h/ Player: dondgaf Game: Tutorial 0.33 Server: crawl.dcss.io Filename: 2025-09-16.23:08:12.ttyrec Time: (1758064092) Tue Sep 16 23:08:12 2025 h[?1051l[?1052l[?1060l[?1061h)0[?7h[?25l[?1cWelcome, dondgaf. huYou have a choice of lessons:  a - Lesson 1: Movement and Explorationb - Lesson 2: Monsters and Combat  c - Lesson 3: Items and Inventory  d - Lesson 4: Magic and Spellcasting  e - Lesson 5: Gods and Divine AbilitieshO h- h6 dondgaf the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8SH: 0Dex: 12XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedh7 5Nothing quiveredh > ########.....######..@.......#.....############h#D tIn this lesson you're going to learn how to move around and explore a level.You can move with the [arrow keys].You can reread all messages at any time with [Ctrl-P]. Also, press [Space] tohD Mclear the --more-- prompts.h /  --more--hThh; h]<' hjBq _Found a staircase leading out of the dungeon.hhhhlh;hRP _h,h?hh,h-h####### #.....####### #..<..@.....# 3.0 (3#.....#####.# h9####### hhh hV hV hV h'c G ####### #.....#######h"d  #..<@.......#5.0 (2 #.....#####.# #######hg h@i h b #######  #..@..####### #..<........#h  #.....#####.########h* h +6.0 (1h hɯ hbIhchfhkXhÓ ########.....# #..<......@.# #.....#####.# ####### .#  ..###12.0 (6.0)hPhݖ+3.0 (7h1hz _You're doing great! Now, explore a bit until you reach the next blue square.hNIhOhQhTBhqU,hIVhWhYBhZh[,h[hE_D########.....########..<........##.....#####.######## ##.##### #.@....#7.0 (4 #####..# .#h_b # hbhchh  #######  #.....####### #..<......@.# #.....#####.# ####### ##.######......######..#.##hՖ+9.0 (2hB20.0 (3hhz _You're doing great! Now, explore a bit until you reach the next blue square.h g 4h@k hl hV4h*h@h#4h(hj)hOO 3hP hdR h T hX hZ BhF` ########.....########..<........##.....#####.######## ##.##### #.@....#3h`  #####..# .#  # h}d hNe hb3hbh_dhKjhLl,hlhmhnhnh\oh%t#######  #.....#######  #..<........#  #.....#####.#  ####### ##.##### #.....@# 7.0 (4#####..# ....# ..######.#hthxhyh{Ih.}h~hhhBhhhnhZh$,hۋhs########.....########..<........# #.....#####.#h' ####### ##.##### #......# #####..# h͐#......# #.@#####32.0 (5h #........# #########. h!hHh4hP 3h h hk h h J ..... ..<... .....#####.# ###### ##  #......# #####..# #......# #..####### #.......@# #########.#  #.# #.##.##.###h 7  Move diagonally with the [number pad] (try Numlock on/off) [vi keys] Numpad: 7 8 9 vi-keys:  y k u\|/\|/h v4-.-6 h-.-l/|\/|\h6 h +8.0 (6h h _1 2 3 b j nhmghHnBhu  #####..#  ##  #..#########  #........## #.##########.## #.# ##.## #.# ##.###.# ##.#.# ## ### h{,42.0 (4hmh+3.0 (5h4hfT  A quicker way to “run” through a corridor is to press [Shift] along with the _[number pad] (try Numlock on/off) or [vi keys].h h 3h. h hέ h h hβ h h޴ hJ ,h h a## .# ## .# #..  .##### .>.  .....# ..# ###..# #.# .....# #.# .####### #.## .......##8 #######.## ##.##.## ##.####.###.####.#.##hӽ ##.#####hU hM 3 _Found a stone staircase leading down.h4hh*hh׬h^hnhɸ  # #### ###.# ##.## #####.# ##...## # ##.##### #..@..#  #......# ##...#######..# ##.#.###......# ####.###..####### ##.###........###.##########.## ##.####.## ##.####.###.##h,52.0 (4hA3.0 (5hh  When standing on a staircase leading downwards, you can enter the next level _with [>]. _There is a stone staircase leading down here.h24h`8h9h h 24.0 (1 _h ht  h#4 h( h) h 4 h.  h > _Unknown command. h|[Q h h4 h#Y5 _h~f  ####### #.....