..?hw #+#+###.##.........#.#.......?hw 1#..?hw ?h ?h &9?h ?h ^## #####. #.# #.$# #.. ?h= C#.###.. ##.....[...+.#.. #.#.#.# ?h ###.#.#.# #.#.#.#+#+##.##.#.#.# #. #.##.?hӏ E ..?h ### ####.#+#####.###. ?h' ... ......>.?h ?h '20?h ?hҠ ?h5 ## #####. #.# #.$# #.. #.###.. ##.....[...+.#.. #.#.#.# ###.#.#.# #.#.#.#+#+ #.##.#.# # # # #.### ..### ####.#+#####.###. ... ......>?hM<<1?hB?hkD?h## #####. #.# #.$# #.. #.###.. ?h##.....[...+.#.. #.#.#.# ###.?h#.#.# #.#.#.#+#+##.##.#.#.?hR# #. ?h7\#.##. ..### ####.#+#####.###. ?hV... ......>.?h?h&2?h?h?hE>M #############........# $#  ....##?hE##...@.[...+.#.. ### ?h>F#............#.#.#+#+######.#+#####.#?h$R<3?hU?hW?h*s## #####. #.# #.$# #.. #.###.. ##....@[...+.#.. #.?h#.#.# ###.#.#.# #.#.#.#+#+##.##.#.#.# #..?h#.##. ..?h_### ####.#+#####.###.?hj?h&4?h! ?hS ?hHM #############.........# $#  ....####.....[...+.#.. ###..........#.#.#.#.............?h?h&5?h}?hӴ?hw # #####.. #.# #.?hw$# #.. #.###.. ##.....[...+.#.. #.#.#.# ?h\x?#.#.#.#+#+##.##.#.#.# #..#.##. ?hx(.?h<6?h?h^?h ?# ?hث #####.. #.# ?h #.$# #.. ?h `#.###.. ?h4 ##.....[...+.#.. #.?hP e#.#.# ###?hl 8#.#.#.#+#+#?hӬ M#.##.#.#.?h K## #.?h .#?h2 ?#.##.?hP 6# # .?hk #?h ?hȶ &7?h˾ ?h ?h ## #####........ #.# #.$# #.. #.###.. ##.....[...+.#.. #.#.#.# ?h~ ###.#...#.##.#.#.## #..##..##.?h 9# .?h !#?h <8?h ?h_ ?htDM #############.........# $#  ....###.....[...+.#..?hEi#..........#.#.#..........?hP?hQ&9?h+[?hp]?h## #####........ #.?h8# #.# #.. #.?hx7###.. ?h##.....[...+.#.. #..###..?h`#....#.##.?hp# #. ?h ?h}?h'30?h?hO?h+1.8 (2?h?h> _You now have 40 gold pieces (gained 12).?h ?h B?h ?h ?h ,?h ?h, ?h| ,?h ?h ?h ,?hr ?h ?h0 8# .# #######.#.########................#.........###@.......#.........# #........#.........###........?h u##.....[...+.#.......B#..........#.#.#+#+### ###..........#.#.# ?h bB   giant cockroach (asleep) ?hָ x#............#.#.#+#+###### ?h I#.##.........#.# ?h :# #....?h3 "?hY +6.8 (5?h +7.8 (6?hz ?hp b _A giant cockroach comes into view.?hH (?hԎk(((((B  You shoot a sling bullet.?h?h?h].....B..?h7===9.2 (1.4?h#?hH& ?h&M_The sling bullet hits the giant cockroach but does no damage.?h+ p  You shoot a sling bullet.  The sling bullet hits the giant cockroach!?h0 n((((.?h- 5.....?h 840.6 _You kill the giant cockroach!?h 4?h ?hs H _No target in view!?h4?h ?hP H _No target in view!?ho3?hq?hu?hYw?h{P _?hm|?h|?h}?h~?h~,?h?hIn?hɉ,?h7?hG?h1?hW?h?hN?hf,?h?hK?h͔,?h?h?h,?h?h?hp?h?h ?h?hN?hu?h?h?hˣ?h?h?hڥ?h,?hQ?h?h,?hk?h ?h,?h?h?h&?h]?hy?h-?hصB?hl?h,?hn?hx?hX?h?h?h?h?h?h#?h?h?h?h?h?h7 _You open the door.?h?h>?h?h?h,?h?h7 _You open the door.?hJ?hs?h?h@  There is an open door here.?h?h) _?h?hG?h,?h9?h 7 _You open the door.?h?h?hW?h7@  There is an open door here.?h?h  _?h?hG?h,?h?h?hK,?ho?h?h,?h[?h?h,?h{?h ?hW ,?h ?h?hU?h?h?h?h ?hD?h?h?h,?h?h "?h#,?h$?h&?h@(?hq(?h)?hM+?h-,?h-?h40?h1,?h2?h4?h`5,?h5?h6?h7,?h7?h:?h;,?hw<?h??h@,?hA?hC?hkE,?hF?hpG?hKH,?hI?hL?hL,?h{M?hY_?h`,?ha?hg?h@i,?hKj?hm?h o,?h7p?ht?hu,?hv?hGy?hz,?h {?hu~?h,?h?he?h҄,?hj?he?h,?h?h?h,?h?h?h?hۓ?hU?h?h?h?h?h}?hQ,?h?h?h,?h?h?h?h?h3?h(?h,?hڨ?hx?h ,?h?h~?h@,?h?h=?h>,?h׵?h?h,?h?h-?h,?hɽ?hYou open the door. _There is an open door here. _You open the door. _There is an open ?h4door here.  ?h?h _?h?hZ?h,?h?h\?h,?hR?h?h?h^?h?h]?hN?hr?h'?h?h,?h?he?h?h?h?h?h,?h?hPThere is an open door here. _You open the door?h5. _There is an open door here.  ?h?h` _?h?h?h?h?h?h?h,?h?h?h{?h?h?hq?h?h7?hJ?h?h,?h?h> ?h ,?hV ?hH ?h ?h ?h?h?hI?hl?hD?h?h?h?hN?h?h,?h"?h$?h!?h:!?h"?h.'?hQ),?hk*?h.?h0,?hX2?h5?h8?h;8?h9?hM?There is an open door here. _You open the door. _There is an open door here.  ?hB?h^B _?hC?hF?hH?h I?h(J?hN?hP,?hQ?hmT?hV,?hX?hZ?h\?h]?hy^?hfa?hd,?hre?h }?h,?hX?h?h,?h?h?h֞?h?h;?h4?hf,?h'?h?h,?h?h,?hl,?h?h?hA,?h?h?h8,?h?h?h?h?hc?h?h,?hQ?h?h,?h=?h{?h,?h?h?h?h,?hI?hz,?he?h?hN,?h9?h?h,?h?h@  There is an open door here.?h?h  _?h?hP?hN,?h7?h?hp,?h?h?h ,?h ?h5?hk,?h?h,?h,?hW?h?ho,?h"?h= ?h:!,?h!?h"?h#,?h$?h&?hQ',?h(?ha)?h*,?hD+?hD,?h`-,?h-?h /?h)0,?h 1?hB2?h2,?hu3?h6?hr> ............##.#.......### #...........#. .#.#.....(.##. #...........#.. ..#.#.......... #...........#.. S.#....##...... #...........#..♣+♣..#....##...... #.).........# ..... #....##...... #...........# ... #...###...... ?h>#...........####'####...###..#### #...............##..## #--- ..............###.#.##+##..## # .....÷######### #...##.#..##### # ?h>......# ##............