_=iT Player: fontaine3 Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-03-22.19:05:03.ttyrec Time: (1774206303) Sun Mar 22 19:05:03 2026 a=i [?1051l[?1052l[?1060l[?1061ha=iV)0[?7h[?25l[?1ca=ia=ia=iagWelcome, fontaine3. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Spriggan  x - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Very small, very frail and very fast, Spriggans are highly competent stabbers and spellcasters. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Spriggan Hexslinger}=i* }=i Welcome, fontaine3 the Spriggan. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderer}=iHs - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warper}=iv?v - Fire Elementalist f - Berserkern - Hexslinger  w - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reaver}=iy - Earth Elementalistz - Alchemist Hexslingers carry a sling, and use hex magic to make their foes more vulnerable to attacks from afar. + - Recommended background * - Random background }=i# - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help}=i1 Tab - Spriggan Hexslinger~=i=iI=i=fontaine3 the VexingSprigganHealth: 9/9========================Magic: 3/3========================AC: 2Str: 4EV: 16Int: 14SH: 0Dex: 17XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +1 sling=iWFire: a) +1 sling=i########..@..##..###..##. .###=i=i Welcome, fontaine3 the Spriggan Hexslinger.A smirking vizier told you that the Orb of Zot is just within this dungeon.=i'=iPress ? for a list of commands and other information. _Found a staircase leading out of the dungeon.=i=iD  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting0.7   1.4  -2   g + Spellcasting 1.3   1.4  +2           b - Unarmed Combat   0.0   1.4  -2   h + Hexes3.6   2.8  +2      i + Fire Magic0.7   1.4  -2  c + Ranged Weapons 2.0   3.0   0            =i    d - Armour   0.0   1.7  -3      e + Dodging2.6   1.8  +3       f - Stealth   0.0   0.4  +5          =i        =iҬ                =i        =in    =i _    =i        =i0n    =iA_    =iR    The relative cost of raising each skill is in cyan.  =icZThe species aptitude is in white.  =is[?] Help[=] set a skill target  =i[/] auto|manual mode [*] useful|all skills [!] training|cost|targets=iX a - Fighting   0.7 g - Spellcasting   1.3 h - Hexes   3.6 i - Fire Magic   0.7 e - Dodging   2.6=i =iz  c * Ranged Weapons   2.0=i> f + Stealth 0.0=iiTargetTarget--  --  --  =i[--  --  --  --  --  =i--  =ia-z] set[-] clear selected target=i,ccost|targets=iN=iQT=iYtfontaine3 the VexingSprigganHealth: 9/9========================Magic: 3/3========================AC: 2Str: 4EV: 16Int: 14SH: 0Dex: 17#######=iYXL:  1 Next:  0% Place: Dungeon:1#..@..#Noise: ---------  Time: 0.0 (0.0)#..###..#a) +1 sling#. .#Fire: a) +1 sling##Welcome, fontaine3 the Spriggan Hexslinger.=iYA smirking vizier told you that the Orb of Zot is just within this dungeon.Press ? for a list of commands and other information. =iYN_Found a staircase leading out of the dungeon.=iv]=i]=i5a=ic=i =i  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.7   1.4  -2   g - Spellcasting   1.3   1.4  +2  =i         =i^ b - Unarmed Combat   0.0   1.4  -2   h - Hexes   3.6   2.8  +2      =i i - Fire Magic   0.7   1.4  -2   c * Ranged Weapons   2.0   3.0   0  =i            =i d - Armour   0.0   1.7  -3  =i1W     e - Dodging   2.6   1.8  +3      f + Stealth0.0   0.4  +5  =iV        =i|a    =i        =i_    =i        =i a    =i+        =iL_    =i        =i            =iKThe relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  =ia[/] auto|manual mode [*] useful|all skills [!] training|cost|targets=iҶETargetTarget--  =iF--  --  --  --  --  --  --  --  a-z] set[-] clear selected target=iccost|targets=if=[?25h[?0c0 =ix $ [?25l[?1c5.0  +5 current training targets, if any.=] set aall targets=i a-z] setselected target =i<[?25h[?0c0 =i&r [?25l[?1c=i9uo5.0 =] set aall targets=iW =itfontaine3 the VexingSprigganHealth: 9/9========================Magic: 3/3========================AC: 2Str: 4EV: 16Int: 14SH: 0Dex: 17#######=i$^XL:  1 Next:  0% Place: Dungeon:1#..@..#Noise: ---------  Time: 0.0 (0.0)#..###..#a) +1 sling#. .#Fire: a) +1 sling#=iHq#Welcome, fontaine3 the Spriggan Hexslinger.A smirking vizier told you that the Orb of Zot is just within this dungeon.Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon.=i=i=i=i=i? I=i =i =i | _=iA =i% =ih! =i! =i" =i# =im$ =i$ =i*% =i& =i' =i( =ix( =i+ =i+ =i+ =iq, =iA. / _You open the door.=ib/ =i/ =iW0 =iT3 8There is an open door here.=iO4 =i4  _=iz5 =i8 X=i9 =i: =i; =i; =i< =i= =i#> =i> =iX@ =ilA =iA =i"B =iwC =i)D =ibD =iD =iE =iF =iG =iUG =iI =iGM  _You open the door.=iM =iN =iQ @  There is an open door here.=iS =iT  _=iT =iV =iX ,=iY =iZ =i[ =i\ =i\ =i^ =i_ ,=io` =i*b =ib =ib =ic =iWi -#.......###.....#####'##########.#######.#................#.########.###########.#### #..#.#..# ##@#'#..# #.......# #.^.....# #########=in 013.4 (13.4)=in ,4.4 (14=iWr =is e _c - a scroll labelled LALETAO MYSKESK=i =i =i+ =i =in =iH B=i =iF =i =i @  There is an open door here.=i =i  _=i[ =i =i =i =i =i =iW =i =i/ =i =i =i) =i =i =ij =i ,=i =i =i =i =i =i =i- =ix =if =i =i =i4 =i! =i =iA =i =i =i_ =i =i =i =i7 =ip =i =i =i =i =i  =i =i =i  =i^ =i( =i =i. =i~ =i! =i# =iA# =i# =id% =i6& =i{& =i' =iQ( =i`) =i) =i0* =i\+ =iB, =iz, =i- =iR. =iQ/ =i/ =i 0 =io1 =if2 =i2 =iD3 =ik4 =iF5 =i5 =i'6 =i*7 =i=8 =i}8 =io9 =i: =i0; =ic; =i; =iUB l     =iB    ####   =iB ...#   ...#   ##...# =iB   #...#   #@#  =iB  #.#   #.# =iC m ##.#  =i;C |#..# ####### #.##=i[C   ##..<..## #.## =iC  #..###..# #..#  #.......# ##.# =iC  You pick up a parchment of Sandblast and begin reading...=igH \29.4 (15.030.4 (16=i-K =idM B _You add the spell Sandblast to your library.=i@>3=i>=ii?=iT@=iC=i-E,=iE=i7F=iF,=iG=iH=i}H=iH=iH=i2J=iK,=iK=iL=iM=iM=iHN=ihP=iR%  =iR>You encounter a rat.=iAW#########  ........#  r.......#  ........# ##### ........####...#=iWZ .......@.......# ........####...# ........# #...## =iW........# #.###........# #.# ........# #.# r   rat (asleep)=iX ....#######.# ##.. #..# =i8XX####### #.##=i!^r4.6 (4.2)r=iU^6==5.2 (4.8=ia=ib- _The rat squeaks loudly.=i!P=iP=itS=i!UF _Unknown command.=iT  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.7   1.4  -2   g - Spellcasting   1.3   1.4  +2           b - Unarmed Combat   0.0   1.4  -2   h - Hexes   3.6   2.8  +2       i - Fire Magic   0.7   1.4  -2   c * Ranged Weapons   2.0   3.0   0      =i{UB         d - Armour   0.0   1.7  -3       e - Dodging   2.6   1.8  +3      f + Stealth0.0   0.4  +5      =iU            =iU        =i V        =i8V        =idV        =iV                =iWX    The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help=i7WG[=] set a skill target  =iW[/] auto|manual mode [*] useful|all skills [!] training|cost|targets=i $TargetTarget--  --  --  --  --  --  --  5.0  5.0  a-z] set[-] clear selected targetcost|targets=i<[?25h[?0c0 =il" =in [?25l[?1c=i8.0 current training targets, if any.=] set aall targets=iu=i{=iPfontaine3 the VexingSprigganHealth: 9/9========================#########Magic: 3/3========================........#AC: 2Str: 4r.......#EV: 16Int: 14........# #####SH: 0Dex: 17........####...#XL:  1 Next:  0% Place: Dungeon:1.......@.......#Noise: ==-------  Time: 35.2 (0.0)........####...#a) +1 sling........# #...##Fire: a) +1 sling=ia........# #.###........# #.#........# #.#r   rat....#######.###.. #..######## #.## _There is an open door here.  You pick up a parchment of Sandblast and begin reading... _You add the spell Sandblast to your library.  You encounter a rat. _The rat squeaks loudly. _Unknown command.=ih=iƇ=iڋ=i@=i. )))))) You shoot a sling bullet. The sling bullet hits the rat.=i)fG.r=i}k/......=il5=6.5 (1.3=iq=ir^ _The rat is moderately wounded.=i ))))) You shoot a sling bullet. The sling bullet hits the rat.=ii .r.r=io '.....=ip (7.8=iXu =i"w \ _The rat is severely wounded.=i †You shoot a sling bullet. The sling bullet hits the rat.)))=iL#...=i089.1=i=iG _You kill the rat!=iE3=i2=i=i=i1n=it=i=i2=i=i=i=i=i]=i=i=i\=i=iQ,=i=i=i=i=i=i=i=i>=i,=iR=iQ=iO=i=i=i=i=i<=il=i=ii,=i=i=iG=i=i=i ############ #..........# ## #..........# .. #..........# ### #.##.....†....####.. #..@................--- ..####..........####.. .................# #... ##.###...........# #.## #$............# #.# ................# #.# #...........#######.# ##.###.###....# #..# ## ########## #.##=i.46.3 (7.2=ilG---7.3 (8=iF =i R _d - an inky potion=i8 =ij9 =i2: =i< =i= =i@ ,=i@ =iFB =iB =iVC =iD =iF =iF =iG =igI =iJ =i0K =iK =iM =iN =iGN =iN =iQ =iQ =iXR =iiU @ _You now have 8 gold pieces.=iW c  You encounter a rat.=i] L## #..........#.. #..........# ##.##.....†....####.# #.....................####...####. ..........# #....##.###...# #....r..#.............# #........# #..###....####### ##.###.###....# # ## ########## #.=i>^ w ##..<## #.# #..###..# #.. r   rat (asleep) #.......# ##. ##.....## #. ###'### #.=ic .51.3 (4.0=id 29 (4.6 _=ii =i k =i m .  You shoot a sling bullet. The sling bullet hits the rat!=i` Y)))=iwJ #...=iM @16===3.2 (1.3=iQ =iS G _You kill the rat!=i=<4=i>=inAH _No target in view!=i5b=ib=ie=igH _No target in view!=iJ=i=iE=i=i~=iiP _=i,=i` =iB =i =i=i=i=i)i  You encounter a hobgoblin.=i ## #...#.... .. #.............. #.##.....†..........####.....g........####..........................#...##.###...#...#=iM1...#....#---...###.....#####... ##.###.###....# . ### ### ##..<..## #..###..# g   hobgoblin (asleep) #.......# ##.....## ###'###=iz-5.0 (1.8=i N---6 (2.4 _=i$=i&=i =i =i =i" ` _A hobgoblin is nearby!=iv ))))))g    You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin shouts!=i .gThe hobgoblin is severely wounded.=iG 1.....=i 7===6.9 (1.3=i =iq ' _You hear a shout!=i †You shoot a sling bullet. The sling bullet hits the hobgoblin!=iG)))))=i~l g  You kill the hobgoblin!=i.....g   goblin=i01338.2=i܍ _You encounter a goblin. It is wielding a +0 club.=i)p )  You shoot a sling bullet. The sling bullet hits the goblin.=iH-[))))))=i>......=i1419.5=if=i6J _You kill the goblin!=in4=is=iwH _No target in view!=i0J=iH _No target in view!=i84=i=iH _No target in view!=io=ico=i2p=is=i#v=iy: _=iTy=i{,=i%}=i=i=i*=iɃ=i=iQ=i=i=io=i,=iՎ=i=i!=iQ=i<=i=i,=i=i=i[=iŚ=i=i!=i=iQ=i4=i=i˥=i=i=i֮ #### #######  #....#:....#  #....#.....# #####=i #....#.....# #.... #....#.....#### #.... #........)...... #.... #=i(q....# #.##.... =id#|@.....####.--- ##...####.... ###.†............... ###?.......##.###....................#.......=i........................ ............###.. ...........## ##.###.### ...........# ##### =i1x ############ #....#:....# #....#.....#  #....#.....# # #....#.....#### # #.)...... # #.# #.##=iֵ #@......#### ##..#### ###.† ###?.......##.### ...............# ............... ............### ...........## ##.###. .# ### =i.65.5 (6.0=ikI---6.1 (6.6=i=is _You see here a staff of cold.=iRn 3=iBp =iFt =iw =imz $ _=i~ =i =iL =iA =i, =is =i ,=i =iz =i =i+ ,=i #....#.....#### #....#.....##.. #....#.....#### #.. #........)...... #.. #...........# #.## =i+ )#|......####.. ##...#### ###.†..........##.##.###..........#......................#................## ##.###.#.............# ### ###.............# #=i .............#  .# =i -8.5 (2.4=ij +9.5 (3=i_ =i d _e - a scroll labelled MIAJEANN PEASU=if =iGg =i>m =io H _No target in view!=iY4=i=iyH _No target in view!=iZr 3=is =i=w =iy =i} : _=i~ =i? ,=i =ia =i =i =i` =i =i =i =iˎ =ic =i =i =iL =is =i =i =i =i =iA =i =i =ic =if =i =i٤ =iC =i =iA =ir =i =iO =i =i =i  ############ #....#@....#  #....#.....# ##### #....#.....# # #....#.....#### # #........)...... #.... #......# #.##....=i \#...##|.###.......#.# ##.........####..... ###.†...............You pick up a parchment of Call Imp and begin reading...=i] .75.5 (6.0=iϾ =i $6.5 (7=i =i A _You add the spell Call Imp to your library.=ip=i=i=iH _No target in view!=i1E=iE=iuF=iJ=iM=i]QP _=iFS=iS=irY=i7\=ii^=i^=id`=ikb=iJd=id=ie=i)j=iEl=il=in=i>p=iyr=ir=is=icv=ix,=iy=i3|=i#~=io~=i=i=i=iŃ=i;=i=i,=i=i=i,=i=iB=i[,=i]=if=i;=i=i=i=i{,=i==i֤=ii=i=i=i =i=i=iҭ=i}=i=i(=i=i #....#.....##....#.....##....#.....#=ipi#....#.....#######........).......##...........####.#...##|......####.#######.#####.........##.......@# ###.†.................###........##.=i1......................#......................................###.................## ##.#=i.................# ###.........# .............#  You pick up a parchment of Blink and begin reading...=i086.7 (10.2)=iM=iq%7.7 (11=i=i/> _You add the spell Blink to your library.=i=i=i=iȞ=i=i=i,=i=iD=i{=i=i[=i=i=i=i=i=i{=i5=i,=i6=i=i=i==i=it############ =iu#....#.....# #....#.....# #....#.....# #=i#....#.....########..#........).....=i;= ##...........####.##... #...##@......####91.3 (3.6=i\ )=i}#######.#####.........####...........# ###.†.....=i\.........###........##.###=i......................#................................ =i..................###........ .................## ##.###.##=i .........# ### ####=i)E =i=i=iJs _You see here a staff of cold.=iq6=i6-2.3 (1.0=i<=i> =i>C_c - a staff of cold=iy =i5 C  Skill  Level Cost  Apt Skill  Level Cost  Apt =i ] a - Fighting   0.7   1.4  -2   h - Spellcasting   1.3   1.4  +2          =i  b - Staves   0.0   1.7  -3   i - Hexes   3.6   2.8  +2  =iե  c - Unarmed Combat   0.0   1.4  -2   j - Fire Magic   0.7   1.4  -2  =i R    =i k - Ice Magic   0.0   1.4  -2  =i2 x d * Ranged Weapons   2.2   3.0   0      =iM R    =ii l - Evocations   0.0   0.6  +3  =i  e - Armour   0.0   1.7  -3  =i .     f - Dodging   2.6   1.8  +3  =i }    g + Stealth=iݦ 0.7   0.4  +5  =i         =i! n    =i @                        =i         =i _    =i         =i> a    =id The relative cost of raising each skill is in cyan.  The species aptitude is in white.  =i [?] Help[=] set a skill target  =iͨ [/] auto|manual mode [*] useful|all skills [!] training|cost|targets=i =i =i gfontaine3 the Vexing############Spriggan#....#.....#Health: 9/9========================#....#.....##### Magic: 3/3=========================i #....#.....##... AC: 2Str: 4#....#.....########... EV: 16Int: 14#........).......##... SH: 0Dex: 17##...........####.##... XL:  1 Next: 41% Place: Dungeon:1=iP #...##@......####...... Noise: ---------  Time: 92.3 (0.0)#######.#####.........####... a) +1 sling=i ........# ###.†.............. Fire: a) +1 sling........###........##.###..........................#................................... ..................###........ .................## ##.###.##=i  .................# ### ####  =i b_You add the spell Call Imp to your library. _No target in view!  =i, You pick up a parchment of Blink and begin reading... _You add the spell Blink to your library. _You see here a staff of cold. _c - a staff of cold=iN =i[ 4=i =i =i 3=iP =iX =i B=i+ =i3 =i =i' =iA =ik =i =i =i =i ,=i =i =iP =i =i =iu =i ,=i =i: =i v  You encounter a hobgoblin and a goblin.=i\ ##...........####.# #...##.......####..#######.#####.........###........# ###.†..................###........##.###......................#...........................###...........## ##.## .........# ###  ...........#  =i+ S..=.......# ........# .........## g   hobgoblin (asleep) =iP p................ g   goblin (asleep) g....g...#.....  .=i 5.9 (3.6ggwandering)g....g=ig 6==6.5 (4.2=i =i{! + _The hobgoblin shouts!=i3 ; #...##.... =i3 8#######.#####... ........# ###.†. =i54 ........###..... ................ ................ ................ ........@........##  =iY4 J.................# ###  .................#  =i{4 C..=.............#  ................# =i4 H .........#......#  ................ =i4 k g....g...#..... =iP #...##.... #######.#####... ........# ###.†. ........###..... ................ ................ ................ ........@........##  =i.................# ###  .................#  ..=............ ............... .........#......#  ................  g....g...#..... =i=i(=i=iAd _There are monsters nearby!=ip )))))))You shoot a sling bullet.=iI g.  The sling bullet barely misses the hobgoblin.=i J8g.=iJ'g.=iKK9g.=id....g=7.8 (1.3 _The goblin shouts! You hear an angry hiss.=i'R )))))))You shoot a sling bullet.=iZ `g.g.=in G.......=i -9.0 (1.2=i =i c _The sling bullet barely misses the hobgoblin.=i )))))))You shoot a sling bullet.=i _g.g.=i >.....=i 0100.3 (1.3)=i( =i^+ d _The sling bullet closely misses the hobgoblin.=i )))))))You shoot a sling bullet.=ic_g.g.=ie6g.=ihe$g.=i{m;....=im(1.6=i4u=iwd _The sling bullet closely misses the hobgoblin.=i##.####.##...##.......####.#.#####..#.# ###.†..###........##.###...#.....###..## ##.#.gg.# ### #.# ..=.#.#.#......# . .#.#.=i=i7---2.2 (0.6=iG=i=i7/##.####.##.#...##.......####.#.#####.####..# ###.†..=i]8A###.##.###..#...###..## ##.###..gg.# ### #.# ..=.#.#.=i8i#......# ..=i8#.#......##.=i;!g.=i;7g.=iFM  The hobgoblin attacks as it pursues you!=idG8---=--8=iPC _The hobgoblin hits you.=i##.####.##.#...##.......####.#.#####.####..# ###.†..###.##.###..#...###..gg.## ##.###.#.# ### #.# #..=.# #.# #.#......# #.=ig......# .#......# #.=i(F-3.4=i6=i=in##.####.##.#...##.......####.#######.#####.####...# ###.†..###.=i##.###..#...###..gg.## ##.###.#.# ### #.# #..=.# #..=i# #..#......# #.# #.=i#}#......# #.=i^.g.g=i=iDB-4.0=i[=i=i###.####.##.#...##.......####.#######.#####.####..=i$.# ###.†..###.##.###..#...###..g..@...## ##.###.#.g.# ### #.# ##...=.# #..# =i?'#..=ir'#......# ##..# =i'#.#......# #.=i1=ig1V9===6=ie9=i:=ie8##.####.##.#...##.####.#.#####.####...# ###.†........###.##.###..#...###..g...@..## ##.###.###..g.# ### #.# ##.=if..=.# #..#.# #..#......# ##..# #.#......# #.=ig=.g=igh .g=io=ijp(5.2=iw=i)y=i##.####.##.....†#...##.####.#.#####..####..# ###.†........  .###.##.###..#.....###..g...@.## ##.###.###..g......# ### #.# =iO##..<..=.# #..#.# #..#......# ##...# ###'...#......# #..=i=.g=i@ .g=iӶ=i&8=i=i0=i##.####.##.....†.#...##.####. #.#####..####. .# ###.†........ .###.##.###. .#. ... .###.# .g...@## ##.###.###. .g.....# ### # .# ##..<...=.# #..#.# #..#......# ##...# ###'#..#......# #.#.=iI>6.4=it=ir=i ))) You shoot a sling bullet. The sling bullet hits the hobgoblin.=iY.g.g=iJ .g=i&..=iFU======7.7 (1.3=i=id _The hobgoblin is moderately wounded.=i m )))))))You shoot a sling bullet.=iJ @.g=i> .g=i# <.g=i&& D....=i& (9.0=i8+ =i- g _The sling bullet completely misses the hobgoblin.=iPt s .  You shoot a sling bullet. The sling bullet hits the hobgoblin.=iy }g   goblin=i" g.=iC =it y 5810.3 _You kill the hobgoblin!=i, =i h _Your Stealth skill increases to level 1!=i )You shoot a sling bullet. The sling bullet hits the goblin.=iR=i=ic1661.6=i}=iLJ _You kill the goblin!=iM ).......#....###.##.....† #...##.####... #######.#####.........#### ###.†..........#####.###..#............@.###...........#...).## ##.###.###...=i### ######## .................###..<...#......#=i=i)7---2.2 (0.6=i4=i6=ip 3=i =i* |  Things that are here:=i" a  a +0 dagger; a goblin corpse=i*  #...##.......####.#######.#####.........####............# ###.†......  ........####.###  ................#  .........  ..###.  ...).## ##.###.###  .# ### #####---8  .......# ##  ..=..# #..  ..#=i+  #.. .#......# ##.. ........# ### ..#......######## ..#.>............ .#####=i3 =i4 -3.4 (1.2=i: =i,= ; _Found a stone staircase leading down.=i3=iֻ=i=i=i,=i=i=i=i]=i?=i?=i=ie=i=i=iS=i=iv=i=i!,=i$=i=in  You encounter a frilled lizard.=ie( ........# ###.† .#........###........## ............... #........ #.....### #....).## ## .#..........# # ...................#  #...=.@...........#  #.........#  ##..#......#  ..?.........# .##...#......# #..#.>...... l   frilled lizard (wandering) #...........###=i..l..$....#...... =i5-8.2 (4.8=i=i28 (5.4 _=i=i=iwe  ###.† .#........###.. ............... #............. #............. #...............).##  .#.................#  ...................#  #...=.@...........#  #.................#  ##.........#......#  ..?................#  .##.........#......#  #.........#.>  #...........  ....l..$....# =i3N  ###.† .#........###.. ............... #............. #............. #...............).##  .#.................#  ...................#  #...=.@...........#  #.................#  ##.........#......#  ..?............=i4 .##.........#.. #.........#.>  #........... ....l..$....# =i==iC>=i`E=iGe _A frilled lizard is nearby!=i+ †You shoot a sling bullet.  The sling bullet hits the frilled lizard.=i ))))))=i I......=i A75===20.1 (1.3=iz =idz  =i D_You kill the frilled lizard!=i3=i-=i&=i=i7,=iy=i=i=i=iP ..# ###.† .#..###..# . # #..## #.....).##  #.#.....#  #......# #...@.............#--- #..# ##..#......#=i ..?......# ..##..#......#.. #..#.>...... # #........### ....†..$....#......=i-1.3 (1.2=iG---2.3 (2=i =i8 _d - a ring of protection from cold=iE=itF=iH=i=K=iS.#.###... ..... # ### #)#.#... #..# #.....# #..@...#0.0 ###......#..?..#..###......#... #=iT.#.>......# #........## ....†..$....#...... .#>........=i,T =i_]A9 (0.6=ipc=ie; _Found a stone staircase leading down.=i =i};Gear: 4/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +1 sling (weapon) Armour (go to first with [)  b - a +0 robe (worn) Magical Staves (go to first with |)  c - a staff of cold =iJewellery (go to first with "=)d - a ring of protection from cold=i=od - a ring of protection from cold. A ring that protects its wearer from cold. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {rC+} {jewellery} {resist cold} {cold resistance} Menu/colouring prefixes: identified jewellery _________________ “A ring of gold and a milk-white dove  Are goodly gifts for thee, =io And a hempen rope for your own love  To hang upon a tree.”  -Oscar Wilde, “Chanson”. 1881. (p)ut on, (d)rop, (=)adjust, or (i)nscribe.=i=i=i.#........###........ fontaine3 the Vexing..................... Spriggan#................... Health: 9/9========================#..................# Magic: 3/3========================# #...............).## AC: 2Str: 4#.#.................# EV: 16Int: 14#...................# SH: 0Dex: 17#.................# XL:  1 Next: 75% Place: Dungeon:1#..@..............# Noise: ---------  Time: 122.9 (0.0)##.........#......# a) +1 sling..?.........=i).......# Fire: a) +1 sling..##.........#......#... #.........#.>.......# #.................##....†..$....#.......#>........ _A frilled lizard is nearby!You shoot a sling bullet.  The sling bullet hits the frilled lizard. _You kill the frilled lizard! _d - a ring of protection from cold _Found a stone staircase leading down.=iN=i-3.4 (0.5=i=i,? _d - a ring of protection from cold (worn)=i 3=i" =i =iL =iz B=i= i  You encounter a hobgoblin.=i^  #... # #.#.#.)#.#.. #.......# #... #.....###.g.###...................##..#........... ##.>....=i Y...# #.... ....†..$....# .#> g   hobgoblin (wandering) #........ ######=i> ,4.0 (0.6=i =iu 26 (1.2 _=i =iX _You see here a scroll labelled UFIGRERCHIO.=i  # #........ #.#........) #.#........ #.......... ## #........ #.. #........ ###.g.##....... .......@....... ......##....... ..... #.........#.> ...# #........ .. ....†..$. . .#>........  #........  ######. =i # #........ #.#........) #.#........ #.......... ## #........ #.. #........ ###.g.##....... .......@....... ......##....... ..... #.........#.> ...# #........ .. ....†..$. . .#>........  =i(u#....... ######. =ia4=i=i&` _A hobgoblin is nearby!=i # #........ #.#........) #.#........ #.......... ## #........ #.. #........ ###.g.##....... .......@....... ......##....... ..... #.........#.> ...# #........ .. ....†..$. . .#>........  #........  ######. =i68 # #........ #.#........) #.#........ #.......... ## #........ #.. #........ ###.g.##....... .......@....... ......##....... ..... #.........#.> =i/9...# #........ .. ....†..$. . .#>........  #....... ######. =iD4=itE=i~G` _A hobgoblin is nearby!=iur ))))You shoot a sling bullet.=i0 .gThe sling bullet barely misses the hobgoblin.=ib....g=ivL====5.9 (1.3=iK=ia+ _The hobgoblin shouts!=iJ( m )))))))You shoot a sling bullet.=iէ @.g=i: !......=i b===-7.1 (1.2=i= =i c _The sling bullet barely misses the hobgoblin.=iW m )))))))You shoot a sling bullet.=i ......gThe sling bullet closely misses the hobgoblin.=iq B-8.3=i =i Z _The hobgoblin completely misses you.=im )))))))You shoot a sling bullet.=i- ......gThe sling bullet barely misses the hobgoblin.9.6 (1.3=i5=i6 _The hobgoblin barely misses you. The hobgoblin completely misses you.=in  You shoot a sling bullet. The sling bullet hits the hobgoblin.=i$ gThe hobgoblin is severely wounded.=i3. g 2 hobgoblins (1 wandering)  You encounter a hobgoblin.=i..30.8 (1.2=i4=i27 =ii7I_The hobgoblin closely misses you.=izm )))))))You shoot a sling bullet.=ir g.  The sling bullet barely misses the hobgoblin.=i{} ......gg  The hobgoblin shouts!=i|-2.1 (1.3=i=iV _The hobgoblin barely misses you.=i8 †You shoot a sling bullet. The sling bullet hits the hobgoblin!=in<T   hobgoblin=iA.g=i=i1913.4=i=iM _You kill the hobgoblin!=i1|u .  You shoot a sling bullet. The sling bullet hits the hobgoblin!=i3K))=iz D†.=iD 8#................. fontaine3 the Vexing# #................. Spriggan=i T#.#...............). Health: 9/9========================#.#................. Magic: 3/3========================#................... AC: 2Str: 4=i ## #................. EV: 16Int: 14#.. #................. SH: 0=i =Dex: 17###...##.........#...... XL:  1 Next: 108% Place: Dungeon:1=i ......†@................ Noise: ===------  Time: 134.7 (1.3)=iv ......##.........#...... a) +1 sling..... #.........#.>.... Fire: a) +1 sling...# #................... ....†..$....#...... .#>........#........######.  The sling bullet barely misses the hobgoblin.=i cThe hobgoblin shouts! _The hobgoblin barely misses you.=i You shoot a sling bullet. The sling bullet hits the hobgoblin! _You kill the hobgoblin!You shoot a sling bullet. The sling bullet hits the hobgoblin!=ii _You kill the hobgoblin!You have reached level 2!=iD/  --more--=itE14/145/52 3% =i=i4 _=ib =ic  Spells (Memorise)TypeFailure Level  a - JinxbiteHexes9% 2  b - Sigil of BindingHexes=i(d m17% 3c - SandblastEarth26%1  d - Inner FlameHexes/Fire30% 3e - BlinkTranslocation36% 2  f - Call ImpSummoning36% 2  g - Cause FearHexes50% 4  h - Dimensional Bullseye Hexes/Translocation 77% 4 3 spell levels left =id ][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit=i7 =i =i X#................. fontaine3 the Vexing# #................. Spriggan#.#...............). Health: 14/14 ========================#.#................. Magic: 5/5========================#................... AC: 2Str: 4## #................. EV: 16Int: 14#.. #................. SH: 0Dex: 17=i_ ###...##.........#...... XL:  2 Next:  3% Place: Dungeon:1......†@................ Noise: ===------  Time: 134.7 (0.0)......##.........#...... a) +1 sling..... #.........#.>.... Fire: a) +1 sling...# #................... ....†..$....#...... .#>........#........######. _The hobgoblin barely misses you.You shoot a sling bullet. The sling bullet hits the hobgoblin! _You kill the hobgoblin!You shoot a sling bullet. The sling bullet hits the hobgoblin! _You kill the hobgoblin! _You have reached level 2!