#2 #.@...+ #.....# #######  A new level! To begin with, head over to that door to the right.hhh+7 (1.7hkh _Also, remember: You can reread old messages with [Ctrl-P]. _There is a stone staircase leading up here.h_:h:hV;h+=hx>hC _hJ ####### #.....# #.<..@+ #.....# ####### hQ-7.7 (2.0hUhOV+8.7 (3hZhd\\ _You can open a closed door by walking into it.h\###.#'....+###.#hLdA9.7 (1hehg _You open the door.h hiThere is an open door here. _hh,hUh`h,hhEh,h!h|h,h hQ/ _You open the door.h! hL h h&c####### ######.....####.#.###.≈≈#.<...'....@.....≈≈66.7 (7#.....####.#.###.≈≈hJ's####### #####hO+hx-I _There is an open door here.h3hhp$ # ##### ≈#.....####.#.###.≈#.<...'....'@....≈#.....####.#.###.≈# ##### ≈h$h+&0hQ/h/+7.7 (1h3h5} _To close an open door, press [C].h93h%hhhMhPh,h&hhZ,hɧhvhA,hh≈≈#≈≈≈#≈≈≈#≈≈≈##≈≈≈## hȭ####### ##### ##.≈≈≈.## #.....####.#.###.≈≈≈≈≈.# #.<...'....'.....≈≈≈≈≈.. hH#.....####.#.###@≈≈≈≈≈.#72.7 (5 ####### ##### #.≈≈≈≈≈.#h #.≈≈≈≈≈.#h2#..≈≈≈..###.≈≈≈.##hMN.~~~.#hîz#≈≈≈##≈≈≈#hxhhD ≈#≈≈≈## ####### ##### ##.≈≈≈.## #.....####.#.###.≈≈≈≈≈.#.<...'....'.....≈≈≈≈≈..#.#.###.###### ##### ## #..≈≈≈.#.≈≈≈.#≈≈≈# ≈≈≈#3.7 (14.7 (2ho _Note how you can move through shallow but not through deep water.!h!hYou enter the shallow water.Water  _Moving in this stuff is going to be slow.!h.!hs!h!h!hJ!h/!hv!h!h!hN(!h!h8{ ## ##### ##.≈≈≈.## .####.#.###.≈≈≈≈≈.## .'....'.....≈≈≈≈≈... .####.#.###.≈≈≈≈≈.# # ##### #.≈≈≈≈≈.#  #.≈≈≈≈≈.# !h #..≈≈≈..#  ##.≈≈≈.## #.~~~@# 82.5 (7.8##≈≈≈## #≈≈≈# !h#≈≈≈##≈≈≈##≈≈≈#!hS#≈≈≈##≈≈≈#!hU!h#h3#hy#h#h,#h,#h#hy #h #h #h,#hN#ha#h#h#ht#h#h#h#hB#h#h,#h#h #h;",#h"#h1) #≈≈≈#  #≈≈≈#  #≈≈≈#  #h~)$#≈≈≈# ##≈≈≈## ##### ##.≈≈≈.## ###.#.###.≈≈≈≈≈.### ....'.....≈≈≈≈≈.@.+9#h)0 #h*###.#.###.≈≈≈≈≈.######## #.≈≈≈≈≈.#.≈≈≈≈≈.#..≈≈≈..##.≈≈≈.##.~~~.###≈≈≈###≈≈≈##h9+#hu+#h0#h2$hf $hÒ $hy $h9 $h $hۖ $h/ n$h Y _You open the door.  Found a stone staircase leading up.$h $h  _$h $h3 #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈## ##### ##.≈≈≈.## ####.#.###.≈≈≈≈≈.###...#$h٨ '.....≈≈≈≈≈...@.<.#92.5 (3.#.###.≈≈≈≈≈.###...# ##### #.≈≈≈≈≈.# #####.≈≈≈≈≈.##..≈≈≈..###.≈≈≈.###.~~~.#$h B##≈≈≈## $h\ $hU _ _There is an open door here.%hN %h1O %hQ %hXR %h\S %h{W : _%h\  #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈##  ##.≈≈≈.## ##### ##.≈≈≈≈≈.###...# '.....≈≈≈≈≈...'.@.# ##.≈≈≈≈≈.###...#  #.≈≈≈≈≈.# ##### %ha +3.5 (1%hf A4.5 (2%hk %hn   When standing on a staircase leading upwards, you can enter the previous level _with [<]. _There is a stone staircase leading up here.(h4(h8(h^(hݩ25.5 (1 _(hU(hARU  ♣♣♣ ♣♣.♣♣ ...♣♣♣...♣♣(hR1 ♣....@..♣ ♣♣♣♣...♣♣ ♣♣.♣♣ ♣♣♣(hR(hT(hKZ(h-6.2 (1.7(h(hX  What's this? To find out where you are, have a look at the minimap to the rightof the screen. You can enter the overmap view with [X] and then move the cursoraround to look around the level. You also can travel wherever your cursor ispointing by pressing [.] or [Enter]. Press [Escape] to return to the normal _game mode. _There is a stone staircase leading down here.7h{ dondgaf the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16♣♣♣EV: 10Int: 8♣♣.♣♣SH: 0Dex: 12...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:17hǖ ♣....@..♣Noise: ---------  Time: 96.2 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered7h R♣♣♣around to look around the level. You also can travel wherever your cursor ispointing by pressing [.] or [Enter]. Press [Escape] to return to the normal 7h _game mode. _There is a stone staircase leading down here.  