# # ?h?......# ###.#>######.### ?h7?†.....# #.#.#......... S   ball python (constriction, asleep) ......# #.#.#......... ?h?......# #.#.#......... ......# #.#.#.........?h D567.6 (127.0) _There is an open door here.  You open the door.  A ball python comes into view.?h7Kk.SS)?hwKH---88?hP?hS5 _The ball python hisses angrily.?he  You shoot a sling bullet. The sling bullet hits the ball python!?h!†(((?hͪ3..'?hE51===70.0 (1.4)?hԳ?hO _You kill the ball python!?hK4?h՝?hH _No target in view!?h2C4?hK?hJMH _No target in view!?h֔ ?h ?h ?h# ?h ?h : _?hĠ @  There is an open door here.?h ?h  _?hV ?h ?h= ,?h ?hh ?h8 ,?h٫ ?h< ?h ?hF ?hů ?h  #.##########..####........##.....# #...................#### #'########.#########...+ ...........#. ...#.#.......### .....#. ...#.#.....(.## ...........#..♣♣♣..#.#..........# ...#..♣_♣..#....##. ...#..♣'♣†.#....##....... .)..#....@..#....##.......---5.0 (5.0?hM 5..#.......#...###.............####'####...###..####..................##..## #........###.#.##+##..## #. ....÷######### #...##.#..##### ## ?h ##............# ## ###.#>######.#### #.#.#. _You open the door.?h \ _Found a faded altar of an unknown god.?hu 3?hv ?hy ?hz ?h : _?h g  You see here a ball python corpse.?h ?h  _?h ?hP ?hW ?h~ ?h ?h ,?h ,?h: ?hk ?h ?hΒ ?hE g  You see here a ball python corpse.?hܕ ?h  _?hP ?hG ?hܗ ,?h' ?hq ?h ,?h? ?h @  There is an open door here.?hȠ ?h  _?h` ?h ?h` B?h X?hB ?h[ ?h ?h ?h n?h ,?h5 ?hj ?hZ ?h ?h ?h9 ?h ,?h ?h1 ?hp ,?h ?h/ ?h ?h ?ho ?h ?h ?h ?h ?hB ?h. ,?h ?hD ?h4 ,?h ?hC ?h( ,?hu ?h ..# #.#.#.....) . #.#.#.. ..# #.#.#..# # #.#.#....# # #.#.#.....†.....# # #.#.#..# ### #.#.#...........#  #.#.#.....#  #@..#...........# ---97.0 (22.0) #####...........#  ###...."......#  #........####.# #######.####.#.# #.# #.......# #.#.####.# #.#####.# #.#..#...# #.#.....####.##.?h  #.~.~....)......#.#?hM ?h E _Done exploring.?h3?h?h........0.0)?h?hE _Done exploring.?h 3?h ,?h P _?h ?h X?h$" B?hr% n?h- ................##..## #.....#......###.#.##+##..## #..... ######### #...##.#..##### #.%...# # ##............# #.....# # ###.#>######.###.....# # #.#.#..)... # #.#.#..#### ##.#.#...........# # ##.#@#..# #603.0 (6 ##.#.#.....†.....# # ##.#.#...........# # ##.#.#...# # #.#.#.....#.....# # #...#...........# # #####...........# # ###...."......# #........###[?h. &39;49m?h3 ?hT4 ?hoQ 3?hQ ?h] B?hb ?hg B?hqo ##....##.......'....#.......#...###.......#### ......####'####...###..####.. ..................##..## ........###.#.##+##..## ######## #...##.#..##### #.%...###......# #.....?ho Q###.#>######.###.....)...6.0 (3.## ##.#.#...........# # ##.#.#.....†.....# # ##.#.#...........# # ?h&p . . ...# ?hp ?hu ?hIw ?h?h*Read which item? Scrolls  b - a scroll of poison  d - a scroll labelled ZYOLA CEIZXENG  f - a scroll labelled YVEHOA XOTAPU  g - a scroll labelled PETSOU JUCZAKK ?h  l - a scroll labelled ESCHENK ADOUNITU [!] read|quaff|evoke[?] describe selected?hw ?h~ ?h ......#.......#....##.......'.... dokbrass the Vexing ......#.......#...###.......##### Deep Elf ......####'####...###..####.....# Health: 16/16 ======================== ..................##..## #.....# Magic: 7/7======================== ........###.#.##+##..## #.....# AC: 3?h FStr: 5 ######### #...##.#..##### #.%...# EV: 11Int: 17 ###............# #.....# SH: 0Dex: 17 ####.#>######.###.....# XL:  2 Next: 51% Place: Dungeon:1 ##.#@#...........)... Noise: ---------  Time: 606.0 (0.0) #?h$ #.#.#...........#### a) +1 sling #?hN 6#.#.#...........# # Fire: a) +1 sling ##.#.#...........# # #?hy +#.#.#.....†.....# # ##.#.#...........# #  #?h b#.#.#...........# # #.#.#.....#.....# # #...#...........# #?h j  _Found a faded altar of an unknown god. _You see here a ball python corpse. _You see here a ball python corpse. _There is an open door here. _Done exploring. _Done exploring.?h i  As you read the scroll labelled ZYOLA CEIZXENG, it crumbles to dust.?h +7.0 (1?h: 6Tele ?h  ?hO x_You feel strangely unstable. It was a scroll of teleportation.?h ?h Read which item? Scrolls  b - a scroll of poison ?h@ q f - a scroll labelled YVEHOA XOTAPU  g - a scroll labelled PETSOU JUCZAKK  l - a scroll labelled ESCHENK ADOUNITU [!] read|quaff|evoke[?] describe selected?h?h%?h-......#.......#....##.......'.... dokbrass the Vexing ......#.......#...###.......##### Deep Elf ......####'####...###..####.....