ic Player: fami Game: DCSS trunk Server: crawl.dcss.io Filename: 2025-11-03.16:46:58.ttyrec Time: (1762188418) Mon Nov 3 16:46:58 2025 i v[?1051l[?1052l[?1060l[?1061h)0[?7h[?25l[?1ci i* i Welcome, fami. Please select your species. SimpleIntermediateAdvanced a - Gnoll j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Gnoll Chaos KnightiY5Welcome, fami the Gnoll. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knight  p - Reavery - Earth Elementalistz - Alchemist Chaos Knights are playthings of the unpredictable Xom, and are subject to the god's constantly changing moods. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Gnoll Chaos Knighti'i fami the ConjurerGnollHealth: 13/13 ========================Magic: 6/6========================AC: 2Str: 6EV: 12Int: 17SH: 0Dex: 10XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedCast: Magic Dart###+####.....##.....##..@..########iWelcome, fami the Gnoll Conjurer.The heart of this dungeon contains the sublime artefact, the Orb of Zot.iMi Press ? for a list of commands and other information.i% iM) [ _Found a staircase leading out of the dungeon.i> f Spells (Memorise)TypeFailure Level  a - Searing RayConjuration1% 2  b - Fulminant PrismConjuration/Alchemy 34% 4 i7  c - Iskenderun's Mystic Blast Conjuration/Translocation 34% 4 8 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exiti i i fami the ConjurerGnollHealth: 13/13 ========================Magic: 6/6========================AC: 2Str: 6###+###EV: 12Int: 17#.....#SH: 0Dex: 10#.....#XL:  1 Next:  0% Place: Dungeon:1#..@..#Noise: ---------  Time: 0.0 (0.0)#######-) Nothing wieldedCast: Magic Darti! \Welcome, fami the Gnoll Conjurer.The heart of this dungeon contains the sublime artefact, the Orb of Zot.Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon.i9 :Okay, then.iC i iͺ . _i7 i i iZ ip i4 P _i: R _You open the door.  There is an open door here.iA  You enter the shallow water.Water iC i$H N _Moving in this stuff is going to be slow.iL iSM & i9O iQ iwZ A  You enter the shallow water.iZ ?Water i] ib N _Moving in this stuff is going to be slow.ih < ik iÏ i  You enter the shallow water.Water i i} You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.i i & i i i iۼ i i| i i, i i i _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is goiihng to be slow.  You enter the shallow water.Water   You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow. i5  _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water.i ?Water ii  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.i93iii!iv&< i)i-i4 _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water.i5?Water i7i;  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow wateri<4. _Moving in this stuff is going to be slow.i@i@i CiUFiIJiJ& iXLi3OiS _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water.i/T?Water iUi(Z  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.i]i ^i_ibif,igi\iiililini'ri9u,iwi@{i|,ij~iuin,iiLiiLiXiiї< iii3iii _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is goiiߪ4ng to be slow.  You enter the shallow water.iP?Water iUi  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.iõ3iiieiiiiH,i'iiqiiii,iini%ie& ii9  ∆ ############+########~~~~~~~~~~~@~~~~~~~#~♣♣P.♣P♣P♣~.~.♣.♣.P#~P..PPPP♣P~.~.P♣.PP#~~~~~~~~~~~.~~~~~~~#~~~~~~~~~.....~~~~~~~#~P♣♣.PP.~.###.~P♣♣PPP♣ih#~♣♣♣♣P♣♣~.#§#.~♣♣♣PPPP#~♣♣PP♣♣♣~.###.~P♣PPPPP∆#~~~~~~~~~.....~~~~~~~~i)_#####...'51.2 (51.2)i/iM======2.2 (52i"<§i& _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow. _As you open the door, it creaks loudly!iuiiiiţi Q  iTThere is an open door here.iiج _iҭii,iziliBii,iyiiiiii,ii#iiDii ijBi@ii ii!ii,iDiiiiJiB,i1ii,iiigiii<i,iipii~iiiYii_ikiviixiiS,i,i4i6 i i, iA-#####.####........ ##########.###.######### ........................ #############.#......... ~~~~~~~ ##.#.###....J ~.♣.♣.P #....##...# ~.P♣.PP ####.#..# ~~~~~~~ #.@..#∆ ------ ..~~~~~~~ ###..# #.~P♣♣PPP♣ ..# Magic Dart #.~♣♣♣PPPP ..# #.~P♣PPPPP #.# ..~~~~~~~~ .. J   endoplasm (asleep) ~~~~~~~~~ ### ~PPPP.P♣[i-p37m ♣ ~.P.♣♣PPP♣i5/75.2 (23.0iX;K------6.2 (24iAizE] _An endoplasm comes into view.i+ii<ia _An endoplasm is nearby!iI?  #.........###.######### ........................ #.#.........  ##.#.###....J  #....##...#  ####.#..#  #.@..#∆  ###..#  ..#  ..#  #.#  ..  ###  ♣iO   #.........###.######### ........................ #.#.........  ##.#.###....J i  #....##...#  ####.#..#  #.@..#∆  ###..#  ..#  ..# #.# .. i l ### ♣iE iW iU i a _An endoplasm is nearby!i G  The magic dart hits the endoplasm.i **.****iW :.......i^ 5----1=7.2 (1.0)Magic Dartic iYf M _You kill the endoplasm!i`iii _You can't see any susceptible monsters within range! (Use Z to cast anyway.)i+mioriwi1{ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)iIii: _iiiQi͒iiiKP----iiidiיi,iќiiii0G6====iiĥ4 _Magic restored.ii+ii&i,iάiyi,ihiiiI<====iii i^i۹iiiiiiiiii]i+isii9iiiii}ii$iZi@,iiiuiiiiiiii ~~ ##.#.###..... .P #....##...# PP ####.#..# ~~ #....#∆ ~~~~ ###..# ♣PPP♣ ##..# ♣PPPP ##...# PPPPP #..#.#####.## #.##...@....#- ~~~~ #.########..# .P♣ ♣ #.# ...Magic Dart ♣PPP♣ ... g ~~~~~ #.. ##### ... g   hobgoblin (asleep) ∆.#.. ∆ ∆i099.2 (22.0)i J-100.2 (23.0) ii \ _A hobgoblin comes into view.i    #....#∆ ###..# ##..# ##...# #..#.#####.##  #.##...@....#  #.########..#  ♣ #.# ...  ... g  #.. ... ∆.#..iQ6 ∆ik    #....#∆ ###..# ##..# ##...# #..#.#####.##  #.##...@....#  #.########..#  ♣ #.# ...  ... i.l  ... ∆.#.. ∆iqivi{i~` _A hobgoblin is nearby!i] # iB^ iy^ i^ ! i_ #....#∆ ###..# ##..# ##...# #..#.#####.##  #.##...@....#  #.########..# ic ♣ #.# ...  ... g  #.. ... ∆.#.. ∆is)     #....#∆ ###..# ##..# ##...# #..#.#####.##  #.##...@....#  #.########..#  ♣ #.# ...  ...   ... ∆.#.. ∆ _A hobgoblin is nearby!iB  i]C iC **iC **i9D **irD giCG U  The magic dart hits the hobgoblin but does no damage.i iU .....g.5----==1.2 (1.0)i iN + _The hobgoblin shouts!izG  The magic dart hits the hobgoblin.iG*****†i!ie4.....i>l4--------3-2Magic DartiriuM _You kill the hobgoblin!iN-i i" _You can't see any susceptible monsters within range! (Use Z to cast anyway.)i{iiii | _i ,it i iH :----i iii*iiXiiiiiiP5====iii!iDii ii6iJii!i"&====i:"i"iQ$i$i\%i&iC'i'in)i)i*i+i+iH,i-i.i.i0i81N6====i1i3i5i5iD6i7i9i9i{:i;i >iB>i>i}@ibBiB<====iCiEiGi:HiHiJiLiLikMi{NiUPiPi/QiOSi\ #........  ###.###.########## ..................i\ ######.#..........  ##.#.###.....  #....##..#i ]  ####.#..#.#####.#  iM]#....#(......#   ###..####@##  i}]-27.2 (25.0) PP♣ ##..##....#  i]PPP ##...#####.#  PPP #..#.#####.## i]  #.##........# i]~~ #.########..#   i^h♣ ♣ #.# ....†.   PP♣ ... ....##.#i^   ~~~ #.. ...... #  ieiahF-8.2 (26imiTp' _Found 5 javelins.i#3iiXii]Bip#####.###  #........  #.###.########## ## ........ .. i####.#.......... >## ##.#.###..... ..  #....##...# .#  ####.#..#.#####.# i  #....#(....@.# 9.2 (1i(w.0) ###..####.##. iP♣ ##..##....#. Pix ##...#####.#..  P #..#.#####.####i ~ #.##........#   i#.########..#  ♣ #.# ....†. i ♣ ... ....##.#  iYi,30.2 (2ii; _Found a stone staircase leading down.iT 3i iB i iB Bi_ Bi9 i iN i i i i i; id i,    ##   #.. ∆  ###.###  .......  ###.##############  ip- ..............^..  ##.#...........>## ##.#.###.... #....##...#####. ####.#..#.#####. Magic Dart  #....#(......#.#  ###..####.##.#.#  i- P ##..##....#.#.# b   bat (asleep)##...#####.#..b#i3.   #..#.#####.#####   #.##........# i= +4.2 (4iC +5.2 (5iJ i"M V _A bat comes into view.i7   ##  #.. ∆########### .....^.. ......>### .......@.# .#####.#.# i7 #.#.#  (......#.#  ##.#.#  #.#.#  #..b#  #####   iI  ##  #.. ∆######### .....^.. ......>### .......@.# i\.#####.#.# #.#.#  (......#.#  ##.#.#  #.#.#  i#..b#  #####   ii*iiZ _A bat is nearby!iR  ##  #.. ∆########### .....^.. ......>### .......@.# .#####.#.# #.#.#  (......#.#  ##.#.#  #.#.#  #..b#  #####   ii  ##  #.. ∆######### .....^.. ......>### .......@.# .#####.#.# #.#.#  iU(......#.#  ##.#.#  #.#.#  #..b#  #####   iiiixZ _A bat is nearby!i *****b  The magic dart hits the bat.i,i[iTJ..b...iGd5----=6.2 (1i i\ _The bat is severely wounded.i\A  The magic dart hits the bat.ivb**†i...i4--------47Magic DartiIiG _You kill the bat!i# iD$ iK& i( ia- Xi. ib1 i1 i2 i5 io5 :----i6 i8 i8 i: in< ,i= i,@ in@ igA iC i=D P5====iE iG i&H iI iL ,iM iO iP i ` D====ib ib ic i\f ,ig ii imj N6====ik idq Bi1r i[u R  There is a stone staircase leading down here.iw iTx  _iHy i{ i} i(~ i~ i5 i i <====i> i^ i iˆ i@ i iy iҋ iX i i i i i i i i i+ ib J.### .... i  .################# ...........^.....# iɝ G#.....>###.#i [ #.###..........#.#i F ##...#####.#.#.#i  #i< .#..#.#####.#.#.#  #....#(......#†#@#  i` -##..####.##.#.#.#  i  ##..##....#.#.#.#  Magic Dart i ##...#####.#...#.#  #..#.#####.#####.#  i #.##........# #.#  iߞ K   kobold (asleep) #.########..# #.# iK  #.# ....†.#K#  ... ....##iV 63.2 (26.0)  A kobold comes into view. It is wielding a +0 whip.i hKK.i &==i 4.2 (27iZ i^ ( _The kobold shouts!i ### ^.....# >###.# ..#.# #.# #.# (†#@# #.#  #.# #.# #.#  #.#  #K#  ....†.#.#   iE7### ^.....# i7S>###.# ..#.# #.# #.# (†#@# #.#  #.# i7#.# #.#  #.# i8 #K#  ....†.#.#   iU>i?ini] _A kobold is nearby!i### ^.....# >###.# ..#.# #.# i#.# (†#@# #.#  #.# #.# #.#  #.#  #K#  ....†.#.#  i% i\### ^.....# >###.# ..#.# #.# #.# (†#@# #.#  #.# #.# #.#  #.#  #K#  ....†.#.# i]  ipaibihi@k] _A kobold is nearby!i G### ^.....# >###.# ..#.# #.# #.# (†#@# #.#  #.# #.# #.#  #.#  #K# iP ....†.#.#   iVa### iV^.....# >###.# ..#.# #.# #.# iVn(†#@# i)W#.#  #.# #.# ibW#.#  #.# iW #K#  ....†.#.#  iW ibicihij ikO_A kobold is nearby!i}' i~S***** i*~5The magic dart hits the kobold.ii?j....K.ij5-----5.2 (1.0)i ia _The kobold is moderately wounded.i6i 8-iH$il&i D  The magic dart hits the kobold.i ****)i6 <....i < 4--------56Magic DartiB iEE J _You kill the kobold!iu 4iz i|} _You can't see any susceptible monsters within range! (Use Z to cast anyway.)i id i i i $ _i Xi iK i` i ir :----i i i9 i i i i iV i iU i iW P5====iW i ,i6 i^ ,iI i- i| i3 i iS <====i iiitiXiizi i i i i ibi,ii8iN6====iiiiiiii,i!i"i8#i}$i%i'i(i*(5====i(iU*iK,i,iO-i1|  Things that are here:  a +0 whip; a kobold corpsei3iw4 _i25i6i8i8i9i;i=i=i>i*@iBihBiFCiDiFiFiGi9Ii KiUKiLiMiOiOiPiRi T,i[TicVi WiWWiaXi Zi[i\i\i^iai,bibi diei 'a'. Arrows/[enter] to select, [bksp] to clear selected, [?] for help [!] edit keymapsi$ Really clear all macros? Y - Yes  N - NoiEditing macros.  ~ - Create/edit macro from key All macros cleared! Arrows/[enter] to select, [bksp] to clear selected, [?] for help [!] edit keymapsi Input trigger key to edit or create a macro: ([~] to enter by keycode)i [?25h[?0c[?25l[?1ci 3 1 Input new macro for 1: Input a key sequence. Use \{n} to enter keycode n. [esc] for menui&Zim&ai\%+Editing macros.  ~ - Create/edit macro from key  - - Clear all macros Current macros  1 - Za Created macro '1' => 'Za'. Arrows/[enter] to select, [bksp] to clear selected, [?] for help [!] edit keymapsiƷ Input trigger key to edit or create a macro: ib K([~] to enter by keycode)i ,[?25h[?0c[?25l[?1ciR-3 2 Input new macro for 2: Input a key sequence. Use \{n} to enter keycode n. [esc] for menui 'Zb'. Arrows/[enter] to select, [bksp] to clear selected, [?] for help [!] edit keymapsiS| Input trigger key to edit or create a macro: ([~] to enter by keycode)i[?25h[?0c[?25l[?1ciz3 3 Input new macro for 3: Input a key sequence. Use \{n} to enter keycode n. [esc] for menui`&Zi 'Zc'. imArrows/[enter] to select, [bksp] to clear selected, [?] for help imE[!] edit keymapsi5Input trigger key to edit or create a macro: ([~] to enter by keycode)iI[?25h[?0c[?25l[?1c 4 Input new macro for 4: Input a key sequence. Use \{n} to enter keycode n. [esc] for menui5 &Zi7 &di& Editing macros.  ~ - Create/edit macro from key  - - Clear all macros Current macros1 - Za  2 - Zb  i{ y3 - Zc  4 - Zd Created macro '4' => 'Zd'. Arrows/[enter] to select, [bksp] to clear selected, [?] for help [!] edit keymapsiLLi#T#.#  fami the Conjurer∆#.#  Gnoll##.# #.#  Health: 13/13 ========================...# #.#  Magic: 4/6================--------####..# #.#  AC: 2Str: 6###..... #.#  EV: 12Int: 17........ # #.#  SH: 0Dex: 10#####...##.# #.#  XL:  1 Next: 60% Place: Dungeon:1........@..# #.#  Noise: =--------  TimeiU: 223.2 (0.0)#######.######.#  -) Nothing wielded...............#  Cast: Magic Dart#######.######## #.# #.#  #.#  #.#  ..#  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. _You can't go up here! _Unknown command. _Unknown command.iXWd Dungeon Crawl Stone Soup 0.34-a0-1078-gbaffcba723  Esc - Return to game  S - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info iWT Q - Quit and abandon characterii#.#  fami the Conjurer∆#.#  Gnoll##.# #.#  Health: 13/13 ========================...# #.#  Magic: 4/6================--------il####..# #.#  AC: 2Str: 6###..... #.#  EV: 12Int: 17........ # #.#  SH: 0Dex: 10#####...##.# #.#  XL:  1 Next: 60% Place: Dungeon:1i........@..# #.#  Noise: =--------  Time: 223.2 (0.0)#######.######.#  -) Nothing wielded...............#  Cast: Magic Dartif#######.######## #.# #.#  #.#  #.#  ..#  iCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. i_You can't go up here! _Unknown command. _Unknown command.ii,iii? i? i A iC iYH P _iH iI iK iJL iL i8O i~O inP iR iS iS iV iV iV i"Y ,i2Z i\ f5====i ] iw_ ,i` ib iNb ic id iYe if ih ih <====ii izk ik il in in io iq iq ir i]t it iRu ilw iw ikx iHz i{ N6====iP{ i| i] ,i iT iՂ i' i i iF ,i8 i' i i <====i4 iu i ,i= i i ,i5 iז i ,iY ix iU i iE i i iI i i i& id i i iϨ i i i& ik iƬ i" i iP Bi޳ i i- iȶ i߸ in ♣ #.# .....†.#. P♣ ... ....##.#. ~~ #.. ...... #. ## ... .......# #.∆.#.. ..###..## #.∆ #..#.#... #. #..#.#.#####. #..........#. #.####@#.###.-i(  ........#.# #. ##..#####.# #.Magic Dart S.∆ #.# #.##.#.# #.#...#.# #.#S   ball python (constriction, asleep)####..#.# #.# ###.....#.# #.# ........#.# #.# i 055.2 (32.0)i7 F-6.2 (33i i <onfirm with . or Enter, or press ? or * to list all spells. _Okay, then.You can't go up here!Unknown command. _A ball python comes into view.i  ♣ #.# .....†.#.#  ... ....##.#.#  #.. ...... #.#  ... .......# #.#  ∆.#.. ..###..## #.#  ∆ #..#.#... #.#  #..#.#.#####.#  #..........#.#  #.####@#.###.#  ........#.# #.#  ##..#####.# #.#  S.∆ #.# #.#  ##.#.# #.#  ...#.# #.#  .# #.#  .# #.#  .# #.# i2e ♣ #.# .....†.#.#  ... ....##.#.#  #.. ...... #.#  ... .......# #.#  ∆.#.. ..###..## #.#  ∆ #..#.#... #.#  #..#.#.#####.#  #..........#.#  #.####@#.###.# if ........#.# #.#  ##..#####.# #.#  S.∆ #.# #.#  ##.#.# #.#  ...#.# #.#  .# #.#  .# #.#  .# #.# imisi^{i~b _A ball python is nearby!i[ ♣ #.# .....†.#.#  ... ....##.#.#  #.. ...... #.#  ... .......# #.#  ∆.#.. ..###..## #.#  ∆ #..#.#... #.#  #..#.#.#####.#  #..........#.#  #.####@#.###.#  ........#.# #.#  ##..#####.# #.#  S.∆ #.# #.#  ##.#.# #.#  ...#.# #.#  .# #.#  .# #.#  .# #.# iu! ♣ #.# .....†.#.#  ... ....##.#.#  #.. ...... #.#  ... .......# #.#  ∆.#.. ..###..## #.#  ∆ #..#.#... #.#  #..#.#.#####.#  #..........#.#  #.####@#.###.#  ........#.# #.#  ive##..#####.# #.#  S.∆ #.# #.#  ##.#.# #.#  ...#.# #.#  .# #.#  .# #.#  .# #.# i~iۅiŽib _A ball python is nearby!i\  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i  ♣ #.# .....†.#.#  fami the Conjurer ix &P♣ ... ....##.#.#  Gnoll ~~ #.. ...... #.#  Health: 13/13 ======================== ## ... .......# #.#  Magic: 5/6====================---- ∆.#.. ..###..## #.#  AC: 2Str: 6i  ∆ #..#.#... #.#  EV: 12Int: 17 i5 #..#.#.#####.#  SH: 0Dex: 10 #..........#.#  XL:  1 Next: 60% Place: Dungeon:1 #.####@#.###.#  Noise: ---------  Time: 256.2 (0.0) ....***.#.# #.#  -) Nothing wieldedis  ##**#####.# #.#  Cast: Magic Dart S*∆ #.# #.#  i ##.#.# #.#  ...#.# #.#  S   ball python (constriction, asleep)ĩ F ####..#.# #.#  ###.....#.# #.# i  ........#.# #.# _A ball python is nearby!Casting: Magic Dart (safe; 1% risk of failure)  i^ FConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)iiF ♣ #.# .....†.#.#  fami the Conjurer P♣ ... ....##.#.#  Gnoll ~~ #.. ...... #.#  Health: 13/13 ======================== ## ... .......# #.#i  Magic: 6/6========================∆.#.. ..###..## #.#  AC: 2Str: 6∆ #..#.#... #.#  EV: 12i/Int: 17#..#.#.#####.#  SH: 0Dex: 10#..........#.#i  XL:  1 Next: 60% Place: Dungeon:1#.####@#.###.#  Noise: ---------  Time: 256.2 (0.0)........#.# #.#  -) Nothing wielded##..#####.# #.#  Cast: Magic Darti0S.∆ #.# #.# ##.#.# #.# ...#.# #.#i0  S   ball python (constriction, asleep)####..#.# #.# ###.....#.# #.# ........#.# #.# iCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i%#Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  Okay, then.iQi i i` . _iy{ I  The magic dart hits the ball python.i *****†*i <......i| 5----7=7.2 (1Magic Darti i O _You kill the ball python!i i; i iy _You can't see any susceptible monsters within range! (Use Z to cast anyway.)iii?i@if _You can't see any susceptible monsters within range! (Use Z to cast anyway.)i ♣ #.# .....†.#.#  fami the Conjurer P♣ ... ....##.#.#  Gnoll ~~ #.. ...... #.#  Health: 13/13 ======================== ## ... .......# #.#  Magic: 4/6================-------- i∆.#.. ..###..## #.#  AC: 2Str: 6 ∆ #..#.#... #.#  EV: 12Int: 17 iï#..#.#.#####.#  SH: 0Dex: 10 i#..........#.#  XL:  1 Next: 70% Place: Dungeon:1 i#.####@#.###.#  Noise: =--------  Time: 257.2 (0.0) i)........#.# #.#  -) Nothing wielded iI##..#####.# #.#  Cast: Magic Dart †.∆ #.# #.#  ii3##.#.# #.#  ...#.# #.# iJ  ####..#.# #.# i  ###.....#.# #.#   ........#.# #.# iǰ-  i_You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Magic Dart (safe; 1% risk of failure)  iMConfirm with . or Enter, or press ? or * to list all spells.i)Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineii9$ ♣ #.# .....†.#.#  fami the Conjurer P♣ ... ....##.#.#  Gnoll ~~ #.. ...... #.#  Health: 13/13 ======================== ## ... .......# #.#  Magic: 5/6i$====================----∆.#.. ..###..## #.#  AC: 2Str: 6∆ #..#.#... #.#  EV: 12Int: 17#..#.#.#####.#  SH: 0Dex: 10#..........#.#  XL:  1 Next: 70% Place: Dungeon:1#.####@#.###.#  Noise: =--------  Time: 257.2 (0.0)........#.# #.#i%  -) Nothing wielded##..#####.# #.#  Cast: Magic Darti`%5†.∆ #.# #.# ##.#.# #.# ...#.# #.# i% ####..#.# #.#  i%###.....#.# #.#  ........#.# #.#   i%_You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Magic Dart (safe; 1% risk of failure)  i&Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineOkay, then.i,i 1i:7i9. _im,i,i.i0i{4P _i5i5i7i=8i/9i;it;<====i-<i~>i>iJ?iB,iBiKDiDiEiFi5GiGiIiJ86====i?JiJiMiNiOiOiQi]SiSihTi9ViXiXiYiX[iZ]i]<====i^iai(ci~ci@dieigi hihikiminini{ij|i,i0iOi,iii9,iii@,iii,i iSiVii@ii}PP♣.PP ####.#..#.#####.#.#.# ~~~~~ #....#(......#†#.# ~~~~~ ###..####.##.#.#.# ~P♣♣PPP♣ ##..##....#.#.#.# ~♣♣♣PPPP ##...#####.#...#.# ~P♣PPPPP #..#.#####.#####.# ~~~~~~~~ #.##........# #)# ~~~~~~~ #.########..####.# PPP.P♣ ♣ #.#.@........†.#.# - P.♣♣PPP♣ ##.......##.#.# ~~~~~~~~ ####..S#........#.#.# i1Magic Dart ######## #....#........#.#.# #.$.#..#..###..##.#.# ######!.#..#.#.....#.# S   ball python (constriction, asleep) # ∆ #..#..#.#.#####.# #i #..#..........#.# #.####.#.###.#i381.2 (24.0)  Casting: Magic Dart (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line _Okay, then.  A ball python comes into view.iF-2.2 (25iiU _Found a black potion.iA   (†#.#           #)#  #.########..  ♣ #.#.@........†.#.#  #......#.......  ####..S#.......  #....#....... # .$.#..#..###..##.#.# # #####!.#..#.#.....#.# # ∆ #..#..#.#. #iYBV #..#......  . i   (†#.#           #)#  #.########..  ♣ #.#.@........†.#.#  #......#.......  ####..S#.......  #....#.......i9 .$.#..#..###..##. #####!.#..#.#.....#.#  ∆ #..#..#.#. #..#...... .ii4iib _A ball python is nearby!is   (†#.#           #)#  #.########..  ♣ #.#.@........†.#.#  #......#.......  ####..S#.......  #....#....... # .$.#..#..###..##.#.# #it #####!.#..#.#.....#.# # ∆ #..#..#.#. # #..#......  . i    (†#.#           #)#  #.########..  ♣ #.#.@........†.#.#  #......#.......  ####..S#.......  #....#....... .$.#..#..###..##. #####!.#..#.#.....#.#  ∆ #..#..#.#. #..#...... .i i i# iw& b _A ball python is nearby!iWp oP♣.PP ####.#..#.#####.#.#.#  fami the Conjurer ~~~~~ #....#(......#†#.#  Gnoll ~~~~~~~ ###..####.##.#.#.#  Health: 13/13 ======================== ~P♣♣PPP♣ ##..##....#.#.#.#  Magic: 5/6====================---- ~♣♣♣PPPP ##...#####.#...#.#  AC: 2Str: 6 ~P♣PPPPP #..#.#####.#####.#  EV: 12Int: 17 ~~~~~~~~ #.##........# #)#  SH: 0Dex: 10 ~~~~~~~ #.########..####.#  XL:  1 Next: 70% Place: Dungeon:1 PPP.P♣ ♣ #.#.@........†.#.#  Noise: ---------  Time: 282.2 (0.0) P.♣♣PPP♣ #.....*#.......##.#.#  -) Nothing wielded iYq ~~~~~~~~ ####..S#........#.#.#  Cast: Magic Dart ######## #....#........#.#.# # .$.#..#..###..##.#.# # #####!.#..#.#.....#.#  S   ball python (constriction, asleep) # ∆ #..#..#.#.#####.# # #..#..........#.#  #.####.#.###.# _A ball python is nearby!Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)i[ S.icF@.#invixP♣.PP ####.#..#.#####.#.#.#fami the Conjurer ~~~~~#....#(......#†#.#Gnoll ~~~~~~~ ###..####.##.#.#.#Health: 13/13 ======================== ~P♣♣PPP♣ ##..##....#.#.#.#Magic: 6/6======================== i2~♣♣♣PPPP ##...#####.#...#.#AC: 2Str: 6 ~P♣PPPPP #..#.#####.#####.#EV: 12Int: 17 ~~~~~~~~ #.##........# #)#SH: 0Dex: 10 ~~~~~~~ #.########..####.#XL:  1 Next: 70% Place: Dungeon:1 PPP.P♣ ♣ #.#.@........†.#.#iuhNoise: ---------  Time: 282.2 (0.0) P.♣♣PPP♣ #......#.......##.#.#-) Nothing wielded i~~~~~~~~ ####..S#........#.#.#Cast: Magic Dart i######## #....#........#.#.# #.$.#..#..###..##.#.# ######!.#..#.#.....#.#S   ball python (constriction, asleep) # ∆#..#..#.#.#####.# ##..#..........#.##.####.#.###.# _A ball python is nearby!Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  i\Press: ? - help, Shift-Dir - straight lineOkay, then.iג4ii. _iA  Casting: Magic Dart (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line _Okay, then.  The magic dart hits the ball python.i$a*†i'.i5----8=3.2 (1Magic DartiyiO _You kill the ball python!i2 $i vP♣.PP ####.#..#.#####.#.#.#  fami the Conjurer i m~~~~~ #....#(......#†#.#  Gnoll i ~~~~~~~ ###..####.##.#.#.#  Health: 13/13 ======================== iӘ ~P♣♣PPP♣ ##..##....#.#.#.#  Magic: 4/6i M================-------- ia n~♣♣♣PPPP ##...#####.#...#.#  AC: 2i +Str: 6 i t~P♣PPPPP #..#.#####.#####.#  EV: 12i% ,Int: 17 ib r~~~~~~~~ #.##........# #)#  SH: 0i ,Dex: 10 i5 ~~~~~~~ #.########..####.#  XL:  1 Next: 80% Place: Dungeon:1 i 2PPP.P♣ ♣ #.#.@........†.#.#  Noise: =--------  Time: 283.2 (0.0) i P.♣♣PPP♣ #......#.......##.#.#  -) Nothing wielded i ~~~~~~~~ ####..†#........#.#.#  Cast: Magic Dart i ######## #....#........#.#.# iʢ # .$.#..#..###..##.#.# i # #####!.#..#.#.....#.# iW -  i w# ∆ #..#..#.#.#####.# i֣ -  i k# #..#..........#.# i^ / i  i #.####.#.###.# i2 n  _You kill the ball python!i iCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linei# iwP♣.PP ####.#..#.#####.#.#.#fami the Conjurer ~~~~~#....#(......#†#.#Gnoll ~~~~~~~ ###..####.##.#.#.#Health: 13/13 ======================== ~P♣♣PPP♣ ##..##....#.#.#.#Magic: 5/6====================---- ~♣♣♣PPPP ##...#####.#...#.#AC: 2Str: 6 ~P♣PPPPP #..#.#####.#####.#EV: 12Int: 17 ~~~~~~~~ #.##........# #)#SH: 0Dex: 10 ~~~~~~~ #.########..####.#XL:  1 Next: 80% Place: Dungeon:1 PPP.P♣ ♣ #.#.@........†.#.#Noise: =--------  Time: 283.2 (0.0) P.♣♣PPP♣ #......#.......##.#.#-) [39id;49mNothing wielded ~~~~~~~~ ####..†#........#.#.#Cast: Magic Dart ######## #....#........#.#.# #.$.#..#..###..##.#.# ######!.#..#.#.....#.# # ∆#..#..#.#.#####.# ##..#..........#.##.####.#.###.# _You kill the ball python!Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineOkay, then.i(iJiMi_. _i_i: _iRiii,iǙii<====ii},iۢi,i%i,i)iƭ,iiڱiL86====iii8iii\ihiii=iiii:iiIi<====iiiioiiiUii5MiCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart  Press: ? - help, Shift-Dir - straight line _Okay, then. _i0'You now have 13 gold pieces (gained 3).i3iiiiiBii,iNi8iiCiic#.~P♣PPPPP ####.# ..~~~~~~~~ #.##..# #)#~~ #.########..####.#iBPPP.P♣ ♣ ####.#..........†.#.# ~.P.♣♣PPP♣ #......#.......##.#.# ~~~~~~~~~~ ####..†#........#.#.# ##############....#........#.#.# i ..# .........#..#..###..##.#.# ..# .#########@.#..#.#.....#.#i+- ir)..# ∆ #..#..#.#.#####.# ### #..#..........#.# iH#..#.####.#.###.# #.........#.# #.# #.##..#####.# #.# ..†.? #.# #.# ..# # ##.#.# #.# ...#.# #.#i<1302.2 (19.0)i F-3.2 (20i7i!R _d - a black potioni33iT5i8i:i>Bi@iRAigBiDiDGiGiHiKiM,iNiQiSi8TiZUiWi?ZiZiR\in9##########....#........#.#.#  .........#..#..###..##.#.#  .#########..#..#.#.....#.#  ∆ #..#..#.#.#####.#  #..#....#  #..#.####.#.###.#  #.........#.# #.#  #.##.##..#####.# #.#  .....†.@.....#.# #.#  iOo#....#######.#.# #.#  #..#. ...#.# #.# #.### ####..#.# #.#.. ###........#####...#..........#######.######.#iu19.2 (6.0)i{,10.2 (7isid _c - a scroll labelled ORIDOI IREAHOHij2 #....#.#.#.# # .#..#..###..##.#.# # .##..#..#.#.....#.# # ∆ #..#..#.#.#####.# # #..#...#.# #..#.####.#.###.# #.........#.# #.#r#.##.##..#####.# #.#.†@......#.# #.#.#....#.#.# #.# #..#. ...#.# #.#Magic Dart #.### ####..#.# #.#  .. ###.....#.# #.# .#.# #.#r   rat (asleep)  #####...#io6 #.# #.#  .# #.#  #.######.#0ik7 +1.2 (1i> iAB V _A rat comes into view.ia?  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iY _You don't know that spell.isI   Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iO iU iX   Casting: Magic Dart (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.  Casting: Magic Dart (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. iYY E_You don't know that spell.i\############....#........#.#.#  fami the Conjurer # .........#..#..###..##.#.#  Gnoll # .#########..#..#.#.....#.#  Health: 13/13 ======================== # ∆ #..#..#.#.#####.#  Magic: 5/6====================---- # #..#..........#.#  AC: 2Str: 6 #..#.####.#.###.#  EV: 12ivOInt: 17 #.........#.# #.#  SH: 0Dex: 10 r#.##.##..#####.# #.#  XL:  1 Next: 80% Place: Dungeon:1 i%.******@......#.# #.#  Noise: ---------  Time: 311.2 (0.0) i.#....#######.#.# #.#  -) Nothing wielded #..#. ...#.# #.#  Cast: Magic Dartio p #.### ####..#.# #.#  .. ###.....#.# #.#  ........#.# #.#  r   rat (asleep) #####...##.# #.#  ...........# #.#  #######.######.# i _You don't know that spell.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i !Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)iX ############....#........#.#.#  fami the Conjurer # .........#..#..###..##.#.#  Gnoll # .#########..#..#.#.....#.#  Health: 13/13 ======================== # ∆ #..#..#.#.#####.#  Magic: 5/6====================---- # #..#..........#.#  AC: 2Str: 6 #..#.####.#.###.#  EV: 12Int: 17 iY #.........#.# #.#  SH: 0Dex: 10 r#.##.##..#####.# #.#  XL:  1 Next: 80% Place: Dungeon:1 ......†@......#.# #.#  Noise: ---------  Time: 311.2 (0.0) .#....#######.#.# #.#  -) Nothing wielded #..#. ...#.# #.#  Cast: Magic Dart #.### ####..#.# #.#  .. ###.....#.# #.#  ........#.# #.#  r   rat (asleep) #####...##.# #.#  ...........# #.#  #######.######.# Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iY Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)  The magic dart hits the rat.ia       ∆        #.#  † #.#  .****** #.#   #.#  i b #..#.  #.#  #.###   ..         i M.....†i o9=2.2 (1Magic Dartid i<onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a rat (asleep, 100% to hit)  The magic dart hits the rat. _You kill the rat!iJ############....#........#.#.#  fami the Conjurer # .........#..#..###..##.#.#  Gnoll # .#########..#..#.#.....#.#  Health: 13/13 ======================== # ∆ #..#..#.#.#####.#  Magic: 4/6================-------- # #..#..........#.#  AC: 2Str: 6 #..#.####.#.###.#  EV: 12Int: 17 #.........#.# #.#  SH: 0Dex: 10 †#.##.##..#####.# #.#  XL:  1 Next: 90% Place: Dungeon:1 ......†@......#.# #.#  Noise: =--------  Time: 312.2 (0.0) .#[i39;49m....#######.#.# #.#  -) Nothing wielded #..#. ...#.# #.#  Cast: Magic Dart #.### ####..#.# #.#  .. ###.....#.# #.#  ........#.# #.#   #####...##.# #.#   ...........# #.#   #######.######.#   _You kill the rat!Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linei i That beam is likely to hit you. Continue anyway? Y - Yes  N - NoiiniPThat beam is likely to hit you. Continue anyway? Y - Yes  N - No [Y]es or [N]o only, please.iƮ i` id >############....#........#.#.#fami the Conjurer # .........#..#..###..##.#.#Gnoll # .#########..#..#.#.....#.#Health: 13/13 ======================== # ∆i #..#..#.#.#####.#Magic: 5/6====================---- ##..#..........#.#i AC: 2Str: 6#..#.####.#.###.#EV: 12Int: 17i #.........#.# #.#SH: 0Dex: 10iW 9†#.##.##..#####.# #.#XL:  1 Next: 90% Place: Dungeon:1i ......†@......#.# #.#Noise: =--------  Time: 312.2 (0.0)i .#....#######.#.# #.#-) Nothing wieldedi˻ #..#. ...#.# #.#Cast: Magic Darti #.### ####..#.# #.#.. ###.....#.# #.#........#.# #.#i #####...##.# #.#...........# #.########.######.# _You kill the rat!Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iȼ ^Aiming: Magic Dart (safe; 1% risk of failure)  i FPress: ? - help, Shift-Dir - straight lineOkay, then.i i i1 i i . _i8 i# i it i P _iE i. i i= i iU i <====i i iQ iI i; i ij iy i i i ie i il i i G6====i iL iM i i i !MCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Darti   Press: ? - help, Shift-Dir - straight line _Okay, then.  You see here a ball python corpse.ix iy  _it i iz i i i iU i <====i i iW i ie i i3 i iU i i` {..<..# ∆ #..#..#.#.##### ###### #..#..........# ########..#.####.#.### .....##.........#.# # i ###†#.##.##..#####.# #.........†.......#.# ###.#....#######.#.# # ∆ #..#.........#.# # #@#########..#.# #-........# ###.....#.# ##r###.#............#.# #Magic Dart .....#######...##.# # ##. .#. ..........id .# ##.#. . #######.###### r   rat (asleep)# #. . ..............#. #########.##i U#### #.#i" 027.2 (15.0)ia$ F-8.2 (16i, i0 V _A rat comes into view.i<..# ∆  #..# ########..# .....##.....  ###†#.##.##..  .........†.  ##.#....  ∆ #..#  #@#  .........#   #r###.#....  .....####  ##. .#.   #.#. .  iK# #. .  #. ## #.# iZ d<..# ∆  #..# ########..# .....##.....  ###†#.##.##..  .........†.  ##.#....  ∆ #..#  #@#  .........#   #r###.#....  .....####  ##. .#.   #.#. .  # #. .  #. ## #.#i*ihifiZ _A rat is nearby!ie<..# ∆  #..# ########..# .....##.....  ###†#.##.##.. if .........†.  ##.#....  ∆ #..#  #@#  .........#   #r###.#....  .....#### if2 ##. .#.   #.#. . ig& # #. .  #. ##i4g* #.# i<..# ∆  #..# ########..# .....##.....  ###†#.##.##..  .........†.  io##.#....  ∆ #..#  #@#  .........#   #r###.#....  .....####  ##. .#.  i #.#. .  # #. .  #. ## i-#.#i i ii,Z _A rat is nearby!i+?<..# ∆  #..# ########..# .....##.....  ###†#.##.##..  .........†.  ##.#....  ∆ #..#  #@#  .........#   #r###.#....  .....####  ##. .#.   #.#. .  # #. .  #. ## #.# i,<..# ∆  #..# ########..# .....##.....  ###†#.##.##..  .........†.  ##.#....  ∆ #..# iJ #@#  .........#   #r###.#....  .....####  ##. .#.   #.#. .  # #. .  i%#. ## #.#iiiiZ _A rat is nearby!i *****r  The magic dart hits the rat.  The rat is severely wounded.iOi<  The rat squeaks loudly.i%r.....gg   hobgoblin (wandering)r   ratiik5----==9.0)i-i\ _A hobgoblin comes into view.i} A  The magic dart hits the rat.i ^†****i V  You kill the rat!i ....g.gi i U..<..# ∆#..#..#.#.##### fami the Conjurer #######..#..........# Gnoll########..#.####.#.### Health: 13/13 ========================iW =.....##.........#.# # Magic: 4/6================--------###†#.##.##..#####.# # AC: 2Str: 6.........†.......#.# # EV: 12Int: 17##.#....#######.#.# # SH: 0Dex: 10i +∆ #..#.........#.# # XL:  1 Next: 100% Place: Dungeon:1#@#########..#.# # Noise: ===------  Time: 330.2 (1.0)i ..†......# ###.....#.# # -) Nothing wielded#.###.#............#.# # Cast: Magic Darti .....#######...##.# ###g .#. ...........# #i #.#. . #######.###### g   hobgoblin# #. . ..............#. #########.######i0 C#.#The magic dart hits the rat.  iX The rat is severely wounded.The rat squeaks loudly. _A hobgoblin comes into view.i jThe magic dart hits the rat.  You kill the rat!i' _The hobgoblin shouts!  You have reached level 2!i' /  --more--i z9/197-------2 0% i Dhobgoblini 4 _i *** The magic dart hits the hobgoblin.ii ip ^..g.i 3--------1 _The hobgoblin is almost dead.iG  The magic dart hits the hobgoblin.i*i**†iF/..iR20/202-------8--2Magic DartisYij\M _You kill the hobgoblin!iiQii%i ii_You can't see any susceptible monsters within range! (Use Z to cast anyway.)iiiiQiX.†.....rMagic Dartr   rat (wandering)0-3.2 (1 _A rat comes into view.iH '<..# ∆  #..# ########..# .....##.....  ###†#.##.##..  .........†.  ##.#....  ∆ #..#  #@#  iI .r†......#   #.###.#....  ..†..####  ##. .#.   #.#. .  # #. .  #. ## #.# i T<..# ∆  #..# ########..# .....##.....  ###†#.##.##..  i} .........†.  ##.#....  ∆ #..#  #@#  .r†......#   #.###.#....  ..†..####  ##. .#. i 5  #.#. .  # #. .  #. ## #.#i i 8-i i Z _A rat is nearby!i" <..# ∆  #..# ########..# .....##.....  ###†#.##.##..  .........†.i #  ##.#....  ∆ #..#  #@#  .r†......#   #.###.#....  iS# S..†..####  ##. .#.   #.#. .  i}# 5# #. .  #. ## #.# i# i<..# ∆  #..# ########..# .....##.....  ###†#.##.##..  .........†.  ##.#....  ∆ #..#  #@#  .r†......#   #.###.#....  ..†..####  ##. .#.   #.#. .  # #. .  #. ## #.#i(p _A rat is nearby!i>;A  The magic dart hits the rat.iA_†*****i?†....i1-------12=4Magic DartiiXG _You kill the rat!iyiii _You can't see any susceptible monsters within range! (Use Z to cast anyway.)iiibi _You can't see any susceptible monsters within range! (Use Z to cast anyway.)iz i4 i iԍ i P _i i i9 i iE iG i ?2===i iə iv iқ iw iƞ i i0 i i i i i ;===i iŧ i iڨ i iߪ i i iҭ i i i i i i i i i #3i 3====i} i2 i iP i ie i( ij ,i4 i i{ <====i\ i9 i i i i i i i i i iW i i ik i8 i e4===i i` i i i if i i i_ i iD i ;===i ig i i{ ia i iL i} ,i^ ig i i i7 ,iw iP i P5====i i i i i Xi i i" i <====ig i i i i il i6 i@ i i i i* i iE i i i" i# M6===i:$ i% iH& iL' iT) i) i* i7- ,i- i/ Q===i0 i2 i3 i3 i5 i"6 i6 i8 ,i9 i; i < i< ia> i> i? iNA iA N7====iwB iD iqG iG iH iJ ipM iM iO ijR iT i*U iV iY i&\ i\ <====i;] i^ ia ia ib ie ig ,i%i ij il i[m in io iq ir i2s it iv iw i x i"y iz i){ i{ iU~ iƀ ,i; i҂ i i i i; i҈ i iԉ i% iČ i' i iӎ iw iĐ iI iՒ i5 i i i i ie i iO i i i i i i i i iC i i i i} iĦ iS io i_ i i, ic iϰ i@ i i iU i i+ iַ ir i ip iĻ ip i iC i i# ib i ij i iN i iX i ik i ir iy i i i is i i{ i iA ,i i ix i i i e  You see here a hobgoblin corpse.i iS  _ia i i i i i i ,i ie i? i i} i. i iA i i i6 i i( iC i ,i iQ im ,i{ i i] i i iO i i i i i i iv i i i i i i i"! i! i-$ i_& i& iQ' i) i6  .......#.###†#.##. #......† #.....#.###.#.... #.....#.#:#.#..#.. #.....#.###.#.### #..##..††......## #.###.#.###.#..... #.# #......†..### .#.#....-435.2 (101.0)i6  #...# #.#.#.## #.### #.#.#....∆ .:. #.#.####>## #.#....#.. #.#...... .#.##.#.##  ..##.#. ####.#...i6 E i= i@ F-62iF iI ; _Found a stone staircase leading down.i66 i6 i8 i: i= iUA BiB i*C iD iE i5H iH i_I ijK iM i"N iO iYQ iS i$T iT iV if z #.....#.#:#.#.. #.....#.###.#.#. #..##..††.......S #.###.#.###... #.# #......†...... ###.# ######.#.#...... #...# #.#.#......##.### #.#.#.#.$...@.# #.#.#####.>#### #.#...#..  #.#Magic Dart #.  #.##...  ..##.# ####.# S   ball python (constriction, asleep) #.#ig  #.. ###ix 241.2 (5.0)i| +2.2 (6i† i _A ball python comes into view. _You see here a manual of Throwing.i : . †† .S #.# ... #.# † .... ###.#  ..... #...#  ......##.###  #.$...@.#  ###.>####  #..  #. .. #. .i{? : . †† .S #.# ... #.# † .... ###.#  ..... #...#  ......##.###  #.$...@.#  ###.>####  i@#..  #. .. #. .iHiZPi#WiZb _A ball python is nearby!i : . †† .S #.# ... #.# † .... ###.#  ..... #...#  ......##.###  #.$...@.#  ###.>####  #..  #. .. #. .i&z : . †† .S #.# ... #.# † .... ###.#  ..... #...#  ......##.###  #.$...@.#  ###.>####  #..  #. .. #. .i8i@iXAiKiO ikPiP>_A ball python is nearby!i_QiI  The magic dart hits the ball python!i.*****i^?......i&g6----6=3.2 (1Magic DartioipsO _You kill the ball python!iZ i] ic if _You can't see any susceptible monsters within range! (Use Z to cast anyway.)i i4 i i i" | _i% i]% i:& i( i( :----i) i8, ,i- i*/ ,i0 ix2 i2 i3 i5 iR6 i6 i9 N7====i_9 i: i(W F......-i^ ,52.2 (9ib I-3.2 (10.0)ih iQk J _You pick up a manual of Throwing and begin studying.ii'ii$ii,iiiiiii<====ii#iiXi6iDii/iL _You now have 14 gold pieces (gained 1).iA = #.....#.##i ~#.$.######## #.....#.#:#..........# #.....#.###..........# #..##..††#..........# #.###.#.#r..........# #.# #....i n #.........####.# ###### +.........##...# #....@...##.### i!###.......# # ###.>#### #Magic Dart #...#iO  #.#.# iv ...#.. . r   quokka (asleep)iZ #.###### if....#i| 8.2 (5.0)  A quokka comes into view.i+9.2 (6i$i'* _Found 9 gold pieces.io] #.$.######## : #..........# i\ #..........# †† #..........#  r..........# #.#  #.........####.#  +.........##...#  #.....@...##.###  ######.......#  ###.>####  #...#  #.#.#  ...#..  ##  ...i) .#iD #.$.######## : #..........#  #..........# †† #..........# iE r..........# #.#  #.........####.#  +.........##...#  #.....@...##.###  ######.......#  ###.>####  #...#  #.#.#  ...#..  ## iEd ... .#iLirOiUiX] _A quokka is nearby!is D  The magic dart hits the quokka!iw i.******iT J.......iA 6----25=60.2 (1Magic Darti i J _You kill the quokka!iG i i> iL _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ii" iRi i_You can't see any susceptible monsters within range! (Use Z to cast anyway.)i-i Inventory: 1/52 gear slots Armour (go to first with [) i9!k a - a +0 robe (worn) Scrolls (go to first with ?)  c - a scroll labelled ORIDOI IREAHOH Potions (go to first with !)  g - a potion of magic i!3 d - a black potioni( i iӒ f#.....#.## fami the Conjurer#.$.######## #.....#.#: Gnoll#..........# #.....#.## Health: 20/20 ========================#..........# #..##..††. Magic: 6/7====================----i. z#..........# #.###.#.## AC: 2Str: 6...........# #.# #..... EV: 12Int: 17#.........####.# ###### SH: 0Dex: 10+.........##...## XL:  2 Next: 25% Place: Dungeon:1iS #.....@...##.#### Noise: =--------  Time: 460.2 (0.0)ir ######.......## -) Nothing wieldedi ###.>##### Cast: Magic Darti m#...###.#.#iƓ d#...#...#.######i #...i 9.# _Found 9 gold pieces. i t_A quokka is nearby!The magic dart hits the quokka! i2 %_You kill the quokka! iM D_You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.)it i i> im iiiiGiI: _ii^i)ii i !i`#i#i$i&i&i?(ii*i*i+i-i9.iH/i1,i2i4iE587====io5im6i:9i[;i;i<i?iIAiAimBiDi3G,i-HiJJiLiM<====i*NiOiQiRinSiyUiW,iXi/ZiV\i\i]i$aiyai:bieL _You now have 23 gold pieces (gained 9).igigihipjilili~mioir,iritiui]uiuivixi^xiyiziN|i|i`}i~i,iiiiOii6i׉i iiBii0iՎi:iiiiΕiiyii@iiiEiɣ9#.#..#.# .. #.###.##.#.# # #........#.#  #####.##...######## # #####..#..........# ####......#..........# #+.....#####..........# ####.................#i ##.#.@###.........###- ####+# +.........##.. #.........##. ######....... ###.>### #...# #.#.# ...#.. iɤ0#.######i930.0)'~.~...~####.~##.~##.~##.~#iiɳiFM======1.2 (31ii= _As you open the door, it creaks loudly!ii<iiiiJ,iĸ@  There is an open door here.ii _imiiii.iiii.i"i\,iiGi3idiiti8ikiigii_ii-itii2iii:ii@i  ~~~~~~~~.~##.........##.##.........~#######.......# .#######.~# ###.>####  #.~# #...# i_j #.~# #.#.#  #.~# ...#..  ∆ #.~# #.###### .#####.~# ... #.......@# .# ------########~#..+Magic DartJ~~###### J   endoplasm (asleep)  You enter the shallow water.iH_ 501.2 (10  Moving in this stuff is going to be slow.i>------2.2 (11Water ii] _An endoplasm comes into view.iQ . ..~#  iu#.~# ###.>####  #.~# #...#  #.~# #.#.#  #.~#   ∆ #.~#   #.#####.~# ...  i#.......@# .#  ########~# ..+ J~~# #####iF i*i  . ..~#  #.~# ###.>####  #.~# #...#  i4#.~# #.#.#  #.~#   ∆ #.~#   #.#####.~# ...  #.......@# .#  ########~# ..+ J~~#iZY ##### iii\iЗa _An endoplasm is nearby!iw^ . ..~#  #.~# ###.>####  #.~# #...#  #.~# #.#.#  #.~#   ∆ #.~#   #.#####.~# ...  #.......@# .#  ########~# ..+ J~~# #####i4_3i, @ . ..~#  #.~# ###.>####  #.~# #...#  #.~# #.#.#  #.~#   ∆ #.~#   i 4#.#####.~# ...  #.......@# .#  ########~# ..+ J~~# ##### i, i i i a _An endoplasm is nearby!i{8 **JThe magic dart hits the endoplasm.  The endoplasm is lightly wounded.i i i~J~i i6----=3.2 (1.0)i i? ^ _The endoplasm quivers.i$  The magic dart hits the endoplasm!*. ih~.5-------334Magic DartimipM _You kill the endoplasm!iai]biHciZeihXiiiki#lilinin9---ioiq,inritimtitiv,iviwix#6iBx*===ixiziVzi{i}iQ}i}iiizici܂;===i}i}iхiDi&iyipi,irii5iiiiOiґii)N7====iiҗi@.........~#######.......# #######.~# ###.>### #. #...# .#....#..∆ #.iߠ#.#######.#####.~# ... ......~# .# #######@# - ........+~~~K~~~~#Magic Dart######## K   kobold (asleep)it0228.0)itG-3.8 (19.6iQis _A kobold comes into view. It is wielding a +0 club.i  The magic dart hits the kobold.  You kill the kobold!iu**)* iR..)~ir6----7=4.8 (1.0)i6Magic Darti7i i_You hear a splash.il)i*i*i.-i0,iJ2i2i3i5i5i6i8i9:----i9i;i<i<i>i>i?iAiBiBiEioEi_Fi9HiHN7====iIi7RiSiSiPTiU7 _You open the door.i7WizW(i XiYit`E.#######.~# ###.>####  #.~# ...# #.~# #.#.# #.~# ...#.. ia8∆ #.~# #.#######.#####.~####... #.......~#....# ########~#.# ........@.#-~~~)~~~~#.##########.#Magic Dart b###b   bat (asleep)ih036.4 (11.6)ikF-7.4 (12ini/q _A bat comes into view. _There is an open door here.i6   ###.>####  #.~# #...#  #.~# #.#.#  #.~# ...#..  ∆ #.~# #.######  #.#####.~####...  ..~#....#  ########~#.# ........@.# ~~~)~~~~#.# #########.# b# ##i   ###.>####  #.~# #...#  #.~# #.#.#  #.~# ...#..  ∆ #.~# #.######  #.#####.~####...  ..~#....#  ########~#.# ........@.# ~~~)~~~~#.# #########.# b# ## i i_ ik i- Z _A bat is nearby!i **b  The magic dart hits the bat.i` ,iHi b..  The bat is moderately wounded.i2k j6----=8.4 (1.0)iq iqt : _The bat hits you but does no damage.iA  The magic dart hits the bat.il†iO$i*5-------419Magic Darti5] _You kill the bat!iҺiii _You can't see any susceptible monsters within range! (Use Z to cast anyway.)iiiii: _iiiie i i i&is9---iyiii i%ii8iiii2ikiM6===iJilii&iH,iiiii i ;===i}!i"i"i.#i6$iy$i9%i^&i&i'i(iO(i(i)iO*i-+iw-i-G7====i.i1ip3i3i5i6i8i:9i#:i<i}>i>i?iRAiBiJC<====iCiDiEiEiFiFi}GiGi&HiIi9JiyJiJiKiELiLiLiNiOi[OiOipPi3QifQiQinRiSi$TiTiViWi&XiXiYiZiZi%[i[i\i\i#]i]ip^i^i_i`iaiaibibicBidiKe,ieiGfig,izgijiul,imini!pipipiErisi titiuiwixixi$zi^{i{i{i|i}i}i#~iiiiXiiiiiiaiiii,iQi1iiҌi_iJiDiiǏiiisiii7iiWiiimiiii?i6i_  You see here a bat corpse.i-iΨ _iҩiNiiiUiڰi,iϴ,i^iڵiiViuiҺiii׾iiiiiiikiDii3ieii4iiYiciiciiriidi=ii@ii7 _You open the door.i3iiiiiiU@  There is an open door here.iwi  _iiii!iiiiiiidii\iiiXi iiifi:i iiiaiiYii8iwi3iiV i i"!i#iv$i$iV%i'7 _You open the door.iv3 #####.##...#+.. #####..#....#.. ####......#....i3J#.. +.....#####.... #[. ####........... #.. ##.#..###... +..##########'##+... #..#~~~~~~~~~.~##... #.@..........~#####i4-618.4 (79.0) ###~.#######.~#i5 #~.# #.~##~.# #.~##~.# #.~##~.# ∆ #.~# ###~.#.#####.~####.#~.#.......~#.... #~.########~#.###i^;iA@F-9.4 (80iEiIp _Found a leather armour. _There is an open door here.i i i i i iث P _i iZ i i. iDz i1 i* i 7 _You open the door.i i iH i i il i i @  There is an open door here.i i  _i i` i i i i{ iE i i i* i iK iW i i i i iO i ib i5 i2 i i i is i" ig i i: i i! i i i i iL i_ i ,iA ix i i8 i i iF i i2 i i iA i i) i i i i i* id i i Bi' i i i i i iI  #~~~~~~~## #$. #~P♣♣.PP#..... #~♣♣♣♣P♣. #..#.# #~♣♣PP♣♣..##..#.# ∆#~~~~~~~J....#.# ∆ #~~~~~~~.....# #~.♣P.P## #~♣♣P♣.P#..@.# #~~~~~~~#..#.# #########.##... Magic Dart#.# ........#..#.# ...........#.# .......... J   endoplasm (asleep)#.# ..........∆ #.# #.###.i #..#+##.# #.#..#.#i& -42.4 (23i) ,3.4 (24i!3 s _An endoplasm comes into view.i&} W ## #$.  #..... i}  . #..#.#  ..##..#.#  J....#.# ∆  .....#  #..###  #..@.#  #..#.#  #.##...  ia~ #.# .....  #.# ...........  #.# ..........  #.# ..........  ∆ #.# #.###.#..#+#  #.# i~ ! i) ## #$.  #.....  . #..#.#  ..##..#.#  J....#.# ∆  .....#  i#..###  #..@.#  #..#.#  #.##...  #.# ..... #.# ....... #.# ..........  #.# ....... ∆ #.# #.###.#iXS #.# i!ij$i<w _An endoplasm is nearby!ï ## #$.  #.....  . #..#.#  ..##..#.# i- J....#.# ∆  .....#  #..###  #..@.#  #..#.#  #.##...  #.# .....  #.# ...........  #.# .......... i~ #.# ..........  ∆ #.# #.###.#..#+#  #.#  ia-s ## #$.  #.....  . #..#.#  ..##..#.#  J....#.# ∆  .....#  #..###  #..@.#  #..#.#  #.##...  #.# ..... #.# ....... #.# ..........  #.# ....... ∆ #.# #.###.# #.# iE _An endoplasm is nearby!i ******J  The magic dart hits the endoplasm.  The endoplasm is severely wounded.iciP].J..... inj6----=4.4 (1.0)i#ic&^ _The endoplasm quivers.i# ***** The magic dart hits the endoplasm.iLi2R3.J....iTE5-------iT5i]i^] _The endoplasm is almost dead.iŠ G  The magic dart hits the endoplasm.i c.****iI2 2.....i; 4-------506Magic DartiA i D M _You kill the endoplasm!ia6i7i7i=BiW>,iABi9Bi(DiD:----iDiEiFiZFiH,iIiKiLP5====iLiNiNiOiQiRiRiTiTi_Ui)WiW<====iPXiYiQZiU[i<]i]i]^i}`i`igaic,icidi,eieifgigM6===ihijijiki=mimini0pippi;qisibs;===isiPuiuiJviwi4xiyi{iP{i |i}i?~i~ii,i*iiN7====iiiiHiiiiǎii0i.igiiii<====iQiHi+i\iƗiiiҙi2ii&iYiiii,i1M _You now have 40 gold pieces (gained 17).iRiiiӣi,iXii,iiUi i[iiti¬i iiiiAiiiiճiiniMiiζiiT5 #>.  #..  #..  ## #.#  ∆. #.# #.#.#i #.#  .@#.#.## -89.4 (43.0).#.#.#.. ∆  #.#...##~~~~∆ #.#...# ∆ #~♣♣P #.#...# #~P.. #.#...# #~~~~ ∆ #.#...# #~~~~i9  ##.#...# #~P♣♣  #......+ #~♣♣♣ iiEG-90.4 (44iEi; _Found a stone staircase leading down.ie3ii ig#.#>.#.#..#.#.. ##.#.#iZ ∆..#.# #.#.# #.#.# #.@.#.#.##0.0) #.#.#.#.. ∆  #.#.#...# # ∆..#.#...# ∆ #~♣♣...#.#...# #~PiH...##.#...# #...[ #.#...# ##...###.#...# #~P #......+ #~ii+1.4 (1ii( _Found a ring mail.icKiKiBMiPigRiU,iUiCXiXiZZi2\iy^i^i-`iaidiZdieigizjijikio,ivpiMt$ it)_You now have 50 gold pieces (gained 10).iwiwioxizi.}i}i~iڀini΃iivïi7iKiiYiiiii=iMii0iiiŸiioii٫ii,iiiiRiBiYiGiiciiiiizi ii^ii-iiiIii{ieii3iiivii ii@ii i=iiiiiWiiijii1iim,ib,i,iipiiii iI i i i iOiiiiiiiiiei-i!ii)i ii| i i%,iK&i&iO'i|)i+iA,i,i/i0ia1i1i3i5iD6i:BiG;i;iy=iu?i?i@iCiCiDiG$ iBH)_You now have 61 gold pieces (gained 11).iIiJiJiLiMiTNiNiOiQi RiRiTiUiUiViWi7YiYiMZi[i=]i]i"^i>_i`i`i{aibi[d,idikimimiqnipi_qiqiFriy   #.# #...##......+  #.# #...##..#.### i5{ #.# #...##..#.#  #.# ......#.# ∆  #.# ........#  #.# #.....#..###  #.# #.....#....#  #.# #####.....#..#.#  #.# #..@+.. #.##...  #.# #.###. #.# ......  #.# #.# #.# ......  #.###.# #.# ......  #.....##### #.# ..... i{  #####.....# #.# #.###.  #.....# #.# #.  #.....# #.# #.###. #.....# #.# #.....ix.........#....#iĂ.....#'.....#748.4 (57.0)....##...#..###ivicM======9.4 (58i\i= _As you open the door, it creaks loudly!iHi3i׭iدi5l  There is an open door here.ibiͶ _ii0iiWi iѿiiiiiiiiiiPi7iiiSi i_i{iiiiiiiiliiii,iii,i iisiiKiQii3iiii iigi # #...##......+ #~♣♣♣♣P♣♣ # #...##..#.### #~♣♣PP♣♣♣ # #...##..#.# :#~~~~~~~~ # #.......#.# ∆ ..#~~~~~~~~ # #.........# ...#~.♣P.P.♣ # ##.....#..### ....#~♣♣P♣.PP # #.....#....# .....#~~~~~~~~ # #####.....#..#..######### i # #...'.....#.##@....... ------64.4 (15 # #.###....##.##........#.. # #.# #....##.##........... ###.# #....##.##.......... ....#########.##.......... ###.....# #.###.###.#..#+#  #.....# #.# .# #.#..#.# i J #.....# #.# #.###.##.#.#  #.....# #.# #........#.#i< i K------5.4 (16i i [ _Found a parchment of Fulminant Prism.ir i i i i  #...##......+ #~♣♣♣♣P♣♣~  #...##..#.###......#~♣♣PP♣♣♣~ i ( #...##..#.# .....:#~  #.......#.# .[....#~  #.........# ......#~.♣P.P.♣  ##.....#..###......#~♣♣P♣.PP♣ #.....#....#......#~  #####.....#..#.#......#  #...'.....#.##.+#i] 0.0)  #.###....##.##.#.. #  #.# #....##.##.i #.# #....##.##. ##.##.i ......# #.###.###.#..#+#  #.....# #.# #.# #.#..iI #.#  #.....# #.# # ij i +6.4 (1i( i" # _Found a robe.i3i ii3Bi*i:,ilibi,iii,ii_i} i i iSiiPiiiBii!iV"i$iz9$..##......+......#~♣♣♣♣P♣♣~.#§#. ..##..#.###......#~♣♣PP♣♣♣~.###. ..##..#.# #.....:#~~~~~~~~~..... ......#.# #.[....#~~~~~~~~~~~. ........# #......#~.♣P.P.♣♣P~.~PP .....#..###......#~♣♣P♣.PP♣♣~.~.P .....#....#......#~~~~~~~~~~~. .....#..#.#......############' .....#.##.......@+ #..... i:....##.##........#.. #..... ....##.##........... #..<.. ....##.##............# ###### ######.##............# .....# .# #.###.###.#..#+## ....#  .# #.# #.# #.#..#.# ....  .# #.# #.###.##.#.# #..  .# #.# #........#.# #.. iP####'...#74.4 (8...#..#.##iYidL======5.4 (9ikliHo= _As you open the door, it creaks loudly!i\iiiiIiBiiCi]iiiAiixi,ii#iiiQi<  You see here a +0 robe.iqi _idiii\iii9iiii i_idiiViiIi7 _You open the door.iiii @  There is an open door here.i i  _iWii,ihiiYiiliQ  #.#.. ##.#.# ##. ∆..#.# #.. #.#.# ... iv#####.#.#.# #.# #######.#...#.#.##.## ....... .######.#.#.#.....∆ ############ .######.#.#...##.# #~~~~~~~~~~~...#.#...##@# #~♣♣P.♣P♣P♣~------....#.#...##.# #~P..PPPP♣P~...##.#...##.# #~~~~~~~~~~~..[##.#...##'#####~~~~~~~~~.....###.#...#......#~P♣♣.PP.~ i #...##......+......#~♣♣♣♣P♣♣~  #...##..#.###......#~♣♣PP♣♣♣~.#  #...##..#.# #.....:#~~~~~~~~~ i #.......#.# #.[....#~~~~~~~~~~~You pick up a parchment of Gloom and begin reading...iH$089.4 (14.0)i*&L------90.4 (15i)ig+> _You add the spell Gloom to your library.i?`i(aiaidiHuM #.#.. ..###∆.# ... iu#####.#.#.# # #.# ## ####### ......#...#.#.##.###.... .......#.....:..############ .######~~~~~~~~~0.0)♣♣P.♣P♣P♣..P..PPPP♣P iv.......##.#...##.# #~~~~~~~~~~~'. ..#....i~i+1.4 (1iΈi[ _Found a parchment of Fulminant Prism.i iŹ i i# i iR i ,i i iN i i i} i1 i q  You see here a parchment of Fulminant Prism.i m#.#>. #.#.. #. #∩#.#.#.. .. .#_##.#.# ##.# ⌠..∆..#.# ##.. .⌠  #.#.# ... #. ##.#.#.# # #.# .###.########### .ih ..#...#.#.##.###................ ####.#.#.#.....:@.############'##4.4 (3 ####.#.#...##.#####~~~~~~~~~~~.~#.#...##.# #~♣♣P.♣P♣P♣~.~.#.#...##.# #~P..PPPP♣P~.~.##.#...##.# #~~~.~~ ...[##.#...##'#####~~~~~~~~~..... i ...###.#...#......#~P♣♣.PP.~.###. ...##......+......#~♣♣♣♣P♣♣~.#§#. ...##..#.###......#~♣♣PP♣♣♣~.###i i +5.4 (4i 8_i\ < _Found a faded altar of an unknown god.i i i i i #.#>. #.#.. #. ß#∩#. #.#.. .. ..#_  i *##.#.# ##.# ⌠..  ∆..#.# ##.. # .⌠ #.#.# ... K#. .#.#.# # #.# #.###.##...#.#.##.###..#.#.#.....:.@##'#.#.#...##.#####~.~#.#...##.# #~♣♣P.♣P♣P♣~.~.♣Magic Dart#.#...##.# #~P..PPPP♣P~.~.P##.#...##.# #~.~[##.#...##'#####~.....~ K   kobold (missile, asleep)###.#...#......#~P♣♣.PP.~.###.~##......+......#~♣♣♣♣P♣♣~.#§#.~i T##..#.###......#~♣♣PP♣♣♣~.###.~ir@_0i-+6.4 (1ii@s _A kobold comes into view. It is wielding a +0 whip.i #.#>.  #.#.. #. ß#∩#.  #.#.. .. ..#_   ##.# ⌠..   ##.. # .⌠  #.#.# ... K#.i # #.# #.###.###.##.###.............:.@#.##.#####   [i0# #.#>.  #.#.. #. ß#∩#.  #.#.. .. ..#_   ##.# ⌠..   ##.. # .⌠  #.#.# ... K#. # #.# #.###.###.##.###.............:.@#.##.#####   [iiϦiEi] _A kobold is nearby!i #.#>.  #.#.. #. ß#∩#.  #.#.. .. ..#_   ##.# ⌠..   ##.. # .⌠  #.#.# ... K#. # #.# #.###.###.##.###.............:.@#.##.#####   [i #.#>.  #.#.. #. ß#∩#.  #.#.. .. ..#_   ##.# ⌠..   ##.. # .⌠  #.#.# ... K#.i # #.# #.###.###.##.###.............:.@#.##.#####   [ie7_iɦi&_iL] _A kobold is nearby!ilD  The magic dart hits the kobold!iz _)**i”4_..it6----4=7Magic DartiN8_iJ _You kill the kobold!iI %_iM iwW 8_im _You can't see any susceptible monsters within range! (Use Z to cast anyway.)i&3ii i $ _iBi $----i'Bi(iR)87====i)i*iG1i&4i4i5i8i:i;i(<ix>i@i)Ai BiiEiGGiG<====iIiJiLiZMiNiUU  Things that are here:  a +0 whip; 4 stonesiWiX _ieZi\i"_i~_i`ifbildidiei,ii@kikilinipi r,i~si"uiuiNviwyi.{i{i[|i}i~iYiiYii2,iBi,iiiiRiiiOiiiiiԒiiii iRifiiiiisiͣivi<iiFii%i ixi/iױiMiгiPii?iiSikiPii i1i ii iiGiiiiibiiwiy,iiS  There is a faded altar of an unknown god here.iiU _iEiii)i_iB  There is a dry fountain here.i'i _ikiQii;iliiiiBiU  Things that are here:  a +0 whip; 4 stonesil iI  _i iLi;iiiiviiiN i"i"i&$i'&i(i()i=*id,i.iS/i0i2i5i8,iDi1GiHi%IiKixOBiQiSiTiUi$]Bi"^i'cBidihi7k,iliQpiri sisiv7 _You open the door.ixiryiyi~~@  There is an open door here.ii _iii,i'ii,iiKBi-iiі,iiiiviisi]işiiĢia,imi#iةi?iߪii1ii~iii|iAiݶi,iiiiiM _You now have 72 gold pieces (gained 11).ii<iiiiF,iiLiiikiMiiiBiigiiiiiii,iNii,i.,iOiii;i,iiMiBixiiiTii,iiiiNii+iiii it i i iiiZiGiniBii,i& i"i$,i%i 0c  #####.###...# ####   #.# ######....'...# #...   #.###.......###...# ##.##   #.................# #..#   #.###.####.#>.....# #.### i0  #.# #.# #.#...#+####..#ß   #.###.# #.#...#.# #..#..   #.....####.#.#...###.##.⌠   ########@..#.#...##...#..-   #.#.#.#........)#.   ######.#.#.#.#.##.###.# iR1\  #......#...#.#.##.###..   #.######.#.#.#.....:..#   #.######.#.#...##.#####   #.##..#.#...##.# #   #......#.#...##.# #   ##i"2N.##.#...##.# #i:1890.4 (93.0)i;F-1.4 (94iAi0ES _f - a purple potioni[ii]iiiM i $,i$iN%i%i'ib),i)i"+i,,i-i.i0,i1iv3i#5ix5i6i8iC:,ie;i`<i|=,i=i ?i@i%AiAiBi$DiDiDiFiGiGiHiIiFKiKidLiaMiNiVOiPibQiRiMS,iUiVi>WiWiXiZi=[,i\i],i^i_i^aiaibiLcididiaei@gihii,iji9l,ilimioi}oioi qipririHsiuiximyiRzi4|i~i~iRi0i,iiihiiqiljiiJi̍iix      ###############   #.............#   #.###########.#   #.# #.# ##  #@# #.# #.il ## ##.###.  #.#.# ######....'.  #.#.###.......###  #.#...............  #.#.###.####.#>...  #.#.# #.# #.#...  #.#.###.# #.#...  #.....####.#.#..i.919.4 (28iߣ-20.4 (29iib _e - a scroll labelled JUMUEM ENUSHiٌiiii ixiBimiiiiiWixi՛i%iiiϞi/iiii^iiiiUiihi+,iiiiiii"ivi i6ii+iii-iiici.i,iiriiQi,iXiiBii7,iiU i i i iiiiiieii0 i !i&i )i)i*i1i3i4iI5i>i@,i[BiFGiOJiJiLiXiY,ib[i `iaibibideiVgigihikim,imii=Biiifiiiii iñiio,iiݽiiiiipBiiIiiziiiDiSiiMi`iiiimii{iiPiihiiR,iii&iii^,iiOiiVi<i:i,iiiiiji i# i i7 i@  There is an open door here.i2i _iiXiii_ii0iiiii i i"i$i%i&i'i*i*i7+i-i.i.i//i0i2i3i3iI5i6,i7i":i;il<i$=i=i>iZ?i?i AiQB,iBiCiEiEiFiwHiDJiJigKiMiOi PiPiRiTiTiVi{XiZi [i[i9^i`,iaibidiGeiei}fi=hihihiiiCjijiYkili/nini oi"piqiri|ri2tiw,iTxizi6.....#[...####.................# .....#....# ##.#..###.........## .....'..##########'##+.........## .....#..#~~~~~~~~~.~##.........## #######.'..........~...... ###~.#######.~# ###.>## i#~.#.....#.~# #...# #~.#.###.#.~# ###.#. #~.#.# #@#.~# #...#..94.4 (74 #~.#.#[..#.~# ###.###### #~.#.#####.~####...#  #~.#.......~#....### #~.########~#.#### #~..........'.# #~.~~~~)~~~~#÷# ##'##########.# #............#ii+,5.4 (75i<i- _Found a leather armour.i i i| i~ iT i ,i ii i i i i iS i i$ iR i i ic i ,i i i i i iR iH i i< i i i i i i i5 i iB! i# i$ i% i* i|- i- i. i3 i5 if6 i: i; iC> i> i? iTD iE i7F iF iGJ iL iL inM iP iQ iVR iR iRU iX A  You enter the shallow water.iX ?Water i-Y i] N _Moving in this stuff is going to be slow.i` iMa (ib ihg @  There is an open door here.iKi ii  _iok in iq iyq i^r iUu i1w iw iw i_z i{ id| i| ib iȀ i2 i in iC i i i i i{ i ig i ie i iy iē ,iȞ i iF i i= i R  There is a stone staircase leading down here.i iȫ  _i i߮ i i| i i i iI i˶ iE ir i i ,i ,i i i i" ib i i i i i[ i ip i# i i~ ,i i i i i iC iv ,iH i i? ,i9 i i ii i i i) ,i iC in i i i i i i i" i ,i im i ,i4 i i ,i iF ii i i i ,i i p _g - 2 potions of magic (gained 1)i i i i# i7% i% i& iW( ie) i) i* i, i, iN- ,ia0 iB2 ,i2 i5 i7 i;8 i8 i2< i= i7> i> iA iC iC iQD iF iG iG i5H i8I iI iJJ iJ iL i O ipO iP iR i$T iT ivU iX i*[ ,i2\ i^^ i` i>a ib id ig iZh iUi iKk ibm im in ip ir ir i(s i u iv iVw ix iy i{ i{ i| ig~ iŀ i i3 i i? ,iڅ i i iZ i׈ i iG i i i$ i$ iw i il ip ,i i i ,i^ i iȚ ,iO iZ i i i> i͟ ià i& ,i i ,i iw i i iL i ia i ,ie ia iͪ ,it iҭ i# i M _You now have 86 gold pieces (gained 14).i? i i i{ i ,i iI i iI i i i iD i i i ii i i iP i i i i iN i i i i iC i i i iY i i i iF i i i iV i i( io i iK i i@ i i i ,i i, iG ,i i i i i i i ,i i i i iY i1 i iW i i3 i i  i i i iI ,i6 i ,i iV iF ,i; iO i! ,i4# i ' @  There is an open door here.i;, A  You enter the shallow water.i, ?Water i?. i1 N _Moving in this stuff is going to be slow.i 5 >i56 i69 iA  You enter the shallow water.Water iC ivG N _Moving in this stuff is going to be slow.iPK >i(M i9P iS 3iU iX i|[ i[ iW] i ` if  You enter the shallow water.Water ih io You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.ir iks (it iw iz i{ i} i- i  _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water.i ?Water is i   You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.iȒ 3i i i i@ (i i$ iR i i i i,  _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water.i ?Water i i   You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.i i i i i i i i- id i (i ix i@  _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water.i ?Water i i   You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.i iY i i^ i ip (i i i$  _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water.i ?Water iu i' z ♣P♣P♣~.~.♣.♣.P.P♣~#....##...##### PPP♣P~.~.P♣.PPP♣P~####.#..#.### ~~~~~~.~~~~~~~~~~~# #....#(..... ~~~~.....~~~~~~~~~# ###..#### PP.~.###.~P♣♣PPP♣~# ##..##....# P♣♣~.#§#.~♣♣♣PPPP~# ##...#####. ♣♣♣~.###.~P♣PPPPP~# #..#.#####.# ~~~~.....~~~~~~~~~# #.##........ ~~~~~~.~~~~~~~~~@~# #.########1130.0 (134.6) i( P.♣♣P~.~PPPP.P♣.♣~####.#......... .PP♣♣~.~.P.♣♣PPP♣~#......#....... ~~~~~~.~~~~~~~~~~~####..÷#....... ######'##############....#.......#.....# #.........#..#..###.. #.....# ##.#########..#..#.#.. #..<..# #..# #..#..#.#.# ######## #.## #..#.......   You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.it- i7 i^9  _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow. _Done exploring.ion Ii .♣.♣....~.~.....~.~.~~~~.0.0).P♣................iЌ i i>  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow. _Done exploring.iouiyipikx _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is goiiԃng to be slow. _Done exploring.You can't see any susceptible monsters within range! (Use Z to cast anyway.)iiiOi _You can't see any susceptible monsters within range! (Use Z to cast anyway.)iWiXiZi}itiΉi[E _Done exploring.i i i iֱ i i i _Done exploring.You can't see any susceptible monsters within range! (Use Z to cast anyway.)Done exploring.i[?25h[?0ciYou can't see any susceptible monsters within range! (Use Z to cast anyway.)Done exploring.  Search for what [? for help]? i [?25l[?1cii14 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] ia x a - [D:1] a staircase leading out of the dungeonb - [D:1] 5 javelins  c - [D:1] a parchment of Mephitic Cloud  d - [D:1] a teleport trap  e - [D:1] a stone staircase leading down  f - [D:1] a faded altar of an unknown god  g - [D:1] a +0 whip (1 further duplicate)  h - [D:1] a stone staircase leading down  i i - [D:1] 4 stones  j - [D:1] a +0 robe  k - [D:1] a leather armour (1 further duplicate)  l - [D:1] a +0 club  m - [D:1] a stone staircase leading down  i n - [D:1] a ring maili* i+'♣P♣P♣~.~.♣.♣.P.P♣~#....##...##### fami the Conjurer PPP♣P~.~.P♣.PPP♣P~####.#..#.##### Gnoll ~~~~~~.~~~~~~~~~~~# #....#(..... Health: 20/20 ======================== ~~~~.....~~~~~~~~~# ###..####.## Magic: 7/7======================== PP.~.###.~P♣♣PPP♣~# ##..##....# AC: 2i',&Str: 6 P♣♣~.#§#.~♣♣♣PPPP~# ##...#####.# EV: 12Int: 17 ♣♣♣~.###.~P♣PPPPP~# #..#.#####.# SH: 0Dex: 10 i-~~~~.....~~~~~~~~~# #.##........ XL:  2 Next: 54% Place: Dungeon:1 ~~~~~~.~~~~~~~~~@~# #.########.. Noise: ---------  Time: 1130.0 (0.0) P.♣♣P~.~PPPP.P♣.♣~####.#......... -) Nothing wielded .PP♣♣~.~.P.♣♣PPP♣~#......#....... Cast: Magic Dart ~~~~~~.~~~~~~~~~~~####..÷#....... Water ######'##############....#.......#.....# #.........#..#..###.. #.....# ##.#########..#..#.#.. #..<..# #..##..#..#.#.# ######## #.###..#.......  _Done exploring. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use [37ir.mZ to cast anyway.) _Done exploring. _Done exploring.  Search for what [? for help]? .i6i;i DiNF. _i i  Level 1 of the Dungeon<>>>∩_(Press ? for help)  #.# #......#...#.#.##.###.......................................^.....#   #.# #.######.#.#.#.....:..############'#############.#...........>###.#   #.# #.######.#.#...##.#####~~~~~~~~~~~.~~~~~~~~~~~##.#.###..........#.#   #.###........#.#...##.# #~♣♣P.♣P♣P♣~.~.♣.♣.P.P♣~#....##...#####.#.#.# i L  #............#.#...##.# #~P..PPPP♣P~.~.P♣.PPP♣P~####.#..#.#####.#.#.#   #####.......##.#...##.# #~~~~~~~~~~~.~~~~~~~~~~~# #....#(......#†#.#   #..........[##.#...##'#####~~~~~~~~~.....~~~~~~~~~# ###..####.##.#.#.#   #.######...###.#...#......#~P♣♣.PP.~.###.~P♣♣PPP♣~# ##..##....#.#.#.#   #.# #...##......+......#~♣♣♣♣P♣♣~.#§#.~♣♣♣PPPP~# ##...#####.#...#.#   #.# #...##..#.###......#~♣♣PP♣♣♣~.###.~P♣PPPPP~# #..#.#####.#####.#   #.# #...##..#.# #.....:#~~~~~~~~~.....~~~~~~~~~# #.##........# #)#   #.# #.......#.# #.[....#~~~~~~~~~~~.~~~~~~~~~@~# #.########..####.#   #.# #.........# #......#~.♣P.P.♣♣P~.~PPPP.P♣.♣~####.#..........†.#.# i Z  #.# ##.....#..###......#~♣♣P♣.PP♣♣~.~.P.♣♣PPP♣~#......#.......##.#.#   #.# #.....#....#......#~~~~~~~~~~~.~~~~~~~~~~~####..÷#........#.#.#   #.# #####.....#..#.#......############'##############....#........#.#.#   #.# #...'.....#.##........'...# #.....# #.........#..#..###..##.#.#   #.# #.###....##.##........#...# #.....# ##.#########..#..#.#.....#.#   #.# #.# #....##.##............# #..<..# #..##..#..#.#.#####.#   #.###.# #....##.##............# ######## #.##i/ #..#..........#.#   #.....#########.##............# #......# #.##########..#.####.#.###.#   #####.....# #.###.###.#..#+## #......###.........##.........#.# #.#  #.....# #.# #.# #.#..#.# #..........#.###÷#.##.##..#####.# #.#im i[ .# ######....'...# #.....###.##.###.......###...# ##.####...#.#.................# #..# #ß.⌠..##.###.####.#>.....# #.#####..⌠.##.# #.# #.#...#+####..#ß#∩#...##iX] .#.###.# #.#...#.# #..#...#_#ß#.#############.....####.#.##.⌠..#######.........###...#...#..⌠.ß######.#######.# #.#.#.#........)#...###.............#######.#.#.#.#.##.###.###.###################.###.#################......#...#.#.##.###................................^.....#.######.#.#.#.....:..############'#############.#...........>#.######.#.#...##.#####~~~~~~~~~~~.~~~~~~~~~~~##.#.###.##........#.#...##.# #~♣♣P.♣P♣P♣~.~.♣.♣.P.##...#####............#.#...##.# #~P..PPPP♣P~.~.P♣.PPP♣P#..#.#####i] ####.......##.#...##.# #~~~~~~~~~~~.~~~~~~~~~~~# #....#(†.........[##.#...##'#####~~~~~~~~~.....~~~~~~~~~# ###..####.##.#####...###.#...#~P♣♣.PP.~.###.~P♣♣PPP♣~# ##..##....#.# #...##......+i^ #~♣♣♣♣P♣♣~.#§#.~♣♣♣PPPP~# ##...#####.#... #...##..#.####~♣♣PP♣♣♣~.###.~P♣PPPPP~# #..#.#####.####i]^ # #...##..#.# #.....:#~~~~~~~~~.....~~~~~~~~~# #.##........# #).# #.......#.# #.[....#~~~~~~~~~~~.~~~~~~~~~@~# #.########..###i^ #.# #.........# #......#~.♣P.P.♣♣P~.~PPPP.P♣.♣~####.#..........†.iziR♣P♣P♣~.~.♣.♣.P.P♣~#....##...##### fami the Conjurer PPP♣P~.~.P♣.PPP♣P~####.#..#.##### Gnoll ~~~~~~.~~~~~~~~~~~# #....#(..... Health: 20/20 ======================== ~~~~.....~~~~~~~~~# ###..####.## Magic: 7/7======================== PP.~.###.~P♣♣PPP♣~# ##..##....# AC: 2Str: 6 i5P♣♣~.#§#.~♣♣♣PPPP~# ##...#####.# EV: 12Int: 17 ♣♣♣~.###.~P♣PPPPP~# #..#.#####.# SH: 0Dex: 10 ~~~~.....~~~~~~~~~# #.##........ XL:  2 Next: 54% Place: Dungeon:1 ~~~~~~.~~~~~~~~~@~# #.########.. Noise: ---------  Time: 1130.0 (0.0) P.♣♣P~.~PPPP.P♣.♣~####.#......... -) Nothing wielded .PP♣♣~.~.P.♣♣PPP♣~#......#....... Cast: Magic Dart ~~~~~~.~~~~~~~~~~~####..÷#....... Water ######'##############....#.......#.....# #.........#..#..###.. #.....# ##.#########..#..#.#.. #..<..#[4i0m #..##..#..#.#.# ######## #.###..#.......  _Done exploring. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Done exploring. _Done exploring. _Search for what [? for help]? .i{ii [ _ii7ij  You enter the shallow water.Water iiiqDiJiPA  You enter the shallow water.iP?Water i _Moving in this stuff is going to be slow.iƘiA iiBiZiHiiiiipiiiiBiii5iiW,ii@  There is an open door here.ii _iiiu i i ii,iNitiiioiiNiiD#i`$i&,iS'ib*i,,i@.i5Bij[  There is a dry fountain here. _i]lU  Things that are here:  a +0 whip; 4 stonesikoi>p _iqi"viv,i(iii<i?iȘiIiUiXiViBirii iiWi~,ii #.............#  #.###########.#  #.# #.# #####  #.# #.# #...# i #.### ##.###...# #######  #.#.# ######....'...# #.....#  #.#.###.......###...# ##.####..  #.#.................# #..# #ß.⌠  #.#.###.####.#@.....# #.72.6 (42.6)  #.#.# #.# #.#...#+####..#ß#∩#  #.#.###.# #.#...#.# #..#...#_#  #.#.....####.#.#...###.##.⌠..##  #.########...#.#...##...#..⌠.ß#i5#.# #.#.#.#........)#...###.# ######.#.#.#.#.##.###.###.##.# #......#...#.#.##.###.......# #.######.#.#.#.....:..#####ifi6_ic _There is a stone staircase leading down here.i!xi|i$_ie6_i83.6 (1.0) _i0$_ik #.#######.#. 2 #...w"  ......#.####.#.  ..... #.. .... #... ...  i/## #..#.#w   dart slug (asleep) #.. .. #.. .. iiM?4.3 (1.7Magic Darti5SiW _You climb downwards.  Found a glowing lapis lazuli amulet. _There is a stone staircase leading up here.i܎ e #.#######.#.  #...@.....w"  ......#.####.#.  ..... #.. .... #... ... #.#..  ## #..#.#  i/ X#.. ..  #.. .. i$ s #.#######.#.  #...@.....w"  i% f......#.####.#.  ..... #.. .... #... ... #.#.. ## #..#.#  #.. .. #.. .. i+ i, i1 i04 ` _A dart slug is nearby!io  #.#######.#.  #...@.....w"  ......#.####.#.  ..... #.. .... #... ... #.#..  ## #..#.#  #.. ..  #.. .. i%B #.#######.#.  #...@.....w"  ......#.####.#.  ..... #.. .... #... ... #.#.. ## #..#.#  #.. ..iC? #.. .. iHiIikOiQ` _A dart slug is nearby!iUj #.#######.#.  #...@.....w"  ......#.####.#.  ..... #.. .... #... ... #.#..  ## #..#.#  #.. ..  #.. .. i& #.#######.#.  #...@.....w"  ......#.####.#.  i..... #.. .... #... ... #.#.. ## #..#.#  #.. .. #.. .. i.iiEi` _A dart slug is nearby!i *****w  The magic dart hits the dart slug.i ; K.....wiA< e6----=50iA iC 7 _The dart slug is lightly wounded.ib ***** The magic dart hits the dart slug.i i K....w.i i4 ]5-------6iw iN a _The dart slug is heavily wounded.iY **** The magic dart hits the dart slug.i2} ....  The dart slug is severely wounded.i:8 ````The dart slug launches a dart at you.i)....i^16-----4-------7ii- _The slug dart hits you.iG  The magic dart hits the dart slug.i]****†i)....i7=----3-------708Magic DartiiݬM _You kill the dart slug!iwiP}ii _You can't see any susceptible monsters within range! (Use Z to cast anyway.)iiijii ,i i i8i,iii!U=---iZi#iK8=iiifO4===i"Xi%i%iu&i(iO)a9==i3*i-i-;===i0i33i3i4i*7i7i8iJh - _You start resting.iyY0902.0)ik`20===-1.3 (13ihik" _HP restored.i9 3i; i? i@ iD BiE iG iLH P5====iI iL iL :==i{M iP iP iQ iS iT i!U iW R====i-Y i[ ,i] i_ iZ` ia igc ,id ifg ig ih il ,iUm ip i)q F6===ir it i5u i_v ix iay iz i4} i} i~ i iO ;===i i iu ik i& iƉ i i i) ic _ _You start resting.i .213.3 (22i ]7====4.3 (23i i % _Magic restored.ix 3i il i i Bic" i" i# iA& i ( iy( iQ) i+ i- iU. <====i0 i56 Xi< e  You see here a dart slug corpse.i> i?  _i@ iC iF ,iH iq_ m#.### #.###. ...#. #.###.##.###ia <.......#.#######.#.########...<....†.@.............#.#######..... #.. ...#.#.... #......#.#... #.#....## #..#.#+#.##..#.. ..#ib U#..#.....#ij 221.3 (7.0)ir +2.3 (8i z i~ 2 _b - an amulet of dissipationi it i iQ N _There are no items here.i8i<CInventory: 2/52 gear slots Armour (go to first with [)  a - a +0 robe (worn) Jewellery (go to first with "=)b - an amulet of dissipation Scrolls (go to first with ?)  c - a scroll labelled ORIDOI IREAHOH  e - a scroll labelled JUMUEM ENUSH Potions (go to first with !)  g - 2 potions of magic  d - a black potion  f - a purple potionivF b - an amulet of dissipation. iOAn amulet which causes magic contamination and negative status effects upon the wearer to expire twice as quickly with time. You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {Dissipate} {jewellery} Menu/colouring prefixes: identified jewellery (p)ut on, (d)rop, (=)adjust, or (i)nscribe.ir fami the Conjurer#.#Gnoll## #.##Health: 20/20 ========================#. ...Magic: 7/7========================#. #.#AC: 2Str: 6##.##.###EV: 12Int: 17.......SH: 0Dex: 10#.#######.#.#######XL:  2 Next: 70% Place: Dungeon:2#...<....†.@.......Noise: ---------  Time: 1222.3 (0.0)......#.####.#.#######-) Nothing wielded..... #.. ...#.#Cast: Magic Dart.... #......#.#... [i|s 34m#.#....#.### #..#.#+#.##..#.. ..##..#.....# _HP restored. _You start resting. _Magic restored. _You see here a dart slug corpse. _b - an amulet of dissipation _There are no items here.ix i} _i i f  You start putting on your amulet.i +3.3 (1i i iw +4.3 (2i i i4 +5.3 (3i i iI +6.3 (4ip iv i +7.3 (5i* i _You continue putting on your amulet of dissipation. x5  You finish putting on your amulet of dissipation.  You feel as though your troubles will go away faster.i ig i Y _b - an amulet of dissipation (worn)i3ii=iiP _iO,iiQi,iiɒi,iҕiRiiiiriAii[iޟi+iiXiTiihiޥi5iߪiHii1i,ieiciiز,iiXiiiii!ii9iii8iiii-iiLiAs ...# #.#i.. #.#... #.#.... #.#..... #.# ......#####.#  .......@....#  ...##.#####.#  .J #.#Magic Dart ... #.# i... ####.######## .. #............J   endoplasm (asleep) . #.##.######## #.##.##.########..................iX043.3 (16.0)i,4.3 (17ii] _An endoplasm comes into view.i ...  # #.#  .. #.#  ... #.#  .... #.#  ..... #.#  ......#####.#  .......@....#  ...##.#####.#  .J #.#  ... #.#  ... ####.  .. #.....  . #.##.  .  .. i  ...  # #.#  .. #.#  ... #.#  .... #.#  ..... #.#  ......#####.#  .......@....#  ...##.#####.#  .J #.#  ... #. ... ####. .. #.....  . #.##. . ..i7 i iߛ iH a _An endoplasm is nearby!i  ...  # #.#  .. #.#  ... #.#  .... #.#  ..... #.#  ......#####.#  .......@....#  ...##.#####.#  .J #.#  ... #.#  ... ####.  .. #.....  . #.##.  .  .. i{  ...  # #.#  .. #.#  ... #.#  .... #.#  ..... #.#  ......#####.#  .......@....#  ...##.#####.#  .J #.#  ... #. ... ####. .. #.....  . #.##. . ..ii 4i i a _An endoplasm is nearby!i, ...  # #.#  .. #.#  ... #.#  .... #.#  ..... #.#  ......#####.#  .......@....#  ...##.#####.#  .J #.# i. ... #.#  ... ####.  .. #.....  . #.##.  .  .. i3 ...  # #.#  .. #.#  ... #.#  .... #.#  ..... #.#  ......#####.# i .......@....#  ...##.#####.#  .J #.#  ... #. ... ####. .. #.....  . #.##. . ..i iÈidiia _An endoplasm is nearby!i **JThe magic dart hits the endoplasm.  The endoplasm is lightly wounded.i(4i=i@.iUAJiA .iIi:JO6----=i.K5iL .0) iQiZW i&.isH4-------97Magic DartiSMiOM _You kill the endoplasm!i i i iİ  iV _You can't see any susceptible monsters within range! (Use Z to cast anyway.)i iܧ 3ih P _i/ Xiʱ iR ib i :----iL i il iķ i i iߺ i i P5====i i` iؿ i` i i i i) i i i i <====ia i i ,i> i i i6 i i@ i in i i iD i i i" M6===i iw i i< i iv i iV ,iJ i i ;===i i i' i i7 i i5 i i i~ i ,i i" i i i i} N7====i7 i i i i iD i #.# ...######.# #.#r.......# #.#.....# #.#....# #.#...# #.#..#####.#....#-..##.#####.#... .... #.#Magic Dart. ...#..# #.#ie  .....#..####.## .... #..#.....r   rat (asleep) .... #..#.##.##... #.##.##.##. ....i# 075.3 (28.0)i+ F-6.3 (29i / i0 V _A rat comes into view.iK #.# ...  #######.# #.#  r.......# #.#  ........# #.#  ........# #.#  ........# #.#  ........#####.#  .......@......#  .....##.#####.#  ... .... #.#  . ...#..# #.#  .....#..#  .... #..#  .... #..#  ... #.## i+  i] #.# ...  #######.# #.#  r.......# #.#  ........# #.#  ........# #.#  ........# #.#  ........#####.#  .......@......#  .....##.#####.#  ... .... #.#  . ...#..#  .....#..#iZ^y .... #..#  .... #..# ... #.## ibiOlioiqZ _A rat is nearby!id #.# ...  #######.# #.#  r.......# #.#  ........# #.#  ........# #.#  ........# #.#  ........#####.#  .......@......#  i.....##.#####.#  ... .... #.#  . ...#..# #.#  .....#..#  .... #..#  .... #..#  ... #.##   inV #.# ...  #######.# #.#  r.......# #.#  ........# #.#  ........# #.#  ........# #.#  ........#####.#  .......@......#  .....##.#####.#  ... .... #.#  . ...#..#  .....#..# .... #..#  .... #..# ... #.## i[ibiWgi!jZ _A rat is nearby!ii/ Spells (Memorise)TypeFailure Level  a - Searing RayConjurationi{1% 2  b - Fulminant PrismConjuration/Alchemy 30% 4  c - Iskenderun's Mystic Blast Conjuration/Translocation 30% 4  d - GloomHexes/Necromancy 36% 3 9 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] helpi<[Esc] exitii؆iMfami the Conjurer#.# ...Gnoll#######.# #.#Health: 20/20 ========================r.......# #.#Magic: 7/7========================........# #.#AC: 2iStr: 6........# #.#EV: 12Int: 17........# #.#SH: 0Dex: 10........#####.#XL:  2 Next: 79% Place: Dungeon:2.......@......#Noise: ---------  Time: 1276.3 (0.0).....##.#####.#-) Nothing wielded... .... #.#Cast: Magic Dart. ...#..# #.#.....#..####.########.... #..#............r   rat (asleep).... #..#.##.########... #.##.##.########..................The magic dart hits the endoplasm! _You kill the endoplasm! _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _A rat comes into view. _A rat is nearby! _[0;i610;1mA rat is nearby!iP  Okay, then.i&i`i. _iA  The magic dart hits the rat!io†******i*7......i_76----83=7.3 (1Magic Darti<iU?G _You kill the rat!ib il io i(r _You can't see any susceptible monsters within range! (Use Z to cast anyway.)i! i i i? _You can't see any susceptible monsters within range! (Use Z to cast anyway.)iIihPiUiX _You can't see any susceptible monsters within range! (Use Z to cast anyway.)iV i  Spells (Memorise)TypeFailure Level  a - Searing RayConjuration1% 2  b - Fulminant PrismConjuration/Alchemy 30% 4  c - Iskenderun's Mystic Blast Conjuration/Translocation 30% 4  d - Gloomi6 Hexes/Necromancy 36% 3 9 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exiti>@iHitQFfami the Conjurer#.# ...Gnoll#######.# #.#i*SHealth: 20/20 ========================†.......# #.#Magic: 6/7====================----........# #.#AC: 2Str: 6........# #.#EV: 12Int: 17........# #.#SH: 0Dex: 10........#####.#XL:  2 Next: 83% Place: Dungeon:2.......@......#Noise: =--------  Time: 1277.3 (0.0).....##.#####.#-) Nothing wielded... .... #.#Cast: Magic Dart. ...#..# #.#.....#..####.########.... #..#................ #..#.##.########... #.##.##.########.................. [iSc18d_Okay, then.The magic dart hits the rat! _You kill the rat! _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.)i]P  Okay, then.igioilw. _it i!  Spells (Memorise)TypeFailure Level  a - Searing RayConjuration1% 2  b - Fulminant PrismConjuration/Alchemy 30% 4  c - Iskenderun's Mystic Blast Conjuration/Translocation 30% 4  d - Gloomi Hexes/Necromancy 36% 3 9 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitiS i(Y fami the Conjurer#.# ...GnolliAZ #######.# #.#Health: 20/20 ========================†.......# #.#Magic: 6/7====================----........# #.#AC: 2Str: 6........# #.#EV: 12Int: 17........# #.#SH: 0Dex: 10........#####.#XL:  2 Next: 83% Place: Dungeon:2.......@......#Noise: =--------  Time: 1277.3 (0.0).....##.#####.#-) Nothing wielded... .... #.#Cast: Magic Dart. ...#..# #.#.....#..####.########.... #..#............i8[ f.... #..#.##.########... #.##.##.########..................The magic dart hits the rat! _You kill the rat! _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Okay, then.i|d i!f Memorise Searing Ray, consuming 2 spell levels and leaving 7? Y - Yes if ' N - Noi ifami the Conjurer#.# ...Gnoll#######.# #.#Health: 20/20 ========================†.......# #.#Magic: 6/7====================----........# #.#AC: 2Str: 6........# #.#EV: 12Int: 17........# #.#SH: 0Dex: 10........#####.#XL:  2 Next: 83% Place: Dungeon:2.......@......#Noise: =--------  Time: 1277.3 (0.0).....##.#####.#-) Nothing wielded... .... #.#Cast: Magic Dart. ...#..# #.#.....#..####.########..[iVm.. #..#................ #..#.##.########... #.##.##.########..................The magic dart hits the rat! _You kill the rat! _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Okay, then.iN:-8.3 (1 _iai/iOE-9.3 (2i|ioi ,80.3 (3i i@ _You start memorising the spell. You continue memorising. x2i)i0i3c _You finish memorising. Spell assigned to 'b'.i_i_$ _iiii޾iiRiiiiiiiiiiSN7====i>iiWiii%iiZi9iibiiii*z#######.# #.#...†.......# #.#...........# #.#....# #.#iw...# #.#...#####.# #.........# #.#####.# #.....# #.# #.......#..## #.# #.......#..####.#######Magic Dart #.......#..#...........i}#.......#..#.##.########.......#.##.##.####### w   dart slug (asleep)#......................####.#######.#.########...<†.i+9.3 (9i_.wwi[M====90.3 (10.0) i% i \ _A dart slug comes into view.i^0   #.#  ...†.......# #.#  ...........# #.#  ...........# #.#  ...........# #.#  .w........i2 b  #.........  #......##.#####.#  #.....@.....# #.#  #.......#..## #.#  #.......#..# #.......# #.......# #.......# #........ .####.### #...<....†i<   #.#  ...†.......# #.#  ...........# #.#  ...........# #.#  i ...........# #.#  .w........  #.........  #......##.#####.#  #.....@.....# #.#  #.......#..## #.#  #.......#..# #.......# #.......#i N #.......# #........ .####.### #...<....†iU  _A dart slug is nearby!i/  #.#  ...†.......# #.#  ...........# #.#  ...........# #.#  ...........# #.#  .w........  #.........  #......##.#####.#  #.....@.....# #.#  #.......#..## #.#  #.......#..# #.......# #.......# #.......# iU#........ .####.### #...<....†iI/  #.#  ...†.......# #.#  ...........# #.#  ...........# #.#  ...........# #.#  .w........  #.........  #......##.#####.#  #.....@.....# #.#  #.......#..## #.#  #.......#..# #.......# #.......# #.......# #........ .####.### #...<....†i~v _A dart slug is nearby!ib  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iyim|iiCP _You don't know that spell.i~ ***** The magic dart hits the dart slug.i6 2.....i i6----=1.0) i[ iz d _The dart slug is moderately wounded.i G  The magic dart hits the dart slug!i †*****i[6.....i*a#######.# #.#fami the Conjurer...†.......# #.#Gnoll...........# #.#Health: 20/20 ========================...........# #.#Magic: 5/7=================-------...........# #.#AC: 2Str: 6.†.........#####.#EV: 12Int: 17#...............#SH: 0Dex: 10#......##.#####.#XL:  2 Next: 100% Place: Dungeon:2#.....@.....# #.#Noise: =--------  Time: 1292.3 (1.0)#.......#..## #.#-) Nothing wielded#.......#..[4i{b40m####.####### Cast: Magic Dart#.......#..#...........#.......#..#.##.########.......#.##.##.####### #...................... .####.#######.#.####### #...<....†......... Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.  The magic dart hits the dart slug. _The dart slug is moderately wounded.The magic dart hits the dart slug! _You kill the dart slug!You have reached level 3!ih/  --more--i#  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? i i0 5/256/9----93 0% Magic Darti i S _You feel clever. x2i6iUii _You can't see any susceptible monsters within range! (Use Z to cast anyway.)i}it3ii$ _iiBi\i,ii\i\i7-i>iiiziiHi*i֗,iϘi iN7==iiП,ii£i;ii2iiii>:==iSii%i.iвiRiNi ,iaiiiSiiHM8===ii,iiS,iiBiiG;===iCiyiiii4iiiBiRi}i...-.Magic DartS   ball python (constriction, wandering)Si,iP,1316.3 (24.0)iw@F-7.3 (25iJiM iqNX_A ball python comes into view.i  #.#  ...†.......# #.#  ...........# #.#  ...........# #.#  ...........# #.#  i.†........  #.......  #......##.#####.#  #.....@.....# #.#  #.......#..## #.#  #.......#..# #.......# #.......# #.......# #........ S####.### #...<....†ijC  #.#  ...†.......# #.#  ...........# #.# ik ...........# #.#  ...........# #.#  .†........  #.......  #......##.#####.#  #.....@.....# #.#  #.......#..## #.#  #.......#..# #.......#i@l #.......# #.......# #........ S####.### #...<....†ilisii]ib _A ball python is nearby!i=  #.#  ...†.......# #.#  ...........# #.#  ...........# #.#  ...........# #.#  .†........ i9i #.......  #......##.#####.#  #.....@.....# #.#  #.......#..## #.#  #.......#..# #.......# #.......# #.......# #........ S####.### #...<....†i/i   #.#  ...†.......# #.#  ...........# #.#  ...........# #.#  ...........# #.#  .†........  #.......  #......##.#####.#  #.....@.....# #.#  #.......#..## #.#  #.......#..# #.......# #.......# #.......# #........ S####.### #...<....†igs iR i ik b _A ball python is nearby!id I  The magic dart hits the ball python.****** . i V.......i 2=8.3 (1.0)Magic Dart _You kill the ball python!Your Throwing skill increases to level 1!ii m _Your Spellcasting skill increases to level 5!iivi iC#i': _i(i)i*i,i;-i .i0,i\1ih3i3iz5i[7i7i8i ;i;i-=i>i/?iDy9===iLXiOiSiSiUi3WiYiYiZi]i_i]`;===iaiLdififiygiii{w #. ####  #.###..< ... #########.# #i2}†.......# #.# #.......# #.# #......#.# #..............# #.# #....@.........#####.#-324.0) ######...............# #......#. #...........# #.# #.......#..## #. #.......#..####. #.......#..# #.......#..#.##. #.......#.##.##.#i<iF-3.3 (15i͍iϑ i_Found a stone staircase leading up. _You see here a dart slug corpse.i#_iiJ: _i.iUi<ii.ii.iiRi&BiigiiuiXitiBiiii&i~ii<iii i,i'ii~,iCii^iii,iBi{i,i,ii[iii$,iiHii ip ii#ii7i-iciiiiiAiinii i!i#i%,iJ&i()i*i+i+i.iM0,i0i3i5iR6,i9:i;ii<ix=i@iCi1DiEiiIiJiJiKiNiDQiQiRiUi?XiXiYi]iV_i_i!ci5fii,ikiQmioicpiqiXsiui+vixiLzi|i(}i}ii,i݃iiii iiiii i^t######...............# #......##.#####.# #...........# #.#  iX#.......#..## #.# ∆ #.......#..####.# #.#..#...... #.#..#.##.#∆ #.#.##.##.# #@...........r.....####.#######.#.#######. #...<....†....Magic Dart........#.####.#.#........ #.. ...#.#........ #......#.# r   rat (asleep)........ #.#....#.######### #..#.#+#.# #..#.. ..#iZ-71.3 (38i1,2.3 (39ihiV _A rat comes into view.ih R .  #......## id J #...........# #.#  #.......#..## #.#  ∆ #.......# #.......# #.......# ∆ #.......# #@....... .r.....####.### ######. #...<....† .. ........ #..  iއ  ........   ........   ########    ..# i  .  #......## i  #...........# #.#  #.......#..## #.#  ∆ #.......# #.......# #.......# ∆ #.......# #@....... .r.....####.### i! ######. #...<....† .. ........ #..  ........   ........  ########   i' is+ i1 i4 Z _A rat is nearby!iu .  #......##  #...........# #.#  #.......#..## #.#  ∆ #.......# #.......# #.......# ∆ #.......# #@....... .r.....####.### ######. #...<....† .. ........ #..   ........   ........   ivI########    ..# i .  #......##  i#...........# #.#  #.......#..## #.#  ∆ #.......# #.......# #.......# ∆ #.......# #@....... .r.....####.### ######. #...<....† .. ........ #.. i* ........   ........  ########   i _A rat is nearby!i *****r  The magic dart hits the rat.  The rat is severely wounded.ioi>wL.r....izi8---==3.3 (1.0) ii- _The rat squeaks loudly.ilA  The magic dart hits the rat.i r^†****iS*....i:7------4-4Magic Darti+ iVG _You kill the rat!iô3iCiri-iBiJiiri i<O---irii~i&iiiiijM8===i4i!iiOi,iiibi i>i;===iiiigBiii*iiYiii@iM9===iiciiiJi i4 i iq iw i i i i i  i ;===i i iS i i i_ i i i! i" ii% i% i' i) iz- ,i/ i1 i]4 i4 i5 i8 i< i= i"> iA inT ...†....####.#######.#.#####.#######..###...<....†......................#.####.#.#######.............#.. ...#.# ...............#......#.# ...............#.#....#.# ##.#########...#..#.#+#.# iU # ......#...#..#.. ..# .......@..#..#.....# --....!...# ..........# Magic Dart......................#.S..........#.##S   adder (asleep)..........# #r   rat (asleep)........r.# ik 1400.3 (26.0)it F-1.3 (27i| i~ b _A rat and an adder come into view.iv  ...†....  ..###...<....†  ........#  .......#..   ......#  .....#  ##.#########...#i   # ......#...#..#.. ..#  .......@..#  ......!...#  ..........#  ............  ..........#.S  ..........#.##  ..........# #  ........r.# in  ...†....  ..###...<....†  ........#  .......#..   ......#  .....#  ##.#########...#  # ......#...#..#.. ..#  .......@..#  ......!...#  ..........#  ............ ..........#. ..........#.##  ..........# #  ........r.# iW i$ i d _There are monsters nearby!i( ...†....  ..###...<....†  ........#  .......#..   ......#  .....#  ##.#########...#  # ......#...#..#.. ..#  i.......@..#  ......!...#  ..........#  ............  ..........#.S  ..........#.##  ..........# #  ........r.# i6 ...†....  ..###...<....†  ........#  .......#..   ......#  .....#  ##.#########...#  # ......#...#..#.. ..#  .......@..#  ......!...#  ..........#  ............ ..........#. ..........#.##  ..........# #  ........r.# iH@ijijki~ritd _There are monsters nearby!ifh' ****S  The magic dart hits the adder.  The adder is moderately wounded.i,i"....S.rr.ii8---==2.3 (1.0) ii _ _The adder hisses angrily. The rat squeaks loudly. You hear an angry hiss.i{  ***The magic dart hits the adder.ii,iR.S..r.iٓk7-------3iid` _The adder is moderately wounded.iS4 C  The magic dart hits the adder!ib; *†r   ratiy i X  You kill the adder!i_ K.r.S   ball python (constriction)r   ratSi 6-----31-4i i? ^ _A ball python comes into view.iA  The magic dart hits the rat.i_m***.iii....S.iݗl5-----35iiG _You kill the rat!i/ ***** The magic dart hits the ball python.i" ij* k....S..i, k4------6i3 i5 f _The ball python is moderately wounded.ig I  The magic dart hits the ball python!im s****†i <....i  3-----57Magic Dart _You kill the ball python!i il l _Your Invocations skill increases to level 1!iVii _You can't see any susceptible monsters within range! (Use Z to cast anyway.)i+3ii_i: _i]iiii'T4==iiiii,ii,ipi`i:==i ii\iiij......S...-Magic DartS   ball python (constriction, wandering)i/ ,15.3 (8iBE-6.3 (9iji0^ _A ball python comes into view.im ` ...†  .###...<....†  .....#  .....#..   ....#  ...#  ##.#########...#  # ......#...#..#.. ..#  .......@..#  ......!...#  .........†#  ............  ..........#..  .......†..#.##  ..........# #  ..........# i;  ...†  .###...<....†  .....#  .....#..   ....#  ...#  ##.#########...#  # ......#...#..#.. ..#  .......@..#  ......!...#  .........†#  ............ ..........#.. i .......†..#.##  ..........# # ..........# ih i ij i! b _A ball python is nearby!i ` ...†  .###...<....†  .....#  .....#..   ....#  ...#  ##.#########...#  # ......#...#..#.. ..#  .......@..#  ......!...#  .........†#  ............  ..........#..  .......†..#.##  ..........# #  ..........# iąM ...†  .###...<....†  .....#  .....#..   ....#  ...#  ##.#########...# ia_ # ......#...#..#.. ..#  .......@..#  ......!...#  .........†#  ............ ..........#.. .......†..#.##  ..........# # ..........# ijii}iޣb _A ball python is nearby!iI  The magic dart hits the ball python.ib.**id`ila.ixb.i]c .ivix3i y--iy7iz=id{7.3 (1i{Magic Dartiv|ii iI_You kill the ball python!i*iiim _You can't see any susceptible monsters within range! (Use Z to cast anyway.)i7 i iB ih _You can't see any susceptible monsters within range! (Use Z to cast anyway.)it 3i^ i iJ $ _iG 4==i ip Bi i iY i i i i i' :==i i ,i i ,i i ,i i| ,i ia i O5===i iB ,i i iU i3 i i9 i i6 i ;===i i ,i! i}# i# iR$ i% i & ip& i' iI( i* ir, ,i(- i. i/ O6===i/ i0 ,i1 i3 ,i3 i4 ,i5 i 7 ir7 ;===i7 iK9 ,i: iH; i; ij< i? ,iK@ iA ,irB iC i?D N7==iD iF izF iF iH ,iH i1J ,iK iL iM :==iN iO i$P iP iR iR iS iU ,iV iX iXY ivZ i\ c8===i] if_ ,i$` iia ia i7b ic ,id ig Q===ig ij ,i l im ,i^n iq ,ir it ,iu ix y9===iiz i3 Bi `#######..###...<....†...... ...............#.####.#.#### ##......#.. ...#.#  .......#......#.# .....#.#....#.# ##.#########...#..#.#+#.# # .......#...#..#.. ..# #..........#..#.....##.# -#.........†##......#..#...#†..#.##....# ##.##.#i iۢ 066.3 (49.0)i= F-7.3 (50iF i T _j - a silvery potioni i8 3i iP i i ,i i ;===i iS i BiF i ,i i iy i i i i ,i i i i it i iH  # .......#...#..#.. ..#  #..........#..#.....#  #..........#..# . i  #.........†#.##....  #..................  #..........#.......  #.†..#.##.... .# ... .# .74.3 (7.0).#.##.# ∆$....#.#...#####.....# ###...# .<i i' +5.3 (8i/ i1 9 _Found a stone staircase leading up.i;i=i=i@i`BiCiF,ifGiGihHi JiKiALiLiOiSPiPiTN _You now have 100 gold pieces (gained 14).i%ViVi5WiXiZiQ[i[i/]i _,i_i`ib,iZciReifig,iii jij,iki ##...#.# #.. .# ..<....#.# .. .. ########.#...### .# ...............# .# #####..#.... #.# .# ....#..#######.##.# i&###.#...........@.# 548.3 (73.0)#.##.#######.#### #.##.# #.# #.##.# #.##.##.#######.# ###.##.........# ....############ #####i*i,,9.3 (74i0i2; _Found a stone staircase leading down.ie3ifigihiiik,ilim,ihoipipq,irit,imui.vi xixiQyi {i}if~i~i i'...#.# ......... ........ .....#.# #.?.### .....#.# .....## .....# #....# iu...#.# ... ...> ...#.# #....###.## <....#.#. ######.#...####.#. .............##.#.#Magic Dart ###..#.... #.##.#b# ..#..#######.##.#.#.#.............#.#b   bat (asleep) #.##.i .####...##.# #.# ## #.##.# #.#i255.3 (6.0)i"+6.3 (7iiAV _A bat comes into view.ilA  The magic dart hits the bat!ipV**†i...i8---9=7.3 (1Magic DartiiG _You kill the bat!id ih iEo itq _You can't see any susceptible monsters within range! (Use Z to cast anyway.)i 3i iI iJ $ _i$ Xi/& ,i3' i) i) 9---i* i, ,i- i?0 i0 i1 i4 ,ie5 iH7 i7 M9===iX9 iw; i= i&> i? iA iSC ,iD iF iI i(J iJ iJM i6O Q===iP icR i|T iT iU ij 8....#..# ....†#.##.....#..................#........#ik y.†..#.##.....#....#.##.....#......#.##.....#......#.##..... .........#.# #.@.###- .........#.# #.....### #.#....###.#.....#.# .....#...>....# ####...#.# #....###.###### ....<....#.#..........# ##########.#...####.#.# .................#ial #.#.# .######..#.... #.##.#†#iWt 0703.0)i*{ F-1.3 (14i i| e _h - a scroll labelled POOH CUDEATEDEEi3i iL"i$iB(i(i)i*i*i+i-i).i.i2i4iB5i5i7i`9,i:i;in=,iH>i?ieAiAi;iii_,iiii i iP i i iOigiii;i+iieii*###...<....†.........#.####.#.########.. ...#.# .. ∆#......#.# #.#....#.# K ###...#..#.#+#.# #...#..#.....# #..#.....###..#......@.# †#.##.....####.# ...........# Magic Dart ......#........###### ...†..#.##.....#..#.##.....# K   kobold (missile, asleep) ......#.##.....##.##.....#.....#.##.#...##i+"#iC9-84.3 (13iK>,5.3 (14iEiHz _A kobold comes into view. It is wielding a +0 short sword.iظ<....† #####   .. ∆  .#. K##.#+#.# .##.....# .##.....##.##......@.#†#.##.....####.# ...... ...... †..#.##.....##.....##.....#....#.#...###iN<....† #####   .. ∆  .#. K##.#+#.# .##.....# .##.....##.##......@.#†#.##.....####.# ...... ......†..#.##.....#.....##.......#.#..i#Vi\ibie] _A kobold is nearby!idV<....† #####  iee .. ∆  .#. K##.#+#.# .##.....# .##.....##.##......@.#†#.##.....####.# ...... ...... †..#.##.....##.....##.....#i;f<....#.#...###i J<....† #####   .. ∆  .#. K##.#+#.# .##.....# .##.....##.##......@.#i!†#.##.....####.# ...... ......†..#.##.....#.....##.......#.#..ii i^i] _A kobold is nearby!iE" ik#!i$*i$*i~% *i%=K  i|&)i`'<The magic dart hits the kobold.  i'3The kobold is severely wounded.i(ieiKk.K.. ii]8---===6it .0) iJ> _The kobold shouts!iN D  The magic dart hits the kobold.iS c)**iu ,..i 7------41--7Magic Darti i J _You kill the kobold!i i i? i? i ,iz ,i i[ ,i i| i 9---i i i% it i ,i i iB M8===i i,i_iIiiiQii~i- i ;===ii iF i iE i,i[itXiLiiifM9===i)i5iO!,i7"i~&i(i)i)i,i-i.i/i0i2i3;===iQ4iR7[  Things that are here:  a +0 short sword; a stonei8i)9 _i9i:iV<iD=,i>i@i-AiAi!CiDi\E,iHioI,iIiWKiPL,iLi$NiLOiOi8PiDU[  Things that are here:  a +0 short sword; a stonei WiW _iXi=ZiI[i[i"\ib]iO_i_i`ibidi eieilhio,ipirit,iuixiz,i{iW7 _You open the door.iieiچiiiAiSi-iiijiBii[ii3i_iiiԞiƨ#...........# #.# #.......#..## #.# #.......#..####.######## #.......#..#............ #.......#..#.##.######## #.......#.##.##.########. #........................ .####.#######.#.#######..###...<.......@......J---..#.####.#.#########......#.##...# ∆Magic Dart.#......#.##..#....#.#....#i.##.#.# ####...#..#.#'#.##)#.#J   endoplasm (asleep)#...#..#.....##.#.#.#..#.....##.#.#.#..#........#.#iݲ1626.3 (39.0)iF-7.3 (40iչi] _An endoplasm comes into view.iK ******J  The magic dart hits the endoplasm.  The endoplasm is moderately wounded.i)ix-.....J.8---=8.3 (1.0) i4i7^ _The endoplasm quivers.i4  #.# #.##. .. #.##. #.##. ... ####.#.#######.. <.......@.....J. ####.#.######## #.##...# ∆ #.##.#.# #.##.#.# #.##)#.# ..##.#.# ..##.#.# ...#.# i #.# #.##. .. #.##. #.##. ... ####.#.#######.. <.......@.....J. ####.#.######## #.##...# ∆ #.##.#.##.#.##)#.# ..##.iY{..##....i<iiiHa _An endoplasm is nearby!i|  #.# #.##. .. #.##. #.##. ... ####.#.#######.. <.......@.....J. ####.#.######## #.##...# ∆ #.##.#.# #.##.#.# #.##)#.# ..##.#.# ..##.#.# ...#.# iS #.# #.##. .. #.##. #.##. ... ####.#.#######.. <.......@.....J. ####.#.######## #.##...# ∆ #.##.#.##.#.##)#.# ..##...##....iEViWi]ih_a _An endoplasm is nearby!i> #.# #.##. .. #.##. #.##.ik? ... ####.#.#######.. <.......@.....J. ####.#.######## #.##...# ∆ #.##.#.# #.##.#.# #.##)#.# ..##.#.# ..##.#.# ...#.# i Q #.# #.##. .. #.##. #.##. ... ####.#.#######.. <.......@.....J. ####.#.######## #.##...# ∆ #.##.#.##.i =#.##)#.# ..##...##....i iF iW i a _An endoplasm is nearby!i?~ *****The endoplasm is moderately wounded. _The endoplasm quivers. _An endoplasm is nearby! iM 9 The magic dart hits the endoplasm.i i +....J.i c7------9i] i a _The endoplasm is heavily wounded.i  #.# #.##. .. #.##. #.##. ... ####.#.#######.. <.......@....J.. ####.#.######## #.##...# ∆ #.##.#.# #.##.#.# #.##)#.# ..##.#.# ..##.#.# ...#.# i= #.# #.##. .. #.##. #.##. ... ####.#.#######.. <.......@....J.. ####.#.######## #.##...# ∆ #.##.i1?#.##.#.##)#.# ..##...##....iiiw _An endoplasm is nearby!iL*G  The magic dart hits the endoplasm!i0[****.ix*.....i6-----530Magic DartiiM _You kill the endoplasm!iwimiiS _You can't see any susceptible monsters within range! (Use Z to cast anyway.)iIi-i: _iiiii=ibizi8N--itii@i iG N7==iz i,i"iSiiiBiic:==i?i"i5#i%$i &i&i (i*,i1,ii.i/i/iI2i2M8===i3i5i6ih7ie9i9i:i%=i=i>iOAiA;===iCi`E,iFikIiFJi(KihMiMi*Oi'QiQiRiTiXU#9iU*===iVi[i]iQ^i_i`iNc,iFdi,fiBhihi7iikimi?n;===ioipirifsi tiLvi'|i|i.}i~iҀidiŁii=,iVii),i!iiiBiifi .## #.#  .####.############ .#.........  .#.##.########..#####  ##.##.########..#...  .........#.####.#  #i##.#.#######..........#  ..................###..#  ###.#.###########  -64.3 (34.0)#.##...#.)........##  #.##.#.#.###.######  #.##.#.# #.#  #.#'#.##)#.# #.#  #.....##.#.# #.#    #.....##.#.# #.#    #..#.# #.#  iq  #.....####.#  iiF-5.3 (35i iM i$_Found a short sword.iliiiirXi,iiiiyi=iC  You see here a +0 short sword.ii _iiiUiiii ,i i@ i4iioiiwiiiiiii iE"i"i#i$&i(,iP*i+i..i.i/i4i?iAiEiH,iIiiLi6PiPisRiTiRX,i:Yi\iC^i^i_icidi-eiNfihil,imigqC  You see here a +0 short sword.i+tit _i vi~xi{ih|ii_iiiiiyi'iiڑiG,iii=Bii9iiiliih,ijiګii iiİig,i@i,iii#iiiɽiZi޿iBiiyi",iiii:iTii)iiVi8,iiEiciiFi_iiiiniiriiJiifiiPiiiiii3iiiiWiiiilii6iiii&i[iiTiii{iiiiS i ia io i isiiviitiMiji.,iiiiii+! ###.##############  .......@.........# i-# .......######.#### #.# ......K #.# Magic Dart #.# ........#. #.#  #.#.#.#.#. #.# ..# #.# # # #. #.# K   kobold (asleep) ..# #.# #. #.#   ..# #.# #. #.#   ..# #.# #.#  i;.718.3 (53i~@,9.3 (54iFilJz _A kobold comes into view. It is wielding a +0 short sword.i ###.##############  .......@.........# i2 .......######.####  ......K #.#  ........#. #.#  #.#.#.#.#. #.#  #.# # # #. #.#  #.# #. #.#  #.# #. #.#  #.# #.# iL =iM  ###.##############  .......@.........#  .......######.####  ......K #.#  ........#. #.#  #.#.#.#.#. #.#  #.# # # #. #.#  #.# #. #.#  #.# #. #.#  #.# #.# i9V i7^ i|c iae  ie O_A kobold is nearby!iN; r ###.############## i< g .......@.........#  .......######.####  ......K #.#  ........#. #.#  #.#.#.#.#. #.#  #.# # # #. #.#  #.# #. #.#  #.# #. #.#  #.# #.# i  ###.############## i6  .......@.........#  .......######.####  ......K #.#  ........#. #.#  #.#.#.#.#. #.#  #.# # # #. #.#  #.# #. #.#  #.# #. #.#  #.# #.# i i i i ] _A kobold is nearby!iF SiH  ###.##############  .......@.........#  .......######.####  ......K #.#  ........#. #.#  #.#.#.#.#. #.#  #.# # # #. #.#  #.# #. #.#  #.# #. #.#  #.# #.# i  ###.##############  .......@.........#  .......######.#### i S ......K #.#  ........#. #.#  #.#.#.#.#. #.#  #.# # # #. #.#  #.# #. #.#  #.# #. #.#  #.# #.# id i i i ] _A kobold is nearby!if *K  The magic dart hits the kobold.  The kobold is heavily wounded.iiT@K.i s8---====20.3 (1i .0) iLi( _The kobold shouts!iVW  The magic dart hits the kobold but does no damage.iů  The kobold is heavily wounded.2---7------=---1 _The kobold hits you with a +0 short sword.ic n  The magic dart hits the kobold.in  The kobold is severely wounded.in6--------2i`ixT _The kobold closely misses you.ir ###.############## ig .......@.........#  ......K######.####  ....... #.#  ........#. #.#  #.#.#.#.#. #.#  #.# # # #. #.#  #.# #. #.#  #.# #. #.#  #.# #.# ii\ ijW###.##############  .......@.........#  ......K######.####  ....... #.#  ........#. #.#  #.#.#.#.#. #.#  #.# # # #. #.#  #.# #. #.#  #.# #. #.#  #.# #.# i u4iyi] _A kobold is nearby!i ###.##############  .......@.........# iF2 ......K######.####  ....... #.#  ........#. #.#  #.#.#.#.#. #.#  #.# # # #. #.#  #.# #. #.#  #.# #. #.#  #.# #.# iަ  ###.##############  .......@.........#  ......K######.#### iX 3 ....... #.#  ........#. #.#  #.#.#.#.#. #.#  #.# # # #. #.#  #.# #. #.#  #.# #. #.#  #.# #.# i ia iɴ i* ] _A kobold is nearby!iZ D  The magic dart hits the kobold.i= f)iW i` 5-----73Magic Dartie irh J _You kill the kobold!iEo it iy i _You can't see any susceptible monsters within range! (Use Z to cast anyway.)i i il iLJ : _iT i #3i 4=--i i i i i i* 9---i ig i O6===i i i5 h4==i in iҚ i i i i iv i ;===i i0 iޥ h5==i i_ N _HP restored.i iĭ ,i׮ i i iU iƴ i@ 9=i z7==iƹ i޻ iۼ ir i Bi ,if iM i :==i i i i iR i% i i ,i i i\ i iO i M8===i i" i i i i i i ,i i i3 ;===i i ,i iZ i" i i ,i i i iB i i M9===i iS i6 i i i i i i; i  Things that are here:  a +0 short sword; a kobold corpsei K _ig i i ;===i< iR i i^ i! i# i2 ############### i3 ..>...........#  #.####@############## -61.3 (38.0) ####### #...................# ......# #.#......)######.#### ####.# #.......# #.#  #.# ........#.# #.# i$5 #####.# #.#.#.#.#.# #.#....# #.#.#.#.#.# #.#....# #.#.#.#.#.# #.#....# #.# #.#.#.# #.#i: iA F-2.3 (39ioH iI ; _Found a stone staircase leading down.iJi _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ii2ii8i[if: _ii3iiieiii1i+if i i i i,iiii~iii ,i~!i#i%i=&i&iR(i)iZ*i*i-R  There is a stone staircase leading down here.i/ia0 _i0i3i5iA6i6i?8i:ip:i:i1<i->i>i7?iBikDiD,iFiiHiH,i4JiL,iLiMi/OiO,iQiSi TigTisUiW,iWiXiZiJ[i[is^i_i'`i`ibiwcicixdiei gitgigiHiikik,ilinixninipiqir,isi}uiviviwixiNyiyi{io|i|i6}ii[Biii.iii=iiiiыBiDXiBieii{i,iliiiii1iRL########################r......@................ ######################## Magic Dart  iD##### r   rat (asleep) ..... ##### ###############iA& iϪO99.3 (37  A rat comes into view.i#.rr==800.3 (38ii/- _The rat squeaks loudly.iH ############### .r.....@................ ###############iI?i1 ############### .r.....@................ ###############  iL_A rat is nearby!i; ############### .r.....@................ ###############i @ ############### .r.....@................ i+A}############### iDiFiIiJZ _A rat is nearby!i M ###############i  .r.....@................ ###############ic a ############### .r.....@................ ############### iH iP i i Z _A rat is nearby!iP A  The magic dart hits the rat.ik .*****ii5 +......i*8 8---50-1.3 (1.0)Magic Darti 9 iE< i> G _You kill the rat!iiN-is!iV# i $_You can't see any susceptible monsters within range! (Use Z to cast anyway.)iŽiii? _You can't see any susceptible monsters within range! (Use Z to cast anyway.)iZIiSi>$ _iXi̬,iaiŮimO---i#9======i,io,iiixi,irii$iiziigiiii ,iiNiiWiii2iiiiii5iieiii"i,ii)iiiiiiiiUiiii9iiyi,iiLiiit i iB i iF i i9iiiwiiiBii,iXii",iHiIiDiiRii'i,iR-i/ix0BiB3i74i4,i+;i<i<,i4AiA,icBiDiE,iFiIiJ,iJi-NiN,iOi'RiRBiGViWiuX,i]i_,iO`idifi~g,i9liCmim,iCrisi*titiwizyiz,i ~i>ii%i iViDŽiiiiS,i*i2i,iiiғ,iiBi,iiڛi,ii ,iȠiii,iBii,iiei,iiiͯ,ii/i,i+iki5,iiǸiy,ii.,iiݽiG,iҿiii,ii9i,ii-i,iii#ii}i,imi`ii,iii-iiOiV,iiiiu,iyii2,i ioi5,iii,izihi,iiki!,iiji,iiiiWiii,iiiDiiii@,iiiEiiiJiiNi"i,iCiJiTii>iitiH ,i iB i ,i ii,iiiLiii iiiiiiii8ii"iiRiiMi i"i"i#il$i%iJ&,i;(i85 ## ################################. ................................. ################################.#.###.#..#. #.... +.- #....#.. #################.Magic Dart#S #...............#.# #.#############.#.#.###..<# #.#. S   adder (asleep)#......########.####......†.......##..............#i<} 90504.0)  An adder comes into view.iE`S.SiE+i I+=6iI 5iOiQ/ _The adder hisses angrily.iP ................................. #. ###. #..#. #...#########.ihQ +....@............... #...######### #.S  #.  #  <#  †   i ................................. #. i###. #..#. #...#########. +....@............... #...######### #.S  #.  #  <#  †i%8 iiii] _An adder is nearby!i x ................................. #. ###.i S #..#. #...#########. +....@............... #...######### #.S  #.  #  <#  †   iH a ................................. #. ###. #..#.i  #...#########. +....@............... #...######### #.S  #.  #  <#  † i i i߹ iA ] _An adder is nearby!ig ** The magic dart hits the adder.i* ,i S..8---7.0) i6 i ` _The adder is moderately wounded.im  The magic dart hits the adder.i&h  The adder is almost dead.ic7------8i#i&S _The adder closely misses you. i  The magic dart hits the adder.† i i"6/266-----779Magic DartYour Polearms skill increases to level 1!  i#O Your Staves skill increases to level 1!Your Ranged Weapons skill increases to level 1!Your Armour skill increases to level 1!  Your Shields skill increases to level 1!Your Unarmed Combat skill increases to level 1! i( i *k _Your Evocations skill increases to level 1! if  _-- ij 7== ik  il  il  iam  in , i/o  ip  i}q :== iq  iqs  i t , iu  i"v  iv  iw  i/x  ix  iy  iHz  iz  i4|  i| M8=== ia}  ia  iD Q=== i  iW , i  iߊ , i  i , i+  i , iE  i  i M9=== i/  i;  il , i  i b  You see here an adder corpse. i7  i"  _ iٚ  i<  i  i- , i  i  i١ Q=== i  i% , i  iǧ 7 _You open the door. ir  i , i @  There is an open door here. i  i  _ iг n i  i"  iǶ , i  i{ , i-  i%  iL  i׼ , iʽ  i@  iԿ , i2  i  i+  i  i  i  iE , iN  i  iJ , i=  i< , i  i  iL  i  i  i~  i , iS  i(  i0  i  i?  i[  i  i2 , i  i  iD  i  i  i #.##...#  ### #.# ...###  ##.#####.# ####.....'...†  #........# ###....#####...############# #...#### #...### #.####...#.. #.# i }#...#.# #.# #...#.# #@# #####.- #.#  ..# Magic Dart >...  ..... ......# K   kobold (asleep).......# .....K..#  im 54.3 (45.0)  A kobold comes into view. It is wielding a +0 dagger. i F-5.3 (46 i  i ; _Found a stone staircase leading down. i + #.# #...#  ### #.#   ####.....'...†.   ###.....   #...####  #.###  #.#  #.#  #@#  #.#  ..#  >...  .....  ......#  .......#  .....K..# i' #.# #...#  ### #.#   ####.....'...†.   ###.....   #...####  #.###  #.#  #.#  #@#  #.#  i(..#  >...  .....  ......#  .......#  .....K..#  i . ix1 i5 i8] _A kobold is nearby! iz #.# #...#  ### #.#   ####.....'...†.   ###.....   #...####  #.###  #.#  #.#  i|3 #@#  #.#  ..#  >...  .....  ......#  .......#  .....K..# i #.# #...#  ### #.#   ####.....'...†.   ###.....   #...####  i#.###  #.#  #.#  #@#  #.#  ..#  >...  .....  ......#  .......#  .....K..#  i i; ia" i$] _A kobold is nearby! iD  The magic dart hits the kobold. i******) i( i<K...... iB8---9=6.3 (1.0)Magic Dart iwI iKJ _You kill the kobold! i@  iD  iI  iL _You can't see any susceptible monsters within range! (Use Z to cast anyway.) i I 3 iIJ  iL  iL $ _ iBQ B iR  iT  iU  iEV  i9W  iW 9--- iX  iIZ  iZ  i[  i] , i^  i`  iEa  ia  ic  ikd M9=== i6e  ig  igi  ij  ij  im  io  iup  ibq  is  iv  iv  iw  iI{  iz  i3 ;=== i   There is a stone staircase leading down here. _ id , i4  i  i+ , ie  i  io  i  i  iW  i , i  i  ih  i  iܱ  i.  ###########.#  ##......##...#####  #.......##>.........  #.............###.##  iE #.............# ###.............# .............)..# ##............# #...@........# -#............# #.............. #.......####...#.......# ...###...#.# #...... #....... i 0748.0) i F-5.3 (19 i  ih c _k - a scroll labelled BAJAHO XINNAY i] ix iV  i'' i* i*+ iV/, i0 i&1 i'2 i4 i6 i7 i 8 i; i= iD> i> iQ@ iB iB iDC iD iEF iF iTG iH iBI iI, i/K iL iBM iM iN iO iO i\P ifQ inR iS iS i V iZn iZ i;[ i\ i] i^, i_ iXa ia iqb i=c iQd id iUe if i_g ig ih iBi ij ij ik iWl im i0n in io ip iq, iqr is i:t, i?u ixv iv iHw iYx iey iy, i*{ i} i}, i~ iO iۀ, i  i i., iY i if, i6 i, iD i i i i; i7 _You open the door. i6 iƓ iK i]@  There is an open door here. i i _ i i i iW i ig          #############   #............   i ##### #.###########  ####...# #.#  #..'.@.# #.#  ###.##...# #.#  #....##### #.# ###  #.####.#####.# ####..  #.# #........# ###....#  #.# ########## #...####  #.# #.###  #.# #.#  #.##.# ibYou pick up a parchment of Sublimation of Blood and begin reading... iE/2006.3 (31 i8,7.3 (32 if iM _You add the spell Sublimation of Blood to your library. i  There is an open door here. _ iX i ig i$, i iJ, i i i iY, i i; i iM i i` ii, i i, i\ i i i iM i i iX iGX i  i ih i iL i" i i i8  i  i  i`  i i ip i i i i i> i i iL i i0  i  i! im$ iR' i(( i ) i. i1, i3 i_6 i9 i9 i.; iMBB iEC i)F iI iJ iK iN iR iR i|S i@V iX iY iY i[ i7^ i^ i_ iQd if iNg i/h ik ie#...............)..# #######............# #............# . #............# .. ∆ #.................  #.......####......  #.......# ...... ∆ ###...#.####.....! i8... #.......@..........40.3 (33 #............... .### #............... .... #..............)  ###............. .... #............. .... #.......##.### ##.# #.......# .# #  i i3,1.3 (34 iƟ iv% _Found a dagger. i2 i3 i4 i8 i; i~< imA, iD iD ioF iI iM iM iO iR iU iV iX i\ i_ i}` ib iaf ii izj in iq iTu iv ix i............# ######.. .........)..#........#.. ............#........ #.. ............#....... #.. ............#...... ∆ #.. .................# ##..  i.......####......# ..##.. .......# #......##..... ∆ # ##...#.####....######............†....#.......#.#######..##.......#.........#..............)....###.....###................. #...................... #.......##.###...####.######## iН #.......# .# .. # .......  iϥ18.3 (7.0) iR+9.3 (8 iݼ iVX _l - a viscous red potion iߢ  i  i  iH  i  if  iD , iC , i[  i  i!  i  i  i7  i9  i  i  i  i , i  i  i , i  i>  i  i  i5  i  i  i.  i  i >##...##### #........... ##>... ..# #...........###.## #.# #...........# #..#####.# #....†...... i@ Z# .........# ######......)..# #......###.... #......#.... #.......# ......#.........@# #.......# ....###...# #....... .####......###...#### #..... .# #......##......!# ## .####...............##### ...........÷....####.### ....#.#######..###...< ........#...............#. ....)....###.............# i '57 iB +8.3 (9 i!  i$ b _m - a scroll labelled HIWOIREZATIE i  i  i  i  i i i= , i  i{ i iG i8 i i0 i iY, i i  i" iB# i# iN4...# #..#####.# #....†## ...# ..# ###### )..#..........# ###.###..........# #...#..........# #.......#..##..........# #.......#.. ik5..###...# #.......#..# ##......###...#### #.......#  #......##......@# #.......#.# ##......#####.... .................÷....####.##### ............#.#######..###...<... ............#...............#.###)....###.............#.......................#.............#.#.##.###...####.#########...# i:,63.3 (5 i>+4.3 (6 iwC iDW _n - a murky pink potion iI i iC i i, i iE i i i i] iJ i i il ip i i i, i i ip iy iF i i: i i i i, i ib, i i i@ i i i it  i-  i  i i? i i~ i i[#....................÷....####................#.#######..### ..................#..................)....###. #.................. #... iq$.............. #.###...####.#########.. #. .# #...# #..#.. #..@# ####......... #...# # #...# #.........Magic Dart #...# #...... ..... #......... ...... ∆ ##.......†. b   bat (asleep) ....... ..... i% ....b.... #......... #......... i7076.3 (12.0) i<,7.3 (13 i,B iFV _A bat comes into view. i ...÷.........#..........#......)....###...................#...# .# #...#  #..@#  #...#  #...#  #...#  i .....  ...... ∆ † .......  ....b....  i_1...÷.........#..........#......)....###...................#...# .# #...#  #..@#  #...#  #...#  #...#  .....  ...... ∆ † .......  ....b....  iy8 i= ihD iFZ _A bat is nearby! i`o...÷.........#..........#......)....###........... iY:........#...# .# #...#  #..@#  #...#  #...#  #...#  .....  ...... ∆ † .......  ....b....  i;7 ...÷.........#..........#......)....###...................#...# .# #...#  #..@#  #...#  #...#  #...#  .....  ...... ∆ † .......  ....b....  i:  iV>  iD  iF Z _A bat is nearby! i ...÷.........#..........#......)....###...................#...# .# #...#  #..@#  #...#  #...#  #...#  .....  ...... ∆ † .......  ....b....  ie ...÷.........#..........#......)....###...................#...# .# #...#  #..@#  #...#  if #...#  #...#  .....  ...... ∆ † .......  ....b....  im  iq  iy  i{ Z _A bat is nearby! iIA  The magic dart hits the bat! i%****** .  i&S....... i08---81=8.0)Magic Dart i4 i6G _You kill the bat! i i i  i\ _You can't see any susceptible monsters within range! (Use Z to cast anyway.) i4 i; ipA ieC _You can't see any susceptible monsters within range! (Use Z to cast anyway.) iQ iX ie^ i_ iY8 _ i= i? i? iA ixB i C iE iF9--- iEG iI iI iHJ iK ipL i%M iN iwO i2P i7R iRM9=== iS iW iY iZ iZ i^ irt#.................)....###........... #...... #.............##.###...####.########## .# #...# ## iu #...# ####.......  #. -.......Magic Dart..........∆ #†........... ........ .. r   rat (asleep).......⌠.⌠..# #.r∩...# i΍t 87.3 (9  A rat comes into view. iG-8.3 (10.0) i ip: _Found Aserrotu's Jewellery Boutique. i= ..)...............#...# .# #...#  #...#  #...#  i| ! #..@#  #...#  .......  ..........∆ † ...........  ............  .......⌠.⌠..#  .r......∩...#  iD ..)...............#...# .# #...#  #...#  #...#  #..@#  #...#  .......  ..........∆ † iCF W ...........  ............  .......⌠.⌠..#  .r......∩...#  iK  iY  iZ^  i_ Z _A rat is nearby! i" ..)...............#...# .# #...#  #...#  #...#  #..@#  #...#  .......  ..........∆ † ...........  ............  .......⌠.⌠..#  .r......∩...#  iB@..)...............#...# .# #...#  #...#  #...#  #..@#  i~C #...#  .......  ..........∆ † ...........  ............  .......⌠.⌠..#  .r......∩...#  i;J iZ ia i?dZ _A rat is nearby!iA  The magic dart hits the rat!iC;****i<** . ii7 ..i...K   kobold (wandering).K  You kill the rat!i;78---i93=9.0) iKi;z _A kobold comes into view. It is wielding a +0 short sword.iZD  The magic dart hits the kobold.i$*iF***** ) iN......ig'#7i5(}------590Magic Darti7.i0J _You kill the kobold!iiiiin,iiJiliiHiZiiw9---iiiiiiHiriXiM8===iHiiD i i i iiriiiLi;===iiiii$iii!i?"iZ#i\%i%i'iG)i)M9===iF+i.i1iv2i3i6it9i9i;i=i@i/Ai-BiDiGiG;===iHiBJiMiMiNizQiey #...# #### ife#...# # #...# #† ..###...##### # ............# #........ ..........$.###†............+...............# #........⌠@⌠..# #.iDg)-.)......∩...# #........⌠.⌠..# #.Magic Dart..# #..# ####.....#########...#. J   endoplasm (asleep)....##......<i h.J........##.###########.i}1111.3 (21.0)i8F-2.3 (22i%iu] _An endoplasm comes into view.i G  The magic dart hits the endoplasm.i{ `*****i * . i f.⌠...i ..i, 8---7=3.3 (1.0)Magic Darti3 i5  if6 ?_You kill the endoplasm!iAjitki#mipioqi_uiviewiyi |i|im~iio9---ii iii?ii:i,ii8iiTiiwM9===ii i7|  †..###...#####..............$.##†....+.......# #⌠.⌠)......@.-22.3 (9......⌠.⌠.......)......##.#.######.. iJI-3.3 (10.0)iUi,+ _Found a quarterstaff. iJc_There is an entrance to Aserrotu's Jewellery Boutique here.i[MipaWelcome to Aserrotu's Jewellery Boutique! What would you like to do?  a -  100 gold a quill talismanb -  360 gold a +6 ring of dexterity (unknown)  c -  175 gold a ring of flight (unknown)  iad -  200 gold a ring of poison resistance (unknown)  e -  200 gold a ring of resist corrosion (unknown)  f -  200 gold a ring of resist corrosion (unknown) iaYou have 100 gold pieces. [Esc] exitia~[!] buy|examine itemsibR[a-f] mark item for purchase [/] sort (type)[A-F] put item on shopping listi7i iSt#...# #.......... fami the Conjurer#...# #.........† Gnoll..###...##### #.......... Health: 26/26 ========================i}............# #.......... Magic: 9/9========================..........$.###.......†.. AC: 2Str: 6............+............ EV: 12Int: 19............# #.......... SH: 0Dex: 10i@.......⌠.⌠..# #.......... XL:  3 Next: 87% Place: Dungeon:2.)......@...# #.......... Noise: ---------  Time: 2123.3 (0.0).......⌠.⌠..# #.......... -) Nothing wielded............# #.......... Cast: Magic Dart...........# ####.....#............########...#.i...........##......<.... ...........##.########## ....)......##.#......... #.#.######..  i_You kill the kobold! _An endoplasm comes into view.The magic dart hits the endoplasm. i_You kill the endoplasm! _Found a quarterstaff. _There is an entrance to Aserrotu's Jewellery Boutique here.i !i'iy(i 6 _  There is a fountain of clear blue water here. _i ,i9 ,i i} iiii%,ii M _You now have 108 gold pieces (gained 8).i i ii;iBiW7 _You open the door.i1iaiMi i#"iE"i2#i'i(,i)i,i.,i0il2i;4ii4i5i<i?,iaAi JXiNiOi0PiQiYTiXV,itWi-Zi\,i^i7ci^fifik,in,ipicsiui@viwi[zi|i|i^~ii',i҅iZiiɋii&i_ #...# ##..w.....# #...# #.. #........###...##### # #........# # #..........### #........' #........### #.............⌠.⌠..# # #@)......∩...# # #.......⌠.⌠..# # i 2#............# #Magic Dart #............# ### #............##### #............##w   ribbon worm (asleep) #............##.## #.....)......##.#.#............##.#.i!i~046.3 (23.0)i,7.3 (24i io^ _A ribbon worm comes into view.iFi #...#  #..w.....# #...#  #........###...#####  #..................#  #................. #.................. #.................. #.............⌠.⌠..#  #@)......∩...#  #.......⌠.⌠..#  #............#  #............#  #.......... #......... #........ #.....)..ii!i\ #...#  #..w.....# #...#  #........###...#####  #..................#  #................. #.................. #.................. #.............⌠.⌠..#  #@)......∩...#  #.......⌠.⌠..#  #............#  #............#  #.......... #......... #........ #.....)..i iiVib _A ribbon worm is nearby!i6 #...#  #..w.....# #...#  #........###...#####  #..................#  i=7M#................. #.................. #.................. #.............⌠.⌠..#  #@)......∩...#  #.......⌠.⌠..#  #............#  #............#  #.......... #......... #........ is72#.....)..iW #...#  ii#..w.....# #...#  #........###...#####  #..................#  #................. ik#.................. #.................. #.............⌠.⌠..#  #@)......∩...#  #.......⌠.⌠..#  i&#............#  #............#  #..........ij #......... #........ if#.....)..i:ii:iAb _A ribbon worm is nearby!iWD ******wThe magic dart hits the ribbon worm.i i<q.w.....i&8---=8.3 (1.0)  _The ribbon worm is lightly wounded.iO ***** The magic dart hits the ribbon worm!i iv n..w....i c7------9i` i c _The ribbon worm is heavily wounded.i\w **** The magic dart hits the ribbon worm.i....6-----50iid _The ribbon worm is severely wounded.i? *iHM***The magic dart hits the ribbon worm.iZibh..w...iqd5-----1iwiyd _The ribbon worm is severely wounded.ieI  The magic dart hits the ribbon worm.ik.***i+7....i4------932Magic Darti iOu  The magic dart hits the ribbon worm. _The ribbon worm is severely wounded.  The magic dart hits the ribbon worm. _The ribbon worm is severely wounded.  The magic dart hits the ribbon worm. _You kill the ribbon worm!iy iz i/| i~ i- ,i i iŅ iL i i 5===iG Bi ,i ia ,i) i i4 ;===iݡ i ,i i ,i! iz i i iа ,i iO i O6===i i ,i i{ i i@ i ,i i9 i ;===i i ,iE i' ,i i ,iS i io iY i i N7==i iJ i i; iP Bi i i iZ i :==i i i i i Bi ,i i i i9 i id M8===i i ,i i i7 i< i" i" i$ i' i6( ;===i2* i- iR- i. i82 ,iw7 i9 i0: i; i> ,i@ iB iPC M9===i4E iH iK ,iM iCS iU iV inW iZ i] ,i^ ivg ii ii ;===i'l i1o iq i r ijs iv i,x igx iIz i| i i i( i{ i ,i iM ir ,is i| is i i i iR ,i i i ,i i iz iң i= i i ,iΫ i i i6 i޹ i% i iտ i` iJ i i i ie i i= i i i5 ,i i@ i i iz i i ,i% i iv ,ii i i~ i i ip ig i i i i i i6 iY i ,iH i. i\ ,i i i) ia i i i i! i iE i " ,iL# i% i' i' iw) iy+ i- ,i. iC iD ,iF iMJ iL iUL i[M iT iV ,iV iPZ i[ i\ i%] iuc i9e ,ie i#i ij ,ik iq iRs is it imz i| i-} i?~ i i i iÇ iٌ iU ,iv iۘ i ,iћ i/ i ,i iӦ i% ia i i a  You see here a rat skeleton.i\ i  _i iµ i ,iU i i iؾ i i' i* ,i i i ,iY iS i i iK i i~ i i i i, i^ i i i i i i i| i i i6 i i i i i i i i i i iH( i) Bi0 iU1 iR5 Bi6 i8 i: i: iU= i= i? i@ i@ iA iC iFC iC iE iG ilG iCH iL i?N ,iO iQ iS i6T iU iW iY iY iZ i\ iw^ i^ i_ if Xih ij ij ik im i/p ,ikq iu iLw iw i}x i]z iq| i| i} i i i" iS i1 i i͇ i it iV RiU iȪ i- ni i· i' i` i if ib i i i i۾ i i? i i[ i im i i i i i4 i iZ i iJ ik i i3 i i i iw i i iD i i i i iD i3 i ,i i i iY i i i> iq i i i ,ig i ij i i2 i i i' i i i ,i ij i iy i i i i i i i ,i i i i2 i& i> i iB im i i iU i i i} ,i i ir" ,ie# i$ i& i' i' id) ii+ ,iH, i- i>/ i{/ i/0 i1 i 3 ,i4 i6 iO7 ,i{9 i: iv< ,i= i> i? i@ iO@ iA iVB iB iC i3D i^F iF iF iP ....#.##.#.#.# #.#  #.#'#.##)#.#.# #.#  #.....##.#.#.# #.#  #.....##.#.#.# #.#  #........#.#.# #.#  #.....####.#.# #.#  ...........#.# #.#  ......######.# #.#  #.....# #.# #@#  -32068.0) #.....# #.# #..  #.....# #.# ######.##  #.....# #.#  #.#...### #.#  #.#.....## #.#  ..#.#....###.#  ....#...>....#  ....###.######iDQ M  iHS 8-isX iZ T _Key pressed, stopping explore.i uiY P _i i i i i i iM iɐ i iD iӒ i\ i iՕ iO i ii ,iə i! i i iO ia i ,iq i iǣ i ix i i i& i i iT i i iR i i i i i i i i i+ il i iN i i iw i i i iH i[ i ,i i iV ,i i i i^ ,im i i iZ i\ i i iS i( ip i i i i i iW i i ,i i i ,i i^ i i ie i .#...>....# #.# ...###.###### #.# .....# #.# ## #.# ......##.#.# #.# ....#.##.#†# #.# #####.##.#.# #.# ...#.###########.# ####.####......@......# 46.3 (26.0)  #.# #############.#  #i D #.# #### ### ......#  ######  iOiiE _Done exploring.ii؊3i{}..............0.0)iNi/iȲE _Done exploring.iIio4i^iZE _Done exploring.i& 4iq/  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)i> Ii&] izb ie ig E _Done exploring.iih ih ici i 4iE i E _Done exploring.if[[?25h[?0c  Search for what [Enter for "."]? im [?25l[?1ci:i$iv18 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:2] a stone staircase leading downb - [D:2] a +0 short sword (3 further duplicates)  c - [D:2] a stone  d - [D:2] a stone staircase leading up  ie - [D:2] a stone staircase leading up  f - [D:2] Aserrotu's Jewellery Boutique  g - [D:2] a +6 ring of dexterity (unknown) (360 gold)  h - [D:2] a quill talisman (100 gold)  iHi - [D:2] a ring of flight (unknown) (175 gold)  j - [D:2] a ring of poison resistance (unknown) (200 gold)  k - [D:2] a ring of resist corrosion (unknown) (200 gold)  izxl - [D:2] a ring of resist corrosion (unknown) (200 gold)  m - [D:2] a quarterstaff  n - [D:2] a dagger  io - [D:2] a stone staircase leading up  p - [D:2] a +0 dagger  q - [D:2] a stone staircase leading down  r - [D:2] a stone staircase leading downi  a - [D:2] a stone staircase leading down  g - [D:2] a +6 ring of dexterity (unknown) (360 gold)i @  g - [D:2] a +6 ring of dexterity (unknown) (360 gold)  h - [D:2] a quill talisman (100 gold)i i =.....#...>....##.#   fami the Conjurer #....###.#######.#   Gnoll #..........##.#   Health: 26/26 ======================== i_ A#...####.#.##.#   Magic: 9/9======================== ......##.#.##.#   AC: 2Str: 6 ....#.##.#†##.#   EV: 12i Int: 19 #####.##.#.##.#   SH: 0Dex: 10 i .........#.###########.#   XL:  3 Next: 93% Place: Dungeon:2 #####.####......@......#   Noise: ---------  Time: 2346.3 (0.0)#.# #############.#   -) Nothing wielded#.##.#   Cast: Magic Dart #####.####  i ]......# #######  i6 m     iZ   _Done exploring. _Done exploring. i} _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Done exploring. _Done exploring.  i BSearch for what [Enter for "."]? .i iL i6 iǮ . _i0icLevel 2 of the Dungeon <<<>>>∩(Press ? for help)#..................'............#.##.....# #.# #........# #..................###..........#.##.....# #.# ######.### #.............⌠.⌠..# #..........#.##.....# #.##.#i7 #######.)......∩...# #..........#.##.#...### #.##.# #.......⌠.⌠..# #..........#.##.#.....## #.##.# #............# #..........#....#.#....###.##.# i#............# ####.....#.#......#...>....##.# #............########...#.#.#....###.######i2y#.# #............##......<....#.#..........##.#iQ #............##.###########.#...####.#.##.# in#.....)......##.#.................##.#.##.# #............##.#.######..#.....#.##.#†#i#.# ###############.#......#..#######.##.#.##.# #.######.#.............#.###########.# #.# #.##.#######.####......@......# #.# #.##.# #.# #############.# #.# #.##.# #.##.#i  #.# #.##.#######.#### #.######.##.........#i5:#........#############.#########.#iR1###iE\>@i|i":.....#...>....##.#   fami the Conjurer #....###.#######.#   Gnoll #..........##.#   Health: 26/26 ======================== #...####.#.##.#   Magic: 9/9======================== ......##.#.##.#   AC: 2ix:)Str: 6 ....#.##.#†##.#   EV: 12Int: 19 #####.##.#.##.#   SH: 0Dex: 10 .........#.###########.#   XL:  3 Next: 93% Place: Dungeon:2 #####.####......@......#   Noise: ---------  Time: 2346.3 (0.0)i:d#.# #############.#   -) Nothing wielded#.##.#   Cast: Magic Dart i:o#####.####  ......# ####### i:h    i:4  i:-  i;b_Done exploring. _Done exploring. if;e_You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Done exploring. _Done exploring. _Search for what [Enter for "."]? .i <i<iuJf _i*NXiNiPiVPiPiRi T,iTiaViWiWiqXiZiG[i[i \i^]i^i^iz_i`iaiai9biAea  You see here a bat skeleton.ifi~f _ifigizhihihiiijikikilimi5mimilni*oinoioiw.....######.# #.# ..†..#.##.....# #.# #.######## .....#.##.....# #.# #........# .....#.##.....# #.# ######.####.##.....# #.# #.# iw.#.##.#...### #.# #.# .....#.##.#.....## #.# #.# #....#.#....###.# #.# ...#.#......## #.# 59.3 (13.0) ...#.#.#....###. #.# <....#.#..........# #.# iw"#.#...####.#.# #.#.......##.#.##.#iOx..#.....#.##.#÷##.# ..#..#######.##.#.##.# #.#.............#.###########.# #.##.#######.####.............#i|iic _There is a stone staircase leading down here.i i i iB i 960.0) _i i̐ 6          #############   #............ 3  #...   #..#.   #..    #S  #..  #g.  S   adder (asleep)  #..  g   goblin (asleep)  ... i i F∆∆i ?1.0 (1.7Magic Darti i } _You climb downwards. _There is a stone staircase leading up here.iiA Spells (Memorise)TypeFailure Level  a - Sublimation of Blood Necromancy14% 2  b - Fulminant PrismConjuration/Alchemy 24% 4  c - Iskenderun's Mystic Blast Conjuration/Translocation 24% 4d - GloomHexes/Necromancy26% 3 9 spell levels left i9^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exiti^iginn fami the Conjurer Gnoll Health: 26/26 ======================== Magic: 9/9======================== AC: 2Str: 6 EV: 12Int: 19  #############SH: 0Dex: 10  #............io\XL:  3 Next: 93% Place: Dungeon:3 #..@.......Noise: ---------  Time: 2361.0 (0.0) #..#######.-) Nothing wielded #..Cast: Magic Dart #S. #.. #g.icpS   adder (asleep) ∆#..∆g   goblin (asleep) ... _Done exploring. _Search for what [Enter for "."]? . _You see here a bat skeleton. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here.iwP  Okay, then.ia|iD _i#.. iι0#..iS   adder i@∆#..∆i-B   clockroach (wandering, warded) iMi...g   goblin ijO_A clockroach comes into view.i)Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (severely wounded, 66% to hit)ir>  Confirm with . or Enter, or press ? or * to list all spells.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an adder (severely wounded, 66% to hit)  The searing ray misses the adder.  (Press . to maintain the ray.)iDi M.BS.g.B-4.0 (1i&RS _The adder bites you but does no damage.i4M-i4i 8F _Unknown command.i' D  The searing ray hits the adder.iE &**B   clockroach (warded)g   goblini( ,i/ KB.g..i 4 i;  fami the Conjurer Gnoll Health: 26/26 ======================== Magic: 3/9========---------------- AC: 2Str: 6 EV: 12iO< Int: 19  #############SH: 0Dex: 10  #............XL:  3 Next: 120% Place: Dungeon:3 iw< #..@....B..Noise: ==-------  Time: 2365.0 (1.0)i< g #.g#######.i< x-) Nothing wielded #..i= Cast: Magic Dart #..i&= ?Ray+  iF= n#.. #..i{= B   clockroach (warded) i= ∆#..∆g   goblini=  i= 5...i> (The searing ray misses the adder.i$> (Press . to maintain the ray.) _The adder bites you but does no damage. iD> _Unknown command.The searing ray hits the adder. _You kill the adder!i? _The adder bites you but does no damage. _Unknown command.  The searing ray hits the adder. i? _You kill the adder!Your Shapeshifting skill increases to level 1!You have reached level 4!iI /  --more--i 32/3211----14% i i O _You feel agile.i E  The searing ray hits the goblin.is V**i" iX# i) KB..).i - g2----36i?- <++ iQ6 i9 4 _You kill the goblin!i9 iO7i8i=i@H _No target in view!iimii>H _No target in view!iwf if il im iqr 8B.i+v 9--7iv i7  .....#........######.# #.# ..†..#.##.....# #.# #.######## .....#.##.....# #.# #........# .....#.##.....# #.# ######.### .....#.##.....# #.##.# .....#.##.#...### #.##.# .....#.##.#.....## #.# #.# .....#....#.#....###.# #.#2 ...#.#......#...@....# #.# i8 ...#.#.#....###. #.# <....#.#..........##.# ######.#...####.#.##.# .............##.#.##.# ###..#.....#.##.#÷##.# ..#..#######.##.#.# #.# #.#.............#.###########.# #.##.#######.####.............# i8 D_You stop channelling your searing ray.i: B----i"A i͠ a8.5 (2.5Magic DartiΩ i  i n_You climb upwards. _There is a stone staircase leading down here.id3ii3==im,i2i,iiCiikii:==i;ixiiSi,iitiiiiGiiiM4==i}i ,i,i,iiiiiei:==iyi,i3i,iRi,iiiT5==ii?Biiiii3iii:==ii,ii5,iii1iiiZO6===ii},i%i%,ili,iki i ;===i i i iz iBiBijii<i,d7==iij,i&iiiIiYii#iP==i0iiii i "iX"i"i$i%i%i@'i5(N8==i(iZ*i*i#+ib,i,i5-ie.i.i,/i0i11:==i1i34,i4iv6i6i7iD9i9i:iU;i;L9==i'<i >iC>i>i@i@iAisC,i`DiEiXF:==iGiH,iOIiJ,i>KiL,iUMiwNiNi-OiPiPP10/11==ifQiR,igSiT,iUiX,iXi[ZiZ:==ir[i\i\i]i^i/_i_ihaiaibim_ _You start resting.i1v1435.5 (67.0)ijz\1===6.5 (68iLi@% _Magic restored.irOiOiPiUBiV,iWiZiSZiZi]i];===iO^i `i\`iaib,iciHeieififhihiiiiji)kiki*mi\mi niip,iqis,isiuipuiHviwiwixihz,i{i|,iH}i~,iIiĀiiipiihi,i|i,i‰iŋ,ii,iiii_i:ipiCifiiiؖ,iyiʘ,ii,iWiL,ii ,iiiŢipi ,iia,iiΨ,i#i/,iidiii,iiicii°,iiʲi!iiִ,iiضiUi2iiiiּ,iRii5i{iſ,ii,i&iiiTiHiiiEiui#i\iiiGiiis,ii,ii,i4i,iyiZiiSi%,ii]ii0igii5ij,ii",ii,iTiili"i,ii,ii1ii;i,iPiq,igiiIii,ii,ii,iGii,iix,i4iRii, i* ,i i ,ii~ii5iF,ii,ii,ii0ioi+i,ii,i!,iv#,i|$,i%i',ik(i*,i*i*,ie,i,i/,i 0i2,i3i5i6i6i8,i9i;,i<iq>i>i:?i=A,iPBi]DiDiOEiQh 535.5 (99 _You start waiting.iV-6.5 (100.0)i \io^# _Done waiting.i(i,iQ1i6i;17.0)i1@i=g          #############   #............ 3  #...   #.)#.   #..    #.  #..  #..  ∆#.. ∆  ... iibig9-9.0 (2.5i{>ihB} _You climb downwards. _There is a stone staircase leading up here. i3 iP i& i i^P _ i. i i i<  You see here a +0 club. ia i _ i( i i i; i i i         #############  #.@....43.0 (4.0  #.#..<....... iJ  #.#.)#######.  #.#..#  #.#..#  #.#..#  #.#..#  #)#..#∆ .... i i+4.0 (5 iX  iG $ _Found a sling. i3 i i+ iB in i, iu i i0 i i i i) ip i ic i i i i  i ic i~ i i  #############  #............  #.#..<.......  #.#.)#######.  #.#..#  #.#..#  #.#..# iU  #.#..#   #@#..# ∆50.0 (6 io  #........   ###....>#   ..#.#. i  .....  .#.#  is ...#  ..## i,  i  i.+1.0 (7 i i{ _Found a stone staircase leading down. _You see here a +0 sling. i iQ i i i i: _ i& i i$ iX i i9 i, i@ i i i= ic i i, i i i, i i i X i  i  i  iq  i)  i  i  iv  i< , i  i  i , #.#..#  #.#..#  #.#..#  #.#..#  #)#..#######∆  #...........  ###....>### ####### i3 z#..#.#.####$.....S #.........@.#   #..#.#.###..#  #.#...## #....# Magic Dart im  #....## #.## i #.#..# #.# .# #.#..# #.# . S   ball python (constriction, asleep) i  #.#... #.. ∆ . i x#.## #.. .#  i   i" 62.0 (11.0)  A ball python comes into view. i) xS.S) i- ,3.0 (12 i3  i7 5 _The ball python hisses angrily. is         #)  #...  ###....>### #######  #..#.#.####$....S.  #.........@.# #..#.#.###..#  #....#   i #.##.#   #.# .#   #.# .   #.. ∆ .  iE #.## #.. .# !iY         #)  #...  ###....>### #######  #..#.#.####$....S.  !i!#.........@.# #..#.#.###..#  #....#  !iH| #.##.# !io} #.# .# !if #.# .  !i[ #.. ∆ . !i#.## #.. .# !i5!i!!i'!ik+b _A ball python is nearby!!i)`I  The magic dart hits the ball python.!i;ay****†*!ip1.....!i;0---4=4.0)Magic Dart!i{!ipO _You kill the ball python!!ip!iUt!iy!i5} _You can't see any susceptible monsters within range! (Use Z to cast anyway.)!il I!i1s | _!is !iu !iu !iv !i+x !ix 9---!iwy !i { !id{ !i| !i} !i8~ !i~ !i^ 91!i8 *===!it !i] 4 _Magic restored.!i !i- !i !i !iLj !i !iw !i !i !i !i M _You now have 114 gold pieces (gained 6).!iZ !i ;===!i !i !i !iN !i̔ !i !i !ih !i !i !i !i !i !i !i !iL !i !i !iA !i !iy !i !i !i@ !i8 !i !i !i" !i6 !i! !ia !i !iǵ !i !iѹ !i !i\ N _You now have 128 gold pieces (gained 14).!i# !ij !i !i0 !iv !i !i !i !i !i4 !id !iM !i6 !iq !iY !i E #.#...## #....# #....## #.##.### #.#..# #.##.#.## #.#..### #.##..#.#.## #.#.....##........... #.##...#......##.## .#.#............ ............##.# .######@....# #- ###....# #.#.## #.#.# .#.#  ∆88.0 (24.0)!i, F-9.0 (25!i !i R _o - an inky potion"i I"i:B"i ,"i "i9 "i "i^"i]"i"i"iL"i"i"i"i"is"i"i"i"i"i"i0"i"i-X"i71B"ip2"i6B"i8"i;,"iC;"i>"i8@"i@"iA"iC"iK).#######∆ ........ ...# ...>### ########..# .#.#.####.....†...# ..........#####...# "iL .#.#.###..### #...# #...## #....# ...###g## ...## #.##.####........ #..# #.##.#.##@# #..### #.##..#.#.####.# #.....##..............#Magic Dart #.##...#......##.######.#.#............#............##.##g   goblin (asleep).######.....#.#####....###.#.##"iUM∆∆600.0 (11"iDW,1.0 (12"i]"icu _A goblin comes into view. It is wielding a +0 dagger."i ...# ∆∆ >### ##..#†...##...# #...# "i% ...###g##  #........  #@# #.####.# .......# ##.######  ...#  #.##  .....#.## "i~B###....## "i{ ...# ∆∆ >### ##..#†...##...# #...#  ...###g##  "i#........  #@# #.####.# .......# ##.##  ...  #.##  "i.....#.## ###....#"i5 "if"i"i!"i] _A goblin is nearby!"i ...# ∆∆ >### ##..#†...##...# #...#  ...###g##  #........  #@# #.####.# .......# ##.######  ...#  "ir#.##  .....#.## ###....## "it ...# ∆∆ >### ##..#†...##...# #...#  ...###g##  #........  "iI z#@# #.####.# .......# ##.##  ...  #.##  .....#.## ###....# "i,&"i'"i."i62] _A goblin is nearby!"i\D  The magic dart hits the goblin."iab)****"i)...."i0---5=2.0)Magic Dart"i"iJ _You kill the goblin!"iq "iL "i˱ "i _You can't see any susceptible monsters within range! (Use Z to cast anyway.)"i5 "i "i3 "i "i" : _"i# "i$ "il% "i. ---"i0 ,"i+2 "i4 ,"iJ B"iJ "iM "imN M1==="iO "iR "iV ,"i:W "i/Y "i\ "i\ "i] "i0a "ic "i%d "i_e "ig "iq  #####∆ .#.# .. ...# ∆∆ >### ########..# #.####.....†...# ......#####...# ###..### #...# # ## #....# #...###)###### #.##.####...@......5-"iv  #.##.#.##.####..###.## #.##..#.#.####.## Magic Dart ...##........# #...#......##.###### #.#.# 5   ufetubus (asleep) ...........##.## ######.....#.#####....##"i|~ 013.0 (11.0)"i d===-4.0 (12"i$ "iĊ \ _An ufetubus comes into view.#iZ .#.# ...# ∆∆ >### ########..#.†...##...# #...# #   #...###)#####  #...@......5 # #.####..###.  ##    #iu\ .#.# ...# ∆∆ >### ########..#.†...##...# #...# #   #...###)#####  #...@......5  #i>v#.####..###.  ##  #i}#i`~#i#i` _An ufetubus is nearby!#id .#.# ...# ∆∆ >### ########..#.†...##...# #...# #   #...###)#####  #...@......5 # #.####..###. #iK ##    #iQR .#.# ...# ∆∆ >### ########..#.†...##...# #...# #   #...###)#####  #...@......5  #.####..###.  ##  #ipZ#i[#ib#ie` _An ufetubus is nearby!#ig ******5  The magic dart hits the ufetubus but does no damage.#i&,#i2V....5..#iQ\0---==5#i .0) #i#i* _The ufetubus shouts!#if **** The magic dart hits the ufetubus.#i #i! 9...5.9/11 ------6 _The ufetubus is severely wounded.#iy .#.# ...# ∆∆ >### ########..##i4.†...##...# #...# #   #...###)#####  #...@...5... # #.####..###.  ##   #iP $ig .#.# ...# ∆∆ >### ########..#.†...##...# #...# #  $ib #...###)#####  #...@...5...  #.####..###.  ##  $iK$id8-$i$$ih` _An ufetubus is nearby!$i *** The magic dart hits the ufetubus.$i4H$iI$iQS.5..$i4Ra8----7$iX$iQ\\ _The ufetubus is almost dead.$i  .#.# ...# ∆∆ >### ########..#.†...##...# #...# #   #...###)#####  #...@.5..... # #.####..###.  ##    $i 1 .#.# ...# ∆∆ >### ########..#.†...##...# #...# #   #...###)#####  #...@.5.....  #.####..###.  ## $iȟ ! $iD $i̦ $i $i ` _An ufetubus is nearby!$i F  The magic dart hits the ufetubus.$i X*.$is '..$i-} 7----28Magic Dart$i $ib L _You kill the ufetubus!$i $i $ie $i n$i ,$i $iC $iE $i N8==$i $ip $i $i $i $i7 $iO $i $i $i+ $i $i :==$i) $i ,$iH $i0 $i{ $i $i' $ir $i $i$! b9==$id& X$i4) ,$i, ,$i- $iT. $i1 P==$i5 $i8 $iR8 $i9 $i; $i; $i> $i? ,$i@ $iC ,$iuD $iF $iF P10/11==$iH $iJ $iJ $iK $iN $iN $iS X$iU $iV :==$iV $iY ,$iZ $i ] $ig] $i+^ $ia ,$ib $i### ########..##. #.####.....†...#.# .......#####...#@## -.###..### #...##.## .## #....# #...###)######.Cast: Magic Dart ## #.##.####............. # #.##.#.##.####..###...g   hobgoblin (asleep)g   goblin (asleep) 51.0 (33.0)  A hobgoblin and a goblin come into view.-2.0 (34$i _Found a scroll labelled POOH CUDEATEDEE and a large rock.%izK ###  %i.(∆∆  .#.# gg  ...# #?∆ >### ##.†...#.##@##%iMm #...##.##   #)#  .......... # %i4.###...  ## %iL  %i ###  .(∆∆  .#.# gg  ...# #?∆ >### ##.†...#.##@## #...##.##   #)#  ..... %i.## ##  %ii(%i*%is2%i4d _There are monsters nearby!%iz ###  .(∆∆  .#.# gg  ...# #?∆ >### ##.†...#.##@## #...##.##   #)#  .......... # .###...  ##   %izx| ###  .(∆∆  .#.# gg  ...# #?∆ >### ##.†...#.##@## #...##.##   #)#  ..... .## ##  %i|%i-~%i(%id _There are monsters nearby!%i  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%i   fami the Conjurer  Gnoll ###  Health: 32/32 ======================== .(∆∆  Magic: 9/11===================----- #####∆ .#.# gg  AC: 2Str: 6 ..... ...# #*∆  EV: 12Int: 19 >### ########..##* SH: 0Dex: 11 #.####.....†...#*# XL:  4 Next: 25% Place: Dungeon:3 %i i.......#####...#@## Noise: ---------  Time: 2652.0 (0.0) #.###..### #...##.##  -) Nothing wielded .## #....# #...###)######.  Cast: Magic Dart ## #.##.####............. # #.##.#.##.####..###... ### #.##..#.#.####.##  g   hobgoblin (asleep) ...##..............#  g   goblin (asleep) #...#......##.###### #.#............# _There are monsters nearby!Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)&iBHy  fami the Conjurer  Gnoll ###  Health: 32/32 ======================== .(∆∆  Magic: 9/11===================----- #####∆ .#.# gg  AC: 2Str: 6 ..... ...# #?∆  EV: 12Int: 19 >### ########..##. SH: 0Dex: 11 &iId#.####.....†...#.# XL:  4 Next: 25% Place: Dungeon:3 .......#####...#@## Noise: ---------  Time: 2652.0 (0.0) #.###..### #...##.##  -) Nothing wielded .## #....# #...###)######.  Cast: Magic Dart ## #.##.####............. # #.##.#.##.####..###... ### #.##..#.#.####.##  g   hobgoblin (asleep) ...##..............#  g   goblin (asleep) #...#......##.###### #.#............#&iICasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin!&iuQL ###  .(∆∆  .#.# *g  ...# #*∆ >### *&iQ†...#*#      .. # ##g&iR)&i7R &iAonfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hobgoblin (asleep, 100% to hit)  You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin!  You kill the hobgoblin!&i†.?..&i7==3.0 (1Magic DartRay &iZ&iEf _(Press . to maintain the ray.)&iS****&i _†?..&i 8----4+ &iU&iq&iH' S****&i@ &i, †g∆..g   goblin&ic 7------5Magic Dart++ &i# &i 'i'E  The searing ray hits the goblin!'i-a****'i †$..  You kill the goblin!'i 6----86Magic Dart'iY'i> _You finish channelling your searing ray.'iw'i'i'i'i"B'i'i'i,'i['i'i287=='iU'ip'i'i'i'i'i'im 'iB'iT'i:=='i'i'in'i}'i'i'i/'i,'i'iV!'i!'i"'i%d8=='i&'iU)'i)'i*'i,'i,'i3.'i1'i1'i13'i5'i5:=='i7'i9'i.:'i;'i>'i;?'i@'iB'iB'iGD'iF'iHGL9=='iSH'iJ'iJ'iK'iN'iZN'i6O'igR'iR'iS'iU'iU:=='i/W'iY'iY'i&['i]'i]'i_'iMa'ia'ib'id'ieP10/11=='i9f'ih,'im'io'iJp'irq'ir'i9s'iyt'i+wP=='iSx'iTz'iz'i|'iz,'i'iB'i{'im'i'i'i('io .)... _You start resting.'i093.0 (37.0)'i2\1===4.0 (38'i٠'iѣ% _Magic restored.'iNp'ip'iq'isu'ipyB'iy'i{'i}'i}'iS'i#'i;==='i'iA'i'ig'i'i'i 'i'i'i'i,'i'iO,'i'i,'i'i'iE'i'is'i'i;'iӤ'i'i8'i'i'iک'i,'im'i'i'iD'i,'i 'i%'ig'i'i>'i}'i''iM'i'i'iI'i'i'i'i'i'i'i'i:'i`'i'i'iN,'i'i'i9'i'i'i: Magic Dart55   ufetubus (wandering) _You start waiting.'i.720.0 (26'i/<5.'i,1.0 (27'i'i\ _An ufetubus comes into view.'iĔ ###  .(∆∆  .#.# †.  ...# #$∆ >### ##.†...#.##@## #...##.##   #)#  .5...... # .###...  ##   'i + \ ###  .(∆∆  .#.# †.  ...# #$∆ >### ##.†...#.##@## #...##.##   #)#'i+   .5. .## ## 'i>4 'io5 'i1< 'i> ` _An ufetubus is nearby!'i ( ###  .(∆∆  .#.# †.  ...# #$∆ >### ##.†...#.##@## #...##.##   'i #)#  .5...... # .###...  ##   'iR5 \ ###  .(∆∆  .#.# †.  ...# #$∆ >### ##.†...#.##@## #...##.##   #)#'i#6   .5. .## ## 'i= 'i-> 'i#E 'i### ########..##. SH: 0Dex: 11 #.####.....†...#.# XL:  4 Next: 28% Place: Dungeon:3 .......#####...#@## Noise: ---------  Time: 2721.0 (0.0) (i]#.###..### #...##*##  -) Nothing wielded .## #....# #...###*######.  Cast: Magic Dart ## #.##.####......5...... # #.##.#.##.####..###... ### #.##..#.#.####.##  5   ufetubus (wandering) ...##..............# #...#......##.###### #.#............# _An ufetubus is nearby!Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (wandering, hasn't noticed you, 66% to hit)(ijfami the ConjurerGnoll###Health: 32/32 ========================.(∆∆Magic: 9/11===================----- #####∆.#.# †.AC: 2Str: 6 ........# #$∆EV: 12Int: 19 >### ########..##.SH: 0Dex: 11 #.####.....†...#.#XL:  4 Next: 28% Place: Dungeon:3 .......#####...#@##Noise: ---------  Time: 2721.0 (0.0) (i#.###..### #...##*##-) Nothing wielded .## #....# #...###*######.Cast: Magic Dart ## #.##.####......*...... # #.##.#.##.####..###... ### #.##..#.#.####.##5   ufetubus ...##..............# #...#......##.###### #.#............#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (wandering, hasn't noticed you, 66% to hit)  You focus your ray upon the ufetubus. The searing ray hits the ufetubus!  The ufetubus is severely wounded.(i+@Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an ufetubus (wandering, hasn't noticed you, 66% to hit)  You focus your ray upon the ufetubus. The searing ray hits the ufetubus!  The ufetubus is severely wounded.  The ufetubus shouts!(iH].5.(iI====2.0 (1Ray (iCQ(iRTf _(Press . to maintain the ray.)(iG  The searing ray hits the ufetubus.(id!Z***(iS.).(iױ8--3=---3Magic Dart+ (ib(iTL _You kill the ufetubus!(i~N***(iR.).(iO7--------4++ (i(i(iP N***(iO R.).(iQ u6-----5(iW (i[Z > _You finish channelling your searing ray.(ik (i (i (i (i ,(iY ,(i (i (i (i (i (i N7==(ix (i (i (i* (iQ (i (i (i ,(i3 (i (it P==(i (iM (i (iB (i (i7 (i (i (i (i (iC N8==(i (iy X==(i (i ,(i/ (iu (i (i$ ,(i (i (iG (i L9==(i (i! (iR! (i" (i$ (i$ (i% (i( (iX( (ik) (i+ (i+ :==(i. (i 0 (iP0 (is1 (i3 ,(i>5 (i; ,(ie= (i? (i@ P10/11==(iA (iC (iC (iD (iF (i6G (iNH (ixJ (iJ (iK (iM (iPN :==(iJO (iQ ,(iR (iT (i/U (i%V (i/X (iuX (iY (i`d  (ig Y_You start resting.(iwp 061.0 (36.0)(ir \1===2.0 (37(ix (iz % _Magic restored.(i_(i KM#####.(i|   .###.. .($(. #####∆#.# †..o (i _..... ...# #$. >### ########..##.# #.####.....† (i .......#####...#.## #.###..####.## (i Magic Dart .## #....# #...###)######.(i) .#(iN o   orc (missile, asleep)(i> 0.0)  An orc comes into view. It is wielding a +0 club.(i+3.0 (1(i"(iZ*7 _Found 9 gold pieces and 7 stones.)iX* .  ###..  .($(.  .#.# †..o  ...# #$. >### ##.#†...#@##.## #...##.##   #)  .. # .###...  ##   )iw .  ###..  .($(.  .#.# †..o  ...# #$. >### ##.#†...#@##.## #...##.##   #) .. .###...  ##)i)ir)iU)iE _An orc is nearby!)i))i w .  ###..  .($(.  .#.# †..o  ...# #$. >### ##.#†...#@##.## #...##.##   #)  ..)iw # .###...  ##   )iY p .  ###..  .($(.  .#.# †..o  ...# #$. >### ##.#)i †...#@##.## #...##.##  )i #) .. .###...  ##)i)i)i*)i,[ _An orc is nearby!)i  ****o  )The magic dart hits the orc.  The orc is heavily wounded.)i )i lo.$..)i W0---===)iș 4)i  )i : _The orc shouts! You hear a shout! x2)i A  The magic dart hits the orc.)i h)***)i})i*V  You kill the orc!)i ~ og$..o   orcg   hobgoblinA hobgoblin comes into view.)iO!)i%w9/11 -----42-5)i*)i-u _An orc comes into view. It is wielding a +0 hand axe.*i ***** The magic dart hits the orc.*iU*i9W*i_$(.)o$..*iPb8------6*ii*ik[ _The orc is heavily wounded.*ij .  ###..  .($(.  .#.# †.)o  ...# #$. >### ##.#†...#@##.## #...##.##   #)*i  .. # .###...  ##   +iB .  ###..  .($(.  .#.# †.)o  ...# #$. >### ##.#†...#@##.## #...##.##   #) +iD.. .###...  ##+iO+iR8-+iq _An orc is nearby!+iT **** The magic dart hits the orc.+i3D+iQNlo.$..+i}Qc7----7+iY+i\W _The orc is almost dead.+iuM .  ###..  .($(.  .#.# †.o.  ...# #$. >### ##.#†...#@##.## #...##.##   #)  .. # .###...  ##   +i w .  ###..  .($(.  .#.# †.o.  ...# #$. >### ##.#†...#@##.## #...##.##   #) .. .###...  ##+iZ +ig +i +iz [ _An orc is nearby!+iL ***The magic dart hits the orc but does no damage.+i +i +i5 /o)+i )$.+i .+iq +i 6+i ----+i: 8+it +i  +i +i 3_The orc is almost dead.+ih +in) .  ###..  .($(.  .#.# †o).  ...# #$. >### ##.#†...#@##.## #...##.##   #)  .. # .###...  ##   ,i{ .  ###..  .($(.  .#.# †o).  ...# #$. >### ,i;|E##.#†...#@##.## #...##.##   #) .. .###...  ##,i|,i,iB,ik,iD[ _An orc is nearby!,i8x .  ###..  .($(. ,i9* .#.# †o).  ...# #$. >### ##.#†...#@##.## #...##.##   #)  .. # ,i':s.###...  ##   ,iEl .  ###..  .($(.  .#.# †o).  ...# #$. >### ##.#,i†...#@##.## #...##.##   #) .. .###...  ##,i,i~,i,,i[ _An orc is nearby!,iA  The magic dart hits the orc.,i\e)**,i{,i|,i\ go$.o   orc,i g   hobgoblinYou kill the orc!,i5-----59  Your Translocations skill increases to level 1!  Your Forgecraft skill increases to level 1! ,i Your Fire Magic skill increases to level 1!  Your Ice Magic skill increases to level 1!Your Air Magic skill increases to level 1!Your Earth Magic skill increases to level 1!,iC,i=h _Your Alchemy skill increases to level 1!,id .  ###..  ,i[/.($(.  .#.# †)go  ...# #$. >### ##.#†...#@##.## #...##.##   #)  ..,i # .###...  ##   ,iY  .  ###..  .($(.  .#.# †)go  ...# #$. >### ##.#†...#@##.## #...##.##   #) ..,iZ  .###...  ## ,i` ,igb ,i,k ,il d _There are monsters nearby!-i-i^-iMgo.-i6-70 _-i -i-ie  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-iZ #####. fami the Conjurer-i   Gnoll .  Health: 32/32 ======================== ###..  Magic: 3/11======------------------ .($(.  AC: 2Str: 6 #####∆ .#.# †go.  EV: 12-i Int: 19 ..... ...# #*.  SH: 0Dex: 11 -iE >### ########..##*# XL:  4 Next: 45% Place: Dungeon:3 -ik <#.####.....†...#@# Noise: ---------  Time: 2770.0 (0.0) .......#####...#.##-i  -) Nothing wielded #.###..### #...##.##  Cast: Magic Dart -i .## #....# #...###)######. ## #.##.####............. -i$ _# #.##.#.##.####..###...  o   orc ### #.##..#.#.####.##  g   hobgoblin ...##..............# #...#......##.###### _There are monsters nearby!Casting: Magic Dart (safe; 1% risk of failure)  -ip ;Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (81% to hit)-il E#####. fami the Conjurer  Gnoll .  Health: 32/32 ======================== ###..  Magic: 3/11======-------------------iPm  .($(.  AC: 2Str: 6 #####∆ .#.# †go.  EV: 12Int: 19 ..... ...# #$.  SH: 0Dex: 11 >### ########..##.# XL:  4 Next: 45% Place: Dungeon:3 #.####.....†...#@#-im 0 Noise: ---------  Time: 2770.0 (0.0) .......#####...#.## -) Nothing wielded #.###..### #...##.##  Cast: Magic Dart .## #....# #...###)######. -im ## #.##.####............. # #.##.#.##.####..###...  o   orc -im ### #.##..#.#.####.##  g   hobgoblin ...##..............# -in #...#......##.###### Casting: Magic Dart (safe; 1% risk of failure)  -i?n Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  -ibn uPress: ? - help, Shift-Dir - straight lineAim: a hobgoblin (81% to hit)  -in JYou focus your ray upon the hobgoblin. The searing ray hits the hobgoblin.-i u  .  ###..  .*$(. -iu  .#.# †*o.  ...# #*. >### *#†-iu @     -iu  -iv s.###...  ##-iDv -i onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hobgoblin (81% to hit)  You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin.  You kill the hobgoblin!-i (o)$.-i y8==1.0 (1Ray -i -i,  -i] X_(Press . to maintain the ray.).ii2 **** The searing ray hits the orc..iU.io()o..ij--2+ .i.i(\ _The orc is severely wounded..i0 B  The searing ray hits the orc!.i 1**.ij 1**.iwe()$..i2--51=-3Magic Dart++ .i%.iG _You kill the orc!.ilU****.ii? c()$..ieB q1-----4.iI .iL > _You finish channelling your searing ray..i .i .i. .io .i .i˾ .iȿ .i@ .i .i .i .i .i .i9 8--.ij .in .i .i .iN .i J2==.i .ie ,.ic .i .i" .iW .i .i .i .i .i` :==.i= .i ,.i .i3 .i .i4 .im .i .i .i .i T3==.ic .i B.i B.i .i .i .i .i $==.i. .i .i .i" .i! .i .ie .i# .i .i* .i .i .i% .i .i" .i" #4.i# 1==.i$ .it' .i' .i) .i, .i, .i. .i1 .i2 .i4 .i6 .i37 :==.ib: .i= .i> .i@ .iD .ikD .iF .iH .i1I .iJ .ifM .iM T5==.iO .i;R .iR .iT .i"Z .i~Z .is\ .i_ .i_ .iQc .id .ie :==.i+g .ii .ij .il .i#o .ioo .i:r .it .it .iu .iw ;6.i2x *===.iz .i*} .in} .i .i .i| .i .if .i .is .iЎ g===.i .i .i] .i0 ,.i .i .i .iי .iT .i .i .iɞ .i N7==.i- .i .i= .i$ .i .i .i .it .i .is .i .i\ :==.i~ .i? .iz .i .i .i .i .i .iշ .i .i .i@ N8==.i .i ,.i .i .i .i .iO .i .i .i} .i :==.i .i .iK .i .i .i` .i .iY .i .ig .i .iL 69==.it .i .i .i4 .i .i .iH .i .i .iQ .i .i .im $==.i .i .ij .i .i+ .iv .i .i0 .i .i .i .i .iG .i .iN .i '10/11.i )==.i .i .i .i .i .i .id .i .i- .i@ .i .i $==.i  .i .i .i .i .i| .i .i! .i}# ,.i' .i/ -. _You start resting..i/5 1854.0 (80.0).i6 \1===5.0 (81.ic: .i; % _Magic restored..i9.i9.i;.i>.iP>.i2B,.iB.iBHB.i'J.iM.ikN;===.i P.iIS,.iT.iW,.iY.i[.i3\.i].i_.i `.i`.ib.i1c.id.ig,.i i.i^k.ik.il.ip.iSp.iq.ir.i.i{.iS.i.i1.i3.i$.i\.i.iǥ,.iߦ.i.il.i.i..i|.i.i^.i.iV.i.i.iA.i$,.i.io.i.i.i<.i.i|.iJ,.ie.iW.i.i.i.i.iy.i,.i.i,.i-.i.iJ.i8.i.i.it.i.i.iT.i.i,.i .i,.i.i,.i.i.i>.i/.i.i.i.i,.i.iJ,.i.i,.iW.i,.i.i.iQ.ig.i$.ii.iH.i.i.i.i.i.i .i ,.i.i,.iO.i 7÷909.0 (54.i3".il&.i'H _You start waiting..ir3I.i5.i>8.i8.i;.i?.ilA.iA/iQ/i  You now have 145 gold pieces (gained 17).  h - 2 scrolls labelled POOH CUDEATEDEE (gained 1)/ie/i /i] _Items here: )) [ ÷ †./i/iW/i/i`  Things that are here:  a +0 hand axe; a +0 chain mail/i!/i" _/i$/i)_  You see here a large rock./i./i/ _/i2/i8/i^8/i:/iAM _You now have 154 gold pieces (gained 9)./iE/i F/iH/i8P;  You see here 7 stones./iSS/iT _/iU/iZ/i]/i^/i`/ie/i7i/i~i/ik/iqm/ip/ip/ir/i%x/i{/i{/i}/i;/iՄ/i/i/i?/i/i/ia/iƑ/iN,/i/iؘ/i8/i{/i/i/iE,/ig/i/i7/i~/i/i۹D /il#####  ...# ## #.########## ..# # ###......@...# #..#. ##.#...###..$.....  #..###..#.#.# #.##.#### /iٺ #...(.(...#.# #.# ##÷))...#...# #.#.#).ß...#.### #.#.###.ß##.# #.# /i%#.#...####.# #.####..# #.#/i-28.0 (19/i/,9.0 (20/i{/iQc _q - a scroll labelled ZAQUUN PUTOOQ/i3/i/i/im/i B/i/i7/i/i/ii/i/iN _You now have 172 gold pieces (gained 18)./i/i/i/iD/i/iF/i/i/i/iB/i/i^/i/i/ij/i/i #####...##.########### ###..........####### /ir#. ##.#...###........... .###..#.#.# #.##.####### ..(.(...#.# #.##.# ÷))...#...# #.##.# /i!).ß...#.### #.##@# 36.0 (7.0)##.ß##.# #.##.# /i...####.# #.##.# ##..# #.# #./i#.## #.. )######.# #$ /i........ ..###... #> .##/i/i+7.0 (8/i/i; _Found a stone staircase leading down./i^/i֓/i/iL/i/i1B/iS,/i/iR/iH/i/iB/i/i$ /ir)_You now have 181 gold pieces (gained 9)./iر/i/i/i4/i/iD/iu/iA /iL There is a stone staircase leading down here./i-).ß...#.### #.##.# ###.ß##.# #.##.# ...####.# #.##. /iҽ##..# #.# #. #.# #.## #.. #.# )######.# #.# ...... ..###... #> .## .# #..r.. ## #..####Magic Dart #  r   quokka (asleep) ∆ ∆ /i'45/iS+6.0 (9/i/iY _A quokka comes into view./i) #.##.# #.##.# #.##.# #.# #. #.# #.. #.# ) #.# #.#/i #># #@# #..r...# #..##### # ∆ ∆ /i@ O) #.##.# #.##.# #.##.# #.# #. #.# #.. #.# ) #.# #.# #># #@# #..r...# #..##### /i #  ∆ ∆ /i /i /i /i ] _A quokka is nearby!/i} Y) #.##.# #.##.# #.##.#/i  #.# #. #.# #.. #.# ) #.# #.# #># #@# #..r...# #..##### #/i S ∆ ∆ /i | ) #.##.# #.##.# #.##.# #.# #. #.# #.. #.# ) #.# #.# #># #@# #..r...# #..##### #  /i| c∆ ∆ /i /iЁ /i< /i ] _A quokka is nearby!/i ?) #.##.# #.##.# #.##.# #.# #. #.# #.. #.# ) #.# #.# #># #@# #..r...#/im #..##### # ∆ ∆ 0i{) #.##.# #.##.# #.##.# #.# #. #.# #.. #.# ) #.# #.# #># #@# #..r...# #..##### #  0i.c∆ ∆ 0i 0i!0i&0i9*] _A quokka is nearby!0iqE **0i+rr  The magic dart hits the quokka.0i0i[.r.0ic0---=7.0 (10i0iKZ _The quokka is almost dead.0i?D  The magic dart hits the quokka.0i EW.* 0i5(..0iun9/11 -----480i4Magic Dart0i0itJ _You kill the quokka!0i%30i0i#0i{n0i50iu0i0i~0i8--0il0i/0i0i0i%0iP10/11==0i&0i,0iA0i0i0ia0i0i0ij0i0iA:==0i 0ic0i0i%0i0iR0i0i0i0i0i0iT0i0i 0i #10i *===0i 0i 4 _Magic restored.0i0i0iH0i0i0iQ0i0i{0i]0i0i0iO0i0iC%===0i^0i0iC0i0i/0iz0i0i0i0ik0i0iA0i~0i>0i 0i"0iY"0i#0i'$0i%0iN%0i{%0i&0i&0i&0i*'0i'0i(0i(0i)0i*0i,0i,0i-0i/0i10i10i20i60i:,0i?0iwA0iD0iGD0iuE0i3K0iM0i\N0i P0iR0iU0iU0iW0i Z0i\0i]0i^0il0ip0ip0iq0iZs0it0iAu0iDw0im{0i,0i40iƋ0i0iߎ0iO0i0iv0i̕0iu0i0iɜ0i0i0i0i}0i0i0i0i0iɬ0is0i0iڲ0i0i0i*0i,0i0i0iE,0i0im0i0i40i0i0iy,0i0i0i3,0i0i0i0i)0iD0i0i,0i0i0i0i 0i0iy0i,0i0iG0it0i0i^0i0i(,0i0iR0i,0i0iH 0i0i90i0i0i^0i0i0i!0i#0i#0i%0i,0i.0i$/0i00i30i80i90i90i:0it<0i<0i=0i@0iB,0iD0iI0iK0iK0i'M0iHO0iAQ,0iLR0iS0iT0iV0iV0iW0iX0i 0ii  ############################.........................######..<....B......@...............#-3012.0 (64.0).)#######.######.#.###.....##.# .#..# #.#...########..Magic Dart .#..# #...#..#.###.#.. .#..##...##..###..#.# .#..#0i #.#.##...(.(...# B   clockroach (wandering, warded) )#..#######∆ #.#.###÷))...#.. ...........#...#.#).ß...#.# ##....>### ########..##.###.ß##.#0i! 8-0iI 0i a _A clockroach is nearby!0i ################### ...............<....B......@...............)#######.######.#.###. #.#... #...#.. .. (.(... ÷))...#. ).>### .0ix 0i ################### ...............<....B......@...............)#######.######.#.###. #.#... #...#.. .. (.(... ÷))...#. ).0i y>### .0i 0ib 0i 0i{ a _A clockroach is nearby!0i ################### ...............<....B......@...............)#######.######.#.###. #.#... #...#.. .. (.(... ÷))...#. ).>### .0iRQ$################### ...............<....B......@...............)#######.######.#.###. #.#... #...#.. .. (.(... ÷))...#. ).>### 0iR(.0iV0i.W0i]0i_a _A clockroach is nearby!1i################### ...............<....B......@...............)#######.######.#.###. #.#... #...#.. .. (.(... ÷))...#. ).>### .1i################### ...............<....B......@...............)#######.######.#.###. #.#... #...#.. .. (.(... ÷))...#.1i ).>### .1i$1iF%1i,1i/a _A clockroach is nearby!1iC1i(1i!1iÈH _No target in view!1iHe1i f1il1iAou _A clockroach is nearby!No target in view!1i~. 1i./ 1iz5 1i8 #No target in view!2i^2i2i2i#No target in view!3iwNo target in view!No target in view!  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3i»  fami the Conjurer  Gnoll  Health: 32/32 ========================  Magic: 10/11 =====================---  AC: 2Str: 6 3iO EV: 12Int: 19 ############################  SH: 0Dex: 11 ...........................###### XL:  4 Next: 54% Place: Dungeon:3 3i.#..<....B******@...............# Noise: ---------  Time: 3012.0 (0.0) .#.)#######.######.#.###.....##.# -) Nothing wielded .#..# #.#...########.. Cast: Magic Dart .#..# #...#..#.###.#.. 3i>.#..# #...##..###..#.# .#..# #.#.##...(.(...# B   clockroach (wandering, warded) )#..#######∆ #.#.###÷))...#.. ........... #...#.#).ß...#.# ##....>### ########..##.###.ß##.#Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3iT,Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a clockroach (wandering, damage-immune at range, hasn't noticed you, 100%  to hit)3i fami the ConjurerGnollHealth: 32/32 ========================Magic: 10/11 =====================---AC: 2Str: 6EV: 12Int: 19 3i############################SH: 0Dex: 11 ...........................###### XL:  4 Next: 54% Place: Dungeon:3 .#..<....B******@...............# Noise: ---------  Time: 3012.0 (0.0) .#.)#######.######.#.###.....##.# -) Nothing wielded .#..#3i#.#...########.. Cast: Magic Dart .#..##...#..#.###.#.. .#..#3i1#...##..###..#.# .#..##.#.##...(.(...# B   clockroach (warded) 3iC)#..#######∆ #.#.###÷))...#.. ...........#...#.#).ß...#.# 3ivP##....>### ########..##.###.ß##.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  3iPress: ? - help, Shift-Dir - straight lineAim: a clockroach (wandering, damage-immune at range, hasn't noticed you, 100%  to hit)  The magic dart hits the clockroach but does no damage.3if3in.B.....=3.0 (13iZu3ix  Aiming: Magic Dart (safe; 1% risk of failure)  3iyDPress: ? - help, Shift-Dir - straight line  Aim: a clockroach (wandering, damage-immune at range, hasn't noticed you, 100%  to hit)  The magic dart hits the clockroach but does no damage. _The clockroach is warded from harm.3iI73i73i<>3i@H _No target in view!4i_4i4i ^ _No target in view!4i4i4iC..B4i15-4 _4i|4i4i 4i A.B4i @-54i$ 4i& 4i,   4i0- Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4iʮ   fami the Conjurer  Gnoll  Health: 32/32 ========================  Magic: 8/11=================-------  AC: 2Str: 6  EV: 12Int: 19 4it X############################  SH: 0Dex: 11 ...........................###### XL:  4 Next: 54% Place: Dungeon:3 .#..<........B**@...............# Noise: ---------  Time: 3015.0 (0.0) .#.)#######.######.#.###.....##.# -) Nothing wielded .#..# #.#...########.. Cast: Magic Dart .#..# #...#..#.###.#.. .#..# #...##..###..#.# .#..# #.#.##...(.(...# B   clockroach (warded) )#..#######∆ #.#.###÷))...#.. ........... #...#.#).ß...#.# ##....>### ########..##.###.ß##.# _No target in view!  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line4i" SAim: a clockroach (damage-immune at range, 81% to hit)4i&fami the ConjurerGnollHealth: 32/32 ========================Magic: 8/11=================-------AC: 2Str: 6EV: 12Int: 19 ############################SH: 0Dex: 11 ...........................###### XL:  4 Next: 54% Place: Dungeon:3 .#..<.......****@...............# Noise: ---------  Time: 3015.0 (0.0) 4i'j.#.)#######.######.#.###.....##.# -) Nothing wielded .#..##.#...########.. Cast: Magic Dart .#..##...#..#.###.#.. .#..##...##..###..#.# .#..##.#.##...(.(...# B   clockroach (warded) )#..#######∆ #.#.###÷))...#.. ...........#...#.#).ß...#.# ##....>### ########..##.###.ß##.#Casting: Magic Dart (safe; 1% risk of failure)  4i_(Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a clockroach (damage-immune at range, 81% to hit)  You focus your ray upon the clockroach. The searing ray hits the clockroach!4ionfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  4i=*Press: ? - help, Shift-Dir - straight line  Aim: a clockroach (damage-immune at range, 81% to hit)  You focus your ray upon the clockroach. The searing ray hits the clockroach!  The clockroach is warded from harm.4iT..B.==6.0 (1Ray 4iK| _(Press . to maintain the ray.)5i5i5i5i1F _Unknown command.5i:****5i 5i>...B5i7----7+ 5i5iy\ _The searing ray misses the clockroach.5ic **** The searing ray hits the clockroach.5i ...BThe clockroach is heavily wounded.The clockroach waves its antennae.5is60--5i6----==8++ 5i5it/ _The clockroach bites you.5i:w I  The searing ray hits the clockroach!5i} w****5iu i ....  You kill the clockroach!5i --5-----989Magic Dart5iW 5io > _You finish channelling your searing ray.5iTA5iDb6===--205i@K5iL6i@H6i I36iJ6iN1=6iN6iN6iO6iwP6iP%===6i$Q6iQ6iR6i S6iS6iU6ipUh2==6iU6iW1 _HP restored.6iX6iX6iY6i ZN7==6iZ6i[6i-\6i\6i]6i]#=6i^6i^6i_6i_6iI`6ima6ia:==6i4b6i7c6ic6id6ie6iZe6ie6if6ig6ig6ih6ih6ii6ij6ijN8==6iok6il6il6i-m6i_n,6in6i?p6ixp6i q6i r6iPr$==6i{r6ir6is6i(t6it6iu6i v6iv6iw6iw6iTx6iky6iy6iyE9==6i\z6i{6i{6ij|6i^}6i}6i~6iq,6i6i6in:==6i܁6i6i"6i6i6i܄6il6in6i6i&6ie6i'10/116i)==6in6i{6i6iv6i>6i6i6i6i+6i6iۏ6i/:==6iѐ6i ,6i6i6iޓ6i_6iŕ6i6i6i6i6iX6i6i͙71===6i6iu6ih6i6i֢6ii6i6iߥ,6iy6iݧ6i6iC6i6i6i;  ####  #....  #.#..<.............--65.0 (45.0)  #.#.)#######.######.#.###.....  #.#..# #. #.#...######  #.#..# #. #...#..#.###  #.#..# #. #...##..###.  #.#..# #. #.#.##...(.(  #)#..#######) #.#.###÷)).  #..... #...#.#).ß.. 6i ###....>### ########..##.###.ß6i6iJ===6.0 (466i6i# _Found a mace.6iI6i>N,6iN6ixO6iO6iP6iQ6iCR,6iR6iS6iT,6iPU6iV6iXX6iX6iY6iZ6i[6i\6i\6id<  You see here a +0 mace.6ime6ie _6ikf6ig6ih6iHi6ii6ij6ik6i"l6il6im6ip6iap6i2q6ir6iMu6iu6iFw6izR  There is a stone staircase leading down here.6i}6i} _6i66iF6ii,6i6if6i 6iY6i>6iۋ6i6iэ6i6iB6iߑ6i6i6i6iؔ6i 6iq6i$6i6i6i6i~6iA6ih6i6iK6i6i6i6iԝ6i 6iG6i6iF6i,6i6i6iϬ #.#...## #....# #... 6i.#....## #.##.####.. #.#..# #.##.#.##.# #.#..### #.##..#.#.# 6i[[#.#.....##.......... 6i#.#.##...#......##.# 6i, #....#.#............  #..#6i'##.  ##.@.######.....#.##89.0 (23  ###.# ###....##   .# #.#.##  6iW .# #.#.#  .# #.#.#6i  .# #.#.#6iĮ  <# #..#.  .# ###∆#6i0 6i6i-90.0 (246ig6iG; _Found an escape hatch in the ceiling.6i,v6iw36iUy6iz6ib{6iX6i6i16i6i6iE6i6i],6i6i6i6i6iL6iz6iЍ6i6i͎6iN6iF6i6i6iR  There is an escape hatch in the ceiling here.6i.6i _6i6i6i46iܙ6i6iޛ6i6i~6iӝ6i6i6i*6i6i6i΢6i36i6i6iץ,6iR6ir6iw6iب6ih6i@6i/6i6iӫ6i6i6i6io6i6i6i6i96i6i6i6iP6i6i6i6iD6i6i6i6iH6iK6if6iȼ6i 6i 6i6i`6i6iS6iz6i6i"6i<6i6i-6is6i}6i,6i6i6i6iF6i}6i/6i>6i6i6ik6iu6i6i6i6im6i6i6i<6i6iT,6i6i6i6i{6ic6ip6i6i6i6i6i`6i6i6ik6i6i|6i6i)6i6i6i6i6i^6i6i6i.6i6i6ir6i6i6ia6i6i #..# #.## #.# #.# #.# ∆ ∆ 6irs #.# #.# #.######.###  #....@.....# 6i ########.....  w.. 6iRMagic Dart ∆. 6i w   ribbon worm (asleep) 6in < ∆ 6i .128.0 (386iD ,9.0 (396i\ 6i ^ _A ribbon worm comes into view.6iJ%  #..# #.## #.# #.# #.# ∆ ∆  #.# 6i% #.# #.######.###  #....@.....#  ########.....  w..  ∆.  ∆ 6i& !6i$ & #..# #.## #.# #.# #.# ∆ ∆  #.# 6i> 9#.# #.######.###  #....@.....#  ########.....  w..  ∆.   ∆ 6iI 6i 6i 6i b _A ribbon worm is nearby!6iuW #..# #.## #.# #.# #.# ∆ ∆  #.# 6iX##.# #.######.###  #....@.....#  ########.....  w..  ∆.  ∆ 6iKX7i_ #..# #.## #.# #.# #.# ∆ ∆  #.# #.# #.######.###  #....@.....#  ########.....  w..  ∆.   ∆ 7i7i%7iԽ7i2b _A ribbon worm is nearby!7iM #..# #.## #.# #.# #.# ∆ ∆  #.#7i0> #.# #.######.###  #....@.....#  ########.....  w..  ∆.  ∆ 7i|D #..# #.## #.# #.# 7ix}#.# ∆ ∆  #.# #.# #.######.###  #....@.....#  ########.....  w..  ∆.  7i}F ∆ 7i7id7i7ib _A ribbon worm is nearby!7iW ****w  The magic dart hits the ribbon worm.7iK^....w7ii0---=30.0 (1.0) 7i<7if _The ribbon worm is moderately wounded.7i1 ****The magic dart hits the ribbon worm.7i?:..7i.w7i.7i=7i 9/11 7i> -----7i17i~7i 7i7iO?_The ribbon worm is heavily wounded.7i7iG A **7i ]* The magic dart hits the ribbon worm.7i"T 7iW $..7iCX ]w. 7iZ B8----7iZ 27iT` 7ia _ _The ribbon worm is almost dead.7i} I  The magic dart hits the ribbon worm.7iu \**. 7i -...7i( 7i k#..#fami the Conjurer#.##Gnoll#.#Health: 32/32 ========================7iF #.#Magic: 7/11===============---------#.# ∆ ∆AC: 2Str: 6#.#7i EV: 12Int: 19#.#SH: 0Dex: 11#.######.###XL:  4 Next: 103% Place: Dungeon:37i #....@.....#Noise: =--------  Time: 3133.0 (1.0)########.....-) Nothing wielded...Cast: Magic Dart∆.7i  ∆The magic dart hits the ribbon worm. _The ribbon worm is heavily wounded.The magic dart hits the ribbon worm. 7iN _The ribbon worm is almost dead.The magic dart hits the ribbon worm. _You kill the ribbon worm!7i The ribbon worm is almost dead. _You kill the ribbon worm!  Your Throwing skill increases to level 2!  You have reached level 5!7i 7i /  --more--8i—7/372---5 1% Magic Dart8i8i[4 _8i; 8i< 8iC  _8iH 8==8iJ 8ieJ 8iJ 8iL 8iL 8i,M 8iXN 8iN :==8iO 8i4Q 8iQ ,8iGS 8iS 8iS 8iU 8iV G9==8iCV 8iW 8iW 8iX 8iY 8iY 8i0Z 8i[ 8i[ 8iV\ 8iu] 8i] :==8iy^ 8i#` 8i` 8i` 8ib 8ib 8i+c 8id 8id 8i6e 8if =10/128i=g )==8ig 8ih 8ih 8ioi 8ij 8ik 8im 8in ,8iAo 8ip 8idp :==8izq 8i;r 8ir 8is 8ivt ,8i u 8iv ,8i-w 8ix 8iKy L1==8i3z 8i0{ 8i{ 8i{ 8iU} 8i} 8i\~ 8i 8ia 8i 8i 8i :==8i 8i. 8i 8i 8i ,8iF 8i 8i' L2==8i 8i 8i 8i 8ix 8i 8il i#..# #.## #.# #.# #.# ∆ ∆ #.# #.# ###.######.### #....# -8i) <##......#......#Magic Dart...?..#.b.........###b   bat (asleep).#.##...|8i@ x 68.0 (35.0)  A bat comes into view.8i 8iư 8i z∆b.b8iɺ F-9.0 (368i 8i6 ^ _Found a twisted smoking staff.8i  #..# #.## ∆  #.# #.# #.# ∆ ∆  #.# #.# ##8i0 1 #.######.###  #......@...#  ########b.....#  ......#  ...?..#  .......  ....###  .#.## 8i < ...| 8iw #..# #.## ∆  #.# #.# #.# ∆ ∆  #.#8iw #.# ## #.######.###  #......@...#  ########b.....#  ......#  ...?..# ....... ....###  8i(x.#.## ...| 8iy8i 8ik8ieZ _A bat is nearby!9i #..# #.## ∆  #.# #.# #.# ∆ ∆  #.#9i #.# ## #.######.###  #......@...#  ########b.....#  ......#  ...?..#  .......  ....###  .#.##  ...| 9im #..# #.## ∆  #.# #.# #.# ∆ ∆  #.# #.# ## #.######.###  #......@...#  9i%########b.....#  ......#  ...?..# ....... ....###  .#.## ...| 9i9i̶9i9iZ _A bat is nearby!9ii #..# #.## ∆  #.# 9i{#.# #.# ∆ ∆  #.# #.# ## #.######.###  #......@...#  ########b.....#  ......#  ...?..#  .......  ....###  9i>T.#.##  ...| 9iO #..# #.## ∆  #.# 9irQ#.# #.# ∆ ∆  #.# #.# ## #.######.###  #......@...#  ########b.....#  ......#  ...?..# ....... ....###  .#.## ...| 9iZ9i\9id9i hZ _A bat is nearby!9i8 #..# #.## ∆  #.# #.# #.# ∆ ∆  #.# #.# ## #.######.###  #......@...#  ########b.....#  ......#  ...?..#  .......  ....###  .#.##  ...| 9iF #..# #.## ∆  #.# #.#9iG #.# ∆ ∆  #.# #.# ## #.######.###  #......@...#  ########b.....#  ......# 9irHP ...?..# ....... ....###  .#.## ...| 9iO9izQ9iX9i[Z _A bat is nearby!9ik  The magic dart hits the bat.9i{  The bat is moderately wounded.9i )..b9i h1--=70.0 (1.0) 9i 9i֠ : _The bat hits you but does no damage.9iY A  The magic dart hits the bat.9i^ ^**.9i -...9i 0----21Magic Dart9i7 9i G _You kill the bat!9i"u9i,B9i9i|9i9i9i9if8--9iz,9i9ix1==9i9iO,9iȴ9i,9i9i 9i9i9if==9i,9i9i,9iH9iS9i9i 9i@9iE2==9i9iX9i%9i9iS9i7z==#.# #.# ∆ ∆ #.# #.# ### +##.######.### .# #..........##.#########......# ##......#  #....@..# - ##........$..#....#####..#.#.###...|##### 898.0)-90.0 (19 _u - a scroll labelled FYOL IK QEXKESKI:i1:ic6:i<:i? _You can't see any susceptible monsters within range! (Use Z to cast anyway.):is3:i&:i:iZ:i P _:i,:i:i:i.:i:i:i+ #.# ### +# #.######.### .# #..........##.# ########......# ##......# #.......#### ##........$.. #....#####.. #.#@##  #...|.... ########### :i     :ixS#.######.### .# #..........##.# ########......#  ##......# #.......######........$......#####.. #.#.######## #...@......>############:iN:i13.0 (3.0):i+4.0 (4:i :i) _Found an escape hatch in the floor. _You see here a staff of conjuration.:i:i:i*:iA:i9:iP _:i:i:i(:ip:i,:i:i#:i:i:i:i!:i,:i3:i :iU :i :i:i:i:i:i4:i[,:i:ipN _You now have 195 gold pieces (gained 14).:i!:i"":i#:i%:i(:i(:i):i+:i9### ++# #####.###..# ........##.# ### #####......# # #.. ##......# g###.# #.......#####.#..# :it:##.............#.#.#.#....#####..@.:.....#.#.#########.#####.#...|......> .#Magic Dart############ ##g   hobgoblin (asleep) :iH1204.0 (10.0):itN,5.0 (11:iT:iW\ _A hobgoblin comes into view.:iS :iT  :i]U  ### ++#:iU :iV 6 ###  # #.. :icW  g###.#  ..#####.#..#  .........#.#.#.  #....#####..@.:.....  #.#.#########.#####.  #...|:irX F> .#   ##:i\ !:i   ### ++# ###  # #..   g###.#  ..#####.#..#  .........#.#.#.  #....#####..@.:.....  #.#.#########.#####.  #...|> .#   ##  :i :iG :iN :i ` _A hobgoblin is nearby!:iX ! **g  The magic dart hits the hobgoblin.  The hobgoblin is almost dead.:ir :i)z Q.g.:i} ~1--====6.0 (1.0) :i :iD + _The hobgoblin shouts!;i6G  The magic dart hits the hobgoblin.;i†*;ii&.;iX0----3=---7Magic Dart;i;ifM _You kill the hobgoblin!;iB;iC;iD;i0H,;iM,;i@X`l......#####..----.|Magic Dartl   frilled lizard (wandering) ;iX;iofQ8;ilE-9.0 (2;is;iva _A frilled lizard comes into view.;igO;is\  ### ++# ###  # #..   l###.#  ..#####†#..#  .........#.#.#.  #..@.:.....  ####.#####.  #...|> .#   ##;i%  ### ++# ###  # #..   l###.#  ..#####†#..#  .........#.#.#.  #..@.:.....  ####.#####.  #...|> .#   ##  ;i;;i;iY;i[e _A frilled lizard is nearby!;iL  The magic dart hits the frilled lizard.;ii.**;id S.†.;ik 9/12 ----4=10.0 (1Magic Dart;i t ;iv R _You kill the frilled lizard!;i ;i ;i ;ib _You can't see any susceptible monsters within range! (Use Z to cast anyway.);ifE;i I;itO;i>R _You can't see any susceptible monsters within range! (Use Z to cast anyway.)<i<i  Spells (Memorise)TypeFailure Level  a - Sublimation of Blood Necromancy<i4!U12% 2b - Fulminant PrismConjuration/Alchemy22% 4  c - Iskenderun's Mystic BlastConjuration/Translocation 22% 4  d - GloomHexes/Necromancy24% 3 <i!11 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit<iL<i1hfami the Conjurer### ++#Gnoll #####.###..#Health: 37/37 ======================== ........##.####Magic: 9/12==================------ #####......# # #..AC: 2Str: 6##......# .###.#EV: 12Int: 19<i#.......#####†#..#SH: 0Dex: 11##.............#.#.#.XL:  5 Next:  4% Place: Dungeon:3#....#####..@.:.....Noise: =--------  Time: 3210.0 (0.0)#.#.#########.#####.-) Nothing wielded#...|......> .#Cast: Magic Dart############ ##   _A frilled lizard comes into view. _A frilled lizard is nearby!The magic dart hits the frilled lizard. _You kill the frilled lizard! _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.)<iϰ <iSJ Okay, then.<i<iľ <iͿ(_<iHT<iU<i[f _<i`|10/12==<ib,<ib<id<ie<iRf<i@h<ih<iti<ik<ik:==<i m<io<iuo<ip<ior<ir<is<iu<iw<iOx<iy<iyL1==<iz<i|<i+}<i}<ip<i<i<i`<i҂<i<i<i:==<i̇<i<iC<i<i/<i<is<iґ<i5<i><i<i[E2==<i<i<i,<i1<i### ++# .###..# ##.# ## ### ......# #.# #..  ##......# #.###.#  #.......#####†#..#  ##..#.#.#..K#....#####....@.....!-#.#.#########.#####.###...|......>..# Magic Dart#######K   kobold (missile, asleep) <iB K29.0 (19.0)K)A kobold comes into view. It is wielding a +4 dagger.<iD((((((<iT 2......<iX 5=30.0 (20<i_ <ig _The kobold throws a stone. The stone hits you but does no damage. _You see here a parchment of Apportation.<i <i(  Spells (Memorise)TypeFailure Level  a - Sublimation of Blood Necromancy12% 2b - Fulminant PrismConjuration/Alchemy22% 4  c - Iskenderun's Mystic BlastConjuration/Translocation 22% 4  d - GloomHexes/Necromancy24% 3 11 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit=i5+ =i 5!fami the Conjurer### ++#Gnoll ###.###..#Health: 37/37 ======================== ......##.# ## ###Magic: 12/12 ======================== ###......# #.# #..AC: 2Str: 6  =i 6##......# #.###.#EV: 12Int: 19  #.......#####†#..#SH: 0Dex: 11  ##.............#.#.#..KXL:  5 Next:  4% Place: Dungeon:3#....#####....@.....!.Noise: =--------  Time: 3230.0 (0.0)#.#.#########.#####.##-) Nothing wielded#...|......>..#Cast: Magic Dart###############K   kobold (missile)=is6] _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Okay, then.A kobold comes into view. It is wielding a +4 dagger. _The kobold throws a stone. The stone hits you but does no damage. _You see here a parchment of Apportation.=i?P  Okay, then.=iB=irJ=iM. _=iS #  ### ++# ## ###  #.# #..   #.###.#  #####†#..#  .......#.#.#..K  #....@.....!. =iS ####.#####.##  #...|>..#  #####=i   ### ++# ## ###  #.# #..  =i e #.###.#  #####†#..#  .......#.#.#..K  #....@.....!.  ####.#####.##  #...|>..#  ####  =i =i =i8 =iJ ] _A kobold is nearby!=iJo   ### ++# ## ###  #.# #..   #.###.#  #####†#..# =io  .......#.#.#..K  #....@.....!.  ####.#####.##  #...|>..#  #####=i-  ### ++# ## ###  #.# #..   #.###.#  #####†#..#  .......#.#.#..K  #....@.....!.  ####.#####.## =i  #...|>..#  ####  =i=i2=i=i] _A kobold is nearby!=i: ****** The magic dart hits the kobold.>iz>iU........K>i#1>i7--1.0 (1>i>i_ _The kobold is severely wounded.>i7D  The magic dart hits the kobold.>ih*****)>iP>i 0*.....>i60----52Magic Dart>i<>i$?J _You kill the kobold!>iJ>ih _You can't see any susceptible monsters within range! (Use Z to cast anyway.)>i@" >ij# >i$ >i' >i+ : _>i, >i, >i". >i[0 >i0 >i2 >i3 >i4 8-->iu5 >i8 >i8 >ip9 >im; >i; L1==>i= >iD? >i? >ixA >i D ,>irD >iXH ,>icJ >iM P==>i@O >iR >iR >iT >i"X ,>i#Y >i[ 92>i&\ )==>i ] >ij z ..-  You pick up a parchment of Apportation and begin reading...>i`p 0453.0)>it F-6.0 (14>iy >i D _You add the spell Apportation to your library.?iPL?iM?i"]?if==?if?ii,?iij?it++# #..# .# .##.# ## ### .## ....# #.# ##.. ... ....# #.###.###.# ....#####†#..##.#.###.## ...#.#.#..... ..#####.........@)....# ?i8u(.#########.#####.###### .|......>..# ### ###?i++# # ..# .# ##.# ## ####.## # #.# ##.. ... # #.###.###.## ######†#..##.#.###.##.#.#.#####.....?iJ....# #.#####.###### |......>..# ###  ?i251.0 (5.0)?i+2.0 (6?iy?i˙  f - 2 purple potions (gained 1)  Things that are here:?i+3.0 (7?i?i.J _a +4 dagger; a stone?iF ..  ∆  .# <#  ++# .# ##..# .# ##.# ## #.####.###.#.# #.# ##.....# #.###.###@## #5.0 (2 ....#####†#..##.#.###.### .....#.#.#......... ..#####..........)....### .#########.#####.###### .|......>..# ### ############ ∆6.0 (3 _Found a stone staircase leading up.?iͦ3?iB?i?iʭ?i[?iŲ?i?i,?i?i,?iwX?i?ie?i?i?i?iN?i?i?ij?i,?i,?i,?i ?i&?i,?i?iY?i?i?ig?i?ih . .# # .#.# ...  ∆###.#  ########...# ## .......@.### ..#68.0 (12.0) >####.##...# ..  #<###..#.# +# #.# #..# #.# #.#.# ## #.####.###.#.# .# #.# ##...........# .# #.###.###.####.### .#####†#..##.#.###.###?i?i ,9.0 (13?i?iJ _Found a stone staircase leading down.?i-70.0 (14?i$&?i)n _e - 2 scrolls labelled JUMUEM ENUSH (gained 1)?iT ?i ?iȼ ?iU ?iɽ ?i ?i ?iA ?i ?i ?i ,?i ?i ?i ,?i5 ?i] ?i ?i> ?i ?i# ?ib ?i ?iC ?i ?i ?il ?i ?ig ?i ?i ?i ?i ?i ?iN ?i ?i$ ?i> ?i ?i3 ?iy ?i ?iO ?i ?i ?i ?i ?iG ?i ?i ?ip ?i ?iA ?i+ ?i ?i ?i ?i ?i ?i ?i; ?ij ?i ?iH ?i ?i ,?iK ?i1 ?i ?i  ?iz ?i\ ?i4 ,?i ?iz ?i ,?i ?i ?i= ?i ?ig ?iA! ?i# ?i$ ?iG& ?i* ?ic, ?i, ?iV- ?iz1 X?if .#∆.#..# ..# ..w# #####...#.###.......# ##.# #.#........# ###.#.#### Magic Dart ##.#.# #....# ###.#..## w   ribbon worm (asleep)  ########...#...##  .........#####.#  >####.##...#....#305.0 (356.0 (36 _A ribbon worm comes into view.?i..# ?i&  .#  ∆.#  ..#  ..#  ..w#  #####...#  ?i% q#.###.......#  .......@##.#  #.#........#  ###.#.####  ##.#.# #....# ###.#..##  ...#...  ..#####.  >?i 7..?iV ?i ?i?ifb _A ribbon worm is nearby!?i$ .#  ∆.#  ..#  ..#  ..w#  #####...#  #.###.......#  .......@##.#  #.#........#  ###.#.####  ?i%##.#.# #....# ###.#..##  ...#...##  ..#####..#  >..# @iDz .#  ∆.#  ..#  ..#  ..w#  #####...#  @i&{*#.###.......#  .......@##.#  #.#........#  ###.#.####  ##.#.# #....# ###.#..##  ...#...  ..#####.@ix{~  >..@i@i@iu@ib _A ribbon worm is nearby!@iQ@ .#  ∆.#  ..#  ..#  ..w#  @iMA#####...#  #.###.......#  .......@##.#  #.#........#  ###.#.####  ##.#.# #....# ###.#..##  ...#...##  ..#####..#  >..# @i .#  ∆.#  ..#  ..#  ..w#  #####...#  @i#.###.......#  .......@##.#  #.#........#  ###.#.####  ##.#.# #....# ###.#..##  ...#... @i  ..#####.  >..@i@i@i@ib _A ribbon worm is nearby!@i ***wThe magic dart hits the ribbon worm.@iN@i`.w..@ipg1--=7.0 (1.0) @ik@it9 _The ribbon worm is lightly wounded.@i! ** The magic dart hits the ribbon worm.@iA R ..(catching breath)@i MThe ribbon worm is heavily wounded.@i> ``The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.@iU@ '..@iB 0----  6  8Held @iI @iL . _You are caught in a web!@io ** The magic dart hits the ribbon worm!@i q@ixY..w@i{v9/12 ----9@i @i~d _The ribbon worm is severely wounded.AiII  The magic dart hits the ribbon worm.AiX*.AikQ..8----710Magic DartAiSO _You kill the ribbon worm!AiC3AiAi _You can't see any susceptible monsters within range! (Use Z to cast anyway.)AiU }  Ai: Ai 7 _Ai XAi\ ,Ai 9==Ai ,Ai< Ai ,Ai^ Ai ,Ai Ai P==Ai Ai AiR Ai Ai Ai Ai Ai Ai Ai AiF f10/12==Ai' Ai ,Ai- AiP Ai Ai Ai ,Ai Ai Ai :==Ai Ai$ ,Ai Ai Ai_ Ai Ai b1==AiP Ai ,Aio Ai} Ai AiM Ai Ai Ai Ai Ai :==Ai Ai ,Ai Ai ,Ai Ai- Ai Ai Aiv Ai L2==Ai Ai H12 AiP AiJ 9 _The web tears apart.Ai {.#.# .#.# .).# ...# ...#  ...#  #####...# #.###...@...#-38.0 (28.0)........##.##.#........# ###.#.######.#.# #....# ###.#..##########...#...##.........#####..#Ai' Ai, F-9.0 (29Ai1 Ai3 # _Found a mace.Ai_5Aix6Ai6Ai9Ai<Ai<Ai@,BiwBi 3==BiBiBi BiBixBi Bi ,Bi<BimnBiBiVBiABiBiBiJBifBif!BiL#Bi#Bi$Bi&Bin(Bi(Bi3*Bi+Bi7z##.########.## #<# #.. ∆ .$#.# #.##.#.# ...#.#.# ...#.#.## #....  #...##  #..@.# 48.0 (9.0) #..#.#  #..#.#  #..).# ##...#BiY8 #...# #...# #####...# #.###.....Bi>BiC/9.0 (10.0)BiIBiL9 _Found a stone staircase leading up.BihIBiBiTBBi*Biy _You now have 198 gold pieces (gained 3).BiBiBiBBi,Bi3 _You now have 211 gold pieces (gained 13).Bi1Bi ,BiBi%BiBBivBiBi[BiBipBi,BibBi Bi BiN Bi Bi BidBiBi|BiBi}BiBifBiBi....# #......# ##### #..##### # #......... # ##.####### .# #.#.#########<# #...........#.##.#.#######.#.######.....# #.#.#Bi  o......@#.# #.#.##########.....# #........#.#### #...#####Magic Dart #. #....# #. #..#.#. #..#.#o   orc (asleep). #..).# #. ##...# #...#Bi )-68.0 (19Bi),9.0 (20Bi/Bi6u _An orc comes into view. It is wielding a +0 hand axe.Bi%E BiK AInventory: 2/52 gear slots Armour (go to first with [)  a - a +0 robe (worn) Jewellery (go to first with "=)  b - an amulet of dissipation (worn) Scrolls (go to first with ?)  c - a scroll labelled ORIDOI IREAHOH  e - 2 scrolls labelled JUMUEM ENUSH  h - 2 scrolls labelled POOH CUDEATEDEE  k - a scroll labelled BAJAHO XINNAY  m - a scroll labelled HIWOIREZATIE  q - a scroll labelled ZAQUUN PUTOOQ  u - a scroll labelled FYOL IK QEXKESKI BiL YPotions (go to first with !)  g - 2 potions of magic  d - a black potion  f - 2 purple potions  j - a silvery potion  l - a viscous red potion  n - a murky pink potion  o - an inky potionCiCi Ci....##......#fami the Conjurer ######..#####Gnoll ##.........Health: 37/37 ======================== ###.####### .#Magic: 12/12 ========================#.#.#########<#AC: 2Str: 6#...........#.#EV: 12Ci Int: 19##.#.#######.#.#SH: 0Dex: 11#####.....# #.#.#XL:  5 Next:  7% Place: Dungeon:3o......@#.# #.#.##### Noise: ---------  Time: 3369.0 (0.0)#####.....# #........ -) Nothing wielded##.#### #...##### Cast: Magic Dart#.#....##.#..#.##.#..#.#o   orc (asleep)#.#..).##.##...##...# _The web tears apart. _Found a mace. _Found a stone staircase leading up. _You now have 198 gold pieces (gained 3). _You now have 211 gold pieces (gained 13). _An orc comes into view. It is wielding a +0 hand axe.CiACi"CiZ Ci"Ci9Ci=H Spells (Memorise)TypeFailure Level  a - ApportationTranslocation 8% 1b - Sublimation of BloodNecromancy12%2  c - Fulminant PrismCi0Conjuration/Alchemy22% 4  d - Iskenderun's Mystic BlastConjuration/Translocation 22% 4  e - GloomHexes/Necromancy24% 3 11 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitDi/DescribMemorise|DescribeDit Apportation Pulls the top item or group of similar items from a distant pile to the floor near the caster. With low power, items might not be moved all the way to the caster's position. Extremely powerful magical items, such as the Orb of Zot, may actively resist the pull of this spell. Level: 1School: TranslocationFail: 8% Power: 18% Range: 7 Noise: Almost silent Miscasting this spell causes magic contamination.KiC Spells (Describe)TypeFailure Level  a - ApportationTranslocation 8% 1 Ki_ b - Sublimation of Blood Necromancy12% 2  c - Fulminant PrismConjuration/Alchemy 22% 4  d - Iskenderun's Mystic BlastConjuration/Translocation 22% 4  e - GloomHexes/Necromancy24% 3 11 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitKi^ Ki_ Kie KiCm ....##......#fami the Conjurer ######..#####Gnoll ##.........Health: 37/37 ======================== ###.####### .#Magic: 12/12 ========================Kim #.#.#########<#AC: 2Str: 6#...........#.#EV: 12Int: 19##.#.#######.#.#SH: 0Dex: 11#####.....# #.#.#XL:  5 Next:  7% Place: Dungeon:3o......@#.# #.#.##### Noise: ---------  Time: 3369.0 (0.0)Kin `#####.....# #........ -) Nothing wielded##.#### #...##### Cast: Magic Dart#.#....##.#..#.##.#..#.#o   orc (asleep)#.#..).##.Kin ##...##...# _The web tears apart. _Found a mace. _Found a stone staircase leading up. Kin _You now have 198 gold pieces (gained 3). _You now have 211 gold pieces (gained 13). _An orc comes into view. It is wielding a +0 hand axe.Kiu P  Okay, then.Kiv Ki| Ki{ . _LiYA  The magic dart hits the orc!Li`])******Li[V  You kill the orc!Li o......o   orc (wandering)You hear a shout!Lil1--9==70.0 (1LiLir _An orc comes into view. It is wielding a +0 flail.Li. ******oThe magic dart hits the orc.LiP,Lif[ oo.....o 2 orcsThe orc is lightly wounded.Li8\i0-----1LiRcLijq _An orc comes into view. It is wielding a +0 whip.Lix *****The magic dart hits the orc.LiD'Li-U.o....Li/m9/12 -----2LiR5Li7^ _The orc is moderately wounded.Li w ****The magic dart hits the orc.LiS LiT Li] |)o.o...Li^ c8----3Lif Lih W _The orc is almost dead.Li4 A  The magic dart hits the orc.Liz )***   orcLiQCLi_SU.o)...LiTl7----114Li^Lia Lib9_You kill the orc!MiP **** The magic dart hits the orc.Mi|<@.o...6----5 _The orc is almost dead.MiS ***The magic dart hits the orc but does no damage.Mi,MiT+ o..)o..o 2 orcs (1 wandering)The orc is almost dead.Mi],i5----6Mi3MiIq _An orc comes into view. It is wielding a +0 whip.MiD A  The magic dart hits the orc.Mi )**o   orc (Mig V  You kill the orc!MiP )o.))..oMi Q--2=7Mi( Mi2 % _The orc shouts!Ni0##.## #######.####.# ...# #......# ####..#####  #......... ##.####### .# #.#.#########<# ...........#.#  ##.#.#######.#.# #####...@.# #.#.# Ni)o.))...#.# #.#.##########.....# #.........##.#### #...######. #....##. #..#.# #. #..#.##. #..).##.##...#NiNiQ.oNi%/--8NiNi}Ni# .###....##.# #> ##.## #######.#### ......... #####..##### ......... ##.####### .Ni/% $.#.#########< #.......... ##.#@###########.... ).o))...##.##########...........##.#########..#.#..)Ni& Ni( Ni0 o.oo 2 orcs (1 wandering)Ni1 A--9Nim8 Ni> s _An orc comes into view. It is wielding a +0 dagger.NiO .............# #.# ..###....##.# #># #.## #######.####.# ..# #......# ####..##### #......... NiP ##.####### .# #.#.#########<# #...@.......#.#  ##.#.#######.#.# #####.....# #.#.# )o.o)...#.# #.#.#####.#####.....# #.........##.#### #...######. #....# #. #..#.#NiS NiPZ )oo   orcNi` '80Nif Ni i Oi# #.# ..###....##.# #># .## #.####.# # #......#  #..##### #. Oi-##.####### .# #.#.#<# #.#.# ##.#.#.#.# #####.....# #.#.# )o.)o...######...##.#### #...##### #.#. OiOiVM)oOi&1OiAOi!Oi04# #.# ###....##.# #># ## #.####.# # #......#  #..##### #. ##.####### .# #.#.#<# #.#.# Oi2##.#.#.#.# #####.....# #.#.# )o.))o.#####.##.#### #...##### Oi9Oi(<Z2Magic DartOiBDOiEOi`V# #.# ###....##.# #>#  #.####.#  #......#  #..##### #. ##.# .# #.#.#<# OiW#.#.# ##.#.#.#.# #####.....# #.#.# Oi`Oic&3OiiOimOi@# #.# ....##.# #>#  #.####.# #......# Oi-#..##### #. ##.# .# #.#.#<# #.#.# ##.#.#.#.# #####.....# #.#.# OiOi]6==4OiOiOi4 # #.# ....##.# #># #.####.# #......# #..##### #. ##.# .# #.#.#<# #.#.# ##.#.#.#.# #####.....# #.#.# Oi oo   orcOi 85Magic DartOi Oi OiC # #.# ....##.# #># .####.# #......# #..##### #. ##.# .# #.#.#<# #.#.# ##.#o#OiD `.#.#  #####.....# #.#.#  )o.))o..#.# #.#  #####.....# #..##.#### #...##### #. #....##. #..#.# OiH OiN ?o.OiO &6OiU OiW Oi_& #.# #>#     .#  #.#.#########<#  #...o.....@.#.#  ##.#.#######.#.#   #.#.#  )o.)) #.#   #..   #..  Oi'#. #....#  #. #..#.#  #.  Pi} #.# #>#     .#  #.#.#########<#  #...o.....@.#.#  ##.#.#######.#.#   #.#.#  )o.)) #.#   #..  #..  #. #... Pi~#. #..# #. PińPi߅Piq _An orc is nearby!Pi #.# #>#     .#  Pi#.#.#########<#  #...o.....@.#.#  ##.#.#######.#.#   #.#.#  )o.)) #.#   #..   #..  #. #....#  #. #..#.#  #.  Pi #.# #>#     .#  #.#.#########<#  #...o.....@.#.#  ##.#.#######.#.#   #.#.#  )o.)) #.#   #..  #..  Pi3#. #... #. #..# #. PiPiVPiؽPiU[ _An orc is nearby!PiPiծL.oPi-7 _PiPiPi9 Pi? L.oPi@ C==8PiLF Pi"H Pi; Pi. K.oPi &9Pi Pi Pi3  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.QiEl.......# #.# fami the Conjurer ....##.# #># Gnoll ######.####.# Health: 37/37 ======================== #......# Magic: 4/12========---------------- #..##### AC: 2Str: 6 #......... EV: 12Qia Int: 19 ##.####### .#  SH: 0Dex: 11 #.#.#########<#  XL:  5 Next: 12% Place: Dungeon:3 #......o**@.#.#  Noise: ---------  Time: 3389.0 (0.0) ##.#.#######.#.#  -) Nothing wielded  #####.....# #.#.#  Cast: Magic Dart  )o.))o..#.# #.#.#####.  #####.....# #.........  ##.#### #...#####  o   orc #. #....#  #. #..#.#  Qi 9#. #..#.# _An orc is nearby!Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 whip (81% to hit)QiM.......# #.# fami the Conjurer ....##.# #># Gnoll ######.####.# Health: 37/37 ======================== #......# Magic: 4/12========---------------- #..##### AC: 2Str: 6 #.........Qi EV: 12Int: 19 ##.####### .#  SH: 0Dex: 11 #.#.#########<#  XL:  5 Next: 12% Place: Dungeon:3 #......o..@.#.#  Noise: ---------  Time: 3389.0 (0.0) ##.#.#######.#.#  -) Nothing wielded  #####.....# #.#.#  Cast: Magic Dart  )o.))o..#.# #.#.#####.  #####.....# #.........  ##.#### #...#####  o   orc Qi#. #....#  #. #..#.#  #. #..#.# Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineQi^Aim: an orc, wielding a +0 whip (81% to hit)  You focus your ray upon the orc. The searing ray hits the orc.Qi^  #.# #>#     .#  #.#.##<#  QiG p#.....****@.#.#  ##.#.##   #.#.#  )o.))      #.. #. #... #. #..# #. Qi.)..onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +0 whip (81% to hit)  You focus your ray upon the orc. The searing ray hits the orc.  You kill the orc!Qi3==90.0 (1Magic DartRay Qi3Qif _(Press . to maintain the ray.)Qi5:****Qi\Qi.)..3----1+ QiQiQi:****Qiߘ.)..----2++ Qiܲ :****Qi/D .)..2--3 _You finish channelling your searing ray.Qi^t Y4Ri̊RiRiRiaRiRi#BRiRiRi8--RiRi|RiRiRiaRiRiZRiDRi43==RiRiΟRi,RiRiȤRi^RiRiRiRi-RiRi:==RiMRi߭Ri>RiRiRiRiRiIRiT4==RitRi RiRiBRiRilRi RiERi˽Ri}RiRi!:==RiRi,RiRixRiRi?Ri$RiRi(RiGRifRiT5==RiRiRi+RiRiRiRiRRiqRiRiRiRi):==RiRiRiRiRiRixRi~Ri|Ri&RiRi0RiT6==RiDRiRioRi2RiRipRi RiRiRiRi2Ri:==RiRieRiRiRi,Ri[RiRiRiRi7RiN7==RipRiR,RiRi9RiRihRi;Ri ,Rid==8==Ri,RiRi,RiRi!RiC"Ri"Ri %Ri%:==RiB&Ri (Ri(RiY)Ri*Rie+Ri+Ri-Ri).Ri.Ri759==Ri6Rii7Ri 8Ri9RiR:Ri:Ri<Ri=:==Ri=Ri?Ri?Ri@RiOBRiBRirCRiDRiERiWERi>FRiFP10/12==RiGRiHRibIRi"JRiKRi7LRiLRiNRiNRiORiQRiQ:==RiRRioTRiTRi2URiVRiMWRiXRiYRiZL1==Ri[Ri\Ria]Ri]Ri_Ri_Ri`RibRibRicRieRif:==RifRihRihRiiRipkRikRilRimRiPnRioRipRipL2==RirRisuRivRi:wRiwRiyRi&|Ri|Ri}RiRiRiPRipRiVRiRi:==Ri<RicRiRiRiURi0,RiARiRiMRiRiqRiҜRiRiRiFRiP  There is a stone staircase leading up here.RiRi _RiΩRiRi#RiRiRiݶRiRiYRiRiRisRiRiRiP  There is a stone staircase leading up here.RiVRi  _RiRiRiVRiRiRiyRiRiRiRiRiy,RiRiRiRiDRifRiRiu,RinRiLRiRiRi)RiRiRiRiRiiRiRinRiRiRiYRi,RiRiRiSRiRiRi$,RiRiRiRiRimRiRi*RiRiRiYRiRiRiPRiRiRi[ Ri Ri Ri Ri ,Ri RiRRiRi&RijRisRiRiSRiRiKRiRi;RiRiaRiRi4RilRiuRiRi.RiRiRin Ri Ri1"Ri#Ri#Ri\$Ri,+RiN,Ri,Ri-Ri/Ri0Ri'1,Ri2Ri3Ri3,Rij5Ri6Ri7Rij7Ri>:Rif;Ri;Ri%<Riq6Rit,RiuRiRiY,RiݕRi֖,Ri<  You see here a +0 whip.RiiRie _RiRiRiRiMRiRiRiRifRiRi|RiRi;RiϲRiRi,RibRiRiRiRiRifRiKRiRiXRi RiRifRiARiRiwRiRiRihRiRilRiRi|RiRiRi1RiRiRiKRi6Ri.RimRiRiRi4RiRiRi+RiRiRiRiRi Ri Ri Ri= Ri Ri,RiRi;RiRiD,RiJRiRi;RixRinRixRiRi Ri'Ri4Ri5Ri7:XRi:,RiM;Ri#<Ri<Ri!=Ri]=Ri>Ri>,Ri?Ri@RiARiBRiBRiCRiDRiERiERiFRiGRi7HRiuHRiIRiIRiXJRiJRiKRiL,RiLRiMRiINRiNRiNRiHPRiQRiQRiaRRiSRiURi[URiURiWRiXRiXRicYRiZRi\Ri\Ri]Ri^Rij_Ri_Ri*`RibRiodRidRiDeRi;hR  There is a stone staircase leading down here.RiiRii _RiiRijRipkRikRikRiYnRioRipRipRisRiuRikuRivRixRizRibzRizRi]~RizRi؀RiˁRiRiRi&RiRiSRi.Ri{RiԈRi:g  You see here a hobgoblin skeleton.RihRi _RiRiRiRiXRi RiRiܙRiWRi%RiݜRiߞRiVRi RiˡRiˣRiGRiRiKRiRiRiRi Ri",RiRiRi,RiRiRi,RiA,RiοRiHRiRi #..# ########  #..#  #.## ∆##.# ##########.# ###........#.# ∆ ∆##.#>####.###.###....# #<###.# ### #++# #.....# #.##.######.###.@# ##.#..# #.#595.0 (201.0)Ri#..........##.# ##.###.####.## ########......# #.## ##....... ##......# ##.###.###.### #.......#####÷#..##.#.## ##.............#.#.#.... #....#####..........).. #.#.#########.#####.### #...|......>..# ###RiRiRiT _Key pressed, stopping explore.RijIRihRiM......................$................#.......w.. ###........$..[....>.......''Ri ...# ##..# #.Magic Dart.# ##..#####÷.....w   ribbon worm (asleep)RiL 0.0)  You open the large door.Ri|.wwRi+6.0 (1RiRiN! _A ribbon worm comes into view. _Found a chain mail and 22 gold pieces.Rii #..#  #..# ..............  #.## ........$....  #.# ............  #.# #..........  #.# $..[..w. ##.#>  #.# .....  #<  #.# ### #''#  #.#  #.@#  #.# Ri ##.#  ..# #.##  ##......#  #.......#####÷ ##....... #....###) #.#.# #...|>..# ### Ri`4 #..#  #..# ..............  #.## ........$....  #.# ............  #.# #..........  #.# $..[..w. ##.#>  #.# .....  #<  #.# ### #''#  #.#  #.@#  #.#  ##.#  ..# #.##  ##......#  #.......#####÷ ##....... #....###) #.#.# #...|>..# Rif9Ri :Ri=Ri_? Ri?T_A ribbon worm is nearby!Ri > #..#  #..# ..............  #.## ........$....  #.# ............  #.# #..........  #.# $..[..w. ##.#>  #.# .....  #<  #.# ### #''#  #.#  Ri #.@#  #.#  ##.#  ..# #.##  ##......#  #.......#####÷ ##....... #....###) #.#.# #...|>..# ### RiA  #..#  #..# ..............  #.## ........$....  #.# ............  #.# #..........  #.# $..[..w. ##.#>  #.# .....  #<  #.# ### #''#  #.#  #.@#  #.#  ##.#  ..# #.##  ##......#  #.......#####÷ ##....... #....###) RiB #.#.# #...|>..# RiH RiK RiP RiS b _A ribbon worm is nearby!Riޠ ** The magic dart hits the ribbon worm.Ris#Ri,_.w.'Ri.]1--=7Ri5RiH;f _The ribbon worm is moderately wounded.Si:| *The magic dart hits the ribbon worm.Si:SiV.wSia0----8SiSic _The ribbon worm is heavily wounded.Si0  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Siƴ+ #..######### fami the Conjurer  #..# ..............  Gnoll  #.## ........$.... # Health: 37/37 ========================  #.# ............ ######### Magic: 8/12SiZ================--------  #.# #.......... ###........ AC: 2Str: 6  #.# $..[.... ##.#>####.## EV: 12Int: 19  #.# ..... ##....# #<## SH: 0Dex: 11  #.# ### #'w# #.....# #.#  XL:  5 Next: 13% Place: Dungeon:3  #.######.###.@# ##.#..# #.#  Noise: =--------  Time: 3598.0 (0.0)  #..........##.# ##.###.####.## -) Nothing wielded  ########......# #.## ##....... Cast: Magic Dart ##......# ##.###.###.### #.......#####÷#..##.#.## ##.............#.#.#.... w   ribbon worm #....#####..........).. #.#.#########.#####.### #...|......>..# ### _iH.mThe ribbon worm is heavily wounded.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (heavily wounded, 93% to hit)Si7 #..######### fami the Conjurer#..# ..............Gnoll#.## ........$....# Health: 37/37 ========================#.# ............ ######### Magic: 8/12================--------#.# #......*... ###........ AC: 2Str: 6#.# $..[.*.. ##.#>####.## EV: 12Int: 19#.#...*. ##....# #<## SH: 0Dex: 11Si]#.# ### #'*# #.....# #.# XL:  5 Next: 13% Place: Dungeon:3#.######.###.@# ##.#..# #.# Noise: =--------  Time: 3598.0 (0.0)#..........##.# ##.###.####.## -) Nothing wielded########......# #.## ##....... Cast: Magic Dart##......# ##.###.###.####.......#####÷#..##.#.####.............#.#.#.... w   ribbon worm#....#####..........)..#.#.#########.#####.####...|......>..# ###Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straSiight lineAim: a ribbon worm (heavily wounded, 93% to hit)  You focus your ray upon the ribbon worm.  The searing ray hits the ribbon worm.Sigp0...wPress: ? - help, Shift-Dir - straight line: a ribbon worm (heavily wounded, 93% to hit)  You focus your ray upon the ribbon worm.  The searing ray hits the ribbon worm.  The ribbon worm is severely wounded.  (Press . to maintainay.)Siqp=9.0 (1Ray SizSi }C _The ribbon worm bites you but does no damage.Si[ **** The searing ray hits the ribbon worm.Sib...wSi7--600+ Siu _The ribbon worm is almost dead.SiӐ J  The searing ray hits the ribbon worm!SiR _****Si 8...'SiD* 6----61Magic Dart++ Si11 Si3 O _You kill the ribbon worm!Si| N****Si 2...'Si |5------2Si.' Si) > _You finish channelling your searing ray.Tih3TiTi|Ti6==Ti6Ti+,TiTiTi[TiTi,TiTiRTijTi:==TiTi ,TitTi,TiTi0d7==TiTiTi,TiBTi,Ti==TiBTiTiN8==Ti>Ti,TiTiTitTisTibTiTiTiTiq:==TiBTi$Tif,TiTifTiTiTid9==TiTi0,TiTiTiUTiTifTiTiTiTi_:==Tir Tif Ti Ti Ti/,TiDTif10/12==TiTiTiLTiTiTiTiUTiF",Ti#Ti-&Ti&:==TiE(Ti*,TiS,Ti.TiM/Tix0Ti2Ti3Ti4Ti691Til7)==Ti8Ti:Tip;Ti<Ti>,Ti_@TiBTidCTiDTiFTicG:==TiHTiK,TiLTi.O,TiPTi V,TiXTiZTiZL2==TiM\Ti>_Tii#####.## #...... #..# g. ####### #..#.......  #.##$.....  #.#.... ######## #.# #............###....... #.# #$..[......##.#>####. #.# #........##....# #<#TijH #.# ### #@'# #.....# #.#-- #.######.###..# ##.#..# #. #..........##.# ##.###.####.#Magic Dart########......# #.## ##...... ##......# ##.###.## #.......#####÷#..##.#.# g   goblin (asleep)#.............#.#.#. #....#####..........). #.#.#########.#####.##Tiu 50.0 (48.0)  A goblin comes into view. It is wielding a +0 dagger.Ti_.ggTi?5==1.0 (49Ti>Ti _The goblin shouts! You hear a shout! x2 _There is a large open door here.TiZ|" Ti3 #..# ...............  #..# .g.............  #.## .........$.....  #.# #..............  #.# #............#  #.# #$..[......##.#>  #.# #........# #<  #.# ### #@'#   #..#   ##.#  .# #.##  .#  .#####÷ .. ##)TiQ  #..# ...............  #..# .g.............  #.## .........$.....  #.# #..............  #.# #............#  #.# #$..[......##.#>  #.# #........# #<  #.# ### #@'#   #..#   ##.#  .# #.##  .#  .#####÷ .. ##)TilTicTi$Ti&] _A goblin is nearby!Ti[A  #..# ............... Ti$ #..# .g.............  #.## .........$.....  #.# #..............  #.# #............#  #.# #$..[......##.#>  #.# #........# #<  #.# ### #@'#   #..#   ##.#  .# #.##  .#  .#####÷ TiԪM.. ##)TiA0  #..# ...............  #..# .g.............  #.## .........$.....  #.# #..............  #.# #............#  #.# #$..[......##.#>  #.# #........# #<  #.# ### #@'#   #..#   ##.#  .# #.##  .#  .#####÷ .. ##)TiB!Ti:ITi9JTilQTiT] _A goblin is nearby!TiM   #..# ...............  #..# .g.............  #.## .........$.....  #.# #..............  #.# #............#  #.# #$..[......##.#> TiN - #.# #........# #<  #.# ### #@'#   #..#   ##.#  .# #.##  .#  .#####÷ .. ##)Ti   #..# ...............  #..# .g.............  #.## .........$.....  #.# #..............  #.# #............# Tiy U #.# #$..[......##.#>  #.# #........# #<  #.# ### #@'#   #..#   ##.#  .# #.##  .#  .#####÷Ti f .. ##)Tii Ti Ti Ti ] _A goblin is nearby!UiZUi*.gUiA--2.0 (1.0) _UiUiUiCUiL*.gUiJNA--3Ui*UUiVUiN UiN Ui o.go   orcg   goblinUi) C==4Ui^ Ui) s _An orc comes into view. It is wielding a +0 dagger.UiS5 .o.g#5Ui}9 Ui#; ViD  The magic dart hits the goblin.Vi\)*Vi@ViK].o.VidQ]1--=6Vi^VifaJ _You kill the goblin!Vi}6A  The magic dart hits the orc!Vi#@)****ViU..).Vi0----87Magic DartVi/ViG _You kill the orc!ViViүViGVi Vi+_You can't see any susceptible monsters within range! (Use Z to cast anyway.)Vi Vi Vi Vi _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ViW-3Vi0Vid2Vi?n r.Magic Dartr   quokka (wandering) #.#.#########.#####.##You start resting.Wi &0Wi3-8.0 (1WiWiGY _A quokka comes into view.Wiz  #..# ....r..........  #..# ...............  #.## ..)......$.....  #.# #..............  #.# #............#  #.# #$.)[......##.#>  #.# #........# #<  #.# ### #@'#   #..#   WiQ##.#  .# #.##  .#  .#####÷ .. ##)Wi΍  #..# ....r..........  #..# ...............  #.## ..)......$.....  #.# #..............  #.# #............# Wi #.# #$.)[......##.#>  #.# #........# #<  #.# ### #@'#   #..#   ##.#  .# #.##  .#  .#####÷ .. ##)WiWiD8-WiWi] _A quokka is nearby!WiU`  #..# ....r..........  #..# ...............  #.## ..)......$.....  #.# #..............  #.# #............#  #.# #$.)[......##.#>  #.# #........# #<  #.# ### #@'# WiV  #..#   ##.#  .# #.##  .#  .#####÷ .. ##)Wi  #..# ....r..........  #..# ...............  #.## ..)......$.....  #.# #.............. Wi #.# #............#  #.# #$.)[......##.#>  #.# #........# #<  #.# ### #@'#   #..#   ##.#  .# #.##  .#  .#####÷ ..Wi"R ##)WiFWiWiWi} ] _A quokka is nearby!Wi[h  #..# ....r..........  #..# ...............  #.## ..)......$.....  #.# #..............  #.# #............#  #.# #$.)[......##.#>  #.# #........# #<  #.# ### #@'#  WiW #..#   ##.#  .# #.##  .#  .#####÷ .. ##)Wi{  #..# ....r..........  #..# ...............  #.## ..)......$.....  #.# #..............  #.# #............#  #.# #$.)[......##.#>  #.# #........# #<  #.# ### #@'#   #..#   ##.#  .# #.##  .#  .#####÷ .. ##)WiE}Wi~] _A quokka is nearby!Wi******rWip ,Wi} ..r...[.WiN m9/12 ----=9Wi_ WiI H _The magic dart hits the quokka but does no damage.Wiv F****Wi Wi= .r..[.Wi d8----60Wi Wi H _The magic dart hits the quokka but does no damage.Wi2K*** _is nearby! _The magic dart hits the quokka but does no damage.  .WiWir.r[.WiVc7----1WiWi_ _The quokka is severely wounded.Xi,  #..# ...............  #..# ...............  #.## ..)......$.....  #.# #..............  #.# #...r........#  #.# #$.)[......##.#>  #.# #........# #<  #.# ### #@'#   #..# Xi-  ##.#  .# #.##  .#  .#####÷ .. ##)Xi  #..# ...............  #..# ...............  #.## ..)......$.....  #.# #..............  #.# #...r........#  #.# #$.)[......##.#>  #.# #........# #<  #.# ### #@'# Xi%  #..#   ##.#  .# #.##  .#  .#####÷ .. ##)XiXiXi4Xi] _A quokka is nearby!XiY7C  #..# ...............  #..# ...............  #.## ..)......$.....  #.# #..............  #.# #...r........#  #.# #$.)[......##.#>  #.# #........# #<  #.# ### #@'#   #..#   ##.#  .# #.##  .#  .#####÷ .. ##)XiB  #..# ...............  #..# ...............  #.## ..)......$.....  #.# #..............  #.# #...r........#  #.# #$.)[......##.#>  #.# #........# #<  #.# ### #@'#   #..#   ##.#  .# #.##  .#  .#####÷ XiRa.. ##)XikXiXiXi] _A quokka is nearby!Xi[ **The magic dart hits the quokka but does no damage.Xiy.r.XiRi6----2XiXi_ _The quokka is severely wounded.XiD  The magic dart hits the quokka.Xi[*Xi6`&.XiNm~--203Magic DartXiuXi7xJ _You kill the quokka!Xixu IXihz ,Xif Xi. Xib XiY Xiˊ XiP Xi Xi Xiu XiВ Xi ,Xi Xi Xi g-Magic Dartg   hobgoblin (wandering)Xie +8.0 (5Xi E-9.0 (6Xi} Xiμ \ _A hobgoblin comes into view.Xi3 " Xi4  #..# g..............  #..# ...............  #.## ..)......$.....  #.# #..............  #.# #............#  #.# #$.)[......##.#>  #.# #........# #<  #.# ### #@'#   #..#   ##.#  .# #.##  Xi9 |.#  .#####÷ .. ##)Xi   #..# g..............  #..# ...............  #.## ..)......$.....  #.# #..............  #.# #............#  #.# #$.)[......##.#> Xi  #.# #........# #<  #.# ### #@'#   #..#   ##.#  .# #.##  .#  .#####÷ .. ##Xi 4)Xi Xi Xi Xi ` _A hobgoblin is nearby!Xi1U  #..# g.............. Xi<& #..# ............... Xi& #.## ..)......$..... Xi[ #.# #.............. Xi #.# #............#  #.# #$.)[......##.#>  #.# #........# #<  #.# ### #@'# Xi!  #..#   ##.#  .# #.##  .#  .#####÷ .. ##Xi&*)Yi 8  #..# g..............  #..# ...............  #.## ..)......$.....  #.# #..............  #.# #............#  #.# #$.)[......##.#>  #.# #........# #<  #.# ### #@'#   #..#   ##.#  .# #.##  .#  .#####÷ .. ##)YiZ9Yi@YiVC` _A hobgoblin is nearby!Yi  #..# g..............  #..# ...............  #.## ..)......$.....  #.# #..............  #.# #............#  #.# #$.)[......##.#>  #.# #........# #<  #.# ### #@'#   #..#   ##.#  .# #.##  .#  .#####÷ .. Yi9##)Yi  #..# g..............  #..# ...............  #.## ..)......$.....  #.# #..............  #.# #............#  #.# #$.)[......##.#>  #.# #........# #<  #.# ### #@'#   #..#   Yi##.#  .# #.##  .#  .#####÷ .. ##)Yi?YiAYi$Yi>` _A hobgoblin is nearby!Yi!G  The magic dart hits the hobgoblin.Yi(†******Yi(YiR.)..).YiQp1=70.0 (1Magic DartYiYiM _You kill the hobgoblin!Yi:Yio.-1YiYiYi Yic @-2Yi Yis Yig5 Yiy= &3YiE YiG ZiNZiQ&4Zi\ZiZi&5ZiZiZiIZiBZiZiZiZiZinN7==ZiiZi,ZihZi,ZiZiZiZiZiZi oMagic Darto   orc (polearm, wandering)Zi  #.#.#########.#####.## _You start resting.Zi+ ,81.0 (6Zi;3 H==2.0 (7Zi@ ZiF \ _An orc comes into view. It is wielding a +0 spear.ZiG Zi   #..# †...........o..  #..# ...............  #.## ..)......$.....  #.# #..............  #.# #............#  #.# #$.)[......##.#>  #.# #........# #<  #.# ### #@'#   #..# ZiƩ  ##.#  .# #.##  .#  .#####÷ .. ##)Zi*C a  #..# †...........o..  #..# ...............  #.## ..)......$.....  #.# #..............  #.# #............#  #.# #$.)[......##.#>  #.# #........# #<  #.# ### #@'#   #..#   ##.#  .# #.##  .#  .#####÷ ..ZioD R ##)ZiL ZiZ Zi\ Zi^ [ _An orc is nearby!Zi| =  #..# †...........o..  #..# ...............  #.## ..)......$.....  #.# #..............  #.# #............#  #.# #$.)[......##.#>  #.# #........# #<  #.# ### #@'#   #..#   ##.#  .# #.##  .#  .#####÷ .. ##)Zios  #..# †...........o..  #..# ...............  #.## ..)......$.....  #.# #..............  #.# #............#  #.# #$.)[......##.#>  #.# #........# #<  #.# ### #@'#   ZiIu#..#   ##.#  .# #.##  .#  .#####÷ .. ##)ZiW~ZikZiTZi~[ _An orc is nearby![i=  #..# †...........o..  #..# ...............  #.## ..)......$.....  #.# #..............  #.# #............#  #.# #$.)[......##.#>  #.# #........# #<  #.# ### #@'#   #..#   ##.#  .# #.##  .#  .#####÷ .. ##)[iJ  #..# †...........o..  #..# ...............  #.## ..)......$.....  #.# #..............  #.# #............#  #.# #$.)[......##.#>  #.# #........# #<  #.# ### #@'#   #..#   ##.#  .# #.##  .#  .#####÷ .. ##)[iS[i[[ic[if[ _An orc is nearby![i| ******o)The magic dart hits the orc.  The orc is lightly wounded.[i#[i1$.[i93To.....[iw9]6--==[i*:3.0 (1[iD[i5G [i#H_The orc shouts![i\A  The magic dart hits the orc.[iLb)*****[iC@.....[i5----3-4Magic Dart[i[iqG _You kill the orc![iw [i 8-[iL [i. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)[i [iT [i [i: _You can't see any susceptible monsters within range! (Use Z to cast anyway.)\i3\iF\i\i$ _\iu\i\id#o6==-Magic Darto   orc (wandering)\i&5\ixE-6.0 (2\i\i u _An orc comes into view. It is wielding a +0 hand axe.\i.=  #..# †...........o..  #..# ...........)...  #.## ..)......$.....  #.# #..............  #.# #............#  #.# #$.)[......##.#>  #.# #........# #<  #.# ### #@'#   #..#   ##.#  .# #.##  .#  .#####÷ .. ##)\i]&A  #..# †...........o..  #..# ...........)...  #.## ..)......$.....  #.# #..............  #.# #............#  #.# #$.)[......##.#>  #.# #........# #<  #.# ### #@'#   #..#  \i' ##.#  .# #.##  .#  .#####÷ .. ##)\i1\ia9\i&B\iD[ _An orc is nearby!\i.v  #..# †...........o..  #..# ...........)...  #.## ..)......$.....  #.# #..............  #.# #............#  #.# #$.)[......##.#>  #.# #........# #<  #.# ### #@'#   \i/#..#   ##.#  .# #.##  .#  .#####÷ .. ##)\iq  #..# †...........o..  #..# ...........)...  #.## ..)......$.....  #.# #..............  #.# #............#  #.# #$.)[......##.#>  #.# #........# #<  #.# ### #@'#   #..#   ##.#  .# #.##  .#  .#####÷ .. ##)\i\i\ic\i[ _An orc is nearby!\im %  \i o The magic dart hits the orc!\i}u )******\ilv !\i \iL  o).....o   orc\i C  You kill the orc!\i r5--5=7.0 (1\iu \i r _An orc comes into view. It is wielding a +0 flail.\i ****** The magic dart hits the orc.\i# \i֗ j  The orc is heavily wounded.\i ..Bo.$....B   clockroach (wandering, warded)o   orc\iG i4----8\i \i ] _A clockroach comes into view.\i ***** The magic dart hits the orc.\ia9f  The orc is almost dead.\ix:\i";]iW).o.B....B]iU ]3----9]iP]i7j _The clockroach waves its antennae.]iLA  The magic dart hits the orc.]iq$****]il  You kill the orc!]ir...B...r   rat (wandering)]ioh2----790]iV]iV _A rat comes into view.^i0/6  #..# †...........r..  #..# ...........)...  #.## ..)......$.....  #.# #..........B...  #.# #............#  #.# #$.)[......##.#>  #.# #........# #< ^i0  #.# ### #@'#   #..#   ##.#  .# #.##  .#  .#####÷ .. ##)^i E  #..# †...........r..  #..# ...........)...  #.## ..)......$.....  #.# #..........B...  #.# #............#  #.# #$.)[......##.#>  #.# #........# #<  #.# ### #@'#   #..# ^i  ##.#  .# #.##  .#  .#####÷ .. ##)^i|^i^i`z _There are monsters nearby!^i~  #..# †...........r.. #########..# ..)... #.## ..)$..... ##.# #...^ip .B... ##########.# ..###........#.# #$.)[......##.#>####.###.# #........##....# #<##.# ### #''# #.....# #.# #.######.###.@# ##.#..# #.# #..........##.# ##.###.####.#########......# #.## ##....... ##......# ##.###.###.####.......#####÷#..##.##.............#.#.#........#####..........)^i #.#.#########.#####.####...|......>..# ##^iX ^i L.B^i 5-1 _^i ^i" ^i .)... ## ..)$.....# #........ ######## #..B...###........ #$.)[......##.#>####.## #........##....# #<### #''# #..# #####.###..# ##.#.........##@# ##.###.####.#########......# #.## ##....... ##......# ##.###.###.####.......#####÷#..##.#.##.............#.#.#.... #....#####..........)#.#.#########.#####.###..|......>..# #################^iN ^i% K.B^i, @-2^iN7 ^i8 ^ih## ..)$..# #.............. ######## #............###........ #$.)[..B...##.#>####.## #........##....# #<### #''# #..# #####.###..# ##.#.........##.# ##.###.####.#########.....@# #.## ##....... ^iin#.###.###.####.####÷#..##.#.#.......#.#.#.... #....#####..........)#.#########.#####.###..|......>..# ################# ^ij^i6wJ.B^iyS3==3^i^i_i #...######## #............###........ #$.)[##.#>####.## #....B...##....# #<### #''# #..# #####.###..# ##.#.........##.# ##.###.####.#########......# #.## ##....... #.###.###.####.####÷#..##.#.#.......#.#.#.... #....#####..........)#.#########.#####.###...|......>..# ### ############### _i1l.B4_i_i_iT ####........ #$.)[##.#>####.## #........##....# #<### #'B# #..# #####.###..# ##.#.........##.# ##.###.####.#########......# #.## ##....... ##.###.###.####.####÷#..##.#.#.......#.#.#.... #....#####..........)#.#########.#####.###..|......>..# ################# 'B5_i #.# #$.)[.#>####.# #.# #........##....# #< #.# ### #''# #.....# #. #.######.###..# ##.#..# #.# #..........##B# ##.###.####.# ########......# #.## ##...... ##......# ##.###.###.## .#####÷#..##.#. ##....@........#.#.#... #....#####..........) #.#.#########.#####.## #...|......>..# ### ###############[39;_i6 49m_iJ.B_ia&6_i_i, _i\_The clockroach waves its antennae._iAG #.# #.....# #< #.# ### #''# #.....# #. #.######.###..# ##.#..# #. #..........##.# ##.###.####. ########....B.# #.## ##..... ##......# ##.###.###.# .#####÷#..##.#. ##.............#.#.#.. #...@#####..........) #.#.#########.#####.# #...|......>..# # ############### _i'EJ.B_iKC==7_iS_iU_i u #.# ### #''# #.....# # #.######.###..# ##.#..# # #..........##.# ##.###.#### ########......# #.## ##... ##....B.# ##.###.### #.......#####÷#.. ##.............#. #....#####........ #.#####.#####. #...|......>..# # ############### _i K.B_i &8_iw _i" `iM7#####.###..# ##.#.........##.# ##.###.##########......# #.## ##.... ##.###.####.....B.#####÷#..##.###.............#.#.#. #....#####.........#.#########.######..@|......>..# ################ `i4K.B`i&9`i`i `i9`i`i `i`i#.######.###..# ##.#..# #.#..........##.# ##.###.####.##......# #.## ##.##......# ##.###.###.##.......#####÷#..##.#.##...B..#.#.#.#....#####.`i-)#.#.#.#####.##...@......>..# ## `i`i`i .BB   clockroach (warded)`i(700`i `iz _You see here a staff of conjuration.`ilk#.######.###..# ##.#..# #.##....##.# ##.###.####.##......# #.## ##.##......# ##.###.###.#`i#.......#####÷#..##.#.###....#.#.#.#....#####.).#.#B#.#####.##...|>..# ### # `iܼ`i| .BThe clockroach attacks as it pursues you!`ie4===1`i5`iX _The clockroach closely misses you.`i6 #.######.###..# ##.#..# #.# #.##.# ##.###.####.##......# #.## ##.##......# ##.###.###.##.......#####÷#..##.#.###..#.#.#.#....#####.).#.#.#.#####.##...B.@....>..# ### # `i8 `ia? ,|B`iH@ .-2`iE `itG ai  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ai #.######.###..# ##.#..# #.#  fami the Conjurer  #..........##.# ##.###.####.## Gnoll  ########......# #.## ##....... Health: 37/37 ======================== ##......# ##.###.###.### Magic: 2/12====-------------------- #.......#####÷#..##.#.## AC: 2Str: 6 ##.............#.#.#.... EV: 12Int: 19 ai#....#####..........).. SH: 0Dex: 11 #.#.#########.#####.### XL:  5 Next: 27% Place: Dungeon:3 #...|B@....>..# ###  Noise: ---------  Time: 3702.0 (0.0) ###############  -) Nothing wielded  Cast: Magic Dart  B   clockroach (warded) _The clockroach closely misses you.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a clockroach (damage-immune at range, 81% to hit)aih  #.######.###..# ##.#..# #.#  fami the Conjurer  #..........##.# ##.###.####.## Gnoll  ########......# #.## ##....... Health: 37/37 ======================== ##......# ##.###.###.### Magic: 2/12====-------------------- #.......#####÷#..##.#.## AC: 2Str: 6 ##.............#.#.#.... EV: 12Int: 19 #....#####..........).. SH: 0Dex: 11 #.#.#########.#####.### XL:  5 Next: 27% Place: Dungeon:3 #...|B@....>..# ###  Noise: ---------  Time: 3702.0 (0.0) ###############  -) Nothing wielded  Cast: Magic Dart  B   clockroach (warded)i.KCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a clockroach (damage-immune at range, 81% to hit)  You focus your ray upon the clockroach. The searing ray hits the clockroach!   #.#     #.##    ÷  ) #.##. #.****@....>..# ###  ######   ai׈O..|.onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a clockroach (damage-immune at range, 81% to hit)  You focus your ray upon the clockroach. The searing ray hits the clockroach!  You kill the clockroach!ai:50==3.0 (1Magic DartRay aiaif _(Press . to maintain the ray.)air :****aiL >..|.aiO 1----4+ aiV ai X aiV= :****ai >..|.ai3 0------5++ ai ai bi 6  _Without enough magic to sustain it, your Searing Ray dissipates.bi 3biUbilbi<bibi,bi3bi biJ1==bibiBbibilbiDbi,biabibi\:==bibi,bigbi ,biY biv bi% J2==bi bi,bibiX,bilbiV,biqbi6bi:==bidbiBbi,bi>!bi"bi5J3==biK,biLMbiN,biQPbi*Q:==biQbiSbi0TbiTbiVbi WbiWbiYbi ZbiZbi]]j4==bi^bi_,bi`biYbbibbicbidbilebiebitgbi h:==bihbij,biTkbimbi/nbinbipbigqM5==biqbit,biMubivbi^wbi$xbiz,bi+{bi}P==bi5~bi],biPbiւbiwbibiͅbitbi bibiT6==bi3biPbiЌbiFbiI,bibi4,bibiӔbis:==bi/bi#,bi7bia,bibiٞ,bibiءbiN7==bi(bibibiCbi,biʨbi6,bi'bibiP:==bibibi"bibiQ,bizbi%,biGbi'biϻN8==bi{biwbibiibi,bibi,bi!bibi:==bivbi,bi,bi,bibiqd9==bisbi,bipbi7,bibiA,bi*biKbi:==bibibibiIbibibiHbi7,bibibi>P10/12==bibibiCbibiH,bibi,bibibif:==bibiSbi;bibix,bi<bi,bibi#biL1==bibibi bi, bi ,bi bii,biGbibi:==biIbi,birbibi{bi*biQ&_ _You start resting.bi0092.0 (86.0)bi3[2==3.0 (87bi|:bi<% _Magic restored.biqhbiibijbimbi4nbirbiqs,biubivbiwbi'xbizbir{:==bi|bi,bibiׄbibiAbi<bibBbibiybibibibiFbibiЛbibi۞,biߟbibibibi ,bi1bi,bibibibi1,biZbi,bibi}bibibijbibibiebibibi,bi,biBbibi& ,bi bik ,bibi,biybiYbibibibibibi,bibi:,bixbibibip,bi?bi{bibibi*,biAbi[bibibi,bibiDbibi}bilbibi  892.0 (99 _You start waiting.3.0 (100.0) _Done waiting.bi #.######.###..# ##.#..# #.# #.##.# ##.###.####. #......# #.## ## ##......# ##.###.###. #.......#####÷#..##.#. ##..#.#.# #....#####.) #.#.#.#####. #...|@.....>..# ### #bi!bi4N4.0)biL  #.######.###..# ##.#..# #. #....##.# ##.###.####. #......# #.## ## ##......# ##.###.###. #.......#####÷#..##.#. ##....#.#.# #....#####.) #.#.#.#####. #....>..# ### bi2N (#biEW bi[ &5bib big z _You see here a staff of conjuration.bil <6bi n bi\p P _c - a staff of conjurationcici Inventory: 3/52 gear slots Armour (go to first with [)  a - a +0 robe (worn) ci_1Magical Staves (go to first with |)  c - a staff of conjuration Jewellery (go to first with "=)  b - an amulet of dissipation (worn) Scrolls (go to first with ?)  c - a scroll labelled ORIDOI IREAHOH  e - 2 scrolls labelled JUMUEM ENUSH  h - 2 scrolls labelled POOH CUDEATEDEE  k - a scroll labelled BAJAHO XINNAY  m - a scroll labelled HIWOIREZATIE  q - a scroll labelled ZAQUUN PUTOOQ  u - a scroll labelled FYOL IK QEXKESKI Potions (go to first with !)  g - 2 potions of magic  d - a black potion  f - 2 purple potions  j - a silvery potion  l - a viscous red potion  n - a murky pink potion  o - an inky potiondi!c - a staff of conjuration. A staff that increases the power of conjurations cast by its wielder. If the wielder is skilled in Evocations and Conjurations, they can blast those they strike with pure energy. Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12.  Your skill: 1.5  At current training (3%) you reach 12.0 in about 12.6 XLs.  Current attack delay: 1.1. di"Damage rating: 4 (Base 5 x 90% (Str) x 105% (Skill)). It falls into the 'Staves' category. It is a one-handed weapon. You found it on level 3 of the Dungeon. Stash search prefixes: {inventory} {Staves} {one-handed} {weapon} {magical staff} Menu/colouring prefixes: identified melee magical staff _________________ (w)ield, (d)rop, (=)adjust, or (i)nscribe.ei=eiDeiM#.######.###..# ##.#..# #. fami the Conjurer#..........##.# ##.###.####. Gnoll########......# #.## ##..... Health: 37/37 ========================##......# ##.###.###.# Magic: 12/12 ========================#.......#####÷#..##.#. AC: 2Str: 6##.............#.#.#.. EV: 12Int: 19#....#####..........) SH: 0Dex: 11#.#.#########.#####.# XL:  5 Next: 50% Place: Dungeon:3#...@......>..# ### Noise: ---------  Time: 3896.0 (0.0)iN10;13H###############c) staff of conjurationCast: Magic Dart       _You start resting. _Magic restored. _You start waiting. _Done waiting. _You see here a staff of conjuration. _c - a staff of conjurationeiSeixW+5 (0.5eis\ei^I _Magic restored. _You start waiting.Done waiting. _You see here a staff of conjuration. _c - a staff of conjuration _c - a staff of conjuration (weapon)eiaeid Spells (Memorise)TypeFailure Level  a - ApportationTranslocation 8% 1b - Sublimation of BloodNecromancy11%2  c - GloomHexes/Necromancy22% 3  d - Fulminant PrismConjuration/Alchemyeid(22% 4  e - Iskenderun's Mystic BlastConjuration/Translocation 22% 4 11 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitjiXGjicki ki #.######.###..# ##.#..# #. fami the Conjurer#..........##.# ##.###.####. Gnoll########......# #.## ##..... Health: 37/37 ========================##......# ##.###.###.# Magic: 12/12 ========================#.......#####÷#..##.#. AC: 2Str: 6##.............#.#.#.. EV: 12Int: 19#....#####..........) SH: 0Dex: 11#.#.#########.#####.# XL:  5 Next: 50% Place: Dungeon:3#...@......>..# ### Noise: ---------  Time: 3896.5 (0.ki 0)###############c) staff of conjurationCast: Magic Dart       _Magic restored. _You start waiting. _Done waiting. _You see here a staff of conjuration. _c - a staff of conjuration _c - a staff of conjuration (weapon)ki& P  Okay, then.ki kiϝ ki . _ki\= 3ki> kiB kiD kiD $ _ki?I ,ki K ,kiL ki6N kiPP ,kiQ kibT kiX kiX kie kig ,kil kio kiq kir kis kiv ki #..# †...........r.. ########..# ...........)... #.## ..)......$..... #.# #.............. ########.# #............###......#.# #$.)[.....r##.#>####.##.#........##....# #<#ki #.# ### #''# #.....# #.######.###@.# ##.#..# #.#..........##.# ##.###.####.#########......# #.## ##......Magic Dart##......# ##.###.###.###.......#####÷#..##.#.###.............#.#.#... r   rat (wandering) #....#####..........). #.#.#########.#####.## #..........>..# ###ki -903.5 (7ki ?r.kiɖ +4.5 (8ki ki kif> #..# †  #..# ...........)...  #.## ..)......$.....  #.# #..............  #.# #...........r#  #.# #$.)[......##.#>  #.# #....... #<  #.# ### #''#   #@.#   ##.#  .# #.##  .#  .#####÷ ... #....###) #.#. #....>..# ### li #..# †  #..# ...........)...  #.## ..)......$.....  #.# #..............  #.# #...........r#  #.# #$.)[......##.#>  #.# #....... #<  #.# ### #''#   #@.#   ##.#  .# #.##  .#  .#####÷ li/... #....###) #.#. #....>..# li0lililipZ _A rat is nearby!lip> #..# †  #..# ...........)...  #.## ..)......$.....  #.# #..............  #.# #...........r#  #.# #$.)[......##.#>  #.# #....... #<  #.# ### #''#   #@.#   ##.#  .# #.##  .#  .#####÷ ... #....###) #.#. #....>..# ### li #..# †  #..# ...........)...  #.## ..)......$.....  #.# #..............  #.# #...........r#  #.# #$.)[......##.#>  #.# #....... #<  #.# ### #''#   #@.#   ##.#  .# #.##  .#  .#####÷ ... #....###) #.#. #....>..# liylili|liZ _A rat is nearby!li]Y #..# †  #..# ...........)...  #.## ..)......$.....  #.# #..............  #.# #...........r#  #.# #$.)[......##.#>  #.# #....... #<  #.# ### #''#   #@.# liۥ  ##.#  .# #.##  .#  .#####÷ ... #....###) #.#. #....>..# ### li? #..# †  #..# ...........)...  #.## ..)......$.....  #.# #..............  #.# #...........r#  #.# #$.)[......##.#>  #.# #....... #<  #.# ### #''#   #@.#   ##.#  .# #.##  .#  .#####÷ ... #....###) #.#. liA^#....>..# liXIliKliSliXVZ _A rat is nearby!lid *****r  You feel a surge of power! The magic dart hits the rat.  liaEThe rat is heavily wounded.lidcliqRr....'lisc1--==5.5 (1liU|li~- _The rat squeaks loudly.li \  You feel a surge of power! The magic dart hits the rat.liܑ q†****li 7...'li>& 0----1-6Magic DartliH/ lim1 G _You kill the rat!libN-lib li  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)mi{3mimimi`$ _mi׿mi,mimi,micmiemi8--mi&mi,mi3mimiL1==mibmi,miAmi,mimi^,mimi4mi:==mimi,mimiM,mimiD,mi mimi%L2==milmi4 _Magic restored.mi3mimil E  There is a large open door here.mi,......# #####.## ......#)!#..... #.......# ÷.....).. #######.# ...)... # ..)......$..... #........ ########..........†.###.......#$.)[......##.#>### #...@....##..<-21mi^.55.0)# #####''####.....# .###..# ##.#..# #.##..........##.# ##.###.####.#########......# #.## ##....... . . .### mi;miEF-2.5 (16miqTmi\X% _Found a dagger.mi3mimimi@###### #....... .....# .o....##..####### ####.## ......#)!#...... #.......#..# ÷)... #########..# .....)#.## ..)$ #.# #....###########.# #..........†.###........#.# #$.)[#>####.##.# ##........# #<##.# #####''####.....# #.# Magic Dart#.######.###..# ##.#..# #.##..........##.# ##.###.####.##########......# #.## ##....... o   orc (wandering)##......#i9m ##.###.###.####.......#####÷#..##.#.####.............#.#.#....mi,0.0)mi;o.mi+3.5 (1mi!mi&q _An orc comes into view. It is wielding a +0 club.mi} > o.....##.......  ......#)!#......  #..# ÷...........)...  #..# ...........)....  #.## ..)......$......  #.# #..............#  #.# #..........†.#  #.# #$.)[.@....##.#>  #.# ##........##....# #<  #.# #####''#### #.#  #..#  #.#  ##.#  ..# #.##  ..#  ..#####÷mi T o.....##.......  ......#)!#......  #..# ÷...........)...  #..# ...........)....  #.## ..)......$......  #.# #..............#  #.# #..........†.# mi  #.# #$.)[.@....##.#>  #.# ##........##....# #<  #.# #####''#### #.#  #..#    ##.#  ..# #.##  ..#  ..#####÷mi  _An orc is nearby!mi  o.....##.......  ......#)!#......  #..# ÷...........)...  #..# ...........)....  #.## ..)......$......  #.# #..............#  #.# #..........†.#  #.# #$.)[.@....##.#>  #.# ##........##....# #<  #.# #####''#### #.#  #..#  #.#  ##.#  ..# #.##  mi F..#  ..#####÷mix miM  o.....##.......  ......#)!#......  #..# ÷...........)...  #..# ...........)....  #.## ..)......$......  #.# #..............#  #.# #..........†.#  #.# #$.)[.@....##.#>  #.# ##........##....# #<  #.# #####''#### #.#  #..#    ##.#  ..# #.##  ..#  miX [..#####÷mi miB mi mi  miM mi 7_An orc is nearby!mi ni.8 ******o  You feel a surge of power! The magic dart hits the orc.  The orc is almost dead.ni±niSn.o.....niN^1--==4niniW% _The orc shouts!niO\  You feel a surge of power! The magic dart hits the orc.niV)*****ni%:.....ni0----3-5Magic DartniniG _You kill the orc!niB 3ni@E niI niN niO ni2V ,niY niM_ ,niec nih N--niEm ni!s nit 61==nit niw niO| ni } nii ni' ,ni ni ni ni ni3 ni :==ni ni niڟ niբ nim ni nil ni ni nia ni ni L2==ni ni ni ,niE ni ni ni niZ ni ni nid ni niM N  You now have 226 gold pieces (gained 15).ni :==ni ni = _You see here a +0 flail.ni 3niG niz ni niF ni niX ni ,ni ni ,ni ni l _o - 2 inky potions (gained 1)ni! ni7" ni$ nig) niR. ,ni1 ni5 ni9 ni: ni> niC niBG niG niJ niPM niP niQ niS nigX ni(\ ,niI^ nibb nic nie nil M _You now have 233 gold pieces (gained 7).niq niq nit niy ni<~ ni~ nih ni ni ni niď ni` ni ,niޟ nik niƨ ni ni~ niز ni niD ni ni niO 9 #.#  ...... ....## #.#### ..... .....## #....# .....).. ......# ####. .......... .......#######.# #.......... .#.....#. #.......#..#ni V.#####.#. ######........##........ ....##........##@.......#######.--59.5 (34.0) ###.##...)...#).#.......#.......#..#.÷...........)....##########..#............).....#.###..)......)......# #.# ##..............###########.# ##..........†.###.........#.# ##..)[......##.#>####.##.#.###....# #<###ni nir G-60.5 (35ni niU # _Found a whip.nij 3nioo ni!z ni ~ ni% ni؃ ni niLj nit ni niM ni ,ni{ ni` ni ni ni ni ni ,ni ni nit ni ni ni ni BniH <  You see here a +0 whip.nie ni_  _niu ni ni ni ni ni, ,ni ni ni,ni"nini; Xni ni ni niunip _You open the large door.niniE  There is a large open door here.nini@ _ni=ni ni!ni!ni"ni%nie',niT(ni*ni%,ni,ni\-ni%/ni 1,niq2ni}7ni9,ni:niF#....#.#............# #..#............##.## ##...######.....#.##  ###.# ###....###.# #.#.###.# #.#.# ### #####.# #.#.###.## .)..)  #.# #.#.##.#.### .####  #<# #..#@.###..#  #.# ###|#####''####  #.# #.##........## niJ  #.# ###..........## #.# ##............## #.# ##..............##  #.# #......)...##  #.# #..................## #.# #............#.niM #..#...##.##  ##...######.....  ###.# ###... #.# #.# #.# #.#.# #######niO #.# #.#.###.## .).. #.# #.#.##.#.### .### #<# #..#..###..#  #.# ###@#####''#### #.# #.##........## #.# ###..........## #.# ##............## #.#..## #.# ).........## #.#.............# #.# #......... #.# ##..#.......#nieW-80.5 (20niDY,1.5 (21niB_nier _You see here a staff of air.oi'/oiJ0oiD1oi>oiAoiB$ _oiFGoiIoiJ,oiLoiNoiSBoizXBoi[oiz]oi_oir`oiaoi&foihoihoiioiloirooipoi5qoiuE  There is a large open door here.oi z5 _oi{oi-oi ,oioioi֊,ois,oit,oioioi,oi;oioioioioioi,oioioiJoioi~!oi(Boi|+oiu.,oi/oi6E  There is a large open door here.oic9oi%: _oiU;oia@oiBoisCoiDoiHoiJoisKoiLoi RoiSoiaToiOUoiZoi\oi]oi]oi0coieoieoifoiloimoimoiooiXtoiuoioiZ@BoiAoi?B,oiCoisFXoiFGoiKoinLoiMMoi[NoiO,oiPoiQ,oi RoiSoiToiU,oiVoivWoiX,oibYoiZ,oi[oi\oi]oi^oi^oi_oi`oiha,oiboicoi>doidoieoifoig,oiIhoihoii,oijoixkoil,oinoio,oiooiq7 _You open the door.oidr3oi soiu@  There is an open door here.oi~oi   _   #.  #.  ..    .#    .#  ######### #####.#  ........# #..'@.#  4099.5 (118.0) oi #######.# #.###.#   #.# #.# .#   #.#####.###.#   #.........#..   ############.   ###.   #.#_   #.#  oiA__oi^.1009oi8_oiTW _Found a stormy altar of Qazlal and a basalt altar of Yredelemnul.oix_oiNBoi&oi5j        ###  #_#   ##.#  ##. 7.5 (7.0) #..#..#  #.###.#  #.# .# ###### #####.# . .....# #..'..# ._oi%\ ####.# #.###.# ## #.# #.# #.#  #.#####.###.#  oioi3_oi,+8.5 (8oiQ;_oiC _Found an ornate altar of the Wu Jian Council.oid& oi' oi- 8_oiZ/ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)oij' :_oi) oiH. 8_oi0 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)oi9oi;3oiV<oiJ>oih?$ _pi,piM    ### #_#  ##.##  ##...##  #..#.@#  9.5 (1#.###.#  #.# #.#  #### #####.# ...  ...# #..'..# ..._ pir  ##.# #.###.#_...##   #.# #.# #.###.##  #.#####.###.# #.# #.........#..  piN__piC,10.5 (2pipix7 _Found a burning altar of Makhleb.piEpiwGpiHpiIpiNXpiX####_###.####...###..#..#.###.# #1.5 (1 #### #####.#_...# pi&Y...# #..'..#...._##_...###..#  ############. .##  ###.  pi^piHc+2.5 (2pih8_pikC _Found an ancient bone altar of Kikubaaqudgha.pi$npiXo3pi.qpirpispiwBpi]x,pizpi{pi|,pi~pi,pipiXpipipipipi pinpipivpiˌpi̎,pipi#.###.# #.###.## ###### #####.#_...## .....# #..'..#...._# ####.# #.###.#_...## #.# #.# #.###.## #.#####.###.###.# #.........#..#..# ############.@.## 20.5 (8 ###.#  #.#_#   #.###   #.#   ### #.#   ##.###.#   #......#  ##.##### __piE _Done exploring.pi piK 3pi^ ...__......0pi8 pi @__pi( E _Done exploring.piX! 3pi" piQL X___piQ piS >__piU E _Done exploring.qi[[?25h[?0c  Search for what [Enter for "."]? qi [?25l[?1cqii5 qi6 6 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:3] a stormy altar of Qazlalb - [D:3] a burning altar of Makhleb  c - [D:3] an ornate altar of the Wu Jian Council  d - [D:3] an ancient bone altar of Kikubaaqudgha  e - [D:3] a basalt altar of Yredelemnul  f - [D:1] a faded altar of an unknown godtiti|ti>#.###.#  fami the Conjurer#.###.##  Gnoll ###### #####.#_...##  Health: 37/37 ======================== .....# #..'..#...._#  Magic: 12/12 ======================== ####.# #.###.#_...##ti   AC: 2Str: 6#.# #.# #.###.##  EV: 12Int: 19#.#####.###.###.#  SH: 0Dex: 11#.........#..#..#  XL:  5 Next: 53% Place: Dungeon:3############.@.##  Noise: ---------  Time: 4120.5 (0.0)###.##  c) staff of conjuration#.#_#  Cast: Magic Dart#.### #.# ### #.#  ##.###.#  #......#  ##.#####   _Found a burning altar of Makhleb. _Found an ancient bone altar of Kikubaaqudgha. _Done exploring. _Done exploring. ti-}_Done exploring.  Search for what [Enter for "."]? altartie___titi\__ti. _ti6 Level 3 of the Dungeon <<<<>>>>_____(Press ? for help) ##.##   ###############################...##   #...........................#######..#..#   #.#..<...........................##.###.#   #.#.)#######.######.#.###.....##.###########.###.##   #.#..# #.# #.#...########..........########## #####.#_...##   #.#..# #.# #...#..#.###.#...###.............# #..'..#...._#   #.#..# #.# #...##..###..#.#.# #.##.########.# #.###.#_...##   #.#..# #.# #.#.##...(.(...#.# #.##.##.# #.# #.###.##   #)#..#######)# #.#.###÷))...#...# ti8; #.##.##.#####.###.###.#   #............# #...#.#).ß...#.### #.##.##.........#..#..#   ###....>############..##.###.ß##.# #.##.#############.@.##  #..#.#.####.....÷...#.#...####.# #.##.####.##  #...........#####...#.###..# #.#####.##.##.#_#  #..#.#.###..### #...##.##.## #.......##.##.###  #.#...## #....# #...###)######.########.##.#  #....## #.##.####.................# #.#### #.#  #.#..# #.##.#.##.####..###....##.# #>###.###.#  #.#..#####.##..#.#.####.## #######.####.##......#  #.#.....##..............##......###.#####  #.#.##...#......##.#######..############# #.#  #....#.#............##..............# #.#  #..#............##.####.###########.# #.#ti*d __@_>ti,ti#.###.#  fami the Conjurer#.###.##  Gnoll ###### #####.#_...##  Health: 37/37 ======================== ti.....# #..'..#...._#  Magic: 12/12 ======================== ####.# #.###.#_...##  AC: 2Str: 6#.# #.# #.###.##  EV: 12Int: 19#.#####.###.###.#  SH: 0Dex: 11#.........#..#..#  XL:  5 Next: 53% Place: Dungeon:3############.@.##  Noise: ---------  Time: 4120.5 (0.0)###.##  c) staff of conjuration#.#_#  Cast: Magic Dart#.### #.# ### #.#  ##.###.# tiT #......#  ##.#####   _Found a burning altar of Makhleb. _Found an ancient bone altar of Kikubaaqudgha. _Done exploring. _Done exploring. _Done exploring. _Search for what [Enter for "."]? altartititi-ti.ti3: _ti6ui.  There is an open door here. _ui5nuiBuilD,uixEuiFui|G,uixixixi:xixixi.xiHxi,xixixi$xixi;xi:xi%xixixixiGxixiwxi-xi+xixixi0xiH,xi%xi8xie,xixi xi xiT xi| xiWxi,xiaxiZxi=xixixi@xixixixixiKxi<,xi]xi!xi!xi"xiG#xi%xi%xiH&xi 'xi)xio*,xi8+xi,xi-xi}/,xi0xiA1xi1xi2xi;4xi4xi5xi@6xi78xi(9,xi':xi <,xi<xiE>xih@xi@xiAxiBxiDxiExiExiFxiGxiH,xiIxiJxiKxiLxiLxi=NxiNxiQ,xiRxi1SxiSxiVxicxidxiexihxil,xinnxitBxiuxi{xi;9.... ##...........# #.......[....##........ ...#......... xia#........... #........... #.......$.. #..@..?....441.0) #.##.....### ##.# ###### .### #..# ...##### #.## ##.....######.#  ####.....##..####.. xi ####............. ########.##...xixil,5.2 (42xixiձ# _Found a robe.xi  xi xi!  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)xiU xi\ xiIc xif  xif _You can't see any susceptible monsters within range! (Use Z to cast anyway.)xi} xiJ~ xi xi xiw xi4 : _xi2 xi xi xiJ xi xi xi< xi xiE xi xi xi _u - 2 scrolls labelled FYOL IK QEXKESKI (gained 1)xiS  #>..<..##.. .... ##...# ....# #.......[..##xi ....##...#...#..#....#.......##......@$.....#9.0)#...........# #.##.....####  ##.######## #..### #.## ...######.# #.....##..####.. ####..........xi $...xi xi ,50.2 (5xi xi a _Found an escape hatch in the ceiling. Found a stone staircase leading down.yi@yiKyiQyiZ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)yiIYyiayim _You can't see any susceptible monsters within range! (Use Z to cast anyway.)yi;}3yi~yixyi yi$ _yiyiʐByiN _You now have 245 gold pieces (gained 12).yi3yiyiʝyiyiyiqyiByiީyiyiJyiyiyiRyiyiyi{yi;yiyiyiyiyiyiyiyi8yi* ..... .:... ....[. ## ....  #..# #... ##...#####..# #>..<..##..# .... ##..# 9.2 (9 ....# #.......[..##  ....##...........## yiU...#.............##...............#  #..............##  #.............#  #...........###  #.##.....####yiGyi060.2 (10.0)yiC _Found a leather armour.yiyi4yi _You can't see any susceptible monsters within range! (Use Z to cast anyway.)yiyiyiyiyiP _yiyi,yiyi8 yiyizyiyiyi-'yi`/Byi;Xyi7>yiwByiUCyiEyi] ##.......# ##........## ##..........# ............##...........# #...........# #..........### #....@......: #......[.....  ## ###.......### #..# ##.......##...#####..#...yiG_.##>..<..##..########.........## # # #.......[..## .##...........##  You pick up a parchment of Blink and begin reading...yig18.2 (8.0)yir+9.2 (9yi}yit> _You add the spell Blink to your library.yi yiQ yi yi  yi? _You can't see any susceptible monsters within range! (Use Z to cast anyway.)yi.## ### ##.......    Okay, then.iFiLiN. _i ) .......  g?.....  .......  .....  ....  ..#  ##.#  ##@.# #..## ......# # [..........#.... ####.........  #..........  ##.........  ##........  ###  iR .......  g?.....  .......  .....  ....  ..#  ##.#  ##@.# #..## ......# # [..........#.... ####.........  #..........  ##.........  ##........  ###  i#iCiUi] _A goblin is nearby!i ) .......  g?.....  .......  .....  ....  ..#  ##.#  ##@.# #..## ......# # [..........#.... ####.........  #..........  ##.........  ##........  ###  i:  .......  g?.....  .......  .....  ....  ..#  ##.#  ##@.# #..## ......# # [..........#.... ####.........  #..........  ##.........  ##........  ###  iA iH iM iQ ] _A goblin is nearby!i ) .......  g?.....  .......  .....  ....  ..#  ##.#  ##@.# #..## ......# # [..........#.... ####.........  #..........  ##.........  ##........  ###  iO .......  g?.....  .......  .....  ....  ..#  ##.#  ##@.# #..## ......# # [..........#.... ####.........  #..........  ##.........  ##........  ###  iiio(s _A goblin is nearby!iA_  You feel a surge of power! The magic dart hits the goblin!i)*****i>.....i0--8.2 (1Magic Dartidi J _You kill the goblin!idiiiK _You can't see any susceptible monsters within range! (Use Z to cast anyway.)i!iOi+ii$ _iBiic,i$iip8--iRiiiPiiL1==ii,i ==i)iiiiYL2==iii* #...  ..)?.....  # .........  ## ......  # W....  ## #..#  # ##.#  # ##.@#  iW,-######..##  .....# #  Magic Dart[..........#....  #.#####.........  #.# #..........  W   phantom (dormant) ..#....## ##.........  ###.### ##........   ## ### ##.  i913024.0)i<F-3.2 (15iCiFZ _A phantom comes into view.i( ? #.........  ..)?.....  .........  ......  W....  #..#  ##.#  ##.@# #..## i=* .....# # [..........#.... ####...  #....  ##...  ##..  ###  i  #.........  ..)?.....  .........  ......  W....  #..#  ##.#  ##.@# #..## .....# # [..........#.... ####...  #....  ##...  ##..  ###  i iQ iM iW ^ _A phantom is nearby!i#.........  ..)?..... .......# ......... .## ......  ..# W .## #..# ..##.# .#.# .######.@## .........# # [..........#.... ##.......#####......... #.# #.......... #....## ##......... ##.### ##........   ### ##.......   .##  #.....#  ihn[9;65H4.0)Magic Dart _iii[#.........  fami the Conjurer..)?.....  Gnoll .......#.........  Health: 37/37 ======================== .......##......  Magic: 12/12 ======================== ........#W....  AC: 2iStr: 6 ........###..#  EV: 12Int: 19 .........# ##.#  SH: 0Dex: 11 .........# ##..#  XL:  5 Next: 55% Place: Dungeon:4 .........######.@##  Noise: ---------  Time: 4304.2 (0.0) .................# #  c) staff of conjuration ......[..........#....  Cast: Magic Dart ##.......#####......... ##.......# #.......... #..#....## ##.........   ..###.### ##........ i  .## #####.......   .###.....#   _You kill the goblin! _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _A phantom comes into view. _A phantom is nearby!Press: ? - help, v - describe, . - travelThe floor.iE(6.@iL L#.  A rock wall.i  ##You can't see any susceptible monsters within range! (Use Z to cast anyway.) _A phantom comes into view. _A phantom is nearby!Press: ? - help, . - travelYou can't see that place.  [a rock wall.]icXW#the floor.]ijA phantom. A nearly-transparent undead spirit, suspected by some sages to be a degenerate form of ghost, with no memories of its former life. It rarely stays in one placefor long. Max HP: ~27 Will: + AC: + EV: +++  rF: ...  rC: ++. rPois: ∞ rNeg: ∞ rElec: . Threat: Lethal Class: Undead Size: Medium Int: Human You have about 98% to hit with your staff of conjuration and 100% to hit with your bite (while incapacitated). It has about 58% to hit you. Attack Max Damage After Damaging Hits Hit 8 Blink together with the defender It is immune to torment; and resistant to miasma and drowning. It is insubstantial and immune to ensnarement. It can fly. It can open doors. [!]: Description|Statuses|QuoteiH#.........  fami the Conjurer..)?.....  Gnoll .......#.........  Health: 37/37 ======================== .......##......  Magic: 12/12 ======================== ........#W....  AC: 2Str: 6 ........###..#  EV: 12Int: 19 .........# ##.#  SH: 0Dex: 11 .........# ##..#  XL:  5 Next: 55% Place: Dungeon:4 .........######.@##  Noise: ---------  Time: 4304.2 (0.0) .................# #  c) staff of conjuration [1iCJ1d......[..........#....  Cast: Magic Dart ##.......#####......... ##.......# #.......... #..#....## ##.........   ..###.### ##........   .## #####.......   .###.....#   _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _A phantom comes into view. _A phantom is nearby!Press: ? - help, . - travelYou can't see that place.  [the floor.]i #.........  fami the Conjurer..)?.....  Gnoll .......#.........  Health: 37/37 ======================== .......##......  Magic: 12/12 ======================== ........#W....  AC: 2Str: 6 ........###..#  EV: 12Int: 19 .........# ##.#  SH: 0i aDex: 11 .........# ##..#  XL:  5 Next: 55% Place: Dungeon:4 .........######.@##  Noise: ---------  Time: 4304.2 (0.0) .................# #  c) staff of conjuration ......[..........#....  Cast: Magic Dart ##.......#####......... ##.......# #.......... #..#....## ##.........   ..###.### ##........   .## #####.......   .###.....#   i _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _A phantom comes into view. _A phantom is nearby!Press: ? - help, . - travelYou can't see that place.  [the floor.]i i i . _i9 X  #.........   ..)?.....  # ......... ## .. # W.... ## ..# # #  # ##.@#  ######..##  i: ...........# #  .....[..........#....  #.#####.........  .....# #..........  W   phantom (dormant)....## ##.........  #.### ##........   ## #####.......  iD iH G5.2 (1Magic Dart _iR iU i  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ii  fami the Conjurer #.........  Gnoll ..)?.....  Health: 37/37 ======================== ......# .........  Magic: 10/12 ====================---- ......## ......  AC: 2Str: 6 i.......# W....  EV: 12Int: 19 .......## #*.# SH: 0Dex: 11 ........# ##*# XL:  5 Next: 55% Place: Dungeon:4 ........# ##.@# Noise: ---------  Time: 4305.2 (0.0) ........######..## c) staff of conjuration ................# #  Cast: Magic Dart .....[..........#.... #.......#####......... #.......# #..........  W   phantom (dormant) ..#....## ##......... .###.### ##........ ## ### ##....... _[the floor.]  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray[0;i10m (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a phantom (dormant, 100% to hit)i  fami the Conjurer#.........  Gnoll..)?.....  Health: 37/37 ======================== ......#.........  Magic: 10/12 ====================---- ......##iL*.....  AC: 2Str: 6 .......#*....  EV: 12Int: 19 .......###*.#  SH: 0Dex: 11 ........# ##*#  XL:  5 Next: 55% Place: Dungeon:4 ........# ##.@#  Noise: ---------  Time: 4305.2 (0.0) ........######..##  c) staff of conjuration ................# #  Cast: Magic Dart .....[..........#.... #.......#####......... #.......# #..........  W   phantom ..#....## ##ii[m......... .###.### ##........ ## #####....... Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a phantom (dormant, 100% to hit)  You feel a surge of power! You focus your ray upon the phantom.  The searing ray hits the phantom.iluPress: ? - help, Shift-Dir - straight line: a phantom (dormant, 100% to hit)  You feel a surge of power! You focus your ray upon the phantom.  The searing ray hits the phantom.  The phantom is lightly damaged.  (Press . to maintain the ray.)  You hear a shout!iS o..W.o   orcAn orc comes into view. It is wielding a +0 hand axe.iq==6.2 (1Ray iji* _You hear a shout! x3i **** The searing ray hits the phantom.i i] i' .o...WiD) 9/12 ---7+ i0 i4 b _The phantom is moderately damaged.i ****The searing ray hits the phantom but does no damage.i`iWl ..o.WThe phantom is moderately damaged.imU3---8i\n----=8++ itiOw+ _The phantom hits you.i **** The searing ray hits the phantom!  The phantom is severely damaged.i?iGAd  The searing ray misses the orc.iEM  You finish channelling your searing ray.iT        j  ..#########   ....$.....##   #..........#   ...)?..@...#  # ......W....#  ## ...........#  # ##......####  ...## ##o.####  ....# ##§#  ..# ##..#  j   gnoll (wandering)...######..##  o   orc ............# #  i-`  The phantom hits you. The phantom blinks! You blink.  A gnoll comes into view. It is wielding a +0 flail.ic28------7----9i kir+ _Found 10 gold pieces.i1i>5i>.jo..iCK----10iYJi_M+ _The phantom hits you.i$  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i   fami the Conjurer  Gnoll  Health: 28/37 ==================------  Magic: 5/12==========-------------- . AC: 2Str: 6i  .j#########  EV: 12Int: 19 ....$.....##  SH: 0Dex: 11 #..........#  XL:  5 Next: 55% Place: Dungeon:4 ...)?..@...#  Noise: =--------  Time: 4310.2 (0.0) ..# ......W....#  c) staff of conjuration ..## ...........#  Cast: Magic Dart ...# ##..o...#### ...## ##..#### ....# ##.# W   phantom ....# ##..# j   gnoll ....######..##i  o   orc ............# # _The phantom hits you.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a phantom (severely damaged, 76% to hit)iA   fami the Conjurer  Gnoll  Health: 28/37 ==================------  Magic: 5/12==========--------------.  AC: 2Str: 6i .j#########   EV: 12Int: 19....$.....##   SH: 0Dex: 11#..........#   XL:  5 Next: 55% Place: Dungeon:4...)?..@...#   Noise: =--------  Time: 4310.2 (0.0) ..#......*....#   c) staff of conjuration ..## .....*.....#   Cast: Magic Dart ...# ##..*...####  ...## ##*.#### ....# ##.#  W  iD  phantom ....# ##..#  j   gnoll ....######..##  o   orc ............# # Press: ? - help, Shift-Dir - straight lineAim: a phantom (severely damaged, 76% to hit)  You feel a surge of power! You focus your ray upon the phantom.  The searing ray hits the phantom.  The phantom is almost destroyed.The searing ray hits the orc.i\Aim: a phantom (severely damaged, 76% to hit)  You feel a surge of power! You focus your ray upon the phantom.  The searing ray hits  The phantom is almost destroyed.  The searing ray hits the orc.  The orc is moderately wounded.i, iG .jWo..  (Press . to maintain the ray.)i$25i!--=1.2 (1Ray ihi."+ _The phantom hits you.i8F  The searing ray hits the phantom!i  You destroy the phantom!The searing ray hits the orc!i****j   gnolliWiD.j.)..i-i[7t  fami the Conjurer  Gnoll  Health: 26/38 ================--------  Magic: 5/12==========--------------.  AC: 2Str: 6..#########   EV: 12i8Int: 19....$.....##   SH: 0Dex: 11#..j.......#   XL:  5 Next: 125% Place: Dungeon:4...)?..@...#   Noise: ==-------  Time: 4312.2 (1.0) ..#...........#   c) staff of conjuration ..## .....).....#   Cast: Magic Dart ...# ##......####   Ray+ ...## ##..#### ....# ##.#  j   gnoll ....# ##..# ....######..## i9 ............# # (Press . to maintain the ray.) _The phantom hits you.  The searing ray hits the phantom!  You destroy the phantom!The searing ray hits the orc! _You kill the orc!iz:  The searing ray hits the phantom!  You destroy the phantom!  The searing ray hits the orc! i:_You kill the orc!Your Invocations skill increases to level 2!You have reached level 6!i?R/  --more--i30/444--63% ii4 _iiiiΛF _Unknown command.i6  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iLj ]  fami the Conjurer  Gnoll  Health: 30/44 ================--------  Magic: 3/14=====------------------- . AC: 2Str: 6 ..#########  EV: 12Int: 19 ....$.....##  SH: 0Dex: 11iNJ  #..j*......#  XL:  6 Next: 13% Place: Dungeon:4 ...)?**@...#  Noise: ==-------  Time: 4312.2 (0.0) ..# ...........#  c) staff of conjuration ..## .....).....#  Cast: Magic Dart ...# ##......####  Ray+ ...## ##..#### ....# ##.# j   gnoll ....# ##..# ....######..## ............# # _Unknown command.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 flail (85% to hit)iYK  fami the Conjurer  Gnoll  Health: 30/44 ================--------  Magic: 3/14=====-------------------.  AC: 2Str: 6..#########   EV: 12Int: 19....$.....##   SH: 0i3Dex: 11#..**......#   XL:  6 Next: 13% Place: Dungeon:4...)?**@...#   Noise: ==-------  Time: 4312.2 (0.0) ..#...........#   c) staff of conjuration ..## .....).....#   Cast: Magic Dart ...# ##......####   Ray+ ...## ##..#### ....# ##.#  j   gnoll ....# ##..# ....######..## ............# # Confirm with . or Enter, or press ? or * to list all spells.Restarting spell[i_40m: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 flail (85% to hit)  You feel a surge of power! You focus your ray upon the gnoll.  The searing ray hits the gnoll.i Restarting spell: Searing Ray (safe; 1% risk of failure)  i WPress: ? - help, Shift-Dir - straight line  Aim: a gnoll, wielding a +0 flail (85% to hit)  You feel a surge of power! You focus your ray upon the gnoll.  The searing ray hits  The gnoll is heavily wounded.i<u  (Press . to maintain the ray.)i4j..j..j 2 gnollsi/h3.2 (1 iiE!r _A gnoll comes into view. It is wielding a +0 club.i ****The searing ray hits the gnoll.i_iiΡ.j)?j.i12----4+ i*iB^ _The gnoll is severely wounded.i&D  The searing ray hits the gnoll!iWx****   gnolli7i:X  You kill the gnoll!i=iXJp lj.j)?).j   gnoll bouda (wandering)l   iguana (wandering)j   gnoll  A gnoll bouda comes into view. It is wielding a +0 whip.iU1----7=-5++ ikdi2jZ _An iguana comes into view.iHJ  . .l #j.######### #..j.$.....## ##..........# ....)?).....# ...#....@....# .##).....# ..# ###......#### iK.## ##..#### ..# ##.#  .# ##..# .######..## .........# # [.#.... icK  You stop channelling your searing ray.ie,i"hl  The gnoll bouda shouts! The iguana hisses angrily. You hear a shout! x2it5j..lj.jjlj 2 gnollsiw8=6ioir _A gnoll comes into view. It is wielding a +0 whip.ijS..##.l#########j..$.....###..j...........)?) ...#...#).# ###......#### ##..#### .##.# ##..######..#........# #[....#.......#####.........S   ball python (constriction, wandering)ixi|iii6ig ..j..lj.j .....#####.........  A ball python comes into view.i/--7ii8 _The ball python moves out of view.i`B ..  .j#  #..#########  #..l.$.....## ##.j........# ....)j).....# ....#.........# .## #iD a).....# ..# ###...@..#### .## ##..#### ..# ##.#  .#.# .######..## .........# # [..#.... ....#####......... .# . iLH i6I i$J i  .j.l?j(swift)  The gnolls pick up the pace!32====8 _You hear a shout!i2 ..#  #.j#########  #....$.....## ##.jl.......# ....)?).....# .....#...j.....# i36.## #......).....# ..# ###......#### .## ##.@#### ..# ##.##  .#.# .######..## .........# # [.#.... ....#####......... .# #.... #....## ##. iG7i8i8ii.j.j.j2==--9ii<"i  #..#########  #..j.$.....## ###..l.......# ##....j?).....# ......# #.............# .## #.....j).....# ..# ###......#### .## ##..#### ..# ##@##  .#. .######..## .........# # [.#.... #.......#####......... #.# #.......... #....## ##......... i[ _##.### ##. i: i i isini&i(.iO+.iT.ljj.ji0J---20iCiLiL #....$.....## ##..........# ##...lj?).....# .......# #.....j.......# ilNe.## #......).....# ..# ###.j....#### .## ##..#### ..# ##.##  .#.# .######..## .........# # [..........#.... ##.......#####......... #.# #.......... #....## ##......... jj 2 gnolls (swift)##.### ##........  ### ##.imO iQiRi}Ti%Vih_).j.jjj 2 gnolls (swift)iBa@-1iiiliW\##..........# ...l)?).....# #.......# #......j......# .## #......).....# ..# ###......#### i.## ##..#### ..# ##j##  .#..# .######@.## #.........# # #[..........#.... ###.......#####.........  ##.# #.......... #....## ##.........    gnoll##.### ##........  ### ##....... iCb.##  #.....# iii.j.jj 2 gnolls (swift)ie31-=2iei[] _The gnoll attacks as it pursues you! The gnoll hits you with a +0 club.iP...l)?).....# ##.......# #.............# .## #.....j).....# ..# ###......#### .## ##..#### i..# ##.##  .#j.# #..######..##  #.......@..# #  #[.#....  ###.......#####.........  ##.......# #.......... ###..#....## ##......... ##.### ##........    gnolli ...## ### ##....... [..##  #.....# ..## ##...# iiiiDi6iJ.jj.jj   gnoll boudai1jj 2 gnolls (swift)iK==-3iiiE##.......# #.............# .## #......).....# ..# ###......#### .## ##jj#### ..# ##.##  #...#.#  #...######..##  #.......j.# #  #[...#....  ###.......#####.........  ##.......# #.......... ####..#....## ##. .##..###.### ##iY-. ....## ### ##. [..##  #.....# .....## ##...#..# #..iiiij.j.j-4ii ikN ##.# #.#  ##.## #......).....# ##.# ###......####.## ##j.#### #....# ##j##  #iq...# ##..# #.######..## #.# # #......[.j..#.... ###.#####. ##.......# #...#..#....## ##..... ..##..###.### ##......## ### ##.......jj 2 gnolls (swift).[..## #.....#.## ##...# .# #..iƇiiilji̋ii.ljjj.j   gnoll boudal   iguanajj 2 gnolls (swift)i+p28--=5i.i] _The gnoll attacks as it pursues you! The gnoll hits you with a +0 club.i4 ##.# #.# ##.## #......).....#  ##....# ###......####  ....## ##.l#### i #....# ##j## #..# ##..# #.######j.## #.# # #......[....@.j...#.... ###.#####. # ##.......# #.... .#####..#....## ##........ <..##..###.### ##.........## ### ##.......jj 2 gnolls (swift).[..## #.....#.## ##...# .# #..ii5ii3 .j.jj.j   gnoll boudaixjj 2 gnolls (swift)  The gnoll attacks as it pursues you! The gnoll hits you with a +0 club.id@-6io$i&R _The gnoll barely misses you.i  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i ##.......# #.............#  fami the Conjurer  ##........## #......).....#  Gnoll  ##..........# ###......####  Health: 28/44 ===============---------  ............## ##.l####  Magic: 0/14------------------------  #............# ##.##  AC: 2iStr: 6  #...........# ##j.#  EV: 12Int: 19  #..........######..##  SH: 0Dex: 11  #..............j..# #  XL:  6 Next: 17% Place: Dungeon:4  #......[....@j....#....  Noise: =--------  Time: 4326.2 (0.0)  ###.......#####.........  c) staff of conjuration # ##.......# #..........  Cast: Magic Dart .#####..#....## ##......... <..##..###.### ##........ ......## ### ##.......  j   gnoll bouda ...[..## #.....#  jj 2 gnolls (swift) .......## ##...# ........##.. _The gnoll barely misses you.Casting: Searing Ray iT[m(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 club (covering ground quickly, 85% to hit)i  ##.......# #.............#fami the Conjurer##........## #......).....#Gnoll##..........# ###......####Health: 28/44 ===============---------............## ##.l####i) Magic: 0/14------------------------#............# ##.##AC: 2Str: 6#...........# ##j.#EV: 12Int: 19#..........######..##SH: 0Dex: 11#..............j..# #XL:  6 Next: 17% Place: Dungeon:4#......[....@****.#....Noise: =--------  Time: 4326.2 (0.0)###.......#####.........c) staff of conjuration # ##.......# #..........Cast: Magic Dart .#####..#....## ##......... <..##..###.### ##........ ......## #####.......[14;i 38Hj   gnoll bouda ...[..###.....#jj 2 gnolls (swift) .......####...# ........##..Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 club (covering ground quickly, 85% to hit)  You feel a surge of power! You focus your ray upon the gnoll.  The searing ray hits the gnoll!i Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a gnoll, wielding a +0 club (covering ground quickly, 85% to hit)  You feel a surge of power! You focus your ray upon the gnoll.  The searing ray hits the gnoll!  The gnoll is severely wounded.i i i  .jj..j...  (Press . to maintain the ray.)iM 4--1==7.2 (1iD =Ray iɯ iѲ 8 _The gnoll hits you with a +0 club.iD  The searing ray hits the gnoll.iXy****   gnolli7i:X  You kill the gnoll!iK;l.j)...l   iguanaj   gnoll (swift)i\P[0-228iQ\Magic Dart+ iZi]R _The gnoll barely misses you.i}K Q ##.# #.# ##........## #......).....# ##....# ###......#### ...## ##.l#### #...# ##.## #..# ##l.# #.######..## #.j.j..# #iuM x #......[...@.)....#.... # ###.#####. .# ##.......# #.......... ..#####..#....## ##......... .<..##..###.### ##..## ### ##..[..## #.....#j   gnoll (swift).## ##...# .# #..iN iP iQ i\ V.l.j.jl   iguanaj   gnoll (swift)i] p5----9if ixi < _You stop channelling your searing ray.id iJk BInventory: 3/52 gear slots Armour (go to first with [)  a - a +0 robe (worn) Magical Staves (go to first with |)  c - a staff of conjuration (weapon) Jewellery (go to first with "=)  b - an amulet of dissipation (worn) Scrolls (go to first with ?)  c - a scroll labelled ORIDOI IREAHOH  e - 2 scrolls labelled JUMUEM ENUSH  h - 2 scrolls labelled POOH CUDEATEDEE  k - a scroll labelled BAJAHO XINNAY  m - a scroll labelled HIWOIREZATIE  q - a scroll labelled ZAQUUN PUTOOQ  u - 2 scrolls labelled FYOL IK QEXKESKI Potions (go to first with !)  g - 2 potions of magic  d - a black potion  f - 2 purple potions  j - a silvery potion  l - a viscous red potion  n - a murky pink potion  o - 2 inky potionsi>jiri| ##.......# #.............# fami the Conjurer##........## #......).....# Gnoll##..........# ###......#### Health: 25/44 =============-----------............## ##.l####Magic: 0/14------------------------#............# ##.##AC: 2Str: 6#...........# ##..#EV: 12Int: 19#..........######l.##SH: 0Dex: 11i:~#.............j...# #XL:  6 Next: 22% Place: Dungeon:4#......[...@j)....#....Noise: ---------  Time: 4329.2 (0.0) # ###.......#####.........c) staff of conjuration .# ##.......# #..........Cast: Magic Dart ..#####..#....## ##......... .<..##..###.### ##........ .......## #####.......j   gnoll bouda ....[..###.....#l   iguana ........####...#j   gnoll (swift) .........##..(Press . to maintain the ray.) _The gnoll hits you with a +0 club.  i0The searing ray hits the gnoll.  You kill the gnoll! _The gnoll barely misses you. _You stop channelling your searing ray.iAi&iPii ##.# #.# ##.## #......).....# ##..# ###......#### .## ##.l#### #..# ##.## #.# ##..# #.######l.## #iM.j...# # #......[..@.j)....#.... ## ###.#####. ..# ##.......# #...........#####..#....## ##. ..<..##..###.### ##..## ### ##..[..## #.....#.## ##...# .# #..ii,iiiiS.jlj.S   ball python (constriction, wandering)30.2 (1iii5ibInventory: 3/52 gear slots Armour (go to first with [) i{ a - a +0 robe (worn) Magical Staves (go to first with |)  c - a staff of conjuration (weapon) Jewellery (go to first with "=)  b - an amulet of dissipation (worn) Scrolls (go to first with ?)  c - a scroll labelled ORIDOI IREAHOH  e - 2 scrolls labelled JUMUEM ENUSH  h - 2 scrolls labelled POOH CUDEATEDEE  k - a scroll labelled BAJAHO XINNAY  m - a scroll labelled HIWOIREZATIE  q - a scroll labelled ZAQUUN PUTOOQ  u - 2 scrolls labelled FYOL IK QEXKESKI Potions (go to first with !)  g - 2 potions of magic  d - a black potion  f - 2 purple potions  j - a silvery potion  l - a viscous red potion  n - a murky pink potion  o - 2 inky potionsiv c - a scroll labelled ORIDOI IREAHOH. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. ixq(r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.iini##.......# #.............# fami the Conjurer##.......S## #......).....# Gnoll##..........# ###......#### Health: 25/44 =============-----------............## ##.l####Magic: 0/14------------------------#............# ##.##AC: 2Str: 6#...........# ##..#EV: 12Int: 19#........§§######..##SH: 0Dex: 11#.......§§§§.jl...# #iXL:  6 Next: 22% Place: Dungeon:4#......[§§@j§)....#....Noise: ---------  Time: 4330.2 (0.0) ## ###.....§§#####.........c) staff of conjuration ..# ##.....§§# #..........Cast: Magic Dart ...#####..#....## ##......... ..<..##..###.### ##........ ........## #####.......j   gnoll bouda .....[..###.....#l   iguana .........####...#j   gnoll (swift) ..........##.. _The gnoll hits you with a +0 club.  The searing ray hits the gnoll.  You kill the gnoll! _The gnoll barely misses you. _You stop channelling your searing ray.  As you read the scroll labelled ORIDOI IREAHOH, it dissolves into smoke.i#il,  The searing ray hits the gnoll.  You kill the gnoll! _The gnoll barely misses you.You stop channelling your searing ray.  As you read the scroll labelled ORIDOI IREAHOH, it dissolves into smoke.  It was a scroll of fog. The gnoll hits you with a +0 whip.ie7..jj   gnoll (swift)i~9l19---=1.2 (1i@iDe _The iguana hisses menacingly.iQS## #)........# ###......## ..## ##.l####  #..# ##.##  #.#. #§§######..## #§§§......# # #jj)....#....iS## ###....§§@#####......... #..# ##§# . #...#####..#..§§## ##. >..<..##..###.### ##........## ### ##.[..##  #.....#j   gnoll (swift).....## ##...#..# #...#iUi$Xi`}   )        ##.##   ##..#    §§§§§ #  §§§jj§)  ## §§@#ib  §§§#  §§##  >..<   ###  [..##   j   gnoll bouda   j   gnoll (swift)#.. The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip.i  )        ##.##   ##..#    §§§§§ #  §§§jj§)  ## §§@#  §§§#  §§##  >..<  ### [..##     jjThe gnoll hits you with a +0 whip!i47/44 ----------=2ig i5V _* * * LOW HITPOINT WARNING * * *i\ i" XInventory: 3/52 gear slots Armour (go to first with [)  a - a +0 robe (worn) Magical Staves (go to first with |)  c - a staff of conjuration (weapon) Jewellery (go to first with "=)  b - an amulet of dissipation (worn) Scrolls (go to first with ?)  e - 2 scrolls labelled JUMUEM ENUSH  h - 2 scrolls labelled POOH CUDEATEDEE  k - a scroll labelled BAJAHO XINNAY  m - a scroll labelled HIWOIREZATIE  q - a scroll labelled ZAQUUN PUTOOQ  u - 2 scrolls labelled FYOL IK QEXKESKI Potions (go to first with !)  g - 2 potions of magic i$  d - a black potion  f - 2 purple potions  j - a silvery potion  l - a viscous red potion  n - a murky pink potion  o - 2 inky potionsi2Z  k - a scroll labelled BAJAHO XINNAYi  k - a scroll labelled BAJAHO XINNAY  q - a scroll labelled ZAQUUN PUTOOQi, e - 2 scrolls labelled JUMUEM ENUSH. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.iii##.......S## #......)..... fami the Conjurer##..........# ###......### Gnoll............## ##.l####Health: 7/44===---------------------#............# ##.##Magic: 0/14------------------------#...........# ##..#i+AC: 2Str: 6#........§§######..##EV: 12Int: 19#......§§§§§......# #SH: 0Dex: 11#......§§§jj§)....#....XL:  6 Next: 22% Place: Dungeon:4  ## ###....§§@#####.........Noise: ==-------  Time: 4332.2 (0.0) #..# ##....§§§# #..........c) staff of conjuration #...#####..#..§§## ##.........Cast: Magic Dart >..<..##..###.### ##........ .........## #####....... ......[..###.....#j   gnoll bouda (fleeing) itb..........####...#j   gnoll (swift, fleeing) ...........##.. ...........#The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip.  The gnoll hits you with a +0 whip! _* * * LOW HITPOINT WARNING * * *As you read the scroll labelled JUMUEM ENUSH, it crumbles to dust.  You assume a fearsome visage. The gnoll bouda looks frightened!  The gnoll looks frightened! It was a scroll of fear.i!hits you with a +0 whip! _* * * LOW HITPOINT WARNING * * *  As you read the scroll labelled JUMUEM ENUSH, it crumbles to dust.  You assume a fearsome visage. The gnoll bouda looks frightened!  The gnoll looks frightened! It was a scroll of fear.  e -> f - a scroll of fearioLj§§liul   iguana8i;?=--3.2 (1i#i'< _The gnoll is no longer moving quickly.igi9--ii3  in 8_Unknown command.iva g...# ###......## ............## ##.l####  #............# ##.##  #...........#. #........§§######..## #......§§§§j§.....# # #......§§§§l§)....#....## ###....§§§#####...........# ##....§@§# . ##...#####..#.§§§## ##. #>..<..##..###.### ##. #.........## ### ##.[..##  #.....#.....## ##...#..# #...##ic in 3..............§§§§l§#...§#..#.#§##l   iguanaio e1=4Magic Dart ip _iv ix ic ##.# ###...... ............## ##.l#### #............# ##.## #...........# ##..# #........§§######..## #......§§§§j§.....# # #.....§§§§l§§)....#.... ## ###....§§§#####. #..# ##§# #.  ##...#####..#§§§§## ##.  #>..<..##..###§### ##. ##.## ### ##. #.[..## #.....# #.##ie ##...# .# #.. .# .##ibhir§ll   iguanait&5ip{i<~i8f ##.# ###...... ...## ##.l #....# ##.## #i.§..# ##..# #.§§§######..## #......§§§§j§.....# # #.....§)....#.... ## ###....§§l##### #..# ##..§@§§§# # ##...#####..#§§§§## ## #>..<..##..###§### ##  ##.## ### ##  #.[..## #..... ##.## ##... #.# #.. .# .##ii;.....§.§.§§§§§§§.@§li..###l   iguana6i.ii=  ##.# ### ....## ##.l #.....# ##.## #..§..# ##..# #.......§§§######..## #.....§§§§§j§.....#  #.....i §)....# ## ###...§§§§##### #..# ##.§@§§l§# # ##...#####..#.§§§## ## #>..<..##..###.### ## ##...## ### ## # #.[..## # .##.....## ##.. .#......# # .# .##i i .@§l§l   iguanaig \9=7id i i7} ##.# ### i9..## ##.l #...# ##.## #.§..# ##..# #.§§§######..## #.....§§§§§j§.....# #.....§§§§§§§)....# ## ###...§§§§##### #..# ##.@.§l§§# # ##...#####..#.§§§## ## #>..<..##..###.### ## . ##.........## ### ## .# #.[..## # ..##....## ## ..#......#i: # #.......# #.##i@iJv§§.l§iLB=8iWiN[i ..## ##.l #....# ##. #..§§.#. #.§§######..## #......§§§§j§.....i #.....§§§§§§§)....#.## ###...§§§§#####.....# ##...l§§§# #...#####.@#.§§§## ## #>..<..##..###.### ## .. ##.........## ### ## ..# #.......[..##  # ...##.....## ##.....#  #......#  #.##  #.ii.§§§§.§§§i.[§§§§§.§§ijZ9Magic Dartii il. #..# ##. #.......§§§.#. #.....§.§§§#### #.....§§§§§j§..... #......[§§§§§)....### ###..§§§§§#####.....# ##....§§§# in#...#####..#.§§§## ## #>..<..##.@###.### ## ... ##.........## ### ##.# #.......[..##  #..##.....## #  .......#  #.....# #...## #.... ####iqi5i:§..§....§§..§§§...ll   iguana10/44=40Magic Dartii  #§..§.# #........§§#### #.......§§§j§..... #......[§§§§§)....i 0## ###.....§§#####.....# ##.l..§§§# #...#####..#.§§§## ## #>..<..##..###.### ## .... ##........@## ### ##.# [..##  #  ....##.....##  ......#  #....# #..## #..# #### #.##.....####i$* i|4 L.lie6 S2==1iL> iA e _The iguana hisses menacingly.itO  #......§..§.# ## #........§§###### #.......§§§j§ #......[§§§§§)### ###....§§§##### #..# ##....§§§# # ##...#####.l#.§§§## ## #>..<..##..###.### ##  .... ##.## ### ##  ....# #.[..##  ....##.## ...#.# #.....# #.## #....# #...[37iP m.###  #.##.....####iZ q§§§.li\ &2ih i`k i` #......§..§.#  #........§§###### #.......§§§j§ #.....§) ### ###...§§§§##### #..# ##....§§§# #i_ ##...#####..#.§§§## ## #>..<..##.l###.### ## .... ##.## ###  ....# #.[..## ....##.## ...#..# #....# #.## #...# #...###  #.##.....####iɨiiH.liӴ&3iFi6i) #......§..§.#  #.§§ #.......§§§j§ #.....§) ### ###...§§§§##### #..# ##....§§§# # ##...#####..#.§§§## ## #>..<..##..###.###  .... ##.l## ###  ....# #.[..## ....##.## ...#.# #...# #.## #..# #..###  #.##.....####l.1==4i$: #......§..§.# #.§§ #.§§§j§ #.....§) ### ###...§§§§ #..# ##....§§§# # ##...#####..#.§§§##  #>..<..##..###.###  .... ##.l.## ### ....# #.[..## ....##.## ...#.# #..# #.## #.# #.###  #.##.....####l.iR==5ii ......#§..§.# .§§### #.......§§§j§ #.....§§§§§§§ ∆ ##it P#§## #..## ##....§§§#  ##...#####..#.§§§## #>..@..##..###.### .... ##......l..## ### #[.###...#.# #..#.## #...# #...........###i ir ;l.i &6i i c _There is an escape hatch in the ceiling here.i7Wi|Yi^iabM _You can't go down here!i^ 4i i; i 9l.iF -7 _i i# #.# #.#...########...... # #.# #...#..#.###.#...### # #.# #...##..###..#.#.# # #.# #.#.##...(.(...#.# # it #######)# #.#.###÷))...#...# # ........# #...#.#).ß...#.### ..>############..##.###.ß##.# # #.#.####.....÷...#.#...####.# #3 .........#####..@#.###..# #.##### #.#.###..### #...##.##.## #...... ...## #....# #...###)######.##### ..## #.##.####.................# ..# #.##.#.##.####..###....##.# ..#####.##..#.#.####.## #######.# .....##..............# #..  .##...#......##.###### #..  ..#.#.....# #.. i :=iVit23==9 (1.7Magic Dartiin\ _A mysterious force pulls you upwards. The hatch slams shut behind you.ij+i0Bi@3,i5i28i8f3===iz:i<i=i>iAi:BiCiFiF4=4=iMHiIKiRLiIMiP,iQiTi%Ui=ViNYiYe5==i![i\,i^ia,i eiQh,iki1oip6=5==iqitisui%wigz,i|i,iiif7===ii%,iiQ,ii i8=6==i՗i4iii,iͦi,ioii p19===ii̳,iij,iiüiT7==i6x20=igiW,ii& 1===8=i 2===i +Magic Darto   orc (wandering)oi6|  #.# # #.# #...# # #.# #...# # #.# #.#.##...(.( )# #.#.###÷))  #...#.#) >######..# ....÷...# #..@# 87.9 (40.0) #...# i8  #...###) ##... #.###. . #.  _You start resting.i #.#  #.# #...# #.# #...#  #.# #.#.##...(.( )# #.#.###÷))  #...#.#) >######..# ....÷...# #..@#  #...#  i_ #...###) ##... #.###. . #.  iii[ _An orc is nearby!i&z #.# # #.# #...# # #.# #...# # #.# #.#.##...(.( )# #.#.###÷))  #...#.#) >######..# ....÷...# #..@#  #...#   #...###) ##... #.###.i9(_ . #.  iY1 #.#  #.# #...# #.# #...#  #.# #.#.##...(.( )# #.#.###÷))  #...#.#) >######..# ....÷...# #..@#  #...#   #...###) ##... #.###. . #.  iiii[ _An orc is nearby!iݥiiϸi̻^ _You are too injured to fight recklessly!ibiPhiqixt^ _You are too injured to fight recklessly!iai#iiD^ _You are too injured to fight recklessly!i _An orc is nearby!You are too injured to fight recklessly!You are too injured to fight recklessly!  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i% n  Okay, then.i* i| . _il  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.in  Okay, then.i:i!. _iF# #.# #.#...########...... fami the Conjurer # #.# #...#..#.###.#...### Gnoll # #.# #...##..###..#.#.# # Health: 22/44 ============------------ # #.# #.#.##...(.(...#.# # Magic: 7/14============------------ #######)# #.#.###÷))...#...# # AC: 2Str: 6 ........# #...#.#).ß...#.### # EV: 12Int: 19 ..>############..##.###.ß##.# # SH: 0Dex: 11 i#.#.####.....÷...#.#...####.# # XL:  6 Next: 22% Place: Dungeon:3 .........#####..@#.###..# #.##### Noise: ---------  Time: 4387.9 (0.0) #.#.###..### #..*##.##.## #...... c) staff of conjuration ...## #....# #..*###)######.##### Cast: Magic Dart ..## #.##.####*................# ..# #.##.#.##*####..###....##.# ..#####.##..#.#*####.## #######.# o   orc (wandering) .....##.......o......# #.. .##...#......##.###### #.. ..#.#............# #.. _Okay, then.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 dagger (wandering, hasn't noticed yoiu, 100% to hit)iH# #.# #.#...########...... fami the Conjurer # #.# #...#..#.###.#...### Gnoll # #.# #...##..###..#.#.# # Health: 22/44 ============------------ # #.# #.#.##...(.(...#.# # Magic: 7/14============------------ #######)# #.#.###÷))...#...# # AC: 2Str: 6 ........# #...#.#).ß...#.### # EV: 12Int: 19 ..>############..##.###.ß##.# #[40iNMm SH: 0Dex: 11 #.#.####.....÷...#.#...####.# # XL:  6 Next: 22% Place: Dungeon:3 .........#####..@#.###..# #.##### Noise: ---------  Time: 4387.9 (0.0) #.#.###..### #..*##.##.## #...... c) staff of conjuration ...## #....# #..*###)######.##### Cast: Magic Dart ..## #.##.####*................# ig@..# #.##.#.##*####..###....##.# ..#####.##..#.#*####.## #######.# o   orc .....##.......o......##.. .##...#......##.#######.. ..#.#............##..Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineixiAim: an orc, wielding a +0 dagger (wandering, hasn't noticed you, 100% to hit)  You feel a surge of power! The magic dart hits the orc.  The orc is heavily wounded.iiv....o.i.P3==8.9 (1iik  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +0 dagger (wandering, hasn't noticed you, 100% to hit)  You feel a surge of power! The magic dart hits the orc.  The orc is heavily wounded. _The orc shouts!iSiiZ\ _Unknown command.i( # #.# #.#...########...... fami the Conjurer # #.# #...#..#.###.#...### Gnoll # #.# #...##..###..#.#.# # Health: 23/44 ============------------ # #.# #.#.##...(.(...#.# # Magic: 6/14i ==========-------------- #######)# #.#.###÷))...#...# # AC: 2Str: 6 ........# #...#.#).ß...#.### # EV: 12Int: 19 ..>############..##.###.ß##.# # SH: 0Dex: 11 iD#.#.####.....÷...#.#...####.# # XL:  6 Next: 22% Place: Dungeon:3 .........#####..@#.###..# #.##### Noise: ==-------  Time: 4388.9 (0.0) #.#.###..### #..*##.##.## #...... c) staff of conjuration ...## #....# #..*###)######.##### Cast: Magic Dart ..## #.##.####*................# ..# #.##.#.##*####..###....##.# ..#####.##..#.#o####.## #######.# o   orc .....##..............# #.. .##...#......##.###### #.. ..#.#............# #.. _Unknown command.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 dagger (heavily wounded[3iP%9;49m, 100% to hit)iH7# #.# #.#...########...... fami the Conjurer # #.# #...#..#.###.#...### Gnoll i# #.# #...##..###..#.#.# # Health: 23/44 ============------------ # #.# #.#.##...(.(...#.# # Magic: 6/14==========-------------- #######)# #.#.###÷))...#...# # AC: 2Str: 6 ........# #...#.#).ß...#.### # EV: 12Int: 19 ..>############..##.###.ß##.# # SH: 0Dex: 11 #.#.####.....÷...#.#...####.# # XL:  6 Next: 22% Place: Dungeon:3 .........#####..@#.###..# #.##### Noise: ==-------  Time: 4388.9 (0.0) #.#.###..### #...##.##.## #...... c) staff of conjuration ...## #....# #...###)######.##### Cast: iMagic Dart ..## #.##.####.................# ..# #.##.#.##.####..###....##.# ..#####.##..#.#o####.## #######.# o   orc .....##..............# #.. .##...#......##.###### #.. ..#.#............# #..Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 dagger (heavily wounded, 100% to hit)  You feel a surge of power! The magic dart hits the orc.iN #.# i0 #.#  #.#   #.# (.( )# ÷))  ) >    #..*   #..*###) * *)       iSy -..i{ ..i ;3-9.9 (1i 4Magic Dartiˋ i :Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  i Aim: an orc, wielding a +0 dagger (heavily wounded, 100% to hit)  You feel a surge of power! The magic dart hits the orc. _You kill the orc!iF i) 8-i im F _Unknown command.i# #.# #.#...########...... fami the Conjurer # #.# #...#..#.###.#...### Gnoll # #.# #...##..###..#.#.# # Health: 23/44 ============------------ # #.# #.#.##...(.(...#.# # Magic: 5/14========---------------- #######)# #.#.###÷))...#...# # AC: 2Str: 6 ........# #...#.#).ß...#.### # EV: 12Int: 19 ..>############..##.###.ß##.# # SH: 0Dex: 11 iZ#.#.####.....÷...#.#...####.# # XL:  6 Next: 23% Place: Dungeon:3 .........#####..@#.###..# #.##### Noise: =--------  Time: 4389.9 (0.0) #.#.###..### #...##.##.## #...... c) staff of conjuration ...## #....# #...###)######.##### Cast: Magic Dart ..## #.##.####.................# ..# #.##.#.##.####..###....##.# ..#####.##..#.#)####.## #######.#  .....##..............# #..  .##...#......##.###### #..  ..#.#............# #..  _Unknown command.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineiThat beam is likely to hit you. Continue anyway? Y - Yes  N - NoiHi-i}3# #.# #.#...########...... fami the Conjurer # #.# #...#..#.###.#...### Gnoll i4# #.# #...##..###..#.#.# # Health: 23/44 ============------------ # #.# #.#.##...(.(...#.# # Magic: 6/14==========-------------- #######)# #.#.###÷))...#...# # AC: 2Str: 6 ........# #...#.#).ß...#.### # EV: 12Int: 19 ..>############..##.###.ß##.# # SH: 0Dex: 11 #.#.####.....÷...#.#...####.# # XL:  6 Next: 23% Place: Dungeon:3 .........#####i5..@#.###..# #.##### Noise: =--------  Time: 4389.9 (0.0) #.#.###..### #...##.##.## #...... c) staff of conjuration ...## #....# #...###)######.##### Cast: Magic Dart ..## #.##.####.................# ..# #.##.#.##.####..###....##.# ..#####.##..#.#)####.## #######.#  .....##..............##..  .##...#......##.#######..  ..#.#............##.. i6Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineYou feel a surge of power!  Okay, then.i@iDEiRi;T. _ih3i+kioi5p#7itZ==== _ixiyS4=ia{iU~iTi#iQiiiiv:==iigiDK5=i}iii=iiM8=i iiԤiiiS6=ixiiǰiwii9=ii+i8iSii[K7=iniiwN9==iii iiiS8=ii,iEi i:==i"ividiyiiK9=iIiVi1ii iR10/14==ii_idi iiT30=ii,i i$"P==i:$ix'iX(K1=if*i-i.iu0i3i4K1=i6i9,i;ib>i.?N32=iAiCiDiFi]Ii8J9=iLiOiOiIQi_3==2==i`ic,i$fihi6jikicnicoU4=i!qitiu3==iziV~,iҀiaiIK5=i?iiL3==i=i,iio,ii6=iȟP==i*iΤiiYi̪i׫i̮ie7=4==iiûMConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart  iּPress: ? - help, Shift-Dir - straight line  You feel a surge of power! _Okay, then. _Magic restored.i(iiioilk8=iBi>i.:==ii,ii%iLiiiD9=iKi=,ii ,i\i{,iHi@l40=iBii@!i "i %i)a1=iW,i/,i1iT5,iq7i<i=i@iCiCU2=iKiN,izQiT,iUViY,i<\i^i`K3=iciYhBiQji]kiliyoi:piqitiuh4==itwiU -466.9 (77.0) _HP restored.i8-i]iƷE _Done exploring.ic 3igf iʞ B0.0)i! i] E _Done exploring.i 3i iz$ ,i'( i* ,i, i-/ i/ iB1 i3 iR4 9=i5 i$8 i8 i: i< iJ i7L iN ,i~P i#T ,i1W i[Z ,i[ i(_ ,i` ic ,ie iMh ,i:j iVp ,iq i=t it iv i*x iy i z i| i_} i~ i iR it i ,iƆ i> ,iH i ,iӏ i; ,i\ i ,it i! i ,i/ i i i i1 i i5 i ,iQ i ikii3i"i(i,i i ,iXi,iEis,iiTBiK",i%i',i"*i,,il.iB1,ic3i8,i:i\=i>i?irAi'BiYCieF,iHiJ,iLiN,iPiuS,iMUiW,iYi*\i\i^iHb,ifis1519.9 (53.0)iDwi~iH _You start waiting.i?iPi}i,0.0)iii2E _Done exploring.iiiuiiiiE _Done exploring.i:i<3iSpiari3zi-|E _Done exploring.ikniLevel 3 of the Dungeon <<<<>>>>_____(Press ? for help)  #...........................#######..#..#   #.#..<...........................##.###.#   #.#.)#######.######.#.###.....##.###########.###.##   #.#..# #.# #.#...########..........########## #####.#_...##   #.#..# #.# #...#..#.###.#...###.............# #..'..#...._#   #.#..# #.# #...##..###..#.#.# #.##.########.# #.###.#_...##   #.#..# #.# #.#.##...(.(...#.# #.##.##.# #.# #.###.##   #)#..#######)# #.#.###÷))...#...# #.##.##.#####.###.###.#   [34im#............# #...#.#).ß...#.### #.##.##.........#..#..#   ###....>############..##.###.ß##.# #.##.#############...##  #..#.#.####.....÷...#.#...####.# #.##.####.##  #...........#####..@#.###..# #.#####.##.##.#_#  #..#.#.###..### #...##.##.## #.......##.##.###  #.#...## #....# #...###)######.########.##.#  #....## #.##.####.................# #.#### #.#  #.#..# #.##.#.##.####..###....##.# #>###.###.#  #.#..#####.##..#.#)####.## #######.####.##......#  #.#.....##..............##......###.#####  #.#.##...#......##.#######..############# #.#  #....#.#............##..............# #.#  #..#............##.####.###########.# #.#  ##...######.....#.###.#.#########<# #.#  ###.# ###....###......)....#.# #.#io` __>@_i@ i3+ # #.# #.#...########...... fami the Conjurer # #.# #...#..#.###.#...### Gnoll # #.# #...##..###..#.#.# # Health: 44/44 ======================== # #.# #.#.##...(.(...#.# # Magic: 14/14 ======================== #######)# #.#.###÷))...#...# # AC: 2Str: 6 i, ........# #...#.#).ß...#.### # EV: 12Int: 19 ..>############..##.###.ß##.# # SH: 0Dex: 11 #.#.####.....÷...#.#...####.# # XL:  6 Next: 23% Place: Dungeon:3 .........#####..@#.###..# #.##### Noise: ---------  Time: 4519.9 (0.0) #.#.###..### #...##.##.## #...... c) staff of conjuration ...## #....# #...###)######.##### Cast: Magic Dart ..## #.##.####.................# ..# #.##.#.##.####..###....##.# ..#####.##..#.#)####.## #######.#  .....##.........[3i. B4m.....##..  .##...#......##.#######..  ..#.#............##..  _Done exploring. _Done exploring. _You start waiting. _Done exploring. _Done exploring. _Done exploring.i1 i; iq? il@ $ _i~E iJ BiK i2O iQ i^R iS iW i  You see here a ball python skeleton.i Z 5 _iT[ i^ i_ i` ia irc id ie if ih iVl iSm ioy i| i~ i i i i iL i i iH i i i iϐ i i1 i i ,iC i i˛ ,i, iq ia i3 i iҰ   #.#..<............   #.#.)#######.######.#.   #.#..# #.# #.#...   #.#..# #.# #...#.   #.#..# #.# #...#   #.#..# #.# #.#.#   #)#..#######)# #.#.#   #............# #...#.   ###....@############..33.9 (14.0) i2 S  #..#.#.####.....÷...#   #...........#####...#.   #..#.#.###..### #...#   #.#...## #....# #...#   #....## #.##.####....   #.#..# #.##.#.##.###   #.#..##..#.#)###   #.#.....##..........i ic i:c _There is a stone staircase leading down here.iipiiϛi84.0) _i]i2i . .. #  ... .#  .... .#  ..... ..#  ......###..# 4 #.....@...#  ##.....#......  #......#> .....  ..###.. .. .### # K.. ... .# #... .... .# g   hobgoblin (asleep) #... ..... . K   kobold (missile, asleep) .... g..... i":∆iN?5.6 (1.7Magic Darti^Wi^ _You climb downwards.  Found a stone staircase leading down. _There is a stone staircase leading up here.ixs0 i]u3. .. ∆ #  ... .#  .... .#  ..... ..#  ......###..#  #.....@...#  ##.....#......  #......#> .....  ..###.. .. .###  # K.. ... .#  #... .... .#  #... ..... .  .... g..... ia  . .. ∆ #  ... .#  .... .#  ..... ..#  ......###..#  #.....@...#  ##.....#......  #......#> .....  ..###.. .. .### # K.. ... .# #... .... .#  #... ..... .  .... g..... i i! i|( i, d _There are monsters nearby!iW _  You feel a surge of power! The magic dart hits the kobold.i] o***)iy 6...i c3--=60i* i J _You kill the kobold!i P ***i $**g  *You feel a surge of power! The magic dart hits the hobgoblin.  The hobgoblin is severely wounded.i^iaL  The hobgoblin shouts! You hear a shout!i q3.>...W   phantom (wandering)....WiW|i2----=7iGiKZ _A phantom comes into view.i i !iL*i*i*ip*i  *i Wi i *i 0You feel a surge of power!ii.>...W.iai1-----8iiI _The magic dart hits the phantom but does no damage.iS ***** You feel a surge of power! The magic dart hits the phantom!i%,i/4.>.g..W.g   hobgoblinih0----9iiBb _The phantom is moderately damaged.i ir$iB,i.i0i<Hg....i=g   hobgobliniC/-40iJi  #.#..<..................   #.#.)#######.######.#.##   #.#..# #.# #.#...   #.#..# #.# #...#.   #.#..# #.# #...##   #.#..# #.# #.#.##   #)#..#######)# #.#.##   #............# #...#.3   ###....@############..##   #..#.#.####.....÷...#.   #...........#####...#.   #..#.#.###..### #...##   #.#...## #....#iN #...##  #....## #.##.####....  #.#..# #.##.#.##.###   #.#..#####.##..#.#)###   #.#.....##............ --iLi)w2.1 (2.5Magic Darti+( _You climb upwards. i,U_There is a stone staircase leading down here.ii[iqi!i7K1=ivBi@iiiiUidi"iiإi9=ii+i֪i iCiiiiDzL2==iiiiiiźiiiiɿi i:==ii4iiiiiiiL3==ii iCii%iiiiHiiki:==iiiiiiiib_ _You start resting.i 063.1 (21.0)i [4==4.1 (22i i# % _Magic restored.i 3i i ,i Xi ,i` is iI 3==i i i iZ i ,iv i- i i iX ,i iF i i i i9 i i iN i i ,iu i i i i ,i i ,iO i i i i( i i i ,if &ihi Bi9k ,i@l im ,i$o ip ,ir is ,i]u i w ,ix iEz ,i{ iM} ,i~ i8 i* i5 i ,ie i i% i i ,iË i i i i i i i( ,i id ih is i iכ i i i i ia iX ic iS ,i i ,ik ir ,i2 i ,i i ,i i¸ ,i' i1 ,iY i ,i i6 ,i i ,i i BiP i i i ,i+ iJ i i; i+ i ,i~ i i i i i iL i| iR ih ih ix ii i ,i i i i i^ ,i i ,i i* ,i Bi i i i i> ni- i i iN! i# i$ i% ij( ,iK* i, i- i. i1 ,i2 i5 i6 i7 i: i: i; i= i> i-I iK ,iCM iYP ,ibQ ilS ,iT iW ,i"Z Bi[ i] in^ i_ i` ia ib iyd ie if ih i~i ivj ik il iym io ,i4q iVs ,it i w ,ix i*z iz i{ i} ,i# i ,i iȏ h 663.1 (99 _You start waiting.i -4.1 (100.0)i i # _Done waiting.i-iE1i=;iBiJ15.0)iNiL  . .. ∆ #  ... .#  .... .#  ..... ..#  ......###..# 4 #.....@...#  ##.....#......  #......#> W....  ..###.. .. .### # (.. g.. .# #... .... .# W   phantom #.g. ..... . g   hobgoblin .... ......g   goblin (wandering) iiiiQi9  You climb downwards.iH!,i$,ih, Wg ...  A hobgoblin comes into view.id?6.6 (2.5Magic Dartiri _The hobgoblin moves out of view. _There is a stone staircase leading up here.iq  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iy   fami the Conjurer  Gnoll . Health: 44/44 ======================== .. ∆ #  Magic: 12/14 ====================---- ... .#  AC: 2Str: 6 .... .#  EV: 12Int: 19 ..... ..#  SH: 0Dex: 11 ......###..#  XL:  6 Next: 23% Place: Dungeon:4 #.....@W..#  Noise: ---------  Time: 4666.6 (0.0) ##.....#......  c) staff of conjuration #......#g ..... iB|  Cast: Magic Dart ..###.. .. .###  # (.. ... .#  #... .... .#  W   phantom #... ..... .  g   hobgoblin .... ......  _There is a stone staircase leading up here.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a phantom (76% to hit)ihifami the ConjurerGnoll.Health: 44/44 ========================.. ∆#Magic: 14/14 ========================....#AC: 2Str: 6.....#EV: 12Int: 19..... ..#SH: 0Dex: 11......###..#XL:  6 Next: 23% Place: Dungeon:4#.....@W..#i2Noise: ---------  Time: 4666.6 (0.0)##.....#......c) staff of conjuration#......#g .....Cast: Magic Dart..###.. .. .#### (.. ... .##... .... .#W   phantom#... ..... .g   hobgoblin.... ......  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a phantom (76% to hit)  Okay, then.iiiii. _icieiRkioizXg>i|e37----=7.6 (1iɃiS   #.#..<..................   #.#.)#######.######.#.##   #.#..# #.# #.#...   #.#..# #.# #...#. i  #.#..# #.# #...##   #.#..# #.# #.#.##   #)#..#######)# #.#.##   #.....W......# #...#.3   ###....@############..##   #..#.#.####.....÷...#.   #...........#####...#.   #..#.#.###..### #...##   #.#...## #....# #...##  #....## #.##.####....  #.#..# #.##.#.##.###  #.#..#####.##..#.#)###  #.#.iV....##............ _The phantom hits you!----====ii5-9.1 (2.5iit} _You climb upwards. _There is a stone staircase leading down here.i  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iv  #.#..<.................. fami the Conjurer #.#.)#######.######.#.## Gnoll #.#..# #.# #.#... Health: 37/44 ====================---- #.#..# #.# #...#. Magic: 12/14 ====================---- #.#..# #.# #...## AC: 2Str: 6 #.#..# #.# #.#.## EV: 12Int: 19 #)#..#######)# #.#.## SH: 0Dex: 11 #.....W......# #...#. XL:  6 Next: 23% Place: Dungeon:3 ###....@############..## Noise: ---------  Time: 4669.1 (0.0) #..#.#.####.....÷...#. c) staff of conjuration #...........#####...#. i `[40mCast: Magic Dart #..#.#.###..### #...## #.#...## #....# #...## #....## #.##.####.... W   phantom #.#..# #.##.#.##.### #.#..#####.##..#.#)### #.#.....##............ _There is a stone staircase leading down here.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a phantom (76% to hit)iB=   #.#..<.................. fami the Conjurer   #.#.)#######.######.#.## Gnoll   #.#..# #.# #.#... Health: 37/44 ====================----   #.#..# #.# #...#. Magic: 12/14 ====================----   #.#..# #.# #...## AC: 2Str: 6   #.#..# #.# #.#.## EV: 12Int: 19   #)#..#######)# #.#.## SH: 0Dex: 11   #.....*......# #...#. XL: if?  6 Next: 23% Place: Dungeon:3   ###....@############..## Noise: ---------  Time: 4669.1 (0.0)  #..#.#.####.....÷...#. c) staff of conjuration  #...........#####...#. Cast: Magic Dart  #..#.#.###..### #...##  #.#...## #....# #...##  #....## #.##.####.... W   phantom  #.#..# #.##.#.##.###  #.#..#####.##..#.#)###  #.#.....##............Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shifi@ t-Dir - straight lineAim: a phantom (76% to hit)  You feel a surge of power! You focus your ray upon the phantom.  The searing ray hits the phantom.i Press: ? - help, Shift-Dir - straight line: a phantom (76% to hit)  You feel a surge of power! You focus your ray upon the phantom.  The searing ray hits the phantom.  The phantom is lightly damaged.  (Press . to maintain the ray.)i   #.#..# #.# #.#...###   #.#..# #.# #...#..#.   #.#..# #.# #...##..#   #.#..# #.# #.#.##..   #)#..#######)# #.#.###÷) #.....§......# #...#.#).   ###....>############..#   #..#.#.####.....÷...#.#.   #......W@...#####...#.#  i  #..#.#.###..### #...##.##   #.#...## #....# #...###)#   #....## #.##.####.......   #.#..# #.##.#.##.####..   #.#..#####.##..#.#)####.#   #.#.....##..............   #.#.##...#......##.###   #....#.#.....#  The phantom hits you. The phantom blinks! You blink.i i d4--==70.1 (1i i < _You stop channelling your searing ray.iyl i.n .-1iRv iz T _The phantom barely misses you.i%.i@-2i}i U _The phantom closely misses you.i  ilCasting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iu  #.#..# #.# #.#...### fami the Conjurer #.#..# #.# #...#..#. Gnoll #.#..# #.# #...##..# Health: 34/44 ==================------ #.#..# #.# #.#.##... Magic: 10/14 =================------- #)#..#######)# #.#.###÷) AC: 2Str: 6 #............# #...#.#). EV: 12Int: 19 ###....>############..##.## SH: 0Dex: 11 #..#.#.####.....÷...#.#.. XL:  6 Next: 23% Place: Dungeon:3 #......W@...#####...#.### Noise: =--------  Time: 4672.1 (0.0) #..#.#.###..### #...##.## c) staff of conjuration #.#.i _[39;49m..## #....# #...###)# Cast: Magic Dart #....## #.##.####....... #.#..# #.##.#.##.####.. #.#..#####.##..#.#)####.# W   phantom #.#.....##..............# #.#.##...#......##.###### #....#.#............# _The phantom closely misses you.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a phantom (lightly damaged, 76% to hit)ib  #.#..# #.# #.#...### fami the Conjurer   #.#..# #.# #...#..#. Gnoll   #.#..# #.# #...##..# Health: 34/44 ==================------   #.#..# #.# #.#.##... Magic: 10/14 =================-------   #)#..#######)# #.#.###÷) AC: 2Str: 6   #............# #...#.#). EV: 12Int: 19   ###....>############..##.## SH: 0Dex: 11  #..#.#.####.....÷[4i)0m...#.#.. XL:  6 Next: 23% Place: Dungeon:3  #...****@...#####...#.### Noise: =--------  Time: 4672.1 (0.0)  #..#.#.###..### #...##.## c) staff of conjuration  #.#...## #....# #...###)# Cast: Magic Dart  #....## #.##.####.......  #.#..# #.##.#.##.####..  #.#..#####.##..#.#)####.# W   phantom  #.#.....##..............#  #.#.##...#......##.######  #....#.#............#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a phantom (lightly damaged, 76% to hit)  You feel i^a surge of power! You focus your ray upon the phantom.  The searing ray hits the phantom!i...WPress: ? - help, Shift-Dir - straight line: a phantom (lightly damaged, 76% to hit)  You feel a surge of power! You focus your ray upon the phantom.  The searing ray hits the phantom!  The phantom is heavily damaged.  (Press . to maintain the ray.)2-=3.1 (1Ray i&A _The phantom hits you.i **** The searing ray hits the phantom!io  The phantom is almost destroyed.iQ   #........................   #.#..<..................   #.#.)#######.######.#.##   #.#..# #.# #.#...#   #.#..# #.# #...#..   #.#..# #.# #...##   #.#..# #.# #.#.##.  ib)#..#######)# #.#.###  ....@....# #...#.  ##....W############..##.   #..#.#.####.....÷...#.   #......§....#####...#.#   #..#.#.###..### #...##   #.#...## #....# #...##   #....## #.##.####.....   #.#..# #.##.#.##.   #.#..#####.##..#.#)####The phantom hits you. The phantom blinks! You blink.iiD30--9/14 --4ii"i$< _You stop channelling your searing ray.i6  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i #........................ fami the Conjurer #.#..<................... Gnoll #.#.)#######.######.#.### Health: 30/44 ================-------- #.#..# #.# #.#...# Magic: 7/14============------------ #.#..# #.# #...#.. AC: 2Str: 6 #.#..# #.# #...##. EV: 12Int: 19 i|#.#..# #.# #.#.##. SH: 0Dex: 11 #)#..#######)# #.#.### XL:  6 Next: 23% Place: Dungeon:3 #.......@....# #...#.# Noise: ==-------  Time: 4674.1 (0.0) ###....W############..##. c) staff of conjuration #..#.#.####.....÷...#.# Cast: Magic Dart #......§....#####...#.# #..#.#.###..### #...##. #.#...## #....# #...### W   phantom #....## #.##.####..... #.#..# #.##.#.##.#### #.#..#####.##..#.#)#### _You stop channelling your searing ray.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a phantom (almost destroyedi!(, 76% to hit)ikQ #........................ fami the Conjurer #.#..<................... Gnoll #.#.)#######.######.#.### Health: 30/44 ================-------- #.#..# #.# #.#...# Magic: 7/14============------------ #.#..# #.# #...#.. AC: 2Str: 6 #.#..# #.# #...##. EV: 12Int: 19 #.#..# #.# #.#.##. SH: 0Dex: 11 #)#..#######)# #.#.### XL:  6 Next: 23% Place: Dungeon:3 #.......@....# #...#.# Noise: ==-------  Time: 4674.1 (0.0) ###....W############..##. c) staff of conjuration iJ#..#.#.####.....÷...#.# Cast: Magic Dart #......§....#####...#.# #..#.#.###..### #...##. #.#...## #....# #...### W   phantom #....## #.##.####..... #.#..# #.##.#.##.#### #.#..#####.##..#.#)####Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a phantom (almost destroyed, 76% to hit)  You feel a surge of power! You focus your ray upon the phantom.  The searing ray hits the phantom.i.  #.#..< #.#.)  #.#   #.#  i` #.#   #.#  #)#.#  #...#  ###....*###### #..#*i[÷ #..* #.*  #.#...##   #....##   #.#..#   ) i͜I>...  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a phantom (almost destroyed, 76% to hit)  You feel a surge of power! You focus your ray upon the phantom.  The searing ray hits  You destroy the phantom!i5585.1 (1Magic DartRay Your Ranged Weapons skill increases to level 2!Your Throwing skill increases to level 3!  Your Armour skill increases to level 2!  Your Dodging skill increases to level 5!  Your Shields skill increases to level 2!Your Unarmed Combat skill increases to level 2!iik _Your Evocations skill increases to level 2!ihgi&0in8=--6.1 (1i?io _You start resting. You stop channelling your searing ray.iaicih,ik91ipirit,ixBizib|O=ip~iNd32=id,iiihN9==i0iiiHi3==i3==4=i,ii 10/14==5=iiiB==6=1=7==iiPU8=iii%iYisiL2==iii/i i4 99i (=i ,i i i i  :==i ip Bi l40=i= iT# iT$ #3i/% )==i' i, ,iS. i3 i4 iV6 i8 i: K1=i; i= io> :==iC BiD i\ 2= -- _You start resting.i|e 1718.1 (42.0)iAi [4==9.1 (43i5 ia  i _Magic restored.i iLevel 3 of the Dungeon <<<<>>>>_____(Press ? for help) #_#  ##.##   ###############################...##   #...........................#######..#..#   #.#..<...........................##.###.#   #.#.)#######.######.#.###.....##.###########.###.##   #.#..# #.# #.#...########..........########## #####.#_...##   #.#..# #.# #...#..#.###.#...###.............# #..'..#...._# iN  #.#..# #.# #...##..###..#.#.# #.##.########.# #.###.#_...##   #.#..# #.# #.#.##...(.(...#.# #.##.##.# #.# #.###.##   #)#..#######)# #.#.###÷))...#...# #.##.##.#####.###.###.#   #.......@....# #...#.#).ß...#.### #.##.##.........#..#..#   ###....>############..##.###.ß##.# #.##.#############...##  #..#.#.####.....÷...#.#...####.# #.##.####.##  #......§....#####...#.###..# #.#####.##.##.#_#  #..#.#.###..### #...##.##.## #.......##.##.###  #.#...## #....# #...###)######.########.##.#  #....## #.##.####.................# #.#### #.#  #.#..# #.##.#.##.####..###....##.# #>###.###.#i.  #.#..#####.##..#.#)####.## #######.####.##......#  #.#.....##..............##......###.#####  #.#.##...#......##.#######..############# #.#  #....#.#............##..............# #.#iVU__@>_i&izC  #........................ fami the Conjurer   #.#..<................... Gnoll   #.#.)#######.######.#.### Health: 42/44 ======================--   #.#..# #.# #.#...# Magic: 14/14 ========================   #.#..# #.# #...#.. AC: 2Str: 6   #.#..# #.# #...##. EV: 12Int: 19   #.#..# #.# #.#.##. SH: 0Dex: 11   #)#..#######)# #.#.### XL:  6 Next: 58% Place: Dungeon:3   #.......[iEP30m@....# #...#.# Noise: ---------  Time: 4719.1 (0.0)   ###....>############..##. c) staff of conjuration  #..#.#.####.....÷...#.# Cast: Magic Dart  #......§....#####...#.#  #..#.#.###..### #...##.  #.#...## #....# #...###   #....## #.##.####.....   #.#..# #.##.#.##.####   #.#..#####.##..#.#)#### Your Shields skill increases to level 2!Your Unarmed Combat skill increases to level 2! _Your Evocations skill increases to level 2! _You start resting. You stop channelling your searing ray. _You start resting. _Magic restored.icGiuizi|ii\  #.#..<  #.#.)#######.######.#.##  #.#..# #.# #.#...  #.#..# #.# #...#.  #.#..# #.# #...##  #.#..# #.# #.#.##  #)#..#######)# #.#.##  #............# #...#.  ###....@############..#20.1 (1  #..#.#.####.....÷...  #...........#####...#.  #..#.#.###..### #...#  #.#...## #....#iI #...##  #....## #.##.####....  #.#..# #.##.#.##.###  #.#..#####.##..#.#)  #.#.....##............iїic _There is a stone staircase leading down here.iTc if  Spells (Memorise)TypeFailure Level  a - ApportationTranslocation 6% 1b - BlinkTranslocation9%2  c - Sublimation of BloodNecromancy9%2  d - GloomHexes/Necromancy19% 3  e - Fulminant PrismConjuration/Alchemy19% 4  f - Iskenderun's Mystic BlastConjuration/Translocation 19% 4  g - SilenceHexes/Air86% 5 12 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exiti 1Describi ^Memorise|Describei\Y Gloom Emits a wave of pernicious gloom which attempts to smother the light around nearby creatures. Any living, demonic or holy creature caught in the effect may briefly lose their eyesight and be left stumbling blindly. Willpower is useless against this spell, but stronger creatures may still shrug off its effects. Level: 3Schools: Hexes/NecromancyFail: 19% Power: 22% Range: 2/3 Noise: Quiet Miscasting this spell causes magic contamination and also either slows you or deals up to 13 draining damage. This spell would have no effect right now because you can't see any hostile targets that would be affected.i Spells (Describe)TypeFailure Levela - ApportationTranslocation6%1  b - BlinkTranslocation 9% 2  c - Sublimation of Blood Necromancy9% 2  d - GloomHexes/Necromancy 19% 3e - Fulminant PrismConjuration/Alchemy19% 4  f - Iskenderun's Mystic Blast Conjuration/Translocation 19% 4  g - Silence Hexes/Air86% 5 12 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] helpi<[Esc] exitii>i  #.#..<.................. fami the Conjurer   #.#.)#######.######.#.## Gnoll   #.#..# #.# #.#... Health: 42/44 ======================-- i5  #.#..# #.# #...#. Magic: 14/14 ========================   #.#..# #.# #...## AC: 2Str: 6   #.#..# #.# #.#.## EV: 12Int: 19   #)#..#######)# #.#.## SH: 0Dex: 11   #............# #...#. XL:  6 Next: 58% Place: Dungeon:3   ###....@############..## Noise: ---------  Time: 4720.1 (0.0)  #..#.#.####.....÷...#. c) staff of conjuration [ij34m #...........#####...#. Cast: Magic Dart  #..#.#.###..### #...##  #.#...## #....# #...##  #....## #.##.####....   #.#..# #.##.#.##.###   #.#..#####.##..#.#)###   #.#.....##............ Your Unarmed Combat skill increases to level 2! _Your Evocations skill increases to level 2! _You start resting. You stop channelling your searing ray. _You start resting. _Magic restored. _There is a stone staircase leading down here.iP  Okay, then.iTi߿i. _i i i i im 21.1 (1 _i# i  . .. ∆ # ib  ... .#  .... .#  ..... ..#  ......###..# 4 #.....@...#  ##...g.#......  #......#> .....  ..###.. .. .### # (.. ... .# #... .... .# g   hobgoblin #... g.... . g   goblin (wandering) .... ...... i i] /.iNy u3==2.6 (2.5Magic Darti i _You climb downwards. The hobgoblin barely misses you. _There is a stone staircase leading up here.i}i9iKiM _You can't go down here!i  iCasting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iG  fami the Conjurer  Gnoll . Health: 43/44 =======================- .. ∆ #  Magic: 12/14 ====================---- i8... .#  AC: 2Str: 6 .... .#  EV: 12Int: 19 ..... ..#  SH: 0Dex: 11 ......###..#  XL:  6 Next: 58% Place: Dungeon:4 #.....@...#  Noise: =--------  Time: 4722.6 (0.0) ##...g.#......  c) staff of conjuration #......#> .....  Cast: Magic Dart ..###.. .. .###  # (.. ... .#  #... .... .#  g   hobgoblin #... ..... . [16;i"12H .... ......  _You can't go down here!  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (83% to hit)i{fami the ConjurerGnoll.Health: 43/44 =======================-.. ∆#Magic: 12/14 ====================----....#AC: 2Str: 6.....#EV: 12Int: 19..... ..#SH: 0Dex: 11......###..