ը-iy Player: dsychoi Game: DCSS 0.33 Server: crawl.dcss.io Filename: 2025-12-01.14:40:21.ttyrec Time: (1764600021) Mon Dec 1 14:40:21 2025 ֨-iˌ [?1051l[?1052l[?1060l[?1061h֨-i͍ V)0[?7h[?25l[?1c֨-iU ֨-i ֨-i6 |Welcome, dsychoi. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarf  j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Mountain Dwarves are strong melee fighters and capable heavy-armoured casters. They can use scrolls to enchant even some artefacts. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Mountain Dwarf Fighterب-i a - Mountain Dwarf b - Minotaurinotaurs are large muscular humans with bovine heads. They excel at all forms of close and ranged combat.ب-i'0 a - Mountain Dwarf b - Minotaurountain Dwarves are strong melee fighters and capable heavy-armoured casters. They can use scrolls to enchant even some artefacts.ب-ilV a - Mountain Dwarf j - Human Humans are natural explorers. Discovering new places refreshes and invigorates them. They are otherwise completely average.٨-i_) a - Mountain Dwarf  j - Human Mountain Dwarves are strong melee fighters and capable heavy-armoured casters. They can use scrolls to enchant even some artefacts.ڨ-i a - Mountain Dwarf b - Minotaurinotaurs are large muscular humans with bovine heads. They excel at all forms of close and ranged combat.ݨ-i'OTABLES OF APTITUDES The following three tables describe all aptitudes of the various species for the various skills. Knowledge, neither explicit nor implicit, of these are not necessary for winning in Crawl. The qualitative information behind this sheet (i.e., which species are good at which tasks) can be obtained in two other ways: - Read the species section in the manual about strengths and weaknesses. - Look at which combinations of species and background are recommended.  -- no aptitude (cannot learn this skill at all)  -5 abysmal aptitude  -4 terrible aptitude (learning half as fast as at 0 aptitude)  -3 very poor aptitude  -2 poor aptitude  -1 slightly disfavoured aptitude0 standard aptitude  +1 slightly favoured aptitude  +2 strong aptitude  +3 very strong aptitude  +4 outstanding aptitude (learning twice as fast as at 0 aptitude)  +5 exceptional aptitude There are four special values: HP, MP, Experience and Willpower.-i.c  - The HP value indicates the percentage of hit points gained per experience-ic6MTABLES OF APTITUDES-i3.-iGc  - The HP value indicates the percentage of hit points gained per experience-iN?  level, 100% being the Human standard.-iZF[  - The MP value indicates a fixed additive modifier to magic points.-i`  - The Experience value indicates how much experience has to be earned in-i£-i -i5 b  order to gain a new experience level, +0 being the Human standard. These-iK  values use the same scale as the skill aptitudes.-il?^  - The Willpower value indicates resistance to many magical effects per-iX experience level, +3 being the Human standard. -i"A The abbreviations used for the skills are:-i-  -i8Yf General skills, Experience Melee and Ranged Combat Spellcasting and Magic-i -------------------------- ----------------------- ---------------------- Arm - ArmourFgt - FightingSpc - Spellcasting-iȵ ?  