t#i  Player: dokbrass Game: DCSS 0.33 Server: crawl.dcss.io Filename: 2025-11-07.16:51:00.ttyrec Time: (1762534260) Fri Nov 7 16:51:00 2025 v#i [?1051l[?1052l[?1060l[?1061hv#i V)0[?7h[?25l[?1cv#iQ*v#im0v#iZB~Welcome, dokbrass. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elf p - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Deep Elves have a strong affinity for all kinds of magic, but are very fragile. They regenerate magical power rapidly. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Deep Elf Hexslingery#iy#iy#iWelcome, dokbrass the Spriggan. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslinger  w - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Hexslingers carry a sling, and use hex magic to make their foes more vulnerable to attacks from afar. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Deep Elf Hexslingerz#iz#iz#idokbrass the VexingSprigganHealth: 9/9========================Magic: 3/3========================AC: 2Str: 4EV: 16Int: 14SH: 0Dex: 17XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +1 slingz#iWFire: a) +1 slingz#i ##### ##...## z#iγ#.....### #..@....# ##...#.#.%. #####z#iWz#iݽWelcome, dokbrass the Spriggan Hexslinger.It's a long way down to the Orb of Zot, but that shouldn't be any trouble.z#iiz#iz#i Press ? for a list of commands and other information.  Found an inkwell talisman.z#iz#i[ _Found a staircase leading out of the dungeon.{#i{#iK{#i{#i{#i  _{#i{#i;X{#iAYou see here an inkwell talisman. _{#iBJ{#iQ{#iZX{#ipqv{#i .## .0 .. .#### ####..#.# ##..##..# # ##.#..#..# ## +## ##.####.@# 12.0 (12.0) .####.###..# ##.# ...##..##..# ### #.#.%.#...## ###.#######  ### 6 (12.6{#i+ _Found 3 flux baubles.}#iQ I}#id }#i }#i }#i ,}#i" ,}#i }#i }#i8 B}#i }#i ,}#i }#i0 }#i }#i }#i }#i }#i ,}#i }#iv }#i ,}#i }#i }#i ,}#i[ }#i }#i ,}#iB }#i }#i ,}#iR }#i }#i ,}#i }#i }#i ,}#i! }#iB# }#iJ' }#i' }#i( }#i>, F  You see here an inkwell talisman.}#iM. }#i.  _}#i/ }#i5  ..   .####   ####..#.#   ##..##..#  ##### ##.#..#..#  ##...## +## ##.####..#  #.....####.###..# ##.#  }#i6 #..<....##..##..# ###   ##...#.#@%.#...##21.0 (8.4)   #######.#######         }#i6 }#i; }#i= #iH ..  .####  ####..#.#  ##..##..#  ##### ##.#..#..#  ##...## +## ##.####..#  #.....####.###..# ##.#  #..<....##..##..# ###  ##...#.#.@.#...##  #######.#######  ### #ijA6 (0.6#im _You see here an inkwell talisman.#i[2.6 (1.0 _d - an inkwell talisman#i #i#  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting0.7   1.4  -2   g + Spellcasting 1.3   1.4  +2           b - Unarmed Combat   0.0   1.4  -2   h + Hexes3.6   2.8  +2      i + Fire Magic0.7   1.4  -2  c + Ranged Weapons 2.0   3.0   0      #i5     j - Shapeshifting   0.0   0.7  +2   d - Armour   0.0   1.7  -3      e + Dodging2.6   1.8  +3       f - Stealth   0.0   0.4  +5                      #i            #i:!            #iz                #i        #iKThe relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  #i\[/] auto|manual mode [*] useful|all skills [!] training|cost|targets#i> j + Shapeshifting 0.0#i}> f + Stealth 0.0#i_ #if #i ..dokbrass the Vexing.#### Spriggan####..#.# Health: 9/9========================##..##..#Magic: 3/3========================#######.#..#..#AC: 2Str: 4##...## +## ##.####..#EV: 16Int: 14#.....####.###..# ##.#SH: 0Dex: 17#..<....##..##..# ###XL:  1 Next:  0% Place: Dungeon:1##...#.#.@.#...##Noise: ---------  Time: 22.6 (0.0)#######.#######a) +1 sling###Fire: a) +1 sling _Found a staircase leading out of the dungeon. _You see here an inkwell talisman. _Found 3 flux bauble#iT s. _You see here an inkwell talisman. _You see here an inkwell talisman. _d - an inkwell talisman#ijQ#i;k7 _You open the door.#ipI#irv .##  .0  ..  .#### .# ##..##..# ##### +## ##.#..#..## #@## ##.####..##.....####.###..# ##.##..<....##..##..# #####...#.#...#...#########.##########There is an open door here.#i_{##i{#.#..####...#...)#'5.4 (2.8#i#iL======6.4 (3#i׆#iފ _As you open the door, it creaks loudly! _Found a glowing spear.#iQpI#iq#it: _#iNx#iS  ##   ..# .##   ##.. .0   #. #...  #..####.. .####  #...#.. ####..#.#   #....)# ##..##..#   ### ##.#..#..#------   ##'## ##.####..#   #.....####.###..# ##.#   #..<....##..##..# ###  ...#.#...#...##  #######.#######  ###   #iN  M  ##   ..# .### #..##iÆ0 #..#.. #..####...# .####...# ####..#.# #....@# ##..# #####.#'## ##.#..#..##i&#...####'## ##.####.  #.....####.###..# ##.##.#There is an open door here.#i-7.0 (0.6#iÐQ------6 (1.2 _#iL#i| _You see here a +1 spear of distortion.#i#iR ,80#i#iR _e - a +1 spear of distortion#is  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting0.7   1.4  -2   h + Spellcasting 1.3   1.4  +2           b - Polearms   0.0   1.7  -3   i + Hexes3.6   2.8  +2   c - Unarmed Combat   0.0   1.4  -2   j + Fire Magic0.7   1.4  -2          d + Ranged Weapons 2.0   3.0  [0;10#i،;1m 0   k + Shapeshifting 0.0   0.7  +2           e - Armour   0.0   1.7  -3      f + Dodging2.6   1.8  +3      g + Stealth0.0   0.4  +5                                  [#i39;49m                            The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets#iX #i\ #ic  dokbrass the Vexing  Spriggan  ##Health: 9/9========================  ..# .##Magic: 3/3========================  ##..# .0#i{d DAC: 2Str: 4  #. #..#..EV: 16Int: 14  #..####...#.#### SH: 0Dex: 17  #id 3#...#...# ####..#.# XL:  1 Next:  0% Place: Dungeon:1  #id #....@# ##..##..# Noise: ---------  Time: 28.6 (0.0)  #ie #####.#'## ##.#..#..# a) +1 sling  #i,e ##...####'## ##.####..#Fire: a) +1 sling  #iXe #.....####.###..# ##.#  #..<....##..##..# ###  #ie |##...#.#...#...##  #######.#######  #ie F###  There is an open door here. #ie _As you open the door, it creaks loudly! _Found a glowing spear. _There is an open door here. #if _You see here a +1 spear of distortion. _e - a +1 spear of distortion#ij #i5k #io #iq #i#ix#i#i˟#i,#i#i#i ,#iާ,#iƨ,#iߩ#i#i,#i#iB#i,#iB#i#i,#iյ#id#i#i#i#iӺ#ic#i,#i#i#iu,#i#i(#i,#i#ib#iu,#i#i#i,#i#ij #  .#  .#  +## ##..##  ###.###.....##  ##....#@......#  ##..#.....###...  #..###...##  #iv#..##.#..# ###..###...##  # #.#..# ##...0  #. ##..## ##....  #..####...# #..####  #...#...## ####..#.##i738.8 (10.2)#i%9.8 (11#i#iX _f - a fuming ruby potion#iO&3#i(#ix+#i2X#i6,#il6#iHX#i!K#iM,#iO#iQ#iDT,#iU#iX#iZ,#i[#i^#i\`,#i#a#ib#ic,#id#i-f#ig,#i h#ij#il,#iSl#im#i o,#iwo#i,q#iq,#ir#is#iEu,#iu#iw#ix,#iLy#iO{#i|,#i2}#i~#i,#iЀ#i#iƃ#i#iW#i#i,#iF#i#iL,#i#i˦#iw,#i#i2#i_,#i#id#i,#i#iR#i,#i?#i#i ,#i#i/X#i#i,#i#i#i-,#i#iW#i,#iQ#i;#i,#iW#i#i,#iN#i#i,#i#i#i,#i8#i #i#i#i)#i#i2,#iQ#i#i,#i#iu#i,#i#i#i#i #i @ _You now have 8 gold pieces.#ir3#i#iR  There is a fountain of clear blue water here.#iO#iK _#i,#i#iP#iTX#i ,#i,#iv#i#i;#iP#in,#i#i#i #iI ,#i #i&,#iq#i,#i#i#i1#is#i#i,#i#iUB#i7 _You open the door.#i!3#i!#i'@  There is an open door here.#i9 _You open the door.  There is an open door here. _#iX;#iU=#i;?#i?#iA#iC#ixE,#iF#iJI#iJ,#i%L#iFN#iZP,#icQ#ixS#iyU,#i\W#iZ#iQ],#i]#i_#ia,#ie#iekA  You see here 3 flux baubles.#iVm#im _#in#i q#ir,#is#i=w#i-y,#iz#i{|#iE,#iX#i#iT#i#iO#iR#i,#i#i#i,#i#i #i1,#i#iC7 _You open the door.#i 3#i#i@  There is an open door here.#i]#i _#i#i#i,#i٪#i#i&,#iƮ#i~#i˲#i#i#i#i,#iP#iѸ#iB#ix#i#i\#i),#i4#is#i,#i#i#iB#i\#iB#i#i,#i#id#i,#i"#iY#i,#i(#i\#i,#ip#i#i ,#i#i#iB#i,#i,#i;#id#i#iV#i#i@  There is an open door here.#i#i _#i#i#i#i#i#i#i,#i#i#i,#i#i#i,#i,#i#iP #i #i(X#i)#iH.B#ii1#i.###...##..#####≈##≈≈ ###....#P.## # ###.#.#.###.####....  ###..###..## #.....) ##.....###..# ##....... #.......#'#.# #........ ...###...#######........ ..## ##..#....#.......$. ..## ##....#....@.!.....99.6 (59.8 ...###...#+####...... #...0...## ##........ ##.....## #........  ##..#### ##....... ####..#.# #...... #..##..# ##.... [34#im.#..#..# ###. ####..##100.2 (60.4) _Found a short sword.#i3#i#i#i0B#i#iqB#iZ9##...##..#####≈##≈≈ ....#P.## # ###..# #.#.###.## ###.....# #i##..###..## ##.....).# .....###..# ##..# ......#'#.# #..# .###...#######..#iE# ## ##..#....#.......$..# ## ##....#......@..#iK=###...#+####..# ..0...## ##..# .....## #..# #i#..#### ##..#..#.# ##.......# .##..# #i###.....#.#..# ###..# #i011.4 (1.2)#i+2.4 (2#i#iZ _g - a smoky emerald potion#iZ 3#i\ #i,` #ig B#i9h #ik ,#ip ,#iu B#iw #i5 #i) M _You now have 22 gold pieces (gained 14).#iC 3#i0 #i/ #i ,#i #i #i ,#iɥ #i #i ,#i #i #i> ,#iV #i n#i  # ####..#  ###.....#  ##.....).# #i~  ##........# # #.........# ####.........# .#..........##### .................# #i #..........###@# 9.4 (7.0  ##.........# #.# #i #.........# #.#  ##........# # #i8 d ##.......# # #i ###.....#  ####..# .... >#### #i #i9 10.0 (7.6 _Found a stone staircase leading down.#iT #iT #igV #iY #ir` X#ia ,#ia #ic #ie ,#ipf #ig #ii ,#ijj #im #ics #.........# ##.........# ..........##### .......# #...#is %###.#..........# #.# ...  #.........# #.#####.... #is z ##........# #..........  ###is # #..@......l ###.....# #..........#it v ####..##.....$..... #i.t ~#.>#########. #iLt S#.# #iht #.. l   frilled lizard (asleep)#it Q #.##it ,##i| -2.4 (2.4#i| -3.0 (3.0#i #i. a _A frilled lizard comes into view.#i ((((((l  You shoot a sling bullet.#if  The sling bullet hits the frilled lizard but does no damage.  You hear a shout!#in K.....l.K   kobold (missile)#i6ol   frilled lizard  A kobold comes into view. It is wielding a +0 dagger.#ip7===4.3 (1.3#iv#iz' _You hear a shout!#i #i #i #i d _There are monsters nearby!#iݾ4#iJ#ikP _You don't know any spells.#i|Y4#ijo _Sorry, you're not good enough to have a special ability.#i9 (((((((You shoot a sling bullet.#iT ..K....  The sling bullet closely misses the kobold.#iYU(((((((#iI#iJ#iK#i?S..K@...l.....#iT(5.6#iY#i[n _The kobold throws a stone. The stone closely misses you.#ih`  You shoot a sling bullet. The sling bullet hits the kobold.#i"!()(l   frilled lizard#iJf...l.#i086.9#iJ#i #i<_You kill the kobold!#i  You shoot a sling bullet.  The sling bullet hits the frilled lizard.((.#ic  You kill the frilled lizard!#ijkb...b   bat (wandering)#in1168.2#iu#iZxV _A bat comes into view.#iA Q(((((((#i! B#i #iu d..)..b.#i, (9.5#i #i w _You shoot a sling bullet. The sling bullet barely misses the bat.#i- C(((((((#i  You shoot a sling bullet. The sling bullet barely misses the bat.#iZ #iw Ub......20.8#i7 #i y _The bat hits you but does no damage. The bat completely misses you.#iC (((((((You shoot a sling bullet.#iu  The sling bullet closely misses the bat.#i]w#i~,b......#icX8---2.1#i#i' _The bat hits you.#i  You shoot a sling bullet. The sling bullet hits the bat..#ikg8.#i kM---253.4#ip#isG _You kill the bat!#i#i#i^ _No target in view!#i|  _No target in view!#iw 3#i #iz y9===#iA 1 _HP restored.#i #.# ..#####.g. ....# ...###.# ....# #.# .....# #.#####.. ## #.....).# #.......#.....# #...@.--- ####..##.....$ #.>##########..#.#g   goblin (wandering)# #i 40  A goblin comes into view. It is wielding a +0 club.#i: .g==-5.0 (1.6#iF  #i "_The goblin shouts!#i  (((((((You shoot a sling bullet.#iO#iėo..g..).#iM5=6.3 (1.3#i#i4a _The sling bullet closely misses the goblin.#i i(((((((#i4 #i7  You shoot a sling bullet. The sling bullet misses the goblin.#i8 #i#9 #i3B 8....g)...r.r   quokka (wandering)g   goblin#iC (7.6#ibJ #iM Y _A quokka comes into view.#ic$ I (#i$ Z((((((You shoot a sling bullet.#iݨ ,#i{ .....g........rr#iT F===8.9#i# #i  #i #i =_The sling bullet closely misses the goblin.#i #iiW (((#iL((((You shoot a sling bullet.#i\#i#i#i?.....)g.r..#i&)30.2#i%#i'` _The sling bullet barely misses the goblin.#iD (((((((You shoot a sling bullet.#i]o  The sling bullet barely misses the goblin.#i{.....)g..r1.5#iT _The goblin closely misses you.#il ((((((#i7(You shoot a sling bullet.#iO#i .....)gr.  The sling bullet closely misses the goblin.The goblin completely misses you. The quokka closely misses you.8---2.8#i#iL9 _The goblin hits you with a +0 club.#igP ((#i$(((((#i/You shoot a sling bullet.#i+b .....)g  The sling bullet barely misses the goblin.The quokka twitches its whiskers.The quokka bites you. The goblin closely misses you.#i,D---4.1#i3#i6T _The quokka closely misses you.#i- (((((((You shoot a sling bullet.#i .....)g  The sling bullet closely misses the goblin.#i #6#i ?-----5.4#i #i#  #ig j_The goblin hits you with a +0 club. The quokka closely misses you.#if e (((((#iʸ >((You shoot a sling bullet.#i= o  The sling bullet barely misses the goblin.#iE  The quokka barely misses you. The goblin barely misses you.A kobold comes into view. It is wielding a +0 short sword.#iO Z .....)#i-P g  The quokka barely misses you. The goblin barely misses you.#iHQ (6.7#iPZ #i_  #iJ_ %_The kobold moves out of view.#iV3>  You shoot a sling bullet.#izY  The sling bullet hits the goblin but does no damage.#iA{(8.0#i#i _The quokka completely misses you. The goblin completely misses you.#ib>  You shoot a sling bullet.#i   The sling bullet hits the goblin but does no damage.  The quokka completely misses you. The goblin barely misses you.-----#ik!9.3#i#i+ _The quokka bites you.#i`  You shoot a sling bullet. The sling bullet hits the goblin!#iz1)#i? #iS You kill the goblin!#i23340.6#i#iL> _The quokka closely misses you.#i#i`  You shoot a sling bullet. The sling bullet hits the quokka.#iC.#i&.#i1501.9#i#iJ _You kill the quokka!#i #i? #i[ #i H _No target in view!#i #iO #i #i H _No target in view!#i(h#ih#ij#iDn#ir: _#iw#iwG7==#i|,#i}}#iQ~#i;X#i#i*#i8=====#iB#isB#i:#iؕ#i#i?#i1#ip;===#i#iW#iVr9===.---r   rat (wandering)#i//50.0)#iH---2.9 (11#i#izV _A rat comes into view.#ij F  You shoot a sling bullet.  #ij <The rat squeaks loudly.  The sling bullet hits the rat.#io C.(#ip F(((((#iU 9....#i 7.))#i a===8===4.2 (1.3)#i #i 1 _You kill the rat!#i #iһ  _No target in view!#i#i#i#iH _No target in view!#i3#ic#iǘ#i#i$ _#i_#i%,#i#ikL _You now have 23 gold pieces (gained 1).#i3#i~#i(#i,#i#iȶ#iR#i,#i#ik#igV#i_G.# # #.......# #..)....##### #...... ..# #..... .###.# ..... .......# #.# ........K #i$`.......# #.#####.. .......# #.....)@....# ---7.6 (3.4 .......# #....)......# ##.....###...........#  ####..##............##iJ`#.>#########..##.# .###i`K   kobold (missile, wandering)#.. ##.###ixa:---#ii#im] _A kobold is nearby!#i ((((((K  )  You shoot a sling bullet.  The kobold shouts!  The sling bullet hits the kobold.#ia#iiLK......#iti'===#ii8.9 (1.3#iq#ita _The kobold is moderately wounded.#i\ `  You shoot a sling bullet. The sling bullet hits the kobold.#ik (()(((#iB 1.....#i #i8 +6660.2#i #i%8 J _You kill the kobold!#i #i- | _No target in view!#ig _No target in view!#i3#i]#i#i:#iy$ _#i#iI#i,#i6#i#i<,#i#i1#iQ,#i#iL#i,#i#iO3≈# #≈≈ ##  #### ######### ## ##.....#).# ## # #.. #..)#### #..@.......---....# #.... ..#.# #.......... .......# #.# ##.......). .......# #.#####........ .......# #.....).....### .......# #....)......# ##.....###...........#####..##............##i78 M#≈# #≈≈ ##  #### ######### ##.... ##.....#)#i:#. ####... .......###.# #................##i -3.2 (3.0#iOG---8 (3.6#i#imx _You see here a +0 dagger of venom.#iu _#i#i5B#i#i#i6#iR#i#i#ių#i)#i#iA#i#i#i#i,#i#i#i#iO#i#i#i#iK#i #i#i#iC#i#i#i+ #i #i. #i#i#i#i #i #i$#il%#i(#i*#i.#ir/#ib1#ij4#i7#i]8#i:#i<#i?#i@#iB#iJ#iL#i4M#iN#idR#iT#inU#iV#i Y#i4[#i[#i:]#ina#isd#id#imf#ih#ik#ik#il#ip#i8s#is#iu#iy#i{#iq|#i}#i#iJ#i#i#i#in#i#iȈ#iQ#i'#i#il#i #i#i#iV#i4#i #i#iU#i#i#i.#i<#ix#i%#i#iO#i#i#i#iè#iF#i #iw#i/#iM#i#i#iI#i#i#i`#i,#i͸#i#i#i#i#id#i#i#i#i" #iyV#.# #......######i #iV# ####.......##i/ #i/##.#####.##i #i@#..# #iW #i@#.## #i #i'?#.# #ij #iN. #.#  #ir...#######.##### .......@........##i #i{....#.##.######.# #i # # #.# #iv #iN#.##i #i)N#.##i[ #i0#.. #ier   quokka (asleep)#i #i@7##.#ir #i .#i #i-..#i"#i$r#i85.4 (2#i8 1.6)#im%r#i!#i#i'6.0 (22.2#i#i #iG#i5_A quokka comes into view.#i#iX (((((((You shoot a sling bullet.#i/ #i #i p  The sling bullet closely misses the quokka.#i3 #i ....r....  A giant cockroach comes into view.#i ;===7.3 (1.3)#i #i < _The giant cockroach moves out of view.#i^  (((((((You shoot a sling bullet.#il #ir ^...r...#ir (8.6#ix #iz ` _The sling bullet barely misses the quokka.#i@k (((((((You shoot a sling bullet.#i(,#i!^.....r.#i(9.9#i#i` _The sling bullet barely misses the quokka.#ir #iy(((((((You shoot a sling bullet.#in......r91.2  You shoot a sling bullet. _The sling bullet barely misses the quokka.  You shoot a sling bullet. _The sling bullet barely misses the quokka.  You shoot a sling bullet. _The sling bullet closely misses the quokka.#ihl  You shoot a sling bullet. The sling bullet hits the quokka.#ib  The quokka is severely wounded.2.5#i#iO _The quokka misses you. x2#iÇ (((((((You shoot a sling bullet.#i ......rThe sling bullet closely misses the quokka.3.8#i"#i%T _The quokka closely misses you.#i0c  (((((((You shoot a sling bullet.#ij ......rThe sling bullet completely misses the quokka.The quokka bites you but does no damage.#i (5.1#iy #i T _The quokka closely misses you.#i `  You shoot a sling bullet. The sling bullet hits the quokka.#i C.#i W.836.4#i #i J _You kill the quokka!#im _No target in view!#iS#i#i#iB#i #.# #......##### # ####.......# ##.#####.# #..# #.##. #.#.. #.#.#.######i........#.#.##.######.##. #. #.##. #.##. #.##b #..b   bat (wandering)#iv#. ##.#. . #iA ..#iD(0.0#i4#i@b.#i7---7.0 (0.6#i#iV _A bat comes into view.#i P---#i' #iT P _You don't know any spells.#i-  _Sorry, you're not good enough to have a special ability.#i!K(((#i  You shoot a sling bullet. The sling bullet barely misses the bat.#iKb...b#iT 7===8.3 (1.3#i%#i(: _The bat hits you but does no damage.#in (((((((You shoot a sling bullet.#ii#i0m  The sling bullet closely misses the bat.#i#i\b.......9.6#i#i: _The bat hits you but does no damage.#iC$ H(((((((#i ,#i! ......b  You shoot a sling bullet. The sling bullet barely misses the bat.#iޮ *200.9#iV #i I _The bat misses you.#i  (((((((You shoot a sling bullet.#iSa  The sling bullet closely misses the bat.#i%i 3.......b#ii (2.2#i n #i q v _The bat hits you but does no damage. The bat closely misses you.#iWtz (You shoot a sling bullet.#i  The sling bullet closely misses the bat.#iaOb3.5#iv#i L _The bat misses you. x2#ix z (You shoot a sling bullet.#i m  The sling bullet closely misses the bat.#i#i&#i̕,b.#i?(4.8#i#iQ _The bat closely misses you.#i  You shoot a sling bullet. The sling bullet hits the bat..(#iI'..#iOd4------916.1#iS#iW1 _You kill the bat!#i3W#i#i#i#iH _No target in view!#iӏ #i #i #iJ H _No target in view!#i3#i5 #i?"#i%P _#i%&#i&#i),#i)#i+#iK+<------#i,#i3.,#i.#ii0#i0#i:1#i3#i03#i3#iB5#i6,#i7#im9#i#i#B.---14.1 (8.0B   giant cockroach (wandering)#is:---#iR#i<f _A giant cockroach is nearby!#i~ (((((((You shoot a sling bullet.#i #i= .B.....B===5.4 (1.3#i #i i _The sling bullet barely misses the giant cockroach.#iqY&  #iZJYou shoot a sling bullet.  The sling bullet hits the giant cockroach!#iw#icg†(((((#i82.....#i+H#.# #......#####dokbrass the Vexing# ####.......#Spriggan##.#####.#Health: 9/9========================#..#Magic: 3/4==================------#.##AC: 2Str: 4.#.#EV: 16Int: 14.†.#.#SH: 0Dex: 17.....#######.#####XL:  1 Next: 100% Place: Dungeon:1.......@.........#Noise: ===------  Time: 216.7 (1.3).....#.##.######.#a) +1 sling##. #. #.#Fire: a) +1 sling#. #.##. #.##. #..#. ##.#. ... _A giant cockroach is nearby!You#iKJs shoot a sling bullet. _The sling bullet barely misses the giant cockroach.You shoot a sling bullet.  The sling bullet hits the giant cockroach! _You kill the giant cockroach! _The sling bullet barely misses the giant cockroach.  The sling bullet hits the giant cockroach! _You kill the giant cockroach!Your Fire Magic skill increases to level 1!  You have reached level 2!#iL/  --more--#i9n14/145----2 0% #i?#iD4 _#i0 #i  Spells (Memorise)TypeFailure Level  a - JinxbiteHexes9% 2  b - Sigil of BindingHexes16% 3  c - Inner FlameHexes/Fire28% 3  d - Cause FearHexes47% 4  e - Dimensional Bullseye Hexes/Translocation 75% 4 4 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit#iO#.# #......#####dokbrass the Vexing# ####.......#Spriggan##.#####.#Health: 14/14 ========================#..#Magic: 3/5==============----------#.##AC: 2Str: 4.#.#EV: 16Int: 14.†.#.#SH: 0Dex: 17.....#######.#####XL:  2 Next:  0% Place: Dungeon:1.......@.........#Noise: ===------  Time: 216.7 (0.0).....#.##.######.#a) +1 sling##. #. #.#Fire: a) +1 sling#. #.##. #.##. #..#. ##.#. ... _The sling bullet barely misses the#i`[ giant cockroach.You shoot a sling bullet.  The sling bullet hits the giant cockroach! _You kill the giant cockroach!Your Fire Magic skill increases to level 1! _You have reached level 2!Memorise Jinxbite, consuming 2 spell levels and leaving 2? Y - Yes  N - No#i#i0Y#.# #......#####dokbrass the Vexing# ####.......#Spriggan##.#####.#Health: 14/14 ========================#..#Magic: 3/5==============----------#.##AC: 2#iɢStr: 4.#.#EV: 16Int: 14.†.#.#SH: 0Dex: 17.....#######.#####XL:  2 Next:  0% Place: Dungeon:1.......@.........#Noise: ===------  Time: 216.7 (0.0).....#.##.######.#a) +1 sling#imX##. #. #.#Fire: a) +1 sling#. #.##. #.##. #..#. ##.#. ... _The sling bullet barely misses the giant cockroach.You shoot a sling bullet.  #iThe sling bullet hits the giant cockroach! _You kill the giant cockroach!Your Fire Magic skill increases to level 1! _You have reached level 2!#ip4=====---7.7 (1 _#i.#i~#i G---8.7 (2#i޶#i#i+9.7 (3#iC#i _You start memorising the spell. You continue memorising. x2#i9#i#i'c _You finish memorising. Spell assigned to 'a'.#i  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting0.9   1.4  -2   h + Spellcasting 1.5   1.4  +2           b - Polearms   0.0   1.7  -3   i + Hexes#iEJ3.7   2.8  +2   c - Unarmed Combat   0.0   1.4  -2   j + Fire Magic1.0   2.8  -2          d + Ranged Weapons 2.0   3.0   0   k + Shapeshifting 0.3   0.7  +2          #i e - Armour   0.0   1.7  -3      f + Dodging2.8   1.8  +3      g + Stealth0.7   0.4  +5                      #i            #i                            The relative cost of raising each skill is in cyan.  #i-The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets#i #i% #.# #......#####dokbrass the Vexing# ####.......#Spriggan##.#####.#Health: 14/14 ========================#..#Magic: 4/5#iU I===================-----#.##AC: 2Str: 4.#.#EV: 16Int: 14.†.#.#SH: 0Dex: 17.....#######.#####XL:  2 Next:  0% Place: Dungeon:1.......@.........#Noise: ---------  Time: 219.7 (0.0).....#.##.######.#a) +1 sling##. #. #.#Fire: a) +1 sling#. #.##. #.##. #..#i M#. ##.#. ...The sling bullet hits the giant cockroach! _You kill the giant cockroach!Your Fire Magic skill increases to level 1! _You have reached level 2! _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'a'.#i; #i #ih #i #iI#.# #......##### # ####.# ##.#####.# #..# #.## . #.# .†. #.# #iJ<.....#.##### .# .....#.##.######.# ##. #. #.# #. #.##. #.##. #..#iK#. ##.#. . #iQ#iR520.3 (0.6 _#i1X#iZ#ip #.# #......##### # ####.# ##.#####.# #..# #.## . #.# .†. #.# .....#.##### .# .....#.##.######.# ##. #. #.# #. #.##. #.##. #..#. ##. #irv #i8w &9#i{ #i_} #i0& #.# #......##### # ####.# ##.#####.# #..# #.## . #.# .†. #.# .....#.##### .# .....#.##.######.# ##. #. #.# #. #.##. #.##. #..#. ##.#. . #i+ #i, (1.5#iM1 #i2 #i#.# #......##### # ####.# ##.#####.# #..# #.## . #.# .†. #.# .....#.##### .# #i.....#.##.######.# ##. #. #.# #. #.##. #.##. #..#. ##. #i5>2.1#i#i#iuB#.# #......##### # ####.......# ##.#####.# #..# #.## . #.# .†. #.# .....#.##### .#iow# .....#.##.######.# ##. #. #.# #i #i&7#i#iw#i43YM.....####.### .# #......##### ####......#.#####.#. #.## †. #.# #######@#####................#.##.######.##iz4|##. #. #.##i:#iR;(3.3#iv?#i|A#i3U9M #.### #...##.....####.### .# #......##### ####......#.#####.#. #.## †. #@# #######.#####............##iUL.....#.##.######.###il[#i[&9#ia#i6i \M>#########.. #.### #...##.....####.### .# #......##### ####......#.#####.#. #.## †. #.# #######.####.................######4.5#i1M####..##..........>#########.. #.### #...##.....####.### .# #......##### ####......#.#####.#.# #iC#@## †. #.# .....#######.######iw>5.1#i#i]#iM###.....#######..##............>#########.. #.### #...##.....####.### .# #......##### ####......#.#####.#.# #.## .†.#.##is<7#ih#i#i[Q#i6 4#i: #i= #i ###.....###.# ####..##...# #.>###..# #.### #...## #......####.### #.# #......##### # ####.......# ##.#####.# #.@# #i p#.## . #.# .†. #.#.....#######.#####.......#.....#.##.######.# #i #i% (6.3#i+ #i& #i' M.. #....) ###.....###..#####..##............>#########.. #.### #...##.....####.### .# #......###### ####.......###@#####.#. #.##.#.##i).#i.&9#i3#iW:#i:#i>#i@#iKM..)###### #.. #....)...... ###.....###..#####..##............#>#########.. #.### #...##.....####.### .# #......##### ####@......###.#####.##..#.####7.5#i QM#####...........## ..).....####### #.. #....)......# ###.....###..####..##............#.>#########..# #.### #...##.....####.### .# #...@..###### ####......#.#####.##..##..#ia&#iD'Z5=====8.1#i2#i45#iǒ 4#ii #i_ # #.#####.## # #.....).....# .# #....)......# .....###..#  ####..##...# #.>###..# #i &#.### #...## #......####.### #.# #....@.##### # ####.# #i I##.#####.# #..##.## #i R7#i/ #in x=====#i8 #i0 #iH .# #....#.# #..)............#.##### #...............# ............# #...............# ........###.# #...............# ........# #.# ##.......).....## ........# #.#####...........## ........# #.....).....####### #.......# #....)@.....#32.9 (4.2 ###.....###........####..##...........#.>#########..##.### #...## #......####.### #.# #......##### # ####.......# ##.#####.##i` #ioM. #..)####...##.# #........#.# ##.).....#######...........## .#ij..@.....####### #.. #....)... ###.....###.####..##............#....###.#i\#i /#i/-3.5 (0.6#i7#iP  Things that are here: _a +0 dagger; 5 stones; a kobold corpse#i  # #.# # #...# # #..).# ##### #...# # #...# ###.# #...# # #.# ##.......).....## # #.#####.## # #.....)@....####### .# #....)......# .....###.#  ####..###.#. 4.1 _#i #iB# #.# # #.# # #..).# ##### #.# # #.# ###.# #.# # #.# ##.).....## # #.#####.## # #.....).@...####### # #....)......# .....###.# ####..##. #......####.### #i#iαC7#iܤ`M)###i4. #..)####...##.# #........#i6.# ##.).....##.#####.@.........##..)###### .#iW #....) #.....###...........##i[5.3#iZHM#....#i[P ##.....#.....## )##. #..)####...##.# #........#iB\ ##.).....##.#####...........##.....)###### ......# #....)......####if#i##..#  #.### #...##  #......####.###6.5#i( lM #### ############# ##.... ##.....#.....## )###i, =. #..)####...##.# #........ ##.).....#######...........## .......# #.....).....#######...##.###i6 #i~7 (7.1#iA #ivC #ihM#≈≈ ##  #### ############# ##.... ##.....#.....## )##. #..)####...##.# #........ ##.).....## .......# #.#####...........##.######..#7#iDcM≈# #≈≈ ##  #### ############# ##.... ##.....#.....## )##. #..)####...##.# #........ .......# #.# ##.......).....##.......#8.3#iM#≈# #≈≈ ##  #### ############# ##.... ##.....#.....## )##. ####... .......###.# #...............#......#9 _You see here a +0 dagger of venom.#iC9.9 (1.0#i#iN _h - a +0 dagger of venom#i#iInventory: 8/52 slots Hand Weapons (go to first with ))  a - a +1 sling (weapon)  e - a +1 spear of distortion  h - a +0 dagger of venom Armour (go to first with [)  c - a +0 robe (worn) #iScrolls (go to first with ?)  b - a scroll of poison Potions (go to first with !)  f - a fuming ruby potion  g - a smoky emerald potion Talismans (go to first with %)d - an inkwell talisman#i x #i #i m##dokbrass the Vexing ≈#Spriggan #≈≈ ###Health: 14/14 ========================####..##i` "#############Magic: 5/5======================== ##.....###.....#.....##AC: 2Str: 4 .....).# ##.............##EV: 16#i Int: 14 .......# #...............#SH: 0#i Dex: 17 .......# #...............##i XL:  2 Next:  0% Place: Dungeon:1 .......# #..@............##i Noise: ---------  Time: 239.9 (0.0) .......##### #...............##i= a) +1 sling ...........# #...............#Fire: a) +1 sling #iv .......###.# #...............# .......# #.# ##.......).....## .......# #.#####...........## #i .......# #.....).....####### .......# #....)......# ##.....###...........# _You start memorising the spell. You continue memorising. x2 #i _You finish memorising. Spell assigned to 'a'.  Things that are here: _a +0 dagger; 5 stones; a kobold corpse #ij _You see here a +0 dagger of venom. _h - a +0 dagger of venom#ik #i #i #i #is #it #i w #iv #iT ,#iu ,#i ,#i5 #iG #i ,#i/ #iS #i #i ,#i #iZ  Things that are here:  a +0 dagger; 5 stones; a kobold corpse#i1 #iĻ  _#i* #iV R  You see here a +0 club.#ix  _#i #ii #iZ ,#i #i #iF ,#i #i3 #i ,#iF #i #iD B#io R  There is a stone staircase leading down here.#i #i  _#iU #i #i #i6 #ix #i #iX #i #i #i< #i ,#i #i. #i #i #io #ie #i ,#io #i{ #i1 #iq #iw #i# #i( ,#ii) #i@, #i- #i. #i%/ #iI1 #i^3 ,#ir4 #i58 #i8 ,#i9 #i< #i}= #i= #i:> #i? #i @ #iZ@ #i@ #i1B #iWD #iD #iE #iG #i I #izI #iI #iK #iM #iPM #iM #iO #iQ #iNQ #i'R #ifZ #i\ ,#i] #i%` #ib ,#ib #ie #iTg ,#ih #i*j #il ,#i9m #io #i3q ,#i~r #it #i>u ,#iu #iv #ix #iy #iHz #i{ #i| ,#iB ,#i0 #i| #ie #iՂ #i\ ,#i #iq #i ,#i #i #i ,#iK #i. #i B#i #i6 , #.####......##### ### ####.......# ##.#####.# #iØ #..# ###  #.##  . #.#  .†. #.#  .....#######.#####  .........@.# #i 8 .....#.##.######.#  ##. #. #.# .#  #i0 |#. #.# .# #i_ #. #.# .# #. #.. .. #i g   goblin (asleep) #. ##. .g#i  #. . .# ..#i \65.1 (25.2)7 (25.8#iΪ #i° s _A goblin comes into view. It is wielding a +0 club.#i`  You shoot a sling bullet. The sling bullet hits the goblin!#i:h((((()#iB.....#i"Y3===7.0 (1.3)#i&J _You kill the goblin!#ilp 4#it #iv H _No target in view!#i_ 4#id# #i& H _No target in view!#ihI#iЧ _ #..# ###  #.## .#.# .†.#.# .....#######.##### .................# .....#.##.######.# ##. #. #.# #.#  #. #.# #@# ---  #. #.# #.#  #. #.. #.. #. ##. ..)#. . #.# .. #.# K   kobold (missile, asleep) #.# ..K  8.8 (1.8#iΫ/K)KA kobold comes into view. It is wielding a +0 short sword.==-9.4 (2.4 _The kobold shouts!#i  Casting: Jinxbite (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#iN ^  You beckon some vexing sprites to accompany your attacks.#i ?K.#in 3----------70.4 (1.0Will/2 Jinx #i> Q _You feel your willpower being sapped.#iD (((((You shoot a sling bullet.#ikI;*#i%  The sling bullet hits the kobold but does no damage.  A giggling sprite leaps out and insults the kobold's ancestors.#i#i#Y  You kill the kobold!#i( .....#)#iI)HA ball python comes into view.#ip-n 6=1.7 (1.3 _The ball python moves out of view.#iV2#i=5i _Your Fighting skill increases to level 1!#i) _No target in view!#i 3#ij #i #i~ $ _#i ; _The sprites lose interest in your situation.----------#iR ,#i #i n#i" #i ,#i #iA ,#i  #iv g4=====#i #i ,#i #i+ ,#iO #i #i ,#i S=====#i #i$ ,#i& #i() #i) #i-+ #iTY 5===== _Magic restored.#ix  .# .†. ....#######.#####................#.##.######. ##. #. #.# #. #. #.#  ##.#.....#---92.3 (20.6)#. #...)#### .....#.## #..####.#  .. #)# ......>#i #i6 G---9 (21.2#i; #i_ ; _Found a stone staircase leading down.#i3#i #iK #iaX#i#i:======#iT#i#i,#i#i#i!#is _You feel your willpower return.#i#i1| .....#######.#####  .................#  .....#.##.######.#  ##. #. #.# #.# # #. #.# #.# .. #. #.# #.###.# #. #.. ###.....##i #. ##.###...)#### #. #..@..#.##5.9 (3.0) #..####.# #... #)# ....S ...#...#.# ......##. .>..S   ball python (constriction, wandering)#.# ## .....##i".#i#iH #i#b _A ball python is nearby!#iS  Casting: Jinxbite (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#i  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.#iS.S)#iP3----------==6.9 (1Will/2 Jinx #i #i?#5 _The ball python hisses angrily.#irb ( You shoot a sling bullet. The sling bullet hits the ball python.#i}B S. The ball python is severely wounded.The ball python completely misses you. The ball python grabs you. 6 =8.2 (1.3Constr #iF#i%I_ _The ball python constricts you.#iP ((((((You shoot a sling bullet.#i| ;*#i-f  The sling bullet barely misses the ball python.A giggling sprite leaps out and makes the ball python trip over its own tail.#in v†.....#is >16 109.5#iu #iz O _You kill the ball python!#i(  _No target in view!#ife _No target in view!#i _#i---------- _The sprites lose interest in your situation.#i6B#i8,#i;,#i@g4=====#i/Sq=====#iaW,#iX#ia,#i/#iׯ#iH#i{5=====#in#iB#ig  You see here a ball python corpse.#i#i _#i#i#i#i======#i`#iX#i#iC,#iL#i B#in#i#iJ  #. #.# #.# .. #. #.## #.###.# #. #..# ###.....# #. ##.###...)#### #. #.....#.## #w ##.†####.###.###.##...####)#.................. ...##.@.#.###....---#$......##..# .>..#...##.####.# ......## #. .# . #. .# #. ## w   dart slug (asl#i meep) #. #.#i n 323.3 (23.8)  A dart slug comes into view.Found 2 gold pieces and a sling.---9 (24.4 _You feel your willpower return.#i,  Casting: Jinxbite (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#iL^  You beckon some vexing sprites to accompany your attacks.#i-)ww3----------==4.9 (1.0)Will/2 Jinx #i?Q _You feel your willpower being sapped.#i\ ( You shoot a sling bullet. The sling bullet hits the dart slug.#id :*#ipL  The dart slug is heavily wounded.A giggling sprite leaps out and makes the dart slug trip over its own  underside.#ic..w (very drained)=6.2 (1.3#iwx _The dart slug is severely wounded.#ic  You shoot a sling bullet. The sling bullet hits the dart slug.#i:*#i  The dart slug is severely wounded.A giggling sprite leaps out and smacks the dart slug with its own eye-stalk.#i1.#iXR----------27.5#i#icM _You kill the dart slug!#i _No target in view!#i 3#i" #i& H _No target in view!#iD[ _#ib  The jinxing sprites lose interest in you.#i+g _The sprites lose interest in your situation.#i6mn#im#iip,#iq#is#i1tQ4=====#iu#i|n#i}#i=====5===== _You feel your willpower return.#iL#i #. #.## #.###. #.##..# ###.....# #.###.###...)####. #.# #.....#.# #. #)###.†####.##.###.###.##...####)#>.................... #...##...#.###.... #$..@...##..# .>..---46.7 (19.2) #...##.####.# .........### #.# .# ... #.# .#. #.# ## #.# #.# ...#i#ixJ---7.3 (19.8#i#i; _Found a stone staircase leading down.#iz4#i^ _No target in view!#iS3#i*#i#iI#ip===== _#i,#i#i!#iT,#ii#i,#i #iL _You now have 25 gold pieces (gained 2).#i3#i\#i #i' #ir #i #i- #i B#i #i ,#i #i[ #i ,#ie #i  #i ,#i\ #i@ #i ! B#iy# #i#% ,#ij& #iB  _You now have 37 gold pieces (gained 12).#iD #iG X#i#K ,#iK #iN #iP ,#iQ #iS #iZ #i#\ #i] ,#i] #i3a #ib ,#ijc #ie #ig ,#ig #iIm #in ,#i'o #ip #ir B#i!t #iu ,#i} #i  #.# #.# ..[ ..#####.###.## #.. ......>....... ..# #######.##...# #.# #.##.... # #.# ####.##...# #..###.# #......#####......# ##......# #@#####.......# 66.7 (19.4 #.....~.~.....#  #####....~....##iN  #.........# #≈≈≈≈≈≈≈#### ######### #i 7.3 (20.0 _Found a leather armour.#i_#i#i*v#i#B#iw n#i #i #i#iX#i,#iC$,#i](B#i -#i3/,#io0#i2#i4,#i=8#i9#i<,#i=#i@B#iB#iC#i E,#iE#iH#i)W..## #.#### ### ### ### # ..# .# #.# S  #.# .# .  #.##.# .†.  ##....##.......######..@................#iPXk#.######.......#.##.#.# #.###. #. #.#.##.# #.# .# #. #.#.##.# #.# .# #. #.#.##.# #.# #.# #.##. S   ball python (constriction, asleep)#.##.## #.# #.# #.####.#...# #.# #.# #.# #####.#...# #.# #.# #)####if]78.7 (11.49.3 (12.0#ii#iHo _A ball python comes into view. _You see here a scroll labelled PONKAQ SOMPASCH.#i)  Casting: Jinxbite (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#ia ^  You beckon some vexing sprites to accompany your attacks.#i 3----------==80.0)Will/2 Jinx #iR #iN" ; _You feel your willpower being sapped.#i Y (((#iH S  )You shoot a sling bullet. The sling bullet hits the ball python.  The ball python hisses angrily.#i{L:*#i)  The ball python is severely wounded.A giggling sprite leaps out and ties the ball python's tail in a knot.#i/†...#i3<4=1.6 (1.3#i;#iAO _You kill the ball python!#iz#i#i#ivH _No target in view!#i(_#iO: _#ivT#i{ _The sprites lose interest in your situation.#iS @----------#i!#i%B#i"',#is(#i^*,#im-B#i/#i1B#ix4}4=====#i8X#i,9#iRYB#i=====5=====..---........401.6 (20.0)---2.6 (21#i{ _i - a scroll labelled PONKAQ SOMPASCH#i\1=====#i56n _You feel your willpower return.#iJ####..###.> .# ##.###.#### .# ### #......# ## #.####.. # ### ###### ## #####..###.#..... ##.##.†....r. #.##@# . ##.##.# .†. ###....##.......####### #.................... #.######.......#.##.## #.# #.###. #. #.# r   rat (asleep)#.##.# #.# .# #. #.##.##.# #.# .# #. #.## #.##.# #.# #.# #.#iK&##..##iM^^4.4 (1.8)5.0 (2.4#ikf#iujV _A rat comes into view.#i\I%  #iJ8You shoot a sling bullet. The sling bullet hits the rat.#iQ[(((((.#iR!#iD?†.....#i7?7===6.3 (1.3#i] _You kill the rat!#i  Casting: Jinxbite (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#ih.####..###.>#### dokbrass the Vexing .# ##.###.##### Spriggan .# ####......# Health: 14/14 ======================== ###.####.. Magic: 5/5======================== #### ### AC: 2Str: 4### ## ##### EV: 16Int: 14..###.#.....# SH: 0Dex: 17#.##.†......# XL:  2 Next: 27% Place: Dungeon:1#.##@# .# Noise: ===------  Time: 406.3 (0.0)#.##.# .†.# a) +1 sling#i##....##.......####### Fire: a) +1 sling#.....................#.######.......#.##.###.# #.###. #. #.# #.##.# #.# .# #. #.# #.##.# #.# .# #. #.## #.##.# #.# #.# #.##..#  _You feel your willpower return. _A rat comes into view.You shoot a sling bullet. The sling bullet hits the rat. _You kill the rat!Casting: Jinxbite (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _There is nobody nearby that the sprites are interested in.#iE4#i G#iuIH _No target in view!#i! 3#i #i #ià #i $ _#iڐ n#i  #i; a You see here a ball python corpse.#i  _#in #i k  You see here a giant cockroach corpse.#i9 5 _#i #ig ,#iB #i #i ,#ik #iX #iR ,#i #i #iE ,#i #i #io ,#i #i ,#i$ #iJ #i #i~ #iE B#i: X#i&J 4#iS n#iU g  You see here a ball python corpse.#iX #iZY  _#ir ,#i #.###.###.##.# #.# #.# #.# #.##.# #.# .. #.# #.# #.##.## #.###.# .# #.# #.##..# ###.....# .# #.# #.###.###...)#### #.# #.# #.# #.....#.##  #.# #.# #)###.†####.#  #.###.###.##...####)#### >...............@....... ---20.7 (14.4) #.##...##...#.###.....## #.##.......##..# ..>..# #.##...##.##iJ H###.# ....... ....#####.# .# .....## ....# #.# .# .....# ....# ## ...[.# ....# ###### ....#---1.3 (15.0 _Found a ring mail.#il #i#iX#i0,#iK#iS  There is a stone staircase leading down here. _#iFU#iX#iZ,#i\#i`#i d,#if#il#io,#inq#it#i~,#i,#iܗX#i##..# ###.....# ###.###...)#### r..#  # #.....#.## ...#  ###.†####.# ...#  ##i#...####)###### ...#  ................ ...#  ..#.###.....#####...# .##..##..>..####....#  ####.##.........@...#  # .##.....#########  # .##.....#  # ###...[.# #iO # #######  #  r   rat (asleep) .     #i/16.7 (5.4)#i-7.3 (6.0#i\#iV _A rat comes into view.#i  ((((((r  #i} You shoot a sling bullet. The sling bullet hits the rat.  The rat squeaks loudly.#iήB..r....===8.6 (1.3 _The rat is moderately wounded.#i  Casting: Jinxbite (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#is ^  You beckon some vexing sprites to accompany your attacks.#if L.r#i 3-----------90Will/2 Jinx #is #i ; _You feel your willpower being sapped.#iׄ]  You shoot a sling bullet. The sling bullet hits the rat!#iyS†(((#iK#il3...#ij>31=30.9 (1.3#i# #i"G _You kill the rat!#iA _No target in view!#i֯3#i#id#iH$ _#i_T#ic#i _The sprites lose interest in your situation.----------#i#i,#i-#i,#i#i_g4=====#i#i,#i#i,#i#i,#io#i`S=====#i#i,#i#i,#io#i,#i$#iR,#i#id,#i#i,#i#iB#iO5=====#i>#i#i,#i #i #i>#iA _You feel your willpower return.#i3#i #i#iV#i======#i!#iV%_  You see here a rat corpse.#i'#i/( _#i)#i+#i^-,#i.#i2B#i3#i5#i7,#i8#i:#iL<,#i=#ii@#ij,#i.#iN #io#iY#i< ,#i%,#i&,#i'#i*#i,,#i-#i0#i2,#ic4#i#7#i9,#i:#iX%  #iYYou see here a +0 club.#i[#i\ _#i?^#i `#ib,#ic#ie#i~g,#ii#ifk#il,#im#i{p#ir,#i~n#i%g  You see here a ball python corpse.#i΁5 _#i;#i#i2,#i#it#i,#i#iz#iB#i#i,#iʮ#i#i#iȲ#i#iq#i#i#i#i#i,#iB#i#i,#i#i#iB#i)#i%,#i#i,#i'#i,#i #i,#i #iU#i.......>.........................#####.##...##...#.###.....#### #.##.......##..##..>..####  ####.##...##.####.##.........  #......#####.# #.##.....####  ##......# #.# #.##.....# ####.......# #.# ####...[.# ..~.~.....# #.# ####### ....~....# #@#  ---72.5 (41.6)  #.........#........ ≈≈≈≈≈≈≈####.>......# ######## #........# #i|#........# ########## #i`---3.1 (42.2#iD#i9 _Found an escape hatch in the floor.#iK 3#i #i #i B#i X#id #i ,#ik #i #i #i #iK #i0 #i ,#i #i #i J#iW #iA ,#i #i #i ,#i #i #iC B#i #i ,#i #i #ig ,#i #i#ij#i#i4#iT#i,#i#i #i ,#i" #i9#i,#iu#iB#i,#i#i#i,#i#i#i,#i#i#i#i#iJ#i #i!,#iQ"#iv##i$,#i\&#i3'#iX),#ia*#i,#iV.,#i/#i0#ih2,#i!3#i4#iD6,#i37#i8#i9#i4:#i:#i=#iU?,#i>@#iA#iZC,#iD#iE#iN #.##.# #.# #.##.# #. #.##.## #. #.#...# #.# ####.#...# #. #....[...#####.# #i,Q##.##.........>.. #iR..######.....##.# .......@.###.##.#91.7 (18.6 ).######.# #.# ####.# #..###.# #..... #......# ##..... ######.#####...... #.....~.~.... #####....~... #........#iqR #≈≈≈≈≈≈≈## #i_#i|d2.3 (19.2 _Found a hand axe.#im _#i 8 #.##.# #. #.##.# #. #.##.## #. #.#...# #. ####.#...# #. #....[...#####. ##.##.>.######.....##.#i s..###.# #.0.0)[).######.# #.# ####. #..###.# # #......# ##.... ######.#####.... #.....~.~. #####....~ # #≈9 (0.6#i #it $ _Found a cloak.#imI#i0#im#i',#i$,#i#i¬#i,#iU#is#i#iw#i#i#i0#i#i^#i#i#i#i #i(#i,#i#i#i,#i/#i#iO,#i#i#i3 #i #iX #i ### ###..#. #. #. #.## ..# #. #i$ 6#.# #.# #@# #.# #.# #.##.##.# #.##.##.# #.##.##.# #.##.##.# #.###.## ####.#.#...# #....[#...# ##.##.....You pick up Great Wizards, Vol. VII and begin reading...#i)^501.9 (9.02.9 (10.0)#it,#i}._  You add the spells Tukima's Dance, Passage of Golubria and Yara's Violent #i.$_Unravelling to your library.#i  #...##.### ...###.#.........#...######.....#### #i#i,%3.5 (0.6#iO )#i#i#i  ###.####i+  ...###.#...#iU B#..........###.##i #ix (4.1#i½ #i #i  #### ...###.#...#....#[).######.# #.#7#i #i# #i ### ...###.#...##.## ####...##[).##...# #..###.##i!#i!(5.3#i'#i^)#i?i ### ...###.#...##.## ###.......[#...##...##...# #......#9#i[j  ...###.#...##@## ####...##ij....[#...# ##.##..##ij#...##...# ######.#### #ij#it>6.5#i{#i}#i_ ###.#...#iP##.## ####.@.#....[##.##..#####.....#####i|u#...##...##.....#iD #i#i(7.1#i#i#iOO #.#...#iO##.## ###.......[##.##..#####.....#####iO.......###.# ##iPT#...###########.#i PD #iX#iUY&7#i|b#ij#i  #.#...##.## ###.......[##.##..#####.....####.......###.# [).######.# ######. 8.3#i #iB #i t  ...##.## ###.......[##.##..#####.....####.......###.# [).######.# ...# #..###≈≈ 9#iz #i{ #ià ...##.## ###.......[##.##..#####.....####.......###.# [@.######.# #i)...# #..##...### #iK>9.5#i#iQ _You see here a +0 hand axe.#i #.# #.##. #.# #.##. #.# #.# ##.## ####.# #...# #....[ #...# ##.## #...######..... #.###.# #@).######.# #.##ip  #...# #..###.# #...# #......# #...# ######. #...# # ######i ##### # # #i#i_'10.1 #i _#i#ibN _You see here a +0 cloak.#il .##.## ###.......[##.##..#####.....###.......###.# [).######.# ..# #..##...#####.####iM#i#i$7 #i _#i-#i*#i M# #.# #.####.# #....[ ##.##....######.....####i% ..........##).######.# ###......# #...# ######.###1.3#i+ #i. N _You see here a +0 cloak.#iC2.3 (1.0#i: _j - a +0 cloak#ib #i- Inventory: 10/52 slots Hand Weapons (go to first with ))  a - a +1 sling (weapon)  e - a +1 spear of distortion  h - a +0 dagger of venom Armour (go to first with [)  c - a +0 robe (worn)j - a +0 cloak Scrolls (go to first with ?)  b - a scroll of poison  i - a scroll labelled PONKAQ SOMPASCH Potions (go to first with !)  f - a fuming ruby potion  g - a smoky emerald potion Talismans (go to first with %)d - an inkwell talisman#i0& j - a +0 cloak. A cloth cloak. Base armour rating: 1 It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would increase by 1.0 (2.0 -> 3.0). Your EV would remain unchanged. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {cloak armour} {cloak armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified armour _________________ “O Bell my wife, why dost thou flyte?  Now is now, and then was then:  Seek now all the world throughout, (w)ear, (d)rop, (=)adjust, or (i)nscribe.#i #i#i#.##.##. dokbrass the Vexing#.##.##. Spriggan#.##.#.. Health: 14/14 ========================##.## ####.#.. Magic: 5/5========================#...# #....[.. AC: 2Str: 4#...# ##.##.... EV: 16Int: 14#iK#...######.....### SH: 0Dex: 17#..........###.#XL:  2 Next: 31% Place: Dungeon:1#@).######.# #.#Noise: ---------  Time: 512.3 (0.0)#i#...# #..###.#a) +1 sling#i#...# #......#Fire: a) +1 sling#...# ######.####...##....###########i+c # #≈#ia ## You add the spells Tukima's Dance, Passage of Golubria and Yara's Violent #i_Unravelling to your library. _You see here a +0 hand axe. _You see here a +0 cloak. _You see here a +0 cloak. _j - a +0 cloak#i"#i~"#i'#i.#i2+3.3 (1#iF8#i7?#i}?+4.3 (2#iD#iJ#iK+5.3 (3#iP#iAW#iW+6.3 (4#i]#igb#ib+7.3 (5#ig#iki 3 _You start putting on your armour. You continue putting on your +0 cloak. x5#ij#in#iqZ _You finish putting on your +0 cloak.#i!3#iJ#i P _#ip,#i,,#i>#i:#i#i#i #i[#ip,#i,#i#i#i*#il#i#iz!,#iE"#iF##i~(#il)#i6+,#i+#i,#i.,#i1/#iK0#iq1,#i1#i!3#i4,#i>5#i6#i7#i7#i'8#i9#ij:,#i;<#iu?#iK@#i@#i(A#i(D#i?E,#i+F#i-I#ihI#iI#iOn#iQ#iR#i3R#iR#iU#iW,#iX#i[#i ],#i]#i'eX#iFf#i3h,#igi#ik#in,#in#iq#ivs,#itt#iv#ix,#i#i#i#i,B#i#i ,#iF#iO#i,#i#i#i,#iӟ#i#i-,#ix#i"#i,#i>#i$#iD,#i=n#i#i,#iD#i#iQ#.# #.##.##......#.#..g #.##.##...†..#.###..##....##.....#..#..##............##.#..##.######.....#.###.# #.###.###.###.# #.# #.# #.###.# #.# #.##.##il##.# #.# #.##.#.##.## #.# #.##.#.#...# #.# #.###.## ####.#...# #.# #.##i#...# #....[...#####.###.###...# ##.##.........>....... g   hobgoblin (asleep)#...######.....#########.##...##..........###.##.##....#.).######.# #.# ####.##...##i\40.1 (22.8)7 (23.4#i#i;\ _A hobgoblin comes into view.$iw  Casting: Jinxbite (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$i   You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.$i[.gg3----------==1.7 (1.0)Will/2 Jinx  _The hobgoblin shouts!$ic (((((You shoot a sling bullet.$i@$i2e.g....$iR4=3.0 (1.3$i$iM _The sling bullet hits the hobgoblin but does no damage.$i\ (((( You shoot a sling bullet. The sling bullet hits the hobgoblin.$i :*$i+  The hobgoblin is moderately wounded.A giggling sprite leaps out and makes the hobgoblin trip over its own feet.$i $i v .Sg... (very drained)S   ball python (constriction, wandering)The hobgoblin is almost dead.$iy '4.3$i $i ^ _A ball python comes into view.$iO (((((((You shoot a sling bullet.$i B$i7 ....S.g. $i fS)5.6$iq $i d _The sling bullet closely misses the hobgoblin.$iO (((((((You shoot a sling bullet.  The sling bullet closely misses the hobgoblin.$ix:*$ii  The sling bullet completely misses the ball python.A giggling sprite leaps out and makes the ball python trip over its own tail.$iE*$i  You kill the ball python!A giggling sprite leaps out and insults the hobgoblin's ancestors.$i ...†...You kill the hobgoblin!$i2]----------46.9$ic$ii _The jinxing sprites lose interest in you.$i3$i$iFH _No target in view!$i$i$i$i{ H _No target in view!$i 3$i $i H _No target in view!$iь3$i$iА $i_$i$iաC4=====$iE$i=B$i=====$iA$i$i8$iʺ,$iN$i\$iν$i1$i,$i0$i,$i$io$iO5=====$i$i,$i&,$i$i$iN..###..## .:#.##.†..... [.###. #.##.# ..... #.##.##...†.##.#..##....#.....##..............##.$i*.†##.######........##.##.---63.5 (16.6). .#.# #.#$iR#.##.## #.# #.# Will/2 #.##.#...# #.# #.#..$iub .... ..$i3........#$i$iOI---4.1 (17.2$i$$i&E _Found a helmet.$i   $iس Casting: Jinxbite (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$ix $iI  #.#..###.#....... dokbrass the Vexing#.#.## .:#.##.†........ Spriggan#.#[.###. #.##.##....... Health: 14/14 ========================#.#..... #.##.##...†... Magic: 5/5========================#.###.#..##....##....... AC: 3Str: 4#..#...##.............. EV: 16Int: 14##.#$i .†##.######....... SH: 0Dex: 17#.##.##.# #.###.## XL:  2 Next: 41% Place: Dungeon:1#.#$i #@##.# #.# #.# Noise: ---------  Time: 564.1 (0.0)#.##.##.# #.# #.# a) +1 sling#.#$i #.##.# #.# #.# Fire: a) +1 sling#.#$i| Y#.##.## #.# #.# Will/2 #.##.#...# #.# #.#$i ##.## ####.#...# #.# #.# #...# #....[...#####.###.## #...# ##.##.........>....... #...######.....#########.##...#  _No target in view! $i f_No target in view! _No target in view! _Found a helmet.  Casting: Jinxbite (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$iO 3$i) $if p _There is nobody nearby that the sprites are interested in.$i!3$iD$iCH _No target in view!$i3$i$iH _No target in view!$i$i+$iګ$iH _No target in view!$iUQ3$iS$iqY$idM####### ##########.. .[..###.#.## .:#.##.†.[.###... ..... #.##†$id|## # #.#..##....##.#..#...##.......##...†##.######.......##.##. #.##.##.## #.# #.##..$ii$in*7 (0.6$ix$iA{# _Found a robe.$i3$i$i$ix,$i $i"g  You see here a ball python corpse.$i$$i`% _$i'$iL\$i_,$ib$ie$ih$ih$ij$i4n$ir>$is$i1wn _You feel your willpower return.$iz3$i$i $iK$iM ##.#..#..# ####.. $iݞP## ##.####..##$iB# $iO.###..# ##.#$i## $iO..##..# ###$i # $iR .#...##$i"$i#.# $i ####$i"$iQ### $i### ## ###### ########### $i١#.# ... #.[..###.#.......# $i'#.# ...## #.@#.##.†........# $ip#.# ..[.###..#.##.##...... $i#.# #.......#.##.##...†.. $i#.## ##.#.#..##....##.......$i:## $i#..# #..#...##................ $i$t##.# #...†##.######.......#.$ix#.# #.##.##.# #.###.###.$i#.# ... #.##.# #.# #.# #.$i#.# ...# #.##.# #.# #.# #$iLSYou pick up a book of Necromancy and begin reading...$i`$i8.3 (39.3 (4  You add the spells Soul Splinter, Grave Claw and Vampiric Draining to your _library.$igj I$iCn $iNp $ip $it ,$iv ,$iw $iz $i| ,$i} $i $iȁ ,$i $i$ $i ,$ï $i $i+ B$i $ix ,$i $i ^  You see here a +0 helmet.$i  _$i X$i* J$i B$i $iE $i B$i $i ,$i $i! $i,$ ,$iH% $i, $iX0 ,$i]2 $iJ; $igU ,$ijX $ir $i X$i $i $iZ ,$i $i| ,$i $i $i $i ,$id $i ,$iѷ $iڽ $i ,$i $i $il ,$i $i $i# ,$i ,$i ,$i $i $i ,$ib $i $i ,$i $i  $i ,$i $ik X$i} $iO ,$i $i2 $i} $i $i3 $i $i ,$i $i# $i% ,$i% $i, X$i- $iw. $i. $i-/ $i:2 $i3 $i@3 $i3 $iA7 $i49 ,$i5; $i#= $i> ,$i> $i-B $i2C ,$iD $iF $i/G $iWG $iG $i?J $iJ $i)K $iK $iGO B$iO $iR $iR $iS $iS $iU $iV ,$i7W $i9Z $i[ $i[ $i\ $i_ $i^a $i~ $i $iR $i $i $i $i $i$ ,$i $i' $i   There is a stone staircase leading down here.$iǵ K _$i X$iɽ $i ,$i $i $i* ,$id $i $i $i $i $i $ic ,$i $i $i ,$i $i $iT $i $i $i $i; ,$i $i $i ,$i $i[ $i1 $iy $i1 $i $i\ ,$i $i^ $i $i4 $i $iE$iQ,$ie$in $is ,$i $i$i$i%$i*$i$i,$ir$i-$i}I$iI$iJ$i*M$isO$iO$iP$iR$iT,$iU$i a$ia,$ifn$ig$ikB$il$iTv....##.###...##..#####≈##≈≈ #### ..#####....#P.## # ####..#  #'## #.#.###.## ###.....#  ##'## ###..###..## ##.....).#  ###.###.....###..# ##........# ....#.......#'#.# #.........# ..#.....###...#######......... ..###...## ##..#....#..........## ..##.#..## ##...@#................###...###...#'####....##.# ##...0...###S ##...... ..## ##.....## .# #..# ..# ##..#### #g ### [$iv34m.## ####..#.# #.  g   goblin (asleep) ## ##..##..# # ###.....## S   ball python (constriction, asleep) # ##.#..#..# ####..## ## ##.####..######.$i|' $i|620.9 (51.6)  You open the door.  A ball python and a goblin come into view.$i$i}S.g.gS$i,)$iZ6===1.9 (52$i$i\H _The ball python hisses angrily. The goblin shouts!$i  Casting: Jinxbite (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. $iސx  You miscast Jinxbite.  You are very lightly contaminated with residual magic. $i, g.  Nothing appears to happen. The ball python misses you. x2  The ball python completely misses you. The ball python grabs you. $i%3 $iśb---------- 6 --2.9 (1.0) $iIContam Constr  $i $i_ _The ball python constricts you. $i e  You shoot a sling bullet. The sling bullet hits the ball python! $i!D' $iQ $iÝ-g. $iR16 4==4.1 (1.2 $i $iO _You kill the ball python! $iĥ`  You shoot a sling bullet. The sling bullet hits the goblin. $i'f) $i1 $i=6485.4 (1.3 $i< $iV?J _You kill the goblin! $i^5 3 $i<  $i> H _No target in view! $i8  $i  $i  $i H _No target in view! $i _ $i} $iP---------- $i $i:, $iC, $i _Your magical contamination has completely faded away. $iB $ig4===== $iWB $i $i, $i $iW, $i $iCS===== $iS $iy $i .................---.BB   giant cockroach (wandering) $i037.4 (12.0)---8.4 (13 $i6 $iAb _A giant cockroach comes into view. $ir  $i Casting: Jinxbite (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. $i^  You beckon some vexing sprites to accompany your attacks. $ip $i @B#. $i#2----------==9.0)Will/2 Jinx  $i $iL; _You feel your willpower being sapped. $iN p  You shoot a sling bullet.  The sling bullet hits the giant cockroach! $i((. $iJF).. $iVa----------55=40.7 (1.3 $i| $i<S _You kill the giant cockroach! $i5 $i6 $i@> $id@H _No target in view!0$i&0$i '0$i(0$i+0$i/: _0$i1>0$i30$i5{ _The sprites lose interest in your situation.0$i60$iX70$iT90$i9J3=====0$i:0$i<,0$i">0$i0@,0$i8A0$i*C,0$ijD0$ieFS=====0$iG0$iI,0$iJ0$it_B0$ia,0$ic0$i.i,0$ik0$im,0$ip0$iq,0$ir0$iKug4=====0$iv0$ix,0$iy0$iH|,0$i}0$i,0$ir0$i3S=====0$i0$i0$i/0$i0$i,0$i0$ip,0$i0$iܐ,0$i0$iD,0$ir0$i >0$i0$i= _You feel your willpower return.5=====0$i0$iҢ0$iҤ,0$i0$i..  There is an open door, spattered with blood here.  Things that are here:  a +0 club; a goblin corpse _=====0$i0$i 0$iJB0$i0$i/,0$i0$i0$i,0$i0$i0$iQ,0$i0$i0$i ###..)####..........###. .# ##...0...###.# ##.........# #. ## ##.....## #.####.........# #. # ##..#### ##.#.##........# #. # ####..#.# ###.####.# #.  ##..##..# ##..## ###.....###.  ##.#..#..# #.### ####..##..  ##.####..## ##.## ####.> ##..# ##.# #..@# ##.##---#..# ### #.#.# #.... ...## #.b..# #.### #### ##.### ### # [400$i0 m####### ###### ########### # #.....# #.[..###.#.......# b   bat (asleep) # #.....### #..#.##.†........##.....[.###..#.##.##.......# ######.......#.##.##.......#0$i 073.9 (33.2)0$i J---4.5 (33.80$i 0$i9 V _A bat comes into view.1$ii  Casting: Jinxbite (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1$iw ^  You beckon some vexing sprites to accompany your attacks.1$ix 1$iB /..bb1$i +1$i 3----------==5.5 (1.0)Will/2 Jinx 1$i 1$i v _You feel your willpower being sapped. The bat barely misses you.2$id ( You shoot a sling bullet. The sling bullet hits the bat.2$i jW  The bat is severely wounded.b.=6.8 (1.3 _The bat misses you.2$iBD((2$i4*2$i  You shoot a sling bullet. The sling bullet misses the bat.A giggling sprite leaps out and smacks the bat with its own wing.2$i;†.2$i /88.12$i2$iG _You kill the bat!2$ii 32$i 2$i H _No target in view!3$i33$i3$i3$i$ _3$i,3$iK----------3$i-3$iZ$ 3$it_The sprites lose interest in your situation.3$i3$i7,3$i3$iF,3$i3$iq,3$i/3$iq3$iQ4=====3$i3$i,3$im3$i3$iں3$i3$i,3$i^3$i3$iA6=====3$i3$ib,3$i%3$i,3$i3$i1,3$i3$i,3$i3$i3$i 3$i3$i,3$i]3$ie5=====3$i-3$i{3$i,3$i3$i_  You see here a bat corpse.3$iM3$i _3$i3$i3$i,3$i3$i_  You see here a bat corpse.3$i^=====3$i3$in _You feel your willpower return.3$i533$i3$i3$i!,3$i3$i3$i,3$i3$i 3$i ,3$i 3$i3$i],3$i3$i;3$i,3$i3$i3$iO,3$i3$i 3$i",3$i#3$i%3$i',3$i(3$i.  There is an open door, spattered with blood here.  Things that are here:  a +0 club; a goblin corpse3$i03$iB1 _3$i23$i)53$i 7,3$i83$i;3$i=,3$i?3$iA3$i I,3$i h3$ii,3$iv3$iB3$i3$i3$i3$i3$i3$i73$i,3$i!3$i@3$ir,3$i93$iߙ3$iP,3$i3$iX3$iY,3$i_3$i3$i3$i3$i3$im3$i,3$i3$i3$i3$i  There is an open door here. _  There is an open door here. _3$i<X3$i!,3$i"3$if"3$if%3$i,&,3$i&3$i&/3$i13$i5,3$i63$iP93$i:3$i:3$i;3$i>3$i?,3$i5A3$iC3$iC3$i!D3$i.E3$ifG3$iH,3$i{I3$iK3$i%M,3$iTN3$iP3$iKR,3$iyS3$i2`X3$id3$ii,3$ia3$i3$i,3$ia3$i֕3$i,3$i3$iX3$i3$i+3$ir3$ir3$i`@  There is an open door here.3$iԫ3$i _3$i3$i3$i,3$i3$i3$iu,3$i3$iz3$i,3$i=3$iX3$i3$io,3$i3$i3$iz,3$iW3$i3$i,3$i3$i3$ic  You enter the shallow water.Water 3$i<3$i: ## #### ###..## #≈≈### ...#.### ####.@≈≈### ---744.1 (66.0) ..###...####P...~≈≈≈≈# 3$i: ##.###...##..#####≈##≈≈##### #....#P.## ## ####..#  #.#.###.## ###.....## ###..###..## ##.....).# .###.....###..#  3$i:..#.......#'#.# #.. .....###...#######.. 3$i;2_Moving in this stuff is going to be slow.3$i;9---3$i@3$iaB_ _Partly explored, can't reach some places.4$i34$i4$i/.0.0)..............#' .....###...4$i44$i8_ _Partly explored, can't reach some places.5$i/a #### ####  ###..## #≈≈####...#.### ####@~≈≈###.###...####P...~≈≈≈≈# .##.###...##..#####≈##≈≈##### .#####....#P.## ## ####..# ## #.#.##5$iau#.## ###.....# '## ###..###..## ##.....).# #.###.....###..# ##.# ...#.#'#.# #.# #.....###...#.#5$i%xq5.3 (1.2 _5$i"  ###########..##≈≈### ##...#.### ####.~≈≈### 5$i...###...####P..@~≈≈≈≈###.###...##..#####≈##≈≈########....#P.## ## ####..##5$ix ##...## ##..#....#..........##### 5$i5$iˇ5$i+9 (0.65$i[5$iێ5$iT #### #### # ###..## #≈≈####...#.### ####.~≈≈### 5$i$#...###...####P.@.~≈≈≈≈#.##.###...##..#####≈##≈≈##### ..#####....#P.## ## ####..# '## #.#.##5$iH#.## ###.....# #'## ###..###..## ##.....).# #5$ikI#.###.....###..# ##.#.#5$iK.#'#.# #.# .#.....###...5$iK#.##...## ##..#....#5$iΡ.5$i5$il(6.55$i̮5$i5$i45$i5$ij5$i"  #### ##### ###..##5$i;" @ #≈≈### .###...#.### ####.~≈≈### .#...###...####P@..~≈≈≈≈#5$i" .##.###...##..#####≈##≈≈##### #..#####....#P.## ## ####..# #'## #.#.###.## ###.....# ##'## ###..##5$i" #..## ##.....).##.###.....###..# ##.# 5$i# #....#.#'#.# #.# ..#.....###...#.# .###...## ##..#....#.5$i * 5$i* (7.15$i4 5$iz 45$i 5$i 7$iP0 _Sorry, I don't know how to traverse that place.8$iP 8$i 8$i 9$iL9$i9$i $9$i^%9$i 49$iv 9$iP :$im4:$i9:$i@:$i%  _:$i! :$iw% :$i& :$iS( :$i0 S## ###..###≈≈### :$iO6 B.###...#.### ####.~≈≈### :$i; ].#...###...####P...~≈≈≈≈# ...##.###...##..#####≈##≈≈##### #..#####....#P.## ## ####..# #'## #.#.###.## ###.....#'## ###..###..## ##.....).# ###.###.....###..# ##........# #....#.......#'#@# #.........#50.7 (3.6#.....###...#######......... .###...## ##..#....#..........### .##.#..## ##....#................ ..###...###...#)####..........### ..# ##...0...###.# ##.# .## ##.....## #.#### .# ##..#### ##.#.### ## ####..#.# ###.#### :$iS <$in  There is an open door here. _<$i<$i<$i<$i<$i <$iY <$i <$i <$i9.##.###...##..#####≈##≈≈#######....#P.## ## ####..# <$i## #.#.###.## ###.....# <$in'## ###..###..## ##.....).# ###.....###..# ##........# ...#.......#'#.# #.........# .....###...#######.........# ...## ##..#....#..........######..## ##....#.@.........#6.1 (5.4 ###...###...#)####..........###.# # ##...0...###.# ##.........# #. # ##.....## #.####.........# #.#  ##..#### ##.#.##........# #..  ####..#.# ###.####.......# #..  ##..##..####..## ###.....###..  ##.#..#..# #.### ####..##...[17;3<$iH.####..## ##.## ####.>#<$i` <$i"=$iu3=$iv=$id.'#...#....#.0.0=$i̦=$iڭ=$it_ _Partly explored, can't reach some places.>$i\I>$iy>$i~>$i)>$iC >$iQ_Partly explored, can't reach some places.>$ie ##.###...##..#####≈##≈≈##### #####....#P.## ## 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....#'#.# ##...####### #....#####  ##....#...... @$iB##...#)####..........###.# #.....###.....#@$i@$i&7@$i@$i_@$iY  ####.~≈≈### ####P...~≈≈≈≈# ##..#####≈##≈≈##### #P.## ## ####..# # .###.## ###.....# ##. .###..## ##.....).# ##.@$iZ ###..# ##.# #.#'#.# #.# #. #...#######.# #. ##..#....#.##### #. @$i5Z ##....#.# #. #...#)####.@$iWZ ###.# #. ...###.# ##.# #.# ##.@$ixZ ## #.####.# #.#####. @$iZ L#### ##.#.##.# #.....). .#.# ###.####.# #....). @$i"[ U..####..## ###.....###.@$ig >3.3@$iYn @$iW M #≈≈### ## ####.~≈≈## .####P...~≈≈≈≈# #..#####≈##≈≈#### .#P## #### ####### ###.... ## .###..## ##.....)####..# ## ...#'#.# ...####### #....##### ##....#.................# #.......##.......#@$iIa <9@$ih @$i1j @$iUY#≈≈###  ####.~≈≈### ####P...~≈≈≈≈# ##..#####≈##≈≈##### #P.## ## ####..# # ###.## ###.....# ##. ###..## ##.....).# ##. .###..# ##.# #.#'#.# #.# #. ...#######.# #. #..#....#.@$i4##### #. #....#...# #. ...#)####.###.# #.###.# ##.# #.# ##. .## #.####.# #.#####.@$i4 ##.#.##.# #.....). #.# ###.####.# #....).@$i!>4.5@$iF(@$i)@$iM###  #≈≈###  ####.~≈≈## ####P...~≈≈≈≈# #..#####≈##≈≈#### .#P## #### ######## ###.... ## ###..## ##.....)# .###..# ###'#.# ...####### #..#....#..........##### #........# @$i(##........#@$i@$i,(5.1@$i@$iA$i%#### #≈≈###  ####.~≈≈### P...~≈≈≈≈# ##..#####≈##≈≈##### #P.## ## ####..# #.## ###.....# ##.....#..## ##.....).# ##. ###..# ##.# #. .#'#.# #.# #.#.# #. ..#....#.##### #. ....#....# #.#)####.A$i###.# #. .###.# ##.# #.# ##. ## #.####.# #.#####. ##.#.##.# #.....).....#A$iA$i@&7A$i9A$iA$iJOM###  #≈≈###  ####.~≈≈###P...~≈≈≈≈# #..#####≈##≈≈#### P## #### ######## ###.... ##.....#..## ### ###..# ###'#.# ..#######.........# #........#A$i'.........#A$i>6.3A$i|A$i*T _You see here a +0 short sword.E$ih ####≈≈#######.~≈≈### ###P...~≈≈≈≈..#####≈##≈≈#####P.## ## ####..####### ## ###...##......## ##.....)##.......#..# ##.. .#'#.# #.E$ijh.#######.........# ## ##.#.##........# #.....).....#E$ihD E$ipE$ip-9 _E$iwF$iA ≈≈#######.~≈≈### ###P...~≈≈≈≈..#####≈##≈≈#####P.## ## ####..F$ia####### ## ###...F$i##.....F$il.## ##.....)##.......F$i0f#..# ##........ F$iMG.#'#.# #.F$io2.######....#.####F$i!F$i:#........# F$i.# ###.####.......# #....)......# F$iF$i F$il(7.5F$iF$i8 ####.~≈≈### ###P...~≈≈≈≈..#####≈##≈≈#####P.## ## ####..####### ## ###...##......## ##.....)##.......#..# ##........ .#'#.# #..######....#.####..#.......#F$iZ##.......# ####..## ###.....###...........# F$ijF$i(8.1F$i| F$iC'F$ik 0 ###P...~≈≈≈≈..#####≈##≈≈#####P.## ## ####..####### ## ###...##......## ##.....)##.......#..# ##.......F$il +. .#'#.# #..######....#.####..#.......##)#######.####.....# # #.### ####..##............# F$iWu F$iu &7F$ii} F$i5 F$iΓ  ..#####≈##≈≈##### #P.## ## ####..####### ## ###...##......## ##.....)##.......#..# ##........ .#'#.# #..######....#.####..#...F$i$ ....##)##########.# ## #.# ##F$iI ####..# # ##.######.>#########..# F$im F$i| F$iѝ (9.3F$i9 F$ir F$i  P.## ## ####..####### ## ###...##.....F$i% /.## ##.....)##.......#..# ##........ .#'#.# #..######F$iD 8....#.####..#...F$i` K....#)####F$i{ P###.# .###.# ##F$i | #.# ## ## #.##F$i -####F$i \#####...###.##### #...##F$i D F$i <9F$i F$i F$i,  # ###...##......## ##.....)##.......#..# ##........ .#'#.# #.F$i4- p.######....#.####..#.......##)#######.# .###.# ## #.# ## ## #.######F$i}- #.#.##F$i- O....).....#F$i- F$i- D#.#†##F$i- ,#......####.###F$i_7 F$i28 )70.5F$iA F$iD F$irpc .## ##.....)##.......#..# ##........ .#'#.# #..######....#.F$ip####..#.......#)####### .F$ip###.# ## #.# ## ## #.######F$iq#.#.##....).....# .# ###.####F$i'q:).F$iMqV#....##.####......#### F$irqF$igyF$iy(1.1F$iF$iaG$iq #..# ##........ .#'#.# #..######....#.####..#...G$iq....#)####### .###.# ## #.# ## ## #.######G$irF#.#.##....).....# G$i+r=.# ###.####G$ipr). ####..## #####.....G$irv##.###### ####....... G$irG$i{G$i|&7G$iG$iG$iG$iWG$iG$i1G$i:,G$i G$iG$iG$iG$i0G$iG$i,G$iG$i G$iQ,G$iQG$i>G$i{,G$iG$iG$i ,G$id G$i G$i,G$i]G$iG$i,G$i]G$iG$i,G$i G$i"G$i$G$i$G$i]&G$i2)G$i+,G$i,G$i.G$i0G$i$1G$im2G$i5G$i6G$i6G$i8G$i/:G$iN<,G$i=H$i7.................# #.... ####..........###.# #.... .# ##.........# #.# ##.......)####.........# #.#####.. #.#.##........# #.....).....##### ##.####.......# #....)......# .## ###.....###...........# # ####..##............# .## ####.@#########..# H$i80.1 (8.4.# ##.##### #...## †## #......####.### ...# #.####......##### .### ### ####.......# ### ########### ##.#####.# H$i?..###.#.......# #..# ### #.##.†........# #.## #.##.##.......# #.#H$i)!H$ikH$i, H$ic _There is a stone staircase leading down here.K$iPCK$iCK$iNKK$i#TA1.1 (1.0 K$izZ _K$ir]L$iuQL$iQ L$i.R L$ihR L$iR L$iR L$i S L$iBS L$ixS L$iS L$iS L$iT L$iXT L$iT L$iT L$iU L$i9Ug#.######  L$ioU2L$iU L$iU#....@.#  L$iV L$ibVH########  L$iQW L$iW L$iW L$iW L$i X L$i6X L$iX L$iX L$iX/ L$iY L$i/Y L$iaY/ L$iY L$iY/ L$iY L$iZ. L$i7ZL$iq[L$i[L$i1aL$i+9 (1.8L$iL$i#} _You climb downwards. _There is a stone staircase leading up here.M$i _M$i M$i M$i" ,M$iq M$ivM$ia#....#....#r..)#....#........#####.############# .......@...........# .#...M$ic[40m#############.# >.. #.# . #.# #.# #.# r   quokka (asleep) #.# #.# #.# 97.5 (15.6)  A quokka comes into view.8.1 (16.2 _Found a club. Found a stone staircase leading down.N$i `  You shoot a sling bullet. The sling bullet hits the quokka!N$isd†((((N$ibmr ....  You kill the quokka!N$ir 65===9.4 (1.3) _You hear an angry hiss. x2  Your Stealth skill increases to level 1!N$ixN$izn _Your Shapeshifting skill increases to level 1!N$it  Casting: Jinxbite (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.N$iadokbrass the Vexing#....Spriggan#....Health: 14/14 ========================#†..)Magic: 5/5========================#....AC: 3Str: 4#....EV: 16Int: 14...SH: 0Dex: 17.#####.#############XL:  2 Next: 65% Place: Dungeon:2.......@...........#Noise: ===------  Time: 799.4 (0.0).#...#############.#a) +1 sling>..#.#Fire: a) +1 sling.#.##.##.##.##.##.#You kill the quokka! _You hear an angry hiss. x2  Your Stealth skill increases to level 1! _Your Shapeshifting skill incN$ib*reases to level 1!Casting: Jinxbite (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.N$ieN$igp _There is nobody nearby that the sprites are interested in.N$iN$iSN$iQN$iN$i, n #....# #....# #†..)# #....### #.....S .....#####.#...........#N$i n#.#...#.##>..# #.##.# #.#. #N$i 3.# #.#N$i S   adder (wandering) #.# #N$i= L.# #.#N$i_ N$iCl.SN$i09---800.0 (0.6N$iN$i1Y _An adder comes into view.Q$i>8  Casting: Jinxbite (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Q$i^  You beckon some vexing sprites to accompany your attacks.Q$i[W.SQ$i3----------==-1.0 (1.0Will/2 Jinx Q$iQ$i; _You feel your willpower being sapped.Q$i7  You shoot a sling bullet. The sling bullet hits the adder!Q$ia}:*Q$iVP S (very drained)The adder is heavily wounded.A giggling sprite leaps out and makes the adder trip over its own tail.  