#XL:  6 Next: 58% Place: Dungeon:4#.....@...#Noise: =--------  Time: 4722.6 (0.0)##...*.#......c) staff of conjuration#....*.#> .....Cast: Magic Dart..###.. .. .#### (.. ... .##... .... .#g   hobgoblin#... ..... ..... ......  Confirm with . or Enter, or press ? or * to list aiWjll spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (83% to hit)  You feel a surge of power! You focus your ray upon the hobgoblin.  The searing ray hits the hobgoblin.ig.  Press: ? - help, Shift-Dir - straight line: a hobgoblin (83% to hit)  You feel a surge of power! You focus your ray upon the hobgoblin.  The searing ray hits the hobgoblin.  The hobgoblin is heavily wounded.  (Press . to maintain the ray.)1-=3.6 (1Ray ii - _The hobgoblin hits you.i. b  You feel a surge of power! The magic dart hits the hobgoblin!i3 F†i \  You kill the hobgoblin!iQ g   goblin (wandering)gYou stop channelling your searing ray.i o1--9-4i i s _A goblin comes into view. It is wielding a +0 club.iB"[ *****g  *You feel a surge of power! The magic dart hits the goblin.  The goblin is moderately wounded.i@gis.>.....i~2-0---=5Magic Dartīie= _The goblin shouts! You hear a shout! x2i3iii?2 Magic Dartg   goblin (wandering)g  You start resting.iSQ0ib4--6.6 (1ilits _A goblin comes into view. It is wielding a +0 club.in] . .. ∆ #  ... .#  .... .#  ..... ..#  ......###..#  #.....@...#  ##...†.#......  #......#> .....  ..###.. .. .###  # (.. ... .#  #... .... .#  #... ..... .  .... g..... i@ .i .. ∆ #  ... .#  .... .#  ..... ..#  ......###..#  #.....@...#  ##...†.#......  #......#> .....  ..###.. .. .### # (.. ... .# #... .... .#  #... ..... . .... g..... i i9--i iS#] _A goblin is nearby!iG] . .. ∆ #  ... .#  .... .#  ..... ..#  ......###..#  #.....@...#  ##...†.#......  #......#> .....  ..###.. .. .###  # (.. ... .#  #... .... .#  #... ..... .  .... g..... i$  . .. ∆ #  ... .#  .... .#  ..... ..#  ......###..#  #.....@...#  ##...†.#......  #......#> .....  ..###.. .. .### # (.. ... .# #... .... .#  #... ..... . .... g..... i is iI i| ] _A goblin is nearby!i ***** *You feel a surge of power! The magic dart hits the goblin.i* ,i- n  The goblin is severely wounded.i!8 .>.g.gg 3 goblinsgiA n9/14 ---=7iM i{O s _A goblin comes into view. It is wielding a +0 club.i_  You feel a surge of power! The magic dart hits the goblin.i***) 2iio  You kill the goblin!iït.>.g.ic8----8ii s _A goblin comes into view. It is wielding a +0 club.i}_  You feel a surge of power! The magic dart hits the goblin!i****)   goblinii͟,i.>.)gg   hobgoblin (wandering).g   goblingip3=--609iciJ _You kill the goblin!i6K' iM**** You feel a surge of power! The magic dart hits the goblin.i  The goblin is moderately wounded.i.>.g)g   goblin.i e7-=30ii]= _The hobgoblin shouts! You hear a shout!iT_  You feel a surge of power! The magic dart hits the goblin.il***)iH` iEc Y  You kill the goblin!im G.>in gg   hobgobling   goblingi~ p6----1i is \ _A hobgoblin comes into view.i _  You feel a surge of power! The magic dart hits the goblin.iZ e**)i i+ ix .>gg 2 hobgoblinsg.i q5-----2ih, i1 J _You kill the goblin!i ***You feel a surge of power! The magic dart hits the hobgoblin.iۃi0l  The hobgoblin is almost dead.iˇiJ.... gg   Robin.g   hobgoblingi4==4----3i)i} _Robin of the Strong Arm comes into view. They are wielding a +0 club.ib  You feel a surge of power! The magic dart hits the hobgoblin.iOs****)iZiSi.g))g   hobgoblin.if3---14i+iܥM _You kill the hobgoblin!i *You feel a surge of power!  The magic dart hits the hobgoblin but does no damage.iI,i/ g>g   goblin (wandering)iYgThe hobgoblin is almost dead.iE^2---5i*iõu _A goblin comes into view. It is wielding a +0 dagger.iiii{iiii]gg   Robingg 2 hobgoblins (1 wandering)gg   goblin (wandering)io3-3==6i'i,   #.#..<..................   #.#.)#######.######.#.##   #.#..# #.# #.#...   #.#..# #.# #...#.   #.#..# #.# #...##   #.#..# #.# #.#.##   #)#..#######)# #.#.##   #............# #...#.3   ###....@############..##   #..#.#g####.....÷...#.   #...........#####...#.   #..#.#.###..### #...##   #.#...## #....#[37i,0m #...##  #....## #.##.####.... g   hobgoblin  #.#..# #.##.#.##.###  #.#..#####.##..#.#)###  #.#.....##............ _The hobgoblin hits you.-==i6iܨ5-8.1 (2.5ii} _You climb upwards. _There is a stone staircase leading down here.iSk #.#..< #.#.)  #.#   #.#  #.#..# #.#  #.#..# #.#  #)#..#######)#  #............#  ###....@# #..#.#g#÷ #........ #..#.#.###..###  #.#...##   ilc#....##  #.#..#  #.#..)iX #.#..< #.#.)  #.#   #.#  #.#..# #.#  #.#..# #.#  #)#..#######)#  #............#  ###....@# #..#.#g#÷ #........ #..#.#.###..###  #.#...##   #....##  #.#..#  #.#..) ici78-i:i` _A hobgoblin is nearby!ir #.#..< #.#.)  #.#   #.#  #.#..# #.#  #.#..# #.#  #)#..#######)#  #............#  ###....@# #..#.#g#÷ #........ #..#.#.###..###  #.#...##   imc#....##  #.#..#  #.#..)i  #.#..< #.#.)  #.#   #.#  #.#..# #.#  #.#..# #.#  #)#..#######)#  #............#  ###....@# #..#.#g#÷ #........ #..#.#.###..###  #.#...##   #....##  #.#..#  #.#..i 6) i i ȉ i ` _A hobgoblin is nearby!i |  You feel a surge of power!  The magic dart hits the hobgoblin but does no damage.iOP l  The hobgoblin is almost dead.iUR 39--2--=9.1 (1.0i[ i] - _The hobgoblin hits you.iJb  You feel a surge of power! The magic dart hits the hobgoblin.i\P\.i'.i40--1----240Magic DartiiBM _You kill the hobgoblin!i}4i8i _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ii3i,ii,iimi1iiip1=2==iiiiiivi|iiAiD2===i`3==i=iK3=igi`igi?i,i9 ih - _You start resting.i 0544.0)i%4====-5.1 (15i+id-" _HP restored.iM iN iO i9Q iR iV iV iW iX i[ i\ S4=i^ i` iUa 9=ib id ie if iXh i;i ij ik il 9=im io ,i/q i%s it iu iv iw iwx i(z iM{ T5==i> iق ,i؃ i iH i i ilj i͊ i i :==i i? i i i i i i T6==ie i^ i i i iM iE i< i i i i i :==i ie ,i i iL i9 i i T7==i i iL i< i i iʸ i i iļ i2 i :==i in ,i5 i i i i& i M8=iZ i ,i i i{ iR i1 i7 i i i 9=i i i iI ib ,i( id i? N9==i iw id i= i i i i i i ix i :==i| id iD iR i- i i i i R10/14==ic i i i i i i i9 i  i i i :==is iV i5 i i% i i i i K1=i iq iQ i[" i8$ i)% i& i' i( iq) i[+ iL, 9=i- i0 ,i\2 i5 ,ih7 i9 i: i; i= i> L2==i? i`A iPB iMC iD ipE iF i8H i&I iJ i/L i M :==iN i\P ,iQ iS iT iqY iA[ ie\ L3==iI] i _ i_ i` imb iac i_d i?f i'g ih ii ij :==ik im i n in ip iq ir i _ _You start resting.iЉ .829.1 (74i \4==30.1 (75iO i# % _Magic restored.i. iv i i iJ 11.1 (1.0)i iKu  . .. ∆ #  ... .#  .... .#  ..... ..#  ......###..# 4 #.....@...#  ##...†.#......  #......#> .....  ..###g. ). .### # (.. ).. .# #... g... .# g   Robin #... ..... . ggg 3 goblins (wandering) .... ..gg..  You climb downwards.i6;==iSi_i6ieii,i. iQ ,i^.. gg. ).gg..iOm?2.6 (2.5Magic Darti0ui{ _Level annotation: Robin _There is a stone staircase leading up here.i  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i   fami the Conjurer  Gnoll . Health: 44/44 ======================== .. ∆ #  Magic: 12/14 ====================---- ... .#  AC: 2Str: 6 .... .#  EV: 12Int: 19 ..... ..#  SH: 0Dex: 11 ic ......###..#  XL:  6 Next: 62% Place: Dungeon:4 #.....@...#  Noise: ---------  Time: 4832.6 (0.0) ##...†*#......  c) staff of conjuration #......#* .....  Cast: Magic Dart ..###.. g. .###  # (.. ).. .#  #.g. ).g. .#  g   Robin #... g.... .  ggg 3 goblins (wandering) .... ...... Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineiӹ Aim: Robin, wielding a +0 club, wearing a +2 animal skin and wearing a +0  helmet (87% to hit)iE  fami the Conjurer  Gnoll . Health: 44/44 ======================== .. ∆ #  Magic: 12/14 ====================---- ... .#  AC: 2Str: 6 .... .#  EV: 12Int: 19 ..... ..#  SH: 0Dex: 11 ......###..#  XL:  6 Next: 62% Place: Dungeon:4 #.....@...#  Noise: ---------  Time: 4832.6 (0.0) ##...†.#......  c) staff of conjuration #......#> iPH[40m.....  Cast: Magic Dart ..###.. g. .###  # (.. ).. .#  #.g. ).g. .#  g   Robin #... g.... .  ggg 3 goblins (wandering) .... ...... Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Robin, wielding a +0 club, wearing a +2 animal skin and wearing a +0  helmet (87% to hit)  You feel a surge of power! You miscast Searing Ray. Nothing appears to happen.iI,iJ,i;W0 . .. ∆ #  ... .#  .... .#  i*Y..... ..#  ...  #.  ##...  #......#g .....  ..###.. ). .### # (g. ).g .# #..g g... .#  #..g ..... . g   hob ...g ......ggggg 5 goblins (2 wandering) i(]dContam: 10% ===3.6 (1ihi-k  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: Robin, wielding a +0 club, wearing a +2 animal skin and wearing a +0  helmet (87% to hit)  You feel a surge of power! You miscast Searing Ray. Nothing appears to happen. _The goblin shouts!iΐij,i  The goblin shouts! The hobgoblin shouts!  Robin roars a battlecry!ii)g.g g... )ggstrong)g. 4 goblins (1 wandering, strong)iE====4i۹id _The goblins go into a battle-frenzy!i  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i  fami the Conjurer  Gnoll . Health: 44/44 ======================== .. ∆ #  Magic: 10/14 =================------- ... .#  AC: 2Str: 6 .... .#  EV: 12Int: 19 Contam: 10%  ..... ..#  SH: 0Dex: 11 ......###..#  XL:  6 Next: 62% Place: Dungeon:4 #.....@...#  Noise: ====-----  Time: 4834.6 (0.0) ##...†*#......  c) staff of conjuration #......[i(40m#g .....  Cast: Magic Dart ..###g. ). .###  # (.g g.. .#  #... )... .#  g   Robin #..g ..... .  g   hobgoblin (strong) ..g. ......  gggg 4 goblins (1 wandering, strong)Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Robin, wielding a +0 club, wearing a +2 animal skin and wearing a +0  helmet (87% to hit)ifami the ConjurerGnoll.Health: 44/44 ========================.. ∆#Magic: 10/14 =================-------....#AC: 2Str: 6.....#EV: 12Int: 19 Contam: 10% ..... ..#SH: 0Dex: 11......###..#XL:  6 Next: 62% Place: Dungeon:4#.....@...#Noise: ====-----  Time: 4834.6 (0.0)##...†*#......c) staff of conjuration#......#* .....Cast: Magic Dart..###g. *. .#### (.g g*. .##... )... .#g  iq[39;49m Robin#..g ..... .g   hobgoblin (strong)..g. ......gggg 4 goblins (1 wandering, strong)Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Robin, wielding a +0 club, wearing a +2 animal skin and wearing a +0  helmet (87% to hit)  You feel a surge of power! You focus your ray upon Robin.  The searing ray hits Robin.i0lPress: ? - help, Shift-Dir - straight line  Aim: Robin, wielding a +0 club, wearing a +2 animal skin and wearing a +0  helmet (87% to hit)  You feel a surge of power! You focus your ray upon Robin.  The searing ray hits  Robin is lightly wounded.i#3u  (Press . to maintain the ray.)i4,ic5i7T  A scorpion comes into view.i8,i:iSDisgg#>.g g. )ggs   scorpioninEg   Robin.g   hobgoblin (ggggg 5 goblins (strong)iF==--5.6 (1Ray iAPi@Se _Robin's bangles clink loudly.iU * The searing ray hits Robin!ii,i,iiitt.sggig#g. )gg )... 4in9/14 ----6i;+ iiDZ _Robin is severely wounded.i}@  The searing ray hits Robin!iھ*g   hobgoblin (strong)gggg 4 goblins (strong) i[AiCi8DiFT  You kill Robin!iGiHiQ.sg#g.#>g ).. gi(W39---8----67++ i_i{b; _The goblin hits you with a +0 dagger.i i i i i i ,iI i@ i .gsg. g)g 5 goblins (strong)i 9--8i i   #.#..<..................   #.#.)#######.######.#.##   #.#..# #.# #.#...   #.#..# #.# #...#.   #.#..# #.# #...## ii  #.#..# #.# #.#.##   #)#..#######)# #.#.##   #.......g....# #...#.3   ###...g@############..##   #..#.#.####.....÷...#.   #...........#####...#.   #..#.#.###..### #...##   #.#...## #....# #...##  #....## #.##.####.... g   hobgoblin (strong)  #.#..# #.##.#.##.### g  #.#..#####.##..#.#)###  [12iG#.#.....##............ _You stop channelling your searing ray.-------ii&>q409==4% 40.1 (2.5iqi _You climb upwards. _There is a stone staircase leading down, spattered with blood here.i'  You feel a surge of power! The magic dart hits the hobgoblin.i_p  The hobgoblin is heavily wounded.i`33---8--1=1.1 (1.0ihijS _The hobgoblin hits you. The goblin hits you with a +0 dagger.iIq b  You feel a surge of power! The magic dart hits the hobgoblin.iw .g   i@ .  You kill the hobgoblin!The goblin hits you with a +0 dagger.i 28------7--- 72i i K _Your magical contamination has completely faded away.iM _  You feel a surge of power! The magic dart hits the goblin!iU e)i i 6---3Magic Darti7 i& J _You kill the goblin!iiiwi _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ii3iګidiN9---ibiZiNiiiiiiT7==i=iaiT30=iiV,i`i,iAii:==iia1=i&iiiiiM8=iiiN32=iiyiibiC,i8ii9=iii j3==ih iCi-iiJiSN9==iia,ii(iD U4=i"i5&i''i))i>,i).P==i0i1K5=i 3i6i6i?8i ;i%<R10/14==i=i{@i[AiBiIiJN6=iKiNitOiZY==if[i]a7=i^i`iaK1=icieigihijikU8=i]mi~oipiqitiu9=iLwizi-{i:|i~iK9=i߀i|92i)==ii&i3ioi0iTiil40=ieiљiٚ:==iiiiiiOiiiyz1=3==iqiii]i5i8i-iڼiؽU2=i<i[in:==iiSiiFiSi.iiK3=iiiwh - _You start resting.iq096.1 (53.0)ic4==-7.1 (54iui% _Magic restored.ioLiGN3iQiQiViW,iXie_ _You start resting.i q19.1 (2.0)ivx4==900.1 (3i|ia~" _HP restored.iiii&0iiiE _Done exploring.iOd 3if i^ iZ i i۠ E _Done exploring.i+; iK Level 3 of the Dungeon <<<<>>>>_____(Press ? for help) ##.##   ###############################...##   #...........................#######..#..#   #.#..<...........................##.###.# iyN   #.#.)#######.######.#.###.....##.###########.###.##   #.#..# #.# #.#...########..........########## #####.#_...##   #.#..# #.# #...#..#.###.#...###.............# #..'..#...._#   #.#..# #.# #...##..###..#.#.# #.##.########.# #.###.#_...##   #.#..# #.# #.#.##...(.(...#.# #.##.##.# #.# #.###.##   #)#..#######)# #.#.###÷))...#...# #.##.##.#####.###.###.#   #.......)....# #...#.#).ß...#.### #.##.##.........#..#..#   ###....@############..##.###.ß##.# #.##.#############...##  #..#.#.####.....÷...#.#...####.# #.##.####.##  #...........#####...#.###..# #.#####.##.##.#iP q_#  #..#.#.###..### #...##.##.## #.......##.##.###  #.#...## #....# #...###)######.########.##.#  #....## #.##.####.................# #.#### #.#  #.#..# #.##.#.##.####..###....##.# #>###.###.#  #.#..#####.##..#.#)####.## #######.####.##......#  #.#.....##..............##......###.#####  #.#.##...#......##.#######..############# #.#  #....#.#............##..............# #.#  #..#............##.####.###########.# #.#i__@_>i/iM  #.#..<.................. fami the Conjurer   #.#.)#######.######.#.## Gnoll   #.#..# #.# #.#... Health: 44/44 ========================   #.#..# #.# #...#. Magic: 14/14 ========================   #.#..# #.# #...## AC: 2Str: 6   #.#..# #.# #.#.## EV: 12i'OInt: 19   #)#..#######)# #.#.## SH: 0Dex: 11   #.......)....# #...#. XL:  6 Next: 67% Place: Dungeon:3   ###....@############..## Noise: ---------  Time: 4900.1 (0.0)  #..#.#.####.....÷...#. c) staff of conjuration  #...........#####...#. Cast: Magic Dart  #..#.#.###..### #...##  #.#...## #....# #...##  #....## #.##.####....   #[40iPm.#..# #.##.#.##.###   #.#..#####.##..#.#)###   #.#.....##............  _You start resting. _Magic restored. _You start resting. _HP restored. _Done exploring. _Done exploring.iQi]i _i `$ _icieig,iii]minioiNpitiuiwixi{ic}if~i5iPiIidiuiiiii?iiii ii,iiiiãiiiqi}i_i  You see here a ball python skeleton.iiv _i"iDiriOiii,i,iBimBiii4,iiiiiiiii|i;i,i,iqi4iiiJ,i i? iiWiWiili8i0iiiii!i"iY#i/$i&iC'i'i(ik*iK+i+,i1i22i2i3iC5iu6i47i38i*9i :,i ;i<i=i?,i@i BiB,iDiEiFiGiHi\JiK,iLiL,iMiWf÷))...#...# #.##.# #.#####.# ).ß...#.### #.##.# #........ ###.ß##.# #.##.# ######### ...####.# #.##.# ##..# #.#####.##.# ##.## #.......##.# )######.########.# ............# #.# ### i5X..###....##.# #@# ##.36.1 (36.0) .## #######.####.# #.. .# #......# ##.# ## #..############# #. #.......... #. ##.###########.# #.# #.#.#########<# #. #......)....#.# #. ##.#.#######.#.# #.#iYi]i`c _There is a stone staircase leading down here.i if i9 iK i 87.1 (1.0) _ic i g  #.#..............  #........)  #................  #................  #.#..............  ##.#..............  #.................  #.###.............4  #.............  ### ##.........  #.†..........  ##...........  #...........  ##.........#  ##..#######  #### i i2 -8.6 (2.5i7 i; } _You climb downwards. _There is a stone staircase leading up here.iS4ii? _You can't see any susceptible monsters within range! (Use Z to cast anyway.)iDiF3iIiNiO$ _i;T,iV,iXiYi_],it^i_ibi d,ieit8 #># ####  #.# #####..#  #.# ####...[..#  #.####...## #.#......# ......)# #........iv #@.......42.6 (4.0 #.#...... ##.#...... #......... #.###..... #<# #......  ### ##.............  #.†...........  ##............ ibi+3.6 (5iiЍ; _Found a stone staircase leading down.iV i޾ 3i6 i iO Bi ,i i; i i ,i i ig ,i i_ i- i i i< i" i it i= i i i i i i ii i iiUi#ii,ii i ,i i9i,i iHi_,irigJ.. .. ∆ .# .#.### ####  #####..#  #.# #####...[..# Magic Darti  #.####...## #.#......# #........)# J   endoplasm (asleep) #........#......#.#...id*056.6 (13.0)ib+,7.6 (14iZ0i3G _An endoplasm comes into view. i4]_There is a stone staircase leading down here.i #J.. #... ∆  #..# #..# #..# #.. #.# #@# ####  #.#   #.# [..#  #.# #.#.... #.....) #.. #.. iVq #J.. #... ∆  #..# #..# #..# #.. #.# #@# ####  #.#   #.# [..#  #.# #.#.... #.....) #.. #..  _An endoplasm is nearby!i  ******J  You feel a surge of power! The magic dart hits the endoplasm.i:.J.....3--=8.0)  _The endoplasm is almost dead.i *****You feel a surge of power!  The magic dart hits the endoplasm but does no damage.iT iX D.J....iZ a2----9i*` iPc ] _The endoplasm is almost dead.ir  #... #... ∆  #J.# #..# #..# #.. #.# #@# ####  #.# iGt  #.# [..#  #.# #.#.... #.....) #.. #.. i  #... #... ∆  #J.# #..# #..# #.. #.# #@# ####  #.#   #.# [..#  #.# #.#.... #.....) #.. #.. i4iia _An endoplasm is nearby!ib  You feel a surge of power! The magic dart hits the endoplasm.ix.****i!ife>.....im1----860Magic DartiriOvM _You kill the endoplasm!iix3i-i&,i܊Bi,iiWiJb2==i1,iRiuia,ii,i iP==itid,ii,iib3==ii,iti,ii,i<i'P==i,iiliX,iib4==io$ ia_Magic restored.i i3iii,iii,iif==iii,ii)i8,iiti\,iiia,iii ,i i i,i iip,iiki^,iMi:i,i it$iY%,i'i?,i)-i.i/iw7  .#...##..S. ..........i8.. #........... #........... #........... #........).. #.........# #.@...# #- #..#### #. #..# ..Magic Dart #..# # #. #..#S   adder (asleep) #..# #..#i9H #..##i^D093.6 (33.0)iAFF-4.6 (34iLiNY _An adder comes into view.iG  .#...##..S .  ..........  #.........  #.........  #.........  #........)  #.........  #.@...#  #..####  #..#  #..# #  #..# #..# #..# #..#ivI + #..##i  .#...##..S .  ..........  #.........  #.........  #.........  #........)  #.........  #.@...#  #..####  #..#  #..#  #..# #..#i #..# #..# #..i i i i[ ] _An adder is nearby!iI **i****S  You feel a surge of power! The magic dart hits the adder.  The adder is lightly wounded.iii&..S....3--=5.6 (1.0) ii/ _The adder hisses angrily.i4 **** You feel a surge of power! The magic dart hits the adder.imlisl.S...iua2----6i{i|~^ _The adder is severely wounded.i4 ***You feel a surge of power!  The magic dart hits the adder but does no damage.i}ie.S..iTa1----7i"i^ _The adder is severely wounded.i 5 ** You feel a surge of power! The magic dart hits the adder.iI i8 i? ^..Si `0---8i i Y _The adder is almost dead.i iܼX You feel a surge of power! The magic dart hits the adder.iLG†iHiES9/14 ---729Magic DartiYi[I _You kill the adder!iCi13iBih10/14==i1Xi#,ii,i6iP==ii,i1i,iiiZ1=i,iIi,i1A=iDx2==i ,iU!ic%,i&iI+i@-,i2P==i4i:Bi@,iAi6E,iFiKiLL3==iNihQiRiTiY,i[i_iP==4==imb  You see here an adder corpse.i5 _i,iU,iiiףi:==iiiiï,i ii,i  #..... #  ##.....####  #.#...#.  #......... ∆  #.........  #....... ....  #..............  #.......@)...... ......#- #..†......###### #.....< #.....#######...gg #..#### #.....g# #..# ..###.. #..# # (.. #..# #... #..# #... #..# ....i  #..... ###. ##.....####. #.#...##..  #... ∆  #....  #.....  #......  #........@.......# #..†......##.....<g #.....##### ##...gg# #..#### #.....g#> #..# ..###.. g #..# # (.. )  #..# #... )  #..# #... .  #..# .... . i[mi25036.6 (37.0)i=ss   scorpion (wandering)iX-7.6 (38Magic Dartii _You see here the +8 sling "Niph" {heavy, rElec rF- Int-4 Stlth+}.i  #..... ###s...  ##.....####.......  #.#...##...........  #................... ∆  #...................  #....................  #.....................  #........@....... #..†......####### < #.....#####  #..#### >ib #..#   #..# # (.. ) #..##... ) #..##...  #..#.... iUMJ #..... ###s...  ##.....####.......  #.#...##...........  #................... ∆  #...................  #....................  #.....................  #........@....... #..†......####### < #.....#####  #..#### >iOK #..#   #..# # (.. ) #..##... ) #..##...  #..#.... ixWi_ihik_ _A scorpion is nearby!i i<+ L.si2 08.6 (1.0) i7 i.;  _d - the +8 sling "Niph" {heavy, rElec rF- Int-4 Stlth+}i7P iW oInventory: 4/52 gear slots Hand Weapons (go to first with ))  d - the +8 sling "Niph" {heavy, rElec rF- Int-4 Stlth+} Armour (go to first with [)  a - a +0 robe (worn) Magical Staves (go to first with |)  c - a staff of conjuration (weapon) Jewellery (go to first with "=)  b - an amulet of dissipation (worn) Scrolls (go to first with ?)  f - a scroll of fear  h - 2 scrolls labelled POOH CUDEATEDEE  k - a scroll labelled BAJAHO XINNAY  m - a scroll labelled HIWOIREZATIE  q - a scroll labelled ZAQUUN PUTOOQ  u - 2 scrolls labelled FYOL IK QEXKESKI Potions (go to first with !)  g - 2 potions of magic  d - a black potion  f - 2 purple potions  j - a silvery potion iY / l - a viscous red potion  n - a murky pink potion [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]i d - the +8 sling "Niph" {heavy, rElec rF- Int-4 Stlth+}. A piece of cloth and leather for launching stones, adequate for hunting small game like rabbits or goblins. Base accuracy: +0 Base damage: 7 Base attack delay: 1.4 This weapon's minimum attack delay (1.0) is reached at skill level 14.  Your skill: 2.1  At current training (3%) you reach 14.0 in about 14.5 XLs. Wearing heavy armour would reduce your attack speed with this weapon.  Current attack delay: 1.9. Damage rating: 21 (Base [7 + 5 (Hvy)] x 102% (Dex) x 107% (Skill) + 8 (Ench)). Heavy: Any ammunition fired from it deals dramatically more damage, but attacks with it are much slower. rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Int-4: It affects your intelligence (-4). Stlth+: It makes you more stealthy. i M(w)ield, (d)rop, (=)adjust, or (i)nscribe.i  fami the Conjurer   #..... ###....Gnoll   ##.....####..s....Health: 44/44 ========================   #.#...##...........Magic: 14/14 ========================   #................... ∆AC: 2Str: 6   #...................EV: 12Int: 15   #....................SH: 0Dex: 11   #.....................XL:  6 Next: 72% Place: Dungeon:4   #........@.............### Noise: ---------  Time: 5038.6 (0.0)   i. v[40m#..†......####### #.....<g d) +8 sling "Niph" {heavy, rElec rF- Int-4   #.....#######...gg# Fire: d) +8 sling "Niph" {heavy, rElec   #..#####.....g#>   #..#..###.. g   #..## (.. ) s   scorpion (wandering)   #..##... )   #..##... .   #..#.... . _You see here an adder corpse. _You see here the +8 sling "Niph" {heavy, rElec rF- Int-4 Stlth+}. _A scorpion is nearby! _d - the +8 sling "Niph" {heavy, rElec rF- Int-4 Stlth+}You unwield your staff of conjuration.  You feel stupid.i i$ K.si +9.6 (1i i  _the +8 sling "Niph" {heavy, rElec rF- Int-4 Stlth+}.A scorpion is nearby! _d - the +8 sling "Niph" {heavy, rElec rF- Int-4 Stlth+}  You unwield your staff of conjuration.  You feel stupid. _d - the +8 sling "Niph" (weapon) {heavy, rElec rF- Int-4 Stlth+}i fami the Conjurer   #..... ###....Gnoll   ##.....####.......Health: 44/44 ========================   #.#...##......s....Magic: 14/14 ========================   #............*...... ∆AC: 2iStr: 6   #..........*........EV: 12Int: 15   #..........*.........SH: 0Dex: 11   #.........*...........XL:  6 Next: 72% Place: Dungeon:4   #........@.............### Noise: ---------  Time: 5039.6 (0.0)   #..†......####### #.....<g d) +8 sling "Niph" {heavy, rElec rF- Int-4   #.....#######...gg# Fire: d) +8 sling "Niph" {heavy, rElec   #..#####.....g#>   #..#..###.. g   #..## (.. ) si   scorpion (wandering)   #..##... )   #..##... .   #..#.... .You feel stupid. _d - the +8 sling "Niph" (weapon) {heavy, rElec rF- Int-4 Stlth+}  Fire: d) +8 sling "Niph" {heavy, rElec rF- Int-4 Stlth+}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (wandering, hasn't noticed you, 66% to hit)ia  fami the Conjurer   #..... ###.(..Gnoll   ##.....####...(...Health: 44/44 ========================   #.#...##......(....Magic: 14/14 ========================   #............(...... ∆AC: 2Str: 6   #..........(........EV: 12Int: 15   #..........(.........SH: 0Dex: 11   #.........(...........XL:  6 Next: 72% Place: Dungeon:4  ie  #........@.............### Noise: ---------  Time: 5039.6 (0.0)   #..†......####### #.....<g d) +8 sling "Niph" {heavy, rElec rF- Int-4   #.....#######...gg# Fire: d) +8 sling "Niph" {heavy, rElec   #..#####.....g#>   #..#..###.. g   #..## (.. ) s   scorpion (wandering)   #..##... )   #..##... .   #..#.... .Fire: d) +8 sling "Niph" {heavy, rElec rF- Int-4 Stlth+}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (wandering, hasn't noticed you, 66% to hit)  You siph ghoot a sling bullet.  The sling bullet barely misses the scorpion.i i iV .....s..si ?===41.5 (1.9 _i i. id9 fami the Conjurer   #..... ###....Gnoll   ##.....####.......Health: 44/44 ========================   #.#...##...........Magic: 14/14 ========================   #................... ∆AC: 2Str: 6   #...........s.......EV: 12Int: 15 i;  #..........*.........SH: 0Dex: 11   #.........*...........XL:  6 Next: 72% Place: Dungeon:4   #........@.............### Noise: ===------  Time: 5041.5 (0.0)   #..†......####### #.....<g d) +8 sling "Niph" {heavy, rElec rF- Int-4   #.....#######...gg# Fire: d) +8 sling "Niph" {heavy, rElec   #..#####.....g#>   #..#..###.. g   #..## (.. ) s   scorpion   #..##... )   i=| #..##... .   #..#.... .You shoot a sling bullet. _The sling bullet barely misses the scorpion.Fire: d) +8 sling "Niph" {heavy, rElec rF- Int-4 Stlth+}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (66% to hit)iؐ fami the Conjurer   #..... ###....Gnoll   ##.....####.......Health: 44/44 ========================   #.#...##...........Magic: 14/14 ========================   #................... ∆AC: 2Str: 6   #...........s.......EV: 12Int: 15   #..........(.........SH: 0Dex: 11   #.........(...........XL:  6 Next: 72% Place: Dungeon:4   #........@.............### Noise: ===------ i Time: 5041.5 (0.0)   #..†......####### #.....<g d) +8 sling "Niph" {heavy, rElec rF- Int-4   #.....#######...gg# Fire: d) +8 sling "Niph" {heavy, rElec   #..#####.....g#>   #..#..###.. g   #..## (.. ) s   scorpion   #..##... )   #..##... .   #..#.... .Fire: d) +8 sling "Niph" {heavy, rElec rF- Int-4 Stlth+}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (66% to hit)  You shoot a sling bullet. The sling bullet hits the scorpion!  The scorpion is almost dead.ioii!^..si#43.4 (1.9 _i,i=/i.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i   fami the Conjurer #..... ###....  Gnoll ##.....####.......  Health: 44/44 ======================== #.#...##...........  Magic: 12/14 ====================---- #................... ∆  AC: 2Str: 6 #...................  EV: 12Int: 15 #....................  SH: 0Dex: 11 #.........s...........  XL:  6 Next: 72% Place: Dungeon:4 #........@.............### Noise: ===------  Time: 5043.4 (0.0) #..†......####### #..... #..# ..###.. g #..# # (.. ) s   scorpion #..##... ) #..##... . #..#.... . _The scorpion is almost dead.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (almost dead, 79% to hit)i_  fami the Conjurer   #..... ###....Gnoll   ##.....####.......Health: 44/44 ========================   #.#...##...........Magic: 12/14 ====================----   #.............*..... ∆AC: 2Str: 6   #...........*.......EV: 12Int: 15   #..........*.........SH: 0Dex: 11   #.........*...........i XL:  6 Next: 72% Place: Dungeon:4   #........@.............### Noise: ===------  Time: 5043.4 (0.0)   #..†......####### #.....<g d) +8 sling "Niph" {heavy, rElec rF- Int-4   #.....#######...gg# Fire: d) +8 sling "Niph" {heavy, rElec   #..#####.....g#>   #..#..###.. g   #..## (.. ) s   scorpion   #..##... )   #..##... .   #..#.... . _The scorpion is almost dead.Casting: Magic Dart (safe; 1% risk of failureiz r)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (almost dead, 79% to hit)i| ...s  Press: ? - help, Shift-Dir - straight lineix lAim: a scorpion (almost dead, 79% to hit)  You focus your ray upon the scorpion. The searing ray misses the scorpion.(Press . to maintain the ray.)  The scorpion stings you.  You are poisoned.1====---4.4 (1Pois Ray i i / _The scorpion poisons you!i G  The searing ray hits the scorpion.iYv****iiy ....  You kill the scorpion!iiE fami the Conjurer   #..... ###....Gnoll   ##.....####.......Health: 39/44 =====================---   #.#...##...........Magic: 11/14 ==================------ iN  #................... ∆AC: 2Str: 6   #...................EV: 12Int: 15   #....................SH: 0Dex: 11   #.....................XL:  6 Next: 100% Place: Dungeon:4   #........@.............### Noise: ==-------  Time: 5045.4 (1.0)   #..†......####### #.....<g d) +8 sling "Niph" {heavy, rElec rF- Int-4   #.....#######...gg# Fire: d) +8 sling "Niph" {heavy, rElec   #..#####.....g#> Pois Ray+   #..#..###.. g [i14d  #..## (.. )    #..##... )    #..##... .    #..#.... . The scorpion stings you.  You are poisoned. _The scorpion poisons you!  The searing ray hits the scorpion.  You kill the scorpion! _You feel sick. - _The scorpion poisons you!  The searing ray hits the scorpion.  You kill the scorpion! _You feel sick.  Your Shapeshifting skill increases to level 2!You have reached level 7!i/  --more--iz 44/50=5---7 0% i^ i 4 _i3iViq.....†.i&0i3--6.4 (1ii~ _You start resting. You stop channelling your searing ray. You feel sick.i:3i_<i]@iEa3-iFa2-iGi0LiM1=--i)Ri)Sf-2==iTi[q0=--iex 50.4 (4 _You start resting. You feel sick. x5ig51.4 (5ilio[ _You are no longer poisoned.ik3i}ii[%g1iz&i*P==i+i0,i1i6,i7iY=iz>y2=3=i/@iG,iHiYM,iNiSk3=iTiZiZ9=i[i`,iaiwf,igikilz4=4==i@niWs,itiwix,i1Bi95iY===iQ,iiO,i׎iz6=5==i,iQ _Magic restored.ii6,ii5i"Bi`i9 iA g74.4 (23.0)g   goblin (wandering)iC iEJ i"M ] _A goblin is nearby!ih ( #..... ###....  ##.....####.......  #.#...##...........  #................... ∆  #...................  #...............g....  #.....................  #........@....... #..†......####### < #.....#####  #..#### > #..#   #..# # (.. ) #..#imj e#... ) #..##...  #..#.... iD  #..... ###....  ##.....####.......  #.#...##...........  #................... ∆  #...................  #...............g....  #.....................  #........@....... #..†......####### < #.....#####  #..#### > #..#   #..# # (.. ) #..##... ) #..##...  #..#.... i* i i iy ] _A goblin is nearby!i  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iiiiaP _You don't know that spell.iCii;iF _Unknown command.i&  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i i ii P _You don't know that spell.i iiiDF _Unknown command.it i]v {Put on or remove which piece of jewellery? Jewellery (go to first with "=)  b - an amulet of dissipation (worn)[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip iii2 fami the Conjurer   #..... ###....Gnoll   ##.....####.......Health: 46/50 ======================-- iM  #.#...##...........Magic: 15/15 ========================   #................... ∆AC: 2Str: 6   #...................EV: 12Int: 15   #...............g....SH: 0Dex: 11   #.....................XL:  7 Next:  0% Place: Dungeon:4   #........@.............### Noise: ---------  Time: 5074.4 (0.0)   #..†......####### #.....<g d) +8 sling "Niph" {heavy, rElec rF- Int-4   #.....#######...gg# Fire: d) +8 sling "Niph" {heavy, rElec   #..####[12;im25H#.....g#>   #..#..###.. g   #..## (.. ) g   goblin (wandering)   #..##... )   #..##... .   #..#.... . _You don't know that spell. _Unknown command.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spell. _Unknown command.i9P  Okay, then.iii. _ip fami the Conjurer   #..... ###....Gnoll   ##.....####.......Health: 46/50 ======================--   #.#...##...........Magic: 15/15 ========================   #................... ∆AC: 2Str: 6   #...................iEV: 12Int: 15   #..............*g....SH: 0Dex: 11   #...........***.......XL:  7 Next:  0% Place: Dungeon:4   #........@**...........### Noise: ---------  Time: 5074.4 (0.0)   #..†......####### #.....<g d) +8 sling "Niph" {heavy, rElec rF- Int-4   #.....#######...gg# Fire: d) +8 sling "Niph" {heavy, rElec   #..#####.....g#>   #..#..###.. g   #..## (.. ) g   goblin (wandering)   #..##... ) i  #..##... .   #..#.... . _Unknown command. _Okay, then.Fire: d) +8 sling "Niph" {heavy, rElec rF- Int-4 Stlth+}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (wandering, hasn't noticed you, 59% to hit)iG  fami the Conjurer   #..... ###....Gnoll   ##.....####.......Health: 46/50 ======================--   #.#...##...........Magic: 15/15 ========================   #................... ∆AC: 2Str: 6 i/J   #...................EV: 12Int: 15   #..............((....SH: 0Dex: 11   #...........(((.......XL:  7 Next:  0% Place: Dungeon:4   #........@((...........### Noise: ---------  Time: 5074.4 (0.0)   #..†......####### #.....<g d) +8 sling "Niph" {heavy, rElec rF- Int-4   #.....#######...gg# Fire: d) +8 sling "Niph" {heavy, rElec   #..#####.....g#>   #..#..###.. g   #..## (.. ) g i"L i[42m  goblin (wandering)   #..##... )   #..##... .   #..#.... .Fire: d) +8 sling "Niph" {heavy, rElec rF- Int-4 Stlth+}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (wandering, hasn't noticed you, 59% to hit)  You shoot a sling bullet.  The sling bullet barely misses the goblin.i i i; q.........ggi F7===6.3 (1.9 _i( i i fami the Conjurer   #..... ###....iGnoll   ##.....####.......Health: 47/50 ======================--   #.#...##...........Magic: 15/15 ========================   #................... ∆AC: 2Str: 6   #...................EV: 12Int: 15   #....................SH: 0Dex: 11   #.....................XL:  7 Next:  0% Place: Dungeon:4   #........@****g........### Noise: ===------  Time: 5076.3 (0.0)   #..†......####### #.....<g d) +8 sling "Niph" {heavy, rElec rF- Int-4 [i34m  #.....#######...gg# Fire: d) +8 sling "Niph" {heavy, rElec   #..#####.....g#>   #..#..###.. g   #..## (.. ) g   goblin   #..##... )   #..##... .   #..#.... .You shoot a sling bullet. _The sling bullet barely misses the goblin.Fire: d) +8 sling "Niph" {heavy, rElec rF- Int-4 Stlth+}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (59% to hit)i fami the Conjurer   #..... ###....Gnoll   ##.....####.......Health: 47/50 ======================--   #.#...##...........Magic: 15/15 ========================   #................... ∆inAC: 2Str: 6   #...................EV: 12Int: 15   #....................SH: 0Dex: 11   #.....................XL:  7 Next:  0% Place: Dungeon:4   #........@....g........### Noise: ===------  Time: 5076.3 (0.0)   #..†......####### #.....<g d) +8 sling "Niph" {heavy, rElec rF- Int-4   #.....#######...gg# Fire: d) +8 sling "Niph" {heavy, rElec   #..#####.....g#>   #..#..###.. g   #..## (.. ) g   [4i&0mgoblin   #..##... )   #..##... .   #..#.... .Fire: d) +8 sling "Niph" {heavy, rElec rF- Int-4 Stlth+}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (59% to hit)  You shoot a sling bullet. The sling bullet hits the goblin!  You kill the goblin!irh(((()i!id)....i48.2 (1.9 _i$im&in  fami the Conjurer   #..... ###....Gnoll   ##.....####.......Health: 47/50 ======================--   #.#...##...........Magic: 15/15 ========================   #................... ∆AC: 2i Str: 6   #...................EV: 12Int: 15   #....................SH: 0Dex: 11   #.....................XL:  7 Next:  0% Place: Dungeon:4   #........@....)........### Noise: ===------  Time: 5078.2 (0.0)   #..†......####### #.....<g d) +8 sling "Niph" {heavy, rElec rF- Int-4   #.....#######...gg# Fire: d) +8 sling "Niph" {heavy, rElec   #..#####.....g#>   #..#..###.. g   #..## (.. )    #..##... )i +[37m    #..##... .    #..#.... . Aim: a goblin, wielding a +0 club (59% to hit)  You shoot a sling bullet. The sling bullet hits the goblin! _You kill the goblin!Fire: d) +8 sling "Niph" {heavy, rElec rF- Int-4 Stlth+}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei  fami the Conjurer   #..... ###....Gnoll   ##.....####.......Health: 47/50 ======================--   #.#...##...........Magic: 15/15 ========================   #................... ∆AC: 2i Str: 6   #...................EV: 12Int: 15   #....................SH: 0Dex: 11   #.....................XL:  7 Next:  0% Place: Dungeon:4   #........@....)........### Noise: ===------  Time: 5078.2 (0.0)   #..†......####### #.....<g d) +8 sling "Niph" {heavy, rElec rF- Int-4   #.....#######...gg# Fire: d) +8 sling "Niph" {heavy, rElec   #..#####.....g#>   #..#..###.. g   #..## (.. )    #..##...[3iߊ 87m )    #..##... .    #..#.... .  _You kill the goblin!Fire: d) +8 sling "Niph" {heavy, rElec rF- Int-4 Stlth+}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThat would be overly suicidal.  Okay, then.i ij . _i[3iii$8= _iBiiAU9=i_i٧,iei,iiߴ,i0iyiػL50=ii~1 _HP restored.i3iii,i  #..... ####....  ##.....####....  #.#...##....  #....)  #.... .  #.... .#  #.... ..#  #............@)........###..# ---89.2 (11.0)  #..†......#########.....<gs.#  #.....##### ##...gg#g...  #..#### #.....g#> ...  #..# ..###.. g. .#  #..# # (.. ).. .  #..# #... )...  #..# #... ....  #iv..# .... ....iBie=---90.2 (12i if% _Found a dagger.i2i4i;6iU<ie   You see here a +0 club. _iiPii*iviig~..####................. .##.............# ................)# # ..........# .# ...# .# ...........i# ..# ..........)........###..# ......#########.....<...# ..##### ##@..÷[#...... ### #......#>.g....  #...###...)...###  #...## (...).g .# ..# #....)... .# ##......... . gg 2 goblins (wandering) ........ .... #i16.2 (6.0)ii.gg.g1 wandering)i4==7.2 (7ii( _The goblin shouts!i1 ..............# .......)......# # ..............# .# .............# .# ..........# ..# .)........###..# #.....<...#  ##@..÷[#  #......#>......  #...###...)  #...## (...).. .#  i4..# #....)... .#  # #......... .  ...........  .... #i> ..............# .......)......# # ..............# .# .............# .# ..........# ..# .)........###..# #.....<...#  ##@..÷[#  #......#>......  #...###...)  #...## (...)..  ..# #....)... i # #......... .  ........ ....i+i$iid _There are monsters nearby!i  ..............# .......)......# # ..............# .# .............# .# ..........# ..# .)........###..# i [#.....<...#  ##@..÷[#  #......#>......  #...###...)  #...## (...).. .#  ..# #....)... .#  # #......... .  ...........  .... #inv  ..............# .......)......# # ..............# .# .............# .# ..........# ..# .)........###..# #.....<...#  ##@..÷[# ix k #......#>......  #...###...)  #...## (...)..  ..# #....)...  # #......... .  ........ ....i iވ i i d _There are monsters nearby!i+ ~..####.................fami the Conjurer .##....................#Gnoll ................)......# #i Health: 50/50 ======================== .......................# .#Magic: 15/15 ======================== ......................# .#AC: 2Str: 6 .....................# ..#EV: 12Int: 15 ..........)........###..#SH: 0Dex: 11 ......#########.....<...#XL:  7 Next:  0% Place: Dungeon:4 ..#######@..÷[#......Noise: ==-------  Time: 5097.2 (0.0) ####...***#>......d) +8 sling "Niph" {heavy, rElec rF- Int-4#...###..**gg.###Fire: d) +8 sling "Niph" {heavy, rElec#...## (...i ).. .#..# #....)... .###......... .gg 2 goblins (1 wandering)............... #_There are monsters nearby! _There are monsters nearby!Fire: d) +8 sling "Niph" {heavy, rElec rF- Int-4 Stlth+}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (59% to hit)ieT..####.................fami the Conjurer .##....................#Gnoll ................)......# #Health: 50/50 ======================== .......................# .#Magic: 15/15 ======================== ......................# .#AC: 2Str: 6 .....................# ..#EV: 12Int: 15 ..........)........###..#SH: 0iVDex: 11 ......#########.....<...#XL:  7 Next:  0% Place: Dungeon:4 ..#######@..÷[#......Noise: ==-------  Time: 5097.2 (0.0) ####...(((#>......d) +8 sling "Niph" {heavy, rElec rF- Int-4#...###..(((g.###Fire: d) +8 sling "Niph" {heavy, rElec#...## (...).( .#..# #....)... .###......... .gg 2 goblins (1 wandering)............... #_There are monsters nearby! _There are monsters nearby!Fire: d) +8 sling "Niph" {heavy, rElec rF- Int-4 Stlth+}Press: ? - help, Q[i]40m - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (59% to hit)iU  Fire: d) +8 sling "Niph" {heavy, rElec rF- Int-4 Stlth+}  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a goblin, wielding a +0 dagger (59% to hit)  You shoot a sling bullet. The sling bullet misses the goblin.The goblin shouts!i,,i1i...#gg)...gi:=9.2 (2 _i&ii&..####.................fami the Conjurer .##....................#Gnoll ................)......# #Health: 50/50 ======================== .......................# .#Magic: 15/15 ======================== ......................# .#AC: 2Str: 6 iM.....................# ..#EV: 12Int: 15 ..........)........###..#SH: 0Dex: 11 ......#########.....<...#XL:  7 Next:  0% Place: Dungeon:4 ..#######@..÷[#......Noise: ===------  Time: 5099.2 (0.0) ####...**.#g......d) +8 sling "Niph" {heavy, rElec rF- Int-4#...###.*g)...###Fire: d) +8 sling "Niph" {heavy, rElec#...## (...).. .#..# #....)... .###......... .gg 2 goblins............... #i[37mYou shoot a sling bullet. The sling bullet misses the goblin. _The goblin shouts!  Fire: d) +8 sling "Niph" {heavy, rElec rF- Int-4 Stlth+}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (59% to hit)iq..####.................fami the Conjurer .##....................#Gnoll ................)......# #Health: 50/50 ======================== .......................# .#Magic: 15/15 ======================== ......................# .#AC: 2Str: 6 i t.....................# ..#EV: 12Int: 15 ..........)........###..#SH: 0Dex: 11 ......#########.....<...#XL:  7 Next:  0% Place: Dungeon:4 ..#######@..÷[#......Noise: ===------  Time: 5099.2 (0.0) ####......#g......d) +8 sling "Niph" {heavy, rElec rF- Int-4#...###..g)...###Fire: d) +8 sling "Niph" {heavy, rElec#...## (...).. .#..# #....)... .###......... .gg 2 goblins............... #Fire: d) +8 sling "Niph" {heavy, rElec rF- Iniut-4 Stlth+}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (59% to hit)  You shoot a sling bullet. The sling bullet hits the goblin!  You kill the goblin!i5z((()   goblini\{iii xg...#>.ij6101.0 (1.8 _iyii ..####.................fami the Conjurer .##....................#Gnoll ................)......# #Health: 50/50 ======================== .......................# .#Magic: 15/15 ======================== ......................# .#AC: 2Str: 6 i .....................# ..#EV: 12Int: 15 ..........)........###..#SH: 0Dex: 11 ......#########.....<...#XL:  7 Next:  0% Place: Dungeon:4 ..#######@**g[#......Noise: ===------  Time: 5101.0 (0.0) ####......#>......d) +8 sling "Niph" {heavy, rElec rF- Int-4#...###..))...###Fire: d) +8 sling "Niph" {heavy, rElec#...## (...).. .#..# #....)... .###......... .g   goblin............... [i 40m#You shoot a sling bullet. The sling bullet hits the goblin! _You kill the goblin!Fire: d) +8 sling "Niph" {heavy, rElec rF- Int-4 Stlth+}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (59% to hit)i ..####.................fami the Conjurer .##....................#Gnoll ................)......# #Health: 50/50 ======================== .......................# .#Magic: 15/15 ======================== ......................# .#AC: 2Str: 6 .....................# ..#EV: 12Int: 15 ..........)........###..#ixSH: 0Dex: 11 ......#########.....<...#XL:  7 Next:  0% Place: Dungeon:4 ..#######@..g[#......Noise: ===------  Time: 5101.0 (0.0) ####......#>......d) +8 sling "Niph" {heavy, rElec rF- Int-4#...###..))...###Fire: d) +8 sling "Niph" {heavy, rElec#...## (...).. .#..# #....)... .###......... .g   goblin............... #Fire: d) +8 sling "Niph" {heavy, rElec rF- Int-4 Stlth+}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goi!blin, wielding a +0 dagger (59% to hit)  You shoot a sling bullet. The sling bullet hits the goblin!  You kill the goblin!i2a(()iK'..i23.0 (2 _ixi!i}3iii:ii7igi,ii i<BiE ###... ......# )......# # ....# .# ...# .# .........# ..# )........###..# #########.....<...# #### ##...@[#...... --- #......#>...... #...###..))...### #...## (...)....#..# #....).....## #...................#........!.  Things that are here:ibMU . iO......# ..)......# .# .....#..# ....#..# ..##..# ).###..# ##.....<...#  ##...)@#...... #......#>...... #...###..))...### #...## #(...)....#..# #....).....## #......................#........!...  a +0 dagger; a goblin corpse; a hobgoblin skeletonihy6.0 (3---7.0 (4 _i/riIvj _Items here: ) [[ ÷.iϻ3ii_i i$ _iiR  There is a stone staircase leading down here.i5 _isiiiii.ihi-i iii2ii id&,i)i=-i3i4i7i]F\#####.....<...#####.. ##...)[#........  ##>........ iH #...###..))...####  #...## #(...)....##  ..# #....).....##  # #.....## #.............## #........@.....# #........# ............# ................## ...............##. ........... ###.......######.. ######.# #. # iV,14.0 (7iX+5.0 (8icie; _p - a blue potioni'ki i* i֜ i i i ,iD iP ,iH i i5 ,i2 i i~ i ,i ,i ,i iB i ,i i p #....).....## #...........## #.......##  #..............#  #..............## #...............##i w##.. .....##.......##..............21.0 (6########## #..... #######.# #.... #.# #... ## #.. . .# .. # .# ∆ .[ ### ### .## .. #..## ## ..###...#####.i i0 +2.0 (7i iq # _Found a robe.iB 3iD iI iN iP iV ,i[  #.............##...# #..##i]  #........####. ........###.. .......## ##. .......# .. ###.#######  #######@# # #.# # ### #.. # ..# .... # ..#∆ .[... ### ## ..##....# #..## # h   black bear (asleep)..# ......# ##...#####.)##iw_ ....h..# #>..<l.##...#..........iok +3.0 (1im +4.0 (2is iv ] _A black bear comes into view.iriu Spells (Memorise)TypeFailure Level  a - ApportationTranslocation 8% 1b - BlinkTranslocation11%2  c - Sublimation of BloodNecromancy11%2  d - GloomHexes/Necromancy22% 3  e - Fulminant PrismiwConjuration/Alchemy24% 4  f - Iskenderun's Mystic BlastConjuration/Translocation 24% 4  g - SilenceHexes/Air90% 5 14 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitiW i^ #.............##fami the Conjurer#..............#Gnoll#..............##Health: 50/50 ========================#...............####. Magic: 15/15 ========================................###.. AC: 2Str: 6...............## ##... EV: 12Int: 15................# ..... SH: 0Dex: 11###.......####### #.... XL:  7 Next:  0% Place: Dungeon:4#######@##... Noise: ---------  Time: 5124.0 (0.0)#.##.. d) +8 sling "Niph" {heavy, rElec rF- Int-4 ####..#. Fire: d) [0;10;1i` Vm+8 sling "Niph" {heavy, rElec ..#....#. ..#∆ .[... ### ## ..##......# #..## # h   black bear (asleep) ...#......# ##...##### ..)##....h..# #>..<l.##. ....#.... ##......... _a +0 dagger; a goblin corpse; a hobgoblin skeleton _Items here: ) [[ ÷. _There is a stone staircase leading down here. _p - a blue potion _Found a robe. _A black bear comes into view.iJh P  Okay, then.ii i

] page down [PgUp|<] page up [Esc] exit[top]i*i iR #.............##fami the Conjurer#..............#Gnoll#..............##Health: 50/50 ========================#...............####. Magic: 15/15 ========================................###.. AC: 2i#Str: 6...............## ##... EV: 12Int: 15................# ..... SH: 0Dex: 11###.......####### #.... XL:  7 Next:  0% Place: Dungeon:4#######@##... Noise: ---------  Time: 5124.0 (0.0)#.##.. d) +8 sling "Niph" {heavy, rElec rF- Int-4 ####..#. Fire: d) +8 sling "Niph" {heavy, rElec ..#....#. ..#∆ .[... ### ## ..##......# #..## # h   black bear (asleep) ...#......# ##...##### ..)##....hi0%)..# #>..<l.##. ....#.... ##......... _Items here: ) [[ ÷. _There is a stone staircase leading down here. _p - a blue potion _Found a robe. _A black bear comes into view. _Okay, then.i*i,i2i6i.E#.............##fami the Conjurer#..............#Gnoll#..............##Health: 50/50 ========================#...............####. Magic: 15/15 ========================................###.. AC: 2Str: 6...............## ##... EV: 12Int: 15iG................# ..... SH: 0Dex: 11###.......####### #.... XL:  7 Next:  0% Place: Dungeon:4#######@##... Noise: ---------  Time: 5124.0 (0.0)#*##.. d) +8 sling "Niph" {heavy, rElec rF- Int-4 ####*.#. Fire: d) +8 sling "Niph" {heavy, rElec ..#.*..#. ..#∆ .[*.. ### ## ..##...*..# #..## # h   black bear (asleep) ...#...*..# ##...##### ..)##....h..# #>..<l.##. ....#[1i4J7;17H.... ##......... _A black bear comes into view. _Okay, then.Fire: d) +8 sling "Niph" {heavy, rElec rF- Int-4 Stlth+}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (asleep, 98% to hit)iP +#.............##fami the Conjurer#..............#Gnoll#..............##iT Health: 50/50 ========================#...............####. Magic: 15/15 ========================................###.. AC: 2Str: 6...............## ##... EV: 12Int: 15................# ..... SH: 0Dex: 11###.......####### #.... XL:  7 Next:  0% Place: Dungeon:4#######@##... Noise: ---------  Time: 5124.0 (0.0)#(##.. d) +8 sling "Niph" {heavy, rElec rF- Int-4 ####(.#. Fire: d) +8 sling "Niph" {heavy, rElec ..#.(..#. ..#∆ .[i 6(.. ### ## ..##...(..# #..## # h   black bear ...#...(..# ##...##### ..)##....h..# #>..<l.##. ....#.... ##.........Fire: d) +8 sling "Niph" {heavy, rElec rF- Int-4 Stlth+}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the black bear.  The black bear growls angrily.i..<l.##. ....#....[39;4i 9m ##.........The black bear is lightly wounded. _You hear a shout!  Fire: d) +8 sling "Niph" {heavy, rElec rF- Int-4 Stlth+}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (lightly wounded, 72% to hit)iJo#.............##fami the Conjurer#..............#irGnoll#..............##Health: 50/50 ========================#...............####. Magic: 15/15 ========================................###.. AC: 2Str: 6...............## ##... EV: 12Int: 15................# ..... SH: 0Dex: 11###.......####### #.... XL:  7 Next:  0% Place: Dungeon:4#######@##... Noise: ===------  Time: 5125.8 (0.0)#(##.. d) +8 sling "Niph" {heavy, rElec rF- Int-4 ####(.#. Fire: d) +8 sling "Niph" {heavy, rElec ..#.([itm..#. ..#∆ .[(.. ### ## ..##...(..# #..## # h   black bear ...#...h..# ##...##### ..)##.......# #>..<l.##. ....#.... ##.........Fire: d) +8 sling "Niph" {heavy, rElec rF- Int-4 Stlth+}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (lightly wounded, 72% to hit)  You shoot a sling bullet. The sling bullet hits the black bear.  The black bear is moderately wounded.ihi6,i...h...g   goblingi27.8 (2 _iR iNi"2#.............##fami the Conjurer#..............#Gnoll#..............##Health: 50/50 ========================#...............####. Magic: 15/15 ========================................###.. AC: 2Str: 6...............## ##... EV: 12i4Int: 15................# ..... SH: 0Dex: 11###.......####### #.... XL:  7 Next:  0% Place: Dungeon:4#######@##... Noise: ===------  Time: 5127.8 (0.0)#*##.. d) +8 sling "Niph" {heavy, rElec rF- Int-4 ####*.#. Fire: d) +8 sling "Niph" {heavy, rElec ..#.*..#. ..#∆ .h... ### ## ..##......# #..## # h   black bear ...#......# ##...##### g   goblin ..)##g......# #iS6[40m>..<l.##. ....#.... ##.........You shoot a sling bullet. The sling bullet hits the black bear. _The black bear is moderately wounded.Fire: d) +8 sling "Niph" {heavy, rElec rF- Int-4 Stlth+}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (moderately wounded, 72% to hit)i #.............##fami the Conjurer#..............#Gnoll#..............##Health: 50/50 ========================#...............####. Magic: 15/15 ========================................#iҹ ##.. AC: 2Str: 6...............## ##... EV: 12Int: 15................# ..... SH: 0Dex: 11###.......####### #.... XL:  7 Next:  0% Place: Dungeon:4#######@##... Noise: ===------  Time: 5127.8 (0.0)#(##.. d) +8 sling "Niph" {heavy, rElec rF- Int-4 ####(.#. Fire: d) +8 sling "Niph" {heavy, rElec ..#.(..#. ..#∆ .h... ### ## ..##......# #..## # h   black bear ...#[i 15;15H......# ##...##### g   goblin ..)##g......# #>..<l.##. ....#.... ##.........Fire: d) +8 sling "Niph" {heavy, rElec rF- Int-4 Stlth+}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (moderately wounded, 72% to hit)  You shoot a sling bullet. The sling bullet hits the black bear.  The black bear is heavily wounded.iH iJ iL ,iV .h.[g.iX 29.8 (2 _ia iZd i   Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i #.............##  fami the Conjurer #..............#  Gnoll #..............##  Health: 50/50 ======================== #...............## ##. Magic: 13/15 ====================---- ................# ##.. AC: 2Str: 6 ...............## ##... EV: 12Int: 15 ................# ..... SH: 0Dex: 11 ###.......####### #.... XL:  7 Next:  0% Place: Dungeon:4 #######@# #... Noise: ===------  Time: 5129.8 (0.0) #*# #.. d) +8 sling "Niph" {heavy, rElec rF- Int-4 ### #h. #. iEFire: d) +8 sling "Niph" {heavy, rElec ..# .... #. ..# ∆ .[... ### ## ..## .g....# #..## # h   black bear ...# ......# ##...##### g   goblin ..)## .......# #>....<l.##. ....#.... ##.........Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (heavily wounded, 85% to hit)  You focus your ray upon the black bear. The searing ray hits the black bear.i BiDTonfirm with . or Enter, or press ? or * to list all spells.i|FAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  iN9Aim: a black bear (heavily wounded, 85% to hit)  You focus your ray upon the black bear. The searing ray hits the black bear.  The black bear is severely wounded.ihTxh..g[.iUq-30.8 (1Ray i\i_f _(Press . to maintain the ray.)iL **** The searing ray hits the black bear.ij i h.g.[The black bear is almost dead.The black bear misses you. The black bear claws you.i47--2--1+ iiIW _The black bear barely misses you.i|7 I  The searing ray hits the black bear!i =  You kill the black bear!The searing ray hits the goblin.iE ****i f..)[ix 8/51--1---222i, ++ Your Translocations skill increases to level 2!Your Forgecraft skill increases to level 2!  Your Fire Magic skill increases to level 2!Your Ice Magic skill increases to level 2!Your Air Magic skill increases to level 2!Your Earth Magic skill increases to level 2!i i` h _Your Alchemy skill increases to level 2!i R****iH iI Y ..)[i s   scorpion (wandering)s  You finish channelling your searing ray.ix n0-----3iΘ id [ _A scorpion comes into view.i +   #..............#  #..............##  #...............##  ................#  ...............##  ...........  ###.......#  #@#  #.#  #..  .)..  ∆ .[... ###  ......# #..##  ......# )## s......# #>..< .... i   #..............#  #..............##  #...............##  ................#  ...............##  ...........  ###.......#  #@#  #.#  #..  .)..  ∆ .[... ###  ......# #..##  ......# )## s......# #>..< .... ii9--i+i_ _A scorpion is nearby!i   #..............#  #..............##  #...............##  ................#  ...............##  ...........  ###.......#  #@#  #.#  #..  .)..  ∆ .[... ###  ......# #..##  ......# )## s......# #>..< .... ig    #..............#  #..............##  #...............##  ................#  ...............##  ...........  ###.......#  i ~#@#  #.#  #..  .)..  ∆ .[... ###  ......# #..##  ......# )## s......# #>..< .... i i i i _ _A scorpion is nearby!ik#.............##fami the Conjurer#..............#Gnoll#..............##Health: 48/51 ======================--#...............####. Magic: 10/15 ================--------................###.. AC: 2Str: 6...............## ##... EV: 12Int: 15................# ..... SH: 0Dex: 11###.......####### #.... XL:  7 Next: 22% Place: Dungeon:4#######@##... Noise: ---------  Time: 5133.8 (0.0)#*##.. d) +8 sling "Niph" {heavy, rElec rF- Int-4 iƪ####*.#. Fire: d) +8 sling "Niph" {heavy, rElec ..#*)..#. ..#∆ *[... ### ## ..##*.....# #..## # s   scorpion (wandering) ...#*.....# ##...##### ..)##s......# #>..<l.##. ....#.... ##......... _A scorpion is nearby! _A scorpion is nearby!Fire: d) +8 sling "Niph" {heavy, rElec rF- Int-4 Stlth+}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (wandering, hasn't noticed you, 66% to hit)i,: #.............##fami the Conjurer#..............#Gnoll#..............##Health: 48/51 ======================--#...............####. Magic: 10/15 ================--------................###.. AC: 2i< Str: 6...............## ##... EV: 12Int: 15................# ..... SH: 0Dex: 11###.......####### #.... XL:  7 Next: 22% Place: Dungeon:4#######@##... Noise: ---------  Time: 5133.8 (0.0)#(##.. d) +8 sling "Niph" {heavy, rElec rF- Int-4 ####(.#. Fire: d) +8 sling "Niph" {heavy, rElec ..#()..#. ..#∆ ([... ### ## ..##(.....# #..## # s   scorpion (wandering) ...#[3i> 7m(.....# ##...##### ..)##(......# #>..<l.##. ....#.... ##.........Fire: d) +8 sling "Niph" {heavy, rElec rF- Int-4 Stlth+}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (wandering, hasn't noticed you, 66% to hit)  You shoot a sling bullet.  The sling bullet closely misses the scorpion.i# i? ...... . i j9====5.8 (2 _i iZ i[6 +#.............##fami the Conjurer#..............#Gnoll#..............##iz8 Health: 49/51 =======================-#...............####. Magic: 10/15 ================--------................###.. AC: 2Str: 6...............## ##... EV: 12Int: 15................# ..... SH: 0Dex: 11###.......####### #.... XL:  7 Next: 22% Place: Dungeon:4#######@##... Noise: ===------  Time: 5135.8 (0.0)#.##.. d) +8 sling "Niph" {heavy, rElec rF- Int-4 ####..#. Fire: d) +8 sling "Niph" {heavy, rElec ..#.)..#. ..#∆ .[... ###ig:  ## ..##......# #..## #  ...#......# ##...#####  ..)##.......# #>..<l.##.  ....#.... ##......... Aim: a scorpion (wandering, hasn't noticed you, 66% to hit)  You shoot a sling bullet. _The sling bullet closely misses the scorpion.Fire: d) +8 sling "Niph" {heavy, rElec rF- Int-4 Stlth+}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei#.............##fami the Conjurer#..............#Gnoll#..............##Health: 49/51 =======================-#...............####. Magic: 10/15 ================--------................###.. AC: 2Str: 6...............## ##... EV: 12Int: 15................# ..... SH: 0iDex: 11###.......####### #.... XL:  7 Next: 22% Place: Dungeon:4#######@##... Noise: ===------  Time: 5135.8 (0.0)#.##.. d) +8 sling "Niph" {heavy, rElec rF- Int-4 ####..#. Fire: d) +8 sling "Niph" {heavy, rElec ..#.)..#. ..#∆ .[... ### ## ..##......# #..## #  ...#......# ##...#####  ..)##.......# #>..<l.##.  ....#.... ##.........  _The sling bullet closely misses the scorpion.Fire: d) +8 sling "Niph" {heavy, rElec rF- Int-4 Stlth+}Press: ? - iY\help, Q - select action, ( or ) - cycleShift-Dir - straight lineThat would be overly suicidal.  Okay, then.i"i. _i3iiiM1=iQ ,iR" g..---g   goblin (wandering) _You start resting.iWi+6.8 (1i G---7.8 (2i&ix.s _A goblin comes into view. It is wielding a +0 club.i2   #...........g..#  #..............##  #...............##  ................#  ...............##  ........... i4e ###.......#  #@#  #.#  #..  .)..  ∆ .[... ###  ......# #..##  ......# )## .......# #>..< .... i1 m   #...........g..#  #..............##  #...............##  ................#  ...............##  ...........  ###.......#  #@#  #.#  #..  .)..  ∆ .[... ###  ......# #..##  ......# i6 )## .......# #>..< .... i i i i i  iQ i O_A goblin is nearby!iS#.............##fami the Conjurer#...........g..#Gnoll#...........*..##Health: 49/51 =======================-#...........*...####. Magic: 11/15 =================-------...........*....###.. AC: 2Str: 6.........*.....## ##... EV: 12Int: 15.........*......# ..... SH: 0Dex: 11###......*####### #.... XL:  7 Next: 22% Place: Dungeon:4i6W#######@##... Noise: ---------  Time: 5137.8 (0.0)#.##.. d) +8 sling "Niph" {heavy, rElec rF- Int-4 ####..#. Fire: d) +8 sling "Niph" {heavy, rElec ..#.)..#. ..#∆ .[... ### ## ..##......# #..## # g   goblin (wandering) ...#......# ##...##### ..)##.......# #>..<l.##. ....#.... ##......... _A goblin comes into view. It is wielding a +0 club. _A goblin is nearby!Fire: d) +8 sling "Niph" {heavy, rElec rF- Int-4 Stlth+}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (wandering, hasn't noticed you,iY 59% to hit)iK#.............##fami the Conjurer#...........(..#Gnoll#...........(..##Health: 49/51 =======================-#...........(...####. Magic: 11/15 =================-------...........(....###.. AC: 2Str: 6iM.........(.....## ##... EV: 12Int: 15.........(......# ..... SH: 0Dex: 11###......(####### #.... XL:  7 Next: 22% Place: Dungeon:4#######@##... Noise: ---------  Time: 5137.8 (0.0)#.##.. d) +8 sling "Niph" {heavy, rElec rF- Int-4 ####..#. Fire: d) +8 sling "Niph" {heavy, rElec ..#.)..#. ..#∆ .[... ### ## ..##......# #..## # g   goblin (wandering) ...#......# [34i:O$m##...##### ..)##.......# #>..<l.##. ....#.... ##.........Fire: d) +8 sling "Niph" {heavy, rElec rF- Int-4 Stlth+}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (wandering, hasn't noticed you, 59% to hit)  You shoot a sling bullet.  The sling bullet barely misses the goblin.i5Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: a goblin, wielding a +0 club (wandering, hasn't noticed you, 59% to hit)  You shoot a sling bullet.  The sling bullet barely misses the goblin.The goblin shouts!iBii4..g.....ss   scorpiong   gobliniG50===9.7 (1.9 _i&iiFyI#.............##i={fami the Conjurer#..............#Gnoll#..............##Health: 50/51 =======================-#..........g....####. Magic: 11/15 =================-------..........*.....###.. AC: 2Str: 6.........*.....## ##... EV: 12Int: 15.........*......# ..... SH: 0Dex: 11###......*####### #.... XL:  7 Next: 22% Place: Dungeon:4#######@##... Noise: ===------  Time: 5139.7 (0.0)#s##.. d) +8 sling "Niph" {heavy, rElec rF- Int-4 ####..i|K#. Fire: d) +8 sling "Niph" {heavy, rElec ..#.)..#. ..#∆ .[... ### ## ..##......# #..## # s   scorpion ...#......# ##...##### g   goblin ..)##.......# #>..<l.##. ....#.... ##.........The sling bullet barely misses the goblin. _The goblin shouts!  Fire: d) +8 sling "Niph" {heavy, rElec rF- Int-4 Stlth+}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (59% to hit)i_+ d#.............##fami the Conjurer#..........(...#Gnoll#..........(...##Health: 50/51 =======================-#..........(....##iv- ##. Magic: 11/15 =================-------..........(.....###.. AC: 2Str: 6.........(.....## ##... EV: 12Int: 15.........(......# ..... SH: 0Dex: 11###......(####### #.... XL:  7 Next: 22% Place: Dungeon:4#######@##... Noise: ===------  Time: 5139.7 (0.0)#s##.. d) +8 sling "Niph" {heavy, rElec rF- Int-4 ####..#. Fire: d) +8 sling "Niph" {heavy, rElec ..#.)..#. ..#∆ .[... ###[3i`/ 7m ## ..##......# #..## # s   scorpion ...#......# ##...##### g   goblin ..)##.......# #>..<l.##. ....#.... ##.........The sling bullet barely misses the goblin. _The goblin shouts!  Fire: d) +8 sling "Niph" {heavy, rElec rF- Int-4 Stlth+}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (59% to hit)i  _The goblin shouts!  Fire: d) +8 sling "Niph" {heavy, rElec rF- Int-4 Stlth+}Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: a goblin, wielding a +0 club (59% to hit)  i۷ ]You shoot a sling bullet. The sling bullet misses the goblin.i E  The scorpion stings you.  i2 ;You are poisoned.i J....g..i 41=====----41.6 (1.9Pois i i H _The scorpion poisons you! The scorpion stings you.ir^  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iI& #.............##  fami the Conjurer #..............#  Gnoll #..............##  Health: 41/51 ===================----- #...............## ##. Magic: 9/15==============---------- ................# ##.. AC: 2Str: 6 .........g.....## ##... EV: 12Int: 15 .........*......# ..... SH: 0Dex: 11 ###......*####### #.... XL:  7 Next: 22% Place: Dungeon:4 #######@# #... Noise: ===------  Time: 5141.6 (0.0) i6LB#s# #.. d) +8 sling "Niph" {heavy, rElec rF- Int-4 ### #.. #. Fire: d) +8 sling "Niph" {heavy, rElec ..# .).. #. Pois ..# ∆ .[... ### ## ..## ......# #..## # s   scorpion ...# ......# ##...##### g   goblin ..)## .......# #>....<l.##. ....#.... ##.........Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (74% to hit)  The searing ray hits the scorpion.iAim  Press: ? - help, Shift-Dir - straight line: a goblin, wielding a +0 club (74% to hit  The searing ray hits the scorpion.  The scorpion is lightly wounded.  (Press . to maintain the ray.)i# .gs.)[You feel very sick.i(%31====------2.6 (1Ray i)iE,. _The scorpion stings you!iL   i Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i<  #.............##  fami the Conjurer #..............#  Gnoll #..............##  Health: 31/51 ==============---------- i@> #...............## ##. Magic: 7/15===========------------- ................# ##.. AC: 2Str: 6 ...............## ##... EV: 12Int: 15 .........g......# ..... SH: 0Dex: 11 ###......*####### #.... XL:  7 Next: 22% Place: Dungeon:4 #######@# #... Noise: ==-------  Time: 5142.6 (0.0) #s# #.. d) +8 sling "Niph" {heavy, rElec rF- Int-4 ### #.. #. Fire: d) +8 sling "Niph" {heavy, rElec ..# .).. #. Pois Ray ..# ∆ .[... ### ## ..## ......# #ic@ ..## # s   scorpion ...# ......# ##...##### g   goblin ..)## .......# #>...@ i@sAim: a scorpion (lightly wounded, 79% to hit) i| Z s* i#.............##fami the Conjurer#..............#Gnoll#..............##Health: 31/51 ==============----------#...............####. Magic: 7/15===========------------- i5................###.. AC: 2Str: 6...............## ##... EV: 12Int: 15.........g......# ..... SH: 0Dex: 11###.......####### #.... XL:  7 Next: 22% Place: Dungeon:4#######@##... Noise: ==-------  Time: 5142.6 (0.0)#*##.. d) +8 sling "Niph" {heavy, rElec rF- Int-4 ####*.#. Fire: d) +8 sling "Niph" {heavy, rElec ..#.*..#. Pois Ray ..#∆ .*... ### ## ..##......# #..## #[ i37m s   scorpion ...#......# ##...##### g   goblin ..)##.......# #>..<l.##. ....#.... ##......... _The scorpion stings you!  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe searing ray hits the scorpion. i>ERestarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe searing ray hits the scorpion.  The scorpion is heavily wounded.(Press . to maintain the ray.)  You feel very sick. iƏ.gs.)[ i'a29-3.6 (1 iR iA _The scorpion stings you but does no damage. iU a **** ilX R The searing ray hits the scorpion. i. s.)[The scorpion is severely wounded. i You feel sick.  The scorpion stings you but does no damage.6===--4+  i  i y _The goblin hits you with a +0 club. The scorpion barely misses you. i7G  The searing ray hits the scorpion! i=****g   goblin i ..)[You kill the scorpion! ia2==---6--375++  i+ iH _You feel sick. The goblin hits you with a +0 club. iʩR**** i9 ..)[You finish channelling your searing ray. i;--5----6 i}C iFb _You feel sick. The goblin barely misses you. it    #..............#  #..............##  #...............##  iw ................#  ...............##  ...........  ###......g#  #@#  #.#  #..  .)..  ∆ .[... ###  ......# #..##  ......# )## .......# #>..< ....  i l   #..............#  #..............##  #...............##  i  ................#  ...............##  ...........  ###......g#  #@#  #.#  #..  .)..  ∆ .[... ###  ......# #..##  ......# )## .......# #>..< ....  i  i 7- iV!  i$ ] _A goblin is nearby! i i޵ i iM^ _You are too injured to fight recklessly! i i iو i^ _You are too injured to fight recklessly! i+3 iB/ i"2^ _You are too injured to fight recklessly! iո  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. iQ ` #.............##  fami the Conjurer #..............#  Gnoll #..............##  Health: 22/51 ==========-------------- #...............## ##. Magic: 3/15 i ====-------------------- ................# ##.. AC: 2Str: 6 ...............## ##... EV: 12Int: 15 ................# ..... SH: 0Dex: 11 ###......g####### #.... XL:  7 Next: 37% Place: Dungeon:4 #######@# #... Noise: =--------  Time: 5146.6 (0.0) #.# #.. d) +8 sling "Niph" {heavy, rElec rF- Int-4 ### #.. #. Fire: d) +8 sling "Niph" {heavy, rElec ..# .).. #. Pois ..# ∆ .[... ### ## ..## ......# #..## # g   goblin ...# ......# ##...##### ..)## .......# #>......<  ....   iw ...)  Aim  Press: ? - help, Shift-Dir - straight line: a goblin, wielding a +0 club (74% to hit  iz You focus your ray upon the goblin. The searing ray hits the goblin!  You kill the goblin!  (Press . to maintain the ray.) ie 1-=7.6 (1Ray  i_&  iS) $ _You feel sick. iN**** i222...) iJ420-2---8+  i9 i<$ _You feel sick. ix3 i iC-- i p019-9.6 (1 i  i~ _You start resting. You stop channelling your searing ray. You feel sick. i iҟ7- i iݬ iBo 0  You start resting. You feel sick. i650.6 (1 iq _You are no longer poisoned. iG; 3= ik@  5   shadow imp (wandering)5 ....# .... ##......... _You start resting. iI &1 iK +2.6 (2 i8P  iS ] _A shadow imp comes into view. iT    #..............#  #..............##  #...............##  ................#  ...............##  ...........  ###......)#  #@#  #.#  #..  .)..  ∆ .[... ###  ......# #..##  ......# )## ..5....# #>..< .... i   #..............#  #..............##  #...............##  ................#  ...............##  ...........  ###......)#  #@#  #.#  #..  .)..  ∆ .[... ###  ......# #..##  ......# )## ..5....# #>..< .... iIia _A shadow imp is nearby!i   #..............#  #..............##  #...............##  ................#  ...............##  ...........  ###......)#i9d  #@#  #.#  #..  .)..  ∆ .[... ###  ......# #..##  ......# )## ..5....# #>..< .... iv   #..............#  #..............##  #...............##  ................#  ...............##  ...........  ###......)#iö  #@#  #.#  #..  .)..  ∆ .[... ###  ......# #..##  ......# )## ..5....# #>..< .... iziZi ia _A shadow imp is nearby!iσ   #..............#  #..............##  #...............## i9 ................#  ...............##  ...........  ###......)#  #@#  #.#  #..  .)..  ∆ .[... ###  ......# #..##  ......# )## ..5....# #>..< .... ij^   #..............#  #..............##  #...............##  ................#  ...............##  ...........  ###......)#  #@#  #.#  #..  .)..  ∆ .[... ###  ......# #..##  ......# )## ..5....# #>..< .... i$iN&i,,ip/a _A shadow imp is nearby!i;   #..............#  #..............##  #...............##  i=................#  ...............##  ...........  ###......)#  #@#  #.#  #..  .)..  ∆ .[... ###  ......# #..##  ......# )## ..5....# #>..< .... i?   i#..............#  #..............##  #...............##  ................#  ...............##  ...........  ###......)#  #@#  #.#  #..  .)..  ∆ .[... ###  ......# #..##  ......# )## ..5....# #>..<iN .... i4ii iS_A shadow imp is nearby!id i i i± ^ _You are too injured to fight recklessly!iC# # ## #. ### #..## ##....# ## .....## ## ..........# ###.....@)##############.# #.# #### # # #..# .) [..∆ .[... ### # ......# #..##.. ......# ##...#### )##..5....# #>..<l.## ioi\20=3.6 (1 _ii iKi_M..#).....## # ### ## ##  ## ##. #### ##..........# .ik###......)####### #.########.#.##..#....#isiqv&4i{i1~i Y #...## #(...)  ..# #....)# # ## #. # ## #.# ## # ## ..........# ###......)#######i3 #######.# #.#  #### # ##..# .)..[..∆ .[... #### ......# #..##iǮ iװ B=5i i i*  #...###..))...#### #...## #(...) ..# #....)# # ## #. # ## .# ## ##...........# ####......)##############.# iK- #.#  #### #. ###..# .)[..∆ .[... ###i7 i: &6i[A igC i/ #......#>........ #...###..))...#### #...## #(...) ..# #....)# ## ## #. ### .# # #............# .####......)#############i*23#.# #.#  #### #. ####..# .)i?iBR21=7iMiK## ##...)[#. #......#>........ #...###..))...#### #...## #(...)i{N ..# #....)# ## ## #. # ##.# #............#..####......)######## #######.# #.#  #### #iYi[]4==8i hi,jiwiyiI{i|BiizS2=iiiiii:==iĕih,iia3=iiդj5==i.i,iiڶ,i<iziS4=iifiq:==iWii%iifiK5=iqiiS6=ii,iii0iiPi6=iiPi2=iLi,in iGiK7=iibiT7==iii i#i>),i+i1i3S8=i4i;P==i>itD,iXGi4Oa9=i QiSiTibVi[i\M8=i^icidiqfi limT30=iois,i>vi`{i}9=i ii\iiiK1=iiiGN9==ivi,iBi٪iS2=ii,iii:==iʼi,i-iPiK3=iei*ipR10/15==iQi,iiiuS4=iii4ii6i/:==iZi,i ii=K5=ii,iM1=ii$,i)i-i 096iNZ=37=i_[2==idBiiBinm8=ipixf==iyi9{iS|iiÀK9=iɁiiK3=iiGiiiuii^il40=iџi֤O=iLiiױi5iiܻK1=iioiL4==iWim,iOiiiiiU2=iciif:==iWiijiiLiK3=iib,ii_ _You start resting.i)1236.6 (78.0)i[5==7.6 (79i"i9%% _Magic restored.i i iidi@ii!i##U4=i$i1+,i.i3iP4:==i5i;iC<i>iCiDK5=iFiKiLi~Ni6TiUi"Wi\i^U6=i_id,iiifo,i&siw,i{i΀iK7=iPi 8=igw9=ijBid,i50=iBiiBiiyiLi_ _You start resting.i -63.6 (26i Z1=4.6 (27i; iq " _HP restored.i]s 3iv i\ i i Bi i i˓ i iQ ,i i i! e=iҩ i ,i iIJ ix ,ic i i i ,ii i i ,iP i ,i5 i i ,i i i  #..# # ##..........#..##...........#..##...........#..###...........#...# ## ###...........#...# )..# ###.............#..## .+.####...............#..# #..#................#..# #@#....####......)74.6 (10#..# ######## #######.#.###.#># #### #.#.# #####..# .)#.# #####...[..# ∆ .[i6  #.####..........## ... #.#..............# ... #...............)## ..5. iL i ,5.6 (11i i" 5 _Found a runed translucent door.iIiحiݯ,iii#,i/iiiiii7,iii,iiii iiQiiCii{ i ,iii,iiiVi i"i%i)i*i&,i0i4i46iw:iq>iBibDiFiKiPiXQiGSi^WiN\i]i_icini,ivlipiuiIwixi{|i8iiiiY,ii imiii/i iiiiiػii>i,ilikiii]iie,iiiiZ,i iBiii,ii& i ,i i,iiii0,i+i!!iP"ip#i*i=.i/,i]2iu5i6i7i.9i;i<iC,iE,iGiEKiEO,i^QiTiYiZi\ici!oT..##....................# .. .................)......##.# ........................#..# .......................#..# ......................##..# ...........)........###..# . †......#########.....<.S.#####.. ...##### ###...)[#. #### i}q###.@....#>........ # ###...###..))...#### # ##...####(...)....## # ###..### #....).....## # #..### ##...........## #  #.............## S   ball python (constriction, wandering) ##..............# ###..............## .# ### ###...............#i s.313.6 (38ip|9S.i},4.6 (39iSiGit=F .. )......##.# .......#..# ......#..# .....##..# )........###..# . †....<S.  ###...)[#  ###.@....#> # ###...###..)). # ##...####(...)....## # ###..### #....). # #..### ##.. # #### #... ##... #.. ### ###.i .. )......##.# .......#..# ......#..# .....##..# )........###..# . †....<S.  ###...)[#  ###.@....#>  ###...###..)). i%b ##...####(...)....##  ###..### #....). #..### ##.. #### #... #...#.. ### ###.ihi.ipib _A ball python is nearby!i- .. )......##.# .......#..# ......#..# .....##..# )........###..# . †....<S.  ###...)[#i@0^  ###.@....#> # ###...###..)). # ##...####(...)....## # ###..### #....). # #..### ##.. # #### #... ##... #.. ### ###.iU .. )......##.# .......#..# ......#..# .....##..# )........###..# . †....<S.  ###...)[#  ###.@....#>  ###...###..)).  ##...####(...)....##  ###..### #....). #..### ##.. #### #... #...#.. ### ###.iZiiib _A ball python is nearby!i- C .. )......##.# .......#..# ......#..# .....##..# )........###..# . †....<S.  ###...)[#  ###.@....#> # ###...###..)).i00  # ##...####(...)....## # ###..### #....). # #..### ##.. # #### #... ##... #.. ### ###.i  .. )......##.# .......#..# ......#..# .....##..# )........###..# . †....<S.  ###...)[#  ###.@....#>  ###...###..)).  ##...####(...)....##  ###..### #....). #..### ##..i \ #### #... #...#.. ### ###.i 4i i b _A ball python is nearby!iX (((((((You shoot a sling bullet.i  The sling bullet closely misses the ball python.i ..<....SS)i ;===6.6 (2.0)iƞ i1 5 _The ball python hisses angrily.ie  You shoot a sling bullet. The sling bullet hits the ball python.i((†i89..i<-8.5 (1.9isMiPO _You kill the ball python!i$i'iX.i1H _No target in view!i3iiӭiJi$ _iii ##### ####.................S ##.............# .. ......)......##.# .............#..# ............#..# ..............##..# ......)........###..# . .....#########..@..<...#####.. --- i.##### ###...)[#........ # ###....†.#>........ ###...###..))...#### ##...####(...)....## ###..### #....).....## S   ball python (constriction, asleep) #..### ##...........## #### #.............## #...#i,90i&H---20.5 (2i i^ _A ball python comes into view.i# i&   .............S .............# .. ......)......##.# .............#..# ............#..# ...........##..# )........###..# . #..@..<...#  ###...)[#........  ###....†.#>........  ###...###..))...#### ib0  ##...####(...)....##  ###..### #....).....##   ##...........##  #### #.........   iͿ <  .............S .............# .. ......)......##.# .............#..# ............#..# ...........##..# )........###..# . #..@..<...#  ###...)[#........  ###....†.#>........  ###...###..))...i Z ##...####(...)... ###..### #....).....##   ##........ #### #......... i i< i i b _A ball python is nearby!i(  .............S .............# .. ......)......##.# .............#..# ............#..# ...........##..# )........###..# . #..@..<...#  ###...)[#........  ###....†.#>........  ###...###..))...####  ##...####(...)....##  ###..### #....).....##   ##...........##  #### #.........   i  .............S .............# .. ......)......##.# .............#..# ............#..# ...........##..# )........###..# . #..@..<...#  ###...)[#........  ###....†.#>........  ###...###..))... ##...####(...)... ###..### #....).....##   ##........ #### #......... iiMiґiDb _A ball python is nearby!i2  .............S .............# .. ......)......##.# .............#..# ............#..# ...........##..# )........###..# . #..@..<...#  ###...)[#........  ###....†.#>........  ###...###..))...####  ##...####(...)....##  ###..### #....).....##   ##...........##  #### #.........   i  .............S .............# .. ......)......##.# .............#..# ............#..# ...........##..# )........###..# . #..@..<...#  ###...)[#........  ###....†.#>........  ###...###..))... ##...####(...)... ###..### #....).....##   ##........ #### #......... i4iib _A ball python is nearby!ie  You shoot a sling bullet. The sling bullet hits the ball python!iN†((((((i'H......i7===2.3 (1.8i`iO _You kill the ball python!iiiiiH _No target in view!i i i i# H _No target in view!i8eirgiXiiti9~iJ$ _iii]iԌiiiFiiii0idiii}iii%iiаi%i?ii!i5iiii~iivi,ipiii i[iiiiiYiiki~iwii,i7iiii i7 iZ idi!i,$Bi%if',i(,i+i-,i1i74i5,i7i9,i:i;i=i4?,ifiBiji,iiT i ,iy i ii),ii1i,i}i/$2 ...... ......  <.....  ......  ....  iE&9##..  ##.#  #.@# ---48.3 (26.0) ##.##  #..# ∆  ##.# #..# ######## ##.## .......#####..# .........†##.## .........##..#il.i0H---9.3 (27i4i79 _Found a stone staircase leading up.izi3iiHiiBi i ,i i,iii####.......###...........##...........##...........##...<......##.........##.......######..@.......##.##.....##g#..#####.## i##.## ##..# ∆ ##.## g   goblin (asleep) #..# ##### ##.#######..#i(]52.3 (3.0)∆i*+3.3 (4i/i9u _A goblin comes into view. It is wielding a +0 dagger.i9 ####.......##  #...........#  #...........#  #...........#  #...<......#  #.........# iq\ #.......####  ##..@.......  ##.##.....##g  #..#####.##  ##.## #  #..# ∆ ∆  ##.## #..# ##.##iiV ####.......##  #...........#  #...........#  i.lF#...........#  #...<......#  #.........#  #.......####  ##..@.......  ##.##.....##g  #..#####.##  ##.## # #..# ∆  ##.## #..# iritiKzio}] _A goblin is nearby!iE Q ####.......##  #...........#  #...........#  #...........#  #...<......#  #.........#  #.......####  ##..@.......  ##.##.....##g  #..#####.##  ##.## #  #..# ∆ ∆  ##.## #..# ##.##i  ####.......##  #...........#  #...........#  #...........#  #...<......#  #.........#  #.......####  i ##..@.......  ##.##.....##g  #..#####.##  ##.## # #..# ∆  ##.## #..# i i i ir ] _A goblin is nearby!i J `  You shoot a sling bullet. The sling bullet hits the goblin!iO j(((((()i +......i '===i 5.2 (1.9i i J _You kill the goblin!iiiiH _No target in view!i1[4i5_ibH _No target in view!ii,iii;$ _i,iL####.......###.....i~d# #..# #..# #...<# #.........# #.########............##.##..@..##) ---60#..#####.## ##.## .# #..# )# ∆##.## .##..# .# ### ##.## .. ..#####..# #.†##.##iQiG---7.2 (2i i' _Found a hand axe.i3ii@iiJi,iX,iiiiiiiiiii$i4,iii,i5i,iifiiii{i ####.......## #...........# #...........# #...........# #...<......# ###.........# ..###.......#######...### iz ##............####.##.....##)##@......##..#####.##...##....... ##.## #.#.###.#....... #..# #)#. ∆ .#....... #.## #.# #......# ..# #....##S   ball python (constriction, asleep) .## #.....## ##.S..### ## #i3 ,65.2 (8i: +6.2 (9i i9 ^ _A ball python comes into view.i 4< ###   ..##  .#######...###  .............##  ...##)##@......#  .##...##.......  i9 .......  #)#. ∆ .#.......  #.# #......#  #.# .....##  #.. .....#  ##. S..###  #i- < ###   ..## i0 E .#######...###  .............##  ...##)##@......#  .##...##.......  .......  #)#. ∆ .#....... #.# #......# #.# .....##  #.. .....# ##. S..### ij7 i9 ihA iD b _A ball python is nearby!iD< ###   ..##  .#######...###  .............##  ...##)##@......#  .##...##.......  .......  #)#. ∆ .#.......  #.# #......#  #.# .....##  #.. .....#  ##. S..###  #i8^< ###   ..##  .#######...###  .............##  ...##)##@......#  .##...##.......  .......  #)#. ∆ .#....... #.# #......# #.# .....##  #.. .....# ##. S..### i5Bi|E iGT_A ball python is nearby!i5 (((((S  )(You shoot a sling bullet. The sling bullet hits the ball python.iiWii+q...S...iݨ7===8.1 (1.9i-id _The ball python is severely wounded.i (((((((You shoot a sling bullet.iYriui7.S.....9.9 (1.8iif _The sling bullet closely misses the ball python.ie  You shoot a sling bullet. The sling bullet hits the ball python!i#i(†i'.iB.71.9 (2.0i0iO _You kill the ball python!i 3i i> iH Bi ik i ,i i ,iK ,i@ i ,i i" i ,i\ i il ,i i i ,id iq i ,i# i& i' ,i9) ic3 v...# ... .. ...# #.. .. ..# #### .. . ..# #..## #.#. .#######...###..# .......##.## ..##)##.......#..# i5 .##...##.......#.## .#.###.#†.......@.# ---80.9 (9 )#. ∆ .#.......##.# .# #......## ... .# #.....## .### .. #......# .# #. ......### #  # ####### . ) i= iG? K---1.9 (10.0)iD i:G $ _Found a spear.i o iq iu i1y H _No target in view!iIi>ii$ _i,i,i1ii#il$,i&i_)i*,i,iE0,i1i3i6i7i8i:i=i1?iO@iAiPEilFi|GiGM=  You see here a +0 spear.iOi Q5 _iV,i Yi-^N _You now have 257 gold pieces (gained 12).ibi^dieiiilim,ioicsitivixi|i}i~iJiiiiwiiiKN _You now have 267 gold pieces (gained 10).iiiZiiii/ii^iiib5 ##...)....# ##.........# #..........# ##..........# ##...........#i ##............# ##$............# ###..............# ........# .........### ###............# #.........#..# #..##..#####..######## #.. #### #....$.....  ##. ###.........  ##...l)?).... ##.......# #............ ii.400.9 (19i,1.9 (20i_ihd _c - a scroll labelled PYCUOMI DA YVIi3ii;iii,iuiiiii,i,iTiN _You now have 278 gold pieces (gained 11).i3ii i,i^i;ii(,i#i,i iiiiiHi,i[iGiiH,iai ,i iiiMiimiviiV!i$i&(iX)i*i-i3i8,i;il@,iCiEiJ,i\mG _You now have 288 gold pieces (gained 10).i s#..............#  ...............#  .............###  #............# #.........#..##  #..##..#####..#########  #..##### #....##  ##. ####  ..##....)@).....#  .....# ##  ....S## ##......).....#  ......# ########  ......## ##..####  .......# ##.##  ..§..§.# ##..#  .....§§######..##  .....§§§j§.....#iuj[39;49m #  i(y-22.9 (21iz,3.9 (22ieiVa _e - a scroll labelled VAVVOH ZUMMiIiiiii,iiiiii0iPiu ii #...#..#  #..##..#####..#########  #..##### #..........##  ##. ###..........# i~ .. ##....).).....# ......# #.............# .....S## ##......).....# .......# ######## .......## ##@.#### ...# ##.## §..§.# ##..# §§######..## §§§j§.....# # §§§§§§§)....#.... j   gnoll (wandering) #...§§§§#####.........   #§# #...j......  #.§§§## ##.........  il16.9 (3.0)i!!j   gnoll bouda (wandering)j   gnoll (wandering)ji#+7.9 (4i?+i4r _A gnoll comes into view. It is wielding a +0 club.i   #..#########   #..........##  ##. ###..........#  .. ##....).).....# iJg #.............#  ##......).....#  ####......####  ##@.####  ##.##  ##..# ..## ...# # )....#.... ##...  #..   i    #..#########   #..........##  ##. ###..........#  .. ##....).).....#  #.............#  ##......).....#  ####......####  ##@.####  ##.## i  ##..# ..## ...# # )....#.... ##...  #..   i i i z _There are monsters nearby!il L (((((j(j  You shoot a sling bullet.  The gnoll bouda shouts! The gnoll shouts!  The sling bullet hits the gnoll bouda.i7 i; H  The gnoll bouda is lightly wounded.i= ,iM ....j.jj 2 gnolls (1 wandering, swift)j.iO 7===9.8 (1.9iV iY \ _The gnoll picks up the pace!i ~  You shoot a sling bullet.  The gnoll shouts!  The sling bullet hits the gnoll!i (((()   gnoll (i:X  You kill the gnoll!i<L  You hear a shout!i>BiMI....jjjj 2 gnolls (1 polearm, swift).iL24031.7iUi[s _A gnoll comes into view. It is wielding a +0 spear.i@ u###....  #.........#..##  #..##..#####..#######  #..##### ## i n##. ###..........#  .. ##....).).....# ..# #.............# S## ##......).....# .# ####@.....#### # ##..#### ......# ##.## §..§.# ##..# .§§######..##  ...§§§j§.....# #  .....§§§§§§§)..jj#   ##§#####..j......   ##....§§§# .  i˦ i 6---20id i^ i4~H...### ####....  #.........#..##  #..##..#####..#######  #..##### ## ##. ###..........#  .. ##....).).....# #.......# .......# S## ##..@...).....# .# ####......#### # ##..#### ......# ##.## §..§.# ##..# .§§######..##  #.......§§§j§.....# # .....§§§§§§§)..jj# #§#####..j...... i}X---3i˔i M... #......### ###...# .......#..## ..#####..######### ..##### #.i### ###.....  .. ##....).) #.# #..S## ##......)..... ####......#### .........## ##..#### . #i] ir ,ijjj   gnoll boudaj   gnoll (swift)i&4i,!i#i #### ....... #......### ###...# ie .......#..## ..#####..######### ..##### #.### ###.....  .. ##..@.).) #.# #..S## ##......)..... ####......######j.####.... ##.##§..§.# ##.j .######..## ..§§§j§.....# #i,iBiZjj.i&5i4*iV-i  ## ####.. ........ #.......### ###...# .......#..## ..#####..######### ..##### #.### ###@....  .. ##....).) #.# #..S## ##......)..... ####.j....######j.####.... ##.##§..§.# ##.. i i.######..## i ,i jj..jj 2 gnolls (1 polearm, swift)i] &6i i# iA ##.#  ##...#  ####...# ....# .#...###  ####.... i #.........#..##  #..##..#####..#######  #..##### # ##. ###..........#  .. ##....).).....# ##.......# #....j........# #S## ##......).....# .# ####j.....#### # ##..#### ......# ##j## §..§.# ##..# iXij.jj.i&7iii ## ##....  ##.....  ####.................. .#.........######....# .......#..## ..#####@.######### ..##### #.###i ###..... .. ##..j.).)#.# #........ #S## ##..j...)..... ####j.....######..####.... ##.##i,izij.j.j.iM8iS i iO ##.#  ##.#  ##..#  ##..#  ####..#  ......#  .#...............### ####............  #.........#@.##  #..##..#####..#######  #..##### #..........## ih##. ###j.........# .. ##....).).....#  ##.......# #...j.........# ##S## ##...j..).....# #.# ####......##### ##..####i ,i9 z  The gnoll bouda gazes fiercely through you!i i j.jj..iM R9Weak i iK b _You feel your attacks grow feeble.i  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i0 ##..........#  fami the Conjurer ##...........#  Gnoll ##............#  Health: 51/51 ======================== ##.............#  Magic: 13/15 ====================----  ####..............#  AC: 2Str: 6  ...................#  EV: 12Int: 15  .#...............###  SH: 0Dex: 11  ####............# XL:  7 Next: 40% Place: Dungeon:4 #.........#@.##  Noise: ---------  Time: 5439.7 (0.0) #..##..#####j.#########  d) +8 sling "Niph" {heavy, rElec rF- Int-4 #..##### #..........##  Fire: di +) +8 sling "Niph" {heavy, rElec ##. ###..........#  Weak  .. ##..jj).).....#  ##.......# #.............#  j   gnoll bouda ##.......S## ##......).....#  jj 2 gnolls (1 polearm, swift) #..........# ####......#### ...........## ##..#### _You feel your attacks grow feeble.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 whip (covering ground quickly, 82% to hit)iX Y j*i;vD**iE*.*.jAim: a gnoll, wielding a +0 spear (covering ground quickly, 82% to hit)iH##..........#fami the Conjurer##...........#Gnoll##............#Health: 51/51 ========================##.............#Magic: 13/15 ====================----####..............#AC: 2Str: 6  ...................#EV: 12Int: 15  .#...............###iJSH: 0Dex: 11####............#XL:  7 Next: 40% Place: Dungeon:4#.........#@.##Noise: ---------  Time: 5439.7 (0.0)#..##..#####*.#########d) +8 sling "Niph" {heavy, rElec rF- Int-4#..##### #*.........##Fire: d) +8 sling "Niph" {heavy, rElec##.###*.........#Weak ..##..j*).).....###.......# #.............#j   gnoll bouda ##.......S## ##......).....#jj 2 gnolls (1 polearm, swift) #..........# ####......#### ...........## ##..####Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 siMpear (covering ground quickly, 82% to hit)  You focus your ray upon the gnoll. The searing ray hits the gnoll!  The gnoll is heavily wounded.The searing ray hits the gnoll.i: a gnoll, wielding a +0 spear (covering ground quickly, 82% to hit)  You focus your ray upon the gnoll. The searing ray hits the gnoll!  The gnoll is heavily wounded.  The searing ray hits the gnoll.moderately wounded.(Press . to maintain the ray.)i  The gnoll hits you with a +0 whip.  The gnoll bouda gazes fiercely through you!ij.jj..iN46---==40.7 (1Ray ieik _You feel as though you will be weak longer.i_  You shoot a sling bullet. The sling bullet hits the gnoll!i3o)   gnoll (i6{X  You kill the gnoll!i j.  You stop channelling your searing ray.  The gnoll hits you from afar with a +0 spear.i;*iDt  The gnoll bouda calls upon its god to heal the gnoll.i ;ji1-----2=2.6 (1.9ii9 _The gnoll's wounds heal themselves!i ##..#  ##..#  ##...#  i? ####...#  .......#  .#..###  ####............#   #.........#..# #..##..#####@.#########  #..##### #.j........ ##. ###j.........#  .. ##....).).....#  ##.......# #.............#  #.......S## ##......).....#  ...# ####......####  .## ##..####   ##.##  i= i" Dj.i& y33-------30i- i2 _The gnoll hits you with a +0 spear!  Things that are here: _a +0 whip; a gnoll corpsei{  ##.#  ##.#  ##..#  ##..#  ####..# i  ......#  .#...............### ####............  #.........#@.##  #..##..#####).#######  #..##### #jj........## ##. ###..........#  .. ##....).).....#  ##.......# #.............# ##S## ##......).....# #.# ####......##### ##..####i i j.  Your attacks no longer feel as feeble.iz Y--4i i R _The gnoll barely misses you.iO  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. i ##..........#  fami the Conjurer ##...........#  Gnoll ##............#  Health: 33/51 ===============--------- ##.............#  Magic: 11/15 =================-------  ####..............#  AC: 2Str: 6  ...................#  EV: 12Int: 15  .#...............###  SH: 0Dex: 11  ####............# XL:  7 Next: 42% Place: Dungeon:4 #.........#@.##  Noise: =--------  Time: 5444.6 (0.0) #..##..#####j.#########  d) +8 sling "Niph" {heavy, rElec rF- Int-4 #..##### #.j i[39;49m........##  Fire: d) +8 sling "Niph" {heavy, rElec ##. ###..........#  .. ##....).).....#  ##.......# #.............#  j   gnoll bouda ##.......S## ##......).....#  j   gnoll (polearm, swift) #..........# ####......#### ...........## ##..#### Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll bouda, wielding a +0 whip and wearing a +0 leather armour (lightlywounded, 82% to hit) i jj, wielding a +0 spear (covering ground quickly, 82% to hit)!i[&##..........#fami the Conjurer##...........#Gnoll##............#!iHealth: 33/51 ===============---------##.............#Magic: 11/15 =================-------####..............#AC: 2Str: 6  ...................#EV: 12Int: 15  .#...............###SH: 0Dex: 11####............#XL:  7 Next: 42% Place: Dungeon:4#.........#@.##Noise: =--------  Time: 5444.6 (0.0)#..##..#####*.#########d) +8 sling "Niph" {heavy, rElec rF- Int-4#..##### #.*........##Fire: d) +8 sling "Niph" {heavy, rElec##.###.*........#..##....*.).....###.......# #.............#j !i'[45m  gnoll bouda ##.......S## ##......).....#j   gnoll (polearm, swift) #..........# ####......#### ...........## ##..####Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (covering ground quickly, 82% to hit)  You focus your ray upon the gnoll. The searing ray hits the gnoll bouda!  The gnoll bouda is severely wounded.The searing ray hits the gnoll!!i Kjj.)You focus your ray upon the gnoll. The searing ray hits the gnoll bouda!  The gnoll bouda is severely wounded.  The searing ray hits the gnoll!  The gnoll is heavily wounded.  (Press . to maintain the ray.)gnoll boudayou with a +0 whip.29--=5.6 (1Ray !iS!iVV _The gnoll completely misses you.!i6> / **** The searing ray hits the gnoll bouda.  The gnoll bouda is severely wounded.The searing ray hits the gnoll.!i jj.)The gnoll is severely wounded.!i 30=-6+ !i !i _The gnoll bouda barely misses you. The gnoll closely misses you."iո  The searing ray misses the gnoll bouda. The searing ray hits the gnoll!"ik`****"iN j).)You kill the gnoll!"iU;*"i:  The gnoll bouda utters an invocation to its god."ifCj"i0-57++ "i"i9 _The gnoll bouda is healed somewhat."iK T****"i  j).)The searing ray misses the gnoll bouda.You finish channelling your searing ray.24---9/15 ----8 _The gnoll bouda hits you with a +0 whip.#ib  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#i ##..........#  fami the Conjurer ##...........#  Gnoll ##............#  Health: 24/51 ===========-------------#i ##.............#  Magic: 7/15===========-------------  ####..............#  AC: 2Str: 6  ...................#  EV: 12Int: 15  .#...............###  SH: 0Dex: 11  ####............# XL:  7 Next: 45% Place: Dungeon:4 #.........#@.##  Noise: =--------  Time: 5448.6 (0.0) #..##..#####j.#########  d) +8 sling "Niph" {heavy, rElec rF- Int-4 #..##### #.)........##  Fire: d) +8 sling "Niph" {heavy, rElec ##. ###..........#  .. ##....).).....#  ##.......# #.............#  j  [40#iKm gnoll bouda ##.......S## ##......).....# #..........# ####......#### ...........## ##..#### Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll bouda, wielding a +0 whip and wearing a +0 leather armour (heavilywounded, 82% to hit)#i##..........#fami the Conjurer##...........#Gnoll##............#Health: 24/51 ===========-------------#i##.............#Magic: 7/15===========-------------####..............#AC: 2Str: 6  ...................#EV: 12Int: 15  .#...............###SH: 0Dex: 11####............#XL:  7 Next: 45% Place: Dungeon:4#.........#@.##Noise: =--------  Time: 5448.6 (0.0)#..##..#####*.#########d) +8 sling "Niph" {heavy, rElec rF- Int-4#..##### #.*........##Fire: d) +8 sling "Niph" {heavy, rElec##.###.*........#..##....*.).....###.......# #.............#j   gnoll bouda ##.......S##[39;49#iKm ##......).....# #..........# ####......#### ...........## ##..####Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll bouda, wielding a +0 whip and wearing a +0 leather armour (heavilywounded, 82% to hit)  You focus your ray upon the gnoll bouda.  The searing ray hits the gnoll bouda.#i*j).): a gnoll bouda, wielding a +0 whip and wearing a +0 leather armour (heavilywounded, 82% to hit)  You focus your ray upon the gnoll bouda.  The searing ray hits the gnoll bouda.  The gnoll bouda is severely wounded.  (Press . to maintain the ray.)#ip=9.6 (1Ray #i#i\ _The gnoll bouda completely misses you.#i! ****The searing ray hits the gnoll bouda.#iޥ     ##...........#  ##............#  ##.............#  ...........#  ...........#  .........### #i % .........# #@.##  ##*.#   #.*...  ##. ###.*........#  .. ##....*.).....#   #.............#  ##......).....#  ####......####   The gnoll bouda is severely wounded.#i+|    ##...........#  ##............#  ##.............#  ...........#  ...........#  .........###  .........# #@.##  #iy~ _##*.#   #.*...  ##. ###.*........#  .. ##....*.).   #.............#  ##......). ####..... #i؆ j).)#iވ The gnoll bouda hits you with a +0 whip!14-----6--50+ #i #i V _* * * LOW HITPOINT WARNING * * *#isN ****The searing ray hits the gnoll bouda but does no damage.#iL j).)The gnoll bouda is severely wounded.#i{ 5---1++ #i #ic X _The gnoll bouda barely misses you.$i% ****The searing ray hits the gnoll bouda but does no damage.$i  j).)The gnoll bouda is severely wounded.You finish channelling your searing ray.$ifo4---2$im$iSY _The gnoll bouda closely misses you.$i  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$i  ##..........#  fami the Conjurer ##...........#  Gnoll ##............#  Health: 14/51 ======------------------$i  ##.............#  Magic: 2/15===---------------------  ####..............#  AC: 2Str: 6  ...................#  EV: 12Int: 15  .#...............###  SH: 0Dex: 11  ####............# XL:  7 Next: 45% Place: Dungeon:4 #.........#@.##  Noise: ==-------  Time: 5452.6 (0.0) #..##..#####j.#########  d) +8 sling "Niph" {heavy, rElec rF- Int-4 #..##### #.)........##  Fire: d) +8 sling "Niph" {heavy, rElec ##. ###..........#  .. ##....).).....#  ##.......# #.............#  j   [0;10;1$ih mgnoll bouda ##.......S## ##......).....# #..........# ####......#### ...........## ##..#### Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll bouda, wielding a +0 whip and wearing a +0 leather armour  (severely wounded, 82% to hit)$i(K  ##..........#  fami the Conjurer ##...........#  Gnoll ##............#  Health: 14/51 ======------------------ ##.............#  Magic: 2/15===---------------------  ####..............#  AC: 2$iN Str: 6  ...................#  EV: 12Int: 15  .#...............###  SH: 0Dex: 11  ####............# XL:  7 Next: 45% Place: Dungeon:4 #.........#@.##  Noise: ==-------  Time: 5452.6 (0.0) #..##..#####j.#########  d) +8 sling "Niph" {heavy, rElec rF- Int-4 #..##### #.)........##  Fire: d) +8 sling "Niph" {heavy, rElec ##. ###..........#  .. ##....).).....#  ##.......# #.............#  j   gnoll bouda ##.......S## ##......).....# #..........# ####......#### ...........## ##..#### Aiming: Searing Ray (safe; 1% risk of failure)  Pres$i$Q 3s: ? - help, Shift-Dir - straight lineAim: a gnoll bouda, wielding a +0 whip and wearing a +0 leather armour  (severely wounded, 82% to hit)  You focus your ray upon the gnoll bouda.  The searing ray hits the gnoll bouda.$iS ?   $i5U o##...........#  ##............#  ##.............#  ...  ...  ...  ...   *   #.*...  ##. ###.*.... .. $iV :*.).   #......... ##......). ####..... $i )).)Press: ? - help, Shift-Dir - straight line  Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 leather armour  (severely wounded, 82% to hit)  You focus your ray upon the gnoll bouda.  The searing ray hits  You kill the gnoll bouda!$i 5=3=513.6 (1$iH Ray _(Press . to maintain the ray.)$io $iC h _Your Stealth skill increases to level 5!%i#T****%irt)).)%it2---4+ _%iz%i}%i3%i%i29--%i &0%i"55.6 (1%iH%i o _You start resting. You stop channelling your searing ray.%i? %iAB %i&D %iE ,%i+J %icK %iL S6=%iM %iQ %iR 7-%iT %iZ %i[ %i] %ib %ic m7=3=%ie %ii %ij %i0l %io %ip %ir %iv %iw %iy %ip| %i} e8==%i' %iʆ %i+ %i3 %i ,%i5 %im %i m94==%i0 %i %iG %iv %i` %if %i %i %iͣ %iۤ %i4 %i g20===%i %iP %i %i %i ,%i; %i %i T5==%i %i %i L21=%i %i %iU %i %i" %iz %i %i- %i] p2===%i %i %i %i %id %i} %i %i %i %i %i %i w3=6=%iD %i %i ,%i ,%i %i %i{ S4=%i %i %i  9=%iH %i %i$ %im %i ,%i  %iJ %if x5=7==%i %id %i ,%i %i ,%i %i S6=%i! %i$ %i% :==%i`' %i3* ,%i+ %i/ %i*1 %i2 %i>5 7=8=%i6 %i8 ,%i: %i> ,%i @ %i8B ,%iC %iE %iUG 8==%iH %i?J ,%iK %iQM ,%iO %iQ 9=9==%iR ,%ipT %iV ,%iW %i [ %i\ %i] %i` %ia p30===%i1c %i0f %i>g %ish %ik %im %i 1=10/15==%iX ,%iD %iQ %iX %i %i %i n2===%i~ %i{ %i %i %i6 %i %i %i %i {3=1=%i %ip %is %i| %ir %i %iת %i %i %i %i %i l4==%i %i| %i %iֺ %i %i %iG %iG %i L2==%i %i %i K5=%i %i` ,%iH %iY %iS %i %i %iY L6==%i %i %i %i* %i %i %i: %iB %i %i %i %iL |37=3=%i %i %i %i %i %i5 %i %iv %i W8=%ib %iW %iz 9=%i\ %i %iC %ic %i$ %i$ %ih %i# %i$ z9=4==%i& %i-* %ig+ %i|, %i/ %i1 %i%2 %i;5 %i6 V40=%i7 %i< %i= :==%i? %iC %iE %iF %iJ %i=L %ioM %iX 1= _You start resting.%i` 1545.6 (90.0)%ib [5==6.6 (91%iph %iEj % _Magic restored.%ir 3%ip %i %iӼ %ij X%i %i 9=%i@ %i %i X2==%i\ %il ,%i: %i %i/ %iu %i5 %iC K3=%i %i %iP %i %ib %i %i %i %i %i4 %iH %i U4=%iH %i` %i %i %i6 %i %i %i! %iG K5=%i %i %i %i- %i3 %ip %i %i=" %i# %iL% %iN' %ig( U6=%i* %i{- %i. %i0 %i2 %i3 %i&4 %iK5 97%iB6 (=%i]7 %iM8 ,%ip9 %i; %i; %i= %i> ,%i? %iA %i'C U8=%i3D %i|E %iF %iG %iH %iI %iJ %iN %iO %iIQ %iT %i8U K9=%iV %iY %iZ %i\ %i` %i|a ,%ic %id V50=%ie %ifh %ii %i7n %ip %i^r %is %iu %iv ,%i} _ _You start resting.%i -81.6 (35%i Z1=2.6 (36%i %i " _HP restored.%i %i !Inventory: 4/52 gear slots Hand Weapons (go to first with ))  d - the +8 sling "Niph" (weapon) {heavy, rElec rF- Int-4 Stlth+} %i yArmour (go to first with [)  a - a +0 robe (worn) Magical Staves (go to first with |)  c - a staff of conjuration Jewellery (go to first with "=)  b - an amulet of dissipation (worn) Scrolls (go to first with ?)  f - a scroll of fear  c - a scroll labelled PYCUOMI DA YVI  e - a scroll labelled VAVVOH ZUMM  h - 2 scrolls labelled POOH CUDEATEDEE  k - a scroll labelled BAJAHO XINNAY  m - a scroll labelled HIWOIREZATIE  q - a scroll labelled ZAQUUN PUTOOQ  u - 2 scrolls labelled FYOL IK QEXKESKI Potions (go to first with !)  g - 2 potions of magic  d - a black potion  f - 2 purple potions  j - a silvery potion [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]&i&ia&i##..........#fami the Conjurer##...........#Gnoll##............#Health: 51/51 ========================##.............#Magic: 15/15 ========================####..............#AC: 2&iStr: 6  ...................#EV: 12Int: 15  .#...............###SH: 0Dex: 11####............#XL:  7 Next: 51% Place: Dungeon:4#.........#@.##Noise: ---------  Time: 5582.6 (0.0)#..##..#####).#########d) +8 sling "Niph" {heavy, rElec rF- Int-4#..##### #.)........##Fire: d) +8 sling "Niph" {heavy, rElec##.###..........#..##....).).....###.......# #.............# ##.......S## ##......).....# #..........# ####......#### ...........## ##..#### _Your Stealth skill increases to level 5! _You start resting. You stop channelling your searing ray. _You start resting. _Magic restored. _[40&iݱ<mYou start resting. _HP restored.&iڶ&i+&i&ik&i] &i Inventory: 4/52 gear slots Hand Weapons (go to first with ))  d - the +8 sling "Niph" (weapon) {heavy, rElec rF- Int-4 Stlth+} Armour (go to first with [)  a - a +0 robe (worn) Magical Staves (go to first with |)  c - a staff of conjuration Jewellery (go to first with "=)  b - an amulet of dissipation (worn) Scrolls (go to first with ?)  f - a scroll of fear &i  c - a scroll labelled PYCUOMI DA YVI  e - a scroll labelled VAVVOH ZUMM  h - 2 scrolls labelled POOH CUDEATEDEE  k - a scroll labelled BAJAHO XINNAY  m - a scroll labelled HIWOIREZATIE  q - a scroll labelled ZAQUUN PUTOOQ  u - 2 scrolls labelled FYOL IK QEXKESKI Potions (go to first with !)  g - 2 potions of magic  d - a black potion  f - 2 purple potions  j - a silvery potion [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]'i6l Magical Staves|  c - a staff of conjuration Jewellery"=)b - an amulet of dissipation (worn) Scrolls ?  f - a scroll of fear  c - a scroll labelled PYCUOMI DA YVI  e - a scroll labelled VAVVOH ZUMM  h - 2 scrolls labelled POOH CUDEATEDEE 'iW8_ k - a scroll labelled BAJAHO XINNAY  mHIWOIREZATIEqZAQUUN PUTOOQ  u - 2 scrolls labelled FYOL IK QEXKESKI Potions (go to first with !)  g - 2 potions of magicd - a black potionf - 2 purple potions  j - a silvery potion  l - a viscous red potion  n - a murky pink potion  o - 2 inkyp - a bluebot(igM a - a +0 robe (worn)  c - a scroll labelled PYCUOMI DA YVI  u - 2 scrolls labelled FYOL IK QEXKESKI75%(iHand Weapons (go to first with ))  d - the +8 sling "Niph" (weapon) {heavy, rElec rF- Int-4 Stlth+} Armour (go to first with [)  b - an amulet of dissipation (worn)  c - a scroll labelled PYCUOMI DA YVItop(i(iA h - 2 scrolls labelled POOH CUDEATEDEE. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.)i[Identify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled PYCUOMI DA YVI  e - a scroll labelled VAVVOH ZUMM  k - a scroll labelled BAJAHO XINNAY  m - a scroll labelled HIWOIREZATIE  q - a scroll labelled ZAQUUN PUTOOQ  u - 2 scrolls labelled FYOL IK QEXKESKI )ia{Potions (select first with !)  d - a black potion  f - 2 purple potions  j - a silvery potion  l - a viscous red potion  n - a murky pink potion  o - 2 inky potions  p - a blue potion [?] describe selected*ig:*i6E##..........#fami the Conjurer##...........#Gnoll##............#Health: 51/51 ========================##.............#Magic: 15/15 ========================####..............#AC: 2Str: 6  ...................#EV: 12Int: 15  .#...............###SH: 0Dex: 11*iG####............#XL:  7 Next: 51% Place: Dungeon:4#.........#@.##Noise: ---------  Time: 5582.6 (0.0)#..##..#####).#########d) +8 sling "Niph" {heavy, rElec rF- Int-4#..##### #.)........##Fire: d) +8 sling "Niph" {heavy, rElec##.###..........#..##....).).....###.......# #.............# ##.......S## ##......).....# #..........# ####......#### ...........## ##..#### _You start resting. _Magic restored. _You start resting. _HP restored.  As you read the scroll labelled POOH CUDEATEDEE, it crumbles to dust.  It is a scroll of identify.*i:L*iP*ii##..........#fami the Conjurer##...........#Gnoll##............#Health: 51/51 ========================##.............#Magic: 15/15 ========================####..............#AC: 2Str: 6  ...................#EV: 12Int: 15  .#...............###SH: 0Dex: 11####............#XL:  7 Next: 51% Place: Dungeon:4#.........#@.##Noise: ---------  Time: 5582.6 (0.0)#..##..#####).#########d) +8 sling "Niph" {heavy, rElec rF- Int-4#..##### #.)........##Fire: d) +8 sling "Niph" {heavy, rElec##.###..........#..##....).).....###.......#*iGl #.............# ##.......S## ##......).....# #..........# ####......#### ...........## ##..#### _You start resting. _Magic restored. _You start resting. _HP restored.  As you read the scroll labelled POOH CUDEATEDEE, it crumbles to dust.  It is a scroll of identify.*i3.6 (1 _Magic restored. _You start resting.HP restored.  As you read the scroll labelled POOH CUDEATEDEE, it crumbles to dust.  It is a scroll of identify. _c -> w - a scroll of enchant weapon; h -> i - a scroll of identify*i*iwRead which item? Scrolls  f - a scroll of feari - a scroll of identify *ic w - a scroll of enchant weapon  e - a scroll labelled VAVVOH ZUMM  k - a scroll labelled BAJAHO XINNAY  m - a scroll labelled HIWOIREZATIE  q - a scroll labelled ZAQUUN PUTOOQ  u - 2 scrolls labelled FYOL IK QEXKESKI [!] read|quaff[?] describe selected*i'*i0*i8##..........#fami the Conjurer##...........#Gnoll##............#Health: 51/51 ========================##.............#Magic: 15/15 ========================####..............#AC: 2Str: 6  ...................#EV: 12Int: 15  .#...............###*i:SH: 0Dex: 11####............#XL:  7 Next: 51% Place: Dungeon:4#.........#@.##Noise: ---------  Time: 5583.6 (0.0)#..##..#####).#########d) +8 sling "Niph" {heavy, rElec rF- Int-4#..##### #.)........##Fire: d) +8 sling "Niph" {heavy, rElec##.###..........#..##....).).....###.......# #.............# ##.......S## ##......).....# #..........# ####......#### ...........## ##..#### _Magic restored. _You start resting. _HP restored.  As you read the scroll labelled POOH CUDEATEDEE, it crumbles to dust.  It is a scroll of identify. _c -> w - a scroll of enchant weapon; h -> i - a scroll of identify*i>*i*BpIdentify which item? (\ to view known items) Scrolls (select first with ?)  e - a scroll labelled VAVVOH ZUMM  k - a scroll labelled BAJAHO XINNAY  m - a scroll labelled HIWOIREZATIE *i$D q - a scroll labelled ZAQUUN PUTOOQ  u - 2 scrolls labelled FYOL IK QEXKESKI Potions (select first with !)  d - a black potion  f - 2 purple potions  j - a silvery potion  l - a viscous red potion  n - a murky pink potion  o - 2 inky potions  p - a blue potion[?] describe selected*i]*i%*i˻.##..........#fami the Conjurer##...........#Gnoll##............#Health: 51/51 ========================##.............#Magic: 15/15 ========================####..............#AC: 2Str: 6  ...................#EV: 12Int: 15  .#...............###SH: 0Dex: 11####............#XL:  7 Next: 51% Place: Dungeon:4#.........#@.##*iǾyNoise: ---------  Time: 5583.6 (0.0)#..##..#####).#########d) +8 sling "Niph" {heavy, rElec rF- Int-4#..##### #.)........##Fire: d) +8 sling "Niph" {heavy, rElec##.###..........#..##....).).....###.......# #.............# ##.......S## ##......).....# #..........# ####......#### ...........## ##..#### _Magic restored. _You start resting. _HP restored.  As you read the scroll labelled POOH CUDEATEDEE, it crumbles to dust.  It is a scroll of identify. _c -> w - a scroll of enchant weapon; h -> i - a scroll of identify*i]  As you read the scroll of identify, it crumbles to dust.*iF+4.6 (1*ij*iQ _e -> p - a scroll of poison+iN+i)Level 4 of the Dungeon <<<<>>>(Press ? for help)  #.#...##....................##..###...)....#   #....................)......##.####.........#    #..........................#..##..........#   #.........................#..##+i+##..........#   #........................##..#  ##...........#   #.............)........###..##  . ##............#   #..†......#########.....<...#####.. ##.............#   #.....########...)[#........  ####..............#   #..#######....†.#>........  ...................#   #..####...###..))...####  .#...............###   #..###...####(...)....## ####............#   #..####..### #....).....###.........#@.##   #..##..### ##...........###..##..#####).#########   #..##### #.............###..##### #.)........##   #..##..............###. ###..........#   #..###..............## ..  ##....).).....#   #...# ### ###...............####.......# #.............# +i.  #...# #)..### ###..................###.......S## ##......).....#   #..## #j..+.####....................##  ##..........# ####......####   #..# #...##..#......................#  ............## ##..####   #..# ### ###.#....####......)#######  #............# ##.##   #..######### #######.# #......§..§.# ##..#   #.###.#  #........§§######..##+i ? #..# ###...###..))...####  .#...............## #..# ##...####(...)... ####... #..# ###..### #....).....###.........#@.### #..### ##...........###..##..#####).########## #### #.............## #..##### #.).......####..............# ##.  +i{  ###..........####..............## ..  ##....).).....## ### ....## ##.......# #.............#.# #)..###......###S## ##......).....## #j..+.#.................##  ##..# ####......#####...##..#......................#  ............## ##..####### ###.#....####......)#######  #......# ##.## ######## #######.#  #......§..§.# ##..###.#   #........§§######..##># ####  #..   #.......§§§j§.....# # # #####..#  .)..  #.....§§§§§§§)..jj#.... # #####...[..#+iZ  ∆  .[...  ###  ###...§§§§#####..j ####..........##  # #..## ##....§§§# .... #..............#  # ##...#####..#.§§§## ##... .............)##  ..5....# #>..<l.##..###.### ##........ ...............#  ....  ##.........## ### ##....... ...............#  ....# #.......[..##  #.....# ...............## ....##...........##  ##...#+i +ih ##..........#fami the Conjurer##...........#Gnoll##............#Health: 51/51 ========================##.............#Magic: 15/15 ========================####..............#AC: 2Str: 6  ...................#EV: 12Int: 15  .#...............###SH: 0Dex: 11####............#XL:  7 Next: 51% Place: Dungeon:4#.........#@.##Noise: ---------  Time: 5584.6 (0.0)#..##..#####).#########d) +8 sling "Niph" {heavy, rElec rF- Int-4#..##### #.)........##Fire: d) +8 sling "Niph" {heavy, rElec##.###..........#..##....).).....###.......#+i  #.............# ##.......S## ##......).....# #..........# ####......#### ...........## ##..#### _HP restored.  As you read the scroll labelled POOH CUDEATEDEE, it crumbles to dust.  It is a scroll of identify. _c -> w - a scroll of enchant weapon; h -> i - a scroll of identify  As you read the scroll of identify, it crumbles to dust. _e -> p - a scroll of poison+i +i +iS ,+i +i +i ,+i +iF +i ,+i* +i  +i4 +i +i# +i% +i& +i' +i 3 +i6 +i"8 ,+i= +i> +i@ ,+iD +iF +i2H ,+iL +iM +i@O ,+i0S +i"U +iV ,+iY +i[ +iN] ,+i` +idb +ic ,+ig +ii ,+i8k +io +iq +ir ,+iv +iy ,+i{ +i~ +i +i +if +i +i] +i% ,+i +i9 ,+i4 +i +iѝ +i_ ,+i +i +i ,+i +io +i +iq +il +i@ ,+i +iD +ih ,+i +iF +i ,+i +i> +i ,+i +i[ +i# +i +i +i +i= +i +i +ig +i B+i +i +i ,+i +i ,+i" +i   As you read the scroll labelled POOH CUDEATEDEE, it crumbles to dust.  It is a scroll of identify. _c -> w - a scroll of enchant weapon; h -> i - a scroll of identify  As you read the scroll of identify, it crumbles to dust. _e -> p - a scroll of poison  There is an escape hatch in the ceiling here.+iR +i 5 _+i +i ,+i* +i +i= ,+iz +i ##......)####### ##............#######.# ##........... #.# ##.......... #.. ##......... .).. #......[.. ∆ .[... #### ###....... ......# #..## ##.......+ic  ......# ##...#####..#....#..5....# #@..<..##..###.###617.6 (33.0) .... ##.........## ### ....# #.......[..##  ....##...## ...#.............# #.........# #..............## ##.......# #...........###+i +i c _There is a stone staircase leading down here.,ib,iTe3,iUg,iHmn,iq,,is,iu,iw,ix,iy,i6{,i|,i3~,,i,iʄ,,i{,i,i֊,i7,i,,ia,iT,i,iB,i,,i,i,i,i,i2,iܢ,iZ,i,i%,iw,iک,iB,i,iR,i߰,,i},iɴ,i,i,i,i,i ,,iN,i-,i,,i,i,,i,iB,,i,i,i,iF,i,i,i,,i,i,i,,i,ii,,i,i,,i*,,iQ,i,i,i-,i,,i4,i,,i/,iB,id,i,,i,,i,i',i[,,i,i',,i7,iq,,i,i",ia,,i,iF ,,i& ,iG,i ,i<#,i%%,,i+B,i-,,i.,iN0,i1,i2,i,4,ii5,i6,i7,iH9,i:,iD<,i=,,i`@,iA,i*C,iLD,,iF,icI,iJ,iL,ipM,iN,iO,iQ,iKS,iT,iHV,ijW,iX,iZ,i\,i-],i^,i`,i#a,ib,ic,ie,if,i>h,iPi,i$k,i6l,imm,io,i r,,is,it,iu,i~..........<..##.,iɀF78.6 (61..,i3,i]H _You start waiting.,iR3,i,i,iT,iU,iX,ibB,i,iG,,i,i,iB,iX,i,,i,i,i,i,iB,i",i,i=,i,i,i,i,i,i ,i ,i) ,iT ,,ik ,i| ,iu ,i ,i ,i ,iH ,ij! ,i# ,iF& ,i( ,i* ,,iI6 .### ###............# .+.####....................## # ,i8 .##..#......................# ####.#....####......)####### ######### #######.#  #.## #### ########..## #####..# ###.......)..### #...[..# #....@....[....# # .......## #..... #..# ........# #.............# ##... .......)## #.......# #>..< .........# #.............# ##.... .........# ##.....###.....  .........## #......  ..........# ....#......  ,i; ..........# ####........ ,i[F -94.6 (16,iH ,5.6 (17,iN ,iQ . _i - a scroll of identify,ih 3,ik ,i:r ,i\u ,i| B,i B,iL ,i ,iZ ,,i ,i ,,i& ,i˝ ,i\ ,,i ,i| ,i ,i, ,,i ,i* ,i ,,i ,iѼ ,iA ,,i ,i+ ,,iM ,i ,i B,it B,i ,i n,ix B,i ,,i B,i, ,i2/ B,i3 ,iM6 B,i: ,i< B,i@ ,iC B,iOG ,i J B,iP B,iZ n,i] ,i` ,,ic ,iQf X,ij B,ivm ,iGp ,ir B,iCx ,iz B,i~ ,i_ ,,i ,i ,i ,,i\ ,iB ,i ,i ,,i ,i ,,i ,i ,i ,i ,,i ,i״ B,iw ,i} ,,i: ,i X,i B,i# ,i ,,i ,,in ,iM ,i ,,i ,i ,i ,,i ,i ,i6 ,,iG ,i" ,i ,,i ,i ,i ,,i ,i ,i ,iv ,iO ,i ,i` ,,i F  You see here a +0 leather armour.,i# ,i& 5 _,i)* ,i!- ,,i2 ,im4 ,i8 ,i; ,,i> ,,i,iHs ##.......# #.....#  ##........## ##).....  ###..........# ####......###............## ##..#### ##............# ##.####...........# ##..#..........######..## ##..........# # #......[..@..)...)#.... ,i755.6 (60 ### ###.......#####l........ ## ##.......# #.......... #####..#....## ##.........<..##..###.### ##............## ### ##....... l   iguana (wandering)..[..## #.....#.## ##...#.#..,i,i^ _An iguana is nearby!,i<|   ##........## )  ......#  ......## ,i  .......# ##.##  .......# ##..#  ##..........######..##  ##.................# #  #......[..@..)...)#....  ###.......#####l..  ##.......#  ..#....##  <..##..###.###  ....## ###  ..[..##  .  ..#.. -it   ##........## )  ......#  ......##   .......# ##.##  .......# ##..# -iw0 ##..........######..##  ##.................# #  #......[..@..)...)#....  ###.......#####l..  ##.......#  ..#....## <..##..###.### ....## ###  ..[..## . .-i+-i-i-iI^ _An iguana is nearby!-i@K   ##........## ) -iJ ......#  ......##   .......# ##.##  .......# ##..#  ##..........######..##  ##.................# #  #......[..@..)...)#....  ###.......#####l..  ##.......#  ..#....##  <..##..###.###  ....## ###  ..[..##  .  ..#.. -i3   ##........## )  ......#  ......##   .......# ##.##  .......# ##..# -i@70 ##..........######..##  ##.................# #  #......[..@..)...)#....  ###.......#####l..  ##.......#  ..#....## <..##..###.### ....## ###  ..[..## . .-i?-iB-iK-ih[^ _An iguana is nearby!-i?   ##........## )  ......#  ......##   .......# ##.##  .......# ##..#  ##..........######..##  ##.................# #  #......[..@..)...)#....  ###.......#####l..  ##.......#  ..#....##  <..##..###.###  ....## ###  ..[..##  .-iV  ..#.. -i>_   ##........## )  ......#  ......##   .......# ##.##  .......# ##..#  ##..........######..##  ##.................# #  #......[..@..)...)#....  ###.......#####l..  ##.......#  ..#....## <..##..###.### ....## ###  ..[..## -ib. .-imi-il-iv-iz^ _An iguana is nearby!.iZ _An iguana is nearby! _An iguana is nearby!  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells..i4.i* _You can't see any susceptible monsters within range! (Use Z to cast anyway.).i.i.i.isF _Unknown command..iA.ivL<l..i>O86.6 (1.0) _.ix[.i^.i  ((((l  You shoot a sling bullet.  The iguana hisses angrily.  The sling bullet hits the iguana!.iE ,.iN j..l...i*R 5===8.6 (2.iV .i'Z ^ _The iguana is heavily wounded..iU  (((((((You shoot a sling bullet..i .i .l)...).i .60.5 (1.9.i .iV ` _The sling bullet barely misses the iguana./i ( You shoot a sling bullet. The sling bullet hits the iguana./i/i? l.The iguana is severely wounded./iY46---2.4/iI/iF+ _The iguana bites you./if (((((((You shoot a sling bullet./i l.)...)The sling bullet barely misses the iguana./il37-------4.2 (1.8/iz/i. _The iguana bites you. x2/i.m`  You shoot a sling bullet. The sling bullet hits the iguana!/itE†/i/igR----86.1 (1.9/iI/iJ _You kill the iguana!/i/iY/i/iH _No target in view!/iO   /iR Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells./ix/iˈ/i /iP _You don't know that spell.0i'c40ii0i0oF _Unknown command.1iN81iHdn1ij1ir1izw9=1iX1iؘB1il40=1iN1i),1i{1iZ1i1iq1il,1i1ip1=1i 1i1i1i,1i1ik2=1i#1i,1iW1i ,1iZ 1i,1i1ia3=1i1i ,1i1i!,1i(1i+k4=1i.,1iu11i44,1i61i91i,;,1ib>1i@a5=1iD1i*G,1i[I1i|K,1iqO,1iR1iVk6=1iX1i[B1i^1ia,1if1iia7=1ik,1iRn1i&q1is,1iv1i\y,1i{1isk8=1i,1i1i 1i,1i\1i a9=1i 1i,1iX,1iw,1i3,1il50=1i=1i,1i1i,1i}1in ..[..---.......... _You start resting.813.1 (47.0)1=---4.1 (48 _HP restored.1iCd1iWg31ij,1i$rX1iuB1iYyO=1it|1ip,1iB1i1iB1iB1i,1i1iN,1i1i,1i1i4,1ic1iժ1it,1i,1i1i÷,1iyB1i1iB1iB1i?,1iB1i1i;B1iVB1i_B1i7B1i9B1iB1ie1iJ1i1i1n1ioX1i,1i"X1iz&B1i)B1i-B1i/,1i6B1i$:B1i=B1i?1iBB1iE,1iG1iIJB1iL,1i&O1iQB1iXT,1iV1iYY,1i[1i]B1i_1ia,1ic1ie,1ig1ii,1ik,1im1io,1ihq1iBs,1i1i^A# _Done waiting.1i+  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1ih1i1i( 1i P _You don't know that spell.2i2iذ2i[2i?F _Unknown command.2iT 2iZ !Inventory: 4/52 gear slots Hand Weapons (go to first with ))  d - the +8 sling "Niph" (weapon) {heavy, rElec rF- Int-4 Stlth+} 2iq] Armour (go to first with [)  a - a +0 robe (worn) Magical Staves (go to first with |)  c - a staff of conjuration Jewellery (go to first with "=)  b - an amulet of dissipation (worn) Scrolls (go to first with ?)  f - a scroll of feari - a scroll of identify  w - a scroll of enchant weapon  p - a scroll of poison  k - a scroll labelled BAJAHO XINNAY  m - a scroll labelled HIWOIREZATIE  q - a scroll labelled ZAQUUN PUTOOQ  u - 2 scrolls labelled FYOL IK QEXKESKI Potions (go to first with !)  g - 2 potions of magic  d - a black potion  f - 2 purple potions  j - a silvery potion [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]4i 1 Magical Staves|  c - a staff of conjuration Jewellery"=)b - an amulet of dissipation (worn) Scrolls ?  f - a scroll of fear  i - a scroll of identify  w - a scroll of enchant weapon  p - a scroll of poison  k - a scroll labelled BAJAHO XINNAY  m - a scroll labelled HIWOIREZATIE  q - a scroll labelled ZAQUUN PUTOOQ  u - 2 scrolls labelled FYOL IK QEXKESKI Potions (go to first with !)  g - 2 potions of magicd - a black potionf - 2 purple potions  j - a silvery potion  l - a viscous red potion  n - a murky pink potion  o - 2 inkyp - a blue4i Zbot4iA  d - a black potion. An unlabelled flask containing a single dose of unknown liquid. Stash search prefixes: {inventory} {potion} Menu/colouring prefixes: unidentified potion _________________ “Then gave I her, — so tutor'd by my art, —  A sleeping potion; which so took effect  As I intended, for it wrought on her 4i&F w The form of death: meantime I writ to Romeo  That he should hither come as this dire night,  To help to take her from her borrow'd grave,  Being the time the potion's force should cease.”  -William Shakespeare, _Romeo and Juliet_ (q)uaff, qui(v)er, (d)rop, (=)adjust, or (i)nscribe.5i Inventory: 4/52 gear slots Magical Staves (go to first with |)  c - a staff of conjuration Jewellery (go to first with "=)  b - an amulet of dissipation (worn) Scrolls (go to first with ?)  f - a scroll of fear  i - a scroll of identify  w - a scroll of enchant weapon 5i-v p - a scroll of poison  k - a scroll labelled BAJAHO XINNAY  m - a scroll labelled HIWOIREZATIE  q - a scroll labelled ZAQUUN PUTOOQ  u - 2 scrolls labelled FYOL IK QEXKESKI Potions (go to first with !)  g - 2 potions of magic  d - a black potion  f - 2 purple potions  j - a silvery potion  l - a viscous red potion  n - a murky pink potion  o - 2 inky potions  p - a blue potion [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[bot]5im5iu5i##.......# #.............# fami the Conjurer##........## ##......).....# Gnoll###..........# ####......#### Health: 51/51 ========================#............## ##..####Magic: 15/15 ========================##............# ##.##AC: 2Str: 6##...........# ##..#EV: 12Int: 155i##..........######..##SH: 0Dex: 11##.................# #XL:  7 Next: 58% Place: Dungeon:4#......[..@†.)...)#....Noise: ---------  Time: 5914.1 (0.0) ### ###.......#####.........d) +8 sling "Niph" {heavy, rElec rF- Int-4 ..## ##.......# #..........Fire: d) +8 sling "Niph" {heavy, rElec ...#####..#....## ##......... ..<..##..###.### ##........ ........## #####....... .....[..###.....# .........####...# ..........##.. _You start waiting. _Done waiting.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't5iH know that spell. _Unknown command.5i45i5i[6i: Read which item? Scrolls  f - a scroll of feari - a scroll of identify  w - a scroll of enchant weapon  p - a scroll of poison  k - a scroll labelled BAJAHO XINNAY  m - a scroll labelled HIWOIREZATIE  q - a scroll labelled ZAQUUN PUTOOQ  u - 2 scrolls labelled FYOL IK QEXKESKI [!] read|quaff[?] describe selected6iq 6ie 6iS N##.......# #.............# fami the Conjurer##........## ##......).....# Gnoll###..........# ####......#### Health: 51/51 ========================#............## ##..####Magic: 15/15 ========================6i ##............# ##.##AC: 2Str: 6##...........# ##..#EV: 12Int: 15##..........######..##SH: 0Dex: 11##.................# #XL:  7 Next: 58% Place: Dungeon:4#......[..@†.)...)#....Noise: ---------  Time: 5914.1 (0.0) ### ###.......#####.........d) +8 sling "Niph" {heavy, rElec rF- Int-4 ..## ##.......# #..........Fire: d) +8 sling "Niph" {heavy, rElec ...#####..#....## ##......... ..<..##..###.### ##........ ........## #####....... .....[..###.....# .........##6i [16;25H##...# ..........##.. _You start waiting. _Done waiting.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spell. _Unknown command.6i] 6iv 4Identify which item? (\ to view known items) Scrolls (select first with ?)  k - a scroll labelled BAJAHO XINNAY  m - a scroll labelled HIWOIREZATIE  q - a scroll labelled ZAQUUN PUTOOQ  u - 2 scrolls labelled FYOL IK QEXKESKI Potions (select first with !)  d - a black potion 6it  f - 2 purple potions  j - a silvery potion  l - a viscous red potion  n - a murky pink potion  o - 2 inky potions  p - a blue potion[?] describe selected7iV7il7ia~##.......# #.............# fami the Conjurer##........## ##......).....# Gnoll7i###..........# ####......#### Health: 51/51 ========================#............## ##..####Magic: 15/15 ========================##............# ##.##AC: 2Str: 6##...........# ##..#EV: 12Int: 15##..........######..##SH: 0Dex: 11##.................# #XL:  7 Next: 58% Place: Dungeon:4#......[..@†.)...)#....Noise: ---------  Time: 5914.1 (0.0) ### ###.......#####.........d) +8 sling "Niph" {heavy, rElec rF- Int-4 ..## ##.......# #..........Fire: d) +8 sling "7iNiph" {heavy, rElec ...#####..#....## ##......... ..<..##..###.### ##........ ........## #####....... .....[..###.....# .........####...# ..........##.. _You start waiting. _Done waiting.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spell. _Unknown command.7iǫHDone waiting.  Casting: Searing Ray (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.7iFUnknown command.  As you read the scroll of identify, it crumbles to dust.5.1 (17i7i] _k -> b - a scroll of blinking7i&37iɈ7iҍ7iB7ic  You see here an iguana corpse.7i7iÝK _7i67iS- 7i6 B##.......# #..# ##........## ##......).....# ###..........# ####......#### #....## ##..#### ##....# ##.##  7i9 ##...# ##5.# ##..######..## ##..# # #......[...†@)...)#.... 7.1 (2 ###.......#####.. ## ##.......# #.......... #####..#....## ##......... <..##..###.#### ### ##....... 5   shadow imp (wandering) 7i? 7iB a _A shadow imp is nearby!7iT(      ) ....#  ....##  .....# ##.##  .....# ##5.#  .....######..##  .............# #  #......[...†@)...)#.... # ###.......#####.........  ##.......# #.......... ....## ..... <   ###  [..##    #.. 7io A     ) ....#  ....##  .....# ##.##  .....# ##5.#  .....######..##  .............# #  #......[...†@)...)#....  ###.......#####......... 7i  ##.......# #.......... ....## . <  ###  [..##  7i 7i 7i 7i a _A shadow imp is nearby!7i-&     ) ....#  ....##  .....# ##.##  .....# ##5.#  .....######..##  .............# # 7i1_ #......[...†@)...)#.... # ###.......#####.........  ##.......# #.......... ....## ..... <   ###  [..##    #.. 8i΅     ) ....#  ....##  .....# ##.##  .....# ##5.#  .....######..##  .............# #  #......[...†@)...)#....  ###.......#####.........  ##.......# #.......... ....## . <  ###  [..## 8i4 8i8iΔ8i8i%a _A shadow imp is nearby!8i_     ) ....#  ....##  .....# ##.##  .....# ##5.#  .....######..##  .............# #  #......[...†@)...)#.... # ###.......#####.........  ##.......# #.......... ....## ..... <   ###  [..##    8i"&#.. 8i     ) ....#  ....##  .....# ##.##  .....# ##5.#  .....######..##  .............# #  #......[...†@)...)#....  ###.......#####.........  ##.......# #.......... ....## . <  ###  8i[..##  8i8i8i8ita _A shadow imp is nearby!8i ((((((You shoot a sling bullet.8i  The sling bullet closely misses the shadow imp.8i....5)58i7===9.0 (1.98i8i a _The shadow imp shouts, "Surrender, thou fobbing knotty-pated yak-dropping!"8i3 (( You shoot a sling bullet. The sling bullet hits the shadow imp!8iP*8i7 ..)5The shadow imp is almost dead.8i=n  The shadow imp gestures at you.8i?20.98i8i`- _You struggle to resist.8iz } (((((You shoot a sling bullet.8i 8iU 5...) 8i (2.88i 8is e _The sling bullet closely misses the shadow imp.8i{Td  You shoot a sling bullet. The sling bullet hits the shadow imp.8iZ1)8i8i6604.6 (1.88i8i]N _You kill the shadow imp!9i39i 9i{9ib9ih  You see here a +0 club.9ix!9i# _9i%9i'9i)B9i+9i-,9iw/9i19i\4,9i7,9i9,9i<9iA9iD,9imG9iJ9ihLB9iN9iP9iS,9i'U9iWB9iY9i[,9i^9ik`,9ib,9ipe9ig,9idj9ilB9iu9iwB9i|z9i+}B9i,9i,9iD9iׇB9ia,9i֌B9i`,9i9i,9i,9ia9iB9ir9i ,9iڣ,9i-B9iǩB9iL9iB9iK9iP9i5B9iǷ9iӹB9i9i,9i9i9iB9i9iB9i<9iC,9i,9ikB9i ,9iB9iB9iF9iB9in9iW......## #.### ###...# .......# #...## ##..## .......# #....### ##..### ......## #......####....# 9iVj......# #.......##.....# ....### ##............## .#### #............# ## ##........#..# #@..........##---##### ..J.......# .....# .........#####....# .....# .......### ###..# .....# ......# ..## .....# J   jelly (asleep).## ##### ##### 9i062.6 (38.0)9i`H---3.6 (399i9iX _A jelly comes into view.9iN #.### ###...#  #...## ##..##  #....### ##..###  #......####....#  #.......##.....#  ##............##  #............#  ##........#..#  #@..........## 9ia ..J...............#  .........#####....#  .......###   ......# ..#  .....# #####9iAl < #.### ###...#  #...## ##..##  #....### ##..###  #......####....#  #.......##.....#  ##............##  #............#  ##........#..# 9imo 1 #@..........##  ..J...............#  .........#####....#  .......###  ......#  .....# ##### 9iv 49igy 9i| \ _A jelly is nearby!9iZ| R #.### ###...#  #...## ##..##  #....### ##..###  #......####....#  #.......##.....#  ##............##  #............#  ##........#..#  #@..........##  ..J...............#  .........#####....#  .......###   ......# ..#  .....# #####9i m #.### ###...#  #...## ##..##  #....### ##..###  #......####....#  #.......##.....#  ##............##  #............#  ##........#..#  #@..........##  ..J...............#  .........#####....#  .......###  ......#  .....# ##### 9i 9i 9i" 9i7% \ _A jelly is nearby!:iċ  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:if(:iM+:i.:i1 _You can't see any susceptible monsters within range! (Use Z to cast anyway.):i :iC :iC :i F _Unknown command.;iG^......###.### ###...#fami the Conjurer .......##...## ##..##Gnoll .......##....### ##..###Health: 51/51 ======================== ......###......####....#Magic: 15/15 ======================== ......#;i+K#.......##.....#AC: 2Str: 6 ....#####............##EV: 12Int: 15 .#####............#SH: 0Dex: 11 ####........#..#XL:  7 Next: 60% Place: Dungeon:4#@..........##Noise: ---------  Time: 5963.6 (0.0) ###### ..J****...........#d) +8 sling "Niph" {heavy, rElec rF- Int-4 .....# .........#####....#Fire: d) +8 sling "Niph" {heavy, rElec .....# .......### ###..# .....# ......#..# .....# .....#J   jelly (asleep) ....## ##### ##### _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Unknown command.Fire: d) +8 sling "Niph";inNI {heavy, rElec rF- Int-4 Stlth+}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jelly (asleep, 98% to hit);iD......###.### ###...#fami the Conjurer .......##...## ##..##Gnoll .......##....### ##..###Health: 51/51 ======================== ......###......####....#Magic: 15/15 ======================== ......##.......##.....#;iAC: 2Str: 6 ....#####............##EV: 12Int: 15 .#####............#SH: 0Dex: 11 ####........#..#XL:  7 Next: 60% Place: Dungeon:4#@..........##Noise: ---------  Time: 5963.6 (0.0) ###### ..J...............#d) +8 sling "Niph" {heavy, rElec rF- Int-4 .....# .........#####....#Fire: d) +8 sling "Niph" {heavy, rElec .....# .......### ###..# .....# ......#..# .....# .....#J   jelly (asleep) ....## ##### #####Fire: d) +8 sling "Niph" {heavy, rElec rF- Int-4 Stlth+}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: [39;4;i9ma jelly (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the jelly!  You kill the jelly!.((((;i)+.....;i3F7===5.5 (1.9 _;i|8;i;l _Your Invocations skill increases to level 3!<i3<i!,<i P _<in<i#X<iVX<iIB<iX<iv <i"B<i:%B<i',<i*X<it,B<i.B<i31,<ij3B<i[6<i8B<iQ;,<i=,<i?B<iA,<iC,<iE,<iGB<iI<iKB<iUM<ioOB<iPQ<iJSB<i9UB<i#W<iYB<i[<i]B<i_,<iaaB<ipc,<iIe,<iCgB<i-i,<ijB<i7x<i.{B<i<iB<i<i,B<iҐX<i<iQB<id<iB<i<<iϤB<i<iB<i<iB<i<iɹ,<i7<i<iL,<i<i<ir,<ix<i<ia,<i<io<i,<i<i<iR,<i<i<i,<i<iS<i,<i<i<i,<i$<i<i,<i!<i<iI ,<i <i^<i,<i\<i<i,<iD<i> <i#,<i%<i(<id+B<i0.<i1<i3,<i6<i9B<i,<<i>,<ipA<iDB<iF<iHB<iaK,<iNB<iPB<iS,<iUB<i X<ijZB<i ]B<i_,<ibB<id<im#  ##...)....# #  ##.........# #..........# ##..........# ##...........#  .  ##............# ##..  ##....# ......######.......# <ip...g...........#--- #......### #  ####............# ## . #.........#..## .###..##..#####).#### #..##### #.).. g   hobgoblin (asleep)# ####.## ###... ...##.....## ##....) ....####.......# #......<i>x26027.5 (62.0)<iG{H---8.5 (63<i<i\ _A hobgoblin comes into view.<iV##...) # #.. ##.. ##...  .##.... ##..... ...######...... g......@....... .....#......... # ... ####......  . #...... #..##..#####) #..##### #.) ####.##  ##.....## ) ...# <ioJ##...) #.. ##.. ##...  .##.... ##..... ...######...... g......@....... .....#......... ... ####......  . #......#..##..#####) #..##### #.) ####.##  ##.....## ) <iYs8...# <iv4<i]}<i,` _A hobgoblin is nearby!<igQ8##...) # #.. ##.. ##...  .##.... ##..... ...######...... g......@....... .....#......... # ... ####......<ilT  . #...... #..##..#####) #..##### #.) ####.##  ##.....## ) ...# <i0##...) #.. ##.. ##...  .##.... ##..... ...######...... g......@....... .....#......... ... ####......  . #......<iR#..##..#####) #..##### #.) ####.##  ##.....## ) ...# <ip<ih<ii<i` _A hobgoblin is nearby!<i ###...)....# fami the Conjurer ###.........# Gnoll#..........# Health: 51/51 ========================##..........# Magic: 15/15 ========================##...........# AC: 2Str: 6.##............# EV: 12Int: 15 ##..##.............# SH: 0Dex: 11 ......######..............# XL:  7 Next: 67% Place: Dungeon:4 ...g******@...............# Noise: ---------  Time: 6028.5 (0.0) ##<i .....#...............### d) +8 sling "Niph" {heavy, rElec rF- Int-4 #... ####............#Fire: d) +8 sling "Niph" {heavy, rElec ##.#.........#..## .###..##..#####).## ..###..##### #.).. g   hobgoblin (asleep) ...#####.## ###... ...####.....## ##....) ....####.......# #...... _A hobgoblin is nearby! _A hobgoblin is nearby!Fire: d) +8 sling "Niph" {heavy, rElec rF- Int-4 Stlth+}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (asleep, 98% to hit)<i ###...)....# fami the Conjurer ###.........# Gnoll#..........# Health: 51/51 ========================##..........# Magic: 15/15 ========================##...........# AC: 2Str: 6.##............# EV: 12<iS Int: 15 ##..##.............# SH: 0Dex: 11 ......######..............# XL:  7 Next: 67% Place: Dungeon:4 ...g......@...............# Noise: ---------  Time: 6028.5 (0.0) ##.....#...............### d) +8 sling "Niph" {heavy, rElec rF- Int-4 #... ####............#Fire: d) +8 sling "Niph" {heavy, rElec ##.#.........#..## .###..##..#####).## ..###..##### #.).. g   hobgoblin (asleep) ...#####.## ###... ...####.....## ##....) ....####.......# #......[4<i/ 0mFire: d) +8 sling "Niph" {heavy, rElec rF- Int-4 Stlth+}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin!  You kill the hobgoblin!<i .((((((<iF& ,.......<i, ?===30.3 (1.8 _<iN =i3=i=ioX=i"=il(..# ##...)... .## ##. .# #. ## ##. =i2,^# ##.. # . . ##...##.. ... ##..... %....######......---10##..#... .##....####..# ..##...... #...#..# ...## ##..... #..##..#####)...## ##...# #..##### #.)..# #### ####.## ###..## ##.....## ##.....## ##.......# #=i@3=i6G---2.3 (2=i-;8%=i>. _Found a medusa talisman.=i=i`3=i=i ,=i,=i:B=i=i,=i=i>=i†##.### ####### ## ..##..# .# ## ..##.## ..## ## ..#..# >...# # .#..## .....# ## ##..# ......# ## #..## ....## ##=i #####.........## ## #............%..@.######5.3 (3 >.............. )...#### ##.........#. )....## ##........####......... ).....## ##.......# #...........## ###.....# #..##..###...## ##...## #..##### ....# ##### ####.## ...## ##.....## #=i=i+6.3 (4=i:%=i9 _Found an escape hatch in the floor.=i =i 3=i =i) ,=i =i =i4 B=i =i ,=iv =iL =i B=i =i ,=i ,=is ,=i# =iO =i ,=iH =i =i B=iD =i ,=i =iU =i B=ia =i ,=i =in" =i % ,=i' =iH* =i8- ,=i/ =i2 =ic5 ,=i 8 =in@ =ibC =iE ,=iI =iM =iO ,=izS =i\V =iX ,=i]\ =i_ =ia =i d =if =i#j =il =io =is =iu =iwx ,=i| =i9 =i =i =i~ P  There is a stone staircase leading up here.=iˋ 5 _=i3 =i =i ,=i =i =i =i =i =i =i =ih =i =iݺ =i =i =i =i =i =i] ,=i =i ,=i6 =i =i =i =ib =i~ =i =i ,=i =i =i ,=i =i ,=i =i =i ,=i =i B=i =i =i B=i X=i5 =ir B=iL =iz# &     @....   ....   ... =i@&   ..#   ..   #   #..#  #@##  #..#  ##.##  #..#  ##.##  #..#@   Edmund (asleep)  ##.######   #..... ####............###   ##.....####.................÷=i. \75.3 (39.0)6.3 (40=i3 =i9 _Edmund the Younger comes into view. He is wielding a +1 flail of draining.=i  @.... .... ... ..# .. #.## #..# #@## #..# ##.##  #..#  ##.##  #..#  ##.#   ####...  .÷=i6 @.... .... ... ..# .. #.## #..##@###..###.## #..##.##..# ##.#  ####... .÷=iz<=i?=iB=iF[ _Edmund is nearby!>im  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>i>i{>iC>i!P _You don't know that spell.>i4  fami the Conjurer  @....Gnoll  *...Health: 51/51 ========================  *..Magic: 15/15 ========================  *.#AC: 2Str: 6  *.EV: 12Int: 15  #*##SH: 0Dex: 11  #*.#XL:  7 Next: 67% Place: Dungeon:4  #@##Noise: ---------  Time: 6076.3 (0.0)  #..#d) +8 sling "Niph" {heavy, rElec rF- Int-4  ##.##Fire: d) +8 sling "Niph" {heavy, rElec  #..#  ##.##  #..#@   Edmund (asleep)  ##.###########  [>i7 39;49m #..... ####............###   ##.....####.................÷ _You don't know that spell.  Fire: d) +8 sling "Niph" {heavy, rElec rF- Int-4 Stlth+}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Edmund, wielding a +1 flail of draining and wearing a +0 leather armour  (asleep, 98% to hit)?iV fami the Conjurer  @....Gnoll  (...Health: 51/51 ========================  (..Magic: 15/15 ========================  ?i_(.#AC: 2Str: 6  (.EV: 12Int: 15  #(##SH: 0Dex: 11  #(.#XL:  7 Next: 67% Place: Dungeon:4  #@##Noise: ---------  Time: 6076.3 (0.0)  #..#d) +8 sling "Niph" {heavy, rElec rF- Int-4  ##.##Fire: d) +8 sling "Niph" {heavy, rElec  #..#  ##.##  #..#@   Edmund  ##.###########   #..... ####............###   ##.....####.................÷  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: ?in[40mEdmund, wielding a +1 flail of draining and wearing a +0 leather armour  (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits Edmund.  Edmund shouts!?iLShift-Dir - straight line  Aim: Edmund, wielding a +1 flail of draining and wearing a +0 leather armour  (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits Edmund.  Edmund shouts!is lightly wounded.?i ?i6.....?iX..===8.1 (1.8 _?iT?i"?i^ fami the Conjurer  .....Gnoll  ....Health: 51/51 ========================  ...Magic: 15/15 ======================== ?i= ..#AC: 2Str: 6  ..EV: 12Int: 15  #.##SH: 0Dex: 11  #..#XL:  7 Next: 67% Place: Dungeon:4  #@##Noise: ===------  Time: 6078.1 (0.0)  #..#d) +8 sling "Niph" {heavy, rElec rF- Int-4  ##.##Fire: d) +8 sling "Niph" {heavy, rElec  #..#  ##.##  #..#  ##.###########   #..... ####............###   ##.....####.................÷  You shoot a sling bullet. The sling bullet hits Edmund.  Edmund shouts! _Edmund is lightly wounded.  Fire: d) +8 sling "Niph" {heavy, rElec rF- Int-4 Stlth+}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line?i[39;49m@ic] fami the Conjurer  .....Gnoll  ....Health: 51/51 ======================== @ig ...Magic: 15/15 ========================  ..#AC: 2Str: 6  ..EV: 12Int: 15  #.##SH: 0Dex: 11  #..#XL:  7 Next: 67% Place: Dungeon:4  #@##Noise: ===------  Time: 6078.1 (0.0)  #..#d) +8 sling "Niph" {heavy, rElec rF- Int-4  ##.##Fire: d) +8 sling "Niph" {heavy, rElec  #..#  ##.##  #..#  ##.###########   #..... ####............###   ##.....####.................÷  Edmund shouts! _Edmund is lightly wounded.  Fire: d) +8 sling "Niph" {heavy, rElec rF- Int-4 Stlth+}Press: ? - help, Q - select action, ( or [39;4@ij9m) - cycleShift-Dir - straight lineOkay, then.@i$n@i;q. _@i@i%!Inventory: 4/52 gear slots Hand Weapons (go to first with ))  d - the +8 sling "Niph" (weapon) {heavy, rElec rF- Int-4 Stlth+} @iPyArmour (go to first with [)  a - a +0 robe (worn) Magical Staves (go to first with |)  c - a staff of conjuration Jewellery (go to first with "=)  b - an amulet of dissipation (worn) Scrolls (go to first with ?)  b - a scroll of blinking  f - a scroll of fearw - a scroll of enchant weapon  p - a scroll of poison  m - a scroll labelled HIWOIREZATIE  q - a scroll labelled ZAQUUN PUTOOQ  u - 2 scrolls labelled FYOL IK QEXKESKI Potions (go to first with !)  g - 2 potions of magic  d - a black potion  f - 2 purple potions  j - a silvery potion  l - a viscous red potion [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Ai#  a - a +0 robe (worn) Magical Staves (go to first with |)  c - a staff of conjuration Jewellery (go to first with "=)  b - an amulet of dissipation (worn) Scrolls (go to first with ?)  b - a scroll of blinking  f - a scroll of fear  w - a scroll of enchant weapon  p - a scroll of poison  m - a scroll labelled HIWOIREZATIE  q - a scroll labelled ZAQUUN PUTOOQ  u - 2 scrolls labelled FYOL IK QEXKESKI Potions (go to first with !)  g - 2 potions of magicd - a black potion  f - 2 purple potions  j - a silvery potionl - a viscous red potion  n - a murky pink potion  o - 2 inky potionsp - a bluebotAi  b - an amulet of dissipation (worn)  w - a scroll of enchant weaponAiW  w - a scroll of enchant weapon  p - a scroll of poisonAi' Hand Weapons (go to first with ))  d - the +8 sling "Niph" (weapon) {heavy, rElec rF- Int-4 Stlth+} Armour (go to first with [)  a - a +0 robe (worn)  p - a scroll of poisontopBi7 BiO<  fami the Conjurer  .....Gnoll  Bi{? ....Health: 51/51 ========================  ...Magic: 15/15 ========================  ..#AC: 2Str: 6  ..EV: 12Int: 15  #.##SH: 0Dex: 11  #..#XL:  7 Next: 67% Place: Dungeon:4  #@##Noise: ===------  Time: 6078.1 (0.0)  #..#d) +8 sling "Niph" {heavy, rElec rF- Int-4  ##.##Fire: d) +8 sling "Niph" {heavy, rElec  #..#  ##.##  #..#  ##.###########   #..... ####............###   ##.....####.................÷  Edmund shouts! _Edmund is lightly wounded.  Fire: d) +8 sling "Niph" {heavy, rElec rF- Int-4 Stlth+}Press: ? - help, Bi8B Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then.BiAE 4BiG Bi J Biܥ BiҨ 3Bi Biz <##### Bi ........@... #..##.. ##.@# ##.##..# ##.#..###.#@   Edmund..# ##.###########  ####....###Bi Bi G.@Bij <---9.1 (1 _Bi Ci ##### ...... ..... .@..CiP #..# #.. #.## #.@# ##.## #..# ##.##  #..#  ##.##  #..#  ##.#   Ciއ ##### ...... ..... .@.. #..# #.. #.##Ci #.@# ##.###..###.##..##.## #..##.#  CiCiё:---CiCiQ[ _Edmund is nearby!Cil ##### ...... ..... .@.. #..#Ci-o; #.. #.## #.@# ##.## #..# ##.##  #..#  ##.##  #..#  ##.#   CiA  ##### ...... ..... .@.. #..# #.. #.## #.@# ##.###..###.##..##.## #..##.