Ddg - DodgingCoj - Conjurations-i[SSth - StealthM&F - Maces & Flails-i\Hex - Hexes Shd - ShieldsAxs - AxesSum - Summonings Shp - ShapeshiftingPla - PolearmsNec - Necromancy-i-Stv - StavesFrg - Forgecraft Inv - InvocationsUC - Unarmed CombatTrl - Translocations Evo - Evocations Thr - ThrowingSBl - Short BladesFir - Fire MagicLBl - Long BladesIce - Ice Magic HP - hit pointsRng - Ranged WeaponsAir - Air Magic MP - magic pointsEar - Earth Magic-iW=  Exp - experienceAlc - Alchemy-io#7WL - willpower -i\Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL -----------------------------------------------------------------------ir Human0 0 +1 0 -1+1 0 0 +0% 0 0 +3 Armataur+3 -3 +2 +1 -20 0 -1 +10% 0 -1 +3-i Z  Barachi+2 +1 0 +1 0-1 +1 0 +0% 0 0 +3-im Coglin-1 -1 -1 -3 -2-2 +3 -1 +0% 0 0 +5 Demigod-1 -1 0 -1 -2-- -1 -1 +10% +2 -2 +4-i -ivkDemonspawn-1 -1 0 -1 -2+3 0 -1 +0% 0 -1 +3 Djinni0 +1 -1 0 -2-ike0 0 -2 -10% 0 +1 +4 Draconian-- -1 0 0 -1+1 0 -1 +10% 0 -1 +3-i*oBlack -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Green -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Grey -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Pale -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3Purple -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3-iZ  Red -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3-i \  White -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3-ivm -iP @  Yellow -- -1 0 0 -1-i +1 0 -1 +10% 0 -1 +3-icMountain Dwarf +1 -3 -2 +1 -2+3 +1 -2 +10% 0 -1 +4 Deep Elf-2 +2 +3 -2 0+1 +1 0 -20% +2 -1 +4-iL-izK /Felid-iK -- +3 +4 -- -20 +1 -- -30% +1 -1 +6 Formicid+1 -1 +3 +3 0+2 +1 0 +0% 0 +1 +4 Gargoyle+1 -2 +2 +1 -3-iK h+1 -1 -1 -20% 0 0 +3 Gnoll+8 +8 +8 +8 +7+9 +8 +8 +0% 0 0 +3 -iL GKobold-2 +2 +4 -2 -1+1 +2 +1 -20% 0 +1 +3 -i0L BMerfolk-3 +3 +2 0 +2+1 0 0 +0% 0 0 +3-i Mountain Dwarf +1 -3 -2 +1 -23 +1 -2 +1-1 +4 Deep Elf-2 +2 +3 -2 0+1 +1 0 -20% +24 Felid -- +3 +4 -- -2 0-i N-- -30% +1 -1 +6 Formicid++3 +3 0+2 +1 0-id :+1 +4 Gargoyle+1 -2 +2 +1 -3+1-i T-20% 0 0 +3 Gnoll +8 +8 +8 +8 +79 +8 +8 0 -iI Kobold-2 +2 +4 -2 -1+1 +2 +1 -23 Merfolk 3 +3 +2+2 0 + 0 Minotaur +2 +1 -1 +2 -3 0 -1 0-1 Mummy -2 -2 -1 -2 ---1 -2 -2 +5 Naga-i d -1 -2 +5 -12 0 +5 Octopode  0 +4 0 --i B 0 Oni-1-2 -12 -2 0 +3-i J 0 +4 Poltergeist +1 +5 -1 ---1 -1 +2 --i A 0 +4 Revenant -1+2 -1 ---1-i Q+1 Spriggan -3 +3 +5 -3 +2 0 +3 0 -30% +17 -i@ ZTengu +1 +1 0-1 0 0 -20% +1 0 +3 Troll -il D-2 -5 -1 -1-1 -3 -1 +30% -13 Vine Stalker-i 2 -2 +3 -1 -1-1 -1 0 +5 -----------------------------------------------------------------------i S Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL -i 1 Fgt M&F Axs Pla Stv UC SBl LBl Rng-iu ---------------------------------------------------------------------- Human00 0 0 0 0 0 0 0 Armataur-1-1 -2 -2 -1 -1 -1 -1 -3 Barachi+2+1 +1 0 +1 +1 +1 +2 0 Coglin0-1 0 -1 -1 -1 -1 0 -1 Demigod-1-1 -1 -1 -1 -1 -1 -1 -1 Demonspawn0-1 -1 -1 -1 -1 -1 -1 -1 Djinni0-2 -2 -2 -1 0 -1 -1 -2 Draconian+10 0 0 0 0 0 0 -1Black +10 0 0 0 0 0 0 -1Green +10 0 0 0 0 0 0 -1Grey +10 0 0 0 0 0 0 -1-iN  Pale +10 0 0 0 0 0 0 -1-ivMinotaur+2 +1 -1 +2 -30 -1 0 +10% -1 -1 +3 Mummy-2 -2 -1 -2 ---1 -2 -2 +0% 0 -1 +5 Naga-1 -2 +5 -1 -1+1 0 -1 +20% 0 0 +5 Octopode-- 0 +4 0 -1+1 +1 0 -10% 0 0 +3 Oni-1 -1 -2 -1 -1+2 -2 0 +30% 0 0 +4-i[,QMountain Dwarf +1 -3 -2 +1 -2+3 +1 -2 +10% 0 -1 +4 Deep Elf-2 +2 +3 -2 0+1 +1 0 -20% +2 -1 +4 Felid-- +3 +4 -- -20 +1 -- -30% +1 -1 +6 Formicid+1 -1 +3 +3 0+2 +1 0 +0% 0 +1 +4 Gargoyle+1 -2 +2 +1 -3+1 -1 -1 -20% 0 0 +3 Gnoll+8 +8 +8 +8 +7+9 +8 +8 +0% 0 0 +3 Kobold-2 +2 +4 -2 -1+1 +2 +1 -20% 0 +1 +3 Merfolk-3 +3 +2 0 +2+1 0 0 +0% 0 0 +3-iWhite -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Yellow -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3 -imdMRed -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3-iEE -i&Pale -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3Purple -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3-i>}Green -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Grey -- -1 0 0 -1-i}$+1 0 -1 +10% 0 -1 +3-i  Draconian-- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Black -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3-i>N -iIDemigod-1 -1 0 -1 -2-- -1 -1 +10% +2 -2 +4 Demonspawn-1 -1 0 -1 -2+3 0 -1 +0% 0 -1 +3 Djinni0 +1 -1 0 -20 0 -2 -10% 0 +1 +4-i4Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL ---------------------------------------------------------------------- Human0 0 +1 0 -1+1 0 0 +0% 0 0 +3 Armataur+3 -3 +2 +1 -20 0 -1 +10% 0 -1 +3 Barachi+2 +1 0 +1 0-1 +1 0 +0% 0 0 +3 Coglin-1 -1 -1 -3 -2-2 +3 -1 +0% 0 0 +5-i MP - magic pointsEar - Earth Magic Exp - experienceAlc - Alchemy WL - willpower-ir dMHP - hit pointsRng - Ranged WeaponsAir - Air Magic-il\-i ]  Mountain Dwarf +1 -3 -2 +1 -2+3 +1 -2 +10% 0 -1 +4-iu; [  Deep Elf-2 +2 +3 -2 0+1 +1 0 -20% +2 -1 +4-i^|The abbreviations used for the skills are: General skills, Experience Melee and Ranged Combat Spellcasting and Magic -------------------------- ----------------------- ---------------------- Arm - ArmourFgt - FightingSpc - Spellcasting Ddg - DodgingCoj - Conjurations Sth - StealthM&F - Maces & Flails Hex - Hexes Shd - ShieldsAxs - AxesSum - Summonings Shp - Shapeshifting Pla - PolearmsNec - Necromancy Stv - Staves-iQ^tFrg - Forgecraft Inv - Invocations UC - Unarmed Combat Trl - Translocations Evo - Evocations Thr - ThrowingSBl - Short Blades Fir - Fire Magic LBl - Long Blades Ice - Ice Magic HP - hit points Rng - Ranged Weapons Air - Air Magic MP - magic points-iv^NEar - Earth Magic Exp - experience-i^CAlc - Alchemy WL - willpower  -i^Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL ---------------------------------------------------------------------- Human -i"_1 0 0 +1 0 -1 0 +0% 0 0 +3-i"  -- no aptitude (cannot learn this skill at all)  -5 abysmal aptitude  -4 terrible aptitude (learning half as fast as at 0 aptitude)  -3 very poor aptitude  -2 poor aptitude  -1 slightly disfavoured aptitude  0 standard aptitude  +1 slightly favoured aptitude  +2 strong aptitude  +3 very strong aptitude  +4 outstanding aptitude (learning twice as fast as at 0 aptitude)  +5 exceptional aptitude There are four special values: HP, MP, Experience and Willpower. - The HP value indicates the percentage of hit points gained per experience -i/# level, 100% being the Human standard. - The MP value indicates a fixed additive modifier to magic points. - The Experience value indicates how much experience has to be earned inorder to gain a new experience level, +0 being the Human standard. Thesevalues use the same scale as the skill aptitudes. - The Willpower value indicates resistance to many magical effects per  experience level, +3 being the Human standard. -itwo other ways: - Read the species section in the manual about strengths and weaknesses. - Look at which combinations of species and background are recommended.