=i& =i Memorise Jinxbite, consuming 2 spell levels and leaving 1? Y - Yes  N - No=i= =i3 5#................. fontaine3 the Vexing# #................. Spriggan#.#...............). Health: 14/14 ========================#.#................. Magic: 5/5========================#................... AC: 2Str: 4## #................. EV: 16=i Int: 14#.. #................. SH: 0Dex: 17###...##.........#...... XL:  2 Next:  3% Place: Dungeon:1......†@................ Noise: ===------  Time: 134.7 (0.0)......##.........#...... a) +1 sling..... #.........#.>.... Fire: a) +1 sling...# #................... ....†..$....#.....=iC _. .#>........#........######. _The hobgoblin barely misses you.You shoot a sling bullet. The sling bullet hits the hobgoblin! =i _You kill the hobgoblin!You shoot a sling bullet. The sling bullet hits the hobgoblin! _You kill the hobgoblin! _You have reached level 2!=i <---5.7 (1 _=iF =i =iV G---6.7 (2=ie& =im- =i- +7.7 (3=if3 =i35 $ =ie5 _You start memorising the spell. You continue memorising. x2=i5 =i: =i< c _You finish memorising. Spell assigned to 'a'.=i[e Spells (Memorise)TypeFailure Level  a - SandblastEarth26% 1  b - Sigil of BindingHexes17% 3  c - Inner FlameHexes/Fire30% 3  d - BlinkTranslocation 36% 2  e - Call ImpSummoning36% 2  f - Cause FearHexes50% 4  g - Dimensional Bullseye Hexes/Translocation 77% 4 1 spell level left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit=iD=i=i%a#................. fontaine3 the Vexing# #................. Spriggan#.#...............). Health: 14/14 ========================#.#................. Magic: 5/5========================#................... AC: 2=i%Str: 4## #................. EV: 16Int: 14#.. #................. SH: 0Dex: 17=i(&###...##.........#...... XL:  2 Next:  3% Place: Dungeon:1......†@................ Noise: ---------  Time: 137.7 (0.0)......##.........#...... a) +1 sling=ig&..... #.........#.>.... Fire: a) +1 sling...# #................... ....†..$....#.....=i&. .#>........#........######. =i&_You kill the hobgoblin!You shoot a sling bullet. The sling bullet hits the hobgoblin! _You kill the hobgoblin! =i'&_You have reached level 2! _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'a'.=i1n  Okay, then.=i6=i8. _=i6 Your spells (describe)TypeFailure Level  a - JinxbiteHexes9% 2 Select a spell to describe [?] help [!]/[I] toggle spell headers=i =iO =iT #................. fontaine3 the Vexing# #................. Spriggan#.#...............). Health: 14/14 ========================#.#................. Magic: 5/5========================#................... AC: 2Str: 4## #................. EV: 16Int: 14#.. #................. SH: 0Dex: 17###...##.........#...... XL:  2 Next:  3% Place: Dungeon:1......†@................ Noise: ---------  Time: 137.7 (0.0)......##.........#...... a) +1 sling..... [3=iп 4m#.........#.>.... Fire: a) +1 sling...# #................... ....†..$....#...... .#>........#........######.  You shoot a sling bullet. The sling bullet hits the hobgoblin! _You kill the hobgoblin! _You have reached level 2! _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'a'. _Okay, then.=i =i =iy =i =i==i=iK!=i(-..=iG/=i3+8.7 (1=i4=i6a _h - a scroll labelled UFIGRERCHIO=iy3=i=i8=i=iB=i=i=is=i=i,=i=i=iJ,=iu=i=i,=iE=i=i=i0=i#=i(,=iȤ=i7M _You now have 21 gold pieces (gained 13).=i=i4=i=i$=iˬ=i =iŭ=iկ=iB=i=ik=i̵=iP=i=iu=iź=i׽p  You encounter a rat and a goblin.=i......##.........## ..... ##.........#.>...... ...####.................### =iI,.. .......†.......#...... . ###.#>..........### #.#.............. =i#.#######.##.#### . ##....####  #.  #..  =iv#..  #.. =i#......... #... g   goblin (asleep)=i*2#.. r   rat (asleep)#.r...g..$=i,45.7 (7=iK-6.3 (7.6=i=i* _Found 8 gold pieces.=i(  Casting: Jinxbite (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i"^  You beckon some vexing sprites to accompany your attacks.=i3----------==7.3 (1.0Will/2 Jinx =i=io; _You feel your willpower being sapped.=iY o .  You shoot a sling bullet. The sling bullet hits the rat!=i^ b))))))=iz E......=i3 <6=8.6 (1.3=i =i G _You kill the rat!=iO )))))g  )You shoot a sling bullet. The sling bullet hits the goblin.  The goblin shouts!=iM&g.=iTF.......=ipU'9.9=ix[=i^a _The goblin is moderately wounded.=i| )You shoot a sling bullet. The sling bullet hits the goblin!=iyZ)))))....=i;A.....=i11051.2=i=iMJ _You kill the goblin!=i 7=i7=i==i?H _No target in view!=iX=i܀=i=iH _No target in view!=i\m =im =in =iNq =iu ]---------- _=iw =iaw (=ix =id|  =i| u_The sprites lose interest in your situation.=i} =i2~ =i@ =i =iӂ =i, c  You encounter a rat.=it (...=i B.......---=iċ hr   rat (wandering)=i܋ )r=i8 -5.2 (4.0=i. =i E---6.2 (5 =iJ _=i4 =is =i0m   ..... ##.........#.>  .....  .. †......  . ###.#>..........###  .........  #.##.####  . ##....####  #.@.......  #.........  #.........  #.........  #.........  #.........  #.....)...  #....r...$ =ide   ..... ##.........#.>  .....  .. †...... =iF . ###.#>..........###  .........  #.##.####  . ##....####  =i6#.@.......  #.........  =i\{#.........  #......... =i? #......... =i@#.........  =i Z#.....)... =i#....r...$ =iǧ=iA=i =i4Z _A rat is nearby!=i) )))))))You shoot a sling bullet.=iɭ r.  The sling bullet closely misses the rat.=i n JThe rat squeaks loudly.=i.....J   endoplasm (wandering).=iLrr   rat=iյj4========7.5 (1.3=i=i[ _You encounter an endoplasm.=i ))))) You shoot a sling bullet. The sling bullet hits the rat.=ib r.  The rat is heavily wounded.=i[c J.=id  rThe endoplasm quivers.=ie 6r.=imf J.=i m 9....Jr   quokkar   rat=im '8.8=izt =i`w W _You encounter a quokka.=i o .  You shoot a sling bullet. The sling bullet hits the rat.=i P)))=i cr.J.=i 2....=i 0360.1=iN =i G _You kill the rat!=i[ )))))))You shoot a sling bullet.=iSHr.=iYJ.r.=iE......=i,1.3 (1.2=i*=iP =iU_The sling bullet barely misses the endoplasm.=ig )))You shoot a sling bullet.  The sling bullet barely misses the endoplasm.=inaJ.r.=i".=iG=====2.5=i}=iJ _The sling bullet hits the quokka but does no damage.=i ) You shoot a sling bullet. The sling bullet hits the endoplasm.=i4fr.J=i;5'.r=i5.=i?  The endoplasm is moderately wounded.The endoplasm freezes you.=i@[3--3.8 (1.3=iZF=iH1 _You are frozen. You resist.=i )))))))You shoot a sling bullet.=i J......  The sling bullet completely misses the endoplasm.The quokka closely misses you.=iHThe endoplasm jiggles.=i'5.1=i=iO _The endoplasm misses you.=i;u .  You shoot a sling bullet. The sling bullet hits the endoplasm.=i?r   quokka=i\  You kill the endoplasm!=i9/14 ---------206.4=i=i`i _The quokka barely misses you. The quokka bites you.=ir .  You shoot a sling bullet. The sling bullet hits the quokka.=i)=i>E77.7=i=iJ _You kill the quokka!=il3=in=ip=iu10/14==-----5===== _Magic restored.=iv=ix=i y=iy=ir{=i{=i}=if========iҀ=ih=iƄV1==ia=iqn _You feel your willpower return.=ilj=i=i=i$=i=i=i=i=i=i)#2=iF====in=i&=ik=ig=iݘ=i"=i=i,=ii=izP===i'=i[b3===i=i̡=i=i=i=i=i =i=i^=i=i9=ic4=====i=i1 _HP restored.=i=i=i=i=i=i=i=iu=i=i=i=i =i=iM$===i=i=i9=i=i[=i=i=i,=i=iC=i1=i}=ir=i1=iv=i:=iL _You now have 29 gold pieces (gained 8).=i2=i{=i=i=i=i;=i=i=i=iD=i =i=i=i=iq=i=iik  You encounter a ball python.=i>....####..#. ..............##.#' ######.##.#####....=i6 ##....##### #.^.. #.........# ### ######.........# .S..#.........# .....#.........####...?..=iz#...........@$---#.........#######.....)...# #=i#.........###...######......S   ball python (constriction, asleep)............=i+...=i\094.3 (26.6)=i O---9 (27.2 _=i =i=i9>   #.^  #.. ###  #.........# .S..  #.........# .....  #.........####...?..  #...........@$......  #.........######....  #.....)...# #  #.........#     =i O     ...=i,Q>   #.^  #.. ###  #.........# .S..  #.........# ..... =iQ #.........####...?..  #...........@$......  #.........######....  #.....)...# #  #.........     =iQ   =iR  =iIY=iZ=i(`=i3bb _A ball python is nearby!=ia ))))S  )=i|You shoot a sling bullet. The sling bullet hits the ball python.  The ball python hisses angrily.=i\wS..S=iӠ\..$=iġ;===6.2 (1.3)=iɥ=iN _The ball python is severely wounded.=ir=iJ4u .  You shoot a sling bullet. The sling bullet hits the ball python.=i2:H))=iU.$=i׿1317.5=i*=iO _You kill the ball python!=i> =i =i =i =i =i =i .### #..#.# .###.#'#.##.#### .##.##....##### .#=iq u#.^.#...# .#####.........# ...#.........# ..#.........####...?.=i #............@.#...######.#.....)...# =i P###.........# =i '=i5 x 8.1 (0.6  A malevolent force fills the Dungeon...=i =i-) /  --more--=i>N S  You fall into a shaft and drop 1 floor!=iT /  --more--=i02---=i9 +. =i6  #.   ##.  =iai .. #.## =i ..#  #.# =i #@#  #......#  =i޸e#.####### =i=iT =i7 _The shaft crumbles and collapses.=iT g=iY =iY =i\ =iu_  You encounter a kobold. It is wielding a +0 short sword.=if  ... #.# #.. +.# #.. #=if #.##+##.##.#?........K.##--- #..# ##.##.#####.##......##.#######K   kobold (asleep)=izo /201.1 (3.0=ip +7 (3.6=iu =iy f _Found a scroll labelled VECHUJ UCOUNT.=ir  Casting: Jinxbite (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i K.  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.=iMK=iW_3----------=====im2.7 (1.0Will/2 Jinx =i=ib( _The kobold shouts!=i*...#.#.+.##.. ##.##+##.##.#?.......K..# #.## .##.#.#####.=i`u #......#.######=i=iK----3.3 (0.6=i^=in=i.... #.# #.. +.# #.. # #.##+##.##.# =i6/S?.......K..# #.## #.@# ##.# #.#####.# #......# #.####### =i1-K=i7.K   kobold=i8B----9=i>=i?=i=%V#.#.+.##.. ##.##+##.##.?......... =i%#K## ..###.#### #.....#.###### =i,=i-'4.5=i2=i4=is.+.##.. ##.##+##.##.?......... #K## #..###.###=i #.....#.######=iE.K=i `----------5.1=i =i|=i m ))You shoot a sling bullet.=i :*=i )The sling bullet barely misses the kobold.A giggling sprite leaps out and makes the kobold trip over its own feet.=ig s gYou kill the kobold!=iG .g   hobgoblin=i >4===6.4 (1.3=i p _You encounter a hobgoblin.=iJ& =iX)))))You shoot a sling bullet.=i$1.g=iP%=i+L.).=i_,,7.6 (1.2=i2=i5d _The sling bullet closely misses the hobgoblin.=iCs .  You shoot a sling bullet. The sling bullet hits the hobgoblin!=iI))) =i|`..).=i5418.9 (1.3=i!=iwM _You kill the hobgoblin!=i=iS=i=i6=i=iB=i%  =i:SThe jinxing sprites lose interest in you.=ib(=i<=i&e _The sprites lose interest in your situation.=ir=i=i =i=i%4=iO,======i/=i=i=i;=i=i!=i=i=i=i=io=i=======i=i=i=i=i =iB =i) =i =i =i =ir=i=i}=i=i=i=i)=it=iE=i;4  Magic restored.=i=iQ5===== =i*=i"n _You feel your willpower return.=if$=i$=i_%=i_'=i)=i!*=i9+=i,=i#/=ih/=iS0=i2=iC5=i5=======i6=i8=i;=i<=i==i?=i%K=iK=ixL=iP=iR=iRS=iU=iwX=ib\c  You encounter a bat.=igb #.# # ... .# #.# .### # #......=igU#. +.#..## .. #... #b...#.##+##.##.#....?..@.......#---#####.#.#.#.#### # #.###.)#=ihd..# ##.##.#####.###......#b   bat (asleep)#.#######=iq028.1 (19.2)=irO---7 (19.8 _=iz=i|=im .  You shoot a sling bullet. The sling bullet hits the bat.=ibD))))))=iY Q...?..=i] D4===30.0 (1.3)=i*b =i_d G _You kill the bat!=i=i=i=i=if=i,=i=iv=i=i=i,=if  You encounter an adder.=iE#.# #.# #... ... .## ###.# #.# .### #.#...# #......=i*w #.#.#.+ +.#..##.#.....# #... ##......#.##+##.##.#S...........#---=il###.#.#.#.#### ###.###.)# ..# ##.# #.#####.#=i ##......#S   adder (asleep) =i9J #.#######=i -1.2 (1.2=iN---8 (1.8 _=i=ia _You see here a scroll labelled VECHUJ UCOUNT.=i$=i #.# #.# #  ... ... .#  # ###.# #.# .###  #.#...#   #.#.#.+   ##.#.....# #... #  #......#.##+##.##.# =i9 S......@..........#  ########.#.#.#.####  ###.###.)#  ..# ##.#       =i@) #.# #.# #  ... ... .#  # ###.# #.# .###  #.#...#   #.#.#.+   ##.#.....# #... #  #......#.##+##.##.#  S......@..........#  ########.#.#.#.####  ###.###.)#  ..#      =iE=iF=iJ=iM] _An adder is nearby!=iy  ))))))S  You shoot a sling bullet. The sling bullet hits the adder.  The adder hisses angrily.=iX J.S=iY C.S=iV` Y....===3.1 (1.3=if =ih ] _The adder is heavily wounded.=i  Casting: Jinxbite (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=if .SYou beckon some vexing sprites to accompany your attacks.=iL=i3-----------40Will/2 Jinx =i=i ; _You feel your willpower being sapped.=is †You shoot a sling bullet. The sling bullet hits the adder.=i=)))=i...=i 89=5.4 (1.3 _You kill the adder!Your Ranged Weapons skill increases to level 3!=i=i =iAZ_Your Stealth skill increases to level 2!=ih3=i=il=iܝ: _=ii=i(=i=i1{ _The sprites lose interest in your situation.=iä@----------=i=i=i==i=i=i,=i,=i=i,=i=i=i=i=i=iAQ4======iE=i<,=i=i,=i=i=i#=i=iQ=i =======i=i8=i=ip=i?,=i{=i*,=i =i=i=i=i,=i=id=i=if=i=iO5======iM=i1=i,=i$=i=i=i~>=i=i ...--- _You feel your willpower return.=i058.4 (23.0)=ih=====---9.4 (24=ig=ic _j - a scroll labelled VECHUJ UCOUNT=i3=i=i=i =i0B=iy=i=i=i=i=i =i=iA=i=i?=i8=i| =i1_You open the door.=i=iA=i=i$@  There is an open door here.=iy%=i\& _=i&=iV(=i)=i-*=i +=i,=i.=i.=i/=i17 _You open the door.=i33=ip4=iY8@  There is an open door here.=i;i  You encounter a hobgoblin.=ik@..# g#.# ......# ..#... .# ......## =i@.. ..#....# .##.#.... # ...#.#.#.#.#..# #....# # ###.##'##.#..### =iHA#.#...#...#...... #.#.#.'...+.#..###.#.....#...#....##......#.##+##.##.# g   hobgoblin (asleep)=iA...†..............#########.#.#.#.#######.###.)#=iH265.6 (6.2)=iI46.2 (6.8 _=iN=iP=i2G ))))=i3))g  You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin shouts!=iG.g=iu?......=i7===7.4 (1.2=i=io =iS_The hobgoblin is heavily wounded.=i ))))) You shoot a sling bullet. The sling bullet hits the hobgoblin.=ig G.g=im `.....8.6=iSr =i8t ] _The hobgoblin is almost dead.=i †You shoot a sling bullet. The sling bullet hits the hobgoblin.=i R))))=ii 2....=i 6969.9 (1.3=iR =i M _You kill the hobgoblin!=iY =idZ =i` =i\c H _No target in view!=iO=i=iȧ=iH _No target in view!=iP=i=i=iH _No target in view!=i=i=i=iH _No target in view!=i>3=i=i =i=iU: _=i=iۚz  You encounter a hobgoblin and an endoplasm.=i*g .. ###J###.# ...#..#.#  #......# =i #...#.†. .# #......## .. ..#....## .##.#...@.# ---...#.#.#.#.#..# =iJ............# # ###.##'##.#..### #.#...#...#...... #.#.#.'...+.#..###J   endoplasm (wandering)##.#.....#...#....# =i-mg   hobgoblin (wandering)=iV#......#.##+##.##.#=i}c...†..............#=iE5.70.5 (0.6=i/.J=i<=i(=iI---1.1 (1.2=i=iܳ6 _The hobgoblin leaves your sight.=i .. .. ###.###.# ...#J.#.# #......# #...#.†. .# #......## .. ..#....## .##.#...@.# =ii...#.#.#.#.#..#  ........#  # ###.##'##.#..###  ...#......  '...+.#..###  .#...#....# =i^ #.##+##.##.#  ...† =i) .. .. ###.###.# ...#J.#.# #......# #...#.†. .# #......## =i\*).. ..#....## .##.#...@.# ...#.#.#.#.#..#  ........#  =i*)# ###.##'##.#..# ...#...... '...+.#..###  .#...#....# =i* #.##+##.#  ...†=i"+ =i|24=iY6=iN8a _An endoplasm is nearby!=i} ))))J  You shoot a sling bullet. The sling bullet hits the endoplasm.=ib '.J=ib .g=iGi ...g   hobgoblin (wandering)=ii 7===2.4 (1.3=i^o =iq d _The endoplasm is moderately wounded.=i  Casting: Jinxbite (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=ia .J  You beckon some vexing sprites to accompany your attacks..g=i7g=ig3-----------30Will/2 Jinx =iPm=ip; _You feel your willpower being sapped.=iY]s .  You shoot a sling bullet. The sling bullet hits the endoplasm.=i!j))g   hobgoblin (wandering)=i{ .gYou kill the endoplasm!=iDD.g=iUi..g=i=ifontaine3 the Vexing.. ..Spriggan###.###.#Health: 14/14 ========================...#..#.#Magic: 3/5==============----------#......#AC: 2Str: 4#...#g†.EV: 16Int: 14.# #......##SH: 0Dex: 17.. ..#....##XL:  2 Next: 103% Place: Dungeon:2.##.#...@.#=i LNoise: ===------  Time: 274.7 (1.3)...#.#.#.#.#..#a) +1 sling#.............#Fire: a) +1 sling# ###.##'##.#..###Will/2 Jinx #.#...#...#......#.#.#.'...+.#..###g   hobgoblin##.#.....#...#....##......#.##+##.##.#...†..............#Casting: Jinxbite (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i You beckon some vexing sprites to accompany your attacks. _You feel your willpower being sapped.  You shoot a sling bullet. The sling bullet hits the endoplasm.  You kill the endoplasm!=io _The hobgoblin shouts!  You have reached level 3!=i. /  --more--=i  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? =i 7/173/6--93 1% =i$=iR _You feel agile. x2=iY } )))))You shoot a sling bullet.=i G.g=i ,...=iI ,5.9 (1.2=i =i d _The sling bullet closely misses the hobgoblin.=i ) You shoot a sling bullet. The sling bullet hits the hobgoblin.=iAG.g=iG.=i}H'7.1=iKM=iO] _The hobgoblin is almost dead.=i% †You shoot a sling bullet. The sling bullet hits the hobgoblin!=i (=ivx JYou kill the hobgoblin!=i}J   endoplasm (wandering)=i/58.3=iz=i [ _You encounter an endoplasm.=i;0 )))))J  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm quivers.=i,;*=iŽ J.  The endoplasm is moderately wounded.A giggling sprite leaps out and makes the endoplasm trip over its own  pseudopods.=iٕj....(very drained)=ilB--9.5=i =idb _The endoplasm is severely wounded.=iK| ))))))You shoot a sling bullet.=i2;*=i  .  The sling bullet barely misses the endoplasm.A giggling sprite leaps out and makes the endoplasm trip over its own  pseudopods.=iX ......  You kill the endoplasm!=i@880.8 (1.3=i<=ii _The jinxing sprites lose interest in you.=id+3=i?0=i2H _No target in view!=ii =iXj =ij =im =ip P _=iBq P4=====i!r =is =i.t =i+u =ibv =i w =i9w =i.y ,=i.z =i{ =i| <=====i} =i~ =i =i =i =i =i =i ,=iDž =i\ =i‡ =i =iϊ =i" =ie =i =i P5=====iN =i =iC =i =ie =i =id =iS =i =iX =iL R=====i& =i =iB =iț =i =i؝ =it =iQ >=i7 =iؤ n _You feel your willpower return.=i8 =i =i =iҧ =i =i =i N6=====iԫ =iծ =i@ B=i =iش ,=i =i =iw =iƸ =i =i =i =i% <=====i =i? =i =i =i =i =i6 ,=i =i< =iN =i =iA =i{ =i =i =i_ =i =i =i( =i =iS =it =i =i4 =iq =i =i =iA =i| =i4 =is =i =i =i ,=i5 =iI =im =i =i =i =i =i =i` =i =i B=i =i ,=i( =i% =i" =ic =i =i =i =i =ir =iw =i ,=iM =i =i =i ,=i =i =i =ib =i =i =i =iW =iq =ik =i =i =ia =iN =i =i =i/ =i =ia =i =i =i =iX =i =i =i =i =it =i =if =i =i =iO =iQ =i =i =i* =i] =i =i, =i =i ,=i =ib =i =i =iU =i =i =iP =i =i0" =i# =i# =i`$ =i& =i:' =i' =i( =il) =i* ,=iK+ =i, =i- =i. =iQ. =i/ =i0 =iL1 =i1 =i+3 =i4 =i(5 =i5 =iY7 =i8 =i9 =i9 =i: =i; =i< =i< =i= =i? =ii? =i? =iA =iD f  You encounter a quokka.=iI # ###.# # #...# # #.#.# # #.#.# =iJ # #.#.# #.#.# #.#.# #.#.##########.#.........---###########.#  =i#J _.#  .#=i=i.=iOn _You feel your willpower return.=iƴ3=i=i=iQ=i,=i=ir=i=i=i=i,=ii=i'=i@=i=i=ip=i,=i2=i6=i=i=i|=i=i=i =iu=i=i=i+=i=i=i=i',=i(=if  You encounter a quokka.=i..#.##+##.##.# #.# .............# #.# ###.#.#.#.#### #.#  ###.###.)# ###.#  ..# ##.# #...##.#####.# #.#.###......# #.#.##.####### #.#.#  #@#.# --- #.#.# #.#.############.#...†.......#=i#.###########.##.# #.#r   quokka (asleep)#.# #.##r# =i.] #.# #.#=i;074.7 (20.0)=iQ---5.3 (20.6 _=i=i'=i )))))r  )You shoot a sling bullet. The sling bullet hits the quokka.=i r.r.=i7....=i;===6.6 (1.3)=ie=i _ _The quokka is severely wounded.=iR )))))))You shoot a sling bullet.=i-$r......7.8 (1.2 _The sling bullet closely misses the quokka.=i )))))))You shoot a sling bullet.=iCBr.=id@r.=i7_....9.0=i^Iw _The sling bullet closely misses the quokka.=i{ #.#  #.#  #.#  )# ###.#  ..# ##.# #...#   #.#.#   #.#.#   #.#.#  #@#.#  #.#.#  #r#.  #.#...†  #.#  #.# #.#  #.# #.#  #.# #.#  #.# =iA #.#  #.#  #.#  )# ###.#  ..# ##.# #...#   #.#.#   #.#.#   #.#.#  #@#.#  #.#.#  #r#.  #.#...† #.# #.# #.#  #.#  #.#  #.#=iI=i=is _A quokka is nearby!=iU _)))))))=i ?r.=i g.....80.2=i =i s _You shoot a sling bullet. The sling bullet misses the quokka.=i )))))))You shoot a sling bullet.=i: r......  The sling bullet barely misses the quokka.=i<X5---1.4=iA=i[Di _The quokka barely misses you. The quokka bites you.=i )))))))You shoot a sling bullet.=iX@ r......  The sling bullet completely misses the quokka.6=--2.7 (1.3=iٗ=iW _The quokka completely misses you.=i,r .  You shoot a sling bullet. The sling bullet hits the quokka.=i1)=i=i593.9 (1.2=i'=iҿJ _You kill the quokka!=i =i ,=i1 =i =i X=i` =i #7=i F====i| =i 1 _HP restored.=iI=i=i=i!=i5=i=i=i. =i =i =i =iY :===i =i/=i,=i=i=iO,=i=i=i=it=i8X=i=i=i# #. #.#.########### #.#...†.......# #.###########.# =iv$G#.# #.# #.# #.# #.# #.# =i$#.# #.# #.#---91.7 (7.8=i$%..).....# #.......#######..# #.#..#....=i2%##..##..##..# =io% =i+=i,I---2.3 (8.4=i1=i4% _Found a dagger.=i̐=i=iؑ=iݓ=i;=iŖ=iB=i=iܛ=i=i,=iĠ=i=iD #.###########.# #.# #.# #.# #.# #.# #.# #.# #.#########.# #.#...).....# #.......#=i'#######..# #.#######.# 4.1 (1.8#.............. .#####..####%.  #..# #..# #..# #... #...=iܱ=iX+7 (2.4=ibC _Found a quill talisman.=iVI=it=i=iV=i3=iN=ip=i=i=i=i =i =i =iG=i"=i=ia=i=ii=i=i6=i=i|,=i|=i=ih=i=ib=im':#.# #.# #.# #.# #.# #.# ########.# ### #.# ...).....# #.......# =i](w#######..# #.####### ######..#####.# #............ #.#####..###8.9 (4.2#..# #..# #..# #..# #..##...#... .#... #.###=i)=i-=i/ =i0F_You see here a quill talisman.=iN# C9.9 (1.0=i( =i* * _e - a quill talisman=i =iϦ Gear: 5/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +1 sling (weapon) Armour (go to first with [) =i  b - a +0 robe (worn) Magical Staves (go to first with |)  c - a staff of cold Jewellery (go to first with "=)  d - a ring of protection from cold (worn) Talismans (go to first with %)e - a quill talisman=ie - a quill talisman. A spiny trinket reminiscent of a cactus. Causes sharp quills to grow all over the wearer's body which may cause injury to anyone unwise enough to attack them in melee. ____________________________________________________________  Skill Quill Dmg -------------------------- Min 0 1d2 Max 7 1d8 Cur 0.0 1d2 Melds: Helmet, Gloves, Boots, Barding, Cloak ____________________________________________________________ Your skill: 0.0; use (s) to set 7.0 as a target for Shapeshifting.At 100% training you would reach 7.0 in about 3.2 XLs. You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {talisman} (p)ut on, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.=iO =i _#.##.#fontaine3 the Vexing#.##.#Spriggan#.##.#Health: 17/17 ========================########.# ### #.#Magic: 6/6========================...).....# #.......#AC: 2Str: 4#######..# #.#######EV: 16Int: 14######..#####.#SH: 0=ip Dex: 19#..............#XL:  3 Next: 39% Place: Dungeon:2#.#####..####@.#Noise: ---------  Time: 399.9 (0.0)#..# #..#a) +1 sling#..# #..#Fire: a) +1 sling#..# #..##... #..##... ...##... #.###.# _You kill the quokka! _HP restored. _Found a dagger. =i c_Found a quill talisman. _You see here a quill talisman. =i _e - a quill talisman=i =i -400.9 (1=i =i =i +1.9 (2=i] =i٦ =i +2.9 (3=i =iC =i- +3.9 (4=i =i _You begin transforming. You continue transforming. x3=i< ?Quill =iL =i [ _Sharp quills grow all over your body.=isq _=iv=iYw=iw=ix=iKx=iy=iz=iz=i}{=i|=i}=i:~=iq~=i=iԀ=i1=ij=i4=i=i=i=i=i;=i=i=ig=i=i3=iȌ=i$=i=iˏ=i=iz=iP=i=i =i=i=i=i*=iN=if=i=i=i=ix=iÜ=i?=i=i=i=ix=i=i=i=i}=i=i=iq=i=i=i=iU=i=i=i=ih=i=i=iѲ=i=iȳ=il=i=i(=i=i=i%=im=i=i*=iz=i=i2=i,=i=iLL _You now have 36 gold pieces (gained 7).=i=i3=iS=i,=ix=i!=i=i,=i=iE=iy=i=i=ij,=i8=i=iE=i=i=i=i=i=iC=i5=i=i7=ix=iP=i<=i~=i=i=i=iR=i=i]=i=i1,=i=i^=i=i=i  ##.## #.# ..######.# #.# .........####.# #.............# =i########.###### #.#  #.# #########.# #..@......#......##############  =i ! =i@EYou pick up a parchment of Mercury Arrow and begin reading...=i026.5 (22.6)=i +7.5 (23=i=ilF _You add the spell Mercury Arrow to your library.=i Gear: 5/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +1 sling (weapon) Armour (go to first with [)  b - a +0 robe (worn) Magical Staves (go to first with |)  c - a staff of cold Jewellery (go to first with "=)  d - a ring of protection from cold (worn) Talismans (go to first with %)  e - a quill talisman (worn)=i e - a quill talisman (worn). A spiny trinket reminiscent of a cactus. Causes sharp quills to grow all over the wearer's body which may cause injury to anyone unwise enough to attack them in melee. ____________________________________________________________  Skill Quill Dmg -------------------------- Min 0 1d2 Max 7 1d8 Cur 0.0 1d2 Melds: Helmet, Gloves, Boots, Barding, Cloak ____________________________________________________________ Your skill: 0.0; use (s) to set 7.0 as a target for Shapeshifting.At 100% training you would reach 7.0 in about 3.2 XLs. You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {talisman} (r)emove, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.=i]8 Gear: 5/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +1 sling (weapon) Armour (go to first with [)  b - a +0 robe (worn) Magical Staves (go to first with |)  c - a staff of cold Jewellery (go to first with "=)  d - a ring of protection from cold (worn) Talismans (go to first with %)  e - a quill talisman (worn) =i8 =iq= ##.## #.#fontaine3 the Vexing..######.# #.#Spriggan.........####.#Health: 17/17 ========================#.............#Magic: 6/6========================########.######AC: 2Str: 4#.#EV: 16Int: 14#.#SH: 0Dex: 19#########.#XL:  3 Next: 39% Place: Dungeon:2=iH> #..@......#Noise: ---------  Time: 427.5 (0.0)......#########a) +1 sling#####Fire: a) +1 slingQuill _e - a quill talisman _You begin transforming. You continue transforming. x3 _Sharp quills grow all over your body. _You now have 36 gold pieces (gained 7).  You pick up a parchment of Mercury Arrow and begin reading... _You add the spell Mercury Arrow to your library.=iA =iB =i{F =ikH =i=i3=iz=i=ii=iTX=i=i=i=iW=i=i=i=i=i=i<=i`=i=i=iZ=i =im =i =i =i =i =id =i7=i\=i=i$=i=i=i?=i=iH=i=i+=i=i=i =i}=i=i=i=i,=iP =i !=iT!=i!=i"=i $=ig$=i$=i&=i'=i(=iz(=i*=i,' =iE-Quill  You encounter an adder.=i:27 #.. #.. # #.. ####.# #..## #.. .### #..#.......S.####.=i2p####..#.#...^....######......................... #@#.##.# #........ #.#.##.# ########. #. #.#.##.##.#..#.#.##.##.#......##.##########.#.........##......... S   adder (asleep)####.........###################=i7,36.5 (9=i837.1 (9.6 _=i==i?=ik  Casting: Jinxbite (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=ib^  You beckon some vexing sprites to accompany your attacks.=i>4--------==8.1 (1.0Will/2 Jinx =iM =i ; _You feel your willpower being sapped.=i] y )))))You shoot a sling bullet.=ia S.  The sling bullet completely misses the adder.=ib P.S=ig p....S=ih 4=9.3 (1.2=in =i!q / _The adder hisses angrily.=i  )You shoot a sling bullet. The sling bullet hits the adder.=i1U.S=id=i((40.5=is=i3 _The adder is lightly wounded.=iN  You shoot a sling bullet. The sling bullet hits the adder.=il  The adder is heavily wounded.=i'1.7=i=i _The adder barely misses you. The adder closely misses you.=i'D)))=i7*=i .  You shoot a sling bullet. The sling bullet misses the adder.A giggling sprite leaps out and ties the adder's tail in a knot.=ir7..=i1 --------622.9 _You kill the adder!=i=ih _Your Stealth skill increases to level 3!=i=io=i=i\H _No target in view!=i=i =ip%=iT)H _No target in view!=i o 3=iKr =it H _No target in view!=i =i =iz =i9 H _No target in view!