Press: ? - help, v - describe, . - travelA stone staircase leading down.8h j@   You can't see that place.8h97B   8hI= 8h5tB   8hI:= 8hB   8hYT= 8hPb@ 8hzdondgaf the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16♣♣♣EV: 10Int: 8♣♣.♣♣SH: 0Dex: 12...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣....@..♣Noise: ---------  Time: 96.2 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered8h{Q♣♣♣around to look around the level. You also can travel wherever your cursor ispointing by pressing [.] or [Enter]. Press [Escape] to return to the normal _game mode. _There is a stone staircase leading down here.  Press: ? - help, . - travelYou can't see that place.8h8h'. _8hwG 8hM 2dondgaf the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16♣♣♣EV: 10Int: 8♣♣.♣♣SH: 0Dex: 12...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣....@..♣Noise: ---------  Time: 96.2 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣around to look around the level. You also can travel wherever your cursor is8hsN pointing by pressing [.] or [Enter]. Press [Escape] to return to the normal _game mode. _There is a stone staircase leading down here.  Press: ? - help, . - travel _You can't see that place.9h~dondgaf the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16♣♣♣EV: 10Int: 8♣♣.♣♣SH: 09hDex: 12...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣....@..♣Noise: ---------  Time: 96.2 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣ _game mode. _There is a stone staircase leading down here.  Press: ? - help, . - travel 9h_You can't see that place.  Press: ? - help, v - describe, . - travelA stone staircase leading down.9h8Z@..The floor.9hJ 7..:hwdondgaf the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16♣♣♣EV: 10Int: 8♣♣.♣♣SH: 0Dex: 12:hx8...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣....@..♣Noise: ---------  Time: 96.2 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣ _game mode. _There is a stone staircase leading down here.  Press: ? - help, . - travel _You can't see that place.  Press: ? - help, v - describe, . - travelThe floor.:hSy:h|:h~. _=h` dondgaf the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16♣♣♣EV: 10Int: 8♣♣.♣♣SH: 0=hRa Dex: 12...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣....@..♣Noise: ---------  Time: 96.2 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣Press: ? - help, . - travel _You can't see that place.  =hEb Press: ? - help, v - describe, . - travel _The floor.  Press: ? - help, v - describe, . - travelA stone staircase leading down.>hiU♣@tree.>h$S♣.The floor.>h::..>hdondgaf the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16♣♣♣EV: 10Int: 8♣♣.♣♣SH: 0Dex: 12...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣....@..♣Noise: ---------  Time: 96.2 (0.0)>hT]♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣Press: ? - help, . - travel _You can't see that place.  Press: ? - help, v - describe, . - travel _The floor.  Press: ? - help, v - describe, . - travelThe floor.>h>h>h. _?hT?dondgaf the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16♣♣♣EV: 10Int: 8♣♣.♣♣SH: 0Dex: 12...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣....@..