#  CiR 4CiCil[ _Edmund is nearby!Ci Spells (Memorise)TypeFailure Level  a - ApportationTranslocation 6% 1b - BlinkTranslocation10%2  c - Sublimation of BloodNecromancy10%2  d - GloomHexes/Necromancy19% 3  e - Fulminant PrismConjuration/Alchemy21% 4  f - Iskenderun's Mystic BlastConjuration/Translocation 21% 4  g - SilenceHexes/Air86% 5 14 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitDi1 Di fami the Conjurer  #####Gnoll  ......Health: 51/51 ========================  .....Magic: 15/15 ========================  .@..AC: 2Str: 6  #..#EV: 12Int: 15  #..SH: 0Dex: 11  #.##XL:  7 Next: 67% Place: Dungeon:4  #.@#Noise: ---------  Time: 6079.1 (0.0)  ##.##d) +8 sling "Niph" {heavy, rElec rF- Int-4  #..#Fire: d) +8 sling "Niph" {heavy, rElec  ##.##  #..#  ##.##@   Edmund  #Di[40m..#  ##.###########   #..... ####............###Fire: d) +8 sling "Niph" {heavy, rElec rF- Int-4 Stlth+}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then. _Edmund is nearby! _Edmund is nearby!DiӘ%  DįOkay, then. _Di fami the Conjurer  #####Gnoll  ......DiHealth: 51/51 ========================  .....Magic: 15/15 ========================  .@..AC: 2Str: 6  #*.#EV: 12Int: 15  #*.SH: 0Dex: 11  #*##XL:  7 Next: 67% Place: Dungeon:4  #.@#Noise: ---------  Time: 6079.1 (0.0)  ##.##d) +8 sling "Niph" {heavy, rElec rF- Int-4  #..#Fire: d) +8 sling "Niph" {heavy, rElec  ##.##  #..#  ##.##@   Edmund  #..#  ##.###########   #..... ####............### _Okay, then.Fire: Di=d) +8 sling "Niph" {heavy, rElec rF- Int-4 Stlth+}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Edmund, wielding a +1 flail of draining and wearing a +0 leather armour  (lightly wounded, 66% to hit)Di ] fami the Conjurer  #####Gnoll  ......Health: 51/51 ======================== Dic  .....Magic: 15/15 ========================  .@..AC: 2Str: 6  #(.#EV: 12Int: 15  #(.SH: 0Dex: 11  #(##XL:  7 Next: 67% Place: Dungeon:4  #.@#Noise: ---------  Time: 6079.1 (0.0)  ##.##d) +8 sling "Niph" {heavy, rElec rF- Int-4  #..#Fire: d) +8 sling "Niph" {heavy, rElec  ##.##  #..#  ##.##@   Edmund  #..#  ##.###########   #..... ####............###Press: ? - help, Qi 40m - select action, ( or ) - cycleShift-Dir - straight lineAim: Edmund, wielding a +1 flail of draining and wearing a +0 leather armour  (lightly wounded, 66% to hit)  You shoot a sling bullet. The sling bullet hits Edmund.  Edmund is moderately wounded.Dim Di7 Di# ..@.===81.0 (1.9 _Di& Dic) Di: fami the Conjurer  #####Gnoll  ......Health: 51/51 ========================  .....Magic: 15/15 ========================  ....AC: 2Str: 6 Di= #..#EV: 12Int: 15  #@.SH: 0Dex: 11  #*##XL:  7 Next: 67% Place: Dungeon:4  #.@#Noise: ===------  Time: 6081.0 (0.0)  ##.##d) +8 sling "Niph" {heavy, rElec rF- Int-4  #..#Fire: d) +8 sling "Niph" {heavy, rElec  ##.##  #..#  ##.##@   Edmund  #..#  ##.###########   #..... ####............### _Edmund is moderately wounded.Fire: d) +8 sling "Niph" {heavy, rElec rF- Int-4 Stlth+}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Edmund, wielding a +1 flail of draining and weDiAqaring a +0 leather armour  (moderately wounded, 66% to hit)Ei fami the Conjurer  #####Gnoll  .(....Health: 51/51 ======================== EiF .(...Magic: 15/15 ========================  .(..AC: 2Str: 6  #(.#EV: 12Int: 15  #(.SH: 0Dex: 11  #(##XL:  7 Next: 67% Place: Dungeon:4  #.@#Noise: ===------  Time: 6081.0 (0.0)  ##.##d) +8 sling "Niph" {heavy, rElec rF- Int-4  #..#Fire: d) +8 sling "Niph" {heavy, rElec  ##.##  #..#  ##.##@   Edmund  #..#  ##.###########   #..... ####...EiH.........### _Edmund is moderately wounded.Fire: d) +8 sling "Niph" {heavy, rElec rF- Int-4 Stlth+}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Edmund, wielding a +1 flail of draining and wearing a +0 leather armour  (moderately wounded, 66% to hit)Eif  Fire: d) +8 sling "Niph" {heavy, rElec rF- Int-4 Stlth+}Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: Edmund, wielding a +1 flail of draining and wearing a +0 leather armour  (moderately wounded, 66% to hit)  You shoot a sling bullet. The sling bullet closely misses Edmund.Eij_.....@Eim+3.0 (2EipEisP _Edmund closely misses you.Fii  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Fiv   fami the Conjurer ##### Gnoll ...... Health: 51/51 ======================== ..... Magic: 13/15 ====================---- .... AC: 2Fi Str: 6 #..# EV: 12Int: 15 #.. SH: 0Dex: 11 #@## XL:  7 Next: 67% Place: Dungeon:4 #.@# Noise: ===------  Time: 6083.0 (0.0) ##.## d) +8 sling "Niph" {heavy, rElec rF- Int-4 #..# Fire: d) +8 sling "Niph" {heavy, rElec ##.##  #..#  ##.##  @   Edmund #..#  ##.###########  #..... ####............###Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of faFi ilure)  Press: ? - help, Shift-Dir - straight lineAim: Edmund, wielding a +1 flail of draining and wearing a +0 leather armour  (moderately wounded, 79% to hit)Gi fami the Conjurer  #####Gnoll  ......Health: 51/51 ========================  .....Gi߳Magic: 13/15 ====================----  .*..AC: 2Str: 6  #*.#EV: 12Int: 15  #*.SH: 0Dex: 11  #*##XL:  7 Next: 67% Place: Dungeon:4  #.@#Noise: ===------  Time: 6083.0 (0.0)  ##.##d) +8 sling "Niph" {heavy, rElec rF- Int-4  #..#Fire: d) +8 sling "Niph" {heavy, rElec  ##.##  #..#  ##.##@   Edmund  #..#  ##.###########   #..... ####............###Confirm with . or Enter, or press ? or * to list all spells.Aiming: iS;1mSearing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Edmund, wielding a +1 flail of draining and wearing a +0 leather armour  (moderately wounded, 79% to hit)  You focus your ray upon Edmund. The searing ray hits Edmund.Gi<...@Aim: Edmund, wielding a +1 flail of draining and wearing a +0 leather armour  (moderately wounded, 79% to hit)  You focus your ray upon Edmund. The searing ray hits Edmund.  Edmund is moderately wounded.Gi?jPress . to maintain the ray.)  Edmund hits you with a +1 flail of draining!P: 40/49 (51)-----P: 13/15 -4.0 (1Ray DrainGiBGiEQ _You feel drained.GiM****Gi-Q...@GiA12---5+ DrainGi94Gi7o _The searing ray misses Edmund. Edmund closely misses you.Gi ****The searing ray hits Edmund.Gin ...@Edmund is heavily wounded.Edmund hits you with a +1 flail of draining!Giq 32/48--------1---=6++ DrainGiu Gix Q _You feel drained.HiB ****The searing ray hits Edmund.HiJ...@  Edmund hits you with a +1 flail of draining! _You feel drained.  The searing ray hits Edmund.  Edmund is heavily wounded.  You finish channelling your searing ray.  Edmund hits you with a +1 flail of draining!HiV24/46-------0---7DrainHi#HiQ _You feel drained.Hi7  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Hi   fami the Conjurer ##### Gnoll ...... HP: 24/46 (51) ============------------ ..... MP: 8/15============------------ .... AC: 2Str: 6 Hi #..# EV: 12Int: 15 #.. SH: 0Dex: 11 #@## XL:  7 Next: 67% Place: Dungeon:4 #.@# Noise: ==-------  Time: 6087.0 (0.0) ##.## d) +8 sling "Niph" {heavy, rElec rF- Int-4 #..# Fire: d) +8 sling "Niph" {heavy, rElec ##.##  Drain #..#  ##.##  @   Edmund #..#  ##.###########  #..... ####............###Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Hi [40mPress: ? - help, Shift-Dir - straight lineAim: Edmund, wielding a +1 flail of draining and wearing a +0 leather armour  (heavily wounded, 79% to hit)Ii fami the Conjurer  #####Gnoll  ......HP: 24/46 (51) ============------------  .....MP: 8/15Ii============------------  .*..AC: 2Str: 6  #*.#EV: 12Int: 15  #*.SH: 0Dex: 11  #*##XL:  7 Next: 67% Place: Dungeon:4  #.@#Noise: ==-------  Time: 6087.0 (0.0)  ##.##d) +8 sling "Niph" {heavy, rElec rF- Int-4  #..#Fire: d) +8 sling "Niph" {heavy, rElec  ##.##Drain  #..#  ##.##@   Edmund  #..#  ##.###########   #..... ####............###Confirm with . or Enter, or press ? or * to list all spells.Aiming: Ii[39;49mSearing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Edmund, wielding a +1 flail of draining and wearing a +0 leather armour  (heavily wounded, 79% to hit)  You focus your ray upon Edmund. The searing ray hits Edmund.Iik...@Aim: Edmund, wielding a +1 flail of draining and wearing a +0 leather armour  (heavily wounded, 79% to hit)  You focus your ray upon Edmund. The searing ray hits Edmund.  Edmund is severely wounded.Press . to maintain the ray.)  Edmund says, "Everyone always remembers my brother. 'Who's Edmund?' they ask!"8.0 (1IiCBRay DrainIie _Edmund barely misses you.Ii) ****The searing ray hits Edmund.Ii ...@Edmund is severely wounded.Edmund hits you with a +1 flail of draining!IiE14/44-----7-9+ Drain IiIi)Q _You feel drained.IiZ **** The searing ray hits Edmund!Ii ...@Edmund is almost dead.Ii 5=-----90++ Drain Ii Ii= P _Edmund closely misses you.Ji)A  The searing ray hits Edmund.Ji/****Ji;w ...)You kill Edmund!Ji] 50-6Jiu--941Drain _You finish channelling your searing ray.Ji.Jigi _Your Throwing skill increases to level 4!Ji IJix 6-Ji BJi3 JiW d--Jiy ,JiF Jid 7=7==Ji BJin JiK ,Jiq Jii 8=JiR P==Jif Ji BJiR ,Ji 9=8=Jin Ji BJi BJi z20JiE ==Ji_ 521=9==Ji! BJi& {2Ji* ===JiK2 3=Ji: 10/15==JiD K4===JiY 5=1=6==Ji] XJiLh B72==Jisr =8===Ji+{ )9=3=Ji XJiڄ 30==Ji BJiNJ BJiI 1=4==Ji BJi͓ 2=Jiɕ |==Jiŗ BJi ,Ji Ji 3=--. _You start resting.Ji 153.0 (62.0)5==--4.0 (63Ji % _Magic restored.Ji* Ji- 3Ji/ ,Ji4 XJi6 BJi_8 4===Ji: Ji; BJi= ,Ji? JiA a5=JiC ,Ji3E ,JiF ,JiH JiDJ ,JiL ,JiM d36=JiO ,JiQ ,JiS ,JiU 7=JiW BJiuY BJim[ BJiB] w8=Ji^ BJi` ,Jib JiOd k9=Jie Jih BJij ,JiRl Jisn BJip x40=Jiqs ,Jitu ,Ji_w ,JiIy BJiU{ k1=Ji} Ji BJiځ ,Ji ,Ji a2=Ji ,Ji BJi XJič k3=Jiˏ JiC nJiM ,Ji' a4=Ji ,Ji XJi BJi k5=Jiɡ Ji Ji ,Ji BJiӫ Ji a6=Ji ,Ji ,Jiȳ ,Jiص ,Ji Ji 7=Ji Ji ,Ji ,Ji Ji BJi a8=Ji Jiu BJi BJi k9=Ji Ji BJi) BJi{ BJiu _ _You start resting.Ji( -210Ji Z50=5.0 (61Ji 8 _HP restored.JiJi6IJiBJi,    ######  ......  .....  ....  #..##  #..#  #)##  #@.#  ##.##   #..#  ##.##   #..#   ##.##   #..#   ##.##   #..... ####.M #######......... #..##..# ##..# ##.##..#  ##.JiU0x###.#Ji3[6.0 (1.0)7.0 (2Ji8Jia=  Things that are here: _a +1 flail of draining; a +0 leather armour; the human corpse of EdmundKi^%Ki9(3Ki~+Ki.P _Ki&7=Ki9,Ki;,Ki=,Ki*@,KiB,KiDKiHFKiHBKiRKi UBKiWBKi|]nKi`KicBKiUl Kiwo  KijtThings that are here:  a +1 flail of draining; a +0 leather armour; the human corpse of EdmundKi7y5 _KiKi,Ki,Ki,Ki:,Ki|,KiӎKi,Ki ,Ki3Ki;,KiKi"Ki],Ki{KiyKiBKiKi,Ki Ki Kiܯ,KiKiKiBKi޷KiKi,KiǽKi,KiKiKiBKiKiM,Ki,KiBKiKiBKiKiKiKiBKiKiBKiyKiKi,KiKi,Ki=KiVKik,KiKi#Ki6BKiKi nKiF ,Ki> Ki(#,Ki%Ki*;XKi@KiC,KiFKi_KKiM,KiMPKiVKihY,Ki[Ki`Kib,KidKiiKilBKirKiDu,KiwKij{Ki},KiKiZKiBKiKiBKiqKiJ,KiЙKiKi,KiKiKi.,KiyKiKivBKiKi,Ki?Ki Ki,KiKiKih,Ki,KiKiKi,KiKifKi,KijKiKi0,KigKig,KiKiXKiRKiKiKi4KiKiKi Kiy Ki<KiKi KiKi,KiKiKi{!Ki#Ki%Ki'Ki*,Ki,Ki/Ki3,Ki<KiAKi(FKiHKiKKiRMKiSBKiGWKiZKi\Ki@aKiJdKifKih,Ki^kKiam,Ki,oKiqKis,KiJv,Ki,KiJ,Kij,Kip,Kiv,Ki,KiǕ,KiKi,Ki,KiKio,KiQ,KiBKi;KiE,Ki`KiKi1,KiKiKiBKi˺KiBKiKiKi,KiKi-Ki,KiKitKi,KiKi ,Ki^KiiKi,KiBKi<Ki,KiKiKi,Ki,KirKi,Ki  Things that are here: _a +1 flail of draining; a +0 leather armour; the human corpse of Edmund  a +0 dagger; a goblin skeletonKinKi_ _KiKi KiA   #...........#... ..  #...........##.. ..  #...<......## #### .. .  ##.........# #..## #.#.  ##.......#######...###..#  ##..................##.##  ##.##.....##)##.......#..# KiU   #..#####.##...##.......#.##  ##.## #.#.###@#†.........#####  #..# #)#.g=o.#.......##.#.... ##.## #.#.###.#......###...... #..# #.# .##.....## #.###.# #.## #.. ##......# ##.#...# ..###. ......### #.#..... o   orc (asleep) .##### # ####### ##....... g   goblin (asleep) .##..## ##...).... ##....### ##.........Kix 314.0 (97.0)  A goblin and an orc come into view.KiThe orc is wielding a +0 short sword of electrocution.Found a radiant golden ring.Ki .goKogKi4"]K   koboldThe orc shouts! The goblin shouts! You hear a shout!  A kobold comes into view. It is wielding a +0 short sword.====5.0 (98KiF&Ki-P _The orc barely misses you.Ki\ #.... ... ..  #..... #.. ..  #...<.. #### .. .  ##.........# #..## #.#.  ##.......###  ##..........Ki_  ##.##)#  #..#...##  ##.## #@#†  #..# #)#..go.#.## #.#.###.#.# #.# K## #.## #.. # ..# ##.  .##### #  .##...) Ki #.... ... ..  #..... #.. ..  #...<.. #### .. .  ##.........# #..## #.#.  ##.......###  ##..........  ##.##)# Ki< #..#...##  ##.## #@#†  #..# #)#..go.#.## #.#.###.#.# #.# K## .## #.. # .# ##.  .##### #  .##...) KiKiKi/Ki d _There are monsters nearby!Ki #.... ... ..  #..... #.. ..  #...<.. #### .. .  ##.........# #..## #.#.  ##.......###  ##..........  ##.##)#  #..Ki#...##  ##.## #@#†  #..# #)#..go.#.## #.#.###.#.# #.# K## #.## #.. # ..# ##.  .##### #  .##...) Ki;  #.... ... ..  #..... #.. ..  #...<.. #### .. .  ##.........# #..## #.#.  ##.......###  ##..........  ##.##)#KiJ   #..#...##  ##.## #@#†  #..# #)#..go.#.## #.#.###.#.# #.# K## .## #.. # .# ##.  .##### #  .##...) Ki" Ki% Ki!( Ki!* d _There are monsters nearby!Ki  #.... ... ..  #..... #.. ..  #...<.. #### .. . Ki  ##.........# #..## #.#.  ##.......###  ##..........  ##.##)#  #..#...##  ##.## #@#†  #..# #)#..go.#.## #.#.###.#.# #.# K## #.## #.. # ..# ##.  .##### #  .##...) KiQ|  #.... ... ..  #..... #.. ..  #...<.. #### .. .  ##.........# #..## #.#.  ##.......###  ##..........  ##.##)#  #..#...##  ##.## #@#†  #..# #)#..go.#.## #.#.###.#.# #.# K## .## #.. # .# ##.  .#####Ki [m #  .##...) Ki3 d _There are monsters nearby!Li@&0Oi}C:2.0 (1DrainOi& ==Oi) BOiB, Oi. a3=Oi0 Ois3 ,Oi5 Oia8 BOi; ,Oi#= Ois? O=OiA OiD OifG ,Oi!J OiXL OiN Oi'Q b4==OiS OiU BOiX OilZ ,Oi\ ,Oi^ Oia P==OiYc Oie ,Oih Oij ,Oil OiVx _ _You start resting.Oi 046.0 (24.0)Oi Z5==7.0 (25Oi OiK % _Magic restored.Oi Oi, 3Oi Oi ####.......#.... .... ...#.#  .. #.# #.. .. #...<## #### .. . OiN ##.........# #..## #.#. .#######...###..# ...........##.###.##.....##@##.......#..# #..#####.##...##.......#.###.## #.#.###)#†.........####..# #)#..g..#.......##.#..##.## #.#.###.#......###...#..# #.# .##.....## #.#####.## #.. ##......# ##.#.. ##..# ##. ......### #.#...##### # ####### ##...Oi ,0.0)OiU *8.0 (1OiV OiY  Things that are here: _a +0 short sword of electrocution; a +0 dagger; a goblin skeletonOig Pi9@3PiDPi GPiI: _PiP,PiSBPiX  Things that are here:  a +0 dagger; a +0 short sword; a kobold corpsePi[Pi^W== _Pi)aPiePig,Piws....#.. ..<## #### .. . ## #..## #.#.  ##Piv#######...###..#  ##............##.## ##.##.....##)##.......#..#..#####.##...##.......#.####.## #.#.###)#†.........####..# #)#..@..#.##.#..##.## #.#.###.####....#..#  .##.....## ###.## #.. ##......# ##..# ##. ......### #.# ##.##### # ####### ##..... #..##..####...).##....### ##.... ..##..>...## #...Pi]},52.0 (4Pi*3.0 (5Pi)Pil _e - the ring of Zonaeng {rCorr MP+9}PiGPi"K3PiENPi3Q,Pi)WXPiAZ,Pi\,Pi_Pi$cPiie,PigPijPiem,PioPirPiXtBPizPi}Pih,PigPi,PiֈPiPiBPizPiBPinPi,PiHPiPiѡ,PiPiwPi<Pi֭,PiHPi,PiPiTPiBPiPiLBPi,Pi0,PiBPiu,Pi$ #### #... .....## ...## ##... ......# Pi....# .... ....... ....# ... ....... ....# #.. ....... ...## #### #.. ....... ...# #..## #.#.s..... ..#######...###.@# ..............##.## ...##)##.......#..# #.##...##.......#.## .#.###)#÷.........########)#.....#.......##.#....... s   scorpion (asleep)#.###.#......###...........##.....## #.###.### #..##.##.PiV.....# ##.#...##Pi071.0 (18.0)Pi+2.0 (19PiUPi[ _A scorpion comes into view.Pinp #... .....##  ##... ......#  .... .......  ... .......  #.. .......  #### #.. .......  #..## #.#.s..... #.@###.##PiSr)#..#...#.## )#÷......... #)#.....#.......##.# ......###.. ...##.....## #.###.### .##.  Pi / #... .....##  ##... ......#  .... .......  ... .......  #.. .......  #### #.. .......  #..## #.#.s..... #.@###.##)#..#...#.## )#÷.........)#.....#.......##.# ......###.....##.....## #.##.##. Pi Pi _ _A scorpion is nearby!Pi&  #... .....##  ##... ......#  .... .......  ... .......  #.. .......  #### #.. .......  #..## #.#.s..... #.@###.##)#..#Pi ...#.## )#÷......... #)#.....#.......##.# ......###.. ...##.....## #.###.### .##.  Pi  #... .....##  ##... ......#  .... .......  ... .......  #.. .......  #### #.. .......  #..## #.#.s..... #.@###.##)#..#Pi b...#.## )#÷.........)#.....#.......##.# ......###.....##.....## #.##.##. Pi Pi Pi Pi _ _A scorpion is nearby!Qi  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Qi   fami the Conjurer #### #... .....##  Gnoll ...## ##... ......#  HP: 50/50 (51) ======================== ....# .... .......  MP: 13/15====================---- ....# ... .......  AC: 2Str: 6 ....# #.. .......  EV: 12Int: 15 ...## #### #.. .......  SH: 0Qiˌ Dex: 11 ...# #..## #.#*s.....  XL:  7 Next: 95% Place: Dungeon:4 ..#######...###.@# Noise: ---------  Time: 6372.0 (0.0) ..............##.## d) +8 sling "Niph" {heavy, rElec rF- Int-4 ...##)##.......#..# Fire: d) +8 sling "Niph" {heavy, rElec #.##...##.......#.##  Drain #.#.###)#÷.........######## #)#.....#.......##.#.......  s   scorpion (asleep) #.#.###.#......###........ #.##...##.....## #.###.### #..##.##......# ##.#...## _A scorpion is nearby!Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Qi 0[37ma scorpion (asleep, 100% to hit)Qi! fami the Conjurer #####... .....##Gnoll ...####... ......#HP: 50/50 (51) ======================== ....#.... .......MP: 13/15====================---- ....#... .......AC: 2Str: 6 ....##.. .......EV: 12Int: 15 ...## #### #.. ..**...SH: 0Dex: 11 ...# #..## #.#**.....XL:  7 Next: 95% Place: Dungeon:4 ..#######...###.@#Noise: ---------  Time: 6372.0 (0.0) ..............##.##d) +8 sling "Niph" {heavy, rElec rF- Int-4 ...##)##.......#..#Fire: d) +8 sling "Niph" {heavy, rElec #.##...##....Qiu% #[44m...#.##Drain #.#.###)#÷.........######## #)#.....#.......##.#.......s   scorpion #.#.###.#......###........ #.##...##.....## #.###.### #..##.##......# ##.#...##Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (asleep, 100% to hit)  You focus your ray upon the scorpion. The searing ray hits the scorpion!Qi onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a scorpion (asleep, 100% to hit)  You focus your ray upon the scorpion. The searing ray hits the scorpion!  The scorpion is heavily wounded.Qi8 ..s.  (Press . to maintain the ray.)Qia 49-==3.0 (1Ray DrainQi Qiô . _The scorpion stings you.QiM #... .....##  ##... ......#  .... .......  ... .......  #.. .......  #### #.. .......  #..## #.#s...... #.@###.##)#..#...#.## )#÷......... #Qi)#.....#.......##.# ......###.. ...##.....## #.###.### .##.  Riomk #... .....##  ##... ......#  .... .......  ... .......  #.. .......  #### #.. .......  #..## #.#s...... #.@###.##)#..#...#.## )#÷.........)#.....#.......##.# .Ri?q{.....###.....##.....## #.##.##. RiuRixRi|Ri_ _A scorpion is nearby!Ridj #... .....##  ##... ......#  .... .......  ... .......  #.. .......  #### #.. .......  #..## #.#s...... #.@###.##)#..#...#.## )#÷......... #)#.....#.......##.# ......###.. ...##.....## #.###.### .##.  Ri #... .....##  ##... ......#  .... .......  ... .......  #.. .......  #### #.. .......  #..## #.#s...... #.@#Ri##.##)#..#...#.## )#÷.........)#.....#.......##.# ......###.....##.....## #.##.##. RiRiRi/Rii _ _A scorpion is nearby!Ri6 #... .....##  ##... ......#  .... .......  ... .......  #.. .......  #### #.. .......  #..## #.#s...... #.@###.##)#..#...#.## )#÷......... #Ri)#.....#.......##.# ......###.. ...##.....## #.###.### .##.  Ri #... .....##  ##... ......#  .... .......  ... .......  #.. .......  #### #.. .......  #..## #.#s...... #.@###.##)#..#...#.## )#÷.........RiL)#.....#.......##.# ......###.....##.....## #.##.##. RiRiRicRi_ _A scorpion is nearby!Ri,G  The searing ray hits the scorpion!Ri<2b****Riù;....RiRifami the Conjurer #####... .....##Gnoll ...####... ......#Health: 50/52 =======================- ....#Ri.... .......Magic: 12/15 ===================----- ....#... .......AC: 2Str: 6 ....##.. .......EV: 12Int: 15 ...## #### #.. .......SH: 0Dex: 11 ...# #..## #.#.......XL:  7 Next: 109% Place: Dungeon:4 ..#######...###.@#Noise: ==-------  Time: 6374.0 (1.0) ..............##.##d) +8 sling "Niph" {heavy, rElec rF- Int-4 ...##)##.......#..#Fire: d) +8 sling "Niph" {heavy, rElec #.##...##.......#.##Ray+ #.#.###)#÷.........######## #)#.....#.......##.Ri*#....... #.#.###.#......###........ #.##...##.....## #.###.### #..##.##......# ##.#...##Your Polearms skill increases to level 3!Your Staves skill increases to level 3!Your Ranged Weapons skill increases to level 3!Your Armour skill increases to level 3!Your Shields skill increases to level 3!Your Unarmed Combat skill increases to level 3!Ranged Weapons skill increases to level 3!ArmourShieldUnarmed Combat skill increases to level 3!Evocations skill increases to level 3! have reached level 8!Riw/  --more--SiѼx6/586--78 4% SiySiTR _You feel stronger.Si)_SiTeInventory: 5/52 gear slots Hand Weapons (go to first with ))  d - the +8 sling "Niph" (weapon) {heavy, rElec rF- Int-4 Stlth+} Armour (go to first with [)  a - a +0 robe (worn) Magical Staves (go to first with |)  c - a staff of conjuration Jewellery (go to first with "=)  b - an amulet of dissipation (worn)  e - the ring of Zonaeng {rCorr MP+9} Scrolls (go to first with ?)  b - a scroll of blinking Sih f - a scroll of fearw - a scroll of enchant weapon  p - a scroll of poison  m - a scroll labelled HIWOIREZATIE  q - a scroll labelled ZAQUUN PUTOOQ  u - 2 scrolls labelled FYOL IK QEXKESKI Potions (go to first with !)  g - 2 potions of magic  d - a black potion  f - 2 purple potions  j - a silvery potion [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Ti e - the ring of Zonaeng {rCorr MP+9}. It is an ancient artefact. rCorr: It protects you from acid and corrosion. MP+9: It affects your magic capacity (+9). You found it on level 4 of the Dungeon. Stash search prefixes: {inventory} {artefact} {artifact} {MP+9} {jewellery} Menu/colouring prefixes: identified artefact jewellery _________________ “A ring of gold and a milk-white dove  Are goodly gifts for thee,  And a hempen rope for your own love  To hang upon a tree.”  -Oscar Wilde, “Chanson”. 1881. Ti-K(p)ut on, (d)rop, (=)adjust, or (i)nscribe.Tih!Tii)Ti/fami the Conjurer #####... .....##Gnoll ...####... ......#Health: 56/58 =======================- ....#.... .......Tia2Magic: 12/25 ===========------------- ....#... .......AC: 2Str: 7 ....##.. .......EV: 12Int: 15 ...## #### #.. .......SH: 0Dex: 11 ...# #..## #.#.......XL:  8 Next:  4% Place: Dungeon:4 ..#######...###.@#Noise: ==-------  Time: 6374.0 (0.0) ..............##.##d) +8 sling "Niph" {heavy, rElec rF- Int-4 ...##)##.......#..#Fire: d) +8 sling "Niph" {heavy, rElec #.##...##.......#.##Ray+ #.#.###)#÷.........######## #)#.....#.......##.#....... #.#i5m.###.#......###........ #.##...##.....## #.###.### #..##.##......# ##.#...##Your Shields skill increases to level 3!Your Unarmed Combat skill increases to level 3!Your Evocations skill increases to level 3!You have reached level 8! _You feel stronger.You feel your magic capacity increase.TiK9Unarmed Combat skill increases to level 3!Evocations have reached level 8! _You feel stronger. Ti; You feel your magic capacity increase.  e - the ring of Zonaeng (worn) {rCorr MP+9}--5 (0.5Ti?TiNB< _You stop channelling your searing ray.Ui=3Ui@,UiUixBUi EnUi1HnUiIKXUiNBUiBTUi WXUikZXUi]nUiv`XUicXUieBUiah,Uik,UimUi^pUirUiwT#..........# #..........#  ##.#.......#  ##..##.....#  .##.###....#  #..####..#  .## #  ...############.#  Uiz8.##.#.........@..#  --###........####..#  .## #.###.#### ..#  .# ##.#...## ..#  ## #.#.....# ..#   ##.......# ..#   l   iguana (asleep)  ##...)....# ..#  ##.........# l.#  ........#  Ui1473.5 (99.0)Ui-4.5 (100.0)UiUiOZ _An iguana comes into view.UiJ .. .......# .......# .##.....# .###....# . .## #### # .############.# .#.........@..# .......####..#  #.###.#### ..#   ..#   ..#   ..#  ##...)....# ..#  l.#  Ui .. .......# .......# .##.....# .###....# . Uii .## #### # .############.# .#.........@..# .......####..#  #.###.#### ..#   ..#   ..#   ..#  ##...)....# ..#  l.#  Ui Uix Ui Ui ^ _An iguana is nearby!Vi+Z (((((l  (You shoot a sling bullet. The sling bullet hits the iguana!  The iguana hisses angrily.Vi1,Vi..... . . Vi;===6.5 (2.0)ViVip^ _The iguana is heavily wounded.Vi Vi Vi Vi5 H _No target in view!Vi/( Vi+ Vi- Vi0 H _No target in view!ViVi+ViViH _No target in view!Wi3Wi",Wi'=..........#  ..........#  #.#.......#  #..##.....#  ##.###....#  .#..####..#  #.## #### ##  #.#  Wi+##.#..........@.#  .###........####..#  ## #.###.#### #..#  # ##.#...## ...#  # #.#.....# ...#  ##.# #l..#  l   iguana ##...)....# #...# .# #...#  .# 0Wi.Wi2l.w   dart slug (wandering)wWis55---7.5 (1Wi<r _A dart slug comes into view.Wi>       #### ## ########.# .......@.# ...####..#   #..# #  ...# #  l..#   #...# )....# #...#  #.w.#  WiUI       #### ## ########.# .......@.# ...####..#   #..#  Wi$ ...#   l..#   #...# )....# #...#  #.w.#  Wi%Wiu:---Wi-Wid _There are monsters nearby!Wi-       #### ## ########.# .......@.# ...####..#   #..# #  ...# #  l..#   #...# )....# #...#  #.w.#  Wi` >       #### ## ########.# .......@.# ...####..#   #..#   ...#   l..#   #...# )....# #...#  #.w.#  Wif Wii Wisl Wio d _There are monsters nearby!Wi{ (((((You shoot a sling bullet.Wi BWiK .l...ww.Wi 7===9.3 (1.8Wi Wi  ` _The sling bullet barely misses the iguana.Wi;`  You shoot a sling bullet. The sling bullet hits the iguana!Wi(†w   dart slugWi :c .  You kill the iguana!Wi@ `````The dart slug launches a dart at you.Xi`Xi\.†..w.XiЋa3---881.1XiXiD- _The slug dart hits you.Xi6 (((( You shoot a sling bullet. The sling bullet hits the dart slug!Xii .†..  The dart slug is severely wounded.Xip ````The dart slug launches a dart at you.Xi^.†..XiX2---2.9XiXi- _The slug dart hits you.Xi<*c  You shoot a sling bullet. The sling bullet hits the dart slug!Xi}/((((†Xi^.†..Xi-4.8 (1.9XilXiM _You kill the dart slug!Xi Xi> Xi XiM H _No target in view!XiXiIXi _3Xi} 4=XiXXi-XXiKk5=Xi4XXi*XXi6=Xi BXi#BXi\&7=Xi;)BXi,nXi6/w8=Xi>2,Xi 5BXi7Xi:XXi=BXi Ac  You see here an iguana corpse.YiV= _YiYiXYi ,Yi ,Yie  You see here a dart slug corpse.Yi5 _Yio(nYi+SYiWBYibYigBYiue  You see here a dart slug corpse.YiyK _YiYiBYi},Yi~,Yi̢c  You see here an iguana corpse.Yi _Yi.YiBYiYi BYiiYi4BYiYiBYiGYiBYiXYi"BYi)YiV-,YiM0Yi8;Yi>,YiBYilKYidN,YiQYimYYiS\,Yi^YiKgYi5kBYisYiw,YizYiYi,YiԇYiӏXYi0Yi&BYiNYiBYi٫,Yi,Yi|YiBYimYiBYiYi,YibYiYikBYiYi;,YiFYixYi,YiYieYi,Yi Yi|YiJ,Yi2YiYiBYi9Yiz ,YiKYiYiBYiYi,Yi6Yi!,Yi$,Yid'Yi*,Yi,Yib/YiB2,Yi5Yih8Yi ;,Yi=YiAYiDYiG,YiLYirPYiySYiiVYiOYYi?_,YicYikYin,YiqYi)......##.##....### .....#..##..>...## .......#..###.......## .............##..##.........## ..)........###..####.........## #######.....<...#####.........##  ###...)[#............%....##  ###....÷.#>...................  ###...###..))..@#######.........---558.8 (74.0) ##...####(...)....## ##........ #..### #....).....## ##....... YiY.### ##...........## ###..... ## #.............## ##...# #..............# ##### #..............##  ###...............## # # ###..................# ##---Yi~8%Yi(T _Key pressed, stopping explore.Yi3YiRYinYiYiY$ _YiYiBYiYiYi,YiYiYi0YiYi Yi YiNYiYiYYi#YiYiN ,Yi#Yi3&Yi),YiY,Yi/,Yi1Yi<4Yi6,YiS:,Yi=BYi@,Yi`C,Yi FBYiHYi@KBYi NYimQYiVYiZ,Yi_Yi4c,YifYi&jYim,YioYi# #### #j   Crazy Yiuf (asleep)   #.# #####..# ###.....   #.# #####...[..# #.......   #.###### #.......YiJYiГYii3YimYi1.........0.0)..#.....YiSYiPs _Could not explore, unopened runed door.Yi=3YiAYi4e4YikYi o] _Could not explore, unopened runed door.Zi   #..###...####(...).. fami the Conjurer   #..####..### #....).. Gnoll   #..##..### ##....... Health: 58/58 ========================   #..#Zi #### #........ Magic: 25/25 ========================   #..##........ AC: 2Str: 7   #..###........ EV: 12Int: 15   #...# ######........ SH: 0Dex: 11   #...# #)..### ###.......... XL:  8 Next:  8% Place: Dungeon:4   #..## #j..+@####............ Noise: ---------  Time: 6575.8 (0.0)   #..# #...##..#............. d) +8 sling "Niph" {heavy, rElec rF- Int-4   #..# ### ###.#....####.... Fire: d) +8 sling "Niph" {heavy, rElec   #..#########Zi m #####   #.##   #>##### ###### j   Crazy Yiuf (asleep)   #.######..# ###.....   #.# #####...[..# #.......   #.####..........## #....... _You see here an iguana corpse. _Key pressed, stopping explore. _Could not explore, unopened runed door. _Could not explore, unopened runed door.  Press: ? - help, v - describe, . - travelThe floor.[i\+@A runed translucent door.[iZ.+The floor.[i -..[iqY). _Key pressed, stopping explore _Could not explore, unopened runed door.  Press: ? - help, v - describe, . - travel, g - get itemItem here: a glowing hammer.\i  #..###...####(...).. fami the Conjurer   #..####..### #....).. Gnoll   #..##..### ##....... Health: 58/58 ========================   #..##### #........ Magic: 25/25 ========================   #..##........ AC: 2Str: 7   #..###........ EV: 12Int: 15 \iZ  #...# ######........ SH: 0Dex: 11   #...# #)..### ###.......... XL:  8 Next:  8% Place: Dungeon:4   #..## #j..+@####............ Noise: ---------  Time: 6575.8 (0.0)   #..# #...##..#............. d) +8 sling "Niph" {heavy, rElec rF- Int-4   #..# ### ###.#....####.... Fire: d) +8 sling "Niph" {heavy, rElec   #..######### #####   #.##   #>##### ###### j   Crazy Yiuf (asleep)   #.######..# ###.....   #.#\i`s[40m #####...[..# #.......   #.####..........## #....... _Key pressed, stopping explore. _Could not explore, unopened runed door. _Could not explore, unopened runed door.  Press: ? - help, v - describe, . - travel, g - get itemItem here: a glowing hammer.  The floor.\i\i. _\i)*'\i3-\i5k.jj\i9L======6.8 (1\i=\iAP _As you open the door, it creaks loudly! Crazy Yiuf shouts!]i| ((((You shoot a sling bullet.]i]i$O  The sling bullet barely misses Crazy Yiuf.]iҔ...j===---8.7 (1.9]iw]in _Crazy Yiuf cries, "Rifle poople agre!"]i\  You shoot a sling bullet. The sling bullet hits Crazy Yiuf!]i-  Crazy Yiuf is heavily wounded.Crazy Yiuf hits you with a +2 quarterstaff of chaos.]i1P: 52/56 (58)-----80.7 (2.0Drain]i7]i#; _You feel drained. Crazy Yiuf closely misses you.]i?  You shoot a sling bullet. The sling bullet hits Crazy Yiuf!]i *Crazy Yiuf is almost dead.Crazy Yiuf completely misses you.]i Y  Crazy Yiuf hits you with a +2 quarterstaff of chaos.]i' 8@]i=+ 0---2.5 (1.8Fast Drain]is1 ]i 5 1 _You feel yourself speed up.]i| `  You shoot a sling bullet. The sling bullet hits Crazy Yiuf!]i e)]i5]i ealth: 50/58 --113.9 (1.4 _You kill Crazy Yiuf!]i*]i-i _Your life force feels restored.^i _No target in view!^i ^i 3^i ,^i X^i ^i# K1=^i& B^i( ^i+ ,^i. ^i0 B^i3 O=^iD6 ^i8 B^i; ;2^i> B^iA ^iC B^iF ,^iH ^iJ B^iM ;3^iaP ^iR B^ilU ,^iW ^iCZ B^i\ ,^i;_ ^ia w4=^ief ^i5i ,^ik ,^in ^i7q ,^is ^iqv O=^ix ^id{ ,^i} ^i ;5^i[ ^i_ ,^i ^iъ ,^i ^i ,^io ,^i/ ,^i w6=^i B^iߣ B^i B^i e=^i }7^iL ^i B^i ,^i B^i< ^i j --- _You start resting.^ip 1609.5 (25.6)^i ^i i8=---10.2 (26.3^i ^i " _HP restored._iRJ  #..# ##...####(...)  #..# ###..### #....)  #..# #..### ##   #..# #### #   #..# #   #..## #   #...# #### ###  _iV$  #...# #)..### ###   #..## #...@.####   #..# #...##..#  #..# #### ###.#....####   #..# ########   #.##   #># ####   #.# #####..# ###   #.# #####...[..# #   #.####.## #_i]_i1a.9 (0.7)_iHe_i1kX _You start resting. _HP restored.  There is an open translucent door here.  Things that are here:  a +2 quarterstaff of chaos; a +0 cloak of corrosion resistance; the gnoll _corpse of Crazy Yiuf_ipn`i#Pick up what? 5/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +2 quarterstaff of chaos Armour (select all with [)  b - a +0 cloak of corrosion resistance Carrion the gnoll corpse of Crazy Yiuf [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]ai  b + a +0 cloak of corrosion resistance[Enter] accept (1 chosen)aigH ai+b   #..###...####(...). fami the Conjurer   #..####..### #....). Gnoll   #..##..### ##...... Health: 58/58 ========================   #..##### #....... Magic: 25/25 ========================   #..##....... AC: 2Str: 7   #..###....... EV: 12Int: 15   #...# #######....... SH: 0Dex: 11   #...# #)..### ###......... XL:  8 Next: 11% Place: Dungeon:4   #..## #...@.####........... Noise: ---------  Time:aih 9[m 6610.9 (0.0)   #..# #...##..#............ d) +8 sling "Niph" {heavy, rElec rF- Int-4   #..# #### ###.#....####... Fire: d) +8 sling "Niph" {heavy, rElec   #..######### #### Fast   #.##   #>##### #####    #.######..# ###....    #.# #####...[..# #......    #.####..........## #......  _You start resting. _HP restored.  There is an open translucent door here.  Things that are here:  a +2 quarterstaff of chaos; a +0 cloak of corrosion resistance; the gnoll _corpse of Crazy Yiufaik B1.6 (0.7ais ai\} \ _f - a +0 cloak of corrosion resistancebiCbi Inventory: 6/52 gear slots Hand Weapons (go to first with )) biN d - the +8 sling "Niph" (weapon) {heavy, rElec rF- Int-4 Stlth+} Armour (go to first with [)  a - a +0 robe (worn)  f - a +0 cloak of corrosion resistance Magical Staves (go to first with |)  c - a staff of conjuration Jewellery (go to first with "=)  b - an amulet of dissipation (worn)  e - the ring of Zonaeng (worn) {rCorr MP+9} Scrolls (go to first with ?)  b - a scroll of blinking  f - a scroll of fearw - a scroll of enchant weapon  p - a scroll of poison  m - a scroll labelled HIWOIREZATIE  q - a scroll labelled ZAQUUN PUTOOQ  u - 2 scrolls labelled FYOL IK QEXKESKI Potions (go to first with !)  g - 2 potions of magic  d - a black potion  f - 2 purple potions [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]ciXf - a +0 cloak of corrosion resistance. A cloth cloak. Base armour rating: 1 'Of corrosion resistance': It protects you from the effects of acid and corrosion. It can be maximally enchanted to +2. If you switch to wearing this armour: civ Your AC would increase by 1.2 (2.2 -> 3.4). Your EV would remain unchanged. You took it off Crazy Yiuf on level 4 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {rCorr} {cloak armour} {cloakarmor} {auxiliary armor} {auxiliary armour} {resist corrosion} {corrosion resistance} Menu/colouring prefixes: identified ego armour (w)ear, (d)rop, (=)adjust, or (i)nscribe.cici٤ciC  #..###...####(...). fami the Conjurer   #..####..### #....). Gnoll   #..#ciK#..### ##...... Health: 58/58 ========================   #..##### #....... Magic: 25/25 ========================   #..##....... AC: 2Str: 7   #..###....... EV: 12Int: 15   #...# #######....... SH: 0Dex: 11   #...# #)..### ###......... XL:  8 Next: 11% Place: Dungeon:4   #..## #...@.####........... Noise: ---------  Time: 6611.6 (0.0)   #..# #...##..#............ d) +8 sling "Niph" {heavy, rElec rF- Int-4   #..# #### ###.#....####...cik Fire: d) +8 sling "Niph" {heavy, rElec   #..######### #### Fast   #.##   #>##### #####    #.######..# ###....    #.# #####...[..# #......    #.####..........## #......  _HP restored.  There is an open translucent door here.  Things that are here:  a +2 quarterstaff of chaos; a +0 cloak of corrosion resistance; the gnoll _corpse of Crazy Yiuf _f - a +0 cloak of corrosion resistancecicicici  There is an open translucent door here.ings that are here:  a +2 quarterstaff of chaos; a +0 cloak of corrosion resistance; the gnoll _corpse of Crazy Yiuf _f - a +0 cloak of corrosion resistance  You start putting on your armour.ci5,2.3 (0.7ciciOcie,3.0 (1.4cicici*7 (2.1cicici,4.4 (2.8ciRciTciM,5.0 (3.4ciKciJ  3 _You continue putting on your +0 cloak of corrosion resistance. x5civciyr _You finish putting on your +0 cloak of corrosion resistance.ciV9m  #..# ###...###..))  #..# ##...####(...)  #..# ###..### #....)  #..# #..### ##  #..#ci<;#### #  #.. #  #..##  #  #...# ##### ###  #...# #).@### ###  #..## #...).####  #..# #...##.....  #..# ########.#....####..  #..######### ###  #.##  #># #### ####  #.# #####..# ###  #.# #####...[..# #ci&DciG16 (0.6 _ciLciOdi7  #..# ###...###..)  #..# ##...####(...  #..# ###..### #....  #..# #..### ##  #..# #### #  #..# #  #..## #  #...# ##### ###  #...# #)@.### ###  #..## #...).####di  #..# #...##..#  #..# ########.#....####  #..# ########   #.##  #># ####   #.# #####..# ###  #.# #####...[..# #dimdi,6.3 (0.7dildidi|didididi}di=  #..# ###...###..  #..# ##...####(  #..# ###..### #  #..# #..### ##  #..# #### #  #..# #  #..## #  #...# ##### ###  #...# #@..### ###  #..## #...).####  #..# #...##..#  #..# ########.#....####  #..# ########   #.##  #># ####   #.# #####..# ###  #.# #####...[..#i337m #di0diƎ'7.0didi:} _You see here a +0 hammer of holy wrath.ei QIeiJ0 _Done exploring.eiH3eiULei;eiaeiE _Done exploring.ei2eiF3eiNeiWeih_[ _Done exploring.eii [?25h[?0ceic  Search for what [Enter for "altar", or ? for help]? ei [?25l[?1c30 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [right here] a +0 hammer of holy wrath Results elsewhere ([,] to cycle)  b - [D:4] a +2 quarterstaff of chaosc - [D:4] a stone staircase leading down  d - [D:4] a leather armour  e - [D:4] a +0 flail of protectionf - [D:4] a +0 club (8 further duplicates)  g - [D:4] 2 stones  h - [D:4] a +0 whip (2 further duplicates)  i - [D:4] a +0 dagger (5 further duplicates)  j - [D:4] a dagger  k - [D:4] a +0 helmet  l - [D:4] a +2 animal skinm - [D:4] a stone staircase leading up  n - [D:4] a +0 sling  o - [D:4] a stone staircase leading down  p - [D:4] a stone staircase leading up  q - [D:4] a robe (1 further duplicate)  r - [D:4] an escape hatch in the floor  s - [D:4] a +0 leather armour (2 further duplicates)  t - [D:4] a +1 flail of draining [Up|Down] select [PgDn|>] page down [PgUp|<ei ] page up [Esc] exit[top]fi)   e - [D:4] a +0 flail of protection  f - [D:4] a +0 club (8 further duplicates)  g - [D:4] 2 stones  h - [D:4] a +0 whip (2 further duplicates)  i+0 dagger (5 further duplicates)  jdagger  k - [D:4] a +0 helmet  l - [D:4] a +2 animal skin  ma staircase leading up  nsling  ostone staircase leading down  pstone staircase leading up  qrobe (1 further duplicate)  r - [D:4] an escape hatch in the floor  s+0 leather armour (2 further duplicates)  t - [D:4] a +1 flail of draininguup  vmedusa talisman  wstone staircase leading down  x hand axe  yn escape hatch in the ceilingz0 short sword of electrocution60%fi* q l - [D:4] a +2 animal skin  q - [D:4] a robe (1 further duplicate)A - [D:4] a +0 short sword  B - [D:4] a +0 spear (1 further duplicate)  C - [D:4] a +0 flail  D - [D:4] a +0 hand axebothiwLevel 4 of the Dungeon <<<<>>>>(Press ? for help)  #.......## #..##..# #.##...##.....## #.###.#### ##†.#   #.......# ##.########### ##.## #..##.##......# ##.#...## #...# hi  #......######............#####..###..........### #.#.....# #...#   ##.....####.................÷##.##### ############ ##.......# #.†.#   #.#...##....................##..##..####...)....# #...#   #....................)......##.##....#####.........# #...#   ##..........................#..##..>...###..........# #...#   #.........................#..###.......####..........# ##..#   #........................##..##.........####...........# #..#   #.............)........###..####.........####............# ##.#   #..÷......#########.....<...#####.........## ##.............# #.#   #.....##### ###...)[#............%....######..............# ###   #..#### ###....÷.#>......hi...............................#   #..# ###...###..))...#######.........#...............###   #..# ##...####(...)....## ##........####............#   #..# ###..### #....).....## ##.......# #.........#..##   #..# #..### ##...........## ###.....# #..##..#####).#########   #..# #### #.............## ##...## #..##### #.)........##   #..##..............# ##### ####.## ###..........#   #..###..............## ##.....## ##....).).....#   #...# ##### ###...............####.......# #.............#   #...# #@iTm..### ###..................###........## ##......).....#   #..## #...).####....................## ###..........# ####......####hiCfami the ConjurerGnollHealth: 58/58 ========================Magic: 25/25 ========================AC: 3Str: 7EV: 12Int: 15SH: 0Dex: 11XL:  8 Next: 11% Place: Dungeon:4Time:Fast _You finish putting on your +0 cloak of corrosion resistance. _You see here a +0 hammer of holy wrath. _Done exploring. _Done exploring. _Done exploring.  Search for what [Enter for "altar", or ? for help]? .hizP _hihhi?O  There is an open translucent door here.  Things that are here:  a +2 quarterstaff of chaos; the gnoll corpse of Crazy Yiuf _hi"ZXhieBhiihimhiq,hizhib~hi,hihigXhi"Bhihi  Things that are here:  a +0 club; a hobgoblin skeletonhiͶ5 _hihi  Things that are here:  a +0 club; a +0 club; a goblin skeletonhi[hiG _hihi   Things that are here:  a +0 club; a +0 sling; a goblin skeletonhi5 _hiMhiR  There is a stone staircase leading down here.hi5 _hiihi/  ##.................÷##.##### # ...................##..##..## ............)......##.##....### ...................#..##..>...## ..................#..###.......## .................##..##.........# ......)........###..####......... ..#########.....<...#####........ ######...)@#............%.. Noise: --------- 6631.6 (14.6)###....÷.#>............... d) +8 sling "Niph" {heavy, rElec rF- Int-4###...###..))...#######..... Fire: d) +8 sling "Niph" {heavy, rElechi; ##...####(...)....## ##....###..### #....).....## ##...#..### ##...........## ###.#### #.............## ###..............# ##..............##hi0 9%hi j _Items here: ) [[ ÷.hi hi Pick up what? 6/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 club Armour (select all with [)b - a +0 helmet  c - a +2 animal skin Carrion the hobgoblin skeleton of Robin [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]ii@  b + a +0 helmet[Enter] accept (1 chosen)iiBjiQ`O  b - a +0 helmetji  b - a +0 helmet  c + a +2 animal skin[Enter] accept (1 chosen)jiM ji ji{ Z##.................÷##.##### # fami the Conjurer ...................##..##..##Gnoll ............)......##.##....###Health: 58/58 ======================== ji6 ...................#..##..>...## Magic: 25/25 ======================== ..................#..###.......## AC: 3Str: 7 .................##..##.........# EV: 12Int: 15 ......)........###..####......... SH: 0Dex: 11 ..#########.....<...#####........ XL:  8 Next: 11% Place: Dungeon:4 ######...)@#............%.. Noise: ---------  Time: 6631.6 (0.0)###....÷.#>............... d) +8 sling "Niph" {heavy, rElec rF- Int-4###...###..))...#######..... Fire: d) i& 1m+8 sling "Niph" {heavy, rElec##...####(...)....## ##.... Fast ###..### #....).....## ##...#..### ##...........## ###.#### #.............## ###..............# ##..............##Things that are here: _a +0 club; a +0 club; a goblin skeletonThings that are here: _a +0 club; a +0 sling; a goblin skeleton _There is a stone staircase leading down here. _Items here: ) [[ ÷.ji 8%jic ,2.2 (0.6ji: ji J _g - a +2 animal skinji ji Inventory: 7/52 gear slots Hand Weapons (go to first with ))  d - the +8 sling "Niph" (weapon) {heavy, rElec rF- Int-4 Stlth+} Armour (go to first with [)  a - a +0 robe (worn)  f - a +0 cloak of corrosion resistance (worn)  g - a +2 animal skin Magical Staves (go to first with |)  c - a staff of conjuration Jewellery (go to first with "=)  b - an amulet of dissipation (worn)  e - the ring of Zonaeng (worn) {rCorr MP+9} Scrolls (go to first with ?)  b - a scroll of blinking  f - a scroll of fearw - a scroll of enchant weapon  p - a scroll of poison  m - a scroll labelled HIWOIREZATIE  q - a scroll labelled ZAQUUN PUTOOQ  u - 2 scrolls labelled FYOL IK QEXKESKI Potions (go to first with !)  g - 2 potions of magic  d - a black potion [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exitji 7[top]kig - a +2 animal skin. A large piece of thick skin covered in fur, cut from the corpse of an animal andworn as a primitive garment. It offers rudimentary protection against harm, but,having never been tanned, it carries a light stench of rotting flesh. Base armour rating: 2Encumbrance rating: 0 It cannot be enchanted further. If you switch to wearing this armour: Your AC would increase by 2.0 (3.4 -> 5.4). Your EV would remain unchanged. You took it off Robin on level 4 of the Dungeon. Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified enchanted armour _________________ “He killed the noble Mudjokivis.  Of the skin he made him mittens, (w)ear, (d)rop, (=)adjust, or (i)nscribe.mi+ mi0 miD< Z##.................÷##.##### # fami the Conjurer ...................##..##..##Gnoll ............)......##.##....###Health: 58/58 ======================== mi? ...................#..##..>...## Magic: 25/25 ======================== ..................#..###.......## AC: 3Str: 7 .................##..##.........# EV: 12Int: 15 ......)........###..####......... SH: 0Dex: 11 ..#########.....<...#####........ XL:  8 Next: 11% Place: Dungeon:4 ######...)@#............%.. Noise: ---------  Time: 6632.2 (0.0)###....÷.#>............... d) +8 sling "Niph" {heavy, rElec rF- Int-4###...###..))...#######..... Fire: d) iC 1m+8 sling "Niph" {heavy, rElec##...####(...)....## ##.... Fast ###..### #....).....## ##...#..### ##...........## ###.#### #.............## ###..............# ##..............## _a +0 club; a +0 club; a goblin skeletonThings that are here: _a +0 club; a +0 sling; a goblin skeleton _There is a stone staircase leading down here. _Items here: ) [[ ÷. _g - a +2 animal skinmikN miQ mi\Z 7%mid mih *9 (0.7mi,o mix mi-| ,3.6 (1.4mi0 mi miw ,4.3 (2.1mi 9%mi 7%mi ,5.0 (2.8mi 9%mi mi *7 (3.5mi[ 7%miE 1  Things that are here: _a +0 club; a +0 sling; a goblin skeletonThere is a stone staircase leading down here. _Items here: ) [[ ÷. _g - a +2 animal skinYou start removing your armour. You continue removing your +0 robe. x5mi mi  You finish removing your +0 robe.  You start putting on your armour.mi* ,6.3 (4.1mi| 9%mib 7%mi ,7.0 (4.8mif mi 9%miz *6 (5.4mi( 7%mi9 mi}= ,8.3 (6.1mi2E 9%miP miT *9 (6.7miL\ mi` 5 _You continue putting on your +2 animal skin. x5mii 7%mim ` _You finish putting on your +2 animal skin.mimiInventory: 7/52 gear slots Hand Weapons (go to first with ))  d - the +8 sling "Niph" (weapon) {heavy, rElec rF- Int-4 Stlth+} Armour (go to first with [)  f - a +0 cloak of corrosion resistance (worn)  g - a +2 animal skin (worn)miZ a - a +0 robe Magical Staves (go to first with |)  c - a staff of conjuration Jewellery (go to first with "=)  b - an amulet of dissipation (worn)  e - the ring of Zonaeng (worn) {rCorr MP+9} Scrolls (go to first with ?)  b - a scroll of blinking  f - a scroll of fearw - a scroll of enchant weapon  p - a scroll of poison  m - a scroll labelled HIWOIREZATIE  q - a scroll labelled ZAQUUN PUTOOQ  u - 2 scrolls labelled FYOL IK QEXKESKI Potions (go to first with !)  g - 2 potions of magic  d - a black potion [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]ni  a - a +0 robe. A large, loose-fitting, wide-sleeved outer garment made of light cloth. It offers little protection against physical harm, but does not hinder evasion or spellcasting. Base armour rating: 2Encumbrance rating: 0 It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would decrease by 2.0 (5.4 -> 3.4). Your EV would remain unchanged. niu Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “CLEOPATRA: Give me my robe, put on my crown; I have  Immortal longings in me”  -William Shakespeare, _Anthony & Cleopatra_, V, ii. ca. 1605. (w)ear, (d)rop, (=)adjust, or (i)nscribe.niniynim##.................÷##.##### # fami the Conjurer ...................##..##..##Gnoll ni............)......##.##....###Health: 58/58 ======================== ...................#..##..>...## Magic: 25/25 ======================== ni..................#..###.......## AC: 5ni>%Str: 7 .................##..##.........# EV: 12Int: 15 ......)........###..####......... SH: 0Dex: 11 nid2..#########.....<...#####........ XL:  8 Next: 11% Place: Dungeon:4 ###ni###...)@#............%.. Noise: ---------  Time: 6638.9 (0.0)###....÷.#>............... d) +8 sling "Niph" {heavy, rElec rF- Int-4###...###..))...#######..... Fire: d) +8 sling "Niph" {heavy, rElec##...####(...)....## ##.... Fast ###..### #....).....## ##...#..### ##...........## ###.#### #.............## ###..............# ##..............## _g - a +2 animal skin _You start removing your armour. You continue removing your +0 robe. x5  You finish removing your +0 robe.  ni7You start putting on your armour. _You continue putting on your +2 animal skin. x5 _You finish putting on your +2 animal skin.ni8%niA,9.6 (0.7ni9%ni  _You start removing your armour. You continue removing your +0 robe. x5  You finish removing your +0 robe.  You start putting on your armour. _You continue putting on your +2 animal skin. x5 _You finish putting on your +2 animal skin. _You drop a +0 robe.oiCoiɩUInventory: 6/52 gear slots Hand Weapons (go to first with ))  d - the +8 sling "Niph" (weapon) {heavy, rElec rF- Int-4 Stlth+} Armour (go to first with [)  f - a +0 cloak of corrosion resistance (worn)  g - a +2 animal skin (worn) Magical Staves (go to first with |)  c - a staff of conjuration Jewellery (go to first with "=)  b - an amulet of dissipation (worn)  e - the ring of Zonaeng (worn) {rCorr MP+9} oiϪxScrolls (go to first with ?)  b - a scroll of blinking  f - a scroll of fearw - a scroll of enchant weapon  p - a scroll of poison  m - a scroll labelled HIWOIREZATIE  q - a scroll labelled ZAQUUN PUTOOQ  u - 2 scrolls labelled FYOL IK QEXKESKI Potions (go to first with !)  g - 2 potions of magic  d - a black potion  f - 2 purple potions [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]oi  Magical Staves|  c - a staff of conjuration Jewellery"=)b - an amulet of dissipation  e - the ring of Zonaeng (worn) {rCorr MP+9} Scrolls ?  b - a scroll of blinking  f - a scroll of fear  w - a scroll of enchant weapon  p - a scroll of poison  m - a scroll labelled HIWOIREZATIE  q - a scroll labelled ZAQUUN PUTOOQ  u - 2 scrolls labelled FYOL IK QEXKESKI Potions (go to first with !)  g - 2 potions of magicd - a black potionf - 2 purple potionsj - a silvery potion  l - a viscous red potion  n - a murky pink potion  o - 2 inky potions  p - a blue potionbotpi,c  e - the ring of Zonaeng (worn) {rCorr MP+9}  w - a scroll of enchant weaponpiD  w - a scroll of enchant weapon  m - a scroll labelled HIWOIREZATIEpi  m - a scroll labelled HIWOIREZATIE  q - a scroll labelled ZAQUUN PUTOOQqiK_Hand Weapons (go to first with ))  d - the +8 sling "Niph" (weapon) {heavy, rElec rF- Int-4 Stlth+} Armour (go to first with [)  f - a +0 cloak of corrosion resistance (worn)  g - a +2 animal skin (worn)  c - a staff of conjuration  q - a scroll labelled ZAQUUN PUTOOQtopqix qizO##.................÷##.##### # fami the Conjurer ...................##..##..##qihz Gnoll ............)......##.##....###Health: 58/58 ======================== qiz...................#..##..>...## Magic: 25/25 ======================== ..................#..###.......## AC: 5Str: 7 qiz.................##..##.........# EV: 12Int: 15 qiz......)........###..####......... SH: 0Dex: 11 qi,{?..#########.....<...#####........ XL:  8 Next: 11% Place: Dungeon:4 ######...)@#............%.. Noise: ---------  Time: 6639.6 (0.0)qiQ{###....÷.#>............... d) +8 sling "Niph" {heavy, rElec rF- Int-4qis{###...###..))...#######..... Fire: d) +8 sling "Niph" {heavy, rElecqi{##...####(...)....## ##.... Fast qi{|###..### #....).....## ##...#..### ##...........## ###.qi{#### #.............## ###..............# ##..............## qi|_You start removing your armour. You continue removing your +0 robe. x5  You finish removing your +0 robe.  You start putting on your armour. _You continue putting on your +2 animal skin. x5 _You finish putting on your +2 animal skin. _You drop a +0 robe.qiʏW%qi7%qi qiqidLevel 4 of the Dungeon <<<<>>>>(Press ? for help)  #.......## #..##..# #.##...##.....## #.###.#### ##†.#   #.......# ##.########### ##.## #..##.##......# ##.#...## #...#   #......######............#####..###..........### #.#.....# #...#   ##.....####.................÷##.##### ############ ##.......# #.†.#   #.#...##....................##..##..####...)....# #...#   #....................)......##.##....#####.........# #...#   ##..........................#..##..>...###..........# #...#   #.........................#..###.......####..........# ##..#   #........................##..##.........####...........# #..#   #.......qiR......)........###..####.........####............# ##.#   #..÷......#########.....<...#####.........## ##.............# #.#   #.....########...)@#............%....######..............# ###   #..#######....÷.#>.....................................#   #..####...###..))...#######.........#...............###   #..###...####(...)....## ##........####............#   #..####..### #....).....## ##.......# #.........#..##   #..##..### ##...........## ###.....# #..##..#####).#########   #..##### #.............## ##...## #..##### #.)........##   #..##..............# ##### ####.## ###..........#  i9;49m #..###..............####.....## ##....).).....#   #...# ########...............####.......# #.............#   #...# #)..### ###..................###........## ##......).....#   #..## #...).####....................## ###..........# ####......####riz.riAh##.................÷##.##### # fami the Conjurer ...................##..##..##Gnoll ............)......##.##....###Health: 58/58 ======================== ...................#..##..>...## Magic: 25/25 ======================== ri B..................#..###.......## AC: 5Str: 7 .................##..##.........# EV: 12Int: 15 ......)........###..####......... SH: 0riBkDex: 11 ..#########.....<...#####........ XL:  8 Next: 11% Place: Dungeon:4 ######...)@#............%.. Noise: ---------  Time: 6639.6 (0.0)riB###....÷.#>............... d) +8 sling "Niph" {heavy, rElec rF- Int-4riC###...###..))...#######..... Fire: d) +8 sling "Niph" {heavy, rElec##...####(...)....## ##.... Fast ###..### #....).....## ##...ri...## Magic: 25/25 ======================== ..................#..###.......## AC: 5Str: 7 .................##..##.........# EV: 12Int: 15 ......)........###..####......... SH: 0Dex: 11 ..#########.....<...#####........ XL:  8 Next: 11% Place: Dungeon:4 ######...)@#............%..iW 49m Noise: ---------  Time: 6639.6 (0.0)###....÷.#>............... d) +8 sling "Niph" {heavy, rElec rF- Int-4###...###..))...#######..... Fire: d) +8 sling "Niph" {heavy, rElec##...####(...)....## ##.... Fast ###..### #....).....## ##...#..### ##...........## ###.#### #.............## ###..............# ##..............## _You start removing your armour. You continue removing your +0 robe. x5  You finish removing your +0 robe.  You start putting on your armour. _You continue putting on your +2 animal skin. x5 _You finish pti 8utting on your +2 animal skin. _You drop a +0 robe.ti ti  Memorise Blink, consuming 2 spell levels and leaving 13? Y - Yes  N - NouituiW##.................÷##.##### # fami the Conjurer ...................##..##..##Gnoll ............)......##.##....###Health: 58/58 ======================== ...................#..##..>...## Magic: 25/25 ======================== ..................#..###.......## AC: 5Str: 7 ui,.................##..##.........# EV: 12Int: 15 ......)........###..####......... SH: 0Dex: 11 ..#########.....<...#####........ XL:  8 Next: 11% Place: Dungeon:4 ###ui###...)@#............%.. Noise: ---------  Time: 6639.6 (0.0)###....÷.#>............... d) +8 sling "Niph" {heavy, rElec rF- Int-4###...###..))...#######..... Fire: d) +8 sling "Niph" {heavy, rElec##...####(...)....## ##.... Fast ###..### #....).....## ##...ui4#..### ##...........## ###.#### #.............## ###..............# ##..............## ui?_You start removing your armour. You continue removing your +0 robe. x5  You finish removing your +0 robe.  You start putting on your armour. uiw_You continue putting on your +2 animal skin. x5 _You finish putting on your +2 animal skin. _You drop a +0 robe.ui{-40.3 (0.7uiui9%ui*9 (1.3ui7%uiui,1.5 (1.9uipui  You finish removing your +0 robe.  You start putting on your armour. _You continue putting on your +2 animal skin. x5 ui_You finish putting on your +2 animal skin. _You drop a +0 robe. _You start memorising the spell. You continue memorising. x2uiaui9%uic _You finish memorising. Spell assigned to 'c'.viDviLevel 4 of the Dungeon <<<<>>>>(Press ? for help)  #.......## #..##..# #.##...##.....## #.###.#### ##†.#   #.......# ##.########### ##.## #..##.##......# ##.#...## #...#   #......######............#####..###..........### #.#.....# #...# viw  ##.....####.................÷##.##### ############ ##.......# #.†.#   #.#...##....................##..##..####...)....# #...#   #....................)......##.##....#####.........# #...#   ##..........................#..##..>...###..........# #...#   #.........................#..###.......####..........# ##..# vi-E  #........................##..##.........####...........# #..#   #.............)........###..####.........####............# ##.# viY  #..÷......#########.....<...#####.........## ##.............# #.#   #.....#####vil###...)@#............%....######..............# ###   #..#######....÷.#>.....................................#   #..#vi6###...###..))...#######.........#...............###   #..###...####(...)....## ##........####............#   #..#vi###..### #....).....## ##.......# #.........#..##   #..#vi;#..### ##...........## ###.....# #..##..#####).#########   #..##### #.............## ##...## #..##### #.)........##   #..#vi#..............# ##### ####.## ###..........#   #..###..............####.....## ##....).).....#   #...# ########...............####.......# #.............#   #...# #)..### ###..................#viW##........## ##......).....# vi6'  #..## #...).####....................## ###..........# ####......####vikP@%>viQvim##.................÷##.##### # fami the Conjurer vi...................##..##..##Gnoll ............)......##.##....###Health: 58/58 ======================== ...................#..##..>...## Magic: 25/25 ======================== vi6..................#..###.......## AC: 5Str: 7 vi.................##..##.........# EV: 12Int: 15 ......)........###..####......... SH: 0Dex: 11 viH?..#########.....<...#####........ XL:  8 Next: 11% Place: Dungeon:4 ######...)@#............%.. Noise: ---------  Time: 6641.5 (0.0)vi###....÷.#>............... d) +8 sling "Niph" {heavy, rElec rF- Int-4###...###..))...#######..... Fire: d) +8 sling "Niph" {heavy, rElec##...####(...)....## ##.... Fast viG(###..### #....).....## ##...#..### ##...........## ###.#### #.............## ###..............# ##..............##You start putting on your armour. vi_You continue putting on your +2 animal skin. x5 _You finish putting on your +2 animal skin. _You drop a +0 robe. vi_You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'c'.vieviviDvivi: _vi ..##..##.. )......##.##....###......#..##..>.......#..###....##..##..)###..### .vis#########.....<...##### ## )[#............% ###....÷.#@........2.2 (0.7###...###..))...#########...####(...)....##  ###..### #....).  #..### ##......##### #......  #...... #......#viT# #####...vi{viviʼc _There is a stone staircase leading down here.viR viR viY\ 9%vie 7%vii 18 (0.6 _vir vifa ####### 5 #@...~#  #.#~~~~#  #.# #~~~~  ### #~~  # vibviqh9∆vi,3.2 (1.0vivia} _You climb downwards. _There is a stone staircase leading up here.wiawiwiwiмwiawiP _wiA  You enter the shallow water.wi3?Water wiwi N _Moving in this stuff is going to be slow.wiwi*wiwiwiYwiwiSwiQwiwi wi}wiwi4wiwiPwiwiwi\wiwiwiLwiwi!wiQwiwifwiFwiUwiwiwiWwiwi+wi|wiwi6wiwiwijwiwiwi=wiwi`wiwi<Fast wi#wiw _Your extra speed is starting to run out.wiwiwiwiwi'wiwiwiwiwiwim wi wi3 Xwi5 wiW6 )wi6 wi9 k _You feel yourself slow down.wi: wiG; wi; wiy= wi? wiU? wi? wiA wiC wi[C wiD wiE wiF wi)G wiG wiXI wiJ wiJ wimK wi3M wiON wiN wi#O wijP wiQ wiQ wiR wizT wiU ,wiV wiW wi6Y wiY wi.Z wi[ wi\ wiM] wi] wi~_ wi` wi@a wia wi-k wik wil wil wijm win wio wiSp wip wir wis wims wis wifu wiv wiw wix wix wiz ,wi{ wiC| wi} ,wi/~ wi] wi wii wi wi wix wiĄ wip wi҆ wi wib wi wiy wi wi wim wiM wia wi wi wiG wi BwiF wi͖ ,wiS wi wi ,wi* wis wi wiC wi wi wi ,wiͨ wi# ##############<...~## #~~~~###.#~~~~### ###~~~######.###~~~~#####~~~~~~~~~###### ###~~~~~~~~~#####~~~~######~~~### #~~####..###########~~~###...oooo#~~~~~######..@##########~~~~~##...~~~~~~#######~~##...###~~~~~~~~~~#~~#.........###############............#.........####o   orc wizard (asleep)#.........#ooo 3 orcs (asleep)#wi ..........#...........714.1 (70.9)5.1 (71wi wiN h _An orc wizard and 3 orcs come into view.wi6     #<...~##   #.#~~~~### ###~  #.###~~~~~~~~~~~ ### ###~~~~~~~~~ #####~~~### #~ #..###########~~~#  ##...oooo#~~~~~ #..@#~~~ #...~~~~~~#~~ #...###~~~~~~~~~~#~ #.........##### #............  #.........####  #.........#  #..........   wi<     #<...~##   #.#~~~~### ###~  #.###~~~~~~~~~~~ ### ###~~~~~~~~~ #####~~~### #~ #..###########~~~#  ##...oooo#~~~~~ #..@#~~~ #...~~~~~~#~~ #...###~~~~~~~~~~#~ #.........##### #........ #.........####  #.........#  #.......... wi" wi wi wi d _There are monsters nearby!wiuwie{4   wi| #<...~##   #.#~~~~### ###~  #.###~~~~~~~~~~~ ### ###~~~~~~~~~ #####~~~### #~ #..###########~~~#  ##...oooo#~~~~~ #..@#~~~ #...~~~~~~#~~ #...###~~~~~~~~~~#~wi} #.........##### #............  #.........####  #.........#  #..........   xi    #<...~##   #.#~~~~### ###~  #.###~~~~~~~~~~~ ### ###~~~~~~~~~ #####~~~### #~ #..###########~~~#  ##...oooo#~~~~~ #..@#~~~ #...~~~~~~#~~ #...###~~~~~~~~~~#~ #.........##### #........ xiP#.........####  #.........#  #.......... xixi]xiVxid _There are monsters nearby!xi  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.xi2t  ####### ######  fami the Conjurer #<...~## #~~~~##  Gnoll #.#~~~~### ###~~~#####  Health: 58/58 ======================== #.###~~~~#####~~~~~~~~~### Magic: 23/25 ======================-- ### ###~~~~~~~~~#####~~~~# AC: 5Str: 7 #####~~~### #~~### EV: 12Int: 15 #..###########~~~#  SH: 0Dex: 11 ##..*oooo#~~~~~##### XL:  8 Next: 11% Place: Dungeon:5 #..@##########~~~~~# Noise: ---------  Time: 6715.1 (0.0) #...~~~~~~#######~~# d) +8 sling "Niph" {heavy, rElec rF- Int-4 #...###~~~~~~~~~~#~~i;u jm Fire: d) +8 sling "Niph" {heavy, rElec #.........############## #............  #.........####  o   orc wizard (asleep) #.........#  ooo 3 orcs (asleep) #..........  #........... Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 falchion and wearing a +0 scale mail (asleep, 100%  to hit)yi;Ayi K!#############fami the Conjurer#<...~## #~~~~##Gnoll#.#~~~~### ###~~~#####Health: 58/58 ========================#.###~~~~#####~~~~~~~~~### Magic: 25/25 ========================### ###~~~~~~~~~#####~~~~# AC: 5Str: 7#####~~~### #~~### EV: 12Int: 15#..###########~~~# SH: 0yiK8Dex: 11##...oooo#~~~~~##### XL:  8 Next: 11% Place: Dungeon:5#..@##########~~~~~# Noise: ---------  Time: 6715.1 (0.0)#...~~~~~~#######~~# d) +8 sling "Niph" {heavy, rElec rF- Int-4#...###~~~~~~~~~~#~~ Fire: d) +8 sling "Niph" {heavy, rElec#.........###############............#.........####o   orc wizard (asleep)#.........#ooo 3 orcs (asleep)#..........yi7L#...........Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineyioLAim: an orc, wielding a +0 falchion and wearing a +0 scale mail (asleep, 100%  to hit)  Okay, then.yirTyiUyi|\yi9^. _yi  #<...~## #~~~~## #.#~~~~### ###~~~##### #.###~~~~#####~~~~~~~~~## ### ###~~~~~~~~~#####~~~~ #####~~~### #~~# #..###########~~~#...oooo#~~~~~#### #...##########~~~~~ #.@.~~~~~~#######~~ #...###~~~~~~~~~~#~#.........############# #.yiC! ..... #..#### #.# o   orc (asleep) #.. #.. #..yir) yi* )6.1 (1 yi* _yi1 yi2 zi{  #.#~~~~### ###~~~##### #.###~~~~#####~~~~~~~~~# ### ###~~~~~~~~~#####~~~ #####~~~### #~~# #..###########~~~#...oooo#~~~~~## #...##########~~~~ #...~~~~~~#######zi  #@..###~~~~~~~~~~##.........############ #.....  ##### #. #... zi4 p#... #.. zi\:∆zi&7ziJzi{ix  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{i {iA  #.#~~~~### ###~~~##### fami the Conjurer #.###~~~~#####~~~~~~~~~# Gnoll ### ###~~~~~~~~~#####~~~ Health: 58/58 ======================== #####~~~### #~~# Magic: 23/25 ======================-- #..###########~~~ AC: 5{i Str: 7 ##..*oooo#~~~~~### EV: 12Int: 15 #..*##########~~~~ SH: 0Dex: 11 #.*.~~~~~~#######~ XL:  8 Next: 11% Place: Dungeon:5 #@..###~~~~~~~~~~# Noise: ---------  Time: 6717.1 (0.0) #.........############ d) +8 sling "Niph" {heavy, rElec rF- Int-4 {i; #............  Fire: d) +8 sling "Niph" {heavy, rElec ∆ #.........#### {i] H #.........#  {i{ #...........  o   orc (asleep) {i ##............  {i '#............ {i Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{i yAiming: Searing Ray (safe; 1% risk of failure)  {i" Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 falchion and wearing a +0 scale mail (asleep, 100%  to hit)|ik5}#.#~~~~### ###~~~##### fami the Conjurer#.###~~~~#####~~~~~~~~~# Gnoll### ###~~~~~~~~~#####~~~ Health: 58/58 ========================#####~~~### #~~# Magic: 23/25 ======================--#..###########~~~ AC: 5Str: 7|i 6##..**ooo#~~~~~### EV: 12Int: 15#..*##########~~~~ SH: 0Dex: 11#.*.~~~~~~#######~ XL:  8 Next: 11% Place: Dungeon:5#@..###~~~~~~~~~~# Noise: ---------  Time: 6717.1 (0.0)#.........############ d) +8 sling "Niph" {heavy, rElec rF- Int-4#............Fire: d) +8 sling "Niph" {heavy, rElec|i6/∆ #.........#####.........##...........o   orc#............#............  Aiming: Searing Ray (safe; 1% risk of failure)  |i@7Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 falchion and wearing a +0 scale mail (asleep, 100%  to hit)  You focus your ray upon the orc. The searing ray hits the orc.  The orc is lightly wounded.|iu  Aim: an orc, wielding a +0 falchion and wearing a +0 scale mail (asleep, 100%  to hit)  You focus your ray upon the orc. The searing ray hits the orc.  The orc is lightly wounded.shouts!  (Press . to maintain the ray.)|ioo...o   orc wizardo   orc===8.1 (1Ray |i|i"* _You hear a shout! x2|i-|ik.G***|ia,|ipo.o.|iK2----9+ |i|i{F _The searing ray hits the orc but does no damage.|i`P *** The searing ray hits the orc.  The orc is heavily wounded.|i |i o.oThe searing ray misses the orc wizard.|i :*|i2 o   orc  The orc wizard gestures wildly while chanting.The orc wizard flickers and vanishes!|i?8{|i>@1--===20++ }i}it _Deactivating autopickup; reactivate with Ctrl-A.}i ***The searing ray hits the orc but does no damage.  The orc is heavily wounded.}i8D  The searing ray hits something!}i9}ic9}i@.o{.oo 2 orcs}iBq0---1}i L}iM> _You finish channelling your searing ray.}iv too.o 3 orcs (1 wandering)7---2}iO }i> : _The orc hits you with a +0 falchion.~i  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.~iV8 #.#~~~~### ###~~~##### fami the Conjurer #.###~~~~#####~~~~~~~~~# Gnoll ### ###~~~~~~~~~#####~~~ Health: 57/58 =======================- #####~~~### #~~# Magic: 18/25 =================------- #..###########~~~ AC: 5Str: 7 ~i##..oo.oo#~~~~~### EV: 12Int: 15 #...##########~~~~ SH: 0Dex: 11 #...~~~~~~#######~ XL:  8 Next: 11% Place: Dungeon:5 ~i#@o.###~~~~~~~~~~# Noise: =--------  Time: 6722.1 (0.0) #.........############ d) +8 sling "Niph" {heavy, rElec rF- Int-4 #............  Fire: d) +8 sling "Niph" {heavy, rElec ∆ #.........####  ~iQ#.........#  #...........  ooo 3 orcs (1 wandering)~iuD #............  #............ ~iCasting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.~iAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line~iAim: an orc, wielding a +0 falchion and wearing a +0 scale mail (heavilywounded, 82% to hit)i **oi M#*iTO##.**oi\31.#i3E.~oi3IYou can't see that place.  [the floor.]iL .#**oie;#*i'  #.#~~~~### ###~~~##### fami the Conjurer #.###~~~~#####~~~~~~~~~# Gnoll ### ###~~~~~~~~~#####~~~ Health: 57/58 =======================- #####~~~### #~~# Magic: 18/25 =================------- #..###########~~~ AC: 5Str: 7 ##..oo.oo#~~~~~### EV: 12Int: 15 #...##########~~~~ SH: 0Dex: 11 i( #...~~~~~~#######~ XL:  8 Next: 11% Place: Dungeon:5 #@o.###~~~~~~~~~~# Noise: =--------  Time: 6722.1 (0.0) #.........############ d) +8 sling "Niph" {heavy, rElec rF- Int-4 #............  Fire: d) +8 sling "Niph" {heavy, rElec ∆ #.........####  #.........#  #...........  ooo 3 orcs (1 wandering) #............  #............ i( Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i( Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe searing ray hits the orc.i/    ###   #####  #..### ### #..**~~~~ i]/ #@* ## #...  i/ ∆ #### ##i/  #...........oo 2i/ X #............ i 0 A#............ i׶ onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  i Press: ? - help, Shift-Dir - straight line  The searing ray hits the orc.  You kill the orc!  (Press . to maintain the ray.)i  .o.~)oThe orc shouts!69=2==3.1 (1Ray i i _Something hits you.i0 i F _Unknown command.iW7  i7Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iR# #.#~~~~### ###~~~##### fami the Conjurer #.###~~~~#####~~~~~~~~~# Gnoll ### ###~~~~~~~~~#####~~~ Health: 56/58 =======================- #####~~~### #~~# Magic: 17/25 ================-------- #..###########~~~ AC: 5Str: 7 ##..o..oo#~~~~~### EV: 12Int: 15 #..o##########~~~~ SH: 0Dex: 11 #.*.~~~~~~#######~ XL:  8 Next: 12% Place: Dungeon:5 #@).###~~~~~~~~~~# Noise: ===------  Time: 6723.1 (0.0) #.........############ d) +8 sling "Niph" {heavy, rElec rF- Int-4 #.i#...........  Fire: d) +8 sling "Niph" {heavy, rElec ∆ #.........####  Ray  #.........#  #...........  oo 2 orcs #............  #............  _Unknown command.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linei$eAim: an orc, wielding a +0 club and wearing a +0 chain mail (85% to hit)iWoo(79i. #.#~~~~### ###~~~##### fami the Conjurer #.###~~~~#####~~~~~~~~~# Gnoll ### ###~~~~~~~~~#####~~~ Health: 56/58 =======================- #####~~~### #~~# Magic: 17/25 ================-------- #..###########~~~ AC: 5Str: 7 i##..o..oo#~~~~~### EV: 12Int: 15 #..o##########~~~~ SH: 0Dex: 11 #...~~~~~~#######~ XL:  8 Next: 12% Place: Dungeon:5 iG#@).###~~~~~~~~~~# Noise: ===------  Time: 6723.1 (0.0) #.........############ d) +8 sling "Niph" {heavy, rElec rF- Int-4ik #............  Fire: d) +8 sling "Niph" {heavy, rEleci ∆ #.........####  Ray  #.........#  iŐ#...........  oo 2 orcs #............ i! #............ iXConfirm with . or Enter, or press ? or * to list all spells.i7Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineiAim: an orc, wielding a +0 club (79% to hit)  You focus your ray upon the orc. The searing ray hits something.  The searing ray hits the orc!iNcPress: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +0 club (79% to hit)  You focus your ray upon the orc. The searing ray hits something.  The searing ray hits the orc!  You kill the orc!iU   ###   #####  i.#..### ##..* #..*##### iٟ#.*.~~~~~ ##i\ #...  i*p∆ #####  iOq## #...........inB #............ iA#............ i , )).  You kill the orc!(Press . to maintain the ray.)i0055-i|0+-4.1 (1io7i9S _Something hits you.i[}i}ii݇8-i 0  You start resting. You stop channelling your searing ray.i=-5.1 (1iif _Something hits you but does no damage.i3ii8-i&0iF3--6.1 (1 _You start resting. Something hits you.iG #.###~~~~#####~~~~~~~~~ ### ###~~~~~~~~~#####~~ #####~~~### # #..###########~~#..)..oo#~~~~~## #..)##########~~~ #...~~~~~~############.).###~~~~~~~~~#...@.....########## #.... iH∆ ##### #. #... #.. #. #>iIiRRiR.-7iYi[9 _Found an escape hatch in the floor.i>  You shoot a sling bullet.iz )Reactivating autopickup.iPpiy4=8=5===9.1 (2ii6 _You feel a bit more experienced.i^#.#~~~~### ###~~~######.###~~~~#####~~~~~~~~~#### ###~~~~~~~~~#####~#####~~~### #~~#..###########~~~##..)..oo#~~~~~###i.#..)##########~~~~ #...~~~~~~############@).###~~~~~~~~~~#.############ #... ∆ #.####i#.##.#.iT#..#......>....ii6---30.1 (1iQi   Things that are here: _a +0 dagger; a +0 robe; an orc corpsei'#<...~## #~~~~## #.#~~~~### ###~~~##### #.###~~~~#####~~~~~~~~~##### ###~~~~~~~~~#####~~~~#####~~~### #~~##..###########~~~##..)..oo#~~~~~#####..)##########~~~~ #.@.~~~~~~#######~~#####)).###~~~~~~~~~~#~#..############# #...∆ #.#####.##..#..#..i4i4[5=---i5&1 _i9i ;iU4i####### ###### i4#<...~## #~~~~## #.#~~~~### ###~~~##### #.###~~~~#####~~~~~~~~~###i4### ###~~~~~~~~~#####~~~~#####~~~### #~~##..###########~~~# i4##..)....#~~~~~######..@##########~~~~~#i5 #...~~~~~~#######~~######)).###~~~~~~~~~~#~~#..i/5v.############## #.....ij5∆ #.#####.## i5 i<i=&2iDiMI  Things that are here: _a +0 club; a +0 chain mail; an orc corpseiY i i ifij9==iiaii+iiT#6iy(=iiii!i$i$#=i%i&i$)ix)i)U7=20i)(=i+i.i.i0i3i3i6i[:i:i=iE_ _You start resting.iXM,41.1 (9iRN#8izN.==iN(2.1 (10.0)iTiV" _HP restored.iii4ii,i$a1=i%i(i)iK+i-i.9=i 0i3i^3i5i8i399=inC2=iFBiI,iKi_NiNirPiSiS#=iSiCViYiY53=iYi[i^i-_iaiJgBih,iji=mizm9=i~oisisibviyizK4=i}{i},i#i iEiUi,i[iiE9=iLir_ _You start resting.i -64.1 (22i\#5i7=5.1 (23ii% _Magic restored.i 3i i i Biv i i ig i; i i i_ i: iw iӿ 9=i i% i Bit i   #..#####~~~# ##..)....#~~~~~##### #..)##########~~~~~ #...~~~~~~#######i !###)).###~~~~~~~~~~##.........##############..............# ∆ #.........###### #........@#iB #............# #............# #...ie -..#i #......>.....#.#i h   black bear (asleep).i U#..........h.is 70.1 (5.0)  A black bear comes into view.i zhh.i 4==1.1 (6i i 4 _The black bear growls angrily.i4   i=##..)  #..)  #...i #####)).### i7#.........## #..............# i#. ∆ #.........######  iA0#........@# icL#............#  #............#  iL#............#  #......>.....#  iC#..........#  #..........h iD #............ ir   ##..)  iV#..)  #... #####)).###i{ #.........## i#..............# in ∆ #.........######  #........@# #............#  ia#............# i9] #............#iU #......>.....# imd#..........#  i=#.......... i@#............ ii}iiFa _A black bear is nearby!iը/  iB ##..)  #..)  #...i0 #####)).###iO #.........## imI#..............#  ∆ #.........###### i0 #........@#i+ #............#  iũ&#............#  iL#............#  #......>.....#  iH#..........#  #..........h  i$?#............ iLA    ##..)  #..)  #... #####)).### #.........## #..............#  ∆ #.........###### iA #........@# #............#  #............#  #............# #......>.....# iA#..........#  #..........iBO #............ i\NiNiVi,Ya _A black bear is nearby!i6f (((((i7o You shoot a sling bullet. The sling bullet hits the black bear.iڹiig...h..iu5=2.9 (1.8iGire _The black bear is moderately wounded.i (((You shoot a sling bullet.  The sling bullet hits the black bear but does no damage.i+' i0  The black bear is moderately wounded.i4 ' i4 3.h.i4 L.  An iguana comes into view.i&6 (4.7i]> iA 3 _The iguana moves out of view.i  iFCasting: Searing Ray (safe; 1% risk of failure)  i\\Confirm with . or Enter, or press ? or * to list all spells.iZ #..###########~~~#  fami the Conjurer ##..)....#~~~~~#####  Gnoll #..)##########~~~~~#  Health: 58/58 ========================iZ #...~~~~~~#######~~### Magic: 23/25 ======================-- #####)).###~~~~~~~~~~#~~~# AC: 5Str: 7 i[#.........################ EV: 12Int: 15 i=[#..............#  SH: 0Dex: 11 ii[N∆ #.........######  XL:  8 Next: 15% Place: Dungeon:5 #........@#i[ Noise: ===------  Time: 6774.7 (0.0) i,\#.........*..#  d) +8 sling "Niph" {heavy, rElec rF- Int-4 #.........h..#  Fire: d) +8 sling "Niph" {heavy, rEleciU\g #............#  iv\D#......>.....#  #..........#  h   black bear #........... i\g #............  _The iguana moves out of view.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (moderately wounded, 85% to hit)i#..###########~~~#fami the Conjurer##..)....#~~~~~#####Gnoll#..)##########~~~~~#Health: 58/58 ========================#...~~~~~~#######~~### Magic: 23/25 ======================--#####)).###~~~~~~~~~~#~~~# AC: 5Str: 7#.........################ EV: 12Int: 15#..............#SH: 0Dex: 11∆ #.........######XL:  8 Next: 15% Place: Dungeon:5#........@#Noise: ===------  Time: 6774.7 (0.0)#.........*..#d) +8 sling "Niph" {heavy, rElec rF- Int-4#.........*..#Fire: d) i+8 sling "Niph" {heavy, rElec#..........*.##......>...*.##..........#h   black bear#...........#............  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (moderately wounded, 85% to hit)  You focus your ray upon the black bear. The searing ray hits the black bear!i&onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a black bear (moderately wounded, 85% to hit)  You focus your ray upon the black bear. The searing ray hits the black bear!  The black bear is severely wounded.h....-5.7 (1Ray iif _(Press . to maintain the ray.)iC **** The searing ray hits the black bear!iN { h...h(berserk)The black bear is almost dead.2--6+ iU r _The black bear goes berserk!i; I  The searing ray hits the black bear.i@ c****iL V  You kill the black bear!....S   adder (wandering)Si} 1/26---267++ _An adder comes into view.i io m _Your Spellcasting skill increases to level 6!idkR****iij.....S.i6s0-----8iVi> _You finish channelling your searing ray.if   ##..)  #..)  #... #####)).### #.........## #..............#  ∆ #.........######  #........@# #............#  #............#  #............#  #......>.....#  #..........#  #...........  #........S... i   ##..)  #..)  #... #####)).### #.........## #..............#  ∆ #.........######  ip#........@# #............#  #............#  #............# #......>.....# #..........#  i#........... #........S... iO--i,i{] _An adder is nearby!iZ ,i l   iguanaSS   adderli T1=9iX i / _The adder hisses angrily.i _  You shoot a sling bullet. The sling bullet hits the adder!i 8(((i ((i 6...i! ....l..i #=i2 (7===it 81.7 (2iٷ iQ  i~ ;_You kill the adder!i (((((((You shoot a sling bullet.i%,i+n..l....i<,-3.6 (1.9iY1i2a _The sling bullet closely misses the iguana.i (( You shoot a sling bullet. The sling bullet hits the iguana!iZ,icFl..ih[2=5.4 (1.8imio_ _The iguana is severely wounded.i`  You shoot a sling bullet. The sling bullet hits the iguana!i D.iW9.iȍR=307.4 (2.0iՓiJ _You kill the iguana!i iE i i H _No target in view!i'3i*i:-i01: _i4i4K3=i7i:i:i=i)DBiH,iJi NiN9=i+PiSa4=iUi7XihXi[i9],iB_iai bi!diPfi{f9=igiiiiK5=ivki]niniopis,ivix,iq{iY~i~9=iрiiK6=i7ii,iPii),iii,i;ii#####)).###~~~~~~~~~~#.........################ iô#..............# ∆ #.........###### #.........#####............##......# #.....# i#......>---800.0)#.i".# #.... #.iNW#..iq#.....#####ij..).....#iid=---8.4 (21i^i i!_Found a hand axe.i_3iZaiJnBiSq,irisi4tiiyi{,i|i~iIiiiBi,iiIi`iiii,iWi؝ii*iiޣi,iiiZiiii,iiiֿ #####)).###~~~~~~~~ #.........### #..............# ∆ #.........###### ir#.........#### #............# #............# #............# i@H#.@....>.....# #.#..........######i ?..#...............# ?....#...............# 5#...............# ##..............# B   bombardier beetle (asleep) iB #.........###### 5   shadow imp (asleep)..... #...).....############i,19.4 (1i-20.4 (12iit _A shadow imp and a bombardier beetle come into view.i #####)) #......... #.........  ∆ #.........  #.........####  if #............#  #............#  #............#  #.@....>.....#  #.#.......... ?..#.......... ?....#.........i K 5......#........ .......##......i T ......B #...... ....... #...).....# i /  iW #####)) #......... #.........  ∆ #.........  #.........####  #............#  #............# i #............#  #.@....>.....#  #.#.......... ?..#.......... ?....#......... iٸ5......#........ .......##...... ......B #...... ....... #...)..i= iii`id _There are monsters nearby!i #####)) #......... #.........  ∆ #.........  #.........####  #............#  #............#  #............#  ig4#.@....>.....#  iK#.#.......... ?..#.......... ?....#.........iK 5......#........ .......##......iT ......B #...... ....... #...).....# i/  i[ #####)) #......... #.........  ∆ #.........  #.........####  #............#  #............#  #............#  #.@....>.....#  #.#.......... ?..#.......... ?....#......... 5......#........ .......##...... ......B #...... ....... #...).. itbibikipmd _There are monsters nearby!i (((((B  You shoot a sling bullet.  The sling bullet hits the bombardier beetle.i8{  The bombardier beetle is moderately wounded.i9i_9i9i'B|..5..........BijBd..5i9C/===2.2 (1.8iC )iJiqL iL[_The shadow imp shouts, "Slither home, thou villainous onion-eyed snaffler!"in ((((((i)7(You shoot a sling bullet.iXipYia..?...B....ib-4.1 (1.9iSiiPkl _The sling bullet closely misses the bombardier beetle.i  i N((ib | You shoot a sling bullet.  The sling bullet hits the bombardier beetle!iU iV iKW iH` .5B.5   shadow impi` i_a -5.9 (1.8idj ipm e _The bombardier beetle is almost dead.iSr  You shoot a sling bullet.  The sling bullet hits the bombardier beetle!iJ(†5   shadow impi,iG 5.  You kill the bombardier beetle!i1!547.8 (1.9i!)i1+A _The shadow imp hits you but does no damage.i?>  You shoot a sling bullet.i]  The sling bullet hits the shadow imp but does no damage.i-9.6 (1.8iAiZ _The shadow imp barely misses you. x2i (((((((You shoot a sling bullet.iV 5......  The sling bullet completely misses the shadow imp.The shadow imp closely misses you.i8*in  The shadow imp gestures at you.iQx 8@ix \7-31.6 (2.0i i= 4 _Pain shoots through your body!ib  #####)) #......... #.........  ∆ #.........  #.........####  #............#  #............# iŖ  #............#  #.@....>.....#  #5#.......... ?.†#.......... ?....#......... .......#........i;  .......##...... ....... #...... ....... #...).....#   i0  #####)) #......... #.........  ∆ #.........  #.........####  #............#  #............#  #............#  #.@....>.....#  #5#..........i0  ?.†#.......... ?....#......... .......#........ .......##...... ....... #...... ....... #...).. i9 i|: iB iD a _A shadow imp is nearby!ij  #####)) #......... #.........  ∆ #.........  #.........####  #............#  #............#  #............#  #.@....>.....#  #5#.......... ?.†#.......... ?....#.........i&k  .......#........ .......##...... ....... #...... ....... #...).....#   i #####)) #......... #.........  ∆ #.........  #.........####  #............#  #............#  #............#  #.@....>.....#  #5#.......... i?.†#.......... ?....#......... .......#........ .......##...... ....... #...... ....... #...).. i i iQia _A shadow imp is nearby!iFiG4--2.6 (1iNiPX _The shadow imp closely misses you.i@}#####)).###~#.##.# ∆ #.###### #.#### #.....# #.# #.# #..@...>.....# #5#..........###### ?.†#...............# ?....#.......iA.......#.........##.# ....... #........ #...).....# i CiL85.iMP---3ixViWi#.........############.....# ∆ #.######  #.#### #.....# #....# #.# #.5....>.....# #.#.@........######?.†#.iz.......# ?....#.# .......#........#....... #.i###### ....... #...)# ########### iin  The shadow imp gestures at you.iif8=-4iKi- _You struggle to resist.i-  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iد  #.........########### fami the Conjurer i5 #..............#  Gnoll ∆ #.........######  Health: 58/58 ======================== #.........####  Magic: 24/26 ======================--iY  #............#  AC: 5Str: 7iy  #............#  EV: 12Int: 15i  #............#  SH: 0Dex: 11i  iް E#.5*...>.....#  XL:  8 Next: 34% Place: Dungeon:5 i #.#.@........######  Noise: ---------  Time: 6834.6 (0.0) iO ?.†#...............#  d) +8 sling "Niph" {heavy, rElec rF- Int-4 ?....#...............#  Fire: d) +8 sling "Niph" {heavy, rElec .......#...............# in U .......##..............#  i ....... #.........######  5   shadow imp iձ ~....... #...).....#  ###########  _You struggle to resist.  i Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i^ Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a shadow imp (77% to hit)i #.........########### fami the Conjurer#..............#Gnoll∆ #.........######Health: 58/58 ========================#.........####Magic: 24/26 ======================--#............#AC: 5Str: 7#............#EV: 12Int: 15#*...........#SH: 0Dex: 11#.**...>.....#XL:  8 Next: 34% Place: Dungeon:5#.#.@........######Noise: ---------  Time: 6834.6 (0.0)?.†#...............#d) +8 sling "Niph" {heavy, rElec rF- Int-4?....#...............#Fire: d) [4i\ 60m+8 sling "Niph" {heavy, rElec.......#...............#.......##..............#....... #.........######5   shadow imp....... #...).....############Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a shadow imp (77% to hit)  You focus your ray upon the shadow imp. The searing ray hits the shadow imp.i onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a shadow imp (77% to hit)  You focus your ray upon the shadow imp. The searing ray hits the shadow imp.  The shadow imp is heavily wounded.if* R...5is+ q==5.6 (1Ray i3 i6 f _(Press . to maintain the ray.)i 4*i&*5iV3-6+ ii _The searing ray misses the shadow imp. The shadow imp barely misses you.i * The searing ray hits the shadow imp.ir 5The shadow imp is almost dead.2--7++  _The shadow imp hits you but does no damage.iDI  The searing ray hits the shadow imp.i`KM*if .  You kill the shadow imp!i$y 1--58 i0_You finish channelling your searing ray.i6in _Your Shapeshifting skill increases to level 3!iUiWd2=--9 _ibivdiH 3iJ i[R BiU ,iW iX\ ,i^ i0b i!c 9=i#f ih 93iTi (=ik isn ,ip iDs ,iv iry ,i{ i~ i~ 9=i% i iR K4=iU i iω ie i Bi[ iʘ i i i{ 9=iZ i i/ K5=i i ,i i6 i{ i ḭ i i i i 9=iͷ i a6=i i im ,i i ie i i i. i ,i ic i i 9=i ir m  You see here a bombardier beetle corpse.i i  _i ij i i i iG  #.............. ∆ #.........###### #.........#### #............# #............# #............# #......>.....###.######.#..........###.......@.†#.............--.#...?....#....... #........#....... ..........##...... ##........##...### #........##...)..... ##################### i 065.6 (26.0)i ,6.6 (27i i . _i - a scroll of identifyi! im" i# i7& iu( i( i- ,i0 i@0 iX1 i4 i4 i`5 i: I _i - 2 scrolls of identify (gained 1)iN< i< i= iV? i@ i4A iA iC iSE iE iOF iG iI iCI i5J iL i]M iM iJN iO iP i'Q iQ iYS iS i&T iT i X ie   #...  #?. #####)).  ... . #.......  #.# .. #.......  #.####..) #.......  #........ #.......  #......# #.......   #......# #.......   #@#### #76.6 (10 ie   #....# #>   ####.######.#   #.........†#   #.#........#.....   #.#........#.....  if _  #..........##....   ###........##....   #........##...) i;m im ,7.6 (11ir it # _Found a club.iȓiSiSiiUii6iiiii.iiרiciciBii"iгi:### ###~~~  ####  ## ##i_ ##$## #.. ... #..)<..#.###.... ##.#?..... #####))#.....# . ..81.6 (4.0)ikL####..).i........ #..#......## #..#......# #..#.###### #..#....# #......>iv####.######.#.#..†#.....ii+2.6 (5ii; _Found an escape hatch in the ceiling.i3i i<#i,)Bi7*i,,im.i71,iF2i&5I _i - 3 scrolls of identify (gained 1)i6it7i7i9iv;,i'<i=i>i>i?i@iAi/Bi*FixHi(Ii`IiIiKR  There is an escape hatch in the ceiling here.i=MiM _iNiOi6PiPiQi4T,iUi{XN _You now have 307 gold pieces (gained 19).iYiZi+[i\iM]i]iQ^i_i`iaiai cidiididiBfig,ihiiii,iEiiiiiњi3iUi/,iiiiaiii>i~iaiiiWiiiDiicii,iiiaiiAii'isi>ii*ifiii iAiiiidii}i,iiiiiiiii'ii,iQii  .......  ......#  .....  ##...$..#  ........#  #.....h.# ####### #.......# #.....# ##.##.#### ### ##.##.#### ####.#<...~## #~~ #...#....# #....#.#~~~~### ### i###.####.# #.####.###~~~~#####~~  #...##.####.## ### ###~~~~~~~~~ h   hound (asleep)  ###.##.......##### #####~~~##  #.#######......# #..######  #.# ####......# ##..)....#iL∆930.0)i,3.6 (51i i.X _A hound comes into view.iEN ∆ .......  ......#  .......  ##...$..#  ........#  #.....h.#  #.......# ....# #@#ioF.##.# #.# .##.#### ####.#< ..#....# #....# .####.# #.####  #...##.####.## ###  ###.##.......#####  #.iFF.....#  #.#  ##..)i ∆ .......  ......#  .......  ##...$..#  ........#  iC#.....h.#  #.......# ....# #@#.##.# #.# .##.#### ####.#< i}..#....# #....# .####.# #.####  #...##.####.## ###  ###.##.......#####  #......# it #.#  ##..)i5iili\ _A hound is nearby!ifp ∆ .......  ......#  .......  ##...$..#  ........#  #.....h.#  #.......# ....# #@#.##.# #.# i.##.#### ####.#< ..#....# #....# .####.# #.####  #...##.####.## ###  ###.##.......#####  #......#  #.#  ##..)iD K ∆ .......  ......#  .......  ##...$..#  ........#  #.....h.#  #.......# ....# #@#.##.# #.# .##.#### ####.#< ..#....# #....# .####.# #.####  #...##.####.## ###  ###.##.......#####  #......#  #.#  ##..)ir ij \ _A hound is nearby!iUJ  ((((h  You shoot a sling bullet. The sling bullet hits the hound!  The hound barks!i i ,i l  The hound is heavily wounded.i i] |s...h.s   scorpion (wandering)h   houndi ;===5.6 (2.0)ih i [ _A scorpion comes into view.i # (s ie#PYou shoot a sling bullet. The sling bullet hits the hound!i1c,ieh  The hound is almost dead.ina.sh.ioU4--7iuiw- _The hound bites you. x2i׃ (((((((You shoot a sling bullet.iUn  The sling bullet barely misses the hound.ii....$.sh5--9.4 (1.8in _The hound misses you. x2; The hound barely misses you.i[  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i!   fami the Conjurer ∆ .......  Gnoll ......#  Health: 55/58 ======================-- .......  Magic: 24/26 ======================-- ##...$..#  AC: 5Str: 7 ........#  EV: 12Int: 15 i| #..s....#  SH: 0Dex: 11 ####### #.h.....#  XL:  8 Next: 35% Place: Dungeon:5 #.....# #@# Noise: ===------  Time: 6939.4 (0.0) i ##.##.# #.####### ### d) +8 sling "Niph" {heavy, rElec rF- Int-4 i ##.##.#### ####.#<...~## #~~ Fire: d) +8 sling "Niph" {heavy, rElec #...#....# #....#.#~~~~### ### ###.####.# #.####.###~~~~#####~~  #...##.####.## ### ###~~~~~~~~~ s   scorpion i?  ###.##.......##### #####~~~## h   hound  #.#######......# #..###### id #.# ####......# ##..)....# _The hound misses you. x2; The hound barely misses you.i Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linei8 mAim: a hound (almost dead, 71% to hit)iP  fami the Conjurer ∆ .......  Gnoll ......#  Health: 55/58 ======================-- .......  Magic: 24/26 ======================-- ##...$..#  AC: 5Str: 7 ........#  EV: 12Int: 15 #..s....#  SH: 0Dex: 11 ####### #.h.....#  XL:  8 Next: 35% Place: Dungeon:5 iP#.....# #@# Noise: ===------  Time: 6939.4 (0.0) ##.##.# #.####### ### d) +8 sling "Niph" {heavy, rElec rF- Int-4 ##.##.#### ####.#<...~## #~~ Fire: d) +8 sling "Niph" {heavy, rElec #...#....# #....#.#~~~~### ### ###.####.# #.####.###~~~~#####~~  #...##.####.## ### ###~~~~~~~~~ s   scorpion iQ ###.##.......##### #####~~~## h   hound  #.#######......# #..######  #.# ####......# ##..)....#Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.imQcAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (almost dead, 71% to hit)  You focus your ray upon the hound. The searing ray hits the hound.iY ∆ .......  ......#  .......  ##...*..#  ....*...#  #..*....#  #.*.....# ....# #@#.##.# iZ .##.#### < ..#....# #.. .####.# #.  #...##.####.## ###   ###.##.......#####   #......#  #.#  ##..)  AimiZ  Press: ? - help, Shift-Dir - straight line: a hound (almost dead, 71% to hit)  iZYou focus your ray upon the hound. The searing ray hits the hound.  You kill the hound!  The searing ray hits the scorpion.i  The scorpion is moderately wounded.$..si9-40.4 (1Ray  _(Press . to maintain the ray.)i **** The searing ray hits the scorpion!i $..sThe scorpion is severely wounded.iU1-3--1+ ii1 _The scorpion stings you. x2i ****The searing ray hits the scorpion.i^ $..sThe scorpion is severely wounded.i47---2--2++ i{&i). _The scorpion stings you.i **** The searing ray hits the scorpion.ilS $..s _The scorpion stings you.  The searing ray hits the scorpion.  The scorpion is almost dead.  You finish channelling your searing ray.  You are poisoned.iT 2====----1iFT u--3Pois iY iw\ / _The scorpion poisons you!iх  You shoot a sling bullet. The sling bullet hits the scorpion.†i:$s  You kill the scorpion!38----2=46=5.3 (1.9 _You feel very sick.iR$i$8--i%i(i+i6-iA,i,S5-i-i/i/i0i3ip3{43==i4i6ih6T3=-i{7i992i9;=-i:iA...---.##...##....#....# #.....####.# #....##.####..##...........iHz 51.3 (6.0 _You start resting. You feel sick. x7iHQ---2.3 (7i|MiO[ _You are no longer poisoned.i% i i iO {=i K4=i> i iƶ 93in iŸ ,im iۺ i i i i 9=i i׾ i8 4=5=i i, i[ i i0 ie i i i^ K5=i i3 i 9=iA iI _ _You start resting.iS 063.3 (11.0)i Z6=4.3 (12i/ iy % _Magic restored.i 6 3i7 i9 i= 6i> i,? i@ iA iB 9=isC iE iE S7=iF i;H iyH iuI iJ iJ iK iM i}M K8=i/N i!P ,iP iR ,iS i0U ,iRV iX i9=i4Y iZ ,i[ iV] ,iT^ i=` i` L40=ia i3c ic id ie iEf ijg ih ih ii iNk ik 91ill im im in iq ,iq is d42=it iv ikv i@w ix ix iy iz i&{ i{ i8} i} W3=i~ i i7 i i ,i ib i K4=io i i܇ i8 iˉ i iъ i] i U5=i] i iR i^ iΑ iJ i i i i i0 i K6=i i֙ i i i) io i2 i> 97i 2=i? i ,iԢ i i` i- iݦ ,i i# i %8i iȫ ,iĬ im ,iS i i K9=iܱ i_ i ij i ,i ic i iQ i i V50=i iK ,i i% ,iL i if K1=i i ,i i i i i ,i i i U2=i i Bi ,i: i7 ;3i i[ i in i i? i i i K4=i6 i0 iz i$ i i i i i? i i k5=i i i i i i i_ i i7 K6=i% i i i i ,ib i ,i i i U7=i iz i i_ ih ,i i^ a8=i4 i 1 _HP restored.i 3iK i i ,i i i8 i| i ii i0 ix 9=i i i ,i  iz ,i i.$ N _You now have 317 gold pieces (gained 10).i% 3i& i( ia* i* i+ ih- i. ,i/ i1 i3 ,i4 i6 i88 ij8 i: ,iC< iw< i= i? iI [######## #......# . #......######....  ∆ +........@....... #......######...W  +.............. .  .######......########  .............#####.......#W   phantom (dormant) #.†.....# #.####### #.####### ######iV i_W ∆iW (7053.3 (89i] ,4.3 (90i9b ie Z _A phantom comes into view.i &O ∆  ######## #......# .  #......######....  ∆ +........@.......  #......######...W  +....... . i& ...  .....#  . #.† #. i&.  iӾ ∆  ######## #......# .  #......######....  ∆ +........@.......  ie#......######...W  +....... .  ...  .  . ir#.† #.i- i ii}ii^ _A phantom is nearby!iA iM∆  ######## #......# .  #......######....  ∆ +........@.......  #......######...W  +....... .  ...  .....# i' . #.†i|_ #.   i ∆  ######## #......# .  #......######....  ∆ +........@.......  iV#......######...W  +....... .  ...  .  .iq7 #.†i@ #.i8  i iiii^ _A phantom is nearby!iP( ((((((W  You shoot a sling bullet. The sling bullet hits the phantom!iiQ.....W.i;===6.1 (1.8)iٸiC_ _The phantom is heavily damaged.iɹa  You shoot a sling bullet. The sling bullet hits the phantom!iFi(((((.i0......i c 557.9 _You destroy the phantom!iiiS _Your Throwing skill increases to level 5!iiP@i@iGinI iIiI:_No target in view!iiiiiWiB: _ii;iyii<i<iii[i5 ii i i i)ikiiYi:iuii'i`,iQii"i"ig#i&i=&i)'im*O _w - 2 scrolls of enchant weapon (gained 1)i[,i,i-i/i1iF1i2i4iI6i6i8iL:i;i<i=i?i@i@iAi$DiBEiEinFiIiDIiIi_MI _i - 4 scrolls of identify (gained 1)iNiNiOi*QiaRiRiUSiUiUi=ViViXiHYiYi'Zi[i\i\ip]i^i_i<`i`iai.ciccici eiei'fifiiiiidjijiFm$ im_You open the door.ininivoipir,iri{  There is an open door here. _iY|ij}i|~i~ini#i\,iĄiiiiiهiiiDiiNjiiiiziii]i8iƓiiii,iijiWi͙i^iAi8i_i֜iiiiiziuii)iLiɤ,iIi%  iThere is an open door here.ikA  You enter the shallow water.iǪ?Water i{il$ i*_Moving in this stuff is going to be slow.iiٮi9ixiviձiPiti`iiGiAiiOii!7 _You open the door.iҺ>i#i@  There is an open door here.ibi _iiiBiii:iiLi-i`iiii=iiiii\iiiiii:ii i .........................# #....#####'############### .......#≈≈~≈≈# i########≈~≈~≈##~≈~≈~# ≈~≈~≈# ##'###### iD #......## ###### ######.@# ---i117.3 (59.4)#~~~~## ##.'..###~~~##### ###..... i###~~~~~~~~~### ..[... ~~~~~#####~~~~# ##..# ~~~### #~~##.. ##########~~~# # ....#~~~~~ #########~~~~~i;# _You open the door.i%C _Found a robe.i(d 3ie ig in  #....#####'############## .......#≈≈~≈≈# ########≈~≈~# in #~≈~≈~.<≈~≈~≈..###'###### ...#io m #......## .....io ###### ######..#......~~~~## ##@'......---i8o $0.0)iTo ?##~~~##### ### ioo w###~~~~~~~~~### ..[# io /~~~~~#######~~###iv iz +8.3 (1i[| i~  i~ +_Found a stone staircase leading up.i i[ i iF i i ,iK @  There is an open door here.i if  _is i: i i i& i i| i i i i i i i iW i i i, i& iZ in i i i> i iB P  There is a stone staircase leading up here.i i  _i i i7 iz ih iiyiiiEi{i[ i i i7 _You open the door.i6iii@  There is an open door here.ii _i i&i*i&*i+i(/i2im2i3i8P  There is a stone staircase leading up here.i:iS; _i<i>iAiCAidBi Ei/GirGiHiJiLiLiNiRPi%QiYQiQiSiUiUiViXiZiZi\ii]i^i?_i;`ibiBdidieigi ii:ii,jiliniinioipiqiIqiqi|sitiui%viwiQyiyyizi>|i}i}ii?i #####..#.......#  ##.'.......#iK ###.......# ~~~### #..[....# ∆ i#~~~~# ####..#### #~~### ##....# i#~~~# ####.## ~##### ###...#### iԊ~~~~~# #≈≈~@~≈≈≈# 49.3 (31.0) i~###~~### ###...#### i~~~#~~~# ...$... ######## #.........ip #######.$># #### ii, You enter the shallow water.  iً1Moving in this stuff is going to be slow.iɑid50.3 (32Water ii; _Found a stone staircase leading down.iRiiiH _No target in view!i3ii, iQB_No target in view!isiieiii[ _ii i4!i$,i9&i(M _You now have 324 gold pieces (gained 7).i*i +i+i(.i}/i/i{0i2i3i3i4ic6i7i8i8i;,i;iKAN _You now have 334 gold pieces (gained 10).iB3iCiEiQi%Wu.......#  #..[....# #)#  ####..#### #.# ∆  ##....# #.#  ####.## #. ###...#####.i}W* #≈≈~~~≈≈≈##.### # ###...#####...# # #........##@# 61.9 (11.6 #...........# iW #######..>###  iXK##### i_i `,2.9 (12igih$ _Found a sling.i*i,N Spells (Memorise)TypeFailure Level  a - ApportationTranslocation 4% 1b - Sublimation of BloodNecromancy7%2  c - GloomHexes/Necromancy14% 3  d - Fulminant PrismConjuration/Alchemy17% 4  e - Iskenderun's Mystic BlastConjuration/Translocation 17% 4  f - SilenceHexes/Air77% 5 14 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitip$i-i<##.......#fami the Conjurer#..[....# #)#Gnoll####..#### #.# ∆Health: 58/58 ========================##....# #.#Magic: 26/26 ========================####.## #.#AC: 5Str: 7###...#####.#EV: 12Int: 15#≈≈~~~≈≈≈##.###SH: 0Dex: 11 # ###...#####...#XL:  8 Next: 55% Place: Dungeon:5 # #........##@#Noise: ---------  Time: 7162.9 (0.0) # #...........#d) +8 sling "Niph" {heavy, rElec rF- Int-4#######..>###Fire: d) [i$?`0;10;1m+8 sling "Niph" {heavy, rElec##### _Found a stone staircase leading down. _No target in view! _No target in view! _You now have 324 gold pieces (gained 7). _You now have 334 gold pieces (gained 10). _Found a sling.iUBP  Okay, then.iCiJiGM. _i"iU"i #i%ik'iB+P _i/'.# #.......# #.# #..[....# #)# ####..#### #.# ∆##....# #.# i/####.## #.# ###...#####.#  #≈≈~~~≈≈≈##.###  ###...#####.@.#3.9 (1  #........##.#.##...........#.########..>###..i/##### ##.<.##i4i-5+4.9 (2i:i<9 _Found a stone staircase leading up.i! Ii! i@$ ,i' ,i:( if( i( i* i 5 ###..#### #.# ∆  ###.#   ####.## #.#   ###...#####.#  ≈≈~~~≈≈≈##.### ## ###...#####...# ..# #........##.#.# ...#J #...........#.#..≈.≈. #######..>###@...≈.≈.  ##### ###..≈.≈.  <.≈≈≈.  ##.#.  #    J   jelly (asleep)    iRB &6i5C +7.9 (3iH iJ X _A jelly comes into view.i / #.# ∆   #.#   #.#    ### ##  ..# ..#  #.# ...#J  #.#..≈.≈.  iZ >###@...≈.≈.  ##### ###..≈.≈.  <.≈≈≈.  ##.#.  # i 3i@  #.# ∆   #.#   #.#    iA### ##  ..# ..#  i+A #.# ...#J  #.#..≈.≈.  iA)>###@...≈.≈.  ##### ###..≈.≈.  <.≈≈≈.  ##.#.  i2BV# iIi6JiOiQ iRN_A jelly is nearby!i2~ #.# ∆   #.#   #.#    ### ##  ..# ..# i~ #.# ...#J  #.#..≈.≈.  >###@...≈.≈.  ##### ###..≈.≈.  <.≈≈≈. i~. ##.#.  # i~i~!ik #.# ∆   #.#   #.#    ### ##  ..# ..#  #.# ...#J  #.#..≈.≈.  >###@...≈.≈.  i##### ###..≈.≈.  <.≈≈≈.  ##.#.  # iiiUi#i%\ _A jelly is nearby!i`  You shoot a sling bullet. The sling bullet hits the jelly!!in.((((((i\h~..≈.≈..in=9===9.9 (2i+tiuI _You kill the jelly!iȶi-iziH _No target in view!i uiM P _i i' iۍ i i i iX i| i iĘ iЙ im iu ,iV i iӡ i iע ir i! iC i̦ i i| ,i i iǮ ,i! iIJ ,iԳ iu  _o - 3 inky potions (gained 1) _You open the door.  There is an open door here.i` _ia i i@ i, i i i i i i Bir i i% iL Bi i i ie i i i i i; i i i i iE i iN i i i] i iI i ib i i i i i i i i iE ,im i i i i i i& i i i i ,i i io" i( i* ,i#, i- i/ iD/ iJ0 iU2 i+4 ig4 ir5 i7 i8 i9 i{: ih< i)> ia> i? i B iG ,iI iJ i..# ##########≈≈≈≈#.... ###'## #... ...##..# ... iu  ...<...# #.. ∆  ##### #.+####  ####...### #.#...≈  i-u ##.......# #@#.!.≈  ---iOu 212.9 (43.0) .#.......# #####.#...≈ iru .'.......# #.....#...≈  iu ##.......# #.###.#≈≈≈≈##  iu z#..[....# #)### #'#  ####..#### #.#.# #.#iv ##....# #.#.# #.########.## #.#.###....####...#####.#...#.##.#i} i?~ #---ic~ %3.9 (44i i ; _Found a stone staircase leading down.iiiiii,ii,iHi7 _You open the door.iciؤii@  There is an open door here.idi _iiiiiyi≈...#......# #≈O..#.>..#.  ≈≈≈≈#.....  ######'## ###...#  #...##..# ..... i Y #...<...# #..# ∆  #...##### #.'#####  #iC...### #.#...≈#  if......# #.#.@.≈#  .i.....# #####.#...≈#  .i.....# #.....#...≈#  i......# #.###.#≈≈≈≈##  i.[....# #)#####'# i+s ##..#### #.#.# #.#   ##....# #.#.# #.####  i? ####.## #.#.###....#   ###...#####.#...#.##.#   i18.9 (5.0)i+9.9 (6i}iFR _k - a green potioni-HIilJiL,iQ,iTi?TiUi.Y@  There is an open door here.i[i\\ _i`i`ii ####+ ##  ≈...# .#  i6jy≈...####.### ########≈...#......# ........#≈O..#.>..#.#iajq ########≈≈≈≈#...... i~jg ######'## ###...######ij  #...##..# #...@......#ij, 22.9 (3 ij #...<...#...#..##)##.# ij #...###### #.'##### i$k###...### #.#...≈# iGk#.......# #.#...≈#ikK.......# #####.#...≈# '.......# #.....#...≈# ik#.......# #.###.#≈≈≈≈## #..[....# #)#####'#i sis+3.9 (4i}i& _Found a war axe.isKiKiTMi1PiRi.SiW,iFXiXiYi[iD]i]i^iaiciLcidihii,i.ki,miqoioipiriwtiti viwiyiIzizi|iI~i{~i{iHi ,i܃iiM,iUiiiiiȏiDiiiiii0i5iјii0iʜiL i) ##########  #........#  #......@.#  iX#.#####'.####  #≈...#....i #≈...####.### ############≈...#....iȢ..# ....#≈..O#.>..#.#idO   two-headed ogre (wandering) ############≈≈≈≈#......# ######'######...i5d###### #...##..#.#..........#i\iy038.9 (15.0)i,9.9 (16iiis ########## #........# #......@.# #.#####'.####  #≈...#....#  #≈...####.### ...#......# ..O#.>..#.# #....#  '######.  .... iM ^ ########## #........# #......@.#i  #.#####'.####  #≈...#....#  #≈...####.#i ...#........O#.>..#.# #iD ....# '######. ....i~ i i i i f _A two-headed ogre is nearby!i(C ((((O  You shoot a sling bullet.  The two-headed ogre shouts in stereo!  The sling bullet hits the two-headed ogre!!iϨ,ii'.O..i<===41.8 (1.9)ii:j _The two-headed ogre is moderately wounded.ih ((You shoot a sling bullet.  The sling bullet hits the two-headed ogre!i: i il jO..iU -3.6 (1.8i_ iP g _The two-headed ogre is heavily wounded.if  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.im  fami the Conjurer  Gnoll  Health: 58/58 ========================  Magic: 24/26 ======================--  AC: 5Str: 7  EV: 12Int: 15 ########## SH: 0Dex: 11 #........# XL:  8 Next: 59% Place: Dungeon:5 #......@.# Noise: ===------  Time: 7243.6 (0.0) i7#.#####O.####  d) +8 sling "Niph" {heavy, rElec rF- Int-4 #≈...#....#  Fire: d) +8 sling "Niph" {heavy, rElec #≈...####.### ############≈...#......# ...........#≈...#.>..#.#  O   two-headed ogre ############≈≈≈≈#......#  ######'######...######  #...##..#.#..........# Casting: Searing Ray (safe; 1% risk of failure)  iConfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a two-headed ogre, wielding two +0 giant clubs (heavily wounded, 90% to  hit)i\fami the ConjurerifGnollHealth: 58/58 ========================Magic: 24/26 ======================--AC: 5Str: 7EV: 12iInt: 15##########SH: 0Dex: 11i#........#XL:  8 Next: 59% Place: Dungeon:5#......@.#Noise: ===------  Time: 7243.6 (0.0)i#.#####*.####d) +8 sling "Niph" {heavy, rElec rF- Int-4i>#≈...#....#Fire: d) +8 sling "Niph" {heavy, rElecij#≈...####.### ############≈...#......# i(...........#≈...#.>..#.#O   two-headed ogre i############≈≈≈≈#......#######'######...######i1#...##..#.#..........#i+Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineicAim: a two-headed ogre, wielding two +0 giant clubs (heavily wounded, 90% to  hit)  You focus your ray upon the two-headed ogre.  iޛ<The searing ray hits the two-headed ogre but does no damage.i$=Ohiti!%g)  You focus your ray upon the two-headed ogre.  The searing ray hits the two-headed ogre but does no damage.  The two-headed ogre is heavily wounded.(Press . to maintain the ray.)two-headed ogre hits you with a +0 giant club.io&7--4.6 (1Ray i+i-] _The two-headed ogre closely misses you.i * The searing ray hits the two-headed ogre.iPO3--5+ iih _The two-headed ogre is severely wounded.i#A *The searing ray hits the two-headed ogre.i OThe two-headed ogre is severely wounded.The two-headed ogre barely misses you.i 2--6++ i i ` _The two-headed ogre completely misses you.i1 K *it ?The searing ray hits the two-headed ogre.iJ >MOThe two-headed ogre barely misses you.The two-headed ogre completely misses you.You finish channelling your searing ray.  losiZL 46-----1--7iR iT H _The two-headed ogre hits you with a +0 giant club!i@i87----iEV2=--8iii=p  You shoot a sling bullet.  The sling bullet hits the two-headed ogre.i&  i=The two-headed ogre is severely wounded.The two-headed ogre hits you with a +0 giant club!!  The two-headed ogre hits you with a +0 giant club.iJw26---------===50.4 (1.8i(iG _The two-headed ogre barely misses you. The two-headed ogre misses you.iWx ix i~ i ^ _You are too injured to fight recklessly!i0  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i֋~  fami the Conjurer  Gnoll  Health: 26/58 ==========--------------  Magic: 20/26 ==================------  AC: 5inStr: 7  EV: 12Int: 15 ########## SH: 0Dex: 11 #........#i XL:  8 Next: 59% Place: Dungeon:5 #......@.#i Noise: ===------  Time: 7250.4 (0.0) i#.#####O.####  d) +8 sling "Niph" {heavy, rElec rF- Int-4 i#≈...#....#  Fire: d) +8 sling "Niph" {heavy, rEleci i;#≈...####.### ############≈...#......# iY...........#≈...#.>..#.#  O   two-headed ogre iG############≈≈≈≈#......#  iҍ######'######...######  #...##..#.#..........# Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iTAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a two-headed ogre, wielding two +0 giant clubs (severely wounded, 90% to  hit)i[fami the ConjurerGnollHealth: 26/58 ==========--------------Magic: 20/26 ==================------AC: 5Str: 7EV: 12Int: 15##########SH: 0Dex: 11#........#XL:  8 Next: 59% Place: Dungeon:5#......@.#Noise: ===------  Time: 7250.4 (0.0)#.#####*.####d) +8 sling "Niph" {heavy, rElec rF- Int-4#≈...#....#Fire: d) +8 sling "Niph" {heavy, rElec#≈...####.### ############≈...#......# ...........#≈...#.>..#.#O   two-headed ogre ############≈≈≈≈#..[4i\q4m....#######'######...#######...##..#.#..........#Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a two-headed ogre, wielding two +0 giant clubs (severely wounded, 90% to  hit)  You focus your ray upon the two-headed ogre.  The searing ray hits the two-headed ogre!iOPress: ? - help, Shift-Dir - straight line  Aim: a two-headed ogre, wielding two +0 giant clubs (severely wounded, 90% to  hit)  You focus your ray upon the two-headed ogre.  The searing ray hits the two-headed ogre!  The two-headed ogre is almost dead.iмp-1.4 (1Ray ipiaf _(Press . to maintain the ray.)iGN  The searing ray hits the two-headed ogre!iN*i(9)idti{Pfami the ConjurerGnollHealth: 28/60 ===========-------------Magic: 19/26 =================-------AC: 5Str: 7EV: 13Int: 15##########SH: 0Dex: 11#........#XL:  8 Next: 130% Place: Dungeon:5#......@.#Noise: ==-------  Time: 7252.4 (1.0)#.#####).####d) +8 sling "Niph" {heavy, rElec rF- Int-4#≈...#....#i|Fire: d) +8 sling "Niph" {heavy, rElec#≈...####.###Ray+ ############≈...#......# ...........#≈...#.>..#.# ############≈≈≈≈#......#######'######...#######...##..#.#..........#Your Fire Magic skill increases to level 3!Your Ice Magic skill increases to level 3!Your Air Magic skill increases to level 3!i'}Your Earth Magic skill increases to level 3!Your Alchemy skill increases to level 3!Your Invocations skill increases to level 4!i~$AirEarth Magic skill increases to level 3!lchemyInvocations4Evocations skill increases to level 4! have reached level 9!i/  --more--i  Your experience leads to an increase in your attributes!Your base attributes are Str 7, Int 19, Dex 11.Increase (S)trength, (I)ntelligence, or (D)exterity? i30/65=7--795% ii+S _You feel clever. x2i-i.i /i5.............iQ<&0i?@>--3.4 (1i(BiC iCa_You start resting. You stop channelling your searing ray.iU3iiS120=i;i0 i{ iR!ia#i#92i$i['O=i')i*a1=i,i.iM/iN0iC2i2S3=i4i6iT6i7i9i0<O=i1>i>54=i>D2=i@i8B,iCiE,i8Fi]GiG95iRHiUJO=iKiMiMK3=iOiiQ,i;TiUi6VS6=iWiYi[,i\i#]9=i_iai|ay7=4=i:ci;e,igiQiiiikimiMnS8=i pirihr9=itiui-vK5=iwiz,iX|iF}i}K9=i=ioii"40iD6=iic,i8i,iii1=iii79=iUi]iK7=i#i!4 _Magic restored.i4iPia2=i`iBi'i9=iii+93iių,isi,iiڼimS4=iii8iyi,ii,iii~K5=i,ii@iiW,iii 96i$iiii,i;i)iwN47=ii,i.i,ii,iii0W8=i9i",i8i,i^iIa9=ii0iyisi,iiJiV50=i iiiiV i i i iiiMi%1ii8,i6i ,iIia2=ii Bi%Xi&U3=iO'iP),iU*i+i/,i-i/,i0id5Q4i6,i07i8iA9i:i<i<D5=i>i?,iAi4FXi,J6=iKiLiLi%NiQ,iORiSiTi.TD7=i/UiVi=WiXitYiYiZi+\i\U8=i]i_,i`iAc,i kili m%9inip,iCri[t,iuiw,iyyi+{is{L60=i|i~,ii,iik1=ii,ii,iQiUi%2iUi,iqi ,i8iWiiҝiiK3=i٠i9iziuii]iSi ipU4=ii3ilii,,i{ii K5=iiz1 _HP restored.i%iqiiiniiiiiiiiiU9=ii0i6iqi&iSi,iii,iii0i~iiiFiiii`,iKi9  There is an open door here.  Things that are here:  a +0 giant club; a +0 giant club; a two-headed ogre corpseii _i iciii8iir,iiip,i i$ i ,isi-i,i`i@ii\ii[iAiii ir",i#i%i;',i(i*ig,,i-i>/i0i0i1i5i7,iy8i:i}<,i>i@iA,i?CiDiF,iHiqJiPiPi~Ri\UiW,igZi\i^iC_ieaici^eiei#gi,iii(ibiiӡiM,ibiR=  You see here a +0 sling.iЩi+ _iui.iݯBiѰi,i2iմiaiiii@,iii,iϿiiiii,i,i%i5in,i>ii,iiii0iOiiiiiiGi{iii,i-iiiioifiaii5iXiBii,i9i# #####.#...≈# # #.....#...≈# # #.###.#≈≈≈≈## # #.# #)#####'# ###.# #.#.# #.# .##.# #.#.# #.#### iM.##.# #.#.###....#  ..#####.#...#.##.#  ~~≈≈≈##.###.#.##@#  --425iz72.0) ..#####...#.#..#.#  i-.....##.#.#....#.#  ........#.#..≈.≈.#  i..>###....≈.≈.#   ##### ###..≈.≈.#    #<.≈≈≈.#    ####.#..#    .##.#   ii. i T _Key pressed, stopping explore.i?, _i- iC. $ _i1 XiQ2 i54 i65 iz5 iX6 i7 i8 i.9 i9 i@; ic< i< iQ= i> i? i*@ i@ iB iC iC iAD ipE iF ,iyG iP iP iQ iyR iW iX i;Y i Z i_ iCa ,i5b i7g ih ,ii in io iDp ip iDv i-x Bi=} i~ ,i i= i< i| i5 i iΌ Bi i Bi* i ii i i i i i i ,i, i] i iV i i i i5 iO i ,ir i iE il! i! iq" i) i* i=+ i, il1 i3 iT3 ii4 iB: ij< ,ix? iE iG iH ieJ iQ ifU A  You enter the shallow water.iU ?Water i i N _Moving in this stuff is going to be slow.i i! (ia i( Ii} i| i4 ik i iq i i i' i iN ,i0 i$ i i? iа i ip BiM i io i| i i iS i i iP i i i  i) : There is an open door here.i i  _i; i i/ i i i Bi i i Bi i ,i i i i~ i i i i5 i i  There is an open door here.  You enter the shallow water.i ?Water i i# N _Moving in this stuff is going to be slow.i Ii i ,i i i ,in i5 i >il i  @  There is an open door here.i i 5 _i" i# if# iS$ i& i' i' i) i* i, i^, iH- ij/ i0 i0 iZ1 ir3 i4 i4 iz5 i7 i8 i*9 i: i< i@E iH BiO  ######  #....#  #....#  #....#  ######## #....# i*P  #......# #....#  #......######....############ ∆ +...........@................95.4 (70.0) iWP 2 #......######....#####'######  +..................#≈≈~≈≈# i}P #####......#############≈~≈~≈# ...........# #~≈~≈~# iP ####.......# #≈~≈~≈# iP #.†.....# ###'#######.####### iP #......##.####### ###### ######..iQ iW iY T _Key pressed, stopping explore.ipt _iu iy | _iy ir{ i| iC| i| i~ i9 ,i i il ,i i i& ,i i i ,i~ i i i6 i i i ,i͑ iē i i` i+ i= iY iߙ it i ij ,i i4   ###### #....# #....# #....# ######## #....# #......# #....# #######.......... .."...'..507.4 (12 .######......######.... +........... .######......########### .............# #####.......# i1 ###### #.......# .....# #.####### #.##.# #.####### #### _You open the door.i( U _Found an amulet of dissipation.iI i i i i iP _iC,iGin ######....########......##########.."...'..................######@.....######....#9.4 (2.0)>.....'............###################. #.##.#### ####.#<...~## #~~~  i1_You open the door.i=[ _Found a stone staircase leading down.ii Spells (Memorise)TypeFailure Level  a - ApportationTranslocation 3% 1b - Sublimation of BloodNecromancy4%2  c - GloomHexes/Necromancy10% 3  d - Fulminant PrismConjuration/Alchemyi$12% 4  e - Iskenderun's Mystic BlastConjuration/Translocation 12% 4  f - SilenceHexes/Airiy^65% 5 16 spell levels left i^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exiti i. i ###### fami the Conjurer#....# Gnoll#....# Health: 65/65 ========================#....# Magic: 27/27 ========================######## #....# AC: 5Str: 7#......# #....# EV: 13Int: 17#######......######....# SH: 0Dex: 11.."...'................. XL:  9 Next: 15% Place: Dungeon:5.######@.....######....# Noise: ---------  Time: 7509.4 (0.0)>.....'................. d) +8 sling "Niph" {heavy, rElec rF- Int-4ip 1.######......########### Fire: d) +8 sling "Niph" {heavy, rElec.............######.......# #######.......# .....##.####### #.##.#i t#.###########  #.##.#### ####.#<...~## #~~~  _There is an open door here. _Key pressed, stopping explore. _You open the door. _Found an amulet of dissipation. _You open the door. _Found a stone staircase leading down.  Okay, then.i" i>$ . _iZ #### #.... #.... #.... ######## #.... #......# #....##############i#.."..............#.############i >.....'................ .######......##########.............# #####.......# ####### #.......#....#i( #.####### #.##.# #.#####iIA ###iI10.4 (1 _iliQ _There is an open door here.iI _iniK  You see here an amulet of dissipation.iHi _iii4,iiie   There is a stone staircase leading down here.i iz  _i3 iNiEiiiiaii(ii i!i5!i$ir%i%i'i*i+,ia,i0i1i 2i4i7iW>Xi,iiiiiki$ i i iL [39;49miXii,i0i'vi),ii,i1i=6,i98i[F#.##.##.########### #.##.#### ####.#<...~## #~~~ ...#....# #....#.#~~~~### ###~ ##.####.# #.####.###~~~~#####~~~#...##.####.## ### ###~~~~~~~~~####.##.......##### #####~~~####.#######......# #..#######i\#.# ####......# ##..)....#~#.####.......@.# #..)#######36.4 (26.0)#.<..#.###.....# #...~~~~~~#####.#.........#####)).###~~~~#.....##....#.........###.####....#..............#.####..).#.........##### #.........#.........#### #......####............# i\c#......# #............#i^inniHqE _Done exploring.ie\i_ivbir.........0.0)i i[ _Done exploring.i/it/i0i$P4iV[ _Done exploring.iQIi@"4i&iL(E _Done exploring.iAiuDrop what? (Left/Right to switch category) 6/52 gear slots (_ for help) Hand Weapons (select all with ))  d - the +8 sling "Niph" (weapon) {heavy, rElec rF- Int-4 Stlth+} Armour (select all with [)  f - a +0 cloak of corrosion resistance (worn)  g - a +2 animal skin (worn) Magical Staves (select all with |)  c - a staff of conjuration Jewellery (select all with "=)  b - an amulet of dissipation (worn)  e - the ring of Zonaeng (worn) {rCorr MP+9} [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]ip i #.##.##.########### fami the Conjurer #.##.#### ####.#<...~## #~~~ Gnoll ...#....# #....#.#~~~~### ###~ Health: 65/65 ======================== ##.####.# #.####.###~~~~#####~~~ Magic: 27/27 ========================#...##.####.## ### ###~~~~~~~~~# AC: 5Str: 7  ###.##.......##### #####~~~### EV: 13Int: 17#.#######......# #..####### SH: 0Dex: 11#.# ####......# ##..)....#~ XL:  9 Next: 15% Place: Dungeon:5#.####.......@.# #..)[34i|m####### Noise: ---------  Time: 7536.4 (0.0)#.<..#.###.....# #...~~~~~~# d) +8 sling "Niph" {heavy, rElec rF- Int-4####.#.........#####)).###~~~~ Fire: d) +8 sling "Niph" {heavy, rElec#.....##....#.........########.####....#..............iur#.####..).#.........######.........#.........#####......####............##......# #............# _There is a stone staircase leading down here. _Done exploring. _Done exploring. _Done exploring. _Done exploring.  Okay, then.i ii. _i3[[?25h[?0c  Search for what [Enter for "."]? i[?25l[?1c20 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:5] a clubb - [D:5] a +0 dagger  c - [D:5] a +0 robe  d - [D:5] a stone staircase leading up  e - [D:5] a +0 falchion  f - [D:5] a +0 scale mail  g - [D:5] a +0 chain mail  h - [D:5] a +0 club (1 further duplicate)  i - [D:5] an escape hatch in the floor  j - [D:5] an escape hatch in the ceiling  k - [D:5] a stone staircase leading down  l - [D:5] an amulet of dissipation  m - [D:5] a hand axe  n - [D:5] a robe  o - [D:5] a stone staircase leading up  p - [D:5] a stone staircase leading down  q - [D:5] a +0 sling  r - [D:5] a stone staircase leading down  s - [D:5] a stone staircase leading up  t - [D:5] a war axeiF}  a - [D:5] a club  l - [D:5] an amulet of dissipationi #.##.##.########### fami the Conjurer #.##.#### ####.#<...~## #~~~ Gnoll ...#....# #....#.#~~~~### ###~ Health: 65/65 ======================== ##.####.# #.####.###~~~~#####~~~ Magic: 27/27 ========================#...##.####.## ### ###~~~~~~~~~# AC: 5Str: 7  ###.##.......##### #####~~~### EV: 13Int: 17#.#######......# #..####### SH: 0Dex: 11#.# ####......# ##..)....#~ XL:  9 Next: 15% Place: Dungeon:5#.####.......@.# #..[3id 0m)####### Noise: ---------  Time: 7536.4 (0.0)#.<..#.###.....# #...~~~~~~# d) +8 sling "Niph" {heavy, rElec rF- Int-4####.#.........#####)).###~~~~ Fire: d) +8 sling "Niph" {heavy, rElec#.....##....#.........########.####....#..............#.####..).#.........######.........#.........#####......####............##......# #............# _Done exploring. _Done exploring. _Done exploring. _Done exploring. _Okay, then.Search for what [Enter for "."]? .i x _ikiqInventory: 6/52 gear slots Hand Weapons (go to first with ))  d - the +8 sling "Niph" (weapon) {heavy, rElec rF- Int-4 Stlth+} Armour (go to first with [)  f - a +0 cloak of corrosion resistance (worn)  g - a +2 animal skin (worn) Magical Staves (go to first with |)  c - a staff of conjuration Jewellery (go to first with "=) i*s b - an amulet of dissipation (worn)  e - the ring of Zonaeng (worn) {rCorr MP+9} Scrolls (go to first with ?)  b - a scroll of blinking  f - a scroll of feari - 4 scrolls of identify  w - 2 scrolls of enchant weapon  p - a scroll of poison  m - a scroll labelled HIWOIREZATIE  q - a scroll labelled ZAQUUN PUTOOQ  u - 2 scrolls labelled FYOL IK QEXKESKI Potions (go to first with !)  g - 2 potions of magic  d - a black potion [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]i:S  f - a +0 cloak of corrosion resistance (worn)  g - a +2 animal skin (worn) Magical Staves|  c - a staff of conjuration Jewellery (go to first with "=)  b - an amulet of dissipation (worn)  e - the ring of Zonaeng (worn) {rCorr MP+9} Scrolls ?)  b - a scroll of blinking  f - a scroll of fear  i - 4 scrolls of identify  w - 2 scrolls of enchant weapon  p - a scroll of poison  m - a scroll labelled HIWOIREZATIE  q - a scroll labelled ZAQUUN PUTOOQ  u - 2 scrolls labelled FYOL IK QEXKESKI Potions (go to first with !)  g - 2 potions of magicd - a black potion  f - 2 purple potions  j - a silvery potionk - a green42%i  f - a scroll of fear  w - 2 scrolls of enchant weapon  l - a viscous red potion57iL' i- I#.##.##.#######im. (#### fami the Conjurer #.##.#### ####.#<...~## #~~~ Gnoll ...#....# #....#.#~~~~### ###~ Health: 65/65 ======================== ##.####.# #.####.###~~~~#####~~~ Magic: 27/27 ========================#...##.####.## ### ###~~~~~~~~~# AC: 5Str: 7  ###.##.......##### #####~~~### EV: 13Int: 17#.#######......# #..####### SH: 0Dex: 11#.# ####......# ##..)....#~ XL:  9 Next: 15% Place: Dungeon:5i. #.####.......@.# #..)####### Noise: ---------  Time: 7536.4 (0.0)#.<..#.###.....# #...~~~~~~# d) +8 sling "Niph" {heavy, rElec rF- Int-4####.#.........#####)).###~~~~ Fire: d) +8 sling "Niph" {heavy, rEleci7/ #.....##....#.........########.####....#..............#.####..).#.........######.........#.........#####......####............#i}/ #......# #............# _Done exploring. _Done exploring. _Done exploring. i/ _Done exploring. _Okay, then. _Search for what [Enter for "."]? .ip7 i7 i$? i5@ iOx i{ Read which item? Scrolls  b - a scroll of blinking  f - a scroll of feari - 4 scrolls of identify  w - 2 scrolls of enchant weapon  p - a scroll of poison  m - a scroll labelled HIWOIREZATIE iM{ / q - a scroll labelled ZAQUUN PUTOOQ  u - 2 scrolls labelled FYOL IK QEXKESKI [!] read|quaff[?] describe selectedi$ iO7#.##.##.########### fami the Conjurer #.##.#### ####.#<...~## #~~~ Gnoll ...#....# #....#.#~~~~### ###~ Health: 65/65 ======================== ##.####.# #.####.###~~~~#####~~~ Magic: 27/27 ========================#...##.####.## ### ###~~~~~~~~~# AC: 5Str: 7  ###.##.......##### #####~~~### EV: 13Int: 17i:#.#######......# #..####### SH: 0Dex: 11#.# ####......# ##..)....#~ XL:  9 Next: 15% Place: Dungeon:5i5#.####.......@.# #..)####### Noise: ---------  Time: 7536.4 (0.0)i$#.<..#.###.....# #...~~~~~~# d) +8 sling "Niph" {heavy, rElec rF- Int-4####.#.........#####)).###~~~~ Fire: d) +8 sling "Niph" {heavy, rEleciC#.....##....#.........########.####....#..............ia#.####..).#.........######.........#.........####i#......####............##......# #............# _Done exploring. _Done exploring. il_Done exploring. _Done exploring. is_Okay, then. _Search for what [Enter for "."]? .iJiNYIdentify which item? (\ to view known items) Scrolls (select first with ?)  m - a scroll labelled HIWOIREZATIE  q - a scroll labelled ZAQUUN PUTOOQ  u - 2 scrolls labelled FYOL IK QEXKESKI Potions (select first with !)  d - a black potion  f - 2 purple potions  j - a silvery potion  k - a green potion iO l - a viscous red potion  n - a murky pink potion  o - 3 inky potions  p - a blue potion[?] describe selectedi@CiJi2S #.##.##.########### fami the Conjurer #.##.#### ####.#<...~## #~~~ Gnoll ...#....# #....#.#~~~~### ###~ Health: 65/65 ======================== ##.####.# #.####.###~~~~#####~~~ Magic: 27/27 ========================#...##.####.## ### ###~~~~~~~~~# AC: 5Str: 7  ###.##.......##### #####~~~### EV: 13iSInt: 17#.#######......# #..####### SH: 0Dex: 11#.# ####......# ##..)....#~ XL:  9 Next: 15% Place: Dungeon:5#.####.......@.# #..)####### Noise: ---------  Time: 7536.4 (0.0)iS#.<..#.###.....# #...~~~~~~# d) +8 sling "Niph" {heavy, rElec rF- Int-4iTQ####.#.........#####)).###~~~~ Fire: d) +8 sling "Niph" {heavy, rElec#.....##....#.........#####iT###.####....#..............i,T#.####..).#.........######.........#.........####i@T#......####............##......# #............# iTA_Done exploring. _Done exploring. _Done exploring. _Done exploring. _Okay, then. _Search for what [Enter for "."]? .ieOkay, then.Search for what [Enter for "."]? .  As you read the scroll of identify, it crumbles to dust.if+7.4 (1ipx _m -> t - a scroll of teleportationiEiJPRead which item? Scrolls  b - a scroll of blinking  f - a scroll of fear  t - a scroll of teleportationi - 3 scrolls of identify  w - 2 scrolls of enchant weapon iJ" p - a scroll of poison  q - a scroll labelled ZAQUUN PUTOOQ  u - 2 scrolls labelled FYOL IK QEXKESKI [!] read|quaffiKG[?] describe selectedi?iiY#.##.##.########### fami the Conjurer #.##.#### ####.#<...~## #~~~ Gnoll ...#....# #....#.#~~~~### ###~ Health: 65/65 ======================== ##.####.# #.####.###~~~~#####~~~ Magic: 27/27 ========================#...##.####.## ### ###~~~~~~~~~# AC: 5Str: 7  iJM###.##.......##### #####~~~### EV: 13Int: 17#.#######......# #..####### SH: 0Dex: 11#.# ####......# ##..)....#~ XL:  9 Next: 15% Place: Dungeon:5#.####.......@.# #..)####### Noise: ---------  Time: 7537.4 (0.0)i#.<..#.###.....# #...~~~~~~# d) +8 sling "Niph" {heavy, rElec rF- Int-4####.#.........#####)).###~~~~ Fire: d) +8 sling "Niph" {heavy, rElec#.....##....#.........########.####....#..............#.####..).#.........######.........#.........#####......####............#i`#......# #............# _Done exploring. _Done exploring. _Okay, then. _Search for what [Enter for "."]? .  As you read the scroll of identify, it crumbles to dust. _m -> t - a scroll of teleportationiiIdentify which item? (\ to view known items) Scrolls (select first with ?)  q - a scroll labelled ZAQUUN PUTOOQ  u - 2 scrolls labelled FYOL IK QEXKESKI Potions (select first with !)  d - a black potion  f - 2 purple potions  j - a silvery potion  k - a green potion  l - a viscous red potion  n - a murky pink potion  o - 3 inky potions  p - a blue potion[?] describe selectedi iL i{ #.##.##.########### fami the Conjurer #.##.#### ####.#<...~## #~~~ Gnoll ...#....# #....#.#~~~~### ###~ Health: 65/65 ======================== ##.####.# #.####.###~~~~#####~~~ Magic: 27/27 ========================#...##.####.## ### ###~~~~~~~~~# AC: 5Str: 7  ###.##.......##### #####~~~### EV: 13i gInt: 17#.#######......# #..####### SH: 0Dex: 11#.# ####......# ##..)....#~ XL:  9 Next: 15% Place: Dungeon:5i _#.####.......@.# #..)####### Noise: ---------  Time: 7537.4 (0.0)#.<..#.###.....# #...~~~~~~# d) +8 sling "Niph" {heavy, rElec rF- Int-4####.#.........#####)).###~~~~ Fire: d) +8 sling "Niph" {heavy, rElec#.....##....#.........########.####....#..............#.####..).#.........#####i; 7#.........#.........#####......####............##......# #............# _Done exploring. _Done exploring. _Okay, then. _Search for what [Enter for "."]? .  As you read the scroll of identify, it crumbles to dust. _m -> t - a scroll of teleportationi ]  As you read the scroll of identify, it crumbles to dust.i +8.4 (1i i% X _q -> V - a scroll of vulnerabilityi/Read which item? Scrolls  b - a scroll of blinking  f - a scroll of fear  t - a scroll of teleportationi - 2 scrolls of identify  w - 2 scrolls of enchant weapon  p - a scroll of poison  V - a scroll of vulnerability  u - 2 scrolls labelled FYOL IK QEXKESKI [!] read|quaff[?] describe selectediJiYi7#.##.##.########### fami the Conjurer #.##.#### ####.#<...~## #~~~ Gnoll ...#....# #....#.#~~~~### ###~ Health: 65/65 ======================== ##.####.# #.####.###~~~~#####~~~ Magic: 27/27 ========================#...##.####.## ### ###~~~~~~~~~# AC: 5Str: 7  ###.##.......##### #####~~~### EV: 13Int: 17i#.#######......# #..####### SH: 0Dex: 11#.# ####......# ##..)....#~ XL:  9 Next: 15% Place: Dungeon:5#.####.......@.# #..)####### Noise: ---------  Time: 7538.4 (0.0)#.<..#.###.....# #...~~~~~~# d) +8 sling "Niph" {heavy, rElec rF- Int-4####.#.........#####)).###~~~~ Fire: d) +8 sling "Niph" {heavy, rElec#.....##....#.........########.####....#..............#.####..).#.........######.........#.........####i#......####............##......# #............# _Okay, then. i$_Search for what [Enter for "."]? .  As you read the scroll of identify, it crumbles to dust. _m -> t - a scroll of teleportationAs you read the scroll of identify, it crumbles to dust. i1C_q -> V - a scroll of vulnerabilityiji8Identify which item? (\ to view known items) Scrolls (select first with ?)  u - 2 scrolls labelled FYOL IK QEXKESKI Potions (select first with !)  d - a black potion  f - 2 purple potions i j - a silvery potion  k - a green potion  l - a viscous red potion  n - a murky pink potion  o - 3 inky potions  p - a blue potion[?] describe selectedi'i@G#.##.##.########### fami the Conjurer #.##.#### ####.#<...~## #~~~ Gnoll ...#....# #....#.#~~~~### ###~ Health: 65/65 ======================== ##.####.# #.####.###~~~~#####~~~ Magic: 27/27 ========================#...##.####.## ### ###~~~~~~~~~# AC: 5Str: 7  ###.##.......##### #####~~~### EV: 13Int: 17#.#######......# #..####### SH: 0Dex: 11#.# ####......# ##..)....#~ XL:  9 Next: 15% Place: Dungeon:5#.####.......@.# #..)iH####### Noise: ---------  Time: 7538.4 (0.0)#.<..#.###.....# #...~~~~~~# d) +8 sling "Niph" {heavy, rElec rF- Int-4####.#.........#####)).###~~~~ Fire: d) +8 sling "Niph" {heavy, rElec#.....##....#.........########.####....#..............#.####..).#.........######.........#.........#####......####............##......# #............# _Okay, then. _Search for what [Enter for "."]? .  As you read the scroll of identify, it crumbles to dust. _m -> t - a scroll of teleportationAs you read the scroll of identify, it crumbles to dust. _q -> V - a scroll of vulnerability  As you read the scroll of identify, it crumbles to dust.i)J+9.4 (1iPiS6 _u -> r - 2 scrolls of revelationi8i<Read which item? Scrolls  b - a scroll of blinking  f - a scroll of fear i$= t - a scroll of teleportationi - a scroll of identify  r - 2 scrolls of revelation  w - 2 scrolls of enchant weapon  p - a scroll of poison iT= V - a scroll of vulnerability [!] read|quaff[?] describe selectedi6 i> iF O#.##.##.########### fami the Conjurer #.##.#### ####.#<...~## #~~~ Gnoll ...#....# #....#.#~~~~### ###~ Health: 65/65 ======================== iF ##.####.# #.####.###~~~~#####~~~ Magic: 27/27 ========================#...##.####.## ### ###~~~~~~~~~# AC: 5Str: 7  ###.##.......##### #####~~~### EV: 13Int: 17i(G #.#######......# #..####### SH: 0Dex: 11iG #.# ####......# ##..)....#~ XL:  9 Next: 15% Place: Dungeon:5#.####.......@.# #..)####### Noise: ---------  Time: 7539.4 (0.0)#.<..#.###.....# #...~~~~~~# d) +8 sling "Niph" {heavy, rElec rF- Int-4iG Q####.#.........#####)).###~~~~ Fire: d) +8 sling "Niph" {heavy, rElec#.....##....#.........#####iG ###.####....#..............#.####..).#.........######.........#.........####iH #......####............##......# #............#i8H As you read the scroll of identify, it crumbles to dust. _m -> t - a scroll of teleportationAs you read the scroll of identify, it crumbles to dust. ifH _q -> V - a scroll of vulnerabilityAs you read the scroll of identify, it crumbles to dust. _u -> r - 2 scrolls of revelationiJ iN *Identify which item? (\ to view known items) Potions (select first with !)  d - a black potion  f - 2 purple potions iVO j - a silvery potion  k - a green potion  l - a viscous red potion  n - a murky pink potion  o - 3 inky potions  p - a blue potion[?] describe selectediJgi|niw-#.##.##.########### fami the Conjurer #.##.#### ####.#<...~## #~~~ Gnoll ...#....# #....#.#~~~~### ###~ Health: 65/65 ======================== ##.####.# #.####.###~~~~#####~~~ Magic: 27/27 ========================#...##.####.## ### ###~~~~~~~~~# AC: 5i{wDStr: 7  ###.##.......##### #####~~~### EV: 13Int: 17#.#######......# #..####### SH: 0Dex: 11#.# ####......# ##..)....#~ XL:  9 Next: 15% Place: Dungeon:5iw_#.####.......@.# #..)####### Noise: ---------  Time: 7539.4 (0.0)#.<..#.###.....# #...~~~~~~# d) +8 sling "Niph" {heavy, rElec rF- Int-4####.#.........#####)).###~~~~ Fire: d) +8 sling "Niph" {heavy, rElec#.....##....#.........########.####....#..............#.####..).#.........#####i&xI#.........#.........####iSx#......####............##......# #............#i{xAs you read the scroll of identify, it crumbles to dust. _m -> t - a scroll of teleportationixAs you read the scroll of identify, it crumbles to dust. _q -> V - a scroll of vulnerabilityAs you read the scroll of identify, it crumbles to dust. ix!_u -> r - 2 scrolls of revelationi]  As you read the scroll of identify, it crumbles to dust.i{,40.4 (1ii+Y _d - a potion of moonshinei'Read which item? Scrolls  b - a scroll of blinking  f - a scroll of fear  t - a scroll of teleportationr - 2 scrolls of revelation iP w - 2 scrolls of enchant weapon  p - a scroll of poison  V - a scroll of vulnerability [!] read|quaff[?] describe selectedi}Z iلiދi}7#.##.##.########### fami the Conjurer #.##.#### ####.#<...~## #~~~ Gnoll ...#....# #....#.#~~~~### ###~ Health: 65/65 ======================== ##.####.# #.####.###~~~~#####~~~ Magic: 27/27 ========================#...##.####.## ### ###~~~~~~~~~# AC: 5Str: 7  ###.##.......##### #####~~~### EV: 13Int: 17i#.#######......# #..####### SH: 0Dex: 11#.# ####......# ##..)....#~ XL:  9 Next: 15% Place: Dungeon:5#.####.......@.# #..)####### Noise: ---------  Time: 7540.4 (0.0)#.<..#.###.....# #...~~~~~~# d) +8 sling "Niph" {heavy, rElec rF- Int-4####.#.........#####)).###~~~~ Fire: d) +8 sling "Niph" {heavy, rElec#.....##....#.........#####in-###.####....#..............#.####..).#.........######.........#.........#####......####............##......# #............#As you read the scroll of identify, it crumbles to dust. _q -> V - a scroll of vulnerabilityi|As you read the scroll of identify, it crumbles to dust. _u -> r - 2 scrolls of revelation  iAs you read the scroll of identify, it crumbles to dust. _d - a potion of moonshineiѝP  Okay, then.iIi iE. _iInventory: 6/52 gear slots Hand Weapons (go to first with ))  d - the +8 sling "Niph" (weapon) {heavy, rElec rF- Int-4 Stlth+} Armour (go to first with [)  f - a +0 cloak of corrosion resistance (worn)  g - a +2 animal skin (worn) Magical Staves (go to first with |)  c - a staff of conjuration Jewellery (go to first with "=)  b - an amulet of dissipation (worn)  e - the ring of Zonaeng (worn) {rCorr MP+9} Scrolls (go to first with ?)  b - a scroll of blinking  f - a scroll of fear  t - a scroll of teleportationr - 2 scrolls of revelation  w - 2 scrolls of enchant weapon  p - a scroll of poison  V - a scroll of vulnerability Potions (go to first with !)  g - 2 potions of magic  d - a potion of moonshine  f - 2 purple potions [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]iD  c - a staff of conjuration Jewellery (go to first with "=)b - an amulet of dissipation (worn)  e - the ring of Zonaeng (worn) {rCorr MP+9} Scrolls (go to first with ?)  b - a scroll of blinking  f - a scroll of fear  t - a scroll of teleportation  r - 2 scrolls of revelation  w - 2 scrolls of enchant weapon  p - a scroll of poison  V - a scroll of vulnerability Potions (go to first with !)  g - 2 potions of magic  d - a potion of moonshine  f - 2 purple potions  j - a silvery potion  k - a green potion  l - a viscous red potion  n - a murky pink potion  o - 3 inky potionsp - a blue potionboti:|  p - a scroll of poison  f - 2 purple potionsi7MMagical Staves (go to first with |)  r - 2 scrolls of revelation  p - a scroll of poisoni883%i iOO#.##.##.########### fami the Conjurer #.##.#### ####.#<...~## #~~~ Gnoll ...#....# #....#.#~~~~### ###~ Health: 65/65 ======================== i>\##.####.# #.####.###~~~~#####~~~ Magic: 27/27 ========================#...##.####.## ### ###~~~~~~~~~# AC: 5Str: 7  ###.##.......##### #####~~~### EV: 13Int: 17#.#######......# #..####### SH: 0Dex: 11#.# ####......# ##..)....#~ XL:  9 Next: 15% Place: Dungeon:5#.####.......@.# #..)####### Noise: ---------  Time: 7540.4 (0.0)#.<..#.###.....# #...~~~~~~# d) +8 sling "Niph" {heavy, rElec rF- Int-4i####.#.........#####)).###~~~~ Fire: d) +8 sling "Niph" {heavy, rElec#.....##....#.........########.####....#..............#.####..).#.........######.........#.........#####......####............##......# #............# iv_q -> V - a scroll of vulnerabilityAs you read the scroll of identify, it crumbles to dust. _u -> r - 2 scrolls of revelation  As you read the scroll of identify, it crumbles to dust. _d - a potion of moonshine _Okay, then.iRiɮiini i| Level 5 of the Dungeon <<<<>>>>(Press ? for help) #######.......##≈~≈~≈# #...#########.'#####.#   ########.......####'#########...### #.#...≈#.#   #.....##.#######iB #......##.......# #.#...≈###   ##.##.##.############# ######..#.......# #####.#...≈#   ##.##.#### ####.#<...~## #~~~~## ##.'.......# #.....#...≈#   #...#....# #....#.#~~~~### ###~~~##### ###.......# #.###.#≈≈≈≈##   ###.####.# #.####.###~~~~#####~~~~~~~~~### #..[....# #.# #)#####'#   #...##.####.## ### ###~~~~~~~~~#####~~~~# ####..#####.# #.#.# #.#   ###.##.......##### #####~~~### #~~### ##....##.# #.#.# #.####  #.#######......# #..###########~~~#i ####.##.# #.#.###....#  #.# ####......# ##..)....#~~~~~########...#####.#...#.##.#  #.####.......@.# #..)##########~~~~~##≈≈~~~≈≈≈##.###.#.##.#  i #.<..#.###.....# #...~~~~~~#######~~### ###...#####...#.#..#.#  ####.#.........#####)).###~~~~~~~~~~#~~~# #........##.#.#....#.#  #.....##....#.........################ #...........#.#..≈.≈.#  i ###.####....#..............########..>###....≈.≈.#  i2 #.####..).#.........########### ###..≈.≈.#  #.........#.........####iz #<.≈≈≈.##  #......####............#####.#..#  #......# #............##.##.#  i #.###### #............##....#  #....# #......>.....#######  ####.######.#..........######i ,######....#####################≈...#......# #.."...'..............................#≈...#.>..#.#ir  #.######......######....#####'###############≈≈≈≈#......# #>.....'..................#≈≈~≈≈# ######'#..###### #.######......#############≈~≈~≈# #...##..#.#..........#iU k #.............# #~≈~≈~# #...<...#...#..##)##.# #######.......# #≈~≈~≈# #...#########.'#####.######## #.......# ###'#########...### #.#...≈#.##.....# #.####### #......##.......# #.#...≈#####.##.# #.#######  ######..#.......# #####.#...≈#i C##.##.#### ####.#<...~## #~~~~## ##.'.......# #.....#...≈##...#....# #....#.#~~~~### ###~~~##### ###.......# #.###.#≈≈≈≈#####.####.# #.####.###~~~~#####~~~~~~~~~### #..[....# #.# #)#####'##...##.####.## ### ###~~~~~~~~~#####~~~~# ####..#####.# #.#.# #.####.#iN ..##### #####~~~### #~~### ##....##.# #.#.# #.####.#######......# #..###########~~~#.##.# #.#.###...#.# ####......# ##..)....#~~~~~########...#####.#...#.###.###i @.# #..)##########~~~~~##≈≈~~~≈≈≈##.###.#.##.##.<..#.###.....# #...~~~~~~#######~~### ###...#####...#.#..#i .#####....#####)).###~~~~~~~~~~#~~~# #........##.#.#....#.##.....##....################ #...........#.#..≈.≈.####.####............#iw v#######..>###....≈.≈.#.####..).#..###### ##### ###..≈.≈.#ii@#.##.##.########### fami the Conjurer #.##.#### ####.#<...~## #~~~ Gnoll ...#....# #....#.#~~~~### ###~ Health: 65/65 ======================== ##.####.# #.####.###~~~~#####~~~ Magic: 27/27 ========================i#...##.####.## ### ###~~~~~~~~~# AC: 5Str: 7  ###.##.......##### #####~~~### EV: 13Int: 17#.#######......# #..####### SH: 0Dex: 11#.# ####......# ##..)....#~ XL:  9 Next: 15% Place: Dungeon:5#.####.......@.# #..)####### Noise: ---------  Time: 7540.4 (0.0)#.<..#.###.....# #...~~~~~~# d) +8 sling "Niph" {heavy, rElec rF- Int-4####.#.........#####)).###~~~~ Fire: d) +8 sling "Niph" {heavy, rElec#.....##....#.........########.####[39i;49m....#..............#.####..).#.........######.........#.........#####......####............##......# #............# _q -> V - a scroll of vulnerabilityAs you read the scroll of identify, it crumbles to dust. _u -> r - 2 scrolls of revelation  As you read the scroll of identify, it crumbles to dust. _d - a potion of moonshine _Okay, then.iiiGii?P _iXiiRii1i+ipiiii,iiiiii iiGiiiii1i#ii9ii'iliiNiiiiii[iiaiii.iiiiisihiyii\i(iiiiii/iiiiiii,ii!         ########  #......#   ########......# i  #.."...'..........   #.######......####   #@.....'..........59.4 (19.0)   #.######......###   #.............#   #######.......#   ####### #.i##   #.....# #.#######   ##.##.# #.#######i   ##.##.#### ####.#<...~## iI  #...#...#.#~~~~### itiil iU_There is a stone staircase leading down here.i' i i iB i6 O60.0) _ig  #..######6i~h  #.....@# #..####.# #.#  ... #.# ih #.# #.# ..# ih ii i1o :∆i -1.2 (1.8iQ i } _You climb downwards. _There is a stone staircase leading up here.i+iiizF _Unknown command.iWi6` Your spells (describe)TypeFailure Level a - Magic DartConjuration1%1  b + Searing RayConjuration1% 2 c - BlinkTranslocationi4%2 Select a spell to describe [?] help[Esc] exitixi~ifami the ConjurerGnollHealth: 65/65 ========================Magic: 27/27 ========================AC: 5Str: 7∆EV: 13Int: 17SH: 0Dex: 11#..######XL:  9 Next: 15% Place: Dungeon:6#.....@#Noise: ---------  Time: 7561.2 (0.0)#..####.#d) +8 sling "Niph" {heavy, rElec rF- Int-4#.#iЄ{Fire: d) +8 sling "Niph" {heavy, rElec...#.##.##.#..# _d - a potion of moonshine _Okay, then. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. _Unknown command.i@ii iޏiif Spells (Memorise)TypeFailure Level  a - ApportationTranslocation 3% 1b - Sublimation of BloodNecromancy4%2  c - GloomHexes/Necromancy10% 3  d - Fulminant PrismConjuration/Alchemy12% 4  e - Iskenderun's Mystic BlastConjuration/Translocation 12% 4  f - SilenceHexes/Airi 65% 5 16 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitiSia=fami the ConjurerGnollHealth: 65/65 ========================Magic: 27/27 ========================AC: 5Str: 7∆EV: 13Int: 17SH: 0Dex: 11#..######XL:  9 Next: 15% Place: Dungeon:6#.....@#Noise: ---------  Time: 7561.2 (0.0)#..####.#d) +8 sling "Niph" {heavy, rElec rF- Int-4#.#Fire: d) +8 sling "Niph" {heavy, rElec...#.##.##.#..# _d - a potion of moonshine _Okay, then. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. _Unknown command.ifn  Okay, then.iiikk. _i iai׈iiQiq| _i,iU∆#..###### #.....<##..####.#.#.####.###.#iĔ......##..###.#.###...#i#.# #.o   orc (asleep)...i&5o..i[+3.2 (2i+4.2 (3iiwq _An orc comes into view. It is wielding a +0 club.i\m im L ∆ im 1### #.....<# im #.# in #.#.####.###.#  i"n 8.......@....#  i7n $##..###.#.###  iKn %.. #.#.#  ian #.# #  itn ..# in #.# in ... in Wo..i w ∆ i ### #.....<# #.# .#.####.###.#  .......@....#  i8 8##..###.#.###  .. #.#.# i\ z #.# # i 3..# i c#.# ...i E o.. i id i iL [ _An orc is nearby!i0 ∆ ### #.....<# i#.# .#.####.###.#  .......@....#  ##..###.#.###  .. #.#.#  #.# #  ..#i #.# iV... o..ii2 ∆ ### #.....<# #.# .#.####.###.#  iq3.......@....#  ##..###.#.###  .. #.#.#  #.# # ..# #.# ... o.. iR:iv>i&Ai6D[ _An orc is nearby!iB~]  You shoot a sling bullet. The sling bullet hits the orc!i,(((((#()ih K......i7===6.0 (1.8i;iG _You kill the orc!iUuiuizi'}H _No target in view!if i i i$ i+ _∆ #..###### #.....<# #..####.# .#.####.###.# ..@...# ##..###.#.### .. #.#.# i, F#.#.#..#.##.#.#o   orc priest (asleep)....oo   orc (asleep))..o.i<7 (0.0il; 5---7.0 (1i8> ilG h _An orc priest and an orc come into view.i  ∆ #..###### #.....<# i {#.# .#.####.###.#  ........@...#  ##..###.#.###  .. #.#.# #.#.# ..#.# #.#.# ....o )..o.iSwy ∆ #..###### #.....<# #.# iw.#.####.###.#  ........@...#  ##..###.#.###  .. #.#.# #.#.# ..#.# #.#.# i!x....o )..o. i@x ii:---i*iBd _There are monsters nearby!iи ∆ #..###### #.....<# #.# ih.#.####.###.#  ........@...#  ##..###.#.###  .. #.#.# #.#.# ..#.# #.#.# ....o )..o.i Q' ∆ #..###### #.....<# #.# .#.####.###.#  iQ........@...#  ##..###.#.###  .. #.#.# #.#.# ..#.# iQ#.#.# ....oi6Rg )..o. iXiyYiv_i]bd _There are monsters nearby!iy (((((oiWYou shoot a sling bullet. The sling bullet hits the orc.  The orc shouts!iQ@  The orc is lightly wounded.iASiU[,i`...o.o   orc..ia7===8.8 (1.8isp= _You hear a shout!iZ (((You shoot a sling bullet.i i i i  .o..o   orc priesto   orcoThe sling bullet hits the orc but does no damage.i, )70.6iW i.  _An orc priest comes into view. It is wielding a +0 short sword.i ]  You shoot a sling bullet. The sling bullet hits the orc!iO g()i6^i^ikgU.o.i5k(2.4iqirsG _You kill the orc!i (((( You shoot a sling bullet. The sling bullet hits the orc priest!iYm  The orc priest is almost dead.i5Zi+d .).o.o 2 orc priestsoYou hear a shout!ii  The orc priest calls down the wrath of Beogh upon you.i<  You struggle to resist.iiEi(4.2ii if_The orc priest casts a cantrip, but nothing happens.i: (((You shoot a sling bullet. The sling bullet hits the orc priest.iM il ie .)o.   orc priest.i (6.0ip i ^ _The orc priest is almost dead.i  You shoot a sling bullet. The sling bullet hits the orc priest!