=i=iM  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.7   1.4  -2   h - Spellcasting   1.3   1.4  +2      =iH     b - Staves   0.0   1.7  -3   i - Hexes   3.6   2.8  +2   c - Unarmed Combat   0.0   1.4  -2   j - Fire Magic   0.7   1.4  -2       k - Ice Magic   0.0   1.4  -2  =iޓ d * Ranged Weapons   3.4   4.0   0           l - Evocations   0.0   0.6  +3   e - Armour   0.0   1.7  -3   m - Shapeshifting   0.0   0.7  +2   f - Dodging   2.6   1.8  +3  =i<    g + Stealth3.0   1.7  +5          =i@                        =i\                =i            =i(.The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets=iX =i#.. fontaine3 the Vexing#.. Spriggan##.. Health: 17/17 ========================####.##.. Magic: 4/6================--------## #.. .####.. AC: 2Str: 4#.........####. EV: 16Int: 14####..#.#...^....######. SH: 0Dex: 19........................ XL:  3 Next: 62% Place: Dungeon:2#@#.##.# #........ Noise: ===------  Time: 442.9 (0.0)=i#.#.##.# ########. a) +1 sling#. #.#.##.##. Fire: a) +1 sling#..#.#.##.##. Quill Will/2 Jinx #......##.##########.#.........##.........####.........################### _You kill the adder! _Your Stealth skill increases to level 3! _No target in view! _No target in view! _No target in view! _No target in view!=iږ=iY=i?=i=i=i=i3=i=iT: _=i=i8(=i=iK{ _The sprites lose interest in your situation.=i=i=iN=iP5=====i;=i=iT=i=iK=i=i=i=i=iw=i=ih<=====i=i,=iz=i=i=i=iJ=i=i=i=if=i=i=i<=i=i>=iy=iN6=====i=i=iD=i=i[,=i!=ir=i=iD=i=i-<=====i=i=i=iO=i=i=i@=i=i4=i=i"=i(=i==in _You feel your willpower return.=i(3=i=i =i =i =i =i=i=i8=i=i=i2=i{=i=i=i=i=i=i=i[=i=i=i=i"g  You encounter 3 jackals.=i(...).####### ######.##......#.#####=i0)?##.  #...h.#####hh.....# # # .# #---###.# # ##.#....### #=i){ #.........## ######..#.#...^....######................hhh 3 jackals (asleep)#.###..#.#.##.###......#..#.#.##.# #######=i))#..#.#.##.#=i/@ .68.5 (25.6)  =i/XFound a scroll labelled QOARIPT UMORPH.=i1f hThe jackal barks!=ij21h.=i33G.h=i9 hhh2 wandering)You encounter a jackal.=i:W==-9.1 (26.2=iD=iE~ _The jackal leaves your sight. _You see here 17 gold pieces.=i )))You shoot a sling bullet. The sling bullet hits the jackal.=iv  hThe jackal is severely wounded..hh=ie .=i <.h=i _..h=i@/h=id.hh=70.3 (1.2)=i=i' _The jackal barks!=iع  Casting: Jinxbite (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i. .hYou beckon some vexing sprites to accompany your attacks.=iM/chh.=i5|hh 4 jackals (1 wandering)=id64---------10Will/2 Jinx =iE<=i>; _You feel your willpower being sapped.=iHp .  You shoot a sling bullet. The sling bullet hits the jackal.=i7Mjhh 3=idq.hh.=i'F.h=i=i=i?9.h=i?.h=i Mh=iI<6=2.5 (1.2=i^=i J _You kill the jackal!=id g )You shoot a sling bullet.=il :*=isD .  The sling bullet closely misses the jackal.A giggling sprite leaps out and makes the jackal trip over its own paws.=i"F<.h=iFD.h=iIHs gYou kill the jackal!=i7I>.h=iO 2g   hobgoblin (wandering)=iR493.8 (1.3=iX=i~[Z _You encounter a hobgoblin.=ihg )You shoot a sling bullet.=i1:*=iRy .hThe sling bullet closely misses the jackal.A giggling sprite leaps out and makes the jackal trip over its own paws..h=iDzy.h.g=i݁G(1 very drained)=i,5.0 (1.2=iY=i_ _The jackal is severely wounded.=ig )You shoot a sling bullet.=i:*=i .  The sling bullet barely misses the jackal.A giggling sprite leaps out and smacks the jackal with its own front paw.=iY .gYou kill the jackal!The jinxing sprites lose interest in you.=i    jackalThe jackal bites you.=i6----------736.2=ik=i> _The jackal bites you but does no damage.=i"g )You shoot a sling bullet.=i .gThe sling bullet barely misses the jackal.The hobgoblin shouts!=iV h gThe jackal is struck by your quills. The jackal misses you.=i2[7==7.5 (1.3=i=ix _The jackal is struck by your quills. The jackal barely misses you.=ig )You shoot a sling bullet.=iM@.g=i'O .gThe sling bullet barely misses the jackal.=iV.h=iV,8.7 (1.2=i>\=i@^L _The jackal misses you.=ip .  You shoot a sling bullet. The sling bullet hits the jackal.=i:g   hobgoblin=iz;.g=i=i*b5====69.9=i3=iJ _You kill the jackal!=i: †You shoot a sling bullet. The sling bullet hits the hobgoblin!=i?(=i_=i618081.1=i=i:M _You kill the hobgoblin!=il=i=i=i_ =i:_No target in view!=i,=i=i=i,H _No target in view!=iQ =i =i$ =i' H _No target in view!=iX =iTY =i^ =i` H _No target in view!=i\ 3=i; =i H _No target in view!=i)>3=il?=imC _No target in view!  You encounter a rat.=icMr......r   rat (wandering).=i8N'0.0=i;T=iXX==---2.1 (1 _=i\=i\=ie ...)  .# .. =i?##. .....#### r.....†.# #  #@# .#  #.####.#  ##.# =iݒi #...  #####..#.#...^ #....... #.###..# =i D#..#   =i*< ...)  .# .. ?##. .....#### =i+r.....†.# #  #@# .#  #.####.#  ##.#  #...  #####..#.#...^ #....... =iI,#.###..# #..#  =i2=i+39---=i8=i$;Z _A rat is nearby!=im .  You shoot a sling bullet. The sling bullet hits the rat.=i-@))))))=iH C.....†=iC >2===3.3 (1.2=i =i G _You kill the rat!=i4=ip5=i6=i7=i8<=====i<,=i!==iz==i2?=i?=i@=iB,=icC=iD=i+E=iE=ioG=iG=imH=i)J=iJN6=====iK=i~M,=i|N=i]P=iP=iQ=iR=iSS=iT=iU=i=V<=====iW=ixX=iX=iY=iQ\=i\(=iy]=iRan _You feel your willpower return.=ia=ib=i!eM _You now have 53 gold pieces (gained 17).=if=i7g=ig=ij=il,=i)m=ipe  You see here a hobgoblin corpse.=i^r=is _=it=i`v=i]~  #### ...)  # ### ###[ .###.. #... .. ....##.###?##.. ..####  #....@.†.# # ---=iV99.1 (15.8)#..$.###.# .# #.### #.####.# # ##.#....###  #.........## #####..#.#...^....##  #............. #.###..#.#.##.###...  #..#.#.##.# ####=iuE =i=iG---7 (16.4=i4=iT _Found an encrusted chain mail.=i4=i=i=iu=i=i,=i=i=iG=iI=i,=i=iM _You now have 66 gold pieces (gained 13).=i#X  . . # ##### ...[##.###... #=iD... ..#....# ...##?##..#<...#### #.@....†.# #501.9 (2.2)=i #....###.# .# #.#### #.####.# #. ##.#....### #. #...##=i* #.#####..#.#...^... #.# #.#.###..#.#.##.###=i<M #..#.#.##.# =it=i ,2.5 (2.8=i8 =iz9 _Found a stone staircase leading up.=i =i\ =i =i8 =iߒ =iA =io ,=iJ =i =iB =i # ##.  =iY . # ##### [##.###.....#....# .....##@##..# .<..........#### =i .#.####......†.# # #....###.# .#  #.#### #.####.=i # #.# ##.#....###  #.# ### #.#####..#.#...^..#.#...............=i -3.7 (1.2=iO *4.7 (2=i. =i d _k - a scroll labelled QOARIPT UMORPH=i3D ###..... # #####...[##.###........#....# ##.##.<.....@....#####.####......†.# # #....###.# .Quill #.##.#.###..#.#.##.## =i=i,5.3 (0.6=i=iW=iEU9 ####.#.... # ######....[##.###.........#....##.....##.##..##.<.#####.#.####......†.# # #....###.# .# #.#### #.####.# #.# ##.#....### #.# #. #.#####..#.#...^ #.# #.#.###..#.#.##.=i\=i ]%9=ib=iRc=iS #. #. ###.## #..... # #####.#....[##.###........#....#=i  #.....##.##..# #.<.#### #.#.####......†.# #=i ; #....###.# .# #.#### #.####.# #.# ##.#....=i Y #.# #.=i y #.#####..#.#...^ #.#=i! N #.#.###..#.#.##.=i =iD '6.5=i3 =i =i{X  #. #. ###.#### #.....## ######.#....[##.###....#...#....# #.....##.##..# #.<.#### #.#.####......†.# ## #....###.# .# #.#### #.####.# #.# ##.#.... #.# # #.#####..#.#... #.#=iX M #.#.###..#.#.##=iO_ =i_ '7.1=ird =ie =i%PM #.  ###.### # #.....## # ######....[##.###....#.........#.......@##.##..# <..........#### #.#.####......†.# # #. #....###.# =iw&# #.#### #.####.#=ic-=i-%7=i2=i4=iM. #.  ###.### # #.....## # ######....[##.###....#......@..#..###.....##.##..# <..........#### .#.####......†.# # #. #....###.# .#.### ..=i=i:'8.3=i =i[ =i M#.. #.  ###.### # #.....## # #####=i ##.#....@##.###.............#..###.....##.##..# <..........#### #.#.####......†.# #..# ##..=i ;9=i =i _You see here the +5 chain mail of Muuwezun {rPois rCorr}.=iB3=i(D=i5G=i[I=i)M: _=iM=i P=i2P=iPQ=iR=iT,=igY,=iSZ=iZ=i[=i]=i`,=ia=ib=id=i1e=iEf=ig=ii=ii=ij=i]l=ig =ii =ij =ij =i3k =il =im =im =iOn =iyo =ip =ip =iq =ir =is =it =it =iu =iv =iv =iw =iCy =i?z =isz =iz =i| =i| =i"} =i} =i~ =i =i =i? =i =i =iɂ =iK =iU =i< =iw =i =i- =iq =i =i$ =iH =i =iW =iȌ =ik =i =iޏ =i =iY =i8 =ie =iϒ =i =i =i@ =iQ =i =i =iW =i =i =i =iߝ =i =i =iȡ =i =i =im =i =i! =iզ =iI =i =iϩ =i =i1        ## ### #  ....#.#  .#.#.  ... [#  . .  ..#.  =i ....  ######.#.#  #......#.# #.###### #.# =i #.########## #.#  #.#........###.### =iٱ #.#.######.#.....## # #=i {78 M# .## ### .....#.##.#.#.##.....#  #  #.# ...Quill =i /38.3 (17.4=iF +9 (18.0=i =iC s _You see here an orb of glass.=i =i. 09.0)=i} =i I _f - an orb of glass=i =ig=iJ=i=ia=iB=iI=i=i=i=i=i=iz=i=i+,=i=i=i=i=iu=i,=i=i8M _You now have 82 gold pieces (gained 16).=i=i=i+=i=ip=i=i=iv=i=i=iA=i=i=i=i=i=i=iS=i=i=ik  You encounter a ribbon worm.=i  #w #.  #.  #.   #. #######  #. #.....#  #.##.###.# #.@....#.# ####.#.#.#   #.....#   ###.### =i  #.# . .  #.# .#.w   ribbon worm (asleep)  #.# ...  .#=i| #.#  # =iF+#.#=i/,46.9 (7=i37.5 (7.6 _=iP=i=i& =i) Gear: 6/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +1 sling (weapon) Armour (go to first with [)  b - a +0 robe (worn)  f - an orb of glass Magical Staves (go to first with |)  c - a staff of cold Jewellery (go to first with "=)  d - a ring of protection from cold (worn) =iR* Talismans (go to first with %)  e - a quill talisman (worn)=iigf - an orb of glass. A sphere of crystal, carried in place of a shield. Magic scintillates within itsinterior. 'Of glass': It may vitrify enemies when you injure them, making them more vulnerable to further damage. Your Evocations skill increases the likelihood and duration of vitrification. Vitrify chance: 4% (max 31%) You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Glass} {offhand armour} {offhand armor} {auxiliary armor} {auxiliary armour} =isn}Menu/colouring prefixes: identified ego armour (w)ear, (d)rop, (=)adjust, or (i)nscribe.=i  Gear: 6/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +1 sling (weapon) Armour (go to first with [)  b - a +0 robe (worn)  f - an orb of glass Magical Staves (go to first with |)  c - a staff of cold Jewellery (go to first with "=)  d - a ring of protection from cold (worn) Talismans (go to first with %)  e - a quill talisman (worn) =i==iB=iH fontaine3 the Vexing #wSpriggan #.Health: 17/17 ======================== #.=iHMagic: 6/6======================== #.AC: 2Str: 4 =i I#. #######EV: 16Int: 14 #. #.....#=i=ISH: 0Dex: 19 #.##.###.#=iIXL:  3 Next: 82% Place: Dungeon:2 =ipJ#.@....#.#Noise: ---------  Time: 547.5 (0.0) ####.#.#.#a) +1 sling #.....#Fire: a) +1 sling ###.###Quill  =iJ#.# . . #.# .#.w   ribbon worm (asleep)=iK< #.# ... ######.# #.# #......# #.# _You see here the +5 chain mail of Muuwezun {rPois rCorr}. =i^K>_Found a stone staircase leading up. _You see here an orb of glass. _f - an orb of glass _You now have 82 gold pieces (gained 16). _You encounter a ribbon worm.=ijP=iP=iT=imV=iS ))))))wYou shoot a sling bullet. The sling bullet hits the ribbon worm.=iP0Q.w=i\58.....=i56===8.7 (1.2=iT:=i<9 _The ribbon worm is lightly wounded.=i  Casting: Jinxbite (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=iK> .wYou beckon some vexing sprites to accompany your attacks.=iaC=ioD4---------90Will/2 Jinx =iH=iJ; _You feel your willpower being sapped.=i )))))You shoot a sling bullet.=iRw....=i5=50.9 (1.2=iI=i e _The sling bullet barely misses the ribbon worm.=i! )))) You shoot a sling bullet. The sling bullet hits the ribbon worm.=iQ.w=iX... =i'2.1=i=ief _The ribbon worm is moderately wounded.=isy ))))You shoot a sling bullet.=iؔ.w.w=i .=iH,3.4 (1.3=i=ii _The sling bullet completely misses the ribbon worm.=iX )You shoot a sling bullet.  The sling bullet hits the ribbon worm but does no damage.=in .(catching breath)The ribbon worm is lightly wounded.=iN `The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.=i(m&.=im--------  8  4.6 (1.2+1 slingHeld =iot=iu. _You are caught in a web!=i=i0=i=iN _You are caught in a web!=iS=i=i=iN _You are caught in a web!=i%=i%=i*=id-N _You are caught in a web!=ig3=i4k=imN _You are caught in a web!=iԬ3=iy=i#P _You are caught in a web! _=iI3=i=i. _=i7 =i8 =i< =i> =iz~ 3=i =i =iNw =iw 5---50=i:| =i~ ; _You struggle to detach yourself from the web.=iO.w=i=i16 ---6+1 sling=i=i/ _You disentangle yourself.=iBe  You shoot a sling bullet. The sling bullet hits the ribbon worm.=iEH  The ribbon worm is lightly wounded.=i6===7.8 (1.2=i=iX _The ribbon worm barely misses you.=i  You shoot a sling bullet. The sling bullet hits the ribbon worm!=i5 The ribbon worm is moderately wounded.5====9.0=i:=i=\ _The ribbon worm completely misses you.=ig )You shoot a sling bullet.=is wThe sling bullet barely misses the ribbon worm.=iMt(60.2=iy=iB{X _The ribbon worm barely misses you.=i35e  You shoot a sling bullet. The sling bullet hits the ribbon worm.=i  The ribbon worm is heavily wounded.The jinxing sprites lose interest in you.The ribbon worm is struck by your quills.=ip12--------1.4=i~=i0 _The ribbon worm bites you.=i,xg )You shoot a sling bullet.=i  #. #. #. #. #. #######  #. #.....#  #)##.###.#  #.@....#.#  ####.#.#.#  #.....#  ###.###  #.# . .  #.# .#. =i #.# ...   #.#   #.# The sling bullet barely misses the ribbon worm.The ribbon worm is struck by your quills.=iF #. #. #. #. #. #######  #. #.....#  #)##.###.#  #.@....#.# =i ####.#.#.#  #.....#  ###.###  #.# . =i #.# .#.  #.#   =ik/  =ir wThe ribbon worm bites you!=i54/17 -------------------2.6=i=i5V _* * * LOW HITPOINT WARNING * * *=i=i=i=iV^ _You are too injured to fight recklessly!=iw=i=i =iL^ _You are too injured to fight recklessly!=ijP=iP=iU=iX^ _You are too injured to fight recklessly!=i=iz=i=i^ _You are too injured to fight recklessly!=i# 3=iH =i1 ^ _You are too injured to fight recklessly!=iz =i =ie$ =i& V _You are too injured to fight recklessly!=i$  #.  #.  #.  =iC%#.  #. #######  #. #.....#  =io%#w##.###.#  =i%#..@...#.#  =i%####.#.#.#  #.....#  =i%###.###  #.=i&p #.# .#. =i(&=i-H(catching breath)=i1```  The ribbon worm expels a string of sticky webbing.=iֶI.@.=iaF====---=i3.2 (0.6=i"=iW _The stream of webbing misses you.=i  #.  #.  #.  #.  #. #######  #. #.....#  #w##.###.#  #...@..#.#  ####.#.#.#  #.....#  ###.###  #.# .#. =i=iKo5==------------8=i=ix=ið  #.  #.  #. =i  #.  #. #######  #. #.....#  =iH#w##.###.#  =ii#....@.#.#  =i####.#.#.#  #.....# =iu ###.###  =iұ#.# .#.  #.#=iY ######.#=iX  =iy =i_=iи'4.4=i¼=i=i   #.  #.  #.  =i#.  #. #######  #. #.....#  #w##.###.#  #.....@#.#  =i####.#.#.#  #.....#  =i###.###  # =iT#.# .#.  # ###### =iQ.w=id=i'5.0=i=i6=i?y=iy=i3~=is^ _You are too injured to fight recklessly!=i~#.########.....#.##.###w....####.# #.....#=iv9##.### #.# . .#.######.#.....#####=i=i,6 _=i=iF=i] :########. #.....#.##.####.w....#.#####.#.#.# #..@..###.## #.# . .#=i .######.#.....#########=iz F.w=i! :=i D==6.2=io =i =in ########. #.....#.##.###.##..w...#.####.#.#. #....###@### #.# . .#.######.#.....############........###.###8=iAq =ir =i#######.....#.##.###.#..w...#.###.#.#.# #.....#=i###.### #@# . .#.######.#.....############........###.#########.#.....## # #=iQ.w=i=i'7.4=i@=iz=i[S #######.....##.###.....#.####w#.#.# #.....##.## #.# . .#.######.#.....#####  #.#.# #.#....[##.### =i`=ia6=6====8.0=ie=iUg=i< .....##.###.....###w# #....##.##=i- #.# . .#.######.#.....#####=iV  #.#.# #.........#... =i0w=i.w   ribbon worm=ik%6=i=i=i. ##.###.....###.# #.w..##.##=i. #.# . .#.######.##.....=it/j#.#############........###.###=i/######.#.....## # # [##.##........#...=i0)##.....##.##=i6=i6'9.2=i)<=i==i  #.##.###.#fontaine3 the Vexing  #......#.#Spriggan  =i ####.#.#.#Health: 6/17========----------------  =i h#.w...#Magic: 6/6=i1 1======================== =iO Q ###*###=im kAC: 2Str: 4  =i #*# . .EV: 16=i Int: 14  #*# .#.SH: 0=i˺ ?Dex: 19  =i #*# ...XL:  3 Next: 82% Place: Dungeon:2 =i h ######@# #.#=i' Noise: ---------  Time: 569.2 (0.0)  =iD b#......# #.#=i_ a) +1 sling  #.###### #.#=ix VFire: a) +1 sling  =i q#.########## #.#Quill Will/2 =i , #.#........###.### =iŻ =i #.#.######.#.....## # # w   ribbon worm  =i m#.#.# #.#....[##.###  =ie G#.#.# #.........#...  =i #.#.# ###.....##.##. _The stream of webbing misses you. _You are too injured to fight recklessly!  =i "Fire: a) +1 sling=iɼ Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line=i zAim: a ribbon worm (moderately wounded, 80% to hit)=i #.##.###.#fontaine3 the Vexing  #......#.#Spriggan  ####.#.#.#Health: 6/17=iJ========----------------  #.)...#Magic: 6/6========================  ###)###AC: 2Str: 4  #)# . .EV: 16Int: 14  #)# .#.=isSH: 0Dex: 19  #)# ...=iXL:  3 Next: 82% Place: Dungeon:2  ######@# #.#=iNoise: ---------  Time: 569.2 (0.0)  #......# #.#=ia) +1 sling  #.###### #.#=iFire: a) +1 sling  #.########## #.#=ioQuill Will/2  #.#........###.###  =iE#.#.######.#.....## # # w   ribbon worm  =ic#.#.# #.#....[##.###  #.#.# #.........#...  =i`#.#.# ###.....##.##.Fire: a) +1 sling=iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line=iAim: a ribbon worm (moderately wounded, 80% to hit)  You shoot a sling bullet.  =iOThe sling bullet barely misses the ribbon worm.=i Q.w=iX...===70.4 (1.2 _=iP=i=ix=i =i\ =iE q.....###.# #....##w## #.# . .#.=iF ######.##.....######.##########........###.#########.#.....## # # [##.##........#...##.....##.## #.<........=i H N.w=iM 8 =i,N 6---1.0 (0.6=i+S =iT =i  #......#.#  ####.#.#.#  #.....#  ###.###  #w# . . =i/o #.# .#.  #.# ...  ######.# #.# =ij #....@.# #.# =i #.###### #.#  #.# #.#=i/  #.#=iH.###.###  #.#.######.#.....#=iS# # =i #.#.# #.#....[##.  #.#.# #=i3.# =iUd #.#.# ###.....##.## =irv #.#.# #.<=i=iA---6=i=i=iu  #......#.#  ####.#.#.#=i*v  #.....#  ###.###  #w# . . =i_v #.# .#.  #.# ... =iv ######.# #.#  #...@..# #.#=iv  #.###### #.#  #.# #.#  #.#.###.###   #.#.######.#.....## # =iw #.#.# #.#....[##. =i=w #.#.# #.#. =iaw  #.#.# ###.....##.# =iw  #.#.# #.< =i~=iA22.2=ij=iK_ _You feel your willpower return.=iG  #......#.#  ####.#.#.#  #.....#  ###.###=iOH4  #w# . .  #.# .#.  #.# ... =itH ######.# #.#  #..@...# #.#=iH~  #.###### #.#=iHg  #.# #.#=iH/  #.#=iH.###.### =iH3 #.#.######.#.....#=iI1# =i=I #.#.# #.#....[##. =iVI\ #.#.# #.#=ipIb  #.#.# ###.....##.=iIf  #.#.# #.<=iI=ia7=8=i  #......#.#  ####.#.#.#  #.....#  ###.###  #w# . .  #.# .#.  #.# ...  ######.# #.#  #.@....# #.#  #.###### #.#  #.# #.#  #.#.###.###  #.#.######.#.....##  #.#.# #.#....[##  #.#.# #.  #.#.# ###.....##  #.#.# #.<=i =iu'3.4=i%=i=iT   #......#.#  ####.#.#.# =iT  #.....#  ###.###  #w# . . =iU Z #.# .#. =iU R #.# ...=i.U  =i>U } ######.# #.# =ilU  #@.....# #.#=iU  =iU n #.###### #.#  #.## #.#  #.#.###.### =iDV  #.#.######.#.....  #.#.# #.#....[ =iZV  #.#.# # =ikV  #.#.# ###.....=i{V  =iV v #.#.# #.<=i\ =i] '4.0=iRa =ic >i"w  Casting: Jinxbite (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>ikt>iz #......#.#fontaine3 the Vexing ####.#.#.#Spriggan #.....#Health: 7/17=========--------------- ###.###>iCzMagic: 6/6======================== #w# . .AC: 2>ihzrStr: 4 #.# .#.>izpEV: 16Int: 14 >iz#.# ...SH: 0Dex: 19>izu ######.# #.#>izXL:  3 Next: 82% Place: Dungeon:2 #@.....# #.#>i{Noise: ---------  Time: 574.0 (0.0) >i1{#.###### #.#a) +1 sling>iT{ #.########## #.#>is{ZFire: a) +1 sling >i{#.#........###.### Quill  >i{Z#.#.######.#.....# >i{#.#.# #.#....[#  >i+|#.#.# #........ >iG|s #.#.# ###.....#>ih|. >i{|  >i|%#.#.##.<....>i|. >i|Aim: a ribbon worm (moderately wounded, 80% to hit)  >i|_You shoot a sling bullet. _The sling bullet barely misses the ribbon worm. >i|Q_You feel your willpower return.>i|Casting: Jinxbite (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>i}>i>i;>i†>iԈ >ib_There is nobody nearby that the sprites are interested in.>i7L ~ #......#.#  ####.#.#.#  #.....#  ###.###  #w# . .  #.# .#.  #.# ...  ######.# #.#  #.@....# #.#  #.###### #.#  #.## #.#  #.#.###.###  #.#.######.#.....# #.#.# #.#....[# #.#.# #. #.#.# ###.....#>ivL  #.#.# #.<.>iN 2w>iU w   ribbon worm>i(V 16 (0.6 _>i"[ >i\ >iP>i>iܞ>iE>i"  #......#.#  ####.#.#.#  #.....#  ###.### >in& #w# . .  #.# .#.  #.# ...>i  ######w# #.#>i  #@.....# #.#>i >i #.###### #.#  #.#>i<# #.# >ib #.#.###.###>i<i  #.#.######.#.....>iV >ip #.#.# #.#....[ >i #.#.# # >i #.#.# ###.....  #.#.# #.<>iA>iR'5.2>i>i>i  Casting: Jinxbite (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>iu .wYou beckon some vexing sprites to accompany your attacks.>ix#>i#4--------==6.2 (1.0Will/2 Jinx >i(>iD+; _You feel your willpower being sapped.>i 3>i >iW ^ _You are too injured to fight recklessly!>i>D #......#.#fontaine3 the Vexing ####.#.#.#Spriggan #.....#Health: 7/17>iً[=========--------------- ###.###Magic: 4/6================-------- #w# . .AC: 2>iStr: 4 #.# .#.EV: 16>iNCInt: 14 >iv#.# ...SH: 0Dex: 19 >if######.# #.#>ǐXL:  3 Next: 82% Place: Dungeon:2 >i(#@***w.# #.#Noise: ==-------  Time: 576.2 (0.0) >i#.###### #.#a) +1 sling>i? >i_#.########## #.#Fire: a) +1 sling >i>i#.#........###.### Quill Will/2 Jinx  >iÍZ#.#.######.#.....# >i #.#.# #.#....[# w   ribbon worm >ida#.#.# #........ #.#.# ###.....# #.#.##.<.... _You feel your willpower being sapped. >ir_You are too injured to fight recklessly!  Fire: a) +1 sling>iŽPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line>idAim: a ribbon worm (chance to call a sprite on attack: 53%, 80% to hit)>i&  #......#.#fontaine3 the Vexing ####.#.#.#Spriggan #.....#>i`' #Health: 7/17=========--------------- ###.###Magic: 4/6================-------- >i' #w# . .AC: 2Str: 4>i' F #.# .#.>i' iEV: 16Int: 14 >i' d#.# ...SH: 0>i' <Dex: 19 >i( f######.# #.#>i.( XL:  3 Next: 82% Place: Dungeon:2 >iH( d#@)))))# #.#>if( Noise: ==-------  Time: 576.2 (0.0) >i( #.###### #.#a) +1 sling >i( #.########## #.#Fire: a) +1 sling >i( #.#........###.### Quill Will/2 Jinx  >i) n#.#.######.#.....# #.#.# #.#....[# w   ribbon worm #.#.# #........ #.#.# ###.....# >i) V#.#.##.<....Fire: a) +1 sling>i]* Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (chance to call a sprite on attack: 53%, 80% to hit)  You shoot a sling bullet.  The sling bullet barely misses the ribbon worm.>i :*>i w.  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a ribbon worm (chance to call a sprite on attack: 53%, 80% to hit)  You shoot a sling bullet.  The sling bullet barely misses the ribbon worm.>i cA giggling sprite leaps out and ties the ribbon worm's tail in a knot.>iˆ ..w..(very drained)>i k8===7.4 (1.2>i >i f _The ribbon worm is moderately wounded.>iI###.# #....##.## #w# . ..#.######.# #.#>iע...w.###############........###.#########.#..... [.......>i w##.....# #.<....#.###>iש>iG'--->i|8.0 (0.6>i+>ḭ>i)  #....##.## #w# . ..#.######.#...w..###########........###.#########.#..... [.......#.# #.#.##.#.#---6>i9R ##.## #w# . ..#.######.#...w.##########........###.#########.#..... [.......#.# #.#.########.#.#>iF>>i>'9.2>itB>iD>ilg  #w# . ..#.######.#...w.##########........###.#########.#..... [.......##.....##.# #..............#w>i w   ribbon worm (very drained)>i@==8>i>i)>iZ I.#.######.#.w.w.##########........###.#########.#..... [.......##.....# #.<....#.### ######............##.#########.>iB^ >i^ (80.4>ie >ig >i-( #.# .#.fontaine3 the Vexing #.# ...Spriggan >i,.######.# #.#Health: 8/17===========------------->i@.  >iR.i#.w.w..# #.#>ie.tMagic: 4/6================-------->iw.  >i.]#*###### #.#>i.YAC: 2Str: 4>i. >i.]#*########## #.#>i.-EV: 16>i.-Int: 14>i. >i/#*#........###.### SH: 0>i%/-Dex: 19>i4/ >ia/#*#.######.#.....# XL:  3 Next: 82% Place: Dungeon:2 >i/#@#.# #.#....[# Noise: ---------  Time: 580.4 (0.0) #.#.# #........ a) +1 sling >i/>i/#.#.# ###.....# Fire: a) +1 sling>i,0 #.#.##.<.... Quill Will/2 Jinx  >iI0>#.#.#>iZ0#.#.### >ix0>#.#.#>i0 #.#.#>i0|w   ribbon worm (very drained)>i0  >i0#.#.########.#.# #..............# >i0###.#########. >i1_The ribbon worm is moderately wounded.Fire: a) +1 sling>i(1Press: ? - help, Q - select action, ( or ) - cycle>i91 Shift-Dir - straight line>iJ1Aim: a ribbon worm (lightly wounded, heavily drained, chance to call a sprite  on attack: 58%, 80% to hit)>ie/ #.# .#.fontaine3 the Vexing #.# ...Spriggan >iY######.# #.#Health: 8/17===========------------- #.w.w..# #.#>itMagic: 4/6================-------->ii #)###### #.#>ithAC: 2Str: 4 >id#)########## #.#>iZEV: 16Int: 14>i >i#)#........###.### SH: 0Dex: 19>i >i#)#.######.#.....# XL:  3 Next: 82% Place: Dungeon:2 >i*>i`/#@#.# #.#....[# Noise: ---------  Time: 580.4 (0.0) >i}#.#.# #........ a) +1 sling >i>i#.#.# ###.....# Fire: a) +1 sling >iF#.#.##.<.... Quill Will/2 Jinx  #.#.##.#.### >i5H#.#.##.#.#>i_w   ribbon worm (very drained) >ixX#.#.########.#.# >iN#..............# >i###.#########.>iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line>iAim: a ribbon worm (lightly wounded, heavily drained, chance to call a sprite  on attack: 58%, 80% to hit)  >ijYou shoot a sling bullet. The sling bullet hits the ribbon worm.  The ribbon worm is lightly wounded.>itI:*>iI"Cw.... catching breath, very dr…)on attack: 58%, 80% to hit)  You shoot a sling bullet. The sling bullet hits the ribbon worm.  The ribbon worm is lightly wounded.  A giggling sprite leaps out and makes the ribbon worm trip over its own tail.  The ribbon worm is moderately wounded.  The jinxing sprites lose interest in you.>i( ````The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.>i8....>iAX9= >irl 8  ===1.7 (1.3+1 sling>i,Held >iε>i. _You are caught in a web!>i _  You cannot shoot with your +1 sling while caught in a web.>i? 0>i >i . _>i 3>iĤ >i  >i >i "_Unknown command.>i> >iM}U.w>im ---20>iߋ>iC _You struggle to detach yourself from the web.>i[ N.w>ia >i)b A---3>ih >ij C _You struggle to detach yourself from the web.>iu^N.w>i4c;)>i)dy16 4+1 sling>iIj>ilS _You disentangle yourself. The ribbon worm seems less drained.>ia.######.#...w.##########w#........###.###.#.######.#..... [.......##.....# #.<....#.#########............##.#########. #<#>ih>ii{=5====5.3 (0.6>in>ip>iދ######.#...w.##########w#........###.###.#.######.#..... [.......##.....# #.<....#.### ######............##.#########. #<#.>iǍN.w>i`:>i%9>i,>iO>iC...w.##########........###.###w#.######.#......#.# [.......##.....#>ij #.<....#.### ######............##.#########. >ik #<#.>ih>iԒ>i I10/17==>i, 6.5>iї>iљ>i ##########........###.###w#.######.#......#.# [.......>ir ##.....# #.<....#.### >i m######............##.#########.>i  #<# .>i7 H(catching breath)>i ````The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.>iy c....>i   8  7.1+1 slingHeld >i >ij >in . _You are caught in a web!>i4 _  You cannot shoot with your +1 sling while caught in a web.>i 0>iJ >iw . _ >i >i >i >iF _Unknown command. >i >iB====16 8.1 (1.0+1 sling >i  >i\/ _You disentangle yourself. >i ####........###.###w#.######.#......#.# [.......##.....# #.<....#.### ######............##.#########.  #<#.# >i N.w >i  >i` *7 (0.6 >iw  >ie  >iHd #.########## #.#fontaine3 the Vexing #.#........###.### Spriggan  >iAH#.#.######.#.....# Health: 10/17 ==============----------  >ifH#w#.# #.#....[# Magic: 5/6====================---- >iH   >iH#*#.# #........ AC: 2Str: 4 >iH#*#.# ###.....# EV: 16 >iHuInt: 14 #*#.# >iI#.<.... SH: 0Dex: 19 >i4IH #*#.# >iI#.#.### XL:  3 Next: 82% Place: Dungeon:2  >iI#@#.##.#.#Noise: ---------  Time: 588.7 (0.0) #.#.########.#.#a) +1 sling #..............#Fire: a) +1 sling ###.#########.Quill Will/2  #<# >iJ #.#w   ribbon worm >i@J6#.# #.#  >ibJy#.# _Unknown command. _You disentangle yourself.  Fire: a) +1 sling >iJPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (80% to hit) >iX #.########## #.#fontaine3 the Vexing #)#........###.### Spriggan  >i#)#.######.#.....# Health: 10/17 ==============---------- #)#.# #.#....[# Magic: 5/6====================---- >i#)#.# #........ AC: 2Str: 4 >iB #)#.# ###.....