The adder is almost dead.Q$iLW4=2.3 (1.3Q$i^Q$ibN _The adder misses you. x2Q$i-8 `(((((((Q$ih 3*Q$iє  You shoot a sling bullet. The sling bullet misses the adder.A giggling sprite leaps out and smacks the adder with its own tail.Q$iz 5..).Q$i L..†Q$i Q$iO Qdokbrass the Vexing#....#Spriggan#....#Health: 14/14 ========================#†..)#Magic: 3/5==============----------#....###Q$i AC: 3Str: 4#......EV: 17Int: 14....SH: 0Dex: 17..#####†#############Q$i bXL:  2 Next: 110% Place: Dungeon:2.......@............#Noise: ===------  Time: 803.6 (1.3)Q$i0 M#.#...#############.#a) +1 sling#>..##.#Fire: a) +1 slingQ$iɦ #.##.#Will/2 Jinx .#.##.##.##.##.#Q$i dA giggling sprite leaps out and makes the adder trip over its own tail.  Q$i4 The adder is almost dead. _The adder misses you. x2  You shoot a sling bullet. The sling bullet misses the adder.Q$i] A giggling sprite leaps out and smacks the adder with its own tail. _You kill the adder!Q$iШ 7 _The adder misses you. x2  You shoot a sling bullet. The sling bullet misses the adder.  A giggling sprite leaps out and smacks the adder with its own tail. _You kill the adder!Q$i oYour Dodging skill increases to level 3!You have reached level 3!Q$i /  --more--R$i  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? S$iE 8/183/6--63 5%  _You feel clever. x2T$i) T$i- T Spells (Memorise)TypeFailure Level  a - Sigil of BindingHexes13% 3b - Tukima's DanceHexes13% 3  T$iM. c - Soul SplinterNecromancy22%1  d - Inner FlameHexes/Fire24% 3  e - Grave ClawNecromancy32% 2  f - Vampiric DrainingNecromancy54% 3  g - Cause FearHexes41% 4 T$i. ) h - Dimensional Bullseye Hexes/Translocation 67% 4  i - Passage of Golubria Translocation 91% 4  j - Yara's Violent Unravelling Hexes/Alchemy 95% 5 T$i. 3 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit\$iG\$i1\$idokbrass the Vexing#....#Spriggan#....#Health: 18/18 ========================#†..)#Magic: 3/6============------------#....###AC: 3Str: 4\$iU5#......EV: 17Int: 16....SH: 0Dex: 17..#####†#############XL:  3 Next:  5% Place: Dungeon:2.......@............#Noise: ===------  Time: 803.6 (0.0)#.#...#############.#\$ia) +1 sling#>..##.#\$iyFire: a) +1 sling#.#\$ic#.#Will/2 Jinx .\$i #.##.#\$i#.##.#\$i8D#.# _You kill the adder!\$iZYYour Dodging skill increases to level 3!You have reached level 3!\$i{Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? \$i>_You feel clever. x2\$iV\$iMemorise Inner Flame, consuming 3 spell levels and leaving 0? Y - Yes  N - No\$i]$id;]$i^dokbrass the Vexing#....#Spriggan#....#Health: 18/18 ========================#†..)#]$iW_Magic: 3/6============------------#....###AC: 3Str: 4#......EV: 17Int: 16....SH: 0]$i_ Dex: 17..#####†#############XL:  3 Next:  5% Place: Dungeon:2]$i\`.......@............#Noise: ===------  Time: 803.6 (0.0)#.#...#############.#a) +1 sling#>..##.#Fire: a) +1 sling#.##.#Will/2 Jinx .]$i`#.##.##.##.##.#Your Dodging skill increases to level 3!You have reached level 3!]$i`Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? ]$ia_You feel clever. x2  This spell is astonishingly dangerous to cast!]$i4a]$i|b?---4.6 (1]$ij]$iw0  Your experience leads to an increase in your attributes!  Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel clever. x2  This spell is astonishingly dangerous to cast! _The jinxing sprites lose interest in you.You start memorising the spell. You continue memorising.]$i~F---5.6 (2]$i:]$iH{ _The sprites lose interest in your situation.]$ill   frilled lizard (wandering)]$iK]$i*6.6 (3]$i]$i]$iϦ8l.]$ie*7.6 (4]$i]$iдh _You continue memorising. x2]$iw]$iy _You finish memorising. Spell assigned to 'b'.^$iD  Casting: Jinxbite (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^$ie  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.  The frilled lizard hisses angrily.^$iWn.ll1--------==8.6 (1Jinx ^$i t^$iWzb _The frilled lizard hisses.^$i| (((((((You shoot a sling bullet.^$i:*^$i!  The sling bullet closely misses the frilled lizard.A giggling sprite leaps out and makes the frilled lizard trip over its own  talons.^$i% ..)...†7=9.9 (1.3^$i E h _You kill the frilled lizard!^$i  _No target in view!_$iw2====---- _ _The sprites lose interest in your situation._$iyB_$i====_$i=^3====_$i_$i h====_$iLB_$iK_$i4====_$i _$i,#==== _You feel your willpower return.5====_$i.B_$i8====_$i:B_$i>B_$i@,_$iA_$ifDd6====_$iE_$iH4 _Magic restored._$iJ_$iJ_$iK_$i~Ob  You see here an adder corpse._$iR5 __$ilT_$iwYX_$i]_$i^_$i^<====_$i'`_$id_$if_$i@g_$ij_$ilb  You see here an adder corpse._$ipK __$ins_$i1t_$i_t_$i(u_$icw_$i{y,_$i^z_$i}_$i',_$i_$i_$iȓ,_$i_$iO_$i],_$iv_$i_$iA,_$i  There is a stone staircase leading down here. __$i(x.... #....#####.#....# #..........#......####.....######g.......#####†##########.........................l.###.#...############.. #>..### #.#.###  #..@# --- #####   g   hobgoblin (wandering) l   frilled lizard (asleep) _$i 58.7 (48.8)  A hobgoblin and a frilled lizard come into view._$i_$i.gl.glwandering)_$i==-9.3 (49.4 _The hobgoblin shouts! You hear a shout!_$i39  _$is9Casting: Jinxbite (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.`$i  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped...ll   frilled lizard 4--------60.3 (1.0)Will/2 Jinx `$i`$ij8 _The frilled lizard hisses angrily.`$iH (((((((You shoot a sling bullet.`$im`$i\...l...`$i4=1.6 (1.3`$iN`$iQa _The sling bullet misses the frilled lizard.`$ilW (((((((You shoot a sling bullet.`$i,`$ix  The sling bullet closely misses the frilled lizard.`$i..K.g.l..g   hobgoblin`$iuK   kobold`$i,2.8 (1.2`$i _A kobold comes into view. It is wielding a +0 short sword.`$i/8 (((((((You shoot a sling bullet.`$i :*`$i  The sling bullet misses the frilled lizard.A giggling sprite leaps out and smacks the frilled lizard with its own front  talon.`$i `$i1 `$i `$i |......†g. `$i 484.1 (1.3`$i `$i R _You kill the frilled lizard!`$i-c  You shoot a sling bullet. The sling bullet hits the hobgoblin!`$i 1b$( `$i`$iK.K   kobold`$iQ--------125.4`$i`$iM _You kill the hobgoblin!a$ip; (( You shoot a sling bullet. The sling bullet hits the kobold.a$i:*a$ix&  a$i/yThe kobold is severely wounded.A giggling sprite leaps out and doodles on the kobold's face.a$iˆU)$. a$iD46.7 _You kill the kobold!a$i3a$iba$iH _No target in view!a$i  _No target in view!a$i3a$i,a$i$%>a$i|+ _The jinxing sprites lose interest in you.5====a$iK,a$i.$ a$i/W_The sprites lose interest in your situation.a$iJ/a$i]0a$i2,a$iS4a$i;6a$i]6a$iA7a$il:R====a$i;a$i&=a$i`=a$iN>a$i@,a$iBa$iyDa$i)Ea$iEa$iIBa$ixK,a$i#La$iNa$iNN6====a$i[Oa$iQa$i  You now have 51 gold pieces (gained 14). _You see here a hobgoblin corpse.====  Things that are here:  a +0 short sword; a kobold corpse; a frilled lizard corpse _a$iפ _You now have 59 gold pieces (gained 8).  _You feel your willpower return.a$i%a$i[Ba$i,a$i߽,a$iIa$iXa$ia$iBa$ia$ic,a$ia$i`a$i,a$ia$iBa$iQa$ia$i_a$ia$i a$i/a$i,a$ia$ia$iJa$iu,a$iBa$ia$i3a$iAb$iXb$i5 Xb$i ,b$i b$i b$iXb$i3..#.# ##...#### .......@##---......#..########....r ##........##### ##.......###......##.######r   quokka (asleep)#..####..######..###.900.5 (33.8)r.r---1.1 (34.4 _A quokka comes into view.b$ii (((((You shoot a sling bullet.b$iz b$i & b$i r....  The sling bullet closely misses the quokka.b$i! b$i! #5b$iq" I----===2.4 (1.3)b$i* b$i. + _The quokka bites you.b$i  Casting: Jinxbite (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.c$i&  You beckon some vexing sprites to accompany your attacks.4---------30Will/2 Jinx c$ibr _You feel your willpower being sapped. The quokka misses you.c$i  You shoot a sling bullet. The sling bullet hits the quokka.c$iɣ  The quokka is heavily wounded.6=---=4.7 (1.3c$ic$iS _The quokka barely misses you.c$i>(((((((c$ib ......rYou shoot a sling bullet. The sling bullet misses the quokka.5.9 (1.2 _The quokka closely misses you. The quokka misses you.c$i~>(((((((c$i2C ......rYou shoot a sling bullet. The sling bullet misses the quokka.7.2 (1.3 _The quokka bites you but does no damage.c$i  You shoot a sling bullet. The sling bullet hits the quokka..c$i<. .7==--------78.5c$i8 ` _You kill the quokka!c$iY  _No target in view!d$id$i3d$id$iG: _d$iTd$i _The sprites lose interest in your situation.d$id$i]d$i8===5====d$i`d$id _HP restored.d$i======d$if,d$i,d$i,d$ird$i,d$iTd$iL,d$iq;d$i<d$i =,d$i>d$iw?N6====d$i@d$iBd$iK# .. #.##...####[......@.##---22.5 (14.0).#..##..##........#### ##.......# ##..# #.###### #..## ##..##  ##..## #d$iFQ_---3.1 (14.6d$i9 _Found a robe.e$i8|e$i|e$iH}e$iH.====e$iye$ic,e$i-ne$iFe$i NXe$iN#.......#...[[.# #..... #. #.... ..##... .... #.### #@..#7.3 (4.2) ###.###  #####...####  #..[........## #.........#..#########.........##........##############.......# ##...... #.#####e$iq@9 (4.8e$iBn _Found a leather armour and a robe.f$i 3f$iҘ f$i¢ f$i4 >f$iǰ f$i n _You feel your willpower return.f$is If$i* f$i Bf$i f$i ,f$i f$ik f$iK ,f$i f$iV f$iY ,f$i f$in f$i/ ,f$if$if$if$if$iK f$ib f$i,f$if$ik#### ...# #.......##l.## #.......##....## #.......##....?# #...[[..## #.......#.###.......# #..##.......# ##..........# ####. #...# l   frilled lizard (asleep) ###.########...#####..[........##f$iZvY33.3 (5.49 (6.0f$iOw _A frilled lizard comes into view.g$i  Casting: Jinxbite (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.g$i;  You beckon some vexing sprites to accompany your attacks.4--------==4.9 (1Will/2 Jinx g$iQ _You feel your willpower being sapped.h$i+ (((l  You shoot a sling bullet.  The sling bullet hits the frilled lizard.  The frilled lizard hisses angrily.h$iY:*h$i|J  The frilled lizard is heavily wounded.A giggling sprite leaps out and smacks the frilled lizard with its own front  talon.h$i_w....9=6.2 (1.3h$ibh$iR _You kill the frilled lizard!h$i _No target in view!h$i  _ _The sprites lose interest in your situation.--------5========h$i z6====h$i* Bh$i h$i M####....# ## #h$iB ..#....[[---#...#.# #.. #.##. #..##..# ##..........##..h$i* 54.8 (18.6)---5.8 (19 _k - a scroll labelled ROAF RUDWOUHAMEi$i5====i$i  _You feel your willpower return. _You now have 65 gold pieces (gained 6).....## #.......##..### #.......##....## #.......##.....# #...[[..# #...#.# #.......# #...#.###.......# #...#..##.......# #...##....# #@..#####.####### #...# # #...# ###.###$if39;49m .#### #####...#### .. #..[........#.$ #.........#.. B   giant cockroach (asleep)... #.........##.B.. ############# #61.0 (5.2)6 (5.8i$ib _A giant cockroach comes into view.j$iKu  Casting: Jinxbite (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j$ib  You beckon some vexing sprites to accompany your attacks.BB.j$iҨ4--------==2.6 (1.0Will/2 Jinx j$iQ _You feel your willpower being sapped.j$i A  You shoot a sling bullet.  The sling bullet hits the giant cockroach.(((((† j$i ....$23=3.9 (1.3 _You kill the giant cockroach!k$i _No target in view!k$iF _ _The sprites lose interest in your situation.--------k$iKnk$iNBk$iPk$iUk$icUP5====k$iTWk$iY,k$imZk$i],k$ix^k$i`,k$iHdk$i׃B====6====k$iZk$ik$i"k$ik$i. #....##...# #...[[#..#.###.......#..#..##......#####.######k$i...# #...#  ###.### ---.......#### #####...####..S.... #..[........#......$ #.........#.......†.##........ ############# S   adder (asleep)k$iz.....$.#....... k$i k$iy82.5 (18.6)---3.1 (19.2k$iQk$iY _An adder comes into view.l$i ((((S  You shoot a sling bullet. The sling bullet hits the adder.  The adder hisses angrily.l$i!X  The adder is lightly wounded.l$iR4S....===4.4 (1.3)l$i9l$i<_ _You feel your willpower return.l$i (((((((You shoot a sling bullet.l$i l$i l$i C..S....====5.7 _The sling bullet barely misses the adder.m$im  (((((((You shoot a sling bullet.m$in S......  The sling bullet barely misses the adder.7.0m$il _The adder completely misses you.m$i  Casting: Jinxbite (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.m$i  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped. The adder bites you but does no damage.7--4---------80Will/2 Jinx m$im$i#* _The adder bites you.m$iz  You shoot a sling bullet. The sling bullet hits the adder.m$i;*m$i m$i6S (very drained)  The adder is heavily wounded.A giggling sprite leaps out and ties the adder's tail in a knot.  The adder is almost dead.=9.2 (1.2 _The adder closely misses you.m$iP* (((((((You shoot a sling bullet.m$i( ;*m$i  The sling bullet closely misses the adder.A giggling sprite leaps out and makes the adder trip over its own tail.m$i y†......m$iC ----------4690.5 (1.3 _You kill the adder!m$iY~  _No target in view!n$ij3n$imn$is8==n$i0{x _The jinxing sprites lose interest in you.n$i|3n$i _The sprites lose interest in your situation.n$in$iC==5====n$in$i,n$icn$i{,n$in$iH,n$iLn$iR====n$iAn$icn$iHn$iMn$in$iŰn$i>n$i,n$iXn$i,n$i,n$i*N6====n$in$iXn$ib  You see here an adder corpse.n$iq5 _n$in$in$i#Bn$iR====n$in$iM _You now have 83 gold pieces (gained 18).n$in$iSn$in$iH  You see here a giant cockroach corpse.n$i5 _n$i _You now have 94 gold pieces (gained 11).n$i_n$iXn$i Xn$i/Bn$i"n$iTn$in _You feel your willpower return.n$isIn$i+ n$i 'Xn$i3,n$iY5n$i8,n$iq9,n$i;n$iCn$iFXn$iJBn$iKn$ijLn$ixOBn$iYn$i\Bn$i an$ib,n$icn$im  #.....# #.. ## #...#.# #.. [# #...#.###..###.# #...#..##....#.# #...##.....#.#.# #...#####.##.#.# #...# #..#.#'#####...# ####.@.....†#### #####---1022.1 (31.6) #........# #..[.. #........# #..... #......†.# #... n$is##.......# ###### #.......# #.......# #.......##########...............# _You open the door. _Found a pair of runed boots.o$i+3o$i,o$iOX _o$iPo$iRo$iT,o$iUo$iXo$ifZ,o$iA[o$i]o$ic,o$ihXo$ijo$iko$in,o$i.oo$ivro$iuBo$iyo$i*o$iq  [# #.  #####.# #.  #...#.# #. o$i #.#.#.# #.  #####.#.#.# #  #.....#.#'#####...o$i.  o$iT #.....#.......†### o$iz) #.....#........#   +@....#........# o$i!--- o$iĉ #....##......†.#  o$i #....###.......#  o$i #....# #.......# o$i4q ###### #.......#o$iYI  #.......###o$i|m   #..........o$im   #######....o$iŠm   #....o$iE o$ib######......'9.3 (7.2)######o$io$i0M======30.3 (8o$io$i= _As you open the door, it creaks loudly!p$i  [# #  #####.# #  #...#.# #  #.#.#.# #  #####.#.#.# #  #.....#.#'#####  #.....#.......† #.....#.#  <......@.....#.#0.0 #....##......†.#  #....###.#  #....# #.#  ###### #.#  #.  #  #  #------9 (0.6 _Found a stone staircase leading up. _There is ap$in open door here.p$ihh 3p$iZi p$iOm p$in p$is : _p$iw p$i{ Bp$i @  There is an open door here.p$i: p$i  _p$i p$iÌ p$i p$i؎ p$iO p$i p$i? ,p$ik p$i5 p$i| p$iӜ p$i p$i p$i ,p$iW p$i2 p$i ,p$i. p$i Xp$i p$i p$iJ p$i? p$i4 p$iʹ ,p$i p$i p$i ,p$i* p$i   There is an open door here. _p$i Zp$i ,p$i p$i p$i p$i ,p$i p$i  #+# #.######  #.@....## #.....------ #.####..### #..... ####.# #....## #..... #....# #.....# #...[[ #.#### #...#.# #..... #..[# #...#.###..... #####.# #...#..## #...#.# #...##..... p$i #.#.#.# #...#####.####p$i* \47.7 (16.8)8.7 (17p$i+ p$iw1 R _l - a black potionq$i Iq$ih q$i'+  _You open the door.  There is an open door here. _########..+#.........##.........##.........##.........##.........#####.........#.......@.....# ......#####'## ..$.. #.###### .... #......## #... #.####..### #.. ####.# #....## #. #....# #.....# # #.#### #...#.# #$iR, 816H #..[# #...#.53.9 (5.2)4.9 (6 _m - a pink potionr$ig3r$i r$i?r$i>/   #..+   #.#   #.#   #.#   #.#   #.#  #.#  .....#  .#####'##  .$... #.######  ..r #......##  .... #.####..###  ..... ####.# #....## r   rat (asleep)  ...... #....# #.....#  ####### #.#### #...#.#   #..[# #...#.##0.0r$i-5.5 (0.6r$i r$iV _A rat comes into view.s$i  Casting: Jinxbite (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.s$iz  You beckon some vexing sprites to accompany your attacks.4--------==6.5 (1.0Will/2 Jinx s$i{s$i; _You feel your willpower being sapped.s$i ((r  You shoot a sling bullet. The sling bullet hits the rat.  The rat squeaks loudly.s$i;*s$i5u  The rat is heavily wounded.A giggling sprite leaps out and makes the rat trip over its own feet.s$i|x...s$iTi8====7.8 (1.3s$is$iG _You kill the rat!s$idb3s$i]p^ _No target in view!s$i@ s$i  _s$i { _The sprites lose interest in your situation.s$i >--------s$i s$i ,s$i s$i ,s$i s$i J5========6====s$ic s$ih ,s$i s$i] s$i ,s$i s$i s$i R====s$i s$i ,s$i s$iM _You now have 103 gold pieces (gained 9).s$i`>s$is$i n _You feel your willpower return.s$i3s$i s$is$iM   >.  ########..+   #.#   #.#   #.#   #.#  s$iz #.#  ######.@.......#----80.4 (22.6) #..............#  s$i#.......#####'##  s$i@#.......# #.####  #.# #......s$ifB## #s$ik.# #.####..#  #s$i.#####.# #....##  .......##....# #.....#  s$i]U##########.#### #...#.s$i s$iD!K----1.0 (23.2s$i&s$i); _Found a stone staircase leading down.t$iHt$it$iUt$it$it$i0 t$it$iA,t$i t$it$i*,t$it$ift$it$it$it$it$ibt$it$it$i{ t$i!,t$i`',t$i(t$iG)t$i*t$iz17 _You open the door.t$i2t$i2t$i7t$in;%  t$i<There is an open door here.t$i>t$iF? _t$i@t$iCt$iUH,t$iIt$i,Nt$i1Qt$iQt$iSt$iZt$iZ,t$i.\t$i]e #####  #>.#......# t$ie ########..'......+  #.........#......#  #.........#......#  #.........#....?.#  #.........#...@..# t$if #.........#......# ###.........#......# ............#......# .....#####'##......# .....# #.######### .....# #......## #.......# .....# #.####..### #.......# .....#####.# #....## #.......#t$iDn19.2 (8.2)t$in,90.2 (9t$iitt$i2 _n - an amulet of the acrobatu$i@u$iu$iu$iu$i_u$iu$iu$i###########  #>.#......#  ########..'......+  #.........#......#  #.........#......#  #.........#....@.#  #.........#......# u$i= #...#......# ##......#####'##......## #.########## #......## # #.####..### u$iH+8 (0.6u$i+1.8 (1u$iu$iW d _o - a scroll labelled GUTI OPHAIGUNNu$i i _You open the door.  There is an open door here.u$i u$i  _u$i u$i u$i u$i u$i u$i Xu$i u$i|  ########## #........$ #........< ########### #.........  #>.#......###......... ###..'......'...@.......7.0 (5.2 .....#......###......... .....#......# ########## u$i C.....#......##......#.#......#.#......#.# ###'##u$i u$i6 +6 (5.8u$i u$i0 ; _Found an escape hatch in the ceiling.v$i!_v$i=/v$iK- _You now have 105 gold pieces (gained 2).  There is an escape hatch in the ceiling here. _v$iXNBv$iQXv$iS7 _You open the door.v$iU3v$iX,v$iCYBv$i\@  There is an open door here.v$i1^K _v$i`v$iog ########### #.........# # #........<# .### #### #.........# v$ig...###.........### ...'...........'@'##....###.....S# ########### .....# ....# v$iNhC...# ##S   ball python (constriction, asleep)## ...#v$ipG 107.4 (9  You open the door.v$iq/8.4 (10.8)v$iwv$iRy^ _A ball python comes into view.w$iHz ########### #.........# #  w$i#........<# .###  #.........# ..... .......###...... ........'@'...... ......###.....S  ########### ..... .... ... ## w$iWF ########### #.........# #  #........<# .###  #.........# ..... .......###...... ........'@'...... ......###.....S w$iG ########### ..... .......## w$iV4w$i50=10.7 (1.3w$i}t w$iv O _You kill the ball python!x$i3x$ix$i0Bx$i9 _The sprites lose interest in your situation.--------x$i\,x$i,x$ix$i,x$i^x$ix$i,x$ix$iP5====x$ix$iYx$i,x$iax$ix$iKx$ix$i<,x$ikx$iIR====x$iqx$iu,x$iQx$i,x$ix$i*,x$ix$ir,x$ix$ik,x$i&x$id6====x$ix$ix$ix$ix$ifx$i@  There is an open door here.x$il ########### #.........# ##### #........<# #...## #.........# #...###.........###..'...........'.'@.---29.3 (18.6)###..###..# ########### #...# #....# #.......[# #######..# .##x$iL----9 (19.2 _Found a scale mail.y$iy$iy$iOy$iy$i,y$i~====y$iy$iy$i,y$iy$ipy$i,y$iy$iy$iy$iy$iIy$iy$iG>y$igy$in _You feel your willpower return.y$iR3y$iny$iy$i,y$i;y$iey$i ,y$i y$i,y$iy$i@M _You now have 111 gold pieces (gained 6).y$iA3y$igy$iy$iy$i$y$i y$i#y$iG&,y$i'y$i0Xy$ik2y$i4,y$iO6y$i:y$i<y$i{=y$i@y$ioTny$iUy$iUy$iWy$i^Xy$i\By$i\y$ib,y$ii,y$io  #####  #...######  #........# ###### ##........###....#######..+.....>42.9 (13.0 ##........#....#.##.### y$ip #........#....#.#  #........#....#.#  #.......[###.##.#  #######......##. y$iDp#......+... #......##.#y$ip_ #......#y$iwD3.5 (13.6y$i|y$i~; _Found a stone staircase leading down.y$i/ 3y$i1 y$iD5 y$ib7 By$i< By$i< y$i= y$iB? ,y$i? y$iA y$iB ,y$izC y$iNF y$iG ,y$i:H y$iI y$iJ ,y$iK y$iL y$iM ,y$i~N y$iO y$iP ,y$iuQ y$i@T R  There is a stone staircase leading down here.y$iU y$iV  _y$iV y$igY y$iZ ,y$ip[ y$i\ y$i*^ ,y$i^ y$in` y$ia y$ia y$iYb y$ic y$id ,y$iue y$if y$i h y$iMh y$ih y$ij y$ik ,y$il y$iWm y$iqn ,y$in y$i8q y$ir By$iԗ .y$i Xy$i5 ,y$i ,y$i ,y$i y$i y$iK y$i y$iŤ y$i] y$i ,y$ip y$i y$iN ,y$i y$if y$iy y$i y$i y$ib y$i h#.# #.# #.# #.#  #.# #y$im x#.# ##. ##.#  ##@#  y$i 63.3 (19.8#.#   y$i   #####   #....# y$i k  #....#  y$i(   ### #....# #.# y$iJ   ..# #....# #>   y$ik ..# #†..)#  y$iǸ E y$iվ y$iS ,9 (20.4y$i# y$iR 9 _Found an escape hatch in the floor.z$i"H3z$iHz$iKz$iMz$irMz$iIQz$i3Rz$iS,z$iTz$iWz$iY,z$iYz$iw\z$i^,z$i_z$i.az$ib,z$iez$iSfz$ih,z$ikz$i:lz$in,z$i:qz$irP  There is an escape hatch in the floor here.z$iya _z$iF~Xz$iĀ,z$iz$iz$iz$ĭ,z$iz$i}Bz$iXz$iBz$iz$i,z$iz$i|z$iz,z$iz$iz$iz$i$z$i4z$iժz$i],z$iz$iz$i,z$iҳz$iɸd  You see here an adder skeleton.z$iC5 _z$i[,z$i,z$i3z$iNz$iz$i z$iz$i!z$i,z$iz$iz$iz$i[z$i:z$iz$iz$i}z$iPz$iz$iMz$iz$iz$iz$ikz$iz$iz$iRg  You see here a hobgoblin skeleton.z$iI5 _z$iz$i  Things that are here:  a +0 short sword; a kobold skeleton; a frilled lizard skeletonz$iz$i| _z$iz$iz$i ,z$iz$i z$i ,z$i2 z$iz$iz$iz$iz$iz$i3 ,z$i%z$i*z$i-z$i.z$i}/z$i3z$i6z$iX7z$i8z$i\=z$i,@,z$iAz$ihFz$iH,z$iIz$iMz$i*Oz$iOz$iPz$iTz$iUz$iVz$iIWz$iKYz$iZ,z$i[z$i _z$i^_,z$i_z$iaz$ic,z$iedz$iiz$ik,z$ikz$iQmz$iin,z$ioz$ipz$i`r,z$iasz$itz$i$v,z$ivz$ipxz$iy,z$i{z$i9|z$i}z$i}z$i~z$iz$iˀz$iz$i|z$iz$i>,z$iׇz$iz$i*,z$iz$iz$iz$i\z$iz$iz$i,z$iXz$iz$i{,z$iz$iɟz$iz$iz$ikz$i1z$iĩ,z$iz$iPBz$iɴz$iz$iK,z$iz$iz$iF,z$iz$iz$iXz$iz$iIz$iz$iz$i<z$iz$iz$iSz$iz$iz$iuz$iz$iz$i+z$i1z$iz$iz$ifz$i5z$iaz$iz$iz$iz$i,z$iz$iz$i,z$iz$i z$iz$iz$iz$id z$i3 z$ib z$i z$i z$i ,z$iz$iz$i`,z$i[z$iz$iFz$i}z$iz$iz$iB!z$io!z$i"z$i$z$i%z$i&z$i&z$i+@  There is an open door here.z$i-z$i". _z$i6z$i:z$i%=z$i=,z$igNz$iRz$i\S,z$iVz$inW,z$iS[z$i[z$i9^Bz$i=az$ib,z$i^cz$ifz$ikh,z$iiz$i pz$ipBz$iu@  There is an open door here.z$i a _z$iBz$iz$i ,z$iģz$iz$i z$i=z$iz$iƬz$i,z$iEz$iz$i"z$i[z$iz$i#z$ilz$iz$iz$iԺ@  There is an open door here.z$i9z$i _z$iLz$iѿz$iz$iz$iqz$iz$i,z$iz$iz$iX,z$iz$iz$i,z$icz$i5z$i,z$iz$i)z$if,z$i/z$iz$ix,z$iz$i7z$iM,z$iz$idz$i,z$i{z$iz$i0,z$iz$isz$iy,z$iz$iQ@  There is an open door here.z$iz$i _z$iz$i`z$i,z$iz$iH @  There is an open door here.z$i^ z$i  _z$i z$i z$i ,z$ib z$i z$i ,z$i z$iv z$i ,z$i z$i z$i ,z$i z$i! z$i# z$i# z$iC% z$i' z$i) ,z$i/+ z$i.