$ hc  Player: dreadorb Game: DCSS 0.33 Server: crawl.dcss.io Filename: 2025-04-26.18:24:27.ttyrec Time: (1745691867) Sat Apr 26 18:24:27 2025 $ h [?1051l[?1052l[?1060l[?1061h$ h<C)0[?7h$ hm[?25l[?1c$ h+%$ h2)$ h3Welcome, dreadorb. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnoll r - BarachiA - Mummy Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Gnoll Shapeshifter$ h $ h $ hN Welcome, dreadorb the Mountain Dwarf. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard $ h+ b - Gladiatorj - Shapeshifter  r - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Shapeshifters use talismans to shift their form, making them powerful melee fighters (especially when unarmed) at the cost of armour. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Gnoll Shapeshifter$ h75$ hn$ hdreadorb the TinkererMountain DwarfHealth: 14/14 ========================Magic: 3/3========================AC: 2Str: 12EV: 10Int: 15SH: 0Dex: 8XL:  1 Next:  0% Place: Dungeon:1$ hNoise: ---------  Time: 0.0 (0.0)a) +0 hammerCast: Kinetic Grapnel$ h i       ♣♣♣♣♣♣  ♣@P..♣  ♣♣...♣  ....~≈≈  ....~≈≈  ...~≈≈≈  .?$~~≈≈   ....~≈≈   ....~≈≈     $ hy$ h Welcome, dreadorb the Mountain Dwarf Forgewright.The heart of this dungeon contains the magnificent artefact, the Orb of Zot.$ hb$ hQ$ hhPress ? for a list of commands and other information.  Found a scroll labelled AJIQOE UCHIA and 3 gold pieces.$ h$ hG[ _Found a staircase leading out of the dungeon.$ hF$ hJ  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   0.8  +1   g + Spellcasting 1.7   2.8  -2          $ hJ} b - Maces & Flails   0.0   0.7  +2   h + Forgecraft4.8   3.5  +2   c - Unarmed Combat   0.0   1.0   0              $ hJ         d - Armour   0.0   0.8  +1      $ hUKse + Dodging1.3   3.4  -3      f + Stealth1.4   2.8  -2                  $ h}K!            $ hKl    $ hK!            $ hL                $ h+L}        The relative cost of raising each skill is in cyan.  The species aptitude is in white.  $ hML[?] Help[=] set a skill target  $ hL[/] auto|manual mode [*] useful|all skills [!] training|cost|targets$ hF g * Spellcasting   1.7$ hH]p g - Spellcasting   1.7$ h= a + Fighting 0.0$ h7N= b + Maces & Flails 0.0$ h e * Dodging   1.3$ h] f * Stealth   1.4$ hQi p f - Stealth   1.4$ h0}o e - Dodging   1.3$ hk= d + Armour 0.0$ h2n$ h6u$ hm|  dreadorb the Tinkerer  Mountain Dwarf  Health: 14/14 ========================  Magic: 3/3========================  AC: 2Str: 12  EV: 10Int: 15  SH: 0Dex: 8♣♣♣♣♣♣   XL:  1 Next:  0% Place: Dungeon:1$ h|♣@P..♣   Noise: ---------  Time: 0.0 (0.0)♣♣...♣   a) +0 hammer....~≈≈   Cast: Kinetic Grapnel....~≈≈  ...~≈≈≈  .?$~~≈≈   ....~≈≈   $ h}....~≈≈     Welcome, dreadorb the Mountain Dwarf Forgewright.$ hG}The heart of this dungeon contains the magnificent artefact, the Orb of Zot.Press ? for a list of commands and other information.  $ hw}Found a scroll labelled AJIQOE UCHIA and 3 gold pieces. _Found a staircase leading out of the dungeon.$ h$ h~$ h$ h$ h $ h  Spells (Memorise)TypeFailure Level  a - Construct Spike Launcher Forgecraft$ h 4% 2  b - Launch Clockwork Bee Forgecraft10% 3  c - Forge Blazeheart Golem Fire/Forgecraft 63% 4  d - Forge Lightning Spire Air/Forgecraft 63% 4 2 spell levels left $ hC ^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit$ h$ ht$ h   dreadorb the Tinkerer  Mountain Dwarf  Health: 14/14 ========================  Magic: 3/3========================  AC: 2Str: 12  EV: 10Int: 15  SH: 0Dex: 8$ hf ♣♣♣♣♣♣   XL:  1 Next:  0% Place: Dungeon:1♣@P..♣   Noise: ---------  Time: 0.0 (0.0)♣♣...♣   a) +0 hammer....~≈≈   Cast: Kinetic Grapnel$ h ....~≈≈  ...~≈≈≈  $ h .?$~~≈≈   ....~≈≈  $ h N ....~≈≈     Welcome, dreadorb the Mountain Dwarf Forgewright.$ h* The heart of this dungeon contains the magnificent artefact, the Orb of Zot.Press ? for a list of commands and other information.  $ hP Found a scroll labelled AJIQOE UCHIA and 3 gold pieces. _Found a staircase leading out of the dungeon.$ h:Okay, then.$ hw$ h$ h. _$ h3$ h$ h _$ hX$ h$ h0,$ h$ h$ h,$ h$ hJ≈# ♣≈# $ h~♣♣♣♣♣♣ ≈≈# ♣<P..♣≈≈≈# ♣♣...♣≈≈≈# #♣♣.....~≈≈# $ h#.!.....~≈≈# #P.....~≈≈≈# $ h5#....@$~~≈≈# #P......~≈≈# $ ham#♣.♣....~≈≈# ♣......~≈≈≈# ....P...≈≈≈≈# $ hl.........~≈≈≈# $ h........~~≈≈≈# ......≈≈~~≈≈# $ h $ h 5.0 (56.0 (6 _d - a scroll labelled AJIQOE UCHIA$ hO3$ h{ _You now have 3 gold pieces.$ h9$ h$ h,$ h* $ h- $ h/ $ h0 $ h2 $ h[I w ≈# ♣♣≈# ♣♣♣♣♣♣≈≈≈# ♣<P..♣≈≈≈# ♣♣...♣≈≈≈# #♣♣.....~≈≈# #.@.....~≈≈# #P.....~≈≈≈# #......~~≈≈# #P......~≈≈# #♣.♣....~≈≈# ♣......~≈≈≈# ....P...≈≈≈≈# .........~≈≈≈#........~~≈≈≈#$ hT Z12.0 (6.0)3.0 (7$ h X $ hY ] _e - a viscous sapphire potion$ hw$ hxB$ hX$ h,$ hk$ hB$ hQ$ h8$ hX$ h$ h$ hJ$ h$ h$ h)$ h$ h $ h"$ h$$ h<%$ h&$ hA)$ h,,$ h.$ h1$ h4,$ h6$ h/:$ h#=$ hq=$ h>$ hB$ hF$ hF$ hZH$ hL$ hP$ hcP$ hQ$ hU$ hX$ hkX$ hY$ hV\$ h_$ h__$ h`$ hrc$ h6f,$ hg$ htp  #..... #P....## #+++#########♣.♣..#P##...##.♣♣P.P♣.....#♣.....P..........P..#P...................#...♣................#...................≈#≈~.@.≈~..~~..~..~.~≈#≈≈~≈~≈~~~≈≈~.~~≈≈≈≈≈#≈≈≈≈≈≈≈≈≈≈≈≈~~≈≈≈≈≈≈#≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈################You pick up a book of Maladies and begin reading...$ hl}031.0 (18.0)$ h,2.0 (19$ h$ ht  You add the spells Sublimation of Blood, Curse of Agony and Rimeblight to your _library.$ h $ h $ h* $ h $ h $ h ,$ hU $ h) n$ h4 ,$ h $ h; X ♣<P ♣♣ #♣♣.. #.. #P... # #P## #+++#########♣.♣...#P##.@.##.♣♣P.P♣......#♣.....P..........P...#P....................#...♣................~#...................≈≈ #≈~...≈~..~~..~..~.~≈≈ #≈≈~≈~≈~~~≈≈~.~~≈≈≈≈≈≈ #≈≈≈≈≈≈≈≈≈≈≈≈~~≈≈≈≈≈≈≈ $ h h#≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈$ h ###..####...#'''7.0 (5.0)$ hj $ h L======8.0 (6$ h $ h = _As you open the gate, it creaks loudly!$ hc$ h"$ h$ h$ h),$ h  There is an open gate here. _$ h|$ h$ h$ h$ h$ hC$ h$ h$ h. b# ♣♣.. ♣< #. ♣♣#.  #♣♣  # #.#.#### #P #...@..### #------ ######...# #P ## #'''#########♣.♣$ ho #P##...##.♣♣P.P♣... #♣.....P...P #P................. b   bat (wandering) #...♣.............. #.................. #≈~...≈~..~~..~..~.$ h,42.0 (4$ h9$ h$ h>b.$ hw J------3.0 (5$ h2%$ h%V _A bat comes into view.% hd&#. b  .## ♣ ...  #.# ♣ #.# #♣♣ #.#  #% h*e #.#@####  #P #......### #######...# #P. ## #'''#########♣% hLe #P##...##.♣♣P.P♣.. #♣.....P #P.......% hlei #...♣ #................% he% h`h% h7i% hi% h`p9.bb% hqB4.0 (1Kinetic Grapnel% hy% h |% he##.  ##...b ♣♣ #@# % hc.#.#.#### P#......###.######...# #P# #'''#########♣P##...##.♣♣P.P♣% h<♣.....P.P...♣% h% h&.b% h.=5% h% h: _The bat hits you but does no damage.% hrhb.% hBt-6.4 (1.4% hx% hJ{ _You barely miss the bat. The bat closely misses you.% ha zM.#.  #.###...b ♣♣ #.# .#.#### P#......####..#####b   bat% h` % hߠ % h %70% hئ % he S _The bat barely misses you. x2% hI% h#b.% h]-8.8 (1.4% h% % h  _You barely miss the bat. The bat barely misses you.% hJM..  ##.#########...b...... ♣♣ #.# .% h#.#.#####P.b   bat% h..b3--90% h % h|' _The bat hits you.% hKe .. .. #. #. .  % he ##.#########♣#...@.b.....♣<#.#.######## #.# % he #♣♣ #.# #..% he #.#.#### #P#......### % h$f #..######...# #P.## #'''#########♣.♣% hGf 3#P##...##.♣♣P.P♣% h}h % h *#. % hv> *#. % h> 5##.#% h@? .% h? ♣% h? '#.% h@ b.% hm@ >♣<P.% h@ W#.#.#% h@ 5.. ♣♣.% hA "#.# % hkA #♣♣.% hA "#.# % hB #.% hkB b#.#.#### #P.#......### % hC #.######...# #P.## #'''#♣.♣.#P##...##.♣♣P.P♣.% hF ,% h H % hN % hxP % hP 9% hBQ 0% hW % h%[  % h[ % h[ -_The bat closely misses you.% h[ % h5  You hit the bat.% h@i.% hֽo860.8 (1.4Kinetic Grapnel% h% hmG _You kill the bat!% h2%% h&% h,% h/H _No target in view!% h% h)% h% h6H _No target in view!% h% h% h-$% h'H _No target in view!% h]% h޵% h% hH _No target in view!% hO% hQ% h V% hNXH _No target in view!% hs% h% hG% h@ _No target in view!% hQ% hR% hV% hiZ% hR% h% h% h% hG 4% hJ % hZN % h % h % h % h % h5 % h9 % hC> % hB % hF % h % h % h % h5 % hf P _% h % h3 % hк % h+ % h % hͽ % hP % h % h ,% h} % h % hV ,% h % h % hQ B% h % h ,% h % h % hv ,% h~ % h ,% h % h J _You now have 22 gold pieces (gained 19).% h 3% h % h % h % h % h % h % h= ,% h % h % h ,% h % h % h % h % h` % hZ % h ,% h % h/ % h ,% hv % h % h ,% h % h % h? B% h % h ,% hO % h % h % h? % h  % h % h: ,% h % h$ % h B% h % hE % h % h % h % h ,% h- % h % ho ,% h % h % hN % h % h % h % h % h/ % h % h % hj ,% h % h % h" ,% hv# % hM% % h& ,% h& % h ( % h) ,% hO* % h.- % h0 ,% h1 % h3 % hD6 ,% h7 % h!: % h= ,% h? % h|B % hzF ,% h=H % hL % hP ,% h S % hU % hZ ,% h\ % h_ % hd ,% he % hgg % h\i ,% hj % h>m % ho ,% hp % hz P##.PP......P##P.P..P..###### ..P..PP.#@...##### -P.....PP#....#...##### % hE{ P...P.##.....#.#.....# P..PPP#......#.#####.# ##..######.......# #...##...........# #......##.#####.##% hv{ .....................#..####.###....#####..#% h0 1100.8 (40.0)% h F-1.8 (41% hd % h , _f - an amulet of faith% hl3% h% h% h% h,% hA% h,% h% h% h% h1% hĻ% h% hC,% hT% h\% h% h8% h% h% hh,% h~% h% hB% hQ% hB% h% h% h% h% h% hOPP.P..P..######...P..PP.#....#####.P.....PP#....#...##PP...P.##.....#.#... .P..PPP#......#.#### ###..######..... ########g#...##......... ........##......##.##### b......@................ .......####.###....#####% h .###+## #.# #######...Kinetic Grapnel #.# #.## ##.#########... #........ g   goblin (asleep) #.#.#########.. b   bat (asleep)% h #.# .. #.# ..% hf210.8 (9.0)% h;A.gg% hD.1.8 (10.0) % h% h5b _A bat and a goblin come into view.% hF  Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.% hK  PP.P..P..######  dreadorb the Tinkerer ...P..PP.#....#####  Mountain Dwarf% hL v .P.....PP#....#...## Health: 14/14 ======================== PP...P.##.....#.#... Magic: 2/3================-------- .P..PPP#......#.#### AC: 2Str: 12 ###..######..... EV: 10Int: 15 ########.#...##......... SH: 0Dex: 8 % h)L .......g##......##.##### XL:  1 Next:  8% Place: Dungeon:1 % hpL ub......@................ Noise: ---------  Time: 111.8 (0.0) .......####.###....##### a) +0 hammer .###+## #.# #######... Cast: Kinetic Grapnel% hL  #.# #.## ##.#########... #.............. g   goblin % hL #.#.#########.. b   bat (asleep) #.# ..% hL  % hM #.# .. % hM T_A bat and a goblin come into view.% h%M Casting: Kinetic Grapnel (safe; 3% risk of failure)  % hWM Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line% hvM KAim: a goblin, wielding a +0 club (67% to hit) % h  PP.P..P..######  dreadorb the Tinkerer ...P..PP.#....#####  Mountain Dwarf .P.....PP#....#...## Health: 14/14 ======================== PP...P.##.....#.#... Magic: 2/3================-------- .P..PPP#......#.#### AC: 2Str: 12 % h###..######..... EV: 10Int: 15 ########.#...##......... SH: 0Dex: 8 .......g##......##.##### XL:  1 Next:  8% Place: Dungeon:1 b......@................ Noise: ---------  Time: 111.8 (0.0) % h .......####.###....##### a) +0 hammer % hD.###+## #.# #######... Cast: Kinetic Grapnel #.# #.## ##.#########... % hs #.............. g   goblin #.#.#########.. b   bat (asleep) % h.#.# .. #.# .. % hCasting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (67% to hit)  The kinetic grapnel hits the goblin. % hW   .  . .  % hJ. ###. ###...## .......)##..... b.. % hߐI... ...### % h .###+## #.#  #.#  % h3r b   bat (asleep)  % hXH #.#  % h{3#.#  % h, % h! % h:...bb % h<16=2.8 (1 % hs$ % h&Sonfirm with . or Enter, or press ? or * to list all spells. % h&)Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a goblin, wielding a +0 club (67% to hit)  % h 'lThe kinetic grapnel hits the goblin. _You kill the goblin! % h3  Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. % h}t PP.P..P..######  dreadorb the Tinkerer ...P..PP.#....#####  Mountain Dwarf .P.....PP#....#...## Health: 14/14 ======================== PP...P.##.....#.#... Magic: 1/3========---------------- .P..PPP#......#.#### AC: 2Str: 12 ###..######..... EV: 10Int: 15 ########.#...##......... SH: 0Dex: 8 .......)##......##.##### XL:  1 Next: 16% Place: Dungeon:1 ...b***@................ Noise: =--------  Time: 112.8 (0.0) .......####.###....##### a) +0 hammer .###+## #.# #######... Cast % hu": Kinetic Grapnel #.# #.## ##.#########... #.............. b   bat #.#.#########.. #.# .. #.# .. _You kill the goblin!Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (60% to hit) % h NPP.P..P..######dreadorb the Tinkerer...P..PP.#....##### Mountain Dwarf.P.....PP#....#...## Health: 14/14 ========================PP...P.##.....#.#... Magic: 1/3 % h ========----------------.P..PPP#......#.#### AC: 2Str: 12###..######..... EV: 10Int: 15########.#...##......... SH: 0Dex: 8 % hs .......)##......##.##### XL:  1 Next: 16% Place: Dungeon:1...****@................ Noise: =--------  Time: 112.8 (0.0).......####.###....##### a) +0 hammer.###+## #.# #######... Cast: Kinetic Grapnel#.##.## % h ##.#########...#.............. b   bat#.#.#########..#.#..#.# % hȦ D.. _You kill the goblin! % h Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. % h Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line % h4 -Aim: a bat (60% to hit) % hi( % h(, % hZ/)...b % h0+3.8 (1 % h06 % h9:  Casting: Kinetic Grapnel (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a bat (60% to hit) _The kinetic grapnel misses the bat.% h  Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.% h4 PP.P..P..######  dreadorb the Tinkerer ...P..PP.#....#####  Mountain Dwarf .P.....PP#....#...## Health: 14/14 ======================== PP...P.##.....#.#... Magic: 0/3------------------------ .P..PPP#......#.#### AC: 2Str: 12 ###..######..... EV: 10Int: 15 ########.#...##......... SH: 0% hSmDex: 8 .......)##......##.##### XL:  1 Next: 16% Place: Dungeon:1 ......b@................ Noise: =--------  Time: 113.8 (0.0) .......####.###....##### a) +0 hammer .###+## #.# #######... Cast: Kinetic Grapnel #.# #.## ##.#########... #.............. b   bat% hE #.#.#########.. #.# .. % h^#.# .. _The kinetic grapnel misses the bat.% hCasting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (60% to hit)% h PP.P..P..######  dreadorb the Tinkerer ...P..PP.#....#####  Mountain Dwarf .P.....PP#....#...## Health: 14/14 ======================== PP...P.##.....#.#... Magic: 0/3------------------------ .P..PPP#......#.#### AC: 2Str: 12 ###..######..... EV: 10Int: 15% hI  ########.#...##......... SH: 0Dex: 8 .......)##......##.##### XL:  1 Next: 16% Place: Dungeon:1 ......b@................ Noise: =--------  Time: 113.8 (0.0) % h .......####.###....##### a) +0 hammer .###+## #.# #######... Cast: Kinetic Grapnel #.# #.## ##.#########... % h #.............. b   bat #.#.#########.. #.# ..% h f #.# ..Confirm with . or Enter, or press ? or * to list all spells.% h }Aiming: Kinetic Grapnel (safe; 3% risk of failure)  % h6 Press: ? - help, Shift-Dir - straight lineAim: a bat (60% to hit)  You miscast Kinetic Grapnel.  % hX 6You are very lightly contaminated with residual magic.% h % h   .  . . % hM. ###. ###...## % hs1...... ...... % h:...### % h.###+## #.#  #.# % h"  % hk#.#  #.# % hv4.8 (1Kinetic GrapnelContam % h% h  Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a bat (60% to hit)  You miscast Kinetic Grapnel.are very lightly contaminated with residual magic. _Nothing appears to happen. The bat closely misses you.% h  You hit the bat.  The bat is heavily wounded.% h % h Wb. % h? \3--6.2 (1.4% h % h L _The bat hits you but does no damage. The bat hits you.% h 9eM......P## PP.P..P..###### ..P..PP.#....##### .P.....PP#..##PP...P.##....P..PPP#......#.#### ###..##############b#...##.........##......##.#####.......................####.###....#####.###+#########...#.##.##b   bat% h9 % hB% h+J%.% hrJB% hO,70% hS% hU % hDUi_The bat barely misses you. _You see here a +0 club.% h@4% hF% hsIH _No target in view!% h)% h *% h*% h-% h/% h0M4==% h4% h9 b8b   bat #.#.. _HP restored. The bat closely misses you.% hE9% hk9% h=% hi?Z _A bat is nearby!% h7  You barely miss the bat.The bat is moderately wounded.% h% hX% h63--% h&9.6 (1.4% hC% hL _The bat hits you. The bat hits you but does no damage.% h:  You closely miss the bat.The bat is moderately wounded.% h" .The bat barely misses you.% h" 121.0% h( % h* K _Your magical contamination has completely faded away.% h3% h% h!B% h?% hL4==% h% h,% hl% h!p1========% h"% hN&,% h&% h)% hY):==% h$*% h-,,% h-% hs/V========% hb0% h2,% hU3% h5,% h6% h#9% hY9% hg:% h<,% h=% h?,% h@% hDB% hF,% hG% hWI% hIT2========% hyK% hZM% hM% hbN% h|P,% hhQ% hR,% hS% h3UV========% h V% h!W,% hW% h4Y,% hY% h[% hS[% hE\% hM^,% h0_% h0a,% h+b% hXd,% hAe% hag,% h5h% h2j,% hEk% hmj3========% h o% h:s4 _Magic restored.% h}....PP. .P#......P## PP#PP.P..P..###### ._...P..PP.#....##### #.P.....PP#....#...####PP...P.##.#....#.P..PPP#......#.#####% h}S #.P..###..##############@#...##..........-50.0 (29.0).)##......##.#####...................% h~4.......####.###....#####.###+## #.# #######.....# #.#####.##########.............% h:~,#.#.#########.% h7P_...PPPP% hyF-1.0 (30% hǐP_PPP% h< _Found a faded altar of an unknown god.% h P_...PPPPP% h % h[ P_...PPPPP% h, H _No target in view!% h% h % h־% h% h% h!$ _% hR  You see here a +0 club.% h% h/ _% h% h% h% hC@========% h% h% h,% h'% h}7 _You open the door.% h % h=% h% h% hb,% h!% hw  There is an open door here. _% h% h,% h% h5% hf% h% h~% h}% hu% h% h% h% h?% hq% h>% h% h<% hb% h% h% h% h% h % h{% h#% h[% h% h% h,% h(% hk% hK,% h#% hF% h@% hh% h% h% hX,% h% h % h ,% h % h % h % h % h % h % h% h% h% hp% h% h7% h[% h% h,% hU% h% h,% hM% h!v% h$,% h=%% h&% h',% hy(% ho)% ha,,% h,% h/% h8F .P## ..JPr.. ....PP. ##....P.P#......P# . ..PPPPP#PP.P..P. . PP....._...P..PP ##. .PP..P.#.P.....P #.# ..P.PPr#PP...P. #.##.....PP#.P..PPP# #.#@###..P #.P..### % h69#......#########.#. #.######)## #.# #........... #.# #.......#####.# #.###'### #. J   endoplasm (asleep)% hm9#.# #...#.# #. r   quokka (asleep)% h9-#.########.#.# ##. r   rat (asleep)#..........#.# #..% h9!% h&K 82.0 (31  A quokka, a rat and an endoplasm come into view.% hL% hW JP.r_r.Jwandering)rwandering)r  The rat squeaks loudly.% hX5==3.0 (32% hqa8_% h(e3 _The endoplasm hits something.% hE## .. .###PPP.# .P## .. #..JP...#....PP. .##...rP.P#......P###.P..PPPPP#PP.P..P.. ..PP....._...P..PP.##.P.PP..Pr#.P.....PP#.##..P.PP.#PP...P.##.##@....PP#.P..PPP#.#.###..PP#.P..###......#########.#.% hVF0#.######.)###.# #............#.# #.......####.##.# #.###'### #.##.# #...#.# #.##.########.#.# ##.#% hL% hN% hP% hd KJ._.rrK   kobold (wandering)r   rat  Something hits the plant. The rat bites the fungus. The fungus begins to die.% hh:--4.0 (1.0)% ht&_% h{u _A kobold comes into view. It is wielding a +0 dagger.% h.. # ##### ## ... K###PPP.# .P## ... #.J.P...#....PP. ..##...rP.P#......P## #.P..PPPPP#PP.P..P..##..PP....._...P..PP.###.P.PP..P.#.P.....PP#.##.@P.PPr#PP...P.##.##.....PP#.P..PPP#.#.###..PP#.P..###..##......#########.#...##.######.)###.# #.......#.# #.......####.##.# #.###'### #.# #.# #...#.# #.# % h   The endoplasm quivers.The quokka bites the plant. The plant begins to die. The rat bites the plant.% hl!% h-.K.JP_J% h/X--5Kinetic Grapnel% h[:AP_% hP@. _The plant begins to die.% hͼ... # ##### ## ... .###PPP.# .P## ... #K..P...#....PP. ..##.J.rP.P#......P## #.P..PPPPP#PP.P..P.. #..PP....._...P..PP.##.P.PP..P.#.P.....PP% h6Z #.##..P.PPr#PP...P.# #.##@....PP#.P..PPP #.#.###..PP#.P..## #......#########.#... #.######.......)##... #.# #...% h #.# #####.# #.# #.###'### #. #.# #...#.# #.# #.########.#.# ##.#% h@  Something hits the plant. The quokka bites the fungus.  The fungus begins to die. The quokka bites the fungus.% h% h[.K.J_% h,&6% h8_% hIH _Something hits the plant. The rat bites the plant.% h9& ... .###PPP.# .P## ... #.K.P...#....PP. ..##...rP.P#......P# #.P.JPPPPP#PP.P..P. #..PP....._...P..PP% h&#.P.PP..P.#.P.....P #.##..P.PPr#PP...P.# #.##.....PP#.P..PPP #.#@###..PP#.P..## #......#########. #.######.......)##% h&y #.# #...% h& #.# ##### #.# #.###'### #.% h ' #.# #...#.# #. #.########.#.# ##.% h-'r #..........#.# #..% h,% hZ-% h.% h9d.Kr..J% h=&7% h#E&_% hGL _The quokka bites the fungus. The fungus begins to die.% hrd ... #..KP...#....PP.% h ..##..r.P.P#......P #.P..PPPPP#PP.P..P #..PPJ...._...P..P##.P.PP..P.#.P.....% h #.##..P.PPr#PP...P.% hԊ #.##.....PP#.P..PPP% h #.#.###..PP#.P..## #.@....#########.% h #.######.......)##% hy #.# #...% h;z #.# #####% hP #.# #.###'### #% hd #.# #...#.# #% h #.########.#.# ## r   rat% hb #..........#.# % h^ ############.# #.% h:% hb% h% h..K....._JK   kobold (wandering)% hz_8Kinetic Grapnel% h(8_% hO1 _Something bites the fungus.% hI ..##...KP.P#..... #.P..PPPPP#PP.P.. #..PP....._...P..##.P.PPJ.P.#.P.... #.##..P.PPr#PP...P #.##.....PP#.P..PP #.#.###..PP#.P..## #......#########. #@######.......)## #.# #... #.# #### #.# #.###'### #.# #...#.# #.########.#.# #..........#.#  ############.# # #..% hʠ% h% hū .rr   rat  A nearby fungus withers and dies.% hԬ&9% h8_% hڳL _The endoplasm hits the plant. The plant begins to die.% h F 4% hG % hJ % hI  #.P...PPPP#PP.P.PPr...._..##.P.PPJ.P.#.P...##..P.PPr#PP...P##.....PP#.P..P.#####.....#########.######.......)# ...######'### ..#.########.#.# ##.#% h3%_% h'90% h"8_% h&G _The rat bites the plant. The plant begins to die.% hS .PPr...._..##.P.PPJ.P.#.P...##..P.PPr#PP...P##.....PP#.P..P.#####.....#########.######.......)# ...######'### ..#.# #.# # % hI% h&1% h&_% h%% h@ ##.P.PPJ.P.#.P...##..P.PPr#PP...P##.....PP#.P..P.#####.....#########.######.......)# ...######'### % hA..#.# ######### % hFJ% hK&2% hQ% hT% hu 5 .##..P.PPr#PP...P##.....PP#.P..P.