-iM^  - The Willpower value indicates resistance to many magical effects per-ilX experience level, +3 being the Human standard. -iJA The abbreviations used for the skills are:-i4qGeneral skills, Experience Melee and Ranged Combat Spellcasting and Magic-ig  -------------------------- ----------------------- -----------------------i -iCW-iWArm - ArmourFgt - FightingSpc - Spellcasting Ddg - DodgingCoj - Conjurations -i2T  Sth - StealthM&F - Maces & FlailsHex - Hexes -i -iShd - ShieldsAxs - AxesSum - Summonings Shp - ShapeshiftingPla - PolearmsNec - Necromancy -imR D  Stv - StavesFrg - Forgecraft -i a  Inv - InvocationsUC - Unarmed CombatTrl - Translocations -i (  Evo - Evocations -ibw -i*X  Thr - ThrowingSBl - Short BladesFir - Fire Magic -iA<l- Look at which combinations of species and background are recommended.  -- no aptitude (cannot learn this skill at all)  -5 abysmal aptitude  -4 terrible aptitude (learning half as fast as at 0 aptitude)  -3 very poor aptitude  -2 poor aptitude  -1 slightly disfavoured aptitude  -i< 0 standard aptitude  +1 slightly favoured aptitude  +2 strong aptitude  +3 very strong aptitude  +4 outstanding aptitude (learning twice as fast as at 0 aptitude)  -i<s +5 exceptional aptitude There are four special values: HP, MP, Experience and Willpower.  -i<- The HP value indicates the percentage of hit points gained per experience  level, 100% being the Human standard.  -i<- The MP value indicates a fixed additive modifier to magic points. - The Experience value indicates how much experience has to be earned in -i=order to gain a new experience level, +0 being the Human standard. These  values use the same scale as the skill aptitudes.  -iu=- The Willpower value indicates resistance to many magical effects per  experience level, +3 being the Human standard. -iSTABLES OF APTITUDES The following three tables describe all aptitudes of the various species for the various skills. Knowledge, neither explicit nor implicit, of these are not necessary for winning in Crawl. The qualitative information behind this sheet (i.e., which species are good at which tasks) can be obtained in two other ways: - Read the species section in the manual about strengths and weaknesses. -iC Welcome, dsychoi. Please select your species. SimpleIntermediate Advanced a - Mountain Dwarf j - Humans - Coglin b - Minotaur k - Koboldt - Vine Stalker c - Merfolkl - Revenant u - Poltergeist d - Gargoyle m - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Spriggan x - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnoll r - BarachiA - Mummy Minotaurs are large muscular humans with bovine heads. They excel at all forms of close and ranged combat. + - Recommended species  * - Random species # - Recommended character ! - Random character % - List aptitudes Space - Pick background first ? - Help Tab - Mountain Dwarf Fighter-i-i\k\ b - Minotaur c - Merfolk Half fish, half human, Merfolk are citizens of both water and land. They are strong combatants, and adept at using magic to assist in battle.-i5  b - Minotaur c - Merfolk Minotaurs are large muscular humans with bovine heads. They excel at all forms of close and ranged combat.-i-i-iJYou are an Octopode Hedge Wizard. -i -Do you want to play this combination? [Y/n/q] -i~ -i  -irYou are a Merfolk Alchemist. Do you want to play this combination? [Y/n/q]"-i9{"-i{"-i1}D [?25h[?0c [?1051l[?1052l[?1060l[?1061l