# Health: 16/16 ======================== ..................##..## #.....# Magic: 7/7?h-z======================== ........###.#.##+##..## #.....# AC: 3Str: 5 ######### #...##.#..##### #.%...# EV: 11Int: 17 #?h-##............# #.....# SH: 0Dex: 17 #?h- ###.#>######.###.....# XL:  2 Next: 51% Place: Dungeon:1 #?h.#.#@#...........)... Noise: ---------  Time: 607.0 (0.0) #?h1.#.#.#...........#### a) +1 sling #?hS.`#.#.#...........# # Fire: a) +1 sling ##.#.#...........# # Tele ?h.F##.#.#.....†.....# # ##.#.#...........# #  #?h.#.#.#...........# # #.#.#.....#.....# #?h. #...#...........# #  ?h/_You see here a ball python corpse. _There is an open door here. ?h1/M_Done exploring. _Done exploring.  ?hR/As you read the scroll labelled ZYOLA CEIZXENG, it crumbles to dust. _You feel strangely unstable. It was a scroll of teleportation.?h=  As you read the scroll labelled YVEHOA XOTAPU, it crumbles to dust.  You hear a loud clanging noise!=========8.0 (1?hC?hF/ _It was a scroll of noise.?h?hsRead which item? Scrolls ?hF b - a scroll of poison  g - a scroll labelled PETSOU JUCZAKK  l - a scroll labelled ESCHENK ADOUNITU ?hg[!] read|quaff|evoke[?] describe selected?h& ?h+......#.......#....##.......'.... dokbrass the Vexing ......#.......#...###.......##### Deep Elf ......####'####...###..####.....# Health: 16/16 ======================== ..................##..## #.....# Magic: 7/7======================== ........###.#.##+##..## #.....# AC: 3Str: 5 ######### #...##.#..##### #.%...# EV: 11Int: 17 ###............# #.....# SH: 0Dex: 17 ####.#>######.###.....# XL:  2 Next: 51% Place: Dungeon:1 ##.#@#...........)... Noise: =========  Time: ?h),n608.0 (0.0) ##.#.#...........#### a) +1 sling ##.#.#...........# # Fire: a) +1 sling ##.#.#...........# # Tele ##.#.#.....†.....# # ##.#.#...........# #  ##.#.#...........# # #.#.#.....#.....# # #...#...........# #  _Done exploring.  As you read the scroll labelled ZYOLA CEIZXENG, it crumbles to dust. _You feel strangely unstable. It was a scroll of teleportation.  As you read the scroll labelled YVEHOA XOTAPU, it crumbles to dust.  You hear a loud clanging noise! _It was a scroll of noise.?h5  As you read the scroll labelled PETSOU JUCZAKK, it crumbles to dust.  The air around you briefly surges with heat, but it dissipates.?h6L---------9.0 (1?h;?h>4 _It was a scroll of immolation.?h ?hkRead which item? Scrolls  b - a scroll of poison  l - a scroll labelled ESCHENK ADOUNITU [!] read|quaff|evoke[?] describe selected?hΕ?h?h......#.......#....##.......'.... dokbrass the Vexing ......#.......#...###.......##### Deep Elf ......####'####...###..####.....# Health: 16/16 ======================== ..................##..## #.....# Magic: 7/7======================== ........###.#.##+##..## #.....# AC: 3Str: 5 ######### #...##.#..##### #.%...# EV: 11Int: 17 ###............# #.....# SH: 0?h`Dex: 17 ####.#>######.###.....# XL:  2 Next: 51% Place: Dungeon:1 ##.#@#...........)... Noise: ---------  Time: 609.0 (0.0) ##.#.#...........#### a) +1 sling ##.#.#...........# # Fire: a) +1 sling #?hQk#.#.#...........# # Tele ##.#.#.....†.....# # ##.#.#...........# #  ##.#.#...........# # #.#.#.....#.....# # #...#...........# # ?hUAs you read the scroll labelled YVEHOA XOTAPU, it crumbles to dust.  You hear a loud clanging noise! _It was a scroll of noise.  As you read the scroll labelled PETSOU JUCZAKK, it crumbles to dust.  The air around you briefly surges with heat, but it dissipates. _It was a scroll of immolation.?hɯk  As you read the scroll labelled ESCHENK ADOUNITU, it crumbles to dust.?hd ....#....# #.)....#........##.# #..... #####'#####........##.# #...#..'........##.######.###. #####..####........##......#...+.  #...................####...###. ###.#########.........+......# #. ....#.......#.#.......###..#.###. ....#.......#.#.@...(.##...#...' ....#..♣♣♣..#.#..........#.....#. ....#..♣_♣..#....##.......####.#. ....#..♣'♣†.#....##.......####)#. ....#.......#....##.......'....#. ....#.......#...###.......####### ....####'####...###..####.....# ................##..## #.....# ......###.#.##+##..## #.....#  Your body is wracked with pain! It was a scroll of ?h .torment._?h_10---------10.0 (1?h?h@ _Your surroundings suddenly seem different.?ha4 ?h3b_. #####'###### ..........'.######.## #####..####.#......#...+  #.............####...### ###.#########.?hlb+......# ....