- z$i. ,z$i80 z$iO2 z$i 4 ,z$i 5 z$i\7 z$ix9 ,z$is: z$iX< z$i > ,z$i? z$iSA z$iEC ,z$iD z$iKG z$isI ,z$i/J z$i?M WThere is an open door here. _You open the door.z$iQ 3z$iR z$iUV @  There is an open door here.z$iX z$iX  _z$iZ z$i[ z$i] ,z$i_ z$ia z$iGc ,z$ic z$ie z$if ,z$ig z$i)i z$i5j z$ikj z$ij z$il z$it ......###....######## ......+............># ......#....#.##.###.# ......#....#.##.# #.# ......#....#.##.# #.# .....[###.##.##.# #.#z$iu  ###......##.##.# #.#  #......'.....###.#  #......##.###@##.#  #......##.#...##.# #......##.#.r.##.# z$iu #......##.....##.############.####.# #. #.# r   quokka (asleep) #. #.# #. #.# #.#z$i} 236.9 (73.0rrz$i6~ .7.5 (73.6z$i z$i Y _A quokka comes into view.{$iW) .....># #.###.# #.# #.# .#.# #.# .....[#.# #.# ......##.##.# #.#  #......'.....###.#  #@##.#  #...##.#  #.r.##.#  .....##.#  ###.####.#  #. #.#  {$iXn#. #.#  #. #.#  #.# {$iH .....># #.###.# #.# #.# .#.# #.# ....[#.# #.# ......##.##.# #.#  #......'.....###.#  #@##.#  #...##.#  #.r.##.#  .....#  ###.### #. #.#  #.  #.  #.#{$i4{$i{$i] _A quokka is nearby!{$if  Casting: Jinxbite (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{$il^  You beckon some vexing sprites to accompany your attacks.{$iKr.{$i4--------==8.5 (1.0)Will/2 Jinx {$i{$iy _You feel your willpower being sapped. The quokka barely misses you.{$i (((You shoot a sling bullet.{$ig ;*{$iA@  r.. (very drained)The sling bullet closely misses the quokka.A giggling sprite leaps out and makes the quokka trip over its own feet.  The quokka is severely wounded.{$iA c7--=9.8 (1.3{$iBG {$iL + _The quokka bites you.|$iK(((|$ii r..  You shoot a sling bullet. The sling bullet misses the quokka.41.1|$iGp|$is _The quokka closely misses you. The quokka barely misses you.|$i# (((You shoot a sling bullet.|$i& ;*|$i.  The sling bullet barely misses the quokka.A giggling sprite leaps out and makes the quokka trip over its own feet.|$i @...|$i /32.4|$i |$iВ J _You kill the quokka!}$i3}$iC8==--------}$i  The jinxing sprites lose interest in you.}$i}$i{ _The sprites lose interest in your situation.}$i@}$iε}$iB}$ia==5====}$i}$i,}$i7X}$i}$iM}$i}$i R====}$i}$i5}$i,}$i,}$i7}$iu,}$i)}$i }$iJ}$i}$iU,}$i}$iN6====}$i}$i?}$iZB}$i,}$i.====}$iB}$i}$iW}$i}$i}$i}$i)B}$i}$i,}$i}$i}$i,}$i}$i$ #......##.#...##.# #......##.#...##.# }$i$#......##.....##.# ###########.####.# #.# #.# #.# #.# #.# #.# #.# #.# }$i#%#@# #.#--- #.# #.# }$iQ%#.# #.# ..# #.#}$i% ### #.# #.# }$i%\#.# ###### #.# .....#}$i%C #.#}$iI> 62.8 (20.4)  p - a fuming emerald potion---3.8 (21}$iB}$iD_ _You feel your willpower return.~$i  Casting: Jinxbite (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.~$i ~$i 4#......##.#...##.#dokbrass the Vexing#......##.#...##.#Spriggan#......##.....##.#Health: 18/18 ========================###########.####.#~$i Magic: 6/6========================#.# #.#AC: 3Str: 4#.# #.#EV: 17Int: 16#.# #.#SH: 0Dex: 17#.# #.#XL:  3 Next: 53% Place: Dungeon:2#@# #.#Noise: ---------  Time: 1263.8 (0.0)#.# #.#a) +1 sling#.# #.#Fire: a) +1 sling..# #.#### #.##.##.# ~$iq #######.# .....##.#The jinxing sprites lose interest in you. _The sprites lose interest in your situation.p - a fuming emerald potion ~$i 6_You feel your willpower return.Casting: Jinxbite (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.~$i ~$i ~$i ~$i p _There is nobody nearby that the sprites are interested in.$i)I$i&+$ip,$i0P _$i7"...##########.## #.#  #.# $i7..4.4 (0.6...<...###...##+... #.. ###### #.. .....# #. .....#.$it?C5.0 (1.2$iA$iD9 _Found a stone staircase leading up.$iI$iڛ$iX$i  ###########.####.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.#######.# #.#$iݨ<..#....#.# #.#....<..@.# #.#####...### #.# +... #.# #..r #.# ####### #... #.# ......# #... #.#r   rat (asleep).# #... #.#.# #... #.# .###### #.#$ih26 (0.6$iΰ&6.2 (1.2$i$iV _A rat comes into view.$i7L  Casting: Jinxbite (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$i   You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.$i{r.r$id4--------====70$iGWill/2 Jinx $i$i- _The rat squeaks loudly.$i-]  You shoot a sling bullet. The sling bullet hits the rat.$ii(†$ib:  You kill the rat!r.r   quokka (wandering)$ic--------5===-8.5 (1.3$iwh$ikY _A quokka comes into view.$i$   #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.#  ######.# #.#  ..#....#.# #.#  .r..<..@.# #.#  ####...### #.#  +..† #.#  #... #.#  #... #.#  #... #.#  #... #.#  #... #.# #.# $iLw   #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.#  ######.# #.#  ..#....#.# #.#  .r..<..@.# #.#  ####...### #.#  +..† #.#  #... #.#  #...  #... #.#  #...  #... $iDy$iy7-$i$i] _A quokka is nearby!$i`  You shoot a sling bullet. The sling bullet hits the quokka.$iVd.((((($i;K...<..$i>/89.8$iB$i3EJ _You kill the quokka!$i I$iܳ $i ,$i >$iݸ $i _The sprites lose interest in your situation.$i $i ,$iӾ $i ,$iD $i ;5$i +====$iP X$i $i? $i $i ,$iT $i R====$i! 6========$i" $i% 7 _You open the door.$i( 3$i5* $i/ @  There is an open door here.$i1 $i2  _$i63 $i06 $i\8 ,$i9 $iA n$i] c _You feel your willpower return.$i^ ,$i^ $i1b l _m - 2 pink potions (gained 1)$ic $igc $ic $if $i`g $ig $i+h $ii $i k ,$ik $im $in ,$io $i7p $i.q ,$iq $ir $is ,$iYt $izz $i { $i| $i} ,$ia~ $i .......# ###########.####. .......# #.# #. ...[[..# #.# #. .......# ############ #.# #. .......# #..........## #.# #. .......# #...........# #.# #. .......# #...........######.# #. .####### #...........#....#.# #. ...# #......@......<....# #.---99.8 (30.0) ##.###$i ####.#####...### #. ##...#### #.##..'..†# #. ........## #.##.##...# #. ......#..########....##...# #.#........#######...# #.  #########.......# #...# #.  ##......# #...# #.  #.###### #...# #. $iI :---$iǡ $iU E _Done exploring.$ifI$iC..............<...0.0).#####....##..'...$iE _Done exploring.$i$iP Read which item? Scrolls  b - a scroll of poison  i - a scroll labelled PONKAQ SOMPASCH  k - a scroll labelled ROAF RUDWOUHAME  o - a scroll labelled GUTI OPHAIGUNN [!] read|quaff|evoke[?] describe selected$iQ*$iN.......############.####. dokbrass the Vexing .......##.# #. Spriggan ...[[..##.# #. Health: 18/18 ======================== .......# ############ #.# #. Magic: 6/6======================== .......# #..........## #.# #. AC: 3Str: 4 .......# #...........# #.# #. EV: 17Int: 16 .......# #...........######.# #. SH: 0Dex: 17 .####### #...........#....#.# #. XL:  3 Next: 58% Place: Dungeon:2 ...# #......[4$i>Q/7m@......<....# #. Noise: ---------  Time: 1299.8 (0.0) ##.### ########.#####...### #. a) +1 sling ##...#####.##..'..†# #. Fire: a) +1 sling ........###.##.##...# #. ......#..########....##...# #. ......##........#######...# #.  #########.......# #...# #. ##......# #...# #. #.###### #...# #.  _You open the door. _There is an open door here. _You feel your willpower return. _m - 2 pink potions (gained 1) _Done exploring. _Done exploring.$i&U).......# ###########.####. dokbrass the Vexing .......##.# #. Spriggan ...[[..##.# #. Health: 18/18 ======================== .......# ############ #.# #. Magic: 6/6$iV======================== .......# #..........## #.# #. AC: 3Str: 4 .......# #...........# #.# #. EV: 17Int: 16 .......# #...........######.# #. SH: 0Dex: 17 .####### #...........#....#.# #. XL:  3 Next: 58% Place: Dungeon:2 ...# #......@......<....# #. Noise: ---------  Time: 1299.8 (0.0) $i8W##.### ########.#####...### #. a) +1 sling ##...#### #.##..'..†# #. Fire: a) +1 sling ........## #.##.##...# #. ......#..########....##...# #. ......##........#######...# #.  #########.......# #...# #.  ##......# #...# #.  #.###### #...# #.  _You feel your willpower return. _m - 2 pink potions (gained 1) _Done exploring. _Done exploring.  Blink to where?Press: ? - help, Dir - move target$i15@*$iJ 9.*$iv Y.....############.####.# dokbrass the Vexing .....##.# #.# Spriggan .[[..#$i #.# #.# Health: 18/18 ======================== .....# ############ #.# #.# Magic: 6/6======================== .....# #..........## #.# #.# AC: 3Str: 4 .....# #...........# #.# #.# EV: 17Int: 16 $ip h.....# #...........######.# #.# SH: 0Dex: 17 ###### #...........#....#.# #.# XL:  3 Next: 58% Place: Dungeon:2 $i .# #......§.@....<....# #.# Noise: ---------  Time: 1299.8 (0.0) $i .### ########.#####...### #.# a) +1 sling $i ...####$i2 H#.##..'..†# #.# Fire: a) +1 sling ......###.##.##...# #.# $iW ....#..########....##...# #.# ....##........#######...# #.# $i g#######.......# #...# #.#$i ##......# #...# #.##.###### #...# #.# $iֺ _You feel your willpower return. _m - 2 pink potions (gained 1) $i m_Done exploring. _Done exploring.  $i XBlink to where?Press: ? - help, Dir - move target$i` 5m - 2 pink potions (gained 1) _Done exploring.  Blink to where?Press: ? - help, Dir - move targetAs you read the scroll labelled PONKAQ SOMPASCH, it crumbles to dust.$ig -300.8 (1$i $i+ 2 _It was a scroll of blinking.$iM$iRead which item? Scrolls  b - a scroll of poison  k - a scroll labelled ROAF RUDWOUHAME $i# o - a scroll labelled GUTI OPHAIGUNN [!] read|quaff|evoke[?] describe selected$iZ$ia$i"l.....############.####.# dokbrass the Vexing .....##.# #.# Spriggan .[[..##.# #.# Health: 18/18 ======================== .....# ############ #.# #.# Magic: 6/6======================== .....# #..........## #.# #.# AC: 3Str: 4 .....# #...........# #.# #.# EV: 17Int: 16 .....# #...........######.# #.# SH: 0Dex: 17 ###### #...........#....#.# #.# XL:  3 Next: 58% Place: Dungeon:2 .# #.[39;49$ilm.....§.@....<....# #.# Noise: ---------  Time: 1300.8 (0.0) .### ########.#####...### #.# a) +1 sling ...#####.##..'..†# #.# Fire: a) +1 sling ......###.##.##...# #.# ....#..########....##...# #.# ....##........#######...# #.# #######.......# #...# #.###......# #...# #.##.###### #...# #.# _Done exploring. _Done exploring.  Blink to where?Press: ? - help, Dir - move targetAs you read the scroll labelled PONKAQ SOMPASCH, it crumbles to dust. _It was a scroll of blinking.$im  As you read the scroll labelled ROAF RUDWOUHAME, it crumbles to dust.  It is a scroll of identify.$iv/  --more--$i$iPqIdentify which item? (\ to view known items) $ihScrolls (select first with ?)  o - a scroll labelled GUTI OPHAIGUNN Potions (select first with !)  f - a fuming ruby potion  g - a smoky emerald potion  l - a black potion $iޢ< m - 2 pink potions  p - a fuming emerald potion$i][?] describe selected$i $i $i .....############.####.# dokbrass the Vexing .....##.# #.# Spriggan .[[..##.# #.# Health: 18/18 ======================== .....# ############ #.# #.# Magic: 6/6======================== .....# #..........## #.# #.# AC: 3Str: 4 .....# #...........# #.# #.# EV: 17Int: 16 .....# #...........######.# #.# SH: 0Dex: 17 ###### #...........#....#.# #.# XL:  3 Next: 58% Place: Dungeon:2 .# #.[39;49$i om.....§.@....<....# #.# Noise: ---------  Time: 1300.8 (0.0) .### ########.#####...### #.# a) +1 sling ...#####.##..'..†# #.# Fire: a) +1 sling ......###.##.##...# #.# ....#..########....##...# #.# ....##........#######...# #.# #######.......# #...# #.###......# #...# #.##.###### #...# #.#Blink to where?Press: ? - help, Dir - move targetAs you read the scroll labelled PONKAQ SOMPASCH, it crumbles to dust. _It was a scroll of blinking.  $i gAs you read the scroll labelled ROAF RUDWOUHAME, it crumbles to dust.  It is a scroll of identify.$i &.$i +1.8 (1$i8 $i W _m - 2 potions of curing$i$i6Read which item? Scrolls  b - a scroll of poison $i o - a scroll labelled GUTI OPHAIGUNN [!] read|quaff|evoke[?] describe selected$i$i$i.....############.####.# dokbrass the Vexing $ix.....##.# #.# Spriggan .[[..##.# #.# Health: 18/18 ======================== .....# ############ #.# #.# Magic: 6/6======================== .....# #..........## #.# #.# AC: 3$i9Str: 4 .....# #...........# #.# #.# EV: 17Int: 16 .....# #...........######.# #.# SH: 0$i,Dex: 17 $i=L###### #...........#....#.# #.# XL:  3 Next: 58% Place: Dungeon:2 $iif.# #........@....<....# #.# Noise: ---------  Time: 1301.8 (0.0) .### ########.#####...### #.# a) +1 sling $i...#####.##..'..†# #.# Fire: a) +1 sling ......##$i#.##.##...# #.# ....#..########....##...# #.# ....##........#######...# #.# #######.......# #...# #.#$i?##......# #...# #.##.###### #...# #.#Press: ? - help, Dir - move target$i4As you read the scroll labelled PONKAQ SOMPASCH, it crumbles to dust. _It was a scroll of blinking.  As you read the scroll labelled ROAF RUDWOUHAME, it crumbles to dust.  It is a scroll of identify. _m - 2 potions of curing$iC  As you read the scroll labelled GUTI OPHAIGUNN, it crumbles to dust.  You hear a loud clanging noise!$iM=========2.8 (1$iv$i8/ _It was a scroll of noise.$ic# #.####.# # #.# #.# [[..# #.# #.# # # #.# #.# # #.## #.# #.# # #.# #.# #.# $i# #.######.# #.#  #.#....#.# #.# # #.<....# #.# ### #.#####...### #.# #### $i4#.##..'..†# #.# ## #.#..#.##.##$io2 $i $i )$iu*O---------3.4 (0.6$i42$i4$i;# #.####.# # #.# #.# [..# #.# #.# # ## #.# #.# # #.$i{## #.# #.# # #.# #.# #.# # #.######.# #.#  #.#....#.# #.#  #.<....# #.#  #.#####...### #.# #### $i3#.##..'..†# #.# $i$iJ---------4.0$i$iW$i0# #.####.# # #.# #.# ..# #.# #.# # ## #.# #.# # #.$iP## #.# #.# # #.# #.# #.# # #.######.# #.#  #.#....#.# #.# #.<....# #.#  #.#####...### #.# $i$#### #.##..'..†# #.# ## #.##.##...#$im#..#....##...# $ia$i&6$i˹$i$i # #.####.# # #.# #.# # #.# #.# # ##### #.# #.# # #...## #.# #.# # #...# #.# #.# # #..######.# #.#  #.#....#.# #.# #.<....# #.#  #.#####...### #.#  #.##..'..†# #.# ## #.##.##.. #..#....##... ##.#...#.# #...###......# #...#$i t[40m 5.2$i? $i $iW $i0 _Done exploring.$i_.# #.####.# ..# #.# #.# ..# #.# #.# ..# ##### #.# #.# ..# #...## #.# #.# ..# #...# #.# #.# ..# #..######.# #.## #.#....#.# #.# #.<....# #.# # #.#####...### #.## #.##..'..†# #.#.## #.##.##...# #.# .#..#....##...# #.# .##.#...# #.##.# #...# #.# ##......# #...# #.#  #.#$i`##### #...# #.#8 (0.6 _$ie$ig$i # #.####.# # #.# #.# # #.# #.# # #$i #### #.# #.# # #...## #.# #.# # #...# #.# #.# # #..######.# #.#  #.#....#.# #.# #.<....# #.#  #.#####...### #.#  #.##..'..†# #.# ## #.##.##.. #..#....##... ##.#...#.# #...#$i ##......# #...# $if $i( (6.4$i $iƀk# #.####.# # #.# #.# # #.# #.# # ###### #.# #.# # #..........## #.# #.# # #.....# #.# #.# # #.$iH..######.# #.#  #.#....#.# #.# #.....# #.# #.#####...### #.#  #.##..'..†# #.# ## #.##.## ..#....##.#######.# #  ##......# # $i$i(7.0$i $i< $i/[_There is a stone staircase leading up here.$i  #.####.#  #.# #.#  #.# #.#  # #.# #.#  #.## #.# #.#  #.....# #.# #.#  #.$i...######.# #.#  #.#....#.# #.#  #.<@...# #.#  #.#####...### #.#  #.##..'..†# #.# ## #.##.$iw#... .### $iP;$i`<-6 _$iB$iH$iR#.####.# #.# #.# $iP#.# #.# # #.# #.# #.## #.# #.# #.# #.# #.# #....######.# #.# #.$iV#....#.# #.# #.<.@..# #.# #.#####...### #.#  $i#.##..'..†# #.# ## $i$i$iI(8.2$i@$i#.####.# #.# #.# #.# #.#  #.# #.# .## #.# #.# .# #.# #.# .######.# #.# .#....#.# #.# .<..@.# #.# .#####...### #.# #.##..'..†# #.#  #.##.##...#....##...########...## #...# ......# #...#$iV 8$io$i+4$iq@$iA$i i#.####.# #.# #.# #.# #.#  #.# #.# ## #.# #.# # #.# #.# ######.# #.# #....#.# #.# <...@# #.# .#####...### #.# #.##..'..†# #.# $i #.##.##.......##...#...# #...# #... $i$iH(9.4$i($i$i M......##.....###########.### ########## ## .#####.#....# ............<.... ######.#####...###$i#.##..'..†# #.#...#.#.$i$iT)10.0$i$i$i#M#......##.....###########.### $iw########## ## ####.#....# ............<.... ######.#####...### #.#..'..###.$i$i&6$i $iVzM#......##.....###########.### ########## ## #####....# ............<....# #.#....#..#.1.2$i$i$iWAM###......##.....###########.### ########## ##$i #### ..........#....#.# #.#$i$i%&8$i $i!$i?M'.....###.#......##.....###########.### ########## ## ..........######.# #.#$iSF>2.4$ivJ$ilL$icnM#######.##.# '.....####..#......##.....###########.### $i"########## # ..........# #.# #.#$i$i~(3.0$i.$iqM.......[### #######.##.# '.....###.###.##.#...#.#.........##.....###########.### ########## .........## #.# #.####$i$i&6$i$i$iM.#.... .......[### #######.##.# '.....#.####.#...##.#...#......##.....############@### ########## #.# #.#..#$i">4.2$i'$i($ieM.#.... .......[### #######.##.# '.....##.###.$if5#......##..@..############.####.# #.##.#$il$il&8$i*q$ir$i M#.#.... .......[### #######.##.# '.....##.####.#.#......##.....###########.####.# #.##.#$i* $i !5.4$iz $i< $i M+............>#$i f.#.... .......[### #######.##.# '.....####.#......##.....###########.####.##.#$i $i (6.0$i $i! $i1 $i1 $i]< $i-8$i8$i 9$iB$iC$i;D$iHX$idI$iFK$ifL,$i&M$iN$idPB$iQ$i2SB$iv        #### ...# ######  ...###....########  ...+............>#  ...#....#.##.###@#  23.2 (7.2 ...#....#.##.# #.#  ...#....#.##.# #.#  ..[###.##.##.# #.#  #......##.##.#  #......'.....###.[40$i]wdm#    #......##.###.##.#    ###.#...##.#    ###.#...##.#   $iw$i{Read which item? Scrolls  b - a scroll of poison [!] read|quaff|evoke[?] describe selected$i $i] $i d  dokbrass the Vexing  Spriggan  Health: 18/18 ========================  Magic: 6/6======================== ####  AC: 3Str: 4 ...# ######  EV: 17Int: 16 ...###....########  SH: 0Dex: 17 ...+............>#  XL:  3 Next: 58% Place: Dungeon:2 ...#....#.##.###@#  Noise: ---------  Time: 1323.2 (0.0) ...#....#.##.# #.#  a) +1 sling ...#....#.##.# #.#$i   Fire: a) +1 sling ..[###.##.##.# #.# #......##.##.# #.# #......'.....###.#   #......##.###.##.#   #......##.#...##.#   #......##.#...##.#   _m - 2 potions of curingAs you read the scroll labelled GUTI OPHAIGUNN, it crumbles to dust.  You hear a loud clanging noise! _It was a scroll of noise. _Done exploring. _There is a stone staircase leading up here.$iS P  Okay, then.$i $i| $i] . _$i $i/MDrink which item? Potions  f - a fuming ruby potion  g - a smoky emerald potion  l - a black potion  m - 2 potions of curing  p - a fuming emerald potion $i[!] read|quaff|evoke[?] describe selected$i3 $i}7  dokbrass the Vexing  Spriggan  Health: 18/18 ========================  Magic: 6/6======================== ####  AC: 3Str: 4 ...# ######  EV: 17Int: 16 ...###....########  SH: 0$ij8Dex: 17 ...+............>#  XL:  3 Next: 58% Place: Dungeon:2 ...#....#.##.###@#  Noise: ---------  Time: 1323.2 (0.0) ...#....#.##.# #.#  a) +1 sling ...#....#.##.# #.#  Fire: a) +1 sling ..[###.##.##.# #.# #......##.##.# #.# #......'.....###.# $i8  #......##.###.##.#   #......##.#...##.#   #......##.#...##.#  $i9As you read the scroll labelled GUTI OPHAIGUNN, it crumbles to dust.  You hear a loud clanging noise! _It was a scroll of noise. _Done exploring. _There is a stone staircase leading up here. $iL96_Okay, then.$i_S  Okay, then. _$i ?M ####  ###### ###....#######+.............##.##. ...#....#.##.# #.# .. .....##.#$i $i 28 (0.6 _$i $i c _There is a stone staircase leading down here.$iZu4$iz$i$i44.8 (1.0 _$i\$ik=... ..> #.# #.#  #.# ## $i`>/ #.# ..  #.#.#### 3 #@.....#  ###.##.#  # $i?$i_E$ix-5.6 (1.8$i$i _You climb downwards.  Found a stone staircase leading down. _There is a stone staircase leading up here.$i3$i$i|$i$i`$ _$i4 X$i ,$i ,$iv $i $i*... ..> #.# #.# #.######## $i##.#......##.#.#### #<...@.# 7.4###.##.# #.# .# #.. ..$i#.##.###.# .##.# .#$iN#.# <.$iK$i-8.0 (2.4$i$i 9 _Found a stone staircase leading up.$i| I$i} $i $i ,$i؄ X$i $i ,$i $iD $i ,$i $i $i3 ,$iV $iJ $i #.##.# #.#########.#......##.#.####.##<.....#.# ###.##.#.# ##.##.#.###...##.....@.......31.0 (3.0#.##.###......#.##.# (#.###.##.# ##.##<....##   $i $i +6 (3.6$iҧ $i - _Found 3 poisoned darts.$i$iq$iT$i~$i,$iI,$i$iD$i$iP$iu,$i$i$i6,$i$i$i[,$i$i$i^,$i7 $i $i,$i<$i$i %#.#  #.########.#......# #+#  #.#.####.# #.#  $i  #<.....#.# #.#  ###.##.#.# ##.## $i!e#.##.#.###...# #.............######.#.##.###.....$i--------$i $i $i $i $i ,$ir $i B$i" ,$ik $i3 $i P5====$i $i ,$i $i $i $i $i| $i $i $i $i& <====$i $i ,$i $i ,$im $iv ,$i $i ,$i $i ,$iw $i d6====$il $i } _Magic restored.$i{ $i $i $i $iG $i ,$ig: ,$i= h====$i^@ C  You see here 3 poisoned darts.$iE K _$iF $iH ,$iI $idK $iN >$iRO $iR $ $i6S J_You feel your willpower return.$i;U $iU $iV $i:Y $i^ B$ib C  You see here 3 poisoned darts.$ie $i|e  _$iVi $i'l $in $i;o $iop $ir $it $iu $iv $iw $itz ,$il{ $i6} $i ,$i $i+ $iD ,$ik $i   ...  ..>  #.#  #.# ###### #......# #+# .####.# #@# ---<.....#.# #.# ##.##.#.# ##.## #.##.#.###...###.......######.#.##.###............†#.##.# #.(#.######### #.##.###..### #.##<.....##.........#+......[..+........................'65.7 (27.0)$i $i M======6.7 (28$i $iQ _As you open the door, it creaks loudly! _Found a ring mail.$iC $i $i $iU $ia $iE $ _$i V  There is an open door here.$ik $i  _$i $iJ $iE ,$i& $i$i?,$ib$i$i^ ,$i $i$i,$i$i$i ##+# $iy ##...##  ##.....##  ##.......## #.........####... $iV.. +......[.@'.....g------ .> #.........####... $iG.# #.......## .# ##.....## $i.##########...## .#......# ##'## g   hobgoblin (asleep) .#.####.# #.# $i<.....#.# #.# ##.##.#.# ##.##$i&L 70.3 (3.6)  You open the door.$i'J------1.3 (4$i-$i0\ _A hobgoblin comes into view.$i_  Casting: Jinxbite (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$i ^  You beckon some vexing sprites to accompany your attacks.