(()iii8 .)oo   orc priesti077.8i`iN _You kill the orc priest!i= ((( You shoot a sling bullet. The sling bullet hits the orc priest.i,i\.o..i((9.6imie _The orc priest is moderately wounded.i (You shoot a sling bullet. The sling bullet hits the orc priest.iC i o.  The orc priest is heavily wounded.i )81.4i1 iƔ X _The orc priest closely misses you.i"z (You shoot a sling bullet.i oThe sling bullet barely misses the orc priest.The orc priest hits you but does no damage.iV3-3.2i#iH!D _The orc priest hits you with a +0 short sword.iM  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i   fami the Conjurer  Gnoll ∆ Health: 63/65 =======================-  Magic: 25/27 ======================-- #..###### AC: 5Str: 7 #.....<# EV: 13Int: 17 #..####.# SH: 0Dex: 11 .#.####.###.#  XL:  9 Next: 17% Place: Dungeon:6 ........@...#  Noise: ===------  Time: 7583.2 (0.0) ##..###o#.###  d) +8 sling "Niph" {heavy, rElec rF- Int-4 .. #.#)# [4i 0mFire: d) +8 sling "Niph" {heavy, rElec #.#)# ..#.# #.#.# o   orc priest ..... )....Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 short sword and wearing a +0 chain mail  (heavily wounded, 86% to hit)io fami the ConjurerGnoll∆Health: 63/65 =======================-Magic: 25/27 ======================--#..######AC: 5Str: 7#.....<#EV: 13Int: 17#..####.#SH: 0Dex: 11.#.####.###.#i) XL:  9 Next: 17% Place: Dungeon:6........@...#Noise: ===------  Time: 7583.2 (0.0)##..###*#.###d) +8 sling "Niph" {heavy, rElec rF- Int-4.. #.#)#Fire: d) +8 sling "Niph" {heavy, rElec#.#)#..#.##.#.#o   orc priest.....)....  Confirm with . or Enter, or press ? or * to list all spells.i Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 short sword and wearing a +0 chain mail  (heavily wounded, 86% to hit)  You focus your ray upon the orc priest. The searing ray hits the orc priest.i .oPress: ? - help, Shift-Dir - straight line: an orc priest, wielding a +0 short sword and wearing a +0 chain mail  (heavily wounded, 86% to hit)  You focus your ray upon the orc priest. The searing ray hits the orc priest.  The orc priest is severely wounded.(Press . to maintain the ray.)i i& ie' v4-4.2 (1Ray it- i/ i _The orc priest looks braver for a moment.iM * The searing ray hits the orc priest.i oThe orc priest is almost dead.i4--5+ iiEP _The orc priest misses you.iM9I  The searing ray hits the orc priest!i>N*i79)i3--96++ ii i)H_You kill the orc priest!i<*iej2)ij5=2--7i[k i7tiDv> _You finish channelling your searing ray.iiii#a3=i&i(,i*i -ij7 .--SS   water moccasin (wandering) i7Q_You start resting.i9+9.2 (2iIFAS.iFG--90.2 (3i`MiOa _A water moccasin comes into view.iH ∆ #..###### #.....<# i#.# .#.####.###.#  ........@...#  ##..###)#.### iM .. #.#)# #S#)# i..#.# i?)#.#.# .....ia8 )....i_  ∆ #..###### #.....<# #.# .#.####.###.#  ........@...#  ##..###)#.###  .. #.#)# #S#)# ..#.# #.#.# ..... ).... ic iHd ik im e _A water moccasin is nearby!ik{ z ∆ #..###### #.....<#i{  #.# .#.####.###.#  ........@...#  ##..###)#.###  i{ H.. #.#)# #S#)# i.| ...#.# #.#.# ii| J..... )....i ! ∆ #..###### #.....<# i- #.# .#.####.###.#  ........@...#  ##..###)#.###  .. #.#)# #S#)# iz ..#.# #.#.#i  ..... ).... i i i& i:* e _A water moccasin is nearby!i7 ((S  You shoot a sling bullet.  The water moccasin hisses angrily.  The sling bullet hits the water moccasin!i4jS.i:.i#AL====2.0 (1.8i-ig _The water moccasin is severely wounded.i ∆###### #.....<# #..####.#  .#.####@###.# ............# ##..###S#.###.. #.#i_ t)# #.#)# ..#.# #.#.# .....)....i i: DS)i 4==--30i: i` F _The water moccasin bites you but does no damage.ifami the ConjurerGnollHealth: 65/65 ========================∆Magic: 24/27 =====================---AC: 5Str: 7#..######EV: 13Int: 17#.....<#SH: 0Dex: 11#..####.#XL:  9 Next: 19% Place: Dungeon:6.#.####@###.#Noise: =--------  Time: 7593.0 (0.0).......S....#d) +8 sling "Niph" {heavy, rElec rF- Int-4##..###)#.###Fire: d) +8 sling "Niph" {heavy, rElec.. #.#)##.#)#..#.#S   water moccasin#.#.#.....)....The water moccasin hisses angrily.  The sling bullet hits the water mocicasin! _The water moccasin is severely wounded. _The water moccasin bites you but does no damage.  Press: ? - help, v - describe, . - travelThe floor.i fami the ConjurerGnollHealth: 65/65 ========================∆Magic: 24/27 =====================---AC: 5Str: 7#..######EV: 13i@ Int: 17#.....<#SH: 0Dex: 11#..####.#XL:  9 Next: 19% Place: Dungeon:6.#.####@###.#Noise: =--------  Time: 7593.0 (0.0).......S....#d) +8 sling "Niph" {heavy, rElec rF- Int-4##..###)#.###Fire: d) +8 sling "Niph" {heavy, rElec.. #.#)##.#)#..#.#S   water moccasiniٞ #.#.#.....)....The water moccasin hisses angrily.  The sling bullet hits the water moccasin! _The water moccasin is severely wounded. _The water moccasin bites you but does no damage.  Press: ? - help, v - describe, . - travelThe floor.i iۧ i . _i  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ik  fami the Conjurer  Gnoll  Health: 65/65 ========================iN ∆ Magic: 22/27 ===================-----  AC: 5Str: 7 #..###### EV: 13Int: 17 i#.....<# SH: 0Dex: 11 #..####.# XL:  9 Next: 19% Place: Dungeon:6 i.#.####@###.#  Noise: =--------  Time: 7593.0 (0.0) i/.......S....#  d) +8 sling "Niph" {heavy, rElec rF- Int-4 ##..###)#.###  Fire: d) +8 sling "Niph" {heavy, rElec .. #.#)#  #.#)#  i..#.#  S   water moccasin #.#.#  .....  ).... _The floor.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i0Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a water moccasin (severely wounded, 68% to hit)i57fami the ConjurerGnollHealth: 65/65 ========================∆Magic: 22/27 ===================-----AC: 5Str: 7#..######EV: 13Int: 17i3#.....<#SH: 0Dex: 11#..####.#XL:  9 Next: 19% Place: Dungeon:6.#.####@###.#Noise: =--------  Time: 7593.0 (0.0)in.......*....#d) +8 sling "Niph" {heavy, rElec rF- Int-4##..###*#.###Fire: d) +8 sling "Niph" {heavy, rEleci.. #*#)##*#)#..#.#iS   water moccasin#.#.#.....i=m)....Confirm with . or Enter, or press ? or * to list all spells.il/Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a water moccasin (severely wounded, 68% to hit)  iZYou focus your ray upon the water moccasin.  The searing ray hits the water moccasin.i5S)..  Press: ? - help, Shift-Dir - straight line: a water moccasin (severely wounded, 68% to hit)  You focus your ray upon the water moccasin.  The searing ray hits the water moccasin.  The water moccasin is almost dead.  (Press . to maintain the ray.)=4.0 (1Ray  _The water moccasin bites you but does no damage.i{ SHIFTi"M  The searing ray hits the water moccasin.i'c****i.\.)..i^ Destroyer1-255+ _You kill the water moccasin!Your Throwing skill increases to level 6!Your Stealth skill increases to level 6!i/im _Your Conjurations skill increases to level 8!iذ SHIFTi] U****ik i .o###)..o   orc wizard (wandering)is 0----6++ i i: z _An orc wizard comes into view. It is wielding a +0 dagger.i i 8--ig iQ F _Unknown command.i: (((o  You shoot a sling bullet.  The orc wizard shouts!  The sling bullet hits the orc wizard.i ...oThe orc wizard is lightly wounded.  You stop channelling your searing ray.it ***The orc wizard gestures at you while chanting.i@Zo...ia53-iܧh1====7.8 (1.8ibi. _The magic dart hits you.iO M ((idP o You shoot a sling bullet. The sling bullet hits the orc wizard!i+ iV i [..oi (9.6i i c _The orc wizard is severely wounded.id  You shoot a sling bullet. The sling bullet hits the orc wizard!iD)ini8t|4-=7601.4i|i~N _You kill the orc wizard!iii iH _No target in view!i%ie&i'i)im)K2=i,Bi-i^3j --- _You start resting.i8-3.4 (2.0i8m5=---4.4 (3i9<i=" _HP restored.i R Spells (Memorise)TypeFailure Level  a - ApportationTranslocation 3% 1b - Sublimation of BloodNecromancy4%2  c - GloomHexes/Necromancy9% 3  d - Fulminant PrismConjuration/Alchemy12% 4  e - Iskenderun's Mystic BlastConjuration/Translocation 12% 4  f - SilenceHexes/Air63% 5 16 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exiti? iyfami the DestroyerGnollHealth: 65/65 ========================∆Magic: 22/27 ===================-----AC: 5Str: 7#..######EV: 13Int: 17#.....<#SH: 0Dex: 11#..####.#XL:  9 Next: 27% Place: Dungeon:6.#.####@###.#Noise: ---------  Time: 7604.4 (0.0)......).....#i<d) +8 sling "Niph" {heavy, rElec rF- Int-4##..###)#.###Fire: d) +8 sling "Niph" {heavy, rElec.. #.#)##.#)#..#.##.#.#.....).... _The orc wizard is severely wounded.You shoot a sling bullet. The sling bullet hits the orc wizard! _You kill the orc wizard! _No target in view! iF_You start resting. _HP restored.iP  Okay, then.i i iH. _i\3i[ii: _i,iiigK3=iig,iii/ii,ii ij9=ii6a4=i$iiiii7iE4=5=i,ipi],ii,iii~9=i i#i=$K6=i%i(ik(i"*i,iA-i1/i1i2iA3i5i-69=i7i<w7=iD4 _Magic restored.ieHiHiN,iePiPiQiSi9UiUi7ViWi8]i]2=i_il`ibici6dik,iEkilinipipiqiriDu,i wiJ|i,iiiifii5iIiitiiٖiii͚ieiiPiil,iiiަi6iiIiivBiiiiޱiiҳiii,i.ii6 ∆iW>. ##..####.....<. #@# i46.4 (42.0) #.#  #.#  #.#.i##.##..#i##.# #.#ii,7.4 (43ii\ _Found a stone staircase leading up and a stone staircase leading down.iENiNiPiQisSiVBiLWiWi?XiZisrK  There is a stone staircase leading up here. _isiEtiui{,ic{i|iiiwi3i|i5iicBiێii^i,ieiR.# #.:# #. ∆.##..#.. ..#. ## .i#.#.# ##[# ###..#.###.@##....#...>..#..........#..###..##########.........<..#i-.?..##..###.#... #..# #.# #..# #.iu...# #....## #.i78 M.# #.# #. #:# #. ∆#.# ir#.#. #.. #. ## #.##  #.#.# ##@# ##..#.###..##.... .>..#..........i#..###..##########......##.i)#iI-58.4 (11ii%9.4 (12ii'v _You see here a +1 pair of boots.iJx 3i'y iW} ik ḯ : _iy iC i i iO i i ik iʕ i i[ i i՜ ij i i i i' ,i) iδ   ..# ## #.# #.# #.# #.## #.## #@###.. ∆ ##.##.#  ##.#.#  . #.#..# #. ##.###.## #.#.# il  ##[# # ##..#.###..##.... #...>..#..........#..###..##########You pick up a parchment of Kiss of Death and begin reading...iO 265.4 (6.0)i +6.4 (7ip it F _You add the spell Kiss of Death to your library.i* iE+ i, i/ i1 i4 ,iK5 i77 ic7 iK8 i*: i< i< i> i@ iE ..### #.##.# #.##.## #.###.###.. ∆ ##.## ##.#ipF . ##.#..# #. ### #.#.## ##[# ###..#.###..##....#...>..#..........#..###..##########..........<..# iF K   kobold (asleep)K..?..##..###.#..... #..# #.# #..# #.#iN +9.4 (3i}N ,70.4 (4iMU iX  iY e_A kobold comes into view. It is wielding a +0 club.im ..#  ## #.#  #.# #.#  #.## #.##  #.###.. ∆  ##.##.#  ##.#.#  . ##.#..#  #. ##@###.##  #.#.## ##[# #  iK##..#  #...>  #..  ....<..#  K..?  ..... #..# #.#  # #..# #.# i8y ..#  ## #.#  #.# #.#  #.## #.##  #.###.. ∆  ##.##.#  ##.#.#  . ##.#..#  #. ##@###.##  #.#.## ##[# #  ##..#  #...> #.. ....i98<..#  K..? ..... #..#  # #..# i@iAiPiR] _A kobold is nearby!ilO`  You shoot a sling bullet. The sling bullet hits the kobold!i0Uy(((((()iyI......i7===2.2 (1.8ii izD_You kill the kobold!i& 4i ^ _No target in view!iZ}3i^~ii'i: _iiKBii՚#.## #.## #.###.. ∆### ##.##.#..# ##.#.##.# ##.#..#i#.###.###.###.#.## ##[# # ##..#.###..##....ir #.@.>..#..........--- #..###..########## ..........<..# K)..?..##..###.###......##..# #.#i #.##.####..# #.#K   kobold (missile, asleep)iƛ #. .. ...# #.# # .. ..## #.# iS#### #.##iL-4.2 (2.0iԦG---5.2 (3isihu _A kobold comes into view. It is wielding a +0 dagger.i/t #.## #.##   ∆  ### ##.##.#  ..# ##.#.#  #.# ##.#..#  #.###.###.##  #.#.## ##[# #  ##..#.##  #.@.>..#  #..###..#  ..........<..#  K)..?..#  ##......##..# #.#  #.##.####..# #.#  #. .. ...# #.#  # .. ...## #.#  #### #.## iv #.## #.##   ∆  i"i### ##.##.#  ..# ##.#.#  #.# ##.#..#  #.###.###.##  #.#.## ##[# #  ##..#.##  iO)#.@.>..#  #..###..# isZ ..........<..#  i`K)..?..# i##......##..#  #.##.####..# #.#  #. .. ...#  # .. ...##  #### i4ii+] _A kobold is nearby!i  #.## #.##   ∆  ### ##.##.#  ..# ##.#.#  #.# ##.#..#  #.###.###.##  #.#.## ##[# #  ##..#.##  #.@.>..#  #..###..#  ..........<..#  K)..?..#  ##......##..# #.#  i# #.##.####..# #.#  #. .. ...# #.#  # .. ...## #.#  #### #.## ieb #.## #.##   ∆  ### ##.##.#  ..# ##.#.#  #.# ##.#..#  i#.###.###.##  #.#.## ##[# #  ##..#.##  #.@.>..#  #..###..#  ip1..........<..#  K)..?..# ##......##..#  #.##.####..# #.#  #. .. ...#  i# .. ...##  #### iii7i] _A kobold is nearby!im `  You shoot a sling bullet. The sling bullet hits the kobold!ir ((()(iA :...)iz 7===7.0 (1.8iS io J _You kill the kobold!iN i i9 i\ H _No target in view!i#iiiM"iN& #.###.. ∆### ##.##.#  ..# ##.#.# #.#.# #.###.###.##i& #.#.## ##[# ##..#.###..##.... #...>..#.......... #@.###..###########..............<..# i'K..))..?..##..###.#####......##..# #.# #.##.####..# #.# #. ... ...# #.#K   kobold (asleep)iz'E # ...## #.# #.##### #.## #..#i`1(0.0i45---8.0 (1i9i>s _A kobold comes into view. It is wielding a +0 club.i~  ∆  ### ##.##.#  ..# ##.#.#  #.# ##.#..#  #.###.###.##  #.#.## ##[# #  ##..#.##  #...>..# #@.# #..............<..#  K..))..?..##..###.# i ####......##..# #.#  #.##.####..# #.#  #. ... ...# #.#  # ... ...## #.#  #.##### #.##  #..# ii  ∆  ### ##.##.#  ..# ##.#.#  #.# ##.#..#  i.j#.###.###.##  #.#.## ##[# #  ##..#.##  #...>..# #@.# #..............<..#  iLj'K..))..?..##..###.#  ####......##..#  iej#.##.####..#  i}j#. ... ...# #.#  # ... ...## ijt #.##### ij3 #..#ipipip3---iwiz] _A kobold is nearby!i <  ∆  ### ##.##.#  ..# ##.#.#  #.# ##.#..#  #.###.###.##  #.#.## ##[# #  ##..#.##  #...>..# #@.# #..............<..#  K..))..?..##..###.#  ####......##..# #.#  #.##.####..# #.#  #. ... ...# #.#  # ... ...## #.#  #.##### #.##  #..# ii   ∆  ### ##.##.#  ..# ##.#.#  #.# ##.#..#  #.###.###.##  #.#.## ##[# #  ##..#.##  #...>..# #@.# #..............<..#  K..))..?..##..###.#  ####......##..#  #.##.####..#  #. ... ...# #.#  # ... ...##  #.##### [30i1 G #..#iS ] _A kobold is nearby!iP `  You shoot a sling bullet. The sling bullet hits the kobold!i+[ (((()((iY 4......i 7===9.6 (1.6i i J _You kill the kobold!igiMhinipH _No target in view!in3ipisi{ ### ##.##.#  ..# ##.# #.# ##.#. #.###.###.## #.#.## ##[# ###..#.###..##.......>..#..........#K#####..###..##########i1}]#......@.......<..# )..))..?..##..#######......##..# K   kobold brigand (missile, asleep)..###.#i(0.0i6---80.6 (1iԎiǗ  A kobold brigand comes into view. It is wielding a +0 dagger and quivering _curare-tipped darts.iP ###   ..# ##.#.#  #.# ##.#..#  #.###.  #.#.## ##[# #  ##..#.#  #...> #K#####..###..# #......@.......<..#  )..))..?..##..###.#  ####......##..# #.#  i#.##.####..# #.#  #. ... ...# #.#  # ... ...## #.#  #.##### #.##  ..# #..#  ##.# iڴE ###   ..# ##.#.#  #.# ##.#..#  #.###.  #.#.## ##[# #  ##..#.#  #...> #K#####..###..# #......@.......<..#  )..))..?..##..###.#  i ####......##..# #.#  #.##.####..# iOr #. ... ...#  io# ... ...## #.#  ii#.#####  i:..# iߵ3 ##.#ifi(:---ii iW_A kobold brigand is nearby!it$ (((((K  )You shoot a sling bullet.  The sling bullet hits the kobold brigand!  The kobold brigand shouts!i K.....  The kobold brigand is moderately wounded.i(((((  The kobold brigand shouts!  The kobold brigand is moderately wounded.The kobold brigand throws a curare-tipped dart.  The curare-tipped dart hits you.  You are poisoned.  You have difficulty breathing.ix .....  You feel yourself slow down.i (((((((The kobold brigand throws a curare-tipped dart.i2Q.....@.ih30===--===2.3 (1.7i3ESlow Pois i;ir>X _The curare-tipped dart misses you.iOY ((((( You shoot a sling bullet.  The sling bullet hits the kobold brigand!iC  The kobold brigand is severely wounded.You feel very sick.iio..K...57---5.0 (2ii2' _You hear a shout!ifo  You shoot a sling bullet.  The sling bullet hits the kobold brigand!iflb)(((ia  You kill the kobold brigand!i^ K...K   kobold (missile)You feel very sick.A kobold comes into view. It is wielding a +0 dagger and quivering poisoneddarts.iL(((((((ip.)...@.iޙi5--317.7iXiev _The kobold throws a poisoned dart. The poisoned dart misses you.i `  You shoot a sling bullet. The sling bullet hits the kobold.iy h)(((((i{A  .)...  You kill the kobold!You feel sick.4--90.4iiQ q _You are no longer poisoned.i. 3i3 i7 i; l5=iL? j _You feel yourself speed up.i? i9B iE i?F ?6=ibF i`H iK ,iL iN iU Ks.---iBU s   scorpion (wandering)iZ b4.9 (4.5i{[ #---i[ $5.9 (5i` iQc [ _A scorpion comes into view.i ((( You shoot a sling bullet. The sling bullet hits the scorpion!iiic..s.i{7====7.7 (1.8i` _The scorpion is heavily wounded.i6 ((You shoot a sling bullet.i i .sThe sling bullet barely misses the scorpion.i-9.3 (1.6iib"U _The scorpion barely misses you.i o |  You shoot a sling bullet.  The sling bullet hits the scorpion but does no damage.i o  The scorpion is heavily wounded.iy  F   sky beast (wandering)s   scorpionFThe scorpion barely misses you.A sky beast comes into view.=701.1 (1.8i iQ . _The scorpion stings you.i2  ((You shoot a sling bullet.i<r  The sling bullet closely misses the scorpion.i=iKK.sFF.ieL(2.9i+Xi[ _The scorpion barely misses you. The scorpion closely misses you.i2  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i  ### ##.##.#  fami the Destroyer i ..# ##.#.#  Gnoll #.# ##.#..#  Health: 57/65 =====================--- i: #.###.###.##  Magic: 25/27 ======================-- i^ #.#.## ##[# #  AC: 5Str: 7 i ##..#.###..##....  EV: 13Int: 17i  #...>..#.......... SH: 0Dex: 11i  #)#####s.###..########## XL:  9 Next: 31% Place: Dungeon:6i   #..)...@.......<..#  Noise: ===------  Time: 7702.9 (0.0)i  iB )..))..?..##..###.#  d) +8 sling "Niph" {heavy, rElec rF- Int-4 i{ ####......##..# #.#  Fire: d) +8 sling "Niph" {heavy, rEleci  #.##.####..# #.#  #. ... ...# #.#  # .F. ...## #.#  F   sky beast i #.##### #.##  s   scorpioni% 6 ..# #..#  iB ##.# i\ _The scorpion barely misses you. The scorpion closely misses you.i Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (heavily wounded, 81% to hit)i~s### ##.##.#fami the Destroyer..# ##.#.#Gnoll#.# ##.#..#Health: 57/65 =====================---#.###.###.##Magic: 25/27 ======================--#.#.## ##[# # AC: 5Str: 7##..#.###..##.... EV: 13Int: 17#*..>..#.......... SH: 0i13Dex: 11#)#####*.###..########## XL:  9 Next: 31% Place: Dungeon:6#..)...@.......<..#Noise: ===------  Time: 7702.9 (0.0))..))..?..##..###.#d) +8 sling "Niph" {heavy, rElec rF- Int-4####......##..# #.#Fire: d) +8 sling "Niph" {heavy, rEleci^x#.##.####..# #.##. ... ...# #.## .F. ...## #.#i F   sky beast#.##### #.##s   scorpion..##..###.#Casting: Searing Ray (safe; 1% risk of failure)  iConfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linei@Aim: a scorpion (heavily wounded, 81% to hit)  You focus your ray upon the scorpion. The searing ray hits the scorpion!i=Aim  i!Press: ? - help, Shift-Dir - straight line: a scorpion (heavily wounded, 81% to hit)  You focus your ray upon the scorpion. The searing ray hits the scorpion!  iThe scorpion is almost dead.  (Press . to maintain the ray.)i v.sF.i`8-3.9 (1Ray ii"i( _The scorpion closely misses you. The scorpion barely misses you.i   The searing ray hits the scorpion!**iݧc.†F.4-5-4+ iL _You kill the scorpion!i  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i ### ##.##.#  fami the Destroyer ..# ##.#.#  Gnoll #.# ##.#..#  Health: 58/65 =====================--- #.###.###.##  Magic: 22/27 ===================----- #.#.## ##[# #  AC: 5Str: 7 ##..#.###..##....  EV: 13Int: 17 #...>..#.......... SH: 0Dex: 11 #)#####†.###..########## XL:  9 Next: 35% Place: Dungeon:6 #..)...@.......<..#  Noise: ==-------  Time: 7704.9 (0.0) )..))..*..##..###.#  d) +8 sling "Niph" {heiGtavy, rElec rF- Int-4 ####...*..##..# #.#  Fire: d) +8 sling "Niph" {heavy, rElec #.##F####..# #.#  Ray+  #. ... ...# #.#  # ... ...## #.#  F   sky beast #.##### #.##  ..# #..#  ##.# _You kill the scorpion!Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a sky beast (73% to hit)ixi### ##.##.#fami the Destroyer..# ##.#.#Gnoll#.# ##.#..#Health: 58/65 =====================---#.###.###.##Magic: 24/27 =====================---#.#.## ##[# # AC: 5Str: 7##..#.###..##.... EV: 13Int: 17i\#...>..#.......... SH: 0Dex: 11#)#####†.###..########## XL:  9 Next: 35% Place: Dungeon:6#..)...@.......<..#Noise: ==-------  Time: 7704.9 (0.0))..))..?..##..###.#d) +8 sling "Niph" {heavy, rElec rF- Int-4####......##..# #.#Fire: d) +8 sling "Niph" {heavy, rElec#.##F####..# #.#iaRay+ #. ... ...# #.## ... ...## #.#F   sky beasti=#.##### #.##..#io#..###.#Casting: Searing Ray (safe; 1% risk of failure)  iConfirm with . or Enter, or press ? or * to list all spells.Restarting spell: Searing Ray (safe; 1% risk of failure)  i$Press: ? - help, Shift-Dir - straight lineAim: a sky beast (73% to hit)  Okay, then.iinio i. _i = #.###.. ∆### ##.##.# ..# # #.# ##.#..# #.###.###.## .#.## ##[# # ##..#.###..##....  iT W#...>..#.......... #)#####†@###..###########..)...........<..# )..))..?..##..###.# ####......##..# #.# #.##F#####. ... ...# #.# # ... ...## #.i ###.##### #.##..##..#i! i :F.i3 >--5.9 (1iW i < _You stop channelling your searing ray.i0c#.## #.##  #.###.. ∆### ##.##.# ..# # #.# ##.#..# #.###.###.## .#.## ##[# # ##..#.###..##.... ic #..@>..#.......... ie{#)#####†.###..###########..)...........<..# )..))..?..##..###.#####....F.##.##.####..# #.# #. ... # #.## ... ...## #.###.##### #.##iui~:F.iA--6iǐi i#.## #.## #.###.. ∆ ### ##.##.# ..# ##.#.# #.# ##.#..# #.###.###.## #.#.## ##[# # ##..#.###..##.... #...@..#. #)#####†.###..##i( #..)...........<..# )..))..?F.##..###.#####.....#.##.####..# #.##. ..# ..iX+ ii#9iU5===7i#ic _There is a stone staircase leading down here.i#.## #.## #.###.. ∆ ### ##.##.# ..# ##.#.# #.# ##.#..# #.###.###.## #.#.## ##[# # ##..#.###..##.... #...>@.#. #)#####†.###..## i]#..)...........<..# )..))..?F.##..###.#####......##..# #.##.##.####..# #.##. ... ...# #.## ... ...## #.# ii)FF   sky beastiJ-8 _i`ii$Y#.. ∆### ##.##.# ...# #.# ##.#..# ##.###.##.## ##[# ###..#.###..##.... #...>..#......iD%b#)#####†F###@.########## #..)...........<..# )..))..?..##..###.# ####......##..# #.# #.##.#####..... ...# #.## .... ...## #.#i% ##.###### #.#..# #..#iC&is+F.F   sky beasti~,&9i3i4iZ]#.###.. ∆ ### ##.##.# ..# ##.#.# #.# ##.#..# #.###.###.## #.#.## ##[# # ##..#.###..##.... i#..F>..#. #)#####†.###.@## #..).<..# i[)..))..?..##..###.# ####..#.##.#..... ...# #.# # .##.###### i-isF.Fi^660=i 10iii&o ### ##.##.# ...# #.# ##.#..# .###.###.##.#.## ##[# ###..#.###..##.... #...F..#........#)#####†.###..########## #..)..........@<..# )..))..?..##..###.# iyp ####......##..# #.#  #.##.####..# #.##..... ...# #.## .... ...## #.#  ##.###### #.#..# #..# ##.#iFq iz T>Fi^{ B=1i i i ### ##.##.# ..# ##.#.# #.# ##.#..# #.###.###.## #.#.## ##[# # ##..#.###..##.... #...>F.#.  i' d#)#####†.###..##########  #..)...#  )..))..?..##..###.#  ####......##..# #.# #.##.####..# #.##..... ...# #.#iY # .... ...## #.# ##.##### i i F.Fic T6=2i i a _There is a stone staircase leading up here.i7 (( You shoot a sling bullet. The sling bullet hits the sky beast!i,iyP..Fio1====4.7 (1.8iiA!d _The sky beast is moderately wounded.i`v c  You shoot a sling bullet. The sling bullet hits the sky beast.i  The sky beast is heavily wounded.The sky beast hits you.  The confined air twists around weakly and strikes you.ix X56--6.5iD i - _The sky beast hits you.i  (((((((You shoot a sling bullet.i ......FThe sling bullet barely misses the sky beast.The sky beast hits you.  The confined air twists around weakly and strikes you.iԆ 1----7==i !8.3i i Z _The sky beast completely misses you.iF  You shoot a sling bullet. The sling bullet hits the sky beast!ib  The sky beast is almost dead.The sky beast hits you.icY49--20.1iiikL _The confined air twists around weakly and strikes you.i|  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iH ### ##.##.# fami the Destroyer ..# ##.#.# Gnoll #.# ##.#..# Health: 49/65 ==================------ #.###.###.##iqHx Magic: 25/27 ======================-- #.#.## ##[# #  AC: 5Str: 7 ##..#.###..##....  EV: 13Int: 17 #...>..#..........  SH: 0iH[Dex: 11  #)#####†.###..##########  XL:  9 Next: 35% Place: Dungeon:6  #..)..........F@..#  Noise: ===------  Time: 7720.1 (0.0) iI )..))..?..##..###.#  d) +8 sling "Niph" {heavy, rElec rF- Int-4  ####......##..# #.#  Fire: d) +8 sling "Niph" {heavy, rElec i2It #.##.####..# #.#  #..... ...# #.# iZI # .... ...## #.#  F   sky beast ##.###### #.##  ..# #..# i~Io ##.# _The confined air twists around weakly and strikes you.  iICasting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iI%Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a sky beast (almost dead, 73% to hit)iox  ### ##.##.# fami the Destroyer ..# ##.#.# Gnoll #.# ##.#..# Health: 49/65 ==================------ #.###.###.## Magic: 25/27 ======================-- #.#.## ##[# #  AC: 5Str: 7 iy##..#.###..##....  EV: 13Int: 17 #...>..#..........  SH: 0Dex: 11  #)#####†.###..##########  XL:  9 Next: 35% Place: Dungeon:6  #..)..........F@..#  Noise: ===------  Time: 7720.1 (0.0) iyy )..))..?..##..###.#  d) +8 sling "Niph" {heavy, rElec rF- Int-4  ####......##..# #.#  Fire: d) +8 sling "Niph" {heavy, rElec  #.##.####..# #.#  #..... ...# #.#  # .... ...## #.#  F   sky beast ##.###### #.##  iy..# #..#  ##.# Casting: Searing Ray (safe; 1% risk of failure)  iyConfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linei8zAim: a sky beast (almost dead, 73% to hit)  You focus your ray upon the sky beast. The searing ray hits the sky beast!ii ###  ..#  #.#  #.## i|#.#.## ##[# #  ##..#  #...>  #)#####†.##  #..).......****@..#  )..))..?..#  ie #.#     i; ...#   # .... ...## ic-   i?..#  i/##.#i L...†onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a sky beast (almost dead, 73% to hit)  You focus your ray upon the sky beast. The searing ray hits the sky beast!  You kill the sky beast!i50/28-40-1.1 (1Ray iif _(Press . to maintain the ray.)i!:****iŭ@...†i_4-----2+ iEii iF iQ iS 9--i &0iq 53.1 (1i i o _You start resting. You stop channelling your searing ray.ib' i' i( i+ is+ %1i- i`/ i/ K5=i0 iz2 i2 i3 i6 ,iz7 i39 i9 K2=i: i%= i|= 9=iY> i@ iU@ K6=icA i^C iC U3=iD ioF iF iG iI iJ iOK iJM iM #4iM K7==iN i0Q ihQ i S iT iU iU iW iJX i}Z i,[ i[ g5==i\ id _ _You start resting.il 0385.0)i^m Z8=9.1 (16i*u i}w % _Magic restored.iSHiHi.JiLi P,iQi_Q?6=iQiU,iMUirViXiPY9=iZif\i\K7=i]i_i$`i2aibi-ciHdifigigiiii#8ii2=ijilimimi p,ipirirs%9isitiuiuiny,iyizi${L60=i{i|,io}i_~,i~ip,ii k1=iiA,iͅiĆiiYii%2i6i(iViiiiia3=i5iiipiiܑi]iɓ,iCihiU4=iih,iiטiixiۚiK5=iiם1 _HP restored.ižii i(e  You see here a sky beast corpse.iʤi _iͥi/i9,iHiiVi2=iYiiziiiXi*iu,izi׾i,ii ..# ##.#.# #.# ##.#..# #.###.###.## #.#.## ##[# # ##..#.###..##.... i:#...>..#.......... #)#####†.###..########## #..)..........†<..# )..))..@..##..###.# i^####......##..# #.# #.##.####..# #.# #..... ...# #.# #..ie... ...## #.# #.##.###### #.## ... ..# #..#i .# #.. ##.# i+#.#iZ79.1 (4080.1 (41i{i. _i - a scroll of identifyiiGi^i%ii,ii,i0iiP i in i| ### ##.##.# ..# ##.#.# #.# ##.#..# #.###.###.##  #.#.## ##[#  ##..#.###..## #...>..#.......i #)#####†.###..####### #..)@.........†<..#...)..)).....##..###.#..#####......##..# #.# #.##.####..# #.# #...... ...# #.# #.........## #.# #.##.###### #.## ......# #..#.# #..iD ##.#i;/ ### ##.##.# ..# ##.#.# #.# ##.#..# #.###.###.## #.#.## ##[# ##..#.###..### #...>..#i~ #)#####†.###.. #..@....†<..#.)..)).....##..###.#.#####......##..# #.#. #.##.####..# #.# #...... ...# #.#i #.........## #.#  #.##.###### #.##  ......# #..#iS  .# #.. ##.# i(13.1 (3.0)iZ)+4.1 (4i23i7t  Things that are here: _a +0 dagger; a curare-tipped dartih3ioi^iRi: _ii>iiiE ### ##.##.#.... ..# ##.#.#.... #.# ##.#..#..# #.###.###.##..# #.#.## ##[##.# ##..#.###..#iH #.# #...>..# #)#####†.###.. #@.)...†<....)..)).....##..###...#####......##..# #.i..# #.##.####..# #... #...... ...# #. #.........## #. #.##.###### #.i ......# #. .# #.. #i78 M #.###.....#.### ##.#.... ..# ##.#.... #.# ##.#..# #.###.###.#..# #.#.## ##[#..#.###..#.# #...>..#....#####†.###..####i{ #..)..........†<.......)..))#.....#####......##..# #....#.... .#.i+6.1 (2i|+7.1 (3ii   Things that are here: _a +0 dagger; 3 poisoned darts; a kobold corpseiSi1TiXi[iR_i_$ _i,ci9eihiiilioisisivi|  Things that are here:  a +0 club; a kobold corpseii _iiiڏi"ifioi8,iiȡiiiЦiHiibii5iiipiii<iiiii ii.... ..# . . ......... #.# .#. ........# #.il ..< #.......# ##.# #.##.##.# #.###.##.##.# #.#...#.##)#####†......##..)i........)..))...98.1 (11.0)#.....#......#####.. #.###.##...#.# #. #........# #... #.##...#.# #... ...###.##.# #.##.i.... ..##.. ......########### . ii|,9.1 (12iiJ _Found an escape hatch in the ceiling.ir.800.1 (13ii< _r - 3 scrolls of revelation (gained 1)in Ii i* i+ Bi, i i i i; i i3 i iL i i i_ iu i i- i i! i" iZ" i# i$ i % i+% i& i& i& i ' i ( it( i( i) iA* iO+ i+ iO, ic. iy/ ,i0 in1 i2 ,i3 i98 i9 ,i: i; it= i= i1> ip? i@ i@ i~A i%C i3D i}D iD iUF iH iIH iH iJ iK iWK iK iM iM iM iM iO iP iP iKQ iRR i S i:S ixS iT iU i!V iV iX i#Y ,iY iZ i\ iz\ i\ iE^ i_ i` iQ` ia ib ,irc id if ,iCg ih ii ij ij il i.m ium im io i+p ip iq i1r i@s is is i]u iv iw igw ix iy iy inz i{ i| i} i} i~ i i/ i i i% ih i i i? iz i i iZ i i i i iZ i iu i^ i i؎ i i iK i iM i iܒ is iW ix l#.# #........# #...... ..#.###.##...#.# #.........#.....###.##.# #.##.########.......##.. ......# #.########### .# #.. #.##.# #####)#.# ∆ i #.#$....># #.## #@# #..###42.1 (42#..#####.#∆ ##.##....# #..####.##.#### .#.####.##....# ..#.###.#.# ##..###.# #.#.# ..#.###.#..#.....##.#i i ,3.1 (43i i G _Found a club. Found an escape hatch in the floor.i 3i i i ,i i i i+ i9 iu ,i iX N _You now have 350 gold pieces (gained 16).io i i i i` i i i i i i- M _You now have 359 gold pieces (gained 9).if i i i i in i} i iJ i~ ij i i i i i& <  You see here a +0 club.i( ik)  _i* i, i. i9/ i$0 iB3 iq6 i6 i8 i? iB ,iF iJ iO i\ il niq ikt ,i5z i| iV i i i iN ,i i iI i ix i/ iћ ,i i i ,i i ,i< i7 n _V - 2 scrolls of vulnerability (gained 1)i' 3iB iL i iv iM i i< i i i i iY i# i i ,ii i iv ,i i i- # #...##.#.#.# #.# # #####)#.##.#.#.# #.# # #......>##.#.#.# #.# ## #.#.#.####^.#..###### #.# .#####.#.....##.###.....<# #.# .##....#.....##..#..####.# #.# i .##.#######.....#.#.####.###.# .##....# ..###.......).....# .###.#.# ..# #@##..###)#.### 72.1 (29 .# #.#.# #...........# #.#)# .###.#.. #######.##.## #.#)# i? .....##.# ..##... ..#.# ###### .. ... ..###.#.#### ...# ..... #..# ).... #.># im !i iz ,3.1 (30ii; _Found a stone staircase leading down.i2_i9Xi <BiBAiVCiCi9EiFiHiHiIiPiR,inTi WiYiZi]i`ididimgiUkin,iqi uipy,i\{i~iSiiiBi}ici̙,iibiP,ii6i,i"iٮiȱ,iRiqiٷi*iiii@ibiMi\iiiCiiSiii,ii~iii{iimii<ii8,iibi\iiiiiiN _You now have 374 gold pieces (gained 15).i"iXiii]iiii*i\ii:iiiIiiiiiiJiyiiziiivii,iiiG,ii]iF,iiiiiiiiiaiiwiiBiiQii9iiiiiCi,i<iMii i<ii,isiiil#,ij$i'i(i(i)i#,iC-i-i.i0id2,i3in5i6i6i7i9i6;,i;i=i>iG?i?iBiD,iFiPJiL,iNiQi>T,iUiXiR[,i]i`ie,igini{q,iti?wiyi# #........#####...  #..###..............# ioL #.............####....  #.####........##.#.### iH #.# #........@....... 940.1 (67 ###.# #.#########.#.... i....# #.# .. . ##### #.# ... i!#.. .#< # i;∆i,1.1 (68ii9 _Found a stone staircase leading up.iiiii#...##......#.# #.......###.#.## #...###........# ##..# #...)....#  #.># #........#####...  #..###..............#  #.............####....  #.####.##.#.##.# #.#0.0).# #.#.#....# ...# #.# ... ..#iM #.# ##... >#.. ..#<#### ##∆.ii+2.1 (1ii ; _Found a stone staircase leading down.iKi]LiMiePitRi?VBiWiSWi?Xi[iZ]i]i\^im_i=`iq`i`iiai8bidbibidie,ilfi_hiEo1 #...)....# ##.  #..#####...# ##..............#.# ..........####.... io##........##.#.#### ..............# #########.#....# ### #...#..#..... ###..@.>.# i!pk8.1 (6  #.. .........#<###  ### ##########[..  #### i3uiu+9.1 (7i {i6}+ _Found a plate armour.i] 6#........#####...# #......#.# ..####.... ###.#.#### ##........# . #.#########.#....#.#### #.# #...#..#..... #.# ###....>.# #.. .........#@### ### ##########[....W.. ########. W   phantom (dormant)ic &0if ,50.1 (1i_i il _A phantom comes into view. _There is a stone staircase leading up here.i...#.##....#.#### ## ........# . #.#....#.####  #...#..#.....  ###....>.#  #@###  #[....W..  ########. i...#.##....#.#### ## ........# . #.#....#.####  #...#..#.....  ###....>.#  #@###  #[....W..  ########.  ii$ii ^ _A phantom is nearby!iXH...#.##....iY#.#### ## ........# . #.#....#.####  #...#..#.....  ###....>.#  #@### iGY> #[....W..  iYf########. i...#.##....#.#### ## ........# . #.#....#.####  #...#..#.....  ###....>.#  #@###  #[....W..  ########.  i iii^ _A phantom is nearby!i ((((W  You shoot a sling bullet. The sling bullet hits the phantom!i~iSiJi ..W.55   white imp (wandering)The phantom is heavily damaged.i7===1.9 (1.8iҐi3\ _A white imp comes into view.i [  (( 5You shoot a sling bullet.  The white imp shouts!  The sling bullet hits the phantom.i i iv i i o  The phantom is severely damaged.i !MW.5.YY   ice beasti (3.7i i  i$ W_An ice beast comes into view.i z (You shoot a sling bullet.i  The sling bullet closely misses the phantom.ik .####.... .##.#.#### ## ...##).## . #...#..###.#....#.####..!#..# #  #...#..#...........#$#  ###....>.##..........# i<.......#<####........# #######[§5Y.........# ########W@.#  #####   The phantom closely misses you. The phantom hits you. The phantom blinks!i/  You blink.iW54-i!5.5ifiq _Found 14 gold pieces, 2 blue potions and a sling.iKg  Casting: Searing Ray (safe; 1% risk of failure)  ig\Confirm with . or Enter, or press ? or * to list all spells.iV('.####.... fami the Destroyer .##.#.#### ## ...##).#  Gnoll .........# . #...#..#  Health: 64/65 =======================- ###.#....#.####..!#..# #  Magic: 26/28 ======================--  #...#..#...........#$#  AC: 5Str: 7 ij) ###....>.##..........#  EV: 13Int: 17 .......#<####........#  SH: 0Dex: 11 ########[§5Y.........#  XL:  9 Next: 40% Place: Dungeon:6 ########W@.# Noise: ===------  Time: 7955.5 (0.0) ##### d) +8 sling "Niph" {heavy, rElec rF- Int-4  Fire: d) +8 sling "Niph" {heavy, rEleci)  Y   ice beast i)) W   phantom  5   white impi* _Found 14 gold pieces, 2 blue potions and a sling.  iB*Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ig*Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linei*tAim: a phantom (severely damaged, 73% to hit)i i.####....fami the Destroyer .##.#.#### ## ...##).#Gnoll .........# . #...#..#iDHealth: 64/65 =======================- ###.#....#.####..!#..# #Magic: 28/28 ========================#...#..#...........#$#AC: 5Str: 7i###....>.##..........#EV: 13Int: 17 .......#<####........#SH: 0Dex: 11 ########[§5Y.........#XL:  9 Next: 40% Place: Dungeon:6########W@.#iNoise: ===------  Time: 7955.5 (0.0)#####d) +8 sling "Niph" {heavy, rElec rF- Int-4iFire: d) +8 sling "Niph" {heavy, rElecY   ice beastiW   phantom5   white impiCasting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i<Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linei`Aim: a phantom (severely damaged, 73% to hit)  Okay, then.ii*iip. _iy (You shoot a sling bullet.ip  The sling bullet closely misses the phantom.  The phantom hits you but does no damage...5.YW5=7.3 (1.8i6rivT _The phantom barely misses you.iD  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iz} '.####.... fami the Destroyer .##.#.#### ## ...##).#  Gnoll .........# . #...#..#  Health: 65/65 ======================== ###.#....#.####..!#..# #  Magic: 26/28 ======================--  #...#..#...........#$#  AC: 5Str: 7 i7~  ###....>.##..........#  EV: 13Int: 17 .......#<####........#  SH: 0Dex: 11 ########[..5.Y.......#  XL:  9 Next: 40% Place: Dungeon:6 ########W@.# Noise: ===------  Time: 7957.3 (0.0) im~ ##### d) +8 sling "Niph" {heavy, rElec rF- Int-4 i~  Fire: d) +8 sling "Niph" {heavy, rElec i~  Y   ice beast i@ y W   phantom  5   white imp _The phantom barely misses you.iz JCasting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  i Press: ? - help, Shift-Dir - straight lineAim: a phantom (severely damaged, 73% to hit)iy **Wi*Y*.WAim: an ice beast (81% to hit)i.####....fami the Destroyer .##.#.#### ## ...##).#Gnoll .........# . #...#..#iHealth: 65/65 ======================== ###.#....#.####..!#..# #Magic: 26/28 ======================--#...#..#...........#$#AC: 5Str: 7###....>.##..........#EV: 13iyInt: 17 .......#<####........#SH: 0Dex: 11 ########[..5.**......#XL:  9 Next: 40% Place: Dungeon:6########*@.#iNoise: ===------  Time: 7957.3 (0.0)#####id) +8 sling "Niph" {heavy, rElec rF- Int-4Fire: d) +8 sling "Niph" {heavy, rEleciǖlY   ice beastiޖrW   phantomii5   white impi Aiming: Searing Ray (safe; 1% risk of failure)  i vPress: ? - help, Shift-Dir - straight lineAim: an ice beast (81% to hit)  i4OYou focus your ray upon the ice beast. The searing ray hits the phantom.  iLtThe phantom is almost destroyed.The searing ray hits the ice beast.iI: an ice beast (81% to hit)  You focus your ray upon the ice beast. The searing ray hits the phantom.  The phantom is almost destroyed.The searing ray hits the ice beast.  The ice beast is lightly wounded.  ici(Press . to maintain the ray.)i!.5.YWiX"p-8.3 (1Ray i00j _The phantom barely misses you.iE *** The searing ray hits the ice beast!i2p  The ice beast is heavily wounded.ir:! ...# ##. ....#####...# .#.# ....####.... ## i:....##.#.#### ## ...##).# ............# . #...#..# ######.#....#.####..!#..# # #...#..#...........#$####....>.##@.........#i};.........#<####W.......###########[...5.Y......#########§..######## The phantom hits you. The phantom blinks! You blink.i)=i#>isDY.5..i-E2--5---9iIi&K< _You stop channelling your searing ray.iP  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iv....# ##. fami the Destroyer ....#####...# Gnoll ..........#.# Health: 62/65 ======================-- ....####.... ##  Magic: 23/28 ===================----- ....##.#.#### ## ...##).#  AC: 5Str: 7 ............# . #...#..#  EV: 13Int: 17 ######.#....#.####..!#..# #  SH: 0Dex: 11 #...#..#...........#$#  XL:  9 Next: 40% Place: Dungeon:6 ###....>.##@.........#  Noise: =--------  Time: 7959.3 (0.0)  .........#<####WY......#  d) +8 sling "Niph" {heavy, rElec rF- Int-4  ##########[...[3iow~7m.5.......#  Fire: d) +8 sling "Niph" {heavy, rElec ########§..###  #####   Y   ice beast  W   phantom  5   white imp _You stop channelling your searing ray.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ice beast (heavily wounded, 81% to hit)ijY Y*il ....# ##.fami the Destroyer ....#####...#Gnoll ..........#.#Health: 62/65 ======================-- ....####....##Magic: 23/28 ===================----- ....##.#.#### ## ...##).#AC: 5Str: 7 i& ............# . #...#..#EV: 13Int: 17 ######.#....#.####..!#..# #SH: 0Dex: 11#...#..#...........#$#XL:  9 Next: 40% Place: Dungeon:6###....>.##@.........#Noise: =--------  Time: 7959.3 (0.0)  .........#<####W*......#ij wd) +8 sling "Niph" {heavy, rElec rF- Int-4##########[....5.*.....#Fire: d) +8 sling "Niph" {heavy, rEleci ########§*.########Y   ice beasti W   phantom5   white imp i _You stop channelling your searing ray.  Casting: Searing Ray (safe; 1% risk of failure)  i Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  i* JPress: ? - help, Shift-Dir - straight linei Y..  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line  The searing ray misses the ice beast.  (Press . to maintain the ray.)  The phantom hits you but does no damage.i q=60.3 (1Ray i* i V _The ice beast hits you but does no damage.i iG i> F _Unknown command.iv *** The searing ray hits the ice beast!i Y...The ice beast is severely wounded.The phantom hits you but does no damage.3=2-1+ iiW _The ice beast closely misses you.i  The searing ray hits the ice beast! ***ihzi= 5....You kill the ice beast!iʏ iǚ4/66=-62++ _The phantom barely misses you.in _Your Shapeshifting skill increases to level 4!iI  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i?0....# ##. fami the Destroyer ....#####...# Gnoll ..........#.# Health: 64/66 =======================- ....####.... ##  Magic: 20/28 =================------- ....##.#.#### ## ...##).#  AC: 5Str: 7 ............# . #...#..#  EV: 13Int: 17 ######.#....#.####..!#..# #  SH: 0Dex: 11 #...#..#...........#$#  XL:  9 Next: 46% Place: Dungeon:6 ###....>.##@.........#  Noise: ==-------  Time: 7962.3 (0.0)  .........#<####W5......#  d) +8 sling "Niph" {heavy, rElec rF- Int-4 i0a ##########[............#  Fire: d) +8 sling "Niph" {heavy, rElec ########...###  Ray++  #####   W   phantom  5   white imp _Your Shapeshifting skill increases to level 4!Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a phantom (severely damaged, 73% to hit)i ....# ##. fami the Destroyer ....#####...# Gnoll i/ ..........#.# Health: 64/66 =======================- ....####.... ##  Magic: 20/28 =================------- ....##.#.#### ## ...##).#  AC: 5Str: 7 ............# . #...#..#  EV: 13Int: 17 ######.#....#.####..!#..# #  SH: 0Dex: 11 #...#..#...........#$#  XL:  9 Next: 46% Place: Dungeon:6 ###....>.##@.........#  Noise: ==-------  Time: 7962.3 (0.0)  .........#<####W5......#  d) +8 sling "Niph" {heavy, rElec rF- Int-4  ##########[............#  Fire: d) +8 sling "Niph" {heavy, rElec ########...i ###  Ray++  #####   W   phantom  5   white impCasting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linei+ Aim: a phantom (severely damaged, 73% to hit)  You focus your ray upon the phantom. The searing ray hits the phantom!iĕ o  ##.i F ## i ## ...##).# i,  . #...#..# #..# #  i_ ...#$#  ###....>i} .....#  <####*5......#  iۖ I[....*.......#  ###  ##### i% ..  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a phantom (severely damaged, 73% to hit)  You focus your ray upon the phantom. The searing ray hits the phantom!  You destroy the phantom!  (Press . to maintain the ray.)i/ q503.3 (1 i|7 i: @ _The white imp hits you but does no damage.ibD**i-(..im  The white imp gestures at you.i}i953----i19-4+ i ic1 _The puff of frost hits you!iW  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i....# ##. fami the Destroyer ....#####...# Gnoll ..........#.# Health: 53/66 ===================----- ....####.... ##  Magic: 17/28 ==============---------- ....##.#.#### ## ...##).#  AC: 5Str: 7 ............# . #...#..#  EV: 13Int: 17 ######.#....#.####..!#..# #  SH: 0Dex: 11iC #...#..#...........#$#  XL:  9 Next: 50% Place: Dungeon:6in i###....>.##@.........#  Noise: ==-------  Time: 7964.3 (0.0) i& h .........#<####.5......#  d) +8 sling "Niph" {heavy, rElec rF- Int-4  ##########[............#  Fire: d) +8 sling "Niph" {heavy, rElec ########...###  Ray+  iT #####   5   white impiu  i 9_The puff of frost hits you!  i Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a white imp (81% to hit)i!....# ##.fami the Destroyer ....#####...#Gnoll ..........#.#Health: 53/66 ===================----- ....####....##Magic: 17/28 ==============---------- ....##.#.#### ## ...##).#AC: 5Str: 7 io#............# . #...#..#EV: 13Int: 17 ######.#....#.####..!#..# #SH: 0Dex: 11i#...#..#...........#$#XL:  9 Next: 50% Place: Dungeon:6i###....>.##@.........#ihANoise: ==-------  Time: 7964.3 (0.0)  .........#<####.*......#d) +8 sling "Niph" {heavy, rElec rF- Int-4##########[......*.....#Fire: d) +8 sling "Niph" {heavy, rElec########.*.###Ray+ #####5   white impCasting: Searing Ray (safe; 1% risk of failure)  iConfirm with . or Enter, or press ? or * to list all spells.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a white imp (81% to hit)  You focus your ray upon the white imp. The searing ray hits the white imp.i  ,5..Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a white imp (81% to hit)  You focus your ray upon the white imp. The searing ray hits the white imp.  The white imp is moderately wounded.iS i(Press . to maintain the ray.)i  **The white imp gestures at you.i K.@i h5.3 (1 iP i_ S _The puff of frost misses you.i8 *** The searing ray hits the white imp.i 5..The white imp is almost dead.i 46---6-6+ i i2 H _The white imp hits you. The white imp freezes you.iH  The searing ray hits the white imp.i\X*** iS...is47=---17++ i$i'M _You kill the white imp!ivTN***iR...i i5---8i2iq> _You finish channelling your searing ray.iuizuiEwiBi,iii_8=6i(=ii؋,iBiii+%9iٖii˙9=iciiM7=iigb50=i?iХiixig,i«i`i`1==i iiM8=iii#ii i;%2iϼi,iii)9=iiiM9=i+iniK3=iihiiiiimii4=20==i;i%,ii,iQia5=iiGi9=ii_91i(=iii5N6=iUiU,iDi),iiiI9=i"iii/$72iDi ,in i,iii>K8=iCiaii i#i0$D3=i!&iQ)i)U9=i+i_.i.i0iD3i3i5i8i8o604==i:i=i>i@iC,i0iJ2i2iu3i4i4%3i5i6,i7i8i9i9i?w4=i?i?iAifBiBiZCiDiDU5=iEiFiFi=GiaHinO6=iRG _HP restored.i"ViWi^i;`izeiJhi_jikil=i7mi nioiritiwixi zidzizi{i|,i}i~i{,ii΁iiEii`i=,iчiixiiiiBii~ii8iii>iiiiOiioiiiiiSiiJifiiiiii:ii2i,iii,ifiiiivii,ii6i",iiiiii9i iI i i i+i/ni0,i1i5Bi9,i9ij:iM;i=i?,i?iAi\CiCirDimFiGi9HiIitJiLiJLiMiOiOiPi=UM _You now have 413 gold pieces (gained 9).iWi`WiqXiZi[i[i\i]i_,i`iybigXih,i"iibjihiiBiBiiiBiiiiiSi:iiii #.# .. #.############ F. #...........# . #.#.########.# .#. #.##.# #.# #. #...#.## #.#### ##. #. ##.###.###..... .....#.###.## ##.##.#### .......@..## ##.#.#---  . . .........###.## ##.#..#+8 sling "Niph" {heavy, rElec rF- Int-4.#. ........# ##.###.###.##  #...< #.......# ##.#.## ##[#  #.#.# #.##.##.# ##..#.###..##.  #.#.###.##.##.#[39iT;49m #...>..#...... F   sky beast (asleep)  #.#.##...#.##)#####†.###..######  #.#.#......##..)...........<..# ##.#.........)..)).....##..###.#308.3 (132.0).FF---93i$ i*V_A sky beast comes into view.iB #.# ..   .. #...........#  F #.#..#  .#. #.##.# #.#  #. #...#.## #. i##. #. ##..... .....#.###.##  .......@..##   . . .........###.##   #..#. ........# ##.  #...< #.......#  ##[#  #.#.# #.##.##.#  i ,#.##.# #...>  )#####† i6J )<..# )..)) iWb  #.# ..   .. #...........#  F #.#..#  .#. #.##.# #.#  #. #...#.## #. ##. #. ##..... .....#.###.##  .......@..##   . . .........###.##   #..#. ........# ##.  #...< #.......#    #.#.# #.##.##.#  #.##.# #...>  )#####†  )<)..))iLj im i i=  i R_A sky beast is nearby!iS  #.# ..   .. #...........#  F #.#..# i  .#. #.##.# #.#  #. #...#.## #. ##. #. ##..... .....#.###.##  .......@..##   . . .........###.##   #..#. ........# ##.  #...< #.......#  ##[# it #.#.# #.##.##.#  #.##.# #...>  )#####†  )<..# )..)) i`  #.# ..   .. #...........#  F #.#..#  .#. #.##.# #.#  #. #...#.## #. ##. #. ##..... .....#.###.##  .......@..##   . . .........###.##   #..#. ........# ##.  #...< #.......#    #.#.# #.##.##.#  #.##.# #...>  )#####†  )<)..))[3i }7m _A sky beast is nearby!i4I #.# ..   .. #...........#  F #.#..#  .#. #.##.# #.#  #. #...#.## #. ##. #. ##..... .....#.###.##  .......@..##   . . .........###.##   #..#. ........# ##.  #...< #.......#  ##[#  #.#.# #.##.##.#  #.##.# #...>  )#####†  )<..# )..)) iP #.# ..   .. #...........#  F #.#..#  .#. #.##.# #.#  #. #...#.## #. ##. #. ##..... .....#.###.##  iPN.......@..##   . . .........###.##   #..#. ........# ##.  #...< #.......#    #.#.# #.##.##.#  #.##.# #...> i^Q )#####†  )<)..))i\iJ]ihjil` _A sky beast is nearby!i`(((((((iB...F...===11.1 (1.8) _You shoot a sling bullet. The sling bullet misses the sky beast.i ((( You shoot a sling bullet. The sling bullet hits the sky beast!i,iW..F.ir(2.9iyiȼa _The sky beast is heavily wounded.iw B((i iX .FYou shoot a sling bullet. The sling bullet misses the sky beast.i (4.7i' i) V _The sky beast barely misses you.i  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i #.# fami the Destroyer .. #.############  Gnoll iu.. #...........#  Health: 66/66 ======================== . #.#.########.#  Magic: 26/28 ======================-- .#. #.##.# #.#  AC: 5Str: 7 #. #...#.## #.#### EV: 13Int: 17 ##. #. ##.###.###..... SH: 0Dex: 11 i;.....#F###.## ##.##.#### XL:  9 Next: 55% Place: Dungeon:6 .......@..## ##.#.#  Noise: ===------  Time: 8314.7 (0.0)  . . .........###.## ##.#..#  d) +8 sling "Niph" {heavy, rElec rF- Int-4  #..#. ........# ##.###.###.##  Fire: d) +8 sling "Niph" {heavy, rElec  #...< #.......# ##.#.## ##[#  #.#.# #.##.##.# ##..#.###..##. i  #.#.###.##.##.# #...>..#...... F   sky beast iT #.#.##...#.##)#####†.###..######  #.#.#......##..)...........<..# ##.#.........)..)).....##..###.# _The sky beast barely misses you.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i)Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a sky beast (heavily wounded, 73% to hit)i##.#fami the Destroyer.. #.############Gnoll.. #...........#Health: 66/66 ========================. #.#.########.#Magic: 26/28 ======================--.#. #.##.# #.#AC: 5Str: 7#. #...#.## #.#### EV: 13Int: 17##. #. ##.###.###..... SH: 0Dex: 11.....#*###.## ##.##.#### XL:  9 Next: 55% Place: Dungeon:6.......@..## ##.#.#Noise: ===------  Time: 8314.7 (0.0). . .........###.##i 1[37m ##.#..#d) +8 sling "Niph" {heavy, rElec rF- Int-4#..#. ........# ##.###.###.##Fire: d) +8 sling "Niph" {heavy, rElec#...< #.......# ##.#.## ##[##.#.# #.##.##.# ##..#.###..##.#.#.###.##.##.# #...>..#...... F   sky beast#.#.##...#.##)#####†.###..#######.#.#......##..)...........<..# ##.#.........)..)).....##..###.#Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a sky beast (heavily wounded, 73% to hit)  You focus your ray upon the sky beast. The searing ray hits the sky beast!imFAim  Press: ? - help, Shift-Dir - straight lineiu: a sky beast (heavily wounded, 73% to hit  You focus your ray upon the sky beast. The searing ray hits the sky beast!  The sky beast is severely wounded.  (Press . to maintain the ray.)ib3---5.7 (1iE=Ray ixit  i F_The sky beast hits you. The air twists around and strikes you.i^;*i1Fi55-il-6+ i8 _The searing ray misses the sky beast. The sky beast misses you.ih * The searing ray hits the sky beast.i  FThe sky beast is almost dead.i2--4--7++ iinT _The sky beast hits you. The air twists around and strikes you.i *The searing ray hits the sky beast.iO F  The searing ray hits the sky beast.  The sky beast is almost dead. _The sky beast hits you. The air twists around and strikes you.  The searing ray hits the sky beast.  The sky beast is almost dead.  You finish channelling your searing ray.57iQ M---8i?X i..#...... F   sky beast#.#.##...#.##)#####†.###..#######.#.#......##..)...........<..# ##.#.........)..)).....##..###.# _The sky beast hits you. The air twists around and strikes you.  The searing ray hits the sky beast.  The sky beast is almost dead.You finish channelling your searing ray. _The sky beast hits you. The air twists around and strikes you. _The sky beast closely misses you.  Okay, then. _iL y (You shoot a sling bullet.i FThe sling bullet closely misses the sky beast.The sky beast misses you. The sky beast hits you.i e5-==21.5 (1.8i i < _The air twists around and strikes you.i6c  You shoot a sling bullet. The sling bullet hits the sky beast!i=E†irii6-5=603.3i@iM _You kill the sky beast!iiiiH _No target in view!i  iz i i7" i& Bi2' %7i!( i)* i>5 ........................i5 ---..ss   scorpion (wandering) _You start resting.i6 -5.3 (2.0iB iF @.siG i@J @---6.3 (3iT ic  ie U_A scorpion comes into view.iTW ((((i8((You shoot a sling bullet.ig,iQq......ss====ir8.0 (1.7iyiR|c _The sling bullet closely misses the scorpion.i%n ((( You shoot a sling bullet. The sling bullet hits the scorpion.i ,i Js...8=6=9.7 _The scorpion is moderately wounded.i ((((((You shoot a sling bullet.ihT  s......  The sling bullet barely misses the scorpion.31.5 (1.8i1[ i] Y _The scorpion completely misses you.i  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i #.# fami the Destroyer .. #.############  Gnoll .. #...........#  Health: 58/66 =====================--- . #.#.########.#  Magic: 24/28 ====================---- .#. #.##.# #.#  AC: 5Str: 7 #. #...#.## #.#### EV: 13Int: 17 i##. #. ##.###.###..... SH: 0Dex: 11 .....#†###.## ##.##.#### XL:  9 Next: 60% Place: Dungeon:6 ......s@..## ##.#.#  Noise: ===------  Time: 8331.5 (0.0) i . . .........###.## ##.#..#  d) +8 sling "Niph" {heavy, rElec rF- Int-4 i #..#. ........# ##.###.###.##  Fire: d) +8 sling "Niph" {heavy, rElec  #...< #.......# ##.#.## ##[#  #.#.# #.##.##.# ##..#.###..##.  #.#.###.##.##.# #...>..#...... s   scorpion  #.#.##...#.##)#####†.###..######  #.#.#......##..)...........<..# ##.#.........)..)).....##..###.# i_The scorpion completely misses you.Casting: Searing Ray (safe; 1% risk of failure)  iConfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  iPress: ? - help, Shift-Dir - straight lineAim: a scorpion (moderately wounded, 81% to hit)i#.#fami the Destroyer.. #.############Gnoll.. #...........#Health: 58/66 =====================---. #.#.########.#Magic: 24/28 ====================----.#. #.##.# #.#iAC: 5Str: 7#. #...#.## #.#### EV: 13Int: 17##. #. ##.###.###..... SH: 0Dex: 11i%.....#†###.## ##.##.#### XL:  9 Next: 60% Place: Dungeon:6...****@..## ##.#.#iTiNoise: ===------  Time: 8331.5 (0.0). . .........###.## ##.#..#id) +8 sling "Niph" {heavy, rElec rF- Int-4#..#. ........# ##.###.###.##i Fire: d) +8 sling "Niph" {heavy, rElec#...< #.......# ##.#.## ##[#i#.#.# #.##.##.# ##..#.###..##.i?#.#.###.##.##.# #...>..#...... s   scorpion#.#.##...#.##)#####†.###..#######.#.#......##..)...........<..# ##.#.........)..)).....##..###.#Casting: Searing Ray (safe; 1% risk of failure)  igConfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineiAim: a scorpion (moderately wounded, 81% to hit)  You focus your ray upon the scorpion. The searing ray hits the scorpion!i;...sAim  Press: ? - help, Shift-Dir - straight line: a scorpion (moderately wounded, 81% to hit)  You focus your ray upon the scorpion. The searing ray hits the scorpion!  The scorpion is severely wounded.  (Press . to maintain the ray.)iΓ99-2.5 (1i=Ray iiJA _The scorpion stings you but does no damage.i G  The searing ray hits the scorpion!i6P****iM)....i/ 4-3+ iT_You kill the scorpion!i:il _Your Invocations skill increases to level 5!it :****iy ....i~ 3---4++ _i i i :****i6 ....i7 y602----5iC ikE > _You finish channelling your searing ray.ip3i,i,i#Bi*1=3=i0{2i12=iN2i3i4h4==i5i7,i8i9i9i:i]A3=iw5=iii K4=ii,,iL i\Biiu#5iD==iii_K6=iiiiim"_ _You start resting.i'0538.0)iz(Z6=4.5 (19i/i)2" _HP restored.ij i\  Spells (Memorise)TypeFailure Level  a - Kiss of DeathConjuration/Necromancy 1% 1b - ApportationTranslocation2%1  c - Sublimation of BloodNecromancy3%2  d - GloomHexes/Necromancyi 8% 3  e - Fulminant PrismConjuration/Alchemy11% 4  f - Iskenderun's Mystic BlastConjuration/Translocation 11% 4  g - SilenceHexes/Air56% 5 16 spell levels left iT ^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitiii#.#fami the Destroyer.. #.############Gnoll.. #...........#Health: 66/66 ========================. #.#.########.#Magic: 26/28 ======================--.#. #.##.# #.#AC: 5Str: 7#. #...#.## #.#### EV: 13iInt: 17##. #. ##.###.###..... SH: 0Dex: 11.....#†###.## ##.##.#### XL:  9 Next: 64% Place: Dungeon:6.......@..## ##.#.#Noise: ---------  Time: 8354.5 (0.0). . .........###.## ##.#..#d) +8 sling "Niph" {heavy, rElec rF- Int-4#..#. ........# ##.###.###.##i0Fire: d) +8 sling "Niph" {heavy, rElec#...< #.......# ##.#.## ##[##.#.# #.##.##.# ##..#.###..##.#.#.###.##.##.# #...>..#......i##.#.##...#.##)#####†.###..#######.#.#......##..)...........<..# iN##.#.........)..)).....##..###.#The searing ray hits the scorpion! _You kill the scorpion! iq_Your Invocations skill increases to level 5! _You finish channelling your searing ray. _You start resting. _HP restored.iP  Okay, then.ii+i. _i[[?25h[?0c  Search for what [Enter for "."]? i [?25l[?1cio! i" 6 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:3] a basalt altar of Yredelemnuli`# b - [D:3] a burning altar of Makhleb  c - [D:3] a stormy altar of Qazlal  d - [D:3] an ancient bone altar of Kikubaaqudgha  e - [D:3] an ornate altar of the Wu Jian Council  f - [D:1] a faded altar of an unknown godiii,#.#fami the Destroyer.. #.############Gnollir.. #...........#Health: 66/66 ========================. #.#.########.#Magic: 26/28 ======================--.#. #.##.# #.#AC: 5iStr: 7#. #...#.## #.#### EV: 13Int: 17i##. #. ##.###.###..... SH: 0Dex: 11.....#†###.## ##.##.#### XL:  9 Next: 64% Place: Dungeon:6.......@..## ##.#.#Noise: ---------  Time: 8354.5 (0.0)i<. . .........###.## ##.#..#d) +8 sling "Niph" {heavy, rElec rF- Int-4#..#. ........# ##.###.###.##io Fire: d) +8 sling "Niph" {heavy, rElec#...< #.......# ##.#.## ##[#i$#.#.# #.##.##.# ##..#.###..##.#.#.###.##.##.# #...>..#......i#.#.##...#.##)#####†.###..#######.#.#......##..)...........<..# iܴd##.#.........)..)).....##..###.# i_Your Invocations skill increases to level 5! _You finish channelling your searing ray. _You start resting. _HP restored. iDc_Okay, then.Search for what [Enter for "."]? altari4ii$. _i6zn[?25h[?0c  Search for what [Enter for "altar", or ? for help]? i~ [?25l[?1ci templei iU# i%& X _Can't find anything matching that.iGiiiliۚ$ _iCBiiUiK7=i0iiiiii.iiŰiiʹi:h8==i~i׼4 _Magic restored.iνi&iXi`i^Xi}=i iiziiXi$i,iii/ikiii,iii<iii i iw ip iLi,iMii,iiR  There is an escape hatch in the ceiling here.i8i _ii i"im"i#i$i&iW&i&i'iz(i(i(i)i *iS*i*iJ,i-iT-i.i/1i\2i2i03i38i9i\9i9iL;i<i<i>=i>i?i?i@iAiBiBixCiDiEiEiFiJi LiULiLiNiOiPiPicRiS,i}Ti[i^\i\i]ig_ia,iaiWciwdidiueigi7hizhi\iigki%m,imini+p,ipiqir,isiuiviviJwiNyiziziM{iCi~,iiςiӃi8ii iًi#ǐiBiAiiii_iiiQi֔i"iiiȗiiti ii:iiiy,iPii,i`ii>,iͬiíiii)iiiai3ii iiii!ii5iiqiiii1e  You see here a +1 pair of boots.ii _iiriiXi?iiimiJiiiiiKiiiiRi,ii7i,iiiiiiUieii3iimiii-iiGiyiFii6iiPi,iiTiUiiAiiiizii Bi i iL i iPiiyi=ii}iiTiii iiiiiii\,iiiii'ii im iA!iV"iU#i#iX$i%i&i&i'i,(i(i@)i*iq+i,i,il-i.i/i0i0i81i1,i/2i2i63in3iU4i$5i6,iw6if7i8i8iR9i:iZ<,i=i>i ?ib?i)@iBAiBiOBiBiMDiwE,iEiMGioHiHiHiIiJi2JiaJiKiLiLizMiNiOiOiPiNViW,iIXi"[i?\,i\i_iiw,i4ii9  You see here a +0 sling. _iii&i$iȪiiGiiicibi[iLiiiiimiiiiiiiiiiiiiiibiiiiisiCii#,iiiJitiii,iIi<iiiiii iiii ii:i,iiQi iQiii,iiiii i ii ,i i i,i#iiviiii{iiii,iiii<i$ i*I!#.># #........#####...#.###..###..............#.#.#### #iI"#.............####....#....######.####........##.#.....###.# #................#....#...# ##.# #.#########.#....#.####... ...# #.# #...#..#......... iJ<#### #.###########....>.##......#......#<####......502.5 (148.0) ################[.......... ########...# ##### i-Kif[ _Done exploring.iIi..#..#.#.....#.................0.0)i.iGiE _Done exploring.i/ IiM 4iP iR E _Done exploring.iM iM iS iz 4i [ _Done exploring.iiiii4 i i iBi iFi7_Done exploring.i[?25h[?0c _Done exploring.  Search for what [Enter for "temple", or ? for help]? i [?25l[?1ci, 23 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:6] a plate armourb - [D:6] a stone staircase leading up  c - [D:6] a stone staircase leading down  d - [D:6] a +0 club (3 further duplicates)  e - [D:6] a +0 scale mail  f - [D:6] a +0 short sword (1 further duplicate)  g - [D:6] a stone staircase leading down  h - [D:6] a +0 flail  i - [D:6] a +0 ring mail  j - [D:6] a +0 chain mail  k - [D:6] a +0 dagger (3 further duplicates)  l - [D:6] a +0 robe  i1 mm - [D:6] a +0 sling  n - [D:6] a stone staircase leading up  o - [D:6] a teleport trap  p - [D:6] an escape hatch in the floor  q - [D:6] a stone  r - [D:6] a curare-tipped dart  s - [D:6] a stone staircase leading up  t - [D:6] 3 poisoned darts  u - [D:6] a stone staircase leading down  v - [D:6] a +1 pair of boots [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]iY ia #.># #........#####...#.## fami the Destroyer#..###..............#.#.#### # Gnoll#.............####....#....##### Health: 66/66 ========================#.####........##.#.#######....## Magic: 28/28 ========================i|b#.# #................#....#...# AC: 5Str: 7 ##.# #.#########.#....#.####...# EV: 13Int: 17 ...# #.##...#..#......... SH: 0Dex: 11 #### #.###########....>.##...... XL:  9 Next: 64% Place: Dungeon:6#.........@....#<####...... Noise: ---------  Time: 8502.5 (0.0)################[.......... d) +8 sling "Niph" {heavy, rElec rF- Int-4i$f########...# Fire: d) +8 sling "Niph" {heavy, rElec##### _Done exploring. _Done exploring. _Done exploring. _Done exploring. _Done exploring.  Search for what [Enter for "temple", or ? for help]? .iuji#kipi*r. _i* [?25h[?0ci\+ P  Search for what [Enter for "."]? i, [?25l[?1ciOecuiPiTUiZWX _Can't find anything matching that.ia i| Level 6 of the Dungeon <<<<>>>>(Press ? for help)#..#####.#.....##.###.....<# #.##†##....###.##....#.....##..#..####.# #.##.####..##.##.#######.....#.#.####.###.##.##..##.##....#.....###.......).....##.##..##.###.#.#.....###.##..###)#.####.##..##.# #.#.#.#...........# #.#)##.##..##.###.#...#######.##.####.#)##.# #####..##.....##.#### #...##......#.##.# ###......#########....# #.......###.#.###.####........#####.# #...###........# ##### #......#.#######.# ##..# #...)....# ###...# #####..#.##.# #.># #........#####...#.##..#.##.# #..###..............#.#.#### #..#.##.# #.............####....#....#####..#.##.# #.####........##.#.#######....##).#.#iR} [2P#.# #.# #................#....#...#..#.##.####.# #.#########.#....#.####...#..#.##......# #.##...#..#...........#.######### #.###########....>.##..........##.........@....#<####........###################[............#########...#########i ^>@ii #.># #........#####...#.## fami the Destroyeriu#..###..............#.#.#### # Gnoll#.............####....#....##### Health: 66/66 ========================#.####........##.#.#######....## Magic: 28/28 ========================#.# #................#....#...# AC: 5iStr: 7 ##.# #.#########.#....#.####...# EV: 13Int: 17 i!3...# #.##...#..#......... SH: 0Dex: 11 #### #.###########....>.##...... XL:  9 Next: 64% Place: Dungeon:6#.........@....#<####...... Noise: ---------  Time: 8502.5 (0.0)iR`################[.......... d) +8 sling "Niph" {heavy, rElec rF- Int-4########...# Fire: d) +8 sling "Niph" {heavy, rElec##### ix_Done exploring. _Done exploring. _Done exploring. i_Search for what [Enter for "temple", or ? for help]? .  Search for what [Enter for "."]? ecu iJ_Can't find anything matching that.i=iVi!i#ix'P _i)i)i,i/Bi?0i1i...)....# ###...# #####..#.# ........#####...#.# #..#.# .....#.#.#### #..#.# ........####....#....#####..#.# ........##.#.#######....##).#.# ................#....#...#..#.# #########.#....#.####...#..#.# .# #...#..#...........#.# .###########....@.##..........# 9.5 (7 ..............#<####........### ###############[............# ########...####i##### _There is a stone staircase leading down here.i10.5 (1 _i      i"     ######### 7 i. #@...$...   #########    ikiIi c-1.2 (1.7igik _You climb downwards.  Found 10 gold pieces. _There is a stone staircase leading up here.i} 4i4 i H _No target in view!i4is5i6i7i >[        #i>+ #<@..$...>0.0 #.       iTDiqH+2.2 (1ixJiMM; _Found a stone staircase leading down.i_i ,i iX iiXi[ii i& _You now have 423 gold pieces (gained 10).i'i6),i *i,R  There is a stone staircase leading down here.iD/i/ _iv0i02i74,i4is6iZ8,i$9i:iw<i<ip=i=?i5AiAiBiCiFEiEiFiGiIiIiJiKiMiMiNiPiRi*Si Ti^UiW,iXiMbnitixisyiyi{i}iiiiiiiis _b - 2 scrolls of blinking (gained 1)i93iii% ####### #.....#  ###########.....###### #####..................... ....>.#########.....###### ####.## .......@...# 38.2 (26.0)  #.# ÷.......####  #.# .##....$#  #.# #......#  #.# #......:  #.# #......#  #.# ∆##.....#  #.# ∆ #.....# i0iui%9.2 (27ii/L _Found an orc skeleton.i3iJXi ini########.....############.....###### #####..................... i....>.######.####.## ...........#  #.# ÷.......####  #.# .##....@#  #  #......:S∆##.....#.#∆ ##iS   water moccasin (asleep) #..= ######ii|240.2 (1.0)i+1.2 (2iiK _A water moccasin comes into view. iTL_You see here 15 gold pieces.iH ((SYou shoot a sling bullet.  iVH RThe sling bullet hits the water moccasin.  The water moccasin hisses angrily.i ,i S:.  The water moccasin is lightly wounded.  The water moccasin bites you.  You are poisoned.i 1====--===3.0 (1.8Pois im i 5 _The water moccasin poisons you!iD o  You shoot a sling bullet.  The sling bullet hits the water moccasin.i~   The water moccasin is lightly wounded.  You feel very sick.5==------4.8i/ i 6 _The water moccasin bites you. x2i ((((((You shoot a sling bullet.iK} s S.....  i} The sling bullet closely misses the water moccasin.You feel very sick.The water moccasin bites you but does no damage.i~ D47-----i~ 6.6iP iդ r _The water moccasin bites you. The water moccasin misses you.ij  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i  fami the Destroyer #######  Gnoll #.....#  Health: 47/66 =================-------  ###########.....######  Magic: 26/28 ======================-- #####.....................  AC: 5i}Str: 7 ....>.#########.....######  EV: 13Int: 17 ####.## ...........#  SH: 0Dex: 11  #.# ÷.......####  XL:  9 Next: 64% Place: Dungeon:7 ig #.# .##....@# Noise: ===------  Time: 8546.6 (0.0)  #.# #.....S#i d) +8 sling "Niph" {heavy, rElec rF- Int-4  #.# #......:i5B Fire: d) +8 sling "Niph" {heavy, rElec  #.# #......#. Pois  #.# ∆##.....#.#  #.# ∆ #.....# #  S   water moccasini\N #..=..# ####### id_The water moccasin bites you. The water moccasin misses you.iCasting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineiQAim: a water moccasin (lightly wounded, 68% to hit)i]1fami the Destroyer#######Gnoll#.....#Health: 47/66 =================-------###########.....######i1Magic: 26/28 ======================-- #####.....................AC: 5Str: 7 ....>.#########.....######EV: 13Int: 17 ####.## ...........#SH: 0Dex: 11#.# ÷.......####i2XL:  9 Next: 64% Place: Dungeon:7#.# .##....@#Noise: ===------  Time: 8546.6 (0.0)i42W#.# #.....*#d) +8 sling "Niph" {heavy, rElec rF- Int-4#.# #.....*:it2Fire: d) +8 sling "Niph" {heavy, rElec#.# #.....*#.Pois i 3#.# ∆##....*#.##.# ∆ #.....# #S   water moccasin#..=..########Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a water moccasin (lightly wounded, 68% to hit)  i3ZYou focus your ray upon the water moccasin.  The searing ray hits the water moccasin!i4\S...  Press: ? - help, Shift-Dir - straight line: a water moccasin (lightly wounded, 68% to hit)  You focus your ray upon the water moccasin.  The searing ray hits the water moccasin!  iThe water moccasin is severely wounded.  (Press . to maintain the ray.)i`]46=--iK7.6 (1Ray isij _You feel sick. The water moccasin barely misses you.i`a ****i`X The searing ray hits the water moccasin.i;+ S...  The water moccasin is almost dead.You feel sick. The water moccasin bites you.  You are more poisoned.i0=====---5--8+ iit _The water moccasin poisons you! The water moccasin misses you.iMM  The searing ray hits the water moccasin!i=9***i**i| ....  You kill the water moccasin!i37---4--709++ iiCiS _You feel very sick.i[ R****iQ  ....  You finish channelling your searing ray.4--3----50im i` S _You feel very sick.ie(i%)7-i3+i6/i3{34=i4in5S1-iz7ie:i:#0i:;--iY<i?i@7-ibAiDiDiEE29=iFiIiJ!8i?JD5=iKiNiNiUPiVXN27-..iX*--iaw 7.6 (7 _You start resting. You feel sick. x8ibM-8.6 (8ilio[ _You are no longer poisoned.i3i i(Bi)i*9=i+i).i.>28=i.D6=i*8Xi49,i:i=i>K9=i?i$BixBh7==itDi[G,iBIiKiL:30iMi2PiPiQi>We=i_ 1= _You start resting.inf069.6 (11.0)ikg#8ig8=70.6 (12i!nis% _Magic restored.i03iG2i5iU6i%:i!;ip;in=i@i4A#2iB(=i\Ve=iqWi^Zi[i[i_,ioaidi3=ifiiiji)libo,iIqiyw4=iezizi|iii)iO5ibi}iiiiiӟiBiS6=iiAiii}ib7=iiiii,iiiM28ii,iic9=ii40=ii,i\i iJ i2 1i,i,ili,ii' ,i"i$im%S2=i&i)i7*i+i.,i0i3a3=iM5i7if8i9i<,i>iAiAS4=iBiE,i1GiIipJitKiNa5=iOiR,iTiWiWiYi|[i[i<]i_i_96iaici]dikgi8j,iliniRoN47=iqiFt,ivi7z,iD{i]~i~P8=iiȂ,ii,iSii%9ii,ii8,ii,i2iiWL50=iўiڡ,i.i_,iiiU1=ii inii5,iiSi%2ii?ii"i ifi#ii%K3=ieiF,iiL,iiiU4=ivi,iiiEiii0iRii[K5=i i\,i-iBiiii\U6=ii,idiii i i+ %7i.iJ,i7i ,i i7iiD8=i,i,i iz$,i$i',iB)i,iI-?9=iq-iW/i1iw2i5i8,iX:i<iR=&60i?iB,idCiEi$FiHi JilJiJD1=iKiNiNiPiUBiWk2=iZi\,i]ig`,ihQ3iyjiliRmi/oi7r,i uiT{i{iw4=iXi,i ii#N5=iBi*iiaiiijK6=ii 1 _HP restored.ibiͧiN _You now have 438 gold pieces (gained 15).iiwii= #.....############.....###### ####..................... ...>.#########.....###### .## ...........#  #.# ÷.......####  #.# .##.....# #.# #......### #.# #......@.##.# #......#.##.# ∆##.##.# ∆#.# #..=..#.. #######.. ... ...  You pick up a parchment of Vhi's Electric Charge and begin reading...687.6 (117.0)88 _You add the spell Vhi's Electric Charge to your library.i)3iu iU iXi,i iiiiiiiii"i$i$iA-######.## ...........# #.# ÷.......####  #.# .##.....#  #.# #......###  #.# #........# #.# #......#.# #.# ∆##.....#.#i-C #.# ∆ #.....#.# ∆ #..@..#.. #######.. ... ... i4292.6 (4.0)i5+3.6 (5i=;iF/ _a - a +6 ring of strengthiiXiNi,ipiivi,ii(i [ ###########.....###### ###..................... ..>.#########.....###### ##.## ...........#  #.# ÷.......####  #.# .##.....#  #.# #......###  #.# #........#  #.# #......#@#  #.# ∆##.....#.#  #.# ∆ #.....#.# ∆ #.....#..#######..+...j   gnoll (polearm, asleep)ic#.......ji 7.6 (4  A gnoll comes into view. It is wielding a +0 spear.i .  The gnoll shouts!==8.6 (5 _The gnoll moves out of view.iv|iInventory: 7/52 gear slots Hand Weapons (go to first with ))  d - the +8 sling "Niph" (weapon) {heavy, rElec rF- Int-4 Stlth+} Armour (go to first with [)  f - a +0 cloak of corrosion resistance (worn)  g - a +2 animal skin (worn) Magical Staves (go to first with |)  c - a staff of conjuration Jewellery (go to first with "=) iy b - an amulet of dissipation (worn)  e - the ring of Zonaeng (worn) {rCorr MP+9}a - a +6 ring of strength Scrolls (go to first with ?)  b - 2 scrolls of blinking  f - a scroll of fear  t - a scroll of teleportationi - a scroll of identify  r - 3 scrolls of revelation  w - 2 scrolls of enchant weapon  p - a scroll of poison  V - 2 scrolls of vulnerability Potions (go to first with !)  g - 2 potions of magic i[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]im G a - a +6 ring of strength. A ring that increases the strength of its wearer. It affects your strength (+6). You found it on level 7 of the Dungeon. Stash search prefixes: {inventory} {Str+6} {jewellery} Menu/colouring prefixes: identified jewellery _________________ “That which does not kill us makes us stronger.”  -Friedrich Nietzsche (p)ut on, (d)rop, (=)adjust, or (i)nscribe.id1 iC7 ###########.....######fami the Destroyer ###.....................Gnoll ..>.#########.....######Health: 66/66 ======================== i7 ##.## ...........#Magic: 28/28 ========================#.# ÷.......####AC: 5Str: 13  #.# .##.....#i7-EV: 13i7Int: 17  #.# #......###i7#SH: 0i8-Dex: 11  i/8#.# #........#iH8~XL:  9 Next: 70% Place: Dungeon:7  i8#.# #......#@#Noise: ==-------  Time: 8698.6 (0.0)  #.# ∆##.....#.#d) +8 sling "Niph" {heavy, rElec rF- Int-4#.# ∆ #.....#.#Fire: d) +8 sling "Niph" {heavy, rEleci8∆ #.....#..#######..i88+...#...i8J..... _You add the spell Vhi's Electric Charge to your library. i9!_a - a +6 ring of strength  i%9{A gnoll comes into view. It is wielding a +0 spear.The gnoll shouts! iH9V_The gnoll moves out of view.  You feel stronger.i?i@6--9.1 (0.5iCEiCH- _a - a +6 ring of strength  A gnoll comes into view. It is wielding a +0 spear.The gnoll shouts! _moves out of view.  You feel stronger. _a - a +6 ring of strength (worn)iiiiiM$###..................... ..>.#########.....###### ##.## ...........#  #.# ÷.......###.##.....#  #......###........i......#.∆##.....--∆ #..... ..#.. ######i... +...j#...j.i3j   gnoll bouda (wandering).....j.jj 2 gnolls (1 polearm, 1 wandering)...i&0ieiiiQ j.jjj.j 3 gnolls (2 polearms, 2 wandering)A gnoll bouda and a gnoll come into view.is-700.1 (1i2i s _A gnoll comes into view. It is wielding a +0 spear.im s >###  ...........#  #.# ÷.......####  #.# ..#  #.# .###  #.# ..#  #.# #.#  #.# #@#  #.# ∆ #.# ∆ #.. #... +..j.  #...jj  ....j..  ........ iq c >###  ...........#  #.# ÷.......####  #.# ..#  #.# .###  #.# ..#  #.# #.#  #.# #@#  #.# ∆ #.# ∆ #.. iq H#... +..j. #...jj  ....j..  ........ i'x ix i i d _There are monsters nearby!i] >###  ...........#  #.# ÷.......####  #.# ..#  #.# .###  #.# ..#  #.# #.#  #.# #@#  #.# ∆ #.# ∆ #.. i#... +..j.  #...jj  ....j..  ........ i >###  ...........#  #.# ÷.......####  #.# ..#  #.# .###  #.# ..#  #.# #.#  #.# ip3#@#  #.# ∆ #.# ∆ #.. #... +..j. #...jj i+_ ....j..  ........ i iii( ikV_There are monsters nearby!i?M ###########.....###### ###..................... ..>.#########.....###### ##.## ...........÷.......####.##.....# ......##........ #. ∆##.##∆ #.....#....i@jj 2 gnolls (1 polearm, 1 wandering)jjj..........iBiBiCiJ.j   gnoll bouda (wandering).ji"L-1 _i6UiWiu #.....#  ###########.....###### ####..................... ...>.#########.....###### ###.## .....# #.# ÷.......#### #.# .##.....#  #.# #iL### #.# #......@.# #.# #......#.# #.# ∆##.....#.##.# ∆ #.....#.#∆ #.....#..####### +.... #....j ....jiii%jiMj   gnoll bouda (wandering)j   gnoll (polearm)j.i&2iiivX ####### #.....#  ###########.....###### #####..................... ....>.#########.....###### ####.## ....# #.# ÷.......#### #.# .##.....#  #.# #### #.# #........#iY #.# .#.# #.# ∆##.....#.#iY#.# ∆ #.....#.#∆ #.....#.j#######... +.... #..j.jicic&3i8iiji GM###### #.....#  ###########.....###### #####..................... ....>.#########.....###### ####.## ....÷.......####.## ###..##.# #......#.#jj   gnoll (polearm)4iQ *#####   ###########.....###### #####..................... ....>.#########.....###### ####.## ....#÷..###.##.....# ##.. #..# ∆#j##.##∆ #.....#.j#######...i6 i? &5i( i i&( ####### #.....#  ###########.....###### ######..................... .....>.#########.....###### #####.## #....#i)'m #.# .÷.......#### #.# #.##.....#  #.# #### #.# #........# #.# .#j#j   gnoll (polearm) #.# ∆##.....#.#i'#.# ∆ #.....#.#∆ #.....#.ji)i3@j.ik4&6i;i<ik i#####  i  ###########.....###### ######..................... .....>.############## #####.## #.....÷.......#####.##.....i ##j. #..iI s ∆###.##i i @j.in &7i i i+  ####### #.....# i+  ###########.....###### #######.........@........... ......>.#########.....###### ######.## #...........# #.# .÷.......#### #.# #.##.....#i+  #.# #.....j### #.# #........# #.# #......#.# #.# ∆##.....#.#iQ. i5 Aj.i6 &8i4< iS> iZ7 ####### #.....# #.....#######..>.#.....#######.## #...........# #.# .÷.......#### #.# #.##....j# #.# #......### #.# #........# #.# #......#.#  #.# ∆##.....#.#ij i &9i ii} ####### #.....# #.....#######. <.>.#.....#######.## #.....# #.# .÷.#### iq #.# #.##....j#  #.# #......###  #.# #.#  #.# #......#.#  #.# ∆##.....#.#ii'10iHiiC ####### #.....# #.....#######iDV. #<.>.#.....#######.## #....# #.# .÷.####  #.# #.##....j#  #.# #......###  #.# #.#  #.# #......#.#  #.# ∆##.....#.#ilGi|Ojj   gnoll (polearm)i_P&1icViXiA # #.....# i4#.....######  ##.  #<.>.#j....######  #.## #...#  #.# .÷.####  #.# #.##....j# #.# #......### i- #.# #.#  #.# #......#.#  #.# ∆##.....#.#ii=j.i&2i ii1  # #.....# #.....###### ##.j. #<.>.#.....###### ##.## #.#  #.# .÷.####  #.# #.##....j# #.# #......###  #.# #.# i  #.# #......#.#  #.# ∆##.....#.#ia i 6j.i< &3ir i i^D       #   #.....#   #.....   ##.j   #<.>.#.....   ##.## #.#   #.# .÷.####   #.# #.##....j#   #.# #......###   #.# #.#   #.# #......#.#   #.# ∆##.....#.#ih7j..ii&4i1siD (( You shoot a sling bullet. The sling bullet hits the gnoll.iid.j.i7===5.9 (1.8i3s _The gnoll is heavily wounded.i 6  (((((((You shoot a sling bullet.i .j.....  The sling bullet closely misses the gnoll.The gnoll completely misses you.ia \2--7.6 (1.7i i C _The gnoll hits you from afar with a +0 spear.i (((((((You shoot a sling bullet.iV .j.....  The sling bullet barely misses the gnoll.3--9.4 (1.8 _The gnoll barely misses you. The gnoll hits you but does no damage.iV (((((((You shoot a sling bullet.i+ .j.....  The sling bullet closely misses the gnoll.i-)21.2iX3i5 _The gnoll closely misses you. The gnoll misses you.i^0  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iGpipi(ui/xP _You don't know that spell.ib  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i  fami the Destroyer i] Gnoll  Health: 63/66 ======================--  Magic: 26/28 ======================--  AC: 5Str: 13 #######  EV: 13i3Int: 17 #.....#  SH: 0Dex: 11iZ ###########.....##### XL:  9 Next: 70% Place: Dungeon:7 iS ##########...@*j.............. Noise: ===------  Time: 8721.2 (0.0) ir #<.......>.#########.....##### d) +8 sling "Niph" {heavy, rElec rF- Int-4  #########.## #...........#  Fire: d) +8 sling "Niph" {heavy, rEleciΚ^ #.# .÷.......####  #.# #.##....j#  iT#.# #......###  j   gnoll (polearm) #.# #........#  #.# #......#.#  #.# ∆##.....#.# _You don't know that spell.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i:Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (heavily wounded, 83% to hit)i fami the Destroyer  Gnoll  Health: 63/66 ======================--  Magic: 26/28 ======================--  AC: 5iIStr: 13  #######EV: 13Int: 17  #.....#SH: 0Dex: 11  ###########.....##### XL:  9 Next: 70% Place: Dungeon:7 i_  ##########...@****............ Noise: ===------  Time: 8721.2 (0.0) i  #<.......>.#########.....##### d) +8 sling "Niph" {heavy, rElec rF- Int-4   #########.## #...........#Fire: d) +8 sling "Niph" {heavy, rElec i} #.# .÷.......####  iw#.# #.##....j#  #.# #......###iN3j   gnoll (polearm)  #.# #........#  #.# #......#.#  #.# ∆##.....#.#izCasting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineiAim: a gnoll, wielding a +0 spear (heavily wounded, 83% to hit)  You focus your ray upon the gnoll. The searing ray hits the gnoll.iR@Aim  Press: ? - help, Shift-Dir - straight line: a gnoll, wielding a +0 spear (heavily wounded, 83% to hit)  You focus your ray upon the gnoll. The searing ray hits the gnoll.  The gnoll is almost dead.  (Press . to maintain the ray.)i%Gf.j..jj   gnoll bouda (wandering)j   gnoll (polearm)iH4=-2.2 (1Ray iINi QS _The gnoll closely misses you.i߲ D  The searing ray hits the gnoll.i P****i; i:B {.)...j.iDF 5-1--3+ iK iN I _You kill the gnoll!i >****iZ z  The gnoll bouda gazes fiercely through you!ia .)..j.jia !ib @4--ib --4Weak Ray++ ibi iSj b _You feel your attacks grow feeble.i| ((((You shoot a sling bullet.iw^  The sling bullet hits the gnoll bouda but does no damage.i .).j.5=5====6.0 (1.8iPiq< _You stop channelling your searing ray.i (((((((You shoot a sling bullet.i sThe sling bullet hits the gnoll bouda but does no damage. _You stop channelling your searing ray.  The sling bullet completely misses the gnoll bouda.  Your attacks no longer feel as feeble.The gnoll bouda gazes fiercely through you!i` i.p.j.....i,7.7 (1.7i{ib _You feel your attacks grow feeble.i8 (You shoot a sling bullet. The sling bullet hits the gnoll bouda.i i j)The gnoll bouda is lightly wounded.iC Z6=9.5 (1.8i i B _The gnoll bouda hits you but does no damage.i'  (((((((You shoot a sling bullet.ij% j).....  You shoot a sling bullet.  The sling bullet barely misses the gnoll bouda.Your attacks no longer feel as feeble.  The gnoll bouda completely misses you.ij& s6==31.3i+ ii. B _The gnoll bouda hits you but does no damage.iS  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iW  fami the Destroyer  Gnoll  Health: 66/66 ========================  Magic: 24/28 ====================----  AC: 5Str: 13 #######  EV: 13Int: 17 #.....#  SH: 0Dex: 11i܋ ###########.....##### XL:  9 Next: 71% Place: Dungeon:7  ##########...@j).............. Noise: ===------  Time: 8731.3 (0.0)  #<.......>.#########.....##### d) +8 sling "Niph" {heavy, rElec rF- Int-4  #########.## #...........#  Fire: d) +8 sling "Niph" {heavy, rElec #.# .÷.......####  Weak  #.# #.##....j# iQ #.# #......###  j   gnoll bouda #.# #........#  #.# #......#.#  #.# ∆##.....#.# i Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll bouda, wielding a +0 club and wearing a +0 leather armour (lightlywounded, 83% to hit)i! fami the Destroyer  Gnoll  Health: 66/66 ========================  Magic: 24/28 ====================----  AC: 5Str: 13  #######EV: 13Int: 17  #.....#SH: 0Dex: 11  ###########.....##### XL:  9 Next: 71% Place: Dungeon:7   ##########...@****............ Noise: ===------  Time: 8731.3 (0.0)   #<.......>.#########.....##### d) +8 sling "Niph" {heavy, rElec rF- Int-4   #########.## #...........#Fire: d) +8 sling "Niph" {heavy, rElec  #.# .÷.......####Weak  #.#iU #.##....j#  #.# #......###j   gnoll bouda  #.# #........#  #.# #......#.#  #.# ∆##.....#.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll bouda, wielding a +0 club and wearing a +0 leather armour (lightlywounded, 83% to hit)  You focus your ray upon the gnoll bouda.i -j)..  Press: ? - help, Shift-Dir - straight line: a gnoll bouda, wielding a +0 club and wearing a +0 leather armour (lightlywounded, 83% to hit)  You focus your ray upon the gnoll bouda.  The searing ray misses the gnoll bouda.(Press . to maintain the ray.)i.p-2.3 (1Ray i4i 7Y _The gnoll bouda closely misses you.iu **** The searing ray hits the gnoll bouda.iDf j)..  The gnoll bouda is moderately wounded.3--3+ i2IiKX _The gnoll bouda barely misses you.i* ****The searing ray hits the gnoll bouda.iu j)..  The gnoll bouda is moderately wounded.iK3--2--4++ ii> _The gnoll bouda hits you with a +0 club.i] **** The searing ray hits the gnoll bouda!i j)..  The searing ray hits the gnoll bouda!  The gnoll bouda is almost dead.  You finish channelling your searing ray.  Your attacks no longer feel as feeble.  The gnoll bouda gazes fiercely through you!You feel your attacks grow feeble.i o2---=5iV i > _The gnoll bouda hits you with a +0 club.i i .--6i o _The gnoll bouda closely misses you.i  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i;N  fami the Destroyer  Gnoll  Health: 62/66 ======================-- iNC Magic: 20/28 =================-------  AC: 5Str: 13 #######  EV: 13Int: 17 #.....#  SH: 0Dex: 11 ###########.....##### XL:  9 Next: 71% Place: Dungeon:7  ##########...@j).............. Noise: =--------  Time: 8736.3 (0.0) ilO #<.......>.#########.....##### d) +8 sling "Niph" {heavy, rElec rF- Int-4  #########.## #...........#  Fire: d) +8 sling "Niph" {heavy, rElec #.# .÷.......####  Weak  #.# #.##....j#  #.# #......###  j   gnoll bouda #.# #........#  #.# #......#.#  #.# ∆##.....#.# iOJCasting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  iOPress: ? - help, Shift-Dir - straight lineAim: a gnoll bouda, wielding a +0 club and wearing a +0 leather armour (almostdead, 83% to hit)iLX fami the Destroyer  Gnoll  Health: 62/66 ======================--  Magic: 20/28 =================-------  AC: 5Str: 13  #######EV: 13iInt: 17  #.....#SH: 0Dex: 11  ###########.....##### XL:  9 Next: 71% Place: Dungeon:7   ##########...@****............ Noise: =--------  Time: 8736.3 (0.0)   #<.......>.#########.....##### d) +8 sling "Niph" {heavy, rElec rF- Int-4   #########.## #...........#Fire: d) +8 sling "Niph" {heavy, rElec  #.# .÷.......####Weak  #.# #.##....j#  #.# #......###j   gnoll bouda  #.# #........#  #.# #......#.#  #.# ∆##.....#.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% riskiq# of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll bouda, wielding a +0 club and wearing a +0 leather armour (almostdead, 83% to hit)  You focus your ray upon the gnoll bouda.ikj).. Press: ? - help, Shift-Dir - straight line: a gnoll bouda, wielding a +0 club and wearing a +0 leather armour (almostdead, 83% to hit)  You focus your ray upon the gnoll bouda.  i>The searing ray misses the gnoll bouda.(Press . to maintain the ray.)i:*id`  The gnoll bouda prays to its god.i4Bji=p=7.3 (1Ray ii9 _The gnoll bouda is healed somewhat.i>****i^ j)..  The searing ray misses the gnoll bouda.Your attacks no longer feel as feeble.i319--8Ray+ i igY _The gnoll bouda closely misses you.i++ **** The searing ray hits the gnoll bouda.i7 j)..  The gnoll bouda is severely wounded.i+ 28--=9++ i; i > _The gnoll bouda hits you with a +0 club.iq J  The searing ray hits the gnoll bouda!iv P****i ))..  You kill the gnoll bouda!i S-340i is > _You finish channelling your searing ray.ikE--1i[iigIi'JiJiMicN%3iQiSRiRiTi^V,iWiXiY{4=9=iYi[,in\i]i]iK^i~_i_U5=i``iVbib9=iciYeieN20=ifiRn -- _You start resting.iu,50.3 (9iu]6=1.3 (10.0)izib}" _HP restored.i SiSi)UiXi[,i]i]ib_iai)bj1==iKcieie9=i giiiii-kim,i.oiqidq9=iriuihu%2iovi y,izic}i}i~ii iiVi)iiK3=iiii iwii׏ifiiiLiՓi+9=i=i.iz54=ii i~,iiii i9Biiե9=iiira5=iiiѫihiii+iH,i߯iiLR6==ivisixiii ,iip,i'i^i9=i i[97i(=ii7,iilii9iivisii9=ii_ _You start resting.i-87.3 (36ifZ8=8.3 (37ii% _Magic restored.in3i6iifiBi,iii8i;ili~i~ii9=iiiiiikiiiRi#iiiii i> i i i i# i)iFi,iii,i2i5iiiJiiii]i`i,ii i !,i!i$i$i&%iQ%i&io'i'i (i(i),i#*i*i0,,i,i.i/i\/i/iJ1i}2i2i73i;4iD5ie5i6i8i:,i;i<i=i=i>i?i Ai1AiAiCibE,i^FiGiPI,iIiJi LiDLi)MiOiPiBQi Ri-TiViWi.###.....###### ###.## #.....#  #. #. #.# #......### j   gnoll (polearm, wandering) #.i  #. #.i ifiJ\ _A gnoll is nearby!i-2   #.....#  ###########.... #....))@...... #<>.#########.... .## ..#  #.# .÷  i#.#   #.#   #.#   #.#   #.#  if "   #.....#  ###########.... #....))@...... <>.#########.... .## ..#  #.# .÷ #.#  #.#   #.#  #.# isg Q #.# im in is it \ _A gnoll is nearby!i^  ((((((j  )You shoot a sling bullet.  The gnoll shouts!  The sling bullet hits the gnoll!iih.....j.i;===3.1 (1.8)ici^ _The gnoll is severely wounded.i_  You shoot a sling bullet. The sling bullet hits the gnoll!i d((((()i/*.....iI2-4.7 (1.6i<if>I _You kill the gnoll!ij(i)i8.i0H _No target in view!iqi8i)ivi i : _io iG i{ ,i i i ####### #.....# ##.....###### ....))..@...)........ ---6.7 (2.0 .......>.##.j...###### .## #...........# #.# .÷.......#####.#.# #......### j   gnoll (missile, wandering)#.#.#.---iz r _A gnoll is nearby!i. : #######  #.....#  ###########.....###### ...))..@...)........ >.#########.j...######  ....#  #.# .÷iQ ####  #.#   #.#   #.#   #.#   #.#  i [ A #######  #.....#  ###########.....###### ...))..@...)........ >.#########.j...######  ....#  #.# .÷#### #.#  #.#   #.# iu\ { #.#  #.# ic iCd i0x iD{ \ _A gnoll is nearby!i\p #######  #.....#  ###########.....###### ...))..@...)........ >.#########.j...######  ....#  #.# .÷####  #.#   #.#   #.#   #.#  iq: #.#  i #######  #.....#  ###########.....###### ...))..@...)........ >.#########.j...######  ....#  #.# .÷#### #.#  #.#   #.#  #.# i= #.# i,iiii i]i8_A gnoll is nearby!iri((j  ) _A gnoll is nearby! _A gnoll is nearby! _A gnoll is nearby!  You shoot a sling bullet.  The gnoll shouts!  The sling bullet hits the gnoll.in$ ..jThe gnoll is heavily wounded.i*?(((i~i@.j..i====ii<8.5 (1.8i" iiZ_The gnoll throws a throwing net. The throwing net completely misses you.ii? (((((((You shoot a sling bullet.iN .j.)...  The sling bullet barely misses the gnoll.i^ (The gnoll throws a throwing net. The throwing net hits you.ia.jj   gnollia  6  ===-30.1 (1.6+8 sling "Niph" {heavy, rElecHeld i-jil6 _You become entangled in the net!i!  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i   fami the Destroyer im b Gnoll  Health: 66/66 ========================  Magic: 26/28 ======================--  AC: 5Str: 13 #######  EV:  6 Int: 17 #.....#  SH: 0Dex: 11i E ###########.....######  XL:  9 Next: 73% Place: Dungeon:7 ########....))..@*j.)........  Noise: ===------  Time: 8830.1 (0.0) i .......>.#########.....######  d) +8 sling "Niph" {heavy, rElec rF- Int-4 #######.## #...........#  Fire: d) +8 sling "Niph" {heavy, rElec i! #.# .÷.......####  Held  #.# #.##....j#  i #.# #......###  j   gnoll #.# #........#  #.# #......#.#  #.# ∆##.....#.# _You become entangled in the net!  Casting: Searing Ray (safe; 1% risk of failure)  iި Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linei Aim: a gnoll, wielding a +0 whip (heavily wounded, 83% to hit)i   fami the Destroyer  Gnoll  Health: 66/66 ========================  Magic: 26/28 ======================--  AC: 5Str: 13i  #######  EV:  6 Int: 17 #.....#  SH: 0Dex: 11 ###########.....######  XL:  9 Next: 73% Place: Dungeon:7 ########....))..@.j.)........  Noise: ===------  Time: 8830.1 (0.0) .......>.#########.....######  d) +8 sling "Niph" {heavy, rElec rF- Int-4 i2 I#######.## #...........#  Fire: d) +8 sling "Niph" {heavy, rElec #.# .÷.......####  Held  #.# #.##....j#  il #.# #......###  j   gnoll #.# #........#  #.# #......#.# i  #.# ∆##.....#.# Casting: Searing Ray (safe; 1% risk of failure)  i Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linei Aim: a gnoll, wielding a +0 whip (heavily wounded, 83% to hit)  You focus your ray upon the gnoll. The searing ray hits the gnoll!i$! M i! k#######  #.....#  #####..###### ...))..@****........ >.###..######  i! ..#  #.# .÷### i" z #.#  #.# i4" r #.#  #.# id" H #.# i F.).)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a gnoll, wielding a +0 whip (heavily wounded, 83% to hit)  You focus your ray upon the gnoll. The searing ray hits the gnoll!  i 6You kill the gnoll!i   4-1.1 (1Ray iֹ i:  iv X_(Press . to maintain the ray.)ie >****i .).)5----2iV ;+ i i iX>****i0b.).)i04----3++ i"9i;il g  i"i*0ic+*..i70  4.1 (1ik;i=o _You start resting. You stop channelling your searing ray.iLoiGpiqivi+w#5izQ=i8ii^iiiimi Biiސh6==iґiBi^iiciipi)iJi9=iiPi#7i(=iii(i i ibiiݴiWiAi]i9=ii_ _You start resting.i0484.0)ii~8=  9.1 (15ii% _Magic restored.iIi iռ[ h - a throwing netiFi$ iGd_You see here a throwing net.i _You tear a large gash into the net.13 iiDF _You shred the net and break free!ipi:=iHiiiiiisiipiii`idiiiiiii4iii i id i i ########.....############.....################....))....).)........i] 4#<.......>.#########.....###############.####...........# #.# #.÷.......####  #.# ##@##.....# i 950 #.# #.##......###  #.# #. #........#+8 sling "Niph" {heavy, rEleci  #.# .# #......#.# #.##. ∆##.....#.#i1  #.##÷ #.....#.# ###.##∆ #.....#.jis  #...## #######... #....## +....i iw -60.1 (11i iQ"  i" ?_Found a dwarf skeleton.i!  #######   #.....#  ###########.....#####   ##########....))....).).......   #<.......>.#########.....#####   #########.####...........#   #.# #.÷.......####   #.# ##.##.....#   #.# .###0.0)   #.# #.##........#   #.# .####.#   #.##. ∆##.....#.#   #.##÷ #.....#.#  ###.##÷ #.....#.j   #...### #######...   #....## +....   #.....# #..j.jiv( il+ +1.1 (1i2 i5  i5 F_Found an elf skeleton.imii i i.i,ii0 ###########.....####   ##########....))....).)......  i  #<.......>.#########.....   ####...........#   #.# #.÷.......#### id  #.# ##.##.....#   #.# #.##......   #.#i|...#   #.##@###......#.#  i #.##...##.....#.#   #.##÷§÷##.....#.#  iI iu###.##÷O.##.....#.j  #...#############...  i  #....## +....O   ogre (asleep)i|  #.....# #..j.j  i #.....# .......   #.....#iF .......i$'&2i'+3.1 (2i .i9 _An ogre comes into view. It is wielding a +0 giant spiked club.iJ ))....).) #<>.####### ...  #.# #.÷.  #.# ##.  #.# #.#  #.###.#  #.##@#  #.##...#  #.##÷§÷#  ###.##÷O.#  #...######   +....        iWb  ))....).) #<>.####### ...  #.# #.÷.  #.# ##.  #.# #.#  #.###.#  #.##@#  #.##...#  #.##÷§÷#  ###.##÷O.# #...######  +....       ihiZiiqit\ _An ogre is nearby!i  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i@ ###########.....#### fami the Destroyer  ##########....))....).)...... Gnoll  #<.......>.#########.....#### Health: 66/66 ========================  #########.####...........#  Magic: 26/28 ======================-- #.# #.÷.......####  AC: 5Str: 13 i#.# ##.##.....#  EV: 13Int: 17 #.# #.##......###  SH: 0Dex: 11 #.###.##........#  XL:  9 Next: 74% Place: Dungeon:7 #.##@###......#.#  Noise: ---------  Time: 8863.1 (0.0) #.##*..##.....#.#  d) +8 sling "Niph" {heavy, rElec rF- Int-4 #.##÷*÷##.....#.#  Fire: d) +8 sling "Niph" {heavy, rElec ###.##÷O.##.....#.j  #...#############... i> #....## +....  O   ogre (asleep) #.....# #..j.j  #.....# ....... #.....# ....... _An ogre is nearby!Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (asleep, 100% to hit)i ###########.....#### fami the Destroyer   ##########....))....).)...... Gnoll   #<.......>.#########.....#### Health: 66/66 ========================   #########.####...........#Magic: 26/28 ======================--  #.# #.÷.......####AC: 5Str: 13  #.# ##.##.....#EV: 13Int: 17  #.# #.##......###SH: 0Dex: 11  #.###.##........#XL:  9 Next: 74% Place: Dungeon:7  #.##@###......#.#Noise: ---------  Time: 8863.1 (0.0)  #.##*..##.....#.#d) [3i2m+8 sling "Niph" {heavy, rElec rF- Int-4  #.##÷*÷##.....#.#Fire: d) +8 sling "Niph" {heavy, rElec  ###.##÷*.##.....#.j  #...#############...  #....##+....O   ogre  #.....##..j.j  #.....#.......  #.....#.......Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (asleep, 100% to hit)  You focus your ray upon the ogre. The searing ray hits the ogre!  The ogre is moderately wounded.iU Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an ogre, wielding a +0 giant spiked club (asleep, 100% to hit)  You focus your ray upon the ogre. The searing ray hits the ogre!  The ogre is moderately wounded.  The ogre shouts!i}] k.O§.i^ ====4.1 (1Ray itd i)g f _(Press . to maintain the ray.)iJ ***The searing ray hits the ogre!i G i%P vO÷§÷iQ 5-=---5+ iX iZ \ _The ogre is heavily wounded.iq8J *i9^** The searing ray hits the ogre!iD O÷§÷  The ogre is severely wounded.37-----------4--====6++ § _The ogre hits you with a +0 giant spiked club!!iR  Casting: Searing Ray (safe; 1% risk of failure)  i\Confirm with . or Enter, or press ? or * to list all spells.iv ###########.....#### fami the Destroyer  ##########....))....).)...... Gnoll  #<.......>.#########.....#### Health: 37/66 =============-----------  #########.####...........#  Magic: 22/28 ==================------ix #.# #.÷.......####  AC: 5Str: 13 #.# ##.##.....#  EV: 13Int: 17 #.# #.##......###  SH: 0Dex: 11 #.###.##........#  XL:  9 Next: 74% Place: Dungeon:7 #.##@###......#.#  Noise: ====-----  Time: 8866.1 (0.0) #.##O..##.....#.#  d) +8 sling "Niph" {heavy, rElec rF- Int-4 #.##÷§÷##.....#.#  Fire: d) +8 sling "Niph" {heavy, rElec ###.##÷..##.....#.j  Ray++  ixN#...#############...  #....## +....  O   ogre #.....# #..j.j  #.....# ....... #.....# ....... _The ogre hits you with a +0 giant spiked club!!  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linei(yAim: an ogre, wielding a +0 giant spiked club (severely wounded, 91% to hit)i  ###########.....#### fami the Destroyer   ##########....))....).)...... Gnoll   #<.......>.#########.....#### Health: 37/66 =============-----------   #########.####...........#Magic: 22/28 ==================------  #.# #.÷.......####i AC: 5Str: 13  #.# ##.##.....#EV: 13Int: 17  #.# #.##......###SH: 0Dex: 11  #.###.##........#XL:  9 Next: 74% Place: Dungeon:7  #.##@###......#.#i NNoise: ====-----  Time: 8866.1 (0.0)  #.##*..##.....#.#d) +8 sling "Niph" {heavy, rElec rF- Int-4  #.##*§÷##.....#.#Fire: d) +8 sling "Niph" {heavy, rElec  ###.##*..##.....#.jRay++  #...#############...  #....##+....i O   ogre  #.....##..j.j  #.....#.......  i1 #.....#.......Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i_ Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linei Aim: an ogre, wielding a +0 giant spiked club (severely wounded, 91% to hit)  You focus your ray upon the ogre. The searing ray hits the ogre.i  ))....).) #<>.####### ...  #.# #.÷.  #.# ##.  #.# #.#  #.###.#  #.##@#  #.##*..#  #.##*§÷#  ###.##*..#  #...######   +....        Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an ogre, wielding a +0 giant spiked club (severely wounded, 91% to hit)  You focus your ray upon the ogre. The searing ray hits the ogre.  The ogre is almost dead.  (Press . to maintain the ray.)iR   ))....).) #<>.####### ...  #.# #.÷.  #.# ##.  #.# #.#  #.###.#iS   #.##@#  #.##*..#  #.##*§÷#  ###.##*..#  #...######  +....      i`T  i] O÷§÷  The ogre hits you with a +0 giant spiked club!!i^ 11---------7.1 (1 i#f 9§ih V _* * * LOW HITPOINT WARNING * * *i  i  i] The searing ray hits the ogre.i^ ***iw d)÷§÷iK 2---------9==--8+ i ;§iӈ H _You kill the ogre!i.pK***i1)÷÷ik1----9++ i ;§ii..--iB#i:$0i$§i&i1670.1 (1i1EiiH3§iK iKi8Na_You start resting. You stop channelling your searing ray.i324=5=3=6=4=i7=iBi8iviʱH=i޴ii8i=iv5i÷=i ii3iiJiisiiii9iiiivi6iL/==iiiiiii'i20i=iEiFiiiizigi=iii2iKi7i=iiViii%1i=ii i i i i# i i i` i[ i 2i =id 2=iA iX$ $ i$ ;_You start resting.i, 1900.1 (30.0)ii- i- S8=1.1 (31i5 i7 % _Magic restored.iI i0J i[K i3N iN iQ i| 23==45=i~ ij i6=id i8 i i i Bi i 77i iT i i iƔ i i iB i T28=i! i i iz iR i i! iç 99i (=it i̫ i2 iY i i iF i ,iV i i :30i i ik iȽ i/ 1=i i i. i i i@ i i 52=i9 i i4 i i iq i i i^ i S3=iU i i ie i i" i= i| i i i a4=i Bi i i i if i 95iR i# ,i$ i<, Bi. i/ =6=iM/ i0 iR3 i3 ig5 i7 i&8 i9 i; i+< K7=i> iEe ie iTl Xin i1o 98i{p ir iFs iht iv iw ix iz iJ{ i^| i~ iH S9=iu i i i7 iR i iχ i L40=it i i i i i ,iۏ i i 91iq i i' i ih ,i i] i S2=i> ib ,i i iO i i i iZ i׫ i K3=i) iְ i& i i ,i i iO S4=i׺ iQ ,i i ,iK i i K5=i; i9 ,i iu ,iZ i O6i i i i iD ,i i d47=i i i ih iu i i= i_ ,i0 iZ i W8=i4 i ,i/ iD ,i i i; %9i. io i i i ,iY i iC L50=i  iT Xi i iu i U1=ie iW i i im ,ig i i6 i iV i %2i i" i" i$ iS& ,i' i* i* K3=i+ i, i, i- i/ i/ i1 i2 i?3 U4=i4 i6 i6 i8 i: i^: ik im idn K5=iwp ir ir i?t iy 6=ix{ i| ,iz} i~ i i i ,i@ i2 i ;7is ,i i$ i i i i\ K8=i i ib i iD ix i, i̓ k9=i i+ ,i i i< ir i i &60iX i ,i* i ,i. i ,i i( i K1=i] i ,iW iƶ ,iv i i- U2=i i iS i i i9 i i2 ;3i i iF i i i8 iq i i D4=i i. i i i i i3 i i[ i i( il U5=i iT i i i ,i] i i K6=iF ib d _HP restored.i ip i ,i! i i iN i iY i i[ 9=im ix i ,ie i i ,i ic i ,i/ i i ,i i i  Bi i ,iB& i) i%, i}, i.. iR9  #.....#  ##.....###### ####....))....).)........ ...>.#########.....###### i: ###.####...........#  #.# #.÷.......####  #.# ##.##.....#  #.# #.##......###  #.###.##......@.# 9053.1 (152.0)  #.##.###......#.#  #.##)..##.....#.#  #.##÷§÷##.....#.# ###.##÷..##.....#.. #...#############... #....## +.... #.....# #....j #.....# .......iV; iB iD T _Key pressed, stopping explore.iT 3i>V iZ i] i` : _iAa ixb ib ic i e if if ig i'i ij i,k iVl iq Xint itv iv iw i)z i}~ Bi i id iă i ni ,i i8 i ip i/ i iQ i iW i iF i iA i i i֞ i N _You now have 452 gold pieces (gained 14).i' im i# i i i i i =  #.....# ####.....###### ....).)........ ####.....###### iq +.........# ......######### #.....# #...#### ......### #......###### ........# #.....@'...<#69.1 (16.0) ......#.# #......##.#.# #.....#.# #......# #.....#.###...#i˰ .....#..........#######..........#  ...'..........#  ####..........# ............# _You open the door.i Y _Found a stone staircase leading up. i7I i  i  ic: _ i@  There is an open door here. i iH5 _ i i ir i i i i i iY  iD! i! i" i# iX% i% iI& i' i_) i) iZ* i@-@  There is an open door here. i4. i. _ i. i$0 i1 iY1 i1 i2 i3, i.4 i65 iF6 i6 iF7 i9 i&;, i; i< i>, i? iA iLC iC i_D iF i}G iG iH iaJ iP#......#.# #......##.#.#.....#.# #......##.#.# ##.....#.###......##...#.....#..........###### ########..........#  ...'..........#  ####..........# ............#  ......## 84.1 (15  iQ .............#  .......... #####..# #.. #.# .. >.#  ihV iV,5.1 (16 iZ ii\9 _Found an escape hatch in the floor. i i3 in i@X i!.##.....#..........#############..........#  ...'..........#  ####...#  ....# ....## .... .#####7.1 (2.0) #......... #.######## ..>.#<......... i i+8.1 (3 i iY; _Found an escape hatch in the ceiling. if itg ig ij ioX iq, is iu iXw iw ix iz i{ i{ i| i i, i i i i i iЈ iG i is iB i܎ i9 i& i i@ i i iu i , i if i% i i ij i in i iѡ i i^ i iݥ iK i i i i i i i iT i iN i iܱ i) i iP i' i| i i i0 i i i i, i i i, i i i, i i i4, i i} i.......### ....##### # ###.....#  #####.#  #.#  #.########## #........... #........... iqJ #...@$......##.#....!.....#.........l#####.##### ..l   iguana (asleep) ##. .# i} 111.1 (23.0)  An iguana comes into view. inl.l i<,2.1 (24 i i(0 _The iguana hisses angrily. i ..###...##### # ###.....# #####.# #.# #.##########  #...........  #...........  #...@$......  ##..........  #....!.....  #........l.  #####.#####  ..  ##.  .#  i% ..###...##### ###.....# #####.# #.# #.##########  #...........  #...........  #...@$......  ##..........  #....!.....  #........l. #####.##### ..  ##. .#  i)  iG*  i-  in0 ^ _An iguana is nearby! i ..###...##### # ###.....# #####.# #.# #.##########  #...........  #...........  #...@$......  ##..........  #....!.....  #........l.  #####.#####  ..  ##.  .#  ii ! iH$..###...##### ###.....# #####.# #.# #.##########  #...........  #...........  #...@$......  ##..........  #....!.....  #........l. #####.##### ..  ##. .#  i) i* i%0 i2^ _An iguana is nearby! i ((((((You shoot a sling bullet. i. im/ i6Z...l.... iz7;===3.7 (1.6) iAw _The sling bullet closely misses the iguana. i ((( You shoot a sling bullet. The sling bullet hits the iguana. iL i  iYT$l.. i-5.5 (1.8 i6 i  iQS_The iguana is moderately wounded. i[ ( You shoot a sling bullet. The sling bullet hits the iguana! i i l.The iguana is almost dead. i(7.3 i2 i|> _The iguana bites you but does no damage. iP  (((((((You shoot a sling bullet. i l......  The sling bullet barely misses the iguana. io (9.1 i  i T _The iguana closely misses you. ie..###...##### # ###.....# #####.# #.# #.##########  #...........  #...........  #...@l......  ##..........  #....!.....  #..........  #####.#####  ..  ##.  .#  i..###...##### ###.....# #####.# #.# #.##########  #...........  #...........  #...@l......  ##..........  #....!.....  #.......... #####.##### ..  ##. .#  i^ _An iguana is nearby! iiN`  You shoot a sling bullet. The sling bullet hits the iguana. i  The iguana is almost dead.48-------20.9 i. _The iguana bites you! x2 i..###...##### # ###.....# #####.# #.# #.##########  #...........  #...........  #...@l......  ##..........  #....!.....  #..........  #####.#####  ..  ##.  .#  iT-..###...##### ###.....# #####.# i#.# #.##########  #...........  #...........  #...@l......  ##..........  #....!.....  #.......... #####.##### ..  ##. .#  i iP i׼ iۿ^ _An iguana is nearby! i<  (((((((You shoot a sling bullet. i9 '  i sl......  The sling bullet barely misses the iguana. i +The iguana bites you! i $42 i ,--------- i4 &2.6 (1.7 i  i   ip  i 0_The iguana bites you but does no damage. id& `  You shoot a sling bullet. The sling bullet hits the iguana. i+ E$ i?  iѷ Q--814.4 (1.8 i&  i J _You kill the iguana! i"  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. io4 if _You can't see any susceptible monsters within range! (Use Z to cast anyway.) iO _Unknown command. iG iY3---50 _ i i i r4=5=6 i: 47=8=9 i<  i%=  i= E50= i?  iOB  iOC  i E  iG  iH  iJ  iLM  iKN U1= i P  iR  iS  iuU  i a4= i  i" , i\$  i' , i.  i1  iu1 U5= i2  i5  iz5  i6  i8  i9  i':  i< , i=  iJ@  i@ K6= iA  iC  iJ X iVK  i,L  ilO N _You now have 465 gold pieces (gained 13). iQ  iAR  iyS  iU  iW  iX 9= igY  ie`  ###.....# #####.#  #.#  i` C #.#############............##............#......###.....##....@......#---#..######.####### # iGa .. ###..#  ig ]204.4 (79.0)5.4 (80 ij  in \ _q - a bubbling purple potion i8 i93 i< i> i_? iEX iF iG iMN) #.############ #............##............##............# #......# #...........# #...........#  i O ####.#######  #.@.# 7.4 (2.0) ###.#  .#  .# ...>### iU iV+8.4 (3 iU\ i^; _Found a stone staircase leading down. i$3 i il i" iB iv i ii iO i i. i i i3 ix i i@ i i i i i^ i i i i. i i iH i, i8 i il #...........# #####.####### #...#  ###.# . #.# .. #.###.# i"V ###.....# #...>#### #@#### #.# #.# #.##.##.# j   gnoll (polearm, asleep)#. i}##j# i ,16.4 (8 i +7.4 (9 i i''s _A gnoll comes into view. It is wielding a +0 spear. iJ     #...#  ###.# .  #.# ..  #.###.#  iKI ###.....#  #...>####  #@####  #.# #.# #.# #.# #.# #.# #j# iP     #...#  ###.# .  #.# ..  #.###.#  ###.....#  #...>####  #@####  #.# #.# #.# #.# #.# #.# #j#  i4 ir _A gnoll is nearby! iNs     #...#  ###.# .  #.# ..  #.###.#  ###.....#  #...>####  #@####  #.# #.# #.# i1 #.# #.# #.# #j# iF      #...#  iF ###.# .  #.# ..  #.###.#  ###.....#  #...>####  #@####  #.# #.# #.# i8G  #.# #.# #.# iG \#j#  iLM  inN  itS  i#V \ _A gnoll is nearby! if & (((((j)(You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll shouts! i:e B  The gnoll is lightly wounded. if  i7g 6  You hear a shout! ig  iZl ....jj 2 gnolls (polearms, 1 wandering)j. il 7===9.2 (1.8 ip  iu u _A gnoll comes into view. It is wielding a +0 halberd. i ((((j)You shoot a sling bullet.  i8The gnoll shouts!  The sling bullet hits the gnoll! iGh  The gnoll is almost dead. i\ iFm...j. i.20.8 (1.6 i i*"' _You hear a shout!i_  You shoot a sling bullet. The sling bullet hits the gnoll!i((()   gnoll (polearm)i,i  You kill the gnoll!A gnoll bouda comes into view. It is wielding a +0 whip.ia..j.j   gnoll boudaj   gnoll (polearm, swift)ji (2.4iiQ\ _The gnoll picks up the pace!iː_  You shoot a sling bullet. The sling bullet hits the gnoll!i|n(()iiia'n..j.i,524.2 (1.8i_ _You kill the gnoll!i7 (((( You shoot a sling bullet. The sling bullet hits the gnoll bouda!i  The gnoll bouda is heavily wounded.i:..)j.jj   gnoll (polearm, wandering, swift)6.0iiu _A gnoll comes into view. It is wielding a +0 halberd.i ((( ji You shoot a sling bullet.  The gnoll shouts!  The sling bullet hits the gnoll bouda!iDŽ 2  The gnoll bouda is almost dead.The gnoll bouda gazes fiercely through you!  You feel your attacks grow feeble.i" ..j)j.i j 2 gnolls (1 polearm, swift)jA gnoll comes into view. It is wielding a +0 club.i ;*if  The gnoll bouda mumbles some strange prayers to its god.i i i jj.j.i Y7.7 (1.7Weak i i 9 _The gnoll bouda is healed somewhat.i (((You shoot a sling bullet.  The sling bullet closely misses the gnoll bouda.The sling bullet hits the gnoll!iFiii-  The gnoll is severely wounded.The gnoll bouda gazes fiercely through you!ir3j.j)j.i14,9.5 (1.8iE _You feel as though you will be weak longer.i)'  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i  #...........#  fami the Destroyer #####.#######  Gnoll #...#  Health: 66/66 ======================== ###.# .  Magic: 26/28 ======================-- #.# ..  AC: 5Str: 13 #.###.#  EV: 13Int: 17 ###.....#  SH: 0Dex: 11 #...>####  XL:  9 Next: 82% Place: Dungeon:7 i #@####  Noise: ===------  Time: 9229.5 (0.0) #j# d) +8 sling "Niph" {heavy, rElec rF- Int-4 #.# Fire: d) +8 sling "Niph" {heavy, rElec #j# Weak  #)# #j# j   gnoll bouda #.# jj 2 gnolls (1 polearm, swift) #.#Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll bouda, wielding a +0 whip and wearing a +0 leather armour  (severely wounded, 83% to hit)ih Z j*im *jAim: a gnoll, wielding a +0 halberd (severely wounded, covering ground quickly,83% to hit)i7Z j*iZ^ #...........#  fami the Destroyer #####.#######  Gnoll #...#  Health: 66/66 ======================== ###.# .  Magic: 26/28 ======================-- #.# ..  AC: 5Str: 13 #.###.#  EV: 13Int: 17 ###.....#  SH: 0Dex: 11 #...>####  XL:  9 Next: 82% Place: Dungeon:7 #@####  Noise: ===------  Time: 9229.5 (0.0) #j# d) +8 sling "Niph" {heavy, rElec rF- Int-4 #.# Fire: d) +8 sling "Niph" {i_heavy, rElec #j# Weak  #)# #j# j   gnoll bouda #.# jj 2 gnolls (1 polearm, swift) #.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe searing ray hits the gnoll bouda.  The gnoll bouda is almost dead.The searing ray hits the gnoll.ib     #...# i c ###.# .  #.# ..  #.###.#  ..#    ic  #*# #*# #*# #*# #j#ie\  #.#j   gnoll ( #.# ikAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  The searing ray hits the gnoll bouda.  The gnoll bouda is almost dead.  i\The searing ray hits the gnoll.  You kill the gnoll!iu  (Press . to maintain the ray.)icj.ji8).iq-30.5 (1Ray iiQ _The gnoll bouda misses you.i;L J  The searing ray hits the gnoll bouda.iQ 9 ****. #.#You kill the gnoll bouda!The searing ray hits the gnoll!iZ i ~)j))i \ 5-4i8 -1+ _The gnoll is severely wounded.i in m _Your Spellcasting skill increases to level 7!i%  iThe searing ray hits the gnoll!i 9***i+**iFx))))i'J#4iJJL--5-2ifJ<++ iNi9PI _You kill the gnoll!i Iil ,....i W.....-i< c0-3.5 (1i' i o _You start resting. You stop channelling your searing ray.iv5=i{8-is` 4 _You start resting.iÃ55.5 (2iif _Your attacks no longer feel as feeble.i^ie!Inventory: 8/52 gear slots Hand Weapons (go to first with ))  d - the +8 sling "Niph" (weapon) {heavy, rElec rF- Int-4 Stlth+} iedMissiles (go to first with ()  h - a throwing net Armour (go to first with [)  f - a +0 cloak of corrosion resistance (worn)  g - a +2 animal skin (worn) iPfMagical Staves (go to first with |)  c - a staff of conjuration Jewellery (go to first with "=)  a - a +6 ring of strength (worn)  b - an amulet of dissipation (worn)  e - the ring of Zonaeng (worn) {rCorr MP+9} ifScrolls (go to first with ?)  b - 2 scrolls of blinking  f - a scroll of fear  t - a scroll of teleportationi - a scroll of identify  ifr - 3 scrolls of revelation  w - 2 scrolls of enchant weapon  p - a scroll of poison  V - 2 scrolls of vulnerability i9g[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]i i! i( #...........#fami the Destroyer#####.#######Gnoll#...#Health: 66/66 ========================###.# .i) Magic: 25/28 =====================---#.# ..AC: 5Str: 13#.###.#EV: 13Int: 17i;) ###.....#SH: 0Dex: 11iW) h#...>####ir) XL:  9 Next: 85% Place: Dungeon:7#@####i) Noise: ---------  Time: 9235.5 (0.0)#)#d) +8 sling "Niph" {heavy, rElec rF- Int-4#)#Fire: d) +8 sling "Niph" {heavy, rElec#)##)##.#i) T#.##.# i* _Your Spellcasting skill increases to level 7!The searing ray hits the gnoll! i!* $_You kill the gnoll! i:* _You start resting. You stop channelling your searing ray. _You start resting. iS* g_Your attacks no longer feel as feeble.iB0 i0 i;6 i7 iτ i# n Spells (Memorise)TypeiF mFailure Level  a - Kiss of DeathConjuration/Necromancy 1% 1ib Gb - ApportationTranslocation2%i| 71  c - Sublimation of BloodNecromancyi 3%2  i 'd - GloomHexes/NecromancyiŇ l7% 3  e - Fulminant PrismConjuration/Alchemyi \10% 4  f - Iskenderun's Mystic Blasti tConjuration/Translocation 10% 4  g - Vhi's Electric Chargei% RTranslocation/Air22% 4  i= "h - SilenceHexes/Airi_ :54% 5 iw .17 spell levels left i ^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitidiiR#...........#fami the Destroyer#####.#######Gnoll#...#iHealth: 66/66 ========================###.# .Magic: 25/28 =====================---#.# ..AC: 5iƢStr: 13#.###.#EV: 13iInt: 17###.....#SH: 0iDex: 11#...>####i&XL:  9 Next: 85% Place: Dungeon:7#@####iNoise: ---------  Time: 9235.5 (0.0)#)#d) +8 sling "Niph" {heavy, rElec rF- Int-4#)#Fire: d) +8 sling "Niph" {heavy, rElec#)##)##.#iT#.##.# iأ_Your Spellcasting skill increases to level 7!The searing ray hits the gnoll! i_You kill the gnoll! _You start resting. You stop channelling your searing ray. i)_You start resting. _Your attacks no longer feel as feeble.iP  Okay, then.iijiF. _iq< _6=i,i,iiߞiiM,ii5iʫ9=i#i|iK7=iճi,iimiii,ii i9=iiiK8=ii64 _Magic restored.iiiiigiiii5iliiii;9=ii?i:ii6iiCii4ii%,iiuiii! i i*i\i6i ii,iii~iiX i$i&,iD'iQ)i*i+i+i-i.i.iU/i1ii2i2i3i5i>.# .# #.. .##.. ∆ .############ #.# ............# #.# .. ............# #.# #... ............# #.##s..^ #...........#....# #...........####@# #...........##... #####.########...#...# ##...i5?^###.# ###....#.# #......s   scorpion (asleep)#.###.##..###.....######...>####i5G063.5 (28.0)i!H,4.5 (29iQq _A scorpion comes into view.ic  #.. #.. ∆  #.# #.# ..  #.# #...  #.##s..^#  #.......# #@##...##...#  #...# ##...#  ###.# ###....# #.# #......# #.###.##...#  ###.....######  #...>####i~ #.. #.. ∆  #.# #.# ..  #.# #...  #.##s..^#  #.......# #@##...##...#  #...# ##...#  ###.# ###....# #.# #......# i!4#.###.##...#  ###.....######  #...>i8ii0i _ _A scorpion is nearby!ij #.. #.. ∆  #.# #.# ..  #.# #...  #.##s..^#  #.......# #@##...##...#  #...# ##...# i{ ###.# ###....# #.# #......# #.###.##...#  ###.....######  #...>####iQ  #.. #.. ∆  #.# #.# ..  #.# #...  #.##s..^#  #.......# #@#i w#...##...#  #...# ##...#  ###.# ###....# #.# #......# i 4#.###.##...#  ###.....######  #...>i iZ i? iB _ _A scorpion is nearby!i (((((((You shoot a sling bullet.i+ i i$ 7.....i[ rs.si) ;===6.3 (1.8)iĘ i f _The sling bullet completely misses the scorpion.i=  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iރ#.# fami the Destroyer .# #.. Gnoll .# #.. ∆  Health: 66/66 ======================== .############ #.# Magic: 26/28 ======================-- ............# #.# ..  AC: 5Str: 13 ............# #.# #...  EV: 13Int: 17 i7N............# #.##...^#  SH: 0Dex: 11 #...........# #.s.....#  XL:  9 Next: 85% Place: Dungeon:7 #...........####@#i} Noise: ===------  Time: 9266.3 (0.0) #...........##...# d) +8 sling "Niph" {heavy, rElec rF- Int-4 i#####.########...# Fire: d) +8 sling "Niph" {heavy, rElec  #...# ##...#  ###.# ###....# #.# #......#iP s   scorpion #.###.##...#  ###.....######  #...>#### _The sling bullet completely misses the scorpion.Casting: Searing Ray (safe; 1% risk of failure)  iӅ:Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (81% to hit)im.#fami the Destroyer .##..Gnoll .##.. ∆Health: 66/66 ======================== .############ #.#Magic: 26/28 ======================-- ............# #.# ..AC: 5Str: 13 ............# #.# #...EV: 13Int: 17 ............# #.##...^#SH: 0Dex: 11 #...........# #.*.....#XL:  9 Next: 85% Place: Dungeon:7 #...........####@#Noise: ===------  Time: 9266.3 (0.0) #...........##...#d) +8 sling "Niph" {heavy, rElec rF- Int-4 #####.########...#Fire: d) +8 sling "Niph" {heavy, rEleci-#...# ##...####.# ###....##.# #......#s   scorpion#.###.##...####.....#######...>####Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (81% to hit)  You focus your ray upon the scorpion. The searing ray hits the scorpion.iGsAim  Press: ? - help, Shift-Dir - straight line: a scorpion (81% to hit)  You focus your ray upon the scorpion. The searing ray hits the scorpion.  The scorpion is moderately wounded.(Press . to maintain the ray.)i Hp-7.3 (1Ray i$MiP _The scorpion barely misses you. The scorpion closely misses you.i&?*i3i sThe searing ray misses the scorpion.ii5--8+ ioiqA _The scorpion stings you but does no damage.ik *The searing ray hits the scorpion.i x sThe scorpion is heavily wounded.i 4--9++ i ix A _The scorpion stings you but does no damage.i^x * The searing ray hits the scorpion!iz  sThe scorpion is severely wounded.You finish channelling your searing ray.3--70i W _The scorpion stings you but does no damage.iFi\4=-1iYiU _The scorpion barely misses you.i@Hb  You shoot a sling bullet. The sling bullet hits the scorpion!itLG†iOiZ=8==3.1 (1.8ii i>_You kill the scorpion!i i i i H _No target in view!iFi;GiLHiJiIN,iNiOiSw5=ijSiwV,i`Wi7Y,i\Zi<\iU\i]i^i@_iy_a6==i4`i=bibimciQeieifihihiiin=7=ip,iqiqisi"titiu,iXviwiw2=iixi}? ---..iF}q............if}b. _You start resting.i 89.1 (16.0)8=---90.1 (17ii% _Magic restored.iiciiiXi,i iY$d  You see here a scorpion corpse.iu* #.. .. #.. .. # #.. [# .. ########### #.# #.# .# #.# .. ..### #.# .#..... .i*S# #.##...^# .# #.†@....#2.1 (2.0) .i(+####.####### ..........##...# ###.########...##...# ##...####.# ###....#iN+#.# #......#.###.##...####....iv+%.######i1i 2+3.1 (3i7i9( _Found a ring mail.iIii iO=iyi..# .>#.. .. #..# .. ### #... [### ########## #.#.#.#.... # #.#......### #.##.#......i-# #.##@..^# 4.1 (1# #.†.....# ####.####### .........##...# ##.########...#  #...# ##...#  i{###.# ###....##.# #......# #.###.##...#iis+5.1 (2i{i>A _Found a staircase to the Ecumenical Temple.iIiKii,itii'iiRi ###.# .# ##ß..##..#. (?....# ..# ..>..  #.. .... # #..##.. ###.. #...#[###...# ######### #.#.#@#.....#7# #.#......##.# #.##.#......## #.##...^##### ........# #.†.....# ........####.####### ........##...# #.########i@W...# #...# iiy+8.1 (3iD _Found 2 silver javelins.ic ic ie ik i~q ,iu iE A  You see here a +0 ring mail.iO i  _i i i i iɓ i i i4 iC i i ic i7 i ,i iy I _i - 2 scrolls of identify (gained 1)i 3iN i D  You see here 2 silver javelins.i i  _i i iZ ,i? i i ,i iI i1 i ia iR i i i{ i" i iG i i i #i ##......# #......#  #......# #### #### #......###.... i /..... #..............# ##### #####...........#.. #.................. # .......@.......#.# # # .......###...###.# .# i o# .......#...###ß..##.# # ......D#.#..(.....#.. ##### .......#...##..>..##..i # .......###..#........#D   acid dragon (asleep) iZ ###.# ####### #..##..ß###..  #.# #...#[###...#  #.############ #.#.#.#.....#i ]311.1 (13.0)2.1 (14i i _ _An acid dragon comes into view.i}a  #......#  #......#  #......# ####  #......###....  #..............#  #####...........#.. # .................. #i%b h .......@.......#.# # # .......###...###.# .# # .......#...### # ......D#.#..(.  .........>  ........  ####### #..##.  #.# #...#[   #.#.#. iJb i# #......#  #......#  i;#......# ####  #......###....  #..............#  #####...........#..  ..................  .......@.......#.# #  .......###...###.# .# i .......#...###  ......D#.#..(.i .........> ........  ####### #..##.  #.# #...#[   #.#.#.iiiic _An acid dragon is nearby!i52 #......# #......# #......# ####  #......###....  #.#  #####.#..  .  .......#.# #  .###...###.# .#  .......#...###ß..##.#  ......D#.#..(. .......#...##.# .......###..#..#.# ####### #..##.  #.# #...#[  #.# #.#.#.i;i"<83.0) _iTBiDi #......# #......# #......# ####  #......###....  #.#  #####.#.. . .#.# # .###...###.# .# .......#...###ß..##.# ......D#.#.. .......#...### .......###...# ####### #.. #.# #.. i <4i\ i i u#......##......# #......# #### ##......###.... ..#.i4 .......# ## #####.#..  ....... .#.# #.......###@..###.# .# .......#...###ß..##.# i ......D#.#..(.....#.. ## .......#...##..>..# .# .###..#........#i Z# ####### #..##..ß###.. .# #...#[###...# .############ #.#.#.#.....# ............# #.#......##.i i &5iC i i>s #### ####.... ..#..............# ## #####..#..  .......... ......#.# #....###...###.# .#..@###ß..##D#.#..(.....#.. ##.#...##..>..##..iFt###..#......ß#.#[###.#.#.. ............# #.##.#......#i/{i{&6ii[i#......# #####......###.... .#..............# # #####...........#..  .................. .....#.# #.###...###.# .# .#...###ß..##.# iU......D#.#.@(.....#.. # .#...##..>..# .###..#........# # ####### #..##..ß###.. i# #...#[###...# ############ #.#.#.#.....#..........# #.#......##.# #.##.#......## #.##...^#####imi&7izii#......# #### #......###....  #.......#  #####...........#.. .... ......#.# # .###...###.# .# .#...###ß..##.# i......D#.#..@.....#..  .#...##..>..##..  .###..#..#  # #..##..ß###.. #...#[# #.#.#.#.....## #.#......##.i# #.##.#......# ii&8iԧi*U _You see here 2 silver javelins.i9#......# #### #......###.... #......# #####...#.. ..... ..#.# # .###...###.# .# .#...###ß..##.# ida......D#.#..(@....#.. .#...##..>..##.. .###..#.# # #..##..ß###..#.. #.#.#.#.....## #.#......##.# #.##.#......# ii-9 _iVii( #......# #### #......###.....#i( #........# #####.it) ....#.. ...... ...#.# # .###...###.# .# .#...###ß..##.#i) ......D#.#..(.@...#..#.i) q#...##..>..##.. .i) ###..#.# # #..##..ß###..i * #...#[###...# #.#.#i%* `# #.#.....i=* .##.# #.##.#..iT* 9....# itO iJP '20iU iW iS #......###.....##..............#  #####.i #....#..  ............  ...#.# #.i ###...###.# .#  .i V#...###ß..##.##i #......D#.#..(.....#..#  .#...##..@..##..  i p.###..#........#  iD ####### #..##..ß###... it #...#[###...## ######## #.#.#.#.....# .......# #.#......##.i # #.##.#......## #.##...^####i ## #.†.....#i i5 &1iK i[ i _There is a staircase to the Ecumenical Temple here.i ixiii-2 _iiF #####≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ #####≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~≈≈ #####≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~≈≈≈~~~≈~~~≈ #####≈≈≈≈≈≈≈≈≈≈≈≈≈~~~≈~~~~~~~~~~~ #####≈≈≈≈≈≈≈≈≈≈≈≈~##~.~~#.#..#~~~ #####≈≈≈≈≈≈≈≈≈≈≈~~~.._~.~_~.._.ß~ #####≈≈≈≈≈≈≈≈~~~..~....~~...~~.~~ #####≈≈≈≈≈≈≈≈≈~....~~~.~~~.~~~..~Temple #####≈≈≈≈≈≈≈≈≈#~@.~....~~~~...~~. #####≈≈≈≈≈≈≈≈≈~.~ß.~.~~.~~~.~.~.. #####≈≈≈≈≈≈≈≈≈~.~~#~~..~.~~~~.~.. #####≈≈≈≈≈≈≈≈≈~~~≈#.~_..~_~....ß~≈≈≈≈≈≈≈≈≈≈~~~#.#~.~~..#~..# #####≈≈≈≈≈≈≈≈≈≈≈≈~≈~~~~~iy[34m~≈~~≈≈~~~  #####≈≈≈≈≈≈≈≈≈≈≈≈~~≈~~≈~≈≈≈≈≈≈≈≈≈  #####≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈  #####≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ You climb downwards. Welcome to the Ecumenical Temple!  Found a faded altar of an unknown god and a sacrificial altar of Ru.ii#9_ik%+8 (1.7i)'_iy+ _Found a staircase back to the Dungeon. _There is a staircase back to the Dungeon here.i l[?25h[?0c  Search for what [Enter for "ecu", or ? for help]? i [?25l[?1ciP  Okay, then.iiq9_ib. _i l≈≈~≈≈~≈≈≈~~~≈~~~≈~≈~~~≈~≈~##~.~~#.#..#~≈~~~.._~.~_~.._.ß~_≈~~~..~....~~...~~.~≈~....~~~.~~~.~~~..~≈#~<@~....~~~~...~~.≈~.~ß.~.~~.~~~.~.~.≈~.~~#~~..~.~~~~.~.≈~~~≈#.~_..~_~....ß~_≈~~~#..#~.~~..#~..#~≈~≈~~~~~~≈~~≈≈~≈~~≈~~≈~≈≈≈30 _i ._ i≈≈~≈≈~≈≈≈~~~≈~~~≈~≈≈~~~≈~≈ ij~##~.~~#.#..#~~~~.≈~~~.._~.~_~.._.ß~_~ i≈~~~..~....~~...~~.~≈ i)w~....~~~.~~~.~~~..~≈ iH#~<.@....~~~~...~~.≈ i~.~ß.~.~~.~~~.~.~.≈ i~.~~#~~..~.~~~~.~.≈ i~~~≈#.~_..~_~....ß~_.≈ i~~~#..#~.~~..#~..#~≈ ir~≈~~~~~~≈~~≈≈~≈~~≈~~≈~≈~≈≈ i#r  You enter the shallow water.  Moving in this stuff is going to be slow. i(]4Water  i>+ i-b _Found a blossoming altar of Fedhas and a snail-covered altar of Cheibriados. iU≈~≈~≈≈≈~~~≈~~~≈~≈~≈~~~≈~~~~~~~~~~~~~~≈~##~.~~#.#..#~~~~.#≈~~~.._~.~_~.._.ß~_~ß≈~~~..~....~~...~~.~~~~.≈....~~~.~~~.~~~..~~~.≈#~<.~....~~~~...~~....≈~.~ß.@.~~.~~~.~.~..≈~.~~#~~..~.~~~~.~....~≈~~~≈#.~_..~_~....ß~_.ß≈~~#..#~.~~..#~..#~~~≈≈~≈~~~~~~≈~~≈≈~~~~~≈≈~~≈~~≈~≈≈≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈≈≈≈≈[39;4 i 9m iX i,6.4 (1.6 i8_ i5 i ≈~≈ #≈~≈≈≈~~~≈~~~≈~≈~≈ #≈~~~≈~~~~~≈~##~.~~#.#..#~~~~.# #≈~~~.._~.~_~.._.ß~_~ß~ #≈~~~..~....~~...~~.~~~~. #≈~....~~~.~~~.~~~..~~~. #≈#~<.~....~~~~...~~. #≈~.~ß.~@~~.~~~.~.~.....~ #≈~.~~#~~..~.~~~~.~....~ #≈~~~≈#.~_..~_~....ß~_.ß~ #≈~~~#..#~.~~..#~..#~~~# #≈~≈~~~~~~≈~~≈≈~~~~~≈ #≈~~≈~~≈~≈~≈ # i 2≈≈≈ i{ i_8.0 i  i  i≈~≈ ≈~≈≈≈~~~≈~~~≈~≈~≈ ≈~~~≈~~~~~~ ≈~##~.~~#.#..#~~~~.##. ≈~~~.._~.~_~.._.ß~_~ß~_ ≈~~~..~....~~...~~.~~~~..~ ≈~....~~~.~~~.~~~..~~~. ≈#~<.~....~~~~...~~. ≈~.~ß.~.@~.~~~.~.~.....~ ≈~.~~#~~..~.~~~~.~....~~. ≈~~~≈#.~_..~_~....ß~_.ß~. ≈~~~#..#~.~~..#~..#~~~# ≈~≈~~~~~~≈~~≈≈~~~~~≈≈~ ≈ i -~~≈~~≈~≈~≈ ≈≈≈  You enter the shallow water.90Water  iU _Moving in this stuff is going to be slow.!iI!iV@_0!iu!i!iE _Done exploring.!i l[?25h[?0c  Search for what [Enter for "ecu", or ? for help]? "i_ [?25l[?1c"ik$;_veh"i%"i})7_"i*X _Can't find anything matching that.#iVl[?25h[?0c  Search for what [Enter for "veh", or ? for help]? #i [?25l[?1c#i' #if $#i 16 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [Temple] a faded altar of an unknown godb - [Temple] a blossoming altar of Fedhas  c - [Temple] a sacrificial altar of Ru  d - [Temple] a snail-covered altar of Cheibriados  #i e - [Temple] a hazy altar of Hepliaklqana  f - [Temple] a broken altar of Ashenzari  g - [Temple] an iron altar of Okawaru  h - [Temple] a hide-covered altar of Uskayaw  #iF Vi - [Temple] a bloodstained altar of Trog  j - [Temple] a sparkling altar of Nemelex Xobeh  k - [D:3] a basalt altar of Yredelemnul  l - [D:3] a burning altar of Makhleb  m - [D:3] a stormy altar of Qazlal  n - [D:3] an ancient bone altar of Kikubaaqudgha  o - [D:3] an ornate altar of the Wu Jian Council  #ij )p - [D:1] a faded altar of an unknown god=iC2 Level 3 of the Dungeon <<<<>>>>_____(Press ? for help) ###  #_#  ##.##   ###############################...##   #...........................###### #..#..#   #.#..<...........................# #.###.#   #.#.)#######.######.#.###.....##.###########.###.##   #.#..# #.# #.#...########..........########## #####.#_...## =i2 >  #.#..# #.# #...#..#.###.#...###.............# #..'..#...._#   #.#..# #.# #...##..###..#.#.# #.##.########.# #.###.#_...##   #.#..# #.# #.#.##...(.(...#.# #.##.##.# #.# #.###.##   #)#..#######)# #.#.###÷))...#...# #.##.##.#####.###.###.# =i3 a  #.......)....# #...#.#).ß...#.### #.##.##.........#..#..#   ###....>############..##.###.ß##.# #.##.#=i/3 6############...##   #..#.#.####.....÷...#.#...####.# #.##.####.##   #...........#####...#.###..# #.#####.##.#=iU3 #.#_#  #..#.#.###..### #...##.##.## #.......##.##.###  =i3 F#.#...## #....# #...###)######.########.##.#  #....## #.##.####.................# #.#### #.#  #.#..# #.##.#.##.####..###....##.# #>###.###.#  #.#..#####.##..#.#)####.## #######.####.##......#  =i@4 #.#.....##..............##......###.#####  #.#.##...#......##.#######..############# #.#=i fami the DestroyerGnollHealth: 66/66 ========================Magic: 28/28 ========================AC: 5Str: 13EV: 13Int: 17SH: 0Dex: 11XL:  9 Next: 88% Place: TempleTime:Water You enter the shallow water. _Moving in this stuff is going to be slow. _Done exploring.  Search for what [Enter for "ecu", or ? for help]? veh _Can't find anything matching that.  Search for what [Enter for "veh", or ? for help]? altar _  There is a staircase back to the Dungeon here. _=i DDungeon:7=ia =i =i =iB _You climb upwards. Welcome back to the Dungeon!  There is a staircase to the Ecumenical Temple here.=i =i _=i+ =im =iP =i =i] =i =i^ ,=i =iE A  You see here a +0 ring mail.=i =i _=i=i=i=i=i =i =i=i=iH=i=i,=i=iY=i=iW=i=i|=iv =i =i!=i(d  You see here a scorpion corpse.=i+=i, _=i-=i1=i3=i4=i.9=i;=i<=i<=i==i4B=iC,=iHE=iH=iJ=i9K=iK=iNQ=iS=iS=iT=iW=iY,=iZ=i^=iD`=iw`=ib=i g=ih=ii=iTj=il=i@n=in=io=iq=ics,=i$u=iy=i },=iz~=iz=iY=i=i=iI=i=i|=i==i7=iS=i=i=i=iޛ=i =i{=ic=ib=i=i=i١=i,=i=i=i=i"=i =iլ=iM=ij,=i`=iд=i=i=i=i=i=i=iսB=i?=i=i=i=i=i=i,=i*=i=ig=i=i'=iK=i=ik,=iG=iH=iw=i=i=i*=i=i=i]=i,=i\=i=i,=in=i=i =iu=i=i=i=i=i,=i=iS=i!=i=i=i=i=i=i.=ig=i=i(=i,=iE=i=i7 =i =iU =i =i=i=iQ=i=iO=i=iV=i=iA=i=iC=iI=i=i'=i=i"=i#=i$,=i&=iQ(=i(=iV)=i*=i,=i,=i-=in/=i0=iK1=i"2=i3=i\5=i5=iW6=i8=i9=i+:=iP;=i>>i!6,>il6>iZ9@  There is an open door here.>ib;>i< _>i<>i>>i?>i)@>i@>iB>irC>iC>i8D>iE>iG,>iG>iIX  There is a stone staircase leading up here.>iJ>iGL>iL% _>iM>i#<6>i%,>i'>iT _You climb upwards.  There is a stone staircase leading down here. _>i>i,>iaX>i4>iB>i>i>in>iӲ>iEB>i>i X  There is a stone staircase leading up here.>i;>i%>iq% _>iۿ>i'5>i>i>i>i>il _You climb upwards.  There is a stone staircase leading down here.>ik>i: _>i>iG>i>i">i>i>i@>i>i>io>i>i>i>iF>i>iY>i>iD>i8>i>i >i>i,>i>i>ig ,>i >ilYou climb upwards. _There is a stone staircase leading down here.up _You climb upwards. _There is a stone staircase leading down here.  up>i>i% _>iw>i<4>i!>i>i>iThere is a stone staircase leading up here. _You climb upwards.down here. _There is a stone staircase leading up here. _You climb upwards.  down here.>iH>i _>il>i>iX,>i>i̵>i>i>i >iYou climb upwards. _There is a stone staircase leading down here.up _You climb upwards. _There is a stone staircase leading down here.  n escape hatch in the ceiling>i>if>iο% _>ij>i;<3>i>i>i1>ik _A mysterious force pulls you upwards. The hatch slams shut behind you.>i4>i>i >i>i>i>i>i,>i-">i'>i*>iX*>i{,>iZ3>i}Z>i [>i]>ila>i d>i^d>ij>ip>ip>iGq>ir>izB>i|>iT>i>i>i>iӈ>i>ix>iI>i>i,>i>iљ>i,>i>id>i#>im>i>i_  You see here a large rock.>i>i$ _>i>i¯>i,>i͵>i;  You see here 7 stones.>i>i  _>i?>i>i@>i>iK>iK>i,>i>i>i>i>i>iY>ik>i>iG>i#n>i,>i>i8>i>i>i_>i>i>iI>i>i>i>i>i>iM>i5>il>iP>i>i>i>i>i>i>i>iS>i1>i>i5>i>ix>i2>ic>i>i>iA>io>i>i>i>iW>i>iC>i>i>i>i>i>i@>i>i.>i>iG>i>iR>i~,>i>i>i>i>iz>i>iK>i}>i>i>i>i>ia>i*>i>i>iX>i\ >i >ia >i >i >i >i >i >i>i>i>i>i}>i>i!>ib>i>ij>i>i>iy>i?>is>i>iT>i>iP>i>i>i>i.>i>i @  There is an open door here.>i!>io! _>i!>i">i#>i#>i>$>iJ%>iE&>i&>i&>ir(>iP)>i)>i'*>iT+>i ,>im,>i,>i->i/>iV/>i 0>i0>i]1>i1>i1>iC3>i.4>i4>i4>i#6>i6>i+7>i7>i8>iy9>i9>i:>i;>iP<,>i<>iCO#_# ##.## ##...## #..#..# #.###.# #.###.## ###### #####.#_...## .....# #..'..#...._#>i^Df ####.# #.###.#@...##  Noise: --------- 9499.1 (170.1)#.# #.# #.###.##  d) +8 sling "Niph" {heavy, rElec rF- Int-4#.#####.###.###.#  Fire: d) +8 sling "Niph" {heavy, rElec#.........#..#..# ############...## ###.##  >iD#.#_#  #.###  #.#  >ivE>ieIA__>iK_ _There is a burning altar of Makhleb here.?is  Unknown command.?iU__?i _Press < or > to pray at altars.?iD:}  You kneel at the altar of Makhleb.  --more--?i ?i Makhleb the Destroyer Makhleb the Destroyer is a fearsome deity of bloodshed and mortification of the flesh. Followers are expected to cleanse others by inflicting suffering and death on them in Makhleb's name. Dedicated followers may also access the raw energies and hell-spawned servants of chaos, so that they may better break the ?ik +impure world and its false laws for their evil god's glory. Favour - Makhleb is neutral towards you. Granted powers:(Cost)You can gain health from killing. You can unleash Makhleb's destructive might.(6 HP)You can summon an infernal servant of Makhleb.(8 HP, Piety-)Your Destruction will be augmented by one of the Four Hells. Makhleb will allow you to brand your body with an infernal mark... once.(Injury)[!]: Overview|Powers|Wrath [J/Enter]: join religion@i7@i@iM#_#  fami the Destroyer##.##  Gnoll##...##  Health: 66/66 ========================#..#..#@i  Magic: 28/28 ========================#.###.#  AC: 5Str: 13#.###.##  EV: 13Int: 17 ###### #####.#_...##  SH: 0@i,Dex: 11 @iD.....# #..'..#...._#@ih  XL:  9 Next: 88% Place: Dungeon:3 @iT####.# #.###.#@...##  Noise: ---------  Time: 9499.1 (0.0)@iC#.# #.# #.###.##  d) +8 sling "Niph" {heavy, rElec rF- Int-4@i#.#####.###.###.#  Fire: d) +8 sling "Niph" {heavy, rElec@i-#.........#..#..# ############...## ###.## @i #.#_#  #.###  #.#   @iU_You see here 7 stones. _There is an open door here. @iq_There is a burning altar of Makhleb here.  Unknown command. @i(_Press < or > to pray at altars.  You kneel at the altar of Makhleb.@ixU  Makhleb welcomes you!@i@iR/  --more--AiC_Aiq{  of Makhleb ......500.1 (1 _Aiu8_AivAi> AiG .Level 3 of the Dungeon <<<<>>>>_____(Press ? for help) ###  #_#  ##.##   ###############################...##   #...........................#######..#..#   #.#..<...........................##.###.#   #.#.)#######.######.#.###.....##.###########.###.## AiiH   #.#..# #.# #.#...########..........########## #####.#_...##   #.#..# #.# #...#..#.###.#...###.............# #..'..#...._#   #.#..# #.# #...##..###..#.#.# #.##.########.# #.###.#@...##   #.#..# #.# #.#.##...(.(...#.# #.##.##.# #.# #.###.##   #)#..#######)# #.#.###÷[(...#...# #.##.##.#####.###.###.# Ai J   #.......)....# #...#.#[.ß...#.### #.##.##.........#..#..#   ###....>############..##.###.ß##.# #.##.#############...##  #..#.#.####.....÷...#.#...####.# #.##.####.##  #...........#####...#.###..# #.#####.##.##.#_#  #..#.#.###..### #...##.##.## #.......##.##.###  #.#...## #....# #...###)######.########.##.#  #....## #.##.####.................# #.#### #.#  #.#..# #.##.#.##.####..###....##.# #>###.###.#  #.#..#####.##..#.#)####.## #######.####.##......#  #.#.....##..............##......###.#####  #.#.##...#......##.#######..############# #.#Bi$_@_>BimbBi~#_#  fami the Destroyer##.##  Gnoll of Makhleb ......##...##  Health: 66/66 ========================#..#..#  Magic: 28/28 ========================#.###.#  AC: 5Str: 13#.###.##  EV: 13Int: 17 ###### #####.#_...##  SH: 0Dex: 11 .....# #..'..#...._#  XL:  9 Next: 88% Place: Dungeon:3 ####.# #.###.#@...##  Noise: ---------  Time: 9500.1 (0.0)#.# #.BiT^[40m# #.###.##  d) +8 sling "Niph" {heavy, rElec rF- Int-4#.#####.###.###.#  Fire: d) +8 sling "Niph" {heavy, rElec#.........#..#..# ############...## ###.##  #.#_#  #.###  #.#Bi   _There is an open door here. _There is a burning altar of Makhleb here.  Unknown command. _Press < or > to pray at altars.  You kneel at the altar of Makhleb. _Makhleb welcomes you!Bi3Bi Bi%Bi*,BiFBiBiΒBi"BiBiBBiPBipBiBi:BiBiBiBiBifBi?BidBiFBi/BBiBiBiBiBiBi]Bi]BiBiBiBiBiBi}BiBiBiw,Bi@  There is an open door here.Bi _BitXBiBBiBiTBi`,Bi,BiXBi,BiXBi]BiBiBikBiBiBiBiWBi?Bi BiKBiBiBiBid,BiBiBiBiBi2Bi BiH Bi BiW Bi2 Bit Bi BiqBiBiBi,BihBiTBiBi2BiXBiyBiBiBi5BiBiBiBi\BiBiBiBiuBi Bi!Bi!Bir"Bi#Bi$Bi$Bi_%Bi&Bi',Bi'(Bi)Bik*,BiD+Bir,Bii-Bi-Bi%.Bi/Bi0Bi0BiK1Bi4XBi6Bi57Bi7Bif8Bi^Db÷[(...#...# #.##.#.#####.# [.ß...#.### #.##.# #........ ###.ß##.# #.##.# ######### ...####.# #.##.#  BiDq##..# #.#####.##.#  ##.## #.......##.#  )######.########.#  BiG............# #.#  ### ..###....##.# #@# ##.#42.1 (42.0) .## #######.####.# #... .# #......# ##.# ## #..############# #.# #..............# #.###.###########.# #.##.#.#########<# #.##......)....#.# #.###.#.#######.#.# #.#Bi^y _There is a stone staircase leading down here.BijB BiB Bi>I BiL Bi^P 83.1 (1.0) _BiP Bi-C   #.#..............  #...............)  #................  #................  #.#.............. BiC  ##.#..............  #.................  #.###.............4  #.............  ### ##.........  #.†..........  ##........... BiC  #...........  ##.........#  ##..####### BiD  #### BiME BiI BiѸ -4.6 (2.5Bil Bi2 } _You climb downwards. _There is a stone staircase leading up here.CiCiCic _You can't go down here!Ci0Ci/CLevel 4 of the Dungeon <<<<>>>>(Press ? for help)  #.######..# ###.......)..###CiDI#......[...÷.)...)#......#   #.# #####...[..# #.........[....# #### ###.......#####..........#   #.####..........## #.............## #..## ##.......# #...........#   #.#..............# #.............# ##...#####..#....## ##.........##   #...............)## #.............# #>..<..##..###.### ##........#   #.................# #.............# ##.........## #####.......# Ci:D  #.................# ##............###.......[..##### ##.....## Ci^D  #.#...............## #.............##...........###.### ###...# CiD|  ##.#................# #.............#.............#CiD#...## ##..##   #...................# ##.........##...............#CiD6#....### ##..### CiD  #.###...............# #.........##..............###......####....# Ci E  #@# #...............## #........####.............#Ci+E#.......##.....#   ### ##...............# ##.......# #...........###CiLE##............##  CiE#.†.............# ######### #.##.....#### ##### #............#  CiE##..............#####.######## #...### ##........#..#  CiED#................####..##.....###...........## CiE Ci F##.........#####...##### #.## ######## ##..................#  Ci-F##..####### ###.....######.# ###......# #.........#####....#  ####CijF####.....##..####........####.......### ###..#  ####..................##........###..#  CiF0########.##........###......###### CiFN #####......## ########  CiF%########Ci .# ####....####)####### ##......# ##.##.# ######## #######.# ##.... ##..#CiK &#.## ##...#####..##># #### ########..## ##.................####### #####..# ###)..### #......[...÷.)...)#......## #####...[..# [....# #### ###.......#####..Ci .####### #. #..## ##.......# #..........Ci .## #.# ##...#####..#....## ##.........##Ci  #..)## #.# #>..<..##..###.### ##........ ## #....# ##Ci3 ## ### ##.......# #...CiV l# ##...###[..## Ci} n## ##.....## #.#.Ci k## #.....###### ###Ciʧ q...#.#..# #......#Ci 2...#...## ##Ci ..###.......# ##.........##...............# #....### ##..#Ci> ###.###..# #.........##..............## #......####....#Cib #@# #..## #........####.............# #.##....Ci 9.#### ##..Ci ....# ##.......# #...........### ##.##Ci #.†.............# ######### #.##.....#### ##### #............###..............### ##.######## #...### ##........#..##................### #..# #.....###...........####.........#####...##### #.## ######## ##..................Ci. ##..####### ###.....######.# ###......# #.........#####....#########.....##..####.......CiP T.####.......### ###..#Ci. Ci4 : Cih5  #.#.............. fami the DestroyerCi5  Ci5  #...............) Gnoll of Makhleb ......Ci!6  Cie6  #................ Health: 66/66 ========================Ci6  Ciw7  #................ Magic: 28/28 ========================Ci7  Ci7  #.#.............. AC: 5Ci88 .Str: 13Ci|8  Ci8  ##.#.............. EV: 13Ci8 .Int: 17Ci99  Ci9  #................. SH: 0Ci9 .Dex: 11Ciu:  Ci/;  #.###............. XL:  9 Next: 88% Place: Dungeon:4Ci;  Ci;  #@# #............. Noise: ---------  Time: 9544.6 (0.0)Ci<  CiX<  ### ##............ d) +8 sling "Niph" {heavy, rElec rF- Int-4Ci<  Ci< CiD= #.†.......... Fire: d) +8 sling "Niph" {heavy, rElecCi=  Ci= Ci!> ##...........Cib>  Ci(? Ciu? #...........Ci?  Ci? Ci@ ##.........#Ci]@  Ci@ Ci@ ##..#######CiA  CiBA CiA ####CiA  Ci=B F_Makhleb welcomes you! CiB 8_There is an open door here. CiB 4_There is a stone staircase leading down here. CiHC _You climb downwards. CiC R_There is a stone staircase leading up here. CiC ?_You can't go down here!CiD CiD CiE CiX Ci(Z Ci] P _Ci^ Ci^ Cis_ Ci` Cia Ci:b Cib Cid Cie Cie Cimf Cih Ci4i Ciui CiZj Ci?l CiXm Ci n Ci_n Cio Ciq CiMq Cir Cios Ciqt Cit CiSu Civ Ciw Ciw Cibx Ciy Ciz Ci{ Ci{ Ci} Ci CiA Ci Ci Ci- Cio Ci[ Ci8  #..##  #...# ##### #Cih  #...# #)..### ### #..## #...).#### #..# #...##..#Ci  #..# ########.# # #####Ci ( Ci B  #### 56.6 (1Ci̋ 2.0)Ci r #.# #####..# Ci #.# #####...[..# Ci E #.####.##Ci Z #.#....#Ci. x #.......)Cio   #.................  #.................  #.#...............Ci E Ci; Ci Ci۳ c _There is a stone staircase leading down here.DiDiDiDiDi87.0) _DiDi #.#####).#### #.#≈...#....#  ###≈...####.### Di7###################≈...#......# ..................#≈...#.>..#.# ###'###############≈≈≈≈#......# #≈≈~≈≈# ######'######... #≈~≈~≈# #...##..#.#..........5 #~≈~≈~# #...@...#...#..##)##. Di[#≈~≈~≈# #...#########.'#####. ###'#########...### #.#...≈#. Di2 #......##.......# #.#...≈ # ######..#.......# #####.#...≈# DiL## ##.'.......# #.....#...≈# ~##### ###.......# #.###.#≈≈≈≈## Die~~~~~### #..[....# #.# #)#####'# ###~~~~# ####..#####.# #.#.# #.#DiDi>Di,Y-9.1 (2.5DiJaDi)d} _You climb downwards. _There is a stone staircase leading up here.DiDiLevel 5 of the Dungeon <<<<>>>>(Press ? for help) ################  #....##........#  #....##........#  DiG#....##.#####).####  ######## #....##.#≈...#....#  #......# #....####≈...####.###  ########......######....#####################≈...#......#  #.."...'....................................#≈...#.>..#.#  #.######......######....#####'###############≈≈≈≈#......#  #>.....'..................#≈≈~≈≈# ######'######...######  #.######......#############≈~≈~≈# #...##..#.#..........#  #.............##~≈~≈~# #...@...#...#..##)##.#  #######.......##≈~≈~≈# #...#########.'#####.#   ########.......#Di###'#########...### #.#...≈#.#   #.....##.########......##.......# #.#...≈###   ##.##.##.############# ######..#.......# #####.#...≈#   ##.##.#### ####.#<...~## #~~~~## ##.'.......# #.....#...≈# Di   #...#....# #....#.#~~~~### ###~~~##### ###.......# #.###.#≈≈≈≈##   ###.####.# #.####.###~~~~#####~~~~~~~~~### #..[....# #.# #)#####'# Di?  #...##.####.## ### ###~~~~~~~~~#####~~~~# ####..#####.# #.#.# #.# Di_b  ###.##.......##### #####~~~### #~~### ##....##.# #.#.# #.####  #.#######......# #..###########~~~#Di####.##.# #.#.###....#  #.# ####......# ##..)....#~~~~~#####Di4###...#####.#...#.##.#Di_|#.######......######....#####'###############≈≈≈≈#......##>.....'..................#≈≈~≈≈# ######'######...#######.######......#############≈~≈~≈# #...##..#.#..........#Di|#.............# #~≈~≈~# #...@...#...#..##)##.########.......# #≈~≈~≈# #...#########.'#####.#########. ###'#########...### #.#...≈#.##.....# #.####### #......##.......# #.#...≈#####.##.# #.####### ###### ######..# #####.#...DiZ}!≈###.##.#### ####.#<...~## #~~~~## ##.'.......# #.....#...≈##...#....# #....#.#~~~~### ###~~~##### ###.......# #.###.#≈≈≈≈#####.####.# #.####.###~~~~#####~~~~~~~~~### #..[....# #.# #)#####'##...##.####.## ### ###~~~~~~~~~#####~~~~# ####..#####.# #.#.# #.#Di}###.##.......##### #####~~~### #~~### ##....##.# #.#.# #.#### #.#######......# #..###########~~~# ####.##.# #.#.###....# #.# ####......# ##..)....#~~~~~##### ###...#####.#Di}#.# #.####.........# #..)####~~~~~# #≈≈~~~≈≈≈##.###.#.##.# #.<..#.###.....# #...~~~~~~#######~~### ###...#####...#.#Di}=..#.# ####.#.........#####)).###~~~~~~~~~~#~~~# #........##.#.#....#.# #.....##....#.........################ #...........#.#..≈Di~.≈.# ###.####....#..............###.>###....Di"~(≈.≈.# #.####..).#.........########### ###..≈.≈.DiB~. #...Dia~>.........#### Di~#<.≈≈≈## #......####............# ####.#Di~!..#Di4 DiO ]#.#####).####DiP fami the Destroyer#.#≈...#....#Gnoll of Makhleb ......###≈...####.###Health: 66/66 ======================== Di0P ###################≈...#......#Magic: 28/28 ======================== ..................#≈...#.>..#.#AC: 5DimP Str: 13 ###'###############≈≈≈≈#......#EV: 13Int: 17 DiP #≈≈~≈≈# ######'######...##### SH: 0Dex: 11 DiP <#≈~≈~≈# #...##..#.#.......... XL:  9 Next: 88% Place: Dungeon:5 DiQ E#~≈~≈~# #...@...#...#..##)##. Noise: ---------  Time: 9559.1 (0.0) Di4R #≈~≈~≈# #...#########.'#####. d) +8 sling "Niph" {heavy, rElec rF- Int-4 ###'#########...### #.#...≈#. Fire: d) +8 sling "Niph" {heavy, rElec#......##.......# #.#...≈## # ######..#.......# #####.#...≈# ## ##.'.......# #.....#...≈#  ~##### ###.......# #.###.#≈≈≈≈##  ~~~~~### #..[....# #.# #)#####'#  ###~~~~# ####..#####.# #.#.# #.#  _You climb downwards. _There is a stone staircase leading up here. _You can't go down here! _There is a stone staircase leading down here. _You climb downwards. DiR S_There is a stone staircase leading up here.DiR DiXT Di] Di^ Diba : _Dib Did Dild Die Dih Dii Dij ,DiSm Din Difo Dip Dir Dis Dis Div DiGw Di%y ,Diz Dii| Di} Di~ Dio Di߂ Di] ,Di[ Di͈ Di Di Dǐ Di Di Di Di Di Dir DiȖ Diq Di DiC Di Di Di Di d _There is a stone staircase leading up here. _You can't go down here! _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here.  You enter the shallow water.Water Di} d _Moving in this stuff is going to be slow.Di >Di DiƮ Di Di۰ Di Di Di Di Dip Di Di4 DiƸ Di DiE Di # ####..#####.# #.#.# #.# # ##....##.# #.#.# #.#######.##.# #.#.###....#  ###...#####.#...#.##.# # #≈≈~~~≈≈≈##.###.#.##.#  ###...#####...#.#..#.# ~~# #........##.#.#....#.# ## #...........#.#..≈.≈.#  #######..@###....≈.≈.# 77.7 (18.6) ##### ###..≈.≈.#  #<.≈≈≈.##  #### #.##.# #....# ###### Di y _There is a stone staircase leading down here.Ei&eEi)fEiYmEiApEint88.7 (1.0) _EiuEi^}..........#.# #..#.# #..............#.#.#### #..#.# .........####....#....#####..#.# #........##.#.#######....##).#.# #................#....#...#..#.# #.#########.#....#.####...#..#.# #.# #...#..#...........#.# #.###########....>.##..........#6 Eix#..............#@####........### ################[............#########...## ##### Ei1EiI.80.2 (2.5Ei>W _You climb downwards. _There is a stone staircase leading up here.EivNEi;VLevel 6 of the Dungeon <<<<>>>>(Press ? for help)#..#####.#.....##.###.....<# #.##†##....###.##....#.....##..#..####.# #.##.####..##.##.#######.....#.#.####.###.##.##..##.##....#.....###.......).....##.##..##.###.#.#.....###.##..###)#.####.##..##.# #.#.#.#...........# #.#)##.##..##.###.#...#######.##.####.#)##.# #####..##.....##.#### #...##......#.##.# ###......#########....# #.......###.#.###.####........#####.# #...###........# ##### #......#.#######.# ##..# #...[....# ###...# #####..#.##.# #.># #........#####...#.##..#.##.# #..###..............#.#.#### #..#.##.