#.......#.####..#.##(.##...#...'♣♣♣?hb.....#.....#_♣..#....##.####'♣†.#....##..)..?hb..#.##+# ####### #...##.#..##### #.%...#?hj?h k&1?hr?hr?h6# #####'##### ..........'..######.## #####..####..#......#...+  #.............####...### ###.#########.+......# ....#.......#.####..#.##(.##...#...'♣♣♣..#......#.....#_♣..#...@##.......####'♣†#.....).........'......##............# #.....#?hj*"_?h'.&2?h17_?h83?hC$4#'#####.##.# #...#.'........##.######.####..####........##......#...+ #...####...####.#..+......# #.#.#.#.###..#.###.#.#.#.....(.##...#...'.#..♣♣♣..#.#.#.....#?h$_.#..♣_♣..#..@.##.####.#.#..♣'♣†.#....##.####)#.#.#....##.'....#.#?h$b.#...###..####'####...?h$###..####.....#.....##..## #.....#.###.#.##+#?h$C#..## #.....# ?h%# #...##.#..##### #.%...#  ##.# #.....#?hL-3_?h-&3?h4?h 6?hr ) ...........'#####.## ######..####...#......#...+  #...........####...### ####.#########+......# .....#.......#.####..#.###.(.##...#...'♣♣♣..#.#..........#.....#_♣..#....##.......####'♣†)....?h '....#######. ###.#>######.###.....## ?h 7_?h H---------4?h ?h= ?hys P ######..####?hs .....#...+  #...........####...### ####.#########?hs .+......# .....#.......#.#.......###..#.##?hs }.#.....(.##...#...'♣♣♣?h t Q.......#.....#_♣..#....##?h#t 5.####'♣†)?h?h[>:==?h??hBR  There is a stone staircase leading down here.?h C?h:CR3= _?hjC?hGL......##....##.......'.... ......#.......#...###.......####.####'####...###..####...........##..## #.....#...###.#.##'##..## ?hG_######### #...##.#..##### #.%.. # ##............# #..... # ###.#>######.###. # #.#@#....)...24.0 (8 ?h H# #.#.#...........#### # #.#.#...........# # # #.#.#...........# ?h4Hg # # #.#.#.....†.....# # # #.#.#...........# # #?h\Ht #.#.#...........#  #.#.#.....#.....# # #...#.# #?hH?hL?hM?hKx?hyRead which item? Scrolls  b - a scroll of poison ?h.z[!] read|quaff|evoke[?] describe selected?hG9......#.......#....##.......'.... dokbrass the Vexing ......#.......#...###.......##### Deep Elf ......####'####...###..####.....# Health: 13/16 ===================----- ..................##..## #.....# Magic: 7/7======================== ........###.#.##'##..## #.....# AC: 3Str: 5 ######### #...##.#..##### #.%...# EV: 11Int: 17 ###............# #.....# SH: 0Dex: 17 ####.#>######.###.....# XL:  2 Next: 51% Place: Dungeon:1 ##.#@#.....?hJ:D......)... Noise: ---------  Time: 624.0 (0.0) ##.#.#...........#### a) +1 sling ##.#.#...........# # Fire: a) +1 sling ##.#.#...........# # ##.#.#.....†.....# # ##.#.#...........# #  ##.#.#...........# # #.#.#.....#.....# # #...#...........# # As you read the scroll labelled ESCHENK ADOUNITU, it crumbles to dust.  Your body is wracked with pain! It was a scroll of torment. _Your surroundings suddenly seem different. _You open the door. _There is an open door here. _There is a stone staircase leading down here.  Okay, then.?hF. _?h9?h3<Drink which item? Potions  e - a glowing brown potion  i - a ruby potion  m - a puce potion [!] read|quaff|evoke[?] describe selected?hs ?h ?h ......#.......#....##.......'.... dokbrass the Vexing ......#.......#...###.......##### Deep Elf ......####'####...###..####.....# Health: 13/16 ===================----- ..................##..## #.....# Magic: 7/7======================== ........###.#.##'##..## #.....# AC: 3Str: 5 ######### #...##.#..##### #.%...# EV: 11Int: 17 ###............# #.....# SH: 0Dex: 17 ####.#>######.###.....# XL:  2 Next: 51% Place: Dungeon:1 ##.#@#...........?hM [47m)... Noise: ---------  Time: 624.0 (0.0) ##.#.#...........#### a) +1 sling ##.#.#...........# # Fire: a) +1 sling ##.#.#...........# # ##.#.#.....†.....# # ##.#.#...........# #  ##.#.#...........# # #.#.#.....#.....# # #...#...........# # Your body is wracked with pain! It was a scroll of torment. _Your surroundings suddenly seem different. _You open the door. _There is an open door here. _There is a stone staircase leading down here. _Okay, then.?hy P  Okay, then.?h ?h( ?h . _?h) ?h3 fInventory: 9/52 slots Hand Weapons (go to first with ))  a - a +1 sling (weapon)h - a +0 dagger Armour (go to first with [)  j - a +0 leather armour (worn)c - a +0 robe Scrolls (go to first with ?)  b - a scroll of poison ?h} Potions (go to first with !)  e - a glowing brown potion  i - a ruby potion  m - a puce potion ?h jTalismans (go to first with %)?h *k - a quill talisman?h?h?h......#.......#....##.......'