#####.....#########.######.......)# % h ...######'### ..#.# ########........#% h O# % hw % h &3% h % h % hb  Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. % h" % h# Your spells (cast)TypeFailure Level  % h#@ a + Kinetic GrapnelForgecraft % hr$p3% 1 Select a spell to cast % h$[!]/[I] toggle spell headers"% hnPower Damage Range Noise 60% 1d6"% h34 Almost silent%% hTypeFailure LevelForgecraft  3% 1 %% h %% hL9#.##..P.PPr#PP...P dreadorb the Tinkerer#.##.....PP#.P..PP Mountain Dwarf#.#.###..PP#.P..## Health: 14/14 ========================#......#########.# Magic: 3/3========================#.######.......)## AC: 2Str: 12#.# #.......... EV: 10Int: 15#.# #.......### SH: 0Dex: 8%% h#.# #.###'###XL:  1 Next: 16% Place: Dungeon:1#@# #...#.#Noise: ---------  Time: 193.0 (0.0)#.########.#.# # a) +0 hammer#..........#.# # Cast: Kinetic Grapnel############.# ##..#.##.# # #%% h- #  _Something bites the fungus.  %% hQA nearby fungus withers and dies. _The endoplasm hits the plant. The plant begins to die. %% hn9_The rat bites the plant. The plant begins to die.  %% hCasting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%% hE%% h#.##..P.PPr#PP...P dreadorb the Tinkerer#.##.....PP#.P..PP Mountain Dwarf#.#.###..PP#.P..## Health: 14/14 ========================#......#########.# Magic: 3/3========================%% h#.######.......)## AC: 2Str: 12#.# #.......... EV: 10Int: 15#.# #.......### SH: 0Dex: 8#.# #.###'###%% hXL:  1 Next: 16% Place: Dungeon:1#@# #...#.#Noise: ---------  Time: 193.0 (0.0)#.########.#.# # a) +0 hammer#..........#.# # Cast: Kinetic Grapnel############.# ##..%% hf#.##.# # %% h֪1# #%% hf  _Something bites the fungus.  %% h1A nearby fungus withers and dies. %% h3S_The endoplasm hits the plant. The plant begins to die. %% hQ9_The rat bites the plant. The plant begins to die.  %% hnCasting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%% hP  Okay, then.%% h4%% h߸%% hƻ. _&% h2SM#.P.PPJ.P.#.P....##..P.PPr#PP...#...PP#.###..PP#.P..#.....#########.####)##.........######'###&% h #.. #########..........#.# ##&% h&% h:)4.0 (1 &% hk _&% h&% hw&% hG'M #..PPr...._...P#.P.PPJ.P.#.P....##..P.PPr#PP...#...PP#.###..PP#.P..#.....#########.####)##&% h'.........######'### #.. #.########.#.# #&% h17_&% hn2&5&% h7&_&% h9&% h_ MP...PPPP#PP #..PP....._...P#.P..PJ.P.#.P....##..P.PPr#PP...#J..PP#r###..PP#.P..#.....#########.####)##.........######'####.# #...#.#&% h J   endoplasmr   quokka&% hȍ &% h &% hӐ &% h &% h _.Jr6Kinetic Grapnel&% hĠ &_&% h '% hQ  You hit the quokka.  The quokka is almost dead.'% h"T e  A nearby plant withers and dies.'% hT '% h] _r..J r   rat'% h^ #1'% h_ E------=7.4 (1.4'% hf &_'% hi + _The quokka bites you.(% hg  You completely miss the quokka.The quokka is almost dead.(% hi(% hvqT_.J.(% hr(8.8(% h]y(% h| _The quokka barely misses you. The quokka closely misses you.(% h  You completely miss the quokka.  (% hDThe quokka is almost dead.(% h(% hAK.rK   kobold (wandering)r   rat------200.1 (1.3(% h(% h+ _The quokka bites you.(% hG  You closely miss the quokka.The quokka is almost dead.(% hG (% hN mK..r(% hO |5/14 ----------1.5 (1.4(% hEV (% hY . _The quokka bites you. x2)% h{ #.P...PPPP#PP.P.. dreadorb the Tinkerer #K.PP....._...P.. Mountain Dwarf ##.P.....P.#.P.... Health: 5/14========---------------- #.##....PPr#PP...P Magic: 2/3================-------- #.##.....PP#.P..PP AC: 2Str: 12 )% h1#.#r###..PP#.P..## EV: 10Int: 15 #J.....#########.# SH: 0Dex: 8 #r######.......)## XL:  1 Next: 16% Place: Dungeon:1 #@# #.......... Noise: =--------  Time: 201.5 (0.0) #.# #.......### a) +0 hammer )% hdR#.# #.###'###  Cast: Kinetic Grapnel #.# #...#.#  #.########.#.# # )% h#..........#.# # J   endoplasm ############.# # r   quokka )% h#..  K   kobold (wandering) )% h#.#  r   rat  The quokka is almost dead. _The quokka bites you. x2  )% hAiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action)% hShift-Dir - straight lineAim: a quokka (almost dead, 64% to hit))% h; #.P...PPPP#PP.P.. dreadorb the Tinkerer #K.PP....._...P.. Mountain Dwarf ##.P.....P.#.P.... Health: 5/14========---------------- #.##....PPr#PP...P Magic: 2/3================-------- #.##.....PP#.P..PP AC: 2Str: 12 #.#r###..PP#.P..## EV: 10Int: 15 )% h#J.....#########.# SH: 0Dex: 8 #r######.......)## XL:  1 Next: 16% Place: Dungeon:1 )% h#@# #.......... Noise: =--------  Time: 201.5 (0.0) #.# #.......### a) +0 hammer #.# #.###'###  Cast: Kinetic Grapnel #.# #...#.#  #.########.#.# # #..........#.# # J   endoplasm ############.# # r   quokka )% h#..  K   kobold (wandering) #.#  r   rat  )% h7Aiming: Kinetic Grapnel (safe; 3% risk of failure)  )% hZPress: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (almost dead, 64% to hit)  )% h|_The kinetic grapnel hits the quokka.  You kill the quokka!)% h #K.PP.. ##.P... #.##.. #.) #@#  )% hÚ!#.#  #.#   #.#   )% h% #..  ### # K   kobold (wandering) #.. r   rat #.#)% h_Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a quokka (almost dead, 64% to hit)  The kinetic grapnel hits the quokka.  You kill the quokka!  The kobold shouts!)% h)% hl )% h'.K..rJK)% h+C33=2.5 (1 _)% h2)% h4)% h] #.P...PPPP#PP.P.. dreadorb the Tinkerer #..PP....._...P.. Mountain Dwarf ##KP.....P.#.P.... Health: 5/14========---------------- #.##....PPr#PP...P Magic: 1/3========---------------- #.##.....PP#.P..PP AC: 2Str: 12 #.#.###..PP#.P..## EV: 10Int: 15 #.r....#########.# SH: 0Dex: 8 #J######.......)## XL:  1 Next: 33% Place: Dungeon:1 #@# #.......... Noise: ==-------  Time: 202.5 (0.0) #.# #.......### a) +0 hammer #.#[40)% hg=m #.###'###  Cast: Kinetic Grapnel #.# #...#.#  #.########.#.# # #..........#.# # J   endoplasm ############.# # K   kobold #..  r   rat #.# You kill the quokka! _The kobold shouts!  Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (98% to hit)*% hu#.P...PPPP#PP.P.. dreadorb the Tinkerer#..PP....._...P.. Mountain Dwarf##KP.....P.#.P.... Health: 5/14========----------------#.##....PPr#PP...P Magic: 1/3*% h========----------------#*##.....PP#.P..PP AC: 2Str: 12#*#.###..PP#.P..## EV: 10Int: 15#*r....#########.# SH: 0Dex: 8*% h!#*######.......)## XL:  1 Next: 33% Place: Dungeon:1#@# #.......... Noise: ==-------  Time: 202.5 (0.0)#.# #.......### a) +0 hammer#.# #.###'###*% h{Cast: Kinetic Grapnel#.# #...#.##.########.#.# ##..........#.# # J   endoplasm############.# # K   kobold#..r   rat*% hh#.#You kill the quokka! _The kobold shouts!  *% h<Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (98% to hit)*% h  _The kobold shouts!  Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: an endoplasm (98% to hit)  The kinetic grapnel misses the endoplasm.*% h*% h_.K..r.J*% h 3-3.5 (1*% hq'*% h{+V _The endoplasm barely misses you.*% h%g  #.P...PPPP#PP.P.. dreadorb the Tinkerer #..PP....._...P.. Mountain Dwarf ##.P.....P.#.P.... Health: 5/14========---------------- #K##....PPr#PP...P Magic: 0/3------------------------ #.##.....PP#.P..PP AC: 2Str: 12 #.#.###..PP#.P..## EV: 10Int: 15 #r.....#########.# SH: 0Dex: 8 #J######.......)## XL:  1 Next: 33% Place: Dungeon:1*% hg  #@# #.......... Noise: =--------  Time: 203.5 (0.0) #.# #.......### a) +0 hammer #.# #.###'###  Cast: Kinetic Grapnel #.# #...#.#  *% h h #.########.#.# # #..........#.# # J   endoplasm *% hqh ############.# # K   kobold #..  r   rat #.# The kinetic grapnel misses the endoplasm. _The endoplasm barely misses you.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  *% hh Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (98% to hit)*% h P #.P...PPPP#PP.P.. dreadorb the Tinkerer #..PP....._...P.. Mountain Dwarf ##.P.....P.#.P.... Health: 5/14========---------------- #K##....PPr#PP...P Magic: 0/3------------------------ #.##.....PP#.P..PP AC: 2Str: 12*% h  #.#.###..PP#.P..## EV: 10Int: 15 #r.....#########.# SH: 0Dex: 8 #J######.......)## XL:  1 Next: 33% Place: Dungeon:1 #@# #.......... Noise: =--------  Time: 203.5 (0.0) *% h #.# #.......### a) +0 hammer #.# #.###'###  Cast: Kinetic Grapnel #.# #...#.# *% h& U #.########.#.# # #..........#.# # J   endoplasm ############.# # K   kobold *% hk u#..  r   rat #.# Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action*% h Shift-Dir - straight lineAim: an endoplasm (98% to hit)  The kinetic grapnel hits the endoplasm.  You kill the endoplasm!*% h *% h  #..PP....._ ##.P... *% h #K##.. #.) #@#  #.#  #.#  *% h? \ #.# *% ha H   #..*% h # K   kobold ###*% hx  # r   rat #.. #.#*% h ,*% h x.K.r*% h| 6/15=504.5 (1Kinetic Grapnel _*% h 8_*% h' +% h%{ _  You don't have enough magic to cast this spell.+% hb8_+% h. _+% h] _  You don't have enough magic to cast this spell.+% h+% ha+% h. _,% h, #..PP....._ ##.P... #.##.. #K##. #.#. #.. #r#) #@#  #.#  #.#   #.#   #.#  #..  ###,% hR  #..  #.# ,% ho #..PP.. ##.P... #.##.. #K##. #.#. #.. #r#) #@#  #.#  #.#   #.#  #.#  #..  ###  #.. #.#,% h|p  You barely miss the rat. The rat bites you.,% hcT_.K,% hO4---5.8 (1.3,% h8_,% hV _* * * LOW HITPOINT WARNING * * *,% h[ ! #..PP.. ##.P... #.##.. #.##. #K#. #.. #r#) #@#  #.#  #.#   #.#   #.#  #..  ###  #..  #.# ,% h2 } #..PP.. ##.P... #.##.. #.##. #K#. #.. #r#) #@#  #.#  #.#   #.#  ,% h2 1#.#  #..  ###  #.. #.#,% h4 q  You closely miss the rat. The rat bites you.,% hA .K* * * LOW HITPOINT WARNING * * *---7.2 (1.4,% hF ,% h:H P _The rat barely misses you.-% h5  You hit the rat.-% h[-% hW.K-% h088.6-% h-% h -% hC9_You kill the rat!.% h8  You hit the kobold..% h(Y_).% h,26610.0.% hA0.% h2J _You kill the kobold!.% hM..##...KP.P#....P...P.PP#PP #..PP....._...P#.P.....P.#.P....##....PPr#PP...#...PP#.###..PP#.P..#......#########.####)##..........####.# #.###'###.% hk_-10.% h.% hO _You see here a +0 dagger./% h... #...P...#....PP..##....P.P#......P#.P...P.PP#PP.P..P#..PP....._...P..P##.P.......#.P.....#.##....PPr#PP...P.#.##.....PP#.P..PPP#.#.###..PP#.P..###.@....#########.#.#)######.)###.# #....#.# #.......#####.# #.###'### ##.# #...#.#  #.########.#.# ## #..........#.# #. ############.# #. /% h%_/% hl5==-2 _/% h/% h/% h, ... .###PPP.# .P## ... #...P...#....PP. ..##....P.P#......P##.P...P.PP#PP.P..P.#..PP....._...P..PP##.P.......#.P.....P#.##....P..#PP...P.##.##......P#.P..PPP#.#@###..PP#.P..###......#########.#.#)######.)###.# #.....#.# #.......####.#.# #.###'### #.#.# #...#.# #.#.########.#.# ##..........#.# #./% h7 /% h8 &3/% h> &_/% h@ 0% hG.. # ##### ## ... .###.PP.# .P## ... #...P...#....PP. ..##....P.P#......P###.P...P.PP#PP.P..P....PP....._...P..PP.##.P.......#.P.....PP#.##....P..#PP...P.##.##@.....P#.P..PPP#.#.###..PP#.P..###......#########.#.#)######.)###.# #.....#.# #.......####.##.# #.###'### #.##.# #...#.# #.##.########.#.# ##.#0% h%_0% hn`1========40% hK0% h0% h;^.. # ##### ## ... .###.PP.# .P## ... #...P...