# #.............####....#....#####..#.#EiV#.# #.####........##.#.#######....##).#.##.# #.# #................#....#...#..#.##.####.# #.#########.#....#.####...#..#.##......# #.##...#..#...........#.######### #.###########....>.##..........##..............#@####........###################[............#########...#########Ei  V>@Fi?mFi'Y#........#####...#.##..#.# fami the Destroyer #..............#.#.#### #..#.# Gnoll of Makhleb ...... .........####....#....#####..#.# Health: 66/66 ======================== #........##.#.#######....##).#.# Magic: 28/28 ======================== #................#....#...#..#.# AC: 5Str: 13 #.#########.#....#.####...#..#.# EV: 13Int: 17 #.##...#..#...........#.# SH: 0Dex: 11 Fi?#.###########....>.##..........# XL:  9 Next: 88% Place: Dungeon:6 #..............#@####........### Noise: ---------  Time: 9580.2 (0.0) ################[............#d) +8 sling "Niph" {heavy, rElec rF- Int-4########...####Fire: d) +8 sling "Niph" {heavy, rElec##### _There is a stone staircase leading up here.  You enter the shallow water. _Moving in this stuff is going to be slow. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here.FiFiʅFiӍFiFi: _FiЙ...[....# ###...# #####..#.# .#####...#.# #..#.# .....#.#.#### #..#.# Fi*.####....#....#####..#.# .##.#.#######....##).#.# ................#....#...#..#.# FiS.#########.#....#.####...#..#.# Fiu.# #...#..#...........#.# .###########....@.##..# 1.2 (1 ..............#<####........### ###############[............# ########.Fi1..#########FiFiFic _There is a stone staircase leading down here.Fi^VFiWFi]FicFijC2 _FiQ7        FiQn  #########  ##########....))..7  #@.......>.####### FiRK #########.####.... FiHR #.# #.÷...  #.# ##.##.FivRf  #.# #.##.. FiRA#.###.##.. FiR #.##.###..FiR<  FiSf#.##)..##.  Fi(S#.##÷§÷##. FigTFi\Fi-3.7 (2.5Fi$Fi _There is a stone staircase leading down here. _You climb downwards.up _There is a stone staircase leading down here. _You climb downwards. _upGi=Gi=Gi`>GiEGi5GGilK: _GirNBGiNGiQGi?SGiSGiTGiWGiYGiZ,Gi^Gi`Gia`Gi4aGi#dGifGifGi]hGikGimnGinGipGivGiyGizGi{GiLYou climb downwards. _There is a stone staircase leading up here.down here. _GibYou climb downwards. _There is a stone staircase leading up here.  down here.GiHGi _GiGiGi_GiGiGiFGiGiGi~GiGiBGiGi"GiiGiGicGiGiWThere is a stone staircase leading down here. _You climb downwards.up _There is a stone staircase leading down here.  Things that are here: Gi" a +0 leather armour; a +0 clubGi\Gi _GiGi =  You see here a +0 spear.GiGi. _GiGGiGi GiLGi$GiYGiGiGiGiYGiGiGiGiGixGiGiGiLg  Things that are here:  a +0 whip; a gnoll skeletonGiGiGi _GiGipGiGiGiGi=  You see here a +0 spear.GiGi  _GiGiGiGiGi?GiGiS!Gi!Gi#Gi%Gi'Gi'Gi)GiR+Gi-GiK-Gi.Gi[0Gi2GiU2GiI3Gi5Gi6Gi+7Gi8Giw9Gi:Gi&;Gi;GiS>Giz?Gi?Gi@GiAGiZCGiCGiDGiGGiEIGiIGi>JGiKGi>MGiMGi]NGiOGiQGi=QGiQGi@TGiCXXGiXGiXGiYGiZGi>\Gi\Gi]Gi^Giv_Gi_Gi`GibGidBGiXfGigGigGihGijGikGikGilGinGi8pGiypGiaqGitGiuGi[vGiEwGi8yGizGi{Gi{Gio}Gi~GiGiGi GiGiYXGiOGiGi͑Gi/Gi,GiiGiؖGi,GiGimGiGiGi؜GiGiGiGiGiYGiGiGiWGiGi^GiGiGi,GiGiGi)GirGi!GiyGi,GiGi9Giǽ,GiqGiGiGiGiGi$Gi~GiGiFGiGiGiGiKGiLGiGiGirGiEGiGiGiGi<GiGiGi~GiGiGiGiGiGiGi*GiGiGi GiSGiGiGi GiVGiGi Gij,GiGi.Gi,GiGiLGiGiGi=GiGiGi GiGiGi,GiGiGiBGi7,GiGiGiGiJGiGi1GiGirGi GiGiGiUGiGi'Gi|GiGi^Gi Gi Gi" Gi Gi GiGiVGiGi\Gi/,GiwGiGiGiwGiGiGiGiGi;GiGi>GiGi{ Giv"Gi#Gi5$Gi$Gi&Gi(Gi;(Gi(Gii*Gi+Gi+GiZ,Gi_.Gi/Gi0Gi{0Gi92GiB3Gi3Gi3Gi5Gi,7,Gi7Gi09Gi:,Gi<,Gi=Gi=Gi>Gi@GiAGiBGiBGi1EGi8GGizGGi`HGiUJGiLGiLGi#MGiNGiPGiPGiQGizSGiTGi&UGiUGiWGiXYGiYGiZGir`XGi`Gic,GiOdGiufGiKhGihGiyjGiekGimGimGinGirGitGiXtGifuGiwGiyGizGizGi|Gi~GiGiGiGimGiGiGiGiGiGiGi7GiEGiGiEGiĒGiQGiGiGiGiGiGiGiGi,GiGiGixGiףGiGiGi,GiGiGiGiDGiRGiGiGiGivGiAGiBGi #.###.##........# #......'.. #.##.###......#.# #......##. #.##)..##.....#.# #......##. #.##÷§÷##.....#.###......##. GiT ###.##÷..##.....#..........###  #...#############..........#  #....##### ...'..........#  #.....#..#..........#  #.....##.###Gis......# 702.7 (119.0)  #.....##..................##  #.....######..............#  #.....# ##.............#  #.....# #.....#####..#####  ####### #.....# #.......Gi ###.....#####.###### #................# GiDQ#..........>.#.#.#GiGiLGiT _Key pressed, stopping explore.GiDIGiiGiOGi1P _GigGiGiGidGiGiGiGiGi=,GiFGi=Gi{Gi Gi GiG@  There is an open door here.GiGi _GiGi"Gi$Gi%%Gi%Gi)Gi+Gi+Gi,Gi/Gi1Gi1Gi2Gi:6Gi9Gi9Gi;Gi>GiB,GiDGijNGiRGiRGiYGi\Gi]Gi8^Gi.`GicGigGihGijGimGiq,GinrGi]uGiKx,Gi zGi|Gi@GiGi݃GiGiGiJGi_GiGi,GiVGivGi,GiGiGi̛,GiΜGi~GiEGiGiӡGi,GiGi$GiGiGiHGiGi-GiGi<GiGiGi߯GiGiGiGi_GiM,GiGiGi>Gi~GiUGiGiGiGiϽGiGi,GiGiGiPGiGiAGi9Gi,Gi0GiGi%GieGiGiGiGiGiGigGi,GiPGiGi5,GiAGi-Gi9GiGi/GiGi| #  Gik*########.#. ####### #.......... ###.....######.......... ................> 39.7 (37.0) ###.....######.. ####### #...Gi ## #.... .#### #.........$ Gi....####.......... ....'...<#............#. Gi....##.#.#.############ ....##.#.#.#...#GiGin-40.7 (38GiGiM; _Found a stone staircase leading down.GiGi3GiHGi]XGiGiGixGi8GicGiGi0Gi=GiGi,GiGiGi GiZGi)GiGiYGiGiGi9GiGi@ Gi Gi# ,Gi Gi`N _You now have 475 gold pieces (gained 10).Gi3Gi,GiGi,GiGiGi+GihGi@GiGia Gi Gid!Gi'#Gi$,Gi%Gi^'Gi),Gi)Gi+Gi-GiF-Gi!.Gi/0Gi'1GiX1Gi1GiT3Gi4,Gix5Gis6Gi|7Gi7Gi-8Gi:Gi;Gi<Gi<Gi>Gi?Gi@GiAGiBGiC,GiDGiFGiG,GiHGiJGiK,GiLGiOR  There is a stone staircase leading down here.Gi\QGiQ _GiRGiMTGiUGiVGiVGi[XGiZ,GiZGi\Gi],GiP^Gi_Gia,GiaGikcGihdGieGideGigGi1hGihGiiGilGilGiImGimGiLoGiAqBGirGiGsGi|sGitGiKuGi1vGinvGiwGixGiVyGiyGizGi{Gio|Gi|Gi=}Gi~Gi,GiGiGivGiGizGiGiOGiGi<GiGi\GiGiNGiGi2GipGiGi)GigGiGiXGiGiGiGi@GiGiGi,GiJGibGiDGiGiGiGi,GiGiGi,Gi{Gi,Gi&GixGiGiLGiGiGiGiGiGi\GiGi0Gi ,GiGiGi,Gi~GiGi Gi Gin GiGi5,GiGiGiGi GiGiGiGiGi Gi#Gi!&Gi{&Gi'Gi*GiI-,Gi/Gi1Gi6,Gi+:Gi<Gi,?Gi?Gi AGiED  You see here 2 silver javelins.Gi)HGiH _Gi"JGiLGi+RBGiSGi+VGiVGiWGiLZGi],Gi^Gi%aGiecGicGieGigGio,##.# ######.# ##.# #......##.# #......#Gip#.# #......# ####### ########.# #......###.....# .........# #..............# ######.#..# # .........# Gi;p# .......@.......#.#.## # .......###...###.#..# Gibp# .......#...###ß..##.## # Gipw......D#.#..(.....#..### #Gipl.......#...##..>..##...# .......###..#........#.# D   acid dragon (asleep) Gip6###.# ####### #..##..ß###...#  #.# #...#[###...###  #.###########Gi!qN# #.#.#.#.....#Giy.806.7 (66Giz,7.7 (67Gi-GiGiZ #.# .# # #.# #......#  #.# #......#  #.# #......#   #......###.....#  #..............# #####...........#..# # ...................# # .......@.......#.#.## # .......###...###.#..# #Gi .......#...###ß..##.## # ......D#.#..(.....#.. .......>..##. ......... #######  #.# #...#[    GiCq ) #.# .#  #.# #......#  #.# #......#  #.# #......#   #......###.....#  #..............# #####...........#..#  ...................#  .......@.......#.#.##  .......###...###.#..#  .......#...###ß..##.##  ......D#.#..(.....#.. .......GiBr f>..##. ......... #######  #.# #...#[   Gipy Gi>z GiW Gif c _An acid dragon is nearby!Gi  #.# .# # #.# #......#  #.# #......#  #.# #......#   #......###.....#  #..............# #####...........#..# # ...................# # .......@.......#.#.## # .......###...###.#..# # .......#...###ß..##.## # ......D#.#..(.....#.. .......>..##. ......... #######  #.# #...#[    GiF  #.# .#  #.# #......#  #.# #......#  #.# #......#   #......###.....#  #..............# #####...........#..#  ...................#  .......@.......#.#.##  .......###...###.#..#  .......#...###ß..##.## Gi1  ......D#.#..(.....#.. .......>..##. ......... #######  #.# #...#[   Gi Gi; Gi] Gi c _An acid dragon is nearby!Hi1 ((D  You shoot a sling bullet. The sling bullet hits the acid dragon!HiHi?HiGD..Hib;===9.5 (1.8)HiEHif _The acid dragon is moderately wounded.Hi (((((You shoot a sling bullet.Hi! D....(catching breath)The sling bullet barely misses the acid dragon.Hi)q  The acid dragon spits acid at you.HiJ[  The splash of acid hits you! You resist. The acid dragon closely misses you.49-------======11.2 (1.7 _The acid dragon claws you.Hi  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Hi # #.# ######.#  fami the Destroyer # #.# #......#  Gnoll of Makhleb ...... #.# #......#  Health: 49/66 =================------- #.# #......# #######  Magic: 26/28 ======================-- ########.# #......###.....#  AC: 5Str: 13 .........# #..............#  EV: 13Int: 17 ##############...........#..#  SH: 0Dex: 11 HiU # ...................#  XL:  9 Next: 88% Place: Dungeon:7 # .......@.......#.#.##  Noise: ======---  Time: 9811.2 (0.0) # ......D###...###.#..#  d) +8 sling "Niph" {heavy, rElec rF- Int-4 # .......#...###ß..##.##  Fire: d) +8 sling "Niph" {heavy, rElec # .......#.#..(.....#..### ##### .......#...##..>..##...# ....# .......###..#........#.# D   acid dragon (catching breath) ###.# ####### #..##..ß###...#  #.# #...#[###...###  #.############ #.#.#.#.....# _The acid dragon claws you.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Hi Press: ? - help, Shift-Dir - straight lineAim: an acid dragon (moderately wounded, catching its breath, 81% to hit)Hi ##.# ######.#fami the Destroyer ##.# #......#Gnoll of Makhleb ......#.# #......#Health: 49/66 =================-------#.# #......# #######Hik Magic: 26/28 ======================-- ########.# #......###.....#AC: 5Str: 13 .........# #..............#EV: 13Int: 17 ##############...........#..#SH: 0Dex: 11 #Hi ...................#XL:  9 Next: 88% Place: Dungeon:7 #.......@.......#.#.##Noise: ======---  Time: 9811.2 (0.0) #Hi !......*###...###.#..#d) +8 sling "Niph" {heavy, rElec rF- Int-4 #HiU .....*.#...###ß..##.##Fire: d) +8 sling "Niph" {heavy, rElec #Hi ....*..#.#..(.....#..### Hi ##### ...*...#...##..>..##...# Hi s....# .......###..#........#.# D   acid dragon (catching breath) ###.# ####### #..##..ß###...##.#Hi <#...#[###...###Hi #.############ #.#.#.#.....#Confirm with . or Enter, or press ? or * to list all spells.Hi< Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineHio Aim: an acid dragon (moderately wounded, catching its breath, 81% to hit)  You focus your ray upon the acid dragon.  The searing ray hits the acid dragon.Hi D...  Press: ? - help, Shift-Dir - straight line: an acid dragon (moderately wounded, catching its breath, 81% to hit)  You focus your ray upon the acid dragon.  The searing ray hits the acid dragon.  Hi The acid dragon is heavily wounded.  (Press . to maintain the ray.)Hi ==----2.2 (1Ray Hi  _The acid dragon closely misses you. The acid dragon completely misses you.Hi  Hiž !Hi\ $*Hi *Hi *HiF *Hi  Hi ;The searing ray hits the acid dragon!HiP D...The acid dragon is almost dead.HixR46-5-----3+ Hie[Hi^ Hi^f_The acid dragon bites you. The acid dragon closely misses you.IiD0  The searing ray hits the acid dragon.  You kill the acid dragon!Ii/6f****Iio....7/67-4--954++  Your Translocations skill increases to level 4!  Your Forgecraft skill increases to level 4!Your Fire Magic skill increases to level 4!  Your Ice Magic skill increases to level 4!  Your Air Magic skill increases to level 4!Your Earth Magic skill increases to level 4! _Your Alchemy skill increases to level 4!Ii\lX****IiN....Ii#3IiWO----5IiIi> _You finish channelling your searing ray.IiIi0Ii Ii Ii a4=Ii Ii= N48=Ii& Ii Iim Iis Ii ,Ii  Iip Ii %9Ii' D==IiF Ii Ii #5Ii2! (=Ii# Ii' ,Ii%) Iix+ Ii+ &50Ii- Ii|0 Ii0 Ii2 Ii5 Iig6 #6Ii6 E==Ii8 Ii< Iij< K1=Ii> IiB IiZB IiD IiG IiG IiI IiL IiM 9=IiGO IieR IiR [2=7Ii*S (=IiIU IiX ,Ii7Z Ii] Iia] IiZ_ Iib Iib %3Iid Iij e=Iin Iin K8=Iip Iiu 4 _Magic restored.Iizv Iiv D4=Iiy Ii} Ii2~ Ii Ii݃ Ii: Ii Ii Ii #5Ii߉ D==Iiċ Ii Iil Iih BIi Ii- ,IiN Ii[ Ii D6=Iiϡ Ii Ii Ii Ii Ii Ii Ii@ Ii U7=Ii Iiַ IiB Ii Ii Ii Ii Ii ;8Ii+ Ii& Ii Ii Iir XIi K9=Ii Ii Ii[ IiP Ii ,IiZ IiG Ii Ii] Ii Iiq @60=Ii Iib Ii Iia IiJ Ii BIi }1Iiz IiH Ii Ii Ii Iiv K2=Iik IiW ,Ii' Ii ,Iiv Ii Iil U3=Ii Iiu BIi! Ii! Ii# Ii( ;4IiE* Ii_- Iid. IiA0 Ii3 ,Iii6 Ii[8 Ii8 IiS: IiA= Ii= D5=Ii> IiA IiA IiYD Ii=F IixF IiYH IiJ Ii%K #6IidK 2=IiM IiO Ii-P IiQ IiW BIiZ IisZ K7=Iis  _HP restored.Ii Iiw ,Ii` Ii Ii: Iiˍ 9=Ii Ii XIiz Ii^ Ii Ii Iiq Ii8 BIie Ii IiY Ii IiͶ ,Ii Ii Ii Ii Ii Ii Ii Iis Ii Ii~ Ii Ii Ii Ii Ii Ii BIix Ii ,Ii Iic Ii ,Ii Ii{ XIia Iia Ii Ii Ii Iit ,Ii) Ii Ii ,Ii: Ii" Ii% ,Ii' Ii+ Iit2 ,Ii4 IiP8 Ii3; ,Ii = Ii? IiA ,Ii] Ii] Ii_ Iic `  Things that are here:  a +0 leather armour; a +0 whipIif Iidg  _Iii Iim <  You see here a +0 club.Iip Iiq  _Iit Ii{ \  Things that are here:  a +0 halberd; a +0 halberdIi0 Ii  _Ii> IiЅ =  You see here a +0 spear.Iiv Ii  _Ii IiY Ii ,Iiב Ii Ii Ii Iio IiG C #...>#### #.#### #[#  #)#  #)#  #)#  #.#  Ii #.#  #@# --916.2 (101.0) #.#  #.# IiO  #.# ..# #.# ### Ii} IiW Ii Iiٯ T _Key pressed, stopping explore.Ii IIi Ii Ii : _Ii Ii ,Ii Ii+ Iia ,Ii Ii3 Ii ,Ii Ii Ii> Ii Iib Iin Ii ,Ii Ii Ii  #)#  #) #.# #.#Ii X #.# #.# #.###########.#[......@...#22.2 (6IiD x.0)##########.# ### Iiu l   Ii c   Ii J  Ii Ii1 +3.2 (7Ii Ii # _Found a robe.IiNIiIiʹIi8IiBIi,IiIiBIiIiIi$Ii,IiIiqIiIIiIiIiIiIiIiIiIi)  You see here a +0 robe. _IiIi$XIi,IiIiRIi;IiIiIi- Ii Ii Ii IiIi3%Ii##############o..!$Ii(,.....[.......############## o   orc (asleep)Ii 038.2 (15.0)Ii ,9.2 (16Ii%Ii/t _An orc comes into view. It is wielding a +0 war axe.Ji8" ############### o..!$..@........[....... ###############Ji ############### o..!$..@........[....... ############### JiJiͿJiJi[ _An orc is nearby!Ji5  You shoot a sling bullet. The sling bullet hits the orc!  You kill the orc!Ji)((((((JiX_..!$..Jis]<===41.0 (1.8)JidJifZ _Makhleb accepts your kill.Ji/ Ji/ Ji8 Ji#; H _No target in view!Ji=_JiVJi]$ _Ji,JicJiJiJieJiJiJiJijJiJiJiN _You now have 485 gold pieces (gained 10).Ji7o...)........[...---o   orc (asleep)JidJi-5.0 (4.0JiJG---6.0 (5JiV& _An orc comes into view. It is wielding a +0 flail. _You see here a purple potion.Ki ############### o...)..@............[ ###############KiyK ############### o...)..@............[ KihzS############### KisKiKi>Ki  KiM_An orc is nearby!Ki !  You shoot a sling bullet. The sling bullet hits the orc!  You kill the orc!Kia")((((((KiK...)..Ki7===7.8 (1.8KiKiZ _Makhleb accepts your kill.Ki KiR Ki Ki! H _No target in view!Li\3Li@ Li]&Li`*,Li-$ Li-J_f - 3 purple potions (gained 1)Li1Li^1Liu2LiL4LiY6LiW7Li8Li:LiC!oLiCso..).....[---o   orc warrior (asleep)o   orc (asleep)Li1D LiK& LipKc50.8 (3.0  An orc warrior and an orc come into view.LiS.oooowandering)LiUU==-1.8 (4Li[Li j _The orc warrior shouts!  Things that are here: _a +0 war axe; an orc corpseLi% ((((( oYou shoot a sling bullet.  The orc shouts!  The sling bullet hits the orc warrior!Li$u  The orc warrior is moderately wounded.Li:jo.o)...Li5=3.4 (1.6LiLi' _You hear a shout!Li2 (((( You shoot a sling bullet. The sling bullet hits the orc warrior!LiBLis  The orc warrior is severely wounded.LiLixLi%.oo)o..o 2 orcsLi-5.1 (1.7Li"Lic*s _An orc comes into view. It is wielding a +0 dagger.Li$ The orc warrior is severely wounded. _An orc comes into view. It is wielding a +0 dagger.  You shoot a sling bullet.  The sling bullet barely misses the orc warrior.  The sling bullet hits the orc!  You kill the orc!Li* )((((   orcLi$ ,Lim .o).o.Li1 566.7 (1.6Liy Li Z _Makhleb accepts your kill.Mi  MihCasting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Mi\>  fami the Destroyer  Gnoll of Makhleb ......  Health: 67/67 ========================  Magic: 26/28 ======================--  AC: 5Str: 13  EV: 13Int: 17 Mi] SH: 0Dex: 11 .####################### XL:  9 Next: 96% Place: Dungeon:7 ..o).o*@...............[ Noise: ===------  Time: 9956.7 (0.0) ######################## d) +8 sling "Niph" {heavy, rElec rF- Int-4  Fire: d) +8 sling "Niph" {heavy, rElec  o   orc warrior Mi] o   orcCasting: Searing Ray (safe; 1% risk of failure)  Mi]Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Mi$^Press: ? - help, Shift-Dir - straight lineAim: an orc warrior, wielding a +0 mace and wearing a +0 plate armour (severelywounded, 81% to hit)Mi$Gfami the DestroyerGnoll of Makhleb ......Health: 67/67 ========================Magic: 26/28 ======================--AC: 5Str: 13EV: 13Int: 17SH: 0Dex: 11.####################### XL:  9 Next: 96% Place: Dungeon:7Miվ..o****@...............[ Noise: ===------  Time: 9956.7 (0.0)######################## d) +8 sling "Niph" {heavy, rElec rF- Int-4Fire: d) +8 sling "Niph" {heavy, rElec  o   orc warrior  o   orcAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc warrior, wielding a +0 mace and wearing a +0 plate armour (severelywounded, 81% to hit)  MiJTYou focus your ray upon the orc warrior.  The searing ray hits the orc warrior!Mi?PPress: ? - help, Shift-Dir - straight line  Aim: an orc warrior, wielding a +0 mace and wearing a +0 plate armour (severelywounded, 81% to hit)  You focus your ray upon the orc warrior.  Mi@The searing ray hits the orc warrior!  The orc warrior is almost dead.MiE~)o..oMiEp-7.7 (1Ray Mi(KMiqMf _(Press . to maintain the ray.)Mi:****MiTy Mi[ )o.oThe searing ray misses the orc warrior. The searing ray misses the orc.Mia 5---8+ MiN MiR Y _The orc warrior closely misses you.Mi^  The searing ray hits the orc warrior.  You kill the orc warrior!Mi6  **** Makhleb accepts your kill.The searing ray hits the orc.Mi Mi e).o)MiL MiR$ fami the DestroyerGnoll of Makhleb ......Health: 67/67 ========================Mi~$ ?Magic: 24/28 ====================----AC: 5Str: 13EV: 13Int: 17Mi$ SH: 0Dex: 11.####################### XL:  9 Next: 102% Place: Dungeon:7..)).o)@...............[ Noise: ==-------  Time: 9959.7 (1.0)######################## d) +8 sling "Niph" {heavy, rElec rF- Int-4Mi$ Fire: d) +8 sling "Niph" {heavy, rElecRay++  Mi%  o   orcMi3% MiS% The searing ray misses the orc warrior. The searing ray misses the orc. _The orc warrior closely misses you.The searing ray hits the orc warrior.  Miq% _You kill the orc warrior!Makhleb accepts your kill.Mi% 3The searing ray hits the orc.Mi& % Mi& _The orc is severely wounded.You have reached level 10!Mi0 /  --more--Ni r73/739--10 1% NiNiB4 _NiI   You shoot a sling bullet. The sling bullet hits the orc!  You kill the orc!)(Ni+ | )Makhleb accepts your kill.Ni? l5==61.4 (1.7 Ni; Ni| < _You stop channelling your searing ray.Ni NiNiNi;H _No target in view!OiOiiOiOiH _No target in view!OiLOiK Spells (Memorise)TypeFailure Level  a - Kiss of DeathConjuration/Necromancy 1% 1b - ApportationTranslocation2%1  c - Sublimation of BloodNecromancy3%2  d - GloomHexes/Necromancy6% 3  e - Fulminant PrismConjuration/AlchemyOiD9% 4  f - Iskenderun's Mystic BlastConjuration/Translocation 9% 4  g - Vhi's Electric ChargeTranslocation/Air22% 4  h - SilenceHexes/AirOi52% 5 18 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitPiww Pi}Nfami the DestroyerGnoll of Makhleb ......Health: 73/73 ========================Magic: 25/29 ====================----AC: 5Str: 13EV: 13Int: 17SH: 0Dex: 11.####################### XL: 10 Next:  1% Place: Dungeon:7..)).))@...............[ Noise: ===------  Time: 9961.4 (0.0)######################## d) +8 sling "Niph" {heavy, rElec rF- Int-4Fire: d) +8 sling "Niph" {heavy, rElec PiD~$       You shoot a sling bullet. The sling bullet hits the orc!  You kill the orc!Makhleb accepts your kill. _You stop channelling your searing ray. _No target in view! _No target in view!PiP  Okay, then.PiPiHPi. _Pi73PiPi Pi: _Pi,Pi|PikPiPiPi,PisPi Pi!Pi.!D6=Pi(#Pi%,Piq'Pi)Pi*PiZ+Pi.PiR.Pi/Pi297Pi2E==Pi*4Pi]:,Piu;Pia>,Pi?PiAPiPiPiPiPPilPilPiEPiPiPi@PiPiPi?PiPiPiPiPi\Pi;PiPiHPiMPiPiPiPiUPi Pi& Pi Pi! Pi Pi Pi PiC PiK Pi Pi Pi Pi Pi PiS Pi Pi Pi Pi% Pi' Pi) Pi) PiS+ Pi?- PiZ/ ,Pi0 Pi1 Pi2 Pi*3 Pi3 Pi4 Pi5 Pi5 Pi$6 PiI7 7 _You open the door.Pil8 3Pi8 Pi; @  There is an open door here.PiL= Pi=  _Pi> Pi@ Pi#B PivB Pi?C PiE Pi_G PiG PiEH PiI PiK ,PiL PiM PiO PiO PiP PiR Piu #..... #....##..... #....##..... #....##..... #....##..... #....##..... #....# #.[...###....#  #.....@......# ---10015.4 (54.0) #####.#####'## #< #.#############.########................... #.##########.####### #.# #......# #.# #.###### #.#---6.4 (55 _Found a stone staircase leading up.Pi[ Pi# ,Pic Pi Pi Pi PiJ Pi    #.....#   #.....# #....#   #.....# #....#  Pi  #.....# #....#   #.....# #....#  Pi ~ #.....# #....#  Pi ~ #.....# #....#  Pis / #.[@..###....#   #............#  Pi ?#####.#####'##   #<# #.#   ############.#######  Pi8 X #...................   #.##########.#######   #.# #......#   #.# #.######PiA    #.....#  #.....# #....#  #.....# #....#  #.....# #....#  #.....# #....#  #.....# #....#  #.....# #....#  #.@...###....#  #............#  #####.#####'##   #<# #.#  ######.#   #.   #.#.#   #.# #......#   #.# #.######Pi 19.4 (3.0)Pi ,20.4 (4Pi Pi y _You see here a +0 cloak of stealth.Pi PiW Pi Pi Pik Pi : _Pi3 PiW Pi Pi Pi/ Pix Pi PiN Pi_ Pi Pi Pi Pir Pi PiG PiG Pi Pi Pi Pi Pi Pi Pi! PiI PiF Piu ,Pi| Pi Pi PiN PiH Pi Pi5  ####### #.....# #..k #.....# #  #.....# #  Pir #.....# #  #.....# #  #.....# #Pi   #.....# #  Pi #.....# #@...#  #.[...###....#  #............#  #####.#####'## Pi; p#<# #.# ############.####### k   wyvern (asleep)Pi[ y #...................Piy \ #.##########.####### Pi Y#.# #......#Pi +9.4 (9Pi$ $30.4 (1PiL 0.0)Pi} PiY _A wyvern comes into view.Qi@s" Qiys QisD #..k.# Qis#  #....# Qis  Qipt #....#   #....#   #....#   #....#  #.....# #....# Qit #.....# #@...#  #.[...###....#  #............# Qit* ####'##  Qit*#<# #.#  Qiu.#  Qi>u. Qiu4 #  #.# Qiu* Qi$ J   #..k.#   #....#   #....#   #....#   #....# Qi h  #....#  Qi #.....# #....#  Qi #.....# #@...#  Qi #.[...###....# Qi  #............#  Qi2 \####'## QiT #<# #.# Qi w.#  . #Qi % Qi 8#.# QiQiQiZQi Qi>O_A wyvern is nearby!Qi   #..k.#   #....#   #....#  Qi #....#   #....#   #....#  #.....# #....#  #.....# #@...#  Qil#.[...###....#  #............#  ####'## Qi6 #<# #.#  .#QiB4  .  QiuY#  #.#  Qi]p   #..k.#  Qip #....#   #....#   #....# Qiph  #....#  Qi qc #....#  Qi4q8#.....# #....#  #.....# #@...# QiYq #.[...###....# Qizq #............#  Qiq\####'## Qiq#<# #.# .#Qiq1  Qi r. Qi-r0#QiKr= #.# QiAwQiwQi}Qi] _A wyvern is nearby!Qil ((((((Qik  You shoot a sling bullet. The sling bullet hits the wyvern!  The wyvern hisses angrily.QiQiLQiQinv...k...Qi;===2.1 (1.7)QiQia _The wyvern is moderately wounded.Qiy O ((Qi?# t( You shoot a sling bullet. The sling bullet hits the wyvern!Qi Qi QiR c..k.Qi -3.9 (1.8Qi Qi _ _The wyvern is severely wounded.QiF  Qi}Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ri ####### fami the Destroyer #.....# #....#  Gnoll of Makhleb ...... #.....# #....#  Health: 73/73 ======================== Ri#.....# #....#  Magic: 27/29 ======================--Ri4A #.....# #....#  AC: 5Str: 13 #.....# #....#  EV: 13Int: 17 #.....# #k...#  SH: 0Dex: 11 #.....# #*...#  XL: 10 Next:  1% Place: Dungeon:7 #.....# #@...#  Noise: ===------  Time: 10033.9 (0.0) #.[...###....#  d) +8 sling "Niph" {heavy, rElec rF- Int-4 #............#  Fire: d) +8 sling "Niph" {heavy, rElecRie #####.#####'##  #<# #.#  ############.#######  k   wyvernRi #...................  #.##########.#######  #.# #......# _The wyvern is severely wounded.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wyvern (severely wounded, 81% to hit)Ri#######fami the Destroyer#.....# #....#Gnoll of Makhleb ......#.....# #....#Health: 73/73 ========================#.....# #....#Magic: 27/29 ======================--#.....# #*...#AC: 5Str: 13#.....# #*...#EV: 13Ri!Int: 17#.....# #*...#SH: 0Dex: 11#.....# #*...#XL: 10 Next:  1% Place: Dungeon:7#.....# #@...#RiKMNoise: ===------  Time: 10033.9 (0.0)#.[...###....#d) +8 sling "Niph" {heavy, rElec rF- Int-4Ris#............#Fire: d) +8 sling "Niph" {heavy, rElec#####.#####'##Ri#<# #.#############.#######Rik   wyvern#...................Rid#.##########.########.# #......#Ri&Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineRiLAim: a wyvern (severely wounded, 81% to hit)  You focus your ray upon the wyvern. The searing ray hits the wyvern!Ri,:onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a wyvern (severely wounded, 81% to hit)  You focus your ray upon the wyvern. The searing ray hits the wyvern!  The wyvern is almost dead.Ri68 ...Ri6k(Press . to maintain the ray.)Ri752-Ri7i-4.9 (1Ray Ri>Ri@+ _The wyvern bites you.RiKS  The searing ray hits the wyvern!  You kill the wyvern!RiW_****Ri28....Ri3/74-6-5-5+ Ri+Your Polearms skill increases to level 5!  Your Staves skill increases to level 5!Your Ranged Weapons skill increases to level 5!  Your Armour skill increases to level 5!Your Shields skill increases to level 5!Your Unarmed Combat skill increases to level 5!RiRiW RinO_Your Evocations skill increases to level 5!RiRiN****Ri2....Ri4=5----6++ _Ri Ri~!Ri 1Ri1Ri2Ri6K  You stop channelling your searing ray.Ri9E _Ri:Ri:K6=Ri;Ri=Ri=Rih?Ri@RiA9=RiBRi$DRicDRiWERiFRiBG#7RisGE==RiPHRi9JRixJRiKRi]M,RiMRiP,RiPRiRRi)S9=RiTRiURiVK8=RiVRiXRiXRiYRi~\,Ri]Ri_Ri_RiaRibRiJc9=RidRifRi/g59=RiPgRihRijRikRikRilRimRionRinRioRiMsRitRitRiuRiwRixRi"y9=RiyRi{Ri|Ri }Ri}RiRi,Ri8Ri/Ri]RiRiRi/@  There is an open door here.RiLJRiR _Ri'RiURiۍ,RiRinRizRiʒRiRiՕRiV,RiRiӞRi'RiYRiRi8RiERiqRi:RiRiwRiRiJRiXRiXRiRi]RiORi¶RiRi-RiNRijRiRiRi]RiVRiRi#RiERiRiRiRizRiRiRiRiRiRi3Ri$RiRi-#............######.#####'##  #<# #.# ############.########...................#.##########.########.# #......# #.# #.#############.# #.....@......z--#.###########################Rib#..)).)))...............[....#############################  z   wight (dormant) Ri\73.9 (37.0)4.9 (38RiRiv _A wight comes into view. It is wielding a +1 hand axe.Ri> > ..# Rii? b'## #<# #.#  .  .  .  #.# #......#  #.# #.############  #.# #.....@......z  ##############  #..)).)))[  Ri? *Ri \ ..# '## #<# #.#  .  .  .  #.# #......#  #.# #.############  #.# #.....@......z  ##############  #..)).)))[   Ri1 Ri Ri$ Ri \ _A wight is nearby!Ri ..# '## #<# #.#  .  .  .  #.# #......#  #.# #.############  #.# #.....@......z  ##############  #..)).)))[  RiSif ..# '## #<# #.#  .  .  .  #.# #......#  #.# #.############  #.# #.....@......z  ############## Si~g #..)).)))[   SipSiAqSixSiz\ _A wight is nearby!Sii0 ((((((z    You shoot a sling bullet. The sling bullet hits the wight!Si,Si .....zzz 2 wights  The wight is severely damaged.===6.7 (1.8)Siy _A wight comes into view. It is wielding a +0 morningstar.Si3  You shoot a sling bullet. The sling bullet hits the wight!  You destroy the wight!Si:((((()   wightSiSiDSiSi ....z)zz 2 wights (1 wandering)  Makhleb accepts your kill.Si+%7Sim8.4 (1.7SiSis _A wight comes into view. It is wielding a +4 flail.Si& Si((((z  You shoot a sling bullet. The sling bullet hits the wight!Si9,Sia:SiF;Si <SiF ..z.z 3 wights (1 wandering)  The wight is heavily damaged.SiG.80.0 (1.6SiOSiWy _A wight comes into view. It is wielding a +0 morningstar.Si>  You shoot a sling bullet. The sling bullet hits the wight!  You destroy the wight!Si k(() 2 wightsSi,SiSi Siv..z.z).Si'581.8 (1.8Si6Si+9Z _Makhleb accepts your kill.Ti  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ti #............# fami the Destroyer #####.#####'## Gnoll of Makhleb ...... #<# #.# Health: 74/74 ========================  ############.#######  Magic: 27/29 ======================--  #...................  AC: 5Str: 13  #.##########.#######  EV: 13TiInt: 17  #.# #......# SH: 0Dex: 11  #.# #.############  XL: 10 Next:  8% Place: Dungeon:7  #.# #.....@**z.z).  Noise: ===------  Time: 10081.8 (0.0)  #.########################### d) +8 sling "Niph" {heavy, rElec rF- Int-4  #..)).)))...............[.... Fire: d) +8 sling "Niph" {heavy, rElec  #############################  zz 2 wights _Makhleb accepts your kill.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.TiGAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +4 flail and wearing a +0 robe (81% to hit)Ui#............#fami the Destroyer#####.#####'##Gnoll of Makhleb ......#<# #.#Health: 74/74 ========================############.#######Magic: 27/29 ======================--#...................AC: 5Str: 13#.##########.#######EV: 13Int: 17Ui#.# #......#SH: 0Dex: 11#.# #.############XL: 10 Next:  8% Place: Dungeon:7#.# #.....@****z).Noise: ===------  Time: 10081.8 (0.0)#.########################### d) +8 sling "Niph" {heavy, rElec rF- Int-4#..)).)))...............[.... Fire: d) +8 sling "Niph" {heavy, rElec#############################zz 2 wightsUi,Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +4 flail and wearing a +0 robe (81% to hit)  The searing ray hits the wight.Ui,Lonfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a wight, wielding a +4 flail and wearing a +0 robe (81% to hit)  The searing ray hits the wight.wight is lightly damaged.UiLUi?zJ.z)z.-2.8 (1Ray  _(Press . to maintain the ray.)Vimz  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ViZ #............# fami the Destroyer #####.#####'## Gnoll of Makhleb ...... #<# #.# Health: 74/74 ========================  ############.#######  Magic: 25/29 ====================----  #...................  AC: 5Str: 13  #.##########.#######  EV: 13Int: 17  #.# #......# SH: 0Dex: 11 Vi #.# #.############  XL: 10 Next:  8% Place: Dungeon:7  #.# #.....@*z)z.).  Noise: ==-------  Time: 10082.8 (0.0)  #.########################### d) +8 sling "Niph" {heavy, rElec rF- Int-4  #..)).)))...............[.... Fire: d) +8 sling "Niph" {heavy, rElec  ############################# Ray   zz 2 wightsCasting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Restarting spell: Searing Ray (safe; 1% risk of failure)  ViWPress: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +4 flail and wearing a +0 robe (lightly damaged, 81%  to hit)Vià ViD #............#fami the Destroyer#####.#####'##Gnoll of Makhleb ......#<# #.#Health: 74/74 ========================############.#######Magic: 27/29 ======================--#...................AC: 5Vi MStr: 13#.##########.#######EV: 13Int: 17#.# #......#SH: 0Dex: 11#.# #.############XL: 10 Next:  8% Place: Dungeon:7#.# #.....@.z)z.).Noise: ==-------  Time: 10082.8 (0.0)#.########################### d) +8 sling "Niph" {heavy, rElec rF- Int-4Vi #..)).)))...............[.... Fire: d) +8 sling "Niph" {heavy, rElec############################# Ray zz 2 wightsConfirm with . or Enter, or press ? or * to list all spells.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +4 flail and wearing a +0 robe (lightly damaged, 81%  to hit)  Okay, then.Vi Vi% Vi Viz . _Vi ****The searing ray hits the wight.  The wight is heavily damaged.The searing ray hits the wight!Vi Vi+ Vid [z.z.Vi 6=--3.8 (1+ Vi Vi׶ ] _The wight is heavily damaged.Wi?q  The searing ray hits the wight!  You destroy the wight!Wi\y ****   wight  Makhleb accepts your kill.WiWiF O)z).Wi5--10=4++ WiWiW _The searing ray misses the wight.Wip3 **** The searing ray hits the wight.Wiw m  The wight is almost destroyed.Wiս z.).4---5Wi Wi: > _You finish channelling your searing ray.XihXii\5=-6XiqXirK _The wight misses you.Xir   Xi Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Xi4 Xi Xi Xi P _You don't know that spell.Xiת_  You shoot a sling bullet. The sling bullet hits the wight.Xi{7m  The wight is almost destroyed.Xi8&==XiV88.6 (1.8YiXYiNS _The wight closely misses you.Yim  You shoot a sling bullet. The sling bullet hits the wight!  You destroy the wight!YiOe)YizWYicR=190.2 (1.6YijYimZ _Makhleb accepts your kill.YiA8Yi9YiBYizHH _No target in view!YiC Yi Yi Yi w6=Yi Yi Yi- YiC ,Yi Yi"$ ,Yi& Yi* Yis* 9=YiZ- Yi0 Yi1 K7=Yi3 Yio7 ,Yi9 Yi= Yi~= Yi? YiqB YiB YiD YiJH YiH 9=YiK YiP YiP K8=Yi!T YiW ,YiY Yi\ ,Yi`_ Yi:b ,Yi)e Yiq .'..............--- _You start resting.Yi{ 1104.2 (14.0)Yi| 9==---5.2 (15YiƄ Yi % _Magic restored.Yik IYimp YiW} #.# #####.#####'## #<# #.# #.# #. #.#.# #.# #......# #.# #.##.# #......@.)..).#.######..)).))).[.#Yi_ ,0.0)Yin +6.2 (1Yi Yi h _Items here: )) [[.Yi\ 3Yij_ Yi d Yi"g Yik : _Yip Yi|s Yis Yi~u YiB{ ]  Things that are here:  a +0 morningstar; a +0 robeYi2 #...#  #####.#####'## #<# #.# ###.####### #... #.###.####### #.# #......# #.# #.### #.# #......).)@.)....W Yi @#.### #..)).)))...[... ###W   phantom (dormant) Yi +8.2 (2Yis G=9.2 (3Yi Yi Z _A phantom comes into view.Ziv    #<# #.#     #.################  #......).)@.)....W ###############)).)))[ZiE    #<# #.#     #.################  #......).)@.)....W ###############)).)))[  ZiZi"ZiXZi^ _A phantom is nearby!Zi(v    #<# #.#     #.################  #......).)@.)....W ###############)).)))[Zi    #<# #.#     #.################  #......).)@.)....W ###############)).)))[  ZiZi^ _A phantom is nearby!Zi$M ((((((WYou shoot a sling bullet. The sling bullet hits the phantom.Zi,Zi l.)..W..Zi}8===10.9 (1.7ZiZiy5 _The phantom is lightly damaged.Zi;S  (((((((You shoot a sling bullet.Zi+ Zi l.).W...Zi -2.7 (1.8Zi Zi b _The sling bullet closely misses the phantom.[iW ((( You shoot a sling bullet. The sling bullet hits the phantom.[i,[iI.W..[iY(4.5[i[i.b _The phantom is moderately damaged.[i  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.[i #............# fami the Destroyer  #####.#####'## Gnoll of Makhleb ...... #<# #.# Health: 74/74 ======================== ############.#######  Magic: 27/29 ======================-- #...................  AC: 5Str: 13 #.##########.#######  EV: 13Int: 17 #.# #......# SH: 0Dex: 11 #.# #.################  XL: 10 Next: 11% Place: Dungeon:7 #.# #......).)@*W.....  Noise: ===------  Time: 10114.5 (0.0) #.############################### d) +8 sling "Niph" {heavy, rElec rF- Int-4 #..)).)))...............[........ Fire: d) +8 sling "Niph" {heavy, rElec ################################# [i[40m W   phantom _The phantom is moderately damaged.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a phantom (moderately damaged, 73% to hit)[i< #............#fami the Destroyer#####.#####'##Gnoll of Makhleb ......#<# #.#Health: 74/74 ======================== ############.#######Magic: 27/29 ======================-- #...................AC: 5Str: 13 #.##########.#######EV: 13Int: 17 #.# #......#SH: 0Dex: 11 #.# #.################XL: 10 Next: 11% Place: Dungeon:7 #.# #......).)@****...[iuNoise: ===------  Time: 10114.5 (0.0) #.############################### d) +8 sling "Niph" {heavy, rElec rF- Int-4 #..)).)))...............[........ Fire: d) +8 sling "Niph" {heavy, rElec #################################W   phantomCasting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line[iJAim: a phantom (moderately damaged, 73% to hit)  You focus your ray upon the phantom. The searing ray hits the phantom.[ipM Donfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a phantom (moderately damaged, 73% to hit)  You focus your ray upon the phantom. The searing ray hits the phantom.  The phantom is heavily damaged.[iW EW)..[i@X p-5.5 (1Ray [i` [ib f _(Press . to maintain the ray.)[i & [i, y**** The searing ray hits the phantom![i1 W)..  The phantom is severely damaged.[i2 2-6--6+ [iA A _The phantom hits you.[i  The searing ray hits the phantom!  You destroy the phantom![i z****[i I.)..[i -5--47++ [i [i Z _Makhleb accepts your kill.\i]iI\ik  You stop channelling your searing ray.3 _\io,\ipK6=\iM4= _HP restored.=\iw7=\i:=\im\ia=8=\iI\i\i\i\i,\i(\i \ii\i\i\i#9\i9E==\ie\i\i,\i&\iTr#.# # #####.#####'## ##<# #.# #.# # . # .#.#\i # .# #......# # .# #.## .# #......).).@).#-- .# ..)).))).[.\i#\iX.# #[\i .#####'## #)#<# #.# #).# \iN#) #. #.# #. # #......# #. # #.#\iq-.#. \i# #......).)..@......W#. #\i}. .)).))).[.\i.#\itW   bes kemwar (dormant) \iG \i-0347.0)\iG--5.5 (18\i\i _A bes kemwar comes into view.Things that are here: _a +1 hand axe; a +0 robe\i& #[#)  #<# #.##) #)  #  # #.#################. # #......).)..@......W ############### .)).)))[ \il/ #[#)  #<# #.##) #) \i/    #.#################.  #......).)..@......W ###############)).)))[\i0  \i9 \i9 \i B \irD a _A bes kemwar is nearby!\i" ^#[#)  #<# #.##) #)  #  # #.#################. # #......).)..@......W ############### .)).)))[ \i *\i S#[#)  #<# #.##) #)    #.#################.  #......).)..@......W ###############)).)))[ \i 4\iu \i a _A bes kemwar is nearby!]i ((((((W    You shoot a sling bullet. The sling bullet hits the bes kemwar!]i,]i*L....W..]ij+;===7.3 (1.8)]i?5]i7e _The bes kemwar is moderately damaged.]ig (((((((You shoot a sling bullet.]ie,]iL..W....]iI=8.9 (1.6]iV&]i(e _The sling bullet closely misses the bes kemwar.]i  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.]ig ............##[ fami the Destroyer ####.#####'###) Gnoll of Makhleb ......  #<# #.##) Health: 74/74 ======================== ##########.####### #) Magic: 27/29 ======================-- .................. #. AC: 5Str: 13 ##########.####### #. EV: 13Int: 17 # #......##. SH: 0Dex: 11 # #.#################. #. XL: 10 Next: 14% Place: Dungeon:7 # #......).)..@**W.... #. Noise: ===------  Time: 10138.9 (0.0) ################################. d) +8 sling "Niph" {heavy, rElec rF- Int-4 ]i` .)).)))...............[.......... Fire: d) +8 sling "Niph" {heavy, rElec ################################. ##  W   bes kemwar _The sling bullet closely misses the bes kemwar.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bes kemwar (moderately damaged, 81% to hit)]iN ............##[ fami the Destroyer ####.#####'###) Gnoll of Makhleb ......#<# #.##) Health: 74/74 ======================== ##########.########) Magic: 27/29 ======================-- ..................#. AC: 5Str: 13 ##########.########. EV: 13Int: 17 # #......##. SH: 0Dex: 11 # #.#################.#. XL: 10 Next: 14% Place: Dungeon:7 # #......).)..@****...#. Noise: ===------  Time: 10138.9 (0.0) ################################. d) +8 sling "Niph" {heavy, rElec rF- Int-4 .)).)[4]i 7m))...............[.......... Fire: d) +8 sling "Niph" {heavy, rElec ################################.##W   bes kemwarCasting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bes kemwar (moderately damaged, 81% to hit)  You focus your ray upon the bes kemwar. The searing ray hits the bes kemwar.]i: Ponfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a bes kemwar (moderately damaged, 81% to hit)  You focus your ray upon the bes kemwar. The searing ray hits the bes kemwar.  The bes kemwar is heavily damaged.]iF I.W..]iF p-9.9 (1Ray ]iP ]i:S f _(Press . to maintain the ray.)]iQ >****]i ]i 4W...]i 6----40+ ]i ]i F _The searing ray misses the bes kemwar.]i$ ^i5j ****The searing ray hits the bes kemwar but does no damage.^i,A W...  The bes kemwar is heavily damaged.5--==1++ ^i^i [ _The bes kemwar completely misses you.^i **** The searing ray hits the bes kemwar!^i W...  The bes kemwar is almost destroyed.You finish channelling your searing ray.^i{8*^i  The bes kemwar writhes about, and something writhes within you.^i'e ^ig}@You feel your spells grow feeble.^ih4--=2Dim ^if _The bes kemwar misses you.^i  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^iT~ ............##[ fami the Destroyer ####.#####'###) Gnoll of Makhleb ......  #<# #.##) Health: 74/74 ======================== ^i @##########.####### #) Magic: 22/29 ==================------ .................. #. AC: 5Str: 13 ##########.####### #. EV: 13Int: 17 # #......##. SH: 0Dex: 11 # #.#################. #. XL: 10 Next: 14% Place: Dungeon:7 # #......).)..@W...... #. Noise: ===------  Time: 10142.9 (0.0) ################################. d) +8 sling "Niph" {heavy, rElec rF- Int-4 ^i .)).)))...............[.......... Fire: d) +8 sling "Niph" {heavy, rElec ################################. Dim  ##  W   bes kemwar _The bes kemwar misses you.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^i +Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bes kemwar (almost destroyed, 78% to hit)^iu............##[ fami the Destroyer ####.#####'###) Gnoll of Makhleb ......  #<# #.##) Health: 74/74 ======================== ##########.####### #) Magic: 22/29 ==================------ ^i.................. #. AC: 5Str: 13 ##########.####### #. EV: 13Int: 17 # #......##. SH: 0Dex: 11 # #.#################. #. XL: 10 Next: 14% Place: Dungeon:7 # #......).)..@W...... #. Noise: ===------  Time: 10142.9 (0.0) ################################. d) +8 sling "Niph" {heavy, rElec rF- Int-4 .)).)))...............[.......... Fire: d) +8 sling "Niph" {heavy, rElec ################################. Dim  ##^i*u  W   bes kemwar^i/-Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bes kemwar (almost destroyed, 78% to hit)  You focus your ray upon the bes kemwar. The searing ray hits the bes kemwar.  You destroy the bes kemwar!^i)#[#)  #<# #.##) #)    #.######^im##.  #......).)..@****... ######)).)))[ ^i i _iSb....  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a bes kemwar (almost destroyed, 78% to hit)  You focus your ray upon the bes kemwar. The searing ray hits the bes kemwar.  You destroy the bes kemwar!  Makhleb accepts your kill._iO3=5-3.9 (1Ray _i_if _(Press . to maintain the ray.)_ik>****_i"...._i72----4+ _i"_i $_i'>****_iT"...._i{Uh1----5_iU<++ _i]_iG__i _ir _i _i '.._i &0_i7 56.9 (1_ix _i o _You start resting. You stop channelling your searing ray._i5 3_ib7 _ie: _i;? _i~@ _i-B _iB K2=_i D _iF ,_iG _i2J _iJ _i L _i-T _i\ f 50.9 (4 _You start resting._i!] 51.9 (5_id _if i _Your spells return to their normal power.`i`iI`i~9=`iIa3=`iɱ`i/X`i`i`i`i',`i`i`iU4=`i`i`i<`i`i*,`i`i`i_`i`i`i`i`i `i55=`i`i`i`i`i`im,`i`i`i`ix`i`iv9=`i`i(`io#6`i(=`i`i `i `i `iF`i`i`i,`i8`i `i9=`i ,`i !K7=`iH=8=`iJ,`iN`iT`ieT`itV`id `iadY_You start resting.`in080.9 (29.0)`iow9==1.9 (30`iz`i| `iL|_Magic restored.`i)`i`i`i`iu`i,`iU`i3`i~`iT`i`i`i`i`i`i`i59=`i`i`i`i`iZ`i"`i,`i`i`i`i `iV`i`i,`i`iW`i3`i`i`i`i`i`i`i`iw,`i`i)#....# #.###.# #....# ###.....# #....# #...>#### #....# #.#### # #[# '## #)#  #.# `i)j#)# ##.## #)# ..........@# #.# 92.9 (11.`iN*.# #.# ...# #.# #.# #.# #.# ....).)..).......##.# #########################.# ...............[..........# `i}*y#########################.# ###`i+`i9[ _Done exploring.`i3`i`i5r0.0)..........`i 6`i$<`i@>E _Done exploring.`i>`i\?`i)@`ic4`iwj`ikE _Done exploring.aiǀn[?25h[?0c  Search for what [Enter for "altar", or ? for help]? ai)  [?25l[?1cai"Yai[16 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [Temple] a bloodstained altar of Trogb - [Temple] a blossoming altar of Fedhas  c - [Temple] a broken altar of Ashenzari  d - [Temple] a faded altar of an unknown god  ai4\e - [Temple] a hazy altar of Hepliaklqana  f - [Temple] a hide-covered altar of Uskayaw  g - [Temple] a sacrificial altar of Ru  h - [Temple] a snail-covered altar of Cheibriados  i - [Temple] a sparkling altar of Nemelex Xobeh  j - [Temple] an iron altar of Okawaru  k - [D:3] a basalt altar of Yredelemnul  l - [D:3] a burning altar of Makhleb  m - [D:3] a stormy altar of Qazlal  n - [D:3] an ancient bone altar of Kikubaaqudgha  o - [D:3] an ornate altar of the Wu Jian Council  ai\)p - [D:1] a faded altar of an unknown godbil bi|u bi} #....##.###.# fami the Destroyer #....####.....# Gnoll of Makhleb ...... #....##...>#### Health: 74/74 ======================== #....#bi~ #.####Magic: 29/29 ======================== .....##[#AC: 5bi~ Str: 13 ###'###)#EV: 13Int: 17#.##)#SH: 0Dex: 11 ###.###############)#bi~ XL: 10 Next: 15% Place: Dungeon:7 bi~ _................@##.#bi~ Noise: ---------  Time: 10192.9 (0.0) ###.############.##.#bi md) +8 sling "Niph" {heavy, rElec rF- Int-4 ....#bi> #.##.#Fire: d) +8 sling "Niph" {heavy, rElec bi] f################.##.# bi~ s....).)..).......#bi H#.# #########################.# bi X...............[..........# #########################.#bi B### _You start resting. bi _Magic restored. _Done exploring. _Done exploring. bi _Done exploring.  Search for what [Enter for "altar", or ? for help]? bi# bi bi# bi@ . _cin[?25h[?0c  Search for what [Enter for "altar", or ? for help]? ci [?25l[?1ccilciD29 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:7] a +0 robe (4 further duplicates)  b - [D:7] a +1 hand axec - [D:7] a +0 club (1 further duplicate)  d - [D:7] a +0 halberd (1 further duplicate)  e - [D:7] a +0 leather armour (2 further duplicates)  f - [D:7] a +0 spear (2 further duplicates)  g - [D:7] a +0 whip (1 further duplicate)  ci$,h - [D:7] a +0 morningstar (1 further duplicate)  i - [D:7] a +4 flailj - [D:7] a stone staircase leading down  k - [D:7] a +0 war axe  l - [D:7] a +0 mace (1 further duplicate)  m - [D:7] a +0 plate armour  n - [D:7] a +0 dagger  ci~1o - [D:7] a stone staircase leading up  p - [D:7] a +0 flail  q - [D:7] a +0 cloak of stealthr - [D:7] 2 silver javelins  s - [D:7] a +0 ring mail  t - [D:7] a staircase to the Ecumenical Temple  u - [D:7] a statue of an orb of winter  ciţv - [D:7] a dispersal trap [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]di.  h - [D:7] a +0 morningstar (1 further duplicate)i4 flail  jstone staircase leading down  di/wkwar axe  lmace (1 further duplicate)  mplate armour  ndagger  di=/Fostone staircase leading up  p - [D:7] a +0 flail di`/t q - [D:7] a +0 cloak of stealth  r2 silver javelins  sdi/ring mail  tdi/\staircase to the Ecumenical Temple  ustatue of an orb of winter  vdi/Adispersal trap  wstatue of an orb of winter di/e x - [D:7] an escape hatch in the ceiling  yan escape hatch in the floor  zdi0*stone staircase leading up  AdiB0Uone staircase leading down  Bone staircase leading up  Cdid0$stone staircase leading downdi08botdi  q - [D:7] a +0 cloak of stealth  t - [D:7] a staircase to the Ecumenical Templeei ei eiL #....##.###.# fami the Destroyer #....####.....# Gnoll of Makhleb ...... #....##...>#### Health: 74/74 ======================== #....##.####Magic: 29/29 ======================== .....##[#AC: 5Str: 13 ei K###'###)#EV: 13Int: 17#.##)#SH: 0Dex: 11 ###.###############)#XL: 10 Next: 15% Place: Dungeon:7 ................@#ei0 A#.#Noise: ---------  Time: 10192.9 (0.0) ###.############.##.#d) +8 sling "Niph" {heavy, rElec rF- Int-4 eiq ....##.##.#Fire: d) +8 sling "Niph" {heavy, rElec ei !################.##.# ....).)..).......##.# #########################.# ei a...............[..........# #########################.#### eig i_Magic restored. _Done exploring. _Done exploring. _Done exploring. _Search for what [Enter for "altar", or ? for help]? Search for what [Enter for "altar", or ? for help]? .eim( ei( ei4 ei.6 . _fifiLevel 7 of the Dungeon <<<<>>>>>(Press ? for help) ####### #....##...........####.####### #.....# #....##...........##...# fi)#.....# #....######.########...# #.....# #....##...# ##...# #.....# #....####.# ###....# #.....# #....##.# #......# fiY#.....# #....##.###.##...# #.....# #....####.....######fi #.....# #....##...>####fiQ #.[...###....#fi0#.#### #............#fiA#[# #####.#####'##fi7#)# fi@p#<# #.##)# fib>############.###############)#fiA #........................@#fi7#.# #.##########.############.#fi#.# fiM#.# #......##.##.# fi R#.# #.#################.##.#fi5 #.# #......).)..).......#fiY#.# fi{8#.################################.# fi#..)).)))...............[..........# fiC##################################.# ###fifi^>@fiU fi #....##.###.# fami the Destroyer #....####.....# Gnoll of Makhleb ...... #....##...>#### Health: 74/74 ======================== #....##.####fi Magic: 29/29 ======================== .....##[#AC: 5Str: 13 ###'###)#EV: 13Int: 17#.##)#SH: 0Dex: 11 ###.###############)#XL: 10 Next: 15% Place: Dungeon:7 ................@##.#Noise: ---------  Time: 10192.9 (0.0) fi ###.############.##.#d) +8 sling "Niph" {heavy, rElec rF- Int-4 ....##.##.#Fire: d) +8 sling "Niph" {heavy, rElec ################.##.# ....).)..).......##.# #########################.# ...............[..........# fi #########################.#### _Magic restored. _Done exploring. fi l_Done exploring. _Done exploring. fi _Search for what [Enter for "altar", or ? for help]? _Search for what [Enter for "altar", or ? for help]? .fi fi4 fi fi fi, : _fi fi fi fi fiC fi fi fi fi^ fi9 ,fi fi! fi$ ,fi& fi_. fi0 fi0 fic2 fi]< fip? fi? ficC fiM fi fiY fi fi fiʟ fie fi fiˤ fiE fi fi fi fi fi fi: fip fi fiE fi fi fi fi< ,fi fi fi; fi fi fi fi fi fi fi fi+ fii fi^ fi fi fi fi fi fi fi fi4 fiW fiR fi fi fi2' fiS) fi) fi+ fi5 fi9 fiO9 fi; fiI fi7L fiL fi?N fi>V fihZ ,fi9\ fi c fii ,fik fiq fiUt ,fi@v fi{ fi} fi:~ fi fin <  You see here a +0 mace.fiʼn fi$  _fiċ fi\ =  You see here a +0 flail.fi fi8  _fi fi| fiE fi fi fiZ  Things that are here:  a +0 dagger; a +0 leather armour; an orc skeletonfi fi  _fi fi ^  Things that are here:  a +0 mace; a +0 plate armourfiS fi  _fi fiJ   Things that are here:  a +0 war axe; an orc skeletonfir fi  _fi fiL fi ,fi fi fii fi# fikM fixO fiR fiT ,fiV fiX fiZ ,fi[ fil^ fi_ fi0` fi\a fiRe <  You see here a +0 robe.fiig fig  _fii fi_k fil fi>m fim fiZp fiq fiBr fi-s fiu fiw fidw fibx fiz fi| fi| fi} fi fiρ ,fi‚ fi fit fi fi fi` fiɋ fi fi fi fi fiw fi fi fi fiʔ fi fiۗ fi ,fi fi: fib fi fi. fi fiX fi fiݫ fi fig ,fi fiU fi fi fi fi fiǼ fi fi fi %  fi You see here a +0 spear.fi fiY  _fi fi \  Things that are here:  a +0 halberd; a +0 halberdfi fiw  _fi fi <  You see here a +0 club.fi fi 5 _fi `  Things that are here:  a +0 leather armour; a +0 whipfiz fi  _fi fim fi fi3 fi fi fis fi fi fi fi fiv fip fi! fiT`#...........####.#######  #...........##...#  #####.########...#  #...# ##...#  ###.# ###....#  #.# #......#  #.###.##...#  fi1###.....######  #...@#### 266.9 (74.0) #.### fij #[#   #)fiG# #)fiq# #)# fi2w.....# #.#fiT.# #.##.##.fiv,#fifi/fic _There is a stone staircase leading down here.firfifiW(fi1fi"687.9 (1.0) _fif<gi   #.....#####   #..........   #..........   #..........  gix #..........   #..........   #O.......). 8  #..@.......  #..........  #..........gi  #..........  #.......... gi #..........O   two-headed ogre (asleep)gis  #.......... gi #......[... gigigi;-8.6 (1.7gitFgiR _You climb downwards.  Found a sling and a robe. _There is a stone staircase leading up here.hif hig hi\o hi} hi 390 _hi hi<  #...........####.####### #...........##...# #####.########...# #...# ##...# ###.# ###....# #.# #......# hiƌ #.###.##...# ###.....######7 #...@####  #.####  #[#  hi W#)# #)# ###### #)# .....# #.# hiC ####.# #.#  #.# #.#hie hi hi  .71.1 (2.5hiy hi^ } _You climb upwards. _There is a stone staircase leading down here.iiyiiWLevel 7 of the Dungeon <<<<>>>>>(Press ? for help) #............# #.##.#......# #............# #.##...^##### ########...........# #.......# ####### #....##...........####.####### #.....# #....##...........##...# #.....# #....######.########...# ii!#.....# #....##...# ##...# #.....# #....####.# ###....# #.....# #....##.# #......# #.....# #....##.###.##...# iiSY#.....# #....####.....###### #.....# #....##...@#### #.[...###....##.#### #............##[# #####.#####'###)# #<# #.##)# ############.###############)#iiD #.........................##.# ii7#.##########.############.##.# ii҇H#.# #......##.##.#iiM #.# #.#################.#ii#.# ii<#.# #......).)..).......##.# ii^J#.################################.#ii7#.........<..#...# #.###...###.#..##............#.### #.#...###ß..##...............### #.#.#..(.#..### ...######...##### #.#...##..>..##...# ######### ###.....# #.###..#........#.######.# ##### #..##..ß###...##.# #...#[###...####.############ #.#.#.#.....##............# #.#......##.##............# #.##.#......##....... #.##...^##### #######...........# #.......####### #...........####.######## ##...........##...#.....# #....#####.########...##.....# #....#...# ##...# #.....# #....# ##.# ii###....# #.....# #....#  #.# #......# #.....# #....#  #.###.##...# #.....# #....# ##.....######ii> #.....# #....# ..@#### #.[...###....# #### #............##[ji#  ####### #.....# #.............# #..............# ###.....#####.#################...........#..# #................##....................# #..........>.#.#.##................#.#.##>ji}bji#...........####.####### fami the Destroyer#...........##...#Gnoll of Makhleb ......#####.########...#Health: 74/74 ========================#...# ##...#Magic: 29/29 ========================###.# ###....#AC: 5Str: 13#.# #......#EV: 13Int: 17#.###.##...#SH: 0Dex: 11###.....######XL: 10 Next: 15% Place: Dungeon:7#...@####Noise: ---------  Time: 10271.1 (0.0)#.####d) +8 sling "Niph" {heavy, rElec rF- Int-4#[#Fire: d) +8 sling "Niph" {heavy, rElec#)#i713H#)# #######)# .....##.# ####.##.##.##.# _There is a stone staircase leading down here. _You climb downwards.  Found a sling and a robe. _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here.jijijiћP _jitXjiwjih,ji_jijiSjijimjiji,ji)jijijijijijiji-jijijiji!jijijiji^jijijijijiji jiji$jijiji,jijijiji#jijiji,,jimjijiEjijijijijijijiji,jijiYjiHjijijiHji3jixjiji?ji,ji#jijijijijiji/jiyjijijijijiqji) ji Xji ,ji ji K.##.####...# #. .##.......## #.# .######..............# #.# .# ##.............# #.# .# #.....#####..##########.# ## #.....# #.............####.....#####.##############jiU #................# #...#..........@.#.#.##...96.1 (25.0)#.........<..#...##...#............#.###ji ?#...#..............####...#.......######...##### #... ######### ###.....# #...  #####.# ####  #.# #.####### ji ji ji a _There is an escape hatch in the floor here.ji˜jiЦ@Level 7 of the Dungeon <<<<>>>>>(Press ? for help) #...#############..........# #..........# #.# #....#####......'..........# ###.######## #.# ji5#.....#..########..........##.##.# #.....##.####..............##.# ######.#ji_- #.....##..................##ji`#.# #......# #.....######..............#ji#.# #......# #.....# ##.............#jiϧh#.# #......# ####### ji#.....# #.....#####..##########.# #......###.....# ji####### #.....# #.............# #..............# ###.....#####.#################...........#..#jiFN #................##....................# ji#..........@.#.#.##................#.#.## #.........<..#...##........###...###.#..# ji#............#.####........#...###ß..##.## #..............####........#.#..(.....#..###ji( #.......######...##### #........#...##..>..##...# jiE######### ###.....# #........###..#........#.# #####.# ########## #..##..ß###...# #.#ji#...#[###...### #.############ #.#.#.#.....# #............# #.#......##.# #............# #.##.#......# #............# #.##...^#####ki r  #............#.### #...###ß..##.## #........### #........#.#..(.....#..### #.......######...##### #........#...##..>..##...# ######### ###.....# #........###..#........#.######.# ########## #..##..ß###...##.# #...#[###...####.############ #.#.#.#.....##............# #.#......##.##............# #.##.#......##............# #.##...^########## ##....# ##########....####.########.....###....##...##...kirQ..# #....# #####.########...##.....# #....# #...# ##...##.....# #....# ###.# ###....##.....# #....# #.# #.....# #....# #.###.##...# #.....# #....####.....###### #.....# #....##...>#### #.[...###....##.#### #............##[# #####.#####'###)#.ki5y kiy ki= .##.####..............##.# fami the Destroyer .##..................###.# Gnoll of Makhleb ...... .######..............##.# Health: 74/74 ======================== .# ##.............##.# Magic: 29/29 ======================== .# #.....#####..##########.# AC: 5ki Str: 13 ## #.....# #.............# EV: 13Int: 17###.....#####.############## SH: 0Dex: 11#................##... XL: 10 Next: 15% Place: Dungeon:7#..........@.#.#.##... Noise: ---------  Time: 10296.1 (0.0)#.........<..#...#kiE 3#... d) +8 sling "Niph" {heavy, rElec rF- Int-4#............#.####... Fire: d) +8 sling "Niph" {heavy, rEleckii h#..............####...ki %#.......######...##### #...######### ###.....# #...ki  #####.# #### #.#ki |#.#######  _You climb downwards.  ki jFound a sling and a robe. _There is a stone staircase leading up here. _You climb upwards. ki< _There is a stone staircase leading down here. _There is an escape hatch in the floor here.ki ki ki ki{ ki P _ki* ,ki kiܬ ki kiڭ ki kif ki ki: ki ki@ ki ki ki# ki Bki* ki; ki ki; kiع kiֻ ki ki ki kiH ki ki ki ki kiA kiy ki ki ki ki ki ki. ki ,ki. ki$ kiq ki ki ki ki/ ,ki ki ki` ki ki ki ki% ,ki ki kiI ki kiU kiU ki ,ki ki ki ki; ki ki& Bkiq ki7 ki ki_ ki ki ki ,ki ki ki ,ki ki kiy ,kiV kiP ki ,ki ki  #.....####.###### #.....##...#  #####.########...#  #...# ##...#  ###.# ###....#  #.# #......#  #.###.##...# ki' t ###.....######  #...@####  321.1 (25.0) #.####  ki^  #[#   #)# ki -#)# ###### #)# .....##.# ####.##.##.#ki $#.#ki ki ki$ c _There is a stone staircase leading down here.ki( 4ki ki ki 82.1 (1.0) _ki; kil   #.....#####   #.......... ki^P  #..........   #..........   #..........   #..........   #O.......). 8  #..@.......  #..........  #.......... kiݿ #..........  #..........  #..........O   two-headed ogre (asleep)  #.......... ki  #......[... kikiFki&-3.6 (2.5ki.ki2} _You climb downwards. _There is a stone staircase leading up here.li֠ li li li liݸ 44.6 (1.0 _li liI  #...........####.####### #...........##...# #####.########...# #...# ##...# ###.# ###....# #.# #......# #.###.##...# ###.....######7 #...@####  #.####  #[# li  #)# #)# ###### #)# .....# #.# ####.# #.#  #.# #.#li# li liD -6.1 (2.5liM liP } _You climb upwards. _There is a stone staircase leading down here.miwmioLLevel 7 of the Dungeon <<<<>>>>>(Press ? for help) #............# #.##.#......# #............# #.##...^##### ########...........# #.......# ####### #....##...........####.####### #.....# #....##...........##...# #.....# #....######.########...# #.....# #....##...# ##...# #.....# #....####.# ###....# #.....# #....##.# #......# #.....# #....##.###.##...# #.....# #....#mimP###.....###### #.....# #....##...@#### #.[...###....##.#### #............##[# #####.#####'###)# #<# #.##)# ############.###############)# #.........................#miN#.# #.##########.############.##.# mi^#.# #......##.##.# #.# #.#################.##.# #.# #......).)..).......##.# #.################################.#mi5#.........<..#...# #.###...###.#..##............#.### #.#...###ß..##...............### #miR.#.#..(.#..### ...######...##### #.#...##..>..##...# ######### ###.....# #.###..#........#.######.# ##### #..##..ß###...##.# #...#[###...####.############ #.#.#.#.....##............# #.#......##.##............# #.##.#......##.......mi #.##...^##### #######...........# #.......####### #...........####.######## ##...........##...#.....# #....#####.########...#mim#.....# #....#...# ##...# #.....# #....# ##.# ###....# #.....# #....#  #.# #......#mi* #.....# #....#  #.###.##...# #.....# #....# ##.....######mi #.....# #....# ..@#### #.[...###....# #### #............##[miy  ####### #.....# #.............# #..............# ###.....#####.#################...........#..#miz #................##....................# #..........>.#.#.##................#.#.##>mi[L ###############.#.# #.....#  #..........############.....#######.....################....[)....).)..................>##<.......>.#########.....#######.....######....##########.####...# ####### #....##.# #.÷.......#########  #....##.# ##.## #...#### #....##.# #.##......### #......##########....##.###.##........# #......'...<#............#.##.##.###......#.# #......##.#.#.############.#mi\#.##)..##.....#.# #......##.#.#.#........#.##.##÷§÷##.....#.###......##...#.#.######.##.####.##÷..##.....#..........######.#.######.#.##...#############..........# #.###....#####......'..........# ###.########.##.....#..########..........# #.# ##.....##.####..............# #.# #######.....##..................## #.# #...#.....######..............## #...#.....# ##.............#.# #......# ########.....# #.....#####..##########.# ##.....#mi^####### #.....# #.............# #..............#ni0nie #...........####.####### fami the Destroyer#...........##...#Gnoll of Makhleb ......#####.########...#Health: 74/74 ========================#...# ##...#Magic: 29/29 ========================###.# ###....#AC: 5Str: 13#.# #......#niGEV: 13Int: 17#.###.##...#SH: 0Dex: 11###.....######XL: 10 Next: 15% Place: Dungeon:7#...@####Noise: ---------  Time: 10326.1 (0.0)#.####d) +8 sling "Niph" {heavy, rElec rF- Int-4#[#Fire: d) +8 sling "Niph" {heavy, rElec#)##)# #######)# .....##.# ####.##.##.##.# _There is an escape hatch in the floor here. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here.nini}ni-niF/ni3: _ni6niS8ni8niU:nil?niB,niMni$N,niOni*QBniRniSniSniTniVnikX,niYni^ni_,ni/anihXnilniqnninniyonisniuniunivni {ni|ni}ni<~ni4niMniniDžnijniŋnininini),niniiniF,nienini",ninini1nigninini,nini1ni,ni.niniKnininiIni|nininiYnini ni{ni]ni,ninibniD,nini6ni>,ninini,ni|niniRnininini,ni niBni,nini*ni,ninini,ninini,niniiBniniDniniAnininini@,nininiEnininieni9niniBninininiM ni ni ,ni ni ni ,ni ni  ### #.#  ###.#  #...#  #.#.# nip ########.#.# ## #..........# .######..........# ................@# 70.1 (44.0) .######.......... ## #..........##..........##..........##..........#<#............#.#ni .#.############.# #.#.#........# #.#ni ni% ni  stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. _You climb upwards. _There is a stone ni Jstaircase leading down here. _niN nioO niT niZ ni_ 81.1 (1.0) _niV` niw9&+....#....#..#>... +.... # #ni :/8 # #..... +..... #...... #...... .<.......ni9:o   orc wizard (wandering) oooo......nib:oooo 4 orcs (wandering) ..o........ ni: ni;nin>ni?ni@ni*BniPCniMooo..o. 3.niR+9 (1.8ni2ni- _You climb upwards. _There is a stone staircase leading down here.down here.downwards.  Found an escape hatch in the ceiling. Found a stone staircase leading down. _upoiu\ ` ((((ooooYou shoot a sling bullet.  The orc wizard shouts! The orc shouts! x2  The sling bullet hits the orc.oi k  The orc is severely wounded.oi oi oi oi oiF oi oi oi oi+ ..oo.oo.oo 4 orcsoi9 7===3.6 (1.7oi* oi ' _You hear a shout!pi׆ ((((You shoot a sling bullet.  The sling bullet closely misses the orc.The sling bullet hits the orc wizard.pi ,pi\ pi pi pi.oo..o.<opi-5.2 (1.6piD pi"8 _The orc wizard is lightly wounded.pi  You shoot a sling bullet. The sling bullet hits the orc.  You kill the orc!pi () 3 orcspi   Makhleb accepts your kill.pi v .oo.pi ooD.D   steam dragon.o   orc wizardooo 3 orcsA steam dragon comes into view.piܕ -7.0 (1.8pij pi : _The orc barely misses you.pi qi[  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.qis o  fami the Destroyer +.....# Gnoll of Makhleb ...... #.....# Health: 74/74 ======================== #.....# Magic: 27/29 ======================-- qit #>....# AC: 5Str: 13 +.....# EV: 13Int: 17 #.....# SH: 0Dex: 11 #.....# XL: 10 Next: 15% Place: Dungeon:8 #....@# Noise: ===------  Time: 10377.0 (0.0) #....o# d) +8 sling "Niph" {heavy, rElec rF- Int-4 +..o..# Fire: d) +8 sling "Niph" {heavy, rElec qiu |#..o... #o..... .D....... D   steam dragon ..........qi8u  o   orc wizard ...........  ooo 3 orcs qipu _The orc barely misses you.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.qiu Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 dagger and wearing a +0 chain mail (86% to hit)ri   fami the Destroyer +.....# Gnoll of Makhleb ...... #.....# Health: 74/74 ======================== #.....#ri~ E Magic: 27/29 ======================-- #>....# AC: 5Str: 13 +.....# EV: 13Int: 17 #.....# SH: 0Dex: 11 #.....# XL: 10 Next: 15% Place: Dungeon:8 #....@# Noise: ===------  Time: 10377.0 (0.0) #....o#ri)  d) +8 sling "Niph" {heavy, rElec rF- Int-4 +..o..# Fire: d) +8 sling "Niph" {heavy, rElec #..o... #o..... .D....... D   steam dragon .......... o   orc wizard ...........  ooo 3 orcsPress: ? - help, Shift-Dir - straight lineriW %Aim: an orc, wielding a +0 dagger and wearing a +0 chain mail (86% to hit)  The searing ray hits the orc wizard!  The orc wizard is severely wounded.The searing ray hits the orc!  You kill the orc!ri rif  +.....# #.....# #.....# # + # # # ri W#...*o# +..*..# #.* #* .D....... ..........  ...........  2ri / orcs rió Aim: an orc, wielding a +0 dagger and wearing a +0 chain mail (86% to hit)  The searing ray hits the orc wizard!  The orc wizard is severely wounded.  The searing ray hits the orc!  You kill the orc!  Makhleb accepts your kill.riݴ ri ri ri oo.)o..D<ri| -8.0 (1Ray  _(Press . to maintain the ray.)viN  The searing ray hits the orc wizard.  You kill the orc wizard!viK5 ****oo 2 orcs  Makhleb accepts your kill.The searing ray hits the steam dragon.viQ,viC+ )o).D)The steam dragon is lightly wounded.vi06-6-9+ vi9vi;: _The orc hits you but does no damage.wiPwi,wiwi' wih(catching breath)You stop channelling your searing ray.wi ***oo 2 orcs  wiQThe steam dragon breathes steam at you.xi$$ @§§§.§)§#.D§§#)...<..xi%;D   steam dragon (catching breath).....oo 2 orcs....The ball of steam hits you!! The steam scalds you terribly!xi%53-------=====80xi-xif ### #xig  ### # #.#########.# ## #..... .######.....7 ................ .######........o ## #.........#..........#xi #..........# #######..........# oo 2 orcs .<#............#.# #.#.############.# #.#.#........# #.# _The orc closely misses you. The orc hits you but does no damage.xi8"F--------xi)xik4-----1.5 (2.5xixiG} _You climb upwards. _There is a stone staircase leading down here.xiA  You shoot a sling bullet. The sling bullet hits the orc.  You kill the orc!xiE )   orcxi i  Makhleb accepts your kill.xi 7====--3.1 (1.6xi xiB _The orc completely misses you. The orc barely misses you.xi2  You shoot a sling bullet. The sling bullet hits the orc.  You kill the orc!xii 2)xiIxi,M554.8 (1.7xiTxiWZ _Makhleb accepts your kill.yiK3yiLyiyi-yiyiyidQ6=8yiE==yiyi,yiyiyilyi<yi yiJ U7=yi} yiJyi9=yiyij --- _You start resting.yi^.90.8 (6.0yi59=yit.---1.8 (7yi#$yi&% _Magic restored.yiT{3yi}yi,yiyiyi/%8yiGyi,yiyiyi=9=yiByi60=yiҹ1yi|,yiyiw2=yi[,yiyi,yi/yi6yiU3=yiyiyiyi(yiP,yiyi;yi%4yiyiyi`yiyi<yiyiyiyi+yiD5=yiyilyiyi$yi`yiyi!yiyiyiyiyi#6yi2=yiyiyibyiyinyiyi yiv yi %7yi yi6 yi yiD yi yi yi yiX yi yi D8=yiY yi yi yi yi  yiP yi yi, yi #9yi 2=yi yi yi yiK yi" yiN# yi$ yi& yi3' &70yi( yii+ yi+ yi4- yi2 yi73 yi4 yi+9 a1=yi9 yi&< yiu< yi= yi@ yi@ yiB yiD yiE yi\E N2=yiH yiU yiBV yiW yiZ yi[ yid_ ,yi_ %3yia yic ,yie yih ,yiRj yil yi m yin yicx _ _You start resting.yil~ 1442.8 (51.0)yi~ 54=yi0 %3.8 (52yi yi " _HP restored.yiD 3yi! yi< yi ,yi2 ,yiB yi yi yi yi yi 9=yi# yi3 ,yi yiu yi yi yi0" yi" yi$ yi& ,yi( yi* yi=+ yi, yi. yi. yif0 yi2 yi2 yi5 yi8 ,yi: yi= yi]= yiU? yiA yi:B yiC yiF ,yiH yiK yiL yiM yiP yiQ yiS yiU yiU yiW yiZ yiCZ yi[ yia^ yi^ yi ` yiYb ,yiad yif ,yiCh yij ,yi_l yiyo yip yi;t yiv ,yi]x yi@{ yi{ yi| yiH yi yi yi׃ ,yic yiF yi yi_ yi yi yi yi yiۏ yi) yi yi4 yi yi— yi yif yiW Byiן yi yir yig ,yi֥ yi ,yi\ yig yi yi+ yi Byi ,yi yiȹ yi yi yi. yi| yi׿ yi yi> yi yi3 yi yi yi yiN yi yih ,yi yi yiX yi yi ,yiS yi ,yi yi yi& yi yi ,yiL yi! ,yi yi yi yi, yi yit yi yi yiP yi yi yiI yiV yit ,yi# yi@ yi yi  yi ,yi& yi yi yi yi yi yi yi yi yiV yi yi yiT yi! ,yi yi`* yi* yi- yi0 yi1 yik3 yiM6 yi6 yi8 yi= ,yiZ> yi@ yiOA yiG yiJ ,yiM yiQ ,yiR yiU ,yi*W yiY yi2Z yi[ yi^ ,yi` yic yic yie yih ,yiij yil yim yin yiq yi2r yis yiy Byi} yiz} yi. yiρ yi1 yi yiU yi yi yia yiÊ yi$ yi ,yi} yiĒ yi yib yi4 yi yi yi yiK yi yiu ,yiN yi ,yi yi ,yi{ yi& yi yiڬ yi ,yi yiݳ ,yiZ yiZ ,yiҹ yi0 yi yi> yi ,yi yi ,yi yi ,yi yi yiY yi_ yi h 542.8 (99 _You start waiting.yi .3.8 (100.0)yi yi # _Done waiting.ziziziszizi14.0)ziIziV+....#....#..#>... +.... # #8 # #...[. +..D #...... #)..... .<.......D   steam dragon .... ........... zizi} (catching breath)You climb downwards.zi} **  The steam dragon breathes steam at you.ziqA@§zi59-----======6.3 (2.5zi> zi _The ball of steam hits you! The steam scalds you terribly! _There is a stone staircase leading up here.zin  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.zi   fami the Destroyer +.....# Gnoll of Makhleb ...... #.....# Health: 59/74 ===================----- #.....# Magic: 27/29 ======================-- #>....# AC: 5Str: 13 +.....# EV: 13Int: 17 #.....# SH: 0Dex: 11 zi' g#.....# XL: 10 Next: 16% Place: Dungeon:8 #....@# Noise: ======---  Time: 10546.3 (0.0) #...*.# d) +8 sling "Niph" {heavy, rElec rF- Int-4 +..D..# Fire: d) +8 sling "Niph" {heavy, rElec #...... #)..... .<....... D   steam dragon (catching breath) .......... ...........  _There is a stone staircase leading up here.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a steam dragon (catching its breath, 81% to hit)zi fami the Destroyer+.....#Gnoll of Makhleb ......#.....#Health: 59/74 ===================-----#.....#Magic: 27/29 ======================--#>....#AC: 5Str: 13+.....#EV: 13Int: 17#.....#SH: 0Dex: 11#.....#XL: 10 Next: 16% Place: Dungeon:8#....@#Noise: ======---  Time: 10546.3 (0.0)#...*.#ziv Od) +8 sling "Niph" {heavy, rElec rF- Int-4+..*..#Fire: d) +8 sling "Niph" {heavy, rElec#.*....#*......<.......D   steam dragon (catching breath).....................  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  zi Press: ? - help, Shift-Dir - straight lineAim: a steam dragon (catching its breath, 81% to hit)  You focus your ray upon the steam dragon.  The searing ray hits the steam dragon!zi!z Press: ? - help, Shift-Dir - straight line: a steam dragon (catching its breath, 81% to hit)  You focus your ray upon the steam dragon.  The searing ray hits the steam dragon!  The steam dragon is moderately wounded.  (Press . to maintain the ray.)zi {D[.)ziK 49----==----7.3 (1Ray zif zi] D _You are engulfed in a cloud of scalding steam.{iM ****The searing ray hits the steam dragon!{iE D[.)The steam dragon is heavily wounded.You are engulfed in a cloud of scalding steam.0-------6-----8+ {i{i _The steam dragon barely misses you. The steam dragon closely misses you.{iX****{i] D[.)The searing ray misses the steam dragon.You are engulfed in a cloud of scalding steam.{i 31-----5--{i c-9++ {i {iM! _The steam dragon misses you. The steam dragon barely misses you.|i, **** The searing ray hits the steam dragon.|iK  +.....# #.....# #.....# #>....# +.....#|i03 #.....# #.....# #....@# #...*.# +..*..# #.*.... #*..... .<.......|ie4 .......... |i}........... The steam dragon is severely wounded.|isYou finish channelling your searing ray.  You are engulfed in a cloud of scalding steam.|iC +.....# #.....# #.....# #>....# |i4+.....# #.....# #.....# #....@# #...*.# +..*..# #.*.... #*..... .<.......|iN= .......... ........... |i2 D[.)The steam dragon bites you. The steam dragon claws you.|iEr20------4--|iæ2=50|i|iV _* * * LOW HITPOINT WARNING * * *|iB|i|i|if^ _You are too injured to fight recklessly!|i  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|iL   fami the Destroyer +.....# Gnoll of Makhleb ...... #.....# Health: 20/74 ======------------------ #.....# Magic: 22/29 ==================------ #>....# AC: 5Str: 13 +.....# EV: 13Int: 17 #.....# SH: 0Dex: 11 #.....# XL: 10 Next: 16% Place: Dungeon:8 #....@# Noise: ==-------  Time: 10550.3 (0.0) #...D.# d) +8 sling "Niph" {heavy, rElec rF- Int-4 +..[..#[|i, A15X Fire: d) +8 sling "Niph" {heavy, rElec #...... #)..... .<....... D   steam dragon .......... ...........  _You are too injured to fight recklessly!  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a steam dragon (severely wounded, 81% to hit)|i"  fami the Destroyer +.....# Gnoll of Makhleb ...... #.....# Health: 20/74 ======------------------ #.....#|i# Magic: 22/29 ==================------ #>....# AC: 5Str: 13 +.....# EV: 13Int: 17 #.....# SH: 0Dex: 11 |i$3#.....# XL: 10 Next: 16% Place: Dungeon:8 #....@# Noise: ==-------  Time: 10550.3 (0.0) #...D.# d) +8 sling "Niph" {heavy, rElec rF- Int-4 +..[..#|iS$ Fire: d) +8 sling "Niph" {heavy, rElec #...... #).....|i$ .<.......|i$ D   steam dragon ..........|i$. ........... |iZ%7Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a steam dragon (severely wounded, 81% to hit)  |i%You focus your ray upon the steam dragon.  The searing ray hits the steam dragon!  You kill the steam dragon!|i*e +.....# |iJ+#.....# #.....# # +|i|+< # |i+j# #|i+ #...*.# |i,+..*..# #.* |i@,#* .<.......|im,= .......... ........... |iv +.....# #.....# #.....# #>....# +.....# #.....# #.....# #....@# #...*.# +..*..# #.*.... #*..... .<.......  ..........  ...........    : a steam dragon (severely wounded, 81% to hit)  You focus your ray upon the steam dragon.  The searing ray hits the steam dragon!  You kill the steam dragon!  Makhleb accepts your kill.  (Press . to maintain the ray.)}iG- }iBHD+.....# #.....# #.....# #>....# +.....# #.....# #.....# }i|H#....@# #...*.# }iH'+..*..# #.*.... #*..... }iHe.<....... .......... ........... }i!I }ijUK [[}i$Vt.)You are engulfed in a cloud of scalding steam.}ia 16-3=201.3 (1}i7bRay _* * * LOW HITPOINT WARNING * * *}ij}iinh _Your Dodging skill increases to level 7!}i2**}iX&**}ix[[.)}i7-2---2+ _}i*}i}i+QX****}i"x[[.)}i1----3++ }i}i}i7 }i^8 }i ; }iF }iQ &0}iR 54.3 (1}iX }i[ o _You start resting. You stop channelling your searing ray.}i }i }iˏ }i }i Z2=}i }i 78}i+ }i 9==3=}iB }i }iտ }iR j20=}i }i ,}i }i }iJ 9=}i }iw }i =14}il }i ,}i }i }i }iC }i }i 32=}iW }i }i ,}i }ij }i K5=}i }i }i S3=}i}i,}i}i }i }i }i#}ij46==}i}ic}i}i}i}i"$}it$}i?&}i*_5=}i,}i^1O=}i2}i6}i7K7=}i8}i<}i<}iU>}iQB}iBS6=}i-D}iH}iH}i5J}iM}iM9=}iO}i}S}iSc78=}iU}i#Y,}iZ}i],}i_}ib}i/cI8=}id}ig}i0h9=}ii}is_ _You start resting.}i~088.3 (34.0)}i~59=}i~%9.3 (35}i}ic% _Magic restored.~i9=30=~i%,~i~i~i~id~i~iT31=~i~i~i~i~iy~i~i~i1 ~i K2=~i ~i,~i~i~iT~i~i~i{93~i~i",~iT%~i)~i *~i+~i0~i0~i2~i7~ic7#4~i70=~i9~iQ=~i#>~i@~iE~iE~iH~iLZ~iZK5=~i\~ib,~ic~igh,~i\j~iPn96~io~ip~iJt,~iv~i%y~i|y~iB~~iq~imL7=~ij~i~i~i~i3B~ia8=~i~i,~i~iÝB~iڠ~i/99~i~i,~i~i,~iӬ~i~i:40~i~i~iU~i޶~i,~i~i~i;S1=~i2~iN,~i~i\,~i>~i6,~i~i>a2=~i~i9~i~iO~i~i~i~i~i%93~i~i~i~i~i~iW~i~iqi4=~i~il,~i~i1,~i ~i)a5=~i~i,~i~i,~i'~iO6~in ~i#,~i9%~i),~i*~i[.~i.S7=~i0~i4,~i6~i:,~i<~iEAa8=~i>C~i~G,~iKJ~i'O,~iQ~iV99~iV~iqX~i\~iY\~i%^~iQb,~i^d~iHh,~i)j~i^n~inT50=~ip~iu,~iy~iBB~i؃~iJK1=~iԅ~i,~i~i3,~iЏ~iN253=~icB~i~iW4=~i~i,~i2~i,~iH~i~ip%5~i~iV,~io~iR,~iM~i~i+K6=~i~iF,~i%~i~i~if~i~iU7=~i~i3,~if~i,~i~i,~i~i~i!%8~i[ X~i,~iM~i~ioK9=~i~i,~io~i~i~i@ ~ib$l60=~i&~iE*,~i=,~ig/,~iD1~i4;1~i6~i9,~i;~iF?,~i@~iEa2=~iF~iK,~iXN~iR,~iU~iX~iJYU3=~iZ~i<^,~i_~i>d,~ie~ii~i0j%4~ik~io,~iVt~ix,~iz~i~~i~D5=~i~i,~i~i,~iŊ~is,~i ~ik6=~iĕ~i,~i2~i,~ir~i3~i%7~i_~i@,~i~i|,~i~iزa8=~i~i,~i~i/~i~i:~i~ixU9=~i~ix,~i~i,~id~i<70~i~i+,~i~iV,~i|~i^~iK1=~i~i/,~i~i~iZ~i~il~iU2=~i~i,~i7~i ,~i ~i~iz%3~i~i~i\~i~i,~i~i$B~i,_ _You start resting.~i42730.3 (141.0)~i5Q4=1~i5 2~i;~iG>" _HP restored.~i$3~i%~iM.B~i0~i0~i2~i 8,~i:~iL?~i?9=~i=B~iF,~iH~iL~iM~iN~iR,~iT~iMY,~i[~ig_,~ie~ih~ih~ii~i:m~im~in~ir,~is~iv,~ix~i%|,~ir~~i',~i9~iE~iˈ~iG~im,~i<~i~i~i~i ,~iҚ~i,~i~i ,~i~i-,~i3~i~i~i#~i,~iC~i~i~i-~i[~i~i~i,~ip~i ,~ih~i&,~i1~i~iF~i~i,~i&~i,~i~i~iN~i~i~i~i~iS ~i ~ih ~i,~i~iA~i~i5~iw,~i~i,~ix~i!,~i$~ii),~i*~iv.,~iz/~iO3~i3~i5~iv;~i<~i=~i(B,~iID~iK,~iN~iS,~iYU~i:Y~iY~i[~iF`~i`~iRb~if~if~ih~i l~ijl~i4n~i:r~ir~i:w~iI{,~i9}~iX,~i~ic~iͅ~i~i~i8~i~iǍ~iK~i/~iG~i~i~i~i~i~i,~iU~i,~iM~i>,~i:~i~il~i~i~i2~iͮ~i?~i~i~iǸ,~i ~i,~iL~i,~i~i@~i~i|~i,~i$~i,~i~i,~i&~i~i~iN~iC ~i ~iK ~iu,~i[~i,~i~i@~i~i~i"~i#~i$~i(~i$)~i)+~i/~i.0~i1~i 6~i}6~iX8~i<~iQ=~i>~iA~ibB~iD~iG,~iJ~iM~iM~iO~iU~iU~iW~iN\,~i^~ib~i,c~id~ih~ii~ij~iio,~ip~i}s,~it~iw,~i{~i>~i~i~iI~i׆~i~i ,~i~iP,~i~in 830.3 (99.0) _You start waiting.~iڡ.1.3 (100.0)~i~i# _Done waiting.i5iv6i8iz<i+@iC,iPFi L,iLiOiRSiSikUiWi@[i[iP]ici gi\giljimiq,isiuiz,i{i/~i,i9i(i,iʼnimiiiƏiiniÕiiiŦ#.....##.....# ...#....<# ...#...[.# )...+..[..####### .....#...........#####.....#).................... ..<..................... ................@.......42.3 (11.0) ...................$.... i........................ ..............#+###..... ..............# .....######......# .......... ... ...ii ,3.3 (12iصij' _Found a falchion.i3ii;iiBi',iii ,i iiCiiN _You now have 499 gold pieces (gained 14).i3i'iI!i-$i$i%i'ix+i+i[-i/i4,iK6i87 _You open the door.i#=i=iA?iAi\D,iEiN@  There is an open door here.iRi)S _iW,iZie[ip\i^ia,ibifi6j,ikiniyqiqiritivi$wimwixizizi{i[~i_,iiՃi,iuiiiiYI _i - 3 scrolls of identify (gained 1)iiiiiviƝiiޠiDii?iiiuiEiiQiiui i,ii$i)iiitiicii*iBiix,iiJioii2iiiXii%i iH i< i i ,i i i i i i i7 i i i! i$ ,i% i1' i* ,i* i, i/ i0 iS0 i02 i#5 i~5 i26 i8 i3= ,i> iJA iYD ,iI ,iK irK iL iO iS ,iU iW i\ ,i0^ ipa iie ,if i1i il im in iUp is ,iu iz ,i{ i~ g _p - 2 scrolls of poison (gained 1)iԁ 3i i i/ i i i ,i i, N _You now have 515 gold pieces (gained 16).i$ iΘ i* i0 iҞ ,i i i ,iå i] iЩ i+ i i i° ,iܱ i 7 _You open the door.i 3i7 ip @  There is an open door here.i\ i  _i i i iY i i= i i2 i i- i3 i i iP i/ ,i ih 7 _You open the door.i iB i i @  There is an open door here.i? i  _i i i i i it i ,i& i i i iW i iG ,i! i i ,iW i# i ,i i  ........  .......  .....#  in ∆..?.#  ....  .>#  #######'#  #......@# 914.3 (71 ∆ #.......##  #.....#........#  #.....#...^....  #.....#........# +.....# #.....#'######## #.....##.....#.......# #.....#i #.....#........ #>....##.....#........ +.....# _You open the door.i open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door. _Found a stone staircase leading down.i79i :i:ig=iRAiE: _iG@  There is an open door here.iJi8K _igLiNiRiSiUTiXi\ZiZi[iDb,i7ciFfx _t - 2 scrolls of teleportation (gained 1)iiitii@jiClioiZpi|qiriu,ivijzizi`{i~N _You now have 525 gold pieces (gained 10).i/i{izi%iiiiiBi7 _You open the door.i  #......[...  #.....   #.....##########  #.....#........# i #.....#........+  #.....#........#  #.....#........#  #.....#........#  #.....@.......#26.3 (12  #.....#.......###+##  #.....#............#  #.....#......>##...+ i #.....#######'# ..#  #.....#.......# #  #...[.#.......##  #.....#........#  #.....#...^....#ii/,7.3 (13i>ih _Found a helmet. _There is an open door here.i2U _ _i Z i![ ,il` ,iQe ie ili ik i!p ip ir i]v iy iGz i6| i] iƃ i/ i i <  You see here a +0 robe.i ? #....  #O....o..)...... #..<............ i S #........#  #........#  #...........?..#  #........#  #........#  #........# i ` #......[.......#  #..............#  #.....########## #.....#........# #.....#..+ O   two-headed ogre (asleep) #.....#..# o   orc priest (wandering) #..... #.....#........#i 235.3 (8.0)i G.oi +6.3 (9i i4 s _A two-headed ogre and an orc priest come into view.i _  #O.....o.)......  #..<......  #..#  #.#  #?..#  #....#  #.#  #.#  #.#  #.......#  #.....##########  #.....#........#  #.....#.+  #.....#.#  #.....#.#  #.....#.#  #.....'i id +7.3 (1i i^ M _You see here a +0 robe.i]   #..<......  #..#  #.#  #?..#  #....#  #.#  #.#  #[.#  #.#  #.....##########  #.....#........#  #.....#.+  #.....#.#  #.....#.#  #.....#.#  #.....'  #.....#.###+##i\iG$8 i _i5ii  #..#  #.#  #?..#  #i....#  #.#  #.#  #[.#  #.......#  #....@##########  #.....#........#  #.....#.+  #.....#i.#  #.....#.#  #.....#.#i  #.....'  #.....#.###+##  #.....#......#iiǮ&9i6iiG1y  #.#  #?..#  #....#  #.#  #.#  #[.......#  #..............#  #.....##########  #...@.#........#  #.....#.+  #.....#.#   #.....#.#   #.....#.#  #.....'  #.....#.###+##  #.....#......#  #.....#>##...+i9=40inFi$v  #?..#  #....#  #.#  #.#  #[.......#  #..............#  #.....##########  #.....#........#  #..@..#.+  #.....#.#  #.....#.#   #.....#.#  #.....'  #.....#.......###+##   #.....#............#   #.....#......>##...+   #.....#######'# ..# iyi{&1i8ii'  ....[.....#########........+#.....#.....#####  #.....#.......# # i( ȉ &2ib i iX  .[..#########........+#'.......# ...i4YW.##.....#  #...[.#.......##ihaib&3ishiii  _Unknown command.i,  #.#  #.......#  #..............#  #......[.......#  #..............#  #.....##########  #.....#.#  #.....#.+  #.@...#.#  #.....#.#  #.....#........#  #.....'.......#  #.....#iS###+  #.....#............  #.....#......>##...  #.....#######'# ..i}P  #.....#.iiB-4 _iӷiVi0M?...[...........#########+  #.....#........#. . . #.....#iD ii&5idi(  #...#  #.?..#  #.#  #.#  #..#  #......[.......#  #..............# iM)  #.....##########  #..@..#.#  #.....#.+  #.....#.#  #.....#..is)  #.....'.......#  #.....#.......###+##i)  #.....#............# #.....#......>##...+iI2 i2 &6i9 i.; ig  #.#  #...#  #.?..#  #.#  #.#  #.ig .#  #......[.......#  #..............#  #...@.########## ig #.....#.#  #.....#.+ ig ] #.....#.ih ~ #.....'.......#iBh #.....#.......###+## #.....#.ih &.....#ir is &7i{ iR~ ix #..<  #.o...#  #...#  #.?..#  #.#  #.#  #..#  #......[#  #....@.........#  #.....##########  #.....#.#  #.....#.+  #.....#.# o   orc (wandering) #.....#. #.....'.# #.....#.###+##i?~ii+ o....oo 2 orcs (wandering)An orc comes into view. It is wielding a +0 whip.iݓ&8ii]r _An orc comes into view. It is wielding a +0 flail.iG   #......o#  #..........o...#  #..?..#  #....#i   #.#  #.#  #[.#  #......i˕ .#  #...@.##########i  #.....#........#  #.....#i e.+  #.....#i4 h.#   #.....#iY .#  #.....#.#   orci   #.....'  #.....#.###+##  #.....#......#i i i3 U.o....iW &9iv i i~ o.....?.i"[.........#########........i+##.....#  #.....#......>##...+ii׏.oo   orc (wandering)50iii~^ o...?..........[.......#########i^L........+#'..iN_#.....#..  #.....#######'# ..#iaij.oo   orc (wandering)1ipi si-&  i-pYou shoot a sling bullet. The sling bullet hits the orc!  You kill the orc!i2T)(((i37(((iWg..[...i7===2.9 (1.6ii;Z _Makhleb accepts your kill.ir ).......[..#########........+#..#.....#####  #.....#.......# #iryiy6---30iiiɁi?  ..[.#########........+#'.# .......#####.....#  #...[.#.......##i/G iUH B---4iM i`P ih s  #.#  #[.#  #.......#  #.....##########  #.....#........#  #.....#.+  #.....#.#  #.....#.#  #..@..#.#ii 3  #.....'....  #.....#.......###+##  #.....#............#  #.....#......>##...+  #.....#######'# ..#  #.....#.......# #i)i  #...[.#.##  #.....#..#iEi ir ir &5iKx ibz i]#  #.#  #..............#  #......[.#  #..............#  #.....##########  #.....#i6.#  #.....#.+  #.....#.#  #.@...#.#  #.....#........#  #.....'.#   #.....####+  #.....#............i   #.....#......>##...  #.....#######'# ..  #.....#.  #...[.###iMi&6iii9ioixyoo   orc priest (wandering)iy&7ivii i' 8o.i( &8i0 i i r.o9i? iW (((i((o    You shoot a sling bullet.  i,BThe orc priest shouts!  The sling bullet hits the orc priest!iCiDiN{..o....iO8===61.7 (1.8iTViX^ _The orc priest is almost dead.iOk  You shoot a sling bullet. The sling bullet hits the orc priest.  You kill the orc priest!ipr$(((i3...i013.5iik Z _Makhleb accepts your kill.i/ i(0 i5 i8 H _No target in view!iUxS---40 _i|i~i il #---i 5i"' iI) in i7o &6it iv i>M)......[............$.##########+#........#  #.....'.......##.....#iM i#!&7i&i'i^VM...?o...).....[.............$.##########+  #.....#........#.iVo   orc (wandering)..#.....#i`ihU.oii&8ipis i4sc_An orc comes into view. It is wielding a +0 club.iDJy.o.......?iJ....)o...[..iJ...........$.##########+#.iJ7.#'..iJp oo 2 orcs (wandering)iKD......###+#.........iBKU......>##.iQ,iW.o.o9i]i_i (((ooYou shoot a sling bullet.  The orc shouts! x2  The sling bullet hits the orc.ijS iS is` .o.o..ib 8===71.3 (1.8i(r i9t  i]t I_The orc is almost dead.i  You shoot a sling bullet. The sling bullet hits the orc!  You kill the orc!i")((   orcinioi0qi{nO.o..O   two-headed ogre (wandering)o   orci-(3.1iHiZ _Makhleb accepts your kill.ih<=((((i<*(((i  You shoot a sling bullet. The sling bullet barely misses the orc.i+iiPiH...O....o.Oi-4.8 (1.7ivib; _The two-headed ogre shouts in stereo!i `(((((((iKi^  You shoot a sling bullet. The sling bullet barely misses the orc.i.......O.oiH(6.5ijiҥ _The orc closely misses you. The orc barely misses you.i0?)....O.).[.......o.$.#########....#........+#'.i1#..##+#.................>########'# iy3,i <.O.oi<6---70iDimFiN6)....).[..O.........$.#########o...#.........+#'.#...###+#..................>########'# .......#i.O.oiB---8iǥiimn /..).[......O.$.#########....#........o+.#'.......# #...###+#...........>########'# .......#[##in ip iy .O.oiy .=9iӁ i l _The orc attacks as it pursues you! The orc misses you.iכ ).[....$.#########O...#.........+o#.'.......# ###+#.................>########'# .......# [##..i is iY .O.oi /-80iV i iM>).[...$.#########..#........O+.#o....#...'.......# ###+#................>########'# .......# [#..^i Q,iZ.O.oiq[.=1ibice] _The orc attacks as it pursues you! The orc hits you but does no damage.it...$.#########..#........+O#..o...#.......'# #.......###+#............>########'# .......#[#..^.iuiy.O.o-2ifii>u #...$.##########  #.....#........#  #.....#........+  #.....#........#  #.O...#........#  #.....#........#  #.o...'.......#  #.....#.......###+## #..@..#..... #.....#......>##...+iu #.....#######'# ..# #.....#.......# # #...[.#.# #.....#.  #.....#...^....#  #.....#........# + #.....#'######## #i,iӍ.O.oi].=3iʖi`] _The orc attacks as it pursues you! The orc hits you but does no damage.i X #.....#........# i9  #.....#........+  #.....#........#  #.....#........#  #..O..#........#  #.....'.......#  #..o..#.......###+## #.....#.....#  #...@.#......>##...+  #.....#######'# ..#  #.....#.......# #  #...[.#.## #.....#.# #.....#...^....#  #.....#........# +. #.....#'######## #. #.....#....i#< D...# #..O.o-4i3" #.....#.+  #.....#........#  #.....#........# i~ #.....#........#  #...O.'.......#  #.....#.###+## #...o.#.....#  #.....#......>##...+ i  #....@#######'# ..#  #.....#.......# # i> #...[.#.##  #.....#.# #.....#...^....# #.....#........# +.. #.....#'######## #. #.....#.......# #. #.....#.i_ #>ii if.O.oi@-5ii9iA#'# O.###+##......o>##...+.#######'# ..#.......# [# ..^.+..'######## #.......# . #>+.i7i7.o1-=6i`o _The orc attacks as it pursues you! The orc hits you with a +0 whip.is {'# O.###+##......>##...+o#######'# ..#.#.......# [# ..^.+..'######## #.......# . #>+.#i| .O.o2--7i/ iĄ i(. I'# ###+##O......>##...+######'# ..#o#.......# [.# ..^.+..'######## #.......# . #>+.#'########.O.o-8i1 iQ5 i.'# ###+##.....>##...+O#######'# ..#.#.......# [o# ...^.+..'######## #.......# . #>+.#'########.........####iigi#.O.oi&9iPijI3###+##.....>##...+######'# ..#O#.......# [.# .o..#...^.+..'######## #iI.......# . #>+.#'########.........####...iIiLi^.o3=90i _The orc attacks as it pursues you! The orc barely misses you.iXf.....>##...+######'# ..#O#.......# [.# ..o#...^.#....+..'######## #.......# . #>+.#i'########.........####...+.O.o-1i0 >##...+######'# ..#.......# [# .O..#...^o#....+...#'######## #.......# i . #>+.#'########.........####...+....#iI i3 i .O.oiX @-2i iAD######'# ..#.......# [# ..O#...^.#....+..o#'######## #.#.......# . #>+.#'########.........####...+.....####)i!i1P.oi\4==3i3iTt _The orc attacks as it pursues you! The orc closely misses you.ig-.......# [# ..O#...^.#....+..'######## #o#.......# .. #>+.#'########.........####....+.....#.###)################..<..O.oi6.-4i&i[# ..^O#....+...#'######## #.......# o. #>.+.#'########.........####......+...........#...###)################..<.#...iiiiz.i OiZ .i oi i*i/-i/5ijHinTi1 4i! i+ iS..^.+..O#'######## #.#.......# . #>o+..#'########iɪ.........####........#........+..........#.......###)################..<.#...ie.O.o6iX #.....#...^....#  #.....#........# +... #.....#'######## #. #....O#.......# #. #.....#........ #> #.....#........ +.. #....o#........ #. #.....#'######## #. #.....@........#####. #.#...#. #.#...+..[ #....#. #.###) #################..<..#.... #.[17;iY`6H #.iU\ib.O.oidB=7ii #.....#........# +.... #.....#'######## #. #.....#.......# #. #....O#........ #>iJk #.....#........ +.. #.....#........ #. #....o#'######## #. #..............#####. #.#...#...[ #.#...+..[ #....#.... #.###) #################..<..#....o   orc #. #. #..o=8 irf_The orc attacks as it pursues you! The orc closely misses you.i #.....#'######## #. #.....#.......# #. #....O#........ #> #.....#........ +.. #.....#........ #. #.....#'######## #.i$ #.....o........#####....< #.......#...#...[ #.#...+..[.. #....#.... #.###) #################..<..#.... #. #. #. #.i,iqMO.o  #........O   two-headed ogre-9igii3 c #.....#'# #.....# #.....#.......# #.....# #....O#.. #>....# #.....#.. +.....# #....O#.. #.....# #.....#'# #.....# #.#####....<# #......o.#...#...[.# #.#...+..[..# #.#. #.###). #..<. #. #.o   orc #. #. #.i5M.O.o  #.........O   two-headed ogre-1000iZ` #.....#'# #.....#  #.....#.# #.....#  #....O#. #>....#  #.....#.. +.....#  #.....#.. #.....#  #....O#'# #.....#  #.#####....<#  #.#...#...[.#  #.o.@....#...+..[..#   #.#.   #.###).   #..<.   #.   #.   #.   #.   #.idigir.O.oi){&1i{ii #.....#'# #.....#  #.....#.# #.....#  #....O#. #>....#  #.....#.i9 +.....#  #.....#.. #.....#  #.....#'# #.....#  #.....O.#####....<#  #.#...#...[.#  #.o.@...#...+..[..# #.#. #.###). #..<. #.. #. #. #. #.i$ii.O.oi.=2i iZ t _The orc attacks as it pursues you! The orc closely misses you.i #.....#'# #.....# #.....#.# #.....# #....O#. #>....# #.....#. +.....# #.....#. #.....# #.....#'# #.....# #.#####....<# #......O.#...#...[.# #.o.@..#...+..[..##.#.#.###).#i ..<.#..#...#.#.#.i ,i |.O.oio .-3i& i( i>#.....#'# #.....# #.....#.# #.....# #....O#. #>....# #.....#. +.....# #.....#. #.....# #.....#'# #.....# #.#####....<# #.O......#...#...[.# #.o.@.#...+..[..##.#.#.###).#..<.#..#...#....#.#.i#,iO .O..o=4iwi'/t _The orc attacks as it pursues you! The orc closely misses you.i)V#.....#'# #.....# #.....#.# #.....# #....O#. #>....# #.....#. +.....# #.....#. #.....# #.....#'# #.....# #.#####....<# #.#...#...[.# #.O..o.@#...+..[..##.#.#.###).#..<.#.....#...#....#.....#..O..o5i] _The orc attacks as it pursues you! The orc hits you but does no damage.i=#.....#.......# #.....#  #....O#. #>....#  #.....#. +.....#  #.....#. #.....#  #.....#'######## #.....#  #..............#####....<#  #.#...#...[.#  #.O..o.#...+..[..########.....@...#...........#.###)#################..<.. #....#......#..#...##...###########iP.Oi.-6iGi+i> O#.....#'######## #.....# #.....#.# #.....# #....O#. #>....# #.....#. +.....# #.....#........ #.....# #.....#'######## #.....# #.......#####....<# #.......#...#...[.# #...O.o.#@..+..[..####### #..#..## #................###) #################..<..#.......#.......#........#.......#' #..............#. iF V-7iJ il i].....#'# #.....# .....#.# #.....# ....O#. #>....# .....#. +.....# .....#. #.....# .....#'# #.....# .#####....<# .#...#...[.# .O.o.#.@.+..[..# .#.# .###)...<.#..#...#...#....#'##.#.O.oO   two-headed ogreo   orc8iaiYv#'# #.....# #.# #.....# O#. #>....# #. +.....# #. #.....# #'# #.....# #####....<# #...#...[.# O.o.#..@+..[..# O.o...#.####)...<.#.#.#.#.#'##.#.inwityi3ziqo.O.9ii* #.#..#...#...<#...[.#'..[..#.....................i2 Q.Oi4 /=10iE iPI g _You open the door. The orc completely misses you.i #'# #.....# #.# #.....# O#. #>....# #. +.....# #. #.....# #'# #.....# #####....<# ##...#...[.# #O.o.#.o.@..[..####### #O...#.####).#..<...#.......#........#.........#..............#'##.#...#iE% O.o.1i8  _The orc attacks as it pursues you! The orc closely misses you. _There is an open door here.im#'# #.....# #.# #.....# O#. #>....# #. +.....# #. #.....# #'# #.....# #####....<# #.#...#...[.# #.O.o.#O.o'@.[..####### #.#.#####.###).#..<.#....#....#....#....#'###.#.#...#.iqr.O.ois,-2 i _i=i#'# #.....# #.# #.....# O#. #>....# #. +.....# #. #.....# #'# #.....# #####....<# #.#...#...[.# #.)O.o.#.O.o.@[..####### #.#.#####.###).##..<.#...#..#..#.#'###.#.#...#.iLii'r.O'oi)@-3i 4iy5i! #........# +.....# #'######## #.....# #.# #.....# #. #>....# #. +.....# #........ #.....# #'######## #.....#  #####....<# #......#...#..@[.# #.)O.o.#..O'o.[..####### #..#.....##### ...........###) ###########..<#.#.#......#.#'###.i) Bi- oi$. I.O.ie/ &4i8 ivM7.# +.....# '# #.....# .# #.....# . #>....# . +.....# . #.....# '# #.....# .iU#####....<# #.#...#.o.@.# #.).O.o.#...O..[..####### #.#.....#####.###)...iU#..<.#..#.#.#.#'###.i9XihcO'5igliti  Things that are here: _a +0 robe; a +0 daggeri4'^....# .......# +.....# ######## #.....# # #.....#  #>....#  +.....# ....... #.....#  ######## #.....#  #####....@# #...i'...#...#Oo.[.# #.)O.o.#...'..[..####### #..#...........##### .........###)........... #########..<.....#......#.....#......i+BiQ4kO.o..i)7-6 _i?iEa _There is a stone staircase leading up here.i%i&i/iC8iEQ.OiG\2-=7ir;i=8  ### # ### # #.# ########.# ## #..... ...... 7........ ######........[) ## #..........# #..........# #..........#..........#o   orc .<#......#.# #.#.############.# #.#.#........# #.# _The orc hits you with a +0 whip.-i/i*=3-9.0 (2.5ii idw_You climb upwards. _There is a stone staircase leading down here.i͎  You shoot a sling bullet. The sling bullet hits the orc!!  You kill the orc!iњC)i/d===20.6 (1.6iIZ _Makhleb accepts your kill.i,4ibi0H _No target in view!i ia i ^ _No target in view!ik Iit i2x (0.0i{ c4=---1.6 (1i k _You start resting. HP restored.i%Level 7 of the Dungeon <<<<>>>>>(Press ? for help) ### #.# ###.# #...# #.#.# ###############.#.# #.....# ####### #..........# ###########.....#######.....######..........#  ##########....[)....).)............................)@#  #<.......>.#########.....#######.....######........[)#  #########.####...........# ####### #..........# #.# #.÷.......##########..........# #.# ##.##.....# #...#####..........# #.# #.##......### #......##########..........# #.###.##........# #......'...<#............#.# #.##.###......#.# #......##.#.#.############.# #.##)..##.....#.# #......##.#.#.#........# #.# #.##÷§[0;10i'm÷##.....#.###......##...#.#.######.# #.# ###.##÷..##.....#..........######.#.######.# #.# #...#############..........# #..........# #.# #....#####......'..........# ###.######## #.# #.....#..########..........##.##.# #.....##.####..............##.# ######.#iQ#.##.###......#.# #......##.#.#.############.#.##)..##.....#.# #......##.#.#.#........##.##÷§÷##.....#.###......##...#.#.######.# ###.##÷..##.....#..........######.#.######.# ##...#############..........# #..........# #....#####......'..........# ###. #.....#..########..........# #.# ##.....##.####..............# #.# ###### #.....##.........## #.# #...... #...................# #.# #...... #.....# ##.......# #.# ## ########.....# #.....#####..##########.# #.##.....######## #.....# #.............# #........# ###.....#####.#######...........#..# #...# #..........# #..........i_>.#.#.# #................#.#.## ....<..#...# ##...###.#..# .......#.### #........#...###ß..##.## .ic### #........#.#..(.....#..### #.......######...##### #...##..>..##...# ######### ###.....# #........###..#........#.######.# ##########..##..ß###...##.# ..#[###...###i \ V>>i#  #.....# ####### #..........# ###########.....#######.....######..........#  ##########....[)....).)............................)@#  #<.......>.#########.....#######.....######........[)#  #########.####...........# ####### #..........# #.# #.÷.......##########..........# #.# ##.##.....# #...#####..........# #.# #.##......### #......##########..........# #.###.##........# #......'...<#............#.#irYi###fami the Destroyer#.#Gnoll of Makhleb ......###.#Health: 74/74 ========================#...#Magic: 29/29 ========================#.#.#AC: 5Str: 13########.#.#EV: 13Int: 17 ## #..........#SH: 0Dex: 11 .######..........#XL: 10 Next: 21% Place: Dungeon:7 ...............)@#Noise: ---------  Time: 11021.6 (0.0) .######........[)#d) +8 sling "Niph" {heavy, rElec rF- Int-4 ## #..........#Fire: d) +8 sling "Niph" {heavy, rElec#..........##..........# #######..........# .<#......irz......#.# #.#.############.# #.#.#........# #.#You shoot a sling bullet. The sling bullet hits the orc!!  You kill the orc! _Makhleb accepts your kill. _No target in view! _No target in view! _You start resting. HP restored.iڃii:,ii+ _Makhleb accepts your kill. _No target in view! _No target in view! _You start resting. HP restored.  Things that are here:  a +0 whip; an orc corpseiأ _i٥i(iBii,iiii1ii:iG,iiniiJiuiLiiviiiX,iii,iiLi$ivi,iq,iXiic,iDi i< ,i i ii~iiwiiPii@i6iziiMik,ii!i"i4#i#i&i'i'iw(i*iH,i,i)-i0i1iJ2iQ3i5io7i7i8i(;i/=i=i?i%iXiOii. i iiiuii\,iii,ii|#=  You see here a +0 spear.i&i' _i)i,iD0i0in2i7}  Things that are here:  a +0 whip; a gnoll skeletoni=i= _ir@i[CiFiFiHiKiNiNiPi/SiUiViXiZiaiaiQciMg=  You see here a +0 spear.i;jij _iZniEs`  Things that are here:  a +0 leather armour; a +0 clubi)vix _i~i1i8iiii,ii͚i,ii}          #######  #.....#  ###########.....#  ##########....[)....).)...  #<.@.#########.....#64.6 (43.0)  #########.####...........#  #.# #.÷.......####  #.# ##.##.....#  #.# #.##......###  #.###.##........#   #.##.###......#.#   #.##)..##.....#.#   #.##i}[m÷§÷##.....#.## iEc _There is a stone staircase leading down here.in iPo i+} i i 85.6 (1.0) _i i U i |# #..###### 8 #....@..#  #.......# iΥ  +.......#  #.......# iJ ##'###### .. .. ... i i i7-6.3 (1.7i;i?} _You climb downwards. _There is a stone staircase leading up here.iB=i1>i!CiEH _No target in view!iXiiKiii*: _i8P#.......#......#....z#....#... ##.. #..###### #.@..<..# #.......# +.......#  #.......#  ##'###### ...z   wight (dormant) .... .....8.3 (2.09.3 (3 _A wight comes into view. It is wielding a +0 battleaxe.id ((((z    You shoot a sling bullet. The sling bullet hits the wight.i ~  The wight is moderately damaged...z.zz 2 wights===70.9 (1.6i i v _A wight comes into view. It is wielding a +3 hand axe.iB5 (((((((You shoot a sling bullet.i] ie o  The sling bullet closely misses the wight.i n.......zzii (2.5i i U _The wight barely misses you. x2iB $ #.......  #......  #.....  #....  #... ##z. #.z######  #.@..<..#  #.......#  +.......#  #.......#  ##'######  ... .... .....i , #.......  #......  #.....  #....  #... ##z. #.z######  #.@..<..#  #.......#  +.......#  iL 3#.......# ##'###### ... .... ..... i iy i i d _There are monsters nearby!i#....... #...... #..... #.... #... ##z. #.z###### #..@.<..# #.# +.i# ... .........iiV.   wightiyTP: 66/72 (74)--i:--30Drainiȟix _The wight hits you with a +3 hand axe! You feel drained.i";#....... #...... #..... #.... #... ##.. #.z###### #...@<..# #.# +.# #.# ... .....i#+....ii%i%i%,Dzz 2 wightsi7-~7-----4id2i:i{~#. #...... #..... #.... #... ##.. #.z###### #..z.@..# #.# +.# #.# ... .........ii8.z-5iia _There is a stone staircase leading up here.i  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i5  fami the Destroyer #.......  Gnoll of Makhleb ...... #...... HP: 67/72 (74) ======================-- #..... MP: 27/29======================-- #.... AC: 5i͐Str: 13 #... EV: 13Int: 17 ##.. SH: 0Dex: 11 #..######  XL: 10 Next: 21% Place: Dungeon:8 #.zz*@..#  Noise: ---------  Time: 11075.5 (0.0) #.......#  d) +8 sling "Niph" {heavy, rElec rF- Int-4 +.......#  Fire: d) +8 sling "Niph" {heavy, rElec #.......#  Drain ##'######  ... zz 2 wights .... ..... _There is a stone staircase leading up here.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of fiFailure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +3 hand axe and wearing a +0 robe (81% to hit)i# fami the Destroyer#.......Gnoll of Makhleb ......#......HP: 67/72 (74) ======================--#.....MP: 27/29======================--#....AC: 5Str: 13#...EV: 13Int: 17##..SH: 0Dex: 11#..######XL: 10 Next: 21% Place: Dungeon:8#****@..#Noise: ---------  Time: 11075.5 (0.0)#.......#d) +8 sling "Niph" {heavy, rElec rF- Int-4+.......#Fire: d) +8 sling "Niph" {heavy, rElec#.......#Drain##'######...zz 2 wights.........i$ Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +3 hand axe and wearing a +0 robe (81% to hit)  You focus your ray upon the wight. The searing ray hits the wight.  The wight is moderately damaged.The searing ray hits the wight but does no damage.in Press: ? - help, Shift-Dir - straight line  Aim: a wight, wielding a +3 hand axe and wearing a +0 robe (81% to hit)  You focus your ray upon the wight. The searing ray hits the wight.  The wight is moderately damaged.  The searing ray hits the wight but does no damage.  The wight is moderately damaged.i ii I..zzi, v==6.5 (1Ray Draini» i f _(Press . to maintain the ray.)iq ****The searing ray hits the wight.  iJr The wight is heavily damaged.The searing ray hits the wight but does no damage.i o  The wight is moderately damaged.i P...zzi} 86-7+ Draini i V _The wight completely misses you.iQ ****The searing ray hits the wight.i ...zThe wight is severely damaged.The wight hits you with a +3 hand axe. You feel drained.49/70------5--8++ Draini= _The wight hits you with a +0 battleaxe!ic:****ik ...zThe searing ray misses the wight.You finish channelling your searing ray.ilW--9DrainikriuU _The wight barely misses you. x2iU  You shoot a sling bullet. The sling bullet hits the wight!!  You destroy the wight!iZk)   wightio i  Makhleb accepts your kill.iw ~50=-----3==81.3 (1.8i i< S _The wight closely misses you.iX i i i i4--20ii         #######  #.....#  ###########.....#  ##########z...[)....).)...7  #<.......@.#########.....#  #########.####...........#  #.# #.÷.......####  #.# ##.##.....#  #.# #.##......###  #.###.##........#  #.##.###......#.#  #.##)..##.....#.# #.##÷§÷##.....#.## _The wight closely misses you.ivQ=--ik i5<1-3.8 (2.5i9i} _You climb upwards. _There is a stone staircase leading down here.i   You shoot a sling bullet. The sling bullet hits the wight!  You destroy the wight!iO)iiit16=4===5.6 (1.8i˯p _Makhleb accepts your kill.i\3iocieH _No target in view!iiiiN i:_No target in view!i Ii i ,i  ;2i4 =7==3iH: Bi< ,i ? iC }4==i4E iAH iH K8=iM BiO iQ i)R ?5=iMR iS i@V iV i@X ie  i+f d--- _You start resting.in 097.6 (12.0)i p 9==---8.6 (13iv ix % _Magic restored.i 3i9 i i, i\ ,i %6i6 i i i i! i 9=i@ i i4K7=i4iiqiOiiii i ig U8=iixiii,iaiiF%9ii)"iu"i$i&,i(iK+i+iS-i2i,3L60=i55i7,i9i/;iu;i=i?i?U1=iFBiE,iFiI,iJiFMiM%2i]OiS,iUiW,iYiv\i\K3=i^iba,i}cie,ifi iiOiiAkioioU4=ixv,i5i,i iiK6=iiGii7=ii:iii(i%8iԬi#ieii i]iiLii߹iiiѼK9=iii"iiziiil70=iiiiCiiitiA_ _You start resting.i.147.6 (49iY1=8.6 (50ii" _HP restored.ii}} Spells (Memorise)TypeFailure Level  a - ApportationTranslocation 1% 1b - Kiss of DeathConjuration/Necromancy 1%1  c - Sublimation of BloodNecromancy3%2  d - GloomiHexes/Necromancy6% 3  e - Fulminant PrismConjuration/Alchemy9% 4  f - Iskenderun's Mystic BlastConjuration/Translocation 9% 4  g - Vhi's Electric ChargeTranslocation/Air19% 4  h - Silencei)JHexes/Air47% 5 iO18 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitiiZi fami the Destroyer Gnoll of Makhleb ...... HP: 71/71 (74) ======================== MP: 29/29======================== ####### AC: 5Str: 13 #.....# EV: 13Int: 17 ###########.....# SH: 0Dex: 11  ##########)...[)....).)... XL: 10 Next: 24% Place: Dungeon:7  #<.......@.#########.....# Noise: ---------  Time: 11148.6 (0.0)  #########.####...........# d) +8 sling "Niph" {heavy, rElec rF- Int-4 #.# #.÷.......#### Fire: d) +8io sling "Niph" {heavy, rElec #.# ##.##.....#Drain #.# #.##......### #.###.##........#  #.##.###......#.#  #.##)..##.....#.#  #.##÷§÷##.....#.##  _No target in view! _No target in view! _You start resting. _Magic restored. _You start resting. _HP restored.ii:$iMemorise Fulminant Prism, consuming 4 spell levels and leaving 14? Y - Yes  N - Noi i ^ fami the Destroyer Gnoll of Makhleb ...... HP: 71/71 (74) ======================== iN _MP: 29/29======================== ####### AC: 5Str: 13 #.....# EV: 13i  RInt: 17 ###########.....# SH: 0Dex: 11  ##########)...[)....).)... XL: 10 Next: 24% Place: Dungeon:7 iE 9 #<.......@.#########.....# Noise: ---------  Time: 11148.6 (0.0) i  #########.####...........# d) +8 sling "Niph" {heavy, rElec rF- Int-4 i #.# #.÷.......#### Fire: d) +8 sling "Niph" {heavy, rElec i  #.# ##.##.....#Drain #.# #.##......### i: #.###.##........#  i` #.##.###......#.#  i #.##)..##.....#.#  i #.##÷§÷##.....#.##  i _No target in view! _No target in view! _You start resting. i r_Magic restored. _You start resting. _HP restored.i *9.6 (1i i o _This spell is dangerous to cast!i@ +50.6 (2i i`' i-( *1.6 (3i. i5 ij6 *2.6 (4i@ imI iJ *3.6 (5iP iR $ iR _You start memorising the spell. You continue memorising. x4iS i\ i^ c _You finish memorising. Spell assigned to 'd'.iBiiXiõ iE_You can't go up here!i4iO5i=iFiJ14.6 (1 _imPi>S  #....... #...... #..... #....  #...iS   ##.. #..###### 8 #...[@..#  #.......#  iS +.......#  #.......# iT Y ##'######iDT 8 ... igT 4.... iT 8..... iU i\ ia ,6.1 (2.5i۽ i } _You climb downwards. _There is a stone staircase leading up here.ihR iR iS iY i^  #. #...... #..... #.... #...i(_  ##.. #..###### #...@<..# #.# +.# #i]_ .#  ##'######  ... ..i_ X.. .....ie (0.0ii 17.1 (1 _iNj i iS @  There is an open door here.ik #.......). #......... #.........#####.).......##..#..######..#...#...[<..##...#.##...'.##...##85.8 (6i _######'###### ....  ....... .......... ....... ....... ..[.... i ib! *6.8 (7i( i* ( _Found a ring mail.iui;viwiw|i#.. #......... #####.). ##..#..######.. #...#...[<..# #...#.......# #...'.......# #...#.......# ######@###### ..W..........................................................W   shadowghast (wandering).........[iS.........!.iЊv 0  A shadowghast comes into view.iƓH.WiZ*7.8 (1idi _Found an inky potion. _There is an open door here.i (((W  You shoot a sling bullet. The sling bullet hits the shadowghast!i5 im J.W..i$ 6===9.6 (1.8ib i c _The shadowghast is heavily damaged.i7  i8=Casting: Fulminant Prism (dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i #.........  fami the Destroyer #.........  Gnoll of Makhleb ...... #####.).......  HP: 71/71 (74) ======================== ##..#..######..  MP: 27/29======================-- #...#...[<..#  AC: 5Str: 13 #...#.......#  EV: 13Int: 17 #...'.......#  SH: 0Dex: 11 #...#.......#  XL: 10 Next: 26% Place: Dungeon:8 ######@######  Noise: ===------  Time: 11189.6 (0.0) ....W**........  d) +8 sling "Niph" {heavy, rElec rF- Int-4[4ih%0m ...............  Fire: d) +8 sling "Niph" {heavy, rElec ...............  Drain ...............  ...............  W   shadowghast .........[.....  .........!.....  _The shadowghast is heavily damaged.Casting: Fulminant Prism (dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a shadowghast (heavily damaged, 81% to hit)iF&#.........fami the Destroyer#.........Gnoll of Makhleb ......#####.).......HP: 71/71 (74) ========================##..#..######..MP: 27/29======================--#...#...[<..#AC: 5Str: 13#...#.......#EV: 13Int: 17#...'.......#SH: 0Dex: 11#...#.......#XL: 10 Next: 26% Place: Dungeon:8######@######i'Noise: ===------  Time: 11189.6 (0.0)....***........d) +8 sling "Niph" {heavy, rElec rF- Int-4...*...........Fire: d) +8 sling "Niph" {heavy, rElec...............Drain..............................W   shadowghast.........[..............!.....  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a shadowghast (heavily damaged, 81% to hit)  You focus your ray upon the shadowghast.  The searing ray hits the shadowghast.iT Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a shadowghast (heavily damaged, 81% to hit)  You focus your ray upon the shadowghast.  The searing ray hits  The shadowghast is heavily damaged.i߸R.W..iKio-90.6 (1Ray Drainiiqf _(Press . to maintain the ray.)i` **** The searing ray hits the shadowghast.iOi9ZR.W..iZ6---1+ Drainieigd _The shadowghast is severely damaged.i_ ****The searing ray hits the shadowghast.i W...  The shadowghast is severely damaged.i 5--=2++ DrainiG i Y _The shadowghast closely misses you.iZ  The searing ray hits the shadowghast!  You destroy the shadowghast!i` f****i ....  Makhleb accepts your kill.i 3-30-313Draini i> _You finish channelling your searing ray.i3i.iH _No target in view!iZi\i]iaisgirs: _itiauiwi|i }K2-iրigiii_i %6iiiK3=iiן1 _HP restored.i8i@iݨiCiܫi,ii|i˽}=7=iiEiiiQii]iPii"ih8==iiiiii)i+iiciKi i9=i)ii#9i*(=iAi_ i iiiXiXi!iy!i30==i#i,i!1i1i3i7iD;i;i=iAi3Ei FiBGi^JiMiN9=iCSi4ViY,i|[i^ibibidioA  You see here a +0 ring mail.iri[s _i'ui{,i/}iǁl _o - 4 inky potions (gained 1)i8######'######................................................i&...........................................[...............................@........--224.6 (31.0)iK#####...' ####.∆ #iËL..$.....# ..# ..#># ##iuiF--5.6 (32iti; _Found a stone staircase leading down.i 3i i i Xi iu i iY i iO i i ip i ij i( i ,i i ,ik i M _You now have 530 gold pieces (gained 5).i 3i i i iJ i i] i ,i  i iZ# ,io% i( i+ ib, i>- i/ i&2 i2 i3 i: V  There is an open door here.i:;  _i< i> i@ i@ i?B iE iKF i[G iP M _You now have 538 gold pieces (gained 8).iS iS i=U i[ iOa ia ic iEh @  There is an open door here.il iRm  _iMo ir iw ,iy i} i i i i i ,i؋ i i i iJ i i, i Biէ BiP i i i i iμ n #####.)....... #(.....##..#..######.. ##...#...[<..# ##...#.......#i6  ##...'.......# .. +#...#.......#... #######'######... #............. +ie )........50.6 (25 #.................... #....................i & #.................... #............[.......i K #....................  #....................  #............#####... #............'...#### i' i +1.6 (26i il ' _Found 5 javelins.iqiri?siN~ni) _You open the door.i*3i\  There is an open door here. _iim,iIJi!,i|iii}iٿii7 _You open the door.ixiiiy@  There is an open door here.ii _iOiiwiiiii:i}ii(iiQi@iEiiSi8ii"iii i i i%iBiik,iuiSinii i"i%iJ&i8'i,i.i/i>0i2i:? ##.......#......#...'... #i(;B.......'......#...#... #.##.#......######'# #.######............ +......'.......... ##.........#.. #ig;G......#......... ##.........#...#.....@...#...73.6 (22 i;$##+## #....##...#... ....# #....##...#... i;#...+ #.....#...#.....# #.....#>..#.....# ∆ #.....#...+... #i<#.....#...#.... ##.....#...#......... #iT<U#.....# #............iCiE+4.6 (23i!JiM9 _Found an escape hatch in the floor.i 3i} i i i3 i ,i i i i i i i iI i i6 i iA P  There is an escape hatch in the floor here.i i<  _i i i1 i i iE i ib i% i0 i i ik i; i} i ig iY i iT i is i ,iA i9 is> i? i?@ iF iSG iG iH ifO i&P iP iQ i5U iW iW iX i:[ i^ ir^ i'_ i..#............'...# i  ∆ #.....#...'............# #.....#...#............# #.....#...#............##.....#...#@...........#...#90 .....# #...#....>.......#####.# #...#............# .....# #...#............# >....# #...#............# .....# #...#............+ .....# #...#............# .....# #...#......[# ..Oo<# #...#.......#5.6 (21 _Found a leather armour.ieifigi5niqiuBi:yiyi?{iT~i(niy,i-i<ii{iiעi;iiۧi_iǫieiζF  You see here a +0 leather armour.i?i _ii"iHiiii^,ibi7 _You open the door.i`3ioii>,i"i,@  There is an open door here.i~i _i}irikiiii,ii6 i i i!iii]iiYi8iiii"iy"iX#iw%i(ik(i()i2i3i>i@iCiyGiGiJiMiNVBiWiZi8[i7]i aiPeieigiji>ninipisix,izid|iۀiNii@  There is an open door here.iGi _i;iiiiqiiiKiGiiݱ,iiiBiiliiQiiA,iiiiimiiJ,iii,iZi-ip,iiiiiiiiiliiiBii{ii@iiiH,iiiD i i> i4ii,i\iYni\#E ...........#....# ...........#....# ...........#....# .......# ...........#...######### ...........#...# .)....# ...........#...# # ......######...### ......# #.....# iU$f342.6 (47.# #............# .# #.....# .# ############## #######      i-A3.6 (48i4iR7$ _Found a sling.i 3iH i iX i^ ,i i ,it i7 i ,i. ia i ,i i+ i6 ,id i i ,iy i i ,i i i4 i i& i  i i` i  i i i[ i[ il i" i&# i$ i, Xi- is0 i1 i1 i=4 i&9 Bi"[ i.^ i^ i_ iu ,iv ,i{ i) i i i] ,i i i i Bi7 7 _You open the door.i 3i i @  There is an open door here.iU i  _iK i~ i iF i iB iJ i i i iB i i˾ i i i i9 i i" ip i i i ,i i4 iX i i% i i ,i i i k #####....................'....................#....................#....................#....................#............[....... #...#.................c.. #...#.............. #...#...........@#####... #>..#............'...#### #...'............#....# il ]#...#............#....# ...#............#....# #...#............#...##c   centaur (wandering) #...#....>.......##### #...#............#...# #...#............#...#iu -72.6 (29i G.ci +3.6 (30i1 ip _A centaur comes into view. It is wearing a ring of protection from cold.i  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i#####....................  fami the Destroyer ....'....................  Gnoll of Makhleb ...... ....#....................  HP: 73/73 (74) ======================== ....#....................  MP: 26/30====================---- ....#....................  AC: 5ikStr: 13 ....#............[.......  EV: 13Int: 17 #...#.........*****....c.  SH: 0Dex: 11 i#...#.........*****......  XL: 10 Next: 31% Place: Dungeon:8 #...#.........**@#####...  Noise: ---------  Time: 11373.6 (0.0) i#>..#.........*****..####  d) +8 sling "Niph" {heavy, rElec rF- Int-4 #...'.........***#*...#  Fire: d) +8 sling "Niph" {heavy, rElec i= ,#...#............#....#  Drain #...#............#....# #...#............#...##  c   centaur (wandering) #...#....>.......##### #...#............#...# i #...#............#...# _There is an open door here. _A centaur comes into view. It is wearing a ring of protection from cold.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 9% risk of failure)  Press: ? - help, Dir - move targetiB1>*****.*****.*****.*@.**'....#.iQ .*****.*****.*****..i .*****.*****.*****@.iG[*****.*****.*****i7#####....................fami the Destroyer ....'....................Gnoll of Makhleb ...... ....#....................HP: 73/73 (74) ======================== ....#....................MP: 26/30in$====================---- ....#....................AC: 5Str: 13 ....#............[.......EV: 13Int: 17 #...#..................c.SH: 0Dex: 11 #...#...............*....XL: 10 Next: 31% Place: Dungeon:8 #...#...........@#####...Noise: ---------  Time: 11373.6 (0.0) iS#>..#............'...####d) +8 sling "Niph" {heavy, rElec rF- Int-4 #...'............#....#Fire: d) +8 sling "Niph" {heavy, rElec #...#............#....#Drain #...#............#....# #...#............#...##c   centaur (launcher, ally target) #...#....>.......#####*   fulminant prism #...#............#...# #...#............#...#Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 9% risk of failure)  Press: ? - help, Dir - move targetYou conjure a prism of explosive energy!  The centaur shouts!ic((**  onfirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 9% risk of failure)  Press: ? - help, Dir - move target  You conjure a prism of explosive energy!  The centaur shouts!wields a +0 shortbow. The centaur shoots an arrow.iip.c.*i4===4.6 (1id!L**i#: _The arrow hits your fulminant prism!i J**i (((((*((*ijZ  .....*.@*The centaur shoots an arrow. The arrow barely misses you.--5** _Your fulminant prism crackles loudly.iS....'#......[...... #.....c...*...#####.. #>'...#### #...'.#....# #.#..#...#...#>.#####.i2j.#...#..i ###You hear an explosion!  Makhleb accepts your kill.i CX...∆icH ealth: 73/74 -agic: 26/3033=======iHP6 _You feel a bit more experienced.i6PiRi _Your life force feels restored.i i M-------7 _i i i{.#..#..#..#[. ##...#......c.. #iJ|#...#*∆... .#...######... .#>..#.'...#### .#...'.#....# .#...#.#....# .#...#.#....# .#...#i}|.#...##  #...#....>.##### i } #...#.....#...#  #...#....#...#  #...#....#...#  #...#.'...#iAi+Q4=7i?=-------8iiiSo.#..#..#[. .##...#......c.. .##...#*∆... ..#...######... ..#>..#.'...#### ..#...'.#....# .#...#.#....# ..#...#.#....# ..#...#.#...##  #...#....>.### #...#....isT.#...# #...#...#...# #...#...#...# #...#.'...# #...#.#...#i^i^&9ieigim 3in is iv ,i:x ix iRz i;} i} =8==i i6 i i/ i{ ,i =i iV i K9=i' iך ,i iޟ ,i iW ,i i _ _You start resting.i@ 090.6 (11.0)iN $30i T==1.6 (12i ; _Magic restored.i]IiqcBi+g,idmBiQniqir9=iYtiviwixi|i}iiigiBii,iiiiKii˛iНiiii)iiiưBiAigiݶiiiO   two-headed ogre (wandering)Oi  .................. ..........[....... ............ .............*∆... ..........#####... >..#............'...#### ..........#....# .......@..#....# 406.6 (15..........#....# ..........#...##  ..>.......#####  ..........#...#  ..........#...#  ..........#...#  .......O..'...# isb  _You start waiting.ior .................. ..........[....... ............ .............*∆... ..........#####... >..#............'...#### ..........#....# .......@..#....# is..........#....# ..........#...##  ..>.......#  ..........#  ..........#...#  iBsz..........#  .......O..'izs  itiO}if _A two-headed ogre is nearby!i*i, Spells (Memorise)TypeFailure Level  a - ApportationTranslocation 1% 1iD-b - Kiss of DeathConjuration/Necromancy 1%1  c - Sublimation of BloodNecromancy2%2  d - GloomHexes/Necromancy5% 3  e - Iskenderun's Mystic Blasti-Conjuration/Translocation 8% 4  f - Vhi's Electric ChargeTranslocation/Air19% 4  g - SilenceHexes/Airi-45% 5 14 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] helpi.<[Esc] exiti i 9......#....................fami the Destroyer ......#....................Gnoll of Makhleb ...... ......#............[.......Health: 74/74 ======================== .##...#.................c..iC bMagic: 30/30 ======================== .##...#...............*∆...AC: 5Str: 13 ..#...#............#####...EV: 13Int: 17 ..#>..#............'...####SH: 0ir Dex: 11 ..#...'............#....#i zXL: 10 Next: 33% Place: Dungeon:8 ..#...#.........@..#....#Noise: ---------  Time: 11406.6 (0.0) iɽ ..#...#............#....#d) +8 sling "Niph" {heavy, rElec rF- Int-4 ..#...#............#...##i KFire: d) +8 sling "Niph" {heavy, rEleci #...#....>.......######...#............#...##...#............#...#iE O   two-headed ogre (wandering)#...#............#...#in #...#.........O..'...##...#............#...# _You feel a bit more experienced. i _Your life force feels restored. _You start resting. _Magic restored. i¾ j_You start waiting. _A two-headed ogre is nearby!i P  Okay, then.i i i . _i.i1Makhleb the Destroyer Makhleb the Destroyer is a fearsome deity of bloodshed and mortification of the flesh. Followers are expected to cleanse others by inflicting suffering and death on them in Makhleb's name. Dedicated followers may also access the raw energies and hell-spawned servants of chaos, so that they may better break the impure world and its false laws for their evil god's glory. i3Title - Spawn of Chaos Favour - Makhleb is noncommittal. Granted powers:(Cost)You can gain health from killing. You can unleash Makhleb's destructive might.(7 HP)You can summon an infernal servant of Makhleb.(8 HP, Piety-)Your Destruction will be augmented by one of the Four Hells. Makhleb will allow you to brand your body with an infernal mark... once.(Injury)[!]: Overview|Powers|Wrathi i ......#....................fami the Destroyer ......#....................Gnoll of Makhleb ...... ......#............[.......Health: 74/74 ======================== .##...#.................c..Magic: 30/30 ======================== .##...#...............*∆...AC: 5Str: 13 ..#...#............#####...EV: 13Int: 17 ..#>..#............'...####SH: 0Dex: 11 ..#...'............#....#XL: 10 Next: 33% Place: Dungeon:8 ..#...#.........@..#....#Noise: ---------  Time: 11406.6 (0.0) ..#...#............#....#d) +8 sling "Niph" {heavy, rElec rF- Int-4 ..#...#............#...##Fire: d) +8 sling "Niph" {heavy, rElec#...#..i4 ..>.......######...#............#...##...#............#...#O   two-headed ogre (wandering)#...#............#...##...#.........O..'...##...#............#...# _Your life force feels restored. _You start resting. _Magic restored. _You start waiting. _A two-headed ogre is nearby! _Okay, then.i i iYi ^Drop what? (Left/Right to switch category) 8/52 gear slots (_ for help) Hand Weapons (select all with ))  d - the +8 sling "Niph" (weapon) {heavy, rElec rF- Int-4 Stlth+} Missiles (select all with () i^ h - a throwing net Armour (select all with [)  f - a +0 cloak of corrosion resistance (worn)  g - a +2 animal skin (worn) Magical Staves (select all with |)  c - a staff of conjuration Jewellery (select all with "=) i_ a - a +6 ring of strength (worn)  b - an amulet of dissipation (worn)  e - the ring of Zonaeng (worn) {rCorr MP+9} i?_[Up|Down] select[Esc] exit im_Letters toggle [.|Space] toggle selectedi_7[top]i(i......#....................fami the Destroyer ......#....................Gnoll of Makhleb ...... ......#............[.......Health: 74/74 ======================== .##...#.................c..Magic: 30/30 ======================== .##...#...............*∆...AC: 5Str: 13 ..#...#............#####...EV: 13Int: 17 ..#>..#............'...####SH: 0Dex: 11 ..#...'............#....#XL: 10 Next: 33% Place: Dungeon:8 ..#...#.........@..#....#Noise: ---------  Time: 11406.6 (0.0) ..#...#............#....#d) +8 sling "Niph" {heavy, rElec rF- Int-4 ..#...#............#...##Fire: d) +8 sling "Niph" {heavy, rElec#...#..[3ib9;49m..>.......######...#............#...##...#............#...#O   two-headed ogre (wandering)#...#............#...##...#.........O..'...##...#............#...# _You start resting. _Magic restored. _You start waiting. _A two-headed ogre is nearby! _Okay, then.Okay, then.ii. _i  _You start waiting.A two-headed ogre is nearby! _Okay, then.Casting: Fulminant Prism (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i ......#....................  fami the Destroyer ......#....................  Gnoll of Makhleb ...... ......#............[.......  Health: 74/74 ======================== i 4.##...#.................c..  Magic: 26/30 ====================---- .##...#...............*∆...  AC: 5Str: 13 ..#...#............#####...  EV: 13Int: 17 ..#>..#.......*****'...####  SH: 0Dex: 11 ..#...'.......*****#....#  XL: 10 Next: 33% Place: Dungeon:8 ..#...#.......**@**#....#  Noise: ---------  Time: 11406.6 (0.0) ..#...#.......*****#....#  d) +8 sling "Niph" {heavy, rElec rF- Int-4 ..#...#.......*****#...##  Fire: d) +8 sling "Niph" {heavy, rElec  #...#....>.......#####  #...#............#...# ib  #...#............#...#  O   two-headed ogre (wandering)  #...#............#...#  #...#.........O..'...#  #...#............#...# _Okay, then. _Okay, then.i CCasting: Fulminant Prism (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 8% risk of failure)  Press: ? - help, Dir - move targeti_y.....@******iz.....*******iVy ..@..*******i ......#....................  fami the Destroyer ......#....................  Gnoll of Makhleb ...... i......#............[.......  Health: 74/74 ======================== .##...#.................c..  Magic: 26/30 ====================---- .##...#...............*∆...  AC: 5Str: 13 ..#...#............#####...  EV: 13Int: 17 ..#>..#............'...####  SH: 0Dex: 11 i\h..#...'............#....#  XL: 10 Next: 33% Place: Dungeon:8 ..#...#.........@..#....#  Noise: ---------  Time: 11406.6 (0.0) ..#...#............#....#  d) +8 sling "Niph" {heavy, rElec rF- Int-4 ..#...#............#...##  Fire: d) +8 sling "Niph" {heavy, rElec  #...#....>.......#####  #...#............#...#  #...#............#...#  O   two-headed ogre (wandering)  #...#............#...#  #...#.........O..'...#  #...#............#...# iҬ=_Okay, then. _Okay, then.Casting: Fulminant Prism (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 8% risk of failure)  iBPress: ? - help, Dir - move targetiɽ .................. ..........[....... ............ ...∆... ...#####... >..#.......#### ...#....# ...#....# ...#....# ...#...##  ..>....*..#  ...#  ..........#...# Oally target)  .......O..#...# *   fulminant prism  ..........'  ===7.6 (1isi  Casting: Fulminant Prism (dangerous; 8% risk of failure)  iConfirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 8% risk of failure)  Press: ? - help, Dir - move target _You conjure a prism of explosive energy!i A........[.........c .#...*∆.#####...>..#i '...####'. ..........#...##>....*..####.*O..#'i i O*O.iS 0---8i io e _Your fulminant prism crackles loudly.i8 '...[........c .#...*∆.#####...>..#'...####'...... ..........#...##>....*..####.*O#i;i6EiLT ############### ##########Your fulminant prism explodes!The blast of energy engulfs the two-headed ogre!!i!.................O.......i6F=======9iiѶj _The two-headed ogre is moderately wounded.i   iE =Casting: Fulminant Prism (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ie i iN iP P _You don't know that spell.iM  Casting: Fulminant Prism (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i......'....................  fami the Destroyer ......#....................  Gnoll of Makhleb ...... ......#....................  Health: 74/74 ======================== ......#....................  Magic: 22/30 =================------- ......#............[.......  AC: 5Str: 13 .##...#.................c..  EV: 13Int: 17 .##...#...............*∆...  SH: 0Dex: 11 iZV..#...#............#####...  XL: 10 Next: 33% Place: Dungeon:8 ..#>..#.........@..'...####  Noise: =======--  Time: 11409.6 (0.0) ..#...'............#....#  d) +8 sling "Niph" {heavy, rElec rF- Int-4 ..#...#.......*****#....#  Fire: d) +8 sling "Niph" {heavy, rElec ..#...#.......*****#....# ..#...#.......*****#...## i  #...#....>..*****#####  O   two-headed ogre  #...#.......**O**#...#  #...#............#...#  #...#............#...# Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.  Casting: Fulminant Prism (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 8% risk of failure)  ipJPress: ? - help, Dir - move targeti! *******..O..iZ**@****.....i9 ......'....................  fami the Destroyer ......#....................  Gnoll of Makhleb ...... ......#....................  Health: 74/74 ======================== ......#....................  Magic: 22/30 =================------- ......#............[.......  AC: 5Str: 13 .##...#.................c..  EV: 13Int: 17 .##...#...............*∆...  SH: 0Dex: 11 ..#...#............#####...  XL: 10 Next: 33% Place: Dungeon:8 ..#>..#.........@..'...####  Noise: =======--  Time: 11409.6 (0.0) ..#...'............#....#  d) +8 sling "Niph" {heavy, rElec rF- Int-4 i; ..#...#............#....#  Fire: d) +8 sling "Niph" {heavy, rElec ..#...#............#....# ..#...#............#...##  #...#....>.......#####  O   two-headed ogre  #...#.........O..#...#  #...#............#...#  #...#............#...# Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.  Casting: Fulminant Prism (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 8% risk of failure)  Press: ? - help, Dir - move targetiAE  .................. .................. .................. ......... ......c.. ....*∆... ...#####... >..#.......#### ...#....# .......*..#....# ...#...#  ..>....O..##### (ally target)  ..........#...# *   fulminant prism  ..........#  ih Z===----10.6 (1in 8*ip } _You don't know that spell.  Casting: Fulminant Prism (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iq NAiming: Fulminant Prism (dangerous; 8% risk of failure)  Press: ? - help, Dir - move target _You conjure a prism of explosive energy!i =######'...[.......c .#....$.#####...>..#'...####'...#...*..#..... ..........#...##>....O..####*iJ if gO.*iQ 3=-------1i ** _Your fulminant prism crackles loudly.i].#......######'###### .######'...[......c .#....$.#####...>..#'...####'...#.*..#......#.... .......O..#...##>###iiiI #################### #####  Your fulminant prism explodes!The blast of energy engulfs the two-headed ogre!i%sE...............isD..O.......i_tF=======2i}ih _The two-headed ogre is severely wounded.iR M  Casting: Fulminant Prism (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i .##.#......######'######...  fami the Destroyer .######....................  Gnoll of Makhleb ...... ......'....................  Health: 74/74 ======================== ......#....................  Magic: 19/30 ===============--------- ......#....................  AC: 5Str: 13 ......#....................  EV: 13Int: 17 ......#............[.......  SH: 0Dex: 11 iM I.##...#.................c..  XL: 10 Next: 33% Place: Dungeon:8 .##...#.........@......$...  Noise: =======--  Time: 11412.6 (0.0) ..#...#............#####...  d) +8 sling "Niph" {heavy, rElec rF- Int-4 ..#>..#.......*****'...####  Fire: d) +8 sling "Niph" {heavy, rElec ..#...'.......*****#....# ..#...#.......*****#....# ..#...#.......**O**#....#  O   two-headed ogre i ..#...#.......*****#...##  #...#....>.......#####  #...#............#...# The blast of energy engulfs the two-headed ogre! _The two-headed ogre is severely wounded.Casting: Fulminant Prism (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 8% risk of failure)  Press: ? - help, Dir - move targetiw*******.....i8**@****..O..ihMl*******.....i<- .##.#......######'######...  fami the Destroyer .######....................  Gnoll of Makhleb ...... ......'....................  Health: 74/74 ======================== ......#....................  Magic: 19/30 ===============--------- ......#....................  AC: 5Str: 13 ......#....................  EV: 13Int: 17 i- ......#............[.......  SH: 0Dex: 11 .##...#.................c..  XL: 10 Next: 33% Place: Dungeon:8 .##...#.........@......$...  Noise: =======--  Time: 11412.6 (0.0) ..#...#............#####...  d) +8 sling "Niph" {heavy, rElec rF- Int-4 ..#>..#............'...####  Fire: d) +8 sling "Niph" {heavy, rElec ..#...'............#....# ..#...#............#....# ..#...#.........O..#....#  O   two-headed ogre iq. N..#...#............#...##  #...#....>.......#####  #...#............#...# The blast of energy engulfs the two-headed ogre! _The two-headed ogre is severely wounded.Casting: Fulminant Prism (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i. Aiming: Fulminant Prism (dangerous; 8% risk of failure)  Press: ? - help, Dir - move targeti8  .................. .................. .................. ......... ......... ......... ......c.. .....$... .......*..#####... >..#.......#### ...ie9 #...........O..#..............#....# (ally target)..........#...## *   fulminant prism  ..>.......#  i: Y===----3.6 (1i|B V**iE  _The two-headed ogre is severely wounded.  Casting: Fulminant Prism (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iF NAiming: Fulminant Prism (dangerous; 8% risk of failure)  Press: ? - help, Dir - move target _You conjure a prism of explosive energy!i\...'...#........#......######'############'...[......c .#.......$.*..#####...>..#'...####'...#....O..#..... ......##>###i*ix*O.*inT-------4i8*ie _Your fulminant prism crackles loudly.iJ%3#' ...'#...#.......#.#......######'############'...i&8[......c .#.......$.*..#####...>..#...'...####'O..#........... ......##i9&iu1i8? #####i29####################   Your fulminant prism explodes!The blast of energy engulfs the two-headed ogre!ii.................O.......iǛp20=========5iwiYc _The two-headed ogre is almost dead.iQ ((iS(((((You shoot a sling bullet.i) is V..O....===-----7.2 (1.6 _The sling bullet barely misses the two-headed ogre.i,  You shoot a sling bullet.  The sling bullet hits the two-headed ogre!  You kill the two-headed ogre!i4n(()ir...i'. =51-----8.9 (1.7 _Makhleb accepts your kill.Your Invocations skill increases to level 6!iaiAn _Your Shapeshifting skill increases to level 5!iI Ii i% iy i i %1i i i~ i i ,i i ,ik i il F2=i i/ i i i ,i1 i i ,i, i 9=i? i i7" K3=i$ i& ,i( i, i_- i/ i2 i3 i5 i8 iR9 h4==iU; iA@ ,iA iE ihF iH i3L iL ieO iU e=i6Y iY K5=i[ ic Bihf if i4i im in iq it iNu U6=iyw is| ,iw~ i i| i i ,i i iu it i i9 K7=i iٛ iF i i ,iI i ,ip i i 9=i i i] K8=iG i( i i i i/ i i 9===i --- _You start resting.60.9 (42.0)i e30=---1.9 (43i i % _Magic restored.ia iH i2 =i: XiB ,iB iF i[G iBI iYM iM iO i+T iT i|V iZ iZ i\ i_ i_ ia ie if ig ij ik il ir ir iu i-x ix iz i: i i iV iȅ i i ix i0 ir i i i i i iޜ iG i7 iv i i iq ,iw iq ,i i Bi ,iJ i( i i' Bi iR i iS i( i i ,i i ,i] i i i i@" ,i$ i' i' iq* is. i. i0 i5 Bi9 ,i< iD ,iF iL ,iO iR i/S iuU iZ ,i\ iF_ i_ i iA Bi= Bi/ Bi0 iѠ i i ,i i Bi i~ i iv ,is i۾ ,ii i ,i ib ,i `i ,i Bi ,i i i ix i7iz,ii ii iyiBiiQii!,i#i )Bi,,i /i 2i2i$4i7,i9i>,i|?iC,i FiJ,iNiR,iTivvi3Xih 560.9 (99 _You start waiting.i.1.9 (100.0)ii# _Done waiting.i8i: Spells (Memorise)TypeFailure Level  a - Apportationi;)Translocation 1% 1b - Kiss of DeathConjuration/Necromancy 1%1  c - Sublimation of BloodNecromancy2%2  d - GloomHexes/Necromancy5% 3  e - Iskenderun's Mystic BlastConjuration/Translocation 8% 4  f - Vhi's Electric ChargeTranslocation/Air17% 4  g - SilenceHexes/Airi;43% 5 15 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exiti% i;y....#......#...'.......# ..fami the Destroyer ....'......#...#.......#...Gnoll of Makhleb ...... .##.#......######'######...Health: 74/74 ======================== .######....................iMagic: 30/30 ======================== ......'....................AC: 5Str: 13 ......#....................EV: 13Int: 17 ......#....................SH: 0Dex: 11 ......#....................XL: 10 Next: 51% Place: Dungeon:8 ......#.........@..[.......Noise: ---------  Time: 11561.9 (0.0) .##...#.................c..d) +8 sling "Niph" {heavy, rElec rF- Int-4 iT.##...#................$...Fire: d) +8 sling "Niph" {heavy, rElec ..#...#.........)..#####... ..#>..#............'...#### ..#...'............#....# im..#...#............#....# ..#...#............#....# ..#...#............#...##Your Invocations skill increases to level 6! _Your Shapeshifting skill increases to level 5! iş_You start resting. _Magic restored. _You start waiting. _Done waiting.in  Okay, then.ii̲. _i!A iD Makhleb the Destroyer Makhleb the Destroyer is a fearsome deity of bloodshed and mortification of the flesh. Followers are expected to cleanse others by inflicting suffering and death on them in Makhleb's name. Dedicated followers may also access the raw energies and hell-spawned servants of chaos, so that they may better break the impure world and its false laws for their evil god's glory. Title - Spawn of Chaos Favour - Makhleb is noncommittal. Granted powers:(Cost)You can gain health from killing. iE You can unleash Makhleb's destructive might.(7 HP)You can summon an infernal servant of Makhleb.(8 HP, Piety-)Your Destruction will be augmented by one of the Four Hells. Makhleb will allow you to brand your body with an infernal mark... once.(Injury)[!]: Overview|Powers|Wrathi'i/is8y....#......#...'.......# ..fami the Destroyer ....'......#...#.......#...Gnoll of Makhleb ...... .##.#......######'######...Health: 74/74 ======================== .######....................i%9-Magic: 30/30 ======================== ......'....................AC: 5Str: 13 ......#....................EV: 13Int: 17 ......#....................SH: 0Dex: 11 ......#....................XL: 10 Next: 51% Place: Dungeon:8 i9......#.........@..[.......Noise: ---------  Time: 11561.9 (0.0) .##...#.................c..d) +8 sling "Niph" {heavy, rElec rF- Int-4 .##...#................$...i9Fire: d) +8 sling "Niph" {heavy, rElec ..#...#.........)..#####... i:..#>..#............'...#### ..#...'............#....# ..#...#............#....# i5:..#...#............#....# ..#...#............#...## ih:_Your Shapeshifting skill increases to level 5! _You start resting. _Magic restored. _You start waiting. i:`_Done waiting. _Okay, then.iBiCi_KiitiKw(Makhleb the Destroyer Makhleb the Destroyer is a fearsome deity of bloodshed and mortification of the flesh. Followers are expected to cleanse others by inflicting suffering and death on them in Makhleb's name. Dedicated followers may also access the raw energies and hell-spawned servants of chaos, so that they may better break the impure world and its false laws for their evil god's glory. Title - Spawn of Chaos iTx|Favour - Makhleb is noncommittal. Granted powers:(Cost)You can gain health from killing. You can unleash Makhleb's destructive might.(7 HP)You can summon an infernal servant of Makhleb.(8 HP, Piety-)Your Destruction will be augmented by one of the Four Hells. Makhleb will allow you to brand your body with an infernal mark... once.(Injury)[!]: Overview|Powers|Wrathif im i! ....#......#...'.......# ..fami the Destroyer ....'......#...#.......#...Gnoll of Makhleb ...... .##.#......######'######...i Health: 74/74 ======================== .######....................Magic: 30/30 ======================== ......'....................AC: 5Str: 13 ......#....................EV: 13Int: 17 ......#....................i ASH: 0Dex: 11 ......#....................XL: 10 Next: 51% Place: Dungeon:8 ......#.........@..[.......Noise: ---------  Time: 11561.9 (0.0) i7 .##...#.................c..d) +8 sling "Niph" {heavy, rElec rF- Int-4 .##...#................$...id Fire: d) +8 sling "Niph" {heavy, rElec ..#...#.........)..#####... ..#>..#............'...#### i '..#...'............#....# ..#...#............#....# ..#...#............#....# iç ..#...#............#...## _Your Shapeshifting skill increases to level 5! _You start resting. _Magic restored. i _You start waiting. _Done waiting. _Okay, then.i i i i irirdMakhleb the Destroyer Makhleb the Destroyer is a fearsome deity of bloodshed and mortification of the flesh. Followers are expected to cleanse others by inflicting suffering and death on them in Makhleb's name. Dedicated followers may also access the raw ienergies and hell-spawned servants of chaos, so that they may better break the impure world and its false laws for their evil god's glory. Title - Spawn of Chaos Favour - Makhleb is noncommittal. Granted powers:(Cost)You can gain health from killing. You can unleash Makhleb's destructive might.(7 HP)You can summon an infernal servant of Makhleb.(8 HP, Piety-)i/-Your Destruction will be augmented by one of the Four Hells. Makhleb will allow you to brand your body with an infernal mark... once.(Injury)[!]: Overview|Powers|Wrathi9iAiJ....#......#...'.......# ..fami the Destroyer ....'......#...#.......#...Gnoll of Makhleb ...... .##.#......######'######...Health: 74/74 ======================== .######....................Magic: 30/30 ======================== ......'....................AC: 5Str: 13 ......#....................EV: 13Int: 17 ......#....................SH: 0Dex: 11 ......#....................XL: 10 Next: 51% Place: Dungeon:8 ......#.........@..[.......Noise: ---------  Time: 11561.9 (0.0) .##...#.................c..iL6d) +8 sling "Niph" {heavy, rElec rF- Int-4 .##...#................$...Fire: d) +8 sling "Niph" {heavy, rElec ..#...#.........)..#####... ..#>..#............'...#### ..#...'............#....# ..#...#............#....# ..#...#............#....# ..#...#............#...## _Your Shapeshifting skill increases to level 5! _You start resting. _Magic restored. _You start waiting. _Done waiting. _Okay, then.i[SixTi\i^i(i)i+i1i76iJ7$ _i>,i?iZ@i+Bi1EiI,iKi-Ni7R,iDTiViYiiZi[iSaididifihiWl,imih| #####'######... .............. ................. ...... . . ......[ ..... ..........@....... ........)..#####i}i ...........'...######## ..........#....#..........#....#..........#....#..........#...##..>.......#####..........#...#  You now have 564 gold pieces (gained 26).  i - a ring of protection from cold  Things that are here:i+8.9 (7i+9.9 (8ik _a +0 shortbow; a centaur corpseiQ i i i&i)i*i/,i2i;3i4i7i];i;i=ik@inDi0EiFi4JiMi^Ni-Pi[SiWiWiYiT]i.ai#bieiRmiqiqisivi{,i|iiziii#iuiii͗i,,iiifiiinii(iiiеiliiAiti޽iGiiiiii]iii;iEii/iiiiiEi,iUi3iii*i)ixiiiIi%iiii>Biiiiii#iiiiP,iiViSiiKi i"i #i$i*i9.i.i/i@2i4i4i6i>i@iAi{BiEiHiIiCJidMiPiPiQi_TiWiWiXi[is_,iMaidiEg,ihikim,ini3pir,isiGtiu,i*yi |iiiYi#iikii׋iu,iǏiŒii2i\ii,i!ioi@,iiE@  There is an open door here.ii _i'iriiiuib,iiN _You now have 586 gold pieces (gained 22).i!iiiNi",iai+@  There is an open door here.i5 _iiijii]iFi^iii iJ,iiiiNi i i`,isii ,i"i)i-,i.in4i7iO8i9i>iA,iCiHiL,iNihRi{UiUiWi\i2`,iai eiOhihiji{oi/riritiwixiNyizi_~i܄,ii@  There is an open door here.ivi _ii^i,iʙiΜiiiqi#iiai i|...#.......# #.............#.......#####.)...........#(.....##..#..######......#......#...#...[<..#......#......#...#.......#......#......#...'.......#......'......#...#.......#......##.#......######'######......######......@................642.9 (73.0)'................#.......................#.......................#.......................#............[.......... ##...#....................... ##...#................)...... iG#...#.........)..#####...... ipiT _Key pressed, stopping explore.i} Ii.iiE: _iiT"i"iG$i&i.)i)i*i,i/,i1ia3i6i7i7i:i=i=i>iAiDiDi1Fi|GiSIiIi6KiNi0QiQiRiUiGXiXiZYi[iv_,i+ai1di\fifi/hikim,i\oiiqis,ivixis|i|ip~ir #....# #.....# #....# #.....# #....# #.....# #....' #.....# #....# #.....# #....# #.....##### ######## #.......# #.... ∆ #..@....# #.... #.......# #.... #.......# #.... #.......# #.... #.......#.......# #.... #.......#.......# #... #.......#i}[37m.......#####.) #.......#(.....##..#..###### #.......#......#...#...[<..#iđ-57.9 (15iq,8.9 (16iIiȞ0 _c - a wand of iceblast (3)i8; i< im= i\A iD i8E iH iLI iM iM i O iS ihW iW iX i%e ig i% #######  #.....# ### #.....# #... #.....# #... #.....# #... #.....# #... #.....# #......# # ##### ########.......# #∆ #.......# # #.......# # #.......# # F.......# #F   rock fish (wandering) #.......#.......# # #.......#.......# #..... #.......#.......iD #####.)...61.9 (3.0)2.9 (4 _A rock fish comes into view.i ,   #.....#  #.....#  #.....#  #.....#  #.....#  #.....#  #.....#  #..@..#####  ###.......#  ∆ #.......#  #.......#  #.......#  F.......#  #.......#  #.......#  )i݇ |   #.....#  #.....#  #.....#  #.....#  #.....#  #.....#  #.....#  #..@..#####  ###.......#  ∆ #.......#  #.......#  #.......#  F.......#  #.......#  #.......#  )iی 4iO i1 ` _A rock fish is nearby!iȶ   #.....#  #.....#  #.....#  #.....#  #.....#  #.....#  #.....#  #..@..#####  ###.......#  ∆ #.......#  #.......#  #.......# i F.......#  #.......#  #.......#  )i" i   #.....#  #.....#  #.....#  #.....#  #.....#  #.....#  #.....#  #..@..#####  i6 ###.......#  ∆ #.......#  #.......#  #.......#  F.......#  #.......#  #.......#  )iiii3` _A rock fish is nearby!i ((((F    You shoot a sling bullet. The sling bullet hits the rock fish!is=i&>iD..F..#iE7===4.5 (1.6iKiN] _The rock fish is almost dead.i  You shoot a sling bullet. The sling bullet hits the rock fish!  You kill the rock fish!i((#iohV..#im 36.3 (1.8 _Makhleb accepts your kill.i}sikvh _Your Stealth skill increases to level 7!ix iy i~ i H _No target in view!ii i 3i i iW $ _i ir ,i i i i i.....#......###.#.....##### #########.......# #..∆ #.......# #.. #@......# #.....--- #.. #...#.......#.......i #.......F####.)F   rock fish (wandering)(.....##..#..#####...#...[<#...#......i8.3 (2.0F#---9.3 (3iie$\ _A rock fish comes into view.i`*   #.....#  #.....#  #.....#  #.....#  #.....#####  ###.......#  ∆ #.......#  #@......#  #.......#  #.......#  #.......#  #F......#  #.......#####.) #(.....## #......#[<i   #.....#  #.....#  #.....#  #.....#  i5#.....#####  ###.......#  ∆ #.......#  #@......#  #.......#  #.......#  #.......#  #F......#  #.......#####.) #(.....## #......#[<i!iii i ` _A rock fish is nearby!ii iip i i_#.....# i i#.....# iB #.....#  #.....#  #.....#####  ###.......#  ∆ #.......#  #@......#  #.......#  #.......#  #.......#  #F......#  #.......#####.) #(.....## #......#[<i~   #.....#  #.....#  #.....#  #.....#  #.....#####  ###.......#  ∆ #.......#  #@......#  i߱#.......#  #.......#  #.......#  #F......