.... dokbrass the Vexing ......#.......#...###.......##### Deep Elf ......####'####...###..####.....# Health: 13/16 ===================----- ..................##..## #.....# Magic: 7/7======================== ........###.#.##'##..## #.....# AC: 3Str: 5 ######### #...##.#..##### #.%...# EV: 11Int: 17 ?h###............# #.....# SH: 0Dex: 17 ####.#>######.###.....# XL:  2 Next: 51% Place: Dungeon:1 ##.#@#...........)... Noise: ---------  Time: 624.0 (0.0) ##.#.#...........#### a) +1 sling ##.#.#...........# # Fire: a) +1 sling ##.#.#...........# # ?h##.#.#.....†.....# # ##.#.#...........# #?h,  ##.#.#...........# #?hT #.#.#.....#.....# # #...#...........# #?htt  _Your surroundings suddenly seem different. ?h;_You open the door. _There is an open door here. ?hZ_There is a stone staircase leading down here. _Okay, then. ?h6_Okay, then.?h%4?h?h?heInventory: 9/52 slots Hand Weapons (go to first with ))  a - a +1 sling (weapon)h - a +0 dagger Armour (go to first with [)  j - a +0 leather armour (worn)c - a +0 robe Scrolls (go to first with ?)  b - a scroll of poison Potions (go to first with !)  e - a glowing brown potion  i - a ruby potion  m - a puce potion Talismans (go to first with %)k - a quill talisman?hk - a quill talisman. A spiny trinket reminiscent of a cactus. Causes sharp quills to grow all over the user's body which may cause injury to anyone unwise enough to attack them inmelee. ____________________________________________________________  Skill Quill Dmg -------------------------- Min 0 1d2 Max 7 1d8 Cur 0 1d2 Melds: Helmet, Gloves, Boots, Barding, Cloak ____________________________________________________________ Your skill: 0.0 A period of sustained concentration is needed to enter or leave forms. To leave this form, evoke the talisman again. You found it on level 1 of the Dungeon. e(v)oke, (d)rop, (=)adjust, or (i)nscribe.?h<3 Inventory: 9/52 slots Hand Weapons (go to first with ))  a - a +1 sling (weapon)  h - a +0 dagger Armour (go to first with [)  j - a +0 leather armour (worn)  c - a +0 robe Scrolls (go to first with ?)  b - a scroll of poison Potions (go to first with !)  e - a glowing brown potion  i - a ruby potion  m - a puce potion Talismans (go to first with %)  k - a quill talisman?h/ ?h5......#.......#....##.......'.... dokbrass the Vexing ......#.......#...###.......##### Deep Elf ......####'####...###..####.....# Health: 13/16 ===================----- ..................##..## #.....# Magic: 7/7======================== ........###.#.##'##..## #.....# AC: 3Str: 5 ######### #...##.#..##### #.%...# EV: 11Int: 17 ?h6###............# #.....# SH: 0Dex: 17 ####.#>######.###.....# XL:  2 Next: 51% Place: Dungeon:1 ##.#@#...........)... Noise: ---------  Time: 624.0 (0.0) ##.#.#...........#### a) +1 sling ##.#.#...........# # Fire: a) +1 sling ##.#.#...........# # ##.#.#.....†.....# # #?h+7#.#.#...........# #  ##.#.#...........# # #.#.#.....#.....# # #...#...........# #?hV7  _Your surroundings suddenly seem different. _You open the door. ?h|7|_There is an open door here. _There is a stone staircase leading down here. _Okay, then. ?h76_Okay, then.?h@4?hH?h"J?hW  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting0.9   1.4  -2   h * Spellcasting   2.1   1.8  +3           b - Unarmed Combat   0.0   1.4  -2   i * Hexes   4.3   3.0  +3      j + Fire Magic1.3   1.7  +1  c + Short Blades 0.0   1.0   0      [0;?h10;1m d * Ranged Weapons   3.0   2.4  +3   k - Shapeshifting   0.0   1.0   0           e - Armour   0.0   1.4  -2       f * Dodging   2.7   2.1  +2      g + Stealth0.0   0.6  +3                      [4?hr0m                                        The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets?h*c> k + Shapeshifting 0.0?hF?h?h......#.......#....##.......'.... dokbrass the Vexing ......#.......#...###.......##### Deep Elf ......####'####...###..####.....# Health: 13/16 ===================----- ..................##..## #.....# Magic: 7/7======================== ?hR........###.#.##'##..## #.....# AC: 3Str: 5 ######### #...##.#..##### #.%...# EV: 11Int: 17 ###............# #.....# SH: 0Dex: 17 ####.#>######.###.....# XL:  2 Next: 51% Place: Dungeon:1 ##.#@#...........)... Noise: ---------  Time: 624.0 (0.0) ?h##.#.#...........#### a) +1 sling #?hE#.#.#...........# # Fire: a) +1 sling ##.#.#...........# # ?h##.#.#.....