# EV: 16Int: 14 >ij #)#.##.<.... SH: 0 >iDex: 19 #)#.##.#.### XL:  3 Next: 82% Place: Dungeon:2 >iR #@#.##.#.# >iNoise: ---------  Time: 588.7 (0.0)  >i~#.#.########.#.#a) +1 sling >i7^ #..............# >iVRFire: a) +1 sling >it###.#########.Quill Will/2  >i #<# #.#w   ribbon worm >i#.#  >iC#.# #.#Fire: a) +1 sling >iMPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line >imAim: a ribbon worm (80% to hit)  You shoot a sling bullet.  The sling bullet barely misses the ribbon worm. >i >ifo..w....(catching breath) >i^t)` >ixt``` >itqShift-Dir - straight lineAim: a ribbon worm (80% to hit)  >it You shoot a sling bullet.  >itThe sling bullet barely misses the ribbon worm.The ribbon worm expels a string of sticky webbing. >itHThe stream of webbing hits you but does no damage. >i8.... >i  8  ===9.9 (1.2+1 slingHeld  >i >i!. _You are caught in a web! >i+_  You cannot shoot with your +1 sling while caught in a web. >i|,& >i,  >i1 >i3. _ >i  >i  >ix  >iܛ F _Unknown command. >i-xN.w >i} >i ~#1 >i&~A=16 --- >i;~900 >iY~I+1 sling >i >i/ _You disentangle yourself. >iz........###.#########.#..... [w........##.....# #.<....#.### ######............##.#########.  #<# .# >i4 >iH---1.5 (0.6 >i" >i9$ >i4  #.#........###.### fontaine3 the Vexing #.#.######.#.....# Spriggan #.#.# #.#....[# Health: 11/17 ===============--------- #w#.# #........ Magic: 5/6====================---- >i #*#.# ###.....# AC: 2Str: 4 #*#.##.<.... EV: 16Int: 14 #*#.##.#.### SH: 0Dex: 19 #*#.##.#.# >i XL:  3 Next: 82% Place: Dungeon:2 #@#.########.#.# >i9 Noise: ---------  Time: 591.5 (0.0) #..............# >ie Ta) +1 sling  >i ###.#########.Fire: a) +1 sling #<#Quill Will/2  >i M #.# #.# >i w   ribbon worm (catching breath)  >i .#.# #.#  >i> #.# _Unknown command.  >im Y_You disentangle yourself.  Fire: a) +1 sling >i 4Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (catching its breath, 80% to hit) >in\ M #.#........###.### fontaine3 the Vexing #.#.######.#.....# Spriggan #.#.# #.#....[# Health: 11/17 ===============--------- #w#.# #........ Magic: 5/6 >i]] ====================---- #)#.# ###.....# AC: 2Str: 4 #)#.##.<.... EV: 16Int: 14 #)#.##.#.### SH: 0Dex: 19 #)#.##.#.# >i] XL:  3 Next: 82% Place: Dungeon:2 #@#.########.#.#Noise: ---------  Time: 591.5 (0.0) #..............#a) +1 sling ###.#########.Fire: a) +1 sling  >i}^ `#<#Quill Will/2  #.# #.#w   ribbon worm (catching breath) #.# #.#  >i^ ,#.#Fire: a) +1 sling >i^ Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line >i^ Aim: a ribbon worm (catching its breath, 80% to hit)  You shoot a sling bullet. The sling bullet hits the ribbon worm.  >i!_ #The ribbon worm is lightly wounded. >i Q.w >i ,... >i= ====2.7 (1.2 _ >ig  >i  >i= #.#........###.### fontaine3 the Vexing #.#.######.#.....# Spriggan >iN #.#.# #.#....[# Health: 11/17 ===============--------- #.#.# #........ Magic: 5/6====================---- #w#.# ###.....# AC: 2Str: 4 #*#.##.<.... EV: 16Int: 14 #*#.##.#.### SH: 0Dex: 19 #*#.##.#.#XL:  3 Next: 82% Place: Dungeon:2 #@#.########.#.# >iRNoise: ===------  Time: 592.7 (0.0) #..............#a) +1 sling ###.#########.Fire: a) +1 sling #<#Quill Will/2   >i26#.# #.# >iw   ribbon worm (catching breath) #.# #.# #.# >iYou shoot a sling bullet. The sling bullet hits the ribbon worm. _The ribbon worm is lightly wounded.  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (catching its breath, 80% to hit) >i #.#........###.### fontaine3 the Vexing #.#.######.#.....# Spriggan #.#.# #.#....[# Health: 11/17 ===============---------  >i#.#.# #........ Magic: 5/6====================----  >i#w#.# ###.....# AC: 2Str: 4  >i8#)#.##.<.... EV: 16 >iInt: 14 #)#.##.#.### SH: 0Dex: 19  >i<#)#.##.#.# >iՄXL:  3 Next: 82% Place: Dungeon:2  >i#@#.########.#.#Noise: ===------  Time: 592.7 (0.0) >i#V #..............# >i\a) +1 sling ###.#########. >iyFire: a) +1 sling #<# >i˅eQuill Will/2  #.# >i" #.# >iIw   ribbon worm (catching breath) #.# >iP #.# #.#Fire: a) +1 sling >iĆPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line >iAim: a ribbon worm (catching its breath, 80% to hit)  You shoot a sling bullet. The sling bullet hits the ribbon worm.  The ribbon worm is lightly wounded. >i Q.w >i &.. >i 33.9 (1.2 _ >i >iU >iR  #.#........###.### fontaine3 the Vexing  >iER #.#.######.#.....# Spriggan  >ieR <#.#.# #.#....[# Health: 11/17 ===============---------  >iR #.#.# #........ Magic: 5/6====================---- >iR #.#.# ###.....# AC: 2 >iR Str: 4 #w#.##.<.... EV: 16 >iS Int: 14 #*#.##.#.### SH: 0Dex: 19 #*#.##.#.#XL:  3 Next: 82% Place: Dungeon:2 #@#.########.#.# >iMT Noise: ===------  Time: 593.9 (0.0) #..............#a) +1 sling ###.#########.Fire: a) +1 sling #<#Quill Will/2  #.# #.#w   ribbon worm (catching breath) #.# >ivT $ #.#  >iT #.#You shoot a sling bullet. The sling bullet hits the ribbon worm. _The ribbon worm is lightly wounded.  >iT Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycle >iT Shift-Dir - straight lineAim: a ribbon worm (lightly wounded, catching its breath, 80% to hit) >i0 #.#........###.### fontaine3 the Vexing #.#.######.#.....# Spriggan #.#.# #.#....[# Health: 11/17 ===============--------- #.#.# #........ Magic: 5/6====================---- #.#.# ###.....# AC: 2Str: 4  >iU1#w#.##.<.... EV: 16Int: 14 #)#.##.#.### SH: 0Dex: 19 #)#.##.#.# >i1XL:  3 Next: 82% Place: Dungeon:2 #@#.########.#.#Noise: ===------  Time: 593.9 (0.0)  >i2V#..............#a) +1 sling ###.#########.Fire: a) +1 sling #<# >i2mQuill Will/2  #.# #.#w   ribbon worm (catching breath) #.# #.# #.#Fire: a) +1 sling >i2Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line >i2Aim: a ribbon worm (lightly wounded, catching its breath, 80% to hit)  You shoot a sling bullet. The sling bullet hits the ribbon worm.  The ribbon worm is moderately wounded. >i&Q.w >iN. >i35.1 (1.2 _ >i >ij >i ######.#..... [.......##.....# #.<....w#.###.#.# .#######............##.#########.  #<# .## >i [ (catching breath) >i ```The ribbon worm expels a string of sticky webbing. >i> R..@ >i? 2=6====---7 (0.6 >iE  >iF W _The stream of webbing misses you.>iY #.#.######.#.....# #.#.# #.#....[# #.#.# #. #.#.# ###.....# >i'#.#.# #.<. #w#.# #.#.# #.#.# #.#.# # #.#.#.#.# # #.# #>i ###.#. # #<# # #.# # #.# #>iϬ #.#  #.# >iU#.# >iF>iC---6.3>i1>i>iA #.#.######.#.....##  #.#.# #.#....[##. #.#.# #.# #.#.# ###.....##. #.#.# #.<. #w#.# #.#.####. #.#.# #.#.# #. >i #.#.#.#.# #. #.# #. ###.#. #. #<# #. #.# #. #.# #. #.# #.# #.# >i>im%9>i>i>i r #.#.######.#.....## # #.#.# #.#....[##.# #.#.# #.#. #.#.# ###.....##.# #.#.# #.<. #w#.# #.#.####. #.#.# #.#.# #. #.#.#.#.# #.# #.# #.# ###.#>i7 . #.# #<# #.# #.# #.# #.# #.# #.# #.# #.# >i >i~ '7.5>ie >i >i #.#.######.#.....## #  #.#.# #.#....[##.# #.#.# #.#. #.#.# ###.....##.# #.#.# #.<. #w#.# #.#.####. #.#.# #.#.# #. #.#.#>inL.#.# #.# #.# #.#  ###.#. #.#  #<# #.# #.# #.#. #.# #.#. #.# #.# #.# >is2w>iw   ribbon worm>iX=====8.1>i>iQ>ip #.#.######.#.....## # # #.#.# #.#....[##.# #.#.# #.#.>io #.#.# ###.....##.##. #.#.# #.<. #w#.# #.#.####. #.#.# #.#.# #. #w#.#.#.# #.# #.>i.# #.#  ###.#. #.#  #<# #.#>i+ #.# #.#. #.# #.#.# >iWF#.#  >i>i*%7>i>iR>iI #.#.######.#.....## # # fontaine3 the Vexing  #.#.# #.#....[##.### Spriggan  #.#.# #.........#... Health: 12/17 ================--------  #.#.# ###.....##.##. Magic: 6/6========================  #.#.##.<......... AC: 2Str: 4  #w#.##.#.####.... EV: 16Int: 14  #.#.##.#.# #.... SH: 0Dex: 19  #w#.########.#.# #.### XL:  3 Next: 82% Place: Dungeon:2  #.****@........# #.#Noise: ---------  Time: 598.7 (0.0)  ###.#>i<########. #.#a) +1 sling  #<##.### Fire: a) +1 sling  #.##.#.. Quill Will/2  #.##.#.#  #.#w   ribbon worm  #.#  #.#  The ribbon worm expels a string of sticky webbing. _The stream of webbing misses you.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (lightly wounded, 80% to hit)>i}b #.#.######.#.....## # # fontaine3 the Vexing  #.#.# #.#....[##.### Spriggan  #.#.# #.........#... Health: 12/17 ================--------  #.#.# ###.....##.##. Magic: 6/6========================  #.#.#>i~#.<......... AC: 2Str: 4  #w#.##.#.####.... EV: 16Int: 14  #.#.##.#.# #.... SH: 0Dex: 19  >i~W#w#.########.#.# #.### XL:  3 Next: 82% Place: Dungeon:2  #.))))@........# #.#Noise: ---------  Time: 598.7 (0.0)  ###.#########. #.#a) +1 sling  #<#>i~#.### Fire: a) +1 sling  #.##.#.. Quill Will/2  #.#>i#.#.#  #.#w   ribbon worm  #.#  >iD#.#  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycle>iShift-Dir - straight lineAim: a ribbon worm (lightly wounded, 80% to hit)  You shoot a sling bullet. The sling bullet hits the ribbon worm.  The ribbon worm is moderately wounded.>ia b....(catching breath)>iU ````Shift-Dir - straight lineAim: a ribbon worm (lightly wounded, 80% to hit)  You shoot a sling bullet. The sling bullet hits the ribbon worm.  The ribbon worm is moderately wounded.  The ribbon worm expels a string of sticky webbing.  The stream of webbing hits you but does no damage.>i T....>it 13==  8  ===600.0 (1.3+1 slingHeld >i >i . _You are caught in a web!>i_  You cannot shoot with your +1 sling while caught in a web.>i0>i_>i. _>ic>i>i>i+F _Unknown command.>i- .wYou struggle to detach yourself from the web.>i3>i4e---10Held >i8>iz:_ _You feel your willpower return.>iXG.w>i_8 >i_16 ---2+1 sling>id>img/ _You disentangle yourself.>i  #.#.######.#.....## # # fontaine3 the Vexing  #.#.# #.#....[##.### Spriggan >i;! #.#.# #.........#... Health: 13/17 ==================------  #.#.# ###.....##.##. Magic: 6/6========================  >it! #.#.##.<......... AC: 2Str: 4  #w#.##.#.####.... EV: 16>i!Int: 14  #.#.##.#.# #.... SH: 0>i!?Dex: 19  >i"#.#.########.#.# #.### XL:  3 Next: 82% Place: Dungeon:2  #..w**@........# #.#>i="Noise: ---------  Time: 602.0 (0.0)  ###.#########. #.#>ia"oa) +1 sling  #<#>i"#.### Fire: a) +1 sling  #.##.#.. Quill  #.#>i6#c#.#.#  #.#w   ribbon worm  #.#  #.#  _You feel your willpower return. _You disentangle yourself.  Fire: a) +1 sling>i~#0Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (lightly wounded, 80% to hit)>i^ #.#.######.#.....## # # fontaine3 the Vexing  #.#.# #.#....[##.### Spriggan  #.#.# #.........#... Health: 13/17 ==================------  #.#.# ###.....##.##. Magic: 6/6========================  #.#.##.<......... AC: 2Str: 4  #w#.##.#.####.... EV: 16Int: 14  #.#.#>i_#.#.# #.... SH: 0Dex: 19  #.#.########.#.# #.### XL:  3 Next: 82% Place: Dungeon:2  #..w))@........# #.#Noise: ---------  Time: 602.0 (0.0)  ###.#########. #.#a) +1 sling  #<##.### Fire: a) +1 sling  #.##.#.. Quill  #.##.#.#  #.#w   ribbon worm  #.#  #.#  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycle>iQ_Shift-Dir - straight lineAim: a ribbon worm (lightly wounded, 80% to hit)  You shoot a sling bullet. The sling bullet hits the ribbon worm!  The ribbon worm is severely wounded.>iJ.w>iJ. >iy====3.2 (1.2 _>i:>i>im  #.#.######.#.....## # #   #.#.# #.#....[##.###.   #.#.# #.#.   #.#.# ###.....##.##.   #.#.# #.<.   #w#.# #.#.####.   #.#.# #.#.# #....#   #.#.#.#.# #.#   #...w.# #.# >iao & ###.#.# #.#  #<# #.#   #.# #.#.   #.# #.#.#   #.#  >i\w J---8 (0.6>i| >i >i8 #.#.######.#.....## # # #.#.# #.#....[##.###. #.#.# #.#....# #.#.# ###.....##.##..# #.#.# #.<.# #w#.# #.#.####. #.#.# #.#.# #....# #.#.#.#.# #.####  #...w.# #.# # ###.#.## #.# #>i9{ #<# #.# #.# #.#. #.# #.#.# #.# # #.# # #.# # #>i<G.w>i=D>iDi4=---4.4>i L>iN>i>#.#.######.#.....## # ##.#.# #.#....[##.###.#.#.# #.#....# #.#.# ###.....##.##..# #.#.# #.<.##w#.# #.#.####......†#.#.# #.#.# #....##.#.#.#.# #.#### ##....w.# #.# ####.#.## #.# #.#<# #.#####.#.# #.#.#.# #.#.###.#.# #.#.# #.#.# #.#.>i>iI'5.0>i>i>i  Casting: Jinxbite (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>i<4 .wYou beckon some vexing sprites to accompany your attacks.>i*; >iF\ %4>i\ --------==6.0 (1.0Will/2 Jinx >id >ie ; _You feel your willpower being sapped.>i#.#.######.#.....## # #### fontaine3 the Vexing#.#.# #.#....[##.###... Spriggan#.#.# #.........#....# Health: 14/17 ===================-----#.#.# ###.....##.##..# Magic: 4/6================--------#.#.##.<..........## AC: 2Str: 4#w#.##.#.####......† EV: 16Int: 14#.#.##.#.# #....### SH: 0Dex: 19#.#.########.#.# #.#### # XL:  3 Next: 82% Place: Dungeon:2#.....w**@.....# #.# ## Noise: ==-------  Time: 606.0 (0.0)>i###.#########.## #.# #. a) +1 sling#<##.#####. Fire: a) +1 sling#.##.#..... Quill Will/2 Jinx #.##.#.###.#.##. w   ribbon worm#.##.#.##.#. _You feel your willpower being sapped.  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (heavily wounded, chance to call a sprite on attack: 53%,  80% to hit)>i #.#.######.#.....## # #### fontaine3 the Vexing#.#.# #.#....[##.###... Spriggan#.#.# #.........#....# Health: 14/17 ===================-----#.#.# ###.....##.##..# Magic: 4/6================--------#.#.##.<..........## AC: 2Str: 4#w#.##.#.####......† EV: 16Int: 14#.#.##.#.# #....### SH: 0Dex: 19#.#.########.#.# #.#### # XL:  3 Next: 82% Place: Dungeon:2>i4 #.....w))@.....# #.# ## Noise: ==-------  Time: 606.0 (0.0)###.#########.## #.# #. a) +1 sling#<##.#####. Fire: a) +1 sling#.##.#..... Quill Will/2 Jinx #.##.#.###.#.##. w   ribbon worm#.##.#.##.#.Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (heavily wounded, chance to call a sprite on attack: 53%,  80% to hit)  You shoot a sling bullet. The sling bullet hits the ribbon worm!  The ribbon worm is almost dead.>i@ :*>i .  Shift-Dir - straight lineAim: a ribbon worm (heavily wounded, chance to call a sprite on attack: 53%,  80% to hit)  You shoot a sling bullet. The sling bullet hits the ribbon worm!  The ribbon worm is almost dead.A giggling sprite leaps out and ties the ribbon worm's tail in a knot.>i$ b..>io' <9=7.3 (1.3>i- >i/ O _You kill the ribbon worm!>i/>i>iX>iζ5==>i{ _The sprites lose interest in your situation.>i>i>iػ,>i>i>i>i׿>iS>i:==>ii>i#>iK6=>i>iF>iP5====>i>i!>iT>i>i7,>i >i>ii7===>im>i >iC<====>i+>i,>iy>i>i0>i>i>i:==>i>i,>i>i,>i>iK>i#6>i+====>i{>i,>i>i,>i>i=>iy>i>i8>i&====>i>i>i:>io>i6>i>i>i>i>>i>ixn _You feel your willpower return.>il>i>i>i>i,>i{>i>i5#.#.######.#.....## # ##### #.#.# #.#....[##.###.... #.#.# #.........#....# #.#.# ###.....##.##..# #.#.# #.<...#### #w#.# #.#.####......†.# #.#.# #.#.# #....###.# >i #.#.########.#.# #.#### #.##...........@..# #.# ##.#.---33.5 (26.2)###.###.## #.# #...#<# .# #.#####..#.# .# #.#...#.# ># #.#.###..#.# .##..#.# [.>i^#..#.# .##..>i"#...>i>iFI---4.1 (26.8>i!>i$s _Found a leather armour. Found a stone staircase leading down.>i=>i>iA>iH _No target in view!>ia >ib >ic >ih >ij >iLp $ _>iv >iqw >ix >ix >iz >i{ >i:} >i} >i ~ >i >i ,>i< >i >iA >i >i >i< R  There is a stone staircase leading down here.>i: >i  _>i >i >i >i >i >i f  You see here a +0 leather armour.>i >i  _>i >i >iV >i >i >iΦ >i֨ >i: >i >i: >i >iZ >id >i >i >iq $ >i (_You now have 85 gold pieces (gained 3).>i9 >i >iZ >i8 >iX >i >i >i B>i >i >i >i >i? >ii >i >i >i >i >i~ ,>i >i >i_ B>i >i ,>i >i1 >i4 >iu >ia >i >i >i >i >i >i >i >i >i >iL >i >i >i7 >i >i >iU >i >i >i >i >iE >i n>i >i >i >i >i >i >i >i >i >iN >i >i >i >i@ >i >iK >i >i >i_>iA>i|>i>i>i>i.>i>ia R  There is a stone staircase leading down here.>i >i  _>i >iA>i>i>i>i>i>i>iN>ic>iE>i$>i,>i>i>i6 >i!>i#>i%>iq&>ik'>i)>i+>iF,>i->i/>i1,>i,3>i4>iY7,>i8>i:>i<>i<>iA>>iQ@>iB>iB>iC>iE>i`G>iG>iH>iL>iDN>iN>iEO>iqQ>iR,>iS>iT>iiV>iV>i=W>iX>i]>iC^>i__>i`>idb>ib>ic>id>iOf>if>ivg>iq>is>is>it>iNx>iGz,>i |>ih~>i,>i>i5>i >i\>i>i>i>i[>i>i>i)>im>iW>ir>iߔ,>iV>iE>i$>i>i>i ####### #.....# ### #.###.# ..# ......#.#. #.# ###.#.#.#.###.#  #.....#...#.#  ###.#####@#.##  #w# #.....###  #.# #...#...#  #.# #.....#.# ######.# ####.##.###>iA#...w..# #.##...##.###### #.####.##.########## #.# #.##.#........###.####.#>i/71.1 (37.0>i+2.1 (38>iҭ>id _l - a scroll labelled JOKEYT GOS KUF>ieI>i>i>i>i>i(>it>i>i=>im>i>i*>i>i,>i>i>iO>i>i >i}>i,>i[>i>im>i>iE>iy>i>i>ic>i>i>i>i>i>ih>i>i*>i<>i>i>i>i>i>iH>i>i>i >i>i>iE>iU>i>i(>i>i>i>iH>i>iN >i >i >i1 >i+ ,>i >i>i!>ib>i>i>iFf  You encounter an adder.>i #.. ## #. .# ..#.. .# #. .# #.# .# #.. >iA...$ >......... S#[ .#.#.##. >i.. ......#. .#.# >i#.... #####.# # ###.>i8u #....@# #.#...>iW< #.###.# #.#.#. ##.###.### ##.#.....>i #......... #......#.>i#. #..###.... ...†.....>i#. #..# ##### ########. S   adder (asleep)  >i#. #..# ##>ia#. #..#  >i>#. #######..# #>ia>i`& 83.5 (11.4  Found a pair of boots and 11 gold pieces.>i&-4.1 (12.0>i,>i/; _Found a stone staircase leading down.>i% )))S    You shoot a sling bullet. The sling bullet hits the adder.  The adder hisses angrily.>iM.S>iN.S>iˮ$.>iO:===5.3 (1.2)>i(>iֺ] _The adder is heavily wounded.>i"  Casting: Jinxbite (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>i .SYou beckon some vexing sprites to accompany your attacks.>i >i %4>iI =---------6>ip P0Will/2 Jinx >i4 >i< ; _You feel your willpower being sapped.>i/  You shoot a sling bullet. The sling bullet hits the adder.>i:*>i †The adder is severely wounded.A giggling sprite leaps out and ties the adder's tail in a knot.>i@V>i'#.. fontaine3 the Shooter## #. .# ..#.. Spriggan.# #. .# #.# .# #.. Health: 17/17 ========================...$ >......... Magic: 4/6================--------.#[ .#.#.##. AC: 2Str: 4.. ......#. EV: 16>iInt: 14.#.##.... SH: 0Dex: 19#####†## ###. XL:  3 Next: 112% Place: Dungeon:2#....@##.#... Noise: ===------  Time: 687.5 (1.2)#.###.##.#.#. a) +1 sling>i##.###.### ##.#..... Fire: a) +1 sling#......... #......#. Quill Will/2 Jinx #.#..###.... ...†.....#.#..# ##### ########. #.#..### #.#..#>i#. #######..## Confirm with . or Enter, or press ? or * to list all spells.>iYou beckon some vexing sprites to accompany your attacks. _You feel your willpower being sapped.  >iCYou shoot a sling bullet. The sling bullet hits the adder.  The adder is severely wounded.A giggling sprite leaps out and ties the adder's tail in a knot.>iD _You kill the adder!You have reached level 4!>i!/  --more-->iJ l21/217---4 7% >id >i 4 _>i؇3>iz>i!>i: _>i>i(>i$>i{ _The sprites lose interest in your situation.>i>iS>i---5====>i8>i<R====>i>is>iŵ>i>i>iX>iR>i,>iȽ>iڿ,>i>i,>i>i>iM6===>i>i>i>i>i>iN>ih>i,>i( >ig===>i,>i_X>i>io>i>i  _You feel your willpower return.>i!>i#>i;$N7====>iv%>i'>i)>i)>i*>i.b  You see here an adder corpse.>i}0>i^1 _>iR3>i5>i8>i8>i:>i<>i>>i1?<====>i@>iGe  You see here a +0 pair of boots.>iI>iJ _>iK>iN>i=O>i=P>iSM _You now have 96 gold pieces (gained 11).>iU>i(V>isW>iBY>io[>i[>i\>i^>iFj,>iMk>io>iQq>iq>ir>iYz>i|>i|>i.~>iP>iЂ>i>iJ>it>iه>iq>i:>i>iQ>i>i >i>i>il>i>i>i>i,>i>i.>if>i>iA>iT>i>i>iϝ>iv>i>io>i ,>i>iM _You now have 105 gold pieces (gained 9).>iש>i7>i>iE>iڮ>i2>i!>i>i~>ió>i>i>i>iE>i׸>i>i,>i>i¿>iX>i ..#  #.# ####### #.# #.....# ### ### #.# #.###.# .... ..# #.# #.# #.######.###.###.# #.# ###.# #.....@.....#..#.# #.# ---730.9 (43.4)#...# #######..##......###.## #####.#.###... [.##...#.†. #.#.#.#.#.#.# .###......###..# .......>..... ......#...†##..# #.#.#[#.#.#.# .#.##.#.....#..# ............. ....#.#.#.#.#.. #.#.#.#.#.#.# .#.............# ######†#####. #>i/ ###.##'##.#..---1.5 (44.0>i\ _Found a leather armour.>iZ+2.5 (45>i>iX _p - 2 scrolls of poison (gained 1)>i6>i7>i9>i ;>ih=>i >>i0B,>ijB>ik>i>i >iZ >iX>i>i>i2>i>i>i>iB>i>iW>i>i= >iK!>i#>i%c  You encounter a bat.>i<3###  #.. ..#  #.# #.# ####### #.# #.# #.....# #####.##### #.# #.###.# #.# #.# #.# #.######.###.###.# #.# .# #...........#..#.# #.# ..# #######..##......###.#### #.###......[.##...#.÷.......#.##..b...###..#.# b   bat (wandering) .>........#..[>i3h40m.÷##..#.#..##.#.....#..#.# ........ ......#.#.#.#.#..#.#####6.7 (4.2).>i7Vb>i8,7.3 (4.8>i1>>i@0 _The bat leaves your sight.>i2` Spells (Memorise)TypeFailure Level  a - Sigil of BindingHexes17% 3b - SandblastEarth26%1  c - Inner FlameHexes/Fire30% 3  d - BlinkTranslocation36% 2  e - Call ImpSummoning36% 2  f - Mercury ArrowConjuration/Alchemy>i3u36% 2  g - Cause FearHexes50% 4  h - Dimensional Bullseye Hexes/Translocation 77% 4 3 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit!>iz Sigil of Binding Creates two sigils nearby. Anyone who passes over them will be bound, able to act and dodge normally but unable to move away. When the effect wears off, theirmovement speed will rebound, giving them temporary swiftness. Swiftness from anysource grants immunity to binding. Only one set of sigils can be maintained at a time, and they will expire prematurely if they leave your sight. Level: 3School: HexesFail: 17% Power: 11% Range: N/A Noise: Quiet Miscasting this spell causes magic contamination and also slows you.*>i Spells (Memorise)TypeFailure Level  a - Sigil of BindingHexes17% 3  b - SandblastEarth26% 1  c - Inner FlameHexes/Fire30% 3  d - BlinkTranslocation 36% 2  e - Call ImpSummoning*>id36% 2  f - Mercury ArrowConjuration/Alchemy36% 2  g - Cause FearHexes50% 4  h - Dimensional Bullseye Hexes/Translocation 77% 4 3 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit+>ik+>i+>iKfontaine3 the ShooterSprigganHealth: 21/21 ========================###Magic: 7/7========================#.. ..#AC: 2Str: 4#.# #.#+>iYEV: 16Int: 14 ########.# #.#SH: 0Dex: 19 #.....# #####.##### #.#+>iƯuXL:  4 Next:  7% Place: Dungeon:2 #.###.# #....@....# #.#Noise: ---------  Time: 737.3 (0.0) #.# #.######.###.###.# #.#a) +1 sling #.# #...........#..#.# #.#+>i:Fire: a) +1 sling +>i..# #######..##......###.####+>iͰxQuill #.###......[.##...#.÷.......# #.#.#.#.#.#.###.b....###..#.# .>...............#...÷##..#.# #.#.#.#.#.#.#.##.#.....#..#.#+>i'+ ........ ......#.#.#.#.#..#.#####  _You now have 96 gold pieces (gained 11). _You now have 105 gold pieces (gained 9). _Found a leather armour. +>iSx_p - 2 scrolls of poison (gained 1)  You encounter a bat. +>iw1_The bat leaves your sight.+>iom  Okay, then.+>i++>i. _+>i2 +>i +>i +>i$ +>i) +>i P _+>i +>i +>i  +>i +>i +>iD +>i{ +>i ,+>i< ,+>i +>iƩ +>i +>i# +>i +>i +>i< +>i +>i +>i? ,+>i +>iq +>iø +>i +>i +>i +>i ,+>ix +>i +>ij ,+>id +>i +>i +>iR +>i+ +>i +>i +>ie +>i? +>i +>ig +>i +>i ,+>i +>i; +>iN +>i +>i +>i +>i +>i* +>im +>i +>i +>i +>i e  A bat comes into view.+>iq #.........##.#######.#########.# #.##.....# #####.##### #.##.###.# #.........# #.##.# #.######.###.###.# #.#  ###.# #...........#..#.# #.#  #...# #######..##......###.## #####.#.###.....@[.##...#.÷.......#.#.#.#.#.#.#.###.b....###..# .......>...............#...÷##..# #.#.#[#.#.#.#.#.#.#.##.#.....#..# ...............#.#.#.#.#..##.# #.#.#..b..........#[37+>i m b   bat (wandering) ######†#####. ##.#.###.##'##.#..#  #.....# #.#...#...#.....  #.###.# '...+.#..#+>i 546.9 (9.6b.+>i9 %b.+>i  Ob+>i 57.5 (10.2) _+>i +>i ,>it #...  #.   #.# #.#   #####.##### #.#   #.........# #.#  #.# ,>icu$#.###.###.# #.#  ###.# ..... #.#  #...# #######..##.....@[.#÷#.#.#.#.##>............÷#.#.#.#b#..........##.# #.#.#....†#####. ##.#.###.#  ,>iuA #.#...#   ,>i$u #...  #.   #.# #.#   #####.##### #.#   #.........# #.#  #.# #.###.###.# #.#  ###.# ..... #.#  #...# #######..##.....@[.#÷#.#.#.#.##>............,>i$÷#.#.#.#b#..........##.# #.#.#....†#####. ##.#.###.#   #.#...#   ,>i,>ih,>iE,>iH Z _A bat is nearby!,>i o .  You shoot a sling bullet. The sling bullet hits the bat.,>i b)),>i m...8===8.7 (1.2),>i ,>i G _You kill the bat!->i3->i->i->i->i,->iI->ih->i ->i->i ->i ->i ->i ->i->i->i ->i->il->i.->iu->i`->i->i->i->i->i->i !->ik!->i"->i#->iy$,->i1%->i(->i)->i,*->i*->iJ,->i{-,->i<.->i/->im0->i0->iU1->i6->i7->i8->i8->i;->ih<->i<->i=->i1Ad  You see here an adder skeleton.->i1B->iB _->iC->iE->iAF->iF->iNG->i I->iI->iWJ->iJ->iuL->iM,->iBN->iFP->i Q->icQ->iQ->iR->iTB->iU->i@V->i}V->i\W->iX->i$Z->iiZ->iZ->i(^->i_->i`_->i`->ia->ib->ic->ic->izd->ie->iie->ie->ivg->i%h->ijh->ih->ij->imk->ik->il->i`n->i{o->io->ip->i0s->is->i7t->iu->ix->iz,->iz->i|->i+ ...........÷..............# #.# ################.#.#.#.#### #.# ###.###.)# ###.# ##...# ##.# #...# ##.#.#####.# #.#.# # #.###......# #.#.# ->iY# ##.#.####### #.#.# # ##.## #.#. ##@# #.#.#---66.1 (17.4)#.# #.# ## #.# #.#.. .### #.# #.### #.# #.# .#.# #.# #.#.### #.# #.# ##...# ->i(#># #.# ####.#  ########.#->i->iG---7 (18.0->i->iޓ; _Found a stone staircase leading down.->iIC 3->iJD ->iG ->iH ->iL B->iL ->iM ->iM ->i$O ->iO ->i!P ->iP ->iQ ->iR ->iR ->i^S ->iT ->iU ->i1V ->icV ->izW ->iPX ->iX ->i Y ->iY ->iZ ->i[ ->i[ ->i^ R  There is a stone staircase leading down here.->i_ ->i` 5 _->iCa ->ia ,->ia ->iNc ->id ->iOd ->if ,->i>g ,->ig ->ii ->ij ,->ik ->im ->iYn ->in ->iZo ->i:q ->iq ->ir ->ir ->iRu ->iv ->iUv ->iw ->i x ->iwy ->iy ->i7z ->iv{ ->i| ->i| ->in} ->i~ ->i ,->i5 ->i^ ->ia ->i ->i$ ->i ->i> ->i ->i8 ->i ->i ->i ->i ->i? ->iݐ ->iF ->i ->i ->iŔ ,->i! ->i ->iw ->i ->i+ ->i ->i~ ->i ->i. ->ip ->iӝ ,->i- ->i ->i ,->iG ->i ->i ,->i ->i ->i ,->i ->i ->i B->i ->i| ,->i߬ ->i̮ ->i ->i ->i ->i| ->iW ,->ia ->i ->i, ->if ->i ->i ->i ,->ii ->i ->i ->i+ ->i ->i ->i ->i ->i ->i ->i ,->i ->i] ->i> ->ix ->i8 ->i ->i% ->im ->i ->i ->iZ ->i ,->i ->i ,->i ->i5 ->i% ->iU ->i) ->il ->i B->i ->i ->i ->i ->iE ->i ->i ->i ->i ->i ->i ->i& ->i g  You see here a hobgoblin skeleton.->i ->i  _->i, ->i4 ->i ,->i ->i ->i ->iE ->i ->i2 ->ih ->i ->i ->i" ->i # ->iw# ->i$ ->i]' ->is( ->i( ->ig) ->i, ->i- ,->i. ->i#2 ->i53 ->i3 ->i3 ->iQ7 ->i8 ->i8 ->iy9 ->i2= ->iY> ->i> ->i[? ->iB ->iC ->i(D ->iD ->iH ->iI ->iZI ->iI ->ifM ->iN ->iN ->itW ->i!Z ->iP[ ,->i[ ->i^ ->i_ ->i_ ->i8` ->ixb ->iZc ->ic ->i_d ->i6g ->ih ->iih ->i+i ->ipk ->ill ->il ->i'm ->io ->ip ,->iZq ->is ->iyt ->it ->i+u ->iw ->iZx ->ix ->iy ->i{ ->i| ->iO} ->i~ ->i| ->i ,->i ->iȃ ->it ->i ->iB ->i ->i ->i^ ,->i, ->i ->i ->i ->iF ->i ,->i܎ ->iN ->i ->i ->i ->i- ->i ->i ->i ->iD ->ia ->i ->i' ->i. ->iä ,->i ->i ->iO ,->i ->i ->i ,->i ->i ->i{ ,->iŴ ->iH b  You see here an adder corpse.->i ->i׺  _->i ->i/ ->i ->ic ->i} ->i ->i f  You encounter a quokka.->i  #.###.# #.. #.# #.###### ###.# #..........r #...# #######.[ #####.#.###......[ #.#.#.#.#.#.#.#.#.#.# .........>............ ..#.#.#.#[#.#.#.#.#.#.#. .......@................ ..#.#.#.#.#.#.#.#.#.#.#. ######†#####.###.#.# #.....# #.###.#. #.###.#->i ^[37m #.....#.# ##.###.#####.###.#.. r   quokka (asleep) #............##.....  #.#..###...........÷..  #.#..# #######->i ]816.5 (49.87.1 (50.4->i ->iB # _Found a robe..>iyI p .  You shoot a sling bullet. The sling bullet hits the quokka!.>iO k))))).>i J.[.....>i C10===8.3 (1.2).>i .>i J _You kill the quokka!/>i_3/>i'a/>ird/>i}f/>ijB/>im  You encounter a kobold. It is wielding a +0 whip and quivering stones./>it #.###.# ##. #.# #.##### ##.# ###.# ###... #...# #######.#K..[.#####.#.###......[.... ..>/>iu..#.#.#.#[#.---##.... ######†#####.#### #.....# #.## #.###.# #.... ##.###.#####.###.# K   kobold (missile, asleep) #.....##... #. #..###..÷ #. #..# />i|+9 (0.6/>i}O---9.5 (1.2 _/>i/>i+/>i )You shoot a sling bullet. The sling bullet hits the kobold./>iL g)))))/>ig 2...../>i ?1===20.8 (1.3/>i3 />i J _You kill the kobold!0>i#0>iv#0>i$0>ij)0>i7+0>i.,0>i/0>i.10>i10>i20>i50>i<  ##.# ###.# #....   ##...## #...#   ##)..[.#####.#.###  .##....#.#.#.#.#.#.#.#.#  0>i=Q ...............>.   #....#.#.#.#[#.#.#.#.#   #..........  <###..#.#.#.#.#.#.#.#.#  ....$..@.######†#####.##---2.0 (1.2  0>i=.#########.....