#....PP. ..##....P.P#......P## #.P...P.PP#PP.P..P..##..PP....._...P..PP.###.P.......#.P.....PP#.##.@..P..#PP...P.##.##......P#.P..PPP#.#.###..PP#.P..###..##......#########.#...##)######.)###.# #.......#.# #.......####.###.# #.###'### #.##.# #...#.# #.#0% huj9P0% hq&50% hu?P_0% hw0% hP .#.. .# ##### ## ... .###.PP.# .P## ... #...P...#....PP. ...##....P.P#......P## #.P...P.PP#PP.P..P..##..PP....._...P..PP.#.##.P..@....#.P.....PP#.##....P..#PP...P.#0% hP#.##......P#.P..PPP#...#.#.###..PP#.P..###..##......#########.#...###)######.)## #.# #........ #.# #.......####.### 0% h Q#.# #.###'### #.# # 0% h[HP_0% h`@==60% hh:P0% hj0% h .. # ..# . .. ..# .##### ## ... ..###.PP.# .P## ... #...P...#....PP. ...##....P.P#......P## #.P...P.PP#PP.P..P..####..PP.@..._...P..PP.#.##.P.......#.P.....PP0% h #.##....P..#PP...P.##.##......P#.P..PPP#....#.#.###..PP#.P..###..##......#########.#...###)######.)###.# #.........#.# #.......####.###.0% h <P_0% h P6=70% h  ?P_0% h6 1% h}R'.. ## ..# . .. ..# .##### ## ... ..###.PP.# .P## ... #...P...#....PP. ...##....P.P#......P## #.P...P.PP#PP.P..P..##..PP..@.._...P..PP.#.##.P.#.P.....PP#.1% hT#.##....P..#PP...P.##.#.##......P#.P..PPP#.#.#.###..PP#.P..###..##......#########.#...##.#)######.)##......##.# #.#.# #.####.###.1% hsaSPP1% heF========81% h$nLPP1% hp1% h.. ### ..# .. .. ..# .##### ## ... ..###.PP.# .P## ... #...P...#.....P. ...##....P.P#......P## #.P...P.PP#PP.P..P..##..PP...@._...P..PP.#.##.P.1% h #.P.....PP#.#.##....P..#PP...P.##.#.##......P#.P..PPP#.#.#.###..PP#.P..###..##......#########.#...##.#)######.)##......##.# #.#.# #.####.###.1% hj9P1% h&91% hT_...P1% h1% h9.. ### ..# .. ... ..# .##### ##..... ..###.PP.# .P## ... #...P...#.....P. ...##....P.P#......P## #.P...P.PP#PP.P..P..##..PP....@_...P..PP.#....###.P.#.P.....PP#....##.##....P..#PP...P.##.....##.##......P#.P..P.P#......##.#.###..PP#.P..###..##......#########.#...##.#)######.1% hm)##......##.#.# #.#.# #.####.###.PPPP...P1% h,'201% h-PP_...PP...P1% h11% h ?.. ### ##..# #.. .... ..# ..#########.. ... ..###.PP.#PP.P#... #...P...#.....P. ...##....P.P#.......## #.P...P.PP#PP.P..P..###### #..PP.....@...P..PP.#....###.P.#.P.....PP#....#.#.##....P..#PP...P.##.....#.1% h #.##......P#.P..P..#......#.#.#.###..PP#.P..###..######.#......#########.#...##.#)######.)##......##.##.# #.#.# #.####.###....#1% h PP.PPP.P..PPPP...P1% h 9PP1% hu h7===11% h %PP.PPPPP...PPP1% h d _There is a faded altar of an unknown god here.3% hem _You see here a +0 dagger. _There is a faded altar of an unknown god here.  This altar belongs to (a) Sif Muna, (b) Hepliaklqana or (c) Zin, but you can't  tell which.  Press the corresponding letter to learn more about a god, or press enter to  convert or escape to cancel.6% h6j3PP.PPP.P..PPPPPP6% hj6% hudreadorb the Tinkerer.. #####Mountain Dwarf..# #.....Health: 7/15===========-------------.. ..# ..#########..Magic: 1/3========----------------... ..###.PP.#PP.P###AC: 2Str: 12... #...P...#.....P.EV: 10Int: 15...##....P.P#.......##SH: 06% hvDex: 8#.P...P.PP#PP.P..P..###### XL:  1 Next: 66% Place: Dungeon:1#..PP.....@...P..PP.#....## Noise: ---------  Time: 221.0 (0.0)##.P.......#.P.....PP#....#. a) +0 hammer#.##....P..#PP...P.##.....#. Cast: Kinetic Grapnel#.##......P#.P..P..#......#.#.#.###..PP#.P..###..######.6% hw#......#########.#...##..... #)######.......)##......##.# #.# #.................... #.# #.......####.###....#  _You see here a +0 dagger. _There is a faded altar of an unknown god here.  6% h\wThis altar belongs to (a) Sif Muna, (b) Hepliaklqana or (c) Zin, but you can'ttell which.Press the corresponding letter to learn more about a god, or press enter toconvert or escape to cancel.6% hy  Zin accepts your prayer!Zin welcomes you!6% h/  --more--6% h v PP.PPP.P..PPPPPYou pay a tithe of 2 gold.6% h T of Zin *.....2.0 (16% h 8PPP.P..PPPP...PPP6% h _You can now donate money to Zin. You can now recite Zin's Axioms of Law.;% h;% h Equip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +0 hammer (weapon) Armour (go to first with [)  b - a +0 robe (worn) Jewellery (go to first with "=);% hf - an amulet of faith[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip <% hM_ <% hh?dreadorb the Tinkerer.. #####Mountain Dwarf of Zin *.......# #.....Health: 7/15===========-------------.. ..# ..#########..Magic: 1/3========----------------... ..###.PP.#PP.P###AC: 2Str: 12... #...P...#.....P.EV: 10Int: 15<% hViF...##....P.P#.......##SH: 0Dex: 8#.P...P.PP#PP.P..P..###### XL:  1 Next: 66% Place: Dungeon:1#..PP.....@...P..PP.#....## Noise: ---------  Time: 222.0 (0.0)##.P.......#.P.....PP#....#. a) +0 hammer<% hi=#.##....P..#PP...P.##.....#. Cast: Kinetic Grapnel#.##......P#.P..P..#......#.#.#.###..PP#.P..###..######.#......#########.#...##..... #)######.......)##......##.# #.# #.................... #.# #.......####.###....#<% hk Press the corresponding letter to learn more about a god, or press enter toconvert or escape to cancel.Zin accepts your prayer!Zin welcomes you!You pay a tithe of 2 gold. _You can now donate money to Zin. You can now recite Zin's Axioms of Law.<% hv<% hwReally equip f - an amulet of faith? Y - Yes  N - No>% h{>% hdreadorb the Tinkerer.. #####Mountain Dwarf of Zin *.......# #.....Health: 7/15===========-------------.. ..# ..#########..Magic: 1/3========----------------... ..###.PP.#PP.P###AC: 2Str: 12... #...P...#.....P.EV: 10Int: 15...##....P.P#.......##SH: 0Dex: 8>% h*#.P...P.PP#PP.P..P..###### XL:  1 Next: 66% Place: Dungeon:1#..PP.....@...P..PP.#....## Noise: ---------  Time: 222.0 (0.0)##.P.......#.P.....PP#....#. a) +0 hammer#.##....P..#PP...P.##.....#. Cast: Kinetic Grapnel#.##......P#.P..P..#......#.#.#.###..PP#.P..###..######.#......#########.#...##..... #)######.......)##......##.# #.# #.................... #.# #.......####.###....# >% hDPress the corresponding letter to learn more about a god, or press enter toconvert or escape to cancel.Zin accepts your prayer!>% h[Zin welcomes you!You pay a tithe of 2 gold. _You can now donate money to Zin. You can now recite Zin's Axioms of Law.>% hמ>% hfPP.PPP.P..PPPP...PP>% hv PP.PPP.P..PPPP...PPPYou start putting on your amulet.>% hθ+3.0 (1>% h{PP.PPP.P..PPPP...PPP>% he9PPP.P..PPPP...PPP>% h+4.0 (2>% h-PP.PPP.P..PPPP...PPP>% hPP.PPP.P..PPPP...PPP>% hl+5.0 (3>% hPP.PPPPP...PPP>% h6VPPPP.P..PPPP...PPP>% h8=2========6.0 (4>% hgPP.PPP.P..PPPP...PPP>% hQuPP.PPP.P..PPPP...PPP>% hJ+7.0 (5>% h ePP.PPP.P..PPPP...PPP>% h  _You continue putting on your amulet of faith. x5  You finish putting on your amulet of faith.  You feel a surge of divine interest.>% h?>% hJPP.PPP.P..PPPP...PP>% htS _f - an amulet of faith (worn)?% h3?% hL?% hC?% h: _?% hM,?% h{?% h?% h19===========?% h?% h8,?% h?% h,?% h?% h,?% hc ?% hP==?% h{?% h|10/15==?% hk?% h#,?% h'?% h-,?% h1?% hn7,?% h:?% hA11===3========?% hD?% hK,?% hO?% h.S,?% h!U?% hW,?% hY?% hN_?% h_I=========?% hc?% hhb2==?% hl?% hr,?% h(v?% h{,?% h?% h3,?% h'?% hӈ?% h :==?% h@?% ha3=?% hA?% h[,?% h?% h,?% h*?% hr,?% h?% h94?% hF===?% hT?% h,?% h?% h?% h?% h-?% h=,?% h?% hb?% h:==?% hF?% h?% hEE5==?% h?% h?% h?% hB?% h?% h}?% hf,?% hD?% h ?% h,?% h?% h7?% h  .. ### ###  ..# #.. ... .. . ..# ..#########.. ..r .. ..###.PP.#PP.P###.... ... #...P...#.....P.# ...##....P.P###. #.P...P.PP#PP.P..P..###### #..PP....._...P..PP.#....#####  ?% hp##.P.......#.P.....P.#....#...###.##....P..#PP...P.##.....#.#..#.##......P#.P..P..#......#.#### r   rat (asleep)  #.#.###..PP#.P..###..######.....  #......#########.#...##  #)######.......)##......##.#####?% h$x 61.0 (34.0)  A rat comes into view.?% h.6.PP.P###..rPP.P..PP..PPPP...PPrP?% h0R====2.0 (35?% hj6PP.PPP.P..PP..PPP...PPP?% h9- _The rat squeaks loudly.@% huPP.PPP.P..PP..PPPP...PPP@% h@% h]PP.PPP.P..PP..PPPP...PPP@% hR _No reachable target in view!A% h^M . .. ### ### .. ..# #.. ... ..  ..# ..#########.. . ..###.PP.#PP.P###..r.  #...P...#.....P.# ##....P.P#.##.  #.P...P.PP#PP.P..P..######  A% hM #..PP....._...P..PP.#....##### ##.P.#.P.....P.#....#...# #.##....P..#PP...P.##.....#.#. #.##......P#.P..P..#......#.# #.#.###..PP#.P..###..######. #......#########.#...##. A% hkN q#)######.)##......##.#####.A% h*R A% hY ^PP.P###...PP.P..PP..PPPP...PP P A% h^ A--3.0 (1.0) _A% h4d PP.PPP.P..PP..PPPP...PPPA% he B% hqC....... ### ### ...# #.. ... .. ..# ..#########.. .....  ..###.PP.#PP.P###.... B% hCr #...P...#.....P.# ##....P.P#.##. #.P...P.PP#PP.P..P..###### B% hjrd#..PP....._...P..PP.#....##### .P.#.P.....P.#....#...# B% hr.##....P..#PP...P.##.....#.#. B% hr.##......P#.P..P..#......#.#####. .#.###..PP#.P..###..######. ......#########.#...##. B% hXsq)######.)##......##.#####.#B% hKuB% huB% huB% h~PP.P###rPP.P..PPPP...PPr   ratPB% hMB% hX--4Kinetic GrapnelB% hމxPP.PPP.P..PP..PPPP...PPB% hC% hb   dreadorb the Tinkerer ....  Mountain Dwarf of Zin *..... ....  Health: 15/15 ======================== . ### ### .....  Magic: 2/3================-------- .# #.. ... .....  AC: 2Str: 12 ..# ..#########.. .....  EV: 10Int: 15  ..###.PP.#PP.P###r...  SH: 0Dex: 8 . #...P...#.....P*# XL:  1 Next: 66% Place: Dungeon:1 .##....P.P#.....@.##.  Noise: ---------  Time: 264.0 (0.0) #.P...P.PP#PP.P..P..######  a) +0 hammer #..PP...C% h .._...P..PP.#....#####  Cast: Kinetic Grapnel #.P.......#.P.....P.#....#...#### .##....P..#PP...P.##.....#.#..... .##......P#.P..P..#......#.#####. r   rat .#.###..PP#.P..###..######....... ......#########.#...##........... )######.......)##......##.#####.# _The rat squeaks loudly. _No reachable target in view!  Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (74% to hit)C% h%{dreadorb the Tinkerer....Mountain Dwarf of Zin *.........Health: 15/15 ======================== . ###C% h### .....Magic: 2/3================-------- .# #..... .....AC: 2Str: 12 ..# ..#########.. .....EV: 10Int: 15  C% hS..###.PP.#PP.P###r...SH: 0Dex: 8 . #...P...#.....P*#XL:  1 Next: 66% Place: Dungeon:1 .##....P.P#.....@.##.Noise: ---------  Time: 264.0 (0.0) #.P...P.PP#PP.P..P..######a) +0 hammer #..PP....._...P..PP.#....#####Cast: Kinetic Grapnel #.P.......#.P.....P.#....#...#### .##....P..#PP...P.##.....#.#..... .##......P#.P..P..#......#.#####. r   rat C% h0h.#.###..PP#.P..###..######....... ......#########.#...##........... )######.......)##......##.#####.# _The rat squeaks loudly. _No reachable target in view!  Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (74% to hit)D% hx?BNo reachable target in view!  Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a rat (74% to hit)  The kinetic grapnel hits the rat but does no damage.D% h@BD% hJJbPP.P###.rPP.P..PPPP...PPb   bat (wandering)Pr   ratD% hL:=5.0 (1 _D% hT,PPPP.P..PP..PPPP...PD% hLULPPD% hXD% hm5  You hit the rat.D% hnD% h(oD% hoD% hx.bP.P.PP.P..PP..PPPP...PbPD% h}6756.3 (1.3D% hrPP.PPP.P..PP..PPPP...PPD% hшG _You kill the rat!E% h  dreadorb the Tinkerer ....  