♣?h!UxNoise: ---------  Time: 96.2 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣Press: ? - help, v - describe, . - travel _The floor.  Press: ? - help, v - describe, . - travel _The floor.  ?hWUvPress: ? - help, v - describe, . - travelA stone staircase leading down.?h^...@The floor.?h `♣.A tree.?hO.♣The floor.@h;@dondgaf the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16♣♣♣EV: 10@hLAInt: 8♣♣.♣♣SH: 0Dex: 12...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣....@..♣Noise: ---------  Time: 96.2 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣Press: ? - help, v - describe, . - travel _The floor.  Press: ? - help, v - describe, . - travel _The floor.  @hAZPress: ? - help, v - describe, . - travelThe floor.@hB@hF@hH. _@h dondgaf the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16♣♣♣EV: 10Int: 8♣♣.♣♣SH: 0Dex: 12...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1@h ♣....@..♣Noise: ---------  Time: 96.2 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣Press: ? - help, v - describe, . - travel _The floor.  Press: ? - help, v - describe, . - travel @h _The floor.  Press: ? - help, v - describe, . - travelA stone staircase leading down.@hP dondgaf the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16♣♣♣EV: 10Int: 8♣♣.♣♣SH: 0@h `Dex: 12...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣....@..♣Noise: ---------  Time: 96.2 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣Press: ? - help, v - describe, . - travel _The floor.  Press: ? - help, v - describe, . - travel _The floor.  Press: ? - help, v - describe, . - travelA stone staircase leading down.@h @h @h . _AhsAhzdondgaf the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16♣♣♣EV: 10Int: 8♣♣.♣♣SH: 0Dex: 12...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣....@..♣Noise: ---------  Time: 96.2 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Ah%{Nothing quivered♣♣♣Press: ? - help, v - describe, . - travel _The floor.  Press: ? - help, v - describe, . - travel _The floor.  Press: ? - help, v - describe, . - travel _A stone staircase leading down.Ch_4Ch,dCh]fG _Nothing quivered!EhOKdondgaf the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16♣♣♣EV: 10Int: 8♣♣.♣♣SH: 0Dex: 12...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣....@..♣Noise: ---------  Time: 96.2 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣ _The floor.  Press: ? - help, v - describe, . - travel Ehp_A stone staircase leading down. _Nothing quivered!  Press: ? - help, v - describe, . - travelA stone staircase leading down.Eh+Z P.@The floor.Fh57..Fh57..Fh - _.♣A tree.FhE9♣♣FhO♣.The floor.GhA..GhS W.@  A stone staircase leading down.HhP.@The floor.Hh7..Hh7..Hh A..Hh 5..Ih4Kdondgaf the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16♣♣♣EV: 10Int: 8♣♣.♣♣SH: 0Dex: 12...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣....@..♣Noise: ---------  Time: 96.2 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣ _The floor.  Press: ? - help, v - describe, . - travel _A stone staircase leading down. _Nothing quivered!  Press: ? - help, v - describe, . - travelThe floor.IhIh| _Ih,Ihi$ . ♣♣♣♣..♣♣ ♣♣.♣♣ ♣...♣♣♣...♣♣ ♣.@..>..♣ ♣♣♣♣...♣♣ ♣♣.