# #.##   #.###.# #...   ##.###.#####.#   #............#  #. #..###.........  0>i#>#. #..# ##########   #. #..# 0>iZ>  #. #..#0>iN0>iNF---6 (1.80>i&V0>i9X9 _Found a stone staircase leading up.0>i\ 0>i) 0>i\ 0>i H _No target in view!1>i$1>i1>iX 1>iZ 1>i1>iM: _1>i1>i1>i1>iL1>iE1>if1>i1>i1>i,1>iO!1>i%N _You now have 116 gold pieces (gained 11).1>iW'1>i'1>i(1>i+1>iu,1>i,1>i-1>i/1>i11>i21>i21>i41>i6,1>i71>it;1>iM=,1>ik>1>i3A1>iB1>iB1>iC1>ifF1>iG1>iiH1>iI1>imK1>i+M1>iM1>iN1>iP1>iR1>iR1>i)T1>ikW1>iX,1>iZ1>iU[1>i\1>iA]1>i>^1>i_1>i`1>i`1>i}a1>i%b1>ib1>iHc1>ic1>ie1>if1>i7g1>iJh1>ii1>iZj1>ij1>ik1>im1>iGo,1>ip1>iq1>ir,1>ii?t1>it1>it1>iu1>iYw1>ix1>ix1>iky1>i {1>i|1>i|1>i#~1>i1>iڀ,1>i1>iK1>i?,1>i1>i1>i,1>i1>i1>iߜ,1>ia1>i1>iΠ1>i 1>i1>i 1>i1>i41>i1>i"1>iC,1>i1>i1>iì,1>i1>in1>i6,1>i1>i#1>i:,1>i]1>idP  There is a stone staircase leading up here.1>i1>iԺ _1>i1>i51>iǾ1>i 1>i1>i91>i>1>i1>i1>i1>i1>i1>i#1>iT  #.##....#.#.#.#.#.# 1>i* #................>.  #..#....#.#.#.#[#.#  #..##..............  #.<###..#.#.#.#.#.#  #.........######†#  ##.#########.....#   #.# #.###.#   #@# ##.45.8 (23.2)  #.# #........ #.# #..## 1>i&#.# #..# ## #.# #..#  #.# #..#  #.########..#  #.#...#..#### 1>i^V #.##.###.#.....#1>i1>i1>iE _Done exploring.1>i1>i1>i1>i7 .##...........<..........0.0)1>i 1>i71>iE _Done exploring.1>i= 31>iX 1>ic 1>i 1>i* 1>io E _Done exploring.3>ip 33>i 3>i3>ix3>i: _3>i:3>i 3>i`3>ic3>i!3>is"3>i"3>i#3>i^&3>iu'3>i'3>i(3>iP+3>i:-,3>i-3>i[/3>i0,3>i13>i33>iC53>i53>iu63>i&93>i;,3>i<3>i=3>i>3>i?3>i?3>iTA3>i B,3>iwC3>iM3>i=O3>iO3>iP3>iR3>i)S3>iS3>i*T3>i U3>iU3>iV3>iV3>iW3>iX3>iX3>iXY3>i1Z3>iT[3>i{[3>i \3>i\3>i]3>i]3>i)^3>i^3>i_3>i_3>im`3>igh ####### ######## #.....# #####.# .......#3>ih] #.###.# #...... .#####.# #.# #.######.###.# .# ##.## ###.# #...........#. .# ##...## #...# #######..##... 3>ih.###)..[.#####.#.###......[.##... .##....#.#.#.#.#.#.#.#.#.3>ii.. ................@...............56.0 (10.2) 3>iYi..#....#.#.#.#[#.#.#.#.#.#.#.##.# ..##..........................#.# 3>ii.<###..#.#.#.#.#.#.#.#.#.#.#..... 3>ii.........######†#####.###.#.###.# #.#########.....# #.###.#.#...#  #.# #.###.# #.....#.#.#.'  #.# ##.###.#####.###.#.....#3>ij  #.# #............##..# 3>ij3>in3>ioc _There is a stone staircase leading down here.3>i( 3>i( 3>i. 3>i5 3>i: 77.0 (1.0) _3>i< 3>i%33>ic # #### #.#... ##.#... #.....## #...... #.....# #.@# #..# #... ##### 3>i+3>i,8.5 (2.53>i 3>i# _You climb downwards.3>ia _There is a stone staircase leading up here.4>iI4>iI4>iJ4>i$L4>iN4>iQP _4>i=S4>iS4>iT4>i-U4>iW4>iDW4>iW4>iWY4>iZ4>i,[4>i[4>i]4>i!_,4>i_4>i$a4>igb4>ib4>i2c4>id4>if4>iWf4>if4>i)h4>iei4>ii4>i?j4>ik4>iRm4>im4>in4>io4>iq4>i]q4>iq4>iBs4>it4>iut4>it4>iTv4>iw,4>i,x4>iBy4>iz4>i"{4>iw{4>ig|4>iB~,4>i~4>iu4>i64>i4>i܂4>i4>iQ4>i4>i4>i(4>i4>iC4>iNJ4>iь4>iGB4>i4>i .# .. .# ># ### .4>i, ##.##.#.######...#.##..........@..+69.3 (10.8)######...#.###.......##.#####4>i8'#.############.#.........###.#.........##.....#####..# 4>i^M#.............4>i˝4>i+9 (11.44>i4>i; _Found a stone staircase leading down.5>i-35>i5>ii5>i 5>i$X5>i %5>i%5>i4'5>i),5>id*5>i1,5>ia.,5>i/5>i2R  There is a stone staircase leading down here.5>iV5c  You encounter a bat.5>i7:.. #. #. .  .## #b####.#5>i:F #.......#  #@#  #>#  ####.# 5>i;[ ##.##.# .######...#.##.............+ b   bat (asleep)######...#.##.....########5>iA272.3 (2.4)5>iB19 (3.0 _5>i,G5>iI5>i .. #. #. . .## #b####.## #.......# #@# #># ####.# ##.##.# #.## ...+ #.## ..# 5>i; ..5>iD #. #. . .## 5>im#b####.## #.......#5>iN #@# 5>ië#># ####.# 5>i##.##.# #.#5>i- ...+ #.#5>ipn ..# 5>i 5>i~5>ip _A bat is nearby!5>i  Casting: Jinxbite (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.6>iE^  You beckon some vexing sprites to accompany your attacks.6>ih5-------==3.9 (16>iGWill/2 Jinx 6>i56>i; _You feel your willpower being sapped.6>i6 m .  You shoot a sling bullet. The sling bullet hits the bat.6>i" B))))6>i 9.....6>i< <2=5.1 (1.26>i 6>iX G _You kill the bat!7>i7>i_7>i7>i!7>i7>i+{ _The sprites lose interest in your situation.7>i=-------7>ig7>i77>i7>i7>i,7>iG7>i7>i 7>iM6===7>i7>i7>i;7>im7>i7>i7>i7>i,7>i7>i7>i;===7>i7>i7>i7>i07>i|,7>i7>i7>i7>iQ7>i, ,7>ip 7>i5 7>i 7>i 7>i7>iyN7====7>i7>i]4 _Magic restored.7>i7>i7>i,7>i7>i7>i 7>im7>iz7>i<====7>io7>i7>i:7>ix7>i@& _You feel your willpower return.7>i'7>i'7>i_(7>i)7>i*7>i*7>ig+7>i-7>i/7>ik97>i@Dfontaine3 the Shooter#.Spriggan# #.Health: 21/21 ========================. ..Magic: 7/7========================#.#.7>i@AC: 2Str: 4#.#.EV: 16Int: 14.#@#...SH: 0Dex: 19.......##7>i@1XL:  4 Next: 12% Place: Dungeon:3#.####@##Noise: ---------  Time: 901.3 (26.2)#.......#a) +1 sling######.##Fire: a) +1 sling7>iA#>#Quill ####.###.##.#7>i0A@   Sigmund (polearm, asleep)7>iHA[.######...#.##7>i`AI.............+######...#.##7>ixAvYou shoot a sling bullet. The sling bullet hits the bat. _You kill the bat! 7>iA]_The sprites lose interest in your situation. 7>iAg_Magic restored. _You feel your willpower return.7>iA^You encounter Sigmund the Dreaded. He is wielding a +0 scythe.7>iKM/  --more--8>iIr8>i{:---8>iY 9 (26.8 _8>i^8>i8>i  8>i Casting: Jinxbite (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.9>i5%  9>i9You beckon some vexing sprites to accompany your attacks.9>i6#59>ih-------==2.9 (1.0)Will/2 Jinx 9>i9>iv; _You feel your willpower being sapped.9>i% ))))@  )You shoot a sling bullet. The sling bullet hits Sigmund.  Sigmund shouts!9>iM.@9>iS'...9>i4=4.1 (1.29>i̲9>i^ _Sigmund is moderately wounded.:>iN#.# . .#.##.#.#.....@...## #.####.###.....@.######.# #># ####.##..######...#.##............+ ######...#.## #.......#:>i!U:>iU4---7 (0.6:>i5Y:>iD[:>iij # . .#.##..#.#....@...## #.####.##.......######@## #># ####.:>ijn##....##.#######:>i{p:>i4qC---5.3:>iXu:>iEw:>i.  . .#.##.#.#....@...## #.####.###.......#######.## #@# ####.##..######...#.######.###########:>i5:>i^6E-------9:>i;:>i>c _There is a stone staircase leading down here.:>i  #.##.#.#....@...## #.####.##......######.# #># #####.:>iZ .######...#.##............+#.#.........#:>i 0@:>i$ @   Sigmund (polearm):>i .6.5 _:>i@ :>i| ;>i )))))))You shoot a sling bullet.;>iQ.@;>ij....>;>iw6===7.7 (1.2;>iv;>i߯> _The sling bullet closely misses Sigmund.;>i8l )))You shoot a sling bullet. The sling bullet hits Sigmund.;>iaQ.@;>i+X.>;>i'8.9;>i;>i[^ _Sigmund is moderately wounded.;>iD))))<>i 4*<>i .@You shoot a sling bullet. The sling bullet barely misses Sigmund.  A giggling sprite leaps out and makes Sigmund trip over his own feet.<>i{.>, very drained)<>iK(10.1<>i$ <>iDM_Sigmund is heavily wounded.<>i$.#.#....@...## #.####.##......#####@# #># ####.##..######...#.##............+ ######...#.## #......#############.........#<>ifN.@<>i<>iY4---7 (0.6<>i<>i<>i;.#.#....@...## #.####.##......#####.# #@# ####.##..######...#@##............+ ######...#.## #.......# #.#######.###########.........#.....#####<>iC<>iCC---1.3<>iEI<>i.K<>ic# ..@...## #.####.##......#####.# #@# ####.##..######...#.##..........@.+ ######...#.## #.......# ######.############.#.........#.....#####........<>i% J>@<>iT+ <>i+ `6===9<>i0 <>iz3 i _The jinxing sprites lose interest in you.<>iG O #.####.##......#####.# #># ####@<>i ##.##..######...#.##............+ ######...#@## #.......# <>i P#######.############.#.........#<>i 1.....#####........#####..#<>i <>i&<>in'2.5<>i<>i=>iV)))))))=>it .@You shoot a sling bullet. The sling bullet barely misses Sigmund.=>im ..>..)Sigmund seems less drained.=>i]l  Sigmund casts a spell at you.=>i"-=>ip-6===3.7 (1.2=>i22=>i42 _You resist with some effort.=>i+ P>>iv0S......#####.# #># ####.##.##@.######...#.##............+>>i0\ ######...#.## #......@# #######.###########.........#.....#####>>iR1Z........#####..####.<#>>i98>>i86---4.3 (0.6>>i=>>ij?>>i  #.# ######.## #># ####.# ##.##@# .######...#.## .....+ ######...#.##>>ih!| #.# #.# #.# #.#.#  ##.#.# #.....#####..# >>i!? #. >>i! #.....#####..#  ####.<#>>i">>iF$Q.@>>i)>>io*_===---9>>i=/>>i+1>>i{ #.# ######.## #># ####.# ##.##.# .######...#@## .............+ ######...#.##>>i #.# #.# #.>>i,|# #.#.#  ##.#.#>>iMg #.....#####..#  #>>iiD.  #.....#####..# >>ia ####.<#>>i>>iM'5.5>>iW>>i->>i U #.# ######.## #># ####.# ##.##.# .######...#@## .............+>>i } ######...#.## #.# #.# #.# #.#.#  ##.#.# #.....#####..#  #.  #.....#####..# >>i a ####.<#>>i7 U.@>>i >>i> '6.1>>ig >>iQ >>i`6 #.# ######.## #># ####.# ##.##.# .######...#.## ..........@..+ ######...#.## #.# #.# #.# #.#.#  ##.#>>iw`.# #.....#####..#  #.  #.....#####..#  ####.<#>>ibU.@>>i k{  Sigmund attacks as he pursues you!  Sigmund hits you from afar with a +0 scythe!>>ikq10-------------==7>>ip>>irM _Ouch! That really hurt!?>iw2 #.# ######.## #># ####.# ##.##.# .######...#.## .............+ ######..@#.## #.@.....# #.# #.# #.#.# ##.#.# #.....#####..# #..?>i>. #.....#####..#  ####.<#?>iF--7.3?>iu?>i #.# ######.## #># ####.# ##.##.# .######...#.## .......+ ######..@#.## #@......# #.# #.## #.#.# ##.#.# #.....#####..# #.... #.....#####..#  ####.<#?>iҍ?>iO@--9?>i!?>i?>i 3?>i=?>i?>im #####.# #># ####.##.##.#.######...#.##............+ ######..@#.## #.......# #################.........#.....#####........#####..#####.<# #..?>iDr 3@.?>i'x ?>ix '8.5?>i1~ ?>i g _Sigmund looks at you with fury.?>if  #># ####.##.##.######...#.##............+ ######.@.#.## #.......# ###########.........#?>i.....#####........#......#...?>i?>i݈M-------------9.1?>i?>i@>i`g ####.##.#.######...#.##............+ ######.@.#.## #.......# ###########.........#.....######..............##...#####@>i@>iף%7@>i@>i@>i.R ##..######...#.##............+ ######.@.#.## #.......# ###########.........##.....######..............#####..#####@>i-02@@>i<@>i]<}@   Sigmund (polearm)@>i<@>i>@>i?>!20.3@>iC@>iF@>i.######...#.##............+ ######.@.#.##@>i #.@.....# ##############.........##.#......#.@...#####........#####..#@>i4###.<#  #..@>iG.#### @>i @>i#1@>i8=9@>i@>isA>i1.######...#.## .+ ######.@.#.## #.@.....# #.####### #.#### #.#..# A>iP##.#.# #..@..#####..# #. #.....#####..# ####.<# A>iyt#...#####A>i40@A>iT.@   Sigmund (polearm)A>i'1.5A>iA>iA>i............+ ######.@.#.## #.......# @######.###########.........##.#............#####........#####..####.<#  #...#### 7====2.1A>i(A>iȢ  ######.@.#.## #.......# @######.###########.........##.#............#####........#####..####.<#  #....#####.@7A>i A>i B>i Z ######.@.#.##fontaine3 the Shooter#.......#Spriggan#.#######Health: 11/21 ============------------#@###########Magic: 7/7========================#*#.........#AC: 2Str: 4B>igZ##*#.........#EV: 16Int: 14#..*..#####..#SH: 0Dex: 19#..*..........B>iZqXL:  4 Next: 12% Place: Dungeon:3#..@..#####..#Noise: ---------  Time: 922.7 (0.0)B>iZo####.<#a) +1 slingB>iZ#..#Fire: a) +1 sling#....B>iZ]Quill Will/2 ######B>i[|@   Sigmund (polearm) B>i[_Sigmund looks at you with fury.Fire: a) +1 slingB>i\[Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineB>i{[Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (heavily wounded, 57%  to hit)B>i,T######.@.#.##fontaine3 the Shooter#.......#Spriggan#.#######Health: 11/21 ============------------#)###########Magic: 7/7========================#)#.........#AC: 2Str: 4##)#.........#EV: 16Int: 14#..)..#####..#SH: 0Dex: 19#..)..........B>iT4XL:  4 Next: 12% Place: Dungeon:3#..@..#####..#Noise: ---------  Time: 922.7 (0.0)####.<#a) +1 sling#..#Fire: a) +1 sling#....Quill Will/2 ######@   Sigmund (polearm)Press: ? - help, Q - select action, ( or ) - cycleB>i"UShift-Dir - straight lineAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (heavily wounded, 57%  to hit)  B>iFUHYou shoot a sling bullet.  The sling bullet closely misses Sigmund.B>iPQ.@B>igShift-Dir - straight line  Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (heavily wounded, 57%  to hit)  You shoot a sling bullet.  The sling bullet closely misses Sigmund.  You hear a shout!B>i7...g   hobgoblin===3.9 (1.2B>i#B>iZ _You encounter a hobgoblin.C>i_######.@.#.## #.......# #.# #.########### #@#.........# ##.#.........# #.....#####..# #. #...@.#####..# ####.<# #..# #...g ###### C>iP.@C>i1gC>i`.g   hobgoblinC>iP6---4.5 (0.6C>iC>iC>i` 3######.@.#.## #.# #.# #.########### #.#.........# ##@#.........# #.....#####..# #. #....@#####..# ####.<# #..# #..g. ######C>ik C>i C---5.1C>i C>i D>iPt #.......# #######.###########.#.........##@.....#####........#####..#####.@#  #..g.##### D>ixQ.@D>i"y7g.D>i~D>iz[2=7D>iɄD>i҅ D>in_Sigmund is suddenly surrounded by pale green light.D>i(a _There is a stone staircase leading up here.E>iK3E>iPE>iQQ.@E>iWE>i[4=6.7 (1.0E>i[E>iG =2. _The hobgoblin barely misses you.E>i;  ########.# ######## #.....# #####.# .......# #.###.# #...... .#####.# #.# #.######.###.# .# ##.## ###.# #...........#. .# ##...## #...# #######..##... E>i0.###)..[.#####.#.###......[.##... E>iW.##....#.#.#.#.#.#.#.#.#.#.###... ................@...............# ..#....#.#.#.#[#g#.#.#.#.#.#.##.# ..##..........................#.# E>i} .<###..#.#.#.#.#.#.#.#.#.#.#..... E>i.........######†#####.###.#.###.# E>i#.#########.....# #.###.#.#...# g   hobgoblin #.#E>i#.###.# #.....#.#.#.' #.#E>i##.###.#####.###.#.....# #.# #............##......#.#You climb upwards.E>i\?-8.2 (2.5E>ieE>ieX _You feel your willpower return.E>igc _There is a stone staircase leading down here.F>iJ  You shoot a sling bullet. The sling bullet hits the hobgoblin.F>i/s  The hobgoblin is moderately wounded.F>i06===9.4 (1.2F>i+:e _The hobgoblin misses you.F>i,q u .  You shoot a sling bullet. The sling bullet hits the hobgoblin!F>iv SF>i F>i f3=430.6F>i F>i M _You kill the hobgoblin!I>i ########.....# #### .......###...... .##### #.######.###.# ##.## ##..........#.##...## #...# #######..##..##)..[.#####.#.###......[I>i....#.#.#.#.#.#.#.#.#.#.# ................>...............##....#.#.#.#[#@#.#.#.#.#.#.###.......................... .<###..#.#.#.#.#.#.#.#.#.#.#.....#.#Quill ##I>i.. #.##..###...........÷...... I>i0I>i6---1.2 (0.6I>i&I>i[I>in{ .......###...... .##### #.######.###.# ##.## ##..........#.##...## #...# #######..##..##)..[.#####.#.###......[....#.#.#.#.#.#.#.#.#.#.# ................>...............##....#.#.#.#[#.#.#.#.#.#.#.###............@............. .<###..#.#.#.#.#.#.#.#.#.#.#..... .........######†#####.###.#.###.#.Quill ##. #.##..# I>i|`[34m#################.# I>iȂI>i A---8I>iI>iGI>iϫ y ##### #.######.###.# ##.## ##..........#.##...## #...# #######..##..I>i ##)..[.#####.#.###......[....#.#.#.#.#.#.#.#.#.#.# ................>...............#I>i- @#....#.#.#.#[#.#.#.#.#.#.#.###.......................... .I>iM <###..#.#.#.#.#@#.#.#.#.#.#..... .........######†#####.###.#.###.# I>il #.#########.....# ..#Quill I>i ## #.##..#### I>i I>i '2.4I>i I>i> K>i:3K>i<K>iDK>iEK>iJO=K>iKb  You see here an adder corpse.K>iLK>iM _K>i>OK>iPK>i^RK>iRT4==K>iSK>i|UK>iVK>i WK>iXK>iYK>iZK>i[K>i[K>it]K>i^K>i,^K>i^K>i`_K>i_K>i8`:==K>i`K>iaK>ibK>icK>icK>ij|  #..#....#.#.#.#[#.#.#.#.#.  #..##............  #.<###..#.#.#.#.#.#.#.#.#.#.#  #.........######†#####.###.# K>i~je ##.#########.....# # #.# #.###.# #.....#. #.# ##.###.#####.###.#. #.# #..K>ij##.... #.# #.@###...........÷7.2 (4.8 K>i k#.# #..# ############# #.# #..# #.# #..# K>iGk=#.########..# #.##.....#..#### #.##.###.#.....#K>iwkx #......#.#.###.# K>ik;####.#.#.#.###.#K>i,lK>itK>iovK>i .  #........................<###..#.#.#.#.#.#.#.#.#.#.#........######†#####.###.#.#.#########.....#  #.# #.###...##.###.#####.###............##....###...........÷ ##############K>i. Quill #.#.....#...#.#K>i5 @8 (0.6K>i; K>iJ= L>i. <###..#.#.#.#.#.#.#.#.#.#.#........######†#####.###.#.#.#########.....#  #.# #.###...#####.###............##...###....÷ ####################Quill #.###.#####.#.##L>iͫL>i4X15=8.4L>iL>i#L>ivS ........######†#####.###.#.#.#########.....#  #.# #.###...L>iB#####.###............##...###....÷ ####################.....#..####L>iQuill ###w# #.....###L>iL>i'9.0L>iL>iL>i;F #.#########.....#  #.# #.###...#####.###............##...###....÷ ####################.....#..#######.#.....#Quill #.# #...#...#6L>iVi  #.# #.###...#####.###............##...###....÷ ####################.....#.@#######.#.....#.....#.#.###.##Quill #.# #.....#.#L>iq>40.2L>i-yL>iΤ #####.###............##...###....÷ ####################.....#..#######.#.@...#.....#.#.######.#.#.#.###.#Quill ######.# ####.##.###L>iL>itA=8L>iL>iL>i< L>iC L>i L>in M>iM>iM>iM>iw,M>i ,M>iwM>i M>inM>iM>iM>i{M>iQ,M>i~M>iM>iK6=M>iM>iM>iM>ilM>iM>i#.# #..##.########..###.##.....#..#### ##.##.###.#.....# #......#.#.###.#####.#.#.#.###.# #.....#...#.# ###.#####.#. #w# ##M>i6A3.8 (3.0 #.# #...#...# #.# #.....#.#M>i]######.# ####.##.####...w..# #.#...#M>i~#.###### #.####.##.########## #.# #.#M>i#.#........###.####.##.#.######.#.....##.# ####### M>iM>i<M>iM>iM>iMM>iM>iM>iFM>inXM>iM>iM>iM>iM>iF9=M>iM>iM>iM>iM>iM>iM>i/M>iM>iWM>iLM>iM>i_K7=M>iM>im #.....#...#.## ###.#####.#.## #w# #.....### #.# #...#...# #.# #.....#.#M>i>### ####.##.#####...w..# #.##...##M>i]a#.###### #.####.##M>iyw#.########## #@# #.#M>i7.4 (3.6#.#........###.####.#M>i ##M>if#.#.######.#.....##.# ########.M>i#.#.# #.#....[##.###........M>i#.#.# #.........#....######.#.#.# ###.....##.##..# ##M>i0w#.#.# #.<..........#### ##w#.# #.#.####......÷.# #M>iQ|#.#.# #.#.# #....###.# M>i'M>iM>iN>i: 3N>i> N>iQ N>iV XN>i"Y N>iY 9=N>if N>ip BN>ix #...w..# #.##...##.###### #.####.##.########## #.# #.##.#........###.####.###.#.######.#.....##.# ########..#.# #.#....[##.###........#.# #.........#....######..# ###.....##.##..# #.# #.<@.........####51.0w#.# #.#.####......÷.#  #.#.# #....###.# ########.#.# #.#### #.####.............# #.# ##.#..##.#########.## >i z /m#.# #...... #< #.# #.#####..#.#.  #.# #.#..........  #># #.#.###..#.#.N>i} N>iZ O>ibo8==O>iO>ix #.#.# #.<..........####  #w#.# #.#.####......÷.#  #.#.# #.#.# #....###.#  #.#.########.#.# #.#### #.# #..............# #.# ##.#. ###.#########.## #.# # #<# #.# #.#####..#.# #.# #.# #.#......... #.# #@# #.#.###..#.5.8 (4.8 #.# #####.#####.#.# #..#. #.# #...>iz[49m.[......#.# #..#. #.#####.###.#######.# #..#. ## #.........# #.. # ########### # ####.. ###  _There is a stone staircase leading down here.O>iO4O>i4O>i";O>iIw9=6.8 (1.0 _O>icP>i { =3  You climb downwards.P>i #+##  # ##...##  #.##.....##  #.#.......##  .###..........#  ..............+  P>i442#..@...!..#  ##.......##  ##.....##  ##...##  #+## P>i4<8.3 (2.5 _Level annotation: SigmundFound a brown potion. _There is a stone staircase leading up here.P>i3P>iLP>i#P _P>ib20=P>i~P>i,P>iP>i =1== _HP restored.P>i P>i` P>i :==P>i~ P>i`3 E##+## # ##...## #.##.....## #.#.......## .###....# .##....+ ...#..<...@..# ####.......## ##.....## ##...## ##+##P>i:7 .67.7 (9.4P>i8 .8.7 (10.4)P>i1= P>i? R _f - a brown potionQ>iQ>i1Q>i2Q>i25Q>i7Q>i;BQ>i<Q>i<Q>i[=Q>i?Q>iAQ>iAQ>iwBQ>iD7 _You open the door.Q>iFQ>iEGQ>iGQ>igK@  There is an open door here.Q>iMQ>i^N _Q>iNQ>iQQ>iRQ>iRQ>iSQ>iUUQ>iWQ>izWQ>i'XQ>iZQ>i[\Q>i\Q>ie]Q>i_Q>if##.....##+##.####### # ##...## #####.#### #.##.....## #.......#### #.#.......## #.#.#.#Q>iVg##.## #..........###.....###.######...# ...........'.....................Q>ig#..<......###.....### ######.@.###.......## #.#@.###......73.9 (5.2)##.....## #.##.# Q>ig|#.#######...## #.. ...#.#####Q>ig##+## ### [### #.#.... .###.#....Q>ihA.##.....##Q>i"hh.##...@....#Q>i_hS#.....######.<#Q>ipB4.5 (5.8Q>ivQ>iTy# _Found a robe.Q>i23Q>i6Q>iQ>iNQ>iBQ>iQ>i,Q>iPQ>i Q>i Q>i<Q>iEQ>iJQ>iB,Q>ikQ>i7Q>ig,Q>iQ>iQ>iQ>iQ>iQ>iQ>i,Q>iQ>iQ>iQ>iuBQ>iQ>ilQ>iQ>i Q>i2#,Q>i$Q>i'Q>i),Q>iN+Q>i-Q>i<0,Q>i1Q>i3Q>i6Q>i6Q>if8Q>i;Q>i|=,Q>i?Q>iB,Q>iCQ>ilF| _h - 2 scrolls labelled UFIGRERCHIO (gained 1)Q>iGQ>iHQ>iHQ>iKQ>i.LQ>ijLQ>iLQ>iNQ>iP,Q>iQQ>iRQ>iTQ>iTQ>ifUQ>iVQ>iWQ>iXQ>iXQ>iZQ>i\,Q>iG]Q>i^Q>i|_Q>i_Q>i1`Q>iaQ>i0cBQ>ieQ>ig,Q>ingQ>iiQ>iiQ>igjQ>i{Q>i|Q>i1,Q>iQ>iQ>i,Q>iXQ>iهXQ>iQ>ic  You encounter a bat.Q>i֐  # #.###.#######  Q>i+'#......@....# # b.###.#####.#  Q>ie# #.#  #.#  #.# .# #.# ... b   bat (wandering) #.# #Q>i0 #.### #.##+###...# ##94.7 (20.2)Q>i.Q>iiSQ>i-5.3 (20.8Q>iQ>i0 _The bat leaves your sight.R>iR>i(R>iR>iR>iR>i BR>i? ,R>i R>inR>iR>iR>i2R>iR>iR>iR>i R>iR>i7R>icR>iR>iXR>i"R>iNR>iR>i?R>ivR>iR>iJR>isR>iZ e  A bat comes into view.R>i&M...#.##.##.##.# #.# ####. #  #.##. #.###.#######R>iK&#...........#....###.#####.#.#..b #.# #.# b   bat (wandering)R>iu&.... #.# #.#.... ..# #.# R>i&T### #.#R>i(g1000.1 (4)bR>i )H.bR>iv.R>i/*7 (5.4R>i5R>i7V _Found a glowing sling.R>i, W))))))R>i$ N.bR>iG% 6b)R>i- <.....R>ia. 6===1.9 (1.2R>i3 R>i7 w _You shoot a sling bullet. The sling bullet barely misses the bat.S>iY~[ ))))))S>i~7)You shoot a sling bullet.S>inb.b.b.S>iV$b.S>i\b..S>i'3.1S>iS>i3^ _The sling bullet closely misses the bat.S>i3 o .  You shoot a sling bullet. The sling bullet hits the bat.S>i*; )S>i S>i /54.3S>iL ] _You kill the bat!S>iu  _No target in view!T>iZ_ ...#.#####.#####........#.##@###.# #.###.#######..........#Quill .###.###.#T>i7T>i;---9 (0.6 _T>iT>iT>i  #.#####.######........##.##.###.# ######..............###.######..) #.# ......#.##.###T>iƧ v---5.5T>i(  ####.#####........##.### #.###.#######..................###.######.##.#..) #.# # .......##.#.< #.###+###...#T>il _<6.1T>i T>i 9 _Found a stone staircase leading up.T>i ####.#####........##.### #.###.#######...#.##..................@###.######.##.#..)##.#  #......#........#.###.#####..# #.# ..< #### ##+##..## ##...## #####.#### T>iy T>i %7T>i T>i T>i ####.#####........##.#### # #.###.#######...#.##................###.######.##.#.@)##.#  #......##..#Quill ###.##.....## #.........T>iD T>iT>i.'7.3T>iNT>i+ U>iכ)#.# #.# ####.##### #........# #.##.###.# # # #.###.# ...#.##...# .###.#####.# #.##.#..@##.# #.# #......#.# #.# U>is#.# #.# #.###.##### #.# ..# #.#..< #.# #.### ## ##+## #...# # ##...## #####.##.##.....## #.#U>iU>i %9U>ifU>iǰ U>i/l_You see here a +0 sling of freezing.U>ic@ 8.9 (1.0 _g - a +0 sling of freezingV>iaM V>iM V>i"Z V>i[ V>iQ] V>i] V>i\g V>ig V>ig V>ih V>ik V>i^l V>il V>i m V>ihw V>iy ,V>iy V>iz V>i| V>i| V>i@} V>iW~ V>i V>i V>i V>i V>i݃ V>i V>i„ V>ii V>i V>iJ V>i V>iۊ V>i V>i} V>i V>i V>i V>i ,V>i V>ia ,V>i) V>i' V>i ,V>i0 V>i V>i- ,V>i V>i V>i٢ ,V>i V>i! V>i V>iئ V>i V>ie V>i V>iG V>i4 V>iԯ V>i V>i V>i V>i V>i ,V>i nV>i( V>iO   You encounter an endoplasm.V>is.  ..#####......#.#  ##.## ##........#   #..###.###.#####   ###.#...## #.#   #......<# #.#   #.#.###.# ##+##   #.#.# #.###...## #   #.#.# #.##.....## #   #..@# #.#.......## #  V>i.  #...###..........###   #.................'..   ##...#. #..<......###   ##...####.......## #  V>i /  ##.# ##.....## # J   endoplasm (asleep)   #.# ##...## #  V>i/  #J# ##+##   V>i4 826.3 (17.4)J.V>i\: RJV>i; +9 (18.0V>i@ V>iC ^ _The endoplasm quivers.W>i,  Casting: Jinxbite (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.W>iw J.  You beckon some vexing sprites to accompany your attacks.W>iW>in5-------==7.0)W>iGWill/2 Jinx W>iW>i; _You feel your willpower being sapped.X>iI# ))))You shoot a sling bullet. The sling bullet hits the endoplasm.X>i&J.X>iݬd...=9.2 (1.3X>iX>i7 _The endoplasm is lightly wounded.X>i ' X>i ))X>i ) X>i TYou shoot a sling bullet. The sling bullet hits the endoplasm.X>iL ;*X>i% .  The endoplasm is severely wounded.A giggling sprite leaps out and smacks the endoplasm with its own pseudopod.X>i7...730.4 (1.2 _You kill the endoplasm!X>i FX>iGX>iZX^ _No target in view!X>iw:X>iu<X>iAX>iAH _No target in view!Y>ivE3Y>iJY>iLH _No target in view!Y>iY>iY>iY>i<H _No target in view!Y>i^3Y>iY>iH _No target in view!Y>i_Y>iY>i>Y>iJY>iո: _Y>i.Y>iH-------Y>iY>i _No target in view! _The sprites lose interest in your situation.Y>izY>i߾Y>iY>ixY>i+,Y>iY>iEY>i,Y>i6===Y>i8Y>ilY>iY>i0Y>ix,Y>iY>i===Y>ip,Y>iY>ikY>iY>iCY>ifY>iY>i;Y>i,Y>ikY>id7====Y>iY>i1Q _Magic restored.Y>izY>iL,Y>iY>irY>iY>iY>ivY>i<====Y>iY>iY>iY>iY>i,Y>ifY>i6,Y>iY>iY>iE(Y>ivY>ipn _You feel your willpower return.Y>iY>iY>ikY>iY>i'Y>i\Y>i Y>iY>iY>iY>iY>iY>iY>iY>iY>iY>ivY>iY>iY>iUY>i-Y>i`Y>iY>i<Y>iBY>iY>i BY>i Y>i   You encounter an orc. It is wielding a +0 flail.Y>i ##...###....####.........'..##...#.##..<......###...####.......## # ##.## ##.....## # #.# ##...## # #.# ##+##  #.# #@#--- #.# ... ...........o#........Y>iD o   orc (asleep)#.......####.....##Y>i 060.2 (29.8)Y>i N---8 (30.4 _Y>i Y>i! Z>iʹ )))oYou shoot a sling bullet. The sling bullet hits the orc.  The orc shouts!Z>i;9o.Z>i@,....Z>iQA:===2.0 (1.2)Z>ihFZ>iH1 _The orc is lightly wounded.Z>iX N)))))Z>i 9o.Z>i 2....Z>i '3.2Z>id Z>i w _You shoot a sling bullet. The sling bullet barely misses the orc.Z>i o )  You shoot a sling bullet. The sling bullet hits the orc!Z>id A)Z>iB# ".)Z>i( 0204.4Z>ik. Z>ib1 G _You kill the orc!Z>iu Z>i] Z>i Z>i( H _No target in view!Z>i 3Z>iG Z>i H _No target in view!Z>id_Z>i_Z>idZ>igH _No target in view![>igh3[>iSu^ _No target in view![>iV[>i_V[>iW[>i.Y[>i[[>i^P _[>ia[>ia[>ib[>ie[>iKg[>ig[>ilh[>i k[>il[>im[>i#n[>i1v[>iv[>iuw[>iy[>i~{[>i{[>im|[>iB~[>i",[>iÀ[>i[>i9[>i~[>i[>io[>i[>i3[>iɈ[>i@[>i[>i[>i[>i8[>i[>i[>i'[>iR[>i[>i[>i[>ij[>ie[>i[>iL[>i[>iB[>i[>i[>i[>i[>iΣ[>io,[>i[>i[>i[>i/[>if[>i5[>iN[>i[>i[>iC[>iޮ[>i[>i[>i[>iM[>i[>iS[>i[>iq,[>ix[>i)[>ie[>i[>iI[>iտ[>iC,[>iE[>itX[>i$[>i[>i@[>iP[>iU[>i[>i[>i[>i[>i<[>i{[>iV[>is[>i[>i%[>i[>i [>i,[>iB[>i[>i[>i[>i[>i[>i,[>ib[>iO[>is,[>iW[>iV[>i[>i[>i[>iR  You see here a +0 robe.[>i5 _[>iu[>i,[>i[>iJ[>iN,[>i[>iC[>i[>i%[>ih[>i [>iL [>i [>iz [>i [>i[>i[>i[>iG[>i,[>i[>i[>i[>i [>i[>i[>i[>i[>i[>i[>iZ ,[>i [>i"[>it#[>i#[>iD$[>i%[>i&[>i&[>i='[>i([>i)[>iB*[>i*[>i0n[>i0[>i0[>io1[>i2[>i3[>i<4[>iw4[>i5[>i7[>i`7[>i7[>i9[>il:[>i:[>i;[>in<[>i=[>i=[>iA>[>iB[>iE  You open the door.  You encounter a hobgoblin and 3 jackals.[>i[N  ...@...## #.####.## ###.......# .#######.## +# .######># .?. .....# ####.# .... .###.# ##.##.# g.... .###.######...#.##...... ................@'......--- .###.######...#.##.h.... ## #.# #.......# ..... [>iQOi####.# #.####### [h.. .....# #.###########.h. ###### #.#.........# +#hhh 3 jackals (asleep) # ##.#.........# g   hobgoblin (asleep) # #.....#####..# # #...@.........[>iX096.2 (31.8)[>iYN---7.2 (32 _[>i_[>i&c _Found a ring mail and a scroll labelled QOARIPT UMORPH.\>i  Casting: Jinxbite (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.\>i^  You beckon some vexing sprites to accompany your attacks.\>i;5-------\>iz==8.2 (1.0)Will/2 Jinx \>i\>i*; _You feel your willpower being sapped.\>iv ))gYou shoot a sling bullet.  The sling bullet hits the hobgoblin but does no damage.]>ic:*]>i~@6 h.  The hobgoblin shouts!  A giggling sprite leaps out and insults the hobgoblin's ancestors.  The hobgoblin is severely wounded..hh..gh.h.]>i_H'hhhh (very drained)]>iIK====9.4 (1.2]>iP]>iR* _The jackal barks! x3]>it. †You shoot a sling bullet. The sling bullet hits the hobgoblin.]>i4A)]>ij0h.]>iεHh[]>i23h.]>i h.  You kill the hobgoblin!]>ig]>i@0--2===-100.6]>i]>i+ _The jackal bites you.^>im )))))))You shoot a sling bullet.^>i2h.^>iD7 h^>ixq.  The sling bullet closely misses the jackal.^>i0h.^>ih>hh.....^>il17------1.8^>i^>ij _The jackal closely misses you. The jackal bites you.^>i#m )))))))You shoot a sling bullet.^>i::*^>iL †The sling bullet barely misses the jackal. x2  A giggling sprite leaps out and smacks the jackal with its own front paw.^>iQd** 2^>i2 h.  