Mountain Dwarf of Zin *..... ....  Health: 15/15 ======================== . ### ### .....  Magic: 1/3========---------------- .# #.. ... .b...  AC: 2Str: 12 ..# ..#########.. .*...  EV: 10Int: 15  ..###.PP.#PP.P###*...  SH: 0Dex: 8 . #...P...#.....P*# XL:  1 Next: 75% Place: Dungeon:1 .##....P.P#.....@.##.  Noise: =--------  Time: 266.3 (0.0) #.P...P.PP#PP.P..P..#% h_m#####  a) +0 hammer #..PP....._...P..PP.#....#####  Cast: Kinetic Grapnel #.P.......#.P.....P.#....#...#### .##....P..#PP...P.##.....#.#..... .##......P#.P..P..#......#.#####. b   bat .#.###..PP#.P..###..######....... ......#########.#...##........... )######.......)##......##.#####.#You hit the rat. _You kill the rat!Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (60% to hit)E% hedreadorb the Tinkerer....Mountain Dwarf of Zin *.........Health: 15/15 ======================== . ###### .....Magic: 1/3========---------------- .# #..... .*...AC: 2Str: 12 ..# ..#########.. .*...EV: 10Int: 15  ..###.PP.#PP.P###*...SH: 0Dex: 8 . #...P...#.....P*#XL:  1 Next: 75% Place: Dungeon:1 .##....P.P#.....@.##.Noise: =--------  Time: 266.3 (0.0) #.P...P.PP#PP.P..P..######a) +0 hammer E% hS#..PP....._...P..PP.#....#####Cast: Kinetic Grapnel #.P.......#.P.....P.#....#...#### .##....P..#PP...P.##.....#.#..... .##......P#.P..P..#......#.#####. b   bat .#.###..PP#.P..###..######....... ......#########.#...##........... )######.......)##......##.#####.#You hit the rat. _You kill the rat!Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (60% to hit)E% hWf _You kill the rat!  Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a bat (60% to hit)  The kinetic grapnel misses the bat.E% hIX,E% h^#..PP.P###.bPP.P..PP..PPPP...PPPE% h_)7.3 (1 E% h` _E% hgyPP.PPP.P..PP..PPPP...PPPE% hkE% h  PP.PPP.P..PP..PPPP...PPPYou barely miss the bat. The bat hits you. The bat hits you but does no damage.x2E% h 64--E% h &8.7 (1.4E% h PP.PPP.P..PP..PPPP...PPE% h I _The bat misses you.F% hC5  You hit the bat.F% h P/PP.P†PP.P..PP..PPPP...PP P F% hTW--8370.1Kinetic GrapnelF% haPP.PPP.P..PP..PPPP...PPPF% hcG _You kill the bat!G% h G% hQ   Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting0.5   0.8  +1   i - Spellcasting   1.7   2.8  -2          G% h sb + Maces & Flails 0.6   0.7  +2   j + Forgecraft4.9   3.5  +2   c - Axes   0.2   0.7  +2       d - Staves   0.1   0.8  +1   k - Invocations   0.0   0.6  +3  G% h  e - Unarmed Combat   0.0   1.0   0          G% h8         G% ha |    f + ArmourG% h 0.6   0.8  +1      G% h . g - Dodging   1.3   3.4  -3      G% h ; h - Stealth   1.4   2.8  -2      G% h         G% h         G% h                     G% h             G% h5 GThe relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  G% h[ }[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsI% h > k + Invocations 0.0K% h|. b * Maces & Flails   0.6K% h K% h1 K% h }dreadorb the Tinkerer....Mountain Dwarf of Zin *.........Health: 14/15 ======================-- . ###### .....Magic: 1/3========---------------- .# #..... .....AC: 2Str: 12 ..# ..#########.. .....EV: 10K% hG Int: 15  ..###.PP.#PP.P###....SH: 0Dex: 8 . #...P...#.....P†#XL:  1 Next: 83% Place: Dungeon:1 .##....P.P#.....@.##.Noise: =--------  Time: 270.1 (0.0) #.P...P.PP#PP.P..P..######a) +0 hammer #..PP....._...P..PP.#....#####Cast: Kinetic Grapnel #.P.......#.P.....P.#....#...#### .##....P..#PP...P.##.....#.#..... .##......P#.P..P..#......#.#####.  .#.###..PP#.P..###..######.......K% h s  ......#########.#...##...........  )######.......)##......##.#####.#  _The kinetic grapnel misses the bat.You barely miss the bat. The bat hits you. The bat hits you but does no damage.x2 _The bat misses you.You hit the bat. _You kill the bat!K% h P.PPP.P..PP..PPPP...PPPK% hv K% hl PP.PPP.P..PP..PPPP...PPPK% h K% h3K% hK% hبb5==K% hK% h֮K% hK% hK% h,,K% h(K% h5K% hK% hK% hUP==K% hlK% hj2========K% hK% hV,K% hK% h@,K% hzK% h,K% hK% hK% hC@========K% hK% h,K% hK% h,K% hK% h2,K% haK% h%,K% h&K% hR,K% h"K% h ,K% h=K% hB,K% hwK% hj3========K% h K% hK% h...... ..  ### ###.. # #.. .......... .# ..#########.. .......K% h@[.###.PP.#PP.P###......(  #...P...#.....P@# -88.1 (18.0)#.K% hi]#.......##. .P...P.PP#PP.P..P..###### K% h..PP....._...P..PP.#....#####K% hSP.......#.P.....P.#....#...##### ##....P..#PP...P.##.....#.#.....# K% h7##......P#.P..P..#......#.#####.# #.###..PP#.P..###..####### .....#########.#...##..........K% h"tPP.PPP.P..PP..PPPP...PPK% h%F-9.1 (19K% h,MPP.PPP..PPPP...PPPK% h 2 _Found 3 stones. _You see here a bat corpse.L% h3L% hL% h6L% ha#.#.#. #.  ### #######.  #.. #....... # ..#########..... .###.PP.#PP.P###@.....(.0.0)...P...#.....P†#....>.. #.#.......##...... P...P.PP#PP.P..P..######P....._...P..PP.#.L% ha? P.......#.P.....P.#....#...#####....P..#PP...P.##.....#.#.....#.....P#.P..P..#......#.#####.####..PP#.P..###..#######L% hBPP.P..PPP...PPL% hn,90.1 (1L% hyPP.P..PPPP...PPL% hP; _Found a stone staircase leading down.L% h)'L% h[(L% h,V========L% h-L% h:nL% hG>L% h>L% h@L% h3DL% hE,L% hGL% hJL% hbM,L% hOL% hyQL% hTL% hUL% hWL% hyXL% hh[,L% h\L% h^L% h`,L% h8bL% hcL% h+fL% hgL% h#hL% hiL% hk,L% hlL% hmL% hqBL% hsL% h9uL% hu,L% hxxL% hzL% hA},L% h}L% hnLg.. #.# ...###### #.#####.......# #.#..........# ..#.## ......?.# #....# .# +....# ........###....#### .......@..........# .......####....##.# #.##### #....# L% h߈####....##.# #........... #........#.# g   hobgoblin (asleep) #........# # #.......L% h.#  ### #######.L% h..3044.0).gg5.1 (15 _A hobgoblin comes into view.M% hL p ... #.# ..g.###### #.#####.# #.#.....# ..#.##M% h* o?.# #....#.# +....# .###....####............#........####....##.###.###### #....## ####....##.# #........... #........#.# #..# # #.#M% h{ M% h J.gM% h% H6.0)Kinetic GrapnelM% h M% h2 M% hj . >.... #.# ....###### #.#####.#.g.....# #.#.....# ..#.##?.# #....#.# +....# ###....####............#.........####....##.#.##.###### #....##. ####....##.#. #....# #.#.# #.# #M% h M% h J.gM% h &7M% h M% h 9 _Found an escape hatch in the floor.N% h4........ >.... #.#  .....###### #.######.#.......# #.#..#.....g....# ..#.###?.# #....##.# +....# K###....####............#>.........####..##.#..##.###### #....# . #. ####....##.#K   kobold (missile, asleep) .. #....#N% hRH #.#.#N% h  A kobold comes into view. It is wielding a +0 dagger.Found a stone staircase leading down.  The kobold shouts!N% h].KK)N% h/==8N% h״N% hW _The hobgoblin closely misses you.N% hN% h#@K.N% h5-9.4 (1.3N% h N% h _You completely miss the hobgoblin. The hobgoblin closely misses you.N% hC N% hK N% hL ?.KN% hN q3-----10.8 (1.4N% hvU N% hX l _You barely miss the hobgoblin. The hobgoblin hits you.N% h<  You sock the hobgoblin!N% h †K   kobold (missile)  You kill the hobgoblin!N% h M(((((((O% hMO% hYV|...@..K.O% hXO% hadreadorb the Tinkerer.....Mountain Dwarf of Zin *..........O% hbGHealth: 14/15 ======================--......Magic: 3/3========================.>....#.#AC: 2Str: 12.....###### #.####EV: 10O% hTb Int: 15##.#.......# #.#..SH: 0Dex: 8O% hb#.....†....# ..#.##XL:  1 Next: 100% Place: Dungeon:1#......@.?.# #....#O% hbQNoise: =--------  Time: 312.2 (1.4)#...K......# +....#a) +0 hammerO% hb...........###....####Cast: Kinetic Grapnel.....................#>.........####....##.#..##.###### #....#O% hgc>K   kobold (missile). #. ####....##.#.. #...........##........#.# _The hobgoblin closely misses you. _You completely miss the hobgoblin. The hobgoblin closely misses you. _You barely miss the hobgoblin. The hobgoblin hits you.  O% hcEYou sock the hobgoblin!  You kill the hobgoblin! O% hcg_The kobold throws a stone. The stone misses you.O% hd~ _You barely miss the hobgoblin. The hobgoblin hits you.  O% heYou sock the hobgoblin!  You kill the hobgoblin! _The kobold throws a stone. The stone misses you.Your Forgecraft skill increases to level 5!O% h9e6You have reached level 2!O% ho/  --more--O% h |20/22=-4/42O% h 0% O% hk Kkobold (missile)O% h^ 4 _P% h`%l  dreadorb the Tinkerer ..... Mountain Dwarf of Zin *..... ..... Health: 20/22 =====================--- ...... Magic: 3/4==================------ P% h%N.>.... #.#  AC: 2Str: 12 .....###### #.####  EV: 10Int: 15 ##.#.......# #.#..  SH: 0Dex: 8 P% h%#.....†....# ..#.##  XL:  2 Next:  0% Place: Dungeon:1 P% h9&e#.....*@.?.# #....#  Noise: =--------  Time: 312.2 (0.0) P% hV&#...K*.....# +....#  a) +0 hammerP% ho& P% h&9...........###....####  Cast: Kinetic Grapnel .....................#  >.........####....##.#  P% h&..##.###### #....#  K   kobold (missile) P% h&%. #. ####....##.#  P% h '".. #...........  P% h '# #........#.# P% h5';Your Forgecraft skill increases to level 5! P% hL'5_You have reached level 2!P% hv'Aiming: Kinetic Grapnel (safe; 3% risk of failure)  P% h'Press: ? - help, Q - select action, ( or ) - cycleP% h' Shift-Dir - straight lineP% h'cAim: a kobold, wielding a +0 dagger and quivering stones (67% to hit)P% hѫ+P% hpdreadorb the Tinkerer.....Mountain Dwarf of Zin *..........Health: 20/22 =====================---......Magic: 3/4==================------.>....P% h#.#AC: 2Str: 12.....###### #.####EV: 10Int: 15##.#.......# #.#..SH: 0P% hODex: 8#.....†....# ..#.##XL:  2 Next:  0% Place: Dungeon:1#.....*@.?.# #....#Noise: =--------  Time: 312.2 (0.0)#...K*.....# +....#a) +0 hammerP% h...........###....####Cast: Kinetic Grapnel.....................#>.........####....##.#P% h;..##.###### #....#K   kobold (missile, grapneled). #. ####....##.#.. #...........P% hm##........#.#Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleP% hShift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (67% to hit)  The kinetic grapnel hits the kobold.  The kobold is moderately wounded.P% hn...P% hr@((P% h...P% hd+3.2 (1P% h P% h D  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a kobold, wielding a +0 dagger and quivering stones (67% to hit)  The kinetic grapnel hits the kobold.  The kobold is moderately wounded. _The kobold throws a stone. The stone hits you but does no damage.S% h0"#........#......#.>.... #.#......###### #.#### ##.#.# #.#.. #.....†....# ..#.## #.?.# #....# #...K......# +....#.###....####...#.>.####....##.#.##.###### #....#.. #. ####....##.#.. .. #.  # #.#.#S% h158K.S% h6\1=-4S% h5=S% hV?S% hn X  The grapnel guides your strike. You hit the kobold.S% hFy C)S% h v3=5.6 (1.4Kinetic GrapnelS% h S% h J _You kill the kobold!S% h'/ #....... ........ #......# #.>..... #.# ......###### #.#### ##.#.# #.#.. #.....†....# ..#.## #....@...?.# #....#S% h/ #.# +....##.###....####.#.>.#....##.#.##.###### #....#. #. ####....##.# . .. #. S% h"0 # #.#.