$i9 4--------==2.3 (1.0Will/2 Jinx $i0& $i) ; _You feel your willpower being sapped.$iȢ  You shoot a sling bullet. The sling bullet hits the hobgoblin!((((((.$i<'...... 7-----------6$iC>U=3.6 (1.3 _You kill the hobgoblin!$iU$iYm _Your Spellcasting skill increases to level 2!$iL  _$i T$i  $i O_The sprites lose interest in your situation.---5====$i ====6=== _You feel your willpower return.===$i $i $i $i $i $i $it $i" $i $i $iw ,$i $i7 $i N7====$in $i $i ,$i $i $iZ B$i $i ,$i  $ip $ig" R====$iq# $i% $i' ,$i) $i0W  _You open the door.  There is an open door here. _$iY $i'c X$id ,$id $if $ieg $ig $i4h $itj $il ,$im $i\q B$ir $ils $it ,$isu $iFx $iC{ B$i B$i $if $i ,$iI $i0 ,$i $i, $i X$i $i $i8 $i $i $i( $i $i $i$ $i" $i $i $i B$i $iu $i $i> $i $i1 $i׾ ,$i@ $i $iD $i ,$i $i $i $i* $i $iE $i: ,$io $i ,$i $i $iM ,$i $i $iX ,$i $i $i $i B$iN $i $i ,$i $i| $i ,$i $i $i[ ..# ####... ..#..# #.# #..#####.####.##...#.....)...#  $i #......##@# ---428.4 (54.8) #...#.##.#  ######........  ...........####  #.#### $i #.# #.#$iP u ####.##### #.......$i .#$i $iB J---9.0 (55.4$it $iE $ _Found a sling.$i$M..# ##. . #.#  #..#####.#####...#...@.)...##......##.###### #...#.##.######........#....#..$i%..$i;E6 (0.6)$id$iF .. . #. ..# .###  #... ..#  #..# #.#  #..#####.####.#  ##...#....@)...#  #......##.######  #...#.##.#  ######........#  .####  #.####   #.#   #.#   ####.#####   30.2$i6 A ..  .  #.  ..# .###  #... ..#  #..# #.#  #..#####.####.# $iB  ##...#.....@...#  #......##.######  #...#.##.#  ######..#  .####  #.####  #.#  #.#  ####.#####  $i` $iS &8$i $i N _You see here a +0 sling.$iz 3$iz $i} $iF $ix P _$i) $i $i $i $i ,$i $i= $i ,$iܐ $id $in ,$i   ###.##  #.....  #....#  .....  # ...#  .. #.#..###<#  . #........#  #. #@#  5.0 (4.2..# .### #.#  #... ..# #.#  #..# #.# #.#  #..#####.####.#  ##...#.....)...# #......##.###### #...#.##.# ####........#  [39;49$i 6m6 (4.8$i $i$ 9 _Found a stone staircase leading up.$iZ3$iDj$ip$ixq$i]s$iu,$iv$iux$ifz$iz$i{$i$iÁ,$i͂$iP  There is a stone staircase leading up here.$i$io _$i6$i?$i,$i$i$i$i,$iG$i$iK$i$iݡ$i",$i$i$iB$i)$i,$iB$i$i$ih$i$i$i~,$i6$iS$iѴ,$ir&$i$i$i $i$i$ie,$i$i$iB$ie,$id$i$i$il,$i$ig$i$i$i$i$i,$iu$i$iu,$i$i$ir,$i$iZ$iB$i$iA,$i-$i$if,$i$iAD### #  ...l#  ##.#. #######  ##.... #.....#  #.....#####.###.#  #....@.....# #.#  ##.#######.###.#  #.....#  ###.### #.# #.# l   frilled lizard (asleep) ###.###### #........# ###....###.#56.6 (21.0)7.2 (21.6 _A frilled lizard comes into view.$ir  Casting: Jinxbite (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$i> x  You miscast Jinxbite.  You are very lightly contaminated with residual magic.$i }5-------8.2 (1.0)Contam $i) $i$ix0 _Nothing appears to happen.$i  You shoot a sling bullet.  The sling bullet hits the frilled lizard!†((($ij!2...$i&>7===9.5 (1.3$i-$i@R _You kill the frilled lizard!$i $i $i $i $ib u......###......# #.g.......g   hobgoblin (wandering).......$i .$i 0.0---60.5 (1$i@ $i \ _A hobgoblin comes into view.$iDL  Casting: Jinxbite (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$iw  You beckon some vexing sprites to accompany your attacks.g.3--------------==-1Will/2 Jinx Contam  _You feel your willpower being sapped.$i | ((((You shoot a sling bullet.$i֩ :*$iDz  The sling bullet barely misses the hobgoblin.A giggling sprite leaps out and doodles on the hobgoblin's face.$i V..†.$i ]-------71=2.7 (1.2$i $i M _You kill the hobgoblin!$ib _No target in view!$i'j$ij$ik$iq: _$i܁$iܧ"  The sprites lose interest in your situation. _Your magical contamination has completely faded away.4======$iT5====$i$i====$i,$i  _You feel your willpower return.6======$i;7====$iy$i>  You see here a hobgoblin corpse.==== _####### ## ..S...†#.#  ##.#@# #######---##....# #.....##.....#####.###.###..†.......# .###.#######.###.##.# #.....#S   adder (asleep)#.# ###.####+# #.# #.#$i{^M500.3 (37.6).SS---9 (38.2 _An adder comes into view.$i!8  Casting: Jinxbite (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$iy2^  You beckon some vexing sprites to accompany your attacks.$i@:Q.S$i:5-------==1.9 (1.0)Will/2 Jinx $iA$iG; _You feel your willpower being sapped.$i6{ (((You shoot a sling bullet.$i>:*$i  The sling bullet barely misses the adder.A giggling sprite leaps out and makes the adder trip over its own tail...†S (very drained)=3.2 (1.3$i$is'] _The adder is heavily wounded.$i*>  You shoot a sling bullet. The sling bullet hits the adder.$i  The adder is severely wounded.4.5$i3 _The adder barely misses you. The adder closely misses you.$im %  $i  :You shoot a sling bullet. The sling bullet hits the adder.$i D.$i '.$i -------945.8 _You kill the adder!$i $i- f _Your Hexes skill increases to level 4!$iwI$izH _No target in view!$iI _ _The sprites lose interest in your situation.6======$iQX$iU,$iV,$iY$iZ$i[7$i\====$i]$iE^$i a$i#c$i}d$iif$ii$i5k$i+l$i}m$io$i v$iw$ix$iF} $i} $it~EYou see here a frilled lizard corpse.$i$i==== _ _You feel your willpower return.$iU############.###.......†#.# .#####.#.## #### #......####....# #...#.##..@..#.....#####.##--- #.#.#.##..†.......# ...#.#.#####.###......# # #.# #...#....#.# #.# ###.#.#..#.# #+# #. o   orc (asleep)#.#..... #. o.# ###. #...$i 028.6 (22.8)$iJ---9.2 (23.4$i$iBq _An orc comes into view. It is wielding a +0 club.$i,O ]  You shoot a sling bullet. The sling bullet hits the orc!$iU ,((((( ( ) $ia O......$i( dokbrass the VexingSprigganHealth: 18/18 ========================###Magic: 7/7========================#########.##AC: 3Str: 4#.......†#.#EV: 17Int: 16######.#####.#.## #### SH: 0Dex: 17#......####....# #... XL:  3 Next: 100% Place: Dungeon:3#.##..@..#.....#####.## Noise: ===------  Time: 1530.5 (1.3)#.#.#.##..†.......# a) +1 sling...#.#.###.#######.## Fire: a) +1 sling#......#[4$i3 0m # #.# #...#....#.# #.# ###.#.#..#.# #+##. #.#.....#. ).####. #...  _No target in view! _The sprites lose interest in your situation. _You see here a frilled lizard corpse. _You feel your willpower return. _An orc comes into view. It is wielding a +0 club.You shoot a sling bullet. The sling bullet hits the orc! _You kill the orc!You have reached level 4!$i /  --more--$i [22/228/84 0% $iR 4 _$i&I$i]($i*$i+$ _$i1$i2$i[$i _$idB$id$izg,$ih$inB$io$i^q$is,$ieu$iw$iMz$iz$i{$id}$i,$iZ$i\#.##.....#.....######.##.#.#.##..†......#....#.#.###.########......#.# #.# ##....#.#.# #.##.#..#.#.# #+ #.#......# #####....).### ##......@#### ---#.###...# ### #.... +.. #...## ....# ...## ....## #... ..# # #..# #. #$i^[40m... ..# .####... ..#$i/-7.7 (7.2$iܝG---8.7 (8$iA$iҨ. _i - a scroll of identify$i  #.#.##..†..........#.########......#.# #.# #....#..#..#.#.# #+ ......# #####....).####.......#### #.###..@# ##0.0 #....[.++..####....#....## ....###...  ..# ###.#..# #.# $i $i -9.3 (0.6$i~ $i H _Found a ring mail.$i  Casting: Jinxbite (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$i|#.##.#.#.##..†...... dokbrass the Vexing#....#.#.###.####### Spriggan#......#.# #.# # Health: 22/22 ========================#....#.#.# #.# # Magic: 8/8========================#.#..#.#.# #+#AC: 3Str: 4#.#......#EV: 17Int: 16#####....).#### SH: 0Dex: 17#.......##### XL:  4 Next:  0% Place: Dungeon:3#.###..@#### Noise: ---------  Time: 1539.3 (0.0)#[39$i#};49m....[.++.. a) +1 sling#...####....# Fire: a) +1 sling....##....####.....# ##..##. # .....# .### ###.#... ..# #..# #.#  _You kill the orc! _You have reached level 4! _i - a scroll of identify _Found a ring mail.  Casting: Jinxbite (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$i$i'$i$ip _There is nobody nearby that the sprites are interested in.$i $iy0  _$i}4 $i5 $i.5 $i 7 $io $iq $is ,$it $igw $iJy ,$isz $iI} $iB ,$ip $i $iӄ ,$i' $i $i $iV $i $i $i& B$i $i{ X$i֬ $iR $i $iv $i B$i1 X$i/ $iɽ $i $iվ $i $i ,$i $i $i $i $i $iz B$i $i $i ,$i $i $i ,$i $i $i $i $it $in $i ,$i $iX $i ,$i5 $i $i $i? $i $i] $i ,$i $i4 $i ,$i7 $it $i ,$i $i $ic ,$i $i $i ,$i~X$i$i1$i,$i6$i!$iw,$i $i $i ,$in $i=$i,$iX$i$iK$i$i$i$i,$ik$i$ib,$i+$iz$ib$i$i $i!$i_#,$i#$ih&$i. #.# #####.## ####.# (...... #.... ...... #.### ###.... #.# ....... #.#.#..... #.# .######.#  #....@......# 65.1 (25.8).......######## $i9/####.#.  .. ..## ### $i]/ $i7$i/8,7 (26.4$i>$iHE% _Found 3 stones.$itcI$ih$inX$itB$iv$ihy,$iz$i|$iB$iB$iφ$i:$i,$i$i|$i,$i>$i$iL,$i&$i"$ia # ######.###  #.(......# #... #........# #.## #.###....# #.# #........# #.##.#####..#.....# #.#$i#.g............######.# #@###...........# #........######## #.####.#.# #........# ##########g   hobgoblin (asleep)$i _70.5 (4.8)1.1 (5.4$i$i\ _A hobgoblin comes into view.$i  Casting: Jinxbite (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$i<%  You beckon some vexing sprites to accompany your attacks.6------==2.1 (1.0Will/2 Jinx $i+$i-; _You feel your willpower being sapped.$il $ip((((gYou shoot a sling bullet.  The sling bullet hits the hobgoblin but does no damage.$i~:*$i  The hobgoblin shouts!  A giggling sprite leaps out and insults the hobgoblin's ancestors.$i2G†.... $i<2=3.4 (1.3$i$iM _You kill the hobgoblin!$i7 _No target in view!$i1 _$iT$i _The sprites lose interest in your situation.------$ik$i $i $i $iv,$iz$iD,$i $iy7===$i\$i$ir$i$i$i$i$i$i $i"$i";===$i#$i%$i%$i'$i(,$i)$i4,$ia,$i-$iG/,$i0$i3c8===$i4$i6$i$9,$i:$iV=$is?,$i@$iC$iD$iD$i!F$iG$iaI$iI;===$iJ$iL$iN,$iO$iP$ipR,$iS$iVe  You see here a hobgoblin corpse.$iX$i Y _$i@Z$i[$i;],$i]$iZ`$ia,$ib$id$ie,$if$ih$ij,$ij$il$io$i\o($i p$irn _You feel your willpower return.$is3$it$imv$ix,$iy$iz$in},$i~$i$i,$iʃ$i$i,$i $i!$i?,$i8$i$i,$ih$i$il,$iȕ$iu$i,$iՙ$iR$i,$i$i.$i$i6$i$iN$i,$i$i$i####. #.... # #.#. .# #....#.# ... #....#.### .... #.....## w.... #.......#### ##....#......@'...... +.....---$iB#....####....g. ####..#.#.## ..... ##.#..## .... ####.# ...#.#+#$imdw   ribbon worm (wandering)#.# ######.### ### g   goblin (asleep)$i#.# #.(......# #..#.# #........# #.#$i( 603.8 (30.4)  You open the door.  A ribbon worm and a goblin come into view.$i$iz.wg.g$iV==-4.8 (31$i$i( _The goblin shouts!$i  Casting: Jinxbite (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$iy^  You beckon some vexing sprites to accompany your attacks.$iwg.w$i|6------5.8 (1.0)Will/2 Jinx $iw$i[; _You feel your willpower being sapped.$i (((You shoot a sling bullet. The sling bullet hits the ribbon worm.$iz,$ic..'.wg.$i{4=7.1 (1.3$i$i|9 _The ribbon worm is lightly wounded.$i- ((You shoot a sling bullet.  The sling bullet hits the ribbon worm but does no damage.$iK:*$ilG '.w(catching breath, very dr…)The ribbon worm is lightly wounded.  A giggling sprite leaps out and ties the ribbon worm's tail in a knot.  The ribbon worm is moderately wounded.$i] `````The ribbon worm expels a string of sticky webbing.$i ,$i! p..@'g.w.$i" '8.4$i( $i8+ W _The stream of webbing misses you.$i ( You shoot a sling bullet. The sling bullet hits the ribbon worm.$i^ $iD r  The ribbon worm is heavily wounded.$iD Xgw.$il ,9.6 (1.2$iJ7 b _The goblin misses you.$iW >  You shoot a sling bullet.$i :*$i  The sling bullet hits the goblin but does no damage.  A giggling sprite leaps out and smacks the goblin with its own hand.$iCY  You kill the goblin!$iRw.)$iT------310.9 (1.3$i$i9 _The ribbon worm seems less drained.$i e  You shoot a sling bullet. The sling bullet hits the ribbon worm.$i:*$i[w very drained) _The ribbon worm seems less drained.  You shoot a sling bullet. The sling bullet hits the$i[ ribbon worm.  The ribbon worm is heavily wounded.  A giggling sprite leaps out and makes the ribbon worm trip over its own tail.  The ribbon worm is severely wounded.$i[LThe jinxing sprites lose interest in you.$i\d19----2.2$ic$ie0 _The ribbon worm bites you.$ije  You shoot a sling bullet. The sling bullet hits the ribbon worm!$iye)$ie$i"463.4 (1.2$iq)$i+O _You kill the ribbon worm!$iT3$iZ$i^H _No target in view!$iL $i $i[' $i) H _No target in view!$i( I$i 7=== _$i6 ,$i $i9 $i :----$ie $i $is L20=$iI $i $i ;===$i $i $i, $i $i ,$i $ir $i h1==$i $i ,$i $iR $i M8===$ip $i~ $i $i $i $i7 i2===$i $io 1 _HP restored.$i$i$i$ia  There is an open door here.  You see here a +0 dagger.$in $i2 B=== _$i:$i$i$i7$i$i$i, $i[ $ix 3==$i"$i$$i&,$iQ($i*$i-$i-$iP/$i1$i3$i4$iN5$i9,$i:$i?M _You now have 119 gold pieces (gained 8).$i5B3$iC$iF$iI>$iJ$iOn _You feel your willpower return.$i!R$iWR$iS$iU$i/X,$iY$i]$i^,$i_$ia$ic,$ic$ie$igB$isi$ij,$iLk$il$in,$in$i p$iwq,$iUr$i.t$iu$i4u$iu$i){$iO|,$iL}$i~$iZ,$i$i$i+,$i,$i$iB$i$i,$i$i*$iW,$i$i$i3X$ijB$is$i&,$i $iۦ$i,$i$i$i,$i$iX$iK,$i$iG$ig########>.....# ###  ###@#####.## ---44.4 (31.0) #..........######### #.#.........##..... #.......#...###.####.$i #..#............####. #..#.#####.######.... #..#.#####.# #....#. ...........## #..#.## #######...## #....$i=`---5.0 (31.6$i$ie; _Found a stone staircase leading down.$i $iKM  #.>.....# ###  #. ###.#####.##  #. #..........####  #. ##.#.........##.  #. #.......#...###.  #r #..#............   #. #..#.#####.#####   #.##..#.#####.#   #.@...........##   #.[$i]V 40m##########...##   #.### ##.....##   #.#.## ##.......#   #....####.........#   #.......).........+ r   quokka (asleep)   #....####.........#   #.#.## ##.......##   #..## ##.....##9.8 (4.8).rr50.4 (5.4 _A quokka comes into view.$iY  Casting: Jinxbite (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$i^  You beckon some vexing sprites to accompany your attacks.$il^.r$i 6------==1.4 (1.0Will/2 Jinx $il$i; _You feel your willpower being sapped.$iNWy (You shoot a sling bullet.$iM:*$i~4 r (very drained)The sling bullet barely misses the quokka.A giggling sprite leaps out and makes the quokka trip over its own feet.  The quokka is almost dead.=2.6 (1.2 _The quokka barely misses you. The quokka misses you.$iM`  You shoot a sling bullet. The sling bullet hits the quokka.$iYO†$ik$ip483.9 (1.3$i/v$iwyJ _You kill the quokka!$ir$i$i,$iH _No target in view!$iu 3$iB $ir $i : _$i $i( G------$i' $i@ { _The sprites lose interest in your situation.$i $i $io B$i $i F7===$i $i ,$i $iI ,$i $i ,$i $is Q===$i3 $i ,$i $iT $i $iC $iI $ir $iC $i $i6 $i $iB $i M8===$i $i $i~ ,$i $i^ $iv ,$i $i"  You see here a quokka corpse. _$i $ia $i Q===$ib $i $i> ,$i $i< $iG ,$i $i} $i ,$iR $i $i $i $i $i $i! $i" $i" $ip( $i) $i) $i) $i/ R  There is a stone staircase leading down here.$i0 $i+1  _$i1 $i4 $i5 ,$i{6 $iN9 $iQ< B$i= $i;? ,$i? $iB $iG T$iI n _You feel your willpower return.$iL 3$iM $iO $iOQ ,$iR $ilU $iW ,$iW $ijZ $i[ ,$i\ $ik^ $i_ ,$ix` $ib $id ,$ie $i..)...##....# ##$i&#.######$iT!$i!-6.1 (1.8$i($i*: _Found a glowing silver altar of Zin.$iz$i{$i}$iX$i,$i$i$i,$i$iR$iWelcome to Zin's Purification Station! What would you like to do?  a -  135 gold a potion of curing You have 126 gold pieces. [Esc] exit[!] buy|examine items[a] mark item for purchase [/] sort (type)[A] put item on shopping list$ifB $iCFR #....#.#.###.#######.###.#$iFdokbrass the Vexing#......#.# #.# #.....#Spriggan$iF#....#.#.# #.# ###.###Health: 22/22 ========================$iF#.#..#.#.###+###.#Magic: 8/8$iG========================#.#......##...## #.#AC: 3$i)GStr: 4 ####....).###.....## ###.###### EV: 17$i@GInt: 16 .......#####.......## #........# SH: 0$iGDex: 17 .###...####.........###....###.# XL:  4 Next:  8% Place: Dungeon:3 .# #....[.+.....@...+.......##.# Noise: ---------  Time: 1717.3 (1.2) $iG.###...####...........#....###.# a) +1 sling $iH......## ##[........##.#..###<# Fire: a) +1 sling ###...# ##..#_#..###........# $i1H###..## #.##⌠##.# ####.##### .....#$iVH#..###..### #.# $iH ####.#$iH##........# #.##.##..#####.# #.#$iH#.##..#####.####.# $iH_There is an open door here. _You now have 126 gold pieces (gained 7). _Found a leather armour. _Found Zin's Purification Station. $i%Id_Found a glowing silver altar of Zin.  There is an entrance to Zin's Purification Station here.$iL$iQ$iWS. _$it$i*u$iHv$i$iD$i $ _$iz$i;$i,$iߒ$i$i,$i/$i~$iɡ,$i$iQ$iS,$i}$i#$iZ,$ie$ḭ$iֲ,$i$i$id$i$ip$i$i,$i$i$ih$i$iʿ$i$i,$i?$i2$i,$i{$i/$i$i$i|$i$ia$i$iD$i$i$i$i$i$i,$i$i$i,$i$i$i$iK$i$ic$ix$i$i$i$i,$i6$in$i,$is$i$i,$i:$ir$iq$i$i$id$i$i$i2$ic$i$i$i#$iJ$iB$i= v$i$i$in,$i$i$i,$iW$ix$iu$i,$i$i]$i,$i'$iz$iH,$i$i$i,$i $i\$i B$i #$i#$i#$im$$i%$iR'B$i'$i)$i=)$iz)$iP*$iu+,$i+$iv,$i#.,$iw.$i4X$i 6$i(7$iL7$i7$i!9$i:,$i.;$i<$i=,$i>$i.@$i A$i0A$i$i$iH #.### #.#  #.#  $i#.# ####.# #[ #....# # ##.# #.##.## ## $i ##....########.#...####. .......@..............+.47.3 (30.0) ##....########..>..####. $i5 ##.# ##.#.## ## # #.### #$i  #.######## #.#......#  #.#.####.#  #<.....#.#  ###.##.#.#$i E $iB9 (30.6$i$i?_You now have 126 gold pieces (gained 7).a leather armour.Zin's Purification Station. _Found a glowing silver altar of Zin. _Found a ring mail.$iI$i($i-,$i/,$i/$i1$iX3$i3$if4$i6$i8,$i9$i;$ie=$i=$ic>$i@$iA$i%B$iTC$iE$iH,$iH$isJ$iN,$iO$i:Q$iR,$iJY$iT[,$i[$i-]$i^,$i_$ia$ib$i'c$ic$i`e$if,$iig$ih$ii$ii$igj$i'l$im$im$iJn$i4p$i q,$irq$ir$iOs$is$is$it$iu$iu$i+v$iAw$iwx$ix$ix$iz$iz$iz$i|,$i $i $iA$iX$i$i ### #.### #...# #.# #.#.# #.# #<#.# #.# ##...####.###.# ............# ...####.##### K#####.##########   K   kobold (missile, asleep)   65.3 (17.4$i'j.KK)$i},9 (18.0$iq$i $il_A kobold comes into view. It is wielding a +0 short sword.$i  Casting: Jinxbite (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$iq$i5  You beckon some vexing sprites to accompany your attacks. (((((You feel your willpower being sapped. The kobold throws a stone.$i J....@$iA 6------==6.0)Will/2 Jinx $ik $i3 K _The stone misses you.$i ~ ((((((You shoot a sling bullet.$iM :*$ii$  The sling bullet barely misses the kobold.A giggling sprite leaps out and makes the kobold trip over its own feet...K... , very drained)=8.1 (1.2$i)_ _The kobold is severely wounded.$iX~ ((((((You shoot a sling bullet.$i}...K..9.4 (1.3$i $ia _The sling bullet closely misses the kobold.$i `  You shoot a sling bullet. The sling bullet hits the kobold.$i )(($i~ '..$iZ 0970.7$i $iI J _You kill the kobold!$i $i $i $i H _No target in view!$ic$i#d$i>e$iNg$i&o------ _$io{ _The sprites lose interest in your situation.$io$ip$iHr$ir$is$it$iuM7===$iu$iTw,$ix$iKy,$iy$iJ{,$i{$i[}$i};===$i~$i$i@$i؀$iF$is$i5$i,$i$i$iJ$i$id$iM8===$iU$i$i-$iZ$i$i$i$i$in$i'$i$i$i$iF$i$iG;===$i$iJ$i$iޞ$i$i$i)#....########.#+................####....########.. ##.#.###. ###.##. $i#...##.#+####### #.####...>...# #.##. #@# #.##<---87.7 (17.0) $iި@#.# #.###...####.###.#............#...####.##### $i`#.#####.# #...)...# ######### $i~$iI---8.3 (17.6$ir$i; _Found a stone staircase leading down.$iQ$ikQ$iR$iT$iZB$iZ$i3\,$i]$i ^$i_,$i}_$iJ`$ia,$ia$i5cR  There is a stone staircase leading down here.$i)d$i[d _$id$ie$ig>$i#j$i;kn _You feel your willpower return.$i0l3$il$i9o$it ##.#.####..J......####....####+.........+..................####....####....... ##.#.# ..... ###.#  ... #...# $iuR #'####### #.### ..>...# #.# .#####.# #.#  $iHu#.# #.# #.# ...####.###.# $iu.............# ##...####.#####$iuJ   endoplasm (asleep) ##.#####.#$iuj #...)...#$iu'#########$iy 92.5 (4.2)  You open the door.  An endoplasm comes into view.$i_.JJ$i0+3.5 (5$it _The endoplasm quivers.$i;  Casting: Jinxbite (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$i` ^  You beckon some vexing sprites to accompany your attacks.$i ,.J$i 6------==4.5 (1.0Will/2 Jinx $iߕ $im ; _You feel your willpower being sapped.$iz (((( You shoot a sling bullet. The sling bullet hits the endoplasm.$i:*$i  The endoplasm is almost dead.A giggling sprite leaps out and smacks the endoplasm with its own pseudopod.$i|H....'$i=10=5.7 (1.2$i$iM _You kill the endoplasm!$iF3$i K$iMH _No target in view!$ib0 $i0 $i1 $id4 $i4 $ _$i9 T$i; $i< { _The sprites lose interest in your situation.$ii= <------$iX> $i3@ $iE n$iG ,$iH $iJ $iJ M7===$iK $iM ,$iN $iP ,$iQ $iS ,$iT $iV Q===$iW $iY ,$iZ $i\ ,$i] $i_ $i_ $i` $ib $ib $ic $ie $i.f M8===$i?g $i)j $ik ,$i`l $i$o @  There is an open door here.$ip $ip  _$iq $iu $iv ,$ifw $i{ $i| $i} ;===$i} $i- $i ,$i $i3 $i $i+ $iɉ $i $ir $i $i $i X$i% $i^ ,$i $i $i@ ,$i $i B$i $i< 7 _You open the door.$i $i $iX $i @  There is an open door here.$i 5 _$i $ip $i T$i] n _You feel your willpower return.$i 3$i $i $i ,$iP $i @  There is an open door here.$i $i  _$i~ $iS  . .# ###  w. #.##  #. ##.# #######. ##'## #.....#.##...## #.#...$i &.#.###.#.....## #[...........@......## ##.#.#---..#.##.........####....#+.........+........#.........##....#$i ##.......## ##.#.# ##.....## ###.# w   dart slug (asleep) ##...## #...#$i' 2 ##'####### #.### #...>...# #.#$i, 1822.9 (27.2)$ib J---3.5 (27.8$i r _A dart slug comes into view.$i[  $iCasting: Jinxbite (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$i  You beckon some vexing sprites to accompany your attacks.6------==4.5 (1.0)Will/2 Jinx $in$i ; _You feel your willpower being sapped.$i* N (($i3+ ((w    You shoot a sling bullet. The sling bullet hits the dart slug!$i) :*$i  The dart slug is almost dead.A giggling sprite leaps out and makes the dart slug trip over its own  underside.$i\ \†....$iǓ L------4=$i 5.7 (1.2$i $i M _You kill the dart slug!$i#3$i@$iH _No target in view!$i$i?$i$i$iw: _$i>$iR$i{ _The sprites lose interest in your situation.$iU$i:$iF,$iS$i>,$i$i,$iB$ic7===$i:$i,$i$iC,$i;$i6,$i$i$i?;===$i$iZ,$i$i,$i+$i ,$i$iv$iF8===$i4$i"$ix#$i#$i%$i&$iJ($iz($i)$i~+$i,$i*-$i-$iI0$i1$i;2;===$i3$i4$i6$i6$io7$i69$i:,$ij;$ir?e  You see here a dart slug corpse.$iyA$iB _$iB$iE$iG,$iaH$i.J$iK,$iL$iN$iO,$iP$iS$iT$iT$iU$iDX$iY$iY$i[$iY\$i]$i]$iE_$i`$iFb$itb$i;c$i{d$if$iZf$if$iEh$iZi$ii$ij$ik$i"n$iUn($in$iqn _You feel your willpower return.$i s$i;s$is$i_u$iv$iv$ihw$iz$iƒ|#.####.#.##........########### ####$i ### #.... #######.##.K.K. #..^....'...... #.##.#..'....K. #.##.##@'..K..( ---#.##.##.##..... #.#.....# ... ###.##.##### ##.....†.##.##$i#....##.###.