}iRX Player: dossy Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-03-23.03:41:49.ttyrec Time: (1774237309) Mon Mar 23 03:41:49 2026 iaov[?1051l[?1052l[?1060l[?1061h)0[?7h[?25l[?1ci7@iFdossy the FighterRevenant of Kikubaaqudgha ******Health: 128/128 ========================Magic: 23/23 ========================AC: 11Str: 13Doom: 21%EV: 18Int: 19SH: 0Dex: 9i3GXL: 15 Next: 41% Place: Lair:5Noise: ---------  Time: 26521.5 (0.0)a) +3 scimitar (protect) {d:24 protect} Throw: 12 boomerangs {d:16} i^GZZot (21220) Memories (3) i'  ###......#.#  ###.....#.###.  #.............  ###....P.......  #.....#..>.....  ####.....##.......  #.......###.....##  ##.....#.###.....#  #)@...#.#..#.....##  ###.Z.[##.##.....†..#  #P....#####....#.#.##  ##...Z.##.#......#.##  #......##......#######  ##.....#......## ###§ Z   nine-headed hydra zombie (minion)  i#.....##...#### ###§≈§ Z   lindwurm zombie (minion)  ##........## #.≈§§§  #.......## #§§§..i<iqWelcome back, dossy the Revenant Necromancer.Kikubaaqudgha says: Spread unending ruin and despair!i i,i~ _Press ? for a list of commands and other information.i#i$iP,iD1i4iA:i ####.....##. i #..#.....# #.....#.###.....  #)<..#.....# ###@Z.[##.##.....†..  #P....####.# #...Z.##.#.....  #......##......###### i ##.....#   #i>U#...#### ###§≈ i] ##........## #.≈§  #.....i #§§§.  #....P#§§§###iͤKZ.i>2.5 (119 _iiv+............###....P.....#..>#####.........####.....#.i$)<...#.#..###ZZ.[##.##.....†..#P.@..#####....#.#.#i}##.....##.#......#.##......####i#......## #.....##...#### ###§≈i~##........## #.≈§§ i.## #§§§.P.## #§§§####....#.## ≈§§ #ß.iNi{3.5 (28iiG###....P.....#..>#####.........####.....#.)<...#.#..###ZZ.[##.##.....†..P....#####....#.#.###..#......#.##......#####......## .....##...#### ###§≈##........## #.≈§§ ..## #§§§.iHP.## #§§§####....#.## ≈§§ #ß. #.# ### _You swap places with your nine-headed hydra zombie.iJQ.ZikKH.ZiU{4.5 (37i]iG\.....#..>#####.........####.....#.)<...#.#..###...[##.##.....†..P.ZZ.#####....#.#.###.....##.#......#.##......#####......## .....##...#### ###§≈#........## #.≈§§ ..## #§§§.P.## #§§§####....#.## ≈§§ #ß. #.# ###i0##......ß.iM.ZiF.Zii4^5.5 (46ihi####.........####.....#.)<...#.#..###...[##.##.....†..P....#####....#.#.###..ZZ.##.#......#.#......##......######......## .....##...#### ###§≈#........## #.≈§§ ..## #§§§.P.## #§§§####....#.## ≈§§ #ß. #.# #####.......#ß.....#.##iM.ZiF.Zim{6.5 (55i` iI.......####.....#)<...#.#..###...[##.##.....†..P....#####....#.#.###..#......#.#...ZZ.##......#####.....#......## #...@.##...#### ###§≈#........## #.≈§§ .## #§§§.P.## #§§§####....#.## ≈§§ #ß. #.# #####.......#ß.....#.#.#iHJN#....# ##iKM.ZixLF.ZiVioV^7.5 (64i]im7##)<...#.#..###...[##.##.....†..P....#####....#.#.###..#......#.#......#####..ZZ.#......## .....##...#### ###§≈##..@.....## #.≈§§ i## #§§§.P.## #§§§####....#.## ≈§§ #ß. #.# #####.......ß.....#.#.###....##.# ##.....#Z# ##iM.ZiVF.ZiZie8.5 (73i=i+9)<...#.#..###...[##.##.....†..P....#####....#.#.###..#......#.##......#####.....#......## ...ZZ##...#### ###§≈##........## #.≈§§ ## 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EV: 18Int: 19 .............≈≈≈§§≈##§.§≈.#####.. SH: 0Dex: 9 ###.....÷.....≈§≈§..#.#§≈≈## #.# XL: 15 Next: 41% Place: Lair:5 # i####...§.§..ZZ@....##≈≈≈≈# ### Noise: ---------  Time: 26572.5 (0.0) ### ##≈≈§≈§......§§.§§≈§#≈§≈a) +3 scimitar (protect) {d:24 protect} ..### ###§§§≈....§≈≈≈≈#####§§# # Throw: 12 boomerangs {d:16} #...## ###§§§.§≈§§≈§## #≈≈ # Zot (21169) Memories (3) P....# #§§≈§§≈§≈#ß## #### ## ## ..P.## #≈≈###§#ß#######..######. Z   nine-headed hydra zombie (minion) ...######≈≈ #########........... 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Your lindwurm zombie claws the fungus. _x2ic _A nearby fungus withers and dies. _There is a staircase to the Slime Pits here.i1iQ[ #..####.#.#.# ##........ #.........# ####................. #.#.#...........P#.. ###......#.#...#P.#### ###.....#.###...P#..### .## ###......#... #.....#ZZ>...........##.< ####.....##.......##.####.#[i6 #.......###.....#####..### ##.....#.###.....# #P.....#.# #)<...#.#..#.....###...... ###...[##.##.....÷..#.#######..  #P....#####....#.#.#### ##  ##.....##.#......#.## #### ##i&i*(l4.7 (17 _i9/il #..####.#.#.# ##...... #.........# ####....... #.#.#...........P#.. ###......#.#...#P. ###.....#.###...P#..### #.## ###....@..# #.....#ZZ>.##. ####.....##.##.####.# #.......###.....#####.. ##.....#.###.....# #P.....#. #)<...#.#..#.....### ###...[##.##.....÷..#.# #P....#####....#.#.####  ##.....##.#......#.## #### ##iOw{5.7 (26i}i% #..####.#.#.# ##..... #.........# ####.... #.#.#.....P# ###......#.#...#P. ###.....#.###...P#.. #.## ###...@...# #.....#ZZ>.## ####.....##.##.####. #.......###.....#####.. ##.....#.###.....# #P.....# #)<...#.#..#.....###iG ###...[##.##.....÷..#.# #P....#####....#.#.####  ##.....##.#......#.## #### ##iJZ.iiKe6.7 (35ii #........... ######.. #.#.#....P####......#.#...#P.####.....#.###...P#..i  #...................##....Z.. #....@#Z.>....#####.....##.......##.## #.......###.....#####..##i #.....#.###.....# #P..... #)<...#.#..#.....###......id ###...[##.##.....÷..#.###### #P....#####....#.#.####iA #.....##.#......#.## #### # .##......########§§#§§#i EZ.i,Zi.Z   lindwurm zombie (minion)ie7.7 (44ii \ #####. #.#.#P###......#.#...#P.###.....#.###...P#.. #...................##...ZZ..... #.....#..>...####...@.##.##.## #..##.....#####..#.....#.###.....# #P.... #)<...#.#..#.....######...[##.##.....÷..#.##### #P....#####....#.#.#### #.....##.#......#.## #### # .##......########§§#§§ ##..... ###§§§§≈§≈i#]Q.Zi_?Z.i|hi;ie8.7 (53ipiB####. #.#.###......#.#...####.....#.###...P# #................###...Z.. #....Z#..>####.....##.##.## #..#.....#####..##.....#.###.....# #P... #)<...#.#..#.....######...[##.##.....÷..#.#### #P....#####....#.#.#####.....##.#......#.## #### .##......########§§#§ ##..... ###§§§§≈ #...#### ###§≈§§.##i Q.ZiLM.Zii{9.7 (62ii\ #.#.###......#.#...####.....#.###...P# #................###...... #....Z#..>####...Z.##.##.# #.......###.....#####.##....@#.###.....# #P #)<..#.....######...[##.##.....÷..#.###i #P....#####....#.#.#### #.....##.#......#.## #### .##......########§§# ##.....## ###§§§§≈ #.....##...#### ###§≈§§.## ##........## #.≈§§§...#iLQ.ZiM.Zi |40.7 (71iiN##......#.####.....#.###...P #................###...... #.....#..>####...Z.##.## #.....Z.###.....#####.....#.###.....# #P #)<..#.....######...[##.##.....÷..#.## #P....#####....#.#.#### #.....##.#......#.## ### .##......########§§ ##..... ###§§§§ #.....##...#### ###§≈§§.# ##........## #.≈§§§... # #§§§.....i)QQ.ZiQM.ZiZ{1.7 (80iqbiM  ###......#.# ###.....#.###... #. ###...... #.....#..> ####.....##.## #.....Z.###..... ##....Z#.###.....# #P #)<.@.#.#..#.....### ###...[##.##.....÷..#. #P....#####....#.#.#### ##.....##.#......#.##  #......##......# ##.....#......## ### #.....##...#### ###§≈§§. ##........## #.≈§§§ #.## #§§§iʠQ.ZiM.ZiIi˪g2.7 (9099i)ip   ###......#.#   ###.....#.###   #.   ###......   #.....#..>   ####.....##.   #.......###.....   ##....Z#.###.....# #   #)<@.Z#.#..#.....###   ###...[##.##.....÷..#.   #P....#####....#.#.   ##.....##.#......#.##  ib #......##......#   ##.....#......## ###   #.....##...#### ###§≈§§   ##........## #.≈§§§   #.## #§§§iEZ.iM.Ziii3.7 (10.0)8ii<    ###......#.#   ###.....#.###   #.   ###......  #.....#..>  ####.....##.   #.......###.....   ##.....#.###.....#   #)@.ZZ#.#..#.....   ###...[##.##.....÷..#   #P....#####....#.#.   ##.....##.#......#.##   #......##......   ##.....#......## ###   #.....##...#### ###§≈   ##........## #.≈§§§   #.## #§§§i= EZ.i> ?Z.iG iHH f4.7 (117iiN iVQ iW iY a _There is a stone staircase leading up here.iИ i iԟ i IZ.i i r5.7 (1.0)6 _i i .You climb upwards..i\ %4iĩ ) .......##P#.#.......#.#....###... ...........#........#.#.....##.. .....................# .............................#.## .............................#.## .#)÷÷.....................# ###.<..................... # #.÷.......>..............##.#.# ###.............@........ ..#.#.....###.#.........#........ ...........#...............#####. .........###...........#...#...#. 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Health: 128/128 ======================== .............................#.## Magic: 23/23 ======================== .............................#.## AC: 11Str: 13Doom: 21% iy.#)÷÷...........................# EV: 18Int: 19 ###.<..........................## SH: 0Dex: 9 i2# #.÷.......>..............##.#.# XL: 15 Next: 41% Place: Lair:4 i###.............@........#......# Noise: ---------  Time: 26647.2 (0.0) ..#.#.....###.#.........#........ a) +3 scimitar (protect) {d:24 protect} im...........#...............#####. Throw: 12 boomerangs {d:16} .........###...........#...#...#. Zot (21094) Memories (3) P.P##.....##..................... PP###.....##........####..#.....#  ####............##.I.#....#.I.I.#  # #............#................  # ##....#.##.....I.<..+......>...  ii_There is a staircase to the Slime Pits here. _There is a stone staircase leading up here.  You climb upwards. _Your mindless puppets stay behind to rot. _There is a stone staircase leading down here.  What level of the Shoals? (default 1, ? - help) i [?25l[?1ci3ii 7...#..#.#............#.###.##. #)÷÷..#. ##.<.##.  #.÷.>##.#.#. ##......>#......# .#.#.....###.##..........#......#####i###..#...#...#. .P###.......... P###.....##.####..#.....# ###............##.I.#....#.I.I.#.  #............#.................  ##....#.##.....I.<..+>...#  #........#....#.....#..iiyl8.2 (13 _ii\..........#.###.##.# )÷÷..#.# #.<.##. #.÷.>##.#.#.# #......>#......### #.#.....###.#...#.. .........#......########.#...#...#. 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You climb upwards. _Your mindless puppets stay behind to rot. _There is a stone staircase leading down here.  There is a stone staircase leading up here.i3 ij9 i : +6.2 (9i": A5 _i? iN# %3ih) ## #...#..## ####.# ###.##.#.# ###..##########.#.#...## ............##.## .........#...##...##..# ...#.#..........# ..#.P..#.#.#.##.<..##.# .#.....###÷.#...# iW* P.#.P##....# #@.....# ##.....##...## #.#....##  ##..##..#.## #.##....##  ##..##....## #.###....# ##...## #.###.#.## #÷...####..####.# #..#..## #.# #.##...###..##..## #.## #.###..# #..##### #..#i* i7.7 (10.5)4i0 i3 ! _You climb upwards.i E M##...###.##.## .....## #...#..##.# ###.##.#. ###..##########.#.#...##.........##.##...##...##..##.......#.#..........##.P..#.#.#.##.<..##.# .......#.....###@.#...# #.P.#.P##....# #>.....# ##.....##...## #.#....## #iX M.##....###..##....## #.###....#.#.##There is a stone staircase leading down, spattered with blood here.i} i m8.7 (113 _iϺ i  M####...# #######..#.#### .##...###.##.## .....## #...#..##.# ###.##.#. ###..##########.#.#...##.........##.#.#...##...##..##.......#.#..........##.P..#.#.#.##.@..## .......#.....###÷.#ib .P.#.P##....# #>.....# ##.....##...## #.#....##  ##..##..#.## #.##....##...#You see here a yak skeleton.iE i m9.7 (122 _i iO W  There is a stone staircase leading up here.i i i9 n60.7 (131 _i i 7 %2i= ).......~.~....## ##.....♣..  ######.........# ♣.......♣ #.##.......# #♣..♣..... ####......## #.##.##... ####...## #.#.###... ## #≈≈≈≈~~################... .##########...#.#i= #.###.P... .....#.#.......................................@............%...i > R...........#.............. i&> c................##............... iG> ................................. ...........................##...> .#P#..............###.......#....ig> . i> ####P.......#.P## #########....  #i>  ##.......#### ##...  #i#?  #.#.# ##... i? i2.2 (15.079i%F 7%i!H ! _You climb upwards.i  ..#....~~~~~~.~#.....♣♣. #.......~.~....###.....♣... ######.........# ♣.......♣#.##.......# #♣..♣...####....#.##.##. ####...## #.#.###. # #≈≈≈≈~~################. ##########...#.#.##..##.###.P#.#..........>...%i y.#...##............... ...............##...>P#.......###.......#. #####P.#.P## #########.. i"  ##.......######.There is a stone staircase leading down here.i i m3.2 (168 _i :%iD  #....~~~~~~.~.## #.....♣♣. .~.~....## ##.....♣..# ♣.♣.#.##.# #♣..♣.####......## #.##.##.####...## #.#.###. iPE #≈≈≈≈~~##########....#.#.##..##.###.P.#.#..........>.%.#.##........iE g##...>. 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.#.....♣#.#.♣....## ##..P# ..#..♣............# #..P.. #.#...♣.P♣♣..♣...## #### ####...P♣...♣.÷..# #..#...♣♣........## ##..#.....♣♣. ##.##.....♣......♣.......♣...## ##.##♣..♣.......### i>#....#.##.##.......#  #.##<  #.#.###......## #####~### ##########.......# ###~~~#~#~ ..##.###.P.......# ###.#~~~#~#~~ .................####...#~###~###%#~~~~~~~~i}2.2 (3559i]:%ibM...#P......^.....#.###.#........###.... ....#.####...#####.......# .#.....♣#.#.♣....##..P# ..#..♣..............P. #.#...♣.P♣♣..♣...## ##### ####...P♣...♣.÷..# .♣♣..###......♣♣.#i=###.....♣......## #.. ♣.......♣...###.#♣..♣.......##...#.##.##.......##.##<. .....i|3.2 (368i(iM.... ...##.P......^.....#.###.#........###.... ....#.####...#####.......# .#.....♣#.#.♣....##..P# ..#..♣..............P. #.#...♣.P♣♣..♣...## ##### ####...P♣...♣.÷..# .♣♣..####......♣♣.###.....♣......## #.. ♣.......♣...###.##♣..♣.......####.....P....i!iL"f4.2 (377i'ieM[÷.... ...##.P......^.....#.###.#........###.... ....#.####...#####.......# .#.....♣#.#.♣....###..P# ..#..♣............ie..P. #.#...♣.P♣♣..♣...## ##### ####...P♣...♣.÷.@# .♣♣..####......♣♣.####.....♣......## #..♣.......♣...####.#.. ieF.##.....iGmimf5.2 (386isipM....#[.÷.... ...#P......^.....#.###..###.... ....#.####.......## #####.......# .#.....♣#.#.♣....###..P# ..#..♣............#..P. #.#...♣.P♣♣..♣..@## ##### ####...P♣...♣.÷..# .i'B♣♣..###......♣♣.####.....♣......###..........i7|6.2 (395i iYM#### .....#[.÷.... ...#P......^.....#.###.#..###.... ....#.####.......## #####.......# .#.....♣#.#.♣....##..P# ..#..♣..........@.#..P. #.#...♣.P♣♣..♣...## ##### ####...P♣...♣.÷..# .♣♣..###.#.....♣♣.......###...i{#.....i|7.2 (404iisFM# .......#### ............#[..÷.......... ...#P......^.....#.###..###.... ....#.####.......## #####.......# .#.....♣#.#.♣...@###..P# ..#..♣..............P. #.#...♣.P♣♣..♣...## ##### ####...P♣...♣.÷..# .#...♣♣........####.....iFN......#i#~#~~~#.....P..... ii i g10.2 (631iN i8  ♣...#####..# i9 .÷..# #.........P ....###.........###. ##.....<....# #........## ##.#..)....# ..#.....).. ....##<....... ...#i: |#####@#####....#.# ###~~~#~#~~~#.....#########.....###...#~###~###..#~# .......#...#####~#####...........i6: D i@ A  You enter the shallow water.iA 1.8 (64.60Water inF i  .÷..# #...P ....###.........###. ##.....<....# #.......## ##.#..)....# ..#... ....##<....... ...######~#####....#.# ###~~~#@#~~~#.....#########.....###...#~###~###....P....#~~~~~~~~#~# ........#.....##..##..........#..  _Moving in this stuff is going to be slow.i 3.4 (66.228iE iy  ...###.###. ##.....<....# #.......## ##.#..)....# ..#... ....##<....... ...######~#####....#.# ###~~~#~#~~~#.....#########.i ....###...#~###~###....P....#~~~~~~~~P.###~####.. i Y.....P####...###.##.........##### ip i! ig h5.0 (67.87i i  . ##.....<....# #.......## ##.#..)....# ..#iV ... ....##<....... ...######~#####....#.# ###~~~#~#~~~#.....#########.....###...#~###@###i ....P....#~~~~~~~~~#P.....#~###~###~#.i ~~#~#~~Z##.#i  ....### ######.###........##i i! h6.6 (69.45i' i+b y..## #..........# ♣#.#..)....### #.....)....##...# #.##<.......#######~#####....##..# ###~~~#~#~~~#.....#####.# ###.#~~~#~#~~~#.....##....####...#~###~###~#.........P....#~~~@~~~~~#.#~###~###~#.......#~~~#~#~~Z#.....#.#~~>#~#~~~#.....P >i~b {#...#####~#####.......#.....##..##.#P####...###.######## ######.#####.# ### #ib &#.##ii i1j h8.2 (71.03in iI ..## #..# .♣...## ##.#..)....##..### #.....)....## ......# #.##<.# .....## #####~#####....## ......# ###~~~#~#~~~#......# ###.#~~~#~#~~~#.....##.####...#~###~###~#.P....#~~@~~~~~~#i; .P.....#~###~###~#.#~~~#~#~~Z#.....#.#~~>#~#~~~#.....P .>.#...#####~#####.#.....##..##.#.P####...###.##..### ######.###.## ......# ### ##.##iڱ iH h9.8 (72.62i ix  ♣......## #..# ..♣...## ##.#..)....##..### #.....)....##.....# #.##<.# ......## #####~#####....## .......# ###~~~#~#~~~#..... .......# ###.#~~~#~#~~~#.....##.####...#~###~###~#.P....#~@~~~~~~~#.P.....#~###~###~#.#~~~#~#~~Z#.....#i4 .#~~>#~#~~~#.....P ..>.#...#####~#####.#.....##..##..P####...###.##. .### ######.###.## .# ### ##.##i' i{ i21.4 (74.20iqiV< ...♣#.#..)....##....### #.....)....## #.......# #.##<.......# #######~#####....## #.......# ###~~~#~#~~~#.....## P.# ###.#~~~#~#~~~#......####...#~###~###~#...... %...P....#~~~~~~~~~#.#@###~###~#.......#~~~#~#~~Z#.....#i =v.#~~>#~#~~~#.....P>#...#####~#####........#.....##..##.P####...####  #### ####  #.# ### ##.## .# ..# iLDD3.0 (75.8iD;19i:K7 %i..### #.....)....## ....# #.##<.......# ......## #####~#####....## .......# ###~~~#~#~~~#.# .......# ###.#~~~#~#~~~#.....##. .......####...#~###~###~#........ ..P....#~~~~~~~~~#. .P.....#~###~###~#......#~@~#~#~~Z#.....##~~>#~#~~~#.....P.>#...#####~#####..........##..##...iTuP####...###.##..##### ######.###.## .# ### ## .#  #..Z#i*##.##i~4.6 (77.47iSi`i....# #.##<.......# ....## #####~#####....## ......# ###~~~#~#~~~#.## ......# ###.#~~~#~#~~~#.....##.. ......####...#~###~###~#.........P....#~~~~~~~~~#.P.....#~###~###~#......#~~~#~#~~Z#.....##~~@#~#~~~#.....P. .>i#...#####~#####..........##..##...#P####...###.##..###### ######.#### ### #  #..#Z###.##.#i5.6 (786iiT  There is a staircase to the Shoals here.iiim6.6 (795 _ii Generating dungeon...o\\/o/ i/ 3building a lair branchi < \o\iTubuilding another lair branch /o/ii?dossy the FighterRevenant of Kikubaaqudgha ******Health: 128/128 ========================Magic: 23/23 ========================AC: 11Str: 13Doom: 21%EV: 18Int: 19SH: 0Dex: 9XL: 15 Next: 41% Place: Shoals:1Noise: ---------  Time: 26726.6 (79.4)a) +3 scimitar (protect) {d:24 protect} Throw: 12 boomerangs {d:16} Zot (6000) Memories (3) You enter the shallow water. _Moving in this stuff is going to be slow. _There is a staircase to the Shoals here.  You climb downwards. Welcome to the Shoals!  This branch is noisy: sounds don't travel as far here.  This branch contains the barnacled rune of Zot.i49....##.........~..............~......[~......~=....~~~..~...~~.....~~~~..~~~~......~~~.~~P~.......~..~~~P#.....@...~~~~#....~~~.~~P~~....^~~P~~~~~PP.....~~.P.~~P~P....~~~...P~P~P..~~~~~...~~~~~H   manticore (asleep)~~~~~~~~PPPHP~P~~~~~~~~~~P~≈≈≈ik8.1 (80.95998i~~~~~~~~~~~~~~i] _There is a staircase to the Shoals here.  You climb downwards. Welcome to the Shoals!  This branch is noisy: sounds don't travel as far here.  This branch contains the barnacled rune of Zot. i_You encounter a manticore.  There is a staircase back to the Lair here.i3i` _A manticore is nearby!¶idossy the Fighter....##.........Revenant of Kikubaaqudgha ******~..............Health: 128/128 ========================~......[~......Magic: 23/23 ========================~=....~~~..~...AC: 11Str: 13Doom: 21%~~.....~~~~..~~EV: 18Int: 19~~......~~~.~~PSH: 0Dex: 9~.......~..~~~PXL: 15 Next: 41% Place: Shoals:1#.....@...~~~~Noise: ---------  Time: 26728.1 (0.0)#....~~~.~~P~~a) +3 scimitar (protect) {d:24 protect} ....^~~P~~~~~PPThrow: 12 boomerangs {d:16} .....~~.P.¶i\-~~P~PZot (5998) Memories (3) ....~~~...P~P~P..~~~~~...~~~~~H   manticore (asleep)~~~~~~~~PPPHP~P~~~~~~~~~~P~≈≈≈This branch contains the barnacled rune of Zot. _You encounter a manticore.There is a staircase back to the Lair here. _A manticore is nearby!Press: ? - help, v - describe, . - travelA staircase back to the Lair.¶ip W.@The floor.¶iR 7..¶ibH@..öi!?7..öi7..öiw@..öi7..öilB @..öi| 7..öi @..öiv7..Ķi.= _You encounter a manticore.  There is a staircase back to the Lair here. _A manticore is nearby!  Press: ? - help, v - describe, . - travel, g - get itemItem here: a runed steel ring.Ķi\ A runed steel ring. A ring charged with arcane forces of unknown provenance, to be worn as jewelleryon a finger. Stash search prefixes: {jewellery} Menu/colouring prefixes: unidentified jewellery _________________ “A ring of gold and a milk-white dove  Are goodly gifts for thee,  And a hempen rope for your own love  To hang upon a tree.”  -Oscar Wilde, “Chanson”. 1881. (g)o to location.Ƕidossy the Fighter....##.........Revenant of Kikubaaqudgha ******~..............Health: 128/128 ========================~......[~......Magic: 23/23 ========================~=....~~~..~...AC: 11Str: 13Doom: 21%~~.....~~~~..~~EV: 18Int: 19~~......~~~.~~PSH: 0Dex: 9~.......~..~~~PǶiGdXL: 15 Next: 41% Place: Shoals:1#.....@...~~~~Noise: ---------  Time: 26728.1 (0.0)#....~~~.~~P~~a) +3 scimitar (protect) {d:24 protect} ....^~~P~~~~~PPThrow: 12 boomerangs {d:16} .....~~.P.~~P~PǶivZot (5998) Memories (3) ....~~~...P~P~P..~~~~~...~~~~~ǶiH   manticore (asleep)~~~~~~~~PPPHP~PǶi~~~~~~~~~~P~≈≈≈ _You encounter a manticore.There is a staircase back to the Lair here. Ƕi_A manticore is nearby!Press: ? - help, v - describe, . - travel, g - get itemItem here: a runed steel ring.  The floor.Ƕiadossy the Fighter....##.........Revenant of Kikubaaqudgha ******~..............Health: 128/128 ========================~......[~......Magic: 23/23 ========================~=....~~~..~...AC: 11Str: 13Doom: 21%~~.....~~~~..~~EV: 18Int: 19ǶiFb~~......~~~.~~PSH: 0Dex: 9~.......~..~~~PXL: 15 Next: 41% Place: Shoals:1#.....@...~~~~Noise: ---------  Time: 26728.1 (0.0)#....~~~.~~P~~Ƕiuba) +3 scimitar (protect) {d:24 protect} ....^~~P~~~~~PPThrow: 12 boomerangs {d:16} .....~~.P.~~P~PǶibZot (5998) Memories (3) ....~~~...P~P~PǶib..~~~~~...~~~~~H   manticore (asleep)Ƕibm~~~~~~~~PPPHP~PǶi c@~~~~~~~~~~P~≈≈≈ _You encounter a manticore.There is a staircase back to the Lair here. _A manticore is nearby!Ƕi.cPress: ? - help, v - describe, . - travel, g - get itemItem here: a runed steel ring.  The floor.ǶidǶiKmǶip. _ɶiO R  Cast which spell? (? or * to list) ʶi UʶiX Your spells (cast)TypeFailure Level  a - Soul SplinterNecromancy1% 1  b - Grave ClawNecromancy1% (0%) 2  c - Vampiric DrainingNecromancy1% (1%) 3 d - Animate DeadNecromancy1%4  e - AnguishHexes/Necromancy3%4  g - GloomHexes/Necromancy 1% 3 m - Martyr's KnellNecromancy/Summoning1%4  C - Eringya's Surprising Crocodile Summoning1% 4 T - Olgreb's Toxic RadianceAlchemy1% (1%)ʶiY44 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit˶iu ˶i ˶i Fdossy the Fighter....##.........Revenant of Kikubaaqudgha ******~..............Health: 128/128 ========================~......[~......Magic: 23/23 ========================~=....~~~..~...AC: 11Str: 13Doom: 21%~~.....~~~~..~~EV: 18Int: 19~~......~~~.~~PSH: 0˶i. =Dex: 9~.......~..~~~PXL: 15 Next: 41% Place: Shoals:1#.....@...~~~~Noise: ---------  Time: 26728.1 (0.0)#....~~~.~~P~~˶iT -a) +3 scimitar (protect) {d:24 protect} ....^~~P~~~~~PPThrow: 12 boomerangs {d:16} ˶iz .....~~.P.~~P~PZot (5998) Memories (3) ˶i 7....~~~...P~P~P..~~~~~...~~~~~H   manticore (asleep)˶i b~~~~~~~~PPPHP~P~~~~~~~~~~P~≈≈≈There is a staircase back to the Lair here. _A manticore is nearby!˶i( )Press: ? - help, v - describe, . - travel, g - get itemItem here: a runed steel ring. _The floor.  Cast which spell? (? or * to list) ˶i ˶i dossy the Fighter....##.........Revenant of Kikubaaqudgha ******~..............Health: 128/128 ========================~......[~......Magic: 23/23 ========================~=....~~~..~...AC: 11Str: 13Doom: 21%~~.....~~~~..~~EV: 18Int: 19~~......~~~.~~PSH: 0Dex: 9~.......~..~~~PXL: 15 Next: 41% Place: Shoals:1#.....@...~~~~Noise: ---------  Time: 26728.1 (0.0)#....~~~.~~P~~a) +3 scimitar (protect) {d:24 protect} ....^~~P~~~~~PPThrow: 12 boomerangs {d:16} ˶i .....~~.P.~~P~PZot (5998) Memories (3) ....~~~...P~P~P..~~~~~...~~~~~H   manticore (asleep)~~~~~~~~PPPHP~P~~~~~~~~~~P~≈≈≈There is a staircase back to the Lair here. _A manticore is nearby!Press: ? - help, v - describe, . - travel, g - get item˶i Item here: a runed steel ring. _The floor.  Cast which spell? (? or * to list) ˶i P  Okay, then.˶i ˶i\ ˶i . _̶if ̶i}i Take off which piece of armour? Armour (go to first with [)  m - a +1 pair of boots (worn) {ac:1 enc:0}  o - a +1 cloak (worn) {ac:1 enc:0}  q - the +0 pair of gloves of the Sunfish (worn) {rPois rF+ Regen+ Int-2, ac:1 e t - an orb of stardust (worn) {ac:0 enc:0 Stardust}  v - the +0 robe of the Griffon (worn) {Rampage Regen+ Slay+6, ac:2 enc:0 !*}[?] describe selected [!] unequip|take off|remove[tab] equip|unequipͶi ͶiͶihsdossy the Fighter....##.........Revenant of Kikubaaqudgha ******~..............Health: 128/128 ========================~......[~......Magic: 23/23 ========================~=....~~~..~...AC: 11Str: 13Doom: 21%~~.....~~~~..~~EV: 18Int: 19~~......~~~.~~PSH: 0Dex: 9Ͷi;~.......~..~~~PXL: 15 Next: 41% Place: Shoals:1#.....@...~~~~Noise: ---------  Time: 26728.1 (0.0)#....~~~.~~P~~a) +3 scimitar (protect) {d:24 protect} ....^~~P~~~~~PPThrow: 12 boomerangs {d:16} .....~~.P.~~P~PZot (5998) Memories (3) ....~~~...P~P~P..~~~~~...~~~~~H   manticore (asleep)Ͷia`~~~~~~~~PPPHP~P~~~~~~~~~~P~≈≈≈ _A manticore is nearby!Press: ? - help, v - describe, . - travel, g - get itemͶiItem here: a runed steel ring. _The floor.  Cast which spell? (? or * to list) _Okay, then.ͶigP  Okay, then.ͶiͶiͶi. _Ͷi@ R  Cast which spell? (? or * to list) Ͷib....##.........~..............~......[~......~=....~~~..~...~~.....~~~~..~~~~......~~~.~~~.......~..~~~#.....@...~~~~#....~~~.~~P~~....^~~P~~~~~.....~~.P.~~P~....~~~...P~P~..~~~~~...~~~~~Hpoisoned)~~~~~~~~PPPHP~~~~~~~~~~~P~≈≈≈ζi#m....##.........~..............~......[~......~=....~~~..~...~~.....~~~~..~~~~......~~~.~~~.......~..~~~#.....@...~~~~#....~~~.~~P~~....^~~P~~~~~.....~~.P.~~P~....~~~...P~P~..~~~~~...~~~~~ζi~~~~~~~~PPPHP~~~~~~~~~~~P~≈≈≈ζiH~Cast which spell? (? or * to list) Okay, then. _Okay, then.  Cast which spell? (? or * to list)  You begin to radiate toxic energy. The manticore is poisoned.  Your orb unleashes a flurry of shooting stars!ζi=~~~~~vv~~very poisoned, ally target)ζip19-----=9.1 (17Toxic -Star ζi{k~~~~~~~~~ζi|I~~~~P~ζi@ _The manticore looks even sicker. _You now have 19/23 mp.жiQ ○vThe manticore looks even sicker.жimRP○vжicSN○vжiTLH~жiUI○vжib~°°°°~ жidu-306жioh~~~~~~~~°..~~~~°°~~~P~~°v~~~~~~~~..~~~~~~~~~~~~~~PPP~P~~~~~~~~~~~жisV _Your toxic aura wanes.ҶiJl  Casting: Olgreb's Toxic Radiance (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ҷi-a  dossy the Fighter ....##.........  Revenant of Kikubaaqudgha ****** ~..............  Health: 128/128 ======================== ~......[~~.....  Magic: 18/23 ==================------ ~=....~~~~.~...  AC: 11Str: 13Doom: 21% ~~.....~~~~~.~~  EV: 18Int: 19 ~~......~~~~~~P  SH: 0Dex: 9 ~.......~~.~~~P  XL: 15 Next: 41% Place: Shoals:1 #.....@°..~~~~  Noise: ---------  Time: 26730.1 (0.0) #....Ҷib~°*~~~P~~  a) +3 scimitar (protect) {d:24 protect}  ....^~~P°v~~~PP  Throw: 12 boomerangs {d:16}  .....~~.Pv*~P~P  Zot (5996) Memories (3) -Star  ....~~~...PHP~P  ..~~~~~..~~~~~~  H   manticore (very poisoned, ally target) ~~~~~~~~PPP~P~P  ~~~~~~~~~~P~≈≈≈ Casting: Olgreb's Toxic Radiance (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a manticore (moderately wounded, very poisoned, ally target, chance to  affect: 33%)Ҷiss 5dossy the Fighter....##.........Revenant of Kikubaaqudgha ******~..............Health: 128/128 ========================~......[~~.....Magic: 18/23 ==================------~=....~~~~.~...AC: 11Str: 13Doom: 21%~~.....~~~~~.~~EV: 18Int: 19~~......~~~~~~PSH: 0Dex: 9~.......~~.~~~PҶi[t XXL: 15 Next: 41% Place: Shoals:1#.....@°..~~~~Noise: ---------  Time: 26730.1 (0.0)#....~°°~~~P~~a) +3 scimitar (protect) {d:24 protect} ....^~~P°v~~~PPThrow: 12 boomerangs {d:16} .....~~.Pv~~P~PZot (5996) Memories (3) -Star ....~~~...P*P~P..~~~~~..~~~~~~H   manticore (very poisoned, ally target)~~~~~~~~PPP~P~P~~~~~~~~~~P~≈≈≈Ҷit Casting: Olgreb's Toxic Radiance (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a manticore (moderately wounded, very poisoned, ally target, chance to  affect: 33%)Ҷi_M Ҷi I○vҶiD O○vҶif ]HvҶiU*onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a manticore (moderately wounded, very poisoned, ally target, chance to  affect: 33%)  The manticore easily resists. The shooting star hits the manticore!Ҷiˈ5○Ҷi] ○vThe manticore is heavily wounded.Ҷi~~.~~~°°~~~~~..°PHҶie1.1 (15Ҷi6~~~~~~~~~~~~~~~P~°~Ҷid°~~P~~..°~~~~~~~~~Ҷi _The manticore is knocked back. _You now have 18/23 mp.Զi_  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Զi  dossy the Fighter ....##.........  Revenant of Kikubaaqudgha ****** ~..............  Health: 128/128 ======================== ~......[~~.....  Magic: 17/23 =================------- ~=....~~~~.~...  AC: 11Str: 13Doom: 21% ~~.....~~~~~~~~  EV: 18Int: 19 ~~......~~~~~~P  SH: 0Dex: 9 Զi7~.......~~~~~~P  XL: 15 Next: 41% Place: Shoals:1 #.....@...~~~~  Noise: ---------  Time: 26731.1 (0.0) #....~~*~~~P~~  a) +3 scimitar (protect) {d:24 protect}  ....^~~P~*~~~PP  Throw: 12 boomerangs {d:16}  Զi6.....~~.P°*~P~P  Zot (5995) Memories (3) -Star  ...~~~~..°PHP~P  ..~~~~~..~v~~~~  H   manticore (very poisoned, ally target) ~~~~~~~~PPP~P~P Զi9 ~~~~~~~~~~P~≈≈≈ Casting: Soul Splinter (safe; 1% risk of failure)  ԶiVConfirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineԶiiAim: a manticore (magical condensation, heavily wounded, very poisoned, ally  target, chance to affect: 33%)Զi| dossy the Fighter....##.........Revenant of Kikubaaqudgha ******~..............Health: 128/128 ========================~......[~~.....Magic: 17/23 =================-------~=....~~~~.~...AC: 11Str: 13Doom: 21%~~.....~~~~~~~~EV: 18Int: 19Զi[} @~~......~~~~~~PSH: 0Dex: 9~.......~~~~~~PXL: 15 Next: 41% Place: Shoals:1#.....@...~~~~Noise: ---------  Time: 26731.1 (0.0)#....~~~~~~P~~a) +3 scimitar (protect) {d:24 protect} Զi~ /....^~~P~°~~~PPThrow: 12 boomerangs {d:16} .....~~.P°~~P~PZot (5995) Memories (3) -Star ...~~~~..°P*P~P..~~~~~..~v~~~~H   manticore (very poisoned, ally target)~~~~~~~~PPP~P~P~~~~~~~~~~P~≈≈≈Զi?~ NCasting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Զis~ Press: ? - help, Shift-Dir - straight lineAim: a manticore (magical condensation, heavily wounded, very poisoned, ally  target, chance to affect: 33%)ԶizU Զi1 H onfirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a manticore (magical condensation, heavily wounded, very poisoned, ally  target, chance to affect: 33%)  The manticore easily resists. The shooting star hits the manticore!Զi0o 5○Զi>{ ~~~~..PH°)The manticore is almost dead.Զi} e2.1 (14Զi) e~~~~~~~~~~~~~~~~~~~P~~~~~~.P.~~~Զi ~~~~~~..~°~~~~~~~~~~~~~~~Զi _The manticore is knocked back. _You now have 17/23 mp.նiR)  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.նiv&  dossy the Fighter ....##.........  Revenant of Kikubaaqudgha ****** ~.........~....  Health: 128/128 ======================== ~......[~~.....  Magic: 16/23 ================-------- ~=....~~~~.~~..  AC: 11Str: 13նi&Doom: 21% ~~.....~~~~~~~~  EV: 18Int: 19 նi&~~......~~~~~~P  SH: 0Dex: 9 ~.......~~~~~~P  XL: 15 Next: 41% Place: Shoals:1 #.....@...~~~~  Noise: ---------  Time: 26732.1 (0.0) #....~~*~~~P~~  a) +3 scimitar (protect) {d:24 protect}  նi2'....^~~P~*~~~PP  Throw: 12 boomerangs {d:16}  նiX'.....~~.P.*~P~P  Zot (5994) Memories (3) -Star  ...~~~~...PHP~P  նi'N..~~~~~..~°~~~~  H   manticore (very poisoned) ~~~~~~~~PPP~P~P նi'w ~~~~~~~~~~P~≈≈≈  _You now have 17/23 mp.նi8(Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a manticore (almost dead, very poisoned, chance to affect: 33%)նiT dossy the Fighter....##.........Revenant of Kikubaaqudgha ******~.........~....Health: 128/128 ========================~......[~~.....Magic: 16/23 ================--------~=....~~~~.~~..AC: 11Str: 13Doom: 21%~~.....~~~~~~~~EV: 18Int: 19~~......~~~~~~PSH: 0Dex: 9~.......~~~~~~PXL: 15 Next: 41% Place: Shoals:1#.....@...~~~~Noise: ---------  Time: 26732.1 (0.0)#....~~~~~~P~~նiT a) +3 scimitar (protect) {d:24 protect} ....^~~P~~~~~PPThrow: 12 boomerangs {d:16} .....~~.P.~~P~PZot (5994) Memories (3) -Star ...~~~~...P*P~P..~~~~~..~°~~~~H   manticore (very poisoned)~~~~~~~~PPP~P~P~~~~~~~~~~P~≈≈≈ _You now have 17/23 mp.նiU Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a manticore (almost dead, very poisoned, chance to affect: 33%)նil) , weak, ally …)*   soul wisp (summoned)  Casting: Soul Splinter (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.նi) Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a manticore (almost dead, very poisoned, chance to affect: 33%)  A fragment of the manticore's soul is dislodged from its body.նi. Q ~*նi gH~The manticore looks weaker.նi e3.1 (13նi _~~~~~~.~~~~~~~~~~~~~~~~~~~~P~~~~~~..~~~~~~~~~~նi _Your soul wisp barely misses the manticore. _You now have 16/23 mp.ֶi  Casting: Soul Splinter (safe; 1% risk of failure)  ֶi\Confirm with . or Enter, or press ? or * to list all spells.ֶi"]ֶi^ֶi"jֶi4n _You can't see any susceptible monsters within range! (Use Z to cast anyway.)׶i(/  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ضiN m  Okay, then.ضi~ ضiC . _ܶi  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ݶiS....##.........~.........~....~......[~~.....~=....~~~~.~~..~~.....~~~~~~~~~~......~~~~~~ݶi~.......~~~~~~#.....@..~~~~~#....~~~~~~P~~....^~~P~~~~~.....~~.P.*~P~...~~~~...PHP~..~~~~~..~~~~~~ݶiI~~~~~~~~PPP~P~~~~~~~~~~~P~≈≈≈ݶiO Q....##.........~.........~....~......[~~.....~=....~~~~.~~..ݶi o~~.....~~~~~~~~~~......~~~~~~~.......~~~~~~#.....@..~~~~~#....~~~~~~P~~....^~~P~~~~~ݶi .....~~.P.*~P~...~~~~...PHP~ݶi 4..~~~~~..~~~~~~~~~~~~~~PPP~P~~~~~~~~~~~P~≈≈≈ݶi dk  Confirm with . or Enter, or press ? or * to list all spells.  You begin to radiate toxic energy.  The manticore looks as sick as possible!  The manticore bites your soul wisp.  The manticore claws your soul wisp but does no damage.  ݶiS NThe manticore misses your soul wisp.ݶiw  ~kk   wind drake (deflects missiles)H   manticore (extremely poisoned, weak, …)*   soul wisp (summoned)You encounter a wind drake.ݶi 3---=42Toxic -Star ݶi ݶi "~~=~.~~~~~~~~~~~~~~~~~~~~P~~~~~~~~~~~~..~~~ݶi) _Your soul wisp barely misses the manticore. _You now have 13/23 mp.޶i z †You kill the manticore!޶iz k~Kikubaaqudgha accepts your kill.޶i E*~޶i [~, poison…)*   soul wisp (summoned)޶i p2-51޶i ~[~~~~~~~~~~~~~~~~޶i 1 _The wind drake is poisoned.i2 Kk~i3 L*~i D~~i e-60i !i\ f~~=~~~~~~i G~~~~~~~i   iF H_Your toxic aura wanes.is   it \Casting: Olgreb's Toxic Radiance (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ii/dossy the Fighter~...##.........Revenant of Kikubaaqudgha ******~.........~....Health: 128/128 ========================~......[~~.....Magic: 9/23=========---------------~=....~~~~~~~..AC: 11Str: 13Doom: 21%~~.....~~~~~~~~EV: 18Int: 19~~......~~~~~~PSH: 0Dex: 9~.......~~~~~~Pi/XL: 15 Next: 42% Place: Shoals:1#.....@..~~k~~Noise: ---------  Time: 26736.1 (0.0)#...~~~~~~*P~~a) +3 scimitar (protect) {d:24 protect} ....^~~P~~~~~PPThrow: 12 boomerangs {d:16} .....~~.P.~~P~PZot (5990) Memories (3) -Star ...~~~~...P†P~P.~~~~~~..~~~~~~ii0k   wind drake (deflects missiles, poison…)~~~~~~~~PPP~P~P*   soul wisp (summoned)~~~~~~~~~~P~≈≈≈ _The wind drake is poisoned. _Your toxic aura wanes.i0UCasting: Olgreb's Toxic Radiance (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i0'Casting: Anguish (mildly dangerous; 3% risk of failure)  Press: ? - help, Dir - look around, f - activatei0i dossy the Fighter~...##.........Revenant of Kikubaaqudgha ******~.........~....Health: 128/128 ========================~......[~~.....Magic: 9/23=========---------------~=....~~~~~~~..AC: 11Str: 13Doom: 21%~~.....~~~~~~~~EV: 18Int: 19~~......~~~~~~PSH: 0Dex: 9~.......~~~~~~Pi XL: 15 Next: 42% Place: Shoals:1#.....*..~~k~~Noise: ---------  Time: 26736.1 (0.0)#...~~~~~~*P~~a) +3 scimitar (protect) {d:24 protect} ....^~~P~~~~~PPThrow: 12 boomerangs {d:16} .....~~.P.~~P~PZot (5990) Memories (3) -Star ...~~~~...P†P~P.~~~~~~..~~~~~~k   wind drake (deflects missiles, poison…)~~~~~~~~PPP~P~P*   soul wisp (summoned)i ~~~~~~~~~~P~≈≈≈Casting: Olgreb's Toxic Radiance (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Anguish (mildly dangerous; 3% risk of failure)  Press: ? - help, Dir - look around, f - activatei The wind drake resists with some effort.  The wind drake flaps its wings at you.iݗ ~@onfirm with . or Enter, or press ? or * to list all spells.asting: Anguish (mildly dangerous; 3% risk of failure)  Press: ? - help, Dir - look around, f - activate  The wind drake resists with some effort.  The wind drake flaps its wings at you.  The open air twists around violently and strikes you!i$ 14---=7.1 (189i] i _~[~~~~~~iK _Your soul wisp barely misses the wind drake.You take 14 damage, and have 114/128 hp. _You now have 9/23 mp.iTiʤiijF _Unknown command.iT F  Casting: Anguish (mildly dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iҨ i  dossy the Fighter ~...##.........  Revenant of Kikubaaqudgha ****** ~.........~....  Health: 114/128 =====================--- ~......[~~.....  Magic: 8/23========---------------- iK~=....~~~~~~~..  AC: 11Str: 13Doom: 21% ~~....~~~~~~~~~  EV: 18Int: 19 if~~......~~~~~~P  SH: 0Dex: 9i| i~.......~~~~~~P  XL: 15 Next: 42% Place: Shoals:1 i#.....@****k~~  Noise: =--------  Time: 26737.1 (0.0) i#...~~~~~~*P~~  a) +3 scimitar (protect) {d:24 protect}  i....^~~P~~~~~PP  Throw: 12 boomerangs {d:16}  ii[.....~~.P.~~P~P  Zot (5989) Memories (3) -Star  ...~~~~...P†P~P  .~~~~~~..~~~~~~  k   wind drake (deflects missiles, poison…) i~~~~~~~~PPP~P~P  *   soul wisp (summoned) i/~~~~~~~~~~P~≈≈≈ iCasting: Anguish (mildly dangerous; 3% risk of failure)  iϕConfirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  i;Press: ? - help, Shift-Dir - straight linei2Aim: a wind drake (lightly wounded, deflecting missiles, poisoned, ally target,chance to affect: 33%)idossy the Fighter~...##.........Revenant of Kikubaaqudgha ******~.........~....Health: 114/128 =====================---~......[~~.....Magic: 8/23ic========----------------~=....~~~~~~~..AC: 11Str: 13Doom: 21%~~....~~~~~~~~~EV: 18i_Int: 19~~......~~~~~~PSH: 0Dex: 9~.......~~~~~~PiXL: 15 Next: 42% Place: Shoals:1#.....@..~~*~~iNoise: =--------  Time: 26737.1 (0.0)#...~~~~~~*P~~a) +3 scimitar (protect) {d:24 protect} ....^~~P~~~~~PPThrow: 12 boomerangs {d:16} i.....~~.P.~~P~PZot (5989) Memories (3) -Star i7...~~~~...P†P~P.~~~~~~..~~~~~~k   wind drake (deflects missiles, poison…)i~~~~~~~~PPP~P~P*   soul wisp (summoned)iD~~~~~~~~~~P~≈≈≈i/=Casting: Anguish (mildly dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iD"Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wind drake (lightly wounded, deflecting missiles, poisoned, ally target,iXchance to affect: 33%)iNiIk~k~itUonfirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a wind drake (lightly wounded, deflecting missiles, poisoned, ally target,chance to affect: 33%)  The wind drake easily resists.iVu7-8.1 (18i\ia_ _Your soul wisp barely misses the wind drake.You regained 3 hp, and now have 117/128 hp. _You now have 8/23 mp.i%  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i:dossy the Fighter~...##.........Revenant of Kikubaaqudgha ******~.........~....Health: 117/128 =====================---~......[~~.....Magic: 4/23====--------------------i"~=....~~~~~~~..AC: 11Str: 13Doom: 21%~~....~~~~~~~~~EV: 18Int: 19~~......~~~~~~PSH: 0Dex: 9~.......~~~~~~PiXL: 15 Next: 42% Place: Shoals:1#.....@..k~~~~Noise: ---------  Time: 26738.1 (0.0)#...~~~~~~*P~~i a) +3 scimitar (protect) {d:24 protect} ....^~~P~~~~~PPi$-Throw: 12 boomerangs {d:16} .....~~.P.~~P~PZot (5988) Memories (3) -Star iI7...~~~~...P†P~P.~~~~~~..~~~~~~k   wind drake (deflects missiles, poison…)iu~~~~~~~~PPP~P~P*   soul wisp (summoned)~~~~~~~~~~P~≈≈≈You regained 3 hp, and now have 117/128 hp. _You now have 8/23 mp.iCasting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Anguish (mildly dangerous; 3% risk of failure)  Press: ? - help, Dir - look around, f - activateiWh dossy the Fighter~~...##.........Revenant of Kikubaaqudgha ******~~.........~....Health: 117/128 =====================---~~......[~~.....Magic: 4/23====--------------------~~=....~~~~~~~~.AC: 11Str: 13Doom: 21%~~~....~~~~~~~~~EV: 18Int: 19~~~......~~~~~~PSH: 0Dex: 9~~.......~~~~~~PXL: 15 Next: 42% Place: Shoals:1#....@<..k~~~~Noise: ---------  Time: 26738.1 (0.0)#...~~~~~~*P~~a) +3 scimitar (protect) {d:24 protect} .....^~~P~~~~~PPThrow: 12 boomerangs {d:16} ......~~.P.~~Kj 0mP~PZot (5988) Memories (3) -Star ....~~~~...P†P~P~.~~~~~~~.~~~~~~k   wind drake (deflects missiles, poison…)~~~~~~~~~PPP~P~P*   soul wisp (summoned)~~~~~~~~~~~P~≈≈≈ _You now have 8/23 mp.Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Anguish (mildly dangerous; 3% risk of failure)  Press: ? - help, Dir - look around, f - activateThe wind drake is haunted by guilt!kk  distra  Confirm with . or Enter, or press ? or * to list all spells.Anguish (mildly dangerous; 3% risk of failure)  Press: ? - help, Dir - look around, f - activate  The wind drake is haunted by guilt!  The wind drake exhales a fierce blast of wind!  You are knocked back by the gust oij f wind.i@k 20=5===9.1 (17iLt iz x _Your soul wisp touches the wind drake!  You regained 3 hp, and now have 120/128 hp. i:z [_You now have 5/23 mp.iT ~~...##. ~~.~.... ~~......[~~..... ~~=....~. ~~~....~ ~~~......~~~~~~P ~~.~~~~~~P #.....@..k~~~~ i #...~~~~~~*P~~ .....^~~P~~~~~PP ......~~.P.~~P~P ....~~~~...P†P~P~.~.~~~~~~ ~PPP~P~P ~i $~~...##.~~.~.~~......[~~.~~=....~.~~~....~~~~......~~~~~~P~~.~~~~~~P~#.....<@.k~i #...~~~~~~*P~.....^~~P~~~~~PP~......~~.P.~~P~P~....~~~~...P†P~P~~.~.~~~~~~P~PPP~P~P≈i I~P~≈i]>  You rampage towards the wind drake!  The wind drake barely misses your soul wisp.i'@ 2=--406iMI iN _Your soul wisp misses the wind drake. _You regained 2 hp, and now have 122/128 hp.i~~...##.~~~.~.~~......[~~.~~=....~..~~~~....~~~~......~~~~~~P~~.~~~~~~P~#.....<.@k~~~~~P#...~~~~~~*P~.....^~~P~~~~~PP~......~~.P.~~P~P~....~~~~...P†P~P~~.~.~~~~~~P≈~PPP~P~P≈~P~≈iP ~~~kkpoison  You rampage towards the wind drake! You completely miss the wind drake.The wind drake is moderately wounded.The wind drake is staggered. The wind drake closely misses you.i5==-15ii _Your soul wisp barely misses the wind drake. _You regained 3 hp, and now have 125/128 hp.i[YR ~~ally t  You closely miss the wind drake.The wind drake is moderately wounded.The wind drake looks more healthy. The wind drake closely misses you.iQ[8==-24ibiKe _Your soul wisp barely misses the wind drake. _Health restored: 128i   ~~...##.~~ ~~~~~~.....~ ~~......[~~~...... ~~=....~..~ ~~~....~ ~~~.....~PPP ~~.~~~~~~P~~in  #.....<@.k~~~~~P #...~~~~~~*P~~~~ .....^~~P~~~~~PP~~ .....~~~.P.~~P~P~~ ....~~~~...P†P~P~~i  ~.~.~~~~~~P≈catchii͚ ~PPP~P~P≈≈ ~~i w~P~≈≈≈≈≈You slash the wind drake!  i |Your weapon exudes an aura of protection.  The wind drake is heavily wounded.i  The wind drake exhales a fierce blast of wind!You are knocked back by the gust of wind.i f=18 ===3.2 (1.1i :3iF iڻ c _Your soul wisp closely misses the wind drake.i7~~...##.~~ ~~~......~~~.....~ ~~......[~~~...... ~~=....~..~ ~~~....~ i!8~~~.....~PPP ~~.~~~~~~P~~ #.....<.@k~~~~~P #...~~~~~~*P~~~~ i<8.....^~~P~~~~~PP~~ iS8.....~~~.P.~~P~P~~ iu8x....~~~~...P†P~P~~i82~.~i8d.~~~~~~P≈ ~i8tPPP~P~P≈≈ ~~~i8!iXE ~ally t  You rampage towards the wind drake! You closely miss the wind drake.The wind drake is heavily wounded.The wind drake bites you. The wind drake is wracked by anguish.iA[2-----402i3eii _Your soul wisp barely misses the wind drake. _You take 6 damage, and have 122/128 hp.i  You barely miss the wind drake.The wind drake is heavily wounded.The wind drake bites you but does no damage.i 5=-6=---5.3 (1.11ir iW _Your soul wisp touches the wind drake! _You regained 3 hp, and now have 125/128 hp.i  You slash the wind drake!  The wind drake is almost dead.The wind drake bites you but does no damage.i8====6.40ii _Your soul wisp touches the wind drake. _Health restored: 128ix ~You slice the wind drake!!  You kill the wind drake!i D*~ie ~*   soul wisp (summoned)i =3--7079iަ i ` _Kikubaaqudgha accepts your kill.ik ~~...##.~~ ~~~......~~~.....~ ~~~.....[~~~...... ~~=....~..~ ~~~....~ik ~~~.....~PPP ~~.~~~~~~P~~ #.....<@.*~~~~~P #...~P~~~~ .....^~~P~~~~~PP~~ .....~~~.P.~~P~P~~ik  ...~~~~~...P†P~P~~ ~.~.~~~~~~P≈il ~~~PPP~P~P≈≈ill ~~~P~≈≈≈≈≈iOmi §You enter the shallow water.  Moving in this stuff is going to be slow.iR(i--9.0 (1.67Water i˚~~~~~~~~~~P~i}&~~~~ic _Your soul wisp disappears in a puff of smoke!i!f  ~~...##.~~ ~~~......~~~.....~ ~~~.....[~~~...... ~~=....~..~ ~~~....~ ~~~.....if D~PPP ~~.~~~~~~P~~ #.....@~.§~~~~~P #...~P~~~~ .....^~~P~~~~~PP~~if ! .....~~~.P.~~P~P~~ ...~~~~~...P†P~Pi%g t~~ ~~.~~~~~~iXg P≈ ~~PPP~P~P≈≈ig  ~~~~~~~~~~~P~≈≈≈≈≈i 2~i n7==500i؀ E6i= ~~~~~~~~†~~~~~P~i} a _There is a staircase back to the Lair here.i ~~...##.~~ ~~~......~~~.....~ ~~~.....[~~~...... ~~=....~..~ ~~~....~ ~~~.....~~~~~~~PPP ~~.~~~~~~P~~ #....@<~.~~~~~~P #...iR~P~~~~ .....^~~P~~~~~PP~~ .....~~~.P.~~P~P~~ ...~~~~~...P†P~P~~ ~.~~~~~~P≈ ~PPP~P~P≈≈ ~~~~~~~~~~~P~≈≈≈≈≈i!ig15 _i~~~~~~~~~~~~~ij~P~~~~~~~~~.~~~~~~~~~~~~~~PPP~P~~~~~~~~~~~~i9i,E3iLiUivY11 4i]i^B3idipj=2i1tiwi&xB1iziuiÊb8=0iiiܠY69iEiiUB8i=iֶX7iniViT=6iii>9=i:5iiiB4iiiEB3iiiB2iiiT=1ii4i25B0iM8i!J10/23=59iJiKiaiaB8idi{i|:7iOiX6ii+iT=5iiiB4iiizx1=3ii&iB2iiiB1ii4ir5B0i7iKiLU=49iOi aipal12=8ibiyi!zB7i}i_i:6i)iiB5ii6ij=4ii;B3iVii1%3iKM=2ii/X1i1iIBX0icDiQiRC39iSii:=ij08iski }i]}r4=7i~i%ifB6i݊ii]:5ii i]:4iiNiM=3i(iihB2ii8ir5=1iiX0iii%;29ini_ X8iD#i1iU2T=7i54iBiC\6=6iECinEi^HiHB5iJi\X4i]i`i`B3ihbipiBqT=2ij|iKiB1iiiӑr7=0iZiY19i`iiͧB8iiiB7i3iiT=6ii<ip8=5iiOiB4iiTiB3iii:2iijiT=1iei@B0iii,i4-q9=09i/iT;i;:8i&=iHiIB7iKiXiY:6iZiwsisT=5ivii6B4iiCi$20iM=3iqiX2i1i]X1iiX0i idiO=899iHi:i61=i:8ii(X7i,iMiM:6iPiwiwB5i{iiuT=4iiiS:3iimip2=2iwii9:1iiX0i!i?i-@;89i#Ci]i|^T=8i4biwn _You start resting.Magic restored.i/.....~~~~~~~.~~~....~~.~~~~~~~~..~~~~~~.~P~.~~~~...P†.~~~~~~..~~~~~~~~~~~~~~~~~~i1838.0 (87.0)i3==9.0 (887 _iPiʘY _MP restored: 23i a≈~~~.. #>....) ≈~~...##....~≈~~.........~.....~≈~~......[~~.......=.......~~....~~~~~~~......~~~~~~PPP~~~....@..~~~~~~P~~~###.....<..~~~~~~P #...~~~~~~ .....^~~P~~~~~PP~~~......~~.P.~~P~P~~...~~~~...P†P~P~~...~~~~~~P≈PPP~P~P≈≈~~~~~~~~~~~P~≈≈≈≈≈i?(@~~i)l40.0 (1.0)6i.i2P _Found a short sword. Found a stone staircase leading down.i 3i i i B5iv i X4i, i k==3i ii( W _You start waiting.i.0 ]~~~~~~~i66 +4.0 (4i 7 M2i> i@ k _Your orb has finished recharging its magic.i6≈~~~~~ ~~..#≈~~~~~ #>....) ≈~~...##....~≈~~~......~~~.....~≈≈~~......[~~~......m~~~=.......~iWz.~~~~~~~~.~~~~~PPP~~~.......~~~~~~P~~~~###.....<..~~~~~~P #...~~~~~~ .....^~~P~~~~PP~~ ~.....~~~.P.~~P~P~~m   merfolk (polearm, asleep) ~....~~~~...P†P~P~~ ~~.if~.~~~~~~P≈PPP~P~P≈≈iEA~~ie5.0 (11ii|u _You encounter a merfolk. It is wielding a +0 trident.i[dossy the Fighter≈≈~~~~~ ~~..#Revenant of Kikubaaqudgha ******≈≈~~~~~ #>....)Health: 128/128 ========================≈≈~~...##.........~~Magic: 23/23 ========================≈≈~~~......~~~.....~AC: 11Str: 13iXDoom: 21%≈≈~~......[~~~......EV: 18Int: 19m*~~=....~~~~~~~...~SH: 0Dex: 9.~***....~~~~~~~~~~~XL: 15 Next: 43% Place: Shoals:1.~~~~**@..~~~~~~~PPPNoise: ---------  Time: 26845.0 (0.0)i؅~~~~.......~~~~~~P~~a) +3 scimitar (protect) {d:24 protect} ~~###.....<..~~~~~~PThrow: 12 boomerangs {d:16} #...~~~~~~~P~~~~i$Zot (5881) Memories (3) .....^~~P~~~~~PP~~~.....~~~.P.~~P~P~~m   merfolk (polearm, asleep)~...~~~~~...P†P~P~~ih%~~~~~~~~~~.~~~~~~P≈~~~~~~~~~~PPP~P~P≈≈ _Your orb has finished recharging its magic. _You encounter a merfolk. It is wielding a +0 trident.inThrow: 12 boomerangs {d:16}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk, wielding a +0 trident (asleep, 98% to hit)idossy the Fighter≈≈~~~~~ ~~..#Revenant of Kikubaaqudgha ******≈≈~~~~~ #>....)Health: 128/128 ========================≈≈~~...##.........~~Magic: 23/23 ========================≈≈~~~......~~~.....~AC: 11Str: 13Doom: 21%≈≈~~......[~~~......EV: 18i2Int: 19m~~~=....~~~~~~~...~SH: 0Dex: 9.~~~~....~~~~~~~~~~~XL: 15 Next: 43% Place: Shoals:1.~~~~..@..~~~~~~~PPPNoise: ---------  Time: 26845.0 (0.0)~~~~.......~~~~~~P~~a) +3 scimitar (protect) {d:24 protect} iJ~~###.....<..~~~~~~PThrow: 12 boomerangs {d:16} #...~~~~~~~P~~~~Zot (5881) Memories (3) i.....^~~P~~~~~PP~~~.....~~~.P.~~P~P~~im   merfolk (polearm, asleep)~...~~~~~...P†P~P~~~~~~~~~~~~.~~~~~~P≈i#~~~~~~~~~~PPP~P~P≈≈ _You encounter a merfolk. It is wielding a +0 trident.iG4Throw: 12 boomerangs {d:16}ilPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiAim: a merfolk, wielding a +0 trident (asleep, 98% to hit)  Okay, then.ini+i-. _iwH /dossy the Fighter≈≈~~~~~ ~~..#Revenant of Kikubaaqudgha ******≈≈~~~~~ #>....)Health: 128/128 ========================≈≈~~...##.........~~Magic: 23/23 ========================≈≈~~~......~~~.....~AC: 11i"I Str: 13Doom: 21%≈≈~~......[~~~......EV: 18Int: 19m*~~=....~~~~~~~...~SH: 0Dex: 9.~***....~~~~~~~~~~~XL: 15 Next: 43% Place: Shoals:1.~~~~**@..~~~~~~~PPPNoise: ---------  Time: 26845.0 (0.0)~~~~.......~~~~~~P~~a) +3 scimitar (protect) {d:24 protect} ~~###.....<..~~~~~~PiI Throw: 12 boomerangs {d:16} #...~~~~~~~P~~~~Zot (5881) Memories (3) .....^~~P~~~~~PP~~~.....~~~.P.~~P~P~~m   merfolk (polearm, asleep)~...~~~~~...P†P~P~~~~~~~~~~~~.~~~~~~P≈~~~~~~~~~~PPP~P~P≈≈Aim: a merfolk, wielding a +0 trident (asleep, 98% to hit) _Okay, then.Throw: 12 boomerangs {d:16}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk, wielding a +0 trident (asleep, 98% to hit)iU [dossy the Fighter≈≈~~~~~ ~~..#Revenant of Kikubaaqudgha ******≈≈~~~~~ #>....)Health: 128/128 ========================≈≈~~...##.........~~Magic: 23/23 ========================≈≈~~~......~~~.....~AC: 11Str: 13Doom: 21%≈≈~~......[~~~......EV: 18Int: 19m(~~=....~~~~~~~...~SH: 0Dex: 9.~(((....~~~~~~~~~~~i,W XL: 15 Next: 43% Place: Shoals:1.~~~~((@..~~~~~~~PPPNoise: ---------  Time: 26845.0 (0.0)~~~~.......~~~~~~P~~a) +3 scimitar (protect) {d:24 protect} ~~###.....<..~~~~~~PThrow: 12 boomerangs {d:16} #...~~~~~~~P~~~~Zot (5881) Memories (3) .....^~~P~~~~~PP~~~.....~~~.P.~~P~P~~m   merfolk (polearm)~...~~~~~...P†P~P~~~~~~~~~~~~.~~~~~~P≈~~~~~~~~~~PPP~P~P≈≈Throw: 12 boomerangs {d:16}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk, wielding a +0 trident (asleep, 98% to hit)  You throw a boomerang. The boomerang hits the merfolk.  The merfolk is lightly wounded.i dm~~~~..iS M~mi J~mi 3~~ii n6.1 (1.10 _i i iR ≈≈~~~~~ ~~..#≈≈~~~~~ #>....)≈≈~~...##.........~~≈≈~~~......~~~ ≈≈~~......[~~~...... iQ ~~~~=....~~~~~~~...~ .~~~~....~~~~ ~~m~~.PPP ~~~~..P~~ ~~###.....<..~~~~~~P  #...~~~~~~~P~~~~ .....^~~PP~~ ~.....~~~.P.~~PP~~~...~~~~~...P†P~P~~ ~~~~~~~~~~~P≈~PPP~P~P≈≈~P~≈≈≈≈≈i) F~mi 6~i g7079i i ie≈≈~~~~~ ~~..#dossy the Fighter≈≈~~~~~ #>....)Revenant of Kikubaaqudgha ******≈≈~~...##.........~~Health: 128/128 ========================≈≈~~~......~~~.....~Magic: 23/23 ========================≈≈~~~.....[~~~......AC: 11Str: 13Doom: 21%~~~~=....~~~~~~~...~EV: 18Int: 19.~~~~....~~~~~~~~~~~SH: 0Dex: 9~~~m**....~~~~~~~PPPXL: 15 Next: 43% Place: Shoals:1~~~~..**@..~~~~~~P~~Noise: ---------  Time: 26847.1 (0.0)~~###.....<..~~~~~~Pa) +3 scimitar (protect) {d:24 protect} #...~~~~~~~P~~~~nf0mThrow: 12 boomerangs {d:16} .....^~~P~~~~~PP~~Zot (5879) Memories (3) ~.....~~~.P.~~P~P~~~...~~~~~...P†P~P~~m   merfolk (polearm)~~~~~~~~~~.~~~~~~P≈~~~~~~~~~~PPP~P~P≈≈~~~~~~~~~~~P~≈≈≈≈≈You throw a boomerang. The boomerang hits the merfolk. _The merfolk is lightly wounded.  Throw: 12 boomerangs {d:16}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk, wielding a +0 trident (lightly wounded, 62% to hit)i}≈≈~~~~~ ~~..#dossy the Fighter≈≈~~~~~ #>....)Revenant of Kikubaaqudgha ******≈≈~~...##.........~~Health: 128/128 ========================≈≈~~~......~~~.....~ioMagic: 23/23 ========================≈≈~~~.....[~~~......AC: 11Str: 13Doom: 21%~~~~=....~~~~~~~...~EV: 18Int: 19.((~~....~~~~~~~~~~~SH: 0Dex: 9~~~(((....~~~~~~~PPPXL: 15 Next: 43% Place: Shoals:1~~~~..((@..~~~~~~P~~Noise: ---------  Time: 26847.1 (0.0)i~~###.....<..~~~~~~Pa) +3 scimitar (protect) {d:24 protect} #...~~~~~~~P~~~~Throw: 12 boomerangs {d:16} .....^~~P~~~~~PP~~Zot (5879) Memories (3) ~.....~~~.P.~~P~P~~~...~~~~~...P†P~P~~m   merfolk (polearm)~~~~~~~~~~.~~~~~~P≈~~~~~~~~~~PPP~P~P≈≈~~~~~~~~~~~P~≈≈≈≈≈Throw: 12 boomerangs {d:16}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk, wielding a +0 trident (lightly wounded, 62% to hit)  You throw a boomerang.  The boomerang completely misses the merfolk.iav~~m~...iqM~mi~8~i@n8.2 (1.18 _iii+-≈≈~~~~~ #>....)≈≈~~...##.........~~≈≈~~~......~~~ ≈≈~~~.....[~~~...... ~~~~=....~~~~~~~~..~ .~~~~....~iť~~~ ~~~~~.PPP ~~~~m.P~~ ~~###....@<~.~~~~~~P  #...~~~~~~~P~~~~ .....^~~PP~~ ~.....~~~.P.~~P~P~~ iV~...~~~~~...P†P~P~~~~~~~~~~~~~P≈ ~PPP~P~P≈≈~P~≈≈≈≈≈ iM.miif907i~~~~~~~~~P~~~~~~~ii@≈≈~~~~~ #>....)dossy the Fighter≈≈~~...##.........~~ilRevenant of Kikubaaqudgha ******≈≈~~~......~~~.....~Health: 128/128 ========================≈≈~~~.....[~~~......Magic: 23/23 ========================~~~~=....~~~~~~~~..~AC: 11Str: 13iDoom: 21%.~~~~....~~~~~~~~~~~EV: 18Int: 19~~~~~.....~~~~~~~PPPSH: 0Dex: 9i~~~~.......~~~~~~P~~XL: 15 Next: 43% Place: Shoals:1i8~~###m***@<~.~~~~~~PNoise: ---------  Time: 26849.2 (0.0)#...~~~~~~~P~~~~a) +3 scimitar (protect) {d:24 protect} .....^~~P~~~~~PP~~Throw: 12 boomerangs {d:16} ig~.....~~~.P.~~P~P~~Zot (5877) Memories (3) ~...~~~~~...P†P~P~~~~~~~~~~~~.~~~~~~P≈im   merfolk (polearm)~~~~~~~~~~PPP~P~P≈≈~~~~~~~~~~~P~≈≈≈≈≈You throw a boomerang. _The boomerang completely misses the merfolk.Throw: 12 boomerangs {d:16}Press: ? - help, Q - select action, ( or ) - cycleiShift-Dir - straight lineAim: a merfolk, wielding a +0 trident (lightly wounded, 62% to hit)i5 z≈≈~~~~~ #>....)dossy the Fighter≈≈~~...##.........~~Revenant of Kikubaaqudgha ******i5 ≈≈~~~......~~~.....~Health: 128/128 ========================≈≈~~~.....[~~~......Magic: 23/23 ========================~~~~=....~~~~~~~~..~AC: 11Str: 13Doom: 21%.~~~~....~~~~~~~~~~~EV: 18Int: 19i5 ~~~~~.....~~~~~~~PPPSH: 0Dex: 9~~~~.......~~~~~~P~~i'6 XL: 15 Next: 43% Place: Shoals:1~~###((((@<~.~~~~~~PNoise: ---------  Time: 26849.2 (0.0)#...~~~~~~~P~~~~iM6 a) +3 scimitar (protect) {d:24 protect} .....^~~P~~~~~PP~~iz6 Throw: 12 boomerangs {d:16} ~.....~~~.P.~~P~P~~Zot (5877) Memories (3) i6 !~...~~~~~...P†P~P~~~~~~~~~~~~.~~~~~~P≈m   merfolk (polearm)i7 ~~~~~~~~~~PPP~P~P≈≈~~~~~~~~~~~P~≈≈≈≈≈Throw: 12 boomerangs {d:16}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei57 }Aim: a merfolk, wielding a +0 trident (lightly wounded, 62% to hit)  You throw a boomerang.  i[7 IThe boomerang closely misses the merfolk.ir Om...i F.mi ?.miK iT o50.3 (1.16 _i ~~~~~~~~~~~~~†~~~~~P~i] i}c ≈≈~~~~~ #>....) ≈≈~~...##.~~ ≈≈~~~......~~~.....~ ≈≈~~~.....[~~~...... ~~~~=....~..~ .~~~~....~ ~~~~~.....~~~~~~~PPP ~~~~.~~~~~~P~~ ~~###..m@.<~.~~~~~~P #...~P~~~~.^~~P~~~~~PP~~ ~.....~~~.P.~~P~P~~ ~...~~~~~...P†P~P~~ ~.~~~~~~P≈ ~~PPP~P~P≈≈*d0;1m~~~~~~~~~~~~P~≈≈≈≈≈i_m  You rampage towards the merfolk! You slash the merfolk!  Your weapon exudes an aura of protection.  The merfolk is lightly wounded.i@o18 105i,x~~~~~~~~~~~~~ixn~~~~~~~~~~.~~~~~~~~~~~~~PPP~~~~~~~~~~~~~i'yiq|/ _The merfolk is staggered.is ~ You hit the merfolk.  The merfolk is moderately wounded.i o=2.4 (1.14i ~~~~~~~~~~~~~~~~~P~~~~...P†~~~~.~~i? ~~~~~~~~~~~i M _The merfolk misses you.i  You slash the merfolk!  The merfolk is moderately wounded.i_n-303if~~~~~~~~~~~~~~~i~~~~~~~~P~~~~~~.P.~~iN~~~~~~~.~~~~~~~~~~~~~~~~iki> _The merfolk hits you but does no damage.i ~You hit the merfolk.  The merfolk is moderately wounded.iz-42i_~~~~~~~~~~~~~~~~~~~~~~~i~P~~~~~~~.~~~~~~~~~~iT _The merfolk barely misses you.i  You hit the merfolk.  The merfolk is heavily wounded.5.5 (1.11i ~~=~~~~~~~~~~~~~~~~~~~~~~P~~~~.P.~~~~~~~~~~~~~.~~~ _The merfolk completely misses you.i ~~~ You slash the merfolk!  The merfolk is severely wounded.if600i~[~~~~~~~~~~~~~~~~~i0~~~~...~~~~~~~i> _The merfolk hits you but does no damage.i ... You slash the merfolk!  The merfolk is almost dead.i i=769io ~~~=~~~~~~~~~~~~~~~i ~~~.~i T _The merfolk barely misses you.iO  You barely miss the merfolk.The merfolk is almost dead.iͺh-88i~[~~~~~~~~~.....~~~~~~~~~~~i0M _The merfolk misses you.i0L .You closely miss the merfolk.The merfolk is almost dead.iM 5=9.6 (1.1iM :7iU iY U _The merfolk closely misses you.i] )You slash the merfolk!  You kill the merfolk!i(i -600 _Kikubaaqudgha accepts your kill.Training target 11.0 for Fighting reached!i/  --more--ijs9/129-6iuiz  Your Fighting skill increases to level 11! _Health restored: 129i^}i΁  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting  11.0  11.3  +1   o - Spellcasting   9.0  12.5  -1  iA]         b - Maces & Flails   0.0   1.2  -1   p - Conjurations   0.0   1.2  -1  iv c - Axes   0.0   1.2  -1   q * Hexes   5.2   8.5  -2   d - Polearms   0.0   1.2  -1   r - Summonings  10.0  14.3  -1  i@ e - Staves   0.0   1.2  -1   s - Necromancy  10.0  12.0   0   f - Unarmed Combat   0.0   0.8  +1   t - Forgecraft   0.0   1.4  -2  i7@ g * Throwing   4.4   5.9  -1   u - Translocations   0.0   1.2  -1      i v - Alchemy   9.0  12.5  -1   h - Short Blades   4.2   1.2  -1   w - Fire Magic   0.0   1.4  -2   i - Long Blades   7.0   9.5  -1   x - Ice Magic   2.0   2.5  +1   j - Ranged Weapons   0.0   1.7  -3   y - Air Magic   0.0   1.4  -2  i3     z - Earth Magic   0.0   0.8  +1   k - Armour   0.0   1.2  -1  iф     l - Dodging   8.0  10.7  -1   0 - Invocations   0.0   0.8  +1  iT m - Shields   0.0   1.2  -1   1 - Evocations   7.5   9.5  -1   n - Stealth  10.0   8.5  +2  i    The relative cost of raising each skill is in cyan.  iυSkills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  i=[!] training|cost|targetsi"i+ih6C≈≈~~~~~ #>....)dossy the Fighter≈≈~~...##.........~~Revenant of Kikubaaqudgha ******≈≈~~~......~~~.....~Health: 129/129 ========================≈≈~~~.....[~~~......Magic: 23/23 ========================~~~~=~...~~~~~~~~..~i6AC: 18  Str: 13Doom: 21%.~~~~....~~~~~~~~~~~EV: 18Int: 19~~~~~.....~~~~~~~PPPSH: 0Dex: 9~~~~.......~~~~~~P~~XL: 15 Next: 43% Place: Shoals:1i 7~~###..)@.<~.~~~~~~PNoise: ---------  Time: 26860.6 (0.0)#...~~~~~~~P~~~~a) +3 scimitar (protect) {d:24 protect} i37......^~~P~~~~~PP~~Throw: 12 boomerangs {d:16} i7s~.....~~~.P.~~P~P~~Zot (5866) Memories (3) ~...~~~~~...P†P~P~~~~~~~~~~~~.~~~~~~P≈i68~~~~~~~~~~PPP~P~P≈≈~~~~~~~~~~~~P~≈≈≈≈≈You slash the merfolk!  You kill the merfolk! _Kikubaaqudgha accepts your kill.Training target 11.0 for Fighting reached!  Your Fighting skill increases to level 11! _Health restored: 129i.AiaBiVKiMi]  Your spells (describe)TypeFailure Level a - Soul SplinterNecromancy1%1  b - Grave ClawNecromancy1% (0%)2  c - Vampiric DrainingNecromancy1% (1%)3  d - Animate DeadNecromancy1%4  e + AnguishHexes/Necromancy 3% 4 g - GloomHexes/Necromancy1%3  m - Martyr's KnellNecromancy/Summoning1%4  C - Eringya's Surprising Crocodile Summoning1%4  T - Olgreb's Toxic RadianceAlchemy1% (1%)4 Select a spell to describe [?] help [!]/[I] toggle spell headersiP  Power Damage Range Noise 100% N/A5 Almost silent92% 2d134 Quiet46% 2d91 Quiet46% N/AN/A A bit loud18% N/A 7 A bit loud 74% N/A 3/3 Silent46% N/A N/A A bit loud46% N/A1 A bit loud42% N/AN/A A bit loud iTypeFailure LevelNecromancy  1% 1Necromancy  1% (0%) i2Necromancy  1% (1%)3Necromancy  1% 4Hexes/Necromancy 3% 4Hexes/Necromancy 1% 3Necromancy/Summoning 1% 4Summoning  1% 4Alchemy  1% (1%) 4 iM Power Damage Range Noise 100% N/A5 Almost silent92% 2d134 Quiet46% 2d91 Quiet iM 746% N/AN/A A bit loud18% N/A 7 A bit loud 74% N/A 3/3 Silent46% N/A N/A A bit loud46% N/A1 A bit loud42% N/AN/A A bit loud i/ TypeFailure LevelNecromancy  1% 1Necromancy  1% (0%)2Necromancy  1% (1%) iT3Necromancy  1% 4Hexes/Necromancy 3% 4Hexes/Necromancy 1% 3Necromancy/Summoning 1% 4Summoning  1% 4Alchemy  1% (1%) 4 ij Power Damage Range Noise 100% N/A5 Almost silent92% 2d13 i w4 Quiet46% 2d91 Quiet46% N/AN/A A bit loud18% N/A 7 A bit loud 74% N/A 3/3 Silent46% N/A N/A A bit loud46% N/A1 A bit loud42% N/AN/A A bit loud i$%TypeFailure LevelNecromancy  1% 1Necromancy  i% 1% (0%)2Necromancy  1% (1%)3Necromancy  1% 4Hexes/Necromancy 3% 4Hexes/Necromancy 1% 3Necromancy/Summoning 1% 4 i%rSummoning  1% 4Alchemy  i%` 1% (1%) 4iPower Damage Range Noise 100% N/A5 Almost silent92% 2d134 Quiet46% 2d91 Quiet46% N/AN/A A bit loudi' 18% N/A 7 A bit loud 74% N/A 3/3 Silent46% N/A N/A A bit loud46% N/A1 A bit loud42% N/AN/A A bit loudiNTypeFailure LevelNecromancy  1% 1Necromancy i,O 1% (0%)2Necromancy  1% (1%)3Necromancy  1% 4Hexes/Necromancy 3% 4Hexes/Necromancy 1% 3Necromancy/Summoning 1% 4Summoning iaO 1% 4Alchemy  1% (1%) 4i i C≈≈~~~~~ #>....)dossy the Fighter≈≈~~...##.........~~Revenant of Kikubaaqudgha ******≈≈~~~......~~~.....~Health: 129/129 ========================≈≈~~~.....[~~~......Magic: 23/23 ========================~~~~=~...~~~~~~~~..~i zAC: 18  Str: 13Doom: 21%.~~~~....~~~~~~~~~~~EV: 18Int: 19~~~~~.....~~~~~~~PPPSH: 0Dex: 9~~~~.......~~~~~~P~~XL: 15 Next: 43% Place: Shoals:1~~###..)@.<~.~~~~~~PNoise: ---------  Time: 26860.6 (0.0)#...~~~~~~~P~~~~a) +3 scimitar (protect) {d:24 protect} i 0......^~~P~~~~~PP~~Throw: 12 boomerangs {d:16} ~.....~~~.P.~~P~P~~Zot (5866) Memories (3) ~...~~~~~...P†P~P~~~~~~~~~~~~.~~~~~~P≈i0 ~~~~~~~~~~PPP~P~P≈≈~~~~~~~~~~~~P~≈≈≈≈≈You slash the merfolk!  You kill the merfolk! i _Kikubaaqudgha accepts your kill.Training target 11.0 for Fighting reached!  Your Fighting skill increases to level 11! _Health restored: 129i( i) i@ i@C ii  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting  11.0  11.3  +1   o - Spellcasting   9.0  12.5  -1          i| b - Maces & Flails   0.0   1.2  -1   p - Conjurations   0.0   1.2  -1   c - Axes   0.0   1.2  -1   q * Hexes   5.2   8.5  -2   d - Polearms   0.0   1.2  -1   r - Summonings  10.0  14.3  -1   e - Staves   0.0   1.2  -1   s - Necromancy  10.0  12.0   0  i f - Unarmed Combat   0.0   0.8  +1   t - Forgecraft   0.0   1.4  -2  i@ g * Throwing   4.4   5.9  -1   u - Translocations   0.0   1.2  -1      i v - Alchemy   9.0  12.5  -1  i2 h - Short Blades   4.2   1.2  -1   w - Fire Magic   0.0   1.4  -2  iY i - Long Blades   7.0   9.5  -1   x - Ice Magic   2.0   2.5  +1   j - Ranged Weapons   0.0   1.7  -3   y - Air Magic   0.0   1.4  -2  iR    i z - Earth Magic   0.0   0.8  +1   k - Armour   0.0   1.2  -1  iT    i" l - Dodging   8.0  10.7  -1   0 - Invocations   0.0   0.8  +1  iL m - Shields   0.0   1.2  -1   1 - Evocations   7.5   9.5  -1   n - Stealth  10.0   8.5  +2  is    The relative cost of raising each skill is in cyan.  iSkills enhanced by cross-training are in green.  [?] Help[=] set a skill target  i[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  i[!] training|cost|targetsiTargetTarget--  --  --  --  --  8.0 in --  --  --  --  --  --  12.0 --  --  --  --  8.0  --  --  --  --  --  --  --  --  i8.0  --  current training targets, if any. [-] clear all targetscost|targetsi>rain rain           50%   iO?          50%    i?M    i?K    i?M    i$@6   i@@<   iZ@9   i@N    i@q   percentage of incoming experienci Ae used to train each skill is in brown.trainingtargetsi" Cost Cost 11.3 12.5  1.2  1.2  1.2  8.5  1.2 i 14.3  1.2 12.0  0.8  1.4  5.9  1.2 12.5  1.2  1.4  9.5  2.5  1.7 iK _ 1.4  0.8  1.2 10.7  0.8 i 1.2  9.5  8.5 relative cost of raising each skill is in cyaniÉ .training|cost!iL o g - Throwing   4.4"i3= g + Throwing 4.4$ix $i6 $i ≈≈~~~~~ #>....)dossy the Fighter≈≈~~...##.........~~Revenant of Kikubaaqudgha ******≈≈~~~......~~~.....~Health: 129/129 ========================≈≈~~~.....[~~~......Magic: 23/23 ========================~~~~=~...~~~~~~~~..~AC: 18  Str: 13Doom: 21%.~~~~....~~~~~~~~~~~EV: 18Int: 19~~~~~.....~~~~~~~PPPSH: 0Dex: 9~~~~.......~~~~~~P~~XL: 15 Next: 43% Place: Shoals:1~~###..)@.<~.~~~~~~PNoise: ---------  Time: 26860.6 (0.0)#...~~~~~~~P~~~~a) +3 scimitar (protect) {d:24 protect} ......^~~[$i 32mP~~~~~PP~~Throw: 12 boomerangs {d:16} ~.....~~~.P.~~P~P~~Zot (5866) Memories (3) ~...~~~~~...P†P~P~~~~~~~~~~~~.~~~~~~P≈~~~~~~~~~~PPP~P~P≈≈~~~~~~~~~~~~P~≈≈≈≈≈You slash the merfolk!  You kill the merfolk! _Kikubaaqudgha accepts your kill.Training target 11.0 for Fighting reached!  Your Fighting skill increases to level 11! _Health restored: 129$i\ $i $i $i %ir ≈≈~~~~~ ~~..# ≈≈~~~~~ #>....)  ≈≈~~...##....~ ≈≈~~~......~~~.....~ ≈≈~~~.....[~~~...... ~~~~=~.....~ ~~~~~~~~~ ~~~~~~PPP ~~~~...@...~~~~~~P~~~~###..)..<~.~~~~~~P #...~~~~~~ ......^~~P~~~~~PP~~ ~.....~~~.P.~~P~P~~...%iӅ..P†P~P~~~.~~~~~~P≈PPP~P~P≈≈~~~~~~~~~~~~P~≈≈≈≈≈%iT4..%i2l1.6 (15 _%iȦ%i&i2 ≈~~~~~~ ~~..#≈~~~~~# #>....) ≈~~...##....~≈~~~......~~~.....~≈≈≈~~~.....[~~~......=......~~~~~~~~~PPP~~~.......~~~~~~P~~~~~###..)..<~.~~~~~~P~ #...~~~~~~ ......^~~P~~~~~PP~~ ~.....~~~.P.~&i3 ~P~P~~ ~~.....P†P~P~~ ~~~.~~~~~~P≈PPP~P~P≈≈&i? &i@ `24&i`I &iL 'i≈≈~~~~F .. ≈~~~~~~ ~~..#≈~~~~~# #>....) ≈~~...##....~≈~~~......~~~.....~≈≈≈≈~~~.....[~~~......=......~~~~~~~~~PPP~~~.......~~~~~~P~~~~~###..)..<~.~~~~~~P~~~ #...~~~~~~~~ ......^~~P~~~~~PP~~F   skyshark (asleep)~ ~.....~~~.P.~~P~P~~ ~~.....P†P~P~~ 'i3~.~~~~~~P≈'i'i`33'i۪'iY _You encounter a skyshark.'i4≈~~~~~~~ ≈≈~~~~F~ .. ≈~~~~~~ ~~..#≈~~~~~# #>....) ≈~~...##....~≈~~~......~~~.....~≈≈≈≈≈~~~.....[~~~......≈...~≈~~~~~~~~PPP~~~.......~~~~~~P~~~~###..)..<~.~~~~~~P~~. #...~~~~~~~~.......^~~P~~~~~PP~~~~~~~.....~~~.P.~~P~P~~ ~~.....P†P~P~~'ia> ~FYou enter the shallow water.'i?X~F'iHWF'iI11 5.2 (1.61Water 'iR'iT8 _Moving in this stuff is going to be slow.'iGWW _You see here a ring of willpower.'i Y~F'i 'i' f600'i9 'i&" - _H - a ring of willpower(i?h≈≈≈≈≈≈~~~~~~~≈≈≈≈≈≈~~~~~~ ..≈≈≈≈≈~~~~~~ ~~..#≈≈≈≈≈~~~~~# #>....)≈≈≈≈≈~~F..##.........~~≈≈≈≈≈~~~......~~~ (i≈≈≈≈≈~~~.....[~~~...... ≈~~~~~~~....~~~~~~~~..~ ≈~~~~ ~~.PPP ~..P~~ ~~~~~###..)..<~.~~~~~~P ~~~~. #...~~~~~~~P~~~~~~~.......^~~PP~~ (i~~~~~.....~~~.P.~~P~P~~ ~~...~~~~~...P†(i;eP~P~~~~~~~~~~~~~~P≈(iS.F(iS~F(i@..(iUl759(i(i*i\  Casting: Anguish (mildly dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*i6 ≈≈≈≈≈≈~~~~~~~  dossy the Fighter ≈≈≈≈≈≈~~~~~~ ..  Revenant of Kikubaaqudgha *******i ≈≈≈≈≈~~~~~~ ~~..#  Health: 129/129 ======================== ≈≈≈≈≈~~~~~# #>....)  Magic: 22/23 ======================-- ≈≈≈≈≈~~...##.........~~  AC: 11Str: 13Doom: 21% ≈≈≈≈≈~~~......~~~.....~  EV: 18Int: 19 *i)Z≈≈≈≈≈~~~F....[~~~......  SH: 0Dex: 9 ≈~~~~~~~*...~~~~~~~~..~  XL: 15 Next: 43% Place: Shoals:1 ≈~~.~~~~@...~~~~~~~~~~~  Noise: ---------  Time: 26867.2 (0.0) ~~~~~~~~.....~~~~~~~PPP  a) +3 scimitar (protect) {d:24 protect}  ~~~~~~~.......~~~~~~P~~  Throw: 12 boomerangs {d:16}  *iV4~~~~~###..)..<..~~~~~~P  Zot (5859) Memories (3)  ~~~~. #...~~~~~~~P~~~~  *i~~~.......^~~P~~~~~PP~~  F   skyshark ~~~~~.....~~~.P.~~P~P~~  ~~...~~~~~...P†P~P~~  ~~~~~~~~~~~.~~~~~~P≈ _H - a ring of willpower  Casting: Anguish (mildly dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*iAiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a skyshark (chance to affect: 33%)*i -≈≈≈≈≈≈~~~~~~~dossy the Fighter≈≈≈≈≈≈~~~~~~ ..Revenant of Kikubaaqudgha ******≈≈≈≈≈~~~~~~ ~~..#Health: 129/129 ========================≈≈≈≈≈~~~~~# #>....)Magic: 22/23 ======================--≈≈≈≈≈~~...##.........~~AC: 11Str: 13Doom: 21%≈≈≈≈≈~~~......~~~.....~EV: 18Int: 19≈≈≈≈≈~~~*....[~~~......SH: 0*i ODex: 9≈~~~~~~~....~~~~~~~~..~XL: 15 Next: 43% Place: Shoals:1≈~~.~~~~@...~~~~~~~~~~~Noise: ---------  Time: 26867.2 (0.0)~~~~~~~~.....~~~~~~~PPPa) +3 scimitar (protect) {d:24 protect} ~~~~~~~.......~~~~~~P~~Throw: 12 boomerangs {d:16} ~~~~~###..)..<..~~~~~~PZot (5859) Memories (3) ~~~~. #...~~~~~~~P~~~~~~~.......^~~P~~~~~PP~~F   skyshark~~~~~.....~~~.P.~~P~P~~~~...~~~~~...P†P~P~~~~~~~~~~~~~.~~~~~~P≈ *i e_H - a ring of willpower  Casting: Anguish (mildly dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a skyshark (chance to affect: 33%)*iqZ *ix :vF *i  Casting: Anguish (mildly dangerous; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a skyshark (chance to affect: 33%)  The skyshark easily resists.*i *i *(ally target)Your orb unleashes a flurry of shooting stars!  The shooting star hits the skyshark.*i} 4○*i .F.vThe skyshark is lightly wounded.*i }8.2 (18-Star *ip *ię _The skyshark is knocked back. _You now have 22/23 mp.+i8  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,i{≈≈≈≈≈≈~~~~~~~dossy the Fighter≈≈≈≈≈≈~~~~~~ ..Revenant of Kikubaaqudgha ******≈≈≈≈≈~~~~~~ ~~..#Health: 129/129 ========================≈≈≈≈≈~~~~~# #>....),iMagic: 18/23 ==================------≈≈≈≈≈~~...##.........~~AC: 11Str: 13Doom: 21%≈≈≈≈≈~~~......~~~.....~EV: 18Int: 19≈≈≈≈≈~~.F....[~~~......SH: 0Dex: 9≈~~~~~~~....~~~~~~~~..~XL: 15 Next: 43% Place: Shoals:1≈~~.~~~~@...~~~~~~~~~~~Noise: ---------  Time: 26868.2 (0.0)~~~~~~~~v....~~~~~~~PPPa) +3 scimitar (protect) {d:24 protect} ~~~~~~~.......~~~~~~P~~Throw: 12 boomerangs {d:16} ~~~~~###..)..<..~~~~~~PZot (5858) Memories (3) -Star ~~~~. #...~~~~~~~P~~~~~~~.......^~~P~~~~~PP~~F,i[40m   skyshark (ally target)~~~~~.....~~~.P.~~P~P~~~~...~~~~~...P†P~P~~~~~~~~~~~~~.~~~~~~P≈ _The skyshark is knocked back. _You now have 22/23 mp.Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Anguish (mildly dangerous; 3% risk of failure)  Press: ? - help, Dir - look around, f - activate,i q≈≈≈≈≈≈~~~~~~~dossy the Fighter≈≈≈≈≈≈~~~~~~ ..Revenant of Kikubaaqudgha ******≈≈≈≈≈~~~~~~ ~~..#Health: 129/129 ========================≈≈≈≈≈~~~~~# #>....)Magic: 18/23 ==================------≈≈≈≈≈~~...##.........~~AC: 11Str: 13Doom: 21%≈≈≈≈≈~~~......~~~.....~EV: 18,i5 Int: 19≈≈≈≈≈~~.F....[~~~......SH: 0Dex: 9≈~~~~~~~....~~~~~~~~..~XL: 15 Next: 43% Place: Shoals:1≈~~.~~~v@...~~~~~~~~~~~Noise: ---------  Time: 26868.2 (0.0)~~~~~~~~○....~~~~~~~PPPa) +3 scimitar (protect) {d:24 protect} ~~~~~~~.......~~~~~~P~~Throw: 12 boomerangs {d:16} ~~~~~###..)..<..~~~~~~PZot (5858) Memories (3) -Star ~~~~. #...~~~~~~~P~~~~~~~.......^~~P~~~~~PP~~F   skyshark (ally target)~~~~~.....~~~.P.~~P~P~~~~...~~~~~...P†P~P~~~~~~~~~~~~~.~~~~~~P≈ _The skyshark is knocked back. _You now have 2,i$ 2/23 mp.Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Anguish (mildly dangerous; 3% risk of failure)  Press: ? - help, Dir - look around, f - activate,i} Kv○,i.°..~~~~°, anguished),iWn==9.2 (17,i;°,i  Casting: Soul Splinter (safe; 1% risk of failure) ,i Confirm with . or Enter, or press ? or * to list all spells.Anguish (mildly dangerous; 3% risk of failure)  Press: ? - help, Dir - look around, f - activate ,i _The skyshark is haunted by guilt! _You now have 18/23 mp..i`\  Casting: Anguish (mildly dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells./i# ≈≈≈≈≈≈~~~~~~~  dossy the Fighter ≈≈≈≈≈≈~~~~~~ ..  Revenant of Kikubaaqudgha ****** ≈≈≈≈≈~~~~~. ~~..#  Health: 129/129 ======================== /i≈≈≈≈≈~~~~~# #>....)  Magic: 17/23 =================------- ≈≈≈≈≈~~...##.........~~  AC: 11Str: 13Doom: 21% ≈≈≈≈≈~~~......~~~.....~  EV: 18Int: 19 /i≈≈≈≈≈~~.F....[~~~......  SH: 0Dex: 9 ≈~~~~~~~v...~~~~~~~~..~  XL: 15 Next: 43% Place: Shoals:1 /i ≈~~.~~~°@...~~~~~~~~~~~  Noise: ==-------  Time: 26869.2 (0.0) ~~..~~~~°....~~~~~~~PPP  a) +3 scimitar (protect) {d:24 protect}  ~~~~~~~.......~~~~~~P~~  Throw: 12 boomerangs {d:16}  ~~~~~###..)..<..~~~~~~P  Zot (5857) Memories (3) -Star  ~~~~. #...~~~~~~~P~~~~ /i( ~~~.......^~~P~~~~~PP~~  F   skyshark (ally target, anguished) /iZ~~~~~.....~~~.P.~~P~P~~  ~~...~~~~~...P†P~P~~  ~~~~~~~~~~~.~~~~~~P≈ Casting: Anguish (mildly dangerous; 3% risk of failure)  /iConfirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  /iPress: ? - help, Shift-Dir - straight lineAim: a skyshark (lightly wounded, ally target, anguished, chance to affect:  /i  33%)/i≈≈≈≈≈≈~~~~~~~dossy the Fighter≈≈≈≈≈≈~~~~~~ ..Revenant of Kikubaaqudgha ******≈≈≈≈≈~~~~~. ~~..#Health: 129/129 ========================≈≈≈≈≈~~~~~# #>....)Magic: 17/23 =================-------≈≈≈≈≈~~...##.........~~AC: 11Str: 13Doom: 21%≈≈≈≈≈~~~......~~~.....~EV: 18Int: 19≈≈≈≈≈~~.*....[~~~......SH: 0Dex: 9≈~~~~~~~v...~~~~~~~~..~XL: 15 Next: 43% Place: Shoals:1≈~~.~~~°@...~~~~~~~~~~~Noise: ==-------  Time: 26869.2 (0.0)~~..~~~~°....~~~~~~~PPPa) [0;1/i0;1m+3 scimitar (protect) {d:24 protect} ~~~~~~~.......~~~~~~P~~Throw: 12 boomerangs {d:16} ~~~~~###..)..<..~~~~~~PZot (5857) Memories (3) -Star ~~~~. #...~~~~~~~P~~~~~~~.......^~~P~~~~~PP~~F   skyshark (ally target, anguished)~~~~~.....~~~.P.~~P~P~~~~...~~~~~...P†P~P~~~~~~~~~~~~~.~~~~~~P≈Casting: Anguish (mildly dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a skyshark (lightly wounded, ally target, anguished, chance to affect:  33%)/iUYweak, ally target, anguishe…)*   soul wisp (summoned)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a skyshark (lightly wounded, ally target, anguished, chance to affect:  33%)  A fragment of the skyshark's soul is dislodged from its body./id  The skyshark looks weaker. The shooting star hits the skyshark./iv 4○/iw FThe skyshark is lightly wounded./i °*~..The skyshark is knocked back./i o--70.2 (16/ij w~~~~~°~~/i͍ ,~~~/i _Your soul wisp touches the skyshark but does no damage. _You now have 17/23 mp.0i=~~ ≈~~~~~~ .. . ~~..# ~~~~~# #>....) ...##.........~~......~≈≈≈≈~~.F....[~~~......~~~~~@*..≈~~~~~~..~~~~.....~PP0i(M~~~~~~.......~~~~~~P~~~###..)..<..~~~~~~P~. #...~~~~~~~P~~~~.......^~~P~~~~~P~~~.~~~.P.~~....~~~~...P†P~P~~0i+..... _You now have 17/23 mp.  You rampage towards the skyshark! You slash the skyshark!  Your weapon exudes an aura of protection.lightly wounded.  The skyshark barely misses you. The skyshark closely misses you. 0iׯF The skyshark tail-slaps you but does no damage.0i18 --150i~~~~~~~~~~~~~~~~~~~0i: _Your soul wisp touches the skyshark.0iM .The skyshark tail-slaps you but does no damage. _Your soul wisp touches the skyshark.  You slash the skyshark!  The skyshark is moderately wounded.  The skyshark misses you. x2  The skyshark tail-slaps you but does no damage.0i `240i\ ~~~~~~~~~~~~0i ~~~~~~~~~~~~0i : _Your soul wisp touches the skyshark!1i9>..  The skyshark tail-slaps you but does no damage. _Your soul wisp touches the skyshark!  You slash the skyshark!  The skyshark is severely wounded.The skyshark misses you. The skyshark closely misses you. 1i>Y The skyshark barely misses you.1i:@8==3.3 (1.131i@1i^P~~~~~~~~~~~~~~~~~~~..~~~~~~~~~~~ _Your soul wisp closely misses the skyshark.1ihFF  distracted, weak, ally targThe skyshark barely misses you. _Your soul wisp closely misses the skyshark.You slash the skyshark!  The skyshark is severely wounded.  The skyshark barely misses you. The skyshark closely misses you. x21i|j-4.421i~~~~~~~~~~~..~~~~~~~1i1~~~~~~~P~~~~~1i7: _Your soul wisp touches the skyshark.2i..FFweak, ally target, anguisheThe skyshark closely misses you. x2 _Your soul wisp touches the skyshark.almost dead.closely misses you. The skyshark misses you.  The skyshark tail-slaps you but does no damage.2i8-5012i~~~~~~~~~~~~~~~~2i~~~~~~2i}": _Your soul wisp touches the skyshark.3i?  The skyshark tail-slaps you but does no damage. _Your soul wisp touches the skyshark.  You closely miss the skyshark.The skyshark is almost dead.bite  The skyshark tail-slaps you but does no damage. x23i#`603i~~~~~~~~~~~~~~~~~~~~~~P~~~~~3i"M _Your soul wisp touches the skyshark but does no damage.3i# `M..The skyshark tail-slaps you but does no damage. x2 but does no damage.bar  The skyshark closely misses you. The skyshark misses you.3iV =7.5 (1.1493ic ~~~~~~~~~[~~~~~~~~~~3ik M _Your soul wisp touches the skyshark but does no damage.4iV .You slash the skyshark!  You kill the skyshark!Kikubaaqudgha accepts your kill.4i@.*   soul wisp (summoned)4i9=058.684iN(~~4iM~~~~~~~4ih _You have harvested as much death for Grave Claw as you can hold at once.4i ≈≈≈≈≈≈~~~~~.~≈≈≈≈≈≈~~~~~~ ..[≈≈≈≈≈~~~~~. ~...#≈≈≈≈≈~~~..# #>....)≈≈≈≈≈~~...##.........~~≈≈≈≈≈~~.........~ 4i ≈≈≈≈≈~~......[~~....... ≈~~~~~~~.*..~~~~~~~~..~ ≈~...~~~.@.~~ ~~..~~~~.PPP ~~~~~~~.......~~~~~~P~~ ~~~~~###..)..<..~~~~~~P ~~~~. #....~~~~~~P~~~~~~~.......^~~PP~~ ~~~~~......~~.P.~~P~P~~4i ~~....~~~~...P†P~P~~~~~~~~~~~~~.~~~~~~P≈4i ?..4i-f9074i7~4i5iS5≈≈≈≈≈≈~~~~~~ ..[≈≈≈≈≈~~~~~. ~...#≈≈≈≈≈~.~..# #>....)≈≈≈≈≈~~...##.........~~≈≈≈≈≈~~.........~ ≈≈≈≈≈~~......[~~....... 5i56≈~~~~~~~.*..~~~~.~~~..~ ≈~...~~~...~~~~~~ ~~..~~~~.PPP ~~~~~~~.......~~~~~~P~~ ~~~~~###..)..<..~~~~~~P ~~~~. #....~~~~~~P~~~~ ~~~.......^~~PP~~~~~~~......~~.P.~~P~P~~  ~~....~~~~...P†P~P~~~~~..~~~~~..~~~~~~P≈~PPP~P~P≈≈5i@K.*5iG7.5i:Ia8065iQ5i'T6iw_≈≈≈≈≈≈~~~~~~ ..[ ≈≈≈≈≈~~~~~. ~...#≈≈≈≈≈~.~..# #>....) ≈≈≈≈≈~....##.~~ ≈≈≈≈≈~~.~.....~ ≈≈≈≈≈~~......[~~. ≈~....~~~~.~~~..~ 6ii`≈~...~~~..*..~ ~~..~~~~...@..~~~~~~PPP ~.~~~~~~P~~ ~~~~~###..)..<..~~~~~~P ~~~~. #....~~~~~~P~~~~ ~~~.......^~~P~~~~~PP~~~~~~~......~~.P.~~P~P~~ ~.....~~~~...P†P~P~~~~~..~~~~~..~~~~~~P≈ 6i8.6iʀ`156i6i:i[:is:_Your soul wisp closely misses the skyshark.You slash the skyshark!  The skyshark is severely wounded.The skyshark barely misses you. The skyshark closely misses you. x2 _Your soul wisp touches the skyshark.  You slash the skyshark!  The skyshark is almost dead.The skyshark closely misses you. The skyshark misses you.The skyshark tail-slaps you but does no damage. _Your soul wisp touches the skyshark.  You closely miss the skyshark.The skyshark is almost dead.The skyshark bites you but does no damage.  The skyshark tail-slaps you but does no damage. x2 _Your soul wisp touches the skyshark but does no damage.  You barely miss the skyshark.The skyshark is almost dead.The skyshark bites you but does no damage.  The skyshark closely misses you. The skyshark misses you. _Your soul wisp touches the skyshark but does no damage.  You slash the skyshark!  You kill the skyshark!Kikubaaqudgha accepts your kill.You have harvested as much death for Grave Claw as you can hold at once.:iGThe skyshark is knocked back.  You now have 22/23 mp. _The skyshark is haunted by guilt!  You now have 18/23 mp.  A fragment of the skyshark's soul is dislodged from its body.  The skyshark looks weaker. The shooting star hits the skyshark.  :iH,The skyshark is lightly wounded.  The skyshark is knocked back. _Your soul wisp touches the skyshark but does no damage.  You now have 17/23 mp.  You rampage towards the skyshark! You slash the skyshark!  Your weapon exudes an aura of protection.is lightly wounded.  The skyshark barely misses you. The skyshark closely misses you.  The skyshark tail-slaps you _Your soul wisp touches the skyshark.  You slash the skyshark!  The skyshark is moderately wounded.misses you. x2  The skyshark tail-slaps you _Your soul wisp touches the skyshark!  You slash the skyshark!  The skyshark is severely wounded.The skyshark misses you. The skyshark closely misses you.;i#Omerfolk is lightly wounded.  You throw a boomerang. _The boomerang completely misses the merfolk.  You throw a boomerang. _The boomerang closely misses the merfolk.merfolk! You slash the merfol;ick!merfol _The merfolk is staggered.  You hit the merfolk.  The merfolk is moderately wounded. _The merfolk misses you.You slash the merfolk!  The merfolk is moderately wounded. _The merfolk hit  You hit the merfolk.  The merfolk is moderately wounded. _The merfolk barely misses you.  You hit the merfolk.  The merfolk is heavily wounded. _The merfolk completely misses you.merfolk!merfol _The merfolk hits you but does no damage.;iG;i[ Lskyshark is knocked back;i\ .  You now have 22/23 mp.The skyshark is haunted by guilt!  You now have 18/23 mp.  A fragment of the skyshark's soul is dislodged from its body.  The skyshark looks weaker. The shooting star hits the skyshark.  The skyshark is lightly wounded.  ;id\ wThe skyshark is knocked back. _Your soul wisp touches the skyshark but does no damage.  You now have 17/23 mp.skyshark! You slash the skyshark!skyshark is lightly wounded.  The skyshark barely misses you. The skyshark closely misses you.;i\ ^The skyshark tail-slaps you but does no damage. _Your soul wisp tou;i\ ches the skyshark.  You slash the skyshark!  The skyshark is moderately wounded.The skyshark misses you. x2  ;i\ hThe skyshark tail-slaps you but does no damage. _Your soul wisp touches the skyshark!skysha;i] rk!skyshark is severely wounded.  The skyshark misses you. The skyshark closely misses you.;i inM Your Fighting skill increases to level 11!>iI>iNM Training target 11.0 for Fighting reached!>i JnM_Kikubaaqudgha accepts your kill.>i ?iƔ ?i≈≈≈≈≈≈~~~~~~ ..[dossy the Fighter≈≈≈≈≈~~~~~. ~...##Revenant of Kikubaaqudgha ******≈≈≈≈≈~.~..# #>....)Health: 129/129 ========================≈≈≈≈≈~....##.........~~Magic: 19/23 ===================-----≈≈≈≈≈~~.........~.....~AC: 18  Str: 13Doom: 20%≈≈≈≈≈~~......[~~.......EV: 18Int: 19≈~~~~~~~....~~~~.~~~..~SH: 0Dex: 9≈~...~~~..*..~~~~~~~~~~XL: 15 Next: 45% Place: Shoals:1~~..~~~~...@..~~~~~~PPPNoise: ---------  Time: 26881.6 (0.0)?i~~~~~~~.......~~~~~~P~~a) +3 scimitar (protect) {d:24 protect} ~~~~~###..)..<...~~~~~PThrow: 12 boomerangs {d:16} ~~~~. #....~~~~~~P~~~~Zot (5845) Memories (3) -Star ~~~.......^~~P~~~~~PP~~~~~~~......~~.P.~~P~P~~*   soul wisp (summoned)~.....~~~~...P†P~P~~~~~..~~~~~..~~~~~~P≈~~~~~~~~~~~PPP~P~P≈≈The skyshark closely misses you. The skyshark misses you. _Your soul wisp touches the skyshark but does no damage.  You slash the skyshark!  You kill the skyshark!Kikubaaqudgha accepts your kill. ?iQ_You have harvested as much death for Grave Claw as you can hold at once.?iwP?iC?iA - an amulet of regeneration (worn) {Regen !*}  G - a ring of flight {Fly}; B - a +5 ring of evasion (worn) {EV}  F - a +6 ring of intelligence {Int}; C - a ring of flight {Fly}  G - a ring of magical power {MP+9}; D - a +6 ring of intelligence {Int}  F - a +4 ring of protection (worn) {AC}; E - a ring of magical power {MP+9}  G - a ring of protection from fire {rF+}8?i] _Inventory tidied.@igq @i { zGear: 34/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +3 scimitar of protection (weapon) {d:24 protect}  b - a +2 short sword of electrocution {d:14 elec}  c - a +1 hand axe of electrocution {d:15 elec}  d - a +3 long sword of freezing {d:22 freeze}  e - a +2 orcbow of electrocution {=f d:20 h:2 elec}f - a +0 sling {=f d:14}  g - a +0 trident {d:17 r:2} @i| Missiles (go to first with ()  h - 12 boomerangs (quivered) {d:18}i - 18 poisoned darts {d:6 poison}  j - 2 atropa-tipped darts {d:6 atropa}  k - 3 curare-tipped darts {d:6 curare}  l - 5 darts of disjunction {d:6 disjunct}  m - 8 javelins {d:23}  n - 17 stones {d:11} Armour (go to first with [)  o - a +1 pair of boots (worn) {ac:1 enc:0}  q - a +1 cloak (worn) {ac:1 enc:0}  s - the +0 pair of gloves of the Sunfish (worn) {rPois rF+ Regen+ Int-2, ac:1 e u - an orb of stardust (worn) {ac:0 enc:0 Stardust}  w - the +0 robe of the Griffon (worn) {Rampage Regen+ Slay+6, ac:2 enc:0 !*} [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit@i| 7[top]AinS  l - 5 darts of disjunction {d:6 disjunct}  m - 8 javelins {d:23}  n - 17 stones {d:11} Armour (go to first with [)  o - a +1 pair of boots (worn) {ac:1 enc:0}  q - a +1 cloak (worn) {ac:1 enc:0}  s - the +0 pair of gloves of the Sunfish (worn) {rPois rF+ Regen+ Int-2, ac:1 e u - an orb of stardust (worn) {ac:0 enc:0 Stardust}  w - the +0 robe of the Griffon (worn) {Rampage Regen+ Slay+6, ac:2 enc:0 !*}  p - a +2 chain mail of willpower {ac:8 enc:14 Will+}  r - a +1 pair of gloves {ac:1 enc:0}  t - a +2 leather armour of willpower {ac:3 enc:4 Will+}v - a +0 ring mail {ac:5 enc:7} Magical Staves (go to first with |)  x - a staff of air {d:12}  y - a staff of earth {d:12} Jewellery"=)A - an amulet of regeneration (worn) {Regen !*}  B5 ring of evasion (worn) {EV}  F - a +4 ring of protection (worn) {AC}  z - an amulet of dissipation {Dissipate}  C - a ring of flight {Fly}76%BiNC BiT ≈≈≈≈≈≈~~~~~~ ..[dossy the Fighter≈≈≈≈≈~~~~~. ~...##Revenant of Kikubaaqudgha ******≈≈≈≈≈~.~..# #>....)Health: 129/129 ========================≈≈≈≈≈~....##.........~~Magic: 19/23 ===================-----≈≈≈≈≈~~.........~.....~AC: 18  Str: 13Doom: 20%≈≈≈≈≈~~......[~~.......EV: 18Int: 19≈~~~~~~~....~~~~.~~~..~SH: 0Dex: 9≈~...~~~..*..~~~~~~~~~~XL: 15 Next: 45% Place: Shoals:1~~..~~~~...@..~~~~~~PPPBiU yNoise: ---------  Time: 26881.6 (0.0)~~~~~~~.......~~~~~~P~~a) +3 scimitar (protect) {d:24 protect} ~~~~~###..)..<...~~~~~PThrow: 12 boomerangs {d:18} ~~~~. #....~~~~~~P~~~~Zot (5845) Memories (3) -Star ~~~.......^~~P~~~~~PP~~~~~~~......~~.P.~~P~P~~*   soul wisp (summoned)~.....~~~~...P†P~P~~~~~..~~~~~..~~~~~~P≈~~~~~~~~~~~PPP~P~P≈≈G - a ring of flight {Fly}; B - a +5 ring of evasion (worn) {EV}  Bi"V FF - a +6 ring of intelligence {Int}; C - a ring of flight {Fly}  G - a ring of magical power {MP+9}; D - a +6 ring of intelligence {Int}  F - a +4 ring of protection (worn) {AC}; E - a ring of magical power {MP+9}  G - a ring of protection from fire {rF+} _Inventory tidied.Bi1b Bi d Bi Bi Ei3EiEi[11 4EiEirq20=3EiEi:X2Ei=EiUEiiVB1EiYEi}EiAB0EiLEi §F - a +6 ring of intelligence {Int}; C - a ring of flight {Fly}  G - a ring of magical power {MP+9}; D - a +6 ring of intelligence {Int}  F - a +4 ring of protection (worn) {AC}; E - a ring of magical power {MP+9}  G - a ring of protection from fire {rF+} _Inventory tidied. _You start resting.EiͺEi?U=39EiEiEiB8EiEi1=7Ei_EiEibB6Ei(Ei?.Ei.B5Ei1EiDEiEB4Ei+HEi`EiaT=3Ei!dEizX2Ei}EiEip2=1EivEiEi˰B0EiEiAY29EiGEiCEiB8EihEij=7EiNEi _Your soul wisp disappears in a puff of smoke!Magic restored.Eiq..............~~......................~P......P...........~~....Ei(099.6 (18.0)Ei}+3==900.6 (196 _Ei5Ei8Y _MP restored: 23FiM.~ ≈....~~ :..[# . ~...### #>....) ##~.........~≈≈≈≈~~......[~........~~~~~.....~..≈~...~~~...@.~~~~..~~~~~~..~PPP.............~~P~~.###..)..<...~~~~~P~~~~. #....~~...~P~~~~..........~~....~~Fi.1.0)5 _Fi_Fi Hi&,M~~~~~.~..H..≈....~~ :..[# . ~...### #>....) ##~.........~Hi≈≈≈≈~~......[~........~~~~~.....~..≈~...~~~.....~~~~..~~~~~~..~PPP.........P~~~~~~.###..)..<....~~~~PH   harpy (asleep)......~~...P†PHi_ HYou encounter a harpy.The harpy screeches!Hi .H.H.HHid!B.HHiy#:.HHi2HH 2 harpies (1 wandering)HiT4`24Hi@HiFV _You encounter a harpy.Ii]≈≈≈≈≈≈~~~~~.~..H......~~ :..[#~..... ~...### #>H...)##.........~~...~......[~.~~~~~~......~~....~..~...~~~~~..~~~~~..~~~.......PPP~~.......~~P~~###..)..<~~PIi{G. #....~~...~P~~~~.......^.~P...~~PP   harpy~~.........P..~P~ ~.......~~...P†.~~~~P≈IiC.HIiA.HIiP....Ii0`33Ii IiI Jiމ ?≈≈≈≈≈≈....~~ :..[# ≈≈≈≈≈~..... ~...##.≈≈≈≈≈.....###>....).≈≈≈≈≈~....##.........~~≈≈≈≈≈~........H Ji ≈≈≈≈≈~~......[~. ≈~~~~~~......~~.~ ≈~...~~~~...~~~ ~~...~~....~PPP ~~~~.......~~P~~ ~~~~.###..)..<....~.~~P ~~~~. #....~~....P~~~~ ~~~.......^.~P....~PP~~~~~~~.........P..~P~P~~ Ji2 P ~.......~~...P†P.P~~~.......~~....~~.~P≈~~~~~~~~~~~PPP~P~P≈≈Ji G.HJi P[HJiԐ B.HJiK Ji }==42Ji JiЩ Ji]  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ki) ≈≈≈≈≈≈....~~ :..[#  dossy the Fighter  ≈≈≈≈≈~..... ~...##.  Revenant of Kikubaaqudgha ******  ≈≈≈≈≈.....###>....).  Health: 129/129 ========================  ≈≈≈≈≈~....##.........~~  Magic: 22/23 ======================--  ≈≈≈≈≈~................~  AC: 11Str: 13Doom: 20%  ≈≈≈≈≈~~......[~........  EV: 18Int: 19 Ki ≈~~~~~~......~~.......~  SH: 0Dex: 9  ≈~...~~~....H~~~~...~~~  XL: 15 Next: 45% Place: Shoals:1  ~~...~~.....@.~~~..~PPP  Noise: ---------  Time: 26904.6 (0.0)  ~~~~..............~~P~~  a) +3 scimitar (protect) {d:24 protect}  ~~~~.###..)..<....~.~~P  Throw: 12 boomerangs {d:18}  ~~~~. #....~~....P~~~~  Zot (5822) Memories (3) -Star  ~~~.......^.~P....~PP~~  ~~~~~.........P..~P~P~~  H   harpy Ki~.......~~...P†P.P~~  ~.......~~....~~.~P≈  ~~~~~~~~~~~PPP~P~P≈≈ _You encounter a harpy.Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a harpy (chance to affect: 50%)Kio ≈≈≈≈≈≈....~~ :..[#dossy the Fighter≈≈≈≈≈~..... ~...##.Revenant of Kikubaaqudgha ******≈≈≈≈≈.....###>....).Health: 129/129 ========================Ki≈≈≈≈≈~....##.........~~Magic: 22/23 ======================--≈≈≈≈≈~................~AC: 11Str: 13Doom: 20%≈≈≈≈≈~~......[~........EV: 18Int: 19≈~~~~~~......~~.......~SH: 0Dex: 9≈~...~~~....*~~~~...~~~Ki1XL: 15 Next: 45% Place: Shoals:1~~...~~.....@.~~~..~PPPNoise: ---------  Time: 26904.6 (0.0)~~~~..............~~P~~a) +3 scimitar (protect) {d:24 protect} ~~~~.###..)..<....~.~~PKiThrow: 12 boomerangs {d:18} ~~~~. #....~~....P~~~~Zot (5822) Memories (3) -Star ~~~.......^.~P....~PP~~~~~~~.........P..~P~P~~H   harpy~.......~~...P†P.P~~KiM~.......~~....~~.~P≈~~~~~~~~~~~PPP~P~P≈≈ _You encounter a harpy.Casting: Soul Splinter (safe; 1% risk of failure)  Ki)=Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a harpy (chance to affect: 50%)Ki (weak, ally target, soul-splint…)*   soul wisp (summoned)  Casting: Soul Splinter (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a harpy (chance to affect: 50%)  A fragment of the harpy's soul is dislodged from its body.Ki] 0HKi_ .HThe harpy looks weaker. The harpy completely misses you.Kia | HThe harpy claws you but does no damage.Kib ?H.KiIq # *..HH 3 harpies (2 wandering, 1 weak, 1 al.You encounter a harpy.Kir e5.6 (11Ki  _Your soul wisp touches the harpy but does no damage. _You now have 22/23 mp.Mi) ≈≈≈≈≈≈....~~ :..[#dossy the Fighter≈≈≈≈≈~..... H...##.Revenant of Kikubaaqudgha ******≈≈≈≈≈.....###>..H.).Mi҉Health: 129/129 ========================≈≈≈≈≈~....##.........~~Magic: 22/23 ======================--≈≈≈≈≈~................~AC: 11Str: 13Doom: 20%≈≈≈≈≈~~......[~........EV: 18Int: 19≈~~~~~~.....*H~.......~SH: 0Dex: 9≈~...~~~.....*~~~...~~~XL: 15 Next: 45% Place: Shoals:1Mi;~~...~~.....@.~~~..~PPPNoise: ---------  Time: 26905.6 (0.0)~~~~...............~P~~a) +3 scimitar (protect) {d:24 protect} ~~~~.###..)..<......~~PThrow: 12 boomerangs {d:18} ~~~~. #....~~....P~~~~MiZot (5821) Memories (3) -Star ~~~.......^.~P....~PP~~~~~~~.........P..~P~P~~HHH 3 harpies (2 wandering, 1 weak, 1 al…)~.......~~...P†P.P~~*   soul wisp (summoned)~.......~.....~~.~P≈~~~~~~~~~~~PPP~P~P≈≈ _Your soul wisp touches the harpy but does no damage. Miي]_You now have 22/23 mp.Throw: 12 boomerangs {d:18}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineMiZAim: a harpy (weak, ally target, soul-splintered, 68% to hit)Mi  ≈≈≈≈≈≈....~~ :..[#dossy the Fighter≈≈≈≈≈~..... H...##.Revenant of Kikubaaqudgha ******≈≈≈≈≈.....###>..H.).Health: 129/129 ========================≈≈≈≈≈~....##.........~~Mi sMagic: 22/23 ======================--≈≈≈≈≈~................~AC: 11Str: 13Doom: 20%≈≈≈≈≈~~......[~........EV: 18Int: 19≈~~~~~~.....*H~.......~SH: 0Dex: 9≈~...~~~.....(~~~...~~~Mi XL: 15 Next: 45% Place: Shoals:1~~...~~.....@.~~~..~PPPNoise: ---------  Time: 26905.6 (0.0)~~~~...............~P~~Mi} a) +3 scimitar (protect) {d:24 protect} ~~~~.###..)..<......~~PThrow: 12 boomerangs {d:18} ~~~~. #....~~....P~~~~Zot (5821) Memories (3) -Star ~~~.......^.~P....~PP~~Mi ~~~~~.........P..~P~P~~HHH 3 harpies (2 wandering, 1 weak, 1 al…)~.......~~...P†P.P~~*   soul wisp (summoned)Mi q~.......~.....~~.~P≈~~~~~~~~~~~PPP~P~P≈≈Throw: 12 boomerangs {d:18}Press: ? - help, Q - select action, ( or ) - cycleMiH Shift-Dir - straight lineAim: a harpy (weak, ally target, soul-splintered, 68% to hit)  You throw a boomerang. The boomerang hits the harpy!  The harpy is moderately wounded.Mi MiNH 8~MiI C~HMiSJ <.HMiJ G~HMiVK HMiK !.Mi7L S>HMiN 0.MioO )H.MiO MiO %H.MiP Mi\ H 2 harpies (1 wandering, 1 weak, 1 alPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a harpy (weak, ally target, soul-splintered, 68% to hit)  You throw a boomerang. The boomerang hits the harpy!  The harpy is moderately wounded.  The harpy closely misses you. The harpy claws you but does no damage.Miv^ p=6.7 (1.119Mih Mik ] _Your soul wisp barely misses the harpy.NiC H>You slash the harpy!  Your weapon exudes an aura of protection.Ni ~HThe harpy is severely wounded.Ni .HThe harpy closely misses you. The harpy misses you.Ni  The harpy claws your soul wisp. The harpy barely misses your soul wisp.Your soul wisp closely misses the harpy.Ni18 7.88Ni`Ni~ _The harpy claws you but does no damage. The harpy completely misses you.OiG .You slash the harpy!  You kill the harpy!Kikubaaqudgha accepts your kill.OiAH.Oiߘ.H*.OixC.HOi   harpy (wandering, ally target)Oi;6-8.974OiOiuV _You devour the vestiges of the harpy's existence in your flames.Qi+h ≈≈≈≈≈≈....~~ :..H# ≈≈≈≈≈~..... ~~...##.≈≈≈≈≈.....###>....).≈≈≈≈≈~....##.~~ ≈≈≈≈≈~.H......~ ≈≈≈≈≈~~......*~. ≈~~~~~~......~~.~ ≈~...~~~.....~~~~....~~ ~~...~~.~~~..~PPP ~~~~.~P~~ ~~~~.###..)..<......~~P ~~~~. #....~~....P~~~~ ~~~.......^.~P....~PP~~~~~~~.P..~P~P~~ ~.Qih ~~...P†P.P~~ ~.~.....~~.~P≈ Qij G.HQi6l /HQim >H~Qifn E.HQi} H 2 harpies (1 wandering, 1 ally target)Qi  3==-906QiԊ Qib _Your soul wisp touches the harpy. _MP restored: 23Ri {  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.SibbSicSilSi}n _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Vi  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Vi ≈≈≈≈≈≈....~~ :..H#Vidossy the Fighter≈≈≈≈≈~..... ~~...##..Revenant of Kikubaaqudgha ******≈≈≈≈≈.....###H....)..Health: 129/129 ========================≈≈≈≈≈~....##.........~~Magic: 19/23 ===================-----≈≈≈≈≈~........H.......~Vi'QAC: 18  Str: 13Doom: 20%≈≈≈≈≈~~......*~........EV: 18Int: 19≈~~~~~~......~~.......~SH: 0Dex: 9≈~...~~~.....~~~~....~~XL: 15 Next: 46% Place: Shoals:1ViC~~...~~......@~~~..~PPPNoise: ---------  Time: 26909.9 (0.0)~~~~...............~P~~a) +3 scimitar (protect) {d:24 protect} ~~~~.###..)..<......~~PThrow: 12 boomerangs {d:18} ~~~~. #....~~....P~~~~Zot (5816) Memories (4) -Star ~~~.......^.~P....~PP~~~~~~~.........P..~P~P~~HH 2 harpies (1 wandering, 1 ally target)~.......~~...P†P.P~~*   soul wisp (summoned)~.......~.....~~.~P≈~~~~~~~~~~~PPP~P~P≈≈Confirm with . or Enter, or press ? or * to list all spells. Vi_You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Anguish (mildly dangerous; 3% risk of failure)  Press: ? - help, Dir - look around, f - activateWi   ≈≈≈≈≈≈....~~ :..H#dossy the Fighter≈≈≈≈≈~..... ~~...##..Revenant of Kikubaaqudgha ******≈≈≈≈≈.....###H....)..Health: 129/129 ========================≈≈≈≈≈~....##.........~~Magic: 19/23 ===================-----≈≈≈≈≈~........H.......~AC: 18  Str: 13Wi Doom: 20%≈≈≈≈≈~~......§~........EV: 18Int: 19≈~~~~~~......~~.......~SH: 0Dex: 9≈~...~~~.....~~~~....~~XL: 15 Next: 46% Place: Shoals:1~~...~~......@~~~..~PPPNoise: ---------  Time: 26909.9 (0.0)~~~~...............~P~~a) +3 scimitar (protect) {d:24 protect} ~~~~.###..)..<......~~PThrow: 12 boomerangs {d:18} ~~~~. #....~~....P~~~~Zot (5816) Memories (4) -Star Wi ~~~.......^.~P....~PP~~~~~~~.........P..~P~P~~HH 2 harpies (1 wandering, 1 ally target)~.......~~...P†P.P~~*   soul wisp (summoned)~.......~.....~~.~P≈~~~~~~~~~~~PPP~P~P≈≈Casting: Anguish (mildly dangerous; 3% risk of failure)  Press: ? - help, Dir - look around, f - activateThe harpy is haunted by guilt! The harpy resists with some effort.  Wi The harpy claws your soul wisp but does no damage.  The harpy claws your soul wisp!  Your soul wisp is destroyed!Wi #>HPress: ? - help, Dir - look around, f - activate  The harpy is haunted by guilt! The harpy resists with some effort.claws your soul wisp but does no damage.!  Wi Your soul wisp is destroyed!  Your soul wisp disappears in a puff of smoke!Wi ].H.Wib $HWi >.HWi @~HWi ~~anguished)~Wi  o==10.9 (15Wi' i~~~~~~~~Wi, _The harpy is wracked by anguish. _You now have 19/23 mp.Zi≈≈≈≈≈≈~~~~~.~..H.. ≈≈≈≈≈≈....~~.:..[# ≈≈≈≈≈~..... ~~...##.≈≈≈≈≈.....###>....)... ≈≈≈≈≈~....##~ ≈≈≈≈≈~..........~ ≈≈≈≈≈~~......H~.. Zi2≈~~~~~~......~~H......~ ≈~...~~~.....~@~~.....~ ~~...~~~~~..~PPP ~~~~..............~~P~~ ~~~~.###..)..<....~.~~P ~~~~. #....~~....P~~~~~~~.......^.~P....~PP.~ ZiX~~~~..P..~P~P~~~.~~...P†P.P~~ZiN@~.......~~....~~.~P≈Zi/§H _is wracked by anguish. _You now have 19/23 mp.  You rampage towards the harpy! You enter the shallow water.  Moving in this stuff is going to be slow.  You closely miss the harpy. ZiR The harpy is moderately wounded.Zi=H .HZiThe harpy is staggered. The harpy misses you.The harpy claws you but does no damage. The harpy completely misses you.Zi7~HZiH~HZi [The harpy claws you but does no damage. The harpy claws you.Zi7---2.5 (1.64Water Zi]~~~~~†Zi _The harpy barely misses you. _You take 2 damage, and have 127/129 hp.[i_bF H~You slice the harpy!!  The harpy is severely wounded.The harpy claws you. The harpy is wracked by anguish. The harpy misses you. x2[icA.H[i@d<H~[irm..~~~~PP~[ionc8-==30[in:3[igw~~~~P~~~~~[iw*~P~~~~PP~~P~P~~~~[i{R _The harpy barely misses you.[i8I H.  The harpy claws you. The harpy is wracked by anguish. The harpy misses you. x2 _The harpy barely misses you.  You closely miss the harpy. but does no damage. The harpy completely misses you.  closely misses you. The harpy claws you but does no damage. x2[iJG~H[i_W[iX9=--42[iHc~~~~~~~..~~~~~~...P†[ihx _The harpy barely misses you. _Health restored: 129\i1 <.H\i#  ~HYour unstable footing causes you to fumble your attack.  The harpy claws you but does no damage. The harpy misses you.\i$ 7H.\i0 ;~\i52 20=--5.6 (1.11\i,> ~~~@~~~~~~~~~...~~~PP~\i> '~~\i(B _The harpy barely misses you. The harpy closely misses you.]i9....~~.:..[# #..~..... ~~...##......###>....)~....##..........~..~......[~........~~~~~~......~~.~...~~~.....~~~~~]i[.....H.@~~..~PPP~~..........H...~~P~~###..)..<...~~~~~P #....~~...~P~~~~.......^.~P...~~PP~~.........P..~P~ ~.~~...P†P..~~~~P≈~~~~~~~~~~PPP~P~P≈]i .HYou rampage towards the harpy! You barely miss the harpy.The harpy is heavily wounded.]iC H.The harpy misses you. The harpy claws you. The harpy closely misses you.]iH?H.]i ~HThe harpy misses you. x2; The harpy claws you but does no damage.]i]in4-11 7.2 (1.6]i;09]i^D~~~~~~]i]i _The harpy barely misses you. The harpy claws you but does no damage. _You take 5 damage, and have 124/129 hp.^i ~HYou closely miss the harpy.The harpy is heavily wounded.The harpy claws you. The harpy claws you but does no damage.^i ~~The harpy closely misses you. x2; The harpy claws you!^io B18---^i _808^iM~~~~^ih _The harpy is wracked by anguish! The harpy misses you. _You take 6 damage, and have 118/129 hp.^i)   ^i) LCasting: Anguish (mildly dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells._i ≈≈≈≈≈≈....~~.:..[# #..  dossy the Fighter _i ≈≈≈≈≈~..... ~~...##...  Revenant of Kikubaaqudgha ******  ≈≈≈≈≈.....###>....)...  Health: 118/129 =====================---  ≈≈≈≈≈~....##..........~  Magic: 19/23 ===================-----  ≈≈≈≈≈~................~  AC: 11Str: 13Doom: 20%  ≈≈≈≈≈~~......[~........  EV: 18Int: 19  ≈~~~~~~......~~.......~  SH: 0Dex: 9 _i ≈~...~~~.....~H~~.....~  XL: 15 Next: 46% Place: Shoals:1  ~~...~~.......@~~.~~PPP  Noise: ---------  Time: 26918.2 (0.0)  ~~~~..........H...~~P~~  a) +3 scimitar (protect) {d:24 protect} _il ~~~~.###..)..<...~~~~~P  Throw: 12 boomerangs {d:18}  ~~~~. #....~~...~P~~~~  Zot (5808) Memories (4) -Star Water  ~~~.......^.~P...~~PP~~ _i ~~~~~.........P..~P~P~~  HH 2 harpies (1 anguished) ~.......~~...P†P.P~~  _i~......~~~....~~~~P≈  ~~~~~~~~~~~PPP~P~P≈≈ _You take 6 damage, and have 118/129 hp._i%=Casting: Anguish (mildly dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells._i@Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a harpy (moderately wounded, anguished, chance to affect: 50%)`iM ≈≈≈≈≈≈....~~.:..[# #..dossy the Fighter≈≈≈≈≈~..... ~~...##...Revenant of Kikubaaqudgha ******`iWN(≈≈≈≈≈.....###>....)...Health: 118/129 =====================---≈≈≈≈≈~....##..........~Magic: 19/23 ===================-----≈≈≈≈≈~................~AC: 11Str: 13Doom: 20%≈≈≈≈≈~~......[~........EV: 18Int: 19≈~~~~~~......~~.......~SH: 0Dex: 9`iNh≈~...~~~.....~*~~.....~XL: 15 Next: 46% Place: Shoals:1~~...~~.......@~~.~~PPPNoise: ---------  Time: 26918.2 (0.0)~~~~..........H...~~P~~`iNa) +3 scimitar (protect) {d:24 protect} ~~~~.###..)..<...~~~~~PThrow: 12 boomerangs {d:18} ~~~~. #....~~...~P~~~~`i5OZot (5808) Memories (4) -Star Water ~~~.......^.~P...~~PP~~~~~~~.........P..~P~P~~`i{OHH 2 harpies (1 anguished)~.......~~...P†P.P~~`iO~......~~~....~~~~P≈~~~~~~~~~~~PPP~P~P≈≈ _You take 6 damage, and have 118/129 hp.`iOCasting: Anguish (mildly dangerous; 3% risk of failure)  `i#PConfirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  `iPPress: ? - help, Shift-Dir - straight lineAim: a harpy (moderately wounded, anguished, chance to affect: 50%)`i)`iI.H`ir6H< `i Casting: Anguish (mildly dangerous; 3% risk of failure)`i-Lonfirm with . or Enter, or press ? or * to list all spells.`iAiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  `iWAim: a harpy (moderately wounded, anguished, chance to affect: 50%)  The harpy resists with significant effort.`i18 ~`iHThe harpy completely misses you. The harpy claws you but does no damage.  The harpy completely misses you. The harpy misses you.`i]`iF>~~`iZ21=9.2 (17`ii`i `i_The harpy closely misses you. The harpy barely misses you.You regained 3 hp, and now have 121/129 hp. _You now have 19/23 mp.`i `ilA H.You slash the harpy!  Your weapon exudes an aura of protection.`iF @ .HThe harpy is severely wounded.The harpy claws you! The harpy is wracked by anguish!  The harpy closely misses you. The harpy claws you but does no damage.`iQ `i U 13-18 206`i{] `ib _The harpy closely misses you. _You take 8 damage, and have 113/129 hp.aiR ;H.aie =.Hai. ;.Hai AH.ai ~~Your unstable footing causes you to fumble your attack.  The harpy misses you. The harpy claws you. x2ai 4-20=1.3 (1.15ai ai s _The harpy is wracked by anguish. The harpy barely misses you.bil .You slash the harpy!  You kill the harpy!biBF.Hbi<H.biW:.Hbi~   harpybi6197204bibi$ _Kikubaaqudgha accepts your kill. _You regained 2 hp, and now have 116/129 hp.ciGK ≈≈≈≈≈≈....~~.:..[# #.. ≈≈≈≈≈~..~.. ~~...##... ≈≈≈≈≈.....###>....)... ≈≈≈≈≈~....##.~ ≈≈≈≈≈~~.~ ≈≈≈≈≈~~......[~........ ≈~~~~~~......~~.......~ ≈~...~~~.....~~~~....~~ ~~...~~~....H@~~~.~~PPP ~~~~.~~P~~ciH ~~~~.###..)..<...~~~~~P ~~~~. #....~~...~P~~~~ ~~~.^.~P..~~~PP~~ ~~~~~.P..~P~P~~ ~.~~...P†P.P~~ ~......~~~...~~~~~P≈  ~PPP~P~P≈≈ci^ H.You rampage towards the harpy! You slash the harpy!  The harpy is almost dead.cijT ~~ciol9=33ciOwciG| _The harpy is staggered. The harpy misses you. x2 _You regained 3 hp, and now have 119/129 hp.di > ≈≈≈≈≈≈....~~.:..[# #.. ≈≈≈≈≈~..~.. ~~...##... ≈≈≈≈≈~....###>....)... ≈≈≈≈≈~....##.~ ≈≈≈≈≈~~.~ ≈≈≈≈≈~~......[~........ ≈~~~~~~......~~.......~ ≈~...~~~...H.~~~~....~~ ~~...~~~....@.~~~.~~PPP ~~~~.~~P~~ ~~~~.###..)..<...~~~~~P ~~~~. #....~~...~P~~~~ ~~~.......^.~P..~~~P~~di  ~~~~~.P..~P~P~~ ~.~~...P†P~P~~ ~.....~~~~...~P≈  ~PPP~P~P≈≈di( >H.di5 I~~~~diX7 22=42diUC diG _The harpy claws you but does no damage. x2 _You regained 3 hp, and now have 122/129 hp.ei9<<~~~~~.~..H.. ≈~.~.~~.:..[# #~.. ~~...#####>....)... ....##..............~≈≈≈≈~~......[~..~~~~~.....H~~.......≈.@~~~~....~~...~~~......~~~.~~PPP~............~~P~~###..)..<...~~~~~Peid=~. #....~~...~P~~.......^.~P.~~~~P~~~~~P..~..~~...P†P~P~~.....~~~~...~~~~~PeiL H.You rampage towards the harpy! You barely miss the harpy.The harpy is almost dead.eiUeiV5==51eii]ei_ _The harpy misses you. The harpy closely misses you. _You regained 3 hp, and now have 125/129 hp.fis †You slash the harpy!  You kill the harpy!fiHA~fiD8=960fifiΟ _Kikubaaqudgha accepts your kill. _You regained 3 hp, and now have 128/129 hp.fi+ fi, fi. fiF fiK 9=1=799fi^ X8fiub fie} X7fiD fis 11 6fi fi fiβ _==5fi fiC 2=4fi fi X3fi fi X2fi fi% X1fi' fi< j=0fi> fiO fiP C89fiQ fib { _You start resting. HP restored.  Magic restored.fin ~~~~~~~~...†~~~~.~~~~~~~~~~~~~~~~~~~~~~P~~~~.P.~~~~fiu 037.3 (11.0)fisx 3==8.3 (128 _fi 0~~~fi- ~~~.~~~~~~~~~~~~~~~~~~~~P~~~~.P.~~~~fi _Health restored: 129; MP restored: 23hibFhifGhiJhidhihX7hi.}W _You start waiting.hin:~~~~~~~~~~~~~~~~~~~~~~~÷hi240.3 (2.0)hi9M6hi"~~~~~~~~~~~~~~~~hik _Your orb has finished recharging its magic.iiM~~~.~~..~. ≈~~~.~~.:..[# #~~~.. ~~...##~..###>....)... ~...##.............~.....~≈≈≈≈~~......[~~.......~~~†@~~~~~~...≈..~iiK.~~...~~~......PP~~.......~~~~~~P~~~~~~.###..)..<..~~~~~~P......~~~~...P÷P~iiGu ~You enter the shallow water.ii71.9 (1.64Water iiI]~~[~~~~~iiP? _Moving in this stuff is going to be slow.ji,M ~~~...~~~~~.~~..~. ≈~~~.~~.:..[# #~.. ~~...##~..###>....)... ##.............~.....~≈≈≈≈~~.....@[~~.......~~~†...≈jij.~~.~~...~~~......PP~~~~.~~.......~~~~~~P~~.....~~.P.~~P~jijiY==203jijiki..~~~~~..~ .~~~~..≈≈≈≈≈≈~~~~~.~~..~. ≈≈≈≈≈≈~~~.~~~:..[# #.. ≈≈≈≈≈~~~~.. ~~...##... ≈≈≈≈≈~~~..###>....)... ≈≈≈≈≈~~...##..........~ ≈≈≈≈≈~~......@..~.....~ ≈≈≈≈≈~~......[~~....... ≈~~~~~~~...†~...~ ≈~...~~~....~~~~~ ~~...~..~~~~~~PPP~~~~.~~.......~~~~~~P~~~~.###..)..<..~~~~~~P~~~~. #...~~~~~~~P~~~~~~~.......^~~P~~~~~PP~~ki(?~~ki`32kikiнki7" $~~..~~~~~..~~ ~~~~.~~~~..≈≈≈≈≈≈~~~~~~~~..~. ≈~~~~:..[# #.. ≈≈≈≈≈~~~~..~~~...##... ≈≈≈≈≈~~~..###>....)... ≈≈≈≈≈~~...##..@.......~ ki_# ≈≈≈≈≈~~.........~.....~ ≈≈≈≈≈~~......[~~....... ≈~~~~~~~...†~..~ ≈~...~~~....~~~~~~~...~..~~~~~~PPP~~~~.~~.......~~~~~~P~~~~.###..)..<..~~~~~~P~~~~. #...~~~~~~~P~~~~ki> kic@ `41ki I kiK liM#..~....~~~~~~~~~..~~~~~..~~~ ~~~~.~~~~...~~~~~~~~..~.. ≈~~~~~~~:..[# #..li>h~~~.~~~...##~..###>@...)... ...##..............~.....~≈≈≈≈~~......[~~.......≈~~~~~~~...†~~~~~~~~..~#..)..<..~~~~~~li K~~~~li]`50lili9liZBM...###.#......~~~~~~..~~~~~..~~~ ~~~~.~~~~...~~~~..~... ≈~~~~~~~:..[# #..~~~.~~~@..##...li[h~~.###>....)... .##.........~.........~≈≈≈≈≈~~......[~~~.............~~~~~~P~li"{A  You enter the shallow water.li}7.5 (1.679Water lili@? _Moving in this stuff is going to be slow.li r. #..~~~~m...###..~..#..~≈~~....~~~~~~~~~≈~~~..~~~~~..~~~ ≈~~~~.~~~~...~~~ ≈≈≈≈≈≈~~..~...~ ≈≈≈≈≈≈~~~~[# #.. ≈≈≈≈≈~~~~~.~~~~..##...li x ≈≈≈≈≈~~~~.###>....)... ≈≈≈≈≈~~...##....~ ≈≈≈≈≈~~.........~.....~ ≈≈≈≈≈~~......[~~~......m   merfolk (polearm, asleep) ≈~~~~~~~...†..~ ≈~...~~~..~~~~ ~~...~~~~PPPli ~mYou encounter a merfolk. It is wielding a +0 trident.li x~~~~~~~~~m)lib q808li li _The merfolk shouts! _You see here a parchment of Lesser Beckoning.li9 ~mYou pick up a parchment of Lesser Beckoning and begin reading...li3; P~mliD liE `97li$N liQ G _Unfortunately, you learned nothing new or useful.mia.... #..~~~~~.~...###.~~~~~..#..~ ≈~~....~~~~m~~~~ mi I≈~~~..~~~~~..~~~ ≈~~~~~~~~~~..~~~ ≈≈≈≈≈≈~~..~...~ ≈≈≈≈≈≈~...[# #..≈≈≈≈≈~~~~~.##... ≈≈≈≈≈~~~~~###>....)... ≈≈≈≈≈~~...##.........~~≈≈≈≈≈~~.......~~~ ≈≈≈≈≈~~......[~~~.≈~~~~~~~...†~~~~~~~~..~ ≈~...~~~....~~~~~...~~~...PPP~~~~.~~..P~~mi ~mYou enter the shallow water.miLP~mmi"7~mi#51.1 (1.65Water mi!+mi-? _Moving in this stuff is going to be slow.ni ~...###.~~~~~~~.~~..#.~≈~~....~~..~~~~~..~~~~~m~..~~~≈≈≈≈≈≈~..~...~ ni ...[# #..~~~..##...~~~###>@...)......##.........~~.....~~~...........[.~~~~~~~...†~~~~~~~~..~....~~~..PPP~~.~~.......~~###..)..<..~~~~~~Pni; M~mni O.mnie @~~niF q204ni! ni?$ pi.... #..~~~~~. ...###..~~~..#....~~~~~~..~~ ≈~~~..~~~~..~...~ ≈.m.[# #..~~~~~~~@..##...~~~###>....)... .##.........~.......~≈≈≈≈~~~.....[~~~......~~~†..≈.~~~~...~~~.....~PP~~.......~~~~~~P~~pi3Moving in this stuff is going to be slow.  You rampage towards the merfolk! You enter the shallow water.  Moving in this stuff is going to be slow.  You slash the merfolk!r weapon exudes an aura of protection.  The merfolk is lightly wounded.pi1--18 3.7 (1.62Water pi!pi% _The merfolk is staggered. The merfolk hits you with a +0 trident! _You take 8 damage, and have 121/129 hp.qi  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.qi< .... #..~~~~~.  dossy the Fighter ~...###.~~~~~~~.  Revenant of Kikubaaqudgha ****** ~~~..#.~~~~~~~~~  Health: 121/129 ======================-- ≈~~....~~~~~~~~~  Magic: 22/23 ======================-- ≈~~~..~~~~~..~~~  AC: 18  Str: 13Doom: 19% ≈~~~~~~~~~~..~~~  EV: 18Int: 19  ≈≈≈≈≈≈~~~~~~~~..~...~  SH: 0Dex: 9  ≈≈≈≈≈≈~~~~~~~.m.[# #..  XL: 15 Next: 49% Place: Shoals:1 qib ≈≈≈≈≈~~~~~~~~~@..##...  Noise: ---------  Time: 26953.7 (0.0)  ≈≈≈≈≈~~~~~###>....)...  a) +3 scimitar (protect) {d:24 protect}  ≈≈≈≈≈~~...##.........~~  Throw: 12 boomerangs {d:18}  ≈≈≈≈≈~~.......~~~.....~  Zot (5772) Memories (4) Water  ≈≈≈≈≈~~~.....[~~~......  ≈~~~~~~~...†~~~~~~~~..~  m   merfolk (polearm)  ≈~...~~~....~~~~~~~~~~~  ~~...~~~.....~~~~~~~PPP  ~~~~.~~.......~~~~~~P~~ _You take 8 damage, and have 121/129 hp.Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineqikAim: a merfolk, wielding a +0 trident (lightly wounded, chance to affect: 33%)qi.... #..~~~~~.dossy the Fighter~...###.~~~~~~~.Revenant of Kikubaaqudgha ******~~~..#.~~~~~~~~~Health: 121/129 ======================--≈~~....~~~~~~~~~Magic: 22/23 ======================--≈~~~..~~~~~..~~~AC: 18  Str: 13Doom: 19%≈~~~~~~~~~~..~~~EV: 18Int: 19≈≈≈≈≈≈~~~~~~~~..~...~SH: 0Dex: 9≈≈≈≈≈≈~~~~~~~.*.[# #..XL: 15 Next: 49% Place: Shoals:1≈≈≈≈≈~~~~~~~~~@..##...Noise: ---------  Time: 26953.7 (0.0)≈≈≈≈≈~~~~~###>....)...a) +3 scimitar (protect) {d:24 protect} ≈≈≈≈≈~~...##.........qiS~~Throw: 12 boomerangs {d:18} ≈≈≈≈≈~~.......~~~.....~Zot (5772) Memories (4) Water ≈≈≈≈≈~~~.....[~~~......≈~~~~~~~...†~~~~~~~~..~m   merfolk (polearm)≈~...~~~....~~~~~~~~~~~~~...~~~.....~~~~~~~PPP~~~~.~~.......~~~~~~P~~ _You take 8 damage, and have 121/129 hp.Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a merfolk, wielding a +0 trident (lightly wounded, chance to affect: 33%)qi qi# mvv, ally target)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a merfolk, wielding a +0 trident (lightly wounded, chance to affect: 33%)  The merfolk easily resists.  Your orb unleashes a flurry of shooting stars!qi$ 34.7 (11-Star Water qi<- R~~~~~~qi3 _The merfolk closely misses you.You regained 2 hp, and now have 123/129 hp. _You now have 22/23 mp.ri  Your unstable footing causes you to fumble your attack.  The shooting star hits the merfolk.ri2○ri'  The merfolk is moderately wounded.The merfolk is knocked back. The shooting star hits the merfolk.riX4○riv m~.°°)  The merfolk is moderately wounded.ri$7=5.8 (1.10rix~~~~~~~~~~°°~~~~~~ri _The merfolk is knocked back. _You regained 4 hp, and now have 127/129 hp.siG.... #..~~~~~.dossy the Fighter~...###.~~~~~~~.Revenant of Kikubaaqudgha ******~~~..#.~~~~~~~~~Health: 127/129 =======================-≈~~....~~~~~~~~~siHMagic: 22/23 ======================--≈~~~..~~~~~..~~~AC: 18  Str: 13Doom: 19%≈~~~~~~~~~~..~~~EV: 18Int: 19≈≈≈≈≈≈~~~~~~~m..~...~SH: 0Dex: 9≈≈≈≈≈≈~~~~~~~*.°[# #..siHXL: 15 Next: 49% Place: Shoals:1≈≈≈≈≈~~~~~~~~°@..##...Noise: ---------  Time: 26955.8 (0.0)≈≈≈≈≈~~~~~###>....)...a) +3 scimitar (protect) {d:24 protect} ≈≈≈≈≈~~...##.........~~sitILThrow: 12 boomerangs {d:18} ≈≈≈≈≈~~.......~~~.....~Zot (5770) Memories (4) -Star Water ≈≈≈≈≈~~~.....[~~~......≈~~~~~~~...†~~~~~~~~..~m   merfolk (polearm)siI'≈~...~~~....~~~~~~~~~~~~~...~~~.....~~~~~~~PPP~~~~.~~.......~~~~~~P~~ siI_The merfolk is knocked back. _You regained 4 hp, and now have 127/129 hp.Throw: 12 boomerangs {d:18}si.JpPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk, wielding a +0 trident (moderately wounded, 62% to hit)si .... #..~~~~~.dossy the Fighter~...###.~~~~~~~.Revenant of Kikubaaqudgha ******~~~..#.~~~~~~~~~Health: 127/129 =======================-≈~~....~~~~~~~~~Magic: 22/23 ======================--≈~~~..~~~~~..~~~AC: 18  Str: 13Doom: 19%≈~~~~~~~~~~..~~~EV: 18Int: 19≈≈≈≈≈≈~~~~~~~m..~...~SH: 0Dex: 9≈≈≈≈≈≈~~~~~~~(.°[# #..XL: 15 Next: 49% Place: Shoals:1≈≈≈≈≈~~~~~~~~°@..##...Noise: ---------  Time: 26955.8 (0.0)i 3H≈≈≈≈≈~~~~~###>....)...a) +3 scimitar (protect) {d:24 protect} ≈≈≈≈≈~~...##.........~~Throw: 12 boomerangs {d:18} ≈≈≈≈≈~~.......~~~.....~Zot (5770) Memories (4) -Star Water ≈≈≈≈≈~~~.....[~~~......≈~~~~~~~...†~~~~~~~~..~m   merfolk (polearm)≈~...~~~....~~~~~~~~~~~~~...~~~.....~~~~~~~PPP~~~~.~~.......~~~~~~P~~Throw: 12 boomerangs {d:18}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk, wielding a +0 trident (moderately wounded, 62% to hit)  You throw a boomerang. The boomerang hits the merfolk.  The merfolk is heavily wounded.sit 8~si J.~siv 9=11 6.9 (1.169si" v~~~~~~~~~~~~~..~~~~~~~~~~~~~~~sia   Shift-Dir - straight line  Aim: a merfolk, wielding a +0 trident (moderately wounded, 62% to hit)  You throw a boomerang. The boomerang hits the merfolk.  The merfolk is heavily wounded. _The merfolk hits you but does no damage. _Health restored: 129ti .... #..~~~~~~~...###.~~~~~~~.~~~..#.~~~~~~~~~....~~~~~~~~~~~~..~~~ ≈~~~~~~~~~~..~~~~~~~~~m..~...~~≈[# #~~~~~..##...~~~###>....)... ...##.........~.......~≈≈≈≈~~~.....[~~~......~~~~~~...†..≈tiִ ~....~~~~~~~~~~~...~~~.....~PPti 8~ti q708ti v~~~~~~~~~~~~~~~~..~~~~~..~~~~~~~~~~~~~~~~~~~~~~~~~~~tip M _The merfolk misses you.uin^  You closely miss the merfolk.The merfolk is moderately wounded.ui_3==9.0 (1.17uih~~~~~~~~~~~~~~~~~~~~..~~~~~~~~~~~~~uim _The merfolk completely misses you. _MP restored: 23ui1 ; ~ui2 ~You closely miss the merfolk.The merfolk is moderately wounded.ui3 c60.16ui; !~ui< $~~~~~~~~~~~~~..~~~~~..~~~~~~~~~~~~~~~~~~~~~~~~~~~~uii@ M _The merfolk misses you.viE  You slash the merfolk!  Your weapon exudes an aura of protection.  The merfolk is heavily wounded.vi8-18 =1.25viC~~~~~~~~~~~~~~~~m..~~~~~~~~~~~~~~~~~~~~~~~~vi _The merfolk hits you with a +0 trident. _You take 1 damage, and have 128/129 hp.viQ p ~~~ ~viw }You slash the merfolk!  The merfolk is severely wounded.vi 9=-204vi( ~~~~....~~~~~..~~~~~~~~~~~[~~~~~~~~vi+ z _The merfolk barely misses you. _Health restored: 129wiӉ ... .You slash the merfolk!  The merfolk is almost dead.wil==-3.3 (1.13wi~~~~~~~~~~~~~~..~~~~~m..~...~~~~~~~~~~~~~~~~~~~~~~~wisX _The merfolk completely misses you.xiB  You barely miss the merfolk.The merfolk is almost dead.xiDb4.42xik~~~~~~~~~~~~~~~~[~~~~~~~~ _The merfolk completely misses you.xi ) _The merfolk completely misses you.You barely miss the merfolk.  The merfolk is almost dead. _The merfolk completely misses you.You slash the merfolk!  You kill the merfolk!xi- Z..xi4 f501xi= xiAA ` _Kikubaaqudgha accepts your kill.yi' .... #..~~~~~~~~...###.~~~~~~~.~~~..#.~~~≈~~....~≈~~~..~~~~~..≈~~~~~~~~~~..~~~  ≈≈≈≈≈≈~~~~~~~)..~...~~  ≈≈≈≈≈≈~..[# #..  ≈≈≈≈≈~~##...  ≈≈≈≈≈~~~~~###>....)...~yik ≈≈≈≈≈~~...##.........~~≈≈≈≈≈~~.......~~~  ≈≈≈≈≈~~~.....[~~~.  ≈~~~~~~~~..†~~~~~~~~.~~  ≈~...~~~....~~~  ~~...~~~.PPP  ~~~~.~~..P~~yi yi |=60yi_ yi zi s ~...###.~.~~~..#.~~~≈~~...~~~..~~~~~..~~~~~~~~~  ≈≈≈≈≈≈~zi )..~...~~..[# #..~~~..##....~~###>.@..)...~...##.........~......~~~.....~.....[.......~~~~~~P~~~~~~.###..)..<..~~~~~~Pzi!0 A..zi(1 a759zi,; zi? {i8{i{i{iĥ{i[X8{i{ik11 7{i{ihW _You start waiting.{i\8.{iy70.4 (36{i{ik _Your orb has finished recharging its magic.{iN ~~~..~~~ ≈~~....~ ≈~~~..~~~~ ≈~~~~~~~~~~..≈≈≈≈≈)..~...~~ ≈≈≈≈≈≈~~~~~~~...[# #.~~ ~~~~~~~~..##....{i ≈≈≈≈≈~~~~~###>....)...~ ≈≈≈≈≈~~...##..@......~~ ≈≈≈≈≈~~~......~~~.....~ ≈≈≈≈≈~~~.....[~~~...... ≈~~~~~~~...†~~~~~~~~..~{iɀ ≈~...~~~....~~~~ ~~...~~~.....{iIPPP ~~~~.{i...~~~~~~P~~ ~~~~.###..)..<~.~~~~~~P{izu ~~~~. #...~~~~~~~P~~~~{i{ie1.4 (15{iK{i}i ~~~..#.~ ≈~~....~~~ ≈~~~..~~~~~..~~~~ ≈~~~..~~~ ≈≈≈≈≈≈~~~~~~~)..~...~~ ≈≈≈≈≈≈~~~~~~~...[# #.~~ ≈≈≈≈≈~~~~~~~~~~..##.... ≈≈≈≈≈~~~~~###>....)...~ ≈≈≈≈≈~~...##.~~ ≈≈≈≈≈~~~......~~~.....~ ≈≈≈≈≈~~~.....[~~~...... ≈~...†~..~ ≈~...~~~....~~ ~~...~~~.....~PP ~~~~.~~.~~~~~~P~~ ~~~~.###..)..<~.~P  ~~~~. #...~P~~~~}i68.}i8`24}icA}i"C}it g ≈~~....~ ≈~~~..~~~~~..~~~~ ≈~~~~~~~~~~..≈≈≈≈≈≈~~~~~~~)..~...~~ ≈≈≈≈≈≈~~~~~~~...[# #.~~ ≈≈≈≈≈~~~~~~~~~~..##....}i  ≈≈≈≈≈~~~~~###>....)...~ ≈≈≈≈≈~~...##.........~~ ≈≈≈≈≈~~~....@.~~~.....~ ≈≈≈≈≈~~~.....[~~~...... ≈~~~~~~~...†~~~~~~~~..~}iq  ≈~...~~~....~~~~ ~~...~~~.....PPP ~~~~....~~~~~~P~~ ~~~~.###..)..<..~~~~~~P ~~~~. #...~~~~~~~P~~~~ ~~~.......^~~P~~~~~PP~~}iS 8.....}i `33}i }i }i$8 ≈~~~..~~~~≈≈≈~~~~~~~~~~..≈≈≈≈≈≈~~~~~~~)..~...~~ ≈≈≈≈≈≈~~~~~~~...[# #.~~}i8 ≈≈≈≈≈~~~~~~~~~~..##.... ≈≈≈≈≈~~~~~###>....)...~ ≈≈≈≈≈~~...##.........~~ ≈≈≈≈≈~~~......~~~.....~ ≈≈≈≈≈~~....@.[~~~...... ≈~~~~~~~...†~~~~~~~~..~}i8' ≈~..~~~~....~~~~ ~~..~~~~.....PPP ~~~~...~~~~~~P~~ ~~~~~###..)..<..~~~~~~P ~~~~. #...~~~~~~~P~~~~ ~~~.......^~~P~~~~~PP~~ ~~~~~......~~.P.~~P~P~~~i8 ~i`42~i~i~i'≈≈≈~~~~~~~~~~..≈≈≈≈≈≈~~~~~~~)..~...~~ ≈≈≈≈≈≈~~~~~~~...[# #.~~ ~~~~~~~..##....~if( ≈≈≈≈≈~~~~~###>....)...~ ≈≈≈≈≈~~...##.........~~ ≈≈≈≈≈~~~......~~~.....~ ≈≈≈≈≈~~......[~~~...... ≈~~~~~~~..@†~~~~~~~~..~ ≈~..~~~~....~~~~ ~~..~~~~.....PPP ~~~...~~~~~~P~~ ~~~~~###..)..<..~~~~~~P ~~~~. #...~~~~~~~P~~~~ ~~~.......^~~P~~~~~PP~~~i( ~~~~~.....~~~.P.~P~~ ~~~~...P~i($÷P~P~~~iQ~iR`51~i5[X~~~~~~~i\~i2: ≈≈≈)..~...~~ ≈≈≈≈≈≈~~~~~~~...[# #.~~ ~.~~~~..##.... ≈≈≈≈≈~~~~~###>....)...~ ≈≈≈≈≈~~...##.........~~ ≈≈≈≈≈~~~......~~~.....~ ≈≈≈≈≈~~......[~~~...... ≈~~~~~~~...†~~~~~~~~..~ ≈~~.~~~~.@..~~~~ ~~..~~~~.....PPP ~~~~~~~.......~~~~~~P~~ ~~~~~###..)..<..~~~~~~P ~~~~. #...~~~~~~~P~~~~ ~~~.......^~~P~~~~~PP~~ ~~~~~.....[~i: 36m~~~.P.~P~~ ~..~...P÷P~P~~ ~.....~~~~...~~~~~P≈~iT I.....~i2V `60~iG` ~~~~~~~~~~i1c ~ij ≈≈≈≈≈≈~...[# #.~~ ≈≈≈≈≈~~~~~.~~~~..##.... ≈≈≈≈≈~~~~.###>....)...~ ≈≈≈≈≈~~...##.........~~ ≈≈≈≈≈~~.........~.....~ ≈≈≈≈≈~~......[~~~......~i#kL ≈~~~~~~~...†~~~~~~~~..~ ≈~..~~~~....~~~~~ik ~~..~~~~@....~~~~~~~PPP ~~~~~~~.......~~~~~~P~~ ~~~~~###..)..<..~~~~~~P ~~~~. #...~~~~~~~P~~~~ ~~~.......^~~P~~~~~PP~~ ~~~~~.....~~~.P.~P~~ ~.....~~~~...P÷P~P~~ ~...~~~~~~~.~~~~~~P≈ ~~~~~~~~~~~PPP~P~P≈≈~iTl~iڌ8.~i7a749~i~~~~~~~~~~~~~~~~~~~~~~~~~~iJ~ii zO .~~~~..##.... ≈≈≈≈≈~~~~.###>....)...~ ≈≈≈≈≈~~...##.........~~ ≈≈≈≈≈~~.........~.....~ ≈≈≈≈≈~~......[~~~...... ≈~~~~~~~...†~~~~~~~~..~ ≈~..~~~~....~~~~~~~~~~~ ~~..~~~~.....PPP ~~~~...~~~~~~P~~ ~~~~~###..)..<..~~~~~~P ~~~~. #...~~~~~~~P~~~~ ~~~.......^~~P~~~~~PP~~iz ~~~~~......~~.P.~~P~P~~ ~.....~~~~...P÷P~P~~ ~...~~~~~~~.~~~~~~P≈ ~~~~~~~~~~~PPP~P~P≈≈ ~~~P~≈≈≈≈≈iJ7.iP`88i~~~~~~~~~..~~~~~~~~~~~~~~~~~~ii3iiiB2≈≈≈≈≈~~~~.###>....)...~ ≈≈≈≈≈~~...##.........~~ ≈≈≈≈≈~~.........~ ≈≈≈≈≈~~......[~~~...... ≈~~~~~~~...†~~~~~~~~..~ ≈~..~~~~....~~~~~~~~~~~ ~~..~~~~......~~~~~~PPP i2~~~~~~~.......~~~~~~P~~ ~~~~~###@.)..<..~~~~~~P ~~~~. #...~~~~~~~P~~~~ ~~~.......^~~PP~~ ~~~~~......~~.P.~~P~P~~ i2 ~.....~~~~...P÷P~P~~i2~~~.~~~~~~~.~~~~~~P≈i3g~~~~~~~~~~~PPP~P~P≈≈~~~~~~~~~~~~~~P~≈≈≈≈≈ i OiQ`97iY~~~~~~~~..~~~~~~~~~~~P~~~~~~~~~~~~~~~~~~~~~~i[il`...##.........~~.........~.....~......[~~.~~~~~~~...†~~~~~~~~..~~..~.~~~~~~~~~~~~..~~~~......~~~~~~PPP~~~~~~.......~~~~~~~###..)..<..~~~~~~P. #@..~~~~~~~P~~~~~~.......^~~P~~~~~PP~~~~......~~.P.~~P~ ~~~~....~~~~...P÷~~~~~.~~~~~~~.~~~~~~P≈~~~~~~~~~~~~~PPP~P~P≈i`~~~~~~~~~~~~~~~P~≈≈≈~~≈≈≈≈~~~iz8.i4{a806i~~~~~~~~~~~~~~~~~~~~~~iviuH ≈≈≈≈≈~~.........~.....~ ≈≈≈≈≈~~......[~~~......iH ≈~~~~~~~...†~~~~~~~~..~ ≈~..~~~~....~~~~ ~~..~~~~......~~~~~~PPP ~~~~~~~.......~~~~~~P~~iH ~~~~~###..)..<..~~~~~~P ~~~~.###...~~~~~~~P~~~~ ~~~....@..^~~P~~~~~PP~~iI ~~~~~......~~.P.~~P~P~~ ~~~~~....~~~~...P÷P~P~~$~~~~~.~~~~~~..~~~~~~P≈~~~~~~~~~PPP~P~P≈≈.~~~~P~≈≈≈≈≈≈≈≈≈~~~~≈≈≈≈≈≈≈≈≈ik8.il`15iuF~~~~~~P~~~~~~~~~~.~~~~~~iyi ≈≈≈≈≈~~.~.....~ ≈≈≈≈≈~~......[~~~......~≈~...†~~..~≈~..~~~~....~≈~~..~~~~......~~~~~~PPP≈~~~~~~~.......~~~~~~P~~~~~###..)..<..~~~~~~P~~.###...~~~~~~~P~~~~~~~~.^~~P~~~~~PP~~.~~~~~......~~.P.~~P~P~~.~~~~~....~~~~...P÷P~P~~.$~~~~~.~~~~~~..~~~~~~P≈.~PPP~P~P≈≈.~~P~≈≈≈≈≈.~~~≈≈≈≈~~.~~~≈~~~i>...i`24i-~~~~~~~~~~~~.~iiرj ≈≈≈≈≈~~.~.....~≈≈≈≈≈≈~~......[~~~~≈~~~~~~~...†~~..~≈≈~...~~~.....≈~~..~~~~......~~~~~~~≈~~~~~~~.......~~~~~~P~~~~~~~###..)..<..~~~~~~.~~~~~.###...~~~~~~~P.~~~~.^~~P~~~~~PPi#.~~~~~......~~.P.~~P~P#.~~~~.....~~~~...P÷P~P#.$~~~~~.~~~~~~..~~~~~~P#..~PPP~P~P#..~P~#.~~~≈≈≈≈~~~.~~~≈~~iR....i`33iIZ~~~~~iiD ≈≈≈≈≈~~.~~≈≈≈≈≈≈~~......[~~~~≈~~~~~~~...†~~≈≈~...~~~.....~≈≈~~..~~~~......~~~~~~~≈~~~~~~~.......~~~~~~P.~###..)..<...~~~~~.###....~~~~~~P.~~~~i.^~~P~~~~~PP#.~~~~.~~.P.~~P~P #..~~~.....~~~~...P÷P~P #.$~~~~~..~~~~~..~~~~~~ #..~PPP~P~Pi #..~P~ #.~~~≈≈≈≈iQ~~~~ ..~~~≈i ~~~i2.i`42i7~i1i? M##.....≈≈........≈≈≈≈≈≈~~......[~~~...~≈~~~~~~~...†~.~≈≈~...~~~.....~~≈≈~~..~~~~~~≈~~~~~~~.......~~~~~~P~~~~~~~###..)..<..~~~~@###....~~~~~~P~~..~i@ e^~~P~~~~~P##.~~~........~~.P.~~.~~~......P÷P~P#.$~~~~~..~~~~~..~~~~~~..~~~iX 3.iQZ `51ia iPd i>M~~.###>....)....##.....≈≈........≈≈≈≈≈≈~~......[~~~...~≈~~~~~~~...†~.~≈≈~...~~~.....~~≈≈~~..~~~~....~~≈~~~~~~~.......~~~~~~P~~)..<..~~~.~~~~.###....~~~~~~P~~iA=..~....^~~P~~~~~P##.~~~........~~.P.~~#..~~~.....~~~~...P÷P~P~~~~~~#.~~~≈≈≈≈~~~~~iA  You enter the shallow water.i7.0 (1.639Water iyi? _Moving in this stuff is going to be slow.ikM~.~~~~..##~..###>....)....##.....≈≈........≈≈≈≈≈≈~~......[~~~...~≈~~~~†~.~≈≈~.....~~≈≈~~..~~~~~~≈~~~~@~~.......~~~~~~Piµ|~~~~~~~###..)..<..~~~.~~~~.###....~~~~~~P~~..~....^~~P~~~~~P##.~~~........~~.P.~~P~P. .~ ~~ #..~~~~~~~~~~ i|3.ib8.68iii { &M≈~~~~~~~...[# #~~~~.~~~~..##~..###>....)....##.....≈≈........≈≈≈≈≈≈~~......[~~~...~≈~~~~†~.i_{ ~≈≈~.....~~≈≈~~..@~~~~~≈~~~~~~~.......~~~~~~P~~~~~~~###..)..<..~~~.~~~..###....~~~~~~P~~i{ ..~~~~.......^~~P~~~~~PP.#..~~~~~~~i{ is ...90.26i iΦ i M)..~...~≈~~~~.~~...[# #~~~...~~~..####>....)....##.....≈≈........≈≈≈≈≈≈~~......[~~~...~≈~~~~†~.~≈≈..~~≈≈~~..~~~~~~≈~~~~~~~.......~~~~~~PiE~~~~~~~###..)..<..~~~...~~~..###....~~~~~~P~~~#.$~~~~~.i38.iR5q105i=iAi  ~~~..~~~)..~...~~≈~~...[# #.~≈~~~~...~~~..##.≈~....###>....)≈~....##.........~≈≈≈≈≈≈≈≈~~.........~.~~≈≈≈≈≈≈~~......[~~~....~~~≈~~~~@~~...†~~..~~≈≈~...~~~.....~~~~≈≈~~....~~~~~~P~~≈~.......~~~~~~P..~~~~~~###..)..<..~~~~...~~~..###....~~~~~~P~~~..~~~~.......^~~P~~~~~PP~##..~~........~~.P.~~P~P~#..~~~......P÷P~Pi<= r ..You enter the shallow water.i;? 2.8 (1.63Water i\T i3W ? _Moving in this stuff is going to be slow.i ≈~~~..~~~~~..~...~~~~..~~~ ~~~~~.~)..~...~~ ≈~...[# #.~~≈~~~~...~~~..##.≈~....###>....)≈~....##.........~~≈≈≈≈≈≈≈≈~~.........~.....~~~≈≈≈≈≈≈~@......[~~~....~~~≈~~~~~~....†~~..~~≈≈~...~~~.....~~~~~≈≈~~....~~~~~~PPP~~≈~.......~~~~~~P..~~~~~~###..)..<..~~~~~~P...~~~..###....~~~~~~P~~~..~~~~.......^~~P~~~~~PP~##..~~........~~.P.~~P~P~i+W......i+b4.42i2i4i*≈~~..~~~~~ ~~....~~~~..~...~~~~..~~~ ~~~~..~)..~...~~ ≈~~......[# #.~~ ≈~~.~...~~~..##.... ≈~....###>....)...~ ≈i~+J~....##.........~~ ≈≈≈≈≈≈≈≈~~@........~.....~ ~~≈≈≈≈≈≈~~......[~~~...... ~~~≈~~~~~~....†~~..~ ~~≈≈~...~~~.....~~~~ ~≈≈~~..~~~~......~~~~~~PPP~~≈.........~~~~~P~~i+\..~~~~~~###..)..<..~~~~~~P...~~~..###....~~.~~~P~~~~...~~~.i+S^~~P~~~~~PP~~iSAiBq501i$IiOKiY ~~~..#.~ ~~......~~~~~~~~ ~~....~~~~..~...~~~~..~~~ ~~~~..~)..~...~~ ≈~~......[# #.~~ ≈~~.~...~~~..##.... ≈~....###>....)...~ ≈~..@.##.........~~ ≈≈≈≈≈≈≈≈~~.........~.....~ ~~≈≈≈≈≈≈~~......[~.~...... ~~~≈~~~~~~....†~~~.~~~~..~ ~~≈≈~...~~~.....~~~~~≈≈~~..~~~~......~~~~~~PPP~~≈..........~~~~P~~..~~~~~~###..)..<..~~~~~~P...~~~..###....~~.~~~P~~~~i 8..i `60i5$ i& it/ M...###..~~...# .......~~~~ .~ ≈~~~...~~~~..~ ~~~..~)..~...~~ ≈~.~~......[# #.~~~.~...~~...##....#>....).......##.........~≈≈........~≈≈≈≈≈≈~~......[~.~......~~~≈~~~~~~....†~~~.~~~~..~~~~~###..)..<..iA 2.iC a729iJ iM i".... #. ~~...###..~~~~~~.~ ≈≈≈≈≈~~...#...~ ~.......~~~~~~~~ ~.....~~~...~...~~~...~~~ ~~~~..~)......~~ ≈.~~......[# #.~~ ≈~~.~@..~~...##.... ≈~....###>....)...~ ≈i"#~....##.........~~ ≈≈≈≈≈≈≈≈~~.........~.....~ ~~≈≈≈≈≈≈~~......[~.~......~~~≈~~~~~~....†~~~.~~~~..~~~≈≈~...~~~.....~~~~~~~~~~~≈≈~~..~~~~......~~~~~~PPP~~≈..........~~~~P~~i<=..iT@`88iACq~~~~~~~~~iDi ~.... #. ~~...###..~~~~~~.~ ≈≈≈≈≈~~...#...~~~~~~~~ ~........~~~~~~~ ~.....~~~...~~~~...~~~...~~~ ~~~~..~)......~~ ≈~~@.....[# #.~~ ≈~..~...~~...##.... ≈~....###>....)...~ ≈~....##.........~~ ≈≈≈≈≈≈≈≈~~...............~~~≈≈≈≈≈≈~~......[~........iw ~~~≈~~~~~~....†~~~.~.~~..~~~≈≈~...~~~.....~~~~~≈≈~~..~~~~~~~~~~PPPi 7.i `97i M~~~~~~~...~~~~~~~~~~~~i ixpn~.... ....~~ ~.... #...~~~~~~ ~....###..~~~~~~.~ ≈≈≈≈≈~~...#...~~ ip2~........~~~~~~~ ~.....~~~...~~~...~~~...~~~ i q~~~~.@~)......~~ ≈i-q5~.~~......[###.~~ ≈~..~...~~...##.... ≈i~q~....###>....)...~ ≈~....##.........~~≈≈≈≈≈≈≈≈~~...............~iq~~≈≈≈≈≈≈~~......[~........iq~~~≈~~~~~~....†~~~....~..~irG~~≈≈~...~~~.....~~~~iilc70006iZG~~~~~~~~~~~~~~...~~~~~~~~iO~~~~iiI$M~.~##.. ≈~ ....~~  ≈≈~.... #...~~~~~~  ≈≈≈~....###..~~~~~~.~~...#...~~~~ ...~~~ ~.....~~ ≈~~~.@.~~~...~ iH~~~~..~)......~~ ≈~.~~......[###.~~~...~~...##....≈≈≈≈≈≈≈≈~....###>....)...~.~~~....†~~~....i..15~~~~~~~~~~~~~.....~~~~~.@.~~~~~.~~..~...~~~~i;i; 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≈~....###>....)...~ i>≈~....##.........~~ ≈~....... ~~~~......[~ i>~~~≈~~~~~~....†.~~....~..~ ~~≈≈~...ie..~~~~.~~~~~ ~≈≈~~..~~~..i}.~~PPP ~~≈~~~...............~~P~~ i..~~~~..###..)..<...~~~~~P i...~~~..###....~~...~P~~~~i...~~........^.~P...~~PP~~ ##..~~...........P..~P~i #P~~i ..~~~.......~~...P÷P~P~~i@k#.$~~~~~..~~~~~..~~~~~~P≈i2A.Eiq9C~~~i\:b7699idC@EEi/Ei,| ≈≈~.~.......[###≈~..~...~~...##.... ≈~...E###>....)...~ i| !≈~....##.........~~ ≈~~...... ~~~~......[~i|  ~~~≈~~~~~~....†.~~....~..~ i| ~~≈≈~.....~~~~..~~~~ i| m~≈≈~~..~~~...~~PPP i} b~~≈~~~...............~~P~~ i$} ..~~~~..###..)..<...~~~~~P ...~~~..###....~~...~P~~~~ iC} ...~~........^.~P..~~~PP~~ia} }##.........P..~P~P~~ i} ..~~~.......~~...P÷P~P~~i} #.$~~~......~~~...~~~~~P≈#..~~~~~~~~~~~~~PPP~P~P≈≈i C.Ei 7~i` `88i΢ iɥ i'9≈~..~...~~...##....  ≈~....###>....)...~  ≈~...E##.........~~  ≈~~......  ~~~~......[~i'  ~~~≈~~~~~~....†.~~.~  ~~≈≈~...i(..~~~~...~~~  ~≈≈~~..~~~~.i2(7.~~PPP  iP(v~~≈~~~.........@.....~~P~~  i("..~~~~..###..)..<...~~~~~P  ...~~~..###....~~...~P~~~~  i(...~~........^.~P..~~~PP~~  ##i(C.........P..~Pi(-P~~i)..~~~.......~~...P÷P.P~~ i))*#.$~~~......~~~...~~~~~P≈#..~~~~~~~~~~~~.PPP~P~P≈≈iM)H#..~~P~≈≈≈≈≈i=C.Ei/A~~i`97i@EEiiI≈~....###>....)...~ ≈~....##.........~~ ≈~~...E.. ~~~~......[~ ~~~≈~~~~~~....†.~~.~ ~~≈≈~.....~~~~....~~ ~≈≈~~..~~~~..~~PPP ~~≈~~~...............~~P~~ ..~~~~..###..)~~~~~P ...~~~..###....~~...~P~~~~ ...~~........^.~P..~~~PP~~ ##...P..~P~P~~ ..~~~...P÷P~P~~  #.$~~~.....~~~~...~~~~~P≈  #..~~~~~~~~~~~~.PPP~P~P≈≈  #..~~P~≈≈≈≈≈iJL[K  #.~~~≈≈≈≈iz^C.EiiB~~~i6kK306i^ki3tiwa _There is a staircase back to the Lair here.ihiio Ability - do what?Costi?iSFailure  f - EnkindleInstant0% iei Invocations -X - Renounce ReligionNone0%  a - Unearth Wretches3 MP, Piety--iiq0%  b - Sign of Ruin5 MP, Piety-1%  W - Brand Weapon With PainTorment0%  iiN - Receive Forbidden Knowledge None0% [?] toggle between ability selection and description.iT iX ic ≈≈≈≈≈≈≈≈~....###>....)...~dossy the Fighter ≈≈≈≈≈≈≈≈~....##.........~~Revenant of Kikubaaqudgha ****** ≈≈≈≈≈≈≈≈~~...............~Health: 129/129 ======================== ~~≈≈≈≈≈≈~~....E.[~........Magic: 23/23 ======================== ~~~≈~~~~~~....†.~~.......~AC: 11Str: 13Doom: 19% ~~≈≈~...~~~.....~~~~....~~EV: 18Int: 19 ~≈≈~~..~~~~......~~~.~~PPPSH: 0iac Dex: 9 ~~≈~~~...............~~P~~XL: 15 Next: 49% Place: Shoals:1 ..~~~~..###..)..@...~~~~~PNoise: ---------  Time: 27030.4 (0.0) ...~~~..###....~~...~P~~~~a) +3 scimitar (protect) {d:24 protect} ic ...~~........^.~P.~~~~PP~~Throw: 12 boomerangs {d:18} ##..~~........~~.P..~P~P~~Zot (5696) Memories (4) ic #..~~~.......~~...P÷P~P~~#.$~~~.....~~~~...~~~~~P≈E   water elemental  #..~~~~~~~~~~~~.PPP~P~P≈≈ic t#..~~~~~~~~~~~~~.~P~≈≈≈≈≈#.~~~≈≈≈≈~~~~~~~~~Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiDd Aim: a water elemental (dormant, 98% to hit)  You throw a boomerang. The boomerang hits the water elemental. _The water elemental is lightly damaged. _There is a staircase back to the Lair here.in P  Okay, then.iPp iz i} . _iA  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iIJiii _You can't see any susceptible monsters within range! (Use Z to cast anyway.)i  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iXi* Your spells (cast)TypeFailure Level  a + Soul SplinterNecromancyig1% 1  b - Grave ClawNecromancy1% (0%) 2  c - Vampiric DrainingNecromancyi1% (1%) 3 d - Animate DeadNecromancy1%4  e - AnguishiHexes/Necromancy 3% 4  g - GloomHexes/Necromancy 1% 3 m - Martyr's KnelliNecromancy/Summoning1%4  C - Eringya's Surprising Crocodile Summoningi}1% 4  T - Olgreb's Toxic Radiance AlchemyiD1% (1%) 4 i:-Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitiaiiN ≈≈≈≈≈≈≈≈~....###>....)...~dossy the Fighter i| ≈≈≈≈≈≈≈≈~....##.........~~Revenant of Kikubaaqudgha ****** ≈≈≈≈≈≈≈≈~~...............~i {Health: 129/129 ======================== ~~≈≈≈≈≈≈~~....E.[~........Magic: 23/23 ======================== i ~~~≈~~~~~~....†.~~.......~AC: 11Str: 13Doom: 19% ~~≈≈~...~~~.....~~~~....~~EV: 18Int: 19 i ~≈≈~~..~~~~......~~~.~~PPPSH: 0Dex: 9 i; U~~≈~~~...............~~P~~ib vXL: 15 Next: 49% Place: Shoals:1 ..~~~~..###..)..@...~~~~~PNoise: ---------  Time: 27030.4 (0.0) i ...~~~..###....~~...~P~~~~a) +3 scimitar (protect) {d:24 protect} i ...~~........^.~P.~~~~PP~~Throw: 12 boomerangs {d:18} i ##..~~........~~.P..~P~P~~Zot (5696) Memories (4) i( #..~~~.......~~...P÷P~P~~#.$~~~.....~~~~...~~~~~P≈E   water elemental  #..~~~~~~~~~~~~.PPP~P~P≈≈iH #..~~~~~~~~~~~~~.~P~≈≈≈≈≈#.~~~≈≈≈≈~~~~~~~~~ _Okay, then.ig Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. i ,_You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Soul Splinter (safe; 1% risk of failure)  i \Confirm with . or Enter, or press ? or * to list all spells.i; i$≈≈≈≈≈≈≈≈~....###>....)...~dossy the Fighter ≈≈≈≈≈≈≈≈~....##.........~~Revenant of Kikubaaqudgha ****** ≈≈≈≈≈≈≈≈~~...............~Health: 129/129 ======================== ib~~≈≈≈≈≈≈~~....E.[~........Magic: 23/23 ======================== ~~~≈~~~~~~....†.~~.......~AC: 11Str: 13Doom: 19% ~~≈≈~...~~~.....~~~~....~~EV: 18Int: 19 i6~≈≈~~..~~~~......~~~.~~PPPSH: 0Dex: 9 ~~≈~~~...............~~P~~iXL: 15 Next: 49% Place: Shoals:1 ..~~~~..###..)..@...~~~~~PNoise: ---------  Time: 27030.4 (0.0) ...~~~..###....~~...~P~~~~i8a) +3 scimitar (protect) {d:24 protect} ...~~........^.~P.~~~~PP~~Throw: 12 boomerangs {d:18} i##..~~........~~.P..~P~P~~Zot (5696) Memories (4) iIP#..~~~.......~~...P÷P~P~~#.$~~~.....~~~~...~~~~~P≈E   water elemental  iq#..~~~~~~~~~~~~.PPP~P~P≈≈#..~~~~~~~~~~~~~.~P~≈≈≈≈≈#.~~~≈≈≈≈~~~~~~~~~ i_Okay, then.Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. i_You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iQ$P  Okay, then.i%i\/i1. _i ≈~..~...~~...##....  ≈~....###>....)...~  i\U≈~....##~  ≈≈~~.......~  ~~≈≈≈≈≈≈~~....E.[~.. i ~~~≈~~~.†.~~.......~  ~~≈≈~...~~~i~....~~  ~≈≈~~..~~~~......~~~.~~PPP ij ~~≈~~~..~......~~P~~ i  ..~~~~..###..)..<...~~~~~P  ...~~~..###....~~...~P~~~~ i* .i^.~P.~~~~PP~~#...~~.P..~P~i?P~~i_ #..~~~.......~~...P÷P~P~~i #.$~~~.....~~~~...~~~~~P≈iZ #..PPP~P~iIP≈≈ #..~~~~~i0.~P~≈≈≈≈≈iWA.Ei^8~il1.4 (15 _izii  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iw †EYou call upon the dead to rise.ilvv~(ally target)iق19-----24Reap -Star iUi _Your orb unleashes a flurry of shooting stars! _You now have 19/23 mp.iVj Ability - do what?CostFailure  f - EnkindleInstant0%  Invocations -X - Renounce ReligionNone0%  a - Unearth Wretches3 MP, Piety--0%  b - Sign of Ruin5 MP, Piety-1%  W - Brand Weapon With PainTorment0%  N - Receive Forbidden Knowledge None0% [?] toggle between ability selection and description.i45 i = iK  ≈≈≈≈≈≈≈≈~..~...~~...##....dossy the Fighter≈≈≈≈≈≈≈≈~....###>....)...~Revenant of Kikubaaqudgha ******≈≈≈≈≈≈≈≈~....##.........~~Health: 129/129 ========================≈≈≈≈≈≈≈≈~~...............~Magic: 19/23 ===================-----~~≈≈≈≈≈≈~~......[~........AC: 11Str: 13Doom: 19%  ~~~≈~~~~~~....†.~~.......~EV: 18Int: 19  ~~≈≈~...~~~....E~~~~....~~SH: 0iK Dex: 9  ~≈≈~~..~~~~......~~~.~~PPPXL: 15 Next: 49% Place: Shoals:1  ~~≈~~~..~.....v@.....~~P~~Noise: ---------  Time: 27032.4 (0.0)  ..~~~~..###..)v.<...~~~~~Pa) +3 scimitar (protect) {d:24 protect} ...~~~..###....~~...~P~~~~Throw: 12 boomerangs {d:18} ...~~........^~~P.~~~~PP~~iL Zot (5694) Memories (4) Reap -Star ##..~~........~~.P..~P~P~~#..~~~.......~~...P÷P~P~~E   water elemental (ally target)iUL J#.$~~~....~~~~~...~~~~~P≈#..~~~~~~~~~~~~.PPP~P~P≈≈#..~~~~~~~~~~~~~.~P~≈≈≈≈≈ _Okay, then.iL Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You call upon the dead to rise. _Your orb unleashes a flurry of shooting stars! _You now have 19/23 mp.ib  _You now have 19/23 mp.Kikubaaqudgha calls piteous wretches from the earth!Kikubaaqudgha is no longer ready to enhance your necromancy.You encounter a skyshark, a harpy and a snapping turtle.  The shooting star hits the snapping turtle!  You kill the snapping turtle!ig hF   skyshark (paralysed)E   water elemental (ally target)H   harpy (wandering, paralysed)i 3○i Gv○i @ vi g○That felt strangely unrewarding. The dead are walking!i- yF~~~..~Z°@.H..~°~Z   snapping turtle zombie (reaching, min…)i@ .6---3.4 (13i nE°Ei _The water elemental engulfs your snapping turtle zombie. _You now have 16/23 mp.ik]H≈~.~.......[###.~~~...~~...##....###>....).......##~≈≈.......~≈≈≈≈≈≈~~......[.~≈~~~~~~....†.~~.......~≈≈~....EF~~~..~.~~≈≈~~..~~~~...v@.~~~.~~PPP~~≈~~~..~.....°Z.H..~~~P~~~~~~..###..)°.<...~~~~~P~..###....~~...~P~~...~~........^~~P.~~~~P##..~~.i]:P..~....~~...P÷P~P~~$~~~....~~~~~...~~~~~PPPP~P~Piq  You swap places with your snapping turtle zombie.  The shooting star hits the water elemental!!i2○i ~~E.°..~The water elemental is heavily damaged.i)`42i]E°Ei: _The water elemental is knocked back.iX~  The water elemental is heavily damaged. _The water elemental is knocked back.  The helpless skyshark fails to defend itself.  You slice the skyshark!!  Your weapon exudes an aura of protection.  You kill the skyshark!il .That felt strangely unrewarding. The dead are flying!imF~Eiz Z.ZE   water elemental (ally target)Z   harpy zombie (minion)Z   snapping turtle zombie (reaching, min…)Z   skyshark zombie (minion)A nearby harpy perishes wretchedly. The dead are flying!i${18 5.5 (1.11iREE _Your snapping turtle zombie bites the water elemental from afar!i Z.You closely miss the water elemental.io.The water elemental is severely damaged.  The water elemental closely misses you.Your harpy zombie claws the water elemental but does no damage.  Your harpy zombie claws the water elemental!  The water elemental is destroyed!i|JZ   harpy zombie (minion)snapping turtle zombie (reaching, min…)Z   skyshark zombie (minion)i%7=--506.60ii` _Kikubaaqudgha accepts your kill.ib  ≈~~~~...)..... ≈≈~~~~......[###.~~ ≈~~.~...~~...##.... ≈~....###>....)...~ ≈~....##~ ≈≈~~.......~ ~~≈≈≈≈≈≈~~......[~.. ~~~≈~~~.†~~~.......~ ~~≈≈~...~~~...@.Z~~~..~.~~ ~≈≈~~..~~~~.....Z~~~.~~PPP ~~≈~~~.~~......Z....~~~P~~ ..~~~~.~###..)..<...~~~~~P ...~~~..###....~~..~~P~~~~ .......^~~P.~~~~PP~~#..~~........~~.P..~P~P~~ m #..~~~.......~~...P÷P~P~~ #.$~~~....~~~~~...~~~~~P≈i <Z.i HZ~i4 7~iy g7089i& i) iJ ≈~~....~ ~...)......~~ ≈~~~~......[###.~~~.~...~~...##....###>....).......##~≈≈.......~ia≈≈≈≈≈≈~~......[~........~≈~~~~~~....@Z~~..~....~≈≈~....Z~~~~..~.~~≈≈~~..~~~~......~~~.~~PPP~~≈~~~.~~......Z.P~~~~~~.~###..)..<...~~~~~P~..###....~~..~~P~~...~~........^~~P.~~~~P##..~~...ifP..~....~~...P÷P~P~~i\~Z.~~~~~~11 88~~~~~~~ i>d_You see here a harpy corpse.i~.....~~....~~~~...~~~...~~~ ~~~~...)......~~  ≈~~~......[###.~~  ≈~~~~...~~...##....  ≈~....###>....)...~  ≈~....##~~  ≈≈≈≈≈≈≈≈~~.........~  ~~≈≈≈≈≈≈~~.....@[~........  ~~~≈~~~~~~....†Z~~..~....~  ~~≈≈~...~~~....Z~~~~..~.~~  i~≈≈~~..~~~~...Z..~~~.~~PPP  ~~≈~~~.~~~.......~..~~~P~~  ..~~~~.~###..)..<...~~~~~P  iM...~~~..###....~~~.~~P~~~~  ...~~..^~~P~~~~~PP~~  ##..~~..~~.P.~~P~P~~i?Z.iG<Z.i{]~~~~~~~ig97 _i$~~~~~~~~~~~~~~i&ik~..........~~~~~ ~....~~~~...~..~~~~...~~~ ~~~~..~)......~~ ≈~~~~..~...[###.~~ ≈~~~~...~~...##.... ≈i~....###>....)...~ ≈~....##~~ ≈≈≈≈≈≈≈≈~~......@..~ ~~≈≈≈≈≈≈~~......[~........ ~~~≈~~~~~~~...ZZ~~~.~....~ ~~≈≈~...~~~....Z~~~~~.~~~~ iF~≈≈~~..~~~~......~~~~~~PPP ~~≈~~~.~~~.......~~.~~~P~~ ..~~~~.~###..)..<...~~~~~P ...~~~..###....~~~~~~P~~~~ ipi...~~..^~~P~~~~~PP~~iCZ†iKZ~i;Z.i?)~~i}=406i~~~~~~~~~~~~~P~~ii-f≈≈≈≈≈~....#....~~~~~~~ ~~.....~~~~~~~~~ ~~...~~~~...~~~~..~~~~...~~~ ~~~~~.~)......~~ ~.~~...[###..~ ~~~~...~~...##.... ~....###>....)...~ ~....##~ ig.≈≈≈≈≈≈≈~~...............~ ≈≈≈≈≈≈~~.....ZZ~~....... ~~~~~~~...†~Z~~.~....~ ...~~~.....~~~~~.~~~~ ≈≈~~..~..~~~~~~PPP ~≈~~~.~~~.......~~.~~~P~~ i.~~~~.~###..)..<...~~~~~P ~~~..###....~~~~~~P~~~~izAZ.iCZ[isEZ~iB~~i`15i:(~~~~~...~~~~~~..~~~~~~~~~~~~~~~~~~~~~ii | ≈≈≈~....###.~~...#..~~~~~~~~ ..~~~~~~~~ ...~~~~...~~~~  ≈~~~..~~~~...~~~~~.~)......~~ ≈~~~~.~~...[###..~~~~~..~~...##....##>@...)i|....##... ≈......ZZ.~ ~≈≈≈≈≈≈~~......[Z~....... ~~≈~~~~†~~~~.~.... ~≈≈~.....~~~~~~~~~~ ≈≈~~..~~~~......~~~~~~PPP ~≈~~~.~~~.......~~~~~~P~~ .~~~~.~###..)..<...~~~~~Piϒ@Z.iKZ.iEZ~iE~~~~i!8=24i{~~~~~~~~~~~~..~~~~...~~~~~.~~~~~~~~~~~iӭi2i≈≈≈~....# #...~~~~~~ ~....###.~~~~~~..~ ≈≈≈≈≈~~...#..~~~~~~~~. ~~.....~~~~~~~~~ ~~...~~~~...~~~~..~~~~...~~~ ~~~~~.~)..~...~~ ~~.~~...[###..~ ~~~~~..~~.@.##.... ~....###>....)...~ ~....##..ZZ......~ ≈≈≈≈≈≈~~.......Z. ≈≈≈≈≈≈~~......[~~.......~~~~~~~...†~~~~.i~~.... ...~~~.....~~~~~~~~~~ ≈~~..~..~~~~~~PPP ≈~~~.~~~.......~~~~~~P~~iZ.Z.ia<Z.i@~~i`33iV~~~~~~~~~~~~~~~~...~~~~...~~~~~~~~..~~~~~~~~.~~~~~~~~~~~~~~~irie$ .....~ # #..~. ≈≈≈~....###..~i)~~...#..~~~~~~~~. .~~~~~~~  ~.~~i%≈~~~..~~~~...~~.~~~.~)..~......≈~~~~~~~..@[###..~~~~~..~~...##....iL..###>.ZZ.)...~....##...Z......~im........~ ≈≈≈≈≈≈~~......[~~... i~≈~~~~i†~~~~.~~....≈~...i..~~~~~~~~~~..~~~~PPi?Z.i;Z.i8~i`42if~~~~~~~~~~~~~~i~.~)..~~~~~~..~~~i~.~~~~~~~~igiN^ ≈~......##..##..~ ≈≈≈~....# #....~~~~~ ≈≈≈~....# #..~~~~~... ≈≈≈~....###.~~~~~~..~ ~...#..~. ≈≈≈≈≈≈~~....~~~~~~~~~~  ≈~~...~~~~...~~~~  ≈≈~~~~.~~~~...~~.~≈~~~~~.~)@.~......≈≈~~~~~~~...[###..~≈~~~~~..~~.Z.##....≈~.~..###>.ZZ.)...~≈~....##..........~≈~~;_33m.........~......≈≈≈≈≈~~......[~~....... ~~≈~~~~~~~...†~~~~.~~.... ~≈≈~...~~~~~~~iq>Z.irDZ.i't?Z.i~P~~[~i`51i~~~~~~~....~~~~~..~~~~~~~~~~[~~~~~~i>i .......... ≈~..~...##..##.~ ≈≈≈~~...# #....~~~~~ ≈≈≈~....# #..~~~~~... ≈≈≈~~...###.~~~~~~..~ ~..#..~. ≈≈≈≈≈≈~~....~~~~~~~~~~ ic*≈~~...~~~~~..~~~~  ≈≈~~~~.~@~~...~~.~  ≈~~~~~.~)..~......≈≈~~~~~~~.Z.[###..~≈~~~~~..~~ZZ.##....≈~~~..###>....)...~≈~~...##..........~ ≈i≈~~.........~......≈≈≈≈≈~~......[~~....... ~iL~~≈~~~~~~~...†....i Z.You enter the shallow water.i DZ.i KZ.i ;Z.i i =7.2 (1.679Water i\ ~~~~~~~~~~~~~~~iZ ? _Moving in this stuff is going to be slow.i2 ..~..###...~~~~ ~............... ≈~.~~...##..##.~ ≈≈≈~~...# #....~~~~~ ≈≈≈~....# #..~~~~~... ≈≈≈~~...###...~ ~..#... ≈≈≈≈≈≈~~....~~~~~~~~~~ ≈~~...@~~~~..~~~~ ≈≈~~~~.~~~~...~~.~  ≈~~~~~.~ZZ.~......  ≈≈~~~~~~~Z..[###..~  ≈~~~~~..~~...##....  ≈~~~..###>....)...~  ≈~~...##....~ 37m ≈≈~~.........~......  ~~≈≈≈≈≈≈~~......[~~.......i G>Z)i~IGZ.iK<Z.iUiRW9=8.87i`f~~~~~~~~itci]>  ~.... #E..~~... ..~..###...~~~~~. ~............... ≈~~~~...##..##. ≈≈≈~~...# #....~~~~~ ≈≈≈~....# #..~~~~~... ≈≈≈~~...###...~ ~..#... ≈≈≈≈≈≈~~..@.~~~~~~~~~~ ≈~~...~~~~~..~~~~ i? u≈≈~~~~.ZZ~~...~~.~ ≈~~~~~.Z)..~...... ≈≈~~~~~~~...[###..~ ≈~~~~~..~~...##.... ≈~~~..###>....)...~ ≈~~...##....~ ≈≈~~.........~......icT >Z~iV ;Z~iW IZ~ia 9~ic n906ik ipm ik_3..... ..~~~~.~. ~.... #E..~~......~..###...~~~~~.. ~...............~~ ≈~~~~...##..##.~~~~ ≈≈≈~~...# #....~~~~~ ≈≈≈~....# #.... ~~...###.~~~~~~..~ ≈≈≈≈≈~~~..#. ~~....~~~~~~~~~~ ~~~.ZZi_ ~~~~ Z~~~~...~~.~ ~~~~~.~)..~......  ≈~~...[###..~  ≈~~~~~..~~...##....  i(`≈~~~..###>....)...~  ≈~~...##..........~io@Z.izq;Z.inrIZ~i{Q~~~~i}a505ipii~... ..~~~~~~~ ..... ..~~~~.~.~~.... #E.~~~......~..###...~~~~~..#i9q~..............~~~# ≈~~~~...##..##.~~~~ ≈≈≈~~...# #....~~~~~ ≈≈≈~....# #.... ~~...###@~.~ ≈≈≈≈≈~~~..#... ~~..Z~~~~~ ~~~.Z~~~~~ .~~~~...~~.~~)..~...... ≈~~...[###..~ ≈~~~~~.~~~...##.... ≈~~~~.###>....)...~iߓ@Z.i<Z.iJZ.iϟ9~i-`14i>iiDl  #...~~~...~... #..~~~~~~~ ...~~~~.~.~.~.... #..~~~........~..###...~~~~~..~..............~~~#~~#..##.~~~~ ~..~~~~~ ....# #@.~~~~~... ≈≈≈~~...###..~~~~..#ZZ. ~...Z~~~~~~ ~~~..~~~~~..~~~ ≈~~~~.~~~~...~~.~  ~~~~~~~)..~...~..≈~~~~~~~...[###..~~.~~~...##....i| ?Z.iW~ A.Zi& ;Z.i >~~ilj |=23i iɔ i= ....~~. #...~~~~...)~... #~~~ ...~~~~~~~~..~.... #..~~~~.......~..###...~~~~~..~..............~~~#~~#..##.~~~~ ~..~~~~~ ....# #..~~~~~... ≈≈≈~~...###Z.~~~~..#ZZ. ....~~~~~~ ~..~~~~~..~~~ ≈~~~~.~~~~...~~.~  ~~~~~~)..~...~..≈~~~~~~~...[###..~i?Z.iEZ.i!7.Zi8~ic20=32iKi,i]$~~..# ....~~....... #...~~~~.~.)~~... #~~~i]..... #..~~~~~~~~..~.... #..~~~~.~.....~..###...~~~~~..~...~..........~~~#~~#.@##.~~~~ ~...###....~~~~~ ....# #Z.~~~~~... ≈≈≈~~...###Z.~i]~~~..#.Z. ....~~~~~~i] ..~~~~~..~~~ ≈~~~~.~~~~...~~.~ i^P )..~...~..i|t?Z.ivEZ.iw;Z.iyJZ.i$F~~~~~~~iU`41iȡiT ....~~..#..## ....~~....... .~.)~... ~~..... #..~~~~~~~~~.... #..~~~~.~.....~..###...~~~~~..~...~......@...~~~#~~~~~..##..##.~~~~ ~...###ZZ..~~~~~ ....# #..~~~~~... ≈≈≈~~...###Z~~~~~~~.~~~~..#..~~~~~~~~. i ....~~~~~~~~ ..~~ ≈~~~~..~~.~i ?Z.in @Z.i DZ.i! 8~i# `50i7+ i*. i####.~~....!# .....~~..#..## #....~~....... .~.)~... ~..... #..~~~~~~~~~~.... #..~~~~.~.....~..###...@~~~~..~...~..........~~~#~~~~~..##.Z##.~~~~ ~...###Z...~~~~~ ....# #Z.~~~~~... ≈≈≈~~...###.~~~~~~~.~~~~..#..~~~~~~~~. ....~~~~~~~ ..~i& Z.You enter the shallow water.i(@Z.i*JZ.i39~i.5}7.4 (1.669Water iP=i^@? _Moving in this stuff is going to be slow.i iu @ .........######.~~....!# .#..##. #....~~....... ~.. #..~~~~~.~.)~ ~... #..~~ .....~~~~~. ~.... #.~... ..~..###...~~~~~..#i % ~...~......Z...~~~# ≈~~~~~..##.Z##. ≈≈≈~~...###.Z..~~~~~ ≈≈≈~....# #..~~~~~~..i Z ≈≈≈~~...###.~~~ ≈≈≈≈≈~~~..#..~~~~~~~~. ≈≈≈≈≈≈~~....~~~~~~~~~~i >Z.i EZ.iP :Z.i 6Z.i i H~~~i 1==9.07iN i+ i ..#  .........# #####.~~....!# .....~~..#..##.  #....~~....... ~.. #..~~~~~.~.)~ ~... #..~ ..... #..~~~. ~.... ##..~~~~~~... ..~..###..ZZ~~~~..# ~...~..........~~~# ≈~~~~~..##.Z##.~~~~≈≈≈~~...###....~~~~~ ≈≈≈~~...# #..~~~~~~.. ~~...###.~~~~~~~.~ ≈≈≈≈≈~~~..#.~.iT @Z.i GZ~i? @Z.i\* >~~~i+ c60.66i[0 ik3 ih+~~~~~~~~..#~...# .........######.~~....!# ..#..##. #....~~....... ~.. #...)~ ~... #..~~ ..... #..~~~~~~~~~. ~.... ##..ZZ~~~~... ..~..###...~~~~~..# ~...~......Z...~~~# ≈~~~~~..##..##.i+ ≈≈≈~~...###....~~~~~ ≈≈≈~~...# #..~~~~~~.. ≈≈≈~~...###.~i8>Z~i:@Z.i;KZ~iijb2.24i B~~i*i .~≈≈≈≈≈~~~.#.~~~~~~~~..#~...# .........######.~~....!# ...#..##. #....~~.......i\ ~.. #..@~~~~~~.)~ ~... #..~~~~~~~~~~ ..... #..ZZ~~~~~~~. ~.... ##..~~~~~~... ..~..###..Z~~~~~.iul.# ~...~..........~~~#iC ≈~~~~~..##..##.i ≈≈≈~~...###....~~~~~iԾy ≈≈≈~~...# #..~~~~~~..i>Z~i@Z.iKZ~ii+b3.82ixD~~~~i$i .~$~/ .~≈≈≈≈≈~~~.#.~~~~~~~~..#......~...# .........######.~~....!# ....#..##. #..@.~~....... ~.. ##..~~~~~~~.)~ ~... #.ZZ~~~~~~~~~ ..... #..~~~~~~~~~. ~.... ##.Z~~~~~~... ..~..###...~~~~~..# ~...~..........~~~# ≈~~~~~..##..##. ≈≈≈~~...###....~~~~~i>Z~iKIZ.i?Z.i!i#2==401ip*w~~~~~ic-i" ....≈~~~...~≈≈≈≈~~$~/ ..~≈≈≈≈≈~~~.~~~~~~~~......~ .........#####.~~....!# .......@~~..#..## ~~.##....~~....... ##.ZZ~~~~~~.)~... #..~~~~~~~~~~...Z~~~~~~~~~.... ##..~~...~..###...~~~~~..~...~..........~~~#~~~~~..##..##.~~~~i: ?Z.i GZ~i @Z~io 8~i8 `50i h~~~~~~~i i M~...~≈≈≈≈~~....≈≈≈≈≈~~~~~H[.~~$~/ ...~≈≈≈≈≈~~~..~~~~~~~~#......~ #...........#####@~~....!# ........~~..#..## ~~.##..ZZ~~....... ##..~~~~~~~.)~... #.Z~~~~~~~~~~H   manticore (asleep)....~...~i?Z.i4:.ZiqGZ.iAZ.i#?Z.iH, ally target)i> a659iG(~~~~~~~~~~i+Z _You encounter a manticore.idossy the Fighter~...~≈≈≈≈~~~~~~Revenant of Kikubaaqudgha *****.~....≈≈≈≈≈~~~~~Health: 129/129 ========================H*...~≈≈≈≈~~$~/Magic: 22/23 ======================--*..~≈≈≈≈≈~~~.#AC: 11Str: 13Doom: 19%**~~~~~~~~..#EV: 18Int: 19#*.....~...#SH: 0Dex: 9#*........#XL: 15 Next: 50% Place: Shoals:1..#####@Z~....!#Noise: ---------  Time: 27066.8 (0.0)ib........Z~..#..##.a) +3 scimitar (protect) {d:24 protect} ~~.##....~~.......Throw: 12 boomerangs {d:18} ~.. ##Z.~~~~~~~.)~Zot (5659) Memories (4) Reap -Star ~... #..~~~~~~~~~~..... #..~~~~~~~~~.H   manticore (asleep, ally target)~.... ##..~~~~~~...Z   harpy zombie (minion)..~..###...~~~~~..#Z   snapping turtle zombie (reaching, min…)~...~......~...~~~#i)Z   skyshark zombie (minion) _Moving in this stuff is going to be slow. _You encounter a manticore.Throw: 12 boomerangs {d:18}i2Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a manticore (asleep, ally target, 98% to hit)is dossy the Fighter~...~≈≈≈≈~~~~~~Revenant of Kikubaaqudgha *****.~....≈≈≈≈≈~~~~~Health: 129/129 ========================H(...~≈≈≈≈~~$~/Magic: 22/23 ======================--(..~≈≈≈≈≈~~~.#AC: 11Str: 13Doom: 19%((~~~~~~~~..#EV: 18Int: 19#(.....~...#SH: 0Dex: 9#(........#XL: 15 Next: 50% Place: Shoals:1..#####@Z~....!#Noise: ---------  Time: 27066.8 (0.0)........Z~..#..##.a) +3 scimitar (protect) {d:24 protect} i 5~~.##....~~.......Throw: 12 boomerangs {d:18} ~.. ##Z.~~~~~~~.)~Zot (5659) Memories (4) Reap -Star ~... #..~~~~~~~~~~..... #..~~~~~~~~~.H   manticore (ally target)~.... ##..~~~~~~...Z   harpy zombie (minion)..~..###...~~~~~..#i IZ   snapping turtle zombie (reaching, min…)~...~......~...~~~#Z   skyshark zombie (minion)Throw: 12 boomerangs {d:18}iZ Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a manticore (asleep, ally target, 98% to hit)  You throw a boomerang. The boomerang hits the manticore.  The manticore is lightly wounded.i XH[.....i( R~Zi) AH~i* KZ~i]+ 7Z.iG, AZ.i- >Z~i7 5~i: n7.9 (1.18 _iB ~~~~~~~~~~~~~~~~~~~~~~~iF idossy the Fighter~...~≈≈≈≈~~~~~~Revenant of Kikubaaqudgha *****.~H...≈≈≈≈≈~~~~~Health: 129/129 ========================~[*..~≈≈≈≈~~$~/Magic: 22/23 ======================--.*.~≈≈≈≈≈~~~.#AC: 11Str: 13Doom: 19%.*~~~~~~~~..#EV: 18Int: 19#*.....~...#SH: 0Dex: 9#*Z.......#XL: 15 Next: 50% Place: Shoals:1..#####@~~....!#Noise: ---------  Time: 27067.9 (0.0)......Z.~~..#..##.a) <;1m+3 scimitar (protect) {d:24 protect} ~~.##..Z.~~.......Throw: 12 boomerangs {d:18} ~.. ##..~~~~~~~.)~Zot (5658) Memories (4) Reap -Star ~... #..~~~~~~~~~~..... #..~~~~~~~~~.H   manticore (ally target)~.... ##..~~~~~~...Z   harpy zombie (minion)..~..###..~~~~~~..#Z   snapping turtle zombie (reaching, min…)~...~......~...~~~#Z   skyshark zombie (minion)You throw a boomerang. The boomerang hits the manticore. _The manticore is lightly wounded.  Throw: 12 boomerangs {d:18}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a manticore (lightly wounded, ally target, 77% to hit)i'!dossy the Fighter(...~≈≈≈≈~~~~~~Revenant of Kikubaaqudgha *****.~(...≈≈≈≈≈~~~~~Health: 129/129 ========================~[(..~≈≈≈≈~~$~/Magic: 22/23 ======================--.(.~≈≈≈≈≈~~~.#AC: 11Str: 13Doom: 19%.(~~~~~~~~..#EV: 18Int: 19#(.....~...#SH: 0Dex: 9i!#(Z.......#XL: 15 Next: 50% Place: Shoals:1..#####@~~....!#Noise: ---------  Time: 27067.9 (0.0)......Z.~~..#..##.a) +3 scimitar (protect) {d:24 protect} ~~.##..Z.~~.......Throw: 12 boomerangs {d:18} ~.. ##..~~~~~~~.)~Zot (5658) Memories (4) Reap -Star ~... #..~~~~~~~~~~..... #..~~~~~~~~~.H   manticore (ally target)~.... ##..~~~~~~...Z   harpy zombie (minion)..~..###..~~~~~~..#Z   snapping turtle zombie (reaching, min…)~...~......~...~~~#Z   skyshark zombie (minion)i"Throw: 12 boomerangs {d:18}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a manticore (lightly wounded, ally target, 77% to hit)  You throw a boomerang.  The boomerang barely misses the manticore.i<~H.i|.....i-=.ZiC.HiBZ.i;Z.iHZ.iil8.9 (17 _i7~~~~~~~~≈≈≈≈~~$~≈≈≈≈≈~~~~~~~~~~~~~~~~~~~iyiPa  Casting: Animate Dead (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i  dossy the Fighter ~...~≈≈≈≈~~~~~~  Revenant of Kikubaaqudgha *****. ~....≈≈≈≈≈~~~~~  Health: 129/129 ======================== ~[H..~≈≈≈≈~~$~/  Magic: 21/23 =====================--- .*.~≈≈≈≈≈~~~.#  AC: 11Str: 13i?Doom: 19% .*~~~~~~~~..#  EV: 18Int: 19 #*Z....~...#  SH: 0Dex: 9 #*........#  XL: 15 Next: 50% Place: Shoals:1 ..#####@Z~....!#  Noise: ---------  Time: 27068.9 (0.0) .......Z~~..#..##.  a) +3 scimitar (protect) {d:24 protect}  i~~.##....~~.......  Throw: 12 boomerangs {d:18}  ~.. ##..~~~~~~~.)~  Zot (5657) Memories (4) Reap -Star iޗZ ~... #..~~~~~~~~~~  i#..... #..~~~~~~~~~.  H   manticore (ally target) i&o~.... ##..~~~~~~...  Z   harpy zombie (minion) ..~..###..~~~~~~..#  Z   snapping turtle zombie (reaching, min…) iߘY~...~......~...~~~#  Z   skyshark zombie (minion) _The boomerang barely misses the manticore.Casting: Animate Dead (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a manticore (lightly wounded, ally target, chance to affect: 33%)ipdossy the Fighter~...~≈≈≈≈~~~~~~Revenant of Kikubaaqudgha *****.~....≈≈≈≈≈~~~~~Health: 129/129 ========================~[*..~≈≈≈≈~~$~/Magic: 21/23 =====================---...~≈≈≈≈≈~~~.#AC: 11Str: 13iLDoom: 19%..~~~~~~~~..#EV: 18Int: 19#.Z....~...#SH: 0Dex: 9#.........#XL: 15 Next: 50% Place: Shoals:1..#####@Z~....!#Noise: ---------  Time: 27068.9 (0.0).......Z~~..#..##.a) +3 scimitar (protect) {d:24 protect} i ~~.##....~~.......Throw: 12 boomerangs {d:18} ~.. ##..~~~~~~~.)~Zot (5657) Memories (4) Reap -Star i, 3~... #..~~~~~~~~~~..... #..~~~~~~~~~.H   manticore (ally target)~.... ##..~~~~~~...iP yZ   harpy zombie (minion)..~..###..~~~~~~..#Z   snapping turtle zombie (reaching, min…)~...~......~...~~~#i Z   skyshark zombie (minion) _The boomerang barely misses the manticore.Casting: Animate Dead (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a manticore (lightly wounded, ally target, chance to affect: 33%)i\ weak, ally target, soul-sp…)ZZ 3 zombies (1 reaching, minion)*   soul wisp (summoned) ~...~......~...~~~#  Casting: Animate Dead (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a manticore (lightly wounded, ally target, chance to affect: 33%)  A fragment of the manticore's soul is dislodged from its body.i-AyZ~Z.iQ *H~The manticore looks weaker.i!Y ```, 1 ske…)The manticore flicks its tail.irZ.Z.i:Z.iv ..The volley of spikes skewers your harpy zombie!i2==9.9 (16iD)~≈≈≈≈~~~~$~~~~~~~~~~~~~iy~~~~~~~~~~~~~ib _Your soul wisp closely misses the manticore.i "dossy the Fighter~...~≈≈≈≈~~~~~~Revenant of Kikubaaqudgha *****.~.*..≈≈≈≈≈~~~~~Health: 129/129 ========================~[H..~≈≈≈≈~~$~/Magic: 22/23 ======================--.*.~≈≈≈≈≈~~~.#AC: 11Str: 13Doom: 19%.*Z~~~~~~~..#EV: 18Int: 19#Z.....~...#SH: 0Dex: 9#*........#XL: 15 Next: 50% Place: Shoals:1..#####@~~....!#iY Noise: =--------  Time: 27069.9 (0.0)......Z.~~~.#..##.a) +3 scimitar (protect) {d:24 protect} ~~.##....~~.......Throw: 12 boomerangs {d:18} ~.. ##..~~~~~~~.)~Zot (5656) Memories (4) Reap -Star ~... #..~~~~~~~~~~..... #..~~~~~~~~~.H   manticore (weak, ally target, soul-sp…)~.... ##..~~~~~~...ZZZ 3 zombies (1 reaching, minion, 1 ske…)..~..###..~~~~~~..#*   soul wisp (summoned)~...~......~...~~~# _Your soul wisp closely misses the manticore.Throw: 12 boomerangs {d:18}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a manticore (lightly wounded, weak, ally target, soul-si #plintered, 77% to  hit)iFi0HReally fire in your harpy zombie's direction? Y - Yes iH' N - Noi i%&dossy the Fighter~...~≈≈≈≈~~~~~~Revenant of Kikubaaqudgha *****.~.*..≈≈≈≈≈~~~~~Health: 129/129 ========================~[H..~≈≈≈≈~~$~/Magic: 22/23 ======================--...~≈≈≈≈≈~~~.#AC: 11Str: 13Doom: 19%..Z~~~~~~~..#EV: 18Int: 19i%#Z.....~...#SH: 0Dex: 9#.........#XL: 15 Next: 50% Place: Shoals:1..#####@~~....!#Noise: =--------  Time: 27069.9 (0.0)......Z.~~~.#..##.a) +3 scimitar (protect) {d:24 protect} ~~.##....~~.......Throw: 12 boomerangs {d:18} ~.. ##..~~~~~~~.)~Zot (5656) Memories (4) Reap -Star ~... #..~~~~~~~~~~..... #..~~~~~~~~~.H   manticore (weak, ally target, soul-sp…)iF&#~.... ##..~~~~~~...ZZZ 3 zombies (1 reaching, minion, 1 ske…)..~..###..~~~~~~..#*   soul wisp (summoned)~...~......~...~~~#Throw: 12 boomerangs {d:18}Press: ? - help, Q - select action, ( or ) - cyclei*'Shift-Dir - straight lineAim: a manticore (lightly wounded, weak, ally target, soul-splintered, 77% to  hit)  Okay, then.i(i,1i3. _·i....~P~≈~~~~~~..~≈≈≈≈~~~~~~.*..≈≈≈≈≈~~~~~~[H..~≈≈≈≈~~$~/ ~....~≈≈≈≈≈~~~...Z~~~~~~~#Z.....~ #.@.........#####.~~....!# ......Z.~~~.#..## ~~.##....~~....... #~.)~... ~~~~...~~~~~~~~~~.... ##..~~~~~~.....~..###..~~~~~~..·i?Z.·i@..·iv `  The manticore flicks its tail.·i+CZ.·ib,?Z.·i->Z~·i8U  The volley of spikes skewers your harpy zombie!!·i:f70.9 (15·ic@?~~~~~~~~~≈≈≈≈~~~~~~~~~~~~~~·i@~~~~~~~·iDa _Your soul wisp barely misses the manticore.÷i4L~~P.~P~≈≈~~....~P~≈~~~~~~.~...~≈≈≈≈~~~~~~~~.*..≈≈≈≈≈~~~~~~[H..~$~/~~..ZZ~≈≈≈≈≈~~~.#t.....~~~~~~~~..#~...# ##.........# ..#####Z~~....!#  ........~~..#..##. ~~.##....~~....... ~.. ##..~~~~~~~.)~t   snapping turtle (reaching, distracted) ~... #..~~~~~~~~~~H   manticore (weak, ally target, soul-sp…) ..... #..~~~~~~~~~.ZZ[0;÷iMJ10;1mZ 3 zombies (1 reaching, minion, 1 ske…) ~.... ##..~~~~~~...*   soul wisp (summoned)÷iX  You encounter a snapping turtle.Your harpy zombie claws the manticore.  Your harpy zombie claws the manticore but does no damage.÷i` .The manticore flicks its tail.The volley of spikes skewers your harpy zombie!÷ie}Z 2 zombies (1 reaching, minion)÷it.Z.÷i AZ.÷i= tt) Your harpy zombie is destroyed!÷ii`14÷iUs~~~~~~~~~~~~~÷i; _Your soul wisp touches the manticore.ķi  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ķi dossy the Fighter~~P.~P~≈≈~~....Revenant of Kikubaaqudgha *****.~....~P~≈~~~~~~.Health: 129/129 ========================~~...~≈≈≈≈~~~~~~Magic: 18/23 ==================------~~.*..≈≈≈≈≈~~~~~AC: 11Str: 13Doom: 19%~~[HZ.~≈≈≈≈~~$~/EV: 18Int: 19~t....~≈≈≈≈≈~~~.#SH: 0Dex: 9......~~~~~~~~..#ķi XL: 15 Next: 50% Place: Shoals:1#.@....~...#Noise: =--------  Time: 27071.9 (0.0)##Z........#a) +3 scimitar (protect) {d:24 protect} ..#####.~~....!#Throw: 12 boomerangs {d:18} ........~~..#..##.Zot (5654) Memories (4) Reap -Star ~~.##....~~.......~.. ##..~~~~~~~.)~t   snapping turtle (reaching)~... #..~~~~~~~~~~H   manticore (weak, ally target, soul-sp…)..... #..~~~~~~~~~.ZZ 2 zombies (1 reaching, minion)~.... ##..~~~~~~...*   soul wisp (summoned)Your harpy zombie is destroyed! _Your soul wisp touches the manticore.  Casting: Soul Splinter (safe; 1% risk of faķi ilure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Anguish (mildly dangerous; 3% risk of failure)  Press: ? - help, Dir - look around, f - activateŷi.)dossy the Fighter~~P.~P~≈≈~~....Revenant of Kikubaaqudgha *****.~....~P~≈~~~~~~.Health: 129/129 ========================~~...~≈≈≈≈~~~~~~Magic: 18/23 ==================------~~.*..≈≈≈≈≈~~~~~AC: 11Str: 13Doom: 19%~~[HZ.~≈≈≈≈~~$~/EV: 18Int: 19~t....~≈≈≈≈≈~~~.#SH: 0Dex: 9......~~~~~~~~..#XL: 15 Next: 50% Place: Shoals:1#.@....~...#Noise: =--------  Time: 27071.9 (0.0)##Z........#a) +3 scimitar (protect) {d:24 protect} ..#####.~~....!#ŷiD*Throw: 12 boomerangs {d:18} ........~~..#..##.Zot (5654) Memories (4) Reap -Star ~~.##....~~.......~.. ##..~~~~~~~.)~t   snapping turtle (reaching, anguished)~... #..~~~~~~~~~~H   manticore (weak, ally target, soul-sp…)..... #..~~~~~~~~~.ZZ 2 zombies (1 reaching, minion)~.... ##..~~~~~~...*   soul wisp (summoned)Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Anguish (mildly dangerous; 3% risk of failure)  Press: ? - help, Dir - look around, f - activateThe snapping turtle is haunted by guilt!  The manticore resists with almost no effort.ŷi1e`````onfirm with . or Enter, or press ? or * to list all spells.asting: Anguish (mildly dangerous; 3% risk of failure)  ŷi42Press: ? - help, Dir - look around, f - activate  The snapping turtle is haunted by guilt!manticore resists with almost no effort.  The manticore flicks its tail.ŷióC~tŷi..~@.The manticore resists with almost no effort.  The manticore flicks its tail.  The volley of spikes misses you.  Your skyshark zombie bites the manticore.  Your skyshark zombie tail-slaps the manticore.  Your skyshark zombie barely misses the manticore.ŷin==2.9 (13ŷihŷiU _Your soul wisp barely misses the manticore. _You now have 18/23 mp.Ʒiy ~P.~P~≈≈~~....~....~P~≈~~~~~~.~...~≈≈≈≈~~~~~~~.*..≈≈≈≈≈~~~~~~[HZ.~≈≈≈≈~~$~/~....~≈≈≈≈≈~~~.#~..t...~..# #@.....~...# ##Z.# ..#####.~~....!# ..~~..#..##. ~~.##....~~.....Ʒiz  ~.. ##..~.)~ ~... #..~~ ..... #..~~. ~.... ##..~~~~~~...Ʒit} 9.HƷi} ?t.Ʒi` Z.Your skyshark zombie bites the manticore.  Your skyshark zombie tail-slaps the manticore.ƷiՁ M.*Ʒi7 ƷiK j---32Ʒi Ʒi\ W _Your skyshark zombie tail-slaps the manticore but does no damage.ǷiH\  Casting: Anguish (mildly dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ƿidossy the Fighter~~~P.~P~≈≈~~....Revenant of Kikubaaqudgha *****.~~....~P~≈~~~~~~.Health: 129/129 ========================~~~...~≈≈≈≈~~~~~~Magic: 14/23 ==============----------~~~....≈≈≈≈≈~~~~~AC: 11Str: 13Doom: 19%~~~[*Z.~≈≈≈≈~~$~/EV: 18Int: 19~~~.tH.~≈≈≈≈≈~~~.#SH: 0Dex: 9~......~~~~~~~~..#XL: 15 Next: 50% Place: Shoals:1#@Z....~...#Noise: ---------  Time: 27073.9 (0.0)##.........#a) +3 scimitar (protect) {d:24 protect} ..#####.~~....ǷiO[40m!#Throw: 12 boomerangs {d:18} ........~~..#..##.Zot (5652) Memories (4) Reap -Star ~~.##....~~.......~.. ##..~~~~~~~.)~t   snapping turtle (reaching, anguished)~... #..~~~~~~~~~~H   manticore (weak, ally target, soul-sp…)..... #..~~~~~~~~~.ZZ 2 zombies (1 reaching, minion)~.... ##..~~~~~~...*   soul wisp (summoned)Your skyshark zombie tail-slaps the manticore. _Your skyshark zombie tail-slaps the manticore but does no damage.  Casting: Anguish (mildly dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Anguish (mildly dangerous; 3% risk of failure)  Press: ? - help, Dir - look around, f - activateȷi dossy the Fighter~~~P.~P~≈≈~~....Revenant of Kikubaaqudgha *****.~~....~P~≈~~~~~~.Health: 129/129 ========================~~~...~≈≈≈≈~~~~~~Magic: 14/23 ==============----------~~~....≈≈≈≈≈~~~~~AC: 11Str: 13Doom: 19%~~~[*Z.~≈≈≈≈~~$~/EV: 18Int: 19~~~.t..~≈≈≈≈≈~~~.#SH: 0Dex: 9~.....H~~~~~~~~..#XL: 15 Next: 50% Place: Shoals:1#@Z....~...#Noise: ---------  Time: 27073.9 (0.0)##.........#a) +3 scimitar (protect) {d:24 protect} ..#####.~~....!#[11;3ȷi!8HThrow: 12 boomerangs {d:18} ........~~..#..##.Zot (5652) Memories (4) Reap -Star ~~.##....~~.......~.. ##..~~~~~~~.)~t   snapping turtle (reaching, anguished)~... #..~~~~~~~~~~H   manticore (weak, ally target, soul-sp…)..... #..~~~~~~~~~.ZZ 2 zombies (1 reaching, minion)~.... ##..~~~~~~...*   soul wisp (summoned)Your skyshark zombie tail-slaps the manticore. _Your skyshark zombie tail-slaps the manticore but does no damage.  Casting: Anguish (mildly dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Anguish (mildly dangerous; 3% risk of failure)  Press: ? - help, Dir - look around, f - activateȷi"X.t.ȷi#/Zȷi0$H.*ȷi-ȷiw/m=4.9 (11ȷi7ȷil<N  Casting: Anguish (mildly dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Press: ? - help, Dir - look around, f - activate _The manticore resists with some effort. _You now have 14/23 mp.ȷi@ .The manticore is almost dead.  The manticore barely misses you. The manticore closely misses you.The manticore completely misses you.  Your snapping turtle zombie closely misses the manticore.  Your skyshark zombie bites the manticore!  The manticore dies!ȷi^  Zlly targe…)ZZZ 3 zombies (1 reaching, minion)*   soul wisp (summoned) ~.... ##..~~~~~~...  Kikubaaqudgha accepts your kill.The dead are flying!  The snapping turtle completely misses you.ȷiM 5=18 1=50ȷi ȷi T _Your soul wisp touches the snapping turtle but does no damage.ʷi~S~~~~≈~~..# ~~P.~P~≈≈~~....~P~.~...~~~....≈≈≈≈≈~~~~~~[...~$~/~~~..*Z~≈≈≈≈≈~~~.#~~....t@~~~~~~~~..#~~...###ZZ....~...#~~. ##.........#~ ..#####.~~....!#  ....#..##. ~~.##....~~.......S   sea snake (asleep) ~.. ##..~.)~t   snapping turtle (reaching, ally targe…) ~... #..~~~ZZZ 3 zombies (1 reaching, minion) ..... ~~~.*   soul wisp (summoned)ʷiZ.The snapping turtle completely misses you. _Your soul wisp touches the snapping turtle but does no damage.  You swap places with your manticore zombie.  You encounter a sea snake.Your skyshark zombie bites the snapping turtle!  kyshark zombie tail-slaps the snapping turtle but does no damage.ʷi ..Your skyshark zombie tail-slaps the snapping turtle.ʷi>j--649ʷiʷiT _Your soul wisp touches the snapping turtle but does no damage.ʷi _Your soul wisp touches the snapping turtle but does no damage.  You slash the snapping turtle!  The snapping turtle is moderately wounded.  The snapping turtle bites you.  The snapping turtle is wracked by anguish.  napping turtle zombie bites the snapping turtle but does no damage.ʷi8---78ʷi ʷi _Your soul wisp barely misses the snapping turtle. _You take 1 damage, and have 128/129 hp.ʷi. _You take 1 damage, and have 128/129 hp.  You slash the snapping turtle!  The snapping turtle is heavily wounded.kyshark  Your skyshark zombie tail-slaps the snapping turtle but does no damage. x2  The snapping turtle bites you but does no damage.ʷi9=9.0 (1.17ʷi "ʷi& _Your soul wisp touches the snapping turtle. _Health restored: 129˷i_ 4†Your skyshark zombie bites the snapping turtle.tail-slaps the snapping turtle but does no damage..  napping turtle zombie bites the snapping turtle from afar!  The snapping turtle dies!˷iC JZ.˷i I*.˷i. h.., ally target)ZZZ 3 zombies (1 reaching, minion)*   soul wisp (summoned)˷iS ==8006˷iE ˷ie ` _Kikubaaqudgha accepts your kill.ͷi70dossy the Fighter~~~~S~~~~≈~~..#Revenant of Kikubaaqudgha *****.~~~~P.~P~≈≈~~....Health: 129/129 ========================~~~..*.~P~≈~~~~~~.Magic: 15/23 ===============---------~~~..*.~≈≈≈≈~..~~~AC: 18  Str: 13Doom: 19%~~~~..*.≈≈≈≈≈~~~~~EV: 18Int: 19~~~~[**.~≈≈≈≈~~$~/SH: 0Dex: 9~~~....Z~≈≈≈≈≈~~~.#ͷiXL: 15 Next: 51% Place: Shoals:1~~....†@ZZ~~~~~~..#Noise: =--------  Time: 27080.0 (0.0)~~...###..........#a) +3 scimitar (protect) {d:24 protect} ~~. ##.........#Throw: 12 boomerangs {d:18} ~ ..#####.~~....!#Zot (5646) Memories (4) Reap -Star ........~~..#..##.~~.##....~~.......S   sea snake (asleep, ally target)~.. ##..~~~~~~~.)~ZZZ 3 zombies (1 reaching, minion)~... #..~~~~~~~~~~*   soul wisp (summoned)..... #..~~~~~~~~~.The snapping turtle dies! _Kikubaaqudgha accepts your kill.Throw: 12 boomerangs {d:18}Press: ? - help, Q - select action, ͷi֡( or ) - cycleShift-Dir - straight lineAim: a sea snake (asleep, ally target, 98% to hit)ͷiBdossy the Fighter~~~~S~~~~≈~~..#Revenant of Kikubaaqudgha *****.~~~~P.~P~≈≈~~....Health: 129/129 ========================~~~....~P~≈~~~~~~.Magic: 15/23 ===============---------~~~....~≈≈≈≈~..~~~AC: 18  Str: 13Doom: 19%~~~~....≈≈≈≈≈~~~~~EV: 18Int: 19~~~~[*..~≈≈≈≈~~$~/SH: 0Dex: 9~~~....Z~≈≈≈≈≈~~~.#ͷiXL: 15 Next: 51% Place: Shoals:1~~....†@ZZ~~~~~~..#Noise: =--------  Time: 27080.0 (0.0)~~...###..........#a) +3 scimitar (protect) {d:24 protect} ~~. ##.........#Throw: 12 boomerangs {d:18} ~ ..#####.~~....!#Zot (5646) Memories (4) Reap -Star ........~~..#..##.~~.##....~~.......S   sea snake (asleep, ally target)~.. ##..~~~~~~~.)~ZZZ 3 zombies (1 reaching, minion)~... #..~~~~~~~~~~*   soul wisp (summoned)..... #..~~~~~~~~~. _Kikubaaqudgha accepts your kill.Throw: 12 boomerangs {d:18}Press: ? - help, Q - select action, (ͷi  or ) - cycleShift-Dir - straight lineAim: a sea snake (asleep, ally target, 98% to hit)  Your line of fire to the sea snake is blocked by a plant.ͷi$ͷi{ͷil. _ηit~~~~S~~~~≈~~..#.~~~~P.~P~≈≈~~.... ~~~....~P~≈~~~~~~. ~~~....~≈≈≈≈~..~~~ ~~~~....≈≈≈≈≈~~~~~ ~~~~[*..~≈≈≈≈~~$~/ ~~~....Z~≈≈≈≈≈~~~.# ηi{u~~....†Z@Z~~~~~...# ~~...###.# ~~. ##.# ~ ..#####.~~....!# ..~~..#..##.~~.##....~~. ~.. ##..~~~~~~~.)~ ~... #..~~ ηi ~SYou swap places with your snapping turtle zombie.  You enter the shallow water.  Moving in this stuff is going to be slow.ηiJIZ.ηiيBZ~ηipJ*.ηiыK.Sηi3@Z.ηiIZ.ηij.Sηioe6=-1.6 (1.6ηiO5Water ηiηi3 _The sea snake hisses angrily.ηi|.dossy the Fighter~~~~~~~~~≈~~..#.Revenant of Kikubaaqudgha *****.~~~~P.~P~≈≈~~....Health: 129/129 ========================~~~...S~P~≈~~~~~~.Magic: 16/23 ================--------~~~...*~≈≈≈≈~..~~~AC: 18  Str: 13Doom: 19%~~~~.*Z*≈≈≈≈≈~~~~~EV: 18Int: 19~~~~[..*~≈≈≈≈~~$~/SH: 0Dex: 9~~.....ZZ≈≈≈≈≈~~~.#XL: 15 Next: 51% Place: Shoals:1ηi/~~....†.@~~~~~~...#Noise: ---------  Time: 27081.6 (0.0)~~...###..........#a) +3 scimitar (protect) {d:24 protect} ~~. ##.........#Throw: 12 boomerangs {d:18} ~ ..#####.~~....!#Zot (5645) Memories (4) Reap -Star Water ........~~..#..##.~~.##....~~.......S   sea snake (ally target)~.. ##..~~~~~~~.)~ZZZ 3 zombies (1 reaching, minion)~... #..~~~~~~~~~~*   soul wisp (summoned)..... #..~~~~~~~~~.Moving in this stuff is going to be slow. _The sea snake hisses angrily.  Throw: 12 boomerangs {d:18}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineηi/GAim: a sea snake (ally target, 53% to hit)ηi, ηi* Really fire in your manticore zombie's direction? Y - Yes ηia ' N - NoϷiI( ϷiF Udossy the Fighter~~~~~~~~~≈~~..#.Revenant of Kikubaaqudgha *****.~~~~P.~P~≈≈~~....Health: 129/129 ========================~~~...S~P~≈~~~~~~.Magic: 16/23 ================--------~~~....~≈≈≈≈~..~~~AC: 18  Str: 13Doom: 19%~~~~.*Z.≈≈≈≈≈~~~~~EV: 18Int: 19~~~~[...~≈≈≈≈~~$~/SH: 0Dex: 9~~.....ZZ≈≈≈≈≈~~~.#XL: 15 Next: 51% Place: Shoals:1~~....†.@~~~~~~...#ϷiG Noise: ---------  Time: 27081.6 (0.0)~~...###..........#a) +3 scimitar (protect) {d:24 protect} ~~. ##.........#Throw: 12 boomerangs {d:18} ~ ..#####.~~....!#Zot (5645) Memories (4) Reap -Star Water ........~~..#..##.~~.##....~~.......S   sea snake (ally target)~.. ##..~~~~~~~.)~ZZZ 3 zombies (1 reaching, minion)~... #..~~~~~~~~~~*   soul wisp (summoned)..... #..~~~~~~~~~. _The sea snake hisses angrily.  Throw: 12 boomerangs {d:18}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sea snake (ally target, 53% to hit)  Okay, then.ϷiG ϷiN ϷiOQ . _зiQ \  Casting: Anguish (mildly dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.зi! dossy the Fighter~~~~~~~~~≈~~..#.Revenant of Kikubaaqudgha *****.~~~~P.~P~≈≈~~....Health: 129/129 ========================~~~...S~P~≈~~~~~~.Magic: 12/23 ============------------~~~....~≈≈≈≈~..~~~AC: 18  Str: 13Doom: 19%~~~~.*Z.≈≈≈≈≈~~~~~EV: 18Int: 19~~~~[...~≈≈≈≈~~$~/SH: 0Dex: 9~~.....ZZ≈≈≈≈≈~~~.#XL: 15 Next: 51% Place: Shoals:1зi ~~....†.@~~~~~~...#Noise: ---------  Time: 27081.6 (0.0)~~...###..........#a) +3 scimitar (protect) {d:24 protect} ~~. ##.........#Throw: 12 boomerangs {d:18} ~ ..#####.~~....!#Zot (5645) Memories (4) Reap -Star Water ........~~..#..##.~~.##....~~.......S   sea snake (ally target)~.. ##..~~~~~~~.)~ZZZ 3 zombies (1 reaching, minion)~... #..~~~~~~~~~~*   soul wisp (summoned)..... #..~~~~~~~~~.Aim: a sea snake (ally target, 53% to hit) _Okay, then.Casting: Anguish (mildly dangerous; 3% risk of failure)  Confirm with . or Enter, or зi' dpress ? or * to list all spells.Casting: Anguish (mildly dangerous; 3% risk of failure)  Press: ? - help, Dir - look around, f - activateӷiӷi&dossy the Fighter~~~~~~~~~≈~~..#.Revenant of Kikubaaqudgha *****.~~~~P.~P~≈≈~~....Health: 129/129 ========================~~~...S~P~≈~~~~~~.Magic: 16/23 ================--------~~~....~≈≈≈≈~..~~~AC: 18  Str: 13Doom: 19%ӷio'~~~~.*Z.≈≈≈≈≈~~~~~EV: 18Int: 19~~~~[...~≈≈≈≈~~$~/SH: 0Dex: 9~~.....ZZ≈≈≈≈≈~~~.#XL: 15 Next: 51% Place: Shoals:1~~....†.@~~~~~~...#Noise: ---------  Time: 27081.6 (0.0)~~...###..........#ӷi'a) +3 scimitar (protect) {d:24 protect} ~~. ##.........#Throw: 12 boomerangs {d:18} ~ ..#####.~~....!#Zot (5645) Memories (4) Reap -Star Water ........~~..#..##.~~.##....~~.......S   sea snake (ally target)~.. ##..~~~~~~~.)~ӷi\(ZZZ 3 zombies (1 reaching, minion)~... #..~~~~~~~~~~*   soul wisp (summoned)..... #..~~~~~~~~~. _Okay, then.Casting: Anguish (mildly dangerous; 3% risk of failure)  ӷi(Confirm with . or Enter, or press ? or * to list all spells.Casting: Anguish (mildly dangerous; 3% risk of failure)  Press: ? - help, Dir - look around, f - activateOkay, then.ӷih1ӷi2ӷi8ӷi;. _ӷi+  Confirm with . or Enter, or press ? or * to list all spells.Press: ? - help, Dir - look around, f - activate _Okay, then.  ӷi, LCasting: Anguish (mildly dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ӷi_dossy the Fighter~~~~~~~~~≈~~..#.Revenant of Kikubaaqudgha *****.~~~~P.~P~≈≈~~....Health: 129/129 ========================~~~...S~P~≈~~~~~~.Magic: 12/23 ============------------~~~....~≈≈≈≈~..~~~AC: 18  Str: 13Doom: 19%~~~~.*Z.≈≈≈≈≈~~~~~ӷi`EV: 18Int: 19~~~~[...~≈≈≈≈~~$~/SH: 0Dex: 9~~.....ZZ≈≈≈≈≈~~~.#XL: 15 Next: 51% Place: Shoals:1~~....†.@~~~~~~...#Noise: ---------  Time: 27081.6 (0.0)~~...###..........#a) +3 scimitar (protect) {d:24 protect} ~~. ##.........#Throw: 12 boomerangs {d:18} ~ ..#####.~~....!#ӷi`Zot (5645) Memories (4) Reap -Star Water ........~~..#..##.~~.##....~~.......ӷi`mS   sea snake (ally target)~.. ##..~~~~~~~.)~ZZZ 3 zombies (1 reaching, minion)ӷia~... #..~~~~~~~~~~*   soul wisp (summoned)..... #..~~~~~~~~~.Press: ? - help, Dir - look around, f - activate _Okay, then.Casting: Anguish (mildly dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Anguish (mildly dangerous; 3% risk of failure)  Press: ? - help, Dir - look around, f - activateշiidossy the Fighter~~~~~~~~~≈~~..#.Revenant of Kikubaaqudgha *****.~~~~P.~P~≈≈~~....Health: 129/129 ========================~~~....~P~≈~~~~~~.Magic: 12/23 ============------------~~~...S~≈≈≈≈~..~~~AC: 18  Str: 13Doom: 19%~~~~.*Z.≈≈≈≈≈~~~~~EV: 18Int: 19~~~~[...~≈≈≈≈~~$~/SH: 0Dex: 9~~.....ZZ≈≈≈≈≈~~~.#XL: 15 Next: 51% Place: Shoals:1շij~~....†.@~~~~~~...#Noise: ---------  Time: 27081.6 (0.0)~~...###..........#a) +3 scimitar (protect) {d:24 protect} ~~. ##.........#Throw: 12 boomerangs {d:18} ~ ..#####.~~....!#Zot (5645) Memories (4) Reap -Star Water ........~~..#..##.~~.##....~~.......S   sea snake (ally target)~.. ##..~~~~~~~.)~ZZZ 3 zombies (1 reaching, minion)~... #..~~~~~~~~~~*   soul wisp (summoned)..... #..~~~~~~~~~.Press: ? - help, Dir - look around, f - activate _Okay, then.Casting: Anguish (mildly dangerous; 3% risk of failure)  շikConfirm with . or Enter, or press ? or * to list all spells.Casting: Anguish (mildly dangerous; 3% risk of failure)  Press: ? - help, Dir - look around, f - activateշimFZ~շi:|1 . The sea snake easily resists. Your soul wisp touches the sea snake.  Your skyshark zombie bites the sea snake!  Your skyshark zombie completely misses the sea snake.շi}n==2.6 (14շiNշi _Your skyshark zombie tail-slaps the sea snake. _You now have 12/23 mp.ַi\  Casting: Anguish (mildly dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ַi dossy the Fighter~~~~~~~~~≈~~..#.Revenant of Kikubaaqudgha *****.~~~~P.~P~≈≈~~....Health: 129/129 ========================~~~....~P~≈~~~~~~.Magic: 8/23========----------------~~~...S~≈≈≈≈~..~~~AC: 18  Str: 13Doom: 19%~~~~.*Z.≈≈≈≈≈~.~~~EV: 18Int: 19~~~~[..Z~≈≈≈≈~~$~/SH: 0Dex: 9~~.....Z~≈≈≈≈≈~~~.#XL: 15 Next: 51% Place: Shoals:1~~....†.@~~~~~~...#Noise: ==-------  Time:[39;49ַi) m 27082.6 (0.0)~~...###..........#a) +3 scimitar (protect) {d:24 protect} ~~. ##.........#Throw: 12 boomerangs {d:18} ~ ..#####.~~....!#Zot (5644) Memories (4) Reap -Star Water ........~~..#..##.~~.##....~~.......S   sea snake (ally target)~.. ##..~~~~~~~.)~ZZZ 3 zombies (1 reaching, minion)~... #..~~~~~~~~~~*   soul wisp (summoned)..... #..~~~~~~~~~. _Your skyshark zombie tail-slaps the sea snake. _You now have 12/23 mp.Casting: Anguish (mildly dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Anguish (mildly dangerous[ַi 37m; 3% risk of failure)  Press: ? - help, Dir - look around, f - activate׷i%dossy the Fighter~~~~~~~~~≈~~..#.Revenant of Kikubaaqudgha *****.~~~~P.~P~≈≈~~....Health: 129/129 ========================~~~....~P~≈~~~~~~.Magic: 8/23========----------------~~~...S~≈≈≈≈~..~~~AC: 18  Str: 13Doom: 19%~~~~.§Z.≈≈≈≈≈~.~~~EV: 18Int: 19~~~~[..Z~≈≈≈≈~~$~/SH: 0Dex: 9~~.....Z~≈≈≈≈≈~~~.#XL: 15 Next: 51% Place: Shoals:1~~....†.@~~~~~~...#Noise: ==-------  Time:[׷i&37m 27082.6 (0.0)~~...###..........#a) +3 scimitar (protect) {d:24 protect} ~~. ##.........#Throw: 12 boomerangs {d:18} ~ ..#####.~~....!#Zot (5644) Memories (4) Reap -Star Water ........~~..#..##.~~.##....~~.......S   sea snake (ally target)~.. ##..~~~~~~~.)~ZZZ 3 zombies (1 reaching, minion)~... #..~~~~~~~~~~*   soul wisp (summoned)..... #..~~~~~~~~~. _You now have 12/23 mp.Casting: Anguish (mildly dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Anguish (mildly dangerous; 3% risk of failure)  [׷il'36mPress: ? - help, Dir - look around, f - activateThe sea snake is haunted by guilt!.S׷i2.  Your manticore zombie closely misses the sea snake.Your manticore zombie claws the sea snake!  Your skyshark zombie bites the sea snake!  Your skyshark zombie tail-slaps the sea snake.  Your skyshark zombie tail-slaps the sea snake!  The sea snake dies!׷i <W .ZZ   sea snake zombie (minion)   manticore zombie (Z   snapping turtle zombie (reaching, min…)Z   skyshark zombie (minion)Kikubaaqudgha accepts your kill.׷irC}83=3.6 (13׷ivI~~~~~~~~≈~~~≈~~׷iM _The dead are slithering! _You now have 8/23 mp.޷i+~~~~~~~~~≈~~..#.~~~~P.~P~≈≈~~...~~~....~P~≈~~.~~~~~~....~≈≈≈≈~..~~~ ~~~~.§ZZ≈~~~ ޷i5\~~~~[..Z~≈≈≈≈~~$~/ ~~.....Z~≈~.#~~....†.~~~~~~~...# ~~...###.@........# ~~. # ~ ..#####.~~....!#  ........~~..#..##.~~.##....~~.......~.. ##..~~~~~.~.)~ ~... #..~~~~~~~~~~ ..... #..~~~~~~~~~. ~.... #... ޷iL.Z޷iA.Z޷iQA.Z޷i@..޷iʮ11 ---42 _޷imL~~~~~޷i[޷i ~≈~~..#. ~~~~P.~P~≈≈~~.~~~....~P~≈~~.~.~. ~~~....~≈≈≈≈~..~~~ ~~~~.§Z.≈≈≈≈≈~.~~~ ~~~~[...Z≈≈≈≈~~$~/ ~~......Z≈≈≈≈≈~~~.# ޷i ~~....†.Z~~~~~~...# ~~...###.# ~~. ##.# ~ ..#####.~~....!# ........~~..#..##. ~~.##....~~.......~.. ##...~~~~.~.)~ ~... #..~~~~~~~~~~ ..... #..~~~~~~~~~. ~.... ##..~~~~~~... ޷i M.Z޷iB C~Z޷i] ~Z≈Z޷i B~Z޷i L.Z޷iQ+ H...޷i, ---51Reap ޷ii6 ~~≈~~~~~޷i/: _ _Your reaping aura is weakening.߷i~≈~~..#. ~~~~P.~P~≈≈~~.....~~~~....~P~≈~~.~...~~~~....~≈≈≈≈~..~~~~~....≈≈≈≈≈~.~~~.~~~~[...~≈≈≈≈~~$~/.߷iTk~~......Z≈≈≈≈≈~~~.# ~~....†.~ZZ~~~~...# ~~...###.Z.# ~~. ##.# ~ ..#####.~~....!# ........~~..#..##. ~~.##....~~.......~.. ##...~~~~...)~ ~... #..~~~~~~~~~~ ߷i..... #..~~~~~~~~~. ~.... ##..~~~~~~... ߷iK~Z߷i\B.Z߷i L~Z߷i@..߷if9=60߷i%h~~~~~~~߷iiy~≈~~..#. ~~~~P.~P~≈≈~~.....~~~~~....~P~≈~~.~...~~~~~....~≈≈≈≈~..~~.~.~~~~....≈≈≈≈≈~.~~~.~~~~[...~≈≈≈≈~~$~/.~~......~≈≈≈≈≈~~~.# ~~....†.~ZZ~~~~...# ~~...###..Z.# ~~. ##.Z.# ~ ..#####.~~....!# ........~~..#..##. ~~.##....~~....~.. ##...~~~~...)~ i~... #..~~~~~~~~~~ ..... #..~~~~.~~~~. ~.... ##..~~~~~~... iA~Zi`L.ZiK~ZiB.Zi@V).i{ a739i)~~~~~~~~~~~~i+iM k~≈~~..#. ~~~~P.~P~≈≈~~.....~~~~~~....~P~≈~~.~...~~~~~....~≈≈≈≈~..~~.~.~~~~....≈≈≈≈≈~.~~~.~~~~[...~≈≈≈≈~~$~/.~~......~≈≈≈≈≈~~~.# ~~....†.~~~~~~~...# ip ~~...###..ZZ.@....# ~~. ##..Z......# ~ ..#####.Z~....!# ........~~..#..##. ~~.##....~~.......~.. ##...~~~~...)~ ~... #..~~~~~~~~~~ ..... #..~~~~.~.~.. ~.... ##..~~~~~~... i* 7.Zi+ A.Zi, D.Zi, E~Zi6 i7 `88i@ H~~~~~~~~~~~~~~~~~~~~~~~~~~iB i[~≈~~..#. ~~~~P.~P~≈≈~~.....~~~~~~~....~P~≈~~.~...~~~~....~≈≈≈≈~..~~.~.~~~~....≈≈≈≈≈~.~~~..."~~~~[...~≈≈≈≈~~$~/... ~~......~≈≈≈≈≈~~~.# ~~....†.~~~~~~~...# ~~...###...ZZ.@...# ~~. ##...Z.....# ~ ..#####.~Z....!# ........~~..#..##. ~.. ##...~~~~...)~ ic~... #..~~~~~~~~~~...... #..~~~~.~.~.~.... ##..~~~~~~... i7.Zi A.Zi` .ZZ~iI...i`97i!~~~P~≈~~~..~~.~~~~≈≈≈≈~~$~≈≈≈≈≈~~~~~~~~im"~~~~~~.~.~i%i8'  i8m~~~~~~~~~≈~~..#.~~~~~~~~~~~P.~P~≈≈~~.....~~~~~~~....~P~≈~~.....~~~~~~~~....~≈≈≈≈~..~~.~...~~~~~....≈≈≈≈≈~.~~....".~~~~[...~≈≈≈≈~~$~/...~~......~≈≈≈≈≈~~~.#  ~~....†.~~~~~~~@..#  ~~...###....ZZ....#  i9~~. ##...ZZ....#  ~ ..#####.~~....!# ........~~..#..##.~.##....~~....... ~.. ##...~~~....)~ ~... #..~~~~~~~~~~. ..... #..~~~~.~.iL<Z.is$Z.Z.Z..=906~~~~~~~~~$~~~~~~~~~~~~~i8 ≈~~.P..~~~~~~~ ~~~~~~~~~≈~~..#.~~~~~~ ~~~~P.~P~≈≈~......~~ ~~~....~P~≈~~.....~~~~~ ~~~....~≈≈≈≈~..~~.~...~ ~~~~....≈≈≈≈≈~.~~....".. i~~~~[...~≈≈≈≈~~$~/...... ~~......~≈≈≈≈≈~~@.# ~~....†.~~~~~ZZ...# ~~...###.....ZZ...# ~~. ##.........# ~ ..#####.~~....!#........~~..#..##. ~.##....~~....... ~.. ##...~~~....)~ ~... #..~~~~~~~~~~. i Z~You enter the shallow water.  Moving in this stuff is going to be slow.iAZ~iEZ.i?Z.ifKZ~i%7.i&10/23=2.2 (1.64-Star Water i,0~~~~~~~~~.~~~~~~~~iI3Z _Your reaping aura expires.i>S~≈PPP~~ ~≈~~.P..~  ~~~~~~~~~≈~~..#.~~  ~~~~P.~P~≈≈~  ~~~....~P~≈~~......~~~~~  ~≈≈≈≈~..~~.~...~.  ~~~~....≈≈≈≈≈~.~~....".. i~ ~~~~[...~≈≈≈≈~~@~/......  ~~......~≈≈≈≈≈~ZZ.##...  ~~....†.~~~~~~ZZ..#  ~~...#.#  ~~. ##.........#~ ..#####.~~....!#  ....#..##. ~~.##....~~....... ~.. ##...~~~....)~i1IZ.i 37~ZiK..iLb3.82i%W?~~ixp .. _You swap places with your skyshark zombie.iqe4.8 (21izi~? _You now have 1338 gold pieces (gained 9).i ~≈PPP~~≈~~.P..~ ~≈~~..#.~ ~~~~P.~P~≈≈~......~~~~~~ ~~~....~P~≈~~......~~~~~ ~~~....~≈≈≈≈~..~~.~...~. ~~~~....≈≈≈≈≈..~~....".. ~~~~[...~≈≈≈≈~~~@/...... ~~......~≈≈≈≈≈ZZZ.##. ~~....†.~~~~~.~Z..# . ~~...###.i M# ~~. ## ~ ..#####.~~....!# .~~..#..##. ~~.##....~~....... ~.. ##...~~~....)~ iU FZ~i :.Zi F...i` r5.8 (1.00i i{ iu~≈PPP.~~≈~~.P..~≈~~..#.~~~~~.~~HP.~P~≈≈~......~....~P~≈~~......~....~≈≈≈≈~..~~.~...~.....≈≈≈≈≈..~~....".[...~≈≈≈≈~~Z.@.......~≈≈≈≈≈~ZZ.##....#....†.~.~~~.~.Z.# ..#...###.# .. ##. i_ ..#####.~~....!# H   harpy (asleep).~~..#..##. ZZZZ 4 zombies (1 reaching, minion)~~.##....~~.......  ~.. ##...~~~....)~iA~ZiTD.Zi;.ZiD:~Zin..., ally target)i!z=629iiO _You encounter a harpy.i X _You see here a wand of flame (10).i=dossy the Fighter~≈PPP.~~~~~~~~~~~Revenant of Kikubaaqudgha *****.~≈~~.P..~~~~~~~~~ijHealth: 129/129 ======================== ~~~~~~~~≈~~..#..~~~~.~~HMagic: 10/23 ==========-------------- ~~~P.~P~≈≈~......~~~~~*~AC: 11Str: 13Doom: 18% ~~....~P~≈~~......~~**~~EV: 18Int: 19 ~~....~≈≈≈≈~..~..~.*.~..SH: 0Dex: 9 ii~~~....≈≈≈≈≈..~~.**."...XL: 15 Next: 53% Place: Shoals:1 ~~~[...~≈≈≈≈~~~Z@.......Noise: ---------  Time: 27096.8 (0.0) ~......~≈≈≈≈≈~~ZZ##....#i]pa) +3 scimitar (protect) {d:24 protect} ~....†.~.~~..~..Z# ..#Throw: 12 boomerangs {d:18} ~...###..........# .Zot (5629) Memories (4) -Star ~. ##.........#..#####.~~....!#H   harpy (asleep, ally target)........~~..#..##.i9/ZZZZ 4 zombies (1 reaching, minion)~~.##....~~.......~.. ##...~~~....)~ _You encounter a harpy. _You see here a wand of flame (10).  Throw: 12 boomerangs {d:18}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a harpy (asleep, ally target, 98% to hit)iHdossy the Fighter~≈PPP.~~~~~~~~~~~Revenant of Kikubaaqudgha *****.~≈~~.P..~~~~~~~~~Health: 129/129 ======================== ~~~~~~~~≈~~..#..~~~~.~~HMagic: 10/23 ==========-------------- ~~~P.~P~≈≈~......~~~~~~~AC: 11Str: 13Doom: 18% ~~....~P~≈~~......~~~~~~EV: 18Int: 19 ~~....~≈≈≈≈~..~..~...~..SH: 0Dex: 9 ~~~....≈≈≈≈≈..~~...."...iTXL: 15 Next: 53% Place: Shoals:1 ~~~[...~≈≈≈≈~~~Z@.......Noise: ---------  Time: 27096.8 (0.0) ~......~≈≈≈≈≈~~ZZ##....#a) +3 scimitar (protect) {d:24 protect} ~....†.~.~~..~..Z# ..#Throw: 12 boomerangs {d:18} ~...###..........# .Zot (5629) Memories (4) -Star ~. ##.........#..#####.~~....!#H   harpy (asleep, ally target)........~~..#..##.ZZZZ 4 zombies (1 reaching, minion)~~.##....~~.......~.. ##...~~~....)~ _You see here a wand of flame (10).  Throw: 12 boomerangs {d:18}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a harpy (asliOeep, ally target, 98% to hit)  Okay, then.iig"i[%. _iLl ~≈PPP.~~~~~~~~~~~  ~≈~~.P..~~~~~~~~~ ~~..#..~~~~.~~H ~......~~~~~~~ ~~......~~~~~~ ~..~..~...~.. ..~~...."... [~~~Z@....... ~~ZZ##....# †.~.~~..~..Z# ..# ........# .  ##.........#  .~~....!#  .~~..#..##.  ..~~.......  ~.. )~ i/ ~≈PPP.~~~~~~~~~~~  ~≈~~.P..~~~~~~~~~ ~~..#..~~~~.~~H ~......~~~~~~~ ~~......~~~~~~ ~..~..~...~.. ..~~...."... [~~~Z@....... i ~~ZZ##....# †.~.~~..~..Z# ..# ........# .  ##.........#  .~~....!#  .~~..#..##.  ..~~.....  ~.. i\8)i&i'i0i3\ _A harpy is nearby!i%GZ.iHZ.i7.Zi:Z.iK+iV-1=7.8 (18 _i8i`;i1G~Hi?3i HThe harpy screeches!ig4F~Hi4F.Zi5GZ.iI7E.Zi8AZ.i5C..HH 2 harpies (1 wandering, 1 ally target)iDh=87iNiqQV _You encounter a harpy.ig?H~ih;H~i@j=H~i k;H~ikJZ.imHZ.im0~ioBZ.iqAZ.i}z H.H   harpy (distracted,The harpy claws your manticore zombie!! The harpy claws your manticore zombie!  Your skyshark zombie closely misses the harpy.i ~h-96iYiC _Your skyshark zombie tail-slaps the harpy. x2i HThe harpy claws your manticore zombie! The harpy claws your manticore zombie.H~iEZ.i:Z.i1&.H....HH 2 harpies (1 wandering, 1 ally target)i'|-1005i-i1V _You encounter a harpy.ik C~Hil @H~in C~Hin F~Hip JZ.i[q BZ.ir C~HiPu .ZThe harpy claws your manticore zombie but does no damage.iP .The harpy claws your manticore zombie!  Your manticore zombie closely misses the harpy.i z=14i{ i _Your manticore zombie claws the harpy! Your manticore zombie misses the harpy.i\  Casting: Anguish (mildly dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i:Jdossy the Fighter~≈PPP..~~~~~~~~~~Revenant of Kikubaaqudgha *****.~≈~..P..~~~~~~~~~Health: 129/129 ======================== ~~~~~~~~≈~...#..~~~~.~~~Magic: 7/23i;A=======----------------- ~~~P.~P~≈≈~......~~~H~H~AC: 11Str: 13Doom: 18% ~~....~P~≈~.......~ZZ~~~EV: 18Int: 19 ~~....~≈≈≈≈...~....Z.~..SH: 0Dex: 9 ~~~....≈≈≈≈≈..~~...."...XL: 15 Next: 53% Place: Shoals:1 ~~~[...~≈≈≈≈~...@Z......Noise: ---------  Time: 27101.8 (0.0) ~......~≈≈≈≈≈~...##....#a) +3 scimitar (protect) {d:24 protect} i<~....†.~.~~..~...# ..#Throw: 12 boomerangs {d:18} ~...###..........# .Zot (5624) Memories (4) -Star ~. ##.........#..#####.~~....!#HH 2 harpies (1 wandering, 1 ally target)........~~..#..##.ZZZZ 4 zombies (1 reaching, minion)~~.##....~~.......~.. ##...~~~....)~Your manticore zombie closely misses the harpy. _Your manticore zombie claws the harpy! Your manticore zombie misses the harpy.Casting: Anguish (mildly dangerous; 3% risk of failure)  iw<Confirm with . or Enter, or press ? or * to list all spells.Casting: Anguish (mildly dangerous; 3% risk of failure)  Press: ? - help, Dir - look around, f - activatei5 dossy the Fighter~≈PPP..~~~~~~~~~~Revenant of Kikubaaqudgha *****.~≈~..P..~~~~~~~~~Health: 129/129 ======================== ~~~~~~~~≈~...#..~~~~.~~~Magic: 7/23=======----------------- ~~~P.~P~≈≈~......~~~HH~~AC: 11Str: 13Doom: 18% ~~....~P~≈~.......~ZZ~~~EV: 18i+ _Int: 19 ~~....~≈≈≈≈...~....Z.~..SH: 0Dex: 9 ~~~....≈≈≈≈≈..~~...."...XL: 15 Next: 53% Place: Shoals:1 ~~~[...~≈≈≈≈~...@Z......Noise: ---------  Time: 27101.8 (0.0) ~......~≈≈≈≈≈~...##....#a) +3 scimitar (protect) {d:24 protect} ~....†.~.~~..~...# ..#Throw: 12 boomerangs {d:18} ~...###..........# .Zot (5624) Memories (4) -Star ~. ##.........#..#####.~~....!#HH 2 harpies (1 wandering, 1 ally target)........~~..#..##.ix rZZZZ 4 zombies (1 reaching, minion)~~.##....~~.......~.. ##...~~~....)~Your manticore zombie closely misses the harpy. i f_Your manticore zombie claws the harpy! Your manticore zombie misses the harpy.Casting: Anguish (mildly dangerous; 3% risk of failure)  iߧ Confirm with . or Enter, or press ? or * to list all spells.Casting: Anguish (mildly dangerous; 3% risk of failure)  Press: ? - help, Dir - look around, f - activatei †Casting: Anguish (mildly dangerous; 3% risk of failure)  Press: ? - help, Dir - look around, f - activate  The harpy easily resists. The harpy is haunted by guilt!  i The harpy claws your manticore zombie! The harpy is wracked by anguish!  The harpy claws your manticore zombie. The harpy is wracked by anguish.  The harpy dies!i :.ZThe harpy claws your manticore zombie. The harpy is wracked by anguish.  The harpy dies!  Kikubaaqudgha accepts your kill.skyshark zombie. x2  i) Your skyshark zombie closely misses the harpy.  Your skyshark zombie tail-slaps the harpy.i HYour skyshark zombie tail-slaps the harpy but does no damage.ip AZ.i J.Hi u4=2.8 (13i i! _You encounter a harpy. _You now have 7/23 mp.i> u~≈PPP..~~~~~~H~~≈~..P..~≈~...#..~~~~.~P.~P~≈≈~......~~~†H~....~P~≈~.~ZZ~....~≈≈≈≈...~.....Z.....≈≈≈≈≈..~~..Z.".[...~≈≈≈≈~.../ ......~≈≈≈≈≈~...##....# ....†.~.~~..~...# ...# ...###.# ... . ##.# ~~~..#####.~~....!# m~m   water nymph (asleep).~~..#..##. ~HH 2 harpies (1 wandering, 1 ally target)~~.##....~~....... ZZZZ 4 zombies (1 reaching, minion) i ~HYou encounter a water nymph.i F~Hi, HThe water nymph shouts!  The harpy claws your skyshark zombie but does no damage.i KZ~i E~Hi[ 0 H~The harpy claws your skyshark zombie. The water nymph flows with the water.  Your skyshark zombie bites the harpy.  Your skyshark zombie closely misses the harpy. x2i$ Y Hm~.~mHH 3 harpies (2 wandering, 1 ally target)The harpy claws your skyshark zombie. x2i^ 8=32ie i = _Your sea snake zombie bites the harpy!!i' t ~P~~~~≈≈~~~~~~~≈PPP..~~H ~≈~..P..~~~~~~~~~~~≈~...#..~~H~.~P.~P~≈≈~......~~~Z~~ ....~P~≈~.......~~ZH~~~~ ....~≈≈≈≈...~.....Z....~....≈≈≈≈≈..~m~.@." ~[...~≈≈≈≈~.../Z.........~≈≈≈≈≈~...##....##.†.~.~~# #...# .###..i( .# .....  ##.........# ..~~~. ..#####.~~....!# .~~~. ........~~..#..##. .~~~~~.##....~~.......io= ~HYou swap places with your snapping turtle zombie.~Hi> ~HThe harpy screeches!  The harpy barely misses your sea snake zombie.i? ~H~Hi7F <~miG O†ZiJ E ~Zi9K The harpy claws your sea snake zombie! Your skyshark zombie bites the harpy.  Your skyshark zombie tail-slaps the harpy.iL ~HYour skyshark zombie barely misses the harpy.iW w..~~isX h=41iAc ~~≈≈~~~~~~~~~~~~~~~~~~ie h _Your sea snake zombie completely misses the harpy.ix\  Casting: Anguish (mildly dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.idossy the Fighter~P~~~~≈≈~~~~~~~Revenant of Kikubaaqudgha *****.~≈PPP..~~~~~~~~~~~~Health: 129/129 ========================~≈~..P..~~~~~~~~~~.Magic: 4/23i'====-------------------- ~~~~~~≈~...#..~~~..~H~~~AC: 11Str: 13Doom: 18% ~P.~P~≈≈~......~~~†~~~~~EV: 18Int: 19 ....~P~≈~.......~~ZZ~~~~SH: 0Dex: 9 ii....~≈≈≈≈...~.~.H.ZH...~XL: 15 Next: 54% Place: Shoals:1 ~....≈≈≈≈≈..~~m~@.".....iNoise: ==-------  Time: 27104.8 (0.0) ~[...~≈≈≈≈~.../~Z.......a) +3 scimitar (protect) {d:24 protect} .....~≈≈≈≈≈~...##....##.iThrow: 12 boomerangs {d:18} ...†.~.~~......# #...#Zot (5621) Memories (4) -Star ..###..........# .....iA##.........# ..~~~.m   water nymph ..#####.~~....!# .~~~.HHH 3 harpies (1 ally target) i5........~~..#..##. .~~~~ZZZZ 4 zombies (1 reaching, minion) ~~.##....~~.......Your skyshark zombie barely misses the harpy. _Your sea snake zombie completely misses the harpy.Casting: Anguish (mildly dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Anguish (mildly dangerous; 3% risk of failure)  Press: ? - help, Dir - look around, f - activateiI dossy the Fighter~P~~~~≈≈~~~~~~~Revenant of Kikubaaqudgha *****.~≈PPP..~~~~~~~~~~~~Health: 129/129 ========================~≈~..P..~~~~~~~~~~.Magic: 4/23====-------------------- ~~~~~~≈~...#..~~~..~H~~~AC: 11Str: 13i UDoom: 18% ~P.~P~≈≈~......~~~†~~~~~EV: 18Int: 19 ....~P~≈~.......~~ZZ~~~~SH: 0Dex: 9 ....~≈≈≈≈...~.~.H.Z....~XL: 15 Next: 54% Place: Shoals:1 ~....≈≈≈≈≈..~~m~@.H.....i5 Noise: ==-------  Time: 27104.8 (0.0) ~[...~≈≈≈≈~.../~Z.......a) +3 scimitar (protect) {d:24 protect} .....~≈≈≈≈≈~...##....##.Throw: 12 boomerangs {d:18} ih D...†.~.~~......# #...#Zot (5621) Memories (4) -Star ..###..........# .....iۉ ##.........# ..~~~.m   water nymph ..#####.~~....!# .~~~.HHH 3 harpies (1 ally target) ........~~..#..##. .~~~~ZZZZ 4 zombies (1 reaching, minion) i ~~.##....~~....... _Your sea snake zombie completely misses the harpy.Casting: Anguish (mildly dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iJ eCasting: Anguish (mildly dangerous; 3% risk of failure)  Press: ? - help, Dir - look around, f - activateThe harpy is haunted by guilt! x3ig D~Hi H"  Confirm with . or Enter, or press ? or * to list all spells.Press: ? - help, Dir - look around, f - activate  The harpy is haunted by guilt! x3  The water nymph resists with almost no effort.  The harpy closely misses you. The harpy claws you.i ~mThe harpy is wracked by anguish. The harpy claws your skyshark zombie.  The harpy is wracked by anguish. The harpy claws your skyshark zombie!i 7H~i,  .The harpy is wracked by anguish. The harpy claws your skyshark zombie!wrackanguish! The harpy closely misses you.barely misses you. The harpy claws your skyshark zombie.Your sea snake zombie bites the harpy!  The harpy dies!i1  †Kikubaaqudgha accepts your kill.  Your manticore zombie bites the harpy!!  Your manticore zombie barely misses the harpy.  Your manticore zombie claws the harpy.  Kikubaaqudgha accepts your kill.i P~Zi ...(ally target).   harpy (ally target, anguished)i _ 4-765.8 (105 _You devour the vestiges of the harpy's existence in your flames.  Your Throwing skill increases to level 5!iԾ ~P~~~~≈≈~~~~~~~~~~~~~~~~~~..~~~~~~i  Your Hexes skill increases to level 6! _You take 5 damage, and have 124/129 hp. You now have 4/23 mp.i3H~Your Hexes skill increases to level 6! _You take 5 damage, and have 124/129 hp. You now have 4/23 mp.  You slice the water nymph!!  Your weapon exudes an aura of protection.  The water nymph is heavily wounded.  The harpy claws you. The harpy is wracked by anguish.i.ZThe water nymph is heavily wounded.  The harpy claws you. The harpy is wracked by anguish.  The harpy claws you but does no damage. The water nymph touches you.  Splash!  You fall into the shallow water.  Moving in this stuff is going to be slow.iz?H.ilBZ.iAZ~iYP.. iu1--18 =6.9 (1.119Water iP% ~P~~~~≈≈~~~~~~~~~~~~.~~~~~~~~~~~~~~††~~~~~~iq* _Your snapping turtle zombie bites the water nymph. _You take 3 damage, and have 121/129 hp.i' † _You take 3 damage, and have 121/129 hp.  You slice the water nymph!!  You kill the water nymph!  Kikubaaqudgha accepts your kill.  Kikubaaqudgha will grant you forbidden knowledge or bloody your weapon with  pain... once.ia< B.Hi<= @.HiO .......H   harpy (ally target, anguished)..i Q )ZZZZ 4 zombies (1 reaching, minion)...~  pain... once.hear a splash.  Your sea snake zombie barely misses the harpy.Your skyshark zombie bites the harpy but does no damage.  Your skyshark zombie tail-slaps the harpy.  Your skyshark zombie tail-slaps the harpy but does no damage.i1W Q*4=iW 68--708id ~~~~~~~~.~~~~~~~~~~~ige +~~..~~~~~~††~~~Z~~~~~~ij _Your snapping turtle zombie bites the harpy from afar. _You regained 3 hp, and now have 124/129 hp.iK~P~~~~≈≈~~~~~~~~≈PPP..~~~~~~~.~~~~ ~≈~..P..~~~~~~~~~~. ~~~~~~~≈~...#..~~~..~~~~~P.~P~≈≈~......~~~††~~~~ ~....~P~≈~.......Z~Z~~~~~ ~....~≈≈≈≈.H......~ ~~....≈≈≈≈≈..~~.†.Z"..... ~~[...~≈≈≈≈~.../@Z....... ixL......~≈≈≈≈≈....##....##.†.~.~.......# #...# ###....# ..... ##..# ........#####.~~....!# .....  ........~~..#..##. ....~  ~~.##....~~......... ##...~~~....)~i`cG.Hixi ~ZThe harpy attacks as it pursues you! The harpy claws you but does no damage.  The harpy closely misses you. The harpy claws you.ikCH†iq|E ....The harpy is wracked by anguish. The harpy barely misses you.Your sea snake zombie misses the harpy. Your skyshark zombie bites the harpy.  Your skyshark zombie tail-slaps the harpy.i+~5=5=---87i~~~~~††~~~~~~~~id _Your skyshark zombie closely misses the harpy.i  ~P~~~~≈≈~ ~≈PPP..~~~~~~~.~~~~ ~≈~..P..~~~~~~~~~~.~≈~...#...~~..~~.~~~P.~P~≈≈.~~††~~~~ ~~....~P~≈~.Z~~~~~~~ ~~....~≈≈≈≈.HZ.....~iD ~....≈≈≈≈≈..~~.†.Z".....~[...~≈≈≈≈~...@.Z. ~......~≈≈≈≈≈....##....##. ~....†.~..# #...# ~...###.# ..... ~. ##.# ...... ..#####.~~....!# ..... .~~..#..##. ....~ ~~.##....~~.......  ~.. ##...~~~....)~i G.HiE .ZThe harpy claws you. The harpy is wracked by anguish. The harpy claws you!ik:Z.i  †The harpy is wracked by anguish!  Your snapping turtle zombie bites the harpy!  The harpy dies!i?Z   sea snake zombie (minion)Z   manticore zombie (Z   snapping turtle zombie (reaching, min…)Z   skyshark zombie (minion)ih14--9-96i()~~~~~~~~~~~~~~~~..~~~††~~~~~~~~~~~iT9 ~Z _Kikubaaqudgha accepts your kill.in:E.Zix;O.ZiR<O.Zi"HI.†ibI6--10.9 (25iR\~~~~~i]W _a - a wand of flame (72) (gained 10 charges) _You take 9 damage, and have 116/129 hp.iUpi qi)wizN _There are no items here.i~~P~~~~≈≈~ ~≈PPP..~.~~~~ ~≈~..P..~~~~~~.~~~. ≈~...#...~~..~~.~~ P.~P~≈≈.~~††~~~~ ....~P~≈~.~ ....~≈≈≈≈........~ ....≈≈≈≈≈..~~ZZ.."..... i[...~≈≈≈≈~...Z@Z. ......~≈≈≈≈≈....##....##. ....†.~.# #...# ...###.# ..... . ##.# ......  ..#####.~~....!# .....  .~~..#..##. ....~  ~~.##....~~....... ~.. ##...~~~....)~ i۠7.i9=11 1.9 (14iiA~~~i( _You swap places with your manticore zombie. _You regained 3 hp, and now have 119/129 hp.i l~P~~~~≈≈~ ~≈PPP..~.~~~. ~≈~..P..~~~~~~.~~~. ≈~...#...~~..~~.~~ P.~P~≈≈.~.††~~~~ ....~P~≈~.~ ....~≈≈≈≈... ....≈≈≈≈≈..~~ZZ.."..... [...~≈≈≈≈~...ZZ@. ~≈≈≈≈≈....##....##. i #†.~..# #...# ###...# ..  ##.........# ...... ..#####.~~....!# ..... .~~..#..##. ..... ~~.##....~~....... .~~~ .. ##...~~~....)~ i+ a.....~~~..i- 22==23i7 i= _You swap places with your snapping turtle zombie. _You regained 3 hp, and now have 122/129 hp.i ~P~~~~≈≈~~~~~~~~~≈PPP..~~~~~~~.~~~.~  ~≈~..P...~~~~~.~~~..~~~~≈~...#....~..~~. P.~P~≈≈..~.††~~~~P~≈~..~~~.~~~ ...~≈≈≈≈...............~ i"y....≈≈≈≈≈..~~ZZ.@" [...~≈≈≈≈....ZZ.........~≈≈≈≈≈....##....##..†.~###...# .###..# ......  ##.........# ...... #####.~~....!# ... .......~~..#..##........ ~.##....~~....... .~~~iIZ.i7†ZigC.ZizD...i5=32 _ii0 k _You regained 3 hp, and now have 125/129 hp.i$ ~P~~~~≈≈~~≈PPP...~~~~~~.~~~.~~≈~..P...~~~~~.~~~..~≈~...#....~..~..~ .~P~≈≈.~.††~.~~P~≈~.~~~.~~≈≈≈≈.Z.~≈≈≈≈≈..~~.†Z.@. ...~≈≈≈≈....ZZ.~≈≈≈≈≈....##....##.†.~..###...# . ###....# #......##.........# #...... #####.~~....!# #....... ~~..#..##.. .##....~~. .~~~ i= HZ.i? 5.Zir@ 8.ZiA C.ZigK [...~~..iM 8=6=41 _i}V im H†Zio :.Zi+z 8.i{ 9=5.9 (20iڄ i! v _I - an amulet of chemistry _Health restored: 129iii)iN _There are no items here.iI~P~~~~≈≈~~~~~~~~~~≈PPP...~~~~~..~~~.~..P....~~.. ~~~~≈~...#....~..~..~~~ .~P~≈≈....i:††~.~P~≈~...~~..≈≈≈≈.Z.......≈≈≈≈≈..~~.†ZZ..~.....≈....##....##†.~.........###...# . ###..........# #......  ##......iJ.. #####.~~....!... ......~~..#..##...##....~~..........~~~~.  ##...~~~....)~ iK.ZiI.Zidim6.9 (109 _iii2 p~≈PPP...~~~~~..~~~.~..P....~~.. ~~~~≈~...#....~..~..~~~ .~P~≈≈....††~.~P~≈~...~~..≈≈≈≈i3 .........≈≈≈≈≈..~~.†.ZZ.......~....ZZ.≈....##.@..##... .†.~.........###...# . ###..........# #......  ##... #####.~~....!.. ......~~..#..##.##....~~..........~~~~  ##...~~~....)..~~~~..~ . #..~~~~~~~~~~.iO K.ZiP ?.ZiR F.Zi[ 8.i] `78ie iwg i #~..P....~~.. ~~~~≈~...#....~..~..~~~ .~P~≈≈....††~.~P~≈~...~~..≈≈≈≈.........≈≈≈≈≈..~~.†....~≈≈≈≈.......ZZZ......i ≈....##Z...##... .†.~.........###@..# ###. #........  ##.. #####.~~....! ......~~..#..##.##....~~..........~~~~  ##...~~~....)...~~~..~ . #..~~~~~~~~~......~..~.~..iQ }.Z.Zi ?Z.i i |=87i iO ia\~~~~≈~...#....~..~..~~~ .~P~≈≈....††~.~P~≈~..........~~..≈≈≈≈................≈≈≈≈≈..~~.†....~......Z.......≈....##ZZZ.##. .†.~.........###...####. ###. #@.......  ## #####.~~....! ......~~..#..##.##....~~..........~~~~  ##...~~~....)...~~~..~ . #..~~~~~~~~~......~..~....#..~~~~~~... iDr@.ZisA.ZisM.Zi#u@.Ziq..††~.......i)=7=96iiiΙ ~.~P~≈≈..........††~.. ..~P~≈~..........~~..~~~≈≈≈≈...............~~.≈≈≈≈≈..~~.†..........~............≈....##ZZ..## .†.~.....#ZZ.####. ###. #.......  ## #####.~~....! ......~~..#..##.##....~~...........~~~  ##...~~~....)...~~~..~ . #..~~~~~~~~~...........~...~#..~~~...~~##i @.ZiZ J.ZiW A.Zi* C.Zi# i a205i i i;].~P~≈~.~≈≈≈≈.........~.≈≈≈≈≈..~~.†..........~...........≈....##.Z..## .†.~.....#Z..####. ###. #ZZ.....  ##.. #####.~~....! ......~~..#..##.##....~~...........~~~  ##...~~~....)...~~~..~ . #..~~~~~~~~~..........~.~...~#..~~~..~~#i<m~~~...###...~≈≈ .~......~...~~~ikO@.ZiaPK.ZisQK.ZiPR@.Zi[8.i\`14ixdi3giq≈≈≈≈......≈≈≈≈≈..~~.†..........~...........≈....##....## .†.~.....#.Z.####. ###. #Z......  ##ZZ #####.~~....!###.. ......~~..#..##.##....~~...........~~~  ##...~~~....)...~~~..~ . #..~~~~~~~~~...........~...~i #..~~~..~#~~...###...~≈≈ .~......~......# ~~~..##..##.~~~~iM.ZiB.Zi.J.Ziް@.ZiȺ8~i̻`23iiiф..≈≈≈≈≈..~~.†... [...~≈≈≈≈..........~≈≈≈≈≈....##....##...†.~.........###...####. .###.# #.Z...... i ##.........# #. .#####.~~....!###ZZ...... .......~~..#..##... ~.##....~~.....~~~. . ##...~~~....)...~~~..~ .. #..~~~~~~~~~......... ... #..~~~~.~..~... ##..~~~.io[.~~~ ~..###..~~~~~...###...~≈≈~.............# ...~≈≈ ~~~~..##..##..~~~ ≈~~...###....~~~~~iM.ZiF.ZiÊJ.ZiID.ZiJ.Ziio|=32igiFiB}~....≈≈≈≈≈..~~.†. ~[...~≈≈≈≈..........~≈≈≈≈≈....##....##....†.~.........###...####. ..###..........# #.. ##.........# #. ..#####.~~....!###ZZ.......~~..#..##ZZ. ~~.##....~~.~~~. .. ##...~~~....)...~~~..~. #..~.. #..~~~~.~.~... ##...~~.~~ .~..###...~~~~...###...~≈≈.~.# ...~≈≈i&C~..##..##..~~. ..~≈≈≈~~...###....~~~~~i\[G.Ziz\M.Zi/g@~~iih`41irS~~~~~iGuiC iD iG iJ M.Zi"N iO x8=0iS ij ik i%n in D599iq iv iy iz B8i| iҞ 7=6i X5i; i 9=4i i X3i, i+ n2i9 X1i; i7W j=0i>Y iUs 10/23=89iRu i X8i i X7i i X6i i j=5i i X4i i 1=3i iX2ii+X1i/,i;X0i=iMk=79i Pi`12=8i bi~X7i8iX6ii/W _You start resting.iW~.~~~~~~~~~Z~~~~~~~~~~~~~~..~~~~....~~~~~~~~~~~m   merfolk siren (polearm, wandering)~~~ZZZZ 4 zombies (1 reaching, minion)~ .~mi6049.9 (25.0)i'D.Zi@.Zi{mally target)mig50.9 (265i~~~~~~~~~..~~~~.~.~....~~~~~~~~~ig _You encounter a merfolk siren. It is wielding a +0 trident. _You regained 5 mp, and now have 12/23 mp.i p† ~[...... .##... †.~...~...####. ......# #........  ##.........# #........ ....!###........ ~..#..##.....~~.. ~~.....@ZZ~~~~~~.  ##...~~~....)ZZ~~~~~.~  #..~~~~~~~~~~..~~~~..  #..~~~~.~.~....~~~~..  ##...~~.........~~~~~ .~~~~~..###..~~≈≈ ......~~# ...~≈≈ ..##..~~~ .~m≈≈ iS[† [...... .##... †.~...~...####. ......# #........  ##.........# #........ ....!###........ ~..#..##.....~~.. iTQ~~.....@ZZ~~~~~~.  ##...~~~....)ZZ~~~~~.~  #..~~~~~~~~~~..~~~~..  #..~~~~.~.~....~~~~..  ##...~~.........~~~.~~~~~..###..~~≈≈ ......~~# ...~≈≈ ..##..~~~ .~ip_i`ijimd _A merfolk siren is nearby!iU?~....≈≈≈≈≈..~~.†..........dossy the Fighter ~[...~≈≈≈≈................Revenant of Kikubaaqudgha ****** .....~≈≈≈≈≈....##....##...Health: 129/129 ======================== ...†.~...~.....###...####.Magic: 12/23 ============------------ ..###..........# #........AC: 11Str: 13Doom: 16%##.........# #........EV: 18Int: 19 ..#####.~~....!###........SH: 0i pDex: 9 ........~~..#..##.....~~..XL: 15 Next: 59% Place: Shoals:1 ~~.##....~~.....@ZZ~~~~~~.Noise: ---------  Time: 27150.9 (0.0) .. ##...~~~....)ZZ~~~~~.~a) +3 scimitar (protect) {d:24 protect} ... #..~~~~~~~~~~*.~~~~..Throw: 12 boomerangs {d:18} ii@.... #..~~~~.~.~...*~~~~..Zot (5575) Memories (5) -Star .... ##...~~.......*.~~~~~ i.~..###...~~~~~..###*.~~≈≈m   merfolk siren (polearm, ally target) ...~...........~~# .*.~≈≈ZZZZ 4 zombies (1 reaching, minion) ~~~~~..##..##..~~~ .~m≈≈ ≈≈~~...###....~~~~~ i _You regained 5 mp, and now have 12/23 mp. _A merfolk siren is nearby!Throw: 12 boomerangs {d:18}iVFPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk siren, wielding a +0 trident (ally target, 62% to hit)i/f ig Really fire in your skyshark zombie's direction? Y - Yes  N - Noigi[~....≈≈≈≈≈..~~.†..........dossy the Fighter ~[...~≈≈≈≈................Revenant of Kikubaaqudgha ****** .....~≈≈≈≈≈....##....##...Health: 129/129 ======================== ...†.~...~.....###...####.Magic: 12/23 ============------------ ..###..........# #........AC: 11Str: 13Doom: 16%##.........# #........EV: 18Int: 19 ..#####.~~....!###........SH: 0Dex: 9 ........~~..#..##.....~~..XL: 15 Next: 59% Place: Shoals:1 ~~.##....~~.....@ZZ~~~~~~.Noise: ---------  Time: 27150.9 (0.0) .. ##...~~~....[0;10;is1m)ZZ~~~~~.~a) +3 scimitar (protect) {d:24 protect} ... #..~~~~~~~~~~..~~~~..Throw: 12 boomerangs {d:18} .... #..~~~~.~.~....~~~~..Zot (5575) Memories (5) -Star .... ##...~~.........~~~~~ .~..###...~~~~~..###..~~≈≈m   merfolk siren (polearm, ally target) ...~...........~~# ...~≈≈ZZZZ 4 zombies (1 reaching, minion) ~~~~~..##..##..~~~ .~m≈≈ ≈≈~~...###....~~~~~ _A merfolk siren is nearby!Throw: 12 boomerangs {d:18}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: [i40ma merfolk siren, wielding a +0 trident (ally target, 62% to hit)  Okay, then.iig!. _i6[...~.... ..≈~~..##....##†.~...~.~...###...#######..........# #.......  ##...# #. ..#####.~~....!###......~~..#..##.....~~ ~~.##....~~......ZZ~~~~~~ .. ##...~~~....@ZZ~~~~~.~. #..~~~~~~~~~~..~~~~...~.~.~....~~#...~~.........~~~~~ .~..###...~~~~~..###..~~≈≈ ...~...........~~# ... ~~~~~..##..##..~~~ .~m≈≈ i8≈≈~~...###....~~~~~ ≈≈ #..~~~~~~..i`L~Zia7m~iIbF~ZicI.Zid>.Zi5qI~~~i!sl1.9 (14 _i }~~~~~~~~~~~Z.Z~~.~~~~~~~~~~~~iQ _You see here a +0 falchion.ij[...~≈≈≈≈. ~≈≈≈≈≈~~..##....##... †.~...~~~...###...####. ###....# #. ##...# #. #####.~~....!###. ~~..#..##.....~~~. .##....~~.~~~~~~.  ##...~~~....)@ZZ~~~~~~  #..~~~~~~~~~Z.Z~~~~~. iz #..~~~~.~.~....~~~~~.  ##...~~.~~~~~ ~..###...~.~~# .m~~≈≈ ..##..##.~~~~ .~~≈≈ ~~...###....~~~~~ ~≈ i) ~ZYou enter the shallow water.i*m.~Zi^+M~Zi+C.Zi>,L.Zi. 3=Moving in this stuff is going to be slow.  The merfolk siren chants a haunting song.You are mesmerised by the merfolk siren!i;/  --more--iy ...~.................# #...........!###......~..#..##.....~~~~........~~~~~~~~....)~~~~~~~~~.~.~.~~.....~~~~~.......~~mesmerising, …).##.~~~, dazed)..~~~Your snapping turtle zombie is mesmerised by the merfolk siren!  i\xYour skyshark zombie is mesmerised by the merfolk siren!  Your manticore zombie is mesmerised by the merfolk siren!i93.5 (1.63Mesm Water iA~~iO _Your sea snake zombie is mesmerised by the merfolk siren!i\  Casting: Anguish (mildly dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ij~WW   martyred shade (summonedZZZZ 4 zombies (1 reaching, minion, shel…)Confirm with . or Enter, or press ? or * to list all spells. call forth a shade to shield your allies.  The merfolk siren chants its luring song.  napping turtle zombie's trance deepens.  Your skyshark zombie's trance deepens. Your manticore zombie's trance deepens.  Your sea snake zombie's trance deepens.ir9/23 ----=402iy8~i9 _Your martyred shade is mesmerised by the merfolk siren! _You now have 9/23 mp.i3 ~~The merfolk siren hits your sea snake zombie with a +0 trident!ie8h-51i4?iUBB _Your sea snake zombie snaps out of its daze.i~ The merfolk siren hits your sea snake zombie with a +0 trident! _ snaps out of its daze.  