You kill the jackal!A giggling sprite leaps out and smacks the jackal with its own front paw.  The jackal is severely wounded.^>i hh.....(1 very drained)The jinxing sprites lose interest in you.^>iZ-------43.0^>ih^>iT _The jackal closely misses you.^>ip '  You shoot a sling bullet. The sling bullet hits the jackal.^>i&!q   jackal^>i-h†^>iЯY  You kill the jackal!^>ii8=--64.2^>i^>iS _The jackal barely misses you.^>i>  You shoot a sling bullet.^>i]Y  The sling bullet hits the jackal but does no damage.^>i]U7-5.4^>i@e^>ivg+ _The jackal bites you.^>i~  You shoot a sling bullet. The sling bullet hits the jackal.^>im  The jackal is heavily wounded.^>ic14----6===6.6^>i%^>i'b _The jackal misses you. The jackal bites you.^>im )))))))You shoot a sling bullet.^>il h†.....  The sling bullet closely misses the jackal.^>im,7.9 (1.3^>iu^>ix _The jackal completely misses you. The jackal closely misses you.^>i, †You shoot a sling bullet. The sling bullet hits the jackal.^>ib2(^>i^>iq15=--89.1 (1.2^>i^>iJ _You kill the jackal!^>ic 3^>iKk ^>i n H _No target in view!^>iX 3^>i: ^>i H _No target in view!^>i ^>i ^>i ^>i5 H _No target in view!^>i5 3^>i< ^>i> H _No target in view!_>i_>i_>iT_>i _>i!$ __>i%g===_>i._>i1_>i1_>i6_>iC6==_>i)E_>iE_>iF_>iI7==7====_>iWK_>i5M_>isM_>iN_>i_P_>iP_>iAUX_>i>\8======_>i^>_>i}`_>i dn _You feel your willpower return._>iSd_>ie_>igh_>ih_>ixj_>i}l_>il9=_>in_>i3q_>i~qK9=_>ir_>iBu,_>iv_>ix_>ix_>iy_>i{_>i:{_>i8|_>i}_>ie}i20==_>i5~_>iL,_>ie_>iF,_>i_>i\,_>i_>i!_>i}i1===_>i_>iޏ_>i|_>iƒ_>i8_>iĖ@  There is an open door, spattered with blood here._>i_b  You see here a jackal corpse._>i_>i __>i_>ib  You see here a jackal corpse._>iv_>i __>i_>i_>id_>i:==_>i_>i9_>ig,_>iݲ_>i_>iɷ_>i_>iS_>ixB_>i _k - 2 scrolls labelled QOARIPT UMORPH (gained 1)_>i0_>ik_>i_>i_>i5_>in_>i_>i_>i_>i_>i_>i$_>i_>i_>i_>i _>i_>iU_>i_>i5_>i _>i>_>i_>iD,_>i_>i!N _You now have 129 gold pieces (gained 13)._>i_>i_>i_>i_>i,_>i_>i_>i}  You open the door.  You encounter an endoplasm._>i .@...## .####.## .......# #####.## ##+##  #># ##...## _>iU ####.# ##.....## ##.##.###.......## #...#.##†........####..††.......@'J..$--- #...#.##.........####..# ......###.......## ### ##[....## ###########...#_>i3.........##+## J   endoplasm (asleep) _>i044.5 (35.4)_>iN---5.5 (36 __>i_>iK _Found 13 gold pieces._>i  )JYou shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm quivers._>i# J._>i:  The endoplasm is lightly wounded.  The endoplasm freezes you._>il; i0--===6.7 (1.2)_>iE _>iG 1 _You are frozen. You resist.`>is '  You shoot a sling bullet. The sling bullet hits the endoplasm!`>i2!(`>i;`>i_1==307.9`>i`>imM _You kill the endoplasm!`>i L3`>iR`>iTH _No target in view!`>i?`>i`>i`>ilH _No target in view!`>is`>iG`>i`>io `>i:_No target in view!`>iI 3`>i2 `>i H _No target in view!`>i\ 3`>i g ^ _No target in view!`>iT, 3`>i. `>iW0 `>i/2 `>i6 : _`>iS7 m _No target in view! _ There is an open door here.`>i]8 `>i8  _`>i9 `>ie; `>i= ,`>i> `>i? `>iA `>iA :==`>iA `>iYC `>iD ,`>ifE `>ibG `>iG ,`>iI N _You now have 142 gold pieces (gained 13).`>iI `>iJ `>iJ `>iK `>iL ,`>iAM `>iM `>iN `>iN `>i"O `>iQ `>iQ `>i R `>iT N _You now have 153 gold pieces (gained 11).`>i&V 3`>iV `>iW `>i^Y `>iY `>iZ `>iJ\ `>i/] `>iu] `>i] `>i)_ `>ib` ,`>i` `>irb `>ic ,`>iFd `>ie `>if ,`>iyg `>ii `>ij `>iEj `>ij `>il `>in `>in ,`>iep `>iq `>i r `>ir `>it `>iu `>iVy `>iy `>iR| `>i| `>iY} `>i} `>i~ `>i `>i' `>iր `>i `>iʂ `>i `>i `>iD `>i ,`>i `>iՈ `>iw ,`>i̊ `>i: `>i ,`>i `>iݐ `>i `>iv `>iԒ `>i? `>iŢ J`>iT `>i `>iO `>iݤ `>i `>i# `>i^ `>i `>iu `>i `>i `>ie `>in `>ik `>i `>i `>i `>ḭ `>i `>iw `>i `>ia `>i `>i `>i `>i% ,`>iͷ `>i- `>iE `>i{ `>i `>ia `>i `>i `>iK `>i `>iN `>i `>i `>iS `>i `>i `>i `>iW `>iW ,`>i `>i `>ip `>i `>i `>i7 `>i `>i@ `>i `>io `>iw `>i `>i `>i `>i ,`>iD `>ig `>i ,`>i `>i `>ii ,`>i2 `>i7 `>ir `>i `>i `>iJ `>i ,`>i `>if `>i ,`>i `>i `>i `>iJ `>i `>i `>i7 `>i? ,`>iX `>iC `>i `>i `>i `>i+ `>i ,`>i `>i `>io `>i `>i `>i ,`>i `>i `>if ,`>ih `>i `>i ,`>io `>i `>i ,`>i `>iP `>i! `>i! `>i" `>i$ `>iv& B`>i) `>i+ ,`>i+ `>iM- `>i / ,`>i0 `>i1 `>i@5  You encounter a goblin. It is wielding a +0 dagger.`>i=  .......g ...... ..... .... ..# #+. #  #.@...###.#--- ##.........# ##......##..# #.......##..# #...........# #....##.....#g   goblin (asleep) ###....##....## .............# ....##.##.####`>iD 87.7 (39.8)---8.3 (40.4 _`>iJ `>iO `>i .......g ...... ..... .... ..# #+.# #..####  #.@...###.#  ##.........#  ##......##..#  #.......##..#  #...........#  #....##.....#  `>i2{###....##....##  .............#  .#### a>i .......g ...... ..... .... ..# #+.# #..####  #.@...###.#  ##.........#  ##......##..#  #.......##..#  #......... a>i&#....##.....#  ###....##....# .............# .a>i3a>ia>i] _A goblin is nearby!a>i  )You shoot a sling bullet. The sling bullet hits the goblin.a>ic`))))))a>iZ/...a>i[...a>i^B1===9.5 (1.2)a>ida>i8gJ _You kill the goblin!a>i a>ik a>i{ a>i a>i! Ba>i! a>i$ a>in$ a>i% a>i( a>i+ a>i, a>i, a>iQ1 a>i1 a>i)2 a>i3 a>i8 a>i: a>i: a>i\< a>i? a>iB a>ibB a>ihC a>iF a>iK Ba>iM a>iP a>iQ a>iR a>i ]  ##+# ##...## ##.....## ##.......##..........+.......)@'...... ---94.7 (5#.........####).. #.......## ##.....## ##...####+.# #..#### #.....###.###.........# _You open the door.a>i_ H _Found a broad axe.b>i b>i 9---b>ib>i0H _No target in view!b>ith b>i i b>iPj b>im b>ip b>it : _b>iu b>ix b>ix b>iz b>i{ b>i~ ,b>iJ b>i b>i\ b>i b>i b>i b>i b>i4 b>ie b>i 7 _You open the door.b>i b>i b>i b>i @  There is an open door here.b>i b>i  _b>i֞ b>i b>ih ,b>iW b>i b>i& b>is b>i b>i b>i b>iw b>i% b>i b>iڰ b>i/ b>i b>i b>iI i  You encounter a hobgoblin.b>i  # ### .# #####.###.##.#  #......@.....#  ..#g... ######. ##.b>i  #. #.#g   hobgoblin (asleep) ##'####...##..##b>i b201.7 (7.02.3 (7.6 _b>i b>i c>i †You shoot a sling bullet. The sling bullet hits the hobgoblin!c>i8A)c>id$.c>i>3===3.5 (1.2c>ic>iM _You kill the hobgoblin!c>i, _c>i Xc>i: k  You encounter a ball python.c>i4 s####..#.##.##.# ### #.# #####.###.##.# #........@...# ---c>i ..#.....#†.....S###...#######..##.## .#.##.# c>i S   ball python (constriction, wandering)##'####...####....c>i $.##c>i -4.1 (0.6c>i c>ir M---7 (1.2 _c>i c>i d>i!w .  You shoot a sling bullet. The sling bullet hits the ball python.d>i%L)))))d>iŪ(......d>i94===5.9d>id>ixO _You kill the ball python!d>i Id>i d>i+ d>i nd>iN d>i d>i d>i2 d>iD d>i d>i) d>iw d>i d>i d>i d>i d>iK d>i d>i d>i= d>i d>i d>i d>i d>is d>i d>iS d>i d>i* d>i ,d>iK d>i d>i d>i d>i| ,d>i d>i d>i d>i d>i d>i d>i; d>i d>i  d>i$ d>i| ,d>i d>i  d>i? d>iw d>i2 d>i! d>i" d>i" d>ic# d>i$ d>i% ,d>i9& d>i' d>i( d>iI) d>i+* d>i, d>i$. ,d>i/ d>i1 d>i}2 d>i3 ,d>iN5 d>i6 ,d>i7 d>i8 d>i9 d>i: d>i: d>i< d>i> ,d>i> d>iu@ d>iH d>iJ ,d>iK d>iM d>i_O ,d>iHP d>iR d>iT ,d>i,U d>i W d>i X d>iyX d>i) d>i d>i d>i d>i d>iފ d>i d>i d>i˛ nd>i Xd>iG d>i d>i d>iޥ d>i d>iG d>iΩ d>iת d>i d>ik d>i d>i= d>iҰ d>iݲ ,d>i d>i d>i ,d>iɶ d>iŹ d>i d>ir d>i d>i d>i d>iͽ d>ix d>i d>iT d>i d>i d>i' d>i ,d>i d>i d>i d>i d>iq d>iL d>i6  ...## ##.###.# ....####...##.#####  ..).'.............#  ....####)..##.###.#  ...## ##.###.# .#  ..## ###.###.# >#  .## #.......# .#  .# #.#.#######.#  d>i( .#### #.#.......@.#  ---35.3 (29.4) ....###.###########  ........#  ....##..#  ....##..#  ........#    .##.....#    .##....##    .......#  d>i d>iw G---9 (30.0d>i} d>i ; _Found a stone staircase leading down.e>i3e>iSe>iWH _No target in view!e>ih3e>idhe>ije>i8le>iOp: _e>iste>i6ve>ive>ive>ijze>i{e>i{e>i|e>ie>iue>iǁe>ie>iDe>ie>ie>ie>i_e>ie>iOe>iAe>ie>it,e>i!e>ie>iԗ,e>ire>ie>ie>i(e>iFe>ie>ie>ie>ie>iAe>ie>iSe>iJe>ie>ie>i e>ie>ie>i,e>i8e>ie>i<e>ire>i\e>ie>i,e>ie>ie>i,e>ie>ie>ie>ie>ie>ie>i,e>ie>i)e>i]Xe>iNe>ie>ide>iTe>ie>ie>ie>ie>ie>iWe>ie>ie>i_e>ie>iQe>i2e>ie>ie>ie>ie>ie>i'e>ie>ie>ike>ie>iwe>ie>iFe>ie>i^e>ie>i e>iZe>i;e>ive>i,e>ie>ie>ie>ie>ie>ie>i?e>ie>ie>i e>ii ,e>ine>ie>i.e>i~e>i4e>ife>iDe>ire>ie>i6e>i@e>ine>ie>ie>i(e>ioe>i e>i#e>i*e>i/ne>i2e>ih3e>i3e>i3e>i5e>i7e>iO7e>i7e>i9e>iBe>iUC,e>iCe>i'Ie>i6Je>iJe>iKe>iMe>iO,e>ifPe>iSe>i T,e>iTe>iFWe>iWe>iWe>iXe>i^ne>iV_e>i_e>i`e>iae>iEce>ice>iAde>irne>i/se>ivse>iv,e>ix,e>iye>i{e>i }e>iN}e>i}e>ie>iRe>ie>iie>i}e>if,e>i3e>ie>ide>ie>ie>i#e>i<e>ie>iJe>ie>ie>iXe>ire>iee>ie>i9e>ie>ie>iĜe>ie>ie>iXe>i%e>iZe>iݠe>ie>iRe>ie>ie>ie>iD,e>ie>iIe>ie>i7e>iܫe>ie>i6e>ie>iܮe>ie>i7e>io,e>iHe>i,e>i9e>ipe>i e>iB,e>iնXe>ile>i:e>ie>ioe>ie>ie>ie>i1e>iþe>ice>ie>iſe>ime>i,e>ie>i'e>icBe>ie>ice>ie>i_e>ie>ie>i,e>ife>i,e>iGe>ie>ie>i e>i~e>ie>i e>ie>iHe>iPe>ic  You encounter a bat.e>i #.#  #b #.#  #.# ##'##  ... ##...##  #.## ##.....##  #..## ##.......##  ######...####.........## ...)........+.......).'. #.@.# #.........## #..## ##.......##  ##.## ##.....##  #..# ##...##  #.## ##+.# #.# #..#### b   bat (asleep) #.##### #.....## #.....# ##....... #####e>iex.# ##......##e>ic/85.7 (49.8e>i-6.3 (50.4e>i`e>i& _Found a trident.e>i@> ))))))bYou shoot a sling bullet.e>imt.b.b..be>i.....e>i6:===7.5 (1.2)e>ie>iG _The sling bullet hits the bat but does no damage.f>iKD #.#  #. #.#  #.# ##'##  ...   #b##   #..##   ######...#### ...)........+) #.@.#  #..##   ##.##   #..#   #.## ##+.#  #.#   #.#####  #.....# .. #####.# .f>i)O; #.#  #. #.#  #.# ##'##  ...   #b##   #..##   ######...#### ...)........+) #.@.#  #..##   ##.##   #..#   #.##  #.#   #.#####  #.....# .. #####.# .f>iRUf>iUf>iZf>i\Z _A bat is nearby!f>i~ .  You shoot a sling bullet. The sling bullet hits the bat.)))f>iS,...f>iiZf>i\G _You kill the bat!f>i3f>if>i:f>i Bf>i f>i f>i f>iY f>i*f>iQf>if>if>if>if>if>if>iU!f>i"f>i"f>i#f>i$f>i%f>i%f>i)&f>i'f>i(f>i(f>i)f>i,f>i#,f>i,f>i*.N _You now have 169 gold pieces (gained 16).f>iX26 #.#f>i2y #.# #.# f>i2<# ### #.## .######.###.##. #####.##....f>i2h #.##........#.....#†. ## ##...#####...@...# ##.## ---95.1 (6.4#.##.##># #.# f>i3s# #.# # #.# #.##.##.# ##'#.......# ##..f>i>3?.######.#### ##..... #..## ##..######...####.........#f>i`3q...)........+.......).'f>i7f>iE7F---7 (7.0f>iB:f>iT<; _Found a stone staircase leading down.g>iv g>i g>iPg>iuH _No target in view!g>ig]3g>i^g>ie`g>i]ag>idP _g>ifg>i9fg>ifg>i=hg>iig>ijg>ijg>i mg>irn,g>iog>iMpg>iqg>i(rg>irg>itg>iwBg>ixg>iyg>iyg>izg>i~g>id  You encounter a kobold. It is wielding a +0 club and quivering stones.g>i)1######g>iZ#...... #.####. #.# #. #.####g>iZ######### ### #.##..#....K...######.###.##.#.#. #####@##............#.#.##........#.....#†.....#........#####...#######.#.......## ##.## ###.##.##># #.# g>i  ## #.##.# #.# # K   kobold (missile, asleep)#.##.##.# ##'## #.......# ##...######.#### ##.....## #g>iӊ-9.9 (4.2g>i5300.5 (4.8 _g>iΐg>i/g>i )You shoot a sling bullet. The sling bullet hits the kobold!g>i T))g>iI..g>iǪ 6===1.7 (1.2 _You kill the kobold!g>i$g>io _Your Ranged Weapons skill increases to level 4!h>i3h>i!h>i0.h>i/h>i94: _h>i7h>i9h>i`9h>i:h>i<h>i?h>io?h>i@h>iAh>i6Ch>ikCh>iDh>iFh>iH,h>iNJh>iILh>iwMh>iNh>ixh>iyh>i,h>i~h>ih>ih>ih>ih>iXh>iؙh>iZ,h>ih>iѝh>iO,h>ih>ich>i,h>ih>ibh>iph>i h>i٨h>iIh>i߫,h>iϬh>iOh>ih>iԯh>ih>ih>iLh>ih>i&h>i.h>iv,h>i~h>iHh>ih>i-h>ih>ih>i,h>ih>i/h>i!h>i|h>ih>i[?  You see here a +0 trident.h>inh>i _h>ih>iwh>ik,h>ih>ih>i,h>ih>ih>i" h>i#.......## ####.##.##># . ## #.##.##.# #. .. #.##.##.# ##..#. #.......# ###..#. ####.#### h>i #.... #..## ## ....#..#######...####.. .......@...)........+..---15.5 (13.8) .......#######...#### #.#.#.# #..## ##. #. #. ##. [ #.h>i# #. #.# . #.#   ## #.##### h>i.#.....h>ikh>iI---6.1 (14.4h>ih>iIM _Found a pair of gloves.i>i;i>i?M  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.7   1.4  -2   h - Spellcasting   1.3   1.4  +2      i>ih@     b - Staves   0.0   1.7  -3   i - Hexes   3.6   2.8  +2   c - Unarmed Combat   0.0   1.4  -2   j - Fire Magic   0.7   1.4  -2       k - Ice Magic   0.0   1.4  -2   d * Ranged Weapons   4.0   5.0   0  i>i@        i>i@ l - Evocations   0.0   0.6  +3  i>i@ e - Armour   0.0   1.7  -3   m - Shapeshifting   0.0   0.7  +2  i>iAa f - Dodging   2.6   1.8  +3      g + Stealthi>i9A3.6   1.7  +5  i>iXA        i>ixAn    i>iA_    i>iBa    i>i6B        i>ifB_    i>iBa    i>iB_    i>iBa    i>iB_    i>iBa    i>iC_    i>iBCT    i>ifCThe relative cost of raising each skill is in cyan.  The species aptitude is in white.  i>iC[?] Help[=] set a skill target  i>iC[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsk>i #.......## # fontaine3 the Shooter###.##.##>#Spriggan. ## #.##.##.#Health: 21/21 ========================#. .. #.##.##.# # Magic: 7/7========================#..#. #.......# ## AC: 2Str: 4#..#. ####.#### ##. EV: 16Int: 14# #....#..## ##.. SH: 0Dex: 19....#..#######...####... XL:  4 Next: 36% Place: Dungeon:3.......@...)........+... Noise: --------- k>iP  Time: 1316.1 (0.0).......#######...####... a) +1 sling#.#.#.##..## ##.. Fire: a) +1 sling#. #.##.## ##. Quill [#..####.#.### .#.####.######.....# #  _You encounter a kobold. It is wielding a +0 club and quivering stones.You shoot a sling bullet. The sling bullet hits the kobold! _You kill the kobold! _Your Ranged Weapons skill increases to level 4! _You see here a +0 trident. _Found a pair of gloves.k>il k>i k>io k>i l>ij)l>ib-l>i@.l>i0l>i1l>ip2l>i4l>i6l>io7l>i>9l>i<l>i4?i  You encounter a dart slug.l>iJF6 #.##....... #..# #........## #..# #.......##l>iF ##$.# #>#  ...### #.##.##.#  #....# #.##.##.# l>iF #..#.# #.......# l>iFs # #..#.# ####.####  ##.#.@..# #..## #l>iG& ##....#..#######...####w.............)........+l>i&G~###.......#######...####l>iCG##.#.#.## #..## l>iG#.##.. ##.## w   dart slug (asleep)#.# [.# #..#l>iG ## #.#. #.##l>iGw.. # #.#l>i+P-8.5 (2.4l>iQ39.1 (3.0 _l>i9Xl>iZl>iX, ))))))wYou shoot a sling bullet. The sling bullet hits the dart slug.l>iA.wl>i4.....l>iR7===20.3 (1.2l>il>i7 _The dart slug is lightly wounded.m>ip ))))) You shoot a sling bullet. The sling bullet hits the dart slug.m>i#3.....m>iY$'1.5m>i+m>i . m>ib.V_The dart slug is moderately wounded.m>i )))))You shoot a sling bullet. The sling bullet hits the dart slug.m>iRQ .....  The dart slug is heavily wounded.m>iW `````The dart slug launches a dart at you.m>i3.....m>iaZ17-----2.7m>im>i2- _The slug dart hits you.m>i / .  m>i FYou shoot a sling bullet. The sling bullet hits the dart slug.m>i P)))))m>i -.....m>id /93.9m>i| m>i˳ M _You kill the dart slug!m>i \ 3m>iv` m>ic H _No target in view!m>i m>ir m>i) m>i H _No target in view!m>iA m>i m>i m>i H _No target in view!r>igr>i6kGear: 7/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +1 sling (weapon) r>iko g - a +0 sling of freezing Armour (go to first with [)  b - a +0 robe (worn)  f - an orb of glass Magical Staves (go to first with |)  c - a staff of cold r>ik?Jewellery (go to first with "=)  d - a ring of protection from cold (worn) Talismans (go to first with %)  e - a quill talisman (worn)r>i ls>ie s>i8#.##....... fontaine3 the Shooter#..# #........## Spriggan#..# #.......## Health: 17/21 ===================-----##$.# #.##.##>#Magic: 7/7========================...### #.##.##.#AC: 2Str: 4#....# #.##.##.#EV: 16Int: 14#..#.# #.......#s>i1 SH: 0Dex: 19# #..#.# ####.####XL:  4 Next: 39% Place: Dungeon:3##.#.@..# #..## # Noise: ===------  Time: 1323.9 (0.0)##....#..#######...#### a) +1 sling..............)........+ Fire: a) +1 sling###.......#######...#### Quill ##.#.#.## #..## ###.##.. ##.###.# [.# #..### #.#. #.##.. # #.# _The slug dart hits you.  You shoot a sling bullet.s>i` The sling bullet hits the dart slug. _You kill the dart slug! _No target in view! _No target in view! _No target in view!s>i'3s>i,s>ii.s>is3s>iRvs>i ws>iz: _s>i{s>i|K8=s>ih~s>is>is>is>iy,s>iυs>is>iZs>is>iՉs>i\9=s>is>i،s>i9K9=s>is>i{,s>i s>i(,s>ifs>i,s>is>i~s>iјi20==s>i%s>im,s>is>is>i,s>is>ins>ijs>iAs>ii1===s>is>iHs>iҮs>i(s>i.s>irs>is>iVs>is>iTs>is>iֶs>is>i"s>is>io:==s>i5s>i`s>i,s>iws>is>i"s>is>iN _You now have 182 gold pieces (gained 13).s>is>is>i s>is>i0s>is>is>ips>ins>is>i\s>ibs>i3s>is>i3s>iSs>i~s>is>is>is>i5s>iws>is>i>s>idi  You encounter a dart slug.s>i########## #....@...# ---w......###.# #####.##. #.# #....). # #.###.## #.#s>i #......# #.##... #####..# #...... w   dart slug (asleep) #..# #.......######..# #.##.##.........### #.##.##s>i048.3 (24.4)s>i^N---9 (25.0 _s>is>its>il  ##########  #....@...#  w......###.#  .##.##. #.# #....) # #.###.##  #......#  #####..#  #..#  ..#  ..### s>i ; ##########  #....@...#  w......###.#  .##.##. #.# #....) # #.###.##  #......#  #####..#  #..#  ..#  ..### s>i s>i' s>i s>i/ ` _A dart slug is nearby!t>i1 †You shoot a sling bullet. The sling bullet hits the dart slug!t>ih))))))t>i .......t>i D42===50.1 (1.2)t>iut>iM _You kill the dart slug!t>i! 3t>i% t>i' H _No target in view!t>i 3t>iQ t>i" t>iY t>iE _t>i t>i t>i3 t>i t>i- t>iq t>i t>i t>i t>iu t>i t>iu t>i t>ir t>i t>i t>iI t>i t>i t>i t>i t>i t>i t>im t>i; t>i t>i. t>i! t>ib$ e  You see here a dart slug corpse.t>i% t>i&  _t>i^' t>i) t>i>+ t>i+ t>iO, t>iA. t>i0 t>i0 t>i^1 t>i6  ###  ..#  #.#  #.########### ###.##........##..†......###.###.#.##.##.# #.#####.#....##.##.###.##.......@..##.##......#---####......##.######..#  ####.####.# #..#  #.# #.######..# t>i7  #.# #.........### #+# ########....# #..#.# # #..#. ##.#....t>i; +7.3 (7t>i^< F---8.3 (8t>i6H t>iJ c _m - a scroll labelled NULUCI ZIGIUGu>i 3u>iu>iu>i8u>iBu>iu>iu>iu>iu>inu>iu>i4u>ivu>iu>iu>i`u>iu>iu>iu>iLu>i` u>i ,u>i u>iP u>i u>i u>ih u>iLu>iu>i,u>iu>iu>iu>iu>i!u>iu>i'u>igu>isu>iu>iVu>iu>ivu>i}u>iu>iu>iTu>iu>iu>i(u>iu>iOu>i,u>iGu>iu>iu>i8u>iu>iju>iu>iu>ib u>i u>i!u>i7!u>i."u>i"u>i"u>ii#u>i$u>i\%u>i%u>i&u>i,'u>i(u>i(,u>i*u>i*Bu>i+u>is,u>i,u>i-u>i.u>iu/u>i/u>i+0u>iP1u>i2u>i2,u>ib3u>i'4u>il4,u>i4u>il5u>i5,u>i6u>i!7u>iY7u>i7u>i9Bu>i':u>i<u>i<u>i<u>in=u>i?u>i@,u>iAu>iBu>iCu>iDu>iDu>iEu>iFu>iFu>iGu>iHu>iIu>iWu>i^ #.#####......##.# fontaine3 the Shooter  #.# ####.####.# Spriggan  ###.##.# #.# Health: 21/21 ========================  #...#u>i_y#.# #.. Magic: 7/7========================  #.####+# ### AC: 2Str: 4  #.#EV: 16Int: 14  ######.##SH: 0Dex: 19  #.......##XL:  4 Next: 42% Place: Dungeon:3 u>i_ #.####.@.#Noise: ---------  Time: 1377.5 (19.2)  #.......+. a) +1 sling  ##...####u>i-`# Fire: a) +1 sling  ...##Quill u>i` .##.#  #. #.#5   Grinder (asleep)  # #.#  .5#  You shoot a sling bullet. The sling bullet hits the dart slug! _You kill the dart slug! _No target in view! u>i*a_You see here a dart slug corpse. _m - a scroll labelled NULUCI ZIGIUGYou encounter Grinder.u>ir/  --more--v>iv>ivv>iv>i = 8.1 (19.8 _v>ic v>i v>i  Casting: Jinxbite (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.v>i{ ^  You beckon some vexing sprites to accompany your attacks.v>iM 5-------==9.1 (1.0)Will/2 Jinx v>i v>i ; _You feel your willpower being sapped.w>i )))))5)You shoot a sling bullet. The sling bullet hits Grinder.w>iv85.w>iz>.....w>i5=80.3 (1.2w>iw>i1 _Grinder is lightly wounded.w>i ))))) You shoot a sling bullet. The sling bullet hits Grinder.w>i)85.w>i5t....1.5w>i6^ _Grinder is moderately wounded.x>i ))))You shoot a sling bullet. The sling bullet hits Grinder.x>i;*x>ikj 5.  Grinder is moderately wounded.A giggling sprite leaps out and makes Grinder trip over her own feet.x>ik65.x>irqg..(drained)x>ir'2.7x>ijwx>iy[ _Grinder is heavily wounded.x>i  )) You shoot a sling bullet. The sling bullet hits Grinder.x>iD;*x>i 5.  Grinder is severely wounded.A giggling sprite leaps out and smacks Grinder with her own claw.x>iBd.very drained)x>iG-------3.9x>i%x>i\ _Grinder is severely wounded.x>i ) You shoot a sling bullet. The sling bullet hits Grinder.x>ioN5.x>i1'5.1x>i܋x>i:W _Grinder is almost dead.x>i-]  You shoot a sling bullet. The sling bullet hits Grinder.x>iJ`;*x>i8;5 _almost dead.  You shoot a sling bullet. The sling bullet hits Grinder.  almost dead.  A giggling sprite leaps out and doodles on Grinder's face.  The jinxing sprites lose interest in you.x>i-@8*x>i_g  Grinder gestures at you.x>iΛ8@x>if16------6.3x>ix>i4 _Pain shoots through your body!x>io .  You shoot a sling bullet. The sling bullet hits Grinder.x>iѾ)x>iGx>iLP #.#####......##.# fontaine3 the Shooter  #.# ####.####.# Spriggan  ###.##.# #.# Health: 17/21 ===================-----  #...##.# #.. Magic: 6/7====================----  x>iM#.####+# ### AC: 2Str: 4  #.#EV: 16Int: 14  ######.##SH: 0Dex: 19  #.......##XL:  4 Next: 325% Place: Dungeon:3  #.####.@.#Noise: ===------  Time: 1387.5 (1.2)  #.......+x>ilN. a) +1 sling  ##...##### Fire: a) +1 sling  ...##Quill Will/2  .##.#  #. #.#  # #.#  ..#  Grinder gestures at you. _Pain shoots through your body!  x>iNYou shoot a sling bullet. The sling bullet hits Grinder. _You kill Grinder!Training target 5.0 for Stealth reached!  Your Ranged Weapons skill increases to level 5!x>iPxYou shoot a sling bullet. The sling bullet hits Grinder. _You kill Grinder!  Training target 5.0 for Stealth reached!  Your Ranged Weapons skill increases to level 5!Your Stealth skill gained 2 levels and is now at level 5! have reachedx>i1Z/  --more--y>iFry>iu #.#####......##.# fontaine3 the Shooter  #.# ####.####.# Spriggan  ###.##.# #.# Health: 20/25 ===================-----  #...##.# #.. Magic: 6/8y>iIv==================------  #.####+# ### AC: 2Str: 4  #.#EV: 16Int: 15  ######.##SH: 0Dex: 19  #.......##y>itvXL:  5 Next: 121% Place: Dungeon:3  #.####.@.#Noise: ===------  Time: 1387.5 (1.2)  y>iv#.......+. a) +1 sling  ##...##### Fire: a) +1 sling  ...##y>ivQuill Will/2  .##.#  #. #.# y>iv # #.#  ..#  y>iw<You shoot a sling bullet. The sling bullet hits Grinder. _You kill Grinder!Training target 5.0 for Stealth reached!  Your Ranged Weapons skill increases to level 5!Your Stealth skill gained 2 levels and is now at level 5!y>i6w/You have reached level 5!y>iwG  You feel clever.y>ix6You have reached level 6!y>i~/  --more--y>i w3/299----61% y>iҵ y>iT 4 _z>i3z>itz>iz>i]u _4z>iz>i1,z>i z>iN--z>iNz>i*,z>itz>iw5=z>iz>iz>iz>i,z>iaz>i|z>i6N7==z>iZ6==z>iz>i8z>i,z>i,z>iPz>i&P==z>i"z>i$z>ivh7==z>iz>iz>iz>iz>iz>i0z>iz>i2z>i[z>iz>iz>i4z>iZK8==z>iQ8===z>iV _You feel your willpower return.z>iz>iwz>iz>iz>idz>i)z>ie#9z>ic=====z>iz>iz>iz>i:z>i,z>i&z>i%z>i~z>i&z>iz>ii9=z>iz>i,z>i z>i} z>i M9===z>iP z>iF z>i_z>iz>iz>iz>iz>iz>i{z>iz>iz>iz>izz>iz>i?z>i0Q===z>i[z>iEz>iz>iz>iz>i$Bz>i`%z>i&z>iU'z>i'z>i0)z>i*,z>i+z>i,z>i-z>i-z>i.z>i/z>i0z>iL0z>iv0z>i^1z>i1z>i2z>i@2z>i2z>i3z>i*4z>i4z>i\5z>i16z>i`6z>i6z>i07z>i7z>iJ8z>i8z>i9z>i ;z>iB;z>i;z>i=z>i?z>i(Mz>iiT`#.##.##.#Magic: 9/9======================== #.##.##.#AC: 2Str: 4 z>iU#.##.##.#EV: 16Int: 15 z>i(U#.......#SH: 0Dex: 19z>i^U ##.#.##.#XL:  6 Next: 11% Place: Dungeon:3z>iUK #.#@##.#z>iUNoise: ---------  Time: 1424.5 (37.0) #.#.....#z>iUa) +1 sling #.####..@..z>iVWFire: a) +1 sling z>i>Vx#.# #### ...Quill z>icV1 #.##.#z>iV #..z>iV#.#z>iV@   Jessica (asleep) z>iV!#.# #.#z>iW #.#z>iBWYour Stealth skill gained 2 levels and is now at level 5!You have reached level 5!You feel clever. z>iW_You have reached level 6! _You feel your willpower return.You encounter Jessica the Apprentice Sorceress. She is wielding a +0 club.z>i f/  --more--{>iQ{>i:---{>i{>i= 5.1 (37.6 _{>i;{>i{>i  Casting: Jinxbite (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{>i ^  You beckon some vexing sprites to accompany your attacks.{>i 7------==6.1 (1.0)Will/2 Jinx {>i {>i ; _You feel your willpower being sapped.|>iTr ))))))You shoot a sling bullet.|>i ....@.@The sling bullet completely misses Jessica.  Jessica shouts!|>i9*|>is (fast)Jessica mumbles some strange words.|>iG'@|>i4=7.2 (1.1|>i|>iz |>i*_Jessica seems to speed up.|>i8B))))))|>ir@:*|>i @.  You shoot a sling bullet. The sling bullet barely misses Jessica.  A giggling sprite leaps out and bonks Jessica with her +0 club.|>is @.|>i ...... , very drained)|>i '8.3|>iz |>i  |>i P_Jessica is moderately wounded.|>i. ))You shoot a sling bullet. The sling bullet hits Jessica.|>i ;*|>iȃ § _Jessica is moderately wounded.  You shoot a sling bullet. The sling bullet hits Jessica.  Jessica is moderately wounded.d doodles on Jessica's face.  heavi  Jessica casts a spell.|>i ...|>i '9.4|>i |>i % _Jessica blinks!|>in |>i |>i |>im H _No target in view!|>iI |>iЌ |>i |>i^ H _No target in view!|>i |>i |>i |>i H _No target in view!|>i 3|>i$|>i,'H _No target in view!}>ie}>i }>i2 }>i"H _No target in view!}>ig3}>il}>iwn@ _No target in view!}>i3 }>i̝ ,}>iȟ }>i+ Y------ _}>iy _ The sprites lose interest in your situation.  Jessica comes into view.}>iժ .............---.@}>i= u@   Jessica (fast, very drained)}>ië -300}>ig "@.}>iܲ }>iM X---1.4 (2 _}>iù }>iP ~>i" )You shoot a sling bullet. The sling bullet hits Jessica!~>i>)~>iП.~>iŢ>2===2.5 (1.1~>i~>iPG _You kill Jessica!~>io3~>i$~>i"H _No target in view!~>iz 3~>i| ~>i} ~>ib 8=== _~>i ~>i ~>i ~>i_ ~>i ~>iJ ~>i( Q===~>i ~>ih ~>iƔ ~>iA ~>iD ~>i ~>is ~>i ,~>i ~>iݝ ~>i ~>i ~>i ~>i` M9===~>i ~>i| ~>i ~>i[ ~>i? ,~>i ~>i ,~>ii ~>i ~>i ;===~>i ~>iQ ~>i ~>ig ~>iA ,~>i[ ~>i ~>iӹ ~>i ~>i ~>iE ~>i߼ ~>i >~>ia ~>i n _You feel your willpower return.~>i ~>i ~>i? ~>i ~>iB ~>i| ~>i} ~>i $  Things that are here:~>i 9  a +0 club; a +0 robe~>ix ~>iD  _~>i ~>iD ~>i> ,~>i ,~>i ,~>ih ~>i] ~>i| ~>i ~>i/ ~>i ~>i ~>i ~>i ~>i ~>i ~>i ~>i ~>i ~>i ~>i ~>i ~>i ~>i ~>i ~>i ~>i ~>i" ~>i~ ~>i ~>iu ~>i ~>i ~>iK ~>is ~>i ,~>i ~>i ~>i ~>i ~>iQ ~>i ~>ir ,~>i ~>i` ~>i[ ~>i ~>i ~>i ~>i X~>iR ~>i  ~>iU ~>i ~>i* ~>i! ~>i ~>i ~>in ~>i ~>i ~>iA ~>i ~>iZ 7 _You open the door.~>i 3~>i ~>i# @  There is an open door here.~>i% ~>i-&  _~>i0' ~>i) ~>i+ ,~>i0, ~>i- ~>i/ ~>i0 ~>i 1 ~>i 3 ~>io4 ~>i4 ~>i5 ~>i_7 ~>i8 ~>i9 ~>i9 ~>i< ,~>i3= ~>it@ _c - 2 scrolls labelled LALETAO MYSKESK (gained 1)~>iA ~>i B ~>iB ~>i#D ~>iD ~>i>E ~>iE ~>iuI ~>ivJ ~>iJ ~>ivK ~>iL ~>iN ~>iHN ~>iIO ~>iP ~>i Q ~>i_Q ~>iQ ~>iS ~>iT ~>iT ~>i_U ~>iV ~>iqW ~>iW ~>i5X ~>ibZ ~>i\ ,~>i\ ~>iob 7 _You open the door.~>i/c ~>i~c ~>id ~>ig @  There is an open door here.~>ii ~>ikj  _~>ik ~>im ~>in ~>iLo ~>ip ~>iq ~>is ~>is ~>iu ~>iv ~>iw ~>i?x ~>i0y ~>iz ~>i| ,~>iU~ ~>iW ~>i ,~>iх ~>i; ~>i ~>i։ ~>iR ~>i ~>i̎ ~>i/ ~>i֏ ~>i‘ ~>iӒ ,~>i ~>i ~>i ,~>iW ~>ig ~>i ~>i ~>iA ~>i? ~>i% ~>in ~>i ~>i ~>iˡ ~>i& ~>i ~>i ~>i ~>i] ~>i\ ~>i^ ~>i ~>iT ~>ic ~>ic ~>ig ,~>i. ~>i ~>il ,~>i ~>i ~>i) ,~>i ~>i ~>i7 ~>iz ~>i ~>i ~>i/ ,~>i ~>i ~>i] ,~>i ~>i ~>i ~>i8 ~>i ~>i ~>i% ~>ic ~>i ~>i ~>i{ ~>i ~>i ~>i ~>i7   ##'## ##.#.#.## #.##  #.# ##...## #.#  #.# ##.## #.#####  ##.## #.# #.....# ###...### #.# #####.# ........# #.# #.# ###...#.# #.# #.#  ##.##.#########.# #.# ~>i  #.# .[......@.# #.##---93.1 (60.6)  #.# ########## #...  #.####.  #.### ####.##### ########## #........# #.........~>i   #.##.###.##.###.#.##  #.##.###.########.# #.#.##  ~>i0 d#.##...........##.###.#... ~>i ~>i1 G---7 (61.2~>i 9 _Found a robe.>i3>i>i>i>i n>i >i >i,>i>i)),>i)>i7*>iT`>iY>i[>i5\>i\>i3c>i*e,>if>in>iAo>io>iCp>iv>i0x>ix>iy>i >i>i>i>i>iډ,>io>iȐ>i>i&>ir>i >i>i}>i>i>ir>iؤ>i>ii>ik,>i>i>i9>i>i>i >iϽ,>iW>i}>i,>i(>i>iB>i>i$>i>i>iM?  You see here a +0 trident.>i>it _>i>i>i0>i>i>i>i1>i>i>i>i>i1>i>i>i>i>i>i>i>i">i>iA>i>i,>i>iI ,>i >i >i >iA,>iP>i,>i?>i>iB>i>i4>i,>iq>i>i,>ig!>i!>i">i\">i3%>iT&B>i)>i})>i)>i1*>i 0>i52,>i2>i4>i7,>i7>i9>it:>i:>i:;>i>=>i>>iN?>i?>iB>i D,>ijD>iG>i>Jg  Sigmund comes into view.>io` #####.# ##......##.. #.# #.......##..# #.# #...........#  #.# #....##.....#  #.#####....##....##  #................#  ###.....##.##.####  ##....##.##.