# ####### KKKK 4 kobolds (2 missiles, asleep)#..#.##.###'## #......#....##.##...## #.#....#.#.###.#.....## #[.....$i$ip 53.1 (27.4)  You open the gate.  4 kobolds come into view.$i.$i$iː$i .K.K.KK...KKKK2 wandering)$iК6===4.1 (28$i$i#b _The kobold shouts! x2 _Found 2 stones.$iG   $i Casting: Jinxbite (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$i  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.$i$i$iv$iK..K.K..KKKK)$iX6------5.1 (1.0$iS)Will/2 Jinx $i$iu( _The kobold shouts!$i< (((You shoot a sling bullet.  The sling bullet closely misses the kobold.$i:*$i{  The sling bullet hits the kobold but does no damage.  A giggling sprite leaps out and bonks the kobold with its +0 whip.$i9$i~$if$iߥK.K.')K. 3 kobolds (1 missile)$i456.4 (1.3$i_$iJ _You kill the kobold!$iO (((((((You shoot a sling bullet.$i':*$i#  The sling bullet barely misses the kobold.A giggling sprite leaps out and bonks the kobold with its +0 short sword.$i $iO .K')....( 2You kill the kobold!$i ?(($i} $iv .')KThe kobold throws a stone. The stone hits you but does no damage.(($i2 .'0---67.6 (1.2$i: $i; D _The kobold throws a stone. The stone hits you.$i `  You shoot a sling bullet. The sling bullet hits the kobold.$i\& :*$ir  The kobold is moderately wounded.A giggling sprite leaps out and doodles on the kobold's face.$i $iO .K)   kobold ($i! 478.9 (1.3$i $in J _You kill the kobold!$i `  You shoot a sling bullet. The sling bullet hits the kobold!$iL )($ib '  You kill the kobold!$i:1=--------860.2$i%$i)i _The jinxing sprites lose interest in you.$i3$i$i!H _No target in view!$i3$i$i^H _No target in view!$i7a$ia$ii$ikH _No target in view!$i%  Casting: Jinxbite (safe; 6% risk of failure)  $i5\Confirm with . or Enter, or press ? or * to list all spells.$iVs$is$i{$i} $i}J_You don't know that spell.$i 3$iW P _$iS $i $i1 $i 7===$iѧ O=$iݪ $i b2==$iٱ $i $iX $iP $iQ $i ;===$i $i ,$i $iU $i :==$i $i ,$i $i& $if $ie $ig $i M8===$i $i5 $iB ,$ii $iO H  There is an open gate here.  $i You see here a +0 dagger.$iP $i  _$i $iw  Things that are here:  a +0 short sword; a kobold corpse$i $i  _$i $iJ $i $iT ;===$im $i $i ,$i $i $i ,$i $i^ $i! $i " $iM$ $ih' $ic* ,$i- $iX1 $i4 ,$i7 $i: ,$i< $iA N _You now have 140 gold pieces (gained 14).$i C $i2C $iZD $iBP #........######## #.####.#.# #........# ########## ######## #####......# #######.##.......# #..^....').......# #.##.#..')......@# --- #.##.##.))....(#+# #.##.##.##.....# # #.#.....###....# # #.##.########### # ....†.##.##  ...##.###.# ########## # .#.##.###'## #........# # ...##.##...## #.#.....## ####$i[U m79.2 (19.0)'#.#$iU s#.###.#$iVa $ia M======80.2 (20$ih $ik O _As you open the door, it creaks loudly! You hear a shout!$id$i$i$i`$iE  There is an open door here.$i$i _$i$iƫ$i,$i$i%$iܿ ########  #####......##+ ######.##.......#.# $iy..^....').......#.# .##.#..').......#.# .##.##.))....(#'#K# .##.##.##.....#.#.### .#.....###....#.#.##. .##.#############.------ ...†.##.## ###. .#.# ########## #.#.###'## #........# #. ....## #.#.....## ####. .###.#.....## #[......# #.... K   kobold (missile, wandering).........## ##.#.#### #.##. #.##.........####....########.#.. # +.........+................... 2.0 (1.8)  A kobold comes into view. It is wielding a +0 whip.You feel your willpower return..K)====--$ii6 (2.4 _The kobold shouts!$i,  Casting: Jinxbite (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$i^  You beckon some vexing sprites to accompany your attacks.$iL.K$i o6------==--$i !m3.6 (1.0Will/2 Jinx $i($i+; _You feel your willpower being sapped.$i >  You shoot a sling bullet.$iVY  The sling bullet hits the kobold but does no damage.$i"U=-4.9 (1.3$i#$$i$'T _The kobold closely misses you.$i y (You shoot a sling bullet.$i :*$ij P  The sling bullet closely misses the kobold.A giggling sprite leaps out and smacks the kobold with its own hand.)96.2$id $i J _You kill the kobold!$i $i $i $i H _No target in view!$i{3$i$iH _No target in view!$iP3$iaR$iT$iX: _$ieZ$iZG------$i^$iwa _The sprites lose interest in your situation.$if,$ih$ik$iUkM7===$il$in$in$i p$iq$ir$i^wX$iyQ===$iz$i|$i|$i$i,$iʇ$i?$iF8===$i$i$i8$i$i0$i!U  Things that are here:  a +0 whip; 2 stones$i_$i _$i$i$i$i5$iߧ$i$iZ$i;===$iȬ$i$i4$il$i۴$i$i"$i]$i4$i$ia ...........## ##.###...........# $i #  #........######## #  #.####.#.#  #........#  ########## ###### ######## #.....J$i8  #####......##'.PP÷P.$idf #####.##....... ---$i^....').......#. # ##.#..').......#.#$i # ##.##.))....(#'#.## ##.##.##.....#.#.# ### $i<|#.....###....#.#)# #J   endoplasm (asleep) ##.############.## #.# ..†.##.## ### #.# .##.###.# ########## #.#$i_K 903.8 (17.6)  You open the door.$i)G---4.8 (18$i$i _An endoplasm comes into view. _Found a hobgoblin skeleton.$i4  $i$0       ######   #.....J  ##'.PP÷P. #@# .^....')#.#)#.#))....(#'#.##.# $ig#)# .## † ###   $i% \      $i S   ######   #.....J  ##'.PP÷P. $i #@#^....')$iٕ S#.#)$i #.#))....(#'#.#$i/ #.# #)# .## $ix † ###   $i $i] $i\ $iL  $i [_An endoplasm is nearby!$i_  $i+`  Casting: Jinxbite (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$iH^  You beckon some vexing sprites to accompany your attacks.$i#6$iJ------==5.8 (1.0)$i>6Jinx $i$i; _You feel your willpower being sapped.$i $ic!$i4*$i-s _Your line of fire to the endoplasm is blocked by a toadstool.$i: #..#.....# #.# ####. .........######.# #. #.###...........# #. #........########## #.####.#.# #........#  ########## #######$iϯ O ##########.....J#  #####@.PP÷P.# ####.##.#.#.÷J÷.J# ^....').#.#.P..÷P## #.#..').......#.#J..J.J##. #$i .##.))....(#'#.#PP...P# #.$i8 ;##.##.....#.#.#.J..J÷# ###. JJ 2 jellies (asleep) $ia V.....###....#.#)#.P..÷P# #... JJJJJJ 8 endoplasms (asleep) #.############.##.J÷J.÷# #.# .†.##.## ### $i $i" JJ6 asleep)J  2 jellies and 7 endoplasms come into view.Found five items.$i 5--6.4 (0.6$i  _The endoplasm quivers. x2 _There is an open door here.$ic  You shoot a sling bullet. The sling bullet hits the endoplasm!$i‰((.J 75$i%  $i7You kill the endoplasm!$i1$i$i#$i,2JPPJ.J.J....JJ...J....JJJJJJJ2.$i3^------21===7.7 (1.3$i?$iB _The endoplasm quivers. x2; The jelly quivers. x2$i c  You shoot a sling bullet. The sling bullet hits the endoplasm.$i(.JJJJ 6$i,$iϬ$iŮ\  You kill the endoplasm!$i4$izJJPP÷÷J÷JPJ..$i. 3$i;29.0 _The endoplasm hits the toadstool.$i$ih _Your Stealth skill increases to level 2!$iK_  You shoot a sling bullet. The sling bullet hits the jelly.$i:*$i $i  $i;The jelly is moderately wounded.$icA giggling sprite leaps out and makes the jelly trip over its own pseudopods.$i2 $i  $i9The jelly is severely wounded.$iJNThe endoplasm hits the fungus. The fungus begins to die.$iY`J.JJJ$i.P.(1 very drained)JJ$iE(10.3$i $i V _The jelly completely misses you.$ie_  You shoot a sling bullet. The sling bullet hits the jelly.$irm  The jelly is severely wounded.$i}[You shoot a sling bullet. The sling bullet hits the jelly.endoplasm hits the toadstool.  The endoplasm hits the toadstool but does no damage.  The jelly completely misses you. The jellyyou.  You are splashed with acid! The endoplasm hits the toadstool.$i  The toadstool is destroyed!The endoplasm hits you but does no damage.  The endoplasm hits the toadstool.$i3  #.#  #######  $i*##J....J#  #@J.P÷P.# #.#JJJ÷..# ^....')$i^#.#.P..÷P# )#.#......# ))....(#'#.#.P...P# #.#J....÷# #)#.P..÷P# .##..÷J.÷# .† ### #.# The toadstool is destroyed!The jelly hits you but does no damage. The jelly hits you.$it  #.#  #######  ##J....J#  #@J.P÷P.# #.#JJJ÷..# ^....')#.#.P..÷P# )#.#......# ))....(#'#.#.P...P# #.#J....÷# #)#.P..÷P# .##..÷J.÷# † ###   You are splashed with acid!$iv |J.J..$iw a1/22 -----------------------$iw 1.6$i $i V _* * * LOW HITPOINT WARNING * * *$ic $iZd $in $iq ^ _You are too injured to fight recklessly!$i $i $i $i  $i P_You are too injured to fight recklessly!$i&$i$i$i$iL#$i$$i/$i=2$i/ ..........######.# # ##.###...........# #  #........######## #  #.####.#.#   #........#  ################# ##########J....J######......##'JJP÷P.# #####..#@#JJ.÷..# .^....').#.#.P..÷P## ##.#..').#.#......# #.##.))....(#'#.#.P...P# # ##.##.##.....#.#.#J....÷# ###....###....#.#)#.P..÷P# #.   jelly ( ##.############.##..÷J.÷# #.#J 3 endoplasms (1 ..†[3$i0 4m.##.## ### #. .##.###.# ########## #.#$i2 $iF3 s2=-------------------------$in3 2.2 (0.6 _$i<: $id< $ih43 $i44##.###..........  #........###########.#.#  ......############### ##########J....J$i5r#####......##'JJP÷P. #####.##.$i#5.#JJ.÷.. .^....').P..÷P$iB57# ##.#..').....$i`5#.))....(#'#.#.P...P$i}5u##.....#.#.#J....÷## #$i5Y.....###)#.P..÷P$i5_..   endoplasm $i5~.##.###'## #........# #.#$i8$i<$i}B~JJ.J 2 endoplasms$i1CA---8$iK$iN$iw  #........###########.#.#  ......############### ##########J....J#####......##JJ.P÷P. #####.##..#JJ.÷. .^....')$i .P..÷P# ##.#..').....#.))....(#'#.#.P...P$i ##.....#.#.#J....÷## #.....###$i U)#.P..÷P.. #$i3 #.############.##..÷J.÷# $iP ..†.##.## ### $im L   endoplasm .##.###.$i : ##########'##$i M...........###.....## ###$i $iH) =3.4$iV5 $i7 $i####.#.#  ......############### ##########J....J$iV@#####......##JJ.P÷P. #####.##..#JJ.÷. .^....').P..÷P$iy4# ##.#..').....$iu#.))....(#'#@#.P...P$iÚu##.....#.#.#J....÷## #$iY.....###)#.P..÷P$i.. ##.############.##..÷J.÷$i# ..†.##.## ### $i9##.###.$iWI ##########'##........$iq=...###.....## ### $i###.#.....## #[. #...$ig,$iUJJ   jelly$i]W7===4.0$iq$i$i......############### ##########J....J#####......##JJ.P÷P. #####.##.$ioM.#JJ.÷. .^....').P..÷P# ##.#..').....#.))....(#'#.#.P...P##.....#.#@#J....÷## #.....###)#.P..÷P.. #$i#.############.##..÷J.÷# ..†.##.## ### ##.###.$iS ##########'##...........##$i#.....## ### ###.#.....## #[. #... ...........## ##.#.###$i##$i$izA=6$i$iE$i  Casting: Jinxbite (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$ibUThe spell is extremely dangerous to miscast (21% risk of failure)! Continue anyway?  Y - Yes  N - No$i" $i~> $iA  #........#dokbrass the Vexing#################$iB )Spriggan##########J....J#Health: 2/22==----------------------#####......##JJ.P÷P.#Magic: 7/8=====================--- #####.##.......#.#JJ.÷..#AC: 3Str: 4 .^....').......#.#.P..÷P## EV: 17Int: 16 ##.#..').......#.#......## SH: 0Dex: 17 ##.##.))....(#'#.#.P...P#$iB # XL:  4 Next: 23% Place: Dungeon:3 ##.##.##.....#.#@#J....÷# ### Noise: ---------  Time: 1914.6 (0.0) $iQC #.....###....#.#)#.P..÷P# #.. a) +1 sling ##.############.##..÷J.÷# #.# Fire: a) +1 sling ..†.##.## ####.# Will/2 Jinx .##.###.########### #.# $iyC d.##.###'## #........# #.# J   jelly .##.##...## #.#.....## ####.# $iC ###.#.....## #[......# #....# ...........## ##.#.#### #.##.# $iC _* * * LOW HITPOINT WARNING * * * _You are too injured to fight recklessly! $iC _You are too injured to fight recklessly!  Casting: Jinxbite (safe; 6% risk of failure)  $i+D nConfirm with . or Enter, or press ? or * to list all spells.Okay, then.$iaK $iK $iY $i[ . _$ih @  Casting: Inner Flame (extremely dangerous; 21% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$i ^  You beckon more vexing sprites to accompany your attacks.$i $i; .JJJ   endoplasm$i 5===------==5.6 (1$io $i ; _You feel your willpower being sapped.$i.q #........#dokbrass the Vexing#################Spriggan##########.....J#Health: 2/22==----------------------#####......##JJ.P÷P.#Magic: 5/8===============--------- #####.##.......#J#JJ.÷..#AC: 3Str: 4 .^....').......#*#.P..÷P## EV: 17Int: 16 ##.#..').......#*#......## SH: 0Dex: 17 ##.##.))....(#'#*#.P...P## XL:  4 Next: 23% Place: Dungeon:3 ##.##.##.....#.#@#J....÷# ### Noise: ==-------  Time: 1915.6 (0.0) #.....###....#.#)#.P..÷P# $iv[34m#.. a) +1 sling ##.############.##..÷J.÷# #.# Fire: a) +1 sling ..†.##.## ####.# Will/2 Jinx .##.###.########### #.# .##.###'## #........# #.# J   jelly .##.##...## #.#.....## ####.# J   endoplasm ###.#.....## #[......# #....# ...........## ##.#.#### #.##.# _You feel your willpower being sapped.  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jelly (severely wounded, chance to call a sprite on attack: 56%, 90% to  hit)$iW  #........#dokbrass the Vexing#################Spriggan##########.....J#Health: 2/22==----------------------$i@ |#####......##JJ.P÷P.#Magic: 5/8===============--------- #####.##.......#(#JJ.÷..#AC: 3Str: 4 .^....').......#(#.P..÷P## EV: 17Int: 16 ##.#..').......#(#......## SH: 0Dex: 17 ##.##.))....(#'#(#.P...P#$ij # XL:  4 Next: 23% Place: Dungeon:3 $i $##.##.##.....#.#@#J....÷# ### Noise: ==-------  Time: 1915.6 (0.0) #.....###....#.#)#.P..÷P# #.. a) +1 sling $i> ~##.############.##..÷J.÷# #.# Fire: a) +1 sling ..†.##.## ###$ip #.# Will/2 Jinx .##.###.########### #.# .##.###'## #........# #.# J   jelly $i .##.##...## #.#.....## ####.# J   endoplasm $i ###.#.....## #[......# #....# ...........## ##.#.#### #.##.#$i Press: ? - help, Q - select action, ( or ) - cycle$i6 Shift-Dir - straight line$iX Aim: a jelly (severely wounded, chance to call a sprite on attack: 56%, 90% to  hit)  $iz iYou shoot a sling bullet.  The sling bullet barely misses the jelly.$i, $i, $i!. $i9 J#.J..J 2 endoplasms$i: g3==6.9 (1.3 _$iE $iG $i #........#dokbrass the Vexing#################Spriggan##########.....J#Health: 3/22===---------------------#####......##JJ.P÷P.#Magic: 5/8===============--------- #####.##.......#J#.J.÷..#AC: 3$iStr: 4 .^....').......#J#.P..÷P## EV: 17Int: 16 ##.#..').......#*#......#$i# SH: 0Dex: 17 ##.##.))....(#'#*#.P...P#$i1# XL:  4 Next: 23% Place: Dungeon:3 $i`B##.##.##.....#.#@#J....÷# ### Noise: ===------  Time: 1916.9 (0.0) $i#.....###....#.#)#.P..÷P# #.. a) +1 sling $i##.############.##..÷J.÷# #.# Fire: a) +1 sling ..†.##.## ####.# Will/2 Jinx $iX.##.###.########### #.# $i.##.###'## #........# #.# J   jelly $i =.##.##...## #.#.....## ####.# JJ 2 endoplasms ###.#.....## #[......# #....# $iN...........## ##.#.#### #.##.# _The sling bullet barely misses the jelly.Fire: a) +1 sling$iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jelly (severely wounded, chance to call a sprite on attack: 56%, 90% to  hit)$i:Z #........#dokbrass the Vexing#################Spriggan##########.....J#Health: 3/22===---------------------#####......##JJ.P÷P.#Magic: 5/8===============--------- $i#####.##.......#J#.J.÷..#AC: 3Str: 4 .^....').......#J#.P..÷P## EV: 17Int: 16 ##.#..').......#(#......## SH: 0$ijDex: 17 ##.##.))....(#'#(#.P...P## XL:  4 Next: 23% Place: Dungeon:3 $iB##.##.##.....#.#@#J....÷# ### Noise: ===------  Time: 1916.9 (0.0) $i.#.....###....#.#)#.P..÷P# #.. a) +1 sling $iT~##.############.##..÷J.÷# #.# Fire: a) +1 sling ..†.##.## ###$iy#.# Will/2 Jinx .##.###.########### #.# $i.##.###'## #........# #.# J   jelly $i.##.##...## #.#.....## ####.# JJ 2 endoplasms $i###.#.....## #[......# #....# ...........## ##.#.#### #.##.#$iPPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jelly (severely wounded, chance to call a sprite on attack: 56%, 90% to  hit)  You shoot a sling bullet. The sling bullet hits the jelly.  The jelly is almost dead.$iU,$iJV$icc'JJ.$ie38.2 (1.3 _$iv$iy$iX #........#dokbrass the Vexing#################Spriggan##########.....J#$iHealth: 3/22===---------------------#####......##'J.P÷P.#Magic: 5/8$i===============--------- #####.##.......#J#.J.÷..#AC: 3$i+Str: 4 $iO.^....').......#J#.P..÷P## EV: 17Int: 16 ##.#..').......#J#......## SH: 0$i|PDex: 17 ##.##.))....(#'#*#.P...P## XL:  4 Next: 23% Place: Dungeon:3 $iB##.##.##.....#.#@#J....÷# ### Noise: ===------  Time: 1918.2 (0.0) $i`#.....###....#.#)#.P..÷P# #.. a) +1 sling ##.############.##..÷J.÷# #.# Fire: a) +1 sling ..†.##.## ###$i#.# Will/2 Jinx .##.###.########### #.# $i9.##.###'## #........# #.# J   jelly .##.##...## #.#.....## ####.# JJ 2 endoplasms $i###.#.....## #[......# #....# ...........## ##.#.#### #.##.#You shoot a sling bullet. The sling bullet hits the jelly. _The jelly is almost dead.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line$iAim: a jelly (almost dead, chance to call a sprite on attack: 56%, 90% to hit)$iC #........#dokbrass the Vexing#################Spriggan##########.....J#Health: 3/22===---------------------#####......##'J.P÷P.#Magic: 5/8===============--------- #####.##.......#J#.J.÷..#AC: 3Str: 4 .^....').......#J#.P..÷P## EV: 17Int: 16 ##.#..').......#J#......## SH: 0Dex: 17 ##.##.))....(#'#.#.P...P## XL:  4 Next: 23% Place: Dungeon:3 ##.##.##.....#.#@#J....÷# ### Noise: ===------  Time: 1918.2 (0.0) #.....###....#.#)#.P..[39;4$i~CQ9m÷P# #.. a) +1 sling ##.############.##..÷J.÷# #.# Fire: a) +1 sling ..†.##.## ####.# Will/2 Jinx .##.###.########### #.# .##.###'## #........# #.# J   jelly .##.##...## #.#.....## ####.# JJ 2 endoplasms ###.#.....## #[......# #....# ...........## ##.#.#### #.##.#Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jelly (almost dead, chance to call a sprite on attack: 56%, 90% to hit)  You shoot a sling bullet. The sling bullet hits the jelly.  You kill the jelly!$iO.(JJ 2 endoplasms$i$i'$i\$ipJ.J.J 3 endoplasms$i<649.5 (1.3 _$i#$i$ik  #........#dokbrass the Vexing#################Spriggan##########.....J#Health: 3/22===---------------------#####......##JJ.P÷P.#Magic: 5/8===============--------- #####.##.......#.#.J.÷..#AC: 3Str: 4 .^....').......#J#.P..÷P## EV: 17Int: 16 ##.#..').......#J#......## SH: 0Dex: 17 ##.##.))....(#'#*#.P...P## XL:  4 Next: 64% Place: Dungeon:3 ##.##.##.....#.#@#J....÷# ### Noise: ===------  Time: 1919.5 (0.0) #.....###....#.#)#.P..÷P#$iw s #.. a) +1 sling ##.############.##..÷J.÷# #.# Fire: a) +1 sling ..†.##.## ####.# Will/2 Jinx .##.###.########### #.# .##.###'## #........# #.# JJJ 3 endoplasms .##.##...## #.#.....## ####.# ###.#.....## #[......# #....# ...........## ##.#.#### #.##.#You shoot a sling bullet. The sling bullet hits the jelly. _You kill the jelly!Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (chance to call a sprite on attack: 65%, 87% to hit)$i' & #........#dokbrass the Vexing#################Spriggan##########.....J#Health: 3/22===---------------------#####......##JJ.P÷P.#Magic: 5/8===============--------- #####.##.......#.#.J.÷..#AC: 3Str: 4 .^....').......#J#.P..÷P## EV: 17$i( @Int: 16 ##.#..').......#J#......## SH: 0Dex: 17 ##.##.))....(#'#.#.P...P## XL:  4 Next: 64% Place: Dungeon:3 $i) ##.##.##.....#.#@#J....÷# ### Noise: ===------  Time: 1919.5 (0.0) #.....###....#.#)#.P..÷P# #.. a) +1 sling ##.############.##..÷J.÷# #.# Fire: a) +1 sling ..†.##.## ####.# Will/2 Jinx .##.###.#$il* ########## #.# .##.###'## #........# #.# JJJ 3 endoplasms $i* ~.##.##...## #.#.....## ####.# ###.#.....## #[......# #....# ...........## ##.#.#### #.##.#Fire: a) +1 sling$i+ Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (chance to call a sprite on attack: 65%, 87% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm!  You kill the endoplasm!$i8 $i8 .( 2$ip B$i $i. EJJ..JJ   jellyJ   endoplasm$iy h4=620.8 (1.3 _$i $i& $i|g############### ##########.....J#####......##JJ.P÷P. #####.##..#JJ.÷. .^....').P..÷P# ##.#..').....#.))....(#'#J#.P...P##.....#.#.#J....÷## #.....###.P..÷P.. ##.############.##..÷J.÷# ..†.##.## ### ##.###. ##########'##...........###.....## ### ###.#.....## #[. #... ...........## ##.#.##### .##.####....########.#...$ir$ics6---1.4 (0.6$i|$iMf  Things that are here: _a +0 whip; 2 stones$i  ##########.....J######......##JJ.P÷P.# ######....#.#JJ.÷..# ..^....').......#.#.P..÷P# .##.#..').......#.#......# .##.##.))....(#'#J#.P...P# .##.##.##.....#.#.#J....÷# # .#.....###....#.#)#.P..÷P# #. .##.############@##..÷J.÷# # ...†.##.## ### #.##.###.# ########## #. #.##.###'## #........# #. ..##.##...## #.## ####.#.#.....## #[......# #.... ............## ##.#.###$i # #.##. #.##..####....########.#.. # +.+................'J.J---2.0 _$i@########## ####### ##########.....J# #####......##'J.P÷P.# #######.##.#J#JJ.÷..# #..^....').......#.#.P..÷P# $iT#.##.#..').......#.#......# #.##.##.))....(#'#.#.P...P# #.##.##..#.#J#J....÷# # #.#.....###....#@#)#.P..÷P# # #.##.############.##..÷J.÷# #$i..†.##.#### # ...##.###. ########## # .#.##.###'$i #........# # ...##.## #.#.....## ####$i>4 #.###.# #[......# #.. .... ##.#.#### #.##  .#.##$idX.####....########.#. $i;6$i$i$inM........ ########## ###### ##########.....J #####......##'J.P÷P #######.##.......#J#JJ.÷...^....').....P..÷P..').......#.#......))....(#'#.#.P...P $ih#.##.##.J#J....÷.....###....#.#)#.P..÷P #.##.############.##..÷J.÷#.†.##.#### ...##.###.########### #$i $i̠u=6===3.2$i$i$i |M####.#........ $i[ ########## ###### ##########.....J #####......##'J.P÷P #######.##.......#J#JJ.÷...^....').....P..÷P$i ..').......#.#......))....(#@#.#.P...P $i- #.##.##.J#J....÷.....###....#.#)#.P..÷P #.##.############.##..÷J.÷# ....†.##.## ####$i5 JJ   endoplasm$i %8$i $i| Q _There is an open door here.$i $ii $if $i ^ _You are too injured to fight recklessly!$i  #.####.#.#dokbrass the Vexing#........#Spriggan#################Health: 4/22====--------------------##########.....J#Magic: 6/8==================------#####......##'J.P÷P.#AC: 3Str: 4 #######.##.......#J#JJ.÷..#EV: 17Int: 16 #..^....').......#.#.P..÷P#SH: 0Dex: 17 #.##.#..').......#.#......#XL:  4 Next: 66% Place: Dungeon:3 #.##.##.))....(#@#.#.P...P#Noise: ---------  Time: 1923.8 (0.0) #.##.##.##.....#*#J#J....÷# # a) +1 sling #.#.....###....#*#)#.P..÷P# $i [34m# Fire: a) +1 sling #.##.############J##..÷J.÷# # Will/2 Jinx ....†.##.## #### ...##.###.########### # J   endoplasm .#.##.###'## #........# # ...##.##...## #.#.....## #### #.###.#.....## #[......# #... _There is an open door here. _You are too injured to fight recklessly!  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (chance to call a sprite on attack: 66%, 87% to hit)$i4 #.####.#.#dokbrass the Vexing#........