♣♣ ♣♣♣Ihs++8.2 (2IhM?A9.2 (3Ih?Ih+A  Exploring manually can get tedious after a while, so you might want to let that_happen automatically. Try it by pressing [o].Lh=Visible Features (select to target/travel, [!] to examine) Features  a - (>) a stone staircase leading downOh Oh| Oh/ dondgaf the CoveredHumanHealth: 18/18 ========================Magic: 3/3Oh ========================AC: 2Str: 16.♣♣♣EV: 10Int: 8♣..♣♣ ♣♣.♣♣SH: 0Ohi Dex: 12♣...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣.@..>..♣Noise: ---------  Time: 99.2 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣Oh Exploring manually can get tedious after a while, so you might want to let that_happen automatically. Try it by pressing [o].Ohݪ 4Oh QhxQh G_You open the door. _There is an open door here. _You open the door.  There is an open door here. _To close an open door, press [C]. _Note how you can move through shallow but not through deep water.You enter the shallow water. _Moving in this stuff is going to be slow. _You open the door. _Found a stone staircase leading up. _There is an open door here.  When standing on a staircase leading upwards, you can enter the previous level _with [<]. _There is a stone staircase leading up here.  You climb upwards.  QhWhat's this? To find out where you are, have a look at the minimap to the rightof the screen. You can enter the overmap view with [X] and then move the cursoraround to look around the level. You also can travel wherever your cursor ispointing by pressing [.] or [Enter]. Press [Escape] to return to the normal _game mode.There is a stone staircase leading down here.  Nothing quivered!  Exploring manually can get tedious after a while, so you might want to let thathappen automatically. Try it by pressing [o].Qh l When standing on a staircase leading downwards, you can enter the next levelwith [>]. _There is a stone staircase leading down here.  You climb downwards.  A new level! To begin with, head over to that door to the right.Qh Also, remember: You can reread old messages with [Ctrl-P]. _There is a stone staircase leading up here. _You can open a closed door by walking into it.There is an open door here. _You open the door.  There is an open door here. _To closQh 8e an open door, press [C].Note how you can move through shallow but not through deep water.enter the shallow water. _Moving in this stuff is going to be slow. _You open the door. _Found a stone staircase leading up. _There is an open door here.  When standing on a staircase leading upwards, you can enter the previous level _with [<]. _There is a stone staircase leading up here.  You climb upwards.  What's this? To find out where you are, have a look at the minimap to the righ[?7lt[?7hWhilWh[rWhx{dondgaf the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16.♣♣♣EV: 10Int: 8♣..♣♣ ♣♣.♣♣SH: 0Dex: 12♣...♣♣♣...♣♣WhxkXL:  1 Next:  0% Place: Dungeon:1♣.@..>..♣Noise: ---------  Time: 99.2 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quiveredWh'y ♣♣♣Exploring manually can get tedious after a while, so you might want to let that_happen automatically. Try it by pressing [o].Wh ~4WhWh[h<[3[h[[hx][h_,[hdB[h e[hve[hf[hjh,[hFi[h9j[h`k,[hk[hl[h`n,[hn[ho[hCq,[hq[hvr[htB[hu[hw,[hlw[hx[hy,[hBz[hD{[h|,[h }[h~[h,[h[h[ha,[hǃ[h> ## .#♣♣...♣♣ ##♣♣.....♣♣ .##♣..~~~..♣ #.##[hd♣..~§~..♣ ##.## ♣..~~§..♣##.# ♣.....♣ ##.## ♣...♣ #.##♣♣♣@♣ .##♣♣..♣♣ ##♣♣.♣♣♣ #♣.♣♣♣.♣♣♣♣.♣♣♣ ♣♣♣♣♣..♣♣♣♣ ♣♣.♣♣♣♣♣...♣♣♣...♣♣♣♣♣♣....>..♣[h!111.2 (12.0)  Some dangerous ground is marked with exclusions. Autotravel will not lead youinto exclusions. Instead you will automatically stop.