#  #.......#####.) #(.....## #......#[<i}iZiIi` _A rock fish is nearby!i (((F    You shoot a sling bullet. The sling bullet hits the rock fish!ii-^..F..i9'===i70.9 (1.6iipa _The rock fish is heavily wounded.i  You shoot a sling bullet. The sling bullet hits the rock fish!  You kill the rock fish!i ((#i V..#i 542.7 (1.8ii i Z _Makhleb accepts your kill.irw i.x iю ^ _No target in view!ipki_liaxiD{H _No target in view!iAiAiBiNiPiP$ _iUiUiWiMXiYi\i^if_i{`ici?eieifijii~kikimi,picririti^y=  You see here 5 javelins.i{i&| _i}iYiՁi  There is an open door here. _i,i<,iiiii]iiiiiUiiiBi iV,iipiiiEii7,ii & #.....# #.....#.....# #.....#.....# #.....#.....# #.....#.....# #.....#.....##### #.....###.......# ##....$..#.......# ##....@..#.......# #--- ..i #.......#.......# # ..#.......#.......# # .# #.......#.......# # .# #.......#.......# # .# #.......#.......##### .# #.......#(.....##..#.. .# #.......#...#. .# #.......#...#i{78 M .....##### ##.###... ..#.......#.......# #.i ;#.......#i|x92.7 (20.0)---3.7 (21iix'N  You now have 601 gold pieces (gained 15).i(,4.7 (22i-i,8\ _You see here a +1 war axe of freezing.ii(iCiiXii!i^ii i i iiiiiqiiiiG"i(iQ)i*i.i1i\1i2i6i8iM9i:i>i@iqAiBi0FiHi IizJiMiJPiPiRiUipW,iXi[i]iG^iW_iaididieihiBjijikiTniQpipiqi}ti]vivixizi|i/}id~i}iiPi8i,io,iniÊi؋ioiNi;ii"i iޓi]iӕii<iiii;ii"iğiqiMiͣi;iiBiiqii]iiiQigiiiرiiii̷ipiiͺiiݿigihiiiiliki/,i\iFiiii3iWiiiz Bi= iiiziHiiiHii$i%i&i'i-i.i/i/i6i7i88i 9iS?i@iAiKBiMHi JiJiKiIQiRiMSi4TiYi[i~\i%]ibi%i&i)i+i#,i-i0i2ik3i4i7i[:i:i=i\?ifFBiGiIiKJiLi+Pi SiSiUiOYi\,i]icX  Things that are here:  a +0 robe; a +0 daggerii5 _iki oikriritiewizizziM|iiiii7 _You open the door.i3iȑiViii`i@  There is an open door here.iP..#######'# ..# #.....#>..#. ..#.......# #...[.#.....#...'. [.#.......######.....#.....#...#. ..#........#...#.....#.....#...#. ..#...^....#...#.....#.....#...#. ..#........#...+.....#.....#...#. ..#'########...#.....#.....#...#. ..#.......##...#.....#...#. .O#........#...#@....#...#.775.7 (81 ..#........#...'.....#...#.#........#...#.....#...#.iT#'########...#.....#...#...........#####....<#...#...........#...#...[.#...#.......O.o.#...'..[..#######...#...............#...........#####.............###)...............ivi},6.7 (82iaiX _Found a leather armour. _There is a stone staircase leading down here.iIiQii: _iii~iiiiMiii/iiiiiii ik i iXii =........# .......# +.o...#.........# ..# ......#.'# ......#.....###+#.##...#.....#.##...#.......>##...+..######'# >..#. ..# #@..['. [######.#.......^....#...#...##...+......#'########...#....i>. o   orc (asleep)#.......##...#.....#.....#...#.O##...#>....#.....#...#.##...'.....#.....#...#.i'282.7 (6.0)i(+3.7 (7i1i89u _An orc comes into view. It is wielding a +0 hand axe.i   +.o...# #.....# #.....##.....##.....#>##...+.....# ..#.....#> #@..[.# [#.....##.....#^#.....#+.....##.....##.....##>....#i+=   +.o...# #.....# #.....##.....##.....#>##...+.....# ..#.....#> #@..[.# [#.....##.....#^#.....#+.....##.....##.....##>....#irF ioG i?N i:Q [ _An orc is nearby!i  +.o...# #.....# #.....##.....##.....#>##...+.....# ..#.....#> #@..[.# [#.....##.....#^#.....#+.....##.....##.....##>....#i  +.o...# #.....# #.....##.....##.....#>##...+.....# ..#.....#> #@..[.# [#.....##.....#^#.....#+.....##.....##.....##>....#i#i$i%,i>/[ _An orc is nearby!i   You shoot a sling bullet. The sling bullet hits the orc!  You kill the orc!iՕ)((((((i~ E......i$7===5.5 (1.8i,i/Z _Makhleb accepts your kill.i3 _No target in view!iiiiH _No target in view!i 3iD i iE M+'#o.+.)#.#' ..###+#......##......>##...+.######'# ..#@...>..# . #...[' [i ######. ..#........#...#.....#.....#...#...o   orc wizard (asleep)..#>....#i%1 (0.0ils ---6.5 (1 _An orc wizard comes into view. It is wielding a +0 dagger.iN =  #o....# +.)...# #.....# #.....##.....##.....#>##...+.....# ..#@....#> #...[.# [#.....##.....#^#.....#+.....#i( <#.....##.....#>i_u  #o....# +.)...# #.....# #.....##.....##.....#>##...+.....# ..#@....#> #...[.# [#.....##.....#^#.....#+.....##.....##.....#>iG~i--- _An orc wizard is nearby!i y  #o....# +.)...# #.....# #.....##.....##.....#>##...+.....# ..#@....#> #...[.# [#.....##.....#^#.....#+.....##.....##.....#>ihB  #o....# +.)...# #.....# #.....##.....##.....#>##...+.....# ..#@....#> #...[.# [#.....##.....#^#.....#+.....##.....#ii#.....#>iiiib _An orc wizard is nearby!i  You shoot a sling bullet. The sling bullet hits the orc wizard!  You kill the orc wizard!i)((((((icqD......i\t?5===8.1 (1.6i {i1Z _Makhleb accepts your kill.iiXiŧiLH _No target in view!i}i~iiH _No target in view!i' i( i * iI0 i2 i7 ,i7 7 _You open the door.i9 i(: i< iA @  There is an open door here.itD ipE  _iF iJ iOL iL i'N iQ 7 _You open the door.inT iT iW iZ i] i] in` ih @  There is an open door here.ij ik  _i;m io is ,i)u iy i b...# ##.).[.......# o..#...#+### ...#'$.##########...# ....#....##..#........#...# ....#....#####..#........+...#.....#..........##...#)....#........i ..#........#...'.)...#..........#........#..@#.....#........---..'.......##...#.....#........ ....#.......###'##.....#....##....#......#.....#....##....#......>##...'.....#.....#....#######'##...#.....#.....#>.. o   orc (asleep)..#.......##...#...[.#.....#...i [.#.......######.....#.....#......#..#...#.....#.....#...i 96.1 (8.0 _You open the door. _There is an open door here. _You open the door. _There is an open door here.  You open the door.iz G---7.1 (9i̞ i u _An orc comes into view. It is wielding a +0 hand axe.i/x  ).[ o..##+### ...#$#...# ....##...# ....#+...#.....##...#)....##...'.)...##..@##...#i y t##'##...>##...'#...#.>#...#...[[###iE ).[ o..##+### ...#$#...# ....##...# ....#+...#.....##...#)....##...'.)...##..@##...###'##io...>##...'#...#.>#...#...[[###i-ii%i:([ _An orc is nearby!ir ((((((o  You shoot a sling bullet. The sling bullet hits the orc.i?k  The orc is severely wounded.iB6  You hear a shout!iYU....o)'o   orc wizard===8.7 (1.6i^i kz _An orc wizard comes into view. It is wielding a +0 dagger.i+ (((((((You shoot a sling bullet.ihiii[tx.....)oi7u*800.3i iad _The sling bullet barely misses the orc wizard.i=  You shoot a sling bullet. The sling bullet hits the orc wizard.ii2  The orc wizard is moderately wounded.  The orc wizard hits you but does no damage.oo   orc1-2.0 (1.7i9? _The orc wizard hits you with a +0 dagger.iq  ).[ ...##+### ...#$#...# ....##...# ....#+...#.....##...#o....##...o.)...##..@##...###'##...>##...'#...#.>#...#...[[###iu  ).[ ...##+### ...#$#...# ....##...# ....#+...#.....##...#o....##...o.)...##..@##...###'##...>##...'#...#.>#...#...[[i '###ik ie iL iR! d _There are monsters nearby!i The orc wizard hits you with a +0 dagger. _There are monsters nearby!  You shoot a sling bullet.  The sling bullet barely misses the orc wizard.  The sling bullet hits the orc!!  You kill the orc!)(ia | oMakhleb accepts your kill.ie V2-3.7imo ir A _The orc wizard hits you but does no damage.ie  You shoot a sling bullet. The sling bullet hits the orc wizard.i  The orc wizard is severely wounded.The orc wizard barely misses you.iK}  The orc wizard gestures at you while chanting.iJiX67--5.4ii. _The magic dart hits you.i ((((((You shoot a sling bullet.i ....)oThe sling bullet completely misses the orc wizard.The orc wizard misses you.ii:*iT iThe orc wizard mumbles some strange words.The orc wizard flickers and vanishes!i51{8=-====7.0 (1.6iY8 _Deactivating autopickup; reactivate with Ctrl-A.i P4iPTiUH _No target in view!i# i< i iT H _No target in view!io ip i  _There is a strange disturbance nearby!iMm 4iu iw p _There is a strange disturbance nearby!i@ _No target in view! _No target in view!There is a strange disturbance nearby!There is a strange disturbance nearby!  Casting: Fulminant Prism (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i)4idi _You can't see any susceptible monsters within range! (Use Z to cast anyway.)i޿JiF _Unknown command.ibfiqga=---80iHqipsf _Something hits you but does no damage.i3 M  Casting: Fulminant Prism (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iPM--- _You can't see any susceptible monsters within range! (Use Z to cast anyway.)i.............# #.......#. fami the Destroyer ...).[.......# ...#.......#. Gnoll of Makhleb ...... .............#+### ...#.......'. Health: 68/74 ======================-- ..$.##########...# ....#....##.#. Magic: 28/30 ======================-- ....#........#...# ....#....##### AC: 5Str: 13 ....#........+...#.....#......... EV: 13Int: 17 ....#........#...#)....#......... SH: 0Dex: 11 ....#........#...{.)...#......... XL: 10 Next: 55% Place: Dungeon:8 ....#........#..@#.....#......... Noise: =--------  Time: 11808.0 (0.0) ....'.......##...#.....#........i). d) +8 sling "Niph" {heavy, rElec rF- Int-4 ....#.......###'##.....#....##... Fire: d) +8 sling "Niph" {heavy, rElec ....#............#.....#....##... ....#......>##...'.....#.....#... ....#######'##...#.....#.....#>..  ....#.......##...#...[.#.....#...  ..[.#.......######.....#.....#...  ....#........#...#.....#.....#...  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Fulminant Prism (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineiFb C*@ikM**iK.............##.......#. fami the Destroyer ...).[.......#...#.......#. Gnoll of Makhleb ...... .............#+### ...#.......'. Health: 68/74 ======================-- ..$.##########...# ....#....##.#. Magic: 28/30 ======================-- i%....#........#...# .*..#....##### AC: 5Str: 13 ....#........+...#.*...#......... EV: 13Int: 17 ....#........#...#*....#......... SH: 0Dex: 11 ....#........#...*.)...#......... XL: 10 Next: 55% Place: Dungeon:8 ....#........#..@#.....#......... Noise: =--------  Time: 11808.0 (0.0) ....'.......##...#.....#......... d) +8 sling "Niph" {heavy, rElec rF- Int-4 ....#.......###'##.....#....##... Fire: d) +8 sling "Niph" {heavy, rElec ....#............#.....#....##... ....#......>##i...'.....#.....#... ....#######'##...#.....#.....#>..  ....#.......##...#...[.#.....#...  ..[.#.......######.....#.....#...  ....#........#...#.....#.....#...  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Fulminant Prism (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineiM` ..){Casting: Fulminant Prism (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe searing ray hits something.  (Press . to maintain the ray.)ikax9=9.0 (1Ray ihijf _Something hits you but does no damage.i*H  The searing ray hits something!  Makhleb accepts your kill.iO ****Reactivating autopickup.i e..))i 7-610+ iT i 6 _You feel a bit more experienced.i8B U****i c..))i= 6----1++ i in i$@3iAi K~--.'..'.iU&0iVc7=2.0 (1iciAfo _You start resting. You stop channelling your searing ray.i3ix i"i'<70i(,i *i*-,i.i1iT2g1==i3i698i6(=i7i;,i<i?i?U2=i AiD,igFiHiIa9==iJiM;3iPifR,icTi]W,iqYi=_ _You start resting.i242.0)4==5.0 (13iiA" _HP restored.i >30= _Magic restored.ic z  There is an open door here.  Things that are here:  a +0 dagger; a +0 robei, i  _i1 iE& ^  Items here: )) [[ ††.i) i) @= _iv+ i56 e=i]7 ij: i"= i= i? iGC i G ,iI iK iN iGO i iuE k  You now have 615 gold pieces (gained 14).  Things that are here:i&F iG iEV t _a +0 leather armour; a +0 mace; an orc skeletonij[ Iix` ic icd if il isn in i:s is iu iOv iy i} i i i/ i$ ig ,i iҌ i@ ,iK iז i ,i i2 i BiI i8 i i i iM i i5 i i i id i i iV i iU i~ i i i` Bi i iq ,i i0 iC i i i+ BiC i i ,iti,i i i ii/iiiii~;i>iA,iCiGiI,iKimNijQiQiSiViY,i[ilciei]fiugi`ji`m,inipiri0siti ##### ############ #### ....# ####### ....# #..# ....# #....#. ....# #..........#. ....# #..........#. ....#########...@......#.87.0 (38 .......................#. .........#. io.........#.....### ................#....)..# ..........#.......# .......)...............#.......# .<.....................#.......# .............#'###.....#.......#iiBE _Done exploring.i3ii..0.0)...................iiiE _Done exploring.iiwiR iVi[i^iaE _Done exploring.iK3iNiii^[ _Done exploring.il~[[?25h[?0c  Search for what [Enter for "."]? i [?25l[?1ciz i? $i 26 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:8] a sling (1 further duplicate)b - [D:8] a +0 flail  c - [D:8] a +1 war axe of freezingd - [D:8] a +0 club  e - [D:8] a +0 robe (5 further duplicates)  f - [D:8] a stone staircase leading up  g - [D:8] 5 javelins  h - [D:8] a +0 leather armour (2 further duplicates)  i - [D:8] a +0 mace (1 further duplicate)  j - [D:8] a +0 dagger (3 further duplicates)  k - [D:8] a +0 hand axe (2 further duplicates)  l - [D:8] a stone staircase leading down  m - [D:8] an escape hatch in the floor  n - [D:8] a leather armour  o - [D:8] a helmet  p - [D:8] a +3 great swordq - [D:8] a +0 ring mail (1 further duplicate)  r - [D:8] a +3 hand axes - [D:8] an alarm trap  t - [D:8] a stone staircase leading down  u - [D:8] a stone staircase leading up  v - [D:8] a +0 shortbow i [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]iL  e - [D:8] a +0 robe (5 further duplicates)  fstone staircase leading up  g - [D:8] 5 javelins  hleather armour (2 further duplicates)  imace (1)  j+0 dagger (3 further duplicates)  ka +0 hand axe (2 further duplicates)  lilstone staircase leading down  mn escape hatch in the floor  nleather armour  ohelmet i p - [D:8] a +3 great sword  q - [D:8] a +0 ring mail (1 further duplicate)  r - [D:8] a +3 hand axe  sn alarm trap  t - [D:8] a stone staircase leading down  ustone staircase leading up  v - [D:8] a +0 shortbow  w stone staircase leading down  xup  yfalchion  zn escape hatch in the ceilingi8boti' i# i, i6 fami the DestroyerGnoll of Makhleb ...... ################# #### Health: 74/74 ======================== ....##..........#######... Magic: 30/30 ======================== ....##..........#.....#... AC: 5Str: 13 ....##..........#.....#... EV: 13iq7 Int: 17 ....##..........#.....#... SH: 0Dex: 11 ....##..........#.....#... XL: 10 Next: 56% Place: Dungeon:8 ....#########...@......#.....#... Noise: ---------  Time: 11887.0 (0.0) .......................#.....#... d) +8 sling "Niph" {heavy, rElec rF- Int-4 .......................#.....#... Fire: d) +8 sling "Niph" {heavy, rElec .......................#.....###. .......................#....)..#. .......................#.......#.  .......)...............#.......#.  .<.....................#.......#.iG8   .............#'###.....#.......#.  _a +0 leather armour; a +0 mace; an orc skeleton _Done exploring. _Done exploring. _Done exploring. _Done exploring.  Search for what [Enter for "."]? iA iB iJ i.M . _ihi$JInventory: 9/52 gear slots Hand Weapons (go to first with ))  d - the +8 sling "Niph" (weapon) {heavy, rElec rF- Int-4 Stlth+} Missiles (go to first with ()  h - a throwing net Armour (go to first with [)  f - a +0 cloak of corrosion resistance (worn)  g - a +2 animal skin (worn) Magical Staves (go to first with |)  c - a staff of conjuration Jewellery (go to first with "=)  a - a +6 ring of strength (worn)  b - an amulet of dissipation (worn)  e - the ring of Zonaeng (worn) {rCorr MP+9}i - a ring of protection from cold Wands (go to first with /)c - a wand of iceblast (3) Scrolls (go to first with ?) i & b - 2 scrolls of blinking  f - a scroll of fear  t - 2 scrolls of teleportationi - 3 scrolls of identify  r - 3 scrolls of revelation [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]i~K  h - a throwing net Armour (go to first with [)  f - a +0 cloak of corrosion resistance (worn)  g - a +2 animal skin (worn) Magical Staves|  c - a staff of conjuration Jewellery (go to first with "=)  a - a +6 ring of strength (worn)  b - an amulet of dissipation (worn)  e - the ring of Zonaeng (worn) {rCorr MP+9}  i - a ring of protection from cold Wands (go to first with /)  c - a wand of iceblast (3) Scrolls (go to first with ?)  b - 2 scrolls of blinking  f - a scroll of fear  t - 2 scrolls of teleportation  i - 3 scrolls of identify  r - 3 scrolls of revelation i6 w - 2 scrolls of enchant weapon  p - 2 scrolls of poison  V - 2 scrolls of vulnerability20%i=  c - a staff of conjuration  a - a +6 ring of strength (worn)  c - a scroll labelled NUSSUA ZUIN6i~ ifami the DestroyerGnoll of Makhleb ...... ################# #### Health: 74/74 ======================== ....##..........#######... Magic: 30/30 ======================== ....##..........#.....#... AC: 5Str: 13 ....##..........#.....#... EV: 13Int: 17 ....##..........#.....#... SH: 0Dex: 11 i....##..........#.....#... XL: 10 Next: 56% Place: Dungeon:8 ....#########...@......#.....#... Noise: ---------  Time: 11887.0 (0.0) .......................#.....#... d) +8 sling "Niph" {heavy, rElec rF- Int-4 .......................#.....#... Fire: d) +8 sling "Niph" {heavy, rElec i.......................#.....###. .......................#....)..#. .......................#.......#.  .......)...............#.......#.  .<.....................#.......#.  .............#'###.....#.......#.  _a +0 leather armour; a +0 mace; an orc skeleton _Done exploring. iφ_Done exploring. _Done exploring. _Done exploring. iL_Search for what [Enter for "."]? iڎisiiiiYD iH Read which item? Scrolls  b - 2 scrolls of blinking  f - a scroll of fear  t - 2 scrolls of teleportationiqH i - 3 scrolls of identify  r - 3 scrolls of revelation  w - 2 scrolls of enchant weapon  p - 2 scrolls of poison  V - 2 scrolls of vulnerability iH  c - a scroll labelled NUSSUA ZUIN [!] read|quaff|evoke[?] describe selectedi i i7 fami the DestroyerGnoll of Makhleb ...... ################# #### Health: 74/74 ======================== ....##..........#######... Magic: 30/30 ======================== ....##..........#.....#... AC: 5Str: 13 i t....##..........#.....#... EV: 13Int: 17 ....##..........#.....#... SH: 0i? Dex: 11 ....##..........#.....#... XL: 10 Next: 56% Place: Dungeon:8 ....#########...@......#.....#... Noise: ---------  Time: 11887.0 (0.0) .......................#.....#... d) +8 sling "Niph" {heavy, rElec rF- Int-4 .......................#.....#... Fire: d) +8 sling "Niph" {heavy, rElec .......................#.....###. .......................#....)..#. .......................#.......#.  iu .......)...............#.......#.  .<.....................#.......#.i {  .............#'###.....#.......#.  i $_a +0 leather armour; a +0 mace; an orc skeleton _Done exploring. _Done exploring. _Done exploring. _Done exploring. i L_Search for what [Enter for "."]? iB i Identify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled NUSSUA ZUIN Potions (select first with !)  f - 3 purple potions iO j - a silvery potion  k - a green potion  l - a viscous red potion  n - a murky pink potion  o - 4 inky potions  p - 3 blue potions is q - a bubbling purple potion[?] describe selectediiwi(fami the DestroyerGnoll of Makhleb ...... ################# #### Health: 74/74 ======================== ....##..........#######... Magic: 30/30 ======================== ....##..........#.....#... AC: 5izStr: 13 ....##..........#.....#... EV: 13Int: 17 ....##..........#.....#... SH: 0i޻BDex: 11 ....##..........#.....#... XL: 10 Next: 56% Place: Dungeon:8 ....#########...@......#.....#... Noise: ---------  Time: 11887.0 (0.0) i~.......................#.....#... d) +8 sling "Niph" {heavy, rElec rF- Int-4 .......................#.....#... Fire: d) +8 sling "Niph" {heavy, rElec i%.......................#.....###. .......................#....)..#. .......................#.......#.iG  .......)...............#.......#.  ij.<.....................#.......#.  .............#'###.....#.......#.i  _a +0 leather armour; a +0 mace; an orc skeleton _Done exploring. i_Done exploring. _Done exploring. _Done exploring. _Search for what [Enter for "."]? iԼi _Done exploring.Search for what [Enter for "."]?  As you read the scroll of identify, it crumbles to dust.i +8.0 (1iai49 _c -> a - a scroll of enchant armouriMi)Read which item? Scrolls  b - 2 scrolls of blinking  f - a scroll of fear  t - 2 scrolls of teleportationa - a scroll of enchant armour  iMi - 2 scrolls of identify  r - 3 scrolls of revelation  w - 2 scrolls of enchant weapon  p - 2 scrolls of poison i V - 2 scrolls of vulnerability [!] read|quaff|evoke[?] describe selectedi% iE/ i 5 Ofami the DestroyerGnoll of Makhleb ...... ################# #### Health: 74/74 ======================== ....##..........#######... Magic: 30/30 ======================== ....#i5 r#..........#.....#... AC: 5Str: 13 ....##..........#.....#... EV: 13Int: 17 ....##..........#.....#... SH: 0Dex: 11 ....##..........#.....#... XL: 10 Next: 56% Place: Dungeon:8 ....#########...@......#.....#... Noise: ---------  Time: 11888.0 (0.0) i76 F.......................#.....#... d) +8 sling "Niph" {heavy, rElec rF- Int-4 .......................#.....#... Fire: d) +8 sling "Niph" {heavy, rElec .......................#.....###. .......................#....)..#. i[6 x.......................#.......#.  i6 .......)...............#.......#.  .<.....................#.......#.  i6 z.............#'###.....#.......#.  _Done exploring. i6 l_Done exploring. _Done exploring. i6 _Search for what [Enter for "."]? As you read the scroll of identify, it crumbles to dust. i6 $_c -> a - a scroll of enchant armouri9 i= bIdentify which item? (\ to view known items) Potions (select first with !)  f - 3 purple potions  j - a silvery potion  k - a green potion  l - a viscous red potion i^= n - a murky pink potion  o - 4 inky potions  p - 3 blue potions  q - a bubbling purple potion[?] describe selectedii*iF0fami the DestroyerGnoll of Makhleb ...... ################# #### Health: 74/74 ======================== ....##..........#######... Magic: 30/30 ======================== ....##..........#.....#... AC: 5Str: 13 ....##..........#.....#... EV: 13Int: 17 ....##..........#.....#... SH: 0Dex: 11 ....##..........#.....#... XL: 10 Next: 56% Place: Dungeon:8 ....#########...@......#.....#... Noise: ---------  Time: 11888.0 (0.0) .......................#.....#... d) +8 sling "Niph" {heavy, rElec rF- Int-4 .......................#.....#... Fi4ire: d) +8 sling "Niph" {heavy, rElec .......................#.....###. .......................#....)..#. .......................#.......#.  .......)...............#.......#.  .<.....................#.......#.  .............#'###.....#.......#.  _Done exploring. _Done exploring. _Done exploring. _Search for what [Enter for "."]? As you read the scroll of identify, it crumbles to dust. _c -> a - a scroll of enchant armouriw>]  As you read the scroll of identify, it crumbles to dust.i.?+9.0 (1i j _f -> M - 3 potions of mutationi( iURead which item? ilScrolls  b - 2 scrolls of blinking  f - a scroll of fear  t - 2 scrolls of teleportationa - a scroll of enchant armour  i - a scroll of identify  r - 3 scrolls of revelation  w - 2 scrolls of enchant weapon  p - 2 scrolls of poison  V - 2 scrolls of vulnerability [!] read|quaff|evoke[?] describe selectedi7iDi~fami the DestroyerGnoll of Makhleb ...... ################# #### Health: 74/74 ======================== ....##..........#######... Magic: 30/30 ======================== ....##..........#.....#... AC: 5iStr: 13 ....##..........#.....#... EV: 13Int: 17 ....##..........#.....#... SH: 0Dex: 11 i....#i>#..........#.....#... XL: 10 Next: 56% Place: Dungeon:8 i`....#########...@......#.....#... Noise: ---------  Time: 11889.0 (0.0) .......................#.....#... d) +8 sling "Niph" {heavy, rElec rF- Int-4 i$.......................#.....#... Fire: d) +8 sling "Niph" {heavy, rElec .......................#.....###. i.......................#....)..#. .......................#.......#.iܞ  .......)...............#.......#.  .<.....................#.......#.i{  .............#'###.....#.......#.  i'i_Done exploring. _Search for what [Enter for "."]? iJAs you read the scroll of identify, it crumbles to dust. _c -> a - a scroll of enchant armour  As you read the scroll of identify, it crumbles to dust. ih?_f -> M - 3 potions of mutationii]HIdentify which item? (\ to view known items) Potions (select first with !)  j - a silvery potion  k - a green potion  l - a viscous red potion i n - a murky pink potion  o - 4 inky potions  p - 3 blue potions  q - a bubbling purple potion[?] describe selectedi i i: fami the DestroyerGnoll of Makhleb ...... ################# #### Health: 74/74 ======================== ....##..........#######... Magic: 30/30 ======================== ....##..........#.....#... AC: 5Str: 13 ....##..........#.....#... EV: 13Int: 17 ....##..........#.....#... SH: 0Dex: 11 ....##..........#.....#... XL: 10 Next: 56% Place: Dungeon:8 ....#########...@......#.....#... Noise: ---------  Time: 11889.0 (0.0) .......................#.....#... d) +8 sling "Niph" {heavy, rElec rF- Int-4 .......................#.....#... Fi 6ire: d) +8 sling "Niph" {heavy, rElec .......................#.....###. .......................#....)..#. .......................#.......#.  .......)...............#.......#.  .<.....................#.......#.  .............#'###.....#.......#.  _Done exploring. _Search for what [Enter for "."]? As you read the scroll of identify, it crumbles to dust. _c -> a - a scroll of enchant armour  As you read the scroll of identify, it crumbles to dust. _f -> M - 3 potions of mutationi|# ]  As you read the scroll of identify, it crumbles to dust.i"$ ,90.0 (1i* i, Z _j -> h - a potion of hastei Read which item? Scrolls  b - 2 scrolls of blinking  f - a scroll of fear  t - 2 scrolls of teleportationa - a scroll of enchant armour  r - 3 scrolls of revelation  w - 2 scrolls of enchant weapon  p - 2 scrolls of poison  V - 2 scrolls of vulnerability [!] read|quaff|evoke[?] describe selectedizir i i@ Ofami the DestroyerGnoll of Makhleb ...... ################# #### Health: 74/74 ======================== ....##..........#######... Magic: 30/30 ======================== ....#i p#..........#.....#... AC: 5Str: 13 ....##..........#.....#... EV: 13Int: 17 ....##..........#.....#... SH: 0Dex: 11 ....#i #..........#.....#... XL: 10 Next: 56% Place: Dungeon:8 ....#########...@......#.....#... Noise: ---------  Time: 11890.0 (0.0) i ~.......................#.....#... d) +8 sling "Niph" {heavy, rElec rF- Int-4 .......................#.....#... Fire: d) +8 sling "Niph" {heavy, rElec iA .......................#.....###. .......................#....)..#. .......................#.......#.  .......)...............#.......#.ir   .<.....................#.......#.  .............#'###.....#.......#. i As you read the scroll of identify, it crumbles to dust. _c -> a - a scroll of enchant armour  i As you read the scroll of identify, it crumbles to dust. _f -> M - 3 potions of mutationAs you read the scroll of identify, it crumbles to dust. _j -> h - a potion of hastei iS P  Okay, then.ix iL D _i;[ Iix i i$ if E _Done exploring.i 3i i 4i i8 E _Done exploring.iiLevel 8 of the Dungeon <<<<>>>>(Press ? for help)################### ###########################.....##..........#######.....#######.................##.....##..........#.....#.....#iF#....#.................##.....##..........#.....#.....##....#.................##.....##..........#.....#.....##....#.................##.....##..........#.....#.....##....'.................##.....#########...@......#.....#.....##....#.................##........................#.....#.....##....#.................##........................#.....#.....##### ########.................#ip#........................#.....###.......# #........................##........................#....)..#.......# #........................##........................#.......#.......# #........................##........)...............#.......#.......# #........................#i#..<.....................#.......#.......# #.......)................##..............#'###.....#.......#.......# #........................##..............#...#.....#.......#.......# #........................##..............#...#.....#.......#.......#####.).............##########i#........).....#...#.....#.......#(.....##..#..######........##..............#...#.....#.......#......#...#...[<..#........##..............#...#.....#.......#......#...#.......#........##....).[.......#...#.....#.......#......#...'.......#........##..............#+###.....#.......'......#...#.......#........#iFo#...[.##########...#.....#....##.#......######'######........#i{........)...............#.......#.......# #........................<..................#.......# #.......).........#'###..#.......# #................#...#..#.......# #................#...#..#.......#####.).....#########...).....#...#..#(.....##..#..######.........#...#..#......#...#...[<i#|S#...#..#......#...#...).[#...#..#......#...'.......##+###..'#...#.#[.##########...#iI|Y########'########...#id|I######.#........+...#i~|;..'....#i|P#...#)..#.........i|M#...).)..#.i|[#..#.i|E'#..#............[i}##.......###'###...#.................#.i>}\##...#................)#>##...'iX}}#...#.........)..####.#######'##>..#............'...#########ip}###...#...[i}B#...'............#....#i}d[.#.......#####.#...#............#....#i=iAfami the DestroyerGnoll of Makhleb ...... ################# #### Health: 74/74 ======================== ....##..........#######... Magic: 30/30 ======================== ....##..........#.....#... AC: 5Str: 13 ....#i>B#..........#.....#... EV: 13Int: 17 ....##..........#.....#... SH: 0Dex: 11 ....##..........#.....#... XL: 10 Next: 56% Place: Dungeon:8 ....#########...@......#.....#... Noise: ---------  Time: 11890.0 (0.0) ikB.......................#.....#... d) +8 sling "Niph" {heavy, rElec rF- Int-4 .......................#.....#... Fire: d) +8 sling "Niph" {heavy, rElec .......................#.....###. iB/.......................#....)..#. .......................#.......#.  .......)...............#.......#.  .<.....................#.......#.  .............#'###.....#.......#.  iB_f -> M - 3 potions of mutationAs you read the scroll of identify, it crumbles to dust. _j -> h - a potion of haste iC_Okay, then. _Done exploring. _Done exploring.iCiDiUi>Vi>Z: _i_iaibi`cidki8nini9pi#uiviviwizi|i]|iE}iii)iii_iiՑii)iiHih  As you read the scroll of identify, it crumbles to dust. _j -> h - a potion of haste ix_Okay, then.Done exploring. _ There is an open door here.iȣi _i:iiǬiiiiii;iiRiiiii|iiEi7 _You open the door.iiiV  There is an open door here.iiZ _i5iiiii6iiUiYi(Done exploring. _There is an open door here. _You open the door. _There is an open door here. _You open the door.iiii0 _There is an opiAen door here. _You open the door. _There is an open i>door here. _You open the door.  There is an open i  door here.ii _i i i;iiViiii7i:i ,i"i_%i'iG(i}*i-i/i^0i1i4if7,i8i(C#.....#........#...#.....#....#.....#........'...#.....#....  #.....#........#...#)....#....  #.....#........#...).)...#.  #.....#........#...#.....#.  #.....'.......##...#.....#.  #.....#.......###'##.....#. iyC #.....#............#.....#.  #.....#......@##...'.....#.917.0 (27.0)  #.....#######'##...#.....#. iC #.....#.......##...#...[.#.  #...[.#.......######.....#... iD: #.....#........#...#.....#...  #.....#...^....#...#.....#...  #.....#.#...+.....#... i0D #.....#'########...#.....#...  #.....#.......##...#.....#...ieEiLiO _There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here. _ stone staircase leading down here.i iä iC i? iE 88.0 (1.0) _i i2*   #.  ..  #.  #.  #.  #.i2S  #.########  9 #.@.)....#   #.######.#   #.  i2#.  #. i2Y ..  i3.>  #.i<3X   i4i:;∆i+7 (1.7ii: _You climb downwards.  Found a club. Found a stone staircase leading down. _There is a stone staircase leading up here.i_ii6: _i ii-),i*i,iu-i.iN0i2i@3i 4i 6i9i9i:i;i>iH?i@iBiCi DidEiGiIiIJiKiMi_OiOi&Qi`SiyTiTieUi WiDYiYiZi\ip^i^i_ibidiei/fifgiii jijiAlibninioiqi9sisitiDvixiqxiyizi{|i,}i}i\iiCii"īiCiՅiiHiiKiiiki"ii ,ii_iq,iięiћicii`iciiiiii9iiLiiKidi#.#  #.#  #.#  #.# # #.# ####.####.# ∆  P.........# .#...##.###  ... #@#  . #.⌠.⌠...ß   #.$...C).  i #.⌠.⌠...ß   ######..#   ##  C   cyclops (missile, asleep)    i/ i 46.7 (28.0)  A cyclops comes into view.Found a masterwork orcbow.i^C.C)ir6===7.7 (29ii) _The cyclops shouts!i]i^igil^ _A cyclops is nearby!i7  #.#  #.#  #.#  #.#  # #.#  ####.####.# ∆  ....#  #.###  ... #@#  . #.⌠.⌠...ß  #.$..C.).  #.⌠.⌠...ß  ######..#  ## i 3i  #.#  #.#  #.#  #.#  # #.#  ####.####.# ∆  ....#  #.###  ... #@#  . #.⌠.⌠...ß  #.$..C.).  #.⌠.⌠...ß  ######..#  iæ J## iU i ii i ^ _A cyclops is nearby!iY> qM#.# #..i> /..# #. # #.# ####.####.# ∆P.........##...##@###.. #.# iC l.⌠.⌠...ß#.$..C.).  .....# ##iiJ .CC   cyclops (missile)i3L B---8.7 (1.0) _iR i&W iPf#.# #.#  #.# #.#  #.#  #.#  if#.#   #.#   # #.#  ####.####.# ∆  P.......@.#  .#...##.### i"g0... #.#  . #.⌠.⌠...ß  #.$....).  #.⌠.C...ß  iQg######..#   ##  i~gx   i}oiNpB---9iuiKyi/:  i:Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i$  #.# #.# fami the Destroyer #.# #.# Gnoll of Makhleb ......i  #.# Health: 74/74 ======================== #.# Magic: 26/30 ====================---- #.# AC: 5Str: 13 i ^#.# EV: 13Int: 17 # #*# SH: 0Dex: 11 iF U####.####*# ∆  XL: 10 Next: 56% Place: Dungeon:9 P.....**@*#ip  Noise: ---------  Time: 11949.7 (0.0) .#...##*###i  d) +8 sling "Niph" {heavy, rElec rF- Int-4 ... #*#i  Fire: d) +8 sling "Niph" {heavy, rElec . #.⌠.⌠...ß i  #.$....).  #.⌠.C...ß  i& X ######..#   ## iT     _A cyclops is nearby! iv F_A cyclops is nearby!i Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iʣ Aiming: Fulminant Prism (dangerous; 8% risk of failure)  Press: ? - help, Dir - move targeti״E***@ik %.iYk I***i4Y #.# #.#  fami the Destroyer#.# #.#  Gnoll of Makhleb ......#.#  Health: 74/74 ========================#.#  Magic: 26/30 ====================----#.#  AC: 5iY sStr: 13#.#  EV: 13Int: 17# #.#  SH: 0Dex: 11####.####.# ∆   XL: 10 Next: 56% Place: Dungeon:9P.......@.#  Noise: ---------  Time: 11949.7 (0.0).#...##*###iZ   d) +8 sling "Niph" {heavy, rElec rF- Int-4... #.#  Fire: d) +8 sling "Niph" {heavy, rElec. #.⌠.⌠...ß  #.$....).  #.⌠.C...ß   *   fulminant prism (unaware)######..#  ##   _A cyclops is nearby! _A cyclops is nearby!Casting: Searing Ray (safe; 1% risk of failure)  i9[ eConfirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 8% risk of failure)  Press: ? - help, Dir - move targeti] 6===50.7 (1ic if _A cyclops is nearby!  Casting: Searing Ray (safe; 1%i g `  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 8% risk of failure)  Press: ? - help, Dir - move target iXg F_You conjure a prism of explosive energy!i]K#.# #.#  #.# #.#  #.# #.#  #.#  #.#  #.#   #.#   # #.#  ####.####@# ∆  P.........#  .#...##*### ... #.#  . #.⌠.⌠...ß  #.$....).  *#.⌠.C...ß  ######..#  ##  **i0---1i6*ie _Your fulminant prism crackles loudly.iހ#.# #  ####.####∆P.........#...##*###i8k.. #.# . #.⌠.⌠...ß*$....)..⌠.C...ß######..i;i>[#####i i? .....  Your fulminant prism explodes!ieF=======2iiK _You hear a loud, deep croak! You hear an angry growl.i3H M#.# #  ####.####iH ∆P.........# .#. #it i~ 7=-------3iLjM  Casting: Fulminant Prism (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i} #.# #.# fami the Destroyer #.# #.# Gnoll of Makhleb ...... #.# #.# Health: 74/74 ========================i  #.# #.# Magic: 23/30 ==================------ #.# #.# AC: 5Str: 13 #.# EV: 13Int: 17 #*# SH: 0Dex: 11iZ #*# XL: 10 Next: 56% Place: Dungeon:9 #@# Noise: ---------  Time: 11953.7 (0.0) iy# #*# d) +8 sling "Niph" {heavy, rElec rF- Int-4i ####.####*# ∆  Fire: d) +8 sling "Niph" {heavy, rEleciN P.........#i7 .#...##.### ... #.#iR  . #.⌠.⌠...ß iH  #.$....). i3y  #.⌠.C...ß  iS.Your fulminant prism explodes! irS_You hear a loud, deep croak! You hear an angry growl.  i.Casting: Fulminant Prism (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i Aiming: Fulminant Prism (dangerous; 8% risk of failure)  Press: ? - help, Dir - move targetii .i_ K@***iT.**i, #.# #.#  fami the Destroyer#.# #.#  Gnoll of Makhleb ......#.# #.#  Health: 74/74 ========================#.# #.#  Magic: 23/30 ==================------#.# #.#  AC: 5Str: 13#.#  EV: 13Int: 17#.#  SH: 0Dex: 11#.#  XL: 10 Next: 56% Place: Dungeon:9#@#  Noise: ---------  Time: 11953.7 (0.0)# #.#  d) i- +8 sling "Niph" {heavy, rElec rF- Int-4####.####.# ∆   Fire: d) +8 sling "Niph" {heavy, rElecP.........# .#...##.### ... #.#  . #.⌠.⌠...ß   #.$....).   #.⌠.C...ß   Casting: Fulminant Prism (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 8% risk of failure)  Press: ? - help, Dir - move targetYou miscast Fulminant Prism.  You are overcome by clouds of white smoke.1===-Contam: 16% 4.7 (1Pois onfirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism iU. (dangerous; 8% risk of failure)  Press: ? - help, Dir - move target  You miscast Fulminant Prism.are overcome by clouds of white smoke. _You are poisoned. You feel very sick.iӾ*M#######.# #  ####.####∆P.........# i@ i'i_69--5ii$ _You feel sick.iGs M  Casting: Fulminant Prism (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iW2  #######.# #.# fami the Destroyer #.# #.# Gnoll of Makhleb ......i2  #.# #.# Health: 69/74 ======================-- #.# #.# Magic: 19/30 ===============--------- i2 #.# #.# AC: 5Str: 13ig3 N #.# #.# EV: 13Int: 17 Contam: 16%  #*# SH: 0Dex: 11 #*# XL: 10 Next: 56% Place: Dungeon:9 #@# Noise: ---------  Time: 11955.7 (0.0) #*#i3  d) +8 sling "Niph" {heavy, rElec rF- Int-4 # #*#i3  Fire: d) +8 sling "Niph" {heavy, rElec ####.####.# ∆  Pois i3 S P.........# i4 a.#...##.###  ... #.#i94 R  . #.⌠.⌠...ß iZ4 H  #.$....). i{4   _You are poisoned. You feel very sick. i4 ,_You feel sick.  i4 .Casting: Fulminant Prism (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i4 Aiming: Fulminant Prism (dangerous; 8% risk of failure)  Press: ? - help, Dir - move targetii.@**il.****iu& P@**iC U.**io #######.# #.# fami the Destroyer #.# #.# Gnoll of Makhleb ...... #.# #.# Health: 69/74 ======================-- #.# #.# Magic: 19/30 ===============--------- #.# #.# AC: 5Str: 13 #.# #.# EV: 13Int: 17 Contam: 16%  #.# SH: 0Dex: 11 #.# XL: 10 Next: 56% Place: Dungeon:9 #@# Noise: ---------  Time: 11955.7 (0.0) iZC#.# d) +8 sling "Niph" {heavy, rElec rF- Int-4 # #.# Fire: d) +8 sling "Niph" {heavy, rElec ####.####.# ∆  Pois  P.........# .#...##.###i  ... #.#  . #.⌠.⌠...ß  iF #.$....).   i _You feel sick.  Casting: Fulminant Prism (dangerous; 8% risk of failure)  iMConfirm with . or Enter, or press ? or * to list all spells.i' Aiming: Fulminant Prism (dangerous; 8% risk of failure)  Press: ? - help, Dir - move targetiH>You conjure a prism of explosive energy!iY  #.# i | #.# #.#  #.# #.#  #.# #.#  i<#.# #.#  #.# #.# ib] #.#  iv#.#  #@#  #.#  # #.# i #.# ∆ ik C*#  i4### C   cyclops (missile)iY ... #.# *   fulminant prism (unaware)ivN .  i #.$....). i i4===6.7 (1i#C**ih i. Casting: Fulminant Prism (dangerous; 8% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.i%Aiming: Fulminant Prism (dangerous; 8% risk of failure)  Press: ? - help, Dir - move target  iGYou conjure a prism of explosive energy! _You feel sick.i >.......>##########.# #  ####.####.# ∆P.......C*#...##.###*.. #.# .⌠.⌠...ßiϦ i C.*You feel sick.i ]7----7i C**i! e _Your fulminant prism crackles loudly.i @............>##########.# # #.# ####.####C# ∆P........*#...##.###.. #.# iG*w, ally target)*i.N ((((((i/(**You feel sick. The cyclops throws a large rock.ii= ##)##  The large rock barely misses you.Your fulminant prism explodes!The blast of energy engulfs the cyclops!i0 ..@....C..  The cyclops is heavily wounded.i16-20========8i7ih: i:_You hear an angry hiss.i  i=Casting: Fulminant Prism (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iiii _You can't see any susceptible monsters within range! (Use Z to cast anyway.)i3iijF _Unknown command.iM  Casting: Fulminant Prism (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i .............# fami the Destroyer  .......>####.# Gnoll of Makhleb ...... i #######.# #.# Health: 66/74 =====================--- #.# #.#i Magic: 16/30 ============------------ #.# #.#i@ AC: 5Str: 13 i`#.# #.# EV: 13Int: 17 Contam: 16% i #.# #.# SH: 0iqDex: 11 #.# #.#i XL: 10 Next: 56% Place: Dungeon:9 #@#i Noise: =======--  Time: 11958.7 (0.0) #.#iB d) +8 sling "Niph" {heavy, rElec rF- Int-4 #*# Fire: d) +8 sling "Niph" {heavy, rElec #*# Pois  # #*#id i ####.####C# ∆  C   cyclops (missile) P.......**#i! .#...##.### i... #.# _You can't see any susceptible monsters within range! (Use Z to cast anyway.) i"_Unknown command.i.Casting: Fulminant Prism (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i' Aiming: Fulminant Prism (dangerous; 8% risk of failure)  Press: ? - help, Dir - move targetiGiG@ iF  .............#  fami the Destroyer.......>####.#  Gnoll of Makhleb ......#######.# #.#i8G   Health: 66/74 =====================---#.# #.#  Magic: 20/30 ================--------#.# #.#i^G 5  AC: 5Str: 13#.# #.#  EV: 13iG Int: 17 Contam: 16% #.# #.#  SH: 0iG Dex: 11#.# #.#iG   XL: 10 Next: 56% Place: Dungeon:9#@#iG d  Noise: =======--  Time: 11958.7 (0.0)#.#  d) +8 sling "Niph" {heavy, rElec rF- Int-4iDI #.#  Fire: d) +8 sling "Niph" {heavy, rElec#.#  Pois # #.# ####.####C# ∆   C   cyclops (missile)P.........# .#...##.### ... #.# _Unknown command.Casting: Fulminant Prism (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 8% risk of failure)  Press: ? - help, Dir - move targetOkay, then.i] w _i (((( You shoot a sling bullet. The sling bullet hits the cyclops!iT ....  The cyclops is severely wounded.iY<((((ig^.#...iu30=------------=====--60.3 (1.6iib` _You feel sick. The cyclops throws a large rock. The large rock hits you!!!i.i5--------------iXii ^ _You are too injured to fight recklessly!i iuii^ _You are too injured to fight recklessly!iM  Casting: Fulminant Prism (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i3iF# _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ii"iiF _Unknown command.iaM  Casting: Fulminant Prism (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iVL .............#i fami the Destroyer  .......>####.# Gnoll of Makhleb ......  #######.# #.# Health: 30/74 =========--------------- #.# #.#iҩ Magic: 16/30 ============------------ #.# #.# AC: 5iStr: 13 #.# #.# EV: 13Int: 17 Contam: 16%  i8#.# #.# SH: 0Dex: 11 i`#.# #.# XL: 10 Next: 56% Place: Dungeon:9 i##@#i Noise: =====----  Time: 11960.3 (0.0) #.#i˪ d) +8 sling "Niph" {heavy, rElec rF- Int-4 #*#i Fire: d) +8 sling "Niph" {heavy, rElec #*# Pois iD # #*# iU ####.####C# ∆  C   cyclops (missile) P.......**#iy5 .#...##.### ... #.# i_You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Unknown command.i٫.Casting: Fulminant Prism (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i  Aiming: Fulminant Prism (dangerous; 8% risk of failure)  Press: ? - help, Dir - move targeti0i:i***..i#$ .............#  fami the Destroyer.......>####.#  Gnoll of Makhleb ......#######.# #.#  Health: 30/74 =========---------------#.# #.#  Magic: 16/30 ============------------#.# #.#  AC: 5i^$8Str: 13#.# #.#  EV: 13Int: 17 Contam: 16% #.# #.#  SH: 0Dex: 11#.# #.#  XL: 10 Next: 56% Place: Dungeon:9#@#i$  Noise: =====----  Time: 11960.3 (0.0)#.#  d) +8 sling "Niph" {heavy, rElec rF- Int-4#.#i$f  Fire: d) +8 sling "Niph" {heavy, rElec#*#  Pois # #.#i$ i%u####.####C# ∆   C   cyclops (missile, ally target)P.........#i4%  *   fulminant prism.#...##.### i[%U... #.# _Unknown command.i%Casting: Fulminant Prism (dangerous; 8% risk of failure)  i%MConfirm with . or Enter, or press ? or * to list all spells.i%Aiming: Fulminant Prism (dangerous; 8% risk of failure)  i'&qPress: ? - help, Dir - move targetYou conjure a prism of explosive energy!i'292===--1.3 (1iM-8*i6  Casting: Fulminant Prism (dangerous; 8% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 8% risk of failure)  Press: ? - help, Dir - move target  You conjure a prism of explosive energy! _You feel sick.i #######.#####............>##########.#.##. #* # #.# ####.####C# ∆*P.........#...##.###i ( i *You feel sick.  You are no longer poisoned.i w  The cyclops throws a large rock.  The large rock hits your fulminant prism!!i .()i ..=8% -----2i i \ _Your fulminant prism detonates feebly.i8M  Casting: Fulminant Prism (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i #######.###### fami the Destroyer  .............# Gnoll of Makhleb ......  .......>####.# Health: 29/74 =========---------------  #######.# #.#io Magic: 12/30 =========--------------- #.# #.# AC: 5Str: 13 #.# #.# EV: 13iInt: 17 Contam: 8%  #.# #.# SH: 0Dex: 11 #.# #.# XL: 10 Next: 56% Place: Dungeon:9 i#.# #@# Noise: ---------  Time: 11962.3 (0.0) i#.# d) +8 sling "Niph" {heavy, rElec rF- Int-4 i;#*# Fire: d) +8 sling "Niph" {heavy, rElec inR#*# #*# i# #*# C   cyclops (missile)iS ####.####C# ∆  i3P.........# .#...##.###i~The large rock hits your fulminant prism!! _Your fulminant prism detonates feebly.i, .Casting: Fulminant Prism (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i\ Aiming: Fulminant Prism (dangerous; 8% risk of failure)  Press: ? - help, Dir - move targetiq***Ci; #######.######  fami the Destroyer.............#  Gnoll of Makhleb .............>####.#i!<A  Health: 29/74 =========---------------#######.# #.#  Magic: 12/30 =========---------------#.# #.#  AC: 5Str: 13#.# #.#  EV: 13Int: 17 Contam: 8% #.# #.#  SH: 0Dex: 11#.# #.#  XL: 10 Next: 56% Place: Dungeon:9#.# #@#  Noise: ---------  Time: 11962.3 (0.0)#.#  d) +8 sling "Niph" {heavy, rElec rF- Int-4#.#iw@  Fire: d) +8 sling "Niph" {heavy, rElec#.# #.# # #.#  C   cyclops (missile)####.####C# ∆  P.........# .#...##.### _Your fulminant prism detonates feebly.Casting: Fulminant Prism (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 8% risk of failure)  Press: ? - help, Dir - move targetYou miscast Fulminant Prism. Nothing appears to happen.i BO(((((((iy.@.....if3=19% =i3.3 (1ii"4  Casting: Fulminant Prism (dangerous; 8% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.iAiming: Fulminant Prism (dangerous; 8% risk of failure)  Press: ? - help, Dir - move target  You miscast Fulminant Prism. Nothing appears to happen. _The cyclops throws a large rock. The large rock closely misses you.i #.# ∆#######.#####............>##########.# #..## # #.# ####.####C# ∆P.........icC.-4iqiX iM  Casting: Fulminant Prism (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i #.# ∆ fami the Destroyer  #######.###### Gnoll of Makhleb ......  .............# Health: 29/74 =========---------------  .......>####.# Magic: 9/30=======-----------------  #######.# #.# AC: 5Str: 13 #.# #.# EV: 13Int: 17 Contam: 19%  #.# #.# SH: 0Dex: 11 #.# #.# XL: 10 Next: 56% Place: Dungeon:9 #.# #@# Noise: ---------  Time: 11964.3 (0.0) #.# #.# d) +8 sling "Niph" {heavy, rElec rF- Int-4 #*# Fire: d) +8 sling "Niph" {heavy, rElec[i)1K #*# #*# #*# C   cyclops (missile) # #C# ####.####.# ∆  P.........#You miscast Fulminant Prism. Nothing appears to happen. _The cyclops throws a large rock. The large rock closely misses you.Casting: Fulminant Prism (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 8% risk of failure)  Press: ? - help, Dir - move targeti #.# ∆  fami the Destroyer#######.######  Gnoll of Makhleb ...................#  Health: 29/74 =========---------------.......>####.#ip 5  Magic: 9/30=======-----------------#######.# #.#  AC: 5Str: 13#.# #.#  EV: 13Int: 17 Contam: 19% #.# #.#  SH: 0i Dex: 11#.# #.#  XL: 10 Next: 56% Place: Dungeon:9#.# #@#i c  Noise: ---------  Time: 11964.3 (0.0)#.# #.#  d) +8 sling "Niph" {heavy, rElec rF- Int-4#.#  Fire: d) +8 sling "Niph" {heavy, rElec#.#i9  #*# #.#  C   cyclops (missile, ally target)# #C#iӍ   *   fulminant prism####.####.# ∆  P.........# You miscast Fulminant Prism. Nothing appears to happen. _The cyclops throws a large rock. The large rock closely misses you.Casting: Fulminant Prism (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i Aiming: Fulminant Prism (dangerous; 8% risk of failure)  Press: ? - help, Dir - move targeti P30===5.3 (1iQ ;*i?  _The cyclops throws a large rock. The large rock closely misses you.Casting: Fulminant Prism (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i{ NAiming: Fulminant Prism (dangerous; 8% risk of failure)  Press: ? - help, Dir - move target _You conjure a prism of explosive energy!i  #.# ∆#######.#####............>#########i#.# #..#.#* #.*i # #C# ####.####∆ii_[C*.io0---6iV**ie _Your fulminant prism crackles loudly.iK!#####.#  #.# ∆#######.#####............>#########i)#.# #..#.#* #C #  i]iߟm # )##The cyclops hits your fulminant prism!!  Your fulminant prism explodes!The blast of energy engulfs the cyclops!i_..Cidp10/30=======i7iiO[ _The cyclops is almost dead.i M  Casting: Fulminant Prism (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iI #.######.#  fami the Destroyer #.# Gnoll of Makhleb ...... #.# ∆ Health: 30/74 =========---------------  #######.###### Magic: 6/30i====--------------------  .............# AC: 5Str: 13  .......>####.# EV: 13Int: 17 Contam: 19%  #######.# #*# SH: 0Dex: 11 #.# #*# XL: 10 Next: 56% Place: Dungeon:9 #.# #@# Noise: ======---  Time: 11967.3 (0.0) #.# #*#ia d) +8 sling "Niph" {heavy, rElec rF- Int-4 #.# #*# Fire: d) +8 sling "Niph" {heavy, rElec #.# #.# #.#i #.# C   cyclops (missile)ib #.# #C#i] # #.#The blast of energy engulfs the cyclops! i  _The cyclops is almost dead.Casting: Fulminant Prism (dangerous; 8% risk of failure)  iwlConfirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 8% risk of failure)  Press: ? - help, Dir - move targeti i.@**idj.***i8.@*iM98**iW k.***i,#.######.#  fami the Destroyer#.#  Gnoll of Makhleb ......#.# ∆  Health: 30/74 =========---------------#######.######  Magic: 6/30====--------------------i}- .............#  AC: 5Str: 13.......>####.#  EV: 13Int: 17 Contam: 19% #######.# #.#  SH: 0Dex: 11#.# #.#i-!  XL: 10 Next: 56% Place: Dungeon:9#.# #@#  Noise: ======---  Time: 11967.3 (0.0)#.# #.#i-  d) +8 sling "Niph" {heavy, rElec rF- Int-4#.# #.#i-  Fire: d) +8 sling "Niph" {heavy, rElec#.# #.# #*#i%. #.#  C   cyclops (missile, ally target)iK. #.#  *   fulminant prism#C#i/ # #.# The blast of energy engulfs the cyclops! _The cyclops is almost dead.Casting: Fulminant Prism (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 8% risk of failure)  Press: ? - help, Dir - move targetiO0b===---8.3 (1i:L**i>; _The cyclops is almost dead.  Casting: Fulminant Prism (dangerous; 8% risk of failure)  i?Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 8% risk of failure)  Press: ? - help, Dir - move target _You conjure a prism of explosive energy!iI X<.)...#####.#  #.# ∆#######.#####............>#########iе 4#.# #.*#*   fulminant prism#. #Ci@ iU .*C   cyclops (missile, ally target)*   fulminant prismCi 0.i k31=------i 9i 9*i^ e _Your fulminant prism crackles loudly.ic #######<.)...#####.#  #.# ∆#######.#####iydi............>##########.# #.#**#.##C# iYiilrihN _You conjure a prism of explosive energy! i_Your fulminant prism crackles loudly.  Your fulminant prism explodes!  The blast of energy engulfs the cyclops!!  You kill the cyclops!  Makhleb accepts your kill. You can now gain health from killing.i{### # . if...(ic *8/75i===568=======70 i!_You feel better.ii i _Your Throwing skill increases to level 8!iW0i0i1i6ir:M1i^=i=!7i >=7% i$>i5?iBiC69==i0C03i####.#   #@#  #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.#  #(# iQ . #.# i &   #.<.)....#    #.# #.# ∆  ####  .#  >####.#   #@#  #.# #.#  #.# #.#  #.# #.# i  #.# #.#  #.# #.#  #.#  #(#  #.# i i i i b _An orc wizard is nearby!i  (o    You shoot a sling bullet.  The orc wizard shouts!  The sling bullet hits the orc wizard!ii .oThe orc wizard is severely wounded.iP====6.9 (1.6)iȒiX _The orc wizard closely misses you.i; ((You shoot a sling bullet.iu .oThe sling bullet closely misses the orc wizard.i}50=5=====-8.5ii ii;3_The orc wizard hits you but does no damage.iX(  You shoot a sling bullet. The sling bullet hits the orc wizard!  You kill the orc wizard!i. e)iO i 5==i A-10.3 (1.8i i3 Z _Makhleb accepts your kill.i| i iiTH _No target in view!i,3iidiO1i9 ,i9"i&i'&16i(i.i>/92i6Bi6i=ia=iU>i@i6Ag37=iAiE,iFiIiIiBJiwMiMN54=iNiRi4R9=iRi8VikVM8=iViYiYW5=iwZi;]io]iP^i`i`iUai,didp69==iSeigigishi:litlimipihqK7=i sicwiw9=iaxi~z20=idiiāi$iaU8=iiD,iʈi iI9=iߋi\i+91i_iiǓiiiiiibL60=i.iiF2=i_i]iiEiiU1=i̩i[iͬiiui#=iii\iQ23=iiiϹi\iEi{iiVa3=ii~4==iiii&iw4=iQiiie=iii#5i6.5=iiyiiCi5iyi.i.iriAiih56=iN6=iIiiNi9ia ,iiNi#7i2=i8ii^i i)!iZ!#7ix!(=i)#i(i;)%8iG/i/i<0i1i6i6i 8i <iz<Q9=8i<E==i=iiAiAiCi3Gi|GiHi MiaM@70=iMiNiQi-R#=iNRiSiQWiW#9iX(=iYi^iF_%1i`i/dizdieihiii|jiFq 2=--- _You start resting.i{y075.3 (65.0)icz30==---6.3 (66i;i% _Magic restored.ii<ii8iދ,iiiiЕi?3=i8iUii9=iiii~iii[iլi@%4iڮi0iiiiTiiik _You start resting.85.3 (9.0)5=6.3 (10.0)iik" _HP restored.iFiGiHiMiQ,iUi%ViWi[i~[i\iybic9=i_diBiiiijioipipisi0tiuiHzizi{iiiii܉i+i@iii#iziiiiii1iRiiiiki۩iiiUii8iuii i:.ih 105.3 (19 _You start waiting.iiik _You can no longer gain health from killing.i 3i im i iS Bi iW iy į i i i[ iƯ ij iس iK i i' i i i i5 i i iV i i i i  Things that are here:  5 large rocks; a cyclops corpsei! i  _i i^ i i i i_ iY i i i i i i i i i0 i i i( ii ir iM i6 iu i ib i i i i i i i< i i@ i0 i~ N _You now have 628 gold pieces (gained 13).i i i i i i" i i i!$ ik$ i& i ' i* i* i, i1  #.#   #.#  # #.#  ####.####.# ∆  i1 ..........#  .#...##.#######   #.####..##   #.⌠.⌠...ß#  i2 ; #.....@).#  #.⌠.⌠...ß#  ######..##   ####   iA2 E   ie2 K   i2 [   i6 #.#  #.#  # #.# i(7  ####.####.# ∆  ...#  iP7 .#...##.#######  ... #.####..##  i7 @. #.⌠.⌠...ß#  #......@.#  i7 #.⌠.⌠...ß#  ######..##  i8 A####   i8 4    i$@ -26.3 (21i@ ,7.3 (22iD iN _You see here the +3 orcbow "Fomacyl" {heavy, rElec rN+}.i? iw? i|@ iC iF i~I P _iM iN iN i=P iT i U iU iSY  There is a fountain of clear blue water here.  You take a small sip from the fountain. Refreshing.i\ i]  _i^ i` iTd id ie ij R  There is a fountain of clear blue water here.i]n io  _ip i r iu i;v iWy i{ iރ Z #.# #.#  #.# #.#  #.#  #(#  i #.#  #.#  # #.#  iI j.####.####.# ∆ .......@...# ..#...##.####### ir -....# #.####..## P.c #.⌠.⌠...ß# .i #......).# #.⌠.⌠...ß# iф c   centaur (wandering)######..##  #### i a   iT 234.3 (7.0)il Ac.id +5.3 (8i i3 Z _A centaur comes into view.i #.# #.#  #.# #.#  #.#  #(#  #.#  #.#  # #.#  .####.####.# ∆ i! .......@...#  ..#...##.#######  ...c# #.#  P.. #.⌠.⌠...ß# iS> . #......).#  #.⌠. iQ ######..##  ####  i*, #.# #.#  #.# #.#  #.#  #(#  #.#  #.#  # #.#  i.####.####.# ∆  .......@...#  ..#...##.#######  ...c# #.#  iuP.. #.⌠.⌠...ß#  . #......).#  #.⌠.  ######..##  #### isiii$^ _A centaur is nearby!i& #.# #.#  #.# #.#  #.#  #(#  #.#  #.#  # #.#  .####.####.# ∆  .......@...# i` ..#...##.#######  ...c# #.#  P.. #.⌠.⌠...ß#  . #......).#  #.⌠. i; ######..##  ####  ii> #.# #.#  #.# #.#  #.#  #(#  #.#  #.#  # #.#  .####.####.# ∆  .......@...#  ..#...##.#######  ...c# #.#  P.. #.⌠.⌠...ß#  . #......).#  #.⌠.  ######..##  #### iiY^ _A centaur is nearby!i^` (((((i`^((You shoot a sling bullet.  The sling bullet barely misses the centaur.i(r  The sling bullet completely misses the plant.i .c...P.clauncher)The centaur shouts! You hear an angry hiss.i (((The centaur wields a +0 shortbow. The centaur shoots an arrow.i&} P.@.i J((i ...i j61-----===7.0 (1.7iR i _The arrow closely misses you. The centaur shoots an arrow. The arrow hits you!i+-M  Casting: Fulminant Prism (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i #.# #.#  fami the Destroyer #.# #.#  Gnoll of Makhleb ...... #.#  Health: 61/75 ===================----- #(#  Magic: 26/30 ====================---- #.#  AC: 5igStr: 13 #.#  EV: 13Int: 17 # #.#  SH: 0Dex: 11 i.####*####.# ∆  XL: 10 Next: 68% Place: Dungeon:9 i<..*****@...#  Noise: ===------  Time: 12137.0 (0.0) ..#*c*##.#######  d) +8 sling "Niph" {heavy, rElec rF- Int-4ic ..**# #.####..##  Fire: d) +8 sling "Niph" {heavy, rEleciy P.* #.⌠.⌠...ß# iJ . #......).#  i#.⌠.⌠...ß#  c   centaur (launcher)i5 ######..##  i####  i_The arrow closely misses you. The centaur shoots an arrow. The arrow hits you!  iD.Casting: Fulminant Prism (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iMAiming: Fulminant Prism (dangerous; 7% risk of failure)  Press: ? - help, Dir - move targetAim: a centaur, wielding a +0 shortbowij is ;#.# #.#  fami the Destroyer#.# #.#  Gnoll of Makhleb ......#.#  Health: 61/75 ===================-----#(#  Magic: 30/30 ========================#.#  AC: 5Str: 13#.#i%t d  EV: 13Int: 17# #.#  SH: 0Dex: 11.####.####.# ∆   XL: 10 Next: 68% Place: Dungeon:9iKt =.......@...#ist   Noise: ===------  Time: 12137.0 (0.0)..#.c.##.#######   d) +8 sling "Niph" {heavy, rElec rF- Int-4it ....# #.####..##   Fire: d) +8 sling "Niph" {heavy, rElecit P.. #.⌠.⌠...ß#  .it w#......).#  iu d#.⌠.⌠...ß#   c   centaur (launcher)######..##  i+u >####   iHu Casting: Fulminant Prism (dangerous; 7% risk of failure)  idu MConfirm with . or Enter, or press ? or * to list all spells.iu Aiming: Fulminant Prism (dangerous; 7% risk of failure)  Press: ? - help, Dir - move targetiu nAim: a centaur, wielding a +0 shortbow  Okay, then.i| ii} i= iY . _ị #.# #.#   #.#  #(#  #.#  #.#  iS # #.#  .####.####.# ∆  ...........#  ..#.c.##@#######  ....# #.####.. P.. #.⌠.⌠...ß#  i . #......).#   #.⌠.⌠...ß#  ######..##   ####        iB c.c   centaur (launcher)iu <---8.0 (1 _i i i  iD=Casting: Fulminant Prism (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i #.# #.#  fami the Destroyer #.#  Gnoll of Makhleb ...... #(#  Health: 61/75 ===================----- i#.#  Magic: 26/30 ====================---- #.#  AC: 5Str: 13 # #.#  EV: 13Int: 17 .####*####.# ∆  SH: 0Dex: 11 iA:...**c**...#  XL: 10 Next: 68% Place: Dungeon:9 ..#...##@#######  Noise: ---------  Time: 12138.0 (0.0) ....# #.####..##  d) +8 sling "Niph" {heavy, rElec rF- Int-4 P.. #.⌠.⌠...ß#  Fire: d) +8 sling "Niph" {heavy, rEleci| . #......).#  #.⌠.⌠...ß# i ######..##  c   centaur (launcher) #### iF _Okay, then.i-$Casting: Fulminant Prism (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iwLAiming: Fulminant Prism (dangerous; 7% risk of failure)  Press: ? - help, Dir - move targetAim: a centaur, wielding a +0 shortbowi i #.# #.#  fami the Destroyer#.#  Gnoll of Makhleb ......#(#  Health: 61/75 ===================-----#.#  Magic: 30/30 ========================#.#i   AC: 5Str: 13# #.#  EV: 13Int: 17.####.####.# ∆   SH: 0Dex: 11.....c.....#  XL: 10 Next: 68% Place: Dungeon:9i ..#...##@#######   Noise: ---------  Time: 12138.0 (0.0)....# #.####..##   d) +8 sling "Niph" {heavy, rElec rF- Int-4P.. #.⌠.⌠...ß#   Fire: d) +8 sling "Niph" {heavy, rElec.#......).#  #.⌠.⌠...ß#  ######..##   c   centaur (launcher)i ^####    i Casting: Fulminant Prism (dangerous; 7% risk of failure)  i) MConfirm with . or Enter, or press ? or * to list all spells.i[ aAiming: Fulminant Prism (dangerous; 7% risk of failure)  Press: ? - help, Dir - move targetAim: a centaur, wielding a +0 shortbow  Okay, then.i i i iR iU . _iIJ  Aim  Press: ? - help, Dir - move target: a centaur, wielding a +0 shortbow _Okay, then.  Casting: Fulminant Prism (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iF #.# #.#  fami the Destroyer #.#  Gnoll of Makhleb ...... #(#  Health: 61/75 ===================----- #.#  Magic: 26/30 ====================---- #.#  AC: 5Str: 13iB # #.#  EV: 13Int: 17 .####*####.# ∆  SH: 0Dex: 11 ...**c**...#  XL: 10 Next: 68% Place: Dungeon:9 ..#...##@#######  Noise: ---------  Time: 12138.0 (0.0) ....# #.####..##  d) +8 sling "Niph" {heavy, rElec rF- Int-4 P.. #.⌠.⌠...ß#  Fire: d) +8 sling "Niph" {heavy, rEleci . #......).#  #.⌠.⌠...ß#  ######..##  c   centaur (launcher) #### i޳T _Okay, then.Casting: Fulminant Prism (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iLAiming: Fulminant Prism (dangerous; 7% risk of failure)  Press: ? - help, Dir - move targetAim: a centaur, wielding a +0 shortbowi2 .*c***@*i~ _.c****i (.## #..####.####.# ∆.....c.*..# .#...##.#######..# ..##i,? P.. #.⌠.⌠...ß. .....). #.⌠.⌠...ß#####..###* iCAiI).cc   centaur (launcher, ally target)*   fulminant prismi|M1---40iQU**iTe _Your fulminant prism crackles loudly.i +(.##.####.####.# ∆......c*..# #...##.#######..# #.####..##P.. #@⌠.⌠...ß. .....). #.⌠.⌠...ßiT #####..# #### *i I**i" l*(((((*iP in B ..@i[n .⌠The centaur shoots an arrow. The arrow closely misses you.it [((*iD i @ ##### )  The centaur shoots an arrow. The arrow hits you.  Your fulminant prism explodes!The blast of energy engulfs the centaur!im c....  The centaur is moderately wounded.ine56--========1iNuix1 _You hear an angry growl. x2ij (( You shoot a sling bullet. The sling bullet hits the centaur!iL~ ..  The centaur is severely wounded.iH((i ,..i ((The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow.iI ,..iQ [(((((i˞ ..@.⌠i 50---7====-----2.8 (1.8ip i | _The arrow hits you. The centaur shoots an arrow. The arrow misses you.iY  You shoot a sling bullet. The sling bullet hits the centaur!  You kill the centaur!i^)((i,..ir-=71-----i&4.4 (1.6iiZ _Makhleb accepts your kill.ii>i#1iu,Y h---h   black bear  _You start resting.iB6s50---6.4 (2i >iD?] _A black bear comes into view.i&  #(#  #.#  #.#  # #.#  ###.# ∆  ...#  #.#  ....# #.####..##  P.. #@⌠.⌠...ß#  . #......).#  #.⌠.⌠...ß#  ######..##  #### i|& 3i  #(#  #.#  #.#  i # #.#  ###.# ∆  ...# i ] #.# i:  ....# #.####..## i_  P.. #@⌠.⌠...ß#  i~ . #......).#  i #.⌠.⌠...ß#  ######..##  iʽ K#### i i i i if a _A black bear is nearby!iF (((You shoot a sling bullet.i,ixc).hiu28====8.0 (1.6iiqd _The sling bullet barely misses the black bear.i M  Casting: Fulminant Prism (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i  #(#  fami the Destroyer #.#  Gnoll of Makhleb ...... #.#  Health: 52/75 ================-------- i. # #.#  Magic: 26/30 ====================---- .####.####.# ∆  AC: 5Str: 13 .......)...#  EV: 13Int: 17 ..#...##.#######  SH: 0Dex: 11 iS ....# #h####..##  XL: 10 Next: 71% Place: Dungeon:9 is P.. #@⌠.⌠...ß#  Noise: ===------  Time: 12148.0 (0.0) . #......).#  d) +8 sling "Niph" {heavy, rElec rF- Int-4 i I#.⌠.⌠...ß#  Fire: d) +8 sling "Niph" {heavy, rElec ######..##  ####  i  h   black bear i 7_The sling bullet barely misses the black bear.Casting: Fulminant Prism (dangerous; 7% risk of failure)  i <Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (86% to hit)iў #(#  fami the Destroyer#.#  Gnoll of Makhleb ......#.#  Health: 52/75 ================--------# #.#  Magic: 26/30 ====================----.####.####.# ∆   AC: 5Str: 13.......)*..#  EV: 13Int: 17..#...##*#######   SH: 0Dex: 11....# #*####..##   XL: 10 Next: 71% Place: Dungeon:9P.. #@⌠.⌠...ß#   Noise: ===------  Time:[4iC 0m 12148.0 (0.0).#......).#   d) +8 sling "Niph" {heavy, rElec rF- Int-4#.⌠.⌠...ß#   Fire: d) +8 sling "Niph" {heavy, rElec######..##  ####    h   black bear   Casting: Fulminant Prism (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (86% to hit)  You focus your ray upon the black bear. The searing ray hits the black bear.i\, ..hPress: ? - help, Shift-Dir - straight line  Aim: a black bear (86% to hit)  You focus your ray upon the black bear. The searing ray hits the black bear.  The black bear is lightly wounded.  (Press . to maintain the ray.  The black bear bites you. The black bear barely misses you.i.46---9.0 (1Ray i4i7/ _The black bear claws you.i#} ***The searing ray hits the black bear.i"  ..hThe black bear is lightly wounded.  The black bear barely misses you.The black bear claws you but does no damage.iq5--5-50+ iiQ/ _The black bear claws you.iL ***The searing ray hits the black bear.iݍ..hThe black bear claws you but does no damage. _The black bear claws you.i4-1++ iiP _The black bear misses you.iX ***The searing ray hits the black bear but does no damage.i..h _The black bear misses you.The searing ray hits the black bear but does no damage.  The black bear is lightly wounded.  You finish channelling your searing ray.  The black bear bites you but does no damage.izf4-2i$iFq _The black bear barely misses you. The black bear claws you.i  The black bear barely misses you.-3i2 i E _The black bear claws you but does no damage. x2i  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iP #(#  fami the Destroyer #.#  Gnoll of Makhleb ...... #.#  Health: 44/75 ==============---------- # #.#  Magic: 22/30 =================------- iH9.####.####.# ∆  AC: 5Str: 13 .......)...#  EV: 13Int: 17 ..#...##.#######  SH: 0Dex: 11 ....# #h####..##  XL: 10 Next: 71% Place: Dungeon:9 P.. #@⌠.⌠...ß#  Noise: =--------  Time: 12153.0 (0.0) . #......).#  d) +8 sling "Niph" {heavy, rElec rF- Int-4 iϟK#.⌠.⌠...ß#  Fire: d) +8 sling "Niph" {heavy, rElec ######..##  ####   h   black bear _The black bear claws you but does no damage. x2  i)Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (lightly wounded, 86% to hit)iz`#(#  fami the Destroyer#.#  Gnoll of Makhleb ......#.#  Health: 44/75 ==============----------# #.#  Magic: 22/30 =================-------ia.####.####.# ∆   AC: 5Str: 13.......)*..#  EV: 13Int: 17..#...##*#######   SH: 0Dex: 11....# #*####..##   XL: 10 Next: 71% Place: Dungeon:9P.. #@⌠.⌠...ß#   Noise: =--------  Time: 12153.0 (0.0)i,b.#......).#   d) +8 sling "Niph" {heavy, rElec rF- Int-4#.⌠.⌠...ß#   Fire: d) +8 sling "Niph" {heavy, rElec######..##  ####    h   black bear   Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (lightly wounded, 86% to hit)  You focus your ray upon the black bear. The searing ray hits the black bear!iJ..hPress: ? - help, Shift-Dir - straight line  Aim: a black bear (lightly wounded, 86% to hit)  You focus your ray upon the black bear. The searing ray hits the black bear!  The black bear is severely wounded.  (Press . to maintain the ray.)  The black bear bites you. The black bear barely misses you.i938--=4.0 (1Ray iiX _The black bear closely misses you.ic   The searing ray hits the black bear!  You kill the black bear!i&***iR...i*9/76--1-45+ iri _Makhleb accepts your kill. You can now gain health from killing.iH***i*BL...idC400---6++ iCi[JiXMi H***iE L...i& K--7i& i > _You finish channelling your searing ray.i{4 i6 3i< iL@ ,iE ivF #1iF iH iO ,i*Q iZ i[ %1ih] ia i;b S2=ie i8l il imp is is iv iv} i} iC i҄ iA 53=ir F2=i i i i i iX i i iS 94i5 ig i j3==iB iz ,i 5=i i i 9=iH i i y6=4=i i; i i i4 i i i i 97i i i$ h5==i iU i i iL i8=i iiii i 9=i ii&S9=6i2507=i\7i7i7i=ih==1=i=il?iKCiC9=iEi,KiwK#8iK(=iNiQiQK2=iXTiYi^Yi[i_iZ`i4ciCjij53=ijiliepipK9=iIriw,iz{i|iF}N54=iZiViii_ _You start resting.i1201.0 (44.0)ix30==2.0 (45iiU% _Magic restored. il in i}p isu ixm5= i} iM} i i, i… iω im6= i  iO iۓ i, i ic iĞK7= i i2n i iU8= i i< i iN i i, i iW, i> i;9 i i i^ i i, i i i+&60 i iP i i i i- ip i\a1= i  i i i i i. il i i3U2= i4 i%, ig i#, ie% i") iv)%3 i* iv., i/ i3, i4 i"9 iv9D4= i ; iz>, i? i:D iD iF icI iI#5 iI2= iYK iRB iT iU i|V iZ i([%6 i\ i0` iu` ia if if i5h im, iXo i=t it57= it iv iz i{ i| iX i ir i) i|#8 i2= i i], i9 i iq i iO i%9 i. i iӟ iT i i2 i i i iګE70= iq iB iYB iC i#1 i2= i ip i i i, i i-55.0 (53 ip i iH _You start resting. i3 i i' i;2 i i1  i{  ie, iV i ifK3= i8 i i1 i" iT% i% iD' i+ i+#4 i+2= i, i1 i*2 i?4 i7D, iUF iOB iR iR%5 iT iHY, iH[ i^ i^ iG` id iteK6= if iUk1 _HP restored. isI i>t i$y imy iz i~ iB i  Things that are here:  a +0 shortbow; a centaur corpse iy i'@= _ iz i i#.# #.# #.# #.# #.# #.#  #.# #(#  iJm #.# #.#  #.# #.#  #.# #.#  .P.####.####.# ∆  .......@.)...#  ....#...##.####### ......####.####..##  iw..P... #.⌠.⌠...ß# ..... #......).#  io..... #.⌠.⌠...ß#   W   wraith (wandering)P..P ######..##   ịn...W####   i!,  i-73.0 (18 i`?W. iB,4.0 (19 i iY _A wraith comes into view. i<  #.# #.#  #.# #.#  #.# #.#  #.# #(#  #.# #.#  #.# #.#  #.# #.#  .P.####.####.# ∆  i~=.......@.)...#  ....#...##.#######  ......####.  ..P... #.  ..... ).#  .....   P.WP   i==.... ####  i #.# #.#  #.# #.#  #.# #.#  #.# #(#  i.{ #.# #.#  #.# #.#  #.# #.#  .P.####.####.# ∆  .......@.)...#  i ....#...##.#######  ......####.  ..P... #.  ..... ).#  .....   i P.WP   .... ####  i i] _A wraith is nearby! i Z ((( in ((WYou shoot a sling bullet. The sling bullet hits the wraith. i$ i_3P....W.. i4;===5.6 (1.6) i> iA4 _The wraith is lightly damaged. i~} ((((You shoot a sling bullet. The sling bullet hits the wraith. i i im G..W.. i -7.4 (1.8 ii iU4 _The wraith is lightly damaged. ic (((((((You shoot a sling bullet. i. i0 i:WW...... i:(9.2 iKB iE` _The sling bullet barely misses the wraith. i c (((( i G(((You shoot a sling bullet. i' W......  The sling bullet closely misses the wraith. i )81.0 i%  i0) _The wraith misses you. The wraith completely misses you. iR   Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. i2 #.# #.#  fami the Destroyer #.# #.#  Gnoll of Makhleb *..... #.# #.#  Health: 76/76 ======================== #.# #(#  Magic: 28/30 ======================-- #.# #.#  AC: 5Str: 13 #.# #.#  EV: 13Int: 17 #.# #.#  SH: 0Dex: 11 .P.####.####.# ∆  XL: 10 Next: 74% Place: Dungeon:9 i'4.......@.)...#  Noise: ===------  Time: 12281.0 (0.0) ....#.W.##.#######  d) +8 sling "Niph" {heavy, rElec rF- Int-4 ......####.####..##  Fire: d) +8 sling "Niph" {heavy, rElec ..P... #.⌠.⌠...ß#  ..... #......).#  ..... #.⌠.⌠...ß#  W   wraith P..P ######..##  .... ####  _The wraith misses you. The wraith completely misses you.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wraith (lightly damaged, 81% to hit) i#.# #.#  fami the Destroyer i##.# #.#  Gnoll of Makhleb *.....#.# #.#  Health: 76/76 ========================#.# #(#  Magic: 28/30 ======================--#.# #.#  AC: 5Str: 13#.# #.# iˌ  EV: 13Int: 17#.# #.#  SH: 0Dex: 11.P.####.####.# ∆   XL: 10 Next: 74% Place: Dungeon:9.......@.)...#  Noise: ===------  Time: 12281.0 (0.0)....#.*.##.#######   d) +8 sling "Niph" {heavy, rElec rF- Int-4 i;c.....*####.####..##   Fire: d) +8 sling "Niph" {heavy, rElec..P.*. #.⌠.⌠...ß#  ...*. #......).#  ..... #.⌠.⌠...ß#   W   wraith ihP..P ######..##  ....####   Casting: Searing Ray (safe; 1% risk of failure)  iIConfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wraith (lightly damaged, 81% to hit)  i2DYou focus your ray upon the wraith. The searing ray hits the wraith. iI!]W...  Aim  Press: ? - help, Shift-Dir - straight line: a wraith (lightly damaged, 81% to hit)  You focus your ray upon the wraith. The searing ray hits the wraith.  i]"The wraith is moderately damaged.  (Press . to maintain the ray.) i"p-2.0 (1Ray  i* i-S _The wraith barely misses you. i ****The searing ray hits the wraith but does no damage. iZ  W...  The wraith is moderately damaged. i!67---7--3+  i( i+* _The wraith hits you! i3 ****The searing ray hits the wraith! i W...  The wraith is heavily damaged. i 5------6--4++  i  i * _The wraith hits you! iy [ *** i >*The searing ray hits the wraith. i/ W...  The wraith is heavily damaged.You finish channelling your searing ray. i0 ^5-5 i:  i> T _The wraith closely misses you. i)  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. i  #.# #.#  fami the Destroyer #.# #.#  Gnoll of Makhleb *..... #.# #.#  Health: 57/76 ==================------ #.# #(#  Magic: 23/30 ==================------ #.# #.#  AC: 5Str: 13 #.# #.#  EV: 13Int: 17 #.# #.#  SH: 0 ixDex: 11 .P.####.####.# ∆  XL: 10 Next: 74% Place: Dungeon:9 .......@.)...#  Noise: ==-------  Time: 12285.0 (0.0) ....#.W.##.#######  d) +8 sling "Niph" {heavy, rElec rF- Int-4 ......####.####..##  Fire: d) +8 sling "Niph" {heavy, rElec ..P... #.⌠.⌠...ß#  ..... #......).#  ..... #.⌠.⌠...ß#  W   wraith P..P ######..##  .... ####  _The wraith closely misses you.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wraith (heavily damaged, 81% to hit) i"#.# #.#  fami the Destroyer#.# #.#  Gnoll of Makhleb *.....#.# #.#  Health: 57/76 ==================------#.# #(#  Magic: 23/30 ==================------#.# #.#  AC: 5Str: 13#.# #.#  EV: 13Int: 17#.# #.#  SH: 0Dex: 11.P.####.####.# ∆   XL: 10 Next: 74% Place: Dungeon:9.......@.)...#  Noise: ==-------  Time: 12285.0 (0.0).. i 1..#.*.##.#######   d) +8 sling "Niph" {heavy, rElec rF- Int-4.....*####.####..##   Fire: d) +8 sling "Niph" {heavy, rElec..P.*. #.⌠.⌠...ß#  ...*. #......).#  ..... #.⌠.⌠...ß#   W   wraithP..P ######..##  ....####   Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wraith (heavily damaged, 81% to hit)  You focus your ray upon the wraith.  The searing ray hits the wraith but does no damage. i,W...  Press: ? - help, Shift-Dir - straight line: a wraith (heavily damaged, 81% to hit)  You focus your ray upon the wraith.  The searing ray hits the wraith but does no damage.  The wraith is heavily damaged.  (Press . to maintain the ray.)4=6.0 (1Ray  _The wraith completely misses you. ih ****The searing ray hits the wraith. id  i! iLW i. i. iL.  i2The wraith is heavily damaged. i i i#4 i`- i3 i- i 7 iA%+  is i iC  i# i_The wraith hits you. ie ****The searing ray hits the wraith. i  W...  The wraith is heavily damaged.The wraith hits you. The wraith drains your vigour!53--2--8Slow Ray++  i  i \ _You feel yourself slow down. ipL ****The searing ray hits the wraith but does no damage. iw W...  The wraith is heavily damaged.You finish channelling your searing ray. i! 44----1--9.5 (1.5 iR  i} * _The wraith hits you! i/y  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. i8$ #.# #.#  fami the Destroyer #.# #.#  Gnoll of Makhleb *..... i8#.# #.#  Health: 44/76 =============----------- #.# #(#  Magic: 17/30 =============----------- #.# #.#  AC: 5 i]9Str: 13 #.# #.#  EV: 13Int: 17 #.# #.#  SH: 0Dex: 11 .P.####.####.# ∆  XL: 10 Next: 74% Place: Dungeon:9 i95 ..**.**@.)...#  Noise: ==-------  Time: 12289.5 (0.0) i9 i9..**#*W.##.#######  d) +8 sling "Niph" {heavy, rElec rF- Int-4 i9..****####.####..##  Fire: d) +8 sling "Niph" {heavy, rElec i: ..P*** #.⌠.⌠...ß#  Slow  i:G ..*** #......).#  i<:..... #.⌠.⌠...ß#  W   wraith iY:BP..P ######..##  .... ####  iv:OYou finish channelling your searing ray.  i:_The wraith hits you!  Casting: Searing Ray (safe; 1% risk of failure)  i:MConfirm with . or Enter, or press ? or * to list all spells. i; Aiming: Fulminant Prism (dangerous; 7% risk of failure)  Press: ? - help, Dir - move target i}  #.# #.#  fami the Destroyer #.# #.#  Gnoll of Makhleb *..... #.# #.#  Health: 44/76 =============----------- i2~ #.# #(#  Magic: 17/30 =============----------- #.# #.#  AC: 5Str: 13 #.# #.#  EV: 13Int: 17 #.# #.#  SH: 0Dex: 11 i~  .P.####.####.# ∆  XL: 10 Next: 74% Place: Dungeon:9 .......@.)...#  Noise: ==-------  Time: 12289.5 (0.0) ....#.W.##.#######  d) +8 sling "Niph" {heavy, rElec rF- Int-4 i~  ......####.####..##  Fire: d) +8 sling "Niph" {heavy, rElec i~ |..P... #.⌠.⌠...ß#  Slow  i~ D..... #......).#  i ..... #.⌠.⌠...ß#  W   wraith i0 ; P..P ######..##  iJ .... ####  ie OYou finish channelling your searing ray.  i~ _The wraith hits you!  i Casting: Searing Ray (safe; 1% risk of failure)  i MConfirm with . or Enter, or press ? or * to list all spells. i Aiming: Fulminant Prism (dangerous; 7% risk of failure)  Press: ? - help, Dir - move target i Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 7% risk of failure)  iX Press: ? - help, Dir - move target  You conjure a prism of explosive energy!  A scorpion comes into view. iA  #.# #.#  #.# #.#  #.# #.#  #.# #(#  #.# #.#  #.# #.#  #.# #.#  .P.####.####.# ∆  .s..#  ....#.W.##.#######  ....*.####.  ..P... #.  ..... ).#  .....  (ally target) P..P    s   scorpion .... ####  [ i 39;49m *   fulminant prism i 5=8==91.0 (1.5 i 8* i O _The wraith misses you. x2i] * *You shoot a sling bullet. The sling bullet hits the wraith!i  The wraith is severely damaged.i  The wraith hits you.  Your fulminant prism crackles loudly.iHiYour fulminant prism crackles loudly.  The wraith hits you but does no damage.  Your fulminant prism explodes!  The blast of energy engulfs the wraith!!  iaoYou destroy the wraith!Makhleb accepts your kill.i .##s##################s   scorpioniE  You feel better. The blast of energy engulfs the plant!!  The plant begins to die.ie ...s....#......P......  The plant is lightly damaged.ip 7==8=======3.6 (2.6iy ic| ? _You hear an angry hiss. You hear a croak.i #.# #.#  #.# #.#  #.# #.#  #.# #(#  #.# #.#  #.# #.#  #.# #.#  iv c.P.####.####.# ∆  ....s...@)...#  ....#...##.#######  ......####.####..##  ..P... #.⌠.⌠...ß#  ..... #......).#  ..... #.⌠.⌠...ß#  i P..P ######..##  .... ####   i i in J..si t9=-------5.1 (1.5i i iM  Casting: Fulminant Prism (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i q  #.# #.#  fami the Destroyer #.# #.#  Gnoll of Makhleb *..... #.# #.#  Health: 47/76 ==============---------- #.# #(#  Magic: 17/30 =============----------- #.# #.#  AC: 5iq Str: 13 #.# #.#  EV: 13Int: 17 #.# #.#  SH: 0Dex: 11 .P.####.####.# ∆  XL: 10 Next: 78% Place: Dungeon:9 ......s*@)...#  Noise: ---------  Time: 12295.1 (0.0) i(r ....#...##.#######  d) +8 sling "Niph" {heavy, rElec rF- Int-4 ir !......####.####..##  Fire: d) +8 sling "Niph" {heavy, rElec ..P... #.⌠.⌠...ß#  Slow  ..... #......).#  ..... #.⌠.⌠...ß#  s   scorpionis e P..P ######..##  .... ####  iWs (_You hear an angry hiss. You hear a croak.  Casting: Fulminant Prism (dangerous; 7% risk of failure)  izs MConfirm with . or Enter, or press ? or * to list all spells.is Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (81% to hit)ix #.# #.#  fami the Destroyer#.# #.#  Gnoll of Makhleb *.....#.# #.#  Health: 47/76 ==============----------#.# #(#  Magic: 19/30 ===============---------#.# #.#  AC: 5Str: 13#.# #.#  EV: 13Int: 17#.# #.#  SH: 0Dex: 11.P.####.####.# ∆   XL: 10 Next: 78% Place: Dungeon:9......s.@)...#  Noise: [3i 4m---------  Time: 12295.1 (0.0)....#...##.#######   d) +8 sling "Niph" {heavy, rElec rF- Int-4......####.####..##   Fire: d) +8 sling "Niph" {heavy, rElec..P... #.⌠.⌠...ß#   Slow ..... #......).#  ..... #.⌠.⌠...ß#   s   scorpionP..P ######..##  ....####   Casting: Fulminant Prism (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (81% to hit)  i< tOkay, then.iJ  i (_i)  Casting: Searing Ray (safe; 1% risk of failure)  iy\Confirm with . or Enter, or press ? or * to list all spells.i#i$i/iE4P _You don't know that spell.i7s  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i  #.# #.#  fami the Destroyer #.# #.#  Gnoll of Makhleb *..... #.# #.#  Health: 47/76 ==============---------- i 5#.# #(#  Magic: 15/30 ============------------ #.# #.#  AC: 5Str: 13 #.# #.#  EV: 13Int: 17 i #*# #.#  SH: 0Dex: 11 i .P.####*####.# ∆  XL: 10 Next: 78% Place: Dungeon:9 ...***s*@)...#  Noise: ---------  Time: 12295.1 (0.0) ...*#***##.#######  d) +8 sling "Niph" {heavy, rElec rF- Int-4 i K...***####.####..##  Fire: d) +8 sling "Niph" {heavy, rElec ..P... #.⌠.⌠...ß#  Slow  ..... #......).#  i ..... #.⌠.⌠...ß#  s   scorpion P..P ######..## iW / .... #### io ~Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 7% risk of failure)  Press: ? - help, Dir - move targeti - .....s..#...... _You don't know that spell.  i Casting: Searing Ray (safe; 1%  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 7% risk of failure)  Press: ? - help, Dir - move targetThere is a wall there.i[ ****s*#********ip  #.# #.#  fami the Destroyer #.# #.#  Gnoll of Makhleb *..... #.# #.#  Health: 47/76 ==============---------- #.# #(#  Magic: 15/30 ============------------ #.# #.#  AC: 5Str: 13 #.# #.#  EV: 13Int: 17 #.# #.#  SH: 0Dex: 11 .P.####.####.# ∆  XL: 10 Next: 78% Place: Dungeon:9 ......s.@)...#  Noise: ---------  Time: 12295.1 (0.0) ....#...##.#######  d) +8 sling "Niph" {heavy, rElec rF- Int-4 ......####.####..i)r ##  Fire: d) +8 sling "Niph" {heavy, rElec ..P... #.⌠.⌠...ß#  Slow  ..... #......).#  ..... #.⌠.⌠...ß#  s   scorpion P..P ######..##  .... ####  _You don't know that spell.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 7% risk of failure)  Press: ? - help, Dir - move targetYou conjure a prism of explosive energy!i}  #.# #.# i}  #.# #.#  #.# #.#  #.# #(#  i~ #.# #.#  #.# #.#  #.# #.#  .P.####.####.# ∆  .......s@)...#  ....#*..##.#######  i9 ......####.#  ..P...   ..... ).#  .....  ie (ally target) P..P  i *   fulminant prism i b.... ####  i X You feel yourself speed up.iր w8====6.6 (1.5i :*iފ  i, H_The scorpion closely misses you.i[ * *You shoot a sling bullet. The sling bullet hits the scorpion!i>p  The scorpion is severely wounded.ig  A nearby plant withers and dies.The scorpion barely misses you.i .hh   black bears   scorpion (ally target)*   fulminant prismYour fulminant prism crackles loudly.A black bear comes into view.i-8.3 (1.7i* _The scorpion barely misses you.ic M  Casting: Fulminant Prism (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i  #.# #.#  fami the Destroyer #.# #.#  Gnoll of Makhleb *..... #.# #.#  Health: 48/76 ===============--------- #.# #(#  Magic: 13/30 ==========-------------- #.# #.#  AC: 5Str: 13 #.# #.#  EV: 13Int: 17 #.# #.#  SH: 0Dex: 11 .P.####.####.# ∆  XL: 10 Next: 78% Place: Dungeon:9 .......s@)...#  Noise: ===------  Time: 12298.3 (0.0) ....#*..##.#######  d) +8 sling "Niph" {heavy, rElec rF- Int-4[11;i| F8H ......####.####..##  Fire: d) +8 sling "Niph" {heavy, rElec ...... #.⌠.⌠...ß#  .h... #......).#  ..... #.⌠.⌠...ß#  h   black bear P..P ######..##  s   scorpion (ally target) .... ####  *   fulminant prism _The scorpion barely misses you.Casting: Fulminant Prism (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (severely wounded, ally target, 81% to hit)i9l}#.# #.#  fami the Destroyer#.# #.#  Gnoll of Makhleb *.....#.# #.#  Health: 48/76 ===============---------#.# #(#  Magic: 13/30 ==========--------------i m3#.# #.#  AC: 5Str: 13#.# #.#  EV: 13Int: 17#.# #.#  SH: 0Dex: 11.P.####.####.# ∆   XL: 10 Next: 78% Place: Dungeon:9....****@)...#  Noise: ===------  Time: 12298.3 (0.0)....#*..##.#######   d) +8 sling "Niph" {heavy, rElec rF- Int-4iTm+......####.####..##   Fire: d) +8 sling "Niph" {heavy, rElec...... #.⌠.⌠...ß#  .h... #......).#  im+..... #.⌠.⌠...ß#   h   black bearP..P ######..##   s   scorpion (ally target)im....####   *   fulminant prismim Casting: Fulminant Prism (dangerous; 7% risk of failure)  inConfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (severely wounded, ally target, 81% to hit)  iCnHYou focus your ray upon the scorpion. The searing ray hits the scorpion.i7Tonfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a scorpion (severely wounded, ally target, 81% to hit)  You focus your ray upon the scorpion. The searing ray hits the scorpion.  The scorpion is severely wounded.iu  (Press . to maintain the ray.)iThe scorpion is severely wounded.  (Press . to maintain the ray.)  A bullfrog comes into view.  Your fulminant prism explodes!  The blast of energy engulfs the scorpion!  You kill the scorpion!i##############FF   bullfrogixiB .....†......h...FMakhleb accepts your kill.i4=80=======9.3 (1Ray iY _You hear an angry hiss. You hear a bellow! x3i##.# #.#  #.# #.#  #.# #.#  #.# #(#  #.# #.#  #.# #.#  #.# #.#  .P.####.####.# ∆  .†.@...#  ....#...##.#######  ......####.####..##  ..h... #.⌠.⌠...ß#  ..... #......).#  ..... #.⌠.⌠...ß#  PF.P ######..##  .... ####[39;49iUm   i @h.itn9-------300ii6 _You stop channelling your searing ray.  Things that are here: _a +0 shortbow; a centaur corpseim #.# #.#  #.# #.#  #.# #.#  #.# #(#  #.# #.#  #.# #.#  #.# #.#  .P.####.####.# ∆  .†.)@..#  ....#...##.#######  ...h..####.####..##  iKn...... #.⌠.⌠...ß#  ..... #......).#  ..... #.⌠.⌠...ß#  PF.P ######..##  .... ####   iDri.h-------1 _i2O#.# #.#  #.# #.#  #.# #.#  #.# #(#  #.# #.#  #.# #.#  #.# #.#  .P.####.####.# ∆  .†.).@.#  ....#...##.#######  ....h.####.####..##  ...... #.⌠.⌠...ß#  ..... #......).#  ..... #.⌠.⌠...ß#  PF.P ######..##  .... ####   [i*Pv39;49mh.2iTZiv[iC #.# #.#  #.# #.#  #.# #.#  #.# #.# iMD  #.# #(#  #.# #.#  #.# #.#   #.# #.#  iD h.P.####.####@# ∆  .......†.)...#  ....#h..##.#######  ......####.####..##  .#.⌠.⌠...ß#  i-E 3..... #......).#  ..... #.⌠.⌠...ß#  PF.P ######.. ....ihE G####  iJ i/U @h.inW 450=iW 3i9c if i~ \M..#(# #.#  P.####.####.# ∆..h†.)...# ....#...##.#######  i؋ iW [5=4i iYPM..#(# #.# #.# P.####.####.# ∆......h†.)...# .#. #ii&5iii-E0M######..#(# #.# #.# iE.P.####.####.# ∆  iNiNO\1=6iUiXi|M.......>####)######..###.# #.# ii/&7ii   Things that are here: _5 large rocks; a cyclops skeletoni!M.............>####)######.#(##.# #.# i%i.h   black bearhi/g16=8 _i>7i:im #######.#####.............>####)######.#(# #.# #.# P.####.####.# ∆..h†.).h.# #...### i( i8 :h.i T2=9iG i i  #.# ∆#######.#####.............>####)######..#(# #.# #.# P.####.####h# ∆..h†.)...# il i! mh.10i& i * i(EC  #.# ∆#######.#####.............>####)######..#(#. #.# #h# P.####.####∆i#IifSbh.1ig\i_i#####.#  #.# ∆#######.#####.............>####)######..#(#.h #.#  i9i<h.iB32i(iiMx<.)...#####.#  #.# ∆#######.#####.............>####)######..#i#yE(#hi)iƎ<h.iӏV7=3ii՘iO#######<.)...#####.#  #.# ∆#######.#####.............>####)######..#h#i{iFh(i&4ii*iD ! #######<.)...#####.#  #.# ∆#######.#####...............>#########.h#(iE Fh.iG W54=5i>N i4U i  Things that are here: _a +0 dagger; a +0 robei U #.#  #.#   #.########  #.<.)....#  #.######.#  #.#   #.# ∆  #######.######  ...........@.#  .......>####)# #######.# #.#  #.# #.#  #.# #.#  #.# #.#i: V  #.# #.#  #.# #h#  #.# #.# iG i| ?h.i -6 _ia i i #.#  #.#  #.#  #.<.)....#  #.######.#  #.#  #.# ∆  #.######  .#  .>####)#  #######.# #.#  #.# #.#  #.# #.#iG5  #.# #.#  #.# #h#   #.# #.#   #.# #.#  ia8==7iiJ #.#  #.#  #.#  #.<.)....#  #.######.#  #.#  #.# ∆i|K  #.######  .#  .>####)#  #######.# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #h#iK  #.# #.#  #.# #.# iKXv5=8i.\iL_is #.#  #.#  #.#  #.<.)....#  #.######.#  #.#iTt  #.# ∆  #.######it,  .#  .>####)#  #.# #.#it  #.# #.# it #.# #.#  #.# #.# i"uz #.# #h# iHu #.# #.#  #.# #.# iip&9ii`ix  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i/  #.# fami the Destroyer #.# Gnoll of Makhleb *..... #.########  Health: 55/76 =================------- #.<.)....#  Magic: 14/30 ===========------------- #.######.#  AC: 5Str: 13 #.# EV: 13Int: 17 #*# ∆  SH: 0Dex: 11 i- Z#######*######  XL: 10 Next: 80% Place: Dungeon:9 ......**@**..#  Noise: ---------  Time: 12319.3 (0.0) ......**####)#  d) +8 sling "Niph" {heavy, rElec rF- Int-4 #######*# #.#  Fire: d) +8 sling "Niph" {heavy, rElec #.# #.#  #.# #.#  #.# #.#   #.# #h#   #.# #.#   #.# #.#  Things that are here: _a +0 dagger; a +0 robe  i Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 7% risk of failure)  Press: ? - help, Dir - move targetil.*@***.i7...@****>####*.iX#.#  fami the Destroyer#.#  Gnoll of Makhleb *.....#.########i%M  Health: 55/76 =================-------#.<.)....#  Magic: 14/30 ===========-------------#.######.#  AC: 5Str: 13it#.#  EV: 13Int: 17#.# ∆  SH: 0Dex: 11#######.######  XL: 10 Next: 80% Place: Dungeon:9i͆........@.*..#  Noise: ---------  Time: 12319.3 (0.0).......>####)#iO  d) +8 sling "Niph" {heavy, rElec rF- Int-4#######.# #.#  Fire: d) +8 sling "Niph" {heavy, rEleci#.# #.# #.# #.# iC#.# #.#  *   fulminant prism (unaware)it#.# #h# #.# #.# #.# #.# iOThings that are here: _a +0 dagger; a +0 robe  iCasting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iAiming: Fulminant Prism (dangerous; 7% risk of failure)  Press: ? - help, Dir - move targeti i#6===20.3 (1i8*iK _a +0 dagger; a +0 robe  Casting: Searing Ray (safe; 1%  Confirm with . or Enter, or press ? or * to list all spells.iNAiming: Fulminant Prism (dangerous; 7% risk of failure)  Press: ? - help, Dir - move target _You conjure a prism of explosive energy!i  #.#  #.#  #.#   #.########  #.<.)....#  #.######.#  #.#   #.# ∆  #######@######  ....*..#i   .......>####)# #######.# #.#  #.# #.#  #.# #.#   * #.# #.#  #.# #h#  #.# #.# i8 i 2*hh   black bear*   fulminant prism (unaware)i' 0---1i V**iY e _Your fulminant prism crackles loudly.iњeM #######ih\<.)...#####.#  #@# ∆#######.######..........*..#.......>####h# #####.# #iq%.i 65========2ii\A _You hear an explosion! You hear a shout! x2i$M. #######<.)...#####.#  #.# ∆#######.#####..........*..# ..>### #.#i0i0F-------3iQ6iu9iM  Casting: Fulminant Prism (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iE ..# fami the Destroyer #.# Gnoll of Makhleb *..... #.# Health: 56/76 =================------- #.# Magic: 11/30 ========---------------- #.# AC: 5Str: 13 #.########  EV: 13Int: 17 #**.)....#  SH: 0Dex: 11 #*######.#  XL: 10 Next: 80% Place: Dungeon:9 #@# Noise: ---------  Time: 12323.3 (0.0) #*# ∆  d) +8 sling "Niph" {heavy, rElec rF- Int-4 #######*######  Fire: d) +8 sling "Niph" {heavy, rElec ..........*..#  .......[39;49ivF=m>####h#  #######.# #.#   #.# #.#   #.# #.#   #.# #.#   _Your fulminant prism crackles loudly. _You hear an explosion! You hear a shout! x2  Casting: Fulminant Prism (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 7% risk of failure)  Press: ? - help, Dir - move targeti{Ly.<@****iBd..#  fami the Destroyer#.#  Gnoll of Makhleb *.....#.#  Health: 56/76 =================-------#.#  Magic: 11/30 ========----------------#.#  AC: 5Str: 13#.########  EV: 13Int: 17#.<.)....#  SH: 0Dex: 11#.######.#ib  XL: 10 Next: 80% Place: Dungeon:9#@#  Noise: ---------  Time: 12323.3 (0.0)#*# ∆  d) +8 sling "Niph" {heavy, rElec rF- Int-4#######.######  Fire: d) +8 sling "Niph" {heavy, rElec..........*..# .......>####h# #######.# #.#  *   fulminant prism (unaware)#.# #.# #.# #.# iF#.# #.# _Your fulminant prism crackles loudly. _You hear an explosion! You hear a shout! x2  iFCasting: Fulminant Prism (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 7% risk of failure)  Press: ? - help, Dir - move targeti[5===4.3 (1iy9*iQn _You hear an explosion! You hear a shout! x2  Casting: Fulminant Prism (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iNAiming: Fulminant Prism (dangerous; 7% risk of failure)  Press: ? - help, Dir - move target _You conjure a prism of explosive energy!iwc#. #######<.)....#####.#.  #*# ∆#######.#####...*.........>####h*######iriQ,*hh   black bear*   fulminant prism (unaware)iM^7=---5iL**iEe _Your fulminant prism crackles loudly.i@` y#. #######<.)....#####.#.  #*# ∆#######.#####.h.*.........>####h*######i3t ,i{  Your fulminant prism explodes!The blast of energy engulfs the black bear!  You kill the black bear!i1 #######i .......  Makhleb accepts your kill.i6 =2=3========6i i 2 _You hear a loud, deep croak!i0Ii[i,ii%8iiݸ,iiih9=ii&io93=i]iig --------o   orc (wandering)o  #.# #.#   _You start resting.iLx31.3 (5--------2.3 (6ijiq _An orc comes into view. It is wielding a +0 club.iY  #.# ..# #.# #.# #.# #.# #.########  i#Z #@<.)....#  #.######.#  #.# #.# ∆  #.######  ....*..#  >####h#  iyZ Q#.# #.#  #.# #.# i \ #.# ..# #.# #.# #.# #.# #.########  #@<.)....#  #.######.#  #.# #.# ∆  #.######  ....*..#  >####h#  #.# #.#  #.# #.# i/ i [ _An orc is nearby! i\`(((((( i/ i i+...o.o. ix60===3.9 (1.6 _You shoot a sling bullet. The sling bullet barely misses the orc. ii((((((( iab+..o..>.4==5.6 (1.7 ih ilw _You shoot a sling bullet. The sling bullet barely misses the orc. i0x  You shoot a sling bullet. The sling bullet hits the orc!  You kill the orc! iU~ _(() i~ 1 ia ..1=7.2 (1.6 i-$ p _Makhleb accepts your kill. iy  ix  i  i H _No target in view!!i6!iq7!i8!i>!i B,!iE!iE!iG!iK!i:LQ2=5!iL;==!iM!iR!iPS!ixT!iWX!iX!iJZ!i;`!i`%3!ia!i0f!if9=!i!h!in!iFo&16!ip!i+u!itu!iw!i}!iq}#4!i}(=!i7!iB!iύ ---oo   orc wizard (wandering) !iE;_You start resting.!i/40.0)!iH---8.2 (11!i!iz _An orc wizard comes into view. It is wielding a +0 dagger.!icy #.# ..# #.# #.# !i#.# #.# #.########  #@<.)....#  #.######.#  #.# #)# ∆  #.######  ...*..# !iDx .>####h#  #.# #.#  #.# #.# !i3 #.# ..# #.# #.# #.# #.# #.########  #@<.)....#  #.######.#  #.# #)# ∆  #.######  ...*..#  .>####h#  #.# #.#  #.# #.# !i4!i5!iH=!iDb _An orc wizard is nearby!!i! #.# ..# #.# #.# #.# #.# !i"W#.########  #@<.)....#  #.######.#  #.# #)# ∆  #.######  ...*..#  .>####h#  #.# #.#  #.# #.# !i  #.# ..# #.# #.# #.# #.# #.########  #@<.)....#  #.######.#  #.# #)# ∆  #.######  ...*..#  .>####h#  #.# #.#  #.# #.# !i !i !i !iq b _An orc wizard is nearby!!i?y ((((o  You shoot a sling bullet.  The orc wizard shouts!!i ..).oThe sling bullet hits the orc wizard but does no damage.!i ;*!i{ The orc wizard casts a spell.The orc wizard flickers and vanishes!!ij !ik !iEw  {oo   orc (wandering) #.# #.#  Deactivating autopickup; reactivate with Ctrl-A.!ix 5=7====9.9 (1.7)!i !i t _An orc comes into view. It is wielding a +0 war axe.!ik~  You shoot a sling bullet.  The orc shouts!  Makhleb accepts your kill.!ic ((()oReactivating autopickup.!i !i)x..)o.!il1451.6!i;!i1!6 _You feel a bit more experienced."ijym (((((("i z7(You shoot a sling bullet."i= "i.o)).>.63.3"i!"i*^ _The sling bullet closely misses the orc."i #.#  ..#  #.#  #.#  #.#  #.#  #.#  #.@.)....#  #.######.#  #o#  #)# ∆  #######)######  "iD..........*..#  .......>####h#  #######.# #.#  #.# #.#  "i"i<o."ik8==---40"i"ila _There is a stone staircase leading up here.#i#i:---#i #i##i'_5---==5#i)#i  #.....#........#...#.....#....#.....#........'...#.....#....#.....#........#...#)....#....#.....#........#...).)...#....#.....#........#...#.....#....#.....'.......##...#.....#....#.....#.......###'##.....#....#.....#............#.....#....8#.....#......@##...'.....#....#.....#######o##...#.....#....#.....#.......##...#...[.#....#...[.#.......######.....#....#.....#........#...#.....#....#.....#...^....#...#.....#....#.....#........#...+.....#....#.....#'########...#.....#....#.....#.......##...#.....#.... _The orc hits you with a +0 war axe!---=#id7=--6.8 (2.5#i#i} _You climb upwards. _There is a stone staircase leading down here.#ibO  You shoot a sling bullet. The sling bullet hits the orc!!  You kill the orc!Makhleb accepts your kill.#ikW f)#i #iL 8=9====8.4 (1.6#i #i  #i _You feel better.#i 4#iú #i= H _No target in view!$ibO$iP$i\$i_H _No target in view!$i֧3$iܾg9$i$i#$i$i$i+$iK$i$ihs6020==$i$iF$i$i$ih,$i1=$iO=$i$i12=$iS$i{$i$i $i $iU$i&$i#32=$i$i$i$ip$i$i!$i"$i##4$i?#(=$i%$i0(j3==$i($i#*$i<-,$i /$ix1$i1#5$i12=$i4$i!6$i6$i9$i@$iA2=$iTC$iE$ihF;64=$iF$i!LB$iPB$iR$iUT$iT57=$iU$isZ$i%[$i\h5==$i^$iqn8=$io$iqO=$i6u$i}xA96$iKy$i4$i$ig$i,$i$ie$iE70=$iΏ$i$ivK7=$i$iz,$i,$im$iϟU1=$i~$i$i$i$i$$i}9=$iP$iN$i58=$i$i$i$i%2$i0$i,$i$i,$i$i$iQ3=9$iE==$i$i$i$i$i$iM$il$ib$iU4=$i$i$iT#=$i$iT$ij --- _You start resting.$i 1407.4 (49.0)$i5e30=---8.4 (50$iD$i% _Magic restored.$i~ 5$i._ _You start resting.$i<11.4 (3.0)6==2.4 (4$iI$i!R" _HP restored.$i$ih$i$i)$i$iB$iz$i$iP$i$i=$iD,$i$il,$iz$ic,$i$i*$i$i$i $il$i$i$i $ir$iU$i$i2$i. $is $if $iT$i$i$iS,$i$i$i$i$iU,$i$i$i5$i $iy%B$i'$i'$i*$i4,$i,$i1B$i1$i3$i4$i5$i98,$i9$i;$i <$i=$iP?$i?$i'A$ihC$iC$i E$iIG,$iH$ijT$i&U$icU$iV$iX$iHY$igZ$iZ\$i\$i/^$i_,$ia$iXc$ic$ije$if$i&g$i3i$ij$i7k$il$in,$i_p$iTr$ir$i4t$iv,$iw$iy$iz$i{$i}$i}$i*$iC,$i$i҄$i-$i$i$i$it$i$i$i$iX$i$iД$iؖ$i"$i$i$i^,$iԬ$i,$i$il$i$i$iC$i;$i$i9$i ,$i B$i$im$i$io$iJ$i$i$i,$i$i,$ii$iC$iz$i$i$i$i$i$i%$i$i$i)$i$i$iU$i$i$ir$i$i$i5 $i $i ,$i $i ,$i $i ,$i $il ,$ip $i{ $i $i $i $i $i $iE ,$i $i# $i\# $i% $i,' $in' $i( $i* $i5+ $i, $i4 $i7 ,$i1< $i> $ij> $i? $iA $iA $iSC $iE $iF $iAG $i%I $ikI $iJ $ipL $iL $iN $iP ,$iQ $imS ,$iU $i>W ,$iX $izZ $iZ $iC\ $i] $i?^ $i_ $ia $ib $ic $ie $if $ig $ii $ii $i{k $im $im $i9o $iy k 511.4 (99.0) _You start waiting.$i.z .2.4 (100.0)$iՁ $i # _Done waiting.$iK $i $i $i $i 13.0)$iQ $i   #.#  ..#  #.#  #.#  #.#  #.#  #.########  9$iR #.@.)....#   #.######.#   #.#  #)# ∆   #######[######   ..........*..#   .......>####h#   #######.# #.#   #.# #.#  $i3$i/-4.9 (2.5$iQ$i1} _You climb downwards. _There is a stone staircase leading up here.%iU  #.#  ..#  #.#  #.#  #.#  #.#  #.#  #@<.)....#  #.######.#  #.#  #)# ∆  #######[######  ..........*..# %i#p .......>####h#  #######.# #.#  #.# #.# %i%i*45.9 (1.0 _%ir%i;&ii _&itq ,&ir ,&isz &iz &i| &i1~ &i &iф &i/ &i &i{ B&i& &i &iq &i &i' &i &i &i &i &i` &iԪ &iث &i &i &ir &i= &i &i &i &i &i &i &i6 &i &ih &i &i &i &i3 &i0 ,&i &i &i &i} &i &iB &iM &i &i &i &ir &iF &i &i: &i &i &i &i &i ,&i &iS &i &iG &i &i &iV B&i &iU ,&i &i &i# &in$ &i?% &i' &iB+ &i+ &i, &i_. &i3 &i4 &ij5 &i8 &i?= &i= &iW> &iAB &iH  ####################.............#......#############......#  &iI a#.@....#  #.####.#  #.. #.# #.# #.# .. #.# ∆ ... #.#  z   wight (polearm, dormant) ... .. z... ###### &i J 1......&i$V 039.9 (24.0)&iW -40.9 (25&ia^ &ir s _A wight comes into view. It is wielding a +0 spear.&i  ##### ######............. #......# #......#  #.@....#  #.####.#  #.. #.#  #.# #.#  .. #.# ∆  ... #.#  ... ..  z... 'i ##### ######............. #......# #......#  #.@....#  #.####.#  #.. #.#  #.#  .. #.#  ... #.#  ...  z... 'i$'i \ _A wight is nearby!'i@> (((((z  )(You shoot a sling bullet. The sling bullet hits the wight!'i20,'i=D .....z 2 wights (1 polearm, 1 wandering)zzThe wight is moderately damaged.===2.5 (1.6)'iC'iMv _A wight comes into view. It is wielding a +0 falchion.'ihM (((((z)  You shoot a sling bullet. The sling bullet hits the wight!'i 'ib 'i 'i 'i ...z..z.'il (4.1'i7 'i ^ _The wight is almost destroyed.(i #####################..............#......##############..@...# ##......# #####.# ##.. #.# ##.# #.# #z. #.# ∆#.. #.# #z. .. ....#######(iħ(i(ixoz.z.(i}6---50(i(il(iG  #####################...............#...@..#############.#......# #.#......# #.####.# #.#.. #.# #.(i #z# #.# #.. #.# ∆#.z. #.# #. .. #)(id% (i& (i- ~z.   wight (.(i. B---6(i4 (i7 )i[.####.#######.##....@.##.##......# #.##......# #.##.####.# #.##z. #.# #.##.# #.# #.<.. #.# ∆ #.#... #.# #.#... .. #)#)i)ii.)iؕ&7)iF)i)i:: ###  ###############.# ######@..............# #......#############.# #......# #.# #.....#####.. #.# )i;#.###.# #.# #.<. #.# ∆#.###.# #.#)iA)iC)iM`zzzz 2 wights (1 polearm))iN&8)iW)i[)i8### #.# ######.# #......#.# #......# #.# #......##z####.##z. #.# #.##.# #.# #.<.).. #.# ∆ #.# )i@)i&)i#sz..   wight ()i$ )i%&9)im+)i-)i### #.# ######.# #......#.# #......# #.# #.z....#.####.#.. #.# #.##.# #.# #.<.)... #.# ∆ #.# )i )io)io.zzz 2 wights (1 polearm))i'50)iy)i{)i ### #.# ######.)iZ # #......#.# #......# #.# #..z.#z###.. #.# )i #.######.# #.# #.<.).)i .. #.# ∆ #.# )i  )i )i{# ?zz..)i# ?zz 2 wights (1 polearm))i$ &1)i>, )iC/ )iN ### #.# ######.# #......#.# #...z..# #.# #.z #.. #.# #.##.# #.# )i`O #.<.)... #.# ∆ #.# )isX )iY &2)iv_ )ib *i` SHIFT*i M  Casting: Fulminant Prism (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*i 6  fami the Destroyer  Gnoll of Makhleb *.....  Health: 76/76 ========================  Magic: 26/30 ====================---- *i s AC: 5Str: 13  EV: 13Int: 17 ###  SH: 0Dex: 11 ###############.#  XL: 10 Next: 84% Place: Dungeon:9 ######..**@**........#  Noise: ---------  Time: 12552.1 (0.0) *iʨ ;#......#############.#  d) +8 sling "Niph" {heavy, rElec rF- Int-4 #...z..# #.#  Fire: d) +8 sling "Niph" {heavy, rElec*i ` #.z....# #.#  #.####.# #.# *i p #.. #.# #.######  #.# #.# #.<.)...*i8 Q  .. #.# ∆ #.######*i\    ... #.# #.#  You shoot a sling bullet. The sling bullet hits the wight! *i :_The wight is almost destroyed.*i 6Casting: Fulminant Prism (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*i Aiming: Fulminant Prism (dangerous; 7% risk of failure)  Press: ? - help, Dir - move target+iS***@*.+ix|****@.**+iX***@**+i&  fami the Destroyer  Gnoll of Makhleb *.....  Health: 76/76 ========================  Magic: 26/30 ====================----  AC: 5Str: 13 +i EV: 13Int: 17 ###  SH: 0Dex: 11 ###############.#  XL: 10 Next: 84% Place: Dungeon:9 ######....@..........#  Noise: ---------  Time: 12552.1 (0.0) +iR#......#############.#  d) +8 sling "Niph" {heavy, rElec rF- Int-4 #...z..# #.#  Fire: d) +8 sling "Niph" {heavy, rElec +iKI#.z....# #.#  #.####.# #.# +i|p #.. #.# #.######  #.# #.# #.<.)...+iQ  .. #.# ∆ #.######+i|   ... #.# #.#  +iYou shoot a sling bullet. The sling bullet hits the wight! _The wight is almost destroyed.+i*6Casting: Fulminant Prism (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+iaAiming: Fulminant Prism (dangerous; 7% risk of failure)  Press: ? - help, Dir - move target+im ###  ###############.#  ######.*......#  +i1#....z.#############.#  #......# #.#      #.. #.# z   wight (polearm) #.# #.# #.<.)*   fulminant prism (unaware) .. #.# ∆   ... #.# +iE +i5===3.1 (1+i6U**+i> _The wight is almost destroyed.  Casting: Fulminant Prism (dangerous; 7% risk of failure)  +ieConfirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 7% risk of failure)  Press: ? - help, Dir - move target _You conjure a prism of explosive energy!+iW ### #.# ######.*.# #....z.#.# #......# #.# #.. #.# #.##.# #.# #.<.)... #.# ∆ #.######. +iV +i +i zz 2 wights (1 polearm)*+i 0---4+i :*+i e _Your fulminant prism crackles loudly.+idy### #.# ######.*.# #....zz#.# #......# #.# #.. #.# #.##.# #.# #.<.)....#.. #.# ∆ #.######.# +i+i~ _You conjure a prism of explosive energy! _Your fulminant prism crackles loudly.  The wight hits your fulminant prism with a +0 spear.  Your fulminant prism explodes!  The blast of energy engulfs the wight!!  You destroy the wight!+i   ######   wight  Makhleb accepts your kill.The blast of energy engulfs the wight!,i2 z....)The wight is severely damaged.,i[8\5=======5,iPb _You hear a shout! x2; You hear an angry buzzing noise.,i### #.# ######z.# #.....)#.# #......# #.# ,i #.. #.# #.# ,iڦ,iB.z,iM7=-------,i6,i,i÷,i  You shoot a sling bullet. The sling bullet hits the wight!!  You destroy the wight!,i d)(((((,i *.....,i =7===----7.8 (1.7,iE ,iW Z _Makhleb accepts your kill.,i[,iQ,id,igH _No target in view!-i!-i"-i*-i-H _No target in view!-iG-i-im-iJ-iq$ _-iW-i-it-i-i4-iK8=-i-i,-i -i-i-iع-i-i -i-i-im9=-i-i-iK9=-i-ik-i-i -i-iX-is-i[-imz---z   wight (wandering)-iw60.0)---8.8 (11-i -i  A wight comes into view. It is wielding a +5 dire flail and wearing a +2 robe _of cold resistance.-iCc  ###  ###############.#  ).....@.......#  )#############.#   #.#   #.#   #.#  #.. #.#   #.# #.# #.<.)....#  .. #.# ∆   ... #.# #.# -i^ ###  ###############.#  ).....@.......#  )#############.#   #.#     -i    #.. #.#   #.# #.# #.<.)  .. #.# ∆   ... #.# -iJ-i!-i-i \ _A wight is nearby!-i:  ###  ###############.#  ).....@.......#  )#############.#   #.#   #.#   #.#  #.. #.#   #.# #.# #.<.)....#  .. #.# ∆   ... #.# #.# -iL g ###  ###############.#  ).....@.......#  )#############.#   #.#        #.. #.#   #.# #.# #.<.)  .. #.# ∆   ... #.# -i~R -i7S -ic r _A wight is nearby!-ix_ ((((((z    You shoot a sling bullet. The sling bullet hits the wight!-i-iL.z.....-i|30=====70.5 (1.7-i )-i[-i] _The wight is heavily damaged..i ((((( You shoot a sling bullet. The sling bullet hits the wight..i(.i2.ie<]).z....iP=.i=&2.1 (1.6.iF.iIJ^ _The wight is severely damaged..i|"  You shoot a sling bullet. The sling bullet hits the wight!!  You destroy the wight!.ig*b)(((.i{...=83.8 (1.7.itZ _Makhleb accepts your kill..iC.i%E.i@M.iPH _No target in view!/iF/i/i/i/i#/i(: _/i)/i7B/iF8/iA,/iB/iQK ### ###.# ######.).)@..........#--- #.....)###.# #......# #.#  #.z....# #.#  #.####.#/iK #.# #.. #.# .###### #.# #.# #.<.)... .. #.# ∆ #.######  ... #.# #.#/i;S ### #.# ######.).@.....# #.....)#.# #......# #.# #......# #.#  #.####.# #.# #.. #.# #. #.# #.# #.<.)/iS" .. #.# ∆ #.  ... #.# #.#/iV-6.8 (3.0/icvzz   wight (wandering)/iFdG---7.8 (4/ik/ix _A wight comes into view. It is wielding a +4 falchion.Things that are here: _a +5 dire flail; a +2 robe of cold resistance0i ((((((z  You shoot a sling bullet. The sling bullet hits the wight.0i]0ip0i@qy)..)z..0iBr7===9.5 (1.70iAz0i ~3 _The wight is lightly damaged.0i (((((((You shoot a sling bullet.0iW0i]0i`n  The sling bullet barely misses the wight.0ij)..zz..z 2 wights0i%l.81.1 (1.60ir0iu _A wight comes into view. It is wielding a +4 war axe.0iD (((((((You shoot a sling bullet.0iT 0i 0i 0i 0i nzz..)..0i -2.8 (1.70i= 0il c _The sling bullet closely misses the wight. x21i M  Casting: Fulminant Prism (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1iw   fami the Destroyer  Gnoll of Makhleb *.....  Health: 76/76 ========================  Magic: 28/30 ======================--  AC: 5Str: 13  EV: 13Int: 17 ###  SH: 0Dex: 11 ###############.#  XL: 10 Next: 88% Place: Dungeon:9 ######.zz@...........#  Noise: ===------  Time: 12582.8 (0.0) #.....)#############.#  d) +8 sling "Niph" {heavy, rElec rF- Int-4 #......# #.#  Fire: d) +8 sling "Niph" {heavy, rElec #......# #.#  #.####.# #.#  #.. #.# #.##### zz 2 wights #.# #.# #1i .<.).. .. #.# ∆ #.##### ... #.# #.# _The sling bullet closely misses the wight. x2  Casting: Fulminant Prism (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +4 war axe and wearing a +0 robe (81% to hit)2ifami the DestroyerGnoll of Makhleb *.....Health: 76/76 ========================Magic: 28/30 ======================--AC: 52iFStr: 13EV: 13Int: 17###SH: 0Dex: 11###############.#XL: 10 Next: 88% Place: Dungeon:9######***@...........#Noise: ===------  Time: 12582.8 (0.0)#.....)#############.#2i~)d) +8 sling "Niph" {heavy, rElec rF- Int-4#......##.#Fire: d) +8 sling "Niph" {heavy, rElec#......#2i#.##.####.##.##.. #.##.##### zz 2 wights#.# #.#2i#.<.).... #.# ∆2i#.#####... #.##.#Aiming: Searing Ray (safe; 1% risk of failure)  2iMPress: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +4 war axe and wearing a +0 robe (81% to hit)  2iyYou focus your ray upon the wight. The searing ray hits the wight.  The wight is moderately damaged.The searing ray hits the wight.2iM.zz: a wight, wielding a +4 war axe and wearing a +0 robe (81% to hit)  You focus your ray upon the wight. The searing ray hits the wight.  The wight is moderately damaged.  (Press . to maintain the ray.)2iOP: 71/75 (76)--P: 28/30 -3.8 (1Ray Drain2i+[2i[w _The wight hits you with a +4 war axe. You feel drained.2iL  The searing ray hits the wight!  2ikYou destroy the wight!Makhleb accepts your kill.2i=w***   wight2i[2iaR.)z2i0i ealth: 74/76 =-agic: 27/30-90-42ii+  _You feel better. The searing ray misses the wight.2i'q2iti _Your life force feels restored.2i 8***2if/ .)z6---5++ 2i5 2i@: _The searing ray misses the wight. The wight misses you.2i^p *** The searing ray hits the wight!2iE .)z2iwThe wight is almost destroyed.You finish channelling your searing ray.2iR-=62i2i!S _The wight closely misses you.3ic  Casting: Searing Ray (safe; 1% risk of failure)  3ie\Confirm with . or Enter, or press ? or * to list all spells.3i  fami the Destroyer  Gnoll of Makhleb *.....  Health: 74/76 =======================-  Magic: 24/30 ===================-----  AC: 5Str: 13 3i EV: 13Int: 17 ###  SH: 0Dex: 11 ###############.#  XL: 10 Next: 90% Place: Dungeon:9 ######.)z@...........#  Noise: ==-------  Time: 12586.8 (0.0) #.....)#############.#  d) +8 sling "Niph" {heavy, rElec rF- Int-4 3ik#......# #.#  Fire: d) +8 sling "Niph" {heavy, rElec #......# #.#  #.####.# #.#  #.. #.# #.##### z   wight #.# #.# #.<.).. .. #.# ∆ #.##### 3i... #.# #.# Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3iAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line3iAim: a wight, wielding a +4 falchion and wearing a +0 robe (almost destroyed,  81% to hit)3i^3   fami the Destroyer  Gnoll of Makhleb *.....  Health: 74/76 =======================-  Magic: 24/30 ===================-----  AC: 5Str: 13  EV: 13Int: 17 ###  SH: 0Dex: 11 ###############.#  XL: 10 Next: 90% Place: Dungeon:9 ######.)z@...........#  Noise: ==-------  Time: 12586.8 (0.0) #.....)#############.#  d) +8 sling "Niph" {heavy, rElec rF- Int-4 #......# #.#  Fire: d) +8 sling "Niph" {heavy, rElec #......# #.#  #.####.# #.#  #.. #.# #.##### z   wight #.3i4 # #.# #.<.).. .. #.# ∆ #.##### ... #.# #.# Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +4 falchion and wearing a +0 robe (almost destroyed,  81% to hit)  You focus your ray upon the wight. The searing ray hits the wight.  You destroy the wight! ###  ######.#  ***@...........#  #....######.#  #......# #.#  #......#    #.. #.#  #.# #.# #.<.) .. #.# ∆  ... #.# 3i .))Press: ? - help, Shift-Dir - straight line  Aim: a wight, wielding a +4 falchion and wearing a +0 robe (almost destroyed,  81% to hit)  You focus your ray upon the wight. The searing ray hits the wight.  You destroy the wight!  Makhleb accepts your kill.3i x527.8 (1Ray 3i4 3i f _(Press . to maintain the ray.)4i4i4i4i[)....4i&04i>--8.8 (14i 4i o _You start resting. You stop channelling your searing ray.4i"4i4i 4i4B4i -- _You start resting.4i&94iZ6=90.8 (24i64i" _HP restored.4i4i4i4i*4inK5=4iQ4i,4i4i4iW4i4i%4i9=4iw4iA964i#H=4i,4i4i4i4i4i4i4in4iB 4i 4i 4i w7=4i 4i  4i 4ig ,4i7 4ix 4i 4i: 4i' 4iD( h8==4i* 4i 9 B4i@ ,4i)C 4i|K 4iK 4iM 4iT O=4iV 4i[ 4iV\ K9=4i] 4ie 4i5f 4i'h 4io 4io 4iv 4i 4i 4iL 4iT 4iЉ 9=4i 4i4 4i L30=4i 4i 4i   ### #.# ######.)@).# #.....)#.# #......# #.# #......# #.# #.####.# #.# #.. #.# #. #.# #.#4i  #.<.) .. #.# ∆ #.  ... #.# #.# _Magic restored.4i\ 16144.0)4iI ,5.8 (254iv 4i h _Items here: )) [[.4i 4i 4i8 4i 4i*  ### #.# ######.@)).# #.....)#.# #......# #.# #......# #.# #.####.# #.# #y. #.# #.y   killer bee (wandering) #.# #.# #.<.) .. #.# ∆ #.  ... #.#4i B #.#4i ,0.0)4i .  A killer bee comes into view.6.8 (14i% 4i< _The killer bee moves out of view.  Things that are here: _a +0 falchion; a +0 robe4iB4i)4i,4i4i: _4iRW  Things that are here:  a +0 spear; a +0 robe4i 4i @= _4ie 4i4iN4i4ih4i4i( 4iy 4i)!4i@#4i<+[####################.))).........#.....)############......#  #.@....#  #.####.# 4i+t #.. #.#  #.# .. #.# ∆ ... #.# y   killer bee (wandering) ... .. y... ### ......4i.,20.8 (44ic/4i54i{54i> y 2 killer bees (wandering)yA killer bee comes into view. x34i3@+1.8 (55iM _The killer bee moves out of view.5iB ##### ######.))) #.....)# #......#  #.@....#  #.####.#  #.. #.#  #.# #.#  .. #.# ∆  ... #.#  ... ..  yy.. 5i[ ##### ######.))) #.....)# #......#  #.@....#  #.####.#  #.. #.#  #.#  .. #.#  ... #.#  ...  yy.. 5i5ie5i5id _There are monsters nearby!5is (((((((You shoot a sling bullet.5i~N B5iOO 5iO ,5i7P 5i{Q %  5iQ NThe sling bullet barely misses the killer bee.5iT 5i+U 5ibU ,5i \ ...yy.yyy 3 killer bees (1 wandering)..5i\ 7===3.5 (1.75id 5if ] _A killer bee comes into view.6iq #####################.)))..........#.....)##############..@...# ##......# #####.# #6i{#.. #.# ##.# #.# #yy #.# ∆# 2 killer bees. #.# #.. .. .y..#######6i|6i-6i6i?yy..   killer bee6iE6---406i~6it6i/r  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.6i{   fami the Destroyer  Gnoll of Makhleb *.....6i{ '  Health: 76/76 ========================  Magic: 26/30 ====================---- # AC: 5Str: 13 ############### EV: 13Int: 17 ######.))).......... SH: 0Dex: 11 6i| #.....)############# XL: 10 Next: 92% Place: Dungeon:9 #..@...# # Noise: ---------  Time: 12624.5 (0.0) #**....# # d) +8 sling "Niph" {heavy, rElec rF- Int-4 #*####.# # Fire: d) +8 sling "Niph" {heavy, rElec #y* #.# # #*# #.# # ** #.# ∆ # y   killer bee ... #.# # ... .. # .y.. ####### _A killer bee comes into view.Casting: Searing Ray (safe; 1% risk of failure)  6i} Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 7% risk of failure)  Press: ? - help, Dir - move targetAim: a killer bee7ig *y*7iv**@**..7ix ..@....#y..  There is a wall there.7i% ******@******#y*8iMq******y8i1   fami the Destroyer  Gnoll of Makhleb *.....  Health: 76/76 ========================  Magic: 26/30 ====================---- # AC: 5Str: 13 ############### EV: 13Int: 17 ######.))).......... SH: 0Dex: 118ip  #.....)############# XL: 10 Next: 92% Place: Dungeon:9 #..@...# # Noise: ---------  Time: 12624.5 (0.0) #......# # d) +8 sling "Niph" {heavy, rElec rF- Int-4 #.####.# # Fire: d) +8 sling "Niph" {heavy, rElec #y. #.# # #.# #.# # .. #.# ∆ # y   killer bee ... #.# # ... .. # .y.. ####### _A killer bee comes into view.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 7% risk of failure)  8i BPress: ? - help, Dir - move target8iΣ 8i 8i 8ip  ###### ######.))). ## ##  #.y*...# 8iC  #.####.#  #y. #.#  #.# #.#  .. #.# ∆ y 2 killer bees (1 ally target) ... #.# # *   fulminant prism ... ..  .y.. 8iF 5===5.5 (18ig 8i 6 _You conjure a prism of explosive energy!9i{<########.######.)))..#.....)##.#...@..# #.#.y*...# #.#.####.# #.#y. #.# #.#.# #.# #... #.# ∆ #.... #.# #. *... .. #).y.. #[ y.*y.*The killer bee closely misses you.--6** _Your fulminant prism crackles loudly.9i ########.#######.))).##.....)##.##..y.@.# #.#9i 3#..*...# #.##y####.# #.##.. #.# #.##.# #.# #.<.. #.# ∆ #.#... #.# #.# *... .. #)#.y.. #[#9iS9i`N  The killer bee attacks as it pursues you!9ip;  The killer bee stings you but does no damage.The killer bee attacks as it pursues you!  The killer bee stings you but does no damage.bar  Your fulminant prism explodes!blast of energy engulfs the killer bee!!  You kill the killer bee!9iJ  Makhleb accepts your kill.The blast of energy engulfs the killer bee!!  You kill the killer bee!################The blast of energy engulfs the killer bee!!  You kill the killer bee!  Makhleb accepts your kill.The blast of energy engulfs the killer bee!!  You kill the killer bee!  Makhleb accepts your kill.9iݾ .......††@......  You kill the killer bee!  Makhleb accepts your kill.The blast of energy engulfs the killer bee!!  You kill the killer bee!  Makhleb accepts your kill.The blast of energy engulfs you!!58------4========79i O _You hear an angry buzzing noise. x3; You hear a shout! x2:i$M:iM:iO:i_  You start resting.9------7=:iNi,:iol:int:i"u:iv:i:i+&60:i:iO=:iU:ia8=:iݕ:i:iK1=:i:i,:i:i:i#:i1:i:iV[2=9:iE==:i:i":i:ic:i\:i:i:iK:i%3:i :i:i9=:i:i} -------- _You hear an angry buzzing noise.:i>0414.0):iw P jj   gnoll (polearm) .y.. #######[#Magic restored.:i j30=--------2.5 (15:i :iv s _A gnoll comes into view. It is wielding a +0 spear.:iB j ##### ######.))) #.....)# #..††@.#  #......#  #.####.#  #j. #.#  #.# #.# #.< :i .. #.# ∆  ... #.#  ... .. #) .y.. [:iF / ##### ######.))) #.....)# #..††@.#  #......#  #.####.#  #j. #.#  #.# #.# #.< .. #.# ∆  ... #.#  :iG ... .. #) .y.. [:iR :iR :i\ :i` \ _A gnoll is nearby!;iM  Casting: Fulminant Prism (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;iO  fami the Destroyer  Gnoll of Makhleb *.....  Health: 63/76 ===================-----  Magic: 26/30 ====================---- ### AC: 5Str: 13 ###############.# EV: 13Int: 17 ######.)))...........# SH: 0Dex: 11 #.....)#############.# XL: 10 Next: 94% Place: Dungeon:9 #***†@.# #.# Noise: ---------  Time: 12642.5 (0.0) #***...# #.# d) +8 sling "Niph" {heavy, rElec rF- Int-4 #*####.# #.# Fire: d) +8 sling "Niph" {heavy, rElec #j. #.# #.# #.# #;iP8.# #.< .. #.# ∆ #.# j   gnoll (polearm) ... #.# #.# ... .. #)# .y.. #######[# _A gnoll comes into view. It is wielding a +0 spear. _A gnoll is nearby!Casting: Fulminant Prism (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 6% risk of failure)  Press: ? - help, Dir - move target;i a*********<i}*@****j<ij  fami the Destroyer  Gnoll of Makhleb *.....  Health: 63/76 ===================-----  Magic: 26/30 ====================---- ### AC: 5Str: 13 ###############.# EV: 13Int: 17 ######.)))...........# SH: 0Dex: 11 #.....)#############.# XL: 10 Next: 94% Place: Dungeon:9 #..††@.# #.# Noise: ---------  Time: 12642.5 (0.0) #......# #.# d) +8 sling "Niph" {heavy, rElec rF- Int-4 #.####.# #.# Fire: d) +8 sling "Niph" {heavy, rElec <iy#j. #.# #.# #.# #.# #.< .. #.# ∆ #.# j   gnoll (polearm) ... #.# #.# ... .. #)# .y.. #######[# _A gnoll comes into view. It is wielding a +0 spear. _A gnoll is nearby!Casting: Fulminant Prism (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.<iAiming: Fulminant Prism (dangerous; 6% risk of failure)  Press: ? - help, Dir - move target<i @<i ##### ######.))) ## ##  #..*...#  #.####.#  #.. #.#  <i@L#.# #.# #.< .. #.# ∆ *   fulminant prism ... #.#  <i... .. #) .y.. [<iU4====<i3.5 (1<i29*<ih _A gnoll is nearby!  Cas<i)oting: Fulminant Prism (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 6% risk of failure)  Press: ? - help, Dir - move target _You conjure a prism of explosive energy!<i X ###  ###############.# ######.)))...........# #.....@#############.# #..††..# #.# #..*...# #.# #####.. #.# #.###.# #.# #.<.<i7  #.# ∆#.##.# #.#.. .. #)#<i <iS Z*jj   gnoll (polearm, ally target)*   fulminant prism---4<i N**<i _Your fulminant prism crackles loudly.Things that are here: _a +0 spear; a +0 robe=i|Eg ## #####################@))).............)############††..*.. #j#####..###.# <. * ∆## ... #.#.=iJ=iU=i4a` ################ )  Your fulminant prism explodes!The blast of energy engulfs the gnoll!  The gnoll is almost dead.=ig.......††..j....=i5G========5=i=i%Z _You hear a shout! You hear an angry buzzing noise. You hear a shout!>ix  You shoot a sling bullet. The sling bullet hits the gnoll!  You kill the gnoll!>ir((()>i>i% ..†jj   gnoll bouda  Makhleb accepts your kill.A gnoll bouda comes into view. It is wielding a +0 club.>i>i5=7=5===----->i`&7.2 (1.7>i/>i?' _You hear a shout!>iS ~ ###  #########  >iE ######@)))....  #.....)#######  #..††..# #.#  #.)....# #.#  #j####.# #.#  #.. #.#  #.# #.# #.< .. #.# ∆  ... #.# #.# >i-  ###  ######### >i.  ######@)))....  #.....)#######  #..††..# #.#  #.)....#  #j####.#  #.. #.#  #.# #.# #.<>iK/ ! .. #.# ∆  ... #.# >i8 >i8 <----->i@ >ijD b _A gnoll bouda is nearby!>i  You shoot a sling bullet. The sling bullet hits the gnoll bouda!  You kill the gnoll bouda!>i -(>i N((()>i.††)=68.9>i0>i >iT_Makhleb accepts your kill.?i@H?iqI?iU?iZH _No target in view!?i$6?i(?i>.?i.K8=?i1?il<?i+=?i??i#H?iHK7=?iJ?iR?i:S?iV?i[?iBg ---jj   gnoll (wandering) _You start resting.?ipY53.9 (5.0?i%r?=---?irr$4.9 (6?iNz?ir _A gnoll comes into view. It is wielding a +0 club.?i$T  ###  #########  ######@)))....  #.....)#######  #..††..# #.#  #.)....# #.#  #)####.# #.#  #j. #.#  #.# #.# #.< .. #.# ∆  ... #.# #.# ?i,  ###  #########  ######@)))....  #.....)#######  #..††..# #.#  #.)....#  #)####.#  #j. #.#  #.# #.# #.< .. #.# ∆  ... #.# ?i ?i ?i ?i \ _A gnoll is nearby!?i  ###  #########  ######@)))....  #.....)#######  #..††..# #.#  #.)....# #.#  #)####.# #.#  #j. #.#  #.# #.# #.< .. #.# ∆  ... #.# #.# ?i|E?iIv ###  #########  ######@)))....  #.....)#######  #..††..# #.#  #.)....# ?i1 #)####.#  #j. #.#  ?iY#.# #.# #.< .. #.# ∆  ?ibd... #.# ?i?i֖?i͟?iF _A gnoll is nearby!?i9?i  ((((((You shoot a sling bullet.?iTA@i@i$.@i††@i)@i)@iK.@i @iL@i8@i#=@i9@i=@i ===@i6.5 (1.6@iS&@ix*_ _The sling bullet barely misses the gnoll.@is@it@i ~@irH _No target in view!@ir@i!@ig@i3H _No target in view!@i@i@@i@i@i,@im @i---jj   gnoll@i's  ### @i@ #########  ######@))).... 70 #.....)#######  #..††..# #.#  #.)....# #.#  #j####.# #.#  @i5#.. #.#  #.# #.# #.< .. #.# ∆  ... #.# #.# _You start resting.@i0@i@i~@i@iF@i!@iƽ @iJ @i+### @i @ik#########  ######@)))....  #.....)#######  #..††..# #.#  #.)....#  #j####.#  #.. #.#  #.# #.# #.< .. #.# ∆  ... #.# ---@i@i0 @i.@i8_A gnoll is nearby!@i@i= ~ ###  #########  @i )######@)))....@iR @i  @iJ #.....)#######@i @iS  @i ##..††..# #.# @i[  @i #.)....# #.# @i  @i D#j####.# #.# @i  @i #.. #.# @id j #.# #.# #.< .. #.# ∆  ... #.# #.# @i @i [ ###  #########  ######@)))....  #.....)#######  #..††..# #.#  #.)....#  #j####.#  #.. #.#  #.# #.# #.< .. #.# ∆  ... #.#  _A gnoll is nearby!@iVN J  You shoot a sling bullet. The sling bullet hits the gnoll!  You kill the gnoll!Makhleb accepts your kill.(((()@i h.††)@iW V70====@i 9.2 (1.7@iQ @i & _You feel better.Ai4AisAiH _No target in view!AiXAiAi0^ _No target in view!AiȤ3AiAivAiٺAiZAi!0.0Ai j   gnoll (swift)jYou start resting. Magic restored.30==---60.2 (1AiAir _A gnoll comes into view. It is wielding a +0 whip.AiQ (((((((You shoot a sling bullet.Ai|,Ai;)...j..Ai7===1.8 (1.6AiSAiC_ _The sling bullet barely misses the gnoll.Ai (((( You shoot a sling bullet. The sling bullet hits the gnoll!Ai Ai Ai # ).j..Aic$ `1=3.4Ai4 Ai7 ^ _The gnoll is severely wounded.Aib K ###  #########  ######@)))....  #.....)#######  #..††..# #.#  #.)...j# #.#  Aic #)####.# #.#  #.. #.#  #.# #.# #.< .. #.# ∆  ... #.# #.# Ai  ###  #########  ######@)))....  #.....)#######  #..††..# #.#  #.)...j#  #)####.#  #.. #.#  #.# #.# #.< .. #.# ∆  ... #.# AiAiAi)AiA\ _A gnoll is nearby!Aiqh  You shoot a sling bullet. The sling bullet hits the gnoll!!  Ai%hYou kill the gnoll!Makhleb accepts your kill.Ai{+(Ai1()Bi+@).Bi 1025.0BilB< _You feel better.Bi.4Bid_BidH _No target in view!BiC _No target in view!Bi]3==Bi2$4=Bi!%Bi+Bi.,Bi0Bit5Bi5%5Bi7BiO<Bi<Bi?BiCBi0DBiIEBiM`j --- _You start resting.Bie.74.0 (9.0Big#6BiFgK=---5.0 (10.0)BirBiv" _HP restored.Bi Bi Bi Bi$ Bi Bi Bi Bi_ Bij Bi Bi Bi Bi: BiU 9=Bi  Bi Bi2 Bi< Bi" Bi& ,Bi/ BBi6 Bi7 Bin@ BiR BBi\U Bi[ ,Bic Bic Bij Bip ,Bi8s BiB{ Bi{ Bi2~ Bi% BiĄ Bi Bi Biu Bi Bi Bi Bi BiB Bi Biɧ Bi ,Bi Bi׶ ,Bi Bi BBi Bi9 Bim BiA Bi BiV Bi. ,Bi| BiO -98.0 (23Bi' Biv Bi H _You start waiting.Bi:  _No target in view!Bi 3BiW Bi Bi f _BiGBBif  You see here a killer bee corpse.BiBi; _Biv"BiY&Biu.Bi.Bi1Bi6|  Things that are here:  a +0 spear; a gnoll corpseBiA###################.)))........#.....)###########..††..#  #@)...)# 702.0 (4.0) #)####.#  #..# #.#BiB  #.## #.# .. #.# ∆ ... #.# .... .. ...._ #####  ..... BiTBi7U+3.0 (5Bi3]9_Bi`@ _Found a shimmering blue altar of Sif Muna.CinCiRCiCi,CiCi*Ci,CiZ  Items here: )) [ †.CiN###################.)))........#.....)##..††..# .)...)# ##)####.##.@# #.##.## #.##.. ∆#... #..Ci ......._ ##### y   killer bee (wandering)..#. .......##.y......#####CiN+4.0 (1Ci?Ci_ . Ci4==5.0 (2Ci?CiV4 _The killer bee buzzes angrily.CiXACiBCiDCiQCi\ ### ######.))) #.....)# #..††..# #.)...)# ##)####.# #@.# #.#Ci0^ #.## #.# #... #.# ∆ #..... #.# #....... .. ....._y... y   killer bee ..#.......#.  ..##.....##..  ####Ci_&0CiaCiy_.--6.0 (1Ci CiuCiQ  ### ######.))) #.....)# #..††..#  #.)...)#  ##)####.#  #@.# #.#  #.## #.#  #... #.# ∆  #..y.. #.#  #....... ..  ....._....  ..#.......#.  ..##.....##.. Ci ### ######.))) #.....)# #..††..# Ciw #.)...)#  ##)####.#  #@.# #.#  #.## #.#  #... #.# ∆  #..y..  #.......  ....._....  Ci..#.......#.  ..##.....##.. Ci.3_Ci9--Ci>Ci CiS_A killer bee is nearby!Ci o ### ######.))) #.....)# #..††..#  #.)...)#  ##)####.#  #@.# #.#  #.## #.#  #... #.# ∆  #..y.. #.#  Ciy #....... ..  ....._....  ..#.......#.  ..##.....##.. Ciy | ### ######.))) #.....)# #..††..#  #.)...)#  ##)####.#  #@.# #.#  #.## #.#  #... #.# ∆  #..y.. Ci+z  #.......  ....._....  ..#.......#.  ..##.....##.. CiV 3_Ci Ci 9_CiP a _A killer bee is nearby!Ci (((((((You shoot a sling bullet.Ci*Ci,t  The sling bullet closely misses the killer bee.Ci-CiU.Ci\2l  A killer bee comes into view.Ci=y...y..._y 2 killer bees (1 wandering)..Ci?7===7.6 (1.6CiHCi LX _The killer bee closely misses you.Di8 _y  You shoot a sling bullet.  The killer bee buzzes angrily.  The sling bullet hits the killer bee!Di7  The killer bee is almost dead.  You hear an angry buzzing noise.Dix=  The killer bee misses you. The killer bee closely misses you.Di>Di)?Di"Pyy..._yy 4 killer bees (1 wandering)yDiHQ(9.2Di\9_DiraC _The killer bee stings you but does no damage.Di67 y  You shoot a sling bullet.  The killer bee buzzes angrily.  The sling bullet hits the killer bee but does no damage.DiBDi4BDiغDiDiDiWDiپDiѿDim  The killer bee is almost dead.Di|y.yy..Di )10.8Di3Di _The killer bee closely misses you. The killer bee barely misses you.Di (_You shoot a sling bullet. The sling bullet misses the killer bee.The sling bullet hits the killer bee.DiEmf  The killer bee is moderately wounded.DinBThe killer bee misses you.Di yy.  The killer bee stings you but does no damage.  The killer bee closely misses you. The killer bee stings you!DiԀ868---Di2&2.5 (1.7DiDiy _The killer bee barely misses you. The killer bee completely misses you.EiM  Casting: Fulminant Prism (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ei   fami the Destroyer  Gnoll of Makhleb *..... ############ Health: 68/76 =====================--- ######.)))....... Magic: 28/30 ======================-- #.....)########## AC: 5Str: 13 #..††..#  EV: 13Ei Int: 17 #.)...)#  SH: 0Dex: 11 ##)####.#  XL: 10 Next: 96% Place: Dungeon:9 #@y# #.#  Noise: ===------  Time: 12712.5 (0.0) #y## #.#  d) +8 sling "Niph" {heavy, rElec rF- Int-4 EiA#yy. #.# ∆  Fire: d) +8 sling "Niph" {heavy, rElec #..... #.#  #....... ..  ....._.... #### yyyy 4 killer bees ..#.......#. .... ..##.....##.. .... #### _The killer bee barely misses you. The killer bee completely misses you.Casting: Fulminant Prism (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  EiPress: ? - help, Shift-Dir - straight lineAim: a killer bee (almost dead, 61% to hit)FiYvfami the DestroyerGnoll of Makhleb *.....############ Health: 68/76 =====================---######.)))....... Magic: 28/30 ======================--#.....)########## AC: 5Str: 13#..††..#EV: 13Int: 17Fiowp#.)...)#SH: 0Dex: 11##)####.#XL: 10 Next: 96% Place: Dungeon:9#@y# #.#Noise: ===------  Time: 12712.5 (0.0)#*## #.#d) +8 sling "Niph" {heavy, rElec rF- Int-4#y*. #.# ∆Fire: d) +8 sling "Niph" {heavy, rElec#..*.. #.##...*... ......._....#### yyyy 4 killer bees..#.......#.......##.....##......####Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineFiGx8Aim: a killer bee (almost dead, 61% to hit)  You focus your ray upon the killer bee. The searing ray hits the killer bee.  The killer bee is almost dead.The searing ray hits the killer bee.FiLyy..Fi<_You focus your ray upon the killer bee. The searing ray hits the killer bee.  The killer bee is almost dead.  The searing ray hits the killer bee.  The killer bee is heavily wounded.  (Press . to maintain the ray.)  The killer bee completely misses you. The killer bee barely misses you. x2Fip-3.5 (1Ray Fi,8_Fi1C _The killer bee stings you but does no damage.GiNR****Gi1% yy..  The searing ray misses the killer bee. x2; The killer bee barely misses you.The killer bee stings you but does no damage.Giyd3--7-Gi--4+ Gin8_Gir _The killer bee barely misses you. The killer bee stings you.Gi  The searing ray hits the killer bee!  You kill the killer bee!Makhleb accepts your kill.Gi1  You feel better. The searing ray hits the killer bee!  You kill the killer bee!Gix****_ 2Gif*i  Makhleb accepts your kill.Gi : y.†.._Gi:zThe killer bee closely misses you. The killer bee barely misses you.GiB#5GikC=-6--9=5++ GiXF _The killer bee stings you.Hi/PHiQHiZHi]F _Unknown command.Iiі  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ii   fami the Destroyer  Gnoll of Makhleb *..... ############ Health: 65/76 ====================---- ######.)))....... Magic: 24/30 ===================----- #.....)########## AC: 5Str: 13 #..††..#  EV: 13Int: 17 #.)...)#  SH: 0Dex: 11 ##)####.#  XL: 10 Next: 99% Place: Dungeon:9 #@y# #.#  Noise: ==-------  Time: 12715.5 (0.0) #y## #.#  d) +8 sling "Niph" {heavy, rElec rF- Int-4 #.†. #.# ∆  Fire: d) +8 sling "Niph" {heavy, rElecIi  #..... #.#  Ray++  #....... ..  ....._.... #### yy 2 killer bees ..#.......#. .... ..##.....##.. .... #### _Unknown command.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a killer bee (61% to hit)Ji`fami the DestroyerGnoll of Makhleb *.....############ Health: 65/76 ====================----######.)))....... Magic: 24/30 ===================-----#.....)########## AC: 5Str: 13#..††..#EV: 13Int: 17#.)...)#SH: 0Dex: 11##)####.#JiaxXL: 10 Next: 99% Place: Dungeon:9#@*# #.#Noise: ==-------  Time: 12715.5 (0.0)#y## #.#d) +8 sling "Niph" {heavy, rElec rF- Int-4#.†. #.# ∆Fire: d) +8 sling "Niph" {heavy, rElec#..... #.#Ray++ #....... ......._....#### yy 2 killer bees..#.......#.......##.....##......####JibbCasting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineJibAim: a killer bee (61% to hit)  You focus your ray upon the killer bee. The searing ray hits the killer bee!JiyPress: ? - help, Shift-Dir - straight line  Aim: a killer bee (61% to hit)  You focus your ray upon the killer bee. The searing ray hits the killer bee!  The killer bee is heavily wounded.  (Press . to maintain the ray.  The killer bee stings you. The killer bee misses you.Ji3-6.5 (1 JieJi s _The killer bee stings you. The killer bee closely misses you.Jir8*Ji  The searing ray misses the killer bee. The killer bee misses you.Ji= jy_j   gnoll (wandering)The killer bee stings you. x2; The killer bee misses you.Ji158--7+ Ji&8_Ji:r _A gnoll comes into view. It is wielding a +0 whip.Ji  The searing ray hits the killer bee!  You kill the killer bee!Ji z*   killer beeJiJ'  Makhleb accepts your kill.The killer bee stings you but does no damage.Ji:8 _)j.JihD {fami the DestroyerGnoll of Makhleb *.....JiE ############ Health: 59/76 ==================------######.)))....... Magic: 23/30 ==================------#.....)########## AC: 5Str: 13#..††j.#EV: 13Int: 17#.)...)#SH: 0Dex: 11##)####.#XL: 10 Next: 100% Place: Dungeon:9#@.# #.#Noise: ==-------  Time: 12718.5 (1.0)#y## #.#d) +8 sling "Niph" {heavy, rElec rF- Int-4#.†. #.# ∆Fire: d) +8 sling "Niph" {heavy, rElec#..... #.#Ray++ #....... ......._....iF 0H#### y   killer bee..#.......#..... j   gnoll (wandering)..##.....##......####The killer bee stings you. x2; The killer bee misses you. _A gnoll comes into view. It is wielding a +0 whip.The searing ray hits the killer bee!  You kill the killer bee!Makhleb accepts your kill.The killer bee stings you but does no damage.JiG _The killer bee barely misses you.You have reached level 11!JiR /  --more--Ki662/811--1 0% Ki84 _KiKiKi KiF _Unknown command.KiG  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ki   fami the Destroyer  Gnoll of Makhleb *..... ############ Health: 62/81 ==================------ ######.)))....... Magic: 21/31 ================-------- #.....)########## AC: 5Str: 13 #..††j.#  EV: 13Int: 17 #.)...)#  SH: 0Dex: 11 ##)####.#  XL: 11 Next:  0% Place: Dungeon:9 #@.# #.#  Noise: ==-------  Time: 12718.5 (0.0) #y## #.#  d) +8 sling "Niph" {heavy, rElec rF- Int-4 #.†. #.# ∆  Fire: d) +8 sling "Niph" {heavy, rElecKi \ #..... #.#  Ray++  #....... ..  ....._.... #### y   killer bee ..#.......#. .... j   gnoll (wandering) ..##.....##.. .... #### _Unknown command.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a killer bee (61% to hit)KiG fami the DestroyerGnoll of Makhleb *.....############ Health: 62/81 ==================------######.)))....... Magic: 21/31 ================--------#.....)########## AC: 5Str: 13#..††j.#EV: 13Int: 17#.)...)#SH: 0Dex: 11##)####.#XL: 11 Next:  0% Place: Dungeon:9Kit #@.# #.#Noise: ==-------  Time: 12718.5 (0.0)#*## #.#d) +8 sling "Niph" {heavy, rElec rF- Int-4#.*. #.# ∆Fire: d) +8 sling "Niph" {heavy, rElec#..*.. #.#Ray++ #...*... ......._....#### y   killer bee..#.......#..... j   gnoll (wandering)..##.....##......####Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a killer bee (61% to hit)  You focus your ray uKi< 8pon the killer bee. The searing ray hits the killer bee!Kih^ Press: ? - help, Shift-Dir - straight line  Aim: a killer bee (61% to hit)  You focus your ray upon the killer bee. The searing ray hits the killer bee!  The killer bee is heavily wounded.  (Press . to maintain the ray.  The gnoll shouts!Kii .y†.._Kij v3=9.5 (1 Kit 8_Ki?x _The killer bee barely misses you. The killer bee closely misses you.Ki  The searing ray hits the killer bee!  You kill the killer bee!Ki ****Li j††..j   gnoll0--20+ LiNLiEZ _Makhleb accepts your kill.LiJk****_Li!*Li4;j.Li5?††..Li6----1++ LicC8_LiMELi) (You shoot a sling bullet. The sling bullet hits the gnoll.Li. B  The gnoll is lightly wounded.Li: S)jLi< I4===3.2 (1.7LifJ LiN < _You stop channelling your searing ray.Lii  You shoot a sling bullet. The sling bullet hits the gnoll!  You kill the gnoll!Makhleb accepts your kill.Liqu Liw )Lim CLi Li# c6=14.8 (1.6Li: < _You feel better.Mi  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.MiMiMiOMiz _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Mi%* Mi+ Mi_4 Mi&8 F _Unknown command.Mi Mi Mi# Mi82 : _Mi3 Mi8 c1=MiH 7=MiL ,MiN MiV ,MiDZ Mie 2==Mig Miyl Midm K8=Mi o MiLt Mi} R9==3Mį ,Mi Mi Miy &70Miϱ MiԶ Mi Mi^ Mi Mi\ K4=Mi3 Mi Mi K1=Mi Mi Mi4 Mi MiU Mi Mi Mi Mi g2==Mi Miu Mi K5=MiL Mit Mi Mil MiL Mi %3Mi Mi Mi Mi Mi Mi$ h6==Mi MiA Mi %4Mis MiI Mi Mi Mi$ ,Mi& Mi+ Mi', g5==Mi. Mi3j 7Mir 6=Mi5{ ,Mi| Min a8=Miǰ Mi Mip %7Mi Mi3 Mi Mi& Mi Mi Mi= Mi$ Mi g8==Mi MiX a9=Mi Mi<( 9=30==80MiI3 BMiM4 MiD5 Mi6 Mi"G 1==MiH | _HP restored.1=MiQ MiV 4 _Magic restored.Mi^ 3Mi` MiTg f  You see here a killer bee corpse.Mi.n Min  _Mi!q Miwx Mi4 O=Mi) Mir MiF O=Mi Mi XMi Mia Mi Mi] Mi Mi #..††..###.)...)####)####.# #..# #.# ###†## #.# ##.†.## #.# ∆###.....###.######.......##....<##....._..@..# #######---77.8 (53.0)..#.......#...... ..........##.....##...... ........# ##...## ##### #########.## # ..   ### Mi d # # Mi ^---8.8 (54Mi Mi 9 _Found a stone staircase leading up.Mi MiMiMi6Mik!Mil"Mi',Mi+Mi&,Mi-Mif/Mi3Mi4Mi5Mi?MiD,MiVFMidHMi-M,MiNMiOMiSMiTMiuUMiWMiZMi[Mi[Mi _P  There is a stone staircase leading up here.MidMie _MifMihMilMimMinMipMitMiuMivMiyMi}Mi~Mi\Mio###############.# ######.)))...........# #.....)#############.# #..††..# ....... #.# #.)...)# ..... #.# ##)####.# .... #.# #..# #.# #.. #.#########†## #.#.###.###.# #.<.)....##.†.## #.#....@....# #.######. ##.....###.#####.#####.#.# #.......##....<........#)# ∆ ...._.....##############[ Mi#.......#..................*..# ##.....##...............>####h#  ##...##################.# #.###.###.# #.#...#.# #.#MiU89.8 (11_Miq-90.8 (12Mi:_Mi [ _f - a fuming coppery potionNinNirNiNi0NinNi.NiNiNiQNiNiSNi?NipNifNiNipNiNiNiNiqNiNiNi5NiNiNiNiFNi\ Ni NipNiNiNiNi)Ni#Ni_$Ni%Ni'NiG,Ni,Ni..Ni0Ni4Niw5Ni6NiB=NiANiANi(CNiqJNiVO,NiPNiDTNiXNi$YNiZNi]NiaNicNicNinNit,NivNiyNi~,NiNiτNi,NiaNiNi<NiۖNiNiNiNiVNiaNi Ni7NiNiNiaP  There is a stone staircase leading up here.Ni.a _Ni4Ni(,NiNiKNiNiNiXNiP,NiyNiNiNiNiNi*NiNi Ni Ni Ni`NiNiNiNiNiQ Ni<"Ni#Ni4(Ni(NiX*NiO,NiE0Ni0Ni2Ni84Ni18Ni 9Ni0:Ni<Ni0@Ni@NikANiCNiINiINiJNiLNiQNi=RNiqSNiXNi\YNi#ZNi^p _g - 3 potions of magic (gained 1)NicNidNi$eNiUgNil,NipnNi{NiNizNi%Ni Ni"NiNiNiōNiqNiNiNi?NiUNiNi©,NiثNi,NiNiưNi[,Ni2NiҵNiȹ,NiNiNi=NiNiNiXNiANiNiNil _p - 4 blue potions (gained 1)Ni3NiYNiNiNiD NiV"Ni&NiB'Ni(Ni*Ni/Ni0NiV1NiS3Ni;BNiANiA,NiWEo _f - 2 scrolls of fear (gained 1)NiH3NiINi[KNi9ONiO,NizQNirTNi UNipUNiVNiYNiUZ,Ni][Ni8`Ni`NiWaNibNifNi)gNigNiiNit9 # ## #.# .#.. # ..... ......################# .......@................ z....#..################ z.. ##.. ........ Niuz #### ........ ######## ∆# zzz 3 wights (dormant) # # #Ni<x 859.8 (69  3 wights come into view.Ni?-60.8 (70NiNil _A wight is wielding a +3 dagger of freezing.Ni # #. .#.. ..... ......######### .......@................ z....#..####### z.. ##..  z #### . ∆NiAr # #. .#.. ..... ......######### .......@................ z....#..####### z.. ##..  z #### . ∆ _There are monsters nearby!Nixi # #. .#.. ..... ......######### .......@................ z....#..####### z.. ##..  z #### .NiyT ∆Ni$ ' # #. .#.. ..... ......######### .......@................ z....#..####### z.. ##..  z #### . ∆Ni 4Ni& NiU+ d _There are monsters nearby!Ni K # Ni r#. .#.. ..... ......######### .......@................ z....#..####### z.. ##..  z #### . ∆Niv=  # #. .#.. ..... ......######### .......@................ z....#..####### z.. ##..  z #### .Ni> t ∆Ni_F NiWG Ni9N NiR d _There are monsters nearby!NiK*  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Oiv7  fami the Destroyer  Gnoll of Makhleb *..... # Health: 81/81 ======================== ## Magic: 27/31 ====================---- #.# AC: 5Str: 13 .#..# EV: 13Int: 17 .....# SH: 0Dex: 11 .....*################## XL: 11 Next:  1% Place: Dungeon:9 .....**@**.............. Noise: ---------  Time: 12860.8 (0.0) z....#**################ d) +8 sling "Niph" {heavy, rElec rF- Int-4 z.. ##** ........ Fire: d) +8 sling "Niph" {heavy, rElec z #### ....Oi85.... ######## ∆# zzz 3 wights (dormant) # # # _There are monsters nearby! _There are monsters nearby!Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetOi=*****@*.**Oi\ ******@.*.Oi *******@***#*.* ##.Pi%*******.****#.**Pi"[ ....................Casting: Searing Ray (safe; 1%  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetOut of range.PiZ ********************Qi]k....**QiQi~fami the DestroyerGnoll of Makhleb *.....# Health: 81/81 ========================## Magic: 31/31 ========================#.# AC: 5Str: 13.#..Qi9# EV: 13Int: 17.....# SH: 0Dex: 11......################## XL: 11 Next:  1% Place: Dungeon:9.......@................ Noise: ---------  Time: 12860.8 (0.0)z....#..################ d) +8 sling "Niph" {heavy, rElec rF- Int-4z.. ##.......... Fire: d) +8 sling "Niph" {heavy, rElecz ####........########QiF∆# zzz 3 wights (dormant)### _There are monsters nearby!Casting: Searing Ray (safe; 1% risk of failure)  Qi#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 6% risk of failure)  Qi4TPress: ? - help, Dir - move targetOkay, then.QiKQi1QiQiǸ. _SiSi3Si'$Si'F _Unknown command.Si 4Si Siܪ F _Unknown command.TiM  Autopickup disabled for scrolls of fear.TiTiz.z.zzz1 dormant)Tii+1.8 (1TiOTin _You drop a scroll of fear.  Casting: Fulminant Prism (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ti  fami the Destroyer  Gnoll of Makhleb *..... # Health: 81/81 ======================== ## Magic: 27/31 ====================---- #.# AC: 5Tiy(Str: 13 .#..# EV: 13Int: 17 .....# SH: 0Dex: 11 .*****################## XL: 11 Next:  1% Place: Dungeon:9 .*****.@................ Noise: ---------  Time: 12861.8 (0.0) zz***#..################ d) +8 sling "Niph" {heavy, rElec rF- Int-4 .z* ##.. ........ Fire: d) +8 sling "Niph" {heavy, rElec . #### ........ ######## ∆# zzz 3 wights (1 dormant) # # #Ti?Autopickup disabled for scrolls of fear. _You drop a scroll of fear.  Casting: Fulminant Prism (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetUi***..*****z***#*zUi_E  fami the Destroyer  Gnoll of Makhleb *..... # Health: 81/81 ======================== ## Magic: 27/31 ====================---- #.# AC: 5Str: 13 .#..# EV: 13UiInt: 17 .....# SH: 0Dex: 11 ......################## XL: 11 Next:  1% Place: Dungeon:9 .......@................ Noise: ---------  Time: 12861.8 (0.0) zz...#..################ d) +8 sling "Niph" {heavy, rElec rF- Int-4 .z. ##.. ........ Fire: d) +8 sling "Niph" {heavy, rElec . #### ........ ######## ∆# zzz 3 wights (1 dormant) # # #Autopickup disabled for scrolls of fear. _You drop a scroll of fear.  Ui\Casting: Fulminant Prism (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetUiZ # #. .#.. ..... ......######### ..z.*Ui"............ z.z..#..####### ... ##..  . #### . ∆zzt, 1 ally target) # *   fulminant prismUiE5===2.8 (1Ui3C**Ui _You drop a scroll of fear.  Casting: Fulminant Prism (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 6% risk of failure)  Press: ? - help, Dir - move target _You conjure a prism of explosive energy!Ui O .#.# #.#. #..#.. #...... #.......#...z.*..?@................z.z..#..#UiP .... ##.. .. #### ..#.∆ #. 2 wights (#. *#.#.Ui1S UiS Uiv] .z*.z*Uii^ 0---3UiFe 8*Ui$h e _Your fulminant prism crackles loudly.ViH.##.## #.##. #.#.#.. #.#Vi)..... #.#......#.#...z*..?.#z..z.#..#.... ##.. .. #### .#.∆ #.#.. *Vi:#.#.Vi\  The wight hits your fulminant prism with a +0 falchion!Vi` Y########  The wight hits your fulminant prism with a +0 falchion!  The wight hits your fulminant prism with a +3 dagger of freezing.  Your fulminant prism explodes!  The blast of energy engulfs the wightViR!!  The wight is almost destroyed.blast of energy engulfs the wight.Vi{ ...z..z.  The wight is moderately damaged.======4 _You hear a shout! You hear a bellow! x2; You hear a shout!Wi  Wi=Casting: Fulminant Prism (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Wi&d  fami the Destroyer .# Gnoll of Makhleb *..... #.# Health: 81/81 ======================== ##.# Magic: 23/31 =================------- #.#.# AC: 5Str: 13 .#..#.# EV: 13Int: 17Wi'l .....#.# SH: 0Dex: 11 ...***##################.# XL: 11 Next:  1% Place: Dungeon:9 ...z****.@...............# Noise: ======---  Time: 12864.8 (0.0) z..z*#**################.. d) +8 sling "Niph" {heavy, rElec rF- Int-4 ... ##.. .......... Fire: d) +8 sling "Niph" {heavy, rElec . #### .......... ########.. Wi(c∆#.. zz 2 wights #.. #.. #..The wight is moderately damaged. _You hear a shout! You hear a bellow! x2; You hear a shout!  Casting: Fulminant Prism (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetWi,)WiS.z*****Wi(zWi2   fami the Destroyer .# Gnoll of Makhleb *..... #.# Health: 81/81 ======================== #Wi% X#.# Magic: 23/31 =================------- #.#.# AC: 5Str: 13 .#..#.# EV: 13Int: 17 .....#.# SH: 0Dex: 11 ......##################.# XL: 11 Next:  1% Place: Dungeon:9 ...z...?.@...............# Noise: ======---  Time: 12864.8 (0.0) z..z.#..################.. d) +8 sling "Niph" {heavy, rElec rF- Int-4Wi s ... ##.. .......... Fire: d) +8 sling "Niph" {heavy, rElec . #### .......... ########.. ∆#.. zz 2 wights #.. #.. #..The wight is moderately damaged. _You hear a shout! You hear a bellow! x2; You hear a shout!  Casting: Fulminant Prism (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetWi q # WiF #. .#.. ..... ......########### ....z.*... z...z#..#########Wi  ... ##..  . ####  Wi ∆(1 ally target) *   fulminant prismWieJ e===---5.8 (1* _You hear a shout! You hear a bellow! x2; You hear a shout!  Casting: Fulminant Prism (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 6% risk of failure)  Press: ? - help, Dir - move target _You conjure a prism of explosive energy!WiӠ.# #.# # #.# #. #.# .#.. #.# ..... #.# ......#.# ....z.*?.#z...z#..#.... ##.. .. #### .#.∆ #.#.#.#.z*.4=------6** _Your fulminant prism crackles loudly.Xi..# #.# # #.# #. #.# .#.. #.# ..... #.# #......#.# #....zz*?.#z....#..#...#... ##.. .. #### .#...#∆ #...##...##.#.XiXi _You conjure a prism of explosive energy! _Your fulminant prism crackles loudly.  The wight hits your fulminant prism with a +0 falchion!  Your fulminant prism explodes!  The blast of energy engulfs the wight!  You destroy the wight!Xi% #.#####   wight  Makhleb accepts your kill.The blast of energy engulfs the wight!Xi, ).z.?..  The wight is almost destroyed.Xi5Y=======7Xi<Xi?