#Spriggan#################Health: 4/22====--------------------##########.....J#Magic: 6/8==================------#####......##'J.P÷P.#AC: 3Str: 4 #######.##.......#J#JJ.÷..#EV: 17Int: 16 #..^....').......#.#.P..÷P#SH: 0Dex: 17 #.##.#..').......#.#......#XL:  4 Next: 66% Place: Dungeon:3 #.##.##.))....(#@#.#.P...P#Noise: ---------  Time: 1923.8 (0.0) #.##.##.##.....#.#J#J....÷# # a) +1 sling #.#.....###....#.#)#.P..÷P#$i@7\ # Fire: a) +1 sling #.##.############J##..÷J.÷# # Will/2 Jinx ....†.##.## #### ...##.###.########### # J   endoplasm .#.##.###'## #........# # ...##.##...## #.#.....## #### #.###.#.....## #[......# #...Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (chance to call a sprite on attack: 66%, 87% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm!  You kill the endoplasm!((.$i...5=8===5.1 (1.3 _$i69 ......############### ##########.....J#####......##'J.P÷P. #######.##.......#J#JJ.÷. #..^....').......#.#.P..÷P##.#..')..........#.))....(#'#.#.P...P##.....#@#J#J....÷#.....###$i7)#.P..÷P#.############.##..÷J.÷#Will/2 Jinx  .............## ##.#.#### #.## $iEJ---7 (0.6$iP$ih$iM####.#........ ########## ###### ##########.....J #####......##'J.P÷P #######.##.......#J#JJ.÷...^....').....P..÷P..').......#.#......$i?))....(#@#.#.P...P #.##.##.J#J....÷.....###....#.#)#.P..÷P #.##.############.##..÷J.÷# $il....†.##.## ####$itY---6.3$i$ikE  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an endoplasm (chance to call a sprite on attack: 66%, 87% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm! _You kill the endoplasm! _There is an open door here.$i M.......############.#........ ########## ###### ##########.....J ######'J.P÷P #######.##J#JJ.÷...^....')P..÷P..')......@#.#......))....(#'#.#.P...P #.##.##.....#.#J#J....÷.....###....#.#)#.P..÷P #.##.############.##..÷J.÷# #9 _$i $i4? ####.#.# ......############### ##########.....J#####......##'J.P÷P. #######.##.J#JJ.÷. #..^....').#.P..÷P##.#..').....#.))....(#@#.#.P...P##.....#.#J#J....÷#.....###....#.#)#.P..÷P##Will/2 Jinx  #.###.#.....## #[......# #... $iL$i*MN=7.5$iX$ic\ _The sprites lose interest in your situation. _There is an open door here.$i  ......############### ##########.....J$iQ #####......##'J.P÷P. #######.##.......#J#JJ.÷. #..^....').......#.#.P..÷P##.#..')..........#.))....(#'#.#.P...P$i ##.....#@#J#J....÷#.....###)#.P..÷P$i# {#.############.##..÷J.÷#Will/2  .............## ##.#.#### #.## $i $i$ JJ   jelly$iP .8.1 _$i/ $iR############### ##########.....J#####......##'J.P÷P. #######.##.......#J#JJ.÷. #$iA..^....').......#.#.P..÷P##.#..')..........#.))....(#'#.#.P...P$is##.....#.#J#J....÷#$i .....###$iD)#.P..÷P$i+#.############J##..÷J.÷ $iA....†.##.## ### ##.###.$iZ2 ########## .$it#'##$i........ ..$i ...##$i3#.....## ### $is#.###.#.....## #[. #... .............## ##.#.##### .$i'#.##.####....########.#.$i$i $i!-=7$i1$id< _The jelly hits you but does no damage.$i]4........ ########## ###### ##########.....J #####......##'J.P÷P #######.##.......#J#JJ.÷...^....').....$iQP..÷P..').......#.#......))....(#'#.#.P...P #.##.##.J#J....÷$ig.....###....#.#)#.P..÷P #.##.############J##..÷J.÷#.†.##.#### ..# ######## .##'## .......# ...##.##...## #.## #### #.###.#.....## #[........ .....## ##.#.#### #.##$i$i|/-9.3$iV$i2$iV####.#........ $i########## ###### ##########.....J #####......##'J.P÷P #$i######.##.......#J#JJ.÷...^....').....P..÷P..').......#.#......))....(#@#.#.P...P #.##.##.J#J....÷.....###....#.#)#.P..÷P #.##.############J##..÷J.÷#.†.##.#### $il..# ######## .##'## $i.......# ...##.##...## #.## #### $i6#.###.#.....## #[........$i$i<J.$iAc6=-9$iR$i8Q _There is an open door here.$i .......############.#........ ########## ###### ##########.....J ######'J.P÷P #######.##J#JJ.÷...^....')P..÷P..')......@#.#......))....(#'#.#.P...P #.##.##.....#.#J#J....÷.....###....#J#)#.P..÷P #.##.############.##..÷J.÷#.†.##.#### ..# ######## .#$iѭ #'## .......# ...##.##...## #.## ####$i! $i /30.5 _$i $i $i2 E####.###..................############.#........ ########## ###### ##########.....J #####$i P#'J.P÷P #######.##J#JJ.÷...^....')P..÷P..').......#.#......$i u))....(#'#.#.P...P$iՍ  $i #.##.##.....#.#J#J....÷$i" X.....###....#J#)#.P..÷P #.##.############.##..÷J.÷#$iA ^.†.##.#### $i] ...# $iz ######## .#$i T#'## .......# $iI $iϢ <J.$i, '1.1$i $i $i#.###.# #.# #.####.#.# #.# # #$ic ###.....J# #####......##'J.P÷P.#  #.##.#J#JJ.÷..# $i #..^....').#.#.P..÷P#  #.##.#..').#.#......#  #.##.##.))....(#'#.#.P...P# $i| #.##.##.##.....#J#J#J....÷#  #.#.....###....#.#)#.P..÷P$iA##.##.############.##..÷J.÷# .†.##.## ##$i#.##.###.# #$i9c.#.##.###'## #.#$iN$i"%@J.$i%%7$in0$i2$iY#.###.# #.$i># #.####.#.# #.# # # ###.....J# #####......##'J.P÷P.# #.##.#J#JJ.÷..#$i8_ #..^....').#.#.P..÷P# #.##.#..').#.#......#$i #.##.##.))....(#J#.#.P...P# #.##.##.##.....#.#J#J....÷# #.#.....###....#.#)#.P..÷P##.##.############.##..÷J.÷# #.....†.##.## ### #....##.###.# # #..#.##.###'## #.#$i$is=7===2.3$i:$i0$iL#.###.# #.# #.####.#.# #.# # # ###.....J# #####......##'J.P÷P.# #.##.#J#JJ.÷..# #..^....').#.#.P..÷P# #.##.#..').#.#......#$inMF #.##.##.))....(#J#.#.P...P# #.##.##.##.....#.#J#J....÷# #.#.....###....#.#)#.P..÷P#  ###.##.############.##..÷J.÷#  #.....†.##.## ###  #....##.###.# #  #..#.##.###'## #.#$i P$i]eJ'9$ig$i*i$i c #.###.# #$i m.# #.####.#.# #.#$i x # # $i6 ###.....J# #####......##'J.P÷P.# $id #.##.#J#JJ.÷..#$i  #..^....').#.#.P..÷P#$i  #.##.#..').....J.#.#......#$i  #.##.##.))....(#'#.#.P...P# #.##.##.##.....#.#J#J....÷#$i-  #.#.....###....#.#)#.P..÷P# ###.##.############.##..÷J.÷#  #.....†.##.## ### $iR  #....##.###.# #  #..#.##.###'## #$iq .#$iY =3.5$i $iu  #.###.# #.# #.####.#.# #.# # # ###.....J# #####......##'J.P÷P.# #.##.#J#JJ.÷..# #..^....').#.#.P..÷P# #.##.#..').....J.#.#......# #.##.##.))....(#'#.#.P...P# #.##.##.##.....#.#J#J....÷#  #.#.....###....#.#)#.P..÷P# ###.##.############.##..÷J.÷#  #.....†.##.## ###  #....##.###.#$iu  #  #..#.##.###'## #.#$i8 =J.$i S7=4.1$iO $i $i| #.###.# #.# #.####.#.# #.# # # ####.....J#$i #####......##'J.P÷P.# #.##.#J#JJ.÷..# #..^....')@...J..#.#.P..÷P# #.##.#..').#.#......# #.##.##.))....(#'#.#.P...P# #.##.##.##.....#.#J#J....÷# #.#....$iy.###....#.#)#.P..÷P# ###.##.############.##..÷J.÷# #....$i.†.##.## ###  #....##.###.# # $iS| #..#.##.###'## #.#$i$i6J.$iJC===7$i*$i,$i* #.###.# #.# #.####.#.# #.# $i*.#  ##.....J #####......##'J.P÷P. #.##$i+Q.#J#JJ.÷..$iC+ #..^....'@...J...#.#.P..÷P #.##.#..').#.#......$it+c #.##.##.))....(#'#.#.P...P #.##.##.##.....#.#J#J....÷$i+ #.#.....###....#.#)#.P..÷P$i,, ###.##.############.##..÷J.÷ #.....†.##.## ### #....##.###.#  #..#.##.###'## #.$i8$i 9'5.3$iI  Things that are here: _a +0 short sword; 2 stones; a kobold corpse$i#C #.###.# #.# #.####.#.# #.# #  ###.....$i #####......##'J.P÷P #.##.#J#JJ.÷ #..^....@)...J...#.#.P..÷$iz #.##.#..')$i.#.# #.##.##.))....(#'#.#.P...$i #.##.##.##.....#.#J#J....$i+ #.#.....###....#.#)#.P..÷$iIu ###.##.############.##..÷J. $igx #.....†.##.## ###$i #....##.###.#  #..#.##.###'## #$iϱ$iy6J.$iY,9 _$i@$iQ _There is an open gate here.$ioU #.###.# #.# #.####.#.# #.# #  ########## #####......##'J.P÷ #.##.#J#JJ.÷ #..^...@')..J....#.#.P.. #.##.#..').#.# #.##.##.))....(#'#.#.P$i|p #.##.##.##.....#.#J#J #.#.....###....#.#)#.P.. ###.##.############.##..÷J  #.....†.##.## ### #....##.###.#  #..#.##.###'## #$is$i2J.=6.5 _$iϑ$iCs #######.###...........#dokbrass the Vexing#........########Spriggan#.####.#.#Health: 7/22=======-----------------#........#Magic: 7/8=====================---############## AC: 3Str: 4##########.... EV: 17$is *Int: 16#####......##'J.P÷ SH: 0Dex: 17#######.##.......#J#JJ.÷ XL:  4 Next: 68% Place: Dungeon:3#..^...@***J.....#.#.P.. Noise: ---------  Time: 1936.5 (0.0)$is #.##.#..').......#.#.... a) +1 sling#.##.##.))....(#'#.#.P.. Fire: a) +1 sling$ikt #.##.##.##.....#.#J#J... Will/2 #.#.....###....#.#)#.P..###.##.############.##..÷J J   jelly#.....†.##.## ####....##.###.########$it #..#.##.###'## #...... _a +0 short sword; 2 stones; a kobold corpse _There is an open gate here.  Fire: a) +1 sling$it Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line$it 6Aim: a jelly (90% to hit)$i* #######.###...........#dokbrass the Vexing#........########Spriggan#.####.#.#Health: 7/22=======-----------------#........#Magic: 7/8=====================---############## AC: 3Str: 4##########.... EV: 17Int: 16#####......##'J.P÷ SH: 0Dex: 17#######.##.......#J#JJ.÷ XL:  4 Next: 68% Place: Dungeon:3#..^...@(((J.....#.#.P.. Noise: ---------  Time: 1936.5 (0.0)#.##.#..').......#.#.... a) +1 sling#.##.##.))....(#'#.#.P.. Fire: a) +1 sling$i [0;10m#.##.##.##.....#.#J#J... Will/2 #.#.....###....#.#)#.P..###.##.############.##..÷J J   jelly#.....†.##.## ####....##.###.########$i{ #..#.##.###'## #......Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jelly (90% to hit)  You shoot a sling bullet. The sling bullet hits the jelly.  The jelly is lightly wounded.$i;N')J.===7.8 (1.3 _$inh$iA$i#######.###...........#dokbrass the Vexing#........########Spriggan#.####.#.#Health: 7/22=======-----------------#........#Magic: 7/8=====================---############## AC: 3Str: 4##########.... EV: 17$i8Int: 16#####......##'J.P÷ SH: 0Dex: 17#######.##.......#J#JJ.÷ XL:  4 Next: 68% Place: Dungeon:3$ibB#..^...@**J......#.#.P.. Noise: ===------  Time: 1937.8 (0.0)#.##.#..').......#.#.... a) +1 sling$i#.##.##.))....(#'#.#.P.. Fire: a) +1 sling$i8#.##.##.##.....#.#J#J... Will/2 #.#.....###....#.#)#.P..$i###.##.############.##..÷J J   jelly$i#.....†.##.## ####....##.###.########$ia#..#.##.###'## #......You shoot a sling bullet. The sling bullet hits the jelly. _The jelly is lightly wounded.  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jelly (lightly wounded, 90% to hit)$iC#######.###...........#dokbrass the Vexing#........########Spriggan#.####.#.#Health: 7/22=======-----------------#........#Magic: 7/8$i)=====================---############## AC: 3Str: 4##########.... EV: 17Int: 16#####......##'J.P÷ SH: 0Dex: 17$i#######.##.......#J#JJ.÷ XL:  4 Next: 68% Place: Dungeon:3$i b#..^...@((J......#.#.P.. Noise: ===------  Time: 1937.8 (0.0)$i0 #.##.#..').......#.#.... a) +1 sling#.##.##.))....(#'#.#.P.. Fire: a) +1 sling$iU 8#.##.##.##.....#.#J#J... Will/2 #.#.....###....#.#)#.P..$i} R###.##.############.##..÷J J   jelly#.....†.##.## ###$i a#....##.###.#########..#.##.###'## #......$i "Fire: a) +1 sling$i *Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jelly (lightly wounded, 90% to hit)  $i rYou shoot a sling bullet. The sling bullet hits the jelly!  The jelly is heavily wounded.$i!$i'J.8=9.0 (1.2 _$i$i$i(n #.###.# #.$i# #.####.#.# #.# # $i ########## #####......##'J.P $i#.##.#J#JJ. #..^..@.'J$i.#.#.P #.##.#..')$in.#.# #.##.##.))....(#'#.#.P #.##.##.##.....#.#J#J #.#.....###....#.#)#.P ###.##.############.##..÷  #.....†.##.## ### #....##.###.#  #..#.##.###'## #$i$iR+GJ)$i+4---6 (0.6$iE5$i6$i5 #.###.# #.# #.####.#.# #.# #  # #####......##'J. #.##.#J#JJ #..^.@..J).#.#.P #.##.#..').#.# #.##.##.))....(#'#.#.P #.##.##.##.....#.#J#J #.#.....###....#.#)#.P ###.##.############.##.. #.....†.##.## ### #....##.###.#  #..#.##.###'## #---40.2$iN  #.###.# #.# #.####.#.# #.# #  # #####......##'J #.##.#J# #..^@...J).#.#. #.##.#..').#.# #.##.##.))....(#'#.#. #.##.##.##.....#.#J#J #.#.....###....#.#)#. ###.##.############.## #.....†.##.## ### #....##.###.#  #..#.##.###'## #J'8$ig $iO #........###########.#.# ......$i ######### ##########.#####......##'J#######.##..J#..^...J').#.#.##@#..')..#.##.##.))....(#'.##.....#.#J#J.....###.)#.###.##.############.#.....†.##.## ### $iR##.###. #####.##.###'##...$i.....###$i=8===1.4$iq$i$iXu ####.#.# ......######### ##########.#####......##'J#######.##.J##..^...J')...#.#.##.#..')..#.))....(#'##.....#.#J#J.....###)#.###.##.############.#.....†.##.## ###.# #.#.###.#.....## #[.. $iS2.0$i$in ......######### ##########.#####......##'J#######.##.J#..^...J').#.##.#..')#.))....(#'##.....#.#J#J#.....###)#.###.##.############.#Will/2 #.##..............## ##.# $ioJJ   jelly$i\9=6$is$i%_ _You feel your willpower return.$iQ ######### ##########.#####......##'J#######.##.J#$i ..^.J.J').#.##.#..')#.))....(#'$i ##.##.##.....#.#J#J#.@...###$i p)#.###.##.############.#$i .....†.##.## ### .##.###.$i  #####.##.###'##...$i2 9....###$i] #.###.#.....## #[.$i{ .............## ##.#...#.##.####...$ib( $i( $i( !3.2$iw0 $i^2 $iT ##########.#####......##'J$i#######.##..J#..^.J.J')...#.$i##.#..')..#.))....(#'$i##.##.##.....#.#J#J.....###)#.$i7###.##@############.##.....†.##.## ### $i[#....##.###. ####$i#..#.##.###'##...#....##.##...##$i##.#.###.#.....## #[.$i.............## ##.#...#.##.####...$iQ...## ++...$iC$i.J===8$i$is$i0 ##########. dokbrass the Vexing#####......##'J Spriggan#######.##.......#J#J Health: 9/22=========---------------#..^...J').......#.#. Magic: 8/8========================#.##J#..').......#.#. AC: 3Str: 4#.##*##.))....(#'#.#. EV: 17Int: 16#.##*##.##.....#.#J#J SH: 0Dex: 17#.#.*...###....#.#)#. XL:  4 Next: 68% Place: Dungeon:3###.##@############.##. Noise: ---------  Time: 1943.8 (0.0)#.....†.##.##[39;$iE ,49m ###a) +1 sling#....##.###.##### Fire: a) +1 sling#..#.##.###'## #...#....##.##...## #.#.#.#.###.#.....## #[.. J   jelly#..............## ##.#...#.##.........####......## +.........+...... _The jelly is heavily wounded. _You feel your willpower return.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jelly (heavily wounded, 90% to hit)$iu ##########. dokbrass the Vexing#####......##'J Spriggan#######.##.......#J#J Health: 9/22=========---------------#..^...J').......#.#. Magic: 8/8$iEv O========================#.##J#..').......#.#. AC: 3Str: 4#.##(##.))....(#'#.#. EV: 17Int: 16#.##(##.##.....#.#J#J SH: 0Dex: 17#.#.(...###....#.#)#. XL:  4 Next: 68% Place: Dungeon:3###.##@############.##. Noise: ---------  Time: 1943.8 (0.0)$iz v#.....†.##.## ###a) +1 sling#....##.###.##### Fire: a) +1 sling#..#.##.###'## #...#....##.##...## #.#.#.#.###.#.....## #[.. J   jelly#..............## ##.#...#.##.........####......## +.........+......Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jelly (heavily wounded, 90% to hit)  You shoot a sling bullet. The sling bullet hits the jelly!  The jelly is almost dead.$i= $i" b.J..$i >===5.1 (1.3 _$i $i{ $i/%##########. dokbrass the Vexing#####......##'J Spriggan#######.##.......#J#J Health: 9/22=========---------------#..^...J').......#.#. Magic: 8/8========================#.##.#..').......#.#. AC: 3Str: 4#.##J##.))....(#'#.#. EV: 17Int: 16#.##*##.##.....#.#J#J SH: 0Dex: 17#.#.*...###....#.#)#. XL:  4 Next: 68% Place: Dungeon:3###.##@############.##. Noise: ===------  Time: 1945.1 (0.0)#.....†.$i%##.## ###a) +1 sling#....##.###.##### Fire: a) +1 sling#..#.##.###'## #...#....##.##...## #.#.#.#.###.#.....## #[.. J   jelly#..............## ##.#...#.##.........####......## +.........+......You shoot a sling bullet. The sling bullet hits the jelly! _The jelly is almost dead.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line$i%mAim: a jelly (almost dead, 90% to hit)$it##########. dokbrass the Vexing#####......##'J Spriggan#######.##.......#J#J Health: 9/22=========---------------#..^...J').......#.#. Magic: 8/8========================#.##.#..').......#.#. AC: 3Str: 4#.##J##.))....(#'#.#. EV: 17Int: 16#.##.##.##.....#.#J#J SH: 0Dex: 17#.#.....###....#.#)#. XL:  4 Next: 68% Place: Dungeon:3$iet###.##@############.##. Noise: ===------  Time: 1945.1 (0.0)#.....†.##.## ###a) +1 sling#....##.###.##### Fire: a) +1 sling#..#.##.###'## #...#....##.##...## #.#.$itA#.#.###.#.....## #[.. J   jelly#..............## ##.#...#.##.........####...$iuD...## +.........+......Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line$iBuAim: a jelly (almost dead, 90% to hit)  You shoot a sling bullet. The sling bullet hits the jelly.  You kill the jelly!$iG|.(($i#2...$i$i##########. dokbrass the Vexing#####......##'J Spriggan#######.##.......#J#J Health: 9/22=========---------------#..^...J').......#.#. Magic: 8/8========================#.##.#..').......#.#. AC: 3Str: 4#.##.##.))....(#'#.#. EV: 17Int: 16#.##.##.##.....#.#J#J SH: 0Dex: 17#.#.....###....#.#)#. XL:  4 Next: 111% Place: Dungeon:3$i###.##@############.##. Noise: ===------  Time: 1946.4 (1.3)#.....†.##.## ###a) +1 sling#....##.###.##### Fire: a) +1 sling#..#.##.###'## #...#....##.##...## #.#.$iP#.#.###.#.....## #[.. #..............## ##.# ...#.##.........####... ...## +.........+...... $iFire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line$iAim: a jelly (almost dead, 90% to hit)  You shoot a sling bullet. The sling bullet hits the jelly. _You kill the jelly!$i$i(CPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a jelly (almost dead, 90% to hit)  You shoot a sling bullet. The sling bullet hits the jelly. _You kill the jelly!  You have reached level 5!$i1/  --more--$i11/25=9/975 5% $iP _You feel clever.$ip 3$ig $i $i $ _$i6 $i ,$i $i ,$iJ $i 2==$i $iq ,$iY $i t3==$i $i ,$i $i ,$i$i: B$it4==$i$i,$i}$iw,$i#$i,$i $i#t5==$ir($i),$ii+$i.,$i0$i4,$i6$i9$i:W6==$i;$iw@,$iC$isF$iF$irI$iq=7=18==$i"yn$i}B$iK9==$i,$it$iҺ$i$i$iB$i$ii20==$id$i[$i$i*$iB1==$iE$iA,$i=$ig,$i"$if,$i`$i92$iE==$i{$i(B$i,$iX$iO=$i $ia3=$iW$iP,$i $i!,$i#$i&,$i)$i-94$i&.E==$i)1$i4,$i6$il9,$i.<$i7@,$i]A$iT5==$i}$i$i$iG$i$i,$i$i$i",$i#$i&$i*e=$i1X$ik4$i5,$i26$i7$i`9,$i9$i:$i<,$i<$i?$itAB$iuC$ikD$iD$ihE$i~G$iH$iI$iwI$iJ$iL$iL$i N$iO$iP,$iGQ$iR$iT,$iT$i:W$i,X$iPX$iX$iWZ$i[,$iG]$i^$i%`,$i`$i%b$ivc,$ic$i}h$i~$id$iǃ$i'$i ,$i$iɇ$i ,$i$i$i{X$iǏ,$iq$i$i,$i$iȗ$iB$i$i,$iBn$ie$iD####.##### #...>...# ##........# #.#####.# ##.##.###.# #.# #.# ##.##.###.#####...####.####.##.##.................#.##.....#####...####.####.######.# ##.#####.# #.# #.# #...)...# #.# #@# ## $iάj---#.....b..# #########    b   bat (asleep) $im}  $i22025.4 (79.0)$iSJ---6.0 (79.6$il _A bat comes into view.$iy  Casting: Jinxbite (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$i^  You beckon some vexing sprites to accompany your attacks.$i$i Z..bb$i 7------==7.0 (1.0)Will/2 Jinx $i&$i(z _You feel your willpower being sapped. The bat completely misses you.$iCz (You shoot a sling bullet.$i;*$iYou feel your willpower being sapped. The bat completely misses you.You shoot a sling bullet.  The sling bullet closely misses the bat.  A giggling sprite leaps out and smacks the bat with its own wing.  The bat is heavily wounded.  The bat hits you but does no damage. The bat closely misses you.$iqb.  bat (very drained)=8.3 (1.3$i$iV: _The bat hits you but does no damage.$iɷ]  You shoot a sling bullet. The sling bullet hits the bat.$i\.$i;'.$i=/69.6$iA$iCG _You kill the bat!$i 3$i $i H _No target in view!$i3$ib$iA$i: _$i^$i۱G------$i$iV$ $iW_The sprites lose interest in your situation.$i$i($i,$i$ic,$i$i]98$i*===$iG$iB$i$i $ib$i$i!$i,$i$i$i$i===9======$iX$iFB$i$i$i,$i-!$i"$i65B$i5$i8$i8& $i:$i>n _You feel your willpower return.$i]@$i@$i@$iLC@  There is an open door here.$iD5 _$iME$iFF$i&G,$iG$i:J$iK,$imL$itO$iP,$iQ$ijT$iU,$iV$iZ$i[,$i\$i_$ib$i?b$i c$ie$ig,$iTh$ik$i/n,$io$iTs$iCv,$iT~$i$im$i$i$i$i,$i$i$iz ##########. #####......##'J #######.##.......#J#J #..^...J').......#.#. #.##.#..').......#.# #.##.##.J)....(#'#.#. #.##.##.##.....#.#J#J #.#.....###....#.#)#.$i ###.##@#####.##.--- #.......##.## ### #....##.###.######..#.##.###'## #... #....##.##...## #.#. $iV#.#.###.#.....## #[.. J   endoplasm (wandering) ##..............## ##.# ##...#.##.........####... $iX#...###.+.........+......$ia062.0 (32.4)$iI)J$i`H---6 (33.0$i$i$i\  $iCasting: Jinxbite (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$i_  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.$ia.JJ$i7------==3.6 (1.0)Will/2 Jinx $i5$$i'^ _The endoplasm quivers.$i0|y (You shoot a sling bullet.$i:*$i  The sling bullet hits the endoplasm but does no damage.  A giggling sprite leaps out and smacks the endoplasm with its own pseudopod.$i4pJ. (very drained)$i4=4.9 (1.3$io$ib _The endoplasm is severely wounded.$i] c  You shoot a sling bullet. The sling bullet hits the endoplasm.$i [.$iL &.$iP /76.2$izf c _You kill the endoplasm!$i" $i $i2 $i8 H _No target in view!$i $ir $ia f _$i" ]------$i@' $i * _The sprites lose interest in your situation.$i- $i0 ,$i2 $i5 $i<6 M8===$i7 $i: ,$iH< $i^? ,$iA $i"D ,$iE $iI Q===$iK $i.P ,$iXR $iU $iU $iV $ifY ,$i] $iT_ ,$i` $i d c9===$ie $it $iw ,$iy $ic{ $il} $i} $i~ $iG $i ,$i+ $i $i Q===$i $i a  There is an open gate here.  You see here a +0 dagger.$i $i  _$i $i  Things that are here:  a +0 whip; 3 stones; a kobold skeleton$i: $i  _$i $i1 $iY ,$iQ $i3 $iM ,$i $i $i $i/ $iÿ $i{ $i $i$ $i $i $i #........######## #.####.#.##........########### ####### ##########.....J# #####......##'J.P÷P.#  #######.##.......#J#JJ.÷..#  $i #..^....').......#.#.P..÷P#  #.##.#..').....@.#.#......# ---  #.##.##.))....(#'#.#.P...P#  #.##.##.##.....#.#J#J....÷#  #.#.....###....#.#)#.P..÷P# ##.##.############J##..÷J.÷# .......##.## ###J   endoplasm (wandering) ....##.###.# ########## $i ..#.##.###'## #.# ....##.# #.#.....## ###$i 086.2 (20.0)$i ?J.$i* G---8 (20.6$i$i $i  Casting: Jinxbite (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$i^  You beckon some vexing sprites to accompany your attacks.$ibJ.J$ia7------==7.8 (1.0$iB)Jinx $i4$i; _You feel your willpower being sapped.$iì ( You shoot a sling bullet. The sling bullet hits the endoplasm.$i6;*$i  The endoplasm is severely wounded.A giggling sprite leaps out and smacks the endoplasm with its own pseudopod.$i q'.$i<8=9.1 (1.3$i%)$i],M _You kill the endoplasm!$i$i$i$i H _No target in view!$i\ $i $i^ _No target in view!2&i b2&ibSave game and exit? Y - Yes  N - No5&iX( 5&id L [?25h[?0c [?1051l[?1052l[?1060l[?1061l