[hS§2.2 (13[h6[hş  However, autoexplore will move you safely around exclusions: so, you can safely_continue by pressing [o].^h҉ 3^hf ^hT ^h ^hN B^h ,^h\ ^h ^h ,^h ^h ^h\ ^h* ^hS ,^h ^hȧ ^h ,^h$ ^ha ^hm ,^h ^h ^h ,^h ^h ^hr ,^hɴ ^hz ^hF ,^h ^h] ^h ,^h1 ^h ^h1 ,^hz ^hͿ ^h ^h ^hJ ^h ^h ^h ^h ^h ^h ,^hI ^hD ^h ,^h ^h ^hO ^h ^h ^h ^h ,^h ^h ^h ,^h1 ^hL ^hy ,^h ^h> ^h ,^h0 ^h p  ..  ....♣♣♣  <......♣♣♣♣♣ ♣@...♣♣♣♣ ♣♣♣♣♣...♣♣♣ ^hX Z♣♣♣♣..♣♣ ♣♣♣.♣♣ ♣♣.♣ ♣♣.♣### ♣♣.♣♣ ##.## ♣♣♣. #...## ♣♣♣♣..♣♣^h -34.2 (22^h$ Autoexplore will stop when you first see items or dungeon features, like thesestairs. To travel directly to the stairs, you can press [X] to enter the mapoverview, then [<] to move the cursor to the nearest up-stairs, and [Enter] togo there.^h ,5.2 (23^hw ^hb . _Found an exit from the tutorial.bh: 3bh bhA bh bh bh Xbh5 bhc bh ,bh bh bh bh- bh = ♣♣♣♣♣ ♣♣...♣♣ ♣♣...@.♣♣ 41.2 (6.0)♣.......♣♣♣♣ ♣...<......♣♣♣♣.......♣♣♣....♣♣♣♣♣♣.....♣♣ ♣♣♣♣♣...♣♣♣♣♣...♣♣ ♣♣♣♣..♣♣  ♣♣♣♣♣ ♣♣♣.♣  ♣♣.  ♣♣. bh bh = _Done exploring.ch3chSch0......ch`chE _Done exploring.eh Iehɶ ehù eho : _ehv Z ♣♣♣♣♣♣♣...♣♣♣♣.....♣♣♣.......♣♣♣♣ .....♣♣♣♣♣ ♣.♣♣♣....♣♣♣♣ ♣♣.....♣♣ ♣♣♣♣♣...♣♣♣ ♣♣...♣♣ ♣..♣ ♣♣♣♣♣ ♣♣♣. ♣#####.##♣♣♣.♣eh }2.2 (1  Congratulations! You've completed the first lesson!eh A3.2 (2eh eh W  To exit the tutorial, simply go up these stairs with [<]. Confirm the resulting_prompt with an uppercase [Y]. _There is an exit from the tutorial here.mhmh Are you sure you want to leave the Dungeon? Y - Yes  N - Nomh(mh;ydondgaf the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================♣♣♣♣♣AC: 2Str: 16♣♣...♣♣EV: 10Int: 8♣♣.....♣♣SH: 0Dex: 12♣.......♣♣♣♣XL:  1 Next:  0% Place: Dungeon:1♣...@......♣♣♣♣♣mhv<Noise: ---------  Time: 143.2 (0.0)♣.......♣♣♣....♣♣♣♣-) Nothing wielded♣♣.....♣♣ ♣♣♣♣♣...♣♣♣ Nothing quiveredmh<♣♣...♣♣♣♣♣♣..♣♣♣♣♣♣mh<!♣♣♣.♣♣mh<u ♣♣ ###♣♣.mh=v ##.##♣♣♣.♣ mhF=:Congratulations! You've completed the first lesson!To exit the tutorial, simply go up these stairs with [<]. Confirm the resulting_prompt with an uppercase [Y]. mhi=I_There is an exit from the tutorial here.mh>mh1Cmh EA _Alright, then stay!ohЩohAre you sure you want to leave the Dungeon? Y - Yes  N - Nosh9shHdondgaf the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================♣♣♣♣♣AC: 2Str: 16♣♣...♣♣EV: 10Int: 8♣♣.....♣♣SH: 0Dex: 12♣.......♣♣♣♣XL:  1 Next:  0% Place: Dungeon:1shJ♣...@......♣♣♣♣♣Noise: ---------  Time: 143.2 (0.0)♣.......♣♣♣....♣♣♣♣-) Nothing wielded♣♣.....♣♣ ♣♣♣♣♣...♣♣♣ Nothing quivered♣♣...♣♣♣♣♣♣..♣♣♣♣♣♣♣♣♣.♣♣ ♣♣ ###♣♣. ##.##♣♣♣.♣ Congratulations! You've completed the first lesson!To exit the tutorial, simply go up these stairs with [<]. Confirm the resulting_prompt with an uppercase [Y]. _There is an exit from the tutorial here. _Alright, then stay!sh{OshTshbU24.2 (1 _shZsh]sh_Tutorial 1 summary: Movement Movement commandsNumpad:7 8 9vi-keys: y k ush_P\|/\|/4-.-6h-.-l/|\/|\sh_1 2 3b j n[Shift + direction] moves you several squares in this direction. sh`Staircases[<] go back to the previous level[>] enter the next levelsh.`[X>]/[X<] travel to the nearest up/downstairs Doors can be opened by walking into themshQ`[C] close an open door Travel[X] enter the level map, travel with [Enter]sh`b[o] autoexplore Hit any key to exit...hΓ G [?25h[?0c [?1051l[?1052l[?1060l[?1061l