# S% h:S% h>4-60S% hES% hK  Things that are here: _a +0 dagger; 3 stones; a kobold corpseU% hC[IU% h[U% h^$ _U% h_U% hy2===U% hz,U% h8|U% hP==U% h.U% hU% hP4======U% huU% hU% h܍U% hU% hU% hԔU% h,U% hKU% h؜U% h,U% hlU% h U% h=T======U% hU% h#....... ........ #......# #.>..... #.# ......###### #.#### ##.#.......# #.#.. #.....†....# ..#.## #....)...@.# #....# -U% h`#....# +....# #....###....#### .......>.....##.###### #....#.... #. ####....##.#... .. #....# #........#.#U% h027.6 (11.0)U% h ,8.6 (12U% hcU% hb _g - a scroll labelled MEPNONU JOEVU% hz U% h U% h U% hڿ U% h9 BU% h U% h ,U% h( U% h U% h ,U% h U% h U% h  .... #..# # ######..# .# ##....... ... ......... ...#  ##...b.  #.>.......# #.# #.....@###### #.#### ###.#.......# #.#.. #.....†....# ..#.## #....).....# U% h1 p#....# #..........# +....# #............###....#### b   bat (asleep) .......................# ..>.........####....##.#....##.###### #..U% h !..#U% h< 231.6 (3.0)U% h U% h U% hh Zb...bU% h B2.6 (4Kinetic GrapnelU% h U% h  U% hP P_A bat comes into view.V% h   dreadorb the Tinkerer .... Mountain Dwarf of Zin *..... #..# #  Health: 22/22 ======================== ######..# .#  Magic: 3/4==================------ ##....... ...  AC: 2Str: 12 ......... ...#  EV: 10V% hj ;Int: 15 #......##b....  SH: 0Dex: 8 #.>....**.# #.#  XL:  2 Next:  3% Place: Dungeon:1 #.....@###### #.####  Noise: ---------  Time: 332.6 (0.0) V% h ###.#.......# #.#..  a) +0 hammer #.....†....# ..#.##  Cast: Kinetic Grapnel V% h #....).....# #....#  #..........# +....#  V% h #............###....#### b   bat .......................# ..>.........####....##.# ....##.###### #....# V% h4 _g - a scroll labelled MEPNONU JOEV _A bat comes into view.V% h\ \Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleV% h TShift-Dir - straight lineAim: a bat (60% to hit)V% h9dreadorb the Tinkerer....Mountain Dwarf of Zin *.....#..# #Health: 22/22 ========================######..# .#Magic: 3/4V% h:==================------##....... ...AC: 2Str: 12......... ...#EV: 10Int: 15#......##**...SH: 0V% h@:XDex: 8#.>....**.# #.#XL:  2 Next:  3% Place: Dungeon:1V% hi:#.....@###### #.####Noise: ---------  Time: 332.6 (0.0)V% h:###.#.......# #.#..a) +0 hammerV% h:#.....†....# ..#.##Cast: Kinetic Grapnel#....).....# #....#V% h:=#..........# +....##............###....#### b   bat.......................#V% h ;..>.........####....##.#....##.###### #....# V% h;D_g - a scroll labelled MEPNONU JOEV _A bat comes into view.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (60% to hit)W% h?xA bat comes into view.  Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a bat (60% to hit)  The kinetic grapnel misses the bat.W% hc..b.=3.6 (1W% hW% h: _The bat hits you but does no damage.W% hnP BW% hX &b.W% hY -4.9 (1.3W% hv` W% h/b _You closely miss the bat. The bat barely misses you.X% hT#....   # ######..# .###+ ............ ...#....b##..... >...@...# #.# X% h......###### #.#######.#.......# #.#.. ....†....# ..#.#....).....# # #.# +....# #.###....###.............>.........####....##.#X% hvX% hX% h6#..bX% h3#1X% h8--50X% hX% h' _The bat hits you.X% h+..#. .... #..# # ######..# .####.......+ ..... ...##......##.....##.>....@b.# #.# #......###### #.#### ###.#.......# #.#.. #.....†.#....)...#..........# +....# #.................... X% hz,.X% h_6Kinetic GrapnelX% h8 X% hg : _The bat hits you but does no damage.X% h8T X% hV X% h] X% h` H _No target in view!Y% h"3Y% h$Y% h&Y% h*'Y% h/bKinetic Grapnelb   batY% ho7&0Y% h<e0---7.9 (1Y% h?Y% hB' _The bat hits you.Y% h  dreadorb the Tinkerer ..#.Y% hN Mountain Dwarf of Zin *..... .... Health: 20/22 =====================--- #..# #  Magic: 2/4============------------ ######..# .##  AC: 2Str: 12 ##.......+ ....  EV: 10Int: 15 ......... ...##  SH: 0Dex: 8 Y% h #......##.....#  XL:  2 Next:  3% Place: Dungeon:1 #.>....@b.# #.#  Noise: =--------  Time: 337.9 (0.0) #......###### #.####  a) +0 hammer ###.#.......# #.#..  Cast: Kinetic Grapnel #.....†....# ..#.##  #....).....# #....#  #..........# +....#  b   bat #............###....####  .......................#  ..>.........####....##.# _No target in view! _The bat hits you.  Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleY% h TShift-Dir - straight lineAim: a bat (60% to hit)Z% hN Z% h_ dreadorb the Tinkerer..#.Mountain Dwarf of Zin *.........Health: 20/22 =====================---#..# #Magic: 3/4==================------######..# .##AC: 2Str: 12##.......+ ....EV: 10Int: 15......... ...##SH: 0Dex: 8#......##.....#XL:  2 Next:  3% Place: Dungeon:1#.>....@b.# #.#Noise: =--------  Time: 337.9 (0.0)#......###### #.####a) +0 hammer###.#.......# #.#..Cast: Kinetic Grapnel#.....†Z% h [34m....# ..#.###....).....# #....##..........# +....#b   bat#............###....####.......................#..>.........####....##.# _No target in view! _The bat hits you.  Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (60% to hit)Z% h 4 _The bat hits you.  Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a bat (60% to hit)  Okay, then.Z% h Z% hD D _[% h[% hm-9.3 (1.4[% h[% ho _You miss the bat. The bat hits you but does no damage. x3[% h7  You hit the bat.  The bat is moderately wounded.[% hj8[% h8[% hB'.b[% hB.40.6 (1.3[% hJ[% hM' _The bat hits you.[% h ~..#.....#..........#..#....# ######..#....##.##.......+...... ....## #......##.....# #.>.....@b# #.# #......###### #.#### ###.#.......# #.#.. #.....[% h ~#....#..........# +....# #............... [% h [% h %b.[% h [19-10[% h[% h.L _The bat hits you but does no damage. The bat hits you.\% h   dreadorb the Tinkerer ..#.....#.  Mountain Dwarf of Zin *..... .........  Health: 19/22 ====================---- #..#....#  Magic: 2/4============------------ \% h ######..#....##.  AC: 2Str: 12 ##.......+.......  EV: 10Int: 15 ......... ....##  SH: 0Dex: 8 #......##b....#  XL:  2 Next:  3% Place: Dungeon:1 \% h> #.>.....@.# #.#  Noise: =--------  Time: 341.6 (0.0) #......###### #.####  a) +0 hammer \% hh ###.#.......# #.#..  Cast: Kinetic Grapnel #.....†....# ..#.##  #....).....# #....# \% h w #..........# +....#  b   bat \% h L#............###....####  .......................#  \% h N..>.........####....##.# _The bat hits you. \% h _The bat hits you but does no damage. The bat hits you.  Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (60% to hit)]% h%~dreadorb the Tinkerer..#.....#.Mountain Dwarf of Zin *..............Health: 19/22 ====================----#..#....#Magic: 2/4============------------######..#....##.AC: 2Str: 12##.......+.......EV: 10Int: 15......... ....##SH: 0Dex: 8#......##b....#XL:  2 Next:  3% Place: Dungeon:1#.>.....@.# #.#Noise: =--------  Time: 341.6 (0.0)]% h#......###### #.####a) +0 hammer###.#.......# #.#..Cast: Kinetic Grapnel#.....†....# ..#.###....).....# #....##..........# +....#b   bat (grapneled)#............###....####.......................#..>.........####....##.#Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (60% to hit)  The kinetic grapnel hits the bat.  The bat is severely wounded.]% h(,]% h*Ub. ]% h-+2.6 (1]% h[4]% h7v  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a bat (60% to hit)  The kinetic grapnel hits the bat.  ]% ha7The bat is severely wounded. _The bat closely misses you.]% h  dreadorb the Tinkerer ..#.....#.  Mountain Dwarf of Zin *..... .........  Health: 19/22 ====================---- #..#....#  Magic: 1/4======------------------ ]% h######..#....##.  AC: 2Str: 12 ##.......+.......  EV: 10Int: 15 ......... b...##  SH: 0Dex: 8 #......##*....#  XL:  2 Next:  3% Place: Dungeon:1 #.>.....@.# #.#  Noise: =--------  Time: 342.6 (0.0) ]% hR#......###### #.####  a) +0 hammer ###.#.......# #.#..  Cast: Kinetic Grapnel ]% h#.....†....# ..#.##  #....).....# #....#  #..........# +....#  b   bat (grapneled) #............###....####  .......................#  ..>.........####....##.# The bat is severely wounded. _The bat closely misses you.]% hAiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (moderately wounded, grapneled, 60% to hit)]% hy   dreadorb the Tinkerer ..#.....#.  Mountain Dwarf of Zin *..... .........  Health: 19/22 ====================---- #..#....#  Magic: 1/4======------------------ ######..#....##.  AC: 2]% hPz Str: 12 ##.......+.......  EV: 10Int: 15 ......... b...##  SH: 0Dex: 8 #......##.....#  XL:  2 Next:  3% Place: Dungeon:1]% h5{  #.>.....@.# #.#  Noise: =--------  Time: 342.6 (0.0) #......###### #.####  a) +0 hammer ]% h{ ###.#.......# #.#..  Cast: Kinetic Grapnel #.....†....# ..#.##  #....).....# #....#  #..........# +....#  b   bat (grapneled) ]% h{ G#............###....####  .......................# ]% h{  ]% h{ !..>.........####....##.# ]% h{ Aiming: Kinetic Grapnel (safe; 3% risk of failure)  ]% h| Press: ? - help, Q - select action, ( or ) - cycle]% h0| Shift-Dir - straight line]% hK| Aim: a bat (moderately wounded, grapneled, 60% to hit)  The kinetic grapnel hits the bat.  ]% hf| 1You kill the bat!]% h ' ..#.....#.  .........  #..#....# ]% hւ  ######.  ##......  ]% h ......... †...##  ]% h #......##*....#  #.>. #.#  #...   ###. #.#..  ]% h0 q#.....†....#  #....)  #.  #..  ]% hN R..>]% h &.]% h 2======63.6 (1Kinetic Grapnel ]% h7 _]% hh ]% h ^% hvv^% h#w^% hw^% hz^% hM{L20=^% hB^% h^% h,^% h^% h^% hf(======^% h·^% h^% h^% hMh1==^% h^% hݎ,^% h^% hˑ^% h ^% h^% h,^% he^% h̘^% hi2===^% h ^% h,^% h?^% h^% h5R3======^% h8^% h!^% ha^% h^% h^% hΥ:==^% h^% h,^% h^% hT======^% h\^% h,^% h^% h,^% h^% h^% h\^% h^% h^% hV^% h^% h ,^% h^% hW,^% h^% h4======^% h^% h6^% h^% h^% h^% h^% hN^% h^% h^% h^% hU>======^% h<^% h^% h,^% h^% h^% h ..# #. ... ^% hb?#. ..# ..# #.###.##.# ..#l# #........#....  ..#.....#..##.# .........^% hp #..#...@# # -######..#....##.# ##.......+.......# .........#†...#####......##.....##.>.......#####.# l   frilled lizard (asleep)^% h7#......###### #.#######.## #.#..#.....†....# ..#.##^% h 070.6 (27.0)^% h F-1.6 (28^% hA ^% h,a _A frilled lizard comes into view._% h ..# .#.  #. ... ..  #. ..# ..# #  #.###.##.# ..#l#  #........#....  ..#.....#..##.#  ...............  #..#...@# #  #....##.#  +.......#  #†...####  #.....#  #.>.......#####.#  ######    #.#..  †....#  _% hg ..# .#.  #. ... ..  #. ..# ..# #  #.###.##.# ..#l#  #........#....  _% hH..#.....#..##.#  ...............  #..#...@# #  #....##.#  +.......#  #†...##  #.....  #.>.......#####.#  _% hݚ######     †....# _% h[_% hQ_% h{ _A frilled lizard is nearby!_% h### .##### ...#...##. .......  #. ..#...# # #.###.##.#...#l##........#..... ..#.....#..##.#........@....... #..#....##.#.#..####..#....##.# _% h@&##+.......#...#†...#####......##.....# #.>.......#####.##......###### #.#######.#.......# #.#.._% h_% hT82.6 (1.0) __% h_% h_% hEo  ..# ####.##### ...#...##. .......  #. ..#...# # #.###.##.