Your sea snake zombie bites  The merfolk siren chants its luring song.Your snapping turtle zombie's trance deepens.  kyshark zombie's trance deepens. Your manticore zombie's trance deepens.ih=60ii¨a _Your sea snake zombie easily resists. Your martyred shade's trance deepens. i, ~Your sea snake zombie closely misses the merfolk siren. i\ i-769 i  iY l _The merfolk siren barely misses your sea snake zombie. i>d.≈~~..##....##†.~...~~~...###...#######..........# #.......  ## .#####.~~....!###.....~~ .......~~..#..##....~~ ~.##....~~....W...~~ . ##...~~~~...)~Z~~~~~~~ .. #..~~~~~~~~~@.Z~~~~~...~~~..#...~~........Z~~~~~ ~..#~~~..###.m~~≈≈ ..~..........~~~# .. ~~~~..##..##.~~~~ .~~≈≈ ≈~~...###....~~~~~ ~≈ #..~~~~~~.. ~##.~~ i q<m. ir m.Your sea snake zombie barely misses the merfolk siren. iyo~Z~~~~~~~~~~~~~~~~~ i}z9~~~~~~~ i/{10/23=----9.1 (1.67 i) iW _Your sea snake zombie bites the merfolk siren but does no damage. i....~≈≈≈≈≈~~..##....##...dossy the Fighter ..†.~...~~~...###...####.Revenant of Kikubaaqudgha ****** .###..........# #........Health: 129/129 ========================##.........# #........Magic: 10/23 ==========-------------- .#####.~~....!###.....~~.AC: 11Str: 13Doom: 16% .......~~..#..##....~~~~.EV: 18Int: 19  i~.##....~~....W...~~~~~~.SH: 0Dex: 9 . ##...~~~~...)~Z~~~~~~~XL: 15 Next: 59% Place: Shoals:1 .. #..~~~~~~~~~@.Z~~~~~.Noise: ---------  Time: 27159.1 (0.0) ... #..~~~~~~~~..*Z~~~~~.a) +3 scimitar (protect) {d:24 protect} ... ##...~~~......mZ~~~~~Throw: 12 boomerangs {d:18} ~..###...~~~~~..###..~~≈≈Zot (5567) Memories (5) -Star Mesm Water ..~..........~~~# ..~~≈≈ ~~~~..##..##.~~~~ .~~≈≈m   merfolk siren (polearm, mesmerising, …)≈~~...###....~~~~~ ~≈≈≈W   martyred shade (summoned, dazed) ≈~~...# #..~~~~~~.. ~≈≈ZZZ[4 iԟ2mZ 4 zombies (1 reaching, minion, shel…)≈~~...###.~~~~~~~.~ _Your sea snake zombie bites the merfolk siren but does no damage.  Throw: 12 boomerangs {d:18}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk siren, wielding a +0 trident (moderately wounded, mesmerising,  ally target, 62% to hit) i } *....~≈≈≈≈≈~~..##....##...dossy the Fighter ..†.~...~~~...###...####.Revenant of Kikubaaqudgha ****** .###..........# #........Health: 129/129 ========================##.........# #........Magic: 10/23 ==========-------------- .#####.~~....!###.....~~.AC: 11Str: 13Doom: 16% .......~~..#..##....~~~~.EV: 18Int: 19 ~.##....~~....W...~~~~~~.SH: 0Dex: 9 . ##...~~~~...)~Z~~~~~~~XL: 15 Next: 59% Place: Shoals:1 .. #..~~~~~~~~~@.Z~~~~~. i5~ Noise: ---------  Time: 27159.1 (0.0) ... #..~~~~~~~~..(Z~~~~~.a) +3 scimitar (protect) {d:24 protect} ... ##...~~~......mZ~~~~~Throw: 12 boomerangs {d:18} ~..###...~~~~~..###..~~≈≈Zot (5567) Memories (5) -Star Mesm Water ..~..........~~~# ..~~≈≈ ~~~~..##..##.~~~~ .~~≈≈m   merfolk siren (polearm, mesmerising, …)≈~~...###....~~~~~ ~≈≈≈W   martyred shade (summoned, dazed) ≈~~...# #..~~~~~~.. ~≈≈ZZZZ 4 zombies (1 reaching, minion, shel…)≈~~...###.~~~~~~~.~Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk siren, wielding a +0 trident (moderately wounded, mesmerising,  ally target, 62% to hit)  Y i~ ou throw a boomerang. The boomerang hits the merfolk siren!  The merfolk siren is heavily wounded. i9. i'!~~Shift-Dir - straight lineAim: a merfolk siren, wielding a +0 trident (moderately wounded, mesmerising,  ally target, 62% to hit)  You throw a boomerang. The boomerang hits the merfolk siren!  The merfolk siren is heavily wounded.Your sea snake zombie closely misses the merfolk siren. i<"f60.1 (16 i}) i,Z _The merfolk siren barely misses you. i$lq†.~...~~~...###...####. ###..........# #........  # #. #####.~~....!###.....~~~ .....~~..#..##....~~~~~ ##..W...~~~~~~~  ##...~~~~.~.)~Z~ il ..~~~~~~~~~~.Z #..~..@Z~~~~~~  ##...~~~.~....mZ~~~~~ ###...~~~~~..###..~~≈≈ .~..........~~~# ..~~≈≈ ~~~..##..##.~~~~ .~~≈≈≈...###....~~≈≈  ijm~~...# #..~~~~~~.. ~~...###.~~~~~~~.~ ~≈~..#.~~ i~ Your sea snake zombie closely misses the merfolk siren. _The merfolk siren barely misses you.rampage towards the merfolk siren! You hit the merfolk siren.  Your weapon exudes an aura of protection.  The merfolk siren is severely wounded.  The merfolk siren is staggered. iVU18 =1 iB5 i i֕D _Your sea snake zombie bites the merfolk siren! i&)  You fall into the shallow water.  Moving in this stuff is going to be slow i.  The merfolk siren hits you with a +0 trident!  Your sea snake zombie bites the merfolk siren!  You are no longer mesmerised.  The merfolk siren dies! i....# #............# #........ i)...!###.....~~~.#..##....~~~~~....W..~~~~~~~~~~.~.)~Z~~~~~~~~~~~~~~~Z~~~~~~~~~~~~.@Z~~~~~~~~.~....)Z~~~~~~~~~..###..~~ i1...~~~# ..~~.~~~~ .~~...~~~~~ ~W   martyred shade (summoned, dazed).~~~~ZZZZ 4 zombies (1 reaching, minion, shel…)~~~~~ iު#0 iF--60====24Water  i iC  i_Kikubaaqudgha accepts your kill. _You take 9 damage, and have 120/129 hp. i@.†.~...~~~...###...####. .###...# #. ## iXA..# #. .#####.~~....!###.....~~~.~~..#..##....~~~~~ ~.##....~~....W..~ . ##...~~~~.~.)~Z~ .. #..~Z~~~~~~. #..~@~Z~~~~~~. ##...~~~.~....)Z~~~~~ ~..###...~~~~~..###..~~≈≈ ..~ iAm.~~~# ..~~≈≈~..##..##.~~~~ .~~≈≈≈ ≈~~...###....~~~~~ ~≈≈≈≈ ≈~~...# #..~~~~~~.. ~≈≈≈ ≈~~...###.~~~~~~~.~ ~≈≈≈ ≈≈~~~..#.~. iP<Z. io[ i\_3--11  ij]----33 _ iGc igk _You regained 3 hp, and now have 123/129 hp.i3icij@Z)i6=2iW _You start resting.i9==1=1i9i _HP restored.  Your skyshark zombie is no longer dazed.  Your manticore zombie is no longer dazed.iX0ii § _Your martyred shade is no longer dazed.  Your snapping turtle zombie is no longer dazed.iiui-i59iX8i6i&|==7i:(i.i/s12=6i1i@iAB5i-Di IiIB4iKimaizbB3idiyi6zT=2i|iǁilB1ii'ir3=0iiŸi@C49iLiiް:8iٲiøiBB7i4ifi?T=6iii+r4=5i&ii:4iViX3itiiX2iZ.:=i=/01i0ikHiIB0iJiW^i]_s5=39iaiyi)z:8i{ii:7iNiZiB6iiiT=5iPi6=4iieiX:3ii'B2i4(i*i>X1iBAiRWiXT=0iZi/rihsC29iuimr7=8iiӕiiB7i+i{ixB6iiiB5iix$i$T=4i&i0i1B3i[3iEL8=iF:2iZGi>UiUB1i Xi7oiHpB0iqi@iC19iׄi>i T=8ii7ip9=7ii6i!B6i4i+iB5iiiB4iim iV M=3i i% i& B2i( iE iuF q20=1i&H ic id B0ise i`z iP{ C09i| i i B8i< i? iɏ T=7i ,ir p1=6iw iݦ n5i X4i[ i X3i i j=2i\ iK i B1i i 92iZ M=0i4 i i D499iH i i :8i^ i iG B7iS i i T=6i i _Your martyred shade disappears in a puff of smoke!Magic restored.iy ............~....)..~~~~..~~~~~ZZ....~..~.~.@Z....----......Z).......# ....~...Z   sea snake zombie (minion).~~~.Z   manticore zombie (minion)..Z   snapping turtle zombie (reaching, min…)Z   skyshark zombie (minion)i[ 1230.1 (67.0)i 3==1.1 (685 _i ~~~~~~~~ib _Health restored: 129; MP restored: 23i0[...~≈≈≈≈≈~~..##....##... ...†.~..###...####. ..#..# #.  ##.........# #..i E#####.~~....!###.~ ........~~..#..##........~ ~~.##..........~~~~~#...~~~....)..~~~~..~ #..~~~~~~~~@ZZ....~.~. #..~~~~.~.~..Z....~~~ .... ##...~~......Z)..~~~~ .~..###...~~~~...###...~≈≈ ...~.............# ...~≈≈ ~~~~~..##..##..~~. .~~≈≈≈≈~~...###........~i`≈≈~~...# #...~~~.... ~≈≈≈...###...~ ~≈≈≈i)~ Z.You enter the shallow water.i*EZ.i,HZ.iA57~i_62.7 (1.6)3Water i=~~~~~.~.~~~~~~i3@? _Moving in this stuff is going to be slow.i: L~~[...~≈≈≈≈...................~≈≈≈≈≈....##....##.....†.~..###...####. ...#.# #.. .iv; Y ##.........# #..  ..#####.~~....!###.~  ....#..##........~  ~~.##....~~..........~~~~~ ~.. ##...~~~...@)Z.~~~~~.~ ~... #..~~~~~~~~~Z.....~.~i; . #..~~~~.~.~.ZZ....~~~ ~.... ##...~~.......)..~~~~~..###...~~~~...###...~≈≈ ~...~.............# ...~≈≈i< ~~~~~..##..##..~~. .~~≈≈≈≈~~...###........~iN< r≈≈~~...# #...~~~.... ~≈≈≈i< iO AZ.iMR @Z.iS ?Z.iB` 2~ia #3ia N02ii ~~~~~~~~~~~.~~~il i%....≈~~.† ~~[...............~≈≈≈≈≈....##...†.~##...#### ...###....... . ##.........# #..#####.~~....!###........~~..#..##........  ~~.##....~~....@.....~~~~i% ##...~~~....Z..~~~~ ~... ~~~~ZZ.....~. ...~~~~.~.~.Z.. ~.... ##...~~.......)..~~~~ ..~..###...~~~~...###.. ~...~.............# ...~~~~~~..##..##..~~. ..~##........~ ~≈i8Z~Z.Z.i@H~41~~~~~~~~~i~....~~~....≈≈≈≈≈..~~.†. ~~~[...~≈≈≈≈~............... ~......~≈≈≈≈≈....##....##... ~....†.~.###...####. ~...#.# #........ ~. ##.........# #........ ..#####.~~....!###.......~i ........~~..#.@##........~  ~~.##....~~..........~~~~~  ~.. ##...~~~...ZZZ.~~~~~.~  ~... #..~~~~~~~~Z......~.~  ..... #..~~~~.~.~......~~~~  ~.... ##...~~.......)..~~~~  ..~..###...~~~~...###...~≈≈  ~...~.............# ...~≈≈  ≈~~~~~..##..##..~~. ..~≈≈≈i zZ.Z.i AZ)i EZ~iki==50i i"k _Your orb has finished recharging its magic.ieP~≈~~~..~....~≈≈≈≈...~...~~....≈≈≈≈≈..~~.†~~[~..............~≈≈≈≈≈....##...†.~##...####..###. ~. ##.........# .#####.~~....@###........~~..#..##........ ~~.##....~~...ZZZ....~~~~if ##...~~~...Z)..~~~~~... ~~~~~......~....~~~~.~.~......~.... .......)..~~~~..~..###...~~~~...###..Z   skyshark zombie (minion)~...~.............# ...~it?Z.iav?Z.iv*ZixEZ.im..Z   snapping turtle zombie (reaching, min…)Z   skyshark zombie (minion)ia689iiDKZ.iX5Z.iFZ.i.iOe7.7 (28ii*< _b - 3 potions of brilliance (gained 1)i`~P.~P~≈≈.††P~≈~.......~..~~..~....~≈≈≈≈...~...i~~....≈≈≈≈≈..~~.†~~[~..............~≈≈≈≈≈....##...†.~##...####..###. ~. ##.... .#####.~~.....###........~~..#ZZ##........ ~~.##....~~..ZZ......~~~~ ##...~~~....)..~~~~~... #..~~~~~~~~~......~....~~~~.~.~....~.... ##...~~.......)..~~~~..~..###...~~~~...###i?Z.i8IZ.ig:Z.iIZ.iie8.7 (17ihiiZ.iV AZ.i CZ.i v96i i i9) ~≈~..P...~~~~...~~..~  ~~~~~~~~~≈~...#..~~~..~..~~~~  ~~~~P.~P~≈≈~††~..~~~  ~~~....~P~≈~.......~~~~~..~~~  ~.~...........~~  ~~~~....≈≈≈≈≈..~~.†..........  ~~~~[....≈≈≈≈~...............  ~~......~≈≈≈≈≈....##....##...  ~~....†iw;b.###...####.  ~~...#...# #.  ~~. ##.......Z.# #..~ ..#####.~~..ZZZ###.~ ....#..##........~ ~~.##....~~..........~~~~~ ~.. ##...~~~....)..~~~~~.~ ~... #..~~~~~~~~~......~.~ ..... #..~~~~.~.~......~~~~iuK>Z.iuLEZ.iM=Z.iOJZ.iY8~i[a405iNdifia ic il ip iv i! i i iG N ~~~~~~~~~≈~...#..~~~..~..~~~~ i/ ~~~~P.~P~≈≈~......~~~††~..~~~ ~~~....~P~≈~.~~..~~~ ~~~....~≈≈≈≈...~...........~~ ~≈~~.†.......... ~~~~[~............... ~~......~≈≈≈≈≈....##....##... ~~....†...~.......###...####. ~~...###.......Z@.# #........ ~~. i /ZZZ.# #. ~ ..#####.~~.....###.~  ........~~..#..##..~ ~~.##........~~~~~~.. ##...~~~....)..~~~~~.~ ~... #..~~~~~~~~~......~.~ ..... #..~~~~.~.~......~~~~ ~.... ##...~~.......)..~~~~ ia KZ.i >~~i `14i i2 P.~P~≈≈~......~~~†† ....~P~≈~.~~~~..~~~ ....~≈≈≈≈...~...........~~ ≈~~.†.... [~....... ......~≈##....##... ....†...~~......###...####. iR4 A...###......ZZ..# #........ . # #.  ..#####.~~.....###.~  ........~~..#..##..~ ~~.##..........~~~~~  ~.. ##...~~~....)..~~~~~.~  ~... #..~~~~~~~~~......~.~  ..... #..~~~~.~.~......~~~~  ~.... ##...~~.......)..~~~~  ..~..###...~~~~...###...~≈≈ iqA <.ZiB L.ZiB K.Zi6L iL e2.7 (23iU iY e....~P~.~~~~≈≈≈≈...~...........~....≈≈≈≈≈..~~.†..[....≈≈≈≈~...........~≈≈≈≈≈~...##....##†...~~......###...#######........Z.# #....... ##ZZ.  ..#####.~~...Z@##~......~~..#..##.i{ ~~.##....~~..........~~~~~.. ##...~~~....)..~~~~~.. #..~~~~~~~~~........... #..~~~~.~.~......~~~~#...~~.......)..~..###...~~~~...###...~≈≈~...~.............# i! C.Zi L.Zi 6~i̺ e3.7 (32ie i )≈≈≈≈...~...........~....≈≈≈≈≈..~~.†..[....≈≈≈≈~...........~≈≈≈≈≈~...##....##i †...~~..~...###...#######..........# #....... ##ZZ  ..#####.~~..ZZ.##~......~~..#.@##.~~.##....~~.........~~~~~~.. ##...~~~....)..~~~~~.i %. #..~~~~~~~~~....~.......~.~.....~~~~~#...~~.......)....~..#~~...###...~≈≈~...~.............# ..≈~~~~~..##..##..~~. ..~≈iM C.Zi M.Zis 8.Zi# ~4.7 (41iB+ iek ≈~~.†. [~...... ......~≈##....##... iql ....†...~~..~...###...####. ...###..........# #........ . 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#..~~~~~...~~~##.~~~≈≈≈≈≈~~~..#.~~.≈~~....~~~~~~~~~~~ ≈...~~~~...~~~~~ ~.~)..~...~..i6G~Zi9;.Zi9K~ZiH;F~Zi?8~if2.7 (123iY :~~~~~~~~~..~~.~.~....~~~~~~~~i ~~~~~~~.~~~~~~~~~~iNY ~~.##....~~........~~~~~~~.. ##...~~~....)~~ ~... #..~~~~~~~~~~..~~~~~~ ..... #..~~~~.~.~....~~~~~~ ~.... ##...~~.Z.....).~~~~~ ..~..###...~~~~~..###..~~≈≈ ~...~........ZZZ~~###...~≈≈ ≈~~~~~..##..##..~~~..~~~≈≈≈ ≈≈≈~~...###..@.~~~~~icP≈ ≈≈≈~~...# #..~~~~~...~~~≈≈≈ ≈≈≈~~...###.~~~~~~..~~~~≈≈≈≈≈~~~..#..~~~~~~~~.~~  ≈≈≈≈≈≈~~....~~~~~~~~~~~~≈~~...~~~~...~≈~~~~.~~~~...~~.~~~.~)..~......≈~...[###..~ibC.ZiKf,ZigA.ZijJ.Ziwr.~Z   skyshark zombie (minion)iSsf3.7 (132i|(~~~~~~~~~~~~~~..~~~iTr.. ##...~~~....)~~ ~... #..~~~~~~~~~~..~~~~~~ ..... #..~~~~.~.~....~~~~~~ ~.... ##...~~.......).~~~~~i ..~..###...~~~~Z..###..~~≈≈ ~...~.........Z.~~###...~≈≈ ≈~~~~~..##..##ZZ~~~..~~~≈≈≈ ≈≈≈~~...###....~~~~~≈ ≈≈≈~~...# #.@~~~~~...~~~≈≈≈ ≈≈≈~~...###.~~~~~~..~~~~≈≈≈≈≈~~~..#..~~~~~~~~.~~  ≈≈≈≈≈≈~~....~~~~~~≈~~...~~~~~..≈~~~~.~~~~...~~.~~~~.~)..~......≈~~~~~~~...[###..~.~~~...##....iG.Zi6J.Zi>?~ZiG~Zid9~ivf4.7 (141iX~~~~~~~~~~~)..~~~i6 ~... #..~~~~~~~~~~..~~~~~~ ..... #..~~~~.~.~....~~~~~~ ~.... ##..~~~.......).~~~~~ ..~..###...~~~~~..###..~~≈≈ ~...~..........Z~~###...~≈≈ ≈~~~~~..##..##Z~~~~..~~~≈≈≈ ≈≈≈~~...###..ZZ~~~~~≈ ≈≈≈~~...# #..~~~~~...~~~≈≈≈ ≈≈≈~~...###~..~~~~≈≈≈≈≈~~~..#..~~~~~~~~.~~  ≈≈≈≈≈≈~~..~~~~≈~~~..≈~~~~.~~~~....~~~~.~)..~......i 8≈~~~~~~~...[###..~..~~...##....≈~~~~.###>....)...~iBG.ZiBM.Zi@CC.ZiEDP.ZisLi!Mf5.7 (150iUQ~~~~i ..... #..~~~~.~.~....~~~~~~ ~.... ##..~~~.......).~~~~~ ..~..###...~~~~~..###..~~≈≈ ~...~...........~~###...~≈≈ ≈~~~~~..##..##Z~~~~..~~~≈≈≈ ≈≈≈~~...###..Z.~~~~~≈ ≈≈≈~~...# #.ZZ~~~~...~~~≈≈≈ ≈≈≈~~...###.~~~~~~..~~~~≈≈≈≈≈~~~..#@.~~~~~~~~.~~  ≈≈≈≈≈≈~~..~~~~≈~~..≈~~~~..~~.~~~.~)..~......i≈~~~~~~~...[###..~  ..~~...##....  ≈~~~..###>....)...~  ≈~~...##..........~iaG.ZiԨM.ZiܩC.ZiP~Zi8~ig6.7 (1669ii ~.... ##..~~~.......). ..~..###...~~~~~..###..~~≈i` ~...............~~###...~ ≈~~~~...##..##.~~~~..~~ ≈≈≈~~...###..Z.~~~~~ ≈≈≈~....# #.Z~~~~~...~~~ ≈≈≈~~...###ZZ~~~~~..~~~~≈≈~~~..#..~~~~~~~~.~~  ≈≈≈≈≈≈~~..~~~~≈~~~..≈~~~~..~~.~~~.~)..~......≈~~~~~~~...[###..~ ..~~...##.... ≈~~~..###>....)...~ ≈~~...##..........~ ≈~~.........~......iHG.ZiM.ZiC.ZiM P~ZimX~~~~~i}f7.7 (178i<ilY ..~..###...~~~~~..###..~~≈~..............~~~###...≈~~~~~..##..##.~~~~..~~~≈≈≈~~...###....~~~~~~~~≈....# #.Z~~~~~...~~~~...###Z~~≈≈≈≈≈~~~..#Z~~.~~ ≈~~....~~≈~.@~~~~~..~~~~~ ≈~.~~~~...~~.≈~~~~~~~)..~...... ≈...[###..~~~~~~.~~~...##.....###>....)...~...##.............~......~~[~~.ihG.ZiiC.ZijP.Ziq7~icrf8.7 (187iBxi<~..~...........~~~###...≈~~~~~..##..##.~~~~..~~~≈≈≈~~...###....~~~~~~~~≈....# #..~~~~~...~~~~...###ZZ~≈≈≈≈≈~~~..#..~~~~~~~~.~~ ≈~~..ZZ~~≈~..~~~~~..~~~~~ ≈~@~~~~...~~.≈~~~~~~~)..~...... ≈...[###..~~~~~~.~~~...##.....###>....)...~i...##.............~......~~.....[~~.~≈~~~~~~~...†~~~~~~~iC.ZiQ.Zi<~ZiwM.Zi?~~~iUf9.7 (196ii$  ≈~~~~~..##..##.~~~~..~~ ≈≈≈~~...###....~~~~~ ≈≈≈~....# #..~~~~~...~~~ ≈≈≈~~...###~..~~~~≈≈~~~..#Z.Z~~~~~~~.~~ i! ≈≈≈≈≈≈~~....~~~~~≈~~~.ZZ~~~~..≈~~~~..~~.~~)..~......≈~...[###..~ .~~~~..##.... ≈~~~~.###>....)...~ ≈~~...##..........~ ≈~~.........~...... ~~≈≈≈≈≈≈~~......[~~~...... ~~~≈~~~~~~~...†~~~~~~~....i \ ~~≈≈~...~~~.....~~~~~~~~~~i= .ZYou enter the shallow water.i&N.ZiC~ZiXQ~ZiO.ZiC~Zi(is)T61.3 (20.65i)-Water iq3in ≈≈~~...###....~~~~~~~~≈....# #..~~~~~...~~~~...###.~~≈≈≈≈≈~~~..#..~~.~~ ≈~~....~~≈~Z.Z~~~~..~~~~~ ≈ZZ~~~~...~~.≈~~~~~~~)..~...... ≈ip...[###..~~~~~~.~~~~..##.....###>....)...~...##.............~......~~.....[~~~≈~~~~~~~...†~~~~~~~≈≈~....~~~~~~~~~~≈≈~~..~.PPP _Moving in this stuff is going to be slow.i^u ~~###m~~m   merfolk (polearm, missile, wandering)ZZZZ 4 zombies (1 reaching, minion)  ~≈≈~~..~~~~......~~~~~~PPP  You encounter a merfolk. It is wielding a +0 trident and quivering boomerangs.ii#F.ZiϊJ~ZiS>~ZiB~ZiaH.ZiHm>iC~Zi Nmally target)io2.9 (22.23 _i$iEi c  Casting: Martyr's Knell (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.id   WvvW   martyred shade (summoned)ZZZZ 4 zombies (1 reaching, minion, shel…)You call forth a shade to shield your allies.  Your orb unleashes a flurry of shooting stars!  Your sea snake zombie bites the merfolk.iD  The merfolk throws a boomerang.iiϮ~Z~Zi2<~Ziig19-----=3.9 (1.0)2-Star Water i޻ii  _The boomerang hits your sea snake zombie! _You now have 19/23 mp.iB1~i^≈≈≈~....# #..~~~~~...≈≈≈~~...###.~~~~~~..~~~~≈≈≈≈≈≈~~~..#..~~.~~ ≈....~~~~ ≈≈≈≈≈≈≈~~~..~~~~~..~~~~~ ≈≈~~~W~~~~~~..~~.~~ ≈≈~~~~v~ZZ..~...... ≈≈iz~~~~~ZZ...[###..~ ≈~~~~~.@m~~..##.... ≈~~~~~###>....)...~ ≈~~...##..........~ ≈~~~.......~~ ~~~~......[~~~......~~~≈~~~~~~~...†~~~~~~~.... ~~≈≈~..~~~~.....~~~ ~≈≈~~..~~~~...PPP ~~≈~~~.~~~.......~~~~~~P~~i O○vi ○vYour shooting star dissipates!Your sea snake zombie bites the merfolk!itL~Zi~Wmanticorclawx2  Your snapping turtle zombie bites the merfolk from afar.  Your sea snake zombie bites the merfolk!  The merfolk hits you but does no damage.  Your skyshark zombie closely misses the merfolk.Your skyshark zombie misses the merfolk.i l°° i"11----=5.5 (1.61i,I°°i/ _Your skyshark zombie tail-slaps the merfolk. _You take 18 damage, and have 111/129 hp.i)Your manticore zombie barely misses the merfolk.Your manticore zombie claws the merfolknapping turtle zombie  Your sea snake zombie bites the merfolk!  The merfolk dies!  Kikubaaqudgha accepts your kill.i4M.ZiCc~~~W   martyred shade (summoned)ZZZZ 4 zombies (1 reaching, minion, shel…)i4=-----600ii' _You hear a splash. _You regained 3 hp, and now have 114/129 hp.i w≈≈≈~....# #..~~~~~...~~~≈≈≈≈~~...###.~~~~~~..~~~~≈≈≈≈≈≈~~~..#.~.~~ ≈≈≈≈≈≈~~....~ ≈~~~..~~~~~..~~~~~ ≈~..~~.~~ ≈~~~~~W~Z..~......  ≈~~~~~ZZ...[###..~  ≈~~~~~vZ@~~..##....  ≈i ~~~~~###>....)...~  ≈~~...##...~  ≈~~~......~~~......  ~~≈≈≈≈≈≈~~......[~~~......  ~~~≈~~~~~~~...†~~~~~~~~...  ~~≈≈~..~~~~.....~~~~~~~~~~  ~≈≈~~..~~~~.....~~~~~~~PPP iE ;v○iW Jv○i ;ZWiO i =v○i C)Zib B~Zi h°°°i` 8=--8.1 (1.658i f°°°i  v○ _You swap places with your skyshark zombie.  h - 15 boomerangs {d:18} (gained 3)  Things that are here:○v°v~~~21=20=----9.1 (257i* ~~~~~~~°~~i _a +0 trident; a merfolk corpse _You regained 7 hp, and now have 121/129 hp."iץ3"i"iEEv○"iqEv○"iD"i[4==6"i׼"iǾ"i"iFp6=5"i"iW _You start resting."im ○HP restored."iS"ip9=4"ix"iz"iT=3"iX"iQ"ip1=2"ip"i"iB1"i"i"iT=0"i"i "i4 C49"i "i"irT=8"i"iE$X7"i@'"i/2=6"i>X5"iA"iFX4"iI"iOZ"i[B3"ie"i l"ilT=2"i^p"i4z _Your shooting star dissipates.Magic restored."i҅~~~~~~..#.~~~~~~~~~~~~~"iJ§84.1 (15.0)"iJ~Z"ir+Z   sea snake zombie (minion, sheltered)Z   manticore zombie (minion, sheltered)Z   snapping turtle zombie (reaching, min…)Z   skyshark zombie (minion, sheltered)"i>3==5.1 (161"i"iy _Your martyred shade disappears in a puff of smoke! _Health restored: 129; MP restored: 23#i#i#i#i#i?X0#iY39#i#i#i|B8#i#i/#i0U==7#i/3#i5EX6#iF#ih\W _You start waiting.#id'~~~~~.~~~~~~~.~~~~.~~~~~~~~~..~~..))~~~~~)#im91.1 (6.0)5#it~~~~~~~~~~~~~~~.~~~~~~~~~~~#i#xk _Your orb has finished recharging its magic.%iK≈≈≈~....# #..~~~~~...~~~≈≈≈ ≈≈≈~~...###.~~~~~~~.~~~~≈≈≈ ≈≈≈≈≈~~~..#..~~~~~~~~.~~ ≈≈≈≈≈≈~~....~~~~~~~~~~~~ ≈~~~..~~~~~..~~~~~ ≈~~~~.~~~~...~~.~~  ≈~~~~~~~)..~...~.. ≈%imX~~~~~ZZZ..[###..~ ≈~~~~~.Z)@~..##.... ≈~~~~.###>....)...~ ≈~~...##..~ ≈~~~........~...... ~~≈≈≈≈≈≈~~......[~~~...... ~~~≈~...÷~~~~~~~~... ~~≈≈~..~~~~....~~~ ~≈≈~~..~~~~.....~~~~~~~PPP ~~≈~~~.~~~.~~~~~~P~~ %i"A~Z%i I...%ij g2.7 (1.63%ir~~~~~~~~~~~~~..~~~~~~~.~~~~~~~~~~~~~~~~~~~~%i%iL≈≈≈~....# #..~~~~~...~~~≈≈≈ ≈≈≈~~...###.~~~~~~~.~~~~≈≈≈ ≈≈≈≈≈~~~..#..~~~~~~~~.~~ ≈≈≈≈≈≈~~....~~~~~~~~~~~~ ≈~~~..~~~~~..~~~~~  ≈~~~~.~~~~...~~~~~ ≈~~~~~~~)..~...~.. ~~~~~~ZZ..[###..~ ~~~~~.ZZ~@..##.... ~~~~.###>....)...~ ~~...##.~ ~~~........~...... [13;2%iM8H≈≈≈≈≈≈~~......[~~..≈~~~~~~~...÷~~~~~~~~... ≈≈~..~~~~....~~~~~~~~~~~ ≈≈~~..~~~~......~~~~~~PPP ≈~~~.~~~.~~~~~~P~~ %i?[K~Z%i ]B)Z%i]A~Z%iDh%iyiq302%iq~~~~~~~~~~~~~~.~~~~...~~~~~~~~~~~~~~%is%iA ≈≈≈~~...###.~~~~~~≈≈≈ ≈≈≈≈≈~~~..#..~~~~~~~~.~~ ≈~....~~~~~~~~~~~~  ≈≈≈≈≈≈≈~~~..~~~~~..~~~~~ ≈≈~~~~.~~~~...~~~~~ ≈~~~~~~~)..~...~.. ~~~~~~~Z..[###..~ ~~~~~.~ZZ...##.... ~~~~.###Z.@..)...~ ~~...##..........~ ~~~........~ ~~......[~~....... ~~~~~~~...÷~~~~~~~~..~ ≈≈~..~~~~....~~~~~~~~~~~ ≈~~..~~~~.....[3%i 3m.~~~~~~PPP ~~~.~~~.......~~~~~~P~~ ~~~.~###..)..<...~~~~~P %i C~Z%i @.Z%iG T>Z%i K)Z%iE...%i`41%im~~~~~~~~~~~..~~~~~..~~~~~~..)~~~~~~~~~~~~~~~~~~~~~~~~%i&i' ≈≈≈≈≈~~~..#..~  ≈....~~~~~~~~~~~~ ≈≈≈≈≈≈≈~~~..~~~~~..~~~~~ ≈~~~~.~~~~...~~~~~ ~~~~~.~)..~...~.~~ ~~~~~~~...[###..~~~~~~~..)~Z..##....~~~~.###ZZ...)...~~~~...##..Z.@.....~.~~~........~.~~......[~~.......#~~~~~~~...÷~~~~~~~...~ ≈~..~~~~....~~~~~~~~~~~. ~~..~~~~......PPP. ~~~.~~~.......~~~~~~P~~. ~~~.~###..)..<..~~~~~~PP..###....~~~~~~P~~~~ &i K.Z&iV @.Z&i B.Z&i K>Z&i ?..&i `50&i -~~~~~~~~.~)..~~~~~~~~~~~~~~~~~~~~~~~~~~~&i &iF0≈≈≈≈≈~~~..#..~.~~ ≈≈≈≈≈≈~~....~~~~~~~~~~~~ ~~...~~~~~..~~~~~~~~~.~~~~...~~~~~~~~~.~)..~.....~~~~~~~~...[###...~~~~~~..)~...##....~~~~~.###>.Z..)...~~.~~...##..ZZ.@....~.~~~.Z~.#~~......[~~.# &isH'~...÷~~~~~~~...~. ~..~~~~....~~~~~~~~~~~...~~~~......~~~~~~PPP..~~~.~~~~~~P~~..~###..)..<..~~~~~~PP~..###....~~~~~~P~~~~ &i[A.Z&i\9.Z&i]E.Z&i^:.Z&iZ}F...&iFa629&i:~~~~~~~~~[~~~~~~~...~~~~&ip'i3~~~..#..~.~~ ~~....~~~~~~~~~~~~≈~~...~~~~~..~~~~~~≈~~~~.~~~~...~~.~~~~~~.~)..~......~~~~~~~~...[###...~~~~~~..)~...##....~~~~~.###>..Z.)...~~.~~~...##...ZZ.@...~..~~~~.Z.#~~......[~~.## 'i4 ...÷~~~~~~~...~. ..~~~~.....~~~~~~~~~~. ..~~~~......~~~~~~PPP..~~~.~~~~~~P~~..~###..)..<..~~~~~~PP~..###....~~~~~~P~~~~ 'iNFZ~'iPK.Z'iQA.Z'iR8.Z'i[A..'i]`78'ii~~~~~)~~~.~~~~~~~~~~~~~~~'il'iF~~~..#..~.~~ 'i1t~~....~~~~~~~~~~~~≈~~...~~~~~..~~~~~~≈~~~~~.~~~~...~~.~~~~~~.~)..~......~~...[###...~~~~~~..)~...##....~~~~~.###>...Z)...~~.~~~...##....ZZ.@..~..~.~~~.~Z......##.~~......[~~.## ...÷~~~~~~~....... 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'i?( 'ir '≈≈~~..~~~~≈≈≈~~...~~~~~..~~~~~~≈~≈~~~~.~~~~...~~.~~~~~~.~)..~......~~~~≈~~~~~~~...[###...~~~~..)~...##....~~~~≈~~~~.###>....Z...~~.~~≈~~...##.....ZZZ..~..~.≈~~~........~.@.....##.≈[~~.. ~~~~~~...÷~~~~.~~....... ..~~~~.....~~~~~~~~~~...~ ..~~~~......PPP...~ 'i:t ~....~~~~~~P~~...~ ~.~###..)..<..~~~~~~PP~.~ ~..###....~~~~~~P~~~~.P.......^~~P~~~~~PP~~'i 'i `96'i 'i  ≈~~..~~~~~~≈~≈~~~..~~~~...~~.~~~~~~.~)..~......~~~~≈~~~~~~~...[###...~~~~..)~...##....~~~~≈~~~~.###>....Z...~~.~~≈~~...##.....ZZZ..~..~.≈~~~........~.......##.≈[~ 'i Q~~~~~~~...÷~~~~.~~....... ~..~~~~.....~~~~~~~~~~...~ ~..~~~~......PPP...~ ~~....~~~~~~P~~.~ ~~.~###..)..<..~~~~~~PP~.~ ~~..###....~~~~~~P~~~~.P.......^~~P~~~~~PP~..~ ~~..~~.P.~~P~P~~ _You swap places with your manticore zombie.'i1 G.Z'i L.Z'i M.Z'il E)Z'iD @..'i g300.7 (25'i 'imL T≈~~~...~~.~~~~~~~.~)..~......~~~~≈~~~~.~~...[###...~~~~~..)~...##....~~~~≈~~~~.###>....)...~~.~~≈~~...##.....Z....~..~.≈~~~........ZZZ.....##.≈[~~.. 'ihM ~~~~~~~...÷~~~~@~~....... ≈~..~~~~.....~~~~~~~~~~...~ ~~..~~~~......PPP...~ ~~~....~~~~~~P~~...~~.~###..)..<...~~~~~PP~.~~..###....~~~~~~P~~~~.P.......^~~P~~~~~PP~..~ .~~..~~.P.~~P~P~~P .~~~.~~...P÷P~P~~'ik G.Z'iTm H.Z'in >Z.'ip E.Z'i} D...'i~ e1.7 (34'i 'iv ~~.~).........~~~~≈~~~~.~~...[###...~~~~~..)~...##....~~~~≈~~~..###>....)...~..~~≈~~...##..........~..~.≈~~~........ZZ......##.≈~~......[~~ZZ ~≈~~~~~~~...÷~~~~.~........≈~..~~~~.....~~@~~~~~~~...~~..~~~~......PPP...~ ≈~~~....~~~~~~P~~...~~.~###..)..<...~~~~~PP~.~ .~~~..###....~~~~~~P~~~~.P. .~~........^~~P~~~~~PP~..~ ..~~..~~.P.~~P~P~~P ..~~~.....~~~~...P÷P~P~~$~~~....~~~~~...~~~~~P≈'i .ZYou enter the shallow water.'it J.Z'i N.Z'i B.Z'il I...'iV 3.3 (4.63Water 'i 'i R  ≈~...[###...~~~~~~~..)~...##....~~~~≈~~...###>....)...~..~~≈~~...##..........~..~.≈~~.......##. ~≈≈≈≈≈≈~~......[~ZZ ~~≈~~~~~~~...÷~~~ZZ~........≈~..~~~~.....~~~~~.~~~~...~~..~~~~......@~~~~~PPP...~ ~≈~~~....~~.~~~P~~...~ .~~~~.~###..)..<...~~~~~PP~.~ ..~~~..###....~~~~~~P~~~~.P. ..~~........^~~P~~~~~PP~..~ #..~~..~~.P.~~P~P~~P #..~~~~...P÷P~P~~ #.$~~~....~~~~~..~~~~~~P≈ #..~~~~~~~~~~~~~PPP~P~P≈≈ _Moving in this stuff is going to be slow.'i] M.Z'im_ B.Z'i` N.Z'ib B~Z'ic B~Z'id O~Z'iю .4.9 (6.21'i ~..)~...##....~~~~≈~....###>....)...~..~~≈~....##..........~..~.≈~~.......##. ~~≈≈≈≈≈≈~~......[~ ~~≈~~~~~~~...÷~~~~.~........≈~..~~~~.....ZZZZ~.~~~~...~'ia ~..~~~~......~~~~~~PPP...~ ~~≈~~~...@~~.~~~P~~...~ ..~~~~.~###..)..<...~~~~~PP~.~ ...~~~..###....~~~~~~P~~~~.P..~~........^~~P~~~~~PP~..~ ##..~~..~~.P.~~P~P~~P  #..~~~~...P÷P~P~~  #.$~~~....~~~~~...~~~~~P≈  #..~~~~~~~~~~~~~PPP~P~P≈≈  #..~.~P~≈≈≈≈≈'i G~Z'i B~Z'i Y......'i p5.9 (70'i 'iu( a  ≈~....###>....)...~..~~  ≈~....##..........~..~.  ≈~~.......##.  ~~≈≈≈≈≈≈~~......[~  ~~~≈~~~~~~....÷~~~..~........  ~~≈≈~..~~~~.....~~ZZ..~~~~...~  ~≈≈~~..~~~~....ZZ~~~.~~PPP...~  ~~≈~~~....~..~~~P~~...~ 'i)  ..~~~~.~###..).@<...~~~~~PP~.~  ...~~~..###....~~~.~~P~~~~.P.  ...~~........^~~P~~~~~PP~..~  ##..~~..~~.P.~~P~P~~P  #..~~~~...P÷P~P~~ #.$~~~.~..~~~~~...~~~~~P≈ #..~~~~~~~~~~~~~PPP~P~P≈≈ #..~~~P~≈≈≈≈≈ #.~~~≈≈≈≈~~~ 'iZ ~ZZ~'i\ G.Z'i0] >.Z'i] >Z~'ih d........'ii f6.9 (819'i s 'ir y  ≈~....##..........~..~. ≈~~.......##. ~~≈≈≈≈≈≈~~......[~  ~~~≈~~~~~~....÷~~~..~........ ~~≈≈~...~~~.....~~Z~..~~~~...~ ~≈≈~~..~~~~.....Z~~~.~~PPP...~'i  ~~≈~~~.~~......ZZ...~~~P~~...~ ..~~~~.~###..)..<...~~~~~PP~.~ ...~~~..###...@~~..~~P~~~~.P. ...~~........^~~P.~~~~PP~..~ ##..~~..~~.P..~P~P~~P #..~~~.~~...P÷P~P~~ #.$~~~....~~~~~...~~~~~P≈ #..~~~~~~~~~~~~~PPP~P~P≈≈ #..~~~P~≈≈≈≈≈ #.~~~≈≈≈≈~~P≈  ..~~~≈≈≈≈≈≈≈≈≈'i} Q~Z'i G.Z'i/ @.Z'i5 N.Z'i{ .7.9 (98'i 'i!{ ≈~....##....~..~. ≈~~.......##. ~~≈≈≈≈≈≈~~......[~........## ~~~≈~~~~~~....÷~~~... ~~≈≈~...~~~.....~~~~..~~~~...~ ~≈≈~~..~~~~......Z~~.~~PPP...~'i ~~≈~~~.~~......Z....~~~P~~...~ ..~~~~.~###..)ZZ<...~~~~~PP~.~ ...~~~..###..@.~~..~~P~~~~.P. ...~~.^~~P.~~~~PP~..~ ##..~~.~~.P..~P~P~~P #..~~~.~~...P÷P~P~~ #.$~~~....~~~~~...~~~P≈ #..~PPP~P~P≈≈ #..~P~≈≈≈≈≈ #.~~~≈≈≈≈~P≈ ..~~~≈~~~'i#EZ~'i1(G.Z'i)J.Z'i4'i4i8.9 (10.2)7'i='i/~ ≈~~.......## ~~≈≈≈≈≈≈~~......[~  ~~~≈~~~~~~....÷~~~.... ~~≈≈~...~~~.....~~~~..~~~~... ~≈≈~~..~~~~.....Z~~~.~~PPP... ~~≈~~~.~~...........~~~P~~... ..~~~~.~###..)ZZ<...~~~~~PP~. ...~~~..###...Z~~..~~P~~~~.P. ...~~~......@^~~P.~~~~PP~..~ ##..~~'i^=..~~.P..~P~P~~P #..~~~.~~...P÷P~P~~ #.$~~~....~~~~~...~~~~~P≈ #..~~~~~~~~~~~~~PPP~P~P≈≈ #..~~~P~≈≈≈≈≈ #.~~~≈≈≈≈~~P≈  ..~~~≈≈≈≈≈≈≈≈≈~~~~~ 'iQ.Z'iL.Z'iB.Z'iA.Z'io'if9.9 (116'i'i ~~≈≈≈≈≈≈~~[~ ~~~≈~~~~~~....÷~~~... ~~≈≈~...~~~.....~~~~..~~~~ ~≈≈~~..~~~~......~~~.~~PPP ~~≈~~~.~~......Z....~~~P~~'iz ..~~~~~~###..)..<...~~~~~PP~ ...~~~..###..Z.Z~..~~P~~~~.P ...~~~.......^Z~P.~~~~PP~..~ ##..~~..~~.P..~P~P~~P #..~~~.~~...P÷P~P~~ #.$~~~....~~~~~...~~~~~P≈ #..~~~~~~~~~~~~~PPP~P~P≈≈ #..~~~P~≈≈≈≈≈ #.~~~≈≈≈≈~~P≈  ..~~~≈≈≈≈≈≈≈≈≈~~~~~  ≈≈'iQ.Z'iDZ~'iC.Z'i`D~Z'i<..'ig10.9 (125'iT~~~~~~~~~~~~~~~~≈≈≈≈~~~~~~~~~~(ia ≈≈~~................. ~~≈≈≈≈≈≈~~......[~........# ~~~≈~~~~~~....÷.~~....... ~~≈≈~...~~~.....~~~~..~~~~ ~≈≈~~..~~~~......~~~.~~PPP ~~≈~~~.~~...........~~~P~~. ..~~~~~~###..)Z.<...~~~~~P ...~~~..###...Z~~..~~P~~~~. ...~~^~~P.~~~~PP~..(iI #....Z~~.P..~P~P~~P #..~~~.......~~...P÷P~P~~ #.$~~~....~~~~~...~~~~~P≈ #..~~~~~~~~~~~~~PPP~P~P≈≈ #..~~~~~~~~~~~~~~~P~≈≈≈≈≈ #..~~≈≈≈≈~~~~~~~~~~P≈..~~~~~~~~~≈≈≈≈≈≈≈≈≈≈≈~~~(i&EZ.(i(DZ.(i\);Z.(i*:Z.(i59.(i5f1.9 (134(io?8~~~~~~~~~~~~~~~~≈≈≈≈~~~~~~~(ie ≈~~.. ~~≈≈≈≈≈≈~~......[~........ ~~~≈~~~~~~....÷.~~.. ~~≈≈~...~~~.....~~~~..~~~~ ~≈≈~~..~~~~......~~~.~~PPP ~~≈~~~.~~...........~~~P~~ ..~~~~~~###..Z..<...~~~~~ ...~~~..###..Z.~~..~~P~~~~(i3 ...~~....@.ZZ^~~P.~~~~PP~ ##..~~........~~.P..~P~P~~ #..~~~.~~...P÷P~P~~ #.$~~~....~~~~~...~~~~~P≈ #..~~~~~.PPP~P~P≈≈ #..~~~~~~~~~~~~~~~P~≈≈≈≈≈ #..~~≈≈≈≈~~~~~~~~~~P≈ ..~~~≈~~~~~ ~≈~~~(ipEZ)(iDZ.(i;Z.(i5Z.(i..(iߢf2.9 (143(i$D~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~(i@/ ≈~~.. ~~≈≈≈≈≈≈~~......[~... ~~~≈~~~~~~....÷.~~.. ~~≈≈~...~~~.....~~~~.. ~≈≈~~..~~~~......~~~.~~ ~~≈~~~~~~...........~~~P ..~~~~~.###.Z)..<...~~~~~ ...~~~..###.Z..~~..~~P ...~~...@.ZZ.^.~P.~~~~PP~ ##..~~........~~.P..~P~P #..~~~.~~...P÷P~P(i I #.$~~~....~~~~~...~~~~~P #..~~~~~~~~~~~~.PPP~P~P #..~~~~~~~~P~ #..~~≈≈≈≈~~~~~~~~~~P≈Z   snapping turtle zombie (reaching, min…) ..~~~≈~~~~~Z   skyshark zombie (minion) ~≈~~~(i2Z(i).(i2;Z.(i`5Z.(i.Z(i..Z   manticore zombie (minion)Z   snapping turtle zombie (reaching, min…)Z   skyshark zombie (minion)(if3.9 (152(iV~~≈~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~(i\J ≈~~..(i%^ ~~≈≈≈≈≈≈~~......[~... ~~~≈~~~~~~....÷.~~.. ~~≈≈~...~~~.....~~~~.. ~≈≈~~..~~~~......~~~.~~ .~≈~~~~~~...........~~~P ..~~~~~.###..)..<... ...~~~..###ZZ..~~..~~P ...~~..@.ZZ..^.~P.~~~~PP ##..~~........~~.P..~P~P #..~~~.~~...P÷P~P(i_ #.$~~~.....~~~~...~~~~~ #..~~~~~~~~~~~~.PPP~P~P #..~~~~~~~P~ #..~~≈≈≈≈~P≈ ..~~~≈~~~~~ ~≈~~~(ivM.Z(iwpZ.Z.(ixAZ.(i~J.....(if4.9 (161(i݆t~~~≈~~~~~..~~~~~~~~~~~~~~~~~(i ~~≈≈≈≈≈≈~~[~.~~~≈~~~~~~....÷.~~.~~≈≈~...~~~.....~~~~..~.~≈≈~~..~~~~......~~~..~≈~~~........~~~..~~~~~.###..)..<...~~~..~~~..###Z...~~..~~P.~~...ZZ.Z.^.~P.~~~~P ##..~.@........~.P..~P~ #..~~~.......~~...P÷P~ #.$~~~.....~~~~...~~~~ #..~~~~~~~~~~~~.PPP~P #..~~~~~~~~~~~~~~~P~≈≈ #..~~≈≈≈≈~~P≈  ..~~~≈≈≈≈≈≈≈≈≈~(i~~~~ ~~≈≈(iEZ.(i2D.Z(iS@.Z(iL.Z(iL3.(i f5.9 (170(i(~~~~~~~~~~~~~~~~~(iX* ~~≈≈≈≈≈≈~~......[~....~~~≈~~~~~~....÷.~~..#.~~≈≈~...~~~.....~~~~...~≈≈~~..~~~~......~~~..~≈~~~.........~~~~~.###..)..<....~~~..###....~~..~~P.~~.....ZZ.^.~P.~~~~ ##..~@.ZZ......~.P..~P #..~~~.~~...P÷P #.$~~~......~~~... #..~.PPP~P #..~P~ #..~~≈≈≈≈~P≈ ..~~~≈~~~~~ .~~~~≈~~~(it;Q.Z(i<J.Z(i=;Z.(iG?5Z.(iH7.(i_Ig6.9 (1809(iN(ir..~~~≈~~~~~~....÷.~~#.~~≈≈~...~~~.....~~~~...~≈≈~~..~~~~......~~~..~≈~~~.........~~~~..###..)..<.....~~~..###....~~ .....~~........^.~P.~~~ ##..~.ZZ.ZZ....~.P.. #..@~~.......~~...P÷ #.$~~~~...~~ #..~~~~~~~~~~~~.PPP #..~~~~P~ #..~~≈≈≈≈~~P ..~~~≈≈≈≈≈≈≈≈≈~~~~~ ~≈≈~~~~~~ (i Z.You enter the shallow water.(iؘJ.Z(iE.Z(ip@.Z(iڛBZ.(iZ.Z~(i.8.5 (19.88Water (ix(iq #.~~≈≈....~~~.....~~~~ ...~≈≈~~..~~~~......~~~ ....~≈~~~....... .....~~~~..###..)..<... ......~~~..###....~~ .....~~........^.~P ##..~Z.Z.......~.P.. #..~Z~.Z.....~~...P #.@~~~.~...~ #..~~~~~~~~~~~~.PPP #..~~~~P(i #..~~≈≈≈≈~ ..~~~≈≈≈≈≈≈≈≈≈~~~~~~≈≈~~~~~~  ~~~~≈ _Moving in this stuff is going to be slow.(iG~Z(i.AZ.(iO.Z(iH...(irq9.5 (207(i{%(iBQ.Z(iCF.Z(inEN.Z(iN?..(iNg20.5 (216(i|U(i  ..~~~≈~~~÷.~~.?.#.~~≈≈....~~~.....~~~ ...~≈≈~~..~~~~......~~ ....~≈~~............ ~..###..)..<...~~~..###....~~.......~~........^.~P.~##..~..........~.P. #@.Z~..~~... #..ZZZ......~~~... #...~~~~~.P #..~~~~~ #..~~≈≈≈≈~~~~ ...~~~ ..~~~≈≈≈≈≈~~~ ~~~~~~≈≈≈≈≈≈≈(ic~~~~≈≈≈≈≈≈≈≈ _You now have 1355 gold pieces (gained 17).(iJZ.(ivZ~Z~(iGZ~(iԴ.1.5 (225(iP(i ~~≈≈≈≈≈≈..[.....~~~≈~~.~~~....÷.~~..?.#.~~≈≈....~~~.....~≈≈~~..~~~~......~~......~≈~~.................##..)..<........~~~..###....~~..........~~........^.~P.~##@.~..........~.P.ZZZ.Z~~.......~~~....~~~~~.PP~~~~#~~~~~ ...~~~ ..≈≈≈≈~~~~~≈(iJZ~(i=Z.(iHZ~(i?..(if2.5 (234(i)&(id ≈≈~~........~~≈≈≈≈≈≈~~......[~.....~~~≈~~÷.~~~.?.#.~~≈≈....~~~.....~≈~...~~~~......~#~≈~~............#.~~~..###..)..<#.~~~..###....~~.#......@.~~........^.~...#####.ZZ..........~.P #ZZ~~..~~ #..~~.......~~~.. #...~~~~~.P #..~~~~~ #..~~≈≈≈≈~~~~ ...~~ ...~~≈≈≈≈≈~~(i/gJZ~(i,jZ.Z~Z.(iq~(ix(ir%3.5 (24(iq$3(iM(i(i ≈~~.~~≈≈≈≈≈≈~~......[.~~~≈~~.~~~....÷..~.?.#.~~≈≈....~~~......~≈≈~...~~~~...... #......~≈~~.. #.~~~..###..)..< #.~~~..###....~~ #.ZZ~........^.~P#...#####Z.~..........~.. #.Z~~(i.~~ #..~~.~~~ #..~~~~~~.~~~~~. #..~~ #..~~≈≈≈≈ ...~~≈ ...~~≈(i1.(iEZ.(i:%Z.(i(iuN~Z(io..ZZ   skyshark zombie (minion)(if4.5 (252(i(i8(i&: (i:≈~....##(i;<≈≈~....~≈(i<≈~~......(i!=~(i=B.~~≈≈≈≈≈≈~~......(i>>.......~~~≈~~(i?*÷.(i?x~.?.#.~~≈≈....~~~(i5@..(i@?≈~....~~~.....(ieA' #(iAJ~≈~~...........(i@B' #(iB6.~~...###..).. #....@...~~~..###....~ #......ZZ~~........^.~ #...#####Z.~..........~(iI#.... #Z.~~..~~..$ #..~~.......~~~.. #.... #..~~~~~ #..~~≈≈≈≈~~~~ ...~~(iL0Z(i NCZ.(iN(i\OZ(iP#.(ilQZ(i0Z/.(i[.(i[Z   snapping turtle zombie (reaching, min…)(i\{Z   skyshark zombie (minion)(if](i^f5.5 (261(iq(iT ≈~....##≈≈≈~. ~≈~....##≈≈≈~....~≈≈~~≈~.......~~≈≈≈≈≈≈~~...........~~~≈~~÷~.?.#.~~≈≈....~~~...≈~....~~~ #~≈~~..........(i;I #...@....~~...###..). #Z.~~~..###.... #......Z.~~........^. #...#####.Z~.......... ....# #..~~...$. #..~~.......... #....... #..~~~~~ #..~~≈≈≈≈~~~~(i<Z.(iJZ.(id=Z.(iEZ.(i@...(if6.5 (270(i(iB" ≈~~~~~.P≈≈≈≈≈~~~~≈~....≈≈≈~..~≈~....#≈≈≈~.....≈≈~~≈≈~.......~~≈≈≈≈≈≈~~............~~≈~~~.?.#.~~≈≈....~~~....≈~....~~~ #..@...~≈~~........ #....ZZ..~~...###..) #.....Z..~~~..###...(i #.........~........^ #...#####Z.~......... ....# #..~~.. ...$. #..~~....... ..... #....... #..~~~~~(i0Z.Z.Z.(iEZ.(i .(i.h7.5 (28399(i6(iul ≈≈~~~~..~≈≈≈≈~~~~≈~~~~~P≈≈≈≈≈~~~~≈~....≈≈≈~..~≈≈≈≈~.....≈≈~~(ivu~≈≈~≈≈≈≈≈~~........~~≈~~~.?.#.~~≈≈....~~~.......@...~≈≈~....~~~...###...ZZ.~≈~~........ #....Z...~~...###.. #........~~~..###.. #......Z..~........ #...#####..~....... ....## #..~~. ...$. #..~~....... ..... #...(i$JZ.(iPAZ.(iƆ@Z.(iEZ.(id.8.5 (29(i:8(i(i$ .P~~~~P~≈..~.~~~~P~~≈≈~..~.≈≈≈≈≈~.....≈≈~≈≈~~~≈≈≈≈≈≈.......~~≈~~.~~~.~.@.#.~~≈≈.....ZZ.~≈≈~....~~~...###...Z..~≈~~............~~..Z..~~~..###..(i #.........~........ #...#####..~....... ....## #..~$.~~.......(i!AZ.(i2Z.Z.(ir8~(im,9.5 (30(i:7(iS(iAZ.(iWR.Z(i(ig30.5 (316(iQ(i3I ...P~~~~P~~≈~..~≈≈≈≈~~~~≈≈P≈≈≈≈≈~~~~≈~...≈≈≈≈≈≈≈~..~≈~(i5 ~.....≈~~~≈≈~.......~~≈≈≈≈≈≈~~≈.....~~≈~~.~~~~.....~..Z#.~~≈≈....~~~..@.Z..~≈≈~....~~~###..ZZ..~≈~~...... #........~~...### #........~~~..### #.........~......#...#####..~.........## #..~~......$.. #..~~ ..... #..~~~~~~.~ _p - 5 scrolls of poison (gained 1)(iAAZ.(iJCDZ.(iYD9Z.(iDEZ.(iJ=~~(i[Kf1.5 (325(i Q~~~~~~~~..~~≈≈~~~~~~(i~..~≈≈≈≈~~~≈≈P≈≈≈≈≈~~~~...≈(i..~....~~~≈≈~.......~~....~~≈~~.~~.....~.Z.#.~~≈≈....~~~........Z.Z.~≈≈~....###@Z....~≈~~........ #........~~...### #........~~~.....~......#...#####..~...........## #..~~.........$.. #..~(iv...~~~~~~.~ ~(iG.Z(i .(i{'Z(iؗ(iqP2.5 (334(i֘(iV~~~~~(iU{~~~~~(iYn≈≈P≈...≈..~~....~~~≈≈~.......~~.....~~~≈~~.~(i~.....~...#.~~≈≈....~~~.......ZZ...~≈≈~....###.ZZ...~≈~~...... #@.......~~...### #........~~~.....~......#...#####..~...........## #..~~.........$.. #..~...~~~~~~.~...~~~ #..~~≈≈≈≈(iqG.Z(iB.Z(i`?Z.(ix (i f3.5 (343(i~..~~....~(ib~~~(iS≈..~....~~~≈≈~.......~~....~~~≈~~.~~.....~...#.~~≈≈....~~~.......Z....~≈≈~###ZZ....~≈~~......(iT\ #.Z......~~...### #@.......~~~.....~......#...#####..~...........## #..~~.........$.. #..~.....~~~~~~.~.....~~~.....~~..≈≈≈≈.≈≈(i WQ.Z(iXK.Z(i`(iaf4.5 (352(ihw~~~~~~~~(imW~..~~≈≈~.......~~(i.....~~~≈~~.~~.....~...#.~~≈≈....~~~............~≈≈~###ZZ....~≈~~...... #ZZ......~~...### #........~~~.....~......#...#####..~...........## #..~~..........$.. #..~#>.....~~~~~~.~.......~~.~......~~..≈≈≈≈........... .≈≈...~~≈(i)M.Z(iM.Z(iA.Z(i :~(iyf5.5 (361(i#p~~~~(i; _Found a stone staircase leading down.)i4 3)i6 )i; )i> )iXI x..........~........~.......)i/J E..~.)iRQ )i D~≈≈~.......~~.....~≈~~.~~.....~...#.~~≈≈....~~~............~≈≈~###Z.....~≈~~...... #Z.......~~...### #ZZ~##...~......)iݍ #.@.#####.........## #..~~#.....$.. ##>.......~~~~.~.......~~..~~~..S.≈≈≈≈S   sea snake (asleep)~.............≈≈ ZZZZ 4 zombies (1 reaching, minion)~~....~~≈~~~~)i i  You encounter a sea snake.)iW o0.0)S.)i! M.Z)i J.Z)iF @.Z)i HS.)iB C.Z)i WSlly target))i e6.5 (10)i U~~~)i 3 _The sea snake hisses angrily.,ivc  Casting: Martyr's Knell (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,i'G ≈~≈≈~.......~~≈≈≈≈≈≈~~.. dossy the Fighter ≈...........~~~≈~~.~~~.. Revenant of Kikubaaqudgha ****** ~.....~...#.~~≈≈....~~~. Health: 129/129 ======================== ............~≈≈~....~~~. Magic: 22/23 ======================-- ....###......~≈~~....... AC: 11Str: 13Doom: 16% .. #Z.......~~...###. EV: 18Int: 19 #Z.......~~~..###. SH: 0Dex: 9 ,i!##ZZ.......~....... XL: 15 Next: 60% Place: Shoals:1 #.@.#####..~....... Noise: ---------  Time: 27336.5 (0.0) .......*## #..~~...... a) +3 scimitar (protect) {d:24 protect}  #.....$.* #..~~...... Throw: 15 boomerangs {d:18}  ##>.....S. #..~~~~~~.~ Zot (5390) Memories (5)  .......~~.. #..~~~~~~~~ ......~~.... #..~~≈≈≈≈~~ S   sea snake (ally target) ~...............~~≈≈≈≈≈≈ ZZZZ 4 zombies (1 reaching, minion) ~~~............~~≈≈≈≈≈≈≈ ~~~~~~≈≈≈≈≈≈≈ _The sea snake hisses angrily.  Casting: Martyr's Knell (mildly dangerous; ,i[0;10;1m1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a sea snake (ally target, chance to affect: 33%),iH≈~≈≈~.......~~≈≈≈≈≈≈~~.. dossy the Fighter≈...........~~~≈~~.~~~.. Revenant of Kikubaaqudgha ******~.....~...#.~~≈≈....~~~. Health: 129/129 ========================............~≈≈~....~~~. Magic: 22/23 ======================--....###......~≈~~....... AC: 11,iɓStr: 13Doom: 16%.. #Z.......~~...###. EV: 18Int: 19#Z.......~~~..###. SH: 0Dex: 9##ZZ.......~....... XL: 15 Next: 60% Place: Shoals:1#.@.#####..~....... Noise: ---------  Time: 27336.5 (0.0)........## #..~~...... a) +3 scimitar (protect) {d:24 protect} #.....$.. #..~~...... Throw: 15 boomerangs {d:18} ##>.....*. #..~~~~~~.~ Zot (5390) Memories (5) .......~~.. #..~~~~~~~~......~~.... #..~~≈≈≈≈~~ S   sea snake (ally target)~...............~~≈≈≈≈≈≈[39;4,i9m ZZZZ 4 zombies (1 reaching, minion)~~~............~~≈≈≈≈≈≈≈~~~~~~≈≈≈≈≈≈≈ _The sea snake hisses angrily.  Casting: Martyr's Knell (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a sea snake (ally target, chance to affect: 33%)-iq'-ijE  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1%  -iTPress: ? - help, Shift-Dir - straight line-iL: a sea snake (ally target, chance to affect-i : 33%)  -ib'The sea snake easily resists.  -iT9Your orb unleashes a flurry of shooting stars!-i0.Z-i-i-i.-isZ-i-i-iS-i.-i-i-i.-iJZ-i-i-iZ.-id-i:G~vv-iO*EE   water elemental~ZZZZ 4 zombies (1 reaching, minion)-ix~7.5 (189-Star -i2R~E~E-i -i_You encounter a water elemental. _You now have 22/23 mp..iv ....~≈~~.~~.....~...#.~~≈≈....~~~............~≈≈~###......~≈~~...... .~~~...### #ZZ......~~~. ##Z........~.......=..##Z.v#####..i ......v@## #..~~#.....$S...##>.........##..~~~~~~.~.......~~.E##~~~....##..~~≈≈≈≈~.............≈≈~~~...~~~≈~..~~~~~~~~~≈.iA v○You rampage towards the sea snake! You barely miss the sea snake..iYE f  The sea snake is staggered. The shooting star hits the sea snake!.i ○ E.The sea snake is lightly wounded..i .Z.Z.i# w.Z○v.i e°.S.i `88.iA ^°EE.i\ 4 _The sea snake is knocked back.1iD~.....~...#.~~≈≈...............~≈≈~....~~~.....###......~≈~~......... #.......~~~...### #.Z......~~~..###... ##ZZ.......~........=..##.°v#####..~.......Z.#### #..~1iN#.....$.@..# #..~~.##>.....SE..##..~~~~~~.~~.......~~..###..~~......~~....##..~~≈≈≈≈~.........~~≈≈≈≈≈≈≈~~~~...~~~≈≈~~~~..~~~~~~~~~~~≈ ~~≈≈≈≈≈≈≈≈ Z   manticore zombie ( Z   snapping turtle zombie (reaching, min…)1i ZYou rampage towards the water elemental!  You slash the water elemental!  Your weapon exudes an aura of protection.1i .The water elemental is moderately damaged.1i!*Z1i;"M°Z1i"B°Z1i,2...Z.~~..~ (ally target)ZZZ 3 zombies 1i.18 971i)71i: _The sea snake misses you. The water elemental barely misses you.1i ZYou slash the sea snake!  The sea snake is moderately wounded..1i 7~~ ZZ1 reaching, minion)6-40.6 (1.161i AEE1i| _The sea snake bites you. The water elemental closely misses you. _You take 3 damage, and have 126/129 hp.2i}W.ZYou slice the sea snake!!  The sea snake is severely wounded.  The sea snake bites you  Your manticore zombie bites the sea snake.  Your manticore zombie claws the sea snake.  Your manticore zombie barely misses the sea snake.2iaK. 2i:c1---==1.742imAEE2iRs _The water elemental closely misses you. The sea snake bites you. _You take 10 damage, and have 116/129 hp.3i/† _The water elemental closely misses you. The sea snake bites you. _You take 10 damage, and have 116/129 hp.  You miss the sea snake.  The sea snake is severely wounded.  Your manticore zombie bites the sea snake!!  The sea snake dies!3i ZKikubaaqudgha accepts your kill.3id°.~~E   water elemental (ally target)ZZZZ 4 zombies (1 reaching, minion)3i9=-3==22033i3iF _The water elemental misses you.You regained 3 hp, and now have 119/129 hp. _MP restored: 233iy .ZYou slash the water elemental!  The water elemental is severely damaged.3i..3iJB.Z3iZ~ Z   manticore zombie (Z   snapping turtle zombie (reaching, min…)Z   skyshark zombie (minion)3i22=--323iAEE3iS _The water elemental barely misses you. _You regained 3 hp, and now have 122/129 hp.4i ZYou completely miss the water elemental.The water elemental is severely damaged.4i\2 °~~~~ ZZZZ 4 zombies (1 reaching, minion) ~~~~~~~~~~~~~~≈≈≈≈≈≈≈≈  The water elemental misses you.Your manticore zombie bites the water elemental!  Your manticore zombie claws the water elemental but does no damage.4i24=--414i4i _Your manticore zombie claws the water elemental. _You regained 2 hp, and now have 124/129 hp.4i .You slash the water elemental!  You destroy the water elemental!4i0.4i Z~Z   manticore zombie (minion)   snapping turtle zombie (reaching, min…)Z   skyshark zombie (minion)4i7=504ii4i _Kikubaaqudgha accepts your kill. _You regained 3 hp, and now have 127/129 hp.5ie ............~≈≈~....~~~ ....###......~≈~~..... .. #.......~~~...### .. #........~~~..###~.. ##.........~..... .=..##..Z#####..~ .......Z#### #..~~ #.....$Z...###..~~ ##>....@Z...##..~~~~~~.~ .......~~..###..~~~~~~ ~...##..~~≈≈≈≈ ~~~~.....~......~~≈≈≈≈≈≈ ~~~~.....~~~~~~ ~~~~..~~~~~Z   sea snak5ik- ~~~~~≈Z   manticore zombie (minion)..~~~~~≈≈≈≈≈≈≈≈ Z   snapping turtle zombie (reaching, min…)Z   skyshark zombie (minion)5i8Z.5iL.Z5iһ5i9===679 _5i5iaT _Health restored: 1295iv .~≈≈~....~~~.....###......~≈~~.. #.......~~~...###~... #........~~~..###~..# ##.........~.=..##.Z.#####..~.#### #..~~ #.....$ZZ..###..~~ ##>...@.Z...##..~~~~~~..~~..###...~~~...##..~~≈≈≈≈~.....~......~~.~~~~.....~~..5iy~~≈~..~~~~~≈5iCZ†5idF.Z5iJ.Z5iޥ5ig78 _5i 5i5iF  .~≈≈~....~.....###......~≈~~~... #.......~~~...~... #........~~~..~..# ##.........~~..=..##...#####..~~.Z.#### #..~~ #.....$Z...###..~~ ##>..@.ZZ...##..~~~~~~.~~..###..5iH r~.~~~...##..~~≈≈≈≈~.....~......~~.~~~~.....~~..~~~..~~~~~≈5i_ AZ.5ia AZ†5i c G.Z5id 9Z.5ip @~~5iq `875iz 5i| 6i ~.....~...#.~~≈≈....~ ............~≈≈~....~~~~.....###.....~~≈~~......~... #.......~~~...#~~... #.~~~..###~~~..# ##.........~.~..=..##...#####..~..~.........#### #..~~.#....Z@....###..~~..... ##>..ZZZ†...##..~~~~~~......###..~~~~~~~~~......~~~...##..~~≈≈≈≈~~~~~~~.....~........~~~~.....≈~~~~~~..~~~~~~~~~~~~~~~~~~≈≈≈≈≈≈≈≈~~..~~~~~≈≈≈≈≈≈≈≈6is 3~6i s11 966i 6i ~~ _You swap places with your snapping turtle zombie.  You now have 1372 gold pieces (gained 17).6i =50.7 (256i{'  _Your orb has finished recharging its magic.6i ≈...........~~~≈~~ ~.....~...#.~~≈≈.... ≈ ............~≈≈~....~~ ~.....###.....~~≈~~.....  #....... ~~... #........~~~..## ~~~..# ##.........~ ~..=..##...#####..~......@..#### #..~~..#....Z.....###..~~... ##>..ZZZ†...##.. .........~~~.###..~~~~~ ~~......~~~...##..~~ ~~~~~~.....~......~~ .~~~~~.....~ .~~~ ~~~~~~~~~~~~~~~~~≈≈≈≈≈≈≈6i4CZ.6i6?Z.6i7?Z.6i}@H~~~6iAe1.7 (147iC~~~7i 7i- ≈.~~~≈~~.≈≈≈~.....~...#.~~≈≈....≈~~....~≈≈~....≈~.....###.....~~≈~~~~... #.......~~~...~~~... #..~~~..~~~..# ##.~~~..=..##...#####..~~~.#### #..~~~..#....ZZ....###..~~ ##>..ZZ.†...##.. ...~~~.###.. ~~......~~~...##..~~~....~~......~~~.....~~~~~~~~ ~7iD<Z.7iFFZ.7i*HGZ.7iS8~7iT`237i]~~~~~~~~~~~~~~~~~~~~~~~~7i_7iT ≈.~~~≈~~.≈~.....~...#.~~≈≈....≈~~....~≈≈~....~≈~.....###.....~~≈~~~~.... #.......~~~...~~... #........~~~..≈~~~~..####..~7i]U≈~~..=..##...#####..~≈~~....@.Z..#### #..~~~..#...ZZZ....###..~~. ##>.....†...##.. .........~~~.###.. ~~......~~~...##..~~ ~~~~~~~....~~......~~ ~~~~~~~....~ ~~~~~~~~~~~~ ~7iq7Z.7is;Z.7iXu?Z.7ic~9~7i`327iފ|~~~≈~~~~~~~~~~~~~~~~~~~~~~~~~7i̍7i D ≈.~~~≈~~.≈~.....~...#.~~≈≈≈~~....~≈≈~~~≈~.....###.....~~≈~~~~~....# #.~~~~~~...# #........~~~≈~~~~..####...~≈~~..=..##...#####..~≈~~...@.ZZ..#### #..~~~..#...ZZ.....###..~~.~ ##>.....†...##..~ .........~~~.###.. ~~......~~~...##..~~ ~~~~~~~....~~......~~ ~~~~~~~~...~ ~~~~~~~~~~~~~~ ~7i^4 7Z.7i5 DZ.7i7 AZ.7iC v417i6M ~~~~~~~~~~~~~7iN ~~~~~~~~~~~~~~~7iIR 7i%? ≈~≈≈~.~~≈≈≈≈~~≈≈≈≈≈~..~~......~~~≈~~~≈≈≈≈≈~.....~...#.~~≈≈≈≈≈≈≈~~...........~≈≈~~~≈~.....###.....~~≈~~~.# #~~~~~~...# #..~~≈~~~~..####.........~≈~~..@..##...#####..≈≈≈~~....ZZZ..#### #..~~~~~~..#..Z.......###....~..##>.....†...##..~~~~~........~~~.###..~~~~~~~~......~~~...##..~~~~~~~~~~~~....~~......~~~~~~~~~~~~~...~~~~7i9HZ.7iX:?Z.7i;4Z.7i<GZ.7iE8~7iG`507iyOk~~~~~~~~~~~~~~~~~~~~~~~~~~~7i-`IZ.7ia:Z.7iQmA~~7iGnf6.7 (2697i9t~~~~~~.~~†~~7icu8~~~~~~~7ix1 _J - a +4 ring of protection9ie9if9ig9iv9izX89if _You start waiting.Splash!9i~.~~~~~~~~†~~~~~9i;~....~~~...~9i8S 7.7 (1  You fall into the shallow water.9i====8.7 (27Water 9i~.~~~~~~~.~~~~9i? _Moving in this stuff is going to be slow.;iM ;i ;iӽ ;i ;i ;i ;iP ;i ;i &≈≈≈≈≈≈~....~≈≈≈≈≈#≈≈≈~≈≈~~......~~≈≈≈≈≈~~~~......~~~≈~~~.....~...#.~~≈≈.≈≈≈≈≈~~...........~≈≈~..~~~≈~.....###.....~~≈~~.~~~~~....# #.~~~..;i! ~~~~~~...# #.~~≈≈≈~~~~~@####.........~.≈≈≈~~~.ZZZ##...#####..~..≈≈≈~~...Z.....#### #..~~.~~~~..#..........###..~~.~.~~..##>.....†~..##..~~~~~~....###..~~~~~~~......~~~...##..~~≈~~~~~~~~~~....~~......~~~~...≈;iV+ m~~~~~~;ih, ----9.7 (16;i4 I~~~;is  ≈≈~≈≈≈≈≈≈≈≈≈~~~..~≈≈ ≈≈#≈≈≈~≈≈~~..≈≈≈≈≈~≈≈≈≈≈~.~~~......~~~≈~~~≈≈≈≈≈~....~~...#.~~≈≈≈≈≈≈≈~~......≈≈~.≈~.....##~~≈.~~~.~~~~~~..@# ;iru ~~~~~.####.......~.ZZZ##...#####..~.≈≈≈~~...Z.....#### ~~~..#..........#..~~..##>....~†~..~........~~~.#~~~.....~~~~~..##....~~......~~ _You swap places with your skyshark zombie.;i* AZ.;iO FZ.;i KZ~;i >~~;i} ----60.7 (25;i Q~~~~;i= LP~~ ≈≈~~≈≈≈≈≈≈≈≈≈~~~~.~≈≈ ≈≈#≈≈≈~≈≈~~..~~..~~≈≈≈≈≈~≈≈≈≈≈~.~~~......~~~≈~~~≈≈≈≈≈~....~~~..#.~~≈≈≈≈≈≈≈~~......≈≈~.≈~.....##~~≈.~~~.~~~~~~...# ~~~ZZ####.......~~~ZZ##...#####..~.≈≈≈~~.........#### ~~~..#..........#..~~..##>....~†~.........~~~~.#~.....~~~~~..##;i Z.Z.Z~;i 9~;i e1.7 (34;iw ;iJ ~..~~P~≈≈≈≈≈≈≈≈≈≈≈~~~~.~≈≈ ≈≈#≈≈≈~≈≈~~..~~..~~≈≈≈≈≈~≈≈≈≈≈~.~~~......~~~≈~~~≈≈≈≈≈~....~~~..#.~~≈≈≈≈≈≈≈~~......~....~≈≈~.≈~...@.##~~≈....##~~~.~~~~~~.ZZ# ~~~;i=K ~Z####.......~~~Z.##...#####..~.≈≈≈~~.........#### ..........#...##>....~†~.........~~~~.#~;iT BZ.;i....~†~..##..~~ ~~~~~.......~~~~.###.. ~~~~~~~..##..;i AZ.;i ;i e3.7 (52;iB ;i  ~≈≈≈≈≈≈P≈≈≈≈≈~~~~~≈~~.~.~≈~~~~.~.~≈≈#≈≈≈~≈≈~~..~~..~~~≈≈≈≈≈~.~~~......~~~≈~≈≈≈≈≈~....~~~..#.~~≈≈≈~~......~....~≈≈~≈~~~≈~...Z.###.....~~≈~~≈~~~~~.@.Z## #.~~~≈~~~~~~.ZZ# #.≈~~~~~.####.~≈~~~~~..##...#####..~≈~~.........#### #..~..#..........###..~..##>....~†~..##..~.......~~~~.###.. ~~~~~~.....~~~~~..##.. _You swap places with your skyshark zombie.;i$;Z.;i&CZ.;i'IZ.;i08~;id1e4.7 (61;i>9;iTv; ~≈≈≈≈≈≈P≈≈≈≈≈~~~~~≈~~.~.~≈~~~~.~~.~≈≈#≈≈≈~≈≈~~..~~..~~~≈≈≈≈≈~.~~~......~~~≈~≈≈≈≈≈~....~~~..#.~~≈≈≈~~......~....~≈≈~≈~~~≈~~.Z..###.....~~≈≈~~~~~@.ZZ## #.≈~~~~~~.Z.# #.≈~~~~~.####.≈~~~~~..##...#####..≈~~...#### #..≈~~~~~..#..........###..~..##>....~†~..##..~.......~~~~.###.. ~~~~~~.....~~~~~..##..;i~Z.Z.;iCZ.;i<;i e5.7 (70;i;i> ~≈≈≈≈≈≈P≈≈≈≈≈~~~~~≈~~.~~..~≈~~~~.~~.~≈≈#≈≈≈~≈≈~~..~~..~~~≈≈≈≈≈~.~~~......~~~~≈≈≈≈≈~....~~~..#.~~≈~~......~....~≈≈≈~~~≈~~Z...###.....~~≈;iE*≈~~~~@.ZZ.## #.≈~~~~~~.Z.# #.≈~~~~~.####≈~~~~~..##...#####≈~~...#### #≈~~~~~..#.###~..##>....~†~..##~.......~~~~.### ~~~~~~.....~~~~~..##;iL| Z.You enter the shallow water.;imCZ.;iUCZ.;i~;Z.;i;iS7.3 (8.659Water ;i;i7-   ~≈≈≈≈≈≈P≈≈≈≈≈~~~~~≈~~.~~..~≈~~~~.~~.~≈≈#≈≈≈~≈≈~~..~~..~~~≈≈≈≈≈~.~~~......~≈≈≈≈≈~....~~~..#.~~~;i.≈~~......~....~≈~~~≈~Z....###.....~~≈~~~@~ZZ..## #.≈~~~~~~Z..# #≈~~~~~.####≈~~~~~..##...#####≈~~.#### #≈~~~~~..#.###≈~..##>....~†~..##≈~.......~~~~.### ~~~~~~.....~~~~~..## _Moving in this stuff is going to be slow.;i`9;Z.;i9:?Z.;i:;Z.;i;EZ~;i)<;Z~....~†~..≈~.......~~~~. ~~~~~~.....~~~~~......~†~..≈~....~..~~~~. ~~~~~~.....~~~~~......~†~≈~....~..~~~~. ~~~~~~.....~~~~~....~†~≈≈≈≈~..~..~~~~.#~~....~~~~~.~~~~....~~.....~†~..#≈≈≈≈~~....~..~~~~.#≈≈≈~~~~....~~~~~..#~....~~. _You swap places with your snapping turtle zombie.....~†~≈≈≈≈~~~~..~~.~~~~.##~~~~~~~~~~...~~~~~~. ≈≈~~~~~~~~~~~~....~~....~~~~~~~....~†~..~~~~~~~~....~~.~~~~.# ~~~~~~...~~~~~~.. ≈≈~~~~~~~~~~~~....~~....≈≈~~~~~...~~~~~~ ~~~....~†~..~~....~~.~~~~.# ≈≈≈~~~~~~~~~~...~~~~~~.. ≈≈~~~~~~~~~~~~....~~....≈≈~~~~~~~~~~~...~~~~~~≈~~~~ ....~†~.. ≈≈≈≈~~~~~~~~....~~.~~~~ ≈≈≈~~~~..~~~~~~~.. ≈≈≈~~~~~~~~~~~~....~~...≈≈≈~~~~~~~~~~~...~~~~~≈≈~~~~~~~~~~~~≈≈≈~~~~~ ~~..~~~~~≈≈≈≈≈≈....~†~.. ≈≈≈≈~~~~~~~~....~~.~~~~ ≈≈≈~~~..~~~~~~~......~†~. ≈≈≈≈~~~@~~~~....~~.~~~~ ≈≈≈≈~~~~..~~~~~~~.≈≈~~~~~~....~~≈≈≈~~~~~~~~~~~...~~~≈≈~~~~~~~~~~~~≈≈≈....~†~≈≈≈≈~~~~~~~~....~~.~~~~.#≈≈≈≈~~..~~~~~~~.≈~~....~~.≈≈≈≈≈≈≈~~~~≈~Z....~†~≈≈≈≈~~~ZZZ~~....~~.~~~~.##≈≈≈≈~~~~~~~~~~..~~~~~~~.≈~~~....~~.≈≈≈≈≈≈≈~~~~~≈~~~≈≈≈~~~~~≈≈≈≈≈≈≈~~~~~~~~ H   manticore (asleep)~~~~~~~≈ZZZZ 4 zombies (1 reaching, minion)~Z....~†~.≈≈≈≈~~~~Z~~~....~~.~~~~.##≈≈≈≈~~~~~Z@~~~..~~~~~~~..##≈≈≈≈≈~~~Z~....~~....≈~Z...≈~~~≈~~~~~~≈~~~≈≈≈≈≈≈≈ Z   sea snake zombie (minion)≈≈~~Z   manticore zombie (≈≈~~~Z   snapping turtle zombie (reaching, min…)≈≈≈≈≈≈≈≈H~~~~≈≈=iZ   skyshark zombie (minion)=iAZ~=iu~ZZ~=i =i6"l91.3 (1.6)5=i (=i+>iҁc≈~~~~~~...## #.~≈~~~~~~...# #.≈~~~~~.####.≈~~~~~..##...#####.≈~~.........#### #.≈≈≈≈≈≈~~~~~..#....###.≈≈≈≈~..##>....~†~..##.>i≈≈≈≈~~~~~Z~~....~~.~~~~.###.≈≈≈≈~~~~ZZ~@~~..~..##.≈≈≈≈≈~~~~Z~....~~.≈~...~≈~≈~≈~≈≈~≈≈~≈≈H~~~~≈≈ >i|~Z~Z>iD~Z>il;~Z>i>i^b2.93>i>i>iL ≈~~~~~~...## #.~≈~~~~~~...# #.~≈~~~~~.####.≈~~~~~..##...#####.≈~~.........#### #.≈≈≈≈≈≈~~~~~..#...###.≈≈≈≈~..##>....~†~..##.≈≈≈≈~~~~~~Z~....~~.~~~~.###.≈≈≈≈~~~~~ZZ~@~..~..##.≈≈≈≈≈~~~~~Z~~~~~~..~.~~.≈~>iN \...~≈~≈~≈≈~≈ ≈~≈≈~≈≈H~~~~≈≈ >i&V Z~~Z>iV C~Z>igW ;~Z>i` >ia b4.52>ij >i}m ?ie≈~~~~~~...## #.~≈~~~~~~...# #.~≈~~~~~.####.~≈~~~~~..##...#####..~≈?i*.~~.........#### #..~≈≈≈≈≈≈~~~~~..#...###..~≈≈≈≈~..##>....~†~..##..~≈≈≈≈~Z....~~.~~~~.###..~≈≈≈≈~~~~~~ZZ~@..~..##..~≈≈≈≈≈~~~~~~Z~~~~~..~~~~......~≈~..~~≈~≈~≈≈~≈ ≈~≈≈~≈≈H~~~~≈≈ ?i®7~Z?iC~Z?i;~Z?iD~Z?i?iݻb6.10?ib?i2?i  .≈≈≈~~~~~.####...##...#####.........#### ~~~~~..#..........##~~##>....~†~..~Z...~~.~~~~.#ZZ~..~~~~~~~..≈~Z@~~~....≈≈~~~~~~~~~~~..~~~~~~~~~≈~~≈≈≈≈~≈≈≈≈≈≈≈≈≈≈≈ H   manticore (asleep) ≈≈ZZZZ 4 zombies (1 reaching, minion) ≈H~~~~≈ ?i D~Z?i J.Z?i L~Z?i C~Z?i BH~?i C~Z?i J~Z?i O~Z?i< E~Z?i D~Z?i _Hlly target)?i c7.728?i ?i ?it ≈≈≈≈≈≈≈~~~~~~...# #........~~ dossy the Fighter≈≈≈≈≈≈≈≈≈≈~~~~~.####.........~ Revenant of Kikubaaqudgha ******≈≈≈≈≈≈≈≈≈≈~~~~~..##...#####..~ Health: 129/129 ========================≈≈≈≈≈≈≈≈≈≈~~.........#### #..~ Magic: 23/23 ========================≈≈≈≈≈≈~~~~~..#..........###..~ AC: 11Str: 13Doom: 16%≈≈≈≈~~~~~~~..##>....~†~..##..~ EV: 18Int: 19?iLv≈≈≈≈~~~~~~~~....~~.~~~~.###..~ SH: 0Dex: 9≈≈≈≈~~~~~~~~~~..~~~~~~~..##..~ XL: 15 Next: 62% Place: Shoals:1≈≈≈≈≈~~~~~ZZ~@~~~..~~~~......~ Noise: ---------  Time: 27397.7 (0.0)≈≈≈≈≈≈≈~~~~~*~~~~~..~~~~~~~~~~ a) +3 scimitar (protect) {d:24 protect} ≈≈≈≈≈≈≈≈~~~~Z~~~~~~~~~~~~~~~~~ Throw: 15 boomerangs {d:18} ≈≈≈≈≈≈≈≈≈≈Z*~~~~~~~~~~~~~~~~≈≈ Zot (5328) Memories (5) Water ≈≈≈≈≈≈≈≈≈~~*~~~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~*~~~~~~~≈≈≈H   manticore (ally target)≈≈≈≈≈≈≈≈~H~~~~~≈≈≈≈≈ZZZZ 4 zombies (1 reaching, minion)?iw6≈≈≈≈≈≈≈≈~~~~~≈≈≈≈≈≈ _You swap places with your snapping turtle zombie. _You encounter a manticore.Throw: 15 boomerangs {d:18}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a manticore (ally target, 77% to hit)AiR ≈≈≈≈≈≈≈~~~~~~...# #........~~ dossy the Fighter≈≈≈≈≈≈≈≈≈≈~~~~~.####.........~ Revenant of Kikubaaqudgha ******≈≈≈≈≈≈≈≈≈≈~~~~~..##...#####..~ Health: 129/129 ========================≈≈≈≈≈≈≈≈≈≈~~.........#### #..~ Magic: 23/23 ========================≈≈≈≈≈≈~~~~~..#..........###..~ AC: 11Str: 13Doom: 16%AiLS≈≈≈≈~~~~~~~..##>....~†~..##..~ EV: 18Int: 19≈≈≈≈~~~~~~~~....~~.~~~~.###..~ SH: 0Dex: 9≈≈≈≈~~~~~~~~~~..~~~~~~~..##..~ XL: 15 Next: 62% Place: Shoals:1≈≈≈≈≈~~~~~ZZ~@~~~..~~~~......~ Noise: ---------  Time: 27397.7 (0.0)≈≈≈≈≈≈≈~~~~~~~~~~~..~~~~~~~~~~ a) +3 scimitar (protect) {d:24 protect} ≈≈≈≈≈≈≈≈~~~~Z~~~~~~~~~~~~~~~~~ Throw: 15 boomerangs {d:18} ≈≈≈≈≈≈≈≈≈≈Z~~~~~~~~~~~~~~~~~≈≈ Zot (5328) Memories (5) Water ≈≈≈≈≈≈≈≈≈~~~~~~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~~~~~~~~≈≈≈H   manticore (ally target)≈≈≈≈≈≈≈≈~AiTH~~~~~≈≈≈≈≈ZZZZ 4 zombies (1 reaching, minion)≈≈≈≈≈≈≈≈~~~~~≈≈≈≈≈≈ _You encounter a manticore.Throw: 15 boomerangs {d:18}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a manticore (ally target, 77% to hit)  Okay, then.Ai_UAiE^Ai^`. _Ai[~ZAi  ```, 1 sk…)The manticore flicks its tail.AiS~Z~ZAiT~Z~ZAi]:~~Aid_m=8.7 (17AiwhAi#kH _The volley of spikes skewers your skyshark zombie!Big ~ZYour sea snake zombie bites the manticore.  The manticore bites your sea snake zombie!  The manticore claws your sea snake zombie!Bi~iE~ZBi5sBiuh-96Bi}Bi@ _The manticore claws your sea snake zombie.Bis O  Your sea snake zombie bites the manticore.Bi: w `  The manticore flicks its tail.Bi! O~ZBi~ ~Z~ZBi BiL |-4005Bi Bi) H _The volley of spikes skewers your skyshark zombie!Ci#  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dil~Z  Your sea snake zombie bites the manticorkyshark zombie bites the manticore but does no damage.  Your skyshark zombie tail-slaps the manticore but does no damage.  Your skyshark zombie tail-slaps the manticore.  The manticore barely misses your skyshark zombie.The manticore claws your skyshark zombie.DiEnD~ZDitWvvH  distracted, ally target)HW   martyred shade (summoned)ZZZZ 4 zombies (1 reaching, minion, shel…)Div19-----==14-Star Water Di~Di _The manticore claws your skyshark zombie! _You now have 19/23 mp.Di Diɛ Di& Di2 F _Unknown command.EixG○vEiyO○vEiN ~Your sea snake zombie bites the manticore but does no damage.  The manticore bites your skyshark zombie!  The manticore claws your skyshark zombie!Ei)M~ZEi9 ○EivYour skyshark zombie is destroyed!○vEib..°°°°H  H  3 zombies (1 reaching, minion, sheltEi&i--23Ei͖O°°°EivEiQ _Your snapping turtle zombie bites the manticore from afar!!Ei O○vEiA S○vEiK BH~Ei M~WEiC G○vEi$ †Your sea snake zombie bites the manticore!  The shooting star hits the manticore!  You kill the manticore!Ei W   martyred shade (summoned)Z   sea snake zombie (minion, sheltered)Z   manticore zombie (minion, sheltered)Z   snapping turtle zombie (reaching, min…)Ei.○EiIZ~Ei~....~°~°~~°EiR53--32Ei%~~~~~~~~~~~~°~~~°~~~~~~~EiN&°~~~~~~~~~~~~~~~~~~~~~~Ei(` _Kikubaaqudgha accepts your kill.Gi≈~~~~~~...## #.~~~.≈~~~~~~...# #.Gi~~≈~~~~~.####.........~.≈~~~~~..###..~.≈≈≈≈~~.........#### #..~≈≈≈≈≈≈~~~~~..#..........###..~≈≈≈≈~..##>....~†~..##..~≈≈≈≈~~~~~~~~....###..~≈≈≈≈~~~~~~~W~~@...~~~~~..##..~≈≈≈≈≈~~~~~~~~~~~~..~~~~......≈~~~~~°~~~~~..≈≈~~~°~~~~~~~~~~~≈~vZ~~~~~~~~~~~~~~~≈≈≈≈~Z~°~≈≈≈≈≈≈≈≈≈≈~Z†~~~~~~≈≈~~~~~~≈≈≈≈≈≈≈≈~~~~~≈≈≈≈≈≈GiI○vGi<~ZGiZ†Z~GiJZ°Gi?~WGi6O○vGi, T~~°~Gi k41Gi\>~~~~~~~~~~~~~~~~~~~~~~~~~~~Gi~~°~~~~~~~~GiGiN{ ~~~≈≈≈≈~~~≈~~....###.....~~≈~~.≈~~~~~....## #.~~~..≈~~~~~~...# #.~~≈~~~~~.####.........~.≈~~~~~..###..~..≈≈≈≈~~.........#### #..~~.≈≈≈≈≈≈~~~~~..#..........###..~~.≈≈≈≈~~~~~~~..##>....~†~..##..~≈≈≈≈~~....###..~≈≈≈≈~~~~~~~~W~....~~~~~..##..~~≈≈≈≈≈≈~~~~~~~~~~~~..~~~~......≈~~~~~~~~~~~..~~~≈≈~~~~~~~~~~~~~~≈~ZZZ~~~~~~~~~~~~~~≈≈≈≈≈~~°~~~~~~~~≈≈≈≈≈≈≈≈≈≈Gi| ~~v~~~~~~≈≈~~Giz Ov○Gi CZ~Gi8 IZ~Gi҉ MZ~Gi ?Z°Gi >○vGi #.Gim {~~°°Gi $20Gi o=----50Gi% ~~~~~~~~~~~~~~~~~~Gi ~~ZZ~~~~~~~~~~~~~~~~~~~~~~°v~~~~~~°~~~~~Gi Hi)3HiHi0A○vHiLZ~HiHZ~HiBZ~HiTLW~Hi2Z~v○HiȢo19HilHiܹHi\HiHi0HiPHiB8HiHi ○ _You start resting.HiHiHiHi|B7Hi&HiMHi6Hi5T=6HiJHimHiHiB5HiHir41=4Hi5HiGHiHB3HiIHi4]X2Hi_HiyrX1Hi)tHi § _Your shooting star dissipates.Hi͔HiT=0Hi!Hi2=09HiHiB8HivHiHibB7HiTHiX6HiHi7&Hi'T=5Hi(Hi?>X4Hi?HinO _Your martyred shade disappears in a puff of smoke!Magic restored.HiT~~~~~~.........†.~~~....@....~~.~~~..ZZZ..~~~.~..~..~~~~.....~~~~~~..~~~~~~~~~~~Z   sea snake zombie (minion~~~~..~~Z   manticor)†~..Z   snapping turtle zombie (reaching, min…)Hive0216.0)Hig3==2.7 (173 _Hi wo _MP restored: 23Iip~≈≈≈≈~~~.....~....~≈≈~.. 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(Use Z to cast anyway.)Ri .~..$m~~~≈~...~~~S~≈≈~..P~~~~P≈ ~~~~~~~  ~P≈≈~~~.~~≈≈≈≈≈≈≈≈≈≈≈~~~~~~≈≈.~≈≈#≈≈≈~≈≈~~.@~~~~~~≈≈≈≈≈≈~≈≈≈≈≈~.~~~v.Z...~~~≈~~~~~~. ~~~~≈≈≈≈≈~vZ.#.~~≈≈Ri≈≈≈≈≈~~......W....~≈≈~~...~~~≈~.....###.Z...~~≈~~~~........## #......~~~~~~~~~~~~...# #........~~~..###. m   merfolk (polearm, asleep)~~..####.......~W   martyred shade (summoned)##...#####.~~~.ZZZ 3 zombies (1 reaching, minion, shelt…)RiXGv○RiB|v○Z.RiHJZ~Ri>Z~Ri@Z.Ri2>Z~Ri @v○RiBv○Ri~°°°~~°~~Ri`23Rid~~~~°~.~~~°°~°~~~RiOu _You encounter a merfolk. It is wielding a +0 trident.Ri!c  Casting: Martyr's Knell (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Rij Ril Ri7u Rix _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Ui ~~..$m~~~~ ~~...~~~S~ ~~..P~~~~P~~ ~~~~≈≈≈≈~~~~  P≈≈≈≈≈~~~~Z~~~v~~~~~~≈≈~~°@v~~~~~~.~~~°°Z...~~~~....~~°..#.~~~......WZ...~....###.~...~...## #......~~...# #.......~~~.####.......~Ui4  ~~..$m~~~~ ~~...~~~S~ ~~..P~~~~P~~ ~~~~≈≈≈≈~~~~  Ui5 P≈≈≈≈≈~~~~Z~~~v~~~~~~≈≈~~°@v~~~~~~.~~~°°Z...~~~~....~~°..#.~~~......WZ...~....###.~...~...## #......~~...# #.......~~~.####.......~Ui@? Ui!@ UiI UieL d _There are monsters nearby!Vi{f~~.~...~~P≈≈~~.~~..$m~~~~≈~~...~~~S~≈≈≈~Vi~~..P~~~~P~~≈ ~~~~≈≈≈≈~~~~≈~~~~~  P≈≈≈≈≈~~~~≈~.≈≈Z~~~≈~..~≈≈≈≈≈≈≈≈≈≈≈v~@~~~≈≈≈≈≈≈≈≈~~. ~.~≈≈#≈≈≈~≈≈~~°.v~~~~~≈≈≈≈≈≈~~.~.~~~°°Z...~~~≈~~~~~~.. ~~~....~~°..#.~~≈≈~...~~~.≈≈≈≈~~......WZ...~≈≈~~...~~~~~~≈~.....###.~...~~≈~~~~.....~~~~~....## #......~~~~~~.###.~~~~~~...# #.~~~~..###~~~~~.####.......~~~~.ViF v○You enter the shallow water.  Moving in this stuff is going to be slow.Viv○~SVi>>Z~Vi*Cv○Vi"L.mViLv○Vi~SZ.Vi Z.The merfolk shouts! The sea snake hisses angrily.ViCW~ViӮ& Vi~mYour sea snake zombie bites the sea snake but does no damage.Z○ViIG○vVi S  m)  The sea snake bites your sea snake zombie!!  The shooting star hits the sea snake!Vi72○Viy9' ViY:Z.The sea snake is moderately wounded.Vi:M~mViH~°°°°..°..ViJ=4.3 (1.62Water ViT~~~~~~°°ViU°Z@~~°~~~.~~~~~~Vi_4 _The sea snake is knocked back.Wi]Zc  Casting: Martyr's Knell (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.WiN ≈≈≈≈≈≈~~. dossy the Fighter~~...~~P≈≈≈≈≈≈≈≈≈≈≈≈≈~~. Revenant of Kikubaaqudgha ******~~..$.~~~~≈≈≈≈≈≈≈≈≈≈≈≈~~~ Health: 129/129 ========================~~...~~~~~≈≈≈≈≈≈≈≈≈≈≈~~~~ Magic: 15/23 ===============---------~~.~P~~~~P~~≈≈≈≈≈≈≈≈≈~~~~ AC: 11Str: 13Doom: 15%~~~~≈≈≈mS~~~≈≈≈≈≈≈≈≈~~~~~ EV: 18Int: 19~≈≈≈≈≈≈P≈≈≈≈°Z~~~≈≈≈≈≈≈≈≈~.... SH: 0Dex: 9 ~~~≈≈≈≈≈≈≈≈≈≈≈°°v~~~≈≈≈≈≈≈≈≈~.... XL: 15 Next: 63% Place: Shoals:1 ~~~≈≈≈≈≈≈≈≈≈≈≈°ZWiP @~~~≈≈≈≈≈≈≈≈~~... Noise: =--------  Time: 27474.3 (0.0) ~.~≈≈#≈≈≈~≈≈~~..°~~~~~≈≈≈≈≈≈~~... a) +3 scimitar (protect) {d:24 protect} ~~~~≈≈≈≈≈~.~~~..Z...~~~≈~~~~~~... Throw: 15 boomerangs {d:18} ~~~≈≈≈≈≈~....~~W..#.~~≈≈~...~~~.. Zot (5252) Memories (5) -Star Water ≈≈≈≈≈≈≈~~......~....~≈≈~~...~~~.. ≈≈~~~≈~.....###.~...~~≈~~~~...... S   sea snake (ally target) ≈≈~~~~~....## #......~~~~~~.###.. m   merfolk (polearm) ≈≈~~~~~~...# #.......~~~~..###.. WiQ )9m   martyred shade (summoned) ≈≈≈≈≈~~~~~.####.......~~~~....... ZZZ 3 zombies (1 reaching, minion, shelt…)The sea snake is moderately wounded. _The sea snake is knocked back.  Casting: Martyr's Knell (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Anguish (mildly dangerous; 2% risk of failure)  Press: ? - help, Dir - look around, f - activateXied≈≈≈≈≈≈~~. dossy the Fighter~~...~~P≈≈≈≈≈≈≈≈≈≈≈≈≈~~. Revenant of Kikubaaqudgha ******~~..$.~~~~≈≈≈≈≈≈≈≈≈≈≈≈~~~ Health: 129/129 ========================Xif}~~...~~~~~≈≈≈≈≈≈≈≈≈≈≈~~~~ Magic: 15/23 ===============---------~~.~P~~~~P~~≈≈≈≈≈≈≈≈≈~~~~ AC: 11Str: 13Doom: 15%~~~~≈≈≈mS~~~≈≈≈≈≈≈≈≈~~~~~ EV: 18Int: 19~≈≈≈≈≈≈P≈≈≈≈vZ~~~≈≈≈≈≈≈≈≈~.... SH: 0Dex: 9 ~~~≈≈≈≈≈≈≈≈≈≈≈°°○~~~≈≈≈≈≈≈≈≈~.... XL: 15 Next: 63% Place: Shoals:1 ~~~≈≈≈≈≈≈≈≈≈≈≈°Z@~~~≈≈≈≈≈≈≈≈~~... Noise: =--------  Time: 27474.3 (0.0) Xig"~.~≈≈#≈≈≈~≈≈~~..°~~~~~≈≈≈≈≈≈~~... a) +3 scimitar (protect) {d:24 protect} ~~~~≈≈≈≈≈~.~~~..Z...~~~≈~~~~~~... Throw: 15 boomerangs {d:18} ~~~≈≈≈≈≈~....~~W..#.~~≈≈~...~~~.. Zot (5252) Memories (5) -Star Water ≈≈≈≈≈≈≈~~......~....~≈≈~~...~~~.. ≈≈~~~≈~.....###.~...~~≈~~~~...... S   sea snake (ally target) Xidh≈≈~~~~~....## #......~~~~~~.###.. m   merfolk (polearm) ≈≈~~~~~~...# #.......~~~~..###.. W   martyred shade (summoned) ≈≈≈≈≈~~~~~.####.......~~~~....... ZZZ 3 zombies (1 reaching, minion, shelt…)The sea snake is moderately wounded. _The sea snake is knocked back.  XihkCasting: Martyr's Knell (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Anguish (mildly dangerous; 2% risk of failure)  Press: ? - help, Dir - look around, f - activateXi^iXiHkT W~ Xik_The sea snake is knocked back.Martyr's Knell (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Anguish (mildly dangerous; 2% risk of failure)  Press: ? - help, Dir - look around, f - activateThe sea snake easily resists. The merfolk is haunted by guilt!Xis ~Your sea snake zombie bites the sea snake but does no damage.  The merfolk hits your sea snake zombie with a +0 trident!!Xit~ Z°Your sea snake zombie is destroyed!XiPu`~SXiQ{b  , anguished)ZZ 2 zombies (1 reaching, minion, shelteThe merfolk is wracked by anguish! The merfolk is wracked by anguish.  The shooting star hits the sea snake!Xi]4○Xi °~S≈≈~~~The sea snake is heavily wounded.Xi"m=5.3 (11Xi T°~~~~~Xi Xi _The sea snake is knocked back. _You now have 15/23 mp.[i:≈≈≈≈≈~~~...P..~~~P~~..~~P≈≈~~..~~..$.~~~~≈.~~...~~~~~≈≈≈~~~.~P~~~~P~~≈. ~~~~≈≈≈m~~~~≈~~~~~  P≈≈≈≈°~S~~≈~....#≈≈Z@~~≈~....# ~~≈≈≈≈≈≈≈≈≈≈≈~~~~~~≈≈≈≈≈≈≈≈~~. .~≈≈#≈≈≈~≈≈~~..~~~~~~≈≈≈≈≈≈~~.~~~.WZ...~~~≈~~~~~~.. ~~....~~~..#.~~≈≈~...~~~.≈≈≈≈~~......~....~≈≈~~...~~~~~~≈~.....###.~...~~≈~~~~.....~~~~~....## #......~~~~~~.###..)~~~~~~...# #.~~~~..###[iJZ.[iq W.The merfolk closely misses you. The sea snake misses you.[i$MZ~[i1 ~≈Your snapping turtle zombie misses the sea snake.The merfolk hits you from afar with a +0 trident.[i6S4-6[i|=--6.9 (1.649[iE~~~[iT _The merfolk is wracked by anguish. _You take 5 damage, and have 124/129 hp.[iԂ W.You barely miss the sea snake.The sea snake is heavily wounded.[iC Z[i~The sea snake barely misses you.Your snapping turtle zombie misses the sea snake.[i. ~The sea snake closely misses you.The merfolk hits you from afar with a +0 trident.[ic5---70[i:8[i[i8 _The merfolk is wracked by anguish.\iW WZYou barely miss the sea snake.The sea snake is heavily wounded.\i-_  The sea snake barely misses you. The merfolk completely misses you.\i`x8==9.0 (1.17\if\iqh _Your snapping turtle zombie bites the sea snake from afar!! _You regained 3 hp, and now have 128/129 hp.\im# _You regained 3 hp, and now have 128/129 hp.  The sea snake is almost dead.  Your manticore zombie bites the sea snake.  Your manticore zombie barely misses the sea snake.  Your manticore zombie claws the sea snake.\i%T9=--\i%J8006\il,\i/ _The sea snake closely misses you. The merfolk completely misses you. _Health restored: 129]isj%~ _The sea snake closely misses you. The merfolk completely misses you. _Health restored: 129  Your unstable footing causes you to fumble your attack.  The sea snake closely misses you.  Your manticore zombie bites the sea snake!  The sea snake dies!W~]il;Z~]irt! m   merfolk (polearm, ally target, anguis…)W   martyred shade (summoned)Z   manticore zombie (minion, sheltered)Z   snapping turtle zombie (reaching, min]iQuKikubaaqudgha accepts your kill.The merfolk hits you from afar with a +0 trident.]i{5-=5=-15]i]i _The merfolk is wracked by anguish. _You take 4 damage, and have 125/129 hp.^i^ ≈≈≈~~.~.##.≈≈~~~~^i ~~.P..~~~P≈~~ ~~...~~P≈ ~~..$~~~~~≈≈ ~~...~~~~~≈≈~~~~ ~~.~P~~~~P~~≈≈~~~~ ~~~~≈≈≈m~~~~≈~~~~~  ~P≈≈≈≈W@~~~≈~....~≈≈Z~~Z~≈ ~~~≈≈≈≈≈≈≈≈≈≈≈~~~~~~≈≈~~ ~.~≈≈#≈≈≈~≈≈~~..~~~~~~≈≈≈≈≈≈~~^i~~≈≈≈≈≈~.~~~......~~~≈~~~ ~~~≈≈≈≈≈~....~~~..#.~~≈≈~...~~~≈≈≈≈≈≈~~......~....~≈≈~~...~~~≈~~~≈~.....###.~...~~≈~~~~......≈.## #~~.###^i$0 Z~You rampage towards the merfolk! You slash the merfolk!  Your weapon exudes an aura of protection.  The merfolk is heavily wounded.^i~2 ~~~~ The merfolk is staggered.  Your snapping turtle zombie bites the merfolk from afar!!^i49=7=18 ^iA5`2.6 (1.64^if>^iAz _The merfolk barely misses you. _Health restored: 129^i Z~You closely miss the merfolk.^i  The merfolk is almost dead.The merfolk hits you but does no damage.^iOn-303^i/^iW _Your snapping turtle zombie bites the merfolk but does no damage._i-n ≈You slash the merfolk!  _i]wYou kill the merfolk!Kikubaaqudgha accepts your kill._i<~~W   martyred shade (summoned)~~~Z   manticore zombie (minion, sheltered)Z   snapping turtle zombie (reaching, min…)_iz-42_i_iu( _You hear a splash.`iAI`i"3`i7X1`iH`iQJf==0`i;L`i]`i^q8=39`i``i1t § _You start resting.`i4w`i xk11 8`iy`iׂ`iB7`i)`i `iB6`i^`i`iT=5`iD`i`ip9=4`i>`i`iaB3`i`i`iFB2`i`i`iB1`i`i#`iT=0`i˽`io29`i`iq20=8`i`i`iSB7`i`i=`i+B6`il`i`i}B5`i{`i`ikT=4`i`iN`i p1=3`i`iu`iB2`i`iX1`i `i`iB0`i`i+`i-U=19`i-`i;`i<X8`iG`iIp2=7`i J`iWX6`iY`icX5`iRe`in`ioB4`ipp`i}`ij=3`i _Your martyred shade disappears in a puff of smoke!Magic restored.`i ~.##..~...~~~..$.`i)~...~≈~~~..~~~~~Z   manticore zombie (minion.~.Z   snapping turtle zombie (reaching, min…)~`i1513.6 (29.0)`i{[3==4.6 (30`i"A2 _`i~~~~~..~~.~`i2R~~~~`iY _MP restored: 23aiD1ai.aiX0aiai|C09aiai{aiU==8aiai8#ai%:7aiP&aiRW _You start waiting.aiM\~.~~~.~~~~~~ai]~..~~.~.~~...~aie220.6 (6.0)aiFgN6aioairk _Your orb has finished recharging its magic.bi .:. #.~~PP~≈≈≈≈ ≈≈≈~~..~.##.≈≈~~~~..P..~~~P ~~...~~P≈.$.≈.~~~~~≈≈..P~~~~P≈ ~~~~biǜ~~~~  ~P≈≈≈≈≈Z≈Z. ~~~≈≈≈≈≈≈≈≈≈≈≈~~~~~~≈≈ ~.~≈≈#≈≈≈~≈≈~~..~~~~~~≈≈≈≈≈≈~≈≈≈≈≈~..~~......~~~≈~~~~~~. ~~~≈≈≈≈≈~...#.~~≈≈≈≈≈≈≈~~......~....~≈≈~~...~~~≈~.....###.~...~~≈~~~~....bikBZ≈biȸbig2.2 (1.64bibiA _You swap places with your manticore zombie.biebibibibibi":bi (bibd ≈≈≈~~~. ..PPP~P≈≈≈ ≈≈≈.~:. #.~~PP~≈≈≈≈ ≈≈≈~~.~~.##.≈≈~~~~P..~~~P≈~~ ~~~...~~P≈ .~..$.~~~~≈≈ ~~...~~~~~≈≈ ~~..P~~@~P~~≈≈ ~~~~≈≈≈≈~~~~≈~~~~  ~bieP≈≈≈≈ZZ~~~≈~~≈≈≈~~~~≈ ~~~~≈≈≈≈≈≈≈≈≈≈≈~~~~~~≈≈~~.~≈≈#≈≈≈~≈≈~~..~~~~~~≈≈≈≈≈≈~~~~≈≈≈≈≈~..~~......~~~≈~~~ ~~~~≈≈≈≈≈~#.~~≈≈~...~~~≈≈≈≈≈≈~~......~....~≈≈~~...~~~biDxDZ≈biyGZ~bibib3.82bibi( ≈~~~~~. ###.PPP≈≈ ≈≈≈~~~~~. ..PPP~P≈≈≈ ≈≈≈..~:. #.~~PP~≈≈≈≈ ≈≈≈~~..~~~.##.≈≈~~~.~~..P..~~~P≈~~...~~P≈..~..$.~~~~≈≈bi.~~...~@~~~≈≈..P~~~~P~~≈≈ ~~~~~≈≈≈ZZ~~~≈~~~ ~P≈≈≈≈≈~~~~≈~~≈≈≈~~~~≈~~~≈≈≈≈≈≈≈≈≈≈≈~~~~~~≈≈~~.~≈≈#≈≈≈~≈≈~~..~~~~~~≈≈≈≈≈≈~~~~≈≈≈≈≈~..~~......~~~≈~~~ ~~~~~≈≈≈≈≈~#.~~≈≈~...~~~bifKZ~biAZ≈bi8.big5.4 (3.21bibiS=bi>- ~..~.bi@;..... ..bi A/ ≈~~~~biA~.. ###.PPP≈≈ ≈≈≈~~biB~~~... ..PPP~P≈≈≈ ≈≈≈biwCP..~:. #.~~PP~≈≈≈≈ biiM.~~~.##.≈≈~~~.~~..P..~~~P≈#.~~~...~~P≈#..~..$@~~~~≈≈..~~...~~~~~≈≈.~~~..P~ZZ~P~~≈≈ ~~~~~~≈≈≈≈~~~~≈~~ ~P≈≈≈≈≈~~~~≈~~≈≈≈~~~~≈~~~≈≈≈≈≈≈≈≈≈≈≈~~~~~~≈≈~~.~≈≈#≈≈≈~≈≈~~..~~~~~~≈≈≈≈≈≈~~~~≈≈≈≈≈~..~~......~~~≈~~~bidwAZ~bi<A..bip6.4 (40bi+biu! ~..~.| ..P≈≈ ≈P~~~... ###.PPP≈≈ ≈≈≈P~~~... ..PPP~P≈≈≈ ≈≈≈~biuP..~:. #.~~PP~≈≈≈≈ ≈≈≈.~~~.##.≈≈~~~≈#..~~..P..~~~P #.~~~...~~P #..~..@.~~~~#..~~...Z~~~~≈.~~~..P~~Z~P~~≈~.~≈≈≈≈~~~~≈ ~≈≈≈≈≈≈P≈≈≈≈≈~~~~≈~~≈~~~~≈~~≈~~~~~~≈~.~≈≈#≈≈≈~≈≈~~...~~~~~≈≈≈≈≈≈~≈≈≈≈≈~..~~......~~~≈bikKZ~bi#bi~g7.4 (5199bibi JZ~bi 8.biw e8.4 (68bi bi;a   P..... ~..~......|. .. ≈~P.~~....###.PPP≈≈ ≈≈≈~~~......PPP~P≈≈≈ ≈≈≈PPP..~:.##.~~PP~≈≈≈≈ ....~~~.##.≈≈~~~.~~..P..~~~Pbic  #.~~~@..~~P #..~...Z~~~~ #..~~...Z~~~~≈...~~~..P~~~~P~~≈ ~~~~~~.~≈≈≈≈~~~~≈ ~P≈≈≈≈≈~~~~≈ .~≈≈≈~~~~≈~~~≈≈≈≈≈≈≈≈≈≈≈~~~~~~≈≈.~≈≈#≈≈≈~≈≈~~...~~~~~≈≈≈≈≈≈ _You now have 1388 gold pieces (gained 16).bin JZ.bi?p ;Z~bi{ Y.....bi} e9.4 (77bi bi  ~.~~P.....~.P.. P...... ~.H~......|.. .. ≈~P.~~....###.PPP≈≈ ~~~......PPP~P≈≈≈ PPP..~:.##.~~PP~≈≈≈≈ bi .....~~..##.≈≈~~~.~~@.P..~~~P##.~~~.Z.~.P #.....Z.~~~~ #..~~...~~~~~≈ ...~~~..P~~~~P~~ .~~~~~..~≈≈≈≈~~~~H   manticore (asleep) ~P≈≈≈≈≈~~~~Z   manticore zombie (minion)  .~≈≈≈~~~~Z   snapping turtle zombie (reaching, min…) ~~~~~~~~≈≈≈≈≈≈≈≈≈≈≈~~~~.~≈bi i  You encounter a manticore.bi; FZ.bi ;Z.bir k.., ally target)bi8 m30.4 (86 _bi ~~~..P~~~~~~~~~bi di#Adi+C.dizE~~..~...~~P~~~P.....~.P...~....P...... ~.H~......|.. ..P≈≈ ≈~.###.PPP≈≈ PPP~~~......PPP~P≈≈≈ PPP..~:.##.~~PP~≈≈≈≈ ......~@.##.≈≈~~~###..~~..P..~~~P##.~~~ZZ...P≈ #.......~ #..~~...~~~~~≈≈ ...~~~..P~~~~Pdi7R.~~~~~..~≈≈≈≈~~ ~P.≈≈~~~di(WHZ.diX=Z.dic9.dieg1.4 (1.05di qy~~P~~~~~~~diWrm~≈≈≈≈~~~di^tdi di di? di= N _There are no items here.eineiRM~~~~~~~~t..~P~P≈.~~..~...~~P~~~~P.....~.P..~.~....P....... ~.H~......|..# ..P≈≈ ≈~.###.PPP≈≈ PPP~~~......PPP~P≈≈≈ PPP..~@.##.~~PP~≈≈≈≈ ......~..##.≈≈~~~###..~~ZZP..~~~P##.~~~.....P≈#.......~~~~≈≈≈≈≈≈≈≈≈#t   snapping turtle (reaching, asleep)..~P≈≈≈≈≈~~ei Z.You encounter a snapping turtle.eiC.teiAZ.ei&~......t)ei`24eil~~~~~~~...~P~~~~~eiD~~~~....~~~~~~~..P~~~~~~~ei92 _The snapping turtle hisses angrily.ei\ _You see here a parchment of Starburst.ei" Z~You pick up a parchment of Starburst and begin reading...ei8Z.eizC.teiH...eiX`33eif~~~~~~~~~~..~....~~~~~~~~ei$0~eiݞB _You add the spell Starburst to your library.fi\  Casting: Anguish (mildly dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gi Z~You call forth a shade to shield your allies.gi8Z~gi@.tgi C.vWgiKvv, ally target)W   martyred shade (summonedZZ 2 zombies (1 reaching, minion, sheltegi:19-----giz==42-Star gi/~~~~~...~~~~~~~~~~~~....~~~~~~~~~gihD _Your orb unleashes a flurry of shooting stars! gid_You now have 19/23 mp.hic  Casting: Martyr's Knell (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hi< ~. dossy the Fighter~~~~~~~...~P~P≈.. Revenant of Kikubaaqudgha ******~~~~..~....~P~~~. Health: 129/129 ========================..P.....~.P..... Magic: 15/23 ===============---------hi= .....P.t.....~. AC: 11Str: 13Doom: 15%H.......|..# ..P≈≈ ≈~ EV: 18Int: 19PPP.~~....###.PPP≈≈ ≈≈ SH: 0Dex: 9PPP.~~vW....PPP~P≈≈≈ ≈≈ XL: 15 Next: 65% Place: Shoals:1.PPP...@v##.~~PP~≈≈≈≈ ≈≈ Noise: ==-------  Time: 27534.4 (0.0)....ZZ~v.##.≈≈~~~≈≈≈≈≈≈≈ a) +3 scimitar (protect) {d:24 protect} ###..~~..P..~~~P≈≈≈≈≈≈≈≈ Throw: 15 boomerangs {d:18} ##.~~~.....i> 0mP≈≈≈≈≈≈≈≈≈≈ Zot (5192) Memories (5) -Star #.......~~~~≈≈≈≈≈≈≈≈≈#..~....~~~~~≈≈≈≈≈≈≈≈≈ t   snapping turtle (reaching, ally target)...~~~..P~~~~P~~≈≈≈≈≈≈≈ H   manticore (asleep, ally target)...~~~..~≈≈≈≈~~~~≈≈≈≈≈≈≈ W   martyred shade (summoned)~≈≈≈≈≈≈P≈≈≈≈≈~~~~≈≈≈≈≈≈≈ ZZ 2 zombies (1 reaching, minion, shelte…)_Your orb unleashes a flurry of shooting stars! _You now have 19/23 mp.Casting: Martyr's Knell (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Anguish (mildly dangerous; 2% risk of failure)hiY? ^  Press: ? - help, Dir - look around, f - activateiilU ~. dossy the Fighter~~~~~~~...~P~P≈.. Revenant of Kikubaaqudgha ******~~~~..~....~P~~~. Health: 129/129 ========================..P.....~.P..... Magic: 15/23 ===============---------.....P.t.....~. AC: 11Str: 13Doom: 15%H.......|..# ..P≈≈ ≈~ EV: 18Int: 19PPP.~~....###.PPP≈≈ ≈≈ SH: 0Dex: 9PPP.~~vW....PPP~P≈≈≈ ≈≈ XL: 15 Next: 65% Place: Shoals:1.PPP..iiW v@v##.~~PP~≈≈≈≈ ≈≈ Noise: ==-------  Time: 27534.4 (0.0)....ZZ~○.##.≈≈~~~≈≈≈≈≈≈≈ a) +3 scimitar (protect) {d:24 protect} ###..~~..P..~~~P≈≈≈≈≈≈≈≈ Throw: 15 boomerangs {d:18} ##.~~~.....P≈≈≈≈≈≈≈≈≈≈ Zot (5192) Memories (5) -Star #.......~~~~≈≈≈≈≈≈≈≈≈#..~....~~~~~≈≈≈≈≈≈≈≈≈ t   snapping turtle (reaching, ally target)...~~~..P~~~~P~~≈≈≈≈≈≈≈ H   manticore (asleep, ally target)...~~~..~≈≈≈≈~~~~≈≈≈≈≈≈≈ W   martyred shade (summoned)~≈ii;Y k≈≈≈≈≈P≈≈≈≈≈~~~~≈≈≈≈≈≈≈ ZZ 2 zombies (1 reaching, minion, shelte…)_Your orb unleashes a flurry of shooting stars! _You now have 19/23 mp.Casting: Martyr's Knell (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Anguish (mildly dangerous; 2% risk of failure)  Press: ? - help, Dir - look around, f - activatev○v○~HZ.Z..tii` SHlly target, anguished)  Casting: Martyr's Knell (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Anguish (mildly dangerous; 2  Press: ? - help, Dir - look around, f - activate  The manticore is haunted by guilt! The snapping turtle easily resists.  The shooting star hits the snapping turtle!iiX :○ iil v○The snapping turtle is lightly wounded.ii Hv○iiE @t.°iiM °@°°.-5.4 (11ii, ~~~~~..~~~°@°°~~ii/ _The snapping turtle is knocked back. _You now have 15/23 mp.ji  Casting: Anguish (mildly dangerous; 2% risk of failure)  ji\Confirm with . or Enter, or press ? or * to list all spells.kivkia{ Your spells (cast)TypeFailure Level  a - Soul SplinterNecromancy1% 1 b - Grave ClawNecromancy1% (0%)2  c - Vampiric DrainingNecromancy1% (1%) 3 d - Animate DeadNecromancy1%4  e + AnguishHexes/Necromancy 2% 4  g - GloomHexes/Necromancy 1% 3 m - Martyr's KnellNecromancy/Summoning1%4  C - Eringya's Surprising Crocodile Summoning1% 4 T - Olgreb's Toxic RadianceAlchemy1% (1%)4 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitlig lidž~. dossy the Fighter~~~~~~~...~P~P≈.. Revenant of Kikubaaqudgha ******~~~~..~....~P~~~. Health: 129/129 ========================..P.....~.P..... Magic: 15/23 ===============---------.....P.t.....~. AC: 11Str: 13Doom: 15%~H......|..# ..P≈≈ ≈~ EV: 18Int: 19PPP.~~.v..###.PPP≈≈ ≈≈ SH: 0Dex: 9PPP.~~vW°...PPP~P≈≈≈ ≈≈ XL: 15 Next: 65% Place: Shoals:1.PPPli0[33mZ.°@°##.~~PP~≈≈≈≈ ≈≈ Noise: =--------  Time: 27535.4 (0.0)....Z.~°.##.≈≈~~~≈≈≈≈≈≈≈ a) +3 scimitar (protect) {d:24 protect} ###..~~..P..~~~P≈≈≈≈≈≈≈≈ Throw: 15 boomerangs {d:18} ##.~~~.....P≈≈≈≈≈≈≈≈≈≈ Zot (5191) Memories (5) -Star #.......~~~~≈≈≈≈≈≈≈≈≈#..~....~~~~~≈≈≈≈≈≈≈≈≈ t   snapping turtle (reaching, ally target)....~~..P~~~~P~~≈≈≈≈≈≈≈ H   manticore (ally target, anguished)...~~~..~≈≈≈≈~~~~≈≈≈≈≈≈≈ W   martyred shade (summoned)~≈≈≈≈≈≈P≈≈≈≈≈~~~~≈≈≈≈≈≈≈ i0;1mZZ 2 zombies (1 reaching, minion, shelte…)The shooting star hits the snapping turtle!  The snapping turtle is lightly wounded. _The snapping turtle is knocked back. _You now have 15/23 mp.Casting: Anguish (mildly dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.li~. dossy the Fighter~~~~~~~...~P~P≈.. Revenant of Kikubaaqudgha ******~~~~..~....~P~~~. Health: 129/129 ========================..P.....~.P..... Magic: 15/23 ===============---------.....P.t.....~. AC: 11Str: 13Doom: 15%~H......|..# ..P≈≈ ≈~ EV: 18Int: 19PPP.~~.v..###.PPP≈≈ ≈≈ SH: 0Dex: 9PPP.~~vW°...PPP~P≈≈≈ ≈≈ XL: 15 Next: 65% Place: Shoals:1.PPPli[33mZ.°@°##.~~PP~≈≈≈≈ ≈≈ Noise: =--------  Time: 27535.4 (0.0)....Z.~°.##.≈≈~~~≈≈≈≈≈≈≈ a) +3 scimitar (protect) {d:24 protect} ###..~~..P..~~~P≈≈≈≈≈≈≈≈ Throw: 15 boomerangs {d:18} ##.~~~.....P≈≈≈≈≈≈≈≈≈≈ Zot (5191) Memories (5) -Star #.......~~~~≈≈≈≈≈≈≈≈≈#..~....~~~~~≈≈≈≈≈≈≈≈≈ t   snapping turtle (reaching, ally target)....~~..P~~~~P~~≈≈≈≈≈≈≈ H   manticore (ally target, anguished)...~~~..~≈≈≈≈~~~~≈≈≈≈≈≈≈ W   martyred shade (summoned)~≈≈≈≈≈≈P≈≈≈≈≈~~~~≈≈≈≈≈≈≈ i0;1mZZ 2 zombies (1 reaching, minion, shelte…)The shooting star hits the snapping turtle!  The snapping turtle is lightly wounded. _The snapping turtle is knocked back. _You now have 15/23 mp.Casting: Anguish (mildly dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.li ~~~~~~~...~P~P≈~~~~..~....~P~~..P.....~.P........P.t.....~H......|..#.~~.v..###.li.~~vW°....PPPZ.°@°#....Z.~°.####..~~..P.##.~~~.....#.......~~~~..~....~~~~~ poisoned, …...~~..P~~~~poisoned, ally target, ang…)..~~~..~≈≈≈≈~~You begin to radiate toxic energy. The manticore is poisoned.mi&3~~~~~~~...~P~P≈~~~~..~....~P~~..P.....~.P........P.t.....~H......|..#.~~.v..###..~~vW°....PPPZ.°@°#....Z.~°.####..~~..P.##.~~~.....#.......~~~~..~....~~~~~...~~..P~~~~mi06p..~~~..~≈≈≈≈~~micv○v○W..HZ.v○ very poisoned, ally targetThe snapping turtle is poisoned. The manticore looks even sicker.  The shooting star hits the snapping turtle but does no damage.mi"4○mi( t.°°°...@...The snapping turtle is moderately wounded.miV11----6.4 (10Toxic -Star mi ~°~~°~~°~~~mi _The snapping turtle is knocked back. _You now have 11/23 mp.oiuQ ~P~~P~P~.~P~≈ ~~~~~P≈ ~~~~~..~....~P~~ ~~..P....t~.P... ....P........ ~~.H...v°|..# .. ~PPP.~~°W..###.PPP≈≈ ~PPPZ~~@.....PPP~P≈≈≈ PPP.....##.~~PP~≈≈≈≈ .....Z.~..##.≈≈~~~oixJ.###..~~..P..~~~P##.~~~.....P #.......~~~~ #..~....~~~~~≈ ....~~..P~~~~P~~ ....~~..~≈≈≈≈~~~~oic v○The manticore looks even sicker. The snapping turtle looks even sicker.oi|.HZ.oiʎKW°oi very poiso  Your toxic aura wanes.The shooting star hits the snapping turtle!oiu-○ ....t.°oi0h°...The snapping turtle is heavily wounded.oiO3oi9n-789oiAT°°oiD: _The snapping turtle is knocked back.pih ~ dossy the Fighter~~P~~P~P~.~P~≈≈~ Revenant of Kikubaaqudgha ******~~~~~~~~...~P~P≈. Health: 129/129 ========================~~~~....t...~P~~~ Magic: 11/23 ===========-------------~..P.....~.P.... AC: 11Str: 13Doom: 15%~.....P.°......~ EV: 18Int: 19~~..H..°W|..# ..P≈≈ ≈ SH: 0Dex: 9~PPP.**....###.PPP≈≈ ≈ XL: 15 Next: 65% Place: Shoals:1~PPPZ~~i 30m@.....PPP~P≈≈≈ ≈ Noise: ---------  Time: 27537.4 (0.0)..PPPZ....##.~~PP~≈≈≈≈ ≈ a) +3 scimitar (protect) {d:24 protect} .......~..##.≈≈~~~≈≈≈≈≈≈ Throw: 15 boomerangs {d:18} .###..~~..P..~~~P≈≈≈≈≈≈≈ Zot (5189) Memories (5) -Star ##.~~~.....P≈≈≈≈≈≈≈≈≈#.......~~~~≈≈≈≈≈≈≈≈ t   snapping turtle (reaching, very poiso…)#..~....~~~.~≈≈≈≈≈≈≈≈ H   manticore (very poisoned, ally target…)....~~..P~~~~P~~≈≈≈≈≈≈ W   martyred shade (summoned)....~~..~≈≈≈≈~~~~≈≈≈≈≈≈ ZZ 2 zombies (1 reaching, minion, shelte…)_The snapping turtle is knocked bacpi k.  Throw: 15 boomerangs {d:18}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a manticore (lightly wounded, very poisoned, ally target, anguished, 77%  to hit)pi+n>~ dossy the Fighter~~P~~P~P~.~P~≈≈~ Revenant of Kikubaaqudgha ******~~~~~~~~...~P~P≈. Health: 129/129 ========================~~~~....t...~P~~~ Magic: 11/23 ===========-------------~..P.....~.P.... AC: 11Str: 13Doom: 15%~.....P.°......~ EV: 18pipInt: 19~~..H..°W|..# ..P≈≈ ≈ SH: 0Dex: 9~PPP.((....###.PPP≈≈ ≈ XL: 15 Next: 65% Place: Shoals:1~PPPZ~~@.....PPP~P≈≈≈ ≈ Noise: ---------  Time: 27537.4 (0.0)..PPPZ....##.~~PP~≈≈≈≈ ≈ a) +3 scimitar (protect) {d:24 protect} .......~..##.≈≈~~~≈≈≈≈≈≈ Throw: 15 boomerangs {d:18} .###..~~..P..~~~P≈≈≈≈≈≈≈ Zot (5189) Memories (5) -Star ##.~~~.....P≈≈≈≈≈≈≈≈≈#.......~~~~≈≈≈≈≈≈≈≈ t   snapping turtle (reaching, very poiso…)#..~....~~~.~piqN≈≈≈≈≈≈≈ H   manticore (very poisoned, ally target…)....~~..P~~~~P~~≈≈≈≈≈≈ W   martyred shade (summoned)....~~..~≈≈≈≈~~~~≈≈≈≈≈≈ ZZ 2 zombies (1 reaching, minion, shelte…)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a manticore (lightly wounded, very poisoned, ally target, anguished, 77%  to hit)  You throw a boomerang. The boomerang hits the manticore.  The manticore is lightly wounded.pi9~~piJZ.pi!K.. pi+`````  Shift-Dir - straight line  Aim: a manticore (lightly wounded, very poisoned, ally target, anguished, 77%  to hit)  You throw a boomerang. The boomerang hits the manticore.  The manticore is lightly wounded.  The manticore flicks its tail.qi;r..~~@..qip==8.5 (1.18qiqiV _The volley of spikes misses you.qi ≈~~~~~P~~P~≈P..P~P~.~P~≈≈ ~~~~~...~P~P≈.~~~....t...~P~~~P.....~.P......P........ ~~..H...W|..# ..P≈≈ Z###.PPP≈≈ ~PPP.~~......PPP~P≈≈≈ PPPZ....##.~~PP~≈≈≈≈ ......~..##.≈≈~~~qi .###..~~..P..~~~P##.~~~.....P≈ #.......~~~ #..~....~~~.~≈≈ ....~~..P~~~~Pqi JW.qi] Z.Your manticore zombie bites the manticore!  Your manticore zombie claws the manticore but does no damage..HqiC.tqiR.. qi12=--907qi,qi/@ _Your manticore zombie claws the manticore.ri* ~≈~~~~~P~~P~≈≈≈ P~~P..P~P~.~P~≈≈ ~.~~...~P~P≈ P~.~~.~P~~ ~..P....t~.P... ~.....P.W...... ~.|..# ..P≈≈ ~PPPZH@....###.PPP≈≈ ~PPPZ~~......PPP~P≈≈≈ .PPP.....##.~~PP~≈≈≈≈ .~..##.≈≈~~~.###..~~..P..~~~P. ##.~~~.....P #.~~~~ri,  #..~....~~~.~ ....~~..P~~~~P~~ri=E A.tYou rampage towards the manticore! You enter the shallow water.  Moving in this stuff is going to be slow.  Your unstable footing causes you to fumble your attack.  The manticore is staggered.bitee.  riAP ~r manticore zombie claws the manticore!  The manticore bites you! The manticore is wracked by anguish!  The manticore claws you but does no damage.  The manticore barely misses you.snapping turtle zombie bites the manticore.  The manticore dies!ri6] ....W   martyred shade (summoned)Z   manticore zombie (minion, sheltered)Z   snapping turtle zombie (reaching, minriKd 15---6==41.1 (1.65Water rin ris _Kikubaaqudgha accepts your kill. _You take 14 damage, and have 115/129 hp.ui ^≈~~≈≈~~. ~~≈~~~~~P~~P~≈≈≈ ~P~~P..P~P~..P~≈≈ ~.~~~~~.~~...~P~P≈ .P~.~~........~P~~~~~..P.....~.P... .ui* [~~.....PtW...... ~~~~.....@.|..# ..P≈≈ ≈~~PPPZ~~....###.PPP≈≈ ≈.~PPPZ~~......PPP~P≈≈≈ ≈...PPP.....##..~PP~≈≈≈≈ ........~..##.≈≈~~~..###..~~..P..~~~P. ##.~~~.....P≈≈#.......~~~~≈#..~....~~~.~≈≈≈ui= GZ.uit" ;Z.ui. 8.ui0 8-----204ui= uiA _The snapping turtle closely misses you. _You regained 3 hp, and now have 118/129 hp.viM .ZYou hit the snapping turtle.  Your weapon exudes an aura of protection.vi$ poisoned,  The snapping turtle is severely wounded.The snapping turtle misses you.vi%21=18 --33vi0vi3 _Your snapping turtle zombie bites the snapping turtle but does no damage. _You regained 3 hp, and now have 121/129 hp.vi~ . _You regained 3 hp, and now have 121/129 hp.You hit the snapping turtle but do no damage.viT Your manticore zombie bites the snapping turtle but does no damage.  Your manticore zombie claws the snapping turtle! x2  The snapping turtle dies!viW .~..~......W   martyred shade (summoned)Z   manticore zombie (minion, sheltered)Z   snapping turtle zombie (reaching, min…)vi 4===74.2 (1.12viȞ viT _Kikubaaqudgha accepts your kill. _You regained 3 hp, and now have 124/129 hp.wi+KwiLwi0PwiR=~ZwiWwiX7=3=1wi]wiy _You start resting.9=0wi}wiwiC79wiVwi11 8wiwi wiT=7wi}wiwi=4=6wiwiwiB5wiwilwiB4wiwiO wi0 B3wi wi wi T=2wiP wi0 X1wi4 wi> B § _HP restored.wi4D wiE r5=0wiG wiu^ wiE` C69wib wi X8wiU wi£ X7wip wi wiA M=6wi wi7 wi r6=5wi9 wi X4wi wi wi} B3wiy wiT0 wi2 B2wi4 wiI wiJ T=1wiL witc wie B0wi#k wi wi s7=59wic wi7 wi B8wi wi wiq B7wir wi wi B6wiH wi wi T=5wi# wi0 wi2 B4wi5 wiZW wiY p8=3wik\ wijs wiEu B2wiEx wiՋ X1wi wi X0wiʦ wi wiE U=49wiV wiL wi p9=8wi wi wi9 :7wi wi wip B6wi wi> wi!@ B5wiC wi2\ wi*^ T=4wi` wiw wi~y :3wi$| wi8 wiB q20=2wiV wi wi B1wiy wi X0wi! wi wi C39wi wi wi T=8wi_ wi. wi2 wiA5 i1=7wi : wi%Q wiR B6wiT wic _Your martyred shade disappears in a puff of smoke!Splash!will ~~~~~~P~P~~~~~~~~~~~~~~~~~~~~~~~P~..~~~~P~~~~~~..P~~~~~~~wim ~~Z~~~~~~~PPP.~~..##.~~~~~~~~Z   manticore zombie (minion~Z   snapping turtle zombie (reaching, min…)~~~..~wi| 90.2 (46.0)~You fall into the shallow water.wi~ ===1.2 (475Water wi T~≈≈~~~~~~~≈≈~~≈~~~~~P~~P~~~~~~~wid _Moving in this stuff is going to be slow.  Health restored: 129 _You regained 9 mp, and now have 21/23 mp.xi xiB xi xiY X4xiq xi j=3xiF xi xi} B2xiA xi xi p2=1xi xi+ X0xi/ xi4 xi5 C29xi7 xiI X8xiK xiZ xi1\ T=7xi] xia n _You start resting.Magic restored.xi-i ~≈≈~~~~~~~≈≈~~≈~~~~~P~~P~~~~~~~P~~~~~.~~..P~~~~---~~xiLj ~~~~~~~~~..~xi/s 19.2 (8.0)xi)t 3==---600.2 (96 _xi~ ~~~~~~..P~~~~~~~~~~~~~..~xiM Y _MP restored: 23yieyi*gyi>iyi|wyi{X5yiyibB4yi-yiyiB3yiyiW _You start waiting.yiA8.yiٮ+4.2 (4yi%a==2yiyik _Your orb has finished recharging its magic.{i {i {i {iu {i {i {i {i3 {i V.~≈≈~≈≈~~~~≈~~~~~P~~P~≈≈≈~~.P~~P~~P~P~~~P~≈~..~P~P≈ .P~P~~ ~.~~~~P~..~~~~P~~~P.~~~~~..P~~~~....~~.~~~~~..Z~@|..# ..P≈≈ ≈~~~PPP~~Z~...###.PPP≈≈ ≈.~PPP~~~~.....PPP~P≈≈≈ ≈.~~PPP.~~~.##.~~PP~≈≈≈≈ ≈{iL .~~~.##.≈≈~~~≈..###.~~~~.P..~~~P≈. ##~~~~.....P≈#~~~~..~~~~~≈#..~....~~~.~≈{i@ F.Z{i' .5.2 (11{iL6 {iv e.~≈≈~≈≈~~~~.~~~≈~~~~~P~~P~≈≈≈~~.P~~P~~P~P~~~P~≈~..~P~P≈.P~P~~≈~.~~~~P~..~~~~P~~~P~..~{i x q~~~~~..P~~~~....~P~.~~~~~...Z.@..# ..P≈≈ ≈~~~PPP~~Z~...###.PPP≈≈ ≈.~PPP~~~~.....PPP~P≈≈≈ ≈.~~PPP.~~~.##.~~PP~≈≈≈≈ ≈.~~~.##~≈≈~~~≈..###.~~~~.P..~~~P≈. ##~~~~.....P≈#.~~~..~~~~~≈#..~....~~~.~≈{iz =~Z{iy{ B~Z{i} {i e6.2 (20{iȏ {i =~Z{in C..{i0 f7.2 (319{ió {i O _K - a staff of necromancy}i_}i`}i]f}ik}ip}i}3.}iz~}i }iv.~≈≈~≈≈~~~~.~~.}i~~≈~~~~~P~~P~≈≈≈~~.. P~~P~~P~P~~~P~≈~..~P~P≈.P~P~~≈~.~~~~P~..~~~~P~~~P~≈ ..~.~~~~~..P~~~~....~P≈ ~..~~~~~~....Z.@.# ..P≈≈ ≈~~~PPP~~~~Z..###.PPP≈≈ ≈≈≈~.~PPP~~~~.....PPP~P≈≈≈ ≈≈≈~.~~PPP.~~..##.~~PP~≈≈≈≈ ≈≈≈~.~~~.##~≈≈~~~≈..###.~~~~.P..~~~P≈. ##~~~~....~P≈#.~~~..~~~~~≈#..~....~~~.~≈}iBZ.}iK.Z}i{7...}iGe8.2 (18}i}i% ~ ..## ≈≈≈≈≈≈≈≈~~P.....≈~~≈≈~~~~..~.#~~≈~~~~~P~~P~≈≈≈~~~~ ~.. P~~P~~P~P~~~P~≈≈≈~... .~P~P≈≈}i' ..P~~~~~~~~~~~~~P~~≈≈≈ ~...~~~~P~..~~~~P~~~P~≈≈ ..~..~~~~~..P~~~~@...~P≈≈ ~..~.~~~~~.....Z..##.~P≈≈ ≈~~~~~PPP~~~~.Z.###.PPP≈≈ ≈≈≈~.~PPP~~~~.....PPP~P≈≈≈ ≈≈≈~..~~PPP..~..##.~~PP~≈≈≈≈ ≈≈≈~~.......~~~.##~≈≈~~~~..###.~~~~.P..~~~P. ##~~~~....~P≈≈~~~..~~~~~≈}i0 BZ.}i1 EZ.}i+; }i< e9.2 (27}iE }i ~ ..#≈~~P....~ .~≈≈~≈≈~~~~..~~ ~~.#~~≈~~~~~P~~P~≈≈≈~~.. #P~~P~~P~P~~~P~≈~... .~P~P≈..... }iW P~P~~≈~.... ~~~~P~..~~~~P~~~P~≈≈≈ ..~..#~~~~~..P~~~Z.@..~P≈≈≈ ~..~.~~~~~......Z.##.~P≈≈≈ ≈~~~PPP~~~~...###.PPP≈≈ ≈≈≈~~..~PPP~~~~.....PPP~P≈≈≈ ≈≈≈~..~~PPP..~..##.~~PP~≈≈≈≈ ≈≈≈~~..~~~.##~≈≈~~~≈~..###.~~~~.P..~~~P≈~. ##~~~~....~P≈~#.~~~..~~~~~≈~}i <~Z}i E.Z}i 7.}i f10.2 (36}i< }i ≈≈≈≈≈≈≈≈~~P....~ ....~≈≈~~~~~~~≈≈~~~~..~~ ~~.#~P~~P~≈≈≈~~~~~ ~..  P~~P~~P~P~~~P~≈≈≈≈≈≈≈ ~...  .~~~~~~~~~.~~P~P≈≈≈≈≈ ..... 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~~~~~~~~~~~~~~~~~~~~~}i] ......##P~~PPP~~~~...###.PPP~~~PP....PPP~P≈≈≈ .~.PPP..~..##.~~PP~≈≈≈≈......~~~.##.≈≈~~}iA_ ###.Z~~..P..~~~P≈ ##Z~~~...~~P≈≈ ##.~~....~~~~#.@~~...~..~....~~~.~P~~~~P~~..~~~~~~~~~~≈≈≈≈~~~~~~≈≈≈≈≈≈P≈.~~~~~~~≈≈~~~~~..~~~~.~.~≈≈#≈≈≈~≈≈~~...~~~~~~~~~≈≈≈≈≈~.~~~......~~~≈≈≈≈≈~.....~...#.~~≈}i8{ C.Z}i:} K.Z}i }iN g20.4 (136}i R~~~~}i  ~~~~~.........##.~P≈≈≈ P~~PPP~~~~...###.PPP≈≈ ~~~PPP~~~~.....PPP~P≈≈≈ .~.PPP..~..##.~~PP~ .......~~~.##.≈≈~~~ ..###..~~..P..~~~P . ##.Z~~...~~P ##Z~~....~~~~ #@.~~...~~~~~.~....~~~.~P~~~~P~~.~≈≈≈≈~~~~~≈≈≈≈≈≈P≈≈≈≈≈~~~~ .~≈~~~~ ~~~~~..~≈~~~~.~}i  ~~~~~~.~≈≈#≈≈≈~≈≈~~...~~~~~ ~≈≈≈≈≈~.~~~......~~~ ~≈≈≈≈≈~.....~...#.~~}i C~Z}iv =..}i f1.4 (145}iQ }i=NP~~PPP~~~....###.PPP~~.....PPP~P≈≈≈ .~.PPP..~..##.~~PP~......~~~.##.≈≈~~# ..###..~~..P..~~~P≈... ##.~~~...~~P≈≈..>.# ##ZZ~....~~~~~)~...#..~~...~...~...@~~~..P~~~~P~~~~~~~~~~~≈≈≈≈~~~~~~~≈≈≈≈≈≈P≈.~~~~~~~≈≈~~~~~..~~~~.~.~≈≈#≈≈≈~≈≈~~...~~~~~~~~≈≈≈≈≈~.~~~......~~~≈≈≈≈≈~....~~...#.~~≈≈≈≈≈≈≈≈≈~.~....~≈}iOG.Z}iQL.Z}iZ8.}i\f2.4 (154}igc}i:f; _Found a stone staircase leading down.i` i Gear: 37/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +3 scimitar of protection (weapon) {d:24 protect}  b - a +2 short sword of electrocution {d:14 elec}  c - a +1 hand axe of electrocution {d:15 elec} i'  d - a +3 long sword of freezing {d:22 freeze}  e - a +2 orcbow of electrocution {=f d:20 h:2 elec}f - a +0 sling {=f d:14}  g - a +0 trident {d:17 r:2} Missiles (go to first with ()  h - 15 boomerangs (quivered) {d:18}i - 18 poisoned darts {d:6 poison}  j - 2 atropa-tipped darts {d:6 atropa}  k - 3 curare-tipped darts {d:6 curare}  l - 5 darts of disjunction {d:6 disjunct}  m - 8 javelins {d:23}  n - 17 stones {d:11} Armour (go to first with [)  o - a +1 pair of boots (worn) {ac:1 enc:0}  q - a +1 cloak (worn) {ac:1 enc:0}  s - the +0 pair of gloves of the Sunfish (worn) {rPois rF+ Regen+ Int-2, ac:1 e u - an orb of stardust (worn) {ac:0 enc:0 Stardust}  w - the +0 robe of the Griffon (worn) {Rampage Regen+ Slay+6, ac:2 enc:0 !*} [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]imiT Armour [  o - a +1 pair of boots (worn) {ac:1 enc:0}  q - a +1 cloak (worn) {ac:1 enc:0}  s - the +0 pair of gloves of the Sunfish (worn) {rPois rF+ Regen+ Int-2, ac:1 e u - an orb of stardust (worn) {ac:0 enc:0 Stardust}  w - the +0 robe of the Griffon (worn) {Rampage Regen+ Slay+6, ac:2 enc:0 !*}  p - a +2 chain mail of willpower {ac:8 enc:14 Will+}  r - a +1 pair of gloves {ac:1 enc:0}  t - a +2 leather armour of willpower {ac:3 enc:4 Will+}  v - a +0 ring mail {ac:5 enc:7} Magical Staves (go to first with |)  x - a staff of air {d:12}  y - a staff of earth {d:12}  K - a staff of necromancy Jewellery (go to first with "=)  A - an amulet of regeneration (worn) {Regen !*}  B - a +5 ring of evasion (worn) {EV}  F4 ring of protection (worn) {AC}  z - an amulet of dissipation {Dissipate} iZk C - a ring of flight {Fly}  D - a +6 ring of intelligence {Int}  E - a ring of magical power {MP+9}80%iHX i` ik wP~~PPP~~~....###.PPP≈≈ dossy the Fighter~~~PPP~~~~.....PPP~P≈≈≈ Revenant of Kikubaaqudgha ******.~.PPP..~..##.~~PP~≈≈≈ Health: 129/129 ========================.......~~~.##.≈≈~~~≈≈≈ Magic: 23/23 ========================# ..###..~~..P..~~~P≈≈≈≈ AC: 11Str: 13Doom: 15%... ##.~~~...~~P≈≈≈≈≈≈ EV: 18Int: 19..>.# ##..~....~~~~≈≈≈≈≈ SH: 0Dex: 9i7m ~)~...#ZZ~~...~~~~~≈≈≈≈≈ XL: 15 Next: 67% Place: Shoals:1...~...@~~~..P~~~~P~~≈≈≈ Noise: ---------  Time: 27622.4 (0.0)...~~~~~~~~~~≈≈≈≈~~~~≈≈≈ a) +3 scimitar (protect) {d:24 protect} ~~~~~≈≈≈≈≈≈P≈≈≈≈≈~~~~≈≈≈ Throw: 15 boomerangs {d:18} .~~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈≈~~~~≈≈≈ Zot (5104) Memories (5) ~~~~~..~≈≈≈≈≈≈≈≈≈≈≈~~~~.~≈≈≈~~~~~~.~≈≈#≈≈≈~≈≈~~...~~~~~≈ Z   manticore zombie (minion)~~~~~~~~~≈≈≈≈≈~.~~~......~~~ Z   snapping turtle zombie (reaching, min…)~~~~~~~~≈≈≈≈≈~.....~...#.~~≈~~~~≈≈≈≈≈≈≈≈~~......~....~≈≈ _Your orb has finished recharging i#n its magic. _K - a staff of necromancy _You swap places with your manticore zombie.  You enter the shallow water. _Moving in this stuff is going to be slow. _Found a stone staircase leading down.i4v i}w i} i i i=! K  I - a ring of protection from fire {rF+}  H - a +4 ring of protection {AC}; J - a ring of willpower {Will+}  I - a +4 ring of protection (worn) {AC}  K - a ring of protection from fire {rF+}  J - a ring of protection from fire {rF+}  K - a ring of willpower {Will+}i{# :9i{+ i. G _Inventory tidied.iWi`%Gear: 37/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +3 scimitar of protection (weapon) {d:24 protect}  b - a +2 short sword of electrocution {d:14 elec}  c - a +1 hand axe of electrocution {d:15 elec}  d - a +3 long sword of freezing {d:22 freeze}  e - a +2 orcbow of electrocution {=f d:20 h:2 elec}ibf - a +0 sling {=f d:14}  g - a +0 trident {d:17 r:2} Missiles (go to first with ()  h - 15 boomerangs (quivered) {d:19}i - 18 poisoned darts {d:6 poison}  j - 2 atropa-tipped darts {d:6 atropa}  k - 3 curare-tipped darts {d:6 curare}  l - 5 darts of disjunction {d:6 disjunct}  m - 8 javelins {d:25}  n - 17 stones {d:11} Armour (go to first with [)  o - a +1 pair of boots (worn) {ac:1 enc:0}  q - a +1 cloak (worn) {ac:1 enc:0}  s - the +0 pair of gloves of the Sunfish (worn) {rPois rF+ Regen+ Int-2, ac:1 e u - an orb of stardust (worn) {ac:0 enc:0 Stardust}  w - the +0 robe of the Griffon (worn) {Rampage Regen+ Slay+6, ac:2 enc:0 !*} [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]i Armour [  o - a +1 pair of boots (worn) {ac:1 enc:0}  q - a +1 cloak (worn) {ac:1 enc:0}  s - the +0 pair of gloves of the Sunfish (worn) {rPois rF+ Regen+ Int-2, ac:1 e u - an orb of stardust (worn) {ac:0 enc:0 Stardust}  w - the +0 robe of the Griffon (worn) {Rampage Regen+ Slay+6, ac:2 enc:0 !*}  p - a +2 chain mail of willpower {ac:8 enc:14 Will+}  r - a +1 pair of gloves {ac:1 enc:0}  t - a +2 leather armour of willpower {ac:3 enc:4 Will+}  v - a +0 ring mail {ac:5 enc:7} Magical Staves (go to first with |)  x - a staff of air {d:12}  y - a staff of earth {d:12} iOP z - a staff of necromancy {d:12} Jewellery (go to first with "=)  C - an amulet of regeneration (worn) {Regen !*}  D - a +5 ring of evasion (worn) {EV}  I4 ring of protection (worn) {AC}  A - an amulet of chemistry {Chemistry}  B - an amulet of dissipation {Dissipate}  E - a ring of flight {Fly}  F - a +6 ring of intelligence {Int}80%i"H i1RDP~~PPP~~~....###.PPP≈≈ dossy the Fighter~~~PPP~~~~.....PPP~P≈≈≈ Revenant of Kikubaaqudgha ******.~.PPP..~..##.~~PP~≈≈≈ Health: 129/129 ========================iS.......~~~.##.≈≈~~~≈≈≈ Magic: 23/23 ========================# ..###..~~..P..~~~P≈≈≈≈ AC: 11Str: 13Doom: 15%... ##.~~~...~~P≈≈≈≈≈≈ EV: 18Int: 19..>.# ##..~....~~~~≈≈≈≈≈ SH: 0Dex: 9~)~...#ZZ~~...~~~~~≈≈≈≈≈ XL: 15 Next: 67% Place: Shoals:1...~...@~~~..P~~~~P~~≈≈≈ Noise: ---------  Time: 27622.4 (0.0)...~~~~~~~~~~≈≈≈≈~~~~≈≈≈ a) +3 scimitar (protect) {d:24 protect} ~~~~~≈≈≈≈≈≈P≈≈≈≈≈~~~~≈≈≈ Throw: 15 boomerangs {d:19} .~~~7T)40m~~~~≈≈≈≈≈≈≈≈≈≈≈≈≈~~~~≈≈≈ Zot (5104) Memories (5) ~~~~~..~≈≈≈≈≈≈≈≈≈≈≈~~~~.~≈≈≈~~~~~~.~≈≈#≈≈≈~≈≈~~...~~~~~≈ Z   manticore zombie (minion)~~~~~~~~~≈≈≈≈≈~.~~~......~~~ Z   snapping turtle zombie (reaching, min…)~~~~~~~~≈≈≈≈≈~.....~...#.~~≈~~~~≈≈≈≈≈≈≈≈~~......~....~≈≈H - a +4 ring of protection {AC}; J - a ring of willpower {Will+}  I - a +4 ring of protection (worn) {AC}  K - a ring of protection from fire {rF+}  J - a ring of protection from fire {rF+}  K - a ring of willpower {Will+} _Inventory tidied.ix[if\ici$eii"HEvoke which item? Wands  a - a wand of flame (72)b - a wand of light (6)  c - a wand of warping (19)  d - a wand of digging (8)  e - a wand of charming (8) Miscellaneous i# g - a +0 lightning rod (4/4) [!] read|quaff|evoke[?] describe selectediii)P~~PPP~~~....###.PPP≈≈ dossy the Fighter~~~PPP~~~~.....PPP~P≈≈≈ Revenant of Kikubaaqudgha ******.~.PPP..~..##.~~PP~≈≈≈ Health: 129/129 ========================.......~~~.##.≈≈~~~≈≈≈ Magic: 23/23 ========================# ..###..~~..P..~~~P≈≈≈≈ AC: 11Str: 13Doom: 15%... ##.~~~...~~P≈≈≈≈≈≈ EV: 18iAInt: 19..>.# ##..~....~~~~≈≈≈≈≈ SH: 0Dex: 9~)~...#ZZ~~...~~~~~≈≈≈≈≈ XL: 15 Next: 67% Place: Shoals:1...~...@~~~..P~~~~P~~≈≈≈ Noise: ---------  Time: 27622.4 (0.0)...~~~~~~~~~~≈≈≈≈~~~~≈≈≈ a) +3 scimitar (protect) {d:24 protect} ~~~~~≈≈≈≈≈≈P≈≈≈≈≈~~~~≈≈≈ Throw: 15 boomerangs {d:19} .~~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈≈~~~~≈≈≈ Zot (5104) Memories (5) ~~~~~..~≈≈≈≈≈≈≈≈≈≈≈~~~~.~≈≈≈~~~~~~.~≈≈#≈≈≈~≈≈~~...~~~~~≈ Z   manticore zombie (minion)~~~~~~~~~≈≈≈≈≈~.~~~......~~~ ZiD[40m   snapping turtle zombie (reaching, min…)~~~~~~~~≈≈≈≈≈~.....~...#.~~≈~~~~≈≈≈≈≈≈≈≈~~......~....~≈≈H - a +4 ring of protection {AC}; J - a ring of willpower {Will+}  I - a +4 ring of protection (worn) {AC}  K - a ring of protection from fire {rF+}  J - a ring of protection from fire {rF+}  K - a ring of willpower {Will+} _Inventory tidied.iP  Okay, then.i&i9i. _iCic  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting  11.0  11.3  +1   o - Spellcasting   9.0  12.5  -1          i{ b - Maces & Flails   0.0   1.2  -1   p - Conjurations   0.0   1.2  -1   c - Axes   0.0   1.2  -1   q * Hexes   6.5   9.9  -2   d - Polearms   0.0   1.2  -1   r - Summonings  10.0  14.3  -1   e - Staves   0.0   1.2  -1   s - Necromancy  10.0  12.0   0   f - Unarmed Combat   0.0   0.8  +1   t - Forgecraft   0.0   1.4 iz[40m -2  g + Throwing5.4   7.1  -1   u - Translocations   0.0   1.2  -1       v - Alchemy   9.0  12.5  -1   h - Short Blades   4.2   1.2  -1   w - Fire Magic   0.0   1.4  -2   i - Long Blades   7.0   9.5  -1   x - Ice Magic   2.0   2.5  +1   j - Ranged Weapons   0.0   1.7  -3   y - Air Magic   0.0   1.4  -2  i     z - Earth Magic   0.0   0.8  +1   k - Armour   0.0   1.2  -1       l - Dodging   8.0  10.7  -1   0 - Invocations   0.0   0.8  +1   m - Shields   0.0   1.2  -1   1 - Evocations   7.5   9.5  -1   n - Stealth  10.0   8.5  +2      The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=7m] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsi TargetTarget--  --  --  --  --  8.0  --  ix--  --  --  --  --  12.0 --  --  --  --  8.0  --  --  --  --  --  --  --  --  8.0  --  current training targets, if any. [-] clear all targetscost|targetsiDiilP~~PPP~~~....###.PPP≈≈ dossy the Fighter~~~PPP~~~~.....PPP~P≈≈≈ Revenant of Kikubaaqudgha ******.~.PPP..~..##.~~PP~≈≈≈ Health: 129/129 ========================.......~~~.##.≈≈~~~≈≈≈ Magic: 23/23 ========================# ..###..~~..P..~~~P≈≈≈≈ AC: 11Str: 13Doom: 15%i... ##.~~~...~~P≈≈≈≈≈≈ EV: 18Int: 19..>.# ##..~....~~~~≈≈≈≈≈ SH: 0Dex: 9~)~...#ZZ~~...~~~~~≈≈≈≈≈ XL: 15 Next: 67% Place: Shoals:1...~...@~~~..P~~~~P~~≈≈≈ Noise: ---------  Time: 27622.4 (0.0)...~~~~~~~~~~≈≈≈≈~~~~≈≈≈ a) +3 scimitar (protect) {d:24 protect} ~~~~~≈≈≈≈≈≈P≈≈≈≈≈~~~~≈≈≈ Throw: 15 boomerangs {d:19} .~~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈≈~~~~≈≈≈ Zot (5104) Memories (5) ~~~~~..~≈≈≈≈≈≈≈≈≈≈≈~~~~.~≈≈≈~~~~~~.~≈≈#≈≈≈~≈≈~~...~~~~~≈ Z   manticoreif zombie (minion)~~~~~~~~~≈≈≈≈≈~.~~~......~~~ Z   snapping turtle zombie (reaching, min…)~~~~~~~~≈≈≈≈≈~.....~...#.~~≈~~~~≈≈≈≈≈≈≈≈~~......~....~≈≈I - a +4 ring of protection (worn) {AC}  K - a ring of protection from fire {rF+}  J - a ring of protection from fire {rF+}  K - a ring of willpower {Will+} _Inventory tidied. _Okay, then.iiiii+iW in\   Skill  Level Target Apt Skill  Level Target Apt  a - Fighting  11.0  --  +1  o - Spellcasting   9.0  --  -1           b - Maces & Flails   0.0  --  -1  p - Conjurations   0.0  --  -1   c - Axes   0.0  --  -1   q * Hexes   6.5  8.0  -2  i]  d - Polearms   0.0  --  -1  r - Summonings  10.0  --  -1   e - Staves   0.0  --  -1  s - Necromancy  10.0  --   0   f - Unarmed Combat   0.0  --  +1  t - Forgecraft   0.0  --  -2  g + Throwing5.4  12.0  -1  u - Translocations   0.0  --  -1       v - Alchemy   9.0  --  -1   h - Short Blades   4.2  --  -1  w - Fire Magic {^ m  0.0  --  -2   i - Long Blades   7.0  8.0  -1  x - Ice Magic   2.0  --  +1   j - Ranged Weapons   0.0  --  -3  y - Air Magic   0.0  --  -2       z - Earth Magic   0.0  --  +1   k - Armour   0.0  --  -1      l - Dodging   8.0  --  -1  0 - Invocations   0.0  --  +1   m - Shields   0.0  --  -1  1 - EvociJ_ ations   7.5  8.0  -1   n - Stealth  10.0  --  +2     The current training targets, if any.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target [-] clear all targets  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsi~rain rain           66%           i }  34%                                percentage of incoming experience used to train each skill is in brown. trainingtargetsiV 8Cost Cost 11.3 12.5  1.2  1.2  1.2  9.9  1.2 14.3  1.2 12.0  0.8  1.4  7.1  1.2 i 12.5  1.2  1.4  9.5  2.5  1.7  1.4  0.8  1.2 10.7  0.8  1.2  9.5  8.5 relative cost of raising each skill is in cyan.training|costig TargetTarget--  --  --  --  --  8.0  --  ii --  --  --  --  --  12.0 --  --  --  --  8.0  --  --  --  --  --  --  --  --  8.0  --  ij current training targets, if any.[-] clear all targetscost|targetsirain rain           66%           i t  34%                                percentage of incoming experience used to train each skill is in brown.trainingtargetsii Cost Cost 11.3 12.5  1.2  1.2  1.2  9.9  1.2 ik ^14.3  1.2 12.0  0.8  1.4  7.1  1.2 12.5  1.2  1.4  9.5  2.5  1.7  1.4  0.8  1.2 10.7  0.8  1.2  9.5  8.5 relative cost of raising each skill is in cyan.training|costi+ i4 WP~~PPP~~~....###.PPP≈≈ dossy the Fighter~~~PPP~~~~.....PPP~P≈≈≈ Revenant of Kikubaaqudgha ******.~.PPP..~..##.~~PP~≈≈≈ Health: 129/129 ========================.......~~~.##.≈≈~~~≈≈≈ Magic: 23/23 ========================# ..###..~~..P..~~~P≈≈≈≈ AC: 11Str: 13Doom: 15%... ##.~~~...~~P≈≈≈≈≈≈ EV: 18Int: 19ij6 ..>.# ##..~....~~~~≈≈≈≈≈ SH: 0Dex: 9~)~...#ZZ~~...~~~~~≈≈≈≈≈ XL: 15 Next: 67% Place: Shoals:1...~...@~~~..P~~~~P~~≈≈≈ Noise: ---------  Time: 27622.4 (0.0)...~~~~~~~~~~≈≈≈≈~~~~≈≈≈ a) +3 scimitar (protect) {d:24 protect} ~~~~~≈≈≈≈≈≈P≈≈≈≈≈~~~~≈≈≈ Throw: 15 boomerangs {d:19} .~~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈≈~~~~≈≈≈ Zot (5104) Memories (5) ~~~~~..~≈≈≈≈≈≈≈≈≈≈≈~~~~.~≈≈≈~~~~~~.~≈≈#≈≈≈~≈≈~~...~~~~~≈ Z   manticore zombie (minion)~~~~~~~~~≈≈≈≈≈~.~~~......~~~ Z   7 40msnapping turtle zombie (reaching, min…)~~~~~~~~≈≈≈≈≈~.....~...#.~~≈~~~~≈≈≈≈≈≈≈≈~~......~....~≈≈I - a +4 ring of protection (worn) {AC}  K - a ring of protection from fire {rF+}  J - a ring of protection from fire {rF+}  K - a ring of willpower {Will+} _Inventory tidied. _Okay, then.i? iA iQM iW> P~~PPP~~~....###.PPP≈≈ ~~~PPP~~~~.....PPP~P .~.PPP..~..##.~~PP~ .......~~~.##.≈≈~~~.##..###..~~..P..~~~P. ##.~~~...~~P~..>.####..~....~~~~~)~...#ZZ~~...~~~~~.~..@.~~~..P~~~~P~~.~≈≈≈≈~~~~.~~~~~≈≈≈≈≈≈P≈≈≈≈≈~~~~ .~≈~~~~ ~~~~~..~≈~~~~.~ ~~~~~~.~≈≈#≈≈≈~≈≈~~...~~~~~ ~≈≈≈≈≈~.~~~...... iZ~≈≈≈≈≈~.....~...#.~~ ~~~~≈~~......~....~igG.Ziqi:sl3.4 (13 _ir{i}i<\ P~~PPP~~~....###.PPP.~~~~PPP~~~~.....PPP~P...~.PPP..~..##.~~PP~. ........~~~.##.≈≈~~~.##..###..~~..P..~~~P~..... ##.~~~...~~P~..>.####..~....~~~~~)~...#Z.~~...~~~~~.~.@.Z~~~..P~~~~P~~.~≈≈≈≈~~~~.~~~~~≈≈≈≈≈≈P≈≈≈≈≈~~~~ .~i>w≈~~~~ ~~~~~..~≈~~~~.~ ~~~~~~.~≈≈#≈≈≈~≈≈~~... ~~.~~~~~~≈≈≈≈≈~.~~~...... ~≈≈≈≈≈~.....~...#. ~~~~≈~~......~....~iaY7Z.i!b@..ic`42i/kimi  P~~PPP~~~....###.PPP .~~~~PPP~~~~.....PPP~P~ .....PPP..~..##.~~PP~~. ........~~~.##.≈≈~~~.##..###..~~..P..~~~P. ##.~~~...~~P.~~..>.####..~....~~~~~)~...#Z.~~...~~~~~.~@.Z.~~~..P~~~~P~~#.....~≈≈≈≈~~~~i .~~~~~≈≈≈≈≈≈P≈≈≈≈≈~~~~ ..~~~~~~≈~~~~ ~~~~~..~≈~~~~.~ ~~~~~~.~≈≈#≈≈≈~≈≈~~... ~..~~~~~~≈≈≈≈≈~..~~...... ~≈≈≈≈≈~.....~...#. ~~~~≈~~......~....iM.Zi;Z.i(I...i*`51i1i4iZ ~~~~~.........##.~ ..P~~PPP###.P. .~~~~PPP~~~~.....P~ .....PPP..~..##.~~PP~~. ........~~~.##.≈≈~~##..###..~~..P..~~~P.......# ##.~~~...~~P..~...>.####..~....~~~~~~~~~)~@..#..~~...~~~~~≈..Z.Z~~~..P~~~~P#......~~~~~~~~~≈≈≈≈ ....~~~~~P≈≈≈≈≈ ..~~~~~~i≈≈≈~~ .~~~~..~≈≈≈≈≈≈≈≈≈≈≈~~~~. ~~~~~..~≈≈#≈≈≈~≈≈~~...~~ ~..~~~~~~≈≈≈≈≈~..~~.... ~~~~~~~~≈≈≈≈≈~#iFZ.i@Z.iic`60ii9iC.` ~~~~~.##.~... ..P~~PPP~~~....###... .~~~~PPP~~~~.....PPP~. .....PPP..~..##.~~~.. ........~~~.##.≈≈.##..###..~~..P..~~~.# ##.~~~...~~P.~...>.####..~....~~~~.~~~~~)@.Z.#..~~...~~~~~il0.~..Z.~~~..P~~~~P.#......~≈≈≈≈.~~~~~≈≈≈≈≈≈P≈≈≈≈≈.~~~~~~≈.~~~~..~≈~~~~.~~~~~..~≈≈#≈≈≈~≈≈~~...~..~~~~~~≈≈≈≈≈~..~~ ~≈≈≈≈≈~.....~...iB Z.You enter the shallow water.i)D;Z.iQEDZ.iNi2P8.0 (1.6098Water i|YiE\? _Moving in this stuff is going to be slow.i^ r ~~~~~.##.~......P~~PPP~~~....###.~.....~~~~PPP~~~~.....~.......PPP..~..##.~~~.. ........~~~.##.≈≈~.....##..###..~~..P...# ##.~~~...~~P.~...>.####..~.....~~~~~@~ZZ.#..~~....~....~~~..P~~~~.#......~≈≈≈≈#.....~~~~~≈≈≈≈≈≈P≈≈≈≈≈.~~~~~~≈ii` g.~~~~..~≈.~~~~~..~≈≈#≈≈≈~≈≈~~...~..~~~~~~≈≈≈≈≈~..~~ ~≈≈≈≈≈~.....~i 7Z.i` ?Z.iN G...ir b9.67ih i P _You see here a +0 war axe.iiiziHi%i1i2i:i}= ~~~~~...P..~...~..... ~~~~~.........##~......P~~PPP~###.....~~~~PPP~~~~.....P≈~~~~.......PPP..~..##.~≈~~~~.. ........~~~.##.≈~~.....##..###..~~..P..~.......# ##.~~~...~....~.@.>.####..~....~..~~~~~)ZZ..#..~~...[...~....~~~..P~~....#.......~~~~~~~~≈≈≈≈#.....~~~~~P≈≈≈≈≈....~~~~~≈≈≈...~~~~..~≈≈≈≈≈≈≈≈≈≈≈~~ ..~.~~~..~≈≈#≈≈≈~≈≈~~~~~..~~~~~~≈≈≈≈≈~..~i@Z~iGZ.i-8.iݢy3006 _iתi2 ~~~~P~..~~~~P~..~~~~~...P..~...~......~~~~~.........≈~~......P~~PPP##......~~~PPP~~~~.....≈~~~~.......PPP..~..##.≈≈~~~...#........~~~.##.~~~.....##..###..~~..P....@....# ##.~~~...~....~..ZZ.####..~....~~..~~~~~)~...#..~~...[...~....~~~..P~~....#.......~~~~~~~~#.....~~~~~P...~~~~~≈≈..~~~~..~≈≈≈≈≈≈≈≈≈≈≈~ ..~.~~~..~≈≈#≈≈≈~≈≈~~if@Z.iGZ>i8.ie1.6 (25ii9P~~~~~~~~~.~~.~~~P~..~~~~P~..~~~~...P..~...~~~~~~.........P~....##~~......~~~PPP~~~~....~.......PPP..~.≈≈~~~...#........~~~.##~~....@##..###..~~..P.........ZZ..# ##.~~~..~...>.####..~....~~..~~~~~)~...#..~~...[.........~....~~~..P~~...#.......~~~~~~~~.#.....~~~~~P.......~~~~≈....~≈≈≈≈≈≈≈≈≈~iCS.ZiJ8.iKe2.6 (34iOiM.P.k>.P~~~~~~~~~.~~.~P~..~~~~P~..~~~....P..~...~~~~~~.........P~~PPP~~~....##~~......~~~PPP~~~~....~.......PPP..~.≈≈~~~..@#........~~~.##~~.....##..###..~~..P.........Z...# ##.~~~..~.Z.>.####..~....~~..~~~~~)~...#..~~...~~...k   wind drake (deflects missiles, asleep)~~.......~~~~~i8j  You encounter a wind drake.iKZ.i@Z.is..…).ie3.6 (43ie~~~~~~~~~i9 _Found an escape hatch in the floor.ir .~~~~~~~~~.~~P dossy the Fighter.......k>.P~~~~~~~~~.~~~ Revenant of Kikubaaqudgha ******.......*..~~~~P~..~~~~P~ Health: 129/129 ========================~~.....*..~~~....P..~... Magic: 23/23 ========================~~~....*.~~~~~.........# AC: 11Str: 13Doom: 15%≈~~....*.P~~PPP~~~....## EV: 18Int: 19≈~~....*.~~~PPP~~~~..... SH: 0Dex: 9≈≈~~~~.*.....PPP..~..##. XL: 15 Next: 67% Place: Shoals:1≈≈~~~..@#........~~~.##.is  Noise: ---------  Time: 27633.6 (0.0)~~~....Z##..###..~~..P.. a) +3 scimitar (protect) {d:24 protect} ~......Z....# ##.~~~...~ Throw: 15 boomerangs {d:19} ~.....~...>.####..~....~ Zot (5093) Memories (5) ~~..~~~~~)~...#..~~...~~.[.........~....~~~..P~~ k   wind drake (deflects missiles, asleep…).....#.......~~~~~~~~≈≈≈ Z   manticore zombie (minion)..#......~~.~≈≈≈≈≈≈P≈≈≈≈ Z   snapping turtle zombie (reaching, min…).......~~~~~≈≈≈≈≈≈≈≈≈≈≈≈You encounter a wind drake. _Found an escape hatch in the floor.  Throw: 15 boomerangs {d:19}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wind drake (defit 9lecting missiles, asleep, ally target, 25% to hit)i.~~~~~~~~~.~~P dossy the Fighteri.......k>.P~~~~~~~~~.~~~ Revenant of Kikubaaqudgha ******.......(..~~~~P~..~~~~P~ Health: 129/129 ========================~~.....(..~~~....P..~... Magic: 23/23 ========================~~~....(.~~~~~.........# AC: 11Str: 13Doom: 15%≈~~....(.P~~PPP~~~....## EV: 18Int: 19≈~~....(.~~~PPP~~~~..... SH: 0Dex: 9≈≈~~~~.(.....PPP..~..##. XL: 15 Next: 67% Place: Shoals:1≈≈~~~..@#........~~~.##. Noise: ---------  Time: 27633.6i (0.0)~~~....Z##..###..~~..P.. a) +3 scimitar (protect) {d:24 protect} ~......Z....# ##.~~~...~ Throw: 15 boomerangs {d:19} ~.....~...>.####..~....~ Zot (5093) Memories (5) ~~..~~~~~)~...#..~~...~~.[.........~....~~~..P~~ k   wind drake (deflects missiles, ally t…).....#.......~~~~~~~~≈≈≈ Z   manticore zombie (minion)..#......~~.~≈≈≈≈≈≈P≈≈≈≈ Z   snapping turtle zombie (reaching, min…).......~~~~~≈≈≈≈≈≈≈≈≈≈≈≈Throw: 15 boomerangs {d:19}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wind drake (deflecting missiles, asleep, ally target, 25% to hit)  You throw a boomerang. The boomerang hits the wind drake!  The wind drake is moderately wounded.ixk......i(.kEiw*KZ.i+?Z.i6..E   water elemental (wandering)Z   manticore zombie (minion)Z   snapping turtle zombie (reaching, min…)ir8e4.6 (12iAE>.P~~~~~~~~~~~~E~iDl  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a wind drake (deflecting missiles, asleep, ally target, 25% to hit)  You throw a boomerang. The boomerang hits the wind drake!  The wind drake is moderately wounded. _You encounter a water elemental.iCl  Casting: Olgreb's Toxic Radiance (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ii\iiU _You can't see any susceptible monsters within range! (Use Z to cast anyway.)il  Casting: Olgreb's Toxic Radiance (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i.~~~~~~~~~.~~P dossy the Fighter.......E>.P~~~~~~~~~.~~~ Revenant of Kikubaaqudgha ******.......k..~~~~P~..~~~~P~ Health: 129/129 ========================~.........~~~....P..~... Magic: 19/23 ===================-----~~~......~~~~~.........# AC: 11Str: 13Doom: 15%≈~~......P~~PPP~~~....## EV: 18Int: 19i≈~~......~~~PPP~~~~..... SH: 0Dex: 9≈≈~~~~.......PPP..~..##. XL: 15 Next: 67% Place: Shoals:1≈≈~~~.Z@#........~~~.##. Noise: ---------  Time: 27634.6 (0.0)~~~...Z.##..###..~~..P.. a) +3 scimitar (protect) {d:24 protect} ............# ##.~~~...~ Throw: 15 boomerangs {d:19} ~.....~...>.####..~....~ Zot (5092) Memories (5) ~~..~~~~~)~...#..~~...~~.[.........~....~~~..P~~ k   wind drake (deflects missiles, ally t…).....#.......~~~~~~~~≈≈≈ E   water elemental (wandering)..#......~~.~iq[40m≈≈≈≈≈≈P≈≈≈≈ Z   manticore zombie (minion).......~~~~~≈≈≈≈≈≈≈≈≈≈≈≈ Z   snapping turtle zombie (reaching, min…)Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Olgreb's Toxic Radiance (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Anguish (mildly dangerous; 2% risk of failure)  Press: ? - help, Dir - look around, f - activatei3 iV.~~~~~~~~~.~~P dossy the Fighter.......E>.P~~~~~~~~~.~~~ Revenant of Kikubaaqudgha ******.......k..~~~~P~..~~~~P~ Health: 129/129 ========================i~.........~~~....P..~... Magic: 23/23 ========================~~~......~~~~~.........# AC: 11Str: 13Doom: 15%≈~~......P~~PPP~~~....## EV: 18Int: 19≈~~......~~~PPP~~~~..... SH: 0Dex: 9≈≈~~~~.......PPP..~..##. XL: 15 Next: 67% Place: Shoals:1≈≈~~~.Z@#........~~~.##. Noise: ---------  Time: 27634.6 (0.0)~~~...Z.##..###..~~..P.. a) +3 scimitar (protect) {d:24 protect} ............# ##.~~~...~ Throw: 15 boomerangs {d:19} 36m~.....~...>.####..~....~ Zot (5092) Memories (5) ~~..~~~~~)~...#..~~...~~.[.........~....~~~..P~~ k   wind drake (deflects missiles, ally t…).....#.......~~~~~~~~≈≈≈ E   water elemental (wandering)..#......~~.~≈≈≈≈≈≈P≈≈≈≈ Z   manticore zombie (minion).......~~~~~≈≈≈≈≈≈≈≈≈≈≈≈ Z   snapping turtle zombie (reaching, min…)_You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Olgreb's Toxic Radiance (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Anguish (mildly dangerous; 2% risk of failure)  Press: ? - help, Dir - look around, f - activateOkay, then.iIi&i%i\'. _in.~~~~~~~~~.~~P dossy the Fighter.......E>.P~~~~~~~~~.~~~ Revenant of Kikubaaqudgha ******.......k..~~~~P~..~~~~P~ Health: 129/129 ========================i~......*..~~~....P..~... Magic: 23/23 ========================~~~....*.~~~~~.........# AC: 11Str: 13Doom: 15%≈~~....*.P~~PPP~~~....## EV: 18Int: 19≈~~....*.~~~PPP~~~~..... SH: 0Dex: 9≈≈~~~~.*.....PPP..~..##. XL: 15 Next: 67% Place: Shoals:1≈≈~~~.Z@#........~~~.##. Noise: ---------  Time: 27634.6 (0.0)~~~...Z.##..###..~~..P.. a) +3 scimitar (protect) {d:24 protect} ............# ##.~~~...~ Throiw: 15 boomerangs {d:19} ~.....~...>.####..~....~ Zot (5092) Memories (5) ~~..~~~~~)~...#..~~...~~.[.........~....~~~..P~~ k   wind drake (deflects missiles, ally t…).....#.......~~~~~~~~≈≈≈ E   water elemental (wandering)..#......~~.~≈≈≈≈≈≈P≈≈≈≈ Z   manticore zombie (minion).......~~~~~≈≈≈≈≈≈≈≈≈≈≈≈ Z   snapping turtle zombie (reaching, min…)_Okay, then.Throw: 15 boomerangs {d:19}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wind drake (moderately wounded, deflecting missiles, ally target, 1% to  hit)i .~~~~~~~~~.~~P dossy the Fighteri .......E>.P~~~~~~~~~.~~~ Revenant of Kikubaaqudgha ******.......(..~~~~P~..~~~~P~ Health: 129/129 ========================~......(..~~~....P..~... Magic: 23/23 ========================~~~....(.~~~~~.........# AC: 11Str: 13Doom: 15%≈~~....(.P~~PPP~~~....## EV: 18Int: 19≈~~....(.~~~PPP~~~~..... SH: 0Dex: 9≈≈~~~~.(.....PPP..~..##. XL: 15 Next: 67% Place: Shoals:1≈≈~~~.Z@#........~~~.##. Noise: --i -------  Time: 27634.6 (0.0)~~~...Z.##..###..~~..P.. a) +3 scimitar (protect) {d:24 protect} ............# ##.~~~...~ Throw: 15 boomerangs {d:19} ~.....~...>.####..~....~ Zot (5092) Memories (5) ~~..~~~~~)~...#..~~...~~.[.........~....~~~..P~~ k   wind drake (deflects missiles, ally t…).....#.......~~~~~~~~≈≈≈ E   water elemental..#......~~.~≈≈≈≈≈≈P≈≈≈≈ Z   manticore zombie (minion).......~~~~~≈≈≈≈≈≈≈≈≈≈≈≈ Z   snapping turtle zombie (reaching, min…)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wind drake (moderatelyih wounded, deflecting missiles, ally target, 1% to  hit)  You throw a boomerang. The boomerang is repelled.  The boomerang hits the water elemental.i Ek.....i .kShift-Dir - straight line  Aim: a wind drake (moderately wounded, deflecting missiles, ally target, 1% to  hit)  You throw a boomerang. The boomerang is repelled.  The boomerang hits the water elemental.water elemental is lightly damagediİ .E.kZ.iD EZ.i P..Ei n5.7 (1.10 _i ~~~E..~~~~~~~~~~~~~~~~~~~~Ei} i\  Casting: Anguish (mildly dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i .~~~~~~~~~.~~P dossy the Fighter........>.P~~~~~~~~~.~~~ Revenant of Kikubaaqudgha ******.......E..~~.~P~..~~~~P~ Health: 129/129 ========================~.........~~~....P..~... Magic: 19/23 ===================-----~~~....k.~~~~..........# AC: 11Str: 13Doom: 15%≈~~......P~~PPP~~~....## EV: 18Int: 19≈~~......~~~PPP~~~~..... SH: 0Dex: 9≈≈~~~~.Z.....PPP..~..##. XL: 15 Next: 67% Place: Shoals:1in ≈≈~~~.Z@#........~~~.##. Noise: ---------  Time: 27635.7 (0.0)~~~.....##..###..~~..P.. a) +3 scimitar (protect) {d:24 protect} ............# ##.~~~...~ Throw: 15 boomerangs {d:19} ~.....~...>.####..~....~ Zot (5090) Memories (5) ~~..~~~~~)~...#..~~...~~.[.........~....~~~..P~~ k   wind drake (deflects missiles, ally t…).....#.......~~~~~~~~≈≈≈ E   water elemental..#......~~.~≈≈≈≈≈≈P≈≈≈≈ Z   manticore zombie (minion).......~~~~~≈≈≈≈≈≈≈≈≈≈≈≈ Z   snapping turtle zombie (reaching, min…)The boomerang hits the water elemental. _The water elemental is lightly damageiƤ d.  Casting: Anguish (mildly dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Anguish (mildly dangerous; 2% risk of failure)  Press: ? - help, Dir - look around, f - activatei$i,.~~~~~~~~~.~~P dossy the Fighter........>.P~~~~~~~~~.~~~ Revenant of Kikubaaqudgha ******.......E..~~.~P~..~~~~P~ Health: 129/129 ========================~.........~~~....P..~... Magic: 23/23 ========================~~~....k.~~~~..........# AC: 11Str: 13Doom: 15%≈~~......P~~PPP~~~....## EV: 18Int: 19≈~~......~~~PPP~~~~..... SH: 0Dex: 9≈≈~~~~.Z.....PPP..~..##. XL: 15 Next: 67% Place: Shoals:1≈≈~~~.0;10m.Z@#........~~~.##. Noise: ---------  Time: 27635.7 (0.0)~~~.....##..###..~~..P.. a) +3 scimitar (protect) {d:24 protect} ............# ##.~~~...~ Throw: 15 boomerangs {d:19} ~.....~...>.####..~....~ Zot (5090) Memories (5) ~~..~~~~~)~...#..~~...~~.[.........~....~~~..P~~ k   wind drake (deflects missiles, ally t…).....#.......~~~~~~~~≈≈≈ E   water elemental..#......~~.~≈≈≈≈≈≈P≈≈≈≈ Z   manticore zombie (minion).......~~~~~≈≈≈≈≈≈≈≈≈≈≈≈ Z   snapping turtle zombie (reaching, min…)_The water elemental is lightly damaged.  Casting: Anguish i/*[40m(mildly dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Anguish (mildly dangerous; 2% risk of failure)  Press: ? - help, Dir - look around, f - activateOkay, then.iA4i"5i:i<. _i# P~~P~~P~P~~~P~≈..~~~~.~~P..>.P~~~~~~~~~.~~~P.......E..~~.~P...~~~~P~~~.........~~~....P..~....~~~....k.~~~~......≈~~......P~~PPP.~~....###≈~~......~~~PPP~~~~.....P≈≈~~~~.Z@....PPP..~..##.~≈≈~~~.Z.#........~~~.##.≈~~~.....##..###..~~..P............# ##.~~~...~i] ~.....~...>.####..~.~~..~~~~~)~...#..~~...~.[.........~....~~~..P~~~.....#........~~~~~~~..#......~~.Pie A.EiO S.ki JZ.i f..E.i m6.7 (189 _i ~~~~~~~~~E.~~~~~~~~~~~~~~~Ei% i%\  Casting: Anguish (mildly dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iQXP~~P~~P~P~~~P~≈ dossy the Fighter.........~~~~~~~~~~.~~P~ Revenant of Kikubaaqudgha ******........>.P~~~~~~~~~.~~~P Health: 129/129 ========================..........~~.~P...~~~~P~~ Magic: 19/23 ===================-----~.......E.~~.....P..~.... AC: 11Str: 13Doom: 15%~~~......~~~~..........## EV: 18iRInt: 19≈~~.....kP~~PPP.~~....### SH: 0Dex: 9≈~~......~~~PPP.~~~.....P XL: 15 Next: 67% Place: Shoals:1≈≈~~~~ZZ@....PPP..~..##.~ Noise: ---------  Time: 27636.7 (0.0)≈≈~~~...#........~~~.##.≈ a) +3 scimitar (protect) {d:24 protect} ~~~.....##..###..~~..P..~ Throw: 15 boomerangs {d:19} ............# ##.~~~...~~ Zot (5089) Memories (5) ~.....~...>.####..~....~~~~..~~~~~)~...#..~~...~~~ k   wind drake (deflects missiles, ally t…).[.........~....~~~..P~~~Tm E   water elemental.....#.........~~~~~~≈≈≈≈ Z   manticore zombie (minion)..#......~~.~≈≈≈≈≈≈P≈≈≈≈≈ Z   snapping turtle zombie (reaching, min…)Press: ? - help, Dir - look around, f - activate _Okay, then.Casting: Anguish (mildly dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Anguish (mildly dangerous; 2% risk of failure)  Press: ? - help, Dir - look around, f - activateiҭ P~~P~~P~P~~~P~≈ dossy the Fighter.........~~~~~~~~~~.~~P~ Revenant of Kikubaaqudgha ******........>.P~~~~~~~~~.~~~P Health: 129/129 ========================..........~~.~P...~~~~P~~ Magic: 19/23 ===================-----~.........~~.....P..~.... AC: 11Str: 13Doom: 15%~~~.....E~~~~..........## EV: 18Int: 19≈~~.....kP~~PPP.~~....### SH: 0Dex: 9id ≈~~......~~~PPP.~~~.....P XL: 15 Next: 67% Place: Shoals:1≈≈~~~~ZZ@....PPP..~..##.~ Noise: ---------  Time: 27636.7 (0.0)≈≈~~~...#........~~~.##.≈ a) +3 scimitar (protect) {d:24 protect} ~~~.....##..###..~~..P..~ Throw: 15 boomerangs {d:19} ............# ##.~~~...~~ Zot (5089) Memories (5) ~.....~...>.####..~....~~~~..~~~~~)~...#..~~...~~~ k   wind drake (deflects missiles, ally t…).[.........~....~~~..P~~~ E   water elemental.....#.........~~~~~~≈≈≈≈ Z   mantici ore zombie (minion)..#......~~.~≈≈≈≈≈≈P≈≈≈≈≈ Z   snapping turtle zombie (reaching, min…)_Okay, then.Casting: Anguish (mildly dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Anguish (mildly dangerous; 2% risk of failure)  Press: ? - help, Dir - look around, f - activateThe wind drake is haunted by guilt! The water elemental is unaffected.i ?...v..#v.vZZ  You slam into the rock wall!  Your snapping turtle zombie is knocked back by the gust of wind.  Your manticore zombie is knocked back by the gust of wind.  Your shooting star is knocked back by the gust of wind. x2  Your shooting star slams into the stone wall!  Your shooting star is lightly damaged.i 17---===7.7 (18-Star i )~~~E~~~~~~~~~~~..~~~~EiY _The wind drake is wracked by anguish!!  You take 12 damage, and have 117/129 hp. _You now have 19/23 mp.i[ ~~≈~~~~~P~~P~≈PP~~P~~P~P~~~P~≈ ...~~~~~~P~.>.P~~~~~~~~~.~~~P.P...~~~~P~~.........~~.....P..~....~iE~~~~..........kP~....###~~.....@~~~PPP.~~~.....P~~~.......PPP..~..##.~≈≈~~~v..#v.v.....~~~.##.≈~~~.Z...##..###..~~..P........Z.....# ##.~~~.....~...>.####..~....~~..~~~~~)~...#..~~...[.........~....~~~..P~~~...#.........~~~~~~i` †You rampage towards the wind drake! You slice the wind drake!!  Your weapon exudes an aura of protection.  You kill the wind drake!i@.EiFCv○i>Hv○iTOv○i?Z.i.@.°..#°.°E   water elemental (ally target)Z   manticore zombie (minion)Z   snapping turtle zombie (reaching, min…)i%9=--18 -87i/ ~~~~~~~~~~~~~~°..#°~i _Kikubaaqudgha accepts your kill. _You regained 2 hp, and now have 119/129 hp.i) v○You slash the water elemental!iߞ v○○vi% Z.The water elemental is moderately damaged.i!  The water elemental completely misses you.The shooting star hits the water elemental!!i . 4○ih0 v○The water elemental is severely damaged.v○i: E†°°°°.°...iO< 22=---96iE E°°°.°~E~~~~~iJ _The water elemental is knocked back. _You regained 3 hp, and now have 122/129 hp.iЏ ~≈≈~~~~~~~≈≈~~.~~≈~~~~~P~~P~≈PP~~P~~P~P~~~P~≈ ...~P~.>.P~~~~~~~~~.~~~P.P...~~~~P~~...~~.....P..~....~.E~~~...........@Pv....###~~....v.°~~PPP.~~~.....P~°°°.°..PPP..~..##.~≈≈~~~Z..#........~~~.##.≈iA~~~...Z.##..###..~~..P..............# ##.~~~.....~...>.####..~....~~..~~~~~)~...#..~~...[.........~....~~~..P~~~i(Gv○i ~The shooting star hits the water elemental!  You destroy the water elemental!i(#Z   manticore zombie (minion)Z   snapping turtle zombie (reaching, min…)id;/○il=Z.Z.i>Ev○iJ.°@P°.....°......iP5=8--405iZn°~~~~)~iz\Y _Kikubaaqudgha accepts your kill.i`  You see here a wind drake corpse. _You regained 3 hp, and now have 125/129 hp.i0-y ~≈≈~≈≈.~~≈~~~~~P~~P~.PP~~P~~P~P~~~P~.~.~~P ..>.P~~~~.~~~~.~~~ .~~..P...~~~~P .~~.....P..~ ~~~.....v~~~~. ≈~~....@†P°~PPP.~~.... ≈~.....°..~~PPP.~~~..... ≈≈~~~~Z......PPP..~..##. ≈≈~~~.Z.#.~~~.##. ~~~.....##..###..~~..P.. .....# ##.~~~... ~.....~...>.####..~....i. .~..~~~~~)~...#..~~... .[.~....~~~..Pi9?○vi:Z.Z.i;Ev○i0Et.°°~ibG8=14 _iP:°°iRk _You regained 3 hp, and now have 128/129 hp.i i iϘ iW Lv○iS AZ.i S○vi# i7 9=20=3iG i` iD i k11 2i i i i5 B1i0 iM i ○ _You start resting. HP restored.i i B0i! iF= i> g==79i@ i7B iqC p1=8iYD i3Y iZ B7i\ i_ i_ B6iDa ih| X5iF~ i i T=4i= i X3i i i p2=2i i i B1i i2 i B0i i i C69i i i j=8i# ie% B7i' i$: z _Your shooting star dissipates.Magic restored.igD .~.~.......~~~~~~~~i^ 587.0)3==9.7 (186 _~~~~~~ _Health restored: 129; MP restored: 23øi]?~~øi(`s60.0)5 _øifg9~~øihøip 7~øi `14øiа øi ĸi;>~~~ĸi~=`23ĸi6GĸiIĸi ĸi}==32ĸiWŸi$~~41Ÿi.Ÿiu1k _Your orb has finished recharging its magic.Ƹi0|   ≈≈≈≈≈≈≈≈  ~≈≈~~~~~~~≈  ..~~≈~~~~~P  PP~~P~~P~P~  ....~~~~~~~~~~.  .>.P~~~~.~~~~.~  .~~..P...~~~~P  ...P..~..  ~~~~...@..~~~~..........  ≈~~.....†P~~PPP.#  ...ZZ.~~~PPP.~~~...  ≈~~~~.......PPP..~..##  ≈≈≈~~~...#........~~~.##  ~~~~.....##..###..~~..P.  .......# ##.~~~...  ...~...>.####..~....   ~~..~~~~~)~...#..~~...Ƹi 7~Ƹi. `50Ƹiy ƸiB ǸiǸiǸiǸi[Ǹi:Ǹi8ǸiGǸiǸi M E.~~≈≈≈ ≈≈≈≈≈≈~~~≈≈~~~~~~~≈≈.~~≈~~~~~P~~P~PP~~P~~P~P~~~P...~~~~~~.Ǹi#.>.P~~~~.~~~~.~~.~P...~~~~P...~~.....P..~~~~~......~~~~............†P....#~~...ZZ.~~~PPP.~~~....  ≈≈≈~~~~.......PPP..~..##E   water elemental (dormant)~~.....~...>.#Ǹio  You encounter a water elemental.Ǹi'T0Z.Ǹiv)Ǹi+?Z.Ǹi6~~~t, ally target)6.7 (159 _Ǹi>ǸiAȸies dossy the Fighter  ȸiu........E.~~≈≈≈ ≈≈≈≈≈≈≈≈ Revenant of Kikubaaqudgha ******  ........*.~~~≈≈~~~~~~~≈≈ Health: 129/129 ========================  ........*.~~~≈~~~~~P~~P~ Magic: 23/23 ========================  ........*.PP~~P~~P~P~~~P AC: 11Str: 13Doom: 15%  .......*...~~~~~~~~~~.~~ EV: 18Int: 19  ~......*.>.P~~~~.~~~~.~~ SH: 0Dex: 9  ~......*...~~.~P...~~~~P XL: 15 Next: 68% Place: Shoals:1  ~~.....@...~~~....P..~.. Noise: ---------  Time: 27666.7 (0.0)  ~~~~......~~~~[3ȸiv3m.......... a) +3 scimitar (protect) {d:24 protect}  ≈≈~~...ZZ†P~~PPP.~~....# Throw: 15 boomerangs {d:19}  ≈≈~~......~~~PPP.~~~.... Zot (5059) Memories (5)  ≈≈≈~~~~.......PPP..~..##  ≈≈≈~~~...#........~~~.## E   water elemental (dormant, ally target)  ~~~~.....##..###..~~..P. Z   manticore zombie (minion)  ~............# ##.~~~... Z   snapping turtle zombie (reaching, min…) ~~.....~...>.####..~.... _Your orb has finished recharging its magic. _You encounter a water elemental.Throw: 15 boomerangs {d:19}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water elemental (dormant, alȸixly target, 98% to hit)ȸiU dossy the Fighter  ........E.~~≈≈≈ ≈≈≈≈≈≈≈≈ Revenant of Kikubaaqudgha ******  ........(.~~~≈≈~~~~~~~≈≈ Health: 129/129 ========================  ȸi........(.~~~≈~~~~~P~~P~ Magic: 23/23 ========================  ........(.PP~~P~~P~P~~~P AC: 11Str: 13Doom: 15%  .......(...~~~~~~~~~~.~~ EV: 18Int: 19  ~......(.>.P~~~~.~~~~.~~ SH: 0Dex: 9  ~......(...~~.~P...~~~~P XL: 15 Next: 68% Place: Shoals:1  ~~.....@...~~~....P..~.. Noise: ---------  Time: 27666.7 (0.0)  ~~~~......~~~~.......... a) +3 scimitar (protect) {d:24 protect}  ≈≈~~...ZZ†P~~PPP.~~....# Throw: 15 boomerangs {d:19}  ≈≈~~....[ȸi$40m..~~~PPP.~~~.... Zot (5059) Memories (5)  ≈≈≈~~~~.......PPP..~..##  ≈≈≈~~~...#........~~~.## E   water elemental (ally target)  ~~~~.....##..###..~~..P. Z   manticore zombie (minion)  ~............# ##.~~~... Z   snapping turtle zombie (reaching, min…) ~~.....~...>.####..~....Throw: 15 boomerangs {d:19}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water elemental (dormant, ally target, 98% to hit)  You throw a boomerang.  The boomerang hits the water elemental but does no damage.ȸiwgE......ȸiG.EȸiZ.Z.ȸiQ~~Eȸil7.7 (18 _ȸi9@EEȸiȸil  dossy the Fighter  ..........~~≈≈≈ ≈≈≈≈≈≈≈≈ Revenant of Kikubaaqudgha ******  .......E..~~~≈≈~~~~~~~≈≈ Health: 129/129 ========================  .......*..~~~≈~~~~~P~~P~ Magic: 23/23 ========================  .......*..PP~~P~~P~P~~~P AC: 11Str: 13Doom: 15%  .......*...~~~~~~~~~~.~~ EV: 18Int: 19  ~......*.>.P~~~~.~~~~.~~ SH: 0Dex: 9  ~......*...~~~~P...~~~~P XL: 15 Next: 68% Place: Shoals:1  ȸiN~~.....@...~~~....P..~.. Noise: ---------  Time: 27667.7 (0.0)  ~~~~...ZZ.~~~~~......... a) +3 scimitar (protect) {d:24 protect}  ≈≈~~.....†P~~PPP.~~....# Throw: 15 boomerangs {d:19}  ≈≈~~......~~~PPP.~~~.... Zot (5058) Memories (5)  ≈≈≈~~~~.......PPP..~..##  ≈≈≈~~~...#........~~~.## E   water elemental (ally target)  ~~~~.....##..###..~~..P. Z   manticore zombie (minion)  ~............# ##.~~~... Z   snapping turtle zombie (reaching, min…) ~~.....~...>.####..~....You throw a boomerang. _The boomerang hits the water elemental but does no damage.  Throw: 15 boomerangs {d:19}Press: ? - help, ȸiQ - select action, ( or ) - cycleShift-Dir - straight lineAim: a water elemental (ally target, 77% to hit)ɸiV  dossy the Fighter  ..........~~≈≈≈ ≈≈≈≈≈≈≈≈ Revenant of Kikubaaqudgha ******  .......E..~~~≈≈~~~~~~~≈≈ Health: 129/129 ========================  .......(..~~~≈~~~~~P~~P~ Magic: 23/23 ======================== ɸiU  .......(..PP~~P~~P~P~~~P AC: 11Str: 13Doom: 15%  .......(...~~~~~~~~~~.~~ EV: 18Int: 19  ~......(.>.P~~~~.~~~~.~~ SH: 0Dex: 9  ~......(...~~~~P...~~~~P XL: 15 Next: 68% Place: Shoals:1  ~~.....@...~~~....P..~.. Noise: ---------  Time: 27667.7 (0.0)  ~~~~...ZZ.~~~~~......... a) +3 scimitar (protect) {d:24 protect}  ≈≈~~.....†P~~PPP.~~....# Throw: 15 boomerangs {d:19}  ≈≈~~......~~~PPP.~~~.... Zot (5058) Memories (5)  ≈≈≈~~~~.......PPPɸi&..~..##  ≈≈≈~~~...#........~~~.## E   water elemental (ally target)  ~~~~.....##..###..~~..P. Z   manticore zombie (minion)  ~............# ##.~~~... Z   snapping turtle zombie (reaching, min…) ~~.....~...>.####..~....Throw: 15 boomerangs {d:19}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water elemental (ally target, 77% to hit)  You throw a boomerang. The boomerang hits the water elemental!  The water elemental is moderately damaged.ɸiP.....ɸi&.EZ.ɸis?Z.ɸi A~~ɸi_l8.7 (17 _ɸiɸi<ʸiuS~ ≈≈≈ ≈≈≈≈≈≈.≈~~~~~~~≈≈E..~~~≈~~~~~P~~P~PP~~P~~P~P~~~P....~~~~~~.>.P~~~~.~~~~.~~......@...~~~~P...~~~~P...Z.Z..~~~....P..~~~.~~~~~..........†P....#~~......~~~PPP.~~~....~.......PPP..~.≈≈≈~~~...#........~~~.##~~.....##..###..~~..P......# ##.~~~ʸi^~~ ≈≈≈ ≈≈≈≈≈≈.≈~~~~~~~≈≈E..~~~≈~~~~~P~~P~PP~~P~~P~P~~~P....~~~~~~.>.P~~~~.~~~~.~~..........~~~~P...~~~~PʸiKa8...Z.Z..~~~....P..~~~.~~~~~..........†P....#~~......~~~PPP.~~~....~.......PPP..~.≈≈≈~~~...#........~~~.##~~.....##..###..~~..Pʸi(l@.EʸimIZ.ʸivC~~~ʸix`96ʸi @EEʸi> _You rampage towards the water elemental!˸i!TW~P~~~P~~ ~~~≈≈≈ ≈≈≈≈≈≈≈~~~~~~~≈≈...~~~≈~~~~~P~~P~.E..PP~~P~~P~P~~~P...~~~~~~........>.P~~~~.~~~~.~~.....Z˸iU~P...~~~~P...Z....~~~....P..~~~.~~~~~..........†P....#~~......~~~PPP.~~~....~.......PPP..~.≈≈≈~~~...#........~~~.##˸ii Z.You rampage towards the water elemental!  You slash the water elemental!  Your weapon exudes an aura of protection.˸il Z.The water elemental is heavily damaged.˸ix8~˸iz18 705˸i0˸iU _The water elemental misses you.˸io Z.You slash the water elemental!  The water elemental is severely damaged.˸imq<Z.˸i3vT~~ ˸ixwo=1.8 (1.14˸i}˸i~] _The water elemental closely misses you.˸i7K . _The water elemental closely misses you.  You closely miss the water elemental.  The water elemental is severely damaged.The water elemental engulfs you!  Your manticore zombie bites the water elemental!  The water elemental is destroyed!˸iS E~~Z   manticore zombie (minion)Z   snapping turtle zombie (reaching, min…)˸iX 16---203˸i?a ˸id _Kikubaaqudgha accepts your kill. _You take 13 damage, and have 116/129 hp.̸ilg ̸iLi ̸ip ̸ir ̸ivz ̸i ̸iG ̸ǐ ̸i9 a~~~~~~~̸i 9=---32 _̸i ~~~≈~~~~~~~~~~~~~̸i8 ̸i P~....~̸i 22=-4.8 (21̸i* ~~~~~~~~~~~~~~~̸iu ~~~5=11 5.8 (3̸iH :0̸i ~~P~~~~~~≈~~~~~~~~~~~~~~~~~~~~~~̸i) Q~~~~~~̸iW+ 8=6.8 (449̸i1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~̸ioO ~.~~~~~†~~̸iQ 9=7.8 (58̸i V ~~~P~~~~~~~~~~~~~~~~~~̸i    ~~~~~~~~~~~~~~ ~~~.~~~~~P~~~P~  ~~~~~~~≈≈  ~~≈≈≈  ~̸i *~~~≈≈≈ ≈≈≈≈≈  ~~.~~~~≈≈~~~~~~~≈  ~~~~~~≈~~~~~P  ~...PP~~P~~P~P~  ~~~......Z.~~~~~~~~~~~.  ~~Z.>.P~~~~.~~~~.~  ~.~~~~~P...~~~~  ~~.~~~~~...P..~  ~~~~......~~~~~........  ≈~~.....†P~~PPP.  ~~.~..~~~~PPP.~~~...   ≈≈≈~~~~.....~.PPP..~..̸i AZ.̸ix @~~̸iֶ e8.8 (67̸iA ~P~~~~~~~~~~~~~~~~~~~~~~~~~~̸iT   ≈~##~~####~~## ≈~~~~~~~ ≈~~~~~~~~~~P~~~P~ ≈~~....~~~~~~~~≈≉ie N ≈~~~~~≈≈≈  ≈~~~~~≈≈≈ ≈≈≈≈≈ ≈~~.~~~~≈≈~~~~~~~ ≈~~~~~~≈~~~~~P ≈~~.........PP~~P~~P~P~ ≈~~~....Z.Z.~~~~~~~~~~~. .>.P~~~~.~~~~. ~.~~~~~P...~~~ ~~~~~.~~~~~...P..~ ~~~~......~~~~~... ≈~~.....†P~~PPP. .~..~~~~PPP.~~~..̸i KZ.̸i! @Z.̸i N~~~~̸ie9.8 (76̸iJR~##~~####~~##~~~~~~~~~~~~~~~~~~~~~~~~~...~~~~~~~~~~~~~~~~~~~̸i ^~~~†̸i8^  ≈~ )~~ ~~~  ≈~##~~####~~## ≈~~~~~~~~~~~~~~ ≈~~~~~~~~~~P~~~P~ ≈~~~~~~~~≈≈ ≉iq`~~~~~~≈≈≈  ≈~~~~~≈≈≈ ≈≈≈≈≈ ≈~~.~~~~≈≈~~~~ ≈~~........~~~~≈~~~~~P ≈~~~...Z.Z..PP~~P~~P~P~  ≈≈~~~........~~~~~~~~~~~  ≈~~~.>.P~~~~.~  ≈~~~~~.~~~~~P...~ ~.~~~~~...P ~~~~......~~~~~... ≈~~.....†P~~PPP.̸iuZ.Z.̸i}M~~~~̸i~f80.8 (85̸i ~ )~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~..~~~~~~~~~~~~~~~~~̸iƅw~~~~~̸im  ≈ ~~.. ~~ ≈~ )~~~ ~~~  ≈~##~~####~~## ≈~~~~~~~~~~~~~~ ≈~~~~~~~~~~P~~~P~ ≈~~~..~~~≈≈ ≈~~≈≈≈  ≈~~~~~~≈≈≈ ≈≈≈≈ ≈~~.....~≈≈~~~~ ̸i\≈~~...Z.Z..~~~~≈~~~~~P ≈~~~.PP~~P~~P~P  ≈≈≈~~~........~~~~~~  ≈≈~~~~.>~P~~~~.~  ≈≈~~~~~.~~~~~P...~ ~.~~~~~...P ~~~~......~~~~~...̸iKZ.̸i@Z.̸iM~~~~~̸ir=1.8 (94̸i~~~~~~~~~~~~~~~~~~~~~~~~~̸i4+: [  ~~~. ~ )~~~ ~~~ ̸i,X##~~####~~##~ ~~~~~ ~~~~~~~~P~~~P~~~~~~~~~~~~~~~~ ~......~~~~~≈≈≈ ≈≈≈≈..Z.Z..~~~~~≈≈~~~~~....~~~~≈~~~~~........PP~~P~~P~P≈...~~~~~~~.......>~P~~~~.~~P...~≈≈~~~~~.P̸i:KZ.̸i<@Z.͸i>~~͸ii2.8 (10.0)3͸i ~~~~~~~~~~..@.~~~~~~~~͸iK ~#~~~~~ [~~~.  ~~ ~~ )~~~ ~~~ ##~~####~~##~ ~~~~~ P~~~P~~~@~~..~~ ZZ..~~~~~≈≈≈ ≈≈≈≈.......~~~~~≈≈~~~~~....~~~~≈~~~~....PP~~P~~P~P≈...~~~~~~~.......>~P~~~~.~~P...~͸i_ Z.You enter the shallow water.͸ia?Z.͸ijG~~~͸il4.4 (11.62Water ͸is͸i  ≈≈~ ≈~#~~~~~ $[~~~~~  ~~ ~~~ )~~~ ~~~ ##~~####~~##~ ~~~~~ P~~~P~~~~~~ZZ.~~ ͸i......~~~~~≈≈≈ ≈≈≈≈....~~~~~≈≈~~~~~....~~~~≈~~~~....PP~~P~~P~P≈~~~........~~~~~~~>~P~~~~.~~ _Moving in this stuff is going to be slow.͸iDCZ.͸i0KZ.͸iS8~~͸ih6.0 (13.20͸iD͸i>  ≈ #~~~~~~~~~ ≈~#~~~~~~~~~  ≈~#~~~~~~~~~  ≈≈ $[~~~~~~~~~ ≈ ~~~~~~~~ ~~ ≈~ )~~~~ ~~~  ≈~##~~####~~## ≈~~~~~ ≈~~~~~~~~~~P~~~P~ ≈~~~~ZZ~~≈≈ ≈~~...~~≈≈≈  ≈~≈ ≈≈≈ ͸iX≈~~~~≈≈~~~~ ≈~~~~~~~≈~~~~~ ≈~~~.PP~~P~~P  ≈≈≈...~~~~~~͸i KZ~͸i!?Z~͸i'͸i(i7.6 (14.839͸ix0͸inP≈.≈≈≈≈ ≈≈≈≈≈≈≈~# ≈≈≈$[~~ ~~~~~~~~~~~~#)~~~~~~~~~ ~##@~####~~##~ ~~~~~~~~~~~~ ZZ~~~~~P~~~P~~~~~~~≈≈≈.....~~~~~~≈≈≈ ≈≈≈....~~~~~≈≈....~~~~≈~~~~≈....PP~~P~~P͸i~KZ~͸i?Z~͸i_\~~~~͸i(h9.2 (16.47͸iu͸i  ≈ ~~~~~.... ≈ #~ ≈~#~ ≈~#~  ≈≈≈≈≈~#~ ≈$[ ≈~~~͸i[d  ≈≈≈≈~#@~~~~~~~~~   ≈≈≈≈~##~~####~~##  ≈≈≈≈~~~ZZ~~~~~~~~~  ≈≈≈≈~~~~~~~~~~P~~~P~  ≈≈≈≈~~~~~~~≈≈  ≈≈≈≈~~..~~~≈≈≈   ≈≈≈≈~~~....~≈ ≈≈  ≈≈≈≈~~~~≈≈  ≈≈≈≈~~~~~~~≈~~~͸iAZ~͸i[+~͸i>>~ZZ   snapping turtle zombie (reaching, min…)~~....~͸ii90.8 (18.05͸i͸i5   ≈~ ~~~. ≈~~~~~~~... ≈~#~ ≈~#~ ≈~#~ ≈~#~ ≈$[  ≈≈≈≈≈≈~~  ≈≈≈≈≈≈~#)~~~~~~~~~   ≈≈≈≈≈≈~##Z~####~~##  ≈≈≈≈≈≈~~Z~~~~~~~~~~~  ≈≈≈≈≈≈~~~~~~~~~~P~~~P~  ≈≈≈≈≈≈~~~~~~~≈≈  ≈≈≈≈≈≈~~..~~≈≈  ≈≈≈≈≈≈~~~...~≈ ≈  ≈≈≈≈~~~~....~~~~~~≈≈You see here a +0 scimitar.͸iA3Z͸iC@Z~͸iJX~~Z   manticore zombie (minion)Z   snapping turtle zombie (reaching, min…)~͸itKo2.4 (19.64 _͸iR͸igm  #≈≈≈≈≈≈~#  #≈≈≈≈≈≈~~~~~... #≈≈≈≈≈≈~~~~~~~.~. #≈≈≈≈≈≈~#~~~~~~~~~͸i| #≈≈≈≈≈≈~#~~~ #≈≈≈≈≈≈~#~~ #≈≈≈≈≈≈~#~ #≈≈≈≈≈≈@[ #≈≈≈≈≈≈~~~ #≈≈≈≈≈≈~#Z~~~~~~~~~  #≈≈≈≈≈≈~##~~####~~## #≈≈≈≈≈≈~~~Z~~~~~~~~~~ #≈≈≈≈≈≈~~~~~~~~~~P~~~P~ #≈≈≈≈≈≈~~~~~~~≈≈ #≈≈≈≈≈≈~~~.~~≈  ≈≈≈≈≈≈~~~..~~≈͸igLZ~͸iAZ)͸i58~͸ith4.0 (21.22͸i͸iϿKZ~͸i͸i%f5.0 (221͸iJ͸i 1 $# .... ~~~~~~~~. ~~~~~~~~~~~~~~~#~~~~~~~[ Z~Z~~~~~~~~~ ##~~####~~##~~~~~~~~~~~~~ ~~~~~~P~~~P~~~~~#~ _You now have 1403 gold pieces (gained 15).͸iWLZ)͸i9 Z~Z~͸il(͸iW*h6.6 (23.80͸i.͸ieh~~$###~ .... ~. ~#~~~~~~ZZ~~~~~~~~~ ~~~~~~~)~~~~~~~~~##~~####~~##~ ~~~~~~~~~~~~ ~~~P~~~P~~~͸irzBZ~͸ie|?Z[͸i͸ii8.2 (25.428͸i͸i≈≈ ≈≈≈~~ ~~~$##~~#~~ ͸i~~~.... ~. ~Z#Z[~ ~~~)~~~~~~~~~ ##~~####~~##~ ~~~~~~~~~~~~P~~~P~͸ilKZ~͸i@Z~͸i͸ih9.8 (27.06͸i͸i7+&≈≈≈ ≈≈≈≈~~ ~~~~$##~~####~~~~.~ ~~~~~~. ~~~~~~~~. ~≈ZZ~#~[~~)~~~~~~~~~ ##~~####~~##~~~~~~~~~~~~~͸i)2NZ≈͸i3?Z~͸i;8~͸ie<j701.4 (28.65͸iC͸iE}W  ≈ ≈#≈ ≈#≈≈ ≈≈≈≈≈#≈≈≈≈≈≈~~ ~~~~ #≈≈≈≈≈≈$##~~#####≈≈≈≈≈≈~# #≈≈≈≈≈≈~ #≈≈≈≈≈≈~@~~~~~~~. #≈≈≈≈≈≈~#~~~~~~~~~ #≈≈≈≈≈≈Z#~~~~~~~~~ #≈≈≈≈≈Z~#~~~~~~~~~ #≈≈≈≈≈≈~#~~~~~~~~~#≈≈≈≈≈≈~[~~~~~~~~~ #≈≈≈≈≈≈~~~~~~~~~~~~ #≈≈≈≈≈≈~#)~~~~~~~~~#≈≈≈≈≈≈~##~~####~~##~͸i_NZ≈͸i׀Z~≈Z͸ir͸ih3.0 (30.23͸i͸iEn    ≈≈≈≈≈≈≈ ≈≈≈≈≈≈~~ ~~~~ $##~~##### ~~. Z#Z#~[ ~~)~~~~~~~~͸i1!~͸icKZ~͸i@Z~͸i64.6 (31.82͸i] ##############  #≈≈≈≈≈≈≈≈≈ #≈≈≈≈≈≈≈≈ #≈≈ #≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ #≈≈≈≈≈≈~~ ~~~~  #≈≈≈≈≈≈$##~~#### #≈≈≈≈≈≈@#~~~~~~~ #≈≈≈≈≈≈~~~ #≈≈≈≈≈≈~Z. #≈≈≈≈≈Z~#~ #≈≈≈≈≈≈~#~~~ #≈≈≈≈≈≈~#~ #≈≈≈≈≈≈~#~~ #≈≈≈≈≈≈~[~ #≈≈≈≈≈≈~~~͸iZ~Z≈͸is͸i(h6.2 (33.40͸i#͸i1ae############## ≈≈≈≈≈≈≈≈≈~~~~~~~~ #~~####~#~~~~~~Z~~~~~~~~ Z~~~~~~~~. ~~~~~~~~~~~~~#~~~~~~~[͸imKZ~͸i#pZ≈Z~͸iv͸ixi7.8 (35.018͸i}H~~~͸i͸if8.8 (367͸i~~~~~~~~~~~~~~~~~~~~͸iGr ################ #≈ #≈ #≈ #≈≈≈≈≈≈≈≈≈#≈≈≈≈≈≈~@~~~~~~~ #≈≈≈≈≈≈~##~~#### #≈≈≈≈≈ZZ#~~~~~~~ #≈≈≈≈≈≈~~~~~~~~~ #≈≈≈≈≈≈~~~~~~~~~.#≈≈≈≈≈≈~#~~~~~~~~~ #≈≈≈≈≈≈~#~~~~~~~~~ #≈≈≈≈≈≈~#~~~~~~~~~#≈≈≈≈≈≈~# _You now have 1426 gold pieces (gained 23).͸iwLZ~͸i͸ii10.4 (37.66͸i.c~@~~~~~~~~~͸i-m##≈#≈#≈#≈#≈≈≈≈≈≈~~#≈≈≈≈≈≈Z##~~####~#≈≈≈≈≈Z~#~~~~~~~ #≈≈≈≈≈≈~~~~~~#≈≈≈≈≈≈~~~~~~~~~~#≈≈≈≈≈≈~#~~~~~~~~~ #≈≈≈≈≈≈~#~~~~~~~~~ #≈≈≈≈≈≈~#~~~~~~~~~ ͸iV:3≈͸i<vZ~Z͸i@͸iHBh2.0 (39.24͸imI,~~####~~~~~~~~~~~~~~~~~~~͸iJ͸iǃ##≈#≈#≈#≈#≈≈≈≈≈≈~Z~#≈≈≈≈≈≈Z##~~####~#≈≈≈≈≈≈~#~~~~~~~ #≈≈≈≈≈≈~~~~~~~~~~ #≈≈≈≈≈≈~~~~~~~~#≈≈≈≈≈≈~#~~~~~~~~~ #≈≈≈≈≈≈~#~~~~~~~~~ #≈≈≈≈≈≈~#~~~~͸ik Z~͸iy~Z~Z͸i͸ih3.6 (40.83͸iҒv~~~~~~~~~~~~~~~~~~~~~~~͸i0##≈#≈#≈#≈#≈≈≈≈≈≈~ZZ~#≈≈≈≈≈≈~##~~####~~##≈≈≈≈≈≈~#~~~~~~~ #≈≈≈≈≈≈~~~~~~~~~~ #≈≈≈≈≈≈~~~~~~~~~~~#≈≈≈≈≈≈~#~~~ #≈≈≈≈≈≈~#~~ ͸i}~Z~Z͸i]͸ih5.2 (42.41͸iK͸i$##≈#≈#≈#≈~#≈≈≈≈≈≈~~ZZ~#≈≈≈≈≈≈~##~~####~~##≈≈≈≈≈≈~#~~~~~~~ #≈≈≈≈≈≈~~~~~~~~~~ #≈≈≈≈≈≈~~~~~~~~~~~#≈≈≈≈≈≈~#~~~~~~~~~ #≈≈≈≈≈≈~#~~~~~~~~~ #≈≈≈≈≈≈~#~~~~~~~~~ ͸i~Z~Z͸i:Z~͸i͸ii6.8 (44.009͸i#͸iZ##≈#≈#≈#≈Z≈~#≈≈≈≈≈≈~~~~Z~#≈≈≈≈≈≈~##~~####~~##~#≈≈≈≈≈≈~#~~~~~~~ ~##≈≈≈≈≈≈~~~~~~~~~~ #≈≈≈≈≈≈~~~~~#≈≈≈≈≈≈~#~~~~~~~~~ #≈≈≈≈≈≈~#~~~~~~~~~ #≈≈≈≈≈≈~#~~~ ͸icE≈Z͸i6eDZ~͸ii͸iih8.4 (45.68͸iZm͸iC##≈#≈#≈#≈Z≈≈≈≈≈≈~#≈≈≈≈≈≈~~~~~Z~#≈≈≈≈≈≈~##~~####~~##~#≈≈≈≈≈≈~#~~~~~~~ ~~# #≈≈≈≈≈≈~~~~ ~~~#≈≈≈≈≈≈~~~ ~~~#≈≈≈≈≈≈~#~ ~~#≈≈≈≈≈≈~#~ ~ ͸il≈ZZ~͸iѬ͸ii20.0 (47.26͸ij͸i##≈#≈#≈#≈Z≈≈≈≈≈~~~≈  #≈≈≈≈≈≈~~~~~~Z~#≈≈≈≈≈≈~##~~####~~##~#≈≈≈≈≈≈~#~~~~~~~~~~# #≈≈≈≈≈≈~~~~~~~~ #≈≈≈≈≈≈~~~~~~~#≈≈≈≈≈≈~#~~~~#~#≈≈≈≈≈≈~#~~~~#~~#≈≈≈≈≈≈~#~͸i1X~~~# ~~ ͸iUF~Z͸i;≈Z͸i2͸iyh1.6 (48.85͸i͸i1R ######################## #≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ #≈ #≈ #≈Z≈≈≈≈~~~ #≈≈≈≈≈≈~~~~~~~Z~~~~~ #≈≈≈≈≈≈~##~~####@~##~~~ #≈≈≈≈≈≈~#~~~~.~~~~~# #≈≈≈≈≈≈~~~~~~~~~~~~~~~ #≈≈≈≈≈≈~~~~~~~~~~~~~~~~~ #≈≈≈≈≈≈~#~~~~~~~~~~# ͸iT#≈≈≈≈≈≈~#~~~~~~~~~~#~ #≈≈≈≈≈≈~#~~~~~~~~~~# #≈≈≈≈≈≈~#~~~~~~~~~~# #≈≈≈≈≈≈~[~Z͸iU|≈ZZ~͸i\͸i]h3.2 (50.43͸ia͸iڬ0 ####################### ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈ ≈ ≈Z≈≈≈~~~≈≈ ≈≈≈≈≈≈~~~~~~~~Z~~~~~~~≈ ≈≈≈≈≈≈~##~~####~~##~~~ ≈≈≈≈≈≈~#~~~~.~~~@~# ≈≈≈≈≈≈~~~~~~~~~~~~~~~~~~ ≈≈≈≈≈≈~~~~~ ≈≈≈≈≈≈~#~# ≈≈≈≈≈≈~#~#~ ≈≈≈≈≈≈~#~# ~~~P ≈≈≈≈≈≈~#~# ≈≈≈≈≈≈~[~ ~ ≈≈≈≈≈≈~~~͸i޼E≈Z͸iK~Z͸iF...͸ih4.8 (52.01͸i͸i| c ###################### ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈  ≈≈~~~≈≈≈≈~~~~~~~~~Z~~~~~~≈≈≈~##~~####Z~##~~~~~≈~#~~~~..~~~~#~~~~P~~~~~~~~.~~~@~~~~~~P~~~~~~~~~~#~#~~~~~P~#~#~~#~# ~~~P~#~# ~~~~.~[~ ~~..~~~ ~~#)͸i C~Z͸i ~Z~Z͸i P......͸i'" h6.4 (53.60͸i) ͸ise  ≈≈≈~~~≈~~~~~~~~~~~~~~~~≈~##~~####~~##~~~~~≈~#~~~...~~ZZ#~~~~P~P͸iDg ~~~~~~...~~~P~~~.~~#~#~~~~~P~#~#~~~~~~P~#~#~~~~P~~#~#~~~~~.~[~~~P~~.~~~~~P~~. ͸i^v M~Z͸i҂ ....8.0 (55.24998͸ir ͸i  ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~~~~~~~~~~~~~~~~~##~~####~~##~~~~~~#~~~....~~Z#~~~~P~P~~~~~Z~~~~~~PP~~~~~~~~~~~~.@.~~~~~~~#~#~~~~~PPP~#~~#~~#~~~#~~~~P~~~~#~~~~#~~~~~..P͸iV ~[~~~~~~~~~~~~P~~..~~~~~~~~~~~~~~P~~.~#)~~~~~~~~~#~~~~~.P~##~~####~~##~͸i C~Z͸i H...͸i q9.0 (567͸iN ͸i< ~~~~~~~~~~~~~~~~~##~~####~~##~~~~~~#~~~....~~~#~~~~P~P~~~~~ZZ.~~~~PP͸i= C~~~~~~~~~~~....~~~~~~~~#~~~~~~~~~~#~@~~~PPPP~#~~~~~~~~~~#~~~~~~PP~~#~~~~~~~~~~#~~~~P~~~~#~~~~~~~~~~#~~~~~..P.~[~~~~~~~~~~~~P~~..~~~~~~~~~~~~~~P~~....#~#)~~~~~~~~~#~~~~~.P.#~##~~####~~##~P~~P~P.P~~~~~~~~~~~~~~͸iP M~Z͸iJR <.Z͸iY X..~~..͸iZ g30.0 (576͸ia J~~~~͸in Y~~~~~~~~~~~~~~~~~~~~##~~####~~##~~~~~~#~~~....~~~#~~~~P~P~~~~~~...~~~PP~~~~~~~.~~..ZZ.~~~~~~~~#~~~~~~~~~~#..~~~PPPP~#~#~~~~#~#~~~~P~~~~#~#~~~~~..P.~~[~~~~P~~....P~~~~~~~~P~~....#~#)~~~~~~~~~#~~~~~.P.# ~##~~####~~##~P~~P~P.P~~~~~~~~~~~~~~~~~P~~PPP~~P~~~P͸iY .ZYou enter the shallow water.͸iG .Z.Z͸i 7.͸iq 1.6 (58.85Water ͸i p~~~͸i  ~~~ ~~~~~~~~~~~~~~~~ ~##~~####~~##~~~~~ ~#~~~....~~~#~~~~P~P ~~~...~~~PP ~~~~~~~.~~.....~~~~~~~ ~#~~~~~~~~~~#.Z~~~PPPP~ ~#~#~Z~~~~PP~P~ ~#~#~~~@P~~~P~~ ~#~#~~~~~..P.~ ~[~~~~~~P~~....P~P ~~~~~~~~P~~....# ~#)͸iX ~~~#~~~~~.P.# . ~##~~####~~##~P~~P~P.P~ ~~~~~~~~~~~~~~~~P~~PPP~ ~~P~~~P~~~~~~~~. ~~~~~~~~~~~~~~≈≈ _Moving in this stuff is going to be slow.͸i C.Z͸i K.Z͸iC# ^....͸i$ h3.2 (60.43͸i8- N~~~~~~~~P~~~~~~P~~~~~~~͸icj V ~~~~~~~~~~~~ ##~~####~~##~~~~~ #~~~....~~~#~~~~P~P~.....~~~PP ~~~~~~.~~.....~~~~~~~ #~~~~~~~~~~#..~~~PPPP #~#~.Z~~~PP~P~~ #~#~~Z~P~~~P~~ #~#~~~~@..P.~~~ [~~~~~P~~....P.P~P~~....#P~. #)#~~~~~.P.# .. ͸i}l R##~~####~~##~P~~P~P.P~~~~~~~~~~~~~~~P~~PPP~P~~~P~~~~~~~~..~~~~~~~~~~≈≈~~~P~~~~~.~~≈≈≈͸iw M~Z͸i L....͸ib q4.2 (612͸i K~~~P~~~~~~~P~P.P~~~~~~~P~~~~~~~≈≈~~~P~~.~~͸i ##~~####~~##~~~~~≈ #~~~....~~~#~~~~P~P ͸i ~~~~~.........~~~PPP~.~~......~~~~~~ #~~~~~~~~~~#...~~PPPP~.Z~~~PP~P~~~~~~P~~~P~~~~#~~~Z...P. [~~~~P~~@...P.P ~#P~. #)#~~~~~.P.# .. ##~~####~~##~P~~P~P.P~ ~~~~~~~~~~~~~~~P~~PPP~~.~~~~~~~P~~~P~~~~~~~~..~~~~≈≈~~~P~~.~~.≈≈≈≈≈P~P~P.≈≈≈≈≈≈≈≈~~P....~͸i0 C~Z͸i .5.2 (621͸i ~~~~~~~~~~~P~P.P~~~P~~~~~~~~~~P~~~͸i.  ~~~....~~~#~~~~P~P ~~~~~.........~~~PPP~.~~......~~~~~~ #~~~~~~~~~~#...~~PPPP~.~~~~PP~P~~~~~ZP~~~P~~~#~~~Z...P.~ [~~P~~....P.P~ ~#P.. #)͸i0 o#~~~~~.P.# .. ##~~####~~##~P~~P~P.P~~~ ~~~~~~~~~~~~~~~P~~PPP~~.~~~~~~~P~~~P~~~~~~~~.~~~~≈≈~~~P~~.~~.~~≈≈≈≈≈P~P~P.~~~~~~~≈≈≈≈≈≈≈~~P....~~....~~~~~~≈≈~~~~~~~≈≈~~~~..~͸i@ C~Z͸iB K~Z͸iO Q...͸ijP f6.2 (630͸i[ "~~~~~~~~~~~~~~~~͸i ####~~##~~~~~≈≈≈≈≈≈≈ ~~~....~~~#~~~~P~P≈≈ ~~~~.........~~~PPP≈≈ ~~~~~.~~......~~~~~~≈≈ ~#...~~PPPP~≈≈≈ ~#...~~~PP~P~~≈~ ~~#~~~~P~~~P~~~ ~#~~~~Z..P.~~~~~ ~P~~Z@..P.P~~~ ~~͸i3 ,~P~~....#P...~ )~~~~~~~~~#~~~~~.P.# ..~~ #~~####~~##~P~~P~P.P~~~ ~ ~~~~~~~~~~~~~~P~~PPP~.. ~~~~~~~P~~~P~~~~~~~...~~~~~~~~~~~≈≈~~~P~~.~~ ~.~~~~~~~~~≈≈≈≈≈P~P~P~~~ ~ ~..~~~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈~~P....~͸i ....7.2 (6489͸i ~~~~~~~~~~~~~~~P~~~~~~P~~͸i ~#~~~~~~~~~~~~~͸i  ~~####~~##~~~~~≈ ....~~~#.~~~P~P≈..........~~PPP≈.~~......~~~~~~≈#...~~PPPP~≈#...~~~PP~P~~≈~#~~~~P.~~P~~#~~~~Z..P.~~~P~~Z.@.P.P~~~~P~~....#P...~~ ~#~~~~~.P.# ..~~~ ~~####~~##~P~~P~P.P~~~ ~~ ~~~~P~~PPP~.. ~ ~͸i ~~~~~~P~~~P~...~ ~ ~~~≈≈~~~P~~.~~~ ~ .~~ ͸i+ C.Z͸i4 8..͸iJ6 f8.2 (658͸i@ g~~~~~~~P.~~~...P.~~P~~~~P~~~~~~͸iIB ~~P~~P~~~͸i  ####~~##~~~~~≈ ....~~~#.~~~P~P≈..........~~PPP≈.~~......~~~~~~≈#...~~PPPP~≈#...~~~PP~P~~≈~#..~~P.~~P~~~~~≈~#~~~~...P.~~~P~~ZZ.@P.P~~~~P~~....#P...~~#~~~~~.P.# ..~~ ~####~~##~P~~P~P.P~~~~~~~. ~P~~PPP~...~~~~. ~~~~~~P~~~P~...~~.~~. ~~≈≈~~~P~~.~~~ .[40͸i m~~. ~~≈≈≈≈≈P~P~P~~~ ͸iP N.Z͸i 5.Z͸i E...͸i< f9.2 (667͸i+ ~~~~~~~~~~~~~~~͸i  ~~~~~~~~~~~≈≈≈≈≈≈≈≈ ####~~##~~~~~≈≈≈ ....~~~#..~~P~P≈≈ ~..........~~PPP≈≈.~~......~~~~~~≈≈#...~~PPPP~≈≈≈ #...~~~PP~P~~≈≈≈~#...~P.~~P~~~~~≈≈ ~#~~~~...P@~~~~~~≈ ~~~.P~~..Z.P.P~~~~≈ ~~~.~P~~.Z..#P.~ ~~~~~~~#~~~~..P.#~..~~~~ ####~~##~P~~P~P.P~~~~~~~. ~~~~~~~~~~~P~~PPP~...~~~. ~~~~~P~~~P~~~~~~~...~~.# ~~. ~~~~P~~.~~~..# ~~. 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Z   snapping turtle zombie (reaching, min…)≈≈≈≈≈P~P~P~~~..# ~ ..#≈≈≈≈≈≈≈≈≈≈≈≈~~P....~ . .~~~~~~~≈≈~~~~..~~ ~~͸i2Z͸iǵ?.Z͸iW1.Z   manticore zombie (minion)Z   snapping turtle zombie (reaching, min…)͸iݾf2.2 (694͸i͸i......~~PP ~~...~~~ ~~~~#....~PPPP#....~~PP~P~~~ ~~~~~~~#....P..~P~~~~~≈≈≈≈~ ~~~~P.#~~~....P.~~~ ~~~...~P~....ZPZP~~~~≈≈~~ ~~~.P~~....#P...~~~~~~ ~#~~~~..P.#~.@~~~~~~[ #~~##~P~~P.P.P~~~~~~~..~ ~~.... ~~~~~~~~P~~PPP~...~~.... ~~....†P~~~P~~~~~~~...~~.##.. ~~...##~~~≈≈~~~P~~.~~~..# . ~~.≈≈≈≈≈P~P~P~~~..# ~ ..##≈≈≈≈≈≈≈≈≈≈≈≈~~P....~ ....~~~~~~~≈≈~~~...~~ ~~.# ..~~~~≈~~~~~P~~P~≈≈͸i L~~~~~ ~..͸ihKZ.͸i?.Z͸i P....͸i_"f3.2 (703͸i+θi[* ~...~~~~#....~PPPP~#.~P~~~~ ~~~~~~~~#....P..~P~~~~~≈≈≈≈~~ ~~~~P.~P#~~~....PZ~~~~ ~~~...~P~.....P.P~~~~≈≈~~~ ~~~....~P~~....#PZ..~~~~~~~ ~#~~~~..P.#~..~~~~~~[##~P~~P.P.P~~~@~~~..~~ ~~.... ~~~~~~~P~~PPP~...~.....~ ~~....†P~~~P~~~~~~~....~.##..~ ~~...###~~~≈≈~~~P~~..~~..# .. ~~. ≈≈≈≈≈P~P~P~~~..# ~ ..###≈≈≈≈≈≈≈≈≈≈≈≈~~P....~ .....~~~~~~~≈≈~~~...~~ ~~.## .~~~~≈~~~~~P~~P[θi,40m~≈≈≈~~~~~ ~.. PP~~P~~P~P~≈≈≈≈ ~.θi7 .ZYou enter the shallow water.θi;9C.Zθip:K.ZθiDθiE4.8 (72.01Water θi*Nθi9f ~#....~PPPP~~#.~P~~~~~~~~~~~~~~#....P..~P~~~~~≈≈≈≈~~~~~~~P.~P#~~~....P.~~~~~~~~...~P~.....P.P~~~~≈≈~~~~~~~....~≈P~~....#PZ..~~~~~~~m~≈#~~~~..P.#~.Z~~~~~~[##~P~~P.P.P~~~~~~~..~~~~~......~~~~~P~~PPP~...@.....~~~~....† P~~~P~~~~~~~....~.##..~~~~...### ~~~~≈≈~~~P~~..~~..# ..~~~. ≈≈≈≈≈P~P~P~~~..# ~ ..###≈≈≈≈≈≈≈≈≈≈≈≈~~P....~ ......θi?~~~~~~~≈≈~~~...~~ ~~.##. m   merfolk siren (polearm, asleep)≈~~~~~P~~P~≈≈≈~~~~~ ~.. Z   manticore zombie (minion)PP~~P~~P~P~≈≈≈≈ ~.Z   snapping turtle zombie (reaching, min…)~~~~~~~~~~~.~~P~P≈≈≈≈≈ ..... # _Moving in this stuff is going to be slow.θi  You encounter a merfolk siren. It is wielding a +4 spear.θi<.Zθi6D.Zθim.., ally …)θi^o6.4 (73.60 _θiθiT _Health restored: 129ϸi3 ~~#....~PPPP~≈≈≈≈≈≈≈≈≈~~ dossy the Fighter ~~#.....~PP~P~~≈≈≈≈≈≈~~~~~~~~~~~~ Revenant of Kikubaaqudgha ****** ~~#....P..~P~~~~~≈≈≈≈~~~~~~~P.~P~ Health: 129/129 ======================== ϸi;6 ~~#~~~....P.~~~~~~≈≈~~~~~~~....~P Magic: 23/23 ======================== ~~~~P~.....P.P~.~~≈≈~~~~~~~....~≈ AC: 11Str: 13Doom: 15% ~~~~P~~....#P.Z.~~~~~~*m~~~~....≈ EV: 18Int: 19 ~~#~~~~..P.#~..Z~~~~**~~~~~~[.... SH: 0Dex: 9 ~##~P~~P.P.P~~~.~~**.~~~~~......~ XL: 15 Next: 68% Place: Shoals:1 ~~~~~~P~~PPP~...@*....~~~~....†.. Noise: ---------  Time: 27746.4 (0.0) P~~~P~~~~~~~....~.##..~~~~...###. a) +3 scimitar (protect) {d:24 protect} ~~~~≈≈~~~P~~..~ϸi8 ~..# ..~~~. ## Throw: 15 boomerangs {d:19} ~~~≈≈≈≈≈P~P~P~~~..# ~ ..#### Zot (4980) Memories (5) Water ~~~≈≈≈≈≈≈≈≈≈≈≈≈~~P....~ ...... ~~~~≈≈~~~~~~~≈≈~~~...~~ ~~.##. m   merfolk siren (polearm, asleep, ally …)~~~~≈~~~~~P~~P~≈≈≈~~~~~ ~.. ## Z   manticore zombie (minion) .PP~~P~~P~P~~~P~≈≈≈≈≈≈≈ ~... # Z   snapping turtle zombie (reaching, min…).~~~~~~~~~~~.~~P~P≈≈≈≈≈ ..... # _You encounter a merfolk siren. It is wielding a +4 spear. _Health restored: 129Throw: 15 boomerangs {d:19}Press: ? - help, Q - selecϸi9 t action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk siren, wielding a +4 spear (asleep, ally target, 98% to hit)ϸi\ ~~#....~PPPP~≈≈≈≈≈≈≈≈≈~~ dossy the Fighter ~~#.....~PP~P~~≈≈≈≈≈≈~~~~~~~~~~~~ Revenant of Kikubaaqudgha ****** ~~#....P..~P~~~~~≈≈≈≈~~~~~~~P.~P~ Health: 129/129 ======================== ~~#~~~....P.~~~~~~≈≈~~~~~~~....~P Magic: 23/23 ======================== ~~~~P~.....P.P~.~~≈≈~~~~~~~....~≈ AC: 11ϸi)_ Str: 13Doom: 15% ~~~~P~~....#P.Z.~~~~~~(m~~~~....≈ EV: 18Int: 19 ~~#~~~~..P.#~..Z~~~~((~~~~~~[.... SH: 0Dex: 9 ~##~P~~P.P.P~~~.~~((.~~~~~......~ XL: 15 Next: 68% Place: Shoals:1 ~~~~~~P~~PPP~...@(....~~~~....†.. Noise: ---------  Time: 27746.4 (0.0) P~~~P~~~~~~~....~.##..~~~~...###. a) +3 scimitar (protect) {d:24 protect} ~~~~≈≈~~~P~~..~~..# ..~~~. ## Throw: 15 boomerangs {d:19} ~~~≈≈≈≈≈P~P~P~~~..# ~ ..#### Zot (4980) Memories (5) ϸi` Water ~~~≈≈≈≈≈≈≈≈≈≈≈≈~~P....~ ...... ~~~~≈≈~~~~~~~≈≈~~~...~~ ~~.##. m   merfolk siren (polearm, ally target) ~~~~≈~~~~~P~~P~≈≈≈~~~~~ ~.. ## Z   manticore zombie (minion) .PP~~P~~P~P~~~P~≈≈≈≈≈≈≈ ~... # Z   snapping turtle zombie (reaching, min…).~~~~~~~~~~~.~~P~P≈≈≈≈≈ ..... #Throw: 15 boomerangs {d:19}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk siren, wielding a +4 spear (asleep, ally target, 98% to hit)  You throw a boomerang. The boomerang hits the merfolk siren!  The merfolk siren shouts!ϸi ]~m~~~..ϸi Aim: a merfolk siren, wielding a +4 spear (asleep, ally target, 98% to hit)  You throw a boomerang. The boomerang hits the merfolk siren!  The merfolk siren shouts!  The merfolk siren is moderately wounded.  The merfolk siren chants a haunting song.  You are mesmerised by the merfolk siren!ϸi /  --more--иi^O<~Zиi+QD.Zиi7^_PP~P~~.~P~~~~.P.~~~~.P.P~.P..P.#~..~P.P~~~.PPP~...~~~....P~~..~~~P~P~~~~~~~~≈≈~~~..mesmerising, …)~P~~P~≈≈≈~~~P~~~P~иi` =7.4 (179Mesm Water _иigиihѸij~~#....~PPPP~≈≈≈≈≈≈≈≈≈~~ dossy the Fighter ~~#.....~PP~P~~≈≈≈≈≈≈~~~~~~~~~~~~ Revenant of Kikubaaqudgha ****** ~~#....P..~P~~~~~≈≈≈≈~~~~~~~P.~P~ Health: 129/129 ======================== ѸiN~~#~~~....P.~~~~~~≈≈~~~~~~~....~P Magic: 23/23 ======================== ~~~~P~.....P.P~.~~≈≈~~~~~~~....~≈ AC: 11Str: 13Doom: 15% ~~~~P~~....#P..Z~~~~~~*m~~~~....≈ EV: 18Int: 19 ~~#~~~~..P.#~..~Z~~~**~~~~~~[.... SH: 0Dex: 9 ~##~P~~P.P.P~~~.~~**.~~~~~......~ XL: 15 Next: 68% Place: Shoals:1 ~~~~~~P~~PPP~...@*....~~~~....†.. Noise: =--------  Time: 27747.4 (0.0) P~~~P~~~~~~~....~.##..~~~~...###. a) +3 scimitar (protect) {d:24 protect} ~~~~≈≈~~~P~~..~~..# ..~~~. ## Throw: 15 boomerangs {d:19} ~~~≈≈≈≈≈ѸiΞ3P~P~P~~~..# ~ ..#### Zot (4979) Memories (5) Mesm Water ~~~≈≈≈≈≈≈≈≈≈≈≈≈~~P....~ ...... ~~~~≈≈~~~~~~~≈≈~~~...~~ ~~.##. m   merfolk siren (polearm, mesmerising, …)~~~~≈~~~~~P~~P~≈≈≈~~~~~ ~.. ## Z   manticore zombie (minion) .PP~~P~~P~P~~~P~≈≈≈≈≈≈≈ ~... # Z   snapping turtle zombie (reaching, min…).~~~~~~~~~~~.~~P~P≈≈≈≈≈ ..... # _You are mesmerised by the merfolk siren!Throw: 15 boomerangs {d:19}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk siren, wielding a +4 spear (moderately wounded, mesmerising,  ally target, 62% to hit)Ѹi|~~#....~PPPP~≈≈≈≈≈≈≈≈≈~~ dossy the Fighter ~~#.....~PP~P~~≈≈≈≈≈≈~~~~~~~~~~~~ Revenant of Kikubaaqudgha ****** ~~#....P..~P~~~~~≈≈≈≈~~~~~~~P.~P~ Health: 129/129 ======================== ~~#~~~....P.~~~~~~≈≈~~~~~~~....~P Magic: 23/23 ======================== ~~~~P~.....P.P~.~~≈≈~~~~~~~....~≈ AC: 11Str: 13Doom: 15% ~~~~P~~....#P..Z~~~~~~(m~~~~....≈ EV: 18Int: 19 Ѹi ~~#~~~~..P.#~..~Z~~~((~~~~~~[.... SH: 0Dex: 9 ~##~P~~P.P.P~~~.~~((.~~~~~......~ XL: 15 Next: 68% Place: Shoals:1 ~~~~~~P~~PPP~...@(....~~~~....†.. Noise: =--------  Time: 27747.4 (0.0) P~~~P~~~~~~~....~.##..~~~~...###. a) +3 scimitar (protect) {d:24 protect} ~~~~≈≈~~~P~~..~~..# ..~~~. ## Throw: 15 boomerangs {d:19} ~~~≈≈≈≈≈P~P~P~~~..# ~ ..#### Zot (4979) Memories (5) Mesm Water ~~~≈≈≈≈≈≈≈≈≈≈≈≈~~P....~ ...... ~~~~≈≈~~~~~~~≈≈~~~...~~ ~~.##. m   merfolk siren (polearm, mesmerising, …)~~~~≈~~~~~P~~P~≈≈≈~~~~~ ~.. ## [0;10;ѸiI01mZ   manticore zombie (minion) .PP~~P~~P~P~~~P~≈≈≈≈≈≈≈ ~... # Z   snapping turtle zombie (reaching, min…).~~~~~~~~~~~.~~P~P≈≈≈≈≈ ..... #Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk siren, wielding a +4 spear (moderately wounded, mesmerising,  ally target, 62% to hit)  You throw a boomerang. The boomerang hits the merfolk siren.  The merfolk siren is heavily wounded.ѸiՑ\~~~~..Ѹi5.ZShift-Dir - straight line  Aim: a merfolk siren, wielding a +4 spear (moderately wounded, mesmerising,  ally target, 62% to hit)  You throw a boomerang. The boomerang hits the merfolk siren.  The merfolk siren is heavily wounded.  The merfolk siren chants its luring song.ѸiJ......Ѹism-8.4 (18ѸiѸiAU _Your snapping turtle zombie is mesmerised by the merfolk siren!Ѹip~~#....~PPPP~≈≈≈≈≈≈≈≈≈~~ dossy the Fighter ~~#.....~PP~P~~≈≈≈≈≈≈~~~~~~~~~~~~ Revenant of Kikubaaqudgha ****** ~~#....P..~P~~~~~≈≈≈≈~~~~~~~P.~P~ Health: 129/129 ======================== ~~#~~~....P.~~~~~~≈≈~~~~~~~....~P Magic: 23/23 ======================== ~~~~P~.....P.P~.~~≈≈~~~~~~~....~≈ AC: 11Str: 13Doom: 15% ~~~~P~~....#P...Z~~~~~*m~~~~....≈ EV: 18Int: 19 ~~#~~~~..P.#....Z~~~**~~~~~~[.... SH: 0Dex: 9 ~##~P~~P.P.P~~~.~~**.~~~~~......~ XL: 15 Next: 68% Place: Shoals:1 Ѹi~~~~~~~P~~PPP~...@*....~~~~....†.. Noise: ---------  Time: 27748.4 (0.0) P~~~P~~~~~~~......##..~~~~...###. a) +3 scimitar (protect) {d:24 protect} ~~~~≈≈~~~P~~..~~..# ..~~~. ## Throw: 15 boomerangs {d:19} ~~~≈≈≈≈≈P~P~P~~~..# ~ ..#### Zot (4978) Memories (5) Mesm Water ~~~≈≈≈≈≈≈≈≈≈≈≈≈~~P....~ ...... ~~~~≈≈~~~~~~~≈≈~~~...~~ ~~.##. m   merfolk siren (polearm, mesmerising, …)~~~~≈~~~~~P~~P~≈≈≈~~~~~ ~.. ## Z   manticore zombie (minion) .PP~~P~~P~P~~~P~≈≈≈≈≈≈≈ ~... # Z   snapping turtle zombie (reaching, min…).~~~~~~~~~~~.~~P~P≈≈≈≈≈ ..... # [40Ѹi*m_Your snapping turtle zombie is mesmerised by the merfolk siren!  Throw: 15 boomerangs {d:19}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk siren, wielding a +4 spear (heavily wounded, mesmerising, ally  target, 62% to hit)ҸiB~~#....~PPPP~≈≈≈≈≈≈≈≈≈~~ dossy the Fighter ~~#.....~PP~P~~≈≈≈≈≈≈~~~~~~~~~~~~ Revenant of Kikubaaqudgha ****** ~~#....P..~P~~~~~≈≈≈≈~~~~~~~P.~P~ Health: 129/129 ======================== ~~#~~~....P.~~~~~~≈≈~~~~~~~....~P Magic: 23/23 ======================== ~~~~P~.....P.P~.~~≈≈~~~~~~~....~≈ AC: 11Str: 13Ҹi Doom: 15% ~~~~P~~....#P...Z~~~~~(m~~~~....≈ EV: 18Int: 19 ~~#~~~~..P.#....Z~~~((~~~~~~[.... SH: 0Dex: 9 ~##~P~~P.P.P~~~.~~((.~~~~~......~ XL: 15 Next: 68% Place: Shoals:1 ~~~~~~P~~PPP~...@(....~~~~....†.. Noise: ---------  Time: 27748.4 (0.0) P~~~P~~~~~~~......##..~~~~...###. a) +3 scimitar (protect) {d:24 protect} ~~~~≈≈~~~P~~..~~..# ..~~~. ## Throw: 15 boomerangs {d:19} ~~~≈≈≈≈≈P~P~P~~~..# ~ ..#### Zot (4978) Memories (5) Mesm Water ~~~≈≈≈≈≈≈≈≈≈≈≈≈~~P....~ ...... ~~~~≈≈~~~~~~~≈≈~~~...~~ ~~.##. Ҹi Hm   merfolk siren (polearm, mesmerising, …)~~~~≈~~~~~P~~P~≈≈≈~~~~~ ~.. ## Z   manticore zombie (minion) .PP~~P~~P~P~~~P~≈≈≈≈≈≈≈ ~... # Z   snapping turtle zombie (reaching, min…).~~~~~~~~~~~.~~P~P≈≈≈≈≈ ..... #Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk siren, wielding a +4 spear (heavily wounded, mesmerising, ally  target, 62% to hit)  You throw a boomerang. The boomerang hits the merfolk siren!  The merfolk siren is severely wounded.Ҹiߘ\~~~~..Ҹi;~m~Ҹi., dazed)Aim: a merfolk siren, wielding a +4 spear (heavily wounded, mesmerising, ally  target, 62% to hit)  You throw a boomerang. The boomerang hits the merfolk siren!  The merfolk siren is severely wounded.The merfolk siren chants its luring song.  Your snapping turtle zombie's trance deepens.Ҹie9.4 (17ҸiҸiO _Your manticore zombie is mesmerised by the merfolk siren!ҸiI p~~#....~PPPP~≈≈≈≈≈≈≈≈≈~~ dossy the Fighter ~~#.....~PP~P~~≈≈≈≈≈≈~~~~~~~~~~~~ Revenant of Kikubaaqudgha ****** ~~#....P..~P~~~~~≈≈≈≈~~~~~~~P.~P~ Health: 129/129 ======================== ~~#~~~....P.~~~~~~≈≈~~~~~~~....~P Magic: 23/23 ======================== ~~~~P~.....P.P~.~~≈≈~~~~~~~....~≈ AC: 11Str: 13Doom: 15% ҸiK ~~~~P~~....#P...Z~~~~~~~~~~~....≈ EV: 18Int: 19 ~~#~~~~..P.#....Z~~~**m~~~~~[.... SH: 0Dex: 9 ~##~P~~P.P.P~~..~***.~~~~~......~ XL: 15 Next: 68% Place: Shoals:1 ~~~~~~P~~PPP~...@.....~~~~....†.. Noise: ---------  Time: 27749.4 (0.0) P~~~P~~~~~~~......##..~~~~...###. a) +3 scimitar (protect) {d:24 protect} ~~~~≈≈~~~P~~..~~..# ..~~~. ## Throw: 15 boomerangs {d:19} ~~~≈≈≈≈≈P~P~P~~~..# ~ ..#### Zot (4977) Memories (5) Mesm Water ~~~≈≈≈≈≈≈≈≈≈≈≈≈~~P....~ ...... ~~~~≈≈~~~~~~~≈≈~~~...~~ ~~.##. m   [0;10;1ҸiM mmerfolk siren (polearm, mesmerising, …)~~~~≈~~~~~P~~P~≈≈≈~~~~~ ~.. ## Z   manticore zombie (minion, dazed) .PP~~P~~P~P~~~P~≈≈≈≈≈≈≈ ~... # Z   snapping turtle zombie (reaching, min…).~~~~~~~~~~~.~~P~P≈≈≈≈≈ ..... # _Your manticore zombie is mesmerised by the merfolk siren!  Throw: 15 boomerangs {d:19}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk siren, wielding a +4 spear (severely wounded, mesmerising, ally  target, 62% to hit)Ҹi> i~~#....~PPPP~≈≈≈≈≈≈≈≈≈~~ dossy the Fighter ~~#.....~PP~P~~≈≈≈≈≈≈~~~~~~~~~~~~ Revenant of Kikubaaqudgha ****** ~~#....P..~P~~~~~≈≈≈≈~~~~~~~P.~P~ Health: 129/129 ======================== ~~#~~~....P.~~~~~~≈≈~~~~~~~....~P Magic: 23/23 ======================== ~~~~P~.....P.P~.~~≈≈~~~~~~~....~≈ AC: 11Str: 13Doom: 15% ~~~~P~~....#P...Z~~~~~~(~~~~....≈ EV: 18Int: 19 ~~#~~~~..P.#....Z~~~(((~~~~~[.... SH: 0Dex: 9 Ҹi@ ~##~P~~P.P.P~~..~(((.~~~~~......~ XL: 15 Next: 68% Place: Shoals:1 ~~~~~~P~~PPP~...@.....~~~~....†.. Noise: ---------  Time: 27749.4 (0.0) P~~~P~~~~~~~......##..~~~~...###. a) +3 scimitar (protect) {d:24 protect} ~~~~≈≈~~~P~~..~~..# ..~~~. ## Throw: 15 boomerangs {d:19} ~~~≈≈≈≈≈P~P~P~~~..# ~ ..#### Zot (4977) Memories (5) Mesm Water ~~~≈≈≈≈≈≈≈≈≈≈≈≈~~P....~ ...... ~~~~≈≈~~~~~~~≈≈~~~...~~ ~~.##. m   merfolk siren (polearm, mesmerising, …)~~~~≈~~~~~P~~P~≈≈≈~~~~~ ~.. ## Z   manticore zombie (minion, dazed) .PP~~P~~P~P~~~P~≈≈≈≈≈≈≈ ~... # Z[39;ҸiB 49m   snapping turtle zombie (reaching, min…).~~~~~~~~~~~.~~P~P≈≈≈≈≈ ..... #Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk siren, wielding a +4 spear (severely wounded, mesmerising, ally  target, 62% to hit)  You throw a boomerang.  The boomerang completely misses the merfolk siren.Ҹi V~~~m~~.Ҹi' 1m~ҸiQ ^..~P.Ҹi m50.4 (16 _Ҹi6 Ҹiw ӸiP>~~#....~PPPP~≈≈≈≈≈≈≈≈≈~~ dossy the Fighter ~~#.....~PP~P~~≈≈≈≈≈≈~~~~~~~~~~~~ Revenant of Kikubaaqudgha ****** ~~#....P..~P~~~~~≈≈≈≈~~~~~~~P.~P~ Health: 129/129 ======================== ~~#~~~....P..~~~~~≈≈~~~~~~~....~P Magic: 23/23 ======================== ~~~~P~.....P.P~.~~≈≈~~~~~~~....~≈ AC: 11Str: 13Doom: 15% ~~~~P~~....#P...Z~~~~~~~~~~~....≈ EV: 18Int: 19 ~~#~~~~..P.#....Z~~~*m~~~~~~[.... SH: 0ӸiRDex: 9 ~##~P~~P.P.P~~..~~**.~~~~~......~ XL: 15 Next: 68% Place: Shoals:1 ~~~~~~P~~PPP~...@*....~~~~....†.. Noise: ---------  Time: 27750.4 (0.0) P~~~P~~~~~~~......##..~~~~...###. a) +3 scimitar (protect) {d:24 protect} ~~~~≈≈~~~P~~..~~..# ..~~~. ## Throw: 15 boomerangs {d:19} ~~~≈≈≈≈≈P~P~P~~~..# ~ ..#### Zot (4976) Memories (5) Mesm Water ~~~≈≈≈≈≈≈≈≈≈≈≈≈~~P....~ ...... ~~~~≈≈~~~~~~~≈≈~~~...~~ ~~.##. m   merfolk siren (polearm, mesmerising, …)~~~~≈~~~~~P~~P~≈≈≈~~~~~ ~.. ## Z   manticore zombie (minion, dazed) .PP~~P~~P~P~~~P~≈≈≈≈≈≈≈ ~... # [ӸiT 42mZ   snapping turtle zombie (reaching, min…).~~~~~~~~~~~.~~P~P≈≈≈≈≈ ..... # _The boomerang completely misses the merfolk siren.Throw: 15 boomerangs {d:19}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk siren, wielding a +4 spear (severely wounded, mesmerising, ally  target, 62% to hit)Ӹi ~~#....~PPPP~≈≈≈≈≈≈≈≈≈~~ dossy the Fighter ~~#.....~PP~P~~≈≈≈≈≈≈~~~~~~~~~~~~ Revenant of Kikubaaqudgha ****** ~~#....P..~P~~~~~≈≈≈≈~~~~~~~P.~P~ Health: 129/129 ======================== ~~#~~~....P..~~~~~≈≈~~~~~~~....~P Magic: 23/23 ======================== ~~~~P~.....P.P~.~~≈≈~~~~~~~....~≈ AC: 11ӸiStr: 13Doom: 15% ~~~~P~~....#P...Z~~~~~~~~~~~....≈ EV: 18Int: 19 ~~#~~~~..P.#....Z~~~(m~~~~~~[.... SH: 0Dex: 9 ~##~P~~P.P.P~~..~~((.~~~~~......~ XL: 15 Next: 68% Place: Shoals:1 ~~~~~~P~~PPP~...@(....~~~~....†.. Noise: ---------  Time: 27750.4 (0.0) P~~~P~~~~~~~......##..~~~~...###. a) +3 scimitar (protect) {d:24 protect} ~~~~≈≈~~~P~~..~~..# ..~~~. ## Throw: 15 boomerangs {d:19} ~~~≈≈≈≈≈P~P~P~~~..# ~ ..#### Zot (4976) Memories (5) Mesm Water ~~~≈≈≈≈≈≈≈≈≈≈≈≈~~P....~ ...... ~~~~≈≈~~~~~~~≈≈~~~...~~ ~~.##. m[3Ӹi;7m   merfolk siren (polearm, mesmerising, …)~~~~≈~~~~~P~~P~≈≈≈~~~~~ ~.. ## Z   manticore zombie (minion, dazed) .PP~~P~~P~P~~~P~≈≈≈≈≈≈≈ ~... # Z   snapping turtle zombie (reaching, min…).~~~~~~~~~~~.~~P~P≈≈≈≈≈ ..... #Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk siren, wielding a +4 spear (severely wounded, mesmerising, ally  target, 62% to hit)  You throw a boomerang. The boomerang hits the merfolk siren.  The merfolk siren is almost dead.Ӹi^S~...Ӹi~Aim: a merfolk siren, wielding a +4 spear (severely wounded, mesmerising, ally  target, 62% to hit)  You throw a boomerang. The boomerang hits the merfolk siren.  The merfolk siren is almost dead.The merfolk siren chants its luring song.  Your snapping turtle zombie's trance deepens.Ӹi^n==1.4 (15ӸiÌӸi8= _Your manticore zombie's trance deepens.Ӹi~~#....~PPPP~≈≈≈≈≈≈≈≈≈~~ dossy the Fighter ~~#.....~PP~P~~≈≈≈≈≈≈~~~~~~~~~~~~ Revenant of Kikubaaqudgha ****** ~~#....P..~P~~~~~≈≈≈≈~~~~~~~P.~P~ Health: 129/129 ======================== ~~#~~~....P..~~~~~≈≈~~~~~~~....~P Magic: 23/23 ======================== ~~~~P~.....P.P~.~~≈≈~~~~~~~....~≈ AC: 11Ӹi.Str: 13Doom: 15% ~~~~P~~....#P...Z~~~~~~~~~~~....≈ EV: 18Int: 19 ~~#~~~~..P.#....Z~~~*m~~~~~~[.... SH: 0Dex: 9 ~##~P~~P.P.P~~..~~**.~~~~~......~ XL: 15 Next: 68% Place: Shoals:1 ~~~~~~P~~PPP~...@*....~~~~....†.. Noise: ==-------  Time: 27751.4 (0.0) P~~~P~~~~~~~......##..~~~~...###. a) +3 scimitar (protect) {d:24 protect} ~~~~≈≈~~~P~~..~~..# ..~~~. ## Throw: 15 boomerangs {d:19} ~~~≈≈≈≈≈P~P~P~~~..# ~ ..#### Zot (4975) Memories (5) Mesm Water ~~~≈≈≈≈≈≈≈≈≈≈≈≈~~P....~ ...... ~~~~≈≈~~~~~~~≈≈~~~...~~ ~~.##.[4Ӹi.0m m   merfolk siren (polearm, mesmerising, …)~~~~≈~~~~~P~~P~≈≈≈~~~~~ ~.. ## Z   manticore zombie (minion, dazed) .PP~~P~~P~P~~~P~≈≈≈≈≈≈≈ ~... # Z   snapping turtle zombie (reaching, min…).~~~~~~~~~~~.~~P~P≈≈≈≈≈ ..... # _Your manticore zombie's trance deepens.  Throw: 15 boomerangs {d:19}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk siren, wielding a +4 spear (almost dead, mesmerising, ally  target, 62% to hit)Ըi~~#....~PPPP~≈≈≈≈≈≈≈≈≈~~ dossy the Fighter ~~#.....~PP~P~~≈≈≈≈≈≈~~~~~~~~~~~~ Revenant of Kikubaaqudgha ****** ~~#....P..~P~~~~~≈≈≈≈~~~~~~~P.~P~ Health: 129/129 ======================== ~~#~~~....P..~~~~~≈≈~~~~~~~....~P Magic: 23/23 ======================== ~~~~P~.....P.P~.~~≈≈~~~~~~~....~≈ AC: 11ԸiStr: 13Doom: 15% ~~~~P~~....#P...Z~~~~~~~~~~~....≈ EV: 18Int: 19 ~~#~~~~..P.#....Z~~~~)~~~~~~[.... SH: 0Dex: 9 ~##~P~~P.P.P~~..~~...~~~~~......~ XL: 15 Next: 68% Place: Shoals:1 ~~~~~~P~~PPP~...@.....~~~~....†.. Noise: ==-------  Time: 27751.4 (0.0) P~~~P~~~~~~~......##..~~~~...###. a) +3 scimitar (protect) {d:24 protect} ~~~~≈≈~~~P~~..~~..# ..~~~. ## Throw: 15 boomerangs {d:19} ~~~≈≈≈≈≈P~P~P~~~..# ~ ..#### Zot (4975) Memories (5) Mesm Water ~~~≈≈≈≈≈≈≈≈≈≈≈≈~~P....~ ...... ~~~~≈≈~~~~~~~≈≈~~~...~~ ~~.##. mԸif[37m   merfolk siren (polearm, mesmerising, …)~~~~≈~~~~~P~~P~≈≈≈~~~~~ ~.. ## Z   manticore zombie (minion, dazed) .PP~~P~~P~P~~~P~≈≈≈≈≈≈≈ ~... # Z   snapping turtle zombie (reaching, min…).~~~~~~~~~~~.~~P~P≈≈≈≈≈ ..... #You throw a boomerang.  The boomerang hits the merfolk siren and shatters for extra damage!  You are no longer mesmerised.You kill the merfolk siren!Kikubaaqudgha accepts your kill.You hear a splash.ԸiP((((Z   manticore zombie (minion, dazed)Z   snapping turtle zombie (reaching, min…)ԸiGwPP~P~~.~P~~~~.P..~~~.P.P~.P...P.#....Z~~~~P.P~...~~..PPP~...@.~~~....P~~..~~~P~P~~~~~P.~~~~≈≈~~~..~P~~P~≈≈≈~~~P~~~P~Ըi}9--2.4 (144 _Ըi~~~~~~≈≈≈≈~~~≈≈~~~≈≈~~~~~~~~~~~~~~~≈≈~~~P~~ԸiJԸiڱ C#....~PPPP~≈~ ~≈ ~#.....~PP~P~~≈≈≈≈≈≈~~~~≈ ~#....P..~P~~~~~≈≈≈≈~~~~~~~P.~P~≈ ~#~~~....P..~~~~~≈≈~~~~~~~....~P~P~.....P.P~.~~≈≈~~~~~~~....~≈P~~....#P...Z~~~~~~~~~~~....≈ ~#~~~~..P.#....Z~~~~)~~.~~~[....≈ ##~P~~P.P.P~...~~...~~~~~......~≈P~~PPP~...~@....~~~~....†. Ըi 0~~~P~~~~~~~......##..~~~~...###.≈≈~~~P~~..~~..# ..~~~. ##.≈≈≈≈≈P~P~P~~~..# ~ ..#≈~~P....~ .≈≈~≈≈~~~...~~ ~~.##.≈~~~~~P~~P~≈≈≈~~~~~ ~.. ##. PP~~P~~P~P~~~P~≈ ~... #. ~.~~P~P≈≈≈≈≈ ..... #.Ըi! Ըi --33Ըi ~~~~≈≈≈≈~~~~~~≈≈~~≈≈~~~~~~~Ըi ~P~~~~~≈≈~~~≈≈≈~~Ըi ոis#....~PPPP~≈~ ~≈~ #.....~PP~P~~≈≈≈≈≈≈~~~~≈~ #....P..~P~~~~~≈≈≈≈~~~~~~~P.~P~≈ #~~~....P..~~~~~≈≈~~~~~~~....~P~≈P~.....P.P~.~~≈≈~~~~~~~....~≈P~~....#P...Z~~~~~~~~~~~....≈ #~~~~..P.#....Z~~~~)~~..~~[....≈ #ոi ~P~~P.P.P~...~~...~~~~.......~≈P~~PPP~...~.@...~~~.....†...~P~~~~~~~......##..~~~....###.≈≈~~~P~~..~~..# ..~~.. ##. ~≈≈≈≈≈P~P~P~~~..# .~~~ ..#####. ~≈~~P....~~≈≈ .≈≈~~~~~~~≈≈~~~...~~ ≈≈ ~~.##.≈~~~~~P~~P~≈≈≈~~~~~ ≈~.. ##. P~~P~~P~P~~~P~≈ ~... #..~~P~P≈≈≈≈≈ ..... #.ոiE...ոi`42ոiu~P~~~~~~~≈≈≈≈~~~~~~≈≈~~~~~~~~~~~~~~~)~~~~~~~~~~~~~~ոiJոiU....~PPPP~≈~ ~≈~. .....~PP~P~~≈≈≈≈≈≈~~~~≈~. ....P..~P.~~~~≈≈≈≈~~~~~~~P.~P~≈≈~ ~~~....P..~~~~~≈≈~~~~~~.....~P~≈~ ~P~.....P.P~.~~≈≈~~~.~~~....~≈ ~P~~....#P...Z~~~~~~~~~~~....≈ ~~~~..P.#....Z~~~~)~~..~~[....≈ ~P~~P.P.P~...~~...~~~~.~≈P~~PPP~...~..@..~~~.....†...~ ~P~ոiC......##..~~~....###. ~≈≈~~~P~~..~~..# #..~~.. ##. ≈≈≈≈≈P~P~P~~~..# ..~~~...#####.~ ≈~~P....~~≈≈~.~ ~≈≈~≈≈~~....~~~≈≈~~~.##. ~≈~~~~~P~~P~≈≈≈~~~~~≈≈≈~.. ##. ~~P~~P~P~~~P~≈≈≈~... #..~.~~P~P≈≈≈≈≈ ..... #..~ոiV.....ոiz`51ոi ~~~~~~~~~~~≈≈~~~.~~~~~~....~...~~~~~~~~~~~~~~ոi n~~≈≈~~~ոi ոim ~~~~~≈≈ ~≈PPP~PPPP~≈≈≈P~~P~ ~≈~.~PP~P~~≈≈≈≈≈≈~~~~~~.~~~~~≈~.. ...P..~P.~~~~≈≈~.P.~P~≈≈~. ~~....P..~~~~~≈≈~~~~~......~P~≈~. ոi kP~.....P.P~.~~≈≈~~~.~~~....~≈≈≈≈. P~~....#P...Z~~~~~~~~~~.....≈≈ ~~~..P.#....Z~~~~)~~..~.[....≈ P~~P.P.P~....~..@~~~~.......~≈≈≈≈ ~~P~~PPP...~~~.....†...~~ P~~~~~~~......##..~~~....###..~~~P~~..~~..###..~~... ##....P~P~P~~...# ..~~~...#####.~ ≈≈≈≈≈≈≈≈≈≈≈~~P.....~≈≈~........~~ ≈~~≈≈~~.....~~≈≈~.~.##....~ ≈~~~~~P~~P~≈≈≈~~~~~≈≈≈~~. ##. ~P~~P~P~~~P~≈≈≈≈≈≈≈≈≈≈~... #..~ոi]........ոi "`60ոi,D~~~~~~~~~~~~.~~~)~~~~~~~ոil/ָi>~~PPP≈≈  ~~~~~~≈≈≈PPPPP ~≈PPP~PPPP~≈≈≈P~~P~P ~≈~..P~PP~P~~≈≈≈≈≈≈~~~~~~..~~~~≈~.. ..P..~P.~~~~≈≈~~.P.~P~≈≈~. ~....P..~~~~~≈≈~~~~.......~P~≈~. ~.....P.P..~~≈≈~~~.~~.....~≈≈≈≈......#P...Z~~~~~~.~~~.....≈≈≈≈≈. ָiH~~..P.#....Z~~~~@~~....[....≈≈≈≈~.P.P~....~...~~~~.......~≈≈≈≈≈ ~P~~PPP...~~~.....†...~~ ~~~~~~~......##..~~~....###..~~~P~~..~~..###..~~.... ##.....P~P~P~~...# #..~~~...#####.~~.≈≈≈≈≈≈≈≈~~P.....~≈≈.........~~.~~≈≈~~.....~~≈≈~...##....~ ~~~~~P~~P~≈≈≈~~~~~≈≈≈~~. ##.ָiA  You enter the shallow water.ָi8.0 (1.668Water ָi ~~≈≈~~~.~~~~~~~~ָi ... _Moving in this stuff is going to be slow.  L - a +4 spearָie9.0 (27ָi.ָiT _You see here a merfolk corpse.׸i f..~~~~~≈≈≈≈PPPPP ~≈PP.~PPPP~~P~~P~P ~≈~...~PP~P~~~~~~~..~~~~≈~..P..~P.~~~~≈≈≈≈~~~~~~.P.~P~≈≈~ ~~....P..~~~~~.......~P~≈~ P~.....P.P..~~≈≈~~~.~......~≈≈≈≈ P~~....#P...Z~~~~~~.~~~.....≈≈≈≈≈~..P.#....Z~~~~†~.....[....≈≈≈≈ P~~P.P.P~....~..@~~~~.......~≈≈≈≈~~PPP~.........~~~.....†...~~. P~~~~~~##...~~....###... ≈≈~~~P~~..~~..###..~~.... ##≈≈≈P~P~P~~...# #..~~~...#####.~~≈≈≈≈≈≈≈≈~~P.....~≈≈.........~~~~~~~~~≈≈~~.....~~≈≈~...##....~P~~P~≈≈≈~~~~~≈≈≈~~. ##... ~P~~P~P~~~P~≈≈≈≈≈≈≈≈≈≈~... #׸i$?..׸is60.0 (1.06׸i ׸i"ظiQ-M.~PPPP~~P~~P~P ~≈~...~PP~P~~~~~~~..~~~~≈~P..~P.~~~~≈≈≈≈~~~~~~.P.~P~≈≈~ ~~~....P..~~~~~.......~P~≈~ ~ظi\/@P~.....P.P..~~≈≈~~~.~......~≈≈≈≈ ~P~~....#P...Z~~~~~~.~~~.....≈≈≈≈ ~~~~..P.#....Z~~~~†~.....[.... ~P~~P.P.P~....~...~~~~.......~ ~~~P~~PPP~......@...~~.....†...~~ ~P~~~~~~##...~~....###... ~≈≈~~~P~~..~~..###..~~.... ##≈≈≈P~P~P~~...# #..~~~...#####.~≈≈≈≈≈≈≈≈~~P.....~≈≈......... ~≈≈~~~~~~~≈≈~~......~≈≈~...##.... ~P~~P~≈≈≈~~~~~≈≈≈~~. ##... ~~P~~P~P~~~P~≈≈≈≈≈≈≈≈≈≈~... # ~~~~~~~~~.~~P~P≈≈≈≈≈ ..... #..ظi? ~ZYour snapping turtle zombie is no longer dazed.ظiLR..)ظiN`15ظiWظiOZ? _Your manticore zombie is no longer dazed.ٸiQٸiJ L - a +6 ring of intelligence {Int}; G - a +6 ring of intelligence {Int}  L - a ring of magical power {MP+9}; H - a ring of magical power {MP+9}  L - a +4 ring of protection {AC}; J - a +4 ring of protection {AC}  L - a ring of protection from fire {rF+}  K - a ring of protection from fire {rF+}  L - a ring of willpower {Will+}ٸi ٸihٸi2G _Inventory tidied.ٸitٸi}Gear: 38/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +3 scimitar of protection (weapon) {d:24 protect}  b - a +2 short sword of electrocution {d:14 elec}  c - a +1 hand axe of electrocution {d:15 elec}  d - a +3 long sword of freezing {d:22 freeze}  e - a +2 orcbow of electrocution {=f d:20 h:2 elec}f - a +0 sling {=f d:14}  g - a +4 spear {d:17 r:2}h - a +0 trident {d:17 r:2} ٸi~Missiles (go to first with ()  i - 14 boomerangs (quivered) {d:19}j - 18 poisoned darts {d:6 poison}  k - 2 atropa-tipped darts {d:6 atropa}  l - 3 curare-tipped darts {d:6 curare}  m - 5 darts of disjunction {d:6 disjunct}  n - 8 javelins {d:25}  o - 17 stones {d:11} Armour (go to first with [)  p - a +1 pair of boots (worn) {ac:1 enc:0}  r - a +1 cloak (worn) {ac:1 enc:0}  t - the +0 pair of gloves of the Sunfish (worn) {rPois rF+ Regen+ Int-2, ac:1 e v - an orb of stardust (worn) {ac:0 enc:0 Stardust} [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]ݸiF ݸiA ݸi ....~PPPP~≈≈≈≈≈≈≈≈≈~P~~P~P ~≈~. dossy the Fighter .....~PP~P~~≈≈≈≈≈≈~~~~~~..~~~~≈~. Revenant of Kikubaaqudgha ****** ....P..~P.~~~~≈≈≈≈~~~~~~.P.~P~≈≈~ Health: 129/129 ======================== ~~~....P..~~~~~≈≈~~~~.......~P~≈~ Magic: 23/23 ======================== ~P~.....P.P...~≈≈~~~.~......~≈≈≈≈ AC: 11Str: 13Doom: 15% ~P~~....#P...~~~~~~~.~~~.....≈≈≈≈ EV: 18Int: 19 ~~~~..P.#....ZZ~~~†~.....[....≈≈≈ SH: 0Dex: 9 ݸi ~P~~P.P.P~....~...~~~........~≈≈≈ XL: 15 Next: 69% Place: Shoals:1 ~~~P~~PPP~......@...~~.....†...~~ Noise: ---------  Time: 27761.0 (0.0) ~P~~~~~~~......##...~~....###.... a) +3 scimitar (protect) {d:24 protect} ~≈≈~~~P~~..~~..###..~~.... ##... Throw: 14 boomerangs {d:19} ≈≈≈≈≈P~P~P~~...# #..~~~...#####.~ Zot (4965) Memories (5) ≈≈≈≈≈≈≈≈≈≈≈≈~~P.....~≈≈.........~ ~≈≈~~~~~~~≈≈~~......~≈≈~...##.... Z   manticore zombie (minion) ~≈~~~~~P~~P~≈≈≈~~~~~≈≈≈~~. ##... Z   snapping turtle zombie (reaching, min…)~~P~~P~P~~~P~≈≈≈≈≈≈≈≈≈≈~...ݸi  #..~ ~~~~~~~~~.~~P~P≈≈≈≈≈ ..... #..~L - a ring of magical power {MP+9}; H - a ring of magical power {MP+9}  L - a +4 ring of protection {AC}; J - a +4 ring of protection {AC}  L - a ring of protection from fire {rF+}  K - a ring of protection from fire {rF+}  L - a ring of willpower {Will+} _Inventory tidied.ݸi ݸi$ ݸi ݸii ݸi| ݸiN ݸi ݸi ݸiʓ ݸi G _Inventory tidied.޸i+(޸i0Gear: 38/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +3 scimitar of protection (weapon) {d:24 protect}  b - a +2 short sword of electrocution {d:14 elec}  c - a +1 hand axe of electrocution {d:15 elec}  d - a +3 long sword of freezing {d:22 freeze}  e - a +2 orcbow of electrocution {=f d:20 h:2 elec}f - a +0 sling {=f d:14}  g - a +4 spear {d:17 r:2}h - a +0 trident {d:17 r:2} Missiles (go to first with () ޸i2 i - 14 boomerangs (quivered) {d:19}j - 18 poisoned darts {d:6 poison}  k - 2 atropa-tipped darts {d:6 atropa}  l - 3 curare-tipped darts {d:6 curare}  m - 5 darts of disjunction {d:6 disjunct}  n - 8 javelins {d:25}  o - 17 stones {d:11} Armour (go to first with [)  p - a +1 pair of boots (worn) {ac:1 enc:0}  r - a +1 cloak (worn) {ac:1 enc:0}  t - the +0 pair of gloves of the Sunfish (worn) {rPois rF+ Regen+ Int-2, ac:1 e v - an orb of stardust (worn) {ac:0 enc:0 Stardust} [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]޸ig - a +4 spear {d:17 r:2}. A hunting weapon consisting of a wooden shaft with a pointed metal head fastenedon one end. Base accuracy: +4 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.  Your skill: 0.0; use (s) to set 12.0 as a target for Polearms.  At 100% training you would reach 12.0 in about 1.2 XLs.  Current attack delay: 1.1. Damage rating: 17 (Base 6 x 107% (Str) x 118% (Skill) + 10 (Ench + Slay)). This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-clawed weapon. It can be maximally enchanted to +9. You took it off a merfolk siren on level 1 of the Shoals. Stash search prefixes: {inventory} {Polearms} {one-handed} {melee weapon} Menu/colouring prefixes: identified enchanted melee weapon _________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.߸i/Gear: 38/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +3 scimitar of protection (weapon) {d:24 protect}  b - a +2 short sword of electrocution {d:14 elec}  c - a +1 hand axe of electrocution {d:15 elec}  d - a +3 long sword of freezing {d:22 freeze}  e - a +2 orcbow of electrocution {=f d:20 h:2 elec}  f - a +0 sling {=f d:14}  g - a +4 spear {d:17 r:2}  h - a +0 trident {d:17 r:2} ߸i42jMissiles (go to first with ()  i - 14 boomerangs (quivered) {d:19}  j - 18 poisoned darts {d:6 poison}  k - 2 atropa-tipped darts {d:6 atropa}  l - 3 curare-tipped darts {d:6 curare}  m - 5 darts of disjunction {d:6 disjunct}  n - 8 javelins {d:25}  o - 17 stones {d:11} Armour (go to first with [)  p - a +1 pair of boots (worn) {ac:1 enc:0}  r - a +1 cloak (worn) {ac:1 enc:0}  t - the +0 pair of gloves of the Sunfish (worn) {rPois rF+ Regen+ Int-2, ac:1 e v - an orb of stardust (worn) {ac:0 enc:0 Stardust} [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]i\h - a +0 trident {d:17 r:2}. A fishing spear improved with a longer shaft and a three-pronged metal head. Base accuracy: +1 Base damage: 9 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 0.0; use (s) to set 14.0 as a target for Polearms.  At 100% training you would reach 14.0 in about 1.7 XLs.  Current attack delay: 1.3. Damage rating: 17 (Base 9 x 107% (Str) x 118% (Skill) + 6 (Slay)). This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-clawed weapon. It can be maximally enchanted to +9. You took it off a merfolk on level 2 of the Lair of Beasts. Stash search prefixes: {inventory} {Polearms} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.i'tGear: 38/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +3 scimitar of protection (weapon) {d:24 protect}  b - a +2 short sword of electrocution {d:14 elec} i!+ c - a +1 hand axe of electrocution {d:15 elec}  d - a +3 long sword of freezing {d:22 freeze}  e - a +2 orcbow of electrocution {=f d:20 h:2 elec}  f - a +0 sling {=f d:14}  g - a +4 spear {d:17 r:2}  h - a +0 trident {d:17 r:2} Missiles (go to first with ()  i - 14 boomerangs (quivered) {d:19}  j - 18 poisoned darts {d:6 poison}  k - 2 atropa-tipped darts {d:6 atropa}  l - 3 curare-tipped darts {d:6 curare}  m - 5 darts of disjunction {d:6 disjunct}  n - 8 javelins {d:25}  o - 17 stones {d:11} Armour (go to first with [)  p - a +1 pair of boots (worn) {ac:1 enc:0}  r - a +1 cloak (worn) {ac:1 enc:0}  t - the +0 pair of gloves of the Sunfish (worn) {rPois rF+ Regen+ Int-2, ac:1 e v - an orb of stardust (worn) {ac:0 enc:0 Stardust} [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]iYg - a +4 spear {d:17 r:2}. A hunting weapon consisting of a wooden shaft with a pointed metal head fastenedon one end. Base accuracy: +4 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.  Your skill: 0.0; use (s) to set 12.0 as a target for Polearms.  At 100% training you would reach 12.0 in about 1.2 XLs.  Current attack delay: 1.1. Damage rating: 17 (Base 6 x 107% (Str) x 118% (Skill) + 10 (Ench + Slay)). This weapon falls into the 'Polearms' category. It has an extended reach (targeti[with [v]). It is a one-clawed weapon. It can be maximally enchanted to +9. You took it off a merfolk siren on level 1 of the Shoals. Stash search prefixes: {inventory} {Polearms} {one-handed} {melee weapon} Menu/colouring prefixes: identified enchanted melee weapon _________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.i Gear: 38/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with )) i z a - a +3 scimitar of protection (weapon) {d:24 protect}  b - a +2 short sword of electrocution {d:14 elec}  c - a +1 hand axe of electrocution {d:15 elec}  d - a +3 long sword of freezing {d:22 freeze}  e - a +2 orcbow of electrocution {=f d:20 h:2 elec}  f - a +0 sling {=f d:14}  g - a +4 spear {d:17 r:2}  h - a +0 trident {d:17 r:2} Missiles (go to first with ()  i - 14 boomerangs (quivered) {d:19}  j - 18 poisoned darts {d:6 poison}  k - 2 atropa-tipped darts {d:6 atropa}  l - 3 curare-tipped darts {d:6 curare}  m - 5 darts of disjunction {d:6 disjunct}  n - 8 javelins {d:25}  o - 17 stones {d:11} Armour (go to first with [)  p - a +1 pair of boots (worn) {ac:1 enc:0}  r - a +1 cloak (worn) {ac:1 enc:0}  t - the +0 pair of gloves of the Sunfish (worn) {rPois rF+ Regen+ Int-2, ac:1 e v - an orb of stardust (worn) {ac:0 enc:0 Stardust} [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]i qg - a +4 spear {d:17 r:2}. A hunting weapon consisting of a wooden shaft with a pointed metal head fastenedon one end. Base accuracy: +4 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.  Your skill: 0.0; use (s) to set 12.0 as a target for Polearms.  At 100% training you would reach 12.0 in about 1.2 XLs.  Current attack delay: 1.1. Damage rating: 17 (Base 6 x 107% (Str) x 118% (Skill) + 10 (Ench + Slay)). i{ IThis weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-clawed weapon. It can be maximally enchanted to +9. You took it off a merfolk siren on level 1 of the Shoals. Stash search prefixes: {inventory} {Polearms} {one-handed} {melee weapon} Menu/colouring prefixes: identified enchanted melee weapon _________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.i5 -Gear: 38/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +3 scimitar of protection (weapon) {d:24 protect}  b - a +2 short sword of electrocution {d:14 elec}  c - a +1 hand axe of electrocution {d:15 elec}  d - a +3 long sword of freezing {d:22 freeze}  e - a +2 orcbow of electrocution {=f d:20 h:2 elec}  f - a +0 sling {=f d:14}  g - a +4 spear {d:17 r:2}  h - a +0 trident {d:17 r:2} Missiles (go to first with ()  i - 14 boomerangs (quivered) {d:19}  j - 18 poisoned darts {d:6 poison}  k - 2 atropa-tipped darts {d:6 atropa}  l - 3 curare-tipped darts {d:6 curare} i  m - 5 darts of disjunction {d:6 disjunct}  n - 8 javelins {d:25}  o - 17 stones {d:11} Armour (go to first with [)  p - a +1 pair of boots (worn) {ac:1 enc:0}  r - a +1 cloak (worn) {ac:1 enc:0}  t - the +0 pair of gloves of the Sunfish (worn) {rPois rF+ Regen+ Int-2, ac:1 e v - an orb of stardust (worn) {ac:0 enc:0 Stardust} [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]i}%h - a +0 trident {d:17 r:2}. A fishing spear improved with a longer shaft and a three-pronged metal head. Base accuracy: +1 Base damage: 9 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14. is Your skill: 0.0; use (s) to set 14.0 as a target for Polearms.  At 100% training you would reach 14.0 in about 1.7 XLs.  Current attack delay: 1.3. Damage rating: 17 (Base 9 x 107% (Str) x 118% (Skill) + 6 (Slay)). This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-clawed weapon. It can be maximally enchanted to +9. You took it off a merfolk on level 2 of the Lair of Beasts. Stash search prefixes: {inventory} {Polearms} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.i{Gear: 38/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +3 scimitar of protection (weapon) {d:24 protect}  b - a +2 short sword of electrocution {d:14 elec}  c - a +1 hand axe of electrocution {d:15 elec}  d - a +3 long sword of freezing {d:22 freeze}  e - a +2 orcbow of electrocution {=f d:20 h:2 elec}  f - a +0 sling {=f d:14}  g - a +4 spear {d:17 r:2}  h - a +0 trident {d:17 r:2} Missiles (go to first with ()  i - 14 boomerangs (quivered) {d:19}  j - 18 poisoned darts {d:6 poison}  k - 2 atropa-tipped darts {d:6 atropa}  l - 3 curare-tipped darts {d:6 curare}  m - 5 darts of disjunction {d:6 disjunct}  n - 8 javelins {d:25}  o - 17 stones {d:11} Armour (go to first with [)  p - a +1 pair of boots (worn) {ac:1 enc:0}  r - a +1 cloak (worn) {ac:1 enc:0}  t - the +0 pair of gloves of the Sunfish (worn) {rPois rF+ Regen+ Int-2, ac:1 e v - an orb of stardust (worn) {ac:0 enc:0 Stardust} [Up|Down] select [PgDn|>] page down [PgUp|<] page up [~\mEsc] exit[top]ifg - a +4 spear {d:17 r:2}. A hunting weapon consisting of a wooden shaft with a pointed metal head fastenedon one end. Base accuracy: +4 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.  Your skill: 0.0; use (s) to set 12.0 as a target for Polearms.  At 100% training you would reach 12.0 in about 1.2 XLs.  Current attack delay: 1.1. Damage rating: 17 (Base 6 x 107% (Str) x 118% (Skill) + 10 (Ench + Slay)). This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-clawed weapon. It can be maximally enchanted to +9. You took it off a merfolk siren on level 1 of the Shoals. Stash search prefixes: {inventory} {Polearms} {one-handed} {melee weapon} Menu/colouring prefixes: identified enchanted melee weapon _________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.i<Gear: 38/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +3 scimitar of protection (weapon) {d:24 protect}  b - a +2 short sword of electrocution {d:14 elec}  c - a +1 hand axe of electrocution {d:15 elec}  d - a +3 long sword of freezing {d:22 freeze}  e - a +2 orcbow of electrocution {=f d:20 h:2 elec}  f - a +0 sling {=f d:14}  g - a +4 spear {d:17 r:2}  h - a +0 trident {d:17 r:2} Missiles (go to first with ()  i - 14 boomerangs (quivered) {d:19}  j - 18 poisoned darts {d:6 poison}  k - 2 atropa-tipped darts {d:6 atropa}  l - 3 curare-tipped darts {d:6 curare}  m - 5 darts of disjunction {d:6 disjunct}  n - 8 javelins {d:25}  o - 17 stones {d:11} Armour (go to first with [)  p - a +1 pair of boots (worn) {ac:1 enc:0}  r - a +1 cloak (worn) {ac:1 enc:0}  t - the +0 pair of gloves of the Sunfish (worn) {rPois rF+ Regen+ Int-2, ac:1 e v - an orb of stardust (worn) {ac:0 enc:0 Stardust} [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Escc?Cm] exit[top]iDh - a +0 trident {d:17 r:2}. A fishing spear improved with a longer shaft and a three-pronged metal head. Base accuracy: +1 Base damage: 9 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 0.0; use (s) to set 14.0 as a target for Polearms.  At 100% training you would reach 14.0 in about 1.7 XLs.  Current attack delay: 1.3. Damage rating: 17 (Base 9 x 107% (Str) x 118% (Skill) + 6 (Slay)). This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-clawed weapon. It can be maximally enchanted to +9. You took it off a merfolk on level 2 of the Lair of Beasts. Stash search prefixes: {inventory} {Polearms} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.ip Gear: 38/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +3 scimitar of protection (weapon) {d:24 protect}  b - a +2 short sword of electrocution {d:14 elec}  c - a +1 hand axe of electrocution {d:15 elec}  d - a +3 long sword of freezing {d:22 freeze}  e - a +2 orcbow of electrocution {=f d:20 h:2 elec}  f - a +0 sling {=f d:14}  g - a +4 spear {d:17 r:2}  h - a +0 trident {d:17 r:2} i @Missiles (go to first with ()  i - 14 boomerangs (quivered) {d:19}  j - 18 poisoned darts {d:6 poison}  k - 2 atropa-tipped darts {d:6 atropa}  l - 3 curare-tipped darts {d:6 curare}  m - 5 darts of disjunction {d:6 disjunct}  n - 8 javelins {d:25}  o - 17 stones {d:11} Armour (go to first with [)  p - a +1 pair of boots (worn) {ac:1 enc:0}  r - a +1 cloak (worn) {ac:1 enc:0}  t - the +0 pair of gloves of the Sunfish (worn) {rPois rF+ Regen+ Int-2, ac:1 e v - an orb of stardust (worn) {ac:0 enc:0 Stardust} [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]ih - a +0 trident {d:17 r:2}. A fishing spear improved with a longer shaft and a three-pronged metal head. Base accuracy: +1 Base damage: 9 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 0.0; use (s) to set 14.0 as a target for Polearms.  At 100% training you would reach 14.0 in about 1.7 XLs.  Current attack delay: 1.3. Damage rating: 17 (Base 9 x 107% (Str) x 118% (Skill) + 6 (Slay)). This weapon falls into the 'Polearms' category. It has an extended reach (targeti]with [v]). It is a one-clawed weapon. It can be maximally enchanted to +9. You took it off a merfolk on level 2 of the Lair of Beasts. Stash search prefixes: {inventory} {Polearms} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.ihixiϘ....~PPPP~≈≈≈≈≈≈≈≈≈~P~~P~P ~≈~. dossy the Fighter .....~PP~P~~≈≈≈≈≈≈~~~~~~..~~~~≈~. 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You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is goiitng to be slow.  You enter the shallow water..Ziʀ>..i8.4 (106.48Water i<i* #...~~~~...)..~~~~~~~~~~~~~~~~...~~~~~~~.~.......~~~~~~~~~~≈ ##..~~~.......).~~~~~~≈≈≈≈.~~~~...###..~~≈≈≈ ..........~.###...iv##..##..~~~..ZZ~≈#....~~~~~~~~≈  #..~~~~....~@~ ##.~~~~~~ ~..#.~~.~~≈ ..~~ ~~~~...~~~≈≈≈ ~..~~~~~~~~~.~).........≈.~~...[###~.)~...##.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  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~.~).........~~~.~~≈ .~~...[###...~~~..~~.)~...##..... ###>....)..................~...Z .......##Z[~........##..~~≈ .÷.~~............~~~~....~~.~~~.~~PPP....~≈...~~~P~~...~ )..<~~PP~..~~ ..~~..~~P~~~..P ^.~P.~~~~PP~...~~~≈ ..~.P..~P~P~~PP~P~~...P÷P~P~~ iS C.ZiV J.Zi \ 9..i^ f640i,f i  ~.~)..~.~~≈ .~~...[###...~~~..~~.)~...##.....~ ###>....)..................~.... .......##Zi Y[~........##.Z~~≈ .÷.~......~~~~.~~~.~~PPP....~≈...~~~P~~...~ )..<~~PP~..~~ ..~~..~~P~~~..P ^.~P.~~~~PP~...~~~≈ ..~.P..~P~P~~PP~P~~...P÷P.P~~~P~≈≈ ~~~...~~~~~P≈i C.Zi J.Zi 8.i g7539iG i{ ` .~~...[###.~~ ..)~...##.....~ ###>....)..................~.... ......##i [~.##.Z~~≈ .÷.~...Z..~~~~..~~~.~~PPP...@~≈...~~~P~~...~ )..<~~PP~..~~ ..~~..~~P~~~..P ^.~P.~~~~PP~....~~≈ ..~.P..~P~P~~PP~P~~...P÷P.P~~~P~≈≈ ~~~...~~~~~P≈≈≈≈PPP~P~P≈i`0 C.Zi2 J.Zi]= 3.i? f868i:I i i ~..)~...##.....~~..~~≈≈≈≈ ###>....).........~~≈≈≈≈ .##..........~.....~~≈≈≈≈ ......##..~~≈≈≈≈ [~..##..≈ ÷.~~....Z~~≈≈≈≈≈ ...~~~~i7 |.Z~~≈≈≈≈≈ ..~~~..~PPP....≈ ....~~~P~~..@.~≈≈≈≈≈≈ )..<...~~~~~PP~..~~≈≈≈≈≈ ...~~..~~P~~~..P..~~≈≈≈≈≈ ^.~P.~~~~PP~..≈ ...~.P..~P~P~~PP~P~≈≈≈≈≈≈ ~...P÷P.P~~~P~≈≈ ~...~~~~~P≈≈≈≈ ~.PPP~P ~~~~P~≈≈≈≈≈ i\ .Z.Zi i f977i i  ..###>....).........~~≈≈≈≈ .##..........~.....~~≈≈≈≈ .....##..~~≈≈≈≈ [~.##..i ≈ ÷.~~.....~~≈≈≈≈≈ ...~~~~Z.~~≈≈≈≈≈ ..~~~..~PPP..Z.≈ .....~~P~~....~≈≈≈≈≈≈ )..<....~~~~PP@..~~≈≈≈≈≈ ...~~..~~P~~~..P..~~≈≈≈≈≈ ^.~P.~~~~PP~..≈ ...~.P..~P~P~~PP~P~≈≈≈≈≈≈ ~...P÷P.P~~~P~≈≈ ~...~~~~~P≈≈≈≈ ~~~~~.PPP~P ~~~~P~≈≈ ~~P≈  i .Z _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow. it You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water..Zi!z....~PP..i6%91.2 (129.25Water i-is .##..........~.....~~≈≈≈≈ .....##..~~≈≈≈≈ [~.##..≈ ÷.~~.....~~≈≈≈≈≈ ~.....~~~~iv..~~≈≈≈≈≈ ~......~~~..~PPP.Z..≈ .....~~P~..Z..~≈≈≈≈≈≈ #..)..<....~.~~PP~..~~≈≈≈≈≈ #....~~....P~~~.@P..~~≈≈≈≈≈ ^.~P.~..~PP...≈ ...~.P..~P~P~~PP~P~≈≈≈≈≈≈ ~...P÷P.P~~~P~≈≈ ~....~~.~P≈≈≈≈ ~~~~~.PPP~P ~~~~P~≈≈ ~~P ≈≈≈≈≈~~~~~   You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.i^yQ.Zi}{A.Ziir2.2 (1304iiBd ~.......##..~~≈≈≈≈ ~[~.##..≈ ~....÷.~~.....~~≈≈≈≈≈ ~~.....~~~~..~~≈≈≈≈≈ ~......~~~..~PPP....≈ ......~~P~.Z...~≈≈≈≈≈≈ i+##..)..<....~.~~PPZ..~~≈≈≈≈≈ #....~~....P~~~..P..~~≈≈≈≈≈ ....^.~P....~PP.@.≈ ...~.P..~P~P~~PP~P~≈≈≈≈≈≈ ~...P÷P.P~~~P~≈≈ ~....~~.~P≈≈≈≈ ~.~~~~~.PPP~P ~~~~~~~~~~P~≈≈ ≈~~P ≈≈≈≈≈≈~~~.~P≈≈~~~iEZ.iD~ZiC...i{f313ihiu  ~[~...~≈≈≈≈≈ ~~....÷.~~.....~~≈≈≈≈≈ ~~~.....~~~~..~~≈≈≈≈≈~......~~~..~PPP....≈ ........~P~Z....~≈≈≈≈≈≈ ###..)..<......~~PP~..~~≈≈≈≈≈#....~~....P~~~.ZP..~~≈≈≈≈≈ .....^.~P....~PP...≈...~.P..~P~P@~PP~P~≈≈≈≈≈≈~...P÷P.P~~~P~≈≈~....~~.~P≈≈≈i\[≈ ~~.~~~~~.PPP~P~~~~~~~~.~P~≈≈ ≈≈.~~P≈≈≈≈≈≈~~~.~P≈≈~~~~~i.Z _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water..ZiL~Zi i#4.8 (132.81Water ib-is÷.~....~~.....~~~~.~~~..~PPP....~≈ ........~P~..... ###..)..<......~~PP~..~~..~~....P~~Z..P .....^.~P....~PP.Z...~~≈..~.P..~P~P~~PP~P~~...P÷P.P@~~P~≈≈ivm~~~....~~.~P≈≈≈≈ ~~.~~~~~.PPP~P~P≈ ~~~~~~~.~P~≈≈≈ ≈≈~P≈≈≈≈≈~~~. ≈~~~~~  ~~≈≈  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.iG.ZiGK~ZiH...ii6.4 (134.40i1i1 .~~~.....~~~~..~~≈≈≈≈≈ .~~~......~~~..~PPP....≈ .........~P~.....~≈≈≈≈≈≈ .###..)..<......~~PP~...~≈≈≈≈≈ .###....~~....P~~~..P..~~≈≈≈≈≈ ......^.~P....~PPZ..≈...~.P..~P~PZ~PP~P~≈≈≈≈≈≈~...P÷P.P~~~P~≈≈~....~~.@P≈≈≈≈ ~~~.~~~~~.PPP~P~~~~~~~...P~≈≈ ≈≈≈~.~~P≈≈≈≈≈≈~~~.~P≈≈~.~~~ij ~~~≈≈≈≈ii~Z _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  Your manticore zombie bites the plant! The plant begins to die.i0 H~~~iM j8.0 (136.028i~iT .~~~.....~~~~..~~≈≈≈≈≈ ..~~~......~~~..~PPP....~≈≈≈≈≈≈ ~.~P~.....~≈≈≈≈≈≈ ~.###..)..<......~~PP~..~~≈≈≈≈≈ ..###....~~....P~~~..P..~~≈≈≈≈≈.^.~P....~PPZ....~~≈≈≈≈≈≈...P..~P~P~~PP~P~≈≈≈≈≈≈ ~.~~...P÷P.PZ~~P~≈ ~.......~~@~P≈~.~~~~..PPP~P~P≈~..~P~≈≈~.~~P≈≈i X~~~.~P≈≈~~~~~≈≈ ≈~~~≈≈ ≈≈ _Your manticore zombie claws the plant. x2.Z~Zi5_iaq977ifi.~~~.....~~~~..~~≈≈≈≈≈.~~~......~~~..~PPP....~≈≈≈≈≈≈ ~~.~P~.....~≈≈≈≈≈≈ ~~.###..)..<......~~PP~..~~≈≈≈≈≈ if~..###....~~....P~~~..P..~~≈≈≈≈≈ ~.^.~P....~PP.....~~≈≈≈≈≈≈ ~.P..~P~PZ~PP~P~≈≈≈≈≈≈ ~~.~~...P÷P.P~~~P~≈ ~~......~~.....~@.ZP≈~.~~~~..PPP~P~P≈.~..~P~≈ ~≈≈≈≈~.~~P≈ ~≈~~~.~P≈≈~~~~~≈≈ ≈≈~~~≈≈ ≈≈ig ~ZYou enter the shallow water.iZ~~ZiE~~~iz900.6 (138.66Water i%~~~~~~~~P~~P~~~~~~~~~~~i  ~...~~~......~~~..~PPP....≈ ~~~..............~~P~.....~≈≈≈≈≈≈~.###..)..<....~.~~PP~..~~≈≈≈≈≈.###....~~....P~~~..P..~~≈≈≈≈≈ ~~.......^.~P....~PP...≈ ~~.....P..~P~P~~PP~P~≈≈≈≈≈≈ ~~~~~...P÷P.P~~~P~≈≈~.~~....~~ZZP≈≈≈i≈~~~~.~~.~..PPP@P~~~~~~.~..~P~≈≈≈≈≈≈~~~~~~~.~~P~≈≈≈≈≈≈≈≈≈~~~.~P≈≈~~~~~ ~ ≈≈≈~~~≈≈≈≈≈≈ _Moving in this stuff is going to be slow.iU2~iZ.~Zi(i+i2.2 (140.24i6~~~P~~÷~~..~P~~~~~~~~~~~ix ~~........~~P~.....###..)..<....~.~~PP~..~~...~~....P~~~..P.....^.~P....~P~.....~~≈....P..~P~P~~PP~P~~~...P÷P.P~~~P~≈≈.~Z.~P≈≈≈≈~~~.~~.~..PPP~PZP≈ ~~~~.~..~P@≈≈≈ ≈≈≈≈~~~~~~~.~~P ≈≈≈≈≈~~~.~ ≈≈~~~~~  ≈≈≈~~~≈≈ ≈ ≈≈≈≈≈≈   _A nearby plant withers anir{d dies.iG~Zi-F~Zio~~~~P~~~~~~ii3.8 (141.82i+~~~~~P~~~~P~~~~~~~~~....~~~~~~..~~~~~~~~~~~~~~i{+~.###..)..<....~~~~PP~..~~.###....~~...~P~~~..P..~~i`~.......^.~P...~~P~~..~.....P..~P~P~~PP~P~ .~~~~~...P÷P.P~~~P~≈ .~~~.~~....~~~~P≈≈≈ .~~~~~~.~~.~..PPPZP~ .~~~~~~~~~~~~..~P~Z≈ .~~≈≈≈≈~~~~~~~~~@P .~~≈≈≈≈≈≈≈≈≈~~~~~P≈≈~~~~~~≈~~~≈≈ ≈≈≈≈ ≈≈≈≈iGZ≈iQ  Your snapping turtle zombie bites the plant!i8i5.4 (143.41iY~~~P~~~...P÷~~~~~~~iie% ≈~~~~..............~~P~.....~~.###..)..<....~~~~PP~..~~~..###....~~...~P~~~..P..~~~^.~P...~~P~~....~~....P..~P~P~~PP~P~ ..~~~.~~...P÷P.P~~~P~ ..~~~.......~~....~~~~Pii...~.~..PPPZP~P≈ ..~~~~~~~~~~~~..@PZ≈≈ ..~~≈≈≈≈~~~~~~~~~~P≈≈ ..~~~~~~P≈≈~≈~~~~~≈ ~~~≈≈≈≈≈≈≈≈≈≈≈~~~≈≈ ~≈≈≈≈≈≈≈≈≈ ≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ _The plant begins to die.iwR~Zi{@~Zi 4~ij7.0 (145.019i~~~~~...~~~P~~~~~~~.~~~~~~~~~i ~≈~~~~.~~P~.....~~.###..)..<...~~~~~PP~..~~ .~~~~..###....~~...~P~~~..P..~~ .~~~~.^.~P...~~P~~....~~ #.~~~.P..~P~P~~PP~P~ #..~~~.~~...P÷P.P~~~P~ #..~~~.~~....~~~~P #..~~~~~~..~.~..PPP~P~P #..~.@~PZ #..~~≈≈≈≈~ZP≈iB.~~≈~~~~~P≈~≈~~~~~≈ ~~~~≈~~~≈ ~~≈≈≈≈≈ ≈ ≈iJZ~i<iq868i=~~i1 ≈~~...~~~~~~..~PPP....~≈~~~~..............~~P~.....~~.###..)..<...~~~~~PP~..~~ ..~~~~..###....~~...~P~~~..P..~~ ..~~~~^.~P...~~P~~....~~ ##....P..~P~P~~PP~P~  #..~~~.~~...P÷P.P~~~P~ ##..~~~.......~~....~~~~P ##....~.~.@PPP~P~P#..~~~~~..ZPZ ##..~~≈≈≈≈~~~~~~~~~~P≈ ....~~P≈≈~≈~~~~~≈~~~~~~≈≈ ~~~≈≈≈≈≈≈≈≈≈ _Your snapping turtle zombie bites the plant!i*@FZ~i3J8~iLf977iR7~iZ .~≈≈~~...~~~......~~~..~PPP....~ .~~≈~~~~....~~P~.....~ ..~~~~~~.###..)..<...~~~~~PP~..~~.~~~~..###....~~...~P~~~..P..~~i4b.~~~~.^.~P...~~P~~....~~#.~~~.P..~P~P~~PP~P~ # #..~~~.~~...P÷P.P~~~P~#..~~~......~~~....~~~~P .##..~~~~~~..~.~@.PPP~P~P#..~.Z~PZ .##..~~≈≈≈≈~~P.~~≈~~~~~P ~~~~~~≈~~~~~≈~≈~~~≈~≈≈≈i9 ~iPSplash!  You fall into the shallow water.  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~~.~≈≈#≈≈≈~≈≈~~~~~~~~~≈≈≈≈≈~~~~~. ...~~>Z _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water.iRB~ZiXi+[9.8 (197.86Water i`~~~~~...~~~~~~~~~~~~[~.~~~~~~~~i   ≈≈≈≈~~.....÷P~~PPP~~~~   ≈≈≈~~~~~~~~~~~PPP~~~~....   ≈≈≈~~~~~...~~~PPP.~~~.##   ≈≈≈#........~~~.##   ~~~~~~~..##..###.~~~~.P.   ~~~~~.~~.....# ##~~~~...   ~~~.~~~~~.~>.####~~~~..   ~~~~~~~~~ZZ~~..#.~~~..~~  [~...@~~.~~~..~~~~~~P~  ~....#..~~~~~~~≈≈  ~.#..≈≈≈≈≈≈P  ~....~≈   ~~~   ~.~≈≈#≈≈≈~≈≈~  ~~~~≈≈≈≈≈~~  ...~   ~~~~≈≈≈..  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water.i"0 _Moving in this stuff is going to be slow.iQ)Zii}r6085i=il   ≈≈≈≈~~.....÷P~~PPP~~~~...   ≈≈≈~~~~PPP~~~~  ≈~~~~~...~~~PPP.~~~.  ≈~~~~..#........~~~.  ≈~..##..###.~~~~.P  ~.~~.....# ##~~~~  ~.~~~~~.~>.####~~~~.. ~~Z)~~..#.~~~..~  ~[~..@.~Z.~~~..~~~~~~P  ~....#..~  ~.#....~~~~~~≈≈≈≈≈≈P  ~~....~~~~~~~ ~ ~~..~~~~~~~~ ~~~~~~~~~~.~≈≈#≈≈≈~≈≈  ≈~~~~~~~~≈≈≈≈≈  ≈≈~~~~~~~~~~~~≈≈≈≈≈~~...   ~~~~≈~~i~Z~Z~i>194i|G  ≈≈≈~~~~~~~~~~~PPP~~~~ ≈≈~~~~~...~~~PPP.~~~ ≈#........~~~. ~~~~~~~..##..###.~~~~. .~~.....# ##~~~~. i K≈~~~~.~~~~~.~>.####~~~~ ~~~~~~Z~)~~..#.~~~. [~....Z~.~~~..~~~~~ ~...@#..~~~~~~~ ~.#..≈≈≈≈≈≈P ~....~≈ ~S~~..~~ ≈~~~~~~~~~~~~.~≈≈#≈≈≈~ ≈≈~~~~~~~~~~~~~~≈≈≈≈≈~~~ S   sea snake (asleep) ≈≈~~~~~.. Z   manticore zombie (minion) ≈≈~~~~~~~≈≈≈Z   snapping turtle zombie (reaching, min…)  ~~~≈~.iU@ _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You encounter a sea snake.i_0~ibD~Zik.Z., ally target)Z   snapping turtle zombie (reaching, min…)i|nn2.8 (2003 _iuitxiB ≈≈≈~~~~~~~~~~~PPP~~~~.. dossy the Fighter  ≈≈≈≈≈~~~~~...~~~PPP.~~~. Revenant of Kikubaaqudgha ******  ≈≈≈≈≈~~~~..#........~~~. Health: 129/129 ========================  ≈≈~~~~~~~..##..###.~~~~. Magic: 23/23 ========================  ≈~~~~~~.~~.....# ##~~~~. AC: 11Str: 13Doom: 15%  ≈~~~~..~~~~.~>.####~~~~. EV: 18Int: 19  ~~~~~~~~~~~~)~~..#.~~~.. SH: 0Dex: 9  ~~~~[~...Z~~.~~~..~~~~~~ XL: 15 Next: 69% Place: Shoals:1  ~~~~...@#Z.~~~~~~~~~~~~~ Noise: 34m---------  Time: 27962.8 (0.0)  ~~~~.#*...~~~~~~≈≈≈≈≈≈P≈ a) +3 scimitar (protect) {d:24 protect}  ~~~~**..~~~~~~~≈≈≈≈≈≈≈≈≈ Throw: 14 boomerangs {d:19}  ~~S*...~~~~~~~~≈≈≈≈≈≈≈≈≈ Zot (4763) Memories (5)  ≈~~~~~~~~~~~~.~≈≈#≈≈≈~≈≈  ≈≈~~~~~~~~~~~~~~≈≈≈≈≈~~~ S   sea snake (asleep, ally target)  ≈≈≈~~~~~~~~~~~~≈≈≈≈≈~~.. Z   snapping turtle zombie (reaching, min…) ≈≈≈≈~~~~~~~≈≈≈≈≈≈≈≈~~...  ~~~≈≈≈≈~~~≈~..... _Moving in this stuff is going to be slow. _You encounter a sea snake.Throw: 14 boomerangs {d:19}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sea snake (asleep, ally target, 98% to hit)i[ ≈≈≈~~~~~~~~~~~PPP~~~~.. dossy the Fighter  ≈≈≈≈≈~~~~~...~~~PPP.~~~. Revenant of Kikubaaqudgha ******  ≈≈≈≈≈~~~~..#........~~~. Health: 129/129 ========================  ≈≈~~~~~~~..##..###.~~~~. Magic: 23/23 ========================  ≈~~~~~~.~~.....# ##~~~~. AC: 11Str: 13Doom: 15%  ≈~~~~..~~~~.~>.####~~~~. EV: 18Int: 19  ~~~~~~~~~~~~)~~..#.~~~.. SH: 0Dex: 9  i~~~~[~...Z~~.~~~..~~~~~~ XL: 15 Next: 69% Place: Shoals:1  ~~~~...@#Z.~~~~~~~~~~~~~ Noise: ---------  Time: 27962.8 (0.0)  ~~~~.#(...~~~~~~≈≈≈≈≈≈P≈ a) +3 scimitar (protect) {d:24 protect}  ~~~~((..~~~~~~~≈≈≈≈≈≈≈≈≈ Throw: 14 boomerangs {d:19}  ~~S(...~~~~~~~~≈≈≈≈≈≈≈≈≈ Zot (4763) Memories (5)  ≈~~~~~~~~~~~~.~≈≈#≈≈≈~≈≈  ≈≈~~~~~~~~~~~~~~≈≈≈≈≈~~~ S   sea snake (ally target)  ≈≈≈~~~~~~~~~~~~≈≈≈≈≈~~.. Z   snapping turtle zombie (reaching, min…) ≈≈≈≈~~~~~~~≈≈≈≈≈≈≈≈~~...  ~~~≈≈≈≈~~~≈~.....Throw: 14 boomerangs {d:19}Press: ? - help, Q - si{elect action, ( or ) - cycleShift-Dir - straight lineAim: a sea snake (asleep, ally target, 98% to hit)  You throw a boomerang. The boomerang hits the sea snake!  The sea snake is moderately wounded.iis...S~i~S~SZ.i Z   manticore zombie (minion)i̺l3.8 (12 _iiui \  Casting: Anguish (mildly dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.igA S.You call forth a shade to shield your allies.iDEZ.iMvZ.Wv W   martyred shade (summonedZ   manticore zombie (minion, sheltered)i@P19-----41-Star iZi] _Your orb unleashes a flurry of shooting stars! _You now have 19/23 mp.iVf ! ≈≈~~~~~...~~~PPP.~~~ ≈#........~~~ ~~~~~~~..##..###.~~~~ .~~.....# ##~~~~ ii ≈~~~~..~~~~.~>.####~~~~ ~~~~~~~~)~~..#.~~  ≈~~~~[~vZ.W~~.~~~..~~~~~  ≈~~~~....#Z.~~~~~~  ~~~~.#@.v.~~~~~~≈≈≈≈≈≈P  ≈~~~~.S..~≈  ≈~~~~.~  ≈≈~~~~~.~≈≈#≈≈≈~ ≈≈~~~~≈≈≈≈≈~~ ≈≈. ≈≈≈≈≈ ≈≈≈~~~≈~.  ≈≈≈≈≈≈≈~~~~~Z   snapping turtle zombie (reaching, min…)ik ○vYou rampage towards the sea snake! You closely miss the sea snake.in ○v .ZThe sea snake is lightly wounded.iVp v○.ZiTw 9°°i`y 4-50i~ I°°i _The sea snake bites you. _You take 5 damage, and have 124/129 hp.if  You miss the sea snake.The sea snake is lightly wounded.  The shooting star hits the sea snake!ia33○ip6 W.The sea snake is moderately wounded.°ZiAd...°.iE6-659iM;°ihR _The sea snake is knocked back. _You regained 2 hp, and now have 126/129 hp.i .ZYou slash the sea snake!  Your weapon exudes an aura of protection.i .WThe sea snake is heavily wounded.○vi(°vW#...~..i9=18 =78i*&i *u _The sea snake misses you. _Health restored: 129i v○You slash the sea snake!i .ZThe sea snake is severely wounded.i ○vThe sea snake misses you.i E° i 20=-----87iJ ° _Your snapping turtle zombie closely misses the sea snake.i v○You slash the sea snake!i W.The sea snake is almost dead.i . The sea snake misses you.Your manticore zombie misses the sea snake.Your manticore zombie claws the sea snake.io=9.9 (1.16iih _Your manticore zombie barely misses the sea snake.i)  °WYou closely miss the sea snake.The sea snake is almost dead.The sea snake bites you but does no damage.i1  †Your snapping turtle zombie bites the sea snake from afar!  Your manticore zombie bites the sea snake!!  The sea snake dies!i9....#......W   martyred shade (summoned)Z   manticore zombie (minion, sheltered)Z   snapping turtle zombie (reaching, min…)i=x71-7005 i~~~~~~~~~~~~~~~~~~~~~~~~~~ iu` _Kikubaaqudgha accepts your kill. id  i 3 i7  i> j=4 iM  iR  iEV  i.Y j=3 iwj  in  ir  iu 11 2 iP~  i  i 1=1 i?  i  i ○ _You start resting. i{ X0 i  ip  i Y49 i X8 iI  id j=7 i  i 2=6 i%  i X5 i  i  iS! X4 iC1  i4 X3 iA  iD j=2 igR  iqU X1 ia z _Your shooting star dissipates.Magic restored. ipj !~...~~~........~...~~~~~..~~~.[...~~~....-~~~..†ZZ.~~~.....~~~~..~~~~~.~~~~~~..~~~~~~~~~~~~ im "~~~~ i.u 0844.0) ix 3==5.9 (150 _ i  iu Y _MP restored: 23 i% ix i io-Y39 i?0 i<X8 i@ i2Y iM\B7 iH_ iz § _You start waiting. i) iUk==6 imw _Your martyred shade disappears in a puff of smoke! i..........~...Z   manticore zombie (minionZ   snapping turtle zombie (reaching, min…) i290.9 (5.0) i1M5 iֺ2~~~~ i~~~~~~~~~~~~~~~~~~~~~~ ik _Your orb has finished recharging its magic. iF  ≈≈≈≈≈~~~~~...~~~PPP.~~~. ≈≈≈≈≈≈~~~...#.~~~. ≈≈≈~~~~.....##..###.~~~~. ≈≈~~~....# ##~~~~. ≈≈~~~.....~...>.####~~~~. ≈~~.~~..~~~~~)~...#.~~~. i  ≈~~~.[.........~~..~ ≈~~~.....#. ~~~~.#.@....~~.~≈≈≈≈≈≈P≈ ≈~~...†ZZ..~~~~~≈ ≈~~~.....~.~~..~≈ ≈≈~~~...~..~~...≈≈#≈≈≈~≈ ≈≈≈~~~~~~..~~~~~~≈≈≈≈≈~ ≈≈≈≈~~~~~.~~~~~~≈≈≈≈≈~~. ≈≈≈≈≈~~~~~~~≈~~. ≈~~~~≈≈≈≈~~~≈~. ≈~~~~~....# i@ L..§ i e1.9 (14 i& u~~~~~~~~~~~~~~~~~~.~~~~~~ i] W~~~~~ i i i i# iAr i@u i{ i}iX[?25h[?0c  Search for what [? for help]? il: [?25l[?1cii3 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [carried] g - a +4 spear {d:17 r:2} Results elsewhere ([,] to cycle)  b - [Snake:1] a +0 spear (4 further duplicates)c - [D:10] a spear (1 further duplicate)i Level 1 of the Snake Pit <>>>(Press ? for help) ##### #.....##.## ##.#### ######## #...### #......#######....###......## #.....# #.......#...#####...........# #...<.# ##..........# #...........# ###...#### ###.....#...### ##..........####iD #######.÷.#...### #.##...###....##########...#...##...............# #..##.####.......# ###.....######.#####.......#.####...#.#.##.......###.Z...##......# #......##....#.......##.###...######Z##......# ####..÷###...........##.########†##......###[...)...#...#...........# #########Z#####.##.......[......)#)......#...# #...# ######....##.##......##....#..#.......#...# #...# #...##.#####.##...#######.##..#.#.#...#...# #...# #....#.#####.###......##..##..###.##..##..####...# #......#######....#....^...#..###..##...##.##.....#...# ##...##.....##....###..............#.....####.....##..####...........##....####...##.#####.........##..............Z....#.....###....# #...##.#####.##.......#......##..#.#......##...###....###...#...)>[...##..............#....#......#######.....#####..#####..####.....####....#...##...#######.†.## #.## #.###.##...## #........#######....## ########.# #..##.###[39;49i@ Em #####.......#i> 3 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [carried] g - a +4 spear {d:17 r:2} Results elsewhere ([,] to cycle)  b - [Snake:1] a +0 spear (4 further duplicates)  c - [D:10] a spear (1 further duplicate)i i i"iQLevel 10 of the Dungeon <<<<>>>>_∩(Press ? for help) #.#[.##[.##.# #.....## #..............##....##.....##....##......# #.##.))###..# #......# #......#.####.##..#.##..#.#..##.#..##.....# #..####)[..## #......# #................##....##.##....##........# #.........## #......#######...............##....##...##....##.......# #...###).######......................................................##...........................).......####...##....##...##....##.......##................................<..# #.....##....##.##....##........##...................................# #..##..#.##..#.#..##.#..##.######..........................†........# #...##....##.....##....##..##...................#########.......# #....#.##..#.....#..##.#...##...................#.......#.......# #.......##.........##......##...................#)......#.......###....##..#.##...##.#..##..###...................#.......#......)..i a......##....##.##....##..#############........##....#.......#................#.##..#.#..##.#.........##....ß.ß..#....######'##...................##.....##....#.......##.........#....)..........##########........#.....#.....#.......##.........#...............##....#...............#.......##.........#......#####....####....######....####..#...######....#....#......# #....##.......## #.......#..#...##....#....#......# #....##........# #.......####...##....#....#......# #....##.....ß..# #..............##....######.....<# #....########........# #..............##................#####.....>.............#####..............#####i ! i3 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [carried] g - a +4 spear {d:17 r:2} Results elsewhere ([,] to cycle)  b - [Snake:1] a +0 spear (4 further duplicates)  c - [D:10] a spear (1 further duplicate)iNiiN ≈≈≈≈≈~~~~~...~~~PPP.~~~. dossy the Fighter   ≈≈≈≈≈≈~~~...#........~~~. Revenant of Kikubaaqudgha ****** i^  ≈≈≈~~~~.....##..###.~~~~. Health: 129/129 ========================   ≈≈~~............# ##~~~~. Magic: 23/23 ========================   ≈≈~~~.....~...>.####~~~~. AC: 11Str: 13Doom: 15%   ≈~~.~~..~~~~~)~...#.~~~.. EV: 18Int: 19   ≈~~..[.........~~..~~~~~~ SH: 0Dex: 9   ≈~~~.....#......~~~~~~~~~ XL: 15 Next: 71% Place: Shoals:1  ~~~~.#.@§...~~.~≈≈≈≈≈≈P≈ Noiiise: ---------  Time: 27991.9 (0.0)   ≈~~...†ZZ..~~~~~≈≈≈≈≈≈≈≈≈ a) +3 scimitar (protect) {d:24 protect}   ≈~~~.....~.~~..~≈≈≈≈≈≈≈≈≈ Throw: 14 boomerangs {d:19}   ≈≈~~~...~..~~...≈≈#≈≈≈~≈≈ Zot (4734) Memories (5)   ≈≈≈~~~~~~..~~~~~~≈≈≈≈≈~~~   ≈≈≈≈~~~~~.~~~~~~≈≈≈≈≈~~.. Z   manticore zombie (minion)   ≈≈≈≈≈~~~~~~~≈≈≈≈≈≈≈≈~~... Z   snapping turtle zombie (reaching, min…)  ≈≈≈≈≈≈≈~~~~≈≈≈≈i][0;10;1m~~~≈~.....  ≈≈≈≈≈≈≈~~~~~....# _Magic restored. _MP restored: 23 _You start waiting. _Your martyred shade disappears in a puff of smoke! _Your orb has finished recharging its magic.Search for what [? for help]? spear3 matches: travel [toggle: !], by name [/], hide useless & duplicates [=]  a - [carried] g - a +4 spear {d:17 r:2}b - [Snake:1] a +0 spear (4 further duplicates)  c - [D:10] a spear (1 further duplicate)i[ i ≈≈≈≈≈~~~~~...~~~PPP.~~~. dossy the Fighter   ≈≈≈≈≈≈~~~...#........~~~. Revenant of Kikubaaqudgha ******   ≈≈≈~~~~.....##..###.~~~~. Health: 129/129 ========================   ≈≈~~............# ##~~~~. Magic: 23/23 ========================   ≈≈~~~.....~...>.####~~~~. AC: 11Str: 13Doom: 15%   ≈~~.~~..~~~~~)~...#.~~~.. EV: 18Int: 19   ≈~~..[.........~~..~~~~~~ SH: 0Dex: 9 if  ≈~~~.....#......~~~~~~~~~ XL: 15 Next: 71% Place: Shoals:1  ~~~~.#.@§...~~.~≈≈≈≈≈≈P≈ Noise: ---------  Time: 27991.9 (0.0)   ≈~~...†ZZ..~~~~~≈≈≈≈≈≈≈≈≈ a) +3 scimitar (protect) {d:24 protect}   ≈~~~.....~.~~..~≈≈≈≈≈≈≈≈≈ Throw: 14 boomerangs {d:19}   ≈≈~~~...~..~~...≈≈#≈≈≈~≈≈ Zot (4734) Memories (5)   ≈≈≈~~~~~~..~~~~~~≈≈≈≈≈~~~   ≈≈≈≈~~~~~.~~~~~~≈≈≈≈≈~~.. Z   imanticore zombie (minion)   ≈≈≈≈≈~~~~~~~≈≈≈≈≈≈≈≈~~... Z   snapping turtle zombie (reaching, min…)  ≈≈≈≈≈≈≈~~~~≈≈≈≈~~~≈~.....  ≈≈≈≈≈≈≈~~~~~....# _Magic restored. _MP restored: 23 _You start waiting. _Your martyred shade disappears in a puff of smoke! _Your orb has finished recharging its magic.Search for what [? for help]? spear8 matches: travel [toggle: !], by name [/], show useless & duplicates [=]  a - [carried] g - a +4 spear {d:17 r:2}b - [Snake:1] a +0 spear  c - [Orc:2] a +0 spear  d - [Orc:2] a +0 spear  e - [Orc:2] a +0 spear  f - [Orc:2] a +0 spear  g - [D:10] a spear  h - [Lair:5] a speariM Level 1 of the Snake Pit <>>>(Press ? for help) ##### #.....##.## ##.#### ######## #...####......#######....###......## #.....##.......#...#####...........# #...<.###..........# #...........# ###...#### ###.....#...### ##..........#### #######.÷.#...### #.##...###....##########...#...# #...............# #..##.####.......# ###.....## ####.#####.......#.####...#.#.##.......###.Z...##......# #......##....#.......##.###...######Z##......# ####..÷###...........##.########†#i, #......###[...)...#...#...........# #########Z#####.##.......[......)#)......#...# #...# ######....##.##......##....#..#.......#...# #...# #...##.#####.##...#######.##..#.#.#...#...# #...# #....#.#####.###......##..##..###.##..##..####...# #......#######....#....^...#..###..##...##.##.....#...# ##...##.....##....###..............#.....####.....##..####...........##....####...##.#####.........##..............Z....#.....###....# #...##.#####.##.......#......##..#.#......##...###....###...#...)>[...##..............#....#......#######.....#####..#####..####.....####....#...##...#######.†.## #.## #.###.##...## #........#######....## ########.# #..##.### #####.......#i9p i%y i  ≈≈≈≈≈~~~~~...~~~PPP.~~~. dossy the Fighter   ≈≈≈≈≈≈~~~...#........~~~. Revenant of Kikubaaqudgha ******   ≈≈≈~~~~.....##..###.~~~~. Health: 129/129 ======================== ib   ≈≈~~............# ##~~~~. Magic: 23/23 ========================   ≈≈~~~.....~...>.####~~~~. AC: 11Str: 13Doom: 15%   ≈~~.~~..~~~~~)~...#.~~~.. EV: 18Int: 19   ≈~~..[.........~~..~~~~~~ SH: 0Dex: 9   ≈~~~.....#......~~~~~~~~~ XL: 15 Next: 71% Place: Shoals:1  ~~~~.#.@§...~~.~≈≈≈≈≈≈P≈ Noise: ---------  Time: 27991.9 (0.0)   ≈~~...†ZZ..~~~~~≈≈≈iE ≈≈≈≈≈ a) +3 scimitar (protect) {d:24 protect}   ≈~~~.....~.~~..~≈≈≈≈≈≈≈≈≈ Throw: 14 boomerangs {d:19}   ≈≈~~~...~..~~...≈≈#≈≈≈~≈≈ Zot (4734) Memories (5)   ≈≈≈~~~~~~..~~~~~~≈≈≈≈≈~~~   ≈≈≈≈~~~~~.~~~~~~≈≈≈≈≈~~.. Z   manticore zombie (minion)   ≈≈≈≈≈~~~~~~~≈≈≈≈≈≈≈≈~~... Z   snapping turtle zombie (reaching, min…)  ≈≈≈≈≈≈≈~~~~≈≈≈≈~~~≈~.....  ≈≈≈≈≈≈≈~~~~~....# _Magic restored. _MP restored: 23 _You start waiting. _Your martyred shade disappears i in a puff of smoke! _Your orb has finished recharging its magic.Search for what [? for help]? speari iT i ic_  ≈≈≈≈≈~~~~~...~~~PPP.~~~.# ≈≈≈≈≈≈~~~...#........~~~.# ≈≈≈~~~~.....##..###.~~~~.P ≈≈~~............# ##~~~~. ≈≈~~~.....~...>.####~~~~. ≈~~.~~..~~~~~)~...#.~~~..~ ≈~~..[.........~...~~~~~~P ≈~~~.....#.≈ ~~~~.#..@...~~.~≈≈≈≈≈≈P≈ ≈~~...†ZZ..~~~~~≈ ≈~~~.....~.~~..~≈ic  ≈≈~~~...~..~~...≈≈#≈≈≈~≈≈~ ≈≈≈~~~~~~..~~~~~~≈≈≈≈≈~ ≈≈≈≈~~~~~.~~~~~~≈≈≈≈≈~~. ≈≈≈≈≈~≈~~. ≈~~~~≈≈≈≈~~~≈~.....# ≈~~~~~....#iq LZ.i} i l2.9 (13 _i ~~~~~~~~~~.~~~~~~~~~~~~~~~~~~~~~~.~~~~~~~~~~~~~iS   ~~~~~~~~~~~PPP~~~~....   ~~~~....~..PPP.~~~.#   ≈≈≈≈≈≈~~~...#........~~~.##   ≈≈≈~~~~.....##..###.~~~~.P   ≈≈~~............# ##~~~~.   ≈≈~~~.....~...>.####~   ≈~~.~~..~~~~~)~...#.~~~..~~  i  ≈~~..[.........~...P~   ≈~~~.....#@.......~~~~~~~   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.~...≈≈#≈≈≈~≈≈~.......~~~~. .~~~~~≈≈≈≈≈.....~~~~~~. ~~~~~≈≈≈≈≈~....~~~..#.~~≈≈~...iF6 .ZYou enter the shallow water.i59>.Zi!DN~~~~iG11.5 (19.65Water iO`~~...P~~~~P~~~~~~~~~~~..