†.....# # ?h##.#.#...........# #  ?hM q##.#.#...........# #?hw  #.#.#.....#.....# # #...#...........# #  _Your surroundings suddenly seem different. _You open the door. _There is an open door here. ?h _There is a stone staircase leading down here. _Okay, then. _Okay, then.?h??h?h/?h?h  _?ho ?hQ ?h՜ x4==?h6 ,?h1 ?h՞ ,?h ?h\ ,?h ?h ?h) $==?hO ?h; ?h} ?hĥ 55=?h ?hu X?hĩ ,?h ?h" ,?h ?h% ?hg 9=?h ?ho ?hǰ ?h E6==?h ?hA 0...?h _'..>38.0 (14.0)?h@ ?h ?h_ E _Done exploring.?h wM♣'♣†####)#....##.......'...........#.......########'####...###..###..........##..## ........###.#.##'##..## #.. ######### #...##.#..##### #.%##............# ###.#@######.###.....#)...## ##.#.#...........# ##.#9.0) _?h c _There is a stone staircase leading down here.?h?h?hU?h?h.40 _?hl ?hPo R #..# #..# #..# #..# #$.# #..# #######..#2 .......@.# #######..#?h9p  #### ?hSq ;==?hfv ?h޾ +8 (1.8?hA ?h _You climb downwards.  Found 7 gold pieces. _There is a stone staircase leading up here.?h3?h _?h$X?hT/ _You now have 47 gold pieces (gained 7).?h/?h2,?h03?h5?hY6,?h47?hp8?h;,?h<?h:>?h?,?h@?hA?hTD?hD?hD?hKF?hAH,?hrH?hI?hK,?hL?h N?hQ?h1Q?hQ?h?S?h-~?hF,?h?h+?ht?h?hX?h,?hڒ?h?h,?h/?hܖ?hK,?h?h?hמ?h?h?h?hʥ,?hW?hͨ?h,?hH?h?hB,?h?h?h#.... #.#......... ..#g... #..###.......+...........#.....#...........+..........############?he ##.................# #..@.######...#.#.# #..#...# ##..=.# #...#.####.#######.....##.#.........### #.#.######.## g   hobgoblin (asleep) #.#.......... ?h#.#..#####.### #..# .#?h ~ 73.8 (33.0)  A hobgoblin comes into view.?h.gg==4.8 (34?h?h+ _The hobgoblin shouts!?hc  You shoot a sling bullet. The sling bullet hits the hobgoblin!?hġt.(((((?h+;......?h.A8=6.2 (1.4)?h3?h6M _You kill the hobgoblin!?hA?hpA?h2G?h\KH _No target in view!?hh ......... ..#..###.. .+...... #.....#...........+ ..############ ##.................?h #....######...#.# #...# # =...#.##.#######...............#.#..# .#.?hS---70 _?hr?hS?h$ #..###.. .....+...... ?h̢%.....#.....#...........+ ...############ ##................. #....######...#.# #...# # .##.#######.... #.#.........###.#..# .#?hN?h̬B---8?hױ?h?h+9.2 (2?hk?hQ( _d - a ring of fire?h ?h$Inventory: 10/52 slots Hand Weapons (go to first with ))  a - a +1 sling (weapon)h - a +0 dagger ?h$#Armour (go to first with [)  j - a +0 leather armour (worn)c - a +0 robe Jewellery (go to first with "=)?h$d - a ring of fire Scrolls (go to first with ?)  b - a scroll of poison ?h%Potions (go to first with !)  e - a glowing brown potion  i - a ruby potion ?h3% m - a puce potion Talismans (go to first with %)?hO%*k - a quill talisman?hT d - a ring of fire. A ring that brings its wearer more in contact with the powers of fire. It grants?h Cresistance to heat and enhances fire magic, but causes vulnerability to cold. You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {Fire rF+ rC-} {jewellery} {resist fire} {fire resistance} Menu/colouring prefixes: identified jewellery _________________ ?h  “Love is a burning thing  And it makes a fiery ring”  -June Carter and Merle Kilgore, “Ring of Fire”. 1963. (p)ut on, (d)rop, (=)adjust, or (i)nscribe.?h?h?h .....#..###..dokbrass the Vexing.....+......Deep Elf.....#.....#Health: 16/16 ========================...........+Magic: 7/7========================..........############ AC: 3Str: 5##.................# EV: 11Int: 17#....######...#.#.# SH: 0Dex: 17#....# #...# #XL:  2 Next: 58% Place: Dungeon:2#..@.# #...#.#Noise: ---------  Time: 679.2 (0.0)###.#######.....#a) +1 sling#.#.........###Fire: a) +1 sling#.#.######.###.[40?hm#..........#.#..#####.####.#..# .##.#..# .##..# .# _The hobgoblin shouts!  You shoot a sling bullet. The sling bullet hits the hobgoblin! _You kill the hobgoblin! _No target in view! _d - a ring of fire  You feel more attuned to fire.7 (0.5  You shoot a sling bullet. The sling bullet hits the hobgoblin! _You kill the hobgoblin!No target in view! _d - a ring of fire  You feel more attuned to fire. _d - a ring of fire (worn)?h?h"Inventory: 10/52 slots Hand Weapons (go to first with ))  a - a +1 sling (weapon)?hdLh - a +0 dagger Armour (go to first with [)  j - a +0 leather armour (worn)c - a +0 robe Jewellery (go to first with "=) ?h d - a ring of fire (worn) Scrolls (go to first with ?)  b - a scroll of poison Potions (go to first with !)  