#  ##########..@.......#  #..........##.....###  #.###.#.##.##@....#  #.# #.#.##........# ####  #.###.#....####...#### #.....  #.#..................###.#### @[>ia}m   Sigmund (polearm, wandering)  #.#.#.#....###...#..........#  #.#.#.#.##.##........###.##.#  #.#.###...#######.##.#520.1 (26.4.@7 (27.0 _>if>i  Casting: Jinxbite (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>i2 .@You beckon some vexing sprites to accompany your attacks.>i? 7------==1.7 (1.0)Will/2 Jinx >i!" >i$ ; _You feel your willpower being sapped.>i )))@)You shoot a sling bullet. The sling bullet hits Sigmund.  Sigmund shouts!>iU ...@Sigmund is lightly wounded.>i\ ***Sigmund gestures at you while chanting.>i....19---------=2.9 (1.2>ig>i71 _The puff of flame hits you!>in )))You shoot a sling bullet. The sling bullet hits Sigmund.>i ;*>i @.  Sigmund is lightly wounded.  A giggling sprite leaps out and insults Sigmund's ancestors.>i ... , very drained)>i ,4.0 (1.1>i+ >iN ^ _Sigmund is moderately wounded.>i^ ))You shoot a sling bullet.  The sling bullet hits Sigmund but does no damage.>i ;*>i̵G @.  Sigmund is moderately wounded.A giggling sprite leaps out and bonks Sigmund with his +0 scythe.  Sigmund is moderately wounded.>i&...>i25.1>i>iVi _The jinxing sprites lose interest in you.>i\w# #.....# ##.........# ######.# ##......##..# # #.# #.......##..# # #.# #...........# # #.# #....##.....# # #.#####....##....## # #................####.....##.##.#### >ixxS##.@..##.##.# ##########..........# #..........##.....### #.###.#.##.##.@...#  #.# #.#.##........# ##### #.###.#....####...#### #.... #.#..................###.## #.#.#.#....###...#.......... #.#.#.#.##.##........###.##.>i̓>i?| **Sigmund casts a spell at you.>i..5--------------------7 (0.6>i>i. _The magic dart hits you.>iO\)))))))>i\ 9@.>iCb B.....>ic w6=--==6.8 (1.1>ij >ik W _You shoot a sling bullet. The sling bullet barely misses Sigmund.>i p.## #.##### #.....###.### .# #.....# ##.........# .######.# ##......##..# .# #.# #.......##..# .# #.# #...........# .# #.# #....##.....# .# #.#####....##....## ## #................##.##.##.#### ##....##.##.#>i  ##########..........# #..........##@....### #.###.#.##.##.....# #.# #.#.##........# #### #.###.#....####...#### #... #.#..................###.## #.#.#.#....###...#........>i 9@.>i >i 5--7.4 (0.6>i>i(s _Sigmund attacks as he pursues you! Sigmund barely misses you.>i..## #.# #..#### #.#. #.## #.##### #.....###.## #.# #.....# ##.........# #.######.# ##......##..# #.# #.# #.......##..# #.# #.# #...........# #.# #.# #....##.....# ..# #.#####....##....## ###>ir0 #..@.............##.##.##.#### ##....##.##.# ##########..@.......# #..........##.###>iΔR #.###.#.##.##.....#  #.# #.#.##........# ### #.###.#....####...#### #.. #.#..................###.#>i+g---8.0>iҤ>i">i!#7->i(>i2)>i ^#...## #.# #..#### #.# ##.## #.##### #.....###.  #.# #.....# ##.#  #.# #####.# ##......##..#  #.# #.# #.##..#  #.# #.# #.# ##.# #.# #....##.....#.# #.#####....##....### #.# ###.....##.##.####>i  ##....##.##.# #..@.# #..##..### #.###.#.##.##.....# # #.# #.#.##........# # #.###.#....####...#### # # #.#.###.>i >i %6>i >i >i#.#.## #.###+.# #...## #.# #..#### #.#.## #.##### #.....###. #.# #.....# ##......... #.######.# ##......##.. #.# #.# ###..  #.# #.# #........... ###.# #.# #....##..... ....# #@#####....##....# ##### #................####.....##.##.#### >iO##....##.##.# ##########..@.......# #..........##.....### #.###.#.##.##.....## #.# #.#.##........# # .# #.###.#....####...#### #>iV>i[8*>iw invisible, very dra…)Sigmund gestures wildly while chanting.>i;@>ibL===9.2>ij>iA _Sigmund flickers and vanishes for a moment.>i+ } ))))You shoot a sling bullet.  >i+ 1The sling bullet hits Sigmund but does no damage.>i¬ 9@.>i -.....>iu 7=8====30.3 (1.1>i3 >i: ^ _Sigmund is moderately wounded.>i%X M.##[.#..##...## #.#.#.#####+.# ##...## >iX ####  ##.####### ###.....# ##.......#######  .. ### . ....#####....## #####>i%Y ................###.....######.@..##.##.#.........#>iF[ 3@>i+a .@   Sigmund (polearm, invisible)>ia 4---9 (0.6>ii}h >i,9#.##..## ##.## ##.....## ## .##[.#..##...## #.#.#.#####+.# ##...## ####  ##.####### ###.....# ##.......#######  .. ### . ....#####....## #####................###..#### ##@...##.##.##########..................### #.#####>i3>i4C---1.5>i)=>iTI>i[>iX]>i1b  Sigmund comes into view.>iei......#######...####.........##.#.## #..## ##.......## ##.#.## ##.....## ## .##[.#.# #..###...## #.#.#.## ##+.# ##...### #..#### ###.## #.##### ###.....# ##.......>ij#######  ....##  #.# #............# #....##..... ....##.#####....##....# ######.@..............# @   Sigmund (polearm, invisible)>ik(2.1>iȭ====7 (1.2 _>i ))))You shoot a sling bullet. The sling bullet hits Sigmund.>iBr @.....===3.8 (1.1>izy >i{ ^ _Sigmund is moderately wounded.>iE )))You shoot a sling bullet. The sling bullet hits Sigmund.>ie:@.>im;..>imC84.9>iR >iU_Sigmund is heavily wounded.>i-.....)........+).'.. .......#######...##..##.# #..##..## ##.##..## ##.##..## ##[.#.# #..#...## #>i:. #.#.## #.###+.# #..## #.# #..#### ##.## #.##### #.....### #.# #...@.# ##...... #.######.# ##......## #.# #.# ###  #.# #.# #..... ####.#>i. #@# #....##.... .....# #.#####....##.... ###### #................###.....##.##.###>i.O ##@...##.##.#>i7>i86---5.5 (0.6>i?>i3A>iz.).+.).' #.#...####. ##.#.#.## #..## ##.##  ##.##..## ##.## ##.....##  #.##[.#.# #..# ##...##  ##.#.#.## #.## ##+.#  ##...## #.# #..####  ##.## #.##### #..... #.# #..@..# ## #.# #####.# ##......## #.# #.# #.## #.# #.# ##.# #@# #....##.# #.#####....##...# #. ###.....##.##.  ##@...##.##.#>i%Y---6.1>i*>i6-I>iE>io..)..+.......)##.......#######...####..  ##.#.#.## #..## ##.......# ##.##..## ##.## ##.....## #.##[.#.# #..# ##...## ##.#.#.## #.## ##+.# ##...## #.# #..### ##.## #.##### #..... #.# #@....# ##7.3 (1.2 #.# #####.# ##...... #.# #.# #....... #.# #.# ###.# #@# #....##[14>iq;7H..# #.#####....##. ## #  ###.....##.##.  ##@...##.##. >idI>i,q>i  Sigmund comes into view.M###....#..#######...####. .......)........+) ###.......#######...####..##.#.#.## #..## ##.......#.##..## ##.## ##.....##.##[.#..##...####.#.#.#####+.# ##...## #####.####### .....# #######@# ###.##.# #.......@   Sigmund (polearm, invisible)0.09 (0.6 _>i>>i ))) You shoot a sling bullet. The sling bullet hits Sigmund!>i9@.>iU'..>iU9=9======9.0 (1.1>ir _Sigmund is severely wounded.>i?|>i;}M ##.#....# #..## ### ###....#..#######...####. .......)........+) ###.......#######...####..##.#.#.## #..## ##.......#.##..## ##.## ##.....##.##[.#..##...####.#.#.#####+.# ##...## #####.##.##### ...@.# ########.##.# #.......>iqJ---6 (0.6>iɢ>i_>i`9--->if>ii>i >i >iq >i! >id+ X>iuJ  #..#.# #.......# ##...##  ###..#.# ####.#### ##.....##  ##.#....# #..## ####....#..#######...####.# .............)........+.......).' ##.......#######...####.........##.#.#.## # ##.......####.##..## ###.....###.##[.#.# #.##...## 40.8 (1.2##.#.#.## #.## ##+.# ##...## #.# #..######.##.##### ##.# #...@.# ###.# #####.# ## #.# #.# #.......# #.# #.#[4>iK 0m #........# #@# #....##>i:3>iX;>iH>iN====>i"Sg  Sigmund comes into view.>iYi.......### #.##.##.# #.# #####....# #.##.##.# ##'##  #..#.# #.......# ##...##  ###..#.# ####.#### ##.....##  ##.#....# #..## ##.###>iZe##...#### .............)........+.).' ##.......#######...####.........###.#.#.## #@.## ##.......###.##.## ##.....###.##[.#.# #..###...## ##.#.#.## #.####+.#Quill Will/2 >i[*##...## #.##..####@@   Sigmund (polearm, invisible)>iJ\-1.4 (0.6>ieI2.0 (1.2 _>iwn>io>i7J #####..# > .......## #.# #####...##.##.# ##'##  .......# ##...##  ###..#.# ####.#### ##.....##  ##.#....# #..## ### ##....#..#######...####..# ......)........+).' ##.......#######@..####..##.#.#.## #..## ##.......###.##..## ##.## ##.....##.##[.#.# #..##...####.#.#.## #.####+.###...## #.# #####.##@##### #...@.# ##......#####[0;>iK s10;1m20=6 (0.6>iٍ ))))) You shoot a sling bullet. The sling bullet hits Sigmund.>iS .....  Sigmund is almost dead.>i& *****Sigmund gestures at you while chanting.>i+:@.>iu7....>ir13------===3.7 (1.1>iD _The magic dart hits you!>i5 3>iQ >i ^ _You are too injured to fight recklessly!>i9 #####..# #.##.##># #.#fontaine3 the Shooter .......### #.##.##.# #.#Spriggan #####....# #.##.##.# ##'##Health: 13/29 ==========--------------#..#.# #.......# ##...##Magic: 9/9========================###..#.# ####.#### ##.....## AC: 2Str: 4  ##.#....# #..## ##.......## EV: 16Int: 15 ##....#..#######...####.........# SH: 0Dex: 19 >iG: .............)........+.......).' XL:  6 Next: 21% Place: Dungeon:3 ##.......#######@..####.........# Noise: ===------  Time: 1543.7 (0.0)  ##.#.#.## #*.## ##.......## a) +1 sling##.##..## ##*## ##.....## Fire: a) +1 sling#.##[.#.# #*.###...##Quill Will/2 ##.#.#.## #*####+.###...## #@#>i: T#..#### @   Sigmund (polearm, invisible)##.## #.##### #.....##.##...@.# ##......#.######.# ##......# _You are too injured to fight recklessly!  Fire: a) +1 sling>i; Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (almost dead, slightlytransparent, 59% to hit)>i #####..# #.##.##># #.#fontaine3 the Shooter .......### #.##.##.# #.#Spriggan #####....# #.##.##.# ##'##Health: 13/29 ==========--------------#..#.# #.......# ##...##Magic: 9/9========================>i ###..#.# ####.#### ##.....## AC: 2Str: 4  ##.#....# #..## ##.......## EV: 16Int: 15 ##....#..#######...####.........# SH: 0Dex: 19 .............)........+.......).' XL:  6 Next: 21% Place: Dungeon:3 ##.......#######@..####.........# Noise: ===------  Time: 1543.7 (0.0)  ##.#.#.## #..## ##.......## a) +1 sling##.##..## ##.## ##.....## Fire: a) +1 sling#.##[.#.# #..###...##Quill Will/2 ##.#.#.## #>iǤ .####+.###...## #)##..#### @   Sigmund (polearm, invisible)##.## #.##### #.....##.##...@.# ##......#.######.# ##......#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (almost dead, slightlytransparent, 59% to hit)  You shoot a sling bullet. The sling bullet hits Sigmund.  You kill Sigmund!>iڬ o))))>i}Y 7....>il <874.8 (1.1  Shift-Dir - straight line  Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (almost dead, slightlytransparent, 59% to hit)  You shoot a sling bullet. The sling bullet hits Sigmund.  You kill Sigmund! _You feel your willpower return.>i|o o _Your Ranged Weapons skill increases to level 6!>i[3>i>i>i>i$ _>ijX>iL4=>i>i>i,>i>i>i>i>iׯ>i˳$  Things that are here:>i ##.#....# #..## ##.......# ###....#..#######...####......... ..............)........+.......). ###.......#######...####..........#.#.## #....# ##.##..## ##.## ## >i #.##[.#.# #..# ##...##  ##.#.#.## #.## ##+.#  ##...## #@# #..##---7.8 (3.0  ###### #..... #.# #...@.# ##..... #.# #####.# ##...... #.# #.# #....... #.# #.# #....... #######. #@# #....##. ........# #.#####....## ######### #......>i).>i\9--->i>i _a +0 scythe; a +0 robe; the human corpse of Sigmund>i3>i$>i.>i _=>i>i>iS5=>i>i!,>i#>i6%,>i&>i(>i(>iT)>ip+O=>i,>i.>i/S6=>i0>i~2,>i3>i6,>i@>iB,>iD>iJ>iZK^7==>iM>iQ,>iYR>iT,>imV>iW>i)X>iY>iN[>i[K8=>i\>i^,>i_>ia>ia>i c>ie,>ig>i9=>i>i>ip,>i>i>i_20==>iA>i3,>i%>i,>i>i],>iʢ>iF>ik21==>i=2=3==>ik4=>i_>iI>i>i>i8>i>i>i?>i>i>i a5=>i >i ,>i >i>i>i9>i>i0>i'>i>iXh6==>i>i\^7===8=9==>i{=>i2}>i~>i~>i >i`>iz>i%>ĩ>iP>ix>iφ>i?>i>i>iH>i>i>i,>i>i>i,>i1>iǕ>if,>i>iۘ>i>iI>i >i֜>i>i>i!>i>i>i>i>i>i,>in>i>i/>i>i>iŰ>i>iN>i>iX>i>i>i >i>i\,>iź>i>i>i>i>iO>iM>i >ic>iſ>i>i>i>i5>in>i8>i>i>i>i>i>i5>i>iX>i>i>i>i>i=>i>i>iR>i,>i4>i>i8>i>i>i,>i@>i>ii,>i>i>i>i*>i>i?>i>i.>i>i>i>iu>i>i>i>in>i>i>i>i,>i>i~>i>iY>i>i,>iS>i>iI,>i>iL>i>i$>i>iXX>i>i,>i>>i>i>i >iT>i>i,>iK>i3>i>i,>i>iD >i >i >i >i >iT ,>i >ic>i>iV>i]>ie,>i9,>i>iB>i>i >i>i>i`>i>iYB>i>i>i,>iV>iB>i>i >i >iG!>iB#>i.$>i$>i$%>i'B>i!3>iN4>i06,>i8>i9>iJ;,>i=>i?>iAA>iA>iB>i)E>iWd .........††........'.......# #.##.........####..#.## ####.......## ##.###.## .####### ##[....## #.## ##.# #.###########...## ##.###.## #.#.........##+## ##.#.## #.#.........## ##.## .....#####..##.###### #.# ...@............@...# #.# 648.2 (100.4) .....#####..#...###.# #.# ###.<# #...... #.#####.# #..# #..#... #.......# #.... .. ##)#[37>i]iGm ############### # ## 8 (101.0 _Found a mace.>i3>i>iJ>i>iB>i>iv>i>ie>i>i*>i>i2>i,>i>i>i>iB>i>i>ia,>i>iL>i>i<>i>i.# #.###########...## ##.###. #.#.........##'## ##.#.#  ##.#.........##.# ##.## >i| #.....#####..##.###### #.#  #...@................# #.#  #.....#####..#...###.# #.#  ####.<# #.......##.#####.# #..#####..#...###.......# #>i##)## #########53.0 (4.2) >i?c##############  >i~*  >ih    >iE >i>i*>iE _Done exploring.>i&I>io........0.0>i>iE _Done exploring.>iaq >is >iAx >iم >i< >i? P _>iZ >i >io >i >i >i >i >i >i\ ,>i >i͞ >i >i >i٦ >i >i >iw >i >i >i ,>i >i  ####.# ##.....## #.#####.#  ##.##.###.......###.......# #####...#.##÷........####...### ...........÷÷........'.......# #####...#.##...####..#.## #..>if #.......## ##.###.##.####### ##[....## #.## #.###########...## ##.###.##.#.........##@## ##.#.## 7.2 (4.2  ##.#.........##.# ##.###.....#####..##.###### #.##...@................# #.##.....#####..#...###.# #.#####.<# #.......##.#####.# >i [ #..#####..#...###.......#  #.........##)## #########  ##############>iS >i( >i Q _There is an open door here.>i3>i>i>in!>i&P _>i'>i[(>if)>iL+>i,>iG->ik.>i/1>i3>iv3>i@=>id?>idA>iA>iB>iF>iH,>i[J>iV .#.#......###...#######.##. .......#### ##.## #.......#.####.## #.# #.#####...  ## #.# #.# #.###  ######.## ##+## #.# #.#  #># ##...## #.# #.#  ####.# ##.....## #.#####.# >i4X6#.##.###.......###.......# ###...#.##÷.....@..####...### 60.8 (3.6 .........÷÷........'.......# ###...#.##.........####..#.# #.......###.......## ##.###.## #.####### ##[....## #.####.# #.###########...## ##.###.## #.#.........##'## ##.#.# #.#..##.# ##.## .....#####..##.###### #.#>iY>idc>iG-3>i.>i}fv>i  You see here a jackal skeleton.>i~| _  There is an open door, spattered with blood here.  You see here a jackal skeleton. _>i>id # #.#..................###. # #.#.#.#....###...#....... # #.#.#.#.##.##........###. # #.#.#......###...#######. # #.......#### ##.## #... # ###.####.## #.# #.## ### #.......# #.# #.# ..# ######.## ##+## #.# #.##### #@# ##...## #.#8.0 (7.2# ####.# ##.....## #.## #.###.# ##.##.###.......###... ..###.######...#.##÷........####. ..................÷÷........'.... ..###.######...#.##.........####.  .## #.# #.......#>i##.......## ##.  .####.# #.####### ##[....## #.# .# #.#####...## ##. >iy _There is a stone staircase leading down here.>i=i >ij >igp >iZw >iOx 39.0 (1.0 _>ie~ >i~/ %4>i4 < #.... #.... #  #.... .#  #.... .#  ....##.#  #.....#  ###.#.....#..#  .......@.....#  ###.#####.#..#  #  >ii5 >i -70.5 (2.5>if >i, # _You climb downwards.>i- a _There is a stone staircase leading up here.>i$>i%3>i2 _>iN3>i3>i4>i]7>ia9>iW:>i:>izH  You encounter an adder.#.... ..# ##.... #.#..##....##.#..# #.....#..# ###.#.....#..# .......<.....# ###.#####.#..# #.......#..## ####.....@..#  ###+###...# S#.#.. ...#. .#.### ..S   adder (asleep).# ..#4.1 (3.67 (4.2 _>inI #.... ..# # #.... #.#..# #..# #..# #..# <.....# ###.#####.#..# #.......#..##  ####.....@..#  ###+###...#  S#.#  .. ..  .#. .#  .### ..  .# .  .#>i #.... ..# # #.... #.#..# #..# #..# #..# <.....# ###.#####.#..# >i#.......#..##  ####.....@..#  ###+###...#  S#.#  .. ..  .#. .# .### ..  .# . .# >iҮ>ih>i>i] _An adder is nearby!>iR  Casting: Jinxbite (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>iR S.  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.>iZFS>iZ7------==5.7 (1.0Will/2 Jinx >i|`>ib/ _The adder hisses angrily.>i h )You shoot a sling bullet.>i ;*>i4  S(very drained)  The sling bullet closely misses the adder.A giggling sprite leaps out and ties the adder's tail in a knot.  The adder is lightly wounded.=6 _The adder closely misses you. The adder misses you.>ish )You shoot a sling bullet.>i SThe sling bullet barely misses the adder.>i,7.8 (1.1>it>iR _The adder barely misses you.>ih )You shoot a sling bullet.>i\B S  The sling bullet closely misses the adder.80>iD>i"Gq _The adder seems less drained. The adder closely misses you.>i  You shoot a sling bullet. The sling bullet hits the adder.>im  The adder is severely wounded.>iq8-------9.9 (1.1>i{>ig _The adder barely misses you. The adder bites you.>iL †You shoot a sling bullet. The sling bullet hits the adder.>iM)>i/>i:_9=9081.0>i>i^I _You kill the adder!>iv3>i΋>iH _No target in view!>i>i׿>i>iH _No target in view!>i 3>i >i_ H _No target in view!>iFO >iO >iU >iW H _No target in view!>i >in >i >i >i P _>ig (>i >i_ { _The sprites lose interest in your situation.>i M8===>iq >i O=>i >i >i >i; >i8 ,>i >i" Q===>i >ia >i >i >i  >ix >i0 >i >i >ii >i9 ,>i >i >ij M9===>i >i 4 _Magic restored.>i >i >ir >i >iJ >i >io >i >i >i> Q===>i9 >i >i >i ,>i} >ij! ,>i! >i# >i$ (>i$ >iS' n _You feel your willpower return.>i=) >i) >i* >i+ >i- >i- >i. >i3 b  You see here an adder corpse.>i< #.... #.#..# #....##.#..# >iI= s..#..# ###.#.....#..# .......<.....# ###.#####.#..# .......#..## ####..## >i= r ###+###†@.# ---702.2 (21.2) #.#.# #..... +.#...# #.###...#.# ..#.# #.[### ..>iD >iE G---8 (21.8>iJ >isM M _Found a leather armour.>i E3>iE>iH>iUNX>i*P>iP>iQ>i\S>i V>iV>iWW>iDZ>i\>i\>i]>i_>i4b>ib>ijc>ie>ixg,>ih>ij>ik>i@l>i m>in>ip>iVq>iq>is>it>iFu>iu>i.zB>i|N _You now have 197 gold pieces (gained 15).>i}>i%~>i~>iI>i2>i>i>i>iS #### #.#.#..# # #.#.##.#..# ### #.#.# ##.#..# #.#.. ....# ...#..# #.#.# #.#<# >iΊ...#..# #.#.# #.#.# <.....# #.#.###.#. ##.#..# #.#.....10.4 (7.6) ...#..###.....#.## .......##.....+... #+###†..#.....#.### #.#.#......>i#.....######+.#...##.###...##.# ###..#>i>i\,1.0 (8.2>i.>iA9 _Found a stone staircase leading up.>i >i 3>iT >i >i n>i >iH >i >iZ >i >im >i X>ie >i >i8 >i >i, >i >i >i@ >iN >i >i  >io >i ,>i >i >i >iB >i >i >i  You encounter an orc wizard. It is wielding a +0 antimagic dagger.>iI" 4 o..  #.#  #.#  #.# #.# # #.#.#.#### # # #.#.#....# #..# ### #.#.#....#..# #.#.. ....#@...# #..# #.#.# #.#<#.#### #..# #.#.# #.#.#.# ...# #.#.###.#.#.# #..# #.#.......#.# #..###.....#.###.#o   orc wizard (asleep) ....##.....+.....# ##†..#.....#.######.#.#.....>i|) -6.4 (5.4>i* 37.0 (6.0 _>i0 >iB5 >i) ))))))o  >i)sYou shoot a sling bullet. The sling bullet hits the orc wizard!>iBG.o>i{8.....>i6===8.1 (1.1>i>iwb _The orc wizard is heavily wounded.>i| ))))) You shoot a sling bullet. The sling bullet hits the orc wizard.>i;C.o>iB2....>iC+90>iH>i+K^ _The orc wizard is almost dead.>i )You shoot a sling bullet. The sling bullet hits the orc wizard.>ibR))))>iL6....>ivUfontaine3 the Shooter...Spriggan#.#Health: 29/29 ========================#)#Magic: 9/9========================#.# #.#AC: 2Str: 4 ##.#.#.####EV: 16Int: 15 # ##.#.#....#SH: 0Dex: 19 #..# ### #.#.#....#XL:  6 Next: 100% Place: Dungeon:4 #..# #.#.. ....#@...#Noise: ===------  Time: 1720.2 (1.1) #..# #.#.# #.#<#.####a) +1 sling #..# #.#.# #.#.#.#Fire: a) +1 sling ...# #.#.###.#.#.#Quill #.>iV{.# #.#.......#.# #..###.....#.###.# ....##.....+.....# ##†..#.....#.######.#.#.......# _You encounter an orc wizard. It is wielding a +0 antimagic dagger.You shoot a sling bullet. The sling bullet hits the orc wizard! _The orc wizard is heavily wounded.You shoot a sling bullet. The sling bullet hits the orc wizard. _The orc wizard is almost dead.You shoot a sling bullet. The sling bullet hits the orc wizard.>iW _You kill the orc wizard!You have reached level 7!>ib/  --more-->ih\32/3210/107 0% >i4 _>i{kM#.... #) #.# #.#  ### #  ### #.#. ....#....<#.#### # #.#.#. ...# #.#.###.#.#.#..#.>ix.###....###>i>i7;---8 (0.6 _>i>i5>ii IM###.... #) #.# #.#  >i=j ### #  ### #.#. ....#....<#.#### #..# #.#.# #.#.#.#..#>i"r >is C---1.4>i >iЇ >i M###.... #) #.# #.#  #### # #  ### #.#. ....#.... #..# #.#.# #.#<#.#####.#>i =2.0>i- >i >i M####.... #) #.# #@#  #### # # ..# ### #.#.#....# #..# #.#.. ....#....##.#>i >i %6>i >i( >iSM# #.#####.#.......  #.# #.#  ### # # . #..# ### #.#.#....#.###.#>i]=3.2>iMb>iEe$  Things that are here:>iw _a +0 antimagic dagger; a +0 robe; an orc corpse>i]>i_Pick up what? 7/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +0 antimagic dagger Armour (select all with [)b - a +0 robe Carrion >i`an orc corpse [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]>i  a + a +0 antimagic dagger[Enter] accept (1 chosen)>i- |  a + a +0 antimagic dagger  b + a +0 robe2>i>ifontaine3 the ShooterSprigganHealth: 32/32 ========================#Magic: 10/10 ========================#.#####AC: 2Str: 4.#...EV: 16Int: 15...SH: 0Dex: 19#.#XL:  7 Next:  0% Place: Dungeon:4#@#Noise: ---------  Time: 1723.2 (0.0)#.# #.#a) +1 sling ##.#.#.####Fire: a) +1 sling # ##.#.#....#Quill #..# ### #.#.#....# #..# #.#.. ....#....# #..# #.#.# #.#<#.#### #..# #.#.# #.#.#.# [1>iZ7d...# #.#.###.#.#.# _The orc wizard is almost dead.You shoot a sling bullet. The sling bullet hits the orc wizard. _You kill the orc wizard! _You have reached level 7!Things that are here: _a +0 antimagic dagger; a +0 robe; an orc corpse4.2 (1>i^ _h - a +0 antimagic dagger; i - a +0 robe>i1I>iw>iR  You encounter an orc. It is wielding a +0 flail.>iM #.##########o#.#........+............ #† #.# #.#  ### # ##.#.#....#o   orc (asleep).#.#>it&0>i18 (0.6 _>i>iA>i  )You shoot a sling bullet. The sling bullet hits the orc!>iA)))>iwV oYou kill the orc!You hear a shout!>i^...o   orc>ib6===5.9 (1.1>ih>in _You encounter an orc. It is wielding a +0 falchion of protection.>i%sn ))))You shoot a sling bullet.>iM)o>i%..>i'7.0>i>i ^ _The sling bullet closely misses the orc.>iih ))You shoot a sling bullet.>i' 9o.>i. ..>i/ +80>i<6 >ib8 G _The sling bullet hits the orc but does no damage.>i )You shoot a sling bullet. The sling bullet hits the orc!>i} ?)>it .>i2x 419.1 (1.1>i, >i΁ G _You kill the orc!>iW) >i%* >iZ0 >i3 H _No target in view!>it 3>i?y >i | H _No target in view!>iM#  #.##########)#)#+....@.......#.#.#.####### # #† #.# #.# ##.#.#.#####.##>i>iu;---7 (0.6 _>i[ >i >ik## #. #.## #)#)#. +. #.#.#.# #.#†# #.#.#.## #.#.#.#### .# # #.#.#....# .#..# ### #.#.#....# .#..# #.#.. ....#....# .#..# #.#.# #.#<#.####>idw---30.3>i ### #..# #.### #)#)#. +. #.#.#.## #.#†# #.#.#.## #.#.#.#### ..# # #.#.#....# #.#..# ### #.#.#....# #.#..# #.#.. ....#....# ..#..# #.#.# #.#<#.####>i ;9>i>iɢ>i M### #.. # #.##########)#@#......+.............#.#.########.#.#†##.#.#.#..#>i >i9 '1.5>i& >iU  _You see here a +0 falchion of protection.>icN>iO>i-P>iS>iV>iB[P _>i*]>i^>i$_>ib>i6fB>ig>i|j>ik>il>ipn  You see here a +0 falchion of protection.>is>iUt _>iv>iw>iy>iTz>id{>i/~$  Things that are here:>iM^  a +0 flail; an orc corpse>i>i _>i̒>i>i  You open the door.  You encounter a dart slug.>iLO####..# #.###########. #.#.........#.. #.#.##########...#)#)#........+...'@...........#..w#.#.#.#######>i#.. #.#.#†# .#. #.#.#.# . #### #.#.#.#### . ..# # #.#.#....#w   dart slug (asleep) . #.#..# ### .#....# .##.#..# #.#.. ....#....# ....#..# #.#.# #.#<#.#>iצ!###>i-5.7 (4.2>i16.7 (5 _>ik>iV>i  †You shoot a sling bullet. The sling bullet hits the dart slug!>i%?)>i '>i*6===7.8 (1.1>i>iM _You kill the dart slug!>i,3>iA.>i1>i$3>i3>i7>i:@  There is an open door here.>i<>i= _>i>>i!@>ifB>iB>i8C>iJD>iE>iF>i%G>iJ>i#Oy _You open the door.>iP>i Q>iQ>iS@  There is an open door here.>iT>i>U _>iU>iW>i[X>iX>iX>i0Z>ir\,>i]>i^>i_>iB`>i`>i!d>ie>if>if>ikh>isi>ij>ik>i@l>in,>in>iup>iRq>iq>iq>i,s>is,>i$t>i#v>ix  You encounter an orc. It is wielding a +0 falchion.>i#.##################.#............#...#.........@....#.#...#.####---......#####.#.#...#.#...o.............#...#.#.## .......####.###...#)#)#. ... ..........'...'..... .# ##.#......#..†#.#.#. o   orc (wandering) ##.#.#.#...#.#.#† >i#.... ...#.#.#...#.#.#. #.... ###..#.#.#####.#.#.>i`/47.2 (9.4.>iS>iH---8 (10.0)>i>i0 _The orc leaves your sight.>iL 3>iM >iP H _No target in view!>i (3>i)>i,>i.f  An orc comes into view.>i?5# #.##.#.#...#......#.#...#.#......#####.#.#...#.#..........#...#.#.o.......####.###...#)#)#............'...'#.#####.#......#..†#.#.# o   orc (wandering). ##.#.#.#...#.#.# #.... ...#.#.#...#.#.# #.... ###..#.#.#####.#.#>i!;,0.0)>i-?38.4 (0.6 _>iPC>irG>i( )))))))You shoot a sling bullet.>ir;o.>iy;o.>i>......>i6===9.5 (1.1>i'>i^ _The sling bullet closely misses the orc.>iK ))))o  You shoot a sling bullet. The sling bullet hits the orc.  The orc shouts!>i K.o>ie*...>i0,500>iz>i\ _The orc is severely wounded.>i )You shoot a sling bullet. The sling bullet hits the orc.>id)))>im(...>ip-21>iew>i=yG _You kill the orc!>is>i{ _No target in view!>izL>iQM>iCR>iTH _No target in view!>i>i>i>iH _No target in view!>i|>i>i>iH _No target in view!>i3>i>i >i>iD: _>i޹>i >i>i>iS>i*>i>in>i>i>iu>iu>ib>iC>i>i>i>i>i>i>i>i>iJ>i>i>i>i>ip>i>i>i>i>i >i& >i >i >i >ix >i >i  >i >i  >i >i   >i >i *_You now have 207 gold pieces (gained 10).>i! >i]" >i" >i# >i]& >i( >i) >i* >i- >i. >i/ >it0 >i1 >i3 >is4 >if5 >i7 >i9 >iY: >i=; >i< >i> >i? >iA >iaD >i7F >i!G >iH >iI >i;K >iL >iL >i3P >iGR >iS >iS >iV >ij^ >i_ B#.....#.........####.>i{_ P#####.#..............>i_ L#.###.#####.#....>ix` b#......... .##.#.>ia l##..#..... ...#.>ika g ##..##....####..#.>ia q #..###....+..#. #.>i+b  >ib #.## #.... #.#..#.>ic  >idc W#@# #....##.#..#.>ic --->ic 64>i5d 3.0)>id `........# #.....#..# >id D######.#.....#..# >iZe >.. .......<.....# >ie = ###.#####.#..#>ie H#### #.......#..#>iof  >if ####.......>ig  >ikg D###+###†..>ig  >iKh #.#.>ih >i)n >iCo >io --->io &5.1 (13.6>is >iv  >iw >iw -_Found a stone staircase leading down.>ij >i >i~ >i >ib >it B>i ,>i >i| >id >i >iQ >i >i( >i >i >i} >iA X>i3 >i >i" >i] >i >i >i >i >i ,>i >iy >i >i? ,>is >i ,>i >i >i >iW >i >i >i >i\ >i >i >iH >i >i >iS >ij ,>i >i >i >iR >i >i >ih B>i ,>i! >iH$ N _You now have 220 gold pieces (gained 13).>iH% >i% >i9& >i' >i) >i7* >i* >i, ,>i- >i/ N _You now have 232 gold pieces (gained 12).>iJ1 >i1 >i2 >i$3 >i4 ,>i85 >iT7 >ir8 >i8 >i}9 >i|< j _You open the door.>i= >i@ @  There is an open door here.>iG '  #.#....  #... #.....##  #.......## ###...  #......... ..##.....#  ..[ ....# #.##.....#  .. ...# #.##.....#  #. ###.###.######.#  #.##.........# #.#  #.@'.......#.# #.80.7 (15   ####.......#.# ##.  >iI  #.......#.# ##..   #########.###..#   #.........#.##   #.........#.#  #...........#  #.........####  #......>.....>iL >i,M -1.3 (16.2>iQ >i!T E _Found a helmet.>i >i >i >i>i>iB>i$,>i>iU>i>i>iQ>i>i >iF#>i%>iw&>i&>i0)>i+>i,>i->il4  # #.  #. # #.  #.# #.#.######.##### #.#.....#.......# #.....##.......######.......#.....##....>i=5:#..[@....# #.##.....##........# #.##.....####.####.###.######.##.##.........# ##..'.......#.# #..####.......#.# ##.#.......#.# ##..#########.###.....#.##>i;14.3 (3.0)>i\<*5.3 (4>iA>iG. _j - a +4 ring of slaying>i3>i>iy>i6,>i X>i>i>i,>iK>i>i>iO>ip>i>i,>i+>i>i,>i>iT>i>i>i>ig>i>i>i>i;>i>i>i>i>iV,>i>i1>i>i>i>i>iR>i>iw>iD>i >i >i >iL >i&>iv>i8>iu>it>i>i@>i{>i[,>i>i,>iu>i>i >ik >i >i8">i#,>i$>i&>i'>i'>iA(>i)>i+>i+>iw,>i->i.>iG/>i/>i2>i?4,>i4>i6>i7>i7>i7>i E>iQF>iF>iiRB>i#S>i X>i Y,>iY>i\>ix_,>ia>id>if,>ig>ik>iHm>im>in>ip>iEr>ir>is>iu>iw>ix>iz>iO{>iX>iw,>ic>i2>i>i>i>ip>i&X>iS>i>i>i>iR>i̤>i]>i>i,>i,>iɱ>i/>i>iٴ>i>i>i>i>iv>i>i>i>i>i>i5>i8>i9>i>i>i>iC>i>i)>i>i>i>if>in>i>i0>i>i>i>i>iq>i>i>i>i{>i>i>i>iL>i ##.###..###....+..#..#.#.# #.#. .....#.## #....##.#..#.#.### #.#. .....#.# #....##.#..#.