~~≈≈~~iTU _Moving in this stuff is going to be slow.i]iaS _Key pressed, stopping travel.id}iiӘiF _Unknown command.iZ n[?25h[?0c  Search for what [Enter for "spear", or ? for help]? iP [?25l[?1ci<iE$iJ43 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle) ibN7 a - [carried] g - a +4 spear {d:17 r:2} iRResults elsewhere ([,] to cycle) iV@ b - [Snake:1] a +0 spear (4 further duplicates)i+Z>c - [D:10] a spear (1 further duplicate)"i6~"i"ir..~~~...........##..P≈≈≈≈≈≈≈~.... dossy the Fighter .÷P~~PPP.......###.PPP≈≈≈≈≈≈≈≈~.. Revenant of Kikubaaqudgha ****** ....~PPP..~......PPP.P≈≈≈≈≈≈≈≈~.. Health: 129/129 ======================== ......PPP.....##..~PP~≈≈≈≈≈≈≈≈~.. Magic: 23/23 ======================== .#.........~..##.≈≈~~~≈≈≈≈≈≈≈≈≈~~ AC: 11Str: 13Doom: 15% .##..###..~~..P...~~P≈≈≈≈≈≈≈≈≈≈≈~ EV: 18Int: 19 "iD.....# ##.~~~.....P≈≈≈≈≈≈≈≈≈≈≈≈≈~ SH: 0Dex: 9 ...>.####.......~..~≈≈≈≈≈≈≈≈≈≈≈≈~ XL: 15 Next: 71% Place: Shoals:1 ~~)~...#..~...ZZ@~.~≈≈≈≈≈≈≈≈≈≈≈~~ Noise: ---------  Time: 28011.5 (0.0) ....~.....~...P~~~~P~~≈≈≈≈≈≈≈≈≈~~ a) +3 scimitar (protect) {d:24 protect} .........~~..~≈≈≈≈~~~~≈≈≈≈≈≈≈≈~~~ Throw: 14 boomerangs {d:19} .....~≈≈≈≈≈≈P≈≈≈≈≈~~~~≈≈≈≈≈≈≈≈~.. Zot (4715) Memories (5) Water .....≈≈≈≈≈≈≈≈≈≈≈≈≈~..~≈≈≈≈≈≈"i*≈~.. .....≈≈≈≈≈≈≈≈≈≈≈~....~≈≈≈≈≈≈≈≈~~. Z   manticore zombie (minion) .~...≈≈#≈≈≈~≈≈~.......~~≈≈≈≈≈≈~~. Z   snapping turtle zombie (reaching, min…).~~~~~≈≈≈≈≈...........~~~≈~~~~~~. ~~~~~≈≈≈≈≈~....~~~..#.~~≈≈~...~~~ _Search for what [? for help]? spear  You enter the shallow water. _Moving in this stuff is going to be slow. _Key pressed, stopping travel. _Unknown command.Search for what [Enter for "spear", or ? for help]? spear3 matches: travel [toggle: !], by name [/], hide useless & duplicates [=]  a - [carried] g - a +4 spear {d:17 r:2}b - [Snake:1] a +0 spear (4 further duplicates)  c - [D:10] a spear (1 further duplicate)#iH#iT#iba..~~~...........##..P≈≈≈≈≈≈≈~.... dossy the Fighter .÷P~~PPP.......###.PPP≈≈≈≈≈≈≈≈~.. Revenant of Kikubaaqudgha ****** ....~PPP..~......PPP.P≈≈≈≈≈≈≈≈~.. Health: 129/129 ======================== ......PPP.....##..~PP~≈≈≈≈≈≈≈≈~.. Magic: 23/23 ======================== .#.........~..##.≈≈~~~≈≈≈≈≈≈≈≈≈~~ AC: 11Str: 13Doom: 15% .##..###..~~..P...~~P≈≈≈≈≈≈≈≈≈≈≈~ EV: 18Int: 19 .....# ##.~~~.....P≈≈≈≈≈≈≈≈≈≈≈≈≈~ SH: 0Dex: 9 #i f...>.####.......~..~≈≈≈≈≈≈≈≈≈≈≈≈~ XL: 15 Next: 71% Place: Shoals:1 ~~)~...#..~...ZZ@~.~≈≈≈≈≈≈≈≈≈≈≈~~ Noise: ---------  Time: 28011.5 (0.0) ....~.....~...P~~~~P~~≈≈≈≈≈≈≈≈≈~~ a) +3 scimitar (protect) {d:24 protect} .........~~..~≈≈≈≈~~~~≈≈≈≈≈≈≈≈~~~ Throw: 14 boomerangs {d:19} .....~≈≈≈≈≈≈P≈≈≈≈≈~~~~≈≈≈≈≈≈≈≈~.. Zot (4715) Memories (5) Water .....≈≈≈≈≈≈≈≈≈≈≈≈≈~..~≈≈≈≈≈≈≈≈~.. .....≈≈≈≈≈≈≈≈≈≈≈~....~≈≈≈≈≈≈≈≈~~. Z   manticore zombie (minion)#i\iI[K .~...≈≈#≈≈≈~≈≈~.......~~≈≈≈≈≈≈~~. Z   snapping turtle zombie (reaching, min…).~~~~~≈≈≈≈≈...........~~~≈~~~~~~. ~~~~~≈≈≈≈≈~....~~~..#.~~≈≈~...~~~ _Search for what [? for help]? spear  You enter the shallow water. _Moving in this stuff is going to be slow. _Key pressed, stopping travel. _Unknown command.Search for what [Enter for "spear", or ? for help]? spear8 matches: travel [toggle: !], by name [/], show useless & duplicates [=]  a - [carried] g - a +4 spear {d:17 r:2}b - [Snake:1] a +0 spear  c - [Orc:2] a +0 spear  d - [Orc:2] a +0 spear  e - [Orc:2] a +0 spear  f - [Orc:2] a +0 spear  g - [D:10] a spear  h - [Lair:5] a spear'i: 'i 'ii ..~~~...........##..P≈≈≈≈≈≈≈~.... dossy the Fighter .÷P~~PPP.......###.PPP≈≈≈≈≈≈≈≈~.. Revenant of Kikubaaqudgha ****** ....~PPP..~......PPP.P≈≈≈≈≈≈≈≈~.. Health: 129/129 ======================== ......PPP.....##..~PP~≈≈≈≈≈≈≈≈~.. Magic: 23/23 ======================== 'ie .#.........~..##.≈≈~~~≈≈≈≈≈≈≈≈≈~~ AC: 11Str: 13Doom: 15% .##..###..~~..P...~~P≈≈≈≈≈≈≈≈≈≈≈~ EV: 18Int: 19 .....# ##.~~~.....P≈≈≈≈≈≈≈≈≈≈≈≈≈~ SH: 0Dex: 9 ...>.####.......~..~≈≈≈≈≈≈≈≈≈≈≈≈~ XL: 15 Next: 71% Place: Shoals:1 ~~)~...#..~...ZZ@~.~≈≈≈≈≈≈≈≈≈≈≈~~ Noise: ---------  Time: 28011.5 (0.0) ....~.....~...P~~~~P~~≈≈≈≈≈≈≈≈≈~~ a) +3 scimitar (protect) {d:24 protect} .........~~..~≈≈≈≈~~~~≈≈≈≈≈≈'i4 ≈~~~ Throw: 14 boomerangs {d:19} .....~≈≈≈≈≈≈P≈≈≈≈≈~~~~≈≈≈≈≈≈≈≈~.. Zot (4715) Memories (5) Water .....≈≈≈≈≈≈≈≈≈≈≈≈≈~..~≈≈≈≈≈≈≈≈~.. .....≈≈≈≈≈≈≈≈≈≈≈~....~≈≈≈≈≈≈≈≈~~. Z   manticore zombie (minion) .~...≈≈#≈≈≈~≈≈~.......~~≈≈≈≈≈≈~~. Z   snapping turtle zombie (reaching, min…).~~~~~≈≈≈≈≈...........~~~≈~~~~~~. ~~~~~≈≈≈≈≈~....~~~..#.~~≈≈~...~~~ _Search for what [? for help]? spear  You enter the shallow water. _Moving in this stuff is going to be slow. _Key pressed, stopping travel. _Unknown command.Search for what [Enter for "spear", or ? for help]? spear'i 'i 'i 'iu . _(i.(iGear: 37/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +3 scimitar of protection (weapon) {d:24 protect}  b - a +2 short sword of electrocution {d:14 elec}  c - a +1 hand axe of electrocution {d:15 elec}  d - a +3 long sword of freezing {d:22 freeze}  e - a +2 orcbow of electrocution {=f d:20 h:2 elec}f - a +0 sling {=f d:14}  g - a +4 spear {d:17 r:2} (iDMissiles (go to first with ()  i - 14 boomerangs (quivered) {d:19}j - 18 poisoned darts {d:6 poison}  k - 2 atropa-tipped darts {d:6 atropa}  l - 3 curare-tipped darts {d:6 curare}  m - 5 darts of disjunction {d:6 disjunct}  n - 8 javelins {d:25}  o - 17 stones {d:11} Armour (go to first with [)  p - a +1 pair of boots (worn) {ac:1 enc:0}  r - a +1 cloak (worn) {ac:1 enc:0}  t - the +0 pair of gloves of the Sunfish (worn) {rPois rF+ Regen+ Int-2, ac:1 e v - an orb of stardust (worn) {ac:0 enc:0 Stardust}  x - the +0 robe of the Griffon (worn) {Rampage Regen+ Slay+6, ac:2 enc:0 !*} [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top])i )i> )i ..~~~...........##..P≈≈≈≈≈≈≈~.... dossy the Fighter .÷P~~PPP.......###.PPP≈≈≈≈≈≈≈≈~.. Revenant of Kikubaaqudgha ****** ....~PPP..~......PPP.P≈≈≈≈≈≈≈≈~.. Health: 129/129 ======================== ......PPP.....##..~PP~≈≈≈≈≈≈≈≈~.. Magic: 23/23 ======================== )iǬ .#.........~..##.≈≈~~~≈≈≈≈≈≈≈≈≈~~ AC: 11Str: 13Doom: 15% .##..###..~~..P...~~P≈≈≈≈≈≈≈≈≈≈≈~ EV: 18Int: 19 .....# ##.~~~.....P≈≈≈≈≈≈≈≈≈≈≈≈≈~ SH: 0Dex: 9 ...>.####.......~..~≈≈≈≈≈≈≈≈≈≈≈≈~ XL: 15 Next: 71% Place: Shoals:1 ~~)~...#..~...ZZ@~.~≈≈≈≈≈≈≈≈≈≈≈~~ Noise: ---------  Time: 28011.5 (0.0) ....~.....~...P~~~~P~~≈≈≈≈≈≈≈≈≈~~ a) +3 scimitar (protect) {d:24 protect} .........~~..~≈≈≈≈~~~~≈≈≈≈≈≈)iӯ ≈~~~ Throw: 14 boomerangs {d:19} .....~≈≈≈≈≈≈P≈≈≈≈≈~~~~≈≈≈≈≈≈≈≈~.. Zot (4715) Memories (5) Water .....≈≈≈≈≈≈≈≈≈≈≈≈≈~..~≈≈≈≈≈≈≈≈~.. .....≈≈≈≈≈≈≈≈≈≈≈~....~≈≈≈≈≈≈≈≈~~. Z   manticore zombie (minion) .~...≈≈#≈≈≈~≈≈~.......~~≈≈≈≈≈≈~~. 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≈≈~~~~~......>~P~~~~.~~~~.~.   ≈≈≈~~~~~.......~~~~~P...~~~~P   ≈≈≈~~~~~~......~~~~~~..P..~   ~~~~...@..~~~~~..   ~~.....÷P~~PPP.......#   ≈~~~~Z~~~~~~PPP..~.....  #≈~Z~~~...~~~PPP.....#  #≈≈≈~~~~..#.........~..##  #≈~~~~~~~..##..###..~~..P  #≈≈≈≈≈≈~~~~~~.~~.....# ##.~~~  #≈..~~~~.~>.####...  #≈≈≈≈≈~~~~~~~~~~~~)~~..#..~....~3iJZ~3i<GZ~3ih3i`423iB~~~~~~~3ii~~~~~~~~3i3i 3i'3i*3i43i@3i*D3iJ3i{%03ĭ3i_ _Partly explored, can't reach some places.4i\ ≈≈≈≈~~~~~~~~~~~~~≈≈~  ≈≈≈≈~~~~~....~~~~~≈~~~~~P~~P~  ≈≈≈≈~~~~......~PP~~P~~P~P~  ~~~~.~~~~~~~~~~.~.  ≈≈~~~~~......>~P~~~~.~~~~.~.~ 4i= ≈≈≈~~~~~.......~~~~~P...~~~~P  ≈≈≈~~~~~~~..P..~...  ≈≈≈≈≈~~~~......~~~~~~........#  ≈≈≈≈≈≈≈≈~~...Z@÷P~~PPP##  ≈≈~~~Z~~~~~~~PPP..~...... #≈~~~~......## #≈~~~~..#.........~..##. #≈~~~~~~~..##..###..~~..P.. #≈≈≈≈≈≈~~~~~~.~~.....# ##.~~~... #≈≈≈≈≈≈~~~~..~~~~.~>.####.......~ #≈≈≈≈≈~~~~~~~~~~~~)~~..#..~....~~ #≈≈≈≈≈~~~~[~....~~.~~....~~~..P~4i =Z~4i4i(l5.5 (11 _4i ~~≈~~~~~~~~~~~~~4i$~~~~~~~~~~~~~~~~~~4ii≈≈≈≈~~~~~....~~~~~≈~~~~~P~~P~≈≈≈≈≈≈~~~~......~PP~~P~~P~P~~~~~.~~~~~~~~~~.~.≈≈~~~~~......>~P~~~~~~~~~.~.~≈≈≈~~~~~.......~~~~~P~..~~~~P..≈≈≈~~~~~~~..P..~...≈≈≈≈≈~~~~......~~~~~~........##≈≈≈≈≈≈≈≈~~..ZZ.÷P~~PPP## ≈≈~~~~~~~@~~~PPP~.~......P ≈4iym~~~...~~~PPP.....##.~ ≈~~~~..#.........~..##.≈ ≈~~~~~~~..##..###..~~..P..~ ≈≈≈≈≈≈~~~~~~.~~.....# ##.~~~... ≈≈≈≈≈≈~~~~..~~~~.~>.####.......~~ ≈≈≈≈≈~~~~~~~~~~~~)~~..#..~....~~ ≈≈≈≈≈~~~~[~....~~.~~~...~~~..P~ ≈≈≈≈≈~~~~....#...~..~~~~~~..~≈≈≈≈4i2q.Z _Moving in this stuff is going to be slow. _Partly explored, can't reach some places _ You enter the shallow water.4it.Z~Z4i~8~4iځ7.1 (1.659Water 4iƊ~~~~~~~~~~~~~~4ič~~~~~~~~~~~ _Moving in this stuff is going to be slow.4iT≈≈≈≈~~~~......~PP~~P~~P~P~~~~~.~~~~~~~~~~.~.P~P≈≈~~~~~......>~P~~~~~~~~~.~.~≈≈≈~~~~~.......~~~~~P~..~~~~P...≈≈≈~~~~~~~..P..~...≈≈≈≈≈~~~~......~~~~~~........## ≈≈≈≈≈≈≈≈~~.....÷P~~PPP~~.....###. ≈~~~~~~Z~~~~PPP~~~......PP~~~~Z.@~~~PPP.....##.~~4iWV~~~~..#.........~..##.≈≈~~~~~~~..##..###.~~~..P..~~~~~~~~.~~.....# ##.~~~.....P~~~~.~~~~~.~>.####.......~~~~~~~~~~~~~~~)~~..#..~....~~~.~~~~[~....~~.~~~...~~~..P~~~~~....#...~~~~~~~~~..~≈≈≈≈~~~~.#....~~~~~~≈≈≈≈≈≈P≈≈≈≈≈~~Z4i3^4i)bq8084i7fK~~~~~~4ii~~~~~~PPP~~~~~4i ~~~~.~~~~~~~~~~.~.P~P≈≈~~~~~......>~P~~~~~~~~~.~.~P~~ ≈≈≈~~~~~.......~~~~~P~.~~~~~P...P ≈≈≈~~~~~~~..P..~... 4i ≈≈≈≈≈~~~~......~~~~~~........## ≈≈≈≈≈≈≈~~.....÷P~~PPP~~~....###.P~~~~~~~~~~~PPP~~.PPP~~~~ZZ.~~~PPP.~...##.~~~~~~..#.@......~~..##.≈≈~~~~~~~..##..###.~~~..P..~~~~~~~~~.~~.....# ##.~~~.....P≈~~~~.~~~~~.~>.####.......~~~~~~~~~~~~~~~~)~~..#..~....~~~.~~~~[~....~~.~~~...~~~..P~~~~P~~~~....#..~~~~~~~~~~..~≈≈≈≈~~~~.#....~~~~~~≈≈≈≈≈≈P≈≈≈≈≈~~~~~.†..~~~~~~~≈≈≈≈≈≈≈~.4i K.Z4iy# 7.Z4i- 4iM0 `974it9 ~~~~~~~~~~~~~~~~~4iq< 4i ~>~P~P~~ ≈..~~~~~P~.~~~~~P...P~4i ~~~~~~..P..~......≈≈~~~~~~........##≈≈÷P~~PPP~~~....###.P~~~~~~~~......PP≈~~~~~.Z.~~~PPP.~...##.~~~~~..#Z.......~~..##.≈≈~~~~##@.###.~~~..P..~~~~~~~~.~~.....# ##.~~~.....P≈.~~~~~.~>.####.......~~~~~~~~~~~~~~~~)~~..#..~....~~~.[~....~~.~~~...~~~..P~~~~P....#..~~~~~~~~~~..~≈≈≈≈~~#....~~~~~~≈≈≈≈≈≈P≈†..~~~~~~~≈≈...~~~~~..~..4it ;.Z4i' 4i a7064i{ ~~~~~~~~÷~~~~~~~~~PPP~~4i@ ~~~~~~~~~)~~~~~~~~4i 5i≈.~~~~~P~.~~~~~P...P~.~~..P..~......≈≈~~~~......~~~~~~........##≈≈~~.....÷P~~PPP~~~....###.P~~~~~~~~~PPP~..PP5iۣ≈~~~~~..Z~~~PPP.~...##.~~~~~..#Z.......~~..##.≈≈~~~~~~~~..##..###.~~~..P..~~~~~~~~.~~...@.# ##.~~~.....P≈.~~~~~.~>.####.......~~~~~~~~~~~~~~~~)~~..#..~....~~~.[~....~~.~~~..~~~~..P~~~~P....#..~~~~~~~~~~..~≈≈≈≈~~#....~~~~~~≈≈≈≈≈≈P≈†..~~~~~~~≈≈...~~..≈~~~~.~~~~~~~.~≈≈#≈≈≈~≈≈~..5i$A.Z5ivK.Z5i6~5i`155i{~~~~~~~~~~~)~5is~.~~~~~~~~~5i45iW~~..P..~......≈≈~~~~.....~~~~~~~........##≈≈~~.....÷P~~PPP~~~....###.P~~~~~~~~~PPP~~~......PP≈~~~~~...~~~PPP.~...##.~~~~..#.Z......~~..##.≈≈~5i~~~~~~~..##Z.###.~~~..P..~~~~~~~~.~~.....# ##.~~~.....P≈.~~~~~.~@.####.......~~~~~~~~~~~~~~~~)~~..#..~....~~~.[~....~~.~~~..~~~~..P~~~~P....#..~~~~~~~~~~..~≈≈≈≈~~#....~~~~~~≈≈≈≈≈≈P≈†..~~~~~~~≈≈...~~..≈~~~~.~~~~~~~.~≈≈#≈≈≈~≈≈~..≈~~~~~~~≈≈≈≈≈...5i+@.Z5i/K.Z5i86.#.5il=`245iDl÷~~~~~~~.~~~~~~~~~~~~~~~~~~5iHc _There is a stone staircase leading down here.9i$9i9ig9iXC.Z9iL9iIg33 _9i~~~~~~~~~~.~~~~~9i .You climb downwards..9iU210653) Memories (5) 9idG ≈≈~~~~~≈≈≈≈≈~~~  ≈≈~~~~~≈≈≈≈≈~~~  ~~≈~~~≈≈≈≈≈~~~~  ~~≈≈≈≈≈≈≈≈~~~~.  ~~~~~~~~~≈≈~~~~  9ig..~~~~...~≈~~~.  ...~~....~~~~~~  ....~~~@~~~~~~~  ##..~~~~~~~~~~~  #..~~~~~~~~~~~  #..~~  ..~~~~~~≈≈~~~~~ ..~~~≈≈≈≈≈≈≈~~~ ~~~~≈≈≈≈≈≈≈≈≈≈~ .~~≈≈≈≈≈≈≈≈≈ 9ig4.6 (2.529i9i^ _Your mindless puppets stay behind to rot. _There is a stone staircase leading up here.;iK≈~~~~~≈≈≈≈≈~~~~≈≈~~~~~≈≈≈≈≈~~~~≈~~~≈≈≈≈≈~~~~.~~≈~~~~.#~≈≈~~~~.~~~~...~≈~~~..~~....~~~~~~.~~@<~#..~ #..~ #..~.~~~~~~≈≈~~~~~.~~~≈~~~~≈~..~~≈;iA  You enter the shallow water.;i/6.2 (1.60Water ;iO;i? _Moving in this stuff is going to be slow.;iy~≈≈≈~~~~~≈≈≈≈≈~~~~≈≈~~~~~≈≈≈≈≈~~~~≈~~~≈≈≈≈≈~~~~.~~≈~~~~.#~≈≈~~~~.~~~~...~≈~~~..~~....~~~~~~.~@~<~.###..~ #..~ #..~ ...~~~~~~≈≈~~.~~~;i|≈~~~~~~~~≈~...~~≈;i ;ic7.848;i;i;i ~≈≈≈~~~~~≈≈≈≈≈~~~~≈≈~~~~~≈≈≈≈≈~~~~≈~~~≈≈≈≈≈~~~~ ..~~≈~~~~..##~≈≈~~~~.~~~~...~≈~~~.~.....~~....~~~~~~~......@~~<~~.###..~ #..~ #..~ ...~~~~~~≈≈~~~;i+  ....~~~≈~~~~≈~)...~~≈;i1 ;i b9.47;i ;i i ≈~~~~~≈≈~~~~~~≈≈≈~~≈≈≈≈≈≈~~~~~≈≈≈≈~..~~≈≈≈~~~~~≈≈≈≈≈~~~ ...~~≈≈~~~~~≈≈≈≈≈~~~ ~≈~~~≈≈≈≈≈~~~~ ~.....~≈~~~~. ~..##~≈≈~~~~ >i ~~.....~~~~...~≈~~~. ~P~.....~~....~~~~~~ ~P~......~~.<.~~~~~~ ~~~.###..~~~~P~~. #..~~~~~~. #..~~~~~~ ...~~~~~~≈≈~~~~~ >i>ic7.838>i>i>i5_≈~~~~~≈≈~~~~~~≈≈≈~~≈≈≈≈≈≈~~~~~≈≈≈≈~..~~≈≈≈~~~~~≈≈≈≈≈~~~ ...~~≈≈~~~~~≈≈≈≈≈~~~ ~≈~~~≈≈≈≈≈~~~~ ~.....~≈>iNb~~~~. ~..##~≈≈~~~~ ~~.....~~~~...~≈~~~. ~P~.....~~....~~~~~~ ~P~......~~.<.~~~~~~ ~~~.###..~~~P~~. #..~~~~~. #..~~~~~ ...~~~~~~≈≈~~~~~ >iJp>i8sb9.47>i(w~~~≈≈≈~~~~~≈≈~~~~~≈≈≈≈≈~~~~~~>iz~~~~@~~~≈≈~~~~~~~~~~~~≈≈~~~>ij|>i≈~~~~~≈≈≈≈≈~≈~~~~~~≈≈≈~~~≈≈≈≈≈≈~~~~~≈≈≈≈~~..~~≈≈≈~~~~~≈≈≈≈≈~~~ ...~~≈≈~~~~~≈≈≈≈≈~~~ ~≈~~~≈≈≈≈≈~~~~ ~.....~≈>i ~~~~. ~..##~~~~~~@~~≈≈~~~~ ~~.....~~~~...~≈~~~. ~P~.....~~....~~~~~~ ~P~......~~.<.~~~~~~ ~~~.###..~~P~~. #..~~~~. #..~~~~~~~~~~~~~~ ...~~~~~~≈≈~~~~~ >i>ic91.05>iu~~~~~≈≈≈≈~~~~~~~~≈~~~≈≈≈≈≈~~~~~~~~~~~~~~~~~~≈≈~~~~>i>iA i≈~~~~~≈≈≈≈≈~~≈~~~~~~≈≈≈~~~~≈≈≈≈≈≈~~~~~≈≈≈≈~~~t..~~≈≈≈~~~~~≈≈≈≈≈~~~ >i}E l...~~≈≈~~~~~≈≈≈≈≈~~~ ~~~~~~~≈~~~≈≈≈≈≈~~~~ ~.....~≈~~~~. ~..##~~~~~~~@~≈≈~~~. ~~.....~~~~...~≈~~~. ~P~.....~~....~~~~~~ ~P~......~~.<.~~~~~~ ~~~.###..~~P~~. #..~~~~~~~~~~~ t   snapping turtle (reaching, asleep)~~. #..~~~~~~~ ...~~~~~~≈≈~~~~~ >iZ >i}^ b2.64>ib ~~~~~~~~~~~~~~~≈≈≈≈≈~~~~~~~~~~~~~~~@~≈≈~>ie m~~~...~≈~~~~~~~~~~~~~~~~~~~~~~>i4h ` _You encounter a snapping turtle.>iq≈≈≈≈≈≈≈≈~~~~~≈≈≈≈≈~~≈~~~~~~≈≈≈~~~~~~~~~~~≈≈≈≈~~~t..~~≈≈≈~~~~~≈≈≈≈≈~~~~.>i&~~~~~≈≈≈≈≈~~~.~~~~~~~≈~~~≈≈≈≈≈~~~~~~.....~≈≈≈≈≈≈≈≈~~~~..~..##~~~~~~~~~≈≈~~~.~~.....~~~~..@~≈~~~.~P~....~~~~~~~~P~.<.~~~~~~.###..~~~~~~~~~~~P~~. #..~~~~~~~~~~~~~~. #..~~~~~~~~~~~~~~ ...~~~~~~≈≈~~~~~~ ....~~~≈≈≈≈≈≈≈~~~~~~~~~~~≈≈≈~>iY>iq303>i~~~~~~~~~~~~~~~~~~~~~~~≈≈~~~~~~~~~~~~~~>i~~~~~~~~~~~~~~~~~>i@i| ≈≈≈≈≈≈≈≈~~~~~≈≈≈≈≈~~dossy the Fighter≈≈≈≈≈≈≈~~~~~~≈≈≈~~~~~Revenant of Kikubaaqudgha ******@iƪ~≈≈≈≈≈≈~~~~~≈≈≈≈~~~t~Health: 129/129 ========================..~~≈≈≈~~~~~≈≈≈≈≈~*~~Magic: 23/23 ========================...~~≈≈~~~~~≈≈≈≈≈*~~.AC: 11Str: 13Doom: 15%~~~~~~~≈~~~≈≈≈≈≈*~~~~EV: 18Int: 19~.....~≈≈≈≈≈≈≈≈*~~~..SH: 0Dex: 9~..##~~~~~~~~~*≈~~~..XL: 15 Next: 71% Place: Shoals:2~~.....~~~~..@~≈~~~..Noise: ---------  Time: 28093.6 (0.0)~P~.....~~....~~~~~~~a) +3 scimitar (protect) {d:24 protect} ~P~......~~.<.~~~~~~~T@iOhrow: 14 boomerangs {d:19} ~~~.###..~~~~~~~~~~~~Zot (10633) Memories (5) P~~. #..~~~~~~~~~~~~~~. #..~~~~~~~~~~~~~t   snapping turtle (reaching, asleep)~~ ...~~~~~~≈≈~~~~~~....~~~≈≈≈≈≈≈≈~~~~~~~~~~~≈≈≈≈≈≈≈≈≈≈~ _Moving in this stuff is going to be slow. _You encounter a snapping turtle.Throw: 14 boomerangs {d:19}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a snapping turtle (asleep, 98% to hit)@i  ≈≈≈≈≈≈≈≈~~~~~≈≈≈≈≈~~dossy the Fighter≈≈≈≈≈≈≈~~~~~~≈≈≈~~~~~Revenant of Kikubaaqudgha ******~≈≈≈≈≈≈~~~~~≈≈≈≈~~~t~Health: 129/129 ========================..~~≈≈≈~~~~~≈≈≈≈≈~(~~Magic: 23/23 ========================...~~≈≈~~~~~≈≈≈≈≈(~~.AC: 11Str: 13Doom: 15%~~~~~~~≈~~~≈≈≈≈≈(~~~~EV: 18Int: 19~.....~≈≈≈≈≈≈≈≈(~~~..SH: 0Dex: 9~..##~~~~~~~~~(≈~~~..XL: 15 Next: 71% Place: Shoals:2@i ~~.....~~~~..@~≈~~~..Noise: ---------  Time: 28093.6 (0.0)~P~.....~~....~~~~~~~a) +3 scimitar (protect) {d:24 protect} ~P~......~~.<.~~~~~~~Throw: 14 boomerangs {d:19} ~~~.###..~~~~~~~~~~~~Zot (10633) Memories (5) P~~. #..~~~~~~~~~~~~~~. #..~~~~~~~~~~~~~t   snapping turtle (reaching)~~ ...~~~~~~≈≈~~~~~~....~~~≈≈≈≈≈≈≈~~~~~~~~~~~≈≈≈≈≈≈≈≈≈≈~Throw: 14 boomerangs {d:19}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a snapping turt@i le (asleep, 98% to hit)  You throw a boomerang. The boomerang hits the snapping turtle.  The snapping turtle hisses angrily.@i1Y qt~~~~≈@igh ~tPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a snapping turtle (asleep, 98% to hit)  You throw a boomerang. The boomerang hits the snapping turtle.  The snapping turtle hisses angrily.is lightly wounded.@ihl F~t@i*p ..@iis n4.7 (1.11 _@ix ~~~~~~~~~~~~~~~~~~~..@~~@i[| ~~~~~~~~~~~~~~~~~~~Aija V ≈~~~~~≈≈≈≈≈~~ ≈~~~~~~≈≈≈~~~~~ ~≈≈≈≈≈≈~~~~~≈≈≈≈~~~~~ ..~~≈≈≈~~~~~≈≈≈≈≈~~~.Ai)e  ...~~≈≈~~~~~≈≈≈≈≈t~~. ~≈~~~≈≈≈≈≈~~~~~ ~.....~≈~~~~.. ~..##.~≈≈~~~.. ~~.....~~~~.@.~≈~~~.. ~P~.....~~....~~~~~~~ ~P~......~~.<.~~~~~~~ ~~~.###..~~~~~~~~~~~~ P~~. #..~~~~~~~~~~~~ ~~. #..~~~~~ ~~ ...~~~~~~≈≈~~~~~~ ....~~~≈~~~~  ~≈~Ais G~tAi){ 8.Ai f500Ai s~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Ai BiWDG~tBiLA..BiPa629BiS~~~~~~~~~~~~~~~~~BiZW~~~~~~~~~~~~~~~BiI G~tBi Bi `78Bi|" !~~~~~~~~~~~~~~~~~~~Bit% ` _The snapping turtle completely misses you.CiwL8.CiGP`87Ci Tn~~~~~~~~~~Ci)WDi ~≈≈≈~~~~~ ~≈≈≈≈≈≈≈~~~~~ ..~~≈≈≈~~~~~≈≈≈≈≈~~~. ...~~≈≈~~~~~≈≈≈≈≈~~~. ~~~~~~~≈~~ ~.....~≈≈≈.. ~..##.~~~~~~~~t≈~~~.. ~~.....~~~~...~≈~~~.. ~P~.....~~.@...~~~~~~ ~P~.........<~ ~~~.###...~~~~~~~~~~~ P~~. #DiV~~~~~ ~~ ~~ .≈≈~~~~~~ ....~~~≈≈≈≈≈≈≈~~~~~~≈≈≈ )...≈≈DiI≈tDi8.Di`96DiDi Eiq≈≈≈≈≈≈~~ ≈≈≈≈≈≈≈~~~~~~ ~≈≈≈≈≈≈~~~~~≈≈≈≈~~~~~ ..~~≈≈≈~~~~~≈≈≈≈≈~~~. ...~~≈≈~~. ~~~~~~~≈~~~~ ~.....~≈≈≈≈≈≈≈≈~~~~.. ~..##.~~~~~~~~≈≈~~~.. ~~.....~~~~.@t~≈~~~.. ~P~.....~~.... ~P~.........<.~~~~~~~ ~~~.###..~~~ P~~~. #~~~~~~~ Ei_~~ ...~~~~~~≈≈~~~~~~....~~~~~~~~~Ei7.Ei11----=1005EiIJEiX _The snapping turtle bites you!! _You take 18 damage, and have 111/129 hp.Ei&  . You slash the snapping turtle!  Your weapon exudes an aura of protection.  The snapping turtle is moderately wounded.Ei4=---18 14Eiw!Ei$ _The snapping turtle closely misses you. _You regained 3 hp, and now have 114/129 hp.Ei  You slash the snapping turtle!  The snapping turtle is moderately wounded.Eiy7=2.8 (1.13Ei*Ei Eih_The snapping turtle closely misses you. _You regained 3 hp, and now have 117/129 hp.Fi` ....You hit the snapping turtle but do no damage.The snapping turtle is moderately wounded.Fiظ94/129 ----==302FiFil _The snapping turtle bites you!! _You take 23 damage, and have 94/129 hp.Gi .You hit the snapping turtle but do no damage.Gi8=------4.9 (1.11GiGi( _The snapping turtle is moderately wounded. _You regained 4 hp, and now have 98/129 hp.Gi ..You hit the snapping turtle but do no damage.The snapping turtle is moderately wounded.Gi89-----500GiGi _The snapping turtle bites you! _You take 9 damage, and have 89/129 hp.Hi .You barely miss the snapping turtle.The snapping turtle is moderately wounded.Him92=-619HiHi _The snapping turtle bites you but does no damage. _You regained 3 hp, and now have 92/129 hp.Hi  HiSCasting: Martyr's Knell (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.HiH HiL HiP HiT P _You don't know that spell.Ji1c  Casting: Martyr's Knell (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ji| ! ≈≈≈≈≈≈≈≈~~~~~≈≈≈≈≈~~dossy the Fighter≈≈≈≈≈≈≈~~~~~~≈≈≈~~~.~Revenant of Kikubaaqudgha ******~≈≈≈≈≈≈~.~~~≈≈≈≈~~~.~Health: 92/129 =================-------..~~≈≈≈~~~~~≈≈≈≈≈~~~.Magic: 19/23 ===================-----Jig ...~~≈≈~~~~~≈≈≈≈≈~~~.AC: 18  Str: 13Doom: 15%~~~~~~~≈~~~≈≈≈≈≈~~~~~EV: 18Int: 19~.....~≈≈≈≈≈≈≈≈~~~~..SH: 0Dex: 9~..##.~~~~~~~~≈≈~~~..XL: 15 Next: 71% Place: Shoals:2~~......~~..@t~≈~~~..Noise: ---------  Time: 28106.9 (0.0)~P~......~.....~~~~.~a) +3 scimitar (protect) {d:24 protect} ~P~.........<..~.~~~~Throw: 14 boomerangs {d:19} ~~~.###...~~~~~~~.~~~Zot (10619) Memories (5) P~~. #..~~~~~~~~~~~~~~. #...~~~~~~~~~~~~t   snapping turtle (reaching)~~ Ji ...~~~~~~≈≈~~~~~~....~~~≈≈≈≈≈≈≈~~~~~~~~~~~≈≈≈≈≈≈≈≈≈≈~Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.  Casting: Martyr's Knell (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Anguish (mildly dangerous; 2% risk of failure)  Press: ? - help, Dir - look around, f - activateKio@W ≈≈≈≈≈≈≈≈~~~~~≈≈≈≈≈~~dossy the Fighter≈≈≈≈≈≈≈~~~~~~≈≈≈~~~.~Revenant of Kikubaaqudgha ******~≈≈≈≈≈≈~.~~~≈≈≈≈~~~.~Health: 92/129 =================-------Ki3D..~~≈≈≈~~~~~≈≈≈≈≈~~~.Magic: 19/23 ===================-----...~~≈≈~~~~~≈≈≈≈≈~~~.AC: 18  Str: 13Doom: 15%~~~~~~~≈~~~≈≈≈≈≈~~~~~EV: 18Int: 19~.....~≈≈≈≈≈≈≈≈~~~~..SH: 0Dex: 9~..##.~~~~~v~~≈≈~~~..XL: 15 Next: 71% Place: Shoals:2~~......~~..@t~≈~~~..Noise: ---------  Time: 28106.9 (0.0)~P~......~...v.~~~~.~a) +3 scimitar (protect) {d:24 protect} ~P~.........<..~.~~~~Throw: 14 boomerangs {d:19} ~~~.###...~~~~~~~.~~~Zot (10619) Memories (5) P~~. #..KiFl[36m~~~~~~~~~~~~~~. #...~~~~~~~~~~~~t   snapping turtle (reaching, ally targe…)~~ ...~~~~~~≈≈~~~~~~....~~~≈≈≈≈≈≈≈~~~~~~~~~~~≈≈≈≈≈≈≈≈≈≈~Casting: Martyr's Knell (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Anguish (mildly dangerous; 2% risk of failure)  Press: ? - help, Dir - look around, f - activateThe snapping turtle is haunted by guilt!  Your orb unleashes a flurry of shooting stars!5=7.9 (18-Star KiKKi!R  Press: ? - help, Dir - look around, f - activate  The snapping turtle is haunted by guilt!  Your orb unleashes a flurry of shooting stars! _The snapping turtle misses you.  You regained 3 hp, and now have 95/129 hp. _You now have 19/23 mp.Kin  You hit the snapping turtle but do no damage.The snapping turtle is moderately wounded.The shooting star hits the snapping turtle.Ki 3○Ki ○vThe snapping turtle is heavily wounded.KiF |  The snapping turtle is knocked back.  The shooting star hits the snapping turtle.Ki"z4○KiԃE ....°°~t.°.nguished)  The snapping turtle is heavily wounded.Kiz8=-9.0 (1.17°° _The snapping turtle is knocked back. _You regained 3 hp, and now have 98/129 hp.Mi3I≈~~~~~≈≈≈≈≈~~ ≈~~~~~~≈≈≈~~~.~ ~≈≈≈≈≈≈..~~~≈≈≈≈~~~.~ ..~~≈≈≈~.~~~≈≈≈≈≈~~.. ...~~≈≈~~~~~≈≈≈≈≈~~~. ~~~~~.~≈~~~≈≈≈≈≈~~~~. ~.....~≈~~~~.. ~..##.~~~~~°°~t≈~~~.. ~~......~~...@~≈~~~.. ~P~......~...°.~~~~.. ~P~.<....~~~. ~~~.###...~.~~~ P~~. #..~~~. #...~ MiM~~ ...~~~~~~≈≈~....~~~≈~~~~ Ming~~..~~~~~.101/129=-1006 _ MiKq]_You regained 3 hp, and now have 101/129 hp.Mi$ ....You hit the snapping turtle.  The snapping turtle is heavily wounded.Miv4=15MiIk~~~≈≈≈~~~~Mi\~~~~~≈≈≈≈≈~~~~~~~~~~~~~~~t≈~~~~~~~~~~~~≈≈~~~~~~~Mi _The snapping turtle bites you but does no damage. _You regained 3 hp, and now have 104/129 hp.Niu  ...... You hit the snapping turtle but do no damage.The snapping turtle is heavily wounded.The snapping turtle bites you!!Ni87/129 ---20==24NiH~~~≈≈≈≈~~~~~~~~≈~~~≈≈≈≈≈~~~~~~~~~~~~~~~~~~~~~~≈≈~~~~~~~~Niӣ _The snapping turtle is wracked by anguish!! _You take 17 damage, and have 87/129 hp.Ni^,u .~~~~≈≈≈~~~.~ ~≈≈≈≈≈≈..~~~≈≈≈≈~~~.~ ..~~≈≈≈~.~~~≈≈≈≈≈~~.. ...~~≈≈~~~~~≈≈≈≈≈~~~.Ni/ ~~~~~.~≈~~~≈≈≈≈≈~~~~. ~.....~≈≈≈≈≈≈≈≈~~.... ~..##.~~~~~~~~t≈~~~.. ~~......~~....~≈~~... ~P~......~..@..~~~~.. ~P~.........<.....~~. ~~~.###......~~~..~~. P~~. #..~~~~~~~~~~~~ .~~~~~~~~~~~. ~~ ....~~~~~≈≈~~~~~~ ≈≈≈≈≈≈≈~~~~~~~≈≈≈~ )...≈≈Oi5   ~≈≈≈≈≈≈..~~~≈≈≈≈~~~.~  ..~~≈≈≈~.~~~≈≈≈≈≈~~..  ...~~≈≈~~~~~≈≈≈≈≈~~~.  ~~~~~.~≈~~~≈≈≈≈≈~~~~.  ~.....~≈≈≈≈≈≈≈≈~~....  ~..##.~~~~~~~~t≈~~~..  ~~......~~....~≈~~...  ~P~......~..@..~~~~..  ~P~.........<.....~~.  ~~~.###......~~~..~~.  P~~. #..~~~~~~~~~~~~  ~~. #...~~~~~~~~~~~.  ~~ ....~~~~~≈≈~~~~~~  Oi....~~~≈≈≈≈≈≈≈~~~~  ~~~.~~~≈≈≈≈≈≈≈≈≈≈~   Oi4   ~≈≈≈≈≈≈..~~~≈≈≈≈~~~.~  ..~~≈≈≈~.~~~≈≈≈≈≈~~.. Oi ...~~≈≈~~~~~≈≈≈≈≈~~~.  ~~~~~.~≈~~~≈≈≈≈≈~~~~.  ~.....~≈≈≈≈≈≈≈≈~~....  ~..##.~~~~~~~~t≈~~~..  ~~......~~....~≈~~...  ~P~......~..@..~~~~..  ~P~.........<.....~~.  ~~~.###......~~~..~~.  P~~. #..~~~~~~~~~~~~  ~~. #...~~~~~~~~~~~  ~~ ....~~~~~≈≈~~~~~~  ....iW6m~~~≈≈≈≈≈≈≈~~~ ~~~.~~~≈≈≈≈≈≈≈≈≈≈~ Oi]≈ _You take 17 damage, and have 87/129 hp.  Oi3The snapping turtle bites you from afar!!  * * * LOW HITPOINT WARNING * * *is wracked by anguish!!  The snapping turtle dies!  Kikubaaqudgha accepts your kill.OiR6....Oi)).Oi63--------=33Oi~~.~~~≈≈≈≈≈~~~~~~~~Oi~~~~~~~~~≈≈~~~....~≈~~~~~~~~~~~~~~~~~~~~~~~~~~~~Oi _You hear a splash. _You take 24 damage, and have 63/129 hp.PiPi3PijPi6=----2PiIPi|9=1Pi=Pi72==11 0Pi Pi}5=09PiPiz"7=1=8Pi4Pi,8}80=7PiGPiJ3=6Pi\Pi_6==5PifPii9==4Pi m912=3PiEPi4=2Pi7==1PiPi100/129=0Pi.Pi73==599PiPi105=8Pi#W _You start resting.Piq8=3==7PiPi11=6PiPi4=5Pi| 7=4Pi$Pi(Pi4,20===3Pis/2=2PiC4 _Magic restored.PiJ.~~..~5=~~~~.~~~PiN~~~~~≈≈~~.~~~~.--........~~..~~~..~~~~..~~.Pi&R035.0 (22.0)Pi)Ue--1PiY6~~~~Pi]~~.....~~~..~~~..~~~~Pi `V _Your orb has finished recharging its magic.Pi?cYou regained 62 hp, and now have 125/129 hp. _MP restored: 23Qi7Qis3Qi?Qic8=0Qik _You start resting.HP restored.QiY9~Qi16.0 (1.0)Qi9=7.0 (289 _QiQiT _Health restored: 129Ui Ui You hit the snapping turtle.  The snapping turtle is heavily wounded. _The snapping turtle bites you but does no damage.  You regained 3 hp, and now have 104/129 hp.  You hit the snapping turtle but do no damage.The snapping turtle is heavily wounded.The snapping turtle bites you!! _The snapping turtle is wracked by anguish!!  You take 17 damage, and have 87/129 hp.The snapping turtle bites you from afar!!  * * * LOW HITPOINT WARNING * * *The snapping turtle is wracked by anguish!!  The snapping turtle dies!Kikubaaqudgha accepts your kill. _You hear a splash.  You take 24 damage, and have 63/129 hp. Ui,_You start resting. _Magic restored. _Your orb has finished recharging its magic.You regained 62 hp, and now have 125/129 hp.MP restored: 23 _You start resting. _HP restored.  Health restored: 129Vi<You regained 4 hp, and now have 98/129 hp.  You hit the snapping turtle but do no damage.  The snapping turtle is moderately wounded. _The snapping turtle bites you!  You take 9 damage, and have 89/129 hp.  You barely miss the snapping turtle.  The snapping turtle is moderately wounded.bites you but does no damage.  You regained 3 hp, and now have 92/129 hp.  You don't know that spell.  The snapping turtle is haunted by guilt!  Your orb unleashes a flurry of shooting stars! _The snapping turtle misses you.You regained 3 hp, and now have 95/129 hp.  You now have 19/23 mp.You hit the snapping turtle but do no damage.  The snapping turtle is moderately wounded.  The shooting star hits the snapping turtle.  The snapping turtle is heavily wounded.  ViV-The snapping turtle is knocked back.  The shooting star hits the snapping turtle.  The snapping turtle is heavily wounded.The snapping turtle is knocked back. _You regained 3 hp, and now have 98/129 hp.ri<riri ≈≈≈≈≈≈≈~.~~~~≈≈≈~~~.~dossy the Fighter~≈≈≈≈≈≈...~~≈≈≈≈~~..~Revenant of Kikubaaqudgha ******..~~≈≈≈~...~≈≈≈≈≈~~..Health: 129/129 ========================...~~≈≈~~~~~≈≈≈≈≈~~~.Magic: 23/23 ========================~~~~~.~≈~~~≈≈≈≈≈~~...AC: 11ri{Str: 13Doom: 15%~.....~≈≈≈≈≈≈≈≈~~....EV: 18Int: 19~..##.~~~~~~~~≈≈~~...SH: 0Dex: 9~~......~.....~≈~~...XL: 15 Next: 71% Place: Shoals:2~P~.........@..~~~...Noise: ---------  Time: 28137.0 (0.0)~P~.........<.....~..a) +3 scimitar (protect) {d:24 protect} ~~~.###............~.Throw: 14 boomerangs {d:19} P~~. #..~~..~~~..~~~Zot (10589) Memories (5) ~~. #...~~~~~~~~..~.~~ ....~~~~~≈≈~~~~~~....~~~≈≈≈≈≈≈≈~~~~~~~..~~≈≈≈≈≈≈≈≈≈≈~)...~~≈≈≈≈≈≈≈≈≈≈≈≈ _Your orb has finished recharging itriu(s magic.You regained 62 hp, and now have 125/129 hp. _MP restored: 23 _You start resting. _HP restored. _Health restored: 129rij3riqriYriri Spells (Memorise)TypeFailure Level  a - SlowHexes1% 1b - Mephitic CloudConjuration/Alchemy/Air 7% 3  c - Lesser BeckoningTranslocation12%2  d - Launch Clockwork BeeriForgecraft24% 3  e - Stone ArrowConjuration/Earth24% (5%) 3  f - SwiftnessAir24% 3  g - Dispel UndeadNecromancy1% (1%) 4  h - Curse of AgonyNecromancy3% 5  i - Yara's Violent Unravelling Hexes/Alchemy 9% (1%) 5  j - Cigotuvi's Putrefaction Necromancy/Air 11% (1%) 4  k - PetrifyAlchemy/Earth 13% 4  l - Summon ForestSummoning/Translocation 28% 5  m - Metabolic Englaciation Hexes/Ice36% 5  n - Brom's Barrelling Boulder Conjuration/Earth 63% (22%) 4  o - Forge Lightning Spire Air/Forgecraft 63% 4  p - Vhi's Electric Charge Translocation/Air 63% 4  q - Gell's GavotteTranslocation 100% 6  r - StarburstConjuration/Fire 100% (98%) 6  s - Summon Horrible Things Summoning100% 8 3 spell levels left 8 spells hidden [Tab] Memorise|Describe|Hide|Show [Ctrl-Fi0m] search [?] help[Esc] exitsilsissi<| ≈≈≈≈≈≈≈~.~~~~≈≈≈~~~.~dossy the Fighter~≈≈≈≈≈≈...~~≈≈≈≈~~..~siRevenant of Kikubaaqudgha ******..~~≈≈≈~...~≈≈≈≈≈~~..Health: 129/129 ========================...~~≈≈~~~~~≈≈≈≈≈~~~.Magic: 23/23 ========================~~~~~.~≈~~~≈≈≈≈≈~~...AC: 11Str: 13Doom: 15%~.....~≈≈≈≈≈≈≈≈~~....EV: 18Int: 19~..##.~~~~~~~~≈≈~~...SH: 0Dex: 9~~......~.....~≈~~...XL: 15 Next: 71% Place: Shoals:2~P~.........@..~~~...Noise: ---------  Time: 28137.0 (0.0)~P~.........<.....~..a) +3 scimitar (protect) {d:24 protect} ~~~.###............~.Throw: 14 boomerangs {d:19} P~~. #..~~i40m..~~~..~~~Zot (10589) Memories (5) ~~. #...~~~~~~~~..~.~~ ....~~~~~≈≈~~~~~~....~~~≈≈≈≈≈≈≈~~~~~~~..~~≈≈≈≈≈≈≈≈≈≈~)...~~≈≈≈≈≈≈≈≈≈≈≈≈ _Your orb has finished recharging its magic.You regained 62 hp, and now have 125/129 hp. _MP restored: 23 _You start resting. _HP restored. _Health restored: 129si  You regained 62 hp, and now have 125/129 hp. _MP restored: 23 _You start resting.HP restored. _Health restored: 129  Okay, then.sisij. _si si   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting  11.0  11.3  +1   o - Spellcasting   9.0  12.5  -1           b - Maces & Flails   0.0   1.2  -1   p - Conjurations   0.0   1.2  -1   c - Axes   0.0   1.2  -1   q * Hexes   6.8   9.9  -2   d - Polearms   0.0   1.2  -1   r - Summonings i̤ 49m 10.0  14.3  -1   e - Staves   0.0   1.2  -1   s - Necromancy  10.0  12.0   0   f - Unarmed Combat   0.0   0.8  +1   t - Forgecraft   0.0   1.4  -2  g + Throwing5.6   7.1  -1   u - Translocations   0.0   1.2  -1       v - Alchemy   9.0  12.5  -1   h - Short Blades   4.2   1.2  -1   w - Fire Magic   0.0   1.4 si, [m -2   i - Long Blades   7.0   9.5  -1   x - Ice Magic   2.0   2.5  +1   j - Ranged Weapons   0.0   1.7  -3   y - Air Magic   0.0   1.4  -2       z - Earth Magic   0.0   0.8  +1   k - Armour   0.0   1.2  -1       l - Dodging   8.0  10.7  -1   0 - Invocations   0.0   0.8  +1   m - Shields   0.0  i ?6m 1.2  -1   1 - Evocations   7.5   9.5  -1   n - Stealth  10.0   8.5  +2      The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetswi[wibwig2 ≈≈≈≈≈≈≈~.~~~~≈≈≈~~~.~dossy the Fighter~≈≈≈≈≈≈...~~≈≈≈≈~~..~Revenant of Kikubaaqudgha ******..~~≈≈≈~...~≈≈≈≈≈~~..Health: 129/129 ========================wiWl...~~≈≈~~~~~≈≈≈≈≈~~~.Magic: 23/23 ========================~~~~~.~≈~~~≈≈≈≈≈~~...AC: 11Str: 13Doom: 15%~.....~≈≈≈≈≈≈≈≈~~....EV: 18Int: 19~..##.~~~~~~~~≈≈~~...SH: 0Dex: 9~~......~.....~≈~~...XL: 15 Next: 71% Place: Shoals:2~P~.........@..~~~...Noise: ---------  Time: 28137.0 (0.0)~P~.........<.....~..a) +3 scimitar (protect) {d:24 protect} ~~~.###............~.Throw: 14 boomerangs {d:19} P~~. #..~~..~~~..~~~Zot (10589) Memories (5) ~~. #...~~~~~~~~..~.~~ .iOsm...~~~~~≈≈~~~~~~....~~~≈≈≈≈≈≈≈~~~~~~~..~~≈≈≈≈≈≈≈≈≈≈~)...~~≈≈≈≈≈≈≈≈≈≈≈≈You regained 62 hp, and now have 125/129 hp. _MP restored: 23 _You start resting. _HP restored. _Health restored: 129 _Okay, then.wivwiywi \  Casting: Anguish (mildly dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.xiGIxiL Your spells (cast)TypeFailure Level  a - Soul SplinterNecromancy1% 1  b - Grave ClawNecromancy1% (0%) 2  c - Vampiric DrainingNecromancy1% (1%) 3 d - Animate DeadNecromancy1%4  e + AnguishHexes/Necromancy 2% 4  g - GloomHexes/Necromancy 1% 3 m - Martyr's KnellNecromancy/Summoning1%4  C - Eringya's Surprising Crocodile Summoning1% 4  T - Olgreb's Toxic Radiance Alchemy1% (1%) 4 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit~i~iċ~i ≈≈≈≈≈≈≈~.~~~~≈≈≈~~~.~dossy the Fighter~i~≈≈≈≈≈≈...~~≈≈≈≈~~..~Revenant of Kikubaaqudgha ******..~~≈≈≈~...~≈≈≈≈≈~~..Health: 129/129 ========================...~~≈≈~~~~~≈≈≈≈≈~~~.Magic: 23/23 ========================~~~~~.~≈~~~≈≈≈≈≈~~...AC: 11Str: 13Doom: 15%~.....~≈≈≈≈≈≈≈≈~~....EV: 18Int: 19~..##.~~~~~~~~≈≈~~...SH: 0Dex: 9~~......~.....~≈~~...XL: 15 Next: 71% Place: Shoals:2~P~.........@..~~~...Noise: ---------  Time: 28137.0 (0.0)~P~.........<.....~..a) +3 scimitar (protect) {d:24 protect} ~~~.###............~.Throw: ~i^14 boomerangs {d:19} P~~. #..~~..~~~..~~~Zot (10589) Memories (5) ~~. #...~~~~~~~~..~.~~ ....~~~~~≈≈~~~~~~....~~~≈≈≈≈≈≈≈~~~~~~~..~~≈≈≈≈≈≈≈≈≈≈~)...~~≈≈≈≈≈≈≈≈≈≈≈≈ _You start resting. _HP restored. _Health restored: 129 _Okay, then.Casting: Anguish (mildly dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.~i+ ≈≈≈≈≈≈≈~.~~~~≈≈≈~~~.~dossy the Fighter~≈≈≈≈≈≈...~~≈≈≈≈~~..~Revenant of Kikubaaqudgha ******..~~≈≈≈~...~≈≈≈≈≈~~..Health: 129/129 ========================...~~≈≈~~~~~≈≈≈≈≈~~~.Magic: 23/23 ========================~~~~~.~≈~~~≈≈≈≈≈~~...AC: 11Str: 13Doom: 15%~.....~≈≈≈≈≈≈≈≈~~....EV: 18Int: 19~..##.~~~~~~~~≈≈~~...SH: 0Dex: 9~~......~.....~≈~~...XL: 15 Next: 71% Place: Shoals:2~P~.........@..~~~...Noise: ---------  Time: 28137.0 (0.0)~P~.........<.....~..a) +3 s~icimitar (protect) {d:24 protect} ~~~.###............~.Throw: 14 boomerangs {d:19} P~~. #..~~..~~~..~~~Zot (10589) Memories (5) ~~. #...~~~~~~~~..~.~~ ....~~~~~≈≈~~~~~~....~~~≈≈≈≈≈≈≈~~~~~~~..~~≈≈≈≈≈≈≈≈≈≈~)...~~≈≈≈≈≈≈≈≈≈≈≈≈ _You start resting. _HP restored. _Health restored: 129 _Okay, then.Casting: Anguish (mildly dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Okay, then.~i~iШ~i. _i>  _Okay, then.  Casting: Anguish (mildly dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.asting: Anguish (mildly dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iiMiiC  Casting: Anguish (mildly dangerous; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _Okay, then.  Casting: Anguish (mildly dangerous; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.i^m i q it iyx F _Unknown command.iZ:K≈~.~~~~≈≈≈~~~.~ ~≈≈≈≈≈≈...~~≈≈≈≈~~..~ ..~~≈≈≈~...~≈≈≈≈≈~~.. ...~~≈≈~~~~~≈≈≈≈≈~~~. ~~~~~.~≈~~~≈≈≈≈≈~~... ~.....~≈~~.... ~..##.~≈≈~~... ~~......~.....~≈~~... ~P~.~~~... ~P~.<.....~.. ~~~.###.~. P~~. #..~~..~~~..~~. ~~. #...~..~.~~ ....~~~~~≈≈~~~~~.....~~~≈~~~.~~~..~~≈~ iQ8~iUl8.0 (18 _i}Yi]iV ≈~.~~~~≈≈≈~~~.~ ~≈≈≈≈≈≈...~~≈≈≈≈~~..~..~~≈≈≈~...~≈≈≈≈≈~~....~~≈≈~~~~~≈≈≈≈≈~~~.~~~~~.~≈~~~≈≈≈≈≈~~...>~.....~≈~~....#~..##.~≈≈~~...#~~......~.....~≈~~.~P~.~~~.~P~.<.....~.~~~.###.~...~.P~~. #..~~..~~~..~~.~~. #...~..~.~~ ....~~~~~≈≈~~~~~.~....~~~≈~~~.~~~~..~~≈~ iu a~.~~~~~~~i* `97i5 i ; _Found a stone staircase leading down.i2~...~~≈≈≈≈~~..~..~~≈≈≈~...~≈..~~~~~≈≈≈≈≈~~~~~~.~≈~~~≈≈≈≈≈~~...>#~.....~≈≈≈≈≈≈≈≈~~....#  ~..##.~~~~~~~~#iU6~~......~.....~≈~~.....~P.~~.~P~.<..@..~~~.###..~~P~~. #..~~~.~~~~.~~..~~~. #...~~~~~~~~.~~.~~ ....~~~~~≈≈~~~~~~~~ ....~~~≈≈≈≈≈≈≈~~~.~~~..~~≈≈≈~~~)...~~≈≈≈≈≈ i d~.~..~ia406ii(iDQ~≈≈≈≈≈≈...~~≈≈≈≈~~..~~ ..~~≈≈≈~...~≈≈≈≈≈~~...~ ...~~≈≈~~~~~≈≈≈≈≈~~~. ~~~~~.~≈~~~≈≈≈≈≈~~...># ~.....~≈~~....# ~..##.~≈≈~~...# i8G~~......~.....~≈~~. ~P~.~~~. ~P~.<...@.~. ~~~.###......~.~..~~..~. P~~. #..~~~.~~~~.~~..~. ~~. #...~.~~. ~~ ....~~~~~≈≈~....~~~≈~~~.~~~~..~~≈~)...~~≈i ZG~~~i]`15i?aiTdi≈≈≈≈≈≈...~~≈≈≈≈~~..~~ ~~≈≈≈~...~≈≈≈≈≈~~...~~ ~~≈≈~~~~~≈≈≈≈≈~~~.... .~≈~~~≈≈≈≈≈~~...># .....~≈~~....# ..##.~≈≈~~...###.......~.....~≈~~. P~.~~~. P~.<....@~~..###......~~~..~~..~. ~~. #..~~~.~~~~.~~..~.. #...~.~~.iz ....~~~~~≈≈~....~~~≈~~~~..~~≈~)...~~≈i"D~~~~i%`24ie+ir.iV ~.~~~~≈≈≈~~~.~ ≈≈≈≈≈...~~≈≈≈≈~~..~~~ ~~≈≈≈~...~≈≈≈≈≈~~...~~ .~~≈≈~~.. ~~~.~≈~~~~..>#..~≈≈≈≈≈≈≈≈~~....# .##.~~~~~~~~≈≈~~...### ......~.....~≈~~.......~ ~...~~~@......~.........<.....~~.....~iOY (.###......~~~..~~..~.~~~.~~~~.~~~.~ . #~~~.~~......~~≈≈~~~....~~~~ ~~~~~~~~~~ )...~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ip ~~~~~~~~You enter the shallow water.it 3.6 (1.63Water i7y ik| ? _Moving in this stuff is going to be slow.i ~~~~≈≈≈≈≈~~ ~.~~~~≈≈≈~~..~~~~.. i ≈≈≈≈...~~≈≈≈≈~~..~~~ ~≈≈≈~...~≈≈≈≈≈~~...~~ ≈≈~~.. ~~.~≈~~~~..># ...~≈≈≈≈≈≈≈≈~~....# ##.~~~~~~~~≈≈~~...###... .....~.....~≈~~.~ ...~~~~......~ .........<.....~~.....~ .###......~~~..~~.~~.~~#~~~.~~.~.....~~≈≈~~~. ....~~~~ ~~~~~~~~~i ~402i/ i9 iI~~~~~≈≈≈≈≈~~ ~.~~~~≈≈≈~~~.~~~~.. ...~~≈≈≈≈~~..~~~~~ ≈≈≈~...~≈≈≈≈≈~~...~~ ≈≈~~~~~≈≈≈≈≈~~~.... .~≈~~~≈≈≈≈≈~~~..># ~≈~~....# ..~≈≈~~...###.~.....~≈~~.~~~~~......~~.<.....~~.....~. ilL###......~~~..~~.~~.  #..~.~.#...~.~~.~. ....~~~~~≈≈~.~~~≈~. i_z~~~~~~.~.~iKc`51ifiii^v W~~~~~≈≈≈≈≈~~ ~.~~~~≈≈≈~~~.~~~~.. ...~~≈≈≈≈~~~.~~~~~ ~...~≈≈≈≈≈~~...~~ ≈≈~~~~~≈≈≈≈≈~~~.... .~≈~~~≈≈≈≈≈~~~~.># .~≈~~....# .. .~≈≈~~~..###.~.....~≈~~.iz F~~~:~~~~......~~.<.....~~.....~.......~~~..~~.~~.....##..~.~.....# #...~.~.~.~~~~~≈≈~.~~~≈~. i$ ]~~~~~~~~~~~i `60i i% i ~~~~~≈≈≈≈≈~~ ~.~~~~≈≈≈~~~.~~~~.. ...~~≈≈≈≈~~~.~~~~~ ~~...~≈≈≈≈≈~~...~~ ~.~~~~~≈≈≈≈≈~~~.... ..? ~≈~~~≈≈≈≈≈~~~~.># ... ~≈~~~~..# .. ~≈≈~~~..###.~.....~≈~~~...@..~~~:.~~~~......~~.<....~~~.....~.......~~~..~~~~~.....#. #..~ ...~.....mm   merfolk siren (polearm, asleep)~~~~~≈≈~.~~~≈~..~ i7 iF a779i i8 y _You encounter a merfolk siren. It is wielding a +0 spear.iUF%≈≈~~~~~≈≈≈≈≈~~dossy the Fighter ≈~.~~~~≈≈≈~~~.~~~~..Revenant of Kikubaaqudgha ****** ≈...~~≈≈≈≈~~~.~~~~~ ~Health: 129/129 ======================== ≈~...~≈≈≈≈≈~~...~~ ~.Magic: 23/23 ======================== ≈~~~~~≈≈≈≈≈~~~.... ..?AC: 11Str: 13Doom: 15% ~≈~~~≈≈≈≈≈~~~~.># ....EV: 18Int: 19 ~≈≈≈≈≈≈≈≈~~~~..# .....SH: 0Dex: 9 i J~~~~~~~~≈≈~~~..###......XL: 15 Next: 71% Place: Shoals:2 ..~.....~≈~~~...@..~~~:.Noise: ---------  Time: 28147.6 (0.0) .........~~~~....*.~~...a) +3 scimitar (protect) {d:24 protect} ......<....~~~....**....Throw: 14 boomerangs {d:19} #......~~~..~~~~~...*.#.Zot (10579) Memories (5) #..~~~~~~~~~~~~~~....*# ...~~~~~~~~~~~~~~~....*mm   merfolk siren (polearm, asleep) ..~~~~~≈≈~~~~~~~~~~~.... .~~~≈≈≈≈≈≈≈~~~~~~~~~~..~ .~~≈≈≈≈≈≈≈≈≈≈~~~~~~~ _Moving in this stuff is going to be slow. _You encounter a merfolk siren. It is wielding a +0 spear.Throw: 14 boomerangs {d:19}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk siren, wielding a +0 spear (asleep, 98% to hit)ib<z≈≈~~~~~≈≈≈≈≈~~dossy the Fighter ≈~.~~~~≈≈≈~~~.~~~~..Revenant of Kikubaaqudgha ****** ≈...~~≈≈≈≈~~~.~~~~~ ~Health: 129/129 ======================== ≈~...~≈≈≈≈≈~~...~~ ~.Magic: 23/23 ======================== ≈~~~~~≈≈≈≈≈~~~.... ..?AC: 11Str: 13Doom: 15% i"@~≈~~~≈≈≈≈≈~~~~.># ....EV: 18Int: 19 ~≈≈≈≈≈≈≈≈~~~~..# .....SH: 0Dex: 9 ~~~~~~~~≈≈~~~..###......XL: 15 Next: 71% Place: Shoals:2 ..~.....~≈~~~...@..~~~:.Noise: ---------  Time: 28147.6 (0.0) .........~~~~....(.~~...a) +3 scimitar (protect) {d:24 protect} ......<....~~~....((....Throw: 14 boomerangs {d:19} #......~~~..~~~~~...(.#.Zot (10579) Memories (5) #..~~~~~~~~~~~~~~....(# ...~~~~~~~~~~~~~~~....(mm   merfolk siren (polearm) ..~~~~~≈≈~~~~~~~~~~~.... .~~~≈≈≈≈≈≈≈~~~~~~~~~~..~ .~~≈≈≈≈≈≈≈≈≈≈~~~~~~~Throw: 14 boomerangs {d:19}Press: ? - help, Q - select action, (OCm or ) - cycleShift-Dir - straight lineAim: a merfolk siren, wielding a +0 spear (asleep, 98% to hit)  You throw a boomerang. The boomerang hits the merfolk siren.  The merfolk siren shouts!iq..~...miFcAim: a merfolk siren, wielding a +0 spear (asleep, 98% to hit)  You throw a boomerang. The boomerang hits the merfolk siren.  The merfolk siren shouts!  The merfolk siren is lightly wounded.  The merfolk siren chants a haunting song.  You resist with almost no effort.i|* ~cc   faun (launcher)You encounter a faun. It is wielding a +0 quarterstaff and carrying a +0 sling.ie8.6 (18ii4& _The faun shouts!i≈~~~~~≈≈≈≈≈~~≈~.~~~~≈≈≈~~~.~~~~..≈...~~≈≈≈≈~~~.~~~~~ ~≈~...~≈≈≈≈≈~~...~~ ~.≈~~~~~≈≈≈≈≈~~~.... ..? .~≈~~~≈≈≈≈≈~~~~.># .... .~≈~~~~..# ..... .~≈≈~~~..###.......~.....~≈~~~..@...~~~:..~~~~......~~....<....~~~.....~.... ##......~~~~.~~~~~.....#.  #..~.....# #...~.....c.~~~~~≈≈~.... ..~~~≈~..~ ..~~≈~i1mi*ciic~~.~~~~mc   faun (launcher)~i`97i i: _The merfolk siren leaves your sight.i'≈~~~~~≈≈≈≈≈~~≈~.~~~~≈≈≈~~~.~~~~..≈...~~≈≈≈≈~~~.~~~~~ ~≈~...~≈≈≈≈≈~~~..~~ ~. ~≈≈~~~~~≈≈≈≈≈~~~.... ..? ~.~≈~~~≈≈≈≈≈~~~~.># .... ..~≈~~~~..# ..... #.~≈≈~~~..###.......~.....~≈~~~.@....~~~:..~~~~......~~...ic>.<..~.~~~~....~....#......~~~~.~~~~~.....#. #..~.....#  #...~....cm.~~~~~≈≈~...~~~≈~.~~ ~..~~≈~iX1ci.c   faun (launcher)i5a506iOii .~~~~≈≈≈~~~.~~~~..≈...~~≈≈≈≈~~~.~~~~~ ~ ~≈≈≈~...~≈≈≈≈≈~~~..~. i ~~≈≈~~~~~≈≈≈≈≈~~~.... ..?~.~≈~.># .... ...~≈≈≈.# ..... ##.~~~~~~~~≈≈~~~..###...... .....~.....~≈~~~......~~~:.........~~~~@.....~~...<..~.~~~~....~.... .###.....~~~~~.~~~~~.....#. . #..~~~~~~~~~~~~~~....c#.~~.....m.≈≈~~~....≈≈≈≈≈≈≈~~.~~ ~~..≈≈≈~ .≈≈≈≈≈≈≈i A~~iЮ `15i T~~~.~~~~~~~~~~≈≈~~~~~~~≈≈~~~~~~~~~~~~~~~~~~i i':≈~.~~~~≈≈≈~~~.~~~~..iX+≈...~~≈≈≈≈~~~.~~~~~ ~ ~~≈≈≈~...~≈≈≈≈≈~~~..~~ ~. .~~≈≈~~~~~≈≈≈≈≈~~~.... ..?~.~≈~~~≈≈≈≈≈~~~~.># .....~≈~~~~..# ..... .##.~~≈≈~~~..###.......~.....~≈~~~......~~~:. ~..~~... ~.<..~~~~~~....~.... ~.###~.~~~~~.....#. ~. #..~...c# . #...~~...m ....~~~~~≈≈~~~~....  ....~~~≈~~~~~~~~~.~~~..~~≈~~ )...~~≈iY7s cYou enter the shallow water.i^A~c   faun (launcher)igD3.2 (1.63Water iJ~≈≈≈≈~~~.~~~~~~~~~iMC~~~~~~~~~~~~~≈≈~~~~~~~~~~~~~~~~i#P? _Moving in this stuff is going to be slow.i%≈~.~~~~≈≈≈~~~.~~~~..≈...~~≈≈≈≈~~~.~~~~~ ~ .~~≈≈≈~..~~≈≈≈≈≈~~~..~~~ ~. ..~~≈≈~~~~~≈≈≈≈≈~~~.... ..?~.~≈~~~≈≈≈≈≈~~~~.># .....~≈~~~~..# ..... ..##.~~~~~~~~≈≈~~~..###...... ~......~.~...~≈~~~......~~~:. P~.~~@~......~~... P~.<..~~~~~~....c.... ~~.###~.~~~~~.....#. ~~. #..~~~~~~~~...c# ~. #...~~~~~~~~~....m ~ ....~~~~~≈≈~~~~~~~~~~Z)4m~....  ....~~~≈~~~~~~~~~~.~~  ~~~..~~≈~~~~~~~  )...~~≈ciq-~c   faun (launcher)i{1b4.81i\6~~.~~~~~≈≈≈≈≈~~~..~~~~~~~~~~~≈≈~~≈~~~~~~~~~~~~~~i9~~~~~~~~~~~~~~~~~~~~~~ia@9≈~.~~~~≈≈≈~~~.~~~~.. ~≈≈≈≈≈≈..~~~≈≈≈≈~~~.~~~~~ ~ ..~~≈≈≈~.~~~≈≈≈≈≈~~~..~~~ ~..~~≈≈~~~~~≈≈≈≈≈~~~.... ..?~.~≈~~~≈≈≈≈≈~~~~.># .... ~.....~≈~~~~..# ..... ~..##.~~≈≈~~~..###...... ~iDG~......~~~...~≈~~~......~~~:. ~P~~.....~@~~.....c~~... ~P~.<..~~~~~~....~....~.###...~.~~~~~.....#. P~~. #..~~~~~~~~...c# ~~. #...~~~~~~~~~~~~....m ~~ ....~~~~~≈≈~~~~~~~~~~~.... ....~~~≈~~~~~~~~.~~ ~~~..~~≈~~~  )...~~≈i|S0ciX6c.i[/micQ~.~c   faun (launcher)m   merfolk siren (polearm)ieb6.40ium~~~~~..~~~~~~~~~≈≈~~~~~~~~~~~.~~~~~~~~~~~~~~~~iep}~~~~~~~~io  ≈~.~~~~≈≈≈~~~.~~~~..  ~≈≈≈≈≈≈.~~~~≈≈≈≈~~~~~~~~~ ~  ..~~≈≈≈~~~~~≈≈≈≈≈~~~..~~~ ~.  ...~~≈≈~~~~~≈≈≈≈≈~~~.... ..? iw  ~~~~~.~≈~~~≈≈≈≈≈~~~~.># ....  ~.....~≈~~~~..# .....  ~..##.~~~~~~~~≈≈~~~..###......  ~~......~~~...~≈~~~...c..~~~:.  ~P~~.....@~~~......~~...  ~P~.<.~~~~~~~....~....  ~~~.###...~~~~~~~.~~~~~m....#.  P~~. #..~~~~~~~~~~~~~~~...c#  ~~. #~~~~....m  ~~ ....~~~~~≈≈~~~~~~~~~~~.... ....~~~≈~~~~~~~~~~.~~i ~~~..~~≈~~~~  )...~~≈io ;c.i /mi  .m   merfolk siren (polearm)The faun unwields a +0 quarterstaff. The faun wields a +0 sling.i C)))))i͏ W~..~~iǓ 2--8.068iߙ c~~~~~~~~~~~~~~~~~...~~~~~~~~~~~~~~~~~~~~~~~~~i% ~~~~~i _The faun shoots a sling bullet. The sling bullet hits you! _You take 7 damage, and have 122/129 hp.i  ~≈≈≈≈≈≈≈~~~~~~~~~ ~ ..~~≈≈≈~~~~~≈≈≈≈≈~~~..~~~ ~. ...~~≈≈~~~~~≈≈≈≈≈~~~.... ..?  ~~~~~.~≈~~.># .... ~.....~≈≈≈~~... ~..##.~~~~~~~~≈≈~~~..###...... ~~.....~~~~...~≈~~~..c...~~~:. ~P~.....~~.....~~~~......~~...i- ~P~.........<.@~~~~~~.m..~.... ~~~.###...~~~~~~~.~~~~~.....#. P~~. #..~~~~~~~~~~~~~~~...c# ~~~~~~~~~~~~~~~....m ~~ .≈≈~~~~~.... ≈≈≈≈≈≈≈~~~~~~~~~~.~~~~~..≈≈≈~~ ).≈≈≈≈≈≈≈ i0mil2' ~.m   merfolk siren (polearm)The merfolk siren chants a haunting song.You easily resist.i88*i  6=-The faun casts a spell at you.Your willpower is stripped away!i/  --more--i: i8@i 9.67Will/2 Water _i ~~~~~~~~~~~i $_~~~~~~~.~~~~~~~~~~~~~~~~~~~~i(k _You regained 4 hp, and now have 126/129 hp.iR0: ~≈≈≈≈≈≈.~~~~≈≈≈≈~ ~ ..~~≈≈≈~~~~~≈≈≈≈≈~~~..~~~ ~. ...~~≈≈~~~~~≈≈≈≈≈~~~.... ..? ~~~~~.~≈~~~≈≈≈≈≈~~~~.># .... ~.....~i4≈~~~~..# ..... ~..##.~≈≈~~~..###...... ~~.....~~~~...~≈~~~..c...~~~:. ~P~.....~~.....~~~~~.m...~~... ~P~.<@~~~~~~~....~.... ~~~.###...~~~~~~~.~~~~~.....#. P~~. #..~~~~~~~~~~~~~~~...c# ~~. #..~~~~~~~~~....m ~~ ...~~~~~~≈≈~~~~~.... ....~~~≈~.~~ ~~~.~~~≈~ )...~~≈i5B0miE-ciN...c   faun (launcher)m   merfolk siren (polearm)iQ9==6006 _iY:~~~~~~~i]/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~i_T _Health restored: 129i ~≈≈≈≈≈≈.~~~~≈≈≈≈~  ..~~≈≈≈~~~~~≈≈≈≈≈~~~..~~~ ~ ...~~≈≈~~~~~≈≈≈≈≈~~~.... ..ij6 ~~~~~~~≈~~~≈≈≈≈≈~~~~.>#  ~.....~≈~~~~..#  ~..##.~≈≈~~~.c### ~~.....~~~~...~≈~~~.m....~~~: ~P~.....~~.....~~~~~.....~~ ~P~.@.~~~~~~~....~ ~~~.###...~~~~~~~.~~~~~.....# P~~. #..~...c# ~~. #..~~.... ~~ ...~~~~~~≈≈~ ....~~~≈~.~ ~~~~~~~≈~ )...~~≈i0mi.ci@..~c   faun (launcher)m   merfolk siren (polearm)ig15 _ii~~~~~~iT~~~~~~~~~ija _There is a stone staircase leading up here.i4\  Casting: Anguish (mildly dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.it? .mYou call upon the dead to rise.iNCQcmiwG@.miOv.v~~~v, ally target)iS19-----==24Reap -StariYd~~~~~~~~~i_ _Your orb unleashes a flurry of shooting stars! _You now have 19/23 mp.i( a  Casting: Animate Dead (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.it&q ~≈≈≈≈≈≈.~~~~≈≈≈≈~~~~~~~~~dossy the Fighter..~~≈≈≈~~~~~≈≈≈≈≈~~~..~~~ ~ Revenant of Kikubaaqudgha ******i *...~~≈≈~~~~~≈≈≈≈≈~~~.... .. Health: 129/129 ========================~~~~~~~≈~~~≈≈≈≈≈~~~~.># ... Magic: 15/23 ===============---------~.....~≈≈≈≈≈≈≈≈~~~~..# .... AC: 11Str: 13Doom: 15%~..##.~~~~~~~~≈≈~~~..###..... EV: 18Int: 19~~.....~~~~...~≈~~c......~~~: SH: 0Dex: 9~P~.....~~.v.v.~~~m~.....~~.. XL: 15 Next: 71% Place: Shoals:2~P~.........@.~~~~~~~....~... Noise: ==-------  Time: 28162.6 (0.0)~~~.###..~il-[0;10m~~v~~~~~~~~~~.....# a) +3 scimitar (protect) {d:24 protect} P~~. #..~~~~~~~~~~~~~~~...c# Throw: 14 boomerangs {d:19} ~~. #..~~~~~~~~~~~~~~~~~.... Zot (10564) Memories (5) Will/2 Reap -Star~~ ...~~~~~~≈≈~~~~~~~~~~~.......~~~≈≈≈≈≈≈≈~~~~~~~~~~.~ c   faun (launcher, ally target)~~~~~~~≈≈≈≈≈≈≈≈≈≈~~~~~~~~m   merfolk siren (polearm))...~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ _Your orb unleashes a flurry of shooting stars! _You now have 19/23 mp.Casting: Animate Dead (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Anguish (mildly dangerous; i02% risk of failure)  Press: ? - help, Dir - look around, f - activatei!  ~≈≈≈≈≈≈.~~~~≈≈≈≈~~~~~~~~~dossy the Fighter..~~≈≈≈~~~~~≈≈≈≈≈~~~..~~~ ~ Revenant of Kikubaaqudgha ******...~~≈≈~~~~~≈≈≈≈≈~~~.... .. Health: 129/129 ========================~~~~~~~≈~~~≈≈≈≈≈~~~~.># ... Magic: 15/23 ===============---------~.....~≈≈≈≈≈≈≈≈~~~~..# .... AC: 11Str: 13Doom: 15%~..##.~~~~~~~~≈≈~~~..###..... EV: 18Int: 19~~.....~~~~...v≈~~c......~~~: SH: 0Dex: 9~P~.....~~.v.○.~~~m~.....~~.. XL: 15 Next: 71% Place: Si hoals:2~P~.........@.~~~~~~~....~... Noise: ==-------  Time: 28162.6 (0.0)~~~.###..~~~v~~~~~~~~~~.....# a) +3 scimitar (protect) {d:24 protect} P~~. #..~~~~~~~~~~~~~~~...c# Throw: 14 boomerangs {d:19} ~~. #..~~~~~~~~~~~~~~~~~.... Zot (10564) Memories (5) Will/2 Reap -Star~~ ...~~~~~~≈≈~~~~~~~~~~~.......~~~≈≈≈≈≈≈≈~~~~~~~~~~.~ c   faun (launcher, ally target)~~~~~~~≈≈≈≈≈≈≈≈≈≈~~~~~~~~m   merfolk siren (polearm))...~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ _Your orb unleashes a flurry of shooting stars! _You now have 19/23 mp.Casting: Animate Dead (mildly dangerousi e; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Anguish (mildly dangerous; 2% risk of failure)  Press: ? - help, Dir - look around, f - activate○vv○~m~○vv○v○i q°°°°°°i , anguished), anguished)-3.6 (13i °°°°~~iZ "  Casting: Animate Dead (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.guish (mildly dangerous; 2  Press: ? - help, Dir - look around, f - activate _The faun is haunted by guilt! The merfolk siren is haunted by guilt! _You now have 15/23 mp.ic\  Casting: Anguish (mildly dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iЌ m ≈≈~~~~~≈≈≈≈≈~~~≈≈~~~~~≈≈≈≈≈~~~~~≈~~~≈≈≈≈≈~~~~.~≈≈≈≈≈≈≈≈~~~~..~~~~~~~~≈≈~~~...~~~~..v°v~~c....~~.°°°v~~~~~.......@°~~~m~~##..~~~°~~~~~~~#..~~~~~~~~~~~#..~~~~~~~~~~~~..~~~~~~≈≈~~~~~..~~~≈≈≈≈≈≈≈~~~poisoned, ally target…~~~~≈≈≈≈≈≈≈≈≈≈~poisoned, ang…).~~≈≈≈≈≈≈≈≈≈≈≈≈You begin to radiate toxic energy. The faun is poisoned.i≈≈~~~~~≈≈≈≈≈~~~≈≈~~~~~≈≈≈≈≈~~~~~≈~~~≈≈≈≈≈~~~~.~≈≈≈≈≈≈≈≈~~~~..~~~~~~~~≈≈~~~...~~~~..v°v~~c....~~.°°°v~~~~~.......@°~~~m~~iY##..~~~°~~~~~~~#..~~~~~~~~~~~#..~~~~~~~~~~~~..~~~~~~≈≈~~~~~..~~~≈≈≈≈≈≈≈~~~~~~~≈≈≈≈≈≈≈≈≈≈~.~~≈≈≈≈≈≈≈≈≈≈≈≈i*  ○vThe merfolk siren is poisoned. The faun looks even sicker.i ○vv○iG 11-----The merfolk siren looks even sicker.  The merfolk siren chants a haunting song.You are mesmerised by the merfolk siren!i/  --more--i~~~~~≈≈≈≈≈~~~~~~~~≈≈≈≈≈~~~~~≈~~~.~.~~~~~~..~~~~....~~.°....~....~~~..~~~..~~~~..~~~~~..~~~very poisoned, ally ~~~~~ mesmerising, .~~igM)))))))iEv○i`○v○vi°°v°...°~~~@.~~~i=42Toxic Reap-Star Mesm i°°v°°iX i_The faun shoots a sling bullet. The sling bullet closely misses you. _You now have 11/23 mp.il  Casting: Olgreb's Toxic Radiance (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i j ≈≈~~~~~≈≈≈≈≈~~~≈≈~~~~~≈≈≈≈≈~~~~~≈~~~≈≈≈≈≈~~~~.~≈≈≈≈≈≈≈≈~~~~..~~~~~~~~≈≈v~~...~~~~..°°v°vc....~~....°~~~~~....~..@.~~~m~~##..~~~~~~~~~~~#..~~~~~~~~~~~#..~~~~~~~~~~~~..~~~~~~≈≈~~~~~..~~~≈≈≈≈≈≈≈~~~~~~~≈≈≈≈≈≈≈≈≈≈~i$.~~≈≈≈≈≈≈≈≈≈≈≈≈Your toxic radiance grows in intensity. The faun looks even sicker.iх≈≈~~~~~≈≈≈≈≈~~~≈≈~~~~~≈≈≈≈≈~~~~~≈~~~≈≈≈≈≈~~~~.~≈≈≈≈≈≈≈≈~~~~..~~~~~~~~≈≈v~~...~~~~..°°v°vc....~~....°~~~~~....~..@.~~~m~~##..~~~~~~~~~~~#..~~~~~~~~~~~#..~~~~~~~~~~~~..~~~~~~≈≈~~~~~..~~~≈≈≈≈≈≈≈~~~~~~~≈≈≈≈≈≈≈≈≈≈~.~~≈≈≈≈≈≈≈≈≈≈≈≈iޟ  The merfolk siren looks even sicker.  The merfolk siren looks as sick as possible!  The shooting star hits the faun!iu&○ ○vThe faun is moderately wounded.i*○vm~m~i /i4 . The faun is knocked back. The shooting star hits the faun!iֶ2○iк ○vThe faun is severely wounded.ioC~~~~~~~~.°~~..~°°v~c~~~~~~~~~~~~≈≈~~~~~~~~i 7/23 --------51iY`°°°i/ _The faun is knocked back. i[_You now have 7/23 mp.i  ~≈≈≈≈≈≈.~~~~≈≈≈≈~~~~~~~~~dossy the Fighter..~~≈≈≈~~~~~≈≈≈≈≈~~~..~~~ ~ Revenant of Kikubaaqudgha ******...~~≈≈~~~~~≈≈≈≈≈~~~.... .. Health: 129/129 ========================~~~~~~~≈~~~≈≈≈≈≈~~~~.># ... Magic: 7/23=======-----------------~.....~≈≈≈≈≈≈≈≈~~~~..# .... AC: 11Str: 13Doom: 15%~..##.~~~~~~~~≈≈°~~..###..... EV: 18Int: 19~~.....~~~~...~°°v~c.....~~~: SH: 0Dex: 9~P~.....~~....~~~~~~.....~~.. XL: 15 Next: 71% Place: Shoals:2~P~......~~.@**m~~~~~....~... Noise: ==-------  Time: 28165.6 (0.0)~~i 7~.###..~~~~~~~~~~~~~~.....# a) +3 scimitar (protect) {d:24 protect} P~~. #..~~~~~~~~~~~~~~~...c# Throw: 14 boomerangs {d:19} ~~. #..~~~~~~~~~~~~~~~~~.... Zot (10561) Memories (5) Will/2 Toxic Reap~~ ...~~~~~~≈≈~~~~~~~~~~~... -Star Mesm ....~~~≈≈≈≈≈≈≈~~~~~~~~~~.~ c   faun (launcher, very poisoned, ally t…)~~~~~~~≈≈≈≈≈≈≈≈≈≈~~~~~~~~m   merfolk siren (polearm, mesmerising, …))...~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ _You now have 7/23 mp.Throw: 14 boomerangs {d:19}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk siren, wielding a +0 spear (moderately wounded, mesmerising,  extremely poisoned, anguished, 62% to hit)i  ~≈≈≈≈≈≈.~~~~≈≈≈≈~~~~~~~~~dossy the Fighter..~~≈≈≈~~~~~≈≈≈≈≈~~~..~~~ ~ Revenant of Kikubaaqudgha ******...~~≈≈~~~~~≈≈≈≈≈~~~.... .. Health: 129/129 ========================~~~~~~~≈~~~≈≈≈≈≈~~~~.># ... Magic: 7/23=======-----------------~.....~≈≈≈≈≈≈≈≈~~~~..# .... AC: 11Str: 13Doom: 15%~..##.~~~~~~~~≈≈°~~..###..... EV: 18Int: 19~~.....~~~~...~°°v~c.....~~~: SH: 0Dex: 9~P~.....~~....~~~~~~.....~~.. XL: 15 Next: 71% Place: Shoals:2~P~......~~.@((m~~~~~....~... Noise: ==-------  Time: 28165.6 (0.0)~~~.#O [40m##..~~~~~~~~~~~~~~.....# a) +3 scimitar (protect) {d:24 protect} P~~. #..~~~~~~~~~~~~~~~...c# Throw: 14 boomerangs {d:19} ~~. #..~~~~~~~~~~~~~~~~~.... Zot (10561) Memories (5) Will/2 Toxic Reap~~ ...~~~~~~≈≈~~~~~~~~~~~... -Star Mesm ....~~~≈≈≈≈≈≈≈~~~~~~~~~~.~ c   faun (launcher, very poisoned, ally t…)~~~~~~~≈≈≈≈≈≈≈≈≈≈~~~~~~~~m   merfolk siren (polearm, mesmerising, …))...~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk siren, wielding a +0 spear (moderately wounded, mesmerising,  extremely poisoned, anguished, 62% to hit)  You throw a boomerang. The boomerang hits the merfolk siren.  The merfolk siren is heavily wounded.imq C.~i H○vi 1m~i– )extremely poisoned, anguished, 62% to hit)  You throw a boomerang. The boomerang hits the merfolk siren.  The merfolk siren is heavily wounded.  The merfolk siren looks as sick as possible!  The merfolk siren misses you. The shooting star hits the faun!!  You kill the faun!iǞ )(((m   merfolk siren (polearm, mesmerising, i! -○i/  ~~~≈≈~~~≈~°°Z~~@.m~~~~~~~~~~~~~~~Z   faun zombie (minion)Kikubaaqudgha accepts your kill.i7 8=2--6.6 (10iF A _The dead are walking!i.R? ~≈≈≈≈≈≈.~~~~≈≈≈≈~~~~~~~~~dossy the Fighter..~~≈≈≈~~~~~≈≈≈≈≈~~~..~~~ ~ Revenant of Kikubaaqudgha ******...~~≈≈~~~~~≈≈≈≈≈~~~.... .. Health: 129/129 ========================~~~~~~~≈~~~≈≈≈≈≈~~~~.># ... Magic: 8/23========----------------~.....~≈≈≈≈≈≈≈≈~~~~..# .... AC: 11Str: 13Doom: 15%iV~..##~~~~~~~~~≈≈~~~..###..... EV: 18Int: 19~~.....~~~~...~≈~°°Z.....~~~: SH: 0Dex: 9~P~.....~~....~~~~~~.....~~.. XL: 15 Next: 72% Place: Shoals:2~P~......~~.@*m~~~~~~....~... Noise: ---------  Time: 28166.6 (0.0)~~~.###..~~~~~~~~~~~~~~.....# a) +3 scimitar (protect) {d:24 protect} P~~. #..~~~~~~~~~~~~~~~...c# Throw: 14 boomerangs {d:19} ~~. #..~~~~~~~~~~~~~~~~~.... Zot (10560) Memories (5) Will/2 Toxic Reap~~ ...~~~~~~≈≈~~~~~~~~~~~... -Star Mesm ....~~~≈≈≈≈≈≈≈~~~~~~~~~~.~ m   merfolk siren (polearm, mesmerising, …)~~~~~~~≈≈≈≈≈≈≈≈≈≈~~~~~~~~Z   faun zombie (minion)i\a[K)...~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ _The dead are walking!  Throw: 14 boomerangs {d:19}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk siren, wielding a +0 spear (heavily wounded, mesmerising,  extremely poisoned, ally target, anguished, 62% to hit)iȞ ~≈≈≈≈≈≈.~~~~≈≈≈≈~~~~~~~~~dossy the Fighter..~~≈≈≈~~~~~≈≈≈≈≈~~~..~~~ ~ Revenant of Kikubaaqudgha ******...~~≈≈~~~~~≈≈≈≈≈~~~.... .. Health: 129/129 ========================~~~~~~~≈~~~≈≈≈≈≈~~~~.># ... Magic: 8/23========----------------~.....~≈≈≈≈≈≈≈≈~~~~..# .... AC: 11Str: 13Doom: 15%~..##~~~~~~~~~≈≈~~~..###..... EV: 18Int: 19~~.....~~~~...~≈~°°Z.....~~~: SH: 0Dex: 9i^~P~.....~~....~~~~~~.....~~.. XL: 15 Next: 72% Place: Shoals:2~P~......~~.@(m~~~~~~....~... Noise: ---------  Time: 28166.6 (0.0)~~~.###..~~~~~~~~~~~~~~.....# a) +3 scimitar (protect) {d:24 protect} P~~. #..~~~~~~~~~~~~~~~...c# Throw: 14 boomerangs {d:19} ~~. #..~~~~~~~~~~~~~~~~~.... Zot (10560) Memories (5) Will/2 Toxic Reap~~ ...~~~~~~≈≈~~~~~~~~~~~... -Star Mesm ....~~~≈≈≈≈≈≈≈~~~~~~~~~~.~ m   merfolk siren (polearm, mesmerising, …)~~~~~~~≈≈≈≈≈≈≈≈≈≈~~~~~~~~Z   faun zombie (minion))...~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk siren, wielding a +0 spear (33mheavily wounded, mesmerising,  extremely poisoned, ally target, anguished, 62% to hit)  You throw a boomerang. The boomerang hits the merfolk siren!  The merfolk siren is almost dead.i.8.iL9~~iLQf7.6 (159iZi_   Shift-Dir - straight line  Aim: a merfolk siren, wielding a +0 spear (heavily wounded, mesmerising,  extremely poisoned, ally target, anguished, 62% to hit)  You throw a boomerang. The boomerang hits the merfolk siren!  The merfolk siren is almost dead. _The merfolk siren completely misses you.i ~≈≈≈≈≈≈.~~~~≈≈≈≈~~~~~~~~~dossy the Fighter..~~≈≈≈~~~~~≈≈≈≈≈~~~..~~~ ~ Revenant of Kikubaaqudgha ******...~~≈≈~~~~~≈≈≈≈≈~~~.... .. Health: 129/129 ========================~~~~~~~≈~~~≈≈≈≈≈~~~~.># ... Magic: 8/23========----------------~.....~≈≈≈≈≈≈≈≈~~~~..# .... AC: 11Str: 13Doom: 15%~..##~~~~~~~~~≈≈~~~..###..... EV: 18Int: 19~~.....~~~~...~≈~~~Z.....~~~: SH: 0Dex: 9~P~.....~~....~~~~~~.....~~.. XL: 15 Next: 72% Place: Shoals:2~P~......~~.@*m~~~~~~....~... Noise: ---------  Time: 28167.6 (0.0)i~~~.###..~~~~~~~~~~~~~~.....# a) +3 scimitar (protect) {d:24 protect} P~~. #..~~~~~~~~~~~~~~~...c# Throw: 14 boomerangs {d:19} ~~. #..~~~~~~~~~~~~~~~~~.... Zot (10559) Memories (5) Will/2 Toxic Reap~~ ...~~~~~~≈≈~~~~~~~~~~~... -Star Mesm ....~~~≈≈≈≈≈≈≈~~~~~~~~~~.~ m   merfolk siren (polearm, mesmerising, …)~~~~~~~≈≈≈≈≈≈≈≈≈≈~~~~~~~~Z   faun zombie (minion))...~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ _The merfolk siren completely misses you.Throw: 14 boomerangs {d:19}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk siren, wielding a +0 spear (almost dead, mesmerising, extremely  poisoned, ally target, anguished, 62% to hit)i` ~≈≈≈≈≈≈.~~~~≈≈≈≈~~~~~~~~~dossy the Fighter..~~≈≈≈~~~~~≈≈≈≈≈~~~..~~~ ~ Revenant of Kikubaaqudgha ******...~~≈≈~~~~~≈≈≈≈≈~~~.... .. Health: 129/129 ========================~~~~~~~≈~~~≈≈≈≈≈~~~~.># ... Magic: 8/23========----------------~.....~≈≈≈≈≈≈≈≈~~~~..# .... AC: 11Str: 13Doom: 15%~..##~~~~~~~~~≈≈~~~..###..... EV: 18Int: 19~~.....~~~~...~≈~~~Z.....~~~: SH: 0Dex: 9~P~.....~~....~~~~~~.....~~.. XL: 15 Next: 72% Place: Shoals:2~P~......~~.@.)~~~~~~....~... Noise: ---------  Time: 28167.6 (0.0)~~~.###..~~~~~~~~~~~~~~.....# #0ma) +3 scimitar (protect) {d:24 protect} P~~. #..~~~~~~~~~~~~~~~...c# Throw: 14 boomerangs {d:19} ~~. #..~~~~~~~~~~~~~~~~~.... Zot (10559) Memories (5) Will/2 Toxic Reap~~ ...~~~~~~≈≈~~~~~~~~~~~... -Star Mesm ....~~~≈≈≈≈≈≈≈~~~~~~~~~~.~ m   merfolk siren (polearm, mesmerising, …)~~~~~~~≈≈≈≈≈≈≈≈≈≈~~~~~~~~Z   faun zombie (minion))...~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Aim: a merfolk siren, wielding a +0 spear (almost dead, mesmerising, extremely  poisoned, ally target, anguished, 62% to hit)  You throw a boomerang. The boomerang hits the merfolk siren!  You are no longer mesmerised.You kill the merfolk siren!Kikubaaqudgha accepts your kill.(Z   faun zombie (minion)iG~~~~~≈≈≈≈≈~~~~~~~~≈≈≈≈≈~~~~~≈~~~≈≈≈≈≈~~~~.~~~~~.~~~~~~~~~≈≈~~~...~~~~...~≈~~~...~~....~~~~~~....~~.@.)~~~~~..~~~~~~~~~~~..~~~~~~~~~~~..~~~~~~~~~~~~..~~~~~~≈≈~~~~~..~~~~~~~~~~~.~~i G)Zi'Zmerfolk siren zombie (minion)Z   faun zombie (minion)i438.6 (18iipoisoned, ally target, anguished, 62% to hit)  You throw a boomerang. The boomerang hits the merfolk siren!  You are no longer mesmerised.You kill the merfolk siren!Kikubaaqudgha accepts your kill. _The dead are walking! Something hits your faun zombie!i1  ~≈≈≈≈≈≈.~~~~≈≈≈≈~~~~~~~~~dossy the Fighter..~~≈≈≈~~~~~≈≈≈≈≈~~~..~~~ ~ Revenant of Kikubaaqudgha ******...~~≈≈~~~~~≈≈≈≈≈~~~.... .. Health: 129/129 ========================~~~~~~~≈~~~≈≈≈≈≈~~~~.># ... Magic: 8/23========----------------~.....~≈≈≈≈≈≈≈≈~~~~..# .... AC: 11Str: 13Doom: 14%~..##~~~~~~~~~≈≈~~~..###..... EV: 18Int: 19~~.....~~~~...~≈~~~).....~~~: SH: 0Dex: 9i5 ~P~.....~~....~~~~Z~.....~~.. XL: 15 Next: 73% Place: Shoals:2~P~......~~.@.Z~~~~~~....~... Noise: ---------  Time: 28168.6 (0.0)~~~.###..~~~~~~~~~~~~~~.....# a) +3 scimitar (protect) {d:24 protect} P~~. #..~~~~~~~~~~~~~~~...c# Throw: 14 boomerangs {d:19} ~~. #..~~~~~~~~~~~~~~~~~.... Zot (10558) Memories (5) Will/2 Toxic Reap~~ ...~~~~~~≈≈~~~~~~~~~~~... -Star ....~~~≈≈≈≈≈≈≈~~~~~~~~~~.~ Z   merfolk siren zombie (minion)~~~~~~~≈≈≈≈≈≈≈≈≈≈~~~~~~~~Z   faun zombie (minion))...~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈You kill the merfolk siren!Kikubaaqudgha accepts your kill. ; m_The dead are walking! Something hits your faun zombie!Throw: 14 boomerangs {d:19}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineir  ~≈≈≈≈≈≈.~~~~≈≈≈≈~~~~~~~~~dossy the Fighter..~~≈≈≈~~~~~≈≈≈≈≈~~~..~~~ ~ Revenant of Kikubaaqudgha ******...~~≈≈~~~~~≈≈≈≈≈~~~.... .. Health: 129/129 ========================~~~~~~~≈~~~≈≈≈≈≈~~~~.># ... Magic: 8/23========----------------i ~.....~≈≈≈≈≈≈≈≈~~~~..# .... AC: 11Str: 13Doom: 14%~..##~~~~~~~~~≈≈~~~..###..... EV: 18Int: 19~~.....~~~~...~≈~~~).....~~~: SH: 0Dex: 9~P~.....~~....~~~~Z~.....~~.. XL: 15 Next: 73% Place: Shoals:2~P~......~~.@.Z~~~~~~....~... Noise: ---------  Time: 28168.6 (0.0)~~~.###..~~~~~~~~~~~~~~.....# a) +3 scimitar (protect) {d:24 protect} P~~. #..~~~~~~~~~~~~~~~...c# Throw: 14 boomerangs {d:19} ~~. #..~~~~~~~~~~~~~~~~~.... Zot (10558) Memories (5) Will/2 Toxic Reap~~ ...~~~~~~≈≈~~~~~~~~i k~~~... -Star ....~~~≈≈≈≈≈≈≈~~~~~~~~~~.~ Z   merfolk siren zombie (minion)~~~~~~~≈≈≈≈≈≈≈≈≈≈~~~~~~~~Z   faun zombie (minion))...~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Kikubaaqudgha accepts your kill. _The dead are walking! Something hits your faun zombie!Throw: 14 boomerangs {d:19}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.i D _izi)~3i!W  You start resting.i!i6 cYour toxic aura wanes.iDc   faun (polearm, launcher)merfolk siren zombie (minion)Z   faun zombie (minion)i9.6 (17Reap -StariRi  _You encounter a faun. It is wielding a +0 spear and carrying a +0 sling.i  ~≈≈≈≈≈≈.~~~~≈≈≈≈~~~~~~~~~dossy the Fighter..~~≈≈≈~~~~~≈≈≈≈≈~~~..~~~ ~ Revenant of Kikubaaqudgha ******...~~≈≈~~~~~≈≈≈≈≈~~~.... .. Health: 129/129 ========================~~~~~~~≈~~~≈≈≈≈≈~~~~.># ... Magic: 8/23i ========----------------~.....~≈≈≈≈≈≈≈≈~~~~..# .... AC: 11Str: 13Doom: 14%~..##~~~~~~~~~≈≈~~~..###..... EV: 18Int: 19~~.....~~~~...~≈~~*c.....~~~: SH: 0Dex: 9~P~.....~~....~***Z~.....~~.. XL: 15 Next: 73% Place: Shoals:2~P~......~~.@*Z~~~~~~....~... Noise: ---------  Time: 28169.6 (0.0)~~~.###..~~~~~~~~~~~~~~.....# a) +3 scimitar (protect) {d:24 protect} P~~. #..~~~~~~~~~~~~~~~...c# Throw: 14 boomerangs {d:19} ~~. #..~~~~~~~~~~~~~~~~~.... Zot (10557) Memories (5) Will/2 Reap -Star~~ ,40m ...~~~~~~≈≈~~~~~~~~~~~.......~~~≈≈≈≈≈≈≈~~~~~~~~~~.~ c   faun (polearm, launcher)~~~~~~~≈≈≈≈≈≈≈≈≈≈~~~~~~~~Z   merfolk siren zombie (minion))...~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Z   faun zombie (minion)Your toxic aura wanes. _You encounter a faun. It is wielding a +0 spear and carrying a +0 sling.Throw: 14 boomerangs {d:19}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a faun, wielding a +0 spear and carrying a +0 sling (68% to hit)iXiReally fire in your merfolk siren zombie's direction? Y - Yes  N - Noi˃ i7  ~≈≈≈≈≈≈.~~~~≈≈≈≈~~~~~~~~~dossy the Fighteri@ ..~~≈≈≈~~~~~≈≈≈≈≈~~~..~~~ ~ Revenant of Kikubaaqudgha ******...~~≈≈~~~~~≈≈≈≈≈~~~.... .. Health: 129/129 ========================~~~~~~~≈~~~≈≈≈≈≈~~~~.># ... Magic: 8/23========----------------~.....~≈≈≈≈≈≈≈≈~~~~..# .... AC: 11Str: 13Doom: 14%~..##~~~~~~~~~≈≈~~~..###..... EV: 18Int: 19~~.....~~~~...~≈~~~c.....~~~: SH: 0Dex: 9~P~.....~~....~~~~Z~.....~~.. XL: 15 Next: 73% Place: Shoals:2~P~......~~.@.Z~~~~~~....~... Noise: --------- io  Time: 28169.6 (0.0)~~~.###..~~~~~~~~~~~~~~.....# a) +3 scimitar (protect) {d:24 protect} P~~. #..~~~~~~~~~~~~~~~...c# Throw: 14 boomerangs {d:19} ~~. #..~~~~~~~~~~~~~~~~~.... Zot (10557) Memories (5) Will/2 Reap -Star~~ ...~~~~~~≈≈~~~~~~~~~~~.......~~~≈≈≈≈≈≈≈~~~~~~~~~~.~ c   faun (polearm, launcher)~~~~~~~≈≈≈≈≈≈≈≈≈≈~~~~~~~~Z   merfolk siren zombie (minion))...~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Z   faun zombie (minion) _You encounter a faun. It is wielding a +0 spear and carrying a +0 sling.Throw: 14 boomerangs {d:19}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a faun, wielding a +0 spear and carrying a +0 sling (68% to hit)  Okay, then. Gmi . _i 2≈~.~~~~.~~~~..~≈≈≈~~~~~~ ~~≈~~~ ~...~~≈≈~~~~~≈≈≈≈≈~~~.... ~~~~~~≈~~~≈≈≈≈≈~~~~.># ...~≈≈≈≈≈≈≈≈~ ..##~~~~~~~~~≈≈~~~..###.....~.....~~~~...~≈~~~c~:i$~~..@.~~~~Z~.....~~P~......~~.<.Z....~...~~~.##.....P~~. #.....c#. #..~~~~~~~.~~ ~~~≈≈~~... ....~~~~~.~~~~~~~~~~~~~~~~)...~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ix5L  Throw: 14 boomerangs {d:19}  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a faun, wielding a +0 spear and carrying a +0 sling (68% to hit) _Okay, then.  The faun unwields a +0 spear. The faun wields a +0 sling.i>E)))))))iV=)Zi@ Z~The faun shoots a sling bullet. The sling bullet barely misses you.Your faun zombie barely misses the faun.i~~~@.~~, ally target)if70.6 (16iiG _Your faun zombie splashes around in the water. x2ig l  Casting: Olgreb's Toxic Radiance (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i|ilii7 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)i>≈~~~~≈≈≈≈≈~~ ≈≈≈≈≈≈≈~~..~≈≈≈≈≈≈~~~~~≈≈≈≈~~~~~~~~~ ..~~≈≈≈~~~~~≈≈≈≈≈~~~~.~~~ ~...~~≈≈~~.... ..?~~~~~~~≈~~~~>~.....~≈≈≈≈≈≈≈≈~~~~..# ~..##~~~~~~~~~≈≈~~~..###......~~.....~~~~..@~≈~~~c.....~~~:~P~.....~~....~~Z~Z~~....~~P~......~~.<.)....~....~~~.###..~.....#.P...c#~~. #~~....m~~ ...~~~~~~≈≈~~~........~~~.~~~~~~~~~~~~~~~iMi# .... EV: 18Int: 19~.....~≈≈≈≈≈≈≈≈~~~~..# ..... SH: 0Dex: 9~..##~~~~~~~~~≈≈~~~..###...... XL: 15 Next: 73% Place: Shoals:2~~.....~~~~..@~≈~Z~c.....~~~:. Noise: ---------  Time: 28171.6 (0.0)~P~.....~~....~~~~Z~~....~~... a) +3 scimitar (protect) {d:24 protect} ~P~......~~.<.)~~~~~~....~.... Throw: 14 boomerangs {d:19} ~~~.###..~~~~~~~~~~~~~~.....#. Zot (1i}60555) Memories (5) Will/2 Reap -StarP~~. #..~~~~~~~~~~~~~~~...c#~~. #..~~~~~~~~~~~~~~~~~....m c   faun (polearm, launcher, ally target)~~ ...~~~~~~≈≈~~~~~~~~~~~.... Z   merfolk siren zombie (minion)....~~~≈≈≈≈≈≈≈~~~~~~~~~~.~~ Z   faun zombie (minion)~~~~~~~≈≈≈≈≈≈≈≈≈≈~~~~~~~~ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  The faun shoots a sling bullet. The sling bullet completely misses you. _Your faun zombie splashes around in the water. x2  Casting: Olgreb's Toxic Radiance (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)iyP  Okay, then.iipi. _i-,l  Casting: Olgreb's Toxic Radiance (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iY≈~~~~~~≈≈≈~~~~~≈~~~~~≈≈≈≈~~~~~≈~~~~~≈≈≈≈≈~~~~≈~~~~~≈≈≈≈≈~~~.~≈~~~≈≈≈≈≈~~~~~~≈≈≈≈≈≈≈≈~~~~..~~~~~~~~≈≈~~~...~~~~..@~≈~Z~c...~~....~~~~Z~~...~~.<.)~~~~~~#..~~~~~~~~~~~~#..~~~~~~~~~~~~..~~~~~~~~~~~~~poisoned, al…).~~~~~~≈≈~~~~~~.~~~≈≈≈≈≈≈≈~~~~iei.≈~~~~~~≈≈≈~~~~~≈~~~~~≈≈≈≈~~~~~≈~~~~~≈≈≈≈≈~~~~≈~~~~~≈≈≈≈≈~~~.~≈~~~≈≈≈≈≈~~~~~~≈≈≈≈≈≈≈≈~~~~..~~~~~~~~≈≈~~~...~~~~..@~≈~Z~c...~~....~~~~Z~~...~~.<.)~~~~~~iKm'#..~~~~~~~~~~~~#..~~~~~~~~~~~~..~~~~~~~~~~~~~.~~~~~~≈≈~~~~~~.~~~≈≈≈≈≈≈≈~~~~i%v<~Zi ~You begin to radiate toxic energy. The faun is poisoned.in  The faun shoots a sling bullet.ih  The sling bullet hits your merfolk siren zombie!!i5---==2.6 (14Toxic Reap-Star i&i* _Your faun zombie hits the faun! _You now have 5/23 mp.iHp~~~~~~~~~..~≈~ ~..~~≈~~~~.~..~~.... ..?~~~~~~~≈~~~≈≈≈≈≈~~~~~># .........~≈≈≈≈≈≈≈≈~~~~..# .##~~~~~~~~~≈≈##.~.....~~~~...~≈~~Zc.....~~~:P~.....~~...@~~~~Z~~..idM.~~~<.)~~~~.~~.###..~~~~~~~~.....#P~~. ~...c# ~~. #..~~....m ...~~~~~~≈≈~.... .≈≈≈≈≈≈≈~.~~~~~~~~~≈≈≈ )...~~≈≈≈≈≈≈≈ieM  Your merfolk siren zombie hits the faun.il:*iFm  The faun casts a spell at you.i Z Your merfolk siren zombie struggles to resist.  Your faun zombie hits the faun!i"i--33iioG _Your faun zombie splashes around in the water. x2iWl  Casting: Olgreb's Toxic Radiance (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ioi8--ii} _You can't see any susceptible monsters within range! (Use Z to cast anyway.)i i i i` F _Unknown command.in ≈~~~~~~≈≈≈~.. ~≈≈≈≈≈≈~~~~~≈≈≈≈~ ~ ..~~≈≈≈~~~~~≈≈≈≈≈~~~~~~~~ ~. ...~~≈≈~~~~~≈≈≈≈≈~~~.... ..? ~≈~~~≈≈≈≈≈~~~~~># .... ~.....~≈~~~~..# ..... ~..##~≈≈~~~..###...... ~~.....~~~~...~≈~~Zc.....~~~:. ~P~.....~~.Z~~F...~~... ~P~......~~~<.)~~.... ~~~.###..~.....#. P~~. #..~...c# ~~. #..~....m ~~ ...~~~~~~≈≈~.... F   skyshark (distracted)...i!r A.~~~≈~.~~ c   faun (polearm, launcher, poisoned, al…)~≈~   merfolk siren zombie (minion))...~~≈ Z   faun zombie (minion)im o~~FFpoisoned) very poisone _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Unknown command.  You enter the shallow water.  Moving in this stuff is going to be slow.  You encounter a skyshark.  The faun looks even sicker. The skyshark is poisoned.i D  The faun shoots a sling bullet.i, F.The sling bullet hits your merfolk siren zombie!ia )Your merfolk siren zombie hits the faun.  Your faun zombie hits the faun!  The faun dies!i F~Kikubaaqudgha accepts your kill.i& /Z, ally target)Z   merfolk siren zombie (minion)Z 2 faun zombiesi, 45.2 (1.61Water iE4 ~~~~~~~~~~~~~≈≈≈≈≈~~~~~~~~~~~~~~≈≈~~~~~~~~~~~~≈≈~~~~~~~~~~~i7 + _The dead are walking!il  Casting: Olgreb's Toxic Radiance (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iE~~~~~≈≈≈≈~~~~~~~~~~~≈≈≈≈≈~~~~~~~~~~≈≈≈≈≈~~~..≈~~~≈≈≈≈≈~~~~~>≈≈≈≈≈≈≈≈~~~~..#~~~~~~~≈≈~~~~.#~~~~...~≈~~ZZ...~~....@~~~ZF~...~~~<.)~~~~~~~..~~~~~~~~~~~~~..~~~~~~~~~~~~~.~~~~~~~~~~~~~~~~~~~~≈≈~~~~~~~~~~≈≈≈≈≈≈≈~~~~~~~≈≈≈≈≈≈≈≈≈≈~~~i}~~~~~≈≈≈≈~~~~~~~~~~~≈≈≈≈≈~~~~~~~~~~≈≈≈≈≈~~~..≈~~~≈≈≈≈≈~~~~~>≈≈≈≈≈≈≈≈~~~~..#~~~~~~~≈≈~~~~.#~~~~...~≈~~ZZ...~~....@~~~ZF~...~~~<.)~~~~~~~..~~~~~~~~~~~~~..~~~~~~~~~~~~~.~~~~~~~~~~~~~~~~~~~~≈≈~~~~~~~~~~≈≈≈≈≈≈≈~~~~~iJ{~~≈≈≈≈≈≈≈≈≈≈~~~iɤ~very poisoned, ally target)Confirm with . or Enter, or press ? or * to list all spells.Your toxic radiance grows in intensity. The skyshark looks even sicker.  Your merfolk siren zombie hits the skyshark but does no damage.  The skyshark bites your faun zombie!  The skyshark barely misses your faun zombie.  The skyshark tail-slaps your faun zombie!i1-------=600i~≈≈≈≈~~~~~~~~~~~iQ~~~≈≈≈≈≈~~~~~~~~~~~~~~~~~~~~~≈≈~~~~~~~~~~i _Your faun zombie splashes around in the water. x2 _You now have 1/23 mp.i& ~~~~~~≈≈≈≈~ ~..~~≈≈≈~~~~~≈≈≈≈≈~ ~.  .~~~~~≈≈≈≈≈~~~..~. ..?  ~~~~~~~≈~~~≈≈≈≈≈~~~~~># ....  ~.....~≈≈≈≈≈≈≈≈~~~~..# .....  ~..##~~~~~~~~~≈≈~~~~.###......  ~~.....~~~~...~≈~~ZZ.....~~~:.  ~P....~~~~ZF~....~~...  i`* ~P~.~<~)@~~~~~~~..~....  ~~~.###..~~~~~~~~~~~..#.  P~~. #..~~~~~~~~~~~~c#  ~~. #..~~~~~~~~~~~~.m~~ ...~~~~~~≈≈~~~~~~~~  ....~~~≈≈≈≈≈≈≈~~~~~~~~~~.~~ ~~~~~~~≈≈≈~~~~~~~~ )...~~≈≈≈≈≈≈≈ i2. $ ~FThe skyshark looks even sicker.  Your toxic aura wanes.~ZiU2 F~Your faun zombie hits the skyshark but does no damage.i 6 )ZYour merfolk siren zombie hits the skyshark.i? 8 iB 2=----7.8 (1.648Reap -Stari K ~≈≈≈≈≈~~~~~~~~~~~~~~≈≈~~~~...~≈~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~iYO 9 _Your faun zombie hits the skyshark!i +~≈≈≈≈≈≈~~~~~≈≈≈≈~ ~ ..~~≈≈≈~~~~~≈≈≈≈≈~~~~~~~~ ~. ...~~≈≈~~~~~≈≈≈≈≈~~~..~~ ..? ~≈~~~≈≈≈≈≈~~~~~># .... ~.....~≈i9 k~~~~..# ..... ~..##~~~~~~~~~≈≈~~~~.###...... ~~.....~~~~...~≈~~~).....~~~:. ~P~.....~~....~~~ZZZ~....~~... ~P~......~~~<~)~@F~~~~~..~.... ~~~.###..~~~#. P~~. #..~~~~~~~~...c# ~~. #..~~~~~~~~~~~~~~~~~....m ~~ ...~~~~~~≈≈~~~~~~~~~~~.... ....~~~≈~~~~~~~~~~.~~ ~≈~ )...~~≈ i k~  Your weapon exudes an aura of protection.  The skyshark is heavily wounded.The skyshark barely misses you. The skyshark misses you.The skyshark barely misses you.  i 18 =9.47ia! p~~~~~~~~i$ G~~~~~≈≈~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~i' G _Your faun zombie splashes around in the water. x2i ~ZYour unstable footing causes you to fumble your attack.  The skyshark bites you but does no damage.  The skyshark misses you.i  The skyshark tail-slaps you but does no damage.  Your merfolk siren zombie barely misses the skyshark.iro-8006iK~~~~~~~~~~~...~~~~~i ~~~~~~~~~~~~~~~~~~~~~~~~~~ _Your faun zombie hits the skyshark!i] ~The skyshark is almost dead.  The skyshark completely misses you.  The skyshark tail-slaps you but does no damage. x2  Your merfolk siren zombie hits the skyshark!  Your faun zombie hits the skyshark!  The skyshark dies!i  ZZ   merfolk siren zombie (minion)Z 2 faun zombiesi Z   skyshark zombie (minion)Kikubaaqudgha accepts your kill.i g 36-1iX U5 _The dead are flying!ig ~~~~~~~~@ZZ~~i{ P~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~iR f _Your Hexes skill increases to level 7!i( ≈≈≈≈≈≈~~.. ≈≈≈≈≈≈~~~~~≈≈≈≈~~~~~~~~~ ~ ~~≈≈≈~~~~~≈≈≈≈≈~~~~~~~~ ~. ..~~≈≈~~~..~~ ..? ~~~~~≈~~~~> i .....~≈≈≈≈≈≈≈≈~~~~..# ..... ..##~~~~~~~~~≈≈~~~~.###...... .....~~~~...~≈~~~).....~~~:. P~.....~~....~~~@Z~~...~~~... P~......~~~<~)~ZZZ~~~~~~~.... ~~.###..~~~~~~~~~~~~~~~~...#.~~~~~~~~~~~~~..c# . #~~~~~~~~~~~....m ~ ...~~~~~~≈≈~~~.... ....~~~.~~~~~~~~~~~~~~~)...~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈iV T  You swap places with your merfolk siren zombie.i =11 3.0 (1.63Reap i ~~~~~~~~~~i )~~~~~~~~~~~~~~~~~~~~~~ _Your reaping aura is weakening.iy≈≈≈≈≈~~ ~~~~~~~~~~~ ≈≈≈≈≈~~~~~≈≈≈≈~~~~~ ~~≈≈≈~~~~~≈≈≈≈≈~~~~~~~~ ~. .~~≈≈~~..~~ ..? ~~~~~≈~~~~> ..~≈≈≈≈≈≈≈≈~~~~..# ..... .##~~~~~~~~~≈≈~~~~.###.~.... .....~~~~...~≈~~@)..:. i~.....~~....~~~~Z~~... ......~~~<~)~ZZZ~~. .###..~~~~~~~~~~..#.~~~.c# . #~~~~...m ~~~~~~≈≈~~~....  ....~~~.~~ ~~~~~~~~~~~~~iKZ~iZ~Z~i8~i3=4.62i%~~~~~~~~~~~~~~~~~~~~~~~~~~~~iio j~~~~~≈≈≈≈≈~~ ~~~~~~≈≈≈~~~[40m~~~~~~~ ~~~~~≈≈≈≈~~~~~~~~~~ ~ ≈≈≈~~~~~≈≈≈≈≈~~~~~~~~ ~. ~~≈≈~~~~~≈≈≈≈≈~~~..~~ ..? ≈~~~≈≈≈≈≈~~~~~># .... ~≈~~~~..# ..... ##~≈≈~~~~.###.~~... i y~~~~...~≈~~~@....~~~~:. .....~~....~~ZZZZ~...~~~... ......~~~<~)~~~~~~~~~ .###..~~~~~~~~~~~.#. . #..~~~c#  #..~~~...m  ...~~~~~~≈≈~.... ....~~~≈~.~~ i GZ~i AZ~i 8.i q501i= ~~~~~~~~~~ZZ~)i ~~~~~~i g _Items here: )))).i*i^.Pick up what? 37/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 quarterstaff  b - a +0 sling {=f}  c - a +0 sling {=f}  d - a +0 spear [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]iiix≈≈≈≈≈~~~~~≈≈≈≈≈~~dossy the Fighter ≈≈≈≈~~~~~~≈≈≈~~~~~~~~~~Revenant of Kikubaaqudgha ****** ≈≈≈≈~~~~~≈≈≈≈~~~~~~~~~~ ~Health: 129/129 ======================== ~≈≈≈~~~~~≈≈≈≈≈~~~~~~~~ ~.Magic: 3/23===--------------------- ~~≈≈~~~~~≈≈≈≈≈~~~..~~ ..?AC: 11Str: 13Doom: 13% ~~~~≈~~~≈≈≈≈≈~~~~~># ....EV: 18Int: 19 ...~≈≈≈≈≈≈≈≈~~~~..# .....SH: 0Dex: 9 ##~~~~~~~~~≈≈~~~~.###.~~...XL: 15 Next: 76% Place: Shoals:2 ....~~~~...~≈~ZZ@.....~~~:.Noise: --------- R9m Time: 28185.6 (0.0) .....~~....~~~~ZZ~...~~~...a) +3 scimitar (protect) {d:24 protect} ......~~~<~)~~~~~~~~~~~~...Throw: 14 boomerangs {d:19} .###..~~~~~~~~~~~~~~~~~~.#.Zot (10541) Memories (5) Will/2 Reap -Star . #..~~~~~~~~~~~~~~~~~~c##..~~~~~~~~~~~~~~~~~~...mZ   merfolk siren zombie (minion)...~~~~~~≈≈~~~~~~~~~~~....ZZ 2 faun zombies (minion) ....~~~≈≈≈≈≈≈≈~~~~~~~~~~.~~Z   skyshark zombie (minion) ~~~~~~≈≈≈≈≈≈≈≈≈≈~~~~~~~~ _The dead are flying! _Your Hexes skill increases to level 7!You swap places with your merfolk siren zombie. _Your reaping aura is weakening. _Items here: )))).  Okay, then.mi i= iF. _iM3~~~~~≈≈≈≈≈~~ ~~~~~~≈≈≈~~~~~~~~~~ ~~~~~≈≈≈≈~~~~ ~ ≈≈≈~~~~~≈≈≈≈≈~~~~~~~~ ~. ≈≈~~~~~≈≈≈≈≈~~~..~~ ..? ≈~~~≈≈≈≈≈~~~~~># .... ~≈iR ~~~~..# ..... ~≈≈~~~~.###.~~~.. ~~~~...~≈~ZZ)@....~~~:. ~~....~~~~ZZ~...~~~... ~~~<~)~~~~~~~~~~~~... ###..~~~~~~~~~~~.#.  #..~~~~.#  #..~...m ...~~~~~~≈≈~.... ~~~≈~~~~ Z~i%VZ~Z~~Zi]i`6.6 (10-Star iId~~~~~~~~~~~Z~...~~~~~if8~~~~~~~~~~~~~~ii_Your Hexes skill increases to level 7!  You swap places with your merfolk siren zombie. _Your reaping aura is weakening. _Items here: )))). _Your reaping aura expires.it<~~~~~≈≈≈≈≈~~ ~~~~~~≈≈≈~~~~~~~~~~ ~~~~~≈≈≈≈~~~~~~~~~~ ~ ~~~~~≈≈≈≈≈~~~~~~~~ ~. ≈≈~~~~~≈≈≈≈≈~~~..~~ ..? ≈~~~≈≈≈≈≈~~~~~># .... ~≈~~~~..# ..... ~≈≈~~~Z.###.~~~~. i@7~~~~...~≈~~ZZ.@...~~~:. ~~....~~~~~Z~...~~~... ~~~<~)~... ..~.#.  #..~.# #..~...m ~~~~~~≈≈~..~. ~~~≈~ iB<Z~iW |~Z)ZiA~Ziilm739ii!_ _You feel your willpower return.ij~~~~~≈≈≈≈≈~~ ~~~~~~≈≈≈~~~~~~~~~~ ~~~~~≈≈≈≈~~~~~~~~~~ ~ ~~~~~≈≈≈≈≈~~~~~~~~ ~~ ~~~~~≈≈≈≈≈~~~..~~ ~~? ≈~~~≈≈≈≈≈~~~~~># .... ~≈~~~~..# ..... ≈≈~~~~Z###.~~~~. ivN~~~~...~≈~~~ZZ.@..~~~:. ~~....~~~~~~Z...~~~... ~~~<~)~... ..~.#. #..~ ..~.... ~~~~~~≈≈~..~~ ~~~≈~ .Z.Zi;~Zi7IZ)ii`88iii3i>iJ4=7iϣiSiX6iNi>X5iyi:X4ij=3iii5=2i iX1iX0ixi3&Y29i)i1i5j=8i>X7iBiwJ6=6iNiYX5iA]ihX4ivkifwi&{X3iԉj=2i[i.i7=1iiX0iѰY19ii%X8i1iij=7iiOX6iiC8=5iX4iqiX3ii%X2i)iDiHj=1iqY9=0i]iSeY09ihitixX8in7iij=6i iQX5ii10/23=4ioB3i,i i X2i " X1ij& i7 j=0i: iL iJP 1=499i ` X8id ih X7ilk iR X6iK i. ik j=5i X4i| ip ik 12=3i X2i i ip X1iu i X0i U=89i ,i i X8i 3=7i i  X6iD" i&6 i9 X5i? iC B4iE i\ j=3i` iz i~ 4=2i i X1i׼ i X0i C79i) ,i i j=8io is$ X7i: i> 5=6iR X5iV ij X4in iz} ir X3iQ if j=2i 6=1i i id X0iz i Y69i X8i i$ i( j=7i9 i> X6iW 7=5ib n4ih il X3iu ix X2i iɊ j=1iR iҚ 8=0i Y59i} iu X8i i i X7ii i j=6i i X5i i 9=4i) i X3ic# i& X2i92 i6 X1iB i!G j=0iX i0] 20=49iPi im X8i}q n7iAz i~ X6il =5i ig X4iј 1=3i iV i[ X2i X1i i] X0iC i iG k=39i iu X8i i 2=7i iX6i8n5in4iA%W _You start resting.i,m..m   water nymph (distracted)   merfolk siren zombie (minion)ZZ 2 faun zombiesZ   skyshark zombie (minion)ig0129204.0)iF8i;=353iQiU _You encounter a water nymph. _You regained 19 mp, and now have 22/23 mp.i M  ~  ~~ ~ ~~? ~~~~~># .... ~~~..# ..... ~~~.Z###.~~~~. ~~~)ZZ@..~~~:. ~~~~~~Z..~~~... <~)~~~~~~~~.~~~... i ~~~~~~~~~~~~.#. ~~~~~~~~~~~~.# ~~~~~~~~~~~.... ~~~~~~~~~~~..~~ ~~~~~~~~~~~~~  i7 n  ~  ~~ ~ ~~? ~~~~~># .... ~~~..# ..... ~~~.Z###.~~~~. ~~~)ZZ@..~~~:. ~~~~~~Z..~~~... i< <~)~~~~~~~~.~~~... ~~~~~~~~~~~~.#. ~~~~~~~~~~~~.#~~~~~~~~~~~.... ~~~~~~~~~~~..~~ ~~~~~~~~~~~~~  igC iG i=O i-S b _A water nymph is nearby!i ≈≈~~~~~≈≈≈≈≈~~dossy the Fighter ≈~~~~~~≈≈≈~~~~~~~~~~Revenant of Kikubaaqudgha ****** ≈~~~~~≈≈≈≈~~~~~~~~~~ ~Health: 129/129 ======================== ≈~~~~~≈≈≈≈≈~~~~~~~~ ~~Magic: 22/23 ======================-- ≈~~~~~≈≈≈≈≈~~~..~~ ~~?AC: 11Str: 13Doom: 13% ~≈~~~≈≈≈≈≈~~~~~># ....EV: 18Int: 19 ~≈≈≈≈≈≈≈≈m*~~..# .....SH: 0Dex: 9 ~~~~~~~~≈≈~***Z###.~~~~.XL: 15 Next: 76% Place: Shoals:2 .~~~~...~≈~~~)ZZ@..~~~:.Noise: ---------  Time: 28293.6 (0.0) ..~~....~~~~~~~Z..~~~...a) +3 scimitar (protect) {d:24 protect} ...~~~<~)~~~~~~~~W m.~~~...Throw: 14 boomerangs {d:19} #..~~~~~~~~~~~~~~~~~~.#.Zot (10433) Memories (5) -Star #..~~~~~~~~~~~~~~~~~~.# ..~~~~~~~~~~~~~~~~~~....m   water nymph (distracted) .~~~~~~≈≈~~~~~~~~~~~..~~Z   merfolk siren zombie (minion) .~~~≈≈≈≈≈≈≈~~~~~~~~~~~~~ZZ 2 faun zombies (minion) ~~~≈≈≈≈≈≈≈≈≈≈~~~~~~~~Z   skyshark zombie (minion) _You regained 19 mp, and now have 22/23 mp. _A water nymph is nearby!Throw: 14 boomerangs {d:19}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water nymph (not watching you, 59% to hit)¹iR6 `≈≈~~~~~≈≈≈≈≈~~dossy the Fighter ≈~~~~~~≈≈≈~~~~~~~~~~Revenant of Kikubaaqudgha ****** ≈~~~~~≈≈≈≈~~~~~~~~~~ ~Health: 129/129 ======================== ≈~~~~~≈≈≈≈≈~~~~~~~~ ~~Magic: 22/23 ======================-- ≈~~~~~≈≈≈≈≈~~~..~~ ~~?AC: 11Str: 13Doom: 13% ~≈~~~≈≈≈≈≈~~~~~># ....EV: 18Int: 19 ¹i: ~≈≈≈≈≈≈≈≈m~~~..# .....SH: 0Dex: 9 ~~~~~~~~≈≈~~~.Z###.~~~~.XL: 15 Next: 76% Place: Shoals:2 .~~~~...~≈~~~)ZZ@..~~~:.Noise: ---------  Time: 28293.6 (0.0) ..~~....~~~~~~~Z..~~~...a) +3 scimitar (protect) {d:24 protect} ...~~~<~)~~~~~~~~.~~~...Throw: 14 boomerangs {d:19} #..~~~~~~~~~~~~~~~~~~.#.Zot (10433) Memories (5) -Star #..~~~~~~~~~~~~~~~~~~.# ..~~~~~~~~~~~~~~~~~~....m   water nymph (distracted) .~~~~~~≈≈~~~~~~~~~~~..~~Z   merfolk siren zombie (minion) .~~~≈≈≈≈≈≈≈~~~~~~~~~~~~~ZZ 2 faun zombies (minion) ~~~≈≈≈≈≈≈≈≈≈≈~~~~~~~~Z   skyshark zombie (minion) _A water nymph is nearby!Thr¹i> ow: 14 boomerangs {d:19}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water nymph (not watching you, 59% to hit)  Okay, then.¹iWB ¹i~E . _Ĺi≈~~~~~≈≈≈≈≈~~≈~~~~~~≈≈≈~~~~~~~~~~≈~~~~~≈≈≈≈~~~~~~~~~~ ~≈~~~~~≈≈≈≈≈~~~~~~~~ ~~≈~~~~~≈≈≈≈≈~~~..~~ ~~?Ĺi~≈~~~≈≈≈≈≈~~~~~># .... .~≈m~~~..# .....~≈≈~~~.Z###.~~~~. ..~~~~...~≈~~~)Z@Z..~~~:..~~....~Z..~~~....~~~<~)~.~~~... ##..~.#.  #..~.# #..~.... ..~~~~~~≈≈~..~~ ..~~~≈~~≈~Ĺiz6Z.ĹiZ.Z.~mĹipm..mally target)Ĺih3==4.6 (12ĹiĹi _You swap places with your faun zombie. _MP restored: 23Źil  Casting: Olgreb's Toxic Radiance (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ŹiƼ IZ.Źi .ZZ)Z.~mŹiU CW.W   martyred shade (summoned)ZZ 4 zombies (minion, sheltered)Źi8 19-----=51Źi Źi C _You call forth a shade to shield your allies. ŹiT d_You now have 19/23 mp.ǹin.≈≈~~~~~≈≈≈≈≈~~~~~~:.~≈~~~~~~≈≈≈~~~~~~~~~~ ≈~~~~~~~~~~~ ~ǹi$≈~~~~~≈≈≈≈≈~~~~~~~~ ~~ ~≈≈~~~~~≈≈≈≈≈~~~...~ ~~? ~~~≈~~~≈≈≈≈≈~~~~~># .... ..~≈≈≈≈≈≈≈≈~~mZ..# ..... #~~~~~~~~~≈≈~~Z.@###.~~~..~~...~≈~~~Z.....~~~:.....Z.W~~~... .....~~~<.)... ###...~~.#.  #..~~.#  #..~~~~~~~.....~~~~~~≈≈~..~~ ...~~~~~~~~ǹi] Z.Your skyshark zombie bites the water nymph!  Your skyshark zombie tail-slaps the water nymph.  Your skyshark zombie tail-slaps the water nymph!ǹi Z)Your merfolk siren zombie closely misses the water nymph.ǹi.m~ .ǹih-60ǹiǹi; _The water nymph flows with the water.ȹi  ~≈~~~≈≈~~~~~~..≈≈~~~~~≈≈≈≈≈:..≈~~~~~~≈≈≈~~~ ≈~~~~~~~~~ ~≈~~~~~≈≈≈≈≈~~~~~~~~~~ ~~≈≈~~~~~≈≈≈≈≈~~~...~: ~~? ~~~~≈~~~≈≈≈≈≈~~m~~># .... ...~≈≈≈≈≈≈≈≈~~~Z@.# ..... ##~~~~~~~~~≈≈~~ZZ.###.~~~..ȹi ?~~...~≈~~~).....~~~:.....Z..W~~~... ......~~~<.)... .###...~~.#. . #..~~~.#  #..~~~~~~...  ...~~~~~~≈≈~..~~ȹi 4 W.You rampage towards the water nymph! You slash the water nymph!  Your weapon exudes an aura of protection.  The water nymph is almost dead.ȹi ~weapon exudes an aura of protection.  The water nymph is almost dead.  is staggered.  Your skyshark zombie misses the water nymph.skyshark zombie tail-slaps the water nymph.  The water nymph dies!ȹi W   martyred shade (summoned)Z   merfolk siren zombie (minion, shelter…) 2 faun zombies (minion, sheltered)Z   skyshark zombie (minion, sheltered)ȹi7 18 7==729ȹih ~~~≈≈~~~~~~~≈≈≈~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~≈≈~~~~~~ȹi ` _Kikubaaqudgha accepts your kill.ɹi5~≈~~~~~ ~~≈~~~≈≈~~~~~~..≈≈~~~~~≈≈≈≈≈~~~~~~:..≈~~~~~~≈≈≈~~~~~~~~~~~ ≈≈≈≈≈~~~~~~~~~~~ ~≈~~~~~≈≈≈≈≈~~~~~~~~~~ ~~ .~~≈≈~~~~~≈≈≈≈≈~~~...~:~ ~~? ~~~~~≈~~~≈≈≈≈≈~~@~~># .... ....~≈≈≈≈≈≈≈≈~~~Z..## ..... .ɹi:##~~~~~~~~~≈≈~~ZZ.###.~~~..~~...~≈~~~).....~~~:. ~....Z.W.~~~... ~......~~.<.)... ~.###...~~.#. ~. #..~~~~~~~~~.# . #..~~~~~~...ɹiD Z.You enter the shallow water.ɹioIW.Z~ɹi9M>Z~ɹiUɹiY--9.2 (1.67Water ɹi@a~~≈~~~~~~~~~~≈~~~≈≈~~~~~~~~~~~~~≈≈≈≈~~~~~~~~~~~~~~~~~~~~ɹiGf? _Moving in this stuff is going to be slow.ʹi~~≈~~~~~~~~~~~.~~~≈~~~≈≈~~~~~~.. ≈≈≈≈≈≈≈~~~~~≈≈≈≈≈~~~~~~:..~~~≈≈≈~~~~~~~~~~~≈~~~~~≈≈≈≈~~~~~~~~~~~ ~ .~~≈≈≈~~~~~≈≈≈≈≈~~~~~~~~~~ ~~ ..~~≈≈~~~~~≈≈≈≈≈~~~...~:~ ~~? ~~~~~~≈~~~≈≈≈≈≈~~Z~~># .... .....~≈≈≈≈≈≈≈≈~~@ZZ.##.##~~~~~~~~~≈≈~~~..###.~~~.. ~.....~~~~...~≈~~~Z.W...~~~:. P~.....~~....~~~~~~~...ʹir=~~~... P~......~~.<.)~~~~~~~~.~.... ~~.###..~~~~~~~~~~~~~~~.~~.#. ~~. #..~~~~~~~~~~~~~~~~~~.#~~~~~~~~~~~~~~~..... ~ .≈≈~~..~~ʹiMAZ)ʹiFW.ʹiʹi20=----11 --300.85ʹip~~~≈~~~≈≈~~~~~~~~~~~~~~ʹie&~~~~~~~~~~≈≈≈≈≈~~~~~~~~~~~~~~~~≈≈~~≈~~~~~~~~~~~~~~~ʹiE _You swap places with your merfolk siren zombie.˹ieh~~~≈~~~≈≈. ≈≈≈≈≈≈~~~~~≈≈≈≈≈~~~~~~:.. ~~~~~~≈≈≈~~~~~~~~~~~ ~~~~~≈≈≈≈~~~~~ ~ ~~≈≈≈~~~~~≈≈≈≈≈~~~~ ~~ ~~~~~≈≈≈≈≈~~~...~:~ ~~? ~~~~~≈~~~≈≈≈≈≈~~Z~~># .... ....~≈≈≈≈≈≈≈≈~~ZZZ.## ..... ˹ij##~~~~~~~~~≈≈~~@.W###.~~~.. ...~~~~...~≈~~~).....~~~:. ....~~~~~~~...~~~... ~.<.)~~~~~~~~.~~.... ~.###..~~~~~~~~~~~#.. #..~~~~~~~~~~~~~~~~~~.# . #..~~~~~~~~~~~~~~~~~.....  ...~~~~~~≈≈~~~~~~~~~~~..~~  ....~~~≈≈≈≈≈≈≈~~~ ˹iuAW.˹î7.˹ib2.44˹i T~~~~~~~~~~~~~~~~~~~~~~~~~~~~~≈≈~~~~~~~~~~~~~~~~~~˹iʐG~~~~~~~~~~~~~~~~~ _You swap places with your faun zombie.˹im ~~~≈~~~≈≈~~~~~~.. ~~~~~≈≈≈≈≈~~~~~~:.. ~~~~~~≈≈≈~~~~~~~~~.~ ~~~~~≈≈≈≈~~~~~~~~~~~ ~ ≈≈≈~~~~~≈≈≈≈≈~~~~~~~~~~ ~~ ~~≈≈~~~~~≈≈≈≈≈~~~...~:~ ~~? ≈~~~≈≈≈≈≈~~Z~~># .... ~≈~~ZZZ.## ..... ##~~~≈≈~~W@.###.~~~.. ~~~~...~≈~~~).....~~~:. .....~~....~˹iq ...~~~... ......~~.<.)~~~~~~~~.~~.... .###..~~~~~~~~~~~~~~~.~~.#. . #..~~~~~~~~~~~~~~~~~..#  #..~~~~~~~~.....  ...~~~~~~≈≈~~~~~~~~~~~..~~ ....~~~≈~ ˹iv A~Z˹i.z 8~Z˹i? @..˹i q303˹i” ~~~~~~~~~˹im ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~˹i ? _You swap places with your martyred shade.˹i ˹iw3˹irD~Z˹ic~Z˹iX2˹ia˹i)1==1˹if˹iX0˹i˹iQY19˹i˹iX8˹ie˹ij=7˹i8/˹i^3X6̹i § _You start resting.̹i2=5̹i̹i*̹i/X4̹iN;̹i@X3̹iaU̹i-YX2̹i=~̹i߁j=1̹i̹iX0̹i˫ _Your martyred shade disappears in a puff of smoke!Magic restored.̹i~~.~~~~.~....~.~~.~~~.~~~~......~~̹i@R)..~~~.....~~~~~.~~~~~..~.~~~~~~~~~~~...Z   merfolk siren zombie (minion)~~~~~~~.Z 2 faun zombies (minion)~~~~~~Z   skyshark zombie (minion)̹i0163.0)̹ir3==7.4 (1409 _̹i̹iY _MP restored: 23̹i\ ̹ia 3̹im| ̹i X8̹i! ̹i X7̹i9 B6̹i ,̹i ̹i k==5̹i W _You start waiting.̹i ~≈≈≈≈≈~~~~..~~~~.....~~~~~~~~~~~~..~~≈≈~~.̹i ~≈~~~..~~~..~~.~~~~~~~~.~.~~.~..~~~~~~̹i 222.4 (5.0)̹i M4̹i ~~~~~~~..~~~~~~~~~~~~...~~~~~≈≈~~~~~~~̹i  ~~~~..~~.~~~~~~~~.~~~~~~ _Your orb has finished recharging its magic.͹i 3͹i} ͹i ͹i X3͹i5 ͹i8 X2͹i|J ͹iXN X1͹ief ͹ij X0͹i ͹i) Z399͹i ͹iۣ X8͹i X7͹im ͹i ͹i X6͹i ͹i X5͹ie ͹i_ X4͹i` ͹i X3͹i ͹i X2͹i($ ͹i ( X1͹i6 ͹i?; X0͹i}I ͹iHM C89͹iP ͹iQT X8͹iW ͹if ͹ij X7͹io ͹i*s X6͹iz ͹i? X5͹i ͹i X4͹i ͹id X3͹i ͹i X2͹i ͹iz X1͹i@ ͹i' X0͹i ͹i Y79͹ik ͹i# X8͹iA ͹id X7͹id! ͹i% X6͹i6 ͹i: X5͹iK ͹i O X4͹i>] ͹ia X3͹iBo ͹iws X2͹i 10͹i@ Y69͹i" ͹i X8͹i ͹i ͹i B7͹i/ ͹ih ͹i[ X6͹i* ͹i. X5͹iJ ͹iN X4͹i_c ͹iMg X3͹i~ ͹i X2͹i ͹i P1͹i ͹i X0͹i= ͹iO Y59͹i ͹i X8͹i ͹i X7͹i) ͹i X6͹i͹i"X5͹i54͹i8X4͹iwG͹iKX3͹iX͹i']X2͹iVk͹ioX1͹i6|͹i'X0͹i8͹iY49͹i$͹imX8͹if _You start waiting.Splash!͹ie~~~~~~:.~~~~~~~~~~~~~͹i* ~~~~~...~~~~~~~~~~~~~~~~...~~)~~~~~~~~.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~͹iX 786.0)  You fall into the shallow water.͹im===9.4 (577Water ͹iM~~~≈≈≈~~~~~~~~~~~~~~~~~~~~~~~~~~~~≈≈~~~~~~~≈≈~~~ _Moving in this stuff is going to be slow.йi)s9≈≈≈≈~~~~~≈≈≈≈≈~~~~~~:.~ ~~~~~~≈≈≈~~~~~~~~~~~ ~~~~~≈≈≈≈~~~~~~~~~~~ ~~~~~~≈~~~~~ ~~ ~~~~~≈≈≈≈≈~~~...~:~ ~~? ~≈~~~≈≈≈≈≈~~~~~># .... йiEw..~≈≈≈≈≈≈≈≈~~~ZZZ## ..... #~~~~~~~~~≈≈~~~~.###.~~~.. ...~~~~...~≈~~Z)@....~~~:. ....~~~~~~~...~~~... <.)~.~~~... ###..~~~~~~~~~~.#.  #..~.#  #..~~~~~~~~.... ...~~~~~~≈≈~~~..~~ ...~~~≈≈≈≈≈≈≈~~~~~~~~~~~~~ ~~~~~≈≈≈йiL~Zйi'~Z.Z.Zйi8~йi---80.4 (1.0)6йim~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~йiѹi0ѹiBDungeon Overview and Level Annotations Branches: (press G to reach them and ?/b for more information) Dungeon (10/15)Zot: 25197 Temple (1/1) D:5Zot: 5997  Lair (5/5) D:9Zot: 21015 Shoals (2/4) Lair:2 Zot: 10346  Snake (3/4) Lair:3 Zot: 14016 Slime (0/5) Lair:5  Orc (2/2) D:9Zot: 9533 Elf (0/3) Orc:2 The Realm of Zot is guarded by orbs of entropy. Altars: (press _ to reach them and ?/g for information about gods) AshenzariCheibriadosDithmenosFedhas Gozag ($725)HepliaklqanaKikubaaqudghaMakhleb Nemelex XobehOkawaruQazlalRu Sif MunaTrogUskayawVehumet Wu JianXomYredelemnul Beogh Shops: (press $ to reach them - yellow denotes antique shop) D:1 ?ѹi; D:2 ? D:4 [! D:10 ! Orc:2 ?[[( Annotations: (press ! to add a new annotation) D:4 2 transporters Snake:3 Asterion, Wiglafڹiڹi$≈≈≈≈~~~~~≈≈≈≈≈~~~~~~:.~dossy the Fighter ≈≈≈~~~~~~≈≈≈~~~~~~~~~~~Revenant of Kikubaaqudgha ****** ≈≈≈~~~~~≈≈≈≈~~~~~~~~~~~ ~Health: 129/129 ======================== ≈≈≈~~~~~≈≈≈≈≈~~~~~~~~~~ ~~Magic: 23/23 ======================== ~≈≈~~~~~≈≈≈≈≈~~~...~:~ ~~?AC: 11Str: 13Doom: 13% ~~~≈~~~≈≈≈≈≈~~~~~># ....EV: 18Int: 19 ..~≈≈≈≈≈≈≈≈~~~~.Z## .....SH: 0Dex: 9 #~~~~~~~~~≈≈~~~ZZ###.~~~..XL: 15 Next: 77% Place: Shoals:2 ڹi'*...~~~~...~≈~~~Z@....~~~:.Noise: ---------  Time: 28380.4 (0.0) ....~~....~~~~~~~...~~~...a) +3 scimitar (protect) {d:24 protect} .....~~.<~)~~~~~~~~.~~~...Throw: 14 boomerangs {d:19} ###..~~~~~~~~~~~~~~~~~~.#.Zot (10346) Memories (5) #..~~~~~~~~~~~~~~~~~~.##..~~~~~~~~~~~~~~~~~~....Z   merfolk siren zombie (minion) ...~~~~~~≈≈~~~~~~~~~~~..~~ZZ 2 faun zombies (minion) ...~~~≈≈≈≈≈≈≈~~~~~~~~~~~~~Z   skyshark zombie (minion) ~~~~~≈≈≈≈≈≈≈≈≈≈~~~~~~~~ _You start waiting. _Your orb has finished recharging its magic. _You start waiting.SplashڹiN/!  You fall into the shallow water. _Moving in this stuff is going to be slow.۹i ~~~~~≈≈≈≈≈~~~~~~:.~ ~~~~~~≈≈≈~~~~~~~~~~~ ~~~~~≈≈≈≈~~~~~~~~~~~ ~ ~~~~~≈≈≈≈≈~~~~~~~~~~ ~~ ≈≈~~~~~≈≈≈≈≈~~~...~:~ ~~? ≈~~~≈≈≈≈≈~~~~~># .... ~≈~~~~.Z## ..... ~≈≈~~~ZZ###.~~~~. ۹i!~~~~...~≈~~~Z.@...~~~:. ~~....~~~~~~~...~~~... ~~.<~)~.~~~... ..~~~.#.  #..~~~~~~~~.# #..~~~~~~~~~~.... ~~~~~~≈≈~~~~~~~~~~~..~~ ~~~≈~~~~~~~~~~~~~ ۹i '~Z)Z.Z۹i9;{1.4 (15۹iL~~~~~~~≈~~~~~~~~~~~~~~~~~~~~~~~~۹iR߹ik-~~~~~≈≈≈≈≈~~~~~~:.~ ~~~~~~≈≈≈~~~~~~~~~~~ ~~~~~≈≈≈≈~~~~~~~~~~~ ~ ~~~~~≈≈≈≈≈~~~~~~~~~~ ~~ ~~~~~≈≈≈≈≈~~~...~:~ ~~? ≈~~~≈≈≈≈≈~~~~~># .... ~≈~~~~..## ..... ≈≈~~~ZZ###.~~~~. ߹i;2L~~~~...~≈~~~)Z.@..~~~:. ~~....~~~~~~Z...~~~... ~~.<~)~.~~~... ..~~~.#. #..~ ..~~~~~~~~~~~.... ~~~~~~≈≈~~~~~~~~~~~..~~ ~~~≈~~~~~~~~~~~~~ ߹i:<Z~߹iI?B~ZiD8~i `24i~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~iBi5~~~~~≈≈≈≈≈~~~~~~:.~ ~~~~~~≈≈≈~~~~~ ~~~~~≈≈≈≈~~~~ ~~~~~≈≈≈≈≈~~~~~. ~~~~~≈≈≈≈≈~~~...~:~~~~?. ≈~~~≈≈≈≈≈~~~~~># ~. ≈~~~~..## #.≈≈~~~~Z###.~~~~.~ ~~~~...~≈~~~ZZZ.@.~~~:.~~~....~...~~~...~i~~.<~)~~~~~~~~~~~~...~ ..~~~~~~~~~~~~.#.~ ..~~~~~~.# ~~~~.... ~~~~~~≈≈~~~~~~~~~~~..~ ~~~≈~~~~~~~~~~~~~~ .Ziѹ.Z)Z.Zii_`33i]9~~~~~~~~~~~~~~~~~~~~~~~i@~~~~~~~~~~~~~~i0N z ~~~≈~~~.. ≈≈≈≈≈:.~~~~~~~~~~~~~≈≈≈≈~~~~~~~~~≈≈≈≈≈~~~~~~~~~~~~~. ~~~~...~:~~~~?.# ~~~~~~~># ~ ≈≈≈≈≈≈≈~~~~..####.......~~≈≈~~~~.###@~~~~.~ ~~~...~≈~~~)ZZZ..~~~:.~ iQ Y~~....~~~~~~~Z..~~~...~~~.<~)~~~~~~~~~~~~...~~~~~~~~~~~~.#.~~~~~~~~~~~.# ~~~~~~~~~~~~~~.... ~~≈≈~~~~~~~~~~~..~~~ ~~~~~~iU .Z.Zi*Y .Z.Z.Zi^ iib `42ig ~~~~~~~~~~~~~~~~~...~~~~~~~~~~~~~~~~~i1k i≈~~~~~~~~~~~.  ~~~≈~~~≈≈~~~~~~...~~...≈≈≈≈≈~~~~~~:.~~~~~~~~~~~~~~~~~~~~~≈≈≈≈~~~~~~~~~~~~~~~~~≈≈≈≈≈~~~~~~~~~~~~~......~:~~~~?.## ~~~># #~< ≈≈≈≈≈≈~~~~..####@.......~~≈≈~~~~.###.~~~~.~~≈~~~).ZZZ.~~~:.~~~ ~....~~~~~~~..Z~~~...~ ~~.<~)~~~~~~~~~~~~...~~~ ~iE~~~~~~~~~.#.~~~~~~~~~~~.#.~~~   faun zombie~~~~~~~~~~~~....~~~~~≈≈~~~..~~~Z.iZZ..Zi<.Z 2 faun zombies (minion)i``51i3 V~~~~~~~~~~~~~~~~~:.~~~~~~~~~~~.#.~~~~~~~~~.#.~~~~~~i 9 _Found a stone staircase leading up.iF8t~~~≈~~~≈≈...~~... ~~~≈≈≈≈≈~~~~~~:.~~~~~~~≈≈≈~~~~~~~~~~~~~~~~~~≈≈≈≈~~~~~~~~~~≈... ≈≈≈≈≈~~~...~:~~~~?.##i <≈≈≈≈≈~~~~~># #~......<~ ≈≈≈≈≈~~~~..####... ~~~~###Z~@~~.~~~~...~≈~~~)...ZZ~~~:.~~~ ....~~~~~~~.Z.~~~...~~~~<~)~~~~~~~~~~~~...~~~~~~~~~~~~~~~~~~~.#.~~~~~.#.~~....~≈≈~..~~~~~ ≈≈≈≈≈≈≈~~~~iD| .ZYou enter the shallow water.iG~ZZ..ZiOG~~~iR7.0 (1.639Water iX~~~~~~~~:~~~:~~~~~~..Z~~~~~~~~~~~i\e~~ _Moving in this stuff is going to be slow.iO ≈≈≈≈≈~~~~~~:.~~~~~~~≈≈≈~~~~~~~~~~~ ≈≈≈≈~~~~~~~~~~ ≈... ~≈≈≈≈≈~~~...~:~~~~?.##.~ ≈≈≈≈≈~~~~~># #~......<~~ ≈≈≈≈~~~~..####~.~ ~~~.###ZZ~~~.~~~~ ...~≈~~~)....~Z~@:~~~ ...~~~~~~~..Z~~~...~~~<~)~~~~~~~~~~~~...~~~~~~~iS R~~~~~.#.~~~~≈~~~.#.~~~~≈~~....~~≈≈~..~~~ ≈≈≈≈≈≈~~~~≈i|Y K~Zi%] w.ZZ.i#` ~Z~Zig @...i# #~......<~~~~~..####.~≈≈~~~~.###.~Z~~.~ic~≈~~~)....Z~Z~@.~~...~~Z...~~~~~≈ <~)~~~~~~~~~~~~...~~~~~≈~~~~.#.~~~~≈~~~.#.~~~~≈....~~~~~≈ ~≈≈~..~~~~~~~≈~~~~~~~~~≈ ~Z.Zi~Z~Ziic90.26il~~~... ~~~:~~~~~~~~~~~~~...~~~~~~~~~~ii ~ZYou pick up a parchment of Cause Fear and begin reading...i$ie1.2 (25iiC _You add the spell Cause Fear to your library.i~~~≈≈~~~~~~...~~... ≈≈:... ~~ ~~~~~~~~~~ iʊv~~~~~~~~~~... ≈~~~...~:~~~~?.##.≈~~~~~># #~<~ ≈≈≈~~~~..####......... ~~≈≈~~~~.###.~~≈~~~).....~ZZ~~ ..~...~~~Z <~)..~~~~~#~.#.~~~~≈ ~~~.. ~≈≈~~..~~~~~~~~~~≈iZ~Z.i\ive2.8 (13ii@im~~ ~~~≈≈~~~~~~...~~.....#≈≈:.... ~~..~~~~~ ~~~~~~~~~~~... ~i# #~<~ ≈≈≈~~~~..####...@..... ~~≈≈~~~~.###.~ZZ~≈~~~).....~~ZZ~ ..~... <~)..~~~~~#~.#.~~~~≈ ~~~.. ~≈≈~~..i͂IZ~idAZ~imF...iq302iϗimi[ ~~~##..~~.~?~~~≈≈~~~~~~...~~.....#≈≈:.. ~..~~~~~~~~~~~~~~~~....~~≈~~~..~~:~~~~?.##≈~~~~~># #...@...< ≈≈≈~~~~..####..Z...... ~~≈≈~~~~.###.~~ZZ≈~~~).....~~Z~~ ..~.. <~).~~~...~~~~~#~.#.~~~~≈ ~~~..i_ ~ZZ~~Zi6i im `41ir iu inB ~~.. ##.~~~~.# ≈~~~~~~~~~~~.##..~~.~?# ≈~~~...~~.....## ≈≈≈≈≈:...~...~~~~~~~~~~~~~~~~~~~~~....~..~~:~~~~@.##.~~ ~>###.......<.~ ≈≈~~~~..####..ZZ..... ~≈≈~~~~.###.~~~Z.~~≈~~~)..Z.~ .~~~~~~~...~~~...~~~~~≈ ~).~~~...~iF\.#.~~~~≈#.~~~~≈≈iM@Z~i1QJZ.iZT|Z~Z.i]@..i``50igiukZ.Z.i@viyf6.8 (229i#iy4 _a - a scroll of enchant armouri i sRead which item? Scrolls  b - a scroll of blinking  f - 2 scrolls of fear  g - 3 scrolls of fog  t - 7 scrolls of teleportation  T - 3 scrolls of tormenta - a scroll of enchant armour  i 2i - a scroll of identify  p - 5 scrolls of poison  r - 2 scrolls of revelation  x - 5 scrolls of amnesia  W - 3 scrolls of brand weapon  N - 4 scrolls of noise  V - 3 scrolls of vulnerability  h - a scroll labelled JARUHO MUMUWK  k - a scroll labelled XOSEUZ UCHIEW [!] read|quaff|evoke[?] describe selectedi isdossy the Fighter~~.. ##.~~~~.#Revenant of Kikubaaqudgha ****** ≈~~~~~~~~~~~.##..~~.~?#Health: 129/129 ======================== ≈~~~≈≈~~~~~~...~~.....##Magic: 23/23 ======================== ≈≈≈≈≈~~~~~~:.~~~~.~~....AC: 11Str: 13Doom: 13% ≈≈≈~~~~~~~~~~~~~~~~~~...EV: 18Int: 19 ≈≈≈~~~~~~~~~~~~~~~~~~~~~SH: 0Dex: 9 ≈≈≈≈~~~~~~~~~~~~~....~~~i;XL: 15 Next: 77% Place: Shoals:2 ≈≈≈≈~~~...~:~~~~@.##.~~Noise: ---------  Time: 28396.8 (0.0) ≈≈≈~~~~~>###...ZZZ.<.~~~a) +3 scimitar (protect) {d:24 protect} ≈≈~~~~..####...Z.....~~~Throw: 14 boomerangs {d:19} ~≈≈~~~~.###.~~~~.~~~~~~~Zot (10329) Memories (5) .~≈~~~).....~~~~.~~~~~~≈ .~~~~~~~...~~~...~~~~~≈≈Z   merfolk siren zombie (minion) ~)~~~~~~~~.~~~...~~~~~≈≈ZZ 2 faun zombies (minion) ~~~~~~~~~~~~~~.#.~~~~≈≈≈Z   skyshark zombie (minion) ~~~~~~~~~~~~~~.#.~~~~≈≈ _Found a stone staircase leading up.  You enter the shallow water. _Moving in this stuff is going to be slow.  You pick up a parchment of Cause Fear and begin reading... _You add the spell Cause Fear to your library. _a - a scroll of enchant armouriP  Okay, then.iipij. _izi8Gear: 37/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +3 scimitar of protection (weapon) {d:24 protect}  b - a +2 short sword of electrocution {d:14 elec}  c - a +1 hand axe of electrocution {d:15 elec}  d - a +3 long sword of freezing {d:22 freeze}  e - a +2 orcbow of electrocution {=f d:20 h:2 elec}f - a +0 sling {=f d:14}  g - a +4 spear {d:17 r:2} Missiles (go to first with ()  h - 14 boomerangs (quivered) {d:19}i - 18 poisoned darts {d:6 poison}  j - 2 atropa-tipped darts {d:6 atropa}  k - 3 curare-tipped darts {d:6 curare}  i l - 5 darts of disjunction {d:6 disjunct}  m - 8 javelins {d:25}  n - 17 stones {d:11} Armour (go to first with [)  o - a +1 pair of boots (worn) {ac:1 enc:0}  q - a +1 cloak (worn) {ac:1 enc:0}  s - the +0 pair of gloves of the Sunfish (worn) {rPois rF+ Regen+ Int-2, ac:1 e u - an orb of stardust (worn) {ac:0 enc:0 Stardust}  w - the +0 robe of the Griffon (worn) {Rampage Regen+ Slay+6, ac:2 enc:0 !*} [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]i}ii_dossy the Fighter~~.. ##.~~~~.#Revenant of Kikubaaqudgha ****** ≈~~~~~~~~~~~.##..~~.~?#Health: 129/129 ======================== ≈~~~≈≈~~~~~~...~~.....##Magic: 23/23 ======================== ≈≈≈≈≈~~~~~~:.~~~~.~~....AC: 11Str: 13iDoom: 13% ≈≈≈~~~~~~~~~~~~~~~~~~...EV: 18Int: 19 ≈≈≈~~~~~~~~~~~~~~~~~~~~~SH: 0Dex: 9 ≈≈≈≈~~~~~~~~~~~~~....~~~XL: 15 Next: 77% Place: Shoals:2 ≈≈≈≈~~~...~:~~~~@.##.~~Noise: ---------  Time: 28396.8 (0.0) ≈≈≈~~~~~>###...ZZZ.<.~~~a) +3 scimitar (protect) {d:24 protect} ≈≈~~~~..####...Z.....~~~Throw: 14 boomerangs {d:19} ~≈≈~~~~.###.~~~~.~~~~~~~Zot (10329) Memories (5) .~≈~~~).....~~~~.~~~~~~≈ .~~~~~~~...~~~...~~~~~≈≈Z   merfolk siren zombie (minion) ~)~~~~~~~~.~~~...~~~~~≈≈ZZ 2 faun zombies (minion) ~~~~~~~~~~~~~~.#.~~~~≈≈≈Z   0mskyshark zombie (minion) ~~~~~~~~~~~~~~.#.~~~~≈≈You enter the shallow water. _Moving in this stuff is going to be slow.  You pick up a parchment of Cause Fear and begin reading... _You add the spell Cause Fear to your library. _a - a scroll of enchant armour _Okay, then.i"ii|ii6i;Read which item? Scrolls  b - a scroll of blinking  f - 2 scrolls of fear  g - 3 scrolls of fog  t - 7 scrolls of teleportation i? T - 3 scrolls of tormenta - a scroll of enchant armour  i - a scroll of identify  p - 5 scrolls of poison  r - 2 scrolls of revelation  x - 5 scrolls of amnesia  W - 3 scrolls of brand weapon  N - 4 scrolls of noise  V - 3 scrolls of vulnerability  h - a scroll labelled JARUHO MUMUWK  k - a scroll labelled XOSEUZ UCHIEW [!] read|quaff|evoke[?] describe selectedisi{idossy the Fighter~~.. ##.~~~~.#Revenant of Kikubaaqudgha ****** ≈~~~~~~~~~~~.##..~~.~?#Health: 129/129 ======================== ≈~~~≈≈~~~~~~...~~.....##Magic: 23/23 ======================== ≈≈≈≈≈~~~~~~:.~~~~.~~....AC: 11Str: 13Doom: 13% ≈≈≈~~~~~~~~~~~~~~~~~~...EV: 18iԊInt: 19 ≈≈≈~~~~~~~~~~~~~~~~~~~~~SH: 0Dex: 9 ≈≈≈≈~~~~~~~~~~~~~....~~~XL: 15 Next: 77% Place: Shoals:2 ≈≈≈≈~~~...~:~~~~@.##.~~Noise: ---------  Time: 28396.8 (0.0) ≈≈≈~~~~~>###...ZZZ.<.~~~a) +3 scimitar (protect) {d:24 protect} ≈≈~~~~..####...Z.....~~~Throw: 14 boomerangs {d:19} ~≈≈~~~~.###.~~~~.~~~~~~~Zot (10329) Memories (5) .~≈~~~).....~~~~.~~~~~~≈ .~~~~~~~...~~~...~~~~~≈≈Z   merfolk siren zombie (minion) ~)~~~~~~~~.~~~...~~~~~≈≈ZZ 2 faun zombies (minion) ~~~~~~~~~~~~~~.#.~~~~≈≈≈Z   skyshark zombie (minion) ~~~~~~~~~~~~~~.#.~~~~≈≈You enter the shallow water. _Moving in thi@is stuff is going to be slow.  You pick up a parchment of Cause Fear and begin reading... _You add the spell Cause Fear to your library. _a - a scroll of enchant armour _Okay, then.Identify which item? (\ to view known items) Scrolls (select first with ?)  h - a scroll labelled JARUHO MUMUWK  k - a scroll labelled XOSEUZ UCHIEW Potions (select first with !)  j - a bubbling purple potion[?] describe selectedie i i# 3dossy the Fighter~~.. ##.~~~~.#Revenant of Kikubaaqudgha ****** ≈~~~~~~~~~~~.##..~~.~?#Health: 129/129 ======================== ≈~~~≈≈~~~~~~...~~.....##Magic: 23/23 ======================== ≈≈≈≈≈~~~~~~:.~~~~.~~....AC: 11i Str: 13Doom: 13% ≈≈≈~~~~~~~~~~~~~~~~~~...EV: 18Int: 19 ≈≈≈~~~~~~~~~~~~~~~~~~~~~SH: 0Dex: 9 ≈≈≈≈~~~~~~~~~~~~~....~~~XL: 15 Next: 77% Place: Shoals:2 ≈≈≈≈~~~...~:~~~~@.##.~~Noise: ---------  Time: 28396.8 (0.0) ≈≈≈~~~~~>###...ZZZ.<.~~~a) +3 scimitar (protect) {d:24 protect} ≈≈~~~~..####...Z.....~~~Throw: 14 boomerangs {d:19} ~≈≈~~~~.###.~~~~.~~~~~~~Zot (10329) Memories (5) .~≈~~~).....~~~~.~~~~~~≈ .~~~~~~~...~~~...~~~~~≈≈Z   merfolk siren zombie (minion) ~)~~~~~~~~.~~~...~~~~~≈≈ZZ 2 faun zombies (minion) ~~~~~~~~~~~~~~.#.~~~~≈≈≈ZN m   skyshark zombie (minion) ~~~~~~~~~~~~~~.#.~~~~≈≈You enter the shallow water. _Moving in this stuff is going to be slow.  You pick up a parchment of Cause Fear and begin reading... _You add the spell Cause Fear to your library. _a - a scroll of enchant armour _Okay, then.i .ZAs you read the scroll of identify, it crumbles to dust.iq 8.i e7.8 (18i iV W _j -> B - a potion of berserk rageiRead which item? Scrolls  b - a scroll of blinking  f - 2 scrolls of fear  g - 3 scrolls of fog  t - 7 scrolls of teleportation  T - 3 scrolls of tormenta - a scroll of enchant armour  p - 5 scrolls of poison  r - 2 scrolls of revelation  x - 5 scrolls of amnesia  W - 3 scrolls of brand weapon  N - 4 scrolls of noise  V - 3 scrolls of vulnerability  h - a scroll labelled JARUHO MUMUWK  k - a scroll labelled XOSEUZ UCHIEW [!] read|quaff|evoke[?] describe selectediio%i/dossy the Fighter~~.. ##.~~~~.#Revenant of Kikubaaqudgha ****** ≈~~~~~~~~~~~.##..~~.~?#Health: 129/129 ======================== i4≈~~~≈≈~~~~~~...~~.....##Magic: 23/23 ======================== ≈≈≈≈≈~~~~~~:.~~~~.~~....AC: 11Str: 13Doom: 13% ≈≈≈~~~~~~~~~~~~~~~~~~...EV: 18Int: 19 ≈≈≈~~~~~~~~~~~~~~~~~~~~~SH: 0Dex: 9 ≈≈≈≈~~~~~~~~~~~~~....~~~XL: 15 Next: 77% Place: Shoals:2 ≈≈≈≈~~~...~:~~~~@.##.~~Noise: ---------  Time: 28397.8 (0.0) ≈≈≈~~~~~>###...ZZZ.<.~~~a) +3 scimitar (protect) {d:24 protect} ≈≈~~~~..####....Z....~~~Throw: 14 boomerangs {d:19} ~≈≈~~~~.###.~~~~.~~~~~~~Zot (10328) Memories (5) .~≈~~~).....~~~~.~~~~~~≈ .~~~~~~~...~~~....~~~~≈≈Z   merfiC7Colk siren zombie (minion) ~)~~~~~~~~.~~~...~~~~~≈≈ZZ 2 faun zombies (minion) ~~~~~~~~~~~~~~.#.~~~~≈≈≈Z   skyshark zombie (minion) ~~~~~~~~~~~~~~.#.~~~~≈≈You pick up a parchment of Cause Fear and begin reading... _You add the spell Cause Fear to your library. _a - a scroll of enchant armour _Okay, then.As you read the scroll of identify, it crumbles to dust. _j -> B - a potion of berserk ragei;%  iU>HOkay, then.i;i. _iii;Gear: 37/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +3 scimitar of protection (weapon) {d:24 protect} i b - a +2 short sword of electrocution {d:14 elec}  c - a +1 hand axe of electrocution {d:15 elec}  d - a +3 long sword of freezing {d:22 freeze}  e - a +2 orcbow of electrocution {=f d:20 h:2 elec}f - a +0 sling {=f d:14}  g - a +4 spear {d:17 r:2} Missiles (go to first with ()  h - 14 boomerangs (quivered) {d:19}i - 18 poisoned darts {d:6 poison}  j - 2 atropa-tipped darts {d:6 atropa}  k - 3 curare-tipped darts {d:6 curare}  l - 5 darts of disjunction {d:6 disjunct}  m - 8 javelins {d:25}  n - 17 stones {d:11} Armour (go to first with [)  o - a +1 pair of boots (worn) {ac:1 enc:0}  q - a +1 cloak (worn) {ac:1 enc:0}  s - the +0 pair of gloves of the Sunfish (worn) {rPois rF+ Regen+ Int-2, ac:1 e u - an orb of stardust (worn) {ac:0 enc:0 Stardust}  w - the +0 robe of the Griffon (worn) {Rampage Regen+ Slay+6, ac:2 enc:0 !*} [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]is - the +0 pair of gloves of the Sunfish (worn) {rPois rF+ Regen+ Int-2, ac:1 enA pair of gloves. They are worn on the hands, and cover all but the largest clawBase armour rating: 1 rPois: It protects you from poison. rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. Int-2: It affects your intelligence (-2). It cannot be enchanted further. If you take off this armour: Your AC would decrease by 1.0 (11.0 -> 10.0). Your EV would remain unchanged. Your spell failure would improve trivially. This ancient artefact cannot be changed by magic or mundane means. You found it on level 2 of the Snake Pit. Stash search prefixes: {inventory} {artefact} {artifact} {gloves armour} {gloves(t)ake off, (d)rop, (=)adjust, or (i)nscribe.i Gear: 37/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +3 scimitar of protection (weapon) {d:24 protect}  b - a +2 short sword of electrocution {d:14 elec}  c - a +1 hand axe of electrocution {d:15 elec} i  d - a +3 long sword of freezing {d:22 freeze}  e - a +2 orcbow of electrocution {=f d:20 h:2 elec}  f - a +0 sling {=f d:14}  g - a +4 spear {d:17 r:2} Missiles (go to first with ()  h - 14 boomerangs (quivered) {d:19}  i - 18 poisoned darts {d:6 poison}  j - 2 atropa-tipped darts {d:6 atropa}  k - 3 curare-tipped darts {d:6 curare}  l - 5 darts of disjunction {d:6 disjunct}  m - 8 javelins {d:25}  n - 17 stones {d:11} Armour (go to first with [)  o - a +1 pair of boots (worn) {ac:1 enc:0}  q - a +1 cloak (worn) {ac:1 enc:0}  s - the +0 pair of gloves of the Sunfish (worn) {rPois rF+ Regen+ Int-2, ac:1 e u - an orb of stardust (worn) {ac:0 enc:0 Stardust}  w - the +0 robe of the Griffon (worn) {Rampage Regen+ Slay+6, ac:2 enc:0 !*} [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]iw - the +0 robe of the Griffon (worn) {Rampage Regen+ Slay+6, ac:2 enc:0 !*}. A large, loose-fitting, wide-sleeved outer garment made of light cloth. It offers little protection against physical harm, but does not hinder evasion or iWspellcasting. Base armour rating: 2 Encumbrance rating: 0 Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Regen+: It increases your rate of health regeneration. Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6).It cannot be enchanted further. If you take off this armour: Your AC would decrease by 2.0 (11.0 -> 9.0). Your EV would remain unchanged. This ancient artefact cannot be changed by magic or mundane means. You found it on level 6 of the Dungeon. (t)ake off, (d)rop, (=)adjust, or (i)nscribe.i\/Gear: 37/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +3 scimitar of protection (weapon) {d:24 protect}  b - a +2 short sword of electrocution {d:14 elec}  c - a +1 hand axe of electrocution {d:15 elec}  d - a +3 long sword of freezing {d:22 freeze} i3P e - a +2 orcbow of electrocution {=f d:20 h:2 elec}f - a +0 sling {=f d:14}  g - a +4 spear {d:17 r:2} Missiles (go to first with ()  h - 14 boomerangs (quivered) {d:19}  i - 18 poisoned darts {d:6 poison}  j - 2 atropa-tipped darts {d:6 atropa}  k - 3 curare-tipped darts {d:6 curare}  l - 5 darts of disjunction {d:6 disjunct}  m - 8 javelins {d:25}  n - 17 stones {d:11} Armour (go to first with [)  o - a +1 pair of boots (worn) {ac:1 enc:0}  q - a +1 cloak (worn) {ac:1 enc:0}  s - the +0 pair of gloves of the Sunfish (worn) {rPois rF+ Regen+ Int-2, ac:1 e u - an orb of stardust (worn) {ac:0 enc:0 Stardust}  w - the +0 robe of the Griffon (worn) {Rampage Regen+ Slay+6, ac:2 enc:0 !*} [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]i9iRi\~dossy the Fighter~~.. ##.~~~~.#Revenant of Kikubaaqudgha ****** ≈~~~~~~~~~~~.##..~~.~?#i<`Health: 129/129 ======================== ≈~~~≈≈~~~~~~...~~.....##Magic: 23/23 ======================== ≈≈≈≈≈~~~~~~:.~~~~.~~....AC: 11Str: 13Doom: 13% ≈≈≈~~~~~~~~~~~~~~~~~~...EV: 18Int: 19 ≈≈≈~~~~~~~~~~~~~~~~~~~~~SH: 0Dex: 9 ≈≈≈≈~~~~~~~~~~~~~....~~~XL: 15 Next: 77% Place: Shoals:2 ≈≈≈≈~~~...~:~~~~@.##.~~Noise: ---------  Time: 28397.8 (0.0) ≈≈≈~~~~~>###...ZZZ.<.~~~a) +3 scimitar (protect) {d:24 protect} ≈≈~~~~..####....Z....~~~Throw: 14 boomerangs {d:19} ~≈≈~~~~.###.~~~~.~~~~~~~Zot (10328) Memories (5) .~≈~~~).....~~~~.~~~~~~≈ .~~~~~~~...~~~....~~~~≈≈ibw[14;38HZ   merfolk siren zombie (minion) ~)~~~~~~~~.~~~...~~~~~≈≈ZZ 2 faun zombies (minion) ~~~~~~~~~~~~~~.#.~~~~≈≈≈Z   skyshark zombie (minion) ~~~~~~~~~~~~~~.#.~~~~≈≈ _You add the spell Cause Fear to your library. _a - a scroll of enchant armour _Okay, then.As you read the scroll of identify, it crumbles to dust. _j -> B - a potion of berserk rage _Okay, then.i:e3imkiDn i iRead which item? Scrolls  b - a scroll of blinking  f - 2 scrolls of fear  i g - 3 scrolls of fog  t - 7 scrolls of teleportation  T - 3 scrolls of tormenta - a scroll of enchant armour  p - 5 scrolls of poison  r - 2 scrolls of revelation  x - 5 scrolls of amnesia  W - 3 scrolls of brand weapon  N - 4 scrolls of noise  V - 3 scrolls of vulnerability  h - a scroll labelled JARUHO MUMUWK  k - a scroll labelled XOSEUZ UCHIEW [!] read|quaff|evoke[?] describe selected i\  ig_dossy the Fighter~~.. ##.~~~~.#Revenant of Kikubaaqudgha ****** ≈~~~~~~~~~~~.##..~~.~?#Health: 129/129 ======================== ≈~~~≈≈~~~~~~...~~.....##Magic: 23/23 ======================== ≈≈≈≈≈~~~~~~:.~~~~.~~....AC: 11Str: 13 ikDoom: 13% ≈≈≈~~~~~~~~~~~~~~~~~~...EV: 18Int: 19 ≈≈≈~~~~~~~~~~~~~~~~~~~~~SH: 0Dex: 9 ≈≈≈≈~~~~~~~~~~~~~....~~~XL: 15 Next: 77% Place: Shoals:2 ≈≈≈≈~~~...~:~~~~@.##.~~Noise: ---------  Time: 28397.8 (0.0) ≈≈≈~~~~~>###...ZZZ.<.~~~a) +3 scimitar (protect) {d:24 protect} ≈≈~~~~..####....Z....~~~Throw: 14 boomerangs {d:19} ~≈≈~~~~.###.~~~~.~~~~~~~Zot (10328) Memories (5) .~≈~~~).....~~~~.~~~~~~≈ .~~~~~~~...~~~....~~~~≈≈Z   merfolk siren zombie (minion) ~)~~~~~~~~.~~~...~~~~~≈≈ZZ 2 faun zombies (minion) ~~~~~~~~~~~~~~.#.~~~~≈≈≈Z   [4 ip0mskyshark zombie (minion) ~~~~~~~~~~~~~~.#.~~~~≈≈ _You add the spell Cause Fear to your library. _a - a scroll of enchant armour _Okay, then.As you read the scroll of identify, it crumbles to dust. _j -> B - a potion of berserk rage _Okay, then.Enchant which item? Armour  o - a +1 pair of boots (worn) {ac:1 enc:0}  q - a +1 cloak (worn) {ac:1 enc:0}  p - a +2 chain mail of willpower {ac:8 enc:14 Will+}  r - a +1 pair of gloves {ac:1 enc:0}  t - a +2 leather armour of willpower {ac:3 enc:4 Will+}v - a +0 ring mail {ac:5 enc:7}[?] describe selectedii/'i33dossy the Fighter~~.. ##.~~~~.#Revenant of Kikubaaqudgha ****** ≈~~~~~~~~~~~.##..~~.~?#Health: 129/129 ======================== ≈~~~≈≈~~~~~~...~~.....##Magic: 23/23 ======================== ≈≈≈≈≈~~~~~~:.~~~~.~~....AC: 11ic8Str: 13Doom: 13% ≈≈≈~~~~~~~~~~~~~~~~~~...EV: 18Int: 19 ≈≈≈~~~~~~~~~~~~~~~~~~~~~SH: 0Dex: 9 ≈≈≈≈~~~~~~~~~~~~~....~~~XL: 15 Next: 77% Place: Shoals:2 ≈≈≈≈~~~...~:~~~~@.##.~~Noise: ---------  Time: 28397.8 (0.0) ≈≈≈~~~~~>###...ZZZ.<.~~~a) +3 scimitar (protect) {d:24 protect} ≈≈~~~~..####....Z....~~~Throw: 14 boomerangs {d:19} ~≈≈~~~~.###.~~~~.~~~~~~~Zot (10328) Memories (5) .~≈~~~).....~~~~.~~~~~~≈ .~~~~~~~...~~~....~~~~≈≈Z   merfolk siren zombie (minion) ~)~~~~~~~~.~~~...~~~~~≈≈ZZ 2 faun zombies (minion) ~~~~~~~~~~~~~~.#.~~~~≈≈≈Z[40i<m   skyshark zombie (minion) ~~~~~~~~~~~~~~.#.~~~~≈≈ _You add the spell Cause Fear to your library. _a - a scroll of enchant armour _Okay, then.As you read the scroll of identify, it crumbles to dust. _j -> B - a potion of berserk rage _Okay, then.igV....a - a scroll of enchant armour _Okay, then.  As you read the scroll of identify, it crumbles to dust. _j -> B - a potion of berserk rage _Okay, then.  As you read the scroll of enchant armour, it crumbles to dust.i1[m28.8 (17ilbifQ _Your +1 pair of boots {ac:1 enc:0} glows green for a while.i i Read which item? Scrolls  b - a scroll of blinking  f - 2 scrolls of fear  g - 3 scrolls of fog i } t - 7 scrolls of teleportation  T - 3 scrolls of tormentp - 5 scrolls of poison  r - 2 scrolls of revelation  x - 5 scrolls of amnesia  W - 3 scrolls of brand weapon  N - 4 scrolls of noise  V - 3 scrolls of vulnerability  h - a scroll labelled JARUHO MUMUWK  k - a scroll labelled XOSEUZ UCHIEW [!] read|quaff|evoke[?] describe selectedii<idossy the Fighter~~.. ##.~~~~.#Revenant of Kikubaaqudgha ****** ≈~~~~~~~~~~~.##..~~..?#Health: 129/129 ======================== ≈~~~≈≈~~~~~~...~~.....##Magic: 23/23 ======================== i≈≈≈≈≈~~~~~~:.~~~~.~~....AC: 12Str: 13Doom: 13% ≈≈≈~~~~~~~~~~~~~~~~~~...EV: 18Int: 19 ≈≈≈~~~~~~~~~~~~~~~~~~~~~SH: 0Dex: 9 ≈≈≈≈~~~~~~~~~~~~~....~~~XL: 15 Next: 77% Place: Shoals:2 ≈≈≈≈~~~...~:~~~.@.##.~~Noise: ---------  Time: 28398.8 (0.0) ≈≈≈~~~~~>###...ZZZ.<.~~~a) +3 scimitar (protect) {d:24 protect} ≈≈~~~~..####....Z....~~~Throw: 14 boomerangs {d:19} ~≈≈~~~~.###.~~~..~~~~~~~Zot (10327) Memories (5) .~≈~~~).....~~~~.~~~~~~≈ .~~~~~~~...~~~....~~~~≈≈Z   merfolk siren zombie (minion) ~)~~~~~~~~.~~~...~~~~~≈≈ZZi3 2 faun zombies (minion) ~~~~~~~~~~~.~~.#.~~~~≈≈≈Z   skyshark zombie (minion) ~~~~~~~~~~~~~~.#.~~~~≈≈ _Okay, then.As you read the scroll of identify, it crumbles to dust. _j -> B - a potion of berserk rage _Okay, then.As you read the scroll of enchant armour, it crumbles to dust. _Your +1 pair of boots {ac:1 enc:0} glows green for a while.iP  Okay, then.i7ii. _iBiii1iiG _Inventory tidied.iiaGear: 37/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +3 scimitar of protection (weapon) {d:24 protect}  b - a +2 short sword of electrocution {d:14 elec}  c - a +1 hand axe of electrocution {d:15 elec}  d - a +3 long sword of freezing {d:22 freeze}  e - a +2 orcbow of electrocution {=f d:20 h:2 elec}f - a +0 sling {=f d:14}  g - a +4 spear {d:17 r:2} Missiles (go to first with ()  h - 14 boomerangs (quivered) {d:19}i - 18 poisoned darts {d:6 poison}  iej - 2 atropa-tipped darts {d:6 atropa}  k - 3 curare-tipped darts {d:6 curare}  l - 5 darts of disjunction {d:6 disjunct}  m - 8 javelins {d:25}  n - 17 stones {d:11} Armour (go to first with [)  o - a +2 pair of boots (worn) {ac:1 enc:0}  q - a +1 cloak (worn) {ac:1 enc:0}  s - the +0 pair of gloves of the Sunfish (worn) {rPois rF+ Regen+ Int-2, ac:1 e u - an orb of stardust (worn) {ac:0 enc:0 Stardust}  w - the +0 robe of the Griffon (worn) {Rampage Regen+ Slay+6, ac:2 enc:0 !*} [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]!i d - a +3 long sword of freezing {d:22 freeze}. A sword with a long, slashing blade. Base accuracy: +1 Base damage: 10 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14. !iۿ  Your skill: 7.0; use (s) to set 14.0 as a target for Long Blades.  At 100% training you would reach 14.0 in about 1.3 XLs.  Current attack delay: 1.0. Damage rating: 22 (Base 10 x 97% (Dex) x 134% (Skill) + 9 (Ench + Slay)). Freeze: It freezes victims, dealing an additional one-quarter of any damage that pierces defenders' armour. It may also slow down cold-blooded creatures. This weapon falls into the 'Long Blades' category. It is a one-clawed weapon. It can be maximally enchanted to +9. You took it off a naga sharpshooter on level 2 of the Snake Pit. Stash search prefixes: {inventory} {ego} {branded} {Long Blades} {one-handed} (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.$i Gear: 37/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +3 scimitar of protection (weapon) {d:24 protect}  b - a +2 short sword of electrocution {d:14 elec}  c - a +1 hand axe of electrocution {d:15 elec}  d - a +3 long sword of freezing {d:22 freeze}  e - a +2 orcbow of electrocution {=f d:20 h:2 elec}  f - a +0 sling {=f d:14}  g - a +4 spear {d:17 r:2} Missiles (go to first with ()  h - 14 boomerangs (quivered) {d:19}  i - 18 poisoned darts {d:6 poison}  $iR j - 2 atropa-tipped darts {d:6 atropa}  k - 3 curare-tipped darts {d:6 curare}  l - 5 darts of disjunction {d:6 disjunct}  m - 8 javelins {d:25}  n - 17 stones {d:11} Armour (go to first with [)  o - a +2 pair of boots (worn) {ac:1 enc:0}  q - a +1 cloak (worn) {ac:1 enc:0}  s - the +0 pair of gloves of the Sunfish (worn) {rPois rF+ Regen+ Int-2, ac:1 e u - an orb of stardust (worn) {ac:0 enc:0 Stardust}  w - the +0 robe of the Griffon (worn) {Rampage Regen+ Slay+6, ac:2 enc:0 !*} [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]-i>g - a +4 spear {d:17 r:2}. A hunting weapon consisting of a wooden shaft with a pointed metal head fastenedon one end. Base accuracy: +4 Base damage: 6 Base attack delay: 1.1 -iBThis weapon's minimum attack delay (0.5) is reached at skill level 12.  Your skill: 0.0; use (s) to set 12.0 as a target for Polearms.  At 100% training you would reach 12.0 in about 1.2 XLs.  Current attack delay: 1.1. Damage rating: 17 (Base 6 x 107% (Str) x 118% (Skill) + 10 (Ench + Slay)). This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-clawed weapon. It can be maximally enchanted to +9. You took it off a merfolk siren on level 1 of the Shoals. Stash search prefixes: {inventory} {Polearms} {one-handed} {melee weapon} Menu/colouring prefixes: identified enchanted melee weapon _________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe..iULGear: 37/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +3 scimitar of protection (weapon) {d:24 protect}  b - a +2 short sword of electrocution {d:14 elec}  c - a +1 hand axe of electrocution {d:15 elec}  d - a +3 long sword of freezing {d:22 freeze}  e - a +2 orcbow of electrocution {=f d:20 h:2 elec}  f - a +0 sling {=f d:14}  g - a +4 spear {d:17 r:2} Missiles (go to first with () .imP2 h - 14 boomerangs (quivered) {d:19}  i - 18 poisoned darts {d:6 poison}  j - 2 atropa-tipped darts {d:6 atropa}  k - 3 curare-tipped darts {d:6 curare}  l - 5 darts of disjunction {d:6 disjunct}  m - 8 javelins {d:25}  n - 17 stones {d:11} Armour (go to first with [)  o - a +2 pair of boots (worn) {ac:1 enc:0}  q - a +1 cloak (worn) {ac:1 enc:0}  s - the +0 pair of gloves of the Sunfish (worn) {rPois rF+ Regen+ Int-2, ac:1 e u - an orb of stardust (worn) {ac:0 enc:0 Stardust}  w - the +0 robe of the Griffon (worn) {Rampage Regen+ Slay+6, ac:2 enc:0 !*} [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]/ig/ip/izdossy the Fighter~~.. ##.~~~~.#Revenant of Kikubaaqudgha ****** ≈~~~~~~~~~~~.##..~~..?#Health: 129/129 ======================== ≈~~~≈≈~~~~~~...~~.....##Magic: 23/23 ======================== ≈≈≈≈≈~~~~~~:.~~~~.~~....AC: 12Str: 13Doom: 13% ≈≈≈~~~~~~~~~~~~~~~~~~...EV: 18Int: 19 /i~≈≈≈~~~~~~~~~~~~~~~~~~~~~SH: 0Dex: 9 ≈≈≈≈~~~~~~~~~~~~~....~~~XL: 15 Next: 77% Place: Shoals:2 ≈≈≈≈~~~...~:~~~.@.##.~~Noise: ---------  Time: 28398.8 (0.0) ≈≈≈~~~~~>###...ZZZ.<.~~~a) +3 scimitar (protect) {d:24 protect} ≈≈~~~~..####....Z....~~~Throw: 14 boomerangs {d:19} ~≈≈~~~~.###.~~~..~~~~~~~Zot (10327) Memories (5) .~≈~~~).....~~~~.~~~~~~≈ .~~~~~~~...~~~....~~~~≈≈Z   merfolk siren zombie (minion) ~)~~~~~~~~.~~~...~~~~~≈≈ZZ 2 faun zombies (minion) ~~~~~~~~~~~.~~.#.~~~~≈≈≈Z   skyshark zombie (minion) ~~~~~~~~~~~~~~.#.~~~~≈≈ _j -> B - a potion of berserk rage _O/ikay, then.As you read the scroll of enchant armour, it crumbles to dust. _Your +1 pair of boots {ac:1 enc:0} glows green for a while. _Okay, then. _Inventory tidied./i/i/i;/i1i.. #).~~~P.  ~~.. ##.~~~~.# 1i~~~~~~~~~~~.##..~~..?# ~~~...~~.....###≈:.~~~~.~~..~....~~~~~~~~~~~~~~~~~~~@...~~~~...~:~~~...##.~~>###...ZZZ.<.~ ≈~~~~..####....Z....~~~ ≈≈~~~~.###.~~~..~~~~~~~ ~≈~~~)..~.~~~~~~≈ ~~~~~~...~~~.≈≈ ).~~~...~ .~~.#.~~~~≈1i=%;.Z1i)Z.Z.1i4C...1iM7l9.8 (16 _1i@>1i'A2idr #...~~~~.. #).~~~P.  ~~.. ##.~~~~.# ~~~~~~~.##..~~..?# ~~...~~.....###≈:.~~~~.~~.....)~.....~~~~~~~~~~~~~~~~~~....~...~:~~~.ZZ##.~~2ih?~>###.....Z.<.~~~~ ~~~~..####.....Z...~~~~~ ≈~~~~.###.~~~..~..~~~~~~ ≈~~~)..~.~~~~~~≈≈~ ~~~~~~...~~~~~≈≈≈≈.~~....~~~~~≈≈2irs .You enter the shallow water.2i&v|Z.Z.2iRyZ.Z.2iփ..Z   faun zombie2iŇ401.4 (1.65Water 2i2ig? _Moving in this stuff is going to be slow.3i"....P~~~PP #...~~~... #).~~~P.  ~~.. ##.~~~~.# ~~~~~~~.##..~~..?# ~...~~.....###..≈:..~~~.~~.....) ~...... ~~~~~~~~~~.~~~~~~~~~~~~~ZZ..~...~:~~~..Z##.~~>###......Z<.~ ~~~..####.........~ 3i^~~~~.###.~~~..~..~~~~~~)..~.~~~~~~≈≈~~...~≈≈≈≈3iJZ.3izZ.Z.3i*Z3iA..Z 2 faun zombies (minion)3ib3.033i~~~~~~~~~~~~≈≈~~3i4ibJ$~...~~P~~~ ....P~~~PP #...~~~... #).~~~P.  ~~.. ##.~~~~.# ~~~~~~~.##..~~..?# ...~~.....###.. ≈:..~~~.~~@....)~~...... ~4i ~~~~~ZZ~~~~~~.. ~~~~~~~~~~~~~.Z..~~~~~~....~:~~~..Z##.~~~~~~.~>###.......<.~~~~~~...####.........~~~~~~..###.~~...~..~~~~~~~~)..~.~~~~4i5JZ~4i)xZ.Z.4i?....4i q4024i~~~~~~~~~~~~~~~4i*4ig, ~~~.~~~~~~P $~...~~P~~. .....P~~~PP #...~~~.... #).~~~P.  ~~.. ##.~~~~.# ~~~~~~~.##..~~..?# ....~....@###... :..~~~.~~.....)..#~~~~~~Z......~~~ZZ~~~~~~..#4i"1 X~~~~~~~~~.Z..~~~~~~.#...~:~~~...##.~~~~~~.#~>###.<.~~~~~~...####.........~~~~~~...###.~~...~..~~~~~~4i: BZ.4i= 5~Z4iD MZ~4iH BZ.4iQ >....4iT `514i<[ ~~~~~~~~~4i_ 5i9~P~~~~~~.#~~~.~~~~~~P.$~...~~P~~.#.....P~~~PP #...~~~.. .. #).~~~P.  ~~.. ##.~~~~. ~##..~...@# ≈~~~~~~....~.....###... :..~~..~~.Z...)..#~~~~Z~........5i~~~Z~Z~~~~~..#~~~~~~~~~~....~~~~~~.#...~:~~~...##.~~~~~~.# ~~~>..<.~~~~~~.. ~..####...........5i@Z~5iZ~Z.Z~5i'=Z.5iB..5i`605iE~~~P~~~~~~~~~~~~Z~~5iU~~~~5i`BZ.5iGZ~5i59.5if7.0 (2195iwm~~~~~~~~~~~~~~~~~~.~~~~~~5i < _r - 3 scrolls of revelation (gained 1)6i=~~~~P~~~~~~.#~~~.~~~~~~P. $~...~~P~~.#.....P~~~PP  #...~~~.. .. #).~~~P. ~~.. ##.~~~~.# ~~~~~~~.##..~...Z ≈...~...Z@###... ~~~~~~:..~~..~Z.Z...)..#~~~~~~~~~~........~~~.~~~~~~~..#~....~..~~~.#...~:~~~...##.~~~~~~.#~>###.......<.~~~~~.....#....~~~~~~..~.###.~~...~..~~6iL<~Z6iW6ir\e8.0 (186ib~~~~~~~~~~~~~~~~~~~6iHg~~ _You swap places with your skyshark zombie.6i5~~~.~~~~~~P. $~...~~P~~.# .....P~~~PP #...~~~.. .. #).~~~P. ~~.. ##.~~~~.# . ~~~~~~.##..~...Z# ..:....~...Z.###....# ~~~~~:..~~..~~ZZ@..)..#~~~~~~~~~......6iD~~~.~~~~~~~..##....~..~~~.# ...~:~~~...##.~~~~~~.#>###.......<.~~~~~.... ..####.........~~~~###.~~......~~~~ ).....~~~~.~~~~~~≈≈~~6i:.Z6iK.Z.Z6iJ...976in~~~~~~~..~~~~~~~~..~~~~~~~6i 7i~~~.~~~~~~P. $~...~~P~~.# .....P~~~PP #...~~~.. #.. #).~~~P. P#.~~.. ##.~~~~.# ....##..~....# ...:..ZZ###....# :..~~..~~.Z.@.)..# ~Z.# ~..~~~~~~..## 7i.....~..~~~.# ...~:~~~.>###.......<.~~~~~.... ####.........~~~~~~. .###.~~......~ 7i7.Z7i.Z.Z.Z7i8?..7ila1067i#~~~~~~~~..~~~~~~~~~~~7i~~~.~~~~~~P. $~...~~P~~.# .....P~~~PP ##...~~~.. .### ... #).~~~P. P.P#.~~.. ##.~~~~.# #...##..~....# P...:.~.Z###....# :..~~..~..ZZ.@)..# ~.Z......# ~..~~~~~...## 7iΡ$.....~..~~~.# ~:~~~.. >###.......<.~~~~~.... ####.........~~~~~~.... ###.~~......~ 7i/7.Z7irK.Z7i6:.Z7i'6..7i``157io~~~~~..~~~~~~~7i8i)~~~.~~~~~~P. $~...~~P~~.# .....P~~~PP ## ~#...~~~.. .### .~.. #).~~~P. P.P#..~ ~~.. ##.~~~~.# ##......~.##..~....# #P...:.~.###....# :..~~..~..ZZZ.@..# ..Z.....# ..~~~~~...## .....~..~~~.# 8i-\~:~~~... ###.......<.~~~~~.... .~~~~~~.... .~~......~ 8i<97.Z8i=}.Z.Z8i&C?....8iF`248iLA~~8iPO _You see here a +0 dagger.8i [~~~~P.#~~~.~~~~~~P. $~...~~P~~.# .....P~~~PP### ~ #...~~~.. P.### .~ .. #).~~~P. .P.P#..~.. ##.~~~~.# ##......##..~....# #P...:.~~~..........###.:..~~..~...Z.Z)..## ~~.Z.Z....# 8i ~..~~~.....# ~~~..~~~~.# ~:~~~...##...~~~~.# .<.~~~~~.... ...... #.~~......~~~~~~~~~~~8i <Z.8i .Z.ZZ.8i$ A..8i g33 _8i 8i; 9iz~~~~P~~~~~~.# ~~~.~~~~~~P. ~~$~...~~P.~.# .~.....P~~~PP### .~#...~~~..PP.####.~ #).~~~P. .P.P#..~ .. ##.~~~~.# ##......~.##..~....# #P...:.~.###Z.@.# :..~~..~....Z.Z..## ..Z.....# ..~~~.....## .... :~~~...##...~~~..# .9i<.~~~~~.... .~~~~~~.... 9i\7.Z9iD.Z.Z9iŶ;)Z9ih?..9iq`429i9i9i[ ~~~~P~~~~~~.#.~~~.~~~~~~P. ~$~...~~P.~.# .~.....P~~~PP### .  #...~~~..PP.####.~~~≈  #).~~~P..P.P.P#..~ . ##.~~~~.# ##..... .##..~....# #P..@:.~~~~~ ..........###.Z..#..~~~≈ ..~~..~.....Z)Z.## .~~~≈~~...Z....# .~~≈~..~~~.....## ~~≈ ~..# ~≈ ~~~...##...~~~..# ≈ .<.~~~~~.... 9i9.......9iU MZ.9i Z..ZZ.9i9ih`519i9iO":id~~~~P~~~~~~.# ..~~~~.~~~~~~P. .~$~...~~P.~.# ..~~~m.....P~~~PP### ..~~~≈#...~~~..PP.####.~~~≈#).~~~P..P.P.P#..~~~~≈ :ih ##.~~~~.# ##......~~~~≈ ##..~....# #P.Z.@.~~~~~≈###Z.Z.#..~~~≈ .~~..~......)..###.~~~≈....Z...# ..~~≈..~~~.....## .~~≈.~~~.# .~~≈m   merfolk avatar (asleep)...##...~~~..# ~~≈   merfolk siren zombie (minion)<.~~~~~.... ~~≈≈ZZ 2 faun zombies~~~~~..... Z   skyshark zombie (minion):i7You swap places with your skyshark zombie. _You see here a +0 dagger.  You encounter a merfolk avatar.  The merfolk avatar shouts!  The merfolk avatar chants a haunting song.  You are mesmerised by the merfolk avatar!:i/  --more-->i1LZ.>i'AZ.>icBZ.>ieBZ.>ij~.~m~PP..PP...P.P.P..PZ.....>i...)Z........# ..~~~.....## .~~..~~~.# .~~mmesmerising, ally tar…)..~~~~~~~~~~ 60Mesm _>ir>iz _You see here a parchment of Brom's Barrelling Boulder.?iudossy the Fighter~~~~P~~~~~~.# ..~~~Revenant of Kikubaaqudgha ******~~~.~~~~~~P..~~~~Health: 129/129 ========================$~...~~P.~.# ..~~~mMagic: 23/23 ========================.....P~~~PP### ..~~*≈AC: 12Str: 13Doom: 13%#...~~~..PP.####.~**≈≈EV: 18?i{Int: 19#).~~~P..P.P.P#..*~~~≈SH: 0Dex: 9  ##.~~~~.# ##..Z.**~~~~≈XL: 15 Next: 77% Place: Shoals:2 ##..~....# #PZ.Z@.~~~~~≈Noise: ---------  Time: 28416.0 (0.0) .........###....#..~~~≈≈a) +3 scimitar (protect) {d:24 protect} .~~..~......)Z.###.~~~≈≈Throw: 14 boomerangs {d:19} ~~~~~~~~........# ..~~≈≈Zot (10310) Memories (5) Mesm ~~~~~..~~~.....## .~~≈≈ ~~~........~~~.# .~~≈≈m   merfolk avatar (mesmerising, ally tar…)~~...##....~~..# ~~≈≈Z   merfolk siren zombie (minion) ......<.~~~~~.... ~~≈≈ZZ 2 faun zombies (minion) ........~~~~~.....?i~[33mZ   skyshark zombie (minion) _You are mesmerised by the merfolk avatar! _You see here a parchment of Brom's Barrelling Boulder.  Throw: 14 boomerangs {d:19}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk avatar (mesmerising, ally target, 62% to hit)?iC dossy the Fighter~~~~P~~~~~~.# ..~~~Revenant of Kikubaaqudgha ******~~~.~~~~~~P..~~~~Health: 129/129 ========================$~...~~P.~.# ..~~~mMagic: 23/23 ========================.....P~~~PP### ..~~(≈AC: 12Str: 13Doom: 13%#...~~~..PP.####.~((≈≈?i EV: 18Int: 19#).~~~P..P.P.P#..(~~~≈SH: 0Dex: 9  ##.~~~~.# ##..Z.((~~~~≈XL: 15 Next: 77% Place: Shoals:2 ##..~....# #PZ.Z@.~~~~~≈Noise: ---------  Time: 28416.0 (0.0) .........###....#..~~~≈≈a) +3 scimitar (protect) {d:24 protect} .~~..~......)Z.###.~~~≈≈Throw: 14 boomerangs {d:19} ~~~~~~~~........# ..~~≈≈Zot (10310) Memories (5) Mesm ~~~~~..~~~.....## .~~≈≈ ~~~........~~~.# .~~≈≈m   merfolk avatar (mesmerising, ally tar…)~~...##....~~..# ~~≈≈Z   merfolk siren zombie (minion) ......<.~~~~~.... ~~≈≈ZZ 2 faun zombies (minion) [?i n34m........~~~~~.....Z   skyshark zombie (minion)Throw: 14 boomerangs {d:19}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk avatar (mesmerising, ally target, 62% to hit)  You throw a boomerang. The boomerang hits the merfolk avatar.  The merfolk avatar is lightly wounded.?i.)\~~~~..?i@= #).~. ~~~~P.# . ~~~.~~~~~~P. #.~~~~~ $~...~~P.~.# ..~~~m~ .....P~~~PP### .#...~~~..PP.####.~~~≈≈).~~~P..P.P.P#..~~~~≈~~~~.# ##..Z.≈ #..~....# #PZ.Z:.~~.......###....#..~~~≈..~......)Z.###.~~~≈~~... ..~~≈?iD~..~~~.....## ..~~≈.....~~~.# ..~~≈ ~...##....~~..# .~~~≈<.~~~~~.... ~~≈≈?iHl~mPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a merfolk avatar (mesmerising, ally target, 62% to hit)  You throw a boomerang. The boomerang hits the merfolk avatar.  The merfolk avatar is lightly wounded.pull of the merfolk avatar's song draws you forwards.Z..Zm~Z.?iK.Z.Z?iSO......~~~..?i@Wf7.0 (109?i]?iaT _Shadowy forms rise from the deep at the merfolk avatar's song!@i dossy the Fighter#).~.~Revenant of Kikubaaqudgha ****** ~~~~P~~~~~~.# ..~~~~Health: 129/129 ======================== ~~~.~~~~~~P. #.~~~~~Magic: 23/23 ======================== $~...~~P.~.# ..~~~~~AC: 12Str: 13Doom: 13% .....P~~~PP### ..~m~≈≈EV: 18Int: 19  #...~~~..PP.####.~*~≈≈≈SH: 0Dex: 9  #).~~~P..P.P.P#.**~~~≈≈XL: 15 Next: 77% Place: Shoals:2 ##.~~~~.# ##..ZZ@.~~~~≈≈@iD Noise: ---------  Time: 28417.0 (0.0) #..~....# #P...Z.~~~~~≈≈a) +3 scimitar (protect) {d:24 protect} ........###..Z.#..~~~≈≈≈Throw: 14 boomerangs {d:19} ~~..~......)..###.~~~≈≈≈Zot (10309) Memories (5) Mesm ~~~~~~~........# ..~~≈≈≈ ~~~~..~~~.....## ..~~≈≈≈m   merfolk avatar (mesmerising, ally tar…)~~........~~~.# ..~~≈≈≈Z   merfolk siren zombie (minion) ~...##....~~..# .~~~≈≈≈ZZ 2 faun zombies (minion) .....<.~~~~~.... ~~≈≈Z   skyshark zombie (minion)The pull of the merfolk avatar's song draws you forwards. _Shadowy forms rise from the deep at the merfolk avatar's song!  Throw: 14 boomerangs {d:19}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk avatar (lightly wou@i 2nded, mesmerising, ally target, 62% to hit)Aidossy the Fighter#).~.~Revenant of Kikubaaqudgha ****** ~~~~P~~~~~~.# ..~~~~Health: 129/129 ======================== ~~~.~~~~~~P. #.~~~~~Magic: 23/23 ======================== $~...~~P.~.# ..~~~~~AC: 12AiStr: 13Doom: 13% .....P~~~PP### ..~m~≈≈EV: 18Int: 19  #...~~~..PP.####.~(~≈≈≈SH: 0Dex: 9  #).~~~P..P.P.P#.((~~~≈≈XL: 15 Next: 77% Place: Shoals:2 ##.~~~~.# ##..ZZ@.~~~~≈≈Noise: ---------  Time: 28417.0 (0.0) #..~....# #P...Z.~~~~~≈≈a) +3 scimitar (protect) {d:24 protect} ........###..Z.#..~~~≈≈≈Throw: 14 boomerangs {d:19} ~~..~......)..###.~~~≈≈≈Zot (10309) Memories (5) Mesm ~~~~~~~........# ..~~≈≈≈ ~~~~..~~~.....## ..~~≈≈≈m   merfolk avatar (mesmerising, ally tar…)~~........~~~.# ..~~≈≈≈Z i3m  merfolk siren zombie (minion) ~...##....~~..# .~~~≈≈≈ZZ 2 faun zombies (minion) .....<.~~~~~.... ~~≈≈Z   skyshark zombie (minion)Throw: 14 boomerangs {d:19}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk avatar (lightly wounded, mesmerising, ally target, 62% to hit)  You throw a boomerang. The boomerang hits the merfolk avatar!  The merfolk avatar is lightly wounded.AiQU~.~Ain.~~~~ #).~.~~P.# ..~~~~~ ~~.~~~~~~P. ##.~~~~~~ ~...~~P.~.# #..~~~~~~ ....P~~~PP### #..~m #...~~~..PP.####.~~~≈≈ #).~~~P..P.P.P#.@~~~~≈~~~~.# ##..ZZ..~~~~≈~....# #P...Z.~~ .......###..Z.#..~~~≈ ~..~......)..###.~~~≈~~......~~≈Aies~..~~~.....###..~~≈.....~~~.# ...~~≈##....~~..# .~~~≈Aiy WW   drowned soul (summoned)ZZ 4 zombies (minion, dazed) ...##....~~..# .~~~≈≈≈  The merfolk avatar is lightly wounded.  The pull of the merfolk avatar's song draws you forwards.  The merfolk avatar chants its luring song.Your faun zombie is mesmerised by the merfolk avatar!  Your merfolk siren zombie is mesmerised by the merfolk avatar!  Your faun zombie is mesmerised by the merfolk avatar!Ain==8.0 (18AiFAi:O _Your skyshark zombie is mesmerised by the merfolk avatar!Aii dossy the Fighter#.~~~~Revenant of Kikubaaqudgha ******#).~.~~Health: 129/129 ======================== ~~~P~~~~~~.# ..~~~~~Ai Magic: 23/23 ======================== ~~.~~~~~~P. ##.~~~~~~AC: 12Str: 13Doom: 13% ~...~~P.~.# #..~~~~~~EV: 18Int: 19 ....P~~~PP### #..~m~≈≈≈SH: 0Dex: 9 #...~~~..PP.####.**~≈≈≈≈XL: 15 Next: 77% Place: Shoals:2 #).~~~P..P.P.P#.@~~~~≈≈≈Noise: ==-------  Time: 28418.0 (0.0) #.~~~~.# ##..ZZ..~~~~≈≈≈a) +3 scimitar (protect) {d:24 protect} ..~....# #P...Z.~~~~~W≈≈Throw: 14 boomerangs {d:19} .......###..Z.#..~~~≈≈≈≈Zot (10308) Memories (5) Mesm ~..~......)..###.~~~≈≈≈≈ ~~~~~~........#...~~≈≈≈≈m i *m  merfolk avatar (mesmerising, ally tar…)~~~..~~~.....###..~~≈≈≈≈W   drowned soul (summoned) ~........~~~.# ...~~≈≈≈≈ZZZZ 4 zombies (minion, dazed) ...##....~~..# .~~~≈≈≈Your faun zombie is mesmerised by the merfolk avatar! _Your skyshark zombie is mesmerised by the merfolk avatar!  Throw: 14 boomerangs {d:19}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk avatar (lightly wounded, mesmerising, ally target, 62% to hit)Bi1dossy the Fighter#.~~~~Revenant of Kikubaaqudgha ******#).~.~~Health: 129/129 ======================== ~~~P~~~~~~.# ..~~~~~Magic: 23/23 ======================== ~~.~~~~~~P. ##.~~~~~(AC: 12Str: 13Doom: 13% ~...~~P.~.# #..~~~((~EV: 18Int: 19 ....P~~~PP### #..~((≈≈≈SH: 0Dex: 9 BiԤ#...~~~..PP.####.((~≈≈≈≈XL: 15 Next: 77% Place: Shoals:2 #).~~~P..P.P.P#.@~~~~≈≈≈Noise: ==-------  Time: 28418.0 (0.0) #.~~~~.# ##..ZZ..~~~~≈≈≈a) +3 scimitar (protect) {d:24 protect} ..~....# #P...Z.~~~~~W≈≈Throw: 14 boomerangs {d:19} .......###..Z.#..~~~≈≈≈≈Zot (10308) Memories (5) Mesm ~..~......)..###.~~~≈≈≈≈ ~~~~~~........#...~~≈≈≈≈m   merfolk avatar (mesmerising, ally tar…)~~~..~~~.....###..~~≈≈≈≈W   drowned soul (summoned) ~........~~~.# ...~~≈≈≈≈ZZZZ 4 zombies (minion, dazed) ...##....~~..# .~~~≈≈≈Throw: 14 boomerangs {d:19}Press: ? - help, Q - select action, ( or i֨110;1m) - cycleShift-Dir - straight lineAim: a merfolk avatar (lightly wounded, mesmerising, ally target, 62% to hit)  You throw a boomerang.  The boomerang closely misses the merfolk avatar.BiA-~~~m~~~Bi]D~mWBiXJMW≈BiU...~~~~~~~~.~~~.W 2 drowned souls (summoned).Shift-Dir - straight line  Aim: a merfolk avatar (lightly wounded, mesmerising, ally target, 62% to hit)  You throw a boomerang.  BiYPThe boomerang closely misses the merfolk avatar.  The merfolk avatar chants its luring song.Your merfolk siren zombie's trance deepens.-9.0 (17Bi`BiOd_ _Your faun zombie's trance deepens. Your skyshark zombie's trance deepens.Ci\Ci0f Ability - do what?CostFailure  f - EnkindleInstant0%  Invocations -X - Renounce ReligionNone0%  a - Unearth Wretches3 MP, Piety--0%  b - Sign of Ruin5 MP, Piety-1%  W - Brand Weapon With PainTorment0%  N - Receive Forbidden Knowledge None0% [?] toggle between ability selection and description.Ei'EiEi dossy the Fighter#...~~Revenant of Kikubaaqudgha ******#).~.~~Health: 129/129 ======================== ~~~P~~~~~~.# ..~~~.~Magic: 23/23 ======================== ~~.~~~~~~P. ##.~~~~~~AC: 12Str: 13Doom: 13% EiR~...~~P.~.# #..~~~~~~EV: 18Int: 19 ....P~~~PP### #..~~~≈≈≈SH: 0Dex: 9 #...~~~..PP.####.~~~m≈≈≈XL: 15 Next: 77% Place: Shoals:2 #).~~~P..P.P.P#.@~~~~≈≈WNoise: =--------  Time: 28419.0 (0.0) #.~~~~.# ##..ZZ..~~~W≈≈≈a) +3 scimitar (protect) {d:24 protect} ..~....# #P...Z.~~~~~≈≈≈Throw: 14 boomerangs {d:19} .......###..Z.#..~~~≈≈≈≈Zot (10307) Memories (5) Mesm ~..~......)..###.~~~≈≈≈≈ ~~~~~~........#...~~≈≈≈≈m   merfolk avatar (mesmerising, ally tar…)~~~..~~~.....###...~≈≈≈≈WW 2 drowned souls (summoned) ~.........~~.#Ei̝[39;49m ...~~≈≈≈≈ZZZZ 4 zombies (minion, dazed) ...##....~~..# .~~~≈≈≈Aim: a merfolk avatar (lightly wounded, mesmerising, ally target, 62% to hit)  You throw a boomerang.  The boomerang closely misses the merfolk avatar.The merfolk avatar chants its luring song.Your merfolk siren zombie's trance deepens. _Your faun zombie's trance deepens. Your skyshark zombie's trance deepens.EiP  Okay, then.EiEi5Ei. _EiG c  Casting: Martyr's Knell (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ei : Ei,$  dossy the Fighter #...~~  Revenant of Kikubaaqudgha ****** #).~.~~  Health: 129/129 ======================== ~~~P~~~~~~.# ..~~~.~  Magic: 22/23 ======================-- ~~.~~~~~~P. ##.~~~~~~  AC: 12Str: 13Doom: 13% ~...~~P.~.# #..~~~~~~  EV: 18Int: 19 ....P~~~PP### #..~~~≈≈≈  SH: 0Dex: 9 #...~~~..PP.####.~~*m≈≈≈  XL: 15 Next: 77% Place: Shoals:2 #).~~~P..P.P.P#.@**~~≈≈W  Noise: =--------  Time: 28419.0 (0.0) #.~~~~.# ##..ZZ..~~~W≈≈≈  a) +3 sciEit( Cmitar (protect) {d:24 protect} ..~....# #P...Z.~~~~~≈≈≈  Throw: 14 boomerangs {d:19} .......###..Z.#..~~~≈≈≈≈  Zot (10307) Memories (5) Mesm ~..~......)..###.~~~≈≈≈≈ ~~~~~~........#...~~≈≈≈≈  m   merfolk avatar (mesmerising, ally tar…)~~~..~~~.....###...~≈≈≈≈  WW 2 drowned souls (summoned) ~.........~~.# ...~~≈≈≈≈  ZZZZ 4 zombies (minion, dazed) ...##....~~..# .~~~≈≈≈ Casting: Martyr's Knell (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a merfolk avatar (water, lightly wounded, mesmerising, ally target, chanceto affect: 0%)Fidossy the Fighter#...~~Revenant of Kikubaaqudgha ******#).~.~~Health: 129/129 ======================== ~~~P~~~~~~.# ..~~~.~FiMagic: 22/23 ======================-- ~~.~~~~~~P. ##.~~~~~~AC: 12Str: 13Doom: 13% ~...~~P.~.# #..~~~~~~EV: 18Int: 19 ....P~~~PP### #..~~~≈≈≈SH: 0Dex: 9 #...~~~..PP.####.~~~*≈≈≈XL: 15 Next: 77% Place: Shoals:2 #).~~~P..P.P.P#.@~~~~≈≈WNoise: =--------  Time: 28419.0 (0.0) #.~~~~.# ##..ZZ..~~~W≈≈≈a) +3 scimitar (protect) {d:24 protect} ..~....# #P...Z.~~~~~≈≈≈Throw: 14 boomerangs {d:19} .......###..Z.#..~~~≈≈≈≈Zot (10307) Memories (5) Mesm ~..~......)..###.~~~≈≈≈≈ ~~~~~~........#...~~≈≈≈≈mim   merfolk avatar (mesmerising, ally tar…)~~~..~~~.....###...~≈≈≈≈WW 2 drowned souls (summoned) ~.........~~.# ...~~≈≈≈≈ZZZZ 4 zombies (minion, dazed) ...##....~~..# .~~~≈≈≈Casting: Martyr's Knell (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a merfolk avatar (water, lightly wounded, mesmerising, ally target, chanceto affect: 0%)FiLFi?W≈onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a merfolk avatar (water, lightly wounded, mesmerising, ally target, chanceto affect: 0%)  The merfolk avatar resists with almost no effort.FirWW~Fii?.v~~~mv@vv.W 3 drowned souls (summoned, 1 ally ta…)Fi-20.0 (16-Star Mesm FiFi _Your orb unleashes a flurry of shooting stars! _You now have 22/23 mp.HiNk  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.IiExT#...~~#).~..~..~~~.~##.~~~~~~#..~~~~~~#..~~~≈≈≈##v~~~m≈≈≈#v@v~~~≈#..ZZ.v~~W~≈≈≈#P...Z.~~~~~≈≈≈#..Z.#..~~~≈≈≈≈.)..###..~~≈≈≈≈Ii|.....#...~~≈≈≈≈poisoned....###...~≈≈≈≈.~~.# ...~~≈≈≈≈Ii# #...~~#).~..~..~~~.~##.~~~~~~#..~~~~~~#..~~~≈≈≈##v~~~m≈≈≈#v@v~~~≈#..ZZ.v~~W~≈≈≈#P...Z.~~~~~≈≈≈#..Z.#..~~~≈≈≈≈.)..###..~~≈≈≈≈.....#...~~≈≈≈≈Ii( ....###...~≈≈≈≈.~~.# ...~~≈≈≈≈Ii: ~You begin to radiate toxic energy. The merfolk avatar is poisoned.  The pull of the merfolk avatar's song draws you forwards.Ii5F #...~##)....~P~~~~~~.# #..~~~.~~ ~.~~~~~~P. ##.~~~~~~~ ...~~P.~.# #..~~~~~~~P~~~PP### #..~~~≈ ...~~~..PP.####v~~~m≈ ).~~~P..P.P.P#v.@~~~≈WW≈ IiIK .~~~~.# ##..ZZ.v~~W~≈ .~....# #P...Z.~~~~~≈###..Z.#..~~~≈ ..~......)..###..~~≈.#...~~≈..~~~.....###...~≈ .~~.# ...~~≈  ○vIiP Your shooting star dissipates!You enter the shallow water.v○○vW≈W≈W~v○IiZ 2 ○○○W 4 drowned souls (summoned, 1 ally tMoving in this stuff is going to be slow.  The shooting star hits the drowned soul!Ii 3○Ii ○vThe drowned soul is heavily damaged.Ii W°°vW°.@~°°)Ii 18----==15Toxic -Star Mesm Water Ii; L°°Ii _The drowned soul is knocked back. _You now have 18/23 mp.Kidossy the Fighter#...~~~Revenant of Kikubaaqudgha ******##)....~~Health: 129/129 ======================== ~~P~~~~~~.# #..~~~.~~Magic: 18/23 ==================------ ~.~~~~~~P. ##.~~~~~~~AC: 12Str: 13Doom: 13% ...~~P.~.# #..~~~~~~~EV: 18Int: 19 ...P~~~PP### #.v~~~≈≈≈WSH: 0Dex: 9 ...~~~..PP.####°°vWm≈≈≈≈XL: 15 Next: 77% Place: Shoals:2 Ki).~~~P..P.P.P#°.@*~~WW≈≈Noise: ==-------  Time: 28421.0 (0.0) .~~~~.# ##..ZZ.°°~~~≈≈≈≈a) +3 scimitar (protect) {d:24 protect} .~....# #P...Z.~~~~~≈≈≈≈Throw: 14 boomerangs {d:19} ......###..Z.#..~~~≈≈≈≈≈Zot (10305) Memories (5) Toxic -Star Mesm ..~......)..###..~~≈≈≈≈≈Water ~~~~~........#...~~≈≈≈≈≈m   merfolk avatar (mesmerising, poisoned…)~~..~~~.....###...~≈≈≈≈≈WWWW 4 drowned souls (summoned) .........~~.# ...~~≈≈≈≈≈ZZZ 4 zombies (minion, dazed) ..##....~~..# .~~~≈≈≈ _You now have 18/23 mp.Throw: 14 boomerangs {d:19}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straightKi lineAim: a merfolk avatar (water, lightly wounded, mesmerising, poisoned, ally  target, 62% to hit)Kil' dossy the Fighter#...~~~Revenant of Kikubaaqudgha ******##)....~~Health: 129/129 ======================== ~~P~~~~~~.# #..~~~.~~Magic: 18/23 ==================------ ~.~~~~~~P. ##.~~~~~~~AC: 12Str: 13Doom: 13% Ki, ...~~P.~.# #..~~~~~~~EV: 18Int: 19 ...P~~~PP### #.v~~~≈≈≈WSH: 0Dex: 9 ...~~~..PP.####°°v~m≈≈≈≈XL: 15 Next: 77% Place: Shoals:2 ).~~~P..P.P.P#°.@~~~WW≈≈Noise: ==-------  Time: 28421.0 (0.0) .~~~~.# ##..ZZ.°°~~~≈≈≈≈a) +3 scimitar (protect) {d:24 protect} .~....# #P...Z.~~~~~≈≈≈≈Throw: 14 boomerangs {d:19} ......###..Z.#..~~~≈≈≈≈≈Zot (10305) Memories (5) Toxic -Star Mesm ..~......)..###..~~≈≈≈≈≈Water ~~~~~........#...~~≈≈≈≈≈m   merfolk avatar (mesmerising, poisoned…)i32 15;1H~~..~~~.....###...~≈≈≈≈≈WWWW 4 drowned souls (summoned) .........~~.# ...~~≈≈≈≈≈ZZZ 4 zombies (minion, dazed) ..##....~~..# .~~~≈≈≈Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk avatar (water, lightly wounded, mesmerising, poisoned, ally  target, 62% to hit)  You throw a boomerang. The boomerang hits the drowned soul!  You destroy the drowned soul!Ki6 ( 3Z 4 zombies (minion, dazed)Ki 3~~Ki W≈Shift-Dir - straight line  Aim: a merfolk avatar (water, lightly wounded, mesmerising, poisoned, ally  target, 62% to hit)  You throw a boomerang. The boomerang hits the drowned soul!  You destroy the drowned soul!  The drowned soul returns to the deep!Kik o○vW≈○vW≈≈WKia (( W 4 drowned souls (summoned)Ki] oYour toxic aura wanes.The shooting star hits the drowned soul!Kihk 4○Ki~p ○vThe drowned soul is heavily damaged.Kix °..°vmW..@~~~.~~~WWKi} --2.0 (14-Star Mesm Water Ki R°°Ki 7 _The drowned soul is knocked back.Liѝdossy the Fighter#...~~~Revenant of Kikubaaqudgha ******##)....~~Health: 129/129 ======================== ~~P~~~~~~.# #..~~~.~~Magic: 18/23 ==================------ ~.~~~~~~P. ##.~~~~~~~AC: 12LiStr: 13Doom: 13% ...~~P.~.# #..~~~~~~~EV: 18Int: 19 ...P~~~PP### #.°~~~≈≈W≈SH: 0Dex: 9 ...~~~..PP.####..°vmW≈≈≈XL: 15 Next: 77% Place: Shoals:2 ).~~~P..P.P.P#..@*~~≈≈≈≈Noise: ---------  Time: 28422.0 (0.0) .~~~~.# ##..ZZ..~~~WW≈≈≈a) +3 scimitar (protect) {d:24 protect} .~....# #P...Z.~~~~~≈≈≈≈Throw: 14 boomerangs {d:19} ......###..Z.#..~~~≈≈≈≈≈Zot (10304) Memories (5) -Star Mesm Water ..~......)..###..~~≈≈≈≈≈ ~~~~~........#...~~≈≈≈≈≈m   merfolk avatar (mesmerising,LiL poisoned…)~~..~~~.....###...~≈≈≈≈≈WWWW 4 drowned souls (summoned) .........~~.# ...~~≈≈≈≈≈ZZZ 4 zombies (minion, dazed) ..##....~~..# .~~~≈≈≈ _The drowned soul is knocked back.  Throw: 14 boomerangs {d:19}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk avatar (water, moderately wounded, mesmerising, poisoned, ally  target, 62% to hit)Mi {dossy the Fighter#...~~~Revenant of Kikubaaqudgha ******##)....~~Health: 129/129 ======================== ~~P~~~~~~.# #..~~~.~~Magic: 18/23 ==================------ ~.~~~~~~P. ##.~~~~~~~AC: 12Str: 13Doom: 13% Mi...~~P.~.# #..~~~~~((EV: 18Int: 19 ...P~~~PP### #.°~~~((W≈SH: 0Dex: 9 ...~~~..PP.####..°((W≈≈≈XL: 15 Next: 77% Place: Shoals:2 ).~~~P..P.P.P#..@(~~≈≈≈≈Noise: ---------  Time: 28422.0 (0.0) .~~~~.# ##..ZZ..~~~WW≈≈≈a) +3 scimitar (protect) {d:24 protect} .~....# #P...Z.~~~~~≈≈≈≈Throw: 14 boomerangs {d:19} ......###..Z.#..~~~≈≈≈≈≈Zot (10304) Memories (5) -Star Mesm Water ..~......)..###..~~≈≈≈≈≈ ~~~~~........#...~~≈≈≈≈≈m   merfolk avatar (mesmerising, poisoned…)~~..~~~.....###...~≈≈≈≈≈i=H10;1mWWWW 4 drowned souls (summoned) .........~~.# ...~~≈≈≈≈≈ZZZ 4 zombies (minion, dazed) ..##....~~..# .~~~≈≈≈Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk avatar (water, moderately wounded, mesmerising, poisoned, ally  target, 62% to hit)  You throw a boomerang.  The boomerang barely misses the merfolk avatar.Mi~~≈≈vm~MiG##...~~~≈##)....~~≈ ~P~~~~~~.# #..~~~.~ .~~~~~~P. ##.~~~~~~~≈~~P.~.# #..~~~~~~~≈P~~~PP### #.°~~~≈≈W≈~~~..PP.####..°vmW≈ .~~~P..P.P.P#..~@~~≈≈≈≈W ~~~~.# ##..ZZ..~~~WW≈ ~....# #P...Z.~~~~~≈###..Z.#..~~~≈ .~......)..###..~~≈.MiN#...~~≈ ~..~~~.....###...~≈W 5 drowned souls (summoned, 1 wande…)~~.# ...~~≈ Mi Aim: a merfolk avatar (water, moderately wounded, mesmerising, poisoned, ally  target, 62% to hit)  You throw a boomerang.  The boomerang barely misses the merfolk avatar.The pull of the merfolk avatar's song draws you forwards.  The shooting star hits the merfolk avatar.Mi/2○MiXN W≈The merfolk avatar is moderately wounded.≈WW≈Mi≈WW~Mii.~°)Mie3.0 (13MiZe~~~~°~Mi9 _The merfolk avatar is knocked back.Ni-NitNi Nic _You cannot move away from the merfolk avatar!Oi^O.≈≈~~~≈...~~~≈ ##)....~~≈≈ P.# #..~~~. ~~~~~~P. ##.~~~~~~~≈ .~~P.~.# #..~~~~~~~ .P~~~PP### #..~~~≈≈≈OipT..PP.####..~@m≈W≈≈≈P..P.P.P#..~~WWW≈≈W~~.# ##..ZZ..~~~~≈# #P...Z.~~ ....###..Z.#..~~~≈ ~......)..###..~~≈ ~~~......~~≈~~~.....###...~≈ ...# ...~~≈≈≈≈≈≈Oiq.~OiXw ~The drowned soul returns to the deep!OiW|h W≈The drowned soul touches you.  The merfolk avatar chants its luring song.Your merfolk siren zombie's trance deepens.W≈OiHW≈OiބO W≈Your faun zombie's trance deepens. Your skyshark zombie's trance deepens.  The merfolk avatar chants its luring song.Your merfolk siren zombie's trance deepens.OiW≈~The merfolk avatar chants its luring song.Your merfolk siren zombie's trance deepens.faun zombie's trance deepens. Your skyshark zombie's trance deepens.  The merfolk avatar chants its luring song.  Your merfolk siren zombie's trance deepens.faun zombie's trance deepens. Your skyshark zombie's trance deepens.Oi... 2ZZ 4 zombies (minion, dazed)Oi9=====4.6 (1.62Oin?~~Oi|  Your merfolk siren zombie's trance deepens.faun zombie's trance deepens. Your skyshark zombie's trance deepens.  The merfolk avatar chants its luring song.  Your merfolk siren zombie's trance deepens.faun zombie's trance deepens. Your skyshark zombie's trance deepens. _The drowned soul touches you.OiC ~Oi(Your unstable footing causes you to fumble your attack.  Your faun zombie is no longer dazed.W≈Z.Oiݘ.   drowned soul 3 dazed)Oir----5.7 (1.10OisT~~~Oi3 _The drowned soul touches you.Oif JW≈Oi 7.Oi ----60299Oi 8~Oi M _Your unstable footing causes you to fumble your attack.PiM ~You hit the merfolk avatar.  Your weapon exudes an aura of protection.  The merfolk avatar is moderately wounded.Pi.ally tar.Z   merfolk siren zombie (minion, dazed) 2 faun zombies (minion, dazed)Z   skyshark zombie (minion, dazed)weapon exudes an aura of protection. Pi The merfolk avatar is moderately wounded.  The merfolk avatar looks more healthy. The drowned soul touches you.  The merfolk avatar chants its luring song.faun zombie is mesmerised by the merfolk avatar!  Your merfolk siren zombie's trance deepens.19 ===7.8 (1.18PiB8~Pi_ _Your faun zombie's trance deepens. Your skyshark zombie's trance deepens.Qi%h  You barely miss the merfolk avatar.QiZ*=---807Qi|/QiD3i _The merfolk avatar is moderately wounded.Qi l  Casting: Olgreb's Toxic Radiance (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Qi   dossy the Fighter #.≈≈~~~≈≈  Revenant of Kikubaaqudgha ****** ##....~~≈≈  Health: 129/129 ======================== ##)....~~≈≈  Magic: 18/23 ==================------ P~~~~~~.# #..~~~..~~≈  AC: 19  Str: 13QiԖ Doom: 13% ~~~~~~P. ##..~~~~~~≈≈  EV: 18Int: 19 .~~P.~.# #...~~~~~~≈≈  SH: 0Dex: 9 .P~~~PP### #..~~~≈≈≈≈≈≈  XL: 15 Next: 77% Place: Shoals:2 .~~~..PP.####..~@m≈≈≈≈≈≈  Noise: ---------  Time: 28428.8 (0.0) ~~~P..P.P.P#...~~~≈≈≈≈≈≈  a) +3 scimitar (protect) {d:24 protect} ~~~.# ##..ZZ..~~~~≈≈≈≈≈≈  Throw: 14 boomerangs {d:19} ....# #P..ZZ.~~~~~≈≈≈≈≈≈  Zot (10297) Memories (5) -Star Mesm Water ....###....#..~~~≈≈≈≈≈≈≈ ~......)..###..~~≈≈≈≈≈≈≈  m   merfolk avatar (mesmerising, ally tar…)~~~........#....~≈≈Qi ≈≈≈≈  Z   merfolk siren zombie (minion, dazed) ..~~~.....###...~≈≈≈≈≈≈≈  ZZ 2 faun zombies (minion, dazed) .......~~.# ...~~≈≈≈≈≈≈  Z   skyshark zombie (minion, dazed)Casting: Olgreb's Toxic Radiance (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a merfolk avatar (water, moderately wounded, mesmerising, ally target,  chance to affect: 0%)Ridldossy the Fighter#.≈≈~~~≈≈Revenant of Kikubaaqudgha ******##....~~≈≈Health: 129/129 ========================##)....~~≈≈Ri)qMagic: 18/23 ==================------ P~~~~~~.# #..~~~..~~≈AC: 19  Str: 13Doom: 13% ~~~~~~P. ##..~~~~~~≈≈EV: 18Int: 19 .~~P.~.# #...~~~~~~≈≈SH: 0Dex: 9 .P~~~PP### #..~~~≈≈≈≈≈≈XL: 15 Next: 77% Place: Shoals:2 .~~~..PP.####..~@*≈≈≈≈≈≈Noise: ---------  Time: 28428.8 (0.0) ~~~P..P.P.P#...~~~≈≈≈≈≈≈a) +3 scimitar (protect) {d:24 protect} ~~~.# ##..ZZ..~~~~≈≈≈≈≈≈Throw: 14 boomerangs {d:19} ....# #P..ZZ.~~~~~≈≈≈≈≈≈Zot (10297) Memories (5) -Star Mesm Water ....###....#..~~~≈≈≈≈≈≈≈ ~......)..###..~~≈≈≈≈≈≈≈m iv:3m  merfolk avatar (mesmerising, ally tar…)~~~........#....~≈≈≈≈≈≈≈Z   merfolk siren zombie (minion, dazed) ..~~~.....###...~≈≈≈≈≈≈≈ZZ 2 faun zombies (minion, dazed) .......~~.# ...~~≈≈≈≈≈≈Z   skyshark zombie (minion, dazed)Casting: Olgreb's Toxic Radiance (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a merfolk avatar (water, moderately wounded, mesmerising, ally target,  chance to affect: 0%)RiHRi M..m.~≈≈WW   drowned soul (summoned)ZZ 4Ri9=9.8 (16RiRionfirm with . or Enter, or press ? or * to list all spells.  Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a merfolk avatar (water, moderately wounded, mesmerising, ally target,  RiWchance to affect: 0%) _The merfolk avatar resists with almost no effort.Rif'W≈ _The merfolk avatar resists with almost no effort.  You hit the merfolk avatar.  The merfolk avatar is heavily wounded.  The merfolk avatar chants its luring song.  Your faun zombie's trance deepens.  Your merfolk siren zombie's trance deepens.Ri2.WW 2 drowned souls (summoned)Ri7====305Ri=RiA_ _Your faun zombie's trance deepens. Your skyshark zombie's trance deepens.SivrMW≈r merfolk siren zombie's trance deepens. _Your faun zombie's trance deepens. Your skyshark zombie's trance deepens.  Your unstable footing causes you to fumble your attack.WSizMW≈SiAWW.WWW 5 drowned souls (summoned)Sifg1.9 (1.14SibSiH_ _Your faun zombie's trance deepens. Your skyshark zombie's trance deepens.Ti  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.TiMTimTiBTi P _You don't know that spell.Vi  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Vio Vir Vi5y Vi|   Casting: Soul Splinter (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't know that spell. Vi  Casting: Soul Splinter (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.Wia^WibWieWiionfirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.  Casting: Soul Splinter (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.Unknown command.Wi4  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.YiȔ dossy the Fighter#.≈≈~~~≈≈Revenant of Kikubaaqudgha ******##....~~≈≈Health: 129/129 ========================##)....~~≈≈Magic: 15/23 ===============--------- P~~~~~~.# #...~~..~~≈AC: 19  Str: 13Doom: 13% ~~~~~~P. ##..~~~~.~≈≈EV: 18Int: 19 .~~P.~.# #....~~~~~≈≈SH: 0Dex: 9 .P~~~PP### #..~~~≈≈W≈≈≈XL: 15 Next: 77% Place: Shoals:2 .~~~..PP.####..~@mW≈W≈≈≈Noise: ====-----  Time: 28431.9 (0.0) ~~~P..P.P.P#...~~~≈≈≈≈≈≈a) +3 scimitar (protect) {d:24 protect} ~~~.# ##..i w0;1mZZ..~~.~≈≈≈≈≈≈Throw: 14 boomerangs {d:19} ....# #P..ZZ..~~~~≈≈≈≈≈WZot (10294) Memories (5) -Star Mesm Water ....###....#..~~~≈≈≈≈W≈≈ ~......)..###..~~≈≈≈≈≈≈≈m   merfolk avatar (mesmerising, ally tar…)~~~........#....~≈≈≈≈≈≈≈WWWWW 5 drowned souls (summoned) ..~~~.....###...~≈≈≈≈≈≈≈ZZ 4 zombies (minion, dazed) .......~~.# ...~~≈≈≈≈≈≈ _You don't know that spell. _Unknown command.Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Anguish (mildly dangerous; 2% risk of failure)  Press: ? - help, Dir - look around, f - activateZie dossy the Fighter#.≈≈~~~≈≈Revenant of Kikubaaqudgha ******##....~~≈≈Health: 129/129 ========================##)....~~≈≈Magic: 15/23 ===============--------- P~~~~~~.# #...~~..~~≈AC: 19  Str: 13Doom: 13% ~~~~~~P. ##..~~~~.~≈≈EV: 18Int: 19 .~~P.~.# #....~~~~~≈≈SH: 0Dex: 9 Zi .P~~~PP### #..~~W≈≈W≈≈≈XL: 15 Next: 77% Place: Shoals:2 .~~~..PP.####..~@m≈≈W≈≈≈Noise: ====-----  Time: 28431.9 (0.0) ~~~P..P.P.P#...~~~≈≈≈≈≈≈a) +3 scimitar (protect) {d:24 protect} ~~~.# ##..ZZ..~~.~≈≈≈≈≈≈Throw: 14 boomerangs {d:19} ....# #P..ZZ..~~~~≈≈≈≈≈WZot (10294) Memories (5) -Star Mesm Water ....###....#..~~~≈≈≈≈W≈≈ ~......)..###..~~≈≈≈≈≈≈≈m   merfolk avatar (mesmerising, ally tar…)~~~........#....~≈≈≈≈≈≈≈WWWWW 5 drowned souls (summoned) ..~~~.....###...~≈≈≈≈≈≈≈ZZ 4Zi  zombies (minion, dazed) .......~~.# ...~~≈≈≈≈≈≈Confirm with . or Enter, or press ? or * to list all spells.Casting: Anguish (mildly dangerous; 2% risk of failure)  Press: ? - help, Dir - look around, f - activateThe drowned soul is haunted by guilt! x2  The drowned soul resists with almost no effort. x2  The drowned soul is haunted by guilt!W≈W≈W≈W≈Zi; .≈≈~~~....~~)....~~...~~..~~..~~~..~....~~~~~..~..~...~.ZZ..~..~.ZZ..~~~~..#..~~~)..###..~~....~, 3 angui…)...~Ziܰ ==--2.9 (13Zi+ Zi x  Press: ? - help, Dir - look around, f - activate  The drowned soul is haunted by guilt! x2  The drowned soul resists with almost no effort. x2 _The merfolk avatar resists with almost no effort. _You now have 15/23 mp.[i$ ~You hit the merfolk avatar but do no damage.The merfolk avatar is heavily wounded.W≈[iW≈≈WW≈[i* 4 drowned souls (summoned, 2 anguisZZZ 4 zombies (minion, dazed)You hit the merfolk avatar but do no damage.  The merfolk avatar is heavily wounded.  The drowned soul touches you.  The merfolk avatar chants its luring song.Your faun zombie's trance deepens.  Your merfolk siren zombie's trance deepens.[i[====32[i[i_ _Your faun zombie's trance deepens. Your skyshark zombie's trance deepens.\i g W≈You closely miss the merfolk avatar.\ilW≈≈WW≈\it.W.W 5 drowned souls (summoned, 2 angui\iy6=----41\i\iPi _The merfolk avatar is moderately wounded.\i W≈You closely miss the merfolk avatar.\i(W≈ ~The merfolk avatar is moderately wounded.~\i/W≈W~W≈\i~ 3 drowned souls (summoned, 1 anguishZZ 4 zombies (minion, dazed)\ig}----50\i%\iձ6 _The drowned soul touches you. x2]i- W≈You hit the merfolk avatar.]i W≈ ~The merfolk avatar is heavily wounded.]i .. 2 drowned souls (summoned, 1 anguished]i` h7.0 (1.189]i- ]i! 3 _The drowned soul touches you.^iYX\  Casting: Anguish (mildly dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^it ^icz ^i ^i P _You don't know that spell._i \  Casting: Anguish (mildly dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells._i$Bs  dossy the Fighter #.≈≈~~~≈≈  Revenant of Kikubaaqudgha ****** ##....~~≈≈  Health: 129/129 ======================== ##).....~≈≈  Magic: 13/23 =============----------- P~~~~~~.# #...~~..~~≈  AC: 19  Str: 13Doom: 13% `i~~~~~~P. ##******.W≈≈  EV: 18Int: 19 .~~P.~.# #*******~~≈≈  SH: 0Dex: 9 .P~~~PP### #*******≈≈≈≈  XL: 15 Next: 77% Place: Shoals:2 .~~~..PP.####***@m**≈≈≈≈  Noise: ---------  Time: 28437.0 (0.0) ~~~P..P.P.P#.****W**≈≈≈≈  a) +3 scimitar (protect) {d:24 protect} ~~~.# ##..ZZ.*******≈≈≈≈  Throw: 14 boomerangs {d:19} ....# #P..ZZ.*******≈≈≈≈  Zot (10289) Memories (5) -Star Mesm Water ....###....#...~~≈≈≈≈≈≈≈ ~......)..###..~~≈≈≈≈≈≈≈  m   merfolk avatar (mesmerising, ally tar…)~~~........#....~≈≈≈≈≈≈≈  WW 2 drowned souls `i^ (summoned, 1 anguished)..~~~.....###...~≈≈≈≈≈≈≈  ZZZZ 4 zombies (minion, dazed) .......~~.# ...~~≈≈≈≈≈≈ Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.  Casting: Anguish (mildly dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Gloom (safe; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate`iL dossy the Fighter#.≈≈~~~≈≈Revenant of Kikubaaqudgha ******##....~~≈≈Health: 129/129 ========================##).....~≈≈Magic: 13/23 =============----------- P~~~~~~.# #...~~..~~≈AC: 19  Str: 13Doom: 13% ~~~~~~P. ########.W≈≈EV: 18`iQ Int: 19 .~~P.~.# ########~~≈≈SH: 0Dex: 9 .P~~~PP### ########≈≈≈≈XL: 15 Next: 77% Place: Shoals:2 .~~~..PP.#######@###≈≈≈≈Noise: ---------  Time: 28437.0 (0.0) ~~~P..P.P.P#.#######≈≈≈≈a) +3 scimitar (protect) {d:24 protect} ~~~.# ##..ZZ.#######≈≈≈≈Throw: 14 boomerangs {d:19} ....# #P..ZZ.#######≈≈≈≈Zot (10289) Memories (5) -Star Mesm Water ....###....#...~~≈≈≈≈≈≈≈ ~......)..###..~~≈≈≈≈≈≈≈m   merfolk avatar (mesmerising, ally tar…)~~~........#....~≈≈≈≈≈≈≈WW 2 drowned souls (summoned, 1 anguished)..~~~.....###...~≈≈≈≈≈≈≈ZZZZ 4 zombies (minion, dazed) .......~~.# ...~~≈≈≈≈≈≈Confirm with . or Enter, or press ? or * to `iV Ylist all spells. _You don't know that spell.  Casting: Anguish (mildly dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Gloom (safe; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate`i Q~W`i 1~`iN g...~~..~....~~~..~~~≈≈..~@m≈≈..~~~≈≈....~≈≈.~~~~≈≈   drowned soul (summoned)`iE e8.0 (18`i `i &asting: Anguish (mildly dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Gloom (safe; 1%  Press: ? - help, Dir - look around, f - activate _The drowned soul touches you. `i` g_You now have 13/23 mp.ai  W~You slash the merfolk avatar!ai`L~Wai.~~..=9.1 (1.17ai1ai#f _The merfolk avatar is heavily wounded.aioAW≈You slash the merfolk avatar! _The merfolk avatar is heavily wounded.  Your unstable footing causes you to fumble your attack.  The merfolk avatar chants its luring song.r faun zombie's trance deepens.  Your merfolk siren zombie's trance deepens.aiKaiO4==40.26aiTaiRX_ _Your faun zombie's trance deepens. Your skyshark zombie's trance deepens.ci  Casting: Gloom (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ci^  dossy the Fighter #.≈≈~~~≈≈  Revenant of Kikubaaqudgha ****** ##....~~≈≈  Health: 129/129 ======================== ##).....~≈≈  Magic: 11/23 ===========------------- P~~~~~~.# #...~...~~≈  AC: 19  Str: 13Doom: 13% ~~~~~~P. ##...~~..~≈≈  EV: 18Int: 19 .~~P.~.# #....~~~~~≈≈  SH: 0Dex: 9 ci.P~~~PP### #..~~W≈≈≈≈≈≈  XL: 15 Next: 77% Place: Shoals:2 .~~~..PP.####..~@m≈≈≈≈≈≈  Noise: ==-------  Time: 28440.2 (0.0) ~~~P..P.P.P#.....~≈≈≈≈≈≈  a) +3 scimitar (protect) {d:24 protect} ~~~.# ##..ZZ.....~≈≈≈≈≈≈  Throw: 14 boomerangs {d:19} ....# #P..ZZ..~~~~≈≈≈≈≈≈  Zot (10286) Memories (5) -Star Mesm Water ....###....#...~~≈≈≈≈≈≈≈ ~......)..###..~~≈≈≈≈≈≈≈  m   merfolk avatar (mesmerising, ally tar…)~~~........#....~≈≈≈≈≈≈≈  W   drowned soul (summoned) ..~~~.....###...~≈≈≈≈≈≈≈  ZZZZ 4 zombies (minion, dazed) .......~~.# ...~~≈≈≈≈≈≈ _Your faun zombie's trance deepens. Your skyshark zombie's trance deepens.  Castciing: Gloom (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Vampiric Draining (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a merfolk avatar (water, heavily wounded, mesmerising, ally target)didossy the Fighter#.≈≈~~~≈≈Revenant of Kikubaaqudgha ******##....~~≈≈Health: 129/129 ========================##).....~≈≈Magic: 11/23 ===========------------- P~~~~~~.# #...~...~~≈AC: 19  Str: 13Doom: 13% ~~~~~~P. ##...~~..~≈≈EV: 18diInt: 19 .~~P.~.# #....~~~~~≈≈SH: 0Dex: 9 .P~~~PP### #..~~W≈≈≈≈≈≈XL: 15 Next: 77% Place: Shoals:2 .~~~..PP.####..~@*≈≈≈≈≈≈Noise: ==-------  Time: 28440.2 (0.0) ~~~P..P.P.P#.....~≈≈≈≈≈≈a) +3 scimitar (protect) {d:24 protect} ~~~.# ##..ZZ.....~≈≈≈≈≈≈Throw: 14 boomerangs {d:19} ....# #P..ZZ..~~~~≈≈≈≈≈≈Zot (10286) Memories (5) -Star Mesm Water ....###....#...~~≈≈≈≈≈≈≈ ~......)..###..~~≈≈≈≈≈≈≈m   merfolk avatar (mesmerising, ally tar…)~~~........#....~≈≈≈≈≈≈≈W   drowned soul (summoned) ..~~~.....###...~≈≈≈≈≈≈≈ZZZZ 4 zombies (minion, dazed) di.......~~.# ...~~≈≈≈≈≈≈ _Your faun zombie's trance deepens. Your skyshark zombie's trance deepens.  Casting: Gloom (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Vampiric Draining (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a merfolk avatar (water, heavily wounded, mesmerising, ally target)di9 diGe~You draw life force from the merfolk avatar!  Your unstable footing causes you to fumble your attack.  The merfolk avatar chants its luring song.  Your faun zombie's trance deepens.  Your merfolk siren zombie's trance deepens.  Your faun zombie's trance deepens. Your skyshark zombie's trance deepens.diomZ   merfolk siren zombie (minion, dazed) 2 faun zombies (minion, dazed)Z   skyshark zombie (minion, dazed)dijtm=1.2 (15diBzdio~ di_The drowned soul touches you. _You now have 11/23 mp.di  Casting: Vampiric Draining (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.di .  dossy the Fighter #.≈≈~~~≈≈  Revenant of Kikubaaqudgha ****** ##....~~≈≈  Health: 129/129 ======================== diy2##).....~≈≈  Magic: 8/23========---------------- P~~~~~~.# #...~...~~≈  AC: 19  Str: 13Doom: 13% ~~~~~~P. ##...~~..~≈≈  EV: 18Int: 19 .~~P.~.# #....~~~~~≈≈  SH: 0Dex: 9 .P~~~PP### #..~~~≈≈≈≈≈≈  XL: 15 Next: 77% Place: Shoals:2 .~~~..PP.####..~@m≈≈≈≈≈≈  Noise: ===------  Time: 28441.2 (0.0) ~~~P..P.P.P#.....~≈≈≈≈≈≈  a) +3 scimitar (protect) {d:24 protect} ~~~.# ##..ZZ.....~≈≈≈≈≈≈  Throw: 14 boomerangs {d:19} ....# #P..ZZ..~~~~≈≈≈≈≈≈  Zot (10285) Memories (5) -Star Mesm Water ....###....#...~~≈≈≈≈≈≈≈ ~......)..###..~~≈≈≈≈≈≈≈ iI7hm m   merfolk avatar (mesmerising, ally tar…)~~~........#....~≈≈≈≈≈≈≈  Z   merfolk siren zombie (minion, dazed) ..~~~.....###...~≈≈≈≈≈≈≈  ZZ 2 faun zombies (minion, dazed) .......~~.# ...~~≈≈≈≈≈≈  Z   skyshark zombie (minion, dazed) _You now have 11/23 mp.Casting: Vampiric Draining (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Vampiric Draining (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a merfolk avatar (water, severely wounded, mesmerising, ally target)eiŜdossy the Fighter#.≈≈~~~≈≈Revenant of Kikubaaqudgha ******##....~~≈≈Health: 129/129 ========================##).....~≈≈Magic: 8/23========---------------- P~~~~~~.# #...~...~~≈AC: 19  Str: 13eiDoom: 13% ~~~~~~P. ##...~~..~≈≈EV: 18Int: 19 .~~P.~.# #....~~~~~≈≈SH: 0Dex: 9 .P~~~PP### #..~~~≈≈≈≈≈≈XL: 15 Next: 77% Place: Shoals:2 .~~~..PP.####..~@*≈≈≈≈≈≈Noise: ===------  Time: 28441.2 (0.0) ~~~P..P.P.P#.....~≈≈≈≈≈≈a) +3 scimitar (protect) {d:24 protect} ~~~.# ##..ZZ.....~≈≈≈≈≈≈Throw: 14 boomerangs {d:19} ....# #P..ZZ..~~~~≈≈≈≈≈≈Zot (10285) Memories (5) -Star Mesm Water ....###....#...~~≈≈≈≈≈≈≈ ~......)..###..~~≈≈≈≈≈≈≈m   merfolk avatar (mesmerising, ally tar…)~~~........#....~≈≈≈≈≈≈≈Z   merfolk siren zombie (minion, dazed) ei`..~~~.....###...~≈≈≈≈≈≈≈ZZ 2 faun zombies (minion, dazed) .......~~.# ...~~≈≈≈≈≈≈Z   skyshark zombie (minion, dazed) _You now have 11/23 mp.Casting: Vampiric Draining (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Vampiric Draining (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a merfolk avatar (water, severely wounded, mesmerising, ally target)eiuei~mWW   drowned soul (summoned)ZZ 4  Aim: a merfolk avatar (water, severely wounded, mesmerising, ally target)  You draw life force from the merfolk avatar!  Your unstable footing causes you to fumble your attack.  The merfolk avatar chants its luring song.  Your faun zombie's trance deepens.  Your merfolk siren zombie's trance deepens.eiu$====2.2 (14ei%+ei 0 _Your faun zombie's trance deepens. Your skyshark zombie's trance deepens. _You now have 8/23 mp.ei"l  Casting: Vampiric Draining (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ei)Q   dossy the Fighter #.≈≈~~~≈≈  Revenant of Kikubaaqudgha ****** ##....~~≈≈  Health: 129/129 ======================== ##).....~≈≈  Magic: 5/23=====------------------- P~~~~~~.# #...~...~~≈  AC: 19  Str: 13Doom: 13% ~~~~~~P. ##...~~..~≈≈  EV: 18Int: 19 .~~P.~.# #....~~~~~≈≈  SH: 0Dex: 9 .P~~~PP### #..~~~≈≈≈≈≈≈  XL: 15 Next: 77% Place: Shoals:2 .~~~..PP.####..~@m≈≈≈≈≈≈  Noise: ====-----  Time: 28442.2 (0.0) eiT ~~~P..P.P.P#.....~≈≈≈≈≈≈  a) +3 scimitar (protect) {d:24 protect} ~~~.# ##..ZZ.....~≈≈≈≈≈≈  Throw: 14 boomerangs {d:19} ....# #P..ZZ..~~~~≈≈≈≈≈≈  Zot (10284) Memories (5) -Star Mesm Water ....###....#...~~≈≈≈≈≈≈≈ ~......)..###..~~≈W≈≈≈≈≈  m   merfolk avatar (mesmerising, ally tar…)~~~........#....~≈≈≈≈≈≈≈  W   drowned soul (summoned) ..~~~.....###...~≈≈≈≈≈≈≈  ZZZZ 4 zombies (minion, dazed) .......~~.# ...~~≈≈≈≈≈≈ _You now have 8/23 mp.Casting: Vampiric Draining (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Vampiric Draining (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a merfolk avatar (water, severely wounded, mesmerising, ally target)fidossy the Fighter#.≈≈~~~≈≈Revenant of Kikubaaqudgha ******##....~~≈≈Health: 129/129 ========================##).....~≈≈Magic: 5/23=====------------------- P~~~~~~.# #...~...~~≈AC: 19  Str: 13Doom: 13% ~~~~~~P. ##...~~..~≈≈EV: 18Int: 19 .~~P.~.# #....~~~~~≈≈SH: 0Dex: 9 .P~~~PP### #..~~~≈≈≈≈≈≈fi>XL: 15 Next: 77% Place: Shoals:2 .~~~..PP.####..~@*≈≈≈≈≈≈Noise: ====-----  Time: 28442.2 (0.0) ~~~P..P.P.P#.....~≈≈≈≈≈≈a) +3 scimitar (protect) {d:24 protect} ~~~.# ##..ZZ.....~≈≈≈≈≈≈Throw: 14 boomerangs {d:19} ....# #P..ZZ..~~~~≈≈≈≈≈≈Zot (10284) Memories (5) -Star Mesm Water ....###....#...~~≈≈≈≈≈≈≈ ~......)..###..~~≈W≈≈≈≈≈m   merfolk avatar (mesmerising, ally tar…)~~~........#....~≈≈≈≈≈≈≈W   drowned soul (summoned) ..~~~.....###...~≈≈≈≈≈≈≈ZZZZ 4 zombies (minion, dazed) .......~~.# ...~~≈≈≈≈≈≈ _You now have 8/23 mp.Casting: Vampiric Draining (safe; 1% risk of failure)  Confirm with . or Entefi pr, or press ? or * to list all spells.Aiming: Vampiric Draining (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a merfolk avatar (water, severely wounded, mesmerising, ally target)fih9 fi3eW≈  Casting: Vampiric Draining (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Vampiric Draining (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a merfolk avatar (water, severely wounded, mesmerising, ally target)  You draw life force from the merfolk avatar!fip9mfiu12 =---3.2 (13fi~fi _Your unstable footing causes you to fumble your attack. _You now have 5/23 mp.fi  Casting: Vampiric Draining (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fi F  dossy the Fighter #.≈≈~~~≈≈  Revenant of Kikubaaqudgha ****** ##....~~≈≈  Health: 129/129 ======================== ##).....~≈≈  Magic: 2/23==---------------------- P~~~~~~.# #...~...~~≈  AC: 12Str: 13Doom: 13% ~~~~~~P. ##...~~..~≈≈  EV: 18Int: 19 .~~P.~.# #....~~~~~≈≈  SH: 0Dex: 9 .P~~~PP### #..~~~≈≈≈≈≈≈  XL: 15 Next: 77% Place: Shoals:2 .~~~..PP.####..~@m≈≈≈≈≈≈  Noise: =--------  Time: 28443.2 (0.0) ~~~P..P.P.P#.....~≈≈≈≈≈≈  a) +3 scimitar (protect) {d:24 protect} fiЊ <~~~.# ##..ZZ.....~≈≈≈≈≈≈  Throw: 14 boomerangs {d:19} ....# #P..ZZ..~~~~≈≈≈≈≈≈  Zot (10283) Memories (5) -Star Mesm Water ....###....#...~~W≈≈≈≈≈≈ ~......)..###..~~≈≈≈≈≈≈≈  m   merfolk avatar (mesmerising, ally tar…)~~~........#....~≈≈≈≈≈≈≈  W   drowned soul (summoned) ..~~~.....###...~≈≈≈≈≈≈≈  ZZZZ 4 zombies (minion, dazed) .......~~.# ...~~≈≈≈≈≈≈ _You now have 5/23 mp.Casting: Vampiric Draining (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Vampiric Draining (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a merfolk avatar (water, almost dead, mesmerising, ally target)gi)dossy the Fighter#.≈≈~~~≈≈Revenant of Kikubaaqudgha ******##....~~≈≈Health: 129/129 ========================##).....~≈≈Magic: 2/23==---------------------- P~~~~~~.# #...~...~~≈AC: 12Str: 13Doom: 13% ~~~~~~P. ##...~~..~≈≈EV: 18Int: 19 gi/.~~P.~.# #....~~~~~≈≈SH: 0Dex: 9 .P~~~PP### #..~~~≈≈≈≈≈≈XL: 15 Next: 77% Place: Shoals:2 .~~~..PP.####..~@*≈≈≈≈≈≈Noise: =--------  Time: 28443.2 (0.0) ~~~P..P.P.P#.....~≈≈≈≈≈≈a) +3 scimitar (protect) {d:24 protect} ~~~.# ##..ZZ.....~≈≈≈≈≈≈Throw: 14 boomerangs {d:19} ....# #P..ZZ..~~~~≈≈≈≈≈≈Zot (10283) Memories (5) -Star Mesm Water ....###....#...~~W≈≈≈≈≈≈ ~......)..###..~~≈≈≈≈≈≈≈m   merfolk avatar (mesmerising, ally tar…)~~~........#....~≈≈≈≈≈≈≈W   drowned soul (summoned) ..~~~.....###...~≈≈≈≈≈≈≈ZZZZ 4 zombies (minion, dazed) .......~~.#gi4[39;49m ...~~≈≈≈≈≈≈ _You now have 5/23 mp.Casting: Vampiric Draining (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Vampiric Draining (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a merfolk avatar (water, almost dead, mesmerising, ally target)gigi≈  You slash the merfolk avatar!  Your weapon exudes an aura of protection.  You are no longer mesmerised.  You kill the merfolk avatar!  Kikubaaqudgha accepts your kill.  You hear a splash.≈gi.≈≈~~~....~~).....~...~~..~~...~~..~....~~~~~..~..~...~~.ZZ.....~.ZZ..~~~~..#...~~.###..~~Z   merfolk siren zombie (minion, dazed)....~ZZ 2 faun zombies (minion, dazed)...~Z   skyshark zombie (minion, dazed)gi19 94.2 (12gi~~~~~~~~~~~~~~~~~~~~~gi _The drowned soul returns to the deep! _You now have 2/23 mp.giL #.≈≈~~~≈≈#....~~≈≈).....~≈≈ ~P~~~~~~.# #...~~..~~≈ .P. ##...~~..~≈≈ ..~~P.~.# #....~~~~~≈≈ ..P~~~PP### #..~~~≈≈≈≈≈≈ ..~~~..PP.####..≈P..P.P.P#...@~~≈≈≈≈≈≈~.# ##..ZZ.....~≈≈≈≈≈≈ ~gi ....# #P..ZZ..~~~~≈≈≈≈≈≈.###....#...~≈ .~......)..###..~~≈ ~~~~........#....~≈ ~..~~~##...~≈......~~.# ....~##.# .~~~≈≈≈gib gi 3=-5.8 (1.60 _gi ~~~~..~~~~~~~~~~gi hi_#....~~≈≈).....~≈≈ ~~P~~~~~~.# #...~~..~~≈ ~.P. ##...~~..~≈≈ ...~~P.~.# #....~~~~~≈≈.P~~~PP### #..~~~≈≈≈≈≈≈.~~~..PP.####..≈ ).~~~P..P.P.P#...~~~≈≈≈≈≈≈hi~.# ##..ZZ..@..~≈≈≈≈≈≈ .~....# #P..ZZ..~~~~≈≈≈≈≈≈ ......###....#...≈~......)..###..~~≈ ~~~~~........#....~≈..~~~.....###...~≈ .........~~.# ....~##.# ...~~..<.~~~~~.... ~~hi"} ~Splash!  You fall into the shallow water.hi&12 ===6079hi-v~~~..~~~~~~~~~~~~~~~~~~~~~~~~~~hi1? _Moving in this stuff is going to be slow.hi) L ##....~~≈≈ ##).....~≈≈~P~~~~~~.# #...~~..~~≈ ~~.~~~~~~P. ##..~~~..~≈≈ ~...~~P.~.# #....~~~~~≈≈.P~~~PP### #..~~~≈≈≈≈≈≈ #...~~~..PP.####..~~≈ #).~~~P..P.P.P#...~~~≈≈≈≈≈≈ #.~~~~.# ##..ZZ.@~..~≈≈≈≈≈≈ .hi ].~....# #P..ZZ..~~~~≈≈≈≈≈≈.###....#...~~≈ ~..~......)..###..~~≈~........#....~≈~..~~~.....###...~≈ ~.~~.# ....~≈≈≈≈≈≈.##....~~..# ...~~≈≈≈≈≈ ....<.~~~~~.... ~~≈≈hij hi u---78hi N~~~~hi_ ii^d ##....~~≈≈ ##).....~≈≈~P~~~~~~.# #...~~..~~≈~.~~~~~~P. ##..~~~..~≈≈ $~...~~P...# #....~~~~~≈≈.P~~~PP### #..~~~≈≈≈≈≈≈  #...~~~..PP.####..~~≈ ii #).~~~P..P.P.P#...~~~≈≈≈≈≈≈ ##.~~~~.# ##..ZZ@.~..~≈≈≈≈≈≈ #..~....# #P..ZZ..~~~~≈≈≈≈≈≈.###....#...~~≈ ~~..~......)..###..~~≈~........#....~≈~..~~~.....###...~≈ ~~..~.# ....~≈≈≈≈≈≈ ~...##.....~..# ...~~≈≈≈≈≈ .....<.~~~~~.... ~~≈≈ii'C~~ii|---87iijo~~~~~~~~~~iiii! iiO& ii+ ii. l _Your merfolk siren zombie cannot move out of your way!li>* 3liz. li2 =6liF X5liJ liuX ] _Your merfolk siren zombie cannot move out of your way! _You start resting.  Your faun zombie is no longer dazed.r merfolk siren zombie is no longer dazed.  Your faun zombie is no longer dazed.  Your skyshark zombie is no longer dazed.li^ ~4=~))~)lig 50.8 (2  Your skyshark zombie bites the plant! The plant begins to die.  Your skyshark zombie tail-slaps the plant!lik e1.8 (34liSr liu @ _Your skyshark zombie tail-slaps the plant.niW ni 3ni ni X3ni W _You start resting.ni B~~nif* 2.8 (1  Your skyshark zombie completely misses the plant.Your skyshark zombie tail-slaps the plant.ni. m=3.8 (22ni5 ni~9 @ _Your skyshark zombie tail-slaps the plant!oi3oioiDW  You start resting.oiaD~~~oi S 0  Your skyshark zombie bites the plant.oi=-4.8 (11oioiC _Your skyshark zombie tail-slaps the plant. x2oisoix3oi   You start resting.- 0  Your skyshark zombie bites the plant!==5.8 (10 _Your skyshark zombie tail-slaps the plant. x2pi3piKpi#q .You start resting.pi(o69piBpiG5=8piWpi`\X7pilX6pippipiaX5pipij=4piWpi<6=3pipiMX2pi"piX1pi pi- X0pi! piu& k=59piA1 pi5 X8piB piyF 7=7piX pi;\ X6pin piMr X5pi piۋ X4pi piɜ j=3pi pi| 8=2pi pi X1pi pi! X0piI pi Y49pi7 pi! j=8pi6 piK X7piL. pi2 9=6pifB piG X5piT piY X4pii pi\n X3pi pi j=2pio piv 10/23=1pi~ pi X0pij pi Y39piY pi X8pi pi j=7pim pi X6pi pi x1=5pi pi] piF X4pi pi B3pi! pi3) pi- X2piB piG j=1piN piQ s12=0piT pic pikh Q29pin piq X8pi pi҇ X7piR pi8 j=6pi pi X5pi piX 3=4pi pir X3pi pi X2pi pi6 B1pi pi piQ j=0pi- piI1 Y19piC piG 4=8pi] pia X7piu piy X6pi~ pi X5pi pic j=4pi pii 5=3pi pi{ X2pi pi X1pi X0pi pi pie k=09piz pi X8piK pi]" 6=7piZ+ pi. X6pi== piO@ X5pi2K piN X4piCY pi\ j=3pig pik 7=2pis piw X1piڂ piņ X0pi pi Z199pi pi j=8pi pi˯ X7pi pi 8=6pi pi X5pi pi X4pi pi X3pixpij=2pipiy9=1pipi! X0pi"Y89pi%pi?pi+CX8piGpiJj=7pi]pi6bX6pif20=5pizpi3X4pihpixX3piX2piLpiJpij=1pipi01=0pitpiY79pipiX8pipiX7pi4pi1j=6pipiX5piX2pi62=4qiHe _A nearby plant withers and dies.qi ..t.--t   snapping turtle (reaching, distracted)   merfolk siren zombie (minion)ZZ 2 faun zombiesZ   skyshark zombie (minion)qi551.8 (96.0)Z.Z.qi (*…)qi+--2.8 (973qi]2qi7 _You encounter a snapping turtle. _You regained 18 mp, and now have 22/23 mp.riJ ##....~~≈≈ ##).....~≈≈  ~~~~P~~~~~~.# #...~~..~~≈  ~~~.~~~~~~P. ##..~~~~.~≈≈  $~...~~P...# #....~~~~~≈≈  .....P~~.PP### #..~~~≈≈≈≈≈≈ #...~~~..PP.####..~~≈ #).~~~P.tP.P.Z#...~~~≈≈≈≈≈≈  ##.~~~~.# ##..Z@..~~.~≈≈≈≈≈≈ ##..~....# #P.Z.Z.~~~~~≈≈≈≈≈≈.###....#..~~~riT≈ .~~..~......)..###..~~≈~........#....~≈~....###...~≈~.~..# ...~~≈≈≈≈≈≈ ~~...##....~~..# ...~~≈≈≈≈≈.<.~~~~~.... ~~≈≈riu@Z.ri Z:t.Z.Z.ri^CZ.riTKtally targetri]r3.8 (1.0)2 _ririsi9).....~≈≈~~~~P~~~~~~.# #...~~..~~≈ ~~~.~~~~~~P. ##..~~~~.~≈≈ $~...~~P...# #....~~~~~≈≈ .....P~~.PP### #..~~~≈≈≈≈≈≈ #...~~~..PP.####..≈si1Z #).~~~Pt.P.PZ.#...~~~≈≈≈≈≈≈ . ##.~~~~.# ##Z.Z...~~.~≈≈≈≈≈≈ .##..~....# #PZ.@:.~~~~~≈≈≈≈≈≈ ..........###....#..≈~~..~......)..###..~~≈ ~~~~~~~~~........#....~≈..~~......###...~≈.........~..# ...~~Z   merfolk siren zombie (minion)##....~~..# ...~~Z 2 faun zombies .......<....~~.... ~~≈≈ Z   skyshark zombie (minion)...~~~~~.....si7.ZsiV{.Z.ZsiC~~~sia`41sisiti6##).....~≈≈  ~~~~P~~~~~~.# #..~~~..~~≈  ~~~.~~~~~~P. ##..~~~~.~≈≈  $~...~~P...# #...~~~~~~≈≈  .....P~~.PP### #..~~~≈≈≈≈≈≈ #...~~~..PP.####..~~≈ #).~~~P..P.P.Z#...~~~≈≈≈≈≈≈  ##.~~~~.# ##.ZZ...~~~~≈≈≈≈≈≈ ti:;##..~....# #P.Z.@.~~~~~≈≈≈≈≈≈ ###....#..~~~≈ ~~..~......)..###..~~≈ ..#....~≈ ..~~......###...~..# ...~~≈≈≈≈≈≈ ...##....~~..# ...~~≈≈≈≈≈ <....~~.... ~~≈≈ tiPK.ZtiT.Z.Ztiy\9~~ti.`|=50ti gtiTj _You see here a parchment of Brom's Barrelling Boulder.ti+ ~You pick up a parchment of Brom's Barrelling Boulder and begin reading...ti0a669ti65ti8G _Unfortunately, you learned nothing new or useful.vil~~~~P~~~~~~.# #..~~~..~~≈ ~~~.~~~~~~P. ##..~~~~.~≈≈ $~...~~P...# #...~~~~~~≈≈ .....P~~.PP### #..~~~≈≈≈≈≈≈ #...~~~..PP.####..≈viPr #).~~~P..P.P..#...~~~≈≈≈≈≈≈ . ##.~~~~.# ##..ZZ..~~~~≈≈≈≈≈≈ .##..~....# #P..ZZ.~~~~~≈≈≈≈≈≈ ..........###...@#..~~~≈~~..~......)..###..~~≈ ~~~~~~~~~........#...~~≈..~~......###...~≈.........~..# ...~~##....~~..# ...~~ .......<..~~~~.... ~~≈≈ .~..... ~~~~~~~~vi?~~vi3==78vivi _You swap places with your faun zombie. _MP restored: 23xixi3xioG.Zxi#Z.  You start waiting.A snapping turtle comes into view.xitt   snapping turtle (reaching, wandering)   merfolk siren zombie (minion)ZZ 2 faun zombiesZ   skyshark zombie (minion)xi&0xi*)xil8.8 (17 _xi`xiJyiM.ZyiZ.Z.Z.yi9.t.ZyiT~~, ally target)yi^`96yiyiyi E.Zyi |Z..Zyi{ Z..tyi 9~yis a605yi^ yi: ziB.Zzi?E.Zzi ~ Your faun zombie hits the snapping turtle.  Your skyshark zombie bites the snapping turtle!  Your skyshark zombie tail-slaps the snapping turtle but does no damage.zi}==14ziziJ _Your skyshark zombie tail-slaps the snapping turtle.ziVM A.Zzi!Q .ZThe snapping turtle bites your faun zombie!zi3\ ' zi` ~ ~Your faun zombie hits the snapping turtle.  Your skyshark zombie bites the snapping turtle!23zif zij ` _Your skyshark zombie tail-slaps the snapping turtle but does no damage. x2{io?.Z{ie|  The snapping turtle bites your faun zombie!!  Your faun zombie hits the snapping turtle.{i`32{i{ii _Your faun zombie barely misses the snapping turtle.|i  ~~~~P~~~~~~.# #..~~~..~~≈ ~~~.~~~~~~P. ##.~~~~~.~≈≈ $~...~~P.~.# #..~≈≈ .....P~~~PP### #..~~~≈≈≈≈≈≈ #...~~~..PP.####.~~~≈ . #).~~~P..P.P..#..~~~~≈≈≈≈≈≈ .. ##.~~~~.# ##......~~~~≈≈≈≈≈≈ ~.##..~....# #P.....~~~~~≈≈≈≈≈≈ ~.###Z.@.#..~~~≈ :..~~..~.....tZZ.###..~~|iF≈.Z...#...~~≈~..~~......###...~≈~.~~.# ...~~≈≈≈≈≈≈ :~~~...##....~~..# ...~~≈≈≈≈≈ #.<.~~~~~.... ~~≈≈ #.~~~~~..... .~~......~|i+ ~Your skyshark zombie bites the snapping turtle but does no damage.  Your skyshark zombie tail-slaps the snapping turtle.  Your skyshark zombie barely misses the snapping turtle.|i}h=41|iU3Q~~~~~|i^7B _The snapping turtle bites your faun zombie!!}i.  Casting: Vampiric Draining (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}ieWt~t  distracted…W   martyred shade (summoned)ZZ 4 zombies (minion, sheltered)  You call forth a shade to shield your allies.  Your faun zombie hits the snapping turtle but does no damage.  Your faun zombie hits the snapping turtle..  Your skyshark zombie tail-slaps the snapping turtle but does no damage.}ifj19-----=50}ind~~~~~~~~~}ir _The snapping turtle bites your faun zombie! _You now have 19/23 mp.i.~~~~~~P. ##.~~~~~.~≈$~...~~P.~.# #..~~~~~~.....P~~~PP### #..~~~≈≈≈≈ #...~~~..PP.####.~~~≈ . #).~~~P..P.P..#..~~~~ .. ##.~~~~.# ##......~~~ ~.##..~....# #P.....~~~~.........###ZW..#..~~~≈ :..~~..~.....tZZ@###.. ~~~~~~~~~.....Z...#...~~~.....###...........~~~.# ...~ :~~~...##....~~.≈≈≈≈≈ iq#.......<.~~~~~.... ~~≈≈ ..~~~. .~~~~~~~~~~~~~~~.~~~~~~≈≈~~im .Your faun zombie hits the snapping turtle!  The snapping turtle dies!iI:.Zi.W   martyred shade (summoned)Z   merfolk siren zombie (minion, shelter…) 2 faun zombies (minion, sheltered)Z   skyshark zombie (minion, sheltered)itj--659i~~~~~~~~~~~~~~~~i#` _Kikubaaqudgha accepts your kill.iӌ i 3iM AZ.id X8i_ i) i iv X7i` i 20=----6iR in X5ij i X4iF i X3i' i j=2iD( X1i, iq: i? 1=0irI iM Y49izX i\ X8ig ik X7iw j=6i3{ i i׉ 2=5iє X4i* ij i X3iW X2i. i =1i i X0i n _You start resting.Magic restored.i ~~~~~~~~~~....~Z--~~~~~~~~~~~~~~~~~~~~~~.~~~~~~~id 0859.0)i 3==6.8 (2039 _i ~~~~~~~~~~~~~~~~i Y _MP restored: 23i( i<- 3i'; iND 87iH iQ iU X6iZ k==5i1] ik W _You start waiting.iHu [~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~i'~ 291.8 (5.0)i M4i ~~~~~~~~~~~~~~~~~~~~~~i k _Your orb has finished recharging its magic.i ~~~.~~~~~~P. ##.~~~~~.~≈≈ $~...~~P.~~# #.~≈≈ .....P~~~PP### #.~~~~≈≈≈≈≈≈ #...~~~..PP.####.~~~≈ .. #).~~~P..P.P..#..~~~~≈≈≈≈≈≈ ~.. ##.~~~~.# ##.....~~~~~≈≈≈≈≈≈ ~~.##..~....# #P....~~~~~~≈≈≈≈≈≈ ~~.###.WZ.#..~~~≈ ~:..~~..~~.....Z@Z###..~~≈~~.....Z..#...~~≈~.~~~~~~~~.###...~≈~.....~~~~~~.# ...~~≈≈≈≈≈≈ ~:~~~...#ib#.~~~~~~.# ...~~≈≈≈≈≈ ##.<~... ~~≈≈ ##.~~~~~~~.~.. #.~~~~~ ..~~~~.~~~~~~≈≈~~i  §You swap places with your merfolk siren zombie.i}Z   merfolk siren zombie (minion).Z 2 faun zombies (minion)Z   skyshark zombie (minion)ipe2.8 (13i"~~~~~~~~~~~~~~~ih _Your martyred shade disappears in a puff of smoke!iiióiiiiii  ~~~.~~~~~~P. ##.~~~~~.~≈≈ $~...~~P.~~# #.~~≈≈ .....P~~~PP### #.~~~~≈≈≈≈≈≈ #...~~~..PP.####.~~~i` h≈  .. #).~~~P..P.P..#..~~~~≈≈≈≈≈≈ ~~.. ##.~~~~.# ##.....~~~~~≈≈≈≈≈≈~.##..~~...# #P....~~~~~~≈≈≈≈≈≈~.###.§Z.#..~~~≈ ~~:..~~..~~.....@ZZ###..~~≈~.....Z..#...~~≈~~~~~~~~~~.###...~≈~.....~~~~~~.# ...~~≈≈≈≈≈≈ .~:~~~...##.~~~~~~.# ...~~≈≈≈≈≈#.<~~~~~~~... ~~≈≈#.~~~~~~.~.. ##.~~~~ ...~~~~.~~~~~~≈≈~~Z.i) i[/ `32iq3 q~~~~~~~~~~~~~~~~~~~~i8 9 _You swap places with your skyshark zombie.igy   ~~~.~~~~~~P. ##.~~~~~.~ $~...~~P.~~# #.~ .....P~~~PP### #.~~~~ #...~~~..PP.####.~~~ .. #).~~~P..P.P..#..~~~~  ~~.. ##.~~~~.# ##.....~~~~~i~ ~.##..~~...# #P....~~~~~~~.###.Z..#..~~~~:..~~.~~~....@)ZZ###..~~~.....Z..#...~~~.###...~~.....~~~~~~.# ...~~≈≈≈≈≈≈ ..~:~~~...##.~~~~~~.# ...~~≈≈≈≈≈ >###.......<~... ~~≈≈#.~~~~~~.~..#.~~~ ....~~~~.~~~~~~≈≈~~You see here a +0 dagger.i EZ.i Z§Z.Z.i˕ 3.io l4.8 (21 _i i  ~~~.~~~~~~P. ##.~~~~~.~ $~...~~P.~~# #.~ .....P~~~PP### #.~~~~ #...~~~..PP.####.~~~ .. #).~~~P..P.P..#..~~~~ ~~.. ##.~~~~.# ##.....~~~~~i U~.##..~~.~.# #P....~~~~~~~....~.....###Z...#..~~~~:..~~~~~~...@.ZZ.###..~~~....Z...#...~~~.###...~~~....~~~~~~.# ...~~.~:~~~...##.~~~~~~.# ...~~≈≈≈≈≈ ~>###.......<~... ~~≈≈ .####.........~~~~~~.~.. .###.~~...~ .....~~~~.~~~~~~≈≈~~Z)i .ZZ.Z.i i e5.8 (30i iB  ~~~.~~~~~~P. ##.~~~~~. $~...~~P.~~# #. .....P~~~PP### #.~~~~ #...~~~..PP.####.~~~ .. #).~~~P..P.P..#..~~~~ ~~.. ##.~~~~.# ##.....~~~~~~.##..~~.~.# #P....~~~~~~iNH ~...~~.....###Z...#..~~~~:..~~~~~~..@.ZZ..###..~~~...Z....#...~~~.###...~~....~~~~~~.# ...~~ ~...~:~~~~..##.~~~~~~.# ...~~ ~~>###.......<~... ~~≈≈ ..####.........~~~~~~.~.. ~.###.~~...~ ).....~~~~.~~~~~~≈≈~~i+Q @Z.i\ 9.iub f6.8 (429iTh i6  ~~~~P~~~~~~.# #.. ~~~~~~~~~~P. ##. $~...~~P~~~# #.~~~~~~.....P~~~PP### #.~~~~ #...~~~~.PP.####. .. #).~~~P..P.P..#..~~~~  ~~.. ##.~~~~.# ##.....~~~~~~.##..~~.~.# #P....~~~~~~ ≈~~~~~~...~~....@###Z...#..~~~:...ZZZ..###..~~........#...~~~~~~~.###...~ ~~~~~~~~~~~~....~~~~~~.# ...~~...~:~~~~..##.~~~~~~.# ...~~≈≈≈ ZZ 2 faun zombies ~~~>###.......<.~~~~~~... ~~≈≈ Z   skyshark zombie (minion).####..........~.. m ~~.###.~~...~~~~~~~~~~~~~~.ZZ)iK 8Z.i ik e7.8 (58i i  ~~~~P~~~~~~.# #..~~~~P. ##.~$~...~~P~~~# #. .....P~~~PP### #.~~~~ #...~~~~.PP.####.~~~ .. #).~~~P..P.P..#..~~~~ ~~.. ##.~~~~.# ##.....~~~~~~.##..~~.~.# #P....~~~~~~i ≈~~~~~~...~~...@.###Z...#..~~~ ≈~~~~~~:~..Z.Z)..###..~~~..Z.....#...~~~.###...~~....~~~~~~.# ...~~~...~:~~~~..##.~~~~~~.# ...~~~>###.......<.~~~~~~... ~~≈≈ ~~..####.........~~~~~~.~.. ~~~.###.~~...~i FZ.i ZZ.Z.i5$ ?Z.i. v..   merfolk siren zombie (minion)ZZ 2 faun zombiesZ   skyshark zombie (minion)i3 e8.8 (67ie: iy ) ##)..P~~~~~~.# #..~~~~~~~~~~~P.# ##.~$~...~~P~~~# #.~~~~.....P~~~PP### #.~~~~ #...~~~~.PP.####. .. #).~~~P..P.P..#..~~~~i~ O ~~.. ##.~~~~.# ##.....~~~~~ ~~~.##..~~@~.# #P....~~~~~~ ~≈≈~~~~~~...~~....Z###....#..~~~ ≈≈:.~~~~.~~.Z.Z.Z..###..~~........#...~~~~~~~.###...~ ≈~~~~~~~~~~~~~....~~~~~~.# ...~~Z 2 faun zombies ≈~~~...~:~~~~..##.~~~~~~.# ...~~≈ Z   skyshark zombie (minion)~~~>###.......<.~~~~~~... ~~≈.####..........~..i̓ oZZ.ik Z.Z.i d)   merfolk siren zombie (minion)ZZ 2 faun zombiesZ   skyshark zombie (minion)i} e9.8 (76i i  ##~~P~~~~~. ##).≈P~~~~~~.# #..~~~~~~~~~~~~~P.# ##.~$~...~~P~~~# #......P~~~PP### #.~~~ #...~~~~.PP.####. .. #).~~~P..P.P..#..i R ~~.. ##.~@~~.# ##..... ~~~~.##..~~.Z.# #P....~~~~~ ~~≈≈~~~~~~...~~...Z.###....#..~~~ ≈≈≈:.~~~~.~~..Z.Z)..###..~~ ≈........#...~~~~~~~.###...~ ZZ 2 faun zombies≈~~~~~~~~~~~~~....~~~~~~.# ...~~ Z   skyshark zombie (minion) ≈≈~~~...~:~~~~..##.~~~~~~.# ...~~ ≈~~~~~>###<.~~~~~~... ~~i# s ZYou enter the shallow water.i Z.Z.i uZ~Z.ij \.   merfolk siren zombie (minion)ZZ 2 faun zombiesZ   skyshark zombie (minion)iI 601.4 (8.65Water iR iW   #~~~~.P ##~~~P~~~~~. ##)≈P~~~~~~.# #..~~~~~~~~~~~~~~P.# ##.iE] ~~$~...~~P~~~# #......P~~~PP### #. #...~~~~.PP.####. .. #)@~~~P..P.P..#.. ~~.. ##.~~Z~.####.....~~~~~~~~~.##..~~Z~.# #P....~ ~~~≈≈~~~~~~...~~.....###....≈≈≈~~~~~~:.~~~~.~~.ZZ..)..###..≈........~~~~~.###...≈~~~~~~~~~~~~~....~~~~~~.# ...≈≈~~~...~:~~~~..##.~~~~~~.# ... _Moving in this stuff is going to be slow.i>f AZ.i2k uZ.Z~it =..ix p2.4 (94i~ it ?~~~P~~PPP ~~~~.P #~~~P~~~~~. ##≈~~~~~~P~~~~~~.# #.~~~~~~~~.~~~~~~P.# ##.~~~~~$~...~~P~~~# #.~.........P~~~PP### #.i  #@..~~~~.PP.####. .. #).Z~~P..P.P..#.. ~~.. ##.~~~~.####..... ≈~~~~~.##..~~Z..# #P....~~~~≈≈~~~~~~...~~...Z.###....≈≈≈~~~~~~:.~~~~.~~.Z...)..###..≈~~~~~........~~~~~~~~~~~~.###..≈~~~~~~~~~~~~~....~~~~~~.# ...i] KZ.i Z.Z~Z.i i i3.4 (10.6)3i3 ii$ ~~~~~~~.##?~~~P~~PPP  ~~~.P. ~~P ##≈~~~~~~P~~~~~~.# ~~~.~~~~~~P.# ##.~~~~$~...~~P~~~# io) ~......@..P~~~PP### ~~..###.Z.~~~~.PP.####~.. #).~~~P..P.P..#.. ~~.. ##.~Z~~.####.....~~##..~~Z..# #P....~~~~~≈≈~~~~~~...~~...Z.###....#..~≈≈:.~~~~.~~.....)..###~........#.~~~~~##i1 KZ~i5 Z.Z.Z.iA 9.iF f4.4 (112inN i| ,~.##~?~~~P~~PPP~.P. ~P~~~~~. ~≈~~~~~~P~~~~~~.# #~.~~~~~~P.# ##~$~...~~P~~~# #.~...P~~~PP### #.~..###ZZ.~~~..PP.####.~.. #).~~~P..P.P..#..~~~.. ##.~~Z~.####..... ~≈~.##..~~Z..# #P.... i R~≈~~~≈≈~~~~~~...~~.....###....#.. ~≈≈≈≈≈~~~~~~:.~~~~.~~.....)..### ~≈≈≈~~~~~~~~.#≈~.###i9 <Z~i֝ ;Z.iާ i f5.4 (121i: ~~~~~~~~~≈~~~~~~P~~~~~~~~~i ..~~...~~~P~P# ~~~~~~~~~~~~~~.##~~~~~~~?~~~P~~PPPH~~~~~~~.P ~~~~~~~~~~P~~~~~. ~~~~≈~~~~~~P~~~~~~.# ~~~~~~~~~.~~~~~~P.# #i .~~~~~~@~...~~P~~~# ##~~.........P~~~PP### #.~~~..###ZZ.~~~..PP.####~~... #).~~~P..P.P..#. ~~~~.. ##.~Z~~.####..... ~~≈~~~~~~~~~~~.##..~Z...# #P....~ H   manticore (asleep)~≈~~~≈≈~~~~~~...~~.....###....   merfolk siren zombie (minion)~≈≈≈≈≈~~~~~~:.~~~~.~~.....)..### ZZ 2 faun zombies ~~≈≈≈........Z   skyshark zombie (minion)ii  You encounter a manticore.i}<Z~ibAZ.i ?Z~i+c., ally target)i/m6.4 (130 _iQ8\~~~~~~?~~~~~~~~~~~~~~~~~~~~~~~i5=~~ _You see here 17 gold pieces.idossy the Fighter~..~~...~~~P~P#Revenant of Kikubaaqudgha ******~~~~~~~~~~~~~~.##Health: 129/129 ========================~~~~~~~?~~~P~~PPPMagic: 23/23 ========================H~~~~~~~~~~~~~~.P.AC: 12iߪStr: 13Doom: 13%~**~~~~~~~~~P~~~~~.EV: 18Int: 19~~~**~~~~~~P~~~~~~.#SH: 0Dex: 9~~~~~**~~~.~~~~~~P.# # XL: 15 Next: 79% Place: Shoals:2.~~~~~~@~...~~P~~~# # Noise: ---------  Time: 28606.4 (0.0)#~~......Z..P~~~PP### # a) +3 scimitar (protect) {d:24 protect} .~~~..###Z..~~~..PP.#### Throw: 14 boomerangs {d:19} ~~~... #).~~~P..P.P..#. Zot (10120) Memories (5) ~~~;40m... ##.ZZ~~.####..... ~~≈~~~~~~~~~~~.##..~~...# #P....~ H   manticore (asleep, ally target) ~~≈~~~≈≈~~~~~~...~~.....###....#. Z   merfolk siren zombie (minion) ~~≈≈≈≈≈~~~~~~:.~~~~.~~.....)..### ZZ 2 faun zombies (minion) ~~≈≈≈~~~~~~~~~~~~~~~~~~........#. Z   skyshark zombie (minion) _You encounter a manticore. _You see here 17 gold pieces.  Throw: 14 boomerangs {d:19}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a manticore (asleep, ally target, 98% to hit)i>dossy the Fighter~..~~...~~~P~P#Revenant of Kikubaaqudgha ******~~~~~~~~~~~~~~.##Health: 129/129 ========================~~~~~~~?~~~P~~PPPMagic: 23/23 ========================(~~~~~~~~~~~~~~.P.AC: 12Str: 13Doom: 13%~((~~~~~~~~~P~~~~~.iCEV: 18Int: 19~~~((~~~~~~P~~~~~~.#SH: 0Dex: 9~~~~~((~~~.~~~~~~P.# # XL: 15 Next: 79% Place: Shoals:2.~~~~~~@~...~~P~~~# # Noise: ---------  Time: 28606.4 (0.0)#~~......Z..P~~~PP### # a) +3 scimitar (protect) {d:24 protect} .~~~..###Z..~~~..PP.#### Throw: 14 boomerangs {d:19} ~~~... #).~~~P..P.P..#. Zot (10120) Memories (5) ~~~... ##.ZZ~~.####..... ~~≈~~~~~~~~~~~.##..~~...# #P....~ HIK39;49m   manticore (asleep, ally target) ~~≈~~~≈≈~~~~~~...~~.....###....#. Z   merfolk siren zombie (minion) ~~≈≈≈≈≈~~~~~~:.~~~~.~~.....)..### ZZ 2 faun zombies (minion) ~~≈≈≈~~~~~~~~~~~~~~~~~~........#. Z   skyshark zombie (minion)Throw: 14 boomerangs {d:19}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a manticore (asleep, ally target, 98% to hit)  You throw a boomerang.  The boomerang completely misses the manticore.iH~~~≈~~iC~HiZ.Z~Z.Z~iFZ.i..Hwandering, ally target)im7.4 (119 _i~~~~~~~~~P~~~~~~~~~~~P~~~~~≈~~~~~~P~~~i{ ~~~~~~~~~~~~~iWdossy the Fighter~..~~...~~~P~P#Revenant of Kikubaaqudgha ******~~~~~~~~~~~~~~.##Health: 129/129 ========================~~~~~~~?~~~P~~PPPMagic: 23/23 ========================~~~~~~~~~~~~~~~.P.AC: 12Str: 13Doom: 13%i H*~~~~~~~~~~P~~~~~.EV: 18Int: 19~~**≈~~~~~~P~~~~~~.#SH: 0Dex: 9~~~~**~~~~.~~~~~~P.# # XL: 15 Next: 79% Place: Shoals:2.~~~~~*@Z...~~P~~~# # Noise: ---------  Time: 28607.4 (0.0)#~~....Z....P~~~PP### # a) +3 scimitar (protect) {d:24 protect} .~~~..###...~~~..PP.#### Throw: 14 boomerangs {d:19} ~~~... #ZZ~~~P..P.P..#. Zot (10119) Memories (5) ~~~...  J4m##.~~~~.####..... ~~≈~~~~~~~~~~~.##..~....# #P....~ H   manticore (wandering, ally target) ~~≈~~~≈≈~~~~~~...~~.....###....#. Z   merfolk siren zombie (minion) ~~≈≈≈≈≈~~~~~~:.~~~~.~~.....)..### ZZ 2 faun zombies (minion) ~~≈≈≈~~~~~~~~~~~~~~~~~~........#. Z   skyshark zombie (minion)You throw a boomerang. _The boomerang completely misses the manticore.Throw: 14 boomerangs {d:19}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a manticore (wandering, ally target, hasn't noticed you, 77% to hit)iȸdossy the Fighter~..~~...~~~P~P#Revenant of Kikubaaqudgha ******~~~~~~~~~~~~~~.##Health: 129/129 ========================~~~~~~~?~~~P~~PPPMagic: 23/23 ========================~~~~~~~~~~~~~~~.P.AC: 12Str: 13Doom: 13%H(~~~~~~~~~~P~~~~~.iEV: 18Int: 19~~((≈~~~~~~P~~~~~~.#SH: 0Dex: 9~~~~((~~~~.~~~~~~P.# # XL: 15 Next: 79% Place: Shoals:2.~~~~~(@Z...~~P~~~# # Noise: ---------  Time: 28607.4 (0.0)#~~....Z....P~~~PP### # a) +3 scimitar (protect) {d:24 protect} .~~~..###...~~~..PP.#### Throw: 14 boomerangs {d:19} ~~~... #ZZ~~~P..P.P..#. Zot (10119) Memories (5) ~~~... ##.~~~~.####..... ~~≈~~~~~~~~~~~.##..~.Pom...# #P....~ H   manticore (ally target) ~~≈~~~≈≈~~~~~~...~~.....###....#. Z   merfolk siren zombie (minion) ~~≈≈≈≈≈~~~~~~:.~~~~.~~.....)..### ZZ 2 faun zombies (minion) ~~≈≈≈~~~~~~~~~~~~~~~~~~........#. Z   skyshark zombie (minion)Throw: 14 boomerangs {d:19}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a manticore (wandering, ally target, hasn't noticed you, 77% to hit)  You throw a boomerang. The boomerang hits the manticore!  The manticore is lightly wounded.iQH~~~~~.i$M~Hik Z)Z~Z.Z.ie"8.i'l8.4 (18 _i3~~~~~~~~~?~~~P~~~~~~~~~~~~~~~~~~P~~Z~~.~~~~~~~~~~~~~~~~~~i8i dossy the Fighter...~~...~~~P~P#Revenant of Kikubaaqudgha ******~~~~~~~~~~~~~~.##Health: 129/129 ========================~~~~~~~?~~~P~~PPPMagic: 23/23 ========================~~~~~~~~~~~~~~~.P.AC: 12Str: 13Doom: 13%~~~~~~~~~~~~P~~~~~.EV: 18Int: 19~H**≈~~~~~~P~~~~~~.#SH: 0iq Dex: 9~~~~***Z~~.~~~~~~P.# # XL: 15 Next: 79% Place: Shoals:2.~~~~~Z@~...~~P~~~# # Noise: ---------  Time: 28608.4 (0.0)#~~.........P~~~PP### # a) +3 scimitar (protect) {d:24 protect} .~~~..###ZZ.~~~..PP.#### Throw: 14 boomerangs {d:19} ~~~... #).~~~P..P.P..#. Zot (10118) Memories (5) ~~~... ##.~~~~.####..... ~~≈~~~~~~~~~~~.##..~....# #P....~ H   manticori e (ally target) ~~≈~~~≈≈~~~~~~...~~.....###....#. Z   merfolk siren zombie (minion) ~~≈≈≈≈≈~~~~~~:.~~~~.~~.....)..### ZZ 2 faun zombies (minion) ~~≈≈≈~~~~~~~~~~~~~~~~~~........#. Z   skyshark zombie (minion)You throw a boomerang. The boomerang hits the manticore! _The manticore is lightly wounded.  Throw: 14 boomerangs {d:19}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a manticore (lightly wounded, ally target, 77% to hit)i! dossy the Fighter...~~...~~~P~P#Revenant of Kikubaaqudgha ******~~~~~~~~~~~~~~.##Health: 129/129 ========================~~~~~~~?~~~P~~PPPMagic: 23/23 ========================~~~~~~~~~~~~~~~.P.AC: 12Str: 13Doom: 13%~~~~~~~~~~~~P~~~~~.EV: 18Int: 19~H((≈~~~~~~P~~~~~~.#SH: 0Dex: 9~~~~(((Z~~.~~~~~~P.# # XL: 15 Next: 79% Place: Shoals:2.~~~~~Z@~...~~P~~i ~# # Noise: ---------  Time: 28608.4 (0.0)#~~.........P~~~PP### # a) +3 scimitar (protect) {d:24 protect} .~~~..###ZZ.~~~..PP.#### Throw: 14 boomerangs {d:19} ~~~... #).~~~P..P.P..#. Zot (10118) Memories (5) ~~~... ##.~~~~.####..... ~~≈~~~~~~~~~~~.##..~....# #P....~ H   manticore (ally target) ~~≈~~~≈≈~~~~~~...~~.....###....#. Z   merfolk siren zombie (minion) ~~≈≈≈≈≈~~~~~~:.~~~~.~~.....)..### ZZ 2 faun zombies (miii nion) ~~≈≈≈~~~~~~~~~~~~~~~~~~........#. Z   skyshark zombie (minion)Throw: 14 boomerangs {d:19}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a manticore (lightly wounded, ally target, 77% to hit)  You throw a boomerang.  The boomerang hits the manticore and shatters for extra damage!i-k O~~~~~Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a manticore (lightly wounded, ally target, 77% to hit)  You throw a boomerang.  The boomerang hits the manticore and shatters for extra damage!  The manticore is heavily wounded.i>t ````, skewered)The manticore flicks its tail.i AZ.i Z~Z.Z.iQ~~~~ i ~==9.4 (137iv~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~H~~i~~~~~~~~~~~~~~~~~ _The volley of spikes skewers your skyshark zombie!im O...~~...~~~P~P#~~~~~~~~~~~~~~~.##~~~~~~~~?~~~P~~PPP~~~~~~~~~~~~~~~.P.~~~~~~~~~~~~~P~~~~~.i ~H~~≈~Z~~~~.#.~~~~~Z~~~~.~~~~~~P.##.~~~~~.$~...~~P~~~#  #~~...@.ZZ..P~~~PP### ..~~~..###...~~~..PP.##~~~~... #).~~~P..P.P..~~~... ##.~~~~.####...~~≈~~~~~~~~~~~.##..~....# #P~≈~~~≈≈~~~~~~...~~.....###....#~≈≈≈~~:.~~~~.~~.....)..##~≈≈≈~~~~~~~~~.~~~~~~~~........≈~~~~~~~.##ip 3..i ````  The manticore flicks its tail.The volley of spikes skewers you!i#p %Z.it i\| zZ.Z~i- K~~.~i 14---106Barbs i ~~~~~~~?~~~P~~~~~~~~~~~~~~~~~i ~~~~~~~~~~~~~~~i _Barbed spikes become lodged in your body. _You take 15 damage, and have 114/129 hp.i,Y c  Casting: Martyr's Knell (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iX  ...~~...~~~P~P#  dossy the Fighter ~~~~~~~~~~~~~~~.##  Revenant of Kikubaaqudgha ****** ~~~~~~~~?~~~P~~PPP  Health: 114/129 =====================--- ~~~~~~~~~~~~~~~~.P.  Magic: 22/23 ======================-- ~~~~~~~~~~~~~P~~~~~.  AC: 12Str: 13Doom: 13% ~~H~~≈~Z~~~~P~~~~~~.#  EV: 18iInt: 19 .~~**Z~~~~~.~~~~~~P.#  SH: 0Dex: 9 #.~~~**.$~...~~P~~~#  XL: 15 Next: 79% Place: Shoals:2 #~~...@ZZ...P~~~PP###  Noise: ==-------  Time: 28610.4 (0.0) ..~~~..###...~~~..PP.### a) +3 scimitar (protect) {d:24 protect}  ~~~~... #).~~~P..P.P..# Throw: 13 boomerangs {d:19}  ~~~~... ##.~~~~.####.... Zot (10116) Memories (5) Barbs  ~~≈~~~~~~~~~~~.##..~....# #P.... ~~~≈~~~≈≈~~~~~~...~~.....###....# H   manticore (ally target) ~~~≈≈≈≈≈~~~~~~:.~~~~.~~.....)..## Z   merfolk sirieen zombie (minion) ~~~≈≈≈~~~~~~~~~.~~~~~~~~........# ZZ 2 faun zombies (minion) ~~≈≈≈≈~~~~~~~~~~~~~~~~~~~~~~~~.## Z   skyshark zombie (minion, skewered) _You take 15 damage, and have 114/129 hp.  Casting: Martyr's Knell (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a manticore (heavily wounded, ally target, chance to affect: 33%)i-y...~~...~~~P~P#dossy the Fighter~~~~~~~~~~~~~~~.##Revenant of Kikubaaqudgha ******~~~~~~~~?~~~P~~PPPHealth: 114/129 =====================---~~~~~~~~~~~~~~~~.P.Magic: 22/23 ======================--i,~~~~~~~~~~~~~~P~~~~~.AC: 12Str: 13Doom: 13%~~*~~≈~Z~~~~P~~~~~~.#EV: 18Int: 19.~~~~Z~~~~~.~~~~~~P.#SH: 0Dex: 9#.~~~.~.$~...~~P~~~#XL: 15 Next: 79% Place: Shoals:2#~~...@ZZ...P~~~PP###Noise: ==-------  Time: 28610.4 (0.0)..~~~..###...~~~..PP.### a) +3 scimitar (protect) {d:24 protect} ~~~~... #).~~~P..P.P..# Throw: 13 boomerangs {d:19} ~~~~... ##.~~~~.####.i *... Zot (10116) Memories (5) Barbs ~~≈~~~~~~~~~~~.##..~....# #P.... ~~~≈~~~≈≈~~~~~~...~~.....###....# H   manticore (ally target) ~~~≈≈≈≈≈~~~~~~:.~~~~.~~.....)..## Z   merfolk siren zombie (minion) ~~~≈≈≈~~~~~~~~~.~~~~~~~~........# ZZ 2 faun zombies (minion) ~~≈≈≈≈~~~~~~~~~~~~~~~~~~~~~~~~.## Z   skyshark zombie (minion, skewered) _You take 15 damage, and have 114/129 hp.  Casting: Martyr's Knell (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a manticore (heavily wounded, ally target, chance to affect: 33%)iX weak, ally target, soul-sp…)ZZZ 4 zombies (minion, 1 skewered)*   soul wisp (summoned) ~~≈≈≈≈~~~~~~~~~~~~~~~~~~~~~~~~.##  Casting: Martyr's Knell (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineiK^Aim: a manticore (heavily wounded, ally target, chance to affect: 33%)  A fragment of the manticore's soul is dislodged from its body.i ~HThe manticore looks weaker.iZ.~ZZ~iQ?Z.iI  *v..vYour orb unleashes a flurry of shooting stars!i7--1.4 (15-Star i6~~~~~~~~?~~~~~~~~~~~~~~~~~~~~~~~ih~~~~~~~~~~~i" _Your soul wisp closely misses the manticore.You regained 3 hp, and now have 117/129 hp. _You now have 22/23 mp.i The barbs in your skin will harm you if you move. Continue? Y - Yes  N - NoiE:iU...~~...~~~P~P#dossy the Fighter~~~~~~~~~~~~~~~.##Revenant of Kikubaaqudgha ******~~~~~~~~?~~~P~~PPPHealth: 117/129 =====================---~~~~~~~~~~~~~~~~.P.Magic: 22/23 ======================--~~~~~~~~~~~~~P~~~~~.AC: 12Str: 13Doom: 13%~~~*~≈~~~~~~P~~~~~~.#EV: 18ic[Int: 19.~~HZ~Z~~~~.~~~~~~P.#SH: 0Dex: 9#.~~~.vZZ~...~~P~~~#XL: 15 Next: 79% Place: Shoals:2#~~...@.....P~~~PP###Noise: ---------  Time: 28611.4 (0.0)..~~..v###...~~~..PP.### a) +3 scimitar (protect) {d:24 protect} ~~~~... #).~~~P..P.P..# Throw: 13 boomerangs {d:19} ~~~~... ##.~~~~.####.... Zot (10115) Memories (5) Barbs -Star ~~≈~~~~~~~~~~~.##..~....# #P.... ~~~≈~~~≈≈~~~~~~...~~.....###....# H   manticore (weak, ally target, soul-sp…)~~~≈≈≈≈≈~~~~~~:.~~~~.i_T~~.....)..## ZZZZ 4 zombies (minion, 1 skewered) ~~~≈≈≈~~~~~~~~~.~~~~~~~~........# *   soul wisp (summoned) ~~≈≈≈≈~~~~~~~~~~~~~~~~~~~~~~~~.##The manticore looks weaker.  Your orb unleashes a flurry of shooting stars! _Your soul wisp closely misses the manticore.You regained 3 hp, and now have 117/129 hp. _You now have 22/23 mp.Okay, then.icig. _i Gv○iܧ Jv○i@ 7.iͻ ````  Your orb unleashes a flurry of shooting stars! _Your soul wisp closely misses the manticore.  You regained 3 hp, and now have 117/129 hp. _You now have 22/23 mp.The manticore flicks its tail.iE Z.The volley of spikes misses you.Your skyshark zombie bites the manticore!i\J Z$○vv○iV °°.@° Your skyshark zombie tail-slaps the manticore. x2i@[ 20===2.4 (14i e ~~~~~~~?~~~°Z~~~~.~~...~~°~..°~~~~~~~ij _Your soul wisp touches the manticore but does no damage. _You regained 3 hp, and now have 120/129 hp.i<Kv○i ~The shooting star hits the manticore!  You kill the manticore!ifZ   merfolk siren zombie (minion) 2 faun zombies (minion)Z   skyshark zombie (minion, skewered)*   soul wisp (summoned)i3 1○i9 ~Z~Z~*i> S○viMI W°....iQ 2=80--33iz iʌ R~~~~~~~~~°~~~~~~~~ _Kikubaaqudgha accepts your kill. _You regained 2 hp, and now have 122/129 hp.i0Kv○iv6~Z°Z~*○viQ°~~°)5=--42°°~iFW _You carefully extract the barbed spikes from your body. _You regained 3 hp, and now have 125/129 hp.iTiY3i4bCv○ifK.*ij v○8=3==1i/qi%v{ _You start resting. Magic restored.  HP restored.i|°~~.°~..inv○5.*i@○vi`°°~~i#9=6.4 (20 _ilI°°iݒ _Health restored: 129; MP restored: 23iJi3iO○vi6 D○viV Y09i i! ○ _You start waiting.i) i. X8iy@ k==7iF i] c _Your shooting star dissipates.i ..~..~~.~~~.~.....20.4 (4=6 _Your orb has finished recharging its magic.i3i i@X5iiiCX4irX3iiiX2i i' X1i" X0i' i; Z099i? iL X8iP ik § _You start waiting.i7r iv X7i X6i i< i X5i@ i X4i^ i X3i X2i i[ X1i0 i X0i i o89i i_ X8i X7i&' ir9 i> P6iB X5iAF ieY X4i@^ iVj in X3ir n2iG iH X1i iؒ X0i Y79i i X8iL i i X7i$ X6iV i X5i ie i> X4i i3 X3i i X2i& X1iJ i' i+ X0i8 i< Y69iF iK X8iW i[ X7i h X6ik i5x X5i| i X4i4 i- ij X3i i^ X2i iи X1i X0id i i Y59i1 i X8ix i X7i# iZ X6i i# X5i5 X4i6: iI X3iM ia if X2io i/t X1i{ i X0i% i Y49i i X8i" i: X7i r _Your soul wisp disappears in a puff of smoke!i ~~~~~~~m~~~~~~ZZZ~...~~~~~..~~~m   water nymph (wandering)   merfolk siren zombie (minion)~~~~~~~ZZ 2 faun zombiesZ   skyshark zombie (minion)i x79.4 (59.0)Z$i˽ Z~Z.Z~Z~i hmmally target)i g80.4 (606ik i \ _You encounter a water nymph.i~   i Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i{niriziu~ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)iiAiiF _Unknown command.i^S ...~~...~~~P~P#~.##~?~~~P~~PPP~.P.~m~P~~~~~.~Z~~~~~~P~~~~~~.#~Z~~~.~~~~~~P.# #.~~~Z~~$~...~~P~~~# #~~.Z.P~~~PP###.~~~..###...~~~..PP.~...# #).~~~P..P.P..~..###.~~~~.#### ~~≈~.##..~....# #P  ~~~≈~~~≈≈~~~~~~...~~.....###....~≈≈≈≈≈~~~~~~:..~~~.~~.....)..~≈≈≈~~~.~≈≈≈≈~.iC~miZ~Z.Z≈iuir1.4 (1.0)5 _iivi  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i ~mYou call forth a shade to shield your allies.i Z~Z~Z~i) vv~..~~~W ~W   martyred shade (summoned)ZZ 4 zombies (minion, sheltered) ~~~≈≈≈≈~~~~~~~~~~~~~~~~~~~~~~~~.#Your orb unleashes a flurry of shooting stars!  Your skyshark zombie bites the water nymph!  Your skyshark zombie tail-slaps the water nymph.i 19-----24-Star ii _Your skyshark zombie misses the water nymph. _You now have 19/23 mp.iǗc  Casting: Martyr's Knell (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i ...~~...~~~P~P#  dossy the Fighter ~~~~~~~~~~~~~~~~.##  Revenant of Kikubaaqudgha ****** ~~~~~~~~~?~~~P~~PPP  Health: 129/129 ======================== ~~~~~~~~~~~~~~~~~.P.  Magic: 18/23 ==================------ ~~~~~~~~~~~~~~P~~~~~.  AC: 12Str: 13Doom: 13% i~~~~Z~≈Z~~~~~P~~~~~~.#  EV: 18Int: 19 ~~~mZZ~~~~~~.~~~~~~P.#  SH: 0Dex: 9 #.~**~v~$~...~~P~~~#  XL: 15 Next: 80% Place: Shoals:2 #~~.v@......P~~~PP###  Noise: ---------  Time: 28682.4 (0.0) ~..~~~W.###...~~~..PP.## a) +3 scimitar (protect) {d:24 protect}  ~~~~~...# #).~~~P..P.P.. Throw: 13 boomerangs {d:19}  ~~~~~~..###.~~~~.####... Zot (10044) Memories (5) -Star  ~~≈~~~~~~~~~~~.##..~....# #P...  ~~~≈~~~≈≈~~~~~~...~~.....###.... m   water nymph (ally target) ~~~~≈≈≈≈≈~~~~~~:.~~~~.~~.....)..#7m W   martyred shade (summoned) ~~~~≈≈≈~~~~~~~~~~~~~~~~~~........ ZZZZ 4 zombies (minion, sheltered) ~~~≈≈≈≈~~~~~~~~~~~~~~~~~~~~~~~~.# _Your skyshark zombie misses the water nymph. _You now have 19/23 mp.Casting: Martyr's Knell (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linei...~~...~~~P~P#dossy the Fighter~~~~~~~~~~~~~~~~.##Revenant of Kikubaaqudgha ******~~~~~~~~~?~~~P~~PPPHealth: 129/129 ========================~~~~~~~~~~~~~~~~~.P.Magic: 18/23 ==================------~~~~~~~~~~~~~~P~~~~~.AC: 12iStr: 13Doom: 13%~~~~Z~≈Z~~~~~P~~~~~~.#EV: 18Int: 19~~~*ZZ~~~~~~.~~~~~~P.#SH: 0Dex: 9#.~~~~v~$~...~~P~~~#XL: 15 Next: 80% Place: Shoals:2#~~.v@......P~~~PP### Noise: ---------  Time: 28682.4 (0.0)~..~~~W.###...~~~..PP.## a) +3 scimitar (protect) {d:24 protect} ~~~~~...# #).~~~P..P.P.. Throw: 13 boomerangs {d:19} ~~~~~~..###.~~~~.####... Zot (10044) Memories (5) -Star ~~≈~~~~~~~~~~~.##..~....# #P...~~~≈~~~≈≈~~~~~~...~~.....###.... m   water nymph (ally target) m~~~~≈≈≈≈≈~~~~~~:.~~~~.~~.....)..# W   martyred shade (summoned) ~~~~≈≈≈~~~~~~~~~~~~~~~~~~........ ZZZZ 4 zombies (minion, sheltered) ~~~≈≈≈≈~~~~~~~~~~~~~~~~~~~~~~~~.# _Your skyshark zombie misses the water nymph. _You now have 19/23 mp.Casting: Martyr's Knell (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineix weak, ally target, soul-…)*   soul wisp (summoned) _You now have 19/23 mp.  Casting: Martyr's Knell (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineA fragment of the water nymph's soul is dislodged from its body.iz<v○v○i@~Z~Z~Z○viD*○viMo°°°miQe3.4 (13ikR°°i8p _The water nymph looks weaker. The water nymph flows with the water. _You now have 18/23 mp.iti...~~...~~~P~P#dossy the Fighter~~~~~~~~~~~~~~~~.##Revenant of Kikubaaqudgha ******~~~~~~~~~?~~~P~~PPPHealth: 129/129 ========================~~~~~~~~~~~~~~~~~.P.Magic: 18/23 ==================------~~~~~~~~~~~~~~P~~~~~.AC: 12Str: 13Doom: 13%~~~~~~≈~~~~~~P~~~~~~.#EV: 18Int: 19i[~~~*ZZ°Z~~~~.~~~~~~P.#SH: 0Dex: 9#.~Zv~°~$~...~~P~~~#XL: 15 Next: 80% Place: Shoals:2#~v.°@......P~~~PP### Noise: ---------  Time: 28683.4 (0.0)~..~~~W.###...~~~..PP.## a) +3 scimitar (protect) {d:24 protect} ~~~~~*..# #).~~~P..P.P.. Throw: 13 boomerangs {d:19} ~~~~m~..###.~~~~.####... Zot (10043) Memories (5) -Star ~~≈~~~~~~~~~~~.##..~....# #P...~~~≈~~~≈≈~~~~~~...~~.....###.... m   water nymph (weak, ally target, soul-…)~~~~≈≈≈≈≈~~~~~~:.~~~~.~~.....)..# Wm   martyred shade (summoned) ~~~~≈≈≈~~~~~~~~~~~~~~~~~~........ ZZZZ 4 zombies (minion, sheltered) ~~~≈≈≈≈~~~~~~~~~~~~~~~~~~~~~~~~.# *   soul wisp (summoned) _You now have 18/23 mp.Throw: 13 boomerangs {d:19}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water nymph (moderately wounded, weak, ally target, soul-splintered, 59%to hit)i...~~...~~~P~P#dossy the Fighter~~~~~~~~~~~~~~~~.##Revenant of Kikubaaqudgha ******~~~~~~~~~?~~~P~~PPPHealth: 129/129 ========================~~~~~~~~~~~~~~~~~.P.Magic: 18/23 ==================------~~~~~~~~~~~~~~P~~~~~.AC: 12Str: 13Doom: 13%~~~~~~≈~~~~~~P~~~~~~.#EV: 18Int: 19~~~*ZZ°Z~~~~.~~~~~~P.#SH: 0iCDex: 9#.~Zv~°~$~...~~P~~~#XL: 15 Next: 80% Place: Shoals:2#~v.°@......P~~~PP### Noise: ---------  Time: 28683.4 (0.0)~..~~~W.###...~~~..PP.## a) +3 scimitar (protect) {d:24 protect} ~~~~~...# #).~~~P..P.P.. Throw: 13 boomerangs {d:19} ~~~~m~..###.~~~~.####... Zot (10043) Memories (5) -Star ~~≈~~~~~~~~~~~.##..~....# #P...~~~≈~~~≈≈~~~~~~...~~.....###.... m   water nymph (weak, ally target, soul-…)~~~~≈≈≈≈≈~~~~~~:.~~~~.~~.....)..# W   martyred shade (summoned) ~~~~≈≈≈~~~~~~~~~~~~~~~~~~........ ZZZzmZ 4 zombies (minion, sheltered) ~~~≈≈≈≈~~~~~~~~~~~~~~~~~~~~~~~~.# *   soul wisp (summoned)Throw: 13 boomerangs {d:19}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water nymph (moderately wounded, weak, ally target, soul-splintered, 59%to hit)  Okay, then.ii. _i- ~~~~~~~~~~~~~~~~.##?~~~P~~PPP~~~~~~~~.P.P~~~~~.≈P~#*ZZ°Z~~~~.~~~~~~P #.~Zv~°~$~...~~P~~~# .##~v.°.......P~~~PP###~..~~~W@###...~~~..PP.##~~~~...# #).~~~P..P.P..m~..###.~~~~.####.~~≈~~~~~~~~~~~.##..~....# #P~≈≈..~~.....###. i1 ~~~~≈≈≈≈≈~~~~~~:.~~~~.~~.....)..#~~~~~~~~~~~~........≈~~~~~~~.#≈....i= N○viB ○vm~iE ~Z~ZiI ~Z○v~*iRT  ed, sheltered)The shooting star hits the water nymph!ik 4○i ~Z~~~~~~°.°~~mThe water nymph is severely wounded.i {4.4 (12i 8°iK 6 _The water nymph is knocked back.i:~~~~~~~~~~~~~~~~.##dossy the Fighter~~~~~~~~~?~~~P~~PPPRevenant of Kikubaaqudgha ******~~~~~~~~~~~~~~~~~.P.Health: 129/129 ========================~~~~~~~~~~~~~~P~~~~~.Magic: 18/23 ==================------~~~~~~≈~~~~~~P~~~~~~.#AC: 12Str: 13Doom: 13%i~~~~~~~Z~~~~~~~~~~~P.#EV: 18Int: 19#.*~ZZ~~$~...~~P~~~#SH: 0Dex: 9.##~Z°........P~~~PP### XL: 15 Next: 80% Place: Shoals:2~..~°vW@###...~~~..PP.## Noise: ---------  Time: 28684.4 (0.0)~~~~~~*.# #).~~~P..P.P.. a) +3 scimitar (protect) {d:24 protect} ~~~~~~m.###.~~~~.####... Throw: 13 boomerangs {d:19} ~~≈~~~~~~~~~~~.##..~....# #P... Zot (10042) Memories (5) -Star ~~~≈~~~≈≈~~~~~~...~~.....###.... ~~~~≈≈≈≈≈~~~~~~:.~~~~.~~.....)..# m   water nymph (weak, ally target, soul-…)~~~~≈≈≈~~~~~~~~~~~~~~~~~~........ 37m W   martyred shade (summoned) ~~~≈≈≈≈~~~~~~~~~~~~~~~~~~~~~~~~.# ZZZZ 4 zombies (minion, sheltered) ~~~≈≈≈≈≈~~~~~~~~~~~~~....~~~~~~.# *   soul wisp (summoned, sheltered) _The water nymph is knocked back.  Throw: 13 boomerangs {d:19}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water nymph (severely wounded, weak, ally target, soul-splintered, 59%  to hit)iIX~~~~~~~~~~~~~~~~.##dossy the Fighter~~~~~~~~~?~~~P~~PPPRevenant of Kikubaaqudgha ******~~~~~~~~~~~~~~~~~.P.Health: 129/129 ========================~~~~~~~~~~~~~~P~~~~~.Magic: 18/23 ==================------iT~~~~~~≈~~~~~~P~~~~~~.#AC: 12Str: 13Doom: 13%~~~~~~~Z~~~~~~~~~~~P.#EV: 18Int: 19#.*~ZZ~~$~...~~P~~~#SH: 0Dex: 9.##~Z°........P~~~PP### XL: 15 Next: 80% Place: Shoals:2~..~°vW@###...~~~..PP.## Noise: ---------  Time: 28684.4 (0.0)~~~~~~(.# #).~~~P..P.P.. a) +3 scimitar (protect) {d:24 protect} ~~~~~~m.###.~~~~.####... Throw: 13 boomerangs {d:19} ~~≈~~~~~~~~~~~.##..~....# #P... Zot (10042) Memories (5) -Star ~~~≈~~~≈≈~~~~~~...~~.....###.... ~~~~≈≈≈≈≈~~~~~~:.~~~~.~~.....)..# iO[35mm   water nymph (weak, ally target, soul-…)~~~~≈≈≈~~~~~~~~~~~~~~~~~~........ W   martyred shade (summoned) ~~~≈≈≈≈~~~~~~~~~~~~~~~~~~~~~~~~.# ZZZZ 4 zombies (minion, sheltered) ~~~≈≈≈≈≈~~~~~~~~~~~~~....~~~~~~.# *   soul wisp (summoned, sheltered)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water nymph (severely wounded, weak, ally target, soul-splintered, 59%  to hit)  You throw a boomerang.  The boomerang hits the water nymph and shatters for extra damage.iB○vShift-Dir - straight line  Aim: a water nymph (severely wounded, weak, ally target, soul-splintered, 59%  to hit)  You throw a boomerang.  The boomerang hits the water nymph and shatters for extra damage.  The water nymph is severely wounded.iG°Z~Zi^M°Z~WiS .The shooting star hits the water nymph!!  You kill the water nymph!iw\..(W   martyred shade (summoned)ZZZZ 4 zombies (minion, sheltered)*   soul wisp (summonedi:1○i~*°Zi.