e - a glowing brown potion  i - a ruby potion  m - a puce potion ?hjTalismans (go to first with %)?h*k - a quill talisman@hmc - a +0 robe. A large, loose-fitting, wide-sleeved outer garment made of light cloth. It offers little protection against physical harm, but does not hinder evasion or spellcasting. Base armour rating: 2Encumbrance rating: 0 It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would decrease by 1.0 (3.0 -> 2.0). Your EV would increase by 1.0 (11.2 -> 12.2). Your spell failure would improve by up to 5% (press '!' for details). Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “CLEOPATRA: Give me my robe, put on my crown; I have  Immortal longings in me” (w)ear, (d)rop, (=)adjust, or (i)nscribe.@hZ @h` .....#..###..dokbrass the Vexing.....+......Deep Elf.....#.....#Health: 16/16 ========================...........+Magic: 7/7========================..........############ AC: 3Str: 5@hCa ##.................# EV: 11Int: 17#....######...#.#.# SH: 0Dex: 17#....# #...# #XL:  2 Next: 58% Place: Dungeon:2@hfa #..@.# #...#.#Noise: ---------  Time: 679.7 (0.0)@ha ###.#######.....#a) +1 sling@ha #.#.........###Fire: a) +1 sling#.#.######.##@ha #.#..........#.#..#####.###@ha #.#..# .##.#..# .##..# .#@hc You shoot a sling bullet. The sling bullet hits the hobgoblin! _You kill the hobgoblin! _No target in view! _d - a ring of fire  You feel more attuned to fire. _d - a ring of fire (worn)@hi @hi @hj %80.7 (1@hm @hp ) _You drop a +0 robe.@h@hKInventory: 9/52 slots Hand Weapons (go to first with ))  a - a +1 sling (weapon)h - a +0 dagger @h4Armour (go to first with [)  j - a +0 leather armour (worn) Jewellery (go to first with "=)  d - a ring of fire (worn) @hScrolls (go to first with ?)  b - a scroll of poison @h0Potions (go to first with !)  e - a glowing brown potion  i - a ruby potion  m - a puce potion Talismans (go to first with %)@h!*k - a quill talisman@hU @hZ @h_ 8.....#..###..dokbrass the Vexing.....+......Deep Elf.....#.....#Health: 16/16 ========================...........+Magic: 7/7========================@h?` ..........############ AC: 3Str: 5##.................# EV: 11Int: 17#....######...#.#.# SH: 0Dex: 17#....# #...# #@hm` XL:  2 Next: 58% Place: Dungeon:2#..@.# #...#.#Noise: ---------  Time: 680.7 (0.0)@h` ###.#######.....#a) +1 sling#.#.........###@h` Fire: a) +1 sling#.#.######.##@h` c#.#..........#.#..#####.####.#..# .##.#..# .#@hRa #..# .# _You kill the hobgoblin! _No target in view! _d - a ring of fire  You feel more attuned to fire. _d - a ring of fire (worn) _You drop a +0 robe.@he @h1f @hj @hl @hِ @h; @h @h5 @h ,@h} ,@hÞ B@h @h ,@hs @hߧ @hw #.....#... .##.....#....## #.#...... ..#........#..###.. ........+....... #.....#.....# #...........+ #....@......##########3.7 (3.>..####................. #....######...#.# #....# ...# # #..[.# #...#.# ###.#######.....# #.#.........### #.#.######.## #.#..........@h߷ A4.7 (4@hM @hۿ ; _Found a stone staircase leading down.@h" I@h @ho @h B@h ,@h @hM @h ,@h @h @h B@h @h ,@h @hU @h ,@h @h @hA ,@hU @h @h_ ,@h @hs @h ,@hz ,@h' @hM @h @h @h ,@h @h @h\ ,@h|! @h# @hy& ,@h5' @h * @h- ,@h2 @h3 @h7 ,@h8 @h@ #............ ..... #..... #...... .. ...#......... .....+........## ......##...# #....... ####.....###.....#....  #...##..##.....#....#@h@ ......+................#.....###..........#..#+.^................+.... @hA %#.....####+#.#.....#.... .... ........#..........@h=A j ........#..........@hhA E @hqJ 099.7 (15.0)@hJ .700.7 (16@hS @hPX 0 _c - a wand of charming (8)@h=@h:>@h_?@hC@h6G@h{G@h@L,@h%O,@h5P@hT@hW,@hZ@h[@hp_,@h^`@hb@hf,@hg@hi@hml,@hrm@hr@h/...................#............##..................#....... ...........#.....+ ...... ....#+#.....g .........# ............@....+ ........###......## .........###........ ####.....###.....#.... .##...##..##.....#....## #.#......+................ ..# g   hobgoblin (asleep)#.....###..........#..###..+.^................+#.....####+#.#.....#.....# 6.7 (6.0)  A hobgoblin comes into view.@h%w rg.r   quokka (wanderingg   hobgoblin  The hobgoblin shouts!==7.7 (7@h@hߜY _A quokka comes into view.@h8 (((((r You shoot a sling bullet. The sling bullet hits the hobgoblin.@he@hg@hh@h/r.r......g@hr5=8.9 (1.2@h`y@hS|d _The hobgoblin is moderately wounded.@h* (((You shoot a sling bullet. The sling bullet hits the hobgoblin.@hx@hi@h@h=p  The hobgoblin is heavily wounded.@hƾr.r....gr   rat (wandering)@h.10.3 (1.4@h@hV _A rat comes into view.