#...#l####........#.........#.....#@.##.#. ............... #..#....##.#.#..._% h'p ####..#....##.# # .  ##+.......#  ...#†...#####......##.....##.>.......#####.##......###### #.####_% h)y _% hz =3Kinetic Grapnel_% h _% h' `% hN##  ..# ####.##### ...#...##. .......  #. ..#...# # #.###.##.#...#l#####........#.@......#..#.....#..##.#`% hy2.................  #..#....##.#.#...####..#....##.#.# . ##+.......# # ...#†...#####......##.....#  #.>.......#####.#`% h`% h&4`% hH`% h`% hi### ..# ####.##### ...#...#. #. ....... #. ..#...# # #.###.##.#...#l#### #.`% hj#.# ..#.....#..##.#.................. .#..#....##.#.#...# ######..#....##.#.# .#.+.......# # ##†...#### #......##.....# `% hn`% hruj.ll`% hv&==`% hv 5`% h{`% h}8 _The frilled lizard hisses angrily.`% hK`% h5-6.9 (1.3`% hD _You barely miss the frilled lizard. The frilled lizard barely misses you.`% hFg@  You hit the frilled lizard.`% h;o1.`% hBt10-8.2Kinetic Grapnel`% hz`% h1}R _You kill the frilled lizard!`% hR`% h^`% h^ _No target in view!`% h`% h`% h`% hH _No target in view!`% ha`% hI`% hk `% h}H _No target in view!`% h9`% h`% h^ _No target in view!`% h`% hs`% h`% h H _No target in view!`% hv`% h,y`% h~`% hƁC _No target in view!`% h`% hA`% h`% hl`% hh`% hIk`% h q`% hqs`% h3`% h`% hd`% h`% h$ _`% h,`% h,`% hM`% h`% h,`% hh`% h`% h~ `% h `% hb `% h `% h ,`% h `% hE `% h `% h `% h `% h{ `% h5 `% hw `% h `% h `% h ####.##### ...#...#.#  #. ........#  #. ..#...#.#  #.##.#...#.####  .....#........######## .....#..##.#.........#`% hJ  ...................#.#  #....##.#.#...#.@#.#  -85.2 (7.0 #....##.#.#...#......>#  +.......#.#...######..#  #†...####.....# `% h  #.....# ....#.#  ..#####.#####.#    ##### #.####    ....# #.#..    `% h ....# ..#.##   `% h! `% h# E-6.2 (8`% h( `% h+ 8 _Found a stone staircase leading down.a% h3a% hP,a% h,a% h a% h ,a% h a% h5 a% h ,a% hf a% ha% h,a% ha% ha% h,a% ha% ha% hXa% ha% ha% ha% h,a% ha% ha% h5,a% h a% h a% h!,a% h9"a% h"a% h#Ba% h$a% h.&,a% h&a% h'a% h),a% h!*a% h*a% h,,a% h`,a% h,a% h-,a% h-a% h.a% h.a% h+/a% hV/a% hC0a% h0a% h51,a% hm2a% hP3a% h3a% h_4a% h4a% h<5,a% hv5a% h6a% h6,a% h7a% h7a% h68a% hb8a% h8a% h9a% h:,a% h;a% h-<a% h1>a% hw>a% h>a% h/@a% hAa% h Ba% hpBa% hDa% h&F,a% hFa% h Ha% hLIa% hIa% hIa% hKa% h5La% hSLa% hLa% hMa% h_N,a% hNa% hUOa% hO,a% h>Pa% hPa% haQa% h}Qa% hQa% hRa% huS,a% hSa% hrTa% hUa% hBUa% h]Ua% h@Va% hVa% h@W,a% hWa% hX,a% hYa% h#[a% h\a% h\a% hC]a% h^a% h_`,a% h`a% hJaa% hb,a% hVba% hda% hCe,a% hea% hfa% hSg,a% hga% hMha% hha% h*ia% hQia% hia% hj,a% h ka% hSla% hPma% hma% hma% hqa% h>t,a% hua% hwa% hya% h!za% h {a% h|a% h},a% hRa% hĀa% h-,a% hȃa% h*a% h҆,a% hևa% h a% hB,a% h>a% ha% hf,a% h:a% h a% h,a% hRa% hݔa% h̕,a% hIa% h7 _You open the door.a% hp3a% ha% hL@  There is an open door here.a% hpa% h _a% h6a% ha% hT,a% hĤa% hiBa% ha% ha% hI,a% ha% h)a% h,a% h8a% hba% ha% h9a% ha% ha% ha% ha% ha% ha% hKa% ha% hAa% h%a% h,a% ha% ha% ha% hVa% ha% ha% h?,a% h+a% ha% ha% hEa% h>a% ha% ha% hUa% hQa% ha% ha% ha% ha% ha% ha% ha% h"a% h2a% hza% ha% ha% ha% hT,a% ha% ha% haa% ha% ha% hf a% ha% hw,a% hFa% hPa% ht,a% ha% h5 a% hQ",a% h#a% h%7 _You open the door.a% h'3a% h(a% h-@  There is an open door here.a% h&0a% h0 _a% h1a% hf5a% h7,a% h8a% h <a% h>a% h ?a% h4@a% h&Ca% hHBa% hHa% h*Ka% hKa% hCLa% hNa% hPa% h Qa% hQa% hU7 _You open the door.a% hWa% heWa% hKXa% hZa% heGYou open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open door here. _a% hGga% ha% hπa% ha% ha% h,a% hԇ,a% h҈a% h a% h:a% hna% ha% h‘a% hƓ,a% ha% ha% h0,a% ha% hJThere is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open a% h.door here.  You pay a tithe of 1 gold.a% h؟a% ha% h?M _You now have 33 gold pieces (gained 13).a% ha% ha% ha% h*a% h߬a% h!a% ha% ha% h a% hMa% ha% hwa% hpa% ha% h\a% h a% h{a% hȽa% ha% ha% ha% ha% ha% ha% hNa% ha% h>a% hya% hm #......# #. #......###. #########+#'##... #....##..........a% h # +..............>. #. #................ #.##....##.......... #.......##..........a% h4 #..@....##.......... ##.#........########a% h( ...#....^...#  ..............# ### ###.#####......# #.. #g #.......# ..### g   hobgoblin (asleep) # #........###.PP #......##...P.. #......##....P.a% hv 487.2 (101.0)  A hobgoblin comes into view.a% h:  The hobgoblin shouts!a% h-Jg.J   endoplasmg   hobgoblina% htM===82Kinetic Grapnela% ha% hV] _An endoplasm comes into view.a% hEK  #......####. #########+#'##.#. #....##......#. +..............> #. #....... #.##....##....... #.......##. #.##.a% hL H ##@#........#######........#....^...# ...J.............# ####+###g#####......# #.. #. #.......# ..## #. #........###.P # #......##...P. #......##....P #.Pa% hN a% hO a% hV Q.J.g.a% h3X ;---9.0)a% h] a% h#` b% hS#. #########+#'##..b% h....##.......+......>#.......##....##......#### #.......#.....##.#........#######.......^...# J.g..........# ###b% h#+###.#####......# #.. #. #.......# ..##..###.P# ##...P. .Pb% h 8#.P...P...PP..b% hb% h wJ.J.=--90b% h b% h A _The hobgoblin closely misses you.b% hJb% hNb% hU.Jb% hYV-1.5 (1.3b% h\b% h _ _You completely miss the hobgoblin. The hobgoblin closely misses you.b% hd  You hit the endoplasm.  The endoplasm is lightly wounded.b% hc]0---2.9 (1.4b% hb% hg _The endoplasm hits you. The hobgoblin misses you.b% hS  The endoplasm is lightly wounded. _The endoplasm hits you. The hobgoblin misses you.  You hit the endoplasm.  The endoplasm is severely wounded.The endoplasm freezes you.  You are frozen. The hobgoblin hits you. x2b% hTR12-----------b% hT!4.3b% hZb% h\@ _The endoplasm hits you but does no damage.b% h;  You hit the endoplasm.b% h .g   hobgoblin  You kill the endoplasm!b% h 0-----------75.6 (1.3 b% hq _The hobgoblin hits you.b% hb% ho _Your Maces & Flails skill increases to level 1!b% hn?b% h$Ab% hFb% hI^ _You are too injured to fight recklessly!b% hsb% hb% hb% hT^ _You are too injured to fight recklessly!b% h0b% h1b% h86b% h8^ _You are too injured to fight recklessly!b% hT _You are too injured to fight recklessly!b% hpab% hbb% hfb% hi^ _You are too injured to fight recklessly!b% hb% hb% hb% h,9You are too injured to fight recklessly!b% hCS b% h?T b% hY b% hr] b% h% b% ha b% hw b% h. b% hG b% hH b% hN b% huQ b% h b% hb b% h b% h b% h9 b% h: b% hi? b% hA b% h 4b% h~ b% h b% h> b% h? b% hrD b% hF c% h #. #########+#'##.. dreadorb the Tinkerer #. #....##......... Mountain Dwarf of Zin *..... #. +..............> Health: 10/22 ==========-------------- #. #............... Magic: 3/4==================------ #.##....##......... AC: 2Str: 12 #.......##......... EV: 10Int: 15 ### #.......##......... SH: 0Dex: 8 .....##.#........####### XL:  2 Next: 17% Place: Dungeon:1 .......@#....^...#  Noise: =--------  Time: 495.6 (0.0)c% hm6 ......g..........# ###  a) +0 hammer #+###.#####......# #..  Cast: Kinetic Grapnel #. #.......# ..## #. #........###.P # #......##...P. g   hobgoblin #......##....P #.....#.P...P. ......#..PP... _You are too injured to fight recklessly! _You are too injured to fight recklessly!  Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (74% to hit)c% hQ #. #########+#'##.. dreadorb the Tinkerer#. #....##......... Mountain Dwarf of Zin *.....#. +..............> Health: 10/22 ==========--------------#. #............... Magic: 3/4==================------#.##....##......... AC: 2Str: 12#.......##......... EV: 10Int: 15### #.......##......... SH: 0Dex: 8.....##.#........####### XL:  2 Next: 17% Place: Dungeon:1.......@#....^...#Noise: =--------  Time: 495.6 (0.0)......g..........#c% hp 0[40m ###a) +0 hammer#+###.#####......# #..Cast: Kinetic Grapnel#. #.......# ..###. #........###.P# #......##...P. g   hobgoblin (grapneled)#......##....P#.....#.P...P.......#..PP...Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (74% to hit)  The kinetic grapnel hits the hobgoblin.  The hobgoblin is severely wounded.c% h) c% h* M9/22 -c% hj* $6.6 (1c% h/ c% h1   Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hobgoblin (74% to hit)  The kinetic grapnel hits the hobgoblin.  The hobgoblin is severely wounded. c% h1 "_The hobgoblin hits you.d% h6%  d% hр6The grapnel guides your strike. You hit the hobgoblin.d% h'.d% hvCd% hю-248.0 (1.4Kinetic Grapneld% hRd% hM _You kill the hobgoblin!d% h #. #....##...... #. +..... #. #. #.##....## #.......##d% hb#######.......##......##.#........######....#....^...# ..........# #####+###.#####......# #.. #. #.......# ..# #. #........###. #. ###.. #. #......##...#. #.P.. ......#..PP. ##.P.d% hQd% h4-90d% h+d% he% hzb Ie% he ,e% hj 10/22=e% h k e% hdk e% hk e% h>n ,e% ho e% hcp ,e% hp e% hq e% hq _1===e% h r e% hs ,e% h7t e% hu e% hu P4======e% h*v e% hw ,e% hzw e% hx e% hx :==e% hy e% hy e% hJz S2=e% hz e% h| e% h!} >======e% h} e% h] e% h e% hw e% h" e% hV e% h e% h e% h? ^3==e% h e% hއ e% h' e% h e% h e% h e% hs e% h# e% hP e% h e% hя e% h ^4==e% h e% h e% h’ e% ha e% h e% hݕ e% h e% h ,e% h e% hu e% h 9=e% h e% h e% h S5=e% hz e% h] ,e% h1 e% h e% h! e% h e% h e% hT e% h e% h e% h k16==e% hF e% h( ,e% h e% hͪ ,e% hI e% h( ,e% h e% h} e% h T7==e% h e% h| e% h e% hN e% h e% hٳ ,e% h e% h e% h1 e% h̶ e% hF e% h~ #=e% h e% hA e% h e% h e% hB D8=e% h e% h e% h( e% h e% hq ,e% h' e% h e% hz e% h e% hn e% h e% h a9==e% h e% h ,e% h e% hz e% h e% hC e% h ,e% h e% he e% h e% h b20==e% ht e% h ,e% h e% hJ ,e% h e% h e% h e% h# e% h O=e% hE e% h e% h K1=e% h e% h ,e% h e% h e% h( e% h e% h ,e% h0 e% h. e% hh i2===e% h e% hI e% hO e% h e% h e% h e% h Be% h e% h e% h< e% h e% h e% hJ P==e% h e% h e% h. ,e% h e% h e% h  #. #....## #. +# #. ##. #.##....###.. #.......##...#######.......## #.......##.#........###....#....^...#e% hm ........-####'###.#####......#... #.# #.......... #.# #...........?.. #.# #......##.....r. #.# #......## g   hobgoblin (asleep)....... #.# #.....#r   rat (asleep)...g... ... ......#..e% h {... ##.Pe% h"  e% h 3558.0 (59.0)  e% hZ You open the door.e% h  ,9.0 (60e% h e% h O _A hobgoblin and a rat come into view. e% h _Found a scroll labelled NAVVUS KONEFRI.g% h3 #. +.....#.. #. # #.. #.##....## #..J #.......## #...#######.## #.......##.#........#.###....#....^......g% hךV..........# ######@###.#####......# #....# #.# #................ #.# #......?...##.# ##..r..##.# #..........##.# #. J   endoplasmg....#... ......#. g   hobgoblin (asleep)......#... ##. r   rat (asleep) #.#g% hl  An endoplasm comes into view.g% hg% hr.g.grg% h.S===60.0 (1.0)Kinetic Grapnelg% hg% h _The hobgoblin shouts! The rat squeaks loudly. _There is an open door here.g% hu #. +......... dreadorb the Tinkerer #.. #. #......... Mountain Dwarf of Zin *.....g% hWvC #.. #.##....##... Health: 22/22 ======================== #..J #.......##... Magic: 3/4==================------ #...#######.......