~~~~iw1°i }25.4 (121i ~~~~~~~~≈~~~~~~~~°~~~~~~~~~~iN ~~~~~ _Kikubaaqudgha accepts your kill.iH3iWMiSO°ZiwX~Z~*i\X0i+e,ijin9=39irii(X8ii{X7i iX6i&iDT=5iiڿi20=4ii[X3iGiaX2iieX1iij=0i Y29i<i?j § _You start resting.ifi1=8iy)it.X7i3n6iz?inX5ij=4ii$i(X3iJ7 § _Your martyred shade disappears in a puff of smoke!i=i4B2=2iMi9RX1ic`idP0iniJsY19i{ijj=8i҇ _Your soul wisp disappears in a puff of smoke!Magic restored.iI~~~~~~~~?~~~P~~~~~~~~~~~~~~~~~~~~~~~~~~~≈~~~~.~~~~~~~~~~.~~~.i,.Z...~~~~~.Z.~~~~.~~~~~~~~~~~~~~~~:..Z   merfolk siren zombie (minion)~~~~~. 2 faun zombies (minion)~~~~Z   skyshark zombie (minion)i1708.4 (23.0)iq3==9.4 (247 _iY~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~i3m~~~~~ icS_MP restored: 23iib i=g 3iI{ i X6i i֝ X5i ie X4i W _You start waiting.i \~~~?~~~~~~~~~~~~~~~~~~~~.~~~~~~.~~i ~..~.$....~~~~.~~~~~~~~~~~.~~~~~~~~~~iY 213.4 (4.0)i `==3i C~~~~~~~~~~i~ ~~~~~~~ _Your orb has finished recharging its magic.ii  ...~~...~~~P~P# ~.~~~~~~.## ~?~~~P~~PPP ~~~.P. ~~~~~~~~. i .~~~~~≈P.# ~.~~~~~~~~~~.~~~~~~P.#.~~..~.$....~~P~~~# .##~~.ZZ@.....P~~~PP### ...~~.Z.###...~~~..PP.###~~~~~.Z.# #).~~~P..P.P..# ~~~~~...###.~~~~.####.≈~~~~~~##..~....# #P≈~~~....~~.....###..≈≈≈≈≈~~~~~~:..~~~.~~.....)..##~~~~~~~~~.~~~~~~~~.......≈≈≈≈~~~~~~~~~~~.#iO F.Zi\ ~Z.Z.i" i e4.4 (12i 8~i iuS ....~....~~~P~P# .~~~~~~.##?~~~P~~PPP ~~~.P. ~~~~~~~~P .~~~~~≈~~~~~~P~~~~~~~.~~~~~~~~~~.~~~~~~P.# #.iW$....~~P~~~# ##~~..Z......P~~~PP### ...~~.ZZ###...~~~..PP.## #).~~~P..P.P..# ~~~~~...###.~~~~.####  ~~~~~~~~.##..~....# #P....~~~≈≈~~~~~....~~.....###....≈≈:..~~~.~~.....)..#~.........i\JZ.i`7.Zifij`51i}qitif ....~....~~~P~P# ~.~~~~~~.## ~?~~~P~~PPP ~.P. ~P~~~~~. .~~~~~≈~~~~~~P~~~~~~.# ~.~.~~~~~~P.# ##.~~..Z.@....~~P~~~# #.##~~..ZZ.....P~~~PP### #...~~..Z###...~~~..PP.#~~~~~...# #).~~~P..P.P..#.~~~~~...###..~~~.####. ~~≈~.##..~....# #P....~≈~~~≈≈~~~~~....~~.....###....#.≈≈≈≈≈~~~~~~:..~~~.~......)..#≈≈≈~.~.#.iy <Z.i} ~Z.Z.i) A..i `60i i AZ.i i϶ f7.4 (209i@ i߿ @ _You now have 1443 gold pieces (gained 17).i  ....~.# ....~....~~~P~P# .~~~~~~.##?~~~P~~PPP ~~~.P. ~~~~~~~~P .~~~~~≈~~~~~~P~~~~~~.# ~.~~~~~~Z@~~..~~~~~P.# #.~~..ZZ.....~~P~~~# ##~~...Z.....P~~~PP### ...~~...###...~~~..PP.####.# #).~~~P..P.P..# ~~~~~...###..~~~.####.....~~~~~~~~.##.......# #P....~~~~≈≈~~~~~....~~.....###....#.≈≈:..~~~.~......)..###i Z.You enter the shallow water.i, ~Z.Z~is T.....il 9.0 (1.67Water i iw ? _Moving in this stuff is going to be slow.i~~..##.P~~..#  ....~.# ....~....~~~P.P# .~.~~~~~~.##.?~~~P~~PPP ~~..P. ~~~~~~~~~~~~~~P .~~~~~≈~Z@~.~P~~~~~~.# ~.~~~~~~Z~~~..~~~~~P.# #.~~...ZZ....~~P~~~# ##~~.........P~~~PP### ...~~...###...~~~..PP.#### #).~~~P..P.P..# ~~~~~...###..~~~.####.....~~~~~~~~.##.. #P....~~~~≈≈~~~~~....~~.....###....#.i@Z.iKZ.i9.i{c20.66ii(iH CM ##.H..#~~..##.P~~..#  ....~.# ....~....~~~P.P# .~.~~~~~~.##.?~~~P~~PPP i" ~~..P. ~~~~~~~~~@~~~~P .~~~~~≈~Z~~.~P~~~~~~.# ~.~~~~~~ZZZ~..~~~~~P.# #.~~P~~~# .##~~.........P.~~PP### #H   manticore (asleep)~~~~~.##.......i1 @Z~i Z~Z~i Z~Z~Z~i {......, ally target)i b2.24i i/ Z _You encounter a manticore.i ~~... .....  ##.H..#~~..##.P~~..#  ....~.# ....~....~~~P.P# ~.~.~~~~~~.##.~.?~~~P~~PPP i- Z@~~~~~~..P. ~~~~~~~~~~Z.~~P .~~~~~≈~ZZ~.~P~~~~~~.# ~.~~~~~~~~~~..~~~~~P.# #..~P~~~# ##~~.........P.~~PP### ....~...###...~~~..PP.#### #).~~~P..P.P..# ~~~~~...###..~~~.####.....i ?Z~i Z~Z.Z~Z~if P......i b3.82i i iC... ..##..~~... .....  ##.H..#~~..##.P~~..#  ~.# .....P.P# ...~~~~~~.##i.~.@~Z~P~~PPP .Z~~~~~~..P. ~~~~~~~~ZZ~.~~P .~~~~~≈~~~~.~P~~~~~~.# ~.~~~~~~~~~...~~~~~P.# #..~P~~~# ##~~.........P.~~PP### ....~...###...~~~..PP.####....# #).~~~P..P.P..#iCZ~iiZ~Z~Z~Z~ii q401i+i> _You swap places with your merfolk siren zombie.i W _You see here a scroll of amnesia.i`dossy the Fighter~... ..##..Revenant of Kikubaaqudgha ******~~... .....Health: 129/129 ========================iR.~~.. ##.H..##Magic: 23/23 ========================.~~..##.P*~..#AC: 12Str: 13Doom: 13%........*~~~.##EV: 18Int: 19.........*~~P.P#SH: 0Dex: 9~~~~~~...*ZZ~~~~.##XL: 15 Next: 82% Place: Shoals:2~~~~~~.~.@~~~P~~PPPNoise: ---------  Time: 28724.8 (0.0)~~~~~~~~.ZZ~~~~~..P.a) +3 scimitar (protect) {d:24 protect} ~~~~~~~~~~~.~~P~~~~~.Throw: 12 boomerangs {d:19} .~~~~~≈~~~~.~P~~~~~~.#Zot (10001) Memories (5) ~.~~~~~~~~~...~~~~~P.# ##.i~~..........~P~~~# # H   manticore (asleep, ally target).##~~.........P.~~PP### # Z   merfolk siren zombie (minion)....~...###...~~~..PP.#### ZZ 2 faun zombies (minion)~~~~....# #).~~~P..P.P..#. Z   skyshark zombie (minion) _You swap places with your merfolk siren zombie. _You see here a scroll of amnesia.  Throw: 12 boomerangs {d:19}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a manticore (asleep, ally target, 98% to hit)i dossy the Fighter~... ..##..Revenant of Kikubaaqudgha ******~~... .....Health: 129/129 ========================.~~.. ##.H..##Magic: 23/23 ========================.~~..##.P(~..#AC: 12Str: 13Doom: 13%........(~~~.##EV: 18Int: 19ih.........(~~P.P#SH: 0Dex: 9~~~~~~...(ZZ~~~~.##XL: 15 Next: 82% Place: Shoals:2~~~~~~.~.@~~~P~~PPPNoise: ---------  Time: 28724.8 (0.0)~~~~~~~~.ZZ~~~~~..P.a) +3 scimitar (protect) {d:24 protect} ~~~~~~~~~~~.~~P~~~~~.Throw: 12 boomerangs {d:19} .~~~~~≈~~~~.~P~~~~~~.#Zot (10001) Memories (5) ~.~~~~~~~~~...~~~~~P.# ##.~~..........~P~~~# # H   manticore (ally target).##~~.........P.~~PP### # Z   merfolk siren zombie (minion)....~...###...~~~..PP.####i` ZZ 2 faun zombies (minion)~~~~....# #).~~~P..P.P..#. Z   skyshark zombie (minion)Throw: 12 boomerangs {d:19}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a manticore (asleep, ally target, 98% to hit)  You throw a boomerang. The boomerang hits the manticore.  The manticore is lightly wounded.i?fH~~~.izOAZ~i!T~Z.HZ~iX>Z~i`E...idl5.8 (10 _i{lipi5 ... .## .~~... ..##...~~... .....# ##....#~~..##.PH~..#  ~~~~.# .........ZZ~P.P# ~~~~~..##...?Z~~P~~PPP .~Z~~~~~..P. ~~~~~~~~~~~.~~P i .~~~~~≈P~~~~~~.#~.~~~~~~~~~...~~~~~P.# #..~P~~~# ##~~.........P.~~PP### ....~...###...~~~..PP.####i AZ~il Z~Z~i =..i ``  The manticore flicks its tail.The volley of spikes skewers you.i >~~i 6-=69999) Memories (5) Barbs i ik _Barbed spikes become lodged in your body. _You take 3 damage, and have 126/129 hp.ig  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iP Z~You call forth a shade to shield your allies.i"~HConfirm with . or Enter, or press ? or * to list all spells.  You call forth a shade to shield your allies.  Your orb unleashes a flurry of shooting stars!  Your merfolk siren zombie hits the manticore.  Your skyshark zombie bites the manticore!r skyshark zombie tail-slaps the manticori%e but does no damage.i*ivvW .W   martyred shade (summoned)ZZ 4 zombies (minion, sheltered)iq.9=19-----78-Star ij2J~~~~~~~~i5~≈~~~~..P~~~~~~~~i9 _Your skyshark zombie tail-slaps the manticore.  Health restored: 129 _You now have 19/23 mp.i4i The barbs in your skin will harm you if you move. Continue? Y - Yes  N - Noiy i dossy the Fighter... .## .~~Revenant of Kikubaaqudgha ******~... ..##...Health: 129/129 ========================~~... .....#Magic: 19/23 ===================-----.~~.. ##....##AC: 12Str: 13Doom: 13%.~~..##.P~~..#EV: 18Int: 19........HZZ~.##SH: 0Dex: 9.......vv~~~P.P#XL: 15 Next: 82% Place: Shoals:2iɓ ~~~~~....@~Z~~~..##Noise: =--------  Time: 28727.8 (0.0)~~~~~~.W.?~Z~P~~PPPa) +3 scimitar (protect) {d:24 protect} ~~~~~~~~.~~.~~~~..P.Throw: 12 boomerangs {d:19} ~~~~~~~~~~~.~~P~~~~~.Zot (9998) Memories (5) Barbs -Star .~~~~~≈~~~~..P~~~~~~.#~.~~~~~~~~~...~~~~~P.# # H   manticore (ally target)#.~~...........P~~~# # W   martyred shade (summoned).##~~.........P.~~PP### # ZZZ 33mZ 4 zombies (minion, sheltered)....~...###...~~~..PP.####Your skyshark zombie bites the manticore!  Your skyshark zombie tail-slaps the manticore but does no damage. _Your skyshark zombie tail-slaps the manticore.  Health restored: 129 _You now have 19/23 mp.Okay, then.i; ia . _i  e but does no damage. _Your skyshark zombie tail-slaps the manticore.  Health restored: 129 _You now have 19/23 mp.The shooting star hits the manticore!!i;V4○izZ v○The manticore is severely wounded.Z~idf†  The manticore is severely wounded.  The manticore is knocked back.  Your merfolk siren zombie closely misses the manticore.  Your skyshark zombie bites the manticore!  Your skyshark zombie tail-slaps the manticore!  The manticore dies!iNj@○viKr°°°W   martyred shade (summoned)Z   merfolk siren zombie (minion, shelter…). 2 faun zombies (minion, sheltered)Z   skyshark zombie (minion, sheltered)iJz 3-8.8 (17 _Kikubaaqudgha accepts your kill.i,°°°~~~~.W.?~~~~~~~~~~~~~~~~~~~~i]i _Your Throwing skill increases to level 6!i"xMv○i|~ZW.~Z○i4uv~ZiWc°....iC-96 _i ~°~~~~~~~~~~P~~~~~~~~~~~~~~.~~P~~~~~≈~~~~..P~~~~~~~~~~iiS○vi~Zv○i2x†°°...ia305iQ~~°~~~°Z~~~~~~...?Z~~P~~~~~~~~~~i ~~~~~~~..P~~.....~~~~i;P○vi@Gv○i Hm..°..iLl14iDQ~~~~~~~~~~~~~~~~~...~.~~~~~~~~~~~..~~~~~~~~ioUw _You carefully extract the barbed spikes from your body.i,?i3inLv○iBv○i 20=3iq'i<iAi.FiSX2i` ○ _You start resting.i,gikX1iXiX0iiݞk=89iiH1=8iiX7iNiX6iiX5i5j=4iiYidX3i 2=2i]ii}$X1iY; § _Your shooting star dissipates.iAiFX0iEJiMY79i^icj=8io _Your martyred shade disappears in a puff of smoke!Magic restored.~~~~~..##..§..Z~~.......~~~~..§?Z~~P~~.~~.......~~~...~~~~~...~P~~.~~≈~~~...P~~~.~~~~~~~~Z   merfolk siren zombie (minion).Z 2 faun zombies (minion)Z   skyshark zombie (minion)ix.476.0).§i|3==8.8 (177 _i=~~~...§Z~~~~~~~~i9~~~~~~~~~~~ _MP restored: 23i###.......<i G.Zi .Z.ZZ.i C.Zi| I~~~i i5.8 (10.0)0i iK .~~~.~~P~~~~~.~.~~~~~≈~~~~..P~# ..~~~~~~~~~...~~~~~P~.#.~~...........P..~# .##~~.ZZ......P.~.PP###...~..Z###...~~~..PP.~~~~..Z.# #).~~~P..P.P.~...###..~~~.####.iP ~~≈~~~~@.##.......# #P~≈≈.........###. ~~~~~≈≈≈≈≈~~~~~~:..~...~......)~~~.~~~~..~~~~~~~~.....≈~~~~~~..~~~~~~~~≈~~~.........:......##≈≈≈≈≈~~~~.>###.< ≈≈≈≈≈≈≈~~~~..#.i\ C.Zi` .Z.Z.Zioj iGn g6.8 (1159it i ~.~~~~~≈~~~~..P~# ..~~~~~~~~~...~~~~~P~.#.~~...........P..~# .##~~.........P.~.PP###...~.ZZ###...~~~..PP.~~~~...Z# #).~~~P..P.P.~.Z.###..~~~.####.~~≈~~~i 1~..##.......# #P~≈≈.........###. ~~~~~≈≈≈≈≈~~~~~~:..~...~......)~~~.~~~~..~~~~~~~~.....≈~~~~~~..~~~~~~~~≈~~~.........:......##≈≈≈≈≈~~~~.>###.< ≈≈≈≈≈≈≈~~~~..####. ~~~~~~≈≈~~~~.###.~~...~~~~~iV C.Zin .Z.Z.Zi H~~~iR f7.8 (128i a~~~~~~~~~~~~~~~~~~~~~~i m~~~..~~~~~~~~~iC  ..~~~~~~~~~...~~~~~P~.#.~~...........P..~# .##~~.........P.~.PP###...~...###...~~~..PP.~~~~~.ZZ# #).~~~P..P.P.~.Z###..~~~.####.~~≈~~~~~~~~~~Z.##.......# #P~≈≈~~~~~....##. ~~~~~≈≈≈≈≈~~~i`H ~~..~......)~~~.~~~~..~~~~~~~~.....≈~~~~~~~..~~~~~~~~≈~~~..~~~~~~~.....~~....:~.....##≈≈≈≈≈~~~~.>###.......< ≈≈≈≈≈≈≈~~~~..####. ~~~~~~≈≈~~~..###.~~~~...~≈~~~).....~~~~≈≈~~i!Q C.ZiU .Z.Z~Zip` 7~id f8.8 (137ipk ~~~~~~~~~~~~~~~~~~~.~~~~.~~~~~~~~~~io T~~~i y~.#.~~...........P..~# ##~~.........P.~.PP###..~~...###...~~~..PP.~~~~~...# #).~~~P..P.P.~~~~~~.ZZ###..~~~.####.~~≈~~~~~~~~~~~Z##.......# #P~≈≈~~~~~Z...##. i R~~~~~≈≈≈≈≈~~~~~~:..~~..~......)~~~.~~~~@.~~~~~~~~.....≈~~~~~~~~..~~~~~~~~≈~~~..~~~~~~~.....~~~....:~.....##≈≈≈≈≈~~~~.>###.......< ≈≈≈≈≈≈≈~~~~..####. ~~~~~~≈≈~~~..###.~~~~...~≈~~~).....~~~≈≈~~ ....~~~~~~~...~~~....~~~~≈≈≈≈  You fall into the shallow water. _Moving in this stuff is going to be slow.  Splash!  You fall into the shallow water. _Moving in this stuff is going to be slow.  You see here a parchment of Cause Fear.i C.ZiN .Z.Z.ZiE i m9.8 (146 _i ~~~~~~~~~~~i <~~~~~~~~~.~~~~~~~~~~~..~~~~~~~~~~i,#~~.........P.~.PP###..~~...###...~~~..PP.~~~~~~...# #).~~~P..P.P.~~~~~~...###..~~~.####.~~≈~~~~~~~~~~ZZ##.......# #P~≈≈~~~~~.Z..##. ~~~~~≈≈≈≈≈~~~~~~Z..~~..~......)~~~.~~~~..~~~~~~~~.....≈≈≈≈~~~.~~~~@~~~~~..~~~~~~~~iO≈~~~..~~~~~~~.....~~....:~.....##≈≈≈≈≈~~~~.>###.......< ≈≈≈≈≈≈≈~~~~..####. ~~~~~~≈≈~~~..###.~~~~...~≈~~~).....~~~≈≈~~ ....~~~~~~~...~~~.≈≈≈≈ .~~.<~)~~.~~....~~~~~≈≈i- .ZYou enter the shallow water.i1.Z~Zi6:Z.Z.Zi??~~iD71.4 (15.65Water i:J~~~~~~~~~~~iM~~~~~~~~.~~~~ZZ~~~~~~~~~~@~~~~~~..~~~~~~io ..~~...###...~~~..PP.~~~~~...# #).~~~P..P.P.~~~~...###..~~~.####.~~≈~~~~~~~~~~~.##.......# #P~≈≈~~~~Z....##. iF%~~~~~≈≈≈≈≈~~~~~~Z..~~..~......)~~~.~~~~ZZ~~~~~~~~.....≈~~~~~~~~~~~~.~~~~~~~~≈~~~..~.....~....:~.....##≈≈≈≈≈~~~~.>###.......< ≈≈≈≈≈≈≈~~~~..####. ~~~~~~≈≈~~~..###.~~~~...~≈~~~).....~~~≈≈~~ ....~~~~~~~...~~~.≈≈≈≈ .~~.<~)~~~~~~~~.~~.....~~~~≈≈ ~~~~~.~~.#.~~~~≈ _Moving in this stuff is going to be slow.i C~Zi"~Z:Z.Z~ZiҧA~~iDh3.0 (17.23il2~~~~~~~~~~~~~~~~~~ii~~~~~~~~i~~~~~...# #).~~~P..P.P.~~~~~...###..~~~.####.~~≈~~~~~~~~~~~.##.......# #P~≈≈~~~~~....##. ~~~~~≈≈≈≈≈~~~~~Z:..~~..~......)~~~.~~~~~.~~~~~~~~.....i≈~~~~ZZZ~~~~~.~~~~~~~~≈~~~..~~~~~~~.......@~~....##≈≈≈≈≈~~~~.>###.......< ≈≈≈≈≈≈≈~~~~..####. ~~~~~~≈≈~~~..###.~~~~...~≈~~~).....~~~...~~~~~≈≈~~....~~~~~~~...~~~.....~~~≈≈≈≈ .~~.<~)~~~~~~~~.~~.....~~~~≈≈ ~~~~~.~..#.~~~~≈~≈≈i5M~Zi~Z~Z~Zi@~~iTq4.0 (182i`~~~~:..~~~~Z~.~~~~..~~~~~~.....~~i1[~ZYou enter the shallow water. _Moving in this stuff is going to be slow.  You pick up a parchment of Summon Small Mammal and begin reading...  You add the spell Summon Small Mammal to your library.  Splash!  You fall into the shallow water.iA~~~===5.0 (191Water i~~~..~~~~~~~~~~~~~~~~~~~..~~~~..#.~~ ii 9_Moving in this stuff is going to be slow.iiiii(i..~.:~ii1iH3~~~~~~...###.~~~~.####..~~≈~~~~~.##..~....# #P.~~~≈~~~≈≈~~~~~...........###.. ~~~~≈≈≈≈≈~~~~~~:..~~..~......)..#≈≈≈~~~~~~~~~.~~~~~~~~......i;_≈≈≈≈~~~~~~~~Z~~~~~~..~~~~~~~.#≈~..~ZZZ~~~......#≈≈≈≈≈~~~....~~~....##.~~~~~~.#≈≈≈≈≈~~~~.>###@......<.~~~~~~. ≈≈≈≈≈≈~~~~..####..~~~~~~.~ ~~~~~≈≈~~~..###.~~~~...~≈~~~).....~~~~..~~~~~≈≈~~ ....~~~~~~~....~~....~~~~≈≈<~)~...~.....~~~~≈≈ ~~~~~~~~~~~~~~..~..#.~~~~≈≈≈ ~~~~~~.~..#.~~~~≈≈ ~....~~~~~≈i C~Zi~Z~Zi=~~i---6.0 (1.0)0i$X~~~~ij'~~.~~..~~~~~~~iUc ~~≈~~~~~.##..~....# #P. ~~~≈~~~≈≈~~~~~...........###....# ~~~≈≈≈≈≈~~~~~~:..~~..~......)..##≈≈≈~~~~~~~~~.~~~~~~~~......≈≈≈≈~~~~~~~~~~~~~~~..~~~~~~~.##≈~.~~~ZZ~~~....# ih≈≈≈≈≈~~~....ZZ~....##.~~~~~~.# ≈≈≈≈≈~~~~.>###.......<.~~~~~~... ≈≈≈≈≈~~~~..####..~~~~~~.~ ~~~~≈≈~~~..###.~~~~ ~...~≈~~~).....~~~~..~~~~~≈≈~~ ....~~~~~~.....~~....~~~~≈≈≈≈ <~)~~~~~~~~..~.....~~≈≈~~~~~~~~~~~..~..#.~~~~≈≈≈ ~~~~~.~..#.~~~~≈≈ ~~~~~~......~~~~≈ ≈≈..~~i0nC~Zir~Z~Z~Ziy4~i.~---7.0 (249i~~~~~~~~~..#.~~..#.~~i ~~≈~~~≈≈..........###....#≈≈≈≈≈~~~~~~:..~~..~......)..##≈≈≈~~~.~~~~~~~~........#. ~≈≈≈≈~~~~~~~~~~~~~~~..~~~~~~~.## ~≈.~.....~~~~~~.# . ~i^]≈≈≈≈≈~~~....~ZZ....##.~~~~~~.# . ≈≈≈≈≈~~~~.>###ZZ.....<.~~~~~~... ≈≈≈≈~~~~..####.........~~~~~~.~ ~~~≈≈~~~..###.~~~~~~ ...~≈~~~).....~~~~..~~~~~≈≈~~ ...~~~~~~.....~~....~~~~≈≈≈≈ <~)~~..~.....~~~~≈≈ ~~~~~..~..#.~~~~≈≈≈~..#.~~~~≈≈ .... ≈≈~~~~~~≈ ≈≈≈≈≈≈~iC~Zi .Z.Z~Zia~~~~~.~~i~e8.0 (38i0R~~~~~~~~iR<~~~.~~i.≈≈≈≈~~~~~~:..~~..~~.....)..###~~~~~~~~~.~~~~~~~~........#. ~≈~~~~~~~~~~~..~~~~~~~.###≈~~~.~~.....~ ...~~~~....##. ≈≈≈≈≈~~~~.>###.ZZ....<i4.. ~~~~..####.ZZ.....~.. ~~~≈≈~~~..###.~~......~~~~~ ...~≈~~~).....~~@~..~~~~~≈≈~~ ~~~~~....~~~..≈≈≈≈ <~)~~~~~~~~..~. ~~~~~.~~.#.~~~~≈.≈≈~......~~~~≈≈~...~~ ≈≈≈≈≈≈~~~~≈≈igG .ZYou enter the shallow water.iKL.Z.Z.Zi QC.ZiVP~~~~iz[9.6 (4.67Water i`im ~~~.~~~~~~~~........#. ~≈~~~~~~~~~~.~~~~~~~~.###≈~~~.~~....~ ...~~~~~...##. ≈≈≈≈≈~~~~.>###.......<iɥ.. ~~~~..####..Z.....~.. ~~~≈≈~~~..###.~ZZZ....~~~~~ ...~≈~~~).....~~~~..~~~~~≈≈~~ ~~~~~....~~~@.≈≈≈≈ <~)~~~~~~~~..~. ~~~~~.~~.#.~~~~≈. ~......~~~~≈≈~..~~~ ≈≈≈≈≈≈~~~~~≈≈~ ~~~~ ≈≈≈≈≈≈ _Moving in this stuff is going to be slow.iC~ZiF.Zi@~~i:q80.6 (56ii'Y ≈~~~~~~.~~~~~~~~.###≈~~~.~~....~ ...~~~~~...##. ≈≈≈≈≈~~~~.>###.......<i .. ~~~~..####..Z.....~.. ~~~≈≈~~~..###.~~.Z....~~~~~ ...~≈~~~).....~~ZZ..~~~~~≈≈~~ ~~~~~~...~~~..≈≈≈≈ <~)~~.~~. ~~~~~.~~.#.~~~~≈..#. ~......~~~~≈≈~..~~~~ ≈≈≈≈≈≈~~~~~~~≈≈~ ~~~~ ≈≈≈≈≈≈~~~~~~ im;Z.i~Z~Z.Zi!8~ix%e1.6 (65i+i:i≈~~~..... ...~~~~~...## ≈≈≈≈≈~~~~.>###.......<.. ~~~~..####........~.. ~~~≈≈~~~..###.~ZZ.....~~~~~ i!o...~≈~~~).....~~~~..~~~~~≈≈~~ ~~~~~~...~~~ZZ≈≈≈≈ <~)~~.~~... ~~~~~.~~@#.~~~~≈~~..#.~~~~≈≈ ......~~~~≈≈~..~~~~~~~ ≈≈≈≈≈≈~~~~~~~~~≈≈~~~~~ ≈≈≈≈≈≈~~~~~~~~  ≈≈≈≈≈≈~~~~~~~~iuC.Ziy.Z.Zi}C~Zii]e2.6 (74iLi&..~~~~~...## ≈≈≈≈≈~~~~.>###.......<.~.. ~~~~..####.........~~.. ~~~≈≈~~~..###.~~......~~~~~~~~~~~ ...~≈~~~).....~ZZ~..~~~~~≈≈~~ i~~~~~~...~~~....~~~~≈≈≈≈ <~)~~.~~.ZZ..~~~~≈≈ ~~~~~.~~.#.~~~~≈~~. ......~~~~≈≈~..~~~~~~~ ≈≈≈≈≈≈~~~~~~~~~≈≈~~~~≈≈≈≈≈≈~~~ ≈≈≈≈≈≈~~~~~~<~~~~≈iC~Zi.Z.Z~Zi>~~ie3.6 (83ii ; _Found an escape hatch in the ceiling.i 3it iߴ iK i n~...~.i id i/& 7 ≈≈≈≈≈~~~~.>###.......<.. ~~~~..###...~.. ~~~≈≈~~~..###.~~......~~~~~~~~~~~ ...~≈~~~).....~~~~..~~~~~≈≈~~ ~~~~~~...~~ZZ...~~~~≈≈≈≈ <~)~~.~~.....~~~~≈≈ ~~~~~.~ZZ#.~~~~≈~~~.#.~~~~≈≈ ..@..~~~~~≈≈i9, o~..~~ ≈≈≈≈≈≈~~≈≈ ≈≈≈≈≈≈ ≈≈≈≈≈≈~~~~<~~~~≈~~~~~~~~~≈i= .Z~Z.Z~Zi G isL g4.6 (1.02i]U i #~~~~..#.~.. ~~~≈≈~~~..###.~~......~~~~~~~~~~~ ...~≈~~~).....~~~~..~~~~~≈≈~~ ie ~~~~~~...~~~....~~~~≈≈≈≈ <~)~~.~~ZZ..~~~~~≈≈ ~~~~~.~~.#.~~~~≈~~ZZ#. .....~~~~~≈≈~.@~~ ≈≈≈≈≈≈~~≈≈ ≈≈≈≈≈≈ ≈≈≈≈≈≈~~~~<~~~~≈~~~~~~~~~≈≈≈i .Z~Z.Zi B.ZiI 2~i e5.6 (21i i23 u ~~≈≈~~~..###.~~~.....~~~~~ ..~≈~~~).....~~~~.~~~~~~≈≈~~ ~~~~~~~...~~~....~~~~≈≈≈≈ <~)~.~~....~~~~~≈≈ ~~~~ZZ#.~~~~≈≈≈ ~~.#.~~~~≈≈ ..ZZ.~~~~~≈ ≈≈.~~~~~~~≈ ≈≈≈≈≈~≈ ≈≈ ≈≈≈≈≈i9  ≈≈≈≈≈≈~~~~<~~~~≈≈≈≈≈≈~~~~~~~~~≈≈≈≈≈≈≈≈≈≈≈iA .ZYou enter the shallow water.iG .Z.Z~ZiM @.ZiU 7~i[ 7.2 (3.639Water ic i  .~≈~~~).....~~~~.~~~~~~≈≈~~ ~~~~~~~...~~~....~~~~≈≈≈≈ ~)~.~~....~~~~~≈≈ ~~~#.~~~~≈≈≈ ~Z.#.~~~~≈≈≈ ..Z.~ ≈≈..ZZ~~~~~≈ ≈≈≈≈iE ~~~~~~~~≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈~~~~<~~~~≈≈≈≈≈≈~~~~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈ _Moving in this stuff is going to be slow.iA M~Zi ~Z.Z~Zi 2~iO g8.8 (5.27i i T~~~~~~...~~~....~~~~≈≈≈≈ ~)~~~ ~~.~~.#.~~~~≈~~~.Z...~~~~~ ≈≈..~Z≈≈~~~ZZ≈≈~~~≈≈≈≈≈≈i) z~ ≈≈≈≈≈≈≈~~~~<~~~~≈~~~~~~~~~≈≈≈ ≈≈≈≈≈~≈≈≈≈≈ ≈≈≈≈≈i C.Zi$ ~Z~Z~Zi- 7~i2 h90.4 (6.86i$8 iw  ~)~~~ ~~~~~.#.~~~~≈.....~~~~~ ≈≈Z.~~≈≈~~Z≈≈ZZ≈≈≈≈≈≈~~~~~~~~~~~i} g ≈≈≈≈≈≈≈~~~~<~~~~≈~~~~~~~~~≈≈≈ ≈≈≈≈≈~≈≈≈≈≈ ≈≈≈≈≈i C~ZiY .Z~Z~Zi if g2.0 (8.44i ~~~~~~~~~~~~~~~~Z~~~~ZZ~~~~~~~~~@~~~~~~~~~~~~~~~~~~~~~~~~i  ~~~~~.#.~~~~≈.#.~~~....~~~~~ ≈≈~~≈≈~~~~~~~~~~Z~≈≈~~~~Z~~~~~iw ≈≈≈≈≈≈~~~ZZ~~~~~~ ≈≈≈≈≈≈~~~~~~~~~≈~~~~@~~~~≈~~~~~~~~~≈≈~~~~~~~≈ ≈≈≈≈≈~≈≈≈≈≈ ≈≈≈≈≈i C~Zi ~Z~Zi L~Zi i p3.0 (93i ~~~~~~~~~~~~~~~~~~~@~~~~~~~~~~~~~~iX  <~).~~~...~~~~~≈≈~.#.~~~~≈≈≈~~.#.~~~~≈≈≈ ~~~~~~~....~~~~~≈≈ ~≈≈~~~~~~~~~~~..~~~~~~~≈≈~~~~~~~~~~~~~~~~~~≈≈iT_ ~~~~~~~~~Z~~~~~~≈≈ ≈≈≈≈≈≈≈~~~~Z~~~~~~≈ ≈≈≈≈≈≈~~@Z~~~~~≈≈ ≈≈≈≈≈~~~~Z~~~~≈≈≈ ≈≈≈≈~~~~~~~~~≈≈≈≈~~~~~~~≈≈≈≈≈~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈There is an escape hatch in the ceiling here.ie ~ZYou swap places with your skyshark zombie.  You enter the shallow water.ifl isq 4.6 (11.0)2Water iv ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ZZ~~~~~~~@Z~~~~~~~Z~~~~~~~~~~~~~~~~~i t ......~~~....~~~~≈≈≈≈ .<~).~~~...~~~~~≈≈~.#.~~~~≈≈≈~~.#.~~~~≈≈≈ ~~~i| ~~~~~~....~~~~~≈≈ ~~≈≈~~~~~~~~~~~..~~~~~~~≈≈~~~~~~≈≈~~~~~~~~~~~~~~~~≈≈ ≈≈≈≈≈≈≈≈~@ZZ~~~~~~≈ ≈≈≈≈≈≈~~~Z~~~~~≈≈ ≈≈≈≈≈~~~~Z~~~~≈≈≈ ~~~~~≈≈≈≈~~~~~~≈≈≈≈≈~≈≈≈≈ _Moving in this stuff is going to be slow.i} H~Zi Z<Z~Z~i 8~i h6.2 (12.60i ~~~~~~~~~~~~~~~~~~~~~~~~~i ~~~~<~~~~~i'≈~~~).....~~~~.~~~~~~≈≈~~ ...~...~~~≈≈≈≈ .<~)~~~~~...~~~~~~~~~~.#.~~~.#.~~~~≈~~~~~~~~~~~~~....~~~ ~~≈≈~~~~~~~~~~~..~~~~~~i,~~~~~~~~~~~~~~~~~~~~~~~~@~~~~~~~≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~~ZZ~~~~~~≈~ZZ~~~~~~≈~~~~<~~~~~~~~~~~~~~~~~~~~~≈Z~Z~i1AZ~i9i4?i7.8 (14.228isD~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~i ~~≈≈~~~..###.~~~.....~~~~~~~~~~~~≈~~~).....~~~~.~~~~~~≈≈~~ ..~~~~~~~...~~~...~~~~~≈≈≈≈ <~)~~~~~...~~~~~≈≈ ~~~~~.#.~~~~≈≈≈ ~~~.#.~~~~≈≈≈ ~~~~~....~~~~~≈≈ ~≈≈~~~~~~~~~~~..~~~~~~~≈≈ ~~~~~@~~~~~~≈≈ ~~~~~~~~~Z~~~~~~≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈~ZZZ~~~~~~~≈ 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#......~≈≈~≈≈~..~~ .P†~.. #@~≈≈≈≈≈~..~~ .~~~~. #..Z≈≈≈≈~.~~~ .~~~P.P###Z≈≈≈≈..~~≈ .~~~~~..##.~≈≈~~~~≈ .~~~P~~PPP ##Z≈≈~~≈≈ ~~~~~~~..P ##Z...~~≈≈E   water elemental (dormant)~.~~P~~~~~. ##)Z...~~≈≈  [úi39;49m merfolk siren zombie (minion)~..P~~~~~~.# #..~~~.~~~≈ZZ 2 faun zombies ~~...~~~~~P.# ##.~≈≈Z   skyshark zombie (minion)úio  You encounter a water elemental.úi10.0)Z.Z≈Z.úiW.t, ally target)3.6 (13 _úi٠~~..~~~úi~≈~~~~~~≈≈~≈≈~~~~ǺimuǺiW.....~~c~~~~~.)...E~....~ #...>.~~...~  #..~~..~...~~ .## .~~ ~. #~~..~~≈≈ ..##... ...#.......~~.~~~~≈ .....# #.......~≈~~~~~~~~~ ...## #......@≈≈~≈≈~..~~ P†~..# ######.~Z≈≈≈≈~..~~ ~~~~.## #..≈≈≈≈≈~.~~~ ~~~P.P## ###Z≈≈≈≈..~~≈ ~~~~~..## ##[Ǻi]33mZ~≈≈~~≈P~~PPP ##Z≈≈~~~≈≈ c   faun (launcher, asleep)~~~~..P. ....~~≈≈ E   water elemental (dormant, ally target).~~. ##)....~~≈≈ ZZ 4..P~~~~~~.# #..~~~.Ǻi Z≈You enter the shallow water.  Moving in this stuff is going to be slow.Z.Z.Z≈Z≈Z.Ǻi}5.Ǻi5.2 (1.61Water Ǻi{~~c~~~~~....~~~~~~~~~~~~~~~~~Ǻi _You encounter a faun. It is wielding a +0 quarterstaff and carrying a +0 sling.Ⱥih Ⱥi7 Ⱥi& Ⱥid0 Ⱥi6 ȺiP \#.....c.~~~~.......~~c~~~~.)...E~....~Ⱥi= .>.~~...~  #..~~..~...~~ ## .~~ ~. ##.~..~~≈##... ...#.......~~.~~~~≈.# #.Z~~~~~~~ ....## #......~≈≈~≈≈~ P†~..# ######.~Z.~.## ..≈≈≈≈≈~.~~~P.P## ###Z≈≈≈≈..~~..####.Z≈≈~~~~c 2 fauns (1 polearm, launchers, asleep)P~~PPP #.≈≈~~~~~~..P. ##....~~~P ##)....~~≈Ⱥi AZ≈Ⱥi\ 6Z≈Ⱥi Ⱥi Z~Z.Z≈Z.Ⱥi( B.....ȺiP 6.879~~~E~~...~~..~~.~~~~~E _You encounter a faun. It is wielding a +0 spear and carrying a +0 sling.ɺi _ɺi6 ɺix ##.....###..#.....c..~~~..#.....~.c~~~~#.)...E~..>.~~...~  #..~~..~...~~ ## .~~ ~. ##....Z.....~~≈##... ...#....@..~~.~~~~≈.# #.Z~~~~~~~ ....## #......~≈≈~ P†~..# ######.~.~.## .Z≈≈≈≈≈~.~~~P.P## ###.≈≈≈≈..~~..####Z~≈≈~~~~P~~PPP #.≈≈~~~~~~..P. ##ɺi ɺib M .c..c.# ##.....###..#.....c..~~~..#.....~.c~~~~#.)...E~..>.~~...~  #..~~..~...~~ ## .~~ ~. ##...@Z.....~~≈##... ...#.......~~.~~~~≈.# #.Z~~~~~~~ ....## #......~≈≈~ P†~..# ######.~≈≈≈≈≈~..~~c   satyr (launcher, asleep)c 3 fauns (2 polearms, launchers, asle…)#.≈≈~~ɺi Z.You rampage towards the faun!ɺi NZ≈ɺi AZ.ɺi) SZ.ɺi 708~E~~~~~~E  You encounter a satyr and a faun. _The satyr is carrying a +0 longbow. The faun is carrying a +0 sling.ʺic  Casting: Martyr's Knell (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.̺i3̺i̺iP _You don't know that spell.ͺiM  Casting: Martyr's Knell (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ͺi'κiSmκis Your spells (cast)TypeFailure Level a - Soul SplinterNecromancy1%1  b - Grave ClawNecromancy1% (0%)2  c - Vampiric DrainingNecromancy1% (1%) 3 d - Animate DeadNecromancy1%4  e - AnguishHexes/Necromancy2%4  g - GloomHexes/Necromancy 1% 3 m + Martyr's KnellNecromancy/Summoning1%4  C - Eringya's Surprising Crocodile Summoning1% 4  T - Olgreb's Toxic Radiance Alchemy1% (1%) 4 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitкi-кiкidossy the Fighter.c..c.# ....Revenant of Kikubaaqudgha ******##.....###....Health: 129/129 ========================#.....c..~~~..Magic: 23/23 ========================#.....~.c~~~~~AC: 12Str: 13Doom: 13%#.)...E~....~EV: 18Int: 19#...>.~~...~SH: 0Dex: 9#..~~Z.~...~~XL: 15 Next: 83% Place: Shoals:2 .## .~~ ~. ##...@......~~≈≈Noise: ---------  Time: 28847.8 (0.0) ..##... ...#.....Z.~~.~~~~≈a) +3 scimitar (protect) {d:24 protect} .....#кi [37m #.......~≈~~~~~~~~~Throw: 12 boomerangs {d:19} ....## #......~≈≈~≈≈~..~~Zot (9878) Memories (5) P†~..# ######Z~≈≈≈≈≈~..~~ ~~~~.###..≈≈≈≈≈~.~~~c   satyr (launcher, asleep) ~~~P.P#####Z≈≈≈≈..~~≈ccc 3 fauns (2 polearms, launchers, asle…)~~~~~..####.~≈≈~~~~≈E   water elemental (dormant, ally target) ~~~P~~PPP##.≈≈~~~≈≈ZZZ 4 zombies (minion) _The satyr is carrying a +0 longbow. The faun is carrying a +0 sling.Casting: Martyr's Knell (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.  Casting: Martyr's Knell (mildly dangerous[4кi0m; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.dossy the Fighter.c..c.# ....Revenant of Kikubaaqudgha ******##.....###....Health: 129/129 ========================#.....c..~~~..Magic: 23/23 ========================#.....~.c~~~~~AC: 12Str: 13Doom: 13%#.)...E~....~EV: 18Int: 19#...>.~~...~SH: 0Dex: 9#..~~Z.~...~~XL: 15 Next: 83% Place: Shoals:2 .## .~~ ~. ##...@......~~≈≈Noise: ---------  Time: 28847.8 (0.0) ..##... ...#.....Z[4кi'0m.~~.~~~~≈a) +3 scimitar (protect) {d:24 protect} .....# #.......~≈~~~~~~~~~Throw: 12 boomerangs {d:19} ....## #......~≈≈~≈≈~..~~Zot (9878) Memories (5) P†~..# ######Z~≈≈≈≈≈~..~~ ~~~~.###..≈≈≈≈≈~.~~~c   satyr (launcher, asleep) ~~~P.P#####Z≈≈≈≈..~~≈ccc 3 fauns (2 polearms, launchers, asle…)~~~~~..####.~≈≈~~~~≈E   water elemental (dormant, ally target) ~~~P~~PPP##.≈≈~~~≈≈ZZZ 4 zombies (minion) _The satyr is carrying a +0 longbow. The faun is carrying a +0 sling.Casting: Martyr's Knell (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spelкil.  Casting: Martyr's Knell (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Okay, then.кie%кi*. _Һi[c  Casting: Martyr's Knell (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ҺiҺil Your spells (cast)TypeFailure Level a - Soul SplinterNecromancy1%1  b - Grave ClawNecromancy1% (0%)2  c - Vampiric DrainingNecromancy1% (1%) 3 d - Animate DeadNecromancy1%4  e - AnguishHexes/Necromancy2%4  g - GloomHexes/Necromancy 1% 3 m + Martyr's KnellNecromancy/Summoning1%4  C - Eringya's Surprising Crocodile Summoning1% 4  T - Olgreb's Toxic Radiance Alchemy1% (1%) 4 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitӺiӺiӺidossy the Fighter.c..c.# ....Revenant of Kikubaaqudgha ******##.....###....Health: 129/129 ========================#.....c..~~~..Magic: 23/23 ========================#.....~.c~~~~~AC: 12ӺiStr: 13Doom: 13%#.)...E~....~EV: 18Int: 19#...>.~~...~SH: 0Dex: 9#..~~Z.~...~~XL: 15 Next: 83% Place: Shoals:2 .## .~~ ~. ##...@......~~≈≈Noise: ---------  Time: 28847.8 (0.0) ..##... ...#.....Z.~~.~~~~≈a) +3 scimitar (protect) {d:24 protect} .....# #.......~≈~~~~~~~~~Throw: 12 boomerangs {d:19} ....## #......~≈≈~≈≈~..~~Zot (9878) Memories (5) P†~..# ######Z~≈≈≈≈≈~..~~ ~~~~.###..≈≈≈≈≈~.~~~c  Ӻit satyr (launcher, asleep) ~~~P.P#####Z≈≈≈≈..~~≈ccc 3 fauns (2 polearms, launchers, asle…)~~~~~..####.~≈≈~~~~≈E   water elemental (dormant, ally target) ~~~P~~PPP##.≈≈~~~≈≈ZZZ 4 zombies (minion) _You don't know that spell.  Casting: Martyr's Knell (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Casting: Martyr's Knell (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ӻicdossy the Fighter.c..c.# ....Revenant of Kikubaaqudgha ******##.....###....Health: 129/129 ========================#.....c..~~~..Magic: 23/23 ========================#.....~.c~~~~~AC: 12Str: 13Doom: 13%#.)...E~....~EV: 18Int: 19#...>.~~...~SH: 0Dex: 9#..~~Z.~...~~XL: 15 Next: 83% Place: Shoals:2 .## .~~ ~. ##...@......~~≈≈Noise: ---------  Time: 28847.8 (0.0) ..##... ...#.....Z.~~.~~~~≈a) +3 scimitar (protect) {d:24 protect} .....#Ӻi[37m #.......~≈~~~~~~~~~Throw: 12 boomerangs {d:19} ....## #......~≈≈~≈≈~..~~Zot (9878) Memories (5) P†~..# ######Z~≈≈≈≈≈~..~~ ~~~~.###..≈≈≈≈≈~.~~~c   satyr (launcher, asleep) ~~~P.P#####Z≈≈≈≈..~~≈ccc 3 fauns (2 polearms, launchers, asle…)~~~~~..####.~≈≈~~~~≈E   water elemental (dormant, ally target) ~~~P~~PPP##.≈≈~~~≈≈ZZZ 4 zombies (minion) _You don't know that spell.  Casting: Martyr's Knell (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Casting: Martyr's Knell (mildly dangerous; 1% risk of failure)  ConfirmӺiK with . or Enter, or press ? or * to list all spells.Ӻi$(.c..c.# ....##.....###....#.....c..~~~..#.....~.c~~~~~#.)...E~....~#...>.~~...~#..~~Z.~...~#...@......~#.....Z.~~.~~.......~≈~~~~~~#......~≈≈~≈≈~.######Z~≈≈≈≈≈~.#..≈≈≈≈≈~.cpoisoned)###Z≈≈≈≈..cccpois#.~≈≈~~  You begin to radiate toxic energy. The satyr is poisoned.  The faun shouts!  The faun is poisoned.  The faun shouts!  The faun is poisoned.  The faun shouts!Ժiڑ.c..c.# ....##.....###....#.....c..~~~..#.....~.c~~~~~#.)...E~....~#...>.~~...~#..~~Z.~...~#...@......~#.....Z.~~.~~.......~≈~~~~~~#......~≈≈~≈≈~.Ժiט ######Z~≈≈≈≈≈~.#..≈≈≈≈≈~.###Z≈≈≈≈..#.~≈≈~~Ժi-Z.The faun shouts!is poisoned.shouts!is poisoned.  Your orb unleashes a flurry of shooting stars!satyr looks even sicker. The faun looks even sicker. x2ԺiڷG.EԺi*Z..c.cZ..c~cvvv@vvv very poisoned), 1 poE19-----===8.8 (17Toxic -Star EE Ժi_You hear a shout! You hear an angry hiss. _You now have 19/23 mp.׺iGl  Casting: Olgreb's Toxic Radiance (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.غiEغiغihغiP _You don't know that spell.غiQ l  Casting: Olgreb's Toxic Radiance (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ۺi very W   martyred shade (summoned)(…)You call forth a shade to shield your allies.  The faun looks even sicker. x2  The shooting star hits the water elemental!!ۺicy4○ۺi? v○The water elemental is moderately damaged.v○v○v○ SThe water elemental is knocked back.ۺicZ.Z.Z..cۺi Ec.WS   sea snake (distracted).ccc 3 fauns (2 polearms, launchers, very…)E   water elemental (ally target)  You encounter a sea snake.ۺiuOThe faun unwields a +0 spear. The faun wields a +0 sling.ۺiY)))))))ۺi!Qvcۺi'ۺiu-  The faun shoots a sling bullet. The sling bullet closely misses you.The shooting star hits the faun!ۺi?4○ۺi] v○The faun is moderately wounded..Evۺi#○ۺi2 )EThe faun is knocked back.  The shooting star hits the water elemental!ۺiH4○ۺiM v○The water elemental is heavily damaged.Z.ۺibXB....Ecۺi^y>°v°°@°°.E5----------96ۺipgs°v°°ۺil _The water elemental is knocked back. _You now have 15/23 mp.ߺi 4 #....~c~ ... ....~.# ...S##c....###..#.....c..~~~..#.....c..~~~~#.)..Ec..Wv>Z~~...~  ߺi: #.°v@Z.~...~~ ## .~~ ~. ##..°.v.....~~≈##... ...#...°°..~~.~~~~≈.# #......Z~≈~~~~~~~ ....## #......~≈≈~ P†~..# ######Z~.~.## ..≈≈≈≈≈~.~~~P.P## ###.≈≈≈≈..c 4 fauns (2 polearms, launchers, 1 w~~..####.~ߺiF % ..~..~m~ ~~#....~c~ ...#....~.# ...S##c....###..#.....c..~~~..#.....c..~~~~#.)..Ec..Wv@Z~~...~ ߺi"M  #.°v°Z.~...~~ ## .~~ ~. ##..°.v.....~~≈##... ...#...°°..~~.~~~~≈.# #......Z~≈~~~~~~~ ....## #......~≈≈~ P†~..# ######Z~.~.## ..≈≈≈≈≈~.~~~P.P## ###.≈≈≈≈..You rampage towards the water elemental!  You enter the shallow water.  Moving in this stuff is going to be slow.ߺij v○You enter the shallow water.  Moving in this stuff is going to be slow.  You encounter a faun. It is wielding a +0 club and carrying a +0 sling.You encounter a water nymph.  The water nymph is poisoned. The faun is poisoned. The faun looks even sicker.  The sea snake is poisoned.ߺiv Spoisoned)p Your toxic aura wanes.The shooting star hits the water elemental!ߺi# 4○ߺib .SThe water elemental is severely damaged.ߺi m.E..EThe water elemental is knocked back. The faun unwields a +0 spear.ߺip ))The faun wields a +0 sling. The faun shoots a sling bullet.  The sling bullet closely misses you.ߺi LZ.ߺic Z. ○vThe sling bullet hits your shooting star!!v○ߺi ~m~cߺi Kccߺi k.Sߺi ~.@Your merfolk siren zombie hits the faun!ߺio :*ߺiߨ -The faun casts a spell at you.Your willpower is stripped away!ߺi /  --more--ix in Z.Your skyshark zombie barely misses the faun.Your skyshark zombie tail-slaps the faun.is S~W.Z~iF @.°°..°.i܇ -51.1 (1.35Will/2 -Star i g~~°°i _Your skyshark zombie closely misses the faun. _There is a stone staircase leading down here.i v○You completely miss the faun.iY% FThe faun is severely wounded. S~You encounter a skyshark.i  F   skysharkc   satyr (launcher, very poisoned)S   sea snake (poisoned)cccc 4 fauns (2 polearms, launchers, 1 i&fThe faun closely misses you. The shooting star hits the satyr!i4○i .cThe satyr is heavily wounded..ci~m~S .iNcThe satyr is knocked back..F.Ei/ )Your merfolk siren zombie hits the faun.  Your skyshark zombie bites the faun!  The faun dies!i(AZ.i.~°~~. 3 fauns (2 polearms, launchers, 1 pi4--2.2 (1.14i:°i7` _Kikubaaqudgha accepts your kill.ic  Casting: Martyr's Knell (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i^.  .....~~~ ~~#....F~~ ...#...~m~# ....##....c###....#..c.....~~~..#....cc.S~~~~~#.).WE).....~#..°@ZZ~...~#..~~v.~...~#...Z......~#.......~~..~......Z≈~~~~~~#......~≈≈~≈≈~.(poisoned)######.~≈≈≈≈≈~.#..≈≈≈≈≈~.2 vYou begin to radiate toxic energy. The skyshark is poisoned.  The satyr looks even sicker. The faun looks even sicker.iO.....~~~ ~~#....F~~ ...#...~m~# ....##....c###....#..c.....~~~..#....cc.S~~~~~#.).WE).....~#..°@ZZ~...~#..~~v.~...~#...Z......~i{#.......~~..~......Z≈~~~~~~#......~≈≈~≈≈~.######.~≈≈≈≈≈~.#..≈≈≈≈≈~.i v○The satyr looks even sicker. The faun looks even sicker.  The faun looks as sick as possible! You slash the water elemental!  Your weapon exudes an aura of protection.  The water elemental is almost destroyed.  The water nymph looks even sickerlooks even sicker.faun looks even sicker. The faun looks as sick as possible!i v○The sea snake looks even sicker. The faun unwields a +0 sling.  The faun wields a +0 spear..S~Fi.c~mEciR].ci~ Z~The faun barely misses your martyred shade.Your merfolk siren zombie hits the satyr but does no damage.i~m~~~°°.very poisoned)very poisoned)io2-------19 =303Toxic -Stari_E°°i _The water elemental engulfs your martyred shade! _You now have 12/23 mp.i  1 pYou completely miss the sea snake.The sea snake is lightly wounded.  The faun looks as sick as possible! x2; The shooting star hits the satyr!!it4○i { ~FThe satyr is almost dead.i5 Z.The satyr is knocked back. The sea snake barely misses you.Your skyshark zombie closely misses the sea snake.Your skyshark zombie tail-slaps the sea snake. x2i ~c.S~~~m~S  distracted, very poisoned)The water nymph flows with the water. The faun unwields a +0 spear.i )))))))The faun wields a +0 sling. The faun shoots a sling bullet.i~2.@°...~i'<  The sling bullet closely misses you. The faun shoots a sling bullet.i ~FThe sling bullet hits your martyred shade.i =Z.i S°.SYour martyred shade says, "Be careful!"i`42iI8°ir _The water elemental barely misses your merfolk siren zombie.i}# .extremely poisoned)You miss the sea snake.  The sea snake is moderately wounded.  The water nymph looks even sicker. The satyr looks as sick as possible!faun looks as sick as possible! The sea snake looks even sicker.  The sea snake bites you but does no damage.  The satyr unwields a +0 club. The satyr wields a +0 longbow.i/ ?  The satyr shoots an arrow.i' Z.The arrow hits your merfolk siren zombie!i  ~~The water nymph touches your skyshark zombie.  The faun unwields a +0 sling. The faun wields a +0 spear.  The faun hits your merfolk siren zombie with a +0 spear!i D  The faun shoots a sling bullet.iv i{ .i +faun shoots a sling bi ullet.i 6sling bullet hits your martyred shade but does no damage.  Your skyshark zombie bites the sea snake!  Your skyshark zombie tail-slaps the sea snake. x2water elemental engulfs your merfolk siren zombie!!  The sea snake completely misses you.i h=5.3 (1.11i0 $ ij e_Your merfolk siren zombie closely misses the water elemental.ii,W.Z)Z)i6i<<3=759 _iC~~~~~~~~..~~iGH$  Things that are here:iWN  a +0 sling {=f}; a +0 spear; a faun corpse _You regained 3 hp, and now have 93/129 hp.i" ..~~~~~...... ....~.. #.. ~~ #.. ... #....~.# .... ##.....###.... #....Z...~~~.. #..@)Z)..~~~~~iK(E~.=#.)WZ))†....~~~ ##...>.~.....~ #..~~..~...~~ .## .~~ ~. ##..~~≈≈ ..##... ...#.~~..~~~≈ .....# #.......~≈.~  ##....## #......~≈≈~≈≈~..~~ ##.P†~..# ######.~≈≈≈≈≈~..~~Z.Z.i3i:6==12 88 _i}A~~ij _You regained 3 hp, and now have 96/129 hp.iy Ii i 8=7i i 101/129=7=6i" iX( 4=5iM= ixD 107=4i[ W _You start resting.i9a 10=3iB i 2==2i i 5=8=1id i 8=0i i" 21=49i 94i ==8i iK 6==7i/ X _Your faun zombie stops glowing.  HP restored.i: ~~~~~~~~...~~~~~9=~~~~~~)~~)†~~~~i@ /~)iF 79.6 (11.0)§You feel your willpower return.iBM D)Zib §§§#.#...ZZ 2 faun zombies (minion)..Z   skyshark zombie (minion)..80.6 (126i[i io _Your martyred shade disappears in a puff of smoke!Health restored: 129 _You regained 2 mp, and now have 8/23 mp.i i­ 3i 9=5i i iV X4i iX j=3i  X2i$ i3 j=1iq: iR i}Y 10/23=0ik iDq Y39iE i8 X8i^ i X7i? i j=6i% i X5i i 1=4i i B3i i. X2im4 iH X1iO i_ ite j=0i Y29iB iڝ 12=8iˣ i´ i_ X7i i X6i X5i i7 j=4i i=i3=3i#ic)X2io.X1i3i=iBX0iYHk=19iTMij[X8i`if4=7ikiuX6i9{i҅iX5iX4iij=3ii5=2i,iHX1iioX0iiinY09ij=8i'i,i X7i3i#6=6iG2iS7X5ii;X4iQMn3ia`j=2ieiw7=1i}iiKX0ip799iX8iEiifj=7ii6X6ii8=5im)X4i/i_EX3iKiiin2iui{j=1i/9=0iY89iiнimX8iYX7i iiqj=6iX5ip&i0@20=4i JiVX3i[i}wi=}X2iX1iٜij=0iiZY79iiYi1=8ini]X7i,X6iR>icX5ijiG~j=4ii i2=3iNiX2iϵn1iX0ii=69iX8iin _You start resting.Magic restored.i...~~~~.......~....~...~.....)Z.))†..#.#................~≈...i.958.6 (78iu3==9.6 (797 _io _MP restored: 23iN ...~~~~...... ....~....~... #. ~~ #....~... ... #....~.# .... ##.....###.... #...Z....~~~.. #.@.Z))..~~~~~~.=#.)Z.))†....~~. ##...>.~~....~~~ #..~~..~...~~ ih. .## .~~~~. ##...~~≈≈ . ..##... ...#.......~~..~~~≈ . .....# #.......~≈.~ . ##....## #......~≈≈~≈≈~..~~ .##.P†~..# ######.~≈≈≈≈≈~..~~i7Z)i<CZ.i'iSs60.6 (1.0)6 _i' i#iz ...~~~~...... ....~....~... #... ~~ #....~... ... #....~.# .... ##.....###.... #..Z.....~~~.. #@.Z)))..~~~~~.~~~~.=#.)Z.))†....~.~~~~..##...>.~~.....~~~~.# #..~~..~...~~ .. .## .~~~~. ##.....~~≈≈ .. ..##.......#.......~~..~~~≈ .i. .....####.......~≈.~ .. ##....## #......~≈≈~≈≈~..~~ ..##.P†~..# ######.~≈≈≈≈≈~..~~iM<Z.iR}Z.Z.iH15i...~~~~...... ....~....~... #.......... ~~ #....~... ... #....~.# ....P ##.....###....#.. #.Z......~~~..#.~~.###.Z.)))..~~~~~#.~~~~.@#.Z..))†....~.~~~~..##...>.~~.....~~~~.###..~~..~...~~ ... .##..~~~~. ##..........~~≈≈. ..##.......#.......~~..~~~≈. .....####.......~≈.~~~~~~~~ Z   faun zombie ~.. ##....## ##......~≈≈~≈≈~..~~ ~..##.P†~..# ######.~≈≈≈≈≈~..~~....~~~~.## #..≈≈≈≈≈~.~~~Z.A.Z24i9IZ.ii ==3.6 (23 _L - a ring of willpoweri^  ...~~~~...... ....~....~...~ #.......... ~~~~ #....~... ....PP #....~.# ....PP. ##.....###.... #... #Z.~~~.. #.~~.###Z..)))..~~~~~ #.~~~~@.#.Z..))†....~#..~~~~..##...>.~~.....~~~~.###..~~..~...~~. .##..~~~~.###.~~. ..##.......#.~~..~~~ if $~... .....####.......~≈. ~~.. ##....## ##......~≈≈~≈≈~..~~..##.P†~..# ######.~≈≈≈≈≈~...~~~~.## #..≈≈≈≈≈~.Zil B.Ziu Z 2 faun zombies (minion)4.6 (12i B~~~i i^...~~~~...... ....~....~... ~ #.......... ~~ ~~ #....~... ... .PP #....~.# .... PPP. ##.....###.... #... #Z.~~~.. iew#.~~.###.Z.)))..~~~~~ #.~~~~Z@#.Z..))†....~ #..~~~~..##...>.~~.... ...~~~~.###..~~..~...~~  .##..~~~~.###.~~≈ ..##.......#.~~..~~~≈ ... .....####.......~≈.~ ~.. ##....## ##......~≈≈~≈≈~..~~ Z   skyshark zombie (minion)..##.P†~..# ######.~≈≈≈≈≈~..~~~~~.## #..≈≈≈≈≈~.~i(Z..Z  You swap places with your faun zombie.51~~~ _Your orb has finished recharging its magic.i$K...~~~~......  ....~....~... ~ #.......... ~~ ~~ #....~... ... .PP #....~.# .... PPP. ##.....###.... #... #........~~~.. #.~~.###@Z.)))..~~~~~ ~~~~ZZ#.)..))†....~ #..~~~~..##...>.~~....  ...~~~~.###..~~..~...~~  .##..~~~~.###..........~~≈≈ ..##.......#.......~~..~~~≈ .. ....Q40m.####.......~≈.~~~~~~~~ .. ##....## ##......~≈≈~##.P†~..# ######.~≈≈≈≈≈~..~~.Zi4]id`60iji2u~~~~~~~~ _You swap places with your faun zombie.iX B~~~~~~~....~ ..~~~~~......  ....~....~... ~ #.......... ~~ ~~ #....~.... ... .PP #....~.# .... PPP. ####.... #... #.@......~~~.. #.~~.###.Z.)))..~~~~~ ~~~~.Z#.)..))†....~ #..~~~~.Z##...>.~~....  i ...~~~~.###..~~..~...~~ .##..~~~~.###..........~~≈≈  ..##.......#.......~~..~~~≈  .....####.......~≈.~~~~~~~~ ##....## ##......~≈≈~ip AZ.i ;Z.i i a759iB p~~~~~..~i i~iGikii i:ii<y≈≈~~~≈≈≈~~~~~~~~~ ..~~~~~... ....~....~...  #.......... ~~~~ #....~.... .PP #....~.# PPP. ##@....###.... #........~~~...###ZZ.)))..~~~~ #.~~~~.Z#.)..))†....~i]%#..~~~~..##...>.~~.... ...~~~~.###..~~..~...~~ ##..~~~~.###....~~≈##.......#.......~~..~~~≈ .....####..~~~~~~Z.Z.i 1iM`88izZI~~~i '≈≈≈≈≈≈≈≈≈≈~~~≈≈≈~~~~~~~~~~~~~~....~ ..~~~~~...... ....~....~...  #.......... ~~ ~~ #....~.... ... .PP #@...~.# ....PPP. ##.....###.... #... #.Z......~~~.. #.~~.###ZZ.)))..~~~~~ #.~~~~..#.)..))†....~i, #..~~~~..##...>.~~....   faun zombie ...~~~~.###..~~..~...~~ . .##..~~~~.###..........~~≈≈ .. ..##.......#.......~~..~~~≈iFMZ.i"Z.ZZ.ig.Z 2 faun zombies (minion)i׼e9.6 (27i9~i≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~~~ ≈≈≈≈~~~≈≈≈~~~~~≈≈~~~~~ ~~..~~~~~... ....~....~...  #.......... ~~~~ ... .PP #....~.## PPP. ##ZZ...###.... #.Z......~~~...###...)))..~~~~ #.)..))†....~#i .##...>.~~....  .~~..~##..~~~~.###....~~≈i 6Z.Z.Z.if<~70.6 (36i ~iz≈≈≈≈≈≈≈≈≈≈≈~~~~ ≈≈~~~≈≈≈~~~~~≈≈~~~~~ ~~~~..~~~~~... ~~....~...  #.@~....... ~~~~ ##....~.... i .PP #ZZ..~.## PPP. ##Z....###.... #........~~~...###...)))..~~~~ #.)..))†....~#.##...>.~~.... .~~..~iKZ.i}yZ.Z.iF~~~~~~~~ie1.6 (45i7~io{≈≈≈~~~~≈~~~≈≈≈~~~~~~≈~...~≈~~~~.~.....~......~....~... ~ #@.~. ~~ ~~ ##ZZ..~.... ... .PP #Z...~.## .... PPP. ##.....###.... #... #...~~~..iD #.~~.###...)))..~~~~~ #.~~~~..#.)..))†....~ #..~~~~..##...>.~~....  ...~~~~.###..~~..~...~~i#@Z.iK*<Z.i28~i9e2.6 (54i?iU ≈≈≈≈≈≈≈≈≈≈≈~~~~ ≈≈~~~≈≈≈~~~~~≈≈~ ≈~~~~~~~~~~~~.. ~~~....@.~....~... ~~..###.Z~....... ~~~~ ##ZZ..~.... .PP #....~.## PPP. ##.....###.... #........~~~...###...)))..~~~~ #.)..))†....~#.##...>.~~....iZ.Z.ic{3.6 (63ii≈≈≈≈~~~~≈~~~≈≈≈~~~~~~≈~...~≈~.....≈~~~...@..~....~... ~~~..###ZZ~. ~~ ~~~ ##Z...~.... ... .PP #....~.## .... PPP. ##.....###....i #... #........~~~.. #.~~.###...)))..~~~~~ #.~~~~..#.)..))†....~  #..~~~~..##...>.~~....iH-@Z.i9;~~~~i?e4.6 (72i FiN≈≈≈≈~~~~≈~~~≈≈≈~~~~~~≈~...~≈~.....≈~~~..@.Z~~~...~...~..###Z.~. ~~~. ##Z.~.~.... ...i?.PP #....~.## .....PPP. ##..###....###... #........~~~.. #.~~.###...)))..~~~~~ #.~~~~..#.)..))†....~  #..~~~~..##...>.~~....i;Z.iQEZ.ic8~ie5.6 (81iiE≈≈≈≈~~~~≈~~~≈≈≈~~~~~~≈~...~≈~.....≈~~~.@.ZZ~~~...~...≈~~~~..###..~. ~~~.# ##Z.~~~.... ...~..PP. #....~.## .....PPP. ##.....###.....###... #........~~~.. Z   faun zombieiU  #.~~.###...)))..~~~~~  #.~~~~..#.)..))†....~  #..~~~~..##...>.~~....i1Zi!Z.Z.i(.Z 2 faun zombies (minion)i/e6.6 (90is5ivM≈≈≈≈~~~~≈~~~≈≈≈~~~~~~≈~...~≈~~~~~Z~~~~~~.....≈~~~@.Z..~~~...~...≈~~~~..###Z.~. ~.## ##..~~~.... ~..PP. #....~.## ~..PPP. ##.....###~.###... #........~~~. #.~~.###...))).. #.~~~~..#.)..))†.... #..~~~~..##...>.~~i@Z.ixZ~Z.iiyj7.6 (10.0)49ii≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~~~~~~~~~~~~~~~~~~...~~~~~Z~......Z.Z.~~~...~...~~~~@.###..~....~~~~~~.## ##..~~~.... ...PP.# #....~.##P.# ##.....###~.###... #........~~~.. #.~~.###...)))..~~~i P #.~~~~..#.)..))†...#..~~~~..##...>.~~ ...~~~~.###..~~..~ir Z.Splash!  You fall into the shallow water.i Z~.Zi' ~~===8.6 (118Water i1 i~ | ≈≈~~~~~~~≈≈≈~~~~~~iń i~~~~~~~~~~...~~~Z~~~~~..~~~~.Z..~~~...~~~~~~Z###..~....... ~~~~~~@## ##..~~~.... .~~~~.PP.# #....~.## ...P#.....######... #........~~~.. #.~~.###...))) ~~..#.)..))†... #..~~~~..##...>.~~...~~~~.###..~~..#...... .##..... _Moving in this stuff is going to be slow.iЎ Z.~Zi i {---9.6 (127i i5 ~~~~~~~≈≈≈~~~~~~~~~~~~~~~~...~~~~~~~~~..~~~ZZ...~~~...~~~~~~Z###..~....... ~~~~~~.## ##..~~~.... .~~~~.PP@# #....~.## ...P#.....###ih ###... #........~~~.. #.~~.###...))). ~~..#.)..))†... #..~~~~..##...>.~~...~~~~.###..~~..#...... .##.###.......~≈~.##.......#.~~i  .Z~Zi @.Zi} ---80.6 (136i iV ~~~~~~~≈≈≈~~~~~~~~~~~~~~~~...~~~~~~..~~~~....~~~...~~~~~ZZ###..~....... ~~~~~~Z## ##..~~~.... .~~~~.PP.# #....~.## ...P#.....######...# #........~~~.. #.~~.###...))). ~~..#.)..))†... #..~~~~..##...>.~~.###..~~..#...... .##.....~≈~.##.......#.~~i@_ >~~~...####.......~≈.~~~i7j C.Zip ~ZZ.i x ic~ f1.6 (145iS i{ ~~~≈≈≈~~~~~~~~~~~~~~~~...~~~~..~~~~....~~~...~~~~~Z.###..~....... ~~~~~~Z## ##..~~~.... .~~~~.PPZ# #....~.## ...PPP.## ##.....###~~.###.@.# #........~~~.. #.~~.###...))) ~~..#.)..))†... #..##...>.~~.###..~~..#...... .####.......~≈~.##.......#.~~~~~...####.......~≈.~~~...~~.. ##....## ##≈~≈≈iO .ZYour skyshark zombie bites the plant! The plant begins to die.i E~Zi 7~i f2.6 (154i i1  ≈~~~≈≈≈~~~~~~ ≈~~~...~ ≈≈≈≈≈≈~~~~..... ≈≈≈≈≈~~~~....~~~...~... ≈≈≈~~~~~.###..~. ~≈~~~~~ZZ## ##..~~~.... .~~~~~PP.# #....~.## .~~..PPPZ## ##.....###.~~.###..@# #........~~~... #.~~.###...)))..~. #.~~~~..#.)..))†.#..~~~~..##...>.~~.#...~~~~.###..~~..~. #...... .##..~~~~.###. ~≈~.... ..##.#.~~. i6 ~~~~... .....####.......~≈.~ ...~~.. ##....## ##......~≈≈~≈≈~ _Your skyshark zombie tail-slaps the plant. x2i(R M.Zi'Y 7~Zi;` |3.6 (163ik ]~~~~~~~~~~i ,~~~~~~~~~~...~~..~~~~....~~~...~~~~~~.###..~....... ~~~~~~~Z## ##..~~~.... ..~~~~~PPZ# #....~.## .~..PPPZ## ##.....###~.###...## #........~~~.. #.~@.###...)))..~~~~i< & ~~..#.)..))†.... #..##...>.~~#.###..~~.. #...... .####....... ~≈~.##.......#.~~ ~~~~...####.......~≈.~~~~ ...~~.. ##....## ##......~≈≈~≈≈##.P†~..# ######.~≈≈≈i6 .Z  Your skyshark zombie bites the plant! The plant begins to die. _Your skyshark zombie tail-slaps the plant. x2enter   !iP .Z.Zio iC 5.2 (17.61Water i ~~~~~~~~~~~~~~ipM   ~~..... ~~....~~~...~... ≈≈≈~~~~~.###..~.... ≈~~~~~~.## ##..~~~.... . ~~~~~PPZ# #....~.## ~~..PPPZ## ##.....### ~~.###..Z## #........~~~ .. #.~~.###...)))..~~~ . #.@~~~..#.)..))†... #..~~~~..##...>.~~.~~~~.###..~~..~#...... .##..~~~~.###......  ~≈~.... ..##.......#~~  ~~~~... .....####.......~≈.~~~ iT [15d ...~~.. ##....## ##......~≈≈~≈≈  ...~~..##.P†~..# ######.~≈≈≈≈≈  ..........~~~~.## #..≈≈≈≈≈ _Your faun zombie hits the plant.ie 0~i|l !.Z.Z.Z.Zi[u i({ i6.8 (19.239i c~~~~~i   ~....~~~...~... ≈≈≈~~~~~.###..~.... ≈~~~~~~.## ##..~~~.... ~~~~~P~.# #....~.## ~~..PPPZ## ##.....### ~~.###...## #........~~ .. #ZZ~.###...))).. . ##.~~~~..#.)..))†.. #.@~~~~..##...>.~~iF X.~~~~.###..~~..~#...... .##..~~~~.###...... ~≈~.... ..##.......#~~ ~~~~... .....####.......~≈.~~ ...~~.. ##....## ##......~≈≈~≈ ...~~..##.P†~..# ######.~≈≈ ..........~~~~.## #.. ~.~~~P.P## ###. _A nearby plant withers and dies.i G~Ziz .Z.Zi i q7.8 (208i ~~~~~~~iD  ≈≈≈~~~~~.###..~.... ≈~~~~~~.## ##..~~~.... ~~~~~P~.# #....~.## ~~..PPP.## ##.....### ~~.###.Z.## #........~ .. #.~~.###...))).. . ##ZZ~~~..#.)..))†. ##..~~~~..##...>.~~.~~~~.###..~~..~#...... .##..~~~~.###...... ~≈~.... ..##.......~ ~~~~... .....####.......~≈. ...~~.. ##....## ##......~≈≈ ...~~..##.P†~..#iK { ######.~≈≈ ..........~~~~.## #.. ~.~~~P.P## ###. ~~~~~.....~~~~~..## ##..i` 0.ihf .Z~Z.Zil ir f8.8 (217ix k~~~i  ≈~~~~~~.## ##..~~~.... ~~~~~P~.# #....~.## ~~..PP..## ##.....###.~~.###...## #........~~.. #.Z~.###...)))..~. ##.~~~~..#.)..))†.. ##ZZ~~~~..##...>.~~#...~~~~.###..~~..~.#...... .##.@~~~~.###........~≈~.... ..##.......#.......~~~~~~... .....####.......~≈.~...~~.. ##....## ##......~≈≈~≈...~~..##.P÷~..# ######.~≈≈≈≈i ..........~~~~.## #..≈~.~~~P.P###~~~~~...~.~~~~~.. ##..~~~~P~~PPP ≈ _A nearby plant withers and dies.i C.Zi .Z~Zi| 8~iw f9.8 (226iN g~~~i6Q~~~~~P~.# #....~.## ...PP..## ##.....######...## #........~~.. #.~~.###...))) ##Z~~~~..#.)..))†.. ##..~#...>.~~..ZZ~~~.###..~~..#...... .##..~~~~.###.......~≈~.##@......#.~~~~~... #.....####.......~≈...~~.. ##....## ##..≈~≈##.P÷~~.# ######.~≈≈≈.......~~~~.## #..~...~~~P.P####.~~~~..~~.~~~~~..## ##..i<~.~~~~~~P~~PPP ##~~~.~~~~~~~..P..isKC.ZiR~Z.ZigYi_g90.8 (235if~~÷~~~~~~iw ~~..PP..## ##.....### ~~.###...## #........~ .. #.~~.###...))).. . ##.~~~~..#.)..))†. ##.Z~~~~..##...>.~~.### #...~~~~.###..~~..~#..........##.ZZ~~~.###......iԬ ~≈~.........##.......~ ~~~~... #...@.####.......~≈. ...~~.. ##....## ##......~≈≈ ...~~..##.P÷~~.# ######.~≈≈ ..........~~~~.## #.. ~.~~~P~P## ###. ~~~~~.~~~.~~~~~~.## ##.. ~~~~~~~~~~~~~P~~PPP ##.~~~~~~~~~~~~.P. ##. .~~~~.~~P~~~~~.)iC.ZiP~Z.Zii7f1.8 (244il ~~~~~~~~~~~~~~~~i ~~..PP..## ##..... ~~.###...## #........ .. #.~~.###...))).. . ##.~~~~..#.)..))†~ ##..~~~~..##...>..#####..Z~~~~.###..~~.. #i.##..~~~~.### ~≈~.##ZZ.....#. ~~~~... #..@..####.~≈. ...~~.. ##....## ##......~≈≈ ...~~..##.P÷~~.# ######.~ ..........~~~~.## #.. ~....~....~~~P~P## ###. ~~~~~~~~~.~~~~~~.## ##   faun zombie ~~~~~~~~~~~~~P~~PPP ## ~~i~~.P. ## .~.~~P~~~~~. ##)i .Z.ZiC,|2.8 (253i!6~~~~~~~~~~~iG7 ~~..PP..## ##..... ~~.###...## #.. .. #.~~.###...)))m . ##.~~~~..#.)..))~ ##..~~~~..##...>.~..#####..Z~~~~.###..~~ #.##..~~~~.### ~≈~.##.......# ~~~~... #.@.ZZ####.~≈ ...~~.. ##....## ##......~ ...~~..##.P÷~~.# ######.~ ....~~~~.## #.. ~....~....~~~P~P## ###. ~.~~~~~~.## ## [3iy>1mm   merfolk (polearm, asleep) ~P~~PPP # Z   faun ~.P. # Z   skyshark zombie (minion) .~.~~P~~~~~. ##iD  You encounter a merfolk. It is wielding a +2 trident of flaming.iTTJZ.iZZZ..ZiYdP~, ally target)irim3.8 (262 _inpI~~~~i{i݅ ~~..PP..## ##.....# dossy the Fighter~~.###...## #....... Revenant of Kikubaaqudgha ******.. #.~~.###...))). Health: 129/129 ========================m . ##.~~~~..#.)..)) Magic: 23/23 ========================~* ##..~~~~..##...>. AC: 12Str: 13Doom: 9%~.*#####..Z~~~~.###..~~. EV: 18Int: 19#......**..##..~~~~.###..... SH: 0Dex: 9i? ~≈~......*..##.......#...... XL: 15 Next: 93% Place: Shoals:2~~~~... #*@ZZ.####.......~≈ Noise: ---------  Time: 28993.8 (0.0)...~~.. ##....## ##......~≈ a) +3 scimitar (protect) {d:24 protect} ...~~..##.P÷~~.# ######.~≈ Throw: 12 boomerangs {d:19} ..........~~~~.###..≈ Zot (9732) Memories (5) ~....~....~~~P~P#####.~~~~~~~~~~~~~~~~.#### m   merfolk (polearm, asleep, ally target)~~~~~~~~~~~~~P~~PPP# Z   faun zombie (minion)~~~~~~~~~~~~~~~~~~.P.# Z   skyshark zombie (minion).~~~~~~~~~~~.~~P~~~~~. iN [40m## _You encounter a merfolk. It is wielding a +2 trident of flaming.Throw: 12 boomerangs {d:19}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk, wielding a +2 trident of flaming (asleep, ally target, 98% to  hit)i! ~~..PP..## ##.....# dossy the Fighter~~.###...## #....... Revenant of Kikubaaqudgha ******.. #.~~.###...))). Health: 129/129 ========================m . ##.~~~~..#.)..)) Magic: 23/23 ========================~( ##..~~~~..##...>. AC: 12Str: 13Doom: 9%~.(#####..Z~~~~.###..~~. EV: 18Int: 19i3 #......((..##..~~~~.###..... SH: 0Dex: 9~≈~......(..##.......#...... XL: 15 Next: 93% Place: Shoals:2~~~~... #(@ZZ.####.......~≈ Noise: ---------  Time: 28993.8 (0.0)...~~.. ##....## ##......~≈ a) +3 scimitar (protect) {d:24 protect} ...~~..##.P÷~~.# ######.~≈ Throw: 12 boomerangs {d:19} ..........~~~~.###..≈ Zot (9732) Memories (5) ~....~....~~~P~P#####.~~~~~~~~~~~~~~~~.#### m   merfolk (polearm, ally target)~~~~~~~~~~~~~P~~PPP# Z   faun zombie (minion)~~~~~~~~~~~~~~~~~~.PiU .# Z   skyshark zombie (minion).~~~~~~~~~~~.~~P~~~~~. ##Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk, wielding a +2 trident of flaming (asleep, ally target, 98% to  hit)  You throw a boomerang. The boomerang hits the merfolk!  The merfolk shouts!iwpm~.....i~jZ.Shift-Dir - straight line  Aim: a merfolk, wielding a +2 trident of flaming (asleep, ally target, 98% to  hit)  You throw a boomerang. The boomerang hits the merfolk!  The merfolk shouts!is lightly wounded.iB ~mZ.Z~miT~Z 2 faun zombies (minion)ie4.8 (11i= _You hear a shout!i=q~~..PP..## ##.....# dossy the Fighter~~.###...## #....... Revenant of Kikubaaqudgha ******.. #.~~.###...))). Health: 129/129 ========================~ . ##.~~~~..#.)..)) Magic: 23/23 ========================~~ ##..~~~~..##...>. AC: 12Str: 13Doom: 9%iKw~.m#####..Z~~~~.###..~~. EV: 18Int: 19#......**..##..~~~~.###..... SH: 0Dex: 9~≈~......**Z##Z......#...... XL: 15 Next: 93% Place: Shoals:2~~~~... #.@Z..####.......~≈ Noise: ---------  Time: 28994.8 (0.0)...~~.. ##....## ##......~≈ a) +3 scimitar (protect) {d:24 protect} ...~~..##.P÷~~.# ######.~≈ Throw: 12 boomerangs {d:19} ..........~~~~.###..≈ Zot (9731) Memories (5) ~....~~...~~~P~P#####.~~~~~~~~~~~~~~~~.#### m   merfolk (polearm, ally target)~~~~~~~~~~~~~P[3im~|6m~~PPP# ZZ 2 faun zombies (minion)~~~~~~~~~~~~~~~~~~.P.# Z   skyshark zombie (minion).~~~~~~~~~~~.~~P~~~~~. ## _You hear a shout!  Throw: 12 boomerangs {d:19}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk, wielding a +2 trident of flaming (lightly wounded, ally target,63% to hit)i ~~..PP..## ##.....# dossy the Fighter~~.###...## #....... Revenant of Kikubaaqudgha ******.. #.~~.###...))). Health: 129/129 ========================~ . ##.~~~~..#.)..)) Magic: 23/23 ========================~~ ##..~~~~..##...>. AC: 12Str: 13Doom: 9%~.m#####..Z~~~~.###..~~. EV: 18Int: 19#......((..##..~~~~.###..... SH: 0Dex: 9~≈~......((Z##Z......#...... XL: 15 Next: 93% Place: Shoals:2i ~~~~... #.@Z..####.......~≈ Noise: ---------  Time: 28994.8 (0.0)...~~.. ##....## ##......~≈ a) +3 scimitar (protect) {d:24 protect} ...~~..##.P÷~~.# ######.~≈ Throw: 12 boomerangs {d:19} ..........~~~~.###..≈ Zot (9731) Memories (5) ~....~~...~~~P~P#####.~~~~~~~~~~~~~~~~.#### m   merfolk (polearm, ally target)~~~~~~~~~~~~~P~~PPP# ZZ 2 faun zombies (minion)~~~~~~~~~~~~~~~~~~.P.# Z   skyshark zombie (minion).~~~~~~~~~~~.~~P~~~~~. ##Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk, wielding ai +2 trident of flaming (lightly wounded, ally target,63% to hit)  You throw a boomerang. The boomerang hits the merfolk.  The merfolk is moderately wounded.i+ ?....i: ?Z.iA Z..Z.miH iN l5.8 (10 _iU i[ i@ ~~..PP..## ##.....# dossy the Fighter~~.###...## #....... Revenant of Kikubaaqudgha ******.. #.~~.###...))). Health: 129/129 ========================~ . ##.~~~~..#.)..)) Magic: 23/23 ========================~~ ##..~~~~..##...>. AC: 12Str: 13Doom: 9%~..#####..Z~~~~.###..~~. EV: 18Int: 19#......m*.Z##..~~~~.###..... SH: 0Dex: 9~≈~......**Z##.......#...... XL: 15 Next: 93% Place: Shoals:2[iF 40m~~~~... #.@.Z.####.......~≈ Noise: ---------  Time: 28995.8 (0.0)...~~.. ##....## ##......~≈ a) +3 scimitar (protect) {d:24 protect} ...~~..##.P÷~~.# ######.~≈ Throw: 12 boomerangs {d:19} ..........~~~~.###..≈ Zot (9730) Memories (5) ~....~~...~~~P~P#####.~~~~~~~~~~~~~~~~.#### m   merfolk (polearm, ally target)~~~~~~~~~~~~~P~~PPP# ZZ 2 faun zombies (minion)~~~~~~~~~~~~~~~~~~.P.# Z   skyshark zombie (minion).~~~~~~~~~~~.~~P~~~~~. ## _The merfolk is moderately wounded.Throw: 12 boomerangs {d:19}Press: ? - help, Q - select action, ( or )i. AC: 12Str: 13Doom: 9%~..#####..Z~~~~.###..~~. EV: 18Int: 19#......m(.Z##..~~~~.###..... SH: 0Dex: 9~≈~......((Z##.......#...... XL: 15 Next: 93% Place: Shoals:2~~~~... #.@.Z.####.......~≈ Noise: ---------  Time: 28995.8 (0.0)...~~.. ##....## ##......~≈ a) +3 scimitar (protect) {d:24 protect} ...~~..##.P÷~~.# ######.~≈ Throw: [i]0;10;1m12 boomerangs {d:19} ..........~~~~.###..≈ Zot (9730) Memories (5) ~....~~...~~~P~P#####.~~~~~~~~~~~~~~~~.#### m   merfolk (polearm, ally target)~~~~~~~~~~~~~P~~PPP# ZZ 2 faun zombies (minion)~~~~~~~~~~~~~~~~~~.P.# Z   skyshark zombie (minion).~~~~~~~~~~~.~~P~~~~~. ##Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk, wielding a +2 trident of flaming (moderately wounded, ally  target, 63% to hit)  You throw a boomerang. The boomerang hits the merfolk.  The merfolk is moderately wounded.i[U>...i.d;Z.i k{Z.Z.irixo6.7 (0.929 _iiei{k ~~..PP..## ##..... ~~.###...## #.~ .. #.~~.###...)))c~ . ##.~~~~..#.)..)~ ##..~~~~..##...>~..#####..Z~~~~.###..~~ #......m.Z.##..~~~~.### ~≈~~......Z.##.# ~~~~... #@.Z..####.~ ...~~.. ##....## ##......~ ...~~..##.P÷~~.# ######.~ ....~~~~.## #..iq ~....~~...~~~P~P## ### ~~~~~~~.##  ~~~~~~P~~PPP c   faun (polearm, launcher, wandering) ~~~~~~.P. ZZ 2 faun zombies .~.~~P~~~~~. # Z   skyshark zombie (minion)iM.miEZ.i ~You encounter a faun. It is wielding a +0 spear and carrying a +0 sling.7.7 (1.08iIi+b _Your faun zombie closely misses the merfolk.iz` c  Casting: Martyr's Knell (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i vvWv)W   martyred shade (summoned)ZZZ 3 zombies (minion, sheltered)You call forth a shade to shield your allies.  Your orb unleashes a flurry of shooting stars!  The faun unwields a +0 spear. The faun wields a +0 sling.i (y )))))The faun shoots a sling bullet.i Z.The sling bullet hits your skyshark zombie!!ir] ~~... The merfolk misses you. Your skyshark zombie bites the merfolk.  Your skyshark zombie tail-slaps the merfolk. x219-----==87-Star  _Your faun zombie hits the merfolk! _You now have 19/23 mp. i,. i~~~P~.# #....~.PP..## ## ~~.###...## #......~ .. #.~~.###...))c~ . ##.)..)~ ##..~~~~..##...> ~~..#####..Z~~~~~#..~.....Z.##..~~~~.###≈~~....mZ@v##.......#.....~~~~~...##.Z...####. i)~~.. ##Wv..## ##.....~~..##.P÷~~.# ######.~..........~~~~.## ......~~...~~~P~P## ##~~~~~~~~~~~.### ~~~~~~~P~~PPP ~~~~~~~.P.  i =v○ icLv○ ic  Your shooting star dissipates! in ))))), ally target) i_The merfolk misses you. The faun shoots a sling bullet. iOAZ. iYWZ.v○ i^~~..##°°  i'fi--96 i@lT°° iqA _The sling bullet hits your skyshark zombie. i.*. iT ~~~~~P~.# #....~ ~~..PP..## ##~ ~~.###...## #~~ .. #.~~.###...))~c~ . ##.~~~~..#.)..~ ##..~~~~..##...~..#####..Z~~~~.###.. #.~~....ZZv##..~~~~.### ~≈~~....m@.Z##.# ~~~~~...##°....####. ..~~~.. ##W°..## ##...... ...~~~.##.P÷~~.# ######. ...~......~~~~.## i # ~.~..~~...~~~P~P##  ~~~~~~~~~~~~~~~~.##  ~~~~~~~P~~PPP ~.P. iiN○v iw ~Your shooting star dissipates! iB ))))The merfolk misses you. The faun shoots a sling bullet. i W.The sling bullet hits your skyshark zombie!! izZ.Z° i~~...~  iƻ=-90005 i@N _Your faun zombie hits the merfolk! ilFThe sling bullet hits your skyshark zombie!! _Your faun zombiethe merfolk!  You hit the merfolk.  Your weapon exudes an aura of protection.  The merfolk is almost dead.  The merfolk hits you but does no damage. i:* inO , 1 weak…)The faun casts a spell at you. i Z.Your skyshark zombie's willpower is stripped away! ih  Your faun zombie closely misses the merfolk.The merfolk hits you with a +2 trident of flaming! ig 16---19 -1.8 (1.14 i  _The merfolk burns you. _You take 13 damage, and have 116/129 hp. i )You slash the merfolk!  You kill the merfolk! iG c   faun (polearm, launcher, ally target)W   martyred shade (summoned)ZZ 2 faun zombies (minion, sheltered)Z   skyshark zombie (minion, sheltered, wKikubaaqudgha accepts your kill. i )))))) The faun shoots a sling bullet. The sling bullet barely misses you. i|IZ. itZ.v○ iUm~~..@° i9=--20=----4-203 i8° iF _The sling bullet hits your martyred shade! _You regained 3 hp, and now have 119/129 hp. i*  ~~~~~P~.# #....≈P~~ ~~..PP..## ## iO~~~ ~~.###...## #~~. .. #.~~.###...).~c~~ . ##.~~~~..#.).~~~~. ##..~~~~..##.~~~Z.#####..Z~~~~.###.. #~~~....ZvZ##..~~~~.### ~≈~~....@.°.##.# ~~~~~...##W....#### ..~~~..###.~..## ## ...~~~.##.P÷~~.# ###### ...~.~....~~~~.## # ~~~~.~~...~~~P~P##  ~~~~~~~~~~~~~~~~.## ~~~~~~~~~~~~~P~~PPP ~.P. i<~c i `.ZWZZ.kZ. i+Fk. i0k   wind drake (deflects missiles)c   faun (polearm, launcher, ally target)W   martyred shade (summoned)ZZZ 3 zombies (minion, sheltered, 1 weak21=32 i6 i<q _You encounter a wind drake.Things that are here: iB  a +2 trident of flaming; a merfolk corpse _You regained 2 hp, and now have 121/129 hp. i  ~~~~~P~.# #≈P~~~~ ~~..PP..## ##~~~ ~~.###...## #~k~~~.. .. #.~~.###....~~c~. . ##.~~~~..#.)#.~~Z~. ##..~~~~..###.~~~..#####..Z~~~~.### #~~~...Z.v.##..~~~~.### ~≈~~...@)W..##.# ~~~~~...##Z....#### ..~~~..###.~..## ## ...~~~.##.P÷~~.#  ~..~.~....~~~~.## ~~~~.~~...~~~P~P##  ~~~~~~~~~.## ~~~~~~~~~~~~~P~~PPP ~.P. i" >v○ i % Z.Your skyshark zombie bites the faun.~kW. i ~~Your skyshark zombie tail-slaps the faun. x2 i m  The faun casts a spell at you. i °4=41 i ^°~~~~~ i٤ _You resist with some effort. _You regained 3 hp, and now have 124/129 hp. iAX\ ≈~~~~~~.## ##≈≈~~~~~~~~~~P~.# ≈≈≈P~~~~~~~..PP..## ##≈~~~~~~~~~~.###...## #≈~~~~~..~.. #.~~.###..~..k~c~~.. ##.~~~~.. #.~~Z~.# ##..~~~~..## #.~~~..#####..Z~~~~.### #~~~..@Zv°.##..~~~~.###≈~~....W.Z.##.......#~~~~~~...##.....##.~~~..###.~..## ##...~~~.##.P÷~~.# ####≈~..~.~....~~~~. i^≈~~~~.~~~..~~~P~P≈~~~~~~~~~~~~~~~~.## P~~PPP id○vZ. icj~kZ. i|v~~ _You resist with some effort. _You regained 3 hp, and now have 124/129 hp.  Your skyshark zombie bites the faun.  Your skyshark zombie completely misses the faun.Your skyshark zombie tail-slaps the faun but does no damage. i|8* i2Um  The faun casts a spell at you. iHMv○ iGW) i@vW.°  iJ7=50Corona -Star  i/~~~~~~~~~~~~°~~ i _You are outlined in light. _You regained 3 hp, and now have 127/129 hp.ic  Casting: Martyr's Knell (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iiwiiP _You don't know that spell.i{c  Casting: Martyr's Knell (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ii≈~~~~~~.## ##.. dossy the Fighter≈≈≈≈~~~~~~~~~~P~.# #.. Revenant of Kikubaaqudgha ******≈≈≈P~~~~~~~..PP..## ##. Health: 127/129 =======================-≈~~~~~~~~~~.###...## #.. Magic: 16/23 ================--------≈~~~~~..~.. #.~~.###.. AC: 19  Str: 13Doom: 9%~..~~c~~.. ##.~~~~..#. EV: 18Int: 19#.~kZ~.# ##..~~~~..## SH: 0Dex: 9#.~~~.Z#####..Z~~~~.### XL: 15 Next: 94% Place: Shoals:2#~ip~~..@vW..##..~~~~.### Noise: ---------  Time: 29005.8 (0.0)~~≈~~...°)Z..##.......#. a) +3 scimitar (protect) {d:24 protect} ~~~~~~...##.....####.... Throw: 12 boomerangs {d:19} ...~~~~.###.~..## ##... Zot (9720) Memories (5) Corona -Star ~..~~~~.##.P÷~~.# ####≈~..~~~....~~~~.##k   wind drake (deflects missiles)≈~~~~.~~~..~~~P~P##c   faun (polearm, launcher, ally target)≈~~~~~~~~~~~~~~~~.##W   martyred shade (summoned)~~~~~~~~~~~~~P~~PPPZZZ 3 zombies (minion, sheltered, 1 weak…)Confirm with . or Enter, or press ? or * to list all spells. _You don't know thaiwt spell.  Casting: Martyr's Knell (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Anguish (mildly dangerous; 2% risk of failure)  Press: ? - help, Dir - look around, f - activatei ≈~~~~~~.## ##.. dossy the Fighter≈≈≈≈~~~~~~~~~~P~.# #.. Revenant of Kikubaaqudgha ******≈≈≈P~~~~~~~..PP..## ##. Health: 127/129 =======================-≈~~~~~~~~~~.###...## #.. Magic: 16/23 ================--------≈~~~~~..~.. #.~~.###.. AC: 19  Str: 13Doom: 9%~..~~c~~.. ##.~~~~..#. EV: 18Int: 19#.~~Z~.# ##..~~~~..## SH: 0Dex: 9i #.~~k.Z#####..Z~~~~.### XL: 15 Next: 94% Place: Shoals:2#~~~..@vW..##..~~~~.### Noise: ---------  Time: 29005.8 (0.0)~~≈~~...°)Z..##.......#. a) +3 scimitar (protect) {d:24 protect} ~~~~~~...##.....####.... Throw: 12 boomerangs {d:19} ...~~~~.###.~..## ##... Zot (9720) Memories (5) Corona -Star ~..~~~~.##.P÷~~.# ####≈~..~~~....~~~~.##k   wind drake (deflects missiles)≈~~~~.~~~..~~~P~P##c   faun (polearm, launcher, ally target)≈~~~~~~~~~~~~~~~~.##W   martyred shade (summonei Zd)~~~~~~~~~~~~~P~~PPPZZZ 3 zombies (minion, sheltered, 1 weak…)_You don't know that spell.  Casting: Martyr's Knell (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Anguish (mildly dangerous; 2% risk of failure)  Press: ? - help, Dir - look around, f - activateThe faun is haunted by guilt!Z.Z.v○  Casting: Anguish (mildly dangerous; 2% risk of failure)  Press: ? - help, Dir - look around, f - activate  The faun is haunted by guilt!  The wind drake resists with almost no effort.  Your skyshark zombie bites the faun.  Your skyshark zombie tail-slaps the faun.i  ,…)Your skyshark zombie barely misses the faun.i iQ  °.The faun shoots a sling bullet. The sling bullet hits your faun zombie!9=12 =6.8 (119~~~~~~~~~~~≈~~~ _The faun is wracked by anguish! The faun is wracked by anguish.  Health restored: 129 _You now have 16/23 mp.i@ ≈~~~~~~.## ##≈~~~~P~.# #≈P~~~~~~~~.PP..## ##≈~~~~~~~~~~.###...## #≈~~~~~..~~. #.~~.###~..~~c~~.. ##.~~~~..# #.~~ZZ.# ##..~~~~.. #.~~k.v#####..Z~~~~. #~~~.@.°W..##..~~~~..~~≈~~....Z...##.#.~~~~~~...##.....####~...~~~~.###.~..## ##≈~..~~~~.##.P÷~~.# ≈~..~~~....~~~~.##≈~~~~.~~~..~~~P~P##iG≈~~~~~~~~~~.## ~P~~PPPi MLv○iSBW.iYi`%  ifeThe wind drake completely misses you. The faun shoots a sling bullet.i v○The sling bullet hits your skyshark zombie!i Z)The faun is wracked by anguish! The faun is wracked by anguish.  Your skyshark zombie barely misses the faun.i. °° Your skyshark zombie tail-slaps the faun. x2i.`78i E~~~~~~~~~~~~~~~~~..~~°°~~~~~iiX _The wind drake closely misses you.iRm)You slash the wind drake!  Your weapon exudes an aura of protection.wind drake is lightly wounded.  The shooting star hits the faun!  You kill the faun!  Kikubaaqudgha accepts your kill.iS\vW   martyred shade (summoned)ZZ 2 faun zombies (minion, sheltered)Z   skyshark zombie (minion, sheltered, wix-○iV W.You hear a splash. x2  Your faun zombie barely misses the wind drake.Your faun zombie splashes around in the water.ie°., ally t…)i(7=19 587i~~~~~~~~°~~≈~~~~~~~~~iW _The wind drake barely misses you.i Z.You closely miss the wind drake.i*You closely miss the wind drake.The wind drake is lightly wounded.  Your skyshark zombie bites the wind drake.  Your skyshark zombie closely misses the wind drake.  Your skyshark zombie tail-slaps the wind drake but does no damage.  The wind drake flaps its wings at you.i  ~@~ The open air twists around violently and strikes you.i&g9.9 (1.16i.d~~~~~~~~~~..~~~~~~~~~~~~~i5; _Your faun zombie hits the wind drake!im W. _Your faun zombie hits the wind drake! barely mis  The wind drake is moderately wounded.  The wind drake barely misses you.  Your skyshark zombie bites the wind drake!  Your skyshark zombie barely misses the wind drake.i} 9Z.i ~  Your skyshark zombie tail-slaps the wind drake.i =12 1005i q~~~~~..~~~~~~~~~~~~~~~ij ; _Your faun zombie hits the wind drake!i *You closely miss the wind drake.The wind drake is almost dead.The wind drake flaps its wings at you.i'~@The wind drake is almost dead.  The wind drake flaps its wings at you.  The air twists around and strikes you!r skyshark zombie closely misses the wind drake.Your skyshark zombie tail-slaps the wind drake. x2  Your faun zombie misses the wind drake.i0---14i]~~~~~~~~~~~~~~~~~~i] _Your faun zombie splashes around in the water. _You take 9 damage, and have 120/129 hp.ih §You closely miss the wind drake.The wind drake is almost dead.†iYou closely miss the wind drake.  The wind drake is almost dead.  Your martyred shade disappears in a puff of smoke!  The wind drake closely misses you.  Your skyshark zombie bites the wind drake.  The wind drake dies!i.ZZ 2 faun zombies (minion)Z   skyshark zombie (minion, weak-willed)i3--==23i*~~~~~..~~)~~†~~~~~~~~~...~ir~~~~~~~.~~~ _Kikubaaqudgha accepts your kill. _You regained 3 hp, and now have 123/129 hp.i≈~~~~~~.## ##.≈≈≈≈≈~~~~P~.# #.≈≈≈≈P~~~~~~~~.PP..## ##.≈≈~~~~~~~~~~.###...## #.≈≈~~~~~..~~. #.~~.###.~~..~~)~~.. ##.~~~~..#.#.~~ZZ.# ##..~~~~..##.~~†§Z#####..Z~~~~.##~~~.##..~~~~.#.~~≈~~....)...##.#..~~~~~~...##.....####.~...~~~~.###.~..## ##.≈~..~~~~.##.P÷~~.# #≈≈~.~~~~....~~~~.## ≈≈~~~~.~~~..~~~P~P## ≈≈~~iJ ~Z~ZiiQ6=8=-32 _i~~~~~~~~~~~≈~~~~~~~~~~~~~.~~i/k _You regained 3 hp, and now have 126/129 hp.io ≈~~~~~~.## ##..~≈≈≈≈≈~~~~~~~~~~P~.# #.≈≈≈≈P~~~~~~~~.PP..## ##.≈≈~~~~.###...## #.≈≈~~~~~..~~. #.~~.###.~~..~~)~~.. ##.~~~~..#.)#.~~~Z.# ##..~~~~..##.#.~~†ZZ#####..Z~~~~.###.#~~~.##..~~~~.###..~~≈~~....)...##.#..~~~~~~...##.....####.~...~~~~.###.~..## ##.i ≈~..~~~~.##.P÷~~.# #≈≈~.~~~~....~~~~.## ≈≈~~~~.~~~..~~~P~P## ≈≈~~ i .Z~Zi 8.i 9==-41 _ii T _Health restored: 129i3ig.Zi9X0i09iY,i =8ii"j=7i)9=6i/iU<iBX5iTi;ZX4i,fX3i7livi{j=2iiƍ20=1iŜiX0imZ699i)iPX8iij=7iii{X6i1=5iBi,X4i2iTCihIX3ie[W _You start resting.iPfx........~....Zik...###...~~....~......~.)iVu0328.0)ij{r3.9 (192ii6 _You are no longer glowing. _You regained 3 mp, and now have 21/23 mp.iw5%≈~~~~~~.## ##..~≈≈≈≈≈~~~~~~~~~~P~.# #.≈≈≈≈P~~~~~~~~.PP..## ##.≈≈~~~~...~~~.###...## #.≈≈~~~~~..~~. #.~~.###...)~~..~~).... ##.~~~~..#.).#..~~~.# ##..~~~~..##.#.~~†.Z#####..Z~~~~.###.#.~...Z.@..##..~~~~.###..~~≈~...Z.)...##.#..~~~~~....##.....####.iS;x~...~~~..###....## ##.≈~...~~..##.P÷~~.# #≈≈...~......~~~~.## #≈≈~....~.~..~~~P~P## #≈≈~~~~~~~~~~~~~~~~.## iBFZ.i"MivS=4.0)1 _iYi _≈≈≈≈≈~~~~~~~~~~P~.# #....P~~.PP..## ##~~~~...~~~.###...## #.~~..~~. #.~~.###...)~~..~~).... ##.~~~~..#.). #..~~~.# ##.#.~~†.Z#####..Z~~~~.#...ZZ...##...~~≈~.....@...##.......#.~~~....##.....####...~...~~~..###....## ##i "≈~...~~..##.P÷~~.# ######≈...~......~~~~.## ~....~.~..~~~P~P##~~~~~~~~~~~~~~~.##  ~~~~~~~P~~PPP~~~~~.P.i A.Zi @.Zi A..i1 2=50i4 i .ZM - a +2 trident of flamingi% >..i f6.9 (289i" i( T _You see here a merfolk corpse.idiUj3isD.ZiyX8iŁiiѐX7iij=6iqi*X5in _You start resting.Magic restored.i..†...i2,40.9 (4iQ3==1.9 (54 _iziY _MP restored: 23i" U  There are no objects that can be picked up here.i y _a merfolk corpseii)3i{iX3iNiX2ii X1i*ik==0iH W _You start waiting.i"~~~~.~~.)..~.~~~~i&6i$i579~~~~~~~~~i<k _Your orb has finished recharging its magic.iVG ik I  M - a ring of magical power {MP+9}; H - a ring of magical power {MP+9}  M - a +4 ring of protection (worn) {AC}  J - a +4 ring of protection (worn) {AC}  M - a ring of protection from fire {rF+}  K - a ring of protection from fire {rF+}  M - a ring of willpower {Will+}i ;21i i G _Inventory tidied.ici+Gear: 39/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +3 scimitar of protection (weapon) {d:24 protect}  b - a +2 short sword of electrocution {d:14 elec}  c - a +1 hand axe of electrocution {d:15 elec}  d - a +3 long sword of freezing {d:22 freeze}  e - a +2 orcbow of electrocution {=f d:20 h:2 elec}f - a +0 sling {=f d:14}  g - a +4 spear {d:17 r:2}  h - a +2 trident of flaming {d:19 r:2 flame} Missiles (go to first with ()  i - 12 boomerangs (quivered) {d:21}j - 18 poisoned darts {d:6 poison}  ik - 2 atropa-tipped darts {d:6 atropa}  l - 3 curare-tipped darts {d:6 curare}  m - 5 darts of disjunction {d:6 disjunct}  n - 8 javelins {d:26}  o - 17 stones {d:12} Armour (go to first with [)  p - a +2 pair of boots (worn) {ac:1 enc:0}  r - a +1 cloak (worn) {ac:1 enc:0}  t - the +0 pair of gloves of the Sunfish (worn) {rPois rF+ Regen+ Int-2, ac:1 e v - an orb of stardust (worn) {ac:0 enc:0 Stardust} [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]iii≈≈≈≈≈~~~~~~~~~~P~.# #.... dossy the Fighter≈≈≈≈P~~~~~~~~.PP..## ##... Revenant of Kikubaaqudgha ******≈≈~~~~...~~~.###...## #.... Health: 129/129 ========================≈≈~.~~...~~. #.~~.###...) Magic: 23/23 ========================~~...~).... ##.~~~~..#.). AC: 12Str: 13Doom: 9%id#..~~..# ##..~~~~..##.. EV: 18Int: 19#...†..#####..Z~~~~.###.. SH: 0Dex: 9#......Z...##..~~~~.###.. XL: 15 Next: 95% Place: Shoals:2.~~≈~....Z@...##.......#... Noise: ---------  Time: 29046.9 (0.0).~~~~~...Z##.....####...... a) +3 scimitar (protect) {d:24 protect} ~....~~..###....## ##..... Throw: 12 boomerangs {d:21} ≈~...~~..##.P÷~..# ###### Zot (9679) Memories (5) ≈≈..........~~~~.###≈≈~......~..~~~P.P### ZZ 2 faun zombies (minion)≈≈~~~~~~~~~~~~~~~.i3.##Z   skyshark zombie (minion)~~~~~~~~~~~~~P~~PPP~~~~~~~~~~~~~~~~~~.P.M - a +4 ring of protection (worn) {AC}  J - a +4 ring of protection (worn) {AC}  M - a ring of protection from fire {rF+}  K - a ring of protection from fire {rF+}  M - a ring of willpower {Will+} _Inventory tidied.iii, i_4 i: ,iE iL G _Inventory tidied.iiiGear: 39/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +3 scimitar of protection (weapon) {d:24 protect}  b - a +2 short sword of electrocution {d:14 elec}  c - a +1 hand axe of electrocution {d:15 elec}  d - a +3 long sword of freezing {d:22 freeze}  e - a +2 orcbow of electrocution {=f d:20 h:2 elec}f - a +0 sling {=f d:14}  g - a +4 spear {d:17 r:2}  h - a +2 trident of flaming {d:19 r:2 flame} iMissiles (go to first with ()  i - 12 boomerangs (quivered) {d:21}j - 18 poisoned darts {d:6 poison}  k - 2 atropa-tipped darts {d:6 atropa}  l - 3 curare-tipped darts {d:6 curare}  m - 5 darts of disjunction {d:6 disjunct}  n - 8 javelins {d:26}  o - 17 stones {d:12} Armour (go to first with [)  p - a +2 pair of boots (worn) {ac:1 enc:0}  r - a +1 cloak (worn) {ac:1 enc:0}  t - the +0 pair of gloves of the Sunfish (worn) {rPois rF+ Regen+ Int-2, ac:1 e v - an orb of stardust (worn) {ac:0 enc:0 Stardust} [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]"ig - a +4 spear {d:17 r:2}. A hunting weapon consisting of a wooden shaft with a pointed metal head fastenedon one end. Base accuracy: +4 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.  Your skill: 0.0; use (s) to set 12.0 as a target for Polearms.  At 100% training you would reach 12.0 in about 1.2 XLs.  Current attack delay: 1.1. Damage rating: 17 (Base 6 x 107% (Str) x 118% (Skill) + 10 (Ench + Slay)). This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-clawed weapon. It can be maximally enchanted to +9. You took it off a merfolk siren on level 1 of the Shoals. Stash search prefixes: {inventory} {Polearms} {one-handed} {melee weapon} "ixMenu/colouring prefixes: identified enchanted melee weapon _________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe."i "i "i& ≈≈≈≈≈~~~~~~~~~~P~.# #.... dossy the Fighter≈≈≈≈P~~~~~~~~.PP..## ##... Revenant of Kikubaaqudgha ******≈≈~~~~...~~~.###...## #.... Health: 129/129 ========================≈≈~.~~...~~. #.~~.###...) Magic: 23/23 ========================~~...~).... ##.~~~~..#.). AC: 12"i, Str: 13Doom: 9%#..~~..# ##..~~~~..##.. EV: 18Int: 19#...†..#####..Z~~~~.###.. SH: 0Dex: 9#......Z...##..~~~~.###.. XL: 15 Next: 95% Place: Shoals:2.~~≈~....Z@...##.......#... Noise: ---------  Time: 29046.9 (0.0).~~~~~...Z##.....####...... a) +3 scimitar (protect) {d:24 protect} ~....~~..###....## ##..... Throw: 12 boomerangs {d:21} ≈~...~~..##.P÷~..# ###### Zot (9679) Memories (5) ≈≈..........~~~~.###≈≈~......~..~~~P.P### ZZ 2 faun zombies (minion)"i1 D≈≈~~~~~~~~~~~~~~~..##Z   skyshark zombie (minion)~~~~~~~~~~~~~P~~PPP~~~~~~~~~~~~~~~~~~.P.J - a +4 ring of protection (worn) {AC}  M - a ring of protection from fire {rF+}  K - a ring of protection from fire {rF+}  M - a ring of willpower {Will+} _Inventory tidied. _Inventory tidied."i6F "iK e7.9 (18"ivQ ~~~~~~~~~~~"iX  M - a ring of protection from fire {rF+}  KMwillpower {Will+} _Inventory tidied. _You drop a +4 spear {d:17 r:2}.$i$i$iH$i$i}$iZ$i@$i[$i$ ≈~~~~~~.## ##..~ ≈≈≈≈≈~~~~~~~~~~P~.#  ≈≈≈≈P~~.~~~~~.PP..## ## ≈≈~~~~...~~~.###...## #... ≈≈~.~~...~~. #.~~.###..~~...~).... ##.~~~~..#.) #..~~..# ##..~~~~..## #...†..#####..Z~~~~.### #......@.~~~~.### .~~≈~....ZZ...##.......# .~~~~~...Z##.....## ~....~~..###....## ##....$i0+] ≈~...~~..##.P÷~..# #### ≈≈..........~~~~.  ≈≈~......~..~~~P.P≈≈~~~~~..~~~~~~~~..## P~~PPP$i<AZ.$i>H8.$i,N`87$iV~.~~~≈~~~~~~~~~~~$i?1  ≈≈≈~~~~~.# ≈≈PPPP~~≈≈~~~~~~.## ## ≈≈≈≈≈~~~~~~~~.~P~.#  ≈≈≈≈P~~.~~~~..PP..## ## ≈≈~~~~....~..###...## # ≈≈~.~~...... #.~~.###..~....~).... ##.~~~~.. #...~..# ##..~~~~..## #...†.@#####..Z~~~~.### #........~~~~.###$iכ[39;49m ..~≈~...ZZZ...##.......# ..~~~~....##.....## ~....~~..###....## ##... ≈....~~..##.P÷~..# #### ≈≈....~~~~. ≈≈~.........~~~P.P≈≈~~~~~..~~~~~~~~..## _You swap places with your skyshark zombie.$ivBZ.$i}Z)Z.$id8.$ie9.9 (26$i~~~~~~~~$i" k≈≈~~~~....~≈≈≈≈≈≈≈~~~~~.###..~ ≈≈PPPP~~≈≈~~~~~~.## #≈~~~~~~~~..P~.# #.≈≈P~~..~~~..PP..## ##~~..###...## ≈≈~.~~.......# #.~~.###.~....~)....# ##.~.@# ##..~~~~..†..#####..Z #.....ZZ...##..~~~~.###≈~...Z.)...##.......#..~~~~....##.....####.~##....## ##.......~~..##.P÷~..# ####.~.##.........~~~P.P##$i KZ.$iN'zZ.Z.$iO.$ip4f50.9 (35$i;?~~~$i{M≈~~~~~~~m~PP~≈≈~~~~....~≈≈≈≈≈≈≈~~~~~.###..~ ≈≈PPPP~~≈≈~~~~~~.## #≈~~~~~~~~..P~.# #.≈≈P~~..~~~..PP..## ##~~..###...## ≈≈~.~~.......# #.~~.###.~....~).@..# ##.##...~..### ##..~~~~..†ZZ#####..Z #.....Z....##..~~~~.###..~≈~.....)...##.......#.#m   merfolk siren (polearm, asleep)$io7........$i%  You encounter a merfolk siren. It is wielding a +0 trident.$iqCZ.$i :Z.$i6E, ally …)$iƯl1.9 (44 _$i8~$iݽ&iэ≈≈≈≈≈≈~~~~~~~~~ dossy the Fighterm~PP~≈≈≈≈≈≈≈≈≈~~~~....~~ Revenant of Kikubaaqudgha ******≈*PPP≈≈≈≈≈≈≈~~~~~.###..~ Health: 129/129 ========================≈≈PPPP~~≈≈~~~~~~.## ##.. Magic: 23/23 ========================≈≈≈≈*~~~~~~~~..P~.# #.. AC: 12Str: 13Doom: 9%≈≈≈≈P*~..~~~..PP..## ##. EV: 18Int: 19≈≈~~~~*...~..###...## #.. SH: 0Dex: 9&i≈≈~.~~.*.....# #.~~.###.. XL: 15 Next: 95% Place: Shoals:2~....~).@..# ##.~~~~..#. Noise: ---------  Time: 29051.9 (0.0)##...~.Z### ##..~~~~..## a) +3 scimitar (protect) {d:24 protect} #...†ZZ#####..Z~~~~.### Throw: 12 boomerangs {d:21} #..........##..~~~~.### Zot (9674) Memories (5) ..~≈~.....)...##.......#...~~~~....##.....####.... m   merfolk siren (polearm, asleep, ally …)~....~~..###....## ##... ZZ 2 faun zombies (minion)≈....~~..##.P÷~..# #### Z   skyshark zombie (minion)≈≈....&in2......~~~~.## _You swap places with your skyshark zombie. _You encounter a merfolk siren. It is wielding a +0 trident.Throw: 12 boomerangs {d:21}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk siren, wielding a +0 trident (asleep, ally target, 98% to hit)&i ≈≈≈≈≈≈~~~~~~~~~ dossy the Fighterm~PP~≈≈≈≈≈≈≈≈≈~~~~....~~ Revenant of Kikubaaqudgha ******≈≈PPP≈≈≈≈≈≈≈~~~~~.###..~ Health: 129/129 ========================≈≈PPPP~~≈≈~~~~~~.## ##.. Magic: 23/23 ========================≈≈≈≈≈~~~~~~~~..P~.# #.. AC: 12Str: 13Doom: 9%≈≈≈≈P~~..~~~..PP..## ##. EV: 18Int: 19≈≈~~~~....~..###...## #.. SH: 0Dex: 9≈≈~.~~.......# #.~~.###.. XL: 15 Next: 95% Place: Shoals:2~....~).@..# ##.~~~~..#.[40&iܺ m Noise: ---------  Time: 29051.9 (0.0)##...~.Z### ##..~~~~..## a) +3 scimitar (protect) {d:24 protect} #...†ZZ#####..Z~~~~.### Throw: 12 boomerangs {d:21} #..........##..~~~~.### Zot (9674) Memories (5) ..~≈~.....)...##.......#...~~~~....##.....####.... m   merfolk siren (polearm, asleep, ally …)~....~~..###....## ##... ZZ 2 faun zombies (minion)≈....~~..##.P÷~..# #### Z   skyshark zombie (minion)≈≈..........~~~~.## _You encounter a merfolk siren. It is wielding a +0 trident.Throw: 12 boomerangs {d:21}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merf&i olk siren, wielding a +0 trident (asleep, ally target, 98% to hit)  Your line of fire to the merfolk siren is blocked by a plant.&i D _'i zm~PP~≈≈≈....≈≈≈PPP~~~~~.###..'i≈PPPP~~≈≈~ ##.≈≈≈~~~~~~~~..P~.# # ≈≈≈≈P~~..P..## ## ≈≈~~~~....~..###...##  ≈≈~.~~.......# #.~~.### .....~)....# ##.~~~~..# ##...~@Z### ##..~~~~..# #...†ZZ#####..Z~~~~ #..........##..~~~~...~≈~.....)...##....... ..~~~~....##.....####.. .....~~..###....## ##ZZ 2 faun zombies (minion) ≈....~~..##.P÷~..# ### Z   skyshark zombie (minion) ≈≈..........~~~~.## ≈≈~.~~~P.P##'ib,8..'i?1l2.9 (13 _'i/6(i[cm~PP~≈≈≈≈≈≈≈≈≈~~~~....~ dossy the Fighter≈≈≈PPP≈≈≈≈≈≈≈~~~~~.###.. Revenant of Kikubaaqudgha ******≈≈≈PPPP~~≈≈~~~~~~.## ##. Health: 129/129 ========================≈≈≈≈≈~~~~~~~~..P~.# #. Magic: 23/23 ========================≈≈≈≈P~~..~~~..PP..## ## AC: 12Str: 13Doom: 9%(iBh≈≈~~~~....~..###...## #. EV: 18Int: 19≈≈~..........# #.~~.###. SH: 0Dex: 9.....~)....# ##.~~~~..# XL: 15 Next: 95% Place: Shoals:2##...~@Z### ##..~~~~..# Noise: ---------  Time: 29052.9 (0.0)#...†ZZ#####..Z~~~~.## a) +3 scimitar (protect) {d:24 protect} #..........##..~~~~.## Throw: 12 boomerangs {d:21} ..~≈~.....)...##.......# Zot (9673) Memories (5) ..~~~~....##.....####........~~..###....## ##.. ZZ 2 faun zombies (minion)≈....~~..##.P÷~..# #(im## Z   skyshark zombie (minion)≈≈..........~~~~.##≈≈~.........~~~P.P##Shift-Dir - straight lineAim: a merfolk siren, wielding a +0 trident (asleep, ally target, 98% to hit) _Your line of fire to the merfolk siren is blocked by a plant.  Throw: 12 boomerangs {d:21}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line(i"m~PP~≈≈≈≈≈≈≈≈≈~~~~....~ dossy the Fighter≈≈≈PPP≈≈≈≈≈≈≈~~~~~.###.. Revenant of Kikubaaqudgha ******≈≈≈PPPP~~≈≈~~~~~~.## ##. Health: 129/129 ========================≈≈≈≈≈~~~~~~~~..P~.# #. Magic: 23/23 ========================≈≈≈≈P~~..~~~..PP..## ## AC: 12Str: 13Doom: 9%≈≈~~~~....~..###...## #. EV: 18Int: 19≈≈~..........# #.~~.###. SH: 0(iŊDex: 9.....~)....# ##.~~~~..# XL: 15 Next: 95% Place: Shoals:2##...~@Z### ##..~~~~..# Noise: ---------  Time: 29052.9 (0.0)#...†ZZ#####..Z~~~~.## a) +3 scimitar (protect) {d:24 protect} #..........##..~~~~.## Throw: 12 boomerangs {d:21} ..~≈~.....)...##.......# Zot (9673) Memories (5) ..~~~~....##.....####........~~..###....## ##.. ZZ 2 faun zombies (minion)≈....~~..##.P÷~..# ### Z   skyshark zombie (minion)≈≈..........~~~~.##≈≈~.........~~~P.P##Aim: a merfolk siren, wielding a +0 trident (asleep, ally target, 98% to hit) _Your line of fire to the merfolk siren is blocked b(i?^y a plant.  Throw: 12 boomerangs {d:21}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.(iD _(i=s m~PP~≈~~~~....~≈≈≈PPP≈~~~~~.###≈PPPP~~≈≈~~~~~~.## ##≈~..P~.# #(i|≈P~~..~~~..PP..## ≈~~~~....~..###...## #≈~.# #.~~.###.~)....# ##.~~~~.. ##...@.Z### ##..~~~~.. #...†ZZ#####..Z~~~~. #...##..~~~~. ..~≈~.....)...##.#..~~~~....##.....####.~~..###....## ##≈....~~..##.P÷~..# ≈≈≈...~~~~.##  ≈≈~.~~~P.P##(i| Z.You enter the shallow water.(i Z.Z.(i(i4.5 (1.62Water (il(i? _Moving in this stuff is going to be slow.)i3 m~PP~≈~~~~P~≈≈≈PPP≈~~~~~.###~≈≈≈≈PPPP~~≈≈~~~~~~.## ≈~..P~.# ≈P~~..~~~..PP..## ≈~~~~....~..###...## ≈~.# #.~~.≈......~)Z...# ##.~~~~ ##..@~Z.### ##..~~~~ #...†Z.#####..Z~~~~. #..##..~~~~. ..~≈~.....)...## #..~~~~....##.....####.~~..###....## ##[≈≈....~~..##.P÷~..# ≈≈≈≈...~~~~.##  ≈≈~.~~~P.P##)i7Z.)id~Z.Z.)iJ8.)iq501)i )i)i]  ≈≈≈≈≈≈~~~~~~~~≈m~PP~≈≈≈~~~~..PP~≈≈≈PPP≈≈≈≈≈≈≈~~~~~.#~~≈≈≈≈PPPP~~≈≈~~~~~~.##≈≈~~~~~~~~..P~.≈≈≈P~~..~~~..PP≈~~~~.###..≈≈≈≈~..........# #.~~.#)i ≈≈.....@~Z....# ##.~~~~....##...Z..### ##..~~~~. #...Z..#####..Z~~~~ #........~~~~ ..~≈~.....)...##.... #..~~~~....##.....##m   merfolk siren (polearm, asleep) .......~~..###....##ZZ 2 faun zombies [~~..##.P÷~..Z   skyshark zombie (minion)≈≈≈≈.~~~~.)i <Z~)iN Z)Z†)i E, ally …))i `60)i! )i|' *i&8≈≈≈≈≈≈~~~~~ dossy the Fighter~~~≈m~PP~≈≈≈≈≈≈≈≈≈~~~~.. Revenant of Kikubaaqudgha ******PP~≈*≈PPP≈≈≈≈≈≈≈~~~~~.## Health: 129/129 ========================~~≈≈≈*PPPP~~≈≈~~~~~~.## Magic: 23/23 ========================≈≈≈≈≈*≈≈~~~~~~~~..P~.#AC: 12Str: 13Doom: 9%≈≈≈≈≈≈*P~~..~~~..PP..## EV: 18Int: 19≈≈≈≈≈~*~~.......###...## SH: 0Dex: 9≈≈≈≈≈~.*.Z......# #.~~.# XL: 15 Next: 95% Place: Shoals:2*i≈≈.....@~)....# ##.~~~~ Noise: ---------  Time: 29056.5 (0.0)....##..ZZ..### ##..~~~~ a) +3 scimitar (protect) {d:24 protect} . #...†..#####..Z~~~~ Throw: 12 boomerangs {d:21} #..........##..~~~~ Zot (9670) Memories (5) ..~≈~.....)...##.....#..~~~~....##.....#### m   merfolk siren (polearm, asleep, ally …).......~~..###....## # ZZ 2 faun zombies (minion)[≈≈....~~..##.P÷~..#Z   skyshark zombie (minion)≈≈≈≈..........~~~~.##You enter the shallow water. _Moving in this stuff is going to be slow.  Throw: 12 boomerangs {d:21}Press: ? - help, Q - select action, ( or ) - cycle*i'Shift-Dir - straight lineAim: a merfolk siren, wielding a +0 trident (asleep, ally target, 98% to hit)*iD! ≈≈≈≈≈≈~~~~~ dossy the Fighter~~~≈m~PP~≈≈≈≈≈≈≈≈≈~~~~.. Revenant of Kikubaaqudgha ******PP~≈(≈PPP≈≈≈≈≈≈≈~~~~~.## Health: 129/129 ========================~~≈≈≈(PPPP~~≈≈~~~~~~.## Magic: 23/23 ========================≈≈≈≈≈(≈≈~~~~~~~~..P~.#AC: 12Str: 13Doom: 9%≈≈≈≈≈≈(P~~..~~~..PP..## EV: 18Int: 19≈≈≈≈≈~(~~.......###...## SH: 0*i( Dex: 9≈≈≈≈≈~.(.Z......# #.~~.# XL: 15 Next: 95% Place: Shoals:2≈≈.....@~)....# ##.~~~~ Noise: ---------  Time: 29056.5 (0.0)....##..ZZ..### ##..~~~~ a) +3 scimitar (protect) {d:24 protect} . #...†..#####..Z~~~~ Throw: 12 boomerangs {d:21} #..........##..~~~~ Zot (9670) Memories (5) ..~≈~.....)...##.....#..~~~~....##.....#### m   merfolk siren (polearm, ally target).......~~..###....## # ZZ 2 faun zombies (minion)[≈≈....~~..##.P÷~..#Z   skyshark zombie (minion)≈≈≈*i. ..........~~~~.##Throw: 12 boomerangs {d:21}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk siren, wielding a +0 trident (asleep, ally target, 98% to hit)  You throw a boomerang. The boomerang hits the merfolk siren.  The merfolk siren shouts!*i" m≈≈≈≈~.*i ~mThe merfolk siren is lightly wounded.*iB Z.Z.*iJ ≈mZ~*iY *iF m7.5 (169 _*it *iS ,i(/≈≈≈≈≈≈~~~~~ dossy the Fighter~~~≈~~PP~≈≈≈≈≈≈≈≈≈~~~~.. Revenant of Kikubaaqudgha ******PP~≈≈≈PPP≈≈≈≈≈≈≈~~~~~.## Health: 129/129 ========================~~≈≈m≈PPPP~~≈≈~~~~~~.## Magic: 23/23 ========================≈≈≈≈≈*≈≈~~~~~~~~..P~.#AC: 12Str: 13Doom: 9%,iK≈≈≈≈≈*≈P~~..~~~..PP..## EV: 18Int: 19≈≈≈≈≈~*~Z.......###...## SH: 0Dex: 9≈≈≈≈≈~*.........# #.~~.# XL: 15 Next: 95% Place: Shoals:2≈≈.....@ZZ....# ##.~~~~ Noise: ---------  Time: 29057.5 (0.0)....##...~..### ##..~~~~ a) +3 scimitar (protect) {d:24 protect} . #...†..#####..Z~~~~ Throw: 12 boomerangs {d:21} #..........##..~~~~ Zot (9669) Memories (5) ..~≈~.....)...##.....#..~~~~....##.....#### m   merfolk siren (polearm, ally target).......~~..###....## ,i Z[34m# ZZ 2 faun zombies (minion)[≈≈....~~..##.P÷~..#Z   skyshark zombie (minion)≈≈≈≈..........~~~~.## _The merfolk siren is lightly wounded.  Throw: 12 boomerangs {d:21}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk siren, wielding a +0 trident (water, lightly wounded, ally  target, 63% to hit),i[≈≈≈≈≈≈~~~~~ dossy the Fighter~~~≈~~PP~≈≈≈≈≈≈≈≈≈~~~~.. Revenant of Kikubaaqudgha ******PP~≈≈≈PPP≈≈≈≈≈≈≈~~~~~.## Health: 129/129 ========================~~≈≈m≈PPPP~~≈≈~~~~~~.## Magic: 23/23 ========================≈≈≈≈≈(≈≈~~~~~~~~..P~.#AC: 12Str: 13Doom: 9%≈≈≈≈≈(≈P~~..~~~..PP..## EV: 18Int: 19≈≈≈≈≈~(~Z.......###...## SH: 0Dex: 9≈≈≈≈≈~(.........# #.~~.# XL: 15 Next: 95% Place: Shoals:2≈≈.....@ZZ....# ##.~~~~ Noise: ---------  Time:[3,ib9;49m 29057.5 (0.0)....##...~..### ##..~~~~ a) +3 scimitar (protect) {d:24 protect} . #...†..#####..Z~~~~ Throw: 12 boomerangs {d:21} #..........##..~~~~ Zot (9669) Memories (5) ..~≈~.....)...##.....#..~~~~....##.....#### m   merfolk siren (polearm, ally target).......~~..###....## # ZZ 2 faun zombies (minion)[≈≈....~~..##.P÷~..#Z   skyshark zombie (minion)≈≈≈≈..........~~~~.##Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk siren, wielding a +0 trident (water, lightly wounded, ally  target, 63% to hit)  You throw a boomerang. The boomerang hits the merfolk siren!  The merfolk siren is moderately wounded.,ia≈≈~.,i@Z~,i, 1 dazed), dazed)You throw a boomerang. The boomerang hits the merfolk siren!  The merfolk siren is moderately wounded.,ih@The merfolk siren chants a haunting song.  You resist with some effort.r faun zombie resists with some effort.  Your faun zombie is mesmerised by the merfolk siren!8.5 (18,i# ,i(&N _Your skyshark zombie is mesmerised by the merfolk siren!,i\  Casting: Anguish (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-iiWvvW   martyred shade (summoned)ZZ 2 faun zombies (minion, sheltered, da…)Z   skyshark zombie (minion, sheltered, d…)You call forth a shade to shield your allies.  Your orb unleashes a flurry of shooting stars!  The merfolk siren chants a haunting song.martyred shade resists with almost no effort.n!-io19-----==97-Star -ix-i _Your faun zombie's trance deepens. Your skyshark zombie's trance deepens. _You now have 19/23 mp..i[ec  Casting: Martyr's Knell (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells..i,H.iN.iT.i%ZP _You don't know that spell.0i30iG0iF _Unknown command.0i c  Casting: Martyr's Knell (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1i≈≈≈≈≈≈~~~~~ dossy the Fighter~~~≈~~PP~≈≈≈≈≈≈≈≈≈~~~~.. Revenant of Kikubaaqudgha ******PP~≈≈≈PPP≈≈≈≈≈≈≈~~~~~.## Health: 129/129 ========================~~≈≈m≈PPPP~~≈≈~~~~~~.## Magic: 15/23 ===============---------≈≈≈≈≈≈≈≈~~~~~~~~..P~.#AC: 12Str: 13Doom: 9%≈≈≈≈≈≈≈P~~..~~~..PP..## EV: 18Int: 191i≈≈≈≈≈~~~ZW......###...## SH: 0Dex: 9≈≈≈≈≈~v.Z.......# #.~~.# XL: 15 Next: 95% Place: Shoals:2≈≈.....@~Z....# ##.~~~~ Noise: ==-------  Time: 29059.5 (0.0)....##..v~..### ##..~~~~ a) +3 scimitar (protect) {d:24 protect} . #...†..#####..Z~~~~ Throw: 12 boomerangs {d:21} #..........##..~~~~ Zot (9667) Memories (5) -Star ..~≈~.....)...##.....#..~~~~....##.....#### m   merfolk siren (polearm, ally target).......~~..###....## # W  1ig[40m martyred shade (summoned)[≈≈....~~..##.P÷~..#ZZ 2 faun zombies (minion, sheltered, da…)≈≈≈≈..........~~~~.##Z   skyshark zombie (minion, sheltered, d…)_You don't know that spell. _Unknown command.Casting: Martyr's Knell (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Anguish (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate3i≈≈≈≈≈≈~~~~~ dossy the Fighter~~~≈~~PP~≈≈≈≈≈≈≈≈≈~~~~.. Revenant of Kikubaaqudgha ******PP~≈≈≈PPP≈≈≈≈≈≈≈~~~~~.## Health: 129/129 ========================~~≈≈m≈PPPP~~≈≈~~~~~~.## Magic: 15/23 ===============---------≈≈≈≈≈≈≈≈~~~~~~~~..P~.#AC: 12Str: 13Doom: 9%≈≈≈≈≈≈≈P~~..~~~..PP..## EV: 18Int: 19≈≈≈≈≈~~~ZW......###...## SH: 0Dex: 9≈≈≈≈≈~v.Z.......# #.~~.# XL: 15 Next: 95% Place: Shoals:2≈≈.....@vZ....# ##.~~~~ Noise: ==------- 3i[37m Time: 29059.5 (0.0)....##..○~..### ##..~~~~ a) +3 scimitar (protect) {d:24 protect} . #...†..#####..Z~~~~ Throw: 12 boomerangs {d:21} #..........##..~~~~ Zot (9667) Memories (5) -Star ..~≈~.....)...##.....#..~~~~....##.....#### m   merfolk siren (polearm, ally target).......~~..###....## # W   martyred shade (summoned)[≈≈....~~..##.P÷~..#ZZ 2 faun zombies (minion, sheltered, da…)≈≈≈≈..........~~~~.##Z   skyshark zombie (minion, sheltered, d…)_You don't know that spell. _Unknown command.Casting: Martyr's Knell (mildly dangerous; 1% risk of failure)  3isConfirm with . or Enter, or press ? or * to list all spells.Casting: Anguish (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activatev○v○  Casting: Anguish (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateThe merfolk siren is haunted by guilt!  The merfolk siren chants a haunting song.  You resist with almost no effort.  Your martyred shade is mesmerised by the merfolk siren!v○3i1.°°°°, …)ed, dazed)3i7f60.5 (163i>C°°3iD _Your faun zombie's trance deepens. x2; Your skyshark zombie's trance deepens. _You now have 15/23 mp.4i Iv○4i v○≈m≈m4i N  The shooting star hits the merfolk siren.4i% 4○4i0  The merfolk siren is moderately wounded.The merfolk siren is knocked back.  The shooting star hits the merfolk siren!4i 2○4i6 3 °≈m°≈~°.°~.The merfolk siren is severely wounded.4i9 i--154i b°°°°4i 8 _The merfolk siren is knocked back.5i> .~≈~.≈≈~.5iE {--245iN 6i≈≈≈≈≈≈~~~~~ dossy the Fighter~.~≈~.PP~≈≈≈≈≈≈≈≈≈~~~~.. Revenant of Kikubaaqudgha ******PP~≈≈≈PPP≈≈≈≈≈≈≈~~~~~.## Health: 129/129 ========================.~≈≈≈≈PPPP~~≈≈~~~~~~.## Magic: 15/23 ===============---------≈≈≈≈≈≈m≈~~~~~~~~..P~.#AC: 12Str: 13Doom: 9%≈≈≈≈≈≈*P~~..~~~..PP..## EV: 18Int: 19≈≈≈≈≈~~*ZW......###...## SH: 0Dex: 9≈≈≈≈≈~.*Z.......# #.~~.# XL: 15 Next: 95% Place: Shoals:2≈≈.....@~Z....# ##.~~~~ Noise: --------- 6i[37m Time: 29062.5 (0.0)....##...~..### ##..~~~~ a) +3 scimitar (protect) {d:24 protect} . #...†..#####..Z~~~~ Throw: 12 boomerangs {d:21} #..........##..~~~~ Zot (9664) Memories (5) -Star ..~≈~.....)...##.....#..~~~~....##.....#### m   merfolk siren (polearm, ally target, …).......~~..###....## # W   martyred shade (summoned, dazed)[≈≈....~~..##.P÷~..#ZZ 2 faun zombies (minion, sheltered, da…)≈≈≈≈..........~~~~.##Z   skyshark zombie (minion, sheltered, d…)_The merfolk siren is knocked back.  Throw: 12 boomerangs {d:21}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: j40ma merfolk siren, wielding a +0 trident (water, severely wounded, ally  target, anguished, 63% to hit)6ij ≈≈≈≈≈≈~~~~~ dossy the Fighter~.~≈~.PP~≈≈≈≈≈≈≈≈≈~~~~.. Revenant of Kikubaaqudgha ******PP~≈≈≈PPP≈≈≈≈≈≈≈~~~~~.## Health: 129/129 ========================.~≈≈≈≈PPPP~~≈≈~~~~~~.## Magic: 15/23 ===============---------≈≈≈≈≈≈m≈~~~~~~~~..P~.#AC: 12Str: 13Doom: 9%≈≈≈≈≈≈(P~~..~~~..PP..## EV: 18Int: 19≈≈≈≈≈~~(ZW......###...## SH: 0Dex: 9≈≈≈≈≈~.(Z.......# #.~~.# XL: 15 Next: 95% Place: Shoals:2≈≈.....@~Z....# ##.~~~~ Noise: ---------  6ir Time: 29062.5 (0.0)....##...~..### ##..~~~~ a) +3 scimitar (protect) {d:24 protect} . #...†..#####..Z~~~~ Throw: 12 boomerangs {d:21} #..........##..~~~~ Zot (9664) Memories (5) -Star ..~≈~.....)...##.....#..~~~~....##.....#### m   merfolk siren (polearm, ally target, …).......~~..###....## # W   martyred shade (summoned, dazed)[≈≈....~~..##.P÷~..#ZZ 2 faun zombies (minion, sheltered, da…)≈≈≈≈..........~~~~.##Z   skyshark zombie (minion, sheltered, d…)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk siren, wielding a +0 trident (water, severely wounded6ix , ally  target, anguished, 63% to hit)  You throw a boomerang. The boomerang hits the merfolk siren.  The merfolk siren is almost dead.6i{ Y≈~.6iw1 R~~≈~~6i7 n3.4 (0.93 _6i A 6i G 7i.1≈≈≈≈≈≈~~~~~ dossy the Fighter~~~≈~~PP~≈≈≈≈≈≈≈≈≈~~~~.. Revenant of Kikubaaqudgha ******PP~≈≈≈PPP≈≈≈≈≈≈≈~~~~~.## Health: 129/129 ========================.~≈≈≈≈PPPP~~≈≈~~~~~~.## Magic: 15/23 ===============---------≈≈≈≈≈≈m≈~~~~~~~~..P~.#AC: 12Str: 13Doom: 9%≈≈≈≈≈≈*P~~..~~~..PP..## EV: 18Int: 19≈≈≈≈≈~~*ZW......###...## SH: 0Dex: 9≈≈≈≈≈~.*Z.......# #.~~.# XL: 15 Next: 95% Place: Shoals:27i7≈≈.....@~Z....# ##.~~~~ Noise: ---------  Time: 29063.4 (0.0)....##...~..### ##..~~~~ a) +3 scimitar (protect) {d:24 protect} . #...†..#####..Z~~~~ Throw: 12 boomerangs {d:21} #..........##..~~~~ Zot (9663) Memories (5) -Star ..~≈~.....)...##.....#..~~~~....##.....#### m   merfolk siren (polearm, ally target, …).......~~..###....## # W   martyred shade (summoned, dazed)[≈≈....~~..##.P÷~..#ZZ 2 faun zombies (minion, sheltered, da…)≈≈≈≈..........~~~~.##Z   skyshark zombie (minion, sheltered, d…)_The merfolk siren is almost dead.Throw: 12 boomerangs {d:21}Press: ? - help, 7iw>[0;10;1mQ - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk siren, wielding a +0 trident (water, almost dead, ally target,  anguished, 63% to hit)7i# ≈≈≈≈≈≈~~~~~ dossy the Fighter~~~≈~~PP~≈≈≈≈≈≈≈≈≈~~~~.. Revenant of Kikubaaqudgha ******PP~≈≈≈PPP≈≈≈≈≈≈≈~~~~~.## Health: 129/129 ========================.~≈≈≈≈PPPP~~≈≈~~~~~~.## Magic: 15/23 ===============---------≈≈≈≈≈≈(≈~~~~~~~~..P~.#AC: 12Str: 13Doom: 9%≈≈≈≈≈≈(P~~..~~~..PP..## EV: 18Int: 19≈≈≈≈≈~~(ZW......###...## SH: 0Dex: 9≈≈≈≈≈~.(Z.......# #.~~.# XL: 15 Next: 95% Place: Shoals:27i*≈≈.....@~Z....# ##.~~~~ Noise: ---------  Time: 29063.4 (0.0)....##...~..### ##..~~~~ a) +3 scimitar (protect) {d:24 protect} . #...†..#####..Z~~~~ Throw: 12 boomerangs {d:21} #..........##..~~~~ Zot (9663) Memories (5) -Star ..~≈~.....)...##.....#..~~~~....##.....#### m   merfolk siren (polearm, ally target, …).......~~..###....## # W   martyred shade (summoned, dazed)[≈≈....~~..##.P÷~..#ZZ 2 faun zombies (minion, sheltered, da…)≈≈≈≈..........~~~~.##Z   skyshark zombie (minion, sheltered, d…)Aim: a merfolk siren, wielding a +0 trident (water, almost dead, ally target, 7i1[19d anguished, 63% to hit)  You throw a boomerang.  The boomerang closely misses the merfolk siren.The boomerang hits the plant! The plant begins to die.  The plant is lightly damaged.7i<im≈~.7iϼ6=You throw a boomerang.  The boomerang closely misses the merfolk siren.The boomerang hits the plant! The plant begins to die.  The plant is lightly damaged.  The merfolk siren chants a haunting song.  You are mesmerised by the merfolk siren!7i/  --more--8iE mYour martyred shade's trance deepens. Your faun zombie's trance deepens. x2  Your skyshark zombie's trance deepens.8iM~~~PP.~~≈≈~~~~~.~~~...............##...~... #...†...........~≈~.....)..~~~~....m   merfolk javelineer (polearm, missile,…)....~~..m   merfolk siren (polearm, mesmerising, …)....~~..W   martyred shade (summoned, dazed)ZZZ 3 zombies (minion, sheltered, dazed)8iT===4.4 (12Mesm 8i`8ig  You encounter a merfolk javelineer. It is wielding a +0 spear and quivering _javelins.8iK ≈≈≈≈≈≈~~~~~ dossy the Fighter~~~≈~~PP~≈≈≈≈≈≈≈≈≈~~~~.. Revenant of Kikubaaqudgha ******PP~≈≈≈PPP≈≈≈≈≈≈≈~~~~~.## Health: 129/129 ========================.~≈≈≈≈PPPP~~≈≈~~~~~~.## Magic: 16/23 ================--------≈≈≈≈≈≈m≈~~~~~~~~..P~.#AC: 12Str: 13Doom: 9%≈≈≈≈≈≈*P~~..~~~..PP..## EV: 18Int: 19≈≈≈≈≈~~*ZW......###...## SH: 08i Dex: 9m≈≈≈≈~.*Z.......# #.~~.# XL: 15 Next: 95% Place: Shoals:2≈≈.....@~Z....# ##.~~~~ Noise: ===------  Time: 29064.4 (0.0)....##...~..### ##..~~~~ a) +3 scimitar (protect) {d:24 protect} . #...†..#####..Z~~~~ Throw: 12 boomerangs {d:21} #..........##..~~~~ Zot (9662) Memories (5) -Star Mesm ..~≈~.....)...##.....#..~~~~....##.....#### m   merfolk javelineer (polearm, missile,…).......~~..###....## # m   merfolk siren (polearm, mesmerising, …)[≈≈....~~..##.P÷~..#W   martyred shade (summoned, dazed)≈≈≈≈.........8iF .~~~~.##ZZZ 3 zombies (minion, sheltered, dazed) _javelins.Throw: 12 boomerangs {d:21}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk siren, wielding a +0 trident (water, almost dead, mesmerising,  ally target, anguished, 63% to hit)9i≈≈≈≈≈≈~~~~~ dossy the Fighter~~~≈~~PP~≈≈≈≈≈≈≈≈≈~~~~.. Revenant of Kikubaaqudgha ******PP~≈≈≈PPP≈≈≈≈≈≈≈~~~~~.## Health: 129/129 ========================.~≈≈≈≈PPPP~~≈≈~~~~~~.## Magic: 16/23 ================--------≈≈≈≈≈≈m≈~~~~~~~~..P~.#AC: 12Str: 13Doom: 9%≈≈≈≈≈≈(P~~..~~~..PP..## EV: 18Int: 19≈≈≈≈≈~~(ZW......###...## SH: 0Dex: 9m≈≈≈≈~.(Z.......# #.~~.# XL: 15 Next: 95% Place: Shoals:2≈≈.....@~Z....# ##.~~~~ Noise: ===------  33mTime: 29064.4 (0.0)....##...~..### ##..~~~~ a) +3 scimitar (protect) {d:24 protect} . #...†..#####..Z~~~~ Throw: 12 boomerangs {d:21} #..........##..~~~~ Zot (9662) Memories (5) -Star Mesm ..~≈~.....)...##.....#..~~~~....##.....#### m   merfolk javelineer (polearm, missile,…).......~~..###....## # m   merfolk siren (polearm, mesmerising, …)[≈≈....~~..##.P÷~..#W   martyred shade (summoned, dazed)≈≈≈≈..........~~~~.##ZZZ 3 zombies (minion, sheltered, dazed)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk siren, wielding a +0 trident (water, almost dead, mesmerising,  ally target, anguished, 63% to hit)  You throw a boomerang. The boomerang hits the merfolk siren.  9iܜBThe merfolk siren is almost dead.9iY≈~.9ii;$~mm)You throw a boomerang. The boomerang hits the merfolk siren.  The merfolk siren is almost dead.The merfolk javelineer shouts!  The merfolk siren chants its luring song.Your martyred shade's trance deepens. Your faun zombie's trance deepens. x2  Your skyshark zombie's trance deepens.9iDF (((((((The merfolk javelineer throws a javelin.9i\≈≈≈...@9i18----5.4 (119i~≈~~PP~~~~9iK _The javelin pierces through you! _You take 11 damage, and have 118/129 hp.9i ≈≈≈≈≈≈~~~~~ dossy the Fighter~~~≈~~PP~≈≈≈≈≈≈≈≈≈~~~~.. Revenant of Kikubaaqudgha ******PP~≈≈≈PPP≈≈≈≈≈≈≈~~~~~.## Health: 118/129 =====================---~~≈≈≈≈PPPP~~≈≈~~~~~~.## Magic: 16/23 ================--------≈≈≈≈≈≈m≈~~~~~~~~..P~.#AC: 12Str: 13Doom: 9%≈≈≈≈≈≈*P~~..~~~..PP..## EV: 18Int: 19≈≈≈≈≈~~*ZW......###...## SH: 0Dex: 9m≈≈≈≈~.*Z.......# #.~~.# XL: 15 Next: 95% Place: Shoals:2≈≈.....@~Z....# ##.~~~~ L 33mNoise: ==-------  Time: 29065.4 (0.0)....##...~..### ##..~~~~ a) +3 scimitar (protect) {d:24 protect} . #...†..#####..Z~~~~ Throw: 12 boomerangs {d:21} #..........##..~~~~ Zot (9661) Memories (5) -Star Mesm ..~≈~.....)...##.....#..~~~~....##.....#### m   merfolk javelineer (polearm, missile).......~~..###....## # m   merfolk siren (polearm, mesmerising, …)[≈≈....~~..##.P÷~..#W   martyred shade (summoned, dazed)≈≈≈≈..........~~~~.##ZZZ 3 zombies (minion, sheltered, dazed) _You take 11 damage, and have 118/129 hp.Throw: 12 boomerangs {d:21}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk siren, wielding a +0 triden9ii ~t (water, almost dead, mesmerising,  ally target, anguished, 63% to hit):if≈≈≈≈≈≈~~~~~ dossy the Fighter~~~≈~~PP~≈≈≈≈≈≈≈≈≈~~~~.. Revenant of Kikubaaqudgha ******PP~≈≈≈PPP≈≈≈≈≈≈≈~~~~~.## Health: 118/129 =====================---~~≈≈≈≈PPPP~~≈≈~~~~~~.## Magic: 16/23 ================--------:is≈≈≈≈≈≈≈≈~~~~~~~~..P~.#AC: 12Str: 13Doom: 9%≈≈≈≈≈≈≈P~~..~~~..PP..## EV: 18Int: 19≈≈≈≈≈~~~ZW......###...## SH: 0Dex: 9m≈≈≈≈~..Z.......# #.~~.# XL: 15 Next: 95% Place: Shoals:2≈≈.....@~Z....# ##.~~~~ Noise: ==-------  Time: 29065.4 (0.0)....##...~..### ##..~~~~ a) +3 scimitar (protect) {d:24 protect} . #...†..#####..Z~~~~ Throw: 12 boomerangs {d:21} #..........##..~~~~ Zot (9661) Memories (5) -Star Mesm ..~≈~.....)...##.....#..~~~~....##.....#### m [30:im  merfolk javelineer (polearm, missile).......~~..###....## # m   merfolk siren (polearm, mesmerising, …)[≈≈....~~..##.P÷~..#W   martyred shade (summoned, dazed)≈≈≈≈..........~~~~.##ZZZ 3 zombies (minion, sheltered, dazed)Aim: a merfolk siren, wielding a +0 trident (water, almost dead, mesmerising,  ally target, anguished, 63% to hit)  You throw a boomerang. The boomerang hits the merfolk siren!  You are no longer mesmerised.You kill the merfolk siren!Kikubaaqudgha accepts your kill.:i~(((W   martyred shade (summoned, dazed)ZZ 2 faun zombies (minion, sheltered, da…)Z   skyshark zombie (minion, sheltered, d…):i~~PP~~~≈≈~~~~~≈P~~..~~~~ZW......Z.............##...~... #...†...........:iM~≈~.....)..~~~~........~~......~~..≈mally target, anguished, 63% to hit)  You throw a boomerang. The boomerang hits the merfolk siren!  You are no longer mesmerised.  You kill the merfolk siren!  Kikubaaqudgha accepts your kill.You hear a splash.:in:i֞20=6--6.3 (0.90 _:i4~~~≈~~~~≈≈~~~~..~~~~~~:i@k _You regained 2 hp, and now have 120/129 hp.;izB2≈≈≈≈≈≈~~~~~ dossy the Fighter~~~≈~~PP~≈≈≈≈≈≈≈≈≈~~~~.. Revenant of Kikubaaqudgha ******PP~≈≈≈PPP≈≈≈≈≈≈≈~~~~~.## Health: 120/129 ======================--~~≈≈≈≈PPPP~~≈≈~~~~~~.## Magic: 16/23 ================--------≈≈≈≈≈≈≈≈~~~~~~~~..P~.#AC: 12;iHStr: 13Doom: 9%≈≈≈≈≈≈≈P~~..~~~..PP..## EV: 18Int: 19≈≈≈≈≈~~~ZW......###...## SH: 0Dex: 9≈≈≈≈≈~..Z.......# #.~~.# XL: 15 Next: 96% Place: Shoals:2≈m*****@~Z....# ##.~~~~ Noise: ---------  Time: 29066.3 (0.0)....##...~..### ##..~~~~ a) +3 scimitar (protect) {d:24 protect} . #...†..#####..Z~~~~ Throw: 12 boomerangs {d:21} #..........##..~~~~ Zot (9660) Memories (5) -Star ..~≈~.....)...##.....#..~~~~....##.....#### m ;i=Q  merfolk javelineer (polearm, missile).......~~..###....## # W   martyred shade (summoned, dazed)[≈≈....~~..##.P÷~..#ZZ 2 faun zombies (minion, sheltered, da…)≈≈≈≈..........~~~~.##Z   skyshark zombie (minion, sheltered, d…)_You regained 2 hp, and now have 120/129 hp.Throw: 12 boomerangs {d:21}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk javelineer, wielding a +0 spear, wearing a +0 leather armour andquivering javelins (water, 63% to hit);i;≈≈≈≈≈≈~~~~~ dossy the Fighter~~~≈~~PP~≈≈≈≈≈≈≈≈≈~~~~.. Revenant of Kikubaaqudgha ******PP~≈≈≈PPP≈≈≈≈≈≈≈~~~~~.## Health: 120/129 ======================--~~≈≈≈≈PPPP~~≈≈~~~~~~.## Magic: 16/23 ================--------≈≈≈≈≈≈≈≈~~~~~~~~..P~.#AC: 12Str: 13Doom: 9%≈≈≈≈≈≈≈P~~..~~~..PP..## EV: 18Int: 19≈≈≈≈≈~~~ZW......###...## SH: 0Dex: 9≈≈≈≈≈~..Z.......# #.~~.# XL: 15 Next: 96% Place: Shoals:2(((((((@~Z....# ;i ##.~~~~ Noise: ---------  Time: 29066.3 (0.0)....##...~..### ##..~~~~ a) +3 scimitar (protect) {d:24 protect} . #...†..#####..Z~~~~ Throw: 12 boomerangs {d:21} #..........##..~~~~ Zot (9660) Memories (5) -Star ..~≈~.....)...##.....#..~~~~....##.....#### m   merfolk javelineer (polearm, missile).......~~..###....## # W   martyred shade (summoned, dazed)[≈≈....~~..##.P÷~..#ZZ 2 faun zombies (minion, sheltered, da…)≈≈≈≈..........~~~~.##Z   skyshark zombie (minion, sheltered, d…)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: ;iqa merfolk javelineer, wielding a +0 spear, wearing a +0 leather armour andquivering javelins (water, 63% to hit)  You throw a boomerang.  The boomerang closely misses the merfolk javelineer.;iD ≈m.....~;iM Shift-Dir - straight line  Aim: a merfolk javelineer, wielding a +0 spear, wearing a +0 leather armour andquivering javelins (water, 63% to hit)  You throw a boomerang.  The boomerang closely misses the merfolk javelineer.A nearby plant withers and dies.;i` | (((((((The merfolk javelineer throws a javelin.;i s.....@~,…);i 05---==7.2 (0.959;i" ~~≈~~PP~~~~~~~~~~~~..~~~~~~≈~~ _The javelin pierces through you!! _You take 15 damage, and have 105/129 hp.≈mFi.7≈mFiP5~~~≈~~PP.....@~.~~~....Fi:07--70.2 (16FiPAFiG _The javelin pierces through you. _You take 3 damage, and have 107/129 hp. You now have 9/23 mp.Gi \  Casting: Anguish (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Gi  ≈≈≈≈≈≈~~~~~ dossy the Fighter ~~~≈~~PP~≈≈≈≈≈≈≈≈≈~~~~.. Revenant of Kikubaaqudgha ****** PP~≈≈≈PPP≈≈≈≈≈≈≈~~~~~.## Health: 107/129 ===================----- ~~≈≈≈≈~PPP~~≈≈~~~~~~.##  Magic: 8/23========---------------- ≈≈≈≈≈≈≈≈~~~~~~~~..P~.#  AC: 12Str: 13Doom: 9% ≈≈≈≈≈≈≈P~~..~~~..PP..##  EV: 18Gi Int: 19 ≈≈≈≈≈~~~ZW......###...## SH: 0Dex: 9 ≈≈m**~..Z.......# #.~~.# XL: 15 Next: 96% Place: Shoals:2 ≈m...**@~Z....# ##.~~~~ Noise: =--------  Time: 29070.2 (0.0) ....##...~..### ##..~~~~ a) +3 scimitar (protect) {d:24 protect}  . #...†..#####..Z~~~~ Throw: 12 boomerangs {d:21}  #..........##..~~~~ Zot (9656) Memories (5) -Star Mesm  ..~≈~.....)...##..... #..~~~~....##.....#### m   merfolk javelineer (polearm, missile,…) .......~~..###....## # m   merfolGi2 k siren (polearm, mesmerising) [≈≈....~~..##.P÷~..#  W   martyred shade (summoned, dazed) ≈≈≈≈..........~~~~.##  ZZZ 3 zombies (minion, sheltered, dazed)Casting: Anguish (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a merfolk siren, wielding a +0 spear (water, mesmerising, chance to  affect: 19%)Hiw ≈≈≈≈≈≈~~~~~ dossy the Fighter~~~≈~~PP~≈≈≈≈≈≈≈≈≈~~~~.. Revenant of Kikubaaqudgha ******PP~≈≈≈PPP≈≈≈≈≈≈≈~~~~~.## Health: 107/129 ===================-----~~≈≈≈≈~PPP~~≈≈~~~~~~.## Magic: 8/23========----------------≈≈≈≈≈≈≈≈~~~~~~~~..P~.#AC: 12Str: 13Doom: 9%≈≈≈≈≈≈≈P~~..~~~..PP..## EV: 18Int: 19≈≈≈≈≈~~~ZW......###...## SH: 0Dex: 9≈≈*≈≈~..Z.......# #.~~.# XL: 15 Next: 96% Place: Shoals:2≈m.....@~Z....# ##.~~~~ Noise: =--------  Time: 29070.2 (0.0)....##...~..### i} m##..~~~~ a) +3 scimitar (protect) {d:24 protect} . #...†..#####..Z~~~~ Throw: 12 boomerangs {d:21} #..........##..~~~~ Zot (9656) Memories (5) -Star Mesm ..~≈~.....)...##.....#..~~~~....##.....#### m   merfolk javelineer (polearm, missile,…).......~~..###....## # m   merfolk siren (polearm, mesmerising)[≈≈....~~..##.P÷~..#W   martyred shade (summoned, dazed)≈≈≈≈..........~~~~.##ZZZ 3 zombies (minion, sheltered, dazed)Casting: Anguish (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a merfolk siren, wielding a +0 spear (water, mesmerising, chance to  affeHi ct: 19%)Hi{L Hi ~monfirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a merfolk siren, wielding a +0 spear (water, mesmerising, chance to  Hi affect: 19%)  The merfolk siren resists with almost no effort. (((((((The merfolk javelineer throws a javelin.Hik E≈mHiJw PP~≈≈≈PP~~≈≈≈≈~P.m...@~Hi"} 10=-1.2 (15Hi Hi _The javelin completely misses you.You regained 3 hp, and now have 110/129 hp. _You now have 8/23 mp.Ji͍  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.JiMi  ~~~≈~~PP~≈≈≈≈≈≈PP~≈≈≈PPP≈≈≈≈≈≈~~≈≈≈≈~PPP~~≈≈~≈≈≈≈≈≈≈≈~~~~~~~≈≈≈≈≈≈≈P~~..~~~≈≈≈≈≈~~~ZW...~.≈≈≈≈≈~..Z......≈m.m...@~Z....#....##...~..###. #...†..##.........~≈~.....)..~~~~....##....~~..##, …)≈....~~..#Mi \You begin to radiate toxic energy. The merfolk javelineer is poisoned.Mi3 [~~~≈~~PP~≈≈≈≈≈≈PP~≈≈≈PPP≈≈≈≈≈≈~~≈≈≈≈~PPP~~≈≈~≈≈≈≈≈≈≈≈~~~~~~~≈≈≈≈≈≈≈P~~..~~~≈≈≈≈≈~~~ZW...~.≈≈≈≈≈~..Z......≈m.m...@~Z....#....##...~..###. #...†..##.........~≈~.....)..~~~~....##....~~..##≈....~~..#Mi8 Mi ≈mThe merfolk siren is poisoned.  The merfolk javelineer looks even sicker.Mi    The merfolk siren looks even sicker.  The merfolk siren chants its luring song.Your martyred shade's trance deepens. Your faun zombie's trance deepens. x2MiH+3==4----=24Toxic -Star Mesm MiMiH" _Your skyshark zombie's trance deepens.  You regained 3 hp, and now have 113/129 hp. _You now have 4/23 mp.Oi. ≈≈≈≈≈≈≈~~~≈~~PP~≈~~~~~PP~≈≈≈PPP≈~~~~~..~~≈≈≈≈~PPP~~≈≈~~~~~~.##≈~..P~.#≈P~~..~~~..PP..##≈~~~ZW...~..###...~≈≈≈≈≈~..Z.# #.~~.≈mm..@.~Z....# ##......##...~..### ##..... #...†..#####..Z. #.##.. ..~≈~.....)...##Oim #..~~~~....##..... .~~..###....##  [≈≈....~~..##.P÷~..# ≈≈≈≈.~~~~.##Oi& ≈≈≈≈≈≈≈~~~≈~~PP~≈~~~~~PP~≈≈≈PPP≈~~~~~.P.~~≈≈≈≈~PPP~~≈≈~~~~~~.~≈~..P~.#≈P~~..~~~..PP..≈~~~ZW...~..###....~≈≈≈≈≈~..Z.# #.~~Oi)>~≈≈≈mm.@..~Z....# ##......##...~..### ##..~.... #...†..#####..Z..# #.##.... ..~≈~.....)...##. #..~~~~....##..... .~~..###....## [≈≈....~~..##.P÷~..# ≈≈≈≈.~~~~.##Oi mmYou rampage towards the merfolk siren!Oi Wm.Oij ~~..Your toxic aura wanes.Oi06---33Oi&Oi+ _The merfolk siren hits you from afar with a +0 spear! _You take 7 damage, and have 106/129 hp.Pi ≈≈≈≈≈≈≈~~~≈~~PP~≈~PP~≈≈≈PPP≈~~~~~.P~~~≈≈≈≈~PPP~~≈≈~~~~~~..~≈~..P~.~≈P~~..~~~..PP..~≈~~~ZW...~..###.~≈≈≈m≈~.~Z.# #..~≈≈≈.m@...~Z....# ##.≈......##...~..### ##..~....# #...†..#####..Z.## #.##... ..~≈~.....)...##. #..~~~~....##.....~ .~~..###....## [≈≈....~~..##.P÷~..# ≈≈≈≈.~~~~.Pi,  You rampage towards the merfolk javelineer!  You barely miss the merfolk javelineer.The merfolk javelineer is lightly wounded.Pi (((((((2 dazed)The merfolk javelineer throws a javelin.  The javelin barely misses you.The javelin pierces through your faun zombie!!Pi/\@...~Z.Pi9=--42PiPi _Your faun zombie snaps out of its daze. The merfolk siren barely misses you. _You regained 3 hp, and now have 109/129 hp.Pi%  ~.~You slash the merfolk javelineer!  Your weapon exudes an aura of protection.  The merfolk javelineer is moderately wounded.Pi2 )The merfolk javelineer throws a javelin.  The javelin pierces through you but does no damage.  The javelin pierces through your faun zombie!!Pi^: (((((((Z 2 zombies (minion, sheltered,Pi @...~). Your faun zombie is destroyed!Pi4 99/129 --5=---19 =5.3 (1.11Pi Pi _The merfolk siren hits you with a +0 spear! _You take 10 damage, and have 99/129 hp.Qi! ~You slash the merfolk javelineer!  The merfolk javelineer is heavily wounded.Qi| (((((((The merfolk javelineer throws a javelin.Qiu @...~).The javelin misses you.Qi102/129---600QijQiÜ _The merfolk siren hits you but does no damage. _You regained 3 hp, and now have 102/129 hp.Rip ~~  You slash the merfolk javelineer!  The merfolk javelineer is severely wounded.Ri | (((((((The merfolk javelineer throws a javelin.Ri(~ @...~).The javelin pierces through you.Ri.{-749Ri3t _The merfolk siren completely misses you.Si §You hit the merfolk javelineer.  The merfolk javelineer is severely wounded.Si:y ~~Z   faun zombie (minionZ   skyshark zombie (minionYour martyred shade disappears in a puff of smoke!Si| (((((((The merfolk javelineer throws a javelin.Si=7 @...~).The javelin pierces through you!!Si=74/129 -----=88SiaFSiM _The merfolk siren hits you with a +0 spear! _You take 28 damage, and have 74/129 hp. MASSIVE DAMAGE!!Si  You slash the merfolk javelineer!  The merfolk javelineer is almost dead.Si | (((((((The merfolk javelineer throws a javelin.SiO2 .@...~).The javelin barely misses you.Sib9 7=----=-9.4 (1.17Si{@ Si=F _The merfolk siren completely misses you. _You regained 3 hp, and now have 77/129 hp.Ti ~~~You barely miss the merfolk javelineer.The merfolk javelineer is almost dead.Ti| (((((((The merfolk javelineer throws a javelin.Ti)u @...~).The javelin misses you.Ti080=6=-80.56Ti6TiC= _The merfolk siren hits you but does no damage. _You regained 3 hp, and now have 80/129 hp.Ui~)) _The merfolk siren hits you but does no damage. _You regained 3 hp, and now have 80/129 hp.You slash the merfolk javelineer!  Your faun zombie is no longer dazed.  Your skyshark zombie is no longer dazed.Ui&   ≈≈≈~~~≈~~PP~≈≈≈ ~~~PP~≈≈≈PPP≈≈≈ ~P~~~≈≈≈≈~PPP~~ ~~≈≈≈≈≈≈≈≈≈~~~~ ~≈≈≈≈≈≈≈≈≈P~~~~ ~≈≈≈≈≈≈≈~~~Z... .~~≈≈≈m≈~~~Z.......#  .~≈≈≈.m@...~)....#  ≈~~....##..~~~.###  Uix~~....# #.~.†.. ....## #...... ... ... .. .. ~ . [The merfolk javelineer throws a javelin.Ui ≈≈≈~~~≈~~PP~≈≈≈ ~~~PP~≈≈≈PPP≈≈≈ ~P~~~≈≈≈≈~PPP~~ ~~≈≈≈≈≈≈≈≈≈~~~~ ~≈≈≈≈≈≈≈≈≈P~~~~ ~≈≈≈≈≈≈≈~~~Z...Uiy .~~≈≈≈m≈~~~Z.......#  .~≈≈≈.m@...~)....#  ≈~~....##..~~~.###  ~~....# #.~.†.. ....## #...... ... ... .. .. ~ . [Uiu (((((((The javelin pierces through you!!Ui{'  ≈≈≈~~~≈~~PP~≈≈≈ ~~~PP~≈≈≈PPP≈≈≈ ~P~~~≈≈≈≈~PPP~~ ~~≈≈≈≈≈≈≈≈≈~~~~ ~≈≈≈≈≈≈≈≈≈P~~~~ ~≈≈≈≈≈≈≈~~~Z... .~~≈≈≈m≈~~~Z.......#  .~≈≈≈....#  ≈~~....##..~~~.###  ~~....# #.~.†.. ....## #...... Ui... ... .. .. ~ . [* * * LOW HITPOINT WARNING * * *UiU9 ≈≈≈~~~≈~~PP~≈≈≈ ~~~PP~≈≈≈PPP≈≈≈ ~P~~~≈≈≈≈~PPP~~ ~~≈≈≈≈≈≈≈≈≈~~~~ ~≈≈≈≈≈≈≈≈≈P~~~~ ~≈≈≈≈≈≈≈~~~Z... .~~≈≈≈m≈~~~Z.......#  .~≈≈≈....#  ≈~~....##..~~~.###  ~~....# #.~.†.. ....## #...... ... ... .. .. ~ . [Uic[ Z~The merfolk siren hits you with a +0 spear!UicQ~@...~).Uih53-----==1.65UiVoUi+u _* * * LOW HITPOINT WARNING * * * _You take 27 damage, and have 53/129 hp. MASSIVE DAMAGE!!Uil ~You closely miss the merfolk javelineer.The merfolk javelineer is almost dead.Uif | (((((((The merfolk javelineer throws a javelin.UiKEZ~UiQL~ZUiXT~~@...~).UiS]6=------204UibUiEj _The javelin completely misses you. The merfolk siren barely misses you. _You regained 3 hp, and now have 56/129 hp.Vi$q "~ _The javelin completely misses you. The merfolk siren barely misses you. _You regained 3 hp, and now have 56/129 hp.  You closely miss the merfolk javelineer.  The merfolk javelineer is almost dead.  The merfolk javelineer looks more healthy.Vify | (((((((The merfolk javelineer throws a javelin.Vi ~ZThe javelin pierces through you but does no damage.Vi L~ZVi z~~@ZZ.~).Vi 9=--3.7 (1.12Vi Vi! _The merfolk siren hits you but does no damage. _You regained 3 hp, and now have 59/129 hp.Wi l  Casting: Olgreb's Toxic Radiance (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Wi| K ≈≈≈≈≈≈~~ dossy the Fighter ≈≈≈~~~≈~~PP~≈≈≈≈≈≈≈≈≈~~~ Revenant of Kikubaaqudgha ****** ~~~PP~≈≈≈PPP≈≈≈≈≈≈≈~~~~~ Health: 59/129 ==========-------------- ~P~~~≈≈≈≈~PPP~~≈≈~~~~~~. Magic: 3/23===--------------------- ~~≈≈≈≈≈≈≈≈≈~~~~~~~~..P~. AC: 19  Str: 13Doom: 9% ~≈≈≈≈≈≈≈≈≈P~~~~~~~..PP.. EV: 18Int: 19 ~≈≈≈≈≈≈≈~~~~....~..###.. SH: 0Dex: 9 Wi ~~~≈≈≈m≈~~~~~......# #.~ XL: 15 Next: 96% Place: Shoals:2 .~≈≈≈.m@ZZ.~)....# ##.~ Noise: ---------  Time: 29083.7 (0.0) ≈~~....##..~~~.### ##..~ a) +3 scimitar (protect) {d:24 protect}  ~~....# #.~.†..#####..Z~ Throw: 12 boomerangs {d:21}  ....## #..........##..~ Zot (9642) Memories (5) -Star Mesm  ... ..~≈~.....)...##.. .. #..~~~~....##.....# m   merfolk javelineer (polearm, missile,…) ~ .......~~..###....## m   merfolk siren (polearm, mesmerising, …) [≈≈....~~..##.P÷~..# Z   faun zombie (minion) ≈≈≈≈..........~~~~.# Z   skyshark zombie (minion)Casting: Olgreb's Toxic Radiance (mildly dangerous; i 0;10;1m1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Vampiric Draining (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a merfolk siren, wielding a +0 spear (water, heavily wounded, mesmerising,poisoned)Xi≈≈≈≈≈≈~~ dossy the Fighter≈≈≈~~~≈~~PP~≈≈≈≈≈≈≈≈≈~~~ Revenant of Kikubaaqudgha ******~~~PP~≈≈≈PPP≈≈≈≈≈≈≈~~~~~ Health: 59/129 ==========--------------~P~~~≈≈≈≈~PPP~~≈≈~~~~~~. Magic: 3/23===---------------------~~≈≈≈≈≈≈≈≈≈~~~~~~~~..P~. AC: 19  Str: 13Doom: 9%~≈≈≈≈≈≈≈≈≈P~~~~~~~..PP.. EV: 18Int: 19~≈≈≈≈≈≈≈~~~~....~..###.. SH: 0Dex: 9~~~≈≈≈*≈~~~~~......# #.~ XL: 15 Next: 96% Place: Shoals:2.~≈≈≈.m@ZZ.~)....# ##.~ Noise: ---------  Time: 29083.7 (0.0)≈~~....##..~~~.### ##..~ a) +3 scimitar (protectXi ) {d:24 protect} ~~....# #.~.†..#####..Z~ Throw: 12 boomerangs {d:21} ....## #..........##..~ Zot (9642) Memories (5) -Star Mesm ... ..~≈~.....)...##.... #..~~~~....##.....# m   merfolk javelineer (polearm, missile,…)~ .......~~..###....## m   merfolk siren (polearm, mesmerising, …)[≈≈....~~..##.P÷~..# Z   faun zombie (minion)≈≈≈≈..........~~~~.# Z   skyshark zombie (minion)Casting: Olgreb's Toxic Radiance (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Vampiric Draining (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a merfolk siren, wielding a +0 spear (water, heavily wounded, mesmerising,poisoned)XiE onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Vampiric Draining (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a merfolk siren, wielding a +0 spear (water, heavily wounded, mesmerising,poisoned)  You draw life force from the merfolk siren!Xi9 m~ You feel life coursing into your body. You hit the merfolk siren.  The merfolk siren is almost dead.XiԞ.You feel life coursing into your body. You hit the merfolk siren.  The merfolk siren is almost dead.  The merfolk javelineer throws a javelin.  The javelin completely misses you.  The javelin pierces throughskyshark zombie!  The javelin pierces through your faun zombie!!Xil(((((((Z   skyshark zombie (minion)Xi: Z.Your faun zombie is destroyed!The merfolk siren chants its luring song.XiK@@...~).Xi(R66=====4.7 (11XiYXik` _Your skyshark zombie resists with some effort.  You regained 7 hp, and now have 66/129 hp. _You now have 3/23 mp.YiuN  You hit the merfolk javelineer.  The merfolk javelineer is almost dead.YiX  ≈≈≈~~~≈~~PP~≈≈≈ ~~~PP~≈≈≈PPP≈≈≈ ~P~~~≈≈≈≈~PPP~~ ~~≈≈≈≈≈≈≈≈≈~~~~ ~≈≈≈≈≈≈≈≈≈P~~~~ ~≈≈≈≈≈≈≈~~~~... ~~~≈≈≈mZ~~~~~......#  ~~≈≈≈.m@...~)....#  ≈~~....##..~~~.###  Yi]~~....# #.~.†.. ....## #...... ... ... .. .. ~ . [The merfolk javelineer throws a javelin.Yi2 ≈≈≈~~~≈~~PP~≈≈≈ ~~~PP~≈≈≈PPP≈≈≈ ~P~~~≈≈≈≈~PPP~~ ~~≈≈≈≈≈≈≈≈≈~~~~ ~≈≈≈≈≈≈≈≈≈P~~~~ ~≈≈≈≈≈≈≈~~~~... ~~~≈≈≈mZ~~~~~......#  ~~≈≈≈.m@...~)....#  ≈~~....##..~~~.###  ~~....# #.~.†.. ....## #...... Yi8M... ... .. .. ~ . [Yi>t (((((((The javelin pierces through you!Yi, @...~)., dazed)* * * LOW HITPOINT WARNING * * *The merfolk siren chants its luring song.Yi5--4=-5.8 (1.10Yi`Yit _Your skyshark zombie is mesmerised by the merfolk siren! _You take 10 damage, and have 56/129 hp.YiO<  Casting: Vampiric Draining (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.YiN8 ≈≈≈≈≈≈~~ dossy the Fighter ≈≈≈~~~≈~~PP~≈≈≈≈≈≈≈≈≈~~~ Revenant of Kikubaaqudgha ****** ~~~PP~≈≈≈PPP≈≈≈≈≈≈≈~~~~~ Health: 56/129 ==========-------------- ~P~~~≈≈≈≈~PPP~~≈≈~~~~~~. Magic: 3/23===--------------------- Yi>~~≈≈≈≈≈≈≈≈≈~~~~~~~~..P~. AC: 19  Str: 13Doom: 9% ~≈≈≈≈≈≈≈≈≈P~~~~~~~..PP.. EV: 18Int: 19 ~≈≈≈≈≈≈≈~~~~....~..###.. SH: 0Dex: 9 ~~~≈≈≈mZ~~~~~......# #.~ XL: 15 Next: 96% Place: Shoals:2 ~~≈≈≈.m@...~)....# ##.~ Noise: ==-------  Time: 29085.8 (0.0) ≈~~....##..~~~.### ##..~ a) +3 scimitar (protect) {d:24 protect}  ~~....# #.~.†..#####..Z~ Throw: 12 boomerangs {d:21}  ....## #..........##..~ Zot (9640) Memories (5) -Star Mesm  ... ..~≈~.....)...##.. .. #..~~~~YiC....##.....# m   merfolk javelineer (polearm, missile,…) ~ .......~~..###....## m   merfolk siren (polearm, mesmerising, …) [≈≈....~~..##.P÷~..# Z   skyshark zombie (minion, dazed) ≈≈≈≈..........~~~~.#Casting: Vampiric Draining (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a merfolk siren, wielding a +0 spear (water, almost dead, mesmerising,  poisoned, chance to affect: 19%)Ziѩ mmjavelineer, wielding a +0 spear, wearing a +0 leather armour andquivering javelins (almost dead, ally target, chance to affect: 19%)\iW≈≈≈≈≈≈~~ dossy the Fighter≈≈≈~~~≈~~PP~≈≈≈≈≈≈≈≈≈~~~ Revenant of Kikubaaqudgha ******~~~PP~≈≈≈PPP≈≈≈≈≈≈≈~~~~~ Health: 56/129 ==========--------------~P~~~≈≈≈≈~PPP~~≈≈~~~~~~. Magic: 3/23===---------------------~~≈≈≈≈≈≈≈≈≈~~~~~~~~..P~. AC: 19  Str: 13Doom: 9%~≈≈≈≈≈≈≈≈≈P~~~~~~~..PP.. EV: 18Int: 19~≈≈≈≈≈≈≈~~~~....~..###.. SH: 0Dex: 9~~~≈≈≈mZ~~~~~......# #.~ XL: 15 Next: 96% Place: Shoals:2~~≈≈≈.*@...~)....# ##.~ Noise: ==-------  Time: 29085.8 (0.0)≈~~....##..~~~.### ##..~ a) +3 scimitar (protect) {d:24 \i ?protect} ~~....# #.~.†..#####..Z~ Throw: 12 boomerangs {d:21} ....## #..........##..~ Zot (9640) Memories (5) -Star Mesm ... ..~≈~.....)...##.... #..~~~~....##.....# m   merfolk javelineer (polearm, missile,…)~ .......~~..###....## m   merfolk siren (polearm, mesmerising, …)[≈≈....~~..##.P÷~..# Z   skyshark zombie (minion, dazed)≈≈≈≈..........~~~~.#Casting: Vampiric Draining (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a merfolk javelineer, wielding a +0 spear, wearing a +0 leather armour andquivering javelins (almost dead, ally target, chance to affect: 19%)\im \ix :m~)quivering javelins (almost dead, ally target, chance to affect: 19%)  The merfolk javelineer resists with almost no effort.  Splash!  You fall into the shallow water.  Moving in this stuff is going to be slow.  The merfolk siren looks more healthy. (((((((The merfolk javelineer throws a javelin.\i H@...~).\i 9====6.8 (139Water \ie" \i( , _The javelin closely misses you. The merfolk siren barely misses you.You regained 3 hp, and now have 59/129 hp. _You now have 3/23 mp.]il  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.]i6` ≈≈≈≈≈≈~~ dossy the Fighter ≈≈≈~~~≈~~PP~≈≈≈≈≈≈≈≈≈~~~ Revenant of Kikubaaqudgha ****** ~~~PP~≈≈≈PPP≈≈≈≈≈≈≈~~~~~ Health: 59/129 ==========-------------- ~P~~~≈≈≈≈~PPP~~≈≈~~~~~~. Magic: 2/23==---------------------- ~~≈≈≈≈≈≈≈≈≈~~~~~~~~..P~. AC: 19  Str: 13Doom: 9% ]i=~≈≈≈≈≈≈≈≈≈P~~~~~~~..PP.. EV: 18Int: 19 ~≈≈≈≈≈≈≈~~~~....~..###.. SH: 0Dex: 9 ~~~≈≈≈mZ~~~~~......# #.~ XL: 15 Next: 96% Place: Shoals:2 ~~≈≈≈.m@...~)....# ##.~ Noise: ====-----  Time: 29086.8 (0.0) ≈~~....##..~~~.### ##..~ a) +3 scimitar (protect) {d:24 protect}  ~~....# #.~.†..#####..Z~ Throw: 12 boomerangs {d:21}  ~...## #..........##..~ Zot (9639) Memories (5) -Star Mesm Water  ... ..~≈~.....)...##.. .. #..~~~~....##.....# m   merfolk javelineer (polearm, missile,…) ~ .......~~..###]iTC....## m   merfolk siren (polearm, mesmerising) [≈≈....~~..##.P÷~..# Z   skyshark zombie (minion, dazed) ≈≈≈≈..........~~~~.#Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a merfolk javelineer, wielding a +0 spear, wearing a +0 leather armour andquivering javelins (almost dead, ally target, chance to affect: 19%)]i mmsiren, wielding a +0 spear (water, almost dead, mesmerising, ^iB4&≈≈≈≈≈≈~~ dossy the Fighter≈≈≈~~~≈~~PP~≈≈≈≈≈≈≈≈≈~~~ Revenant of Kikubaaqudgha ******~~~PP~≈≈≈PPP≈≈≈≈≈≈≈~~~~~ Health: 59/129 ==========--------------~P~~~≈≈≈≈~PPP~~≈≈~~~~~~. Magic: 2/23==----------------------~~≈≈≈≈≈≈≈≈≈~~~~~~~~..P~. AC: 19  Str: 13Doom: 9%~≈≈≈≈≈≈≈≈≈P~~~~~~~..PP.. EV: 18Int: 19~≈≈≈≈≈≈≈~~~~....~..###.. SH: 0Dex: 9~~~≈≈≈*Z~~~~~......# #.~ XL: 15 Next: 96% Place: Shoals:2^i6:~~≈≈≈.m@...~)....# ##.~ Noise: ====-----  Time: 29086.8 (0.0)≈~~....##..~~~.### ##..~ a) +3 scimitar (protect) {d:24 protect} ~~....# #.~.†..#####..Z~ Throw: 12 boomerangs {d:21} ~...## #..........##..~ Zot (9639) Memories (5) -Star Mesm Water ... ..~≈~.....)...##.... #..~~~~....##.....# m   merfolk javelineer (polearm, missile,…)~ .......~~..###....## m   merfolk siren (polearm, mesmerising)[≈≈....~~..##.P÷~..# Z   skyshark zombie (minion, dazed)≈≈≈≈..........~~~~.#Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter [39;^ifA49m(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a merfolk siren, wielding a +0 spear (water, almost dead, mesmerising,  chance to affect: 19%)^i^iP m~The merfolk siren resists with almost no effort.^iG| (((((((The merfolk javelineer throws a javelin.^im>u @..~~).The javelin misses you.^i+D61=----7.8 (18^i5K^iQ _The merfolk siren completely misses you.You regained 2 hp, and now have 61/129 hp. _You now have 2/23 mp._i\  Your unstable footing causes you to fumble your attack._ih| (((((((The merfolk javelineer throws a javelin._i# @..~~).The javelin pierces through you but does no damage.  The merfolk siren chants its luring song._i(4====-87_i-_iK3 _Your skyshark zombie's trance deepens. _You regained 3 hp, and now have 64/129 hp._iC  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells._i; _iKB _iI _iQ e _You don't have enough magic to cast this spell.`ioU ~Your unstable footing causes you to fumble your attack.`i\k  ≈≈≈~~~≈~~PP~≈≈≈ ~~~PP~≈≈≈PPP≈≈≈ ~P~~~≈≈≈≈~PPP~~ ~~≈≈≈≈≈≈≈≈≈~~~~ ~≈≈≈≈≈≈≈≈≈P~~~~ ~≈≈≈≈≈≈≈~~~~... ~~~≈≈≈mZ~~~~~......#  ~~≈≈≈.m@..~~)....#  ≈~~....##..~~~.###  ~~....# #.~~†.. ~...## #...... ... ...`ia .. .. ~ . [The merfolk javelineer throws a javelin.`i20@ ≈≈≈~~~≈~~PP~≈≈≈ ~~~PP~≈≈≈PPP≈≈≈ ~P~~~≈≈≈≈~PPP~~ ~~≈≈≈≈≈≈≈≈≈~~~~ ~≈≈≈≈≈≈≈≈≈P~~~~ ~≈≈≈≈≈≈≈~~~~... ~~~≈≈≈mZ~~~~~......#  ~~≈≈≈.m@..~~)....#  ≈~~....##..~~~.###  ~~....# #.~~†.. ~...## #...... ... ... .. .. ~ . [`i7u (((((((The javelin pierces through you!!`i  ≈≈≈~~~≈~~PP~≈≈≈ ~~~PP~≈≈≈PPP≈≈≈`i{ ~P~~~≈≈≈≈~PPP~~ ~~≈≈≈≈≈≈≈≈≈~~~~ ~≈≈≈≈≈≈≈≈≈P~~~~ ~≈≈≈≈≈≈≈~~~~... ~~~≈≈≈mZ~~~~~......#  ~~≈≈≈....#  ≈~~....##..~~~.###  ~~....# #.~~†.. ~...## #...... ... ... .. .. ~ . [* * * LOW HITPOINT WARNING * * *`if ≈≈≈~~~≈~~PP~≈≈≈ ~~~PP~≈≈≈PPP≈≈≈ ~P~~~≈≈≈≈~PPP~~ ~~≈≈≈≈≈≈≈≈≈~~~~ ~≈≈≈≈≈≈≈≈≈P~~~~ ~≈≈≈≈≈≈≈~~~~... ~~~≈≈≈mZ~~~~~......#  ~~≈≈≈....#  ≈~~....##..~~~.###  ~~....# #.~~†.. ~...## #...... ... ... .. ..`i ~ . [`if @..~~).The merfolk siren hits you with a +0 spear.`iݩ45---12 -96`i`iݵ _* * * LOW HITPOINT WARNING * * * _You take 19 damage, and have 45/129 hp.`ibX  You closely miss the merfolk javelineer.The merfolk javelineer is almost dead.`i^| (((((((The merfolk javelineer throws a javelin.`i  ≈≈≈~~~≈~~PP~≈≈≈ ~~~PP~≈≈≈PPP≈≈≈ ~P~~~≈≈≈≈~PPP~~ ~~≈≈≈≈≈≈≈≈≈~~~~ ~≈≈≈≈≈≈≈≈≈P~~~~ ~≈≈≈≈≈≈≈~~~~... ~~~≈≈≈mZ~~~~~......#  ~~≈≈≈....#  ≈~~....##..~~~.###  ~~....# #.~~†.. ~...## #...... ... ... .. .. ~ . [The javelin barely misses you.ai ≈≈≈~~~≈~~PP~≈≈≈ ~~~PP~≈≈≈PPP≈≈≈ ~P~~~≈≈≈≈~PPP~~ ~~≈≈≈≈≈≈≈≈≈~~~~ ~≈≈≈≈≈≈≈≈≈P~~~~ ~≈≈≈≈≈≈≈~~~~... ~~~≈≈≈mZ~~~~~......#  ~~≈≈≈....#  ≈~~....##..~~~.###  ~~....# #.~~†.. ~...## #...... ai:M... ... .. .. ~ . [ai @..~~).The merfolk siren hits you with a +0 spear!  * * * LOW HITPOINT WARNING * * *ai:k  ≈≈≈~~~≈~~PP~≈≈≈ ~~~PP~≈≈≈PPP≈≈≈ ~P~~~≈≈≈≈~PPP~~ ~~≈≈≈≈≈≈≈≈≈~~~~ ~≈≈≈≈≈≈≈≈≈P~~~~ ai~≈≈≈≈≈≈≈~~~~... ~~~≈≈≈mZ~~~~~......#  ~~≈≈≈.m@..~~)....#  ≈~~....##..~~~.###  ~~....# #.~~†.. ~...## #...... ... ... .. .. ~ . [The merfolk javelineer throws a javelin.aiu ≈≈≈~~~≈~~PP~≈≈≈ ~~~PP~≈≈≈PPP≈≈≈ ~P~~~≈≈≈≈~PPP~~ ~~≈≈≈≈≈≈≈≈≈~~~~ ~≈≈≈≈≈≈≈≈≈P~~~~ ~≈≈≈≈≈≈≈~~~~... ~~~≈≈≈mZ~~~~~......#  ~~≈≈≈.m@..~~)....#  ≈~~....##..~~~.###  ~~....# #.~~†.. ~...## #...... ... ... .. .. aiR|~ . [ait (((((((The javelin pierces through you!ai' H@..~~).ai931---------90.9 (1.15aiair _* * * LOW HITPOINT WARNING * * * _You take 14 damage, and have 31/129 hp.bi  bi% Fire/throw/use which item? Missiles (go to first with ()  i - 12 boomerangs (quivered) {d:21}j - 18 poisoned darts {d:6 poison}  k - 2 atropa-tipped darts {d:6 atropa}  l - 3 curare-tipped darts {d:6 curare}  m - 5 darts of disjunction {d:6 disjunct}  n - 8 javelins {d:26}  o - 17 stones {d:12} Wands (go to first with /)a - a wand of flame (72)  b - a wand of light (6)  c - a wand of warping (19)  d - a wand of digging (8)  e - a wand of charming (8) bi* Scrolls (go to first with ?)  b - a scroll of blinking  f - 2 scrolls of fear  T - 3 scrolls of tormentp - 5 scrolls of poison  V - 3 scrolls of vulnerability Miscellaneous (go to first with })  g - a +0 lightning rod (4/4)fifi.9≈≈≈≈≈≈~~ dossy the Fighter≈≈≈~~~≈~~PP~≈≈≈≈≈≈≈≈≈~~~ Revenant of Kikubaaqudgha ******~~~PP~≈≈≈PPP≈≈≈≈≈≈≈~~~~~ Health: 31/129 =====-------------------~P~~~≈≈≈≈~PPP~~≈≈~~~~~~. Magic: 2/23==----------------------~~≈≈≈≈≈≈≈≈≈~~~~~~~~..P~. AC: 12Str: 13Doom: 9%~≈≈≈≈≈≈≈≈≈P~~~~~~~..PP.. EV: 18Int: 19fix<~≈≈≈≈≈≈≈~~~~....~..###.. SH: 0Dex: 9~~~≈≈≈mZ~~~~~......# #.~ XL: 15 Next: 96% Place: Shoals:2~~≈≈≈.m@..~~)....# ##.~ Noise: ---------  Time: 29090.9 (0.0)≈~~....##..~~~.### ##..~ a) +3 scimitar (protect) {d:24 protect} ~~....# #.~~†..#####..Z~ Throw: 12 boomerangs {d:21} ~...## #..........##..~ Zot (9635) Memories (5) -Star Mesm Water ... ..~≈~.....)...##.... #..~~~~....##.....# m   merfolk javelineer (polearm, missile,…)~ .......~~..###....## m   merfolk siren (polearm, mesmerising)[≈≈....~~..##.P÷~..# Z fisB1[30m  skyshark zombie (minion, dazed)≈≈≈≈..........~~~~.# _* * * LOW HITPOINT WARNING * * * _You take 14 damage, and have 31/129 hp.Throw: 3 darts (curare) {d:6 curare}Press: ? - help, Shift-Dir - straight lineAim: a merfolk siren, wielding a +0 spear (water, almost dead, mesmerising, 63%to hit)gi V ≈mhi≈mAim: a merfolk siren, wielding a +0 spear (water, almost dead, mesmerising, 63%to hit)hiommjavelineer, wielding a +0 spear, wearing a +0 leather armour and quivering javelins (almost dead, ally target, 63% to hit)ii0 ≈≈≈≈≈≈~~ dossy the Fighter≈≈≈~~~≈~~PP~≈≈≈≈≈≈≈≈≈~~~ Revenant of Kikubaaqudgha ******~~~PP~≈≈≈PPP≈≈≈≈≈≈≈~~~~~ Health: 31/129 =====-------------------~P~~~≈≈≈≈~PPP~~≈≈~~~~~~. Magic: 2/23==----------------------~~≈≈≈≈≈≈≈≈≈~~~~~~~~..P~. AC: 12Str: 13Doom: 9%~≈≈≈≈≈≈≈≈≈P~~~~~~~..PP.. EV: 18Int: 19~≈≈≈≈≈≈≈~~~~....~..###.. SH: 0Dex: 9~~~≈≈≈mZ~~~~~......# #.~ XL: 15 Next: 96% Place: Shoals:2~~≈≈≈.m@..~~)....# ##.~ Noise: ---------  Time: 29090.9 (0.0)≈~~....##..~~~.### ##..~ a) +3 scimitar (protect) {d:24 protect} ~~....#i6 `9;49m #.~~†..#####..Z~ Throw: 12 boomerangs {d:21} ~...## #..........##..~ Zot (9635) Memories (5) -Star Mesm Water ... ..~≈~.....)...##.... #..~~~~....##.....# m   merfolk javelineer (polearm, missile,…)~ .......~~..###....## m   merfolk siren (polearm, mesmerising)[≈≈....~~..##.P÷~..# Z   skyshark zombie (minion, dazed)≈≈≈≈..........~~~~.#Aim: a merfolk javelineer, wielding a +0 spear, wearing a +0 leather armour andquivering javelins (almost dead, ally target, 63% to hit)  You throw a dart. The dart hits the merfolk javelineer.  The merfolk javelineer is poisoned.  The merfolk javelineer struggles to breathe.  The merfolk javelineer seems to slow down.ii  ≈≈≈~~~≈~~PP~≈≈≈ ~~~PP~≈≈≈PPP≈≈≈ ~P~~~≈≈≈≈~PPP~~ ~~≈≈≈≈≈≈≈≈≈~~~~ ~≈≈≈≈≈≈≈≈≈P~~~~ ~≈≈≈≈≈≈≈~~~~... ~~~≈≈≈mZ~~~~~......#  ~~≈≈≈.m@..~~)....#  ≈~~....##..~~~.###  ~~....# #.~~†.. ~...## #...... ... ... .. .. ~ . [ii1 ~quivering javelins (almost dead, ally target, 63% to hit)  You throw a dart. The dart hits the merfolk javelineer.  The merfolk javelineer is poisoned.struggles to breathe.eems to slow down.  The merfolk javelineer is almost dead.ii˫ ' ≈≈≈~~~≈~~PP~≈≈≈ ~~~PP~≈≈≈PPP≈≈≈ ~P~~~≈≈≈≈~PPP~~ ~~≈≈≈≈≈≈≈≈≈~~~~ ~≈≈≈≈≈≈≈≈≈P~~~~ ~≈≈≈≈≈≈≈~~~~... ~~~≈≈≈mZ~~~~~......#  ~~≈≈≈.m@..~~)....#  ≈~~....##..~~~.###  ii ~~....# #.~~†.. ~...## #...... ... ... .. .. ~ . [ii P  The merfolk siren hits you with a +0 spear!ii i23-3=1.6 (0.7ii ii _* * * LOW HITPOINT WARNING * * * _You take 8 damage, and have 23/129 hp.lili%[Drink which item? Potions  c - 5 potions of curing  g - 3 potions of magic  h - 2 potions of haste  w - 3 potions of heal woundsb - 3 potions of brilliance  i - a potion of invisibility  m - 4 potions of might  C - 4 potions of cancellation  A - 4 potions of attraction  o - 3 potions of moonshine  B - a potion of berserk rage  L - 2 potions of lignification  M - 3 potions of mutation [!] read|quaff|evoke[?] describe selectedniFniqLniT≈≈≈≈≈≈~~ dossy the Fighter≈≈≈~~~≈~~PP~≈≈≈≈≈≈≈≈≈~~~ Revenant of Kikubaaqudgha ******~~~PP~≈≈≈PPP≈≈≈≈≈≈≈~~~~~ Health: 23/129 ====--------------------niZ~P~~~≈≈≈≈~PPP~~≈≈~~~~~~. Magic: 3/23===---------------------~~≈≈≈≈≈≈≈≈≈~~~~~~~~..P~. AC: 12Str: 13Doom: 9%~≈≈≈≈≈≈≈≈≈P~~~~~~~..PP.. EV: 18Int: 19~≈≈≈≈≈≈≈~~~~....~..###.. SH: 0Dex: 9~~~≈≈≈mZ~~~~~......# #.~ XL: 15 Next: 96% Place: Shoals:2~~≈≈≈.m@..~~)....# ##.~ Noise: ---------  Time: 29091.6 (0.0)≈~~....##..~~~.### ##..~ a) +3 scimitar (protect) {d:24 protect} ~~....# #.~~†..#####..Z~ Throw: 12 boomerangs {d:21} ~...## #..........##..~ Zot (9635) Memories (5) -Star Mesm Water ... ..~≈~.....)...##.... nibM #..~~~~....##.....# m   merfolk javelineer (polearm, missile,…)~ .......~~..###....## m   merfolk siren (polearm, mesmerising)[≈≈....~~..##.P÷~..# Z   skyshark zombie (minion, dazed)≈≈≈≈..........~~~~.#The merfolk javelineer struggles to breathe.  The merfolk javelineer seems to slow down.  The merfolk javelineer is almost dead.The merfolk siren hits you with a +0 spear! _* * * LOW HITPOINT WARNING * * * _You take 8 damage, and have 23/129 hp.ni8q ~~You feel much better. The merfolk siren closely misses you.nixk  ≈≈≈~~~≈~~PP~≈≈≈ ~~~PP~≈≈≈PPP≈≈≈ ~P~~~≈≈≈≈~PPP~~ ~~≈≈≈≈≈≈≈≈≈~~~~ ~≈≈≈≈≈≈≈≈≈P~~~~ niu~~≈≈≈≈≈≈≈~~~~~.. ~~~≈≈≈mZ~~~~~......#  ~~≈≈≈.m@..~~)....#  ≈~~....##.~~~~.###  ~~....# #.~~†.. ~...## #...... ... ... .. .. ~ . [The merfolk javelineer throws a javelin.ni:SM ≈≈≈~~~≈~~PP~≈≈≈ ~~~PP~≈≈≈PPP≈≈≈ ~P~~~≈≈≈≈~PPP~~ ~~≈≈≈≈≈≈≈≈≈~~~~ ~≈≈≈≈≈≈≈≈≈P~~~~ ~≈≈≈≈≈≈≈~~~~~.. ~~~≈≈≈mZ~~~~~......#  ~~≈≈≈.m@..~~)....#  ≈~~....##.~~~~.###  ~~....# #.~~†.. ~...## #...... ... ... niX.. .. ~ . [ni^t (((((((The javelin pierces through you!niH@..~~).ni~5==2.6 (14nini _* * * LOW HITPOINT WARNING * * * _You regained 2 hp, and now have 25/129 hp.qi  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.riLh ≈≈≈≈≈≈~~ dossy the Fighter rio≈≈≈~~~≈~~PP~≈≈≈≈≈≈≈≈≈~~~ Revenant of Kikubaaqudgha ****** ~~~PP~≈≈≈PPP≈≈≈≈≈≈≈~~~~~ Health: 25/129 ====-------------------- ~P~~~≈≈≈≈~PPP~~≈≈~~~~~~. Magic: 0/23------------------------ ~~≈≈≈≈≈≈≈≈≈~~~~~~~~..P~. AC: 12Str: 13Doom: 9% ~≈≈≈≈≈≈≈≈≈P~~~~~~~..PP.. EV: 18Int: 19 ~≈≈≈≈≈≈≈~~~~~...~..###.. SH: 0Dex: 9 ~~~≈≈≈mZ~~~~~......# #.~ XL: 15 Next: 96% Place: Shoals:2 ~~≈≈≈.m@..~~)....# ##.~ Noise: ==-------  Time: 29092.6 (0.0) ≈~~....##.~~~~.### ##..~ a) +3 scimitar (protect) {d:24 protect}  ~~....# #.~~†..#####..Z~ Throw: 12 boomerangs {d:21}  ~...## #..........##..~ Zot (9634) it40mMemories (5) -Star Mesm Water  ... ..~≈~.....)...##.. .. #..~~~~....##.....# m   merfolk javelineer (polearm, missile,…) ~ .......~~..###....## m   merfolk siren (polearm, mesmerising) [≈≈....~~..##.P÷~..# Z   skyshark zombie (minion, dazed) ≈≈≈≈..........~~~~.#Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Vampiric Draining (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a merfolk javelineer, wielding a +0 spear, wearing a +0 leather armour andquivering javelins (almost dead, very poisoned, slow, ally target)riU ≈≈≈≈≈≈~~ dossy the Fighter≈≈≈~~~≈~~PP~≈≈≈≈≈≈≈≈≈~~~ Revenant of Kikubaaqudgha ******~~~PP~≈≈≈PPP≈≈≈≈≈≈≈~~~~~ Health: 25/129 ====--------------------~P~~~≈≈≈≈~PPP~~≈≈~~~~~~. Magic: 0/23------------------------~~≈≈≈≈≈≈≈≈≈~~~~~~~~..P~. AC: 12Str: 13Doom: 9%~≈≈≈≈≈≈≈≈≈P~~~~~~~..PP.. EV: 18Int: 19~≈≈≈≈≈≈≈~~~~~...~..###.. SH: 0Dex: 9~~~≈≈≈mZ~~~~~......# #.~ XL: 15 Next: 96% Place: Shoals:2~~≈≈≈.*@..~~)....# ##.~ Noise: ==-------  Time: 29092.6 (0.0)≈~~....##.~~~~.### ##..~ a) +3 scimitar (protect) {d:24 protect} ~~....# iS 0m#.~~†..#####..Z~ Throw: 12 boomerangs {d:21} ~...## #..........##..~ Zot (9634) Memories (5) -Star Mesm Water ... ..~≈~.....)...##.... #..~~~~....##.....# m   merfolk javelineer (polearm, missile,…)~ .......~~..###....## m   merfolk siren (polearm, mesmerising)[≈≈....~~..##.P÷~..# Z   skyshark zombie (minion, dazed)≈≈≈≈..........~~~~.#Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Vampiric Draining (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a merfolk javelineer, wielding a +0 spear, wearing a +0 leather armour andquivering javelins (almost dead, very poisoned, slow, ally target)ri h)Aiming: Vampiric Draining (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line: a merfolk javelineer, wielding a +0 spear, wearing a +0 leather armour andquivering javelins (almost dead, very poisoned, slow, ally target)  You draw life force from the merfolk javelineer!  You kill the merfolk javelineer!rij ;*m   merfolk siren (polearm, mesmerising)Z   skyshark zombie (minion, dazed)rid )~~Kikubaaqudgha accepts your kill.Your unstable footing causes you to fumble your attack.rik 8=88--3.6 (13riv ri| _The merfolk siren closely misses you.You regained 3 hp, and now have 28/129 hp. _You now have 0/23 mp.tiB≈You regained 3 hp, and now have 28/129 hp. _You now have 0/23 mp. hit the merfolk siren.  Your weapon exudes an aura of protection.  You are no longer mesmerised.  You kill the merfolk siren!ti#~~~≈~~PP~~~~PP~≈≈≈PPP~P~~~≈≈≈≈~PPP~~~~~~~~~P~~~~~~~~~~..~~~≈≈≈≈Z~~~~~..~~..~~)..~~....##.~~~~.~~~...# #.~~†..~..........ti ...~...Z   skyshark zombie (minion, dazed)~.tiA31=19 9--42tiR~~~~ti _Kikubaaqudgha accepts your kill. _You regained 3 hp, and now have 31/129 hp.ti] tib 3ti=u ti 3=1tiM 6=0ti ti| tiТ 9=1=12 29tiҫ _You start resting.42=8ti ti@ 5=7ti ti ti 7=6ti tiR 50==5ti ti: 53=2=4tii ti 6=3ti |9=2tiB ti" ti~) y61=1ti/ ti5 4==0tiM< 7=19tiWB tifI tiO 70==3=8tinU |3=7ti[ tic 6=6tiy 8=5tiM 81==4ti tii 4=4=3ti 7=2ti tiN }90=1tiL 2=0ti tiB 5==09ti ,ti 8=8ti ti 101/129=5=7ti 4=6ti ti_ 106=5ti ti p9=4ti ti6 12==3ti@" ti+ ti0 5=6=2ti= tiC 8=1tiO tiU 21=0ti` tig 3=599ti&w tio} 6==8tiߐ _Your skyshark zombie is no longer dazed.9==7ti` ti֩ tið 7=6ti X5ti ti; ti X4ti j=3ti ti< ti c=2ti X1ti& ti3 8=0ti.: tiE tigL Y89ti\ X8tic ti@n X7ti{t tiу tiT u=6tiK 9=5tiЧ ti X4tiй ti X3ti ti ti X2tiR j=1tid ti X0titi"$10/23=79ti,ti}9ti?X8ti#QX7tiXtijX6ti|ptiti*j=5ti>tiϝ1=4titi3X3ti<tiX2ti}X1titi=:=tiF0ti Y69tigti(&12=8ti,ti 3X7ti:uiUuiX6uin5ui4j=4uiW?uiR3=3ui[,uibX2uiX1uiui"n0uik=59uiuin8ui4=7ui*,uiX6uiDX5uiui8%ui-X4ui.DuiqJj=3ui`5=2uiBhui}X1uiuiuiX0ui7Y49uiDui4uibj=8uiuiX7ui1 ui6=6ui!ui)X5ui5ui;X4uiMui7VX3uiduijj=2ui%X1uiܔui`@ _HP restored.  Splash!uiA~≈~~PP~~~~~~~.....†.)uiY 185.6 (91.0)  You fall into the shallow water.ui57====6.6 (920Water ui#~~~≈~~~~PP~~PPP~~~~~~~~~~ui _Moving in this stuff is going to be slow.  Health restored: 129 _You regained 17 mp, and now have 17/23 mp.uis 3ui uiD ui 398ui n7ui ui`" j=6ui3 uil p8=5uis ui n4ui X3ui$ ui.2=109=29uiU:n8ui4IX7uiPuiXuiT`X6ui(n=5ui{20=4ui,ui X3uiPuiX2ui.uiZX1uiuij=0uiY19uiuikL1=ui\P8ui X7uiui X6ui&ui,X5ui>3vi>j=4viviu2=3vi!vi(X2viB0viW?vihEX1viLX0vimRvimvitk=09vi{X8vi3vi^n _You start resting.Magic restored.vi\L~~~≈~~PP~~~~PP~~~~~~~~~~~~~~~~~~)~~---~~~†~~~~vi-218.6 (3viȼ3==---9.6 (337 _viviiY _MP restored: 23wi ≈≈≈≈≈≈~≈≈≈~~~≈~~PP~≈~~~~PP~≈≈≈PPP≈~~~~~.~P~~~≈≈≈≈~PPP~~≈≈~~~~~~.#~~≈~..P~.#~≈P~..PP..#~≈~~..###.~~~≈≈≈≈Z~~~~~..~...# #.~~~≈≈≈.)~@.~~)~~..# ##.~≈~~....##.~~~~.### ##..~wi ~~~...# #.~~†..#####..Z~~~..## #~~~.##..~~.. ..~≈~~....)...##.~. #..~~~~~...##.....#~ ......~~~..#[≈≈...~~~~.#≈≈≈≈.~~~~.#wi 9÷wi$ ~20.6 (1.0)6 _wi6 wiz xi#xiY)3xic?X5xiDxiPX4xiVxicxihk==3xi?tW _You start waiting.xi}A..xi2+4.6 (4xiSM2xixilk _Your orb has finished recharging its magic.{i{i{i${i){i2{iA{iG{iM{i# ≈≈≈≈≈≈ ≈≈≈~~~≈~~PP~≈ ~~~PP~≈≈≈PPP≈~~~~~ ~P~~~≈≈≈≈~PPP~~≈≈~~~~~~. ~~≈{i~..P~. ~≈P~..PP.. ~≈~..### ~~~≈≈≈≈Z~~~~~..~...# #. ~~≈≈≈.)@..~~)~...# ##. ≈~~....##.~~~~.### ##.. ~~~...# #.~~÷..#####..Z ~~..## #~~~.##.. ... ..~≈~~....)...## ~. #..~~~~~...##..... ~ ......~~~..###....## [≈≈....~~~.##.P÷~..# ≈≈≈≈.~~~~.{iA  You enter the shallow water.{i46.2 (1.60Water {iص~≈~~PP~~~~~~~{iMj  ≈≈≈≈≈≈≈~~~≈~~PP~≈~~~~PP~≈≈≈PPP≈~P~~~≈≈≈≈~PPP~~≈≈~~~~~~~≈~~~~~~~~..P~~≈P{i~..PP~≈~..###~~~~≈≈≈≈Z~~~~~..~...# #.~≈≈≈.@~..~~)~...# ##.~≈~~....##.~~~~.### ##..~...###.~~÷..#####..Z.~~..## #~~~.......##..#...# ..~≈~~....)...##.~.. #..~~~~~...##.....~~ ......~~~..###....~≈ [≈≈....~~~.##.P÷~.. ≈≈≈≈.~~~~. _Moving in this stuff is going to be slow.{i {ii7.8 (3.2498{i2~~~≈~~~~PP~~~PPP~~~~~~~~~~~{i0c  n - 11 javelins {d:26} (gained 3)  Things that are here:{i5e8.8 (47{i<u~~≈~~PP~~~~~~~~~~~~~~~~~~~~{i ≈≈≈≈~~~≈~~PP~≈≈≈~~~~~PP~≈≈≈PPP~~~P~~~≈≈≈≈~PPP~~≈≈~~~~~≈≈≈≈≈≈≈≈≈~~~~~~~~..P~~P~~P≈~~~~~###≈~~~~≈≈≈≈Z~~~~~..~...# #~≈≈≈.)~..~~)~...# ##≈~~..@.##.~~~~.###{i'~~~~...###.~~÷..###..~~..### 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≈≈≈≈≈~~..~~~~~~~~~... ≈≈≈≈≈~~.#.~~...........P~≈≈~~~~.##~~P.~ ~...~~...###...~~~{i?0 ....You enter the shallow water.5.4 (20.81Water {i"8|i(4  ~≈...~...#####..........##.. ≈~.##...###..~≈~.....)...##.. ~~##....###..~~~~....##.....# ~~..~~..........~~..### ~~~~~≈~≈≈[≈≈....~~..##.P÷~..# ≈~~~~~≈..≈≈≈≈..........~~~~.#|i:; ~~~~~~....≈≈≈Z..~~~P.P ≈~~~~~~...≈≈≈~~~~~~~~~. ≈≈≈≈≈~~...~~...~~~~P~~ ~~≈≈≈~~~~~≈≈~~~.~~~~~~~ ~~~≈≈≈≈≈≈≈~~.~~~~.~~P ≈≈≈≈≈~~~.~~~~~≈~~~~.. ≈≈≈≈≈≈~~..~~~~~~~~~...≈~~.#.~~............~≈≈~~~..##~~P.#~≈≈~~~~....~...###...~ ~~~~~~...# #) _Moving in this stuff is going to be slow.|iHQ~Z|iJU@..|i\i7.0 (22.479|ib|ih≈~.##...###..~≈~.....)...##..~~##....###..~~~~....##.....#..~~..........~~..##~~~≈~≈≈[≈≈..P÷~..≈~~~~~≈..≈≈≈≈..........~~~~~~~~~~....≈≈≈~.P.P≈~~~~~~...≈≈Z~~~~~....~~~~~~.≈≈≈≈~~...~≈~~~~~~~P~~|i~~≈≈≈~~~~~≈~~.~~~~~~≈≈≈≈≈≈≈~~.~~~.~~P ~.~~~~~≈~~~~..P~≈~~..~~~~~.#.~~............~≈≈~~~..##P#~........###...~~.~≈~~~~~.~~....# #).~##.~|iղO≈Z|iq3.|ih8.6 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You enter the shallow water}ic. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water.~Z}ij}iq3.6 (69.03Water }i:w~~~~~~~~~~~~~~~~~~~~~~..~~~~~~~~~~...~~~}i\≈≈≈≈≈≈≈≈≈≈≈ }ii~~~~~~~≈ ~~~~~~~~~≈ ~~~~~~..~~~~~~≈ ~...~~~~~≈ ...~..~~~~~~≈ ##..~.......~~~~~~~≈≈≈≈≈≈  ##..~~~~......~Z~~≈≈≈≈≈≈  #....~.##.....@~~≈≈≈≈≈≈  ##.....###.~..~~~≈≈≈≈≈≈ # ~~~~~~..~≈ ###...)))~~~~~~≈ ~..#.)..))÷~..~~~≈ ~..##..~>~~~...~~≈[39;}i<49m ~.###..~~..~..~~~≈ ~.###..~...~~..~~ ..#.......~~..~~~≈   You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.}i`9~}iq4.6 (702}ik~~~~~~~~~~~~~~~÷~..~~~~~}i4&~~~~~~~}i:≈ ~~~~~~~~~≈ ~~~~~~..~~~~~~≈ ~~..~~~~~≈ ....~..~~~~~~≈ ###..~.......~~~~~~~≈≈≈≈≈≈  ##..~~~~......~Z~~≈≈≈≈≈≈  #....~.##......~~≈≈≈≈≈≈ # ##.....###.~.@~~~≈≈≈≈≈≈ ## ~~~~~~~.~≈ .###...)))~~~~~~≈ ~~..#.)..))÷~..~~~≈ ~..##..~>~~~...~~≈~.###..~~[0}i=A;10m..~..~~~≈ ~.###..~...~~..~~ ....#......~~~~~~~~ ##.......~≈.~~~~~~~~}iGQ~Z}iN~~~5.6 (711}iXc~~~~~~~}ix^~~~~~~~.~~~~~~~~..~~~..~..~~~~~~~}i ~~~≈≈≈~~ ~~~~~~~~~..~~~~~~~..~ ....~~~~..~~.~~~~~~ ###..~.......~~~~~~~}id ##..~~~~...~..~~~  #....~.##....Z.~ # ##.....###.~..~# #.....~~~~~~~@~~≈ .###...)))~~~~~~~~≈ ~~..#.)..))÷~..#..~>~~~###..~~..~..~...~~.. ....#......~~~~~~~~≈≈≈≈≈ ##.......~≈~~~~~~~~~  ##≈~≈≈~..}iɥM.Z}i~~~6.6 (720}iߵ~~~~~~~~÷~~~~~~~}i~}iT ~~~~~~~~~~..~~~~~~≈~~..~~~~~≈ .....~~.~~~~~~≈ .###..~...~...~~~~~~~≈≈≈≈≈≈ ##..~~~~...~..~~~~≈≈≈≈≈≈ #....~.##..~...~~≈≈≈≈≈≈ ## ##...~.###.~.Z~~~≈≈≈≈≈≈ .## #....~~~~~~~~.~≈ }i m~.###...)))~~~~~@~≈ ~~~..#.)..))÷~..~~~≈~..##..~>~~~..~~~≈~.###..~~~.~..~~~≈~.###..~...~~..~~ .....#...~..~~~~~~~~ ###.......~≈~~~~~~~~~≈≈≈≈  ##~≈≈~≈≈~.~~~ ######.~≈≈≈≈≈~..~~}i)I.Z _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water}i .}iN&I~~~}i&,8.2 (73.628Water }i?2~..~~.~~}i8P~~~..~~~~~~~Z.~~~~~~~~~~}iv~~..~~~~~≈ ~.....~~~~~.~~~~~~~~~≈.###..~...~...~~~~~~~≈≈≈≈≈≈ ##..~~~~...~..~~~~≈≈≈≈≈≈ .# #...~~.##..~...~~≈≈≈≈≈≈ }i}.## ##...~.###.~..~~~≈≈≈≈≈≈ ..## #....~~~~~~~Z.≈ ~~.###...)))~~~~~~≈ ~~~~..#.)..))÷~.@~~~≈~..##..~>~~~..~~~≈~.###..~~~.~..~~~≈~.###..~..~~~..~~ ......#...~~.~~~~~~~~ ####.......~≈~~~~~~~~~≈≈≈≈ # ##.....~~≈≈~≈≈~.~~~ # ######.~≈≈≈≈≈~~.~~ ## #..≈≈≈≈≈~.~~~  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.}iɇI~Z}i\8~}ibq9.2 (747}iR~~~~~~~.###.~~~~~.@~~>~~~..~~~.~~~~~~~~}i .....~~~~~.~~~~~~~~~ .###..~...~... ## ##..~~~~...~..~~~~≈≈≈≈≈≈ }i# #...~~.##..~...~~≈≈≈≈≈≈ ## ##...~.###.~..~~~≈≈≈≈≈≈ #....~~~~~~~~.~~≈≈≈≈≈≈≈ ~.###...)))~~~~Z~~~≈≈ ~..#.)..))÷~..~~~≈ ..##..~>~~~..@~~≈ .###..~~~.~..~~~≈ .###..~..~~~..~~≈ .....#...~~.~~~~~~ ###.......~≈~≈≈≈≈  ~~≈≈~≈≈~~~~~≈≈≈  ######.~≈≈≈≈≈~~.~~≈≈≈ #..≈≈≈≈≈~}i=a~~~~≈###.≈≈≈≈..~~≈}iR~Z _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water.}i}iF300.8 (76.25Water }ig~~~~~~~}i$HE ###..~...~... # ##..~~~~...~..~~~~≈≈≈≈≈≈  #...~~.##..~...~~≈≈≈≈≈≈ ##...~.###.~..~~~≈≈≈≈≈≈ #....~~~~~~~~.~~≈≈≈≈≈≈≈ #...)))~~~~~~~~≈≈ }icNu~..#.)..))÷~..Z~~≈ ..##..~>~~~..~~~≈ .###..~~~.~..~@~≈ .###..~..~~~..~~≈ ....#...~~.~~~~~~ ##.......~≈~  ~~≈≈~≈≈~~####.~≈≈≈≈≈~~.~~≈ #..≈≈≈≈≈~~~~~≈###.≈≈≈≈~~~~≈≈ ##..≈≈~~~~≈  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  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is going to be slow.~iM.Z~iF~i8j41.4 (116.85~i~i82d.......##~~~~~~~~ .~≈~.....)...##.......#...~~~~~~~~~....##.....####......~~≈~~ ....~~..###.~..## ##.....~~≈≈~≈≈ ....~~..##.P÷~~.# ######.~≈≈≈ ≈..........~~~~.## #..~iy9[~.....~PZP####.~~....~~~~~~~~~~.###.## ##.~ ~~~~~~~P~@PPP...# ##~~~~~~.P..P.~~ ..~~..P~~~~~.## ##)... ...~~~~≈P~ #..~~~~~~~~~.~~~~~~P.# ##.~ ~.#.~~..~~.~...~~P~~~## #. ..##...........P~~~PP###≈.......###...~~~..PP.####.~~~≈ ~~.~~....# #).~~~P..P.P..#..~~~~~i AM~Z~iK~iQi3.0 (118.43~iQZ~~~~~~~~~~P~~~~~~~iv ~≈~.....)......#...~~~~~~~ ~~~~....##.....####......~~≈~~~ ...~~..###.~..## ##.....~~≈≈~≈≈~~..##.P÷~~.# ######.~≈≈≈≈≈~......~~~~.## #..≈≈≈≈≈~ ~.....~...~~~P~P## # ###.≈≈≈≈~ ~iT~~....~~~~~~~~~Z.###.## ##.~≈≈~ ~~~~~~~~~~~~~P~~PPP...# ##~≈≈~~~~@.P..P# ##.~~~ .~~..P~~~~~.## ##).... ..~~~~≈~~~~~~P~~~~~~.# #..~~~~~~~~~~~~~.~~~~~~P.# ##.~~ .#.~~..~~.~...~~P~~~## #..~ .##...........P~~~PP### #..~~~≈≈......###...~~~..PP.####.~~~≈≈ ~.~~....# #).~~~P..P.P..#..~~~~...###.~~~~.####......~~~~≈~iM~Z~iT@..~isi4.6 (120.02~i~~~~~~~~~~iwK ≈~.....)...##.......#...~~~~~~....##.....####......~~≈~~~..###....## ##.....~~≈≈~≈≈~~~..##.P÷~~.# ######.~≈≈≈≈≈~ .........~~~~.## #..≈≈≈≈≈~ .....~...~~~P~P## # ###.≈≈≈≈~ ~....~~~~~~~~~~.###.## ##.~≈≈~ ~~~i `~~P~ZPPP...# ##~≈≈~ ~~~~@P..P# ##.~ ~~..~~~~~~~~~P~~~~~.## ##)....~ .~~~~≈~~~~~~P~~~~~~.# #..~~~.~ .~.~~~~~~P.# ##.~ #.~~..~~.~...~~P~~.## #..~ ##.P~~~PP### #..~~~≈###...~~~..PP.####.~~~≈ .~~....# #).~~~P..P.P..#..~~~~≈...###.~~~~.####......~~~~≈~iQM~Z~i ~i3(q511~i0_~~~~~~~~P~~~~~P~~~~~~~~~~~ins ~~....##.....####......~~≈~~~ ~iu.~~..###....## ##.....~~≈≈~≈≈ .~~..##.P÷~~.# ######.~≈≈≈≈≈~......~~~~.## #..≈≈≈≈≈~ ....~...~~~P~P## ## ###.≈≈≈≈~..~~~~~~~~~~.###.## ##.~≈≈~ ~~~~~P~~PPP...# ##~≈≈~ ~~~~~Z.P..P# ##.~~~ ~..~P~~~@~.## ##)....~~≈P~~~~~~.# #..~~~.~ ~~~~~~~~~~.~~~~~~P.# ##.~~~~~~..~~.~...~~P~~.## #..~..........P~~~PP### #..~~~≈≈≈≈ ......###...~~~..PP.####.~~~≈≈ ~~....# #).[~i}40m~~~P..P.P..#..~ ~~~...###.~~~~.####......~~~~≈~.##..~....# #P.....~~~~~≈~iU ~ZYou enter the shallow water.~iG~i7.2 (122.679Water ~i ~~~~~~~~~~~~~~~~~~~~~i  .....)...##.......#...~~~~~~~~~~~ ~....##.....####......~~≈~~~~~ ~~..###....## ##.....~~≈≈~≈≈~ ~~..##.P÷~~.# ######.~≈≈≈≈≈~...~~~~.## #..≈≈≈≈≈~~...~~~P~P## ## ###.≈≈≈≈~ ...~~~.###.## ##.~≈≈~P~~PPP...# ##~≈≈~~~≈ ~~~~~~~~.P@.P# ##.~~~~~≈ ~i\..~~~~~~~~~P~~Z~~.## ##)....~~≈≈P~~~~~~.# #..~~~. ~~~~~~~~~.~~~~~~P.# ##.~≈ ~~..~~.~...~~P~~.## #..~~~~~~~.....P~~~PP### #. .....###...~~~..PP.####.~~~≈≈ ~....# #).~~~P..P.P..#..~~~~≈...###.~~~~.####.≈You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.~iG~Z~i~i q838~i=>~~~~~~~~~P~~~Z~~~~~~~~~~iP.....##..~~~~.###.~~~~~~~~~~~≈≈ ....)...##.......#...~~~~~~~~~~~≈ ....##.....####......~~≈~~~~~~~~~..###....## ##.....~~≈≈~≈≈~ ~..##.P÷~~.# ######.~≈≈≈≈≈~...~~~~.## #..≈≈≈≈≈~~...~~~P~P## ### ###.≈≈≈≈~~~~≈ ..~iX~~.###.## ##.~≈≈~P~~PPP.@.# ##~≈≈~~~≈ ~~~~~~.P..P# ##.~~~~~≈ .~~~Z~.## ##)....~~≈≈≈P~~~~~~.# #..~~~.~~~~~~.~~~~~~P.# ##.~≈ ~..~~.~...~~P~~.## #..~~~~~~~.....P~~~PP### #. ....###...~~~..PP.####.~~~≈≈ ....# #).~~~P..P.P..#..~~~~≈~iV_MZ~~il|947~i*x~~~~~~~~~~~iY...)...##.......#...~~~~~~~~~~~ ~....##.....####......~~≈~~~~~~~~ ~~..###....## ##.....~~≈≈~≈≈~~~~ ~~..##.P÷~~.# ######.~≈≈≈≈≈ .......~~~~.## #..≈≈≈≈≈~...~~~P~P## ### ###.≈≈≈≈.~~~~~~~~~~.###.## ##.~≈≈~~~~ ~iy~~P~~PPP.Z.# ##~≈≈~~~~~.P@.P# ##.~~~~~ ..~~P~~~~~.## ##)....~~ ~~~≈~~~~~~P~~~~~~.# #..~~~.~~~~.~~~~~~P.# ##.~~~~..~~.~...~~P~~.## #..~ ...........P~~~PP### #..~~~≈≈≈###...~~~..PP.#### ~....# #).~~~P..P.P..#..~~~~ ~~...###.~~~~.####......~~~~~i~ig5056~i~~~~P~~~~~~iC> ~~....##.....####......~~≈~~~~~~~ .~~..###....## ##.....~~≈≈~≈≈ .~~..##.P÷~~.# ######.~≈≈≈≈≈ ........~~~~.## #..≈≈≈≈≈~...~~~P~P## ### ###.≈≈≈≈.~~~~~~~~~~.###.## ##.~≈≈ ~~~P~~PPP.Z.# ##~≈≈~iVF-~~~~~~.P..P# ##.~~~~~ ~..~~~P~~~@~.## ##)....~~ ~~~~≈~~~~~~P~~~~~~.# #..~~~.~~~.P.# ##.~~~~ .~~..~~.~...~~P~~.## #..~ #...........P~~~PP### #..~~~≈≈≈###...~~~..PP.#### ~~....# #).~~~P..P.P..#..~~~~ ~~~...###.~~~~.####......~~~~~~~.##..~....# #P~ _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  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XL: 15 Next: 99% Place: Shoals:2#..***@Z≈≈≈.)....~).... Noise: ---------  i)Time: 29382.2 (0.0)m***...≈......##...~..## a) +3 scimitar (protect) {d:24 protect} ~~....~~.....###...÷..## Throw: 12 boomerangs {d:21} ~≈~≈.......#####........ Zot (9344) Memories (5) ≈≈≈~.##...###..~≈~.....)≈≈~.##....###..~~~~....# m   merfolk (polearm, asleep)≈≈~....~..........~~..## m   water nymph (asleep, ally target)≈≈~~...≈~≈≈[≈≈....~~..## Z   skyshark zombie (minion)≈~..~~≈..≈≈≈≈......... _You see here a wind drake skeletoniM3. _You encounter a water nymph and a merfolk.Throw: 12 boomerangs {d:21}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water nymph (asleep, ally target, 98% to hit)i.m~mShift-Dir - straight line  Aim: a water nymph (severely wounded, 60% to hit)  You throw a boomerang.  The boomerang barely misses the water nymph.  Your skyshark zombie closely misses the merfolk.Your skyshark zombiemerfolk.i(5~~iz/e8.8 (17i6"~~~~~~~~~.~~~~~~~i<B _Your skyshark zombie tail-slaps the merfolk.iE*..~~~~~.P..~≈≈≈≈~PPP~~≈≈ dossy the Fighter..~~~....≈≈≈≈≈≈≈≈≈~~~~~~ Revenant of Kikubaaqudgha ******...~~~~~≈≈≈≈≈≈≈≈≈P~~..~~ Health: 129/129 ========================...Z≈≈~~≈≈≈≈≈≈≈~~~~....~ Magic: 23/23 ========================#.m.≈~..~≈≈≈≈≈~........ AC: 12Str: 13Doom: 8%~#.......≈≈≈.)....~).... EV: 18Int: 19~~~....≈......##...~..## SH: 0Dex: 9~~~~..~~.....###...÷..## XL: 15 Next: 99% Place: Shoals:2~≈~m***@...#i1[40m####........ Noise: ---------  Time: 29388.8 (0.0)≈≈≈~~##...###..~≈~.....) a) +3 scimitar (protect) {d:24 protect} ≈≈~.##....###..~~~~....# Throw: 12 boomerangs {d:21} ≈≈~....~..........~~..## Zot (9337) Memories (5) ≈≈~~...≈~≈≈[≈≈....~~..##≈ ≈~..~~≈..≈≈≈≈......... m   merfolk (polearm, ally target)~~.~~~....≈≈≈~........ m   water nymph≈≈~~~~~....≈≈≈~~~~~.... Z   skyshark zombie (minion)≈≈≈≈≈~~...~≈~~~~~~~.~.Your skyshark zombie misses the merfolk. _Your skyshark zombie tail-slaps the merfolk.  Throw: 12 boomerangs {d:21}Press: ? - help, S9D9;49mQ - select action, ( or ) - cycleShift-Dir - straight lineAim: a water nymph (water, severely wounded, 60% to hit)i' ..~~~~~.P..~≈≈≈≈~PPP~~≈≈ dossy the Fighter..~~~....≈≈≈≈≈≈≈≈≈~~~~~~ Revenant of Kikubaaqudgha ******...~~~~~≈≈≈≈≈≈≈≈≈P~~..~~ Health: 129/129 ========================...Z≈≈~~≈≈≈≈≈≈≈~~~~....~ Magic: 23/23 ========================#.m.≈~..~≈≈≈≈≈~........ AC: 12Str: 13Doom: 8%~#.......≈≈≈.)....~).... EV: 18Int: 19~~~....≈......##...~..## SH: 0Dex: 9~~~~..~~.....###...÷..## XL: 15 Next: 99% Place: Shoals:2~≈~m(((@...#iP [40m####........ Noise: ---------  Time: 29388.8 (0.0)≈≈≈~~##...###..~≈~.....) a) +3 scimitar (protect) {d:24 protect} ≈≈~.##....###..~~~~....# Throw: 12 boomerangs {d:21} ≈≈~....~..........~~..## Zot (9337) Memories (5) ≈≈~~...≈~≈≈[≈≈....~~..##≈ ≈~..~~≈..≈≈≈≈......... m   merfolk (polearm, ally target)~~.~~~....≈≈≈~........ m   water nymph≈≈~~~~~....≈≈≈~~~~~.... Z   skyshark zombie (minion)≈≈≈≈≈~~...~≈~~~~~~~.~.Throw: 12 boomerangs {d:21}Press: ? - help, Q - select action, ( or h" [m) - cycleShift-Dir - straight lineAim: a water nymph (water, severely wounded, 60% to hit)  You throw a boomerang. The boomerang hits the water nymph.  The water nymph is severely wounded.i :...i! M.mi ≈m~ZiԽ I~~~~i2 n9.7 (0.96 _i \~~~...~~~~~~~~..~~~≈~~~~~~.~~~.~~~~~~i iF..~~~~~.P..~≈≈≈≈~PPP~~≈≈ dossy the Fighter..~~~...~≈≈≈≈≈≈≈≈≈~~~~~~ Revenant of Kikubaaqudgha ******...~~~~~≈≈≈≈≈≈≈≈≈P~~..~~ Health: 129/129 ========================...~≈≈~~≈≈≈≈≈≈≈~~~~....~ Magic: 23/23 ========================#..Z≈~..~≈≈≈≈≈~........ AC: 12Str: 13Doom: 8%i~#..m....≈≈≈.)....~).... EV: 18Int: 19~~~....≈......##...~..## SH: 0Dex: 9~~~~~~~~.....###...÷..## XL: 15 Next: 99% Place: Shoals:2~≈~≈m**@...#####........ Noise: ---------  Time: 29389.7 (0.0)≈≈≈~~##...###..~≈~.....) a) +3 scimitar (protect) {d:24 protect} ≈≈~.##....###..~~~~....# Throw: 12 boomerangs {d:21} ≈≈~....~..........~~..## Zot (9336) Memories (5) ≈≈~~...≈~≈≈[≈≈....~~..##≈ ≈~~.~~≈..≈≈≈≈......... miT   merfolk (polearm, ally target)~~.~~~....≈≈≈~........ m   water nymph≈≈~~~~~....≈≈≈~~~~~.... Z   skyshark zombie (minion)≈≈≈≈≈~~...~≈~~~~~~~.~.You throw a boomerang. The boomerang hits the water nymph. _The water nymph is severely wounded.Throw: 12 boomerangs {d:21}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water nymph (severely wounded, 60% to hit)iϼ..~~~~~.P..~≈≈≈≈~PPP~~≈≈ dossy the Fighter..~~~...~≈≈≈≈≈≈≈≈≈~~~~~~ Revenant of Kikubaaqudgha ******...~~~~~≈≈≈≈≈≈≈≈≈P~~..~~ Health: 129/129 ========================...~≈≈~~≈≈≈≈≈≈≈~~~~....~ Magic: 23/23 ========================#..Z≈~..~≈≈≈≈≈~........ AC: 12Str: 13Doom: 8%~#..m....≈≈≈.)....~).... EV: 18Int: 19~~~....≈......##...~..## SH: 0Dex: 9~~~~~~~~.....###...÷..## XL: 15 Next: 99% Place: Shoals:2(((((((@...#####........ iaNoise: ---------  Time: 29389.7 (0.0)≈≈≈~~##...###..~≈~.....) a) +3 scimitar (protect) {d:24 protect} ≈≈~.##....###..~~~~....# Throw: 12 boomerangs {d:21} ≈≈~....~..........~~..## Zot (9336) Memories (5) ≈≈~~...≈~≈≈[≈≈....~~..##≈ ≈~~.~~≈..≈≈≈≈......... m   merfolk (polearm, ally target)~~.~~~....≈≈≈~........ m   water nymph≈≈~~~~~....≈≈≈~~~~~.... Z   skyshark zombie (minion)≈≈≈≈≈~~...~≈~~~~~~~.~.Throw: 12 boomerangs {d:21}Press: ? - help, Q - select action, ( or )~!0;10m - cycleShift-Dir - straight lineAim: a water nymph (severely wounded, 60% to hit)  You throw a boomerang.  The boomerang closely misses the water nymph.iVKt~≈~≈m..i6R.m.Z~mi}Z.~i`m90.7 (15 _ih~~~~~~~~~~~~~~~~~~iVni N ..~~~~~.P..~≈≈≈≈~PPP~~.~~~...~≈.~~~~~≈P~~.. ...~≈≈~~≈~~~~..... #...≈~..~≈≈≈≈≈~~#...Z...≈≈≈.)....~)~..m.≈......##...~...~~~~~~~~.....###...÷..~~≈~≈~m@....#####≈~~##...###..~≈~.....≈~.##....###..~~~~....≈~....~..........~~..≈~~...≈~≈≈[≈≈....~~..≈ ≈~~.~~≈..≈≈≈≈ib 3≈ ~~.~~~....≈≈≈~ ≈≈~~~~~....≈≈≈~~~~~ ≈≈≈≈≈~~...~≈~.~ib i~.... The water nymph is staggered.  The merfolk hits you from afar with a +0 trident!  Your skyshark zombie bites the merfolk.  Your skyshark zombie tail-slaps the merfolk.r skyshark zombie tail-slaps the merfolk! i{ The merfolk hits you from afar with a +0 trident!!102------=2.3 (1.64Water i ~~~...~~~~~~~~~~~~~~~~~i~ _The water nymph barely misses you.You take 27 damage, and have 102/129 hp. _MASSIVE DAMAGE!!i....unstable footing causes you to fumble your attack.  Your skyshark zombie misses the merfolk.  Your skyshark zombie barely misses the merfolk.  Your skyshark zombie tail-slaps the merfolk.  The merfolk closely misses you.  The water nymph casts a spell at you.i=------=303i"ik(7 _The water swirls and strikes you.i ~~.~The water nymph casts a spell at you. _The water swirls and strikes you.unstable footing causes you to fumble your attack.  Your skyshark zombie bites the merfolk.  Your skyshark zombie tail-slaps the merfolk.  Your skyshark zombie tail-slaps the merfolk but does no damage.iϏ 0--42i ~ _The merfolk closely misses you. The water nymph touches you. _You take 2 damage, and have 100/129 hp.iV[.Your skyshark zombie tail-slaps the merfolk but does no damage. _The merfolk closely misses you. The water nymph touches you. _You take 2 damage, and have 100/129 hp.unstable footing causes you to fumble your attack.  The merfolk hits you from afar with a +0 trident!  The water nymph barely misses you. Your skyshark zombie bites the merfolk.ia86/129 --=-5.4 (1.11i9~iH _Your skyshark zombie barely misses the merfolk. x2 _You take 14 damage, and have 86/129 hp.i =..~~~~~.P..~≈≈≈≈~PPP~~≈...~~~...~≈~...~~~~~~≈P~~..~...~≈≈~~≈~~~~....~. #..~≈~..~≈≈≈≈≈~...#...Z..~≈≈≈.)....~).......m.≈......##...~..#....~~~~~~....###...÷..#i {~~≈~≈~m~@...#####.≈≈≈≈~~##...###..~≈~.....)≈≈≈~.##....###..~~~~....#≈≈≈~....~..........~~..#≈≈≈~~...≈~≈≈[≈≈....~~..#≈≈ ≈~~.~~≈..≈≈≈≈.≈ ~~.~~~....≈≈≈~.≈≈~~~~~....≈≈≈~~~~~.≈≈≈≈≈~~...~≈~.~.iQ 7~mi j~. 14 damage, and have 86/129 hp.The merfolk hits you from afar with a +0 trident!!  Splash!  You fall into the shallow water.  Moving in this stuff is going to be slow.  Your skyshark zombie bites the merfolk!i2 67------====600iA i _Your skyshark zombie tail-slaps the merfolk. x2 _You take 19 damage, and have 67/129 hp.ifIq..~~~~~.P..~≈≈≈≈~PPP~~≈≈~...~~~...~≈~...~~~~~~≈P~~..~...~≈≈~~≈~~~~....~.. #..~≈~..~≈≈≈≈≈~...#...Z..~≈≈≈.)....~)....#iO]......m.≈......##...~..#...~.~~~~~....###...÷..#~~≈~≈~~m~@..#####.≈≈≈≈~~##...###..~≈~.....).≈≈≈~.##....###..~~~~....#≈≈≈~....~..........~~..#≈≈≈~~...≈~≈≈[≈≈....~~..##.≈≈≈≈~~.~~≈..≈≈≈≈.≈ ≈~~.~~~....≈≈≈~.≈≈~~~~~....≈≈≈~~~~~.≈≈≈≈≈~~...~≈~.~.iX7~mi ^ .mSplash!  You fall into the shallow water.iem  ...~~~...~≈≈≈≈≈≈≈ij ...~~~~~~≈≈≈≈≈≈≈≈ ...~≈≈~~≈≈≈≈≈≈≈~ . #..~≈~..~≈≈≈≈≈~ ..#...Z..~≈≈≈.)....~) ........≈......# ...~.~~m~~....###...÷ ~~≈~≈~~~m@..# ≈≈≈≈~~##...##) ≈≈≈~.##....# ≈≈≈~....~... ≈≈≈~~...≈~≈≈[ ≈≈≈≈~~.~~≈..≈≈ ≈ ≈~~.~~~....≈≈ ≈≈~~~~~....≈≈≈Moving in this stuff is going to be slow.  The merfolk attacks as it pursues you!iH@G ...~~~...~≈≈≈≈≈≈≈ ...~~~~~~≈≈≈≈≈≈≈≈ ...~≈≈~~≈≈≈≈≈≈≈~ . #..~≈~..~≈≈≈≈≈~ i`G..#...Z..~≈≈≈.)....~) ........≈......# ...~.~~m~~....###...÷ ~~≈~≈~~~m@..# ≈≈≈≈~~##...##) ≈≈≈~.##....# ≈≈≈~....~... ≈≈≈~~...≈~≈≈[ ≈≈≈≈~~.~~≈..≈≈ ≈ ≈~~.~~~....≈≈ ≈≈~~~~~....≈≈≈i N ~)~~~The merfolk hits you from afar with a +0 trident!iR52-------===-729iX7~i] _* * * LOW HITPOINT WARNING * * * _You take 15 damage, and have 52/129 hp.iZ%  ...~~~~..~≈≈≈≈≈≈≈ ...~~~~~~≈≈≈≈≈≈≈≈ ...~≈≈~~≈≈≈≈≈≈≈~ . #..~≈~..~≈≈≈≈≈~ ..#...Z..~≈≈≈.)....~) ........≈......# ..~~.~~m~~....###...÷ i`e~~≈~≈~~~m@..# ≈≈≈≈~~##~..##) ≈≈≈~.##....# ≈≈≈~....~... ≈≈≈~~...≈~≈≈[ ≈≈≈≈~~.~~≈..≈≈ ≈ ≈~~.~~~....≈≈ ≈≈~~~~~~...≈≈≈You barely miss the water nymph.The water nymph is severely wounded.i;3~ ...~~~~..~≈≈≈≈≈≈≈ ...~~~~~~≈≈≈≈≈≈≈≈ ...~≈≈~~≈≈≈≈≈≈≈~i@? . #..~≈~..~≈≈≈≈≈~ ..#...Z..~≈≈≈.)....~) ........≈......# ..~~.~~m~~....###...÷ ~~≈~≈~~~m@..# ≈≈≈≈~~##~..##) ≈≈≈~.##....# ≈≈≈~....~... ≈≈≈~~...≈~≈≈[ ≈≈≈≈~~.~~≈..≈≈ ≈ ≈~~.~~~....≈≈ ≈≈~~~~~~...≈≈≈ .ZThe merfolk hits you from afar with a +0 trident.i=~~~~ ~The water nymph is severely wounded.  The merfolk hits you from afar with a +0 trident.  * * * LOW HITPOINT WARNING * * *  The water nymph gestures at you while chanting.The water swirls and strikes you. Your skyshark zombie bites the merfolk.  Your skyshark zombie closely misses the merfolk.i53-------8.5 (1.18ik _Your skyshark zombie tail-slaps the merfolk but does no damage.iaZ  Casting: Vampiric Draining (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i W ..~~~~~.P..~≈≈≈≈~PPP~~≈≈~ dossy the Fighter ...~~~~.~~≈≈≈≈≈≈≈≈≈~~~~~~~ Revenant of Kikubaaqudgha ****** ...~~~~~~≈≈≈≈≈≈≈≈≈P~~..~~~ Health: 53/129 =========--------------- ...~≈≈~~≈≈≈≈≈≈≈~~~~....~. Magic: 22/23 ======================-- ii^. #..~≈~..~≈≈≈≈≈~......... AC: 12Str: 13Doom: 8% ..#......~≈≈≈.)....~)....# EV: 18Int: 19 .......Z≈.~....##...~..### SH: 0Dex: 9 ..~~.~~m~~....###...÷..### XL: 15 Next: 99% Place: Shoals:2 ~~≈~≈~~~m@..#####......... Noise: ---------  Time: 29398.5 (0.0) ≈≈≈≈~~##~~.###..~≈~.....). a) +3 scimitar (protect) {d:24 protect}  ≈≈≈~.##....###..~~~~....## Throw: 12 boomerangs {d:21}  ≈≈≈~....~..........~~..### Zot (9328) Memories (5) Water  ≈≈≈~~~..≈~≈≈[≈≈id8....~~..##. ≈≈≈≈~~.~~≈..≈≈≈≈.......... m   merfolk (polearm, ally target) ≈ ≈~~~~~~....≈≈≈~......... m   water nymph ≈≈~~~~~~...≈≈≈~~~~~..... Z   skyshark zombie (minion) ≈≈≈≈≈~~...~≈~~~~~~~.~.. _Your skyshark zombie tail-slaps the merfolk but does no damage.  Casting: Vampiric Draining (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a water nymph (severely wounded, chance to affect: 2%)i g..~~~~~.P..~≈≈≈≈~PPP~~≈≈~ dossy the Fighter...~~~~.~~≈≈≈≈≈≈≈≈≈~~~~~~~ Revenant of Kikubaaqudgha ******i ...~~~~~~≈≈≈≈≈≈≈≈≈P~~..~~~ Health: 53/129 =========---------------...~≈≈~~≈≈≈≈≈≈≈~~~~....~. Magic: 22/23 ======================--. #..~≈~..~≈≈≈≈≈~......... AC: 12Str: 13Doom: 8%..#......~≈≈≈.)....~)....# EV: 18Int: 19.......Z≈.~....##...~..### SH: 0Dex: 9..~~.~~m~~....###...÷..### XL: 15 Next: 99% Place: Shoals:2~~≈~≈~~~*@..#####......... Noise: ---------  Time: 29398.5 (0.0)≈≈≈≈~~##~~.###..~≈~.....).i [39;49m a) +3 scimitar (protect) {d:24 protect} ≈≈≈~.##....###..~~~~....## Throw: 12 boomerangs {d:21} ≈≈≈~....~..........~~..### Zot (9328) Memories (5) Water ≈≈≈~~~..≈~≈≈[≈≈....~~..##.≈≈≈≈~~.~~≈..≈≈≈≈.......... m   merfolk (polearm, ally target)≈ ≈~~~~~~....≈≈≈~......... m   water nymph≈≈~~~~~~...≈≈≈~~~~~..... Z   skyshark zombie (minion)≈≈≈≈≈~~...~≈~~~~~~~.~.. _Your skyshark zombie tail-slaps the merfolk but does no damage.  Casting: Vampiric Draining (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a water nymph (severely wounded, chance to affect: 2%)i i̊cvm@vv~~ (ally target)  Confirm with . or Enter, or press ? or * to list all spells.  Aiming: Soul Splinter  Press: ? - help, Shift-Dir - straight line: a water nymph (severely wounded, chance toil9 affect: 2%)  The water nymph resists with almost no effort.  Your orb unleashes a flurry of shooting stars!5=9.5 (17-Star Water ii _The merfolk barely misses you. The water nymph touches you.  You regained 2 hp, and now have 55/129 hp. _You now have 22/23 mp.i@  Your unstable footing causes you to fumble your attack.  The shooting star hits the water nymph!iP 2○i ○vThe water nymph is severely wounded.○vi )  The shooting star hits the water nymph!  The water nymph is severely wounded.  The water nymph is knocked back. The merfolk closely misses you.skyshark zombie bites the merfolk!  The merfolk dies!  Kikubaaqudgha accepts your kill.i .You hear a splash.  The shooting star hits the water nymph!  You kill the water nymph!i' ......Z   skyshark zombie (minion)i +○i ?v○i ~°.@°°°°i  8=7101%400.6 (1.1 _Kikubaaqudgha accepts your kill.Training target 8.0 for Hexes reached!i: /  --more--ii1..~~~~~.P..~≈≈≈≈~PPP~~≈≈~ dossy the Fighter...~~~~~~~≈≈≈≈≈≈≈≈≈~~~~~~~ Revenant of Kikubaaqudgha ******...~~~~~~≈≈≈≈≈≈≈≈≈P~~..~~~ Health: 58/129 ==========--------------...~≈≈~~≈≈≈≈≈≈≈~~~~....~. Magic: 22/23 ======================--. #..~≈~..~≈≈≈≈≈~......... AC: 12iStr: 13Doom: 7%..#......~≈≈≈.)....~)....# EV: 18Int: 19.......Z≈.~....##...~..### SH: 0Dex: 9..~~...)°~....###...÷..### XL: 15 Next: 101% Place: Shoals:2~~≈~≈....@°.#####......... Noise: ---------  Time: 29400.6 (1.1)≈≈≈≈~.##v°°###..~≈~.....). a) +3 scimitar (protect) {d:24 protect} ≈≈≈~.##..°.###..~~~~....## Throw: 12 boomerangs {d:21} ≈≈≈~...~~..........~~..### Zot (9326) Memories (5) -Star ≈≈≈~~~..≈~≈≈[≈≈....~~..i##.≈≈≈≈~~~~~≈..≈≈≈≈.......... Z   skyshark zombie (minion)≈ ≈~~~~~~....≈≈≈~.........≈≈~~~~~~...≈≈≈~~~~~.....≈≈≈≈≈~~...~≈~~~~~~~.~..Kikubaaqudgha accepts your kill.You hear a splash.  The shooting star hits the water nymph!  You kill the water nymph! _Kikubaaqudgha accepts your kill.Training target 8.0 for Hexes reached!  Your Hexes skill increases to level 8!You have reached level 16!i2/  --more--i&< V62/13746 1% i)F ivM t _You regained 7 hp, and now have 62/137 hp.i>3iXEiVM.Zi]Jv○ih5=5isiz,iH|8=4ii71=3=3iΥiiiW3=2ii6=1iii ○ _You start resting.iq9=0iig82==19i=c _Your shooting star dissipates.iF85=4=8iU7=7i[ipgim}90=6iEi33=5i4 _Magic restored.iC~~~~~~~~~~~~~~6=~≈~~≈~~~~...~~≈≈≈.)~~..~≈~i*~~~..)Z~~@.~.##....~~~~~~≈~≈≈[~~~~≈~~~~~~~~i012.6 (12.0)i_=4i~~~~~~~~~~~~~~~~≈~~~~~~~~~~~~~~~~~~iS _Your orb has finished recharging its magic.You regained 34 hp, and now have 96/137 hp. _MP restored: 24iNieV3i_ii9=3iqix102/137=2ii4=1iz7=0iƕii10=09if _You start resting.Splash!i7~~~~~≈~~~~~~~~~~≈~~~~~.~)Z~~~~~~~~~~≈~~~~iY 7.6 (5.0)  You fall into the shallow water.i 113====8.6 (68Water i _Moving in this stuff is going to be slow. _You regained 17 hp, and now have 113/137 hp.ii3i#6=7i3i99=6iCiHI21=5iPiU4=4io_ie7=3ik30=2iUt93izc=1i5=0iivk _You start resting.HP restored.i7=~~---~~~~~~~.~~iȣ,26.6 (8i>=---7.6 (9299 _ij _Health restored: 137i}i Spells (Memorise)TypeFailure Level  a - SlowHexes1% 1b - Summon Small MammalSummoning1%1  c - Dispel UndeadNecromancy1% (1%)4  d - Cause FearHexes3% 4  e - Mephitic CloudConjuration/Alchemy/Air 7% 3  f - Cigotuvi's PutrefactionNecromancy/Air11% (1%) 4  g - Lesser BeckoningTranslocation12%2  h - PetrifyAlchemy/Earth13% 4  i - Launch Clockwork BeeForgecraft24% 3  j - Stone ArrowConjuration/Earth24% (5%) 3  k - SwiftnessAir24% 3  l - Brom's Barrelling BoulderConjuration/Earth63% (22%) 4  m - Forge Lightning SpireAir/Forgecraft63% 4  n - Vhi's Electric ChargeTranslocation/Air63% 4  o - Curse of AgonyNecromancy3% 5  p - Yara's Violent Unravelling Hexes/Alchemy 7% (1%) 5  q - Metabolic Englaciation Hexes/Ice28% 5  r - Summon ForestSummi(oning/Translocation 28% 5  s - Gell's GavotteTranslocation 100% 6  t - StarburstConjuration/Fire 100% (98%) 6  u - Summon Horrible Things Summoning100% 8 4 spell levels left 8 spells hidden [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exiti"i:.i<8..~~~~~.P..~≈≈≈≈~PPP~~≈≈~ dossy the Fighter..~~~~~~~~≈≈≈≈≈≈≈≈≈~~~~~~~ Revenant of Kikubaaqudgha ******..~~~~~~~≈≈≈≈≈≈≈≈≈P~~..~~~ Health: 137/137 ========================...~≈≈~~≈≈≈≈≈≈≈~~~~....~. Magic: 24/24 ========================. #.~~≈~~~~≈≈≈≈≈~......... AC: 12Str: 13Doom: 7%..#.~~~~~~≈≈≈.)~...~)....# EV: 18Int: 19....~~~~≈~~....##...~..### SH: 0i>Dex: 9..~~~~~)Z~~...###...÷..### XL: 16 Next:  1% Place: Shoals:2~~≈~≈...~@..#####......... Noise: ---------  Time: 29427.6 (0.0)≈≈≈≈~.##~..###..~≈~.....). a) +3 scimitar (protect) {d:24 protect} ≈≈≈~.##.~..###..~~~~....## Throw: 12 boomerangs {d:21} ≈≈≈~..~~~~~........~~..### Zot (9299) Memories (5) Water ≈≈≈~~~~~≈~≈≈[≈≈....~~..##.≈≈≈≈~~~~~≈~~≈≈≈≈.......... Z   skyshark zombie (minion)≈ ≈~~~~~~~.~~≈≈≈~.........≈≈~~~~~~~..≈≈≈~~~~~.....≈≈≈≈≈~~...~≈~~~~~~~.~..You fall into the shallow water. _Moving in this stuff is going to be slow. _You regained 17 hp, and now hiDave 113/137 hp. _You start resting. _HP restored. _Health restored: 137  Okay, then.i\Ji5PD _iR  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i i i i P _You don't know that spell.iiR Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display di iagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesi i iO &..~~~~~.P..~≈≈≈≈~PPP~~≈≈~ dossy the Fighter..~~~~~~~~≈≈≈≈≈≈≈≈≈~~~~~~~ Revenant of Kikubaaqudgha ******..~~~~~~~≈≈≈≈≈≈≈≈≈P~~..~~~ Health: 137/137 ========================...~≈≈~~≈≈≈≈≈≈≈~~~~....~. Magic: 24/24 ========================. #.~~≈~~~~≈≈≈≈≈~......... AC: 12Str: 13Doom: 7%..#.~~~~~~≈≈≈.)~...~)....# EV: 18Int: 19....~~~~≈~~....##...~..### SH: 0Dex: 9i< ..~~~~~)Z~~...###...÷..### XL: 16 Next:  1% Place: Shoals:2~~≈~≈...~@..#####......... Noise: ---------  Time: 29427.6 (0.0)≈≈≈≈~.##~..###..~≈~.....). a) +3 scimitar (protect) {d:24 protect} ≈≈≈~.##.~..###..~~~~....## Throw: 12 boomerangs {d:21} ≈≈≈~..~~~~~........~~..### Zot (9299) Memories (5) Water ≈≈≈~~~~~≈~≈≈[≈≈....~~..##.≈≈≈≈~~~~~≈~~≈≈≈≈.......... Z   skyshark zombie (minion)≈ ≈~~~~~~~.~~≈≈≈~.........≈≈~~~~~~~..≈≈≈~~~~~.....≈≈≈≈≈~~...~≈~~~~~~~.~.. _HP restored. _Health restored: 137 _Okay, then.Casting: Soul Splinter (safe; i* 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.i i iCiIi&P\ _Unknown command.iB  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ii7 Your spells (cast)TypeFailure Level  a + Soul SplinterNecromancy1% 1  b - Grave ClawNecromancy1% (0%) 2  c - Vampiric DrainingNecromancy1% (1%) 3 d - Animate DeadNecromancy1%4  e - AnguishHexes/Necromancy 1% 4  g - GloomHexes/Necromancy 1% 3 m - Martyr's KnellNecromancy/Summoning1%4  C - Eringya's Surprising Crocodile Summoning1% 4  T - Olgreb's Toxic Radiance Alchemy1% (1%) 4 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exiti i i ..~~~~~.P..~≈≈≈≈~PPP~~≈≈~ dossy the Fighter..~~~~~~~~≈≈≈≈≈≈≈≈≈~~~~~~~ Revenant of Kikubaaqudgha ******..~~~~~~~≈≈≈≈≈≈≈≈≈P~~..~~~ Health: 137/137 ========================...~≈≈~~≈≈≈≈≈≈≈~~~~....~. Magic: 24/24 ========================. #.~~≈~~~~≈≈≈≈≈~......... AC: 12i Str: 13Doom: 7%..#.~~~~~~≈≈≈.)~...~)....# EV: 18Int: 19....~~~~≈~~....##...~..### SH: 0Dex: 9..~~~~~)Z~~...###...÷..### XL: 16 Next:  1% Place: Shoals:2~~≈~≈...~@..#####......... Noise: ---------  Time: 29427.6 (0.0)≈≈≈≈~.##~..###..~≈~.....). a) +3 scimitar (protect) {d:24 protect} ≈≈≈~.##.~..###..~~~~....## Throw: 12 boomerangs {d:21} ≈≈≈~..~~~~~........~~..### Zot (9299) Memories (5) Water ≈≈≈~~~~~≈~≈≈[≈≈....~~..##.≈≈≈≈~~~~~≈~~≈≈≈≈.......... Zi    skyshark zombie (minion)≈ ≈~~~~~~~.~~≈≈≈~.........≈≈~~~~~~~..≈≈≈~~~~~.....≈≈≈≈≈~~...~≈~~~~~~~.~..Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spell. _Unknown command.Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells...~~~~~.P..~≈≈≈≈~PPP~~≈≈~ dossy the Fighter..~~~~~~~~≈≈≈≈≈≈≈≈≈~~~~~~~ Revenant of Kikubaaqudgha ******..~~~~~~~≈≈≈≈≈≈≈≈≈P~~..~~~ Health: 137/137 ========================...~≈≈~~≈≈≈≈≈≈≈~~~~....~. Magic: 24/24 ========================. #.~~≈~~~~≈≈≈≈≈~......... AC: 12Str: 13Doom: 7%..#.~~~~~~≈≈≈iX .)~...~)....# EV: 18Int: 19....~~~~≈~~....##...~..### SH: 0Dex: 9..~~~~~)Z~~...###...÷..### XL: 16 Next:  1% Place: Shoals:2~~≈~≈...~@..#####......... Noise: ---------  Time: 29427.6 (0.0)≈≈≈≈~.##~..###..~≈~.....). a) +3 scimitar (protect) {d:24 protect} ≈≈≈~.##.~..###..~~~~....## Throw: 12 boomerangs {d:21} ≈≈≈~..~~~~~........~~..### Zot (9299) Memories (5) Water ≈≈≈~~~~~≈~≈≈[≈≈....~~..##.≈≈≈≈~~~~~≈~~≈≈≈≈.......... Z   skyshark zombie (minion)≈ ≈~~~i 6~~~~.~~≈≈≈~.........≈≈~~~~~~~..≈≈≈~~~~~.....≈≈≈≈≈~~...~≈~~~~~~~.~..Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spell. _Unknown command.Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Okay, then.i D _iim3i:iX8ixn7iiX6iؽin5ion4ihi32iiX1ii2 i n0i Y89i it& 87i, i9 i@ 65iDH iR iY n4i` X3ip iw X2i i X1ia i X0iɦ i Y79iW i X8iV i X7i i X6i^ X5i+ i i> X4i X3i iA* i1 [2i6B iI X1iP inW X0iD` ig Y69i y iE X8iN i X7ib i= X6i i X5i1 i X4iL i X3i\ i- X2i7 X1i: i i@ X0i i Y59ib! n8i". i4 X7iv> iD X6iN iT X5ie il X4i!~ iׄ X3i i} X2i i] X1i8 i X0i i Y49i, i X8i i 76i^ it i 54ix iS i X3i n2i5 i|< X1iF iM 039iNT i` ig 87in i%y i n6i0 X5i- i( v4iE P3i i X2i i X1i i< X0i i Y29i% i- P8i[B B7iI ,iR iY X6il it X5iz i: X4i X3iѷ iu i X2i i X1i iR X0i Y19i iX8iJ in7iisX6i &X5i,i3n4i@iGHP3iQi YX2iaiiX1irX0iyiiY09i6f _You start waiting.Splash!ir..##..~~~.....iY 5190.0)  You fall into the shallow water.i===8.6 (918Water iU _Moving in this stuff is going to be slow.ii5Gear: 38/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +3 scimitar of protection (weapon) {d:24 protect}  b - a +2 short sword of electrocution {d:14 elec}  c - a +1 hand axe of electrocution {d:15 elec}  d - a +3 long sword of freezing {d:22 freeze}  e - a +2 orcbow of electrocution {=f d:20 h:2 elec}f - a +0 sling {=f d:14}  h - a +2 trident of flaming {d:19 r:2 flame} Missiles (go to first with ()  i - 12 boomerangs (quivered) {d:21}iZj - 18 poisoned darts {d:6 poison}  k - 2 atropa-tipped darts {d:6 atropa}  l - 2 curare-tipped darts {d:6 curare}  m - 5 darts of disjunction {d:6 disjunct}  n - 11 javelins {d:26}  o - 17 stones {d:12} Armour (go to first with [)  p - a +2 pair of boots (worn) {ac:1 enc:0}  r - a +1 cloak (worn) {ac:1 enc:0}  t - the +0 pair of gloves of the Sunfish (worn) {rPois rF+ Regen+ Int-2, ac:1 e v - an orb of stardust (worn) {ac:0 enc:0 Stardust}  x - the +0 robe of the Griffon (worn) {Rampage Regen+ Slay+6, ac:2 enc:0 !*} [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]iuO  r - a +1 cloak (worn) {ac:1 enc:0}t - the +0 pair of gloves of the Sunfish (worn) {rPois rF+ Regen+ Int-2, ac:1 einV- v - an orb of stardust (worn) {ac:0 enc:0 Stardust}  x - the +0 robe of the Griffon (worn) {Rampage Regen+ Slay+6, ac:2 enc:0 !*}q2 chain mail of willpower {ac:8 enc:14 Will+}  s1 pair of gloves {ac:1 enc:0}  u - a +2 leather armour of willpower {ac:3 enc:4 Will+}  w - a +0 ring mail {ac:5 enc:7}agical Staves|  y - a staff of air {d:12}  z - a staff of earth {d:12}  A - a staff of necromancy {d:12} Jewellery (go to first with "=)  D - an amulet of regeneration (worn) {Regen !*}  E - a +5 ring of evasion (worn) {EV}  J - a +4 ring of protection (worn) {AC}  B - an amulet of chemistry {Chemistry}  C - an amulet of dissipation {Dissipate}  F - a ring of flight {Fly}  G - a +6 ring of intelligence {Int}  H - a ring of magical power {MP+9}  I - a +4 ring of protection {AC}85%i%f ito iz ..~~~~~.P..~≈≈≈≈~PPP~~≈≈~ dossy the Fighter..~~~~~~~~≈≈≈≈≈≈≈≈≈~~~~~~~ Revenant of Kikubaaqudgha ******..~~~~~~~≈≈≈≈≈≈≈≈≈P~~..~~~ Health: 137/137 ========================...~≈≈~~≈≈≈≈≈≈≈~~~~....~. Magic: 24/24 ========================iN . #.~~≈~~~~≈≈≈≈≈~......... AC: 12Str: 13Doom: 7%..#.~~~~~~≈≈≈.)~...~)....# EV: 18Int: 19....~.~~≈~~....##...~..### SH: 0Dex: 9..~~~.~)Z~~...###...÷..### XL: 16 Next:  1% Place: Shoals:2~~≈~≈...~@..#####......... Noise: ===------  Time: 29518.6 (0.0)≈≈≈≈~.##...###..~≈~.....). a) +3 scimitar (protect) {d:24 protect} ≈≈≈~.##.~..###..~~~~....## Throw: 12 boomerangs {d:21} ≈≈≈~...~~~.........~~..### Zot (9208) Memories (5) Water i [0;10m≈≈≈~~~~~≈~≈≈[≈≈....~~..##.≈≈≈≈~~~~~≈~~≈≈≈≈.......... Z   skyshark zombie (minion)≈ ≈~~~~~~....≈≈≈~.........≈≈~~~~~~~..≈≈≈~~~~~.....≈≈≈≈≈~~...~≈~~~~~~~.~..Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. _You start waiting.Splash!  You fall into the shallow water. _Moving in this stuff is going to be slow.i i itidossy the Fighter (Revenant Necromancer) Turns: 28901, Time: 04:10:57 Health: 137/137 AC: 12 Str: 13 XL: 16 Next: 1% Magic: 24/24EV: 18 Int: 19 God: Kikubaaqudgha [******] Gold: 1443SH:  0 Dex:  9 Spells: 4/33 levels left rFire + . . (50%) a - +3 scimitar (protect) {d:24 protect} rCold + . . (50%) v - orb {Stardust} {ac:0 enc:0 Stardust} rNeg + + + (0%) x - +0 robe of the Griffon {Rampage Regen+ Slay+6, ac:2 rPois ∞ (0%) (no helmet) rElec .(100%) r - +1 cloak {ac:1 enc:0} rCorr .(100%) t - +0 pair of gloves of the Sunfish {rPois rF+ Regen+ ISInv .p - +2 pair of boots {ac:1 enc:0} Will +....D - amulet of regeiXneration {Regen !*} Stlth ++E - +5 ring of evasion {EV} HPRegen 2.82/turnJ - +4 ring of protection {AC} MPRegen 0.19/turn %: rampage @: very slow A: claws 1, cold resistance 1, low MP 2, negative energy resistance 3, torment resistance 2, mnemnophage, spellclaws, accursediU@iTO..~~~~~.P..~≈≈≈≈~PPP~~≈≈~ dossy the Fighter..~~~~~~~~≈≈≈≈≈≈≈≈≈~~~~~~~ Revenant of Kikubaaqudgha ******..~~~~~~~≈≈≈≈≈≈≈≈≈P~~..~~~ Health: 137/137 ========================...~≈≈~~≈≈≈≈≈≈≈~~~~....~. Magic: 24/24 ========================. #.~~≈~~~~≈≈≈≈≈~......... AC: 12Str: 13Doom: 7%i*[..#.~~~~~~≈≈≈.)~...~)....# EV: 18Int: 19....~.~~≈~~....##...~..### SH: 0Dex: 9..~~~.~)Z~~...###...÷..### XL: 16 Next:  1% Place: Shoals:2~~≈~≈...~@..#####......... Noise: ===------  Time: 29518.6 (0.0)≈≈≈≈~.##...###..~≈~.....). a) +3 scimitar (protect) {d:24 protect} ≈≈≈~.##.~..###..~~~~....## Throw: 12 boomerangs {d:21} ≈≈≈~...~~~.........~~..### Zot (9208) Memories (5) Water ≈≈≈~~~~~≈~≈≈[≈≈....~~..##.≈≈≈≈~~~~~≈~~≈≈≈≈.......... Z  iaj[40m skyshark zombie (minion)≈ ≈~~~~~~....≈≈≈~.........≈≈~~~~~~~..≈≈≈~~~~~.....≈≈≈≈≈~~...~≈~~~~~~~.~..Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. _You start waiting.Splash!  You fall into the shallow water. _Moving in this stuff is going to be slow.i,hi i iK ,i i i% ix i ~~~≈≈≈≈≈≈≈≈≈~~~~~ ..P~~.. ...~≈≈~~iP ~~~~.... #.~~≈~~~~≈≈≈≈≈~....... ..#.~~.)~...~) ....~.~~≈~~....##...~..# .~~~~.~)Z~~...###...÷.. ~~≈~≈...~~..#####........ ≈≈≈≈~.##..~≈~.....) ≈≈≈~.##.~..###..~~~~....# ≈≈≈~...~~~...~.....~~ ≈≈≈~~~~~≈~≈≈[≈≈....~~.. ≈≈≈≈~~~~~≈~~≈≈≈≈........ ~....≈≈≈~H   manticore (asleep) ≈≈≈~~~~~~~..≈≈≈~~~~~Z   skyshark zombie (minion)H~≈≈≈≈≈~~~.~~≈~~~~~~~.~ ~~≈≈≈~~~~~≈≈~~~i# 6 _Okay, then. _You start waiting.  Splash!  You fall into the shallow water. _Moving in this stuff is going to be slow.  You encounter a manticore.i2 Q~Zi? G, ally target)iF ---9.6 (17 _iRM i$U i= ..~~~~~~~~≈≈≈≈≈≈≈≈≈~~~~~~ dossy the Fighter..~~~~~~~≈≈≈≈≈≈≈≈≈P~~..~~ Revenant of Kikubaaqudgha ******...~≈≈~~≈≈≈≈≈≈≈~~~~....~ Health: 137/137 ========================. #.~~≈~~~~≈≈≈≈≈~........ Magic: 24/24 ========================..#.~~~~~~≈≈≈.)~...~).... AC: 12i^D Str: 13Doom: 7%....~.~~≈~~....##...~..## EV: 18Int: 19.~~~~.~)~~~...###...÷..## SH: 0Dex: 9~~≈~≈..Z~~..#####........ XL: 16 Next:  1% Place: Shoals:2≈≈≈≈~.##@..###..~≈~.....) Noise: ---------  Time: 29519.6 (0.0)≈≈≈~.##*~..###..~~~~....# a) +3 scimitar (protect) {d:24 protect} ≈≈≈~..*~~~...~.....~~..## Throw: 12 boomerangs {d:21} ≈≈≈~~*~~≈~≈≈[≈≈....~~..## Zot (9207) Memories (5) ≈≈≈≈*~~~~≈~~≈≈≈≈.........≈≈≈*~~~~~....≈≈≈~........ HiL [37m   manticore (asleep, ally target)≈*≈~~~~~~~..≈≈≈~~~~~.... Z   skyshark zombie (minion)H~≈≈≈≈≈~~~.~~≈~~~~~~~.~.~~≈≈≈~~~~~≈≈~~~~~~~~~. _Moving in this stuff is going to be slow. _You encounter a manticore.Throw: 12 boomerangs {d:21}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a manticore (asleep, ally target, 98% to hit)i58 6..~~~~~~~~≈≈≈≈≈≈≈≈≈~~~~~~ dossy the Fighter..~~~~~~~≈≈≈≈≈≈≈≈≈P~~..~~ Revenant of Kikubaaqudgha ******...~≈≈~~≈≈≈≈≈≈≈~~~~....~ Health: 137/137 ========================. #.~~≈~~~~≈≈≈≈≈~........ Magic: 24/24 ========================..#.~~~~~~≈≈≈.)~...~).... AC: 12Str: 13i ? Doom: 7%....~.~~≈~~....##...~..## EV: 18Int: 19.~~~~.~)~~~...###...÷..## SH: 0Dex: 9~~≈~≈..Z~~..#####........ XL: 16 Next:  1% Place: Shoals:2≈≈≈≈~.##@..###..~≈~.....) Noise: ---------  Time: 29519.6 (0.0)≈≈≈~.##(~..###..~~~~....# a) +3 scimitar (protect) {d:24 protect} ≈≈≈~..(~~~...~.....~~..## Throw: 12 boomerangs {d:21} ≈≈≈~~(~~≈~≈≈[≈≈....~~..## Zot (9207) Memories (5) ≈≈≈≈(~~~~≈~~≈≈≈≈.........≈≈≈(~~~~~....≈≈≈~........ H   iaF manticore (ally target)≈(≈~~~~~~~..≈≈≈~~~~~.... Z   skyshark zombie (minion)H~≈≈≈≈≈~~~.~~≈~~~~~~~.~.~~≈≈≈~~~~~≈≈~~~~~~~~~.Throw: 12 boomerangs {d:21}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a manticore (asleep, ally target, 98% to hit)  You throw a boomerang. The boomerang hits the manticore!  The manticore is moderately wounded.i ..~~~≈HiX F.Zi CH~i 9~iH m20.6 (16 _iEi_ iv@  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ixiGi1ix _You can't see any susceptible monsters within range! (Use Z to cast anyway.)iP  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i+i i  Casting: Soul Splinter (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Soul Splinter (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)iJ..~~~~~~~~≈≈≈≈≈≈≈≈≈~~~~~~ dossy the Fighter..~~~~~~~≈≈≈≈≈≈≈≈≈P~~..~~ Revenant of Kikubaaqudgha ******...~≈≈~~≈≈≈≈≈≈≈~~~~....~ Health: 137/137 ========================. #.~~≈~~~~≈≈≈≈≈~........ Magic: 24/24 ========================..#.~~~~~~≈≈≈.)~...~).... AC: 12Str: 13Doom: 7%....~.~~≈~~....##...~..## EV: 18Int: 19.~~~~.~)~~~...###...÷..## SH: 0Dex: 9iI~~≈~≈...Z~..#####........ XL: 16 Next:  1% Place: Shoals:2≈≈≈≈~.##@..###..~≈~.....) Noise: ---------  Time: 29520.6 (0.0)≈≈≈~.##*~..###..~~~~....# a) +3 scimitar (protect) {d:24 protect} ≈≈≈~..*~~~...~.....~~..## Throw: 12 boomerangs {d:21} ≈≈≈~~*~~≈~≈≈[≈≈....~~..## Zot (9206) Memories (5) ≈≈≈≈*~~~~≈~~≈≈≈≈.........≈≈≈*~~~~~~...≈≈≈~........ H   manticore (ally target)≈H≈~~~~~~~..≈≈≈~~~~~.... Z   skyshark zombie (minion)~~≈≈≈≈≈~~~.~~≈~~~~~~~.~.~~≈≈≈~~~~~≈≈~~~~~~~~~.Confirm with . or Enter, or press ? or * to list all spells.  D9d_You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Throw: 12 boomerangs {d:21}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a manticore (water, moderately wounded, ally target, 78% to hit)i~b ..~~~~~~~~≈≈≈≈≈≈≈≈≈~~~~~~ dossy the Fighter..~~~~~~~≈≈≈≈≈≈≈≈≈P~~..~~ Revenant of Kikubaaqudgha ******...~≈≈~~≈≈≈≈≈≈≈~~~~....~ Health: 137/137 ========================. #.~~≈~~~~≈≈≈≈≈~........ Magic: 24/24 ========================..#.~~~~~~≈≈≈.)~...~).... AC: 12ihStr: 13Doom: 7%....~.~~≈~~....##...~..## EV: 18Int: 19.~~~~.~)~~~...###...÷..## SH: 0Dex: 9~~≈~≈...Z~..#####........ XL: 16 Next:  1% Place: Shoals:2≈≈≈≈~.##@..###..~≈~.....) Noise: ---------  Time: 29520.6 (0.0)≈≈≈~.##(~..###..~~~~....# a) +3 scimitar (protect) {d:24 protect} ≈≈≈~..(~~~...~.....~~..## Throw: 12 boomerangs {d:21} ≈≈≈~~(~~≈~≈≈[≈≈....~~..## Zot (9206) Memories (5) ≈≈≈≈(~~~~≈~~≈≈≈≈.........≈≈≈(~~~~~~...≈≈≈~........ H ico  manticore (ally target)≈H≈~~~~~~~..≈≈≈~~~~~.... Z   skyshark zombie (minion)~~≈≈≈≈≈~~~.~~≈~~~~~~~.~.~~≈≈≈~~~~~≈≈~~~~~~~~~.Throw: 12 boomerangs {d:21}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a manticore (water, moderately wounded, ally target, 78% to hit)  You throw a boomerang. The boomerang hits the manticore!  The manticore is heavily wounded.ic..~~~iEZ~iEH≈i J~~~il1.6 (15 _iiiӞ  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iȥ i^ ..~~~~~~~~≈≈≈≈≈≈≈≈≈~~~~~~ dossy the Fighter ..~~~~~~~≈≈≈≈≈≈≈≈≈P~~..~~ Revenant of Kikubaaqudgha ****** ...~≈≈~~≈≈≈≈≈≈≈~~~~....~ Health: 137/137 ======================== . #.~~≈~~~~≈≈≈≈≈~........ Magic: 23/24 =======================- ..#.~~~~~~≈≈≈.)~...~).... AC: 12Str: 13Doom: 7% ....~~~~≈~~....##...~..## EV: 18iMInt: 19 .~~~~.~)~~~...###...÷..## SH: 0Dex: 9 ~~≈~≈..Z~~..#####........ XL: 16 Next:  1% Place: Shoals:2 ≈≈≈≈~.##@..###..~≈~.....) Noise: ---------  Time: 29521.6 (0.0) ≈≈≈~.##*~..###..~~~~....# a) +3 scimitar (protect) {d:24 protect}  ≈≈≈~..*~~~...~.....~~..## Throw: 12 boomerangs {d:21}  ≈≈≈~~*~~≈~≈≈[≈≈~...~~..## Zot (9205) Memories (5)  ≈≈≈≈*~~~~≈~~≈≈≈≈......... ≈≈≈H~~~~~~.~.≈≈≈~........ H   manticore (ally target) ≈≈≈~~~~~~~..≈≈≈~~~~~.... Z $30m  skyshark zombie (minion) ~~≈≈≈≈≈~~~.~~≈~~~~~~~.~. ~~≈≈≈~~~~~≈≈~~~~~~~~~. _The manticore is heavily wounded.Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a manticore (heavily wounded, ally target, chance to affect: 33%)i iW! ..~~~~~~~~≈≈≈≈≈≈≈≈≈~~~~~~ dossy the Fighter..~~~~~~~≈≈≈≈≈≈≈≈≈P~~..~~ Revenant of Kikubaaqudgha ******...~≈≈~~≈≈≈≈≈≈≈~~~~....~ Health: 137/137 ========================. #.~~≈~~~~≈≈≈≈≈~........ Magic: 24/24 ========================..#.~~~~~~≈≈≈.)~...~).... AC: 12i' Str: 13Doom: 7%....~~~~≈~~....##...~..## EV: 18Int: 19.~~~~.~)~~~...###...÷..## SH: 0Dex: 9~~≈~≈..Z~~..#####........ XL: 16 Next:  1% Place: Shoals:2≈≈≈≈~.##@..###..~≈~.....) Noise: ---------  Time: 29521.6 (0.0)≈≈≈~.##.~..###..~~~~....# a) +3 scimitar (protect) {d:24 protect} ≈≈≈~...~~~...~.....~~..## Throw: 12 boomerangs {d:21} ≈≈≈~~~~~≈~≈≈[≈≈~...~~..## Zot (9205) Memories (5) ≈≈≈≈~~~~~≈~~≈≈≈≈.........≈≈≈H~~~~~~.~.≈≈≈~........ H   ]. ;1mmanticore (ally target)≈≈≈~~~~~~~..≈≈≈~~~~~.... Z   skyshark zombie (minion)~~≈≈≈≈≈~~~.~~≈~~~~~~~.~.~~≈≈≈~~~~~≈≈~~~~~~~~~.Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a manticore (heavily wounded, ally target, chance to affect: 33%)  Okay, then.i3 i8 iM> . _»i  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.»iW ..~~~~~~~~≈≈≈≈≈≈≈≈≈~~~~~~ dossy the Fighter ..~~~~~~~≈≈≈≈≈≈≈≈≈P~~..~~ Revenant of Kikubaaqudgha ****** ...~≈≈~~≈≈≈≈≈≈≈~~~~....~ Health: 137/137 ======================== . #.~~≈~~~~≈≈≈≈≈~........ Magic: 23/24 =======================- ..#.~~~~~~≈≈≈.)~...~).... AC: 12Str: 13Doom: 7% ....~~~~≈~~....##...~..## EV: 18Int: 19 .~~~~.~)~~~...###...÷..## SH: 0Dex: 9 »iY~~≈~≈..Z~~..#####........ XL: 16 Next:  1% Place: Shoals:2 ≈≈≈≈~.##@..###..~≈~.....) Noise: ---------  Time: 29521.6 (0.0) ≈≈≈~.##*~..###..~~~~....# a) +3 scimitar (protect) {d:24 protect}  ≈≈≈~..*~~~...~.....~~..## Throw: 12 boomerangs {d:21}  ≈≈≈~~*~~≈~≈≈[≈≈~...~~..## Zot (9205) Memories (5)  ≈≈≈≈*~~~~≈~~≈≈≈≈......... ≈≈≈H~~~~~~.~.≈≈≈~........ H   manticore (ally target) ≈≈≈~~~~~~~..≈≈≈~~~~~.... Z   skyshark zombie (minion) ~~≈≈≈≈≈~~~.~~≈~~~~~~~.~. ~~≈≈≈~~~~~≈≈~~~~~~~~~. _Okay, then.Casting: Soul Splinter [39;4»i?9m(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a manticore (heavily wounded, ally target, chance to affect: 33%)»i=? 9..~~~~~~~~≈≈≈≈≈≈≈≈≈~~~~~~ dossy the Fighter..~~~~~~~≈≈≈≈≈≈≈≈≈P~~..~~ Revenant of Kikubaaqudgha ******...~≈≈~~≈≈≈≈≈≈≈~~~~....~ Health: 137/137 ========================. #.~~≈~~~~≈≈≈≈≈~........ Magic: 23/24 =======================-..#.~~~~~~≈≈≈.)~...~).... AC: 12Str: 13Doom: 7%....~~~~≈~~....##...~..## EV: 18Int: 19»iF .~~~~.~)~~~...###...÷..## SH: 0Dex: 9~~≈~≈..Z~~..#####........ XL: 16 Next:  1% Place: Shoals:2≈≈≈≈~.##@..###..~≈~.....) Noise: ---------  Time: 29521.6 (0.0)≈≈≈~.##.~..###..~~~~....# a) +3 scimitar (protect) {d:24 protect} ≈≈≈~...~~~...~.....~~..## Throw: 12 boomerangs {d:21} ≈≈≈~~~~~≈~≈≈[≈≈~...~~..## Zot (9205) Memories (5) ≈≈≈≈~~~~~≈~~≈≈≈≈.........≈≈≈*~~~~~~.~.≈≈≈~........ H   manticore (ally target)≈≈≈~~~~~~~..≈≈≈~~~~~.... Z   skyshark zombie (minion)~~≈≈≈»iL ≈~~~.~~≈~~~~~~~.~.~~≈≈≈~~~~~≈≈~~~~~~~~~. _Okay, then.Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a manticore (heavily wounded, ally target, chance to affect: 33%)»i »i H~Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a manticore (heavily wounded, ally target, chance to affect: 33%)  The manticore easily resists.»ie {vv2.6 (14-Star  _Your orb unleashes a flurry of shooting stars! _You now have 23/24 mp.ûi. ..~~~~~~~~≈≈≈≈≈≈≈≈≈~~~~~~ dossy the Fighter..~~~~~~~≈≈≈≈≈≈≈≈≈P~~..~~ Revenant of Kikubaaqudgha ******...~≈≈~~≈≈≈≈≈≈≈~~~~....~ Health: 137/137 ========================. #.~~≈~~~~≈≈≈≈≈~........ Magic: 23/24 =======================-..#.~~~~~~≈≈≈.)~...~).... AC: 12ûi Str: 13Doom: 7%....~~~~≈~~....##...~..## EV: 18Int: 19.~~~~.~)~~~...###...÷..## SH: 0Dex: 9~~≈~≈..Zv~..#####........ XL: 16 Next:  1% Place: Shoals:2≈≈≈≈~.##@..###..~≈~.....) Noise: ---------  Time: 29522.6 (0.0)≈≈≈~.##*~v.###..~~~~....# a) +3 scimitar (protect) {d:24 protect} ≈≈≈~..*~~~...~.....~~..## Throw: 12 boomerangs {d:21} ≈≈≈~~*~~≈~≈≈[≈≈~...~~..## Zot (9204) Memories (5) -Star ≈≈≈≈H~~~~≈~~≈≈≈≈.........≈≈≈~~~~~~~.~.≈≈≈~......ûie L.. H   manticore (ally target)≈≈≈~~~~~~~..≈≈≈~~~~~.... Z   skyshark zombie (minion)~~≈≈≈≈≈~~~.~~≈~~~~~~~.~.~~≈≈≈~~~~~≈≈~~~~~~~~~. _Your orb unleashes a flurry of shooting stars! _You now have 23/24 mp.Throw: 12 boomerangs {d:21}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a manticore (heavily wounded, ally target, 78% to hit)Ļi ..~~~~~~~~≈≈≈≈≈≈≈≈≈~~~~~~ dossy the Fighter..~~~~~~~≈≈≈≈≈≈≈≈≈P~~..~~ Revenant of Kikubaaqudgha ******...~≈≈~~≈≈≈≈≈≈≈~~~~....~ Health: 137/137 ========================. #.~~≈~~~~≈≈≈≈≈~........ Magic: 23/24 =======================-..#.~~~~~~≈≈≈.)~...~).... AC: 12Str: 13Doom: 7%....~~~~≈~~....##...~..## EV: 18Int: 19.~~~~.~)~~~...###...÷..## SH: 0ĻiDex: 9~~≈~≈..Zv~..#####........ XL: 16 Next:  1% Place: Shoals:2≈≈≈≈~.##@..###..~≈~.....) Noise: ---------  Time: 29522.6 (0.0)≈≈≈~.##(~v.###..~~~~....# a) +3 scimitar (protect) {d:24 protect} ≈≈≈~..(~~~...~.....~~..## Throw: 12 boomerangs {d:21} ≈≈≈~~(~~≈~≈≈[≈≈~...~~..## Zot (9204) Memories (5) -Star ≈≈≈≈H~~~~≈~~≈≈≈≈.........≈≈≈~~~~~~~.~.≈≈≈~........ H   manticore (ally target)≈≈≈~~~~~~~..≈≈≈~~~~~.... Z   skyshark zombie (minion)~~≈≈≈≈≈~~~.~~≈~~~~~~~.~.~~≈Ļi=≈≈~~~~~≈≈~~~~~~~~~.Throw: 12 boomerangs {d:21}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a manticore (heavily wounded, ally target, 78% to hit)  You throw a boomerang. The boomerang hits the manticore.  The manticore is heavily wounded.ĻiFS..~Ļi;SU○vĻiY○v.ZĻiCbL°~Ļimhn3.5 (0.93 _ĻinĻi\tŻiJ..~~~~~~~~≈≈≈≈≈≈≈≈≈~~~~~~ dossy the Fighter..~~~~~~~≈≈≈≈≈≈≈≈≈P~~..~~ Revenant of Kikubaaqudgha ******...~≈≈~~≈≈≈≈≈≈≈~~~~....~ Health: 137/137 ========================. #.~~≈~~~~≈≈≈≈≈~........ Magic: 23/24 =======================-Żiȕ..#.~~~~~~≈≈≈.)~...~).... AC: 12Str: 13Doom: 7%....~~~~≈~~....##...~..## EV: 18Int: 19.~~~~.~)~~~...###...÷..## SH: 0Dex: 9~~≈~≈...Z~..#####........ XL: 16 Next:  1% Place: Shoals:2≈≈≈≈~.##@v.###..~≈~.....) Noise: ---------  Time: 29523.5 (0.0)≈≈≈~.##*~°.###..~~~~....# a) +3 scimitar (protect) {d:24 protect} ≈≈≈~..*~v~...~.....~~..## Throw: 12 boomerangs {d:21} ≈≈≈~~*~~≈~≈≈[≈≈~...~~..## Zot (9203) Memories (5) [0;1Żil*0;1m-Star ≈≈≈≈H~~~~≈~~≈≈≈≈.........≈≈≈~~~~~~~.~~≈≈≈~........ H   manticore (ally target)≈≈≈~~~~~~~..≈≈≈~~~~~.... Z   skyshark zombie (minion)~~≈≈≈≈≈~~~.~~≈~~~~~~~.~.~~≈≈≈~~~~~≈≈~~~~~~~~~.You throw a boomerang. The boomerang hits the manticore. _The manticore is heavily wounded.Throw: 12 boomerangs {d:21}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a manticore (heavily wounded, ally target, 78% to hit)Żilj..~~~~~~~~≈≈≈≈≈≈≈≈≈~~~~~~ dossy the Fighter..~~~~~~~≈≈≈≈≈≈≈≈≈P~~..~~ Revenant of Kikubaaqudgha ******...~≈≈~~≈≈≈≈≈≈≈~~~~....~ Health: 137/137 ========================. #.~~≈~~~~≈≈≈≈≈~........ Magic: 23/24 =======================-..#.~~~~~~≈≈≈.)~...~).... AC: 12Str: 13Doom: 7%....~~~~≈~~....##...~..## EV: 18Int: 19.~~~~.~)~~~...###...÷..## SH: 0Dex: 9~~≈~≈...Z~..#####........ XL: 16 Next:  1% Place: Shoals:2Żix≈≈≈≈~.##@v.###..~≈~.....) Noise: ---------  Time: 29523.5 (0.0)≈≈≈~.##(~°.###..~~~~....# a) +3 scimitar (protect) {d:24 protect} ≈≈≈~..(~v~...~.....~~..## Throw: 12 boomerangs {d:21} ≈≈≈~~(~~≈~≈≈[≈≈~...~~..## Zot (9203) Memories (5) -Star ≈≈≈≈H~~~~≈~~≈≈≈≈.........≈≈≈~~~~~~~.~~≈≈≈~........ H   manticore (ally target)≈≈≈~~~~~~~..≈≈≈~~~~~.... Z   skyshark zombie (minion)~~≈≈≈≈≈~~~.~~≈~~~~~~~.~.~~≈≈≈~~~~~≈≈~~~~~~~~~.Throw: 12 boomerangs {d:21}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Żi[37ma manticore (heavily wounded, ally target, 78% to hit)  You throw a boomerang. The boomerang hits the manticore!  The manticore is severely wounded.ŻiS..~Żi9y○v○vH~v○○vŻi L°ZŻi°°~~°4.5 (12 _Żi°°°°°ƻiN6..~~~~~~~~≈≈≈≈≈≈≈≈≈~~~~~~ dossy the Fighter..~~~~~~~≈≈≈≈≈≈≈≈≈P~~..~~ Revenant of Kikubaaqudgha ******...~≈≈~~≈≈≈≈≈≈≈~~~~....~ Health: 137/137 ========================. #.~~≈~~~~≈≈≈≈≈~........ Magic: 23/24 =======================-..#.~~~~~~≈≈≈.)~...~).... AC: 12Str: 13Doom: 7%....~~~~≈~~....##...~..## EV: 18Int: 19.~~~~.~)~~~...###...÷..## SH: 0Dex: 9ƻi~~≈~≈...°~..#####........ XL: 16 Next:  1% Place: Shoals:2≈≈≈≈~.##@Z.###..~≈~.....) Noise: ---------  Time: 29524.5 (0.0)≈≈≈~.##*°°.###..~~~~....# a) +3 scimitar (protect) {d:24 protect} ≈≈≈~..*v°~~..~.....~~..## Throw: 12 boomerangs {d:21} ≈≈≈~~Hv°≈~≈≈[≈≈~...~~..## Zot (9202) Memories (5) -Star ≈≈≈≈~~~~~≈~~≈≈≈≈.........≈≈≈~~~~~~~.~~≈≈≈~........ H   manticore (ally target)≈≈≈~~~~~~~..≈≈≈~~~~~.... Z   skyshark zombie (minion)~~≈≈≈≈≈~~~.~~≈~~~~~~~.ƻi4^~.~~≈≈≈~~~~~≈≈~~~~~~~~~.You throw a boomerang. The boomerang hits the manticore! _The manticore is severely wounded.Throw: 12 boomerangs {d:21}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a manticore (severely wounded, ally target, 78% to hit)ǻi ..~~~~~~~~≈≈≈≈≈≈≈≈≈~~~~~~ dossy the Fighter..~~~~~~~≈≈≈≈≈≈≈≈≈P~~..~~ Revenant of Kikubaaqudgha ******...~≈≈~~≈≈≈≈≈≈≈~~~~....~ Health: 137/137 ========================. #.~~≈~~~~≈≈≈≈≈~........ Magic: 23/24 =======================-..#.~~~~~~≈≈≈.)~...~).... AC: 12ǻi Str: 13Doom: 7%....~~~~≈~~....##...~..## EV: 18Int: 19.~~~~.~)~~~...###...÷..## SH: 0Dex: 9~~≈~≈...°~..#####........ XL: 16 Next:  1% Place: Shoals:2≈≈≈≈~.##@Z.###..~≈~.....) Noise: ---------  Time: 29524.5 (0.0)≈≈≈~.##(°°.###..~~~~....# a) +3 scimitar (protect) {d:24 protect} ≈≈≈~..(v°~~..~.....~~..## Throw: 12 boomerangs {d:21} ≈≈≈~~Hv°≈~≈≈[≈≈~...~~..## Zot (9202) Memories (5) -Star ≈≈≈≈~~~~~≈~~≈≈≈≈.........≈≈ǻik≈~~~~~~~.~~≈≈≈~........ H   manticore (ally target)≈≈≈~~~~~~~..≈≈≈~~~~~.... Z   skyshark zombie (minion)~~≈≈≈≈≈~~~.~~≈~~~~~~~.~.~~≈≈≈~~~~~≈≈~~~~~~~~~.Throw: 12 boomerangs {d:21}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a manticore (severely wounded, ally target, 78% to hit)  You throw a boomerang. The boomerang hits the manticore!  The manticore is almost dead.ǻiQA..ǻi<†The manticore is almost dead.Splash!  You fall into the shallow water.  Moving in this stuff is going to be slow.  The shooting star  You kill the manticore!ǻi(((Z   skyshark zombie (minion)ǻi(/+○ǻi6○vv○ǻic=~@.~.~°~°~ǻiD62====5.5 (11ǻinJ-Water ǻiUP°° _Kikubaaqudgha accepts your kill.ɻiMɻiS3ɻi]A○vɻicv○0ɻinɻi n _You start resting.Magic restored.ɻiW~~----°°~ɻi6v○○vɻiS°†~ɻi4=----7.5 (2199 _ɻi9°ɻiY _MP restored: 24ʻi3ʻiʻiKU○vʻi2^○vʻiX8ʻiʻi ○ _You start waiting.ʻin7ʻi(n6ʻij=5ʻi\n4ʻicʻi#c _Your shooting star dissipates.ʻi~≈~~~~~.~~~~~≈~~ʻip>~~~~~)~~~~~~†~~~~~~~~~~~~ʻi z33.5 (63ʻiq~~≈~~~~~~~~~~~)~~~†~~~~ ʻie_Your orb has finished recharging its magic.˻i 3˻i 2˻i ˻i X1˻i ˻i X0˻i o89˻io ˻ia X8˻i@ n7˻i X6˻i& n5˻i9- ˻i,4 ˻i:; n4˻ipA X3˻iP ˻iW X2˻ic B1˻iPj ,˻iq ˻i`x X0˻iD d79˻iN ˻i X8˻iݠ ˻i X7˻i ˻i@ X6˻i ˻i2 X5˻i ˻i( X4˻i ˻i@ n3˻i X2˻iW ˻i X1˻i % ˻i- X0˻i6 ˻iB Y69˻itJ ˻iY X8˻i^a ˻iep X7˻ix ˻i X6˻i ˻i9 X5˻iѦ ˻iF ˻i X4˻i X3˻ir ˻i` ˻i X2˻i ˻i B1˻ip˻i%˻i-X0˻i_DY59˻iK˻iXX8˻iN`˻ikpX7˻iw˻i~X6˻i$˻i#X5˻i>˻i+X4˻iA˻i˻iķX3˻i˻izX2˻i^˻iX1˻i&X0˻i˻iM˻iY49˻i'X8˻i-˻in:X7˻iAn6̻i̻iX5̻iW#4̻i:X3̻iVB2̻iQX1̻i X̻iYhX0̻io,̻iwY39̻iX8̻i,̻iX7̻iX6̻iŮ5̻iX4̻iKn3̻i̻i̻iX2̻i̻iX1̻i\X0̻i̻iY29̻iG̻i*X8̻i#̻i`0̻i,7X7̻iHn6̻iS̻iYX5̻i`̻i:gX4̻i5p̻i$wX3̻iD}n2̻i̻iAX1̻is̻iX0̻i̻iY19̻iJ̻izX8̻iX7̻i̻ixn6̻iX5̻i̻iX4̻i&̻i7X3̻i̻i9X2̻im̻i{/X1̻iW6̻iEX0̻iL̻iV̻i5]Y09̻i"mX8̻is̻itX7̻i̻iX6̻iӓ̻in5̻i}X4̻il̻in3̻iʷ̻i;X2̻iRf _You start waiting.Splash!̻iu~~≈~~~~...~~~~≈~~~~~...~~~~~.~.̻i 624.5 (91.0)~You fall into the shallow water.̻i0===5.5 (921Water ̻iU _Moving in this stuff is going to be slow.λi̷ λiu λi ,λi) λi :λi6 λiD0 3 ..~~~~~.P..~≈≈≈≈~PPP~~≈ ~~~≈≈~~~~~~~~~~≈≈≈P~~ ...~≈≈~~≈≈≈≈≈≈≈~~~~ . #.~~≈~~~~≈≈≈≈≈~... ..#.~~~~~~≈≈≈.)~...~)... ....~~~~≈~~....##...~.. ~~~~~.~)~~~...###...÷..# ~~≈~≈..@~~..#####....... ≈≈≈≈~.##~Z.###..~≈~..... ≈≈≈~~##.~..###..~~~~.... ≈≈≈~..~~~~~..~.....~~.. ≈≈≈~~†~~≈~≈≈[≈≈~...~~..# ≈≈≈≈~~~~~≈~~≈≈≈≈~~~~~~~.~~≈≈≈~... ≈≈≈~~~~~~~..≈≈≈.λi7 >~~≈≈≈≈≈~~~.~~≈.~λi> JZ.λiI ~~---6.5 (1.0)0λi&S λi  ..~~~~~.P..~≈≈≈≈~PPP~~ ~≈ ..~≈P~~..# ...~≈≈~~≈~~~~#. #.~~≈~~~~≈≈≈≈≈~.#.~~~~~~≈≈≈.)~...~)~...~~~~≈~~....##...~..~)~~~...###...÷..~≈~≈.@.Z~..#####~≈≈≈≈~.##~..###..~≈~≈~~##.~..###..~~~~≈~~.~~~~~..~.....~~..≈~~†~~≈~≈≈[≈≈~...~~..≈~~~~~≈~~≈≈≈≈≈~~~~~~~.~~≈≈≈~~~≈≈≈~~~~~~~..≈≈≈~~~~~ ~~≈≈≈≈≈~~~.~~≈~.λi EZ~λiM ---7.5 (2099λi λi Z ..~~~~~.P..~≈≈≈≈~PPP ~≈ ..~≈P~~ # ...~≈≈~~≈~~~~#. #.~~≈~~~~≈≈≈≈≈~~...#.~~~~~~≈≈≈.)~...~)~...~~~~≈~~....##...~~)~~~...###...÷~≈~≈@.Z~~..#####~≈≈≈≈~.##~..###..~≈~≈~~##.~..###..~~~~≈~~.~~~~~..~.....~~≈~~†~~≈~≈≈[≈≈~...~~≈~~~~~≈~~≈≈≈≈≈~~~~~~~.~~≈≈≈~λiu ~≈≈≈~~~~~~~..≈≈≈~~~~~ ~~≈≈≈≈≈~~~.~~≈~λim EZ.λi ~8.5 (38λio ~~~~~≈~~~~~~~~~~λiYX q ~..~≈~~~~~PP~≈≈≈PPP≈ ~~~~~~~~~P~~~≈≈≈≈~PPP ~~~~~~~~~~≈≈~~ ..~~~~~~~≈≈≈P~~ # ...~≈≈~~≈≈≈≈≈≈≈~~~~###. #.~~≈~~~~≈≈≈≈≈~......#.~~~~~~≈≈≈.)~...~)..~~~~~≈~~....##...~?~~~~~~@~~)~~~...###...÷~~~≈~≈.Z.~~..#####.~~~≈≈≈≈~.##~..###..~≈≈~~##.~..###..~~≈~~.~~~~~..~.....~~~†~~≈~≈≈[≈≈~...~~≈≈~~~~~≈~~≈≈≈≈≈≈≈≈≈≈~~~~~~~.~~≈≈≈~...~~~≈≈≈~~~~~~~..≈≈≈λid Z.You enter the shallow water.λin λiu 30.1 (4.66Water λi| ~~~~~~~~~~~~~~λiϸ E  ~~~≈≈≈≈≈≈≈~~~≈~~PP~ ~~~~~≈~~~~~PP~≈≈≈ ~~~~~~~~~P~~~≈≈≈≈~PP ~~~~~~~~~~≈≈ ..~~~~~~~≈≈≈P~ # ...~≈≈~~≈≈≈≈≈≈≈~~~~.###. #.~~≈~~~~≈≈≈≈≈~......#.~~~~~~≈≈≈.)~λie K~~~~~..@~~~~≈~~....##...?~~~~~~~Z~)~~~...###~~~~~~≈~≈...~~..#####.~~~≈≈≈≈~.##~..###..~≈≈~~##.~..###..~~≈~~.~~~~~..~.....~~†~~≈~≈≈[≈≈~...~≈≈~~~~~≈~~≈≈≈≈≈≈≈~~≈≈≈~... _Moving in this stuff is going to be slow.Z~λi- }1.7 (6.24λiQ ~~≈~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~≈~λi ~~≈≈≈≈~~~~~~λi E ~~~≈~~~≈~~PP~...~~~~~≈~~~~~PP~≈≈≈...~~~~~~~~~P~~~≈≈≈≈~<.~~~~~~~~~~≈...~~~~~~~≈P #....~≈≈~~≈.###..#.~~≈~~~~≈≈≈≈≈~~~~~...#.~~~~~~≈≈≈.)~...~~~~~.@~Z~~~≈~~....##~~?~~~~~~~~~)~~~...###~~~~~≈~≈...~~..#####≈~~~≈≈≈≈~.##~..###..~≈~≈~~##.~..###..≈~~.~~~~~..~.....λi ;≈~~†~~≈~≈≈[≈≈~...≈~~~~~≈~~≈≈≈≈ ≈≈≈≈≈≈~.~~≈≈≈~λi% J<~λi, *2.7 (73~~~~~~~~~~~~~~~~~~~λi+4 0~~~~~)~~~~~~~~ _Found a stone staircase leading up.лi{лiO лi ,лi лi. _~~...~лiY6 лi< лiр Q  .  ~~..~~~~≈≈≈≈≈≈≈~~~≈~~  ~...~~~~~≈~~~~~PP~≈≈≈  ...~~~~~~~~~P~~~≈≈≈≈~  <.~~~~~~~~~~≈   ...~~~~~~~≈≈≈   #....~≈≈~~≈≈≈≈≈≈≈~~  ...###..#.~~≈~~~~≈≈≈≈≈~  ~~~~~..@#.~~~~~~≈≈≈.)~  ~~~~~~~.~Z~~~≈~~....##  лiщ :~?~~~~~~~~~)~~~...###  ~~~~~~~≈~≈...~~..#####.  ~~~≈≈≈≈~.##~..###..~≈  ≈~~##.~..###..~~  ≈~~.~~~~~..~.  †~~≈~≈≈[≈≈~  ≈≈≈~~~~~≈~~≈≈≈≈Z~лi лi: g3.7 (1.02лi; ~~~~~~~~~~~~?~~~~~~~~~)~~~~~~~~≈≈≈≈~~†лi8 w     ~~~..~~~~≈~~~≈~~   ~...~~~~~≈~~~~~PP~≈≈≈   ...~~~~~~~~~P~~~≈≈≈≈   <.~~~~~~~~~~  лik  ...~~~~~~~  ~ #....~≈≈~~≈  ~...###..#.~~≈~~~~≈≈≈≈≈~  ~~~~~.@.#.~~~~~~≈≈≈.)~  ~~~.Z~~~~≈~~....##  ~?~~~~~~~~~)~~~...###  ≈~≈~≈...~~..#####  ≈~~~≈≈≈≈~.##~..###..~  ≈~~##.~..###..  ≈~~.~~~~~..~  ≈~~†~~≈~≈≈[≈≈~   ≈~~~~~≈~~≈≈≈≈лiZ FZ~лi IZ.лiI ~4.7 (21лi\ #~~~~~~~~~~~~~~~~?~~~~~~~†лiI    ~~~..~~~~≈~~~≈  ~...~~~~~≈~~~~~PP~  ...~~~~~~~~~P~~~  <.~~~~~~~~~~ ~ ...~~~~~~~ ~. #....~≈≈~~≈ лi%Q j~...###..#.~~≈~~~~≈≈≈≈≈ ~~~~~~@.Z#.~~~~~~≈≈≈.)~ ≈~~~~~~~~~.~~~~~≈~~.... ≈~~~~?~~~~~~~~~)~~~... ≈~≈~≈...~~.. ≈~~~≈≈≈≈~.##~..###.. ≈~~##.~..###.. ≈~~~~~~~~..~ ≈~~†~~≈~≈≈[≈≈~  ≈~~~~~≈~~≈≈≈≈Z.лiCX лi^ e5.7 (30лid r~~~~~~~~~~~~.~~?~~~~~~~~~~~лi u ~~~..~~~~≈≈≈≈≈≈≈~~~≈  ≈≈~~ ~...~~~~~≈~~~~~PP~≈  ≈≈~~ ...~~~~~~~~~P~~  ≈~~~~ <.~~~~~~~~~~≈≈  ~~~~~ ...  m~~... #....~≈≈~~ ~...###..#.~~≈~~~~лi   ≈~~~~~~~.Z.#.~~.)  ≈≈~~~~~@~~~.~~~~~≈~~.... ≈~~~~?~~~~~~~~~)~~~ ≈≈≈~~~~~~~≈~≈...~~..# ≈≈≈~~~≈≈≈≈~.##. ≈≈≈≈≈≈≈~~##.~..### ≈~~~~~~~~..~. m   merfolk (polearm, asleep) ≈~~†~~≈~≈≈[≈≈ Z   skyshark zombie (minion) ≈≈~~~~~≈~~≈≈≈  ~~.~~лi  You enter the shallow water.  Moving in this stuff is going to be slow.  You encounter a merfolk. It is wielding a +0 trident.лi F~mлi- Z.~mZ.лi g~mlly target)лi^ =7.3 (4.689Water лi' ~~ <.~~~~~~~~~?~~~~~~лi ) _The merfolk shouts!ѻi  ~~~..~~~~≈≈≈≈≈≈≈~~~≈ dossy the Fighter   ≈≈~~ ~...~~~~~≈~~~~~PP~≈ Revenant of Kikubaaqudgha ******   ≈≈~~ ...~~~~~~~~~P~~~≈≈ Health: 137/137 ========================   ≈~~~~ <.~~~~~~~~~~≈≈≈≈≈ Magic: 24/24 ========================   ~~~~~ ...~~~~~~~≈≈≈≈≈≈ AC: 12ѻi[ Str: 13Doom: 6%   ~~~... #...~~≈≈~~≈≈≈≈≈≈ EV: 18Int: 19   ~~m*..###..#.~~≈~~~~≈≈≈≈ SH: 0Dex: 9   ≈~~~**~Z...#.~~~~~~≈≈≈.) XL: 16 Next:  2% Place: Shoals:2   ≈≈~~~~*@~~~.~~~~~≈~~.... Noise: =--------  Time: 29637.3 (0.0)   ≈≈~~~~?~~~~~~~~~)~~~...# a) +3 scimitar (protect) {d:24 protect}   ≈≈≈≈~~~~~~~≈~≈...~~..### Throw: 12 boomerangs {d:21}   ≈≈≈≈≈≈~~~≈≈≈≈~.##~..###. Zot (9089) [0ѻi ;10mMemories (5) Water   ≈≈≈≈≈≈≈≈≈≈≈≈~~##.~..###.   ≈≈≈≈≈≈≈≈≈≈≈≈~~~~~~~~..~. m   merfolk (polearm, ally target)   ≈≈≈≈≈≈≈≈≈≈≈≈~~†~~≈~≈≈[≈≈ Z   skyshark zombie (minion)   ≈≈≈≈≈≈≈≈≈≈≈≈≈~~~~~≈~~≈≈≈  ≈≈≈≈≈≈~~~~~~~.~~≈≈You encounter a merfolk. It is wielding a +0 trident. _The merfolk shouts!  Throw: 12 boomerangs {d:21}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk, wielding a +0 trident (ally target, 63% to hit)һi* ~~~..~~~~≈≈≈≈≈≈≈~~~≈ dossy the Fighter   ≈≈~~ ~...~~~~~≈~~~~~PP~≈ Revenant of Kikubaaqudgha ******   ≈≈~~ ...~~~~~~~~~P~~~≈≈ Health: 137/137 ========================   ≈~~~~ <.~~~~~~~~~~≈≈≈≈≈ Magic: 24/24 ========================   ~~~~~ ...~~~~~~~≈≈≈≈≈≈ AC: 12Str: 13Doom: 6%   ~~~... #...~~≈≈~~≈≈≈≈≈≈ EV: 18Int: 19   ~~m...###..#.~~≈~~~~≈≈≈≈ SH: 0Dex: 9 һi  ≈~~~~~~Z...#.~~~~~~≈≈≈.) XL: 16 Next:  2% Place: Shoals:2   ≈≈~~~~~@~~~.~~~~~≈~~.... Noise: =--------  Time: 29637.3 (0.0)   ≈≈~~~~?~~~~~~~~~)~~~...# a) +3 scimitar (protect) {d:24 protect}   ≈≈≈≈~~~~~~~≈~≈...~~..### Throw: 12 boomerangs {d:21}   ≈≈≈≈≈≈~~~≈≈≈≈~.##~..###. Zot (9089) Memories (5) Water   ≈≈≈≈≈≈≈≈≈≈≈≈~~##.~..###.   ≈≈≈≈≈≈≈≈≈≈≈≈~~~~~~~~..~. m   merfolk (polearm, ally target)   ≈≈≈≈≈≈≈≈≈≈≈≈~~†~~≈~≈≈[≈≈ һi/ Z   skyshark zombie (minion)   ≈≈≈≈≈≈≈≈≈≈≈≈≈~~~~~≈~~≈≈≈  ≈≈≈≈≈≈~~~~~~~.~~≈≈ _The merfolk shouts!  Throw: 12 boomerangs {d:21}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk, wielding a +0 trident (ally target, 63% to hit)  Okay, then.һi. _ӻiTF9 ӻiM~~~..~~~~≈≈≈≈≈≈≈~~~≈ dossy the Fighter   ≈≈~~ ~...~~~~~≈~~~~~PP~≈ Revenant of Kikubaaqudgha ******   ≈≈~~ ...~~~~~~~~~P~~~≈≈ Health: 137/137 ========================   ≈~~~~ <.~~~~~~~~~~≈≈≈≈≈ Magic: 24/24 ========================   ~~~~~ ...~~~~~~~≈≈≈≈≈≈ AC: 12Str: 13Doom: 6%   ~~~... #...~~≈≈~~≈≈≈≈≈≈ EV: 18Int: 19   ~~m*..###..#.~~≈~~~~≈≈≈≈ SH: 0Dex: 9   ≈~~~**~Z...#.~~~~~~≈≈≈.) XL: [4ӻiV0m16 Next:  2% Place: Shoals:2   ≈≈~~~~*@~~~.~~~~~≈~~.... Noise: =--------  Time: 29637.3 (0.0)   ≈≈~~~~?~~~~~~~~~)~~~...# a) +3 scimitar (protect) {d:24 protect}   ≈≈≈≈~~~~~~~≈~≈...~~..### Throw: 12 boomerangs {d:21}   ≈≈≈≈≈≈~~~≈≈≈≈~.##~..###. Zot (9089) Memories (5) Water   ≈≈≈≈≈≈≈≈≈≈≈≈~~##.~..###.   ≈≈≈≈≈≈≈≈≈≈≈≈~~~~~~~~..~. m   merfolk (polearm, ally target)   ≈≈≈≈≈≈≈≈≈≈≈≈~~†~~≈~≈≈[≈≈ Z   skyshark zombie (minion)   ≈≈≈≈≈≈≈≈≈≈≈≈≈~~~~~≈~~≈≈ӻi]*  ≈≈≈≈≈≈~~~~~~~.~~≈≈Aim: a merfolk, wielding a +0 trident (ally target, 63% to hit) _Okay, then.Throw: 12 boomerangs {d:21}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk, wielding a +0 trident (ally target, 63% to hit)ӻix ~~~..~~~~≈≈≈≈≈≈≈~~~≈ dossy the Fighter   ≈≈~~ ~...~~~~~≈~~~~~PP~≈ Revenant of Kikubaaqudgha ******   ≈≈~~ ...~~~~~~~~~P~~~≈≈ Health: 137/137 ======================== ӻi~  ≈~~~~ <.~~~~~~~~~~≈≈≈≈≈ Magic: 24/24 ========================   ~~~~~ ...~~~~~~~≈≈≈≈≈≈ AC: 12Str: 13Doom: 6%   ~~~... #...~~≈≈~~≈≈≈≈≈≈ EV: 18Int: 19   ~~m(..###..#.~~≈~~~~≈≈≈≈ SH: 0Dex: 9   ≈~~~((~Z...#.~~~~~~≈≈≈.) XL: 16 Next:  2% Place: Shoals:2   ≈≈~~~~(@~~~.~~~~~≈~~.... Noise: =--------  Time: 29637.3 (0.0)   ≈≈~~~~?~~~~~~~~~)~~~...#ӻi- a) +3 scimitar (protect) {d:24 protect}   ≈≈≈≈~~~~~~~≈~≈...~~..### Throw: 12 boomerangs {d:21}   ≈≈≈≈≈≈~~~≈≈≈≈~.##~..###. Zot (9089) Memories (5) Water   ≈≈≈≈≈≈≈≈≈≈≈≈~~##.~..###.   ≈≈≈≈≈≈≈≈≈≈≈≈~~~~~~~~..~. m   merfolk (polearm, ally target)   ≈≈≈≈≈≈≈≈≈≈≈≈~~†~~≈~≈≈[≈≈ Z   skyshark zombie (minion)   ≈≈≈≈≈≈≈≈≈≈≈≈≈~~~~~≈~~≈≈≈  ≈≈≈≈≈≈~~~~~~~.~~≈≈Throw: 12 boomerangs {d:21}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk, wielding a +0 trident (ally target, 63% to hit)  You throw a boomerang. The boomerang hits the merfolk.  The merfolk is lightly wounded.ӻinM.~~~ӻi ~mZ~ӻi7.ӻiI!t-8.3 (18 _ӻii*~~~~~~.~~~~ӻiB  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ջif .mYou call forth a shade to shield your allies.ջiJ~mջi WvvW   martyred shade (summoned)Z   skyshark zombie (minion, sheltered)Your orb unleashes a flurry of shooting stars!  Your skyshark zombie misses the merfolk. x2ջi0----===97-Star Water ջiLy~~~~~~~.~~~~~ջiJ _Your skyshark zombie closely misses the merfolk. _You now have 20/24 mp.ջiic  Casting: Martyr's Knell (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ջiQ ջiX ջia  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ֻimֻi#ֻi)\ _Unknown command.ֻi r  The shooting star hits the merfolk!ֻiQ 3○ֻi v○The merfolk is moderately wounded.ֻi  The merfolk is knocked back. The shooting star hits the merfolk!!ֻi 3○ֻi" Z~The merfolk is almost dead.ֻi') m~°°.ֻi/ k---406ֻi5 °° _The merfolk is knocked back.׻iG   ≈≈~~~~..~~~~≈≈≈≈≈≈≈~~~ ≈~~~~...~~~~~≈~~~~~PP~  ≈≈≈~~~....~~~~~~~~~P~~~  ≈≈~~~~. <.~~~~~~~~~~  ≈~~~~~. ...~~~~~~~  ≈~~~... #....~≈≈~~≈ ...###..#.~~≈~~~~≈≈≈ mZ@~...#.~~~~~~≈≈≈ ≈~~~~W~~~~.~~~~~≈~~... ~~~~°°~~~~~~~~)~~~... ~~~~~~~≈~≈...~~..## ~~~≈≈≈≈~.##~..### ≈~~##.~..### ≈~~.~~~~~..~ †~~≈~≈≈[  ≈≈≈≈≈≈≈~~~~~≈WZZ~׻i 4?~׻iF ---1.9 (1.64׻i  ׻i M _The merfolk misses you.ػi!   ≈~~~~~~~~≈  ≈≈~~~~..~~~~≈≈≈≈≈≈≈~ ≈~~~~...~~~~~≈~~~~~PP  ≈≈≈≈~~~....P~~~ػiL  ≈≈≈~~~~..<.~~~~~~~~~~  ≈≈~~~~~.. ...~~~~~~~  ≈≈~~~...# #....~≈≈~~≈ ..@###..#.~~≈~~~~≈≈ mW~~...#.~~~~~~≈≈≈ ≈~~~Z~~~~~.~~~~~≈~~ ~~~~?~~~~~~~~~)~~~.. ~~~~~~~≈~≈...~~.. ~~~≈≈≈≈~.##~.. ≈~~##.~..## ≈~~.~~~~~.. †~~≈~≈≈[ػi( .Your skyshark zombie barely misses the merfolk.Your skyshark zombie closely misses the merfolk. x2ػi4028--203ػi6 _The merfolk hits you with a +0 trident! _You take 9 damage, and have 128/137 hp.ٻiQ )You slice the merfolk!!  Your weapon exudes an aura of protection.  You kill the merfolk!