@h| ((((You shoot a sling bullet.@h~w,@hx@hx@h.r.r.g..r@h(1.7@h@hc _The sling bullet barely misses the hobgoblin.@h ( You shoot a sling bullet. The sling bullet hits the hobgoblin.@h%@h&&@h&@hk*q  The hobgoblin is severely wounded.@h4.r.rg.@h4(3.1@h<@h>V _The hobgoblin barely misses you.@ha | ((((You shoot a sling bullet.@h s  The sling bullet closely misses the hobgoblin.@h X.rg...@h `2------4.4 (1.3@h% @hӢ _The quokka bites you. The hobgoblin hits you. The quokka closely misses you.@h | ((((You shoot a sling bullet.@h  The sling bullet closely misses the hobgoblin.The hobgoblin hits you.  The quokka twitches its whiskers.@h  The quokka closely misses you. The quokka completely misses you.@h* .rg... @h,+ $11@hN+ Q--------5.8 (1.4@hX5 @h8 O _The hobgoblin misses you.@h | ((((You shoot a sling bullet.@hs  The sling bullet closely misses the hobgoblin.@hP.gr..@h%7/16 --------7.1 (1.3@h@h]C _The quokka bites you. The hobgoblin hits you.@h= _You are too injured to fight recklessly!@h@h@h.@h;^ _You are too injured to fight recklessly!@h%4@h+@hz.^ _You are too injured to fight recklessly!@h@ c  You shoot a sling bullet. The sling bullet hits the hobgoblin.@hB  ...................  #.................. @h  ##..................  #....... .....  ......#.....+ ......  ....#.......+#......  .............r...# @h)  ............@gr..+  ........###......##  ..###........  #.....#.... .#  @h #.....#....## #.#  ............ ..#  ........#  +.^........+  @h The hobgoblin is heavily wounded.The quokka bites you but does no damage.@h%  ...................  #..................  ##..................  #....... ..... @h  ......#.....+ ......  ....#.......+#......  .............r...#  ............@gr..+ @hÞ  ........###......##  ..###........  @h #.....#....  @hV #.....#....##   ............ ..#  @h ........#  +.^........+  @hġ <  The hobgoblin hits you.@h .r* * * LOW HITPOINT WARNING * * *@hY ]4----------8.4@hҵ @h S _The quokka barely misses you.@h}  You shoot a sling bullet.  The sling bullet hits the hobgoblin but does no damage.@hBM  The hobgoblin is heavily wounded.The hobgoblin hits you but does no damage.@hKNa5=---9.7@hT@hWr _The rat bites you but does no damage. The quokka misses you.@h c  You shoot a sling bullet. The sling bullet hits the hobgoblin.@h.r   rat@hq .  You kill the hobgoblin!The rat barely misses you. The quokka closely misses you.@hx76521.1 (1.4@h*}@hu _The rat closely misses you. The quokka misses you.@h........#........##............#...............#.....+ ......#....#.+#..r...# .....@...+ .###..r...## ..###.####.....###.....#...#...##..##.....#.........+.......... ..# #.....###...#..###.. +.^.. @h^`  ....................  #...................  ...............  #..............  #.....+ ......#  ......+#.......  .......r...#  .......@...+  ..###..r...##  ##.........  #.....#.... .#  @h#.....#....## #.#  ............ ..#  ........  +.^.........+@h?   @hvn  ....................  #...................  ...............  #..............  #.....+ ......#  ......+#.......  @hwX.......r...#  .......@...+  ..###..r...##  ##.........  #.....#....  #.....#....##   ............ ..#  ........ @hYwb +.^.........+  @hh  The quokka bites you.  * * * LOW HITPOINT WARNING * * *@h\1--------20@h@hQ _The rat closely misses you.@h# >  You shoot a sling bullet.@h 0 _  You shoot a sling bullet.sling bullet hits the quokka but does no damage.  The quokka closely misses you. The rat closely misses you.  The quokka bites you.die...@hv-2/16 ---------@h/  --more--@hs @h0x Inventory: 10/52 slots Hand Weapons (go to first with ))  a - a +1 sling (weapon)h - a +0 dagger @h]x Armour (go to first with [)  j - a +0 leather armour (worn) @h{x Jewellery (go to first with "=)  d - a ring of fire (worn) @hx jWands (go to first with /)@hx 6c - a wand of charming (8) @hx Scrolls (go to first with ?)  b - a scroll of poison @hx Potions (go to first with !)e - a potion of cancellation {unknown} @hx g i - a potion of curing {unknown}  m - a potion of heal wounds {unknown} @hFy Talismans (go to first with %)k - a quill talisman@h @h,@h_@hmGoodbye, dokbrass.21 dokbrass the Vexing (level 2, -2/16 HPs)Began as a Deep Elf Hexslinger on Oct 14, 2025.Slain by a quokka (3 damage)... on level 2 of the Dungeon.The game lasted 00:02:23 (706 turns). 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