* _You hear a shout! x2Xi _You hear a shout! x2  Offhand : (nothing)  Armour : g - a +2 animal skinHelmet : (nothing)  Gloves : (nothing)  Boots : (nothing)Xi Xi0 Xi _Cloak : f - a +0 cloak of corrosion resistanceYi  You shoot a sling bullet. The sling bullet hits the wight.  You destroy the wight!Yi+)(((((YiVT.?...Yi8l2===---9.4 (1.6YiYiZ _Makhleb accepts your kill.YiFL YiM :---YiT YiW H _No target in view!Yi8 IYiΫ Yi a5=Yis Yi 7 z---z   wight (wandering) #.... _You start resting.Yi -700Yiz G---1.4 (2Yi Yi _A wight comes into view. It is wielding a +3 hand axe of freezing.ZiRj .#  #.#  ##.#  #.#.#  .#..#.#  .....#.#  .....)#############  ....z).?...@....... z....#..########### ... ##..  . ####  ∆Zi .#  #.#  ##.#  #.#.#  .#..#.#  .....#.#  Zi.....)#############  ....z).?...@....... z....#..########### ... ##..  . ####  ∆ZiJZi\ _A wight is nearby!ZiA (((((((You shoot a sling bullet.ZiZi  The sling bullet barely misses the wight.ZiZiZi 1 .)z?...zzzz 2 wights (1 polearm)  A wight comes into view. It is wielding a +4 hand axe of freezing.Zi 7===3.1 (1.7ZiZi" _The wight moves out of view. _A wight comes into view. It is wielding a +0 spear.Zi  (((((((You shoot a sling bullet.ZiKZiZiZiΫzz.z.....z 3 wights (1 polearm)ZiB-4.7 (1.6ZiZi|_ _The sling bullet barely misses the wight.Zi}& (((You shoot a sling bullet. The sling bullet hits the wight.ZinZi u.)zz.z.6==6.3 _The wight is moderately damaged.[iM  Casting: Fulminant Prism (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.[i  fami the Destroyer .#  Gnoll of Makhleb *..... #.#  Health: 81/81 ======================== ##.#  Magic: 22/31 =================------- #.#.#  AC: 5Str: 13 .#..#.#  EV: 13Int: 17 .....#.# # SH: 0Dex: 11 .....)##################.# # XL: 11 Next:  2% Place: Dungeon:9 .....)zz*z*@.............### Noise: ===------  Time: 12876.3 (0.0) z....#**################...# d) +8 sling "Niph" {heavy, rElec rF- Int-4 ... ##.. ............ Fire: d) +8 sling "Niph" {heavy, rElec . #### ............ ########...# ∆#...# zzz 3 wights (1 polear[i:0m) #...# #.... #....You shoot a sling bullet. The sling bullet hits the wight. _The wight is moderately damaged.Casting: Fulminant Prism (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 6% risk of failure)  Press: ? - help, Dir - move target[i?5 fzz*z*@.[i6 SCasting: Fulminant Prism (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a wight, wielding a +3 hand axe of freezing and wearing a +0 robe  (moderately damaged)[i@ & [i hz*z*@*.\i\i3Ofami the Destroyer.#Gnoll of Makhleb *.....#.#Health: 81/81 ========================##.#Magic: 26/31 ====================----#.#.#AC: 5Str: 13.#..#.#EV: 13Int: 17.....#.# # SH: 0Dex: 11\ip5b.....)##################.# # XL: 11 Next:  2% Place: Dungeon:9.....)zz.z.@.............### Noise: ===------  Time: 12876.3 (0.0)z....#..################...# d) +8 sling "Niph" {heavy, rElec rF- Int-4... ##.............. Fire: d) +8 sling "Niph" {heavy, rElec. ####............########...#∆#...# zzz 3 wights (1 polearm)#...##....#....Casting: Fulminant Prism (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetOkay, then.\iK?\i@\iMD _\iսL  Casting: Fulminant Prism (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.\i0   fami the Destroyer .#  Gnoll of Makhleb *..... #.#  Health: 81/81 ======================== ##.#  Magic: 24/31 ==================------ #.#.#  AC: 5Str: 13 .#..#.#  EV: 13Int: 17 .....#.# # SH: 0Dex: 11 .....)##################.# # XL: 11 Next:  2% Place: Dungeon:9 .....)zz.z*@.............### Noise: ===------  Time: 12876.3 (0.0) z....#..################...# d) +8 sling "Niph" {heavy, rElec rF- Int-4 ... ##.. ............ Fire: d) +8 sling "Niph" {heavy, rElec . #### ............ ########...# ∆#...#[39;\i '49m zzz 3 wights (1 polearm) #...# #.... #....Casting: Fulminant Prism (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +3 hand axe of freezing and wearing a +0 robe  (moderately damaged, 81% to hit)]i Hfami the Destroyer.#Gnoll of Makhleb *.....#.#Health: 81/81 ========================##.#]iMagic: 24/31 ==================------#.#.#AC: 5Str: 13.#..#.#EV: 13Int: 17.....#.# # SH: 0Dex: 11.....)##################.# # XL: 11 Next:  2% Place: Dungeon:9.....)z****@.............### Noise: ===------  Time: 12876.3 (0.0)z....#..################...# d) +8 sling "Niph" {heavy, rElec rF- Int-4... ##.............. Fire: d) +8 sling "Niph" {heavy, rElec. ####............########...#∆#...# zzz 3 wights (1 polearm)#...#]i#....#....Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +3 hand axe of freezing and wearing a +0 robe  (moderately damaged, 81% to hit)  You focus your ray upon the wight. The searing ray hits the wight.  The wight is heavily damaged.]i]Press: ? - help, Shift-Dir - straight line  Aim: a wight, wielding a +3 hand axe of freezing and wearing a +0 robe  (moderately damaged, 81% to hit)  You focus your ray upon the wight. The searing ray hits the wight.  The wight is heavily damaged.  The searing ray hits the wight but does no damage.]i`,]im.?z.zz]iIop-7.3 (1Ray ]ix]i|f _(Press . to maintain the ray.)]ic ****The searing ray hits the wight.  The wight is almost destroyed.]id]i]i z.zz.  The searing ray hits the wight but does no damage.]i3--8+ ]i@]ikK _The wight misses you.]i  The searing ray hits the wight.  You destroy the wight!]iX w**** 2  You destroy the wight!  Makhleb accepts your kill.  The searing ray hits the wight!  The wight is heavily damaged.  The searing ray hits the wight.]i ,]io z).?zz)z 3 wights (1 polearm, 1 wandering)  The wight is lightly damaged.]i \2-39]i u++ Your Polearms skill increases to level 6!Your Staves skill increases to level 6!Your Ranged Weapons skill increases to level 6!Your Armour skill increases to level 6!Your Shields skill increases to level 6!Your Unarmed Combat skill increases to level 6!]i ]i k _Your Evocations skill increases to level 6!^i  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^iǪ  fami the Destroyer .#  Gnoll of Makhleb *..... #.#  Health: 81/81 ======================== ##.#  Magic: 20/31 ===============--------- #.#.#  AC: 5Str: 13 .#..#.#  EV: 13Int: 17 .....#.# # SH: 0Dex: 11 ^ihQ.....)##################.# # XL: 11 Next:  3% Place: Dungeon:9 ....z).?zz*@.............### Noise: ==-------  Time: 12879.3 (0.0) z....#..################...# d) +8 sling "Niph" {heavy, rElec rF- Int-4 ... ##.. ............ Fire: d) +8 sling "Niph" {heavy, rElec . #### ............ Ray++  ########...# ∆#...# zzz 3 wights (1 polearm, 1 wandering) #...# #.... #....Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +0 spear and wearing a +0 robe (heavily damaged, 81%  to hit)^i*kfami the Destroyer.#Gnoll of Makhleb *.....#.#Health: 81/81 ========================##.#Magic: 20/31 ===============---------#.#.#AC: 5Str: 13.#..#.#EV: 13Int: 17.....#.# # SH: 0Dex: 11.....)##################.# # XL: 11 Next:  3% Place: Dungeon:9^i....z).****@.............### Noise: ==-------  Time: 12879.3 (0.0)z....#..################...# d) +8 sling "Niph" {heavy, rElec rF- Int-4... ##.............. Fire: d) +8 sling "Niph" {heavy, rElec. ####............ Ray++ ########...#∆#...# zzz 3 wights (1 polearm, 1 wandering)#...##....#....Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +0 spear and wearing a +0 robe (heavily damaged, 81%  to hit)  You focus your ray upon the wight. The searing ray hits the wight.  The wight is almost destroyed.The searing ray hits the wight.^ieAim: a wight, wielding a +0 spear and wearing a +0 robe (heavily damaged, 81%  to hit)  You focus your ray upon the wight. The searing ray hits the wight.  The wight is almost destroyed.  The searing ray hits the wight.  The wight is moderately damaged.^if^iv .z.?zz)zzz 4 wights (1 polearm)  (Press . to maintain the ray.)  A wight comes into view. It is wielding a +3 battleaxe.^i9x1=80.3 (1 ^i ^i$S _The wight closely misses you.^i\  The searing ray hits the wight!  You destroy the wight!^ieO ****^if 3 wights  Makhleb accepts your kill.The searing ray hits the wight!^i^iM^i^iz?.z).^ij0-4-1+ ^i^i^ _The wight is severely damaged.^i  The searing ray hits the wight!  You destroy the wight!^i$ T**** 2^iY ,^iv g)zz.))^i 19--5-2++ ^i ^i Z _Makhleb accepts your kill._i  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells._i  fami the Destroyer .#  Gnoll of Makhleb *..... #.#  Health: 81/81 ======================== ##.#  Magic: 17/31 =============----------- #.#.#  AC: 5Str: 13 .#..#.#  EV: 13Int: 17 .....#.# # SH: 0Dex: 11 .....)##################.# # XL: 11 Next:  5% Place: Dungeon:9 _i......)zz***@.............### Noise: =--------  Time: 12882.3 (0.0) z....#..################...# d) +8 sling "Niph" {heavy, rElec rF- Int-4 ... ##.. ............ Fire: d) +8 sling "Niph" {heavy, rElec . #### ............ Ray++  ########...# ∆#...# zz 2 wights #...# #.... #.... _Makhleb accepts your kill.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +5 flail and wearing a +0 robe (81% to hit)_irfami the Destroyer.#Gnoll of Makhleb *.....#.#Health: 81/81 ========================##.#Magic: 17/31 =============-----------#.#.#AC: 5Str: 13.#..#.#EV: 13Int: 17.....#.# # SH: 0Dex: 11.....)##################.# # XL: 11 Next:  5% Place: Dungeon:9.....)z****@.............### Noise: =--------  Time: 12882.3 (0.0)z....#..################...# d) +8 sling "Niph" {heavy, rElec rF- Int-4... ##.............. Fire: d) +8 sling "Niph" {heavy, rElec. ####............ Ray++ ########...#∆[1_iw4;29H#...# zz 2 wights#...##....#....Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +5 flail and wearing a +0 robe (81% to hit)  You focus your ray upon the wight. The searing ray hits the wight._ionfirm with . or Enter, or press ? or * to list all spells.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a wight, wielding a +5 flail and wearing a +0 robe (81% to hit)  _iYou focus your ray upon the wight. The searing ray hits the wight.  The wight is moderately damaged._isT.zz))_ip=3.3 (1 _iB _if _(Press . to maintain the ray.)_i/  ****The searing ray hits the wight but does no damage.  The wight is moderately damaged.The searing ray hits the wight!_iw ,_iA Y?zz)_i j--4+ _i$ _i" ] _The wight is heavily damaged.`i! ****The searing ray hits the wight.  The wight is heavily damaged.The searing ray hits the wight!`i`iϨ`ih]?.zz`i6-=-5++ `i`i^ _The wight is almost destroyed.`i[0  `i 1Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.`iJ  fami the Destroyer .#  Gnoll of Makhleb *..... #.#  Health: 81/81 ======================== ##.#  Magic: 14/31 ==========-------------- #.#.#  AC: 5Str: 13 .#..#.#  EV: 13Int: 17 .....#.# # SH: 0Dex: 11 .....)##################.# # XL: 11 Next:  5% Place: Dungeon:9 .....).?.zz@.............### Noise: =--------  Time: 12885.3 (0.0) z....#..################...# d) +8 sling "Niph" {heavy, rElec rF- Int-4 ... ##.. ............ Fire: d) +8 sling "Niph" {heavy, rElec . #### ............ Ra`i5y++  ########...# ∆#...# zz 2 wights #...# #.... #....Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +5 flail and wearing a +0 robe (heavily damaged, 81%  to hit)`iO  fami the Destroyer .#  Gnoll of Makhleb *..... #.#  Health: 81/81 ======================== ##.#  Magic: 14/31 ==========-------------- #.#.#  AC: 5Str: 13 .#..`iP#.#  EV: 13Int: 17 .....#.# # SH: 0Dex: 11 .....)##################.# # XL: 11 Next:  5% Place: Dungeon:9 .....).?.zz@.............### Noise: =--------  Time: 12885.3 (0.0) z....#..################...# d) +8 sling "Niph" {heavy, rElec rF- Int-4 ... ##.. ............ Fire: d) +8 sling "Niph" {heavy, rElec . #### ............ Ray++  ########...# ∆#...# zz 2 wights #...# #.... `iQ#....Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +5 flail and wearing a +0 robe (heavily damaged, 81%  to hit)  You focus your ray upon the wight. The searing ray hits the wight!  You destroy the wight!`iY .#  #.#  ##.#  #.#.#  .#..#.#  .....#.#  .....)####  .....).****@....... `iZcz....#.### ... ##..  . ####  ∆   wight  Aim: a wight, wielding a +5 flail and wearing a +0 robe (heavily damaged, 81%  to hit)  You focus your ray upon the wight. The searing ray hits the wight!  You destroy the wight!Makhleb accepts your kill.  The searing ray hits the wight but does no damage.`im  The wight is almost destroyed.`iag?.)z`i=6.3 (1   Your Translocations skill increases to level 5!`iCUYour Forgecraft skill increases to level 5!  Your Fire Magic skill increases to level 5!Your Ice Magic skill increases to level 5!Your Air Magic skill increases to level 5!  Your Earth Magic skill increases to level 5!`i,`i7h _Your Alchemy skill increases to level 5!`iL  The searing ray hits the wight.  You destroy the wight!`iQ z****`i R?.))367+  _Makhleb accepts your kill.`i,:****`iR?.))`iڰ2---8++ `iy`iݻait`Iai2l9--ais|&0aih3=9.3 (1aiÅaio _You start resting. You stop channelling your searing ray.aihaiaiaiHBai,ai(4=aiaaiai2,ai!Bai,aiaiE5=ai,ai>aiaik16==ai,ai&ai&ai*(ai/ai0ai1ai9,ai;aiICaiD9=aiPy7=aiRai\Z,ai\aidaieaigaipaipaisraiJyaiyW8=ai{aiaiai8aiŽaiFaiIai%BaiXaiaiaiaiSM9=aiϰai*aiaiEaiainaiaiaizaiXaicai9=ai#ai|ai+N20=ai.aiJaiaiHaiai#aiaiaiaieaiaij1==ai aiaiaiail,ai ai)ai*ai8,ai%4O=ai6ai`>ai?M2=ai Aai6I,aiMKaiQRaiRaiQZai#baibaipdaionm3=aioaikxai#yaipzai9ai aiIaiaiMaiaik,aiuaiK94ai.(=ai^aiai8aiai aiaigai,aiai~5==ai<ai,ai]aiaiaiaiai/  KK   kobold (missile, wandering) _You start resting.ai1945.3 (56.0)ai,6.3 (57aig aiKu _A kobold comes into view. It is wielding a +0 dagger.ai@ 4 .# ai 1 #.#  ##.#  #.#.#  .#..#.#  .....#.#  .....)#############  ....K).?.))@....... z....#..########### ... ##.. ai o . ####  ∆ai(  .#  #.#  ##.#  #.#.#  .#..#.#  .....#.#  .....)#############  ....K).?.))@....... z....#..########### ... ##..  . ####  ∆aiQ2 aiH3 aiD; ai3@ ] _A kobold is nearby!ai3 t .#  #.#  ##.#  #.aiU ?#.#  .#..#.#  .....#.#  .....)#############  ....K).?.))@....... z....#..########### ... ##..  . ####  ∆ai !aiv .#  #.#  ##.#  #.#.#  .#..#.#  .....#.#  .....)#############  ....K).?.))@....... z....#..########### ... ##..  . ####  ∆aiԃ4ai^s _A kobold is nearby!bi  You shoot a sling bullet. The sling bullet hits the kobold!  You kill the kobold!bi)((((((bih).?.))biSm6=====8.0 (1.7)bi_p _Makhleb accepts your kill.bi~ _No target in view!bi 3bi big P _bi Bbic =bid 7bi Bbi Bbi biV #8bi (=bi bi/ BbisY =9=bi[ bic big big bi;j bis bi 30==bi! bii bi bi Bbi& bi biĠ biT O=biŪ biC biG K1=bi bi &---bi:   .# #.# # #.# #. #.# .#.. #.# ..... #.#  .....)#.#  ....)).?.)@.. z....#..#... ... ##..  . ####  #... ∆ #... #... # # _Magic restored.71.0 (23.0)---2.0 (24biv  _Items here: ))) [[[.bi/ biZ bi} bi &.bi  .# #.# # #.# #. #.# .#.. #.# ..... #.#bix z .....)#.# ....)).?.@). z....#..# ... ##..  . ####  #bi  ∆ # # #bi @ #bi ,0.0)bi* 23.0 (1 _bi+ biQ _Items here: )) [[.bi=bi:?biN@ci9ci ci $ _ciJ,cici9=cicim  You see here a scroll of fear.cil(#  #>  # #.###  #.#....  #......ci)J  ......)# .....))@?.)).5.0 (2 ......#..## ..... ##...  .... ####.. ##### ####### ∆ ci>ci?+6.0 (3ciHciK; _Found a stone staircase leading down.cicici(ci:ciciv ,ci  # #> # #.#### #.#....##+#........).)@.?.)).#....##.... ... ####... ##.. ## #.. ∆#.....  Things that are here:ci# M  #> # #.####  #.#....#####..+#............. .@################)).?.))...........#..##############ci#.......##.... ........#...a +0 falchion; a +0 robeci5+7.0 (1ci628.0 (2 _ci>ciD  Things that are here: _a +3 dagger of freezing; a +0 robeci]Iciccim   ##   #>  # #.####   #.#....#####..  #+#.............  ..)###############  ).?.))..........  ..#..#############  .##.... .....  .#####...  ######... ## #####  cin #...∆Y   yak (wandering)   #...K   kobold (missile, wandering)   ...KY  cisz 0  A kobold and a yak come into view.ci$uciw  The kobold is wielding a +0 short sword and quivering poisoned darts.cizciby Y 2 yaks (wandering)ciKK 2 kobolds (missiles, wandering)YA yak comes into view.A kobold comes into view. It is wielding a +0 whip.ciR+9.0 (1ciqci  A yak comes into view.  A kobold comes into view. It is wielding a +0 whip. ci_The yak moves out of view.  A yak comes into view.  Things that are here: _a +0 dagger; 2 stonescia  ## #> # #.#### #.#....#####..  #+#.............  ........)###### .......@).?.)). ........#..#### ........##....  ........#####...  ######... ##  #...∆ #.K. ..YKYci  ## #> # #.#### #.#....#####..  #+#.............  ........)###### .......@).?.)). ........#..#### ........##....  ........#####...  ######... ## ci1 #...∆ #.K. ..ciв 4ci` ci d _There are monsters nearby!ci  ## #> # #.#### #.#....#####..  #+#............. ci Q ........)###### .......@).?.)). ........#..#### ........##....  ........#####...  ######... ##  #...∆ #.K. ..YKYdiSB ## #> # #.#### #.#....#####..  #+#.............  ........)###### .......@).?.)). ........#..#### ........##....  ........#####...  ######... ##  #...∆ #.K. ..diCdiLdiMdiVdiYd _There are monsters nearby!di _There are monsters nearby! _There are monsters nearby!You shoot a sling bullet. di The kobold shouts! x2; The yak bellows! x2  The sling bullet hits the kobold!  You kill the kobold!di(((((YY)K   kobold (missile)di,-di@.diL/di:A.....di|;4YYK..di?8===80.7 (1.7diJdiPZ _Makhleb accepts your kill.di 5 ##  #>  # #.####  #.#....#####..  #+#.......  .)# .)@.?.)). .#..# .##.... . .#####... . ######... ## # #...∆    yak #.YY  ..K.. dididiBdidi8 YY 2 yaks (1 wandering)K.Ydi.6---10di/3diH9 di>:  di:Things that are here: di;@_a +0 falchion; a +0 robeei!u## #> # #.#### #.#....#####.. #+#............. .)#.))@?.))..#..#..##.... .........#####... .######... ## ##.Y.∆#.K...Y..eiقei)@---2 eiȄ _eiei## ##> ## #.#### #ei(#.#....#####.. ##+#....... #.)#.)).@.))..#..#........##.... .........#####... .######... ## ##.Y.∆ # #.K. # ..Y.. #ei`t # eiݽei&3ei:ei~ _You see here a scroll of fear.ei.## #.#> #.# #.#### eiN#.#.#....#####.. #.#+#...... #..)#..)).?@))..#..#.........##.... .eix........#####... .######... ## #.#.Y.∆ #.#.K. #...Y.. #.#.eiei-4 _ei^eiei4.### #.##> #.## #.#### #.##.#....#####.. #.##+#..... #.#.)#.#ei.6.)).?.@).#.#..#.........##.... ..#####... .######... ## #.#.Y.∆ #.#.K. #...Y.. #.#.ei&9eiGYY   yak5eiNeiT _Items here: )) [[.eim 6.# ## #.# #> #.# # #.#### #.# #.#....#####.. #.# #+#.... #.# ei+o .)#.# .)).?.)@.#.Y#..#..##.... ..#####... .######... ## #.#.Y.∆ #.#.K. #...Y.. #.#.ei,s eis eitw ei oYY 2 yaksei< -6 _ei ei _Items here: ))) [[[.eiZ .# ## #.# #> #.# # #.#### #.# #.#....#####.. #.# #+#. #.# #.)#.# #.))Y?.)#.Y#..#...#.##.... ..#####... .######... ## #...##.Y.∆ #...##.K. #...#..Y.. #.#.ei ei ei. ei =Y.eiO -7 _ei ei[ ei .# ## #.# #> #.# # #.#### #.# #.#....#####.. #.#  #+#. #.# #  .)#.# #..))YY.)).ei," ###..#..#...#..##.... ..#####... .######... ## #...#.#.Y.∆ #...#.#.K. #...#..Y.. #.#.ei&ei~'ei*4C.YYei5&8ei=ei?fi>.# ## #.# #> #.# # #.#### #.# #.#....#####.. #.# #+#. #.# # .)#.# #.# .)).YY)).###.# .#..#...#. .##.... .# .#####... .# ######... ## #...#.#.Y.∆ #...#.#.K. #...#..Y.. #.#.fiCfiKB.YfiL&9fiTfiVfib.# ## #.# #> #.#  # #.#### #.#  #.#....#####.. fi9#.# +#. #.# # #)#.# #.#)).Y.Y).###.#.#..#...#.##.... .#.#####... .#... ## #...#..##.Y.∆ #...#.#.K. #...###...Y.. fi2#.#.fiAfi%fi^?Y)Yfi'90fififi .# ## #.# #> #.# # #.#### #.# #.#....#####.. #.# # #. fi #.# # #)#.# #.##.)).?Y)Y.###.#.#..#...#.##.... .#.#####... .##.... ## #...#..##.Y.∆ #...#...##.K. #...###...Y.. #.##.fi#fi %fi%fi,X.Y)Yfi-&1fi4fi7fi .#  ## #.#  #> #.# #  #.#### #.# # .#....#####.. #.# # . #.# # ##.)#.# #.##.)).?.Y)Y.###.#.#..#...#.##.... .#.#####... .##.... ## #...#..##.#.Y.∆ #...#...##.K. #...###...Y.. #.# fi ,fi `)Y.Yfi &2fi3$ fi' fiYU  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fiL`o  fami the Destroyer .#  Gnoll of Makhleb *.....  ###.#  Health: 81/81 ========================  #>#.# # Magic: 27/31 ====================----  #.####fi_a#.# # AC: 5Str: 13 .#....#####.. #.# ## EV: 13Int: 17 ............. #.# # ##. SH: 0Dex: 11 .....)##################.# #.##.. XL: 11 Next:  6% Place: Dungeon:9 ....)).?.)Y*Y**.@........###.#... Noise: ---------  Time: 12992.7 (0.0) .....#..################...#..... d) +8 sling "Niph" {heavy, rElec rF- Int-4 .....##.... .............#... Fire: d) +8 sling "Niph" {heavy, rElec .....#####... .............##.. ###... ## ########...#..##.  #.Y.∆#...#...## YY 2 yaks  #.K.fi6b#...###...  ..Y..#.......## #.......# _Items here: ))) [[[.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetAim: a yakgi\w Y*Y***gise.Y***@gi [Y***@*hi,  fami the Destroyer .#  Gnoll of Makhleb *.....  ###.#  Health: 81/81 ========================  #>#.# # Magic: 27/31 ====================----  #.#####.# # AC: 5Str: 13 .#....#####.. #.# ## EV: 13Int: 17 ............. #.# # ##. SH: 0Dex: 11 .....)##################.# #.##.. XL: 11 Next:  6% Place: Dungeon:9 ....)).?.)Y.Y...@........###.#... Noise: ---------  Time: 12992.7 (0.0) .....#..################...#..... d) +8 sling "Niph" {heavy, rElec rF- Int-4 .....##.... .............#... Fire: d) +8 sling "Niph" {heavy, rElec .....#####... .............##.. ###... ## ########...#..##.  #.Y.∆#...#...## YY i/33m2 yaks  #.K.#...###...  ..Y..#.......## #.......# _Items here: ))) [[[.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 6% risk of failure)  Press: ? - help, Dir - move target .#  ###.#  #>#.#  #.#  #.#  #.# # )##################.# )).?.))Y.Y.*@.......###############   ##  #.Y.∆(1 ally target)  #.K.*   fulminant prism  ..Y..ih216X ===3.7 (1** _You conjure a prism of explosive energy!hi˅#.# # ## #.# # #> #.# # #.#### #.# #. #....#####.. #.# ##† #.# # ##.†)#hi.# #.##.)).?.))Y.Y.*.###.#.#..#...#....._##.... .#.#####... .##.... ## #...#..##.#.Y.∆ #...#...##.#.K. #...###...Y.. #.# hi.Y.Y*hiB0---4hihiye _Your fulminant prism crackles loudly.hi #..# #. # #.# #. > #.# ##) .#### #.# #. ....#####.. #.# ##†# #.# # ##.†.)#.# #.##.hi )).?.)).Y.Y*.###.#.#..#...#....._.##.... .#.#####... .##. #... ## #...#..##. #.Y.∆ #...#...##.# #.K. #...###....# ..Y.. #.# hif hi hi$ k.##### _You conjure a prism of explosive energy! _Your fulminant prism crackles loudly.  Your fulminant prism explodes!  The blast of energy engulfs the yak! hi z The yak is moderately wounded.  The blast of energy engulfs the yak!hiAW hif .Y.Y..  The yak is moderately wounded.hig G========5hi / "Niph" {heavy, rElec ###... .............##.....##..  ## ########...#..##...##### #...#...##.##  YY 2 yaks #...###....#  #.......####  #.......# _You hear a bellow! x2  Casting: Fulminant Prism (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetli$  ) .# #..†† #.# #.)...) #.# ##) #.# #..#  #.# ##†##  #.# # ##.†.## ########.# ?.))........Y.Y*@.#########...# .# .#  ## #..# #...#...##.## (1 ally target) #...###....# *   fulminant prism #.... i' 9;45H===-----2.7 (1 _You conjure a prism of explosive energy!li######.)#.# #.....)##.# #..††..##.# .)...)##.# ##)####.# #.# ..# #.# ###.. #.# ##†## #.# ..... #.# # ##.†.## #.# ################@# #.####.# .))........Y.Y*..###.#.......##.. ################...#....._.....## ... .......#... ##... .............##.....##...## ########...#..##...#######...#...##.#*#...#liZ##....##.#### .YY**  Your fulminant prism crackles loudly.--------3li$#_* _The yak gores your fulminant prism!mirM ########.)...).††.. #.)...)#)###  #.. ### ##†## ..... #@# # ##.†.## mi################.# #.##.....###.# .)).........YY*..###.#.......##.. ################...#....._.....##..##...#....##.#####....mi(I#_miM._mi,G======4mi9_mi^? _You hear an explosion! You hear a bellow!miK( M ########.)...).††.. #.)...)#)###  #.. ### ##†## ..... #.# # ##.†.## ################.# #.##.....###.# .)).........YY*..###.#.......##..#_.#...#_2=------5mi? mi%HM  ########.)...).††.. #.)...)#)###  #.. ### ##†## ..... #.# # ##.†.## ################.# #.##.....###.##... .YY   yak------6miLZB_niqt  ########.)...).††.. #.)...)#)###  #.. ### ##†## ..... #.# # ##.†.## ################.# #.##.....###.# .)).........YY.Y.###.#.......##.. ################...#....._.....## ... ....... ##... .............##.....##...ni _You finish channelling your searing ray.qiqiqiqiBqiqi%7qiqiZ,qizqi$qi %1qiqiqiK8=qiqiqiqi&qiqi,qi5 qiJ 9=2=qi qi qi$qi qi@;r80=3=qigE_ _You start resting.qiS0333.0)qiJTqiRUS1=4.0 (14qi#^qiya" _HP restored.qiqiZqi3qi qiK ,qi qi qi qi qi j4==qi^ qi O=qi qi> qi" qiF qi' Bqir* qi^8 ~ KK   kobold brigand (missile, wandering)_ ##... .............##.....##... _You start resting.qi3E 240.0 (6.0)qiF G=1.0 (7qiW 9_qi^  A kobold brigand comes into view. It is wielding a +0 dagger and quivering _poisoned darts.qiH  #.# #.# #.#  #.# ) #.# ) #.# #..†† #.# #.)...) #@# ##) #†# #..#  #.# ##†##  #)# # ##.†.## #.# .)).##.. ... qiJ qi9  #.# #.# #.#  #.# ) #.# ) #.# #..†† #.# #.)...) #@# ##) #†# #..#  #.# ##†##  #)# # ##.†.## #.# qi )).##.._ ... qiY :_qi qi> 9_qi  e _A kobold brigand is nearby!riri( Spells (Memorise)TypeFailure Level  a - ApportationTranslocation 1% 1b - Kiss of DeathConjuration/Necromancy 1%ri~1  c - Sublimation of BloodNecromancy1%2  d - GloomHexes/Necromancy4% 3  e - Iskenderun's Mystic BlastConjuration/Translocation 6% 4  f - Vhi's Electric ChargeTranslocation/Air13% 4  g - SilenceHexes/Air36% 5 17 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitriri}rifami the Destroyer#.#Gnoll of Makhleb *.....#.#Health: 81/81 ========================#.#### Magic: 24/32 ==================------#.#######.) AC: 5Str: 13#.##.....)# EV: 13Int: 17#.##..††..# SH: 0Dex: 11ri#.##.)...)# XL: 11 Next: 11% Place: Dungeon:9#@###)####.# Noise: ---------  Time: 13041.0 (0.0)#†##..# #.# d) +8 sling "Niph" {heavy, rElec rF- Int-4 ###..#.# ##†## #.# Fire: d) +8 sling "Niph" {heavy, rElec .....#)# # ##.†.## #.# ################.# #.##.....###.# .)).........YY.K.###.#.......##.. K   kobold brigand (missile, wandering) ################...#....._.....## ... .............#.......#... ##... .............##.....##... _You start resting. _HP restored. _You start resting.A kobold brigand comes into view. It is wielding a +0 dagger and quirivering _poisoned darts. _A kobold brigand is nearby!ri{)d _Okay, then.riz*ri]3;_ri7. _rig (((((_You shoot a sling bullet.riww  The sling bullet barely misses the kobold brigand.rib†.)K.K)ri@?5===2.6 (1.6rirriA0 _The kobold brigand shouts!ri ((( _ri _You shoot a sling bullet.  The sling bullet hits the kobold brigand!ri|t riv rid †K)._ri (4.2ri ;_ri g _The kobold brigand is severely wounded.ri؞ (((((((You shoot a sling bullet.ri$ ri2 + K.)..._.  The sling bullet closely misses the kobold brigand.rix3 V6=5.8ri; riT [ _The kobold brigand barely misses you.si}  You shoot a sling bullet.  The sling bullet hits the kobold brigand.si  The kobold brigand is almost dead.7.5 (1.7si;_si߻\ _The kobold brigand closely misses you.siQ#.The kobold brigand is almost dead.closely misses you.!  You kill the kobold brigand!  Makhleb accepts your kill.si*)_ siغsiT^*=29.2si9_sip _You can now unleash Makhleb's destructive might.si si si si si K7=si si< si siڜ si si{ sih si si, si si sib h8==si4 si" ,si6 si si si1 six si/ si si si 9=sif si si %9sia si ,siH si% si% w ---KK   kobold (wandering)_ ##... .............##.....##... _You start resting.si c60.2 (11.0)_si H---1.2 (12si~ si\ s _A kobold comes into view. It is wielding a +0 whip.ti tik Spells (Memorise)TypeFailure Level  a - ApportationTranslocation 1% 1b - Kiss of DeathConjuration/Necromancy 1%1  c - Sublimation of BloodNecromancy1%2  d - GloomHexes/Necromancy4% 3  e - Iskenderun's Mystic BlastConjuration/Translocation 6% 4  f - Vhi's Electric ChargeTranslocation/Air13% 4  g - SilenceHexes/Air36% 5 17 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exittititiFbfami the Destroyer#.#Gnoll of Makhleb **....#.#Health: 81/81 ========================ti.#.#### Magic: 29/32 =====================---#.#######.) AC: 5Str: 13#.##.....)# EV: 13Int: 17#.##..††..# SH: 0Dex: 11#.##.)...)# XL: 11 Next: 12% Place: Dungeon:9#@###)####.# Noise: ---------  Time: 13061.2 (0.0)#)##..# #.# d) +8 sling "Niph" {heavy, rElec rF- Int-4 ###..#.# ##†## #.# Fire: d) +8 sling "Niph" {heavy, rElec .....#)# # ##.†.## #.# ################i? 40m.# #.##.....###.# .)).........YY.K.###.#.......##.. K   kobold (wandering) ################...#....._.....## ... .............#.......#... ##... .............##.....##...The sling bullet hits the kobold brigand!  You kill the kobold brigand!Makhleb accepts your kill. _You can now unleash Makhleb's destructive might. _You start resting. _A kobold comes into view. It is wielding a +0 whip.tiسd _Okay, then.titiyti. _ti (((((_You shoot a sling bullet.tiz M  The sling bullet closely misses the kobold.  The kobold shouts!).K..KK 2 kobolds (1 missile, 1 wandering)_K30====2.8 (1.6ti  ti O_A kobold comes into view. It is wielding a +0 whip.ti tif   The kobold shouts! _A kobold comes into view. It is wielding a +0 whip.The kobold shouts!sling bullet hits the kobold!  You kill the kobold!tip M(()tiq t   kobold (missile)tiu ti o).K.ti -4.5 (1.7ti# ti( Z _Makhleb accepts your kill.ti  ((((((_(You shoot a sling bullet.uiHui" ).).K._.  The sling bullet barely misses the kobold.uiBN((((ui97).).6.1 (1.6_ _The kobold throws a stone. The stone hits you but does no damage.uiJnuiq Spells (Memorise)TypeFailure Level  a - ApportationTranslocation 1% 1b - Kiss of DeathConjuration/Necromancy 1%1  c - Sublimation of BloodNecromancy1%2  d - GloomHexes/Necromancy4% 3  e - Iskenderun's Mystic BlastuirConjuration/Translocation 6% 4  f - Vhi's Electric ChargeTranslocation/Air13% 4  g - SilenceHexes/Air36% 5 17 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitvi viX vi fami the Destroyer#.#Gnoll of Makhleb **....#.#Health: 81/81 ========================#.#### Magic: 30/32 ======================--#.#######.) AC: 5Str: 13#.##.....)# EV: 13Int: 17#.##..††..# SH: 0Dex: 11#.##.)...)# XL: 11 Next: 12% Place: Dungeon:9#@###)####.# Noise: ===------  Time: 13066.1 (0.0)viؿ #)##..# #.# d) +8 sling "Niph" {heavy, rElec rF- Int-4 ###..#.# ##†## #.# Fire: d) +8 sling "Niph" {heavy, rElec .....#)# # ##.†.## #.# ################.# #.##.....###.# .)).........YY..K###.#.......##.. K   kobold (missile) ################...#....._.....## ... .............#.......#... ##... .............##.....##...The sling bullet hits the kobold!  You kill the kobold! _Makhleb accepts your kill.You shoot a sling bullet.  The sling bullet barely misses the kobold. _The kobold throws a stone. The stone hits you but does no damage.viy d _Okay, then.vi viO vi . _vi^  You shoot a sling bullet. The sling bullet hits the kobold!  You kill the kobold!vi+ (((()vi C).).1=7.6 (1.5 _Makhleb accepts your kill.viGviviSviH _No target in view!wi:_wi'wiwiH _No target in view!wip8_wiqwixwiJ|H _No target in view!wiJp3wiqwiwi ---KK   kobold (missile, wandering) _You start resting.wi;-9.6 (2.0wiH---70.6 (3wiwiu _A kobold comes into view. It is wielding a +0 dagger.wi}  #.# #.# #.#  #.# ) #.# ) #.# #..†† #.# #.)...) #@# ##) #)# #..#  #.# ##†##  #)# # ##.†.## #.# .)))##.. ... wi 9 #.# #.# #.#  #.# ) #.# ) #.# #..†† #.# #.)...) #@# ##) #)# #..#  #.# ##†##  #)# # ##.†.## #.# )))##.._ ... wi wi wi+ 9_wi! ] _A kobold is nearby!wi32  #.# #.# #.#  #.# ) #.# wie3 .) #.# #..†† #.# #.)...) #@# ##) #)# #..#  #.# ##†##  #)# # ##.†.## #.# .)))##.. ... wi C #.# #.# #.#  #.# ) #.# ) #.# #..†† #.# #.)...) #@# ##) #)# #..#  #.# ##†##  #)# # ##.†.## #.# )))##.._ ... wiJ 8_wiy wi5 wi ] _A kobold is nearby!wi   #.# #.# #.#  #.# ) #.# ) #.# #..†† #.# #.)...) #@# ##) wi%#)# #..#  #.# ##†##  #)# # ##.†.## #.# .)))##.. ... xi #.# #.# #.#  #.# ) #.# ) #.# #..†† #.# #.)...) #@# ##) #)# #..#  #.# ##†##  #)# # ##.†.## #.# )))##.. ... xixixiVxi] _A kobold is nearby!xic (((((_You shoot a sling bullet.xiR  ).).KK)_The sling bullet closely misses the kobold.The kobold shouts!xi$T(((((xiz @).).The kobold throws a stone. The stone completely misses you.xi N((((xiyN).)._xi7P0-2=====2.2 (1.6xiX9_xi]D _The kobold throws a stone. The stone hits you.xi N (((((You shoot a sling bullet.xi? ).).KThe sling bullet barely misses the kobold.xiN((((ximxi9{).)K.xi|V1=3.8xi;_xiǏW _The kobold throws a stone. The stone hits you but does no damage.xiV  You shoot a sling bullet. The sling bullet hits the kobold!  You kill the kobold!xi((()_ xi4g).)xi (5.4xir%xi(Z _Makhleb accepts your kill.yi5yyi| Spells (Memorise)TypeFailure Level  a - ApportationTranslocation 1% 1b - Kiss of DeathConjuration/Necromancy 1%1  c - Sublimation of BloodNecromancy1%2  d - GloomHexes/Necromancy4% 3  e - Iskenderun's Mystic BlastConjuration/Translocation 6% 4  f - Vhi's Electric ChargeTranslocation/Air13% 4  g - SilenceHexes/Air36% 5 17 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit{iOA{i7 {i# {i7 fami the Destroyer#.#Gnoll of Makhleb **....#.#Health: 81/81 ========================#.#### Magic: 32/32 ========================#.#######.) AC: 5Str: 13#.##.....)# EV: 13Int: 17#.##..††..# SH: 0Dex: 11#.##.)...)# XL: 11 Next: 12% Place: Dungeon:9#@###)####.# Noise: ===------  Time: 13075.4 (0.0)#)##..# #.# d) +8 sling "Niph" {heavy, rElec rF- Int-4 ###..#.# ##†##[3{i98 s9;49m #.# Fire: d) +8 sling "Niph" {heavy, rElec .....#)# # ##.†.## #.# ################)# #.##.....###.# .)).........YY..)###.#.......##..  ################...#....._.....##  ... .............#.......#...  ##... .............##.....##... You shoot a sling bullet.  The sling bullet barely misses the kobold. _The kobold throws a stone. The stone hits you but does no damage.  You shoot a sling bullet. The sling bullet hits the kobold!  You kill the kobold! _Makhleb accepts your kill.{i1A {iE Memorise Gloom, consuming 3 spell levels and leaving 14? Y - Yes  N - No|in |iS iT iW ,iW iaZ i] ,i ^ i` ic ,iRd ie ii ,ij i.l iqp ,iq i`s iv ,iw iy i} ,i~ i2 iڄ ,i, i iY i i i֎ iN ,i} i6 i ,ik i i ,iE i iŪ ,ip ie ib in iO i i Bi iV ,i iN iF i i< i ,i i i ,i i{ ip ,i ij i; iA itL XiS i-T iV iZ i_ i ` ia ie 7 _You open the door.im im io i{ @  There is an open door here.i˂ i  _iy i iz i i= iޛ i= i i i i׵ i i i iV  #.#.#.#####.# #.#.#.....#.# #.#.#####.#. #.#.# #.#.### ####'#.# #.#.#> #......# #.#.# #.#### #......# #.#)#.#....#####......#####.#+#.........@.............#)  ........)##################)  .....Y.)).?.)).........YY..)  ........#..################..  ##.... ..  ........#####... .......... Y   i yak (wandering)  ######... ## ########.. #.Y.∆#.. #.K.#.. 130.4 (45.0)  A yak comes into view.i ^ YThe yak bellows!iM 5==1.4 (46iu i@ 0 _The yak moves out of view.i d #.#.#.#####. #.#.#.....#. .#. i #.#.# #.#. ## ####'#.# #.#. #> #......# #.#. # #.#### #......# #.#) #.#....#####......#####.  #+#.........@.............#) i < ........)###########)  )).?.))i )   i1     ##  #.Y.∆ #.K.i)v #.#.#.#####. #.#.#.....#. .#. #.#.# #.#. ## ####'#.# #.#. i*#> #......# #.#. # #.#### #......# #.#) i9*#.#....#####......#####.  #+#.........@.............#)  ........)###########) iX* )).?.))) iw*7   i*R    ## i*= #.Y.∆ i*0#.K.i4iz5i>iAZ _A yak is nearby!ij #.#.#.#####. #.#.#.....#. .#. #.#.# #.#. ## ####'#.# #.#. #> #......# #.#. # #.#### #......# #.#) #.#....#####......#####.  #+#.........@.............#)  ........)###########)  i`)).?.)))        ##  #.Y.∆ #.K.i, #.#.#.#####. #.#.#.....#. .#. #.#.# #.#. ## ####'#.# #.#. #> #......# #.#. # #.#### #......# #.#) #.#....#####......#####. ib- #+#.........@.............#)  ........)###########)  )).?.)))        ##  #.Y.∆ #.K.i:i;iIi.MZ _A yak is nearby!i^ #.#.#.#####. #.#.#.....#. .#. #.#.# #.#. ## ####'#.# #.#. #> #......# #.#. # #.#### #......# #.#) #.#....#####......#####.  #+#.........@.............#)  ........)###########)  )).?.)))        ##  #.Y.∆ #.K.ihX< #.#.#.#####. #.#.#.....#. .#. #.#.# #.#. ## ####'#.# #.#. #> #......# #.#. # #.#### #......# #.#) #.#....#####......#####.  #+#.........@.............#)  ........)###########)  )).?.)))        ##  iHYh#.Y.∆ #.K.ih4i?ritZ _A yak is nearby!itiP(((((((iT%  iTaYou shoot a sling bullet. The sling bullet barely misses the yak.ifUiQa.....)YYYi?b9=3.1 (1.7)ikisx _The yak bellows! _A yak comes into view.i* (((((((You shoot a sling bullet.i1 '...Y.).YY 2 yaks4.7 (1.6i4t _The sling bullet closely misses the yak.i (((((You shoot a sling bullet. The sling bullet hits the yak!i9biY......Y..6.3 _The yak is moderately wounded.i  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i&y #.#.#.#####.# fami the Destroyer #.#.#.....#.# Gnoll of Makhleb **.... #.#.#####.#.# Health: 81/81 ======================== #.#.# #.#.# Magic: 28/32 =====================--- ## ####'#.# #.#.# AC: 5Str: 13 #> #......# #.#.# EV: 13i&<Int: 17 i2'# #.#### #......# #.#)# SH: 0ix(dDex: 11 #.#.***#####......#####.#.# XL: 11 Next: 12% Place: Dungeon:9  #+#...*Y***.@.............#)# Noise: ===------  Time: 13136.3 (0.0)  ......**Y##################)# d) +8 sling "Niph" {heavy, rElec rF- Int-4  .......)).?.)).........YY..)# Fire: d) +8 sling "Niph" {heavy, rElec  ........#..################..  ........##.... ..........  ........#####... .......... YY 2 yaks  ######... ## ########.. #.Y.∆#.. #.K.#.. _The yak is moderately wounded.i)ICasting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (moderately wounded)iEi&N#.#.#.#####.# fami the Destroyer#.#.#.....#.# Gnoll of Makhleb **....#.#.#####.#.# Health: 81/81 ========================#.#.# #.#.# Magic: 32/32 ========================######'#.# #.#.# AC: 5Str: 13#>ij(#......# #.#.# EV: 13Int: 17# #.#### #......# #.#)# SH: 0Dex: 11#.#....#####......#####.#.# XL: 11 Next: 12% Place: Dungeon:9#+#....Y....@.............#)# Noise: ===------  Time: 13136.3 (0.0)........Y##################)# d) +8 sling "Niph" {heavy, rElec rF- Int-4.......)).?.)).........YY..)# Fire: d) +8 sling "Niph" {heavy, rElec........#..################..........##.... ..................#####... .......... YY [0;10i,0;1m2 yaks######... ## ########..#.Y.∆#..#.K.#..Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (moderately wounded)  Okay, then.iZ3i64i>iA. _ifM  Casting: Fulminant Prism (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i&i-)3 Your spells (cast)TypeFailure Level a - Magic DartConjuration1%1  b - Searing RayConjuration1%2  c - BlinkTranslocation1%2  d + Fulminant PrismConjuration/Alchemy 6% 4  e - GloomHexes/Necromancy 4% 3 i)( f - Iskenderun's Mystic Blast Conjuration/Translocation 6% 4 Select a spell to cast [?] help[Esc] exiti'<i%EiO#.#.#.#####.# fami the DestroyeriOY#.#.#.....#.# Gnoll of Makhleb **....#.#.#####.#.# Health: 81/81 ========================iP#.#.# #.#.# Magic: 32/32 ========================##i,P-####'#.# #.#.# AC: 5Str: 13#>i^P#......# #.#.# EV: 13Int: 17iP# #.#### #......# #.#)# SH: 0Dex: 11iP/#.#....#####......#####.#.# XL: 11 Next: 12% Place: Dungeon:9iP-#+#....Y....@.............#)# Noise: ===------  Time: 13136.3 (0.0)........Y##################)# d) +8 sling "Niph" {heavy, rElec rF- Int-4iQL.......)).?.)).........YY..)# Fire: d) +8 sling "Niph" {heavy, rElec........#..################..ibQ........##.... ..................#####... .......... YY 2 yaks######... ## ########..#.Y.∆#..#.K.#..iQAiming: Fulminant Prism (dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetiQAim: a yak (moderately wounded) _Okay, then.iQ3Casting: Fulminant Prism (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iTRil^#.#.#.#####.# fami the Destroyer#.#.#.....#.# Gnoll of Makhleb **....#.#.#####.#.# Health: 81/81 ========================#.#.# #.#.# Magic: 32/32 ========================i^F######'#.# #.#.# AC: 5Str: 13#>i^#......# #.#.# EV: 13Int: 17i_# #.#### #......# #.#)# SH: 0Dex: 11i7_/#.#....#####......#####.#.# XL: 11 Next: 12% Place: Dungeon:9i^__#+#....Y....@.............#)# Noise: ===------  Time: 13136.3 (0.0)i_........Y##################)# d) +8 sling "Niph" {heavy, rElec rF- Int-4i_.......)).?.)).........YY..)# Fire: d) +8 sling "Niph" {heavy, rElec........#..################..........##.... ..................#####... .......... YY 2 yaks######... ## ########..#.Y.∆i `!#..#.K.#..iJ`Aiming: Fulminant Prism (dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetiu`Aim: a yak (moderately wounded) _Okay, then.i`3Casting: Fulminant Prism (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ipn  Okay, then.iHviy. _i _Okay, then.  Casting: Fulminant Prism (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.asting: Fulminant Prism (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iHiJ Your spells (cast)TypeFailure Level a - Magic DartConjuration1%1  b - Searing RayiKKConjuration1%2  c - BlinkTranslocation1%i,K02  d + Fulminant PrismiTKConjuration/Alchemy 6% 4  e - GloomHexes/Necromancy 4% 3 iK( f - Iskenderun's Mystic Blast Conjuration/Translocation 6% 4 Select a spell to cast [?] help[Esc] exitiii#.#.#.#####.# fami the Destroyer#.#.#.....#.# Gnoll of Makhleb **....#.#.#####.#.# Health: 81/81 ========================#.#.# #.#.# Magic: 32/32 ========================######'#.# #.#.# AC: 5Str: 13#>#......# #.#.# EV: 13Int: 17# #.#### #......# #.#)# SH: 0Dex: 11iū%#.#....#####......#####.#.# XL: 11 Next: 12% Place: Dungeon:9#+#....Y....@.............#)# Noise: ===------  Time: 13136.3 (0.0)........Y##################)# d) +8 sling "Niph" {heavy, rElec rF- Int-4.......)).?.)).........YY..)# Fire: d) +8 sling "Niph" {heavy, rElec........#..################..........##.... ..................#####... .......... YY 2 yaks######... ## ########..#.Y.∆#..#.K.#.. _Okay, then.Casting: Fulminant Prism (dangerous; 6% risk of failure)  i'Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Casting: Fulminant Prism (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ii#.#.#.#####.# fami the Destroyer#.#.#.....#.# Gnoll of Makhleb **....#.#.#####.#.# Health: 81/81 ========================#.#.# #.#.# Magic: 32/32 ========================######'#.# #.#.# AC: 5Str: 13#>#......# #.#.# EV: 13Int: 17# #.#### #......# #.#)# SH: 0Dex: 11#.#....#####......#####.#.# XL: 11 Next: 12% Place: [40imDungeon:9#+#....Y....@.............#)# Noise: ===------  Time: 13136.3 (0.0)........Y##################)# d) +8 sling "Niph" {heavy, rElec rF- Int-4.......)).?.)).........YY..)# Fire: d) +8 sling "Niph" {heavy, rElec........#..################..........##.... ..................#####... .......... YY 2 yaks######... ## ########..#.Y.∆#..#.K.#.. _Okay, then.Casting: Fulminant Prism (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Casting: Fulminant Prism (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i  Casting: Fulminant Prism (dangerous; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _Okay, then.  Casting: Fulminant Prism (dangerous; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Okay, then.iiqi. _i:* _Okay, then.asting: Fulminant Prism (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.asting: Fulminant Prism (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i|  Casting: Fulminant Prism (dangerous; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _Okay, then.  Casting: Fulminant Prism (dangerous; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)iǿ (((You shoot a sling bullet. The sling bullet hits the yak!i32,i3i6i7i8iBs..YY.)iC-7.9 (1.6iLiO\ _The yak is severely wounded.i M  Casting: Fulminant Prism (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i) #.#.#.#####.# fami the Destroyer #.#.#.....#.# Gnoll of Makhleb **.... #.#.#####.#.# Health: 81/81 ======================== #.#.# #.#.# Magic: 29/32 =====================--- ## ####'#.# #.#.# AC: 5Str: 13 #> #......# #.#.# EV: 13Int: 17 # #.#### #......# #.#)# SH: 0Dex: 11 #.#....#####*.....#####.#.# XL: 11 Next: 12% Place: Dungeon:9  #+#......YY*@**...........#)# Noise: ===------  Time: 13137.9 (0.0)  ........)##################)# d) +8 sling "Niph" {heavy, rElec rF- Int-4  .......)).?.)).........YY..)# Fire: d) +8 sling "Niph" {heavy, rElec  ........#..################..  ........##.... ..........  ........#####... ..........i+[40m YY 2 yaks  ######... ## ########.. #.Y.∆#.. #.K.#..You shoot a sling bullet. The sling bullet hits the yak! _The yak is severely wounded.Casting: Fulminant Prism (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Gloom (mildly dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activatei#.#.#.#####.# fami the Destroyer#.#.#.....#.# Gnoll of Makhleb **....#.#.#####.#.# Health: 81/81 ========================#.#.# #.#.# Magic: 29/32 =====================---######'#.# #.#.# AC: 5Str: 13#>#......# #.#.# EV: 13Int: 17# #.#### #......# #.#)# SH: 0Dex: 11#.#....######.....#####.#.# XL: 11 Next: 12% Place: [40i$mDungeon:9#+#......Y##@##...........#)# Noise: ===------  Time: 13137.9 (0.0)........)##################)# d) +8 sling "Niph" {heavy, rElec rF- Int-4.......)).?.)).........YY..)# Fire: d) +8 sling "Niph" {heavy, rElec........#..################..........##.... ..................#####... .......... YY 2 yaks######... ## ########..#.Y.∆#..#.K.#..You shoot a sling bullet. The sling bullet hits the yak! _The yak is severely wounded.Casting: Fulminant Prism (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Gloom (mildly dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activatei|[39;49mi{ ,i .YY.@..Y(1 blind)i 3-8.9 (1i8 is  _The yak is severely wounded.Fulminant Prism (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Gloom (mildly dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activate _The yak is enveloped in gloom.i3 i4W Press: ? - help, Dir - look around, f - activate i4?_The yak is enveloped in gloom.  i5#You shoot a sling bullet.  i5RThe sling bullet closely misses the yak.  i 6'The sling bullet hits the yak! i265 You kill the yak!i=ie>;†((i>[   yaki>i9Y.i>4=40.6 (1.7iiZ _Makhleb accepts your kill.i: ( You shoot a sling bullet. The sling bullet hits the yak!iw*i9 .YThe yak is heavily wounded.i;69----30=2.3i9Ei/I( _The yak gores you!i= (((((((You shoot a sling bullet.iL ....†.YThe sling bullet completely misses the yak.i#_70----3.9 (1.6ii#v _The yak gores you but does no damage. The yak barely misses you.i3  You shoot a sling bullet. The sling bullet hits the yak!i  #The yak is severely wounded.ip \67-5.6 (1.7iӛ iO ( _The yak gores you.iB  You shoot a sling bullet. The sling bullet hits the yak.i,f  The yak is almost dead.i/58=iol1==7.3iiS _The yak barely misses you. x2i  You shoot a sling bullet. The sling bullet hits the yak!  You kill the yak!i~[.iO8.ivYS==6iZ8.9 (1.6idiMkZ _Makhleb accepts your kill.i@ i i i i ;9i iM 52=i ,i 4 _Magic restored.i iA i <70i i| i i@ i i iB 9=iJ iZ iU ig .#####......#..#..#.'.#....#............#####..............---54.9 (6.0YY   yaki :---i i Z _A yak is nearby!i`  #.#.#  ## ####'#.#  #> #......#  iHa # #.#### #......# #.#) #.#....#####......  #+#......†..@.......)  ........Y###########)  .......)).?.)))    ioa 7    ##  ia >#.Y.∆ #.K.i #.#.#  ## ####'#.#  #> #......#  i2# #.#### #......# #.#) #.#....#####......  #+#......†..@.......)  ........Y###########)  .......)).?.)))    i    ##  #.Y.∆i[5 #.K.i} i ii5Z _A yak is nearby!i #.#.#  ## ####'#.#  #> #......#  i@# #.#### #......# #.#) #.#....#####......  #+#......†..@.......)  ........Y###########)  .......)).?.)))      ir:  ##  #.Y.∆ i&#.K.iJ #.#.#  ## ####'#.#  #> #......#  # #.#### #......# #.#) iK#.#....#####......  #+#......†..@.......)  ........Y###########)  .......)).?.)))        ##  #.Y.∆ #.K.i{Wi3Xici7gZ _A yak is nearby!iҗ ((( You shoot a sling bullet. The sling bullet hits the yak!iDiS.WY..)i/e1====6.6 (1.7i=iCA^ _The yak is moderately wounded.i>(((((((ii9i5X....†.Yi?2=i!8.3iMiw _You shoot a sling bullet. The sling bullet barely misses the yak.i,a Z  Casting: Gloom (mildly dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i  #.#.#.#####.# fami the Destroyer #.#.#.....#.# Gnoll of Makhleb **.... #.#.#####.#.# Health: 72/81 =====================--- #.#.# #.#.# Magic: 29/32 =====================--- ## ####'#.# #.#.# AC: 5Str: 13 #> #......# #.#.# EV: 13Int: 17 # #.#### #......# #.#)# SH: 0Dex: 11 #.#....#####*.....#####.#.# XL: 11 Next: 16% Place: Dungeon:9  #+#......†*Y@**...........#)# Noise: ===------  Time: 13158.3 (0.0)  ........)##################)# d) +8 sling "Niph" {heavy, rElec rF- Int-4  .......)).?.)).........YY..)# Fire: d) +8 sling "Niph" {heavy, rElec  ........#..################..  ........##.... ..........  ........#####... ..........[iz "39;49m Y   yak  ######... ## ########.. #.Y.∆#.. #.K.#.. _The yak is moderately wounded. _You shoot a sling bullet. The sling bullet barely misses the yak.Casting: Gloom (mildly dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Gloom (mildly dangerous; 3% risk of failure)  Press: ? - help, Dir - look around, f - activatei)#.#.#.#####.# fami the Destroyer#.#.#.....#.# Gnoll of Makhleb **....#.#.#####.#.# Health: 72/81 =====================---#.#.# #.#.# Magic: 29/32 =====================---######'#.# #.#.# AC: 5Str: 13#>i4#......# #.#.# EV: 13Int: 17# #.#### #......# #.#)# SH: 0Dex: 11#.#....######.....#####.#.# XL: 11 Next: 16% Place: Dungeon:9i.M#+#......†##@##...........#)# Noise: ===------  Time: 13158.3 (0.0)........)##################)# d) +8 sling "Niph" {heavy, rElec rF- Int-4.......)).?.)).........YY..)# Fire: d) +8 sling "Niph" {heavy, rEleciWz........#..################..........##.... ..........i|........#####... .......... Y   yaki######... ## ########..#.Y.∆#..#.K.iX#.. _The yak is moderately wounded. i?%_You shoot a sling bullet. The sling bullet barely misses the yak.Casting: Gloom (mildly dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Gloom (mildly dangerous; 3% risk of failure)  i%PPress: ? - help, Dir - look around, f - activateix..Y@..Y(blind)iI3-9.3 (1ii> _You shoot a sling bullet. The sling bullet barely misses the yak.Confirm with . or Enter, or press ? or * to list all spells.Casting: Gloom (mildly dangerous; 3% risk of failure)  Press: ? - help, Dir - look around, f - activate _The yak is enveloped in gloom. The yak misses you.i ]  You shoot a sling bullet. The sling bullet hits the yak!ic~ j  The yak is heavily wounded.i\ 6=61.0 (1.7i2 i _The yak misses you. The yak closely misses you.i ]  You shoot a sling bullet. The sling bullet hits the yak.i j  The yak is heavily wounded.i ^330=2.7iL i T _The yak completely misses you.i#  You shoot a sling bullet. The sling bullet hits the yak.i: YiY  The yak is severely wounded.The yak is no longer blind. The yak closely misses you.if544.3 (1.6iAi\T _The yak completely misses you.iZ  Casting: Gloom (mildly dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i!& #.#.#.#####.# fami the Destroyer #.#.#.....#.# Gnoll of Makhleb **.... #.#.#####.#.# Health: 74/81 =====================--- #.#.# #.#.# Magic: 28/32 =====================--- ## ####'#.# #.#.# AC: 5Str: 13 #> #......# #.#.# EV: 13Int: 17 # #.#### #......# #.#)# SH: 0Dex: 11 i&S#.#....#####......#####.#.# XL: 11 Next: 16% Place: Dungeon:9  #+#......†.Y@.............#)# Noise: ===------  Time: 13164.3 (0.0)  ........)##################)# d) +8 sling "Niph" {heavy, rElec rF- Int-4  .......)).?.)).........YY..)# Fire: d) +8 sling "Niph" {heavy, rElec  ........#..################..  ........##.... ..........  ........#####... .......... Y   yak  ######... ## ########.. #.Y.∆#.. #.K.#.. _The yak completely misses you.ie'^Casting: Gloom (mildly dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (heavily wounded, 88% to hit)i #.#.#.#####.# fami the Destroyer#.#.#.....#.# Gnoll of Makhleb **....#.#.#####.#.# Health: 74/81 =====================---#.#.# #.#.# Magic: 28/32 =====================---######'#.# #.#.# AC: 5Str: 13#>#......# #.#.# EV: 13Int: 17# #.#### #......# #.#)# SH: 0Dex: 11#.#....#####......#####.#.# XL: 11 Next: 16% Place: Dungeon:9#+#.....****@.............#)# Noise: ===------  Time: 13164.3 (i8 0.0)........)##################)# d) +8 sling "Niph" {heavy, rElec rF- Int-4.......)).?.)).........YY..)# Fire: d) +8 sling "Niph" {heavy, rElec........#..################..........##.... ..................#####... .......... Y   yak######... ## ########..#.Y.∆#..#.K.#..Casting: Gloom (mildly dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (heavily wounded, 88% to hit)  You focus your ray upon the yak. The searing ray hits the yak!i| n.†.YAiming: Searing Ray (safe; 1%  Press: ? - help, Shift-Dir - straight line: a yak (heavily wounded, 88% to hit)  You focus your ray upon the yak. The searing ray hits the yak!  The yak is almost dead.  (Press . to maintain the ray.)i} p-5.3 (1Ray i݉ i P _The yak barely misses you.i  ****The searing ray hits the yak.iL .†.YThe yak is almost dead.i—{-6+ iioP _The yak barely misses you.iB{  The searing ray hits the yak!  You kill the yak!iPz****ia.†.†i +Thrower iT\5=7-iz'97i<++ iiZ _Makhleb accepts your kill.iWiXiZZici*o&0is>--8.3 (1ixi{o _You start resting. You stop channelling your searing ray.iimi6i[6=iJa8=ixii^iii%7iiiiHiiMU9=i$iR i K8=i i iG i ii i iE i i" ij }9=30=ib i# iB$ i& i+ i8, i-. i3 i4 i6 i< i#= iS= Q80=i? iE iGF K1=iH i5O iO iQ iub -- _You start resting.io 0857.0)ip 51=iq %6.3 (18i1{ ig~ " _HP restored.i0 i i͐ i i ,iq iƟ h2==iE i 4 _Magic restored.i Ii' _  You see here a yak corpse.iY i׻ @= _i iK ig i i& i _  You see here a yak corpse.ib iR @= _i iR  Things that are here:  a +3 dagger of freezing; a +0 robei i  _iQ iE W  Things that are here:  a +0 dagger; 2 stonesi if  _iF i" im. i. i1 i05 i> ,i? iD iK ibL iO iW i] ,i_ i0l  #.#....#####......###  #+#......†.†............  ........)############## il v .......)).?.)).........Y   ........#..############   ........##.... ..... i0m   ........#####... .....   ######......# ## ####   #.@.!..#   #.)....#   ........#   #......?.# i[m   #......#...   #......####. i|m   #......#  im J ######## im , iz  #+#......†.†..............)###############.......)).?.)).........Y........#..#############ib{ `........##.... ...........#####...######......# ## ##### #...!..# .#....#i{ X?.#  i -98.3 (12i~ ,9.3 (13i iS u  Things that are here: _a +0 short sword; 2 poisoned dartsim Iicn it ix : _i| i i i i# i iՑ i˗ i _M - 4 potions of mutation (gained 1)i iD i i ,i i i? i i ip i  _w - 3 scrolls of enchant weapon (gained 1)iXiP,ii i in i8 iHiiKiYiiiii/i!i!iY"i'Bi"(i)if,i,iO-i.i1iW1i1i4i27ix7i8i9i7=ie=i=i@iBi!CiCi?EiIiIi%JiUKiMiNiNiPiRiRiYSiTi8WiWidXiYiW\i\i]i^i;a,iaibijXijikiJkifli)n,ihnizoipi'qiRqiriWsisisiti%xBi-yi{iJ|i}i~iiՁi3i݃iXiV,iiOidii<iiiiiia ...# #.####  ..... #....#  #..... ####.#  #..... #....# #....## iL%#.....# #.....# #.....##  ix#####@.#  ##....... ####... iY  Y   yak (wandering) iΡ&i i.237.3 (38ii" Y.  A yak comes into view. x2i,8.3 (39ili^0 _The yak moves out of view.i2i i...# #.#### i ..... #....# i6 ii ####.# i i #....#i i]#....##i i#.....#i iZ#.....# #.....## #####@.#i iS##....... i i,####..Y i i. i i$ i\ i i!i ...# #.####  ..... #....#   ####.#   #....# #....##i[ #.....# #.....# i}c#.....## i#####@.# ##....... ib ####..Y  iݠ.  iini"iiZ _A yak is nearby!i2 ...# #.####  ..... #....#   ####.#   #....# #....## #.....# #.....# #.....## #####@.# ##....... i  ####..Y  . iRD ...# #.####  ..... #....#   ####.#   #....# #....## #.....# #.....# #.....## #####@.# ##.......  ####..Y  .  iMi*OiUiXZ _A yak is nearby!i`| ...# #.####  ..... #....#   ####.#   #....# #....## #.....# #.....# #.....## #####@.#i|w ##.......  ####..Y  . i7}3iL ...# #.####  ..... #....#   ####.#   #....# #....## #.....# #.....# #.....## #####@.# ##.......  ####..Y  .  i-"i%Z _A yak is nearby!iF ((((((Y _A yak is nearby! _is nearby! _A yak is nearby!  You shoot a sling bullet.  The yak bellows!  The sling bullet hits the yak.i   The yak is lightly wounded.i ,iq .....YYY 2 yaks (wandering)i ;===9.9 (1.6)i iL Y _A yak comes into view. x2i K ((((((YYYou shoot a sling bullet. The sling bullet barely misses the yak.The yak bellows! x2  The sling bullet hits the yak.i V  The yak is lightly wounded.iS ,iX ....YY.Y.Y 3 yaksi )41.5i i ( _You hear a bellow!i (((((You shoot a sling bullet.  The sling bullet closely misses the yak.The sling bullet hits the yak!ik  The yak is moderately wounded.iPii37  You hear a bellow!ii'iߌic..Y.YY.YYY 5 yaksiS-3.2 (1.7iiY _A yak comes into view. x2i2  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iJi _You can't see any susceptible monsters within range! (Use Z to cast anyway.)i~iiiF _Unknown command.i  ..# #.#  ...# #.#### ..... #....# #..... ####.##..... #.... #....## #.....# #..... #...@.#######..# ##..Y.YY.i ####Y.Y. 2 yaksi@ i i i lY.Y..iS =---40 _id i iQq#.###   ...# #.### #...####..... ## .....#######..# ##.Y.Y.Y.####..Y.   yakimsiti{Y.Y.Y 2 yaksi|B---5iHiKi ...#.###   ...# #.### #...####.....ic ## .....#######.Y###..Y..Y.####..Y   yak.i#i i>Y.Y.Y 2 yaksi&6iiDi###...###∆...#.###   ...# #.### #...####..... ##.# ....Y######..###.Y...Y.####..Y.i,iiY.YY 3 yaksi&7iCiiy_...###  ###...###ic∆...#.###   ...# #.### #...####..... ##..#inY.#.....######.Y#  2 yaks##.Y...Y.####..Y.iiii!"Y.YY 3 yaks.i;#&8i)i!,i #.# #########...###  ###...###i ∆...#.### ..# #.# i ...# #.### ...iB i#####..... .#ie mY.#.#i k....Y######.Y#i i##.....Y.####..Yi! i i7 i Y.Y.Y.i &9i' i iy,###.......ij#.# #########...###  ###...###∆...#.#### ..# #.#  ...# #.### #...####..... #....# #...Y##.....Y# .....######Y.###.....Y.iiii'iY.Y.Y 4 yaksiWY.Yi'50iii  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iq### #.#.# #.......#  fami the Thrower #.#.# #########  Gnoll of Makhleb **.... #...### Health: 81/81 ======================== ###...####∆  Magic: 28/32 =====================--- #.#....#i. AC: 5Str: 13 #.####.# EV: 13Int: 17 ..# #.#iG SH: 0itDex: 11 ...# #.####i XL: 11 Next: 19% Place: Dungeon:9 ..... #...@#iӜ Noise: ---------  Time: 13250.2 (0.0)  #..... ####*#i4 d) +8 sling "Niph" {heavy, rElec rF- Int-4  #..... #..*Y# Fire: d) +8 sling "Niph" {heavy, rElec i-7#.***## iÝ#.**Y*# #.****# YYYY 4 yaks #...Y.##  #####.Y#  ##.....Y. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) i_Unknown command.Casting: Searing Ray (safe; 1% risk of failure)  iMConfirm with . or Enter, or press ? or * to list all spells.i@ Aiming: Fulminant Prism (dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetit K*****i### #.#.# #.......#  fami the Thrower #.#.# #########  Gnoll of Makhleb **.... #...### Health: 81/81 ======================== i ###...####∆  Magic: 28/32 =====================--- #.#....#i. AC: 5Str: 13 #.####.#iR EV: 13Int: 17 ..# #.#it SH: 0Dex: 11 ...# #.####i XL: 11 Next: 19% Place: Dungeon:9 i..... #...@# Noise: ---------  Time: 13250.2 (0.0) i #..... ####.# d) +8 sling "Niph" {heavy, rElec rF- Int-4 i #..... #...Y# Fire: d) +8 sling "Niph" {heavy, rElec i #....## #...Y.#i)~ #.....# YYYY 4 yaksiL~ #...Y.##  #####.Y# ig ##.....Y. i_You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Unknown command.iCasting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iAiming: Fulminant Prism (dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetiXi. #.#.#   #.#.#    ∆    i'V..# #.# ...# #.#### ..... #...@# iPE  ####Y#  itZ #....# ip#..*Y#i/ #....i #...Y.#ipY 5 yaks (1 ally target) i _#....Y##i-*   fulminant prism #####.iH ic ib5===1.2 (1ifV**iW _Unknown command.  Casting: Searing Ray (safe; 1%  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 6% risk of failure)  Press: ? - help, Dir - move target _You conjure a prism of explosive energy!i>  i>=Casting: Fulminant Prism (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i ### #.#.# #.......#  fami the Thrower #.#.# #########  Gnoll of Makhleb **.... #...### Health: 81/81 ======================== ###...####∆  Magic: 26/32 ===================----- #.#....# AC: 5iO gStr: 13 #.####.# EV: 13Int: 17 ..# #.# SH: 0Dex: 11 ...# #.#### XL: 11 Next: 19% Place: Dungeon:9 i W..... #...@# Noise: ===------  Time: 13251.2 (0.0)  #..... ####Y#i ) d) +8 sling "Niph" {heavy, rElec rF- Int-4  #..... #....# Fire: d) +8 sling "Niph" {heavy, rEleci d #..*Y## i #.....# #...Y.# YYYYY 5 yaks (1 ally target)iU  #....Y##  *   fulminant prism #####.Y# i b ##.....Y. _You conjure a prism of explosive energy!  i .Casting: Fulminant Prism (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i yAiming: Searing Ray (safe; 1% risk of failure)  i }Press: ? - help, Shift-Dir - straight lineAim: a yak (ally target, 88% to hit)i### #.#.##.......#fami the Thrower#.#.##########Gnoll of Makhleb **....#...###Health: 81/81 ========================###...####i∆Magic: 26/32 ===================-----#.#....#AC: 5Str: 13#.####.#EV: 13Int: 17..# #.#iSH: 0Dex: 11...# #.####XL: 11 Next: 19% Place: Dungeon:9..... #...@#iNoise: ===------  Time: 13251.2 (0.0)#..... ####*#iӁd) +8 sling "Niph" {heavy, rElec rF- Int-4#..... #...*#iFire: d) +8 sling "Niph" {heavy, rElec#..**##i#...*.##...Y.#iEYYYYY 5 yaks (1 ally target)#....Y##*   fulminant prismin#####.Y###.....Y.Aiming: Searing Ray (safe; 1% risk of failure)  i|Press: ? - help, Shift-Dir - straight lineAim: a yak (ally target, 88% to hit)  i~You focus your ray upon the yak. The searing ray hits the yak!  The yak is moderately wounded.i3The searing ray hits the yak!iPress: ? - help, Shift-Dir - straight line  Aim: a yak (ally target, 88% to hit)  You focus your ray upon the yak. The searing ray hits the yak!  i% The yak is moderately wounded.  The searing ray hits the yak!yak is lightly wounded.i* i iy i YY*.Y.Y*.  (Press . to maintain the ray.)  The yak gores you.0--2.2 (1Ray i4 K**i$e _Your fulminant prism crackles loudly.i ***** _Your fulminant prism crackles loudly.The yak is heavily wounded.The searing ray hits the yak!  The yak is heavily wounded.  The searing ray hits the yak but does no damage.i\ ,i9g Bir i Y################Y 6 yaksi .##Y  The yak is heavily wounded.blast of energy engulfs the yak!  The yak is severely wounded.i0 blast of energy engulfs the yak!moderately wounded.blast of energy engulfs the yak!i Y..Y..Y....Y...Y..Y5-=======3+ iT i ^ _The yak is moderately wounded.i9  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i?### #.#.# #.......#  fami the Thrower #.#.# #########  Gnoll of Makhleb **.... #...### Health: 80/81 =======================- ###...####∆  Magic: 23/32 =================------- #.#....# AC: 5Str: 13 #.####.# EV: 13Int: 17 ..# #.# SH: 0Dex: 11 ...# #.#### XL: 11 Next: 19% Place: Dungeon:9 ..... #..Y@# Noise: =======--  Time: 13253.2 (0.0)  #..... ####.# d) +8 sling "Niph" {heavy, rElec rF- Int-4 iاD #..... #...Y# Fire: d) +8 sling "Niph" {heavy, rElec #...Y## Ray+  #....Y# #...Y.# YYYYYY 6 yaks #.....##  #####.Y#  ##.....Y. _The yak is moderately wounded.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (heavily wounded, 88% to hit)i(### #.#.##.......#fami the Thrower#.#.##########Gnoll of Makhleb **....#...###Health: 80/81 =======================-###...####∆iMagic: 23/32 =================-------#.#....#AC: 5Str: 13#.####.#EV: 13Int: 17..# #.#SH: 0Dex: 11...# #.####XL: 11 Next: 19% Place: Dungeon:9i..... #***@#Noise: =======--  Time: 13253.2 (0.0)#..... ####.#d) +8 sling "Niph" {heavy, rElec rF- Int-4i #..... #...Y#Fire: d) +8 sling "Niph" {heavy, rElec#...Y##i6Ray+ #....Y##...Y.#YYYYYY 6 yaksi`#.....#######.Y###.....Y.iCasting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iRestarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineiAim: a yak (heavily wounded, 88% to hit)  You focus your ray upon the yak. The searing ray hits the yak.ivf onfirm with . or Enter, or press ? or * to list all spells.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a yak (heavily wounded, 88% to hit)  You focus your ray upon the yak. The searing ray hits the yak.  The yak is severely wounded.im ..YYY..Y.Y.  im P(Press . to maintain the ray.)i o 73--==-----4.2 (1 iZv igy ( _The yak gores you!i= 8***i+ BiA i ..Y.YY.Y.i O65---------iN Z5+ i i _The searing ray misses the yak. The yak barely misses you. The yak gores you!i  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.id### #.#.# #.......#  fami the Thrower #.#.# #########  Gnoll of Makhleb **.... #...### Health: 65/81 ===================----- ###...####i؜∆  Magic: 21/32 ===============--------- #.#....# AC: 5Str: 13 #.####.# EV: 13Int: 17 i..# #.# SH: 0Dex: 11 i5...# #.#### XL: 11 Next: 19% Place: Dungeon:9 iaa..... #..Y@#i Noise: ==-------  Time: 13255.2 (0.0)  #..... ####Y#i1 d) +8 sling "Niph" {heavy, rElec rF- Int-4  #..... #...Y# Fire: d) +8 sling "Niph" {heavy, rElec #...Y## Ray+  #...Y.# i=#....Y# YYYYYY 6 yaks #.....##  i`9#####..#  ##.....Y. i_The searing ray misses the yak. The yak barely misses you. The yak gores you!  iCasting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iӞRestarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineipAim: a yak (severely wounded, 88% to hit)iQ :YYiqYYheavily woundedi}YYmoderately wounded, 88% to hit)i"-;YYic 7### #.#.##.......#fami the Thrower#.#.##########Gnoll of Makhleb **....#...###Health: 65/81 ===================-----###...####∆Magic: 21/32 ===============---------#.#....#AC: 5Str: 13#.####.#EV: 13Int: 17..# #.#i(~ QSH: 0Dex: 11...# #.####XL: 11 Next: 19% Place: Dungeon:9..... #..Y@#Noise: ==-------  Time: 13255.2 (0.0)#..... ####*#d) +8 sling "Niph" {heavy, rElec rF- Int-4#..... #...*#Fire: d) +8 sling "Niph" {heavy, rElec#...*##Ray+ #...*.##....Y#YYYYYY 6 yaks#.....#######..###.....Y.You focus your ray upon the yak. The searing ray misses the yak.The searing ray hits the yak!  The yak is almost dead.The searing ray hits the yak!  The yak is heavily wounded.The searing ray hits the yak!i The searing ray hits the yak!  The yak is almost dead.  The searing ray hits the yak!  The yak is heavily wounded.  The searing ray hits the yak!  The yak is heavily wounded.iR i YYYY.Y.  (Press . to maintain the ray.)i h6.2 (1 i iy L _The yak misses you. x2ixN2 ****The searing ray hits the yak!  The yak is almost dead.The searing ray misses the yak. The searing ray hits the yak!i YYYY.  The yak is severely wounded.3-07+  _The yak gores you.i^ Q  The yak is severely wounded. _The yak gores you.  The searing ray hits the yak.  The yak is heavily wounded.  The searing ray hits the yak!  You kill the yak!ihh **** 5 yaksThe searing ray hits the yak!  You kill the yak!  Makhleb accepts your kill.  The searing ray hits the yak!  The yak is almost dead.  The searing ray hits the yak!i% ,i YYY.The yak is heavily wounded.i 4-19-218++ i i P _The yak barely misses you.i  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iRp ir  Your spells (cast)TypeFailure Level a - Magic DartConjuration1%i{r 1  b + Searing RayConjuration1% 2 c - BlinkTranslocation1%2  d - Fulminant PrismConjuration/Alchemyir 6%4  e - GloomHexes/Necromancy3%3  ir Wf - Iskenderun's Mystic BlastConjuration/Translocation 6%is 4 Select a spell to cast [?] help[Esc] exitiii### #.#.##.......#fami the Thrower#.#.##########iFGnoll of Makhleb **....#...###Health: 64/81 ==================------###...####∆Magic: 19/32 ==============----------#.#....#AC: 5Str: 13ic#.####.#EV: 13Int: 17..# #.#SH: 0Dex: 11...# #.####iXL: 11 Next: 21% Place: Dungeon:9..... #..Y@#i Noise: ==-------  Time: 13258.2 (0.0)#..... ####Y#d) +8 sling "Niph" {heavy, rElec rF- Int-4#..... #..YY#Fire: d) +8 sling "Niph" {heavy, rEleciB#...Y##Ray++ #.....#i}#.....#YYYYY 5 yaks#.....#######..###.....Y.The yak is almost dead.The searing ray hits the yak!  iWThe yak is heavily wounded. _The yak barely misses you.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ii### #.#.##.......#fami the Thrower#.#.##########Gnoll of Makhleb **....#...###ioHealth: 64/81 ==================------###...####∆Magic: 19/32 ==============----------#.#....#AC: 5Str: 13#.####.#EV: 13Int: 17i..# #.#SH: 0Dex: 11...# #.####XL: 11 Next: 21% Place: Dungeon:9..... #..Y@#Noise: ==-------  Time: 13258.2 (0.0)#..... ####Y#d) +8 sling "Niph" {heavy, rElec rF- Int-4i\#..... #..YY#Fire: d) +8 sling "Niph" {heavy, rElec#...Y##Ray++ #.....##.....#YYYYY 5 yaksiO#.....#######..###.....Y.The yak is almost dead.The searing ray hits the yak!  The yak is heavily wounded. _The yak barely misses you.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iam  Okay, then.i D _i iЫ iIJ i2 F _Unknown command.i  Casting: Searing Ray (safe; 1% risk of failure)  i\Confirm with . or Enter, or press ? or * to list all spells.iKJ Your spells (cast)TypeFailure Level a - Magic DartConjuration1%1  b + Searing RayConjuration1% 2 c - BlinkTranslocation1%2  d - Fulminant PrismConjuration/Alchemy6%4  e - GloomHexes/Necromancy3%3  f - Iskenderun's Mystic BlastConjuration/Translocation 6%4 Select a spell to cast [?] help[Esc] exitiY, ### #.#.##.......#fami the Thrower#.#.##########Gnoll of Makhleb **....#...###Health: 64/81 ==================------###...####∆Magic: 19/32 ==============----------#.#....#AC: 5Str: 13#.####.#EV: 13Int: 17..# #.#SH: 0Dex: 11...# #.####XL: 11 Next: 21% Place: Dungeon:9..... #..Y@#Noise: ==-------  Time: 13258.2 (0.0)#..... ####Y#d) +8 sling "Niph" {heavy, rElec rF- Int-4#..... #..YY#Fire: d) +8 sling "Niph" {heavy, rElec#...Y##Ray++ #.....##.....#YYYYY 5 yaks#i{1 r.....#######..###.....Y.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. _Unknown command.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i`8 ### #.#.##.......#fami the Thrower#.#.##########Gnoll of Makhleb **....#...###Health: 64/81 ==================------###...####∆Magic: 19/32 ==============----------#.#....#AC: 5Str: 13#.####.#EV: 13Int: 17..# #.#SH: 0Dex: 11...# #.####XL: 11 Next: 21% Place: Dungeon:9..... #..Y@#Noise: ==-------  Time: 13258.2 (0.0)#..... ####Y#d) +8 sling "Niph" {heavy, rElec rF- Int-4#..... #..YY#Fire: d) +8 sling "Niph" {heavy, rElec#...Y##Ray++ #.....##.....#YYYYY 5 yaks#[3i9 b7m.....#######..###.....Y.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. _Unknown command.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iKA P  Okay, then.iOB i#J iO . _i#  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i### #.#.# #.......#  fami the Thrower #.#.# #########  Gnoll of Makhleb **.... #...### Health: 64/81 ==================------ ###...####∆  Magic: 16/32 ============------------ #.#....# AC: 5Str: 13 #.####.# EV: 13Int: 17 ..# #.# SH: 0Dex: 11 ...# #.#### XL: 11 Next: 21% Place: Dungeon:9 ..... #.*Y@# Noise: ==-------  Time: 13258.2 (0.0)  #..... ####Y# d) +8 sling "Niph" {heavy, rElec rF- Int-4  #..... #..YY# Fire: d) +8 sling "Niph" {heavy, rElec #...Y##[4i{0m Ray++  #.....# #.....# YYYYY 5 yaks #.....##  #####..#  ##.....Y. Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Gloom (mildly dangerous; 3% risk of failure)  Press: ? - help, Dir - look around, f - activatei ### #.#.##.......#fami the Thrower#.#.##########Gnoll of Makhleb **....#...###Health: 64/81 ==================------###...####∆Magic: 16/32 ============------------#.#....#AC: 5Str: 13#.####.#EV: 13Int: 17..# #.#SH: 0Dex: 11...# #.####XL: 11 Next: 21% Place: Dungeon:9..... #.##@#Noise: ==-------  Time: 13258.2 (0.0)#..... ######d) +8 sling "Niph" {heavy, rElec rF- Int-4#..... #..###Fire: d) +8 sling "Niph" {heavy, rElec#...Y##Ray++ #.....##.....#YYYYY 5 yaks[i 15;13H#.....#######..###.....Y.Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Gloom (mildly dangerous; 3% risk of failure)  Press: ? - help, Dir - look around, f - activateil  .YYYYYY(2 blind) _Okay, then.Searing Ray (safe; 1%  Confirm with . or Enter, or press ? or * to list all spells.Casting: Gloom (mildly dangerous; 3% risk of failure)  Press: ? - help, Dir - look around, f - activateThe yak is enveloped in gloom. x2; You stop channelling your searing ray.179.2 (1 _The yak misses you. The yak closely misses you.iHZ  Casting: Gloom (mildly dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i3### #.#.# #.......#  fami the Thrower #.#.# #########  Gnoll of Makhleb **.... #...### Health: 64/81 ==================------ ###...####i∆  Magic: 15/32 ===========------------- #.#....# AC: 5Str: 13 #.####.# EV: 13Int: 17i ..# #.# SH: 0Dex: 11 iތL...# #.####iZ XL: 11 Next: 21% Place: Dungeon:9 ..... #..Y@# Noise: ==-------  Time: 13259.2 (0.0)  #..... ####Y#i d) +8 sling "Niph" {heavy, rElec rF- Int-4  #..... #..YY#i Fire: d) +8 sling "Niph" {heavy, rElec #...Y##ir #.....# #.....#i  YYYYY 5 yaks (2 blind) #.....## iu #####..#  ##.....Y. _The yak misses you. The yak closely misses you.Casting: Gloom (mildly dangerous; 3% risk of failure)  iMConfirm with . or Enter, or press ? or * to list all spells.iԎ$Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (heavily wounded, 88% to hit)iT@### #.#.# #.......#  fami the Thrower #.#.# #########  Gnoll of Makhleb **.... #...###i Health: 64/81 ==================------ ###...####∆  Magic: 15/32 ===========------------- #.#....# AC: 5Str: 13iB #.####.# EV: 13Int: 17 ..# #.# SH: 0Dex: 11 ...# #.#### XL: 11 Next: 21% Place: Dungeon:9 ..... #..Y@#ig Noise: ==-------  Time: 13259.2 (0.0)  #..... ####Y#i d) +8 sling "Niph" {heavy, rElec rF- Int-4  #..... #..YY#i Fire: d) +8 sling "Niph" {heavy, rElec #...Y##i^ #.....# i#.....# YYYYY 5 yaks (2 blind) i@ #.....##  #####..#  ##.....Y. Press: ? - help, Shift-Dir - straight linei JAim: a yak (heavily wounded, 88% to hit)  You focus your ray upon the yak. The searing ray misses the yak.The searing ray hits the yak.  You kill the yak!Makhleb accepts your kill.i i #.#.#   #.#.#   i, ∆    ..# #.#iO@ ...#  iq@.....   ij ####*#  i #..Y*# #...*il #...*i #.....#Y 4 yaks (1i%] #.....iXG #####.. i  Aim: a yak (heavily wounded, 88% to hit)  iBYou focus your ray upon the yak. The searing ray misses the yak.The searing ray hits the yak.  You kill the yak!  Makhleb accepts your kill.You feel better. The searing ray hits the yak.i#k  The yak is severely wounded.iʗ,iiUY.YY.YYi70==360.2 (1Ray iiBf _(Press . to maintain the ray.)i, ***The searing ray hits the yak.iHiR ..YY.The yak is severely wounded.iSS76---iS4-1+ ikZi] i^_The yak gores you!i 8***i0m <..YiXn 44-------3--2++ it iv { _The searing ray misses the yak. The yak gores you. The yak gores you!ih  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ii Your spells (cast)TypeFailure Level a - Magic DartConjurationiτ1%1  b + Searing RayConjuration1% 2 c - BlinkTranslocation1%2  d - Fulminant PrismConjuration/Alchemy6%4  e - GloomHexes/Necromancy3%3  f - Iskenderun's Mystic BlastConjuration/Translocation 6%4 Select a spell to cast [?] help[Esc] exiti i i ### #.#.##.......#fami the Thrower#.#.##########Gnoll of Makhleb **....#...###Health: 44/81 =============-----------###...####∆Magic: 13/32 =========---------------#.#....#AC: 5Str: 13#.####.#EV: 13Int: 17..# #.#SH: 0Dex: 11...# #.####XL: 11 Next: 23% Place: Dungeon:9i> ..... #..Y@#Noise: ==-------  Time: 13262.2 (0.0)#..... ####Y#d) +8 sling "Niph" {heavy, rElec rF- Int-4#..... #..YY#Fire: d) +8 sling "Niph" {heavy, rElec#....##Ray++ #.....##.....#YYYY 4 yaks (1 blind)#.....#######..###.....Y.The searing ray hits the yak.  The yak is severely wounded. _The yak gores you! _The searing ray misses the yak. The yak gores you. The yak gores you!  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i iu$ &### #.#.##.......#fami the Thrower#.#.##########Gnoll of Makhleb **....#...###Health: 44/81 =============-----------###...####∆Magic: 13/32 =========---------------#.#....#AC: 5Str: 13#.####.#EV: 13Int: 17i*% ..# #.#SH: 0Dex: 11...# #.####XL: 11 Next: 23% Place: Dungeon:9..... #..Y@#Noise: ==-------  Time: 13262.2 (0.0)#..... ####Y#d) +8 sling "Niph" {heavy, rElec rF- Int-4#..... #..YY#Fire: d) +8 sling "Niph" {heavy, rElec#....##Ray++ #.....##.....#i% YYYY 4 yaks (1 blind)#.....#######..###.....Y.The searing ray hits the yak.  The yak is severely wounded. _The yak gores you! _The searing ray misses the yak. The yak gores you. The yak gores you!  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i. m  Okay, then.i5 i9 . _i  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i|  You erupt in a blast of force! The mystic blast hits the yak.  The yak is severely wounded.  The yak is knocked back by the mystic blast.  The mystic blast hits the yak!  i}You kill the yak!  Makhleb accepts your kill.i  You feel better. The mystic blast hits the yak!  You kill the yak!i? .††Y 2 yaksMakhleb accepts your kill.The mystic blast hits the yak.  The yak is severely wounded.i 2-0--8=====3.2 (1iJ _You stop channelling your searing ray. The yak gores you!ii i _Your Throwing skill increases to level 9!iH W  Casting: Iskenderun's Mystic Blast (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iK The yak is almost dead.  The yak is knocked back by the mystic blast.  The yak collides with the yak.  The yak is almost dead.  You kill the yak!  Makhleb accepts your kill.i .Y.   yaki˿ i7=6/32 iY H-----304i i & _You feel better.i,W  Casting: Iskenderun's Mystic Blast (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iaP  Okay, then.i?iHi. _i (You shoot a sling bullet. The sling bullet hits the yak.i%i. Y†The yak is almost dead.i0c===--5.9 (1.7iKQ _The yak gores you but does no damage.iW  Casting: Iskenderun's Mystic Blast (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iMM  You erupt in a blast of force! The mystic blast hits the yak.  You kill the yak!iVF†i^=2------2=====60icifgZ _Makhleb accepts your kill.iNR iR i*Y i[ F _Unknown command.i;iiii" 8=3=--itO9=4==iRiRRi|SiUi]U:50iViuXiXiAYi[i[9=i]i_i-`e1=5iz`icici]digiDgigi1ja2=ijim_6=iniqicqiFriitit93iuiNwiwi!xiPzizf7==iV{iK~i4=i~iۀi(ii˃i i6i ig]5==iCi&iyI8=iCit,i_i69=iiޝi97iii3iiҤi'iiti 58=10/32=i i,ii_iii1iW9=i`i8i9=ii_i1=iii$iY&60ii iei_iJiii*1=2==2=3=344=5=5==i@+U6=i+i.,i.iu0i0^6==i1i3i4%7i4id6i6i?7i;:,i;i=i=g8==i?i6AiqB<17iQD,iDiHikU9=i9linihoioitiitM8=iuiviw&70i=xiBi iifioi1=9==iiDiiwi<,iiiN2=iiwiO=i~iN20=iiii&im;3i­i,iSiUiW1=iiŸi4%4iiݻiiiiiii@{5=2=i,iniEik6=i$iEi9=ii9iM3=iii %7iiy,iOiiiiei8=4==iieiiiii,iiiAU9=i iiN5=i5iiiiLi&80i:i,iUii iik ----- _You start resting.i?0300.0)i1=6=-----71ii" _HP restored.iA-i-i.i6nie8ix:,i#;ir=i==7==i>?iA,iBi@EiEiFiH,iIiJiJ9=iiKiCMiMK8=iMiNi OijOirR,ihSiTi]Ui/}9=30==1=iV _You start resting.i392.9 (25.0)iY2==3.9 (26 _Magic restored.iIiixni4ihi i<O=isiiiiiii<i,iii,iFi Bi,iziXiCiǿii,i,i iiiiiiiiGiicii&iiHii,ii,ii,iiH,ii,iDii BiXi2iBiiaDii,iji|rXirisitviviwiyiizi{i~,iii4ioi+ini,i(ihBisZioBiBig,iXiiiiiiie ,i ir9iEBiEi3FixHiHiIiKiLiLiNiOiPiQi.RiRiTiNUi'Vi5XixXiiYi<\i\i~]i_i`i`ieXiafigiiiiiji miami/niGpipi*qiX{ 492.9 (99÷÷÷ _You start waiting.i }.3.9 (100.0)i ĭ# _Done waiting.iiAii9ii,ia  You see here a yak skeleton.iEi _i iF  Things that are here:  a yak skeleton; a yak skeletoni i  _i i i~ i i i i i; i i i ik i_ i i#  ...# #.#### ..... #....# #..... ####÷##..... #..÷÷#  #....## #.....# #.....#i!$ v #..... #####.9.9 (6.0) ##.......> #####....i$ % .. i$ i]- i. -500.9 (7i> iA ; _Found a stone staircase leading down.i= _i B XiYD iD i:E iG iI i"J iJ i"M iV ..... #....# ..... ####÷# ..... #..÷÷#  #....## #.....# #.....# ######.#.....## .......#####..###....... ##...@...>...3.9 (3#####....... ...........iW .........###.)### #∆i_ i_ +4.9 (4iRg ij & _Found a war axe.iՙiKii|i,i,i4iߨi,i-iibiii9BiiBii,ip,iGBi i?9 You see here a +0 war axe.ii _iiibii7i_Xiii=ii;iii(iiiuiiiiSi_i.  ##.......>...# #####.......# #.......# #.......## #........# #..###.).#  ####_#+#.# ∆ #'#...#  #.@.### 18.9 (14.0) ##..# ##.# ∆#.##.##.##.# #.# _You open the door.iiZ _Found a glowing silver altar of Zin.ia5i5i6i9i&<i@P _iBiVCi2Di GinUc #.......# #...#..###.)####_#+#.# ∆ #'#...#  #...###  ##..#  ##.# ∆ #@# 20.9 (2.0) #.# .# #.##.##.##.#[.#i]i^+1.9 (3idiRh) _Found a scale mail.iJ3iriiL,iW,iYii#iDiiKiniiiiiCiEii>iiiiirii5iii i i iB  You see here a +0 scale mail.ii _i:iJ*Xi[+i/ix/i1i5iN8i8i9i<iE?Bi#AiGXi'JiJiKiaMiPiPipQiSiVigVi1WiYi[il[i\i9`i\di1eijeibgiiiiijimiZpipiqisiuiuiviwiy,ij{i{i}iO~i~ii,iiiևi%iЈijiiiҍiiiiiidiiЗi|i%iiiii #####..###.......# ..# ##.......>...#l. ♣.. #####.......#... ..# #.......# .... .. #.......##.♣...♣.## #........#........#..###.).#......#.##########_#+#.#♣..!@.....# #'#...#.....#######.# #...###... #.# ##..#. #.# ##.#∆ #.# #.# #.# #.#l   komodo dragon (wandering) #.# #.# #.[4iD0m# #.##.# #.# 50.0)  A komodo dragon comes into view. .  The komodo dragon hisses angrily.2.9 (31 _The komodo dragon moves out of view.i_i #####..###.#......# ##.>...#♣.l.♣.. #####.#.....# #.#..... #..♣...♣.## #.....# #..###.)..#.##########_#+#. ♣..@......# #'#....#.# #..... #.# ##..#.♣. #.# ##.#...∆ #.# #.### #.# #.# l   komodo dragon #.# #.# #.# #.#[i40m #.# #.#0.0).l3.9 (1 _You see here a bubbling purple potion.iws U ......# > ♣...♣..  ...l...#  ........  ..♣...♣.##  .........# ) .......#.##########_ ♣..@......#  ......#######.#  ..... #.# ##..#  ..♣. #.# ##.#  ...∆ #.# #.#  ## #.# #.#  #.# #.#  #.# #.#  #.# #.# iF  ......# > ♣...♣.. i  ...l...#  ........  ..♣...♣.##  .........# ) i .......#.##########_ ♣..@......#  ......#######.#  ..... #.# ##..#  ..♣. #.#  ...∆ #.#  ## #.# #.#  #.#  #.#  #.# i i i' i! d _A komodo dragon is nearby!ic U ......# > ♣...♣..  ...l...#  ........  ..♣...♣.##  .........# ) .......#.##########_ ♣..@......#  ......#######.#  ..... #.# ##..#  ..♣. #.# ##.#  ...∆ #.# #.#  ## #.# #.#  #.# #.#  #.# #.#  #.# #.# i}\ ......# > ♣...♣..  ...l...#  ........  ..♣...♣.##  .........# ) .......#.##########_ ♣..@......#  ......#######.#  ..... #.# ##..#  ..♣. #.#  ...∆ #.#  ## #.# #.#  #.#  #.#  #.# i 4i]id _A komodo dragon is nearby!iJ (((( You shoot a sling bullet.  The sling bullet hits the komodo dragon!iTiQa.l...i7===5.5 (1.6iih _The komodo dragon is moderately wounded.iW  Casting: Iskenderun's Mystic Blast (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i_ #####..###.......# fami the Thrower ......# ##.......>...# Gnoll of Makhleb **.... ♣...♣.. #####.......# Health: 81/81 ======================== .......# #.......# Magic: 30/32 ======================-- ....l... #.......# AC: 5Str: 13 ..♣..*♣.## #........ EV: 13Int: 17 ......*..# #..###.). SH: 0Dex: 11 ......*#.##########_#+#. XL: 11 Next: 32% Place: Dungeon:9 ♣..@......# #'#... Noise: ===------  Time: 13555.5 (0.0) ......#######.# #...##ig`e d) +8 sling "Niph" {heavy, rElec rF- Int-4 ..... #.# ##..#  Fire: d) +8 sling "Niph" {heavy, rElec ..♣. #.# ##.#  ...∆ #.# #.#  ## #.# #.#  l   komodo dragon #.# #.#  #.# #.#  #.# #.# _The komodo dragon is moderately wounded.Casting: Iskenderun's Mystic Blast (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a komodo dragon (moderately wounded, 86% to hit)i=io #####..###.......# fami the Thrower......# ##.......>...# Gnoll of Makhleb **....♣...♣.. #####.......# Health: 81/81 ========================.......##.......# Magic: 32/32 ========================....l...#.......# AC: 5i4Str: 13..♣...♣.## #........ EV: 13Int: 17.........# #..###.). SH: 0Dex: 11.......#.##########_#+#. XL: 11 Next: 32% Place: Dungeon:9♣..@......# #'#... Noise: ===------  Time: 13555.5 (0.0)......#######.# #...## d) +8 sling "Niph" {heavy, rElec rF- Int-4.....i#.# ##..# Fire: d) +8 sling "Niph" {heavy, rElec..♣.#.# ##.#...∆#.# #.####.# #.# l   komodo dragon#.# #.#iQ#.# #.##.# #.#Casting: Iskenderun's Mystic Blast (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineiSAim: a komodo dragon (moderately wounded, 86% to hit)  Okay, then.i2P i<(_i)c  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i  #####..###.......# fami the Thrower ......# ##.......>...# Gnoll of Makhleb **.... ♣.**♣.. #####.......# Health: 81/81 ======================== ..****.# #.......# Magic: 28/32 =====================--- ..**l*.. #.......# AC: 5Str: 13 ..♣***♣.## #........ EV: 13iInt: 17 ..*****..# #..###.). SH: 0Dex: 11 .......#.##########_#+#. XL: 11 Next: 32% Place: Dungeon:9 ♣..@......# #'#... Noise: ===------  Time: 13555.5 (0.0) ......#######.# #...## d) +8 sling "Niph" {heavy, rElec rF- Int-4 ..... #.# ##..#  Fire: d) +8 sling "Niph" {heavy, rElec ..♣. #.# ##.# ivO ...∆ #.# #.#  ## #.# #.#  l   komodo dragon #.# #.#  #.# #.#  #.# #.# _Okay, then.iCasting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 5% risk of failure)  Press: ? - help, Dir - move targetipAim: a komodo dragon (moderately wounded)i[ ..****l******.*****ij .....*♣***i ...l...*****.********.*i #####..###.......# fami the Thrower ......# ##.......>...# Gnoll of Makhleb **.... ♣...♣.. #####.......# Health: 81/81 ======================== i,.......# #.......# Magic: 28/32 =====================--- ....l... #.......# AC: 5Str: 13 ..♣...♣.## #........ EV: 13Int: 17 .........# #..###.). SH: 0Dex: 11 i=.......#.##########_#+#. XL: 11 Next: 32% Place: Dungeon:9 ♣..@......# #'#... Noise: ===------  Time: 13555.5 (0.0) ......#######.# #...## d) +8 sling "Niph" {heavy, rElec rF- Int-4 ..... #.# ##..#  Fire: d) +8 sling "Niph" {heavy, rElec iul..♣. #.# ##.#  ...∆ #.# #.#  i## #.# #.#  l   komodo dragon #.# #.#  #.# #.# iޱ4 #.# #.# _Okay, then.i Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i9Aiming: Fulminant Prism (dangerous; 5% risk of failure)  Press: ? - help, Dir - move targetiD ......# > ♣...♣..  .......#  ........  iֻB..♣.l.♣.##  ...# ) ....*..#.##########_ ♣..#  ......#######.# i ..... #.# ##..#  ..♣. #.# i5t ...∆ #.# ib ## #.# #.# (ally target) iܼH#.# #.# *   fulminant prism #.#  #.# i&+6.5 (1iI8*i86 _You conjure a prism of explosive energy!i i .l**i 0---7i U**i e _Your fulminant prism crackles loudly.iTi\i #################.# i  Your fulminant prism explodes!The blast of energy engulfs the komodo dragon!!i/Jr............l..iJ ....iHKF=======8iSi2Va _The komodo dragon is almost dead.i3  i=Casting: Fulminant Prism (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i?TI #####..###.......# fami the Thrower ......# ##.......>...# Gnoll of Makhleb **.... ♣...♣.. #####.......# Health: 81/81 ======================== .......# #.......# Magic: 26/32 ===================----- ........ #.......# AC: 5Str: 13 iT..♣...♣.## #........ EV: 13Int: 17 .........# #..###.). SH: 0Dex: 11 ......l#.##########_#+#. XL: 11 Next: 32% Place: Dungeon:9 ♣..@......# #'#... Noise: =======--  Time: 13558.5 (0.0)iU ......#######.# #...## d) +8 sling "Niph" {heavy, rElec rF- Int-4 ..... #.# ##..#  Fire: d) +8 sling "Niph" {heavy, rElec ..♣. #.# ##.#  ...∆ #.# #.#  ## #.# #.#  l   komodo dragon #.# #.#  #.# #.#  #.# #.# iU_The komodo dragon is almost dead.Casting: Fulminant Prism (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iW)Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a komodo dragon (almost dead, 86% to hit)i#####..###.......# fami the Thrower......# ##.......>...# Gnoll of Makhleb **....♣...♣.. #####.......# Health: 81/81 ========================.......##.......# Magic: 26/32 ===================-----...*....i9#.......# AC: 5Str: 13..♣.*.♣.## #........ EV: 13Int: 17.....*...# #..###.). SH: 0Dex: 11......*#.##########_#+#. XL: 11 Next: 32% Place: Dungeon:9♣..@......# #'#... Noise: =======--  Time: 13558.5 (0.0)......#######.# #...## d) +8 sling "Niph" {heavy, rElec rF- Int-4.....i#.# ##..# Fire: d) +8 sling "Niph" {heavy, rElec..♣.#.# ##.#...∆#.# #.####.# #.# l   komodo dragon#.# #.##.# #.##.# #.#iޏConfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  i Press: ? - help, Shift-Dir - straight lineAim: a komodo dragon (almost dead, 86% to hit)  You focus your ray upon the komodo dragon.  i0'The searing ray hits the komodo dragon.i| ...lPress: ? - help, Shift-Dir - straight line: a komodo dragon (almost dead, 86% to hit  You focus your ray upon the komodo dragon.  The searing ray hits the komodo dragon.  The komodo dragon is almost dead.  i !S(Press . to maintain the ray.)i!b53---------7i>"=====---9.5 (1Ray i)i,3 _The komodo dragon bites you!!ib  The searing ray hits the komodo dragon.  You kill the komodo dragon!i\****i?ca...†i i4/82---------6-6ii==-----60+ ipisZ _Makhleb accepts your kill.i M****i“ ]...†iĔ @5--i ----1++ i[ iR il3iiaO.--i05=2.5 (1 _You start resting. You stop channelling your searing ray.i!iT"i$i',i,w6=iG/iU6i6K6=i58iC;i;i<ij?i?i@iCiD77==iEiHiHiIi4MiMiNiPibQ98iRi.Y8==iZiZi[i^i;_N59=i~`izc,idigih9=i6iiqkikB60=i*l9i3miLpipiFtiviwi2xi{i=|%1i}ii%$30ic(=íi,ixiea2=iieii@inȋh1==ii{iɖ#3i2=iCiti̚iʛiiihiiw%4i2=iţibiD2=iƨiB4 _Magic restored.iiiYa5=ii۴i.i)i e=iҽiMU6=iiiiiriii;7i8imiii:iii+i|iii%8i+i iiiiiiigi59=ii[iUiiiiiii7$70ig2=imi,ii,iiUi%1i i i ii[iiii52=iKi@it,ii(,ii!is"U3=i#i&i$'i (i*,i,i/iN0%4i1iY4i4i5ic8i8i9iF<i<%5i>i@iFAiBiNEiEiFiIizJK6=iKiSOiOi=QiUiUiWi ZiZU7=i\i`i`iaiGd,ieiPj;8ikininipis,i~uixixK9=izii iigiiii[V80=i ii ipiiiiŤiߥ%1ii:iiiҮi iili#2id(=iiǼ1 _HP restored.iSiFiww _q - 2 bubbling purple potions (gained 1)iniii{ii6iiiIO=iiiiiBivil,ii[ii ,i)Xi0............# #......♣...♣...♣.## #....i1.............# #..#........†#.##########_♣...♣...♣.........# #'........#######.# #....## #.# ##♣...♣..# #.# ##......@## #.# ######### #.# i1g #.#  #.#i2\  #.# #.######i;2  #.......  ########ie2E i91652.5 (90.0)ic;,3.5 (91i@i>I2 _f - a wand of mindburst (10)iiiNi;iiBi .## #..............# #♣...♣...♣...♣.## #.........# #..:...........†#.#########i0~♣...♣...♣.........# #...........#######.# )..........## #.#  #..♣..@♣..# #.#4.5 (i$1.0) #.......## #.########## #.#  #.#  #.# #.# #.#  #.#### #.....iiw+5.5 (2iniK % _Found a rapier.i Ii iU i ,iy i ih i* i i i i i is i i i  i ,i i ! i% iY% i\' i* iN- i. i/ ix9   #.. ##........... ##### ##.............## # #....♣...♣...♣..  #.#.............##  #..........#i9 W #..♣...♣...♣...♣.## #...........# #@...........†#.## #..♣...♣...♣...... ##...........######..)..........#iG: 4######..♣...♣..###.......##i: #########  You pick up a parchment of Leda's Liquefaction and begin reading...iB ,62.5 (7iC +3.5 (8iI i M L _You add the spell Leda's Liquefaction to your library.io, i- i9. i1 iG4 i4 i19 ,i: i1; i< i9@ iwB iB iFD iF i#J iJ iK i i iD i im i i[ i i ,i i if i i' i i ip i i iS i iH iuiiiiRii#iiri ,i i iD i i iii/iiit,iiei,i i"i$ia%i&i/(iP*i*i+i-iv/i/i.1i2i5i5i6iAiEDiDiFiKiOiEPiRiViRYiYi[i^iai biLgimji}mimioiriv,ixi{i~iJixiikiʈii  Things that are here:  a +3 dagger of freezing; a +0 robeipi* _ipii,iiiiiKiiiiݳiUiiiiiPi?ii.iiiXiiiiicisiPiiiiiLi i@ii!iie #.# #.# i #.# #.  #.# #.  #.#####.# ####'#  #.#>....# #.....  #.#.#### #.....  #.#....#####..... #+#......÷.÷....... i #..@.....)######## #.......)).?.)) #........#..### i#........##....##... #........#####...... #######..####.##  #......i# #.# ###.)....# #.# ia#........# #.#i="_#.#.i"#.#.#.#.'728.5 (65.0)iG.i/M======9.5 (66i)8ig;= _As you open the door, it creaks loudly!i/i0i2i?i"CiH,iI@  There is an open door here.iLiM _i@OiqQiSiKTiUiWiZiZi\i^iA`i`ibiiiŅiyiֈi},i%,i‘iUihi>ii i8iiiaii]i͛iiii ii0iiiii ####  #########.#<# ###### #.........#.# #.. #. #.#######.#.# #.# #.##### #.#.......#.# #.#.#.# # #.#.####..#.# #.#.#.##### #.#.# #..@.# #.#.#.....------53.5 (24 #.#.## #.#.#####.# #.#.## #.#.# #. #.#.#####[40i|m.#######'#.# #.# #.#.#>....# #......# #.# #.#.#.##### #......# #.#  #.#.#....#####......#####.#  ##'#......÷.÷..............#  #........)################## ------4.5 (25 _Found a stone staircase leading up.iniNii iciiiiDiiiiiii\i4ii`iilii!i$iii5ipiiiPiii?iiXiUiii=iiiiri,ii a  You see here a yak skeleton.ici _iai3i],iCia  You see here a yak skeleton.iJ _iM,i S,iSiSi.UiWi$ZiZi[i]i(`i`iaibididiei?gih,iHiijiOl,ili9nioioiXpirisitiEtii iiYBiXiAXii im i iIa  You see here a yak skeleton.iiY _iSii if!iy#i*a  You see here a yak skeleton.ig.i(/ _i)2i<You see here a yak skeleton. _You see here a yak skeleton.  Things that are here:  a +3 dagger of freezing; a +0 robeiBioC _iuRniViZi[iG]idi6j,iGi3iiiiiiiciϯi*iiiCiimiei#iiiCii^iii^ii?iNii1iiii@iiEi)ii iiiiiiii&iii ,iTMiQilYBi]iDb,ieiiiq,iQsiwizi/{i-}ii3iiiiiPiiW  There is a shimmering blue altar of Sif Muna here.iEi _iMiFiiRii%iiiؤiYiRiiriiްi6iiRi,ii$iisiiiWiiieiihiiiiqiii,i^iiHiiJii[iiii7,ii\:#.)...)#........##.#.###)####.#.#.......#.#.##..# #.#.#.#.....#.#.######## ##.## #.#.###.###.#.#.<.)....# #...## #.#.........#.#.######.# .....###.#####.#####.#.# i......##....<........#)# ∆ .._.....##############[###### ......#.........@........*..# 840.5 (86 .....##...............>####h# #...##################.# #.# ##.###.#iE #.# ...##.# #.# #####.# #.# ##.# #h#i ##.# #.# ##.# #.#i;!iui7_iT _Key pressed, stopping explore.ie 3i iI1 i4 i9 : _iF: i= iV> iA i|D iJ BiL i P ieP iR iU i,Y iY i[ i^ i5b ib ie i]l  Things that are here:  a +0 robe; a +0 dagger; an orc skeletonip iq  _is iCx |  Things that are here:  a +0 club; an orc skeletoni| i}  _iM iۄ i i i i i iƓ iU i_ P  There is a stone staircase leading up here.i iM  _i is iݫ i~ i. i <  You see here a +0 club.i i  _i> i i iP i i* i  ### ##########.# ...........# ########.# .........#.# .##.#.#ik ~ .#.#.# .#.....#.#.  ##.###.#.#.<.)..@.#  54.5 (14..#.#.######.#  ##.#####.#.# .#  <........#)# )#  ##########[######.#  iE ................#.#    ..........>####[#.#    ##########.# #.#.#    #.# #.#   i i ,5.5 (15iX it * _Found a short sword.i IiX i ,i i$ i i iP i i i* i) iT i i iW i! C  You see here a +0 short sword.iC& i- 5 _i. i2 iq2 iX6 i]: ia> i? i@ iqD iH iH i~K iN iU iV i X i\ i` ,ib i i9 iա i! i i3 i̪ i_ iۮ iű i i: i i i i i i{ i i i i< i i iQ i ii i iA i i5 i ,i i i i| i i i i i i i` i% i i[i =#.# #.#.#  #.# #h#.#  #.# #.#.#  #.# #.#.#  #.# #(#.######   #.# #.#......#   #.# #.#####.##   #.# #.# #.#  .####.####.# #@#  h†.)...# #.#  ..#...##.#########  ....####.####..##  .... #.⌠.⌠...ß#   #......).#   #.⌠.⌠...ß#  .Pi>6[37m ######..##  .. ####  78.5 (239.5 (24iE1 _e - a wand of paralysis (7)ij3i*lizi}i,i[iiimii%iii?iniӠi i^i!iii٬i]iϯi5ii*iiJiտi3iii:ii{iiii1ig ,io,i[iJ4i5i6i8i<i@iq@icCi"Gi\K,iRMiPiUiUiWi[ia^i^i`idigiGhili1sC  You see here a +0 short sword.iviw _iiAiOEiltBi(yBiQziS}i}iDiāiiiii,iii/ii*iiÛi͞iiii`i<i0FS #.# #h#.#  #.# #.#.#  #.# #.#.#  #.# #(#.######  #.# #.#......#  #.# #.#####.##  iFP #.# #.# #.#  ..P.####.####.# #.#  ..F....@..)...# #.# 923.5 (4 .....#...##.#########  .......####.####..##  ....... #.⌠.⌠...ß# i4G....... #......).# ....... #.⌠.⌠...ß# F   bullfrog (wandering) .P..P.. ######..## P....P. #### ixG iWHiOiR_ _A bullfrog is nearby!idu #.# #h#.#  #.# #.#.#  #.# #.#.#  id#.# #(#.  #.# #.#......#  #.# .##  P #.# #.# #.#  ..P.####.####.# #.#  id..F....@..)...# #.#  .....#...##.###  .......###  i e?.......   ....... ).# i7e9 .......   .P..P.. iae9  P....P. #### iei #.# #h#.#  #.# #.#.#  #.# #.#.#  #.# #(#.  #.# #.#......#  #.# i.##  P #.# #.# #.#  ..P.####.####.# #.#  ..F....@..)...# #.#  .....#...##.###  .......###  .......  ....... )i  .......   .P..P..  P....P.  iK i i] i _ _A bullfrog is nearby!i ^  #.# #h#.#  #.# #.#.#  #.# #.#.#  #.# #(#.  #.# #.#......#  #.# .## i^ B P #.# #.# #.#  ..P.####.####.# #.#  ..F....@..)...# #.#  .....#...##.###  .......###  .......   ....... ).#  .......   iN_ a.P..P..   P....P. #### i  #.# #h#.#  #.# #.#.#  #.# #.#.#  #.# #(#.  #.# #.#......#  #.# .##  P #.# #.# #.#  ..P.####.####.# #.#  ..F....@..)...# #.#  .....#...##.###  .......###  .......  ....... ) .......   .P..P..  P....P.  i6 i iy iw _ _A bullfrog is nearby!i f #.# #h#.#  #.# #.#.#  #.# #.#.#  #.# #(#.  #.# #.#......#  #.# .##  P #.# #.# #.#  ..P.####.####.# #.#  ..F....@..)...# #.#  .....#...##.###  .......###  .......   ....... ).#  .......   .P..P..   P....P. #### i& #.# #h#.# i&" #.# #.#.#  #.# #.#.#  #.# #(#.  #.# #.#......#  i'#.# .##  P #.# #.# #.#  ..P.####.####.# #.#  ..F....@..)...# #.#  i'.....#...##.###  .......###  .......  ....... ) .......   i (u.P..P..  P....P. i?( i1i2i<i)@ i@Q_A bullfrog is nearby!in((((F _A bullfrog is nearby! _A bullfrog is nearby!  You shoot a sling bullet.  The bullfrog croaks.  The sling bullet hits the bullfrog.i HiH,iST ..F..SS   water moccasin (wandering)F   bullfrog  The bullfrog is lightly wounded.iqU;===5.2 (1.7)i^iOaa _A water moccasin comes into view.i Y  (((((((You shoot a sling bullet.i4  The sling bullet barely misses the bullfrog.i i[ i ......FS.Si 8The water moccasin hisses angrily.i -6.7 (1.5i i ? _The bullfrog hits you but does no damage.i"  iE#Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iN6x #.# #h#.#  fami the Thrower #.# #.#.#  Gnoll of Makhleb **.... #.# #.#.#  Health: 82/82 ======================== #.# #(#.######  Magic: 30/32 ======================-- iY7#.# #.#......#  AC: 5Str: 13 #.# #.#####.##  EV: 13Int: 17 P #.# #.# #.#  SH: 0Dex: 11 ..P.####.####.# #.#  XL: 11 Next: 36% Place: Dungeon:9 ......F@..)...# #.#  Noise: ===------  Time: 13926.7 (0.0) ..S..#...##.#########  d) +8 sling "Niph" {heavy, rElec rF- Int-4 .......####.####..##  Fire: d) +8 sling "Niph" {heavy, rElec ....... #.⌠.⌠...ß#  ....... #......).# i7 ....... #.⌠.⌠...ß#  S   water moccasin .P..P.. ######..##  F   bullfrog P....P. ####  _The bullfrog hits you but does no damage.  i8Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineiO8JAim: a bullfrog (lightly wounded, 76% to hit)iG| i #.# #h#.#fami the Thrower#.# #.#.#Gnoll of Makhleb **....#.# #.#.#Health: 82/82 ========================#.# #(#.######Magic: 32/32 ========================#.# #.#......#i DAC: 5Str: 13#.# #.#####.##EV: 13Int: 17P#.# #.# #.#SH: 0Dex: 11..P.####.####.# #.#XL: 11 Next: 36% Place: Dungeon:9......F@..)...# #.#Noise: ===------  Time: 13926.7 (0.0)i a..S..#...##.#########d) +8 sling "Niph" {heavy, rElec rF- Int-4.......####.####..##Fire: d) +8 sling "Niph" {heavy, rElec....... #.⌠.⌠...ß#....... #......).#....... #.⌠.⌠...ß#S   water moccasin.P..P.. ######..##iA iF   bullfrogP....P.####Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i )Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bullfrog (lightly wounded, 76% to hit)  Okay, then.i; iݔ i< i . _i  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i# #.# #h#.#  fami the Thrower #.# #.#.#  Gnoll of Makhleb **.... #.# #.#.#  Health: 82/82 ======================== #.# #(#.######  Magic: 28/32 =====================--- #.# #.#......#  AC: 5Str: 13 #.# #.#####.##  EV: 13Int: 17 P #.# #.# #.#  SH: 0Dex: 11 ..P*####.####.# #.#  XL: 11 Next: 36% Place: Dungeon:9 ..****F@..)...# #.#  Noise: ===------  Time: 13926.7 (0.0) ..S**#*..##.#########  d) +8 sling "Niph" {heavy, rElec rF- Int-4 ..*.***####.####..i^%##  Fire: d) +8 sling "Niph" {heavy, rElec ....... #.⌠.⌠...ß#  ....... #......).#  ....... #.⌠.⌠...ß#  S   water moccasin .P..P.. ######..##  F   bullfrog P....P. #### Aim: a bullfrog (lightly wounded, 76% to hit) _Okay, then.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 5% risk of failure)  Press: ? - help, Dir - move targeti  P.....FS..#...... _Okay, theniQ ".  Casting: Searing Ray (safe; 1%  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 5% risk of failure)  Press: ? - help, Dir - move targetThere is a wall there.izu **F@**#******i9v 4******i&,U*.#*ix2*i3...iQ.**.F@.**#**.******i  #.# #h#.#  fami the Thrower #.# #.#.#  Gnoll of Makhleb **....i< e #.# #.#.#  Health: 82/82 ======================== #.# #(#.######  Magic: 28/32 =====================--- #.# #.#......#  AC: 5Str: 13 #.# #.#####.##  EV: 13Int: 17 P #.# #.# #.#  SH: 0Dex: 11 im 9..P.####.####.# #.#  XL: 11 Next: 36% Place: Dungeon:9 ......F@..)...# #.#  Noise: ===------  Time: 13926.7 (0.0)i  ..S..#...##.#########  d) +8 sling "Niph" {heavy, rElec rF- Int-4 i .......####.####..##  Fire: d) +8 sling "Niph" {heavy, rElec i I....... #.⌠.⌠...ß#  i D....... #......).#  i z....... #.⌠.⌠...ß#  S   water moccasin .P..P.. ######..##  F   bullfrog P....P. ####  i _Okay, then.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 5% risk of failure)  i BPress: ? - help, Dir - move targeti  #.# #h#.#  i #.# #.#.#  #.# #.#.#  #.# #(#.  #.# #.#......#  i C#.# .##  P #.# #.# #.#  i ..P.####.####.# #.#  .....# #.#  i\ u...S.#...##.###  .....*.###  .......  ....... i \) .......  i 7 .P..P.. i % (ally target) i P....P. #### *   fulminant prism  You conjure a prism of explosive energy!i7 ip $7.7 (1iU 8*i ? _The bullfrog hits you but does no damage.iU c#.# #h#.#  #.# #.#.#  #.# #.#.# i  #.# #(#.######  #.# #.#......#  #.# #.#####.##  P #.# #.# #.#  ..P.####.####.# #.#  ......F.@.)...# #.#  i...S.#...##.#########  .....*.####.####..##  ....... #.⌠.⌠...ß#  i....... #......).#  ....... #.⌠.⌠...ß#  .P..P.. ######..##  P....P. i####   * i ( S..F..**The bullfrog attacks as it pursues you! The bullfrog closely misses you.Your fulminant prism crackles loudly.--8iw.6*i]2V _The bullfrog closely misses you.i{t M  Casting: Fulminant Prism (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i0F #.# #h#.#  fami the Thrower #.# #.#.#  Gnoll of Makhleb **.... #.# #.#.#  Health: 82/82 ======================== #.# #(#.######  Magic: 26/32 ===================----- #.# #.#......#  AC: 5Str: 13 iض#.# #.#####.##  EV: 13Int: 17 P #.# #.# #.#  SH: 0Dex: 11 ..P.####.####.# #.#  XL: 11 Next: 36% Place: Dungeon:9 ....S..F@.)...# #.#  Noise: =--------  Time: 13928.7 (0.0) ix.....#...##.#########  d) +8 sling "Niph" {heavy, rElec rF- Int-4 .....*.####.####..##  Fire: d) +8 sling "Niph" {heavy, rElec ....... #.⌠.⌠...ß#  ....... #......).#  ....... #.⌠.⌠...ß#  S   water moccasin .P..P.. ######..##  F   bullfrog (ally target) P....P. ####  *   fulminant prismi _The bullfrog closely misses you.Casting: Fulminant Prism (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i= Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bullfrog (lightly wounded, ally target, 76% to hit)ip *F**ik i****iS***Aim: a water moccasin (68% to hit)i_g#.# #h#.#  fami the Thrower#.# #.#.#  Gnoll of Makhleb **....#.# #.#.#  Health: 82/82 ========================#.# #(#.######   Magic: 26/32 ===================-----i`#.# #.#......#   AC: 5Str: 13#.# #.#####.##   EV: 13Int: 17P#.# #.# #.#   SH: 0Dex: 11..P.####.####.# #.#   XL: 11 Next: 36% Place: Dungeon:9....****@.)...# #.#   Noise: =--------  Time: 13928.7 (0.0).....#...##.#########   d) +8 sling "Niph" {heavy, rElec rF- Int-4.....*.####.####..##   Fire: d) [3iDa2m+8 sling "Niph" {heavy, rElec....... #.⌠.⌠...ß#  ....... #......).#  ....... #.⌠.⌠...ß#   S   water moccasin.P..P.. ######..##   F   bullfrog (ally target)P....P.####   *   fulminant prism Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineiaAim: a water moccasin (68% to hit)  You focus your ray upon the water moccasin.  The searing ray misses the bullfrog.The searing ray hits the water moccasin.iPress: ? - help, Shift-Dir - straight line  Aim: a water moccasin (68% to hit)  You focus your ray upon the water moccasin.  The searing ray misses the bullfrog.  The searing ray hits the water moccasin.  The water moccasin is moderately wounded.iu  (Press . to maintain the ray.)ii,##*##################    (Press . to maintain the ray.i1O)  The bullfrog closely misses you.  Your fulminant prism explodes!blast of energy engulfs the water moccasin!!  The water moccasin is almost dead.  The blast of energy engulfs the bullfrog!i--2.7 (1iiA iU_A bullfrog comes into view.i& #.# #h#.#  #.# #.#.#  #.# #.#.#  #.# #(  #.#   #.# i  P #.# #.# #.#  ..P.####.####.# #.#  .......†@.)...# #.#  .....#...##.###  .......###  .......   ....... ).# iP .......   .P..P..   P.F..P. #### iJ #.# #h#.#  #.# #.#.#  #.# #.#.#  #.# #(  #.#   #.# i  P #.# #.# #.#  ..P.####.####.# #.#  .......†@.)...# #.#  .....#...##.###  .......###  ....... iљ%  ....... ).#  .......   .P..P..   P.F..P. #### ii9--i#ic_ _A bullfrog is nearby!ig #.# #h#.#  #.# #.#.#  #.# #.#.#  #.# #(  #.#   #.#   P #.# #.# #.#  ..P.####.####.# #.#  .......†@.)...# #.#  .....#...##.###  iD.......###  .......   ....... ).#  .......   .P..P..   P.F..P. #### ifu #.# #h#.#  #.# #.#.#  #.# #.#.#  #.# #(  #.#   #.#   P #.# #.# #.#  iIg#..P.####.####.# #.#  .......†@.)...# #.#  .....#...##.###  .......###  .......   ....... ).#  .......   .P..P..   P.F..P. #### iqiqiA{i_ _A bullfrog is nearby!i b (((((F  (You shoot a sling bullet.  The bullfrog croaks.  The sling bullet hits the bullfrog!i# ,i %....F...===4.4 (1.7 _The bullfrog is heavily wounded.i  You shoot a sling bullet. The sling bullet hits the bullfrog!  You kill the bullfrog!i((((. ig.....i_6=406.1iߛiĞZ _Makhleb accepts your kill.i#iՖiWirH _No target in view!ii}iFii,ii`i i i h7==iMii4i~iJiiix!=i"i%i%D8=i'i)i*i+i.i./i0i"3i3i75i"8i8U9=i:i<i=i>iA,i#CiJEiEi%GiJiwKL30=iLiKO,iRRi^i^i`dBimei1iii9=i i* i i i i iK i i i] i) i i- i i ,i8 i iP i< iY i ij i i ia in i i i iP i2 i i[ ia i, i i i i i i i i i. i i" i,% i% i9' i) i2* i5, i/ i/ i@1 i3 i3 i4 i6 i.7 i18 i9 i9 i: i< i< i5> i @ ib@ iSB iE ,i|G iI iI i7K i N i^N iO iR ihR iS iV ,iI^ Bi^ ib ic id ig ,ii il im in ip i*q ir iu i v iVw iy iy i{ i|~ i~ i i i i iۇ iE i7 i iߊ i ir iɍ i| i i5 i iN i i i ,i0 iĢ i& i i 4060.1 (99 _You start waiting.1.1 (100.0) _Done waiting.i] i@ i~ i iզ iE iȬ iB i  #.# #.#.#  #.# #.#.# . #.# #(#.###### .. #.# #.#......# ... #.# #.#####.## .P.. #.# #.# #.# ∆i L ...P.####.####.# #.#  P.......†..)...# #.#  .....#@..##.######### 2.0) ........####.####..##  ......... #.⌠.⌠...ß#  ...# #......).# .........# #.⌠.⌠...ß# ..P..P..## ######..## # >P....P.# #### . ....P..P# ie i A3.1 (2iu i  i~ &_Found a staircase to the Lair.ioiwpiwizi~i,iQii\ii՛Xii|,isiũiiiMiiι,iiki ,iji3iFiiRiOiiiiiiKi iiikiii;iiViii,iRii ,i iiiiii,ii"i%i&i(i+io.iQ0i0i!4i-6i6i8i:i_=i=i?iC,iEiHN _You now have 646 gold pieces (gained 18).iKiKiLi=PiVXXiY,iU[i1]i_,ibici(f,igiiizl,ini@qiTtitivi{ii1iZiii)iiii i[iiiii~iܨi>i i{i,itii,iiiiiiiioi=itiiyiNiiD#...P...........P..P########.##................##.......##...P..P......... ##.......###............ i>.....>...# #.P...P...... ##.......# ##........P.?  #.......# #...P.......  #.......## ##.P........  #........# #P.@...P..P 101.1 (38.0)  im#..###.).# ###......#. #####_#+#.# ####.##.. # #'#...# .. # #...### ## # ##..#i##.# ∆ # #.# # #.#ii ,2.1 (39i-i/W _Found a scroll of fear.iAAiAiCiGi|MBiNiQ,iSiUi Z,i [i;]i_i`ibibeififizhijiWkikiliUnioi pipiqis,i9tiuivi0wiwiyiyiVzizip|i8}iiiWiÃi<iiZiPii6iiiiiV,iHiM _You now have 652 gold pieces (gained 6).i3iiiiTiIiݚii<iiץikiikisiӫi$iiήi,ii&iFiioii,iҺi>iii߾iii6i'ii,ii9i,iii;iikio#.# #.# #.#  #.# #.# #.#  #.# #.# #.#  #.# #.# #.#  #.# #.# #.#  #.#######.# #.#  #i5.[.# #.#  #########.# #.#####.#  ### #.@.....#  #.#######  ###         i-30.1 (28i{,1.1 (29ii. _j - a +4 ring of slayingiߚui6iiiiءiiieiiiXiiisiRii-ii!iii"ii(iiiiAiii˴iiriǶiiUiiiiiiiiiiiֿiXi6i4i)iIiiiiiiiHii[i|iiFiPi=iuiDiiii;ii i i it i i8 i ig i i7 i i i i i' i. i i ii i i8 i i= i i6 i iq ig i ip i i i i& i iW" i" i # i$ i% i% i& i( iK) i) i, ,i- i. ,iY0 iG1 i1 i2 i4 i5 i 6 i6 i7 i8 i9 iv9 i: i; i.< i< i > i@ BiA iA ikB iB iND i[ i2] i^ ii^ iG_ i+a ihb ,i*c id i3f ,i)g i%i iHj ,ik il ixm im iBn io iTp ip iq ir is i&t ixt iHv iw ifw i!x iy i{ ,iQ| i} i ,i i i ,iƃ iƅ i ,i i i~ i i iA i' ,iG i; ij ,i .  You see here a scroll of fear. _i <........P.........####.####..## .....P.............# #.⌠.⌠...ß# #...P....P.........# #......).# ##.....P...........# #.⌠.⌠...ß##....P.....P..P..## ######..## ##...P....>P....P.####### ..P.....P..P##.# ##................# #.# ##...P..P.......@.# #.#281.1 (150.0) ###..............## #.# # #.P...P.......P##.# i # ##........P.?P###.# # #...P........##.# ## ##.P.........# #.# .# #P.....P..P.# #.# .# ###......#..# #.# .# ####.##..## #.#i if i E _Done exploring.iT0 Iiri G0.0)..?..........ij i^s iv E _Done exploring.i<i^iGiii [ _Done exploring.iIi;ii] i,$E _Done exploring.iŵiiiDH _No target in view!i i i i Y _Done exploring.No target in view!i jl[?25h[?0cNo target in view!  Search for what [Enter for "."]? i( [?25l[?1ci[4i636 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:9] a scroll of fearb - [D:9] a staircase to the Lair  c - [D:9] a +0 shortbow  d - [D:9] a shaft  e - [D:9] the +3 orcbow "Fomacyl" {heavy, rElec rN+}f - [D:9] a +0 war axe  g - [D:9] a +0 scale mail  h - [D:9] a glowing silver altar of Zin  i - [D:9] a stone staircase leading down  j - [D:9] a +0 dagger (4 further duplicates)  k - [D:9] a +0 robe (12 further duplicates)  l - [D:9] a stone staircase leading down  m - [D:9] a shimmering blue altar of Sif Muna  n - [D:9] 2 stones (7 further duplicates in 3 piles)  o - [D:9] a +0 club (3 further duplicates)  p - [D:9] a +0 short sword (1 further duplicate)  q - [D:9] a +0 whip (4 further duplicates)  r - [D:9] a stone staircase leading up  s - [D:9] a stone staircase leading up  t - [D:9] 8 poisoned darts (2 further duplicates in 1 pile)  u - [D:9] a +0 leather armour  v - [D:9] a +0 spear (2 further duplicates) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]ie  f - [D:9] a +0 war axe  g+0 scale mail  hglowing silver altar of Zin  i - [D:9] a stone staircase leading down  j - [D:9] a +0 dagger (4 further duplicates)  krobe (12 further duplicates)  lstone staircase leading down  mshimmering blue altar of Sif Muna  n2s (7 further duplicates in 3 piles)  oclub (3  pshort sword (1 further duplicate)  q+0 whip (4 further duplicates)  rtone staircase leading up  sa staircase leading up  t8 poisoned darts (2 further duplicates in 1 pile)  uleather armour  vspear (2 further duplicates)  w+0 falchion (1 further duplicate)  x - [D:9] a +2 robe of cold resistance  y - [D:9] a +4 falchion  z - [D:9] a +4 war axe  A - [D:9] a +5 dire flail35%i;:  o - [D:9] a +0 club (3 further duplicates)  B - [D:9] a +3 battleaxe  C - [D:9] a +3 hand axe of freezing  D - [D:9] a +5 flail  E - [D:9] a +4 hand axe of freezingF - [D:9] a stone staircase leading up71i O o - [D:9] a +0 club (3 further duplicates)  p - [D:9] a +0 short sword (1 further duplicate)  G - [D:9] a scroll of fear  H - [D:9] a +3 dagger of freezing85i] = p - [D:9] a +0 short sword (1 further duplicate)  q - [D:9] a +0 whip (4 further duplicates)I - [D:9] a rapier  J - [D:9] a stone staircase leading downboti  q - [D:9] a +0 whip (4 further duplicates)  s - [D:9] a stone staircase leading upik  s - [D:9] a stone staircase leading up  t - [D:9] 8 poisoned darts (2 further duplicates in 1 pile)i:  t - [D:9] 8 poisoned darts (2 further duplicates in 1 pile)  x - [D:9] a +2 robe of cold resistancei  x - [D:9] a +2 robe of cold resistance  z - [D:9] a +4 war axeiZ ........P.........####.####..##fami the Thrower .....P.............# #.⌠.⌠...ß#Gnoll of Makhleb **.... #...P....P.........# #......).#Health: 82/82 ======================== ##.....P...........# #.⌠.⌠...ß#Magic: 32/32 ========================#....P.....P..P..## ######..##AC: 5Str: 13 ##...P....>P....P.####### EV: 13Int: 17 ..P...........P..P##.# SH: 0Dex: 11 ##................##.# XL: 11 Next: 40% Place: Dungeon:9 ##...P..P.......@.##.# Noise: ---------  Time: 14281.1 (i?l E0.0) ###..............###.# d) +8 sling "Niph" {heavy, rElec rF- Int-4 # #.P...P.......P##.# Fire: d) +8 sling "Niph" {heavy, rElec # ##........P.?P###.# # #...P........##.# ## ##.P.........##.# .# #P.....P..P.##.# .# ###......#..##.# .# ####.##..###.# _Done exploring. _Done exploring. _Done exploring. _No target in view! _No target in view!  Search for what [Enter for "."]? . _iliFLevel 9 of the Dungeon <<<>>>>^__(Press ? for help)###...#####.............P.####.####.# #.# #.#....##.....P....P.......†..)...# #.# #######.####.##....^...........#...##.######### #.......# #.##........P.........####.####..## #.......####.#####.....P.............# #.⌠.⌠...ß# #.........##....###...P....P.........# #......).# ####......#####÷###.....P...........# #.⌠.⌠...ß# #####......##..÷÷##....P.....P..P..## ######..## #..........##....######...P....>P....P.####### #.#........##.....##...P...........P..P##.# #.#.......###.....# #######.##................##.# ##...♣...♣..##.....## #.......##...P..P.......@.i##.# ##...........######..###.......###..............###.# ##.............## ##.......>...# #.P...P.......P##.# #....♣...♣...♣..# #####.......# ##........P.?P###.# #.#.............###.......# #...P........##.# #................##.......## ##.P.........##.# #..♣...♣...♣...♣.## #........# #P.....P..P.##.# #.................# #..###.).# ###......#..##.# #.#............†#.##########_#+#.# ####.##..###.# #.#..♣...♣...♣.........# #'#...##....###.# #.##...........#######.# #...####.#####.# #..)..........## #.# ##..# #########.##.# iW^>@i7ilR........P.........####.####..##ilfami the Thrower .....P.............# #.⌠.⌠...ß#Gnoll of Makhleb **.... #...P....P.........# #......).#Health: 82/82 ======================== ##.....P...........# #.⌠.⌠...ß#Magic: 32/32 ========================#....P.....P..P..## ######..##AC: 5i1 Str: 13 ##...P....>P....P.####### EV: 13Int: 17 ..P...........P..P##.# SH: 0Dex: 11 i##................##.# XL: 11 Next: 40% Place: Dungeon:9 ##...P..P.......@.##.# Noise: ---------  Time: 14281.1 (0.0) ###..............###.# d) +8 sling "Niph" {heavy, rElec rF- Int-4 # #.P...P.......P##.# Fire: d) +8 sling "Niph" {heavy, rElec # ##........P.?P###.# # #...P........##.# ## ##.P.........##.# .# #P.....P..P.##.# .# ###......#..##.# .# ####.##..###.# _Done exploring. _Done exploring. _Done exploring. _No target in view! _No target in view! _Search for what [Enter for "."]? .i> i( f _igD iR ,iT i  #....P.####.####.# #.....P....P.......÷..)...# #....^...#...##.#### #..P.........####.#### #.....P.............# #.⌠.⌠. ##...P....P.........# #..... ##.....P...........# #.⌠.⌠. #....P.....P..P..## ######  ####...P....@P....P.# #7.1 (6  #...P...P..P# ####.##.........# ......##.[3il 7m..P..P.........# ......###.......## ..>...# #.P...P.......P#.....# ##........P.?P##.....# #...P........#.....## ##.P.........#ik r _There is a staircase to the Lair here.iMakhleb the Destroyer Makhleb the Destroyer is a fearsome deity of bloodshed and mortification of the flesh. Followers are expected to cleanse others by inflicting suffering and death on them in Makhleb's name. Dedicated followers may also access the raw energies and hell-spawned servants of chaos, so that they may better break the impure world and its false laws for their evil god's glory. Title - Fanfare of Bloodshed Favour - Makhleb is pleased with you. Granted powers:(Cost)You can gain health from killing. You can unleash Makhleb's destructive might.(7 HP)You can summon an infernal servant of Makhleb.(8 HP, Piety-)Your Destruction will be augmented by one of the Four Hells. Makhleb will allow you to brand your body with an infernal mark... once.(Injury)[!]: Overview|Powers|Wrathiii#.............P.####.####.# fami the Thrower#.....P....P.......÷..)...# Gnoll of Makhleb **....#....^...........#...##.#### Health: 82/82 ========================#........P.........####.#### Magic: 32/32 ========================#.....P.............# #.⌠.⌠. AC: 5Str: 13##...P....P.........# #..... EV: 13Int: 17##.....P...........# #.⌠.⌠. SH: 0Dex: 11#....P.....P..P..## ###### XL: 11 Next: 40% Place: Dungeon:9####.i..P....@P....P.## Noise: ---------  Time: 14287.1 (0.0)#...P...........P..P#d) +8 sling "Niph" {heavy, rElec rF- Int-4 #####.##................#Fire: d) +8 sling "Niph" {heavy, rElec ......##...P..P.........# ......###..............## ..>...# #.P...P.......P# ......# ##........P.?P## ......# #...P........# ......## ##.P.........# _Done exploring. _Done exploring. _No target in view! _No target in view! _Search for what [Enter for "."]? . _There is a staircase to the Lair here.iYiUiii Level 9 of the Dungeon <<<>>>>^__(Press ? for help)######## #.#.##.......####.....# #.# #.#......# #.#.###########.......## #.# #.#####.## #...###########..P.P...# #.# #.# #.# ###...#####.............P.####.####.# #.# #.#....##.....P....P.......÷..)...# #.# #######.####.##....^...........#...##.######### #.......# #.##........P.........####.####..## #.......####.#####.....P.............# #.⌠.⌠...ß# #.........##....###...P....P.........# #......).# ####......#####÷###.....P...........# #.⌠.⌠...ß# #####......##..÷÷##....P....i .P..P..## ######..## #..........##....######...P....@P....P.####### #.#........##.....##...P...........P..P##.# #.#.......###.....# #######.##................##.# ##...♣...♣..##.....## #.......##...P..P.........##.# ##...........######..###.......###..............###.# ##.............## ##.......>...# #.P...P.......P##.# #....♣...♣...♣..# #####.......# ##........P.?P###.# #.#.............###.......# #...P........##.# #................##.......## ##.P.........##.# #..♣...♣...♣...♣.## #........# #P.....P..P.##.# #.................# #..###.).# ###......#..##.# #.#............†#.##########_#+#.# ####.##..###.#[40i /m is}3@>iuiV#.............P.####.####.# fami the Thrower#.....P....P.......÷..)...# Gnoll of Makhleb **....#....^...........#...##.#### Health: 82/82 ========================#........P.........####.#### Magic: 32/32 ========================#.....P.............# #.⌠.⌠. AC: 5Str: 13##...P....P.........# #..... EV: 13Int: 17##.....P...........# #.⌠.⌠. SH: 0Dex: 11#....P.....P..P..## ###### XL: 11 Next: 40% Place: Dungeon:9####.ig..P....@P....P.## Noise: ---------  Time: 14287.1 (0.0)#...P...........P..P#d) +8 sling "Niph" {heavy, rElec rF- Int-4 #####.##................#Fire: d) +8 sling "Niph" {heavy, rElec ......##...P..P.........# ......###..............## ..>...# #.P...P.......P# ......# ##........P.?P## ......# #...P........# ......## ##.P.........# _Done exploring. _Done exploring. _No target in view! _No target in view! _Search for what [Enter for "."]? . _There is a staircase to the Lair here. _i`sXi`yiՋiyBiiBiniiJiԶi'iiiiijiiiiiiiixBi>iiCi ,iiii,ipiigi..##....# ##...P....P... ..#####÷# ##.....P..... ..##..÷÷# #....P.....P ..##....## ####...P....>P. ..##.....# #...P......... .###.....# #######.##...... ..##.....## #.......##...P..P... ..######..###.......###.......... ...## ##.......@...# #.P...P....301.1 (14.0) .♣..# #####.......# ##........P ....## ## #...P.....i:# #.......## ##.P......♣.## ## #P.....P.....# #..###.).# ###...... †#.##########_#+#.# ####.##  .♣.........# #'#...# #... #######.# #...### #.## i;i2ic _There is a stone staircase leading down here.i i: iǒ i d2.0) _i2{ ### ..# ####.# ....# #..#10 #.@# #..# #..# #.V# #..# ...#V   vampire (dormant) #... #.## i}iA8 (1.7i|} _You climb downwards. _There is a stone staircase leading up here.i  ### ..# ####.# ....# #..# #.@# #..# #..# #.V# #..# ...# #... #.##i\  ### ..# ####.# ....# #..# #.@# #..# #..# #.V# #..# ...# #... #.## i) i i i- ^ _A vampire is nearby!iPF  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iC  fami the Thrower  Gnoll of Makhleb **....  Health: 82/82 ======================== ### Magic: 30/32 ======================-- i..# AC: 5Str: 13 ####.# EV: 13Int: 17 ....# SH: 0Dex: 11 #..# XL: 11 Next: 40% Place: Dungeon:10 #.@# Noise: ---------  Time: 14302.8 (0.0) #.*# d) +8 sling "Niph" {heavy, rElec rF- Int-4 #.*# Fire: d) +8 sling "Niph" {heavy, rElec #.V# #..# ...# V   vampire (dormant) #... #.## _A vampire is nearby!i3Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a vampire (dormant, 100% to hit)i i fami the ThrowerGnoll of Makhleb **....Health: 82/82 ========================###Magic: 32/32 ========================..#AC: 5Str: 13####.#EV: 13Int: 17....#SH: 0Dex: 11#..#XL: 11 Next: 40% Place: Dungeon:10i #.@#Noise: ---------  Time: 14302.8 (0.0)#..#d) +8 sling "Niph" {heavy, rElec rF- Int-4#..#Fire: d) +8 sling "Niph" {heavy, rElec#.V##..#...#V   vampire (dormant)#...#.##Casting: Searing Ray (safe; 1% risk of failure)  i nConfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a vampire (dormant, 100% to hit)  Okay, then.i\! i! i& i%* . _i  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i i i` i P _You don't know that spell.i i, HDrop what? (Left/Right to switch category) 10/52 gear slots (_ for help) Hand Weapons (select all with ))  d - the +8 sling "Niph" (weapon) {heavy, rElec rF- Int-4 Stlth+} Missiles (select all with ()  h - a throwing net Armour (select all with [) i  f - a +0 cloak of corrosion resistance (worn)  g - a +2 animal skin (worn) Magical Staves (select all with |)  c - a staff of conjuration Jewellery (select all with "=)  a - a +6 ring of strength (worn)  b - an amulet of dissipation (worn)  e - the ring of Zonaeng (worn) {rCorr MP+9}i - a ring of protection from cold  j - a +4 ring of slaying [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]iihfami the ThrowerGnoll of Makhleb **....Health: 82/82 ========================###Magic: 32/32 ========================..#AC: 5Str: 13####.#EV: 13Int: 17....#SH: 0Dex: 11#..#XL: 11 Next: 40% Place: Dungeon:10#.@#Noise: ---------  Time: 14302.8 (0.0)#..#id) +8 sling "Niph" {heavy, rElec rF- Int-4#..#Fire: d) +8 sling "Niph" {heavy, rElec#.V##..#...#V   vampire (dormant)#...#.##Aim: a vampire (dormant, 100% to hit) _Okay, then.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.  Okay, then.ii(i. _i ;  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spell. _Okay, then.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i4P  Okay, then.i6i;iK>. _i" "....##..##.<##..# #..#  #.V# .####..# .......#####..#i# {#..@.....©##.######..##  _Okay, then.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.asting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i0 9§iX1 0--==3.8 (1-Blink iL5 iC8   Casting: Searing Ray (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _Okay, then. i8 Casting: Searing Ray (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You blink.i.  Casting: Blink (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i ....# fami the Thrower #..# Gnoll of Makhleb **.... #.§# Health: 82/82 ======================== #..# Magic: 28/32 =====================--- #..# AC: 5Str: 13 #.V# EV: 13Int: 17 .####.*# SH: 0Dex: 11 ......*#####..#  XL: 11 Next: 40% Place: Dungeon:10 #..@.....©#  Noise: ==-------  Time: 14303.8 (0.0) #.######..#  d) +8 sling "Niph" {heavy, rElec rF- Int-4 #ir[37m Fire: d) +8 sling "Niph" {heavy, rElec  -Blink   V   vampire (dormant) _You blink.  Casting: Blink (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a vampire (dormant, 100% to hit)iG i! ....#fami the Thrower#..#Gnoll of Makhleb **....#.§#Health: 82/82 ========================#..#Magic: 30/32 ======================--#..#AC: 5Str: 13#.V#EV: 13Int: 17.####..#SH: 0Dex: 11.......#####..#XL: 11 Next: 40% Place: Dungeon:10#..@.....©#Noise: ==-------  Time: 14303.8 (0.0)#.######..#d) +8 sling "Niph" {heavy, rElec rF- Int-4#i" Fire: d) +8 sling "Niph" {heavy, rElec-Blink V   vampire (dormant)Casting: Blink (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a vampire (dormant, 100% to hit)  Okay, then.i,( i( i- iM1 . _i ....# fami the Thrower #..# Gnoll of Makhleb **.... #.§# Health: 82/82 ======================== #..# Magic: 28/32 =====================--- #..# AC: 5Str: 13 #.V# EV: 13Int: 17 .####.*# SH: 0Dex: 11 ......*#####..#  XL: 11 Next: 40% Place: Dungeon:10 #..@.....©#  Noise: ==-------  Time: 14303.8 (0.0) #.######..#  d) +8 sling "Niph" {heavy, rElec rF- Int-4is # Fire: d) +8 sling "Niph" {heavy, rElec  -Blink   V   vampire (dormant) _Okay, then.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a vampire (dormant, 100% to hit)iXi `....#fami the Thrower#..#Gnoll of Makhleb **....#.§#Health: 82/82 ========================#..#Magic: 30/32 ======================--#..#AC: 5Str: 13#.V#EV: 13Int: 17.####..#iaSH: 0Dex: 11.......#####..#XL: 11 Next: 40% Place: Dungeon:10#..@.....©#Noise: ==-------  Time: 14303.8 (0.0)#.######..#d) +8 sling "Niph" {heavy, rElec rF- Int-4#Fire: d) +8 sling "Niph" {heavy, rElec-Blink V   vampire (dormant)Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a vampire (dormant, 100% to hit)  Okay, then.ifiKgixlio. _iBAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a vampire (dormant, 100% to hit) _Okay, then.asting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i'i3* Your spells (cast)TypeFailure Level a - Magic DartConjuration1%1 i+ b + Searing RayConjuration1% 2  c - BlinkTranslocation 1% 2 d - Fulminant PrismConjuration/Alchemy5%4  e - GloomHexes/Necromancy 3% 3 i+( f - Iskenderun's Mystic Blast Conjuration/Translocation 5% 4 Select a spell to cast [?] help[Esc] exiti iF ib ....#fami the Thrower#..#Gnoll of Makhleb **....#.§#Health: 82/82 ========================#..#Magic: 30/32 ======================--#..#AC: 5Str: 13#.V#EV: 13Int: 17.####..#SH: 0Dex: 11.......#####..#XL: 11 Next: 40% Place: Dungeon:10#..@.....©#Noise: ==-------  Time: 14303.8 (0.0)#.######..#d) +8 sling "Niph" {heavy, rElec rF- Int-4#Fire: d) +8 sling "Niph" {heavy, rEleci -Blink V   vampire (dormant)Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a vampire (dormant, 100% to hit) _Okay, then.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i[ ....#fami the Thrower#..#Gnoll of Makhleb **....#.§#Health: 82/82 ========================#..#Magic: 30/32 ======================--#..#AC: 5Str: 13#.V#EV: 13Int: 17.####..#SH: 0Dex: 11.......#####..#XL: 11 Next: 40% Place: Dungeon:10iy #..@.....©#Noise: ==-------  Time: 14303.8 (0.0)#.######..#d) +8 sling "Niph" {heavy, rElec rF- Int-4#Fire: d) +8 sling "Niph" {heavy, rElec-Blink V   vampire (dormant)Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a vampire (dormant, 100% to hit) _Okay, then.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.is P  Okay, then.i it iy . _iV _Okay, then.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.iasting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ii Your spells (cast)TypeFailure Level a - Magic DartConjuration1%1  b + Searing RayConjuration1% 2  c - BlinkTranslocation 1% 2 d - Fulminant PrismConjuration/Alchemy5%4  e - GloomHexes/Necromancy 3% 3  f - Iskenderun's Mystic Blast Conjuration/Translocation 5% 4 Select a spell to cast [?] help[Esc] exiti i i R....#fami the Thrower#..#Gnoll of Makhleb **....#.§#Health: 82/82 ========================#..#Magic: 30/32 ======================--#..#AC: 5Str: 13#.V#EV: 13Int: 17.####..#SH: 0Dex: 11.......#####..#XL: 11 Next: 40% Place: Dungeon:10#..@.....©#Noise: ==-------  Time: 14303.8 (0.0)#.######..#i >d) +8 sling "Niph" {heavy, rElec rF- Int-4#Fire: d) +8 sling "Niph" {heavy, rElec-Blink V   vampire (dormant) _Okay, then.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i ....#fami the Thrower#..#Gnoll of Makhleb **....#.§#Health: 82/82 ========================#..#Magic: 30/32 ======================--#..#AC: 5Str: 13#.V#EV: 13Int: 17.####..#SH: 0Dex: 11i .......#####..#XL: 11 Next: 40% Place: Dungeon:10#..@.....©#Noise: ==-------  Time: 14303.8 (0.0)#.######..#d) +8 sling "Niph" {heavy, rElec rF- Int-4#Fire: d) +8 sling "Niph" {heavy, rElec-Blink V   vampire (dormant) _Okay, then.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.i Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.id   Casting: Searing Ray (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _Okay, then.  Casting: Searing Ray (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Okay, then.i i iL . _i ....# fami the Thrower #..# Gnoll of Makhleb **.... #.§# Health: 82/82 ======================== #..# Magic: 28/32 =====================--- #..# AC: 5Str: 13 #.V# EV: 13Int: 17 .####.*# SH: 0Dex: 11 ......*#####..#  XL: 11 Next: 40% Place: Dungeon:10 #..@.....©#  Noise: ==-------  Time: 14303.8 (0.0) #.######..#  d) +8 sling "Niph" {heavy, rElec rF- Int-4 #i7c[37m Fire: d) +8 sling "Niph" {heavy, rElec  -Blink   V   vampire (dormant) _Okay, then.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a vampire (dormant, 100% to hit)i....#fami the Thrower#..#Gnoll of Makhleb **....#.§#Health: 82/82 ========================#..#Magic: 28/32 =====================---#*.#AC: 5Str: 13#.*#EV: 13Int: 17.####.*#SH: 0Dex: 11......*#####..#XL: 11 Next: 40% Place: Dungeon:10#..@.....©#Noise: ==-------  Time: 14303.8 (0.0)#.######..#d) +8 sling "Niph" {heavy, rElec rF- Int-4#Fire: d) +8 sling "Niph" {heavy, rElec-Blink V   vaiTmpireCasting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a vampire (dormant, 100% to hit)  You focus your ray upon the vampire.iTonfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a vampire (dormant, 100% to hit)  You focus your ray upon the vampire.  The searing ray hits the vampire but does no damage...V.4.8 (1Ray  _(Press . to maintain the ray.)i/N****iiƖj<...Vi՗7---5+ iiY _The searing ray misses the vampire.iv   ic Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i ....# fami the Thrower #..# Gnoll of Makhleb **.... #.<# Health: 82/82 ========================i #..# Magic: 23/32 =================------- #..# AC: 5Str: 13 #**# EV: 13Int: 17 .####**# SH: 0Dex: 11 ..****V#####..#  XL: 11 Next: 40% Place: Dungeon:10 #**@.....©#  Noise: ---------  Time: 14305.8 (0.0) i #*######..#  d) +8 sling "Niph" {heavy, rElec rF- Int-4 # Fire: d) +8 sling "Niph" {heavy, rElec  -Blink Ray+  iRT V   vampire _(Press . to maintain the ray.) _The searing ray misses the vampire.iCasting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 5% risk of failure)  iIPress: ? - help, Dir - move targeti։  ..#......V... _The searing ray misses the vampire.  Casting: Searing Ray (safe; 1%  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 5% risk of failure)  Press: ? - help, Dir - move targetThere is a wall there.i ****#*****V**@iti..***i2Z*****@iV....#fami the Thrower#..#Gnoll of Makhleb **....#.<#Health: 82/82 ========================#..#Magic: 23/32 =================-------#..#AC: 5i X6Str: 13#..#EV: 13Int: 17.####..#SH: 0Dex: 11....*.V#####..#XL: 11 Next: 40% Place: Dungeon:10#..@.....©#Noise: ---------  Time: 14305.8 (0.0)#.######..#d) +8 sling "Niph" {heavy, rElec rF- Int-4#Fire: d) +8 sling "Niph" {heavy, rElec-Blink Ray+ V   vampire (ally target)*   fulminant prismCasting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 5% risk of failure)  iXPress: ? - help, Dir - move targetYou conjure a prism of explosive energy!  You stop channelling your searing ray.iy\m*.**i<n **Aiming: Fulminant Prism (dangerous; 5% risk of failure)  Press: ? - help, Dir - move targetconjure a prism of explosive energy!  You stop channelling your searing ray.  The vampire gestures wildly while chanting.The vampire flickers and vanishes!ihi=*.{i0*ixiiy4iý=iD====i$6.8 (1i i iY*i*ii iih_Deactivating autopickup; reactivate with Ctrl-A.i iu   iu =Casting: Fulminant Prism (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ii Your spells (cast)TypeFailure Level  a - Magic DartConjuration1% 1  b - Searing RayConjuration1% 2  c - BlinkTranslocation 1% 2  d + Fulminant PrismConjuration/Alchemy 5% 4  e - GloomHexes/Necromancy 3% 3  f - Iskenderun's Mystic Blast Conjuration/Translocation 5% 4 Select a spell to cast [?] help[Esc] exiti i i3 `....#fami the Thrower#..#Gnoll of Makhleb **....#.<#Health: 82/82 ========================#..#Magic: 24/32 ==================------#..#AC: 5Str: 13#..#EV: 13Int: 17i .####..#SH: 0Dex: 11....*.{#####..#XL: 11 Next: 40% Place: Dungeon:10#..@.....©#i dNoise: ====-----  Time: 14306.8 (0.0)#.######..#d) +8 sling "Niph" {heavy, rElec rF- Int-4i v#Fire: d) +8 sling "Niph" {heavy, rElec-Blink i/ *   fulminant prismYou stop channelling your searing ray.  i} The vampire gestures wildly while chanting.The vampire flickers and vanishes! i _Deactivating autopickup; reactivate with Ctrl-A.Casting: Fulminant Prism (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iO ij ....#fami the Thrower#..#Gnoll of Makhleb **....#.<#Health: 82/82 ========================#..#Magic: 24/32 ==================------#..#AC: 5Str: 13#..#EV: 13Int: 17.####..#i SH: 0Dex: 11....*.{#####..#XL: 11 Next: 40% Place: Dungeon:10#..@.....©#i Noise: ====-----  Time: 14306.8 (0.0)#.######..#d) +8 sling "Niph" {heavy, rElec rF- Int-4#Fire: d) +8 sling "Niph" {heavy, rElec-Blink i2 *   fulminant prismYou stop channelling your searing ray.  iZ The vampire gestures wildly while chanting.The vampire flickers and vanishes! _Deactivating autopickup; reactivate with Ctrl-A.i ECasting: Fulminant Prism (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i{ **Okay, then.i i p** _iM  Casting: Fulminant Prism (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iH  ....# fami the Thrower #..# Gnoll of Makhleb **.... #.<# Health: 82/82 ======================== #..# Magic: 20/32 ===============--------- #..# AC: 5Str: 13 #..# EV: 13Int: 17i|I v .####**# SH: 0Dex: 11 ....***#####..#  XL: 11 Next: 40% Place: Dungeon:10 #**@**...©#  Noise: ====-----  Time: 14306.8 (0.0) #*######..#  d) +8 sling "Niph" {heavy, rElec rF- Int-4iI  # Fire: d) +8 sling "Niph" {heavy, rEleciI o  -Blink iI   *   fulminant prismi J 'i)J sConfirm with . or Enter, or press ? or * to list all spells. _Okay, then.isJ $Casting: Fulminant Prism (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iJ Aiming: Fulminant Prism (dangerous; 5% risk of failure)  Press: ? - help, Dir - move targetiI....#fami the Thrower#..#Gnoll of Makhleb **....#.<#Health: 82/82 ========================#..#Magic: 24/32 ==================------#..#AC: 5Str: 13#..#EV: 13Int: 17.####..#SH: 0Dex: 11....*.{#####..#XL: 11 Next: 40% Place: Dungeon:10#..@.....©#Noise: ====-----  Time: 14306.8 (0.0)#.######..#d) +8 sling "Niph" {heavy, rElec rF- Int-4#Fire: d) +8 sling "Niph" {heavy, rElec-Blink *   fulminant prism _Okay, then.Casting: [39;i649mFulminant Prism (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 5% risk of failure)  Press: ? - help, Dir - move targetOkay, then.i$*if*iiP T**iA. _iA @  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target _Okay, then.  Casting: Fulminant Prism (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iw iy 0 Your spells (cast)TypeFailure Level  a - Magic DartConjuration1% 1  b - Searing RayConjurationi(z 1% 2  c - BlinkTranslocation 1% 2  d + Fulminant PrismConjuration/Alchemy 5% 4  e - GloomHexes/Necromancy 3% 3 iz ( f - Iskenderun's Mystic Blast Conjuration/Translocation 5% 4 Select a spell to cast [?] help[Esc] exiti*_i`io....#fami the Thrower#..#Gnoll of Makhleb **....#.<#Health: 82/82 ========================#..#Magic: 24/32 ==================------#..#AC: 5Str: 13#..#EV: 13Int: 17.####..#SH: 0Dex: 11....*.{#####..#XL: 11 Next: 40% Place: Dungeon:10#..@.....©#Noise: ====-----  Time: 14306.8 (0.0)#.######..#d) +8 sling "Niph" {heavy, rElec rF- Int-4#Fire: d) +8 sling "Niph" {heavy, rElec-Blink *   fulminant prismConfirm with . or Enter, or press ? or * to list all spells.Aiming:ip( Fulminant Prism (dangerous; 5% risk of failure)  Press: ? - help, Dir - move target _Okay, then.Casting: Fulminant Prism (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.....#fami the Thrower#..#Gnoll of Makhleb **....#.<#Health: 82/82 ========================#..#i&r8Magic: 24/32 ==================------#..#AC: 5Str: 13#..#EV: 13Int: 17.####..#SH: 0Dex: 11....*.{#####..#XL: 11 Next: 40% Place: Dungeon:10#..@.....©#Noise: ====-----  Time: 14306.8 (0.0)#.######..#d) +8 sling "Niph" {heavy, rElec rF- Int-4#Fire: d) +8 sling "Niph" {heavy, rElec-Blink *   fulminant prismConfirm with . or Enter, or press ? or * to list all spells.irbAiming: Fulminant Prism (dangerous; 5% risk of failure)  Press: ? - help, Dir - move target _Okay, then.Casting: Fulminant Prism (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iZxu *Okay, then.iiyi~T**iO. _iд  _Okay, then.  Casting: Fulminant Prism (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.asting: Fulminant Prism (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.is:*iuizL**i  Casting: Fulminant Prism (dangerous; 5% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _Okay, then.  Casting: Fulminant Prism (dangerous; 5% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.iuM  Casting: Fulminant Prism (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iP  Okay, then.i i$T**i'. _i" M  Casting: Fulminant Prism (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iP  Okay, then.iiT**ir. _iS**ii(@**ionfirm with . or Enter, or press ? or * to list all spells. _Okay, then.  Casting: Fulminant Prism (dangerous; 5% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _Okay, then.You can't go down here!i K**iW i? J**i F _Unknown command.iiDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart Guideik8D.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.iKTargeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.ilPhilosophy1.List of Character Speciesi^2.List of Character Backgroundsi&3.List of Skills4.List of Keys and Commands5.InscriptionsiUM6.Dungeon sprint modesiyii....#fami the Thrower#..#Gnoll of Makhleb **....#.<#Health: 82/82 ========================#..#iMagic: 24/32 ==================------#..#AC: 5Str: 13#..#EV: 13Int: 17.####..#SH: 0Dex: 11....*.{#####..#XL: 11 Next: 40% Place: Dungeon:10#..@.....©#i(Noise: ====-----  Time: 14306.8 (0.0)#.######..#d) +8 sling "Niph" {heavy, rElec rF- Int-4#Fire: d) +8 sling "Niph" {heavy, rElec-Blink iE*   fulminant prism _Okay, then.Casting: Fulminant Prism (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. _You can't go down here! _Unknown command.iA**ii]B**i>i M  Casting: Fulminant Prism (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iSasting: Fulminant Prism (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  You erupt in a blast of force!  The mystic blast hits something but does no damage.  Something hits you! Something bites you!  Something draws vitality from your injuries!i U63------0---=7.8 (1iMZJ**i*]e _Your fulminant prism crackles loudly.ip   iq GCasting: Iskenderun's Mystic Blast (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i! **Okay, then.iy!iA'B**i). _ij  iGCasting: Iskenderun's Mystic Blast (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i@*   Casting: Iskenderun's Mystic Blast (dangerous; 5% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.  You erupt in a blast of force!  The mystic blast hits something but does no damage.  You feel ready to blink again.  Something hits you. Something bites you! ############  Something draws vitality from your injuries!Your fulminant prism explodes!iL ........{...  The blast of energy engulfs something!!iyMiXN45-----------16------=======8 iRi&UL _You hear a shout! x3; You hear an angry buzzing noise.iF W  Casting: Iskenderun's Mystic Blast (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iP  Okay, then.iiȽi&. _iW  Casting: Iskenderun's Mystic Blast (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i m .  You erupt in a blast of force! The mystic blast hits something.i 2------=====--9i i * _You hear a shout! x2iF iIG 9--iK iN F _Unknown command.iW  Casting: Iskenderun's Mystic Blast (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i P  Okay, then.i i iw . _i ####.#....# #..# #.<# #..# #..# #..#####..# .......@#####..#...###........©# #.######..##.##i6  You hear a shout!i6-----=----10i0iH _Something completely misses you. Something bites you but does no damage.iM .####....<iqm..####.@# .....#####.....###........©# #.######..#ié  Something hits you. Something bites you.iy34----3---iߪ*----1itil _Something draws vitality from your injuries!iK UM## .####....<..####..# iQL ........#####.....###........©###i0U  ### ..# ####.# ....# #..#iU  #.<# #..# #..# #.@# iU d..####..# ........#  iU 8...###..  i!V Z# #.##  #.iAV W  ##ihV c   iV I  i3  ### ..# ####.#i4  ....# #..# #.<# #..# #..# i4 #.@# ..####..# i4 ........#  ...###..i25  # #.## ik5 e#. ## i5 iLB  iF . Something hits you. Something bites you!* * * LOW HITPOINT WARNING * * *22-------2iJ iOM l _Something draws vitality from your injuries!ib M## .####....<####..# ........#####..##i5 i r3----3iC i itM## .####....<...####..###iii@-4iii.%M## .####.....#..###.iBs ### ..# ####.# ....# #..# #.@# #..# #..# #..# ..####..# ........#   ...###..   # #.##   #. i} n ### ..# ####.# ....# #..# #.@# #..# #..# #..# ..####..# ........# ...###.. # #.##i0 R #.i  ### ..# ####.# ....# iy#..# #.@# #..# #..# #..# ..####..# ........#   ...###..   i# #.##   #. Something hits you!* * * LOW HITPOINT WARNING * * *i ### ..# ####.# ....# #..# #.@# #..# #..# #..# ..####..# ........# ...###.. # #.## #.i ..  Something bites you!* * * LOW HITPOINT WARNING * * *i6/82 -----4===5i i _Something draws vitality from your injuries! _There is a stone staircase leading up, spattered with blood here.iii2it  Something hits you!You die...iQ-5/82 ------  --more--i i Inventory: 10/52 gear slots Hand Weapons (go to first with ))  d - the +8 sling "Niph" (weapon) {heavy, rElec rF- Int-4 Stlth+} Missiles (go to first with () i\  h - a throwing net Armour (go to first with [)  f - a +0 cloak of corrosion resistance (worn)  g - a +2 animal skin (worn) Magical Staves (go to first with |)  c - a staff of conjuration Jewellery (go to first with "=) i  a - a +6 ring of strength (worn)  b - an amulet of dissipation (worn)  e - the ring of Zonaeng (worn) {rCorr MP+9}i i - a ring of protection from cold  j - a +4 ring of slaying Wands (go to first with /)c - a wand of iceblast (3)  iٕ e - a wand of paralysis (7)  f - a wand of mindburst (10) Scrolls (go to first with ?) i O b - 2 scrolls of blinking  f - a scroll of fear iD [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]i-  e - a wand of paralysis (7)  f - a wand of mindburst (10) Scrolls ?b - 2 scrolls of blinking  f - a scroll of fear  t - 2 scrolls of teleportation  a - a scroll of enchant armour  r - 3 scrolls of revelation  w - 3 scrolls of enchant weapon  p - 2 scrolls of poison  V - 2 scrolls of vulnerability Potions (go to first with !)  f - a potion of heal wounds {unknown}  g - 3 potions of magic  h - a potion of haste i- o - 4 potions of curing {unknown}  k - a potion of berserk rage {unknown}  i.p - 4 potions of might {unknown}  q - 2 potions of brilliance {unknown}  l - a potion of attraction {unknown}  n - a potion of lignification {unknown}  M - 4 potions of mutationi2.894%i, i,ii&Goodbye, fami.9020 fami the Thrower (level 11, -5/82 HPs)Began as a Gnoll Conjurer on Nov 3, 2025.Was a Believer of Makhleb.Slain by a vampire (12 damage)... on level 10 of the Dungeon.The game lasted 00:18:34 (14062 turns). Best Crawlers -1.77474082 tswnVSFi-27 escaped with the OrbiL2.61784856 particlefa GrEE-27 escaped with the Orb3.60605830 tswnAtFi-27 escaped with the Orb4.60549730 tswnReFi-27 escaped with the Orb5.60103003 tswnVSHs-27 escaped with the Orb6.57869660 tswnVSWn-27 escaped with the Orb7.57456732 tswnReCA-27 escaped with the Orbi8.55202097 tswnVSCK-27 escaped with the Orb9.51243449 tswnAtWn-27 escaped with the Orb  10.50009587 tswni@[VSHu-27 escaped with the Orb  11.48742712 tswnHuFE-27 escaped with the Orb  imi12.47301008 tswnMiCA-27 escaped with the Orb  13.33579707 tswnKoSh-27 escaped with the Orbi& i i) ? [?25h[?0c [?1051l[?1052l[?1060l[?1061l