ٻiDZ~ٻi(W   martyred shade (summoned)Z   skyshark zombie (minion, sheltered)ٻi 31--1=---19 32ٻi*ٻi0 _Kikubaaqudgha accepts your kill. _You regained 3 hp, and now have 131/137 hp.ڻi!ڻi)3ڻi/4=1ڻi :# _You start resting.7==12 0ڻiBڻi8IY79ڻiWڻi__j=8ڻifڻim2=7ڻivڻi}j=6ڻiaڻiÊX5ڻiڻiٗX4ڻiMڻiZj=3ڻi ڻi63=2ڻiD § _HP restored.ڻin1ڻi'ڻiX0ڻiY69ڻiڻi<=8ڻi  _Your martyred shade disappears in a puff of smoke!Magic restored.~~~~..~~~~.....~~Z   skyshark zombie (minion)ڻi574.0)4=8.9 (157 _ڻi~~~~~~~ _Health restored: 137; MP restored: 24ڻiN 3ڻi. ڻi n6ڻi\ ڻi X5ڻiX ڻi X4ڻiz W _You start waiting.ڻi N.....ڻi! 62.9 (4.0)=3ڻi( ڻi. k _Your orb has finished recharging its magic.ۻi83ۻiۻin2ۻin1ۻixۻiX0ۻi'Y59ۻi/ۻi;ۻiRCX8ۻiuPۻi]X7ۻikX6ۻirۻi}ۻi X5ۻivX4ۻi[ۻiX3ۻiSۻi(ۻi8X2ۻiX1ۻiZۻiۻiX0ۻi ۻiY49ۻiX8ۻi&ۻi5ۻi<X7ۻiJۻiEQX6ۻiL_ۻifX5ۻirۻi z43ۻiۻiX2ۻi1ۻiX0ۻi39ۻiX8ۻi ۻiX7ۻi6ۻi ۻi54ۻiۻiU#32ۻi1X1ۻi80ۻi,GۻiNY29ۻi[ۻibP8ۻi&tۻizX7ۻiۻiYX6ۻiX5ۻiۻiۻiX4ۻi6ۻigX3ۻivn2ۻiA ۻiX1ۻiZ)ۻi/P0ۻi >ۻiDY19ۻiWۻi*^X8ۻidkX7ۻi9rۻiyn6ۻiːX5ۻi ۻin4ۻiGۻiX3ۻinX2ۻiۻiۻi X1ۻi-ۻiX0ۻiۻiY09ۻiۻiX8ۻi!ۻi(X7ۻi36ۻi<X6ۻiPX5ۻiXۻicۻijX4ۻiuۻiI|X3ۻiۻivX2ۻiۻiX1ۻiۻiܮX0ۻiEq8999ۻiۻiX8ۻi n7ۻiۻi"X6ۻiۻi2X5ۻikn4ۻin3ۻiۻi21ۻiۻi 089ۻin-X8ۻi4ۻi<X7ۻiD6ۻiRۻiZ54ۻidX3ۻik2ۻitۻi|10ۻiY79ۻiSۻiϞۻiX8ۻirۻiX7ۻin6ۻiX5ۻizۻiOn4ۻicX3ۻiۻin2ۻin1ۻi X0ۻi ۻi" ۻi Y69ۻin' ۻi- X8ۻi'5 X7ۻi; ۻiH ۻiO X6ۻi\_ ۻif X5ۻi}v X4ۻi m _You start waiting.ۻiJ 1761.9 (99.0)ۻiݩ 2.9 (100.0)3 _Done waiting.ܻi MZ.޻iE .7.9 (38޻ixK (~~~~~~~~~~~~.)~~~~޻i  ≈≈ ≈≈~~≈≈≈~~~~~~≈~~~~~~≈≈≈ ≈~~~....~~~≈≈≈≈≈≈≈~~~.....~~~~≈~~~~~PP~≈~~..@.P~~~≈~~~...<~~~..Z.....~~~~~....###....~≈≈~~≈≈~~....###..#..~≈~~~~≈≈≈޻i ~~.)~~....#..~~~~~≈≈≈~~~........~~~≈~~~......~~~~~)~~~...~~~..~~≈~≈...~~..޻iV LZ.޻iժ 8.޻i e8.9 (47޻i j~~~~~~~~~~޻i  ≈≈ ≈≈~~≈≈≈≈~~~~~≈≈≈ ≈~~~....~~~≈≈≈≈≈≈≈~~~.@...~.~~≈~~~~~PP~≈~~....P~~~≈~~~..Z<~~~........~~~~..###....~≈≈~~≈≈~~....###..#..~≈~~~~≈≈≈~~.)~~....#..~~~~~≈≈≈޻i ~........~~~≈~~~......~~~~~)~~~...޻id LZ.޻i ..9.9 (56޻i ޻iX    ≈ ≈ ≈≈ ≈~~≈≈≈ ≈~~≈≈ ≈≈≈≈≈≈~~~~.~~~≈≈≈≈  ≈~~~≈≈≈≈≈≈≈~~~≈ ≈≈≈≈≈~~~.....~.~~≈~~~~~PP ≈..Z.....~~~~~~P~~~ ≈...<....~޻i`  ≈≈≈~~~~........~~~~~~≈ ≈≈≈~~....###....~≈≈~~≈≈≈ ≈≈≈~.....###..#..~≈≈ ≈≈≈≈~~.)~~....#...~~~~≈≈≈.) ≈≈≈≈≈~..~~~≈~~.޻iq MZ.޻iLy 9.޻i f80.9 (65޻iT ޻i   ≈≈ ≈≈~~≈≈≈~~~~~~≈~@~~~≈≈≈≈ ≈~~~....~~~≈≈≈≈≈≈≈~~~..Z..~.~~≈~~~~~PP~≈~~....P~~~≈~~~...<~~.........~~~~~....###....~≈≈~~≈≈~.....###..#..~≈~~~~≈≈≈≈~~.)~~....#...~~~~≈≈≈.)޻i LZ.޻i 3.޻i* e1.9 (74޻i9 ޻i.# s   ≈  ≈  ≈  ≈  ≈≈≈  ≈≈≈≈≈≈≈≈~~≈≈≈≈≈≈≈  ≈≈≈≈≈≈≈~~@~≈  ≈≈≈≈≈≈~~~~..~~≈≈≈≈   ≈≈≈≈≈≈~~~.Z..~~~≈≈≈≈≈≈≈~~~  ≈≈≈≈≈~~~.....~.~~≈~~~~~PP~  ≈≈≈≈≈~~........P~~~  ≈≈≈≈~~~...<....~~~~~~~  ≈≈≈~~~.........~~~~~~޻i*  ≈≈≈~~....###....~≈≈~~≈  ≈≈≈~.....###..#..~≈~~~~≈≈≈޻ir5 Z.You enter the shallow water.޻i= 9.޻iC 3.5 (8.63Water ޻ibJ ޻i<~   ≈≈ ≈≈@~≈≈≈~~~~~~≈޻iF Z..~~≈≈≈≈ ≈~~~....~~~≈≈≈≈≈≈≈~~~.....~.~~≈~~~~~PP~≈~~....P~~~≈~~....<~~.........~~~~~.....~≈≈~~≈≈ _Moving in this stuff is going to be slow.޻i\ LZ~޻i 6.޻iЙ i5.1 (10.2)1޻i ޻i  ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈ ≈ ≈  ≈  ≈  ≈  ≈≈~~  ≈≈≈≈≈≈≈~~Z@~~≈≈≈≈≈  ≈≈≈≈≈≈~~~~..޻i   ≈≈≈≈≈≈~~.....~~~≈≈≈≈≈≈≈~~~≈ ≈≈≈≈≈~~~.....~.~~≈~~~~~PP~≈ ≈≈≈≈≈~~........~~~~~~P~~~≈≈ ≈≈≈≈~~....<....~≈≈≈≈ ≈≈≈~~~.........~~~~~~≈≈ ≈≈≈~~....###....~≈≈~~≈ ≈≈≈~.....###..#..~≈~~~~޻i 8.޻i i6.7 (11.839޻i ޻imU  ≈ ≈ ≈ ≈ ≈ ≈ ≈≈~~ ≈≈≈≈≈≈≈~~Z~~~ ≈≈≈≈≈≈~~~~. ≈≈≈≈≈≈~~.....~~~≈≈≈≈≈≈≈~~~≈~ ≈≈≈≈≈~~~.....~.~~≈~~~~~PP~≈ ≈≈≈≈≈~~........~~~~~~P~~~≈≈޻i\  ≈≈≈≈~~....<....~~~.~~~≈≈≈≈ ≈≈≈~~~......≈≈ ≈≈≈~~....###....~≈≈~~≈ ≈≈≈~.....###..#...≈~~~~ ≈≈≈≈~~.)~~....#...~~~~≈≈≈.)~~Z޻id 7.7 (128޻ipm ޻i  ≈ ≈ ≈ ≈ ≈~ ≈≈~~~ ≈≈≈≈≈≈≈~~~~~~~ ≈≈≈≈≈≈~~~~Z. ≈≈≈≈≈≈~~....@~~~≈≈≈≈≈≈≈~~~≈~~ ≈≈≈≈≈~~~.....~.~~≈~~~~~PP~≈≈≈ ≈≈≈≈≈~~........~~~~~~P~~~≈≈ ≈≈≈≈~~....<....~~~..~~≈≈≈≈ ≈≈≈~~~......޻i0 Q~~≈≈ ≈≈≈~~....###....~≈≈~~≈~ ≈≈≈~.....###..#...≈~~~~≈≈≈≈≈~ ≈≈≈≈~~.)~~....#.....~~≈≈≈.)~. ≈~~........~~~≈~~....##޻iw M.Z޻i 8.޻i4 f8.7 (137޻iw ޻i+ ≈~≈~~≈~~~~~~~~~~..~~≈≈≈≈≈≈...Z.~~~≈≈≈≈≈≈≈~~~≈~~~~.....@~.~~≈~~~~~PP~≈≈≈..~~~~~~P~~~≈~~....<..~~≈≈≈~~~..........~~~~~≈....###....~≈≈~.....###..#...≈~~~~޻i! ≈~~.)~~....~~≈≈≈.)~.≈~.~~...........≈~~....##......~~~~~)~~~...#޻i* |9.7 (146޻i1 ޻i4o   ≈  ≈~ ≈~~ ≈≈~~~. ≈≈≈≈≈≈≈~~~~~~~P ≈≈≈≈≈≈~~~~..≈.   ≈≈≈≈≈≈~~...Z.~~~≈≈≈≈≈≈≈~~~≈~~P   ≈≈≈≈≈~~......~.~~≈~~~~~PP~≈≈≈P   ≈≈≈≈≈~~......@.~~~~~.P~~~≈≈≈≈~   ≈≈≈≈~~....<....~~~...~≈≈≈≈  ޻igv  ≈≈≈~~~......~~≈≈   ≈≈≈~~....###....~≈≈~~≈~~   ≈≈≈~.....###..#...≈~.~~≈≈≈≈≈~.   ≈≈≈≈~~.)~~....#......~≈≈≈.)~..   ≈≈≈≈≈~.~~...........≈~~....##   ≈≈≈≈≈~~~....)~~~...###.   ≈≈≈≈≈≈≈~~~..~~≈~≈...~~..#####.޻i8 M.Z޻i D...޻i[ g90.7 (155޻i ޻i   ≈~  ≈~~  ≈≈~~~..  ≈≈≈≈≈≈≈~~~~~~~P~~  ≈≈≈≈≈≈~~~...≈≈.P  ≈≈≈≈≈≈~~.....~~~≈~~~≈~~PP  ≈≈≈≈≈~~.....Z~..~≈~~~~~PP~≈≈≈P  ≈≈≈≈≈~~........~~~~~.P~~~≈≈≈≈~  ≈≈≈≈~~....<...@~~~....≈≈≈≈≈≈≈≈≈ ޻i)  ≈≈≈~~~......~~≈≈P  ≈≈≈~~....###.....≈≈~~≈~~~  ≈≈≈~.....###..#...≈~..~≈≈≈≈≈~..  ≈≈≈≈~~.)~~....#.......≈≈≈.)~..  ≈≈≈≈≈~.~~...........≈.~....##  ≈≈≈≈≈~~~...........)~.~...###.  ≈≈≈≈≈≈≈~~~...~≈~≈.......#####.  ≈≈~~~≈≈≈≈~.##~..###..~≈~.Z޻i |1.7 (164޻i ޻i:3≈~~≈≈~~~..≈≈≈≈≈≈≈≈~~~~~~~P~P~≈≈≈≈≈≈≈~~~...≈≈≈.P≈≈≈≈≈≈≈~~.....~~~~~~≈~~PP~≈≈≈≈≈~~......~..~≈~~~~~PP~≈≈≈P≈≈≈≈≈~~......Z.~~~~~.P.~~≈≈≈≈~≈≈≈≈~~....<....~~~....≈≈≈≈≈≈≈≈≈~≈≈≈~~~......~~≈≈P~≈≈≈~~....###.....≈≈~~≈~~~~≈≈≈~.....###..#...≈~..~≈≈≈≈≈~...≈≈≈≈~~.)~~....#.......≈≈≈.)~...~޻iB≈≈≈≈≈~.~~...........≈......##≈≈≈≈≈~~~...........)~.....###.≈≈≈≈≈≈≈~~~...~≈~≈.......#####.≈≈~~~≈≈≈≈~.##...###..~≈~≈≈≈≈≈≈~.##.~..###..~~~޻i=NM.Z޻i Y.....~≈≈≈≈.޻i`f2.7 (173޻ih޻iV1 ≈≈~~~...≈≈ ≈≈≈≈≈≈≈~~~~~~~P~P~≈ ≈≈≈≈≈≈~~~...≈≈≈.P≈ ≈≈≈≈≈≈~~.....~~~~~~≈~~PP~ ≈≈≈≈≈~~......~..~≈~~~~~PP~≈≈≈PPP≈ ≈≈≈≈≈~~........~~~~~.P..~≈≈≈≈~ ≈≈≈≈~~....<...Z.~~....≈≈≈≈≈≈≈≈≈~~ ≈≈≈~~~..........~~~~.≈≈P~ ≈≈≈~~....###....@≈≈~~≈~~~~. ≈≈≈~.....###..#...≈~..~≈≈≈≈≈~.... ≈≈≈≈~~.)~.....#.......≈≈≈.)~...~) ≈≈≈≈≈~.~~...........≈......## ≈≈≈≈≈~~~...........)~.....###...÷ ޻io≈≈≈≈≈≈≈~~....~≈~≈.......#####. ≈≈~.~≈≈≈≈..##...###..~≈~ ≈≈≈≈≈≈~.##....###..~~~~~.~~~~~..~.....޻iM.Z޻iNm~~~3.7 (18޻iL:2޻ij޻i :≈≈~~~ ≈~~≈≈≈≈≈≈≈≈~..≈~~~~≈≈≈≈≈≈~P~P.. ~≈~~~...~~≈≈≈P. .P≈≈.~~~≈≈≈≈≈≈≈~~~≈~~PP~≈~~......~..~≈~~~~~PP~≈≈≈PPP≈≈......~~~~~.P..~≈≈≈≈~PPP....<....~~~....~~~~.........Z~@~~~≈≈P޻i|~~....###.....≈≈~~≈≈≈≈≈≈≈~~~~~.....###..#...≈~..~≈≈≈≈≈~.....~~.)~.....#.≈≈≈.)~...~).~.~~..≈....~.~~~...........)~.....###...÷~~....~≈~≈....##...~.~...###..~≈~.. ≈~.##....###..~~~~.. .ZYou enter the shallow water.޻i޻i%5.3 (20.41Water ޻i,߻i#6 ≈  ≈≈~~~~P.≈~~≈≈≈≈≈≈≈≈~..≈~~~~≈≈≈≈≈≈~P~P..~ ~≈~~~...~~≈≈≈P.~ .P≈≈.~~~≈≈≈≈≈≈≈~~~≈~~PP~≈~~......~..~≈~~~~~PP~≈≈≈PPP≈≈≈......~~~~~.P..~≈≈≈≈~PPP....<....~~~@...~~~~~~~..........Z~~~~≈≈P~~....###.....≈≈~~≈≈≈≈≈≈≈~~~~߻i;*a~.....###..#...≈~..~≈≈≈≈≈~.....~~.)~.....#.≈≈≈.)~...~).~.~~...≈....~.~~~...........)~.....###...÷~~....~≈~≈.......#####...~.~###..~≈~..  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.߻ig7LZ~߻i8Bn~~~~~߻i-Hq6.3 (210߻iN~~~~~~~~~~~~~≈~~~~~~~~~≈~߻ijm~ ≈~~~~P.~≈~~≈~..~P..≈ ≈~~~~~~≈≈≈≈≈≈~P~P..~≈ ~≈~~~...~~≈߻iŐP.~~ .P≈~~.....~~~≈~~~≈~~PP~≈~~......~.~~≈~~~~~PP~≈≈≈PPP≈~~........~~~~~.P.~~≈≈≈≈~PPP~~≈~~....<....~~Z.@..≈~ ~~~..........~~~~~≈P~~..~ ~~....###....~≈≈~~≈~~~~. ~.....###..#...≈~..~≈≈≈≈≈~.~~.)~.....#.≈≈≈.)~...~).~.~~...........≈......##...~..#~~~...........)~.....###...÷..#~~...~~≈~≈.#####.~.~≈≈≈≈~.##...###..~≈~.~Z߻i՘߻ig7.3 (2229߻iɥ~~P~P..~~~~~~.~~≈~~~~~PP~~~~~~~~߻i1~ ≈~~~~P.~~P ≈~~≈~..~P..≈≈ ≈~~~~~~≈≈≈≈≈≈~P~P..~≈~ ~≈~~~...~~≈P.~~~ .P≈~~.....~~~≈~~~≈~~PP~≈~~......~.~~≈~~~~~PP~≈≈≈PPP≈~~........~~~~~.P.~~≈≈≈≈~PPP~~≈ ~~....<....~~~Z.@.≈~..........~~~~~≈P~~..~ ~....###....~≈≈~~≈~~~~....~ .....###..#...≈~..~≈≈≈≈≈~. ~~.)~.....#.߻i9[40m≈≈≈.)....~).~.~~.....≈......##...~..#~~~.)~.....###...÷..#~~...~~≈~≈.#####.~.~≈≈≈≈~.##...###..~≈~.....).Z~~P.~~8.3 (238~~~~P.~~~.~~P.~~P..~≈~~~~~~~~~~≈~~~~~~~~.P.~~~~~.Z@~~~~~~~..~~~≈~߻iP~ ≈~~~~P.~~P≈ ≈~~≈~.~~P.~≈≈≈ ≈~~~~~~≈≈≈≈≈≈~P~P..~≈~P ~≈~~~...~~≈P.~~~P.P≈~~.....~~~≈~~~≈~~PP~≈ ~~......~.~~≈~~~~~PP~≈≈≈PPP≈ ~~........~~~~~.P.~~≈≈≈≈~PPP~~≈≈~ ~....<....~~~.Z.@≈~ ~..........~~~~~≈P~~..~ ....###....~≈≈~~≈~~~~....~.###..#...≈~..~≈≈≈≈≈~. ~.߻iXE[40m)~.....#.≈≈≈.)....~)....# ~.~~.≈......##...~..# ~~~.)~.....###...÷..#~~...~~≈~≈.#####.~.~≈≈≈≈~.##...###..~≈~.....)..Z _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water.߻i`9.9 (25.06Water ߻igy~~P~P..~~~~≈~~~PP~~~~~~.P.~~~~~~~~≈≈≈≈≈~߻iƤ  ~~.~≈≈ ≈≈~~~~P.~~P≈~~≈≈≈≈≈≈≈≈~.~~P.~≈≈≈≈ ≈~~~~≈≈≈≈≈≈~P~P..~≈~P~~≈ ~~~...~~≈≈≈P.~~~P~P≈≈.~~~≈≈≈≈≈≈≈~~~≈~~PP~≈ ~......~.~~≈~~~~~PP~≈≈≈PPP≈≈≈≈≈≈≈......~~~~~.P@~~≈≈≈≈~PPP~~≈≈ ....<....~~~..Z~~~~~~.......~~~~~≈≈P~~..~~ ...###....~≈≈~~≈≈≈≈≈≈≈~~~~....~ ...###..#...≈~..~≈≈≈≈≈~.......... .)~.....#.≈≈߻i.)....~).... .≈.#...~..### ~~...........)~.....###...÷..####~~...~~≈~≈....##.........  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.߻iG.Z߻i~800.9 (265߻i\~~~~~P.~~߻ia~~≈~~~~~~~߻i!^ ≈≈≈~~P~ ≈~~~~~~.~≈≈ ≈≈~~~P.~~P≈≈ ߻i'≈≈~~≈≈.~~P.~≈≈≈≈ ≈~~~~~~≈≈≈≈≈≈~P~P..~≈~P~~~...~~≈≈P.~~~P~P≈ ~~.....~~~≈≈≈≈≈≈≈~~~≈~~PP~.~.~~≈~~~~@PP~≈≈≈PPP≈≈≈≈≈≈≈ ~........~~~~~.P.~~≈≈≈≈~PPP~~≈≈..<....~~~...Z≈~~~~~~~~ .........~~~~≈≈P~~..~~~ ....~≈≈~~≈≈~~~....~ ...###≈~..~≈≈≈≈≈~.......... .)#.......≈≈≈.)....~)....## .~~.≈......##...~..### ~~...........)~.....÷..####߻ih-WZ~ _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water.߻i7߻iI=2.5 (27.64Water ߻i}D߻i  ≈≈≈≈≈≈≈~~P~~≈ ~~.~≈≈≈ ≈≈߻i؜~~~~P.~~P≈~~≈≈≈≈≈≈≈≈~.~~P.~≈≈≈≈≈≈~~~~≈≈≈≈≈≈~P~P..~≈~P~~≈..~~≈≈≈P.~~~P~P≈≈.~~~≈≈≈≈≈≈≈@~~≈~~PP~≈ ......~.~~≈~~~~~PP~≈≈≈PPP≈≈≈≈≈≈≈......~~~~~.PZ~~≈≈≈≈~PPP~~≈≈<....~~~...~~~~~~......~~~~~~≈≈P~~..~~ ..###....~≈≈~~≈≈≈≈≈≈≈~~~~....~..# ..###..#...≈~..~≈≈≈≈≈~.......... )~.....#.≈≈≈.)....~)....###≈....~..###  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.߻isLZ.߻iB~~߻iڼh4.1 (29.22߻i߻i3≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~P~~≈≈≈~~~~~~.~≈≈≈ ≈P.~~P≈≈≈ ≈~~≈~.~~P.~≈≈≈≈≈~~~~~~≈≈≈≈≈≈~P~P..~≈~P~~~...~~≈≈≈≈≈≈≈≈≈P.~~~P~P....~~~≈Z~~≈~~PP~..~.~~≈~~~~@PP~≈≈≈PPP ~........~~~~~.P.~~≈≈≈≈~PPP~~≈≈~..<....~~~...~≈≈≈≈≈≈≈≈≈~~~~~......~~~~~~P~~...###....~≈≈~~~~~~.... ߻i(%...###..#..~≈~..~≈≈≈≈≈~.......... .)~.....#.....)....~)....# .~~.....≈......##...~..###)~#...÷..###߻iE8߻im?h5.7 (30.80߻iF߻i# ~~P~~≈~~~~~~.≈≈~~~~P.~~P≈≈≈ ≈≈~~.~~P.~≈≈≈≈≈≈~~~~~~P~P..~≈~P~~ ~~~...~~≈≈≈≈≈≈≈≈≈P.~~~P~P.....~~~Z~~≈~~PP~ ~߻ix......~.~~≈~~~~~PP~≈≈≈PPP...~~~~~.P@~~≈≈≈≈~PPP~~≈≈~~ ....<....~~~...~≈≈≈≈≈≈≈≈≈~~~~~~.......~~~~~~≈P~~..~~~. ...###....~≈≈~~~~....~. ..#..~≈~..~........ .)~.....#......~≈≈≈.)....~)....##....)~~....## ≈~~...~~≈~≈.......#####.......... _You swap places with your skyshark zombie.߻iB ~ZSplash!  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You fall into the shallow water.߻i(@~~߻iG/=====4.5 (392Water ߻i5߻ip..~~~~≈~~~~~PP~≈≈≈PPP≈~~.....~..~~~~~~P~~~≈≈≈≈~PPP~~..<....~~~~~~~≈≈≈≈≈≈≈≈≈~~~~~.........~~~~~P~~.. ≈~~....###....~≈≈~~~~~~... ≈~.....###..#..~≈~.~~≈≈≈≈≈~.. ≈≈~~.)~.....#....Z.~≈≈≈.)....~)≈≈~.~~..........~≈~~....##...~≈~~~~.@)#...÷..≈≈≈~~...~~≈~≈.......#####......≈≈≈~.~≈≈≈≈~.##...###..~≈~≈≈≈#....###..~~~~≈~~.~~~....~.....~~≈~~†~~≈~≈≈[≈≈~...~~..≈≈~~~~~≈..≈≈≈≈.......~~~~~~~...≈≈≈~ ~~~≈≈≈~~~~~~~..≈≈≈~~~~~  Splash!  You fall into the shallow water. _Moving in this stuff is going to be slow. ߻iwb Splash!  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You enter the shallow water. _Moving in this stuff is going to be slow. _Found an escape hatch in the floor.iiMi,i+i'~~~~....~~~..iii`9...~~≈≈≈≈≈≈≈≈~~~~..#..##~~~~~~~~~≈≈~~~~P~~.....~~~~...~≈~~~)...~~P~.....~~....~~~~~~~~~P.~~~<.)~~~~~~.###..~~~~~~~P~~. ##ihP~~...#.Z~~~~P...@~~~~~~≈≈P~~≈≈≈≈≈≈≈>~~~~~~~~~≈≈≈~P~)...~~≈≈≈≈≈~~..#) P~~.... ~~~~~.~≈~~~~~ iyik8.9 (1.0)7iiF ~~...~~≈~~~~..~~~..##~~~~~~~~~≈≈~~~~.P~~.....~~~~...~≈~~~)~P~.....~~....~≈~~P~......~~~<.)P~~~~.###..~P~~.###..~P~~...#.ZP~~~P..@.~~~~~~≈≈.~P~~....~~~≈P>~≈ilP~P~)...~~~..#)~~≈ ~P~~....~~≈ ≈~~~~~.~~~≈ ≈~≈≈≈≈≈≈  iQ.Zi%7.ie9.9 (26ii<~~~..##~~~~~~~~~≈≈~~~~PP~~.....~~~~...~≈~~~)..~~~P~.....~~....~~~~~~~≈~~P~......~~.<.)~P~~~~.###..~~~~~~~~P~~.###P~~...#..~P~~~P...Z~~~~~~≈≈.~P~~..@.~~~≈≈≈≈≈≈≈P>~~~~~~~~~≈≈≈~P~)...~~≈≈≈≈~~~~..#) P~~.... ≈~~~~~.~≈~~~~~ ≈≈≈≈≈≈≈ iQ|70.9 (35iYZiPP~~.....~~~~...~≈~~~)..~~~P~.....~~....~~~~~~~≈~~P~......~~.<.)~P~~~~.###..~~~~~~~~P~~.###P~~...#..~P~~~P...Z~~~~~~≈≈.~P~~....~~~≈≈≈≈≈≈≈P>~~~~~@~~~≈≈≈~P~)...~~≈≈≈≈~~~~..#) P~~.... [34m≈~~~~~.~≈~~~~~ ≈~~~~~~≈≈≈≈≈≈ ≈≈~~~≈iˤ .ZYou enter the shallow water.i6iW2.5 (4.64Water iHW~~~~~~~~~~~~~~~~~~P~~~~~~~~~~~~~~~~~~~~~i ~~~P~.....~~....~~~~~~~≈~.~~.<.)~P~~~~.###..~~~~~~~~P~~.###P~~...#..~~~~~P~~~P....~~~~~~≈≈.~P~~..Z.~~~≈≈≈≈≈≈≈iOcP>~~~~~~~~~≈≈≈~P~)..@~~≈≈≈≈~~~~..#)~~ ~P~~.... ≈~~~~~.~~~≈~~~~~ ≈~~~~~~≈≈≈≈≈≈ ≈≈~~~≈ ≈≈≈≈≈≈≈ _Moving in this stuff is going to be slow.iM.Ziip3.5 (53i1~~~~~~~~~~~~~~Z~~~~~~~~~~~~~~~~~~~~~~~~iV?≈.~~.<.)~P~~~~.###..~~~~~~~~P~~.###~P~~...#..~~~~~P~~~P....~~~~~~≈≈i:]N.~P~~....~~~≈≈≈≈≈≈≈P>~~~~~Z~~~≈≈≈~P~)...~~≈≈≈≈~~~~..# ~P~~.... ≈~~~~~.~≈~~~~~~~~ ≈~~~~~~≈≈≈≈≈≈ ≈≈~~~≈≈≈≈≈ ieM~Zili*se4.5 (62iy~~~~~~~~~~~~~~~~~~~~~~~~~~~P~~~~~.~~~~~~~~~~~~~~iR  P~~~~.###..~~~~~~~~P~~.###..~~~P~~...#..~.P~~~P....≈≈#.~P~~....~~~≈≈≈≈≈≈≈P>~~~~~~~≈≈≈P~P~)..Z≈≈≈~~~..#)~~ ~~P~~..@.~~i P≈~~~~~.~~~≈ ≈≈~~~~~~~~ ≈≈~~~~~ ≈≈≈~≈ ≈≈≈≈ ≈  You see here a +0 trident.i8il5.5 (71 _ipH~~~~~~~~~P~~..@.~~~~~~~~~i~~~PP~~...#..~~~~.P~~~P....~~~~~~≈≈#.~P~~....~~~≈≈≈≈≈≈≈.P>~~~~~~~~~≈≈≈PP~P~)..Z~~≈≈≈~~~~..#) ~~P~~.... 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~~...~~≈≈≈≈≈~~~..##~~~~~~~PP~......~~~~≈≈≈≈≈~~~P......~~.≈~~P~......~~.~~~P~~~~PP~~~P~~.###..≈~~..~~P~....#...P~~~P....~~~~~.##.~P~~....~~~.PZ.P>~~~~~~~~~P.PP~P~)...~~P~PP~~~~..#)~PP~~~P~~..~PP≈~~~~...~~~~~~~~#~~~~~~i 5 KZ.i<> iD f7.7 (198iK i " ~~~~~~~≈~~~ ≈~~~~....~~≈≈≈≈≈≈#≈~~~..##~~~~~~~~#≈PP~......~~#≈≈≈≈≈≈≈≈≈~~~P......~~..#≈≈≈≈~~~~~≈~~P~......~~.<#≈≈≈≈~~~~~P~~~~.###..~#≈≈≈≈~~PP~~~P~~.###.#≈~~P~....#..#≈≈≈~~..#.P~~~P....~~~~~~#≈≈≈~~.Z##.~P~.....#≈≈≈~~.P..P>~~~~~~~#≈≈≈~~PP.PP~P~)...~~≈#≈≈≈~~P~PP~~~~..#)~~≈i #≈≈≈≈~PP~~~P~~....~~≈#≈≈≈≈≈≈~PP≈~~~~...~~≈#≈~~i, LZ.iʛ i f8.7 (207i iQ Q ..~~~≈≈~~ ~P~P~~...~~~≈~~~ ≈~~~~....~~≈≈≈≈≈≈≈#≈~~~..##~~~~~~~~~#≈PP~......~~#≈≈≈≈≈≈≈≈≈~~~P......~~....#≈≈≈≈~~~~~≈~~P~......~~.<.#≈≈≈≈~~~~~P~~~~.###..~#≈≈≈≈~~PP@~~P~~.###.#≈.~~P~....#..#≈≈≈~~.Z#.P~~~P....~~~~~~#≈≈≈~~..##.~P~.....#≈≈≈~~.P..P>~~~~.~~#≈≈≈~~PP.PP~P~)...~~≈#≈≈≈~~P~PP~~~~..#)~~≈#≈≈≈≈~PP~~~P~~....~~≈#≈≈≈≈≈≈~PP≈~~~~...~~≈i Z.You enter the shallow water.i @..i  90.3 (22.46Water i i!G   ..~~~≈≈~~~~~≈ ≈≈≈≈≈~P~P~~...~~~≈~~~≈ ≈~~~~....~~≈#≈~~...##.≈#≈iM PP~......~~~~...~#≈~~~P......~~....~#≈≈≈≈~~~~~≈~~P~......~~.<.)#≈≈≈≈~~~~~P~~~~.###..~#≈≈≈≈~~PP~@~P~..###..~#≈≈≈≈~~.Z~~P~....#..~#≈≈≈~~..#.P~~~P....~~~~~~≈#≈≈≈~~..##.~P~.....~~~≈#≈≈≈~~.P..P>~~~~..~~~≈#≈≈≈~~PP.PP~P~)...~~≈#≈≈≈~~P~PP~~~~..#)~~≈#≈≈≈≈~PP~~~P~~....~~≈#≈≈≈≈≈≈~PP≈~~~~...~~≈ _Moving in this stuff is going to be slow.icY LZ.ie 8.i0l h1.9 (24.04i$s i  ..~~≈≈≈~~~~~≈ ≈≈~~~~~.....~≈≈~~ ~P~P~~...~~~≈~~~ ≈~~~~....~~≈≈≈≈≈≈≈≈~#≈~~...##.~~~~~~~~≈≈#≈PP.......~~~~...~≈#≈≈≈≈≈≈≈≈≈~~~P......~~....~~#≈≈≈≈~~~~~≈~~P~......~~.<.)#≈≈≈≈~~~~~P@~~~.###..~i #≈≈≈≈~~PPZ~~P~..###.#≈~~P~....#..~~#≈≈≈~~..#.P~~~P....~~~~~~≈≈~#≈≈≈~~..##.~P~.....#≈≈≈~~.P..P>~~~~..~#≈≈≈~~PP.PP~P~)...~~≈#≈≈≈~~P~PP~~~~..#).~≈#≈≈≈≈~PP~~~P~~..i G~Zir ~3.5 (25.63i i+  ~≈≈≈≈≈≈~~~~~≈≈≈≈~ ~~~~~....~~≈≈≈~~~~~≈ ≈≈~~~~~.....~≈≈~~ ~P~P~~...~~~≈~~~ 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..~~~~.~~~.~~~~  ~~~~~~.~~~≈≈≈..  ~~~~....~≈≈≈≈~~  ~~~.....~≈≈≈≈≈~  ..~..~~@~≈≈≈≈~.  .......~~~~≈...  .........~~~...  ...............  .............$. ..............# ..............# ..~~........... iW 4.8 (2.51 _Your mindless puppet stays behind to rot. _There is a stone staircase leading up here.i[............~.~ #~~~#....~~..~..~~~...~~~~.~~~.~~~~~~~~~~~.~~~≈≈≈......~≈≈≈≈~~.~≈≈≈≈≈~...~..~~<~≈≈≈≈~.i.do#......@~~~~≈...#...~~~..........~$.~..#.#k   wind drake (deflects missiles, asleep)~~...~#.#...#kil}5.8 (1.00itiR}[ _You encounter a wind drake.iO X............~.~dossy the Fighter#..........~~~~Revenant of Kikubaaqudgha ******##....~~..~..~~~i_ Health: 137/137 ========================...~~~~.~~~.~~~~Magic: 24/24 ========================~~~~~~~.~~~≈≈≈..AC: 12Str: 13Doom: 6%~~~~~....~≈≈≈≈~~EV: 18Int: 19~~~~.....~≈≈≈≈≈~SH: 0Dex: 9...~..~~<~≈≈≈≈~.XL: 16 Next:  2% Place: Shoals:3#......@~~~~≈...Noise: ---------  Time: 29995.8 (0.0)#.......*.~~~...a) +3 scimitar (protect) {d:24 protect} ........*.......Throw: 12 boomerangs {d:21} ~........*....$.Zot (14730) Memories (5) ~........*.....#..........*....#i z .k   wind drake (deflects missiles, asleep)...~~.....*........~#.#...#k... _There is a stone staircase leading up here. _You encounter a wind drake.Throw: 12 boomerangs {d:21}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wind drake (deflecting missiles, asleep, 27% to hit)i.............~.~dossy the Fighter#..........~~~~Revenant of Kikubaaqudgha ******##....~~..~..~~~Health: 137/137 ========================...~~~~.~~~.~~~~Magic: 24/24 ========================~~~~~~~.~~~≈≈≈..AC: 12Str: 13Doom: 6%~~~~~....~≈≈≈≈~~EV: 18Int: 19~~~~.....~≈≈≈≈≈~SH: 0Dex: 9...~..~~<~≈≈≈≈~.XL: 16 Next:  2% Place: Shoals:3#......@~~~~≈...iE8Noise: ---------  Time: 29995.8 (0.0)#.......(.~~~...a) +3 scimitar (protect) {d:24 protect} ........(.......Throw: 12 boomerangs {d:21} ~........(....$.Zot (14730) Memories (5) ~........(.....#..........(....#k   wind drake (deflects missiles, asleep)...~~.....(........~#.#...#(... _There is a stone staircase leading up here. _You encounter a wind drake.Throw: 12 boomerangs {d:21}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wind drake (deflecting missiles, asleep, 27% to hit)it......kii* _You encounter a wind drake.  Throw: 12 boomerangs {d:21}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a wind drake (deflecting missiles, asleep, 27% to hit)  You throw a boomerang. The boomerang is repelled.io6.7 (0.929 _ii ............~.~dossy the Fighter#..........~~~~Revenant of Kikubaaqudgha ******##....~~..~..~~~Health: 137/137 ========================...~~~~.~~~.~~~~Magic: 24/24 ========================~~~~~~~.~~~≈≈≈..AC: 12Str: 13Doom: 6%~~~~~....~≈≈≈≈~~EV: 18Int: 19~~~~.....~≈≈≈≈≈~SH: 0Dex: 9...~..~~<~≈≈≈≈~.XL: 16 Next:  2% Place: Shoals:3#......@~~~~≈...Noise: ---------  Time: 29996.7 (0.0)#.......*.~~~...a) +3 scimitar (protect) {d:24 protect} ........*.......Throw: 12 boomerangs {d:21} ~........ M5m*....$.Zot (14729) Memories (5) ~........*.....#..........*....#k   wind drake (deflects missiles, asleep)...~~.....*........~#.#...#k...Aim: a wind drake (deflecting missiles, asleep, 27% to hit) _You throw a boomerang. The boomerang is repelled.  Throw: 12 boomerangs {d:21}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wind drake (deflecting missiles, asleep, 27% to hit)i............~.~dossy the Fighter#..........~~~~Revenant of Kikubaaqudgha ******##....~~..~..~~~Health: 137/137 ========================...~~~~.~~~.~~~~Magic: 24/24 ========================~~~~~~~.~~~≈≈≈..AC: 12Str: 13Doom: 6%~~~~~....~≈≈≈≈~~EV: 18Int: 19~~~~.....~≈≈≈≈≈~SH: 0Dex: 9...~..~~<~≈≈≈≈~.XL: 16 Next:  2% Place: Shoals:3#......@~~~~≈...i&Noise: ---------  Time: 29996.7 (0.0)#.......(.~~~...a) +3 scimitar (protect) {d:24 protect} ........(.......Throw: 12 boomerangs {d:21} ~........(....$.Zot (14729) Memories (5) ~........(.....#..........(....#k   wind drake (deflects missiles, asleep)...~~.....(........~#.#...#(...Aim: a wind drake (deflecting missiles, asleep, 27% to hit) _You throw a boomerang. The boomerang is repelled.  Throw: 12 boomerangs {d:21}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wind drake (deflecting missiles, asleep, 27% to hit)iPt......ki49 _You throw a boomerang. The boomerang is repelled.  Throw: 12 boomerangs {d:21}  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a wind drake (deflecting missiles, asleep, 27% to hit)  You throw a boomerang. The boomerang is repelled.i֧I7.6 (0.9 _ii .~.~ #.~~~~ ##....~~..~..~~~ ...~~~~.~~~.~~~~ ~.~~~≈≈≈.. ~~~~~....~≈≈≈≈~~ ~~~~.....~≈≈≈≈≈~ ...~..~~<~≈≈≈≈~. #.≈... #.~~~... . ~.$. ~.#.# ...~~....~#.#...#k.id A  You enter the shallow water.i 9.2 (1.67Water i U _Moving in this stuff is going to be slow.ic  Casting: Martyr's Knell (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iKi T3i[ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)iȯif Ability - do what?CostFailure  f - EnkindleInstant0%  Invocations -X - Renounce ReligionNone0%  a - Unearth Wretches3 MP, Piety--0%  b - Sign of Ruin5 MP, Piety-1%  W - Brand Weapon With PainTorment0%  N - Receive Forbidden Knowledge None0% [?] toggle between ability selection and description.i* in3 i< ............~.~dossy the Fighter#..........~~~~Revenant of Kikubaaqudgha ******##....~~..~..~~~Health: 137/137 ========================...~~~~.~~~.~~~~Magic: 24/24 ========================~~~~~~~.~~~≈≈≈..AC: 12Str: 13Doom: 6%~~~~~....~≈≈≈≈~~EV: 18Int: 19~~~~.....~≈≈≈≈≈~SH: 0Dex: 9...~..~~<~≈≈≈≈~.XL: 16 Next:  2% Place: Shoals:3#.......@~~~≈...iE QNoise: ---------  Time: 29999.2 (0.0)#.........~~~...a) +3 scimitar (protect) {d:24 protect} ................Throw: 12 boomerangs {d:21} ~.............$.Zot (14727) Memories (5) Water ~..............#...............#k   wind drake (deflects missiles, asleep)...~~..............~#.#...#k.... _You throw a boomerang. The boomerang is repelled.  You enter the shallow water. _Moving in this stuff is going to be slow.  Casting: Martyr's Knell (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)imM m  Okay, then.iW D _i! #~~~~ ##....~~..~...~~~~.~~~.~~~~~~~~~.~~~≈≈≈...~~~~~....~≈≈≈≈~~~~~~~.....~≈...~..~~<~≈≈≈≈~.$#.......~~~~≈...#.......~$.~~.#.....~~....~#.#...#k....[ .~.#.⌠.#...i2.ip{30000.2 (16 _iiF%c  Casting: Martyr's Knell (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i>i3i. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)i{~ 6##....~~..~..~~~~...~~~~..~~.~~~~~~~~.~~~≈≈≈.......~≈≈≈≈~~~.≈iC ...~..~~<~≈≈≈≈~.$#.......~~~~≈......~~~....~$.~.#.. ~~..#.#...#k....[ .~.#.⌠.#....... .#.#.# ..~~~~i 15 _iG i c  Casting: Martyr's Knell (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iF ##....~~..~..~~~~  dossy the Fighter ...~~~~..~~.~~~~~  Revenant of Kikubaaqudgha ****** ~~~~~~~.~~~≈≈≈...  Health: 137/137 ======================== ~~~~~....~≈≈≈≈~~~  Magic: 23/24 =======================- ~~~~.....~≈≈≈≈≈~~  AC: 12Str: 13Doom: 6% ...~..~~<~≈≈≈≈~.$  EV: 18Int: 19if #.......~~~~≈....  SH: 0Dex: 9 #.........~~~....  XL: 16 Next:  2% Place: Shoals:3 .........@.......  Noise: ---------  Time: 30001.2 (0.0) ~........*....$.~  a) +3 scimitar (protect) {d:24 protect}  ~.........*....#.  Throw: 12 boomerangs {d:21}  ..........*....#  Zot (14725) Memories (5)  ...~~......*.....  ...~#.#...#k....[  k   wind drake (deflects missiles, asleep) .~.#.⌠.#.......  .#.#.# ..~~~~.  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Martyr's Knell e9;49m(mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wind drake (deflecting missiles, asleep, chance to affect: 33%)if X##....~~..~..~~~~dossy the Fighter...~~~~..~~.~~~~~Revenant of Kikubaaqudgha ******~~~~~~~.~~~≈≈≈...Health: 137/137 ========================~~~~~....~≈≈≈≈~~~Magic: 23/24 =======================-~~~~.....~≈≈≈≈≈~~AC: 12Str: 13Doom: 6%...~..~~<~≈≈≈≈~.$EV: 18iN Int: 19#.......~~~~≈....SH: 0Dex: 9#.........~~~....XL: 16 Next:  2% Place: Shoals:3.........@.......Noise: ---------  Time: 30001.2 (0.0)~.............$.~a) +3 scimitar (protect) {d:24 protect} ~..............#.Throw: 12 boomerangs {d:21} ...............#Zot (14725) Memories (5) ...~~...............~#.#...#*....[k   wind drake (deflects missiles, asleep).~.#.⌠.#........#.#.# ..~~~~. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Martyr's Knell (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: ia [37mSoul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wind drake (deflecting missiles, asleep, chance to affect: 33%)i= k)  Casting: Martyr's Knell (mildly dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a wind drake (deflecting missiles, asleep, chance to affect: 33%)  The wind drake easily resists.ik k.The wind drake hisses angrily.i- Tvv, ally t…)i }2.2 (14-Star i ~~~~ _Your orb unleashes a flurry of shooting stars! _You now have 23/24 mp.i  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iM.}##....~~..~..~~~~dossy the Fighter...~~~~..~~.~~~~~Revenant of Kikubaaqudgha ******~~~~~~~.~~~≈≈≈...Health: 137/137 ========================~~~~~....~≈≈≈≈~~~Magic: 19/24 ===================-----~~~~.....~≈≈≈≈≈~~AC: 12i5Str: 13Doom: 6%...~..~~<~≈≈≈≈~.$EV: 18Int: 19#.......~~~~≈....SH: 0Dex: 9#.........~~~....XL: 16 Next:  2% Place: Shoals:3........v@.......Noise: ---------  Time: 30002.2 (0.0)~........v....$.~a) +3 scimitar (protect) {d:24 protect} ~..............#.Throw: 12 boomerangs {d:21} ...............#Zot (14724) Memories (5) -Star ...~~......k........~#.#...#.....[k   wind drake (deflects missiles, ally t…).~.#.⌠.#........#.#.# ..~~~~. _Your orb unleashes a flurry of shooti=ning stars! _You now have 23/24 mp.Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Anguish (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activatei.;##....~~..~..~~~~dossy the Fighter...~~~~..~~.~~~~~Revenant of Kikubaaqudgha ******~~~~~~~.~~~≈≈≈...Health: 137/137 ========================~~~~~....~≈≈≈≈~~~Magic: 19/24 ===================-----~~~~.....~≈≈≈≈≈~~AC: 12Str: 13Doom: 6%...~..~~<~≈≈≈≈~.$EV: 18Int: 19#.......~~~~≈....SH: 0Dex: 9#.........~~~....XL: 16 Next:  2% Place: Shoals:3id........v@.......Noise: ---------  Time: 30002.2 (0.0)~........v....$.~a) +3 scimitar (protect) {d:24 protect} ~..............#.Throw: 12 boomerangs {d:21} ..........k....#Zot (14724) Memories (5) -Star ...~~...............~#.#...#.....[k   wind drake (deflects missiles, ally t…).~.#.⌠.#........#.#.# ..~~~~. _Your orb unleashes a flurry of shooting stars! _You now have 23/24 mp.Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Anguish (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate○v49m○v*  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Anguish (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate  The wind drake is haunted by guilt!  The wind drake flaps its wings at you.i  The open air twists around violently and strikes you!  The wind drake is wracked by anguish! The shooting star hits the wind drake.i&]3○i'eN ○vThe wind drake is moderately wounded.°@°°°.kidm125---==3.2 (13~~~°°°iSu _The wind drake is knocked back.  You take 12 damage, and have 125/137 hp. _You now have 19/24 mp.i9...~~~~..~~.~~~~~~~~.~~~≈≈≈...~~~....~≈≈≈≈~~~~~.≈~...~..~~<~≈≈≈≈~.$#.......~~~~≈......~~~.°....~°@....$.~.v°....#........# ~~.....k......#.#...#.....[ .~.#.⌠.#.......t   snapping turtle (reaching, asleep).#.#.# ..~~~~k   wind drake (deflects missiles, ally t…)...∩.# t~~~~~~iB ○vYou encounter a snapping turtle.iXIs  Found Egutet's Antique Weapon Emporium. The shooting star hits the wind drake!iQ3○i ..°.°nguis  The wind drake is heavily wounded.i1t8=----42~~~.~~~~~~~°°~i _The wind drake is knocked back. _You regained 3 hp, and now have 128/137 hp.i K~~~~~~~.~~~≈≈≈... ~~~~~....~≈≈≈≈~~~~~~~.....~≈≈≈≈≈~...~..~~<~≈≈≈≈~.$.#.......~~~~≈.....#..~~~.........H~iQ$.~~~.°@....#. ..°....# ...~~.....k..........~#.#...#.....[ .~.#.⌠.#..........#.#.# ..~~~~k   wind drake (deflects missiles, anguis…)...∩.# t~~~~~H   manticore (asleep)#.# ~~~~i\ZQk.i`\..~...ig31=--51i"mI~~~~~ _You encounter a manticore. _You regained 3 hp, and now have 131/137 hp.iW ...~~~~..~~.~~~~~~~~~.~~~≈≈≈...~~.~.~~~~.....~≈≈≈≈≈~~~...~..~~<~≈≈≈≈~.$~~~~≈#~..........H$.~~~.....#.~.......k....# ~...............~#.#...#.....[i%~.#.⌠.#......catchi#.#.# ...~~~....∩.# t~~~~~~..#.# ~~~~~~~You barely miss the wind drake.The wind drake is heavily wounded.i.F  The wind drake exhales a fierce blast of wind!You are knocked back by the gust of wind.4====60i 7~~~~~~~is> _You hear an angry hiss. _You regained 3 hp, and now have 134/137 hp.iL X~~~~~~~.~~~≈≈≈........~≈≈≈≈~.~~.≈~~~...~..~~<~≈≈≈≈~.$.#.......~~~~≈.......~..iT ......H~$.~~.#.~.k....# ~~.............#.#...#.....[ .~.#.⌠.#........#.#.# ...~~~.∩.# t~~~~~~ .#.# ~~~~~~~ i\  tYou rampage towards the wind drake! You slash the wind drake!  Your weapon exudes an aura of protection.  The wind drake is severely wounded.id  t   snapping turtle (reaching).k   wind drake (deflects missiles, catchi…)H   manticore (asleep)The wind drake is staggered.7==20=19 ---719ik ~~~~..~~<~~~~~~ir ~~~~~~ _The wind drake bites you but does no damage. _Health restored: 137iT, t.You hit the wind drake.i5 ..The wind drake is severely wounded.iQ<|---88iC}~~~≈≈≈≈~~~~~~~~~~~~ _The wind drake misses you.iC  * You slash the wind drake!  The wind drake is almost dead.The wind drake flaps its wings at you.i*E  †The open air twists around violently and strikes you!  The wind drake is wracked by anguish!  The wind drake dies!iM ?t.iW H@H   manticore (asleep)24---97iZ` ~~~..~~~~~~~~~~~~~ih _Kikubaaqudgha accepts your kill. _You take 13 damage, and have 124/137 hp.i\  Casting: Anguish (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i*  ~~~~~~~.~~~≈≈≈....  dossy the Fighter ~~~~~....~≈≈≈≈~...  Revenant of Kikubaaqudgha ****** ~~~~......≈≈≈≈≈~~~  Health: 124/137 =====================--- ...~..~~<~≈≈≈≈~.$.  Magic: 19/24 ===================----- #.......~~~~≈.....  AC: 19  Str: 13iDoom: 6% #..........~......  EV: 18Int: 19 .................H  SH: 0Dex: 9 ~.............$.~~  XL: 16 Next:  2% Place: Shoals:3 ~.........@....#.~  Noise: ---------  Time: 30009.2 (0.0) ..........*....#  a) +3 scimitar (protect) {d:24 protect}  ...~~......*......  Throw: 12 boomerangs {d:21}  ...~#.#...#t....[.  Zot (14717) Memories (5) -Star  .~.#.⌠.#........  ..#.#.# ...~~~..  t   snapping turtle (reaching) .i{j..∩.# .~~~~~~.  H   manticore (asleep) .#.# ~~~~~~~  _You take 13 damage, and have 124/137 hp.Casting: Anguish (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a snapping turtle (chance to affect: 33%)i5i8?.~~~~~~~.~~~≈≈≈....dossy the Fighter~~~~~....~≈≈≈≈~...Revenant of Kikubaaqudgha ******~~~~......≈≈≈≈≈~~~Health: 124/137 =====================---...~..~~<~≈≈≈≈~.$.Magic: 20/24 ====================----i8G#.......~~~~≈.....AC: 19  Str: 13Doom: 6%#..........~......EV: 18Int: 19.................HSH: 0Dex: 9~.............$.~~XL: 16 Next:  2% Place: Shoals:3~.........@....#.~Noise: ---------  Time: 30009.2 (0.0)..........†....#a) +3 scimitar (protect) {d:24 protect} ...~~.............Throw: 12 boomerangs {d:21} ...~#.#...#t....[.Zot (14717) Memories (5) -Star .~.#.⌠.#..........#.#.# ...~~~..t   snapping turtle (reaching)...∩.#[39;49iOm .~~~~~~.H   manticore (asleep).#.# ~~~~~~~Casting: Anguish (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a snapping turtle (chance to affect: 33%)  Okay, then.iXD _i!J  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i-  ~~~~~~~.~~~≈≈≈....  dossy the Fighter ~~~~~....~≈≈≈≈~...  Revenant of Kikubaaqudgha ****** ~~~~......≈≈≈≈≈~~~  Health: 124/137 =====================--- ...~..~~<~≈≈≈≈~.$.  Magic: 19/24 ===================----- #.......~~~~≈.....  AC: 19  Str: 13Doom: 6% #..........~......  EV: 18Int: 19 .................H  SH: 0Dex: 9 ~.............$.~~  XL: 16 Next:  2% Place: Shoals:3 ~.........@....#.~  Noise: ---------  Time: 30009.2 (0.0) ..........i [0;10;1m*....#  a) +3 scimitar (protect) {d:24 protect}  ...~~......*......  Throw: 12 boomerangs {d:21}  ...~#.#...#t....[.  Zot (14717) Memories (5) -Star  .~.#.⌠.#........  ..#.#.# ...~~~..  t   snapping turtle (reaching) ...∩.# .~~~~~~.  H   manticore (asleep) .#.# ~~~~~~~  _Okay, then.Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a snapping turtle (chance to affect: 33%) i~~~~~~~.~~~≈≈≈....dossy the Fighter~~~~~....~≈≈≈≈~...Revenant of Kikubaaqudgha ******~~~~......≈≈≈≈≈~~~Health: 124/137 =====================---...~..~~<~≈≈≈≈~.$.Magic: 19/24 ===================-----#.......~~~~≈..... iAC: 19  Str: 13Doom: 6%#..........~......EV: 18Int: 19.................HSH: 0Dex: 9~.............$.~~XL: 16 Next:  2% Place: Shoals:3~.........@....#.~Noise: ---------  Time: 30009.2 (0.0)..........†....#a) +3 scimitar (protect) {d:24 protect} ...~~.............Throw: 12 boomerangs {d:21} ...~#.#...#*....[.Zot (14717) Memories (5) -Star .~.#.⌠.#..........#.#.# ...~~~..t   snapping turtle (reaching)...∩.# .~~~~~~.[4 i$4mH   manticore (asleep).#.# ~~~~~~~ _Okay, then.Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a snapping turtle (chance to affect: 33%) i$, weak, ally…)*   soul wisp (summoned)Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a snapping turtle (chance to affect: 33%)  A fragment of the snapping turtle's soul is dislodged from its body. i .*t.The snapping turtle looks weaker. iH7=10.2 (16~~~~~ iʏ _Your soul wisp touches the snapping turtle.  You regained 3 hp, and now have 127/137 hp. _You now have 19/24 mp. iB....~≈≈≈≈~......≈≈≈≈≈~~~...~..~~<~≈≈≈≈~.$.#.......~~~~≈.......~........H~$..~.#.~. ~~......*......#.#...#t....[ .~.#.⌠.#........#.#.# ....~~.∩.# .~~~~~~ .#.# ~~~~~~~ .#  i}R .The snapping turtle bites you but does no damage. ih30=15~~ _Your soul wisp touches the snapping turtle but does no damage.  You see here a wind drake corpse. _You regained 3 hp, and now have 130/137 hp. i ......≈≈≈≈≈~~~...~..~~<~≈≈≈≈~.$.#........~~~≈......~........H~$..~.#.~.†....#.~~~*......#.#...#t....[ .~.#.⌠.#........#.#.# ....~~..∩.# .~~~~~~ .#.# ~ i' i.# .#  i+ .The snapping turtle closely misses you. i 3=20=24 iq  _Your soul wisp touches the snapping turtle. _You regained 3 hp, and now have 133/137 hp. il  You slash the snapping turtle!  The snapping turtle is moderately wounded.The snapping turtle bites you but does no damage. i7t6=33 i~ _Your soul wisp barely misses the snapping turtle. _You regained 3 hp, and now have 136/137 hp. i  You hit the snapping turtle but do no damage.The snapping turtle is moderately wounded.The snapping turtle bites you! i` 27-4.3 (1.12 i _Your soul wisp touches the snapping turtle but does no damage. _You take 9 damage, and have 127/137 hp. iM  You slash the snapping turtle!  The snapping turtle is moderately wounded.Your soul wisp touches the snapping turtle! i30-5.41 i _The snapping turtle closely misses you. _You regained 3 hp, and now have 130/137 hp. i$ . You slash the snapping turtle!  The snapping turtle is severely wounded.Your soul wisp barely misses the snapping turtle. i 3===6.50 i _The snapping turtle closely misses you. _You regained 3 hp, and now have 133/137 hp.iW ..You hit the snapping turtle.  The snapping turtle is severely wounded.il6=1=-7.609i _Your soul wisp touches the snapping turtle but does no damage. _You regained 3 hp, and now have 136/137 hp.ib .You hit the snapping turtle but do no damage.The snapping turtle is severely wounded.The snapping turtle bites you.i 1--8.77i _Your soul wisp touches the snapping turtle. _You take 5 damage, and have 131/137 hp.ittdistracted _Your soul wisp touches the snapping turtle. _You take 5 damage, and have 131/137 hp.  You hit the snapping turtle but do no damage.  The snapping turtle is severely wounded.The snapping turtle bites you!i26-9.86i" _Your soul wisp touches the snapping turtle but does no damage. _You take 5 damage, and have 126/137 hp.i7  .tt  weak, ally.You slash the snapping turtle!  The snapping turtle is almost dead.Your soul wisp touches the snapping turtle but does no damage.i? o92005iE iO _The snapping turtle closely misses you. _You regained 3 hp, and now have 129/137 hp.i  .You hit the snapping turtle but do no damage.The snapping turtle is almost dead.Your soul wisp touches the snapping turtle but does no damage.id32==14i% _The snapping turtle barely misses you. _You regained 3 hp, and now have 132/137 hp.i †You hit the snapping turtle.  You kill the snapping turtle!i P*.i :..H   manticore (asleep, ally target)*   soul wisp (summoned)i 5=2=323~~~i> _Kikubaaqudgha accepts your kill. _You regained 3 hp, and now have 135/137 hp.i b   ...~..~~<~≈≈≈≈..$.  #........~~~≈.....  #.................  .................H  ~.............$..~  ~..............#.~  ..........†.*..#..  i4 ^...~~.....@.......  ...~#.#...#†....[.  .~.#.⌠.#........  ..#.#.# ........  ...∩.# ...~~~~.  .#.# ..~~~~~  ..# .~~~~~~  .# ~~~~~~~ i    ...~..~~<~≈≈≈≈..$.  #........~~~≈.....  #.................  .................H  ~.............$..~  ~..............#.~  ..........†.*..#..  ...~~.....@.......  ...~#.#...#†....[.  .~.#.⌠.#........  ..#.#.# ........  ...∩.# ...~~~~. .#.# ..~~~~~  ..# .~~~~~~  .#[3i 9;49m ~~~~~~~ i v _A manticore is nearby!iT 2~~≈≈≈≈~... ~~~~......≈≈≈≈≈~~....~..~~<~≈≈≈≈..$.##.~~~≈.....##.....H.~.$..~.~....#.~ ..........†@*..#.. ...~~................~#.#...#†....[.~.#.⌠.#..i ] l#..#.#.# ........#...∩.# ⌠...~~~~...#.# ....~~~~~~..# .#..~~~~~~.#~~~~~~~ih B.*is >..i 67=32 _~~~~~~ _Health restored: 137i" ~~~~~~~.~~~≈≈≈.... ~≈≈≈≈~...~~~~......≈≈≈≈≈~~......~..~~<~≈≈≈≈..$.# #.iH) ~~~≈.....###.....H.~.$..~..~.@..#.~ ..........†..*.#.. ...~~.............. ...~#.#...#†....[....~.#.⌠.#.#..#.#.#.........# ...∩.# ⌠~...#.# #....~~~~~....# .#..il7 J*.iC aHHiJ ````  The manticore flicks its tail.i o.$..i ==41~~~~i J _The volley of spikes skewers you but does no damage.iR  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i@ ~~~~~~~.~~~≈≈≈....  dossy the Fighter  ~~~~~.....≈≈≈≈~.....  Revenant of Kikubaaqudgha ******  ~~~~......≈≈≈≈≈~~...  Health: 137/137 ========================  ...~..~~<~≈≈≈≈..$.#  Magic: 21/24 =====================---  #........~~~≈.....##  AC: 19  Str: 13Doom: 6% i #...................  EV: 18Int: 19  ................*H..  SH: 0Dex: 9  ~.............**.~..  XL: 16 Next:  3% Place: Shoals:3  ~...........@**#.~  Noise: ==-------  Time: 30024.8 (0.0)  ..........†....#..  a) +3 scimitar (protect) {d:24 protect}  ...~~..............  Throw: 12 boomerangs {d:21}  ...~#.#...#†....[...  Zot (14701) Memories (5) -Star  .~.#.⌠.#........##  ..#.#.#.........#  H   manticore (ally target) ...∩.# ⌠....~~~...  * [i|42m  soul wisp (summoned) .#.# #....~~~~~..  ..# .#..~~~~~~~ _The volley of spikes skewers you but does no damage.  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a manticore (ally target, chance to affect: 33%)iriz ~~~~~~~.~~~≈≈≈....dossy the Fighter~~~~~.....≈≈≈≈~.....Revenant of Kikubaaqudgha ******~~~~......≈≈≈≈≈~~...Health: 137/137 ========================iӂ...~..~~<~≈≈≈≈..$.#Magic: 22/24 ======================--#........~~~≈.....##AC: 19  Str: 13Doom: 6%#...................EV: 18Int: 19.................H..SH: 0Dex: 9~.............$..~..XL: 16 Next:  3% Place: Shoals:3~...........@.*#.~Noise: ==-------  Time: 30024.8 (0.0)..........†....#..a) +3 scimitar (protect) {d:24 protect} ...~~..............Throw: 12 boomerangs {d:21} ...~#.#...#†....[...Zot (14701) Memories (5) -Star .~.#.⌠.#........##..#.#.#.........#H [30iʼnm  manticore (ally target)...∩.# ⌠....~~~...*   soul wisp (summoned).#.# #....~~~~~....# .#..~~~~~~~Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a manticore (ally target, chance to affect: 33%)  Okay, then.iѐ. _i)  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iI K*.iQ G.Hi#" ..18-----5.8 (10Reap -Star i) ~~~~i51 _You call upon the dead to rise. _You now have 18/24 mp.ii7-i\ _Unknown command.id(...~~~~..~~.~~~~~ ~~~~~~~...~≈≈≈.....~~~≈≈≈≈~...~~~~......≈≈≈≈≈~~......~..~~<.≈≈≈≈..$.# #.~~~≈.....###......~.$*H~...~....#.~.............†....#..~..i0...~~.............. ~...~#.#...#†....[....~.#.⌠##..#.#.#.........# ...∩.#.⌠....~~.....#.# #....iTp  Your soul wisp barely misses the manticore.i!  §The manticore flicks its tail.The volley of spikes skewers your soul wisp!!  Your soul wisp is destroyed!iGiMD§.~.~i}12 =6699i~~~~~~ _Your soul wisp disappears in a puff of smoke!i N##....~~..~..~~~~ ...~~~~......~..~..~~~~~~~~...~≈≈≈.....~~~~≈≈≈≈~...~~~~......≈≈≈≈≈~~......~..~~<.≈≈≈≈..$.# #.~~~≈.....###......~.$§H~.~....#§~.............†....#..~......~~...............~....~#.#...#†....[......~.#.⌠..## ...#.#.#.........#...∩.#.⌠....i- . `````  The manticore flicks its tail.i b~..@.i 9=---78ie ~~~~ _The volley of spikes misses you.i a  Casting: Animate Dead (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i  ##....~~..~..~~~~ dossy the Fighter  ...~~~~.........~..~~~  Revenant of Kikubaaqudgha ******  ~~~~~~~...~≈≈≈.....~~~  Health: 137/137 ========================  ~~~~~.....≈≈≈≈~......  Magic: 18/24 ==================------  ~~~~......≈≈≈≈≈~~...  AC: 12Str: 13Doom: 6%  ...~..~~<.≈≈≈≈..$.#  EV: 18Int: 19  #........~~~≈.....##..  SH: 0Dex: 9  #.....................  XL: 16 Next:  3% Place: Shoals:3  ..............@.......  Noise: ==-------  Time: 30027.8 (0.0)  ~.............$*HiL ~....  a) +3 scimitar (protect) {d:24 protect}  ~..............#§~....  Throw: 12 boomerangs {d:21}  ..........†....#..~...  Zot (14698) Memories (5) Reap -Star  ...~~...............~.  ...~#.#...#†....[.....  H   manticore  .~.#.⌠.#........## .  ..#.#.#.........#  ...∩.#.⌠....~~.... _The volley of spikes misses you.Casting: Animate Dead (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a manticore (chance to affect: 33%)i12 ##....~~..~..~~~~dossy the Fighter...~~~~.........~..~~~Revenant of Kikubaaqudgha ******~~~~~~~...~≈≈≈.....~~~Health: 137/137 ========================~~~~~.....≈≈≈≈~......i9Magic: 18/24 ==================------~~~~......≈≈≈≈≈~~...AC: 12Str: 13Doom: 6%...~..~~<.≈≈≈≈..$.#EV: 18Int: 19#........~~~≈.....##..SH: 0Dex: 9#.....................XL: 16 Next:  3% Place: Shoals:3..............@.......Noise: ==-------  Time: 30027.8 (0.0)~.............$§*~....a) +3 scimitar (protect) {d:24 protect} ~..............#§~....Throw: 12 boomerangs {d:21} ..........†....#..~...Zot (14698) Memories (5) Reap -Star ...~~...............~....~#.#...#†....[.....H [i@42m  manticore.~.#.⌠.#........## ...#.#.#.........#...∩.#.⌠....~~.... _The volley of spikes misses you.Casting: Animate Dead (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a manticore (chance to affect: 33%)ih(weak, ally target, soul-sp…)*   soul wisp (summoned)  Casting: Animate Dead (mildly dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a manticore (chance to affect: 33%)  A fragment of the manticore's soul is dislodged from its body.ilZ@H.i:b5*ik§.§§.....##--8.8 (17is~~~~~ _The manticore looks weaker. _You now have 18/24 mp.ic|iN* ~~..# _The manticore looks weaker. _You now have 18/24 mp.  i2 }You hit the manticore.  Your weapon exudes an aura of protection.  is lightly wounded.  Your soul wisp touches the manticore. The manticore barely misses you.19 --96ig: ~ _The manticore closely misses you. x2iDk  Your soul wisp touches the manticore. The manticore barely misses you. _The manticore closely misses you. x2 hit the manticore.  The manticore bites you but does no damage.  barely misses you. The manticore closely misses you.ixw305itN _Your soul wisp touches the manticore but does no damage.i( . You barely miss the manticore.The manticore is lightly wounded.  The manticore completely misses you. The manticore claws you.i414-14iN9 _The manticore misses you. Your soul wisp touches the manticore. _You take 3 damage, and have 134/137 hp.i=  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ia ##....~~..~..~~~~ dossy the Fighter  ...~~~~............~~~  Revenant of Kikubaaqudgha ******  ~~~~~~~...~≈≈≈.....~~~  Health: 134/137 =======================-  ~~~~~.....≈≈≈≈~......  Magic: 15/24 ===============---------  ~~~~......≈≈≈≈≈~~...  AC: 19  Str: 13Doom: 6%  ...~..~~<.≈≈≈≈..$.#  EV: 18Int: 19  #........~~~≈.....##..  SH: 0Dex: 9  i #.....................  XL: 16 Next:  3% Place: Shoals:3  ..............@H......  Noise: ---------  Time: 30031.8 (0.0)  ~.............$*.~....  a) +3 scimitar (protect) {d:24 protect}  ~..............#.~....  Throw: 12 boomerangs {d:21}  ..........†....#..~...  Zot (14694) Memories (5) Reap -Star  ...~~...............~.  ...~#.#...#†....[.....  H   manticore (weak, ally target, soul-sp…) .~.#.⌠.#........###.  *   soul wisp (summoned)  ..#.#.#.........#  ...∩.#.⌠....~~.... _You take 3 damage, and have 134/137 hp.Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Vampiric Draining (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a m iranticore (moderately wounded, weak, ally target, soul-splintered) ia  ##....~~..~..~~~~dossy the Fighter...~~~~............~~~Revenant of Kikubaaqudgha ******~~~~~~~...~≈≈≈.....~~~Health: 134/137 =======================-~~~~~.....≈≈≈≈~......Magic: 15/24 ===============---------~~~~......≈≈≈≈≈~~...AC: 19  Str: 13Doom: 6%...~..~~<.≈≈≈≈..$.#EV: 18Int: 19#........~~~≈.....##..SH: 0Dex: 9#.....................XL: 16 Next:  3% Place: Shoals:3..............@*...... ii Noise: ---------  Time: 30031.8 (0.0)~.............$*.~....a) +3 scimitar (protect) {d:24 protect} ~..............#.~....Throw: 12 boomerangs {d:21} ..........†....#..~...Zot (14694) Memories (5) Reap -Star ...~~...............~....~#.#...#†....[.....H   manticore (weak, ally target, soul-sp…).~.#.⌠.#........###.*   soul wisp (summoned)..#.#.#.........#...∩.#.⌠....~~.... _You take 3 damage, and have 134/137 hp.Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Vampiric Draining (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a manticore (moderately wounded, weak, ally target, soul-splintered) i8  i EH  Aim: a manticore (moderately wounded, weak, ally target, soul-splintered)  You draw life force from the manticore! You feel life coursing into your body.  You slash the manticore!  The manticore is severely wounded.  Your soul wisp touches the manticore but does no damage.  The manticore misses you. The manticore claws you. iU 56==2.8 (13 iZ _The manticore claws you but does no damage. _You now have 16/24 mp.!i  _The manticore claws you but does no damage. _You now have 16/24 mp. slash the manticore!  The manticore is almost dead.  Your soul wisp barely misses the manticore.  The manticore misses you. The manticore claws you.!i~332!i" _The manticore completely misses you. _You take 2 damage, and have 133/137 hp.!ia _The manticore completely misses you. _You take 2 damage, and have 133/137 hp.You hit the manticore.  The manticore is almost dead.  barely misses you. The manticore closely misses you.  The manticore claws you but does no damage.!ip16-41 _Your soul wisp touches the manticore but does no damage. _You regained 3 hp, and now have 136/137 hp."i? .You slash the manticore!  You kill the manticore!"i ZZ   manticore zombie (minion)Kikubaaqudgha accepts your kill."i\7=4-5.9 (1.10"iE _The dead are flying! _Health restored: 137#iq ...~~~~............~~~~~~~≈≈≈~.....≈≈≈≈~...... .≈~~... ...~..~~<.≈≈≈≈..$.# .#........~~~≈.....##..............Z~*.~.#.#i †....#..~~~...............~#.#...#†....[.... .~.#.⌠.#........###.#.#.#...# .∩.#.⌠.....~.... .#.# #....~~~~~=6089 _#iN #iB 7=7.9 (28#i V _You now have 1466 gold pieces (gained 13).$i ~~~~≈≈≈.....≈≈≈≈~...... .≈~~... ...~..~~<.≈≈≈≈..$.# .#........~~~≈.....##.............Z~*.~#.~.....$i +†....#..~...~~...............~.#.#...#†....[..... .~.#.⌠.#........###..#.#.#..# .∩.#.⌠.....~.... .#.#.#.....~~~....# .#..~~~~~~~.Z$i {8.9 (17$i $i& _.....≈≈≈≈~...... .$i. ≈~~... ...~..~~<.≈≈≈≈..$.# .#........~~~≈.....##.......................~Z*.~.....#.~.....†.~~~...............~.#.#...#†....[..... .~.#.⌠.#........###..#.#.#.#.∩.#.⌠.....~.... .#.#.#.....~~~....# .#~~~~# $iq: J.Z$iB ?*.$i5K =12 96$iR %iW.≈~~... ...~..~~<.≈≈≈≈..$.# .#........~~~≈.....##.......................~*..~....Z#.~.....†....#..~...~~.........@.....~.#.#...#†....[.... .~.#.⌠.#........###.#.#.#. %ilr.∩.#.⌠.....~.... .#.#.#.....~~~.....# ⌠.#~~~~~# ...#...~...~~~~ .Z.*%i"w405%i+%i2%i...~..~~<.≈≈≈≈..$.# .#........~~~≈.....##...#.....................~..~..~.%i"s*#.~...†...Z#.....~~.........~...~#.#...#†...@[..... .~.#.⌠.#........###..#.#.#..# ...∩.#.⌠.....~....#.#.#.....~~..# ⌠~~~~~~~~~H   manticore (asleep).# ...#...~...Z   manticore zombie (minion) .....~~H..~~≈≈≈*   soul wisp (summoned)%iW*K.Z%i2J.*%i8.., ally target).=14%iH@%iGZ _You encounter a manticore.%i:] ...~..~~<.≈≈≈≈..$.# . #.~~~≈.....##. #..... .... ~....~. ~.#.~. .†...*#..~. ...~~.Z.....~. %id O...~#.#...#†....@..~.#.⌠.#.###...#.#.#.# ...∩.#.⌠.....~.... .#.#.#......~~......# ⌠.#.....~~~~~~~~ .# ...#.~~~~~ .....~~H..~~≈≈≈ %im K.Z%is .*~~~~%iy `23%i `~~~~~~~~%i: _You see here a +1 robe of positive energy.&iYI.Z&i=J.*&i,8=32&i~~~~~~~~~H..~~ _g - a +1 robe of positive energy'i5  Casting: Vampiric Draining (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(i (i(if _You don't know that spell.)i0v...~..~~<.≈≈≈≈..$.# .dossy the Fighter #........~~~≈.....##....Revenant of Kikubaaqudgha ****** #......................~Health: 137/137 ======================== ........................Magic: 18/24 ==================------ ~................~......AC: 12)i}9Str: 13Doom: 6% ~..............#.~......EV: 18Int: 19 ..........†....#..~.....SH: 0Dex: 9 ...~~...............~...XL: 16 Next:  4% Place: Shoals:3 ...~#.#...#†..*.@.......Noise: ---------  Time: 30043.9 (0.0).~.#.⌠.#....Z.*.###...a) +3 scimitar (protect) {d:24 protect} ..#.#.#.......*.#Throw: 12 boomerangs {d:21} ...∩.#.⌠.....~*...Zot (14682) Memories (5) Reap -Star .#.#.#.....~*~......# ⌠.#....~*~~~~~~~H   manticore (asleep, ally target).# ...#...~*..~~~~)i@[34m~Z   manticore zombie (minion).....~~H..~~≈≈≈*   soul wisp (summoned)Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.  Throw: 12 boomerangs {d:21}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a manticore (asleep, ally target, 98% to hit)*is...~..~~<.≈≈≈≈..$.# .dossy the Fighter #........~~~≈.....##....Revenant of Kikubaaqudgha ****** #......................~Health: 137/137 ======================== ........................Magic: 18/24 ==================------ ~................~......AC: 12Str: 13Doom: 6% ~..............#.~......EV: 18Int: 19 ..........†....#..~.....SH: 0Dex: 9 ...~~...............~...XL: 16 Next:  4% Place: Shoals:3 ...~#.#...#†..*.@.......Noise: ---------  Time: 30043.9 (0.0).~.#.⌠.#....Z.(.###...a) +3 scimitar (protect) {d:24 protect} ..#.#.#.......(.#Throw: [3*i|2m12 boomerangs {d:21} ...∩.#.⌠.....~(...Zot (14682) Memories (5) Reap -Star .#.#.#.....~(~......# ⌠.#....~(~~~~~~~H   manticore (ally target).# ...#...~(..~~~~~Z   manticore zombie (minion).....~~H..~~≈≈≈*   soul wisp (summoned)Throw: 12 boomerangs {d:21}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a manticore (asleep, ally target, 98% to hit)  You throw a boomerang. The boomerang hits the manticore!  The manticore is lightly wounded.*i...~~.H*iO.Z*i.*H~*i#~~4.9 (11 _*i(-k~~~~~~~~~~~~~~.H.~~~~~~~..~,i*#........~~~≈.....##...~........... .... ~...~.......# .†.~~~...............~#.#...#†.  .~.#.⌠.#.....*@.###....#.#.#......Z..# .∩.#.⌠.....~.... .#.#.#.....~~~.....,i3.# ⌠.#....~~~~~~~~~~# ...#...~.H.~~~~~≈ .....~~~..~~≈≈≈≈ .!..~~~~~~≈≈≈≈≈,i=........... ... ~...~......# .†.~~~...............~...#.#...#†....  .~.#.⌠.#.....*..###....#.#.#......Z@.# .∩.#.⌠.....~.......~ .#.#.#.....~~~.....~~.# ⌠.#....~~~~~~~~~~# ...#...~.H.~~~~~≈ .....~~~..~~≈≈≈ .!..~~~~~~≈..~~≈≈~~≈.Z-iG  You rampage towards the manticore!-id `` , skewered)The manticore flicks its tail.-iM.*-i<~~-iãi==50-iެ~.....~~~~~~~~~~~~ _The volley of spikes skewers your manticore zombie!!.i6j  Casting: Vampiric Draining (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells..i* N.*.iS3 . W~~~~W   martyred shade (summoned)Z   manticore zombie (minion, sheltered, …)*   soul wisp (summoned, sheltered)You call forth a shade to shield your allies..i:< ~ ``  The manticore flicks its tail..i O.Z.i2 4~.i 4----679.i ~~~~~~~~~.H~~.~~ _The volley of spikes skewers your manticore zombie! _You now have 14/24 mp./i +.~..~......#.~...... .†.~.....~~...............~...#.#...#†W...  .~.#.⌠.#..###....#.#.#.#.....∩.#.⌠.....*@.....~~ .#.#.#.....~~Z.# ⌠.#~~~~~~# ...#...~.H≈ /i N.....~~~.~~~≈≈≈ .!.~~~~~~~≈..~~≈≈~~≈~~~≈≈≈≈≈/i! +§/i* x  Your soul wisp disappears in a puff of smoke!/i3D w `  The manticore flicks its tail./i9 a§~~ /i `78/i ~ _The volley of spikes skewers your manticore zombie!0iv ~~......  ~#.~......  †....#..~.....  ...~~...............~...  ...~#.#...#†W.....  .~.#.⌠.#..###... ..#.#§...##.... ...∩.#.⌠.....~......~~ .#.#.#Z.....~~0i ..# ⌠.#....~~~~~~~~~~ .# ...#...~.H≈ .....~~~.~~~≈≈≈≈ ..!.~~~~~~~≈≈≈≈≈...~~≈≈≈~~~≈≈≈≈≈~≈≈≈0i §ZYou enter the shallow water.0iEQ.W0i ~~ Moving in this stuff is going to be slow.0i `````  The manticore flicks its tail.0i9 A ...@~~ The volley of spikes misses you.Your manticore zombie bites the manticore but does no damage.  Your manticore zombie claws the manticore but does no damage.0ir 5=---9.5 (1.67Water 0i |~~ _Your manticore zombie claws the manticore!1i #...†....#..~...~~...............~#.#...#†.... .~.#.⌠.#.......W###...#.#.#..##...∩.#.⌠.....~......~~ .#.#.#.....~~~~.# ⌠.#Z~~~~~# ...#..~~.H≈ .....~~~.~~~≈≈≈!.~~~~~~~≈1ik..~~≈≈~~≈~~~≈≈≈≈≈~≈≈≈≈ ≈ .WThe manticore barely misses you. The manticore misses you.1i<" The manticore completely misses you.Your manticore zombie bites the manticore!clawe.!  The manticore bites you!!  The manticore claws you but does no damage.1i3C18-----51.15 _The manticore barely misses you. _You take 19 damage, and have 118/137 hp.1i ~You slash the manticore!  Your weapon exudes an aura of protection.  You kill the manticore!1i* .WKikubaaqudgha accepts your kill.1i{6 0~ZW   martyred shade (summoned)ZZ 2 manticore zombies (minion, sheltere…)1i> % 21=---19 55--2.2 (1.14 _The dead are flying!1iF 1iuN  Your Throwing skill increases to level 7! _You regained 3 hp, and now have 121/137 hp.2iD  ~.#.~...... ...†....#..~..... ...~~.....~... ...~#.#...#†...... .~.#.⌠.#.###... ..#.#.#.##.... ...∩.#.⌠.....W......~~ .#.#.#.....~~~~...~~~2ixL  ..# ⌠.#....@~Z~ .# ...#..~~.Z~~~~~~≈.~~~.~~~≈≈≈≈.!.~≈≈≈≈≈.....~~≈≈~~≈≈≈≈≈≈.~~~≈.~≈~≈2i5] Q~W2ixd Z~Z~2il A~~2is 5=6==-3.8 (1.62 _2i6{ 2i k _You regained 4 hp, and now have 125/137 hp.3i ~.#.~...... ....†....#..~..... ...~~....~... ...~#.#...#†...... .~.#.⌠.#.###... ..#.#.#.##.... ...∩.#.⌠.....~......~~ .#.#.#.....W~~~...~~~ ..# ⌠.#...@~Z3i͔z~ .# #...#..~~Z~≈......~~~.~~~≈≈≈≈.!.~≈≈≈≈≈.....~~~≈≈~~≈≈≈≈≈≈.~~~≈.~≈~~≈3iZ~Z~3irl~~30=12 5.41 _ _You regained 5 hp, and now have 130/137 hp.3iW  †....#..~..... ...~~...............~... ...~#.#...#†..... .~.#.⌠.#.###... ..#.#.##....3i F ...∩.#.⌠....~~......~~ .#.#.#.....W~~~...~~~ ..# ⌠.#...~Z~~~~~~~~~ .# #...#.@~Z≈ .......~~~~.~~~≈≈≈≈....!.~~~~≈..~~~≈≈≈∩≈≈≈~≈≈≈~~≈3i~ Q~Z3i ~W~Z3i5 3i 2==6003i.  _Found Rec Meot's Book Boutique. _You regained 2 hp, and now have 132/137 hp.3ic;  ...~~...............~... ...~#.#...#†..... .~.#.⌠.#.###... ..#.#.##.... ...∩.#.⌠....~~......~~ .#.#.#.....~~~~...~~~4iJ ..#.⌠.#...W~~~~~~~~~~ .#.#...#..Z≈ .......@~Z~~.~~~≈≈≈≈!.~~~~≈..~~~≈≈≈∩≈≈≈~...~≈≈≈≈~~≈≈≈≈ 4i_ Q~Z4i\Z~ZWZ4i~5=769 _4i%4i-k _You regained 3 hp, and now have 135/137 hp.4i ...~#.#...#†..... .~.#.⌠.#.###... ..#.#.#...##.... ...∩.#.⌠....~~......~~ .#.#.#....~~~~~...~~~ ..#.⌠.#...Z~~~~~~~~~~ .#.#...#.W≈ .........Z~~~.~~~≈≈≈≈.~~~~≈4i..~~~≈≈≈∩≈≈≈~~...~≈≈≈≈≈~~~≈≈≈≈ 4iQ~Z4iJ~Z4i8~W~7==88 _4iU4iQ~Z4i(7=9.4 (274i54i?} _m - 5 potions of might (gained 1) _Health restored: 1374i"4i2+4i7d _There are no items here.5i" .~.#.⌠.#.###... ..#.#.##.... ...∩.#.⌠....~~......~~ ..#.#.#~~~...~~~...#.⌠.#...~~~~~~~~~~~..#.#...#≈........WZ≈≈≈≈.≈.~~~≈≈≈∩≈≈≈~~~...~≈≈≈≈≈≈~~5i9≈≈5iQ~Z5i.W~Z5i ~60.4 (16 _5i*5iً  .~.#.⌠.#.###......#.#.#.##.......∩.#.⌠....~~......~~.#.#.#....~~~~~...~~~.#.⌠.#...~.#.#...#.~≈.~≈≈≈≈?.WZ~≈≈≈≈≈.Z~~~≈≈~~≈≈≈≈≈≈.∩....~~~≈~..~~≈≈~~~≈≈≈≈≈5i AZ.5i ~ZZWZ5i ~d155iW 5i 6ia .~.#.⌠.#.###... ...#.#.#.........##........∩.#.⌠....~~......~~..#.#.#....~~~~~...~~~..#.⌠.#..~.#.#...#.~≈.~≈≈≈≈.?.Z~≈≈≈≈≈6io.WZ~~~≈≈~~≈≈≈≈≈≈.∩....~~~≈~..~~≈≈~~~≈≈≈≈≈6iIZ~6iJ.Z6i~~=246i6im6i/ .~.#.⌠.#.###.....#.#.#.........##.....∩.#.⌠....~~.........#.#.#....~~~~~......#.⌠.#...#.#...#.~.~.?6i.Z.~.WZ~~~≈≈~~.∩...~~~~~..~~≈~≈≈≈≈≈~~~≈~≈≈≈≈6iCW.6iZ~Z.6i~=336i6i .....#.#.~......∩.#.⌠....~~...~.....#.#.#~~~~......#.⌠.#~~~.#...#........≈≈?Z....WZ~~~~≈≈~..@...≈≈6i 3~~~~~~~..~~≈≈≈≈≈≈≈≈~≈~≈≈≈≈≈≈≈ ≈###############6i Q.Z6i.Z.W6i ~~8=426i6il _There is an entrance to Rec Meot's Book Boutique here.7i 7ikWelcome to Rec Meot's Book Boutique! What would you like to do?  a - 1760 gold a manual of Ranged Weaponsb -  286 gold a parchment of Airstrike  c -  919 gold a parchment of Borgnjor's Revivification  d -  286 gold a parchment of Cigotuvi's Putrefactione -  404 gold a parchment of Lee's Rapid Deconstruction 7i[ f -  88 gold a parchment of Magic Dartg -  721 gold a parchment of Orb of Destruction  h -  550 gold a parchment of Sculpt Simulacrum  i -  88 gold a parchment of Shock  j -  721 gold a parchment of Splinterfrost Shell  k -  193 gold a parchment of Vampiric Draining You have 1466 gold pieces. [Esc] exit[!] buy|examine items[a-k] mark item for purchase [/] sort (type)[A-K] put item on shopping list8i   a -  88 gold a parchment of Magic Dart 88Shock193Vampiric Draining  d -  286 gold a parchment of Airstrike  e -  286 gold a parchment of Cigotuvi's Putrefaction  f -  404 gold a parchment of Lee's Rapid Deconstruction550Sculpt Simulacrum721Orb of Destruction721plinterfrost Shell  j -  919 gold a parchment of Borgnjor's Revivification 8i8 w k - 1760 gold a manual of Ranged Weaponsprice);i Ck $  You are short 294 gold pieces for the purchase.[Enter] buy shopping list>iqi $ 1015 gold pieces for the purchase.@i])Qh $ 736Ai ) Rf $ 2140Di.Qd $ 426Ei Qd - 140Fi&f - Fi,1736HigQh - 015HiS Vi - 294Ki Ki' Ki.1 .....#.#.#.........##.. dossy the Fighter~......∩.#.⌠....~~...... Revenant of Kikubaaqudgha ******~.....#.#.#....~~~~~...~ Health: 137/137 ========================Ki@9 ~......#.⌠.#..~~~~~~~~~~ Magic: 18/24 ==================------......#.#...#~~~~~~~~~~~ AC: 12Str: 13Doom: 5%.............~~~~~~~~~≈≈ EV: 18Int: 19...?.........~~~~~~~~≈≈≈ SH: 0Dex: 9.........Z..~~~~≈≈~~≈≈≈≈ XL: 16 Next:  5% Place: Shoals:3....~..@.WZ~~~~≈≈≈≈≈≈≈≈≈ Noise: ---------  Time: 30064.4 (0.0)~~~~~~~.~~~≈≈≈≈≈≈≈≈≈≈≈≈≈ a) +3 scimitar (protect) {d:24 protect} ~~≈≈≈≈≈~~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈ Throw: 12 boomerangs {d:21} ≈~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Zot (14662) KiN@ Memories (5) Reap -Star ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈W   martyred shade (summoned)≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ZZ 2 manticore zombies (minion, sheltered)############### _You regained 2 hp, and now have 132/137 hp. _You regained 3 hp, and now have 135/137 hp. _m - 5 potions of might (gained 1) _Health restored: 137 _There are no items here. _There is an entrance to Rec Meot's Book Boutique here.KiG ~ _You can access your shopping list by pressing '$'.LiB s .~.#.⌠.#.###~.....#.#.#.........##≈~......∩.#.⌠....~~.....≈~.....#.#.#....~~~~~...~~......#.⌠.#..~#.#...#~~.Li .~~?.........~~~~~~~~...@..Z..~~~~≈≈~~.....~..∩.WZ~~~~~~~~~~.~~~~~~≈≈≈≈≈~~~≈≈≈~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ###############Li5 CZ.Li DZ.Li ~~~5.4 (11 _Li R~~~~~Li* Ni ...~#.#...#†........~~....~.#.⌠.#.##~~.....#.#.#.........##≈~......∩.#.⌠....~~.≈≈~.....#.#.#....~~~~~..≈~~......#.⌠.#..≈~#.#...#~~.....~~?.@.......~~~~~~~~......ZZ..~~~~≈≈~~Ni.....~~~.∩.W.~~~~~~~~~~.~~~~~~~≈≈≈≈≈~~~≈~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈NiSWZNi!Z.Z.Nig*~~60Ni12k~~~~~NiW ...~#.#...#†≈~~~....~.#.⌠.#.~≈~~~....#.#.#.~≈≈~~.....∩.#.⌠....~~≈~.....#.#.#....~~~~~≈~~......#.⌠.#..≈~......#.#...#~~..?@...Z....~Ni'_.W...~~~~≈≈~~.~~~.∩Z..~~~~~~~~.~~~~~≈≈≈≈≈~~~≈~≈≈  ≈Ni7r2§NiyZ.Z.Ni01~~~.~~ZZ 2 manticore zombies (minion, sheltered)759Ni݈~~~≈~~~~~~~~~~~~~~~~~~~~~~ _Your martyred shade disappears in a puff of smoke!Ni q ...~#.#...#†≈~~~....~.#.⌠.#.~≈~~~....#.#.#..~≈≈~~.....∩.#.⌠....~~~≈≈≈~.....#.#.#....~~~~~≈~~......#.⌠.#..≈~......#.#...#~~~.Ni6 .@...Z......Z§...~~~~≈≈~~~..~~.~~~~.∩...~~~~~~~~~~~~~~~~~~~~~~≈≈≈≈≈~~~≈~≈  ≈Nim HZ.Ni Z.~)88Reap Ni ~~≈~~~~≈≈≈~~~~~~~~~~~~~~~~~≈≈≈≈≈~~~Ni@ .Z _Your reaping aura is weakening.Ni Z..9=9.4 (27Ni" w~~≈≈~~~~~~~~~~~~~~~~~ _t - 9 scrolls of teleportation (gained 1)Oit ~.......~≈≈≈.....~#.#...#†≈≈~~~....~.#.⌠.#~~≈~~~....#.#.#........~≈≈~~.....∩.#.⌠....~~..~≈≈≈~.....#.#.#....~~......#.⌠.#..≈≈≈~......#.#...#Oi ~~~~Z.~~~~~................~~~~≈≈~~..~~~~~~~.∩...~~~~~~~~~~~~~~~~~~~~~~~~~~~~≈≈≈≈Oia AZ.Oi EZ.OiA $~~70.4 (16~~~~≈~~~~~≈≈≈~~~~~~~~~~~~~~~~~~~~Oi PiK.......†....#~~≈≈.#...~~.......~≈≈≈.....~#.#...#†≈≈~~~....~.#.⌠.#~~≈~~~~...#.#.#.......Pi .~≈≈~~.....∩.#.⌠....~~..~≈≈≈~~....#.#.#....~......#.⌠.#..≈≈≈~...@..#.#...#~~~~Z.~~~~~................~~~~≈≈~~..~~~~~~~.∩...~~~~~~~~~~~~~~~~~~~~~~~Pi7HZ.PivPi!`15Pi6'~~~~~~~~~~~~~~~~~~~~~Pi ~....#.~....[..........†....#..~~~≈≈.#...~~........~≈≈≈.....~#.#...#†≈≈~~~....~.#.⌠#~~≈~~~~...#.#.#.........#.~≈≈~~.....∩.#.⌠...~#.#.#...≈≈≈~~⌠.#..≈≈≈~......#.#...#~~~~~...ZZ........~.Pio ...~~~~~~.............~~~..~~~~~~~.∩...~~~~~~~~~~~~~~~~~≈≈≈≈≈~~~≈≈≈≈≈~Pi` JZ.Pi Z.~~~24~~~~~~~~~~~.~~~~~~~~~~Qi /~..~.k~~..............#.~......[..........†....#..~~~≈≈.#...~~........~≈≈≈.....~#.#...#†.≈≈~~~....~.#.⌠#Qi~~≈~~~~~..#.#.#.........##.~≈≈~~.....∩.#.⌠...~≈≈≈~~...@#.#.#....≈≈≈~~......#.⌠.#..≈≈≈~....ZZ#.#...#~~~~~...~.......~~~~~~.............~~k   wind drake (deflects missiles, asleep)~~.~~~~~~~~∩...~~~~ZZ 2 manticore zombies (minion)~~~~~~~~~~~~≈≈≈≈≈~~~Qi\)7 *k)  You encounter a wind drake.The wind drake hisses angrily.  The wind drake flaps its wings at you.QiM!KZ.Qi(GZ.QiQ/k~~~@~, ally t…)~Qi7624---=33QiS=M~~~~~~~~~~QiC _The open air twists around violently and strikes you! _You take 13 damage, and have 124/137 hp.Si~................~.. dossy the Fighter..k~~..............#.~.. Revenant of Kikubaaqudgha ******....*..........†....#..~. Health: 124/137 =====================---~~≈≈.#*..~~............... Magic: 19/24 ===================-----~≈≈≈..*..~#.#...#†........ AC: 12Str: 13Doom: 5%≈≈~~~..*~~.#.⌠.#........## EV: 18Int: 19~~≈~~~~~*.#.#.#.........## SH: 0Dex: 9.~≈≈~~~.*..∩.#.⌠....~~.... XL: 16 Next:  5% Place: Shoals:3~≈≈≈~~...@#.SiZ#.#....~~~~~.. Noise: ---------  Time: 30073.4 (0.0)≈≈≈~~..ZZ..#.⌠.#..~~~~~~~~ a) +3 scimitar (protect) {d:24 protect} ≈≈≈~......#.#...#~~~~~~~~~ Throw: 12 boomerangs {d:21} ~~~~.............~~~~~~~~~ Zot (14653) Memories (5) Reap -Star .................~~~~~~~~≈...............~~~~~≈≈~~≈≈ k   wind drake (deflects missiles, ally t…)~~~~~~~~~~~∩...~~~~≈≈≈≈≈≈≈ ZZ 2 manticore zombies (minion)~~~~~~~~~~~~~~~≈≈≈≈≈≈≈≈≈≈≈~~~~~~≈≈≈≈≈~~~≈≈≈≈≈≈≈≈≈≈≈≈ _The open air twists around violently and strikes you! _You take 13 damage, and have 124/137 hp.Throw: 12 boomerangs {d:21}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: SiJ[37ma wind drake (deflecting missiles, ally target, 1% to hit)SiN~................~.. dossy the Fighter..(~~..............#.~.. Revenant of Kikubaaqudgha ******Si....(..........†....#..~. Health: 124/137 =====================---~~≈≈.#(..~~............... Magic: 19/24 ===================-----~≈≈≈..(..~#.#...#†........ AC: 12Str: 13Doom: 5%≈≈~~~..(~~.#.⌠.#........## EV: 18Int: 19~~≈~~~~~(.#.#.#.........## SH: 0Dex: 9.~≈≈~~~.(..∩.#.⌠....~~.... XL: 16 Next:  5% Place: Shoals:3~≈≈≈~~...@#.#.#....~~~~~.. Noise: ---------  Time: 30073.4 (0.0)≈≈≈~~..ZZ..#.⌠.#..~~~~~~~~ a) i0;1m+3 scimitar (protect) {d:24 protect} ≈≈≈~......#.#...#~~~~~~~~~ Throw: 12 boomerangs {d:21} ~~~~.............~~~~~~~~~ Zot (14653) Memories (5) Reap -Star .................~~~~~~~~≈...............~~~~~≈≈~~≈≈ k   wind drake (deflects missiles, ally t…)~~~~~~~~~~~∩...~~~~≈≈≈≈≈≈≈ ZZ 2 manticore zombies (minion)~~~~~~~~~~~~~~~≈≈≈≈≈≈≈≈≈≈≈~~~~~~≈≈≈≈≈~~~≈≈≈≈≈≈≈≈≈≈≈≈ _The open air twists around violently and strikes you! _You take 13 damage, and have 124/137 hp.Throw: 12 boomerangs {d:21}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wind drake (deflecting missiles, ally target, 1% to hit)Sik[...~.Si2"b~k _You take 13 damage, and have 124/137 hp.  Throw: 12 boomerangs {d:21}  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a wind drake (deflecting missiles, ally target, 1% to hit)  Si)You throw a boomerang. The boomerang is repelled.Z.Z.Si0j~~~~~~~.~~~~7=4.4 (12Si7!~~~.~~~~~~ _Your reaping aura expires. _You regained 3 hp, and now have 127/137 hp.TiB> c  Casting: Martyr's Knell (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Uil0h~................~.. dossy the Fighter..~~~..............#.~.. Revenant of Kikubaaqudgha ******...k[..~~~.....†....#..~. Health: 127/137 ======================--~~≈≈.#...~~............... Magic: 15/24 ===============---------~≈≈≈....~~#.#...#†........ AC: 12Str: 13Doom: 5%UiS9≈≈~~~...~~~#.⌠.#........## EV: 18Int: 19~~≈~~~~~~~#.#.#.........## SH: 0Dex: 9.~≈≈~~~~.~.∩.#.⌠....~~.... XL: 16 Next:  5% Place: Shoals:3~≈≈≈~~Z.Z@#.#.#....~~~~~.. Noise: ---------  Time: 30074.4 (0.0)≈≈≈~~......#.⌠.#..~~~~~~~~ a) +3 scimitar (protect) {d:24 protect} ≈≈≈~~.....#.#...#~~~~~~~~~ Throw: 12 boomerangs {d:21} ~~~~.............~~~~~~~~~ Zot (14652) Memories (5) -Star .................~~~~~~~~≈.......~~......~~~~~≈≈~~≈≈ k   wind drake (deflects missiles, ally t…)~~~~~~~~~~~∩.iB_m..~~~~≈≈≈≈≈≈≈ ZZ 2 manticore zombies (minion)~~~~~~~~~~~~~~~≈≈≈≈≈≈≈≈≈≈≈~~~~~~≈≈≈≈≈~~~≈≈≈≈≈≈≈≈≈≈≈≈ _Your reaping aura expires. _You regained 3 hp, and now have 127/137 hp.Casting: Martyr's Knell (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Anguish (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateUiE n~................~.. dossy the Fighter..~~~..............#.~.. Revenant of Kikubaaqudgha ******....[..~~~.....†....#..~. Health: 127/137 ======================--~~≈≈k#...~~............... Magic: 15/24 ===============---------~≈≈≈....~~#.#...#†........ AC: 12Str: 13Doom: 5%Ui ≈≈~~~...~~~#.⌠.#........## EV: 18Int: 19~~≈~~~~~~~#.#.#.........## SH: 0Dex: 9.~≈≈~~~~.~.∩.#.⌠....~~.... XL: 16 Next:  5% Place: Shoals:3~≈≈≈~~Z.Z@#.#.#....~~~~~.. Noise: ---------  Time: 30074.4 (0.0)≈≈≈~~......#.⌠.#..~~~~~~~~ a) +3 scimitar (protect) {d:24 protect} ≈≈≈~~.....#.#...#~~~~~~~~~ Throw: 12 boomerangs {d:21} ~~~~.............~~~~~~~~~ Zot (14652) Memories (5) -Star .................~~~~~~~~≈.......~~......~~~~~≈≈~~≈≈ k   wind drake (deflects missiles, ally t…)~~~~~~~~~~~∩.i] l0m..~~~~≈≈≈≈≈≈≈ ZZ 2 manticore zombies (minion)~~~~~~~~~~~~~~~≈≈≈≈≈≈≈≈≈≈≈~~~~~~≈≈≈≈≈~~~≈≈≈≈≈≈≈≈≈≈≈≈ _Your reaping aura expires. _You regained 3 hp, and now have 127/137 hp.Casting: Martyr's Knell (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Anguish (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateZ.Z.~~~~~~~~~~30Ui x6=5.4 (11Ui{'   Confirm with . or Enter, or press ? or * to list all spells.  Casting: Anguish (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate _The wind drake is haunted by guilt!  You regained 3 hp, and now have 130/137 hp. _You now have 16/24 mp.Vi.\  Casting: Anguish (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.WiRU.kWiݭFZ~Wiܴ *W   martyred shade (summoned)ZZ 2 manticore zombies (minion, sheltered)You call forth a shade to shield your allies.  The wind drake flaps its wings at you.Wiڨ Z~The open air twists around violently and strikes you!Wi~~~W~~..@~~Wi2612----==60WiWi _The wind drake is wracked by anguish! _You take 4 damage, and have 126/137 hp. You now have 12/24 mp.Xi% ~.~.~..........#.~ ....[..~~~.....†....#..~ ~~≈≈.#...~~~..Xi? ~≈≈≈~k..~~#~#...#† ≈≈~~~..~~~~#~⌠.#. ~~≈~~ZZ~W~#~#.#. .~≈≈~∩~#.⌠....~~ ~≈≈≈~~~.@.#.#.#....~~~~~ ≈≈≈~~......#.⌠.#.. ≈≈≈~~.....#.#...# ~~~~...... .....~.~ ......~~~......~~~~~≈≈~~ ~∩..~~~~~ ~ ~~~~~~≈≈≈≈≈~~~XiU.kXi ~~~ Your manticore zombie bites the wind drake.Xiur9--749XiXiN _Your manticore zombie claws the wind drake. x2 _You regained 3 hp, and now have 129/137 hp.Xi S .##.~~~~~.....~~~~~~~~~..........# ~....[†....# ~~≈≈.#...~~~..... ~≈≈≈~...~~#~#...#†......XiF , ≈≈~~~k.~~~~#~⌠.#. ~~≈~~ZZ~W~#~#.#...... .~≈≈~~~@~~~∩~#.⌠....~~. ~≈≈≈~~~..~#~#~#.... ≈≈≈~~......#.⌠.#.. ≈≈≈~~.....#.#...# ~~~~... ...~...........~.~~~~~~~ ~.....~~~~.....~~~~~≈≈~~ ∩..~~~~~ ~~~~~~~~~~~~~~~XiN D ##.~~~~~~...~~~~~~~~#.~.~....[..~~~.....†....#.~~≈≈.#.......~≈≈≈~...~~#~#...#†≈≈~~~k.~~~~#~⌠.#........#Xi ~~≈~~ZZ~~W#~#.#..#.~≈≈~~~~~~~∩~#.⌠....~~~≈≈≈~~~.@~#~#~#....~~~~~≈≈≈~~~.....#.⌠.#..~~≈≈≈~~.....#.#...#~~~~~~.............~...~.~.~~..~~.~~~~.....~~~~~≈≈~~≈catchi~~~~~~~~~~~∩..~~~~~≈≈≈≈≈≈~~~~≈≈≈≈≈~~~~~~≈≈≈≈≈~~~≈≈You enter the shallow water.  Moving in this stuff is going to be slow.  The wind drake exhales a fierce blast of wind!...~~~~~~~~#.~.~....[..~~~.....†....#.~~≈≈.#...~~~..............~≈≈≈~...~~#~#...#†≈≈~~~k.~~~~#~⌠.#........##~~≈~~ZZ~~W#~#.#..#.~≈≈~~~~~~~∩~#Xi .⌠....~~....~≈≈≈~~~.~~#~#~#....~~~~~≈≈≈~~~...@.#.⌠.#..~~~~~~~~≈≈≈~~.....#.#...#~~~~~~.............~...~.~.~≈~..~~.~~~~.....~~~~~≈≈~~≈≈~~~~~~~~~~~∩..~~~~~≈≈≈≈≈≈~~~~≈≈≈≈≈~~~~~~≈≈≈≈≈~~~≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈≈Z are knocked back by the gust of wind.  You slam into the metal wall.  Your manticore zombie is knocked back by the gust of wind.r manticore zombie collides with you!  Your manticore zombie is lightly damaged  Your manticore zombie is knocked back by the gust of wind.~kW~Xi- ~Zally t7==9.0 (1.67Xi Xi2 _The wind drake is wracked by anguish! _You take 2 damage, and have 127/137 hp.Yio  ##.~~~~~.....~ ...~~~~~~~~..........# ~....[..~~~.....†....#..~ ~~≈≈.#...~~~..... ~≈≈≈~...~~#~#...#†....... ≈≈~~~~.~~~~#~⌠.#.Yiw  ~~≈~~~k~W~#~#.#.........# .~≈≈~Z~Z~~~∩~#.⌠....~~. ~≈≈≈~~~.@~#~#~#....~~~~~. ≈≈≈~~~.....#.⌠.#.. ≈≈≈~~.....#.#...# ~~~~...~ ...~...........~.~~~~~~~~ ~..~~.~~~~.....~~~~~≈≈~~ ∩..~~~~~ ~~~~~~~~~~~~~~~ ~~~~~~≈≈≈≈≈~~~Yi ? ...~~~~~~~~#.~.~..~.[..~~~.....†....#.~~≈≈.#..~~~~..............YiV ~≈≈≈~...~~#~#...#†≈≈~~~~.~~~~#~⌠.#........##~~≈~~~k~W~#~#.#..#.~≈≈~Z~Z~~~∩~#.⌠....~~....~≈≈≈~~~~~~#~#~#....~~~~~≈≈≈~~~...@~#.⌠.#..~~~~~~~~≈≈≈~~.....#.#...#~~~~~~.............~...~.~.~≈~..~~~~~~~.....~~~~~≈≈~~≈≈~~~~~~~~~~~∩..~~~~~≈≈≈≈≈≈catchi~~~~≈≈≈≈≈~~~~~~≈≈≈≈≈~~~≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈≈You enter the shallow water.  Moving in this stuff is going to be slow.Yi ^~kknocked back by the gust of wind.collides with you.  Your manticore zombie is lightly damaged.  The wind drake is wracked by anguish!r manticore zombie bites the wind drake!  Your manticore zombie claws the wind drake.YiA 0 ~WZ Your manticore zombie closely misses the wind drake.Your manticore zombie barely misses the wind drake.Your manticore zombie claws the wind drake.Yi 3113=---=80.66Yiߵ  _Your manticore zombie closely misses the wind drake. _You regained 4 hp, and now have 131/137 hp.Zi_ ...~.#.~ ~..~.[..~~~.....†....#..~ ~~≈≈.#..~~~~... ~≈≈≈~...~~#~#...#†Zi ≈≈~~~~.~~~~#~⌠.#. ~~≈~~~~~~W#~#.#. .~≈≈~Z~k~~~∩~#.⌠....~~ ~≈≈≈~~~~Z~#~#~#....~~~~~ ≈≈≈~~~..@.~#.⌠.#.. ≈≈≈~~.....#.#...# ~~~~....... ...~....~.~ ~..~.....~~~~~≈≈~~ ~∩..~~~~~ ~ ~~~~~~≈≈≈≈≈~~~ ≈≈≈≈≈~Zi'F~ZZi5 †The wind drake bites your manticore zombie!  The wind drake is wracked by anguish.  The wind drake dies!Zi=P~WZiD5~~~W   martyred shade (summoned)ZZ 2 manticore zombies (minion, sheltered)ZiJ4=---105ZiR% ZiY_Kikubaaqudgha accepts your kill. _You regained 3 hp, and now have 134/137 hp.^i#: 3^iG ^i[ ~Z6=4^i.w _You start resting.Splash!---~~^id~ ZW2  You fall into the shallow water.~Z^i ]~~~.~~~~^i 7====3.6 (23Water ^iޜ ^i6 _Moving in this stuff is going to be slow. _Health restored: 137_ie{_ie3_i0=2_i_i4=1_iL_iPX0_i;h § _You start resting._ik=39_i{_i_i7t8Cloud_i_iOr=7_i%5=6_i\6_i5?54_iM_iV3=2_i__i q_inzX1_i_i6=0_io29_i_i~n8_iX7_i_i=67=5_i_i_i43_ig_i%_iqX2_i_ij=1_i{ _i4(8=0_i=_iEY19_i^R_ieZX8_ig_inc7_iQy_ij=6_i_i-9=5_iƝ_iX4_i_i X3_i._iX2_id_ij=1_i_iX0_i_i20=09_i-_ih5X8_iI_iRX7_ia__igX6_i&x_ij=5_i_ia1=4_iH_iX3_i_iX2_i_iX1_ij=0_i\ _i2 _i} 2=599_ia2 n8_i> _iF X7_iO _iyW X6_i` _ig j=5_in _i"v 3=4_i} X3_i _if n2_i X1_iU _iŦ j=0_i _i _i@ Y89_i _Your martyred shade disappears in a puff of smoke!Magic restored._io ..~~..........~~~#.......†......Z.Z#.....@..---.......................................∩....ZZ 2 manticore zombies (minion)....~~~~..._i 1137.6 (54.0)_i 4=---8.6 (558 __i o _MP restored: 24`i`i3`i8`i76`id`i`i\5 _You start waiting.`i8...`i'942.6 (4.0)`i/n=4`i7k _Your orb has finished recharging its magic.ai}##.~~~~~.....~....~~~~.~~...........#.~..~....[..~~~.....†....#..~~~≈≈.#...~~........~≈≈≈.....~#~#...#†.≈≈~~....~~~#.⌠#~~≈~....~~#~#.#.........##.~≈≈~..†...∩.#.⌠...~≈≈≈...Z.@#.#~#....≈≈≈~....Z..#.⌠.#..≈≈≈.#.#...#~~~~ai g...~......~.~~~~~~~..~~~..........∩....~~~~~~....~~~~...~~~~~~~≈≈≈≈≈...aiA.Zai#8.ain+e3.6 (13aih3W _You swap places with your manticore zombie.aiP  ....##.~~~~..........~....~~~~.~~...........#.~..~....[..~~~.....†....#..~~~≈≈.#...~~........~ai) ~≈≈≈.....~#~#...#†..≈≈~~....~~~#.⌠.##~~≈~....~~#~#.#.........##.~≈≈~..†..@∩.#.⌠...~≈≈≈....Z.#.#.#.....≈≈≈~....Z..#.⌠.#..≈≈≈.#.#...#~~~~..............~~~......~~~..........∩.....~~~~~....~~~~...~Z.Z.ai2 v42aiM: aiyB bi.##.~~~~................~....~~~~.~~...........#.~.~....[..~~~.....†....#..~.~~≈≈.#...~~........~.~≈≈≈.....~#~#...#†.bi ≈≈~~....~~~#.⌠.#.###.~~≈~....~~#~#.#.##..~≈≈~..†.Z.@.#.⌠....~~.~≈≈≈.....Z#.#.#....~~~~~...~≈≈≈~.......#.⌠.#..~≈≈≈.......#.#...#~~~~...............~≈.................≈~.................~~≈≈~~≈~..........∩.....~~≈~~~....~~~~...~≈biA.ZbiEZ.biv51bi _There is an entrance to Egutet's Antique Weapon Emporium here.bibiWelcome to Egutet's Antique Weapon Emporium! What would you like to do?  a -  67 gold a giant clubb -  96 gold a hand axe  c -  96 gold a mace  d -  384 gold an iridescent partisan  e -  272 gold a runed rapierf -  96 gold a shortbow  g -  112 gold a war axe You have 1466 gold pieces. [Esc] exitbi[!] buy|examine items[a-g] mark item for purchase [/] sort (type)[A-G] put item on shopping listcip+ ~  d -  96 gold a shortbow  e -  112 gold a war axe  f -  272 gold a runed rapier  g -  384 gold an iridescent partisanprice)fiag $  After the purchase, you will have 1082 gold pieces.[Enter] buy shopping listgigi7Kg - ji1qg $  After the purchase, you will have 1082 gold pieces.[Enter] buy shopping listmi% >  a -  67 gold a giant club  g $  384 gold an iridescent partisanbuy|examineexamine itemdescribe ni $ An iridescent partisan. A long polearm with sharp protrusions on either side of the spearhead. Base accuracy: +1 Base damage: 14 Base attack delay: 1.7 This weapon's minimum attack delay (0.7) is reached at skill level 20. ni  Your skill: 0.0  At 100% training you would reach 20.0 in about 3.4 XLs.Current attack delay: 1.7. Damage rating: 23 (Base 14 x 107% (Str) x 118% (Skill) + 6 (Slay)). This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-clawed weapon. It cannot be enchanted further. This ancient artefact cannot be changed by magic or mundane means. Stash search prefixes: {in_shop} {artefact} {artifact} {Polearms} {one-handed} {melee weapon} Menu/colouring prefixes: unidentified melee artefact weapontikWelcome to Egutet's Antique Weapon Emporium! What would you like to do?  a -  67 gold a giant club  b -  96 gold a hand axe  c -  96 gold a mace  d -  96 gold a shortbow  e -  112 gold a war axe  f -  272 gold a runed rapier  g $  384 gold an iridescent partisan tiYou have 1466 gold pieces. After the purchase, you will have 1082 gold pieces. [Esc] exit[!] buy|examine items[a-g] examine item [/] sort (price) [Enter] describe[A-G] put item on shopping listtitiȢtiN...................... dossy the Fighter##.~~~~................~.... Revenant of Kikubaaqudgha ******...~~~~.~~...........#.~.... Health: 137/137 ========================~....[..~~~.....†....#..~... Magic: 24/24 ========================~~≈≈.#...~~...............~. AC: 12tiߴStr: 13Doom: 5%~≈≈≈.....~#~#...#†.......... EV: 18Int: 19≈≈~~....~~~#.⌠.#........###. SH: 0Dex: 9~~≈~....~~#~#.#.........##.. XL: 16 Next:  5% Place: Shoals:3.~≈≈~..†.ZZ@.#.⌠....~~...... Noise: ---------  Time: 30145.6 (0.0)~≈≈≈......#.#.#....~~~~~...~ a) +3 scimitar (protect) {d:24 protect} ≈≈≈~.......#.⌠.#..~~~~~~~~~~ Throw: 12 boomerangs {d:21} ≈≈≈.......#.#...#~~~~~~~~~~~ Zot (14581) Memories (5) ~~~...............~~~~~~~~≈≈ti...................~~~~~~≈≈≈ ZZ 2 manticore zombies (minion)~.................~~≈≈~~≈≈≈≈~..........∩.....~~≈≈≈≈≈≈≈≈≈~~~....~~~~...~≈≈≈≈≈≈≈≈≈≈≈≈≈ _Magic restored. _MP restored: 24 _You start waiting. _Your orb has finished recharging its magic. _You swap places with your manticore zombie. _There is an entrance to Egutet's Antique Weapon Emporium here.ti _MP restored: 24 _You start waiting.Your orb has finished recharging its magic.You swap places with your manticore zombie. _There is an entrance to Egutet's Antique Weapon Emporium here.You can access your shopping list by pressing '$'.ui  ##.~~~~................~ ...~~~~.~~...........#.~ ~....[..~~~.....†....#..~ ~~≈≈.#...~~........~ ~≈≈≈.....~#~#...#†ui ≈≈~~....~~~#.⌠.#.### ~~≈~....~~#~#.#.## .~≈≈~..†.Z@Z.#.⌠....~~ ~≈≈≈......#.#.#....~~~~~... ≈≈≈~.......#.⌠.#.. ≈≈≈.......#.#...# ~~~...............~ ...................~~~~~~ ~.................~~≈≈~~ ~..........∩.....~~ ~~~....~~~~...~uiuie6.6 (10ui~~~~ _You swap places with your manticore zombie.viA  ##.~~~~................~ ...~~~~.~~...........#.~ ~....[..~~~.....†....#..~ ~~≈≈.#...~~.... ~≈≈≈.....~#~#...#† ≈≈~~....~~~#.⌠.#. ~~≈~....~~#~#.#vi+K.## .~≈≈~..†.@ZZ.#.⌠....~~ ~≈≈≈......#.#.#....~~~~~ ≈≈≈~.......#.⌠.#.. ≈≈≈.#.#...# ~~~.........~ ..........~~~~~~ ~.........~~≈≈~~ ~..∩.....~~ ~~~....~~~~...~vikSw779vi[{~ _You swap places with your manticore zombie.vi  ##.~~~~..........~ ...~~~~.~~...........#.~ ~....[..~~~.....†....#..~ ~~≈≈.#...~~..... ~≈≈≈.....~#~#...#† ≈≈~~....~~~#.⌠.#. ~~≈~....~~#~#.#. .~≈≈~..†@.ZZ.#.⌠....~~ ~≈≈≈......#.#.#....~~~~~ ≈≈≈~.#.⌠.#.. ≈≈≈.#.#...# ~~~...... .........~~~~~~ ~........~~≈≈~~ ~.∩.....~~ ~~~....vi~~~~...~88~~~~~~~≈~~~viF   ##.~~~~..~ ...~~~~.~~.....#.~ .....[..~~~.....†....#.. .~≈≈.#...~~... ~≈≈≈.....~#~#...#† ≈≈~~....~~~#.⌠.#. .~≈~....~~#~#.#. .~≈≈~..@..ZZ.#.⌠....~~ .≈≈≈......#.#.#....~~~~~ ≈≈≈~.#.⌠.#.. ≈≈≈.#.#...# .~~....... ....... .......~~≈≈~~ .∩.....~~ ~~~....~~~~...~viv○}iNW.Your manticore zombie closely misses the water nymph.  You swap places with your martyred shade.  The water nymph casts a spell at your manticore zombie.The water rises up and strikes your manticore zombie.bite!  Your manticore zombie claws the water nymph.v○○v}i;~..°@..°°.. ~}iz-97}i,°°° _Your manticore zombie claws the water nymph!}i8  ......~~~~.~~. .~~.....[..~~~.....†.... .~≈.~≈≈.#...~~ .~.~≈≈≈.....~#~#...#† ≈~.≈≈~~....~~~#.⌠.# ~~~~~≈~~...~~#~#.# ~~~~~≈≈~..†...∩.#.⌠.... ≈~.~≈≈Z~W....#.#.#.... ~~~≈≈mZ.#.⌠.#.. ~~≈≈≈≈vv°°...#.#...# ~~~.~~. ~~~. k~~.~~ ~~~~.∩.....~~k   wind drake (deflects missiles, asleep) ~...~}iPB $m   water nymph (distracted, ally target) ≈~≈≈≈≈≈~~~W   martyred shade (summoned) ≈≈≈≈≈~ZZ 2 manticore zombies (minion, sheltered)}iQ ≈The shooting star hits the water nymph!  You kill the water nymph!Kikubaaqudgha accepts your kill.}i[Z 5......W   martyred shade (summoned)ZZ 2 manticore zombies (minion, sheltered)}iV 2○}i ^○vZ≈~ZW°v○}i .°°..~~v°…)}i0 i6606}i ;°°}i ( _You hear a splash.~iG D~~.....[..~~~.....†≈.~≈≈.#...~~.......~≈≈≈.....~#~#...#†≈~.≈≈~~....~~~#.⌠.#..~..~~≈~~...~~#~#.#..~≈≈~..†...∩.#.⌠....~≈~..≈Z≈W.....#.#.#....~~~~≈≈≈~.......#.⌠.#..~≈≈≈Z°#.#...#~~~~v°...................k~~≈~~~~∩.....~~≈~iO ~~~~~~~~~~...~≈≈≈≈≈≈≈≈≈≈~~~≈≈≈≈≈≈≈≈≈≈≈≈~i] L○v~id ≈ZZ≈○v~iOl #~~~~~°.°1=---15~is N°°~i;z iX .~≈.~≈≈.#...~~......~.~≈≈≈.....~#~#...#†≈≈~.≈≈~~~...~~~#.⌠.#.~~~.~~≈~~...~~#~#~..~≈≈~..†...∩.#.⌠≈~.~≈≈≈W.....#.#.#~~~~≈Z≈~.......#.⌠.#.~~≈≈Z≈~#...#.~~~~~°..........~~~.°...k~~v~~~~~i ∩~~~~~~~~~~~...~≈≈≈≈≈≈≈≈≈≈~~≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈ iHv○i?~W≈Zv○≈Zi'~.°°24id09°i 9i=.~.~≈≈≈.....~#~#...#†~≈≈~.≈≈~~~...~~~#.⌠.#.~~~~.~~≈~~...~~#~#~..~≈≈~..†...∩.#.⌠≈~.~≈≈≈~.....#.#.#~~~~≈≈≈W.......#.⌠.#..~~≈Z≈≈~#...#k.~~~Z~..........~~~....~.kv°°~~~~~~∩~~~~~~~~~~~...~≈≈≈≈≈≈i≈≈≈≈≈~~≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈k 2 wind drakes (deflect missiles, asle≈ i3 k1 as  You encounter a wind drake.The shooting star hits the wind drake!  The wind drake is moderately wounded.i3○i ~WThe wind drake hisses angrily.Z≈i kk.°~.kdi33i{;°i5 _The wind drake is knocked back.i; c  Casting: Martyr's Knell (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ib ..~.~≈≈≈.....~#~#...#†. dossy the Fighter~≈≈~.≈≈~~~...~~~#.⌠.#... Revenant of Kikubaaqudgha ******~~~~.~~≈~~...~~#~#.#.... Health: 137/137 ========================~~~~..~≈≈~..†...∩.#.⌠... Magic: 17/24 =================-------~~≈~.~≈≈≈~.....#.#.#.... AC: 12Str: 13Doom: 5%ij ~~~~~≈≈≈~.......#.⌠.#..~ EV: 18Int: 19..~~Z≈≈W~......#.#...#~~ SH: 0Dex: 9k.~~~Z~~...............~ XL: 16 Next:  6% Place: Shoals:3..~~~..@................ Noise: ---------  Time: 30163.6 (0.0)~k.°~..................~ a) +3 scimitar (protect) {d:24 protect} ~~~~~~..........∩.....~~ Throw: 12 boomerangs {d:21} ~~~~~~~~~~~~~~~~...~≈≈≈≈ Zot (14563) Memories (5) -Star ≈≈≈~~~~~~~~≈≈≈≈≈~~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈≈≈≈≈≈ kk 2 wind drakes (deflect missiles, 1 di…)≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ Jr a42mW   martyred shade (summoned)≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ZZ 2 manticore zombies (minion, sheltered)≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈The wind drake hisses angrily. _The wind drake is knocked back.  Casting: Martyr's Knell (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Anguish (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activatei..~.~≈≈≈.....~#~#...#†. dossy the Fighter~≈≈~.≈≈~~~...~~~#.⌠.#... Revenant of Kikubaaqudgha ******~~~~.~~≈~~...~~#~#.#.... Health: 137/137 ========================~~~~..~≈≈~..†...∩.#.⌠... Magic: 17/24 =================-------~~≈~.~≈≈≈~.....#.#.#.... AC: 12Str: 13Doom: 5%~~~~~≈≈≈~.......#.⌠.#..~ EV: 18Int: 19..~~Z≈≈W~......#.#...#~~ SH: 0Dex: 9k.~~~Z~~...............~ XL: 16 Next:  6% Place: Shoals:3..ik~~..@................ Noise: ---------  Time: 30163.6 (0.0)~..°~..................~ a) +3 scimitar (protect) {d:24 protect} ~~~~~~..........∩.....~~ Throw: 12 boomerangs {d:21} ~~~~~~~~~~~~~~~~...~≈≈≈≈ Zot (14563) Memories (5) -Star ≈≈≈~~~~~~~~≈≈≈≈≈~~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈≈≈≈≈≈ kk 2 wind drakes (deflect missiles, 1 di…)≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ W   martyred shade (summoned)≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ZZ 2 manticore zombies (minion, sheltered)≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ _The wind drake is knocked back.  Casting: Martyr's Knell (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all sizpells.Casting: Anguish (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateThe wind drake resists with almost no effort.~Z.k~~~~kal===4.6 (12ii  Confirm with . or Enter, or press ? or * to list all spells.Anguish  Press: ? - help, Dir - look around, f - activate  The wind drake resists with almost no effort. _The wind drake is haunted by guilt! _You now have 17/24 mp.im  ..~.~≈≈≈.....~#~#...#†.~≈≈~.≈≈~~~...~~~#.⌠.#.~~~~.~~≈~~...~~#~#.#~..~≈≈~..†...∩.#.⌠~≈~.~≈≈≈~.....#.#.#~≈≈≈~~......#.⌠.#...~~~Z≈≈W~......#.#...#~.k~~~~~~.~..k~Z~..~~.~iv .~..∩.....≈~...~≈~≈≈≈≈≈~~~≈~ i m~k≈i9 Z.k≈Wi D ..~.~≈≈≈.....~#~#...#†..~≈≈~.≈≈~~~...~~~#.⌠.#..~~~~.~~≈~~...~~#~#.#.~~~~~..~≈≈~..†...∩.#.⌠.~~~≈~.~≈≈≈~.....#.#.#.~~~~~~≈≈≈~~......#.⌠.#..~..~~~≈≈≈≈~......#.#...#~~..~Z~~W~.~~..kkZ.~~..~~.~~.~..∩.....~≈~...~≈≈≈≈≈~≈≈≈≈≈~~~≈≈~≈ca≈≈≈Your manticore zombie bites the wind drake.  Your manticore zombie claws the wind drake. x2i" +..~.~≈≈≈.....~#~#...#†..~≈≈~.≈≈~~~...~~~#.⌠.#..~~~~.~~≈~~...~~#~#.#.~~~~~..~≈≈~..†...∩.#.⌠.~~~≈~.~≈≈≈~.....#.#.#....~~~~~~~≈≈≈~~......#.⌠.#..~..~~~≈≈≈≈~......#.#...#~iB O~..~Z~~W~.~~..kkZ.~~~..~~.~~.~..∩.....~~≈≈~...~≈≈≈≈≈~≈≈≈≈≈~~~≈≈~≈≈≈≈iR  The wind drake exhales a fierce blast of wind!--51i+ U _You are knocked back by the gust of wind.ic7 ..~.~≈≈≈.....~#~#...#† .~≈≈~.≈≈~~~...~~~#.⌠.# .~~~~.~~≈~~...~~#~#.# ~~~~~..~≈≈~..†...∩.#.⌠ ~~~≈~.~≈≈≈~.....#.#.#.... ~~~~~~≈≈≈~~......#.⌠.#.. ..~~~≈≈≈≈~......#.#...# ~..~Z~~W~. ~..kkZ. ~~..~~. ~.~..∩.....~~ ≈i_l~...~ ≈≈≈≈~≈≈≈≈≈~~~ ≈~   iXy& ~WThe wind drake bites your manticore zombie.  The wind drake is wracked by anguish.  Your manticore zombie completely misses the wind drake.iق*Your manticore zombie completely misses the wind drake.Your manticore zombie claws the wind drake! x2  Your manticore zombie bites the wind drake.  Your manticore zombie barely misses the wind drake.Your manticore zombie closely misses the wind drake.The wind drake flaps its wings at you.ie~~@~~~iu28--8=---60i~~~~~≈~~~~~≈≈≈~~~~~~~~~~~~~ _The open air twists around violently and strikes you! _You take 9 damage, and have 128/137 hp.i[ ..~.~≈≈≈.....~#~#...#† .~≈≈~~≈≈~~~...~~~#.⌠.# .~~~~.~~≈~~...~~#~#.# ~~~~~..~≈≈~..†...∩.#.⌠ ~~~≈~~~≈≈≈~.....#.#.# ~~~~~~≈≈≈~~......#.⌠.#.. ..~~~≈≈≈≈~......#.#...# ~..~Z~~~~. ~..kkZW ~~..~~. ~~~~~~~......~~~.∩..... ≈~~~~i\e;~~~~...~ ≈≈≈≈~~~~~~~~≈≈≈≈≈~~~ ≈~   inS~ki{*al _You take 9 damage, and have 128/137 hp.  The wind drake bites your manticore zombie.  Your manticore zombie claws the wind drake.  Your manticore zombie claws the wind drake!  The wind drake flaps its wings at you.in~  Your manticore zombie claws the wind drake!  The wind drake flaps its wings at you.  The open air twists around violently and strikes you!  The wind drake is wracked by anguish!bite.  The wind drake dies!.Wỉ~~@   wind drake (deflects missiles, ally ti15----7-759in~~.~~~~~~~~~~~~~~~~~~~~~~~~~~~~i> _Kikubaaqudgha accepts your kill. _You take 13 damage, and have 115/137 hp.i2 .~≈≈~~≈≈~~~...~~~#.⌠.#..~~~~.~~≈~~~..~~#~#~~~~..~≈≈~~.†...∩.#.⌠.~~~≈~~~≈≈≈~.....#.#.#~~~~~~~≈≈≈~~......#.⌠.#P..~~~≈≈≈≈#...#P~..~Z~~~~........~~..~~Z..~~~..kW≈~~~~~~~i ~~~.∩≈≈~~~~~~~~~~~~~~~~...~≈≈≈≈≈≈~~~~~~~~≈≈≈≈≈~~≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈ #############i. L~Zi8 j~~~~~~.~i9? 8--88ihF E~~.~~≈~~~~~~..~~~≈~~~~~≈≈≈~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ _The wind drake bites your martyred shade but does no damage. _You regained 3 hp, and now have 118/137 hp.i; .~~~~.~~≈~~~..~~#~#~~~~~..~≈≈~~.†...∩.#.⌠.~~~≈~~~≈≈≈~.....#.#.#~~~~~~~~≈≈≈~~......#.⌠.#~P~.~~~≈≈≈≈#..P~~.~~~~~~~............~~~.~ZZ...≈~~~..kWiF <≈≈~~~~~@~..~~.~~~~.∩≈≈~~~~~~~~~~~~~~~~...~≈≈≈≈≈~~~~~~~~≈≈≈≈≈~~≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈########################i`h †The wind drake bites you! The wind drake is wracked by anguish!  Your manticore zombie barely misses the wind drake.  Your manticore zombie claws the wind drake. x2  The wind drake closely misses you.  Your manticore zombie bites the wind drake.  The wind drake dies!ip %~W   martyred shade (summoned)ZZ 2 manticore zombies (minion, sheltered)iqx 4-=70.2 (1.66Water ig ~~~~~..~≈≈~~~~≈~~~≈≈≈~~~~~~~P~.~~~≈≈≈≈~~~.~~~~~~~†~~~~~~~~~~~~~~ _Kikubaaqudgha accepts your kill. _You take 4 damage, and have 114/137 hp.i  .~≈≈~~≈.~~~#.⌠.~~~~~.~~≈~~~..~~#~#.#.~~~~~..~≈≈~~.†...∩...~~~≈~~~≈≈≈~#P~~~~~~~~≈≈≈~~......#.⌠~~P~.~~~≈≈≈≈~#.#i !~PP~~.~~~~~~~P~~~.~ZZ~..@W...........~~..~~~~~~~.∩...~~~~~~~~~~~~~~~~...~~~~~~~~~≈≈≈≈≈~~~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ #######################i i% 9=9==-1.84 _~~~~..~≈≈~~~~~~~~i.  You see here a wind drake corpse. _You regained 5 hp, and now have 119/137 hp.i .~≈≈~~≈≈~~~...~~~#.⌠.~~~~~.~~≈~~~..~~#~#..~~~~~..~≈≈~~.†...∩.#.~~~≈~~~≈≈≈~.....#.#.P~~~~~~~~≈≈≈~~......#.⌠i,~P~.~~~≈≈≈≈~......#.#~PP~~.~~~~~~~~≈P~~~.~ZZ≈~~~.@†W≈~~~~~~~..~.∩≈~~~~~~~~~...≈~≈≈≈≈≈~~~≈~ iD§iIF~Zim~ZZ 2 manticore zombies (minion)22==-203i ~~~.~~≈~~~~~~≈≈≈~~~~~~≈≈≈≈~~~Z~~~~~~~ _Your martyred shade disappears in a puff of smoke! _You regained 3 hp, and now have 122/137 hp.iKi3iDf  You start resting.Splash!iM.~ §~0§  You fall into the shallow water.i75=====3.8 (12Water ~~~~~~~~~~~~~~~~~~i> _Moving in this stuff is going to be slow. _You regained 3 hp, and now have 125/137 hp.i+i93i!M7=1id30==0iniu3=49ii6=20=8i _You start resting.7=7iiiX6iiݿn5ij=4ii_=1=3i}iX2iiX1iziX0iii$k=39i -2=8ik6X7i =i'Dn6i{MiT5=4i"]ic3=32ijX1iq0i{k=29iiىn8iߐ _HP restored.  Magic restored.~...~~~~~~~~~~..~~~~≈~~~~~~~~~~~~~~~Z~~.~~~~@Z~~.~~~----~~~~~~i097.8 (24.0)i4=----8.8 (257 _iF _Health restored: 137; MP restored: 24iب iŰ 3i n6i1 n5i i X4i =3i" W _You start waiting.i 8.i 203.8 (5.0)2i  _Your orb has finished recharging its magic.iÄ  ..~.~≈≈≈.....~#~#.~...~~≈≈~~≈.~~~...~≈~~~..~~#~~...~~~~~~~~≈≈~~.†...∩~~..~~~~≈~~~≈≈≈~#PPP~~~~~~~~≈≈≈~~.....~~P~~~~~≈≈≈≈~~.....#.#P~~PP~~~~~~~~~~~iڍ u~~≈P~~~@~Z~~.~~~Z~~..~~......∩~~~~~~~~..~~~~~~~~≈≈≈≈≈~~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Z†Z~i }5.4 (1.61ix i .~≈.~≈≈.#...~~.~~.###.~~~~~~≈≈≈.....~#~..~...~~≈≈~~≈.~~P~~...~≈~~~..~~#~P~~...~~~~~~~~≈≈~~.†...∩~~..~~~~≈~~~≈≈≈~PPPP~~~~~~~~≈≈≈~~.....~~P~~~~~≈≈≈≈~~.....#P~~PP~@~Z~~~~~~~P~~≈P~~~~Z~~~.~~~~†~~..~~......∩~~~~~~~~.~~~~~~~~≈≈≈≈≈~~i]FZ~i HZ~i(y7.019if/iz 5 .~~.....[..~~~~. #~~~~~≈~~≈≈.#...~~~~.###.~~~~~~≈≈≈.....~..~...~~≈≈~~≈.~~~P~~...~≈~~~..~~#~P~~...~~~~~~~~≈≈~~.†..~P~~..~~~~≈~~~≈≈≈~~PPPP~~~~~~~~≈≈≈~~.....~~P@~Z~~≈≈≈≈~~.....#~~P~~PP~~Z~~~~~~~~P~~≈P~~~~~~~~.~~~~†~~..~~......~~~~~~~~~~~~~~~~iV AZ~i EZ~iL .8.68i iv* ......~~~~.~. ~≈≈~~~~....[≈~~~. #.~~~~≈~~≈≈.#...~~~~.###.~~~~~~≈≈≈.....E~..~...~~≈≈~~≈.~~P~P~~...~≈~~~..~~~P~~...~~~~~~~~≈≈~~.†..~P~~..~~~~≈~~~≈≈≈~P~PPPP~@~~~~~~≈≈≈~~.....~~P~Z~~~≈≈≈≈~~~~P~~PP~Z~~~~~~~~~~~P~~≈P~~~~~~~~.~~~~†~~..~~....E   water elemental (dormant)~~i72~~~~~ ZZ 2 manticore zombies (minion)~~~~~~~~~i;Z~Z~izCi ...t, ally target)  You encounter a water elemental.Your manticore zombie bites the plant! The plant begins to die.10.26iJ~~~~~~~~≈~~~~~~~~P~~~~~P~~≈P~~~~~~~≈≈≈≈~~~~~~~~~~iQc _Your manticore zombie claws the plant. Your manticore zombie claws the plant!i 0 ..##.~~~~..YC~~~. ~~~~.....~~~~.~~~~~. ~≈≈~~~~....[~≈~~~. #.~~~~≈~~≈≈.#...~~~~~.###.~~~~~~≈≈≈.....~E~..~...~~≈≈~~≈.P~P~~...~~~~~~~~≈~~~..~≈~~P~~...~~~~~~.~≈≈~~.†ip <~~~P~~.@~~~~≈~~~≈≈≈~P~PPPP~~Z~~~~~≈≈≈~~~~~~PZ~~~~≈≈≈≈~~~~P~~PP~~~~~~~~~~~~~P~~≈P~~~~~~~..~~~~≈≈≈≈~~~.~†~~..~~.... C   cyclops (missile, asleep)~~~E   water elemental (dormant, ally target)~~~~~~~~~~~~~~ Y   dream sheep (asleep)~~~~~~~~ZZ 2 manticore zombies (minion)i FZ~ir i q105i ~~~~≈~~~~~~~E~~~~~~~~~~~~~~P~~~~PZ~~~~~~~~~~~P~~≈P~~~≈≈≈≈~~~~~Ei j _You encounter a cyclops and a dream sheep.i5! ..##.~~~~.. dossy the FighterYC~~~. ~~~~.....~~~~.~ Revenant of Kikubaaqudgha ******i) ~~~~~. ~≈≈~~~~....[..~ Health: 137/137 ========================~≈~~~. #.~~~~≈~~≈≈.#... Magic: 24/24 ========================~~~~~.###.~~~~~~≈≈≈..... AC: 12Str: 13Doom: 5%~E*..~...~~≈≈~~≈≈~~~...~ EV: 18Int: 19~P~P*~...~~~~~~~~≈~~~..~ SH: 0Dex: 9≈~~P~**..~~~~~~.~≈≈~~.†. XL: 16 Next:  7% Place: Shoals:3~~~P~~.@~~~~≈~~i0 ~≈≈≈~.... Noise: ---------  Time: 30211.2 (0.0)~P~PPPP~Z~~~~~~≈≈≈~~.... a) +3 scimitar (protect) {d:24 protect} ~~~P~~~~PZ~~~~≈≈≈≈~~.... Throw: 12 boomerangs {d:21} ~~~~P~~PP~~~~~~~~~~~.... Zot (14515) Memories (5) ≈~~P~~≈P~~~~~~~..~~~....≈≈≈~≈≈≈≈~~~.~†~~..~~.... C   cyclops (missile, asleep)≈≈≈≈≈≈≈≈≈~~~~~~~~~~~~~~~ E   water elemental (dormant, ally target)≈≈≈≈≈≈≈≈≈≈~~~~~~~~~~~~~~ Yi8    dream sheep (asleep)≈≈≈≈≈≈≈≈≈≈≈≈~~~~~~~~≈≈≈ ZZ 2 manticore zombies (minion) _Your manticore zombie claws the plant. Your manticore zombie claws the plant! _You encounter a cyclops and a dream sheep.Throw: 12 boomerangs {d:21}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water elemental (dormant, ally target, 98% to hit)idd ~E**PiiD≈~*~*~i≈~~*.*~i~~*~*.*i`_ ~~*~*~*~i=C~*~*~*Aim: a cyclops, quivering large rocks (asleep, 98% to hit)i|& &..##.~~~~.. dossy the FighterYC~~~. ~~~~.....~~~~.~ Revenant of Kikubaaqudgha ******~~(~~. ~≈≈~~~~....[..~ Health: 137/137 ========================~≈~(~. #.~~~~≈~~≈≈.#... Magic: 24/24 ========================ip. ~~~~(.###.~~~~~~≈≈≈..... AC: 12Str: 13Doom: 5%~E~.(~...~~≈≈~~≈≈~~~...~ EV: 18Int: 19~P~P~(...~~~~~~~~≈~~~..~ SH: 0Dex: 9≈~~P~~(..~~~~~~.~≈≈~~.†. XL: 16 Next:  7% Place: Shoals:3~~~P~~.@~~~~≈~~~≈≈≈~.... Noise: ---------  Time: 30211.2 (0.0)~P~PPPP~Z~~~~~~≈≈≈~~.... a) +3 scimitar (protect) {d:24 protect} ~~~P~~~~Pi6 Z~~~~≈≈≈≈~~.... Throw: 12 boomerangs {d:21} ~~~~P~~PP~~~~~~~~~~~.... Zot (14515) Memories (5) ≈~~P~~≈P~~~~~~~..~~~....≈≈≈~≈≈≈≈~~~.~†~~..~~.... C   cyclops (missile)≈≈≈≈≈≈≈≈≈~~~~~~~~~~~~~~~ E   water elemental (dormant, ally target)≈≈≈≈≈≈≈≈≈≈~~~~~~~~~~~~~~ Y   dream sheep (asleep)≈≈≈≈≈≈≈≈≈≈≈≈~~~~~~~~≈≈≈ ZZ 2 manticore zombies (minion)Throw: 12 boomerangs {d:21}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a cyclops, quivering large rocks (asleep, 98% to hit)  Yoi> Nu throw a boomerang. The boomerang hits the cyclops!  The cyclops shouts!i= C~~~.~.i ~EShift-Dir - straight line  Aim: a cyclops, quivering large rocks (asleep, 98% to hit)  You throw a boomerang. The boomerang hits the cyclops!  The cyclops shouts!  The cyclops is moderately wounded.  You hear a bleat!i ~YZ~i, Y...EYiF g2.1 (0.94i* ~~~~~~~~~~~~~~~~~~~~~~~P~~.@~~~~≈~~~~~~~~~P~~~~~P~~PP~~P~~≈P~~~.~~~~~~~~~~~~~~~i m  Your manticore zombie bites the plant. Your manticore zombie claws the plant! _x2i \  Casting: Anguish (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i(P  Okay, then.i&1i8D _i<..##.~~~~.. dossy the Fighter~C~~~. ~~~~.....~~~~.~ Revenant of Kikubaaqudgha ******~Y*~~. ~≈≈~~~~....[..~ Health: 137/137 ========================~≈~*~. #.~~~~≈~~≈≈.#... Magic: 24/24 ========================~~~~*.###.~.~~~~≈≈≈..... AC: 12Str: 13Doom: 5%~~E.*....~~≈≈~~≈≈~~~...~ EV: 18Int: 19~P~P~*...~~~~~~~~≈~~~..~ SH: 0Dex: 9≈~~P~~*..~~~~~~.~≈≈~~.†.iD[37m XL: 16 Next:  7% Place: Shoals:3~~~P~~.@~~~~≈~~~≈≈≈~.... Noise: ---------  Time: 30212.1 (0.0)~P~PPPPZ~~~~~~~≈≈≈~~.... a) +3 scimitar (protect) {d:24 protect} ~~~P~~~~PZ~~~~≈≈≈≈~~.... Throw: 12 boomerangs {d:21} ~~~~P~~PP~~~~~~~~~~~.... Zot (14514) Memories (5) ≈~~P~~≈P~~~.~~~..~~~....≈≈≈~≈≈≈≈~~~.~†~~..~~.... C   cyclops (missile)≈≈≈≈≈≈≈≈≈~~~~~~~~~~iK~~~~~ E   water elemental (ally target)≈≈≈≈≈≈≈≈≈≈~~~~~~~~~~~~~~ Y   dream sheep≈≈≈≈≈≈≈≈≈≈≈≈~~~~~~~~≈≈≈ ZZ 2 manticore zombies (minion)Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Throw: 12 boomerangs {d:21}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a cyclops, quivering large rocks (moderately wounded, 89% to hit)i ! ..##.~~~~.. dossy the Fighter~C~~~. ~~~~.....~~~~.~ Revenant of Kikubaaqudgha ******~Y(~~. ~≈≈~~~~....[..~ Health: 137/137 ========================~≈~(~. #.~~~~≈~~≈≈.#... Magic: 24/24 ========================~~~~(.###.~.~~~~≈≈≈..... AC: 12Str: 13Doom: 5%~~E.(....~~≈≈~~≈≈~~~...~ EV: 18Int: 19~P~P~(...~~~~~~~~≈~~~..~ SH: 0i( Dex: 9≈~~P~~(..~~~~~~.~≈≈~~.†. XL: 16 Next:  7% Place: Shoals:3~~~P~~.@~~~~≈~~~≈≈≈~.... Noise: ---------  Time: 30212.1 (0.0)~P~PPPPZ~~~~~~~≈≈≈~~.... a) +3 scimitar (protect) {d:24 protect} ~~~P~~~~PZ~~~~≈≈≈≈~~.... Throw: 12 boomerangs {d:21} ~~~~P~~PP~~~~~~~~~~~.... Zot (14514) Memories (5) ≈~~P~~≈P~~~.~~~..~~~....≈≈≈~≈≈≈≈~~~.~†~~..~~....21 /m C   cyclops (missile)≈≈≈≈≈≈≈≈≈~~~~~~~~~~~~~~~ E   water elemental (ally target)≈≈≈≈≈≈≈≈≈≈~~~~~~~~~~~~~~ Y   dream sheep≈≈≈≈≈≈≈≈≈≈≈≈~~~~~~~~≈≈≈ ZZ 2 manticore zombies (minion)Throw: 12 boomerangs {d:21}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a cyclops, quivering large rocks (moderately wounded, 89% to hit)  You throw a boomerang. The boomerang hits the cyclops.  The cyclops is moderately wounded.i ~~~.~.i& <~Ei9 Z~~Ci .3.0 (0.93 _i| ~~~~~≈~~~~~~~~~~~~~~~~~~~P~~.@~~~~~~~~~~~P~~~~P~~~~~~~~~~~~~~.~~~†~i? B~~~~~~i..##.~~~~.. dossy the Fighter~~~~~. ~~~~.....~~~~.~ Revenant of Kikubaaqudgha ******~YC~~. ~≈≈~~~~....[..~ Health: 137/137 ========================~≈~*.. #.~~~~≈~~≈≈.#... Magic: 24/24 ========================~~~~*.###.~.~~~~≈≈≈..... AC: 12iStr: 13Doom: 5%~~~E.*...~~≈≈~~≈≈~~~...~ EV: 18Int: 19~P~P~*...~~~~~~~~≈~~~..~ SH: 0Dex: 9≈~~P~~*..~~~~~~.~≈≈~~.†. XL: 16 Next:  7% Place: Shoals:3~~~P~~.@~~~~≈~~~≈≈≈~.... Noise: ---------  Time: 30213.0 (0.0)~P~PPPPZZ~~~~~~≈≈≈~~.... a) +3 scimitar (protect) {d:24 protect} ~~~P~~~~P~~~~~≈≈≈≈~~.... Throw: 12 boomerangs {d:21} ~~~~P~~PP~~~~~~~~~~~.... *0;1mZot (14513) Memories (5) ≈~~P~~≈P~~~.~~~..~~~....≈≈≈~≈≈≈≈~~~.~†~~..~~.... C   cyclops (missile)≈≈≈≈≈≈≈≈≈~~~~~~~~~~~~~~~ E   water elemental (ally target)≈≈≈≈≈≈≈≈≈≈~~~~~~~~~~~~~~ Y   dream sheep≈≈≈≈≈≈≈≈≈≈≈≈~~~~~~~~≈≈≈ ZZ 2 manticore zombies (minion)You throw a boomerang. The boomerang hits the cyclops. _The cyclops is moderately wounded.Throw: 12 boomerangs {d:21}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a cyclops, quivering large rocks (moderately wounded, 89% to hit)i ..##.~~~~.. dossy the Fighter~~~~~. ~~~~.....~~~~.~ Revenant of Kikubaaqudgha ******~YC~~. ~≈≈~~~~....[..~ Health: 137/137 ========================~≈~(.. #.~~~~≈~~≈≈.#... Magic: 24/24 ========================~~~~(.###.~.~~~~≈≈≈..... AC: 12Str: 13Doom: 5%ia ~~~E.(...~~≈≈~~≈≈~~~...~ EV: 18Int: 19~P~P~(...~~~~~~~~≈~~~..~ SH: 0Dex: 9≈~~P~~(..~~~~~~.~≈≈~~.†. XL: 16 Next:  7% Place: Shoals:3~~~P~~.@~~~~≈~~~≈≈≈~.... Noise: ---------  Time: 30213.0 (0.0)~P~PPPPZZ~~~~~~≈≈≈~~.... a) +3 scimitar (protect) {d:24 protect} ~~~P~~~~P~~~~~≈≈≈≈~~.... Throw: 12 boomerangs {d:21} ~~~~P~~PP~~~~~~~~~~~.... Zot (14513) Memories (5) ≈+ /m~~P~~≈P~~~.~~~..~~~....≈≈≈~≈≈≈≈~~~.~†~~..~~.... C   cyclops (missile)≈≈≈≈≈≈≈≈≈~~~~~~~~~~~~~~~ E   water elemental (ally target)≈≈≈≈≈≈≈≈≈≈~~~~~~~~~~~~~~ Y   dream sheep≈≈≈≈≈≈≈≈≈≈≈≈~~~~~~~~≈≈≈ ZZ 2 manticore zombies (minion)Throw: 12 boomerangs {d:21}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a cyclops, quivering large rocks (moderately wounded, 89% to hit)  You throw a boomerang. The boomerang hits the cyclops!  The cyclops is severely wounded.i7 k~~.~.iE JZ~iM .E~YYZ~iV W.Y 2 dream sheepiu^ e9 (0.92ie ~~~~~~~E~...~~~~~~~~~~~.~†~Ei@m   Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a cyclops, quivering large rocks (moderately wounded, 89% to hit)  You throw a boomerang. The boomerang hits the cyclops!  The cyclops is severely wounded. _You encounter a dream sheep.in..##.~~~~.. dossy the Fighter~~~~~. ~~~~.....~~~~.~ Revenant of Kikubaaqudgha ******Y~C~~. .≈≈~~~~....[..~ Health: 137/137 ========================~≈Y*.. #.~~~~≈~~≈≈.#... Magic: 24/24 ========================~~~~*.###.~.~~~~≈≈≈..... AC: 12Str: 13Doom: 5%~~~..*...~~≈≈~~≈≈~~~...~ EV: 18Int: 19i^w~P~PE*...~~~~~~~~≈~~~..~ SH: 0Dex: 9≈~~P~~*..~~~~~~.~≈≈~~.†. XL: 16 Next:  7% Place: Shoals:3~~~P~~Z@~~~~≈~~~≈≈≈~.... Noise: ---------  Time: 30213.9 (0.0)~P~PPPPZ~~~~~~~≈≈≈~~.... a) +3 scimitar (protect) {d:24 protect} ~~~P~~~~P~~~~~≈≈≈≈~~.... Throw: 12 boomerangs {d:21} ~~~~P~~PP~~~~~~~~~~~.... Zot (14512) Memories (5) ≈~~P~~≈P~~~.~~~..~~~....≈≈≈~≈≈≈≈~~~.)0m~†~~..~~.... C   cyclops (missile)≈≈≈≈≈≈≈≈≈~~~~~~~~~~~~~~~ E   water elemental (ally target)≈≈≈≈≈≈≈≈≈≈~~~~~~~~~~~~~~ YY 2 dream sheep≈≈≈≈≈≈≈≈≈≈≈≈~~~~~~~~≈≈≈ ZZ 2 manticore zombies (minion)The cyclops is severely wounded. _You encounter a dream sheep.Throw: 12 boomerangs {d:21}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a cyclops, quivering large rocks (severely wounded, 89% to hit)i /..##.~~~~.. dossy the Fighter~~~~~. ~~~~.....~~~~.~ Revenant of Kikubaaqudgha ******Y~C~~. .≈≈~~~~....[..~ Health: 137/137 ========================~≈Y(.. #.~~~~≈~~≈≈.#... Magic: 24/24 ========================~~~~(.###.~.~~~~≈≈≈..... AC: 12Str: 13Doom: 5%~~~..(...~~≈≈~~≈≈~~~...~ EV: 18Int: 19~P~PE(...~~~~~~~~≈~~~..~ SH: 0Dex: 9i ≈~~P~~(..~~~~~~.~≈≈~~.†. XL: 16 Next:  7% Place: Shoals:3~~~P~~Z@~~~~≈~~~≈≈≈~.... Noise: ---------  Time: 30213.9 (0.0)~P~PPPPZ~~~~~~~≈≈≈~~.... a) +3 scimitar (protect) {d:24 protect} ~~~P~~~~P~~~~~≈≈≈≈~~.... Throw: 12 boomerangs {d:21} ~~~~P~~PP~~~~~~~~~~~.... Zot (14512) Memories (5) ≈~~P~~≈P~~~.~~~..~~~....≈≈≈~≈≈≈≈~~~.~†~~..~~.... C   cyclops (missile)≈≈≈≈≈≈≈≈≈~~~~~~~~~~~~~~~i)  E   water elemental (ally target)≈≈≈≈≈≈≈≈≈≈~~~~~~~~~~~~~~ YY 2 dream sheep≈≈≈≈≈≈≈≈≈≈≈≈~~~~~~~~≈≈≈ ZZ 2 manticore zombies (minion)Throw: 12 boomerangs {d:21}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a cyclops, quivering large rocks (severely wounded, 89% to hit)  You throw a boomerang. The boomerang hits the cyclops!  The cyclops is almost dead.i k~~.~.i 9~Ei M~Ci `.You throw a boomerang. The boomerang hits the cyclops!  The cyclops is almost dead.  Your manticore zombie bites the water elemental!  Your manticore zombie completely misses the water elemental.i pr manticore zombie claws the water elemental.  The water elemental engulfs your manticore zombie.i     manticore zombie4.8 (0.91i ~~~~~~~~~~~~E~~~~~~~~~~~†Ei Y _Your manticore zombie is destroyed!ia..##.~~~~.. dossy the Fighter~~~~~. ~~~~.....~~~~.~ Revenant of Kikubaaqudgha ******Y~~~~. .≈≈~~~~....[..~ Health: 137/137 ========================~≈YC.. #.~~~~≈~~≈≈.#... Magic: 24/24 ========================~~~~*.###.~.~~~~≈≈≈..... AC: 12iiStr: 13Doom: 5%~~~..*...~~≈≈~~≈≈~~~...~ EV: 18Int: 19~P~P~*...~~~~~~~~≈~~~..~ SH: 0Dex: 9≈~~P~E*..~~~~~~.~≈≈~~.†. XL: 16 Next:  7% Place: Shoals:3~~~P~~.@~~~~≈~~~≈≈≈~.... Noise: ---------  Time: 30214.8 (0.0)~P~PPPPZ~~~~~~~≈≈≈~~.... a) +3 scimitar (protect) {d:24 protect} ~~~P~~~~P~~~~~≈≈≈≈~~.... Throw: 12 boomerangs {d:21} ~~~~P~~PP~~~~~~~~~~~.... Zot (14511) Memories (5) ≈~~P~~≈r40mP~~~.~~~..~~~....≈≈≈~≈≈≈≈~~~.~†~~..~~.... C   cyclops (missile)≈≈≈≈≈≈≈≈≈~~~~~~~~~~~~~~~ E   water elemental (ally target)≈≈≈≈≈≈≈≈≈≈~~~~~~~~~~~~~~ YY 2 dream sheep≈≈≈≈≈≈≈≈≈≈≈≈~~~~~~~~≈≈≈ Z   manticore zombie (minion)The water elemental engulfs your manticore zombie. _Your manticore zombie is destroyed!Throw: 12 boomerangs {d:21}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a cyclops, quivering large rocks (almost dead, 89% to hit)iM..##.~~~~.. dossy the Fighter~~(~~. ~~~~.....~~~~.~ Revenant of Kikubaaqudgha ******Y~~(~. .≈≈~~~~....[..~ Health: 137/137 ========================iU~≈Y(.. #.~~~~≈~~≈≈.#... Magic: 24/24 ========================~~~~(.###.~.~~~~≈≈≈..... AC: 12Str: 13Doom: 5%~~~..(...~~≈≈~~≈≈~~~...~ EV: 18Int: 19~P~P~(...~~~~~~~~≈~~~..~ SH: 0Dex: 9≈~~P~E(..~~~~~~.~≈≈~~.†. XL: 16 Next:  7% Place: Shoals:3~~~P~~.@~~~~≈~~~≈≈≈~.... Noise: ---------  Time: 30214.8 (0.0)~P~PPPPZ~~~~~~~≈≈≈~~.... a) +3 scimitar (protect) {d:24 protect} i][36m~~~P~~~~P~~~~~≈≈≈≈~~.... Throw: 12 boomerangs {d:21} ~~~~P~~PP~~~~~~~~~~~.... Zot (14511) Memories (5) ≈~~P~~≈P~~~.~~~..~~~....≈≈≈~≈≈≈≈~~~.~†~~..~~.... C   cyclops (missile)≈≈≈≈≈≈≈≈≈~~~~~~~~~~~~~~~ E   water elemental (ally target)≈≈≈≈≈≈≈≈≈≈~~~~~~~~~~~~~~ YY 2 dream sheep≈≈≈≈≈≈≈≈≈≈≈≈~~~~~~~~≈≈≈ Z   manticore zombie (minion)Throw: 12 boomerangs {d:21}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a cyclops, quivering large rocks (almost dead, 89% to hit)  You throw a boomerang.  The boomerang barely misses the cyclops.i~~C~.~.i81~i~Y~YZ~YCi[\. Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a cyclops, quivering large rocks (almost dead, 89% to hit)  You throw a boomerang.  The boomerang barely misses the cyclops.A nearby plant withers and dies.iBp==5.7 (0.90iO~~~~~~~~~~~...~~E~~~~~~~~~~~E _The water elemental engulfs your manticore zombie!!iTQ..##.~~~~.. dossy the Fighter~~~~~. ~~~~.....~~~~.~ Revenant of Kikubaaqudgha ******~Y~~~. .≈≈~~~~....[..~ Health: 137/137 ========================~≈~Y.. #.~~~~≈~~≈≈.#... Magic: 24/24 ========================~~~C~.###.~.~~~~≈≈≈..... AC: 12i_YStr: 13Doom: 5%~~~.*.....~≈≈~~≈≈~~~...~ EV: 18Int: 19~P~P~*...~~~~~~~~≈~~~..~ SH: 0Dex: 9≈~~P~E*..~~~~~~.~≈≈~~.†. XL: 16 Next:  7% Place: Shoals:3~~~P~~Z@~~~~≈~~~≈≈≈~.... Noise: ==-------  Time: 30215.7 (0.0)~P~PPPP~~~~~~~~≈≈≈~~.... a) +3 scimitar (protect) {d:24 protect} ~~~P~~~~P~~~~~≈≈≈≈~~.... Throw: 12 boomerangs {d:21} ~~~~P~~P~~~~~~~~~~~~.... Zot (14510) Memories (5) ≈~~P~~≈`40mP~~~.~~~..~~~....≈≈≈~≈≈≈≈~~~.~†~~..~~.... C   cyclops (missile)≈≈≈≈≈≈≈≈≈~~~~~~~~~~~~~~~ E   water elemental (ally target)≈≈≈≈≈≈≈≈≈≈~~~~~~~~~~~~~~ YY 2 dream sheep≈≈≈≈≈≈≈≈≈≈≈≈~~~~~~~~≈≈≈ Z   manticore zombie (minion)A nearby plant withers and dies. _The water elemental engulfs your manticore zombie!!  Throw: 12 boomerangs {d:21}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a cyclops, quivering large rocks (almost dead, 89% to hit)i ..##.~~~~.. dossy the Fighter~~~~~. ~~~~.....~~~~.~ Revenant of Kikubaaqudgha ******~Y~~~. .≈≈~~~~....[..~ Health: 137/137 ========================~≈~Y.. #.~~~~≈~~≈≈.#... Magic: 24/24 ========================~~~(~.###.~.~~~~≈≈≈..... AC: 12Str: 13Doom: 5%~~~.......~≈≈~~≈≈~~~...~ EV: 18Int: 19~P~P~~...~~~~~~~~≈~~~..~ SH: 0Dex: 9≈~~P~E...~~~~~~.~≈≈~~.†. XL: 9;49m16 Next:  7% Place: Shoals:3~~~P~~Z@~~~~≈~~~≈≈≈~.... Noise: ==-------  Time: 30215.7 (0.0)~P~PPPP~~~~~~~~≈≈≈~~.... a) +3 scimitar (protect) {d:24 protect} ~~~P~~~~P~~~~~≈≈≈≈~~.... Throw: 12 boomerangs {d:21} ~~~~P~~P~~~~~~~~~~~~.... Zot (14510) Memories (5) ≈~~P~~≈P~~~.~~~..~~~....≈≈≈~≈≈≈≈~~~.~†~~..~~.... C   cyclops (missile)≈≈≈≈≈≈≈≈≈~~~~~~~~~~~~~~~ E   water elemental (ally target)≈≈≈≈≈≈≈≈≈≈~~~~~~~~~~~~~~ YY 2 dream sheep≈≈≈≈≈≈≈≈≈≈≈≈~~~~~~~~≈≈≈ i' Z   manticore zombie (minion)Throw: 12 boomerangs {d:21}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a cyclops, quivering large rocks (almost dead, 89% to hit)  You throw a boomerang. The boomerang hits the cyclops.  You kill the cyclops!(((E   water elemental (ally target)YY 2 dream sheepZ   manticore zombie (minion)iR.~.i~YShift-Dir - straight line  Aim: a cyclops, quivering large rocks (almost dead, 89% to hit)  You throw a boomerang. The boomerang hits the cyclops.  You kill the cyclops!  Kikubaaqudgha accepts your kill.  Your manticore zombie barely misses the water elemental.i׻O~Yi EEdistracted, ally tar…) Your manticore zombie claws the water elemental. x2i=8--6.6 (0.9iA~~~~(~~~~~~~PPPP~~~~~~iH _The water elemental engulfs your manticore zombie!iŻ\  Casting: Anguish (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i}WEvvv.vEally target)W   martyred shade (summonedZ   manticore zombie (minion, sheltered)iGConfirm with . or Enter, or press ? or * to list all spells.You call forth a shade to shield your allies.orb unleashes a flurry of shooting stars!  Your manticore zombie barely misses the water elemental.Your manticore zombie completely misses the water elemental.0----=-7.6 (1.009-Star ia~~~~~~~~~~i4 _Your manticore zombie claws the water elemental. _You now have 20/24 mp.ixc  Casting: Martyr's Knell (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iu P  Okay, then.i i i . _i ..##.~~~~~. ~~~~.....~~~~.≈~~~~~. .≈≈~~~~....[..~≈Y~.. #.~~~~≈~~≈≈.#~(Y.###.~.~~~~≈≈≈~.~≈≈~~≈≈~~~...≈~P~P~~...W~~~~~~~≈~~~..≈~~P~Evvv~~~~~~.~≈≈~~.†≈~~~P~~@Z.~~~≈~~~≈≈≈~P~P~PPPPv~≈≈≈~~≈~~~P~~~~P~~~~~≈≈≈≈~~≈~~~~P~~P~≈~~P~~≈P~~~.~~~..~~~≈~≈≈≈≈~~~.~†~~..~~≈≈ iT0≈~i  You swap places with your manticore zombie.  The shooting star hits the water elemental.i84○iCk v○The water elemental is severely damaged.v○ mThe water elemental is knocked back.~Y~Yv○v○i!RmEv°°°.Em   water nymphYY 2 dream sheepW   martyred shade (summoned) (…)iYZh-88id~~Ev°°°~E _You encounter a water nymph.i ..##.~~~~≈~~m~~~.. ~~~~.....~~~~≈~~~~~.. .≈≈~~~~....[~≈~~..# #.~~~~≈~~≈≈.#~Y(~.###.~.~~~~≈≈≈P~~~~..Y....~≈≈~~≈≈~~~≈~P~P~~v..W~≈~~~≈~~PEv°°°~~~~~~.~≈≈~~.≈~~~P~@.Z.~~~≈~~~≈≈≈~≈P~P~PPPPv~≈≈≈~~≈~~~P~~~~P~~~~~≈≈≈≈~~≈~~~~P~~P~≈~~P~~≈P~~~.~~~..~~~≈~≈≈≈≈~~~.~†~~..~~≈≈ ≈~i@v○i}L  The shooting star hits the dream sheep!i84○iF~ _You encounter a water nymph.dream sheep!  The dream sheep is heavily wounded.dream sheep  The shooting star hits the water elemental!  You destroy the water elemental!iNm   water nymphYY 2 dream sheepW   martyred shade (summoned)Z   manticore zombie (minion, sheltered)i+○ihF~mZ.W~Yv○i.°.Z.°°(1 ally target)iz-97iEI°°i` _Kikubaaqudgha accepts your kill.iD. ..~~.~~~. ~~..##.~~~~.≈~~~~~~.. ~~~~.....~~~~≈≈~m~~~.. .≈≈~~~~....[.~~~≈~~..# #.~~~~≈~~≈≈.#~~~~Y(~.###.~.~~~~≈≈≈..P~~~~.Y...W.~≈≈~~≈≈~~~..≈≈~P~P~~°..~~≈~~~.≈≈≈~~P~v@Z.~~~~~~.~≈≈~~.†≈≈~~~P~.°..~~~≈.≈P~P~PPPP°~~~~.≈≈~~~P~~≈≈≈≈~~.≈≈~~~~P~~P~~~~~~~~~~~~.≈≈≈~~P~~≈P~~~.~~~..~~~.≈≈≈≈≈~≈≈≈≈~~~.~†~~..~~...≈~~≈≈≈≈~~~~~i>Iv○i5H?~m~YZ.W..Yi[ .The shooting star hits the dream sheep!!  You kill the dream sheep!iUeV   dream sheepi-○i.°°..PPPP~ipq49206i R°°i'` _Kikubaaqudgha accepts your kill.i} .. dossy the Fighter~~.~~~. ~~..##.~~~~. Revenant of Kikubaaqudgha ******≈~~~~~~.. ~~~~.....~~~~. Health: 137/137 ========================≈≈~~~~~.. .≈≈~~~~....[.. Magic: 20/24 ====================----~~~≈m~..# #.~~~~≈~~≈≈.#.. AC: 12Str: 13Doom: 4%~~~~~Y..###.~.~~~~≈≈≈.... EV: 18Int: 19P~~~~.*..W..~≈≈~~≈≈~~~... SH: 0Dex: 9≈≈~P~P°*Z..~~~~~~~~≈~~~.. XL: 16 Next:  9% Place: Shoals:3≈≈≈i݆ [36m~~P~°@..~~~~~~.~≈≈~~.† Noise: ---------  Time: 30220.6 (0.0)≈≈~~~P~....~~~≈~~~≈≈≈~... a) +3 scimitar (protect) {d:24 protect} ≈P~P.PPPP~~~~~~~~≈≈≈~~... Throw: 12 boomerangs {d:21} ≈≈~~~P~~~~P~~~~~≈≈≈≈~~... Zot (14506) Memories (5) -Star ≈≈~~~~P~~P~~~~~~~~~~~~...≈≈≈~~P~~≈P~~~.~~~..~~~... m   water nymph≈≈≈≈≈~≈≈≈≈~~~.~†~~..~~... Y   dream sheep≈≈≈≈≈≈≈≈≈≈≈~~~~~~~~~~~~~~ W   martyred shade (summoned)≈≈≈≈≈≈≈≈≈≈≈≈~~~~~~~~~~~~~ Z   manticore zombie (minion, shelteredi )You kill the dream sheep! _Kikubaaqudgha accepts your kill.Throw: 12 boomerangs {d:21}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dream sheep (69% to hit)i`.. dossy the Fighter~~.~~~. ~~..##.~~~~. Revenant of Kikubaaqudgha ******≈~~~~~~.. ~~~~.....~~~~. Health: 137/137 ========================≈≈~~~~~.. .≈≈~~~~....[.. Magic: 20/24 ====================----ih~~~≈m~..# #.~~~~≈~~≈≈.#.. AC: 12Str: 13Doom: 4%~~~~~Y..###.~.~~~~≈≈≈.... EV: 18Int: 19P~~~~.(..W..~≈≈~~≈≈~~~... SH: 0Dex: 9≈≈~P~P°(Z..~~~~~~~~≈~~~.. XL: 16 Next:  9% Place: Shoals:3≈≈≈~~P~°@..~~~~~~.~≈≈~~.† Noise: ---------  Time: 30220.6 (0.0)≈≈~~~P~....~~~≈~~~≈≈≈~... a) +3 scimitar (protect) {d:24 protect} ≈P~P.PPPP~~~~~~~~≈≈≈~~... Throw: 12 boomerangs {d:21} ≈≈~~~P~~~~P~~~~~≈≈≈≈~~...pem Zot (14506) Memories (5) -Star ≈≈~~~~P~~P~~~~~~~~~~~~...≈≈≈~~P~~≈P~~~.~~~..~~~... m   water nymph≈≈≈≈≈~≈≈≈≈~~~.~†~~..~~... Y   dream sheep≈≈≈≈≈≈≈≈≈≈≈~~~~~~~~~~~~~~ W   martyred shade (summoned)≈≈≈≈≈≈≈≈≈≈≈≈~~~~~~~~~~~~~ Z   manticore zombie (minion, sheltered)Throw: 12 boomerangs {d:21}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dream sheep (69% to hit)  You throw a boomerang. The boomerang hits the dream sheep!  The dream sheep is moderately wounded.i=..i;<~miZ.(Yi~~(ally target)1=1.5 (0.95 _i{R°°i i.. dossy the Fighter~~.~~~. ~~..##.~~~~. Revenant of Kikubaaqudgha ******≈~~~~~~.. ~~~~.....~~~~. Health: 137/137 ========================≈≈~~~~~.. .≈≈~~~~....[.. Magic: 21/24 =====================---~~~≈~m~.# #.~~~~≈~~≈≈.#.. AC: 12Str: 13Doom: 4%~~~~~(~.###.~.~~~~≈≈≈.... EV: 18Int: 19ioP~~~~.YZ.W..~≈≈~~≈≈~~~... SH: 0Dex: 9≈≈~P~P°*...~~~~~~~~≈~~~.. XL: 16 Next:  9% Place: Shoals:3≈≈≈~~P~°@..~~~~~~.~≈≈~~.† Noise: ---------  Time: 30221.5 (0.0)≈≈~~~P~....~~~≈~~~≈≈≈~... a) +3 scimitar (protect) {d:24 protect} ≈P~P.PPPP~~~~~~~~≈≈≈~~... Throw: 12 boomerangs {d:21} ≈≈~~~P~~~~P~~~~~≈≈≈≈~~... Zot (14505) Memories (5) -Star ≈≈~~~~P~~P~~~~~~~~~~~~...≈≈≈~~P~~≈P~~~.~~~..~~~... m   water nymph≈≈≈≈≈~B0m≈≈≈≈~~~.~†~~..~~... Y   dream sheep (ally target)≈≈≈≈≈≈≈≈≈≈≈~~~~~~~~~~~~~~ W   martyred shade (summoned)≈≈≈≈≈≈≈≈≈≈≈≈~~~~~~~~~~~~~ Z   manticore zombie (minion, sheltered)You throw a boomerang. The boomerang hits the dream sheep! _The dream sheep is moderately wounded.Throw: 12 boomerangs {d:21}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dream sheep (moderately wounded, ally target, 69% to hit)i1 .. dossy the Fighter~~.~~~. ~~..##.~~~~. Revenant of Kikubaaqudgha ******≈~~~~~~.. ~~~~.....~~~~. Health: 137/137 ========================≈≈~~~~~.. .≈≈~~~~....[.. Magic: 21/24 =====================---~~~≈~m~.# #.~~~~≈~~≈≈.#.. AC: 12Str: 13Doom: 4%i~~~~~(~.###.~.~~~~≈≈≈.... EV: 18Int: 19P~~~~.YZ.W..~≈≈~~≈≈~~~... SH: 0Dex: 9≈≈~P~P°(...~~~~~~~~≈~~~.. XL: 16 Next:  9% Place: Shoals:3≈≈≈~~P~°@..~~~~~~.~≈≈~~.† Noise: ---------  Time: 30221.5 (0.0)≈≈~~~P~....~~~≈~~~≈≈≈~... a) +3 scimitar (protect) {d:24 protect} ≈P~P.PPPP~~~~~~~~≈≈≈~~... Throw: 12 boomerangs {d:21} ≈≈~~~P~~~~P~~~~~≈≈≈≈~~... Zot (14505) Memories (5) -Star ≈≈~~~~P~~P~~~~~~~~~~~~...≈≈≈~~P~~≈P~~~.i{[36m~~~..~~~... m   water nymph≈≈≈≈≈~≈≈≈≈~~~.~†~~..~~... Y   dream sheep (ally target)≈≈≈≈≈≈≈≈≈≈≈~~~~~~~~~~~~~~ W   martyred shade (summoned)≈≈≈≈≈≈≈≈≈≈≈≈~~~~~~~~~~~~~ Z   manticore zombie (minion, sheltered)Throw: 12 boomerangs {d:21}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dream sheep (moderately wounded, ally target, 69% to hit)  You throw a boomerang. The boomerang hits the dream sheep!  The dream sheep is almost dead.i08.iCC~mi@W..Yi.~~.2.5 (14 _ihii(c  Casting: Martyr's Knell (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i .. dossy the Fighter ~~.~~~. ~~..##.~~~~. Revenant of Kikubaaqudgha ****** ≈~~~~~~.. ~~~~.....~~~~. Health: 137/137 ======================== ≈≈~~~~~.. .≈≈~~~~....[.. Magic: 20/24 ====================---- ~~~≈~~~.# #.~.~~≈~~≈≈.#.. AC: 12Str: 13Doom: 4% ~~~~~m~.###.~.~~~~≈≈≈.... EV: 18Int: 19 P~~~~~.ZW...~≈≈~~≈≈~~~... SH: 0Dex: 9 i≈≈~P~P~Y...~~~~~~~~≈~~~.. XL: 16 Next:  9% Place: Shoals:3 ≈≈≈~~P~.@..~~~~~~.~≈≈~~.† Noise: ---------  Time: 30222.5 (0.0) ≈≈~~~P~....~~~≈~~~≈≈≈~... a) +3 scimitar (protect) {d:24 protect}  ≈P~P.PPPP~~~~~~~~≈≈≈~~... Throw: 12 boomerangs {d:21}  ≈≈~~~P~~~~P~~~~~≈≈≈≈~~... Zot (14504) Memories (5) -Star  ≈≈~~~~P~~P~~~~~~~~~~~~... ≈≈≈~~P~~≈P~~~.~~~..~~~... m   water nymph ≈≈≈≈≈~≈≈≈≈~~~.~†~~..~~... Y   dream sheep (ally target) ≈≈≈≈≈≈≈≈≈≈≈~~~~~~~~~~~~~~ W   martyred shade (summoned) ≈≈≈≈≈≈≈≈i≈≈≈≈~~~~~~~~~~~~~ Z   manticore zombie (minion, sheltered) _The dream sheep is almost dead.Casting: Martyr's Knell (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dream sheep (almost dead, ally target, chance to affect: 42%)ig .. dossy the Fighter~~.~~~. ~~..##.~~~~. Revenant of Kikubaaqudgha ******≈~~~~~~.. ~~~~.....~~~~. Health: 137/137 ========================≈≈~~~~~.. .≈≈~~~~....[.. Magic: 20/24 ====================----i# ~~~≈~~~.# #.~.~~≈~~≈≈.#.. AC: 12Str: 13Doom: 4%~~~~~m~.###.~.~~~~≈≈≈.... EV: 18Int: 19P~~~~~.ZW...~≈≈~~≈≈~~~... SH: 0Dex: 9≈≈~P~P~*...~~~~~~~~≈~~~.. XL: 16 Next:  9% Place: Shoals:3≈≈≈~~P~.@..~~~~~~.~≈≈~~.† Noise: ---------  Time: 30222.5 (0.0)≈≈~~~P~....~~~≈~~~≈≈≈~... a) +3 scimitar (protect) {d:24 protect} ≈P~P.PPPP~~~~~~~~≈≈≈~~... Throw: 12 boomerangs {d:21} ≈≈~~~P~~~~P~~~~~≈≈≈≈~~... Zot (i? G14504) Memories (5) -Star ≈≈~~~~P~~P~~~~~~~~~~~~...≈≈≈~~P~~≈P~~~.~~~..~~~... m   water nymph≈≈≈≈≈~≈≈≈≈~~~.~†~~..~~... Y   dream sheep (ally target)≈≈≈≈≈≈≈≈≈≈≈~~~~~~~~~~~~~~ W   martyred shade (summoned)≈≈≈≈≈≈≈≈≈≈≈≈~~~~~~~~~~~~~ Z   manticore zombie (minion, sheltered) _The dream sheep is almost dead.Casting: Martyr's Knell (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dream sheep (almost dead, ally target, chance to affect: 42%)idp weak, ally target, soul-…)(…) Casting: Martyr's Knell (mildly dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a dream sheep (almost dead, ally target, chance to affect: 42%)  A fragment of the dream sheep's soul is dislodged from its body.ix .The dream sheep looks weaker.  Your manticore zombie bites the dream sheep.  The dream sheep dies!i (mWZim .~*.(ally target).W   martyred shade (summoned)Z   manticore zombie (minion, sheltered)*   soul wisp (summoned, sheltered)i3 e3.5 (13i&% i, _Kikubaaqudgha accepts your kill. _You now have 20/24 mp.iH( #≈~~~~~~~. ≈~~.~~~.# ~~..##.~~~~ ~.. ~~~~.....~~~~ ≈≈~~~~~.. .≈≈~~~~....[ ~~~≈~~~.# #.~.~~≈~~≈≈.# ~~~~~(~~###.~.~~~~≈≈≈ P~~~~~mWZ...~≈≈~~≈ ≈≈~P~P~@*..~~~~~~~~≈~~~. ≈≈≈~~P~....~~~~~~.~≈≈~~ ≈≈~~~P~....~~~≈~~~≈≈≈~ ≈P~P.PPPP~~~~~~~~≈≈≈~~ ≈≈~~P~.~~~≈≈≈≈~~ ≈≈~~~~P~~P~~~~~~~~~~~~ ≈≈≈~~P~~≈P~~~.~~ ≈≈≈≈≈~..†~~..~~..02 40m i}B Z.You rampage towards the water nymph! You hit the water nymph.  Your weapon exudes an aura of protection.iMA*. rampage towards the water nymph! You hit the water nymph.  Your weapon exudes an aura of protection.  The water nymph is lightly wounded.  The water nymph touches you.  Splash! fall into the shallow water.iW@..ifa19 ===42Water ijU _Moving in this stuff is going to be slow.i.mm  distracted, ally target) fall into the shallow water. _Moving in this stuff is going to be slow.  You closely miss the water nymph.The water nymph is lightly wounded.r manticore zombie bites the water nymph!  Your manticore zombie claws the water nymph. x2i7$j---51i=.i7D _The water nymph touches your manticore zombie.ixT.@.... The water nymph touches your manticore zombie.  The water nymph is heavily wounded.The water nymph closely misses you.bite  Your manticore zombie claws the water nymph!1=---6i]:0iofX _Your manticore zombie claws the water nymph.i .You strike the helpless water nymph from behind!  You slash the water nymph!  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J~~~i/ a759i$ i P~≈≈~~~~.....~≈≈≈≈≈~~~~~ ...~.~≈≈≈≈≈≈≈~~. ~PP..~~PP≈≈≈≈~~~~ P.P.~PP~P≈ .P..PPP~~~~~~~~~~~ ......P...~P....~~ #....PP@.~P.....~≈≈ P~~P#...~..~..~~≈≈ ..PP...PZ......~~~≈≈ ..PPPPP....P###...≈≈ .....>PP.....##...~≈......P~P~~..#...~~~ ....~~~~~~~.<...~~~~....~~P~~~~..~..~~~~...~~~≈≈≈~~...iG IZ.i 9~i `88i  iK.~~≈≈ ....P~≈≈~~~~~~~~ .....~≈≈≈≈≈~~~~~ ...~.~≈≈≈≈≈≈≈~~.i ~PP..~~PP≈≈≈≈~~~~ P.P.~PP~P≈ .P..PPP~~~~~~~~~~~......P@..~P....~~ #....PP..~P.....~≈≈ ..P~~P#.Z.~..~..~~≈≈ ..PP...P.......~~~≈≈ ..PPPPP....P###...≈≈ .....>PP.....##...~≈ ....~.P~P~~..#...~~~ ....~~~~~~~.<..~~~~ ....~~P~~~~..~..~~~~iLZ.i11~ib97~~~~~~~~~~~~~~~~~~~ii` ~~~~≈~~~~~~~~~~ P~≈≈~~~~~~~.~~~~~...~.~≈≈≈. i2i 9~PP..~~PP≈≈≈≈~~~~ P.P.~PP~P~~~~~~~~≈P..PPP@~~~~~~~~.....P..~~ #....PPZ.~P.....~~P#...~~.~.....P.......~~~PPPPP....P###...≈.>PP.....##...~≈.P~P~~..#...~~~~~.<.iq Z.You enter the shallow water.iwy ~71.2 (1.65Water i .~~~≈~~~≈≈~~~~~~~~~≈≈≈≈≈~~~~ir ~~~~~ _Moving in this stuff is going to be slow.¼i~~~~~~~~~~....~~~~≈~~~~~~~~~≈≈~~~~~~~ P~≈≈~~~~~~~..~≈≈≈≈≈~~~~~¼i>\...~.~≈≈≈≈≈≈≈~~. ~PP.~~~PP≈≈≈≈~~~~ P.P.~PP@P~~~~~~~~≈P..PPP~~~~~~~~~.....PZ~~ #....PP..~P.....~~P#...~~.~.....P.......~~~PPPPP....P###...≈.>PP.....##...~≈.P~P~~..#...¼i&IZ.¼iD~~~¼ib2.83¼i=E~~~~~~~~~≈~~~~~~~~~≈≈~~~~~~~~~PP.~~~~~~~~~~~~~~~~~¼iq¼iJ 1~~~~~~~~~~~~~~~~~....~~~~~~~~.~~≈≈~~~~~~#....P~≈≈~~~~~~~~...~≈≈≈≈≈~~~~~....~.~≈≈≈≈≈≈≈~~.¼i2T ~~PP.~~@PP≈≈≈≈~~~~~P.P.~PP~P~~~~~~~~≈P.P..PPPZ~~~~~~~~~~......P...~P....~~ #....PP..~P.....~≈≈P..P~~P#...~~.~..~~≈≈.PP...P.......~~~≈≈#..PPPPP....P###...≈≈ .....>PP~....##...~≈¼ie LZ~¼iNp 6~¼ix 4.42~~~~~~~~~~~~~~~¼i ~~~~≈~~~~~~~~≈≈~~~~~~~~~~~≈≈≈≈≈~~~~~~~~~üi9 ~~~~~~~~~~~~~....~.....~~~~~≈~~~~~~~~#.....~~≈≈~~~~~~~.#....P~≈≈~~~~~~~~.~≈≈≈≈≈~~~~~üi~....~.~≈~~.~~~PP.~@~PP≈≈≈≈~~~~P~P.P.~PPZP~≈~P.P..PPP~~~~~~~~~~~.P..~~P....~~.#....PP..~P....~≈≈.P..P~~P#...~~.~..~~≈≈...PP...P..~~~≈≈ #..PPPPP....P##...≈≈  .....>PP~....##...~≈üi"FZ~üi/A~~üi9b6.00üiCE~~~~~~~~~~~~~~~~~~~~~~~~~~üiS~~~~~~~....~~~~~.....~~~~~≈~~~~~~~~#.....~~≈≈~.#....P~≈≈~~~~~~~~.~≈≈≈≈≈~~~~~.~...~~.~≈~~.~~~~PP.@~ZPP≈≈≈≈~~~~üi~P~P.P.~PP~P~≈~P.P..PPP~~~~~.P..~~P~...~~.#....PP..~P.....~≈≈.P..P~~P#...~~.~..~~≈≈ S   sea snake (asleep)....PP...P.~~~≈≈ Z   manticore zombie (minion)###..PPPPP....P###...≈≈  .....>PP~....##...~≈üiAZ~üi ~~~~, ally target)üi(c7.649üiQ~~~~~~~~~~~~~~~~ _You encounter a sea snake.ļiM S~~~~~~~~~~~~~... ...~~~.... ....~~~~~≈~~~~~~~~##.....~~≈≈~...#....P~≈≈~~.......~≈≈≈≈≈~~~~~ļiJ# ~~~~..~~.~≈≈≈≈≈≈≈~~.~~PP.~Z~PP≈≈≈≈~~~~~~P~P.P@~PP~P~~~~~~~~≈~~P.P..PPP~~~~~........P..~~P~...~~.....#....PP.~~P.....~≈≈P..P~~P#...~~.~..~~≈≈....PP...P.......~~~≈≈ Z   manticore zombie (minion)###..PPPPP....P###...≈≈ #...~.>PP~....##...~≈ ....~.P~P~~..#...~~~ļi1 Q~Zļi,< >~~ļiD 808~~~~~~~~..~~~~~~~~~~~.>PP~ļiL żiL. M~S~~~~... ....~~~~~~~~~~~.... ....~~~~~≈~##.....~ #....P~≈≈~~~.........~~~~~~~~~..~~~~≈≈≈. ~~~PP@~~~PP≈≈≈≈~~~~ P~P.P.ZPP~P≈~~P.P..PPP~~~~~~~~~~~........P..~~P~...~~ .....#....PP.~~P.....~≈≈S   sea snake (asleep).##...~.>PP~..żi9 ?Z~żi_A c~~, ally target)żiI `97żiP ~~~~~~~~~Ƽidossy the Fighter~S~~~~~~~~~~~~~...Revenant of Kikubaaqudgha ******..*.~~~~~~~~~~~....Health: 137/137 ========================..*.~~~~~≈~~~~~~~~Magic: 24/24 ========================.##.*.~~~~≈≈~~~~~~~AC: 12Str: 13Doom: 4%...#*...P~≈≈~~~~~~~~EV: 18Int: 19.....*...~≈≈≈≈≈~~~~~SH: 0Dex: 9~~~~..*~~~≈≈≈≈≈≈≈~~.XL: 16 Next: 10% Place: Shoals:3~~~~~PP@Z~~PP≈≈≈≈~~~~Noise: ---------  Time: 30279.6 (0.0)~~P~P.P.~PP~P~~~~~~~~≈a) +3 scimiƼi( tar (protect) {d:24 protect} ~~~P.P..PPP~~~~~~~~~~~Throw: 12 boomerangs {d:21} ~~........P..~~P~...~~Zot (14447) Memories (5) .....#....PP.~~P.....~≈≈...P..P~~P#...~~.~..~~≈≈ S   sea snake (asleep, ally target)......PP...P.......~~~≈≈ Z   manticore zombie (minion).###..PPPPP~...P###...≈≈#...~.>PP~....##...~≈ _Moving in this stuff is going to be slow. _You encounter a sea snake.Throw: 12 boomerangs {d:21}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sea snake (asleep, ally target, 98% to hit)Ƽi:dossy the Fighter~S~~~~~~~~~~~~~...Revenant of Kikubaaqudgha ******..(.~~~~~~~~~~~....Health: 137/137 ========================..(.~~~~~≈~~~~~~~~Magic: 24/24 ========================.##.(.~~~~≈≈~~~~~~~AC: 12Str: 13Doom: 4%Ƽi...#(...P~≈≈~~~~~~~~EV: 18Int: 19.....(...~≈≈≈≈≈~~~~~SH: 0Dex: 9~~~~..(~~~≈≈≈≈≈≈≈~~.XL: 16 Next: 10% Place: Shoals:3~~~~~PP@Z~~PP≈≈≈≈~~~~Noise: ---------  Time: 30279.6 (0.0)~~P~P.P.~PP~P~~~~~~~~≈a) +3 scimitar (protect) {d:24 protect} ~~~P.P..PPP~~~~~~~~~~~Throw: 12 boomerangs {d:21} ~~........P..~~P~...~~Zot (14447) Memories (5) .....#....PP.~~P.....~≈≈...P..P~~P#...~~.~..~~≈≈ S   sea snake (ally target).....[33ƼiE9m.PP...P.......~~~≈≈ Z   manticore zombie (minion).###..PPPPP~...P###...≈≈#...~.>PP~....##...~≈Throw: 12 boomerangs {d:21}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sea snake (asleep, ally target, 98% to hit)  You throw a boomerang. The boomerang hits the sea snake!  The sea snake hisses angrily.Ƽi@S.....~ƼiZ~SPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a sea snake (asleep, ally target, 98% to hit)  You throw a boomerang. The boomerang hits the sea snake!  Ƽi0The sea snake hisses angrily.  The sea snake is moderately wounded.Z~Ƽi2.~80.5 (0.96 _Ƽiͺ~~~~~..~Z~~~~~~ƼiǼidossy the Fighter~~~~~~~~~~~~~~~...Revenant of Kikubaaqudgha ******..S.~~~~~~~~~~~....Health: 137/137 ========================..*.~~~~~≈~~~~~~~~Magic: 24/24 ========================.##.*.~~~~≈≈~~~~~~~AC: 12Str: 13Doom: 4%...#.*..P~≈≈~~~~~~~~EV: 18Int: 19.....*...~≈≈≈≈≈~~~~~SH: 0Dex: 9~~~~..*Z~~≈≈≈≈≈≈≈~~.XL: 16 Next: 10% Place: Shoals:3Ǽi~~~~~PP@~~~PP≈≈≈≈~~~~Noise: ---------  Time: 30280.5 (0.0)~~P~P.P.~PP~P~~~~~~~~≈a) +3 scimitar (protect) {d:24 protect} ~~~P.P..PPP~~~~~~~~~~~Throw: 12 boomerangs {d:21} ~~~.......P..~~P~...~~Zot (14446) Memories (5) .....#....PP.~~P.....~≈≈...P..P~~P#...~~.~..~~≈≈ S   sea snake (ally target)......PP...P.......~~~≈≈ Z   manticore zombie (minion).###..PPPPP~...P###...≈≈#...~.>PP~....##...~≈The sea snake hisses angrily. _The sea snake is moderately wounded.Throw: 12 boomerangs {d:21}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAǼiim: a sea snake (moderately wounded, ally target, 54% to hit)Ǽi dossy the Fighter~~~~~~~~~~~~~~~...Revenant of Kikubaaqudgha ******..S.~~~~~~~~~~~....Health: 137/137 ========================..(.~~~~~≈~~~~~~~~Magic: 24/24 ========================.##.(.~~~~≈≈~~~~~~~AC: 12Str: 13Doom: 4%...#.(..P~≈≈~~~~~~~~EV: 18Int: 19.....(...~≈≈≈≈≈~~~~~SH: 0Dex: 9~~~~..(Z~~≈≈≈≈≈≈≈~~.XL: 16 Next: 10% Place: Shoals:3~~~~~PP@~~~PP≈≈≈≈~~~~Noise: ---------  Time: 30280.5 (0.0)~~P~P.P.~PP~P~~~~~~~~≈a) +3 scimitar (protect) {d:24 protect} Ǽi| ~~~P.P..PPP~~~~~~~~~~~Throw: 12 boomerangs {d:21} ~~~.......P..~~P~...~~Zot (14446) Memories (5) .....#....PP.~~P.....~≈≈...P..P~~P#...~~.~..~~≈≈ S   sea snake (ally target)......PP...P.......~~~≈≈ Z   manticore zombie (minion).###..PPPPP~...P###...≈≈#...~.>PP~....##...~≈Throw: 12 boomerangs {d:21}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sea snake (moderately wounded, ally target, 54% to hit)  You throw a boomerang. The boomerang hits the sea snake!  The sea snake is heavily wounded.ǼiH W....~Ǽi` M.SǼii IZ~Ǽi"q ~1.4 (0.95 _Ǽiz J~~~Ǽiw ȼidossy the Fighter~~~~~~~~~~~~~~~...Revenant of Kikubaaqudgha ******....~~~~~~~~~~~....Health: 137/137 ========================..S.~~~~~≈~~~~~~~~Magic: 24/24 ========================.##.*.~~~~≈≈~~~~~~~AC: 12Str: 13Doom: 4%...#.*..P~≈≈~~~~~~~~EV: 18Int: 19.....*Z..~≈≈≈≈≈~~~~~SH: 0Dex: 9~~~~..*~~~≈≈≈≈≈≈≈~~.XL: 16 Next: 10% Place: Shoals:3~~~~~PP@~~~PP≈≈≈≈~~~~Noise: ---------  Time: 30281.4 (0.0)~~P~P.P.~PP~P~~~~~~~~≈a) +3 scimitar (protect) {d:24 protect} ~~~P~P..PPP~~~~ȼiX ,~~~~~~~Throw: 12 boomerangs {d:21} ~~~.......P..~~P~...~~Zot (14445) Memories (5) .....#....PP.~~P.....~≈≈...P..P~~P#...~~.~..~~≈≈ S   sea snake (ally target)......PP...P.......~~~≈≈ Z   manticore zombie (minion).###..PPPPP~...P###...≈≈#...~.>PP~....##...~≈You throw a boomerang. The boomerang hits the sea snake! _The sea snake is heavily wounded.Throw: 12 boomerangs {d:21}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sea snake (heavily wounded, ally target, 54% to hit)ȼi& cdossy the Fighter~~~~~~~~~~~~~~~...Revenant of Kikubaaqudgha ******....~~~~~~~~~~~....Health: 137/137 ========================..S.~~~~~≈~~~~~~~~Magic: 24/24 ========================.##.(.~~~~≈≈~~~~~~~AC: 12Str: 13Doom: 4%ȼi/ ...#.(..P~≈≈~~~~~~~~EV: 18Int: 19.....(Z..~≈≈≈≈≈~~~~~SH: 0Dex: 9~~~~..(~~~≈≈≈≈≈≈≈~~.XL: 16 Next: 10% Place: Shoals:3~~~~~PP@~~~PP≈≈≈≈~~~~Noise: ---------  Time: 30281.4 (0.0)~~P~P.P.~PP~P~~~~~~~~≈a) +3 scimitar (protect) {d:24 protect} ~~~P~P..PPP~~~~~~~~~~~Throw: 12 boomerangs {d:21} ~~~.......P..~~P~...~~Zot (14445) Memories (5) .....#....PP.~~P.....~≈≈...P..P~~P#...~~.~..~~≈≈ S   sea snake (ally target)......PP...P.......~~~≈≈ Z   ȼi9 manticore zombie (minion).###..PPPPP~...P###...≈≈#...~.>PP~....##...~≈Throw: 12 boomerangs {d:21}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sea snake (heavily wounded, ally target, 54% to hit)  You throw a boomerang. The boomerang hits the sea snake!!  The sea snake is severely wounded.ȼi R...~ȼiX M.Sȼi Z..Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a sea snake (heavily wounded, ally target, 54% to hit)  You throw a boomerang. The boomerang hits the sea snake!!  The sea snake is severely wounded.  The sea snake bites your manticore zombie!ȼi #~~2.4 (14ȼi o _Your manticore zombie is destroyed!ɼidossy the Fighter~~~~~~~~~~~~~~~...Revenant of Kikubaaqudgha ******....~~~~~~~~~~~....Health: 137/137 ========================....~~~~~≈~~~~~~~~Magic: 24/24 ========================.##.S.~~~~≈≈~~~~~~~AC: 12Str: 13Doom: 4%...#.*..P~≈≈~~~~~~~~EV: 18Int: 19~.....*..~≈≈≈≈≈~~~~~SH: 0Dex: 9~~~~..*~~~≈≈≈≈≈≈≈~~.XL: 16 Next: 10% Place: Shoals:3~~~~~PP@~~~PP≈≈≈≈~~~~Noise: ---------  Time: 30282.4 (0.0)~~P~P~P.~PP~P~~~~~~~~≈a) +3 scimitar (protect) {d:24 protect} ɼiư~~~P~P..PPP~~~~~~~~~~~Throw: 12 boomerangs {d:21} ~~~.......P..~~P~...~~Zot (14444) Memories (5) .....#....PP.~~P.....~≈≈...P..P~~P#...~~.~..~~≈≈ S   sea snake......PP...P.......~~~≈≈.###..PPPPP~...P###...≈≈#...~.>PP~....##...~≈The sea snake bites your manticore zombie! _Your manticore zombie is destroyed!Throw: 12 boomerangs {d:21}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sea snake (severely wounded, 54% to hit)ɼiidossy the Fighter~~~~~~~~~~~~~~~...Revenant of Kikubaaqudgha ******....~~~~~~~~~~~....Health: 137/137 ========================....~~~~~≈~~~~~~~~Magic: 24/24 ========================.##.S.~~~~≈≈~~~~~~~AC: 12Str: 13Doom: 4%...#.(..P~≈≈~~~~~~~~EV: 18Int: 19~.....(..~≈≈≈≈≈~~~~~SH: 0Dex: 9~~~~..(~~~≈≈≈≈≈≈≈~~.XL: 16 Next: 10% Place: Shoals:3~~~~~PP@~~~PP≈≈≈≈~~~~Noise: ---------  Time: 30282.4 (0.0)~~P~P~P.~PP~P~~~~~~~~≈a) +3 scimitar (protect) {d:24 protect} ~~~P~P..PPP[36ɼiym~~~~~~~~~~~Throw: 12 boomerangs {d:21} ~~~.......P..~~P~...~~Zot (14444) Memories (5) .....#....PP.~~P.....~≈≈...P..P~~P#...~~.~..~~≈≈ S   sea snake......PP...P.......~~~≈≈.###..PPPPP~...P###...≈≈#...~.>PP~....##...~≈Throw: 12 boomerangs {d:21}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sea snake (severely wounded, 54% to hit)  You throw a boomerang. The boomerang hits the sea snake.  The sea snake is almost dead.ɼiWM..~ɼi4M.Sɼi3.3 (0.93 _ɼiɼiVʼidossy the Fighter~~~~~~~~~~~~~~~...Revenant of Kikubaaqudgha ******....~~~~~~~~~~~....Health: 137/137 ========================....~~~~~≈~~~~~~~~Magic: 24/24 ========================.##...~~~~≈≈~~~~~~~AC: 12Str: 13Doom: 4%...#.S..P~≈≈~~~~~~~~EV: 18Int: 19~.....*..~≈≈≈≈≈~~~~~SH: 0Dex: 9~~~~..*~~~≈≈≈≈≈≈≈~~.XL: 16 Next: 10% Place: Shoals:3~~~~~PP@~~~PP≈≈≈≈~~~~ʼiARNoise: ---------  Time: 30283.3 (0.0)~~P~P~P.~PP~P~~~~~~~~≈a) +3 scimitar (protect) {d:24 protect} ~~~P~P..PPP~~~~~~~~~~~Throw: 12 boomerangs {d:21} ~~~.......P..~~P~...~~Zot (14443) Memories (5) .....#....PP.~~P.....~≈≈...P..P~~P#...~~.~..~~≈≈ S   sea snake......PP...P.......~~~≈≈.###..PPPPP~...P###...≈≈#...~.>PP~....##...~≈You throw a boomerang. The boomerang hits the sea snake. _The sea snake is almost dead.Throw: 12 boomerangs {d:21}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sea snake (almost dead, 54% to hit)˼idossy the Fighter~~~(~~~~~~~~~~~...Revenant of Kikubaaqudgha ******....(~~~~~~~~~~....Health: 137/137 ========================...(~~~~~≈~~~~~~~~Magic: 24/24 ========================.##..(~~~~≈≈~~~~~~~AC: 12Str: 13Doom: 4%...#.(..P~≈≈~~~~~~~~EV: 18Int: 19~.....(..~≈≈≈≈≈~~~~~SH: 0Dex: 9˼i~~~~..(~~~≈≈≈≈≈≈≈~~.XL: 16 Next: 10% Place: Shoals:3~~~~~PP@~~~PP≈≈≈≈~~~~Noise: ---------  Time: 30283.3 (0.0)~~P~P~P.~PP~P~~~~~~~~≈a) +3 scimitar (protect) {d:24 protect} ~~~P~P..PPP~~~~~~~~~~~Throw: 12 boomerangs {d:21} ~~~.......P..~~P~...~~Zot (14443) Memories (5) .....#....PP.~~P.....~≈≈...P..P~~P#...~~.~..~~≈≈ S   sea snake......PP...P.......~~~≈≈.###..PPPPP~...P###...≈≈#...~.>PP~....##...~≈Throw: 12 boomerangs {d:21}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sea snake (almost dead, 54% to hit)  Yo˼i;eu throw a boomerang.  The boomerang barely misses the sea snake.˼iʠM.S˼is~~..~ ˼iM|4.3 (112 _˼ir˼i Qdossy the Fighter~~~~~~~~~~~~~~~...Revenant of Kikubaaqudgha ******....~~~~~~~~~~~....Health: 137/137 ========================....~~~~~≈~~~~~~~~Magic: 24/24 ========================.##...~~~~≈≈~~~~~~~AC: 12Str: 13Doom: 4%˼iC ...#....P~≈≈~~~~~~~~EV: 18Int: 19~.....S..~≈≈≈≈≈~~~~~SH: 0Dex: 9~~~~..*~~~≈≈≈≈≈≈≈~~.XL: 16 Next: 10% Place: Shoals:3~~~~~PP@~~~PP≈≈≈≈~~~~Noise: ---------  Time: 30284.3 (0.0)~~P~P~P.~PP~P~~~~~~~~≈a) +3 scimitar (protect) {d:24 protect} ~~~P~P..PPP~~~~~~~~~~~Throw: 11 boomerangs {d:21} ~~~.......P..~~P~...~~Zot (14442) Memories (5) .....#....PP.~~P.....~≈≈...P..P~~P#...~~.~..~~≈≈ S   sea snake......PP...P.......~~~≈≈.###..PPPPP~...P###...≈≈#...~.>PP~....##...~≈˼i You throw a boomerang. _The boomerang barely misses the sea snake.Throw: 11 boomerangs {d:21}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sea snake (severely wounded, 54% to hit)˼iȤQdossy the Fighter~~~~~~~~~~~~~~~...Revenant of Kikubaaqudgha ******....~~~~~~~~~~~....Health: 137/137 ========================....~~~~~≈~~~~~~~~Magic: 24/24 ========================.##...~~~~≈≈~~~~~~~AC: 12Str: 13Doom: 4%˼i...#....P~≈≈~~~~~~~~EV: 18Int: 19~.....S..~≈≈≈≈≈~~~~~SH: 0Dex: 9~~~~..(~~~≈≈≈≈≈≈≈~~.XL: 16 Next: 10% Place: Shoals:3~~~~~PP@~~~PP≈≈≈≈~~~~Noise: ---------  Time: 30284.3 (0.0)~~P~P~P.~PP~P~~~~~~~~≈a) +3 scimitar (protect) {d:24 protect} ~~~P~P..PPP~~~~~~~~~~~Throw: 11 boomerangs {d:21} ~~~.......P..~~P~...~~Zot (14442) Memories (5) .....#....PP.~~P.....~≈≈...P..P~~P#...~~.~..~~≈≈ S   sea snake......PP...P.......~~~≈≈.###..PPPPP~...P###...≈≈#...~.>PP~....##...~≈[18;2˼i HThrow: 11 boomerangs {d:21}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sea snake (severely wounded, 54% to hit)  You throw a boomerang. The boomerang hits the sea snake!  The sea snake is almost dead.˼i,8~̼iM.S̼i̼ie5.3 (11̼ia#e  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a sea snake (severely wounded, 54% to hit)  You throw a boomerang. The boomerang hits the sea snake!  The sea snake is almost dead. _The sea snake bites you but does no damage.̼i  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ͼi vv(ally target)You call upon the dead to rise.  Your orb unleashes a flurry of shooting stars!ͼi0----==60Reap -Star ͼiU _The sea snake completely misses you. _You now have 20/24 mp.ͼi v○You hit the sea snake.  Your weapon exudes an aura of protection.ͼi* |†hit the sea snake.weapon exudes an aura of protection.  The sea snake is almost dead.  The shooting star hits the sea snake!!  You kill the sea snake!Kikubaaqudgha accepts your kill.ͼi Rͼi 1○ͼi% 8°°ͼiΣ 19 1--7.4 (1.139ͼi! a° _You hear a splash.ϼieL1°ϼiVU ~~~~~~~~~~~~~~~........ ....~~~~~≈~~~~~~~~ϼiz.##...~~~~≈≈..#....P~~........~≈≈≈≈≈~~~..~†~≈≈~~.~PP.°~~PP~~P~P~P@°PP~P~~~~~~~~≈~P~P..PPP~~~.......P..~~P~........#....PP.~~P.....~≈≈.##...~~>PP~......~.P~P~~..#...~~~ ~~~--808ϼiqT _Your shooting star dissipates!мi3мi мi!12 7мiY"мi61=---6мi:мijLмiL:5мiKNмiaмiaB4мiRcмimsмisB3мi5vмiмivT=2мi(мi2=1мiмiмiΫB0мiмi4мifC29мi9мiмi5:8мiмidмiT=7мiмif _You start resting.Splash!мi\~.~~~~~~мi-~~~~~~†~~мiL%~~мik~~...~..P.~~~~мio~~P#..~~~мi4~~мid 99.4 (11.0)~You fall into the shallow water.мiZ===300.4 (126мi-Water мi~~~~~~~~~†~~~~~~~~~~мi _Moving in this stuff is going to be slow. _You regained 2 mp, and now have 22/24 mp.мiϺ 3мi& мi мi 3=5мiw W _You start resting.мiY <~~~---~P.~~~~~~~m   merfolk impaler (polearm, wandering)мi mm~~~мi8 11.0)мi мi5 ---2.4 (24мiмir  _You encounter a merfolk impaler. It is wielding a +4 demon trident of venom.Ҽi_   .~.~~~~~~~~~~~~....  ...~~~~~~≈~~~~~~~~  .##..~~~~~≈≈~~~~~~~  ...#....P~≈≈~~~~~~~~  ~........~  ~~~~~~~†~~  ~~~~~PP~~~~PP  ~~P~P~P@~PP~P~~  ~~~P~P.~PPP~~~~  ~~~~...~..P.~~~  ~....#....PP~~~ ~..P..P~~P#..~~ ......PP~..P... .###..PPPPP~~.. #.m~~~>PP~~.Ҽimd   .~.~~~~~~~~~~~~....  ...~~~~~~≈~~~~~~~~  .##..~~~~~≈≈~~~~~~~  ...#....P~≈≈~~~~~~~~  ~........~  ~~~~~~~†~~  ~~~~~PP~~~~PP  ~~P~P~P@~PP~P~~  ~~~P~P.~PPP~~~~  ~~~~...~..P.~~~  ~....#....PP~~~ ~..P..P~~P#..~~ ......PP~..P... .###..PPPPP~~.. #.m~~~>PP~~.Ҽi3kҼiblҼivҼizf _A merfolk impaler is nearby!Ҽi ~~~~~~~~~~~~~~~...dossy the Fighter.~.~~~~~~~~~~~~....Revenant of Kikubaaqudgha ******...~~~~~~≈~~~~~~~~Health: 137/137 ========================.##..~~~~~≈≈~~~~~~~Magic: 23/24 =======================-...#....P~≈≈~~~~~~~~AC: 12Str: 13Doom: 4%~........~≈≈≈≈≈~~~~~EV: 18Int: 19~~~~~~~†~~≈≈≈≈≈≈≈~~.SH: 0Dex: 9~~~~~PP~~~~PP≈≈≈≈~~~~XL: 16 Next: 11% Place: Shoals:3~~P~P~P@~PP~P~~~~~~~~≈Noise: ---------  Time: 30302.4 (0.0)~~~P~P.*PPP~~~~~~~~~~~a) +3 scimitar (protect) {d:24 protect} ~~~~...*..P[3Ҽi  3m.~~~P~...~~Throw: 11 boomerangs {d:21} ~....#*...PP~~~P.....~≈≈ Zot (14424) Memories (5) Reap -Star Water ~..P..P~~P#..~~~.~..~~≈≈......PP~..P.......~~~≈≈ m   merfolk impaler (polearm, wandering).###.*PPPPP~~..P###...≈≈#.m~~~>PP~~...##...~≈....~.P~P~~..#...~~~ _A merfolk impaler is nearby!Throw: 11 boomerangs {d:21}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk impaler, wielding a +4 demon trident of venom and wearing a +0  robe (wandering, hasn't noticed you, 45% to hit)Ӽi ~~~~~~~~~~~~~~~...dossy the Fighter.~.~~~~~~~~~~~~....Revenant of Kikubaaqudgha ******...~~~~~~≈~~~~~~~~Health: 137/137 ========================.##..~~~~~≈≈~~~~~~~Magic: 23/24 =======================-...#....P~≈≈~~~~~~~~AC: 12Str: 13Doom: 4%~........~≈≈≈≈≈~~~~~Ӽi EV: 18Int: 19~~~~~~~†~~≈≈≈≈≈≈≈~~.SH: 0Dex: 9~~~~~PP~~~~PP≈≈≈≈~~~~XL: 16 Next: 11% Place: Shoals:3~~P~P~P@~PP~P~~~~~~~~≈Noise: ---------  Time: 30302.4 (0.0)~~~P~P.~PPP~~~~~~~~~~~a) +3 scimitar (protect) {d:24 protect} ~~~~...~..P.~~~P~...~~Throw: 11 boomerangs {d:21} ~....#....PP~~~P.....~≈≈ Zot (14424) Memories (5) Reap -Star Water ~..P..P~~P#..~~~.~..~~≈≈......PP~..P.......~~~≈≈ m   merfolk impaler (polearm, wandering).###..PPPPP~~..P###...≈≈#.m~~~>PP~~...##...~≈Ӽi ....~.P~P~~..#...~~~Throw: 11 boomerangs {d:21}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk impaler, wielding a +4 demon trident of venom and wearing a +0  Ӽi brobe (wandering, hasn't noticed you, 45% to hit)  Okay, then.Ӽi Ӽi Ӽi . _ռih .~.~....~....≈~~~~~~~~~.##..~~~~~≈≈~~...#....P~≈≈~~~~........~≈≈≈≈≈~~~~~P~~~~~~~†~~≈≈≈≈≈≈≈~~.PP~~~~PP≈≈≈≈~~~~P~P~P~~PP~P~~~~~~~~≈~P~~~~~...~..P.~~~P~...~~....#....PP~~~P.....~≈ռiCi~..P..P~~P#..~~~.~..~~....PP~..P.......~~~~.###..PPPPP~~..P###... #.m~~~>PP~~...##...~ ....~~~P~P~~..#...~~ ....~~~~~~~.<ռix@m.ռiąK...ռi·t3.4 (13 _ռikռiּil~....≈~~~~~~~~~.##..~~~~~≈≈~~...#....P~≈≈~~~~........~≈≈≈≈≈~~~~~P~~~~~~~†~~≈≈≈≈≈≈≈~~.≈PP~~~~PP≈≈≈≈~~~~≈~~~P~P~P~~PP~P~~~~~~~~≈ּi!≈~~~~P~P.~PPP~~~~~.@.~..P.~~~P~...~~....#....PP.~~P.....~P..P~~P#..~~~.~..~~~......PP...P.......~~~ּiF~.###m.PPPPP~~..P###... #..~~~>PP~~...##...ּik~ ....~~~P~P~~.. ....~~~~~~~~.<ּiN ....~~P~~~~..~..ּiJm.ּi\Qm)ּi`42ּiּi׼iI~.##..~~~~~≈≈~~...#....P~≈≈~~≈~~~........~≈≈≈≈≈~~~~~≈~P~~~~~~~†~~≈≈≈≈≈≈≈~~.≈≈PP~~~~PP≈≈≈≈~~~~≈~~~P~P~P~~PP~P~~~~~~~~≈~~~~P~P.~PPP~~~~...~..P.~~~P~...≈~~~...@#....PP.~~P.....P..P~~P#..~~~.~~....m.PP...P.....~.###..PPPPP~~..P###.. #..~~~>PP~~...##~ ....~~~P~P~~.. ....~~~~~~~~.< ...~~~~P~~~~..~.. ...~~~≈≈≈~~..׼ix7.׼i;`51׼i"׼iX] _The merfolk impaler closely misses you.׼i 9~~~...#....P~≈~~~........~≈≈≈≈≈P~~~~~~~†~≈≈~~.≈~~~~~~PP~~~~PP~~׼i P~P~P.~PP~P~~~~~P~P.~PPP~~~~~~~~...~..P.~~~P~.......#....PP.~~P.....׼i ~~~...P@.P~~P#..~~~.~..~.m.PP...P.......~׼iͩ 5###..PPPPP~~..P###... #..~~~>PP~~...~ ....~~~P~P~~..#.~ ׼i ~~~~~.<...~ ...~~~~P~~~~..~׼i ...~~~~~≈≈≈~~....~ ..~~≈≈≈≈~~~[.~׼i3 Q _Okay, then. _The merfolk impaler closely misses you.You rampage towards the merfolk impaler!  You slash the merfolk impaler!  Your weapon exudes an aura of protection.  The merfolk impaler is lightly wounded.׼i Q2-4׼i =19 =60׼i ׼iy _The merfolk impaler hits you with a +4 demon trident of venom.  You take 5 damage, and have 132/137 hp. _MP restored: 24ؼiJ .You barely miss the merfolk impaler.The merfolk impaler is lightly wounded.  The merfolk impaler barely misses you.ؼizL5--719ؼiXؼi\ _The merfolk impaler completely misses you. _You regained 3 hp, and now have 135/137 hp.ؼiW   You closely miss the merfolk impaler.The merfolk impaler is lightly wounded.  The merfolk impaler hits you with a +4 demon trident of venom.ؼi 723--ؼi 12 -8.5 (1.18ؼiؼi3 _The merfolk impaler hits you with a +4 demon trident of venom! _You take 12 damage, and have 123/137 hp.ټidWa  Casting: Animate Dead (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ټi;T~~~...#....P~≈≈~~~~~~~~ dossy the Fighter≈~~~........~≈≈≈≈≈~~~~~ Revenant of Kikubaaqudgha ******≈~P~~~~~~~†~~≈≈≈≈≈≈≈~~. Health: 123/137 =====================---≈≈~~~~~~PP~~~~PP≈≈≈≈~~~~ Magic: 20/24 ====================----≈≈~~~P~P~P.~PP~P~~~~~~~~ AC: 12Str: 13Doom: 4%≈≈~~~~P~P.~PPP~~~~~~~~~~ EV: 18Int: 19≈~~~~~~...~..P.~~~P~...~ SH: 0Dex: 9≈~~~....#....PP.~~P..... XL: 16 Next: 11% Place: Shoals:3ټif;~~~...P@.P~~P#..~~~.~..~ Noise: ---------  Time: 30308.5 (0.0)~~~....m.PP...P.......~~ a) +3 scimitar (protect) {d:24 protect} ~~~.###..PPPPP~~..P###.. Throw: 11 boomerangs {d:21} ~~. #..~~~>PP~~...##.. Zot (14418) Memories (5) Reap -Star ټi;~~ ....~~~P~P~~..#...~ ....~~~~~~~~.<...~ m   merfolk impaler (polearm)....~~~P~~~~..~..~...~~~~~≈≈≈~~....~~..~~≈≈≈≈~~~[.~~~ _The merfolk impaler hits you with a +4 demon trident of venom! _You take 12 damage, and have 123/137 hp.  ټi<BCasting: Animate Dead (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ټiF<=Casting: Anguish (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateټi& \~~~...#....P~≈≈~~~~~~~~ dossy the Fighter≈~~~........~≈≈≈≈≈~~~~~ Revenant of Kikubaaqudgha ******≈~P~~~~~~~†~~≈≈≈≈≈≈≈~~. Health: 123/137 =====================---≈≈~~~~~~PP~~~~PP≈≈≈≈~~~~ Magic: 20/24 ====================----≈≈~~~P~P~P.~PP~P~~~~~~~~ AC: 12Str: 13Doom: 4%≈≈~~~~P~P.~PPP~~~~~~~~~~ EV: 18Int: 19≈~~~~~~...~..P.~~~P~...~ SH: 0Dex: 9ټi& ≈~~~....#....PP.~~P..... XL: 16 Next: 11% Place: Shoals:3~~~...P@.P~~P#..~~~.~..~ Noise: ---------  Time: 30308.5 (0.0)~~~....m.PP...P.......~~ a) +3 scimitar (protect) {d:24 protect} ~~~.###..PPPPP~~..P###.. Throw: 11 boomerangs {d:21} ~~. #..~~~>PP~~...##.. Zot (14418) Memories (5) Reap -Star ټi' ~~ ....~~~P~P~~..#...~ ....~~~~~~~~.<...~ m   merfolk impaler (polearm)....~~~P~~~~..~..~...~~~~~≈≈≈~~....~~..~~≈≈≈≈~~~[.~~~ _You take 12 damage, and have 123/137 hp.  ټiW' BCasting: Animate Dead (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ټi' 'Casting: Anguish (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateټi' HThe merfolk impaler resists with almost no effort.ټi* 6==9.5 (17ټi=5 ټi;   Casting: Anguish (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate  The merfolk impaler resists with almost no effort. _The merfolk impaler completely misses you.  You regained 3 hp, and now have 126/137 hp. _You now have 20/24 mp.ۼi7\  Casting: Anguish (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ۼiZ Z~~~...#....P~≈≈~~~~~~~~ dossy the Fighter≈~~~........~≈≈≈≈≈~~~~~ Revenant of Kikubaaqudgha ******≈~P~~~~~~~†~~≈≈≈≈≈≈≈~~. Health: 126/137 ======================--≈≈~~~~~~PP~~~~PP≈≈≈≈~~~~ Magic: 16/24 ================--------≈≈~~~P~P~P.~PP~P~~~~~~~~ AC: 12Str: 13ۼiN[ Doom: 4%≈≈~~~~P~P.~PPP~~~~~~~~~~ EV: 18Int: 19≈~~~~~~...~..P.~~~P~...~ SH: 0Dex: 9≈~~~....#....PP.~~P..... XL: 16 Next: 11% Place: Shoals:3~~~...P@.P~~P#..~~~.~..~ Noise: =--------  Time: 30309.5 (0.0)~~~....m.PP...P.......~~ a) +3 scimitar (protect) {d:24 protect} ۼix[ ~~~.###..PPPPP~~..P###.. Throw: 11 boomerangs {d:21} ~~. #..~~~>PP~~...##.. Zot (14417) Memories (5) Reap -Star ۼi[ ~~ ....~~~P~P~~..#...~ ....~~~~~~~~.<...~ m   merfolk impaler (polearm)....~~~P~~~~..~..~ۼi[ ...~~~~~≈≈≈~~....~~..~~≈≈≈≈~~~[.~~~You regained 3 hp, and now have 126/137 hp. ۼi[ >_You now have 20/24 mp.Casting: Anguish (mildly dangerous; 1% risk of failure)  ۼi\ MConfirm with . or Enter, or press ? or * to list all spells.ۼi6\ =Casting: Anguish (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateݼi ݼit~~~...#....P~≈≈~~~~~~~~ dossy the Fighter≈~~~........~≈≈≈≈≈~~~~~ Revenant of Kikubaaqudgha ******≈~P~~~~~~~†~~≈≈≈≈≈≈≈~~. Health: 126/137 ======================--≈≈~~~~~~PP~~~~PP≈≈≈≈~~~~ Magic: 20/24 ====================----≈≈~~~P~P~P.~PP~P~~~~~~~~ AC: 12Str: 13Doom: 4%≈≈~~~~P~P.~PPP~~~~~~~~~~ EV: 18Int: 19ݼi≈~~~~~~...~..P.~~~P~...~ SH: 0Dex: 9≈~~~....#....PP.~~P..... XL: 16 Next: 11% Place: Shoals:3~~~...P@.P~~P#..~~~.~..~ Noise: =--------  Time: 30309.5 (0.0)ݼiQ~~~....m.PP...P.......~~ a) +3 scimitar (protect) {d:24 protect} ~~~.###..PPPPP~~..P###.. Throw: 11 boomerangs {d:21} ݼi~~. #..~~~>PP~~...##.. Zot (14417) Memories (5) Reap -Star ݼi~~ ....~~~P~P~~..#...ݼiT~ ....~~~~~~~~.<...~ m   merfolk impaler (polearm)....~~~P~~~~..~..~ݼiq...~~~~~≈≈≈~~....~~..~~≈≈≈≈~~~[.~~~ ݼiD_You now have 20/24 mp.ݼiCasting: Anguish (mildly dangerous; 1% risk of failure)  ݼiConfirm with . or Enter, or press ? or * to list all spells.Casting: Anguish (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateOkay, then.ݼiT ݼi$ ݼi ݼit  _ݼi ޼i֛\  Casting: Anguish (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.޼iQ~~~...#....P~≈≈~~~~~~~~ dossy the Fighter≈~~~........~≈≈≈≈≈~~~~~ Revenant of Kikubaaqudgha ******≈~P~~~~~~~†~~≈≈≈≈≈≈≈~~. Health: 126/137 ======================--≈≈~~~~~~PP~~~~PP≈≈≈≈~~~~ Magic: 16/24 ================--------≈≈~~~P~P~P.~PP~P~~~~~~~~ AC: 12Str: 13Doom: 4%≈≈~~~~P~P.~PPP~~~~~~~~~~ EV: 18Int: 19≈~~~~~~...~..P.~~~P~...~ SH: 0Dex: 9≈~~~....#....PP.~~P..... XL: 16 Next: 11% Place: Shoals:3~~~...P@.P~~P#..~~~.~..~ ޼iNoise: =--------  Time: 30309.5 (0.0)~~~....m.PP...P.......~~ a) +3 scimitar (protect) {d:24 protect} ~~~.###..PPPPP~~..P###.. Throw: 11 boomerangs {d:21} ~~. #..~~~>PP~~...##.. Zot (14417) Memories (5) Reap -Star ~~ ....~~~P~P~~..#...~ ....~~~~~~~~.<...~ m   merfolk impaler (polearm)....~~~P~~~~..~..~...~~~~~≈≈≈~~....~~..~~≈≈≈≈~~~[.~~~Press: ? - help, Dir - look around, f - activate _Okay, then.Casting: Anguish (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Anguish (mildly dangerous; 1% risk of failure)  Press:޼iG ? - help, Dir - look around, f - activate߼iJ߼iPP~~...##.. Zot (14417) Memories (5) Reap -Star ~~ ....~~~P~P~~..#...~ ....~~~~~~~~.<...~ m   merfolk impaler (polearm)....~~~P~~~~..~..~...~~~~~≈≈≈~~....~~..~~≈≈≈≈~~~[.~~~ _Okay, then.߼i1o3Casting: Anguish (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.߼iioHCasting: Anguish (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateOkay, then.߼iw _߼iX/  Confirm with . or Enter, or press ? or * to list all spells.Press: ? - help, Dir - look around, f - activate _Okay, then.  Casting: Anguish (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.߼i'>n ~~~...#....P~≈≈~~~~~~~~  dossy the Fighter ≈~~~........~≈≈≈≈≈~~~~~  Revenant of Kikubaaqudgha ****** ≈~P~~~~~~~†~~≈≈≈≈≈≈≈~~.  Health: 126/137 ======================-- ≈≈~~~~~~PP~~~~PP≈≈≈≈~~~~ Magic: 17/24 =================------- ≈≈~~~P~P~P.~PP~P~~~~~~~~ AC: 12Str: 13Doom: 4% ≈≈~~**P*P*~PPP~~~~~~~~~~ EV: 18Int: 19 ߼i?≈~~~*****.*..P.~~~P~...~ SH: 0Dex: 9 ≈~~~****#**..PP.~~P..... XL: 16 Next: 11% Place: Shoals:3 ~~~.**P@*P*~P#..~~~.~..~ Noise: =--------  Time: 30309.5 (0.0) ~~~.***m*PP...P.......~~ a) +3 scimitar (protect) {d:24 protect}  ~~~.###**PPPPP~~..P###.. Throw: 11 boomerangs {d:21}  ~~. #****~>PP~~...##.. Zot (14417) Memories (5) Reap -Star  ~~ ....~~~P~P~~..#... ~ ....~~~~~~~~.<...~ m   merfolk impaler (polearm) ....~~~P~~~~..~..~ ...~~~~~≈≈≈~~....~~ ..~~≈≈≈≈~~~[.~~~߼i?gPress: ? - help, Dir - look around, f - activate _Okay, then.߼i4@Casting: Anguish (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Gloom (safe; 1% risk of failure)  Press: ? - help, Dir - look around, f - activatei~~~...#....P~≈≈~~~~~~~~ dossy the Fighter≈~~~........~≈≈≈≈≈~~~~~ Revenant of Kikubaaqudgha ******≈~P~~~~~~~†~~≈≈≈≈≈≈≈~~. Health: 126/137 ======================--≈≈~~~~~~PP~~~~PP≈≈≈≈~~~~ Magic: 17/24 =================-------≈≈~~~P~P~P.~PP~P~~~~~~~~ AC: 12Str: 13Doom: 4%≈≈~~######~PPP~~~~~~~~~~ EV: 18Int: 19≈~~~#####.#..P.~~~P~...~ SH: 0i~Dex: 9≈~~~#######..PP.~~P..... XL: 16 Next: 11% Place: Shoals:3~~~.###@###~P#..~~~.~..~ Noise: =--------  Time: 30309.5 (0.0)~~~.#######...P.......~~ a) +3 scimitar (protect) {d:24 protect} ~~~.#######PPP~~..P###.. Throw: 11 boomerangs {d:21} ~~. #####~>PP~~...##.. Zot (14417) Memories (5) Reap -Star ~~ ....~~~P~P~~..#...~ ....~~~~~~~~.<...~ m   merfolk impaler (polearm)....~~~P~~~~..~..~...~~~~~≈≈≈~~....~~..~~≈≈≈≈~~~[.~~~Press: ? - help, Dir - look around, f - activate i1_Okay, then.Casting: Anguish (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Gloom (safe; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateiW ~~P~P.~~~...~....#....P@.P~...m.PP..PP..~~ _Okay, then.  Casting: Anguish (mildly dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.asting: Gloom (safe; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateThe merfolk impaler hits you but does no damage.iSY 11---=10.5 (16i  _The merfolk impaler hits you with a +4 demon trident of venom!!  You take 15 damage, and have 111/137 hp. _You now have 17/24 mp.i  Casting: Gloom (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i8 ~~~...#....P~≈≈~~~~~~~~  dossy the Fighter ≈~~~........~≈≈≈≈≈~~~~~  Revenant of Kikubaaqudgha ****** ≈~P~~~~~~~†~~≈≈≈≈≈≈≈~~.  Health: 111/137 ===================----- ≈≈~~~~~~PP~~~~PP≈≈≈≈~~~~ Magic: 15/24 ===============--------- ≈≈~~~P~P~P.~PP~P~~~~~~~~ AC: 12Str: 13Doom: 4%i9 ≈≈~~~~P~P.~PPP~~~~~~~~~~ EV: 18Int: 19 ≈~~~~~~...~..P.~~~P~...~ SH: 0Dex: 9 ≈~~~....#....PP.~~P..... XL: 16 Next: 11% Place: Shoals:3 ~~~...P@.P~~P#..~~~.~..~ Noise: ==-------  Time: 30310.5 (0.0) ~~~....m.PP...P.......~~ a) +3 scimitar (protect) {d:24 protect}  ~~~.###..PPPPP~~..P###.. Throw: 11 boomerangs {d:21}  ~~. #..~~~>PP~~...##.. Zot (14416) Memories (5) Reap -Star  ~~ ....~~~P~P~~..#... iI:~ ....~~~~~~~~.<...~ m   merfolk impaler (polearm) ....~~~P~~~~..~..~ ...~~~~~≈≈≈~~....~~ ..~~≈≈≈≈~~~[.~~~Casting: Gloom (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Grave Claw (safe; 1% risk of failure) (3/3 uses available)  Press: ? - help, Dir - move targeti:Aim: a merfolk impaler, wielding a +4 demon trident of venom and wearing a +0  robe (lightly wounded)i] ik t~~~...#....P~≈≈~~~~~~~~ dossy the Fighter≈~~~........~≈≈≈≈≈~~~~~ Revenant of Kikubaaqudgha ******≈~P~~~~~~~†~~≈≈≈≈≈≈≈~~. Health: 111/137 ===================-----≈≈~~~~~~PP~~~~PP≈≈≈≈~~~~ Magic: 17/24 =================-------≈≈~~~P~P~P.~PP~P~~~~~~~~ AC: 12Str: 13Doom: 4%≈≈~~~~P~P.~PPP~~~~~~~~~~ EV: 18Int: 19il ≈~~~~~~...~..P.~~~P~...~ SH: 0Dex: 9≈~~~....#....PP.~~P..... XL: 16 Next: 11% Place: Shoals:3~~~...P@.P~~P#..~~~.~..~ Noise: ==-------  Time: 30310.5 (0.0)~~~....m.PP...P.......~~ a) +3 scimitar (protect) {d:24 protect} il ~~~.###..PPPPP~~..P###.. Throw: 11 boomerangs {d:21} ~~. #..~~~>PP~~...##.. Zot (14416) Memories (5) Reap -Star ~~ ....~~~P~P~~..#...~ ....~~~~~~~~.<...~ m   merfolk impaler (polearm)....~~~P~~~~..~..~...~~~~~≈≈≈~~....~~il ..~~≈≈≈≈~~~[.~~~Confirm with . or Enter, or press ? or * to list all spells.il \Aiming: Grave Claw (safe; 1% risk of failure) (3/3 uses available)  Press: ? - help, Dir - move targetAim: a merfolk impaler, wielding a +4 demon trident of venom and wearing a +0  robe (lightly wounded)  Okay, then.im iy iz i i . _i(  Casting: Grave Claw (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.id ~~~...#....P~≈≈~~~~~~~~  dossy the Fighter ≈~~~........~≈≈≈≈≈~~~~~  Revenant of Kikubaaqudgha ****** ≈~P~~~~~~~†~~≈≈≈≈≈≈≈~~.  Health: 111/137 ===================----- ≈≈~~~~~~PP~~~~PP≈≈≈≈~~~~ Magic: 15/24 ===============--------- iʺ≈≈~~~P~P~P.~PP~P~~~~~~~~ AC: 12Str: 13Doom: 4% ≈≈~~~~P~P.~PPP~~~~~~~~~~ EV: 18Int: 19 ≈~~~~~~...~..P.~~~P~...~ SH: 0i77Dex: 9 ≈~~~....#....PP.~~P..... XL: 16 Next: 11% Place: Shoals:3 iZ~~~...P@.P~~P#..~~~.~..~ Noise: ==-------  Time: 30310.5 (0.0) i~~~....m.PP...P.......~~ a) +3 scimitar (protect) {d:24 protect}  iY~~~.###..PPPPP~~..P###.. Throw: 11 boomerangs {d:21}  ~~. #..~~~>PP~~...##.. Zot (14416) Memories (5) Reap -Star  i~~ ....~~~P~P~~..#... ~ ....~~~~~~~~.<...~ m   merfolk impaler (polearm) iǼ@....~~~P~~~~..~..~ ...~~~~~≈≈≈~~....~~i$ ..~~≈≈≈≈~~~[.~~~i+Casting: Grave Claw (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iSAiming: Grave Claw (safe; 1% risk of failure) (3/3 uses available)  Press: ? - help, Dir - move targetiAim: a merfolk impaler, wielding a +4 demon trident of venom and wearing a +0  robe (lightly wounded)i2_J~~~...#....P~≈≈~~~~~~~~ dossy the Fighter≈~~~........~≈≈≈≈≈~~~~~ Revenant of Kikubaaqudgha ******≈~P~~~~~~~†~~≈≈≈≈≈≈≈~~. Health: 111/137 ===================-----≈≈~~~~~~PP~~~~PP≈≈≈≈~~~~ Magic: 15/24 ===============---------≈≈~~~P~P~P.~PP~P~~~~~~~~ AC: 12Str: 13Doom: 4%≈≈~~~~P~P.~PPP~~~~~~~~~~ EV: 18Int: 19≈~~~~~~...~..P.~~~P~...~ SH: 0Dex: 9≈~~~....#....PP.~~P..... XL: 16 Next: 11% Place: Shoals:3i_~~~...P@.P~~P#..~~~.~..~ Noise: ==-------  Time: 30310.5 (0.0)~~~....*.PP...P.......~~ a) +3 scimitar (protect) {d:24 protect} ~~~.###..PPPPP~~..P###.. Throw: 11 boomerangs {d:21} ~~. #..~~~>PP~~...##.. Zot (14416) Memories (5) Reap -Star ~~ ....~~~P~P~~..#...~ ....~~~~~~~~.<...~ m   merfolk impaler (polearm)....~~~P~~~~..~..~...~~~~~≈≈≈~~....~~i`..~~≈≈≈≈~~~[.~~~Casting: Grave Claw (safe; 1% risk of failure)  i(`Confirm with . or Enter, or press ? or * to list all spells.Aiming: Grave Claw (safe; 1% risk of failure) (3/3 uses available)  iJ`Press: ? - help, Dir - move targetAim: a merfolk impaler, wielding a +4 demon trident of venom and wearing a +0  robe (lightly wounded)i=  , bound)Press: ? - help, Dir - move target  Aim: a merfolk impaler, wielding a +4 demon trident of venom and wearing a +0  robe (lightly wounded)  You unleash the spiteful dead!  The jagged bones skewer the merfolk impaler.  The merfolk impaler is moderately wounded.i .m.The jagged bones skewer the merfolk impaler.  The merfolk impaler is moderately wounded.  The merfolk impaler is pinned in place! You slice the merfolk impaler!!r weapon exudes an aura of protection.  The merfolk impaler is heavily wounded.  The merfolk impaler completely misses you.i 11019 =1.5 (15i i=  _The merfolk impaler hits you with a +4 demon trident of venom. _You take 1 damage, and have 110/137 hp. You now have 15/24 mp.iF  Casting: Grave Claw (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i=K ~~~...#....P~≈≈~~~~~~~~  dossy the Fighter ≈~~~........~≈≈≈≈≈~~~~~  Revenant of Kikubaaqudgha ****** ≈~P~~~~~~~†~~≈≈≈≈≈≈≈~~.  Health: 110/137 ===================----- ≈≈~~~~~~PP~~~~PP≈≈≈≈~~~~ Magic: 12/24 ============------------ ≈≈~~~P~P~P.~PP~P~~~~~~~~ AC: 19  Str: 13Doom: 4% ≈≈~~~~P~P.~PPP~~~~~~~~~~ EV: 18Int: 19 iK≈~~~~~~......P.~~~P~...~ SH: 0Dex: 9 ≈~~~....#....PP.~~P..... XL: 16 Next: 11% Place: Shoals:3 ~~~...P@.P~~P#..~~~.~..~ Noise: ===------  Time: 30311.5 (0.0) ~~~....m.PP...P.......~~ a) +3 scimitar (protect) {d:24 protect}  ~~~.###..PPPPP~~..P###.. Throw: 11 boomerangs {d:21}  i L~~. #..~~~>PP~~...##.. Zot (14415) Memories (5) Reap -Star  ~~ ....~~~P~P~~..#... ~ ....~~~~~~~~.<...~ m   merfolk impaler (polearm, bound)iFMK ....~~~P~~~~..~..~ ....~~~~≈≈≈~~....~~ ..~~≈≈≈≈~~~[.~~~Casting: Grave Claw (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iM|Aiming: Vampiric Draining (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a merfolk impaler, wielding a +4 demon trident of venom and wearing a +0  robe (heavily wounded, bound in place)i6 ~~~...#....P~≈≈~~~~~~~~ dossy the Fighter≈~~~........~≈≈≈≈≈~~~~~ Revenant of Kikubaaqudgha ******≈~P~~~~~~~†~~≈≈≈≈≈≈≈~~. Health: 110/137 ===================-----≈≈~~~~~~PP~~~~PP≈≈≈≈~~~~ Magic: 12/24 ============------------≈≈~~~P~P~P.~PP~P~~~~~~~~ AC: 19  Str: 13Doom: 4%≈≈~~~~P~P.~PPP~~~~~~~~~~ EV: 18Int: 19≈~~~~~~......P.~~~P~...~ SH: 0Dex: 9≈~~~....#....PP.~~P..... XL: 16 Next: 11% Place: Shoals:3~~~...P@.P~~P#i}7 [34m..~~~.~..~ Noise: ===------  Time: 30311.5 (0.0)~~~....*.PP...P.......~~ a) +3 scimitar (protect) {d:24 protect} ~~~.###..PPPPP~~..P###.. Throw: 11 boomerangs {d:21} ~~. #..~~~>PP~~...##.. Zot (14415) Memories (5) Reap -Star ~~ ....~~~P~P~~..#...~ ....~~~~~~~~.<...~ m   merfolk impaler (polearm, bound)i;8 ....~~~P~~~~..~..~....~~~~≈≈≈~~....~~..~~≈≈≈≈~~~[.~~~Casting: Grave Claw (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Vampiric Draining (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a merfolk impaler, wielding a +4 demon trident of venom and wearing a +0  robe (heavily wounded, bound in place)i ? onfirm with . or Enter, or press ? or * to list all spells.Aiming: Vampiric Draining (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a merfolk impaler, wielding a +4 demon trident of venom and wearing a +0  robe (heavily wounded, bound in place)  You draw life force from the merfolk impaler!i ! m. You feel life coursing into your body! You slash the merfolk impaler!  The merfolk impaler is almost dead.i 120==---2.5 (14i ~~~~~~~~P~~ig _The merfolk impaler hits you but does no damage.  You regained 10 hp, and now have 120/137 hp. _You now have 12/24 mp.i  Casting: Vampiric Draining (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iem ~~~...#....P~≈≈~~~~~~~~  dossy the Fighter ≈~~~........~≈≈≈≈≈~~~~~  Revenant of Kikubaaqudgha ****** ≈~P~~~~~~~†~~≈≈≈≈≈≈≈~~.  Health: 120/137 =====================--- ≈≈~~~~~~PP~~~~PP≈≈≈≈~~~~ Magic: 9/24=========--------------- ≈≈~~~P~P~P.~PP~P~~~~~~~~ AC: 19  Str: 13Doom: 4% ≈≈~~~~P~P.~PPP~~~~~~~~~~ EV: 18Int: 19 ≈~~~~~~......P.~~~P~...~ SH: 0Dex: 9 ≈~~~....#....PP.~~P..... XL: 16 Next: 11% Place: Shoals:3 i(nV~~~...P@.P~~P#..~~~.~..~ Noise: ---------  Time: 30312.5 (0.0) ~~~....m.PP...P.......~~ a) +3 scimitar (protect) {d:24 protect}  ~~..###..PPPPP~~..P###.. Throw: 11 boomerangs {d:21}  ~~. #..~~~>PP~~...##.. Zot (14414) Memories (5) Reap -Star  ~~ ....~~~P~P~~..#... ~ ....~~~~~~~~.<...~ m   merfolk impaler (polearm, bound) ....~~~P~~~~..~..~ ....~~~~≈≈≈~~....~~ ..~~≈≈≈≈~~~[.~~~Casting: Vampiric Draining (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Vampiric Draining (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a merfolk impaler, wielding a +4 demon trident of venom and wearing a +0  iQnTrobe (almost dead, bound in place)i~~~...#....P~≈≈~~~~~~~~ dossy the Fighter≈~~~........~≈≈≈≈≈~~~~~ Revenant of Kikubaaqudgha ******≈~P~~~~~~~†~~≈≈≈≈≈≈≈~~. Health: 120/137 =====================---≈≈~~~~~~PP~~~~PP≈≈≈≈~~~~ Magic: 9/24=========---------------≈≈~~~P~P~P.~PP~P~~~~~~~~ AC: 19  Str: 13Doom: 4%≈≈~~~~P~P.~PPP~~~~~~~~~~ EV: 18Int: 19≈~~~~~~......P.~~~P~...~ SH: 0Dex: 9≈~~~....#....PP.~~P..... XL: 16 Next: 11% Place: 7mShoals:3~~~...P@.P~~P#..~~~.~..~ Noise: ---------  Time: 30312.5 (0.0)~~~....*.PP...P.......~~ a) +3 scimitar (protect) {d:24 protect} ~~..###..PPPPP~~..P###.. Throw: 11 boomerangs {d:21} ~~. #..~~~>PP~~...##.. Zot (14414) Memories (5) Reap -Star ~~ ....~~~P~P~~..#...~ ....~~~~~~~~.<...~ m   merfolk impaler (polearm, bound)....~~~P~~~~..~..~....~~~~≈≈≈~~....~~..~~≈≈≈≈~~~[.~~~Casting: Vampiric Draining (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Vampiric Draining (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: 9ma merfolk impaler, wielding a +4 demon trident of venom and wearing a +0  robe (almost dead, bound in place)i)Aim  Press: ? - help, Shift-Dir - straight line: a merfolk impaler, wielding a +4 demon trident of venom and wearing a +0  robe (almost dead, bound in place)  You draw life force from the merfolk impaler!  You kill the merfolk impaler!i^ *Kikubaaqudgha accepts your kill.iNZZ   merfolk impaler zombie (minion)iLV8=10/24=3=3.5 (13iEaO~~~~~~~~~~~~~~~~~~~~~~~ie _You feel life coursing into your body. The dead are walking!  You regained 8 hp, and now have 128/137 hp. _You now have 10/24 mp.iq~~~...#....P~≈≈~~~~~~~~ dossy the Fighter≈~~~........~≈≈≈≈≈~~~~~ Revenant of Kikubaaqudgha ******≈~P~~~~~~~†~~≈≈≈≈≈≈≈~~. Health: 128/137 ======================--≈≈~~~~~~PP~~~~PP≈≈≈≈~~~~ Magic: 10/24 ==========--------------≈≈~~~P~P~P.~PP~P~~~~~~~~ AC: 19  Str: 13Doom: 4%≈≈~~~~P~P.~PPP~~~~~~~~~~ EV: 18Int: 19i|≈~~~~~~......P.~~~P~...~ SH: 0Dex: 9≈~~~....#....PP.~~P..... XL: 16 Next: 13% Place: Shoals:3~~~...P@.P~~P#..~~~.~..~ Noise: =--------  Time: 30313.5 (0.0)~~~....Z.PP...P.......~~ a) +3 scimitar (protect) {d:24 protect} ~~..###..PPPPP~~..P###.. Throw: 11 boomerangs {d:21} ~~. #..~~~>PP~~...##.. Zot (14413) Memories (5) Reap -Star ~~ ....~~~P~P~~..#...~ ....~~~~~~~~.<...~ Z   merfolk impaler zombie (minion)....~~~P~~~~..~..~....~~~~i[34m≈≈≈~~....~~..~~≈≈≈≈~~~[.~~~Kikubaaqudgha accepts your kill. _You feel life coursing into your body. The dead are walking!  You regained 8 hp, and now have 128/137 hp. _You now have 10/24 mp.Press: ? - help, v - describe, . - travelThe floor.ii) @ZYou regained 8 hp, and now have 128/137 hp. _You now have 10/24 mp.  Press: ? - help, v - describe, . - travel, g - get item  Here: a merfolk impaler zombie (minion, friendly)  Items here: a +4 demon trident of venom; a +0 robe., spattered with blood.iQ%  What do you want to examine? Monsters  a - (Z) a merfolk impaler zombie (friendly and minion) Items  b - ([) a +0 robe  c - ()) a +4 demon trident of venomi+A merfolk impaler zombie. A corpse raised to undeath by necromancy. Max HP: ~102 Will: +AC: noneEV: +++  rF: ...  rC: ++. rPois: ∞rNeg: ∞rElec: . Threat: Low Class: Undead Size: Medium Int: Mindless Regen: None Speed: 80% (attack: 133%, swim: 133%) (normally travels slower than you) You have about 63% to hit with your +3 scimitar of protection. It has about 53% to hit you. Attack Max Damage Hit 17 It is immune to torment; and resistant to miasma and drowning. i^,8It can travel through water. It is incapable of using stairs. This monster has been created by magic and is temporary. Killing it yields no experience or items. [!]: Description|Statuses|Quotei'o H~~~...#....P~≈≈~~~~~~~~ dossy the Fighter≈~~~........~≈≈≈≈≈~~~~~ Revenant of Kikubaaqudgha ******≈~P~~~~~~~†~~≈≈≈≈≈≈≈~~. Health: 128/137 ======================--≈≈~~~~~~PP~~~~PP≈≈≈≈~~~~ Magic: 10/24 ==========--------------≈≈~~~P~P~P.~PP~P~~~~~~~~ AC: 19  Str: 13Doom: 4%≈≈~~~~P~P.~PPP~~~~~~~~~~ EV: 18Int: 19≈~~~~~~......P.~~~P~...~ SH: 0iIp Dex: 9≈~~~....#....PP.~~P..... XL: 16 Next: 13% Place: Shoals:3~~~...P@.P~~P#..~~~.~..~ Noise: =--------  Time: 30313.5 (0.0)~~~....Z.PP...P.......~~ a) +3 scimitar (protect) {d:24 protect} ~~..###..PPPPP~~..P###.. Throw: 11 boomerangs {d:21} ~~. #..~~~>PP~~...##.. Zot (14413) Memories (5) Reap -Star ~~ ....~~~P~P~~..#...~ ....~~~~~~~~.<...~ Z   merfolk impaler zombie (minion)....~~~P~~~~..~..~....~~~~≈≈≈~~....~~..~~≈≈≈≈~~~[.~~~You regained 8 hp, and now have 128/137 hp. _You now have 10/24 mp.ip +Press: ? - help, v - describe, . - travel, g - get itemHere: a merfolk impaler zombie (minion, friendly)  Items here: a +4 demon trident of venom; a +0 robe.  The floor, spattered with blood.i7r  What do you want to examine? Monsters  a - (Z) a merfolk impaler zombie (friendly and minion) Items  b - ([) a +0 robe ihr s c - ()) a +4 demon trident of venom i A +4 demon trident of venom. A terrible three-pronged weapon, moulded by fire and brimstone. Base accuracy: +1 Base damage: 12 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.Your skill: 0.0At 100% training you would reach 14.0 in about 1.6 XLs.Current attack delay: 1.3. Damage rating: 25 (Base 12 x 107% (Str) x 118% (Skill) + 10 (Ench + Slay)). Venom: It poisons victims. This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-clawed weapon. iQ It can be maximally enchanted to +9. You took it off a merfolk impaler on level 3 of the Shoals. Stash search prefixes: {ego} {branded} {Polearms} {one-handed} {venom} {melee weapon} (g)o to location.ip What do you want to examine? Monsters  a - (Z) a merfolk impaler zombie (friendly and minion) Items  b - ([) a +0 robe  c - ()) a +4 demon trident of venom i^u~~~...#....P~≈≈~~~~~~~~ dossy the Fighter≈~~~........~≈≈≈≈≈~~~~~ Revenant of Kikubaaqudgha ******≈~P~~~~~~~†~~≈≈≈≈≈≈≈~~. Health: 128/137 ======================--≈≈~~~~~~PP~~~~PP≈≈≈≈~~~~ Magic: 10/24 ==========--------------≈≈~~~P~P~P.~PP~P~~~~~~~~ AC: 19  Str: 13Doom: 4%≈≈~~~~P~P.~PPP~~~~~~~~~~ EV: 18Int: 19≈~~~~~~......P.~~~P~...~ SH: 0Dex: 9i≈~~~....#....PP.~~P..... XL: 16 Next: 13% Place: Shoals:3~~~...P@.P~~P#..~~~.~..~ Noise: =--------  Time: 30313.5 (0.0)~~~....Z.PP...P.......~~ a) +3 scimitar (protect) {d:24 protect} ~~..###..PPPPP~~..P###.. Throw: 11 boomerangs {d:21} ~~. #..~~~>PP~~...##.. Zot (14413) Memories (5) Reap -Star ~~ ....~~~P~P~~..#...~ ....~~~~~~~~.<...~ Z   merfolk impaler zombie (minion)....~~~P~~~~..~..~....~~~~≈≈≈~~....~~..~~≈≈≈≈~~~[.~~~You regained 8 hp, and now have 128/137 hp. _You now have 10/24 mp.Press: ? - help, v - describe, . - traveiAl, g - get itemHere: a merfolk impaler zombie (minion, friendly)  Items here: a +4 demon trident of venom; a +0 robe.  The floor, spattered with blood.i{ ~~~...#....P~≈≈~~~~~~~~ dossy the Fighter≈~~~........~≈≈≈≈≈~~~~~ Revenant of Kikubaaqudgha ******≈~P~~~~~~~†~~≈≈≈≈≈≈≈~~. Health: 128/137 ======================--i ≈≈~~~~~~PP~~~~PP≈≈≈≈~~~~ Magic: 10/24 ==========--------------≈≈~~~P~P~P.~PP~P~~~~~~~~ AC: 19  Str: 13Doom: 4%i; ≈≈~~~~P~P.~PPP~~~~~~~~~~ EV: 18Int: 19≈~~~~~~......P.~~~P~...~ SH: 0Dex: 9≈~~~....#....PP.~~P..... XL: 16 Next: 13% Place: Shoals:3i ~~~...P@.P~~P#..~~~.~..~ Noise: =--------  Time: 30313.5 (0.0)~~~....Z.PP...P.......~~ a) +3 scimitar (protect) {d:24 protect} ~~..###..PPPPP~~..P###.. Throw: 11 boomerangs {d:21} i ~~. #..~~~>PP~~...##.. Zot (14413) Memories (5) Reap -Star ~~ ....~~~P~P~~..#...i v~ ....~~~~~~~~.<...~ Z   merfolk impaler zombie (minion)....~~~P~~~~..~..~i0 ....~~~~≈≈≈~~....~~..~~≈≈≈≈~~~[.~~~You regained 8 hp, and now have 128/137 hp. i _You now have 10/24 mp.Press: ? - help, v - describe, . - travel, g - get itemHere: a merfolk impaler zombie (minion, friendly)  Items here: a +4 demon trident of venom; a +0 robe.  The floor, spattered with blood.i q~~~...#....P~≈≈~~~~~~~~ dossy the Fighter≈~~~........~≈≈≈≈≈~~~~~ Revenant of Kikubaaqudgha ******≈~P~~~~~~~†~~≈≈≈≈≈≈≈~~. Health: 128/137 ======================--≈≈~~~~~~PP~~~~PP≈≈≈≈~~~~ Magic: 10/24 ==========--------------≈≈~~~P~P~P.~PP~P~~~~~~~~ AC: 19  Str: 13Doom: 4%≈≈~~~~P~P.~PPP~~~~~~~~~~ EV: 18Int: 19i ≈~~~~~~......P.~~~P~...~ SH: 0Dex: 9≈~~~....#....PP.~~P..... XL: 16 Next: 13% Place: Shoals:3~~~...P@.P~~P#..~~~.~..~ Noise: =--------  Time: 30313.5 (0.0)~~~....Z.PP...P.......~~ a) +3 scimitar (protect) {d:24 protect} ~~..###..PPPPP~~..P###.. Throw: 11 boomerangs {d:21} ~~. #..~~~>PP~~...##.. Zot (14413) Memories (5) Reap -Star ~~ ....~~~P~P~~..#...~ ....~~~~~~~~.<...~ Z   merfolk impaler zombie (minion)....~~~P~~~~..~..~....~~~~≈i ≈≈~~....~~..~~≈≈≈≈~~~[.~~~You regained 8 hp, and now have 128/137 hp. _You now have 10/24 mp.Press: ? - help, v - describe, . - travel, g - get itemHere: a merfolk impaler zombie (minion, friendly)  Items here: a +4 demon trident of venom; a +0 robe.  The floor, spattered with blood.i i$ if ≈~~~........~≈≈≈≈≈~P~~~~~~~†~~≈≈≈≈≈≈≈~~.≈~~~~~~PP~~~~PP~~~~~P~P~P.~PP~P~~~~~~~~P~P.~PPP~~~~~~~~......P.~~~P~...~~~....#....PP.~~P.....~~~...PZ.P~~P#..~~~.~..~.@.PP...P.......~~~..###..PPPPP~~..P###..~~. #..~~~>PP~~...~~ ....~~~P~P~~..#.~ ~~~~~~.<...~ .P~~~~..~....~~~~≈≈≈~~....~...~~~~~≈≈≈≈~~~[.~ig I ~..i ..30-4.5 (12i ~~~PP~~~~~~~~~~~~~~~~~i[ ...Press: ? - help, v - describe, . - travel, g - get item  Here: a merfolk impaler zombie (minion, friendly)  Items here: a +4 demon trident of venom; a +0 robe.  The floor, spattered with blood. _You swap places with your merfolk impaler zombie.  N - a +4 demon trident of venomi? 3=-5.5 (21iM ^~~~~~P~~~~~~~~~~~~~~~~~i_ i ip _You see here a +0 robe. _You regained 5 hp, and now have 133/137 hp.i%2.i6=12 6.5 (10i+~~~~~~~PP~~~~~~~~~~i% _O - a +0 robe _You regained 3 hp, and now have 136/137 hp.i"Bi4CiMitQN _There are no items here.ii)Drop what? (Left/Right/Tab to switch category) 41/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +3 scimitar of protection (weapon) {d:24 protect}  b - a +2 short sword of electrocution {d:14 elec}  c - a +1 hand axe of electrocution {d:15 elec}  d - a +3 long sword of freezing {d:22 freeze}  e - a +2 orcbow of electrocution {=f d:20 h:2 elec}f - a +0 sling {=f d:14}  h - a +2 trident of flaming {d:19 r:2 flame}  N - a +4 demon trident of venom Missiles (select all with ()  i - 11 boomerangs (quivered) {d:21}j - 18 poisoned darts {d:6 poison}  k - 2 atropa-tipped darts {d:6 atropa}  l - 2 curare-tipped darts {d:6 curare}  m - 5 darts of disjunction {d:6 disjunct}  n - 11 javelins {d:26}  o - 17 stones {d:12} Armour (select all with [)  p - a +2 pair of boots (worn) {ac:1 enc:0}  r - a +1 cloak (worn) {ac:1 enc:0}  t - the +0 pair of gloves of the Sunfish (worn) {rPois rF+ Regen+ Int-2, ac:1 e[Up|Down] select [PgDn|>] page down [PgUp|<] page up[Esc] exit Letters toggle [.|Space] toggle selected[itop]i  v - an orb of stardust (worn) {ac:0 enc:0 Stardust}  x - the +0 robe of the Griffon (worn) {Rampage Regen+ Slay+6, ac:2 enc:0 !*}g1 robe of positive energyq2 chain mail of willpower {ac:8 enc:14 Will+}  s1 pair of gloves {ac:1 enc:0}uleather armour of willpower {ac:3 enc:4 Will+}wring mail {ac:5 enc:7}  O - a +0 robe Magical Staves (select all with |)  y - a staff of air {d:12}  z - a staff of earth {d:12}  A - a staff of necromancy {d:12} Jewellery (select all with "=)  D - an amulet of regeneration (worn) {Regen !*}  E - a +5 ring of evasion (worn) {EV}  J - a +4 ring of protection (worn) {AC}B - an amulet of chemistry {Chemistry}  C - an amulet of dissipation {Dissipate}  F - a ring of flight {Fly}  G - a +6 ring of intelligence {Int}  H - a ring of magical power {MP+9}84%i  1 i O + a +0 robeI - a +4 ring of protection {AC}  K - a ring of protection from fire {rF+}  L - a ring of willpower {Will+}  M - a ring of willpower {Will+}[Enter] accept (1 chosen) [botiUitw≈~~~........~≈≈≈≈≈~~~~~ dossy the Fighter≈~P~~~~..~†~~≈≈≈≈≈≈≈~~. Revenant of Kikubaaqudgha ******≈≈~~~~~~PP~~~~PP≈≈≈≈~~~~ Health: 136/137 =======================-≈≈~~~P~P~P.~PP~P~~~~~~~~ Magic: 10/24 ==========--------------≈≈~~~~P~P.~PPP~~~~~~~~~~ AC: 12Str: 13Doom: 4%≈~~~~~.......P.~~~P~...~ EV: 18Int: 19≈~~.....#....PP.~~P..... SH: 0iJu8Dex: 9~~~...PZ.P~~P#..~~~.~..~ XL: 16 Next: 13% Place: Shoals:3~~~....@.PP...P.......~~ Noise: ---------  Time: 30316.5 (0.0)~~..###..PPPPP~~..P###.. a) +3 scimitar (protect) {d:24 protect} ~~. #...~~>PP~~...##.. Throw: 11 boomerangs {d:21} iu\~~ .....~~P~P~~..#... Zot (14410) Memories (5) Reap -Star ~ ....~~~~~~~~.<...~.....~~~P~~~~..~..~ Z   merfolk impaler zombie (minion)....~~~~≈≈≈~~....~~....~~~~≈≈≈≈~~~[.~~~iu~~~≈≈≈≈~~...~~~N - a +4 demon trident of venom _You see here a +0 robe. _You regained 5 hp, and now have 133/137 hp. iv_O - a +0 robe _You regained 3 hp, and now have 136/137 hp. _There are no items here.iw7=7.5 (109i~†~~~~~~~~~~~~~io _You drop a +0 robe. _Health restored: 137i9 3i iI i 1=8iP i B7i] i& X6i' iP =5iY ilZ T=4i] iox X3i{ i/ 2=2i( i X1i i X0i i! Z399i iL j=8i i 13=7i iL X6i i^ X5ib in X4idp ii| j=3i~ ia 4=2iV iu W _You start resting.iƠ ..~....†.~~~~~~PP~.~~~P~P.P..PP~~~P.P..PPP~~..~~~.~~.....P~.~~~...~..~~i 0347.0)if 5.5 (181Reap i ^~~~~~P~~~~~~~~~~~~~~~~~iV _Your reaping aura is weakening. _You regained 4 mp, and now have 14/24 mp.i3iQiHiB0ii#iC89iMij=8iia5=7iiX6iiW _You start resting.iE.~~.~~~PP~.~~.~~~~~.~~~~~~i240.5 (5.0)iq1.5 (65i#7~ib&Z _Your reaping aura expires.iJs3isiX4i}iVj=3iPiX2ii9ir6=1iivX0i>i Y79ii~2X8i=6i>j=7iEAi}[7=6i!]iaibB5ieierX4ivi7X3iij=2ii8=1iiX0iniY69ii{X8iij=7i>iTiB6ihi9=5i|i3X4i(8iVX3i[iuX2iyii!T=1icihq20=0iii^Y59i1iBX8iGiBX7ii0j=6i4iuPiYQp1=5i'ViqX4iFuiX3iLiX2i^i3iM=1ii, 2=0i iG& Y49id+ iM X8i] page down [PgUp|<] page up [Esc] exit[top] iex  î≈~~~........~≈≈≈≈≈~~~~~ dossy the Fighter≈~P~~~~~~~†~~≈≈≈≈≈≈≈~~. Revenant of Kikubaaqudgha ******≈≈~~~~~~PP~~~~PP≈≈≈≈~~~~ Health: 137/137 ========================≈≈~~~P~P~P.~PP~P~~~~~~~~ Magic: 24/24 ========================≈≈~~~~P~P.~PPP~~~~~~~~~~ AC: 12Str: 13Doom: 4%≈~~~~~~......P.~~~P~...~ EV: 18Int: 19≈~~.....#....PP.~~P..... SH: 0Dex: 9 i>~~~...PZ.P~~P#..~~~.~..~ XL: 16 Next: 13% Place: Shoals:3~~~....@.PP...P.......~~ Noise: ---------  Time: 30391.5 (0.0)~~..###..PPPPP~~..P###.. a) +3 scimitar (protect) {d:24 protect} ~~. #...~~>PP~~...##.. Throw: 11 boomerangs {d:21} ~~ ....~~~P~P~~..#... Zot (14335) Memories (5) ~ ....~~~~~~~~.<...~.....~~~P~~~~..~..~ Z   merfolk impaler zombie (minion)....~~~~≈≈≈~~....~~...~~~~~≈≈≈≈~~~[.~~~~~~≈≈≈≈~~...~~~ _Your reaping aura expires. _You start resting. _Magic restored. _MP restored: 24 _You start waiting. _Your orb has finished recharging its magic. iބ i i iǘ i i  i P   N - a +6 ring of intelligence {Int}; H - a +6 ring of intelligence {Int}  N - a ring of magical power {MP+9}; I - a ring of magical power {MP+9}  N - a +4 ring of protection {AC}; K - a +4 ring of protection {AC}  N - a ring of protection from fire {rF+}  L - a ring of protection from fire {rF+}  N - a ring of willpower {Will+} iQ :2 i[  i4_ G _Inventory tidied. i  iA !Gear: 40/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +3 scimitar of protection (weapon) {d:24 protect}  b - a +2 short sword of electrocution {d:14 elec}  c - a +4 demon trident of venom {d:25 r:2 venom}  d - a +1 hand axe of electrocution {d:15 elec}  e - a +3 long sword of freezing {d:22 freeze}  i 1 f - a +2 orcbow of electrocution {=f d:20 h:2 elec}g - a +0 sling {=f d:14}  h - a +2 trident of flaming {d:19 r:2 flame} Missiles (go to first with ()  i - 11 boomerangs (quivered) {d:22}j - 18 poisoned darts {d:6 poison}  k - 2 atropa-tipped darts {d:6 atropa}  l - 2 curare-tipped darts {d:6 curare}  m - 5 darts of disjunction {d:6 disjunct}  n - 11 javelins {d:27}  id lo - 17 stones {d:12} Armour (go to first with [)  p - a +2 pair of boots (worn) {ac:1 enc:0}  r - a +1 cloak (worn) {ac:1 enc:0}  t - the +0 pair of gloves of the Sunfish (worn) {rPois rF+ Regen+ Int-2, ac:1 e v - an orb of stardust (worn) {ac:0 enc:0 Stardust} [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]i< i^3≈~~~........~≈≈≈≈≈~~~~~ dossy the Fighter≈~P~~~~~~~†~~≈≈≈≈≈≈≈~~. Revenant of Kikubaaqudgha ******≈≈~~~~~~PP~~~~PP≈≈≈≈~~~~ Health: 137/137 ========================≈≈~~~P~P~P.~PP~P~~~~~~~~ Magic: 24/24 ========================≈≈~~~~P~P.~PPP~~~~~~~~~~ AC: 12Str: 13Doom: 4%≈~~~~~~......P.~~~P~...~ EV: 18Int: 19≈~~.....#....PP.~~P..... SH: 0Dex: 9~~~...PZ.P~~P#..~~~.~..~ XL: 16 Next: 13% Place: Shoals:3~~~....@.PP...P.......~~ Noise: --------- [i4V40m Time: 30391.5 (0.0)~~..###..PPPPP~~..P###.. a) +3 scimitar (protect) {d:24 protect} ~~. #...~~>PP~~...##.. Throw: 11 boomerangs {d:22} ~~ ....~~~P~P~~..#... Zot (14335) Memories (5) ~ ....~~~~~~~~.<...~.....~~~P~~~~..~..~ Z   merfolk impaler zombie (minion)....~~~~≈≈≈~~....~~...~~~~~≈≈≈≈~~~[.~~~~~~≈≈≈≈~~...~~~N - a ring of magical power {MP+9}; I - a ring of magical power {MP+9}  N - a +4 ring of protection {AC}; K - a +4 ring of protection {AC}  N - a ring of protection from fire {rF+}  L - a ring of protection from fire {rF+}  N - a ring of willpower {Will+} _Inventory tidied.iy6is is id{ i~ O _Char dumped successfully.+i+iGear: 40/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +3 scimitar of protection (weapon) {d:24 protect}  b - a +2 short sword of electrocution {d:14 elec}  c - a +4 demon trident of venom {d:25 r:2 venom}  d - a +1 hand axe of electrocution {d:15 elec}  e - a +3 long sword of freezing {d:22 freeze}  f - a +2 orcbow of electrocution {=f d:20 h:2 elec}g - a +0 sling {=f d:14}  h - a +2 trident of flaming {d:19 r:2 flame} +i Missiles (go to first with ()  i - 11 boomerangs (quivered) {d:22}j - 18 poisoned darts {d:6 poison}  k - 2 atropa-tipped darts {d:6 atropa}  l - 2 curare-tipped darts {d:6 curare}  m - 5 darts of disjunction {d:6 disjunct}  n - 11 javelins {d:27}  o - 17 stones {d:12} Armour (go to first with [)  p - a +2 pair of boots (worn) {ac:1 enc:0}  r - a +1 cloak (worn) {ac:1 enc:0}  t - the +0 pair of gloves of the Sunfish (worn) {rPois rF+ Regen+ Int-2, ac:1 e v - an orb of stardust (worn) {ac:0 enc:0 Stardust} [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]6i[ 6ii≈~~~........~≈≈≈≈≈~~~~~ dossy the Fighter≈~P~~~~~~~†~~≈≈≈≈≈≈≈~~. Revenant of Kikubaaqudgha ******≈≈~~~~~~PP~~~~PP≈≈≈≈~~~~ Health: 137/137 ========================≈≈~~~P~P~P.~PP~P~~~~~~~~ Magic: 24/24 ========================≈≈~~~~P~P.~PPP~~~~~~~~~~ AC: 12Str: 13Doom: 4%≈~~~~~~......P.~~~P~...~ EV: 18Int: 19≈~~.....#....PP.~~P..... SH: 0Dex: 9~~~...PZ.P~~P#..~~~.~..~ XL: 16 Next: 13% Place: Shoals:3~~~....@.PP...P.......~~ Noise: --------- >j40m Time: 30391.5 (0.0)~~..###..PPPPP~~..P###.. a) +3 scimitar (protect) {d:24 protect} ~~. #...~~>PP~~...##.. Throw: 11 boomerangs {d:22} ~~ ....~~~P~P~~..#... Zot (14335) Memories (5) ~ ....~~~~~~~~.<...~.....~~~P~~~~..~..~ Z   merfolk impaler zombie (minion)....~~~~≈≈≈~~....~~...~~~~~≈≈≈≈~~~[.~~~~~~≈≈≈≈~~...~~~N - a +4 ring of protection {AC}; K - a +4 ring of protection {AC}  N - a ring of protection from fire {rF+}  L - a ring of protection from fire {rF+}  N - a ring of willpower {Will+} _Inventory tidied. _Char dumped successfully.6irv6i2x6i6i.Bi{P~~~~~~~†~≈≈~~.≈~~~~~~PP~~~~PP~~P~P~P.~PP~P~~~~~P~P.~PPP~~~~~~~~......P.~~~P~........#....PP.~~P.....~~~...PZ.P~~P#..~~~.~..~.[.PP...P.......~~~..###@.PPPPP~~..P###..~~. #...~~>PP~~...~~ ....~~~P~P~~..#. .~~~~~.<...~ ..P~~~~..~......~~~~≈≈≈~~....~.....~~~~~≈≈≈≈~~~[.~~.... ~~≈≈≈~~~....Bi΍@.ZBiњ?~~Bil2.5 (14 _Bi*~~~~~~~P~~~Bi{Cio/Ci0Ci)9Ci'=CiBCiM:CiWCi≈~~~........~≈≈≈≈≈~~~~~ ≈~P~~~~~~~†~~≈≈≈≈≈≈≈~~. ≈≈~~~~~~PP~~~~PP≈≈≈≈~~~~ ≈≈~~~P~P~P.~PP~P≈≈≈~~~~P~P.~PPP~~~~~~~~~~≈~~~~~~......P.~~~P~...~~≈~~~....#....PP.~~P...~~~...P..P~~P#..~~~.~~~~....Z@PP...P.......~~~~~..###..PPPPP~~..P###.~~. #..~~~>PP~~...#~~~~P~P~~..#~Ci~~~~~~~~.<...~~P~~~~..~.~~~~≈≈≈~~........~~~~~≈≈≈≈~~~[.~~.....~~~~~≈≈≈≈~~...~~CiCiA`33Ciq@~~~~~~~~~~~~~~~~~~~~~~Ci~~~...#....P~≈≈~~~~~~........~≈≈≈≈≈~~~~~~P~~~~~~~†~~≈≈≈. ~~~~~~PP~~~~PP≈≈≈≈~~~~ ~~~P~P~P.~PP~P≈≈~~~~P~P.~PPP~~~~~~~~~~~~~~~......P.~~~P~...~≈~~~....#....PP.~~P.....P.@P~~P#..~~~.~..~....Z.PP...P.......~~~~..###..PPPPP~~..P#~. #..~~~>PP~~...##...~ ~P~P~~..#...~ ~~~~~.<.Ci:X ......~~~P~~~~..~.. ......~~~~≈≈≈~~.... ~[Cij~4.5 (22Ci(~~~PP~~~~~~~~~~~~~~~P~~~Cim.##..~~~~~≈≈~ ~~~...#....P~≈≈~~~~~~~~ ≈~~~........~≈≈≈≈≈~~~~~ CinO≈~P~~~~~~~†~~≈≈≈≈≈≈≈~~. ≈≈~~~~~~PP~~~~PP≈≈≈≈~~~~ ≈≈~~~P~P~P.~PP~P≈ ≈≈~~~~P~P.~PPP~~~~~~~~~~~ ≈~~~~~~......P.~~~P~...~~ ≈~~~....#@...PP.~~P.....~≈~~~...P..P~~P#..~~~.~..~~≈~~~....Z.PP...P.......~~~≈Ci%oo~~~.###..PPPPP~~..P###...≈~~. #..~~~>PP~....#~~~~P~P~~..#~ .....~~~~~~~~.<...~.~P~~~~..~.~~...Ci~5.5 (31CiWU~~~~~~~~P~~~~~~~~~~~~Ci~~~...#....P~≈≈~≈.....~≈≈≈≈≈~~~~~ ≈~P~~~~~~~†~~≈≈≈≈≈≈≈~~. ≈≈~~~~~~PP~~~~PP≈≈≈≈~~~~≈≈~~~P~P~P.~PP~P~~~~~~~~≈≈≈~~~~P~P.~PPP~~~ ≈~~~~~~...~..P.~~~P~...~~ ≈~~~....#....PP.~~P.....~≈≈~~~...P..P@~P#..~~~.~..~~≈~~~....Z.PP...P.......~~~≈~~~.###..PPPPP~~..P###...≈~~. #..~~~>PP~....##...~Ciy~~ .....~~~P~P~~..#...~~~ ......~~~~~~~~.<...~~ .......~~~P~~~~..~..~.....~~~~~≈≈≈~~....~~.....~~~~~≈≈≈≈~~~[.~~~~~.Ci6 Z[You enter the shallow water.CiXAZ.CihCi7.1 (4.629Water Ci~~~~~~~PP~~~~~~~~Ci9k~P~~~~Ci6 ≈.....~≈≈≈≈≈~~~~~ ≈~P~~~~~~~†~~≈≈≈≈≈≈≈~~. ≈≈~~~~~~PP~~~~PP≈≈≈≈~~~~≈≈~~~P~P~P.~PP~P~~~~~~~~≈≈≈~~~~P~P.~PPP~~~ ≈~~~~~~...~..P.~~~P~...~~ ≈~~~....#Z...PP.~~P.....~≈≈~~~...P..P~~P#..~~~.~..~~≈≈ ~~~....[.PP@..P.......~~~≈≈ ~~~.###..PPPPP~~..P###...≈≈ ~~. #..~~~>PP~....##...~≈ ~~ ......~~~P~P~~..#...~~~ ~ ......~~~~~~~~~<...~~CiX8~~ .......~~~P~~~~~.~..~~~~ .....~~~~~≈≈≈~~~...~~~~~.....~~~~~≈≈≈≈~~~[.~~~~~.~.....~~~~~≈≈≈≈~~...~~~~~$ _Moving in this stuff is going to be slow.Ci:B8.1 (58Ci(LQ†~~~~~~~~P~P~~~~~~~~~~P~~~~~~Ci)≈~~~.~≈≈≈≈≈~~~~~ ≈~P~~~~~~~†~~≈~~. 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Noise: ---------  Time: 30428.5 (0.0) Ii,X3~~~~~~~~~~)#...~~~~~~~~..~≈≈≈.... a) +3 scimitar (protect) {d:24 protect} ~~~~~~~.~~...~~~~~~~~~...≈≈≈≈~... Throw: 11 boomerangs {d:22} ~~~~~~~.~....~~~~~~......≈≈≈≈≈~~. Zot (14298) Memories (5) ~~~~~~~.....~~~...~..~~<.≈≈≈≈..$. IiX8~~~~≈≈..###.~~~#........~~~≈..... t   snapping turtle (reaching, asleep) ~~~~≈≈.## #.~~.#................. m   merfolk (polearm, missile, asleep, al…)~~~~≈~~. ##.~~.................. Z   merfolk impaler zombie (minion) ##.~~~~..##.~~~~~...............~ Ii@Y_The merfolk is quivering a throwing net.Throw: 11 boomerangs {d:22}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk, wielding a +0 trident and quivering a throwing net (asleep,  ally target, 98% to hit)Ii~~~~~dossy the Fighter ~~~~~≈≈~~~~~~~~~~...t~.#Revenant of Kikubaaqudgha ****** ..~~~≈≈≈~~~~~~~~~....~.#Health: 137/137 ======================== ~~~~~≈≈≈~~~~~~~~~......mMagic: 24/24 ======================== ~~~~~≈≈≈≈~~~~~~~~...~~(.AC: 12Str: 13Doom: 4% Ii##..~≈≈≈≈~~~~~~~....((......~.~EV: 18Int: 19 ##...~≈~~~~~~~.##..(..~....~~~~SH: 0Dex: 9 #..~~~~~~~..~~.##((..~~..~..~~~~ XL: 16 Next: 13% Place: Shoals:3 ...~~~~~~~.....Z@.~~~~~.......... Noise: ---------  Time: 30428.5 (0.0) ~~~~~~~~~~)#...~~~~~~~~..~≈≈≈.... a) +3 scimitar (protect) {d:24 protect} Ii7~~~~~~~.~~...~~~~~~~~~...≈≈≈≈~... Throw: 11 boomerangs {d:22} ~~~~~~~.~....~~~~~~......≈≈≈≈≈~~. Zot (14298) Memories (5) ~~~~~~~.....~~~...~..~~<.≈≈≈≈..$. ~~~~≈≈..###.~~~#........~~~≈..... t   snapping turtle (reaching, asleep) IiBL~~~~≈≈.## #.~~.#................. m   merfolk (polearm, missile, ally target)~~~~≈~~. ##.~~.................. Z   merfolk impaler zombie (minion) ##.~~~~..##.~~~~~...............~IiRPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk, wielding a +0 trident and quivering a throwing net (asleep,  ally target, 98% to hit)  You throw a boomerang.  The boomerang hits the merfolk but does no damage.Iim..~...IiD.ZIiʜQ.mIi)=~ZIihIiѨn9.4 (0.97 _IiٱIi4JiF~~~~~dossy the Fighter ~~~~~≈≈~~~~~~~~~~...t~.#Revenant of Kikubaaqudgha ****** ..~~~≈≈≈~~~~~~~~~....~.#Health: 137/137 ======================== ~~~~~≈≈≈~~~~~~~~~.......Magic: 24/24 ======================== ~~~~~≈≈≈≈~~~~~~~~...~~m.AC: 12Str: 13Doom: 4% ##..~≈≈≈≈~~~~~~~....**......~.~EV: 18Int: 19 ##...~≈~~~~~~~.##..*..~....~~~~SH: 0Dex: 9 JiF#..~~~~~~~..~~.##**..~~..~..~~~~ XL: 16 Next: 13% Place: Shoals:3 ...~~~~~~~......@.~~~~~.......... Noise: ---------  Time: 30429.4 (0.0) ~~~~~~~~~~)#...~~Z~~~~~..~≈≈≈.... a) +3 scimitar (protect) {d:24 protect} ~~~~~~~.~~...~~~~~~~~~...≈≈≈≈~... Throw: 11 boomerangs {d:22} ~~~~~~~.~....~~~~~~......≈≈≈≈≈~~. Zot (14297) Memories (5) ~~~~~~~.....~~~...~..~~<.≈≈≈≈..$. ~~~~≈≈..###.~~~#........~~~≈..... t   snapping turtle (reaching, asleep) ~~~~≈≈.## #.~~.#................. m   merfolk (polearm, missile, ally target)~~~~≈~~. ##.~~..................i4Gm Z   merfolk impaler zombie (minion) ##.~~~~..##.~~~~~...............~ _The boomerang hits the merfolk but does no damage.  Throw: 11 boomerangs {d:22}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk, wielding a +0 trident and quivering a throwing net (ally  target, 63% to hit)Ji ~~~~~dossy the Fighter ~~~~~≈≈~~~~~~~~~~...t~.#Revenant of Kikubaaqudgha ****** ..~~~≈≈≈~~~~~~~~~....~.#Health: 137/137 ======================== ~~~~~≈≈≈~~~~~~~~~.......Magic: 24/24 ======================== ~~~~~≈≈≈≈~~~~~~~~...~~m.Jix AC: 12Str: 13Doom: 4% ##..~≈≈≈≈~~~~~~~....((......~.~EV: 18Int: 19 ##...~≈~~~~~~~.##..(..~....~~~~SH: 0Dex: 9 #..~~~~~~~..~~.##((..~~..~..~~~~ XL: 16 Next: 13% Place: Shoals:3 ...~~~~~~~......@.~~~~~.......... Noise: ---------  Time: 30429.4 (0.0) ~~~~~~~~~~)#...~~Z~~~~~..~≈≈≈.... a) +3 scimitar (protect) {d:24 protect} ~~~~~~~.~~...~~~~~~~~~...≈≈≈≈~... Throw: 11 boomerangs {d:22} ~~~~~~~.~....~~~~~~......≈≈≈≈≈~~. Zot (14297) Memories (5) Ji ~~~~~~~.....~~~...~..~~<.≈≈≈≈..$. ~~~~≈≈..###.~~~#........~~~≈..... t   snapping turtle (reaching, asleep) ~~~~≈≈.## #.~~.#................. m   merfolk (polearm, missile, ally target)Ji *~~~~≈~~. ##.~~.................. Z   merfolk impaler zombie (minion) ##.~~~~..##.~~~~~...............~Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk, wielding a +0 trident and quivering a throwing net (ally  target, 63% to hit)  You throw a boomerang. The boomerang hits the merfolk!  The merfolk is moderately wounded.Ji#E ^.~...Ji-U .mZ~Ji` 9.Jib o30.3 (0.96 _Jij Jism Ki )  Casting: Vampiric Draining (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Li"^~~~~~dossy the Fighter ~~~~~≈≈~~~~~~~~~~...t~.#Revenant of Kikubaaqudgha ****** Li^..~~~≈≈≈~~~~~~~~~....~.#Health: 137/137 ======================== ~~~~~≈≈≈~~~~~~~~~.......Magic: 20/24 ====================---- ~~~~~≈≈≈≈~~~~~~~~...~~..AC: 12Str: 13Doom: 4% ##..~≈≈≈≈~~~~~~~.....m......~.~EV: 18Int: 19 ##...~≈~~~~~~~.##.....~....~~~~SH: 0Dex: 9 Li_#..~~~~~~~..~~.##....~~..~..~~~~ XL: 16 Next: 13% Place: Shoals:3 ...~~~~~~~......@.Z~~~~.......... Noise: ---------  Time: 30430.3 (0.0) ~~~~~~~~~~)#...~~~~~~~~..~≈≈≈.... a) +3 scimitar (protect) {d:24 protect} ~~~~~~~.~....~~~~~~~~~...≈≈≈≈~... Throw: 11 boomerangs {d:22} ~~~~~~~.~....~~~~~~......≈≈≈≈≈~~. Zot (14296) Memories (5) ~~~~~~~.....~~~...~..~~<.≈≈≈≈..$. ~~~~≈≈..###.~~~#........~~~≈..... t   snapping turtle (reaching, asleep) ~~~~≈≈.## #.~~.#................. m   merfolk (polearm, missile, ally target)~~~~≈~~. ##.~~.................. Zi`Gm   merfolk impaler zombie (minion) ##.~~~~..##.~~~~~...............~You throw a boomerang. The boomerang hits the merfolk! _The merfolk is moderately wounded.Casting: Vampiric Draining (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Anguish (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateMi +~~~~~dossy the Fighter ~~~~~≈≈~~~~~~~~~~...t~.#Revenant of Kikubaaqudgha ****** ..~~~≈≈≈~~~~~~~~~....~.#Health: 137/137 ======================== ~~~~~≈≈≈~~~~~~~~~.......Magic: 20/24 ====================---- ~~~~~≈≈≈≈~~~~~~~~...~~..AC: 12Str: 13Doom: 4% ##..~≈≈≈≈~~~~~~~.....~......~.~EV: 18Int: 19 Mi B##...~≈~~~~~~~.##...m.~....~~~~SH: 0Dex: 9 #..~~~~~~~..~~.##....~~..~..~~~~ XL: 16 Next: 13% Place: Shoals:3 ...~~~~~~~......@.Z~~~~.......... Noise: ---------  Time: 30430.3 (0.0) ~~~~~~~~~~)#...~~~~~~~~..~≈≈≈.... a) +3 scimitar (protect) {d:24 protect} ~~~~~~~.~....~~~~~~~~~...≈≈≈≈~... Throw: 11 boomerangs {d:22} ~~~~~~~.~....~~~~~~......≈≈≈≈≈~~. Zot (14296) Memories (5) ~~~~~~~.....~~~...~..~~<.≈≈≈≈..$. Mih ~~~~≈≈..###.~~~#........~~~≈..... t   snapping turtle (reaching, asleep) MiV#~~~~≈≈.## #.~~.#................. m   merfolk (polearm, missile, ally target)~~~~≈~~. ##.~~.................. Z   merfolk impaler zombie (minion) ##.~~~~..##.~~~~~...............~Casting: Vampiric Draining (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.MiCasting: Anguish (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateThe merfolk is haunted by guilt!  The snapping turtle is haunted by guilt!Mi8B~tMi5AZ~MiNvvvtnguished)…Mi=1.3 (15-Star Mi 'Mi>+6Anguish (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate  The merfolk is haunted by guilt!  The snapping turtle is haunted by guilt! _Your orb unleashes a flurry of shooting stars! _You now have 20/24 mp.Oi/.Oi)≈  ~~~~....~~~.. ~~~~≈≈~~~~~~~~~~...~~.# .~~~≈≈≈~~~~~~~~~...t~.##≈≈≈~~~~~~~~~....... ~~~~≈≈≈≈~~~~~~~~...~~... ..~≈≈≈≈~~~~~~~.....~......~.~ .~≈~~~~~~~.##...m.~....~~~~ Oi*~..~~.##@.Z.~~..~..~~~~ .........v~~~~~.~.....~~)#...v~≈≈≈...~....~~~..~≈≈≈≈~....~~~~......≈≈≈≈≈~~.~~.....~~~...~..~~<~≈≈≈≈..$.#≈≈..###.~~~#.~~~≈.....#≈≈.## #.~~.# ~~~≈~~. ##.~~....Oi8Gv○Oi9Fv○Oi> .tYour shooting star dissipates!The merfolk completely misses your merfolk impaler zombie.Oib?Lv○Oi?@I○vOi}G°°°.OiHh-24Oi\QV°°OidTm _Your merfolk impaler zombie closely misses the merfolk.Qi ≈ ##.~..~~~~~.~~ ~~~~....~~~.. ~~~≈≈~~~~~~~~~~...~~.# ≈≈≈~~~~~~~~~....~.###≈≈≈~~~~~~~~~..t.... ~~~≈≈≈≈~~~~~~~~...~~.... Qi..~≈≈≈≈~~~~~~......~......~.~ .~≈~~~~~~~.##.@vm.~....~~~~ ~..~~.##.°Z.~~.....~~~~ .......°v~~~~~.~.........~~~)#...°~≈≈≈.....~.~....~~~...≈≈≈≈~....~~~~......≈≈≈≈≈~~...~~.....~~~...~..~~<~≈≈≈≈..$.# ≈≈..###.~~~#.~~~≈.....##≈≈.## #.~~.#Qi Dv○Qi*s  The shooting star hits the merfolk!!Qi2○Qi" Z.The merfolk is severely wounded.QiS.mQi+ , caught)The merfolk is knocked back. The merfolk throws a throwing net.  The throwing net hits your merfolk impaler zombie.QiFGFv○QiNm°.°~m   merfolk (polearm, ally target, anguis…)QiOz-33QiU9°Qi'XG _Your merfolk impaler zombie is caught in the net!Ri+8 ≈##.~..~~~~~.~~ ~~~~....~~~.. ≈≈~~~~~.# ≈.###.≈≈≈~..t.......≈...~~. .~≈≈≈≈~~~~~~......~......~.~Ri8 ^~~~~~~~.##..vZm~....~~~~ ~~~~~~~..~~.##.°@.~~. ~.......°~~~~~.~.........~~ ~)#...~~~~~~~~..~≈≈≈.....~.~....~~~...≈≈≈≈~......Ri9 .~....~~~~~~......≈≈≈≈≈~~........~~~...~..~~<~≈≈≈≈..$.# ≈≈..###.~~~#........~~~≈.....##. ~≈≈.## #.~~.#............ ~Ri>9 L≈~~. ##.~~..RiZ Mv○Ri[ A.tRif x)Your merfolk impaler zombie is caught in the net!merfolk hits you from afar with a +0 trident!  The merfolk is wracked by anguish!  Your merfolk impaler zombie struggles against the net.shooting star hits the!!  You kill the merfolk!Rivm Z   merfolk impaler zombie (minion, caught)RiS 0○Riu y...°°..Ri 0--342RiA Ri _Kikubaaqudgha accepts your kill. _You take 7 damage, and have 130/137 hp.Ti=[ ≈##.~..~~~~~... ~~~~..~....~~.# ###~.... ~~~~~~..t~~..... ~≈≈≈≈~~~~~~.....°~......~. ..~≈~~~~~Ti>TZ)~....~~~~ ~~.##....~~.....~~~~ ........~....~~~)#...~..~≈≈≈.....~~~~~~......~....~~~~~~......≈≈≈≈≈~~... ~~~~.....~~~...~..~~<~≈≈≈≈..$.# .###.~~~~~~≈.....##≈.## #.~~.#Ti`I  ..~~~~~~~~~~~~≈##.~..~~~~~... ~~~~..~....~~.# ###~.... ~~~..t~~..... TifK~≈≈≈≈~~~~~~....@°~......~. ..~≈~~~~~~..##..°Z)~....~~~~ ~~.##....~~.....~~~~ ........~....~~~)#...~..~≈≈≈.....~~~~~~......~....~~~~~~......≈≈≈≈≈~~... ~~~~.....~~~...~..~~<~≈≈≈≈..$.###.~~~~~~≈.....##Tib ...You rampage towards the snapping turtle!Tic3=-1=51Tim~~~~~~~~~~~~~~~~Tir _The snapping turtle closely misses you. _You regained 3 hp, and now have 133/137 hp.Ti/ .lly targe…)You barely miss the snapping turtle.Your merfolk impaler zombie struggles against the net.Ti6=6.4 (1.10Tit~~~~~~~~~~~~~~~~~~~Ti _The snapping turtle barely misses you. _You regained 3 hp, and now have 136/137 hp.Ui`+ _You regained 3 hp, and now have 136/137 hp.  You slash the snapping turtle!  Your weapon exudes an aura of protection.  The snapping turtle is moderately wounded.  Your merfolk impaler zombie struggles against the net.  The snapping turtle bites you!Ui-25--19 ==7089Ui;8~~~~~~~~~~~~~~~~~~~~~~~~~~~~Ui8~~~~~..~~~~~~Uif> _The snapping turtle is wracked by anguish! _You take 11 damage, and have 125/137 hp.Ui   You slash the snapping turtle!  The snapping turtle is severely wounded.Your merfolk impaler zombie struggles against the net.Ui$ 8=---8.5 (1.18Ui ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Ui _The snapping turtle barely misses you. _You regained 3 hp, and now have 128/137 hp.Vi0 .. .You completely miss the snapping turtle.The snapping turtle is severely wounded.Your merfolk impaler zombie struggles against the net.Vi31==--9.67Vi`w~~..~~~~~~~~~~.....~~~~~~~~~~~~~ViJ~~~~~~~~~~Vi _The snapping turtle bites you but does no damage. _You regained 3 hp, and now have 131/137 hp.Wi ( . )You slice the snapping turtle!!  The snapping turtle is almost dead.Your merfolk impaler zombie struggles against the net.WiV"4=2===4006WiH,~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~...~..~~Wi1 _The net rips apart, and your merfolk impaler zombie comes free! _You regained 3 hp, and now have 134/137 hp.Wi[ .4You completely miss the snapping turtle.The snapping turtle bites you!  The snapping turtle is wracked by anguish!  The snapping turtle dies!Wie Z   merfolk impaler zombie (minion)WiYl $28Wil |-4--15Wit ~~~~~~~~~~~~~~~~~Wiu WiH{ _Kikubaaqudgha accepts your kill. _You take 6 damage, and have 128/137 hp.Xi_ ..~~~~~~~~~~~~ ≈##.~..~~~~~...  ~~~~.....~... ≈≈~~~~~# .≈.###..≈≈≈~..........≈...~~.≈≈≈≈~~~~~~....Z.~.....~~.~~~~~~...##...@)~~~ Xi` ~~~~~~..~~.##....~~.........~~~~~...........~~~)#...~~~~~~~~..~≈≈≈.....~.~....~~~~~~~~~...≈≈≈≈~.......~....~~~~~~......≈≈≈≈≈~~... .....~~~...~..~~<.≈≈≈≈..$.# . ≈≈..###.~~~#........~~~≈.....##.. ≈≈.## #.~~.#............Xi{ 7.Xil} 31---24Xi| ~~~~~~~~~~~~~...~..~~~Xi _You swap places with your merfolk impaler zombie. _You regained 3 hp, and now have 131/137 hp.Yi>N9..~  ##.~..~~~~....  ~~~~.....~... ~ ≈≈~.....~.# . ≈≈≈~......###..< ≈≈≈~..... ≈≈≈≈~YiO...~~......~ ≈≈≈≈~~~~~~....Z.~.....~~.~ ~≈~~~~~...##....@~. ..~~.##....~~. .~~~~~.~~~ )#...~~..~≈≈≈.....~~~ .~....~.~....~~~~~~......≈≈≈≈≈~~... .....~~..###.~~~#.~~~≈.....##..## #.~~.#.YieA.ZYioI.<Yiq3=33Yiy\~~~~~~~Yiw|O _Found a stone staircase leading up.  Things that are here:Yi  a +0 trident; a merfolk corpse _You regained 2 hp, and now have 133/137 hp.[i 3[i [i 6==12 2[i W _You start resting.[i 7=3=1[i [is X0[i [i, Y79[i- [ie> X8[i=@ [iR {==7[iaT [iX X6[ioZ [im H _HP restored.  Magic restored.[it ^......[i| ,50.6 (7[i"~ 4=1.6 (85 _[i2 [i _Health restored: 137; MP restored: 24\i' \i \i \i \i9 X4\i \i B3\i \i X2\i \i$ W _You start waiting.\i- N.....\i4 +5.6 (4\iP6 _=1\i< h~~~~~~~~~\i> k _Your orb has finished recharging its magic.]i 3]i ]i ]ic ]i ]ie ]i ]i ..~~~~~~~~~~~~##......~~.... ~~~~.. ~~~.# ...~~~~~~.~.......###..<~~~~~~.~~.............~~~~~~~....~~.]i V ≈≈≈~~~~~.......~@....~~.~ ≈~~~~~...##...Z)~. ..~~.##....~~.~~ ........~~~~~...........~~~ ~~)#...~~~~~~~~..~≈≈≈.....~~~ ~.~....~~~~~~~~~...≈≈≈≈~... ~.~~~~......≈≈≈≈≈~~... ~.....~~~...~..~~<.≈≈≈≈..$.# ]i r. ..###.~~~#.~~~≈.....##...~]i_BZ.]iH~~~]ie6.6 (10]ia~~~~~~~~~~~~~]i'Zk..~~~~~~~~~~~~##.....~~~.... ~~..~~~~.....~... ... ~~~~~..# ....~.###..<~~~~~~.~~.............~~...~~......~~]iZ~~~~~.......Z.....~~.. ~~~~~...##....)~@....... ~~~..~~.##....~~.~........~~~~~....~~~)#...~~~~~~~~..~≈≈≈.....~~~ .~....~~~~~~~~~...≈≈≈≈~...... .~....~~~~~~......≈≈≈≈≈~~... ]i[.....~~~...~..~~<.≈≈≈≈..$.# . .###.~~~#........~~~≈.....##...~ ## #.~~.#..............~]i]C~Z]ig]igf7.6 (269]imo~~~~~~~~~~..~~~~~]i:{##.....~~~.... ~~..~~~~.....~... )... ~~~~..# ...~.###..< ~~~~~~.~~.............~~...~~......~~.~~~~~~.......~.....~~.. ]iY~~~~...##....)Z........~..~~.##....~~.~~........~~~~~....~~~)#...~~~~~~~~..~≈≈≈.....~~~ ....~~~~~~~~~...≈≈≈≈~...... ~....~~~~~~......≈≈≈≈≈~~......~~~...~..~~<.≈≈≈≈..$.# . ]iu###.~~~#........~~~≈.....##...~ # #.~~.#..............~  #]ipC~Z]i]ire8.6 (38]i[~~~~~~~~~~~~~]i\~~~~.....~... )... ~~~..# ...~.###..<.~~.............~~...~~......~~.~~ ~~~~~.......~.....~~...~ ~~~...##....)...~~]i..~~.##....~~Z~~........~~~~~.....~~~ ~)#...~~~~~~~~..~≈≈≈.....~~~ ....~~~...≈≈≈≈~...... ....~~~~~~......≈≈≈≈≈~~... ...~~~...~..~~<.≈≈≈≈..$.# . ##.~~~#........~~~≈.....##...~ ]i #.~~.#..............~  ##.~~... ##.~~~~~]i&~]i)C.Z]i(]i)e9.6 (47]iM2~~~~~~~~~~^i0 ~~~~.....~... )..... .# ...~.###..<..~~.....~...~~......~~.~.^iT1~.....~~...~c...##....)~..~~≈ ..~~.##....~~.......~ .~~~~~.Z.~~~ )#...~~~~~~~~..~≈≈≈.....~~~ ~^i1...≈≈≈≈~...... ~~~~~~......≈≈≈≈≈~~... ~~~...~..~~<.≈≈≈≈..$.#^i1m ..~~~#.~~~≈.....##...~ c   satyr (launcher, asleep) #.~~.#.^i+2~ Z   merfolk impaler zombie (minion) ##.~~.^ik2Q........~ ^iq>  You encounter a satyr. It is wielding a +0 quarterstaff and carrying a +0longbow.^iV^AZ.^i>ca~, ally target)^idm60.6 (56 _^in~~~~~~~~~~^iao^iw^i\  Casting: Anguish (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells._i6_i7_iA_iDP _You don't know that spell._i< ~~~~.....~... ).....dossy the Fighter ~~~~~~.......# .........Revenant of Kikubaaqudgha ****** ~~~~.~.......###..<.....Health: 137/137 ======================== ~~~~.~~................~Magic: 24/24 ======================== _i<~~~~~~~...~~......~~.~~~AC: 12Str: 13Doom: 3% ~~~~.......~.....~~...*cEV: 18Int: 19 ~~...##....)~.......**~≈SH: 0Dex: 9 ..~~.##....~~..Z..**~~~~XL: 16 Next: 14% Place: Shoals:3 _i<........~~~~~...@*......~~~Noise: ---------  Time: 30460.6 (0.0) )#...~~~~~~~~..~≈≈≈.....~~~a) +3 scimitar (protect) {d:24 protect} _iT=...~~~~~~~~~...≈≈≈≈~......Throw: 11 boomerangs {d:22} ...~~~~~~......≈≈≈≈≈~~...Zot (14266) Memories (5) ..~~~...~..~~<.≈≈≈≈..$.# . #.~~~#........~~~≈.....##...~c   satyr (launcher, asleep, ally target) _i=9#.~~.#......................~Z   merfolk impaler zombie (minion) ##.~~.......................~ #.~~~~~...............~...... _i=G_You don't know that spell.  Throw: 11 boomerangs {d:22}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line_i=Aim: a satyr, wielding a +0 quarterstaff and carrying a +0 longbow (asleep,  ally target, 98% to hit)`inn  ~~~~.....~... ).....dossy the Fighter ~~~~~~.......# .........Revenant of Kikubaaqudgha ****** ~~~~.~.......###..<.....Health: 137/137 ======================== ~~~~.~~................~Magic: 24/24 ======================== `i+o ~~~~~~~...~~......~~.~~~AC: 12Str: 13Doom: 3% ~~~~.......~.....~~...(cEV: 18Int: 19 ~~...##....)~.......((~≈SH: 0Dex: 9 ..~~.##....~~..Z..((~~~~XL: 16 Next: 14% Place: Shoals:3 ........~~~~~...@(......~~~Noise: ---------  Time: 30460.6 (0.0) `io i)#...~~~~~~~~..~≈≈≈.....~~~a) +3 scimitar (protect) {d:24 protect} ...~~~~~~~~~...≈≈≈≈~......Throw: 11 boomerangs {d:22} ...~~~~~~......≈≈≈≈≈~~...Zot (14266) Memories (5) ..~~~...~..~~<.≈≈≈≈..$.# . #.~~~#........~~~≈.....##...~c   satyr (launcher, ally target) #.~~.#......................~Z   merfolk impaler zombie (minion) ##.~~.......................~ `iIp #.~~~~~...............~......Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a satyr, wielding a +0 quarterstaff and carrying a +0 longbow (asleep,  ally target, 98% to hit)  `ip LYou throw a boomerang. The boomerang hits the satyr!  The satyr shouts!`i ~c.~.~.`i c~Shift-Dir - straight line  Aim: a satyr, wielding a +0 quarterstaff and carrying a +0 longbow (asleep,  ally target, 98% to hit)  `ifqYou throw a boomerang. The boomerang hits the satyr!  The satyr shouts!is lightly wounded.`iAZ.`i `i n1.5 (0.95 _`i~~~~.....~~~~~~~~~`iai  ~~~~.....~... ).....dossy the Fighter ~~~~~~.......# .........Revenant of Kikubaaqudgha ****** ~~~~.~.......###..<.....Health: 137/137 ======================== ~~~~.~~................~Magic: 24/24 ======================== ai ~~~~~~~...~~......~~.~~~AC: 12Str: 13Doom: 3% ~~~~.......~.....~~..*c~EV: 18Int: 19 ~~...##....)~...Z..**~~≈SH: 0ai Dex: 9 ..~~.##....~~....**~~~~~XL: 16 Next: 14% Place: Shoals:3 ........~~~~~...@.......~~~Noise: ---------  Time: 30461.5 (0.0) )#...~~~~~~~~..~≈≈≈.....~~~a) +3 scimitar (protect) {d:24 protect} ...~~~~~~~~~...≈≈≈≈~......Throw: 11 boomerangs {d:22} ...~~~~~~......≈≈≈≈≈~~...Zot (14265) Memories (5) ..~~~...~..~~<.≈≈≈≈..$.# . #.~~~#........~~~≈.....##...~c   satyr (launcher, ally target) #.~~.#......................~Z   merfolk impaler zombie (minion) ##.~~.......................~ #.~~~~~...............~...... _The satyr is lightly wounded.  Throw: 11 boomerangs {d:22}Press: ? - help, i GmQ - select action, ( or ) - cycleShift-Dir - straight lineAim: a satyr, wielding a +0 quarterstaff and carrying a +0 longbow (lightly  wounded, ally target, 63% to hit)bi9 ~~~~.....~... ).....dossy the Fighter ~~~~~~.......# .........Revenant of Kikubaaqudgha ****** ~~~~.~.......###..<.....Health: 137/137 ======================== ~~~~.~~................~biRtMagic: 24/24 ======================== ~~~~~~~...~~......~~.~~(AC: 12Str: 13Doom: 3% ~~~~.......~.....~~..((~EV: 18Int: 19 ~~...##....)~...Z..((~~≈SH: 0Dex: 9 ..~~.##....~~....((~~~~~XL: 16 Next: 14% Place: Shoals:3 bif........~~~~~...@.......~~~Noise: ---------  Time: 30461.5 (0.0) )#...~~~~~~~~..~≈≈≈.....~~~a) +3 scimitar (protect) {d:24 protect} ...~~~~~~~~~...≈≈≈≈~......biThrow: 11 boomerangs {d:22} ...~~~~~~......≈≈≈≈≈~~...Zot (14265) Memories (5) bi..~~~...~..~~<.≈≈≈≈..$.# . #.~~~#........~~~≈.....##...~c   satyr (launcher, ally target) #.~~.#......................~bi6Z   merfolk impaler zombie (minion) ##.~~.......................~ #.~~~~~...............~...... bie*_The satyr is lightly wounded.  Throw: 11 boomerangs {d:22}Press: ? - help, Q - select action, ( or ) - cyclebiShift-Dir - straight lineAim: a satyr, wielding a +0 quarterstaff and carrying a +0 longbow (lightly  wounded, ally target, 63% to hit)bi~.c....bi.Z  Throw: 11 boomerangs {d:22}  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a satyr, wielding a +0 quarterstaff and carrying a +0 longbow (lightly  wounded, ally target, 63% to hit)  You throw a boomerang. The boomerang closely misses the satyr.bii  The satyr unwields a +0 quarterstaff. The satyr wields a +0 longbow.biJ)))))bi|>r.~.~.bi?107------===2.4 (0.94big@biJ~~~~~~~~biO _The satyr shoots an arrow. The arrow hits you!!  You take 30 damage, and have 107/137 hp. _MASSIVE DAMAGE!!bid \  Casting: Anguish (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.biD( ~~~~.....~... ).....dossy the Fighter ~~~~~~.......# .........Revenant of Kikubaaqudgha ****** ~~~~.~.......###..<.....Health: 107/137 ==================------ ~~~~.~~................~Magic: 20/24 ====================---- bi(~~~~~~~...~~......~~.~~~AC: 12Str: 13Doom: 3% ~~~~.......~.....~~...c~EV: 18Int: 19 ~~...##....)~....Z...~~≈SH: 0Dex: 9 ..~~.##....~~......~~~~~XL: 16 Next: 14% Place: Shoals:3 biU)........~~~~~...@.......~~~Noise: ===------  Time: 30462.4 (0.0) )#...~~~~~~~~..~≈≈≈.....~~~a) +3 scimitar (protect) {d:24 protect} bi*Z...~~~~~~~~~...≈≈≈≈~......Throw: 11 boomerangs {d:22} ...~~~~~~......≈≈≈≈≈~~...Zot (14264) Memories (5) ..~~~...~..~~<.≈≈≈≈..$.# . #.~~~#........~~~≈.....##...~c   satyr (launcher, ally target) #.~~.#......................~Z   merfolk impaler zombie (minion) ##.~~.......................~ #.~~~~~...............~......You take 30 damage, and have 107/137 hp. _MASSIVE DAMAGE!!Casting: Anguish (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Anguish (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activatebi+ci!  ~~~~.....~... ).....dossy the Fighter ~~~~~~.......# .........ci" Revenant of Kikubaaqudgha ****** ~~~~.~.......###..<.....Health: 107/137 ==================------ ~~~~.~~................~Magic: 20/24 ====================---- ~~~~~~~...~~......~~.~~~AC: 12Str: 13Doom: 3% ~~~~.......~.....~~...c~EV: 18Int: 19 ~~...##....)~....Z...~~≈SH: 0ci$# $Dex: 9 ..~~.##....~~......~~~~~XL: 16 Next: 14% Place: Shoals:3 ........~~~~~...@.......~~~Noise: ===------  Time: 30462.4 (0.0) )#...~~~~~~~~..~≈≈≈.....~~~a) +3 scimitar (protect) {d:24 protect} ci$ ...~~~~~~~~~...≈≈≈≈~......Throw: 11 boomerangs {d:22} ...~~~~~~......≈≈≈≈≈~~...Zot (14264) Memories (5) ..~~~...~..~~<.≈≈≈≈..$.# . #.~~~#........~~~≈.....##...~c   satyr (launcher, ally target) #.~~.#......................~Z   merfolk impaler zombie (minion) ##.~~.......................~ #.~~~~~...............~...... _MASSIVE DAMAGE!!ciS$ lCasting: Anguish (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Anguish (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateci$ 1You miscast Anguish.ci* /  --more--diW Contam: 18%  Confirm with . or Enter, or press ? or * to list all spells.Press: ? - help, Dir - look around, f - activate  You miscast Anguish.  Magic surges out from your body.  You feel yourself slow down.di/  --more--ei AZ.ei ei 10=---3.4 (13Slow _ei ]~~~~~~~ei%  You regained 3 hp, and now have 110/137 hp. _You now have 20/24 mp.fi\  Casting: Anguish (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fiSJM ~~~~.....~... ).....dossy the Fighter ~~~~~~.......# .........Revenant of Kikubaaqudgha ****** ~~~~.~.......###..<.....Health: 110/137 ===================----- ~~~~.~~................~fiKMagic: 16/24 ================-------- ~~~~~~~...~~......~~.~~~AC: 12Str: 13Doom: 3% ~~~~.......~.....~Z...c~EV: 18Int: 19 Contam: 18% ~~...##....)~........