##... AC: 2Str: 12g% hw #.......##.#........# EV: 10Int: 15 .###..........#....^...# SH: 0Dex: 8 .......................# XL:  2 Next: 24% Place: Dungeon:1 ######@###.#####......# Noise: ===------  Time: 560.0 (0.0) #...*# #.# #....... a) +0 hammer .......*. #.# #....... Cast: Kinetic Grapnel .....?.r.##.# #......# .........##.# #......# .....g...##.# #.....#. J   endoplasm (asleep) .........#... ......#. g   hobgoblin .........#... ##. r   rat #.# _The hobg% hxgoblin shouts! The rat squeaks loudly. _There is an open door here.  Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (74% to hit)g% hH]  #. +......... dreadorb the Tinkerer #.. #. #......... Mountain Dwarf of Zin *..... #.. #.##....##... Health: 22/22 ========================g% h]  #..J #.......##... Magic: 3/4==================------ #...#######.......##... AC: 2Str: 12 #.......##.#........# EV: 10Int: 15 .###..........#....^...# SH: 0Dex: 8g% h^  .......................# XL:  2 Next: 24% Place: Dungeon:1g% ha^ Y ######@###.#####......# Noise: ===------  Time: 560.0 (0.0) #....# #.# #....... a) +0 hammer ......... #.# #....... Cast: Kinetic Grapnel g% h^ .....?.r.##.# #......# g% h^ N.........##.# #......# g% h^ 8.....g...##.# #.....#. J   endoplasm (asleep) .........#... ......#. g   hobgobling% h^  .........#... ##. r   ratg% h^  #.#g% h_ Aiming: Kinetic Grapnel (safe; 3% risk of failure)  g% hC_ Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineg% hb_ \Aim: a rat (74% to hit)  The kinetic grapnel hits the rat.  g% h}_ 1You kill the rat!g% hNf 2 #.  #.. #.  #..  #..J  #. #.# .##..#....^ ...g% hf ...  #...*# #.#  .......*. #.#  .....?.†.##.#  ...  g% hg .....g...##.#  .........#...  .........#... g% h2g g% h6 g% h ^..g.g% h C7--1.0 (1 _g% h g% h h% h u(#. #....## #. +.#.. #. #.......#.. #.##....##.#..J #.##.#...#######.......##....h% h vd #.##.#........#.####....^...# ........@..............# ######'###.#####......#  #....# #.# #.#......... #.# #.......?.†.##.# #......#.....g...##.# #.# g   hobgoblin..##.# #.....#.P..#... ......#..........#...##.Ph% hHxh% h>g...h% hzP---2h% hh% h1h% h$ #. #....##.#. +.#.. #. #.#.. #.##....##.#..J #.......##.#...#.......##.#.##.#.#.###.h% h<% 9#....^...# .# #######'###.#####......# ##....# #.# #.# ......... #.# #.#.....?g†.##.# #......##..........##.# #......##. .........##.# #.....#.P. .........#... ......#..Ph% h%  .#... ##.P. h% h@. h% h"1 y-3Kinetic Grapnelh% h; h% h< i% h#. #....##.#. +.#.. #. #...#.. #.##....##.#..J #.......##.i% h#...#.......##.#.##.#.#.###.#....^...# .# #######'###.#####......# #.#....# #.# #.i% h# .......... #.# #.#i% hh.....?g†.##.# #......##..........##.# #......##..........##.# #.....#.P..i% hL#... ......#..P.#... ##.P.i% hi% h&4i% hPi% h?i% hZP#. #....##.#. +....#.. #. #...#.. #.##....##.#..J #.......##.#...#######.......##.#.i% h##.#........#.###.#....^...# .# #######'###.#####......# #.#....# #.# #.# .. #.# #.#.....?g†.##.# #......##..##.# #......##..i% h##.# #.....#.P..#... ......#..PP..#... ##.P.i% hi% h&5i% hi% hi% hV #. #########+#'###. #....## #. +.#.. #. #.......#.. #.##....##.#..J #.......##.#...#######.......##........ #.##.#........######.####....^...# .......................# ### ######'###.#####......# #..  #....# #.# #.......# ........... #.# #..###.....?g†.##.# #......##...P.##.# #.#..##.# #.....#.P...P.#... ......#..PPi% hK i% h gg   hobgoblini% h &6i% h i% h j% hCUM #. #########+#'##. dreadorb the Tinkerer #. #....##........ Mountain Dwarf of Zin *..... #. +.............. Health: 22/22 ======================== #.. #. #.............. Magic: 2/4j% hU============------------ #.. #.##....##........ AC: 2Str: 12 #..J #.......##........ EV: 10Int: 15 #...#######.......##........ SH: 0Dex: 8 #.......##.#........###### XL:  2 Next: 27% Place: Dungeon:1 j% hV .###........@.#....^...#  Noise: ---------  Time: 566.0 (0.0)  .......................# ###  a) +0 hammer ######g###.#####......# #..  Cast: Kinetic Grapnel #....# #.# #.......# ..#  ......... #.# #........###.  .....?g†.##.# #......##...P g   hobgoblin j% hfWP .........##.# #......##....  .........##.# #.....#.P...P  .........#... ......#..PP..The kinetic grapnel hits the rat. _You kill the rat!Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linej% hj% hwThat beam is likely to hit you. Continue anyway? j% hIY - Yes  N - Nok% hk% h;k% hq#. #########+#'##. dreadorb the Tinkerer#. #....##........ Mountain Dwarf of Zin *.....#. +.............. Health: 22/22 ========================#..k% h(#. #.............. Magic: 3/4==================------#..#.##....##........ AC: 2Str: 12#..J#.......##........ EV: 10Int: 15#...#######.......##........ SH: 0Dex: 8k% hB#.......##.#........###### XL:  2 Next: 27% Place: Dungeon:1.###........@.#....^...#Noise: ---------  Time: 566.0 (0.0).......................# ### a) +0 hammer######g###.#####......# #.. Cast: Kinetic Grapnel#....# #.# #.......# ..#......... #.# #........###.k% h.....?g†.##.# #......##...P g   hobgoblin.........##.# #......##....k% h.........##.# #.....#.P...P.........#... ......#..PP..The kinetic grapnel hits the rat. _You kill the rat!k% h:Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclek% hWAShift-Dir - straight lineOkay, then.k% hk% hk% h0k% h. _k% h Z #. #+#'## #. #....## #. +... #.. #. #.. #.. #.##....##k% hZ #..J #.......## #...#######.......## #.##.#. .###.#....^...# .# ### ######g###.#####......# #.. #....# #.# #.......# .. ......... #.# #.###k% h[\ .....?g†.##.# #......##... .##.# #......## .##.# #.....#.P... .#... ......#..PPk% hek% hk@g'k% hpmL7.0 (1Kinetic Grapnel _k% hrsk% huk% hN  #. #########+#'## dreadorb the Tinkerer #. #....##....... Mountain Dwarf of Zin *..... #. +............. Health: 22/22 ======================== #.. #. #............. Magic: 2/4============------------k% h  #.. #.##....##....... AC: 2Str: 12 #..J #.......##....... EV: 10Int: 15 #...#######.......##....... SH: 0Dex: 8 #.......##.#........##### XL:  2 Next: 27% Place: Dungeon:1 .###......*@..#....^...#  Noise: ---------  Time: 567.0 (0.0) ........g*.............# ### a) +0 hammer ######'###.#####......# #.. Cast: Kinetic Grapnel #....# #.# #.......# .. ......... #.# #........### k% h .....?g†.##.# #......##... g   hobgoblin .........##.# #......##... .........##.# #.....#.P... .........#... ......#..PP.Shift-Dir - straight line _Okay, then.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (74% to hit)k% h #. #########+#'## dreadorb the Tinkerer#. #....##....... Mountain Dwarf of Zin *.....#. +............. Health: 22/22 ========================#..#. #............. Magic: 2/4============------------#..#.##....##....... AC: 2Str: 12#..J#.......##....... EV: 10Int: 15#...#######.......##....... SH: 0Dex: 8#.......##.#........##### XL:  2 Next: 27% Place: Dungeon:1.###......*@..#....^...#Noise: ---------  Time: 567.0 (0.0)k% h ........g*.............# ### a) +0 hammer######'###.#####......# #.. Cast: Kinetic Grapnel#....# #.# #.......# ........... #.# #........###.....?g†.##.# #......##... g   hobgoblin (grapneled).........##.# #......##............##.# #.....#.P............#... ......#..PP.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (74% to hit)  The kinetic grapnel hits the hobgoblin.  The hobgoblin is severely wounded.k% hX k% ha Cg...k% hb :=8.0 (1 _k% hi k% hl l% h #. #########+#'## dreadorb the Tinkerer #. #....##....... Mountain Dwarf of Zin *..... #. +............. Health: 22/22 ======================== #.. #. #............. Magic: 1/4======------------------ #.. #.##....##....... AC: 2Str: 12 #..J #.......##....... EV: 10Int: 15 #...#######.......##....... SH: 0l% hDex: 8 #.......##.#........##### XL:  2 Next: 27% Place: Dungeon:1 .###.....g*@..#....^...#  Noise: =--------  Time: 568.0 (0.0) .......................# ### a) +0 hammer ######'###.#####......# #.. Cast: Kinetic Grapnel #....# #.# #.......# .. ......... #.# #........### .....?g†.##.# #......##... g   hobgoblin (grapneled) .........##.# #......##... .........##.# #.....#.P... .........#... ......#..PP.l% h~The kinetic grapnel hits the hobgoblin. _The hobgoblin is severely wounded.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (severely wounded, grapneled, 74% to hit)m% hS& #. #########+#'## dreadorb the Tinkerer #. #....##....... Mountain Dwarf of Zin *..... #. +............. Health: 22/22 ======================== #.. #. #............. Magic: 1/4======------------------ #.. #.##....##....... AC: 2Str: 12 m% hh#..J #.......##....... EV: 10Int: 15 #...#######.......##....... SH: 0Dex: 8 #.......##.#........##### XL:  2 Next: 27% Place: Dungeon:1 .###.....g.@..#....^...#  Noise: =--------  Time: 568.0 (0.0) .......................# ### a) +0 hammer ######'###.#####......# #.. Cast: Kinetic Grapnel #....# #.# #.......# .. ......... #.# #........### m% h.....?g†.##.# #......##... g   hobgoblin (grapneled) .........##.# #......##... m% hݙK.........##.# #.....#.P... .........#... ......#..PP.m% h Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linem% hrAim: a hobgoblin (severely wounded, grapneled, 74% to hit)  You miscast Kinetic Grapnel.  m% hWYou are very lightly contaminated with residual magic.  Nothing appears to happen.m% hk #.  #.  #. +.... #.. #. #.... #.. #.##.... #..J #...... #...## #...m% h89 .###......g^...#  ..............#  #######......#  #....# #.#   ......... #.#  .....?g†.##.#  m% h#.#  #.#   m% hi-9.0 (1Contam _m% hm% h]m% h [  The grapnel guides your strike. You hit the hobgoblin.m% h e.m% h {34=70.3 (1.3Kinetic Grapnelm% h m% h M _You kill the hobgoblin!m% hX #. #+#' #. #....## #. +... #.. #. #... #.. #.##....## #..J #.......## #...#######.......## #.##.#. .###......@...#....^...# .#  ######'###.#####......# # #....# #.# #.#  ......... #.# #. .....?g†.##.# #......## .........##.# #......## .##.#% hhYm #.....#.P .#... ......#..PPm% h^m% h`o2======-10m% hfo% h4o% ho% hko% h ,o% h Bo% hvo% ho% ho% ho% hG======o% ho% ha _Your magical contamination has completely faded away.o% hlo% ho% h,o% ho% h0,o% hFo% h!,o% h-#o% h`&,o% h'o% h(,o% h)o% h +o% he+R3======o% h+o% hB-,o% hQ.o% h0o% h1o% h 2o% hw5,o% h5o% hK7T======o% h7o% h}9,o% h9o% hG;Bo% h<o% hF-bb   bat (wandering)o% hI0887.0)o% hJo% h8QO.bo% hS,9.3 (18o% h bl _A bat comes into view.p% hn{ #. #....##..... #. +.....#.. #. # #.. #.##....##p% h: #..J #.......## #...#######.......## #.......##.#........###.###....#....^...#  .............# # ######'###.#####......#  #....# #.# #.......# ......... #.# #..#p% h .....?g†.##.# ###. ...b.....##.# #......## .........##.# #p% h&.P .#... ......#..P .#... ##.P.p% hp% hϊi.p% he290.0)p% hp% hƒp% hǂp% hp% hp% hH _No target in view!% h~% h؇D [?25h[?0c [?1051l[?1052l[?1060l[?1061l