~~≈SH: 0Dex: 9 ..~~.##....~~......~~~~~XL: 16 Next: 14% Place: Shoals:3 ........~~~~~...@.......~~~fi_KNoise: ---------  Time: 30463.4 (0.0) )#...~~~~~~~~..~≈≈≈.....~~~a) +3 scimitar (protect) {d:24 protect} ...~~~~~~~~~...≈≈≈≈~......Throw: 11 boomerangs {d:22} fiK...~~~~~~......≈≈≈≈≈~~...Zot (14263) Memories (5) Slow ..~~~...~..~~<.≈≈≈≈..$.# . fiL4#.~~~#........~~~≈.....##...~c   satyr (launcher, ally target) #.~~.#......................~Z   merfolk impaler zombie (minion) ##.~~.......................~ #.~~~~~...............~......You regained 3 hp, and now have 110/137 hp. _You now have 20/24 mp.Casting: Anguish (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Anguish (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activategi  ~~~~.....~... ).....dossy the Fighter ~~~~~~.......# .........Revenant of Kikubaaqudgha ****** ~~~~.~.......###..<.....Health: 110/137 ===================----- ~~~~.~~...............~~Magic: 16/24 ================-------- ~~~~~~~...~~......~~.~~~AC: 12Str: 13Doom: 3% ~~~~.......~.....~Z...c~EV: 18Int: 19 Contam: 18% ~~...##....)~........~~≈SH: 0Dex: 9 ..~~.##....~~...vv.~~~~~git!*XL: 16 Next: 14% Place: Shoals:3 ........~~~~~...@.......~~~Noise: ---------  Time: 30463.4 (0.0) )#...~~~~~~~~..~≈≈≈.....~~~a) +3 scimitar (protect) {d:24 protect} ...~~~~~~~~~...≈≈≈≈~......Throw: 11 boomerangs {d:22} ...~~~~~~......≈≈≈≈≈~~...Zot (14263) Memories (5) Slow ..~~~...~..~~<.≈≈≈≈..$.# . #.~~~#........~~~≈.....##...~c   satyr (launcher, ally target) #.~~.#......................~Z   merfolk impaler zombie (minion) gi!##.~~.......................~ #.~~~~~...............~......Casting: Anguish (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Anguish (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activategi0"nThe satyr resists with some effort.  Your orb unleashes a flurry of shooting stars!gi'J)))))gi<~Zgi%q.~.~.gi> )))))))Confirm with . or Enter, or press ? or * to list all spells.Casting: Anguish (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateThe satyr resists with some effort.  Your orb unleashes a flurry of shooting stars!  giKThe satyr shoots an arrow. The arrow hits you!!! The satyr shoots an arrow.gi@.~.~@.~giA74/137 -------=====4.9 (1.51-Star gi/KgiN- _The arrow barely misses you. _You take 36 damage, and have 74/137 hp. MASSIVE DAMAGE!! You now have 16/24 mp.hi_~~~~.....~... )..... .# .~.~.###..<.....~.~~.....~...~~......~~.~.~.....~~Z..c~≈ ~...##....)~..~~≈ .~~.##....~~...vv.~~~~~~....~~~ #...~..~≈≈≈.....~~~ ~...≈≈≈≈~...... ~~~~~~......≈≈≈≈≈~~... hi`~~~...~..~~<.≈≈≈≈..$.## . .~~~#.~~~≈.....##...~ .~~.#.~ .~~.........~ himEv○hiCn;○vhin9○vhi9o<.Zhio)v○hi!phiqEc~hi's○his%vhi"tCv○hi}~°°°°° hi/m9=-----------hi~[6.40hi]r°°°°hiW _Your merfolk impaler zombie hits the satyr. _You regained 5 hp, and now have 79/137 hp.ii+E.....~... )..... .# .~~≈.~.###..<.....~≈.~~.....~~~≈ii...~~......~~.~~~~≈.~.....~~°Zc~~≈ ...##....)~.....°vv~~≈ ~~.##....~~...°°°~~~~~~≈~~~~~.~~~ ...~..~≈≈≈.....~~~ ~...≈≈≈≈~...... ~~~~~~......≈≈≈≈≈~~. ~~~...~..~~<.≈≈≈≈..$.###ii . ~~~#.~~~≈.....##...~ ~~.#.....~ .~~. ii   You feel yourself speed up.The shooting star hits the satyr!jiK4○jiM ○vThe satyr is heavily wounded.jiODv○jiP>Z.ji:SHvcjiSji?[  The satyr is knocked back. The shooting star hits the satyr!ji2○ji." c..~.°°...The satyr is severely wounded.The satyr is knocked back.jiF83==7=-----7.958ji8°ji _Your merfolk impaler zombie closely misses the satyr. _You regained 4 hp, and now have 83/137 hp.li  lixLCasting: Anguish (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.liL~~~.....~... ).....  dossy the Fighter ~~~~.......# ........~~≈  Revenant of Kikubaaqudgha ****** ~~.~.......###..<.....~≈  Health: 83/137 ==============---------- ~~.~~...............~~~≈  Magic: 16/24 ================-------- ~~~~~...~~......~~.Zc~~≈  AC: 12liMcStr: 13Doom: 3% ~~.......~.....~~..*~~≈≈  EV: 18Int: 19 Contam: 18% ...##....)~......°*~~≈≈≈  SH: 0Dex: 9 ~~.##....~~......*~~~~~≈  XL: 16 Next: 14% Place: Shoals:3 ......~~~~~.....@.....~~~  Noise: ---------  Time: 30467.9 (0.0) ...~~~~~~~~..~≈≈≈.....~~~  a) +3 scimitar (protect) {d:24 protect} .~~~~~~~~~...≈≈≈≈~......  Throw: 11 boomerangs {d:22} .~~~~~~......≈≈≈≈≈~~....  Zot (14258) Memories (5) -Star ~~~...~..~~<.≈≈≈≈..$.###. li^N~~~#........~~~≈.....##...~  c   satyr (launcher, ally target) ~~.#......................~  Z   merfolk impaler zombie (minion) .~~.......................~ ~~~~~...............~...... liNCasting: Anguish (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineliNAim: a satyr, wielding a +0 longbow and carrying a +0 quarterstaff (magical  condensation, severely wounded, ally target, chance to affect: 33%)lij~~~.....~... ).....dossy the Fighter ~~~~.......# ........~~≈Revenant of Kikubaaqudgha ****** ~~.~.......###..<.....~≈Health: 83/137 ==============---------- ~~.~~...............~~~≈Magic: 16/24 ================-------- ~~~~~...~~......~~.Z*~~≈AC: 12Str: 13Doom: 3% ~~.......~.....~~..~~~≈≈EV: 18lidInt: 19 Contam: 18% ...##....)~......°°~~≈≈≈SH: 0Dex: 9 ~~.##....~~......~~~~~~≈XL: 16 Next: 14% Place: Shoals:3 ......~~~~~.....@.....~~~Noise: ---------  Time: 30467.9 (0.0) ...~~~~~~~~..~≈≈≈.....~~~a) +3 scimitar (protect) {d:24 protect} .~~~~~~~~~...≈≈≈≈~......Throw: 11 boomerangs {d:22} .~~~~~~......≈≈≈≈≈~~....Zot (14258) Memories (5) -Star ~~~...~..~~<.≈≈≈≈..$.###. ~~~#........~~~≈.....##...~c   satyr (launcher, ally target) ~~.#......................~Z   merfolk impaler zombie (minion) .~~.......................~ ~~~~~...............~......Casting: Anliguish (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a satyr, wielding a +0 longbow and carrying a +0 quarterstaff (magical  condensation, severely wounded, ally target, chance to affect: 33%)mixweak, ally target, s…)*   soul wisp (summoned)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a satyr, wielding a +0 longbow and carrying a +0 quarterstaff (magical  condensation, severely wounded, ally target, chance to affect: 33%)  A fragment of the satyr's soul is dislodged from its body.mi= c*..~ The satyr looks weaker.  Your merfolk impaler zombie hits the satyr!mi86=8.9 (17mi(miw- _Your soul wisp touches the satyr.  You regained 3 hp, and now have 86/137 hp. _You now have 16/24 mp.nie#.....~~~.... ~~.. .....~.....)~~~.# ........~.###..<......~~...............~~~~...~~......~~.Zc~~ nif~~.......~.....~~..*~~ ..)..~~≈≈ ~~.##....~~~~~~≈ .........~..~..~≈≈≈.....~~~~~~~.. .~~~~~~......≈≈≈≈≈~~.......~..~~<.≈≈≈≈..$.###. ~ni g~~~≈.....## ~~.#..... .~~........~ni)You regained 3 hp, and now have 86/137 hp. _You now have 16/24 mp.  Your merfolk impaler zombie closely misses the satyr.  !  The satyr dies!  Kikubaaqudgha accepts your kill.~Z   merfolk impaler zombie (minion)*   soul wisp (summoned)9=26596 _You hear a splash. x2 _You regained 3 hp, and now have 89/137 hp.oioi oi7 oiG~Zoi5O~*oi oia$9145oi5oi9oi;oi <4=24oi=oiMoi[N7=7=03oi|Poicoid100/137=8% 2oigfoi'toit3==61oivoiAoi5=40oiֆoif _You start resting.Splash!oi~~.~~.Z.*~~~~oiT 75.9 (6  You fall into the shallow water.oi׬}8=2===6.9 (7oi{S49Water oi`\~~~~~~~~~~~oi'~~oi _Moving in this stuff is going to be slow. _You regained 19 hp, and now have 108/137 hp.oioioioi111=8=18oioi,W _You start resting.oi~4=~~~~~~~~~~---oi~~.~~~~~oi+8.9 (2oit---7oi$~~~.~~~~~~~)~oiu~~~~~~~~~~oi9 _Your magical contamination has completely faded away. _You regained 6 hp, and now have 114/137 hp.pis3pidpi7=6pi20==5piopipi2==4pipi(S59=pi):3pi$+pi78=2pih8qiqiq31=1qiqi0qip4=0qiqi.96qi.`==39qi0qiI _You start resting.7=20=qiJ:8qiJqiXX7qiyZqiFmX6qioqi{qiT|B5qi+~qiqif==4qiÌqib § _HP restored.qiqiB3qiݠqiFqi֭i1=2qiȮqiqiB1qinqihqi:0qiqiwqiC29qiqiqi/T=8qiqi92qiM=7qiqiqi_B6qioqigX5qiqiQqiB4qiqi4"j=3qi$qi(qi(p3=2qi)qi$5qi5B1qi/7qi9qiZ:B0qi <qiGqi}GC19qiHqiTqifVT=8qiVqiUY _Your soul wisp disappears in a puff of smoke!Magic restored.qi_G)~~~~~~~~~~~~~~~###.~<.~~~~.....~~~~~~~....~~~~~~...~~~~~)~....~~Z~~~..@~~~~~~~~~.~~~~~~~~~~~.~≈≈≈≈~~~.~~~~.~≈≈≈≈≈~~~~qi@`U~~~~qii15079.0)qij4=8.9 (307 _qiGpqis _Health restored: 137; MP restored: 24ri6rir9.9 (1.0)6 _riqrisisia105siMsifsiI si# `14si timti`o|=23ti-xtizti@| ti} `32ti0 ti uiuil41uiuisk _Your orb has finished recharging its magic.vi3 vi4 vi= viA viH viS virT vi] vi  ~~.....~.....)~~~~~~~~≈# ..~≈ ~.~.....~~###.~<.~~~~~≈ ~.~~....~~.....~~~~~~~≈~~...~~~....~~~~~)~~≈ ~.......~~...~~~~~~~~≈≈ ..##....)~....~~Z~~~≈≈ ~.##....~~..~..~~~~~~~≈~ .....~~~~~~~~.~~vi ,~~~~~≈≈≈...~~~~~ ~~~.~≈≈≈≈~~~.~~~~ ~~~~~~...~.~≈.. ~~...~..~~<~≈≈≈≈~.$.###~#.......~~~~≈.....##...~ ~.#..~~~..........~.........~ ~~~~~vix C~Zvi# 7.vi g6.5 (1.60vi vi 0# ..~≈ .~.....~~###.~<.~~~~~≈ .~~....~~.....~~~~~~~≈ ~~~...~~~....~~~~~)~~≈ .......~~...~~~~~~~~≈≈ .##....)~.≈≈ .##....~~..~..~Z~~~~~≈~~ ....~~~~~.~~.~~~~~~~~~~~~~~~~~~~~~≈≈≈.@. ~~.~≈≈≈≈~~~...~.~≈..~m...~..~~<~≈≈≈≈~.$.###~vi #.......~~~~≈.....##..~~ .#..~~~..........~ m   merfolk (polearm, missile, asleep)......~ Z   merfolk impaler zombie (minion)~~~~~#vi  You encounter a merfolk. It is wielding a +0 trident and quivering boomerangs.vi3 <~Zvi3 <~Zvi? V..., al…)vi@ x7.5 (209 _viSK u~~~~~~~~~~~viR wiI ~~.....~.# ..~~~~~~~~≈≈dossy the Fighter .~.....~~###..<.~~~~~≈≈≈Revenant of Kikubaaqudgha ****** .~~....~~.....~~~~~~~≈≈≈Health: 137/137 ======================== ~~~...~~~....~~~~~)~~≈≈≈Magic: 24/24 ======================== .......~~....~~~~~~~≈≈≈≈AC: 12wi Str: 13Doom: 2% .##....)~....~~~~~~≈≈≈≈≈EV: 18Int: 19 .##....~~..~..~~~~~~~≈~~SH: 0Dex: 9 ....~~~~~.~~.~~~~Z~~~~~~XL: 16 Next: 15% Place: Shoals:3 .~~~~~~~~~~~≈≈≈.@**~~~~~Noise: ---------  Time: 30517.5 (0.0) ~~~~~~~~~.~≈≈≈≈~~~.***~~wiD a) +3 scimitar (protect) {d:24 protect} ~~~~~...~.~≈≈≈≈≈~~~...*mThrow: 11 boomerangs {d:22} ~...~..~~<~≈≈≈≈~.$.###~~Zot (14209) Memories (5) wi ~#.......~~~~≈.....##..~~ .#.........~~~..........~m   merfolk (polearm, missile, asleep, al…)~.......................~Z   merfolk impaler zombie (minion) wi' ~~~..............~~~..... ~~~~~...........#.~...... _You encounter a merfolk. It is wielding a +0 trident and quivering boomerangs.Throw: 11 boomerangs {d:22}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk, wielding a +0 trident and quivering boomerangs (asleep, ally  target, 98% to hit)wiP ~~.....~.# ..~~~~~~~~≈≈dossy the Fighter .~.....~~###..<.~~~~~≈≈≈Revenant of Kikubaaqudgha ****** .~~....~~.....~~~~~~~≈≈≈Health: 137/137 ======================== ~~~...~~~....~~~~~)~~≈≈≈Magic: 24/24 ======================== .......~~....~~~~~~~≈≈≈≈AC: 12Str: 13Doom: 2% .##....)~....~~~~~~≈≈≈≈≈EV: 18Int: 19 .##....~~..~..~~~~~~~≈~~SH: 0Dex: 9 ....~~~~~.~~.~~~~Z~~~~~~XL: 16 Next: 15% Place: Shoals:3 .~~~~~~~~~~~≈≈≈.@((~~~~~wiQ NNoise: ---------  Time: 30517.5 (0.0) ~~~~~~~~~.~≈≈≈≈~~~.(((~~a) +3 scimitar (protect) {d:24 protect} ~~~~~...~.~≈≈≈≈≈~~~...(mThrow: 11 boomerangs {d:22} ~...~..~~<~≈≈≈≈~.$.###~~Zot (14209) Memories (5) ~#.......~~~~≈.....##..~~ .#.........~~~..........~m   merfolk (polearm, missile, ally target)~.......................~Z   merfolk impaler zombie (minion) ~~~..............~~~..... ~~~~~...........#.~......Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk, wielding a +0 trident and quivering boomerangs (asleep, ally  target, 98% to hit)  You throw a boomerang. The boomerang hits the merfolk!  The merfolk shouts!wi f..~~~~mwi Shift-Dir - straight line  Aim: a merfolk, wielding a +0 trident and quivering boomerangs (asleep, ally  target, 98% to hit)  You throw a boomerang. The boomerang hits the merfolk!  The merfolk shouts!  The merfolk is moderately wounded.wi H(((((((wip@..~~.~wi<~Zwi.wiCg8.4 (0.98wi~~~~~~~~~≈~~~~~~~~wi}w _The merfolk throws a boomerang. The boomerang closely misses you.xiS~~.....~.# ..~~~~~~~~≈≈dossy the Fighter .~.....~~###..<.~~~~~≈≈≈Revenant of Kikubaaqudgha ****** .~~....~~.....~~~~~~~≈≈≈Health: 137/137 ======================== ~~~...~~~....~~~~~)~~≈≈≈Magic: 24/24 ======================== .......~~....~~~~~~~≈≈≈≈AC: 12Str: 13Doom: 2% .##....)~....~~~~~~≈≈≈≈≈EV: 18Int: 19 .##....~~..~..~~~~~~~≈~~SH: 0Dex: 9 xiT....~~~~~.~~.~~~~~Z~~~~~XL: 16 Next: 15% Place: Shoals:3 .~~~~~~~~~~~≈≈≈.@**~~~~~Noise: ---------  Time: 30518.4 (0.0) ~~~~~~~~~.~≈≈≈≈~~~.***~~a) +3 scimitar (protect) {d:24 protect} ~~~~~...~.~≈≈≈≈≈~~~...*mThrow: 11 boomerangs {d:22} ~...~..~~<~≈≈≈≈~.$.###~~Zot (14208) Memories (5) ~#.......~~~~≈.....##..~~ .#.........~~~..........~xiTm   merfolk (polearm, missile, ally target)~.......................~Z   merfolk impaler zombie (minion) ~~~..............~~~..... xiT~~~~~...........#.~...... _The merfolk throws a boomerang. The boomerang closely misses you.Throw: 11 boomerangs {d:22}xiUPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linexiHUAim: a merfolk, wielding a +0 trident and quivering boomerangs (moderatelywounded, ally target, 63% to hit)xib ~~.....~.# ..~~~~~~~~≈≈dossy the Fighter .~.....~~###..<.~~~~~≈≈≈Revenant of Kikubaaqudgha ****** .~~....~~.....~~~~~~~≈≈≈Health: 137/137 ======================== ~~~...~~~....~~~~~)~~≈≈≈Magic: 24/24 ======================== .......~~....~~~~~~~≈≈≈≈AC: 12xi9 Str: 13Doom: 2% .##....)~....~~~~~~≈≈≈≈≈EV: 18Int: 19 .##....~~..~..~~~~~~~≈~~SH: 0Dex: 9 ....~~~~~.~~.~~~~~Z~~~~~XL: 16 Next: 15% Place: Shoals:3 .~~~~~~~~~~~≈≈≈.@((~~~~~Noise: ---------  Time: 30518.4 (0.0) ~~~~~~~~~.~≈≈≈≈~~~.(((~~a) +3 scimitar (protect) {d:24 protect} ~~~~~...~.~≈≈≈≈≈~~~...((Throw: 11 boomerangs {d:22} ~...~..~~<~≈≈≈≈~.$.###~~Zot (14208) Memories (5) ~#.......~~~~≈.....##..~~ .#.........~~~..........~i̇ ;38Hm   merfolk (polearm, missile, ally target)~.......................~Z   merfolk impaler zombie (minion) ~~~..............~~~..... ~~~~~...........#.~......Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk, wielding a +0 trident and quivering boomerangs (moderatelywounded, ally target, 63% to hit)  You throw a boomerang.  The boomerang closely misses the merfolk.xi] f..~~~~mxiw! m~~ZxiJ+ U.~..xi- n9.3 (0.97 _xi05 ~~~)~~~~~~~~~≈~~~~~~~~~~~~xi8 yi ~~.....~.# ..~~~~~~~~≈≈dossy the Fighter .~.....~~###..<.~~~~~≈≈≈Revenant of Kikubaaqudgha ****** .~~....~~.....~~~~~~~≈≈≈Health: 137/137 ======================== ~~~...~~~....~~~~~)~~≈≈≈Magic: 24/24 ======================== .......~~....~~~~~~~≈≈≈≈AC: 12Str: 13Doom: 2% .##....)~.....~.~~~≈≈≈≈≈EV: 18Int: 19 yi<.##....~~.....~~~~~~~≈~~SH: 0Dex: 9 ....~~~~~.~~.~~~~~~Z~~~~XL: 16 Next: 15% Place: Shoals:3 .~~~~~~~~~~~≈≈≈.@***~~~~Noise: ---------  Time: 30519.3 (0.0) ~~~~~~~~~.~≈≈≈≈~~~.~**m~a) +3 scimitar (protect) {d:24 protect} ~~~~~...~.~≈≈≈≈≈~~~...~~Throw: 11 boomerangs {d:22} ~...~..~~<~≈≈≈≈~.$.###~~Zot (14207) Memories (5) ~#.......~~~~≈.....##..~~ yit.#.........~~~..........~m   merfolk (polearm, missile, ally target)~.......................~Z   merfolk impaler zombie (minion) ~~~..............~~~..... ~~~~~...........#.~...... _The boomerang closely misses the merfolk.Throw: 11 boomerangs {d:22}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk, wielding a +0 trident and quivering boomerangs (moderatelywounded, ally target, 63% to hit)yi~~.....~.# ..~~~~~~~~≈≈dossy the Fighter .~.....~~###..<.~~~~~≈≈≈Revenant of Kikubaaqudgha ****** .~~....~~.....~~~~~~~≈≈≈Health: 137/137 ======================== ~~~...~~~....~~~~~)~~≈≈≈Magic: 24/24 ======================== .......~~....~~~~~~~≈≈≈≈AC: 12Str: 13Doom: 2% .##....)~.....~.~~~≈≈≈≈≈EV: 18Int: 19 yi.##....~~.....~~~~~~~≈~~SH: 0Dex: 9 ....~~~~~.~~.~~~~~~Z~~~~XL: 16 Next: 15% Place: Shoals:3 .~~~~~~~~~~~≈≈≈.@(((~~~~Noise: ---------  Time: 30519.3 (0.0) ~~~~~~~~~.~≈≈≈≈~~~.~((((a) +3 scimitar (protect) {d:24 protect} ~~~~~...~.~≈≈≈≈≈~~~...~~Throw: 11 boomerangs {d:22} ~...~..~~<~≈≈≈≈~.$.###~~Zot (14207) Memories (5) ~#.......~~~~≈.....##..~~ .#.........~~~..........~m   merfolk (polearm, missile, ally target)~.......................~Z   merfolk impaler zombie (minion) ~~~..............~~~....yi2. ~~~~~...........#.~......Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk, wielding a +0 trident and quivering boomerangs (moderatelywounded, ally target, 63% to hit)  You throw a boomerang.  The boomerang barely misses the merfolk.yiÒs..~~~m~yiyi>B((((((yi-@..~~~~Zyi7yi8h20.2 (0.96yi>=~~~~~~~~~≈~~~~~~~~~~~~yiB  Shift-Dir - straight line  Aim: a merfolk, wielding a +0 trident and quivering boomerangs (moderatelywounded, ally target, 63% to hit)  You throw a boomerang.  The boomerang barely misses the merfolk. _The merfolk throws a boomerang. The boomerang misses you.yi~~.....~.# ..~~~~~~~~≈≈dossy the Fighter .~.....~~###..<.~~~~~≈≈≈Revenant of Kikubaaqudgha ****** .~~....~~.....~~~~~~~≈≈≈Health: 137/137 ======================== ~~~...~~~....~~~~~)~~≈≈≈Magic: 24/24 ======================== yi.......~~....~~~~~~~≈≈≈≈AC: 12Str: 13Doom: 2% .##....)~.....~.~~~≈≈≈≈≈EV: 18Int: 19 .##....~~.....~~~~~~~≈~~SH: 0Dex: 9 ....~~~~~.~~.~~~~~~~~~~~XL: 16 Next: 15% Place: Shoals:3 .~~~~~~~~~~~≈≈≈.@***Z~~~Noise: ---------  Time: 30520.2 (0.0) ~~~~~~~~~.~≈≈≈≈~~~.~**m~a) +3 scimitar (protect) {d:24 protect} ~~~~~...~.~≈≈≈≈≈~~~...~~Throw: 11 boomerangs {d:22} ~...~..~~<~≈≈≈≈~.$.###~~Zot (14206) Memories (5) ~#.......~~~~≈.....##..~~ .#.......iI33m..~~~..........~m   merfolk (polearm, missile, ally target)~.......................~Z   merfolk impaler zombie (minion) ~~~..............~~~..... ~~~~~...........#.~...... _The merfolk throws a boomerang. The boomerang misses you.Throw: 11 boomerangs {d:22}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk, wielding a +0 trident and quivering boomerangs (moderatelyyi?wounded, ally target, 63% to hit)ziO~~.....~.# ..~~~~~~~~≈≈dossy the Fighter .~.....~~###..<.~~~~~≈≈≈Revenant of Kikubaaqudgha ****** .~~....~~.....~~~~~~~≈≈≈Health: 137/137 ======================== ~~~...~~~....~~~~~)~~≈≈≈ziaMagic: 24/24 ======================== .......~~....~~~~~~~≈≈≈≈AC: 12Str: 13Doom: 2% .##....)~.....~.~~~≈≈≈≈≈EV: 18Int: 19 .##....~~.....~~~~~~~≈~~SH: 0Dex: 9 ....~~~~~.~~.~~~~~~~~~~~XL: 16 Next: 15% Place: Shoals:3 .~~~~~~~~~~~≈≈≈.@(((Z~~~Noise: ---------  Time: 30520.2 (0.0) ~~~~~~~~~.~≈≈≈≈~~~.~((((a) +3 scimitar (protect) {d:24 protect} ~~~~~...~.~≈≈≈≈≈~~~...~~zi΢Throw: 11 boomerangs {d:22} ~...~..~~<~≈≈≈≈~.$.###~~Zot (14206) Memories (5) ~#.......~~~~≈.....##..~~ .#.........~~~..........~m   merfolk (polearm, missile, ally target)~.......................~ziZ   merfolk impaler zombie (minion) ~~~..............~~~..... ~~~~~...........#.~......zic Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk, wielding a +0 trident and quivering boomerangs (moderatelywounded, ally target, 63% to hit)  You throw a boomerang.  The boomerang closely misses the merfolk.zi-s..~~~m~zi9Jm~ziOE Aim: a merfolk, wielding a +0 trident and quivering boomerangs (moderatelywounded, ally target, 63% to hit)  You throw a boomerang.  The boomerang closely misses the merfolk.Your merfolk impaler zombie hits the merfolk.merfolk closely misses your merfolk impaler zombie.zi Gg1.1 (0.95ziN~~~~~~~~~~~~...~~~~~~ziRV _Your merfolk impaler zombie hits the merfolk but does no damage.|iE  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|iT~~.....~.# ..~~~~~~~~≈≈dossy the Fighter .~.....~~###..<.~~~~~≈≈≈Revenant of Kikubaaqudgha ****** .~~....~~.....~~~~~~~≈≈≈Health: 137/137 ======================== ~~~...~~~....~~~~~)~~≈≈≈Magic: 20/24 ====================---- .......~~....~~~~~~~≈≈≈≈AC: 12Str: 13Doom: 2% .##....)~.....~.~~~≈≈≈≈≈EV: 18Int: 19 .##....~~.....~~~~~~~≈~~SH: 0|iDex: 9 ....~~~~~.~~.~~~~~~~~~~~XL: 16 Next: 15% Place: Shoals:3 .~~~~~~~~~~~≈≈≈.@..~Zm~~Noise: ---------  Time: 30521.1 (0.0) |i~~~~~~~~~.~≈≈≈≈~~~.~~~~~a) +3 scimitar (protect) {d:24 protect} ~~~~~...~.~≈≈≈≈≈~~~...~~|i3;Throw: 11 boomerangs {d:22} ~...~..~~<~≈≈≈≈~.$.###~~Zot (14205) Memories (5) |iO~#.......~~~~≈.....##..~~ .#.........~~~..........~|iJm   merfolk (polearm, missile, ally target)~.......................~Z   merfolk impaler zombie (minion) ~~~..............~~~..... ~~~~~...........#.~......The merfolk closely misses your merfolk impaler zombie. _Your merfolk impaler zombie hits the merfolk but does no damage.  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|i֬=Casting: Anguish (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate|ir ~~.....~.# ..~~~~~~~~≈≈dossy the Fighter .~.....~~###..<.~~~~~≈≈≈Revenant of Kikubaaqudgha ****** .~~....~~.....~~~~~~~≈≈≈Health: 137/137 ======================== ~~~...~~~....~~~~~)~~≈≈≈Magic: 20/24 ====================---- .......~~....~~.~~~~≈≈≈≈AC: 12Str: 13Doom: 2% .##....)~.......~~~≈≈≈≈≈EV: 18Int: 19 |i .##....~~.....~~~~~~~≈~~SH: 0Dex: 9 ....~~~~~.~~.~~v~~~~~~~~XL: 16 Next: 15% Place: Shoals:3 .~~~~~~~~~~~≈≈≈.@..~Zm~~|i %Noise: ---------  Time: 30521.1 (0.0) ~~~~~~~~~.~≈≈≈≈~.v.~~~~~|i Na) +3 scimitar (protect) {d:24 protect} |i9 ~~~~~...~.~≈≈≈≈≈~~~...~~|iZ Throw: 11 boomerangs {d:22} ~...~..~~<~≈≈≈≈~.$.###~~|i Zot (14205) Memories (5) ~#.......~~~~≈.....##..~~ .#..........~...........~m   merfolk (polearm, missile, ally targe…)~.......................~Z   merfolk impaler zombie (minion) ~~~..............~~~..... |i ~~~~~...........#.~......|i MConfirm with . or Enter, or press ? or * to list all spells.|i# Casting: Anguish (mildly dangerous; 1% risk of failure)  |i< ~Press: ? - help, Dir - look around, f - activateThe merfolk is haunted by guilt!  |i[ Your orb unleashes a flurry of shooting stars!  Your merfolk impaler zombie completely misses the merfolk.|i ==2.1 (14-Star |i ~~~~~.~~~~.~~v~~~~~~~~~~~~|it   Press: ? - help, Dir - look around, f - activate  The merfolk is haunted by guilt!  Your orb unleashes a flurry of shooting stars!  Your merfolk impaler zombie completely misses the merfolk. _The merfolk misses your merfolk impaler zombie. _You now have 20/24 mp.}i{ o.....~.# ..~≈≈ ~.....~~###..<.~~~~~≈ ~~....~~.....~≈...~~~....~~~~~)~~≈~~....~~.~~~~≈ ##....)~.~~~≈ ##....~~.....~~~~~~~≈~~~~~~.~~.~~v~~~~ ~≈≈≈..@.~Zm~.~≈≈≈≈~.v.~...~.~≈≈≈≈≈~~~...~~~ ...~..~~<~≈≈≈≈~.$.###~ #.~~~~≈.....##..~~ #.~.}i ....~ .........~ .~~~..... }i >○v}i A○v}i v○Your merfolk impaler zombie barely misses the merfolk.}i @○v}i  {°°°°~..}iN i--33}i:# J~~~~~~~~.~~°°v~~~°°~.~~~~~...~~~≈≈≈≈~~~~~~}i5& e _The merfolk misses your merfolk impaler zombie.~i .....~.# ..~≈≈ .....~~###..<.~~~~~≈ ~....~~.....~~~~~~~≈ ~...~~~....~~~~~)~~≈~~....~~.~~~~≈ #....)~.~~~≈ #....~~.....~~~~~~~≈~~~≈~~~~~.~~.~~°°v~~~~~~~≈≈≈≈...@vZm~~iX .~≈≈≈≈~.°°~.~~~~...~.~≈≈≈≈≈~~~...~~~..~~<~≈≈≈≈~.$.###~ .~~~~≈.....##..~ .~.....~........~~.~~...... ~iF=○v~iP○v~i*)merfolk impaler zombie hits the merfolk!  The merfolk hits your merfolk impaler zombie with a +0 trident!!  The merfolk is wracked by anguish!! The shooting star hits the merfolk!  You kill the merfolk!  Kikubaaqudgha accepts your kill.  You have harvested as much death for Grave Claw as you can hold at once.~iW3Z   merfolk impaler zombie (minion)~iV○○~i%v~i͹H~Z~i%~~°°~.Z°~i --42 _You hear a splash.~i|~~~~~~~~~.~~~~~~°°~°~...~~~ivi _Your Throwing skill increases to level 8!i+3i?i"@○vi"Lv○iioX1ii|i`"i"B0i$iDiHiKiLr1=199iYibbifijijB8iJmiA ○ _You start resting.iUiB7iђiجX6ii}j=5iʽi@p2=4iiiX3iigX2iiX1ii :=i 00ii]83=89i9iLX8iNid[X7i\ilX6icmi~i]T=5iAiX4iirz _Your shooting star dissipates.Magic restored.i~.........~~.≈i7>~....iLV...~..~..~~i^K.~..Z....i;~.......i&.~i$..iէ4.~iF0428.0)ir4=3.1 (193 _i(~~~~~~~i5Y _MP restored: 24i}i ~iNi/n2iX1ii*X0i/i7k=79iUiX8iiW _You start waiting.ib~~~.......i19.1 (6.0)iM7iik _Your orb has finished recharging its magic.i ~###..<.....~≈≈≈≈≈ ~.........~~~~~.~) .....~~..~~~≈ #....)~........~~≈~~~~~~~≈~~~ ..~~~~~.~.........~~ ~~~~~~~~~~≈≈≈)~~~~.~≈≈≈≈~..@Z........≈~~........ ..~..~~<~≈≈≈≈..$.###.~~~.....~~~~≈.....##..................~.~~ ~..~......~~#.~.. .~~~.....†.~i- =..ii/ f50.1 (16i7 iQ8 ib Z~.........~~~~~.~) .....~~...~~≈ #....)~........~~≈~~~~~~~≈~~~ ..~~~~~.~.........~~~. ~~~~~~~~~~≈≈≈)~~~~.~≈≈≈≈~...Z........≈~~@....... i ..~..~~<~≈≈≈≈..$.###.~~~.....~~~~≈.....##...~...............~~.~ ~..~...... ~~#.~.. i Y.~~~.....÷.~..i< 8...........~i{ i5 `15i i i^~...~~~.....~~.~)~~≈≈≈≈≈ ......~~..≈ ##....)~.....≈ ##....~~~~~~~~≈~~~≈ ...~~~~~...........~~~.~≈ ~~~~~~~~~.~≈≈≈.....~)~~~~..≈≈≈≈~...Z.....~...~..≈≈≈≈≈~~........ ...~..~~<.≈≈≈≈..@.###.~~~ i#.......~~~~≈.....##...~~ #................~~........~~ ~~...~......~~~#.~...... ..~~~.....÷....#..~.....i..~~...............~....~#~#...#†.....i $i2%`24i-iO0G.Zi9i;e3.1 (23iBiE@ _You now have 1517 gold pieces (gained 28).i.9 ......~~...~~≈ ##....)~........~~≈~~~~~~~≈~~~ ...~~~.....~~~. ~~~~~~~~~.~≈≈≈)~~~~..≈≈≈≈~............i9 ≈~~Z....... ...~..~~<.≈≈≈≈....###.~~~ #.......~~~~≈...................~ .........~ ~~..~...... ~~# i9 h..~~~.....÷.~.i9 ..........~#~#...#÷.~~~#.⌠.#..###i : iN G.ZiU ?..iuV e4.1 (12i^ i` i53i=,ia?iEiFiIi ~...~~~.~) .....~~....~~ ....)~.≈≈≈≈≈≈≈ #....~~.~~~~~≈~~~≈ ..~~~~~...........~~~.~≈ ~≈≈≈.....~)~.~~ ~~~..≈≈≈≈~.........~ ~~~...~..≈≈≈≈≈~~........ ..~..~~<.≈≈≈≈..Z@###.~~~ .~~~~≈.....##...~~ .......~~ ..........~~ ~....~...... ~~~...........#.~...... ~~~.....÷....#..~.....~~........~...#~#...#÷.....inv51i}i ....~~.........~~~≈≈≈≈≈  ~~~.~) ....~~....~~ ....)~.≈≈≈≈≈≈≈ ..~~.~~~~~≈~~~≈ .~~~~~...........~~~.~≈≈ ~≈≈≈.....~)~.~~≈ ~~~..≈≈≈≈~...~~ ~~...~..≈≈≈≈≈~~.@......~ .~..~~<.≈≈≈≈..Z.###.~~~~ ~~~~≈.....##...~~≈ .......~~~ .........~~ ....~......  ~~...........#.~......  ~~~.....÷....#..~.....  .~~........~...  iBZ.i..6.1 (20iPi ~~###..<.....~≈≈≈≈≈  ..........~~≈ ~~~.~) ~~....~~ )~.≈≈≈≈≈≈≈ ...~~.~~~.~≈~~~≈ ...........~~~.~≈≈ ~≈≈≈.....~)~.~~≈≈ ~~~..≈≈≈≈~....@....~~≈ ~...~..≈≈≈≈≈~~Z.......~≈ ~..~~<.≈≈≈≈....###.~~~ ~~~~≈.....##....~≈≈ .......~~~~ .........~.. ...~......... ~...........#.~......... ~~.....÷....#..~.....  i"BZ.i'i (f7.1 (369i,~~~~~~~~~.~~~~~~~~if ~.# ..~~~~~~~~≈≈  ~~###..<.....~≈ ..........~~≈ .~~~.~) ~~....~~...~ )~.≈≈≈≈≈≈≈ ..~~.~~~.~≈~~~≈ ...........~~~.~≈≈ i g~≈≈≈.....~@~.~~≈≈ ~~~~..≈≈≈≈~...Z.....~~≈ ...~..≈≈≈≈≈~~........~≈ ~~<.≈≈≈≈....###.~~~ ~~~~≈.....##....~≈≈≈ .......~~~~~ .........~..~ ..~.........~ ...........#.~......... iz Z.You enter the shallow water.iD...i8.7 (4.67Water i(~~~~~~~.~≈~~~~~~.~~~~~~~~~i ~~~ _Moving in this stuff is going to be slow.  i - 12 boomerangs {d:22} (gained 1)  Things that are here:i6e9.7 (56i~~~)~~~~~.~≈~~~~~.~~~~~~~~~~~~~~~~i[ ~~###..<.....~≈≈≈≈≈≈≈≈ .~~..........~~≈ ~~~.....~~.~)~~≈ ....~~...~~≈≈ .)~........~~≈≈ .~~.~~~.~≈~~~ ~~~....~~~.~≈ ~≈≈≈.....Z)~.~ i..≈≈≈≈~......@..~~ ..~..≈≈≈≈≈~~........~≈ .~~<.≈≈≈≈....###.~~~~≈ .~~~~≈.....##....~≈≈ ..............~~~~~ ..........~..~ i...~.........~~  .#.~....~  ÷....#. iAf _a +0 trident; a merfolk corpsei60.7 (65i~~~~~.~≈~~~~.~~~~~~~iM;..........~≈ ~~~.~) .~~...~~≈ .)~........~~≈ .~~~~.~≈~~~ ~....~~~.~.~≈≈≈.....Z)~.~~..≈≈≈≈~.........~~ ..≈~~....@...~~<.≈≈≈≈....###.~~~..~~~~≈.....##....~≈...............~~~~~..........~..~~~.......#.~..÷....#..~..........~i`C~Zii~~~1.7 (74iii>r~~~~~~~~~~~~~~~i  ~~~.~) .~~...~~≈ .)~........~~≈ .~~~~~~≈~~~ ~....~~~.~.~≈≈≈)~.~~..≈≈≈≈~.....Z...~~ ..≈~~........~~<.≈≈≈≈....###@~~~..~~~~≈.....##...~~≈...............~~~~~.....~~...~........#.~.÷....#..~..........~...## ~#...#÷.iC.Zik{2.7 (83iET~~i....~~...~~≈≈  )~........~~≈≈ ~~.~~~~~≈~~~ ~~....~~~.~≈ ~≈≈≈.....~)~.~ ..≈≈≈≈~........ .~..≈≈≈≈≈~~....Z...~≈ ~~<.≈≈≈≈....###.~~~~≈ ..~~~~≈.....##..@~~≈≈ ..............~~~~~ ........~~.. ..~...~~≈  #.~.≈  ÷....#.~~  .........~...##..~~  #...#÷............# . .⌠.#........###...  iPC.Zi)F~~~ie3.7 (92iN%N~~~~i1b )~........~~≈≈ ~~~~~~≈~~~....~~~.~.~≈≈≈.....~)~~~~..≈≈≈≈~.........~~ .≈~~........ ~~<.≈≈≈≈....###.Z~~ ..~~~~≈.....##...~~≈..............@~~~~~...~~..~.......~#...÷.~ib~..........~...## #...#÷....# .⌠.#..###.... #.#..i&mE4.7 (10.6)ivm:1iEui9 ~~~~~~≈~~~....~~~.~.~≈≈≈.....~)~~~~..≈≈≈≈~.........~~ .≈~~........ ~~<.≈≈≈≈....###.Z~~ ..~~~~≈.....##...~~≈...............~~~~~...~~..~.......~#...÷.~~..........~...## #...#÷....# .⌠.#..###.... #.#.ij##. .#.⌠....~~......~~iC~Zi~5.7 (110ii( Q ....~~~.~≈≈≈≈≈≈  ~≈≈≈.....~)~~~ ~..≈≈≈≈~......... ~..≈≈≈≈≈~~........~≈ ~<.≈≈≈≈....###.~~~~≈ .~~~~≈.....##..Z~~≈≈i y ..............~~~~~ .~~.. .~.~~~~≈≈  #.~...~≈≈  ÷....#.~~≈  .........~...##..~~≈  #÷i5 c...# ..~~≈  ⌠.#........###.... .~~≈  m   merfolk (polearm, missile, asleep)#...##..... ~~≈  Z   merfolk impaler zombie (minion)⌠....~~......~~~ m≈≈  ...~~~~~...~~~  i  You encounter a merfolk. It is wielding a +0 trident and quivering boomerangs.iC.Zi "-, al…)i#6.7 (12259 _i+i2i|~...........~~~.~≈≈≈≈≈≈   dossy the Fighter ~~.~≈≈≈.....~)~~~~≈≈≈≈≈≈   Revenant of Kikubaaqudgha ****** ~..≈≈≈≈~.........~~≈≈≈≈≈   Health: 137/137 ======================== ~..≈≈≈≈≈~~........~≈≈≈≈≈   Magic: 24/24 ======================== iH~<.≈≈≈≈....###.~~~~≈≈≈≈≈   AC: 12Str: 13Doom: 2% .~~~~≈.....##...~~≈≈≈≈≈≈   EV: 18Int: 19 ...............Z~~~~~≈≈≈   SH: 0Dex: 9 i+................~~..~~≈≈   XL: 16 Next: 15% Place: Shoals:3 i@...........~.....@.~~~~≈≈   Noise: ---------  Time: 30566.7 (0.0) ic........#.~......*...~≈≈   a) +3 scimitar (protect) {d:24 protect} i ...÷....#..~......*..~~≈   Throw: 12 boomerangs {d:22} i.............~...##*.~~≈   Zot (14159) Memories (5) i...#÷............# *.~~≈  ⌠.#........###.... *~~≈   m   merfolk (polearm, missile, asleep, al…)il.#.........##..... *~≈   Z   merfolk impaler zombie (minion) #.⌠....~~......~~~ m≈≈  .#....~~~~~...~~~ _You encounter a merfolk. It is wielding a +0 trident and quivering boomerangs.Throw: 12 boomerangs {d:22}igPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk, wielding a +0 trident and quivering boomerangs (asleep, ally  target, 98% to hit)i; >~...........~~~.~≈≈≈≈≈≈   dossy the Fighter ~~.~≈≈≈.....~)~~~~≈≈≈≈≈≈   Revenant of Kikubaaqudgha ****** ~..≈≈≈≈~.........~~≈≈≈≈≈   Health: 137/137 ======================== ~..≈≈≈≈≈~~........~≈≈≈≈≈   Magic: 24/24 ======================== ~<.≈≈≈≈....###.~~~~≈≈≈≈≈   AC: 12Str: 13Doom: 2% .~~~~≈.....##...~~≈≈≈≈≈≈   EV: 18Int: 19 ...............Z~~~~~≈≈≈   SH: 0Dex: 9 ic< ................~~..~~≈≈   XL: 16 Next: 15% Place: Shoals:3 ..........~.....@.~~~~≈≈   Noise: ---------  Time: 30566.7 (0.0) ........#.~......(...~≈≈   a) +3 scimitar (protect) {d:24 protect} ...÷....#..~......(..~~≈   Throw: 12 boomerangs {d:22} .............~...##(.~~≈   Zot (14159) Memories (5) ...#÷............# (.~~≈  ⌠.#........###.... (~~≈   m   merfolk (polearm, missile, ally target).#.........##..... (~≈  < 0m Z   merfolk impaler zombie (minion) #.⌠....~~......~~~ m≈≈  .#....~~~~~...~~~ Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk, wielding a +0 trident and quivering boomerangs (asleep, ally  target, 98% to hit)  You throw a boomerang. The boomerang hits the merfolk!  The merfolk shouts!i }.....~mi G~You throw a boomerang. The boomerang hits the merfolk!  The merfolk shouts!  The merfolk is moderately wounded.  Splash!fall into the shallow water.  Moving in this stuff is going to be slow.iK X((((((ir .....~.ZiRs @~Ziy i@z 6-===7.6 (0.9Water i i _The merfolk throws a boomerang. The boomerang hits you. _You take 1 damage, and have 136/137 hp.i (~...........~~~.~≈≈≈≈≈≈   dossy the Fighter ~~.~≈≈≈.....~)~~~~≈≈≈≈≈≈   Revenant of Kikubaaqudgha ****** ~..≈≈≈≈~.........~~≈≈≈≈≈   Health: 136/137 =======================- ~..≈≈≈≈≈~~........~≈≈≈≈≈   Magic: 24/24 ======================== ~<.≈≈≈≈....###.~~~~≈≈≈≈≈   AC: 12Str: 13i Doom: 2% .~~~~≈.....##...~~≈≈≈≈≈≈   EV: 18Int: 19 ................~~~~~≈≈≈   SH: 0Dex: 9 ................~~..~~≈≈   XL: 16 Next: 15% Place: Shoals:3 ..........~....~@Z~~~~≈≈   Noise: ===------  Time: 30567.6 (0.0) ........#.~......*...~≈≈   a) +3 scimitar (protect) {d:24 protect} ...÷....#..~......*..~~≈   Throw: 12 boomerangs {d:22} ig .............~...##*.~~≈   Zot (14159) Memories (5) Water ...#÷............# *.~~≈  ⌠.#........###.... *~~≈   m   merfolk (polearm, missile, ally target)i .#.........##..... *~≈   Z   merfolk impaler zombie (minion) #.⌠....~~......~~~ m≈≈  .#....~~~~~...~~~ _You take 1 damage, and have 136/137 hp.Throw: 12 boomerangs {d:22}Press: ? - help, Q - select action, ( or ) - cycleii Shift-Dir - straight lineAim: a merfolk, wielding a +0 trident and quivering boomerangs (moderatelywounded, ally target, 64% to hit)i~...........~~~.~≈≈≈≈≈≈   dossy the Fighter ~~.~≈≈≈.....~)~~~~≈≈≈≈≈≈   Revenant of Kikubaaqudgha ****** ~..≈≈≈≈~.........~~≈≈≈≈≈   Health: 136/137 =======================- io~..≈≈≈≈≈~~........~≈≈≈≈≈   Magic: 24/24 ======================== ~<.≈≈≈≈....###.~~~~≈≈≈≈≈   AC: 12Str: 13Doom: 2% .~~~~≈.....##...~~≈≈≈≈≈≈   EV: 18Int: 19 ................~~~~~≈≈≈   SH: 0Dex: 9 ................~~..~~≈≈   XL: 16 Next: 15% Place: Shoals:3 iK..........~....~@Z~~~~≈≈   Noise: ===------  Time: 30567.6 (0.0) ........#.~......(...~≈≈   a) +3 scimitar (protect) {d:24 protect} i ...÷....#..~......(..~~≈   Throw: 12 boomerangs {d:22} i.............~...##(.~~≈   Zot (14159) Memories (5) Water ...#÷............# (.~~≈  ⌠.#........###.... (~~≈   m   merfolk (polearm, missile, ally target).#.........##..... (~≈   Z   merfolk impaler zombie (minion) #.⌠....~~......~~~ m≈≈  .#....~~~~~...~~~ Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk, wielding a +0 trident and quivering boomerangs (moderatelywounded, ally target, 64% to hit)  You throw a boomerang.  The boomerang hits the merfolk and shatters for extra damage!i"m~Shift-Dir - straight line  Aim: a merfolk, wielding a +0 trident and quivering boomerangs (moderatelywounded, ally target, 64% to hit)  You throw a boomerang.  The boomerang hits the merfolk and shatters for extra damage!  The merfolk is heavily wounded.i)^~......i*7=---8.5 (0.918 _iT2i6T _Health restored: 137i\  Casting: Anguish (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i ~...........~~~.~≈≈≈≈≈≈   dossy the Fighter ~~.~≈≈≈.....~)~~~~≈≈≈≈≈≈   Revenant of Kikubaaqudgha ****** ~..≈≈≈≈~.........~~≈≈≈≈≈   Health: 137/137 ======================== ~..≈≈≈≈≈~~........~≈≈≈≈≈   Magic: 20/24 ====================---- ~<.≈≈≈≈....###.~~~~≈≈≈≈≈   AC: 12Str: 13Doom: 2% .~~~~≈.....##...~~≈≈≈≈≈≈   EV: 18Int: 19 ................~~~~~≈≈≈   SH: 0Dex: 9 ................~~..~~≈≈   XL: ic [39;49m16 Next: 15% Place: Shoals:3 ..........~....~@Z~~~~≈≈   Noise: ---------  Time: 30568.5 (0.0) ........#.~....~.....~≈≈   a) +3 scimitar (protect) {d:24 protect} ...÷....#..~.........~~≈   Throw: 11 boomerangs {d:22} .............~...##..~~≈   Zot (14158) Memories (5) Water ...#÷............# ..~~≈  ⌠.#........###.... .~~≈   m   merfolk (polearm, missile, ally target).#.........##..... m~≈   Z   merfolk impaler zombie (minion) #.⌠....~~......~~~i  ~≈≈  .#....~~~~~...~~~ _The merfolk is heavily wounded. _Health restored: 137Casting: Anguish (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Anguish (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activatei^d~...........~~~.~≈≈≈≈≈≈   dossy the Fighter ~~.~≈≈≈.....~)~~~~≈≈≈≈≈≈   Revenant of Kikubaaqudgha ****** ~..≈≈≈≈~.........~~≈≈≈≈≈   Health: 137/137 ======================== ~..≈≈≈≈≈~~........~≈≈≈≈≈   Magic: 20/24 ====================---- ~<.≈≈≈≈....###.~~~~≈≈≈≈≈   AC: 12Str: 13Doom: 2% .~~~~≈.....##...~~≈≈≈≈≈≈   EV: 18Int: 19 ................~~~~~≈≈≈   SH: 0Dex: 9 ................~~..~~≈≈   XL: Ce7m16 Next: 15% Place: Shoals:3 ..........~....~@Z~~~~≈≈   Noise: ---------  Time: 30568.5 (0.0) ........#.~....~.....~≈≈   a) +3 scimitar (protect) {d:24 protect} ...÷....#..~.........~~≈   Throw: 11 boomerangs {d:22} .............~...##..~~≈   Zot (14158) Memories (5) Water ...#÷............# ..~~≈  ⌠.#........###.... m~~≈   m   merfolk (polearm, missile, ally target).#.........##..... ~~≈   Z   merfolk impaler zombie (minion) #.⌠....~~......~~~ie>[40m ~≈≈  .#....~~~~~...~~~ _Health restored: 137Casting: Anguish (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Anguish (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateThe merfolk is haunted by guilt!iegD.Zing~~vv…ip=9.5 (17-Star Water i_ui1xl  Confirm with . or Enter, or press ? or * to list all spells.Press: ? - help, Dir - look around, f - activate  The merfolk is haunted by guilt! _Your orb unleashes a flurry of shooting stars! _You now have 20/24 mp.iL○viII○viz E~~~iD((((i[Z○...i^ HThe merfolk throws a boomerang. The boomerang hits you.  The merfolk is wracked by anguish.i_D.Zi`!○ia/viaGv○iplw°°°°HH   manticoreZ   merfolk impaler zombie (minion)in4--706iFve°°°°ixz _You encounter a manticore. _You take 3 damage, and have 134/137 hp.i N○vi$ D○vil Lm.i 8~i `(ally target) , skewe…)The manticore flicks its tail.iǤ .Z○vi D○vi޲ .~°.°°v°i 7==15i L°°i> _The volley of spikes skewers your merfolk impaler zombie!! _Health restored: 137i"I○vie+t  The shooting star hits the manticore!i3○i  The manticore is moderately wounded.The merfolk hits your merfolk impaler zombie with a +0 trident!iG○vi¹....°° ih-24i_E°°i8 _The merfolk is wracked by anguish!iHJ  The shooting star hits the manticore!iU3○i?h )heavi  Your merfolk impaler zombie hits the merfolk!  The merfolk dies!i9iAZ.it.°.Z   merfolk impaler zombie (minion, skewe…)i{1=6-33i9;°i` _Kikubaaqudgha accepts your kill.i7L2~≈≈≈.....~)~~~ ..≈≈≈≈~........ ..≈≈≈≈≈~~......~~~≈ <.≈≈≈≈....###.~~~~≈ ~~~~≈.....##...~~≈≈ ...............~~~~~ ~ ~....~~~~~~~≈≈≈  iLe#.~....~.@...~≈≈≈  ÷....#...Z..~~≈≈  .........~...##.°~~≈≈  #÷...# .)~~≈≈  .iL#........###.... .~~≈≈  #...##..... ~~~≈≈  .iM⌠....~~......~~~ ~≈≈≈  i3M...~~~~~...~~~ ≈≈≈≈  ~~~~~~~~~~~~  if1Hip9~.H   manticoreZ   merfolk impaler zombie (minion, skewe…)iGrk42i{ii \  Casting: Anguish (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i3iSi _You can't see any susceptible monsters within range! (Use Z to cast anyway.)i.~≈≈≈.....~)~~~~≈≈≈≈≈≈  .≈≈≈≈~........~~~≈ .≈≈≈≈≈~~......~~~≈ .≈≈≈≈....###.~~~~≈ ≈.....##...~~≈ ~~~~~≈≈≈≈≈  ~~~~~~≈≈≈≈  ~....~≈≈≈≈  i#.~....~..@.~~≈≈≈≈  .÷....#..~......Z..~~≈≈≈  ~...##..~~≈≈≈  .#÷.# H)~~≈≈≈  #.###.... ..~~≈≈≈  .##..... .~~~≈≈≈  ⌠....~~......~~~ ~~~≈≈≈≈  ....~~~~~...~~~ ~~≈≈≈≈≈  #..~  iu2B.Zi=~~~~(ally target) iDm  The manticore flicks its tail.i i==51iiCO _The volley of spikes skewers your merfolk impaler zombie!iɕ\  Casting: Anguish (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iW W W   martyred shade (summoned)Z   merfolk impaler zombie (minion, shelt…)You call forth a shade to shield your allies.  Your merfolk impaler zombie hits the manticore!ik .The manticore flicks its tail.The volley of spikes skewers your merfolk impaler zombie!!i(!)iMiG17----=60i i# _Your merfolk impaler zombie is destroyed! _You now have 17/24 mp.ic  Casting: Martyr's Knell (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iw ~~~You call upon the dead to rise.ix ``  The manticore flicks its tail.The volley of spikes skewers you!i ?..ĭ 2--3--------749Barbs Reap -Star i ~~~~~~~~~~~~~~~~~~~~~i' _Barbed spikes become lodged in your body.  You take 10 damage, and have 127/137 hp. _You now have 13/24 mp.i .~≈≈≈.....~)~~~~≈≈≈≈≈≈   dossy the Fighter .≈≈≈≈~........~~~≈≈≈≈≈≈≈   Revenant of Kikubaaqudgha ****** .≈≈≈≈≈~~....~~~~~≈≈≈≈≈≈≈   Health: 127/137 ======================-- .≈≈≈≈....###.~~~~≈≈≈≈≈≈≈   Magic: 13/24 =============----------- ~~~≈.....##..~~~≈≈≈≈≈≈≈≈   AC: 12Str: 13i Doom: 2% ..............~~~~~≈≈≈≈≈   EV: 18Int: 19 .............~~~~~~~≈≈≈≈   SH: 0Dex: 9 ........~....~~~~~~~≈≈≈≈   XL: 16 Next: 16% Place: Shoals:3 iT ......#.~....~..@.~~≈≈≈≈   Noise: ==-------  Time: 30577.5 (0.0) .÷....#..~..~~W.*..~~≈≈≈   a) +3 scimitar (protect) {d:24 protect} i ...........~...##*.~~≈≈≈   Throw: 11 boomerangs {d:22} .#÷............# H)~~≈≈≈   Zot (14149) Memories (5) Barbs Reap -Star #........###.... ..~~≈≈≈  .........##..... ~~~~≈≈≈   H   manticore (ally target) ⌠....~~......~~~ ~~~≈≈≈≈   W   martyred shade (summoned) iT ....~~~~~...~~~ ~~≈≈≈≈≈  #..~~~~~~~~~~~~ You take 10 damage, and have 127/137 hp. i _You now have 13/24 mp.Throw: 11 boomerangs {d:22}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a manticore (severely wounded, ally target, 78% to hit)io.~≈≈≈.....~)~~~~≈≈≈≈≈≈   dossy the Fighter .≈≈≈≈~........~~~≈≈≈≈≈≈≈   Revenant of Kikubaaqudgha ****** .≈≈≈≈≈~~....~~~~~≈≈≈≈≈≈≈   Health: 127/137 ======================-- .≈≈≈≈....###.~~~~≈≈≈≈≈≈≈   Magic: 13/24 =============----------- ~~~≈.....##..~~~≈≈≈≈≈≈≈≈   AC: 12Str: 13Doom: 2% ..............~~~~~≈≈≈≈≈   EV: 18Int: 19 .............~~~~~~~≈≈≈≈   SH: 0Dex: 9 ........~....~~~~~~~≈≈≈≈  40m XL: 16 Next: 16% Place: Shoals:3 ......#.~....~..@.~~≈≈≈≈   Noise: ==-------  Time: 30577.5 (0.0) .÷....#..~..~~W.(..~~≈≈≈   a) +3 scimitar (protect) {d:24 protect} ...........~...##(.~~≈≈≈   Throw: 11 boomerangs {d:22} .#÷............# H)~~≈≈≈   Zot (14149) Memories (5) Barbs Reap -Star #........###.... ..~~≈≈≈  .........##..... ~~~~≈≈≈   H   manticore (ally target) ⌠....~~......iZ [34m~~~ ~~~≈≈≈≈   W   martyred shade (summoned) ....~~~~~...~~~ ~~≈≈≈≈≈  #..~~~~~~~~~~~~ Throw: 11 boomerangs {d:22}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei Aim: a manticore (severely wounded, ally target, 78% to hit)  You throw a boomerang. The boomerang hits the manticore!  The manticore is almost dead.i6?..iYLH..Wi\~~~~304=--8.4 (0.98 _ib ~~~~~~~~~~~~~~~~ifk _You regained 3 hp, and now have 130/137 hp.ika +.~≈≈≈.....~)~~~~≈≈≈≈≈≈   dossy the Fighter .≈≈≈≈~........~~~≈≈≈≈≈≈≈   Revenant of Kikubaaqudgha ****** .≈≈≈≈≈~~....~~~~~≈≈≈≈≈≈≈   Health: 130/137 ======================-- .≈≈≈≈....###.~~~~≈≈≈≈≈≈≈   Magic: 14/24 ==============---------- ~~~≈.....##..~~~≈≈≈≈≈≈≈≈   AC: 12Str: 13Doom: 2% ..............~~~~~≈≈≈≈≈   EV: 18ibb Int: 19 .............~~~~~~~≈≈≈≈   SH: 0Dex: 9 ........~....~~~~~~~≈≈≈≈   XL: 16 Next: 16% Place: Shoals:3 ......#.~....~..@.~~≈≈≈≈   Noise: ---------  Time: 30578.4 (0.0) .÷....#..~~~~~.W.*~~~≈≈≈   a) +3 scimitar (protect) {d:24 protect} ...........~...##H.~~≈≈≈   Throw: 11 boomerangs {d:22} .#÷............# .)~~≈≈≈   Zot (14148) Memories (5) Barbs Reap -Star #........###.... ..ib ~~≈≈≈  .........##..... ~~~~≈≈≈   H   manticore (ally target) ⌠....~~......~~~ ~~~≈≈≈≈   W   martyred shade (summoned) ....~~~~~~..~~~ ~~≈≈≈≈≈  #..~~~~~~~~~~~~ i#c _The manticore is almost dead. _You regained 3 hp, and now have 130/137 hp.Throw: 11 boomerangs {d:22}Press: ? - help, Q - select action, ( or ) - cycleiNc Shift-Dir - straight lineAim: a manticore (almost dead, ally target, 78% to hit)iq .~≈≈≈.....~)~~~~≈≈≈≈≈≈   dossy the Fighter .≈≈≈≈~........~~~≈≈≈≈≈≈≈   Revenant of Kikubaaqudgha ****** .≈≈≈≈≈~~....~~~~~≈≈≈≈≈≈≈   Health: 130/137 ======================-- .≈≈≈≈....###.~~~~≈≈≈≈≈≈≈   Magic: 14/24 ==============---------- ~~~≈.....##..~~~≈≈≈≈≈≈≈≈   AC: 12Str: 13Doom: 2% ..............~~~~~≈≈≈≈≈   EV: 18Int: 19 .............~~~~~~~≈≈≈≈   SH: 0Dex: 9 ........~....~~~~~~~≈≈≈≈  ~r 49m XL: 16 Next: 16% Place: Shoals:3 ......#.~....~..@.~~≈≈≈≈   Noise: ---------  Time: 30578.4 (0.0) .÷....#..~~~~~.W.(~~~≈≈≈   a) +3 scimitar (protect) {d:24 protect} ...........~...##(.~~≈≈≈   Throw: 11 boomerangs {d:22} .#÷............# .(~~≈≈≈   Zot (14148) Memories (5) Barbs Reap -Star #........###.... .(~~≈≈≈  .........##..... ~~(~≈≈≈   H   manticore (ally target) ⌠....~~......~~~i!s [40m ~~(≈≈≈≈   W   martyred shade (summoned) ....~~~~~~..~~~ ~~≈(≈≈≈  #..~~~~~~~~~~~~ Throw: 11 boomerangs {d:22}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a manticore (almost dead, ally target, 78% to hit)  You throw a boomerang.  The boomerang barely misses the manticore.iݴ .H).~~≈iW AH.i B~~i 2=9.3 (0.97 _i ~~~~~~~~~~~~~~~~~~~~~~~~~~~~i k _You regained 2 hp, and now have 132/137 hp.ib  You closely miss the manticore.The manticore is almost dead.The manticore bites you! The manticore closely misses you.i25--80.3 (1.06i ?~~~~~~~~~~~~~~~..@.~~~~~i$ _The manticore barely misses you. _You take 7 damage, and have 125/137 hp.iϺ ~You barely miss the manticore.The manticore is almost dead.The manticore bites you! The manticore closely misses you.i$12----=15iI~~~~~~~~~~~~~~~~~~i7 _The manticore barely misses you. _You take 13 damage, and have 112/137 hp.i .You slash the manticore!  Your weapon exudes an aura of protection.  You kill the manticore!iy  ~~Z~W   martyred shade (summoned)Z   manticore zombie (minion, sheltered)Kikubaaqudgha accepts your kill.The dead are flying!i\ 5=-19 7-2.4 (1.14i +~~~~~~~~~~~~~~~.WZ.~~~~..~i _You carefully extract the barbed spikes from your body. _You regained 3 hp, and now have 115/137 hp.i5 i>6 iP8 iW 8=5=3iRu 20=2iw i i 3=12 1i i _You start resting.6=0iN iY § _Your martyred shade looks at you.i3 i 9==39iJ i7 32=8i? i 95iD =6=7il i _Your martyred shade disappears in a puff of smoke!7=6i! i= X5i? iT X4iV i n j=3ip i i =7=2i i" i B1i i X0i+ i Y29i$ iv j=8i i 8=7i i X6i i+& X5i( ip8 X4i: i> ir> T=3ic@ iR 9=2iU iX iY B1i[ iuk X0in ir iyr C19ibt i j=8i i X7i iV iԣ q20=6i i X5ii iB X4i0 i X3i i" j=2i i iR p1=1i: i i B0i ik i C09i i X8i i* i<+ T=7i- iC 2=6i)F iV X5iY im i2n :4io iԀ X3ik i j=2i i 3=1i{ i X0i! i Z099i iN i B8i ij=7i6i.X6i0iCBH _HP restored.  Magic restored.iI(~~~~~~~..@.~-~~~~~..Z.~~~~~~~.. ~iJZ   manticore zombie (minion~~i]V1630.4 (48.0)iDX4=1.4 (495 _iL`id _Health restored: 137; MP restored: 24i A..i 2.4 (1.0)4Reap i" iP _ _Your reaping aura is weakening.i8.iF`33iriӽi7...i`42iiiZ :..iݰ B=5i :1i ii ihU A...inV `60i^ i.≈≈≈ ..≈ih i'i e2.4 (44i}p S~~~~~~~iS ...i - 14 boomerangs {d:22} (gained 3)  Things that are here:i O3.4 (53i i 7~i  ≈≈~~....~~~~~≈# ≈≈≈≈....###.~~~~≈# ~~≈.....##...~~≈≈≈≈≈≈≈≈#.≈#.......~~~~~~≈≈≈≈#...~....~~~~~~~≈≈≈≈#.#.~....~...≈# i V÷....#..~.........~~≈≈≈# .~...##@.~~≈≈≈# #÷............##.Z~~≈≈≈#.###.......~~≈≈≈#.....##.......~~~≈≈≈#..~~......~~~~~~~≈≈≈≈# .....~~~~~~~≈≈≈≈≈# ..~~~~~~~iK ≈# #~~~~≈#~~≈≈≈≈≈≈≈≈≈≈≈≈≈# _a +0 trident; a merfolk corpsei 8.i) e4.4 (62i iE  .≈≈≈≈~........~~~≈ .≈≈≈≈≈~~......~~~≈# .≈≈≈≈....###.~~~~≈# ~~~≈.....##...~~≈≈≈≈≈≈≈≈#.≈#.......~~~~~~≈≈≈≈#...~....~~~~~~~≈≈≈≈# ......#iE ~.....~≈≈≈≈# .÷....#..~......@..~~≈≈≈# ....~...##..~~≈≈≈# .#÷............##.Z~~≈≈≈# 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(144i8*iWk(.~~....~~...~~ #....)~........~~≈≈≈≈≈≈ #....~~~~~~~~≈~~~≈≈≈≈≈≈ ............~~~.~ ~~.~≈≈≈.....~)~~~~ ik~~~~~..≈≈≈≈~.........~~≈ ~~~...~..≈≈≈≈≈~~........~≈#~..~~<.≈≈≈≈....###.~~~~≈#~~~~≈....@##...~~≈≈≈≈≈≈≈≈#......Z..~~~≈#..iHl5~~..~~≈≈≈≈# ~....~~~~~≈≈≈≈#......#......~≈≈≈≈#~.....÷....#..~.........~~≈≈≈# ..~~...............~...##..~~≈≈≈# ..~#~#...#÷............##.)~~≈≈≈# iclD.~~~#.⌠.#.###.......~~≈≈≈#iUnFZ.ixixf3.4 (153iiDcM~...~.~~.~)~~ .....~~....~~...~~ )..~~≈≈≈≈≈≈ #....~~~~~~≈~~~ ..~~~~~......~~.~≈≈≈≈≈≈ ~.~≈≈≈.....~)~~~~≈≈≈≈≈≈ i,~~~~.........~ ~~~...~..≈≈≈≈≈~~........~..~~<.≈≈≈≈#.~~~~~~~~≈.....##...~~≈≈≈....Z...~~~~~≈ .........~~.. ~...............~.......~~~~≈≈≈≈#...i  ...# i|#÷............# i3Zi^...Z   manticore zombie (minion)if4.4 (162ii2-...... ~...~.~~.~)~~ .....~~....~~...~~ ).~~≈≈≈≈≈≈ #....~~~~~≈~~ ..~~~~~......~~.~≈≈≈≈≈≈ ~.~≈≈≈.....~)~.~~≈≈≈≈≈≈ ~~~i-A~..~ ~~~...~..≈≈≈≈≈~~@.......~..~~<.≈≈≈≈....###.~~~~~~~~≈.....##...~~≈≈≈...Z....~~~~~≈ .........~~.. ~....~.......~~~ 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..~~~~~~~~~~~~~~~.....  ##.....~~~......~~.....~  ~.....)~~~~.# .........~≈≈ ~.~.......###..<.....~.~~..........~~~~~~...~~......~~.~)~~ ~~~~.......~~...~~ ~~...##....)~..~~≈≈≈≈≈~~.##...~~~.......~~~.~≈~~~ in*........~~~~~....Z......~~~. )#...~~..~≈≈≈.....~)~.~~~~~~~~~...≈≈≈≈~.~ ...~~~~~~......≈≈≈≈≈~~........~ ..~~~...~..~~<.≈≈≈≈....###.~~~~ #.~~~#~~~≈.....##....~≈≈i]=KZ.iH~~1.4 (235iQ~~~~~~~~~iΑ&M m~~~...~~~~ ..~~~~~~~~~~~~  ##.....~~~.....~~~.....~  ~~~~.....~.....)~~≈ ~.# .... i.......###..<......~~..........~~~...~.~~.~)~~~~.......~.....~~...~~ ~~...)~........~~≈≈≈≈≈≈~~.##...~~~...Z...~~~~~≈~~ ........~~~~~...........~~~.~≈≈≈≈m   merfolk (polearm, missile, asleep)..~~<.≈≈≈≈....#i?  You encounter a merfolk. It is wielding a +0 trident and quivering boomerangs.išLZ.i., al…)iI}2.4 (2444 _i~~~~~~~~iiBdossy the Fighterm~~~...~~~~Revenant of Kikubaaqudgha ******..~~~~~~~~~~*~~~~.....Health: 137/137 ========================##.....~~~...*.~~~.....~Magic: 24/24 ========================~~~~.....~....*)......~~≈AC: 12Str: 13Doom: 2% ~~~~~~.......# *........~≈≈EV: 18Int: 19 ~~~~.~.......###*.<.....~≈≈≈≈≈≈≈≈ SH: 0Dex: 9 ~~~~.~~.........*......~~≈≈≈≈≈≈≈≈ XL: 16 Next: 17% Place: Shoals:3 ~~~~~~~...~~....@.~~.~)~~≈≈≈≈≈≈≈≈ Noise: ---------  Time: 30662.4 (0.0) i~~~~.......~.....~~...~~≈≈≈≈≈≈≈≈≈ a) +3 scimitar (protect) {d:24 protect} ~~...##....)~...Z....~~≈≈≈≈≈≈≈≈≈≈ Throw: 14 boomerangs {d:22} ..~~.##...~~~.......~~~~~≈~~~≈≈≈≈ Zot (14064) Memories (5) ........~~~~~...........~~~.~≈≈≈≈ )#...~~~~~~~~..~≈≈≈.....~)~.~~≈≈≈ m   merfolk (polearm, missile, asleep, al…)...~~~~~~~~~...≈≈≈≈~.........~~≈≈ Z   manticore zombie (minion) ...~~~~~~......≈≈≈≈≈~~........~≈≈ ..~~~...~..~~<.≈≈≈≈....###.~~~~≈≈ _You encounter a merfolk. It is wielding a +0 trident and quivering boomerangs.Throw: 14 boomerangs {d:22}iJfPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk, wielding a +0 trident and quivering boomerangs (asleep, ally  target, 98% to hit)iDS dossy the Fighterm~~~...~~~~Revenant of Kikubaaqudgha ******..~~~~~~~~~~(~~~~.....Health: 137/137 ========================##.....~~~...(.~~~.....~Magic: 24/24 ========================~~~~.....~....()......~~≈AC: 12iJT Str: 13Doom: 2% ~~~~~~.......# (........~≈≈EV: 18Int: 19 ~~~~.~.......###(.<.....~≈≈≈≈≈≈≈≈ SH: 0Dex: 9 ~~~~.~~.........(......~~≈≈≈≈≈≈≈≈ XL: 16 Next: 17% Place: Shoals:3 ~~~~~~~...~~....@.~~.~)~~≈≈≈≈≈≈≈≈ Noise: ---------  Time: 30662.4 (0.0) ~~~~.......~.....~~...~~≈≈≈≈≈≈≈≈≈ a) +3 scimitar (protect) {d:24 protect} ~~...##....)~...Z....~~≈≈≈≈≈≈≈≈≈≈ Throw: 14 boomerangs {d:22} iT ..~~.##...~~~.......~~~~~≈~~~≈≈≈≈ Zot (14064) Memories (5) ........~~~~~...........~~~.~≈≈≈≈ )#...~~~~~~~~..~≈≈≈.....~)~.~~≈≈≈ m   merfolk (polearm, missile, ally target)...~~~~~~~~~...≈≈≈≈~.........~~≈≈ Z   manticore zombie (minion) iT ...~~~~~~......≈≈≈≈≈~~........~≈≈ ..~~~...~..~~<.≈≈≈≈....###.~~~~≈≈iU Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk, wielding a +0 trident and quivering boomerangs (asleep, ally  target, 98% to hit)  You throw a boomerang. The boomerang hits the merfolk!  The merfolk shouts!i wm~.....iX Z.Shift-Dir - straight line  Aim: a merfolk, wielding a +0 trident and quivering boomerangs (asleep, ally  target, 98% to hit)  You throw a boomerang. The boomerang hits the merfolk!  The merfolk shouts!  The merfolk is moderately wounded.i <~~i W(((((((iv k~.....@i_ ig g3.3 (0.93i ~~~~....Z~~~~~~~ie o _The merfolk throws a boomerang. The boomerang misses you.i dossy the Fighterm~~~...~~~~Revenant of Kikubaaqudgha ******..~~~~~~~~~~*~~~~.....Health: 137/137 ========================##.....~~~...*.~~~.....~Magic: 24/24 ========================~~~~.....~....*).~....~~≈AC: 12Str: 13Doom: 2% ~~~~~~.......# *........~≈≈EV: 18Int: 19 ~~~~.~.......###*.<.....~≈≈≈≈≈≈≈≈ SH: 0Dex: 9 i ~~~~.~~.........*......~~≈≈≈≈≈≈≈≈ XL: 16 Next: 17% Place: Shoals:3 ~~~~~~~...~~....@.~~.~)~~≈≈≈≈≈≈≈≈ Noise: ---------  Time: 30663.3 (0.0) ~~~~.......~....Z~~...~~≈≈≈≈≈≈≈≈≈ a) +3 scimitar (protect) {d:24 protect} ~~...##....)~........~~≈≈≈≈≈≈≈≈≈≈ Throw: 14 boomerangs {d:22} ..~~.##...~~~......~~~~~~≈~~~≈≈≈≈ Zot (14063) Memories (5) ........~~~~~...........~~~.~≈≈≈≈ il y)#...~~~~~~~~..~≈≈≈.....~)~.~~≈≈≈ m   merfolk (polearm, missile, ally target)...~~~~~~~~~...≈≈≈≈~.........~~≈≈ Z   manticore zombie (minion) ...~~~~~~......≈≈≈≈≈~~........~≈≈ ..~~~...~..~~<.≈≈≈≈....###.~~~~≈≈ _The merfolk throws a boomerang. The boomerang misses you.Throw: 14 boomerangs {d:22}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk, wielding a +0 trident and quivering boomerangs (moderatelywounded, ally target, 64% to hit)iLdossy the Fighterm~~~...~~~~Revenant of Kikubaaqudgha ******..~~~~~~~~~~(~~~~.....Health: 137/137 ========================##.....~~~...(.~~~.....~Magic: 24/24 ========================~~~~.....~....().~....~~≈AC: 12iStr: 13Doom: 2% ~~~~~~.......# (........~≈≈EV: 18Int: 19 ~~~~.~.......###(.<.....~≈≈≈≈≈≈≈≈ SH: 0Dex: 9 ~~~~.~~.........(......~~≈≈≈≈≈≈≈≈ XL: 16 Next: 17% Place: Shoals:3 ~~~~~~~...~~....@.~~.~)~~≈≈≈≈≈≈≈≈ Noise: ---------  Time: 30663.3 (0.0) ~~~~.......~....Z~~...~~≈≈≈≈≈≈≈≈≈ a) +3 scimitar (protect) {d:24 protect} ~~...##....)~........~~≈≈≈≈≈≈≈≈≈≈ Throw: 14 boomerangs {d:22} ..~~.##...~~~......~~~~~~≈~~~≈≈≈≈ Zot (14063) Memories (5) it@........~~~~~...........~~~.~≈≈≈≈ )#...~~~~~~~~..~≈≈≈.....~)~.~~≈≈≈ m   merfolk (polearm, missile, ally target)...~~~~~~~~~...≈≈≈≈~.........~~≈≈ Z   manticore zombie (minion) ...~~~~~~......≈≈≈≈≈~~........~≈≈ ..~~~...~..~~<.≈≈≈≈....###.~~~~≈≈Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk, wielding a +0 trident and quivering boomerangs (moderatelyiwounded, ally target, 64% to hit)  You throw a boomerang. The boomerang hits the merfolk!  The merfolk is moderately wounded.ii^~.....iALZ.i˟M~mii۪n4.2 (0.92 _i\~~~~~~~i˳i4; a  Casting: Animate Dead (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i0Pdossy the Fighter~~~~...~~~~Revenant of Kikubaaqudgha ******..~~~~~~~~~~m~~~~.....Health: 137/137 ========================##.....~~~.....~~~.....~Magic: 20/24 ====================----~~~~.....~.....).~....~~≈AC: 12Str: 13Doom: 2% i^1M~~~~~~.......# .........~≈≈EV: 18Int: 19 ~~~~.~.......###..<.....~≈≈≈≈≈≈≈≈ SH: 0Dex: 9 ~~~~.~~................~~≈≈≈≈≈≈≈≈ XL: 16 Next: 17% Place: Shoals:3 ~~~~~~~...~~....@Z~~.~)~~≈≈≈≈≈≈≈≈ Noise: ---------  Time: 30664.2 (0.0) ~~~~.......~.....~~...~~≈≈≈≈≈≈≈≈≈ a) +3 scimitar (protect) {d:24 protect} ~~...##....)~........~~≈≈≈≈≈≈≈≈≈≈ Throw: 14 boomerangs {d:22} i1..~~.##...~~~......~~~~~~≈~~~≈≈≈≈ Zot (14062) Memories (5) ........~~~~~...........~~~.~≈≈≈≈ )#...~~~~~~~~..~≈≈≈.....~)~.~~≈≈≈ m   merfolk (polearm, missile, ally target)...~~~~~~~~~...≈≈≈≈~.........~~≈≈ Z   manticore zombie (minion) ...~~~~~~......≈≈≈≈≈~~........~≈≈ ..~~~...~..~~<.≈≈≈≈....###.~~~~≈≈You throw a boomerang. The boomerang hits the merfolk! _The merfolk is moderately wounded.it2Casting: Animate Dead (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Anguish (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activatei6i@dossy the Fighter~~~~...~~~~Revenant of Kikubaaqudgha ******..~~~~~~~~~~m~~~~.....Health: 137/137 ========================##.....~~~.....~~~.....~Magic: 24/24 ========================~~~~.....~.....).~....~~≈AC: 12Str: 13Doom: 2% ~~~~~~.......# .........~≈≈EV: 18Int: 19 i8A~~~~.~.......###..<.....~≈≈≈≈≈≈≈≈ SH: 0Dex: 9 ~~~~.~~................~~≈≈≈≈≈≈≈≈ XL: 16 Next: 17% Place: Shoals:3 ~~~~~~~...~~....@Z~~.~)~~≈≈≈≈≈≈≈≈ Noise: ---------  Time: 30664.2 (0.0) ~~~~.......~.....~~...~~≈≈≈≈≈≈≈≈≈ a) +3 scimitar (protect) {d:24 protect} ~~...##....)~........~~≈≈≈≈≈≈≈≈≈≈ Throw: 14 boomerangs {d:22} ..~~.##...~~~......~~~~~~≈~~~≈≈≈≈ Zot (14062) Memories (5) ........~~~~~...........~~~.~≈≈≈≈ iAF)#...~~~~~~~~..~≈≈≈.....~)~.~~≈≈≈ m   merfolk (polearm, missile, ally target)...~~~~~~~~~...≈≈≈≈~.........~~≈≈ Z   manticore zombie (minion) ...~~~~~~......≈≈≈≈≈~~........~≈≈ ..~~~...~..~~<.≈≈≈≈....###.~~~~≈≈ _The merfolk is moderately wounded.Casting: Animate Dead (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Anguish (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateOkay, then.iAiiDdossy the Fighter~~~~...~~~~Revenant of Kikubaaqudgha ******..~~~~~~~~~~m~~~~.....Health: 137/137 ========================##.....~~~.....~~~.....~Magic: 24/24 ========================iM~~~~.....~.....).~....~~≈AC: 12Str: 13Doom: 2% ~~~~~~.......# .........~≈≈EV: 18Int: 19 ~~~~.~.......###..<.....~≈≈≈≈≈≈≈≈ SH: 0Dex: 9 i ~~~~.~~................~~≈≈≈≈≈≈≈≈ XL: 16 Next: 17% Place: Shoals:3 i~~~~~~~...~~....@Z~~.~)~~≈≈≈≈≈≈≈≈ Noise: ---------  Time: 30664.2 (0.0) ~~~~.......~.....~~...~~≈≈≈≈≈≈≈≈≈ a) +3 scimitar (protect) {d:24 protect} i~~...##....)~........~~≈≈≈≈≈≈≈≈≈≈ Throw: 14 boomerangs {d:22} i..~~.##...~~~......~~~~~~≈~~~≈≈≈≈ Zot (14062) Memories (5) ........~~~~~...........~~~.~≈≈≈≈ iHi)#...~~~~~~~~..~≈≈≈.....~)~.~~≈≈≈ m   merfolk (polearm, missile, ally target)is7...~~~~~~~~~...≈≈≈≈~.........~~≈≈ Z   manticore zombie (minion) i*...~~~~~~......≈≈≈≈≈~~........~≈≈ ..~~~...~..~~<.≈≈≈≈....###.~~~~≈≈ _The merfolk is moderately wounded.ipCasting: Animate Dead (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Anguish (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate i*6_Okay, then.iP  Okay, then.i`iAi. _i1nguish  Press: ? - help, Dir - look around, f - activate _Okay, then. _Okay, then.  Casting: Anguish (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iĴiii| _You can't see any susceptible monsters within range! (Use Z to cast anyway.)i\  Casting: Anguish (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iDdossy the Fighter~~~~...~~~~Revenant of Kikubaaqudgha ******..~~~~~~~~~~m~~~~.....Health: 137/137 ========================##.....~~~.....~~~.....~Magic: 20/24 ====================----iw~~~~.....~.....).~....~~≈AC: 12Str: 13Doom: 2% ~~~~~~.......# .........~≈≈EV: 18Int: 19 ~~~~.~.......###..<.....~≈≈≈≈≈≈≈≈ SH: 0Dex: 9 i ~~~~.~~................~~≈≈≈≈≈≈≈≈ XL: 16 Next: 17% Place: Shoals:3 iԇ~~~~~~~...~~....@Z~~.~)~~≈≈≈≈≈≈≈≈ Noise: ---------  Time: 30664.2 (0.0) i<~~~~.......~.....~~...~~≈≈≈≈≈≈≈≈≈ a) +3 scimitar (protect) {d:24 protect} ~~...##....)~........~~≈≈≈≈≈≈≈≈≈≈ Throw: 14 boomerangs {d:22} ..~~.##...~~~......~~~~~~≈~~~≈≈≈≈ Zot (14062) Memories (5) ih........~~~~~...........~~~.~≈≈≈≈ i)#...~~~~~~~~..~≈≈≈.....~)~.~~≈≈≈ m   merfolk (polearm, missile, ally target)...~~~~~~~~~...≈≈≈≈~.........~~≈≈ Z   manticore zombie (minion) i...~~~~~~......≈≈≈≈≈~~........~≈≈ ..~~~...~..~~<.≈≈≈≈....###.~~~~≈≈iConfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  i,=Casting: Anguish (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iX=Casting: Anguish (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activatei+ Xdossy the Fighter~~~~...~~~~Revenant of Kikubaaqudgha ******..~~~~~~~~~~~~~~~.....Health: 137/137 ========================##.....~~~....m~~~.....~Magic: 20/24 ====================----~~~~.....~.....).~....~~≈AC: 12Str: 13Doom: 2% i, A~~~~~~.......# .........~≈≈EV: 18Int: 19 ~~~~.~.......###..<.....~≈≈≈≈≈≈≈≈ SH: 0Dex: 9 ~~~~.~~................~~≈≈≈≈≈≈≈≈ XL: 16 Next: 17% Place: Shoals:3 ~~~~~~~...~~....@Z~~.~)~~≈≈≈≈≈≈≈≈ Noise: ---------  Time: 30664.2 (0.0) ~~~~.......~.....~~...~~≈≈≈≈≈≈≈≈≈ a) +3 scimitar (protect) {d:24 protect} ~~...##....)~........~~≈≈≈≈≈≈≈≈≈≈ Throw: 14 boomerangs {d:22} i- ..~~.##...~~~......~~~~~~≈~~~≈≈≈≈ Zot (14062) Memories (5) ........~~~~~...........~~~.~≈≈≈≈ )#...~~~~~~~~..~≈≈≈.....~)~.~~≈≈≈ m   merfolk (polearm, missile, ally target)...~~~~~~~~~...≈≈≈≈~.........~~≈≈ Z   manticore zombie (minion) ...~~~~~~......≈≈≈≈≈~~........~≈≈ ..~~~...~..~~<.≈≈≈≈....###.~~~~≈≈ i- _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Anguish (mildly dangerous; 1% risk of failure)  i . 3Confirm with . or Enter, or press ? or * to list all spells.Casting: Anguish (mildly dangerous; 1% risk of failure)  i{. ~Press: ? - help, Dir - look around, f - activateThe merfolk is haunted by guilt!i/ KZ.iY9 _~vv…i: =5.2 (11-Star iB _~~~~~~~iF   Confirm with . or Enter, or press ? or * to list all spells.  Press: ? - help, Dir - look around, f - activate  The merfolk is haunted by guilt! _Your orb unleashes a flurry of shooting stars! _You now have 20/24 mp.i Av○iJ @v○i1 M.mi~ EZ.ii Kv○i 4v○i i V°°°i o-60 _iA °°°~i iPr  The shooting star hits the merfolk!i4○i  v○The merfolk is severely wounded.ie@Z°i  The merfolk is knocked back. The shooting star hits the merfolk!ib4○iQk m°°°.......~The merfolk is almost dead.im{-759it:°ix i^x$_The merfolk is knocked back.i)K~mi~~.~.)~..~~iE`88iiiG\  Casting: Anguish (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i5IZ.i[6M.mifA?~WW   martyred shade (summonedZ   manticore zombie (minion, sheltered)iBW17---==i CC97iLiQ _You call forth a shade to shield your allies. _You now have 17/24 mp.i%~~~~~~~. ~~~~~~...~~~~ ..~~~~~~~~~~~~~~~~~~..  ##.....~~~.....~~~~.~..~  ~~~~.....~....m)~~ ~~.......# .Z......~~≈≈ .......###..<......~~.........~~~~...~~......~~.~)~~~~.......~.....~~..~~~ ~~...)~...W....~~≈≈≈≈≈≈~~.##...~~~~~~≈~~ .................~~~.~≈ )#...~..~≈≈≈.....~)~.~~≈~~~~...~.~~~~~~......≈≈≈≈≈~~........i) _You now have 17/24 mp.  Your manticore zombie bites the merfolk!  Your manticore zombie closely misses the merfolk. x2  The merfolk hits your manticore zombie with a +0 trident!  The merfolk is wracked by anguish!  The merfolk dies!i!C~W   martyred shade (summoned)Z   manticore zombie (minion, sheltered)iL(j--706i1i5` _Kikubaaqudgha accepts your kill.i~~~~~~.?~~~~~~. ~~~~~~~~...~~~~ ..~~~~~~~~~~~~~~~~~~..  ##.....~~~.....~~~~.~..~ i ~~~~.....~....))~~ ~~.......##.Z......~~≈≈ .......###@.<......~~.........~~~~...~.~~.~)~~~~.......~.....~~..~~~ ~~...)~...W....~~≈≈≈≈≈≈~~.##...izB~~~~~~≈~~ ..............~..~~~.~≈ )#...~..~≈≈≈.....~)~.~~≈~~~~..~i2'IW.i1i2{--15i$9i;iieiid2LW.i8i=X4izViW^---3iYiniPsisp8=2iviaX1i"iX0iiiƾiyC49iYij=8iiiDB7iixi%p9=6iiN'X5iV)iAEiEB4iHi%kikB3iniψj=2ii<iq20=1iii!B0iiY39iii߿:8i5iviT=7iiiVp1=6iiXX5iiX4i{i  § _You start resting.i?iB3iii'M=2ii'i'p2=1iq)i5i5B0i;7i)AY29iBiNiNB8iPiYi>ZM=7iM[ihX6i*jit3=5iJviX4iÂiMiB3i9iX2i7iiUT=1ii^ _Your martyred shade disappears in a puff of smoke!Magic restored.i@~?~~~~~~~~~~~~~~~~~~~~~~~~~~~)~~~~~~~~~~~~~<.~~~~~~.....~~~~~....~~~~~~~~...~~~~~i3)~....~~~~~~~~..~..~Z   manticore zombie (minion~~~.~~~~~~~~~~~ik1705.2 (34.0)i4=6.2 (350 _i?~~~~~~~~~~~.....~~~....~~~~~~i'Y _MP restored: 24i3iiiC19i i0 i. B8iu i i B7i i iw T=6i iX/ W _You start waiting.iH8 iA 211.2 (5.0)iB M5i~L ibO k _Your orb has finished recharging its magic.iwiIyii)iiiFii_~?~ ~ ..~~~~~~ ##.....~~~~~~~~~  ~~~~...))~~~~i.##@Z~~~~~~~~≈≈ ~.~.......###.~<.~~~~~.~~....~~.....~~~~~~~~~~~...~~~....~~~~~)~~~~~.....~~~~...~~ ~~~...##....)~...≈≈≈≈≈ ~..~~.##..~~~~..~..≈~~~ ~........~~~~~~~~.~~~~~~~~~~. ~)#...~~~~~≈≈≈...~~~)~iiiLe2.2 (14ii7 8≈≈ ? ..~~~~ ##..~~~~~  ~~~~...~~~~...@)i8 F ~~..~.~~.##.Z~~~ ..~~~..###.~<..~~.~...~~~~~~~~....~~~~~)~~~~.....~~~~...~~ ~~~...##....)~....~~~~~~≈≈≈≈≈≈i8 r~~.##..~~~~..~..≈~~ ~.........~~~~~~~~~~.~≈i6M ?..iM e3.2 (23i T i:c  i - 16 boomerangs {d:22} (gained 2)  Things that are here:ic e4.2 (32iRi iѪ  ~~~~~~~≈≈~~~~~~~~~~~~~~.~?~ ~ ..~~~~~  ##.....~~~~...~~~~...Z)≈ ~~~.~~.##.@~≈.~...~~..###.~<.~~~~~≈≈≈≈≈≈≈≈.~~....~~.....~~~~~~~≈~~...~~~....~~~~~)~~≈i .....~~~~...~~~~~~~~≈≈...##....)~....≈≈ ..~~.##..~~~~..~.~≈~~~ ........~~~~~~~~.~~~.~≈ )#...~~~~≈≈≈...~~~)~.~ _a +0 trident; a merfolk corpseiv {5.2 (41i i ~≈≈.<~..~?~  ..~~~~~ih } ##.....~~~~~~~~~~ ...~~~~...Z)≈ ~..~.~~.##..~~~~~~~~≈≈ .~...~~..###.~<.~~~~~≈ .~~....~~.~~≈~~.)~.....~~~~...~~ i ~...##....)~....~~~~~~≈≈≈≈≈≈≈ .~~.##..~.≈~~~≈ .......i [.~~~~~~~~~~.~≈≈ _You swap places with your manticore zombie.i )ZYou enter the shallow water.  Moving in this stuff is going to be slow.iH i -6.8 (5.6i d609Water i" i!% ; _Found an escape hatch in the ceiling.i=+i~,i5ic:iLiU=...i!ViJ^i5 ~~~~≈≈~~~~....~~≈≈.<~...~?~ ..~~~~~ #.....~~~~~~~~~~ ...~~~~...)Z~≈ ~..~.~~.##..~~~~~~~~≈≈ .~...~~..###.~<.~~~~~≈i .~~....~~.~~.) ~.....~~~~...~~..##....)~....~~~~~~≈≈≈≈≈≈≈ ~~.##..~.≈~~~≈iLZ)iXie8.4 (18i~~≈≈~~~≈≈~~~~~~~~~~~~~~~~~~~~~~~~~~~~if~iF~~≈≈≈≈~.###.~S ~~~~≈≈~~~~....~~~≈≈~~~~~~.<.~~~~~~~~~~~~~~~~...~~~~~~~~~~~~~~~?~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~ .~~~~~iCY~~~~≈ .....~~~~~~~~~Z...~~~~...))~~≈≈ ~..~.~~.##..~~~~~~~~≈≈ .~...~~..###.~<.~~~~~.~~....~~.~~≈ S   sea snake (asleep)~~.)ik Z   manticore zombie (minion) ~.....~~~~...~~~~~~~~ ie..##....)~....~~~~~~≈≈≈≈≈≈iBi  You encounter a sea snake.iWLZ~i%..., ally target).i'o20.0 (3.26 _i0t~~≈≈~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~i1~~~~~~~~ig4idossy the Fighter~~≈≈≈≈~.###.~S~Revenant of Kikubaaqudgha ******~~~~≈≈~~~~...*.~Health: 137/137 ========================~~~~~~~≈≈~~~~~~*<.~Magic: 24/24 ========================~~~~~~~~~~~~~~*...~AC: 12icStr: 13Doom: 2%~~~~~~~~~~~~~~*?~~~EV: 18Int: 19~~~~~~~~~~~~~*~~~~~SH: 0Dex: 9~~~~~~~~~~~~*~~~~~~XL: 16 Next: 17% Place: Shoals:3 .~~~~~~~~~~~~~~Z@~~~~~~≈iNoise: ---------  Time: 30720.0 (0.0) .....~~~~~~~~~~~~~~~~~~≈a) +3 scimitar (protect) {d:24 protect} ~~...~~~~...))~~~~~~~~≈≈Throw: 16 boomerangs {d:22} ~~~..~.~~.##..~.~~~~~~≈≈iZot (14006) Memories (5) Water ~.~...~~..###..<.~~~~~≈≈≈≈≈≈≈≈ i*~.~~....~~.....~~~~~~~≈≈≈≈≈≈≈≈≈S   sea snake (asleep, ally target) iZ~~~~...~~~....~~~~~)~~≈≈≈≈≈≈≈≈≈i1Z   manticore zombie (minion) ~.....~~~~....~~~~~~~≈≈≈≈≈≈≈≈≈≈ ..##....)~....~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈ _Found an escape hatch in the ceiling. _You encounter a sea snake.Throw: 16 boomerangs {d:22}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sea snake (asleep, ally target, 98% to hit)i. Udossy the Fighter~~≈≈≈≈~.###.~S~Revenant of Kikubaaqudgha ******~~~~≈≈~~~~...(.~Health: 137/137 ========================~~~~~~~≈≈~~~~~~(<.~Magic: 24/24 ========================iC ~~~~~~~~~~~~~~(...~AC: 12Str: 13Doom: 2%~~~~~~~~~~~~~~(?~~~EV: 18Int: 19~~~~~~~~~~~~~(~~~~~SH: 0Dex: 9~~~~~~~~~~~~(~~~~~~XL: 16 Next: 17% Place: Shoals:3 .~~~~~~~~~~~~~~Z@~~~~~~≈Noise: ---------  Time: 30720.0 (0.0) .....~~~~~~~~~~~~~~~~~~≈a) +3 scimitar (protect) {d:24 protect} ~~...~~~~...))~~~~~~~~≈≈Throw: 16 boomerangs {d:22} ~~~..~.~~.##..~.~~~~~~≈≈Zot (14006) Memories (5) Water ~.~...~~..###..<.~~~~~i [0;10m≈≈≈≈≈≈≈≈ ~.~~....~~.....~~~~~~~≈≈≈≈≈≈≈≈≈S   sea snake (ally target) ~~~~...~~~....~~~~~)~~≈≈≈≈≈≈≈≈≈Z   manticore zombie (minion) ~.....~~~~....~~~~~~~≈≈≈≈≈≈≈≈≈≈ ..##....)~....~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈Throw: 16 boomerangs {d:22}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sea snake (asleep, ally target, 98% to hit)  You throw a boomerang. The boomerang hits the sea snake!  The sea snake hisses angrily.i S..~~~~i $~SPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a sea snake (asleep, ally target, 98% to hit)  You throw a boomerang. The boomerang hits the sea snake!  The sea snake hisses angrily.is lightly wounded.i! KZ~i" Q.Six, 8.iE. l9 (0.95 _i7 ~~~~≈≈~~~~~≈≈~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~iw8 b~~~~~~~~~~~@~~~~~~~~~~~~~~~~~~)~~i8 i; iwc  Casting: Martyr's Knell (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i{<dossy the Fighter~~≈≈≈≈~.###.~~~Revenant of Kikubaaqudgha ******~~~~≈≈~~~~.....~Health: 137/137 ========================~~~~~~~≈≈~~~~~~S<.~Magic: 20/24 ====================----~~~~~~~~~~~~~~~...~AC: 12Str: 13Doom: 2%~~~~~~~~~~~~~~~?~~~EV: 18Int: 19il\~~~~~~~~~~~~~~~~~~~SH: 0Dex: 9~~~~~~~~~~~Z~~~~~~~XL: 16 Next: 17% Place: Shoals:3 .~~~~~~~~~~~~~~~@~~~~~~≈Noise: ---------  Time: 30720.9 (0.0) .....~~~~~~~~~~~~~~~~~~≈a) +3 scimitar (protect) {d:24 protect} ~~...~~~~...))~~~~~~~~≈≈Throw: 16 boomerangs {d:22} ~~~..~.~~.##..~..~~~~~≈≈Zot (14005) Memories (5) Water ~.~...~~..###..<.~~~~~≈≈≈≈≈≈≈≈ ~.~~....~~.....~~~~~~~≈≈≈≈≈≈≈≈≈S   sea snake (ally target) i~~~~...~~~....~~~~~)~~≈≈≈≈≈≈≈≈≈Z   manticore zombie (minion) ~.....~~~~....~~~~~~~≈≈≈≈≈≈≈≈≈≈ ..##....)~....~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈i The sea snake hisses angrily. _The sea snake is lightly wounded.  Casting: Martyr's Knell (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iq=Casting: Anguish (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activatei` dossy the Fighter~~≈≈≈≈~.###.~~~Revenant of Kikubaaqudgha ******~~~~≈≈~~~~.....~Health: 137/137 ========================~~~~~~~≈≈~~~~~~.<.~Magic: 20/24 ====================----~~~~~~~~~~~~~~~S..~AC: 12Str: 13Doom: 2%~~~~~~~~~~~~~~~?~~~EV: 18Int: 19~~~~~~~~~~~~~~~~~~~SH: 0Dex: 9~~~~~~~~~~~Z~~~~~~~XL: 16 Next: 17% Place: Shoals:3 .~~~~~~~~~~~~~~~@~~~~~~≈t 0mNoise: ---------  Time: 30720.9 (0.0) .....~~~~~~~~~~~~~~~~~~≈a) +3 scimitar (protect) {d:24 protect} ~~...~~~~...))~~~~~~~~≈≈Throw: 16 boomerangs {d:22} ~~~..~.~~.##..~..~~~~~≈≈Zot (14005) Memories (5) Water ~.~...~~..###..<.~~~~~≈≈≈≈≈≈≈≈ ~.~~....~~.....~~~~~~~≈≈≈≈≈≈≈≈≈S   sea snake (ally target) ~~~~...~~~....~~~~~)~~≈≈≈≈≈≈≈≈≈Z   manticore zombie (minion) ~.....~~~~....~~~~~~~≈≈≈≈≈≈≈≈≈≈ ..##....)~....~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈ _The sea snake is lightly wounded.  Casting: Martyr's Knell (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: 1 C7mAnguish (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateThe sea snake easily resists.i0 Bvvi| =1.9 (14-Star Water i& ~~~~~~~~~~~~~~~~~~?~~~~~~~~~~~~~~~~~Z~~~~~~~~~~~~@v~~v~~~~~~~~~~~i   Confirm with . or Enter, or press ? or * to list all spells.Anguish  Press: ? - help, Dir - look around, f - activate  The sea snake easily resists. _Your orb unleashes a flurry of shooting stars! _You now have 20/24 mp.i\  Casting: Anguish (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i( *  dossy the Fighter ~~≈≈≈≈~.###.~~~  Revenant of Kikubaaqudgha ****** ~~~~≈≈~~~~.....~  Health: 137/137 ======================== ~~~~~~~≈≈~~~~~~.<.~  Magic: 19/24 ===================----- ~~~~~~~~~~~~~~~S..~  AC: 12Str: 13Doom: 2% ~~~~~~~~~~~~~~*?~~~  EV: 18i Int: 19 ~~~~~~~~~~~~~*~~~~~  SH: 0Dex: 9 ~~~~~~~~~~~Z*~~~~~~  XL: 16 Next: 17% Place: Shoals:3 .~~~~~~~~~~~~~~~@v~~~~~≈  Noise: =--------  Time: 30721.9 (0.0) .....~~~~~~~~~~v~~~~~~~≈  a) +3 scimitar (protect) {d:24 protect} iU ~~...~~~~...))~~~~~~~~≈≈  Throw: 16 boomerangs {d:22} ~~~..~.~~.##..~..~~~~~≈≈  Zot (14004) Memories (5) -Star Water ~.~...~~..###..<.~~~~~≈≈≈≈≈≈≈≈ i p~.~~....~~.....~~~~~~~≈≈≈≈≈≈≈≈≈  S   sea snake (ally target) ~~~~...~~~....~~~~~)~~≈≈≈≈≈≈≈≈≈  Z   manticore zombie (minion) ~.....~~~~....~~~~~~~≈≈≈≈≈≈≈≈≈≈ ..##....)~....~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈ i\ _You now have 20/24 mp.Casting: Anguish (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a sea snake (lightly wounded, ally target, chance to affect: 33%)ik7dossy the Fighter~~≈≈≈≈~.###.~~~Revenant of Kikubaaqudgha ******~~~~≈≈~~~~.....~Health: 137/137 ========================~~~~~~~≈≈~~~~~~.<.~Magic: 19/24 ===================-----il~~~~~~~~~~~~~~~*..~AC: 12Str: 13Doom: 2%~~~~~~~~~~~~~~~?~~~EV: 18Int: 19~~~~~~~~~~~~~~~~~~~SH: 0Dex: 9~~~~~~~~~~~Z~~~~~~~XL: 16 Next: 17% Place: Shoals:3 .~~~~~~~~~~~~~~~@v~~~~~≈Noise: =--------  Time: 30721.9 (0.0) .....~~~~~~~~~~v~~~~~~~≈a) +3 scimitar (protect) {d:24 protect} i&mU~~...~~~~...))~~~~~~~~≈≈Throw: 16 boomerangs {d:22} ~~~..~.~~.##..~..~~~~~≈≈Zot (14004) Memories (5) -Star Water ~.~...~~..###..<.~~~~~≈≈≈≈≈≈≈≈ iYnx~.~~....~~.....~~~~~~~≈≈≈≈≈≈≈≈≈S   sea snake (ally target) ~~~~...~~~....~~~~~)~~≈≈≈≈≈≈≈≈≈Z   manticore zombie (minion) ~.....~~~~....~~~~~~~≈≈≈≈≈≈≈≈≈≈ ..##....)~....~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈ _You now have 20/24 mp.Casting: Anguish (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a sea snake (lightly wounded, ally target, chance to affect: 33%)i.Fweak, ally target, soul-sp…)*   soul wisp (summoned)  Casting: Anguish (mildly dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a sea snake (lightly wounded, ally target, chance to affect: 33%)  A fragment of the sea snake's soul is dislodged from its body.i Mv○iDv○iIZ~ikQ.SiEv○imdvSi *The sea snake looks weaker. The shooting star hits the sea snake!is2○it *The sea snake is lightly wounded.i+uEv○i~.S~°°@°°iSm-2.9 (13iߊw~~~~~≈≈~~~~~~~~~~~~~~~~v°~~~~~°@°~~~~~~°~~~~~~~~~i_i  _The sea snake is knocked back. _You now have 19/24 mp.i1| D○vi\} KZ~iR Q°SiD t  The shooting star hits the sea snake!i 2○i " .S~°°~@~~.The sea snake is heavily wounded.i z-32i! ~~~~~~~~~~~°~~~~~~~~~~~~~~~~.~~i%$ Z _The sea snake is knocked back. Your soul wisp touches the sea snake.ir≈≈≈≈≈~# .~~~~≈≈≈≈~.###.~~~ ~~~~≈≈~~~~.....~~~≈≈~~~~~..<.~~~~*...~~ZS?~~~~~~~~~~~~~≈  ~~°@~~~~ ~~~~~~~~~~~~~~~≈ ....~~~~~~~~~~~~~~~...~~~~...))~~~~~~~~≈ ~~..~.~~.##..~..~~~~~≈≈≈ .~...~~..###..<.~~~~~≈ .~~....~~.....~~~~~~~≈ ~~i....~~~~~) ...~~~~....~~.~~~~iQ~. .~~~~≈≈≈≈≈≈~# .~~~~≈≈≈≈~.###.~~~~~ ~~~~≈≈~~~~.....~~~~≈≈~~~~~..<.~~~~*...~~ZS?~~~~~i~~~~@~~~~~≈  ~~°°~~~~ ~~~~~~~~~~~~~~≈ ...~~~~~~~~~~~~~~~ ...~~~~...))~~~~~~~~≈ ~..~.~~.##..~..~~~~~≈≈≈≈ ~...~~..###..<.~~~~~≈ ....~~.....~~~~~~~≈ ~~....~~~~~)i .~~ The sea snake is heavily wounded.Your soul wisp touches the sea snake.  You rampage towards the sea snake! The sea snake misses you.Your manticore zombie bites the sea snake!!  Your manticore zombie misses the sea snake.  Your manticore zombie barely misses the sea snake.i@ 20=5.5 (1.61i ~~~~~~~~@~~~~~~~~~~~~~~~~~~)~~~~~~~~~i} _Your soul wisp touches the sea snake! The sea snake closely misses you.izO ~You slice the sea snake!!  Your weapon exudes an aura of protection.  You kill the sea snake!ir^M.*i&jZ   manticore zombie (minion)*   soul wisp (summoned)ip19 18600i z~~~~~~~?~~~~~~~~..~~~~~~~~~~i~` _Kikubaaqudgha accepts your kill.i^3iiq3999iK12 8i\ij=7iiB6iTiiip1=5iyiX4ii,X3ie/i(DiDB2iGiWiWT=1i>Zioipp2=0i%siiC89iiX8iiX7ii io T=6ie i 3=5i iw5 i6 B4iC8 iNP iP B3i8S ipi ii B2i#l i\ § _You start resting.i i T=1i- iå X0i i? _Your soul wisp disappears in a puff of smoke!Magic restored.i ..# ...........?~~...~~@~.........~~~~.~..)~~~.................i 046.5 (20.0)i 4=7.5 (2179 _i iI Y _MP restored: 24i3i3i4i2Ai,DX8iSX7i\VigihB6iii~wj=5ixiX4iFiW _You start waiting.i.............~.....~...i253.5 (6.0)iNN3i ik _Your orb has finished recharging its magic.iC≈≈≈~. ..~~~≈≈≈≈≈≈.# ....~~≈~~≈≈≈≈~.###....~~≈~~~~≈≈~~~.~~≈≈~~.~~..<...~~......~≈~~~~~~.~~~~~~Z.?....~≈~...~~~@...~≈~...~~~~.~~≈ih.~...~~≈~~~~~~..~~~.....~~≈~~~~...)).~....~~≈ ..~.~~.##.~≈ ...~~..## i=..ing5.1 (1.61ii i' |  ≈~ ...~~≈≈ ~. #..~~~≈≈ ≈≈≈≈≈.# #....~~≈ ≈≈≈≈~.###....~~≈≈  ~~~~≈≈~~~........~~≈ ~≈≈~~.~...<...~ ~~......~≈ ~~~~~~.~~~~~~Z.@....~ ~...~~~~...~≈  ...~~~~ ~~~~~~.....~~≈ .~~~~~~..~~~. .~~~~...)).~....~~≈ .~.~~.##.........~≈≈≈≈≈≈  i( ..~~..###..<≈  ....~~..........~~≈  i* A~Zi2 i 4 q600i < id N....i_e f7.1 (269in iUp 4 _a - a scroll of enchant armouri#iH)Read which item? Scrolls  b - a scroll of blinking  f - 2 scrolls of fear  g - 3 scrolls of fog  t - 9 scrolls of teleportation  T - 3 scrolls of tormenta - a scroll of enchant armour  p - 5 scrolls of poison  r - 3 scrolls of revelation  x - 6 scrolls of amnesia  W - 3 scrolls of brand weapon  N - 4 scrolls of noise  V - 3 scrolls of vulnerability  h - a scroll labelled JARUHO MUMUWK  k - a scroll labelled XOSEUZ UCHIEW [!] read|quaff|evoke[?] describe selectedi ii|9  dossy the Fighter≈~ ...~~≈≈≈≈  Revenant of Kikubaaqudgha ******≈≈≈~. #..~~~≈≈≈  Health: 137/137 ========================≈≈≈≈≈.# #....~~≈≈  Magic: 24/24 ========================i~~≈≈≈≈~.###....~~≈≈  AC: 12Str: 13Doom: 1%~~~~≈≈~~~........~~≈  EV: 18Int: 19  ~~~~~~~≈≈~..~...<...~~≈  SH: 0i.6Dex: 9  ~~~~~~~~~~~.~~......~≈≈  XL: 16 Next: 18% Place: Shoals:3  iW~~~~~~.~~~~~~~Z@....~≈≈  Noise: ---------  Time: 30757.1 (0.0)  ~~~~~~~~...~~~~...~≈≈≈≈  a) +3 scimitar (protect) {d:24 protect} ~~~~~~~~~...~~~~..~≈≈≈≈i  Throw: 16 boomerangs {d:22} ~~~~~~~~~~~~.....~~≈≈≈≈≈  Zot (13969) Memories (5) .~~~~~~..~~~.....~~≈≈≈≈≈i .~~~~...))......~~≈≈≈≈≈≈  Z   manticore zombie (minion) ie .~.~~.##.........~≈≈≈≈≈≈ ..~~..###..<.....~≈≈≈≈≈≈≈≈ i!....~~..........~~≈≈≈≈≈≈≈≈≈  _Your soul wisp disappears in a puff of smoke! _Magic restored. _MP restored: 24 _You start waiting. _Your orb has finished recharging its magic. _a - a scroll of enchant armouri($ii&@Enchant which item? Armour  r - a +1 cloak (worn) {ac:1 enc:0}  q - a +2 chain mail of willpower {ac:8 enc:14 Will+}  s - a +1 pair of gloves {ac:1 enc:0}  u - a +2 leather armour of willpower {ac:3 enc:4 Will+}w - a +0 ring mail {ac:5 enc:7}  x - a +1 robe of positive energy {ac:2 enc:0 rN+}[?] describe selectedʽi ʽiyʽi$  dossy the Fighter≈~ ...~~≈≈≈≈  Revenant of Kikubaaqudgha ******≈≈≈~. #..~~~≈≈≈  Health: 137/137 ========================≈≈≈≈≈.# #....~~≈≈ʽi  Magic: 24/24 ========================~~≈≈≈≈~.###....~~≈≈  AC: 12Str: 13Doom: 1%~~~~≈≈~~~........~~≈  EV: 18Int: 19  ~~~~~~~≈≈~..~...<...~~≈  SH: 0Dex: 9  ~~~~~~~~~~~.~~......~≈≈  XL: 16 Next: 18% Place: Shoals:3  ~~~~~~.~~~~~~~Z@....~≈≈  Noise: ---------  Time: 30757.1 (0.0)  ~~~~~~~~...~~~~...~≈≈≈≈  a) +3 scimitar (protect) {d:24 protect} ~~~~~~~~~...~~~~..~≈≈≈≈  Throw: 16 boomerangs {d:22} ~~~~~~~~~~~~.....~~≈≈≈≈≈  Zot (13969) Memories (5) .~~~~~~..~~~[ʽi40m.....~~≈≈≈≈≈ .~~~~...))......~~≈≈≈≈≈≈  Z   manticore zombie (minion) .~.~~.##.........~≈≈≈≈≈≈ ..~~..###..<.....~≈≈≈≈≈≈≈≈ ....~~..........~~≈≈≈≈≈≈≈≈≈  _Your soul wisp disappears in a puff of smoke! _Magic restored. _MP restored: 24 _You start waiting. _Your orb has finished recharging its magic. _a - a scroll of enchant armourʽiI&c  As you read the scroll of enchant armour, it crumbles to dust.ʽi!'m38.1 (18ʽi,ʽi`0I _Your +1 cloak {ac:1 enc:0} glows green for a while.˽iy"M .~~m≈ ≈~ ...~~≈ ≈≈≈~. #..~~~≈ ≈≈≈≈≈.#  ~~≈≈≈≈~.###....~~≈ ~~.....≈≈~..~...<...~~~~~~~.~~.˽iu.~~~~~~~Z.....~...~~~~.  ...~~~~..~ ~~~~~~~~~~~~.....~~≈≈≈≈≈ m   merfolk (polearm, missile, asleep)..<.....~˽io M....˽iz `97˽iB ˽iJ _You encounter a merfolk. It is wielding a +0 trident and quivering boomerangs.̽i  dossy the Fighter..~m≈≈≈≈≈  Revenant of Kikubaaqudgha ******≈~ ...*~≈≈≈≈  Health: 137/137 ========================≈≈≈~. #.*~~~≈≈≈  Magic: 24/24 ========================≈≈≈≈≈.# #.*..~~≈≈  AC: 13Str: 13Doom: 1%~~≈≈≈≈~.###.*...~≈≈  EV: 18Int: 19~~~~≈≈~~....*....~~≈  SH: 0Dex: 9  ~~~~~~~≈≈~..~..*<...~~≈  XL: 16 Next: 18% Place: Shoals:3  ~~~~~~~~~~~.~~.@....~≈≈  Noise: ----̽i-----  Time: 30759.1 (0.0)  ~~~~~~.~~~~~~~Z.....~≈≈  a) +3 scimitar (protect) {d:24 protect} ~~~~~~~~...~~~~...~≈≈≈≈  Throw: 16 boomerangs {d:22} ~~~~~~~~~...~~~~..~≈≈≈≈  Zot (13967) Memories (5) ~~~~~~~~~~~~.....~~≈≈≈≈≈ .~~~~~~...~~.....~~≈≈≈≈≈  m   merfolk (polearm, missile, asleep) .~~~~...))......~~≈≈≈≈≈≈  Z   manticore zombie (minion) .~.~~.##.........~≈≈≈≈≈≈ ..~~..###..<.....~≈≈≈≈≈≈≈≈ _You encounter a merfolk. It is wielding a +0 trident and quivering boomerangs.Throw: 16 boomerangs {d:22}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk, wielding a +0 trident and quivering boomerangs (asleep, 98% to  hit)̽i   dossy the Fighter..~m≈≈≈≈≈  Revenant of Kikubaaqudgha ******≈~ ...(~≈≈≈≈  Health: 137/137 ========================≈≈≈~. #.(~~~≈≈≈  Magic: 24/24 ========================≈≈≈≈≈.# #.(..~~≈≈  AC: 13̽iu Str: 13Doom: 1%~~≈≈≈≈~.###.(...~≈≈  EV: 18Int: 19~~~~≈≈~~....(....~~≈  SH: 0Dex: 9  ~~~~~~~≈≈~..~..(<...~~≈  XL: 16 Next: 18% Place: Shoals:3  ~~~~~~~~~~~.~~.@....~≈≈  Noise: ---------  Time: 30759.1 (0.0)  ~~~~~~.~~~~~~~Z.....~≈≈  a) +3 scimitar (protect) {d:24 protect} ~~~~~~~~...~~~~...~≈≈≈≈  Throw: 16 boomerangs {d:22} ~~~~~~~~~...~~~~..~≈≈≈≈  Zot (13967) Memories (5) ̽i ~~~~~~~~~~~~.....~~≈≈≈≈≈ .~~~~~~...~~.....~~≈≈≈≈≈  m   merfolk (polearm, missile) .~~~~...))......~~≈≈≈≈≈≈̽i  Z   manticore zombie (minion) .~.~~.##.........~≈≈≈≈≈≈ ̽i ..~~..###..<.....~≈≈≈≈≈≈≈≈ Press: ? - help, Q - select action, ( or ) - cycle̽ii Shift-Dir - straight lineAim: a merfolk, wielding a +0 trident and quivering boomerangs (asleep, 98% to  hit)  You throw a boomerang. The boomerang hits the merfolk!  The merfolk shouts!̽iY |m~.....̽ir\ Z.Shift-Dir - straight line  Aim: a merfolk, wielding a +0 trident and quivering boomerangs (asleep, 98% to  hit)  ̽i\ You throw a boomerang. The boomerang hits the merfolk!  The merfolk shouts!  The merfolk is moderately wounded.̽i;^ M~m̽i#f 3, ally target)̽ig o60.0 (0.96 _̽i o ~~~~~~~~~~~~~~~~~~~~...~~~~~~~~̽io ̽i r ͽiS  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ͽi  dossy the Fighter..~~≈≈≈≈≈  Revenant of Kikubaaqudgha ******≈~ ...m~≈≈≈≈  Health: 137/137 ========================≈≈≈~. #..~~~≈≈≈  Magic: 20/24 ====================----≈≈≈≈≈.# #....~~≈≈  AC: 13Str: 13Doom: 1%~~≈≈≈≈~.###.....~≈≈  EV: 18Int: 19~~~~≈≈~~.........~~≈  SH: 0Dex: 9  ~~~~~~~≈≈~..~...<...~~≈  XL: 16 Next: 18% Place: Shoals:3  ~~~~~~~~~~[ͽi0;10m~.~~Z@....~≈≈  Noise: ---------  Time: 30760.0 (0.0)  ~~~~~~.~~~~~~~......~≈≈  a) +3 scimitar (protect) {d:24 protect} ~~~~~~~~...~~~~...~≈≈≈≈  Throw: 16 boomerangs {d:22} ~~~~~~~~~...~~~~..~≈≈≈≈  Zot (13966) Memories (5) ~~~~~~~~~~~~.....~~≈≈≈≈≈ .~~~~~~...~~.....~~≈≈≈≈≈  m   merfolk (polearm, missile, ally target).~~~~...))......~~≈≈≈≈≈≈  Z   manticore zombie (minion) .~.~~.##.........~≈≈≈≈≈≈ ..~~..###..<.....~≈≈≈≈≈≈≈≈ The merfolk shouts! _The merfolk is moderately wounded.ͽiCasting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Anguish (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateͽi<   dossy the Fighter..~~≈≈≈≈≈  Revenant of Kikubaaqudgha ******≈~ ...m~≈≈≈≈  Health: 137/137 ========================≈≈≈~. #..~~~≈≈≈  Magic: 20/24 ====================----≈≈≈≈≈.# #....~~≈≈  AC: 13Str: 13Doom: 1%~~≈≈≈≈~.###.....~≈≈  EV: 18Int: 19~~~~≈≈~~.........~~≈  SH: 0Dex: 9  ~~~~~~~≈≈~..~...<...~~≈  XL: 16 Next: 18% Place: Shoals:3  ~~~~~~~~~~[36ͽi m~.~~Z@v...~≈≈  Noise: ---------  Time: 30760.0 (0.0)  ~~~~~~.~~~~~~~..v...~≈≈  a) +3 scimitar (protect) {d:24 protect} ~~~~~~~~...~~~~...~≈≈≈≈  Throw: 16 boomerangs {d:22} ~~~~~~~~~...~~~~..~≈≈≈≈  Zot (13966) Memories (5) ~~~~~~~~~~~~.....~~≈≈≈≈≈ .~~~~~~...~~.....~~≈≈≈≈≈  m   merfolk (polearm, missile, ally targe…).~~~~...))......~~≈≈≈≈≈≈  Z   manticore zombie (minion) .~.~~.##.........~≈≈≈≈≈≈ ..~~..###..<.....~≈≈≈≈≈≈≈≈ Casting: Soul Splͽiw .inter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Anguish (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateThe merfolk is haunted by guilt!  Your orb unleashes a flurry of shooting stars!ͽi W((((((ͽi$ a.....@ͽi% JZ.ͽiM1 ͽi2 ==1.0 (15-Star ͽi= ~~~~~~~~~~~~~~~~~~~...~~~~..~~~~~~ͽiC CAnguish (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate  The merfolk is haunted by guilt!  Your orb unleashes a flurry of shooting stars! _throws a boomerang. The boomerang misses you. _You now have 20/24 mp.νim\  Casting: Anguish (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.νi> Lv○νi? ?v○νi@ F~mνiB JZ.νiFC Kv○νiD =v○νiP c°°°°WW   martyred shade (summonedZ   manticore zombie (minion, sheltered)νiR 16----24νi;^ ~~~~~~~~~~~~...°~~~.~~~νi^ ~~~~~~..°...~~~~~W..~~..~~~~.....~~.....~~~νiud _You call forth a shade to shield your allies. _You now have 16/24 mp.Ͻi] ~~~≈ ..~~≈ ≈~ ...~~≈ ≈≈≈~. #.m~~~≈ ≈≈≈≈≈.# #....~ ~~≈≈≈≈~.###.....~≈ ~...Z.v...~≈≈~..~..@°v..~~~~~~~.~~..°°.~~~~~~~..°...~...~~~~W  ~...~~~~..~ ~~~~~~.....~~~...~~.....~~~~~...))~~.~~.##.... v○[3Ͻi^ 5mv○.mZ.v○Ͻi0d H  The shooting star hits the merfolk!ϽiZ 4○Ͻia m.°°°<°...Ͻi IThe merfolk is heavily wounded.Ͻi i--33Ͻip ~~~~°°°..~~.~~~~~~~~~~~...~~~Ͻi 4~~~~Ͻi< 2 _The merfolk is knocked back.нi "~~~≈~~~≈ ..~~≈ ≈~ ...~~≈ ≈≈≈~. #.m~~~≈ ≈≈≈≈≈.# #....~ ~~≈≈≈≈~.###Z°v..~≈ ~....@°°≈≈~..~...<°..~~~~~~~.~~нi .~~~~~~~......~...~~~~W  ...~~~~..~ ~~~~~~...~~.....~~~~~...))~нii v○W.нi N.mнi(  The merfolk is heavily wounded. _The merfolk is knocked back.  Your manticore zombie misses the merfolk.Your manticore zombie claws the merfolk.  Your manticore zombie misses the merfolk.  The shooting star hits the merfolk.нi 2○нiV @ ~°.°.~~...@...~The merfolk is severely wounded.нiȳ {--42нiz 8~°нi k°.~~~~~~~нi^ 2 _The merfolk is knocked back.ѽi4 L ≈≈≈≈≈≈≈ ~~~~~≈≈ ~~~~~≈≈  ..~~~≈≈  ≈~ ...~~≈≈ ~. #..~~~≈≈ ≈≈≈≈≈.# #m°..~~≈ ѽi N≈≈≈≈~.###Z@°.~~≈≈  ~~~~≈≈~~~........~~≈ ~≈≈~..~...<...~ ~~~~~.~~......~≈ ~~~~~~.~~~~~~~..W...~ ~...~~~~...~≈ ...~~~~.. ~~~~~.....~~≈ ~~~~~~..~~~  ѽi ѽi IW.ѽip C..ѽi 7=---51ѽi ѽi ҽiȖm~~mdistracted~ hit the merfolk but do no damage.  Your weapon exudes an aura of protection.  The merfolk misses you.Your manticore zombie misses the merfolk.  Your manticore zombie claws the merfolk but does no damage.ҽiK20 60ҽiҽin> _Your manticore zombie claws the merfolk.ҽi W.You hit the merfolk but do no damage.The merfolk is severely wounded.ҽi  H mm  ally targe  The merfolk closely misses you.Your manticore zombie closely misses the merfolk.Your manticore zombie completely misses the merfolk.ҽi h7.1 (1.159ҽi ҽi > _Your manticore zombie claws the merfolk.ӽi )You slash the merfolk!  You kill the merfolk!ӽiyJW.ӽiw\~~W   martyred shade (summoned)Z   manticore zombie (minion, sheltered)~ӽin9808ӽiӽi` _Kikubaaqudgha accepts your kill.ֽiֽim The merfolk is heavily wounded. _The merfolk is knocked back.  Your manticore zombie misses the merfolk.Your manticore zombie claws the merfolk.  Your manticore zombie misses the merfolk.The shooting star hits the merfolk.  The merfolk is severely wounded. _The merfolk is knocked back.  You hit the merfolk but do no damage.Your weapon exudes an aura of protection.  The merfolk is severely wounded.The merfolk misses you.ֽiKYour manticore zombie misses the merfolk.Your manticore zombie claws the merfolk but does no damage. _Your manticore zombie claws the merfolk.  You hit the merfolk but do no damage.The merfolk is severely wounded.The merfolk closely misses you.Your manticore zombie closely misses the merfolk.Your manticore zombie completely misses the merfolk. _Your manticore zombie claws the merfolk.  You slash the merfolk!  You kill the merfolk!Kikubaaqudgha accepts your kill.ֽi[u_Your soul wisp touches the sea snake! The sea snake closely misses you.  You slice the sea snake!!  Your weapon exudes an aura of protection.  You kill the sea snake! _Kikubaaqudgha accepts your kill. _You start resting. ֽiuW_Your soul wisp disappears in a puff of smoke!Magic restored.  MP restored: 24 _You start waiting. _Your orb has finished recharging its magic. _a - a scroll of enchant armour  As you read the scroll of enchant armour, it crumbles to dust. _Your +1 cloak {ac:1 enc:0} glows green for a while. _You encounter a merfolk. It is wielding a +0 trident and quivering boomerangs.ֽi$vYou throw a boomerang. The boomerang hits the merfolk!  The merfolk shouts! _The merfolk is moderately wounded.ֽiIvxThe merfolk is haunted by guilt!  Your orb unleashes a flurry of shooting stars! _ֽiv,The merfolk throws a boomerang. The boomerang misses you.You now have 20/24 mp. _You call forth a shade to shield your allies.  You now have 16/24 mp.޽i} ޽i^ ޽i   dossy the Fighter≈≈≈≈≈≈≈≈≈≈≈≈≈≈  Revenant of Kikubaaqudgha ******~~~~~≈≈≈≈≈≈≈≈  Health: 137/137 ========================~~~~~≈≈≈≈≈≈≈  Magic: 17/24 =================-------..~~~≈≈≈≈≈≈޽i   AC: 20  Str: 13Doom: 1%≈~ ..~~~≈≈≈≈≈  EV: 18Int: 19≈≈≈~. #..~~~≈≈≈≈  SH: 0Dex: 9≈≈≈≈≈.# #)...~~≈≈≈  XL: 16 Next: 19% Place: Shoals:3޽i ~~≈≈≈≈~.###Z@..~~≈≈≈  Noise: ---------  Time: 30768.1 (0.0)~~~~≈≈~~~....W...~~≈≈  a) +3 scimitar (protect) {d:24 protect} ~~~~~~~≈≈~~.~~..<...~~≈≈  Throw: 16 boomerangs {d:22} ~~~~~~~~~~~~~~......~≈≈≈  Zot (13958) Memories (5) -Star ޽i T~~~~~~.~~~~~~~......~≈≈≈ ~~~~~~~~...~~~~...~≈≈≈≈≈  W   martyred shade (summoned) ޽i {~~~~~~~~~...~~~~.~~≈≈≈≈≈  Z   manticore zombie (minion, sheltered) ~~~~~~~~~~~.~...~~≈≈≈≈≈≈ ޽i ~~~~~~..~~~.....~~≈≈≈≈≈ Your manticore zombie closely misses the merfolk.Your manticore zombie completely misses the merfolk. ޽i. _Your manticore zombie claws the merfolk.  You slash the merfolk!  You kill the merfolk! _Kikubaaqudgha accepts your kill.޽i ޽i ޽i ޽is ߽ib߽i6Innate Abilities, Weirdness & MutationsYou are immune to poison.a - You have sharp fingernails.b - You are cold resistant. (rC+)߽iqc - Your magical capacity is very low. (-20% MP)d - You are immune to negative energy. (rN+++)e - You are immune to unholy pain and torment.f - You can enhance your damage-dealing spells by burning harvested memories.g - You perform a melee attack whenever you cast damage-dealing spells.h - You recover more slowly from Doom and Banes.ioixi  dossy the Fighter≈≈≈≈≈≈≈≈≈≈≈≈≈≈  Revenant of Kikubaaqudgha ******~~~~~≈≈≈≈≈≈≈≈  Health: 137/137 ========================~~~~~≈≈≈≈≈≈≈  Magic: 17/24 =================-------..~~~≈≈≈≈≈≈  AC: 20  Str: 13Doom: 1%≈~ ..~~~≈≈≈≈≈  EV: 18Int: 19≈≈≈~. #..~~~≈≈≈≈i  SH: 0Dex: 9≈≈≈≈≈.# #)...~~≈≈≈  XL: 16 Next: 19% Place: Shoals:3i5~~≈≈≈≈~.###Z@..~~≈≈≈  Noise: ---------  Time: 30768.1 (0.0)~~~~≈≈~~~....W...~~≈≈  a) +3 scimitar (protect) {d:24 protect} ~~~~~~~≈≈~~.~~..<...~~≈≈  Throw: 16 boomerangs {d:22} ~~~~~~~~~~~~~~......~≈≈≈ih:  Zot (13958) Memories (5) -Star ~~~~~~.~~~~~~~......~≈≈≈ ~~~~~~~~...~~~~...~≈≈≈≈≈  W   martyred shade (summoned) ~~~~~~~~~...~~~~.~~≈≈≈≈≈i  Z   manticore zombie (minion, sheltered) ~~~~~~~~~~~.~...~~≈≈≈≈≈≈ ~~~~~~..~~~.....~~≈≈≈≈≈ Your manticore zombie closely misses the merfolk.Your manticore zombie completely misses the merfolk. _Your manticore zombie claws the merfolk.  i9You slash the merfolk!  You kill the merfolk! _Kikubaaqudgha accepts your kill.iniii%i iO iN i n7iQ% 8=6i' iA X5iB i*_ i_ k13 4ib i} X3it i i~ T=2i i 9=1i i X0i{ i Y49i i X8io i j=7i' iN" 20=6iC# ii4 X5iN5 iCI y§ompletely misses the merfolk. _Your manticore zombie claws the merfolk.  You slash the merfolk!  You kill the merfolk! _Kikubaaqudgha accepts your kill.You start resting.iK x4Cloud iL iQ _Your martyred shade disappears in a puff of smoke!Splash!iW ~~~~~~~~~~~.~~.......~~~~~~~~~~~....~~~~~~~.~~~~~~~~~.~Z   manticore zombie (minion, sheltered)~..~~~~~~~~~~.~il ~82.1 (14.0))You fall into the shallow water.in ====3.1 (153Water i_ ~~~~~~~~~~~~~~~~~~~~.~~~~~~~~~.~~~~~~~~~~i& _Moving in this stuff is going to be slow. _You regained 3 mp, and now have 20/24 mp.iʞ iy i iw iF T=2i i i9 B1i ie io p1=0i iW Y39i) i9 n8i n7i* j=6i', iW> 2=5i@ iY X4i[ iwj X3ik i X2iņ i˜ i T=1i i L3=iT :0iĴ i Y29i ip X8iI i X7i i! i T=6iR i n5i n _You start resting.Magic restored.i F~~~~~~~~~~~~~~~~~~~~~~~~~~~----~~~.....~~~~~~~~.<.~~~~~~~~~...~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~i^" .801.1 (18i# 4=----2.1 (194 _i + l~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~i+ ~~~~~~~~~~~~~~~~~~~~~iI/ Y _MP restored: 24i$iG%iS&iGn3iXiYB2i[iGlB1iminiqimrT=0isiW _You start waiting.iT~~~~~~~~~~~~~~....~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~iИ17.1 (5.0)iO19iU~~~~~~~~~~~iik _Your orb has finished recharging its magic.i i i i iA i i: iW iH   ≈≈≈≈≈≈ ≈ ~≈  ~~≈  ≈~ .~≈  ≈≈≈~. #.≈  ≈≈≈≈≈.# #@~~~~~≈≈≈  ~~≈≈≈≈~.###Z~~~~~≈≈≈  ~~~~≈≈~~~~....~~~~~≈≈ i&J  ≈≈~~~~~~.<.~~~~≈≈  ~~~~~~~~~~~~~~~...~~~≈≈≈  .~~~~~~~≈≈≈  .~~~~~~~~~~≈≈≈≈≈  ~~~~~~~~~~~≈≈≈≈≈ ~~~~~~~~~~~~~≈≈≈≈≈≈ i5S iS p8.1 (18iZ u~~~~iq  i - 18 boomerangs {d:22} (gained 2)9.1 (27ix \~~~~~~~i0  ≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈~~~~~≈≈≈~~~~~~~≈~~~~~~~~~≈ ≈~~....~~~~≈ ≈≈≈~. ≈ ≈≈≈≈≈.# #)~ ~~≈≈≈≈~.###Z~~~~~≈ ....~≈≈~~~~~~.<.~~~~~~~~~~~~~....~~~~~~~~i u.~~~  ~ _You see here a +0 trident.i i f10.1 (36i i  ≈≈≈≈≈≈~~~~~≈≈≈~~~~~~~≈ ≈~~....@~~~≈ ≈≈≈~.####.~~~~≈ ≈≈≈≈≈.# #)~ ~~≈≈≈≈~.###Z~~~~~≈ ....~≈≈~~~~~~.<.~~~~~~~....~~~~~~~~.i! Z.You enter the shallow water.i# JZ)i, ip- 1.7 (4.64Water i4 ir { ≈ ≈ ≈ ≈ ≈~~~~~≈ ≈~≈ ≈~≈≈≈≈≈≈ ≈~~...@~~~~≈≈≈≈≈  ≈≈≈~.####Z~~~~≈≈≈≈  ≈≈≈≈≈.# #)~~~~~≈≈≈  ~~≈≈≈≈~.###.~~~~~≈≈≈  ~~~~≈≈~~~~....~~~~~≈≈  is ~≈≈~~~~~~.<.~~~~≈≈  ~~...~~~≈≈≈  ~~~~~~.~~~~~~~~~~~~~~≈≈≈  ~.~≈≈≈≈≈ _Moving in this stuff is going to be slow.i id p2.7 (53i] i? ≈≈≈≈≈~~~~~≈≈~≈≈~≈≈≈≈≈≈≈~~..@.~~~~≈≈≈≈≈ ≈≈≈~.####Z~~~~≈≈≈≈ ≈≈≈≈≈.# #)~~~~~≈≈≈ ~~≈≈≈≈~.###.~~~~~≈≈≈ ~~~~≈≈~~~~....~~≈≈ ~≈≈~~~~~~.<.~~~~≈≈ ~...~~~≈≈≈ ~~~~~~.~~~~~~i o~≈≈≈  ~.~≈≈≈≈≈i} {3.7 (62i i( ≈≈≈≈≈~~~~~≈≈~≈≈~≈≈≈≈≈≈≈~~.@..~~~~≈≈≈≈≈≈~.####Z~~~~≈≈≈≈ ≈≈≈≈≈.# #)~~~~~≈≈≈ ~~≈≈≈≈~.###.~~~~~≈≈≈ ~~~~≈≈~~~~....~~~~~≈≈ ~~~~~~~≈≈~~~~~~.<.~~~~≈≈ ~~~~~~~...~~i) ~≈≈≈  ~~~~~~.~≈≈≈  ~.~≈≈≈≈≈i4 JZ.i< i= e4.7 (71iD i ≈≈≈≈≈~~~~~≈≈~≈≈~≈≈≈≈≈≈≈~~@..Z~~~~≈≈≈≈≈≈~.####.~~~~≈≈≈≈≈~# #)~~~~~≈≈≈ ~~≈≈≈≈~.###.~~~~~≈≈≈ ~~~~≈≈~~~~....~~~~~≈≈ iԁ p~≈≈~~~~~~.<.~~~~≈≈ ~~~~~~~~~~~~~~~...~~~≈≈≈ ~~~~~~~~~~~~≈≈≈  ~.~≈≈≈≈≈i' EZ.iʋ iO e5.7 (80iȓ i ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~~~~≈~~≈~~≈≈≈≈≈≈≈~~..Z.~~~~≈≈≈≈≈≈~@####.~~~~≈≈≈≈~≈≈≈≈≈≈~# #)~~~~~≈≈≈~~~≈≈≈≈~.###.~~~~~≈≈≈~~≈≈~~~~....~~~~~≈≈~~~~~~~≈≈~~~~~~.<.~~~~≈≈ ~~~~~~~~~...~~~≈≈≈ ~~~~~~~~~~~≈≈≈ ~~~~~~~~~≈≈≈≈≈ ~~≈≈≈≈≈iA EZ.i\ i9 f6.7 (909i; 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You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.if3.1 (363i8i#.~~~≈≈≈≈≈≈ #..P~ #..#####.~~~^.P..~~P.PP.~~~~~~~#..~~~~P~P~~P~≈~~. #.?P~~P~P~~~~≈~.# #P..P.@.Z.P~~~~≈≈≈≈≈≈~ ~... ##.##..##..~~~~~~≈≈≈≈~. ~.... ######..~~~~~~≈≈~~~ ~~~~~iy= #.~~~~~~~≈≈~~[.~~~~~~~~~~~...~~~~~~~~~ ≈~~~~~ ~~~~~~~~ ≈≈≈~~~.~~~~~~~~≈~~~~i .. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is goiing to be slow.  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Z   manticore zombie (minion) .~~..~..~~≈≈≈~~~~~~~~~....~~.~~~~~~≈≈≈≈~...~~~....io  You encounter a snapping turtle.iM.ZiBt.i8Rttally target)il3.3 (63 _i]~~~~~~~~~~~~~~~~~~~~iF i\ c  Casting: Martyr's Knell (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i K≈≈~~~....###....~~P~P~~P~≈≈≈≈≈≈≈~ dossy the Fighter ≈~~~~....# ##..P.~P.P~~~~≈≈≈≈≈≈≈~ Revenant of Kikubaaqudgha ****** ~~~..~~.## #P..P.....P~~~~≈≈≈≈≈≈ Health: 137/137 ======================== ~~......## ##.##..##..~~~~~~≈≈≈≈ Magic: 20/24 ====================---- ~........# #########..~~~~~~≈≈~ AC: 13Str: 13Doom: 1% ~~.~.~~..## ### #####..~~~~~~≈≈~ EV: 18Int: 19 ~~~~~~....####.###..#[.~~~~~~~~~~ SH: 0Dex: 9 ~~~~~...~..##.....~....~~~~~~~~~~ XL: 16 Next: 19% Place: Shoals:3 i ≈≈≈~~~~~~.......@Z~...~~~~~~~~~~~ Noise: ---------  Time: 30893.3 (0.0) ≈≈≈≈≈~~..~.........~~~~~~~~~~~~~~ a) +3 scimitar (protect) {d:24 protect} ~≈≈≈≈~~.~~~~~~t##..~~~~~~~~~~~~~~ Throw: 18 boomerangs {d:22} P~~~~~~~~≈≈≈≈~.###.~..~~~~~~~~~~~ Zot (13833) Memories (5) ~.~~~~~~~~≈≈~~~..~~~.....~~...))~ ~.~P....~~≈≈~~~~~~~~~....~~.##..~ t   snapping turtle (reaching, ally target).~~P.....~≈≈≈~~.~~~~~~......###.. Z   manticore zombie (minion) .~~..~..~~≈≈≈~~~~~~~~~....~~..... ....~~~~~~≈≈≈≈~~~~~~~~...~~~....~ K 9;49m_You add the spell Shock to your library. _You encounter a snapping turtle.Casting: Martyr's Knell (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Anguish (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activatei~<≈≈~~~....###....~~P~P~~P~≈≈≈≈≈≈≈~ dossy the Fighter ≈~~~~....# ##..P.~P.P~~~~≈≈≈≈≈≈≈~ Revenant of Kikubaaqudgha ****** ~~~..~~.## #P..P.....P~~~~≈≈≈≈≈≈ Health: 137/137 ======================== i ~~......## ##.##..##..~~~~~~≈≈≈≈ Magic: 20/24 ====================---- ~........# #########..~~~~~~≈≈~ AC: 13Str: 13Doom: 1% ~~.~.~~..## ### #####..~~~~~~≈≈~ EV: 18Int: 19 ~~~~~~....####.###..#[.~~~~~~~~~~ SH: 0Dex: 9 iB~~~~~...~..##.....~....~~~~~~~~~~ XL: 16 Next: 19% Place: Shoals:3 iw≈≈≈~~~~~~.......@Z~...~~~~~~~~~~~ Noise: ---------  Time: 30893.3 (0.0) ≈≈≈≈≈~~..~.........~~~~~~~~~~~~~~ a) +3 scimitar (protect) {d:24 protect} i~≈≈≈≈~~.~~~~~~t##..~~~~~~~~~~~~~~ Throw: 18 boomerangs {d:22} P~~~~~~~~≈≈≈≈~.###.~..~~~~~~~~~~~ Zot (13833) Memories (5) ~.~~~~~~~~≈≈~~~..~~~.....~~...))~ iݤ^~.~P....~~≈≈~~~~~~~~~....~~.##..~ t   snapping turtle (reaching, ally target).~~P.....~≈≈≈~~.~~~~~~......###.. Z   manticore zombie (minion) iq.~~..~..~~≈≈≈~~~~~~~~~....~~..... ....~~~~~~≈≈≈≈~~~~~~~~...~~~....~ _You encounter a snapping turtle.Casting: Martyr's Knell (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Anguish (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateYou miscast Anguish.iЮ/  --more--iNR.Zi<~~i[Contam: 15% 4.3 (12iY~~~~~~t##..~~..~~~~~i0  Confirm with . or Enter, or press ? or * to list all spells.Anguish  Press: ? - help, Dir - look around, f - activate  You miscast Anguish. _Nothing appears to happen. _You now have 20/24 mp.i \  Casting: Anguish (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ig≈≈~~~....###....~~P~P~~P~≈≈≈≈≈≈≈~ dossy the Fighter ≈~~~~....# ##..P.~P.P~~~~≈≈≈≈≈≈≈~ Revenant of Kikubaaqudgha ****** ~~~..~~.## #P..P.....P~~~~≈≈≈≈≈≈ Health: 137/137 ======================== ~~......## ##.##..##..~~~~~~≈≈≈≈ Magic: 16/24 ================-------- ~........# #########..~~~~~~≈≈~ AC: 13Str: 13Doom: 1% ~~.~.~~..## ### #####..~~~~~~≈≈~ EV: 18Int: 19 Contam: 15% ~~~~~~....####.###..#[.~~~~~~~~~~ SH: 0Dex: 9 ~~~~~...~..##.....~....~~~~~~~~~~ XL: 16 Next: 19% Place: Shoals:3 ≈≈≈~~~~~~.......@.~~..~~~~~~~~~~~ i Noise: ---------  Time: 30894.3 (0.0) ≈≈≈≈≈~~..~...~..Z..~~~~~~~~~~~~~~ a) +3 scimitar (protect) {d:24 protect} ~≈≈≈≈~~.~~~~~~t##..~~~~~~~~~~~~~~ Throw: 18 boomerangs {d:22} P~~~~~~~~≈≈≈≈~.###.~..~~~~~~~~~~~ Zot (13832) Memories (5) ~.~~~~~~~~≈≈~~~..~~~.....~~...))~ ~.~P....~~≈≈~~~~~~~~~....~~.##..~ t   snapping turtle (reaching, ally target).~~P.....~≈≈≈~~.~~~~~~......###.. Z   manticore zombie (minion) .~~..~..~~≈≈≈~~~~~~~~~....~~..... ....~~~~~~≈≈≈≈~~~~~~~~...~~~....~ _Nothing appears to happen. _You now have 20/24 mp.Casting: Anguish (imildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Anguish (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activatei۹≈≈~~~....###....~~P~P~~P~≈≈≈≈≈≈≈~ dossy the Fighter ≈~~~~....# ##..P.~P.P~~~~≈≈≈≈≈≈≈~ Revenant of Kikubaaqudgha ****** ~~~..~~.## #P..P.....P~~~~≈≈≈≈≈≈ Health: 137/137 ======================== ~~......## ##.##..##..~~~~~~≈≈≈≈ Magic: 16/24 ================-------- ~........# #########..~~~~~~≈≈~ AC: 13Str: 13Doom: 1% ~~.~.~~..## ### #####..~~~~~~≈≈~ EV: 18Int: 19 Contam: 15% ~~~~~~....####.###..#[.~~~~~~~~~~ SH: 0Dex: 9 ~~~~~...~..##.....~....~~~~~~~~~~ XL: 16 Next: 19% Place: Shoals:3 ≈≈≈~~~~~~.......@.~~..~~~~~~~~~~~ Noise: 4m---------  Time: 30894.3 (0.0) ≈≈≈≈≈~~..~...~.Z...~~~~~~~~~~~~~~ a) +3 scimitar (protect) {d:24 protect} ~≈≈≈≈~~.~~~~~~t##..~~~~~~~~~~~~~~ Throw: 18 boomerangs {d:22} P~~~~~~~~≈≈≈≈~.###.~..~~~~~~~~~~~ Zot (13832) Memories (5) ~.~~~~~~~~≈≈~~~..~~~.....~~...))~ ~.~P....~~≈≈~~~~~~~~~....~~.##..~ t   snapping turtle (reaching, ally target).~~P.....~≈≈≈~~.~~~~~~......###.. Z   manticore zombie (minion) .~~..~..~~≈≈≈~~~~~~~~~....~~..... ....~~~~~~≈≈≈≈~~~~~~~~...~~~....~Casting: Anguish (mildly dangerous; 1% risk of failure)  Confirm with . or Enteric, or press ? or * to list all spells.Casting: Anguish (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateThe snapping turtle is haunted by guilt!  Your orb unleashes a flurry of shooting stars!ijvv~~~~…i=5.3 (11-Star i x~~~~~~~iz  Press: ? - help, Dir - look around, f - activate  The snapping turtle is haunted by guilt!  Your orb unleashes a flurry of shooting stars! _The snapping turtle misses you. _You now have 16/24 mp.iʝ\  Casting: Anguish (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i%O○vir&L○vi3! W   martyred shade (summonedZ   manticore zombie (minion, sheltered)i4Casting: Anguish (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  You call forth a shade to shield your allies.  The snapping turtle bites you from afar!!  The snapping turtle is wracked by anguish!!  The shooting star hits the snapping turtle!ig3○i7 ○vThe snapping turtle is heavily wounded.iW°~.....°@°°.ti19----12-----60i~.....°@°~~~°Zv.~~~~i@ _The snapping turtle is knocked back.  You take 18 damage, and have 119/137 hp. _You now have 12/24 mp.iS q ≈~~~~....# ##..P.~P.P~~~~≈  ~~~..~~.## #P..P.....P~~~~≈≈≈≈≈....## ##.##..##..~~~~~~..# #########..~~~~~~ ~~~.~.~~..## ### #####..~~~~~~≈≈ ≈~~~~~~....####.###..#[~~ ≈~..##...W°~.... ≈≈≈≈~~~~~~~.....°Z°~~≈≈≈~~.~~...~°@v.~~~ iGT P~≈≈≈≈~~.~~~~~~.##..P~~~~~~~~≈≈≈≈~t###.~.. ~~.~~≈≈~~~..~~~.....~~...)) .~.~P....~~≈≈~~~~~~~~~~...~~.##.. P.~~P....~~≈≈≈~~.~~~~~~......###. .itT .~~..~..~~≈≈≈~~~~~~~~~....~~.. P....~~~~~~≈≈≈≈~~~~~~~~...~~~ ~~..P###..~≈≈≈≈~~~~~..~....ibm Gv○im J.Ziu N○vix P.°..iz 22=----729it ~°..~~~~...~~i _You swap places with your manticore zombie. _You regained 3 hp, and now have 122/137 hp.iE5* ~~~..~~.## #P..P.....P~~~~ ~~~~......## ##.##..##..~~~~~~..# #########..~~~~~~ ≈~~~.~.~~..## ### #####..~~~~~~ ≈≈~~~~~~....####.###..#[~~≈~~..##...W.~....≈≈≈≈~~~~~~~.....°..~~≈≈≈~~.~~...~v.Z.~~~ ~P~≈≈≈≈~~~~~~~~~@##..~~~P~~~~~~~~≈≈≈≈~t###.~.. P~~.~~≈≈~~~~.~~~.....~~...) P.~.~P....~~≈≈~~~~~~~~~~...~~.##. PP.~~P....~~≈≈≈~~~~~~~~~......### #..~~..~.~~~≈≈≈~~~~~~~~~....~~.. .P....~~~~~~≈≈≈≈~~~~~~~~...~~~ P~~..P###..~≈≈≈≈~~~~~~.~ PP~....##...~≈~~~~~...##....)~iCG○viE?Z°iFK.Wi7O  The snapping turtle misses you.The shooting star hits the snapping turtle!ig4○itp ~.~..~°Z.°.t~The snapping turtle is almost dead.i5=13=---88ivt~~~~°~~in _The snapping turtle is knocked back. _You regained 3 hp, and now have 125/137 hp.i -~~~~.....#.##..##..~~~~~~........# #########..~~~~~~ ≈~~~.~.~~..## ### ###≈~~~~~~..~.####.###..#[.~~..~~..##.....~...≈≈≈~~~~~~~......W.~~..~≈≈~~.~~~..~°Z..~~~~ ~P~~~~~~~°.##..~~~ P~P~~~~~~~~≈≈≈≈~@###.~..~.~≈≈~~~t~~~~.....~~...)i-.~.~P....~~~~~~~##. PP.~~P...~~~≈≈≈~~~~~~~~~......### #..~~..~~~~~....~~... .P....~~~≈~~~~~~~~...~ P~~..P###......~ PP~....##...~≈~~~~~~~.##....)~P~~..#..~~~~~~~..~~.##..~~~~..~iABQ.Zi CM.WiMH.~iYO7=97 _iGZi^k _You regained 2 hp, and now have 127/137 hp.iH> .ZYou hit the snapping turtle.  Your weapon exudes an aura of protection.iE xM†Your weapon exudes an aura of protection.  bites you!  The snapping turtle is wracked by anguish!  The snapping turtle dies!  Kikubaaqudgha accepts your kill.iN I~~W   martyred shade (summoned)Z   manticore zombie (minion, sheltered)iR 16--20 3=900.4 (1.16iQY i[ _You hear a splash. _You take 11 damage, and have 116/137 hp.iu i i i2 Q.Wi/6 i0: 8--15irX h21==iX x13 9% 4iY i j ij 4=4=73il i~ f _You start resting.Splash!i[ ~-~~~~iD U 3.4 (3.0  You fall into the shallow water.i u7=5===4.4 (4i R2Water i i _Moving in this stuff is going to be slow. _You regained 11 hp, and now have 127/137 hp.iiii;i8430=31iHi'I{2=10iJie^W _You start resting.ih5=~~---~ir+7.4 (3is=---19i }i _Your magical contamination has completely faded away. _You regained 8 hp, and now have 135/137 hp.i)3iiP%im)7=5=8i"8X7i9iKX6iMiBbX5idiridsf==4itip § _You start resting. HP restored.iir6=3ii:iB2ieiX1iCiilB0iiiU=09i(iiB8i?iiGr7=7iiiL:6ieiX5iji> i B4i]i iT=3ii #i#p8=2iA%i(X1i*i9X0i;i>iZ?D799i@iLifMT=8iNiiQiQp9=7iRibicB6idiezX5i{iόX4i)iiT=3i$i%X2ii20=1iciX0iciY89iiX8iIij=7ii31=6i5i{Ii#J:5i[KipjX4iliچX3iimiT=2iFi 2=1i:i.X0iinY79iii+B8itij=7ii!3=6i"iT-X5iF/iHifIB4iJiLdX3ifi(=21i _Your martyred shade disappears in a puff of smoke!Magic restored.i^.............~~~~~~.†~~~~..~~~~...~..Z   manticore zombie (minion~≈≈≈≈~~.~~~..~≈~~~.....i055.4 (48.0)i4=6.4 (490 _i~~~~~≈≈≈≈~~~iU _Health restored: 137; MP restored: 24iZi![i\i4}Y69in8iΞi n7i"=6iwW _You start waiting.i..~~~..†..~~...~~~~~..≈≈≈≈~..i261.4 (5.0)iM5id iKk _Your orb has finished recharging its magic.i3iKiii ii: iY=  ~~~..~~P..P.....P~~~~≈≈~......## ##.##..##..~~~~~~≈ ~~~........# #######~~~.~.~~..## ### #####..≈~....####.###..#[~~~~~......##..........~~~~~~iZ...... ≈≈≈..........~~~ ~P~≈≈≈≈~~..~~~.~@##..~~~P~≈≈≈≈Z.###.~..~~~~~~~~~ P~~.~~~~~~†.~~~....).~.~~≈≈~~.~~.~~~....~~.##. PP.~~P.....~≈≈≈~..~~~~~.......### #..~~..~.~~~~~~~~~.... .P....~~~.~~≈≈≈≈~~~~~~~~... P~~..P###...≈≈≈≈~..~~~....~~~ PP~....##...~≈~~......##....)~...i}8.iM~e2.4 (14ii ≈~~~~....# ##..P.~P.P~~~~≈  ~~~..~~.## #P..P.....P~~~~≈~~# ##.##.. ~~~~........# #########..~~~~~~ ~≈~~~.~.~...## ### #####.. ~≈≈~~~~~~....####.###..#[. ~≈≈~~~~~......##.. ~≈≈≈≈≈~~~~~~.... ~≈≈≈≈≈≈≈~~......@.....~~ ~~P~≈≈≈≈~~..~~~.~.##..~~P~P≈≈Z.###.~..~~~~~~~~ PP~~.~~~~~~~~≈≈~~.†.~~.. iP.P.~.~P.....~≈≈~~.~~.~~~....~~. .PP.~~P.....~≈≈≈~.....## P#..~~..~..~~~....~~ ..P....~~..~~≈≈≈≈~~~~~~~~...~~~~..P###...≈≈≈≈~..~~~....~~~~ib...~~...3.4 (2i:3ini Su ≈≈~~~....###....~~P~P~~P~ ≈~~~~....# ##..P.~P.P~~~~≈  ~~~..~~.## #P..P.....P~~~~≈~~# ##.##.. ~~~~~........# #########.. ~~≈~~~.~. ### #####.. ~~≈≈~~~~~~....####.###..#[. 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You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.i? 5.6 (341i ~~~~~~~~~~~~~~~i ~~~~~~~~~~~iM  ≈~ ≈~~~~≈≈≈≈~~. ≈~~~~~~~~~~≈≈≈~~~. ≈~~~~~~~~~.~~≈~~~.. ≈~~~~~~~~~~~~~~~~.. ≈≈≈≈≈≈~~~.....~~~~~~~~.... ≈≈≈≈≈≈~~Z......~~~~≈~~~.~.iN  ≈≈≈≈≈≈~~..##......~≈≈~~~~ ≈≈≈≈≈≈~~.@..#....P~≈≈~~~~. ≈~~.........~≈≈≈≈≈ ≈~P..~....÷.~≈≈≈≈≈≈≈ ≈~~~~~~PP..~~P~ ≈~~~P~P.P..PP~P~~~~ ≈~~~~P.P..PPP~~. ~~~~........P.~..P. ~~.....#....PP.~~P. ~~~...P..P~~P#..~~..iZ[ M.Zid ime f6.6 (350iEm "~~~~~~~~~~~~~~~~~~~~~~~irn `~~~i   ≈~~~~≈≈≈≈~~..   ≈~~~~~~~~~~≈≈≈~~~.   ≈~~~~~~~~~~~~≈~~~..~   ≈~~~~~~~~~~~~~~~~..   ≈≈≈≈≈≈~~~.....~~~~~~~~..... ≈≈≈≈≈≈~~.......~~~~≈~~~.~..   ≈≈≈≈≈≈~~.Z##.....~~≈≈~~~~~~  i- O ≈≈≈≈≈≈~~....#....P~≈≈~~~~..   ≈~~.@.......~≈≈≈≈≈~~~   ≈~P..~....÷.~≈≈≈≈≈≈≈   ≈~~~~~~PP..~~P~≈≈≈≈~   ≈~~~P~P.P.~PP~P~~~~~   ≈~~~~P.P..PPP~~.   ~~~~........P.~..P..   ~~.....#....PP.~~P.   ~~~~...P..P~~P#..~~..~   ~~~....[.PP...P....~~iѲ M.Zi+ N~~~i g7.6 (3629i ^~~~~~~~~~~~~~~~~~~P~~~~~~i ≈~~~~≈≈≈≈~~. ≈~~~~~~~~~~≈≈≈~~~. ≈~~~~~~~~~~~~≈~~~..~. ≈i[D~~~~~~~~~~~~~~~~. ≈≈≈≈≈≈~~~.....~~. ≈≈≈≈≈≈~~~......~~~~≈~~~.~. ≈≈≈≈≈≈~~..##.....~~≈≈~~~~~~. ≈≈≈≈≈≈~~..Z.#....P~≈≈~~~~. ≈~~..@......~≈≈≈≈≈~ ≈~P~.~....÷.~≈~ ≈ig+~~~~~~PP.~~~P~≈≈≈≈~. ≈~~~P~P.P.~PP~P~ ≈~~~~P.P..PPP~~.~ ≈≈≈≈≈≈~~~~.P.~..P. ≈≈≈≈≈~~.....#....PP.~~P. ≈≈~~~~...P..P~~P#..~~..~. ~~~....[.PP...P....~~.i>~8.6 (378iH@~~~~~~....~~~~~~~~~~PP.~~~~iL ≈~~~~~~~~~~≈≈≈~~~.≈~~~~~~≈~~~..~≈~~~~~~~~~~~~~~~~.....≈≈≈≈≈≈~~~....~~~~~~~~~.......≈≈≈≈≈≈~~~.....~~~~~≈~~~.~....i≈≈≈≈≈≈~~..##.....~~≈≈~~~~~~≈≈≈≈≈≈~~..Z.#....P~≈≈~~~~...≈~.........~≈≈≈≈≈~~~~~≈~P~.~@...÷.~≈≈≈≈≈≈≈~~.≈~~~~~PP.~~~P~≈≈≈≈~..≈i~~~P~P.P.~PP~P~~~~~~~≈~~~~P.P..PPP~~.~~~~........P.~..P....~~.....#....PP.~~P.~~~~...P..P~~P#..~~..~ ~~~~....[.PP...P....~~.~~~.###..PPPPP~~..P###i@M.ZiE9.6 (387~~~~÷~~~~~~~i%≈~~~~~~≈~~~..~..#≈~~~~~~~~~~~~~~~~......#≈≈≈≈≈≈~~~....~~~~~~~~~.......≈≈≈≈≈≈~~~.....~~~~~≈~~~.~....≈≈≈≈≈≈~~..##.....~~≈≈~~~~~~≈≈≈≈≈≈~~....#....P~≈≈~~~~...≈i{Z......~≈≈≈≈≈~~~~~≈~P~.~....÷.~≈≈≈≈≈≈≈~~..≈~~~~@PP.~~~P~≈≈≈≈~..≈~~~P~P.P.~PP~P~~~~~~~~≈~~~~P.P..PPP~~.~~~~........P.~..P.....~~.....#....PP.~~P.i~~~~...P..P~~P#..~~..~ ~~~~....[.PP...P....~~..~~..###..PP.PP.~..P###ih~~. #..~~~>PP~....##.i R.Z _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water.i-7~iO.1001.2 (39.85Water i9~~~~~Z..~~~~~i=≈~~~~~~~~~~~~~~~~......#≈≈≈≈≈≈~~~....~~~~~~~~~.......≈≈≈≈≈≈~~~.....~~~~~≈~~~.~.....#≈≈≈≈≈≈~~..##.....~~≈≈~~~~~~≈≈≈≈≈≈~~....#....P~≈≈~~~~...≈.......~≈≈≈≈≈~~~~~≈~P~.~Z..~÷.~≈≈≈≈≈≈≈~~..≈iY>~~~~~PP.~~~P~≈≈≈≈~...~≈~~~P~P@P.~PP~P~~~~~~~~≈≈~~~~P.P..PPP~~.~~~~........P....P.....~~.....#....PP.~~P.....~~~~~...P..P~~P#..~~..~...~ ~~~~....[.PP...P....~~..~~..###..PP.PP....P###...~~.. #...~.>PP~....##.~~ ......~~~P~P~~..#..~~  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow wateri>. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.i!UM~Zia~2.2 (404ib iml~~÷~~~~~i ....~~~~~~~~~........ ≈≈≈≈≈≈~~~.....~~~~~≈~~~.~..... ≈≈≈≈≈≈~~..##.....~~≈≈~~~~~~... ≈≈≈≈≈≈~~....#....P~≈≈~~~~..... ≈≈≈≈≈≈≈~~.........~≈≈≈≈≈~~~~~ ≈~P~~~~..~÷.~≈≈≈≈≈≈≈ ≈≈~~~~~ZPP.~~~P~≈≈≈≈ ≈~~~P~P.P.~PP~P~~~~~~~ ≈~~~~P@P..PPP~~.~ ........P....P..... ≈≈≈≈≈~~.....#....PP.~~P..... ≈≈~~~~...P..P~~P#..~~..~... ~~~~....[.PP...SM40mP....~~ ~~..###..PP.PP....P###.. ~~.. #...~.>PP~....## ~~. .......~~P~P~~..#..~ ~ ......~~~~~~~~~<...iM~ZiB~~igf3.2 (413i\~~~..~÷~~~~ic ≈≈≈≈≈≈~~~.....~~~~~≈~~~.~... ≈≈≈≈≈≈~~..##.....~~≈≈~~~~~~.. ≈≈≈≈≈≈~~....#....P~≈≈~~~~. ≈≈≈≈≈≈≈~~.........~≈≈≈≈≈~~~~~ ≈~P~~~~..~÷~~≈≈≈≈≈≈≈ ≈≈~~~~~~PP.~~~P~≈≈≈≈ ≈~~~P~PZP.~PP~P~~~~~~~ ≈~~~~P.P..PPP~~. ij.@......P....P.... ≈≈≈≈≈~~.....#....PP.~~P ≈≈~~~~...P..P~~P#..~~..~ ~~~~....[.PP...P....~~ .~~..###..PP.PP~...P###.#~~.. #...~.>PP~....##.~~. .......~~P~P~~..~. .......~~~~~~~~<... P~~~~~~~~iK*Q.Zi44~~i4f4.2 (422i>8~iT' ≈≈≈≈≈≈~~..##...~~~~≈≈~~~~~~ ≈≈≈≈≈≈~~....#....P~≈≈~~~~. ≈≈≈≈≈≈≈~~.........~≈≈≈≈≈~~~~ ≈~P~~~~..~÷~~≈≈≈≈≈≈≈ ≈≈~~~~~~PP.~~~P~≈≈≈≈ ≈~~~P~P.P.~PP~P~~~~~~ ≈~~~~PZP..PPP~~. i@........P....P... ≈≈≈≈≈~~..@..#....PP.~~P ≈≈~~~~...P..P~~P#..~~..~ ~~~~~....[.PP...P....~~#.~~..###..PP.PP~...P#####~~.. #...~.>PP~....##..~~.........~~P~P~~..~~~~. .......~~~~~~~~<~........~~~P~~~~~~~~ ~≈≈≈iQ.Zi>7~if5.2 (431ii   ≈≈≈≈≈≈~~....#....P~≈≈~~~~.   ≈≈≈≈≈≈≈~~.........~≈≈≈≈≈~~~   ≈~P~~~~..~÷~~≈≈≈≈≈≈≈   ≈≈~~~~~~PP.~~~P~≈≈≈≈   ≈~~~P~P.P.~PP~P~~~~~   ≈~~~~P.P..PPP~~.   i1~Z......P....P..   ≈≈≈≈≈~~.....#....PP.~~P   ≈≈~~~~.@.P..P~~P#..~~..~   ~~~~~~....[.PP...P....~~  ##.~~..###..PP.PP~...P##   ##~~.. #...~.>PP~....   ..~~.........~~P~P~~..  ~~~~~.........~~~~~~~~<  ~........~~~P~~~~~~~  ~......~~~~~≈≈≈  ≈~~~[i.Q.Zi 1~if6.2 (440iiL   ≈≈≈≈≈≈≈~~.........~≈≈≈≈≈~~   ≈~P~~~~..~÷~~≈≈≈≈≈≈≈   ≈≈~~~~~~PP.~~~P~≈≈≈≈   ≈~~~P~P.P.~PP~P~~~   ≈~~~~P~P..PPP~~.   ~.......P....P.   ≈≈≈≈≈~~..Z..#....PP.~~P  iM ≈≈≈~~~~...P..P~~P#..~~  ~~~~~~~@...[.PP...P..  ##.~~..###..PP.PP~...P#   ##~~..# #...~.>PP~....   ..~~.........~~P~P~~..  ~~~~~~.........~~~~~~~~< ~........~~~P~~~~~~  ≈~~~~~......~~~~~≈≈≈  ≈≈~~~......≈~~~[  ~.....~~~~~≈≈≈≈~~~ibQ.ZiRn~~7.2 (4519iVxi)P~~~~..~÷~≈≈≈~~~~~~PP.~~~P~P~P~P.~PP~P~~~~~P~P..PPP~~. ~~~~~.......P....P. .....#....PP.~~~~~~.Z.P..P~~P#..~~.~~~~~~~....[.PP...P....~~##.~~.@###..PP.PP~...P# ##~~..# #...~.>PP~....~m..~~.........~~P~P~~~~~~~~....~~~~~~<.....~~~P~~~~~~≈..~~~~~≈≈≈m   merfolk javelineer (polearm, missile,…)≈..~~~~≈[ Z   manticore zombie (minion).......~~~ ~~≈≈≈~~~~.iYou encounter a merfolk javelineer. It is wielding a +1 antimagic spear and  quivering javelins.iREZ.ifim8.2 (468 _iii  ≈≈≈≈≈≈≈~P~~~~..~÷~~≈≈≈≈≈≈≈ dossy the Fighter   ≈≈≈≈≈≈≈≈~~~~~~PP.~~~P~≈≈≈≈ Revenant of Kikubaaqudgha ******   ≈≈≈≈≈≈≈≈~~~P~P~P.~PP~P~~~~ Health: 137/137 ========================   ≈≈≈≈≈≈≈≈~~~~P~P..PPP~~.~~~ Magic: 24/24 ========================  ≈≈≈≈≈≈~~~~~.......P....P. AC: 13Str: 13Doom: 1%  ≈≈≈≈≈~~.....#....PP.~~P. EV: 18Int: 19  ≈≈≈~~~~Z..P..P~~P#..~~.. SH: 0Dex: 9  ~~~~~~~....[.PP...P....~ XL: 16 Next: 19% Place: iz[39;49mShoals:3  ~##.~~.@###..PP.PP~...P# Noise: ---------  Time: 31008.2 (0.0)  ##***.# #...~.>PP~.... a) +3 scimitar (protect) {d:24 protect}  ~m**~~.........~~P~P~~.. Throw: 18 boomerangs {d:22}  ~~~~~~.........~~~~~~~~< Zot (13718) Memories (5)  ~~~~~~........~~~P~~~~~~  ≈~~~~~......~~~~~≈≈≈~~~~ m   merfolk javelineer (polearm, missile,…) ≈≈~~~~......~~~~≈≈≈≈~~~[ Z   manticore zombie (minion)  ≈≈~~~.......~~~~≈≈≈≈~~~~  ~~≈≈≈~~~~. _quivering javelins.Throw: 18 boomerangs {d:22}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk javelineer, wielding a +1 antimagic spear, wearing aiKY +0 leather  armour and quivering javelins (asleep, ally target, 98% to hit)i1H   ≈≈≈≈≈≈≈~P~~~~..~÷~~≈≈≈≈≈≈≈ dossy the Fighter   ≈≈≈≈≈≈≈≈~~~~~~PP.~~~P~≈≈≈≈ Revenant of Kikubaaqudgha ******   ≈≈≈≈≈≈≈≈~~~P~P~P.~PP~P~~~~ Health: 137/137 ======================== iH &  ≈≈≈≈≈≈≈≈~~~~P~P..PPP~~.~~~ Magic: 24/24 ========================  ≈≈≈≈≈≈~~~~~.......P....P. AC: 13Str: 13Doom: 1%  ≈≈≈≈≈~~.....#....PP.~~P. EV: 18Int: 19  ≈≈≈~~~~Z..P..P~~P#..~~.. SH: 0Dex: 9  ~~~~~~~....[.PP...P....~ XL: 16 Next: 19% Place: Shoals:3  iTI t~##.~~.@###..PP.PP~...P# Noise: ---------  Time: 31008.2 (0.0)  ##(((.# #...~.>PP~.... a) +3 scimitar (protect) {d:24 protect}  ~m((~~.........~~P~P~~.. Throw: 18 boomerangs {d:22}  ~~~~~~.........~~~~~~~~< Zot (13718) Memories (5) iI T ~~~~~~........~~~P~~~~~~  ibJ ≈~~~~~......~~~~~≈≈≈~~~~ m   merfolk javelineer (polearm, missile,…) ≈≈~~~~......~~~~≈≈≈≈~~~[ Z   manticore zombie (minion)  ≈≈~~~.......~~~~≈≈≈≈~~~~  ~~≈≈≈~~~~.Aim: a merfolk javelineer, wielding a +1 antimagic spear, wearing a +0 leather  armour and quivering javelins (asleep, ally target, 98% to hit)  You throw a boomerang.  The boomerang hits the merfolk javelineer.  The merfolk javelineer shouts!  The merfolk javelineer is lightly wounded.i v~~.m..i S~.....~i :((((((armour and quivering javelins (asleep, ally target, 98% to hit)  You throw a boomerang.  The boomerang hits the merfolk javelineer.merfolk javelineer shouts!is lightly wounded.throws a javelin.i EZ.il ^@~~...i 14-----===9.0 (0.87i i _The javelin pierces through you!! _You take 23 damage, and have 114/137 hp.i3/c  Casting: Martyr's Knell (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.igq  ≈≈≈≈≈≈≈~P~~~~..~÷~~≈≈≈≈≈≈≈ dossy the Fighter   ≈≈≈≈≈≈≈≈~~~~~~PP.~~~P~≈≈≈≈ Revenant of Kikubaaqudgha ******   ≈≈≈≈≈≈≈≈~~~P~P~P.~PP~P~~~~ Health: 114/137 ===================-----   ≈≈≈≈≈≈≈≈~~~~P~P..PPP~~.~~~ Magic: 20/24 ====================----  ≈≈≈≈≈≈~~~~~.......P....P. AC: 13Str: 13Doom: 1%  ≈≈≈≈≈~~.....#....PP.~~P. EV: 18Int: 19  ≈≈≈~~~Z...P..P~~P#..~~.. SH: 0Dex: 9  ~~~~~~~....[.PP...P....~ XL: 16 Next: 19% s33mPlace: Shoals:3  ~##.~~.@###..PP.PP~...P# Noise: ===------  Time: 31009.0 (0.0)  ##~~..# #...~.>PP~.... a) +3 scimitar (protect) {d:24 protect}  ~m..~~.........~~P~P~~.. Throw: 18 boomerangs {d:22}  ~~~~~~.........~~~~~~~~< Zot (13717) Memories (5)  ~~~~~~........~~~P~~~~~~  ≈~~~~~......~~~~~≈≈≈~~~~ m   merfolk javelineer (polearm, missile,…) ≈≈~~~~......~~~~≈≈≈≈~~~[ Z   manticore zombie (minion)  ≈≈~~~~.....~~~~~≈≈≈≈~~~~  ~~≈≈≈~~~~. _The javelin pierces through you!! _You take 23 damage, and have 114/137 hp.  Casting: Martyr's Knell (mildly dangerous; 1% risk ofibt failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Anguish (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activatei *  ≈≈≈≈≈≈≈~P~~~~..~÷~~≈≈≈≈≈≈≈ dossy the Fighter   ≈≈≈≈≈≈≈≈~~~~~~PP.~~~P~≈≈≈≈ Revenant of Kikubaaqudgha ******   ≈≈≈≈≈≈≈≈~~~P~P~P.~PP~P~~~~ Health: 114/137 ===================-----   ≈≈≈≈≈≈≈≈~~~~P~P..PPP~~.~~~ Magic: 20/24 ====================----  ≈≈≈≈≈≈~~~~~.......P....P. AC: 13Str: 13Doom: 1%  ≈≈≈≈≈~~.....#....PP.~~P. EV: 18Int: 19  ≈≈≈~~~Z...P..P~~P#..~~.. SH: 0Dex: 9  i_ ~~~~~~v....[.PP...P....~ XL: 16 Next: 19% Place: Shoals:3  ~##.~~.@###..PP.PP~...P# Noise: ===------  Time: 31009.0 (0.0)  ##~~v.# #...~.>PP~.... a) +3 scimitar (protect) {d:24 protect}  ~m..~~.........~~P~P~~.. Throw: 18 boomerangs {d:22}  ~~~~~~.........~~~~~~~~< Zot (13717) Memories (5)  ~~~~~~........~~~P~~~~~~  ≈~~~~~......~~~~~≈≈≈~~~~ m   merfolk javelineer (polearm, missile,…) ≈≈~~~~......~~~~≈≈≈≈~~~[ Z   manticore zombie (minion)  ≈≈~~~~.....~~~~~≈≈≈≈~~~~  ~~≈≈≈~~~~.Casting: Martyr's Knell ( m9;49mmildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Anguish (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateThe merfolk javelineer is haunted by guilt!  Your orb unleashes a flurry of shooting stars!i ((((((Anguish  Press: ? - help, Dir - look around, f - activate  The merfolk javelineer is haunted by guilt!  Your orb unleashes a flurry of shooting stars!throws a javelin.  The javelin pierces through your shooting star!i| ~ZThe javelin pierces through you!i @~~v.. i 108--10.0 (16-Star i i _The merfolk javelineer is wracked by anguish!! _You take 6 damage, and have 108/137 hp. You now have 20/24 mp.i\  Casting: Anguish (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i i 7-iF i _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ihi5ii4F _Unknown command.iB{ ≈~~~~~~PP.~~~P~P~P~P.~PP~P~~~~~P~P..PPP~~. ~~~~~.......P....P. .....#....PP.~~~~~~...P..P~~P#..~~.~~~~~Zv....[.PP...P....~~##.~~..###..PP.PP~...P# ##~~v@# #...~.>PP~....ib| ~m..~~.........~~P~P~~~~~~~.........~~~~~~~~<....~~~P~~~~~~≈..~~~~≈≈≈≈~~~~≈[~~~~~~~≈≈≈~~~~. ~≈≈~~~~~~i Q○viڎ >v○i 8~iҥ ((((((The merfolk javelineer throws a javelin.  The javelin pierces through your shooting star!!i}- ~ZThe javelin barely misses you.iq/ R○vi0 P○vi9 °°°°@.. i; c10=-1i< :5iE °°°°iK _The merfolk javelineer is wracked by anguish!! _You regained 2 hp, and now have 110/137 hp.ic  ≈~~~P~P~P.~PP~P~~~  ≈~~~~P~P..PPP~~.  ~.......P....P  ≈≈≈≈≈≈~~.....#....PP.~~P ~~~~...P..P~~P#..~~  ~~~~~~°....[.PP...P..  ~##.Z°..###..PP.PP~...P ~~.##v°°.###...~.>PP~... ~~m..v~@........~~P~P~~ ~~~~~~~~~~~~~ ~.~~~P~~~~~ ≈≈~~~~~~≈≈≈ i,K≈≈~~~~≈ ≈~~~~~≈≈≈≈~~~ ≈~~~~.....~~~~~ ≈≈~~~.....~~~ ~~  iQ○viwJ○vid7~i (((((((The merfolk javelineer throws a javelin.  The javelin closely misses your shooting star.iCB  ~ZThe javelin pierces through you!!v○v○iC ~~~.°°~@..° iD 91/137 -----24iM W°°°i/Q _The merfolk javelineer is wracked by anguish!! _You take 19 damage, and have 91/137 hp.iƮ{  ≈~~~P~P~P.~PP~P  isH≈~~~~P~P..PPP~~. ≈~~~~~.......P.... ≈~~.....#....PP.~~  ≈≈≈≈~~~~...P..P~~P#..~~  ~~~~~~~....[.PP...P  ≈ ~##.~~..###..PP.PP~...i  ≈~~.##Z~..###...~.>PP~  ≈~~mv°°.~~P~P~~  ≈~~~v°~~i.  ≈~.~~~P ≈~~~~~i`.~~~~≈≈≈ ≈~~~~......~~~~≈≈≈≈ ≈~~~~.....~~~~~≈≈≈≈ ≈~~~~.....~~~~~≈≈≈ ≈~~~.....~~~ ~≈≈  ≈i-) _The merfolk javelineer is wracked by anguish!! _You take 19 damage, and have 91/137 hp.  You enter the shallow water.  Moving in this stuff is going to be slow. i The shooting star hits the merfolk javelineer  You kill the merfolk javelineer!iZ   manticore zombie (minion)il^ -○i?_ Ev○i_ Cv○i` 0○ik °°°.~°~iAs 6=---1=21-3.6 (1.63Water i| K°°°iށ _Kikubaaqudgha accepts your kill. _You regained 5 hp, and now have 96/137 hp.ixcz  ≈~~~P~P~P.~PP~P  ≈~~~~P~P..PPP~~.  ≈~~~~~.P  ≈~~.....#....PP.id  ≈≈≈≈~~~~...P..P~~P#..  ≈ ~~~~~~~....[.PP...P  ≈≈v~##.~~..###..PP.PP~  ≈≈~°.##Z~..###...~.>PP~  ≈≈~~°°.@~.~~P~P  ≈≈~~~°~~~.  ≈≈~.~~~P ≈~~~~~id.~~~~≈≈≈ ≈~~~~......~~~~≈≈≈≈ ≈~~~~.....~~~~~≈≈≈≈ ≈~~~~.....~~~~~≈≈≈ ≈~~~.....~~~ ~≈≈ i;eA ≈i|O○vi|D○vi^=○vi~°°°~~~~~i100/137==-5.21 _i՗X°°°ik _You regained 4 hp, and now have 100/137 hp.i |  ≈~~~P~P~P.~PP~P  ≈~~~~P~P..PPP~~  ≈ ≈~~~~~~......P  ≈≈~~.....#....PP.  ≈≈≈≈≈≈≈~~~~...P..P~~P#..  ≈≈≈≈~~~~~~~....[.PP...Pi   ≈≈≈°~##.~~..###..PP.PP~  ≈≈≈~°.##Z~..###...~.>PP~  ≈≈≈~~°v@~~.~~P~P  ≈≈≈~.  ≈≈≈~.~~~P ≈~~~~~.~~~~≈≈≈ ≈~~~~......~~~~≈≈≈≈ ≈~~~~.....~~~~~≈≈≈≈ ≈~~~~.....~~~~~≈≈≈ i> ≈~~~.....~~~ ~≈≈  ≈i, N○vi= j~~)°~i^ 3==600 _i^ ~~~~~~~~)°~~~~~~~~i) ~ij k _You regained 3 hp, and now have 103/137 hp.i)hf  ≈~~~P~P~P.~PP~  ≈≈≈~~~~P~P..PPP  ≈≈≈~~~~~~......P ≈~~.....#....PP ≈~~~~...P..P~~P# ≈~~~~~~~....[.PP...P  ≈≈≈≈~~##.~~..###..PP.PP~ih8  ≈≈≈≈~~.##Z~..###...~.>PP  ≈≈≈≈~~)@.~~.~~P~  ≈≈≈≈~~v~~~~~.  ≈≈≈≈~~~~~~~~.~~~P ≈~~~~~~......~~~~ ≈~~~~......~~~~ iXid≈~~~~.....~~~~~ ≈~~~~.....~~~~~≈≈≈ ≈~~~.....~~~ ~≈≈  ≈i>u?v○iz/○i{{Q~ZiNa~°°i)6=709i~°~~~~~~~iP _Your shooting star dissipates. _You regained 3 hp, and now have 106/137 hp.i  ≈~~~P~P~P.~PP ≈~~~~P~P..PPP ≈~~~~~~......P ≈~~.....#.... ≈~~~~...P..P~~P# ≈~~~~~~~....[.PP...  ≈≈≈≈≈~~##.~~..###..PP.PP  ≈≈≈≈≈~~.##~~..###...~.>  ≈≈≈≈≈~~@.Z~~~.~~P  ≈≈≈≈≈~°°~~~~~i2.  ≈≈≈≈≈~~~~~~~~.~~~P ≈~~~~~~......~~~~ ≈~~~~......~~~~ ≈~~~~.....~~~~~ ≈~~~~.....~~~~~ ≈~~~.....~~~ ~≈≈  ≈i# AZ.iM~~i`9==88 _i]~~~~~~~~~i{~~~~~ixA ~O - a +1 antimagic spear; n - 12 javelins {d:27} (gained 1)  Things that are here:i-C111=2=9.2 (27i4K~~@Z.~~~~~~~~iP _a +0 leather armour; a merfolk corpse _You regained 5 hp, and now have 111/137 hp.iuivi)xi2i `46ii2ip7=5iii̠20==4iriɴiv3==3iii6=3=2iif _You start resting.Splash!i ~~@Z.~~~~~~~~~~~~~~~~i&~~iT 24.2 (5  You fall into the shallow water.i 8=====5.2 (61Water iU~~~~~i _Moving in this stuff is going to be slow. _You regained 17 hp, and now have 128/137 hp.iiii¨iw310i ir4=699iKiW _You start resting.iI7===8iiH _HP restored.  Magic restored.i=----i+8.2 (3iL4=----9.2 (47 _ifi _Health restored: 137; MP restored: 24i o iPp q30.2 (16iMx iX{ - _P - a +0 leather armouri i `15iX i~ 3 _You drop a +0 leather armour.iiiBii+iQiiiiJ|=24i5ii=3.2 (23ii b  ≈≈≈≈≈~..PPP~ ≈~~~~~~......P. ≈~~~....#....P ≈~~~~...P..P~~P#. ≈≈≈≈≈≈~~~~~~~....[.PP...P ≈≈≈≈≈~~##.~~~.###..PP.PP~ ≈≈≈≈≈~~.##~~..###...~.> ≈≈≈≈≈~~[Z.~~~........~~P~ ≈≈≈≈≈~~~@~~~~.~~~~~ ≈≈≈≈≈~.~~~P ≈≈≈≈≈≈≈......~~~~≈≈ ≈.....~~~~≈≈ ≈~~~~.....~~~~~≈ ≈~~~~.....~~~~~≈ ≈.....~~~ ~≈≈~ ic~[..... ≈~~ ≈~ _Your orb has finished recharging its magic.i { .You enter the shallow water.4.8 (3.61Water iik  ≈~~~~~~......P.. ≈~~~....#....P ≈~~~~...P..P~~P#.. ≈≈≈≈≈≈~~~~~~~....[.PP...P ≈≈≈≈≈~~##.~~~.###..PP.PP~. ≈≈≈≈≈~~.##~~..###...~.> ≈≈≈≈≈~~[Z.~~~........~~P~ ≈≈≈≈≈~~~~~~~~.~~~~~it ≈≈≈≈≈~.~~~P ≈≈≈≈≈≈≈......~~~~≈≈≈ ≈......~~~~≈≈ ≈~~~~....~~~~~~≈ ≈~~~~....~~~~~~≈≈≈~ ≈....~~~~ ~≈≈~~ ~[.....~ ≈~~ ≈≈≈####~..####~ ≈~~. ≈~ _Moving in this stuff is going to be slow.iM.Zi4ig6.4 (5.20ii6! ≈~~~....#....PP.~ ≈~~~~...P..P~~P#..~ ≈≈≈≈≈≈~~~~~~~....[.PP...P ≈≈≈≈≈~~##.~~~.###..PP.PP~. ≈≈≈≈≈~~.##~~..###...~.> ≈≈≈≈≈~~[..~~~........~~P~ ≈≈≈≈≈~~~~Z~~~.~~~~~~~ ≈≈≈≈≈~~~~~~~~.~~~P ≈≈≈≈≈≈≈i"-......~~~~≈≈≈ ≈.....~~~~~≈≈≈≈~ ≈~~~~....~~~~~~≈≈≈≈~ ≈~~~~....~~~~~~≈≈≈~~ ≈....~~~~ ~≈≈~~ ~[.....~$ ≈~~ ≈≈≈####~..####~~ ≈~~. ≈≈ ~.... .~ ≈~~~~ ≈iD%M~Zi/?..i0h8.0 (6.888i8o~~~~~~~~~~~~iz ≈~~~~...P..P~~P#..~ ≈≈≈≈≈≈~~~~~~~....[.PP...P... ≈≈≈≈≈~~##.~~~.###..PP.PP~. ≈≈≈≈≈~~.##~~..###...~.> ≈≈≈≈≈~~[..~~~........~~P~P~~ ≈≈≈≈≈~~~~~~~~.~~~~~~~ ≈≈≈≈≈~~~~~Z~~.~~~P ≈≈≈≈≈≈≈~~~~~~......~~~~≈≈≈ ≈~~@.....~~~~~≈≈≈≈~ ≈~~~~.....~~~~~≈≈≈≈~ ≈i{~~~~....~~~~~~≈≈≈~~ ≈~~~....~~~~ ~≈≈~~ ~[.....~$~ ≈~~ ≈≈≈####~..####.~~ ≈~~.m   merfolk (polearm, asleep) ≈≈ ~.... .~~ ≈~~~~~ Z   manticore zombie (minion) ~~m..) ~~ ≈ ~~~≈i  You encounter a merfolk. It is wielding a +0 spear.iaM~Zi]..., ally target)in9.6 (8.47 _iֶ~~~~~~~~~~~~~iŽi   ≈≈≈≈≈≈≈≈≈~~~~...P..P~~P#..~~ dossy the Fighter   ≈≈≈≈≈≈~~~~~~~....[.PP...P... Revenant of Kikubaaqudgha ******   ≈≈≈≈≈~~##.~~..###..PP.PP~... Health: 137/137 ========================   ≈≈≈≈≈~~.##~~..###...~.>PP~.. Magic: 24/24 ========================   ≈≈≈≈≈~~[..~~~........~~P~P~~ AC: 13Str: 13Doom: 1% i   ≈≈≈≈≈~~~~~~~~.......~~~~~~~~ EV: 18Int: 19   ≈≈≈≈≈~~~~~~~~.......~~~P~~~~ SH: 0Dex: 9   ≈≈≈≈≈≈≈~~~Z~~......~~~~≈≈≈~~ XL: 16 Next: 21% Place: Shoals:3   ≈≈≈≈≈≈≈≈~~~@.....~~~~~≈≈≈≈~~ Noise: ---------  Time: 31039.6 (0.0)   ≈≈≈≈≈≈≈≈~~~*.....~~~~~≈≈≈≈~~ a) +3 scimitar (protect) {d:24 protect}   ≈≈≈≈≈≈≈≈~~~*.....~~~~~≈≈≈~~~ Throw: 18 boomerangs {d:22} i   ≈≈≈≈≈≈≈≈≈~*~....~~~~ ~≈≈~~~~ Zot (13687) Memories (5) Water   ≈≈≈≈≈≈≈≈~*......$~ ≈~~~~~ i   ≈≈≈####~*.####.~~ ≈~~.~~ m   merfolk (polearm, asleep, ally target)   ≈≈ ~*... .~~ ≈~~~~~ Z   manticore zombie (minion)  ~~m..) ~~ ≈≈~~~~  ~~~≈~~ _Moving in this stuff is going to be slow. _You encounter a merfolk. It is wielding a +0 spear.Throw: 18 boomerangs {d:22}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk, wielding a +0 spear (asleep, ally target, 98% to hit) iy  ≈≈≈≈≈≈≈≈≈~~~~...P..P~~P#..~~ dossy the Fighter   ≈≈≈≈≈≈~~~~~~~....[.PP...P... Revenant of Kikubaaqudgha ******   ≈≈≈≈≈~~##.~~..###..PP.PP~... Health: 137/137 ========================   ≈≈≈≈≈~~.##~~..###...~.>PP~.. Magic: 24/24 ========================   ≈≈≈≈≈~~[..~~~........~~P~P~~ AC: 13Str: 13 iazDoom: 1%   ≈≈≈≈≈~~~~~~~~.......~~~~~~~~ EV: 18Int: 19   ≈≈≈≈≈~~~~~~~~.......~~~P~~~~ SH: 0Dex: 9   ≈≈≈≈≈≈≈~~~Z~~......~~~~≈≈≈~~ XL: 16 Next: 21% Place: Shoals:3   ≈≈≈≈≈≈≈≈~~~@.....~~~~~≈≈≈≈~~ Noise: ---------  Time: 31039.6 (0.0)   ≈≈≈≈≈≈≈≈~~~(.....~~~~~≈≈≈≈~~ a) +3 scimitar (protect) {d:24 protect}   ≈≈≈≈≈≈≈≈~~~(.....~~~~~≈≈≈~~~ Throw: 18 boomerangs {d:22}   ≈≈≈≈≈≈≈≈≈~(~....~~~~ ~≈≈~~~~[ i{y39;49m Zot (13687) Memories (5) Water   ≈≈≈≈≈≈≈≈~(......$~ ≈~~~~~   ≈≈≈####~(.####.~~ ≈~~.~~ m   merfolk (polearm, ally target)   ≈≈ ~(... .~~ ≈~~~~~ Z   manticore zombie (minion)  ~~m..) ~~ ≈≈~~~~  ~~~≈~~Throw: 18 boomerangs {d:22}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk, wielding a +0 spear (asleep, ally target, 98% to hit)  You throw a boomerang. The boomerang hits the merfolk!  The merfolk shouts! i@~~~[..m i((m.Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a merfolk, wielding a +0 spear (asleep, ally target, 98% to hit)  You throw a boomerang. The boomerang hits the merfolk!  The merfolk shouts!is lightly wounded. iq*M~Z ik:8. i<o40.5 (0.96 _ iE~~~~~~~~~~~~~~~ iG i ≈≈≈≈≈≈~~~~~~~....[.PP...P.... ≈≈≈≈≈~~##.~~..###..PP.PP~...P ≈≈≈≈≈~~.##~~..###..~~.> ≈≈≈≈≈~~[..~~~........~~P~P~~ ≈≈≈≈≈~~~~~~~~.~~~~~~~ ≈≈≈≈≈~~~~~~~~.~~~P ≈≈≈≈≈≈≈~~~~~~......~~~~≈≈≈ ≈~Z~.....~~~~~≈≈≈≈~ i ≈~~~~@....~~~~~≈≈≈≈~ ≈~~~~.....~~~~~≈≈≈~~ ≈~~~.....~~~ ~≈≈~~ ~[......$~~ ≈~~ ≈≈≈####~..####.~~~ ≈~~. ≈≈ ~m... .~~~ ≈~~~~ ~~...) ~~~ ≈≈~~~~. ~~~~~. ~~~≈~~. ~.~~.(. ij.Lm. ip//m i3Q~Z i~4Km~ i{B@..~~m   water nymph (wandering)Z   manticore zombie (minion) iGDr1.5 (1.05 iR~~~[..~~~~~~~~ i'W\ _You encounter a water nymph. iso^  ≈≈≈≈≈≈~~~~~~~....[.PP...P.... dossy the Fighter   ≈≈≈≈≈~~##.~~..###..PP.PP~...P Revenant of Kikubaaqudgha ******   ≈≈≈≈≈~~.##~~..###...~.>PP~... Health: 137/137 ========================   ≈≈≈≈≈~~[..~~.........~~P~P~~. Magic: 24/24 ========================   ≈≈≈≈≈~~~~~~~~.......~~~~~~~~~ AC: 13 i\p)Str: 13Doom: 1%   ≈≈≈≈≈~~~~~~~~.......~~~P~~~~~ EV: 18Int: 19   ≈≈≈≈≈≈≈~~~~~~......~~~~≈≈≈~~~ SH: 0Dex: 9   ≈≈≈≈≈≈≈≈~~~~.....~~~~~≈≈≈≈~~~ XL: 16 Next: 21% Place: Shoals:3   ≈≈≈≈≈≈≈≈~Z~~@....~~~~~≈≈≈≈~~~ Noise: ---------  Time: 31041.5 (0.0)  iq  ≈≈≈≈≈≈≈≈~~~*.....~~~~~≈≈≈~~~~ a) +3 scimitar (protect) {d:24 protect}   ≈≈≈≈≈≈≈≈≈~*~.....~~~ ~≈≈~~~~~ Throw: 18 boomerangs {d:22}   ≈≈≈≈≈≈≈≈m[......$~~ ≈~~~~~~ Zot (13685) Memories (5)   ≈≈≈####~..####.~~~ ≈~~.~~~   ≈≈ ~.... .~~~ ≈~~~~~~ m   merfolk (polearm, ally target)  ~~~~.) ~~~ ≈≈~~~~. m   water nymph (wandering)  ~~~m~.~~ ~~~≈~~. Z   manticore zombie (minion)  ~.~~.(. _The merfolk is lightly wou itrnded. _You encounter a water nymph.Throw: 18 boomerangs {d:22}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk, wielding a +0 spear (lightly wounded, ally target, 64% to hit) i   ≈≈≈≈≈≈~~~~~~~....[.PP...P.... dossy the Fighter   ≈≈≈≈≈~~##.~~..###..PP.PP~...P Revenant of Kikubaaqudgha ******   ≈≈≈≈≈~~.##~~..###...~.>PP~... Health: 137/137 ========================   ≈≈≈≈≈~~[..~~.........~~P~P~~. Magic: 24/24 ========================   ≈≈≈≈≈~~~~~~~~.......~~~~~~~~~ AC: 13Str: 13Doom: 1%   ≈≈≈≈≈~~~~~~~~.......~~~P~~~~~ EV: 18Int: 19   ≈≈≈≈≈≈≈~~~~~~......~~~~≈≈≈~~~ SH: 0Dex: 9   i  ≈≈≈≈≈≈≈≈~~~~.....~~~~~≈≈≈≈~~~ XL: 16 Next: 21% Place: Shoals:3   ≈≈≈≈≈≈≈≈~Z~~@....~~~~~≈≈≈≈~~~ Noise: ---------  Time: 31041.5 (0.0)   ≈≈≈≈≈≈≈≈~~~(.....~~~~~≈≈≈~~~~ a) +3 scimitar (protect) {d:24 protect}   ≈≈≈≈≈≈≈≈≈~(~.....~~~ ~≈≈~~~~~ Throw: 18 boomerangs {d:22}   ≈≈≈≈≈≈≈≈m[......$~~ ≈~~~~~~ Zot (13685) Memories (5)   ≈≈≈####~..####.~~~ ≈~~.~~~   ≈≈ ~.... .~~~ ≈~~~~~~ m   merfolk (polearm, ally target)   iX l[40m~~~~.) ~~~ ≈≈~~~~. m   water nymph (wandering)  ~~~m~.~~ ~~~≈~~. Z   manticore zombie (minion)  ~.~~.(.Throw: 18 boomerangs {d:22}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk, wielding a +0 spear (lightly wounded, ally target, 64% to hit)  You throw a boomerang. The boomerang hits the merfolk.  The merfolk is moderately wounded. iї  i 9~~ i Bm~ iQ Bm~ i ..~m i n2.4 (0.94 _ i ~##.~~~~~~~~~~~~~~~~~~~~~ i  iQ  ≈≈≈≈≈≈~~~~~~~....[.PP...P.... dossy the Fighter   ≈≈≈≈≈~~##.~~..###..PP.PP~...P Revenant of Kikubaaqudgha ******   ≈≈≈≈≈~~.##~~..###...~.>PP~... Health: 137/137 ========================   ≈≈≈≈≈~~[..~~.........~~P~P~~. Magic: 24/24 ========================   ≈≈≈≈≈~~~~~~~~.......~~~~~~~~~ AC: 13Str: 13Doom: 1%   ≈≈≈≈≈~~~~~~~~.......~~~P~~~~~ EV: 18Int: 19  iR  ≈≈≈≈≈≈≈~~~~~.......~~~~≈≈≈~~~ SH: 0Dex: 9   ≈≈≈≈≈≈≈≈~~~~......~~~~≈≈≈≈~~~ XL: 16 Next: 21% Place: Shoals:3   ≈≈≈≈≈≈≈≈~Z~~@....~~~~~≈≈≈≈~~~ Noise: ---------  Time: 31042.4 (0.0)   ≈≈≈≈≈≈≈≈~~~*.....~~~~~≈≈≈~~~~ a) +3 scimitar (protect) {d:24 protect}   ≈≈≈≈≈≈≈≈≈~m~.....~~~ ~≈≈~~~~~ Throw: 18 boomerangs {d:22}   ≈≈≈≈≈≈≈≈~[......$~~ ≈~~~~~~ Zot (13684) Memories (5)   ≈≈≈####~..####.~~~ iSS[40m ≈~~.~~~   ≈≈ ~.~.. .~~~ ≈~~~~~~ m   merfolk (polearm, ally target)  ~~m~.) ~~~ ≈≈~~~~. m   water nymph  ~~~~~.~~ ~~~≈~~. Z   manticore zombie (minion)  ~.~~.(. _The merfolk is moderately wounded. iSThrow: 18 boomerangs {d:22}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk, wielding a +0 spear (moderately wounded, ally target, 64% to  hit) i$   ≈≈≈≈≈≈~~~~~~~....[.PP...P.... dossy the Fighter   ≈≈≈≈≈~~##.~~..###..PP.PP~...P Revenant of Kikubaaqudgha ******   ≈≈≈≈≈~~.##~~..###...~.>PP~... Health: 137/137 ========================   ≈≈≈≈≈~~[..~~.........~~P~P~~. Magic: 24/24 ========================   ≈≈≈≈≈~~~~~~~~.......~~~~~~~~~ AC: 13Str: 13Doom: 1%   ≈≈≈≈≈~~~~~~~~.......~~~P~~~~~ EV: 18 ij Int: 19   ≈≈≈≈≈≈≈~~~~~.......~~~~≈≈≈~~~ SH: 0Dex: 9   ≈≈≈≈≈≈≈≈~~~~......~~~~≈≈≈≈~~~ XL: 16 Next: 21% Place: Shoals:3   ≈≈≈≈≈≈≈≈~Z~~@....~~~~~≈≈≈≈~~~ Noise: ---------  Time: 31042.4 (0.0)   ≈≈≈≈≈≈≈≈~~~(.....~~~~~≈≈≈~~~~ a) +3 scimitar (protect) {d:24 protect}   ≈≈≈≈≈≈≈≈≈~(~.....~~~ ~≈≈~~~~~ Throw: 18 boomerangs {d:22}   ≈≈≈≈≈≈≈≈([......$~~ ≈~~~~~~ Zot (13684) Memories (5)   ≈≈≈####~..####[4 i b0m.~~~ ≈~~.~~~   ≈≈ ~.~.. .~~~ ≈~~~~~~ m   merfolk (polearm, ally target)  ~~m~.) ~~~ ≈≈~~~~. m   water nymph  ~~~~~.~~ ~~~≈~~. Z   manticore zombie (minion)  ~.~~.(.Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk, wielding a +0 spear (moderately wounded, ally target, 64% to  hit)  You throw a boomerang.  The boomerang completely misses the merfolk. i o~m~ i Bm~ i L~Z i 7. i 23---==3.3 (0.93 i ~.##~~~~~~~~~ i_   Aim: a merfolk, wielding a +0 spear (moderately wounded, ally target, 64% to  hit)  You throw a boomerang.  The boomerang completely misses the merfolk.  i _The merfolk hits you from afar with a +0 spear! _You take 14 damage, and have 123/137 hp. i\  Casting: Anguish (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. i|  ≈≈≈≈≈≈~~~~~~~....[.PP...P.... dossy the Fighter   ≈≈≈≈≈~~##.~~..###..PP.PP~...P Revenant of Kikubaaqudgha ******   ≈≈≈≈≈~~.##~~..###...~.>PP~... Health: 123/137 =====================---   ≈≈≈≈≈~~[..~~.........~~P~P~~. Magic: 20/24 ====================----  i}  ≈≈≈≈≈~~~~~~~........~~~~~~~~~ AC: 13Str: 13Doom: 1%   ≈≈≈≈≈~~~~~~~~.......~~~P~~~~~ EV: 18Int: 19   ≈≈≈≈≈≈≈~~~~~.......~~~~≈≈≈~~~ SH: 0Dex: 9   ≈≈≈≈≈≈≈≈~~~~......~~~~≈≈≈≈~~~ XL: 16 Next: 21% Place: Shoals:3   ≈≈≈≈≈≈≈≈~~~~@....~~~~~≈≈≈≈~~~ Noise: ==-------  Time: 31043.3 (0.0)   ≈≈≈≈≈≈≈≈~~Z~.....~~~~~≈≈≈~~~~ a) +3 scimitar (protect) {d:24 protect}   ≈≈≈≈≈≈≈≈≈~m[3 i<6m~.....~~~ ~≈≈~~~~~ Throw: 18 boomerangs {d:22}   ≈≈≈≈≈≈≈≈~[......$~~ ≈~~~~~~ Zot (13683) Memories (5)   ≈≈≈####~..####.~~~ ≈~~.~~~   ≈≈ ~m~.. .~~~ ≈~~~~~~ m   merfolk (polearm, ally target)  ~~~~.) ~~~ ≈≈~~~~. m   water nymph  ~~~~~.~~ ~~~≈~~. Z   manticore zombie (minion)  ~.~~.(. _The merfolk hits you from afar with a +0 spear! _You take 14 damage, and have 123/137 hp.  Casting: Anguish (mildly dangerous[ im; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Anguish (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate io   ≈≈≈≈≈≈~~~~~~~....[.PP...P.... dossy the Fighter   ≈≈≈≈≈~~##.~~..###..PP.PP~...P Revenant of Kikubaaqudgha ******   ≈≈≈≈≈~~.##~~..###...~.>PP~... Health: 123/137 =====================---   ≈≈≈≈≈~~[..~~.........~~P~P~~. Magic: 20/24 ====================----   ≈≈≈≈≈~~~~~~~........~~~~~~~~~ AC: 13Str: 13Doom: 1%  iq   ≈≈≈≈≈~~~~~~~~.......~~~P~~~~~ EV: 18Int: 19   ≈≈≈≈≈≈≈~~~~~.......~~~~≈≈≈~~~ SH: 0Dex: 9   ≈≈≈≈≈≈≈≈~~~~......~~~~≈≈≈≈~~~ XL: 16 Next: 21% Place: Shoals:3   ≈≈≈≈≈≈≈≈~~~~@....~~~~~≈≈≈≈~~~ Noise: ==-------  Time: 31043.3 (0.0)   ≈≈≈≈≈≈≈≈~~Z~.....~~~~~≈≈≈~~~~ a) +3 scimitar (protect) {d:24 protect}   ≈≈≈≈≈≈≈≈≈~m~.....~~~ ~≈≈~~~~~ Throw: 18 boomerangs {d:22}   ≈≈≈≈≈≈≈≈~[......$~ ir ~ ≈~~~~~~ Zot (13683) Memories (5)   ≈≈≈####~m.####.~~~ ≈~~.~~~   ≈≈ ~~~.. .~~~ ≈~~~~~~ m   merfolk (polearm, ally target)  ~~~~.) ~~~ ≈≈~~~~. m   water nymph  ~~~~~.~~ ~~~≈~~. Z   manticore zombie (minion)  ~.~~.(.Casting: Anguish (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Anguish (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate iAt The water nymph easily resists. The merfolk resists with some effort.  Your orb unleashes a flurry of shooting stars! i4 yvvv~Press: ? - help, Dir - look around, f - activate  The water nymph easily resists. The merfolk resists with some effort.  Your orb unleashes a flurry of shooting stars!merfolk hits you from afar with a +0 spear!!manticore zombie bites the merfolk. iY 105---4.3 (12-Star  ib ~##.~~~~~~~~~~~~~~~~~[~~~~~~~~~~~~~~~~~ ib _Your manticore zombie claws the merfolk. x2  You take 18 damage, and have 105/137 hp. _You now have 20/24 mp.i\  Casting: Anguish (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iT o ~~##.~~..###..~~.##~~..###...~~[..~~........~~~~~~~........~~~~~~~~.......≈≈~~~~~.......~≈≈≈~~~v......~~≈≈≈~~~v@....~~~≈≈≈~~Z~v....~~~≈≈≈≈~m~.....~~~≈≈≈≈~[~.....$~~####~m.####.~~~~~~.. .~~~poisoned, ally targ…)~~~~.) ~~~(poisoned)~~~~~.iPP~... Health: 111/137 ===================-----   ≈≈≈≈≈~~[..~~.........~~P~P~~. Magic: 16/24 ================--------   ≈≈≈≈≈~~~~~~~........~~~~~~~~~ AC: 13Str: 13   ≈≈≈≈≈~~~~~~~........~~~P~~~~~ EV: 18Int: 19   ≈≈≈≈≈≈≈~~~~~.......~~~~≈≈≈~~~ SH: 0Dex: 9 ih0  ≈≈≈≈≈≈≈≈~~~~......~~~~≈≈≈≈~~~ XL: 16 Next: 21% Place: Shoals:3   ≈≈≈≈≈≈≈≈~m**@....~~~~~≈≈≈≈~~~ Noise: ---------  Time: 31046.3 (0.0)   ≈≈≈≈≈≈≈≈~vZ~.....~~~~~≈≈≈~~~~ a) +3 scimitar (protect) {d:24 protect}   ≈≈≈≈≈≈≈≈≈°)......~~~ ~≈≈~~~~~ Throw: 18 boomerangs {d:22}   ≈≈≈≈≈≈≈≈~[~.....$~~ ≈~~~~~~ Zot (13680) Memories (5) Toxic -Star   ≈≈≈####~~~####.~~~ ≈~~.~~~   ≈≈ ~~~.. .~i1[0;10m~~ ≈~~~~~~ m   merfolk (polearm, missile, distracted)  ~~~~.) ~~~ ≈≈~~~~. m   water nymph (very poisoned, ally targ…) ~~~m~.~~ ~~~≈~~. Z   manticore zombie (minion)  ~.~~.(. _The water nymph flows with the water. _You regained 3 hp, and now have 111/137 hp.  Throw: 18 boomerangs {d:22}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water nymph (heavily wounded, very poisoned, ally target, 61% to hit)iY  ≈≈≈≈≈≈~~~~~~~....[.PP...P.... dossy the Fighter   ≈≈≈≈≈~~##.~~..###..PP.PP~...P Revenant of Kikubaaqudgha ******   ≈≈≈≈≈~~.##~~..###...~.>PP~... Health: 111/137 ===================-----   ≈≈≈≈≈~~[..~~.........~~P~P~~. Magic: 16/24 ================--------   ≈≈≈≈≈~~~~~~~........~~~~~~~~~ AC: 13Str: 13   ≈≈≈≈≈~~~~~~~........~~~P~~~~~ EV: 18Int: 19   ≈≈≈≈≈≈≈~~~~~.......~~~~≈≈≈~~~ SH: 0Dex: 9   ≈≈≈≈≈≈≈≈~~~~......~~~~≈≈≈≈~~~ XL: [4if0m16 Next: 21% Place: Shoals:3   ≈≈≈≈≈≈≈≈~~~~@....~~~~~≈≈≈≈~~~ Noise: ---------  Time: 31046.3 (0.0)   ≈≈≈≈≈≈≈≈~vZ~.....~~~~~≈≈≈~~~~ a) +3 scimitar (protect) {d:24 protect}   ≈≈≈≈≈≈≈≈≈°)......~~~ ~≈≈~~~~~ Throw: 18 boomerangs {d:22}   ≈≈≈≈≈≈≈≈~[~.....$~~ ≈~~~~~~ Zot (13680) Memories (5) Toxic -Star   ≈≈≈####~~~####.~~~ ≈~~.~~~   ≈≈ ~~~.. .~~~ ≈~~~~~~ m   merfolk (polearm, missile, distracted)  ~~~~[iX33m.) ~~~ ≈≈~~~~. m   water nymph (very poisoned, ally targ…) ~~~m~.~~ ~~~≈~~. Z   manticore zombie (minion)  ~.~~.(.Throw: 18 boomerangs {d:22}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water nymph (heavily wounded, very poisoned, ally target, 61% to hit)  You throw a boomerang. The boomerang hits the water nymph!  You kill the water nymph!iI((.......Z   manticore zombie (minion).i/@~~iB○vPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a water nymph (heavily wounded, very poisoned, ally target, 61% to hit)  You throw a boomerang. The boomerang hits the water nymph!  You kill the water nymph!  Kikubaaqudgha accepts your kill.iPmpoisoned, …)miX ((((((The merfolk is poisoned. The merfolk throws a boomerang.i_......ibO~Zin mThe boomerang hits you!i°m   merfolk impaler (polearm)m   merfolk (polearm, missile, poisoned, …)mZ   manticore zombie (minion)io100--2=7.2 (0.979i~~~~@....~°~~.....~~$~~~i$ _You encounter a merfolk impaler. It is wielding a +2 vampiric trident. _You take 11 damage, and have 100/137 hp.il  Casting: Olgreb's Toxic Radiance (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iF ○vYou call forth a shade to shield your allies.  The merfolk impaler is poisoned.iI&  W.@......., poisoned).W   martyred shade (summonedZ   manticore zombie (minion, sheltered)Your toxic aura wanes.i=0 e(((((((i o@......i0 I○vi Mm~iR S)Zis Mm~i ;°i 3=-12----=8.2 (1.08i i  _The merfolk throws a boomerang. The boomerang closely misses you.You regained 3 hp, and now have 103/137 hp. _You now have 12/24 mp.i~~##.~~..###..PP.PP~...P.##~~..###...~.>PP~...[..~~.........~~P~P~~~~~~~~~~~~~~P≈≈~~~~≈≈≈≈~~~W~~~~≈.°~iz~≈°) ~≈≈~ Z[$~~ ≈~ ≈≈≈####v..####.~. ≈≈ ~m.... ..~ ~~~...) .~~ ≈≈~~~~.#~~~m.. ~~ ~~~≈~~~~>.> ~.~~.(P~~~..i  Found an escape hatch in the floor. Found a stone staircase leading down.  The shooting star hits the merfolk impaler!iA5○iQ ..~mThe merfolk impaler is lightly wounded.i[ (((((The merfolk impaler is knocked back. The merfolk throws a boomerang.iW.....iTy mThe boomerang hits you!!i*P°Zi6m~ii~~~mm 2 merfolk (polearms, 1 missile, 1 poiip86/137 ---13=---=97i i$ _You encounter a merfolk. It is wielding a +4 spear. _You take 17 damage, and have 86/137 hp.i~  ≈≈≈≈≈~~##.~~..###..PP.PP~...P dossy the Fighter   ≈≈≈≈≈~~.##~~..###...~.>PP~... Revenant of Kikubaaqudgha ******   ≈≈≈≈≈~~[..~~.........~~P~P~~. Health: 86/137 ===============---------   ≈≈≈≈≈~~~~~~~........~~~~~~~~~ Magic: 13/24 =============-----------   ≈≈≈≈≈~~~~~~~........~~~P~~~~~ AC: 13Str: 13   ≈≈≈≈≈≈≈~~~~~........~~~≈≈≈~~~ EV: 18Int: 19   ≈≈≈≈≈≈≈≈~~~W......~~~~≈≈≈≈~~~ SH: 0Dex: 9   ≈≈≈≈≈≈≈≈~~~.......~~~~≈≈≈≈~~~ XL: 16 Next: 22% Place: Shoals:3 [34iim  ≈≈≈≈≈≈≈≈~~~.@....~~~~~≈≈≈~~~~ Noise: ===------  Time: 31049.2 (0.0)   ≈≈≈≈≈≈≈≈≈~)*.....~~~ ~≈≈~~~~~ a) +3 scimitar (protect) {d:24 protect}   ≈≈≈≈≈≈≈≈~*......$~~ ≈~~~~~~ Throw: 18 boomerangs {d:22}   ≈≈≈####Z..####..~~ ≈~~.~~~ Zot (13677) Memories (5) -Star   ≈≈ ~*.... ..~~ ≈~~~~~~  ~m~...) .~~ ≈≈~~~~. m   merfolk impaler (polearm, poisoned)  #m~~m..~~ ~~~≈~~. mm[39;49im 2 merfolk (polearms, 1 missile, 1 poi…) ~~~~>.>~.~~.(. W   martyred shade (summoned)  P~~~... Z   manticore zombie (minion, sheltered) _You take 17 damage, and have 86/137 hp.Throw: 18 boomerangs {d:22}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk impaler, wielding a +2 vampiric trident and wearing a +0 robe  (lightly wounded, poisoned, 47% to hit)is  ≈≈≈≈≈~~##.~~..###..PP.PP~...P dossy the Fighter   ≈≈≈≈≈~~.##~~..###...~.>PP~... Revenant of Kikubaaqudgha ******   ≈≈≈≈≈~~[..~~.........~~P~P~~. Health: 86/137 ===============---------   ≈≈≈≈≈~~~~~~~........~~~~~~~~~ Magic: 13/24 =============----------- it  ≈≈≈≈≈~~~~~~~........~~~P~~~~~ AC: 13Str: 13   ≈≈≈≈≈≈≈~~~~~........~~~≈≈≈~~~ EV: 18Int: 19   ≈≈≈≈≈≈≈≈~~~W......~~~~≈≈≈≈~~~ SH: 0Dex: 9   ≈≈≈≈≈≈≈≈~~~.......~~~~≈≈≈≈~~~ XL: 16 Next: 22% Place: Shoals:3   ≈≈≈≈≈≈≈≈~~~.@....~~~~~≈≈≈~~~~ Noise: ===------  Time: 31049.2 (0.0)   ≈≈≈≈≈≈≈≈≈~)......~~~ ~≈≈~~~~~ a) +3 scimitar (protect) {d:24 protect}   ≈≈≈≈≈≈≈≈~[......$~~ ≈~~~~~~ Throw: 18 boomerangs {d:22}   ≈≈≈####Z..iu [40m####..~~ ≈~~.~~~ Zot (13677) Memories (5) -Star   ≈≈ ~~.... ..~~ ≈~~~~~~  ~m~...) .~~ ≈≈~~~~. m   merfolk impaler (polearm, poisoned)  #m~~m..~~ ~~~≈~~. mm 2 merfolk (polearms, 1 missile, 1 poi…) ~~~~>.>~.~~.(. W   martyred shade (summoned)  P~~~... Z   manticore zombie (minion, sheltered)Throw: 18 boomerangs {d:22}Press: ? - help, Q - select action, ( or ) - cycleivShift-Dir - straight lineAim: a merfolk impaler, wielding a +2 vampiric trident and wearing a +0 robe  (lightly wounded, poisoned, 47% to hit)  Okay, then.iwiĂi\. _ic  Casting: Martyr's Knell (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iiiiM _You can't see any susceptible monsters within range! (Use Z to cast anyway.)i.##.~.>PP~...[..~~.........~~P~P~~~~~~~~~~~~~~P≈≈≈≈≈≈~~~W~~~~≈.~~≈~)i(= ~≈≈~ [$~~ ≈~ ≈≈≈####Z..####... ≈≈ ~~.... .~ #~m~...) .~~ ≈≈~~~~.#m~~m.. ~~ ~~~≈~~~~>.> ~.~~.(...P~~~..≈≈~P~PiIIs..$ itQ ((((The merfolk throws a boomerang.iO....iMm~iMF~mi M.Wi~G~mi> m~The boomerang hits you but does no damage.  Your manticore zombie misses the merfolk impaler.Your manticore zombie closely misses the merfolk impaler.i9iK9---50.2 (16ii, _Your manticore zombie claws the merfolk impaler! _You regained 3 hp, and now have 89/137 hp.ic  Casting: Martyr's Knell (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iG v ≈≈≈≈≈~~.##~~..###...~.>PP~... dossy the Fighter  ≈≈≈≈≈~~[..~~.........~~P~P~~. Revenant of Kikubaaqudgha ******  ≈≈≈≈≈~~~~~~~........~~~~~~~~~ Health: 89/137 ===============---------  ≈≈≈≈≈~~~~~~~........~~~P~~~~~ Magic: 12/24 ============------------  ≈≈≈≈≈≈≈~~~~~........~~~≈≈≈~~~ AC: 13Str: 13  ≈≈≈≈≈≈≈≈~~~.......~~~~≈≈≈≈~~~ EV: 18iH 'Int: 19  ≈≈≈≈≈≈≈≈~~~W......~~~~≈≈≈≈~~~ SH: 0Dex: 9  ≈≈≈≈≈≈≈≈~~~.......~~~~≈≈≈~~~~ XL: 16 Next: 22% Place: Shoals:3  ≈≈≈≈≈≈≈≈≈~).@.....~~ ~≈≈~~~~~ Noise: ---------  Time: 31050.2 (0.0) ≈≈≈≈≈≈≈≈~[*.....$~~ ≈~~~~~~ a) +3 scimitar (protect) {d:24 protect}  ≈≈≈####Z*.####..~~ ≈~~.~~~ Throw: 18 boomerangs {d:22}  ≈≈ ~~m... ..~~ ≈~~~~~~ Zot (13676) Memories (5) -Star i_I  #~~m...) .~~ ≈≈~~~~. #~~~m.. ~~ ~~~≈~~. m   merfolk impaler (polearm, poisoned) ~~~~>.> ~.~~.(. mm 2 merfolk (polearms, 1 missile, 1 poi…) ~~~~... P~~~... W   martyred shade (summoned) ≈≈~P~P. Z   manticore zombie (minion, sheltered)Casting: Martyr's Knell (mildly dangerous; 1% risk of failure)  iI lConfirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a merfolk impaler, wielding a +2 vampiric trident and wearing a +0 robe  iJ g(moderately wounded, poisoned, chance to affect: 33%)iL  ≈≈≈≈≈~~.##~~..###...~.>PP~... dossy the Fighter   ≈≈≈≈≈~~[..~~.........~~P~P~~. Revenant of Kikubaaqudgha ******   ≈≈≈≈≈~~~~~~~........~~~~~~~~~ Health: 89/137 ===============---------   ≈≈≈≈≈~~~~~~~........~~~P~~~~~ Magic: 12/24 ============------------   ≈≈≈≈≈≈≈~~~~~........~~~≈≈≈~~~ AC: 13Str: 13   ≈≈≈≈≈≈≈≈~~~.......~~~~≈≈≈≈~~~ EV: 18Int: 19 i  ≈≈≈≈≈≈≈≈~~~W......~~~~≈≈≈≈~~~ SH: 0Dex: 9   ≈≈≈≈≈≈≈≈~~~.......~~~~≈≈≈~~~~ XL: 16 Next: 22% Place: Shoals:3   ≈≈≈≈≈≈≈≈≈~).@.....~~ ~≈≈~~~~~ Noise: ---------  Time: 31050.2 (0.0)   ≈≈≈≈≈≈≈≈~[......$~~ ≈~~~~~~ a) +3 scimitar (protect) {d:24 protect}   ≈≈≈####Z..####..~~ ≈~~.~~~ Throw: 18 boomerangs {d:22}   ≈≈ ~~*... ..~~ ≈~~~~~~ Zot (13676) Memories (5) -Star  #~~m...) .~i\~ ≈≈~~~~.  #~~~m..~~ ~~~≈~~. m   merfolk impaler (polearm, poisoned)  ~~~~>.>~.~~.(. mm 2 merfolk (polearms, 1 missile, 1 poi…) ~~~~...P~~~... W   martyred shade (summoned)  ≈≈~P~P. Z   manticore zombie (minion, sheltered)Casting: Martyr's Knell (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a merfolk impaler, wielding a +2 vampiric trident and wearing a +0 robe  (moderately wounded, poisoned, chance to affect: 33%)i0, w…)(…)onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a merfolk impaler, wielding a +2 vampiric trident and wearing a +0 robe  (moderately wounded, poisoned, chance to affect: 33%)  A fragment of the merfolk impaler's soul is dislodged from its body.i;qMm.i>rD~mirMm.isQ.Wit4*iq8.ib92=1.2 (1i:5iЍiK _The merfolk impaler looks weaker.  You regained 3 hp, and now have 92/137 hp. _You now have 12/24 mp.iO  ≈≈≈≈≈~~[..~~.........~~P~P~~  ≈≈≈≈≈~~~~~~~~~~~~~  ≈≈≈≈≈~.~~~P  ≈≈≈≈≈≈≈~~~~~.~~~≈≈≈  ≈≈≈iP  ≈~~~~≈≈≈≈  ≈~~W.~~~~  ≈≈~).~~ ~  ≈~[$~~   ≈≈≈####Zm.####..~~ ≈~~.  ≈≈ ~~~*... ..~~ ≈~~  #~~~mm.). .~~ ≈≈iRD  #~~~...... ~~ ~~~≈~~  ≈~~~~>.>.... ~.~~.(  ≈~~~~.....).. P~~~.  ≈~~~~>.>.[...~ ≈≈~P~P  ≈≈≈~~Pix _You now have 12/24 mp.  You rampage towards the merfolk impaler!  Found a rapier and a runed cloak.  Found two stone staircases leading down.  You barely miss the merfolk impaler.  The merfolk impaler is moderately wounded.i~ (((The merfolk impaler is staggered. The merfolk throws a boomerang.iQ@..iO~Zi  The boomerang completely misses you.The merfolk hits your manticore zombie with a +4 spear!i@5=24i*i#/ _Your soul wisp touches the merfolk impaler. _You regained 3 hp, and now have 95/137 hp.i]  You closely miss the merfolk impaler.The merfolk impaler is moderately wounded.ig D  The merfolk throws a boomerang.i i ~WThe boomerang hits your manticore zombie!i mmdis  The merfolk impaler hits you with a +2 vampiric trident.  Your manticore zombie bites the merfolk!r manticore zombie closely misses the merfolk.Your manticore zombie claws the merfolk.hits your manticore zombie with a +4 spear!  Your soul wisp completely misses the merfolk impaler.i 33.3 (1.13i iE" _The merfolk impaler hits you but does no damage. _You take 2 damage, and have 93/137 hp.iN+ m.You closely miss the merfolk impaler.The merfolk impaler is heavily wounded.i3 )WThe merfolk impaler is heavily wounded.  The merfolk impaler looks more healthy. The merfolk looks more healthy.  hits your manticore zombie with a +4 spear!!  The merfolk impaler hits you with a +2 vampiric trident.  Your manticore zombie bites the merfolk!  Your manticore zombie barely misses the merfolk.i2E _ weak, ally miF all  Your manticore zombie claws the merfolk!  Your soul wisp touches the merfolk impaler.  The merfolk impaler hits you with a +2 vampiric trident!iqN ?((ip I@.i i{ 82--13=4.42i i _The merfolk throws a boomerang. The boomerang misses you. _You take 11 damage, and have 82/137 hp.i [WThe merfolk impaler is severely wounded.  The merfolk hits your manticore zombie with a +4 spear!!  The merfolk impaler hits you but does no damage.  Your manticore zombie bites the merfolk but does no damage.  Your manticore zombie claws the merfolk.  Your manticore zombie closely misses the merfolk.ip ...  Your soul wisp touches the merfolk impaler.iF 85--20 ==501iM i? _The merfolk misses you. _You regained 3 hp, and now have 85/137 hp. i  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. iݏb ≈≈≈≈≈~~[..~~.........~~P~P~~ dossy the Fighter ≈≈≈≈≈~~~~.~~........~~~~~~~~ Revenant of Kikubaaqudgha ****** ≈≈≈≈≈~~~~~~~........~~~P~~~~ Health: 85/137 ==============---------- ≈≈≈≈≈≈≈~~~~.........~~~≈≈≈~~ Magic: 10/24 ==========-------------- ≈≈≈≈≈≈≈≈~~~........~~~≈≈≈≈~~ AC: 20  Str: 13 ≈≈≈≈≈≈≈≈~~~.......~~~~≈≈≈≈~~ EV: 18 iInt: 19 ≈≈≈≈≈≈≈≈~~~.......~~~~≈≈≈~~~ SH: 0Dex: 9 ≈≈≈≈≈≈≈≈≈~).......~~ ~≈≈~~~~ XL: 16 Next: 22% Place: Shoals:3 ≈≈≈≈≈≈≈≈~[@.....$~~ ≈~~~~~ Noise: ==-------  Time: 31055.4 (0.0) ≈≈≈####~mW####..~~ ≈~~.~~ a) +3 scimitar (protect) {d:24 protect}  ≈≈ ~~~*Zm. ..~~ ≈~~~~~ Throw: 18 boomerangs {d:22}  #~~~m..). .~~ ≈≈~~~~ Zot (13671) Memories (5) -Star  #~~....... ~~ ~~~≈~~ ≈~~~~>.>.... ~.~~.( m   merfolk impaler (polearm, weak, ally …) ≈~~~~.....).. P~~~.. mm 2 merfolk (polearms, 1 missile, 1 all…) ≈~~~~>.>.[...~ ≈≈~P~P W   martyred shade (summoned)[ i#34m ≈≈≈~~P Z   manticore zombie (minion, sheltered)(…)Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Vampiric Draining (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a merfolk impaler, wielding a +2 vampiric trident and wearing a +0 robe  (severely wounded, weak, ally target, soul-splintered) ii  ≈≈≈≈≈~~[..~~.........~~P~P~~ dossy the Fighter   ≈≈≈≈≈~~~~.~~........~~~~~~~~ Revenant of Kikubaaqudgha ******   ≈≈≈≈≈~~~~~~~........~~~P~~~~ Health: 85/137 ==============----------   ≈≈≈≈≈≈≈~~~~.........~~~≈≈≈~~ Magic: 10/24 ==========--------------   ≈≈≈≈≈≈≈≈~~~........~~~≈≈≈≈~~ AC: 20  Str: 13   ≈≈≈≈≈≈≈≈~~~.......~~~~≈≈≈≈~~ EV: 18Int: 19  i k  ≈≈≈≈≈≈≈≈~~~.......~~~~≈≈≈~~~ SH: 0Dex: 9   ≈≈≈≈≈≈≈≈≈~).......~~ ~≈≈~~~~ XL: 16 Next: 22% Place: Shoals:3   ≈≈≈≈≈≈≈≈~[@.....$~~ ≈~~~~~ Noise: ==-------  Time: 31055.4 (0.0)   ≈≈≈####~*W####..~~ ≈~~.~~ a) +3 scimitar (protect) {d:24 protect}   ≈≈ ~~~*Zm. ..~~ ≈~~~~~ Throw: 18 boomerangs {d:22}  #~~~m..). .~~ ≈≈~~~~ Zot (13671) Memories (5) -Star  ikE #~~....... ~~ ~~~≈~~   ≈~~~~>.>....~.~~.( m   merfolk impaler (polearm, weak, ally …)  ≈~~~~.....).. P~~~.. mm 2 merfolk (polearms, 1 missile, 1 all…)  ≈~~~~>.>.[...~ ≈≈~P~P W   martyred shade (summoned)  ≈≈≈~~P Z   manticore zombie (minion, sheltered)(…)Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Vampiric Draining (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a merfolk impaler, wielding a +2 vampiric trident and wearing a +0 robe  i;l`(severely wounded, weak, ally target, soul-splintered) i.>.... ~.~~.( m  [40!igm merfolk impaler (polearm, weak, ally …) ≈~~~~.....).. P~~~.. mm 2 merfolk (polearms, 1 missile, ally …) ≈~~~~>.>.[...~ ≈≈~P~P W   martyred shade (summoned) ≈≈≈~~P Z   manticore zombie (minion, sheltered)(…)Casting: Vampiric Draining (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Vampiric Draining (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a merfolk impaler, wielding a +2 vampiric trident and wearing a +0 robe  (almost dead, weak, ally target, soul-splintered)!i   ≈≈≈≈≈~~[..~~.........~~P~P~~ dossy the Fighter   ≈≈≈≈≈~~~~.~~........~~~~~~~~ Revenant of Kikubaaqudgha ******   ≈≈≈≈≈~~~~~~~........~~~P~~~~ Health: 94/137 ================--------   ≈≈≈≈≈≈≈~~~~.........~~~≈≈≈~~ Magic: 7/24=======----------------- !i   ≈≈≈≈≈≈≈≈~~~........~~~≈≈≈≈~~ AC: 20  Str: 13   ≈≈≈≈≈≈≈≈~~~.......~~~~≈≈≈≈~~ EV: 18Int: 19   ≈≈≈≈≈≈≈≈~~~.......~~~~≈≈≈~~~ SH: 0Dex: 9   ≈≈≈≈≈≈≈≈≈~).......~~ ~≈≈~~~~ XL: 16 Next: 22% Place: Shoals:3   ≈≈≈≈≈≈≈≈~[@.....$~~ ≈~~~~~ Noise: ==-------  Time: 31056.4 (0.0)   ≈≈≈####~*W####..~~ ≈~~.~~ a) +3 scimitar (protect) {d:24 protect}   ≈≈ ~~~*Zm. [!is 40m..~~ ≈~~~~~ Throw: 18 boomerangs {d:22}  #~~~m..). .~~ ≈≈~~~~ Zot (13670) Memories (5) -Star  #~~....... ~~ ~~~≈~~   ≈~~~~>.>....~.~~.( m   merfolk impaler (polearm, weak, ally …)  ≈~~~~.....).. P~~~.. mm 2 merfolk (polearms, 1 missile, ally …)  ≈~~~~>.>.[...~ ≈≈~P~P W   martyred shade (summoned)  ≈≈≈~~P Z   manticore zombie (minion, sheltered)(…)Casting: Vampiric Draining (safe; 1% risk of failure)  Confir!i m with . or Enter, or press ? or * to list all spells.Aiming: Vampiric Draining (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a merfolk impaler, wielding a +2 vampiric trident and wearing a +0 robe  (almost dead, weak, ally target, soul-splintered)!if )Aim  Press: ? - help, Shift-Dir - straight line: a merfolk impaler, wielding a +2 vampiric trident and wearing a +0 robe  (almost dead, weak, ally target, soul-splintered)  You draw life force from the merfolk impaler.  You kill the merfolk impaler!!iq d *mm 2 merfolk (polearms, 1 missile, ally …)W   martyred shade (summoned)Z   manticore zombie (minion, sheltered)*   soul wisp (summoned, sheltered)Kikubaaqudgha accepts your kill.!i .)You feel life coursing into your body.  The merfolk hits your manticore zombie with a +4 spear!!i 9=13 4-7.4 (169!i< !i&A  _Your soul wisp touches the merfolk. The merfolk closely misses you.You regained 5 hp, and now have 99/137 hp. _You now have 7/24 mp."i?<  ≈≈≈≈≈~~~~.~~~~~  ≈≈≈≈≈~~~~~~~.~~~P  ≈≈≈≈≈≈≈.~~~≈≈≈  ≈≈~~~≈  ≈~~~.~~~≈≈≈≈  ≈~~~~  ≈≈~).~~ ~  ≈~[$~~   ≈≈≈####~@W####..~~ ≈~~.  ≈≈#~~~*Zm...#..~~ ≈~~"iU=  #~~~m..)..# .~~ ≈≈  #~~.......# ~~ ~~~≈  ≈~~~~>.>..... ~.~~.  ≈≈~~~~.....)... P~~~.  ≈≈~~~~>.>.[...~ ≈≈~P~  ≈≈#~~~~~~...#~~ ≈≈≈~~  ≈≈~..#iz@ ............................ _You now have 7/24 mp.r manticore zombie bites the merfolk.  Your manticore zombie claws the merfolk.  Your manticore zombie barely misses t.  The merfolk hits you but does no damage.  Your soul wisp closely misses the merfolk.#iA102/137=--88#iHLT~~~~~~~~#iNc _The merfolk misses you.Things that are here:#iR  a +2 vampiric trident; a +0 robe; a merfolk corpse _You regained 3 hp, and now have 102/137 hp.#i  #iCasting: Vampiric Draining (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#i) ≈≈≈≈≈~~~~.~~........~~~~~~~ dossy the Fighter ≈≈≈≈≈~~~~~~.........~~~P~~~ Revenant of Kikubaaqudgha ****** ≈≈≈≈≈≈≈~~~~.........~~~≈≈≈~ Health: 102/137 =================------- ≈≈≈≈≈≈≈≈~~~........~~~≈≈≈≈~ Magic: 4/24#iv====-------------------- ≈≈≈≈≈≈≈≈~~~........~~~≈≈≈≈~ AC: 13Str: 13 ≈≈≈≈≈≈≈≈~~~.......~~~~≈≈≈~~ EV: 18Int: 19 ≈≈≈≈≈≈≈≈≈~).......~~ ~≈≈~~~ SH: 0Dex: 9 ≈≈≈≈≈≈≈≈~[......$~~ ≈~~~~ XL: 16 Next: 24% Place: Shoals:3 ≈≈≈####.@W####..~~ ≈~~.~ Noise: ---------  Time: 31058.4 (0.0) ≈≈#...*Zm...#..~~ ≈~~~~ a) +3 scimitar (protect) {d:24 protect}  #...m..)..# .~~ ≈≈~~~ Throw: 18 boomerangs {d:22}  #.........# ~~ ~~~≈~ Zot (13668) Memories (5) -Star  ≈....>.>..... ~.~~. #i+≈≈.........)... P~~~. mm 2 merfolk (polearms, 1 missile, ally …) ≈≈....>.>.[...~ ≈≈~P~ W   martyred shade (summoned) ≈≈#.........#~~ ≈≈≈~~ Z   manticore zombie (minion, sheltered) ≈≈~.. *   soul wisp (summoned, sheltered)Casting: Vampiric Draining (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Vampiric Draining (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a merfolk, wielding a +0 trident and quivering boomerangs (severelywounded, ally target)#iX   ≈≈≈≈≈~~~~.~~........~~~~~~~ dossy the Fighter  ≈≈≈≈≈~~~~~~.........~~~P~~~ Revenant of Kikubaaqudgha ******  ≈≈≈≈≈≈≈~~~~.........~~~≈≈≈~ Health: 102/137 =================-------  ≈≈≈≈≈≈≈≈~~~........~~~≈≈≈≈~ Magic: 4/24====--------------------  ≈≈≈≈≈≈≈≈~~~........~~~≈≈≈≈~ AC: 13Str: 13  ≈≈≈≈≈≈≈≈~~~.......~~~~≈≈≈~~ EV: 18Int: 19  ≈≈≈≈≈≈≈≈≈~).......~~ ~≈≈~~~ SH: 0#i Dex: 9  ≈≈≈≈≈≈≈≈~[......$~~ ≈~~~~ XL: 16 Next: 24% Place: Shoals:3  ≈≈≈####.@W####..~~ ≈~~.~ Noise: ---------  Time: 31058.4 (0.0)  ≈≈#...*Z*...#..~~ ≈~~~~ a) +3 scimitar (protect) {d:24 protect}  #...m..)..# .~~ ≈≈~~~ Throw: 18 boomerangs {d:22}  #.........# ~~ ~~~≈~ Zot (13668) Memories (5) -Star   ≈....>.>..... ~.~~. #i  ≈≈.........)... P~~~. mm 2 merfolk (polearms, 1 missile, ally …)  ≈≈....>.>.[...~ ≈≈~P~ W   martyred shade (summoned) #i  ≈≈#.........#~~ ≈≈≈~~ Z   manticore zombie (minion, sheltered) ≈≈~.. *   soul wisp (summoned, sheltered)Casting: Vampiric Draining (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Vampiric Draining (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line#i9 Aim: a merfolk, wielding a +0 trident and quivering boomerangs (severelywounded, ally target)#i+ )Aim  Press: ? - help, Shift-Dir - straight line: a merfolk, wielding a +0 trident and quivering boomerangs (severelywounded, ally target)  You draw life force from the merfolk!  You kill the merfolk!#i¢ *   merfolk (polearm, ally target)  Kikubaaqudgha accepts your kill.#i-5 ) Kikubaaqudgha accepts your kill.  You feel life coursing into your body!  The merfolk hits you from afar with a +4 spear!  Your manticore zombie misses the merfolk.Your manticore zombie completely misses the merfolk.Your manticore zombie claws the merfolk.#i#9 97/137 -5=9.4 (17#i@ ~~~~~~~#iC _Your soul wisp touches the merfolk. _You take 5 damage, and have 97/137 hp. You now have 5/24 mp.$i h  ≈≈≈≈≈~~~~.~~~P  ≈≈≈≈≈≈≈~~~~.~~~≈≈≈  ≈≈~~~≈  ≈~~~.~~~≈≈≈≈  ≈~~~~  ≈≈~).~~ ~  ≈~[......$~~ $i   ≈≈≈####.*W####..~~ ≈~~.  ≈≈#...@Z)...#..~~ ≈~~  #...m..)..# .~~ ≈≈  #.........# ~~ ~~~≈  ≈....>.>..... ~.~  ≈≈≈.........)... P~~~  ≈≈≈....>.>.[...~ ≈≈~P mm 2 merfolk (polearms, 1 asleep, 1 ally…)  ≈≈≈#.........#~~ ≈≈≈  ≈≈≈#....m..~~# ≈≈~.  ≈P~P$i* ZWYou swap places with your soul wisp.$i- .ZYou encounter a merfolk. It is wielding a +0 trident.$i- A*)$i: 8 $i; 100/137=606$iH ~~~~~~~~$iL _The merfolk barely misses you. _You regained 3 hp, and now have 100/137 hp.$i  $iCasting: Vampiric Draining (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%i1 ≈≈≈≈≈~~~~~~.........~~~P~~ dossy the Fighter ≈≈≈≈≈≈≈~~~~.........~~~≈≈≈ Revenant of Kikubaaqudgha ****** ≈≈≈≈≈≈≈≈~~~........~~~≈≈≈≈ Health: 100/137 =================------- ≈≈≈≈≈≈≈≈~~~........~~~≈≈≈≈ Magic: 2/24==---------------------- ≈≈≈≈≈≈≈≈~~~.......~~~~≈≈≈~ AC: 13Str: 13 %iE$≈≈≈≈≈≈≈≈≈~).......~~ ~≈≈~~ EV: 18Int: 19 ≈≈≈≈≈≈≈≈~[......$~~ ≈~~~ SH: 0Dex: 9 ≈≈≈####*).####..~~ ≈~~. XL: 16 Next: 24% Place: Shoals:3 ≈≈#...@WZ...#..~~ ≈~~~ Noise: ---------  Time: 31060.4 (0.0) #...m..)..# .~~ ≈≈~~ a) +3 scimitar (protect) {d:24 protect}  #.........# ~~ ~~~≈ Throw: 18 boomerangs {d:22}  ≈....>.>..... ~.~~ Zot (13666) Memories (5) -Star  ≈≈≈.........)... P~~~ ≈≈≈....>.>.[...~ ≈≈~P mm 2 merfolk (polearms, 1 asleep, 1 ally…) ≈≈≈#.........#~~ ≈≈≈~ W   martyred shade (summoned) %i ≈≈≈#....m..~~# ≈≈~. Z   manticore zombie (minion, sheltered) ≈P~P *   soul wisp (summoned, sheltered) _You regained 3 hp, and now have 100/137 hp.  Casting: Vampiric Draining (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Vampiric Draining (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a merfolk, wielding a +4 spear (almost dead, ally target)%iw  ≈≈≈≈≈~~~~~~.........~~~P~~ dossy the Fighter  ≈≈≈≈≈≈≈~~~~.........~~~≈≈≈ Revenant of Kikubaaqudgha ******  ≈≈≈≈≈≈≈≈~~~........~~~≈≈≈≈ Health: 100/137 =================-------  ≈≈≈≈≈≈≈≈~~~........~~~≈≈≈≈ Magic: 2/24==----------------------  ≈≈≈≈≈≈≈≈~~~.......~~~~≈≈≈~ AC: 13Str: 13  ≈≈≈≈≈≈≈≈≈~).......~~ ~≈≈~~ EV: 18Int: 19 %i ≈≈≈≈≈≈≈≈~[......$~~ ≈~~~ SH: 0Dex: 9  ≈≈≈####*).####..~~ ≈~~. XL: 16 Next: 24% Place: Shoals:3  ≈≈#...@WZ...#..~~ ≈~~~ Noise: ---------  Time: 31060.4 (0.0) #...*..)..# .~~ ≈≈~~ a) +3 scimitar (protect) {d:24 protect}  #.........# ~~ ~~~≈ Throw: 18 boomerangs {d:22}   ≈....>.>..... ~.~~ Zot (13666) Memories (5) -Star   ≈≈≈.........)..%i<. P~~~  ≈≈≈....>.>.[...~ ≈≈~P mm 2 merfolk (polearms, 1 asleep, 1 ally…)  ≈≈≈#.........#~~ ≈≈≈~ W   martyred shade (summoned)  ≈≈≈#....m..~~#≈≈~. Z   manticore zombie (minion, sheltered) ≈P~P *   soul wisp (summoned, sheltered) _You regained 3 hp, and now have 100/137 hp.  Casting: Vampiric Draining (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Vampiric Draining (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a merfolk, wielding a +4 spear (almost dead, ally target)%i'v%ih)  Press: ? - help, Shift-Dir - straight line  Aim: a merfolk, wielding a +4 spear (almost dead, ally target)  You draw life force from the merfolk. You feel life coursing into your body.  You slash the merfolk!  Your weapon exudes an aura of protection.  You kill the merfolk!%is.W.*%i%iN)Z%i m   merfolk (polearm, asleep, ally target)%i!&5=20 5=1.4 (15%i-1=~~%i65 _Kikubaaqudgha accepts your kill.You regained 5 hp, and now have 105/137 hp. _You now have 2/24 mp.'i  ~~~~...... ~~~...... ~~~...... ~~~...... ~).......~~  ~[......$~~  ≈≈≈####.).####..~~  ≈≈#..*@.)...#..~~  #...)WZ)..# .~~  #.........# ~~  ≈....>.>.....  ≈≈≈.........)...  ≈≈≈....>.>.[...~  ≈≈≈#.........#~~ 'iwj ≈≈≈#....m..~~# 'im  ~~~~...... ~~~...... ~~~...... ~~~...... ~).......~~  ~[......$~~ 'iDG ≈≈≈####.).####..~~  ≈≈#..*@.)...#..~~  #...)WZ)..# .~~  #.........# ~~  ≈....>.>.....  ≈≈≈.........)...  ≈≈≈....>.>.[...~  ≈≈≈#.........#~~  ≈≈≈#....m..~~# 'i7'i\'i'ik^ _A merfolk is nearby!'i   ≈≈≈≈≈~~~~~~.........~~~P~~ dossy the Fighter  ≈≈≈≈≈≈≈~~~~.........~~~≈≈≈ Revenant of Kikubaaqudgha ******  ≈≈≈≈≈≈≈≈~~~........~~~≈≈≈≈ Health: 105/137 ==================------ 'i  ≈≈≈≈≈≈≈≈~~~........~~~≈≈≈≈ Magic: 2/24==----------------------  ≈≈≈≈≈≈≈≈~~~.......~~~~≈≈≈~ AC: 20  Str: 13  ≈≈≈≈≈≈≈≈≈~).......~~ ~≈≈~~ EV: 18Int: 19  ≈≈≈≈≈≈≈≈~[......$~~ ≈~~~ SH: 0Dex: 9 'i 5 ≈≈≈####.).####..~~ ≈~~. XL: 16 Next: 25% Place: Shoals:3  ≈≈#..*@.)...#..~~ ≈~~~ Noise: =--------  Time: 31061.4 (0.0) #...*WZ)..# .~~ ≈≈~~ a) +3 scimitar (protect) {d:24 protect}  #...*.....# ~~ ~~~≈ Throw: 18 boomerangs {d:22}   ≈....*.>..... ~.~~ Zot (13665) Memories (5) -Star   ≈≈≈.....*...)... P~~~'i   ≈≈≈....>*>.[...~ ≈≈~P m   merfolk (polearm, asleep, ally target)  ≈≈≈#....*....#~~ ≈≈≈~ W   martyred shade (summoned)  ≈≈≈#....m..~~#≈≈~. Z   manticore zombie (minion, sheltered) ≈P~P *   soul wisp (summoned, sheltered) _You now have 2/24 mp. _A merfolk is nearby!'i |Throw: 18 boomerangs {d:22}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk, wielding a +0 trident (asleep, ally target, 98% to hit)(i(   ≈≈≈≈≈~~~~~~.........~~~P~~ dossy the Fighter (i)  ≈≈≈≈≈≈≈~~~~.........~~~≈≈≈ Revenant of Kikubaaqudgha ******  ≈≈≈≈≈≈≈≈~~~........~~~≈≈≈≈ Health: 105/137 ==================------  ≈≈≈≈≈≈≈≈~~~........~~~≈≈≈≈ Magic: 2/24==----------------------  ≈≈≈≈≈≈≈≈~~~.......~~~~≈≈≈~ AC: 20  Str: 13  ≈≈≈≈≈≈≈≈≈~).......~~ ~≈≈~~ EV: 18Int: 19  ≈≈≈≈≈≈≈≈~[......$~~ ≈~~~ SH: 0Dex: 9 (i* $ ≈≈≈####.).####..~~ ≈~~. XL: 16 Next: 25% Place: Shoals:3  ≈≈#..*@.)...#..~~ ≈~~~ Noise: =--------  Time: 31061.4 (0.0) #...)WZ)..# .~~ ≈≈~~ a) +3 scimitar (protect) {d:24 protect}  #.........# ~~ ~~~≈ Throw: 18 boomerangs {d:22} (i+ A  ≈....>.>..... ~.~~ Zot (13665) Memories (5) -Star   ≈≈≈.........)... P~~~  ≈≈≈....>.>.[...~ ≈≈~P m   merfolk (polearm, asleep, ally target)  ≈≈≈#.........#~~ ≈≈≈~ W   martyred shade (summoned)  ≈≈≈#....m..~~#≈≈~. Z   manticore zombie (minion, sheltered) (i, ≈P~P *   soul wisp (summoned, sheltered) _A merfolk is nearby!Throw: 18 boomerangs {d:22}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk, wielding a +0 trident (asleep, ally target, 98% to hit)  Okay, then.(i- (i9 (i< . _)ia>≈≈≈≈≈≈~~~≈~~~≈~).......~~ ~≈≈~ ~[......$~~ ≈~ ≈≈≈####.).####... ≈≈#..*..)...~ #...@WZ)..# ≈......# ~~ ~~~≈≈≈≈....>.>..... ~.~~)ibq≈≈≈.........)... P~>.>.[...~ ≈≈~P#.........#~≈~m..~~# ~. #.....P~P≈~~)i~|.*.Z)i}I.W)i:..)iu7-2.4 (14 _)i~~~~~)i3  You see here a +4 spear. _You regained 2 hp, and now have 107/137 hp.*i≈~~.~~~≈.~.......~~≈~).......~~ ~≈≈~ [......$~~ ≈~*i9 ≈≈≈####.).####... ≈≈#.....)...~ #..*)..)..# ≈.@WZ...# ~~ ~~~≈≈≈≈....>.>..... ~.~~.....)... P~>.>.[...~ ≈≈~P#.........#~≈~m..~~# ~. #.....P~P ####...###≈~~*iJ.**i 6)*iw10=13 -*i1`33 _*i*ik _You regained 3 hp, and now have 110/137 hp.*i ~.......~~≈~).......~~ ~≈≈~ [......$~~ ≈~ ≈≈≈####.).####... ≈≈#.....)...~ #...)..)..# ≈*i ≈≈≈#..*.WZ...#. ~~ ~~~≈≈≈≈....@.>..... ~.~~.....)... P~>.>.[...~ ≈≈~P#.........#~≈~m..~~# ~. #.....P~P ####...###≈~~ ≈≈≈≈≈ ≈*i M.Z*i H.W*i I.**i: 7.*i- 113=3=42 _*i! _~~~~~*i  There is an escape hatch in the floor here. _You regained 3 hp, and now have 113/137 hp.+ie`~~≈~).......~~ ~≈≈~ [......$~~ ≈~ ≈≈≈####.).####... ≈≈#.....)...~+iK≈ #...)..)..# ≈≈≈≈#.........#. ~~ ~~~≈...*>WZ..... ~.~~.@....)... P~>.>.[...~ ≈≈~P#.........#~≈~m..~~# ~. #.....P~P ####...###≈~~ ≈≈≈≈≈ ≈+i(≈≈+iОQ>Z+iJ.*+i;ZW+iá+ip8.+i/T6=5+iA1 _+ilB~~~~+iʿk _You regained 3 hp, and now have 116/137 hp.,i3F^≈~) ~≈≈~ [......$~~ ≈~ ≈≈≈####.).####........)...~≈≈ #...)..)..# ≈≈≈#.........#. ~~ ~~~≈....>Z>..... ~.~~*.W...)... P~.@.>.[...~ ≈≈~P#.........#,iG≈~m..~~# ~. #.....P~P ####...###≈~~ ≈≈≈≈≈ ≈≈≈≈,iiTJ.*,iUL.Z,ia,iec9=60 ,i8d_,i6k,i.n  There is a stone staircase leading down here. _You regained 3 hp, and now have 119/137 hp.,i7  [$~~ ≈~ ≈≈≈####.).####........)...~ #...)..)..# ≈≈#.........#. ~~ ~~~≈....>.>..... ~.~~.WZ..)... P~*>.>.[...~ ≈≈~P#...@.....#.≈~m..~~# ~. #.....P~P ####...###≈~~ ≈≈≈≈≈ ≈≈≈≈≈≈,iԒ M.W,i .*.Z,i ,iɢ 21=759 _,i ,i k _You regained 2 hp, and now have 121/137 hp.-i.W _You regained 3 hp, and now have 119/137 hp _221  The helpless merfolk fails to defend itself.  You slash the merfolk!  Your weapon exudes an aura of protection.  The merfolk is moderately wounded.-iN.*-iqmm  -i5==20 8.5 (1.18-iw-i-i _The merfolk completely misses you. _You regained 4 hp, and now have 125/137 hp..i >ZYou closely miss the merfolk..i?q  The merfolk is moderately wounded..i14=9.67.ic.i _The merfolk hits you with a +0 trident! Your soul wisp misses the merfolk. _You take 4 damage, and have 121/137 hp..i!W §You slash the merfolk!  The merfolk is heavily wounded..i;i j  Z   manticore zombie (minion*   soul wisp (summoned) ≈≈≈≈  Your martyred shade disappears in a puff of smoke!The merfolk closely misses you.Your manticore zombie bites the merfolk.  Your manticore zombie claws the merfolk. x2.ij w3=7006.iu .iy _Your soul wisp completely misses the merfolk. _You regained 2 hp, and now have 123/137 hp./i,0. /i-{You slash the merfolk!  The merfolk is almost dead.  The merfolk hits you but does no damagesoul wisp touches the merfolk but does no damage.  Your manticore zombie  Your manticore zombie barely misses the merfolk./i.7=1.7 (1.14/i6/il9 _Your manticore zombie misses the merfolk. _You regained 4 hp, and now have 127/137 hp./i) _You regained 4 hp, and now have 127/137 hp.You completely miss the merfolk.  The merfolk is almost dead.  The merfolk hits you with a +0 trident. Your soul wisp touches the merfolk.  Your manticore zombie bites the merfolk!  The merfolk dies!/iZ   manticore zombie (minion)*   soul wisp (summoned)/i$6=-203/i-/i1 _Kikubaaqudgha accepts your kill. _You take 1 damage, and have 126/137 hp.0i0i0iY0iF- §You start resting.0i.AZ.0i49=20i80i<0ir=q32=10i@0iT5=5=13 00iV0i]r _Your soul wisp disappears in a puff of smoke!0i]q7=490iua0iuX80iCx0i{0iI|B70iY~0iT=60i0i50i0i=6=50ii0iϳ0inB40iM0iX30il0i0igB20i?0ij=10i 0i  7=00i  0iU Y390i 0i| X80i# 0iI2 X70iH5 0ieD j=60iF 0iZ x8=50i[ 0ia^ 0iNz X40i=} 0i X30i 0iլ X20i= 0i 0i T=10i, 0i X00i 0i= 0i y9=290i 0i& X80i!* 0i; X70i> 0iT X60iX 0i2o j=50i5r 0iQ 10/24=40i 0in X30i0 0im X20i 0iR 0i B10i 0iL @ _HP restored.  Splash!0i ~~~~~~~~~~~~~~~~~~~-~~~~)~~~~~~~~~~~~~~~0iv<  ~~~~~~~@Z~104.7 (32.0)~You fall into the shallow water.0i> =====5.7 (330Water 0i4I ~~~~~~~~~~~~~~~~~~~~~~~~@Z~~~~~)~~~~0iJ 1~~~~~~~~~~~~0iN _Moving in this stuff is going to be slow.  Health restored: 137 _You regained 6 mp, and now have 10/24 mp.1i 31i+ 1i 1=191i 1i1 1i* B81i$ 1i$ 1i :71i" 1i9 1i: B61i= 1i>Y j=51i\ 1ik 2=41in 1i X31i 1iy 1i_ B21i 1i X11i 1i# j=01i_ 1i Y091ix 1i 1ih s13=81i 1i X71i 1i 1i B61iY 1i 1i B51i 1i 1i T=41i0 1i 1i1 r4=31i 1i$ 1i!% B21i& 1i5) 1i) B11ii3 1ioB 1i(C B01iE 1i;H 1iH V=5991iJ 1i^U 1iU r5=81iW 1ikZ 1iZ B71iR\ 1iGh 1ii :61ij 1it 1iu B51iv 1iy 1iz T=41i| 1in 1i߆ B31iN 1i 1i r6=21i 1i— 1ie :11i 1i 1i B01i 1iX 1i C891i% 1i\ 1iɮ T=81i 1iź 1ih r7=71i) 1i 1i B61i! 1i X51iE 1i 1i B41i 1i1iT=31i 1i1ip8=21i1i\ 1iZ!B11i4"1i,1i-B01i.1i9A1iBC791iD1iT:=1iT081iV1id991ieM=71if1irX61it1iR1i#:51iT1i1iR:41i1i֝1igT=31iן1i1iB21iۭ1i1iOq20=11i1i1iB01i1i1i;691i1ifX81ix1i:=1i;71i1i1iYp1=61i 1i1iB51i+1iy.1iO/B41i'21i>1i?B31iB2i2iT=22iD2i42i65p2=12il62iM2iN:02ieQ2izi2ijC592iBm2iX82i2ij=72i2i$3=62i2i2i:52i2i&X42i2i2iB32i2i;2iT=22i@2i2iB12i2in _You start resting.Magic restored.2i`......................2i...----....)........2iq!-74.7 (692i"e4=----5.7 (702i"A0 _2i(2i*Y _MP restored: 242i(2i)2i7,2i5Y492i53i3iB83i 3iY3iB73i3i,j=63i}/3iKW _You start waiting.3iR3i{Z280.7 (5.0)3i[M53iaf3iik _Your orb has finished recharging its magic.4is ≈≈~).~~ ~≈ ≈≈≈≈≈≈≈≈.[......$~~ ≈~~~~ ≈≈≈####.).####..~~ ≈~~. ≈≈≈#.....)...#..~~ ≈~~4it ≈≈ #...)..)..# .~~ ≈≈~~~ ≈≈≈#.........#.(~~ ~~~≈ ≈≈≈....>.>...... ~.~~. ≈≈≈.........)... P~~~. ≈≈≈....>@>.[.... ≈≈~P ≈≈≈#....Z~...#.. ≈≈≈~~ ≈≈≈#....)~~~~# ≈≈~.. ≈≈ #.....~~~~# ≈P~P. ####...####≈≈~~. ≈≈≈≈≈ 4itR≈≈~~ ≈≈≈≈≈≈ ≈≈≈~~ ≈ ≈ ≈≈≈≈≈≈≈≈≈≈4i4ie1.7 (144i4iK4ič  ≈~).~~ ~≈≈~ ≈.[......$~~ ≈~ ≈≈≈####.).####..~~ ≈~~.~ ≈≈≈#.....)...#...~ ≈~ ≈≈ #...)..)..# ..~ ≈≈~4i  ≈≈≈#.#.(.~ ~~~≈~ ≈≈≈....>.>.~.~~.( ≈≈≈.).P~~~. ≈≈≈....>.@.[....P ≈≈~P~P ≈≈≈#....Z~...#..~ ≈≈≈~~P ≈≈≈#....)~~~~# ≈≈~..P ≈≈ #.....~~~~# ≈P~P.P ####...#### ≈≈~~.P ≈≈≈≈≈ ≈≈~~~. ≈≈≈≈≈≈≈ ≈≈≈~~P ≈≈ ≈≈≈≈≈~4i w ≈ ≈4i 9~4i `234i 7~4iy c _There is a stone staircase leading down here.4i  ≈~).~~ ~≈≈~ ≈~[......$~~ ≈~ ≈≈≈####.).####..~. ≈~~.~ ≈≈≈#.....)...#.... ≈~ ≈≈ #...)..)..# ... ≈≈~~~~. ≈≈≈#.#.(.. ~~~≈~~. ≈≈≈....>.>.4i ~.~~.(. ≈≈≈.).P~~~. ≈≈≈....>.>@[....PP ≈≈~P~P. ≈≈≈#....Z~...#..~~ ≈≈≈~~P. ≈≈≈#....)~~~~# ≈ ≈≈~..P~ ≈≈ #.....~~~~# ≈P~P.P ####...#### ≈≈~~.P~ ≈≈≈≈≈ ≈≈~~~.P ≈ 4i ≈≈≈~~P~ ≈ ≈≈≈≈≈~≈ ≈ ≈4i4 FZ.4i 4i g32 _4i 4i 5ihI ≈~).~~ ~≈≈~ ≈~[......$..~ ≈~5ih ≈≈≈####.).####..... ≈~~.~~~. ≈≈≈#.....)...#..... ≈~~~~~~. ≈≈ #...)..)..#..... ≈≈~~~~. ≈≈≈#.#.(... ~~~≈~~. ≈≈≈....>.>.~.~~.(. ≈≈≈.).....~ P~~~. ≈≈≈....>.Z.@....PP~ ≈≈~P~P. ≈≈≈#.....~...#..~~P ≈≈≈~~P. ≈≈≈#....)~~~~# ~≈≈ ≈≈~..P~. ≈≈ #.....~~~~# ≈ ≈P~P.P ####...i49m#### ≈≈~~.P~ ≈≈≈≈≈≈ ≈≈~~~.P~ ≈≈ ≈≈≈~~P~ ≈ ≈≈≈≈≈~≈ ≈ ≈5i]|A>Z5i=~~5i&`415i|P~~~~~~~~~5i=5iKe5.7 (205iN~~~~~~~~~5iQ _P - a +0 cloak of willpower7i 7i;)Gear: 42/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +3 scimitar of protection (weapon) {d:24 protect}  b - a +2 short sword of electrocution {d:14 elec}  c - a +4 demon trident of venom {d:25 r:2 venom}  d - a +1 hand axe of electrocution {d:15 elec}  e - a +3 long sword of freezing {d:22 freeze}  f - a +2 orcbow of electrocution {=f d:20 h:2 elec}g - a +0 sling {=f d:14}  h - a +2 trident of flaming {d:19 r:2 flame}  O - a +1 antimagic spear Missiles (go to first with ()  i - 18 boomerangs (quivered) {d:22}j - 18 poisoned darts {d:6 poison}  k - 2 atropa-tipped darts {d:6 atropa}  l - 2 curare-tipped darts {d:6 curare}  m - 5 darts of disjunction {d:6 disjunct}  n - 12 javelins {d:27}  o - 17 stones {d:12} Armour (go to first with [)  p - a +2 pair of boots (worn) {ac:1 enc:0}  r - a +2 cloak (worn) {ac:1 enc:0}  t - the +0 pair of gloves of the Sunfish (worn) {rPois rF+ Regen+ Int-2, ac:1 e7i?*[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top];i,  v - an orb of stardust (worn) {ac:0 enc:0 Stardust}y - the +0 robe of the Griffon (worn) {Rampage Regen+ Slay+6, ac:2 enc:0 !*}qchain mail of willpower {ac:8 enc:14 Will+}  s1 pair of gloves {ac:1 enc:0}u2 leather armour of willpower {ac:3 enc:4 Will+}  w - a +0 ring mail {ac:5 enc:7}x1 robe of positive energy {ac:2 enc:0 rN+}  P - a +0 cloak of willpower Magical Staves (go to first with |)z - a staff of air {d:12}  A - a staff of earth {d:12}  B - a staff of necromancy {d:12} Jewellery (go to first with "=)  E - an amulet of regeneration (worn) {Regen !*}  F - a +5 ring of evasion (worn) {EV}  J - a +4 ring of protection (worn) {AC}  C - an amulet of chemistry {Chemistry}  D - an amulet of dissipation {Dissipate}  G - a ring of flight {Fly}  H - a +6 ring of intelligence {Int}  I - a ring of magical power {MP+9}  K - a +4 ring of protection {AC}88% 11.0). Your EV would remain unchanged. You found it on level 3 of the Shoals. Stash search prefixes: {inventory} {ego} {branded} {Will+} {cloak armour} {cloaki >i >iF   ≈≈≈≈≈≈≈≈≈~).......~~ ~≈≈~~~~~~ dossy the Fighter   ≈≈≈≈≈≈≈≈~[......$..~ ≈~~~~~~~ Revenant of Kikubaaqudgha ******   ≈≈≈####.).####....~ ≈~~.~~~. Health: 137/137 ======================== >iR   ≈≈≈#.....)...#..... ≈~~~~~~. Magic: 24/24 ========================   ≈≈ #...)..)..#..... ≈≈~~~~.. AC: 13Str: 13   ≈≈≈#.........#.(... ~~~≈~~.. EV: 18Int: 19   ≈≈≈....>.>........~ ~.~~.(.. SH: 0Dex: 9   ≈≈≈.........).....~ P~~~.... XL: 16 Next: 25% Place: Shoals:3   ≈≈≈....>.>Z@....PP~ ≈≈~P~P.. Noise: ---------  Time:>i, z 31185.7 (0.0)   ≈≈≈#.....~...#..~~P ≈≈≈~~P.. a) +3 scimitar (protect) {d:24 protect}   ≈≈≈#....)~~~~# ~≈≈ ≈≈~..P~. Throw: 18 boomerangs {d:22}   ≈≈ #.....~~~~# ≈ ≈P~P.PPP Zot (13540) Memories (5)  ####...####≈≈~~.P~~  ≈≈≈≈≈≈≈≈~~~.P~ Z   manticore zombie (minion)  ≈≈≈≈≈≈≈≈≈≈≈~~P~~  ≈≈≈≈≈≈≈≈≈≈≈≈≈≈~≈≈  >iޣ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ _Magic restored. _MP restored: 24 _You start waiting. _Your orb has finished recharging its magic. _There is a stone staircase leading down here. _P - a +0 cloak of willpower>i >iڱ >i| >i ~~ _MP restored: 24 _You start waiting.Your orb has finished recharging its magic.There is a stone staircase leading down here. _P - a +0 cloak of willpower  You start removing your armour.>ix f6.7 (139>i\ >i >i e7.7 (28>i >i: G~~~>i< e8.7 (37>i J >iNm >i@n e9.7 (46>iy >i >i f90.7 (55>i >iP 0 _You continue removing your +2 cloak {ac:1 enc:0}. x5>iĥ >i >i  You finish removing your +2 cloak {ac:1 enc:0}.  You start putting on your armour.>i e1.7 (64>iO >i~ 7~>i e2.7 (73>i >i >i e3.7 (82>i >iU; =~~>i< e4.7 (91>iH >i1j S~~~~~>il i5.7 (10.0)0>i >i 1 _You continue putting on your +0 cloak of willpower. x5  You finish putting on your +0 cloak of willpower.>i >i >i M _You feel strong-willed.?i?i\F   P - a +4 ring of protection (worn) {AC}; K - a ring of magical power {MP+9}  O - a +4 ring of protection {AC}; L - a +4 ring of protection {AC}  O - a ring of protection from fire {rF+}  M - a +4 ring of protection (worn) {AC}; P - a ring of willpower {Will+}  N - a ring of protection from fire {rF+}  O - a ring of willpower {Will+}?iH :3?id ?if G _Inventory tidied.@i@iu&Gear: 42/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +3 scimitar of protection (weapon) {d:24 protect}  b - a +2 short sword of electrocution {d:14 elec}  c - a +4 demon trident of venom {d:25 r:2 venom}  d - a +1 hand axe of electrocution {d:15 elec}  e - a +3 long sword of freezing {d:22 freeze}  f - a +2 orcbow of electrocution {=f d:20 h:2 elec}g - a +0 sling {=f d:14} @il'J h - a +1 antimagic spear {d:14 r:2 antimagic}  i - a +2 trident of flaming {d:19 r:2 flame} Missiles (go to first with ()  j - 18 boomerangs (quivered) {d:23}k - 18 poisoned darts {d:6 poison}  l - 2 atropa-tipped darts {d:6 atropa}  m - 2 curare-tipped darts {d:6 curare}  n - 5 darts of disjunction {d:6 disjunct}  o - 12 javelins {d:28}  p - 17 stones {d:13} Armour (go to first with [)  q - a +2 pair of boots (worn) {ac:1 enc:0}  t - a +0 cloak of willpower (worn) {ac:1 enc:0 Will+}  v - the +0 pair of gloves of the Sunfish (worn) {rPois rF+ Regen+ Int-2, ac:1 e@i([Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Ai/ Ai: AiG   ≈≈≈≈≈≈≈≈≈~).......~~ ~≈≈~~~~~~ dossy the Fighter   ≈≈≈≈≈≈≈≈~[......$.~~ ≈~~~~~~~ Revenant of Kikubaaqudgha ******   ≈≈≈####.).####...~~ ≈~~.~~~. Health: 137/137 ========================   ≈≈≈#.....)...#...~~ ≈~~~~~~. Magic: 24/24 ========================   ≈≈ #...)..)..#...~~ ≈≈~~~~.. AC: 11Str: 13   ≈≈≈#.........#.(.~~ ~~~≈~~.. EV: 18Int: 19   ≈≈≈.AiH [33m...>.>.......~~ ~.~~.(.. SH: 0Dex: 9   ≈≈≈.........)...~~~ P~~~.... XL: 16 Next: 25% Place: Shoals:3   ≈≈≈....>.>Z@....PP~ ≈≈~P~P.. Noise: ---------  Time: 31195.7 (0.0)   ≈≈≈#.....~...#~~~~P ≈≈≈~~P.. a) +3 scimitar (protect) {d:24 protect}   ≈≈≈#....)~~~~# ~≈≈ ≈≈~..P~. Throw: 18 boomerangs {d:23}   ≈≈ #.....~~~~# ≈ ≈P~P.PPP Zot (13530) Memories (5)  ####...####≈≈~~.P~~  ≈≈≈≈≈≈AiJI ≈≈~~~.P~ Z   manticore zombie (minion)  ≈≈≈≈≈≈≈≈≈≈≈~~P~~  ≈≈≈≈≈≈≈≈≈≈≈≈≈≈~≈≈  ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈O - a +4 ring of protection {AC}; L - a +4 ring of protection {AC}  O - a ring of protection from fire {rF+}  M - a +4 ring of protection (worn) {AC}; P - a ring of willpower {Will+}  N - a ring of protection from fire {rF+}  O - a ring of willpower {Will+} _Inventory tidied.AiR AiT Ai] Ai_ Ai! AiH% dossy the Fighter (Revenant Necromancer) Turns: 30489, Time: 04:21:45 Health: 137/137 AC: 11 Str: 13 XL: 16 Next: 25% Magic: 24/24Ai% }EV: 18 Int: 19 God: Kikubaaqudgha [******] Gold: 1537SH:  0 Dex:  9 Spells: 4/33 levels left rFire + . . (50%) a - +3 scimitar (protect) {d:24 protect} rCold + . . (50%) x - orb {Stardust} {ac:0 enc:0 Stardust} rNeg + + + (0%) A - +0 robe of the Griffon {Rampage Regen+ Slay+6, ac:2 rPois ∞ (0%) (no helmet) rElec .(100%) t - +0 cloak {Will+} {ac:1 enc:0 Will+} Ai& rCorr .(100%) v - +0 pair of gloves of the Sunfish {rPois rF+ Regen+ ISInv .q - +2 pair of boots {ac:1 enc:0} Will ++...G - amulet of regeneration {Regen !*} Stlth ++++H - +5 ring of evasion {EV} HPRegen 2.82/turnM - +4 ring of protection {AC} MPRegen 0.19/turn %: rampage @: no status effects Ai+' A: claws 1, cold resistance 1, low MP 2, negative energy resistance 3, torment resistance 2, mnemnophage, spellclaws, accursedBiw Bi ~  ≈≈≈≈≈≈≈≈≈~).......~~ ~≈≈~~~~~~ dossy the Fighter   ≈≈≈≈≈≈≈≈~[......$.~~ ≈~~~~~~~ Revenant of Kikubaaqudgha ******   ≈≈≈####.).####...~~ ≈~~.~~~. Health: 137/137 ========================   ≈≈≈#.....)...#...~~ ≈~~~~~~. Magic: 24/24 ========================   ≈≈ #...)..)..#...~~ ≈≈~~~~.. AC: 11Str: 13 BiЙ   ≈≈≈#.........#.(.~~ ~~~≈~~.. EV: 18Int: 19   ≈≈≈....>.>.......~~ ~.~~.(.. SH: 0Dex: 9   ≈≈≈.........)...~~~ P~~~.... XL: 16 Next: 25% Place: Shoals:3   ≈≈≈....>.>Z@....PP~ ≈≈~P~P.. Noise: ---------  Time: 31195.7 (0.0)   ≈≈≈#.....~...#~~~~P ≈≈≈~~P.. a) +3 scimitar (protect) {d:24 protect}   ≈≈≈#....)~~~~# ~≈≈ ≈≈~..P~. Throw: 18 boomerangs {d:23}   ≈≈BiϚ V[37m #.....~~~~# ≈ ≈P~P.PPP Zot (13530) Memories (5)  ####...####≈≈~~.P~~  ≈≈≈≈≈≈≈≈~~~.P~ Z   manticore zombie (minion)  ≈≈≈≈≈≈≈≈≈≈≈~~P~~  ≈≈≈≈≈≈≈≈≈≈≈≈≈≈~≈≈  ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈O - a +4 ring of protection {AC}; L - a +4 ring of protection {AC}  O - a ring of protection from fire {rF+}  M - a +4 ring of protection (worn) {AC}; P - a ring of willpower {Will+}  N - a ring of protection from fire {rF+}  O - a ring of willpower {Will+} _Inventory tidied.Bi] Biv Bi Ci3CiCiY29CiCiX8CiCiX7Ci5 Ci"X6CiA$CiO2X5Ci4Ci@X4Ci*DCicCidB3CihCiCiB2Ci`CiX1CiڠCiX0Ci̻CiCi C19Ci^Ci4X8CiCiX7CiYCij X6Cij Cio. X5Ci? Ci[ X4Ci` Cip X3Cigt Ci X2Ci Ci X1Ci Cig X0Cii Ciy Ci C09Ci Ci X8Ci Ci X7Ci Ci X6Ci CiY X5Cig Ci X4Ci Ci- X3Ci- Ci Ci B2Ci CiI Ci B1Ci Ci& X0Ci( Ci* CiB+ D499Ci, CiR6 X8Ci}8 Cig= Cig> B7Cio@ Ci%O X6CiOQ CiQ\ X5Ci^ Cik Ciel B4Cip Cij X3Ci Cid X2Ci Ci\ X1Ci Ci Ci B0Ciϣ CiQ Ciܭ C89Ci Ci> X8Ci^ Ci X7Ci Ci# X6CiL Cih X5Ci= CiE X4CiE Ci Ci B3Ci# Ci X2Cik Ci X1Ci! Ci- X0Cio/ Ci: Y79Ci< CipF CiF B8CiBI CiX CiY B7Ci[ CiEi Cii B6Cikk Ci X5Ci, Ci X4Cio Ci X3Ci Cih X2Cij Ci X1Ci Cic X0Ci CiR! Y69Ci$ Ci 5 X8Ci8 Cib X7Cie Ciq X6Cis Ci X5Ci Ci' X4Ci Ci X3Ci4 Ci X2Ci Cie X1Ci Ci X0Ci Ci Y59CiO Cik X8Ci CiB2 X7Ci3 CiSB X6CiE Cid X5Cips Ci* X4CiB Ci X3Ci& CiK X2Ciq Ci X1Ciu CiW X0Ci. Ci Y49Ci8 CiX8Ci^Ci} X7CiB$Ci3X6CiR7Ci DX5CieFCiHCiIB4CiJKCi^X3CiP`CiafCigB2CihCivCi\wB1Ci=zCiM}Ci}B0Ci^CiCiC39CiCiCiB8Ci˖Ci}X7Ci|CiDX6CiCiX5Ci*CiBX4Ci+Ci!X3CiJCiX2Ci7Ci~X1Ci}Ci ...~.....#....... _You start waiting.Ci.>.......~~ ~.~~.(Di^  ≈≈≈...~...@.)...~~~ P~~~.  ≈≈≈....>.>Z.....PP~ ≈≈~P~P  ≈≈≈#.........#~~~~P ≈≈≈~~P  ≈≈≈#....)...~# P~≈≈ ≈≈~..P~  ≈≈ #........~# ≈≈ ≈P~P.PP ####...#### ≈≈   ≈≈~~~.P   ≈≈≈~~P~  ≈≈≈≈≈~DixDil6.0)29DiDiEi-.≈~~~~~≈≈≈≈).~~ ~≈≈≈≈≈≈≈≈≈≈~[......$~###.).####...~~ ≈~~.≈#.....)...#...~~ ≈~~~~~~ #...)..)..#...~~ ≈≈~~#.........#.(.~~ ~~~≈~~.>.>@......~~ ~.~~.(~.....)...~~~ P~~~......>.>Z.....PP~ ≈≈~P.....#~~~~P ≈≈≈~~P.≈#....)P~≈≈ ≈≈~..P~≈≈ #........~# ≈≈≈ ≈P~P.PP####...#### ≈.P~i.Qm  ~~~.P ~~P~)78~~Ei ..≈~~~~~≈≈≈≈).~~ ~≈≈≈≈≈≈≈≈≈≈~[......$~###.).###.≈#.....).~~ ≈~~~~~~ #...)..)..#...~~ ≈≈~~#......@..#.(.~~ ~~~≈~~.>.>.......~~ ~.~~.(~.....)...~~~ P~~~......>.>Z.....PP~ ≈≈~P.....#~~~~P ≈≈≈~~P.≈#....)...~#~P~≈≈ ≈≈~..P~≈≈ #........~# ≈≈≈≈ ≈P~P.PP####...#### ≈≈.PEi Z~  ~~~.PEi Z.~Ei" `87Ei b~~~~Eiv Fi]Kw~~~~.~~~~.≈~~~~~≈≈≈≈~).~~ ~≈≈≈≈≈≈≈≈≈≈~[......$~###.).###.≈#.....).~~~~~~FiL~ #...)...~~ ≈≈~~#.........#.(.~~ ~~~≈~~.>.>.......~~ ~.~~.(~...Z.)...~~~ P~~~......>.>......PP~ ≈≈~P.....#~~~~P ≈≈≈~~P.≈#....)...~#~P~≈≈ ≈≈~..P~≈≈ #........~# ≈≈≈≈ ≈P~P.PP####...#### ≈≈.P~FiIZ.FiO9~Fi`96Fis~~~~~~~~~ _You see here a +0 long sword.Fi   ≈≈≈≈≈~~~~~~.~~~P~  ~~~.........~~~≈≈≈  ≈~~~........~~~≈≈≈≈  ≈~~~........~~~≈≈≈≈  Fi2 ~~~.......~~~~≈≈≈ ≈~).......~~ ~≈≈  ≈≈≈≈≈≈≈≈~[......$.~~ ≈~~  ≈≈≈####.).####...~~ ≈~~.  ≈≈≈#.....@...#...~~ ≈~~~~~  ≈≈ #...)..)..#...~~ ≈≈~~~~  ≈≈≈#.........#.(.~~ ~~~≈~~  ≈≈≈....>.>Z......~~ ~.~~.(  ≈≈≈...~.....)...~~~ P~~~.  ≈≈≈....>.>.....~PP~ ≈≈~P~P  ≈≈≈#.........#~~FiJ4 T~~P ≈≈≈~~P  ≈≈≈#....)...~#~P~≈≈ ≈≈~..  ≈≈ #........~# ≈≈≈≈ ≈P~P.PZ.3005 _~~~~~FiC ] Z.FiqF qj - 20 boomerangs {d:23} (gained 2)  Things that are here:Fi Z Fi\^ v1.7 (2204FiɊ ~~~~~~~~ _a +0 trident; a merfolk skeletonHiHL  ≈≈≈≈≈~~~~.~~.~~~  ≈≈≈≈≈~~~~~~...~~~P~  ~.........~~~≈≈≈  ≈~~~........~~~≈≈≈≈  ≈~~~........~~~≈≈≈≈  ~~.......~~~~≈≈≈ ≈~).......~~ ~≈≈  ≈≈≈≈≈≈≈≈~[......$.~~ ≈~~  ≈≈≈####.@.####...~~ ≈~~.  ≈≈≈#.....)...#...~~   ≈≈ #...).Z)..#...~~ ≈≈~  ≈≈≈#.........#.(.~~ ~~~≈~  ≈≈≈....>.>.......~~ ~.~~  ≈≈≈...~i"N0m.....)...~~~ P~~~.  ≈≈≈....>.>.....~PP~ ≈≈~P~  ≈≈≈#.........#~~~~P ≈≈≈~~  ≈≈≈#....)...~#~P~≈≈ ≈≈~..Hi;pHZ.HiW~~~~~Hia2.7 (13~~)~~Hi ~~~~~~Q - a +2 vampiric tridentThings that are here:Hite3.7 (22Hi~~~~)~~~~~~~.~~~~~HiyS _a +0 robe; a merfolk skeletonIi_  ≈≈≈≈≈~~~~~~~.~~~P  ≈≈≈≈≈≈≈~~~~.~~~≈≈≈  ≈≈~~~≈  ≈~~~.~~~≈≈≈≈  ≈~~~~  ≈≈~).~~ ~  ≈~[......$.~~   ≈≈≈####~[.####...~~ ≈~~.  ≈≈≈#..~@Z)...#...~~ ≈~~  ≈≈ #...)..)..#...~~ ≈≈  ≈≈≈#~........#.(.~~ ~~~≈  ≈≈≈~~..>.>.......~~ ~.~  ≈≈≈~~.IiVa[36m~.....)...~~~ P~~~  ≈≈≈~~..>.>.....~PP~ ≈≈~P  ≈≈≈#~........#~~~~P ≈≈≈  ≈≈≈#....)...~#~P~≈≈ ≈≈~.  ≈≈ #........~# ≈≈≈≈ ≈P~PIiz~~~~~~~~~~~~~)~~~Iix|e4.7 (11Ii~~~~~~~~~~~~~~~~~~~~~~~~~~)~~~~IiIi ≈≈~~~~.≈≈≈≈~~~≈~~≈~).......~~ ~≈≈~ [......$.~~ ≈~ ≈≈≈####~[.####....~~.Z)...~ #~~~@..)≈≈#~~.......#.(.~~ ~~~≈~~~.>.>.......~~ ~.~~~.....)...~~~ P~.>.>.....~PP~ ≈≈~P#~~.......#~~~~P ≈≈≈~~~)~~~~#~P~≈≈ ≈≈~. #.~~~~~~~~# ≈≈≈≈ ≈P~PIij  ####...#### ≈≈ ≈≈~~Ii S~~~~Iie ~~~~~~50Ii& @[~IiA~~Iidf6.7 (219IiVKIiND _R - a +4 spearJiJi2JiwJi͸X8JiJiX7Ji5Ji/X6JiJiX5JiJiJ2X4Ji6JiLX3JicPJibX2JieJi.xX1Ji{Ji~X0JiZJiGY09JiJi˴JiKB8JiJiJi?B7JiJiwX6JiJiX5Ji JiZX4JilJi*Ji-B3Ji/Ji?Ji5A:2Ji6[JiaJi0cB1JimfJi}X0JiJiZ399Ji!JiIJX8JigJiX7JiJiX6JiJi-X5Ji,JiJiB4JiJi X3Ji Ji Ji B2Ji  Ji7 Ji; B1Ji5@ JiE JiG B0JiI Ji$[ Y89Ji^ Jid X8Ji#g Ji{ X7Ji Jij Ji B6Ji Jie n5Ji X4Jih Ji X3Jiy Jig X2Ji% Ji, X1Ji Ji" Ji# B0Ji% Ji 9 JiE: C79Ji= Ji"R JiS B8Jie Ji7 X7JiL JiP X6Ji Ji n5Ji X4Ji Ji X3Jib Ji X2Ji Ji& X1Ji;* JiG X0JiL Jia Y69Jie Jiw~ Ji B8Ji{ Jiw Ji B7Jig Ji= Ji B6JiF Ji X5Ji Ji X4JiP JiT 32Ji9c X1Jig Ji} X0Ji+ Ji Y59Jik Ji X8Ji Ji X7Ji Ji< JiT B6Jit Ji6 Ji7 B5Ji'= Ji] X4Jib Jii X3Ji Ji Ji0 B2JiJ Jiԧ Ji :1Ji Ji X0Ji Ji Ji C49Ji Jio Ji B8Ji Ji Jiw B7Ji% Ji JiUB6JiJi'X5Jiu*JiLA4.....).[.......81.7 (75.0)...............>......~...#....)............JiNJihUH _You start waiting.Jim ≈~~~~.~~~≈≈≈~ ≈~...~~~≈≈≈≈~ ≈~....~~~≈≈≈≈~ ≈~~........~~~~≈≈≈~ ≈~).......~~ ~≈≈~ ≈.[......$.~~ ≈~ ≈≈≈####.[.####...~~ ≈~~.~ ≈≈≈#....Z)...#...~~ ≈~ ≈≈ #....@.)..#...~~ ≈≈~ ≈≈≈#.#.(.~~ ~~~≈~ ≈≈≈....>.>.~~ ~.~~. ≈≈≈.)...~~~ P~~~. ≈≈≈....>.>ioS3m......PP~ ≈≈~P~ ≈≈≈#.....~...#..~~P ≈≈≈~ ≈≈≈#~...)....#~P~≈≈ ≈≈~. ≈≈ #~.# ≈≈≈≈ ≈P~P. ####...#### ≈≈ ≈≈~~.JiY8~~Jik2.7 (1.0)3Ji[JimKid ≈~~~~.~~~≈≈≈~ ≈~..........~~~≈≈≈≈~ ≈~~.........~~~≈≈≈≈~ ≈~~........~~~~≈≈≈~ ≈~).......~~ ~≈≈~ ≈~[......$.~~ ≈~ ≈≈≈####.[.####...~~ ≈~~.~Ki¹ ≈≈≈#....Z)...#...~~ ≈~ ≈≈ #.....@)..#...~~ ≈≈~ ≈≈≈#.#.(.~~ ~~~≈~ ≈≈≈....>.>.~~ ~.~~.( ≈≈≈.)....~~ P~~~. ≈≈≈....>.>......PP~ ≈≈~P~P ≈≈≈#.....~...#..~~P ≈≈≈~~P ≈≈≈#~...)....#~P~≈≈ ≈≈~..P ≈≈ #~.# ≈≈≈≈ ≈P~P.P ####...#### ≈≈ ≈≈~~.PKi`Ki`32KiQ~~~Kisp ≈~~~~.~~~≈≈≈~ ≈~..........~~~≈≈≈≈~ ≈~~.........~~~≈≈≈≈~ ≈~~........~~~~≈≈≈~ ≈~).......~~ ~≈≈~ ≈~[......$.~~ ≈~ ≈≈≈####.[.####...~~ ≈~~.~ ≈≈≈#....Z)...#...~~ ≈~KiuR ≈≈ #......@..#...~~ ≈≈~~~~. ≈≈≈#.#.(.~~ ~~~≈~~. ≈≈≈....>.>.......~~ ~.~~.(. ≈≈≈.).....~ P~~~. ≈≈≈....>.>......PP~ ≈≈~P~P. ≈≈≈#.....~...#..~~P ≈≈≈~~P. ≈≈≈#~...)....#~P~≈≈ ≈≈~..P~ ≈≈ #~.# ≈≈≈≈ ≈P~P.P ####...#### ≈≈ ≈≈~~.P~KiʖK.ZKi7~Ki?`41KiH~~~Ki,S _You see here a +0 long sword.Lio Li >Q - a +4 ring of protection (worn) {AC}  N - a +4 ring of protection (worn) {AC}  Q - a ring of protection from fire {rF+}  O - a +4 ring of protection {AC}; R - a ring of willpower {Will+}  P - a ring of protection from fire {rF+}  Q - a ring of willpower {Will+}Li9 Li Li! G _Inventory tidied.Li LiI Li8 Li Li; Li G _Inventory tidied.MiAMidJGear: 44/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +3 scimitar of protection (weapon) {d:24 protect}  b - a +2 short sword of electrocution {d:14 elec} MiK c - a +4 demon trident of venom {d:25 r:2 venom}  d - a +1 hand axe of electrocution {d:15 elec}  e - a +3 long sword of freezing {d:22 freeze}  f - a +2 orcbow of electrocution {=f d:20 h:2 elec}g - a +0 sling {=f d:14}  h - a +4 spear {d:17 r:2}  i - a +1 antimagic spear {d:14 r:2 antimagic}  j - a +2 trident of flaming {d:19 r:2 flame}  k - a +2 vampiric trident {d:19 r:2 vamp} Missiles (go to first with ()  l - 20 boomerangs (quivered) {d:23}m - 18 poisoned darts {d:6 poison}  n - 2 atropa-tipped darts {d:6 atropa}  o - 2 curare-tipped darts {d:6 curare}  p - 5 darts of disjunction {d:6 disjunct}  q - 12 javelins {d:28}  r - 17 stones {d:13} Armour (go to first with [)  s - a +2 pair of boots (worn) {ac:1 enc:0} [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Wig i - a +1 antimagic spear {d:14 r:2 antimagic}. A hunting weapon consisting of a wooden shaft with a pointed metal head fastenedon one end. Base accuracy: +4 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.  Your skill: 0.0; use (s) to set 12.0 as a target for Polearms.  At 100% training you would reach 12.0 in about 1.2 XLs.  Current attack delay: 1.1. Damage rating: 14 (Base 6 x 107% (Str) x 118% (Skill) + 7 (Ench + Slay)). Wi hAntimagic: It reduces your magical energy, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-clawed weapon. It can be maximally enchanted to +9. You took it off a merfolk javelineer on level 3 of the Shoals. (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.]i)}]i]i74  ≈≈≈≈≈≈≈~~~~.........~~~≈≈≈~~~ dossy the Fighter   ≈≈≈≈≈≈≈≈~~.........~~~≈≈≈≈~~~ Revenant of Kikubaaqudgha ******   ≈≈≈≈≈≈≈≈~~.........~~~≈≈≈≈~~~ Health: 137/137 ========================   ≈≈≈≈≈≈≈≈~~........~~~~≈≈≈~~~~ Magic: 24/24 ========================   ≈≈≈≈≈≈≈≈≈~).......~~ ~≈≈~~~~~ AC: 11Str: 13   ≈≈≈≈≈≈≈≈~[......$.~~ ≈~~~~~~ EV: 18Int: 19   ≈≈≈####.[.####...~~ ≈~~.~~~ SH: 0]iDex: 9   ≈≈≈#.....)...#...~~ ≈~~~~~~ XL: 16 Next: 25% Place: Shoals:3   ≈≈ #.....Z@..#...~~ ≈≈~~~~. Noise: ---------  Time: 31384.7 (0.0)   ≈≈≈#.........#.(.~~ ~~~≈~~. a) +3 scimitar (protect) {d:24 protect}   ≈≈≈....>.>.......~~ ~.~~.(. Throw: 20 boomerangs {d:23}   ≈≈≈.........).....~ P~~~... Zot (13341) Memories (5)   ≈≈≈....>.>......PP~ ≈≈~P~P.   ≈≈≈#[40]inm.....~...#..~~P ≈≈≈~~P. Z   manticore zombie (minion)   ≈≈≈#~...)....#~P~≈≈ ≈≈~..P~   ≈≈ #~........# ≈≈≈≈ ≈P~P.PP  ####...#### ≈≈ ≈≈~~.P~Q - a ring of protection from fire {rF+}  O - a +4 ring of protection {AC}; R - a ring of willpower {Will+}  P - a ring of protection from fire {rF+}  Q - a ring of willpower {Will+} _Inventory tidied. _Inventory tidied.]i]iO5.7 (10]i]i]i  O - a +4 ring of protection {AC}; R - a ring of willpower {Will+}  P - a ring of protection from fire {rF+}  Qwillpower {Will+} _Inventory tidied. _You drop a +1 antimagic spear {d:14 r:2 antimagic}.^i?^iAGear: 43/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +3 scimitar of protection (weapon) {d:24 protect}  b - a +2 short sword of electrocution {d:14 elec}  c - a +4 demon trident of venom {d:25 r:2 venom} ^iJ d - a +1 hand axe of electrocution {d:15 elec}  e - a +3 long sword of freezing {d:22 freeze}  f - a +2 orcbow of electrocution {=f d:20 h:2 elec}g - a +0 sling {=f d:14}  h - a +4 spear {d:17 r:2}  j - a +2 trident of flaming {d:19 r:2 flame}  k - a +2 vampiric trident {d:19 r:2 vamp} Missiles (go to first with ()  l - 20 boomerangs (quivered) {d:23}m - 18 poisoned darts {d:6 poison}  n - 2 atropa-tipped darts {d:6 atropa}  o - 2 curare-tipped darts {d:6 curare}  p - 5 darts of disjunction {d:6 disjunct}  q - 12 javelins {d:28}  r - 17 stones {d:13} Armour (go to first with [)  s - a +2 pair of boots (worn) {ac:1 enc:0}  v - a +0 cloak of willpower (worn) {ac:1 enc:0 Will+} ^i[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]`iXh - a +4 spear {d:17 r:2}. A hunting weapon consisting of a wooden shaft with a pointed metal head fastenedon one end. Base accuracy: +4 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12. `if Your skill: 0.0; use (s) to set 12.0 as a target for Polearms.  At 100% training you would reach 12.0 in about 1.2 XLs.  Current attack delay: 1.1. Damage rating: 17 (Base 6 x 107% (Str) x 118% (Skill) + 10 (Ench + Slay)). This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-clawed weapon. It can be maximally enchanted to +9. You took it off a merfolk on level 3 of the Shoals. Stash search prefixes: {inventory} {Polearms} {one-handed} {melee weapon} Menu/colouring prefixes: identified enchanted melee weapon _________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.`i] `im `i~ &  ≈≈≈≈≈≈≈~~~~.........~~~≈≈≈~~~ dossy the Fighter   ≈≈≈≈≈≈≈≈~~.........~~~≈≈≈≈~~~ Revenant of Kikubaaqudgha ******   ≈≈≈≈≈≈≈≈~~.........~~~≈≈≈≈~~~ Health: 137/137 ========================   ≈≈≈≈≈≈≈≈~~........~~~~≈≈≈~~~~ Magic: 24/24 ========================   ≈≈≈≈≈≈≈≈≈~).......~~ ~≈≈~~~~~ AC: 11Str: 13   ≈≈≈≈≈≈≈≈~[......$.~~ ≈~~~~~~ EV: 18Int: 19 `i   ≈≈≈####.[.####...~~ ≈~~.~~~ SH: 0Dex: 9   ≈≈≈#.....)...#...~~ ≈~~~~~~ XL: 16 Next: 25% Place: Shoals:3   ≈≈ #.....Z@..#...~~ ≈≈~~~~. Noise: ---------  Time: 31385.7 (0.0)   ≈≈≈#.........#.(.~~ ~~~≈~~. a) +3 scimitar (protect) {d:24 protect}   ≈≈≈....>.>.......~~ ~.~~.(. Throw: 20 boomerangs {d:23}   ≈≈≈.........).....~ P~~~... Zot (13340) Memories (5)   ≈≈`ij ≈....>.>......PP~ ≈≈~P~P.   ≈≈≈#.....~...#..~~P ≈≈≈~~P. Z   manticore zombie (minion)   ≈≈≈#~...)....#~P~≈≈ ≈≈~..P~   ≈≈ #~........# ≈≈≈≈ ≈P~P.PP  ####...#### ≈≈ ≈≈~~.P~O - a +4 ring of protection {AC}; R - a ring of willpower {Will+}  P - a ring of protection from fire {rF+}  Q - a ring of willpower {Will+} _Inventory tidied. _Inventory tidied. _You drop a +1 antimagic spear {d:14 r:2 antimagic}.`i `i f6.7 (139`it `i  P - a ring of protection from fire {rF+}  Qwillpower {Will+} _Inventory tidied. _You drop a +1 antimagic spear {d:14 r:2 antimagic}.4 spear {d:17 r:2}.aiaiYGear: 42/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +3 scimitar of protection (weapon) {d:24 protect}  b - a +2 short sword of electrocution {d:14 elec}  c - a +4 demon trident of venom {d:25 r:2 venom}  d - a +1 hand axe of electrocution {d:15 elec}  e - a +3 long sword of freezing {d:22 freeze}  f - a +2 orcbow of electrocution {=f d:20 h:2 elec}g - a +0 sling {=f d:14}  j - a +2 trident of flaming {d:19 r:2 flame}  k - a +2 vampiric trident {d:19 r:2 vamp} Missiles (go to first with ()  l - 20 boomerangs (quivered) {d:23}m - 18 poisoned darts {d:6 poison}  n - 2 atropa-tipped darts {d:6 atropa}  o - 2 curare-tipped darts {d:6 curare}  p - 5 darts of disjunction {d:6 disjunct}  q - 12 javelins {d:28}  r - 17 stones {d:13} Armour (go to first with [)  s - a +2 pair of boots (worn) {ac:1 enc:0}  v - a +0 cloak of willpower (worn) {ac:1 enc:0 Will+}  x - the +0 pair of gloves of the Sunfish (worn) {rPois rF+ Regen+ Int-2, ac:1 e[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]didi di.  ≈≈≈≈≈≈≈~~~~.........~~~≈≈≈~~~ dossy the Fighter   ≈≈≈≈≈≈≈≈~~.........~~~≈≈≈≈~~~ Revenant of Kikubaaqudgha ****** di  ≈≈≈≈≈≈≈≈~~.........~~~≈≈≈≈~~~ Health: 137/137 ========================   ≈≈≈≈≈≈≈≈~~........~~~~≈≈≈~~~~ Magic: 24/24 ========================   ≈≈≈≈≈≈≈≈≈~).......~~ ~≈≈~~~~~ AC: 11Str: 13   ≈≈≈≈≈≈≈≈~[......$.~~ ≈~~~~~~ EV: 18Int: 19   ≈≈≈####.[.####...~~ ≈~~.~~~ SH: 0Dex: 9   ≈≈≈#.....)...#...~~ ≈~~~~~~ XL: 16 Next: 25% Place: Shoals:3   ≈≈ #.....Z@..#...~~di[37m ≈≈~~~~. Noise: ---------  Time: 31386.7 (0.0)   ≈≈≈#.........#.(.~~ ~~~≈~~. a) +3 scimitar (protect) {d:24 protect}   ≈≈≈....>.>.......~~ ~.~~.(. Throw: 20 boomerangs {d:23}   ≈≈≈.........).....~ P~~~... Zot (13339) Memories (5)   ≈≈≈....>.>......PP~ ≈≈~P~P.   ≈≈≈#.....~...#..~~P ≈≈≈~~P. Z   manticore zombie (minion)   ≈≈≈#~...)....#~P~≈≈ ≈≈~..P~   ≈≈ #~......di..# ≈≈≈≈ ≈P~P.PP  ####...#### ≈≈ ≈≈~~.P~P - a ring of protection from fire {rF+}  Q - a ring of willpower {Will+} _Inventory tidied. _Inventory tidied. _You drop a +1 antimagic spear {d:14 r:2 antimagic}. _You drop a +4 spear {d:17 r:2}.dididiLdiei ei Gear: 42/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +3 scimitar of protection (weapon) {d:24 protect}  b - a +2 short sword of electrocution {d:14 elec}  c - a +4 demon trident of venom {d:25 r:2 venom}  d - a +1 hand axe of electrocution {d:15 elec}  e - a +3 long sword of freezing {d:22 freeze}  f - a +2 orcbow of electrocution {=f d:20 h:2 elec}g - a +0 sling {=f d:14}  j - a +2 trident of flaming {d:19 r:2 flame}  k - a +2 vampiric trident {d:19 r:2 vamp} Missiles (go to first with ()  l - 20 boomerangs (quivered) {d:23}ei' +m - 18 poisoned darts {d:6 poison}  n - 2 atropa-tipped darts {d:6 atropa}  o - 2 curare-tipped darts {d:6 curare}  p - 5 darts of disjunction {d:6 disjunct}  q - 12 javelins {d:28}  r - 17 stones {d:13} Armour (go to first with [)  s - a +2 pair of boots (worn) {ac:1 enc:0}  v - a +0 cloak of willpower (worn) {ac:1 enc:0 Will+}  x - the +0 pair of gloves of the Sunfish (worn) {rPois rF+ Regen+ Int-2, ac:1 e[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]fifi#pfin|fi  ≈≈≈≈≈≈≈~~~~.........~~~≈≈≈~~~ dossy the Fighter   ≈≈≈≈≈≈≈≈~~.........~~~≈≈≈≈~~~ Revenant of Kikubaaqudgha ******   ≈≈≈≈≈≈≈≈~~.........~~~≈≈≈≈~~~ Health: 137/137 ========================   ≈≈≈≈≈≈≈≈~~........~~~~≈≈≈~~~~ Magic: 24/24 ========================   ≈≈≈≈≈≈≈≈≈~).......~~ ~≈≈~~~~~ AC: 11Str: 13 fi  ≈≈≈≈≈≈≈≈~[......$.~~ ≈~~~~~~ EV: 18Int: 19   ≈≈≈####.[.####...~~ ≈~~.~~~ SH: 0Dex: 9   ≈≈≈#.....)...#...~~ ≈~~~~~~ XL: 16 Next: 25% Place: Shoals:3   ≈≈ #.....Z@..#...~~ ≈≈~~~~. Noise: ---------  Time: 31386.7 (0.0)   ≈≈≈#.........#.(.~~ ~~~≈~~. a) +3 scimitar (protect) {d:24 protect}   ≈≈≈....>.>.......~~ ~.~~.(. Throw: 20 boomerangs {d:23fiԌ}   ≈≈≈.........).....~ P~~~... Zot (13339) Memories (5)   ≈≈≈....>.>......PP~ ≈≈~P~P.   ≈≈≈#.....~...#..~~P ≈≈≈~~P. 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Altars: (press _ to reach them and ?/g for information about gods) AshenzariCheibriadosDithmenosFedhas Gozag ($766)HepliaklqanaKikubaaqudghaMakhleb Nemelex XobehOkawaruQazlalRu Sif MunaTrogUskayawVehumet Wu JianXomYredelemnul Beogh Shops: (press $ to reach them - yellow denotes antique shop) D:1 ? D:2 ? D:4 [! D:10 ! Orc:2 ?[[( Shoals:3 (: Annotations: (press ! to add a new annotation) D:4 2 transporters Snake:3 Asterion, WiglafRieRi҄.~~~~~≈≈≈~~~~.~~~~≈≈..###.~~~#... dossy the Fighter .~~~~~≈≈~~~~~~~~~~≈≈~## #.~~.#... Revenant of Kikubaaqudgha ****** .~~~~~≈~~~~~~~~~~~≈~~.####.~~.... Health: 137/137 ======================== .~~~~~≈~~~~~~.##.~~~~..##.~~~~~.. Magic: 24/24 ======================== .~~~~~≈~~~~~~..##~~~~~....~~~~~~~ AC: 11Str: 13 .~~~~~≈≈~~~~~..#.~≈≈~~~~....[..~~ EV: 18Int: 19 .~~~~~~~~≈~~~.###~~~~~≈~~≈≈.#...~ SH: 0Dex: 9 .~~~~~~~~~~(~.###.~~~~~~≈≈≈.....~ XL: 16 Next: 25% Place: Shoals:3 .~~~~~P~~~~..~.ZRi~[47m@~~≈≈~~≈≈~~~...~~ Noise: ---------  Time: 31428.1 (0.0) ~~PP~P≈≈~P~P~~...~~~~~~~~≈~~~..~~ a) +3 scimitar (protect) {d:24 protect} ~~~~P≈≈≈≈~~P~~...~~~~~~~~≈≈~~.†.. Throw: 20 boomerangs {d:23} ~P~≈≈≈≈≈~~~P~~..~~~~≈~~~≈≈≈~..... Zot (13298) Memories (5) ≈≈≈≈≈≈≈P~P~P~PP~~~~~~~~≈≈≈~~..... ≈≈≈≈≈≈≈≈~~~P~~~~P~~~~~≈≈≈≈~~..... Z   manticore zombie (minion) ≈≈≈≈≈≈≈≈~~~~P~~P~~~~~~~~~~~~..... ≈≈≈≈≈≈≈≈≈~~P~~≈P~~~~~~~~.~~~.....≈≈≈≈≈~≈≈≈≈~~...†~~..~~.....You enter the shallow water. _Moving in this stuff is going to be slow. iNm_Partly explored, can't reach some places. _Partly explored, can't reach some places. _Partly explored, can't reach some places. _Partly explored, can't reach some places.RiRiٗVie Vi  Spells (Memorise)TypeFailure Level  a - SlowHexes1% 1b - Summon Small MammalSummoning1%1  c - Dispel UndeadNecromancy1% (1%)4  d - Cause FearHexes3% 4  e - Mephitic CloudConjuration/Alchemy/Air 7% 3  f - ShockConjuration/Air9% (1%)1  g - Cigotuvi's PutrefactionNecromancy/Air11% (1%) 4  h - Lesser BeckoningTranslocation12%Vik s2  i - PetrifyAlchemy/Earth13% 4  j - Launch Clockwork BeeForgecraft24% 3  k - Stone ArrowConjuration/Earth24% (5%) 3  l - SwiftnessAir24% 3  m - Brom's Barrelling BoulderConjuration/Earth63% (22%) 4  n - Forge Lightning SpireAir/Forgecraft63% 4  o - Vhi's Electric ChargeTranslocation/Air63% 4  p - Curse of AgonyNecromancy3% 5  q - Yara's Violent Unravelling Hexes/Alchemy 7% (1%) 5  r - Metabolic Englaciation Hexes/Ice28% 5  s - Summon ForestSummoning/Translocation 28% 5  t - Gell's GavotteTranslocation 100% 6  u - StarburstConjuration/Fire 100% (98%) 6 4 spell levels left 8 spells hidden [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitsi  Spell Library Tab or ! : Cycle forward through Memorise, Describe, Hide, and Show pages. Shift-Tab : Cycle backward through these pages. Ctrl-F : Filter the list of spells shown with a regex. ? : Show this help. By default, the spell library opens to the Memorise page; to begin memorising a si>spell, just press its letter. To read a spell's description, first switch to the Describe page by pressing Tab, then press the spell's letter. Most characters will not be interested in memorising the majority of spells thataccumulate in their spell library; this is where the Show and Hide pages come inhandy. To hide a spell from the Memorise and Describe pages, press its spell letter from the Hide page. Hidden spells can be shown again from the Show page. The auto_hide_spells option can be useful; when enabled, all newly discovered spells are hidden by default. Ctrl-F can be used to filter the list of spells. Any filter set in this way willpersist until the spell library is closed and reopened, or until a new filter isset with Ctrl-F. If Enter is pressed at the prompt without entering any text, that will reset the filter to none. You can filter spells by name and by spell school.tiʽ Spells (Memorise)TypeFailure Level  b - Summon Small Mammal Summoning1% 1  c - Dispel UndeadNecromancy1% (1%)4  d - Cause FearHexes3% 4  e - Mephitic Cloud Conjuration/Alchemy/Air 7% 3  f - ShockConjuration/Air9% (1%)1 tio g - Cigotuvi's Putrefaction Necromancy/Air 11% (1%) 4  h - Lesser BeckoningTranslocation 12% 2  i - PetrifyAlchemy/Earth 13% 4  j - Launch Clockwork BeeForgecraft24% 3  k - Stone ArrowConjuration/Earth 24% (5%) 3  l - SwiftnessAir24% 3  m - Brom's Barrelling Boulder Conjuration/Earth 63% (22%) 4  n - Forge Lightning Spire Air/Forgecraft 63% 4  o - Vhi's Electric ChargeTranslocation/Air63% 4  p - Curse of AgonyNecromancy3% 5  q - Yara's Violent Unravelling Hexes/Alchemy 7% (1%) 5  r - Metabolic Englaciation Hexes/Ice28% 5  s - Summon ForestSummoning/Translocation 28% 5  t - Gell's GavotteTranslocation 100% 6  u - StarburstConjuration/Fire 100% (98%) 6  v - Summon Horrible Things Summoning100% 8 4 spell levels left 8 spells hidden tiG[Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exittiMDescriba - SlowHexes1%1Memorise|DescribetiV  Summon Forest Forcefully intersects a forested plane with this world. It requires open space to succeed. While the spell holds, a spirit of the forest will be called forth, and the trees of the forest will be awakened to deal damage to nearby enemies. Spell power increases the duration, size, and thickness of the intersected plane; as well as the strength of the spirit. Level: 5 Schools: Summoning/Translocation Fail: 28% Power: 13% Range: N/A Noise: Loud Miscasting this spell causes magic contamination and also either summons a nameless horror or anchors you in place.ij Spells (Describe)TypeFailure Levela - SlowHexes1%1  b - Summon Small Mammal Summoning1% 1  c - Dispel UndeadNecromancy1% (1%) 4  d - Cause FearHexes3% 4  e - Mephitic CloudConjuration/Alchemy/Air 7% 3  f - ShockConjuration/Air9% (1%)1  g - Cigotuvi's PutrefactionNecromancy/Air11% (1%) 4 i] h - Lesser BeckoningTranslocation 12%2  i - PetrifyAlchemy/Earth13% 4  j - Launch Clockwork BeeForgecraft24% 3  k - Stone ArrowConjuration/Earth24% (5%) 3  l - SwiftnessAir24% 3  m - Brom's Barrelling Boulder Conjuration/Earth 63% (22%) 4  n - Forge Lightning Spire Air/Forgecraft63% 4  o - Vhi's Electric ChargeTranslocation/Air63% 4  p - Curse of AgonyNecromancy3% 5  q - Yara's Violent Unravelling Hexes/Alchemy 7% (1%) 5  r - Metabolic Englaciation Hexes/Ice28% 5  s - Summon ForestSummoning/Translocation 28% 5  t - Gell's GavotteTranslocation 100% 6  u - StarburstConjuration/Fire 100% (98%) 6 4 spell levels left 8 spells hidden [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitii i^.~~~~~≈≈≈~~~~.~~~~≈≈..###.~~~#... dossy the Fighter .~~~~~≈≈~~~~~~~~~~≈≈~## #.~~.#... Revenant of Kikubaaqudgha ****** .~~~~~≈~~~~~~~~~~~≈~~.####.~~.... Health: 137/137 ======================== i.~~~~~≈~~~~~~.##.~~~~..##.~~~~~.. Magic: 24/24 ======================== .~~~~~≈~~~~~~..##~~~~~....~~~~~~~ AC: 11Str: 13 .~~~~~≈≈~~~~~..#.~≈≈~~~~....[..~~ EV: 18Int: 19 .~~~~~~~~≈~~~.###~~~~~≈~~≈≈.#...~ SH: 0Dex: 9 .~~~~~~~~~~(~.###.~~~~~~≈≈≈.....~ XL: 16 Next: 25% Place: Shoals:3 .~~~~~P~~~~..~.Z@~~≈≈~~≈≈~~~...~~ Noise: ---------  Time: 31428.1 (0.0) ~~PP~P≈≈~P~P~~...~~~~~~~~≈~~~..~~ a) +3 scimitar (protect) {d:24 protect} i~~~~P≈≈≈≈~~P~~...~~~~~~~~≈≈~~.†.. Throw: 20 boomerangs {d:23} ~P~≈≈≈≈≈~~~P~~..~~~~≈~~~≈≈≈~..... Zot (13298) Memories (5) ≈≈≈≈≈≈≈P~P~P~PP~~~~~~~~≈≈≈~~..... ≈≈≈≈≈≈≈≈~~~P~~~~P~~~~~≈≈≈≈~~..... Z   manticore zombie (minion) ≈≈≈≈≈≈≈≈~~~~P~~P~~~~~~~~~~~~..... ≈≈≈≈≈≈≈≈≈~~P~~≈P~~~~~~~~.~~~.....≈≈≈≈≈~≈≈≈≈~~...†~~..~~.....iYou enter the shallow water. _Moving in this stuff is going to be slow. _Partly explored, can't reach some places. _Partly explored, can't reach some places. _Partly explored, can't reach some places. _Partly explored, can't reach some places.i% _Moving in this stuff is going to be slow. _Partly explored, can't reach some places  Okay, then.i8'i1i3. _i 3i i  i4! i* i~+ i3 iV i_ ia _ _Partly explored, can't reach some places.iri>i&iiiPiii2i>$i&_ _Partly explored, can't reach some places.i i ic i it.~~~~~≈≈≈~~~~.~~~~≈≈..###.~~~# ..~~~~~≈≈~~≈≈~## #.~~.# ..~~~~~≈~~~~≈~~.####.~~ #.~~~~~≈~~~~~~.##.~~~~..##.~~~~~ #.~~~~~≈~~~~~~..##~~~~~.... #.~~~~~≈≈~~~~~..#.~≈≈~~~~....[.. #.~≈~~~.###~~~~~≈~~≈≈.#... ..~(~.###.~~~~~~≈≈≈..... ..~~~~~P~~~~..~.@Z~~≈≈~~≈≈~~~... .~~PP~P≈≈~P~P~~...~~~~~~~~≈~~~.. #~~~~P≈≈≈≈~~P~~...~≈≈~~.† #~P~≈≈≈≈≈~~~P~~..~~~~≈~~~≈≈≈~ #≈P~P~P~PP~~~~~~~~≈≈≈~~ #≈~~~P~~~~P~~~~~≈≈≈≈~~≈~~~~P~~P~~~~~~  ≈~~P~~≈P~.~~~uXm ≈≈≈≈≈~≈≈≈≈~~...†~~..~~iire9.1 (17im~~(~~~~~...~~~~~~~~~~~~iA _You swap places with your manticore zombie.iUb.~~~~~≈≈≈~~~~.~~~~≈≈..###.~~~#.~~~~~≈≈~~~~~~~~~~≈≈~## #.~~.#.~~~~~≈~~~~~~~~~~~≈~~.####.~~ ##.~~~~~≈~~~~~~.##.~~~~..##.~~~~~ .#.~~~~~≈~~~~~~..##~~~~~.... .#.~~~~~≈≈~~~~~..#.~≈≈~~~~....[.. .#.~≈~~~.###~~~~~≈~~≈≈.#.~(~.###.~~~~~~≈≈≈ )..~~~~~P~~~~..~@.Z~~≈≈~~≈≈~~~... ..~~PP~P≈≈~P~P~~...~~≈~~~.. ~#~~~~P≈≈≈≈~~P~~...~≈≈~~.† ~#~P~≈≈≈≈≈~~~P~~..~~~~≈~~~≈≈≈~ ~#≈P~P~P~PP~~≈≈≈~~ ##≈~~~P~~~~P~~~~~≈≈≈≈~~  ≈~~~~P~~P~~~~~ ≈id~~P~~≈P~~~~~~~~.~~~ ≈ ≈≈≈≈≈~≈≈≈≈~~...†~~..~~imioa306iz;~~~~~~~~~(~~~~~P~PP~~~~~~iT}i: N.~~~~~≈≈≈~~~~.~~~~≈≈..###.~~~#.~~~~~≈≈~~~~~~~~~~≈≈~## #.~~.#.~~~~~≈~~~~~≈~~.####.~~#.~~~~~≈~~~~~~.##.~~~~..##. ..#.~~~~~≈~~~~~~..##~~~~~.... ..#.~~~~~≈≈~~~~~..#.~≈≈~~~~....[.#.iѵ ~≈~~~.###~~~~~≈~~≈≈.#.~(~.###.~~~~~~≈≈≈ .)..~~~~~P~~~~..@..Z~~≈≈~~≈≈~~~.~~PP~P≈≈~P~P~~...~~≈~~~ ~~#~~~~P≈≈≈≈~~P~~...~≈≈~~. ~~#~P~≈≈≈≈≈~~~P~~..~~~~≈~~~≈≈≈~ ~~#≈P~P~P~PP~≈≈≈~~#≈~~~P~~~~P~~~~~≈≈≈≈~~ ≈~~~~P~~P~~~~~ ≈ ≈~~P~~≈P~.~~~≈ ≈≈≈≈≈~≈≈≈≈~~...†~~..~~il Z.You enter the shallow water.i AZ.i i 1.7 (1.64Water i A~~~~~~~~~~~...~~~~i? ? _Moving in this stuff is going to be slow.i iLevel 3 of the Shoals <<<<>>>>>∩∩(Press ? for help) ≈≈≈≈≈≈≈~~~~.........~~~≈≈≈~~~~~~~~~~~.~....~~~~~~~~~...≈≈≈≈~.........~~≈≈≈≈≈≈≈  ≈≈≈≈≈≈≈≈~~~.........~~≈≈≈≈~~~[~~~~~~~.~....~~~~~~......≈≈≈≈≈~~........~≈≈≈≈≈≈≈# ≈≈≈≈≈≈≈≈~~~........~~~≈≈≈≈~~~~~~~~~~~.....~~~...~..~~<.≈≈≈≈....###.~~~~≈≈≈≈≈≈≈# ≈≈≈≈≈≈≈≈~~~......~~~~~≈≈≈~~~~.~~~~≈≈..###.~~~#........~~~≈.....##....~≈≈≈≈≈≈≈≈# ≈≈≈≈≈≈≈≈≈~)......~~~~~≈≈~~~~~~~~~~≈≈~## #.~~.#......................~~~~~≈≈≈≈≈#i^ ≈≈≈≈≈≈≈≈~[......~~~~~≈~~~~~~~~~~~≈~~.####.~~.......................~~..~~≈≈≈≈# ≈≈≈####~[.####.~~~~~≈~~~~~~.##.~~~~..##.~~~~~...............~.......~~~~≈≈≈≈# ≈≈≈#.~~..)...#.~~~~~≈~~~~~~..##~~~~~....~~~~~~~...........#.~..........~≈≈≈≈# ≈≈ #.~~...)..#.~~~~~≈≈~~~~~..#.~≈≈~~~~....[..~~~.....÷....#..~.........~~≈≈≈# ≈≈≈#.~~......#.~~~~~~~~≈~~~.###~~~~~≈~~≈≈.#...~~...............~...##..~~≈≈≈# ≈≈≈..~~>.>.....~~~~~~~~~~(~.###.~~~~~~≈≈≈.....~#~#...#÷............##.)~~≈≈≈# ≈≈≈..~~.....)..~~~~~P~~~~..@Z..~~≈≈~~≈≈~~~...~~~#.⌠.#........###.......~~≈≈≈# ≈≈≈..~~>~>....~~PP~P≈≈~P~P~~...~~~~~~~~≈~~~..~~#~#.#.........##.......~~~≈≈≈# ≈≈≈#.~~~~~~~~#~~~~P≈≈≈≈~~P~~...~~~~~~~~≈≈~~.†...∩.#.⌠.....~......~~~~~~~i[40m≈≈≈≈# ≈≈≈#~~~~)~~~~#~P~≈≈≈≈≈~~~P~~..~~~~≈~~~≈≈≈~.....#.#.#....~~~~~...~~~~~~~≈≈≈≈≈# ≈≈ #~~~~~~~~~#≈≈≈≈≈≈≈P~P~P~PP~~~~~~~~≈≈≈~~......#.⌠.#..~~~~~~~~~~~~~~≈≈≈≈≈≈≈# ####~~~####≈≈≈≈≈≈≈≈~~~P~~~~P~~~~~≈≈≈≈~~.....#.#...#~~~~~~~~~~~~≈≈≈≈≈≈≈≈≈≈# ≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈~~~~P~~P~~~~~~~~~~~~.............~~~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈≈# ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈~~P~~≈P~~~~~~~~.~~~..............~~~~~~≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈~≈≈≈≈~~...†~~..~~.............~~≈≈~~≈≈≈≈≈≈  ≈≈≈≈≈≈≈≈≈   ≈≈≈≈≈≈≈≈≈≈≈~~~~~~~~~~~~~~~~.∩.....~~≈≈≈≈≈≈≈≈≈≈≈    ≈≈≈≈≈≈≈≈≈≈≈≈~~~~~~~~~~~~~~~~...~≈≈≈≈≈≈≈≈≈≈≈≈≈≈  ≈≈≈≈≈≈≈≈≈≈≈≈~~~~~~~~≈≈≈≈≈~~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ iR? ≈≈~~~~...P..P~~P#..~~..~...~≈≈≈~~~~~~~~~....~~..........~~≈≈~~~~~~~....[.PP...P....~~..~~≈≈≈≈~~~~~~~~...~~~....~~~~~)~~≈≈≈≈≈≈≈≈≈ ~~##.~~..###..PP.PP~...P###...≈≈≈≈~.~~~~....~~.~~~~≈≈≈≈≈≈≈≈≈≈ ~~.##~~..###...~.>PP~....##...~≈~~......##....)~....~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈ ~~[..~~.........~~P~P~~..#..~~~~~~~..~~.##..~~~~..~..~~~~~~~≈~~~≈≈≈≈≈≈ ≈≈≈≈≈~~~~......~~<...~~~~~~~........~~~~~~~~.~~~~~~~~~~.~≈≈≈≈≈≈   ≈≈≈≈≈~~~~~~..........~~P~~~~~~~~~~~~~~~~)#...~~~~~~~~~~~≈≈≈...~~~)~.~~≈≈≈≈  ≈≈≈≈≈≈≈~~~~.........~~~≈≈≈~~~~~~~~~~~.~....i@ ~~~...≈≈≈≈~...~~≈≈≈  ≈≈≈≈≈≈≈≈~~~.........~~≈≈≈≈~~~[~~~~~~~.~....~~~~~~......≈≈≈≈≈~~..~≈≈≈≈  ≈≈≈≈≈≈≈≈~~~........~~~≈≈≈≈~~~~~~~~~~~.....~~~...~..~~<.≈≈≈≈....###.~~~~≈≈≈≈  ≈≈≈≈≈≈≈≈~~~.≈≈≈~~~~.~~~~≈≈..###.~~~#........~~~≈.....##....~≈≈≈≈≈  ≈≈≈≈≈≈≈≈≈~)....≈≈~~~~~~~~~~≈≈~## #.~~.#..............~~~~~≈≈  ≈≈≈≈≈≈≈≈~[......~~~~~≈~~~~~~~~~~~≈~~.####.~~..............~~..~~≈ ≈≈≈####~[.####.~~~~~≈~~~~~~.##.~~~~..##.~~~~~...............~........~~..)...#.~~~~~≈~~~~~~..##~~~~~....~~~~~~~...........#.~..........~.~~...)..#.~~~~~≈≈~~~~~..#.~≈≈~~~~....[..~~~.....÷....#..~.........~~≈≈≈#.~~......#.~~~~~~~~≈~~~.###~~≈≈.#...~~...............~...##..~~ ≈≈≈..~~>.>.....~~~~~~~~~~(~.###.≈≈≈.....~#~#...#÷............##.)~~ ≈≈≈..~~.....A 40m)..~~~~~P~~~~..@Z..~~≈≈~~≈≈~~~#.⌠.#........###.......~~≈≈≈# ≈≈≈..~~>~>....~~PP~P≈≈~P~P~~...~~~~~~~~≈~~~..~~#~#.#.........##.......~~~≈≈≈# ≈≈≈#.~~~~~~~~#~~~~P≈≈≈≈~~P~~...≈≈~~.†...∩.#.⌠.....~......~~~~~~~≈≈≈≈# ≈≈≈#~~~~)~~~~#~P~≈≈≈≈≈~~~P~~..~~~~≈~~~≈≈≈~.....#.#.#....~~~~~...~~~~~~~≈≈≈≈≈# ≈≈ #~~~~~~~~~#≈≈≈≈≈≈≈P~P~P~PP~~~~~~~~≈≈≈~~......#.⌠.#..~~~~~~~~~~~~~~≈≈≈≈≈≈≈[?7l#[?7hi=>>i6Ii....~~~~~≈≈≈~~~~.~~~~≈≈..###.~~~# dossy the Fighter ....~~~~~≈≈~~~~~~~~~~≈≈~## #.~~.# Revenant of Kikubaaqudgha ****** ....~~~~~≈~~~~~~~~~~~≈~~.####.~~. Health: 137/137 ======================== ###.~~~~~≈~~~~~~.##.~~~~..##.~~~~ Magic: 24/24 ======================== ..#.~~~~~≈~~~~~~..##~~~~~....~~~~ AC: 11Str: 13 ..#.~~~~~≈≈~~~~~..#.~≈≈~~~~....[. EV: 18Int: 19 ..#.~~~~~~~~≈~~~.###~~~~~≈~~≈≈.#. SH: 0Dex: 9 i....~~~~~~~~~~(~.###.~~~~~~≈≈≈... XL: 16 Next: 25% Place: Shoals:3 .)..~~~~~P~~~~..@Z..~~≈≈~~≈≈~~~.. Noise: ---------  Time: 31431.7 (0.0) ...~~PP~P≈≈~P~P~~...~~~~~~~~≈~~~. a) +3 scimitar (protect) {d:24 protect} ~~#~~~~P≈≈≈≈~~P~~...~~~~~~~~≈≈~~. Throw: 20 boomerangs {d:23} ~~#~P~≈≈≈≈≈~~~P~~..~~~~≈~~~≈≈≈~.. Zot (13294) Memories (5) Water ~~#≈≈≈≈≈≈≈P~P~P~PP~~~~~~~~≈≈≈~~.. ###≈≈≈≈≈≈≈≈~~~P~~~~P~~~~~≈≈≈≈~~.. Z   manticore zombie (minion)≈≈≈≈≈≈≈≈≈~~~~P~~P~~~~~~~~~~~~.. ≈{,m ≈≈≈≈≈≈≈≈≈~~P~~≈P~~~~~~~~.~~~.. ≈≈≈≈≈≈≈~≈≈≈≈~~...†~~..~~.. _Okay, then. _Partly explored, can't reach some places. _Partly explored, can't reach some places. _You swap places with your manticore zombie.  You enter the shallow water. _Moving in this stuff is going to be slow.iie.~~~~~≈≈≈~~~~.~~~~≈≈..###.~~~.~~~~~≈≈~~~~~~~~~~≈≈~## #.~~..~~~~~≈~~~~~≈~~.####.~~#.~~~~~≈~~~~~~.##.~~~~..##..#.~~~~~≈~~~~~~..##~~~~~.... )..#.~~~~~≈≈~~~~~..#.~≈≈~~~~....[.#.~≈~~~.###~~~~~≈~~≈≈.#.~(~.###.~~~~~~≈≈≈ .i.)..~~~~~P~~~~.@~Z..~~≈≈~~≈≈~~~.~~PP~P≈≈~P~P~~...~≈~~~~#~~~~P≈≈≈≈~~P~~...~≈≈~~~#~P~≈≈≈≈≈~~~P~~..~~~~≈~~~≈≈≈~~#≈P~P~P~PP~≈≈≈~~#≈~~~P~~~~P~~~~~≈≈≈≈~~ ≈ ≈~~~~P~~P~≈ ≈~~P~~≈P~.~~~≈ ≈≈≈≈≈~≈≈≈≈~~...†~~..~~iA2.7 (1iE3i>~~~~~(~~~~~..~~i@.~~~~~≈≈≈~~~~.~~~~≈≈..###..~~~~~≈≈~~~~≈≈~## #.~~.~~~~~≈~~~~≈~~.####. .####.~~~~~≈~~~~~~.##.~~~~..##. )...#.~~~~~≈~~~~~~..##~~~~~.... .)..#.~~~~~≈≈~~~~~..#.~≈≈~~~~.....#.~≈~~~.###~~~~~≈~~≈≈. >.....~(~.###.~~~~~~≈≈≈iB.)..~~~~~P~~~~@.~Z..~~≈≈~~≈≈~~~ >....~~PP~P≈≈~P~P~~...~≈~#~~~~P≈≈≈≈~~P~~...~≈≈~#~P~≈≈≈≈≈~~~P~~..~~~~≈~~~≈≈≈~~#≈P~P~P~PP~≈≈≈~~ ~####≈~~~P~~~~P~~~~~≈≈≈≈~~≈ ≈~~~~P~~P~≈ ≈~~P~~≈P~.~~~≈ ≈≈≈≈≈~≈≈≈≈~~...†~~..~~iIEZ.iViWe3.7 (22ici_ ~........~~~≈≈≈≈~~~~~~~~~~~..... ~......~~~~~≈≈≈~~~~.~~~~≈≈..###. )......~~~~~≈≈~~~~≈≈~## [......~~~~~≈~~~~~~~~~~~≈~~.####. 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You encounter a sea snake.i0g8.2 (2.58i8%~~~~..~~~~~~~i:, _The sea snake hisses angrily.i?a _There is a stone staircase leading up here.idossy the Fighter..~~.. .~~~~~Revenant of Kikubaaqudgha ******~..... ~~..~~Health: 137/137 ========================~~.... ......Magic: 24/24 ========================~~....###.....#AC: 11Str: 13~~....[..~....#EV: 18Int: 19~~~...~.......#SH: 0Dex: 9~~~...~.......#XL: 16 Next: 25% Place: Shoals:4~~....~@..~...#Noise: ---------  Time: 31458.2 (0.0)~.....*~~....~~iGa) +3 scimitar (protect) {d:24 protect} ~....*..~....~~Throw: 20 boomerangs {d:23} ~~.**.....##..~Zot (19268) Memories (5) ~.*###...## ~~~* #...# ~S   sea snakeS #...##.... _The sea snake hisses angrily. _There is a stone staircase leading up here.  Throw: 20 boomerangs {d:23}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sea snake (55% to hit)idossy the Fighter..~~.. .~~~~~Revenant of Kikubaaqudgha ******~..... ~~..~~Health: 137/137 ========================~~.... ......Magic: 24/24 ========================~~....###.....#AC: 11Str: 13~~....[..~....#EV: 18Int: 19~~~...~.......#SH: 0Dex: 9~~~...~.......#XL: 16 Next: 25% Place: Shoals:4~~....~@..~...#Noise: ---------  Time: 31458.2 (0.0)~.....(~~....~~a) +3 scimitar (protect) {d:24 protect} ~....(..~....~~Throw: 20 boomerangs {d:23} ~~.((.....##..i$[40m~Zot (19268) Memories (5) ~.(###...## ~~~( #...# ~S   sea snake( #...##....Throw: 20 boomerangs {d:23}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sea snake (55% to hit)  You throw a boomerang.  The boomerang closely misses the sea snake.i~.....Siin9.0 (0.87 _i3x~~..~~~~~~~itidossy the Fighter..~~.. .~~~~~Revenant of Kikubaaqudgha ******~..... ~~..~~Health: 137/137 ========================~~.... ......Magic: 24/24 ========================~~....###.....#AC: 11Str: 13~~....[..~....#EV: 18Int: 19~~~...~.......#SH: 0Dex: 9~~~...~.......#XL: 16 Next: 25% Place: Shoals:4~~....~@..~...#Noise: ---------  Time: 31459.0 (0.0)~.....*~~....~~a) +3 scimitar (protect) {d:24 protect} ~....*..~....~~Throw: 20 boomerangs {d:23} ~~.**.....##..~Zot (19267) Memories (5) ~.*###...## i[36m~~~* #...# ~S   sea snakeS #...##....You throw a boomerang. _The boomerang closely misses the sea snake.Throw: 20 boomerangs {d:23}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sea snake (55% to hit)i1dossy the Fighter..~~.. .~~~~~Revenant of Kikubaaqudgha ******~..... ~~..~~Health: 137/137 ========================~~.... ......Magic: 24/24 ========================~~....###.....#AC: 11Str: 13~~....[..~....#EV: 18Int: 19~~~...~.......#SH: 0Dex: 9~~~...~.......#XL: 16 Next: 25% Place: Shoals:4~~....~@..~...#Noise: ---------  Time: 31459.0 (0.0)~.....(~~....~~a) +3 scimitar (protect) {d:24 protect} ~....(..~....~~iThrow: 20 boomerangs {d:23} ~~.((.....##..~Zot (19267) Memories (5) ~.(###...## ~~~( #...# ~S   sea snake( #...##....You throw a boomerang. _The boomerang closely misses the sea snake.Throw: 20 boomerangs {d:23}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sea snake (55% to hit)il~.....SienS~ _The boomerang closely misses the sea snake.  Throw: 20 boomerangs {d:23}  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a sea snake (55% to hit)  You throw a boomerang. The boomerang misses the sea snake.iOti@wl8 (0.86 _i@}iZi^Sdossy the Fighter..~~.. .~~~~~Revenant of Kikubaaqudgha ******~..... ~~..~~Health: 137/137 ========================~~.... ......Magic: 24/24 ========================~~....###.....#AC: 11Str: 13~~....[..~....#EV: 18Int: 19~~~...~.......#SH: 0Dex: 9~~~...~.......#XL: 16 Next: 25% Place: Shoals:4~~....~@..~...#i`Noise: ---------  Time: 31459.8 (0.0)~.....*~~....~~a) +3 scimitar (protect) {d:24 protect} ~...**..~....~~Throw: 20 boomerangs {d:23} ~~.*......##..~Zot (19266) Memories (5) ~.*###...## ~~~S #...# ~S   sea snake~ #...##....Aim: a sea snake (55% to hit) _You throw a boomerang. The boomerang misses the sea snake.Throw: 20 boomerangs {d:23}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sea snake (55% to hit)idossy the Fighter..~~.. .~~~~~Revenant of Kikubaaqudgha ******~..... ~~..~~Health: 137/137 ========================~~.... ......Magic: 24/24 ========================~~....###.....#AC: 11Str: 13~~....[..~....#EV: 18Int: 19~~~...~.......#SH: 0Dex: 9~~~...~.......#XL: 16 Next: 25% Place: Shoals:4~~....~@..~...#Noise: ---------  Time: 31459.8 (0.0)~.....(~~....~~i a) +3 scimitar (protect) {d:24 protect} ~...((..~....~~Throw: 20 boomerangs {d:23} ~~.(......##..~Zot (19266) Memories (5) ~.(###...## ~~(( #...# ~S   sea snake~ #...##....Throw: 20 boomerangs {d:23}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sea snake (55% to hit)  You throw a boomerang.  The boomerang closely misses the sea snake.iܟ~....~Si MS.iΫMS.i18.ioo60.7 (0.95 _iDi~iC  Shift-Dir - straight line  Aim: a sea snake (55% to hit)  You throw a boomerang. _The boomerang closely misses the sea snake.Casting: Vampiric Draining (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ihdossy the Fighter..~~.. .~~~~~Revenant of Kikubaaqudgha ******~..... .~..~~Health: 137/137 ========================~~.... ......Magic: 20/24 ====================----~~....###.....#AC: 11Str: 13~~....[..~....#EV: 18Int: 19~~~...~.......#SH: 0Dex: 9~~~...~.......#XL: 16 Next: 25% Place: Shoals:4~~....~@..~...#Noise: ---------  Time: 31460.7 (0.0)~.....~~~....~~a) +3 scimitar (protect) {d:24 protect} ~.......~....~~Throw: 20 boomerangs {d:23} ~~.S......##..~Zot (19265) Memories (5) ~..###...## ~~`H~. #...# ~S   sea snake~ #...##....You throw a boomerang. _The boomerang closely misses the sea snake.Casting: Vampiric Draining (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Anguish (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activatei dossy the Fighter..~~.. .~~~~~Revenant of Kikubaaqudgha ******~..... .~..~~Health: 137/137 ========================~~.... ......Magic: 20/24 ====================----~~....###.....#AC: 11Str: 13~~....[..~....#EV: 18Int: 19~~~...~.......#SH: 0Dex: 9~~~...~.......#XL: 16 Next: 25% Place: Shoals:4~~....~@..~...#Noise: ---------  Time: 31460.7 (0.0)~.....~~~....~~a) +3 scimitar (protect) {d:24 protect} ~...S...~....~~Throw: 20 boomerangs {d:23} ~~........##..~Zot (19265) Memories (5) ~..###...## ~~i> [14;10H~. #...# ~S   sea snake~ #...##.... _The boomerang closely misses the sea snake.Casting: Vampiric Draining (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Anguish (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateThe sea snake is haunted by guilt!i .vv(ally target, anguished)iv =1.7 (14-Star i i V  Confirm with . or Enter, or press ? or * to list all spells.Anguish (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate  The sea snake is haunted by guilt! _Your orb unleashes a flurry of shooting stars! _You now have 20/24 mp.i\  Casting: Anguish (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i   dossy the Fighter ..~~.. .~~~~~  Revenant of Kikubaaqudgha ****** ~..... .~..~~  Health: 137/137 ======================== ~~.... ......  Magic: 19/24 ===================----- ~~....###.....#  AC: 11Str: 13 ~~....[..~....#  EV: 18Int: 19 ~~~...~.......#  SH: 0Dex: 9 ~~....~.......#  XL: 16 Next: 25% Place: Shoals:4 ~~....v@..~...#  Noise: =--------  Time: 31461.7 (0.0) ~....**~v....~~  a) +3 scimitar (protect) {d:24 proti"ect}  ~...S...~....~~  Throw: 20 boomerangs {d:23}  ~~........##..~  Zot (19264) Memories (5) -Star  ~..###...## ~~  ~. #...# ~  S   sea snake (ally target, anguished) ~ #...# #.... _You now have 20/24 mp.Casting: Anguish (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a sea snake (ally target, anguished, chance to affect: 33%)i. dossy the Fighter..~~.. .~~~~~Revenant of Kikubaaqudgha ******~..... .~..~~Health: 137/137 ========================~~.... ......Magic: 19/24 ===================-----~~....###.....#AC: 11Str: 13~~....[..~....#EV: 18Int: 19iq0 ~~~...~.......#SH: 0Dex: 9~~....~.......#XL: 16 Next: 25% Place: Shoals:4~~....v@..~...#Noise: =--------  Time: 31461.7 (0.0)~.....~~v....~~a) +3 scimitar (protect) {d:24 protect} ~...*...~....~~Throw: 20 boomerangs {d:23} ~~........##..~Zot (19264) Memories (5) -Star ~..###...## ~~~. #...# ~S   sea snake (ally target, anguished)~ #...##.... _You now have 20/24 mp.Casting: Anguish (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - heix1 zlp, Shift-Dir - straight lineAim: a sea snake (ally target, anguished, chance to affect: 33%)i io U○viM S○vi `Sviќ X*  Casting: Anguish (mildly dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  i Aim: a sea snake (ally target, anguished, chance to affect: 33%)  The sea snake easily resists. The shooting star hits the sea snake!i)3○i=' i v○The sea snake is moderately wounded.i')..i(°.~~°S.v°~......im)m-2.7 (13i1i°°°i]4 _The sea snake is knocked back. _You now have 19/24 mp.i  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iT>  dossy the Fighter ..~~.. .~~~~~  Revenant of Kikubaaqudgha ****** ~..... .~...~  Health: 137/137 ======================== ~..... ......  Magic: 18/24 ==================------iI@ ~~....###.....#  AC: 11Str: 13 ~~....[..~....#  EV: 18Int: 19 ~~~...~.......#  SH: 0Dex: 9 ~~....~.......#  XL: 16 Next: 25% Place: Shoals:4 ~~....°@..~...#  Noise: ---------  Time: 31462.7 (0.0) ~....**~°....~~  a) +3 scimitar (protect) {d:24 protect}  ~...S.v°~.....~  Throw: 20 boomerangs {d:23}  ~~........##..~  Zot (19263) Memories (5) -Star  ~..###...## ~~  ~. #...# ~  S A30m  sea snake (ally target, anguished) . #...# #....Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a sea snake (magical condensation, moderately wounded, ally target,  anguished, chance to affect: 33%)imdossy the Fighter..~~.. .~~~~~Revenant of Kikubaaqudgha ******~..... .~...~Health: 137/137 ========================~..... ......Magic: 18/24 ==================------~~....###.....#AC: 11Str: 13~~....[..~....#EV: 18Int: 19~~~...~.......#SH: 0Dex: 9~~....~.......#XL: 16 Next: 25% Place: Shoals:4~~....°@..~...#Noise: ---------  Time: 31462.7 (0.0)~.....~~°....~~a) +3 scimitar (protect) {d:24 protect} ~...*.v°~.....~Throw: 20 boomerangs {d:23} ~~........##..~Zot (19263) Memories (ip>5) -Star ~..###...## ~~~. #...# ~S   sea snake (ally target, anguished). #...##....Casting: Soul Splinter (safe; 1% risk of failure)  i|Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a sea snake (magical condensation, moderately wounded, ally target,  anguished, chance to affect: 33%)iGii"v○iiilSi°iiYi*iKLonfirm with . or Enter, or press ? or * to list all spells.im~Aiming: Soul Splinter (safe; 1% risk of failure)  iTPress: ? - help, Shift-Dir - straight line  iAim: a sea snake (magical condensation, moderately wounded, ally target,  i+anguished, chance to affect: 33%)  iCThe sea snake easily resists. The shooting star hits the sea snake!i7i○iFi2 i iO.in/S~i .~~~iH.°°.i i-!The sea snake is heavily wounded.i=iϝi$3.7 (1i($2iWiNi°i:i i i%_The sea snake is knocked back. i.N_You now have 18/24 mp.i<i-vL.~~.. .~~~~~~..... .~....~..... ......~....###.....#~....[..~....#~...~.#~....~.#~...S@<..~...#~.....~~~....~~~....°°.~.....~~.##..~~..###...## ~~~.. #...# ~~.. #...#~. #....iK ..You rampage towards the sea snake! You enter the shallow water.  Moving in this stuff is going to be slow.  You closely miss the sea snake.i9=5.3 (1.61Water iXiƙa _The sea snake is heavily wounded.i#V  You closely miss the sea snake.The sea snake is heavily wounded.The sea snake bites you. The sea snake is wracked by anguish.iW 21---600i]^ i@d _The sea snake bites you! The sea snake is wracked by anguish! _You take 16 damage, and have 121/137 hp.i .. You hit the sea snake.  Your weapon exudes an aura of protection.  The sea snake is almost dead.iԎ4---18 759i i _The sea snake bites you but does no damage. _You regained 3 hp, and now have 124/137 hp.iC...~~.. .~~~~~#~~...... .~....#~~...... ......#~~~....###.....#~....[..~....#~~...~.......#.~.#~...S~<..~...#.@~~~....~~≈~~.......~.....~~...##..~~..###...## .~~.. #...# ~ #...# ~. #....~~ .....i7.is388i<i _The sea snake bites you. The sea snake is wracked by anguish. _You take 1 damage, and have 123/137 hp.ij †You hit the sea snake.  You kill the sea snake!iB.i6==697iΊi _Kikubaaqudgha accepts your kill. _You regained 3 hp, and now have 126/137 hp.i&hiii:li99=6iwiz3120=5i,ii&p4=4iitW _You start resting.iC7==11 3iiiX2iiT=1iii p1=0iii{U=49iiiB8i>i*i,B7i,i68i9T=6ig:i*FiJGp2=5i$HiVX4iWi'gX3inhiqirB2insikiXj=1iip3=0ii5iC39i iiTX8iiB7iiNij=6iiwB5i$i'H _HP restored.  Magic restored.i0.....~...~~~~.~~~~~~.~~~.~~..~~.~.~~~.i091.3 (22.0)i4=2.3 (234 _i%g~~~~~~~~~~~~~~~~~~~~~~~ik _Health restored: 137; MP restored: 24iK 4M~~~..~~... ......#~###........[..~~~~~~~....~....~<..~...#i t~~~.....~~~....~≈~~..........##.~~...###...## .~.~~. .....i! i#$ r3.3 (1.0)3 _iU* ~~~~~~~~~~~i/ v _You see here a sea snake corpse.iuM~~~~... ~~~..~~.... ......#~###........[..~~...@~....~....†~<..~...#~~~.....~~~....~≈~...~~..........##..~.~~.. #....ihN....ig42 _i̔~~~~~~ici9DM....~≈~....~~~~... ~~.... .~..~~.... ......#~###........[..~.~....~....†~<..~...#~.~~~....~i≈~........~.....~~.... #...#iL~~~~iY`51i,~~~~~~~<..~~~~iji5M≈~.$........~≈~......~~~~..... ~~......~..~~. ...... ......#~###.......@[..~~....~....†~<..~...#~~~.....~~~....~~~~... #...#i!i#|=60i)P~~~~i.i ....~≈≈~.$....~...... #..~~~~..... .~~......~..~~...... ...... ....~###.....#~.[..~~~~...@~.......†~<..~.~~~....~~~~... #...#~.... #...#iO'7~i)l729ie/T~~~~~~~~~i3k _Your orb has finished recharging its magic.i ~...... #..~~~~..... .~~......~..~~...... ...... ...~###.....#~[..~~~....~.......†~<..~.~~~....~~≈~........~.....~.... #...#~~.. #....i,i`88ii1iX  #..~~~ .~~......~..~~...... ...... ..~###.....#~[..~~~....~.......@~<..~.~~~....~~≈~........~.....~..##.~~.. #....~~. .....i* ?~~i `97i$ ie v _You see here a sea snake corpse.iz  .~~......~..~~...... ...... .~###.....#~[..~~~....~.......†~<..~~~....~~≈...~.....~~...#####...## .~~. .....i i i5006 _ir iK i#IN ...... ...... .~###.....#~[..~~~....~.......†~<..~.~~~....~~≈..~.....~~...#####...## ~.. #...# ..m   merfolk (polearm, asleep)~.H   manticore (asleep)...H.miށio`15iɊih _You encounter a manticore and a merfolk.is#......... ......dossy the Fighter#........ ......Revenant of Kikubaaqudgha ******#~......###.....#Health: 137/137 ========================~~......[..~....#Magic: 24/24 ========================~~~~....~.......#AC: 11Str: 13~~~~....~.......#EV: 18Int: 19~~~....†~<..~...#SH: 0Dex: 9~~~.....~~~....~~XL: 16 Next: 26% Place: Shoals:4≈~~....@..~.....~Noise: ---------  Time: 31501.3 (0.0)~~......*...##..~a) +3 scimitar (protect) {d:24 protect} ~~...###*..## .~iEThrow: 20 boomerangs {d:23} ~~~.. #.*.# ~Zot (19225) Memories (5) ~.... #.*.#~~.. #..*.m   merfolk (polearm, asleep)~~. ..*..H   manticore (asleep)iUA...H.m _You see here a sea snake corpse. _You encounter a manticore and a merfolk.Throw: 20 boomerangs {d:23}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a manticore (asleep, 98% to hit)i#......... ......dossy the Fighter#........ ......Revenant of Kikubaaqudgha ******#~......###.....#Health: 137/137 ========================~~......[..~....#Magic: 24/24 ========================~~~~....~.......#AC: 11Str: 13~~~~....~.......#EV: 18Int: 19~~~....†~<..~...#SH: 0Dex: 9~~~.....~~~....~~XL: 16 Next: 26% Place: Shoals:4≈~~....@..~.....~Noise: ---------  Time: 31501.3 (0.0)~~......(...##..~a) +3 scimitar (protect) {d:24 protect} ~~...###(..## .~Throw: 20 boomerangs {d:23} iG~~~.. #.(.# ~Zot (19225) Memories (5) ~.... #.(.#~~.. #..(.m   merfolk (polearm, asleep)~~. ..(..H   manticore...H.mThrow: 20 boomerangs {d:23}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a manticore (asleep, 98% to hit)  You throw a boomerang. The boomerang hits the manticore.  The manticore is lightly wounded.i j j......Hin 1.i p @H.iw H   manticoreiy g2.2 (0.94i i   Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a manticore (asleep, 98% to hit)  You throw a boomerang. The boomerang hits the manticore.  The manticore is lightly woundedi4 (. _The merfolk shouts!i!  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.¿i<}G#......... ......dossy the Fighter#........ ......Revenant of Kikubaaqudgha ******#~......###.....#Health: 137/137 ========================~~......[..~....#Magic: 20/24 ====================----~~~~....~.......#AC: 11Str: 13~~~~....~.......#EV: 18Int: 19~~~....†~<..~...#SH: 0Dex: 9~~~.....~~~....~~¿i}XL: 16 Next: 26% Place: Shoals:4≈~~....@..~.....~Noise: ---------  Time: 31502.2 (0.0)~~..........##..~a) +3 scimitar (protect) {d:24 protect} ~~...###...## .~Throw: 20 boomerangs {d:23} ~~~.. #...# ~Zot (19224) Memories (5) ~.... #...#~~.. #....H   manticore¿i4~~~. ..H........The manticore is lightly wounded. _The merfolk shouts!  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Anguish (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateſi'ſi 1#......... ......dossy the Fighter#........ ......Revenant of Kikubaaqudgha ******#~......###.....#Health: 137/137 ========================~~......[..~....#Magic: 24/24 ========================~~~~....~.......#AC: 11Str: 13~~~~....~.......#EV: 18Int: 19~~~....†~<..~...#SH: 0Dex: 9~~~.....~~~....~~XL: 16 Next: 26% Place: Shoals:4ſi1#≈~~....@..~.....~Noise: ---------  Time: 31502.2 (0.0)~~..........##..~a) +3 scimitar (protect) {d:24 protect} ~~...###...## .~Throw: 20 boomerangs {d:23} ~~~.. #...# ~Zot (19224) Memories (5) ~.... #...#~~.. #....H   manticore~~. ..H........ _The merfolk shouts!  Casting: Soul Splinter (safe; 1% risk of failure)  ſi^2Confirm with . or Enter, or press ? or * to list all spells.Casting: Anguish (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateOkay, then.ſi8ſi :ſi@ſiD. _ƿi-#......... ......dossy the Fighter#........ ......Revenant of Kikubaaqudgha ******#~......###.....#Health: 137/137 ========================~~......[..~....#Magic: 24/24 ========================~~~~....~.......#AC: 11Str: 13~~~~....~.......#EV: 18Int: 19~~~....†~<..~...#SH: 0Dex: 9~~~.....~~~....~~XL: 16 Next: 26% Place: Shoals:4≈~~....@..~.....~Noise: ---------  Time: 31502.2 (0.0)~~......*...##..~a) +3 scimitar (protect) {d:24 protect} ~~...###*..## .~Throw: 20 boomerangs {d:23} ƿinN~~~.. #.*.# ~Zot (19224) Memories (5) ~.... #.*.#~~.. #..*.H   manticore~~. ..H........Press: ? - help, Dir - look around, f - activate _Okay, then.Throw: 20 boomerangs {d:23}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a manticore (lightly wounded, 78% to hit)ƿi#......... ......dossy the Fighter#........ ......Revenant of Kikubaaqudgha ******#~......###.....#Health: 137/137 ========================~~......[..~....#Magic: 24/24 ========================~~~~....~.......#AC: 11Str: 13~~~~....~.......#EV: 18Int: 19~~~....†~<..~...#SH: 0Dex: 9~~~.....~~~....~~XL: 16 Next: 26% Place: Shoals:4≈~~....@..~.....~Noise: ---------  Time: 31502.2 (0.0)~~......(...##..~a) +3 scimitar (protect) {d:24 protect} ~~...###(..## .~Throw: 20 boomerangs {d:23} ƿiR}~~~.. #.(.# ~Zot (19224) Memories (5) ~.... #.(.#~~.. #..(.H   manticore~~. ..H........Throw: 20 boomerangs {d:23}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a manticore (lightly wounded, 78% to hit)  You throw a boomerang. The boomerang hits the manticore!  The manticore is moderately wounded.ƿi>S.....ƿiHƿiJn3.1 (0.93 _ƿiQƿiTƿip\  Casting: Anguish (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ǿisp#......... ......dossy the Fighter#........ ......Revenant of Kikubaaqudgha ******#~......###.....#Health: 137/137 ========================~~......[..~....#Magic: 20/24 ====================----~~~~....~.......#AC: 11Str: 13~~~~....~.......#EV: 18Int: 19~~~....†~<..~...#SH: 0Dex: 9~~~.....~~~....~~XL: 16 Next: 26% Place: Shoals:4≈~~....@..~.....~Noise: ---------  Time: 31503.1 (0.0)~~..........##..~ǿipKa) +3 scimitar (protect) {d:24 protect} ~~...###...## .~Throw: 20 boomerangs {d:23} ~~~.. #...# ~Zot (19223) Memories (5) ~.... #...#~~.. #....H   manticore~~. ..H........ǿiqYou throw a boomerang. The boomerang hits the manticore! _The manticore is moderately wounded.Casting: Anguish (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Anguish (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateǿiaG#......... ......dossy the Fighter#........ ......Revenant of Kikubaaqudgha ******#~......###.....#Health: 137/137 ========================~~......[..~....#Magic: 20/24 ====================----~~~~....~.......#AC: 11Str: 13~~~~....~.......#EV: 18Int: 19~~~....†~<..~...#SH: 0Dex: 9~~~.....~~~....~~ǿi+XL: 16 Next: 26% Place: Shoals:4≈~~....@..~.....~Noise: ---------  Time: 31503.1 (0.0)~~..........##..~a) +3 scimitar (protect) {d:24 protect} ~~...###...## .~Throw: 20 boomerangs {d:23} ~~~.. #...# ~Zot (19223) Memories (5) ~.... #...#~~.. #.H..ǿiNH   manticore~~. ........... ǿi_The manticore is moderately wounded.Casting: Anguish (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Anguish (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateThe manticore is haunted by guilt!ǿi.mǿi-&vvm   merfolk (polearm)H   manticore (ally target, anguished)ǿi}4.1 (12-Star ǿiǿiQn  Confirm with . or Enter, or press ? or * to list all spells.Press: ? - help, Dir - look around, f - activate  The manticore is haunted by guilt! _Your orb unleashes a flurry of shooting stars! _You now have 20/24 mp.ȿiQ \  Casting: Anguish (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ɿiG8#......... ......dossy the Fighter#........ ......Revenant of Kikubaaqudgha ******#~......###.....#Health: 137/137 ========================~~......[..~....#Magic: 16/24 ================--------~~~~....~.......#AC: 11Str: 13~~~~....~.......#EV: 18Int: 19~~~....†~<..~...#SH: 0Dex: 9~~~.....~~~....~~XL: 16 Next: 26% Place: Shoals:4≈~~...v@..~.....~Noise: ---------  Time: 31504.1 (0.0)~~....v.....##..~a) +3 scimitar (protect) {d:24 protect} ~~...###...## .~Throw: ɿix9r20 boomerangs {d:23} ~~~.. #...# ~Zot (19222) Memories (5) -Star ~.... #...#~~.. #.H.mm   merfolk (polearm)~~. .....H   manticore (ally target, anguished)...... _Your orb unleashes a flurry of shooting stars! _You now have 20/24 mp.Casting: Anguish (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Anguish (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateɿiG #......... ......dossy the Fighter#........ ......Revenant of Kikubaaqudgha ******#~......###.....#Health: 137/137 ========================~~......[..~....#Magic: 16/24 ================--------~~~~....~.......#AC: 11Str: 13~~~~....~.......#EV: 18Int: 19~~~....†~<..~...#SH: 0Dex: 9~~~.....~~~....~~XL: 16 Next: 26% Place: Shoals:4≈~~...○@..~.....~Noise: ---------  Time: 31504.1 (0.0)~~....vv....##..~a) +3 scimitar (protect) {d:24 protect} ~~...###...## .~Throw: 20 boomerangs {d:23ɿi^H J} ~~~.. #...# ~Zot (19222) Memories (5) -Star ~.... #...#~~.. #.H.mm   merfolk (polearm)~~. .....H   manticore (ally target, anguished)...... _Your orb unleashes a flurry of shooting stars! _You now have 20/24 mp.Casting: Anguish (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Anguish (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateɿiCI AH.ɿiK Fm.ɿijL I○vɿiUM ;○vɿiU y~°~...°ɿiW n==5.1 (11ɿi_ :°ɿif   Casting: Anguish (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Press: ? - help, Dir - look around, f - activate _The merfolk easily resists. _You now have 16/24 mp.ʿi#......... ......dossy the Fighter#........ ......Revenant of Kikubaaqudgha ******#~......###.....#Health: 137/137 ========================~~~.....[..~....#Magic: 16/24 ================--------~~~~....~.......#AC: 11Str: 13~~~~....~.......#EV: 18Int: 19~~~....†~<..~...#SH: 0Dex: 9ʿiBb~~~.....~~~....~~XL: 16 Next: 26% Place: Shoals:4≈~~...°@..~.....~Noise: ==-------  Time: 31505.1 (0.0)~~~...°v....##..~ʿima) +3 scimitar (protect) {d:24 protect} ~~...###v..## .~Throw: 20 boomerangs {d:23} ʿi~~~.. #*..# ~Zot (19221) Memories (5) -Star ʿiM~.... #H.m#~~.. #....m   merfolk (polearm)ʿi~~. .....H   manticore (ally target, anguished)ʿiV...... _The merfolk easily resists. ʿiz_You now have 16/24 mp.Throw: 20 boomerangs {d:23}ʿijtPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a manticore (moderately wounded, ally target, anguished, 78% to hit)˿iG#......... ......dossy the Fighter#........ ......Revenant of Kikubaaqudgha ******#~......###.....#Health: 137/137 ========================~~~.....[..~....#Magic: 16/24 ================--------~~~~....~.......#AC: 11Str: 13~~~~....~.......#EV: 18Int: 19~~~....†~<..~...#SH: 0Dex: 9~~~.....~~~....~~˿iq XL: 16 Next: 26% Place: Shoals:4≈~~...°@..~.....~Noise: ==-------  Time: 31505.1 (0.0)~~~...°(....##..~a) +3 scimitar (protect) {d:24 protect} ~~...###(..## .~Throw: 20 boomerangs {d:23} ~~~.. #(..# ~Zot (19221) Memories (5) -Star ~.... #H.m#~~.. #....˿i m   merfolk (polearm)~~. .....H   manticore (ally target, anguished)......Throw: 20 boomerangs {d:23}˿i Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line˿i,!Aim: a manticore (moderately wounded, ally target, anguished, 78% to hit)  You throw a boomerang. The boomerang hits the manticore!  The manticore is moderately wounded.˿i;Zvv.˿igH.○v˿i((((Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a manticore (moderately wounded, ally target, anguished, 78% to hit)  You throw a boomerang. The boomerang hits the manticore!  The manticore is moderately wounded.  The shooting star hits the manticore!˿ie<5○˿i? m.The manticore is heavily wounded.˿iWH@°°.H˿iIp--6.0 (0.90˿i.QT°°°˿iV4 _The manticore is knocked back.̿io\  Casting: Anguish (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ϳiu5 #........ ....#~......###....~~~.....[..~...~~~~....~......~~~~....~......~~~....†~<..~..~~~.....~~~....≈~~...°@..~....~~~...°°v...##.~~...###°..##~~~.. #.m.#~....#~~...., poisoned)~.....poisoned, ally target, ang…)......You begin to radiate toxic energy. The manticore is poisoned.Ϳiw#........ ....#~......###....~~~.....[..~...~~~~....~......~~~~....~......~~~....†~<..~..~~~.....~~~....≈~~...°@..~....~~~...°°v...##.~~...###°..##~~~.. #.m.#~....#~~....~...........ͿiQ○vͿi   very poisoned) The merfolk is poisoned. The merfolk looks even sicker.  The shooting star hits the merfolk!ͿiRx3○Ϳi ..°°°.mnguished)The merfolk is moderately wounded.Ϳi12----==7.0 (1.019Toxic -Star ͿiА9°Ϳi _The merfolk is knocked back. _You now have 12/24 mp.Ͽi#......... ......dossy the Fighter#........ ......Revenant of Kikubaaqudgha ******#~......###.....#Health: 137/137 ========================~~~.....[..~....#Magic: 12/24 ============------------~~~~....~.......#AC: 11Str: 13~~~~....~.......#EV: 18Int: 19~~~....†~<..~...#SH: 0Dex: 9~~~.....~~~....~~XL: 16 Next: 26% Place: Shoals:4≈~~....@..~.....~Noise: ==-------  Time: 31507.0 (0.0)~~~....*°...##..~a) +3 scimitar (protect) {d:24 protect} ~~...###*..## .~ThrϿiow: 20 boomerangs {d:23} ~~~.. #*..# ~Zot (19219) Memories (5) Toxic -Star ~.... #H.m#~~.. #....m   merfolk (polearm, very poisoned)~~. .....H   manticore (poisoned, anguished)...... _The merfolk is knocked back. _You now have 12/24 mp.Throw: 20 boomerangs {d:23}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a manticore (severely wounded, poisoned, anguished, 78% to hit)Ͽi#......... ......dossy the Fighter#........ ......Revenant of Kikubaaqudgha ******#~......###.....#Health: 137/137 ========================~~~.....[..~....#Magic: 12/24 ============------------~~~~....~.......#AC: 11Str: 13~~~~....~.......#EV: 18Int: 19~~~....†~<..~...#SH: 0Dex: 9~~~.....~~~....~~XL: 16 Next: 26% Place: Shoals:4≈~~....@..~.....~Noise: ==-------  Time: 31507.0 (0.0)~~~....°°...##..~a) +3 scimitar (protect) {d:24 protect} ~~...###°..## .~ϿiThrow: 20 boomerangs {d:23} ~~~.. #...# ~Zot (19219) Memories (5) Toxic -Star ~.... #..m#~~.. #....m   merfolk (polearm, very poisoned)~~. .....H   manticore (poisoned, anguished)......Throw: 20 boomerangs {d:23}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a manticore (severely wounded, poisoned, anguished, 78% to hit)  You throw a boomerang. The boomerang hits the manticore!!  You kill the manticore!ϿiP(((ϿiX°°.Ͽi#m.Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a manticore (severely wounded, poisoned, anguished, 78% to hit)  You throw a boomerang. The boomerang hits the manticore!!  You kill the manticore!  Kikubaaqudgha accepts your kill.ϿiX~..ϿiM13=7--9 (0.98ϿiC°°Ͽi94 _The merfolk looks even sicker.пiI#......... ......dossy the Fighter#........ ......Revenant of Kikubaaqudgha ******#~~.....###.....#Health: 137/137 ========================~~~.....[..~....#Magic: 13/24 =============-----------~~~~....~.......#AC: 11Str: 13~~~~....~.......#EV: 18Int: 19~~~....†~<..~...#SH: 0Dex: 9пiJ-~~~.....~~~....~~XL: 16 Next: 27% Place: Shoals:4≈~~....@..~.....~Noise: ---------  Time: 31507.9 (0.0)~~~.....*...##..~a) +3 scimitar (protect) {d:24 protect} ~~...###*..## .~Throw: 20 boomerangs {d:23} ~~~.. #.m.# ~Zot (19218) Memories (5) Toxic -Star пiJ6~.... #...#~~.. #....m   merfolk (polearm, very poisoned)пiJ~~. ........... _The merfolk looks even sicker.  Throw: 20 boomerangs {d:23}пi=KPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineпiKAim: a merfolk, wielding a +0 trident (moderately wounded, very poisoned, 64%  to hit)пi #......... ......dossy the Fighter#........ ......Revenant of Kikubaaqudgha ******#~~.....###.....#Health: 137/137 ========================~~~.....[..~....#Magic: 13/24 =============-----------пie ~~~~....~.......#AC: 11Str: 13~~~~....~.......#EV: 18Int: 19~~~....†~<..~...#SH: 0Dex: 9~~~.....~~~....~~XL: 16 Next: 27% Place: Shoals:4пi ≈~~....@..~.....~Noise: ---------  Time: 31507.9 (0.0)пi ~~~.....(...##..~a) +3 scimitar (protect) {d:24 protect} пiˈ d~~...###(..## .~Throw: 20 boomerangs {d:23} ~~~.. #.m.# ~пi 9Zot (19218) Memories (5) Toxic -Star ~.... #...#~~.. #....пi m   merfolk (polearm, very poisoned)~~. .....пiA ......Press: ? - help, Q - select action, ( or ) - cycleпik Shift-Dir - straight lineAim: a merfolk, wielding a +0 trident (moderately wounded, very poisoned, 64%  to hit)  пi You throw a boomerang. The boomerang hits the merfolk.  The merfolk is heavily wounded.пi/D°°пi'Km.пi/^~.~пi1n8.7 (0.87 _пi 9пiz<ѿiZ#......... ......dossy the Fighter#........ ......Revenant of Kikubaaqudgha ******#~~.....###.....#Health: 137/137 ========================~~~~....[..~....#Magic: 13/24 =============-----------~~~~....~.......#AC: 11Str: 13~~~~....~.......#EV: 18Int: 19ѿio[B~~~....†~<..~...#SH: 0Dex: 9~~~.....~~~....~~XL: 16 Next: 27% Place: Shoals:4≈~~....@..~.....~Noise: ---------  Time: 31508.7 (0.0)~~~.....*...##..~a) +3 scimitar (protect) {d:24 protect} ѿi[~~~..###m..## .~Throw: 20 boomerangs {d:23} ~~~.. #...# ~Zot (19217) Memories (5) Toxic -Star ѿi[6~.... #...#~~.. #....m   merfolk (polearm, very poisoned)ѿi\i~~. ........... ѿi*\_The merfolk is heavily wounded.Throw: 20 boomerangs {d:23}ѿiO\Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineѿiq\Aim: a merfolk, wielding a +0 trident (heavily wounded, very poisoned, 64% to  hit)ѿi E #......... ......dossy the Fighter#........ ......Revenant of Kikubaaqudgha ******#~~.....###.....#Health: 137/137 ========================~~~~....[..~....#Magic: 13/24 =============-----------ѿiE <~~~~....~.......#AC: 11Str: 13~~~~....~.......#EV: 18Int: 19~~~....†~<..~...#SH: 0Dex: 9~~~.....~~~....~~XL: 16 Next: 27% Place: Shoals:4≈~~....@..~.....~Noise: ---------  Time: 31508.7 (0.0)~~~.....(...##..~ѿi-F a) +3 scimitar (protect) {d:24 protect} ~~~..###m..## .~Throw: 20 boomerangs {d:23} ѿiPF ~~~.. #...# ~ѿinF Zot (19217) Memories (5) Toxic -Star ~.... #...#ѿiF ~~.. #....m   merfolk (polearm, very poisoned)ѿiF j~~. ...........ѿiF Press: ? - help, Q - select action, ( or ) - cycleѿiG Shift-Dir - straight lineAim: a merfolk, wielding a +0 trident (heavily wounded, very poisoned, 64% to  ѿi.G Hhit)  You throw a boomerang. The boomerang hits the merfolk!  ѿiMG JThe merfolk is severely wounded.ѿij 9.ѿiJ Shift-Dir - straight line  Aim: a merfolk, wielding a +0 trident (heavily wounded, very poisoned, 64% to  hit)  You throw a boomerang. The boomerang hits the merfolk!  The merfolk is severely wounded.  Your toxic aura wanes.ѿi_ @=9.5 (0.8ѿik s~~~~~~~~~~~~ѿio X _The merfolk completely misses you.ҿi#......... ......dossy the Fighter#........ ......Revenant of Kikubaaqudgha ******#~~.....###.....#Health: 137/137 ========================~~~~....[..~....#Magic: 13/24 =============-----------~~~~....~.......#ҿiAC: 11Str: 13~~~~....~.......#EV: 18Int: 19~~~....†~<..~...#SH: 0Dex: 9~~~.....~~~....~~ҿiXL: 16 Next: 27% Place: Shoals:4≈~~....@..~.....~Noise: =--------  Time: 31509.5 (0.0)ҿi?~~~.....*...##..~a) +3 scimitar (protect) {d:24 protect} ~~~..###m..## .~ҿidThrow: 20 boomerangs {d:23} ~~~.. #...# ~ҿiEZot (19217) Memories (5) -Star ~.... #...#~~.. #....ҿivm   merfolk (polearm, very poisoned)ҿi~~. ........... _The merfolk completely misses you.ҿi,Throw: 20 boomerangs {d:23}ҿi Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineҿiLAim: a merfolk, wielding a +0 trident (severely wounded, very poisoned, 64% to  hit)ҿiW\#......... ......dossy the Fighter#........ ......Revenant of Kikubaaqudgha ******#~~.....###.....#Health: 137/137 ========================~~~~....[..~....#ҿiMagic: 13/24 =============-----------~~~~....~.......#AC: 11Str: 13~~~~....~.......#EV: 18Int: 19~~~....†~<..~...#SH: 0Dex: 9~~~.....~~~....~~XL: 16 Next: 27% Place: Shoals:4≈~~....@..~.....~Noise: =--------  Time: 31509.5 (0.0)~~~.....(...##..~a) +3 scimitar (protect) {d:24 protect} ~~~..###(..## .~Throw: 20 boomerangs {d:23} ~~~.. #.(.# ~Zot (19217) Memories (5) -Star ~.... #.(.#ҿi1~~.. #..(.m   merfolk (polearm, very poisoned)~~. ..(.....(..ҿiUPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk, wielding a +0 trident (severely wounded, very poisoned, 64% to  hit)  ҿixfYou throw a boomerang.  The boomerang closely misses the merfolk.ҿi@.m.....ҿi]PҿiQp-10.4 (0.96ҿiX$~~~ҿiRX^~~~~~~~ҿicMShift-Dir - straight lineAim: a merfolk, wielding a +0 trident (severely wounded, very poisoned, 64% to  hit)  You throw a boomerang.  The boomerang closely misses the merfolk. _The merfolk barely misses you.ӿi,#. ...... #~~.....###.....# ~~[..~....# ~~~~....~.......# ~~~~....~.ӿi# ~~~....†~<..~...# ~~~.....~~~.....~ ≈~~.......~.....~ ~~~..##..~ ~~~..###m..## .~ ӿib~~~.. #...# ~ ~.... #...# ~~.. #....ӿi~~. .... .........<ӿi4ӿiK <ӿi22---=1.4 (1.05ӿi~~~~~~~~~~~~~ӿi# _Found a stone staircase leading up. The merfolk hits you with a +0 trident! _You take 15 damage, and have 122/137 hp.ӿi) _Found a stone staircase leading up. The merfolk hits you with a +0 trident! _You take 15 damage, and have 122/137 hp.  You slash the merfolk!  Your weapon exudes an aura of protection.  The merfolk is almost dead.  You kill the merfolk!ӿi)ӿie5---18 8-2.5 (1.14ӿi'~~~~~~~~~~ӿi _Kikubaaqudgha accepts your kill. _You regained 3 hp, and now have 125/137 hp.ԿipԿiMqԿisԿi Կi7=4=3ԿiԿi2q30=2ԿiHԿiԿi53=11 1ԿiXԿiԿi_p6=0ԿiiԿiW _You start resting.Կi7==09ԿiԿiXԿi\5=8Կi4ԿiԿi ԿiZ Կi~ :7Կi ԿiԿi/:6ԿiԿi)Կi)M=5Կi*Կic5Կi5T=4Կi7ԿiE;6ԿiUFM=3ԿiGԿiZSԿiSB2ԿiTԿiRbԿibB1ԿicԿimԿi$nB0ԿioԿibl=199ԿivԿi^7=8ԿinԿiX7ԿilԿiԿi[B6ԿiԿiԿi":5ԿiԿiQj=4ԿiԿiX3ԿiԿiԿii8=2ԿiԿiWԿiB1ԿiԿiԿiB0ԿiԿim'Կi'C89Կi)Կi?@Կi@T=8ԿiBԿiZԿi([69=Կi@[:7Կi{]ԿicԿidB6Կi5fԿiOvԿivB5ԿixԿi}ԿiM~B4Կi(ԿiԿiT=3Կi̐Կi>Կi&[20=2ԿiTԿiԿiԿi7B1ԿiԿiaԿiʿB0ԿifԿiԿiC79Կi9Կi)ԿiT=8ԿiQԿimԿiB7ԿiԿiԿiVp1=6ԿiԿiԿiBB5ԿiԿibԿiB4ԿiԿi\ԿiB3ԿirԿi*Կi*T=2Կi-Կi<Կi =p2=1Կi>Կi"OԿi|O:0ԿiPԿiB^Կi^C69Կi`Կi1uԿivu,8ԿiuԿiEwԿiԿi^T=7Կi1Կi2Կip3=6ԿiԿi0X5Կi%Կi^ԿiB4ԿiıԿiԿiJB3ԿiԿij=2ԿiԿiH _HP restored.  Magic restored.Կit~~~~~~~~~..~~~..~~.~~...~~~..~~.~~...†~<~~~~~....~~~~....~~~~~~~-~Կi~Կi064.5 (52.0)Կi}4=5.5 (531 Կi[_ԿiԿi _Health restored: 137; MP restored: 24ֿi 3ֿi ֿia ֿi$ X0ֿi9 ֿi : C59ֿi< ֿi}V ֿiW B8ֿiZ ֿi r ֿir T=7ֿi7u ֿi9 W _You start waiting.ֿi6 ~~~~.~.ֿi 270.0)ֿi, M6ֿi z~~~~~~ֿi; k _Your orb has finished recharging its magic.׿iGp#~~~....###.....# ~~~~....[.~~~...# ~~~~~..~~~..~~.~# ׿i~~~~...~~~..~~.~# ~~~~...†~<~~~~..# ~~~....~~~~.....~ ≈~~......׿iP.~ ~~~.׿i...##..~ ׿i!~~~..###)@.## .~ ~~~.. #...# ~ ׿ix~.... #...# ~~.. #.... ~~. ....׿i3 ......׿ih~~...<..........~׿iJ.8.׿i60e1.5 (15׿i6t~~~~~׿i;ؿi~[.~~~~~~..~~~..~~.~~~.~~...†~<~~~~......~~~~.....~≈~~......~~~....~~~~.........##.~..###)..##  #.@.# ؿi.... #...# ~.. #..... ........ ..........~~~~...<...~~~...........~~.~....ؿi =..ؿi`24ؿi{~~~~~~~ؿitؿiݶ~..~~~..~~.~~~.#~~...†~<~~~~..#~....~~~~.....~≈~~......~~~...~~~.........#####)..## ؿij #...# .... #.@.# ~.. #........~ ..........~ ............~~~~~~....<~~~.......~~.~.......ؿi8.ؿi`33ؿi~...~~~~~~~~~~~ؿi<ٿiV" .~...†~<~~~~......~~~~.....~≈~~......~~~..~~~.........#####)..##  #...# ٿiIW(.... #...###..~~.. #.@......~~.............~ ~~.......~~~~~....<....~...............ٿiٿidJ42ٿiٿi8~<~~~~~~~~~~~~~~ٿiRٿi9  †~<~~~~......~~~~.....~ٿi ≈~~......~~~.~~~.........#####)..##  #...# ~.... #...###..~~...###......ٿiͨ ~......@. ~~......~~~~~....<ٿi ^.........................P.ٿiQ ٿi `51ٿi ~~~~~~~~ٿi9 ڿiþ ....~~~~.....~≈~~......~~~.~...#####)..## .~ #...# .~.... #...###..~...###......ڿi&/~........ ~~.~~~....<....~.............~.......#####...ڿiڿi4`60ڿivV~~~~ڿiڿi{ L≈~~......~ ~~~.........##..~~~~~..###)..## .~~~~~.. #...# ..~~.... #...###..~~~...###........~~~~.............~ .....~~~~~~...@<....~~~~.............~~..ڿi:| ~......P.#####...# #..~ڿiȋ 3.ڿi a749ڿiE ڿi8 ۿi:  ≈~~......~~~....~ ~~~.........##..~~ ~~~..###)..## .~~ ~~~.. #...# ..~~ ~.... #...###..~~ ~~...###.~~ ~~~.......~~ ~~.~~ ~~~~~..@.<.....~ ~~~. ~~.~..... .ۿi: ! . .P.. .#####.....# #..~ۿin 88ܿiPV ≈~~......~~~....~ ~~~.........##..~~ ~~~..###)..## .~~ ~~~.. #...# ..~~ ~~... #...###..~~ ~~...###ܿiV.~~ ~~~.......~~~.~~~.@..<.....~.~~~.~.~.....~..ܿiVP.P...#####....ܿiW\.## #..~ܿiCs8.ܿiu`97ܿi{ܿiܿib ≈~~......~~~....~ ~~~.........##..~~ ~~~..###)..## .~~ ~~~.. #...# ..~~ ~~... #...###..~~ ~~...###.~~ ~~~.......~~~.~~~@...<.....~.~~~.~.~.....~ܿilb...P..#.#####....#.## #..~ܿiz8..ܿiC|a806ܿiܿiRܿi4n ~~~.........##..~~~..###)..## .~~~.. #...# ..~~≈~.... #...###..~~≈~~...###........~~≈~~~.............~~~~............~~.~~~~~~.....<.....~..........~~~~.~...............ܿi4P..#######.... # #..~ #..:....#ݿi ?..ݿi "`15ݿi)ݿi-ݿi2 \~~~.##..~~ ~~~~..###)..## .~~ ~~~~.. #...# ..~~ ≈~.... #...###..~~ ≈~~...###.~~ ≈~~~.......~~ ~~~~.~~ ..~~~~~.....<.....~ ~..~~~. ~~~~.~..... ݿi ~~~. . .P..##.#####.... ݿi ݿi `24ݿi ݿi ޿i{d~~~.##..~~ ~~~~..###)..## .~~ ~~~~.. #...# ..~~ ≈~.... #...###..~~ ≈~~...###.~~ ޿i'|≈~~~.......~~ ~~~~.~~ ..~~~~~.....<.....~ ~..~~~. ~~~~.޿iS|~..... ~~~. .޿i||h .P..޿i|O##.#####....޿i|M#.## #.޿i|.~#..:....#޿iDE...޿iZ`33޿i޿iݰ޿ic;~~~.##..~~ ~~~~..###)..## .~~ ~~~~.. #...# ..~~ ≈~.... #...###..~~ ≈~~...###.޿itd<~~ ≈~~.......~~ ~~~~. ...~~~~.....<.....~ ~..~~~. ~~~~.~..... ~~. ޿idZ. .P.޿id=.##.޿id=#####....޿idN#.## #..޿id~#..:....# ..޿i7.޿iv`42޿iZ޿i޿i ~~~~.##..~~ ~~~~..###)..## .~~ ~~~~.. #...# ..~~ ≈~.... #...###..~~ ≈~~...###.~~ ≈~~........~ ~~~~.~ ...~~~~.....<...... ~..~~~. ޿i] ~~~~.~..... ~~. . .P..޿i E##.#####....޿i #.## #...޿i #..:....# ..P޿i 3.޿i `51޿i ޿iZ ߿i≈~~......~~~....~ .........##..~~≈~~~~..###)..## .~~~~~.. #...# ..~~.≈~.... #...###..~≈~~...###........~~≈~~...~~~~~..............~~...~~~~~~..߿iXw.~~~~~~~..........P##.####..#.......## #.#..:....#..P߿i=..߿i`60߿i߿ia _There is a stone staircase leading up here.߿i ≈~~......~~~....~ ~~~.........##..~~≈~~~~..###)..## ..~~~~~.. #...# ..~~.≈~.... #...###...~≈~~...###.~≈~~........~~~~~.~߿i ...~~~......<~~..~~.~~~~.~.~~...P.##.#####.....P߿i #.## #...P ߿i- 3.߿ic"h739 _߿i)߿i@,߿i ≈~~......~~~....~ ~~~.........##..~~≈~~~~..###)..## ..~~~~~.. #...# ..~~..~≈~.... #...###...~≈~~...###.߿iI ~≈~~........~~~~~.~...~~~......<.~~..~~.߿im )~~~~~.߿i A~.~~...߿i /P.##.߿iҩ 7#####.....P#.߿i p## #...P ߿i ߿i `88߿i ߿ih i^ ≈~~......~~~....~ ~~~.........##..~~≈~~~~..###)..###..~~~~~.. #...# #..~~..~≈~.... #...###...~~~~≈≈~~...###.~~~~~≈≈~~........~~~~≈~~~~.~~~~≈...~~~......<.i )~~..~~.~~~~~.~.~~~.#.#.P.....+  ##.iC#####.....PP##.i%}## ##...PPP# i5(i)`97i2~~~~~~~~~~~~~~~~~i7i|≈~~......~~~....~  ~~~.........##..~~≈ ~~~~..###)..###..~~~~~~≈ ~~~~.. #...# #..~~..~~≈ ≈~.... #...###...~~~~≈ ≈~~...###.~~~~~≈ ig}e≈~~........~~~~≈ ~~~~.~~~~≈ ...~~~......<.~~~ ~..~~.~ ~~~~.~.i}~# ~~.# . .i}d ##.  #.i},# iTi\a906i4~~~~~~..~~~~~~~~~~~~~i#i7M~~~~~.≈~~~....~~≈t~~m  ~~~.........##..~~≈≈≈≈###)..###..~~~~~ ~~~~.. #...# #..~~..~~i7.... #...###...~~~~###........~ ≈~~..~~~~ ~~~~......@.~~~~≈≈ ...~~~<i7U~~..~~.i7W~~~~~~i8;~ ~~....................##i,8t   alligator snapping turtle (reaching, …)i?8m   merfolk (polearm, asleep)##...PPP#ifi`15i&~~~~~~~~~~~~~~iG'~~~~~~~~~~~~~~i,y _You encounter a merfolk and an alligator snapping turtle.ix~...†~<~~~~..#~~~~~......#####~≈~~~....~~≈t~~m  ~~~.........##..~~≈≈≈≈i###)..###..~~~~~ ~~~~.. #...# #..~~..~~.... #...###...~~~###........~~ iK≈~~..~ ~~~~..i[......~~~~≈≈ ...~~~i@W<~~~~..~~ijg.~~~~~~i~ ~~i4#......# ..il......P.....+ #.#####.....ii{i`24i~~~~~~~~~~~~~~~~~~ii(L* ~~~~...†~<~~~~..#dossy the Fighter~~~....~~~~......#####~Revenant of Kikubaaqudgha ******≈~~......~~~....~~≈t~~mHealth: 137/137 ========================~~~.........##..~~*≈≈≈≈Magic: 24/24 ======================== ~~~~..###)..###..~~*~~~≈AC: 11Str: 13 ~~~~.. #...# #..~*..~~≈EV: 18Int: 19 ≈~.... #...###..*~~~~≈≈SH: 0Dex: 9 ≈~~...###........*~~~~≈≈iLXL: 16 Next: 28% Place: Shoals:4 ≈~~.............@.~~~~≈≈Noise: ---------  Time: 31592.5 (0.0) ~~~~..............~~~~≈≈a) +3 scimitar (protect) {d:24 protect} ...~~~......<.......~~~~Throw: 20 boomerangs {d:23} iL~..~~................~~~Zot (19134) Memories (5) iL~~~~.........~........~# ~~....................##t   alligator snapping turtle (reaching, …)......................#iMm   merfolk (polearm, asleep) ................P.....+ ##........#####.....PP# i9M_There is a stone staircase leading up here. _You encounter a merfolk and an alligator snapping turtle.i0NjThrow: 20 boomerangs {d:23}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an alligator snapping turtle (asleep, 98% to hit)i-s < ~~~~...†~<~~~~..#dossy the Fighter~~~....~~~~......#####~Revenant of Kikubaaqudgha ******≈~~......~~~....~~≈t~~mHealth: 137/137 ========================~~~.........##..~~(≈≈≈≈Magic: 24/24 ======================== ~~~~..###)..###..~~(~~~≈AC: 11Str: 13 ~~~~.. #...# #..~(..~~≈EV: 18Int: 19 ≈~.... #...###..(~~~~≈≈SH: 0Dex: 9 ≈~~...###........(~~~~≈≈is QXL: 16 Next: 28% Place: Shoals:4 ≈~~.............@.~~~~≈≈Noise: ---------  Time: 31592.5 (0.0) ~~~~..............~~~~≈≈a) +3 scimitar (protect) {d:24 protect} ...~~~......<.......~~~~Throw: 20 boomerangs {d:23} ~..~~................~~~Zot (19134) Memories (5) ~~~~.........~........~# ~~....................##i't 9t   alligator snapping turtle (reaching) ......................#m   merfolk (polearm, asleep) ................P.....+ ##........#####.....PP#Throw: 20 boomerangs {d:23}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an alligator snapping turtle (asleep, 98% to hit)  You throw a boomerang.  iNt DThe boomerang hits the alligator snapping turtle but does no damage.is t≈~~.~iMM~ti iWn3.4 (0.93 _ij~~~~~~~~~~~iiܼ .~~~~......#####~ ≈~~......~~~....~~≈~~~m ~~~.........##..~~≈t≈≈≈~..###)..###..~~~~~~≈  ~~~~.. #...# #..~~..~~≈  ≈~.... #...###...~~~~≈≈  ≈~~...###.....~≈≈  ≈~~...............~~~~≈≈  ~~~~.iL.~~~~≈≈  ...~~~<.......~~~~  ~.....~~~  ~~~..~#  ~~..i}.##  ..  P.....+  ##i#####.....PP#  # ##...PPP#iO≈ti|iPg4.4 (1.02i,8~iiq ≈~~......~~~....~~≈~~~m ~~~.........##..~~≈≈≈≈≈~..###)..###..~~~t~~≈ ~~~~.. #...# #..~~..~~≈ ≈~.... #...###...~~~~≈≈ ≈~~...###.....~≈≈ ≈~~...............~~~~≈≈ ~~~~.iĨ.~~~~≈≈ ...~~~<.@.....~~~~ ~.....~~~ ~~~..~# ~~..i.## .. P.....+ #######.....PP#i! ## ##...PPP# #..:....# ix iQ~tiiJ51iiviIi  ≈~~......~~~....~~≈~~~m ~~~.........##..~~≈≈≈≈≈ ~~~~..###)..###..~~~~~~≈ ~~~~.. #...# #..~~t.~~≈ ≈~.... #...###...~~~~≈≈ ≈~~...###.~~~~~≈≈ ≈~~........~~~~≈≈ ~~~~.~~~~≈≈i) O ...~~~......<.~~~~ ~..~~.~~~ ~~~~.~.~# ~~.##iU  .# .P.....+i S ##.#####.....P#i u #.## ##...i P#  #..:....# ..PiEt.iL~ti%&iz'`60i/i4iM  ≈~~......~~~....~~≈~~~m ~~~.........##..~~≈≈≈≈≈ ~~~~..###)..###..~~~~~~≈ ~~~~.. #...# #..~~..~~≈ ≈~.... #...###..t~~~~≈≈ ≈~~...###.~~~~~≈≈ ≈~~........~~~~≈≈ ~~~~.~~~~≈≈i  ...~~~.......~~~~ ~..~~.~~~ ~~~~.~.~# ~~.## ..# .P.....+ ##.#####.....i" ;PP# #i< .## ##...PP#  #..:....# ..Pi i a729iU i a _There is a stone staircase leading up here.i'l  Casting: Olgreb's Toxic Radiance (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i ≈~~......~~~....~~≈~~~mdossy the Fighter~~~.........##..~~≈≈≈≈≈Revenant of Kikubaaqudgha ******~~~~..###)..###..~~~~~~≈Health: 137/137 ========================~~~~.. #...# #..~~..~~≈Magic: 20/24 ====================----≈~.... #...###..t~~~~≈≈AC: 11iI Str: 13≈~~...###........~~~~~≈≈EV: 18Int: 19≈~~...............~~~~≈≈SH: 0Dex: 9~~~~..............~~~~≈≈i UXL: 16 Next: 28% Place: Shoals:4...~~~......@.......~~~~Noise: ---------  Time: 31597.4 (0.0)~..~~................~~~a) +3 scimitar (protect) {d:24 protect} ~~~~.........~........~#i Throw: 20 boomerangs {d:23} ~~....................##i Zot (19129) Memories (5) ......................#................P.....+i t   alligator snapping turtle (reaching)##........#####.....PP#i Z#.......## ##...PPP##..:....#..P _The boomerang hits the alligator snapping turtle but does no damage. _There is a stone staircase leading up here.  i 3Casting: Olgreb's Toxic Radiance (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Anguish (mildly dangerous; 1% risk of failure)  i WPress: ? - help, Dir - look around, f - activateii"≈~~......~~~....~~≈~~~mdossy the Fighter~~~.........##..~~≈≈≈≈≈Revenant of Kikubaaqudgha ******~~~~..###)..###..~~~~~~≈Health: 137/137 ========================~~~~.. #...# #..~~..~~≈Magic: 24/24 ========================i-≈~.... #...###..t~~~~≈≈AC: 11Str: 13≈~~...###........~~~~~≈≈EV: 18Int: 19≈~~...............~~~~≈≈SH: 0Dex: 9~~~~..............~~~~≈≈iIXL: 16 Next: 28% Place: Shoals:4...~~~......@.......~~~~Noise: ---------  Time: 31597.4 (0.0)~..~~................~~~a) +3 scimitar (protect) {d:24 protect} ~~~~.........~........~#i Throw: 20 boomerangs {d:23} ~~....................##Zot (19129) Memories (5) ......................#iE................P.....+t   alligator snapping turtle (reaching)##........#####.....PP##.......## ##...PPP#iw#..:....#..P _There is a stone staircase leading up here.  iCasting: Olgreb's Toxic Radiance (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Anguish (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateOkay, then.i w _iw@\  Casting: Anguish (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iQ t.You call upon the dead to rise.i vv, …)0----==8.4 (18Reap -Star i i _Your orb unleashes a flurry of shooting stars! _You now have 20/24 mp.iƄa  Casting: Animate Dead (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i≈~~......~~~....~~≈~~~mdossy the Fighter~~~.........##..~~≈≈≈≈≈Revenant of Kikubaaqudgha ******~~~~..###)..###..~~~~~~≈Health: 137/137 ========================~~~~.. #...# #..~~..~~≈Magic: 16/24 ================--------≈~.... #...###.t.~~~~≈≈AC: 11iStr: 13≈~~...###........~~~~~≈≈EV: 18Int: 19≈~~...............~~~~≈≈SH: 0Dex: 9~~~~.......v......~~~~≈≈XL: 16 Next: 28% Place: Shoals:4...~~~......@.......~~~~iNoise: ==-------  Time: 31598.4 (0.0)~..~~.......v........~~~a) +3 scimitar (protect) {d:24 protect} ~~~~.........~........~#Throw: 20 boomerangs {d:23} ig~~....................##Zot (19128) Memories (5) Reap -Star ......................#................P.....+t   alligator snapping turtle (reaching, …)##........#####.....PP##.......## ##...PPP##..:....#..P i_Your orb unleashes a flurry of shooting stars! _You now have 20/24 mp.iCasting: Animate Dead (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Anguish (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateirX`≈~~......~~~....~~≈~~~mdossy the Fighter~~~.........##..~~≈≈≈≈≈Revenant of Kikubaaqudgha ******~~~~..###)..###..~~~~~~≈Health: 137/137 ========================~~~~.. #...# #..~~..~~≈Magic: 16/24 ================--------≈~.... #...###.t.~~~~≈≈AC: 11Str: 13≈~~...###........~~~~~≈≈EV: 18Int: 19≈~~.........v.....~~~~≈≈SH: 0iYDex: 9~~~~.......○......~~~~≈≈XL: 16 Next: 28% Place: Shoals:4...~~~......@.......~~~~Noise: ==-------  Time: 31598.4 (0.0)~..~~.......v........~~~a) +3 scimitar (protect) {d:24 protect} ~~~~.........~........~#Throw: 20 boomerangs {d:23} ~~....................##iYZot (19128) Memories (5) Reap -Star ......................#................P.....+t   alligator snapping turtle (reaching, …)##........#####.....PP##.......## ##...PPP##..:....#..P _Your orb unleashes a flurry of shooting stars! iYC_You now have 20/24 mp.Casting: Animate Dead (mildly dangerous; 1% risk of failure)  iYMConfirm with . or Enter, or press ? or * to list all spells.iZ=Casting: Anguish (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activatei[Nv○i]Q.ti^Ev○i_Mv○ijn°°°°icle9.4 (17iu[°°°iz  Casting: Animate Dead (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.guish  i{Press: ? - help, Dir - look around, f - activate _The alligator snapping turtle is haunted by guilt! i|{g_You now have 16/24 mp.i_ i` ij iz F _Unknown command.i≈~~......~~~....~~≈~~~mdossy the Fighter~~~.........##..~~≈≈≈≈≈Revenant of Kikubaaqudgha ******~~~~..###)..###..~~~~~~≈Health: 137/137 ========================~~~~.. #...# #..~~..~~≈Magic: 16/24 ================--------≈~.... #...###...~~~~≈≈AC: 11Str: 13≈~~...###....v.t.~~~~~≈≈EV: 18iInt: 19≈~~.........°.*...~~~~≈≈SH: 0Dex: 9~~~~.......°.*v...~~~~≈≈XL: 16 Next: 28% Place: Shoals:4...~~~......@°......~~~~Noise: ==-------  Time: 31599.4 (0.0)~..~~.......°........~~~a) +3 scimitar (protect) {d:24 protect} ~~~~.........~........~#Throw: 20 boomerangs {d:23} ~~....................##Zot (19127) Memories (5) Reap -Star ......................#i................P.....+t   alligator snapping turtle (reaching, …)##........#####.....PP##.......## ##...PPP#i#..:....#..P _You now have 16/24 mp. _Unknown command.Throw: 20 boomerangs {d:23}i6FPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an alligator snapping turtle (ally target, anguished, 95% to hit)i!≈~~......~~~....~~≈~~~mdossy the Fighter~~~.........##..~~≈≈≈≈≈iRevenant of Kikubaaqudgha ******~~~~..###)..###..~~~~~~≈Health: 137/137 ========================~~~~.. #...# #..~~..~~≈Magic: 16/24 ================--------≈~.... #...###...~~~~≈≈AC: 11Str: 13≈~~...###....v.t.~~~~~≈≈EV: 18ilInt: 19≈~~.........°.(...~~~~≈≈SH: 0Dex: 9~~~~.......°.(v...~~~~≈≈XL: 16 Next: 28% Place: Shoals:4...~~~......@°......~~~~Noise: ==-------  Time: 31599.4 (0.0)~..~~.......°........~~~i:a) +3 scimitar (protect) {d:24 protect} ~~~~.........~........~#Throw: 20 boomerangs {d:23} ~~....................##iZot (19127) Memories (5) Reap -Star ......................#................P.....+it   alligator snapping turtle (reaching, …)##........#####.....PP#iA#.......## ##...PPP##..:....#..PThrow: 20 boomerangs {d:23}iFPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an alligator snapping turtle (ally target, anguished, 95% to hit)  iaYou throw a boomerang.  The boomerang hits the alligator snapping turtle but does no damage.ix?..izH○viG|Mv○i~N.tiED°°ii.r--600.3 (0.96 _iU°°iih\  Casting: Anguish (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iu6  ≈~~......~~~....~~≈~~~m  dossy the Fighter ~~~.........##..~~≈≈≈≈≈  Revenant of Kikubaaqudgha ******  ~~~~..###)..###..~~~~~~≈  Health: 137/137 ========================  ~~~~.. #...# #..~~..~~≈  Magic: 15/24 ===============---------  ≈~.... #...###...~~~~≈≈  AC: 11Str: 13  ≈~~...###....°v..~~~~~≈≈  EV: 18Int: 19 i8  ≈~~.........°.tv..~~~~≈≈  SH: 0Dex: 9  ~~~~.......°.*°...~~~~≈≈  XL: 16 Next: 28% Place: Shoals:4  ...~~~......@°......~~~~  Noise: ---------  Time: 31600.3 (0.0)  ~..~~.......°........~~~  a) +3 scimitar (protect) {d:24 protect}  ~~~~.........~........~#  Throw: 20 boomerangs {d:23}  ~~....................##  Zot (19126) Memories (5) Reap -Star  ......................#  ................P.....+  t   alligator snapping turtle (reaching, …) ##........#####.....PP#  #.......## ##...PPP#  #..:....# ..P Casting: Anguish (mildly dangerous;  9 ;1m1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an alligator snapping turtle (ally target, anguished, chance to affect:  19%)i≈~~......~~~....~~≈~~~mdossy the Fighter~~~.........##..~~≈≈≈≈≈Revenant of Kikubaaqudgha ******~~~~..###)..###..~~~~~~≈Health: 137/137 ========================~~~~.. #...# #..~~..~~≈Magic: 15/24 ===============---------≈~.... #...###...~~~~≈≈AC: 11Str: 13i≈~~...###....°v..~~~~~≈≈EV: 18Int: 19≈~~.........°.*v..~~~~≈≈SH: 0Dex: 9~~~~.......°..°...~~~~≈≈XL: 16 Next: 28% Place: Shoals:4...~~~......@°......~~~~Noise: ---------  Time: 31600.3 (0.0)~..~~.......°........~~~a) +3 scimitar (protect) {d:24 protect} ~~~~.........~........~#iThrow: 20 boomerangs {d:23} ~~....................##Zot (19126) Memories (5) Reap -Star i......................#................P.....+t   alligator snapping turtle (reaching, …)iD##........#####.....PP#i&#.......## ##...PPP##..:....#..Pid=Casting: Anguish (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iAiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineimAim: an alligator snapping turtle (ally target, anguished, chance to affect:  19%)i\iAiming: Soul Splinter (safe; 1%  Press: ? - help, Shift-Dir - straight line: an alligator snapping turtle (ally target, anguished, chance to affect:  19%)  The alligator snapping turtle resists with almost no effort.  The shooting star hits the alligator snapping turtle.if4○i-  The alligator snapping turtle is lightly wounded.  The alligator snapping turtle is knocked back.  The shooting star hits the alligator snapping turtle.i\ 4○i6  °...°.t..The alligator snapping turtle is lightly wounded.ixe1.3 (15i;$T°°°i* _The alligator snapping turtle is knocked back. _You now have 15/24 mp.i) ....You hit the alligator snapping turtle but do no damage.Your weapon exudes an aura of protection.i$18 24iiG _The alligator snapping turtle is lightly wounded.i  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i" ≈~~......~~~....~~≈~~~m  dossy the Fighter ~~~.........##..~~≈≈≈≈≈  Revenant of Kikubaaqudgha ******  ~~~~..###)..###..~~~~~~≈  Health: 137/137 ========================  ~~~~.. #...# #..~~..~~≈  Magic: 12/24 ============------------  ≈~.... #...###...~~~~≈≈  AC: 18  Str: 13  ≈~~...###........~~~~~≈≈  EV: 18Int: 19  ≈~~...............~~~~≈≈  SH: 0Dex: 9  ~~~~........t.....~~~~≈≈  XL: 16 Next: 28% Place: Shoals:4  ...~~~......@.......~~~~  Noise: ---------  Time: 31602.3 (0.0)  ~..~~................~~~  a) +3 scimitar (protect) {d:24 protect}  ~~~~.........~........~#  Throw: 20 boomerangs {d:23} 634m ~~....................##  Zot (19124) Memories (5) Reap -Star  ......................#  ................P.....+  t   alligator snapping turtle (reaching, …) ##........#####.....PP#  #.......## ##...PPP#  #..:....# ..P _The alligator snapping turtle is lightly wounded.  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Vampiric Draining (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an alligator snapping turtle (lightly wounded, anguished)iE ≈~~......~~~....~~≈~~~m  dossy the Fighter ~~~.........##..~~≈≈≈≈≈  Revenant of Kikubaaqudgha ******  ~~~~..###)..###..~~~~~~≈  Health: 137/137 ========================  ~~~~.. #...# #..~~..~~≈  Magic: 12/24 ============------------ i? ≈~.... #...###...~~~~≈≈  AC: 18  Str: 13  ≈~~...###........~~~~~≈≈  EV: 18Int: 19  ≈~~...............~~~~≈≈  SH: 0Dex: 9  ~~~~........t.....~~~~≈≈  XL: 16 Next: 28% Place: Shoals:4  ...~~~......@.......~~~~  Noise: ---------  Time: 31602.3 (0.0)  ~..~~................~~~  a) +3 scimitar (protect) {d:24 protect}  ~~~~.........~........~#  Throw: 20 boomerangs {d:23}  ~~....................##  Zot (19124) Memories (5) Reap -Star  ......................# id ................P.....+  t   alligator snapping turtle (reaching, …) ##........#####.....PP#  #.......## ##...PPP#  #..:....# ..P Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Vampiric Draining (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an alligator snapping turtle (lightly wounded, anguished)  You miscast Vampiric Draining.ip/  --more--i*&      .....##..~~≈≈≈≈≈  #)..###..~~~~~~≈   #...# #..~~..~~≈   #...###...~~~~≈≈  ≈~~...###........~~~~~≈≈  ≈~~...............~~~~≈≈  ~~~~........t.....~~~~≈≈  ...~~~......@.......~~~~  ~..~~................~~~  ~~~~.........~........~#  ~~....................##  ....................i'   ................P.....+   ##........#####..... #.......## ##...P #..:....#   Aiming: Vampiric Draining (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line: an alligator snapping turtle (lightly wounded, anguished)  You miscast Vampiric Draining.  Nothing appears to happen.  The alligator snapping turtle bites you!!iO) 104------13=Contam: 10% ====3.3 (13i0 i`6 9 _The alligator snapping turtle is wracked by anguish!!  You take 33 damage, and have 104/137 hp. _MASSIVE DAMAGE!! You now have 13/24 mp.iAs  Casting: Vampiric Draining (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iq7  ≈~~......~~~....~~≈~~~m  dossy the Fighter ~~~.........##..~~≈≈≈≈≈  Revenant of Kikubaaqudgha ******  ~~~~..###)..###..~~~~~~≈  Health: 104/137 ==================------ i7  ~~~~.. #...# #..~~..~~≈  Magic: 10/24 ==========--------------  ≈~.... #...###...~~~~≈≈  AC: 18  Str: 13  ≈~~...###........~~~~~≈≈  EV: 18Int: 19 Contam: 10%  ≈~~...............~~~~≈≈  SH: 0Dex: 9 i38  ~~~~........t.....~~~~≈≈  XL: 16 Next: 28% Place: Shoals:4  ...~~~......@.......~~~~  Noise: ====-----  Time: 31603.3 (0.0) iy8 : ~..~~................~~~  a) +3 scimitar (protect) {d:24 protect}  ~~~~.........~........~#  Throw: 20 boomerangs {d:23}  ~~....................##  Zot (19123) Memories (5) Reap -Star  ......................# i9  ................P.....+  t   alligator snapping turtle (reaching, …) ##........#####.....PP#  #.......## ##...PPP#  #..:....# ..P _MASSIVE DAMAGE!! You now have 13/24 mp.Casting: Vampiric Draining (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iE9 BAiming: Vampiric Draining (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an alligator snapping turtle (moderately wounded, anguished)i -≈~~......~~~....~~≈~~~mdossy the Fighter~~~.........##..~~≈≈≈≈≈Revenant of Kikubaaqudgha ******~~~~..###)..###..~~~~~~≈Health: 104/137 ==================------im b~~~~.. #...# #..~~..~~≈Magic: 10/24 ==========--------------≈~.... #...###...~~~~≈≈AC: 18  Str: 13≈~~...###........~~~~~≈≈EV: 18Int: 19 Contam: 10% ≈~~...............~~~~≈≈SH: 0i Dex: 9~~~~........*.....~~~~≈≈i XL: 16 Next: 28% Place: Shoals:4...~~~......@.......~~~~i Noise: ====-----  Time: 31603.3 (0.0)~..~~................~~~i Oa) +3 scimitar (protect) {d:24 protect} i Z~~~~.........~........~#i Throw: 20 boomerangs {d:23} ~~....................##i Zot (19123) Memories (5) Reap -Star ......................#ic ................P.....+t   alligator snapping turtle (reaching, …)##........#####.....PP##.......## ##...PPP#iw 7#..:....#..P i _MASSIVE DAMAGE!! You now have 13/24 mp.i Casting: Vampiric Draining (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i Aiming: Vampiric Draining (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linei Aim: an alligator snapping turtle (moderately wounded, anguished)i  Casting: Vampiric Draining (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Vampiric Draining (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an alligator snapping turtle (moderately wounded, anguished)  You draw life force from the alligator snapping turtle!iV tYou feel life coursing into your body.  You hit the alligator snapping turtle but do no damage.The alligator snapping turtle is moderately wounded.111=----4.3 (12 _The alligator snapping turtle misses you.You regained 7 hp, and now have 111/137 hp. _You now have 10/24 mp.i  Casting: Vampiric Draining (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i( ≈~~......~~~....~~≈~~~m  dossy the Fighter ~~~.........##..~~≈≈≈≈≈  Revenant of Kikubaaqudgha ******  ~~~~..###)..###..~~~~~~≈  Health: 111/137 ===================-----  ~~~~.. #...# #..~~..~~≈  Magic: 7/24=======-----------------  ≈~.... #...###...~~~~≈≈  AC: 18  Str: 13  ≈~~...###........~~~~~≈≈  EV: 18Int: 19 Contam: 10%  ≈~~...............~~~~≈≈  SH: 0Dex: 9  ~~~~........t.....~~~~≈≈  XL: 16 Next: 28% Place: Shoals:4 i-) ...~~~......@.......~~~~  Noise: ---------  Time: 31604.3 (0.0)  ~..~~................~~~  a) +3 scimitar (protect) {d:24 protect}  ~~~~.........~........~#  Throw: 20 boomerangs {d:23}  ~~....................##  Zot (19122) Memories (5) Reap -Star  ......................#  ................P.....+  t   alligator snapping turtle (reaching, …) ##........#####.....PP#  #.......## ##...PPP#  #..:....# ..P _You now have 10/24 mp.Casting: Vampiric Draining (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Vampiric Draining (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an alligator snapping turtle (moderately wounded, anguished)i+ ≈~~......~~~....~~≈~~~mdossy the Fighter~~~.........##..~~≈≈≈≈≈Revenant of Kikubaaqudgha ******~~~~..###)..###..~~~~~~≈Health: 111/137 ===================-----~~~~.. #...# #..~~..~~≈Magic: 7/24=======-----------------≈~.... #...###...~~~~≈≈i =AC: 18  Str: 13≈~~...###........~~~~~≈≈EV: 18Int: 19 Contam: 10% ≈~~...............~~~~≈≈SH: 0Dex: 9~~~~........*.....~~~~≈≈XL: 16 Next: 28% Place: Shoals:4...~~~......@.......~~~~Noise: ---------  Time: 31604.3 (0.0)~..~~................~~~a) +3 scimitar (protect) {d:24 protect} ~~~~.........~........~#Throw: 20 boomerangs {d:23} ~~....................##iX GZot (19122) Memories (5) Reap -Star ......................#................P.....+t   alligator snapping turtle (reaching, …)##........#####.....PP##.......## ##...PPP#i R#..:....#..P _You now have 10/24 mp.Casting: Vampiric Draining (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i ;Aiming: Vampiric Draining (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an alligator snapping turtle (moderately wounded, anguished)i6V   Casting: Vampiric Draining (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Vampiric Draining (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an alligator snapping turtle (moderately wounded, anguished)  You draw life force from the alligator snapping turtle!i0 tAim: an alligator snapping turtle (moderately wounded, anguished)  You draw life force from the alligator snapping turtle!  You feel life coursing into your body.  You hit the alligator snapping turtle but do no damage.The alligator snapping turtle is moderately wounded.  The alligator snapping turtle bites you.i u4=5.3 (11i i< _The alligator snapping turtle is wracked by anguish.  You regained 3 hp, and now have 114/137 hp. _You now have 7/24 mp.i  Casting: Vampiric Draining (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i  ≈~~......~~~....~~≈~~~m  dossy the Fighter ~~~.........##..~~≈≈≈≈≈  Revenant of Kikubaaqudgha ******  ~~~~..###)..###..~~~~~~≈  Health: 114/137 ===================-----  ~~~~.. #...# #..~~..~~≈  Magic: 4/24====--------------------  ≈~.... #...###...~~~~≈≈  AC: 18  Str: 13  ≈~~...###........~~~~~≈≈  EV: 18Int: 19 Contam: 10%  ≈~~...............~~~~≈≈  SH: 0Dex: 9  ~~~~........t.....~~~~≈≈  XL: 16 Next: 28% Place: Shoals:4  ...~~~......@.......~~~~  Noise: =--------  Time: 31605.3 (0.0)  ~..~~................~~~  a) +3 scimitar (protect) {d:24 protect}  ~~~~.........~........~#  Throw: 20 boomeraiB ngs {d:23}  ~~....................##  Zot (19121) Memories (5) Reap -Star  ......................#  ................P.....+  t   alligator snapping turtle (reaching, …) ##........#####.....PP#  #.......## ##...PPP#  #..:....# ..P _You now have 7/24 mp.Casting: Vampiric Draining (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Vampiric Draining (safe; 1% risk of failure)  i Press: ? - help, Shift-Dir - straight lineAim: an alligator snapping turtle (heavily wounded, anguished)i≈~~......~~~....~~≈~~~mdossy the Fighter~~~.........##..~~≈≈≈≈≈Revenant of Kikubaaqudgha ******~~~~..###)..###..~~~~~~≈Health: 114/137 ===================-----~~~~.. #...# #..~~..~~≈Magic: 4/24====--------------------≈~.... #...###...~~~~≈≈AC: 18  Str: 13≈~~...###........~~~~~≈≈EV: 18Int: 19 Contam: 10% ≈~~...............~~~~≈≈SH: 0Dex: 9~~~~........*.....~~~~≈≈XL: 16 Next: 28% Place: Shoals:4...~~~......@.......~~~~Noise: =--------  Time: 31605.3 (0.0)~..~~................~~~a) +3 scimitar (protect) {d:24 protect} i~~~~.........~........~#Throw: 20 boomerangs {d:23} ~~....................##Zot (19121) Memories (5) Reap -Star ......................#................P.....+t   alligator snapping turtle (reaching, …)##........#####.....PP##.......## ##...PPP##..:....#..P _You now have 7/24 mp.Casting: Vampiric Draining (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Vampiric Draining (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an alligator snapping turtle (heavily wounded, anguished)i  Casting: Vampiric Draining (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Vampiric Draining (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an alligator snapping turtle (heavily wounded, anguished)  You draw life force from the alligator snapping turtle!iC t~You feel life coursing into your body.  You hit the alligator snapping turtle but do no damage.The alligator snapping turtle is heavily wounded.i23==6.3 (10ii _The alligator snapping turtle bites you but does no damage.  You regained 9 hp, and now have 123/137 hp. _You now have 4/24 mp.i  Casting: Vampiric Draining (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i9  ≈~~......~~~....~~≈~~~m  dossy the Fighter ~~~.........##..~~≈≈≈≈≈  Revenant of Kikubaaqudgha ******  ~~~~..###)..###..~~~~~~≈  Health: 123/137 =====================---  ~~~~.. #...# #..~~..~~≈  Magic: 1/24=-----------------------  ≈~.... #...###...~~~~≈≈  AC: 18  Str: 13  ≈~~...###........~~~~~≈≈  EV: 18Int: 19 Contam: 10%  ≈~~...............~~~~≈≈  SH: 0Dex: 9  ~~~~........t.....~~~~≈≈  XL: 16 Next: 28% Place: Shoals:4  ...~~~......@......~~~~~  Noise: =--------  Time: 31606.3 (0.0)  ~..~~................~~~  a) +3 scimitar (protect) {d:24 protect}  ~~~~.........~........~#  Throw: 20 boomerai ngs {d:23}  ~~....................##  Zot (19120) Memories (5) Reap -Star  ......................#  ................P.....+  t   alligator snapping turtle (reaching, …) ##........#####.....PP#  #.......## ##...PPP#  #..:....# ..P _You now have 4/24 mp.Casting: Vampiric Draining (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Vampiric Draining (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an alligator snapping turtle (heavily wounded, anguished)i\h≈~~......~~~....~~≈~~~mdossy the Fighter~~~.........##..~~≈≈≈≈≈Revenant of Kikubaaqudgha ******~~~~..###)..###..~~~~~~≈Health: 123/137 =====================---~~~~.. #...# #..~~..~~≈Magic: 1/24ih=-----------------------≈~.... #...###...~~~~≈≈AC: 18  Str: 13≈~~...###........~~~~~≈≈EV: 18Int: 19 Contam: 10% ≈~~...............~~~~≈≈SH: 0Dex: 9~~~~........*.....~~~~≈≈XL: 16 Next: 28% Place: Shoals:4ii....~~~......@......~~~~~Noise: =--------  Time: 31606.3 (0.0)~..~~................~~~a) +3 scimitar (protect) {d:24 protect} ~~~~.........~........~#Throw: 20 boomerangs {d:23} ~~....................##Zot (19120) Memories (5) Reap -Star ......................#ii................P.....+t   alligator snapping turtle (reaching, …)##........#####.....PP#ij#.......## ##...PPP##..:....#..P _You now have 4/24 mp.Casting: Vampiric Draining (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ij8Aiming: Vampiric Draining (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an alligator snapping turtle (heavily wounded, anguished)i?  Casting: Vampiric Draining (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Vampiric Draining (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an alligator snapping turtle (heavily wounded, anguished)  You draw life force from the alligator snapping turtle!i= ~t~You feel life coursing into your body.  You slash the alligator snapping turtle!i30=-7.3 (119i iN _The alligator snapping turtle is heavily wounded.You regained 7 hp, and now have 130/137 hp. _You now have 1/24 mp.iwb  ~ You slash the alligator snapping turtle!  The alligator snapping turtle is severely wounded.The alligator snapping turtle bites you!igd 26=2=-88i{l i~q _The alligator snapping turtle is wracked by anguish! _You take 4 damage, and have 126/137 hp.i ~ You hit the alligator snapping turtle.  The alligator snapping turtle is severely wounded.The alligator snapping turtle bites you!!i103----==97i$L~~~~~i _The alligator snapping turtle is wracked by anguish!! _You take 23 damage, and have 103/137 hp.iq  You hit the alligator snapping turtle but do no damage.The alligator snapping turtle is almost dead.iPt6----8% --10.4 (1.16i }M~~~~~i _The alligator snapping turtle misses you. _You regained 3 hp, and now have 106/137 hp.i ~~You hit the alligator snapping turtle but do no damage.The alligator snapping turtle is almost dead.i 9=6--1.55i ~~~~~~~~~~~~i _The alligator snapping turtle misses you. _You regained 3 hp, and now have 109/137 hp.in ~You hit the alligator snapping turtle.  The alligator snapping turtle is almost dead.irp112==4204i9x~~~~~~~~~~~~iS} _The alligator snapping turtle closely misses you. _You regained 3 hp, and now have 112/137 hp.iq ~You hit the alligator snapping turtle but do no damage.ir 5=3=23.6 (1.13i2z ~~~~~~~~~~~~~iЀ _The alligator snapping turtle is almost dead. _You regained 3 hp, and now have 115/137 hp.i=  Casting: Vampiric Draining (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i ≈~~......~~~....~~≈~~~m  dossy the Fighter ~~~.........##..~~≈≈≈≈≈  Revenant of Kikubaaqudgha ******  ~~~~..###)..###..~~~~~~≈  Health: 115/137 ====================----  ~~~~.. #...# #..~~~.~~≈  Magic: 0/24------------------------  ≈~.... #...###..~~~~~≈≈  AC: 18  Str: 13  ≈~~...###........~~~~~≈≈  EV: 18Int: 19 Contam: 2%  ≈~~..............~~~~~≈≈  SH: 0Dex: 9  ~~~~........t....~~~~~≈≈  XL: 16 Next: 28% Place: Shoals:4  ...~~~~~....@.....~~~~~~  Noise: ---------  Time: 31613.6 (0.0)  ~..~~~...............~~~  a) +3 scimitar (protect) {d:24 protect}  ~~~~.........~........~#  Throw: 20 boomerangs {d:23} i6 ~~....................##  Zot (19113) Memories (5) Reap -Star  ......................#  ................P.....+  t   alligator snapping turtle (reaching, …) ##........#####.....PP#  #.......## ##...PPP#  #..:....# ..P _You regained 3 hp, and now have 115/137 hp.  Casting: Vampiric Draining (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Vampiric Draining (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineiAim: an alligator snapping turtle (almost dead, anguished)iͫ ≈~~......~~~....~~≈~~~mdossy the Fighter~~~.........##..~~≈≈≈≈≈Revenant of Kikubaaqudgha ******~~~~..###)..###..~~~~~~≈Health: 115/137 ====================----~~~~.. #...# #..~~~.~~≈Magic: 0/24------------------------≈~.... #...###..~~~~~≈≈AC: 18  Str: 13≈~~...###........~~~~~≈≈EV: 18Int: 19 Contam: 2% ≈~~..............~~~~~≈≈SH: 0Dex: 9~~~~........*....~~~~~≈≈XL: 16 Next: 28% Place: Shoals:4...~~~~~....@.....~~~~~~Noise: ---------  Time: 31613.6 (0.0)~..~~ˬ m~...............~~~a) +3 scimitar (protect) {d:24 protect} ~~~~.........~........~#Throw: 20 boomerangs {d:23} ~~....................##Zot (19113) Memories (5) Reap -Star ......................#................P.....+t   alligator snapping turtle (reaching, …)##........#####.....PP##.......## ##...PPP##..:....#..P _You regained 3 hp, and now have 115/137 hp.  Casting: Vampiric Draining (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Vampiric Draining (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineiU zAim: an alligator snapping turtle (almost dead, anguished)i| .  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an alligator snapping turtle (almost dead, anguished)  You draw life force from the alligator snapping turtle!  You kill the alligator snapping turtle!i/ *  Kikubaaqudgha accepts your kill.i0 ZZ   alligator snapping turtle zombie (rea…)ii9  21=19==4.6 (12 _You feel life coursing into your body. The dead are walking!i@ _~~~~~~i~H  Your Throwing skill increases to level 9!You regained 6 hp, and now have 121/137 hp. _You now have 0/24 mp.iRE≈~~......~~~....~~≈~~~mdossy the Fighter~~~.........##..~~≈≈≈≈≈Revenant of Kikubaaqudgha ******~~~~..###)..###..~~~~~~≈Health: 121/137 =====================---~~~~.. #...# #..~~~.~~≈Magic: 0/24------------------------≈~.... #...###..~~~~~≈≈AC: 18  Str: 13≈~~...###........~~~~~≈≈EV: 18Int: 19 Contam: 1% ≈~~..............~~~~~≈≈SH: 0Dex: 9~~~~........Z....~~~~~≈≈ivFXL: 16 Next: 29% Place: Shoals:4...~~~~~....@.....~~~~~~Noise: ==-------  Time: 31614.6 (0.0)~..~~~...............~~~a) +3 scimitar (protect) {d:24 protect} ~~~~.........~........~#Throw: 20 boomerangs {d:23} ~~....................##Zot (19112) Memories (5) Reap -Star ......................#................P.....+Z   alligator snapping turtle zombie (rea…)##........#####.....PP##.......## ##...PPP##..:....#..P iF_You feel life coursing into your body. The dead are walking!  Your Throwing skill increases to level 9!You regained 6 hp, and now have 121/137 hp. _You now have 0/24 mp.Press: ? - help, v - describe, . - travelA stone staircase leading up.i Z@  Your Throwing skill increases to level 9!You regained 6 hp, and now have 121/137 hp. _You now have 0/24 mp.  Press: ? - help, v - describe, . - travelHere: an alligator snapping turtle zombie (minion, friendly)  The floor.iAn alligator snapping turtle zombie. A corpse raised to undeath by necromancy. Max HP: ~136 Will: + AC: ++++ EV: none ip rF: ...  rC: ++. rPois: ∞ rNeg: ∞ rElec: . Threat: Low Class: Undead Size: Large Int: Mindless Regen: None Speed: 60% (swim: 100%) (normally travels slower than you) You have about 98% to hit with your +3 scimitar of protection (at present). It has about 59% to hit you. Attack Max Damage Bonus Bite 40 Reaches from afar It is immune to torment; and resistant to miasma and drowning. It can travel through water. It is incapable of using stairs. This monster has been created by magic and is temporary. Killing it yields no experience or items. [!]: Description|Statuses|Quotei≈~~......~~~....~~≈~~~mdossy the Fighter~~~.........##..~~≈≈≈≈≈Revenant of Kikubaaqudgha ******~~~~..###)..###..~~~~~~≈Health: 121/137 =====================---~~~~.. #...# #..~~~.~~≈Magic: 0/24------------------------≈~.... #...###..~~~~~≈≈AC: 18  Str: 13≈~~...###........~~~~~≈≈EV: 18i}Int: 19 Contam: 1% ≈~~..............~~~~~≈≈SH: 0Dex: 9~~~~........Z....~~~~~≈≈XL: 16 Next: 29% Place: Shoals:4...~~~~~....@.....~~~~~~Noise: ==-------  Time: 31614.6 (0.0)~..~~~...............~~~a) +3 scimitar (protect) {d:24 protect} ~~~~.........~........~#Throw: 20 boomerangs {d:23} ~~....................##Zot (19112) Memories (5) Reap -Star ......................#................P.....+isZ   alligator snapping turtle zombie (rea…)##........#####.....PP##.......## ##...PPP##..:....#..PYour Throwing skill increases to level 9!You regained 6 hp, and now have 121/137 hp. _You now have 0/24 mp.Press: ? - help, v - describe, . - travelijHere: an alligator snapping turtle zombie (minion, friendly)  The floor.i?u} .ZThe floor.iC..i ≈~~......~~~....~~≈~~~mdossy the Fighter~~~.........##..~~≈≈≈≈≈Revenant of Kikubaaqudgha ******~~~~..###)..###..~~~~~~≈Health: 121/137 =====================---~~~~.. #...# #..~~~.~~≈Magic: 0/24------------------------≈~.... #...###..~~~~~≈≈AC: 18  Str: 13≈~~...###........~~~~~≈≈EV: 18Int: 19 Contam: 1% i {≈~~..............~~~~~≈≈SH: 0Dex: 9~~~~........Z....~~~~~≈≈XL: 16 Next: 29% Place: Shoals:4...~~~~~....@.....~~~~~~Noise: ==-------  Time: 31614.6 (0.0)~..~~~...............~~~a) +3 scimitar (protect) {d:24 protect} ~~~~.........~........~#Throw: 20 boomerangs {d:23} ~~....................##Zot (19112) Memories (5) Reap -Star ......................#................P.....+iP Z   alligator snapping turtle zombie (rea…)##........#####.....PP##.......## ##...PPP##..:....#..PYour Throwing skill increases to level 9!You regained 6 hp, and now have 121/137 hp. _You now have 0/24 mp.Press: ? - help, v - describe, . - travelThe floor.iii. _i4~~~....~~~~......#####~ ≈~~......~~~....~~≈~~~m .........##..~~≈≈≈≈≈ ~~~~..###)..###..~~~~~~≈ ~~~~.. #...# #..~~~.~~≈ ≈~.... #...###..~~~~~≈≈ ≈~~...###........~~~~~≈≈ ≈~~........~~~~~≈≈ ~~~~........Z@...~~~~~≈≈ i5...~~~~~....<.....~~~~~~ ~..~~~......~~~~ ~~~~~~# ~~#......# ........P.....+##.####..P##.......## ##...PPP#iUPYour reaping aura is weakening.iV3--5.6 (11Reap i^Z~~~~~ire _Your magical contamination has completely faded away. _You regained 2 hp, and now have 123/137 hp. i{~~~....~~~~......#####~ ≈~~......~~~....~~≈~~~m ~~~.........##..~~≈≈≈≈≈ ~~~~..###)..###..~~~~~~≈ ~~~~.. #...# #..~~~.~~≈ ≈~.... #...###..~~~~~≈≈ ≈~~...###.~~~~~≈≈ ≈~~.......~~~~~≈≈ ~~~~.Z.@..~~~~~≈≈  i!Z...~~~~~....<.....~~~~~~ ~..~~~.~~~~ ~~~~.~.~~# ~~.##.# .P.....+##.#####.....PP#  inA.Z i:~ ig6=--60 _ i8~ ik _You regained 3 hp, and now have 126/137 hp. iQ( q~†~<~~~~..# ~~~....~~~~.....~#####~ ≈~~......~~~....~~≈~~~m .........##..~~≈≈≈≈≈  ~~~~..###)..###..~~~~~~≈  ~~~~.. #...# #..~~~.~~≈  ≈~.... #...###..~~~~~≈≈  i9) W≈~~...###........~~~~~≈≈  ≈~~......@.~~~~~≈≈  ~~~~.........Z...~~~~~≈≈  ...~~~~~....<....~~~~~~~  ~..~~~......~~~~  ~~~~~~~#  ~~#......#  ........P.....+  i) @##.###.....PP# i> FZ. iF I~~~ iI 9=11 709 _ i0P  iUU k _You regained 3 hp, and now have 129/137 hp. iZ ~~~~...~~~..~~.~#  ~†~<~~~~..##  ~~~....~~~~.....~#####~  ≈~~......~~~....~~≈~~~m .........##..~~≈≈≈≈≈ ~~~~..###)..###..~~~~~~≈ ~~~~.. #...# #..~~~.~~≈ ≈~.... #...###..~~~~~≈≈  i{[ ≈~~...###.......@~~~~~≈≈ ≈~~.....Z..~~~~~≈≈ ~~~~.............~~~~~≈≈ ...~~~~~....<....~~~~~~~ ~..~~~.....~~~~~ ~~~~~~~# m   merfolk (polearm, asleep) ~~~#Z   alligator snapping turtle zombie (rea…)......# ........P....~+ i5j FZ. iHr N~, ally target) it 32=1=88 _ iz  i~ k _You regained 3 hp, and now have 132/137 hp. i> ~~~~...~~~..~~.~#dossy the Fighter~~~~...†~<~~~~..##Revenant of Kikubaaqudgha ******~~~....~~~~.....~#####~Health: 132/137 =======================-≈~~......~~~....~~≈~~~mMagic: 1/24=-----------------------~~~.........##..~~≈≈≈*≈AC: 11Str: 13 ~~~~..###)..###..~~~**~≈EV: 18Int: 19 ~~~~.. #...# #..~~*~~~≈SH: 0Dex: 9 ≈~.... #...###..**~~~≈≈XL: 16 Next: 29% Place: Shoals:4 ≈~~...###......Z@~~~~~≈≈Noise: ---------  Time: 31618.6 (0.0) ≈~~..............~~~~~≈≈a) +3 scimitar (protect) {d:24 protect} ~~~~.............[ iJ?40m~~~~~≈≈Throw: 20 boomerangs {d:23} ...~~~~~....<....~~~~~~~Zot (19108) Memories (5) Reap -Star ~..~~~.............~~~~~ ~~~~.........~.......~~#m   merfolk (polearm, asleep, ally target) ~~...................~##Z   alligator snapping turtle zombie (rea…)......................# ................P....~+ _You regained 3 hp, and now have 129/137 hp. _You regained 3 hp, and now have 132/137 hp.Throw: 20 boomerangs {d:23}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk, wielding a +0 trident (asleep, ally target, 98% to hit) i;r  ~~~~...~~~..~~.~#dossy the Fighter~~~~...†~<~~~~..##Revenant of Kikubaaqudgha ******~~~....~~~~.....~#####~Health: 132/137 =======================-≈~~......~~~....~~≈~~~mMagic: 1/24=-----------------------~~~.........##..~~≈≈≈(≈AC: 11Str: 13 ~~~~..###)..###..~~~((~≈EV: 18Int: 19 ~~~~.. #...# #..~~(~~~≈SH: 0 isDex: 9 ≈~.... #...###..((~~~≈≈XL: 16 Next: 29% Place: Shoals:4 ≈~~...###......Z@~~~~~≈≈Noise: ---------  Time: 31618.6 (0.0) ≈~~..............~~~~~≈≈a) +3 scimitar (protect) {d:24 protect} ~~~~.............~~~~~≈≈Throw: 20 boomerangs {d:23} ...~~~~~....<....~~~~~~~Zot (19108) Memories (5) Reap -Star ~..~~~.............~~~~~ ~~~~.........~.......~~#m   merfolk (polearm, ally target) ~~...................~##Z   alligator snapping turtle zombie (rea…)......................# ................P....~+Throw: 20 boomerangs {d:23}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk, wielding a +0 trident (asleep, ally target, 98% to hit)  You throw a boom i tAerang. The boomerang hits the merfolk!!  The merfolk shouts! iym≈~~~~~ ii~mPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a merfolk, wielding a +0 trident (asleep, ally target, 98% to hit)  You throw a boomerang. The boomerang hits the merfolk!!  The merfolk shouts!  The merfolk is moderately wounded. iKZ. i\Gm≈ i G~~~ i"v49.4 (0.87 _ i* i.k _You regained 2 hp, and now have 134/137 hp. iMx ~~~~...~~~..~~.~#dossy the Fighter~~~~...†~<~~~~..##Revenant of Kikubaaqudgha ******~~~....~~~~.....~#####~Health: 134/137 =======================-≈~~......~~~....~~≈~~~~Magic: 1/24=-----------------------~~~.........##..~~≈≈m≈≈AC: 11Str: 13 ~~~~..###)..###..~~~*~~≈EV: 18Int: 19 ~~~~.. #...# #..~**~~~≈SH: 0Dex: 9 ≈~.... #...###.Z*~~~~≈≈XL: 16 Next: 29% Place: Shoals:4 ≈~~...###.......@~~~~~≈≈Noise: ---------  Time: 31619.4 (0.0) ≈~~..............~~~~~≈≈a) +3 scimitar (protect) {d:24 protect} ~~~~.............~~~~~[ i!yq34m≈≈Throw: 20 boomerangs {d:23} ...~~~~~....<....~~~~~~~Zot (19107) Memories (5) Reap -Star ~..~~~............~~~~~~ ~~~~.........~......~~~#m   merfolk (polearm, ally target) ~~...................~##Z   alligator snapping turtle zombie (rea…).....................~# ................P....~+ _You regained 2 hp, and now have 134/137 hp.Throw: 20 boomerangs {d:23}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk, wielding a +0 trident (water, moderately wounded, ally target,  64% to hit) ih @ ~~~~...~~~..~~.~#dossy the Fighter~~~~...†~<~~~~..##Revenant of Kikubaaqudgha ******~~~....~~~~.....~#####~Health: 134/137 =======================-≈~~......~~~....~~≈~~~~Magic: 1/24=-----------------------~~~.........##..~~≈≈m≈≈AC: 11Str: 13 ~~~~..###)..###..~~~(~~≈EV: 18Int: 19  izi \~~~~.. #...# #..~((~~~≈SH: 0Dex: 9 ≈~.... #...###.Z(~~~~≈≈XL: 16 Next: 29% Place: Shoals:4 ≈~~...###.......@~~~~~≈≈Noise: ---------  Time: 31619.4 (0.0) ≈~~..............~~~~~≈≈a) +3 scimitar (protect) {d:24 protect} ~~~~.............~~~~~≈≈Throw: 20 boomerangs {d:23} ...~~~~~....<....~~~~~~~Zot (19107) Memories (5) Reap -Star ~..~~~............~~~~~~ ~~~~.........~......~~~#m   merfolk (polearm, ally target) ~~...................~## iBj Z   alligator snapping turtle zombie (rea…).....................~# ................P....~+Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk, wielding a +0 trident (water, moderately wounded, ally target,  64% to hit)  You throw a boomerang. The boomerang hits the merfolk!  The merfolk is heavily wounded. i I~~~~ i Gm≈ iQ 2m i mShift-Dir - straight line  Aim: a merfolk, wielding a +0 trident (water, moderately wounded, ally target,  64% to hit)  You throw a boomerang. The boomerang hits the merfolk!  The merfolk is heavily wounded.  You encounter a merfolk. It is wielding a +2 vampiric spear. i mYou encounter a merfolk. It is wielding a +0 glaive. iW  iH \ m~m   merfolk impaler (polearm, distracted)mm 2 merfolk (polearms, 1 ally target)Z   alligator snapping turtle zombie (rea…)You encounter a merfolk impaler. It is wielding a +2 trident of flaming andwearing a +2 robe of willpower. i  7=20.3 (0.96 is$  i- z _The merfolk leaves your sight. _Health restored: 137 io ~~~~...~~~..~~.~#dossy the Fighter~~~~...†~<~~~~..##Revenant of Kikubaaqudgha ******~~~....~~~~.....~#####mHealth: 137/137 ========================≈~~......~~~....~~≈~~~mMagic: 1/24=-----------------------~~~.........##..~~≈m≈≈≈AC: 11Str: 13 ~~~~..###)..###..~~*~~~≈EV: 18Int: 19 ~~~~.. #...# #..~*~~~~≈SH: 0Dex: 9 ≈~.... #...###.Z*~~~~≈≈XL: 16 Next: 29% Place: Shoals:4 ≈~~...###.......@~~~~~≈≈ ipNoise: ---------  Time: 31620.3 (0.0) ≈~~..............~~~~~≈≈a) +3 scimitar (protect) {d:24 protect} ~~~~.............~~~~~≈≈Throw: 20 boomerangs {d:23} ...~~~~~....<....~~~~~~~Zot (19106) Memories (5) Reap -Star ~..~~~...........~~~~~~~ ~~~~.........~......~~~#m   merfolk impaler (polearm, distracted) ~~...................~##mm 2 merfolk (polearms, 1 ally target) .....................~#Z   alligator snapping turtle zombie (rea…)................P....~+ _Health restored: 137Throw: 20 boomerangs {d:23} ipPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk, wielding a +0 trident (water, heavily wounded, ally target, 64%to hit) i~ # ~~~~...~~~..~~.~#dossy the Fighter~~~~...†~<~~~~..##Revenant of Kikubaaqudgha ******~~~....~~~~.....~#####mHealth: 137/137 ========================≈~~......~~~....~~≈~~~mMagic: 1/24=-----------------------~~~.........##..~~≈m≈≈≈ i AC: 11Str: 13 ~~~~..###)..###..~~(~~~≈EV: 18Int: 19 ~~~~.. #...# #..~(~~~~≈SH: 0Dex: 9 ≈~.... #...###.Z(~~~~≈≈XL: 16 Next: 29% Place: Shoals:4 ≈~~...###.......@~~~~~≈≈Noise: ---------  Time: 31620.3 (0.0) ≈~~..............~~~~~≈≈a) +3 scimitar (protect) {d:24 protect} ~~~~.............~~~~~≈≈Throw: 20 boomerangs {d:23} ...~~~~~....<....~~~~~~~ i CZot (19106) Memories (5) Reap -Star ~..~~~...........~~~~~~~ ~~~~.........~......~~~#m   merfolk impaler (polearm, distracted) ~~...................~##mm 2 merfolk (polearms, 1 ally target)  i- .....................~#Z   alligator snapping turtle zombie (rea…)................P....~+ iv Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk, wielding a +0 trident (water, heavily wounded, ally target, 64%to hit)  You throw a boomerang. The boomerang hits the merfolk!!  i JThe merfolk is severely wounded. i F~~~ i S≈m i; Q~m i ,m i! E~m ig# KZ. i5% M~m iw& P~m i& Q~m iY- <mm i-  i]4 ~m)m 3 merfolk (polearms, 1 ally target) i5 n1.2 (0.95 _ iJ=  i\A i1; ~~~~...†~<~~~~..## .~~~~.....~#####~ ≈~~......~~~....~~≈~~~m ~~~.........##..~~≈≈mm≈~..###)..###..~~~~~~≈  ~~~~.. #...# #..Zm~~~~≈  ≈~.... #...###..~~~~~≈≈  ≈~~...###........~~~~~≈≈  ≈~~............@.~~~~~≈≈  ~~~~.......~~~~~≈≈  ...~~~~~~...<~~~ i2 ~..~~~...........~  ~~~~.~......~~~#  ~~....~##  ..~ 2  P....~+  #######.....PP#iAQ )Your reaping aura expires.Your alligator snapping turtle zombie bites the merfolk!!  The merfolk dies!iRS≈mi6T,miTN≈mia\~~~)ih|302.2 (1.04iriv` _Kikubaaqudgha accepts your kill.i  ~~~~...†~<~~~~..##dossy the Fighter~~~....~~~~.....~#####~Revenant of Kikubaaqudgha ******≈~~......~~~....~~≈~~~~Health: 137/137 ========================~~~.........##..~~≈≈≈m≈Magic: 1/24=-----------------------~~~~..###)..###..~~~mm~≈AC: 11Str: 13  ~~~~.. #...# #..Z)*~~~≈EV: 18Int: 19  ≈~.... #...###..**~~~≈≈SH: 0Dex: 9  ≈~~...###.......*~~~~~≈≈XL: 16 Next: 30% Place: Shoals:4  i e≈~~............@.~~~~~≈≈Noise: ---------  Time: 31622.2 (0.0)  ~~~~............~~~~~~≈≈a) +3 scimitar (protect) {d:24 protect} ...~~~~~~...<...~~~~~~~~Throw: 20 boomerangs {d:23} ~..~~~..........~~~~~~~~Zot (19104) Memories (5) -Star ~~~~.........~......~~~#~~...................~##m   merfolk impaler (polearm).....................~#mm 2 merfolk (polearms)  ................P....~+Z   alligator snapping turtle zombie (rea…)##........#####.....PP# _Kikubaaqudgha accepts your kill.Throw: 20 boomerangs {d:23}iU nPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk impaler, wielding a +2 trident of flaming and wearing a +2 robe  of willpower (47% to hit)iY ~~~~...†~<~~~~..##dossy the Fighter~~~....~~~~.....~#####~Revenant of Kikubaaqudgha ******≈~~......~~~....~~≈~~~~Health: 137/137 ========================~~~.........##..~~≈≈≈m≈Magic: 1/24=-----------------------~~~~..###)..###..~~~mm~≈AC: 11Str: 13  ~~~~.. #...# #..Z)(~~~≈EV: 18Int: 19  i≈~.... #...###..((~~~≈≈SH: 0Dex: 9  ≈~~...###.......(~~~~~≈≈XL: 16 Next: 30% Place: Shoals:4  ≈~~............@.~~~~~≈≈Noise: ---------  Time: 31622.2 (0.0)  ~~~~............~~~~~~≈≈a) +3 scimitar (protect) {d:24 protect} ...~~~~~~...<...~~~~~~~~Throw: 20 boomerangs {d:23} ~..~~~..........~~~~~~~~Zot (19104) Memories (5) -Star ~~~~.........~......~~~#~~...................~##m   merfolk impaler (polearm).....................~#mm 2 merfolk (polearms)  ................P....~+Z   alligator snapping turtle zombie (rea…)##........#####.....PP#Press: ? - help, Q - select action, [i|39;49m( or ) - cycleShift-Dir - straight lineAim: a merfolk impaler, wielding a +2 trident of flaming and wearing a +2 robe  of willpower (47% to hit)  You throw a boomerang. The boomerang hits the merfolk impaler!  The merfolk impaler is lightly wounded.i\wS~~~.iPQ~mi!Dm≈iڊ-tiTQ~mi≈m~miϗ~tShift-Dir - straight line  Aim: a merfolk impaler, wielding a +2 trident of flaming and wearing a +2 robe  of willpower (47% to hit)  You throw a boomerang. The boomerang hits the merfolk impaler!  The merfolk impaler is lightly wounded.  You encounter a snapping turtle.iΘ mYour alligator snapping turtle zombie misses the merfolk impaler.ilQ~mi~mt, ally target)t   snapping turtle (reaching)mmm 3 merfolk (polearms)Z   alligator snapping turtle zombie (rea…)ig3.1 (0.93iit _You encounter a merfolk. It is wielding a +0 glaive.iډ ~~~~...†~<~~~~..##dossy the Fighter~~~....~~~~....~~#####~Revenant of Kikubaaqudgha ******≈~~......~~~....~~≈~~m~Health: 137/137 ========================~~~.........##..~~≈≈t≈≈Magic: 1/24=-----------------------~~~~..###)..###..~~~m~~≈AC: 11Str: 13  ~~~~.. #...# #..Z)~~~~≈EV: 18Int: 19  ≈~.... #...###..~mm~~≈≈SH: 0Dex: 9  ≈~~...###.......**~~~~≈≈XL: 16 Next: 30% Place: Shoals:4  ≈~~............@.~~~~~≈≈Noise: ---------  Time: 31623.1 (0.0)  ~~~~............~~~~~~≈≈[10;38i!:Ha) +3 scimitar (protect) {d:24 protect} ...~~~~~~...<...~~~~~~~~Throw: 20 boomerangs {d:23} ~..~~~..........~~~~~~~~Zot (19103) Memories (5) -Star ~~~~.........~......~~~#~~...................~##m   merfolk impaler (polearm, ally target).....................~#t   snapping turtle (reaching)  ................P....~+mmm 3 merfolk (polearms)  ##........#####.....PP#Z   alligator snapping turtle zombie (rea…)_You encounter a merfolk. It is wielding a +0 glaive.Throw: 20 boomerangs {d:23}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk impaler, wielding a +2 trident of flaming and wearing a +2 robe  of willpower (lightly wounded, ally target, 47% to hit)iV ~~~~...†~<~~~~..##dossy the Fighter~~~....~~~~....~~#####~Revenant of Kikubaaqudgha ******≈~~......~~~....~~≈~~m~Health: 137/137 ========================~~~.........##..~~≈≈t≈≈Magic: 1/24=-----------------------~~~~..###)..###..~~~m~~≈AC: 11Str: 13  i&W~~~~.. #...# #..Z)~~~~≈EV: 18Int: 19  ≈~.... #...###..~(m~~≈≈SH: 0Dex: 9  ≈~~...###.......((~~~~≈≈XL: 16 Next: 30% Place: Shoals:4  ≈~~............@.~~~~~≈≈Noise: ---------  Time: 31623.1 (0.0)  ~~~~............~~~~~~≈≈a) +3 scimitar (protect) {d:24 protect} ...~~~~~~...<...~~~~~~~~Throw: 20 boomerangs {d:23} ~..~~~..........~~~~~~~~Zot (19103) Memories (5) -Star ~~~~.........~......~~~#~~...................~##m   merfolk impaler (polearm, ally target).....................~#t   snapping turtle (reaching)  ................P[iW33m....~+mmm 3 merfolk (polearms)  ##........#####.....PP#Z   alligator snapping turtle zombie (rea…)Aim: a merfolk impaler, wielding a +2 trident of flaming and wearing a +2 robe  of willpower (lightly wounded, ally target, 47% to hit)  You throw a boomerang.  The boomerang barely misses the merfolk impaler.The boomerang hits the merfolk!  The merfolk is moderately wounded.i:_m.~ip~m~i)1miZEm~iQ~mi=t≈i 8~i 2=9 (0.82 _iii .~~~~....~~#####~ ≈~~......~~~....~~≈~m~~ ~~~.........##..~~≈t≈≈≈~..###)..###..~~~~~~≈ ~~~~.. #...# #..Z)m~~~≈ ≈~.... #...###..~~~~~≈≈ ≈~~...###........mm~~~≈≈ ≈~~..............~~~~~≈≈ ~~~~.~≈≈i ...~~~~~~...<...~~~~~~~~ ~..~~~..........~ ~~~~.~......~~~# ~~....## ..~ P...~~+ #######..~~~PP# # ##...PPP#i;Em~iP~mi M~miQ~mi ≈tThe merfolk impaler attacks as it pursues you!  The merfolk impaler hits you from afar with a +2 trident of flaming!iQ)mi=≈miiQ~ZiO~mi4~~i19----=4.9 (1.01ii _The merfolk impaler burns you. _You take 18 damage, and have 119/137 hp.iO5  ≈~~......~~~....~~≈~~~~ ~~~.........##..~~≈≈≈≈≈~..###)..###.~~~tm~~≈ ~~~~.. #...# #..~)~~~~≈ ≈~.... #...###.Zm~~~~≈≈ ≈~~...###........~~~~~≈≈i}6 ≈~~.............m~~~~~≈≈ ~~~~......m~~~~~≈≈ ...~~~~~~...<@..~~~~~~~~ ~..~~~..........~ ~~~~.~......~~~# ~~....~## ..~ P...~~+ #######..~~~PP# #i6# ##~~~PPP# #..:....# ..P iCHQ.miHO~miJQ~miJQ~miKG~tiWL~~~~iX21=----50 _ir`ick _You regained 2 hp, and now have 121/137 hp.i ≈~~......~~~....~~≈~~~~ ~~~.........##..~~≈≈≈≈≈ ~~~~..###)..###.~≈ ~~~~.. #...# #.~~tm~~~≈ ≈~.... #...###.Z~~~~~≈≈ ≈~~...###.m~~~~~≈≈ ≈~~.......~~~~~≈≈ix ~~~~.~.m~~~~~~≈≈ ...~~~~~~...@..m~ ~..~~~.~ ~~~~.~...~..~~~# ~~io".~## .~# .P~..~~+ ##.#####.~~~~PP# #.## ##~~~PPP# #..:....# ..Pi$Q~mi Q.miG)ti˞Em.iiIm.ihJ.Ziء~i1miI~~~~~~iu4=-6099iiZO _The snapping turtle bites your alligator snapping turtle zombie!i0  There is a stone staircase leading up here. _You regained 3 hp, and now have 124/137 hp.iq≈~~......~~~....~~≈~~~~dossy the Fighter~~~.........##..~~≈≈≈≈≈Revenant of Kikubaaqudgha ******~~~~..###)..###.~~~~~~~≈Health: 124/137 =====================---~~~~.. #...# #.~~)~~~~≈Magic: 2/24==----------------------≈~.... #...###..t~~~~≈≈AC: 11Str: 13≈~~...###......mZm~~~~≈≈EV: 18Int: 19i9r\≈~~..............~~~~~≈≈SH: 0Dex: 9~~~~.~........m.~~~~~~≈≈XL: 16 Next: 30% Place: Shoals:4...~~~~~~...@*m.~~~~~~~~Noise: ---------  Time: 31626.9 (0.0)~..~~~.........~~~~~~~~~a) +3 scimitar (protect) {d:24 protect} ~~~~.........~..~~~~~~~#Throw: 20 boomerangs {d:23} ~~...................~##Zot (19099) Memories (5) -Star .....................~#................P~~.~~+m   merfolk impaler (polearm, ally target)##........#####.~~~~PP#t   snapping turtle (reaching)#.......## ##~~~PPP#mmm 3 merfolk (polearms)ir#..:....#..PZ   alligator snapping turtle zombie (rea…)_You regained 3 hp, and now have 124/137 hp.Throw: 20 boomerangs {d:23}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk impaler, wielding a +2 trident of flaming and wearing a +2 robe  of willpower (lightly wounded, ally target, 47% to hit)i≈~~......~~~....~~≈~~~~dossy the Fighter~~~.........##..~~≈≈≈≈≈Revenant of Kikubaaqudgha ******~~~~..###)..###.~~~~~~~≈Health: 124/137 =====================---~~~~.. #...# #.~~)~~~~≈Magic: 2/24==----------------------≈~.... #...###..t~~~~≈≈AC: 11Str: 13≈~~...###......mZm~~~~≈≈EV: 18Int: 19≈~~..............~~~~~≈≈SH: 0Dex: 9~~~~.~........m.~~~~~~≈≈XL: 16 Next: 30% Place: Shoals:4...~~~~~~...@(((((((~~~~Noise: ---------  Time: 31626.9 (0.0)~..~~~.........~~~~~~~~~a) +3 scimitar (protect) {d:24 protect} i[34m~~~~.........~..~~~~~~~#Throw: 20 boomerangs {d:23} ~~...................~##Zot (19099) Memories (5) -Star .....................~#................P~~.~~+m   merfolk impaler (polearm, ally target)##........#####.~~~~PP#t   snapping turtle (reaching)#.......## ##~~~PPP#mmm 3 merfolk (polearms)#..:....#..PZ   alligator snapping turtle zombie (rea…)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk impaler, wielding a +2 trident of flaming and wearing a +2 robe  of willpower (lightly wounded, ally target, 47% to hit)  You throw a boomerang.  The boomerang barely misses the merfolk impaler.ia^Q~mia.mShift-Dir - straight line  Aim: a merfolk impaler, wielding a +2 trident of flaming and wearing a +2 robe  of willpower (lightly wounded, ally target, 47% to hit)  You throw a boomerang.  The boomerang barely misses the merfolk impaler.The merfolk impaler hits you from afar with a +2 trident of flaming.ie m~The merfolk impaler burns you. The merfolk closely misses you.i[s .m.~~~~The merfolk impaler misses you.it3===7.8 (0.9198i|iM _Your alligator snapping turtle zombie bites the merfolk!! _You take 1 damage, and have 123/137 hp.i≈~~......~~~....~~≈~~~~ ~~~.........##..~~≈≈≈≈≈ ~~~~..###)..###.~≈ ~~~~.. #...# #.~~)~~~~≈ ≈~.... #...###..t~~~~≈≈ ≈~~...###.Z~~~~~≈≈ ≈~~....mm~~~~~~≈≈ ~~~~.~.m.~~~~~~≈≈ ...~~~~~~...<@m.~ ~..~~~.~ ~~~~.i ~..~# ~~.~~## .~#.P~~.~~+ ##.#####.~~~~PP# #.## ##~~~PPP# #..:....# ..P i_~~), ally target)You slash the merfolk impaler!  Your weapon exudes an aura of protection.  The merfolk impaler is moderately wounded.barely  The snapping turtle bites your alligator snapping turtle zombie.  The merfolk misses you. The merfolk closely misses you.ib6=18 ---8.8 (1.07i?O~~~~~~~i _The merfolk impaler hits you but does no damage. _You regained 3 hp, and now have 126/137 hp.i~~~~ The merfolk impaler is lightly wounded.  The merfolk hits you from afar with a +0 glaive!  The merfolk impaler misses you.  The merfolk hits you with a +2 vampiric spear.  The snapping turtle bites your alligator snapping turtle zombie!  The merfolk hits you from afar with a +0 glaive.i108----3==--9.9 (1.16iZX~~)~~~~i _Your alligator snapping turtle zombie bites the snapping turtle!! _You take 18 damage, and have 108/137 hp.i ~~  The merfolk impaler is moderately wounded.impaler hits you but does no damage.  The merfolk closely misses you.with a +2 vampiric spear!  The merfolk impaler hits you but does no damage.  The snapping turtle bites your alligator snapping turtle zombie!!i 98/137 -----=3005i~~~~~~~~~~~~~~~~~~i _The merfolk misses you. _You take 10 damage, and have 98/137 hp.i:?E~~You miss the merfolk impaler.  The merfolk impaler is moderately wounded.  The merfolk impaler misses you. The merfolk closely misses you. x2  Your alligator snapping turtle zombie barely misses the snapping turtle.  The merfolk hits you from afar with a +0 glaive.  The merfolk impaler closely misses you.iA7---14iL~~~~)~~~~~~iR _The snapping turtle bites your alligator snapping turtle zombie!! _You take 1 damage, and have 97/137 hp.iv"~~~~~~ _You take 1 damage, and have 97/137 hp.  You slash the merfolk impaler!  The merfolk impaler is moderately wounded.  The merfolk hits you from afar with a +0 glaive!  The merfolk impaler closely misses you. The merfolk completely misses you.  The merfolk hits you from afar with a +0 glaive.i8----23i~~~~~~~~~~~~~~~~i  _Your alligator snapping turtle zombie bites the snapping turtle!! _You take 10 damage, and have 87/137 hp.iX~ impaler hits you but does no damage.clossnapping turtle bites your alligator snapping turtle zombie!!  The merfolk hits you but does no damage.  The merfolk impaler hits you with a +2 trident of flaming.i 6-=-4.0 (1.12i~~~~~~~~~~i _The merfolk misses you. _You take 1 damage, and have 86/137 hp.i`   .....##..~~≈≈≈≈≈  #)..###.~~~~~~~≈   #...# #.~~)~~~~≈   #...###.~t~~~~≈≈  ###.......Z~~~~~≈≈  ........mm~~~~~~≈≈  ........m.~~~~~~≈≈  ~~~...<@m~~~~~~~~~  ~......~~~~~~~~~~~  .......~.~~~~~~~~#  ..........~~~.~~##  ..........~~~.~~#  i0[..........P~~~~~+  ....#####.~~~~PP#  #.......## ##~~~PPP#  #..:....# ..P  You hit the merfolk impaler.  The merfolk impaler is heavily wounded. impaler hits you but does no damage.hits you from afar with a +0 glaive!  The merfolk hits you with a +2 vampiric spear.  The snapping turtle bites your alligator snapping turtle zombie!iZ   .....##..~~≈≈≈≈≈  #)..###.~~~~~~~≈   #...# #.~~)~~~~≈   #...###.~t~~~~≈≈  ###.......Z~~~~~≈≈  ........mm~~~~~~≈≈  ........m.~~~~~~≈≈  i[~~~...<@m~~~~~~~~~  ~......~~~~~~~~~~~  .......~.~~~~~~~~#  ..........~~~.~~##  ..........~~~.~  ..........P~~~~~+  ....#####.~~~~PP#  #.......## ##~~~PPP# iR\ #..:....# ..P iQv  The merfolk hits you from afar with a +0 glaive!  * * * LOW HITPOINT WARNING * * *Your alligator snapping turtle zombie bites the snapping turtle!iUx61-----4==5.11i'~~~~~~~~~~~~~~~~~~i _The merfolk impaler hits you but does no damage. _You take 25 damage, and have 61/137 hp.iW ≈~~......~~~....~~≈~~~~ ~~~.........##..~~≈≈≈≈≈ ~~~~..###)..###.~≈ ~~~~.. #...# #.~~)~~~~≈ ≈~.... #...###.~t~~~~≈≈ ≈~~...###.Z~~~~~≈≈ ≈~~....mm~~~~~~≈≈ ~~~~.~.m.~~~~~~≈≈ ...~~~~~~...@.m~~~~~~~~~iX ~..~~~~......~~~~~~~~~~~ ~~~~.~.~~~~~~~~# ~~.~~~.~~## .~~~.~~# .P~~~~~+ ##.#####.~~~~PP# #.## ##~~~PPP# #..:....# ..Pis   .....##..~~≈≈≈≈≈  #)..###.~~~~~~~≈   #...# #.~~)~~~~≈   #...###.~t~~~~≈≈  ≈~~...###.......Z~~~~~≈≈  ≈~~...........mm~~~~~~≈≈  ~~~~.~........m.~~~~~~≈≈  ...~~~~~~...@.m~~~~~~~~~  ~..~~~~......~~~~~~~~~~~  ~~~~.........~.~~~~~~~~#  ~~..............~~~.~~## iPt@ ................~~~.~~#  ................P~~~~~+  ##........#####.~~~~PP#  #.......## ##~~~PPP#  #..:....# ..P iL   .....##..~~≈≈≈≈≈  #)..###.~~~~~~~≈   #...# #.~~)~~~~≈   #...###.~t~~~~≈≈  ≈~~...###.......Z~~~~~≈≈  ≈~~...........mm~~~~~~≈≈  ~~~~.~........m.~~~~~~≈≈  ...~~~~~~...@.m~~~~~~~~~  ~..~~~~......~~~~~~~~~~~  ~~~~.........~.~~~~~~~~#  ~~..............~~~.~~##  ................~~~.  ................P~~~~~+  ##........#####.~~~~PP#  #.......##[i#M37m ##~~~PPP#  #..:....# ..P i3V    .....##..~~≈≈≈≈≈  #)..###.~~~~~~~≈   #...# #.~~)~~~~≈   #...###.~t~~~~≈≈  ≈~~...###.......Z~~~~~≈≈  ≈~~...........mm~~~~~~≈≈  ~~~~.~........m.~~~~~~≈≈  ...~~~~~~...@.m~~~~~~~~~  ~..~~~~......~~~~~~~~~~~  ~~~~.........~.~~~~~~~~#  ~~..............~~~.~~##  ................~~~.~~#  ................P~~~~~+  ##........#####.~~~~PP#  #.......## ##~~~PPP#  iV#..:....# ..P The merfolk hits you from afar with a +0 glaive!  * * * LOW HITPOINT WARNING * * *iV(   .....##..~~≈≈≈≈≈  #)..###.~~~~~~~≈   #...# #.~~)~~~~≈   #...###.~t~~~~≈≈  ≈~~...###.......Z~~~~~≈≈  ≈~~...........mm~~~~~~≈≈  ~~~~.~........m.~~~~~~≈≈ i[) ...~~~~~~...@.m~~~~~~~~~  ~..~~~~......~~~~~~~~~~~  ~~~~.........~.~~~~~~~~#  ~~..............~~~.~~##  ................~~~.  ................P~~~~~+  ##........#####.~~~~PP#  #.......## ##~~~PPP#  #..:....# ..P iE5X    .....##..~~≈≈≈≈≈  #)..###.~~~~~~~≈   #...# #.~~)~~~~≈   #...###.~t~~~~≈≈  ≈~~...###.......Z~~~~~≈≈  ≈~~...........mm~~~~~~≈≈ i5 ~~~~.~........m.~~~~~~≈≈  ...~~~~~~...@.m~~~~~~~~~  ~..~~~~......~~~~~~~~~~~  ~~~~.........~.~~~~~~~~#  ~~..............~~~.~~##  ................~~~.~~#  ................P~~~~~+  ##........#####.~~~~PP#  #.......## ##~~~PPP#  i'6#..:....# ..P The merfolk impaler hits you from afar with a +2 trident of flaming!  * * * LOW HITPOINT WARNING * * *i    .....##..~~≈≈≈≈≈  #)..###.~~~~~~~≈   #...# #.~~)~~~~≈   #...###.~t~~~~≈≈  ≈~~...###.......Z~~~~~≈≈  ≈~~...........mm~~~~~~≈≈  ~~~~.~........m.~~~~~~≈≈  ...~~~~~~...@.m~~~~~~~~~  ~..~~~~......~~~~~~~~~~~ i y ~~~~.........~.~~~~~~~~#  ~~..............~~~.~~##  ................~~~.  ................P~~~~~+  ##........#####.~~~~PP#  #.......## ##~~~PPP#  #..:....# ..P iO .mThe merfolk hits you from afar with a +2 vampiric spear.i ~* * * LOW HITPOINT WARNING * * *The snapping turtle bites your alligator snapping turtle zombie!i 47--------600i* ~~~~~~~~~~~~~~~~~~~iT, ? _The merfolk impaler hits you but does no damage.i<0  There is a stone staircase leading up here. _You take 14 damage, and have 47/137 hp.ii7-ii:0 .mThe merfolk closely misses you.i[=~ _You take 14 damage, and have 47/137 hp.The merfolk closely misses you.    The merfolk impaler completely misses you.  Your alligator snapping turtle zombie bites the snapping turtle!!  The snapping turtle dies!iD~mmm 3 merfolk (polearms)Z   alligator snapping turtle zombie (rea…)i$K50--789iU~~~~~~~~~~~~~~~~~~~~~id\ . _Kikubaaqudgha accepts your kill.iA=3in  ≈≈≈≈≈≈≈≈≈~)~....~~~~~~≈≈~~  ≈≈≈≈≈≈≈≈~[......~~~~~≈~~~  ≈≈≈####~[.####.~~~~~≈~~~  ≈≈≈#~~~..)...#.~~~~~≈~~~  ≈≈ #~~~...)..#.~~~~~≈≈~~  ≈≈≈#~~~......#~~~~~~~~~≈  ≈≈≈~~~~>.>....~~~~~~~~~~  ≈≈≈~~~~~....).~~~~~~P~~~ i! ≈≈≈~~~~@~>..~~~~PP~P≈≈~P  ≈≈≈#~~~~~~~~~#~~~~P≈≈≈≈~  ≈≈≈#~~~~)~~~~#~P~≈≈≈≈≈~~  ≈≈ #~~~~~~~~~#≈≈≈≈≈≈≈P~P  ####~~~####≈≈≈≈≈≈≈≈~~  ≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈~~  ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈~   ≈≈≈≈≈≈≈≈≈ ≈≈≈≈  ≈≈≈≈≈≈≈≈≈≈≈≈≈ i4=8.6 (2.58i[I~~~~iƓ! _You climb upwards.i  There is a stone staircase leading down here. _You regained 7 hp, and now have 54/137 hp.i{3iY}iip57=5=11 7iIi y60=6iiGi3==5ii if5=4i3iihf8=3iniisy71=2i iie4=6=1i1iibx7=0iAi<i80==79iYid|2=8iiX }85=7i i-i8=7=6i i+}91=5i-i6i\7x4=4i9i B|7=3i8i9==2iRi/102/137=8=1i2iBiCv5=0iDiUiVe8=69iIWioiupr111=8iri3==7iiil6=9=6ii9=5iihiq22=4ii7i7p5=3iRi8==2ioiF30=1iio-3=10/24=0i/i386=59i9iEW _You start resting.iFp7=8iGiTX7iViaj=6i{cin91i1oU=5i|pi]{i{T=4i}iX3ixiX2ijij=1i-iix2=0iii-C49icilX8iIi(X7iij=6iil#13=5i%im'i'B4i}*i;X3i>=i?X2iAiYMj=1ihOiQiRB0iSiJ_i_s4=39iNbioX8i^qi!tiytB7iviׁX6iYi=55=4i[iB3iiOX2i3iOX1iƳijiѾT=0iin6=29i=i^X8iiX7iiiX6i.ij=5ii 7=4i>i2#X3i%iEiEB2ioIi:ZX1i\ioj=0iriViC19iKijip8=8iHiRX7iiX6iiX5iij=4ii*9=3iiKX2i i+X1i,i7X0i8iEk=09iJGiU20=8iVi`i`B7ibipX6iyqi {X5i|ij=4iGi-X3ii91i+M=2iNiX1ibiX0izi[8999ihij=8iei2=7iiJX6ii X5ii X4ilij=3ii7"3=2i#i+X1i-i 1i{1B0iZ3iAY89ifCi'Nj=8iPixRH _HP restored.  Magic restored.iYi_17100.0)i`4=917 _ifih _Health restored: 137; MP restored: 24i ≈~~~~.≈ ≈≈~)~....~~~~~~≈ ≈≈≈≈≈≈≈≈~[......~~~~~≈~ ≈≈≈####~[.####.~~~~~≈~ ≈≈≈#~~~..)...#.~~~~~≈~~ ≈≈ #~~~...)..#.~~~~~≈≈~~~ ≈≈≈#~~~......#~≈ ≈≈≈~~~~>.>....~~ ≈≈≈~~~~~@...).~~~~~~P~~~~ ≈≈≈~~~~>~>..~~~~PP~P≈≈~P ≈≈≈#~~~~~~~~~#~~~~P ≈≈≈#~~~~)~~~~#~P~≈≈≈≈≈~~~ ≈≈ #~~~~~~~~~#≈P~P ####~~~####~  ≈≈im~~ ≈ ≈≈≈≈≈≈≈≈≈~~ ≈≈ ≈i7.is40.6 (1.0)6 _iiDis ≈~~~.....~~~~~~≈ ≈~~~~..≈ ≈≈~)~....~~~~~~≈ ≈≈≈≈≈≈≈≈~[......~~~~~≈~ ≈≈≈####~[.####.~~~~~≈~ ≈≈≈#~~~..)...#.~~~~~≈~~ ≈≈ #~~~...)..#.~~~~~≈≈~~~ ≈≈≈#~~~......#≈ ≈≈≈~~~~>.@....~~~~~( ≈≈≈~~~~~....).~~~~~~P~~~~. ≈≈≈~~~~>~>..~~~~PP~P≈≈~P~P ≈≈≈#~~~~~~~~~#~~~~PP ≈≈≈#~~~~)~~~~#~P~≈≈≈≈≈~~~P ≈≈ #~~~~~~~~~#≈P~P~P ####~~~####~~it~P  ≈≈~~ ≈ ≈≈≈≈≈≈≈≈≈~~Pii`15iic _There is a stone staircase leading down here.iE i; i i @..iD g24 _i i"A=4i4c #..~~~~..... #.~~~~~~....~~~~~  #.~~~..... ~~..~~  #.~~..... ......  #~~~....###.....#  ~~~~....[.~~~...#  ~~~~~..~~~..~~.~#  iG~~~~~..~~~..~~.~#  ~~~~...÷~@~~~~..##  ~~~....~~~~...~~~#####~  ≈~~......~~~...~~~≈~~~~  ~~~~........##..~~≈≈≈≈≈  ~~~~..###)..###.~~~~~~~≈ i~~~~.. #...# #.~~)~~~~≈ ≈~.~.. #...###.~~~~~~≈≈ ≈~~...###........~~~~~≈≈ ≈~~...........m.~~~~~~ i=g4.1 (2.52 iF i^H# _You climb downwards. iLa _There is a stone staircase leading up here."i} #.~~~~~~....~~~~~ #~~~~..... ~~..~~ #.. ...... #~~~....###.....# ~~~~....[.~~~...# ~~~~~..~~~..~~.~# ~~~~~..~~~..~~.~# .÷~<~~~~..## .~@~~...~~~#####~ ≈~~......~~~...~~~≈~~~~ ~~~~........##..~~≈≈≈≈≈###)..###.~~~~~~~≈ ~~~~.. #...# #.~~)~~~~≈"iZ ≈~~~.. #...###.~~~~~~≈≈ ≈~~...###........~~~~~≈≈ ≈~~...........m.~~~~~~≈≈ ~~~~.~.m.~~~~~~≈≈"i .You enter the shallow water.  Moving in this stuff is going to be slow."i5.7 (1.60Water "iI"ik _Your orb has finished recharging its magic."i #.~~~~~~....~~~~~dossy the Fighter#~~~~..... .~..~~Revenant of Kikubaaqudgha ******#~~~..... ......"i< Health: 137/137 ========================#~~~....###.....#Magic: 24/24 ========================~~~~....[.~~~...#AC: 11Str: 13~~~~~..~~~..~~.~#EV: 18Int: 19~~~~~..~~~..~~.~#SH: 0Dex: 9~~~~...÷~<~~~~..##"i| >XL: 16 Next: 30% Place: Shoals:4~~~....~@~~...~~~#####~Noise: ---------  Time: 31745.7 (0.0)≈~~......~~~...~~~≈~~~~a) +3 scimitar (protect) {d:24 protect} "i ~~~~........##..~~≈≈≈≈≈Throw: 19 boomerangs {d:23} "iÝ ~~~~..###)..###.~~~~~~~≈Zot (18980) Memories (5) Water "i ~~~~.. #...# #.~~)~~~~≈≈~~~.. #...###.~~~~~~≈≈"i ≈~~...###........~~~~~≈≈≈~~...........m.~~~~~~≈≈~~~~.~........m.~~~~~~≈≈"i hYou enter the shallow water.  Moving in this stuff is going to be slow. "i= {_Your orb has finished recharging its magic.Throw: 19 boomerangs {d:23}"i[ Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line#ip#.~~~~~~....~~~~~dossy the Fighter#~~~~..... .~..~~Revenant of Kikubaaqudgha ******#~~~..... ......Health: 137/137 ========================#~~~....###.....#Magic: 24/24 ========================~~~~....[.~~~...#AC: 11Str: 13~~~~~..~~~..~~.~#EV: 18Int: 19#i~~~~~..~~~..~~.~#SH: 0Dex: 9~~~~...÷~<~~~~..##XL: 16 Next: 30% Place: Shoals:4~~~....~@~~...~~~#####~Noise: ---------  Time: 31745.7 (0.0)≈~~......~~~...~~~≈~~~~a) +3 scimitar (protect) {d:24 protect} ~~~~........##..~~≈≈≈≈≈Throw: 19 boomerangs {d:23} ~~~~..###)..###.~~~~~~~≈Zot (18980) Memories (5) Water ~~~~.. #...# #.~~)~~~~≈≈~~~.. #...###.~~~~~~≈≈≈~~...###........~~~~~≈≈≈~~...........m.~~~~~~≈≈#i^~~~~.~........m.~~~~~~≈≈Moving in this stuff is going to be slow. _Your orb has finished recharging its magic.Throw: 19 boomerangs {d:23}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.#i;#i0#i. _#iL ~~~~..... .~....... ......###.....#~[.~~~~..~~~..~~.~...÷~<~~~~..##....~~~~...~~~#####~≈.@~~~...~~~≈~~~~~~~........##..~~≈≈≈≈≈~~~~..###)..###.~~~~~~~. #...# #.~~)~~..........~~~~~~...<.mm~~~~~~~~#i^3m#ij..m   merfolk (polearm)#ilx6.7 (179 _#iu#iy#i #~~~~..... .~..~~dossy the Fighter#~~~..... ......Revenant of Kikubaaqudgha ******#~~~....###.....#Health: 137/137 ========================~~~~....[.~~~...#Magic: 24/24 ========================~~~~~..~~~..~~.~#AC: 11Str: 13~~~~...~~~..~~.~#EV: 18Int: 19~~~~...÷~<~~~~..##SH: 0Dex: 9~~~....~~~~....~~#####~#i XL: 16 Next: 30% Place: Shoals:4≈~~.....@~~~...~~~≈~~~~Noise: ---------  Time: 31746.7 (0.0)~~~~.....*..##..~~≈≈≈≈≈#i a) +3 scimitar (protect) {d:24 protect} ~~~~..###)*.###.~~~~~~~≈#i4 KThrow: 19 boomerangs {d:23} #iZ ~~~~.. #..*# #.~~)~~~~≈Zot (18979) Memories (5) #i ≈~~~.. #..*###.~~~~~~≈≈≈~~...###...*....~~~~~≈≈m   merfolk (polearm)≈~~.........*.m.~~~~~~≈≈#i ~~~~.~.......m..~~~~~~≈≈...~~~~~~...<.mm~~~~~~~~Shift-Dir - straight line _Okay, then.Throw: 19 boomerangs {d:23}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line#i WAim: a merfolk, wielding a +2 vampiric spear (64% to hit)$iG^#~~~~..... .~..~~dossy the Fighter#~~~..... ......Revenant of Kikubaaqudgha ******#~~~....###.....#Health: 137/137 ========================~~~~....[.~~~...#Magic: 24/24 ========================~~~~~..~~~..~~.~#AC: 11Str: 13~~~~...~~~..~~.~#EV: 18Int: 19~~~~...÷~<~~~~..##SH: 0Dex: 9~~~....~~~~....~~#####~XL: 16 Next: 30% Place: Shoals:4≈~~.....@~~~...~~~≈~~~~Noise: ---------  Time: 31746.7 (0.0)~~~~.....(..##..~~≈≈≈≈≈a) +3 scimitar (protect) {d:24 protect} ~~~~..###$i^)(.###.~~~~~~~≈Throw: 19 boomerangs {d:23} ~~~~.. #..(# #.~~)~~~~≈Zot (18979) Memories (5) ≈~~~.. #..(###.~~~~~~≈≈≈~~...###...(....~~~~~≈≈m   merfolk (polearm)≈~~.........(.m.~~~~~~≈≈$i^~~~~.~.......m..~~~~~~≈≈...~~~~~~...<.mm~~~~~~~~Throw: 19 boomerangs {d:23}$i_Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line$i_Aim: a merfolk, wielding a +2 vampiric spear (64% to hit)  You throw a boomerang. The boomerang hits the merfolk.  The merfolk is lightly wounded.$i5Z......$iLm.$i -m$is..m 2 merfolk (polearms)$i\37.6 (0.9 _$i$i%i  Casting: Vampiric Draining (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%il#~~~~..... .~..~~dossy the Fighter#~~...... ......Revenant of Kikubaaqudgha ******#~~~....###.....#Health: 137/137 ========================~~~~....[.~~~...#Magic: 20/24 ====================----~~~~~..~~~..~~.~#AC: 11Str: 13~~~~...~~~..~~.~#EV: 18Int: 19%i m~~~~...÷~<~~~~..##SH: 0Dex: 9~~~....~~~~....~~#####~XL: 16 Next: 30% Place: Shoals:4%iBm@≈~~.....@~~~....~~≈~~~~Noise: ---------  Time: 31747.6 (0.0)~~~~........##..~~≈≈≈≈≈%ivmOa) +3 scimitar (protect) {d:24 protect} %im~~~~..###)..###.~~~~~~~≈Throw: 19 boomerangs {d:23} ~~~~.. #...# #.~~)~~~~≈Zot (18979) Memories (5) %im≈~~~.. #...###.~~~~~~≈≈≈~~...###........~~~~~≈≈%immm 2 merfolk (polearms)≈~~..........mm.~~~~~~≈≈%i*n~~~~.~......m...~~~~~~≈≈...~~~~~~...<.mm~~~~~~~~You throw a boomerang. The boomerang hits the merfolk. %in;_The merfolk is lightly wounded.  Casting: Vampiric Draining (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Anguish (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate&i2#~~~~..... .~..~~dossy the Fighter#~~...... ......&i_&Revenant of Kikubaaqudgha ******#~~~....###.....#Health: 137/137 ========================~~~~....[.~~~...#Magic: 20/24 ====================----~~~~~..~~~..~~.~#AC: 11Str: 13~~~~...~~~..~~.~#EV: 18Int: 19~~~~...÷~<~~~~..##SH: 0Dex: 9~~~....~~~~....~~#####~&i&XL: 16 Next: 30% Place: Shoals:4≈~~.....@~~~....~~≈~~~~Noise: ---------  Time: 31747.6 (0.0)~~~~........##..~~≈≈≈≈≈a) +3 scimitar (protect) {d:24 protect} ~~~~..###)..###.~~~~~~~≈Throw: 19 boomerangs {d:23} &i'@~~~~.. #...# #.~~)~~~~≈Zot (18979) Memories (5) ≈~~~.. #...###.~~~~~~≈≈≈~~...###........~~~~~≈≈mm 2 merfolk (polearms)≈~~...........m.~~~~~~≈≈~~~~.~......m...~~~~~~≈≈...~~~~~~...<.mm~~~~~~~~ _The merfolk is lightly wounded.  Casting: Vampiric Draining (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Anguish (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateThe merfolk is haunted by guilt! x2&ip+Fm.&i7vvvm   merfolk (polearm, ally target, anguis…)&iz;==8.6 (18-Star &iHC&iHW  Confirm with . or Enter, or press ? or * to list all spells.Anguish (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate  The merfolk is haunted by guilt! x2 _Your orb unleashes a flurry of shooting stars! _You now have 20/24 mp.)i5D○v)i6P○v)i7A○v)i90m)i:0m)i=Em.)i=Q○v)i>E○v)i ?E○v)iWK°°°°°.mm 3 merfolk (polearms, 1 ally target, )iMp--97 _)iXk°°°°)i8\*i_\  Casting: Anguish (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*iB #~~~~..... .~..~~  dossy the Fighter #~~...... ......  Revenant of Kikubaaqudgha ****** #~~~....###.....#  Health: 137/137 ======================== ~~~~....[.~~~...#  Magic: 19/24 ===================----- ~~~~~..~~~..~~.~#  AC: 11*iStr: 13 ~~~~...~~~..~~.~#  EV: 18Int: 19 ~~~~...÷~<~~~~..##  SH: 0Dex: 9 ~~~....~~~~....~~#####~  XL: 16 Next: 30% Place: Shoals:4 *i≈~~.....@°~~....~~≈~~~~  Noise: ---------  Time: 31749.6 (0.0)*i# *iJ~~~~....°*°.##..~~≈≈≈≈≈  a) +3 scimitar (protect) {d:24 protect}  *iu~~~~..###)*v###.~~~~~~~≈  Throw: 19 boomerangs {d:23}  *i~~~~.. #.vv# #.~~)~~~~≈  Zot (18977) Memories (5) -Star  *i≈~~~.. #..*###.~~~~~~≈≈  ≈~~...###..mm....~~~~~≈≈  mmm 3 merfolk (polearms, 1 ally target, …) ≈~~...........m.~~~~~~≈≈ *iv ~~~~.~.....m....~~~~~~≈≈  ...~~~~~~...<.mm~~~~~~~~ *i"=Casting: Anguish (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*iJAiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line*inAim: a merfolk, wielding a +2 vampiric spear (lightly wounded, anguished,  chance to affect: 33%)+i *°vvmm0 glaive (ally target, anguished, chance to affect: 33%)+i#~~~~..... .~..~~dossy the Fighter#~~...... ......Revenant of Kikubaaqudgha ******#~~~....###.....#Health: 137/137 ========================~~~~....[.~~~...#Magic: 19/24 ===================-----~~~~~..~~~..~~.~#AC: 11Str: 13~~~~...~~~..~~.~#EV: 18Int: 19~~~~...÷~<~~~~..##SH: 0+ixDex: 9~~~....~~~~....~~#####~XL: 16 Next: 30% Place: Shoals:4≈~~.....@°~~....~~≈~~~~Noise: ---------  Time: 31749.6 (0.0)+i~~~~....°°°.##..~~≈≈≈≈≈a) +3 scimitar (protect) {d:24 protect} +iǦ~~~~..###)°v###.~~~~~~~≈Throw: 19 boomerangs {d:23} +i~~~~.. #.vv# #.~~)~~~~≈+iZot (18977) Memories (5) -Star ≈~~~.. #...###.~~~~~~≈≈+iI≈~~...###..*m....~~~~~≈≈mmm 3 merfolk (polearms, 1 ally target, …)≈~~...........m.~~~~~~≈≈+ik~~~~.~.....m....~~~~~~≈≈...~~~~~~...<.mm~~~~~~~~+iCasting: Anguish (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  +iPress: ? - help, Shift-Dir - straight lineAim: a merfolk, wielding a +0 glaive (ally target, anguished, chance to affect:33%)+ir+i+I○v+iK○v+iIm.+iAmv+i+iUe  The merfolk easily resists. The shooting star hits the merfolk!!+i3○+i .The merfolk is moderately wounded.+iO○v+i *The merfolk is knocked back. The shooting star hits the merfolk!+i& 5○+i1 ~....°°°.mThe merfolk is moderately wounded.+i3 f50.6 (16+i< i~~~~~°+iA _The merfolk is knocked back. _You now have 19/24 mp.,iSz  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,iq  #~~~~..... .~..~~  dossy the Fighter #~~...... ......  Revenant of Kikubaaqudgha ****** #~~~....###.....#  Health: 137/137 ======================== ,iq ~~~~....[.~~~...#  Magic: 18/24 ==================------ ~~~~~..~~~..~~.~#  AC: 11Str: 13 ,ir ~~~~...~~~..~~.~#  EV: 18Int: 19 ,iCr ~~~~...÷~<~~~~..##  SH: 0Dex: 9 ,iyr ~~~....~~~~....~~#####~  XL: 16 Next: 30% Place: Shoals:4 ,ir ≈~~.....@~~~....~~≈~~~~  Noise: ---------  Time: 31750.6 (0.0) ,ir ~~~~.....*..##..~~≈≈≈≈≈  a) +3 scimitar (protect) {d:24 protect}  ,is ~~~~..###)*°###.~~~~~~~≈  Throw: 19 boomerangs {d:23}  ~~~~.. #.°v# #.~~)~~~~≈  Zot (18976) Memories (5) -Star  ,i?s {≈~~~.. #.°m###.~~~~~~≈≈  ,izs ≈~~...###...m....~~~~~≈≈  mmm 3 merfolk (polearms, 1 ally target, …) ,is ≈~~.......m...m.~~~~~~≈≈  ~~~~.~..........~~~~~~≈≈  ...~~~~~~...<.mm~~~~~~~~ ,is NCasting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  ,i t ;Press: ? - help, Shift-Dir - straight line,i0t Aim: a merfolk, wielding a +0 glaive (moderately wounded, ally target,  anguished, chance to affect: 33%)-i#~~~~..... .~..~~dossy the Fighter#~~...... ......Revenant of Kikubaaqudgha ******#~~~....###.....#Health: 137/137 ========================~~~~....[.~~~...#Magic: 18/24 ==================------~~~~~..~~~..~~.~#AC: 11Str: 13-i~~~~...~~~..~~.~#EV: 18Int: 19~~~~...÷~<~~~~..##SH: 0Dex: 9~~~....~~~~....~~#####~XL: 16 Next: 30% Place: Shoals:4-i≈~~.....@~~~....~~≈~~~~Noise: ---------  Time: 31750.6 (0.0)-iC~~~~........##..~~≈≈≈≈≈a) +3 scimitar (protect) {d:24 protect} -ij~~~~..###).°###.~~~~~~~≈Throw: 19 boomerangs {d:23} -iw~~~~.. #.°v# #.~~)~~~~≈Zot (18976) Memories (5) -Star ≈~~~.. #.°*###.~~~~~~≈≈≈~~...###...m....~~~~~≈≈mmm 3 merfolk (polearms, 1 ally target, …)-i≈~~.......m...m.~~~~~~≈≈~~~~.~..........~~~~~~≈≈...~~~~~~...<.mm~~~~~~~~-i0Casting: Soul Splinter (safe; 1% risk of failure)  -iVConfirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line-iAim: a merfolk, wielding a +0 glaive (moderately wounded, ally target,  anguished, chance to affect: 33%)-iweak, 2 ally*   soul wisp (summoned)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a merfolk, wielding a +0 glaive (moderately wounded, ally target,  anguished, chance to affect: 33%)  A fragment of the merfolk's soul is dislodged from its body.-iQb  The merfolk looks weaker. The shooting star hits the merfolk!-i^5○-i m.The merfolk is heavily wounded.-i1m-i §The merfolk is knocked back.  The merfolk hits your soul wisp with a +2 vampiric spear!!  Your soul wisp returns to where it belongs.-ij...°.m.m   merfolk impaler (polearm, wandering)mmm 3 merfolk (polearms, 2 anguished)-ie1.6 (15-i{~~~~~~-i} _The merfolk is no longer weakened. The merfolk is wracked by anguish! _You now have 18/24 mp..i  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells..i  ~~...... .....~~~....###.....~~~....[.~~~...~~~~..~~~..~~.~~~~...~~~..~~.~~~~...÷~<~~~~..~~....~~~~....~~~.....@~~~....~~.........##m.~~..###)..##~~.. #..°#.if ~~.. #..m##m..mpoisoned)......poisoned, 2 ang…).......You begin to radiate toxic energy.  The merfolk impaler shouts!/i8>~~...... .....~~~....###.....~~~....[.~~~...~~~~..~~~..~~.~~~~...~~~..~~.~~~~...÷~<~~~~..~~....~~~~....~~~.....@~~~....~~.........##m.~~..###)..##~~.. #..°#~~.. #..m#/i>y#m.............../iOLm./iPJm./iQFm./i]6../i_4----==24Toxic -Star /i;i ~~~~~~~~~~~~~~/io _The merfolk impaler is poisoned. The merfolk is poisoned. x3 _You now have 14/24 mp.0iM$ l  Casting: Olgreb's Toxic Radiance (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.0i #~~~~..... .~..~~dossy the Fighter#~~...... ......Revenant of Kikubaaqudgha ******#~~~....###.....#Health: 137/137 ========================~~~~....[.~~~...#Magic: 10/24 ==========--------------~~~~~..~~~..~~.~#AC: 11Str: 13~~~~...~~~..~~.~#EV: 18Int: 19~~~~...÷~<~~~~..##SH: 0Dex: 9~~~....~~~~....~~#####~XL: 16 Next: 30% Place: Shoals:4≈~~.....@~~~.m..~~≈~~~~Noise: ==-------  Ti0i֡ me: 31752.6 (0.0)~~~.........##..~~≈≈≈≈≈a) +3 scimitar (protect) {d:24 protect} ~~~~..###)..###.~~~~~~~≈Throw: 19 boomerangs {d:23} ~~~~.. #...# #.~~)~~~~≈Zot (18974) Memories (5) Toxic -Star ≈~~~.. #m.m###.~~~~~~≈≈≈~~...###..m.....~~~~~≈≈m   merfolk impaler (polearm, poisoned)≈~~...........m.~~~~~~≈≈mmm 3 merfolk (polearms, poisoned, 2 ang…)~~~~.~..........~~~~~~≈≈...~~~~~~...<.mm~~~~~~~~ _The merfolk impaler is poisoned. The merfolk is poisoned. x3 _You now have 14/24 mp.Casting: Olgreb's Toxic Radiance (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Anguish (\ ;10;1mmildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate1i+#~~~~..... .~..~~dossy the Fighter#~~...... ......Revenant of Kikubaaqudgha ******#~~~....###.....#Health: 137/137 ========================~~~~....[.~~~...#Magic: 10/24 ==========--------------~~~~~..~~~..~~.~#AC: 11Str: 13~~~~...~~~..~~.~#EV: 18Int: 19~~~~...÷~<~~~~..##SH: 0Dex: 9~~~....~~~~....~~#####~XL: 16 Next: 30% Place: Shoals:41i,≈~~.....@~~~.m..~~≈~~~~Noise: ==-------  Time: 31752.6 (0.0)~~~.........##..~~≈≈≈≈≈a) +3 scimitar (protect) {d:24 protect} ~~~~..###)..###.~~~~~~~≈Throw: 19 boomerangs {d:23} ~~~~.. #..m# #.~~)~~~~≈Zot (18974) Memories (5) Toxic -Star ≈~~~.. #m..###.~~~~~~≈≈≈~~...###..m.....~~~~~≈≈m   merfolk impaler (polearm, poisoned)1i-H≈~~...........m.~~~~~~≈≈mmm 3 merfolk (polearms, poisoned, 2 ang…)~~~~.~..........~~~~~~≈≈...~~~~~~...<.mm~~~~~~~~ _You now have 14/24 mp.Casting: Olgreb's Toxic Radiance (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Anguish (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateThe merfolk impaler easily resists. The merfolk is haunted by guilt!1i.Jm.1i 0Em.1i0Km.1i=z.very poison…)1 poisoned, 2 v1i>1=-3.6 (131ivH~~~~~~~~~~1iUO  Confirm with . or Enter, or press ? or * to list all spells.Anguish  Press: ? - help, Dir - look around, f - activate  The merfolk impaler easily resists. The merfolk is haunted by guilt! _The merfolk impaler looks even sicker. The merfolk looks even sicker. x2 _You now have 11/24 mp.2iHz\  Casting: Anguish (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2i9 #~~~~..... .~..~~  dossy the Fighter #~~...... ......  Revenant of Kikubaaqudgha ****** #~~~....###.....#  Health: 137/137 ======================== ~~~~....[.~~~...#  Magic: 8/24========---------------- ~~~~~..~~~..~~.~#  AC: 11Str: 13 ~~~~.*******~~.~#  EV: 18Int: 19 2i~~~~.*******~~..##  SH: 0Dex: 9 ~~~..*******....~#####~  XL: 16 Next: 30% Place: Shoals:4 2i≈~~..***@***m...~~≈~~~~  Noise: =--------  Time: 31753.6 (0.0) ~~~..*******##..~~≈≈≈≈≈  a) +3 scimitar (protect) {d:24 protect}  ~~~~..###***###.~~~~~~~≈  Throw: 19 boomerangs {d:23}  ~~~~.. #m*m# #.~~)~~~~≈  Zot (18973) Memories (5) Toxic -Star  ≈~~~.. #.m.###.~~~~~~≈≈  ≈~~...###........~~~~~≈≈  m   merfolk impaler (polearm, very poison…) ≈~~...........m.~~~~~~≈≈  mmm 3 merfolk (polearms, 1 poisoned, 2 v…) ~~~~.~..........~~~~~~≈≈  ...~~~~~~...<.mm~~~~~~~~ _The merfolk impaler looks even sicker. The merfolk looks even sicker. x2 _You now have 11/24 mp.Casting: Anguish (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2iCasting: Gloom (safe; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate3ij3i\x#~~~~..... .~..~~dossy the Fighter#~~...... ......Revenant of Kikubaaqudgha ******#~~~....###.....#Health: 137/137 ========================~~~~....[.~~~...#Magic: 11/24 ===========-------------~~~~~..~~~..~~.~#AC: 11Str: 13~~~~...~~~..~~.~#EV: 18Int: 19~~~~...÷~<~~~~..##SH: 0Dex: 9~~~....~~~~.....~#####~XL: 16 Next: 30% Place: Shoals:4≈~~.....@~~~m...~~≈~~~~Noise: =-------- 3iy[m Time: 31753.6 (0.0)~~~.........##..~~≈≈≈≈≈a) +3 scimitar (protect) {d:24 protect} ~~~~..###)..###.~~~~~~~≈Throw: 19 boomerangs {d:23} ~~~~.. #m.m# #.~~)~~~~≈Zot (18973) Memories (5) Toxic -Star ≈~~~.. #.m.###.~~~~~~≈≈≈~~...###........~~~~~≈≈m   merfolk impaler (polearm, very poison…)≈~~...........m.~~~~~~≈≈3iUy mmm 3 merfolk (polearms, 1 poisoned, 2 v…)~~~~.~..........~~~~~~≈≈...~~~~~~...<.mm~~~~~~~~ _You now have 11/24 mp.3iyECasting: Anguish (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3iyCasting: Gloom (safe; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate3iy!Okay, then.3i3i3i3i[. _5i[#~~~~..... .~..~~dossy the Fighter#~~...... ......Revenant of Kikubaaqudgha ******#~~~....###.....#Health: 137/137 ========================~~~~....[.~~~...#5iCMagic: 11/24 ===========-------------~~~~~..~~~..~~.~#AC: 11Str: 13~~~~...~~~..~~.~#EV: 18Int: 19~~~~...÷~<~~~~..##SH: 0Dex: 95i~~~....~~~~.....~#####~XL: 16 Next: 30% Place: Shoals:4≈~~.....@~~~m...~~≈~~~~5i%cNoise: =--------  Time: 31753.6 (0.0)~~~.....*...##..~~≈≈≈≈≈a) +3 scimitar (protect) {d:24 protect} 5iW~~~~..###*..###.~~~~~~~≈Throw: 19 boomerangs {d:23} 5iK~~~~.. #m.m# #.~~)~~~~≈Zot (18973) Memories (5) Toxic -Star 5i≈~~~.. #.m.###.~~~~~~≈≈≈~~...###........~~~~~≈≈5iڍm   merfolk impaler (polearm, very poison…)5i≈~~...........m.~~~~~~≈≈mmm 3 merfolk (polearms, 1 poisoned, 2 v…)~~~~.~..........~~~~~~≈≈5i'q...~~~~~~...<.mm~~~~~~~~ _Okay, then.Throw: 19 boomerangs {d:23}5icPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk, wielding a +0 glaive (lightly wounded, very poisoned,  anguished, 64% to hit)5iM )*m.6i-.*.mAim: a merfolk, wielding a +0 glaive (severely wounded, poisoned, anguished,  64% to hit)6i3 #~~~~..... .~..~~dossy the Fighter#~~...... ......Revenant of Kikubaaqudgha ******#~~~....###.....#Health: 137/137 ========================~~~~....[.~~~...#Magic: 11/24 ===========-------------~~~~~..~~~..~~.~#AC: 11Str: 13~~~~...~~~..~~.~#EV: 186i04 Int: 19~~~~...÷~<~~~~..##SH: 0Dex: 9~~~....~~~~.....~#####~XL: 16 Next: 30% Place: Shoals:4≈~~.....@~~~m...~~≈~~~~6if4 Noise: =--------  Time: 31753.6 (0.0)~~~......(..##..~~≈≈≈≈≈6i4 Oa) +3 scimitar (protect) {d:24 protect} 6i4 ~~~~..###)(.###.~~~~~~~≈Throw: 19 boomerangs {d:23} 6i4 S~~~~.. #m.(# #.~~)~~~~≈Zot (18973) Memories (5) Toxic -Star 6i5 ≈~~~.. #.m(###.~~~~~~≈≈6i5 ≈~~...###...(....~~~~~≈≈m   merfolk impaler (polearm, very poison…)6ig5 M≈~~.........(.m.~~~~~~≈≈mmm 3 merfolk (polearms, 1 poisoned, 2 v…)~~~~.~.......(..~~~~~~≈≈...~~~~~~...<.mm~~~~~~~~6i5 Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line6i5 Aim: a merfolk, wielding a +0 glaive (severely wounded, poisoned, anguished,  64% to hit)  6i5 fYou throw a boomerang.  The boomerang closely misses the merfolk.6i ..m....6i Km.6i Jm.6ir Em.6i Km.6i Bm~6iX N.very poisoned, 6iA o-4.5 (0.926i K~~~~~..~~~...~~~~~~~~6i o  Shift-Dir - straight lineAim: a merfolk, wielding a +0 glaive (severely wounded, poisoned, anguished,  64% to hit)  You throw a boomerang.  The boomerang closely misses the merfolk. _The merfolk looks even sicker.7i7*#~~~~..... .~..~~dossy the Fighter#~....... ......Revenant of Kikubaaqudgha ******#~~~....###.....#Health: 137/137 ========================~~~~....[.~~~...#Magic: 11/24 ===========-------------~~~~~..~~~..~~.~#AC: 11Str: 137i 8Y~~~~...~~~..~~.~#EV: 18Int: 19~~~~...÷~<~~~~..##SH: 0Dex: 9~~~....~~~~.....~#####~7io8XL: 16 Next: 30% Place: Shoals:4≈~~.....@~m~....~~≈~~~~7iW:MNoise: ---------  Time: 31754.5 (0.0)~~~......*..##..~~≈≈≈≈≈a) +3 scimitar (protect) {d:24 protect} 7i:~~~~..###mm.###.~~~~~~~≈Throw: 19 boomerangs {d:23} 7i);`~~~~.. #m..# #.~~)~~~~≈Zot (18972) Memories (5) Toxic -Star ≈~~~.. #...###.~~~~~~≈≈≈~~...###........~~~~~≈≈m   merfolk impaler (polearm, very poison…)≈~~...........m.~~~~~~≈≈mmm 3 merfolk (polearms, very poisoned, …)7iN;~~~~.~..........~~~~~~≈≈...~~~~~~...<.mm~~~~~~~~ _The merfolk looks even sicker.  7ik;,Throw: 19 boomerangs {d:23}7i;Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line7i;Aim: a merfolk, wielding a +0 glaive (severely wounded, very poisoned,  anguished, 64% to hit)7iЂ#~~~~..... .~..~~dossy the Fighter#~....... ......Revenant of Kikubaaqudgha ******#~~~....###.....#Health: 137/137 ========================~~~~....[.~~~...#Magic: 11/24 ===========-------------~~~~~..~~~..~~.~#AC: 11Str: 13~~~~...~~~..~~.~#EV: 18Int: 19~~~~...÷~<~~~~..##SH: 0Dex: 97i]~~~....~~~~.....~#####~XL: 16 Next: 30% Place: Shoals:4≈~~.....@~m~....~~≈~~~~Noise: ---------  Time: 31754.5 (0.0)~~~.........##..~~≈≈≈≈≈a) +3 scimitar (protect) {d:24 protect} ~~~~..###mm.###.~~~~~~~≈Throw: 19 boomerangs {d:23} ~~~~.. #m..# #.~~)~~~~≈Zot (18972) Memories (5) Toxic -Star ≈~~~.. #...###.~~~~~~≈≈≈~~...###........~~~~~≈≈m   merfolk impaler (polearm, very poison…)≈~~...........m.~~~~~~≈≈mmm 3 merfolk (polearms, very poisoned, …)~~~~.~..........~~~~~~≈≈7iF...~~~~~~...<.mm~~~~~~~~Throw: 19 boomerangs {d:23}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk, wielding a +0 glaive (severely wounded, very poisoned,  anguished, 64% to hit)  Okay, then.7i\7i7i. _9iٓ  Casting: Gloom (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.9ie n #~~~~..... .~..~~  dossy the Fighter #~....... ......  Revenant of Kikubaaqudgha ****** #~~~....###.....#  Health: 137/137 ======================== ~~~~....[.~~~...#  Magic: 8/24========---------------- ~~~~~..~~~..~~.~#  AC: 11Str: 13 ~~~~.*******~~.~#  EV: 18Int: 19 ~~~~.*******~~..##  SH: 09iՆ Dex: 9 ~~~..*******....~#####~  XL: 16 Next: 30% Place: Shoals:4 ≈~~..***@*m*....~~≈~~~~  Noise: ---------  Time: 31754.5 (0.0) ~~~..*******##..~~≈≈≈≈≈  a) +3 scimitar (protect) {d:24 protect}  9i ~~~~..###mm*###.~~~~~~~≈  Throw: 19 boomerangs {d:23}  ~~~~.. #m**# #.~~)~~~~≈  Zot (18972) Memories (5) Toxic -Star 9i7 C ≈~~~.. #...###.~~~~~~≈≈  9i[ ≈~~...###........~~~~~≈≈  m   merfolk impaler (polearm, very poison…) ≈~~...........m.~~~~~~≈≈  mmm 3 merfolk (polearms, very poisoned, …) 9i K~~~~.~..........~~~~~~≈≈  ...~~~~~~...<.mm~~~~~~~~ 9i Yanguished, 64% to hit) _Okay, then.9ić Casting: Gloom (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.9i Casting: Gloom (safe; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate:iX#~~~~..... .~..~~dossy the Fighter#~....... ......Revenant of Kikubaaqudgha ******#~~~....###.....#Health: 137/137 ========================~~~~....[.~~~...#Magic: 8/24========----------------~~~~~..~~~..~~.~#AC: 11Str: 13~~~~.#######~~.~#EV: 18Int: 19~~~~.#######~~..##SH: 0:itYDex: 9~~~..#######....~#####~XL: 16 Next: 30% Place: Shoals:4≈~~..###@###....~~≈~~~~Noise: ---------  Time: 31754.5 (0.0)~~~..#########..~~≈≈≈≈≈a) +3 scimitar (protect) {d:24 protect} ~~~~..#########.~~~~~~~≈Throw: 19 boomerangs {d:23} ~~~~.. ##### #.~~)~~~~≈Zot (18972) Memories (5) Toxic -Star ≈~~~.. #...###.~~~~~~≈≈≈~~...###........~~~~~≈≈:iYMm   merfolk impaler (polearm, very poison…)≈~~...........m.~~~~~~≈≈mmm 3 merfolk (polearms, very poisoned, …):iY~~~~.~..........~~~~~~≈≈...~~~~~~...<.mm~~~~~~~~anguished, 64% to hit) _Okay, then.:iYoCasting: Gloom (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Gloom (safe; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate:iZ:i ~mCasting: Gloom (safe; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateThe merfolk impaler is enveloped in gloom.  Your toxic aura wanes.  The merfolk closely misses you.  The merfolk hits you from afar with a +0 glaive.:i ....~~~....÷~<~~..~~~~....@~~~....m..mm.m..mblind, very:i82-5.5 (11:ig<~~~~~~~...÷~<~~~~~~~~:i _The merfolk is wracked by anguish. _You take 5 damage, and have 132/137 hp. You now have 8/24 mp.ih c Your weapon exudes an aura of protection.  The merfolk impaler is moderately wounded.    The merfolk impaler completely misses you.  The merfolk misses you.>i 13----18 -7.6 (1.1>i ;69>im b~~~~~~..~~~...÷~<~~~~~~~~~~~>i% _The merfolk impaler completely misses you. _You take 9 damage, and have 113/137 hp.?i' )You slash the merfolk impaler!  The merfolk impaler is moderately wounded.The merfolk hits you but does no damage.  The merfolk hits you from afar with a +0 glaive.  The merfolk is wracked by anguish.  The merfolk dies!?i m.Kikubaaqudgha accepts your kill.?i$ mpois 2 merfolk (polearms, poisoned, anguis?i- 4--5==808?i47 0~..~~.~~~~..~~.~~~~?i< _The merfolk impaler misses you. The merfolk impaler closely misses you.@iۨFmmpoisoned) _The merfolk impaler misses you. The merfolk impaler closely misses you.You miss the merfolk impaler.  The merfolk impaler is moderately wounded.The merfolk impaler is no longer blind. The merfolk closely misses you.The merfolk impaler hits you but does no damage.  barely@iߩ7=9.7 (1.16@i~~~~..~~.~~~~..~~.~÷~<~~@iR _The merfolk closely misses you. _You regained 3 hp, and now have 117/137 hp.AiYou miss the merfolk impaler.  The merfolk impaler is moderately wounded.hits you from afar with a +2 vampiric spear.  The merfolk is wracked by anguish.  The merfolk impaler hits you with a +2 trident of flaming!  The merfolk hits you from afar with a +0 glaive!AiO95/137 ----60.85AiAiM _The merfolk is wracked by anguish! _You take 22 damage, and have 95/137 hp.Ai \  Casting: Anguish (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ai :~....... .....~~.....###.....~~~....[.~~~...~~~~..~~~..~~.~~~~...~~~..~~.~~~~...÷~<~~~~..~~....~~~~.....~~.....@~~~....~~......m..##..~~..###mm.##~~.. #...#~~.. #...##.................BiN~....... .....~~.....###.....~~~....[.~~~...~~~~..~~~..~~.~~~~...~~~..~~.~~~~...÷~<~~~~..~~....~~~~.....~~.....@~~~....~~......m..##..~~..###mm.##~~.. #...#~~.. #...##.................BiFg.very poison…)1 poisoned, 1 ve  You begin to radiate toxic energy. You slash the merfolk impaler!  The merfolk impaler is heavily wounded.  mpaler looks even sicker. The merfolk looks even sicker.  The merfolk impaler hits you with a +2 trident of flaming!  The merfolk impaler burns you. The merfolk closely misses you.The merfolk impaler hits you with a +2 trident of flaming!77-------1----=104Toxic -Star  _The merfolk closely misses you. _You take 18 damage, and have 77/137 hp. You now have 1/24 mp.Bi@ )You barely miss the merfolk impaler.The merfolk impaler is heavily wounded.You kill the merfolk!Biˑ%    #~....... ......  #~~.....###.....#  ~~~~....[.~~~...#  ~~~~~..~~~..~~.~#  ~~~~...~~~..~~.~#  ~~~....÷~<~~~~..##  ~~~....~~~~.....  ≈~~.....@~~~....  BiEs~~~......m..##..  ~~~~..###)m.##  ~~~~.. #...#   ≈~~~.. #...#  #....Bin8  ......Bi  m   merfolk (polearm, veryangu BiB.......  <BiҒG You kill the merfolk! Bi; Kikubaaqudgha accepts your kill. Bi The merfolk looks even sicker.  The merfolk impaler hits you with a +2 trident of flaming.  Bi.PThe merfolk impaler burns you.  The merfolk hits you but does no damage.Bij     #~....... ......  #~~.....###.....#  ~~~~....[.~~~...#  ~~~~~..~~~..~~.~#  ~~~~...~~~..~~.~#  ~~~....÷~<~~~~..##  ~~~....~~~~.....Bi_k   ≈~~.....@~~~....  ~~~......m..##..  ~~~~..###)m.##  ~~~~.. #...# Bik K  ≈~~~.. #...# #....  ......  Bik ....... <Biu      #~....... ......  #~~.....###.....#  ~~~~....[.~~~...#  ~~~~~..~~~..~~.~#  ~~~~...~~~..~~.~#  ~~~....÷~<~~~~..##  ~~~....~~~~..... Biu  ≈~~.....@~~~....  ~~~......m..##..  ~~~~..###)m.##  ~~~~.. #...#   ≈~~~.. #...#  Biu W#....  ......Biu Q  .......  Biv < Bi:v The merfolk impaler hits you with a +2 trident of flaming!  * * * LOW HITPOINT WARNING * * *BiH     #~....... ......  #~~.....###.....#  ~~~~....[.~~~...#  ~~~~~..~~~..~~.~#  ~~~~...~~~..~~.~#  ~~~....÷~<~~~~..##  ~~~....~~~~.....  ≈~~.....@~~~....  ~~~......m..##..  ~~~~..###)m.##  ~~~~.. #...#   ≈~~~.. #...# BiPI #....  ......  ....... <Bi'U t ..The merfolk impaler burns you.Bi<[ 52-------1--23Bic Bif _* * * LOW HITPOINT WARNING * * * _You take 25 damage, and have 52/137 hp.Ci  )You barely miss the merfolk impaler.The merfolk impaler is heavily wounded.You kill the merfolk!Ci .   Kikubaaqudgha accepts your kill.The merfolk impaler hits you but does no damage.Ci 6----2=-----3.9 (1.12Cia% Ci) _The merfolk impaler barely misses you. _You regained 4 hp, and now have 56/137 hp.Di  You miss the merfolk impaler.The merfolk impaler is severely wounded.Your toxic aura wanes.Di 58=401Dii Di^ _The merfolk impaler misses you. _You regained 2 hp, and now have 58/137 hp.Ei  You slash the merfolk impaler!  The merfolk impaler is severely wounded.The merfolk impaler hits you but does no damage.Ei61=6.0 (1.10EiEi _The merfolk impaler closely misses you. _You regained 3 hp, and now have 61/137 hp.Fi[   Fi \Casting: Olgreb's Toxic Radiance (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.FiR FicS Fi[ Fi` e _You don't have enough magic to cast this spell.Gi      #........ ......  #~~.....###.....#  ~~~~....[.~~~...#  ~~~~...~~~..~~.~#  ~~~~...~~~..~~.~#  Gi ~~~....÷~<~~~~..##  ~~~....~~~~.....  ≈~~.....@~~~....  ~~~......m..##..  ~~~~..###)).##  ~~~~.. #...#   ≈~.~.. #...# Gi  #....  poisoned) ......Gi   GiE B.......  <Gi\ B You hit the merfolk impaler.  Giq MThe merfolk impaler is almost dead.Giy U    #........ ......  #~~.....###.....#  ~~~~....[.~~~...#  ~~~~...~~~..~~.~#  GiCz ~~~~...~~~..~~.~#  ~~~....÷~<~~~~..##  ~~~....~~~~.....  ≈~~.....@~~~....  Giiz ~~~......m..##..  ~~~~..###)).##Giz  ~~~~.. #...#  Giz  ≈~.~.. #...#Giz H #....  Gi{ Y...... Gi%{ N....... GiG{ 4<Giƒ  The merfolk impaler hits you with a +2 trident of flaming!  * * * LOW HITPOINT WARNING * * *Gi 54-7.159Gi. GiR _The merfolk impaler misses you. _You take 7 damage, and have 54/137 hp.HiR )You slice the merfolk impaler!!  You kill the merfolk impaler!Him L..Hiu 57-=38.28Hi} Hi _Kikubaaqudgha accepts your kill. _You regained 3 hp, and now have 57/137 hp.JiJiJi&!Ji;60=3=7JiLJieMf2=6JiPJi2dJidx5=5JigJi`Ji8=11 4JifJi 71==3JiJiJi4=4=2Ji8JiJigx6=1JiJieJif9=0JiMJiJiRz82=49JibJiJic85==8Ji5Ji_Ji Jii8=5=7Ji'Ji(Ji(g91=6Ji+Ji;2Ji2>3=Ji2:5Jic5Ji~KJiKf6=4JiNJi~TJi+UZ9==JiXU03JiXJioJi)p102/137=2JiqsJisyJiy5=6=1Ji|JiJi8d7=0Ji=JiݘJi\x10=39JiJiRJir113=8JiJiJiO6==7JiJi"Ji9=7=6JiJi[Jiq22=5Ji=Ji $Ji$p4=4JiG'JiDJi/Ep7=3JiHJi[JiZ\30==2JiB_JipJifql3=8=Jiq:1JisJi4JiJiYi6=0JiJi\W _You start resting.Jiȕq7=29JiJiRJiB8JiӪJiJiwT=7JiJi99JiLU=6JiJi&JiT=5JiJiJiYB4Ji0 Ji#Ji$B3Ji;'Ji4Ji5T=2Ji7JiEJi-FB1JiQIJi\Ji#]t10/24=0JiQ]Ji_JitJi`uC19Ji{xJiƄJi)B8JiJi)JiB7JisJiaJiȩ>=6JiJiJi1=5Ji]Ji_Ji:4JiJiJi|B3Ji5JiyJi,2Ji JiJi-Ji-T=1Ji0Ji?CJiCx2=0JiFJinZJiZC09Ji@]JiwJi8xB8JizJitJiB7JiJiŢJigT=6JiJiJi)s13=5JiJioJiB4Ji%JiJiB3JiJi.Ji,2JiJi*JitJiT=1Ji JiJiB0Ji'Ji"Ji(#t4=899Ji2$Ji&JiL'B8Ji)Ji8Ji8B7JiL;JiLJiEMB6JiOJiUJiwUT=5JiWJi7bJibr5=4JicJi[gJigB3JiYjJi |Jiw|B2Ji~JiłJi B1Ji@JiJiǍ>=0JiJi'Ji JiOs6=89JiܔJiJiB8Ji!JiX7JiDJi_JiB6JiJiJiT=5JibJiNJiB4JiJi>Ji87=Ji:3JiJiJiaB2JiJi5JiB1JiJi=!Ji!B0Ji$Jiy<Ji<U=79Ji?JiSNJiNp8=8JiOJi\X7JiP^Ji`jJijB6JikJi|X5JiJiJi"T=4JiژJiUJip9=3JiWJiJiB2JijJi`JiB1JiJiX0JiJiJiU=69JiJi 20=8Ji Ji:Ji:7JiJi*X6Ji+Ji:Ji:B5Ji]<JiLJi=MT=4JiNJi([Ji[:3Ji]JihJiip1=2JiBkJityJiyB1Jic{JiMJiB0JiчJiY59JiɚJiLJiͩT=8Ji9JiֶJiAp2=7JiJiJi<B6JiJiFJiB5JiJiX4JiJiJiT=3Ji|Ji:Ji}Z3=2JiJiJi?JiB1JiJiJi0B0Ji JiJiC49JiJi\Ji$=Ji08JiJi%H _HP restored.  Magic restored.Ji+...~....~~~..~.....~~...~~÷..~..JiD18710.0)Ji9F4=917 _Ji~M~..~..~~~...~~.~~~~JiP _Health restored: 137; MP restored: 24Ki KiKiKiKiqX6Ki Ki,5KiKiKiKi5B4KiiKi4W _You start waiting.Ki~~~...~~~..~..~~...~~...~~.~÷~<~~Ki=~Ki283.2 (4.0)Ki_=3KiLKik _Your orb has finished recharging its magic.Lip #........ ...... #~###.....# ~~......[.~~~...# ~~~~...~~~..~..~# ~~~~...~~...~~.~# ~~~....÷~<~~~~..#~~~....~~~~......#####~≈~.......Liq 5~~≈~~~~ ~~...##..~~≈≈≈≈≈ ~~~...###)).###.~~~~~~~≈ ~~~... #...# #.~~)~~~~≈ ≈~.~.. #...###.~~~~~~≈≈ ≈~~...###........≈~~...........m.~~~~~.~.........LiOq ...~~~~.....<..m~~~..~~~~......~~~Li 7~Liҋ e4.2 (12LiR Li Lii e5.2 (21Li Li _h - a +2 trident of flaming; i - a +2 robe of willpowerMi-+ ~###.....#~[.~~~~~...~~~..~..~...~~....÷~<~~~~..##~~~~......#####~≈..~~~....~~≈~~~~~.MiO,...##..~~≈≈≈≈≈~~~...###)@.###.~~~~~~~... #...# #.~~)≈~.~.. #...###.~~~~~~≈~...###...........~..~~~...........~~~~~~~~~~....#Mi FMiGe6.2 (10MiPMiay  S - a +2 vampiric spearThings that are here:Midf7.2 (239MilMimqS _a +0 glaive; a merfolk corpseMi5 q ~~......[.~~~...# ~~~~...~~~..~..~# ~~~~...~~...~~.~# ~~~....÷~<~~~~..## ~~~....~~~~......#####~ ≈~~......~~~....~~≈~~~~ ~~..........##..~~≈≈≈≈≈~...###)).###.~~~~~~~≈Mi5 b ~~~... #@..# #.~~)~~~~≈ ≈~.~.. #...###.~~~~~~≈≈ ≈~~...###........~~~~~≈≈ ≈~~..............~~~~~≈≈ ~~~~.~...........~~~~~≈≈Mi 6  ...~~~~.....<....~~~~~~~ ~..~~~...........Mi46 m~ ~~~~..~...#MiZ6 T ~~.....##MiJ MiK O8.2 (18MiK MiiP Mi+S NiLM####..~~.....[.~~~...~~~..~.~~~...~~...~~.~# ~~....÷~<~~~~..## ~~~....~~~~......#####≈~~......~~~....~~≈~~~~ ~~~.........##..~~≈≈≈≈###@).###.~~~~~~... #...# #.~~)~~~~NiM .~.. #...###.~###........≈~~..............~~~~~≈≈........~...NieNig`97NinNiGp  NikpThings that are here:NitO _a +0 glaive; a +0 tridentNi Ni Ni Ni& Ni& B6Ni1+ NiA X5NiC Ni\ Ni\ B4Ni^ NiKy Niy B3NiE| Ni NiV B2Ni Ni Ni B1Ni Nil Ni B0Ni, Ni Ni C29Nix Ni` Ni B8Ni5 NiTNiB7NiNi(NiU)B6Ni+Ni<NiJ=B5Ni?Ni.dNid:4Ni3gNiNimB3NiNijNiȪ:2NiNi.Ni,1NiNiBNiNiB0NiNiNi\;19NiNi NiVB8NiGNiI%Ni%B7Ni'Ni;NiU;B6Ni=OiOi1B5OiOi9.Oi.B4Oin0OiFOiFB3OiHOi^Oii^B2Oi`OivX1OixOikOiB0OiOiOi'C09OiOieX8Oi&OiOiFB7OiMOi|OiB6OiKOiX5OiOiOiB4OiOiOi3B3OiWOiOiB2OiGOii.Oi.:1Oip1Oi{6Oi7B0Oi9OiMZ799OiPOiCVOiVB8OiXOimOi+nB7OigpOi;~Oi~B6Oi.OiOi+B5OiXOi|OiɚB4OiќOiOia,3OiOinOiOivB2OiOiۼOi"B1Oi+OiX0OiOiVOiC89OiOiYOi:8OirOiQX7OiOiOiMB6Oi?Oi*Oi$+B5Oi,Oi1:Oiw::4Oi;OipFOiFB3OiIOiYOiIZ:2Oi[Oi3jOij:1OikOixX0Oi,zOi?OiڏC79OiOi_OiB8OiOiX7OiOiX6Oi7OiOiB5OiOinX4OiOiX3OiOi<0X2Oi*2OiDX1OiGOi}TX0OiUOi3fOifC69OihOiOi=B8OiOiOiЍB7OiOiOi :6OiqOiOi_:5OinOimOiB4OitOiOiB3OiTOiNOiB2Oi Oi$Oi %B1OiW'Oi:OiH;B0Oi=Oi\Oi\;59Oi^Oi[rX8OitOiOi~:7OiֆOi'OiB6Oi~Oi4X5OiOiX4OiXOiOiB3OiOiX2OiBOiX1Oi8OiOiB0OiOiY49OiOitOiB8OiOiOi_B7Oi OiOiB6Oi-OiOiB5OiOi$'Oi_'B4OiD)Oi.X3Oif/Oi@OiAB2OiBOiFOiF,1OiGOiHOiVOiVB0OiWOiYOi2ZC39Oi`[Oi'eOideB8Oi[fOi!lW _You start waiting.Oisy1988.2 (99.0)Oi {T9.2 (100.0)7Oi-{OiOiτ# _Done waiting.PinmPiVCS - a ring of magical power {MP+9}; N - a ring of magical power {MP+9}  S - a +4 ring of protection (worn) {AC}  P - a +4 ring of protection (worn) {AC}  S - a ring of protection from fire {rF+}  Q - a ring of protection from fire {rF+}  S - a ring of willpower {Will+}Pi:5PiPiG _Inventory tidied.Piڨ Pi Drop what? (Left/Right/Tab to switch category) 45/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +3 scimitar of protection (weapon) {d:24 protect}  b - a +2 short sword of electrocution {d:14 elec} Pi  c - a +4 demon trident of venom {d:25 r:2 venom}  d - a +1 hand axe of electrocution {d:15 elec}  e - a +3 long sword of freezing {d:22 freeze}  f - a +2 orcbow of electrocution {=f d:20 h:2 elec}g - a +0 sling {=f d:14} Pi  h - a +2 vampiric spear {d:15 r:2 vamp}  i - a +2 trident of flaming {d:19 r:2 flame}  j - a +2 trident of flaming {d:19 r:2 flame} PiB k - a +2 vampiric trident {d:19 r:2 vamp} Missiles (select all with () Pic  l - 19 boomerangs (quivered) {d:25}m - 2 atropa-tipped darts {d:6 atropa}  Pi Vn - 2 curare-tipped darts {d:6 curare}  o - 24 poisoned darts {d:6 poison}  Pi Mp - 5 darts of disjunction {d:6 disjunct}  q - 12 javelins {d:30}  Pi³ zr - 17 stones {d:13} Armour (select all with [) Pi [Up|Down] select [PgDn|>] page down [PgUp|<] page up[Esc] exit Pi Letters toggle [.|Space] toggle selected[top]Si> 1 i a - a +3 scimitar of protection (weapon) {d:24 protect}  h + a +2 vampiric spear {d:15 r:2 vamp}[Enter] accept (1 chosen)Vi2  h + a +2 vampiric spear {d:15 r:2 vamp}  j + a +2 trident of flaming {d:19 r:2 flame}2WiPWi+#~......###.....#dossy the Fighter~~~.....[.~~~...#Revenant of Kikubaaqudgha ******~~~~...~~~..~..~#Health: 137/137 ========================~~~~...~~...~~.~#Magic: 24/24 ========================~~~....÷~<~~~~..##AC: 11Str: 13~~~....~~~~......#####~EV: 18Int: 19≈~~......~~~....~~≈~~~~SH: 0Dex: 9~~~.........##..~~≈≈≈≈≈XL: 16 Next: 33% Place: Shoals:4Wi],~~~...###@).###.~~~~~~~≈Noise: ---------  Time: 31989.2 (0.0)~~~... #...# #.~~)~~~~≈a) +3 scimitar (protect) {d:24 protect} ≈~.~.. #...###.~~~~~~≈≈Throw: 19 boomerangs {d:25} ≈~~...###........~~~~~≈≈Zot (18737) Memories (5) ≈~~..............~~~~~≈≈~~~~.~...........~~~~~≈≈...~~~~.....<....~~~~~~~~..~~~...........~~~~~~~Wi,~~~~.........~...~~~~~~#S - a +4 ring of protection (worn) {AC}  P - a +4 ring of protection (worn) {AC}  Wi,S - a ring of protection from fire {rF+}  Q - a ring of protection from fire {rF+}  S - a ring of willpower {Will+} _Inventory tidied.Wi.Wi6Xi Xif90.2 (16XiRXi-R _You drop a +2 vampiric spear {d:15 r:2 vamp}.Xis/e1.2 (25Xi6M~~~~~Xi8XiT?Xi?DH _You drop a +2 trident of flaming {d:19 r:2 flame}.XiXi$ Drop what? (Left/Right/Tab to switch category) 43/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +3 scimitar of protection (weapon) {d:24 protect}  b - a +2 short sword of electrocution {d:14 elec}  c - a +4 demon trident of venom {d:25 r:2 venom}  d - a +1 hand axe of electrocution {d:15 elec}  e - a +3 long sword of freezing {d:22 freeze}  f - a +2 orcbow of electrocution {=f d:20 h:2 elec}g - a +0 sling {=f d:14}  i - a +2 trident of flaming {d:19 r:2 flame}  k - a +2 vampiric trident {d:19 r:2 vamp} XiG%Missiles (select all with ()  l - 19 boomerangs (quivered) {d:25}m - 2 atropa-tipped darts {d:6 atropa}  n - 2 curare-tipped darts {d:6 curare}  o - 24 poisoned darts {d:6 poison}  p - 5 darts of disjunction {d:6 disjunct}  q - 12 javelins {d:30}  r - 17 stones {d:13} Armour (select all with [)  s - a +2 pair of boots (worn) {ac:1 enc:0}  v - a +0 cloak of willpower (worn) {ac:1 enc:0 Will+} [Up|Down] select [PgDn|>] page down [PgUp|<] page upXiq% [Esc] exit Letters toggle [.|Space] toggle selected[top]eiW6  D - the +0 robe of the Griffon (worn) {Rampage Regen+ Slay+6, ac:2 enc:0 !*}  t - a +2 chain mail of willpower {ac:8 enc:14 Will+}ucloak {ac:1 enc:0}w1 pair of gloves {ac:1 enc:0}y2 leather armour of willpower {ac:3 enc:4 Will+}  A - a +0 ring mail {ac:5 enc:7}Brobe of willpower {ac:2 enc:0 Will+} eiLXQ C - a +1 robe of positive energy {ac:2 enc:0 rN+} Magical Staves (select all with |)E - a staff of air {d:12}  F - a staff of earth {d:12}  G - a staff of necromancy {d:12} Jewellery (select all with "=)  J - an amulet of regeneration (worn) {Regen !*} eiwX K - a +5 ring of evasion (worn) {EV}  P - a +4 ring of protection (worn) {AC}  H - an amulet of chemistry {Chemistry}  eiXRI - an amulet of dissipation {Dissipate}  L - a ring of flight {Fly} eiX M - a +6 ring of intelligence {Int}  N - a ring of magical power {MP+9}85%ni 1 ir - 17 stones {d:13} Armour (select all with [)  s - a +2 pair of boots (worn) {ac:1 enc:0}  v - a +0 cloak of willpower (worn) {ac:1 enc:0 Will+}  x - the +0 pair of gloves of the Sunfish (worn) {rPois rF+ Regen+ Int-2, ac:1 e z - an orb of stardust (worn) {ac:0 enc:0 Stardust}  w + a +1 pair of gloves {ac:1 enc:0}  K - a +5 ring of evasion (worn) {EV}[Enter] accept (1 chosen) [62pipi#~......###.....#dossy the Fighter~~~~....[.~~~...#Revenant of Kikubaaqudgha ******~~~~...~~~..~..~#Health: 137/137 ========================~~~~...~~...~~.~#Magic: 24/24 ========================~~~....÷~<~~~~..##AC: 11Str: 13~~~....~~~~......#####~EV: 18Int: 19≈~~......~~~....~~≈~~~~SH: 0Dex: 9pi N~~~.........##..~~≈≈≈≈≈XL: 16 Next: 33% Place: Shoals:4~~~...###@).###.~~~~~~~≈Noise: ---------  Time: 31991.2 (0.0)~~~... #...# #.~~)~~~~≈a) +3 scimitar (protect) {d:24 protect} ≈~.~.. #...###.~~~~~~≈≈Throw: 19 boomerangs {d:25} piN≈~~...###........~~~~~≈≈Zot (18735) Memories (5) ≈~~..............~~~~~≈≈pis~~~~~.~...........~~~~~≈≈...~~~~.....<....~~~~~~~pi~..~~~...........~~~~~~~~~~~.........~...~~~~~~#S - a ring of protection from fire {rF+}  pivQ - a ring of protection from fire {rF+}  S - a ring of willpower {Will+} _Inventory tidied. pi}_You drop a +2 vampiric spear {d:15 r:2 vamp}. _You drop a +2 trident of flaming {d:19 r:2 flame}.pi5e2.2 (14pis~~~~~piR@ _You drop a +1 pair of gloves {ac:1 enc:0}.pi pi! Drop what? (Left/Right/Tab to switch category) 42/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +3 scimitar of protection (weapon) {d:24 protect}  b - a +2 short sword of electrocution {d:14 elec}  c - a +4 demon trident of venom {d:25 r:2 venom}  d - a +1 hand axe of electrocution {d:15 elec}  e - a +3 long sword of freezing {d:22 freeze}  f - a +2 orcbow of electrocution {=f d:20 h:2 elec}g - a +0 sling {=f d:14}  i - a +2 trident of flaming {d:19 r:2 flame}  k - a +2 vampiric trident {d:19 r:2 vamp} Missiles (select all with ()  l - 19 boomerangs (quivered) {d:25}m - 2 atropa-tipped darts {d:6 atropa}  n - 2 curare-tipped darts {d:6 curare}  o - 24 poisoned darts {d:6 poison}  p - 5 darts of disjunction {d:6 disjunct}  q - 12 javelins {d:30}  r - 17 stones {d:13} pi nArmour (select all with [)  s - a +2 pair of boots (worn) {ac:1 enc:0}  v - a +0 cloak of willpower (worn) {ac:1 enc:0 Will+} [Up|Down] select [PgDn|>] page down [PgUp|<] page up[Esc] exit Letters toggle [.|Space] toggle selected[top]riW Z z - an orb of stardust (worn) {ac:0 enc:0 Stardust}  D - the +0 robe of the Griffon (worn) {Rampage Regen+ Slay+6, ac:2 enc:0 !*}tchain mail of willpower {ac:8 enc:14 Will+}  u - a +2 cloak {ac:1 enc:0}y2 leather armour of willpower {ac:3 enc:4 Will+}  A - a +0 ring mail {ac:5 enc:7}  B - a +2 robe of willpower {ac:2 enc:0 Will+}  C - a +1 robe of positive energy {ac:2 enc:0 rN+} ri jMagical Staves (select all with |)  E - a staff of air {d:12}  F - a staff of earth {d:12}  G - a staff of necromancy {d:12} Jewellery (select all with "=)  J - an amulet of regeneration (worn) {Regen !*}  K - a +5 ring of evasion (worn) {EV}  P - a +4 ring of protection (worn) {AC}H - an amulet of chemistry {Chemistry}  I - an amulet of diri ssipation {Dissipate}  L - a ring of flight {Fly}  M - a +6 ring of intelligence {Int}  N - a ring of magical power {MP+9}84%viYC 1 iq - 12 javelins {d:30}  r - 17 stones {d:13} Armour (select all with [)  s - a +2 pair of boots (worn) {ac:1 enc:0}  v - a +0 cloak of willpower (worn) {ac:1 enc:0 Will+}  x - the +0 pair of gloves of the Sunfish (worn) {rPois rF+ Regen+ Int-2, ac:1 e u - a +2 cloak {ac:1 enc:0}  B + a +2 robe of willpower {ac:2 enc:0 Will+}[Enter] accept (1 chosen) [61wi t 2  B + a +2 robe of willpower {ac:2 enc:0 Will+}  C + a +1 robe of positive energy {ac:2 enc:0 rN+}2xiHFxiU#~......###.....#dossy the Fighter~~~~....[.~~~...#Revenant of Kikubaaqudgha ******~~~~...~~~..~..~#Health: 137/137 ========================~~~~...~~...~~.~#Magic: 24/24 ========================~~~....÷~<~~~~..##AC: 11Str: 13~~~....~~~~......#####~EV: 18Int: 19≈~~......~~~....~~≈~~~~SH: 0Dex: 9~~~.........##..~~≈≈≈≈≈XL: 16 Next: 33% Place: Shoals:4~~~...###@).###.~~~~~~~≈Noise: ---------  Time: 31992.2 (0.0)~~~... #...# #.~~)~~~~≈xiVFa) +3 scimitar (protect) {d:24 protect} ≈~.~.. #...###.~~~~~~≈≈Throw: 19 boomerangs {d:25} ≈~~...###........~~~~~≈≈Zot (18734) Memories (5) ≈~~..............~~~~~≈≈~~~~.~...........~~~~~≈≈xiqV...~~~~.....<....~~~~~~~~..~~~...........~~~~~~~~~~~.........~...~~~~~~#Q - a ring of protection from fire {rF+}  S - a ring of willpower {Will+} xiV_Inventory tidied. _You drop a +2 vampiric spear {d:15 r:2 vamp}. _You drop a +2 trident of flaming {d:19 r:2 flame}. _You drop a +1 pair of gloves {ac:1 enc:0}.xiXxi^xi7xi`e3.2 (13xi~~~~~~~~~~xiX _You drop a +2 robe of willpower {ac:2 enc:0 Will+}.xie4.2 (22xii~~~~~~~~xiUxixivM _You drop a +1 robe of positive energy {ac:2 enc:0 rN+}.xi xi Drop what? (Left/Right/Tab to switch category) 40/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +3 scimitar of protection (weapon) {d:24 protect}  b - a +2 short sword of electrocution {d:14 elec}  c - a +4 demon trident of venom {d:25 r:2 venom}  d - a +1 hand axe of electrocution {d:15 elec}  e - a +3 long sword of freezing {d:22 freeze}  f - a +2 orcbow of electrocution {=f d:20 h:2 elec}g - a +0 sling {=f d:14}  i - a +2 trident of flaming {d:19 r:2 flame}  k - a +2 vampiric trident {d:19 r:2 vamp} Missiles (select all with ()  l - 19 boomerangs (quivered) {d:25}xi `m - 2 atropa-tipped darts {d:6 atropa}  n - 2 curare-tipped darts {d:6 curare}  o - 24 poisoned darts {d:6 poison}  p - 5 darts of disjunction {d:6 disjunct}  q - 12 javelins {d:30}  r - 17 stones {d:13} Armour (select all with [) xiN  s - a +2 pair of boots (worn) {ac:1 enc:0}  v - a +0 cloak of willpower (worn) {ac:1 enc:0 Will+} xi V[Up|Down] select [PgDn|>] page down [PgUp|<] page up[Esc] exit Letters toggle [.|Space] toggle selectedxi 7[top]yiI  v - a +0 cloak of willpower (worn) {ac:1 enc:0 Will+}  x - the +0 pair of gloves of the Sunfish (worn) {rPois rF+ Regen+ Int-2, ac:1 e z - an orb of stardust (worn) {ac:0 enc:0 Stardust}  D - the +0 robe of the Griffon (worn) {Rampage Regen+ Slay+6, ac:2 enc:0 !*}tchain mail of willpower {ac:8 enc:14 Will+}  ucloak {ac:1 enc:0}  y - a +2 leather armour of willpower {ac:3 enc:4 Will+}  A - a +0 ring mail {ac:5 enc:7} Magical Staves (select all with |)  E - a staff of air {d:12}  F - a staff of earth {d:12}  G - a staff of necromancy {d:12} Jewellery (select all with "=)  J - an amulet of regeneration (worn) {Regen !*}  K - a +5 ring of evasion (worn) {EV}  P - a +4 ring of protection (worn) {AC}  H - an amulet of chemyi istry {Chemistry}  I - an amulet of dissipation {Dissipate}  L - a ring of flight {Fly}  M - a +6 ring of intelligence {Int}  N - a ring of magical power {MP+9}83%iis 1 ip - 5 darts of disjunction {d:6 disjunct}  q - 12 javelins {d:30}  r - 17 stones {d:13} Armour (select all with [)  s - a +2 pair of boots (worn) {ac:1 enc:0}  y - a +2 leather armour of willpower {ac:3 enc:4 Will+}  A + a +0 ring mail {ac:5 enc:7}[Enter] accept (1 chosen) [62i2  d + a +1 hand axe of electrocution {d:15 elec}  e - a +3 long sword of freezing {d:22 freeze}  f - a +2 orcbow of electrocution {=f d:20 h:2 elec}g - a +0 sling {=f d:14}  i - a +2 trident of flaming {d:19 r:2 flame}  k - a +2 vampiric trident {d:19 r:2 vamp} Missiles (select all with ()  l - 19 boomerangs (quivered) {d:25}m - 2 atropa-tipped darts {d:6 atropa}  n - 2 curare-tipped darts {d:6 curare}  o - 24 poisoned darts {d:6 poison}i>?216iiu}#~......###.....#dossy the Fighter~~~~....[.~~~...#Revenant of Kikubaaqudgha ******~~~~...~~~..~..~#Health: 137/137 ========================~~~~...~~...~~.~#Magic: 24/24 ========================~~~....÷~<~~~~..##AC: 11Str: 13~~~....~~~~......#####~EV: 18Int: 19≈~~......~~~....~~≈~~~~SH: 0Dex: 9~~~.........##..~~≈≈≈≈≈iXL: 16 Next: 33% Place: Shoals:4~~~...###@).###.~~~~~~~≈Noise: ---------  Time: 31994.2 (0.0)~~~... #...# #.~~)~~~~≈a) +3 scimitar (protect) {d:24 protect} ≈~.~.. #...###.~~~~~~≈≈Throw: 19 boomerangs {d:25} ≈~~...###........~~~~~≈≈Zot (18732) Memories (5) ≈~~..............~~~~~≈≈~~~~.~...........~~~~~≈≈...~~~~.....<....~~~~~~~~..~~~...........~~~~~~~~~~~.........~...~~~~~~# _You drop a +2 vampiric spear {d:15 r:2 vamp}. _You drop a +2 trident of flaming {d:19 r:2 flame}. _You drop a +1 pair of gloves {ac:1 enc:0}. _You drop a +2 robe of willpower {ac:2 enc:0 Will+}. _You drop a +1 robe of positive energy {ac:2 enc:0 rN+}.  Okay, then.iii. _isiDrop what? (Left/Right/Tab to switch category) 40/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +3 scimitar of protection (weapon) {d:24 protect}  b - a +2 short sword of electrocution {d:14 elec}  c - a +4 demon trident of venom {d:25 r:2 venom}  d - a +1 hand axe of electrocution {d:15 elec}  e - a +3 long sword of freezing {d:22 freeze}  f - a +2 orcbow of electrocution {=f d:20 h:2 elec}g - a +0 sling {=f d:14}  i - a +2 trident of flaming {d:19 r:2 flame}  k - a +2 vampiric trident {d:19 r:2 vamp} Missiles (select all with ()  l - 19 boomerangs (quivered) {d:25}m - 2 atropa-tipped darts {d:6 atropa}  n - 2 curare-tipped darts {d:6 curare}  o - 24 poisoned darts {d:6 poison}  p - 5 darts of disjunction {d:6 disjunct}  q - 12 javelins {d:30}  r - 17 stones {d:13} Armour (select all with [)  s - a +2 pair of boots (worn) {ac:1 enc:0}  v - a +0 cloak of willpower (worn) {ac:1 enc:0 Will+} [Up|Down] select [PgDn|>] page down [PgUp|<] page up[Esc] exit Letters toggle [.|Space] toggle selected[topi2]i 4  v - a +0 cloak of willpower (worn) {ac:1 enc:0 Will+}  x - the +0 pair of gloves of the Sunfish (worn) {rPois rF+ Regen+ Int-2, ac:1 e z - an orb of stardust (worn) {ac:0 enc:0 Stardust}  D - the +0 robe of the Griffon (worn) {Rampage Regen+ Slay+6, ac:2 enc:0 !*}t2 chain mail of willpower {ac:8 enc:14 Will+}  u2 cloak {ac:1 enc:0}yleather armour of willpower {ac:3 enc:4 Will+}Aring mail {ac:iX H5 enc:7} Magical Staves (select all with |)E - a staff of air {d:12}  F - a staff of earth {d:12}  G - a staff of necromancy {d:12} Jewellery (select all with "=)  J - an amulet of regeneration (worn) {Regen !*}  K - a +5 ring of evasion (worn) {EV} i P - a +4 ring of protection (worn) {AC}  H - an amulet of chemistry {Chemistry}  I - an amulet of dissipation {Dissipate}  L - a ring of flight {Fly}  M - a +6 ring of intelligence {Int} iU f N - a ring of magical power {MP+9}83%i  1 i v - a +0 cloak of willpower (worn) {ac:1 enc:0 Will+}  A + a +0 ring mail {ac:5 enc:7}[Enter] accept (1 chosen)i i1}#~......###.....#dossy the Fighter~~~~....[.~~~...#Revenant of Kikubaaqudgha ******~~~~...~~~..~..~#Health: 137/137 ========================~~~~...~~...~~.~#Magic: 24/24 ========================~~~....÷~<~~~~..##AC: 11Str: 13~~~....~~~~......#####~EV: 18Int: 19≈~~......~~~....~~≈~~~~SH: 0Dex: 9~~~.........##..~~≈≈≈≈≈i XL: 16 Next: 33% Place: Shoals:4~~~...###@).###.~~~~~~~≈Noise: ---------  Time: 31994.2 (0.0)~~~... #...# #.~~)~~~~≈a) +3 scimitar (protect) {d:24 protect} ≈~.~.. #...###.~~~~~~≈≈Throw: 19 boomerangs {d:25} ≈~~...###........~~~~~≈≈Zot (18732) Memories (5) ≈~~..............~~~~~≈≈~~~~.~...........~~~~~≈≈...~~~~.....<....~~~~~~~~..~~~...........~~~~~~~~~~~.........~...~~~~~~# _You drop a +2 vampiric spear {d:15 r:2 vamp}. _You drop a +2 trident of flaming {d:19 r:2 flame}. _You drop a +1 pair of gloves {ac:1 enc:0}. _You drop a +2 robe of willpower {ac:2 enc:0 Will+}. _You drop a +1 robe of positive energy {ac:2 enc:0 rN+}. _Okay, then.ie5.2 (11ij~~~~...~~~...~~~~~i; _You drop a +0 ring mail {ac:5 enc:7}.iixi9i^n0iGY29iiinB8ibiX7iviX6iiX5ikiX4i7iX3ifi)X2i*i\=X1i<>iX0ihi*Y19i,i]HX8iJiFYX7ik[imi_nB6ioiX5i؁ixi B4ii`X3iDiDiưB2ii)W _You start waiting.i`H~~~k~~..~~~..~~~~..~~~~~~~~~~...~~~k   wind drake (wandering, deflects missi…)~~~~~~i120149.0)i2if5.2 (201iP~~~~~..~~~~..~~~~~i$[ _You encounter a wind drake.iYv#~......###.....#dossy the Fighter~~~~....[.~~k...#Revenant of Kikubaaqudgha ******~~~~~..~~~.*~~.~#Health: 137/137 ========================~~~~~..~~~.*~~.~#Magic: 24/24 ========================~~~~...÷~<*~~~..##AC: 11Str: 13i{~~~....~~~*...~~.#####~EV: 18Int: 19≈~~......*~~...~~~≈~~~~SH: 0Dex: 9~~~~.....*..##..~~≈≈≈≈≈XL: 16 Next: 33% Place: Shoals:4~~~...###@).###.~~~~~~~≈Noise: ---------  Time: 32015.2 (0.0)~~~... #...# #.~~)~~~~≈a) +3 scimitar (protect) {d:24 protect} ≈~.~.. #...###.~~~~~~≈≈Throw: 19 boomerangs {d:25} ≈~~...###........~~~~~≈≈Zot (18711) Memories (5) ≈~~..............~~~~~≈≈~~~~.~..........~~~~~~≈≈k   wind drake (wandering, deflects missi…)...~~~~.~...<..~~~~~~~~~~..~~~........~~~~~~~~~~iɰb~~~~.........~...~~~~~~# _You encounter a wind drake.Throw: 19 boomerangs {d:25}Press: ? - help, Q - select action, ( or ) - cycleiShift-Dir - straight lineAim: a wind drake (wandering, deflecting missiles, hasn't noticed you, 1% to  hit)il#~......###.....#dossy the Fighter~~~~....[.~~(...#Revenant of Kikubaaqudgha ******~~~~~..~~~.(~~.~#Health: 137/137 ========================~~~~~..~~~.(~~.~#Magic: 24/24 ========================~~~~...÷~<(~~~..##AC: 11Str: 13i~~~....~~~(...~~.#####~EV: 18Int: 19≈~~......(~~...~~~≈~~~~SH: 0Dex: 9~~~~.....(..##..~~≈≈≈≈≈XL: 16 Next: 33% Place: Shoals:4~~~...###@).###.~~~~~~~≈Noise: ---------  Time: 32015.2 (0.0)~~~... #...# #.~~)~~~~≈a) +3 scimitar (protect) {d:24 protect} ≈~.~.. #...###.~~~~~~≈≈Throw: 19 boomerangs {d:25} ≈~~...###........~~~~~≈≈Zot (18711) Memories (5) i(≈~~..............~~~~~≈≈~~~~.~..........~~~~~~≈≈k   wind drake (wandering, deflects missi…)iV ...~~~~.~...<..~~~~~~~~~~..~~~........~~~~~~~~~~~~~~.........~...~~~~~~# _You encounter a wind drake.iThrow: 19 boomerangs {d:25}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wind drake (wandering, deflecting missiles, hasn't noticed you, 1% to  hit)i.k..~~~.i}1~k  Throw: 19 boomerangs {d:25}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a wind drake (wandering, deflecting missiles, hasn't noticed you, 1% to  hit)  You throw a boomerang. The boomerang is repelled.i @~~in6.0 (0.80 _it~~~~~...÷~<~~~~~~~i"i#~......###.....#dossy the Fighter~~~~~...[.~~~...#Revenant of Kikubaaqudgha ******~~~~~..~~~..~k.~#Health: 137/137 ========================~~~~~..~~~..*~.~#Magic: 24/24 ========================~~~~...÷~<~*~~..##AC: 11Str: 13~~~....~~~*...~~.#####~EV: 18Int: 19≈~~......~*~...~~~≈~~~~SH: 0Dex: 9~~~~.....*..##..~~≈≈≈≈≈XL: 16 Next: 33% Place: Shoals:4~~~...###@).###.~~~~~~~≈Noise: ---------  UmTime: 32016.0 (0.0)~~~... #...# #.~~)~~~~≈a) +3 scimitar (protect) {d:24 protect} ≈~.~.. #...###.~~~~~~≈≈Throw: 19 boomerangs {d:25} ≈~~...###........~~~~~≈≈Zot (18710) Memories (5) ≈~~..............~~~~~≈≈~~~~.~..........~~~~~~≈≈k   wind drake (wandering, deflects missi…)...~~~~.~...<..~~~~~~~~~~..~~~.......~~~~~~~~~~~~~~~.........~...~~~~~~# _You throw a boomerang. The boomerang is repelled.  Throw: 19 boomerangs {d:25}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wind drake (wandering, deflecting missiles, hasn't noticed you, 1% to  hit)i'#~......###.....#dossy the Fighter~~~~~...[.~~~(..#Revenant of Kikubaaqudgha ******~~~~~..~~~..~(.~#Health: 137/137 ========================~~~~~..~~~..(~.~#Magic: 24/24 ========================i~~~~~...÷~<~(~~..##AC: 11Str: 13~~~....~~~(...~~.#####~EV: 18Int: 19≈~~......~(~...~~~≈~~~~iYSH: 0Dex: 9ib~~~~.....(..##..~~≈≈≈≈≈i̲XL: 16 Next: 33% Place: Shoals:4i[~~~...###@).###.~~~~~~~≈iNoise: ---------  Time: 32016.0 (0.0)ii~~~... #...# #.~~)~~~~≈iOa) +3 scimitar (protect) {d:24 protect} i.≈~.~.. #...###.~~~~~~≈≈iAKThrow: 19 boomerangs {d:25} i-≈~~...###........~~~~~≈≈Zot (18710) Memories (5) ≈~~..............~~~~~≈≈~~~~.~..........~~~~~~≈≈i~k   wind drake (wandering, deflects missi…)ie...~~~~.~...<..~~~~~~~~~i³\~..~~~.......~~~~~~~~~~~~~~~.........~...~~~~~~#iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineitAim: a wind drake (wandering, deflecting missiles, hasn't noticed you, 1% to  hit)  i#lYou throw a boomerang.  The boomerang completely misses the wind drake.ir>.k~~~~.iKM~kiTiWm8 (0.809 _i&_~~..~~~~~..~~~~~~~~~~iciTm V#~......###.....#dossy the Fighter~~~~~...[.~~~...#Revenant of Kikubaaqudgha ******~~~~~..~~~..~~.~#Health: 137/137 ========================~~~~~..~~~..~~k~#Magic: 24/24 ========================~~~~...÷~<~~~*..##AC: 11Str: 13im 1~~~....~~~~.*.~~.#####~EV: 18Int: 19≈~~......~**...~~~≈~~~~SH: 0Dex: 9~~~~.....*..##..~~≈≈≈≈≈XL: 16 Next: 33% Place: Shoals:4~~~...###@).###.~~~~~~~≈in 8Noise: ---------  Time: 32016.8 (0.0)~~~... #...# #.~~)~~~~≈a) +3 scimitar (protect) {d:24 protect} in ≈~.~.. #...###.~~~~~~≈≈Throw: 19 boomerangs {d:25} ≈~~...###........~~~~~≈≈Zot (18709) Memories (5) ≈~~..............~~~~~≈≈~~~~.~..........~~~~~~≈≈in k   wind drake (wandering, deflects missi…)...~~~~.~...<..~~~~~~~~~io ~..~~~.......~~~~~~~~~~~~~~~.........~...~~~~~~# _The boomerang completely misses the wind drake.i7o Throw: 19 boomerangs {d:25}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei^o tAim: a wind drake (wandering, deflecting missiles, hasn't noticed you, 1% to  hit)i#~......###.....#dossy the Fighter~~~~~...[.~~~...#Revenant of Kikubaaqudgha ******~~~~~..~~~..~~.~#Health: 137/137 ========================~~~~~..~~~..~~((#Magic: 24/24 ========================~~~~...÷~<~~~(..##AC: 11ihStr: 13~~~....~~~~.(.~~.#####~EV: 18Int: 19≈~~......~((...~~~≈~~~~SH: 0Dex: 9~~~~.....(..##..~~≈≈≈≈≈XL: 16 Next: 33% Place: Shoals:4~~~...###@).###.~~~~~~~≈Noise: ---------  Time: 32016.8 (0.0)~~~... #...# #.~~)~~~~≈a) +3 scimitar (protect) {d:24 protect} ≈~.~.. #...###.~~~~~~≈≈Throw: 19 boomerangs {d:25} i-≈~~...###........~~~~~≈≈Zot (18709) Memories (5) ≈~~..............~~~~~≈≈~~~~.~..........~~~~~~≈≈k   wind drake (wandering, deflects missi…)...~~~~.~...<..~~~~~~~~~~..~~~.......~~~~~~~~~~~~~~~.........~...~~~~~~# _The boomerang completely misses the wind drake.Throw: 19 boomerangs {d:25}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wind drake (wandering, deflecting missiles, hasn't noticed you, 1% to  hit)ik~~.~~.iP.k  Throw: 19 boomerangs {d:25}  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a wind drake (wandering, deflecting missiles, hasn't noticed you, 1% to  hit)  You throw a boomerang. The boomerang is repelled.ii!37.6 (0.8 _i~~~~~~..~~~...÷~<~~~~~~~~~~~~~iUiW J#~......###.....#dossy the Fighter~~~~~...[.~~~...#Revenant of Kikubaaqudgha ******~~~~~..~~~..~~.~#Health: 137/137 ========================~~~~~..~~~..~~.k#Magic: 24/24 ========================~~~~...÷~<~~~~*.##AC: 11Str: 13~~~....~~~~.**~~.#####~EV: 18Int: 19iX =≈~~......~~*...~~~≈~~~~SH: 0Dex: 9~~~~.....**.##..~~≈≈≈≈≈XL: 16 Next: 33% Place: Shoals:4~~~...###@).###.~~~~~~~≈Noise: ---------  Time: 32017.6 (0.0)~~~... #...# #.~~)~~~~≈a) +3 scimitar (protect) {d:24 protect} ≈~.~.. #...###.~~~~~~≈≈Throw: 19 boomerangs {d:25} ≈~~...###........~~~~~≈≈Zot (18709) Memories (5) ≈~~..............~~~~~≈≈iX b~~~~.~..........~~~~~~≈≈k   wind drake (wandering, deflects missi…)...~~~~.~...<..~~~~~~~~~iX ~..~~~.......~~~~~~~~~~~~~~~.........~...~~~~~~# _You throw a boomerang. The boomerang is repelled.  Throw: 19 boomerangs {d:25}i'Y Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiUY tAim: a wind drake (wandering, deflecting missiles, hasn't noticed you, 1% to  hit)i h#~......###.....#dossy the Fighter~~~~~...[.~~~...#Revenant of Kikubaaqudgha ******~~~~~..~~~..~~.~#Health: 137/137 ========================~~~~~..~~~..~~.(#Magic: 24/24 ========================~~~~...÷~<~~~~(.##AC: 11Str: 13ie ~~~....~~~~.((~~.#####~EV: 18Int: 19≈~~......~~(...~~~≈~~~~SH: 0Dex: 9~~~~.....((.##..~~≈≈≈≈≈XL: 16 Next: 33% Place: Shoals:4~~~...###@).###.~~~~~~~≈Noise: ---------  Time: 32017.6 (0.0)~~~... #...# #.~~)~~~~≈a) +3 scimitar (protect) {d:24 protect} ≈~.~.. #...###.~~~~~~≈≈i 9Throw: 19 boomerangs {d:25} ≈~~...###........~~~~~≈≈Zot (18709) Memories (5) ≈~~..............~~~~~≈≈i ~~~~.~..........~~~~~~≈≈k   wind drake (wandering, deflects missi…)i ...~~~~.~...<..~~~~~~~~~~..~~~.......~~~~~~~~~~~i ~~~~.........~...~~~~~~# _You throw a boomerang. The boomerang is repelled.  Throw: 19 boomerangs {d:25}i8 Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei[ mAim: a wind drake (wandering, deflecting missiles, hasn't noticed you, 1% to  hit)i k...~..i Uk~  Throw: 19 boomerangs {d:25}  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a wind drake (wandering, deflecting missiles, hasn't noticed you, 1% to  hit)  You throw a boomerang. The boomerang is repelled.i- U~~~.~~~i n8.4 (0.88 _i} ~~..~~~..~~~..~~~~~~~~~~~...~~~~~~~~~i iE#~......###.....#dossy the Fighter~~~~~...[.~~~...#Revenant of Kikubaaqudgha ******~~~~~..~~~..~~.k#Health: 137/137 ========================~~~~~..~~~..~~*~#Magic: 24/24 ========================~~~~...÷~<~~~*..##AC: 11Str: 13~~~~...~~~~**~~~.#####~EV: 18Int: 19i≈~~......~*~...~~~≈~~~~SH: 0Dex: 9~~~~.....*..##..~~≈≈≈≈≈XL: 16 Next: 33% Place: Shoals:4~~~...###@).###.~~~~~~~≈Noise: ---------  Time: 32018.4 (0.0)~~~... #...# #.~~)~~~~≈a) +3 scimitar (protect) {d:24 protect} ≈~.~.. #...###.~~~~~~≈≈Throw: 19 boomerangs {d:25} ≈~~...###........~~~~~≈≈ifZZot (18708) Memories (5) ≈~~..............~~~~~≈≈~~~~.~..........~~~~~~≈≈k   wind drake (wandering, deflects missi…)...~~~~.~...<..~~~~~~~~~~..~~~.......~~~~~~~~~~~~~~~.........~...~~~~~~# i_You throw a boomerang. The boomerang is repelled.  Throw: 19 boomerangs {d:25}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wind drake (wandering, deflecting missiles, hasn't noticed you, 1% to  hit)i/ #~......###.....#dossy the Fighter~~~~~...[.~~~...#Revenant of Kikubaaqudgha ******~~~~~..~~~..~~.(#Health: 137/137 ========================~~~~~..~~~..~~(~#Magic: 24/24 ========================i<0 ~~~~...÷~<~~~(..##AC: 11Str: 13~~~~...~~~~((~~~.#####~EV: 18Int: 19≈~~......~(~...~~~≈~~~~SH: 0Dex: 9~~~~.....(..##..~~≈≈≈≈≈XL: 16 Next: 33% Place: Shoals:4it0 D~~~...###@).###.~~~~~~~≈Noise: ---------  Time: 32018.4 (0.0)~~~... #...# #.~~)~~~~≈i0 a) +3 scimitar (protect) {d:24 protect} ≈~.~.. #...###.~~~~~~≈≈i0 Throw: 19 boomerangs {d:25} ≈~~...###........~~~~~≈≈Zot (18708) Memories (5) i1 ≈~~..............~~~~~≈≈~~~~.~..........~~~~~~≈≈k   wind drake (wandering, deflects missi…)i1 V...~~~~.~...<..~~~~~~~~~~..~~~.......~~~~~~~~~~~~~~~.........~...~~~~~~# _You throw a boomerang. The boomerang is repelled.  Throw: 19 boomerangs {d:25}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei1 mAim: a wind drake (wandering, deflecting missiles, hasn't noticed you, 1% to  hit)ii V~k  Throw: 19 boomerangs {d:25}  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a wind drake (wandering, deflecting missiles, hasn't noticed you, 1% to  hit)  You throw a boomerang. The boomerang is repelled.i^ ~~~~~~~~.~.kdeflects missiles)iX w9.2 (0.887iU N~...[.~~~~.~~~~~~..~~~.~~~k~÷~<~~~~~~~~~i 4 _The wind drake hisses angrily.ih#~......###.....#dossy the Fighter~~~~~...[.~~~...#Revenant of Kikubaaqudgha ******~~~~~..~~~.~~~~~#Health: 137/137 ========================~~~~~..~~~.~~~k~#Magic: 24/24 ========================~~~~...÷~<~~~*..##AC: 11Str: 13~~~~...~~~~~*~~~.#####~EV: 18Int: 19≈~~......~**...~~~≈~~~~SH: 0Dex: 9~~~~.....*..##..~~≈≈≈≈≈XL: 16 Next: 33% Place: Shoals:4~~~...###@).###.~~~~~~~≈Noise: ---------  Time: 32019.2 (0.0)~~~... #...# #.~~)~~~~≈iq)a) +3 scimitar (protect) {d:24 protect} ≈~.~.. #...###.~~~~~~≈≈Throw: 18 boomerangs {d:25} ≈~~...###........~~~~~≈≈Zot (18707) Memories (5) ≈~~..............~~~~~≈≈~~~~.~..........~~~~~~≈≈k   wind drake (deflects missiles)...~~~~.~...<..~~~~~~~~~~..~~~.......~~~~~~~~~~~~~~~.........~...~~~~~~#You throw a boomerang. The boomerang is repelled. _The wind drake hisses angrily.  Throw: 18 boomerangs {d:25}i2Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wind drake (deflecting missiles, 1% to hit)i#~......###.....#dossy the Fighter~~~~~...[.~~~...#Revenant of Kikubaaqudgha ******~~~~~..~~~.~~~~~#Health: 137/137 ========================~~~~~..~~~.~~~k~#Magic: 24/24 ========================~~~~...÷~<~~~~..##AC: 11i5Str: 13~~~~...~~~~~.~~~.#####~EV: 18Int: 19≈~~......~~~...~~~≈~~~~SH: 0Dex: 9~~~~........##..~~≈≈≈≈≈XL: 16 Next: 33% Place: Shoals:4~~~...###@).###.~~~~~~~≈i]Noise: ---------  Time: 32019.2 (0.0)~~~... #...# #.~~)~~~~≈ia) +3 scimitar (protect) {d:24 protect} ≈~.~.. #...###.~~~~~~≈≈iThrow: 18 boomerangs {d:25} ≈~~...###........~~~~~≈≈Zot (18707) Memories (5) iƟ≈~~..............~~~~~≈≈~~~~.~..........~~~~~~≈≈i{k   wind drake (deflects missiles)i ...~~~~.~...<..~~~~~~~~~~..~~~.......~~~~~~~~~~~i/Z~~~~.........~...~~~~~~# _The wind drake hisses angrily.  i\Throw: 18 boomerangs {d:25}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineizAim: a wind drake (deflecting missiles, 1% to hit)  Okay, then.iaiia. _il  Casting: Olgreb's Toxic Radiance (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i+q ir i{ i _You can't see any susceptible monsters within range! (Use Z to cast anyway.)iFl  Casting: Olgreb's Toxic Radiance (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i@T j#~......###.....#dossy the Fighter~~~~~...[.~~~...#Revenant of Kikubaaqudgha ******~~~~~..~~~.~~~~~#Health: 137/137 ========================~~~~~..~~~.~~~k~#Magic: 20/24 ====================----~~~~...÷~<~~~~..##AC: 11Str: 13~~~~...~~~~~.~~~.#####~EV: 18Int: 19≈~~......~~~...~~~≈~~~~SH: 0Dex: 9~~~~........##..~~≈≈≈≈≈XL: 16 Next: 33% Place: Shoals:4~~~...###@).###.~~~~~~~≈Noise: ---------  Time: 32019.2 (0.0)~~~... #...# #.~~)~~~~≈iT a) +3 scimitar (protect) {d:24 protect} ≈~.~.. #...###.~~~~~~≈≈Throw: 18 boomerangs {d:25} ≈~~...###........~~~~~≈≈Zot (18707) Memories (5) ≈~~..............~~~~~≈≈~~~~.~..........~~~~~~≈≈k   wind drake (deflects missiles)...~~~~.~...<..~~~~~~~~~~..~~~.......~~~~~~~~~~~~~~~.........~...~~~~~~#Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Olgreb's Toxic Radiance (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Anguish (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activatei#~......###.....#dossy the Fighter~~~~~...[.~~~...#Revenant of Kikubaaqudgha ******~~~~~..~~~.~~~~~#Health: 137/137 ========================~~~~~..~~~.~~k~~#Magic: 20/24 ====================----~~~~...÷~<~~~~..##AC: 11Str: 13~~~~...~~~~~.~~~.#####~EV: 18Int: 19≈~~......~~~...~~~≈~~~~SH: 0Dex: 9~~~~........##..~~≈≈≈≈≈XL: 16 Next: 33% Place: Shoals:4~~~...###@).###.~~~~~~~≈Noise: ---------  Time: 32019.2 (0.0)~~~... #...# #.~~)~~~~≈a) +3 scimitar (protect) {d:24 protect} i#≈~.~.. #...###.~~~~~~≈≈Throw: 18 boomerangs {d:25} ≈~~...###........~~~~~≈≈Zot (18707) Memories (5) ≈~~..............~~~~~≈≈~~~~.~..........~~~~~~≈≈k   wind drake (deflects missiles)...~~~~.~...<..~~~~~~~~~~..~~~.......~~~~~~~~~~~~~~~.........~...~~~~~~# _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Olgreb's Toxic Radiance (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iSgCasting: Anguish (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateThe wind drake is haunted by guilt!iVvv, ally t…)i=20.2 (16-Star i i  Confirm with . or Enter, or press ? or * to list all spells.Anguish  Press: ? - help, Dir - look around, f - activate  The wind drake is haunted by guilt! _Your orb unleashes a flurry of shooting stars! _You now have 20/24 mp.i:○vv○i;Y~ki>Mv○i AAv○i6W°°°°io-15 _i°°°°iip ~kv○i Cv○i *The wind drake flaps its wings at you.ia  The open air twists around violently and strikes you!  The wind drake is wracked by anguish! The shooting star hits the wind drake!!i+2○i?4  The wind drake is heavily wounded.The wind drake is knocked back. The shooting star hits the wind drake.iu4○i6 k°~°~°...°@).~nguis~The wind drake is severely wounded.i*21----24ii°°~°°i/ _The wind drake is knocked back. _You take 16 damage, and have 121/137 hp.i \  Casting: Anguish (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i·  #~......###.....#  dossy the Fighter ~~~~~...[.~~~...#  Revenant of Kikubaaqudgha ****** ~~~~~..~~~.~~~~~#  Health: 121/137 =====================--- ~~~~~..~~~.~k~~~#  Magic: 19/24 ===================----- ~~~~...÷~<~*~~..##  AC: 11Str: 13 ~~~~...~~~*~.~~~.#####~  EV: 18Int: 19 ≈~~......°*°...~~~≈~~~~  SH: 0Dex: 9 ~~~~.....*°.##..~~≈≈≈≈≈  XL: 16 Next: 33% Place: Shoals:4 ~~~...###@).###.~~~~~~~≈  Noise: ---------  Time: 32022.2 (0.0) ia ~~~... #...# #.~~)~~~~≈  a) +3 scimitar (protect) {d:24 protect}  ≈~.~.. #...###.~~~~~~≈≈  Throw: 18 boomerangs {d:25}  ≈~~...###........~~~~~≈≈  Zot (18704) Memories (5) -Star  ≈~~..............~~~~~≈≈  ~~~~.~.........~~~~~~~≈≈  k   wind drake (deflects missiles, anguis…) ...~~~~.~...<.~~~~~~~~~~  ~..~~~.......~~~~~~~~~~~  ~~~~.........~...~~~~~~# Casting: Anguish (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wind drake (severely wounded, deflecting missiles, anguished, chance to  affect: 33%)i#~......###.....#dossy the Fighter~~~~~...[.~~~...#Revenant of Kikubaaqudgha ******~~~~~..~~~.~~~~~#Health: 121/137 =====================---~~~~~..~~~.~*~~~#Magic: 19/24 ===================-----~~~~...÷~<~~~~..##AC: 11Str: 13~~~~...~~~°~.~~~.#####~EV: 18Int: 19≈~~......°~°...~~~≈~~~~SH: 0Dex: 9~~~~......°.##..~~≈≈≈≈≈XL: 16 Next: 33% Place: Shoals:4~~~...###@).###.~~~~~~~≈iī4Noise: ---------  Time: 32022.2 (0.0)~~~... #...# #.~~)~~~~≈a) +3 scimitar (protect) {d:24 protect} ≈~.~.. #...###.~~~~~~≈≈Throw: 18 boomerangs {d:25} ≈~~...###........~~~~~≈≈Zot (18704) Memories (5) -Star ≈~~..............~~~~~≈≈~~~~.~.........~~~~~~~≈≈k   wind drake (deflects missiles, anguis…)...~~~~.~...<.~~~~~~~~~~~..~~~.......~~~~~~~~~~~~~~~.........~...~~~~~~#Casting: Anguish (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wind drake (severely wounded, deflecting missiles, anguished, chance to  affect: 33%)iweak, *   soul wisp (summoned)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a wind drake (severely wounded, deflecting missiles, anguished, chance to  affect: 33%)  A fragment of the wind drake's soul is dislodged from its body.i~k*~~~~.i m43.2 (13i$i*) _The wind drake looks weaker. Your soul wisp misses the wind drake.You regained 3 hp, and now have 124/137 hp. _You now have 19/24 mp.iU~kiZiӭ7=42iiG _Your soul wisp touches the wind drake. _You regained 3 hp, and now have 127/137 hp.i-Y~ki /J~*i8?~~iS:9=20=51 _i%Bi Hk _You regained 2 hp, and now have 129/137 hp.iZ~   The wind drake exhales a fierce blast of wind!You are knocked back by the gust of wind.  You slam into the rock wall! The wind drake is wracked by anguish!i 4-==60i [39;49miЍ _Your soul wisp closely misses the wind drake. _You take 5 damage, and have 124/137 hp.iT?Y~ki@J.*i}N-M~ _Your soul wisp closely misses the wind drake. _You take 5 damage, and have 124  The wind drake dies!iV*   soul wisp (summoned)i}]19--=7699indij _Kikubaaqudgha accepts your kill. _You take 5 damage, and have 119/137 hp.imi6nipitQ~*iawi{22=8iiĉi55==7iiHi8=1=6ioiӡiWq30=5ii&ip3=4i4iiW#6iM=3i׼i'W _You start resting.i7==2imiiyp2=1iiiB0iiiBC89ixiiMT=8i(i"iT=7ii)i*p3=6i,i=i}>B5i@i>]b § _HP restored.i_oioB4iqiitB3i,iiOT=2i?i.iB1ii^ _Your soul wisp disappears in a puff of smoke!Magic restored.iv......~~..~~......)---....iX0458.0)i$4=---6.2 (190 _ii _Health restored: 137; MP restored: 24i:_i`ibi&{o79iFX8i iijB7iyiW _You start waiting.iU.....i250.2 (4.0)i_=6iM~~~~~ik _Your orb has finished recharging its magic.iM.. ......####......[.~~~...~~~~~~...~~~..~~.~# ~...÷~<~~~~..## ~~~~~....~.#####≈~~......~~~....~~≈~~~~ ~~~~....@...##..~~≈≈≈≈~~..###[).###.~~~~~~... #...# #.~~)~~~~i{.~.. #...###.~≈~~...###........~~~~~≈≈..~~.........~i@9i ;e1.2 (15iBz~~~~~~i Gi_  #~~~~..... .~..~~ #.. ...... #~~~....###.....# ~~~~....[.~~~...# ~~~~~..~~~..~~.~# ~~~~...~~~..~~.~i { ~~~~...÷~<~~~~..##  ~~~....~.#####~ ≈~.~~~....~~≈~~~~ ~~~~........##..~~≈≈≈≈≈ ~~~~..###[).###.~~~~~~~≈ ~~~~.. #...# #.~~)~~~~≈i  ≈~~... #...###.~~~~~~≈≈i5  ≈~~...###........~~~~~≈≈ ≈~~.............i[ j.~~~~~≈≈ ~~~~.~..........≈≈i h ...~~~~.~...<...~io 7....i `24ib !~~~~~~~~~~~~~~~~~~~i ~~~~~~~i i #.~~~~~~....~~~~~ #~~....... .~..~~ #.. ......##~~~....###.....##~~~~....[.~~~...#~~~~..~~~..~~.~#iX~~~~~...~~~..~~.~~~~~~...÷~<~~~~..## ~~~~...@~.#####~≈≈~~......~~~....~~≈~~~~ ~~~~.........##..~~≈≈≈≈≈ ~~~~..###[).###.~~~~~~~≈ ~~~~.. #...# #.~~)~~~~≈i ≈~~... #...###~≈≈ iܗ  ≈~~...###........~~~~~≈≈  ≈~~~~............~~~~~≈≈  ~~~~.~..........≈≈ if7.iO`33i ~~~~~~~~~~~~~~~iiM.~~~~..... ~~~~~....~~~. ....~~ #~~...... ......#~###..#~~~~....[.~~~...~~~~~~...~~~..~~.~# ~~~~~..@÷~<~~~~..## ~~~~~~....~.#####≈≈~~~....~~≈~~~~~~~.........##..~~≈≈≈≈~~~~..###[).###.~~~~~~~≈.###.~~~~.........i7.i`42iB~~~~~~~..~~~...~~~~~~~~~~~~~~iCi% M....~≈.~~~..... ~~~~~~....~~~.. ....~~ #~~...... ......#~~~....###..#~~~~....[.~~~...~~~~..~~.~# ~...÷~<~~~~..## ~~~~~~....~.#####≈≈~~~~~....~~≈~~~~i8& ~~~~.........##..~~≈≈≈≈≈~~...###....i$@ 7.iB `51iRI o~~~~~~~~~~~...÷~<~~~~~~~~iM i7>M≈~.$....~..~~≈~......~~~~..... ~~~~~~....~~~~. ....~~ #~....... ......####..#~~~~....[.~~~...~~...~~~..~~.~# ib?~...÷~<~~~~..## ~~~~~~....~.#####≈≈~~......~~~....~~≈~~~~~~... #...#iBVB...iW`60i`~..~~~.~~~~~~~~~.@~~~~~..~~~~~i eijM.....~≈≈~.$....#~..~~≈~......~~~~......~ ~~~~~....~~~~......~~ #~.......# ......#~~.....###..#~~~~..@.[.~~~...~..~~~..~~...~~~..~~.~# ~...÷~<~~~~..## ~~~~....~~~~....~.#####~~~~~.. #...#i 7.iËa769iՓ~..~~~~~~~~.~~~~~~~~~~~..~~~...÷~<~~~~~~~~~~~iiM~~~.......~≈≈~.$....#~..~~≈..~~~~......~ ~~~~~....~.~......~~ #~.......# ......##~~...@.###...#~~~~....[.~~~...~..~~~..~~~~~..~~.~# ~~~~~...÷~<~~~~..##~~~~..###[).##i 7.i`88i,~~~~~~~..~~~~~..~~~~i!i'....##.....~~~~........~≈≈~.$#~..~~≈~......~#..~~~~......~~ #~.~~~~~....~.~~~ #.......~~ #~.. ...... ##~~.....###.....# #~~~~....[.~~~...# ~~~~..~~.~# ~~~~~...~~~..~~.~#~÷~<~~~~..##~~~~....~~~~....~.#####~≈≈~~......~~~....~~≈~~~~~~~~.........##..~~≈≈≈≈≈.ii~Y97itc~~~~÷~<~~i7i:.#.... .....##.....~~~~.............~≈≈~.$#~..~~≈~......~#..~~~~......~~~ #~.~~~~~~~~ #........~ ~......... ##~~.....###.....# #~~~~....[.~~~...# ~~~~..~~.~#~~~~~...~~~..~~.~iwU#~÷~<~~~~..##~~~~....~~~~....~.#####~≈≈~~......~~~....~~≈~~~~i.606i iCi..... H..H:.#.... .....##.....~~~~.............~≈≈~.$....~#~..~~≈~.#..~~~~......~~~~ #~.~~~~~~~~ #... ~......... ##~~.....###.....# #~~~~....[.~~~...#~~~~..~~.~# H   manticore (asleep)~~~~~...~~~..~~.~# H   harpy (asleep)~÷~<~~~~..##~~~~....~~~~....~.#####~...~.15i f _You encounter a manticore and a harpy.iA9)..H..? ....... H..H ..:.#....  .........##......~~~.............~≈≈~.$.....#~..~~≈..~~~~.~~~~.~~~~~~.. #~.......#.......#~~.....###..#~~~~....[.~~~...~..~~~..H 2 harpies (asleep)~~~..~~.~~...÷~<~~~~..##iaic..24i0oitV _You encounter a harpy.ih.)..... ..H..?.H..H....:.#.... .............##.....~~~~...≈≈~.$.....~~#~..~~≈~.......~ #..~~~~.~~~~~..........~###~~.....###.....#~~~~....[.~~~~~~~~~..~~~..~~.~...~~~..i?i   harpy....÷~<~~~~..##....~~~~....~.#####~iC.Hi͊j.Hi`33iiihge..H....:.#.... H............##......~~~~...≈≈~.$.....~~#~..~~≈~.......~ #..~~~~.~~~~~..........~###~~.....###.....#~~~~....[.~~~~i}h6~~~..~~.~~~~......÷~<~~~~..##.~~~~.....~#####~≈≈..~~~....~~≈~~~ixC.Hii`42i|iFi@Xz:.#.... .............##H.....~~~~......... .....~≈≈~.$.....~~ #~..~~≈~..~ #..~~~~.~~~ #~.~~~~~......... #....... ##.......#~~##.....# #~~~~....[.~~~...# ~~~~~...~~~..~~.~#iY ~~~~~...~~~..~~.~# .÷~<~~~~..## ~~~~....~~~~.....~#####~ ≈≈~~......~~~....~~≈~~i`Yi~~ ~~~~.........##..~~≈≈≈≈≈i`oG.Hi{7.im}`51iшi#i(.......##......~~~~..H...... .....~≈≈~.$~ #~..~~≈~.......~~~ #..~~~~.~~~ #~.~~~~~......... #................ ##.......#~~##.....# #~~~~....[.~~~...# ~~~~~...~~~..~~.~# ~~~~~...~~~..~~.~# .÷~<~~~~..## ~~~~....~~~~.....~#####~ ≈≈~~......~~~....~~≈~~~~ ~~~~.........##..~~≈≈≈≈≈ ~~~~..###[).###.~~~~~~~≈.H60iLi.M.....~~~~...≈≈~.H......~#~..~~≈~.......~~ #..~~~..~~.~~~~~.....................#.....##~~.....###.....#~~~~...@[.~~~..~~~~..~~.~....÷~<~~~~..##~~~~.....~#####~≈≈..~~~....~~≈~~~~~...##..~~≈≈≈≈≈iM###[).###.~~~~~~~ #...# #.~~)idM$Hinipa759iyi}ia.....~≈≈~.$~ #~..~~≈~..H....~~~ ..~~~~.......~~~ #~.~~~~~......... #................ #..#....... ##~~.....###.....# #~~[.~~~...# ie~~~~~...~@~..~~.~# ~~~~~...~~~..~~.~# ~~~~....÷~<~~~~..#~~~~....~~~~.....~#####~≈≈~~......~~≈~~~~~~~~.........##..~~≈≈≈≈≈~~~~..###[).###..~~~~~~≈~~~~.. #...# #.~~)~~~~≈≈~~... #...###.~~~~~~≈≈iֱs ..You enter the shallow water.iR8.8 (1.67i-Water iXi? _Moving in this stuff is going to be slow.i5#~..~~≈~..H....~~~ ..~~~~.......~~~ #~.~~~~~......... #................ #..#....... ##~~.....###.....# #~~~.....[.~~~...# ~~~~~..~~.~# ~~~~~...~~@..~~.~# ~~~~....÷~<~~~~..#i6~~~~....~~~~......#####~≈≈~~......~~≈~~~~ ~~~~.........##..~~≈≈≈≈≈~~~...###[).###..~~~~~~≈~~~~.. #...# #.~~)~~~~≈≈~~... #...###.~~~~~~≈≈≈~~...###........i7.ic70.46iiq"iA   #..~~~~...~.~~~~~....................###~###.....#~~~.....[.~~~~~~~~...~~~..~~.~i$....÷~@~~~~..##~~~~......#####~≈≈..~~~....~~≈~~~~~...##..~~≈≈≈≈≈..#....≈~~~~............~~~~~≈≈i6/Hi>H   manticorei?q105iJ9~iOa _There is a stone staircase leading up here.i"n  #~.~~~~~......... #................ #H.#.......#~......###.....# #~~~.....[.~~~...# ~~~~~...~~~..~~.~# ~~~~~...~~~..~~.~# .÷~<~~~~..## ~~~~....~@~~......#####~iqn  ≈≈~~......~~~....~~≈~~~~ ~~~~.........##..~~≈≈≈≈≈ ###[).###..~~~~~~≈ ~~~~.. #...# #.~~in )~~~~≈ ≈~.... #...###.~~~~~~≈≈ ≈~~...###........~~~~~≈≈ ≈~~~~............~~~~~≈≈ ~~~~.~~~~~~~≈≈i~ .HYou enter the shallow water.i A.Hiu i 3.0 (1.63Water iN {~~~~~~ii ? _Moving in this stuff is going to be slow.i........###~###.....#~~~....H[.~~~~~~~~...~~~..~~.~~~~....÷~<~~~~..##~....~~~~......#####~≈≈.@~~~....~~≈~~~~~...##..~~≈≈≈≈≈~...###[).###..~~~~~~~~.. #...# #.~~)≈~.... #...###.~~~~~~≈~...###........~~~.........i~~~~~.~..........~...~~~~.~...<~~iA.Hiͨ<..iq402i ~~~~~~~~~~~~~~i i.#................dossy the Fighter#........#.......Revenant of Kikubaaqudgha ******##~......###.....#Health: 137/137 ========================iu#~~......[.~~~...#Magic: 24/24 ========================~~~~~...~H~..~~.~#AC: 11iStr: 13~~~~~...~*~..~~.~#EV: 18Int: 19~~~~....÷*<~~~~..##SH: 0Dex: 9i~~~~....~*~~......#####~iXL: 16 Next: 33% Place: Shoals:4i3≈≈~~.....@~~~....~~≈~~~~Noise: ---------  Time: 32074.0 (0.0)iQu~~~..........##..~~≈≈≈≈≈imOa) +3 scimitar (protect) {d:24 protect} i~~~...###[).###..~~~~~~≈Throw: 18 boomerangs {d:25} i~~~~.. #...# #.~~)~~~~≈iNZot (18652) Memories (5) iX≈~.... #...###.~~~~~~≈≈≈~~...###........~~~~~≈≈H   manticore≈~~~~............~~~~~≈≈~~~~.~..........~~~~~~≈≈...~~~~.~...<...~~~~~~~~You enter the shallow water. _Moving in this stuff is going to be slow.  Throw: 18 boomerangs {d:25}Press: ? - help, Q - select action, ( or ) - cycleiZShift-Dir - straight lineAim: a manticore (78% to hit)i!\#................dossy the Fighter#........#.......Revenant of Kikubaaqudgha ******##~......###.....#Health: 137/137 ========================#~~......[.~~~...#i@"Magic: 24/24 ========================~~~~~...~H~..~~.~#AC: 11Str: 13~~~~~...~(~..~~.~#EV: 18Int: 19~~~~....÷(<~~~~..##SH: 0Dex: 9~~~~....~(~~......#####~XL: 16 Next: 33% Place: Shoals:4≈≈~~.....@~~~....~~≈~~~~i"Noise: ---------  Time: 32074.0 (0.0)~~~..........##..~~≈≈≈≈≈a) +3 scimitar (protect) {d:24 protect} ~~~...###[).###..~~~~~~≈Throw: 18 boomerangs {d:25} ~~~~.. #...# #.~~)~~~~≈Zot (18652) Memories (5) ≈~.... #...###.~~~~~~≈≈≈~~...###........~~~~~≈≈i"H   manticore≈~~~~............~~~~~≈≈~~~~.~..........~~~~~~≈≈i#_...~~~~.~...<...~~~~~~~~Throw: 18 boomerangs {d:25}ih#\Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a manticore (78% to hit)  You throw a boomerang. The boomerang hits the manticore.  i#!The manticore is lightly wounded.iD~~~iC~Hiil9 (0.91 _i~~~~~~~i,i  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.idy#................dossy the Fighter#........#.......Revenant of Kikubaaqudgha ******##~......###.....#Health: 137/137 ========================#~~......[.~~~...#Magic: 20/24 ====================----~~~~~...~~~..~~.~#AC: 11Str: 13~~~~~...~H~..~~.~#EV: 18idInt: 19~~~~....÷~<~~~~..##SH: 0Dex: 9~~~~....~~~~......#####~XL: 16 Next: 33% Place: Shoals:4≈≈~~.....@~~~....~~≈~~~~Noise: ---------  Time: 32074.9 (0.0)~~~..........##..~~≈≈≈≈≈id/a) +3 scimitar (protect) {d:24 protect} ~~~...###[).###..~~~~~~≈Throw: 18 boomerangs {d:25} ie~~~~.. #...# #.~~)~~~~≈Zot (18651) Memories (5) ≈~.... #...###.~~~~~~≈≈iBe≈~~...###........~~~~~≈≈H   manticoreihe≈~~~~............~~~~~≈≈~~~~.~..........~~~~~~≈≈...~~~~.~...<...~~~~~~~~ie}You throw a boomerang. The boomerang hits the manticore. _The manticore is lightly wounded.  ieCasting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ie=Casting: Anguish (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateinr#................dossy the Fighter#........#.......Revenant of Kikubaaqudgha ******##~......###.....#Health: 137/137 ========================#~~......[.~~~...#Magic: 20/24 ====================----~~~~~...~~~..~~.~#AC: 11i,Str: 13~~~~~...~~~..~~.~#EV: 18Int: 19~~~~....÷H<~~~~..##SH: 0Dex: 9~~~~....~~~~......#####~XL: 16 Next: 33% Place: Shoals:4iL≈≈~~.....@~~~....~~≈~~~~i|2Noise: ---------  Time: 32074.9 (0.0)~~~..........##..~~≈≈≈≈≈a) +3 scimitar (protect) {d:24 protect} i~~~...###[).###..~~~~~~≈iʚKThrow: 18 boomerangs {d:25} i~~~~.. #...# #.~~)~~~~≈Zot (18651) Memories (5) i≈~.... #...###.~~~~~~≈≈i'≈~~...###........~~~~~≈≈H   manticoreiF≈~~~~............~~~~~≈≈~~~~.~..........~~~~~~≈≈ijq...~~~~.~...<...~~~~~~~~ _The manticore is lightly wounded.  iCasting: Soul Splinter (safe; 1% risk of failure)  i3Confirm with . or Enter, or press ? or * to list all spells.Casting: Anguish (mildly dangerous; 1% risk of failure)  iכPress: ? - help, Dir - look around, f - activateThe manticore resists with almost no effort.i¥^vv(ally target)iɧ==5.9 (10-Star i ~~~...~~~...~~~~~~~i?`  Confirm with . or Enter, or press ? or * to list all spells.Anguish (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate  The manticore resists with almost no effort. _Your orb unleashes a flurry of shooting stars! _You now have 20/24 mp.i. G○vi. Jv○i51 JvHis1 i9 t  The shooting star hits the manticore!iȼ 4○i v○The manticore is heavily wounded.i H~.....°°°.i j--649i ~~~~~°°i 4 _The manticore is knocked back.i ?v○ir t  The shooting star hits the manticore!il 2○iv  H~°.@°..The manticore is severely wounded.iKy {--78i* ~~~~~~°°~~iS 4 _The manticore is knocked back.i \  Casting: Anguish (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i(iD #................  dossy the Fighter #........#.......  Revenant of Kikubaaqudgha ****** ##~......###.....#  Health: 137/137 ======================== #~~......[.~~~...#  Magic: 19/24 ===================----- ~~~~~...~~~..~~.~#  AC: 11Str: 13 ~~~~~...~H~..~~.~#  EV: 18Int: 19 ~~~~....÷*<~~~~..##  SH: 0Dex: 9 ~~~~....~*~~......#####~  XL: 16 Next: 33% Place: Shoals:4 ≈≈~......@°~~....~~≈~~~~  Noise: ---------  Time:i7 32077.9 (0.0) ~~~..........##..~~≈≈≈≈≈  a) +3 scimitar (protect) {d:24 protect}  ~~~...###[).###..~~~~~~≈  Throw: 18 boomerangs {d:25}  ~~~... #...# #.~~)~~~~≈  Zot (18648) Memories (5) -Star  ≈~.... #...###.~~~~~~≈≈  ≈~~...###........~~~~~≈≈  H   manticore ≈~~~~............~~~~~≈≈  ~~~~.~..........~~~~~~≈≈  ...~~~~.~...<...~~~~~~~~ _The manticore is knocked back.  Casting: Anguish (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a manticore (severely wounded, chance to affect: 33%)iv#................dossy the Fighter#........#.......Revenant of Kikubaaqudgha ******##~......###.....#Health: 137/137 ========================#~~......[.~~~...#Magic: 19/24 ===================-----~~~~~...~~~..~~.~#AC: 11Str: 13~~~~~...~*~..~~.~#EV: 18Int: 19~~~~....÷~<~~~~..##SH: 0i<Dex: 9~~~~....~°~~......#####~XL: 16 Next: 33% Place: Shoals:4≈≈~......@°~~....~~≈~~~~Noise: ---------  Time: 32077.9 (0.0)~~~..........##..~~≈≈≈≈≈a) +3 scimitar (protect) {d:24 protect} ~~~...###[).###..~~~~~~≈Throw: 18 boomerangs {d:25} ~~~... #...# #.~~)~~~~≈Zot (18648) Memories (5) -Star i[?≈~.... #...###.~~~~~~≈≈≈~~...###........~~~~~≈≈H   manticoreiu≈~~~~............~~~~~≈≈~~~~.~..........~~~~~~≈≈...~~~~.~...<...~~~~~~~~ _The manticore is knocked back.  i=Casting: Anguish (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i0Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a manticore (severely wounded, chance to affect: 33%)iiq(weak, ally target, soul-sp…)*   soul wisp (summoned)  Casting: Anguish (mildly dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a manticore (severely wounded, chance to affect: 33%)  A fragment of the manticore's soul is dislodged from its body.i  .*H~~The manticore looks weaker.ig e8.9 (17i<.~~~~~*..~~÷~<~~~~~~~~~~~i _Your soul wisp closely misses the manticore. _You now have 19/24 mp.i$@~HiE~*i<i"20=96 _ie~..~~.~~*~..~~.~~~~ii< #................dossy the Fighter#........#.......Revenant of Kikubaaqudgha ******##~......###.....#Health: 137/137 ========================#~.......[.~~~...#Magic: 20/24 ====================----~~~~~...~~~..~~.~#AC: 11Str: 13i !~~~~~...~*~..~~.~#EV: 18Int: 19i <~~~~....÷H<~~~~..##SH: 0Dex: 9~~~~....~*~~......#####~XL: 16 Next: 33% Place: Shoals:4≈≈~......@~~~....~~≈~~~~Noise: ---------  Time: 32079.9 (0.0)~~~..........##..~~≈≈≈≈≈i8 a) +3 scimitar (protect) {d:24 protect} ~~~...###[).###..~~~~~~≈Throw: 18 boomerangs {d:25} ~~~... #...# #.~~)~~~~≈Zot (18646) Memories (5) -Star ia \≈~.... #...###.~~~~~~≈≈≈~~...###........~~~~~≈≈H   manticore (weak, ally target, soul-sp…)i ≈~~~~............~~~~~≈≈*   soul wisp (summoned)i ~~~~.~..........~~~~~~≈≈...~~~~.~...<...~~~~~~~~ _You now have 19/24 mp.i Throw: 18 boomerangs {d:25}Press: ? - help, Q - select action, ( or ) - cyclei Shift-Dir - straight lineAim: a manticore (severely wounded, weak, ally target, soul-splintered, 78% to  hit)i4#................dossy the Fighter#........#.......Revenant of Kikubaaqudgha ******##~......###.....#Health: 137/137 ========================#~.......[.~~~...#Magic: 20/24 ====================----~~~~~...~~~..~~.~#AC: 11Str: 13~~~~~...~*~..~~.~#EV: 18Int: 19~~~~....÷H<~~~~..##SH: 0Dex: 9i]~~~~....~(~~......#####~XL: 16 Next: 33% Place: Shoals:4≈≈~......@~~~....~~≈~~~~Noise: ---------  Time: 32079.9 (0.0)~~~..........##..~~≈≈≈≈≈a) +3 scimitar (protect) {d:24 protect} ~~~...###[).###..~~~~~~≈Throw: 18 boomerangs {d:25} i~~~... #...# #.~~)~~~~≈Zot (18646) Memories (5) -Star i≈~.... #...###.~~~~~~≈≈≈~~...###........~~~~~≈≈H   manticore (weak, ally target, soul-sp…)≈~~~~............~~~~~≈≈*   soul wisp (summoned)~~~~.~..........~~~~~~≈≈...~~~~.~...<...~~~~~~~~iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiAim: a manticore (severely wounded, weak, ally target, soul-splintered, 78% to  hit)  iYou throw a boomerang. The boomerang hits the manticore!  The manticore is almost dead.ih8~iE...iJ`  Aim: a manticore (severely wounded, weak, ally target, soul-splintered, 78% to  hit)  You throw a boomerang. The boomerang hits the manticore!  The manticore is almost dead.The manticore flicks its tail.  The volley of spikes skewers you!i8~i29--==80.7 (0.85Barbs -Star i.%~~~~..~~.~~*~..~~.~÷H<~~i+ _Barbed spikes become lodged in your body. _You take 8 damage, and have 129/137 hp.iO) i* The barbs in your skin will harm you if you move. Continue? Y - Yes i* ' N - Noi i #................dossy the Fighter#........#.......Revenant of Kikubaaqudgha ******##~......###.....#Health: 129/137 ======================--#~.......[.~~~...#Magic: 20/24 ====================----~~~~....~~~..~~.~#AC: 11Str: 13~~~~....~*~..~~.~#EV: 18Int: 19~~~~....÷H<~~~~..##SH: 0Dex: 9~~~.....~~~~......#####~i4 XL: 16 Next: 33% Place: Shoals:4≈≈~......@~~~....~~≈~~~~Noise: ==-------  Time: 32080.7 (0.0)~~~..........##..~~≈≈≈≈≈a) +3 scimitar (protect) {d:24 protect} ~~~...###[).###..~~~~~~≈Throw: 18 boomerangs {d:25} ~~~... #...# #.~~)~~~~≈Zot (18645) Memories (5) Barbs -Star il ≈~.... #...###.~~~~~~≈≈≈~~...###........~~~~~≈≈H   manticore (weak, ally target, soul-sp…)≈~~~~............~~~~~≈≈i *   soul wisp (summoned)~~~~.~..........~~~~~~≈≈...~~~~.~...<...~~~~~~~~The manticore is almost dead.The manticore flicks its tail.The volley of spikes skewers you! _Barbed spikes become lodged in your body. i x_You take 8 damage, and have 129/137 hp.Okay, then.iQ i5& i* . _iu #................dossy the Fighter#........#.......Revenant of Kikubaaqudgha ******##~......###.....#Health: 129/137 ======================--#~.......[.~~~...#Magic: 20/24 ====================----i ~~~~....~~~..~~.~#AC: 11Str: 13~~~~....~*~..~~.~#EV: 18Int: 19~~~~....÷H<~~~~..##SH: 0Dex: 9i ]~~~.....~*~~......#####~XL: 16 Next: 33% Place: Shoals:4≈≈~......@~~~....~~≈~~~~i9 Noise: ==-------  Time: 32080.7 (0.0)~~~..........##..~~≈≈≈≈≈iM Oa) +3 scimitar (protect) {d:24 protect} i` ~~~...###[).###..~~~~~~≈Throw: 18 boomerangs {d:25} i ~~~... #...# #.~~)~~~~≈i xZot (18645) Memories (5) Barbs -Star i ≈~.... #...###.~~~~~~≈≈≈~~...###........~~~~~≈≈i H   manticore (weak, ally target, soul-sp…)i ≈~~~~............~~~~~≈≈*   soul wisp (summoned)~~~~.~..........~~~~~~≈≈...~~~~.~...<...~~~~~~~~ _You take 8 damage, and have 129/137 hp. _Okay, then.i' "Throw: 18 boomerangs {d:25}iM Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineij Aim: a manticore (almost dead, weak, ally target, soul-splintered, 78% to hit)i4} g#................dossy the Fighter#........#.......Revenant of Kikubaaqudgha ******##~......###.....#Health: 129/137 ======================--#~.......[.~~~...#Magic: 20/24 ====================----~~~~....~~~..~~.~#AC: 11Str: 13i} ~~~~....~*~..~~.~#EV: 18Int: 19~~~~....÷~<~~~~..##SH: 0Dex: 9~~~.....~~~~......#####~XL: 16 Next: 33% Place: Shoals:4≈≈~......@~~~....~~≈~~~~Noise: ==-------  Time: 32080.7 (0.0)~~~..........##..~~≈≈≈≈≈a) +3 scimitar (protect) {d:24 protect} ~~~...###[).###..~~~~~~≈Throw: 18 boomerangs {d:25} ~~~... #...# #.~~)~~~~≈i} 1Zot (18645) Memories (5) Barbs -Star ≈~.... #...###.~~~~~~≈≈≈~~...###........~~~~~≈≈H   manticore (weak, ally target, soul-sp…)≈~~~~............~~~~~≈≈i~ *   soul wisp (summoned)~~~~.~..........~~~~~~≈≈...~~~~.~...<...~~~~~~~~Throw: 18 boomerangs {d:25}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei~ Aim: a manticore (almost dead, weak, ally target, soul-splintered, 78% to hit)  You throw a boomerang. The boomerang hits the manticore!  You kill the manticore!i (*   soul wisp (summoned)i 1~i ~*Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a manticore (almost dead, weak, ally target, soul-splintered, 78% to hit)  You throw a boomerang. The boomerang hits the manticore!  You kill the manticore!  Kikubaaqudgha accepts your kill.i5( D~~~i 4 L314-1.5 (0.8 _i7 iR; k _You regained 2 hp, and now have 131/137 hp.iiiiZM~*ili4=4i _You start resting.7==3ii`iB2iyiiLp1=1iii-B0i iiNU=39iiD#1 _HP restored.i%,y~~--~i5-7.5 (6.0iY6-8.5 (78i(;i? _You carefully extract the barbed spikes from your body. _Health restored: 137i 3i)i<i0@T=7ie2=6iX5in4iNiX3i i#j=2i$i;i2<p3=1i>iZX0ie^i}tY29i/xi X8iib § _You start resting.iViT=7ii _Your soul wisp disappears in a puff of smoke!Magic restored.i)~~~~~~..~~~..~~.~~~~..~~.~~...§§§~~~§~~~iY099.5 (11.0)i4=100.5 (126 _i~~~~..~~.~~~~..~~.~~~i  Y _MP restored: 24i3iPi!ih&X5i\An4iv[X3i^ixi~yT=2i{i%iB1iiW _You start waiting.id~~÷~<.i}16.5 (6.0)i:M0i _Your orb has finished recharging its magic.i ;T ~~###~~~....###.....#~[.~~~~~~~~~..~~~..~~.~...÷~<~~~~..##....~~~~......#####~≈≈..~~~....~~≈~~~~~...##..~~≈≈≈≈≈i;###[).###..~~~~~~~.. #...# #.~~)≈~~... #...###.~~~~~~≈~...<...~..~~~..........~~~~~~~~iU7~iVf7.5 (119i_ibi6t #.... ~~......#....... ##~~~....###.....# #~~~~....[.~~~...# ~~~~..~~.~# ~~~~~...~~~..~~.~# ~it \÷~<~~~~..## ~~~~....~~~~....~~#####~ ≈≈~~.~~....~~≈~~~~ it ~~~~.........##..~~≈≈≈≈≈ it *~~~~..###[).###..~~~~~~≈ ~~~~.. #...# #.~~)~~~~≈ it o≈~~... #...###.~iu p≈~~...###.....i0u E≈~~~~............iZu !iu ~~~~.~..........~~~~~~≈≈...~~~~.~...<ij A  You enter the shallow water.iw 9.1 (1.67Water i iA ? _Moving in this stuff is going to be slow.i#. #~~......#....... ##~~~....###.....# #~~~~....[.~~~...# ~~~~~~..~~~..~~.~# ~~~~~...~~~..~~.~# ~~~~~...÷~<~~~~..## ~~~~....~~~~....~~#####~ ≈≈~~......~@~....~~≈~~~~ ~~~~.........##..~~≈≈≈≈≈ ~~~~..###[).###..~~~~~~≈ ~~~~.. #...# #.~~)~~~~≈ ~~~~.~........ i8~ic10.75iiivB#. #~~......#....... ##~~~....###.....# #~~~~....[.~~~...# ~~~~~~..~~~..~~.~# ~~~~~...~~~..~~.~# ~~~~~...÷~<~~~~..## ~~~~....~~~~....~~#####~ ≈≈~~......~~@....~~≈~~~~ ~~~~~........##..~~≈≈≈≈≈ i wE~~~~..###[).###..~~~~~~≈ ~~~~.. #...# #.~~)~~~~≈ ≈~~... #...#≈~~...###....≈~~~~........i.ww~~~~.~....... i&i[b2.34iii S#. #~~......#. ##~~~....###.....# #~~~~....[.~~~...# i~~~~~~..~~~..~~.~# ~~~~~...~~~..~~.~# ~~~~~...÷~<~~~~..## ~~~~....~~~~....~~#####~ ≈≈~~......~~~≈~~~~ ~~~~~........##..~~≈≈≈≈≈ i̠~~~~..###[).###.~~~~~~~≈ ~~~~.. #...# #.~~)~~~~≈ ≈~~... #...###.~~~~~~≈≈i≈~~...###........~~~~~≈≈≈~~~~............~~~~i~≈≈~~~~.~...... iްi#q303i~≈~~~~~~iiL #~.~~~~~ #...........~~~......#....... ##~~~....###.....# #~~~~....[.~~~...# ~~~~..~~.~# ~~~~~...~~~..~~.~# ~iM A÷~<~~~~..## ~~~~....~~~~..@.~~#####~ ≈≈~~......~~~....~~≈~~~~ ~......##..~~≈≈≈≈≈ i8M 8~~~~..###[).###.~~~~~~~≈ ~~~~.. #...# #.~~)ifM ≈≈~~... #...###..~~~~iM ≈≈≈~~...###........~~~~~≈≈iM ≈~~~~............~~~~~≈≈~~~~.~..........~~~~~~≈≈i7g @~~iKh `42in ~~≈~~~~)~~~~~~~~~is ix1M..~~~~.~~~~.~~~~~....~~~~~~............~...~. #~~......#.......####..#~~~~....[.~~~...~~~~..~~.~# iɷ~...÷~<~~~@..## ~~~~~~....~~#####i ≈≈~~......~~~....~~≈~~~~~........##..~~≈≈≈≈i~~~~..###[).###.~~~~~~~≈.........~~~~~~is ~~You enter the shallow water.i5.9 (1.60Water i,~~~~~~~~~~~~~~~~~~i? _Moving in this stuff is going to be slow.iL %#~..~~≈~..H....~~~ #..~~~~.. #~.~~~~~....~~~~~~.#...........~..~~~~......#.......  ##~~~....###.....#  #~~~~....[.~~~...#  ~i K~~~..~~.~#  ~~~~~...~~~..~~@~#  ~÷~<~~~~..##  i ~~~~....~~~~....~~#####~  ≈≈~~......~~~...~~~≈~~~~  ~i......##..~~≈≈≈≈≈  iY=~~~~..###[).###.~~~~~~≈  ~~~~.. #...# #.~~)~~~~≈  ≈~~... #...###..~~~~i{~≈≈  ≈~~...###i#3~i$r6009iZ*~~~~~~~~~~~)~~~~i$-i6AM.....~≈≈~.$......#~..~~≈~..~..~~~~~~~~~..~~~~......~~~~~~.~.~~~~~....~~~~~~............~..~~. #~~......#.......#i###..#~~~~....[.~~~...~..~~~..~~.~# i~...÷~<~~~~..##  ~~i-~~~~...~~~#####≈≈~~......~~~...~~~≈~~~~~~~#...###..~~~~~i6~~~i`78ir~~~~~~~~~~~i3i;M~~~........~≈≈~~$...~~~~~~~~~#~..~~≈~..~..~~~~~~~~~~..~~~~......~~~~~~...~.~~~~~....~~~~~~............~~..~~.. #~~......#.......#i;####..#~~~~....[.~~~.@.~..~~~..~~.~# i~...÷~<~~~~..##  i~~~~....~~~~...~~~#####~~#...# #.~~)~~~ii`87i~~~~~~~~~~~~~~~~~~~~<~~~~~~...~~~iiNM .........##~~~......~~~~~~~~.....~≈≈~~$...~~~~~~~~~#~..~~≈~..~..~~~~~~~~~~..~~~~......~~~~~~...iq~.~~~~~....~~~~~~..............~~..~~... #~~......#.......##.###..#~~~~....[.~~~...~..i~~~..~~.~#  ~~~~~...÷~<~~~~..##~iG#[).###.~~~~i=~~iR`96i R~~~~~~~~~~~~~~~~~~~~....~~~~~~~..~~~~iY E~~ii6 ..:.#.... ...... ......~..##....~~H .....~~~~......~~~~~~~~ .....~≈≈~~$.~.~~~~~~~~~~..~~≈~..~..~~~~~~~~~~ #....~~~~~~...iu6 #~.~~~~~....~~~~~~.... #.....~....~~.~~~.... #....# ##~~~....###.....## #i6..[.~~~...# ~~~~~~..~~~..~~.~# ~~~~~...~~~..~~.~# ~~~~~...÷~<~~~~..## H   harpy (asleep)i6 ~~~~....~~~~#####~ ≈≈i$7.~~~...~~~≈~~~~ ~~~~~........##..~~≈≈≈≈≈i 1~i a205ib~~~~~~~~~~~~~~~~~~~~....~~~~~~~~~~~~~~~~~..~~÷~<~~~~~~~~~~~iiV _You encounter a harpy.iW ..:.#.... ...... ......~..##....~~H~~~ .....~~~~......~~~~~~~~ .....~≈≈~~$.~.~ #~..~~≈~..~..~iDX7~~~ #..~~~~......~~~~~~... #~.~~~~~....~~~~~~.... #.....~....~~~~~~....i`XC #~~......#.#isXE ##~~~....###.....##iX #~~~~....[.~~~...#iX\ ~~~~~~..~~~..~~.~# ~~~~~...~~~..~~.~#iX ~~~~~...÷~<~~~~..## ~~~~..iYq..~~~~...~~~#####~iY ≈≈~~......~~~...~~~≈~~~~  ~~~~~.##..~~≈≈≈≈≈iv]~~~.~ix`14i~~~~~$.~.~~..~~...~~~~....~~~~~~..~~.~~~~..~~~~~~~~~~~...~iGiP..:.#.... ......dossy the Fighter......~..##....~~H~~~Revenant of Kikubaaqudgha ******.....~~~~......~~*~~~~~Health: 137/137 ========================.....~≈≈~~$.~.~~*~~~~~~Magic: 24/24 ========================#~..~~≈~..~..~~~*~~~~~~AC: 11Str: 13#..~~~~......~*~~~~...EV: 18Int: 19i#~.~~~~~...~~*~~~~....SH: 0Dex: 9#.....~....~~*~~~....iXL: 16 Next: 34% Place: Shoals:4#~~......#..@....#i UNoise: ---------  Time: 32121.9 (0.0)##~~~....###.....##a) +3 scimitar (protect) {d:24 protect} #~~~~....[.~~~...#Throw: 18 boomerangs {d:25} ~~~~~~..~~~..~~.~#iFNZot (18604) Memories (5) ifi~~~~~...~~~..~~~~#~~~~~...÷~<~~~~..##iH   harpy (asleep)~~~~....~~~~~.~~~~#####~i≈≈~~......~~~...~~~≈~~~~~~~~~........##..~~≈≈≈≈≈ _Moving in this stuff is going to be slow. if_You encounter a harpy.Throw: 18 boomerangs {d:25}i!Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a harpy (asleep, 98% to hit)iGc }..:.#.... ......dossy the Fighter......~..##....~~H~~~Revenant of Kikubaaqudgha ******.....~~~~......~~(~~~~~Health: 137/137 ========================.....~≈≈~~$.~.~~(~~~~~~Magic: 24/24 ========================#~..~~≈~..~..~~~(~~~~~~AC: 11Str: 13#..~~~~......~(~~~~...EV: 18ic 2Int: 19#~.~~~~~...~~(~~~~....SH: 0Dex: 9#.....~....~~(~~~....XL: 16 Next: 34% Place: Shoals:4#~~......#..@....#Noise: ---------  Time: 32121.9 (0.0)##~~~....###.....##i9d a) +3 scimitar (protect) {d:24 protect} #~~~~....[.~~~...#Throw: 18 boomerangs {d:25} ~~~~~~..~~~..~~.~#Zot (18604) Memories (5) isd i~~~~~...~~~..~~~~#~~~~~...÷~<~~~~..##id H   harpy~~~~....~~~~~.~~~~#####~id ≈≈~~......~~~...~~~≈~~~~~~~~~........##..~~≈≈≈≈≈id ,Throw: 18 boomerangs {d:25}id Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineie Aim: a harpy (asleep, 98% to hit)  You throw a boomerang. The boomerang hits the harpy!!  The harpy screeches!iy jH~~~~~~iJ (~HPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a harpy (asleep, 98% to hit)  You throw a boomerang. The boomerang hits the harpy!!  The harpy screeches!  The harpy is heavily wounded.iu B~HiO r~~~~~~i g2.7 (0.83i %~~~~.~~~~~....~~~~~~~~~~.~~~~~~~~.~~~~~÷~<~~~~ic , _You hear a screech! x2iz ..:.#.... ......dossy the Fighter......~..##....~~~~~~Revenant of Kikubaaqudgha ******.....~~~~......~~~~~~~~Health: 137/137 ========================.....~≈≈~~$.~.~~~H~~~~~Magic: 24/24 ========================#~..~~≈~..~..~~~*~~~~~~AC: 11Str: 13#..~~~~..~...~*~~~~...EV: 18Int: 19#~.~~~~~...~~~*~~~....SH: 0Dex: 9#.....~....~~*~~~....XL: 16 Next: 34% Place: Shoals:4#~~......#..@....#ip{ Noise: ---------  Time: 32122.7 (0.0)##~~~....###.....##a) +3 scimitar (protect) {d:24 protect} #~~~~....[.~~~...#Throw: 18 boomerangs {d:25} ~~~~~~..~~~.~~~~~#Zot (18603) Memories (5) ~~~~~...~~~.~~~~~#~~~~~...÷~<~~~~..##H   harpy~~~~....~~~~~.~~~~#####~≈≈~~......~~~...~~~≈~~~~i{ ~~~~~........##..~~≈≈≈≈≈The harpy is heavily wounded. _You hear a screech! x2  Throw: 18 boomerangs {d:25}i{ TPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a harpy (heavily wounded, 70% to hit)i ..:.#.... ......dossy the Fighter......~..##....~~(~~~Revenant of Kikubaaqudgha ******.....~~~~......~~(~~~~~Health: 137/137 ========================.....~≈≈~~$.~.~~~(~~~~~Magic: 24/24 ========================#~..~~≈~..~..~~~(~~~~~~AC: 11Str: 13#..~~~~..~...~(~~~~...EV: 18i Int: 19#~.~~~~~...~~~(~~~....SH: 0Dex: 9#.....~....~~(~~~....XL: 16 Next: 34% Place: Shoals:4#~~......#..@....#Noise: ---------  Time: 32122.7 (0.0)##~~~....###.....##a) +3 scimitar (protect) {d:24 protect} #~~~~....[.~~~...#Throw: 18 boomerangs {d:25} ~~~~~~..~~~.~~~~~#i Zot (18603) Memories (5) ~~~~~...~~~.~~~~~#~~~~~...÷~<~~~~..##H   harpy~~~~....~~~~~.~~~~#####~i- ≈≈~~......~~~...~~~≈~~~~~~~~~........##..~~≈≈≈≈≈The harpy is heavily wounded. _You hear a screech! x2  iY Throw: 18 boomerangs {d:25}Press: ? - help, Q - select action, ( or ) - cyclei} Shift-Dir - straight lineAim: a harpy (heavily wounded, 70% to hit)i t~~H~~~~i o~H _You hear a screech! x2  Throw: 18 boomerangs {d:25}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a harpy (heavily wounded, 70% to hit)  You throw a boomerang. The boomerang barely misses the harpy.ig F~HiG ?~~i 33.5 (0.8 _i i iЄ..:.#.... ......dossy the Fighter......~..##....~~~~~~Revenant of Kikubaaqudgha ******.....~~~~......~~~~~~~~Health: 137/137 ========================.....~≈≈~~$.~.~~~~~~~~~i,Magic: 24/24 ========================#~..~~≈~..~..~~~~~~~~~~AC: 11Str: 13#..~~~~..~~..~H~~~~~..EV: 18idInt: 19#~.~~~~~...~~*~~~~....SH: 0Dex: 9i>#.....~....~~*~~~....XL: 16 Next: 34% Place: Shoals:4#~~......#..@....#iPNoise: ---------  Time: 32123.5 (0.0)##~~~....###.....##a) +3 scimitar (protect) {d:24 protect} #~~~~....[.~~~...#iThrow: 18 boomerangs {d:25} ~~~~~~..~~~.~~~~~#Zot (18603) Memories (5) i~~~~~...~~~.~~~~~#~~~~~...÷~<~~~~..##H   harpyi6~~~~....~~~~~.~~~~#####~≈≈~~......~~~...~~~≈~~~~~~~~~........##..~~≈≈≈≈≈iWAim: a harpy (heavily wounded, 70% to hit) _You throw a boomerang. The boomerang barely misses the harpy.i~,Throw: 18 boomerangs {d:25}iTPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a harpy (heavily wounded, 70% to hit)iCvG..:.#.... ......dossy the Fighter......~..##....~~~~~~Revenant of Kikubaaqudgha ******.....~~~~......~~~~~~~~Health: 137/137 ========================.....~≈≈~~$.~.~~~~~~~~~Magic: 24/24 ========================#~..~~≈~..~..~~~~~~~~~~AC: 11Str: 13#..~~~~..~~..~†~~~~~..EV: 18Int: 19#~.~~~~~...~~~~~~~....SH: 0Dex: 9#.....~....~~~~~~....XL: 16 Next: 34% Place: Shoals:4ivu#~~......#..@....#Noise: ---------  Time: 32123.5 (0.0)##~~~....###.....##a) +3 scimitar (protect) {d:24 protect} #~~~~....[.~~~...#Throw: 18 boomerangs {d:25} ~~~~~~..~~~.~~~~~#Zot (18603) Memories (5) ~~~~~...~~~.~~~~~#~~~~~...÷~<~~~~..##H   harpy~~~~....~~~~~.~~~~#####~≈≈~~......~~~...~~~≈~~~~~~~~~........##..~~≈≈≈≈≈ivThrow: 18 boomerangs {d:25}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a harpy (heavily wounded, 70% to hit)  You throw a boomerang. The boomerang hits the harpy!!  You kill the harpy!i{G((iT<~~iJ}~~~Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a harpy (heavily wounded, 70% to hit)  You throw a boomerang. The boomerang hits the harpy!!  You kill the harpy!Kikubaaqudgha accepts your kill.i v54.3 (0.82 _iZ&i)iE| ..:.#.... ...... ......~..##....~~~~~~ .....~~~~......~ .....~≈≈~~$.~ #~..~~≈~..~..~iF #..~~~~~.~~..~†~~~~~.. #~.~~~~~...~.... #...~~~....~~~~~~.... #~~......#.# ##~~~....###.....## #~~~~....[.~~~...# ~~~~~~..~~~.~~~~~# ~~~~~...i0F~~~.~~~~~# ~~~~~...÷~<~~~~..## ~~~~..iSFJ..~~~~~.~~~~#####~ i}F ≈≈~~......~~~...~~~≈~~~~  ~~~~~.##..~~≈≈≈≈≈iHY0HiZ=~HiHe~~H   harpy (wandering)ifg5.3 (1.01iti^V _You encounter a harpy.i..:.#.... ......dossy the Fighter......~..##....~~~~~~Revenant of Kikubaaqudgha ******.....~~~~......~~~H~~~~Health: 137/137 ========================.....~≈≈~~$.~~~~~*~~~~~Magic: 24/24 ========================#~..~~≈~..~..~~~*~~~~~~iAC: 11Str: 13#..~~~~~~~~..~*~~~~~..EV: 18Int: 19#~.~~~~~...~~*~~~~....SH: 0Dex: 9#...~~~~...~*~~~~....XL: 16 Next: 35% Place: Shoals:4#~~......#.@.....#Noise: ---------  Time: 32125.3 (0.0)##~~~....###.....##ia) +3 scimitar (protect) {d:24 protect} #~~~~....[.~~~...#Throw: 18 boomerangs {d:25} i~~~~~~..~~~.~~~~~#Zot (18601) Memories (5) ~~~~~...~~~.~~~~~#iX~~~~~...÷~<~~~~..##i@H   harpy (wandering)~~~~....~~~~~.~~~~#####~il≈≈~~......~~~...~~~≈~~~~~~~~~........##..~~≈≈≈≈≈ _Kikubaaqudgha accepts your kill. i|_You encounter a harpy.Throw: 18 boomerangs {d:25}i8Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a harpy (wandering, hasn't noticed you, 70% to hit)iQW..:.#.... ......dossy the Fighter......~..##....~~~(~~Revenant of Kikubaaqudgha ******.....~~~~......~~~(~~~~Health: 137/137 ========================.....~≈≈~~$.~~~~~(~~~~~Magic: 24/24 ========================iR#~..~~≈~..~..~~~(~~~~~~AC: 11Str: 13#..~~~~~~~~..~(~~~~~..EV: 18Int: 19#~.~~~~~...~~(~~~~....SH: 0Dex: 9#...~~~~...~(~~~~....XL: 16 Next: 35% Place: Shoals:4#~~......#.@.....#Noise: ---------  Time: 32125.3 (0.0)##~~~....###.....##a) +3 scimitar (protect) {d:24 protect} #~~~~....[.~~~...#iRThrow: 18 boomerangs {d:25} ~~~~~~..~~~.~~~~~#iSZot (18601) Memories (5) ~~~~~...~~~.~~~~~#~~~~~...÷~<~~~~..##i5SsH   harpy (wandering)iMS~~~~....~~~~~.~~~~#####~≈≈~~......~~~...~~~≈~~~~ieSy~~~~~........##..~~≈≈≈≈≈ _Kikubaaqudgha accepts your kill. i~SH_You encounter a harpy.iSThrow: 18 boomerangs {d:25}Press: ? - help, Q - select action, ( or ) - cyclei!TnShift-Dir - straight lineAim: a harpy (wandering, hasn't noticed you, 70% to hit)i,x~H~~†~~i~HYou encounter a harpy.  Throw: 18 boomerangs {d:25}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a harpy (wandering, hasn't noticed you, 70% to hit)  You throw a boomerang. The boomerang barely misses the harpy.H~H~HHH~~H~~~HHH 3 harpies (wandering)6.2 (0.90 _i_i2i ..:.#.... .....~dossy the Fighter......~..##....~~H~~~Revenant of Kikubaaqudgha ******.....~~~~~.....~~~~~~~~Health: 137/137 ========================.....~≈≈~~$.~~~~HH~~~~~i2 CMagic: 24/24 ========================#~..~~≈~..~..~~~*~~~~~~AC: 11Str: 13#..~~~~~~~~..~*~~~~~..EV: 18Int: 19#~.~~~~~...~~*~~~~....SH: 0Dex: 9#...~~~~...~*~~~~....ih mXL: 16 Next: 35% Place: Shoals:4#~~......#.@.....#Noise: ---------  Time: 32126.2 (0.0)##~~~....###.....##i a) +3 scimitar (protect) {d:24 protect} #~~~~....[.~~~~..#Throw: 18 boomerangs {d:25} i ~~~~~~..~~~.~~~~~#Zot (18600) Memories (5) ~~~~~...~~~.~~~~~#~~~~~...÷~<~~~~..##HHH 3 harpies (wandering)~~~~....~~~~~.~~~~#####~i ≈≈~~......~~~...~~~≈~~~~~~~~~........##..~~≈≈≈≈≈i Aim: a harpy (wandering, hasn't noticed you, 70% to hit) _You throw a boomerang. The boomerang barely misses the harpy.Throw: 18 boomerangs {d:25}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a harpy (wandering, hasn't noticed you, 70% to hit)ia..:.#.... .....~dossy the Fighter......~..##....~~H(~~Revenant of Kikubaaqudgha ******.....~~~~~.....~~~(~~~~Health: 137/137 ========================.....~≈≈~~$.~~~~H(~~~~~Magic: 24/24 ========================i]G#~..~~≈~..~..~~~(~~~~~~AC: 11Str: 13#..~~~~~~~~..~(~~~~~..EV: 18Int: 19#~.~~~~~...~~(~~~~....SH: 0iuDex: 9#...~~~~...~(~~~~....iXL: 16 Next: 35% Place: Shoals:4iA#~~......#.@.....#iNoise: ---------  Time: 32126.2 (0.0)##~~~....###.....##iʼnEa) +3 scimitar (protect) {d:24 protect} i׉f#~~~~....[.~~~~..#iThrow: 18 boomerangs {d:25} ~~~~~~..~~~.~~~~~#iNZot (18600) Memories (5) iGh~~~~~...~~~.~~~~~#~~~~~...÷~<~~~~..##HHH 3 harpies (wandering)~~~~....~~~~~.~~~~#####~igW≈≈~~......~~~...~~~≈~~~~i)~~~~~........##..~~≈≈≈≈≈i^Aim: a harpy (wandering, hasn't noticed you, 70% to hit) i{_You throw a boomerang. The boomerang barely misses the harpy.Throw: 18 boomerangs {d:25}i1Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a harpy (wandering, hasn't noticed you, 70% to hit)ix~~H~†~~i~H _You throw a boomerang. The boomerang barely misses the harpy.  Throw: 18 boomerangs {d:25}  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a harpy (wandering, hasn't noticed you, 70% to hit)  You throw a boomerang. The boomerang barely misses the harpy.i'B~Hip>H~iC~HiB~Hiv;~Hi=%CHHi2'p7.0 (0.8599 _iF0i2i  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ipWi>Yi%bipf _You can't see any susceptible monsters within range! (Use Z to cast anyway.)iH  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i..:.#.... .....~dossy the Fighter......~..##....~~~~~~Revenant of Kikubaaqudgha ******.....~~~~~.....~~~HH~~~Health: 137/137 ========================.....~≈≈~~$.~~~~~~~~~~~iMagic: 20/24 ====================----#~..~~≈~..~..~~~~~~~~~~AC: 11Str: 13#..~~~~~~~~..~†~~H~~..EV: 18Int: 19#~.~~~~~...~~~~~~~....SH: 0Dex: 9i',#...~~~~...~~~~~~....XL: 16 Next: 35% Place: Shoals:4#~~......#.@.....#iNoise: ---------  Time: 32127.0 (0.0)##~~~....###.....##a) +3 scimitar (protect) {d:24 protect} #~~~~....[.~~~~..#Throw: 18 boomerangs {d:25} ~~~~~~..~~~.~~~~~#Zot (18599) Memories (5) ~~~~~...~~~.~~~~~#~~~~~...÷~<~~~~..##i&HHH 3 harpies (wandering)~~~~....~~~~~.~~~~#####~≈≈~~......~~~...~~~≈~~~~iu~~~~~........##..~~≈≈≈≈≈Confirm with . or Enter, or press ? or * to list all spells. i9y_You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i=Casting: Anguish (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activatei\{..:.#.... .....~dossy the Fighter......~..##....~~~~~~Revenant of Kikubaaqudgha ******.....~~~~~.....~~~H~~~~Health: 137/137 ========================.....~≈≈~~$.~~~~~~H~~~~Magic: 20/24 ====================----#~..~~≈~..~..~~~~~~~~~~AC: 11Str: 13#..~~~~~~~~..~†~~H~~..EV: 18i{Int: 19#~.~~~~~...~~~~~~~....SH: 0Dex: 9#...~~~~...~~~~~~....XL: 16 Next: 35% Place: Shoals:4#~~......#.@.....#Noise: ---------  Time: 32127.0 (0.0)##~~~....###.....##a) +3 scimitar (protect) {d:24 protect} #~~~~....[.~~~~..#Throw: 18 boomerangs {d:25} ~~~~~~..~~~.~~~~~#i8|Zot (18599) Memories (5) ~~~~~...~~~.~~~~~#~~~~~...÷~<~~~~..##HHH 3 harpies (wandering)~~~~....~~~~~.~~~~#####~≈≈~~......~~~...~~~≈~~~~~~~~~........##..~~≈≈≈≈≈Casting: Anguish (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateThe harpy easily resists. The harpy is haunted by guilt!  The harpy screeches!  i[|@The harpy is haunted by guilt!  The harpy screeches!i};H~iO}E~Hi~HH~~Hi6~~vv~~~~~~v...~v~~HHH1 ally target, 2 anguished)i==8.0 (18-Star ii֒  The harpy easily resists. The harpy is haunted by guilt!  The harpy screeches! _Your orb unleashes a flurry of shooting stars! _You now have 20/24 mp.i(7..:.#.... .....~dossy the Fighter......~..##....~~~~~~Revenant of Kikubaaqudgha ******.....~~~~~.....~~~~~~~~Health: 137/137 ========================.....~≈≈~~$.~~~~~~~~~~~Magic: 20/24 ====================----i(#~..~~≈~..~..~~~HH~~~~~AC: 11Str: 13#..~~~~~~~~~~~*H~~~~..EV: 18Int: 19#~.~~~~~...~~*~~~~....iE)SH: 0Dex: 9#...~~~~..vv*~~~~~...XL: 16 Next: 35% Place: Shoals:4#~~......#.@v...~#ih)Noise: ==-------  Time: 32128.0 (0.0)##~~~....###v....##i)a) +3 scimitar (protect) {d:24 protect} #~~~~....[.~~~~.~#Throw: 18 boomerangs {d:25} i)~~~~~~..~~~~~~~~~#Zot (18598) Memories (5) -Star i)~~~~~...~~~.~~~~~#~~~~~...÷~<~~~~..##HHH 3 harpies (1 ally target, 2 anguished)i)-~~~~....~~~~~.~~~~#####~≈≈~~......~~~...~~~≈~~~~~~~~~........##..~~≈≈≈≈≈ _Your orb unleashes a flurry of shooting stars! i*=_You now have 20/24 mp.Throw: 18 boomerangs {d:25}Press: ? - help, Q - select action, ( or ) - cyclei4*VShift-Dir - straight lineAim: a harpy (70% to hit)i...:.#.... .....~dossy the Fighter......~..##....~~~~~~Revenant of Kikubaaqudgha ******.....~~~~~.....~~~~~~~~Health: 137/137 ========================.....~≈≈~~$.~~~~~~~~~~~Magic: 20/24 ====================----#~..~~≈~..~..~~~HH~~~~~AC: 11Str: 13#..~~~~~~~~~~~†H~~~~..EV: 18Int: 19#~.~~~~~...~~~~~~~....SH: 0Dex: 9#...~~~~..vv~~~~~~...XL: 16 Next: 35% Place: Shoals:4#~~......#.@v...~#iJ/0Noise: ==-------  Time: 32128.0 (0.0)##~~~....###v....##a) +3 scimitar (protect) {d:24 protect} #~~~~....[.~~~~.~#Throw: 18 boomerangs {d:25} ~~~~~~..~~~~~~~~~#Zot (18598) Memories (5) -Star ~~~~~...~~~.~~~~~#~~~~~...÷~<~~~~..##HHH 3 harpies (1 ally target, 2 anguished)~~~~....~~~~~.~~~~#####~≈≈~~......~~~...~~~≈~~~~~~~~~........##..~~≈≈≈≈≈ _You now have 20/24 mp.Throw: 18 boomerangs {d:25}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a harpy (70% to hit)  Okay, then.i1iF8im:. _i\  Casting: Anguish (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i ..:.#.... .....~  dossy the Fighter ......~..##....~~~~~~  Revenant of Kikubaaqudgha ******  .....~~~~~.....~~~~~~~~  Health: 137/137 ========================  .....~≈≈~~$.~~~~~~~~~~~  Magic: 19/24 ===================-----  #~..~~≈~..~..~~~HH~~~~~  AC: 11Str: 13iQ #..~~~~~~~~~~~*H~~~~..  EV: 18Int: 19 #~.~~~~~...~~*~~~~....  SH: 0Dex: 9 #...~~~~..vv*~~~~~...  XL: 16 Next: 35% Place: Shoals:4 #~~......#.@v...~#  Noise: ==-------  Time: 32128.0 (0.0)  ##~~~....###v....##  a) +3 scimitar (protect) {d:24 protect} i #~~~~....[.~~~~.~#  Throw: 18 boomerangs {d:25}  ~~~~~~..~~~~~~~~~#  Zot (18598) Memories (5) -Star ix ~~~~~...~~~.~~~~~#  ~~~~~...÷~<~~~~..##  HHH 3 harpies (1 ally target, 2 anguished) ~~~~....~~~~~.~~~~#####~ i^ ≈≈~~......~~~...~~~≈~~~~  ~~~~~........##..~~≈≈≈≈≈ i_Okay, then.Casting: Anguish (mildly dangerous; 1% risk of failure)  iConfirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  i&|Press: ? - help, Shift-Dir - straight lineAim: a harpy (chance to affect: 50%)i..:.#.... .....~dossy the Fighter......~..##....~~~~~~Revenant of Kikubaaqudgha ******.....~~~~~.....~~~~~~~~Health: 137/137 ========================.....~≈≈~~$.~~~~~~~~~~~iMagic: 19/24 ===================-----#~..~~≈~..~..~~~*H~~~~~AC: 11Str: 13#..~~~~~~~~~~~†H~~~~..EV: 18Int: 19#~.~~~~~...~~~~~~~....SH: 0Dex: 9#...~~~~..vv~~~~~~...XL: 16 Next: 35% Place: Shoals:4#~~......#.@v...~#Noise: ==-------  Time: 32128.0 (0.0)##~~~....###v....##a) +3 scimitar (protect) {d:24 protect} #~~~~....[.~~~~.~#iThrow: 18 boomerangs {d:25} ~~~~~~..~~~~~~~~~#i3Zot (18598) Memories (5) -Star ~~~~~...~~~.~~~~~#~~~~~...÷~<~~~~..##ihfHHH 3 harpies (1 ally target, 2 anguished)i~~~~....~~~~~.~~~~#####~≈≈~~......~~~...~~~≈~~~~~~~~~........##..~~≈≈≈≈≈ _Okay, then.iCasting: Anguish (mildly dangerous; 1% risk of failure)  iConfirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  iuPress: ? - help, Shift-Dir - straight lineAim: a harpy (chance to affect: 50%)i@Vweak, 2 ally target, 2 …*   soul wisp (summoned)  Casting: Anguish (mildly dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a harpy (chance to affect: 50%)  A fragment of the harpy's soul is dislodged from its body.iP.~~HH~i/ §The harpy looks weaker. The harpy claws your soul wisp!  Your soul wisp returns to where it belongs.i18H~i2E†Hi3Ev○i4Lv○i 6Av○i]7@v○i7G~Hi9e~H~i9'HiFB *ally target, 2 anguished  The harpy is no longer weakened. The shooting star hits the harpy!i2○i  The harpy is moderately wounded.The harpy is knocked back. The shooting star hits the harpy!iOJ2○iLV †The harpy is severely wounded.The harpy is knocked back. The shooting star hits the harpy!!  You kill the harpy!iA]b 2 harpies (1i/○iF†Hi+Dv○ir§§~°°°°~°°1 ally target, 1 anguished)i,v6--9.0 (17i°°°°°°i _Kikubaaqudgha accepts your kill. _You now have 19/24 mp.i i$f..:.#.... .....~dossy the Fighter......~..##....~~~~~~Revenant of Kikubaaqudgha ******.....~~~~~.....~~~~~~~~Health: 137/137 ========================.....~≈≈~~$.~~~~~~~~~~~Magic: 19/24 ===================-----#~..~~≈~..~..~§§~~~~~~~AC: 11Str: 13#..~~~~~~~~~~~†~~~~~..iEV: 18Int: 19#~.~~~~~...°°HH~~~....SH: 0Dex: 9#...~~~~..°°*v~~~~...XL: 16 Next: 36% Place: Shoals:4#~~......#.@°†..~#Noise: ---------  Time: 32129.0 (0.0)##~~~....###°....##ia) +3 scimitar (protect) {d:24 protect} #~~~~....[.~~~~.~#i'Throw: 18 boomerangs {d:25} ~~~~~~..~~~~~~~~~#iHZot (18597) Memories (5) -Star ~~~~~...~~~.~~~~~#~~~~~...÷~<~~~~..##iihHH 2 harpies (1 ally target, 1 anguished)i~~~~....~~~~~.~~~~#####~≈≈~~......~~~...~~~≈~~~~iy~~~~~........##..~~≈≈≈≈≈ _Kikubaaqudgha accepts your kill. i_You now have 19/24 mp.Throw: 18 boomerangs {d:25}iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a harpy (70% to hit)i_ K..:.#.... .....~dossy the Fighter......~..##....~~~~~~Revenant of Kikubaaqudgha ******.....~~~~~.....~~~~~~~~Health: 137/137 ========================.....~≈≈~~$.~~~~~~~~~~~Magic: 19/24 ===================-----#~..~~≈~..~..~§§~~~~~~~AC: 11Str: 13#..~~~~~~~~~~~†~~~~~..EV: 18Int: 19#~.~~~~~...°°HH~~~....i fSH: 0Dex: 9#...~~~~..°°(v~~~~...XL: 16 Next: 36% Place: Shoals:4#~~......#.@°†..~#Noise: ---------  Time: 32129.0 (0.0)##~~~....###°....##a) +3 scimitar (protect) {d:24 protect} #~~~~....[.~~~~.~#Throw: 18 boomerangs {d:25} ~~~~~~..~~~~~~~~~#Zot (18597) Memories (5) -Star i) ~~~~~...~~~.~~~~~#~~~~~...÷~<~~~~..##HH 2 harpies (1 ally target, 1 anguished)iP ~~~~....~~~~~.~~~~#####~≈≈~~......~~~...~~~≈~~~~~~~~~........##..~~≈≈≈≈≈is Throw: 18 boomerangs {d:25}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei Aim: a harpy (70% to hit)  You throw a boomerang. The boomerang hits the harpy!!  The harpy is heavily wounded.i iJ 8~i5L iM evHi,V ((Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a harpy (70% to hit)  You throw a boomerang. The boomerang hits the harpy!!  The harpy is heavily wounded.  The shooting star hits the harpy!i 2○iy ~HThe harpy is heavily wounded.i ~~H°@i: 25---=8 (0.86i °°°°H°°°i _The harpy is knocked back. The harpy claws you. The harpy claws you! _You take 12 damage, and have 125/137 hp.i=2 °HYou slice the harpy!!  Your weapon exudes an aura of protection.if3 °HThe harpy is almost dead.i?@  ~~~.~H~.The harpy claws you! The harpy barely misses you. x2; The harpy claws you! x2iA100-------18 30.9 (1.15iBiJ8°iQ _The harpy is wracked by anguish! The harpy misses you. _You take 25 damage, and have 100/137 hp.i9 †You slash the harpy!  You kill the harpy!i< H.Kikubaaqudgha accepts your kill.The harpy claws you! The harpy is wracked by anguish!iF~   harpy (iM93/137 -----7-104iUi3\ _The harpy closely misses you. _You take 7 damage, and have 93/137 hp.i ~ _The harpy closely misses you. _You take 7 damage, and have 93/137 hp.You closely miss the harpy.  The harpy is almost dead.  The harpy claws you! The harpy is wracked by anguish!  The harpy dies!i (iN 86--20=8=23i j~~~~i _Kikubaaqudgha accepts your kill. _You take 7 damage, and have 86/137 hp.iҹi4i˻if9-2ii)y92=1iii5=11 0iziig7=89i is100/137=1=8i( ig i 3==7iiiRd6=6i i %il%<9=i%:5i&it2112==4il3iCiDw42=3iEigQiQi7=2iRie[:20i[j==1ia\iqitqi3=0iriiq6==79iЃiip8=8iiQix313=7iiL4=iͷ:6iiW _You start resting.i7==5ii(X4i!i":=il03iiH _HP restored.  Magic restored.i+.............................†......-.....~~..~~......iw052.9 (20.0)iX4=-3.9 (212 _i U~~~i  _Health restored: 137; MP restored: 24i;i@<i>izQ=1ihi>iB0isijW _You start waiting.i~~~~~≈~......~~~~~†~~~.~.†~~~i 16.9 (3.0)iѕN69im~~~~~~~~~~~~~~~~ik _Your orb has finished recharging its magic.i ....... ...H.. ..:.#.... .......  .........##.....~~ .....~~~~.......~~~~~~~ .....~≈≈~~$....~~~~~~~~~..~~≈~......~~~~~~~~~ #..~iZ..~†~~~.~.. #~.~~~~~....~~~~~..... #............. #~~......#...†...# ##~~~....###.....##iq #~~~~....[.~~~...# ~~~~~~..~~~..~~.~# ~~~~~...~~~..~~.~# ~~~~~...÷~<~~~~..#i ~~~~....~~~~....~~#####~ ≈≈~~~....~~≈~~~~i8.i==7.9 (18i4\~~~~~~~~~~~~~~~†~~~~~~~~iv~~~~~~iiIO}M)H..? .......  ..:.#.... .......  .........##.....~~~~~ ~~~~.......~.....~≈≈~~$....~~~#~..~~≈~~~~~~~~~..~~~~......~†~~~.~~.~~~~~..@.~~~~~.....iO.....†........ #~~......#...†...#.###.....###~~~~....[.~~~...#.........~ibic`87ii1~~~~~~~~~~~~~~~..@.~~ike~~~~~iwoi M)? .......  ..:.#.... .......  .........##.....~~~~~ ~~~~.......~~i? k.....~≈≈~~$....~#~..~~≈~~~~~~~~~..~~~~...@..~†~~~.~~.~~~~~....~~~~~.....iZ ..iq ...†........ #~~......#...†...i K##~~~....###.....##i S.~...÷~<~~~~..#i ?..i `96i} ~~~~~~~~~~~†~~~~~....~~~~~i @~~~~i iIM ..... ..$####).....? .......  ..:.#.... .......  .........##.....~~~~~ ik~~~.......~.....~≈≈~.$....#~..~~≈~~~~~~~~..~~~~......~†~~~.~~.~~~~~....~~~~~.....i~.....†........#~~......#...†...#iZ~~...~~~..~~.~#imG...ia605iɼ~~~~~~.~i ij~~.~.. ##  ....... ..$#### .)..... .....?. ....... ....... ..:.#.... .......  .........##......ij .....~~~~........~~~~~~ .....~≈≈~.@....~~..~~≈~......~~~~~~~~~ #....~†~~~.~.. #~.~~~~~....~.~~~..... #.......ij #..#...†...# ##.###.....##ij} #..[.~~~...#ijP ~~~~~~..~~~..~~.~#iiō`14iid8.ie2.9 (23ii@ _You now have 1579 gold pieces (gained 16).iB!.~~.~......~~.~......## ...........$####.)............?. ................. ..:.#.... .......  .........##...... .....~~~~@.......~~~~~~ .....~≈≈~......~~..~~≈~......~~~~~~~~~ #..†~~~.~.. #..~~~~~......~~~.....it #...... #..#...†...# ##.###.....## #..[.~~~...#i8.i=e3.9 (12ikiijP.~~~.~......#P!.~~.~......#~~.~......## ....$####..)......?................. ...:.#....i..  .......@.##...... .....~~~~........~~~~~~ .....~≈≈~......~~..~~≈~.......~~~~~~~~ #..i-%†~~~.~..iEf #..~~~~~......~~~.....i[- #.ip>..... #i2..#...†...#i( ##i(.###.....##iF...i<`41iJiiwW P.~~~.~......#.P!.~~.~......#..~~.~......##..$####...).?......:.#..##......~~~~ .....~~~~iW.~~~~~~ .....~≈≈~.~ #~..~~≈~.~#..~~~~.†~~~.~.. #..~~~~~.~~.....i0XS #.†.iaXi #~.#...†...# iXQ ##~~.....###.....##i5oip`50ixiL}il\P.P.~~~.~......#~.P!.~~.~......#~....~~.~......##P........$####.)...?.....iV.:.#..##......~~~~.~~~~.~~~~~~.~≈≈~.~#~..~~≈~.~ ##..~~~~.†~~~.~.. #..~~~~~..~~..... #.†i.  #~.#...†...#  ##~~.....###.....##in8.ia659i!iPi~;P.P.~~~.~......#P~.P!.~~.~......#~....~~.~......##~P..............$####.).....?......:.#i5<..##......~~~~.~~~~..~≈≈~.+##~..~~≈~. ##..~~~~.†~~~.~ #..~~~~~.~~ i< #.†. #.#...†...#  ##~~.....###.....##i i `78itii ; ~........~.... PP.P.~~~.~......#PP~.P!.~~.~......~~....~~.~......## ~~P........$####~)..?.~........i; T.#...... ......##.......~~~~..........~≈≈~.......#+##~..~~≈~.~~~~~~#..†~~~.~ #..~~~~~.......~~ #i; ..... #........#...†...#ic 7.ie `87is il .You pick up a parchment of Mercury Arrow and begin reading...i e9.9 (26iЛ i F _You add the spell Mercury Arrow to your library.iM.?.~....... P.P.~PP~.P! .....~~.~## ~P.....$####~)?......#...... .....##......~~~................~≈≈~.......~~~~~#.......... i^>..if70.9 (15iIi[ik MP...P...?.~....... P.P.~PP~.P! ~.....~~.~## ~.P.....$####?.#...... .....##..............~~~~........~~~~. ..#..~~~~~...i 7.i `14ia iR M _You see here a +0 club.i PP.~~~.P..P...P.......P?.....~........~.... ~PPP.P.~~~.~......#PPP~.P!.~~.~......~~~.....~~.~......## ~..P$####~)?.~..#...... i ......##.......~~~~...........~≈≈~.......##+##~..~~≈~.~~~~#..†~~~i i8 g23 _i B~~ih iK≈≈~~~~~~~~~~≈PPP.~~~.≈PP..P...P.......≈PP?.....≈PP~........~.... ~~PPP.P.~~~.~......#~PPP~.P!.~~.~......P~~~...@.~~.~......## iL~..P....$####~)?.~~..~#......~......##......~.~~~~idM............~≈≈~.......##+##~..~~≈~.~~~~imioJ32i\piz~~~~~~~~~~~~ii#M≈≈~~~~~~~~~~≈~~~~~~~~~~... P.~~~.. P...P...?.≈PP~.......i#$7 ~~PPP.P.~~PPP~.P P~~~.....~~.~## ~~..P.....$####)?ib$~~.......................~..........~≈≈~iO....iV`41i>~~~~~~~~~~~~~~~~~~~~~~~i4X.....iB7e5.9 (20iB~~~~~~~~~~.P@.~~~iI> _C - 5 potions of cancellation (gained 1)iœM≈≈≈≈≈≈~~~~~≈≈~~~≈~~~~~~~~~~... P..~~.. P...P..i).?.≈PP~....... ~PPP.P@~~PPP~.P..~ P~.......~~.~## P.....$####~........)............?...........~~~~.i~i7.if6.9 (149iH~~~~~~ii ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~~~~~≈≈≈≈~≈≈~~~~~~~~~..... ≈PPP..~~........ ≈PP..P...P....... ≈PP..?..... ≈PP~....@...~.... i2 ~~PPP.P.~~~.~......# ~PPP~.P..~~.~......# P~.......~~.~## ~...P......$####~.)i^ ?. ~.. ~i t#...... .....##i i `78i ~~~~~~.~i i;I≈≈~≈≈≈≈~.≈≈~.≈PPP..~~.≈PP..P...P. ≈PP.?..... ≈PP~.~.... iY<~~PPP.P.~~~.~......# ~PPP~.P..~~.~......# P~.~~.~......## ~...P.~.).?. ~.iH= ~.#. .##......~i&[i ]`87i7f~~~.~~.~~iji}  ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~~~~~~≈≈≈≈≈~≈≈~~~~~~~~~≈PPP..~~...≈PP..P...P...≈PP..i 5?..≈PP~........~..... ~~PPP.P.~~~.~......# ~PPP~.P..~~.~......# i P~.......~~.~##i" ~...P......$####iD >~.)?i[ '~..ir ?~#......i i i `96i% `~~~~.~i ija≈≈≈~≈≈≈≈≈~.≈≈~.≈PPP..~~.≈PP..P...P.≈PP..≈PP~.~.~~PPP.P.~~~.~......# iak\~PPP~.P..~~.~......# P~.~~.~.##~...P.$####~.)....?.~...... iia805iGW~~~.~~iie1.9 (24ii\9 _x - 7 scrolls of amnesia (gained 1)iR ≈≈≈~≈≈≈≈≈~.≈≈~.≈PPP..~~.≈PP..P...P.≈PP.#≈PP~.~......#~~PPP.P.~~~.~......# i ~PPP~.P..~~.~......# P~.~~.~......##~...P~.)...?.~..... i i e2.9 (13i iF iv≈≈≈~≈≈≈≈≈~.~≈≈~.≈PPP..~~.Hi.w ≈PP..P...P.#≈PP.# ≈PP~.~......# ~~PPP.P.~~~.~......# ~PPP~.P..~~.~......# P~....~...P.iww$#### H   harpy (asleep)~.).iw.?.~.... iw iٕi`32i*i V _You encounter a harpy.indossy the Fighter≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Revenant of Kikubaaqudgha ******≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Health: 137/137 ========================≈≈≈≈≈≈≈≈≈≈~~~~~~~≈≈≈≈Magic: 24/24 ========================≈≈≈≈~~~~~~~~~.......~AC: 11Str: 13≈≈~~~~~~~~~..........EV: 18iInt: 19≈PPP..~~...........*HSH: 0Dex: 9≈PP..P...P......***.#XL: 16 Next: 38% Place: Shoals:4≈PP..........@**...#Noise: ---------  Time: 32183.9 (0.0)≈PP~........~......#a) +3 scimitar (protect) {d:24 protect} ~~PPP.P.~~~.~......#Throw: 18 boomerangs {d:25} ~PPP~.P..~~.~......#iNZot (18542) Memories (5) i.,P~.......~~.~......##~...P..............$####H   harpy (asleep)iz|~........)............?.~.......................~..........#............ _x - 7 scrolls of amnesia (gained 1) _You encounter a harpy.Throw: 18 boomerangs {d:25}i!Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a harpy (asleep, 98% to hit)iM dossy the Fighter≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Revenant of Kikubaaqudgha ******≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Health: 137/137 ========================≈≈≈≈≈≈≈≈≈≈~~~~~~~≈≈≈≈Magic: 24/24 ========================≈≈≈≈~~~~~~~~~.......~AC: 11Str: 13iM ^≈≈~~~~~~~~~..........EV: 18Int: 19≈PPP..~~...........(HSH: 0Dex: 9≈PP..P...P......(((.#XL: 16 Next: 38% Place: Shoals:4≈PP..........@((...#Noise: ---------  Time: 32183.9 (0.0)≈PP~........~......#a) +3 scimitar (protect) {d:24 protect} iFN ~~PPP.P.~~~.~......#Throw: 18 boomerangs {d:25} ~PPP~.P..~~.~......#Zot (18542) Memories (5) P~.......~~.~......##~...P..............$####H   harpyiyN ~........)............?.~.......................~..........#............Throw: 18 boomerangs {d:25}iN !Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a harpy (asleep, 98% to hit)  iN OYou throw a boomerang. The boomerang hits the harpy!  The harpy screeches!i `.H.....i{ yHShift-Dir - straight line  Aim: a harpy (asleep, 98% to hit)  You throw a boomerang. The boomerang hits the harpy!  The harpy screeches!  The harpy is moderately wounded.  You hear a screech!in :H.i[ >H.i F.HiC {H 2 harpies (1 wandering)iJ o=4.7 (0.81i i  V _You encounter a harpy.i>RDdossy the Fighter≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Revenant of Kikubaaqudgha ******≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Health: 137/137 ========================≈≈≈≈≈≈≈≈≈≈~~~~~~~≈≈≈≈Magic: 24/24 ========================≈≈≈≈~~~~~~~~~......H~AC: 11Str: 13≈≈~~~~~~~~~..........EV: 18Int: 19≈PPP..~~.............SH: 0Dex: 9iWS≈PP..P...P......**H.#XL: 16 Next: 38% Place: Shoals:4≈PP..........@**...#Noise: =--------  Time: 32184.7 (0.0)≈PP~........~......#a) +3 scimitar (protect) {d:24 protect} ~~PPP.P.~~~.~......#Throw: 18 boomerangs {d:25} ~PPP~.P..~~.~......#Zot (18541) Memories (5) P~.......~~.~......##~...P..............$####HH 2 harpies (1 wandering)iS/~........)............?.~.......................~..........#............You hear a screech! _You encounter a harpy.Throw: 18 boomerangs {d:25}Press: ? - help, Q - select action, ( or ) - cycleiodossy the Fighter≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Revenant of Kikubaaqudgha ******≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈HHHealth: 137/137 ========================≈≈≈≈≈≈≈≈≈≈~~~~~~~≈≈≈≈Magic: 24/24 ========================≈≈≈≈~~~~~~~~~......~~AC: 18  Str: 13≈≈~~~~~~~~~..........EV: 18Int: 19≈PPP..~~.............SH: 0Dex: 9i?z≈PP..P...P..H.†.....#XL: 16 Next: 39% Place: Shoals:4≈PP..........@.H...#Noise: ---------  Time: 32189.6 (0.0)≈PP~........~......#a) +3 scimitar (protect) {d:24 protect} ~~PPP.P.~~~.~......#Throw: 18 boomerangs {d:25} ~PPP~.P..~~.~......#Zot (18537) Memories (5) P~.......~~.~......##~...P..............$####i?EHHHH 4 harpies (3 wandering)~........)............?.~.......................~..........#............ i@_The harpy closely misses you. The harpy misses you. x2  You slash the harpy!  i*@_You kill the harpy!Kikubaaqudgha accepts your kill.iN@The harpy claws you but does no damage. The harpy closely misses you. _You encounter a harpy.iLP  Okay, then.iNiXi]\. _i%a  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i  dossy the Fighter≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Revenant of Kikubaaqudgha ******≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈HHHealth: 137/137 ========================≈≈≈≈≈≈≈≈≈≈~~~~~~~≈≈≈≈Magic: 20/24 ====================----≈≈≈≈~~~~~~~~~......~~AC: 18  Str: 13≈≈~~~~~~~~~..........EV: 18Int: 19≈PPP..~~.............SH: 0Dex: 9≈PP..P...P..H.†.....#i qXL: 16 Next: 39% Place: Shoals:4≈PP..........@.H...#Noise: ---------  Time: 32189.6 (0.0)≈PP~........~......#a) +3 scimitar (protect) {d:24 protect} ~~PPP.P.~~~.~......#Throw: 18 boomerangs {d:25} ~PPP~.P..~~.~......#Zot (18537) Memories (5) P~.......~~.~......##~...P..............$####HHHH 4 harpies (3 wandering)i ~........)............?.~.......................~..........#............ _You encounter a harpy. i  _Okay, then.Casting: Soul Splinter (safe; 1% risk of failure)  i8 3Confirm with . or Enter, or press ? or * to list all spells.Casting: Anguish (mildly dangerous; 1% risk of failure)  iT WPress: ? - help, Dir - look around, f - activatei~0 dossy the Fighter≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Revenant of Kikubaaqudgha ******≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈HHHealth: 137/137 ========================≈≈≈≈≈≈≈≈≈≈~~~~~~~≈≈≈≈Magic: 20/24 ====================----≈≈≈≈~~~~~~~~~......~~iP1 &AC: 18  Str: 13≈≈~~~~~~~~~..........EV: 18Int: 19≈PPP..~~.............SH: 0Dex: 9≈PP..P...P..H.†.....#XL: 16 Next: 39% Place: Shoals:4≈PP..........@.H...#Noise: ---------  Time: 32189.6 (0.0)≈PP~........~......#a) +3 scimitar (protect) {d:24 protect} ~~PPP.P.~~~.~......#Throw: 18 boomerangs {d:25} ~PPP~.P..~~.~......#i^2 Zot (18537) Memories (5) P~.......~~.~......##~...P..............$####HHHH 4 harpies (3 wandering)~........)............?.~.......................~..........#............ _Okay, then.Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Anguish (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateYou miscast Anguish.iF: /  --more--i7 H≈.Hi ?H.in I≈Hi :H≈i; <.Hi C.Hi I≈Hi H≈Hi  H.  Casting: Soul Splinter (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.asting: Anguish (mildly dangerous; 1% risk of failure)  iJ Press: ? - help, Dir - look around, f - activate  You miscast Anguish.  Nothing appears to happen. The harpy closely misses you.im D~Hi] ~~HHH2i. Contam: 10% 90.6 (16i i _The harpy completely misses you. _You now have 20/24 mp.i\  Casting: Anguish (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.idossy the Fighter≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Revenant of Kikubaaqudgha ******≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Health: 137/137 ========================≈≈≈≈≈≈≈≈≈≈~~~~~~H≈≈≈≈Magic: 16/24 ================--------≈≈≈≈~~~~~~~~~....~~~~AC: 18  Str: 13≈≈~~~~~~~~~~.....H...EV: 18Int: 19 Contam: 10% ≈PPP..~~.............SH: 0Dex: 9≈PP..P...P....†.....#XL: 16 Next: 39% Place: Shoals:4≈PP.........H@..H..#Noise: ---------  Time: 32190.6 (0.0)≈PP~........~......#ia{a) +3 scimitar (protect) {d:24 protect} ~~PPP.P.~~~.~......#Throw: 18 boomerangs {d:25} ~PPP~.P..~~.~......#Zot (18536) Memories (5) P~.......~~.~......##~...P..............$####HHHH 4 harpies (2 wandering)~........)............?.~.......................~..........#............ _The harpy completely misses you. _You now have 20/24 mp.Casting: Anguish (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i=Casting: Anguish (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activatei dossy the Fighter≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Revenant of Kikubaaqudgha ******≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Health: 137/137 ========================≈≈≈≈≈≈≈≈≈≈~~~~~~~≈≈≈≈Magic: 16/24 ================--------≈≈≈≈~~~~~~~~~...H~~~~AC: 18  Str: 13≈≈~~~~~~~~~~.....H...EV: 18Int: 19 Contam: 10% ≈PPP..~~.............SH: 0Dex: 9≈PP..P...P....†.....#XL: 16 Next: 39% Place: Shoals:4≈PP.........H@..H..#Noise: ---------  Time: 32190.6 (0.0)≈PP~........~......#a) +3 scimitar (protect) {d:24 protect} ~~PPP.P.~~~.~......#Throw: 18 boomerangs {d:25} ~PPP~.P..~~.~......#iٱ `[12;38HZot (18536) Memories (5) P~.......~~.~......##~...P..............$####HHHH 4 harpies (2 wandering)~........)............?.~.......................~..........#............Press: ? - help, Dir - look around, f - activateThe harpy is haunted by guilt!  The harpy screeches!  The harpy is haunted by guilt!  The harpy screeches!  The harpy is haunted by guilt! x2i H.The harpy screeches!x2  Your orb unleashes a flurry of shooting stars!  The harpy completely misses you. The harpy claws you.i ;H.iƵ .HH.i7 AHviu i/ HHHally target, anguished)The harpy is wracked by anguish. The shooting star hits the harpy!i < 2○i= .HThe harpy is moderately wounded.iI vv.Hv.vi4K 5-===1.6 (15-Star iR ibX _The harpy is knocked back. _You take 2 damage, and have 135/137 hp. You now have 16/24 mp.iX  iJYLCasting: Anguish (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iV  dossy the Fighter ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈  Revenant of Kikubaaqudgha ******  ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈  Health: 135/137 =======================-  ≈≈≈≈≈≈≈≈≈≈~~~~~~~≈≈≈≈  Magic: 13/24 =============-----------  ≈≈≈≈~~~~~~~~~....~~~~  AC: 18  Str: 13  ≈≈~~~~~~~~*****H*....  EV: 18i.Int: 19 Contam: 10%  ≈PPP..~~..*****H*....  SH: 0Dex: 9  ≈PP..P...P**vv***...#  XL: 16 Next: 39% Place: Shoals:4  ≈PP.......*H*@*H*..#  Noise: ===------  Time: 32191.6 (0.0) i| ≈PP~......**v*v**..#  a) +3 scimitar (protect) {d:24 protect}  ~~PPP.P.~~*******..#  Throw: 18 boomerangs {d:25} i ~PPP~.P..~*******..#  Zot (18535) Memories (5) -Star  P~.......~~.~......##  ~...P..............$####  HHHH 4 harpies (2 ally target, anguished) i!` ~........)............?.  ~....................... ir ~..........#............ _The harpy is knocked back. _You take 2 damage, and have 135/137 hp. You now have 16/24 mp.i=Casting: Anguish (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iCasting: Gloom (safe; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateibdossy the Fighter≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Revenant of Kikubaaqudgha ******≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Health: 135/137 =======================-≈≈≈≈≈≈≈≈≈≈~~~~~~~≈≈≈≈Magic: 13/24 =============-----------≈≈≈≈~~~~~~~~~....~~~~iAC: 18  Str: 13≈≈~~~~~~~~#######....EV: 18Int: 19 Contam: 10% ≈PPP..~~..#######....SH: 0Dex: 9≈PP..P...P#######...#XL: 16 Next: 39% Place: Shoals:4≈PP.......###@###..#Noise: ===------  Time: 32191.6 (0.0)≈PP~......#######..#a) +3 scimitar (protect) {d:24 protect} ~~PPP.P.~~#######..#ijsThrow: 18 boomerangs {d:25} ~PPP~.P..~#######..#Zot (18535) Memories (5) -Star P~.......~~.~......##i~...P..............$####HHHH 4 harpies (2 ally target, anguished)~........)............?.~.......................~..........#............ _The harpy is knocked back. i _You take 2 damage, and have 135/137 hp. You now have 16/24 mp.Casting: Anguish (mildly dangerous; 1% risk of failure)  i9Confirm with . or Enter, or press ? or * to list all spells.Casting: Gloom (safe; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateiQ.HH.iVR.HH°i}RevHi_Y ########@##HHHH3 blind, 2 ally target, …)_You take 2 damage, and have 135/137 hp. You now have 16/24 mp.Anguish (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Gloom (safe; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateThe harpy is enveloped in gloom. x3; The shooting star hits the harpy!i2○i .HThe harpy is moderately wounded.i ###The harpy is knocked back. The harpy barely misses you.The harpy closely misses you. The shooting star hits the harpy!iDh3○idj v○The harpy is moderately wounded.iXs ###HHThe harpy is knocked back. The shooting star hits the harpy!!i3○i R #1The harpy is severely wounded.The harpy is knocked back. The harpy closely misses you. The harpy misses you.The shooting star hits the harpy!i2○ij! ~..~~~.........H..H°°.H.....@H....°.°..~.~....~.~....anguished)The harpy is severely wounded.ii7=---2.6 (14i6~~~~~~~~~~~~~~~°.°i3 _The harpy is knocked back.  Health restored: 137 _You now have 13/24 mp.idz H.You slash the harpy!ie°H.HiGfCH†if@H.ii .HThe harpy is almost dead.ijG.Hij@.Hik;H.iy ..~..HHHThe harpy claws you but does no damage. The harpy barely misses you.i{6-=--3.7 (1.12igk~~~~~~~~~~~~i% _The harpy claws you. The harpy is wracked by anguish. The harpy misses you. _You take 1 damage, and have 136/137 hp.i  iCasting: Gloom (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i2 1  dossy the Fighter ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈  Revenant of Kikubaaqudgha ******  ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈  Health: 136/137 =======================-  ≈≈≈≈≈≈≈≈≈≈~~~~~~~≈≈≈≈  Magic: 12/24 ============------------ i  ≈≈≈≈~~~~~~~~~~..~~~~~  AC: 18  Str: 13  ≈≈~~~~~~~~~~.........  EV: 18Int: 19 Contam: 10%  ≈PPP..~~.............  SH: 0Dex: 9 iܭ 1 ≈PP..P...P..H.HH....#  XL: 16 Next: 39% Place: Shoals:4 i  ≈PP.........H@.....#  Noise: =--------  Time: 32193.7 (0.0)  ≈PP~........~......#  a) +3 scimitar (protect) {d:24 protect} i®  ~~PPP.P.~~~.~......#  Throw: 18 boomerangs {d:25}  ~PPP~.P..~~.~......#  Zot (18532) Memories (5) -Star  P~.......~~.~......##  ~...P..............$####  HHHH 4 harpies (3 blind, anguished)  ~........)............?.  ~.......................  ~..........#............ _You take 1 damage, and have 136/137 hp.i Casting: Gloom (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linei* Aim: a harpy (moderately wounded, blind, anguished, chance to affect: 50%)iٻdossy the Fighter≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Revenant of Kikubaaqudgha ******≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Health: 136/137 =======================-≈≈≈≈≈≈≈≈≈≈~~~~~~~≈≈≈≈Magic: 12/24 ============------------≈≈≈≈~~~~~~~~~~..~~~~~AC: 18  Str: 13≈≈~~~~~~~~~~.........EV: 18Int: 19 Contam: 10% ≈PPP..~~.............SH: 0ikDex: 9≈PP..P...P..*.HH....#XL: 16 Next: 39% Place: Shoals:4≈PP.........H@.....#Noise: =--------  Time: 32193.7 (0.0)≈PP~........~......#a) +3 scimitar (protect) {d:24 protect} ~~PPP.P.~~~.~......#Throw: 18 boomerangs {d:25} ~PPP~.P..~~.~......#Zot (18532) Memories (5) -Star P~.......~~.~......##~...P..............$####HHHH 4 harpies (3 blind, anguished)~........)............?.~.......................~..........#............ _You take 1 damage, and have 136/137 hp.i Casting: Gloom (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a harpy (moderately wounded, blind, anguished, chance to affect: 50%)iC-1 weak, 1 ally …)*   soul wisp (summoned)  Casting: Gloom (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a harpy (moderately wounded, blind, anguished, chance to affect: 50%)  A fragment of the harpy's soul is dislodged from its body.iX0 .HThe harpy looks weaker. The harpy barely misses you.i1=H.i2CH†i:h .The harpy completely misses you. The harpy barely misses you. x2  The harpy misses you. The harpy claws you. The harpy is wracked by anguish.  The harpy dies!i2;?H.i > H.Kikubaaqudgha accepts your kill.i^I ~* 3 harpies (2 blind, 1 weak, 1 ally tThe harpy barely misses you. The harpy claws you but does no damage.i P513=40-4.7 (11icY~~~~~~~~~~~~~~~~~i_ _Your soul wisp barely misses the harpy. _You take 1 damage, and have 135/137 hp.i .You slash the harpy!  You kill the harpy!ilH..Hi§You slash the harpy!  You kill the harpy!  Kikubaaqudgha accepts your kill.  The harpy claws your soul wisp! The harpy is wracked by anguish!  The harpy claws your soul wisp.  Your soul wisp returns to where it belongs.i ~HThe harpy is no longer weakened. The harpy is wracked by anguish.i~HH 2 harpies (blind, anguished)i7=1=50i ~~~~~~~~~~~~~~~~~~i  _The harpy closely misses you. The harpy completely misses you. _Health restored: 137iv .HYou hit the harpy.  The harpy is lightly wounded.§Hi .H1 blind, anguished)The harpy is no longer blind. The harpy barely misses you. x2i 8% -629iB _~~~~~~i/ ~ _The harpy claws you but does no damage. The harpy completely misses you.i.HThe harpy claws you but does no damage. The harpy completely misses you.  You catch the helpless harpy completely off-guard!slash the harpy!  The harpy is almost dead.  The harpy completely misses you. The harpy closiz4H†iB.Hit~Hi6-78iQ ~~~~~~~~~~.~iK _The harpy misses you.i  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iȺ   dossy the Fighter ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈  Revenant of Kikubaaqudgha ******  ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈  Health: 137/137 ========================  ≈≈≈≈≈≈≈≈≈≈~~~~~~~≈≈≈≈  Magic: 12/24 ============------------ iK  ≈≈≈≈~~~~~~~~~~~~~~~~~  AC: 18  Str: 13  ≈≈~~~~~~~~~~~........  EV: 18Int: 19 Contam: 6%  ≈PPP..~~.....H.......  SH: 0Dex: 9  ≈PP..P...P....†.....#  XL: 16 Next: 41% Place: Shoals:4 iz  ≈PP..........@.....#  Noise: ---------  Time: 32197.7 (0.0)  ≈PP~........~.H....#  a) +3 scimitar (protect) {d:24 protect} i  ~~PPP.P.~~~.~......#  Throw: 18 boomerangs {d:25} iͻ  ~PPP~.P..~~.~......#  Zot (18528) Memories (5) -Star i  P~.......~~.~......##  ~...P..............$####  HH 2 harpies (anguished)  ~........)............?.  ~....................... i. ~..........#............ _The harpy misses you.Casting: Soul Splinter (safe; 1% risk of failure)  i Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a harpy (almost dead, anguished, chance to affect: 50%)i9dossy the Fighter≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Revenant of Kikubaaqudgha ******≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Health: 137/137 ========================≈≈≈≈≈≈≈≈≈≈~~~~~~~≈≈≈≈Magic: 12/24 ============------------≈≈≈≈~~~~~~~~~~~~~~~~~AC: 18  Str: 13≈≈~~~~~~~~~~~........EV: 18iInt: 19 Contam: 6% ≈PPP..~~.....H.......SH: 0Dex: 9≈PP..P...P....†.....#XL: 16 Next: 41% Place: Shoals:4≈PP..........@.....#Noise: ---------  Time: 32197.7 (0.0)≈PP~........~.*....#a) +3 scimitar (protect) {d:24 protect} ~~PPP.P.~~~.~......#Throw: 18 boomerangs {d:25} ~PPP~.P..~~.~......#Zot (18528) Memories (5) -Star P~.......~~.~......##~...P..............$####HH 2 harpies (anguished)~........)............?.~.......................~..........#............ _The harpy misses you.Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enti"`er, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a harpy (almost dead, anguished, chance to affect: 50%)iQaiC.Hi|E.  Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a harpy (almost dead, anguished, chance to affect: 50%)  The harpy resists with significant effort.  The harpy claws you! The harpy is wracked by anguish!  The harpy dies!i .HKikubaaqudgha accepts your kill.i {   harpyi2--428.7 (17i~~~~.~~.~~i  _The harpy misses you. The harpy claws you but does no damage.  You take 10 damage, and have 127/137 hp. _You now have 12/24 mp.i*  .HYou slash the harpy!  The harpy is heavily wounded.The harpy claws you. The harpy is wracked by anguish. The harpy claws you!i <H.i% 9 i 1---13=29.8 (1.16i| `~~~~.~i _The harpy is wracked by anguish! _You take 6 damage, and have 121/137 hp.iʳ .HYou slash the harpy!  The harpy is almost dead.ivi`4-1200.9i5:5iW~~~.~~i/ _The harpy misses you. The harpy claws you but does no damage. _You regained 3 hp, and now have 124/137 hp.i  ≈ ≈ ≈~≈≈≈≈ ≈≈≈≈~ ≈≈~. ≈PPP.~~~.. ≈PP..P...P....†.....# ≈PP.@......# ≈PP~.H~......# ~~PPP.P.~~~.~......# ~PPP~.P..~~.~......# P~.......~~.~......## ~...PiL.$#### ~.)..?. ~....  ~.#.is;H.iݖ H.The harpy claws you. The harpy is wracked by anguish. The harpy claws you.iԠo  The harpy is wracked by anguish.iUv0104iri _Your magical contamination has completely faded away. _You take 4 damage, and have 120/137 hp.iC ≈ ≈ ≈~≈≈≈≈ ≈≈≈≈~ ≈≈~. ≈PPP~~~~. ≈PP..P...PH...†.....# ≈PP.....# ≈PP~.~......# ~~PPP.P.~~~.~......# ~PPP~.P..~~.~......# P~..~....~~.~......## ~...P.$#### ~.)...?.iC ~.....  ~.#.i N>H.iUO@.HiV<~~iZWo323 _i]i`k _You regained 3 hp, and now have 123/137 hp.id .HYou closely miss the harpy.The harpy is almost dead.The harpy claws you. The harpy is wracked by anguish.it 4~~iw 4=32i i _The harpy completely misses you. The harpy claws you but does no damage. x2ic .HYou closely miss the harpy.The harpy is almost dead.id=.Hio3~ir7=4=11 5.0 (1.11i {i- _The harpy barely misses you. The harpy misses you. _You regained 3 hp, and now have 127/137 hp.i9≈ ≈ ≈~≈≈≈≈ ≈≈≈≈~ ≈≈~. ≈PPP~~~~~. ≈PP..P.~~P....†.....# ≈PP......~..@......# ≈PP~~.~.H....# ~~PPP.P.~~~.~......# ~PPP~.P..~~.~......# P~..~....~~.~......##~...P.$#### ~.)...?.iB~..... i<H.i  .The harpy claws you. The harpy is wracked by anguish.  The harpy dies!iX~.~iw =3600 _Kikubaaqudgha accepts your kill.i"ij _Your Throwing skill increases to level 10!i@≈ ≈ ≈~≈≈≈≈ ≈≈≈≈~ ≈≈~....~.~~ ≈PPP~~~~~.. ≈PP..P.~~P....†.....# ≈PP......~...@.....# ≈PP~~.~......# ~~PPP.P.~~~.~......# ~PPP~.P..~~.~......# P~..~.~...P.$####~.).i@.?.~.... i$a?~~~~iacq30719 _iLkihpk _You regained 3 hp, and now have 130/137 hp.iiiimi3=8ii6==7iih W _You start resting.i 7=5=6i! i*, X5i- i> ip? B4ieA i\ X3i_ iv iLw f==2i6y i B1i io i i r6=0iW i Y09i¥ i X8i iW X7i) in i& T=6i4 i5 7=5i i i B4iV i n3i" i" B2iy$ i.4 i4 T=1i6 iI i,J p8=0iL i[ i[ D499i] iUp iq B8iys iw ix B7iy i i T=6i֎ i/ i B5iĕ i iͤ p9=4i iɪ X3i! i X2i i iz B1iH i i T=0i i iW r20=89iL i+ i B8i iy i B7i i i% B6i i( i T=5ie i in p1=4i! i_3 X3i<5 i>K B2iK isM i>a X1iVc iv j=0iy i i͒ j2=79iR im X8i id X7i i X6i i io T=5i# iO X4i] i 93i M=3i i B2iF i i' i( B1i) i B X0iwC i?V k=69iOW i\d H _HP restored.  Magic restored.i^i ~~~~~..~~.~~~P.~~~~~i+p 057.0 (50.0)iq 4=8.0 (518 _ix ~~~~~~~~~~~~~~~imx t~~~.~i~ _Health restored: 137; MP restored: 24isyiqzi|i n7iX6iiX5i1ij=4i%iX3i i<W _You start waiting.i ~.......~~..~~..~...~~~~.~i264.0 (6.0)iM2i\ik _Your orb has finished recharging its magic.iL i   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting  11.0  11.3  +1   o - Spellcasting   9.0  12.5  -1          ib v b - Maces & Flails   0.0   1.2  -1   p - Conjurations   0.0   1.2  -1   c - Axes   0.0   1.2  -1   q - Hexes   8.0  12.7  -2   d - Polearms   0.0   1.2  -1   r - Summonings  10.0  14.3  -1   e - Staves   0.0   1.2  -1   s - Necromancy  10.0  12.0   0  i  f - Unarmed Combat   0.0   0.8  +1   t - Forgecraft   0.0   1.4  -2  g + Throwingi 10.0  14.3  -1   u - Translocations   0.0   1.2  -1      i v - Alchemy   9.0  12.5  -1  i   h - Short Blades   4.2   1.2  -1   w - Fire Magic   0.0   1.4  -2  ie u i - Long Blades   7.0   9.5  -1   x - Ice Magic   2.0   2.5  +1   j - Ranged Weapons   0.0   1.7  -3   y - Air Magic   0.0   1.4  -2       z - Earth Magic   0.0   0.8  +1  i 8 k - Armour   0.0   1.2  -1      i  l - Dodging   8.0  10.7  -1   0 - Invocations   0.0   0.8  +1  i  m - Shields   0.0   1.2  -1   1 - Evocations   7.5   9.5  -1   n - Stealth  10.0   8.5  +2  i     The relative cost of raising each skill is in cyan.  i# Skills enhanced by cross-training are in green.  [?] Helpi> G[=] set a skill target  i\ [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  i [!] training|cost|targets i  i  iW dossy the Fighter≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Revenant of Kikubaaqudgha ******≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Health: 137/137 ========================≈≈≈≈≈≈≈≈≈≈~~~~~~~≈≈≈≈Magic: 24/24 ========================≈≈≈≈~~~~~~~~~~~~~~~~~AC: 11Str: 13≈≈~~~~~~~~~~~.......~EV: 18Int: 19≈PPP~~~~~............SH: 0Dex: 9≈PP..P.~~P....†.....# i XL: 16 Next: 43% Place: Shoals:4≈PP......~...@.....#Noise: ---------  Time: 32264.0 (0.0)≈PP~~.......~......#a) +3 scimitar (protect) {d:24 protect} ~~PPP.P.~~~.~......#Throw: 18 boomerangs {d:25} ~PPP~.P..~~.~......#Zot (18462) Memories (5) P~..~....~~.~......##~...P..............$#### i &~........)............?.~.......................~..........#............ _You start resting. _HP restored.  iS %_Magic restored. _Health restored: 137; MP restored: 24 _You start waiting. _Your orb has finished recharging its magic. iF  ic  i  i ii  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting  11.0  11.3  +1   o - Spellcasting   9.0  12.5  -1          i b - Maces & Flails   0.0   1.2  -1   p - Conjurations   0.0   1.2  -1   c - Axes   0.0   1.2  -1   q - Hexes   8.0  12.7  -2   d - Polearms   0.0   1.2  -1   r - Summonings  10.0  14.3  -1   e - Staves   0.0   1.2  -1   s - Necromancy  10.0  12.0   0   f - Unarmed Combat   0.0   0.8  +1   t - Forgecraft   0.0   1.4  -2[i"40m  g + Throwing10.0  14.3  -1   u - Translocations   0.0   1.2  -1       v - Alchemy   9.0  12.5  -1   h - Short Blades   4.2   1.2  -1   w - Fire Magic   0.0   1.4  -2   i - Long Blades   7.0   9.5  -1   x - Ice Magic   2.0   2.5  +1   j - Ranged Weapons   0.0   1.7  -3   y - Air Magic   0.0   1.4  -2   [i40m    z - Earth Magic   0.0   0.8  +1   k - Armour   0.0   1.2  -1       l - Dodging   8.0  10.7  -1   0 - Invocations   0.0   0.8  +1   m - Shields   0.0   1.2  -1   1 - Evocations   7.5   9.5  -1   n - Stealth  10.0   8.5  +2      The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [[4ij0m/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsiiBidossy the Fighter≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Revenant of Kikubaaqudgha ******≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Health: 137/137 ========================≈≈≈≈≈≈≈≈≈≈~~~~~~~≈≈≈≈Magic: 24/24 ========================≈≈≈≈~~~~~~~~~~~~~~~~~AC: 11Str: 13ioW≈≈~~~~~~~~~~~.......~EV: 18Int: 19≈PPP~~~~~............SH: 0Dex: 9≈PP..P.~~P....†.....#XL: 16 Next: 43% Place: Shoals:4≈PP......~...@.....#Noise: ---------  Time: 32264.0 (0.0)≈PP~~.......~......#i'a) +3 scimitar (protect) {d:24 protect} ~~PPP.P.~~~.~......#Throw: 18 boomerangs {d:25} ~PPP~.P..~~.~......#Zot (18462) Memories (5) P~..~....~~.~......##~...P..............$####~........)............?.~.......................~..........#............ iX_You start resting. _HP restored. _Magic restored. _Health restored: 137; MP restored: 24 _You start waiting. _Your orb has finished recharging its magic.iiiii i   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting  11.0  11.3  +1   o - Spellcasting   9.0  12.5  -1          iS  b - Maces & Flails   0.0   1.2  -1   p - Conjurations   0.0   1.2  -1   c - Axes   0.0   1.2  -1   q - Hexes   8.0  12.7  -2   d - Polearms   0.0   1.2  -1   r - Summonings  10.0  14.3  -1  i  e - Staves   0.0   1.2  -1   s - Necromancy  10.0  12.0   0   f - Unarmed Combat   0.0   0.8  +1   t - Forgecraft   0.0   1.4  -2  g + Throwing10.0  14.3  -1   u - Translocations   0.0   1.2  -1       v - Alchemy   9.0  12.5  -1  iP L h - Short Blades   4.2   1.2  -1   w - Fire Magic   0.0   1.4  -2   i - Long Blades   7.0   9.5  -1   x - Ice Magic   2.0   2.5  +1  i  j - Ranged Weapons   0.0   1.7  -3   y - Air Magic   0.0   1.4  -2       z - Earth Magic   0.0   0.8  +1   k - Armour   0.0   1.2  -1  i!      l - Dodging   8.0  10.7  -1   0 - Invocations   0.0   0.8  +1  i]  m - Shields   0.0   1.2  -1   1 - Evocations   7.5   9.5  -1   n - Stealth  10.0   8.5  +2      i GThe relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  i }[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsi,TargetTarget--  --  --  --  --  --  --  --  --  --  --  --  12.0 --  --  --  --  8.0  --  --  -- i- --  --  --  --  --  8.0  --  current training targets, if any. [-] clear all targetscost|targetsijp<rain rain                iDqI         100%                      i~q        iq percentage of incoming experience used to train each skill is in brown.iq]trainingtargetsio^Cost Cost 11.3 12.5  1.2  1.2  1.2 12.7  1.2 14.3  1.2 12.0  0.8  1.4 14.3  1.2 12.5  1.2 ip 1.4  9.5  2.5  1.7  1.4  0.8  1.2 10.7  0.8  1.2  9.5  8.5 relative cost of raising each skill is in cyan.training|costi *TargetTarget--  --  --  --  --  --  --  --  --  --  --  --  12.0i --  --  --  --  8.0  --  --  --  --  --  --  --  --  8.0  --  current training targets, if any.[-] clear all targetscost|targetsi]q $rain rain                         100%                 i(r               percentage of incoming experience used to train each skill is in brown.trainingtargetsi"VCost Cost 11.3 12.5  1.2  1.2  1.2 12.7  1.2 14.3 iW+ 1.2 12.0  0.8  1.4 14.3  1.2 12.5  1.2  1.4  9.5  2.5  1.7  1.4  0.8  1.2 10.7 iW! 0.8  1.2  9.5  8.5 relative cost of raising each skill is in cyan.training|costibE ikN iW dossy the Fighter≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Revenant of Kikubaaqudgha ******≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Health: 137/137 ========================≈≈≈≈≈≈≈≈≈≈~~~~~~~≈≈≈≈Magic: 24/24 ========================≈≈≈≈~~~~~~~~~~~~~~~~~AC: 11Str: 13≈≈~~~~~~~~~~~.......~EV: 18Int: 19ivX ≈PPP~~~~~............SH: 0Dex: 9≈PP..P.~~P....†.....#XL: 16 Next: 43% Place: Shoals:4≈PP......~...@.....#Noise: ---------  Time: 32264.0 (0.0)≈PP~~.......~......#a) +3 scimitar (protect) {d:24 protect} ~~PPP.P.~~~.~......#Throw: 18 boomerangs {d:25} ~PPP~.P..~~.~......#iX Zot (18462) Memories (5) P~..~....~~.~......##~...P..............$####~........)............?.~.......................~..........#............ iX _You start resting. _HP restored. _Magic restored. _Health restored: 137; MP restored: 24 _You start waiting. iY l_Your orb has finished recharging its magic.i` ia ig iGi iM iD 5Gear: 39/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +3 scimitar of protection (weapon) {d:24 protect}  b - a +2 short sword of electrocution {d:14 elec}  c - a +4 demon trident of venom {d:25 r:2 venom}  d - a +1 hand axe of electrocution {d:15 elec}  e - a +3 long sword of freezing {d:22 freeze}  f - a +2 orcbow of electrocution {=f d:20 h:2 elec}g - a +0 sling {=f d:14}  i - a +2 trident of flaming {d:19 r:2 flame}  k - a +2 vampiric trident {d:19 r:2 vamp} Missiles (go to first with ()  l - 18 boomerangs (quivered) {d:25}m - 2 atropa-tipped darts {d:6 atropa}  n - 2 curare-tipped darts {d:6 curare}  o - 24 poisoned darts {d:6 poison}  i p - 5 darts of disjunction {d:6 disjunct}  q - 12 javelins {d:30}  r - 17 stones {d:13} Armour (go to first with [)  s - a +2 pair of boots (worn) {ac:1 enc:0}  v - a +0 cloak of willpower (worn) {ac:1 enc:0 Will+}  x - the +0 pair of gloves of the Sunfish (worn) {rPois rF+ Regen+ Int-2, ac:1 e[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top] ij  z - an orb of stardust (worn) {ac:0 enc:0 Stardust}. A sphere of crystal, carried in place of a shield. Magic scintillates within itsinterior. 'Of stardust': It conjures a barrage of shooting stars the first time you spend MP to use a spell or ability each battle, recharging only when your MP is restored and no more enemies remain. Your Evocations skill increases the number and damage of the stars and MP spent i further increases damage. Base shooting star damage: 4d3 (max 4d10) + 25% per MP spent Shooting stars conjured: 1 + 1 per visible enemy, up to 6 (16 at max skill) You found it on level 7 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Stardust} {offhand armour} {offhand armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified ego equipped armour (t)ake off, (d)rop, (=)adjust, or (i)nscribe.#iGear: 39/52 gear slots (Left/Right/Tab to switch category)  a - a +3 scimitar of protection (weapon) {d:24 protect}  b - a +2 short sword of electrocution {d:14 elec}  c - a +4 demon trident of venom {d:25 r:2 venom}  d - a +1 hand axe of electrocution {d:15 elec}  e - a +3 long sword of freezing {d:22 freeze}  f - a +2 orcbow of electrocution {=f d:20 h:2 elec}  g - a +0 sling {=f d:14}  i - a +2 trident of flaming {d:19 r:2 flame} #iq k - a +2 vampiric trident {d:19 r:2 vamp} Missiles (go to first with ()  l - 18 boomerangs (quivered) {d:25}  m - 2 atropa-tipped darts {d:6 atropa}  n - 2 curare-tipped darts {d:6 curare}  o - 24 poisoned darts {d:6 poison}  p - 5 darts of disjunction {d:6 disjunct}  q - 12 javelins {d:30}  r - 17 stones {d:13} Armour (go to first with [)  s - a +2 pair of boots (worn) {ac:1 enc:0}  v - a +0 cloak of willpower (worn) {ac:1 enc:0 Will+}  x - the +0 pair of gloves of the Sunfish (worn) {rPois rF+ Regen+ Int-2, ac:1 e z - an orb of stardust (worn) {ac:0 enc:0 Stardust} [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[ 4%]$i5$i ?$iUGAdossy the Fighter≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Revenant of Kikubaaqudgha ******≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Health: 137/137 ========================≈≈≈≈≈≈≈≈≈≈~~~~~~~≈≈≈≈Magic: 24/24 ========================≈≈≈≈~~~~~~~~~~~~~~~~~AC: 11Str: 13≈≈~~~~~~~~~~~.......~$iGSEV: 18Int: 19≈PPP~~~~~............SH: 0Dex: 9≈PP..P.~~P....†.....#XL: 16 Next: 43% Place: Shoals:4≈PP......~...@.....#$iGkNoise: ---------  Time: 32264.0 (0.0)≈PP~~.......~......#a) +3 scimitar (protect) {d:24 protect} ~~PPP.P.~~~.~......#$i.HThrow: 18 boomerangs {d:25} ~PPP~.P..~~.~......#Zot (18462) Memories (5) $iHP~..~....~~.~......##~...P..............$####~........)............?.~.......................~..........#............ _You start resting. _HP restored. _Magic restored. $iH_Health restored: 137; MP restored: 24 _You start waiting. _Your orb has finished recharging its magic.$iRP$iQ$iV$i>Z$iL$iWGear: 39/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +3 scimitar of protection (weapon) {d:24 protect}  b - a +2 short sword of electrocution {d:14 elec}  c - a +4 demon trident of venom {d:25 r:2 venom}  d - a +1 hand axe of electrocution {d:15 elec}  e - a +3 long sword of freezing {d:22 freeze}  f - a +2 orcbow of electrocution {=f d:20 h:2 elec}g - a +0 sling {=f d:14}  i - a +2 trident of flaming {d:19 r:2 flame} $i=X1 k - a +2 vampiric trident {d:19 r:2 vamp} Missiles (go to first with ()  l - 18 boomerangs (quivered) {d:25}m - 2 atropa-tipped darts {d:6 atropa}  n - 2 curare-tipped darts {d:6 curare}  o - 24 poisoned darts {d:6 poison}  p - 5 darts of disjunction {d:6 disjunct}  q - 12 javelins {d:30}  r - 17 stones {d:13} Armour (go to first with [) $iX s - a +2 pair of boots (worn) {ac:1 enc:0}  v - a +0 cloak of willpower (worn) {ac:1 enc:0 Will+}  x - the +0 pair of gloves of the Sunfish (worn) {rPois rF+ Regen+ Int-2, ac:1 e[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]%i%i%iw_dossy the Fighter≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Revenant of Kikubaaqudgha ******≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Health: 137/137 ========================≈≈≈≈≈≈≈≈≈≈~~~~~~~≈≈≈≈Magic: 24/24 ========================%id≈≈≈≈~~~~~~~~~~~~~~~~~AC: 11Str: 13≈≈~~~~~~~~~~~.......~EV: 18Int: 19≈PPP~~~~~............SH: 0Dex: 9≈PP..P.~~P....†.....#XL: 16 Next: 43% Place: Shoals:4≈PP......~...@.....#Noise: ---------  Time: 32264.0 (0.0)≈PP~~.......~......#a) +3 scimitar (protect) {d:24 protect} ~~PPP.P.~~~.~......#%iZThrow: 18 boomerangs {d:25} ~PPP~.P..~~.~......#Zot (18462) Memories (5) P~..~....~~.~......##~...P..............$####~........)............?.~.......................~..........#............ _You start resting. _HP restored. _Magic restored. _Health restored: 137; MP restored: 24 %ig_You start waiting. _Your orb has finished recharging its magic.%iI%i%iڼ%i%i%i_M  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting  11.0  11.3  +1   o - Spellcasting   9.0  12.5  -1      %i)     b - Maces & Flails   0.0   1.2  -1   p - Conjurations   0.0   1.2  -1   c - Axes   0.0   1.2  -1   q - Hexes   8.0  12.7  -2   d - Polearms   0.0   1.2  -1   r - Summonings  10.0  14.3  -1  %i e - Staves   0.0   1.2  -1   s - Necromancy  10.0  12.0   0   f - Unarmed Combat   0.0   0.8  +1   t - Forgecraft   0.0   1.4  -2  g + Throwing10.0  14.3  -1   u - Translocations   0.0   1.2  -1       v - Alchemy   9.0  12.5  -1  %i L h - Short Blades   4.2   1.2  -1   w - Fire Magic   0.0   1.4  -2   i - Long Blades   7.0   9.5  -1   x - Ice Magic   2.0   2.5  +1  %iQ  j - Ranged Weapons   0.0   1.7  -3   y - Air Magic   0.0   1.4  -2      %i z - Earth Magic   0.0   0.8  +1   k - Armour   0.0   1.2  -1       l - Dodging   8.0  10.7  -1   0 - Invocations   0.0   0.8  +1  %i  m - Shields   0.0   1.2  -1   1 - Evocations   7.5   9.5  -1   n - Stealth  10.0   8.5  +2  %iRT    The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help%iG[=] set a skill target  %i[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  %i[!] training|cost|targets0ii 0i 0i &dossy the Fighter≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Revenant of Kikubaaqudgha ******≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Health: 137/137 ========================≈≈≈≈≈≈≈≈≈≈~~~~~~~≈≈≈≈Magic: 24/24 ========================≈≈≈≈~~~~~~~~~~~~~~~~~AC: 11Str: 13≈≈~~~~~~~~~~~.......~EV: 18Int: 19≈PPP~~~~~............SH: 0Dex: 90i Q≈PP..P.~~P....†.....#XL: 16 Next: 43% Place: Shoals:4≈PP......~...@.....#Noise: ---------  Time: 32264.0 (0.0)≈PP~~.......~......#a) +3 scimitar (protect) {d:24 protect} ~~PPP.P.~~~.~......#Throw: 18 boomerangs {d:25} ~PPP~.P..~~.~......#Zot (18462) Memories (5) P~..~....~~.~......##~...P..............$####~........)............?.~.......................~..........#............ 0i _You start resting. _HP restored. _Magic restored. _Health restored: 137; MP restored: 24 _You start waiting. _Your orb has finished recharging its magic.0i 0ig 0i 0i1 1ie 1iȜ  Your spells (describe)TypeFailure Level  a + Soul SplinterNecromancy1i+ 1% 1 b - Grave ClawNecromancy1% (0%)2  c - Vampiric DrainingNecromancy1% (1%)3  d - Animate Dead1ix Necromancy1%4  e - AnguishHexes/Necromancy1%1i 4  g - GloomHexes/Necromancy1%3  m - Martyr's KnellNecromancy/Summoning1i t1%4  C - Eringya's Surprising Crocodile Summoning1i- 1%4  T - Olgreb's Toxic RadianceAlchemy1% (1%)4 1iƞ Select a spell to describe [?] help [!]/[I] toggle spell headers3iYPower Damage Range Noise 100% N/A5 Almost silent92% 2d134 Quiet46% 2d91 Quiet46% N/AN/A A bit loud21% N/A 7 A bit loud3i84% N/A 3/3 Silent46% N/A N/A A bit loud46% N/A1 A bit loud42% N/AN/A A bit loud3iB TypeFailure LevelNecromancy  1% 1 Necromancy  1% (0%)2Necromancy  1% (1%)3i @3Necromancy  1% 4Hexes/Necromancy 1% 4Hexes/Necromancy 1% 3Necromancy/Summoning 1% 4Summoning  1% 4Alchemy  1% (1%) 44i' Power Damage Range Noise 100% N/A5 Almost silent92% 2d134 Quiet46% 2d91 Quiet46% N/AN/A A bit loud21% N/A 7 A bit loud84% N/A 3/3 Silent46% N/A N/A A bit loud46% N/A1 A bit loud42% N/AN/A A bit loud5i TypeFailure LevelNecromancy  1% 1 Necromancy  1% (0%)2Necromancy  1% (1%)3Necromancy  1% 4Hexes/Necromancy 1% 4Hexes/Necromancy 1% 3Necromancy/Summoning 1% 4Summoning  1% 4Alchemy 5i ` 1% (1%) 46i5 Power Damage Range Noise 100% N/A5 Almost silent92% 2d134 Quiet46% 2d91 Quiet46% N/A6i[6N/A A bit loud21% N/A 7 A bit loud84% N/A 3/3 Silent46% N/A N/A A bit loud46% N/A1 A bit loud42% N/AN/A A bit loud7i YTypeFailure LevelNecromancy  1% 1 Necromancy  1% (0%)2Necromancy  1% (1%)3Necromancy  1% 4Hexes/Necromancy 1% 4Hexes/Necromancy 1% 3Necromancy/Summoning 1% 4Summoning  1% 4Alchemy  1% (1%) 48iTPower Damage Range Noise 100% N/A5 Almost silent92% 2d134 Quiet46% 2d91 Quiet46% N/AN/A A bit loud21% N/A 7 A bit loud84% N/A 3/3 Silent46% N/A N/A A bit loud46% N/A1 A bit loud42% N/AN/A A bit loud?i,TypeFailure LevelNecromancy  1% 1 Necromancy ?i 1% (0%)2Necromancy  1% (1%)3Necromancy  1% 4Hexes/Necromancy 1% 4Hexes/Necromancy 1% 3Necromancy/Summoning 1% 4Summoning  1% 4Alchemy  1% (1%) 4?iKPower Damage Range Noise 100% N/A5 Almost silent?iAL92% 2d134 Quiet46% 2d91 Quiet46% N/AN/A A bit loud21% N/A 7 A bit loud84% N/A 3/3 Silent46% N/A N/A A bit loud46% N/A1 A bit loud42% N/AN/A A bit loud@i YTypeFailure LevelNecromancy  1% 1 Necromancy  1% (0%)2Necromancy  1% (1%)3Necromancy  1% 4Hexes/Necromancy 1% 4Hexes/Necromancy 1% 3Necromancy/Summoning 1% 4Summoning  1% 4Alchemy  1% (1%) 4Ai Power Damage Range Noise 100% N/A5 Almost silent92% 2d134 Quiet46% 2d91 Quiet46% N/AN/A A bit loud21% N/A 7 A bit loud84% N/A 3/3 Silent46% N/A N/A A bit loud46% N/A1 A bit loud42% N/AN/A A bit loudCiHTypeFailure LevelNecromancy  1% 1 Necromancy CiI 1% (0%)2Necromancy  1% (1%)3Necromancy  1% 4Hexes/Necromancy 1% 4Hexes/Necromancy 1% 3Necromancy/Summoning 1% 4Summoning  1% 4Alchemy  1% (1%) 4DiPower Damage Range Noise 100% N/A5 Almost silent92% 2d134 Quiet46% 2d91 Quiet46% N/AN/A A bit loud21% N/A 7 A bit loud84% N/A 3/3 Silent46% N/A N/A A bit loud46% N/A1 A bit loud42% N/AN/A A bit loudEi TypeFailure LevelNecromancy  1% 1 Necromancy  1% (0%)2Necromancy  1% (1%)3Necromancy  1% 4Hexes/Necromancy 1% 4Hexes/Necromancy 1% 3Necromancy/Summoning 1% 4Summoning Ei} 1% 4Alchemy  1% (1%) 4FiFiwFiO&dossy the Fighter≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Revenant of Kikubaaqudgha ******≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Health: 137/137 ========================≈≈≈≈≈≈≈≈≈≈~~~~~~~≈≈≈≈Magic: 24/24 ========================≈≈≈≈~~~~~~~~~~~~~~~~~AC: 11Str: 13≈≈~~~~~~~~~~~.......~EV: 18Int: 19≈PPP~~~~~............SH: 0Dex: 9Fi ≈PP..P.~~P....†.....#XL: 16 Next: 43% Place: Shoals:4≈PP......~...@.....#Noise: ---------  Time: 32264.0 (0.0)≈PP~~.......~......#a) +3 scimitar (protect) {d:24 protect} ~~PPP.P.~~~.~......#Throw: 18 boomerangs {d:25} ~PPP~.P..~~.~......#Zot (18462) Memories (5) P~..~....~~.~......##~...P..............$####Fi՞K~........)............?.~.......................~..........#............ _You start resting. _HP restored. _Magic restored. _Health restored: 137; MP restored: 24 _You start waiting. _Your orb has finished recharging its magic.FiFiFi̮Fi=Fi Fih   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting  11.0  11.3  +1   o - Spellcasting   9.0  12.5  -1  Fi          b - Maces & Flails   0.0   1.2  -1   p - Conjurations   0.0   1.2  -1   c - Axes   0.0   1.2  -1   q - Hexes   8.0  12.7  -2   d - Polearms   0.0   1.2  -1   r - Summonings  10.0  14.3  -1  Fil  e - Staves   0.0   1.2  -1   s - Necromancy  10.0  12.0   0   f - Unarmed Combat   0.0   0.8  +1   t - Forgecraft   0.0   1.4  -2  g + Throwing10.0  14.3  -1   u - Translocations   0.0   1.2  -1       v - Alchemy   9.0  12.5  -1   h - Short Blades   4.2   1.2  -1   w - Fire Magic   0.0   1.4  -2   i - Long Blades   7.0 i 49m  9.5  -1   x - Ice Magic   2.0   2.5  +1   j - Ranged Weapons   0.0   1.7  -3   y - Air Magic   0.0   1.4  -2       z - Earth Magic   0.0   0.8  +1   k - Armour   0.0   1.2  -1       l - Dodging   8.0  10.7  -1   0 - Invocations   0.0   0.8  +1   m - Shields   0.0   1.2  -1   1 - Evocations  ib 40m 7.5   9.5  -1   n - Stealth  10.0   8.5  +2      The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsIiK IiW Ii dossy the Fighter≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Revenant of Kikubaaqudgha ******≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Health: 137/137 ========================≈≈≈≈≈≈≈≈≈≈~~~~~~~≈≈≈≈Magic: 24/24 ========================≈≈≈≈~~~~~~~~~~~~~~~~~AC: 11Str: 13≈≈~~~~~~~~~~~.......~EV: 18Int: 19≈PPP~~~~~............SH: 0Dex: 9≈PP..P.~~P....†.....#XL: 16 Next: 43% Place: Shoals:4≈PP......~...@.....#Ii Noise: ---------  Time: 32264.0 (0.0)≈PP~~.......~......#a) +3 scimitar (protect) {d:24 protect} ~~PPP.P.~~~.~......#Throw: 18 boomerangs {d:25} ~PPP~.P..~~.~......#Zot (18462) Memories (5) P~..~....~~.~......##~...P..............$####~........)............?.~.......................~..........#............ _You start resting. _HP restored. _Magic restored. _Health restored: 137; MP restored: 24 Ii# _You start waiting. _Your orb has finished recharging its magic.Ii7 Ii Ii Ii JiJi.[Gear: 39/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +3 scimitar of protection (weapon) {d:24 protect}  b - a +2 short sword of electrocution {d:14 elec}  c - a +4 demon trident of venom {d:25 r:2 venom}  d - a +1 hand axe of electrocution {d:15 elec}  e - a +3 long sword of freezing {d:22 freeze}  f - a +2 orcbow of electrocution {=f d:20 h:2 elec}Jig - a +0 sling {=f d:14}  i - a +2 trident of flaming {d:19 r:2 flame}  k - a +2 vampiric trident {d:19 r:2 vamp} Missiles (go to first with ()  l - 18 boomerangs (quivered) {d:25}m - 2 atropa-tipped darts {d:6 atropa}  n - 2 curare-tipped darts {d:6 curare}  o - 24 poisoned darts {d:6 poison}  p - 5 darts of disjunction {d:6 disjunct}  q - 12 javelins {d:30}  r - 17 stones {d:13} Armour (go to first with [) JiT  s - a +2 pair of boots (worn) {ac:1 enc:0}  v - a +0 cloak of willpower (worn) {ac:1 enc:0 Will+}  x - the +0 pair of gloves of the Sunfish (worn) {rPois rF+ Regen+ Int-2, ac:1 e[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Lil - 18 boomerangs (quivered) {d:25}. A curved, flat, throwing baton designed to return to its user. Base damage: 6 Base attack delay: 1.3 This projectile's minimum attack delay (0.7) is reached at skill level 12.  Your skill: 10.0  At 100% training you reach 12.0 in about 0.3 XLs.  Current attack delay: 0.8. Damage rating: 26 (Base [6 + 10 (Thrw)] x 107% (Str) x 118% (Fight) + 6 (Slay)).LiIt has a 1/20 chance to be destroyed on impact. Stash search prefixes: {inventory} {throwable} {Throwing} {missile} Menu/colouring prefixes: identified equipped missile _________________ “The weapon, thrown at 20 or 30 yards distance, twirled round in the air with  astonishing velocity, and alighting on the right arm of one of his opponents,  actually rebounded to a distance not less than 70 or 80 yards, leaving a  horrible contusion behind, and exciting universal admiration.” (q)uiver, (d)rop, (=)adjust, or (i)nscribe.\i4Gear: 39/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +3 scimitar of protection (weapon) {d:24 protect}  b - a +2 short sword of electrocution {d:14 elec}  c - a +4 demon trident of venom {d:25 r:2 venom}  d - a +1 hand axe of electrocution {d:15 elec}  e - a +3 long sword of freezing {d:22 freeze} \i f - a +2 orcbow of electrocution {=f d:20 h:2 elec}  g - a +0 sling {=f d:14}  i - a +2 trident of flaming {d:19 r:2 flame}  k - a +2 vampiric trident {d:19 r:2 vamp} Missiles (go to first with ()  l - 18 boomerangs (quivered) {d:25}m - 2 atropa-tipped darts {d:6 atropa}  n - 2 curare-tipped darts {d:6 curare}  o - 24 poisoned darts {d:6 poison}  p - 5 darts of disjunction {d:6 disjunct}  q - 12 javelins {d:30}  r - 17 stones {d:13} \iϭArmour (go to first with [)  s - a +2 pair of boots (worn) {ac:1 enc:0}  v - a +0 cloak of willpower (worn) {ac:1 enc:0 Will+}  x - the +0 pair of gloves of the Sunfish (worn) {rPois rF+ Regen+ Int-2, ac:1 e\i}[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]]i ]i]iOdossy the Fighter≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Revenant of Kikubaaqudgha ******≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Health: 137/137 ========================≈≈≈≈≈≈≈≈≈≈~~~~~~~≈≈≈≈Magic: 24/24 ========================≈≈≈≈~~~~~~~~~~~~~~~~~AC: 11Str: 13≈≈~~~~~~~~~~~.......~EV: 18Int: 19≈PPP~~~~~............SH: 0Dex: 9≈PP..P.~~P....†.....#XL: 16 Next: 43% Place: Shoals:4≈PP......~...@.....#]iSjNoise: ---------  Time: 32264.0 (0.0)≈PP~~.......~......#a) +3 scimitar (protect) {d:24 protect} ~~PPP.P.~~~.~......#Throw: 18 boomerangs {d:25} ~PPP~.P..~~.~......#Zot (18462) Memories (5) P~..~....~~.~......##~...P..............$####~........)............?.~.......................~..........#............ _You start resting. _HP restored. _Magic restored. _Health restored: 137; MP restored: 24 _You start waiting. _Your orb has finished recharging its magic.]i]ih]i]ih]i( ]i. M  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting  11.0  11.3  +1   o - Spellcasting   9.0  12.5  -1      ]i7/      b - Maces & Flails   0.0   1.2  -1   p - Conjurations   0.0   1.2  -1   c - Axes   0.0   1.2  -1   q - Hexes   8.0  12.7  -2   d - Polearms   0.0   1.2  -1   r - Summonings  10.0  14.3  -1   e - Staves   0.0   1.2  -1   s - Necromancy  10.0  12.0   0   f - Unarmed Combat   0.0   0.8  +1   t - Forgecraft   0.0   1.4]i/ 1[34m  -2  g + Throwing10.0  14.3  -1   u - Translocations   0.0   1.2  -1       v - Alchemy   9.0  12.5  -1  ]i0  h - Short Blades   4.2   1.2  -1   w - Fire Magic   0.0   1.4  -2   i - Long Blades   7.0   9.5  -1   x - Ice Magic   2.0   2.5  +1   j - Ranged Weapons   0.0   1.7  -3   y - Air Magic   0.0   1.4  -2  ]i0      z - Earth Magic   0.0   0.8  +1   k - Armour   0.0   1.2  -1       l - Dodging   8.0  10.7  -1   0 - Invocations   0.0   0.8  +1   m - Shields   0.0   1.2  -1   1 - Evocations   7.5   9.5  -1   n - Stealth  10.0   8.5  +2      ]iq1 The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  ]i1 [!] training|cost|targets_i > s + Necromancy 10.0ai g * Throwing  10.0di s * Necromancy  10.0eijp s - Necromancy  10.0eia> s + Necromancy 10.0ei > i + Long Blades 7.0fiAb i * Long Blades   7.0fiO p i - Long Blades   7.0giG{ TargetTarget--  --  --  --  --  --  --  --  --  --  --  --  gi|Q12.0 --  --  --  --  8.0  --  --  --  --  --  --  --  --  8.0  --  current training targets, if any. [-] clear all targetscost|targetshisI a-z] setselected targethi.<[?25h[?0c0 iiVh [?25l[?1ciiqk 12.0   Skills enhanced by cross-training are in green.=] set aall targetsjijiji;dossy the Fighter≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Revenant of Kikubaaqudgha ******≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Health: 137/137 ========================≈≈≈≈≈≈≈≈≈≈~~~~~~~≈≈≈≈Magic: 24/24 ========================≈≈≈≈~~~~~~~~~~~~~~~~~AC: 11Str: 13≈≈~~~~~~~~~~~.......~EV: 18Int: 19≈PPP~~~~~............SH: 0Dex: 9≈PP..P.~~P....†.....#XL: 16 Next: 43% Place: Shoals:4≈PP......~...@.....#jiNoise: ---------  Time: 32264.0 (0.0)≈PP~~.......~......#a) +3 scimitar (protect) {d:24 protect} ~~PPP.P.~~~.~......#Throw: 18 boomerangs {d:25} ~PPP~.P..~~.~......#Zot (18462) Memories (5) P~..~....~~.~......##~...P..............$####~........)............?.~.......................~..........#............ _You start resting. jiCN_HP restored. _Magic restored. _Health restored: 137; MP restored: 24 _You start waiting. _Your orb has finished recharging its magic.jijiji!jili ≈≈≈~≈≈≈≈≈~≈≈~.~lia ≈PPP~~~~~.≈PP..P.~~P....†.....# ≈PP......~....@....# ≈PP~~.~......# ~~PPP.P.~~~.~......# ~PPP~.P..~~.~......# P~..~..~...P..~.).?.~... li'$ 3.li% e5.0 (11li) li, mi)N,≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~~~~~~≈≈≈≈~~~~~~~~~~~≈≈~~~.......≈PPP~~~~~.......miN9≈PP..P.~~P....†.....#  ≈PP................#  ≈PP~~~..@...#  ~~PPP.P.~~~.~......#  ~PPP~.P..~~.~......#  P~..~....~~.~......##~...P..............$###~........)..?.  ~...  ~.#.  .....##~~~~miBb?..mic`60mi=jmilmi c ≈≈≈ ≈≈~~~~~~~ ≈≈≈≈~~~~~~~~~~~ ≈≈~~~mic ........~~ ≈PPP~~~~~...... ≈PP..P.~.P....†.....# ≈PP................# ≈PP~~~......# ~~PPP.P.~~~.~...@..# ~PPP~.P..~~.~......# P~..~....~~.~......## mic ~...P..............$#### ~........)..?. ~... mid Z~.# ..miAd |...##~~~~ .~~~~........~~miJv 8.miQw a759mim| miF niB S≈~~~~~~~~~~~~~~~~~~≈≈ ~~~........~~ PPP~~~~~....... PP..P.~.P....†.....# PP................# PP~~~......# ~PPP.P.~~~.~......# PPP~.P..~~.~....@.# ..~....~~.~......## ...P..............$#### ........)..?. ..ni^ 6. .#. ....##~~~~~~~.........~~~≈≈~.~ni*ni,`88ni3ni6niFi~~~~~~~~~~~≈≈ ~~~........~~ PP~~~~~........ ..P.~.P....†.....# ................# niGj~~~......# P.P.~~~.~......# PP~.P..~~.~......# ..~....~~.~.....@## ..P..............$####....)..?. .. #.....##~~~~~~~.........~~~≈≈~.......~~~~~~~ #+##~..~~≈~.......~ni_8.ni`97ni܊ni ni T ~~........~~ P~~~~~.............. ..P.~.P....†.....# ................# ~~~......# P.P.~~~.~......# niT I~.P..~~.~......# .~....~~.~......#P.........##....)..?..[......#.....##~~~~~~~....~~≈≈~.......~~~~~.nixU ~ +##~..~~≈~.......~~~~...~  ##..~~~~.†~~~.~..nit Y..~~~.ni'v a706ni} ni A...niu e1.0 (25ni ni  _HP restored. _Magic restored. _Health restored: 137; MP restored: 24 _You start waiting. _Your orb has finished recharging its magic.You now have 1592 gold pieces (gained 13).oi[...... .P.~.P....†.....# .............# ~~......# P.P.~~~.~......# ~.P..~~.~......# ~....~~.~......# P.........###.......).?..[...oi\....#~...##~~~~~~~....~≈≈~........~~.... ##~..~~≈~.......~~~~....  ##..~~~~.......†~~.......~~~.....oioG...oiwpe2.0 (14oi..pi `88pi5 V~~~~†~~~pi R _You see here a +0 ring mail.qi ~~~~~ ............. ~≈≈†~~≈≈qi ......# #~~≈≈ ..~......# #.~~≈ ~.~......# +..~≈≈ ~.~......# #..~~≈≈ ~.~## ##...~~≈≈ ..#####.@..~~~≈≈[...~~.~~~~#...........##qi< ~ ~~~~...≈.~~..≈~.~~~~~.........†~~.......~~.qik qig qi g97 _qi F~~~~qi2 rijM~~~~~~~~~≈≈ ~~~~~ ≈......... ~≈†.....# ~~≈.~~≈ .#.~ri +..~≈ #..~~≈ ~.~## ##@..~~≈.#####.≈≈......[...~...~~~~ .#.......................~~~~......~...ri`=..ria806riririׇ >M≈≈≈≈≈~~~~~~~~~≈≈≈ ~~~~~ ≈......... ~≈†.....# ~~≈.ri ≈ .#.~+..~≈ #@.~~≈ ~.~## ##...~~≈#####....~~~≈≈....[ ....................~~~~.........~~..........riI rib `15ri{ ri siM≈≈≈≈≈≈≈ ≈≈≈≈≈~~~~~~~~~≈≈≈ ~~~~~ ≈≈sim......... ~≈†.....# ~~≈.≈ .#.~+@.~≈ #..~~≈ ~.~## ##...~~≈#####....~~~≈≈ ...............[....~~~~...................sip<....si`24sisi6siJCSM ≈≈≈≈≈≈≈≈≈≈≈≈~~~~~~~~~≈≈ ~~~~~~≈≈......... ~~≈†.....# .~≈siD.≈ .#@~+..~≈ #...~≈ ~.~## ##...~~≈ ..........#####....~~~≈≈.....~......siMsiN`33siUsiYsi$ M ≈≈≈≈≈≈≈≈≈≈≈≈~~~~~~.~~≈≈ ~~~..~≈≈si% ..........~~≈†.....# #.~≈.≈ .#.~+..~≈ #...~≈ ~.~......## ##...~~≈≈≈..........si= 8.si> `42siE siXI sil≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈~~~~~~..~~≈≈ ~~~~..........~≈≈...........~≈ P....†.....#≈.si@.# ##.≈ ...~......# #.~~≈≈≈≈≈ ~~.~......# +≈ ~~.~......# #...≈≈≈≈ ~~.~ ##...≈≈≈#####.≈≈ ).[~ ..~~~sisiX`51sisiti≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈~~~~~...~~≈≈ ~~~~~≈≈ ~...............≈ .P....†.....##+≈.tif.# ##.≈ ....~......# #.~~≈≈≈≈≈~.~......# +.≈≈≈≈≈ .~~.~......# #...≈≈≈≈ .~~.~ ##...≈≈≈ .#####....~~~≈≈ .)[~~~~ti_A  You enter the shallow water.ti6.6 (1.60Water titi? _Moving in this stuff is going to be slow.tit≈≈≈≈≈~≈.~~≈~.~≈ ~~tiu+~≈ ~.P....†.....##+##.~≈...# ##.~≈≈≈≈≈≈.~......# #.~~≈≈≈≈≈ .~~~.~......# +..~≈≈≈≈≈ ..~~.~......# #...~≈≈≈≈ ..~~.~......## ##...~~≈≈≈.#####....~~~≈≈ ..).[....~~~~tiv?~~tir7039titiuiɦ≈≈≈≈≈~≈.~~~≈~.~ui ≈~.~~≈ .~.P....†.....##+##~~≈...# ##.~≈≈≈≈≈≈.~......# #.~~≈≈≈≈≈ P.~~~.~......# +..~≈≈≈≈≈ P..~~.~......# #...~≈≈≈≈.~~.~......## ##...~~≈≈≈ .#####....~~~≈≈ ...).[....~~~~uiűuiײ`88uiAuiuic ≈≈≈≈≈~≈.~~~ui. '≈~.~≈~.~~≈ P.~.P....†.....##+##~~≈.....# ##.~≈≈≈≈≈≈.~......# #.~~≈≈≈≈≈ .P.~~~.~......# +..~≈≈≈≈≈ ui U.P..~~.~......# #...~≈≈≈≈.~~.~......## ##...~~≈≈≈ .#####....~~~≈≈ ....).[....~~~~ui-ui/`97ui7ui{;uig ≈≈≈≈≈~≈.~~~≈~.~≈~.~~≈ .P.~.P....†.....##+##~~≈.....# ##.~≈≈≈≈≈≈ ui; 7~.~......# #.~~≈≈≈≈≈ P.P.~~~.~......# +..~≈≈≈≈≈ ~.P..~~.~......# #...~≈≈≈≈ ~....~~.~......## ##...~~≈≈≈ P.......#####....~~~≈≈ .....).[....~~~~ui: ui a906uif ui vi>I≈≈≈≈≈~≈ ≈~......~~~≈.~≈ viCJP~~~~~.~~≈ ..P.~.P....†.....##+##~~≈.....## ##.~≈≈≈≈≈≈ ~~.~......# #.~~≈≈≈≈≈ PP.P.~~~.~......# +..~≈≈≈≈≈ P~.P..~~.~......# #...~≈≈≈≈ .~....~~.~......## ##...~~≈≈≈ .P....#####....~~~≈≈ ......).[....~~~~vic?~~~vie`15vi]lvinviس≈ ≈   ~≈ ~....~~~~~≈ .~~≈ ~~~~~.~~≈viմ P.~.P....†.....##+##~~≈ ....## ##.~≈≈≈≈≈≈ .~......# #.~~≈≈≈≈≈ .P.~~~.~...... ~.P..~~.~...... ~....~~.~...... P... viviڿ`24vivivi[≈ ≈   ~≈ ....~~~~~≈ .~~≈ .~~≈viy\ P.~.P....†.....##+##~~≈ ....## ##.~≈≈≈≈≈≈ .~......# #.~~≈≈≈≈≈ .P.~~~.~..... .P..~~.~..... ....~~.~.... .... vis7~vi@u`33vi|I~~~~~vimwiҙ≈ ≈   ~≈ ...~~~~~~≈ .~~≈ .~~≈ .~.P....†.....##+##~~≈ ....## ##.~≈≈≈≈≈≈ ~......# #.~~≈≈≈≈≈ P.~~~.~....wi P..~~.~...~~.~.. wiwi`42wiA~~wiwi: '...t....#..|.H+#.m...#m   merfolk impaler (polearm, asleep)##...##t   snapping turtle (reaching, asleep)#####H   harpy (asleep)wi[ ` ~You open the door.wi\ `51wi e ~~~~~~~~~~~wij  You encounter a harpy, a merfolk impaler and a snapping turtle. _The merfolk impaler is wielding a +0 demon trident of flaming.yi   Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.zidossy the Fighter≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Revenant of Kikubaaqudgha ******≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Health: 137/137 ======================== ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Magic: 20/24 ====================---- ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈AC: 11Str: 13 ≈≈≈≈~~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈EV: 18Int: 19 ~~~~~~~..~~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈SH: 0Dex: 9 ~~~~~~..........~~≈≈≈≈≈≈≈≈≈≈XL: 16 Next: 43% Place: Shoals:4 ~~~.............@.~~≈≈≈≈≈≈≈≈Noise: ---------  Time: 32295.6 (0.0) .~.P....†.....##'##~~≈≈≈≈≈≈≈a) +3 scimitar (protect) {d:24 protect} i40m.............##...##.~≈≈≈≈≈≈Throw: 18 boomerangs {d:25} ......~......#t....#.~~≈≈≈≈≈Zot (18431) Memories (5) P.~~~.~......#..|.H+..~≈≈≈≈≈ P..~~.~......#.m...#...~≈≈≈≈m   merfolk impaler (polearm, asleep) ...~~.~......##...##...~~≈≈≈t   snapping turtle (reaching, asleep) ..............#####....~~~≈≈H   harpy (asleep) ...)...............[....~~~~You encounter a harpy, a merfolk impaler and a snapping turtle. _The merfolk impaler is wielding a +0 demon trident of flaming.Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Anguish (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate{i$dossy the Fighter≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Revenant of Kikubaaqudgha ******≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Health: 137/137 ======================== ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Magic: 20/24 ====================---- ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈AC: 11Str: 13 ≈≈≈≈~~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈EV: 18{i%Int: 19 ~~~~~~~..~~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈SH: 0Dex: 9 ~~~~~~..........~~≈≈≈≈≈≈≈≈≈≈XL: 16 Next: 43% Place: Shoals:4 ~~~.............@.~~≈≈≈≈≈≈≈≈Noise: ---------  Time: 32295.6 (0.0) .~.P....†.....##'##~~≈≈≈≈≈≈≈a) +3 scimitar (protect) {d:24 protect} .............##...##.~≈≈≈≈≈≈Throw: 18 boomerangs {d:25} ......~......#t..H.#.~~≈≈≈≈≈Zot (18431) Memories (5) {i%P.~~~.~......#..|..+..~≈≈≈≈≈ P..~~.~......#.m...#...~≈≈≈≈m   merfolk impaler (polearm, asleep) ...~~.~......##...##...~~≈≈≈t   snapping turtle (reaching, asleep) ..............#####....~~~≈≈H   harpy (asleep) ...)...............[....~~~~Press: ? - help, Dir - look around, f - activateThe harpy is haunted by guilt!  {iO&The harpy screeches!  The merfolk impaler resists with almost no effort.  The snapping turtle hisses angrily.  The snapping turtle resists with some effort.{i+(Hm.{i(>H.{i)At.{i3vvv@vm)tlly target)Hlly target, anguished){i4==6.6 (10-Star {i>Y~~~~~~~~{iwDA  The harpy screeches!merfolk impaler resists with almost no effort.snapping turtle hisses angrily.snapping turtlesome _Your orb unleashes a flurry of shooting stars! _You now have 20/24 mp.|i \  Casting: Anguish (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|i՚   dossy the Fighter ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈  Revenant of Kikubaaqudgha ****** ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈  Health: 137/137 ======================== ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈  Magic: 17/24 =================------- ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈  AC: 11Str: 13 ≈≈≈≈~~~~~~~≈≈*******≈≈≈≈≈≈≈≈  EV: 18Int: 19 |i ~~~~~~~..~~~~*******≈≈≈≈≈≈≈≈  SH: 0Dex: 9 ~~~~~~.......**vv***≈≈≈≈≈≈≈≈  XL: 16 Next: 43% Place: Shoals:4 ~~~..........**v@v**≈≈≈≈≈≈≈≈  Noise: ==-------  Time: 32296.6 (0.0) .~.P....†....*##*##*~≈≈≈≈≈≈≈  a) +3 scimitar (protect) {d:24 protect} .............##tH*##.~≈≈≈≈≈≈  Throw: 18 boomerangs {d:25} ......~......#*****#.~~≈≈≈≈≈  Zot (18430) Memories (5) -Star P.~~~.~......#.m|..+..~≈≈≈≈≈ P..~~.~......#.....#...~≈≈≈≈  m   merfolk impaler (polearm) ...~~.~......##...##...~~≈≈≈  t   snapping turtle (reaching, ally target)..............#####....~~~≈≈  H   harpy (ally ta|i5 rget, anguished) ...)...............[....~~~~ _Your orb unleashes a flurry of shooting stars! _You now have 20/24 mp.Casting: Anguish (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Gloom (safe; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate}i+}i 7dossy the Fighter≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Revenant of Kikubaaqudgha ******≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Health: 137/137 ======================== ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Magic: 20/24 ====================---- ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈AC: 11Str: 13 ≈≈≈≈~~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈EV: 18Int: 19 ~~~~~~~..~~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈SH: 0}i+8Dex: 9 ~~~~~~.........vv~≈≈≈≈≈≈≈≈≈≈XL: 16 Next: 43% Place: Shoals:4 ~~~............v@v~~≈≈≈≈≈≈≈≈Noise: ==-------  Time: 32296.6 (0.0) .~.P....†.....##'##~~≈≈≈≈≈≈≈a) +3 scimitar (protect) {d:24 protect} .............##tH.##.~≈≈≈≈≈≈Throw: 18 boomerangs {d:25} ......~......#.....#.~~≈≈≈≈≈Zot (18430) Memories (5) -Star P.~~~.~......#.m|..+..~≈≈≈≈≈ P..~~.~......#.....#...~≈≈≈≈m   merfolk impaler (polearm) ...~~.~......##...##...~~≈≈≈t   snapping turtle (reaching, ally target)..............#####....~~~≈≈H   harpy (ally target, anguished) }i8...)...............[....~~~~ _You now have 20/24 mp.Casting: Anguish (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Gloom (safe; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateOkay, then.}ieB}iC}iN}iiS. _i?H.iJ○viݢ  The harpy barely misses you. The harpy claws you but does no damage.  The shooting star hits the harpy!ic$2○i/ ) The harpy is moderately wounded.The harpy is knocked back. The shooting star hits the harpy!i4○iE ○vThe harpy is severely wounded.iʵKm.is ○vThe harpy is knocked back.is=○viC°°°v@°Hi13-----7.6 (129i@~~~°°~~i _The snapping turtle bites you from afar!! _You take 24 damage, and have 113/137 hp.iI  Casting: Gloom (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i eHvi '  You call upon the dead to rise. The shooting star hits the harpy!  You kill the harpy!iB )iK 0○iN m.Kikubaaqudgha accepts your kill.iqW  .~.v@~Z°, ally target), ally target)Z   harpy zombie (minion)The dead are flying!i[ 5=----16----4-88Reap -Star id V~~°ik  _The snapping turtle completely misses you.You regained 2 hp, and now have 115/137 hp. _You now have 16/24 mp.ia  Casting: Animate Dead (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i%v  Okay, then.-ii. _iNa  Casting: Animate Dead (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.idossy the Fighter≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Revenant of Kikubaaqudgha ******≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Health: 115/137 ====================---- ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Magic: 12/24 ============------------ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈iAC: 11Str: 13 ≈≈≈≈~~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈EV: 18Int: 19 ~~~~~~~..~~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈SH: 0Dex: 9 ~~~~~~..........~~≈≈≈≈≈≈≈≈≈≈XL: 16 Next: 44% Place: Shoals:4 ~~~............v@~~~≈≈≈≈≈≈≈≈Noise: =--------  Time: 32298.6 (0.0) .~.P....†.....##Z##~~≈≈≈≈≈≈≈a) +3 scimitar (protect) {d:24 protect} .............##tm°##.~≈≈≈≈≈≈Throw: 18 boomerangs {d:25} i^......~......#.....#.~~≈≈≈≈≈Zot (18428) Memories (5) Reap -Star P.~~~.~......#..|..+..~≈≈≈≈≈ P..~~.~......#.....#...~≈≈≈≈m   merfolk impaler (polearm, ally target) ...~~.~......##...##...~~≈≈≈iBt   snapping turtle (reaching, ally target)..............#####....~~~≈≈Z   harpy zombie (minion) ...)...............[....~~~~Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Casting: Animate Dead (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i=Casting: Anguish (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateibOdossy the Fighter≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Revenant of Kikubaaqudgha ******≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Health: 115/137 ====================---- ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Magic: 12/24 ============------------ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈AC: 11Str: 13 ic≈≈≈≈~~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈EV: 18Int: 19 ~~~~~~~..~~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈SH: 0Dex: 9 ~~~~~~.........~~~≈≈≈≈≈≈≈≈≈≈XL: 16 Next: 44% Place: Shoals:4 ~~~............v@~~~≈≈≈≈≈≈≈≈Noise: =--------  Time: 32298.6 (0.0) .~.P....†.....##Z##~~≈≈≈≈≈≈≈a) +3 scimitar (protect) {d:24 protect} .............##tm.##.~≈≈≈≈≈≈Throw: 18 boomerangs {d:25} ......~......#.....#.~~≈≈≈≈≈Zot (18428) Memories (5) Reap -Star P.~~~.~......#..|..+..~≈≈≈≈≈ P..~~.~......#.....#...~≈≈≈≈m   merfolk impaler (polearm, ally target…)...~~.~......##...##...~~≈≈≈iLdt   snapping turtle (reaching, ally target)..............#####....~~~≈≈Z   harpy zombie (minion) ...)...............[....~~~~The merfolk impaler is wracked by anguish!!  The merfolk impaler hits you from afar with a +0 demon trident of flaming!  The merfolk impaler burns you.  The merfolk impaler is wracked by anguish!  Your harpy zombie claws the snapping turtle!  Your harpy zombie claws the snapping turtle but does no damage.if81/137 ------=9.6 (17iEq?~~ivburns you.is wracked by anguish!  Your harpy zombie claws the snapping turtle!  Your harpy zombie claws the snapping turtle but does no damage. _The snapping turtle closely misses you. _You take 34 damage, and have 81/137 hp. MASSIVE DAMAGE!! You now have 12/24 mp.i֌\  Casting: Anguish (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i`g  ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈  ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ~~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈ ......~~~≈≈≈≈≈≈≈≈≈≈ ......v@~~~≈≈≈≈≈≈≈≈ †.....##Z##~~≈≈≈≈≈≈≈ iG....##tm.##.~≈≈≈≈≈≈ ....#.....#.~~≈≈≈≈≈ #..|..+ #.....# ##...##  #####  W   martyred shade (summoned))[  Z   harpy zombie (minion, sheltered)You call forth a shade to shield your allies.  Your harpy zombie claws the snapping turtle!  Your harpy zombie claws the snapping turtle but does no damage.iN/ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈  ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ~~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈ ......~~~≈≈≈≈≈≈≈≈≈≈ ......v@~~~≈≈≈≈≈≈≈≈ †.....##Z##~~≈≈≈≈≈≈≈ ....##tm.##.~≈≈≈≈≈≈ ....#.....#.~~≈≈≈≈≈ iZ#..|..+#.....# ##...## ##### )[ i]  ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈  ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ~~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈ ......~~~≈≈≈≈≈≈≈≈≈≈ ......v@~~~≈≈≈≈≈≈≈≈ †.....##Z##~~≈≈≈≈≈≈≈ ....##tm.##.~≈≈≈≈≈≈ i....#.....#.~~≈≈≈≈≈ #..|..+ #.....# ##...## ##### )[ The merfolk impaler hits you from afar with a +0 demon trident of flaming!  * * * LOW HITPOINT WARNING * * *i ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈  ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ~~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈ ......~~~≈≈≈≈≈≈≈≈≈≈ iў......v@~~~≈≈≈≈≈≈≈≈ †.....##Z##~~≈≈≈≈≈≈≈ ....##tm.##.~≈≈≈≈≈≈ ....#.....#.~~≈≈≈≈≈ #..|..+#.....# ##...## ##### )[ i< ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈  ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ~~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈ iH......~~~≈≈≈≈≈≈≈≈≈≈ ......v@~~~≈≈≈≈≈≈≈≈ †.....##Z##~~≈≈≈≈≈≈≈ ....##tm.##.~≈≈≈≈≈≈ ....#.....#.~~≈≈≈≈≈ #..|..+ #.....#  ##...## i0##### )[ * * * LOW HITPOINT WARNING * * *  The merfolk impaler burns you.  * * * LOW HITPOINT WARNING * * *  The merfolk impaler is wracked by anguish!!  Your harpy zombie barely misses the snapping turtle.  Your harpy zombie claws the snapping turtle.i ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈  ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ~~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈ ......~~~≈≈≈≈≈≈≈≈≈≈ ......v@~~~≈≈≈≈≈≈≈≈ i†.....##Z##~~≈≈≈≈≈≈≈ ....##tm.##.~≈≈≈≈≈≈ ....#.....#.~~≈≈≈≈≈ #..|..+#.....# ##...## ##### )[ i WThe merfolk impaler hits you from afar with a +0 demon trident of flaming.  * * * LOW HITPOINT WARNING * * *it60----------9/24 ---3006iJi _The merfolk impaler is wracked by anguish. _You take 21 damage, and have 60/137 hp. You now have 9/24 mp.i &dossy the Fighter≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Revenant of Kikubaaqudgha ******≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Health: 60/137 ==========-------------- ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈i, 4Magic: 9/24=========--------------- ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈AC: 11Str: 13 ≈≈≈≈~~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈EV: 18Int: 19 ~~~~~~~..~~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈SH: 0Dex: 9 ~~~~~~.........~~~W≈≈≈≈≈≈≈≈≈XL: 16 Next: 44% Place: Shoals:4 ~~~............v@~~~≈≈≈≈≈≈≈≈Noise: ==-------  Time: 32300.6 (0.0) .~.P....†.....##Z##~~≈≈≈≈≈≈≈a) +3 scimitar (protect) {d:24 protect} .............##tm.##.~≈≈≈≈≈≈i ~Throw: 18 boomerangs {d:25} ......~......#.....#.~~≈≈≈≈≈Zot (18426) Memories (5) Reap -Star P.~~~.~......#..|..+..~≈≈≈≈≈ P..~~.~......#.....#...~≈≈≈≈m   merfolk impaler (polearm, ally target…)...~~.~......##...##...~~≈≈≈t   snapping turtle (reaching, ally target)..............#####....~~~≈≈W   martyred shade (summoned) ...)...............[....~~~~i Z   harpy zombie (minion, sheltered) _You take 21 damage, and have 60/137 hp. You now have 9/24 mp.Throw: 18 boomerangs {d:25}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk impaler, wielding a +0 demon trident of flaming and wearing a +0leather armour (severely wounded, ally target, anguished, 48% to hit)id &dossy the Fighter≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Revenant of Kikubaaqudgha ******≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Health: 60/137 ==========-------------- ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈if Magic: 9/24=========--------------- ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈AC: 11Str: 13 ≈≈≈≈~~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈EV: 18Int: 19 ~~~~~~~..~~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈SH: 0Dex: 9 ~~~~~~.........~~~W≈≈≈≈≈≈≈≈≈XL: 16 Next: 44% Place: Shoals:4 ~~~............v@~~~≈≈≈≈≈≈≈≈Noise: ==-------  Time: 32300.6 (0.0) .~.P....†.....##Z##~~≈≈≈≈≈≈≈a) +3 scimitar (protect) {d:24 protect} .............##tm.##.~≈≈≈≈≈≈Throw: 18 boomerangs {d:25} ......~......#.....#.~~≈≈≈≈≈ig Zot (18426) Memories (5) Reap -Star P.~~~.~......#..|..+..~≈≈≈≈≈ P..~~.~......#.....#...~≈≈≈≈m   merfolk impaler (polearm, ally target…)...~~.~......##...##...~~≈≈≈t   snapping turtle (reaching, ally target)..............#####....~~~≈≈W   martyred shade (summoned) ...)...............[....~~~~Z   harpy zombie (minion, sheltered)Throw: 18 boomerangs {d:25}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a merfolk impaler, wielding a +0 demon trident of flaming and wearing a +0ig leather armour (severely wounded, ally target, anguished, 48% to hit)  Okay, then.i_i is ix . _i}*.i# ≈ ≈≈≈≈~≈~~≈~.~~~W≈~.~~~≈ P.~.P....†.....##Z##~~≈.....##tm.##.~≈≈≈≈≈≈.~......#.....#.~~≈≈≈≈≈ .P.~~~.~......#..|..+..~≈≈≈≈≈ iɋR.P..~~.~......#.....#...~≈≈≈≈.~~.~......##...##...~~≈≈≈W   martyred shade (summoned).#####....~~~≈≈Z   harpy zombie (minion, sheltered).).[....~~~~i( ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈  ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ~~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ~~~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈ .......~~~W≈≈≈≈≈≈≈≈≈ .......@.~~~≈≈≈≈≈≈≈≈ †.....##Z##~~≈≈≈≈≈≈≈ ....##tm.##.~≈≈≈≈≈≈ .....#.....# .....#..|..+ .....#  ...## ### )[ Your shooting star dissipates!Your harpy zombie completely misses the merfolk impaler.Your harpy zombie barely misses the merfolk impaler.i|Your harpy zombie claws the merfolk impaler!  Your harpy zombie claws the merfolk impaler.  Something bites your harpy zombie!i ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈  ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ~~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ~~~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈ .......~~~W≈≈≈≈≈≈≈≈≈ .......@.~~~≈≈≈≈≈≈≈≈ †.....##Z##~~≈≈≈≈≈≈≈ ....##tm.##.~≈≈≈≈≈≈ .....#.....# .....#..|..+.....# ...##i ### )[i0  ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈  ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ~~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ~~~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈ .......~~~W≈≈≈≈≈≈≈≈≈ .......@.~~~≈≈≈≈≈≈≈≈ †.....##Z##~~≈≈≈≈≈≈≈ ....##tm.##.~≈≈≈≈≈≈ .....#.....# .....#..|..+ .....# ...## ### )[ iThe merfolk impaler hits you from afar with a +0 demon trident of flaming!!  * * * LOW HITPOINT WARNING * * *i[o ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈  ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ~~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ~~~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈ .......~~~W≈≈≈≈≈≈≈≈≈ .......@.~~~≈≈≈≈≈≈≈≈ †.....##Z##~~≈≈≈≈≈≈≈ ....##tm.##.~≈≈≈≈≈≈ .....#.....# .....#..|..+.....# ...## ### )[itf)The merfolk impaler hits you from afar with a +0 demon trident of flaming!!  * * * LOW HITPOINT WARNING * * *  The merfolk impaler burns you.  * * * LOW HITPOINT WARNING * * *is wracked by anguish!!  The merfolk impaler dies!in ZW   martyred shade (summoned)Z   harpy zombie (minion, sheltered)merfolk impaler zombie (minion)Kikubaaqudgha accepts your kill.iys40---6--1.6 (15iyi| _The dead are walking! _You take 20 damage, and have 40/137 hp.i; ij< i@ iT S≈WipX A  You start resting.iY ib r3-----, shelt…)ip V0  it m=2.6 (14iz i _Something bites your harpy zombie!! _You regained 3 hp, and now have 43/137 hp.iiƦiiIW  You start resting.i{J6=i\TW~0iim-3.6 (13ii _Something bites your harpy zombie!! _You regained 3 hp, and now have 46/137 hp.iniiifW  You start resting.iN8=~-iO0 iKm=4.6 (12iiB _Something bites your harpy zombie!! _You regained 2 hp, and now have 48/137 hp.i]T≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈ ~~~~~~~ ~~~~~~~.~~~~~~~~ ........~~~~ ....ZW~~~ .~.P....†.....##@##~~ .............##tZ.##.~ ~......#.....#.~ P.~~~.~......#..|..+..~≈≈≈≈≈ P..~~.~......#.....#...~≈≈≈≈..~~.~......##...##...~~≈≈≈ t   snapping turtle (reaching)..........#####....~~~≈≈ W   martyred shade (summoned))....[~   harpy zombie (minion, sheltered).. Z   merfolk impaler zombie (minion, shelt…)i\p WZYou swap places with your harpy zombie.iwz , ally target)Your merfolk impaler zombie hits the snapping turtle but does no damage.i{5110/24=-51iigq _Your merfolk impaler zombie completely misses the snapping turtle.i  There is an open door, spattered with blood here. _You regained 3 hp, and now have 51/137 hp.ik7 + ZWYou hit the snapping turtle.  Your weapon exudes an aura of protection.  The snapping turtle is moderately wounded.iC ~.~The snapping turtle barely misses you.iD 4=18 -60iM i Q _Your merfolk impaler zombie hits the snapping turtle! _You regained 3 hp, and now have 54/137 hp.i *   ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ~~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈ iX ..~.~~~~~≈≈≈≈≈≈≈≈≈≈ ......ZW~~~≈≈≈≈≈≈≈≈ †#@# #tZ.# #.....# #..|..+ #.....# ##...##  ##### )[  The snapping turtle barely misses you. _Your merfolk impaler zombie hits the snapping turtle! _You regained 3 hp, and now have 54/137 hp.You hit the snapping turtle.  The snapping turtle is severely wounded.  Your merfolk impaler zombie hits the snapping turtle.i+ Q   ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ~~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈ ..~.~~~~~≈≈≈≈≈≈≈≈≈≈ ......ZW~~~≈≈≈≈≈≈≈≈ †i F#@# #tZ.# #.....# #..|..+ #.....###...## ##### )[  i n ~~~The snapping turtle bites you.i ==719i[ i V _* * * LOW HITPOINT WARNING * * *im WZYou barely miss the snapping turtle.The snapping turtle is severely wounded.i  Your merfolk impaler zombie hits the snapping turtle but does no damage.  The snapping turtle bites you but does no damage.i-}5788ii  _Your merfolk impaler zombie hits the snapping turtle. _You regained 3 hp, and now have 57/137 hp.iQ≈ ≈≈≈≈≈≈ ~~~~~~~ ~~~~~~.~~~~~~~~ ....~~~~~~~~ ............WZ~~~i1I .P....†.....##'##~~ ...........##tZ@##. ~#.....#.~ ~~~.~......#..|..+..~≈≈≈≈≈ ..~~.~......#.....#. ..~~.~......##...##...~~≈≈≈....###....~~~≈≈ )....[i~ .. #.. i! A~Zi  ZWYour harpy zombie claws the snapping turtle but does no damage.iC ix   ≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈ i~≈≈≈≈≈≈ ~~~~~~≈ ~~~~~ .Z~ †.....##W## #tZ@# #.....#i5 #..|..+ #.....# ##...## #####ihQ  )[ i  Your harpy zombie claws the snapping turtle.  Your merfolk impaler zombie hits the snapping turtle.i  ≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈ ~≈≈≈≈≈≈ ~~~~~~≈ ~~~~~ .Z~ †.....##W## #tZ@# #.....# #..|..+ #.....# i5##...####### )[   i_M  The snapping turtle bites you from afar!ie52=-9i:7ii _* * * LOW HITPOINT WARNING * * * _You take 5 damage, and have 52/137 hp.iA  i!SCasting: Martyr's Knell (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iT i1U 7-i[ i` _You can't see any susceptible monsters within range! (Use Z to cast anyway.)i≈≈≈≈≈≈~~~~~~~ ~~~~~~.~~~~~~~~....~~~~~~~~............Z~~~~ ~.P....†.....##W##~~ ............##tZ.##.~~i#...@.#.~~ .~~~|..+.. .....#...~#...##...~~.....#####....~~~).....[....~~~~.......#.......##iu~i^;.ZiN5Z~iZKZWiiiyA510i:6i%i<, _Your merfolk impaler zombie hits the snapping turtle but does no damage. _You regained 3 hp, and now have 55/137 hp.iT≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈dossy the Fighter ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Revenant of Kikubaaqudgha ****** ≈≈≈~~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Health: 55/137 =========--------------- ~~~~~~.~~~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈Magic: 10/24 ==========-------------- ~~~~~....~~~~~~~~≈≈≈≈≈≈≈≈≈≈iAC: 18  Str: 13 ~~............Z~~~~≈≈≈≈≈≈≈≈EV: 18Int: 19 ~.P....†.....##Z##~~≈≈≈≈≈≈≈SH: 0Dex: 9 ............##tW.##.~≈≈≈≈≈≈XL: 16 Next: 46% Place: Shoals:4 .....~......#...@.#.~~≈≈≈≈≈Noise: ---------  Time: 32310.6 (0.0) .~~~.~......#..|..+..~≈≈≈≈≈a) +3 scimitar (protect) {d:24 protect} ..~~.~......#.....#...~≈≈≈≈Throw: 18 boomerangs {d:25} ..~~.~......##...##...~~≈≈≈Zot (18416) Memories (5) Reap -Star .............#####....~~~≈≈ ..)...............[....~~~~i*t   snapping turtle (reaching, ally target)........................~~~W   martyred shade (summoned) ....#......................Z   harpy zombie (minion, sheltered) ........##..........~......Z   merfolk impaler zombie (minion, shelt…)_Your merfolk impaler zombie hits the snapping turtle but does no damage. _You regained 3 hp, and now have 55/137 hp.iThrow: 18 boomerangs {d:25}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a snapping turtle (almost dead, ally target, 84% to hit)iWl4≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈dossy the Fighter ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Revenant of Kikubaaqudgha ****** ≈≈≈~~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Health: 55/137 =========--------------- ~~~~~~.~~~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈Magic: 10/24 ==========-------------- ~~~~~....~~~~~~~~≈≈≈≈≈≈≈≈≈≈AC: 18  Str: 13 ~~............Z~~~~≈≈≈≈≈≈≈≈EV: 18Int: 19 ~.P....†.....##Z##~~≈≈≈≈≈≈≈SH: 0inDex: 9 ............##tW.##.~≈≈≈≈≈≈XL: 16 Next: 46% Place: Shoals:4 .....~......#...@.#.~~≈≈≈≈≈Noise: ---------  Time: 32310.6 (0.0) .~~~.~......#..|..+..~≈≈≈≈≈a) +3 scimitar (protect) {d:24 protect} ..~~.~......#.....#...~≈≈≈≈Throw: 18 boomerangs {d:25} ..~~.~......##...##...~~≈≈≈Zot (18416) Memories (5) Reap -Star .............#####....~~~≈≈ ..)...............[....~~~~t   snapping turtle (reaching, ally target)........................~~~W   martyred shade (summoned) ....#......................Z   harpy zombie (minion, sheltered) ........##..........~......Z   merfolk impaler zombie (minion, shelt…)_You regained 3 hp, and now have 55/137 hp.Throw: 18 boomerangs {d:25}Press: ? - help, i3p[40mQ - select action, ( or ) - cycleShift-Dir - straight lineAim: a snapping turtle (almost dead, ally target, 84% to hit)  Okay, then.i?D _iQc  Casting: Martyr's Knell (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈  dossy the Fighter ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈  Revenant of Kikubaaqudgha ****** ≈≈≈~~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈  Health: 55/137 =========--------------- ~~~~~~.~~~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈  Magic: 9/24=========--------------- ~~~~~....~~~~~~~~≈≈≈≈≈≈≈≈≈≈  AC: 18  Str: 13 ~~............Z~~~~≈≈≈≈≈≈≈≈  EV: 18Int: 19 ~.P....†.....##Z##~~≈≈≈≈≈≈≈  SH: 0Dex: 9 ............##tW.##.~≈≈≈≈≈≈  XL: 16 Next: 46% Place: Shoals:4 .....~......#..*@.#.~~≈≈≈≈≈  Noise: --------- i Time: 32310.6 (0.0) .~~~.~......#..|..+..~≈≈≈≈≈  a) +3 scimitar (protect) {d:24 protect} ..~~.~......#.....#...~≈≈≈≈  Throw: 18 boomerangs {d:25} ..~~.~......##...##...~~≈≈≈  Zot (18416) Memories (5) Reap -Star .............#####....~~~≈≈ ..)...............[....~~~~  t   snapping turtle (reaching, ally target)........................~~~  W   martyred shade (summoned) ....#......................  Z   harpy zombie (minion, sheltered) ........##..........~......  Z   merfolk impaler zombie (minion, shelt…)Aim: a snapping turtle (almost dead, ally target, 84% to hit) _Okay, then.Casting: Martyr's Knell (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: iSoul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineiB ] #tW. _Okay, then.  Casting: Martyr's Knell (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  iC Press: ? - help, Shift-Dir - straight lineAim: a snapping turtle (almost dead, ally target, chance to affect: 33%)i<} #tW*i{D≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈dossy the Fighter ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Revenant of Kikubaaqudgha ****** ≈≈≈~~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Health: 55/137 =========--------------- ~~~~~~.~~~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈Magic: 9/24=========--------------- ~~~~~....~~~~~~~~≈≈≈≈≈≈≈≈≈≈AC: 18  Str: 13 ~~............Z~~~~≈≈≈≈≈≈≈≈EV: 18Int: 19 ~.P....†.....##Z##~~≈≈≈≈≈≈≈SH: 0Dex: 9 ............##*W.##.~≈≈≈≈≈≈XL: 16 Next: 46% Place: Shoals:4 .....~......#...@.#.~~≈≈≈≈≈Noise: ---------  Time: 32310.6 (0.0) .~~~.~......#..|..+..~≈≈≈≈≈a) +3 scimitar (protect) {d:24iE protect} ..~~.~......#.....#...~≈≈≈≈Throw: 18 boomerangs {d:25} ..~~.~......##...##...~~≈≈≈Zot (18416) Memories (5) Reap -Star .............#####....~~~≈≈ ..)...............[....~~~~t   snapping turtle (reaching, ally target)........................~~~W   martyred shade (summoned) ....#......................Z   harpy zombie (minion, sheltered) ........##..........~......Z   merfolk impaler zombie (minion, shelt…)_Okay, then.Casting: Martyr's Knell (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineii<.Zi5Z~i@tThe snapping turtle easily resists. The snapping turtle misses you.iܸ58=10/24=11 1.6 (15ii _Your merfolk impaler zombie hits the snapping turtle but does no damage. x2 _You regained 3 hp, and now have 58/137 hp.iT  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i4≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈  dossy the Fighter ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈  Revenant of Kikubaaqudgha ****** ≈≈≈~~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈  Health: 58/137 ==========-------------- ~~~~~~.~~~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈  Magic: 9/24=========--------------- ~~~~~....~~~~~~~~≈≈≈≈≈≈≈≈≈≈  AC: 11Str: 13 ~~............Z~~~~≈≈≈≈≈≈≈≈  EV: 18Int: 19 ~.P....†.....##Z##~~≈≈≈≈≈≈≈  SH: 0Dex: 9 i5............##tW.##.~≈≈≈≈≈≈  XL: 16 Next: 46% Place: Shoals:4 .....~......#..*@.#.~~≈≈≈≈≈  Noise: ---------  Time: 32311.6 (0.0) .~~~.~......#..|..+..~≈≈≈≈≈  a) +3 scimitar (protect) {d:24 protect} ..~~.~......#.....#...~≈≈≈≈  Throw: 18 boomerangs {d:25} ..~~.~......##...##...~~≈≈≈  Zot (18415) Memories (5) Reap -Star .............#####....~~~≈≈ ..)...............[....~~~~  t   snapping turtle (reaching, ally target)........................~~~  W   martyred shade (summoned) ....#......................  Z   harpy zombie (minion, sheltered) ........##..........~......  Z   merfolk impaler zombie (minion, shelt…)6Gm_Your merfolk impaler zombie hits the snapping turtle but does no damage. x2 _You regained 3 hp, and now have 58/137 hp.Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineiL≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈dossy the Fighter ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Revenant of Kikubaaqudgha ****** ≈≈≈~~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Health: 58/137 ==========-------------- ~~~~~~.~~~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈Magic: 9/24iM=========--------------- ~~~~~....~~~~~~~~≈≈≈≈≈≈≈≈≈≈AC: 11Str: 13 ~~............Z~~~~≈≈≈≈≈≈≈≈EV: 18Int: 19 ~.P....†.....##Z##~~≈≈≈≈≈≈≈SH: 0Dex: 9 ............##*W.##.~≈≈≈≈≈≈XL: 16 Next: 46% Place: Shoals:4 .....~......#...@.#.~~≈≈≈≈≈Noise: ---------  Time: 32311.6 (0.0) .~~~.~......#..|..+..~≈≈≈≈≈a) +3 scimitar (protect) {d:24 protect} ..~~.~......#.....#...~≈≈≈≈Throw: 18 boomerangs {d:25} ..~~.~......##...##...~~≈≈≈Zot (18415) Memories (5) Reap -Star .............#####....~~~≈≈ ..)...............[....~~~~t   snapping turtle (reaching, ally target)........................~~~W Nm  martyred shade (summoned) ....#......................Z   harpy zombie (minion, sheltered) ........##..........~......Z   merfolk impaler zombie (minion, shelt…)_Your merfolk impaler zombie hits the snapping turtle but does no damage. x2 _You regained 3 hp, and now have 58/137 hp.Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linei) weak, ally…Z 2 zombies*   soul wisp (summoned) _You regained 3 hp, and now have 58/137 hp.  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linei*ZA fragment of the snapping turtle's soul is dislodged from its body.i<.Zi5Z~i7.ZiE/ t*ed, sheltered)The snapping turtle looks weaker. The snapping turtle misses you.Your merfolk impaler zombie hits the snapping turtle.i612.6 (14ii _Your soul wisp closely misses the snapping turtle.You regained 3 hp, and now have 61/137 hp. _You now have 9/24 mp.i  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ii}iiU _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ii A≈~~~~~~~≈ ~~~~~~~.~~~~~~~~≈...~~~~~~~~≈.............Z~~~≈ .~.P....†.....##Z##~~≈ ij ........tW.##.~≈≈≈≈≈≈~......#*....#.~~≈≈≈≈≈ P.~~~.~......#..@..+..~≈≈≈≈≈ P..~~.~......#.....#...~≈≈≈≈.~~.~......##...##...~~≈≈≈......#####....~~~≈≈)......[....~~~~........~~~#.........##~......~~~~....i 9Z~i 7.Zi .Your merfolk impaler zombie hits the snapping turtle!  The snapping turtle dies!i( )WKikubaaqudgha accepts your kill.i M.*i ZW   martyred shade (summoned)ZZZ 3 zombies (1 reaching, minion, shelt…)*   soul wisp (summoned, sheltered)i 4=33i i2 p 'Z _The dead are walking!iV i 7=4.6 (22i A~~i _h - the necromancy staff "Raro" {rN+ Conj Necro} _You regained 6 hp, and now have 67/137 hp.iiibitC~ZiKE'ZimE)Zi67.Zi?.Zii}9=1i] § _You start resting.iii~72=10/24=0iitiyy5=09ii;i;f8=8i}i iy81=7i iix3==6iih*i0+86=1=5i,iG7i8f9=4i(9iE92=3iFi P|5=2iMQiqZw _Your martyred shade disappears in a puff of smoke!i_f~8=~~)ZZ   harpy zombie (minion)   snapping turtle zombie (reaching, minZ   merfolk impaler zombie (minion*   soul wisp (summoned)ig024.6 (10.0)ih=5.6 (111Reap ini,s _Your reaping aura is weakening.You regained 31 hp, and now have 98/137 hp. _You regained 2 mp, and now have 11/24 mp.iBi!iio100/137=2=0ii}x3=399iFix i/ d6=8i iH § _You start resting.ii}v9=7ii)i)112==6i+i.r _Your soul wisp disappears in a puff of smoke!i6{5=~.i?230.6 (5.0)ii@q1.6 (65i*Gi J _Your reaping aura expires. _You regained 17 hp, and now have 115/137 hp.iii=ii7=13=4iq3ij20=3iiip3=2iiiDp6=1i2ii?9=i2C=0ii8i{314=89iiip4=8ii W _You start resting.i 7==7i i iBB6iiiT=5ii: i r5=4i!i*i{+T=3i+i9i:B2i;iLiMB1iOiaiicj=0iyizs6=79i{iiB8iiGi¤B7iii B6iFi2i c=5iiB4ii7=3iiX2ii X1iGiX!X0iH"i~1k=69i2i!>8=8i?i KX7iLiy_i~`X6iminB5ioiij=4i]iT9=3iDiџX2iġiX1i)i*X0i&ik=59ipi%X8i iz20=7ii$i,B6iit%X5i'i;X4i=iZ=3il1=2imi9zX1i"{i=X0iiϘY49iʚiUj=8i2i%ip2=7ii%X6i9ii$B5iri<X4iiCi3T=3i,im3=2iriX1iiiB0iyi-Y39i:/i3ic4T=8i5iIiJB7iLi OH _HP restored.  Magic restored.iLXH......ib089.6 (58.0)ic4=90.6 (596 _i?ii@l _Health restored: 137; MP restored: 24iJi]iiciBB5ii iB4i iW _You start waiting.i8~iE 13.6 (3.0)i M3i iQ k _Your orb has finished recharging its magic.i9i1i>iN _There are no items here.i%≈≈≈≈≈≈≈ ≈≈≈≈~~~~~~~≈≈≈≈≈~.~~~~~~~~≈≈~~~....~~~~~.~~≈≈ ~~~...............~~≈ .~.P....†.....##'##~~≈.#.).##.~≈ i&.....Z@Z.#.~~Z..+..~≈ P.....#...~≈~~.~##...##...~~≈.#####....~~~≈≈)[....~.~~~#...........##~i>i ?=4.6 (12ieA~~i1 G _You swap places with your snapping turtle zombie.i9f  ≈≈≈≈≈≈≈ ≈≈≈≈~~~~~~~≈≈≈≈≈~.~~~~~~~~≈≈~~~....~~~~..~~≈≈ igh~~~...............~~≈ .~.P....†.....##'##~~≈.##.@.##.~≈ .....Z.Z.#.~~Z..+..~≈ P.....#...~≈~~.~##...##...~~≈.#####....~~~≈≈)[....~ig?.~~~#......ivz?Z.iPi`51i:~~i9f  j - a +0 demon trident of flamingiye6.6 (20itd~~~~i7 _You see here a +0 leather armour.iMi}  F - an amulet of regeneration (worn) {Regen !*}  G - a +5 ring of evasion (worn) {EV}; H - a ring of flight {Fly}  I - a +6 ring of intelligence {Int}; J - a ring of magical power {MP+9}  K - a +4 ring of protection {AC}; L - a +4 ring of protection (worn) {AC}  M - a ring of protection from fire {rF+}  N - a ring of willpower {Will+}; O - a ring of willpower {Will+}i:6iXiG _Inventory tidied.iiipi0i޺iiG _Inventory tidied.ii5Gear: 41/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +3 scimitar of protection (weapon) {d:24 protect}  b - a +2 short sword of electrocution {d:14 elec}  c - a +4 demon trident of venom {d:25 r:2 venom}  d - a +0 demon trident of flaming {d:21 r:2 flame}  e - a +1 hand axe of electrocution {d:15 elec}  f - a +3 long sword of freezing {d:22 freeze}  g - a +2 orcbow of electrocution {=f d:20 h:2 elec}h - a +0 sling {=f d:14}  i - a +2 trident of flaming {d:19 r:2 flame}  j - a +2 vampiric trident {d:19 r:2 vamp} i>Missiles (go to first with ()  k - 18 boomerangs (quivered) {d:26}l - 2 atropa-tipped darts {d:6 atropa}  m - 2 curare-tipped darts {d:6 curare}  n - 24 poisoned darts {d:6 poison}  o - 5 darts of disjunction {d:6 disjunct}  p - 12 javelins {d:31}  q - 17 stones {d:14} Armour (go to first with [)  r - a +2 pair of boots (worn) {ac:1 enc:0}  u - a +0 cloak of willpower (worn) {ac:1 enc:0 Will+} iƑ[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]i|$i^/i8≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈dossy the Fighter ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Revenant of Kikubaaqudgha ****** ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Health: 137/137 ======================== ≈≈≈≈~~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Magic: 24/24 ======================== ~~~~~~~.~~~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈AC: 11i::Str: 13 ~~~~~~....~~~~..~~≈≈≈≈≈≈≈≈≈≈EV: 18Int: 19 ~~~...............~~≈≈≈≈≈≈≈≈SH: 0Dex: 9 .~.P....†.....##'##~~≈≈≈≈≈≈≈XL: 16 Next: 46% Place: Shoals:4 .............##.@.##.~≈≈≈≈≈≈Noise: ---------  Time: 32396.6 (0.0) ......~......#.ZZZ.#.~~≈≈≈≈≈a) +3 scimitar (protect) {d:24 protect} P.~~~.~......#.....+..~≈≈≈≈≈Throw: 18 boomerangs {d:26} P..~~.~......#.....#...~≈≈≈≈Zot (18330) Memories (5) ...~~.~......##...##...~~≈≈≈ ..............#####....~~~≈≈Z   harpy zombie (minion) ...)...............[....~~~~Z   snapping turtle zombie (reaching, min…).........................~~~Z   merfoi@;lk impaler zombie (minion) .....#......................I - a +6 ring of intelligence {Int}; J - a ring of magical power {MP+9}  K - a +4 ring of protection {AC}; L - a +4 ring of protection (worn) {AC}  M - a ring of protection from fire {rF+}  N - a ring of willpower {Will+}; O - a ring of willpower {Will+} _Inventory tidied. _Inventory tidied.ieCiDDiKiOi?R ≈≈≈≈≈≈≈≈≈~~~~~~~≈ ~~~~~~~~.~~~~~~~~≈...~~~~..~~≈...............~~≈ i1S P.~.P....†.....##'##~~≈ ..........Z.##.~≈≈≈≈≈≈~......#.@ZZ.#.~~≈≈≈≈≈ .P.~~~.~......#.....+..~≈≈≈≈≈ .P..~~.~......#.....#...~≈≈≈≈ ....~~.~......##...##...~~≈≈≈......#####....~~~≈≈)......[....~~~~........~~~#.........##~......iPk F.Ziu iv f7.6 (129i~ 7~i G _You swap places with your merfolk impaler zombie.i/ ≈~~~~~~~≈ ~~~~~~~~~.~~~~~~~~≈...~~~~..~~≈...............~~≈ .P.~.P....†.....##'##~~≈ ...........Z.##.~≈≈≈≈≈≈ ~~......#..Z..#.~~≈≈≈≈≈ iK1 P.P.~~~.~......#@.Z..+..~≈≈≈≈≈ ~.P..~~.~......#.....#...~≈≈≈≈ ~....~~.~......##...##...~~≈≈≈ P.........#####....~~~≈≈)......[....~~~~........~~~#.........##~......~~~~....iG 7Z.iJ 9Z.iK @[Zi V 4~i6W `88i` i;e iRiDrop what? (Left/Right/Tab to switch category) 41/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +3 scimitar of protection (weapon) {d:24 protect}  b - a +2 short sword of electrocution {d:14 elec}  c - a +4 demon trident of venom {d:25 r:2 venom}  d - a +0 demon trident of flaming {d:21 r:2 flame}  e - a +1 hand axe of electrocution {d:15 elec}  f - a +3 long sword of freezing {d:22 freeze}  g - a +2 orcbow of electrocution {=f d:20 h:2 elec}h - a +0 sling {=f d:14}  i - a +2 trident of flaming {d:19 r:2 flame}  j - a +2 vampiric trident {d:19 r:2 vamp} Missiles (select all with ()  k - 18 boomerangs (quivered) {d:26}i 2l - 2 atropa-tipped darts {d:6 atropa}  m - 2 curare-tipped darts {d:6 curare}  n - 24 poisoned darts {d:6 poison}  o - 5 darts of disjunction {d:6 disjunct}  p - 12 javelins {d:31}  q - 17 stones {d:14} Armour (select all with [)  r - a +2 pair of boots (worn) {ac:1 enc:0} [Up|Down] select [PgDn|>] page down [PgUp|<] page up[Esc] exit Letters toggle [.|Space] toggle selected[top]i i =≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈dossy the Fighter ≈≈≈≈≈≈~~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Revenant of Kikubaaqudgha ****** ~~~~~~~~~.~~~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈Health: 137/137 ======================== ~~~~~~~~....~~~~..~~≈≈≈≈≈≈≈≈≈≈Magic: 24/24 ======================== ~~~~~..............~~~≈≈≈≈≈≈≈≈i{ AC: 11Str: 13 .P.~.P....†.....##'##~~≈≈≈≈≈≈≈EV: 18Int: 19 ...............##.[.##.~≈≈≈≈≈≈SH: 0Dex: 9 ~.......~......#.ZZ..#.~~≈≈≈≈≈XL: 16 Next: 46% Place: Shoals:4 P.P.~~~.~......#@Z...+..~≈≈≈≈≈Noise: ---------  Time: 32398.6 (0.0) ~.P..~~.~......#.....#...~≈≈≈≈a) +3 scimitar (protect) {d:24 protect} ~....~~.~......##...##...~~≈≈≈Throw: 18 boomerangs {d:26} P...............#####....~~~≈≈Zot (18328) Memories (5) .....)...............[....~~~~ ...........................~~~Z   harpy zombie (minion) .......#......................Z   snapping turtle zombie (reaching, min…)...........##..........~......Z   merfolk impaler zombie (minion) i n......~~~~....................M - a ring of protection from fire {rF+}  N - a ring of willpower {Will+}; O - a ring of willpower {Will+} _Inventory tidied. _Inventory tidied. _You swap places with your merfolk impaler zombie.  Okay, then.i i9 D _iym9Gear: 41/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +3 scimitar of protection (weapon) {d:24 protect}  b - a +2 short sword of electrocution {d:14 elec}  c - a +4 demon trident of venom {d:25 r:2 venom}  d - a +0 demon trident of flaming {d:21 r:2 flame}  e - a +1 hand axe of electrocution {d:15 elec}  f - a +3 long sword of freezing {d:22 freeze}  g - a +2 orcbow of electrocution {=f d:20 h:2 elec}h - a +0 sling {=f d:14}  i - a +2 trident of flaming {d:19 r:2 flame}  j - a +2 vampiric trident {d:19 r:2 vamp} igotMissiles (go to first with ()  k - 18 boomerangs (quivered) {d:26}l - 2 atropa-tipped darts {d:6 atropa}  m - 2 curare-tipped darts {d:6 curare}  n - 24 poisoned darts {d:6 poison}  o - 5 darts of disjunction {d:6 disjunct}  p - 12 javelins {d:31}  q - 17 stones {d:14} Armour (go to first with [)  r - a +2 pair of boots (worn) {ac:1 enc:0}  u - a +0 cloak of willpower (worn) {ac:1 enc:0 Will+} [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]if1≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈dossy the Fighter ≈≈≈≈≈≈~~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Revenant of Kikubaaqudgha ****** ~~~~~~~~~.~~~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈Health: 137/137 ======================== ~~~~~~~~....~~~~..~~≈≈≈≈≈≈≈≈≈≈Magic: 24/24 ======================== ~~~~~..............~~~≈≈≈≈≈≈≈≈AC: 11Str: 13 .P.~.P....†.....##'##~~≈≈≈≈≈≈≈EV: 18Int: 19 ...............##.[.##.~≈≈≈≈≈≈SH: 0Dex: 9 ~.......~......#.ZZ..#.~~≈≈≈≈≈XL: 16 Next: 46% Place: Shoals:4 P.P.~~~.~......#@Z...+..~≈≈≈≈≈Noise: ---------  Time: 32398.6 (0.0) ~.P..~~.~......#.....#...~≈≈≈≈a) +3 scimitar (protect) {d:24 protect} ~....~~.~......##...##...~~≈≈≈38GThrow: 18 boomerangs {d:26} P...............#####....~~~≈≈Zot (18328) Memories (5) .....)...............[....~~~~ ...........................~~~Z   harpy zombie (minion) .......#......................Z   snapping turtle zombie (reaching, min…)...........##..........~......Z   merfolk impaler zombie (minion) ......~~~~....................M - a ring of protection from fire {rF+}  N - a ring of willpower {Will+}; O - a ring of willpower {Will+} _Inventory tidied. _Inventory tidied. _You swap places with your merfolk impaler zombie. _Okay, then.iOiphi:IiO _Char dumped successfully.ii<iiF _Unknown command.i&iii F _Unknown command.i~ i}! iW) i4o  ≈≈≈≈≈≈≈ ≈≈≈≈≈~~~~~~~≈≈≈≈≈≈ ~~~~~~~~≈≈≈ ~~....~~~~..~~≈≈≈ ~~~~..............~~~≈≈ P.~.P....†'##~~≈≈≈≈≈≈≈ .......##.[.##.~≈≈≈≈≈≈ ip $.......~......#.@Z..#.~~≈≈≈≈≈ .P.~~~.~......#ZZ...+..~≈≈≈≈≈ .P..~~.~......#.....#...~≈≈≈≈ ....~~.~##...##...~~≈≈≈ .#####....~~~≈≈)[....~~~~ .~~~ #............ ....##~i {9.6 (17i 7~i     ≈≈≈≈≈≈≈ ≈≈≈≈~~~~~~~≈≈≈≈≈≈ ~~~~~~~~≈≈≈ ~~....~~~~.~~~≈≈≈ ~~~..............~~~≈≈ ~.P....†'##~~≈≈≈≈≈≈≈ ......##.@.##.~≈≈≈≈≈≈ .....~......#..Z..#.~~≈≈≈≈≈ P.~~~.~......#ZZ...+..~≈≈≈≈≈ P..~~.~......#.....#...~≈≈≈≈ ~~.~##...##...~~≈≈≈.#####....~~~≈≈ )[....~~~~ .~~~ #......iz R _You swap places with your snapping turtle zombie.i BZ.i i g400.6 (26i- i]B    ≈≈≈≈≈≈≈ ≈≈≈≈~~~~~~~≈≈≈≈≈iC ~.~~~~~~~~≈≈~~~.........~~~≈≈ ~~~..............~~~≈ .~.P....†.....##@##~~≈.##.[.##.~≈ ......ZZ..#.~~Z....+..~≈ P.....#...~≈~~.~##...##...~~≈.#####....~~~≈≈)[....~.~~~You see here a +0 leather armour.iW CZ.iY <Z.id ie l1.6 (35 _ip i ;  ≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈~~~~~~~≈≈≈≈≈~~.~~~~~~~~≈≈~~~~~~~≈≈ ~~~~............@.~~~≈ P.~.P....÷.....##'##~~≈........##.Z.##.≈ .......~......#.ZZ..#.~~≈≈≈≈≈ .P.~~~.~......#.....+≈≈≈≈≈ .P..~~.~......#.....#...~≈≈≈≈~~.~......##...##...~~≈≈≈merfolk impalerminion).#####i? 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(Left/Right/Tab to switch category) 41/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +3 scimitar of protection (weapon) {d:24 protect}  b - a +2 short sword of electrocution {d:14 elec}  c - a +4 demon trident of venom {d:25 r:2 venom}  d - a +0 demon trident of flaming {d:21 r:2 flame}  e - a +1 hand axe of electrocution {d:15 elec}  f - a +3 long sword of freezing {d:22 freeze}  g - a +2 orcbow of electrocution {=f d:20 h:2 elec}h - a +0 sling {=f d:14}  i - a +2 trident of flaming {d:19 r:2 flame}  j - a +2 vampiric trident {d:19 r:2 vamp} Missiles (select all with ()  k - 18 boomerangs (quivered) {d:26}l - 2 atropa-tipped darts {d:6 atropa}  m - 2 curare-tipped darts {d:6 curare}  n - 24 poisoned darts {d:6 poison}  o - 5 darts of disjunction {d:6 disjunct}  p - 12 javelins {d:31}  iLq - 17 stones {d:14} Armour (select all with [)  r - a +2 pair of boots (worn) {ac:1 enc:0} [Up|Down] select [PgDn|>] page down [PgUp|<] page up[Esc] exit Letters toggle [.|Space] toggle selected[top]i' " 1 i a - a +3 scimitar of protection (weapon) {d:24 protect}  i + a +2 trident of flaming {d:19 r:2 flame}[Enter] accept (1 chosen)i] 2  i + a +2 trident of flaming {d:19 r:2 flame}  j + a +2 vampiric trident {d:19 r:2 vamp}2i[3  e + a +1 hand axe of electrocution {d:15 elec}  j + a +2 vampiric trident {d:19 r:2 vamp}3i iz ≈≈≈≈≈≈≈≈≈≈~~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ dossy the Fighter ≈≈≈≈~~~~~~~~~~~~~~~~~~≈≈≈≈≈≈≈≈≈≈≈ Revenant of Kikubaaqudgha ****** ≈≈~~~~~~~~~~~~~~~~~~~~~~≈≈≈≈≈≈≈≈≈ Health: 137/137 ======================== ≈PPP~~~~~~~~...~~~~~~..~~~≈≈≈≈≈≈≈ Magic: 24/24 ======================== ≈PP..P.~~P~...÷.....##'##~~≈≈≈≈≈≈ AC: 11Str: 13 ≈PP.....~~.........##.[.##.~≈≈≈≈≈ EV: 18Int: 19 ≈PP~~...~~~~~......#.Z...#.~~≈≈≈≈ SH: 0Dex: 9 ~~PPP.P.~~~~~~.....#.....+..~≈≈≈≈ XL: 16 Next: 46% Place: Shoals:4 ~PPP~.P..~~.~...@..#.....#...~≈≈≈ Noise: ---------  Time: 40m 32428.2 (0.0) P~..~...~~~~~..ZZZ.##...##~..~~≈≈ a) +3 scimitar (protect) {d:24 protect} ~...P...~~~.........#####.~..~~~≈ Throw: 18 boomerangs {d:26} ~........)~..............[~...~~~ Zot (18298) Memories (5) ~......................~~~~....~~ ~..........#..........~~~~~...... Z   harpy zombie (minion) ............~..##....~~~~~~~..... Z   snapping turtle zombie (reaching, min…)..........~~~~......~~~~~~~...... Z   merfolk impaler zombie (minion) ........~~~≈≈~~..~.~~~~~~~~...... _Unknown command. _You swap places with your snapping turtle zombie. _You see here a +0 leather armour. _There is an open door, spattered with blood here.  You enter the shallow water. _Moving in this stuff is going to be slow.i i ic 8~i e9.2 (17i i) Y _You drop a +1 hand axe of electrocution {d:15 elec}.i?+ f30.2 (26i4 iH ) _You drop a +2 trident of flaming {d:19 r:2 flame}.iI e1.2 (35i!R i T i] i%o E _You drop a +2 vampiric trident {d:19 r:2 vamp}.iEi(@Drop what? (Left/Right/Tab to switch category) 38/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +3 scimitar of protection (weapon) {d:24 protect}  b - a +2 short sword of electrocution {d:14 elec}  c - a +4 demon trident of venom {d:25 r:2 venom}  d - a +0 demon trident of flaming {d:21 r:2 flame}  f - a +3 long sword of freezing {d:22 freeze}  g - a +2 orcbow of electrocution {=f d:20 h:2 elec}h - a +0 sling {=f d:14} Missiles (select all with ()  k - 18 boomerangs (quivered) {d:26}il - 2 atropa-tipped darts {d:6 atropa}  m - 2 curare-tipped darts {d:6 curare}  n - 24 poisoned darts {d:6 poison}  o - 5 darts of disjunction {d:6 disjunct}  p - 12 javelins {d:31}  q - 17 stones {d:14} Armour (select all with [)  r - a +2 pair of boots (worn) {ac:1 enc:0}  u - a +0 cloak of willpower (worn) {ac:1 enc:0 Will+}  v - the +0 pair of gloves of the Sunfish (worn) {rPois rF+ Regen+ Int-2, ac:1 e x - an orb of stardust (worn) {ac:0 enc:0 Stardust} [Up|Down] select [PgDn|>] page down [PgUp|<] page up[Esc] exit Letters toggle [.|Space] toggle selected[top]i~iy≈≈≈≈≈≈≈≈≈≈~~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ dossy the Fighter ≈≈≈≈~~~~~~~~~~~~~~~~~~≈≈≈≈≈≈≈≈≈≈≈ Revenant of Kikubaaqudgha ****** ≈≈~~~~~~~~~~~~~~~~~~~~~~≈≈≈≈≈≈≈≈≈ Health: 137/137 ======================== ≈PPP~~~~~~~~...~~~~~~..~~~≈≈≈≈≈≈≈ Magic: 24/24 ======================== ≈PP..P.~~P~...÷.....##'##~~≈≈≈≈≈≈ AC: 11Str: 13 ≈PP.....~~.........##.[.##.~≈≈≈≈≈ EV: 18Int: 19 ≈PP~~...~~~~~......#.Z...#.~~≈≈≈≈ SH: 0Dex: 9 i~~PPP.P.~~~~~~.....#.....+..~≈≈≈≈ XL: 16 Next: 46% Place: Shoals:4 ~PPP~.P..~~.~...@..#.....#...~≈≈≈ Noise: ---------  Time: 32431.2 (0.0) P~..~...~~~~~..ZZZ.##...##~..~~≈≈ a) +3 scimitar (protect) {d:24 protect} ~...P...~~~.........#####.~..~~~≈ Throw: 18 boomerangs {d:26} ~........)~..............[~...~~~ Zot (18295) Memories (5) ~......................~~~~....~~ ~..........#..........~~~~~...... Z   harpy zombie (minion) ............~..##....~~~~~~~..... Z   snapping turtle zombie (reaching, min…)..........~~~~~.....~~~~~~~...... Z   merfolk impaler zombie (minion) ........~~~≈≈~~..~.~~~~~~~~......You enter the shallow water. _Moving iiזn this stuff is going to be slow. _You drop a +1 hand axe of electrocution {d:15 elec}. _You drop a +2 trident of flaming {d:19 r:2 flame}. _You drop a +2 vampiric trident {d:19 r:2 vamp}.  Okay, then.iii. _ii]Gear: 38/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +3 scimitar of protection (weapon) {d:24 protect}  b - a +2 short sword of electrocution {d:14 elec}  c - a +4 demon trident of venom {d:25 r:2 venom}  d - a +0 demon trident of flaming {d:21 r:2 flame}  f - a +3 long sword of freezing {d:22 freeze}  g - a +2 orcbow of electrocution {=f d:20 h:2 elec}h - a +0 sling {=f d:14} Missiles (go to first with ()  k - 18 boomerangs (quivered) {d:26}l - 2 atropa-tipped darts {d:6 atropa}  m - 2 curare-tipped darts {d:6 curare}  n - 24 poisoned darts {d:6 poison}  o - 5 darts of disjunction {d:6 disjunct}  ip - 12 javelins {d:31}  q - 17 stones {d:14} Armour (go to first with [)  r - a +2 pair of boots (worn) {ac:1 enc:0}  u - a +0 cloak of willpower (worn) {ac:1 enc:0 Will+}  v - the +0 pair of gloves of the Sunfish (worn) {rPois rF+ Regen+ Int-2, ac:1 e x - an orb of stardust (worn) {ac:0 enc:0 Stardust}  y - the +0 robe of the Griffon (worn) {Rampage Regen+ Slay+6, ac:2 enc:0 !*} [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top] i\ c - a +4 demon trident of venom {d:25 r:2 venom}. A terrible three-pronged weapon, moulded by fire and brimstone. Base accuracy: +1 Base damage: 12 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 0.0; use (s) to set 14.0 as a target for Polearms.  At 100% training you would reach 14.0 in about 1.6 XLs.  Current attack delay: 1.3.  iDamage rating: 25 (Base 12 x 107% (Str) x 118% (Skill) + 10 (Ench + Slay)). Venom: It poisons victims. This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-clawed weapon. It can be maximally enchanted to +9. You took it off a merfolk impaler on level 3 of the Shoals. Stash search prefixes: {inventory} {ego} {branded} {Polearms} {one-handed} {venom} {melee weapon} (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe. i>(Gear: 38/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +3 scimitar of protection (weapon) {d:24 protect}  b - a +2 short sword of electrocution {d:14 elec}  c - a +4 demon trident of venom {d:25 r:2 venom}  d - a +0 demon trident of flaming {d:21 r:2 flame}  i@x f - a +3 long sword of freezing {d:22 freeze}  g - a +2 orcbow of electrocution {=f d:20 h:2 elec}  h - a +0 sling {=f d:14} Missiles (go to first with ()  k - 18 boomerangs (quivered) {d:26}  l - 2 atropa-tipped darts {d:6 atropa}  m - 2 curare-tipped darts {d:6 curare}  n - 24 poisoned darts {d:6 poison}  o - 5 darts of disjunction {d:6 disjunct}  p - 12 javelins {d:31}  q - 17 stones {d:14} Armour (go to first with [)  r - a +2 pair of boots (worn) {ac:1 enc:0}  u - a +0 cloak of willpower (worn) {ac:1 enc:0 Will+}  v - the +0 pair of gloves of the Sunfish (worn) {rPois rF+ Regen+ Int-2, ac:1 e x - an orb of stardust (worn) {ac:0 enc:0 Stardust}  y - the +0 robe of the Griffon (worn) {Rampage Regen+ Slay+6, ac:2 enc:0 !*} [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top] i[  i  iF≈≈≈≈≈≈≈≈≈≈~~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ dossy the Fighter ≈≈≈≈~~~~~~~~~~~~~~~~~~≈≈≈≈≈≈≈≈≈≈≈ Revenant of Kikubaaqudgha ****** ≈≈~~~~~~~~~~~~~~~~~~~~~~≈≈≈≈≈≈≈≈≈ Health: 137/137 ======================== ≈PPP~~~~~~~~...~~~~~~..~~~≈≈≈≈≈≈≈ Magic: 24/24 ========================  iZ≈PP..P.~~P~...÷.....##'##~~≈≈≈≈≈≈ AC: 11Str: 13 ≈PP.....~~.........##.[.##.~≈≈≈≈≈ EV: 18Int: 19 ≈PP~~...~~~~~......#.Z...#.~~≈≈≈≈ SH: 0Dex: 9 ~~PPP.P.~~~~~~.....#.....+..~≈≈≈≈ XL: 16 Next: 46% Place: Shoals:4 ~PPP~.P..~~.~...@..#.....#...~≈≈≈ Noise: ---------  Time: 32431.2 (0.0) P~..~...~~~~~..ZZZ.##...##~..~~≈≈ a) +3 scimitar (protect) {d:24 protect} ~...P...~~~.........#####.~..~~~≈ Throw: 18 boomerangs {d:26} ~........)~..............[~...~~~ Zot (18295) Memories (5) ~......................~~~~....~~ ~..........#..........~~~~~...... Z [ iB45m  harpy zombie (minion) ............~..##....~~~~~~~..... Z   snapping turtle zombie (reaching, min…)..........~~~~~.....~~~~~~~...... Z   merfolk impaler zombie (minion) ........~~~≈≈~~..~.~~~~~~~~......You enter the shallow water. _Moving in this stuff is going to be slow. _You drop a +1 hand axe of electrocution {d:15 elec}. _You drop a +2 trident of flaming {d:19 r:2 flame}. _You drop a +2 vampiric trident {d:19 r:2 vamp}. _Okay, then. i  i iF i i*  i. C  Skill  Level Target Apt Skill  Level Target Apt  i/  a - Fighting  11.0  --  +1  o - Spellcasting   9.0  --  -1           b - Maces & Flails   0.0  --  -1  p - Conjurations   0.0  --  -1   c - Axes   0.0  --  -1  q - Hexes   8.0  --  -2   d - Polearms   0.0  --  -1  r - Summonings  10.0  --  -1   i0  e - Staves   0.0  --  -1   s + Necromancy10.0  12.0   0 f - Unarmed Combat   0.0  --  +1  t - Forgecraft   0.0  --  -2   g * Throwing  10.1  12.0  -1   u - Translocations   0.0  --  -1       v - Alchemy   9.0  --  -1   h - Short Blades   4.2  --  -1  w - Fire Magic   0.0  --  -2   i - Long Blades   7.0  8.0 [4 ih1 0m -1  x - Ice Magic   2.0  --  +1   j - Ranged Weapons   0.0  --  -3  y - Air Magic   0.0  --  -2       z - Earth Magic   0.0  --  +1   k - Armour   0.0  --  -1      l - Dodging   8.0  --  -1  0 - Invocations   0.0  --  +1   m - Shields   0.0  --  -1  1 - Evocations   7.5  8.0  -1   n - Stealth  10.0  [40 i2 m--  +2     The current training targets, if any.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target [-] clear all targets  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsi= d + Polearms 0.0i a-z] setselected targeti <[?25h[?0c0 iB [?25l[?1ci^4.0  -1 =] set aall targetsis_rain rain             25%     25%      50%    iba                            percentage of incoming experience used to train each skill is in brown. trainingtargetsiMCost Cost 11.3 12.5  1.2  1.2  1.2 12.7  1.2 iP14.3  1.2 12.0  0.8  1.4 14.3  1.2 12.5  1.2  1.4  9.5  2.5  1.7  1.4  0.8  1.2 10.7  0.8 iZ 1.2  9.5  8.5 relative cost of raising each skill is in cyan.training|costiJ iy i% a≈≈≈≈≈≈≈≈≈≈~~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ dossy the Fighter ≈≈≈≈~~~~~~~~~~~~~~~~~~≈≈≈≈≈≈≈≈≈≈≈ Revenant of Kikubaaqudgha ****** ≈≈~~~~~~~~~~~~~~~~~~~~~~≈≈≈≈≈≈≈≈≈ Health: 137/137 ======================== ≈PPP~~~~~~~~...~~~~~~..~~~≈≈≈≈≈≈≈ Magic: 24/24 ======================== ≈PP..P.~~P~...÷.....##'##~~≈≈≈≈≈≈ AC: 11Str: 13 i& ≈PP.....~~.........##.[.##.~≈≈≈≈≈ EV: 18Int: 19 ≈PP~~...~~~~~......#.Z...#.~~≈≈≈≈ SH: 0Dex: 9 ~~PPP.P.~~~~~~.....#.....+..~≈≈≈≈ XL: 16 Next: 46% Place: Shoals:4 ~PPP~.P..~~.~...@..#.....#...~≈≈≈ Noise: ---------  Time: 32431.2 (0.0) P~..~...~~~~~..ZZZ.##...##~..~~≈≈ a) +3 scimitar (protect) {d:24 protect} ~...P...~~~.........#####.~..~~~≈ Throw: 18 boomerangs {d:26} ~........)~..............[~...~~~ Zot (18295) Memories (5) ~......................~~~~....~~ ~..........#..........~~~~~...... Z   harpy zombie (minion) ............~..##....~~~~~~~..... Z  i'  snapping turtle zombie (reaching, min…)..........~~~~~.....~~~~~~~...... Z   merfolk impaler zombie (minion) ........~~~≈≈~~..~.~~~~~~~~......You enter the shallow water. _Moving in this stuff is going to be slow. _You drop a +1 hand axe of electrocution {d:15 elec}. _You drop a +2 trident of flaming {d:19 r:2 flame}. _You drop a +2 vampiric trident {d:19 r:2 vamp}. _Okay, then.i(2 i3 i;= i@ i ~~~~~~~~~~~~~~~PPP.....~~~..P.~~P~...÷.....##'##~~...~~.........##.[.##.~~~...~~~~~......#.Z...#.~~ ~~PPP.P~....+.. ~PPP~.P..~~.~...Z#...~ P~..~...~~~~~..Z@Z.##...##~..~~ ~...Pi i.........#####.~..~~~.....).....[~...~~~...~~~~....#~.. ..~..##....~~~~~~~~~~~~.....~.~~~≈≈~~..~~~  ##+##~.~~~≈~..~..~~i i e2.2 (14i iy F _Moving in this stuff is going to be slow. _You drop a +1 hand axe of electrocution {d:15 elec}.2 trident of flaming {d:19 r:2 flame}.vampiric trident {d:19 r:2 vamp}. _Okay, then. _You swap places with your merfolk impaler zombie.i#~~~~PPP.....~~~..P.~~P~...÷.....##'##~~...~~.........##.[.##.~~~...~~~~~......#.Z...#.~~ ~~PPP.P~....+.. ~PPP~.P..~~.~...Z#...~ i|P~..~...~~~~~..Z.Z.##...##~..~~ ~...P.....@...#####.~..~~~.....).....[~...~~~..~~~~....#~.. ..~..##....~~~~~~~~~~~~.....~.~~~≈≈~~..~~~  ##+##~.~~~≈~..~..~ ##.~~~~~......~÷~~~~.....~~iF~~~id`33ii iuB PPP.....~~~..P.~~P~...÷.~...##'##~~...~~.........##.[.##.~~~...~~~~~......#.Z...#.~~ ~~PPP.P~....+.. ~PPP~.P..~~.~...Z#...~ P~..~...~~~~~..Z.Z.##...##~..~~ ~...P.........#####.~..~~~.....).....[~...~~~..~~~~~....#~.. ..~..##...~~~~~~~~~~~~~...~~~≈≈~~..~~~  ##+##~.~~~≈~..~..~ ##.~~~~~~...~~~÷~~~~.....~~ ~....~~~~~~....iD G.ZiF A)Zi`I B.ZioU iV `42ia b~~~i:e i"..P.~~P~...÷.~...##'##~~...~~.........##.[.##.~~~...~~~~~......#.Z...#.~~ ~~PPP.P~....+.. ~PPP~.P..~~.~...)#...~ P~..~...~~~~~...Z..##...##~..~~ ~...P....ZZ...#####.~..~~~.....)~..............[~...~~~..~i ~~~~....#~.. ..~..##...~~~~~~~~~~~~~...~~~≈≈~~..~~~  ##+##~.~~~≈~..~..~ ##.~~~~~~...~~~÷~~~~.....~~ ~~~~~.... ..~.~....~÷.iB@.ZiK@.ZiԨB.Zii`51i:~ii L...~~.........##.[.##.~~~...~~~~~......#.Z...#.~~ ~~PPP.P~....+.. ~PPP~.P..~~.~...)#...~ P~..~...~~~~~......##...##~..~~ ~...P.....Z...#####.~..~~~.....)~....ZZ........[~...~~~..~.....i j~~~~......#~.. ..~..##...~~~~~~~~~~~~~...~~~≈≈~~..~~~  ##+##~.~~~≈~..~..~ ##.~~~~~~...~~~÷~~~~.....~~ #.~~~~~~~~~.... ..~.~....~÷ .....#...÷...##+#i @.ZiD @.Zi B.Zi i `60iJ }~~~~i idPP~~...~~~~~#.Z...#.~ ~PPP.P.~#.....+..~≈ PPP~.P..~~.~...)..#.....#. ~..~...~~~~~......##...##~..~ ...P...~~~...###.~..~ ........)~.....Z.......~[~...~~~~ ..~...ZZ......~~~~. ..#..........~~~~~....... .~..##@..~~~~~~~~.....~..~~~≈≈~~..~~~~. ##+##~.~~~≈~..~..ia...~ ##.~~~~~~~~~~~~÷~~~~.....~~..~~~~~~...~~~~~~~.... #...~~~~...~÷~~~~~... #...~~~..#...÷..~##+# ##~~.....###.....##iBA.Zis@.ZiB.Ziia789iE~≈≈~~~~~~÷~~iiD~~PPP.P.~~~~~~.....#.....+..~~.P..~~.~...)..#.....#...~ P~..~...~~~~~......##...##~..~~.P...~~~.........#####.~..~~~ ~........)~.............~[~...~~~ ~...~.....Z~~~.... ~.#....ZZ~.........~..##...~~~~~~~~.~~~~~.@...~~~≈≈~~..~~~  ##+##~.~~~≈~..~..~~~~~~~~~...~ ##.~~~~~~~~~~~~÷~~~~.....~~ #.~~~~~~...~~~~. #..~~~~~...~÷~~~~~ ##...÷..~##+#merfolk impalerminion)#~~~~...###.....## #~~~~....[.~~~...iC.Zi@.Zi.Zi....snapping turtlereaching, min…)Z   merfolk impaler zombie (minion)i`88i~~~~~~~~~~ii IPPP~.P..~~.~...)#...~ P~..~...~~~~~......##...##~..~~ ~...P...~~~...#####.~..~~~.....)~.......~[~...~~~.....~~~~......#.....ZZ...~.. ..~..##Z...~~~~~~~~~~~~.....~~~~~~~.~~~≈≈~~.@~~~~~~  ##+##~.~~~≈~..~..~~~~ ##.~~~~~~~~~~~~÷~~~~.....~~ #.~~~~~~...~~~~~~~.... .~~÷....~..#...÷..~##+###~~~~...###.....## ~~~~~...[.~~~~.~# ~~~~~~..~~~..~~.~i! G.Zi C.Zir +.i pZmerfolk impalerminion)i `97i| ~~~~~~~~~~~~~~~~~~~÷~~~~~~~~~~i i`kP~..~...~~~~~......##...##~..~~ ~...P...~~~.........#####.~..~~~.....)~.......~[~...~~~......~~~~....#....Z.....~.. ..~..##Z...~~~~~~~~~~~~.Z...~~~~~~~.~~~≈≈~~..~~~~~ il ##+##~.~~~≈~..~@.~~~~~~ ##.~~~~~~~~~~~~÷~~~~.....~~ #.~~~~~~...~~~~~~~.... .~~÷~~~~~... .~..#...÷..~##+###~~~~...###.....## ~[.~~~~.~# ~~~~~~..~~~.~~~~.iE}@.Zi~C.Zi*Zi3).......snapping turtlereaching, min…)Z   merfolk impaler zombie (minion)ia406ij~~~~~~~~~~~~~~~...~~~~~~ipi1N~...P...#####.~..~~~.....)~.............~[~...~~~......~~~~....#~.. ..~..##Z...~~~~~~~~~~~~.Z...~~~~~~~.~~~≈≈~~.Z~~~~~~  ##+##~.~~~≈~..~..~~~~ ##.~~~~~~~~@..~÷~~~~.....~~iOe #.~~~~~~...~~~~~~~.... .~~~~~...~÷~~~~.... ..~..#...÷...##+###~~~~...###.....##~~~~~...[.~~~~..# ~~~~.~~~~~~~~.~~÷~<~~~~..##inR .ZYou enter the shallow water.iT@.ZiV?.Zi.XB.Zidi f1.8 (1.64Water io~~~~~~~~~~~~~~~~÷~~~~~...~~~~~~~~~÷~~~~iUpR~~~~iu? _Moving in this stuff is going to be slow.i[( .....)....~[~...~~~..~~~~.....#~~.. ..~..##....~~~~~~~~~~~~..Z..~~~~~~~.~~~≈≈~~..~~~~~  ##+##~.~~~≈~..~ZZ~~ ##.~~~~~~~~~..~÷~~~~.....~~ #.~~~~~~..@~~~~~~~.... .~~~~~...~÷~~~~.... ~..~..#...÷...##+###~~~~...###.....## ~~~~~...[.~~~~i) ?#~~~~.~~~~~.~...÷~<~~~~..##....~~~~.....~#####~i 6 @.Zi7 D.ZiB =..iC q203i>J ~~~~~.Z~~~~.Z~~~~~~..@~~~~~...~÷~~~~~~~~~~~~~~~iN i`..~~~~....#~~.. .ia4.~..##....~~~~~~~~~~~......~~~~~~~.~~~≈≈~~.Z~~~~  ##+##~.~~~≈~..~.Z~~~ ##.~~~~~~~~Z..~÷~~~~.....~~ ...~~~~~~~.... .~~~~~..@~÷~~~~.... ..~..#...÷...##+###~~~~...###.....## ~~~~~...[.~~~...# ~~~~~~..~~~.~~~~~ic>~..~~~.~~...÷~<~~~~..##....~~~~~.~~~~#####~≈≈..~~~....~~≈~~~i9g~Z.Z.ZigA~Zipi{r`32iz~~~~~~~~~~~~~~~..@~÷~~~~~~~~~~~~~~~~i~i*| .#~~~~~....... .~..##....~~~~~~......~~~~~~~..i(} o~~~≈≈~~..~~~~. ##+##~.~~~≈~..~Z...~ ##.~~~~~~~~~..~÷~~~~.....~~. .~~~~~~..ZZ~~~~~~.... #....~÷~~~~.... #..~..~..#.@.÷...##+# ##~~~~...###.....## #~~~~~...[.~~~...# ~~~~~~..~~~.~~~~~# ~~~~~~..~~~.~~~~~...÷~<~~~~..##i} ~~~~....~~~~~.~~~~#####~≈≈~~......~~~...~~~≈~~~~ ~~~..##..~~≈≈≈≈≈is A.Zi @~ZiK B.Zi >..i `41iΧ iy iWc{~..##....~~ ~~~~......~~~~~~~....... ~~~≈≈~~..~~~~. #+##~.~~~≈~.....~...  ##.~~~~~~.~~Z.~÷~~~~~....~~. .~~~~~~...~~~~~~~.... id#..~~~~...ZZ÷~~~~.... #..~..~..#...÷...##+# ##~~~~...###.@...## #~~~~~...[.~~~...# ~~~~~~..~~~.~~~~~# ~~~~~~..~~~.~~~~~# ~~~~~...÷~<~~~~..##~~~~....~~~~~.~~~~#####~≈≈~~......~~~...~~~≈~~~~ ~~~~~........##..~~≈≈≈≈≈ ~~~~..###[).###.~~~~~~~≈iNsA~Zi1v>.Zikw@.Ziς:..iy`50iiEi~..##....~...... ~~~~......~. ~~~≈≈~~..~.~. +##~.~~~≈~..~..~...~... ##.~~~~~..~~..~÷~~~~~....~~. #.~~~~~~...Z~~~~~~.... i;#..~~~~....~÷~~~~.... #..~..~..#.ZZ÷...##+# ##~~~~...###..@..## #~~~~~...[.~~~...# ~~~~~~..~~~.~~~~~# ~~~~~~..~~~.~~~~~# ~~~~~..~~~~....~~~~~.~~~~#####~ ≈≈~~......~~~...~~~≈~~~~ ~~~~~........##..~~≈≈≈≈≈ iA.ZiA~Zi'=..ia679iiqiE~..##....~...... ~~~~......~ ~~~≈≈~~..~.~ ##~.~~~≈~..~..~~...  ##.~~~~~..~...~÷~~~~.....~~. if#.~~~~~~...~.... #..~~~~....~Z~~~~.... #..~..~..#..Z÷...##+#  ##~~~~...###.Z.@.##  #~~~~~...[.~~~...#  ~~~~~~..~~~.~~~~~#  ~~~~~~..~~~.~~~~~#  ~~~~~...  ~~~~....~~~~~.~~~~#####~  ≈≈~~......~~~...~~~≈~~~~  ~~~~~........##..~~≈≈≈≈≈ iA.ZiS:Z.i;÷Zi^...~~..i`78iiDiY S~..##....~...... ~~~~......~ ~~~≈≈~~..~.~ ~.~~~≈~..~..~~... ##.~~~~~......~÷~~~~...~.~~.  #.~~~~~~...~....  iZ 3#..~~~~....~÷Z~~~....  #..~..~..#...Z...##+# ##~~~~...###..Z.@## #~~~~~...[.~~~...# ~~~~~~..~~~..~~.~# ~~~~~~..~~~..~~~~# ~~~~~...÷ ~~~~....~~~~~.~~~~#####~ ≈≈~~......~~~...~~~≈~~~~ ~~~~~........##..~~≈≈≈≈≈ ij 7.ZiOm A~Zin F÷Ziy H.....iD{ `87i i ip#............. .~..## .~~~~..... ..~~~≈≈~~..~... ~.~~~≈~..~..~~~~~~~~~~~~~.. #.~~~~~......~÷i:r~~~~. #.~~~.... #..~~~~....~÷~~~~.........~..~..#...÷Z.@##+#...###..ZZ.#...[.~~~...# ..~~~..~~.~# ~~~..~~.~#÷~<~~~~..## ~~~....~~~~...~~~#####~ ≈~~......~~~...~~~≈~~~~ ......##..~~≈≈≈≈≈i5{<Z.i}7.Zi~AZ.i3..i`96iGiʕi0iciuii`Z.....~~~ #........... .~..## .~~~~..... .~~~≈≈~~..~... i.~~~≈~..~..~~~~~~~~~~~~~.. .~~~~~......~÷~~~~. .~~~~~~~ ..~~~~....~÷.~Z~@......~ ..~..~..#...÷.Z.##+##......###...Z.#...[.~~~...# ..~~~..~~.~#~~~..~~.~# ÷~<~~~~..## ~~....~~~~...~~~#####~ ......~~~...~~~≈~~~~i<Z.i<Z.i+~Zi!i;..iga505iii ~~~~....~~~ #.~ ~..##....~ ~~~~......~ i! p~~~≈≈~~....~ ~~~≈~..~..~ ~~~~~......~÷~~~~...~~~~. ~~~~~~....~~~~~~......~~~~~....~÷..~Z.~~..~..#...÷.ZZ##+##...~...###.....## ~...[.~~~...# ..~~~..~~.~#..~~~..~~.~# ...÷~<~~~~..## ....~~~~...~~~#####~ i 6 r~ZZ.i7 7.Zi ? i@ `14iP i~~~~....~~~ #.~ ~..##....~ ~~~~......~.. ≈≈~~....~.. ≈~..~..~.. ......~÷~~~~...~~~~~ ....~~~~~~......~~. ~~~~....~÷..~ZZ.@....~ ~..~..#...÷..Z##+##...~i...###.....## .~...[.~~~...# ~..~~~..~~.~#..~~~..~~.~# ...÷~<~~~~..## ....~~~~...~~~#####~ i7.Zi|<Z.i_>Z~iiC`23iii[~~~~....~~~ #.~ ~..##....~. ~~~~......~.. ≈≈~~....~.. ≈~..~..~.. ......~÷~~~~...~....~~~~~Z......~~.i ....~÷..~~ZZ.@...~ ..~..#...÷...##+##...~...###.....## ..~...[.~~~...# .~~..~~~..~~.~# ~~~..~~~..~~.~# ~~ ...÷~<~~~~..## ~~~~~...~~~#####~ i7.Zi7.Zi}9~Zi?..iM`32iXii8 &.~~~~....~~~ ..#.~.~..##....~. .~~~~.~.. ~~≈≈~~....~.. ~~≈~..~..i: ~..~......~÷~~~~....~~~~~~....~~~~~~Z.....~~..~....~÷..~~.Z@Z...~~~~ ~..~..#...÷...##+##...~~~ ~~...###.....## ..~~~ ~~...[.~~~...# .~~~ ~~..~~~..~~.~# ~~~ ~~..~~~..~~.~# ~~ ~...÷~<~~~~..## ~.~~~~...~~~#####~ ......~~~...~~~≈~~~~iS C....iT `41in] :~ia = _You swap places with your harpy zombie.iR  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i.W..W   martyred shade (summoned)  harpy zombie (minion, sheltered)snapping turtlereaching, min…)Z   merfolk impaler zombie (minion, shelt…)i0----50iKiH _You call forth a shade to shield your allies. _You now have 20/24 mp. i;S'~m~.E~k.#S.).S##...S.# i!=,SSS 3 sea snakes (asleep)##...##k   wind drake (deflects missiles, asleep)#####E   water elemental (dormant)m   water nymph (asleep)(…) i.Hy .ZYou open the door. i M .ZYou encounter a water nymph, a water elemental, a wind drake and 3 sea snakes.Your harpy zombie claws the water nymph!! i] mE~kk)Em  lly target)Your harpy zombie claws the water nymph!  The water nymph touches your harpy zombie! i_a669 iZkd~E~E ipp4 _The wind drake hisses angrily.!ic  Casting: Martyr's Knell (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."itA..............~~~~....~~~dossy the Fighter ..#...........~~~~~~~~~~~Revenant of Kikubaaqudgha ****** ...~..##.....~~~~~~~~~~..Health: 137/137 ======================== .~~~~.......~~~~~~~~~~~..Magic: 16/24 ================-------- ~~≈≈~~.....~~~~~~~~~~~~..AC: 11Str: 13 "iQ~~≈~..~..~~~~~~~~~~~~~~..EV: 18Int: 19 ~~~~......~÷~~~~W...~~~~~SH: 0Dex: 9 ~~~~~....~~~~~~.Z....~~..XL: 16 Next: 46% Place: Shoals:4 ~~~~....~÷.....Z@.....~~~Noise: ---------  Time: 32456.8 (0.0) ~..~..#...÷...##Z##...~~~a) +3 scimitar (protect) {d:24 protect} ~~...###.....##~m~ ..~~~Throw: 18 boomerangs {d:26} ~~...[.~~~...#.E~k. .~~~Zot (18269) Memories (5) "iR~~..~~~..~~.~#S.).S# ~~~ ~~..~~~..~~.~#...S.# ~~SSS 3 sea snakes (asleep) ~...÷~<~~~~..##...## ~k   wind drake (deflects missiles) ....~~~~...~~~#####~E   water elemental ......~~~...~~~≈~~~~m   water nymph (ally target) (…)The water nymph touches your harpy zombie! _The wind drake hisses angrily.  Casting: Martyr's Knell (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."i=Casting: Anguish (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate#i=..............~~~~....~~~dossy the Fighter ..#...........~~~~~~~~~~~Revenant of Kikubaaqudgha ****** ...~..##.....~~~~~~~~~~..Health: 137/137 ======================== .~~~~.......~~~~~~~~~~~..Magic: 16/24 ================-------- ~~≈≈~~.....~~~~~~~~~~~~..AC: 11Str: 13 ~~≈~..~..~~~~~~~~~~~~~~..EV: 18#i>Int: 19 ~~~~......~÷~~~~W...~~~~~SH: 0Dex: 9 ~~~~~....~~~~~~.Z....~~..XL: 16 Next: 46% Place: Shoals:4 ~~~~....~÷.....Z@.....~~~Noise: ---------  Time: 32456.8 (0.0) ~..~..#...÷...##Z##...~~~a) +3 scimitar (protect) {d:24 protect} ~~...###.....##~†~ ..~~~Throw: 18 boomerangs {d:26} ~~...[.~~~...#.E~k. .~~~Zot (18269) Memories (5) ~~..~~~..~~.~#S.).S# ~~~ ~~..~~~..~~.~#...S.# ~~SSS 3 sea snakes (asleep) ~...÷~<~~~~..##...## ~[3#i&@9;49mk   wind drake (deflects missiles) ....~~~~...~~~#####~E   water elemental ......~~~...~~~≈~~~~m   water nymph (ally target) (…)The sea snake resists with almost no effort.  Your orb unleashes a flurry of shooting stars!  Your harpy zombie misses the water nymph.Your harpy zombie claws the water nymph! x2  The water nymph dies!Kikubaaqudgha accepts your kill.S.S.#i@IS.#i#....~~~~~~.~ ...~..##~.. .~~~~..~...≈≈~~~~... ~~≈~..~......~... ~~~~.......÷.~~..~~.........v°ZZ....~..÷....°ZvWv...... ~..~..#...÷...##@##....~~ 7i~~...###.....##.Sk# ...~~ ~~...[.~~~...#.....# .~~~ ~~..~~~..~~.~#..)..# ~~~ ~~..~~~..~~.~#.....# ~~.÷~<~~~~..##...## ..~~~~...~~~#####~ k   wind drake (deflects missiles, poison…)...~~~...~~~≈~~~~W   martyred shade (summoned) ~........##..~~≈≈≈≈≈ZZZ 3 zombies (1 reaching, minion, shelt…)7iF○v7iKv○7i .ZYou swap places with your martyred shade.7i v○The wind drake bites you but does no damage.7ix v○The sea snake bites you but does no damage.7i...~~.°vZ..°°7ii--157iw°vZ..°°7iT _The wind drake completely misses you.7ig _There is an open door, spattered with blood here.7i46..~..##~..~~~~..........~~~~~~~... ~~~≈≈~~......~~~~~..~~....~≈~..~....~~~~......~...~~~.......÷~~......v~~..~~.........°vZ..°..~.. .7i7~÷....°ZvWZ...... .~..~..#...÷...##'##....~~ ~~~...###..Sk# ...~~~...[.~~~...#.....# .~~~~..~~~..~~.~#..)..# ~~~~..~~~..~~.~#.....# ~~.÷~<~~~~..##...## ..~~~~...~~~#####~ ~......~~~...~~~≈~~~~ ~~........##..~~≈≈≈≈≈###[).###.~~~~~~~≈ 2 zombies (1 reaching, minion, shelte8i^G○v8i Lv○8i C.Z8i; CWZ8i 8iFZ°8isIkv8i28i4  The sea snake bites you but does no damage.  The shooting star hits the wind drake!!8i+2○8iC ○8i\vThe wind drake is severely wounded.8i..°°..'k8i{--248iյ:°8i5 _The wind drake is knocked back.8iZR .ZYou slice the sea snake!!8i TG○v8iW7 Z8iXWThe sea snake is heavily wounded.Your harpy zombie barely misses the sea snake.8iYS○v8igA ......°.° Your harpy zombie claws the sea snake. The sea snake misses you.The wind drake bites your martyred shade.8i8iq===3.4 (1.138ikr8i/w; _The wind drake is wracked by anguish.8i. §You hit the sea snake.  The sea snake is heavily wounded.The wind drake looks more healthy.8i.1@.Z8i2@v○8i5 .kYour martyred shade disappears in a puff of smoke!8i-7 .ZThe sea snake bites you but does no damage.  Your harpy zombie barely misses the sea snake.9i]....°anguisZ   harpy zombie (minion, sheltered)   snapping turtle zombie (reaching, min9i=--4.529i8°9iv _Your harpy zombie claws the sea snake. The sea snake misses you.9ihn B †You slash the sea snake!  The sea snake is severely wounded.Your harpy zombie claws the sea snake!  !  The sea snake dies!9i1r §ZKikubaaqudgha accepts your kill.9iqt 9i| .~..'k   wind drake (deflects missiles, ally t…)Z   harpy zombie (minion)  snapping turtle zombie (reaching, min…)9is 6=1=-5.619iq 9i X _The wind drake closely misses you.:ik ○vYou barely miss the wind drake.:ijq ○vThe wind drake is severely wounded.Your harpy zombie claws the wind drake.  Your harpy zombie misses the wind drake.:i~ .The wind drake misses you. Your harpy zombie claws the wind drake!  The wind drake dies!:ikE.°°Z   harpy zombie (minion)  snapping turtle zombie (reaching, min…):in-600:iB°°:iٵ` _Kikubaaqudgha accepts your kill.:i4~~~~....~......... ~~≈≈~~~.......... ≈~..~....~~~~......~... ~.......÷~~.......~~.. ..°.......~.. ....~÷....°ZZ°....... :i(W~..~..#...÷...##°##....~~ ~~...###.....##.Zv##...~~ ...[.~~~...#..@..# .~~~ ..~~~..~~.~#..)..# ~~~ ..~~~..~~.~#.....# ~~ ...÷~<~~~~..##...## . ....~~~~...~~~#####~ ......≈~~~~ ..##..~~≈≈≈≈≈ ..###[).###.~~~~~~~≈ Z   merfolk impaler zombie (minion) .. #...# #.~~)~~~~≈:i8/.:i<C.Z;i..;i0--749;i3;iT _Your shooting star dissipates.;i(~~≈≈~~~~~.~..~....~~~~......~~~.......÷~~.......~~~...°...........~÷....°.Z...... ~..~..#...÷...##Z##....~~ ~~...###.....##.Z.##[.~~~...#.....# .~~~~..~~.~ ...# ;i{...÷~<~~~~..##...## . ....~~~~...~~~#####~ ..~~~...~~~≈~~~ ~........##..~~≈≈≈≈≈ ..###[).###.~~~~~~~ #...# #.~~)##..~~~~~≈;iB†Z;iDD'Z;i@.Z;ic;i$z-88;iC;iI†Z;itD'Z;i;i=11 9.6 (27;i9~;i0  _e - the +9 executioner's axe of Zeasyxt {freeze, +Blink rF+ rC+}X1iYD>i[  D - an amulet of regeneration (worn) {Regen !*}  E - a +5 ring of evasion (worn) {EV}; F - a ring of flight {Fly}  G - a +6 ring of intelligence {Int}; H - a ring of magical power {MP+9}  I - a +4 ring of protection {AC}; J - a +4 ring of protection (worn) {AC}  K - a ring of protection from fire {rF+}  L - a ring of willpower {Will+}; M - a ring of willpower {Will+}>i̡>ii>iiG _Inventory tidied.@i @ifGear: 39/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +3 scimitar of protection (weapon) {d:24 protect}  b - a +2 short sword of electrocution {d:14 elec}  c - a +4 demon trident of venom {d:25 r:2 venom}  d - a +0 demon trident of flaming {d:21 r:2 flame}  e - the +9 executioner's axe of Zeasyxt {freeze, +Blink rF+ rC+, d:38 h:2 freez f - a +3 long sword of freezing {d:22 freeze}  g - a +2 orcbow of electrocution {=f d:20 h:2 elec}h - a +0 sling {=f d:14} Missiles (go to first with ()  i - 18 boomerangs (quivered) {d:26}j - 2 atropa-tipped darts {d:6 atropa}  @i"k - 2 curare-tipped darts {d:6 curare}  l - 24 poisoned darts {d:6 poison}  m - 5 darts of disjunction {d:6 disjunct}  n - 12 javelins {d:31}  o - 17 stones {d:14} Armour (go to first with [)  p - a +2 pair of boots (worn) {ac:1 enc:0}  s - a +0 cloak of willpower (worn) {ac:1 enc:0 Will+}  t - the +0 pair of gloves of the Sunfish (worn) {rPois rF+ Regen+ Int-2, ac:1 e v - an orb of stardust (worn) {ac:0 enc:0 Stardust} [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]EiBe - the +9 executioner's axe of Zeasyxt {freeze, +Blink rF+ rC+, d:38 h:2 freezeA fearsome weapon covered in dried blood and crude engravings of torture and death, bearing an enormous axehead. Base accuracy: -6 Base damage: 18 Base attack delay: 1.9 This weapon's minimum attack delay (0.7) is reached at skill level 24.  Your skill: 0.3; use (s) to set 24.0 as a target for Axes.  At 100% training you would reach 24.0 in about 4.9 XLs.  Current attack delay: 1.8. Damage rating: 38 (Base 18 x 107% (Str) x 118% (Skill) + 15 (Ench + Slay)). Freeze: It freezes victims, dealing an additional one-quarter of any damage that pierces defenders' armour. It may also slow down cold-blooded creatures. +Blink: It lets you blink. rF+: It protects you from fire. rC+: It protects you from cold. EiThis weapon falls into the 'Axes' category. It hits all enemies adjacent to the wielder, dealing less damage to those not targeted. It is a two-clawed weapon. (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.JiACvGear: 39/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +3 scimitar of protection (weapon) {d:24 protect}  b - a +2 short sword of electrocution {d:14 elec}  c - a +4 demon trident of venom {d:25 r:2 venom}  d - a +0 demon trident of flaming {d:21 r:2 flame}  e - the +9 executioner's axe of Zeasyxt {freeze, +Blink rF+ rC+, d:38 h:2 freezJiDM f - a +3 long sword of freezing {d:22 freeze}  g - a +2 orcbow of electrocution {=f d:20 h:2 elec}  h - a +0 sling {=f d:14} Missiles (go to first with ()  i - 18 boomerangs (quivered) {d:26}  j - 2 atropa-tipped darts {d:6 atropa}  k - 2 curare-tipped darts {d:6 curare}  l - 24 poisoned darts {d:6 poison}  m - 5 darts of disjunction {d:6 disjunct}  n - 12 javelins {d:31}  o - 17 stones {d:14} Armour (go to first with [)  p - a +2 pair of boots (worn) {ac:1 enc:0}  s - a +0 cloak of willpower (worn) {ac:1 enc:0 Will+}  t - the +0 pair of gloves of the Sunfish (worn) {rPois rF+ Regen+ Int-2, ac:1 e v - an orb of stardust (worn) {ac:0 enc:0 Stardust} [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Ki5tKiKi~~≈≈~~......~~~..........dossy the Fighter ~~≈~..~....~~~~~~~~..~...Revenant of Kikubaaqudgha ****** ~~~~.......÷~~.~.....~~..Health: 137/137 ======================== ~~~~~.........°.......~..Magic: 24/24 ======================== ~~~~....~÷....°..........AC: 11Str: 13 ~..~..#...÷...##'##....~~EV: 18Int: 19 Ki~~...###.....##.†.##...~~SH: 0Dex: 9 ~~...[.~~~...#.ZZZ.# .~~~XL: 16 Next: 51% Place: Shoals:4 ~~..~~~..~~.~#..@..# ~~~Noise: ---------  Time: 32523.6 (0.0) ~~..~~~..~~.~#.....# ~~a) +3 scimitar (protect) {d:24 protect} ~...÷~<~~~~..##...## .Throw: 18 boomerangs {d:26} ....~~~~...~~~#####~Zot (18203) Memories (5) ......~~~...~~~≈~~~~ ~........##..~~≈≈≈≈≈Z   harpy zombie (minion) ..###[).###.~~~~~~~≈Z   snapping turtle zombie (reaching, min…).. #...# #.~~)~~~~≈Z   merfolk impaler zombie (minion) .. #...###..~~~~~≈≈E - a +5 ring of evasion (worn) {EV}; F - a ring of flight {Fly}  KičEG - a +6 ring of intelligence {Int}; H - a ring of magical power {MP+9}  I - a +4 ring of protection {AC}; J - a +4 ring of protection (worn) {AC}  K - a ring of protection from fire {rF+}  L - a ring of willpower {Will+}; M - a ring of willpower {Will+} _Inventory tidied.KiKiKiʢKiLKi Ki3#wdossy the Fighter (Revenant Necromancer) Turns: 31799, Time: 04:34:57 Health: 137/137 AC: 11 Str: 13 XL: 16 Next: 51% Ki$Magic: 24/24EV: 18 Int: 19 God: Kikubaaqudgha [******] Gold: 1592SH:  0 Dex:  9 Spells: 4/33 levels left rFire + . . (50%) a - +3 scimitar (protect) {d:24 protect} rCold + . . (50%) v - orb {Stardust} {ac:0 enc:0 Stardust} rNeg + + + (0%) w - +0 robe of the Griffon {Rampage Regen+ Slay+6, ac:2 Ki$rPois ∞ (0%) (no helmet) rElec .(100%) s - +0 cloak {Will+} {ac:1 enc:0 Will+} rCorr .(100%) t - +0 pair of gloves of the Sunfish {rPois rF+ Regen+ ISInv .Kie%p - +2 pair of boots {ac:1 enc:0} Will ++...D - amulet of regeneration {Regen !*} Stlth ++++E - +5 ring of evasion {EV} HPRegen 2.82/turnJ - +4 ring of protection {AC} MPRegen 0.19/turn %: rampage @: no status effects A: claws 1, cold resistance 1, low MP 2, negative energy resistance 3, torment resistance 2, mnemnophage, spellclaws, accursedLiLi ~~≈≈~~......~~~..........dossy the Fighter ~~≈~..~....~~~~~~~~..~...Revenant of Kikubaaqudgha ****** ~~~~.......÷~~.~.....~~..Health: 137/137 ======================== ~~~~~.........°.......~..Magic: 24/24 ======================== ~~~~....~÷....°..........AC: 11Str: 13 ~..~..#...÷...##'##....~~EV: 18LiInt: 19 ~~...###.....##.†.##...~~SH: 0Dex: 9 ~~...[.~~~...#.ZZZ.# .~~~XL: 16 Next: 51% Place: Shoals:4 ~~..~~~..~~.~#..@..# ~~~Noise: ---------  Time: 32523.6 (0.0) ~~..~~~..~~.~#.....# ~~a) +3 scimitar (protect) {d:24 protect} ~...÷~<~~~~..##...## .Throw: 18 boomerangs {d:26} ....~~~~...~~~#####~Zot (18203) Memories (5) ......~~~...~~~≈~~~~ ~........##..~~≈≈≈≈≈Z   harpy zombie (minion) ..###[).###.~~~~~~~≈Z   snapping turtle zombie (reaching, min…).. #...# #.~~)~~~~≈Z   merfolk impaler zombie (minion) .. #...###..~~~~~≈≈E - a +5 ring of evasion (worn) {EV}; F - a ring of flight {Fly}  G - a +6 ring of intelligence {Int}; H - a ring of maLigical power {MP+9}  I - a +4 ring of protection {AC}; J - a +4 ring of protection (worn) {AC}  K - a ring of protection from fire {rF+}  L - a ring of willpower {Will+}; M - a ring of willpower {Will+} _Inventory tidied.LiLiLi NiFNiNiNiNiB2NiNiNiB1NiNiX0NiqNiNi<199NiNiz&Ni'B8Ni(Ni:Ni-<B7Ni=NiMNi4NB6NiONiSNigTB5NiUNieX4NifNikNikB3Ni mNi{Ni$}B2Ni~NiNiHB1NiNiNiLB0NiNiNiC89NiNiNiB8NiNi(NiUB7NiMNiNisB6NiwNiX5Ni9NiNiB4NiNi1 X3Ni@ Ni Ni B2Ni# Ni! Nio# X1Niz< Ni= B0Niz> Ni~S Y79NiU Nif Ni=h B8Nii Niց Ni X7Nix Ni͚ B6Ni Ni Ni B5NiZ Ni Ni P4Ni Ni X3NiZ Ni P2Ni X1Ni Ni Ni B0Nid Ni' Ni( Y69Ni: Nio; X8NiG NiH X7Ni-V X6NiTW Ni Ni B5Niڃ Niӕ Ni P4Nit Ni X3Ni Ni X2Ni Ni B1Ni Ni Ni B0Ni Ni1 Ni C59Ni Ni Ni  B8Ni# Ni9 Ni ; P7NiI NiK P6NiU NiV X5Nic X4Nid Nio X3Niq NiƁ X2Nix Nil Niw P1NiX Niݲ B0Ni Ni C49NiI ,Ni Ni) B8Ni Ni X7Ni@ Ni1 Ni B6Ni Ni Ni< B5Ni Ni- NiG. B4Ni. Ni3 Ni4 B3NiS5 Ni!H X2NiI NiO NiO B1Ni%Q Nii NiSk X0Nir Ni C39Ni Nii NiE B8Ni Niݝ Ni- B7Ni6 Ni Nic B6Ni{ NiH X5Ni Ni8 X4Ni, Ni NiG X3Ni^ Ni B2NiB Ni Ni P1Ni] Ni B0Ni Ni8, Ni/. Y29Ni: X8Ni< NiQ B7NiaS NiPT Ni2n Nio X6Ni| X5Ni,~ Ni Ni P4Niț Ni` X3Ni^ X2Ni Ni Ni X1Ni NiV B0Ni Nin Y19Ni# NiBNiB8NiNi2Ni3B7Ni;CNi'^Ni`X6NiyNij{B5Ni|NiNiP4NiNibB3Ni^Ni7NiB2NiNiNiB1NiNi1NiB0NiNiNiC09NiNiCNiB8NiNi 0Ni2B7Ni$3OiuOisB6OiOiOiX5Oi4Oi6B4OiM7OinB~~G6intelligence {Int}; H - a ring of magical power {MP+9}  I4protection {AC}; J - a +4protection (worn) {AC}  OiwCK - a ring of protection from fire {rF+}  Lwillpower {Will+}; M - a ring of willpower {Will+} _Inventory tidied. _You start waiting.Oi\1622.6 (99.0)OiO^j3.6 (100.0)3Oi|g8~~Oisl# _Done waiting.PirPi+tPio~PiPiPiPPiؘPiPis; .~~~~....~≈~~......~~~~~~~~..≈~..~....~~~~~~~~..~..÷~~~~.....~~.........°.~ ~~~~....~÷....°.......... ~..~..#...÷...##'##.###.....##.†.##....[.~~~...#.Z@Z.# .Z..# ~ ~~..~~~..~~.~#.....# ~~ Pi @~...÷~<~~~~..##...## .~~~~...~~~##### ......~~~...~~~≈~~~~ ~........##..~~≈≈≈≈###[).###.~~~ #.~~)~~~~Pi)Pi>k4.0)2Pi7~PiR ..~..##~~~~~~ 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G.ZPis+ @..Pi, f9.4 (257Pi5 Pi9y ≈≈~~~.. #...###.~~≈~~...###.......~~~~~~~~≈~~~~...........~~~~~~!~~~~~~~..........~~~~~~~~~~Z..<~......~.ZZ.....~..~~~~...............~~~~~~...P~~~~~Piu{ 0.#######.~~~~PP # ##~~~PPP #..:....# ..P ......P~+ ~~....P.~#P~P~....~~#Pi G.ZPiU G.ZPi G.ZPi) Piɞ g50.4 (266PiЧ Pi 6≈~~...###.......~~~≈~~~~...........!~~~~~~~..........~~~~~...<.Z....~........~...~~~~..ZZ..........~~~.....^...Pk..#######.~~~~P # ##Pi [ #..:....# ..P  ......P~+~~....P.~#k   wind drake (deflects missiles, asleep)P~P~....~~#  harpy zombie (minion)~.~~~~~~P~~~snapping turtlereaching, min…)Z   merfolk impaler zombie (minion)Pi j  You encounter a wind drake.Pi% G.ZPi_ O.kPi G.ZPi G.ZPi  HThe wind drake hisses angrily.Pi% ;Z.Pi+ H   sphinx marauder (distracted)k   wind drake (deflects missiles, ally t…)ZZ 3 zombies (1 reaching, minion) Pi_- f1.4 (275Pi9 PiE ` _You encounter a sphinx marauder.Qi| ≈≈~~~.. #...###≈≈≈≈~~...###...~~≈~~~~.......!..........~~...<..~~.~~~~~~~~~..Z.....~.~~..Z..~~~..~^..~..ZQiA`......P~~~~Hk.#.#####.~~~~~.....## ##~~~PP#..:....#..P ......P~+ ~~....P. P~P~....~~#~.~~~~~~P~~~Qi-G.ZQik.Z.QiG.ZQi~@ *m   merfolk (polearm, missile, wandering)ZZZ 3 zombies (1 reaching, minion)The merfolk pulls the alarm!Qi mThe alarm trap emits a blaring wail!  A sentinel's mark forms upon you.Qi7T @mH.Hm)  You encounter a merfolk. It is wielding a +0 trident and quivering boomerangs.Qi9*Qim (ally target), 1 vex…)The sphinx marauder screeches a cliché riddle in a mystic tongue.Qi&H;Z.QiZ  merfolk. It is wielding a +0 trident and quivering boomerangs.The sphinx marauder screeches a cliché riddle in a mystic tongue.Your harpy zombie is overwhelmed by frustration!  You hear a shout! x2; You hear an angry hiss. You hear a shout!  You hear a screech! You hear a shout! x17; You hear a screech!  You hear a shout! You hear an angry hiss. You hear a shout! x2Qi==========2.4 (1.0)4Mark QiIQi^ _You hear an angry hiss. You hear a shout! x2; You hear an angry hiss. x2Rit l  Casting: Olgreb's Toxic Radiance (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ri8≈≈~~~.. #...###.~~~~~ dossy the Fighter≈≈≈≈~~...###.......~~~~~ Revenant of Kikubaaqudgha ******~~~≈~~~~...........~~~~~ Health: 137/137 ========================~!~~~~~~~..........~~~~~ Magic: 20/24 ====================----~~~~~~~~~~~~...<..~~~~~~ AC: 11Str: 13~~~~~~~~~~......~~~~~~~~ EV: 18Int: 19~~~~~~~~........~.~~~~~~ SH: 0Dex: 9..~~~~.Z.Z.........~~~~~ XL: 16 Next: 51% Place: Shoals:4..~~~..@...........~~~~~ Noise: ========== Time: 32652.4 (0.0)Rim.k~Z..............P~~~~ a) +3 scimitar (protect) {d:24 protect} H..##........#####.~~~~P Throw: 18 boomerangs {d:26} . #.......## ##~~~PP Zot (18074) Memories (5) Mark #..:....#..P......P~+H   sphinx marauder (ally target)~~....P.~#k   wind drake (deflects missiles, ally t…)P~P~....~~#m   merfolk (polearm, missile)~.~~~~~~P~~~ZZZ 3 zombies (1 reaching, minion, 1 vex…)You hear a shout! You hear an angry hiss. You hear a shout! x2 _You hear an angry hiss. You hear a shout! x2; You hear an angry hiss. x2  Casting: Olgreb's Toxic Radiance (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Anguish (i7mmildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateSi_ ≈≈~~~.. #...###.~~~~~ dossy the Fighter≈≈≈≈~~...###.......~~~~~ Revenant of Kikubaaqudgha ******~~~≈~~~~...........~~~~~ Health: 137/137 ========================~!~~~~~~~..........~~~~~ Magic: 20/24 ====================----~~~~~~~~~~~~...<..~~~~~~ AC: 11Str: 13~~~~~~~~~~......~~~~~~~~ EV: 18Int: 19~~~~~~~~........~.~~~~~~ SH: 0Dex: 9SiRa ..~~~~.Z.Z.........~~~~~ XL: 16 Next: 51% Place: Shoals:4..~~~..@...........~~~~~ Noise: ========== Time: 32652.4 (0.0)m.k~Z..............P~~~~ a) +3 scimitar (protect) {d:24 protect} H..##........#####.~~~~P Throw: 18 boomerangs {d:26} . #.......## ##~~~PP Zot (18074) Memories (5) Mark #..:....#..P......P~+H   sphinx marauder (ally target)~~....P.~#k   wind drake (deflects missiles, ally t…)P~P~....~~#m   merfolk (polearm, missile)~.~~~~~~P~~~ZZZ 3 zombies (1 reaching, minion, 1 vex…)_You hear an angry hiss. You hear a shout! x2; YoSib u hear an angry hiss. x2  Casting: Olgreb's Toxic Radiance (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Anguish (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateYou miscast Anguish.Si;f /  --more--Tinw O.kTi t m  Casting: Olgreb's Toxic Radiance (mildly dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.asting: Anguish (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate  You miscast Anguish.  Nothing appears to happen. Your harpy zombie attacks the ceiling!Ti JH.Ti SYou encounter a merfolk. It is wielding a +0 halberd.Ti` ;Z.Til Lm.Tiͦ !'m~mm   merfolk javelineer (polearm, missile)#~S   sea snakek   wind drake (deflects missiles, ally (…)TiϬ ≈SYou encounter a sea snake.A merfolk opens the door.Ti W m~Ti You encounter a merfolk javelineer and a merfolk.The merfolk javelineer is wielding a +6 spear of pain and quivering silverjavelins.k~Ti } HYour harpy zombie attacks the ceiling!Ti Ti- Contam: 11% --------- 3.4 (13TiL Ti _You encounter a harpy. _You now have 20/24 mp.UiA \  Casting: Anguish (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Uic*≈≈~~~.. #...###.~~~~~ dossy the Fighter≈≈≈≈~~...###.......~~~~~ Revenant of Kikubaaqudgha ******~S~≈~~~~...........~~~~~ Health: 137/137 ========================~!~~~~~~~..........~~~~~ Magic: 16/24 ================--------~~~~~~~~~~~~...<..~~~~~~ AC: 11Str: 13~~~~~~~~~~......~~~~~~~~ EV: 18Int: 19 Contam: 11% ~~~~~~~~........~.~~~~~~ SH: 0UiBeDex: 9..~~~~.ZZ..........~~~~~ XL: 16 Next: 51% Place: Shoals:4.m~~k..@...........~~~~~ Noise: ---------  Time: 32653.4 (0.0).H.~Z..............P~~~~ a) +3 scimitar (protect) {d:24 protect} ...##........#####.~~~~P Throw: 18 boomerangs {d:26} m #.......## ##~~~PP Zot (18073) Memories (5) Mark #..:....#..P......P~HmH   sphinx marauder (ally target)~~....P.~#m~m   merfolk javelineer (polearm, missile)P~P~....~~##~S   sea snake~.~~~~~~P~~~k   wind drakeUi\fG (deflects missiles, ally (…)_You encounter a harpy. _You now have 20/24 mp.Casting: Anguish (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Anguish (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateWi≈≈~~~.. #...###.~~~~~ dossy the Fighter≈≈≈≈~~...###.......~~~~~ Revenant of Kikubaaqudgha ******~S~≈~~~~...........~~~~~ Health: 137/137 ========================~!~~~~~~~..........~~~~~ Magic: 16/24 ================--------~~~~~~~~~~~~...<..~~~~~~ AC: 11Str: 13Wi`o~~~~~~~~~~......~~~~~~~~ EV: 18Int: 19 Contam: 11% ~~~~~~~~........~.~~~~~~ SH: 0Dex: 9..~~~~.ZZ..........~~~~~ XL: 16 Next: 51% Place: Shoals:4Wiݾ.m~~k..@...........~~~~~ Noise: ---------  Time: 32653.4 (0.0).H.~Z..............P~~~~ a) +3 scimitar (protect) {d:24 protect} ...##........#####.~~~~P Throw: 18 boomerangs {d:26} m #.......## ##~~~PP Zot (18073) Memories (5) Mark #..:...H#..P......P~'mH   sphinx marauder (ally target)~~....P.~#m~m   merfolk javelineer (polearm, missile)P~P~....~~##~S   sea snake~.~~~~~~P~~~k   wind drake (deflects missiles, ally (…)The merfolk javelineer is haunted by guilt!  The wind drake resists with some effort.  The sphinx marauder reWisists with almost no effort.  The merfolk resists with almost no effort.  The merfolk is haunted by guilt! The sea snake is haunted by guilt!  The merfolk resists with almost no effort.WiM~SWiuG.HWivKm.Wi?Z.WiM~SWisKm~Wi8AH.Wi\.mwind drake resists with some effort.sphinx marauder resists with almost no effort.merfolk is haunted by guilt! The sea snake is haunted by guilt!resists with almost no effort.  Your orb unleashes a flurry of shooting stars!Wi;L~kWi6~SWiWij;Z.WijF~ZWi6vv@vvvv,…)(anguished)Wi~=4.4 (12-Star WiWi _Your harpy zombie attacks the rock wall! _You now have 16/24 mp.Zi\  Casting: Anguish (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Zi_G ≈≈≈≈~~...###...~~~≈~~~~.......~!~~~~~~~......~~~~~~~~~~~~...~~~~S~~~~~.....~~~~~~~~.........~~~ZvZ.........m~~kv@v........H~Z.vvv.......m.##........##. #.....H.###..:....#......P~poisoned, ally target)~~....P.~#~~~P~....~~##~Zicpoisoned, anguished)poiso  You begin to radiate toxic energy. The merfolk javelineer is poisoned.  The wind drake is poisoned. The sphinx marauder is poisoned.[i≈≈≈≈~~...###...~~~≈~~~~.......~!~~~~~~~......~~~~~~~~~~~~...~~~~S~~~~~.....~~~~~~~~.........~~~ZvZ.........m~~kv@v........H~Z.vvv.......m.##........##. #.....H.###..:....#......P~[ik~~....P.~#~~~P~....~~##~[iH.  You begin to radiate toxic energy. The merfolk javelineer is poisoned.  The wind drake is poisoned. The sphinx marauder is poisoned.  The merfolk is poisoned. x2; The sea snake is poisoned. The merfolk is  poisoned.  The merfolk javelineer looks even sicker.looks even sicker. The merfolk looks even sicker. x2[iU○v[i8 very poisoned, anguished) very  The sea snake looks even sicker. The merfolk looks even sicker.  The shooting star hits the wind drake![ig5○[ii v○The wind drake is moderately wounded.[ikCv○[i-sg  The wind drake is knocked back. The shooting star hits the harpy!![i3○[iiW v○[iqNThe harpy is heavily wounded.[iEvS[i[i  The harpy is knocked back. The shooting star hits the sea snake![i4○[i> .HThe sea snake is moderately wounded.[i ~mThe sea snake is knocked back.  Your harpy zombie misses the sphinx marauder.[i HYour harpy zombie claws the sphinx marauder but does no damage.[i8Mm.[i[i6m'[i[?m~[iX ~mYou encounter a manticore.[i0Mv○[i*v○[i[i  Your merfolk impaler zombie barely misses the wind drake.The shooting star hits the wind drake!![i(12○[i=C S~~~~.k~~°Z°°°@°°°°°.The wind drake is severely wounded.[iE12-----51Toxic -Star [iyT°Z°°°@°°°[iY _The wind drake is knocked back. _You now have 12/24 mp.^i-.L≈≈≈≈~~...###.......~~~~≈~~~~...........~~!~~~....~~~~~~...<..~~~~~~S~~~~.......~~~~~~k~~~v..~...~~~Z°Z°.^i8..~~m°°.°.~..mHZv°°@.P...##.°..H...#####.~~~~PP. #.......## ##~~~PP #..:...m# ..P ?......P~m~~~.....P.~#H~P~P~....~~##~~..~~~~~P~~~ ## k^iOH.You rampage towards the harpy! You barely miss the harpy.The harpy is heavily wounded.manticore is poisoned. The sea snake looks even sicker.  The merfolk looks even sicker.  Your toxic aura wanes.  Your harpy zombie is no longer overcome with frustration.^iHh . Your harpy zombie claws the sphinx marauder but does no damage. x2^itu8*^iS  The sphinx marauder screeches a cliché riddle in a mystic tongue.^iF°S^i  Your harpy zombie is overwhelmed by frustration!  The shooting star hits the merfolk!!^ii4○^ik v○The merfolk is heavily wounded.^igm^ir mThe merfolk is knocked back.  Your harpy zombie attacks the rock wall!^ixM~S^iN{ mYou encounter a merfolk impaler. It is wielding a +2 trident of entangling.^i7}Km.^iS4m'^i? m.You encounter a water nymph.^iy?Z~^i. .The harpy misses you. The harpy closely misses you.Your snapping turtle zombie completely misses the sea snake.The sphinx marauder pounces on your harpy zombie!^i˗.~^i( *)mimpaler (polearm)m   merfolk javelineer (polearm, missile,…)S   sea snake (very poisoned, anguished)Your harpy zombie is destroyed!The shooting star hits the sea snake!^i;4○^i@Oq ~~°°m~~.Z..S...°...The sea snake is moderately wounded.^iR-60^ia8°^i|j4 _The sea snake is knocked back._iH.The sea snake is moderately wounded. _The sea snake is knocked back.  You slash the harpy!  Your weapon exudes an aura of protection.  The harpy is almost dead.  The harpy claws you but does no damage. The harpy misses you._im.m~_i!F~m_i$AH~_i,0 mThe wind drake barely misses your merfolk impaler zombie.The water nymph flows with the water.  Your merfolk impaler zombie misses the wind drake._i/M~m_i/B m~.~You encounter a merfolk. It is wielding a +0 spear._iM (((((((The merfolk javelineer throws a javelin._iF~H_iC~m_iRS~k_i †The javelin misses you.Your merfolk impaler zombie hits the wind drake!  The wind drake dies!_i.H.S_i~~~m~~@._il 13=---18 2769 _Kikubaaqudgha accepts your kill._i@~~~_iz i _Your Polearms skill increases to level 1!`it~m~≈~~~~.....~~~~~~≈~!~~~....~~~~~~≈~~~~~~~~~~~~...<..~~~........~~~~~~Z~m~..~...~~†m~Z..#...~~..S.~~~~~~#..m~Hm.H..P~~~~~+...##....@...#####.~~~~PP#. #.....m.## ##~~~PPP# #..:..m.# ..P `i8~?......P~H~ ~~.....P.~#~~P~P~....~~##~~~~..~~~.~P~~~ ###~~P~P~~~PP `i .HYou rampage towards the merfolk javelineer!  You slash the merfolk javelineer!  The merfolk javelineer is moderately wounded.`i m.The sphinx marauder looks more healthy. The harpy attacks as it pursues you!`i mThe harpy misses you. The harpy completely misses you.`i7H'`i HThe merfolk hits you from afar with a +0 trident!`iG ~mYou encounter a manticore.`i8L.H`iLF.m`iR ~m`i*The water nymph touches your snapping turtle zombie.  Your snapping turtle zombie closely misses the water nymph.`iC~m`ix9~Z`i:M.S`i ~. The harpy claws you but does no damage. x2`i20---==88`i~~~~~~~~~`i> _The merfolk javelineer hits you but does no damage. _You take 17 damage, and have 120/137 hp.aih* .HYou slash the merfolk javelineer!  The merfolk javelineer is moderately wounded.The harpy claws you but does no damage. The harpy claws you.aiv ~mThe harpy is wracked by anguish.aixM~maiyM.Hai mThe merfolk hits you but does no damage.aiBH.ai 0H'aiC~maiM~maiF.mai tYou encounter a merfolk. It is wielding a +0 glaive.Your merfolk impaler zombie hits the water nymph!  The sea snake bites you! The sea snake is wracked by anguish!aiaii mYou encounter an alligator snapping turtle.The merfolk completely misses your merfolk impaler zombie.ai&E.Haimm.t   alligator snapping turtle (reaching).H   sphinx marauderm  impaler (polearm)m   merfolk javelineer (polearm, missileYou encounter an alligator snapping turtle.The merfolk completely misses your merfolk impaler zombie.You encounter a merfolk. It is wielding a +0 glaive.merfolk javelineer hits you but does no damage.  The merfolk hits you but does no damage.  Your snapping turtle zombie bites the water nymph.ai&106------9% --9.5 (1.17aiE~~~~~†~~~P~P~ai _The merfolk leaves your sight. _You take 14 damage, and have 106/137 hp.bifl  Casting: Olgreb's Toxic Radiance (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.biP&T~~~~~~........~~~~~~~~~...<.~~m~~~~........~~~Z~~........~~~†~mZ..........~~..m............m..S........#..m.@...##.H...mH###..H..mH#~?......P~'~~~.....P.~#~~~P.....~~##~~~, …)..~~..~P~~~ ###(poisoned)~.~~P~P~~~, poisoned)Confirm with . or Enter, or press ? or * to list all spells. begin to radiate toxic energy. The water nymph is poisoned.  The manticore is poisoned. Thbiv(e manticore looks even sicker.  The merfolk javelineer looks even sicker.  The alligator snapping turtle is poisoned.  The sphinx marauder is poisoned. The merfolk impaler is poisoned.ci6~~~~~~........~~~~~~~~~...<.~~m~~~~........~~~Z~~........~~~†~mZ..........~~..m............m..S........#..m.@...##.H...mH###..H..mH#~?......P~'~~~.....P.~#~~~P.....~~##~~~..~~..~P~~~ ###~.~~P~P~~~cimH:  The alligator snapping turtle is poisoned.  The sphinx marauder is poisoned. The merfolk impaler is poisoned.erfolk is poisoned. x2; You barely miss the merfolk javelineer.The merfolk javelineer is moderately wounded.water nymph looks even sicker. The manticore looks even sicker. x2looks even sicker. The merfolk looks even sicker. x3ciD.HciMJ m~..very poisoned)The merfolk looks as sick as possible! The merfolk completely misses you.The water nymph touches your snapping turtle zombie!civ `  The manticore flicks its tail.ciE`% .mThe volley of spikes skewers you but does no damage.  The manticore bites the plant! The plant begins to die.  The manticore claws the plant! The manticore claws the plant.cie& ~mThe merfolk completely misses you. The sea snake closely misses you.Your merfolk impaler zombie barely misses the water nymph.cih.mciHiH~tcin mThe harpy completely misses you. The harpy closely misses you.The merfolk hits your merfolk impaler zombie with a +0 spear!ciw7 SYou encounter a merfolk impaler. It is wielding a +6 trident of freezing.Your merfolk impaler zombie closely misses the water nymph.The merfolk javelineer hits you but does no damage.cixE~mcizLH.ci{M~mci` ~.mm 2 merfolk impalers (polearms, 1 poiso…)You encounter a sea snake.ci8---9/24 ----7===60ci}06Toxic -Star ci~~~~~~~~~m~~~~~~~~~~~ci^ _The merfolk hits you from afar with a +0 trident.  You regained 2 hp, and now have 108/137 hp. _You now have 9/24 mp.gi≈≈≈≈~~...###~~~~~~≈~~~≈~~~~...........~~~~~~≈~!m~~~~~~........≈≈~~~tm~~~~~~~...<~~~~m~~~~.~~~~~mZ~~.~.~~gic..~~†~mZ...~~~~~~#...~~~.m........S..~~~~~~# ........S.@........P~~~~~+ ...##.mmH....#####.~~~~PP# . #...H.mH## ##~~~PPP# #..:..mH# ..P~?.'~~.....P.~#~~ ~P.P.....~~##~~~ ~..~~..~P~~~ ###m   merfolk impaler (polearm, poisoned)~.~~P~P~~~PPgiN83 H.The sea snake is poisoned. The water nymph looks even sicker.  The merfolk impaler looks even sicker. The merfolk looks even sicker.  The sea snake looks even sicker. The merfolk is poisoned.giF†  impaler looks even sicker. The merfolk looks even sicker.  The sea snake looks even sicker. The merfolk is poisoned.  The merfolk looks even sicker. The harpy attacks as it pursues you!harpy claws you but does no damage. The harpy closely misses you. x2harpy claws you. The harpy is wracked by anguish.  The harpy dies!giHF~mgi?J .SKikubaaqudgha accepts your kill.The merfolk attacks as it pursues you!gib~.....very poison…)Kikubaaqudgha accepts your kill.merfolk attacks as it pursues you!merfolk hits you but does no damage.  The sea snake attacks as it pursues you!  The sea snake bites you but does no damage.water nymph touches your snapping turtle zombie.gi[n `  The manticore flicks its tail.The volley of spikes skewers you!gi mmBarbed spikes become lodged in your body.  The manticore bites the plant. The manticore claws the plant!gim.mtgiFmgiJ~mgiD~mgi0mgi@Q.Sgi  .HThe manticore completely misses the plant.Your merfolk impaler zombie barely misses the water nymph.gi6d ~.m 2 merfolk impalers (polearms, 1 very Your snapping turtle zombie barely misses the water nymph.The alligator snapping turtle bites your merfolk impaler zombie!!!gi' (((((((The merfolk javelineer throws a javelin.gi ~mThe javelin pierces through you!giKm.gi ~....@. The merfolk javelineer is wracked by anguish!  The merfolk attacks as it pursues you!gi74/137 ------5315Barbs -Star giF~~~~~~~~†~~gi _The merfolk hits you but does no damage. _You take 34 damage, and have 74/137 hp. MASSIVE DAMAGE!!iil  Casting: Olgreb's Toxic Radiance (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.jijiTji>(ji,P _You don't know that spell.kiakicThe barbs in your skin will harm you if you move. Continue? Y - Yes  N - NoliAliTl≈≈≈≈~~...###.......~~~~~~≈≈ dossy the Fighter~~~≈~~~~...........~~~~~~≈≈ Revenant of Kikubaaqudgha ******~!~m~~~~~..........~~~~~~≈≈ Health: 74/137 ============------------~~~~mm~~~~~~...<..~~~~~~~~~ Magic: 9/24=========---------------~~~~t~~~~.........~~~~~~~~~ AC: 18  Str: 13~~~~~Z~~........~.~~~~~~~~# EV: 18Int: 19 Contam: 5% ..~~†mmZ...........~~~~~~## SH: 0Dex: 9...~~~~~m..........~~~~~~# XL: 16 Next: iznm53% Place: Shoals:4.......m.S@....S...P~~~~~+ Noise: ===------  Time: 32661.5 (0.0)...##..m.H...#####.~~~~PP# a) +3 scimitar (protect) {d:24 protect} . #....mmH## ##~~~PPP# Throw: 18 boomerangs {d:26} #..:...H#..PZot (18065) Memories (5) Mark Toxic Barbs ~?......P.'~-Star ~~.....P.~#~~t   alligator snapping turtle (reaching, …)~P.P.....~~##~~~H   sphinx marauder (very poisoned)~.......P~~~ ###mmiom 2 merfolk impalers (polearms, 1 very …)~.~~P~P~~~PPm   merfolk javelineer (polearm, missile(…)_The merfolk hits you but does no damage. _You take 34 damage, and have 74/137 hp. MASSIVE DAMAGE!!Casting: Olgreb's Toxic Radiance (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.  Okay, then.li~liR. _minl  Casting: Olgreb's Toxic Radiance (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.mi≈≈≈≈~~...###.......~~~~~~≈≈ dossy the Fighter~~~≈~~~~...........~~~~~~≈≈ Revenant of Kikubaaqudgha ******~!~m~~~~~..........~~~~~~≈≈ Health: 74/137 ============------------~~~~mm~~~~~~...<..~~~~~~~~~ Magic: 5/24=====-------------------~~~~t~~~~.........~~~~~~~~~ AC: 18  Str: 13~~~~~Z~~........~.~~~~~~~~# EV: 18Int: 19 Contam: 5% ..~~†mmZ...........~~~~~~## SH: 0Dex: 9...~~~~~m..........~~~~~~# XL: 16 Next: 53% Place: Shoals:4mi.".......m.S@....S...P~~~~~+ Noise: ===------  Time: 32661.5 (0.0)...##..m.H...#####.~~~~PP# a) +3 scimitar (protect) {d:24 protect} . #....mmH## ##~~~PPP# Throw: 18 boomerangs {d:26} #..:...H#..PZot (18065) Memories (5) Mark Toxic Barbs ~?......P.'~-Star ~~.....P.~#~~t   alligator snapping turtle (reaching, …)~P.P.....~~##~~~H   sphinx marauder (very poisoned)~.......P~~~ ###mm 2 merfolk impalers (polearms, 1 very …)~.~~P~P~~~PPmiQ#p9;49m   merfolk javelineer (polearm, missile(…)_You don't know that spell. _Okay, then.Casting: Olgreb's Toxic Radiance (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Anguish (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateniЕ;≈≈≈≈~~...###.......~~~~~~≈≈ dossy the Fighter~~~≈~~~~...........~~~~~~≈≈ Revenant of Kikubaaqudgha ******~!~m~~~~~..........~~~~~~≈≈ Health: 74/137 ============------------~~~~mm~~~~~~...<..~~~~~~~~~ Magic: 5/24=====-------------------~~~~t~~~~.........~~~~~~~~~ AC: 18  Str: 13~~~~~Z~~........~.~~~~~~~~# EV: 18Int: 19 Contam: 5% ..~~†mmZ...........~~~~~~## SH: 0Dex: 9ni...~~~~~m..........~~~~~~# XL: 16 Next: 53% Place: Shoals:4........mS@....S...P~~~~~+ Noise: ===------  Time: 32661.5 (0.0)...##..m.H...#####.~~~~PP# a) +3 scimitar (protect) {d:24 protect} . #....mmH## ##~~~PPP# Throw: 18 boomerangs {d:26} #..:...H#..PZot (18065) Memories (5) Mark Toxic Barbs ~?......P.'~-Star ~~.....P.~#~~t   alligator snapping turtle (reaching, …)~P.P.....~~##~~~H   sphinx marauder (very poisoned)~..nin.....P~~~ ###mm 2 merfolk impalers (polearms, 1 very …)~.~~P~P~~~PPm   merfolk javelineer (polearm, missile(…)The sphinx marauder looks even sicker. The merfolk impaler looks even sicker.  The merfolk looks as sick as possible! The merfolk looks even sicker.  The sea snake looks as sick as possible!  The merfolk impaler is poisoned. The merfolk looks as sick as possible!  The merfolk looks even sicker. The merfolk looks as sick as possible!  The sea snake bites you! The sea snake is wracked by anguish!ni|H.H.niڛC~mni D~mniݝC~mnivDmmnidni F~mni S.ea snake looks as sick as possible!impaler is poisoned. The merfolk looks as sick as possible!merfolk looks even sicker. The merfolk looks as sick as possible!sea snake bites you! The sea snake is wracked by anguish!hits you but does no damage.  Your merfolk impaler zombie hits the alligator snapping turtle.ni\E~mniԭM~mniүK~mnixy  ~~~≈~~~~.......... ~!~~m~~~~......... ~~~~~~~~~~~~...<.. ~~~~tm~~~......... ~~~~~Z~m........~. ..~~†~~Z.......... ...~~~~mm.........  .......mmS@...S...  ...##..m.HH..#####  . #....mmH##   #..:....# ..P  ~?......P.'~  nie.~~.....P.~#~~  ~P.P.....~~##~~~  ~.......P~~~ ### poiso  The sphinx marauder misses you.ni ~~~≈~~~~.......... ~!~~m~~~~......... ~~~~~~~~~~~~...<.. ~~~~tm~~~......... ~~~~~Z~m........~. ..~~†~~Z.......... ...~~~~mm.........  .......mmS@...S...  ...##..m.HH..#####  . #....mmH##   #..:....# ..P  ~?......P.'~  ~~.....P.~#~~ix7m  ~P.P.....~~##~~~  ~.......P~~~ ###   nis mThe merfolk javelineer hits you from afar with a +6 spear of pain.  * * * LOW HITPOINT WARNING * * *The merfolk javelineer is wracked by anguish.ni'  ~~~≈~~~~.......... ~!~~m~~~~......... ~~~m~~~~~~~~...<.. ~~~~tm~~~......... ~~~~~Z~m........~. ..~~†~~Z.......... ...~~~~mm.........  .......mmS@...S...  ...##..m.HH..#####  . #....mmH##   #..:....# ..P  ~?......P.'~  ~~.....P.~#~~  ni,~P.P.....~~##~~~  ~.......P~~~ ###   You encounter a merfolk. It is wielding a +0 spear.ni5 ~~~≈~~~~.......... ~!~~m~~~~......... ~~~m~~~~~~~~...<.. ~~~~tm~~~......... ~~~~~Z~m........~. ..~~†~~Z.......... ...~~~~mm.........  .......mmS@...S...  ...##..m.HH..#####  . #....mmH##   #..:....# ..P  nil~?......P.'~  ~~.....P.~#~~  ~P.P.....~~##~~~  ~.......P~~~ ###   ni0 ~mThe merfolk misses you. The sea snake bites you.  * * * LOW HITPOINT WARNING * * *ni kThe sea snake is wracked by anguish.niʻ7~niӽ58--6=3-2.5 (14niZ~~tm~~~~~Z~~~~~~~ni _You encounter a wind drake. _You take 16 damage, and have 58/137 hp. You now have 6/24 mp.qiOqi#^Drink which item? Potions  c - 5 potions of curing  g - 3 potions of magic  h - 2 potions of haste  w - 2 potions of heal woundsb - 3 potions of brilliance  i - a potion of invisibility  m - 5 potions of might  C - 5 potions of cancellation  A - 4 potions of attraction  o - 3 potions of moonshine  B - a potion of berserk rage  L - 2 potions of lignification qi%) M - 3 potions of mutation  d - a blue potion [!] read|quaff|evoke[?] describe selectedriririK≈≈≈≈~~...###.......~~~~~~≈≈ dossy the Fighter~~~≈~~~~...........~~~~~~≈≈ Revenant of Kikubaaqudgha ******~!~~~~~~~..........~~~~~~≈≈ Health: 58/137 ==========--------------~~~m~m~~~~~~...<..~~~~~~~~~ Magic: 6/24======------------------~~~~tm~~~.........~~~~~~~~~ AC: 18  Str: 13~~~~~Z~m........~.~~~~~~~~# EV: 18riInt: 19 Contam: 3% ..~~†~~Z~..........~~~~~~## SH: 0Dex: 9...~~~~mm..........~~~~~~# XL: 16 Next: 53% Place: Shoals:4.......mmS@...S..k.P~~~~~+ Noise: ==-------  Time: 32662.5 (0.0)...##..m.HH..#####.~~~~PP# a) +3 scimitar (protect) {d:24 protect} . #....mmH## ##~~~PPP# Throw: 18 boomerangs {d:26} #..:....#..PZot (18064) Memories (5) Mark Toxic Barbs ~?......P.'~-Star ~~.....P.~#~~i mt   alligator snapping turtle (reaching, …)~P.P.....~~##~~~H   sphinx marauder (very poisoned)~.......P~~~ ###mm 2 merfolk impalers (polearms, 1 poiso…)~.~~P~P~~~PPm   merfolk javelineer (polearm, missile(…)You encounter a merfolk. It is wielding a +0 spear.The merfolk misses you. The sea snake bites you.  * * * LOW HITPOINT WARNING * * *The sea snake is wracked by anguish. _You encounter a wind drake. _You take 16 damage, and have 58/137 hp. You now have 6/24 mp.ri9.The sphinx marauder looks as sick as possible!  The merfolk looks as sick as possible! x2  The merfolk impaler looks even sicker. The merfolk is poisoned.merfolk looks even sicker. The merfolk looks as sick as possible! x2  Your toxic aura wanes.  You kill the sea snake!ri;G.mri:I  ~~~≈~~~~.......... ~!~~~~~~~......... ~~~m~m~~~~~~...<.. ~~~~tm~~~......... ~~~~~Z~m........~. ..~~†~~Z~......... ...~~~~mm.........  .......mm.@...S..  ...##...mHH..#####  . #....mmH##   #..:....# ..P  ~?......P.'~  ~~.....P.~#~~  ~P.P.....~~##~~~ extriKremely poisoned) ~.......P~~~ ### very p   Kikubaaqudgha accepts your kill.ri) ~~~≈~~~~.......... ~!~~~~~~~......... ~~~m~m~~~~~~...<.. ~~~~tm~~~......... ~~~~~Z~m........~. ..~~†~~Z~......... ...~~~~mm.........  .......mm.@...S..  ri+'...##...mHH..#####  . #....mmH##   #..:....# ..P  ~?......P.'~  ~~.....P.~#~~  ~P.P.....~~##~~~  ~.......P~~~ ###   ri86)You kill the sea snake!  Kikubaaqudgha accepts your kill.hits you from afar with a +0 trident!  * * * LOW HITPOINT WARNING * * *The merfolk is wracked by anguish!  The merfolk dies!ri77~mri8BH.riE  ~~~≈~~~~.......... ~!~~~~~~~......... ~~~m~m~~~~~~...<.. ~~~~tm~~~......... ~~~~~Z~m........~. ..~~†~~Z~......... ...~~~~~m.........  .......mm.@...S..  ...##...mHHH.#####  . #....mm.##  rieG #..:....# ..P  ~?......P.'~  ~~.....P.~#~~  ~P.P.....~~##~~~  ~.......P~~~ ###   Kikubaaqudgha accepts your kill.ri%+ ~~~≈~~~~.......... ~!~~~~~~~......... ~~~m~m~~~~~~...<.. ~~~~tm~~~......... ~~~~~Z~m........~. ..~~†~~Z~......... ...~~~~~m.........  .......mm.@...S..  ...##...mHHH.#####ri'  . #....mm.##   #..:....# ..P  ~?......P.'~  ~~.....P.~#~~  ~P.P.....~~##~~~  ~.......P~~~ ###   ri-~mThe merfolk is wracked by anguish!  The merfolk dies!  Kikubaaqudgha accepts your kill.anticore bites you.  * * * LOW HITPOINT WARNING * * *The manticore is wracked by anguish. The manticore closely misses you.rib<  ~~~≈~~~~.......... ~!~~~~~~~......... ~~~m~m~~~~~~...<.. ~~~~t~m~~......... ~~~~~Z~m........~. ..~~†~~Z~......... ...~~~~~m.........  .......mm.@...S..  ...##...mHHH.#####  . #....mm.##   #..:....# ..P  ~?......P.'~  ~~.....P.~#~~ ri> ~P.P.....~~##~~~  ~.......P~~~ ###   The manticore claws you but does no damage.riD ~~~≈~~~~.......... ~!~~~~~~~......... ~~~m~m~~~~~~...<.. ~~~~t~m~~......... ~~~~~Z~m........~. ..~~†~~Z~......... ...~~~~~m.........  .......mm.@...S..  ...##...mHHH.#####  . #....mm.##   #..:....# ..P  ~?......P.'~ ri ~~.....P.~#~~  ~P.P.....~~##~~~  ~.......P~~~ ###   riI ~tThe sphinx marauder pounces on you. The air twists around and strikes you!!  * * * LOW HITPOINT WARNING * * *rit  S.The merfolk impaler completely misses you.ri)" EYour merfolk impaler zombie hits the alligator snapping turtle but does no  damage.riX$E~mri' mYou encounter a water elemental.ri&*>~mri- ~mYou encounter a merfolk. It is wielding a +0 trident.rie1~mk.ri4 ~tYour snapping turtle zombie barely misses the water nymph.riD@  ~~~≈~~~~.......... ~!~~~~~~~......... ~~~~m~m~~~~~...<.. ~~~~~~t~~......... ~~~~~Z~m........~. ..~~†~~Zm......... ...m~~~~m.........  ...E...mm.@..S..k.  ...##...mHHH.#####  . #....mm.##   #..:....# ..P  ~?......P.'~  ~~.....P.~#~~  ~P.P.....~~##~~~  ~.......P~~~ ###   Your merfolk impaler zombie hits the alligator snapping turtle.  The merfolk javelineer completely misses you.ri:#B ~~~≈~~~~.......... ~!~~~~~~~......... ~~~~m~m~~~~~...<.. ~~~~~~t~~......... ~~~~~Z~m........~. ..~~†~~Zm......... ...m~~~~m.........  riT%...E...mm.@..S..k.  ...##...mHHH.#####  . #....mm.##   #..:....# ..P  ~?......P.'~  ~~.....P.~#~~  ~P.P.....~~##~~~  ~.......P~~~ ###   ri3 ~~~≈~~~~.......... ~!~~~~~~~......... ~~~~m~m~~~~~...<.. ~~~~~~t~~......... ~~~~~Z~m........~. ..~~†~~Zm......... ...m~~~~m.........  ...E...mm.@..S..k.  ...##...mHHH.#####  ri5?. #....mm.##   #..:....# ..P  ~?......P.'~  ~~.....P.~#~~  ~P.P.....~~##~~~  ~.......P~~~ ###   Your merfolk impaler zombie hits the alligator snapping turtle.  The merfolk javelineer completely misses you.The merfolk impaler hits you from afar with a +2 trident of entangling!  * * * LOW HITPOINT WARNING * * * becomes entangled by vines.  The merfolk impaler is wracked by anguish!ri; ~~~≈~~~~.......... ~!~~~~~~~......... ~~~~m~m~~~~~...<.. ~~~~~~t~~......... ~~~~~Z~m........~. ..~~†~~Zm......... ...m~~~~m.........  ...E...mm.@..S..k.  ...##...mHHH.#####  . #....mm.##   #..:....# ..P  ~?......P.'~  ~~.....P.~#~iMT0m~  ~P.P.....~~##~~~  ~.......P~~~ ###   riX ~mThe vines constrict you.  * * * LOW HITPOINT WARNING * * *ri2.* * * LOW HITPOINT WARNING * * *  The merfolk impaler is wracked by anguish.  The merfolk barely misses you.hits you from afar with a +0 glaive!  You die...  Kikubaaqudgha rasps: You have failed me! Welcome... oblivion!riO`-10/137 ----------11   8 rim/  --more--yiU yi_ Gear: 39/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +3 scimitar of protection (weapon) {d:24 protect}  b - a +2 short sword of electrocution {d:14 elec}  c - a +4 demon trident of venom {d:25 r:2 venom}  d - a +0 demon trident of flaming {d:21 r:2 flame}  e - the +9 executioner's axe of Zeasyxt {freeze, +Blink rF+ rC+, d:38 h:2 freez f - a +3 long sword of freezing {d:22 freeze}  g - a +2 orcbow of electrocution {=f d:20 h:2 elec}yiCb 9h - a +0 sling {=f d:14} Missiles (go to first with ()  i - 18 boomerangs (quivered) {d:26}j - 2 atropa-tipped darts {d:6 atropa}  k - 2 curare-tipped darts {d:6 curare}  l - 24 poisoned darts {d:6 poison}  m - 5 darts of disjunction {d:6 disjunct}  n - 12 javelins {d:31}  o - 17 stones {d:14} Armour (go to first with [)  p - a +2 pair of boots (worn) {ac:1 enc:0}  s - a +0 cloak of willpower (worn) {ac:1 enc:0 Will+}  t - the +0 pair of gloves of the Sunfish (worn) {rPois rF+ Regen+ Int-2, ac:1 e v - an orb of stardust (worn) {ac:0 enc:0 Stardust} [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]zig zi ,ziziAcGoodbye, dossy.130594 dossy the Fighter (level 16, -10/137 HPs)Began as a Revenant Necromancer on Mar 22, 2026.Was the Champion of Kikubaaqudgha.Mangled by a merfolk... wielding a +0 glaive... led by a merfolk impaler(14 damage)... on level 4 of the Shoals on Mar 23, 2026.The game lasted 04:35:35 (31936 turns). Best Crawlers -1.59383478 planckenst GrEE-27 escaped with the Orb2.35482080 AutarchDCS VSDe-27 escaped with the Orb3.29920816 sewnkin DjHs-27 escaped with the Orbzi4.17664546 platinum DECj-27 escaped with the Orb5.16465487 therodimus VSBr-27 escaped with the Orb6.16376138 DocSulfur FoNe-27 escaped with the Orb7.15136186 l1quidcrys GrFi-27 escaped with the Orb8.15099410 RavnDgHu-27 escaped with the Orb9.14682103 thewalrus OnGl-27 escaped with the Orb  10.14300794 kaboissonn ReEE-27 escaped with the Orb|i ^|i|i? [?25h[?0c [?1051l[?1052l[?1060l[?1061l