#.#.. .... .......# #.#.....#..# #.#.# #.#< .....######.#.....#..# #.#.# #.# >i..>............<.....# #.#.###.#. .....######.#####.#..# #. ###### #.......#..###.....#.# ####..@.....##.....+...818.1 (32.8) ###'###†..#.....#.# ... #.#.#.......#  .⌠.⌠.#.....#######  >i_+..>..+.#...# #.⌠.⌠.#.###...# #..:.ß#.# ###..#>ir ###+###.# #.[ >iU### .... >i _You open the door.>ita _Found a staircase to the Ecumenical Temple.>iI>i>i3>i$ _>i.V  There is an open door here.>i5>i& _>i:>i>i>i4>i>i>iB>iNX  There is a staircase to the Ecumenical Temple here.>i'>i _>in>i  .....######.#####.#..# #.#...... ###### #.......#..###.....#.## ####........##.....+ ###'###†..#.....#.## #ß....#.#.#.......#  #.⌠.⌠.#.....#######  +..>..+.#...#  #.⌠.⌠.#.###...#  #..@.ß#.# ###..# +###.# #.[#  ### ....  ...  ..  You pick up a parchment of Martyr's Knell and begin reading...>ie\21.7 (3.6)2.7 (4>i>iG _You add the spell Martyr's Knell to your library.>i>iA>i>i>iU>i>i&....# #.# ..>............<.....# #.#.###.#. .....######.#####.#..# #.#.... ###### #.......#..######........#+...>ijW##'###†..#.....#.###ß....#.#.#.......#⌠.⌠.#.....#######+..@..+.#...# 3.9 (1.2.⌠.⌠.#.###...# #....ß#.# ###..# ###+###.# #.[# ### ....>i!...>i?>i#>iZ >i[_There is a staircase to the Ecumenical Temple here.>iSH3>iM>i S>iW240 _>i\Y>is Temple  You climb downwards. Welcome to the Ecumenical Temple!>i$ ♣♣♣ ♣♣♣♣♣≈≈≈≈♣ ♣♣♣≈≈♣♣♣ ≈≈♣♣♣♣♣~♣♣≈≈≈≈≈♣♣♣ ♣♣≈≈≈≈≈≈♣ ≈~..♣♣~~♣♣≈≈≈≈≈≈≈♣♣ ♣♣≈≈≈≈≈≈≈♣♣ ~....~~~~..~~~≈~≈≈♣♣♣~≈~~~~≈≈≈♣ >i%f..._..~~.....~~≈≈≈≈≈~~~...~≈≈≈♣ ......~........~~~~~~......~≈≈♣ ..~........~~~...~~.♣♣.._..~≈♣♣ _~.♣♣.♣♣...~~~~......♣♣....~~♣ ~....♣♣.~...~~~.@......♣...~≈♣ ...~.♣♣..._.~~~....♣♣...♣..~≈♣ ..~...~..~..~~~..~......♣.≈~♣♣ ..........§~~.......~...♣.~≈♣ ~~........~....~§.....~..~~♣♣ ≈......._.....§....♣.~~~.≈≈♣ >i%~.........♣......♣.§..~~~~♣♣ ~~....♣♣...♣♣~._.♣♣♣...~.♣♣ ≈≈.♣.♣♣....♣♣~...~..♣♣...♣>i7,6.4 (2.5>i,>___§>i3E _Found a stormy altar of Qazlal and a sparkling altar of Nemelex Xobeh. _There is a staircase back to the Dungeon here.>iq'>i-(>i))>iY,>i.>i.>i3] _Found a broken altar of Ashenzari.>i5A  You enter the shallow water.>i5?Water >i6>i; ≈≈≈≈♣♣♣♣♣~♣♣≈≈≈≈≈♣♣♣ ♣♣≈≈≈≈≈≈♣≈~..♣♣~~♣♣≈≈≈≈≈≈≈♣♣ ♣♣≈≈≈≈≈≈≈♣♣~....~~~~..~~~≈~≈≈♣♣♣~≈~~~~≈≈≈♣ ≈≈..._..~~.....~~≈≈≈≈≈~~~...~≈≈≈♣ ~~......~........~~~...~≈≈♣ >i;2≈~..~..~~~...~~.♣♣.._..~≈♣♣ ≈._~.♣♣.♣♣...~~~~......♣♣....~~♣ ♣.~....♣♣.~...~~~.<......♣...~≈♣ ♣♣...~.♣♣..._.~~@...§♣♣...♣..~≈♣8.2 (1.8 ♣♣..~...~..~..~~~..~......♣.≈~♣♣ ♣~..........§~~.......~...♣.~≈♣ ≈≈~~..~....§§.....~..~~♣♣ ≈~≈§.....~....♣.~~~.≈≈♣≈~.........♣...§..♣....~~~~♣♣ ≈≈~~....♣♣...♣♣~._.♣♣♣...~.♣♣ ≈≈≈≈.♣.♣♣....♣♣~...~..♣♣...♣≈≈~~~♣♣♣.....~......♣♣._.♣♣>iH<>i:@>igB? _Moving in this stuff is going to be slow.>i1>3>i?>i>i>i B>iU,>iB>io ♣≈≈≈≈≈♣♣♣♣♣~♣♣≈≈≈≈≈♣♣♣ ♣♣≈≈≈≈≈≈ ♣≈≈≈≈~..♣♣~~♣♣≈≈≈≈≈≈≈♣♣ ♣♣≈≈≈≈≈≈≈ ♣≈≈~~....~~~~..~~~≈~≈≈♣♣♣~≈~~~~≈≈ ♣≈≈≈..._..~~.....~~≈≈≈≈≈~~~...~≈≈ ♣≈~~......~..~~~~~~......~≈ ♣♣≈~..~..~~~...~~.♣♣.._..~≈  ♣≈._~.♣♣.♣♣...~~~~....§.♣♣....~~  ♣♣.~....♣♣.~...~~~.<......♣...~≈  ♣♣...~.♣♣..._.@~~....♣♣...♣..~≈30.6 (2.4 >i ♣♣..~...~..§..~~~..§......♣.≈~♣  ♣♣~...~~.......~...♣.~≈♣  ♣≈≈~~..~....§§.....~..~~♣♣  ♣≈~≈......._.....~....♣.~~~.≈≈♣  ♣≈≈~..♣...§..♣....~~~~♣♣  ♣≈≈~~....♣♣...♣♣~._.♣♣♣...~.♣♣  ♣≈≈≈≈.♣.♣♣....♣♣~...~..♣♣...♣ ♣♣≈≈≈≈~~~♣♣♣.....~......♣♣._.♣♣>i>i >i!>i>ir>i>i">i$>i)T>i0,>i,>i->i3-  ♣♣≈≈♣♣♣ ♣♣♣♣♣≈≈≈≈♣ ♣♣♣  ♣≈≈≈≈≈♣♣♣♣♣~♣♣♣ ♣♣  ♣≈≈≈≈~..♣♣~~♣♣≈≈≈≈≈≈≈♣♣ ♣♣≈≈≈ >i24 ♣≈≈~~....~~~~..~~~≈~≈≈♣♣♣~≈~~~~  ♣≈≈≈..._..~~≈≈≈≈≈~~~...~  ♣≈~~......~........~~~~~~...... ♣♣≈~..~........~~~...~~.♣♣.._.. ♣≈._~.♣♣.♣♣...~~~~....§.♣♣....>i4I ♣♣.~....♣♣.~.@.~~~.<......♣...1.8 (1.2 ♣♣...~.♣♣..._.~~~....♣♣...♣.. ♣♣..~...~..§..~~~..§......♣.≈ ♣♣...~~...♣.~ ♣≈≈~~........~....~§.....~..~~ ♣≈~≈>i?51_.....~....♣.~~~.≈≈ ♣≈≈~.........♣......♣....~~~~♣ ♣≈≈~~....♣♣...♣♣~._.♣~.♣♣  ♣≈≈≈≈.♣.♣♣....♣♣~...~..♣♣...♣>i5>it;>i<7 _Found a burning altar of Makhleb.>i >i>i>i>iX>i2n>i>iJ>iA  You enter the shallow water.>i?Water >i~>i ♣≈≈~~....~~~~..~~~≈~≈≈♣♣♣~≈~~~~ ♣≈≈≈..._..~~.....~~≈≈≈≈≈~~~...~ ♣≈~~......~........~~~~~~......~ ♣♣≈~..~........~~~.§.~~.♣♣.._..~≈♣≈._~.♣♣.♣♣...~~~~......♣♣....~♣♣.~....♣♣.~...~~~.<......♣...~≈...~.♣♣..._.~~~....♣♣...♣..~≈♣♣..~...~..~..~~~..~......♣.≈~♣>i♣♣~...........§@.......~...♣.~≈♣4.2 (2.4  ♣≈≈~~........~§...~..§...~..~~♣♣♣≈~≈......._.....~....♣.~~~.≈≈♣  ♣≈≈~.♣......♣....~~~~♣♣  ♣≈≈~~....♣♣...♣♣~._.♣♣♣...~.♣♣  ♣≈≈≈≈.♣.♣♣....♣♣~.§.~..♣♣...♣ >is♣♣≈≈≈≈~~~♣♣♣.§...~......♣♣._.♣♣ ♣≈≈≈≈≈~.♣♣♣..♣....~♣♣.♣.~.~..~♣♣ ♣≈≈≈~~~.♣♣.♣...~...♣..~......~~>i>i>i? _Moving in this stuff is going to be slow.>ib >i! >i >i >il j>i B>i ~~......~........~~~~~~......~♣≈~..~........~~~.§.~~.♣♣.._..~  ♣≈._~.♣♣.♣♣...~~~~......♣♣....~~  ♣♣.~....♣♣.~...~~~.<.§....♣. ♣♣...~.♣♣..._.~~~.§..♣♣...♣..~≈>i j ♣♣..~...~..~..~~~..~......♣.≈~♣♣♣~.........§.§~..§....~...♣.~≈♣♣≈≈~~........~§...~......~..~~♣≈~≈_...@.~....♣.~~~.≈≈♣ 5.4 (1.2.♣......♣....~~~~♣♣ ≈~~....♣♣...♣♣~._.♣♣♣...~.♣♣ ♣..~..Quill ...♣..♣. ♣.♣...~...♣..~.  ♣≈≈~~~~~.........§.♣♣.......♣~~♣♣  ♣≈≈~≈~~~~.....~♣~....~...♣.~♣.~~♣ >i >i >i 9 _Found a shadowy altar of Dithmenos.>i3>i>i >i* >i >i0 >i6 B>i >i0 ,>iP >i >i r  You enter the shallow water.  Moving in this stuff is going to be slow.>i/ ?Water >i3 >i  ♣.~....♣♣.~...~~~.<.§....♣...~≈♣  ♣♣...~.♣♣..._.~~~....♣♣...♣..~≈♣>il '♣..~...~..~..~~~..~......♣.≈~♣♣ ♣♣~...........~~..§....~...♣.~≈♣ ♣≈≈~~........~....~......~..~~♣♣ ♣≈~≈......._..§..~....♣.~~~.≈≈♣ ♣≈≈....♣..§...♣....~~~~♣♣ ♣≈≈~~....♣♣...♣♣~._.♣♣♣...~.♣♣ ♣≈≈≈≈.♣.♣♣....♣♣@...~..♣♣...♣ >iΦ 7.8 (2.4 ♣≈≈≈≈~~~♣♣♣.....~......♣♣._.♣♣ ≈≈≈≈≈~.♣♣♣..♣....~♣♣.♣.~.~..~ ≈≈≈~~~.♣♣.♣.§.~...♣..~......~~♣ >i ≈≈~~~~~.........§.♣♣.......♣~~♣♣ ≈≈~≈~~~~.....~♣~....~...♣.~♣.~~~..~~..~...♣♣♣.~§.~.♣.~.♣...~♣♣~.._.♣♣♣...~..~~.♣....~~.~.~~~........♣♣♣..~..~♣...>i( >i >i A _Found a snail-covered altar of Cheibriados.>i I>i>i>i2T>i>i>it>i[>i!,>i">id$>iU',>iP(>iM/ ≈≈~~......§.~....~......~..~~♣♣ ♣≈~≈......._..§..~....♣.~~~.≈≈♣ >i/♣≈≈~.........♣..§...♣....~~~~♣♣ ≈≈~~....♣♣...♣♣~._.♣♣♣...~.♣♣ ≈≈.♣.♣♣....♣♣~...~..♣♣...♣ ≈≈≈~~~♣♣♣.....~......♣♣._.♣♣ ≈≈≈≈≈~.♣♣♣..♣....§♣♣.♣.~.~.. ≈≈≈~~~.♣♣.♣...~...♣..~......~~♣ >i/ ≈≈~~~~~.........@.♣♣.......♣~~♣♣40.2 ≈≈~≈~~~~.....~♣~....~...♣.~♣.~~♣ >i0h♣≈~..~~..~...♣♣♣.~§.~.♣§~.♣...~♣♣ ♣≈~..~~~..._.♣♣♣...~..~~.♣....~~♣ >iK0♣≈.~.~~~...§....♣♣♣..~.§~♣....~~♣ ♣♣._~~~.......~~...♣...§♣..♣.~~≈≈ >i00 ♣..~~.~.~..~~~~~~....~.♣♣.~.~~≈≈  ♣..~~._..~≈~~~~~~~...♣.....~~≈≈≈ >i1 ♣♣.~~...~≈≈~~♣♣♣~~~.......~~≈≈≈>iG6>i7a _There is a shadowy altar of Dithmenos here.>i >i >i >i( >iF >i0 P _>iȎ >i >ix >i >i ,>i >i X♣♣...♣♣~._.♣♣♣...~.♣♣ ≈≈≈.♣.♣♣....♣♣~...~..♣♣...♣ ≈≈~~~♣♣♣.....~......♣♣._.♣♣ ≈≈≈≈≈~.♣♣♣..♣....§♣♣.♣.~.~..~♣♣ ≈≈≈~~~.♣♣.♣...~...♣..~......~~♣ ≈≈~~~~~........._.♣♣.......♣~~♣♣~≈~~~~.....~♣~....~...♣.~♣.~~♣ ♣≈~..~~..~...♣♣♣.~..~.♣§~.♣...~♣♣ ♣≈~..~~~..._.♣♣♣@..~..~~.♣....~~♣2.0 (1.8 ♣≈.~.>i ...♣♣♣..~..~♣....~~♣♣._~~~.......~~...♣...§♣..♣.~~≈≈~..§~~~~~....~Quill .~≈~~.♣.~≈≈~~♣♣♣≈~~~~≈~≈~~♣♣ ♣♣♣~~~...~≈≈≈≈≈≈♣♣♣~≈≈~≈≈♣♣♣♣ ♣♣♣~~~≈≈≈≈≈≈≈♣♣♣≈≈≈≈≈♣♣♣♣♣♣♣≈≈≈≈≈♣♣>i| >iZ >i >iYI>iM>i|>i>i,>i,>i>i>i">i>im>iU  ♣≈≈~~......§.~....~......~..~~♣♣  ♣≈~≈......._..§.§§....♣.~~~.≈≈♣  ♣≈≈~.........♣......♣....~~~~♣♣  ♣≈≈~~....♣♣...♣♣~._.♣♣♣...~.  ♣≈≈≈≈.♣.♣♣....♣♣~...~..♣♣...♣ >i♣♣≈≈≈≈~~~♣♣♣.....~......♣♣._.♣♣ ♣≈≈≈≈≈~.♣♣♣..♣....~♣♣.♣.~.~..~♣≈≈~~~.♣♣.♣...§...♣..~......~~♣ ≈~~~~~........@_.♣♣.......♣~~♣3.8≈~≈~~~~.....~♣~....~...♣.~♣≈~..~~..~...♣♣♣.~..~.♣§~.♣...~♣≈~..~~~..._.♣♣♣...~..~§.♣....~~≈.~.~~~........♣♣♣..~..~♣....~~_~~~..§....~~...♣...§♣..♣.~~≈ ..~~.~.~..§~~~~~....~.♣♣.~.~~≈ ..~~._..~≈~~~§~~~...♣.....~~≈≈ ♣♣.~~...~≈≈~~♣♣♣~~~.......~~≈≈≈ >iQ>i>i>i3>i2>iOX>i X>ik >iT ,>i>in  ♣♣...~.♣♣..._.~~~....♣♣...♣..~ ♣♣..~...~..~..~~~..~......♣.≈~>i" ♣♣~...........~~.......~...♣.~≈ ♣≈≈~~........~....§......~..~~♣ ♣≈~≈......._..§.§§....♣.~~~.≈≈♣  ♣≈≈~........§♣......♣....~~~~♣♣ >iW ♣≈≈~~....♣♣§..♣♣~._.♣♣♣...~.  ♣≈≈≈≈.♣.♣♣....♣♣~...~..♣♣...♣  ♣♣≈≈≈≈~~~♣♣♣...@.~......♣♣._.♣♣ >i5.6  ♣≈≈≈≈≈~.♣♣♣..♣....~♣♣.♣.~.~..~♣  ♣≈≈≈~~~.♣♣.♣...§...♣..~......~≈~~~~~........._.♣♣.......♣~~♣≈~≈~~~~.....~♣~....~...♣.~♣≈~..~~..~...♣♣♣.~..~.♣§~.♣...~>iR≈~..~~~..._.♣♣♣...~..~§.♣....~≈.~.~~~........♣♣♣..~..~♣....~_~~~.......~~...♣...§♣..♣.~~>i>i>i>iL >i6 >i >i; >i >iu >ip ,>i@ ,>il >i >iE ,>iH >i >i ,>i >iy > ♣≈~~......~........~~~~~~.... ♣♣≈~..~........~~§...~~.♣♣.._ ♣≈._~.♣♣.♣♣...~~~~......♣♣.. ♣♣.~....♣♣.~...~~~.<.§....♣. ♣♣...~.♣♣..._.§~~....♣♣... ♣♣..~...~..~..~~~..~...... ♣♣~...........~~.......~...♣>i  ♣≈≈~~........~..§.§......~.. ♣≈~≈.......@.....~....♣.~~~.8.0 (2.4  ♣≈≈~........§♣......♣....~~~ ♣≈≈~~....♣♣§..♣♣~._.♣♣♣...~. ♣≈≈≈≈.♣.♣♣..§.♣♣~...~..♣♣... ♣♣≈≈≈≈~~~♣♣♣.....~......♣♣._. ♣≈≈≈≈≈§.♣♣♣..♣....~♣♣.♣.~.~..>i  ♣≈≈≈~~~.♣♣.♣...~...♣..~...... ♣≈≈~~~~~........._.♣♣.......♣ ♣≈≈~≈~~~~.....~♣~....~...♣.~♣>i >i ` _There is a broken altar of Ashenzari here.>iDP  You kneel at the altar of Ashenzari.>ikK/  --more-->i0>>iUAHAshenzari the Shackled While it seems inconceivable that the divine could be shackled, Ashenzari is just that: bound to the sky for eternity, the unbudging god is all-knowing, all-seeing. Devoted worshippers are allowed to grasp shreds of this knowledge and foresight, but be warned: to Ashenzari, power and blessing and curse are allthe same thing. Favour - Ashenzari is neutral towards you. Granted powers:(Cost)>iAAshenzari warns you of distant threats and treasures. Ashenzari shows you where magical portals lie. Ashenzari identifies your possessions. Ashenzari reveals the unseen. Ashenzari keeps your mind clear. Ashenzari protects you from the dungeon's malevolent forces. Ashenzari reveals the structure of the nearby dungeon. [!]: Overview|Powers|Wrath [J/Enter]: join religion>i>i/% >i+ >iz2  ♣≈~~......~........~~~~~~.... fontaine3 the Shooter♣♣≈~..~........~~§...~~.♣♣.._ Spriggan♣≈._~.♣♣.♣♣...~~~~......♣♣.. Health: 32/32 ========================>i 3 ♣♣.~....♣♣.~...~~~.<.§....♣. Magic: 10/10 ========================♣♣...~.♣♣..._.§~~....♣♣...♣ AC: 2Str: 4♣♣..~...~..~..~~~..~......♣ EV: 16Int: 15♣♣~...........~~.......~...♣ SH: 0>i3 +Dex: 19♣≈≈~~........~..§.§......~.. XL:  7 Next:  2% Place: Temple♣≈~≈.......@.....~....♣.~~~. Noise: ---------  Time: 1848.0 (0.0)♣≈≈~........§♣......♣....~~~ a) +1 sling♣≈≈~~....♣♣§..♣♣~._.♣♣♣...~. Fire: a) +1 sling>i%4 @♣≈≈≈≈.♣.♣♣..§.♣♣~...~..♣♣... Quill ♣♣≈≈≈≈~~~♣♣♣.....~......♣♣._.♣≈≈≈≈≈§.♣♣♣..♣....~♣♣.♣.~.~.. >ii4 y♣≈≈≈~~~.♣♣.♣...~...♣..~...... ♣≈≈~~~~~........._.♣♣.......♣ ♣≈≈~≈~~~~.....~♣~....~...♣.~♣ >i4 You enter the shallow water.  Moving in this stuff is going to be slow. _Found a snail-covered altar of Cheibriados. >i4 _There is a shadowy altar of Dithmenos here. _There is a broken altar of Ashenzari here.  You kneel at the altar of Ashenzari.>iz6 m  Ashenzari welcomes you!>i@ /  --more-->i8~>iFY of Ashenzari ......9.0 (1>i_p§__§>i  Ashenzari warns you of distant threats and treasures. _Ashenzari shows you where magical portals lie.>ijI>im>io>io>i$s>is>i2u>ivu>iu>iYw>ix>ix>iYy>i|z>i}{>i{>iK|>ie}>i~~>i~>iN>i>iP,>i>>iO>ig>i>iS>ij>ip>i>i?>i\>iS>i>i2>i ♣♣♣ ♣♣♣♣♣≈≈≈≈♣ ♣♣♣≈≈♣♣♣ ≈≈♣♣♣♣♣~♣♣≈≈≈≈≈♣♣♣ ♣♣≈≈≈≈≈≈♣ ≈~..♣♣~~♣♣≈≈≈≈≈≈≈♣♣ ♣♣≈≈≈≈≈≈≈♣♣ ~....~~~~..~~~≈~≈≈♣♣♣~≈~~~~≈≈≈♣ ..._..~~.....~~≈≈≈≈≈~≈≈≈♣ ......~........~~~~~~......~≈≈♣ ..~........~~~...~~.♣♣.._..~≈♣♣ _~.♣♣.♣♣...~~~~......♣♣....~~♣ ~....♣♣.~...~~~.♣...~≈♣ 54.4 (5.4 ...~.♣♣.§._.~~~....♣♣...♣..~≈♣ ..~...~..~..~~~.§~.....§♣.≈~♣♣ ...........~~.......~...♣.~≈♣ ~~........~....~......[40>i/m~..~~♣ ≈......._...§.~....♣.~~~.≈≈♣ ~.........♣......♣....~~~~♣♣ ~~....♣♣...♣♣~§_.♣♣♣...~.♣♣ ≈≈.♣.♣♣....♣♣~...~..♣♣...♣ _There is a staircase back to the Dungeon here.>i>i>i >ik§§§§>i:35.4 (1.0 _>i_§§§§§>i-Dungeon:4>i .....######.#.....#..# #.#.# #.#. ..>............<.....# #.#.###.#. .....######.#####.#..# #.#....... ###### #.......#..###.....#.## ####........##.....+... ###'###†..#.....#.## #ß....#.#.#.......#>i #.⌠.⌠.#.....####### +..@..+.#...#  #.⌠.⌠.#.###...#  #....ß#.# ###..#  ###+###.# #.[# ### .... ... .. >i,(>i! ,6.9 (2.5>i-' >ig( > _You climb upwards. Welcome back to the Dungeon!>i*  >i+ [_There is a staircase to the Ecumenical Temple here.>i"8>i79>i>>i?>iA >ikC >iD >izG >iIJ >iO | _>i%P >iR >igT >iT >iUU >iW 7 _You open the door.>iX >ixY >i@Z >i)^ @  There is an open door here.>i` >ia  _>ib >iZe >ig B>iwh >ik >ik >il >in >iq >i s >is >i>u >iv >iKw >iw >ix >iG{ >i{ >i#| >iX >in  You open the door.  You encounter a kobold. It is wielding a +0 short sword.>iو  ###'###†..#.... #ß....#.#.#...... #.⌠.⌠.#.....###### >i u+..>..+.#...# ### #.⌠.⌠.#.###...# .... #....ß#.# ###..# ..... ###'###.# #.[K.....###.######## ..........'@.........# .........##########.# ................>i  >i hK   kobold (asleep)>i ".>i .63.3 (6.4>ib 14.3 (7 _>i >iV# >i)))))))K  You shoot a sling bullet. The sling bullet hits the kobold.  The kobold shouts!>i  .KThe kobold is moderately wounded.>iz)....'>ic6===5.3 (1.0>i>i- _You hear an angry hiss.>iq )))))))You shoot a sling bullet.>iS@.K>i n..K...'6.4 (1.1 _The sling bullet closely misses the kobold.>iy >)))))))>i @.K>i 3....'>i '7.5>i >i s _You shoot a sling bullet. The sling bullet misses the kobold.>i u )))))))You shoot a sling bullet.>iw8G.K>i>2......'>iJ?+80>iC>iEa _The sling bullet closely misses the kobold.>im )))))))You shoot a sling bullet.>i7 SThe sling bullet closely misses the kobold.>i8@.K>i9.>iA .....K'  You encounter a ball python.>iB,9.6 (1.1>iH>iJ8 _The ball python leaves your sight.>i 8 )>i XYou shoot a sling bullet. The sling bullet hits the kobold.>i;)>i '>i ,700>i>itJ _You kill the kobold!>i.>i/>i 7^ _No target in view!>iYw3>i!z>i|H _No target in view!>i>i>i>iH _No target in view!>iT>i>i>iR H _No target in view!>iE>i`F>iK>i#NH _No target in view!>i4Z>iZ>i[>i_>ia>i:f: _>in _No target in view! _ There is an open door here.  A ball python comes into view.>iIp ###'###†..#....#. #ß....#.#.##. #.⌠.⌠.#.....#. +..>..+.#...####.##.⌠.⌠.#.###...#>ip....#....ß#.# ###..#...###'###.# #.[..###.## ..@'....# ---..##.# S.......#....#.....#......#>iqS   ball python (constriction, wandering).................>iow-1.2 (0.6>i~xM---8 (1.2 _>i~>iT _You see here a +0 short sword.>i †You shoot a sling bullet. The sling bullet hits the ball python!>i.X))))))>i7_4......>itb5===20>ih>ijO _You kill the ball python!>i>i>i>i>i>i=B>i׺,>iϻ>iC  You see here a +0 short sword.>ip>i _>i@>i>iB>iI>i>i>iB>i>i,>iH>i..........# #.[.........###.######## ........)'..........# ..........##########.# .†.......#..# #### ..# ..... ..#...... ........ ---7.0 (4.2......# ######........# #........# >iI####.....# ...... ...... ..(...>i\---6 (4.8>i>i- _Found 5 poisoned darts.>i 3>i >i H _No target in view!>iz3>iV}>i>iɃ>iه: _>i^>i>i>i>i">i֕B>iʖ>i%,>i>i>i>iu>iâ>i>i>i>i>iM>i>i>i#>iU>iw,>i޶>io>i^B>i:>i'>i>i>i3>i,>i>i>i,>i>iv>i,>i>i(>iA>i,>i>>i87 _You open the door.>i>i9>i$>i@  There is an open door here.>i9>i9 _>i>i:>i>ih>i>i>i>ie>i,>i> ,>i >i{ >i >i~>i>i>iR>i>iT>i>iT>i_,>iG>i,>ij>i>i">i">ib#>i%>i#&>i&>i&>i(>i*>i+,>i5->iZ.,>iT/>iI0>i_2B>i3>iz5,>i6>i8>i :,>i:>ivA>i4B>i(C>iC>iC>iLE>iLG,>iG>iH>iI>iJ,>iK>i~M>iN,>iO>iP>iLQ>iQ>iES>i2T>iT>i U>iV>iW>i|X>iX>iY>i`>i[a>ib,>ic>i7f>icg>ig>i2h>ij>i4k>ik>ik>im>in>ixn>in>ip>iNr>ir,>iFt>iu>imv,>ix>ix,>iy>i<{>iXq #....##.#  ####.##.# ###.##.# ..#.##.# .## #.##.# [.#.##.# .# #.##.########.# #.##..#######.##........>iU908.6 (31.0)#.##.###############.##.##.##.##....##.##.####### >i>i#-9.2 (31.6>i>iM _Found a leather armour.>iK 3>iL >i^P >iR >iV ,>iV >iX >i7Y >iY >iO\ >i] >i=^ >i^ >i` >inb >ib >ic >i@i f  You see here a +0 leather armour.>isj >ij  _>iHk >i_l >in ,>i!o >ip >icr >ir >is >iu >ix ,>iy >iz >i{ >iY| >i| >i~ >iH >i >i; >iӃ >ip ,>i n>i >i >i) >i >i8 >i ,>i >iz >i֗ >iZ >i >i >i >ic >i" >iK >i0 >i >iz >i X>i >i >i >i] >i >i >iB >i >i8 f  You see here a +0 leather armour.>i >i\  _>i' >i >i >i >i >i >iq >i >i >i@ >ix >i5 >i >i >i >i >i >i >i f  You encounter a quokka.>iA  #####...## #..'....#.  #.##....#r  #.#####.#.  #....##.#.  ####.##.#. #########. >i #.##.#. #......... #.##.#.######.######## #.##.#.@.....[.......# #.##..#.##.#.# #.##.########.#....#.# #.##..........######.# #.##.................# #.##.#################r   quokka (asleep) #.##.#>i[ 2#.##.##....#>i /24.2 (15.0>i5 28 (15.6 _>i >ir >i~  #. #r #. #. #.   #.##.#. #..  #.##.#.######.#  #.##.#.@.....[.......#  #.##.########.#.  .  .  >iJ.      >ix  #. >i#r #. #. #.   #.##.#. #..  #.##.#.######.#  #.##.#.@.....[.......#  #.##.########.#.  >i.  .  .     >i>i`>iV%>i<'] _A quokka is nearby!>i3 †You shoot a sling bullet. The sling bullet hits the quokka.>i8X)))))>i8.....>i8:===5.8 (1.0)>i>iJ _You kill the quokka!>i6 3>i >i H _No target in view!>i>i>i>iH _No target in view!>i1/3>i]0>ip2>i)5>i9P _>i:>i:>i/;>i>>i?>i#@>i{A>i4C>iKE>iE>ihF>iG>i?I>iI>iJ>iL>iN,>iFP>iQ>iT,>ixU>iab  You see here a quokka corpse.>id>iwe _>if>iEh>ik>iEl>im>i[p>ir>ir>iLs>it>ivs ......#........... ......#..........( .................. ............####'# ####........# #.##........# #.# ####.....####.# #.......##.# #.......##@# ---31.8 (6#..(....##.# #####...##.# #..'....#.# >iL#.##....#†##.#####.#.##....##.#.#####.##.#.# #########. #.##.#.# #.........>i >i*H---2.4 (6.6>i=>i- _Found 4 poisoned darts.>i >i >i >i >i >i B>iA >i >i >i >i  You encounter a goblin. It is wielding a +0 club.>i- #########.# .. #g###########'###...........# ......#..........( .......... .......' ####........# >i 4#........# ####.....##....#.......##..(....##.#####...##.g   goblin (wandering)'....#..##....#†#.#####.#.#>i 4.3.6 (1.2>i ?g>i ,4.2 (1.8>i& >i) 3 _The goblin leaves your sight.>iG3>iW>i >is h  A goblin comes into view.>iM)'..........# .#########g# .. #.# #########'#.....##...(#...... ....###' ####... >iKI#######..#.......##.#g   goblin (wandering)#†#>iC(0.0>i18 (0.6 _>i>i`!>iw )))))))You shoot a sling bullet.>i\g.'...'>i£6===5.8 (1.0>i >i ` _The sling bullet barely misses the goblin.>i )))))))You shoot a sling bullet.>iTG.g>i 8'...'>i8 %6>i>id` _The sling bullet barely misses the goblin.>i[p )  You shoot a sling bullet. The sling bullet hits the goblin!>iX)))))>i>8'...'>iZB,7.9 (1.1>iH>iKJ _You kill the goblin!>i>i>i >iE H _No target in view!>i6<>iT{ _No target in view!>iM}>i>~>ie>iH _No target in view!>i >i >i >i >i4 >i : _>i @  There is an open door here.>i >i  _>i| >i >i >i* >iI >i >iO >i >i >i >i >i` >i >i- >iD ,>i >i# >i$ >i8% >i& >i) >i , >iy, >i. >i0 >i2 >i23 >i4 >iT7 >i99 >i9 >i; >i= >i> >i ? >i? >iA >iB ,>iC >iE >i6F >iF >iG >iJ >iL >i)M >iN >iQ >iFR >iR >iIT >iW >i,Y ,>iZ >i(] >i^ >i_ >ij` >ie >ig >ih >iUi >i(l >in >izn >io >ir >is >i1t >i2u >ikw >ix >i0y >i{ >i{ >i| >ir} >i~ >il >i >i >iʁ >i >ij >iτ >i^ >iL >i_ >iʼn >ij >i >i> ,>iQ >i >i >i >i >i >iѕ >i9 >iǖ >ib >i >i >ih >iE >i >i[ >i֞ >i# >iT >ị >iV >i^ >i >i+ >i >i >i. >i >ie >i X>i >iT >i >i[ >i >iC >i ,>i >i >i >i( >iY X>i B>iu >i >i >i- >i4 >i >i >i >iR >i# >ih,>i>i>iQ>i>i>iN >i >i >iD >iQ>i>ii>i>i( _You open the door.  There is an open door here. _>i *>iM,@  There is an open door here.>iG->i .5 _>i+/>i0>i1>i1>i3>i45>i5>iQ6>if8>i>  You see here an adder skeleton.>i> _>i ?>i @>iCA,>iA>iB>iC,>iD>iE>i8G>iG>ikH>iOJ>i-K>i~K>iR>iU>i],>iN_>ib>id>ije>ixg>ith>ij>ik>ik>i@o>iBq>iq>ir>it>iw,>i[x>i|>i~>i~>i>ic>iK>iĄ>ir>iR>i .....##.....+.....# ##'###÷..#.....#.##### ß....#.#.#.......# >ikb.⌠.⌠.#.....####### >..+.#...### ⌠.⌠.#.###...## ß#.# ###..## ##### ##'###.# ##.[###.......#########....@..#---77.3 (39.4) ....##........# #########.##........#>i #)##........... #########'############.# ...........# > ..........(# ...........# .....####'#>iL>iG---9 (40.0>i*>id; _Found a stone staircase leading down.>i>i->iK>iʠ>i>....##.....+.....# '###÷..#.....#.##### ....#.#.#.#[. >iĨn⌠.⌠.#.....#.#>..+.#...### .# ⌠.⌠.#.###...## .#ß#.# ###..## .#'###.# ##.[###..##.....@.# >i^]0.0)##.# .##.# #)##.. '##.## >.(# >iөx# ..........#####'##>i>iɱ,8.5 (0.6>ih>i{H _Found a ring mail.>i7G3>i,N>iOH _No target in view!>i>i>i>i7>i >i : _>iO>i ,>iF>i>i>i>i>i>i>i>iF>i>i>i*>i>im>i>ii>i>i >i!>iJ">i">iV#>i#>i$>i%>i&>i'>i'>i'>i(>i)>i5*>i}*>i,>i->i .,>i.>is/>i/,>il3R  There is a stone staircase leading down here.>i4>i)5 _>i5>i6>i7>iA8>i8>i9>i:>ik:>i:>i+;>i;>i <,>i<>i-=>ix=>i=>iE>>i>>i?>ip?>i?>i5@>i@>iA>iA>iA>iVB,>i C>iC>iMD>iD>iF>iF>iG,>iG>i]H>iH>iH>i@I>iI>iJ,>i K>i~K>iK>i1L>iqM>iIN>iN>iN>iO>iP>iP>iiR>iVS>iS>iS>iT>iU>iV>iV>iW>iX>iX>iY>iZ>iZ>i [,>i[>i[>iQ\,>i\>i]>i]>iN^>i_>i`>i`>i6a>ib>iyc>ic>i2d>ie>if>iNg>ig>ii>ij>inj,>ick>ik>icl,>i;m>i+n,>in>io>izp>ip>iiq>i3s>is>is>it>iu>i v>ixv>i.x>ix,>ix>iy>iz,>iPz>i{>i{B>ig|>i|>i}>i{}>i~>i>i>ir>iׂ>iC  You open the door.  You encounter a kobold. It is wielding a +0 short sword.>iB#######.##........#### #.# #)##...........######.# #######'############.#......#### >i.........# #.>.........# ........(# ###############.# .........# #...........# #.#####'## #.#########.###.# ...# #.# #.# #.....# ...# #.# #@# ###########.# #'# .....##.# ... >i.....##.# ..... (....##.# ..... ##...##.# K..#... K   kobold (asleep) .'....#.# ....###>i# ##....#†# ..... #####.#.#>i22006.7 (28.2)>i527.7 (29 _>io>i>i@.#### #.#  #).....# .#......####  #.>.........# (# ###.#  #...........# #.#  #.#>iAK.###.#  #.# #.# #.....#  #.# #@#   #'# ... ..... ( .....##  K..#... ....####†# .....>i81.#### #.#  #).....# .#......####  #.>.........# (# ###.# >i  #...........# #.#  #.#.###.#  #.# #.# #.....#  #.# #@#   #'# ... ..... ( .....## K..#... ....####†# .....>i>iH>i{>i] _A kobold is nearby!>i7 )You shoot a sling bullet. The sling bullet hits the kobold.>i<: \))))>il ='...>i :===8.7 (1.0)>i >i J _You kill the kobold!>iJ>i >i>i>inu  You encounter an ufetubus and a jelly.>i #)....##### #######'############.#......#### .........# #.>.........>il(###############.............# #.####'#.#########.###. #.# .# #.....#######>i ..##.##.........##...J........ (#........####5# ###..)..#... >i2.'....#.##.....#####J   jelly (wandering) ##....#†##..... 5   ufetubus (asleep)###.#.####### >i+...>iY0J.>i=>i=---9.3 (0.6 _>if>iQ _There is an open door here.>i  #)   #.> (# ###  #.. #.#  #.#  #.# #.# >i!  #.# #.#   #@##....J....# #............ (#........####5# #..)..#...#.....##### †##.....######>iZ #)   #.> (# ###  #.. #.#  #.# >i%1 #.# #.#   #.# #.#   #@##....J....# #............ (#........####5# #..)..#...>iй#.....##### †##.....######>i >i9--->iw>id _There are monsters nearby!>i ) You shoot a sling bullet. The sling bullet hits the jelly!>i] 5The jelly is heavily wounded.You hear a shout!>i"^.J5.>ig555 2 ufetubi (1 wandering)>i~h7===10.4 (1.1>i^o>iKqZ _You encounter an ufetubus.>i2#######.####  #)##...........######.# #######'############.####. #.>........(#############................# ###'##>ia3########.###...... ###########.# #'# #.....J...# .#.........5.. (.#........####5# ##...##.##..)..#... .'....#.##.....#####....#†##..... ##########>i48J.>i:>i:5--1.0 (0.6>ieA>iCp _The jelly attacks as it pursues you! The jelly misses you.>iey....... #######.####  #)##...........######.# #######'############.####. #.>........>if(#############................# ###'##########.###..... .###########.# #J# .....# .......5.. (.......####5# ##...##.##..)..#... .'....#.##.....#####....#†##.....>ii35>iMp5   ufetubus>iqO---6>iv>iy>i$############## #.. ....... #######.####  #)##...........######.# >i05#######'############.####. #.>........(#############................# ###'##########.###..... .###########.# #J# 5.# ......5.. (.......####5# >i̾##...#)..#... .'....#.#####>i7J'>i@25.>i>iA-2.2>i>i>i  Casting: Jinxbite (safe; 9% risk of failure)  >i \Confirm with . or Enter, or press ? or * to list all spells.>i ' >izJ.  You beckon some vexing sprites to accompany your attacks.>i>iP>i8/10 -----==3.2 (1.0Will/2 Jinx >i] >ir; _You feel your willpower being sapped.>i0'###.# ##.[###........ .# .############## #.. ....... #######.####  #)##...........######.# #######'############.####. #.>........(#############......>i..........# ###'##.#########.###J..... .###########.# #5## ..5.. (.......####5# ##...#)..#...>i(75'>ip>i)3--8 (0.6>i >i>i׷ .###.# ##.[###. .#. #.# #.. ##.# >i ,#.# .##.#### #.# #)##.######.# '#.#......#### # #.>.# (# #.# >i L# #.# #.# ####'## #.#.###.# # #.# #J# #.....# # #.# #5# # ####.# #'###.##.........# ##.##.........5.. ....##.##........ >iZ 8J.>iϻ 35.>i >i B--4.4>i >i >i+.# ##.[###. .#. .# #.. ##.# #.# .##.#### #.# #)##.######.# >il,'#.#......#### # #.>.# (# #.# # #.# #.# ####'## #J#.###.# # #.# #5# #.....# # #.# #.# # ####.# #'###.##.........# ##.##.........5..##.##....... >i$.4J.>ix5>iR6/=5.0>i<>i>b _The jelly attacks as it pursues you! The jelly closely misses you.>i?>iX.# ##.[###. .#. .# #.. ##.# #.# .##.#### #.# #)##.######.# '#.#......#### # #.>.# >iFZ(# #.# # #.J.# #.# ####'## #.#.###.# # #.# #5# #.....# # #.# #.# # ##.##.# >i[35>i._.5   ufetubus>i_K------6>i|c>id>i.# ##.[###. .#. .# #.. ##.>iR# #.# .##.#### #.# #)##.######.# '#.#......#### # #.>.# (# #.# # #.J.# #.# '## #5#.###.#  #.# #.# #.....#  #.# #.# # ##.##.# ##.##.5.. >iz.J5.>i>iاA-6.2>i>i>i# ##.[###. .#. .# #.. ##.# #.# .##.#### #.#  #)##.######.# '#.#......#### # #.>.# (# ###.# # #.5J.>iD# #.# '## #.#.###.#  #.# #.# #.....#  #.# #.# # ##.##.# ##.##.5.. >i>i%8>i>>i*>i( ##.[###. .#. .# #.. ##.# #.# .##.#### #.# #)##.######.# '#.#......#### # #.>.# (# #>iS)##.# # #.5J.# #.# '## #.#.###.# #.# #.# #.....# #.# #.# # .##.# .##.5.. >i)>i+G.J>i^1>i*3'7.4>i&7>i8>ial !##.[###. .#. .# #.. ##.# #.# .##.#### #.# )##.######.# '#.#......#### # #.>.# (# ###.# # #.5.J.# #.# '## #.#.###.# .# #.# #.....# .# #.# # .##.# .##.5.. >inm H.5>it >iyu 8.0>iz >i>| >i ##.[###. .#. .# #.. ##.# #.# ##.#### #.# ##.######.# #.#......#### # #.>.# (# ###.# >iƷ # #..5J.# #.# ## #.#.###.# # #.# #.....# # #.# ####### ##.# ##.5.. >i H.J>i1 >i %6>i >i >i1 ##.[###. .#. .# #.. .# #.# .#### #.# .######.# .#......#### # #.>.# # ###.# # #..5.J....@.# #.#  #.#.###.#  #.# #.....#  #.# #######  .# .5.. >i H.5>i >i '9.2>i >iQ >ix )))) You shoot a sling bullet. The sling bullet hits the jelly.>i8J.J>i# ...>i#f9=====20.2 (1.0>i&>iI(^ _The jelly is severely wounded.>i o .  You shoot a sling bullet. The sling bullet hits the jelly!>i)))5   ufetubus>iF.5>i"C.5>i. ...>iAw 81.3 (1.1 _You kill the jelly!>i>io _Your Ranged Weapons skill increases to level 7!>iw ))) You shoot a sling bullet. The sling bullet hits the ufetubus.>iJ.5>iC.5>i3.>i+20>i>iW` _The ufetubus is heavily wounded.>ig )You shoot a sling bullet.  The sling bullet hits the ufetubus but does no damage.>i0l :*>i= .5The ufetubus is heavily wounded.A giggling sprite leaps out and makes the ufetubus trip over its own talons.>iD X (very drained)>iUE %3>iI >iK \ _The ufetubus is almost dead.>iG|  You shoot a sling bullet.  The sling bullet hits the ufetubus but does no damage.>i:*>i .  The ufetubus is almost dead.A giggling sprite leaps out and smacks the ufetubus with its own wing.>ig   You kill the ufetubus!>i\==94.4 (1.1>i>ii _The jinxing sprites lose interest in you.>iP>iZ>i;>i0H _No target in view!>i>i>i>ivH _No target in view!>i>i>i#>iH _No target in view!>i >i 3>iv >i  $ _>i] X>i >iK >i >i >i  >ii >i >i=! Q10/10===>i! >i$ 4 _Magic restored.>if$ >i$ >i% >i% >i/& >i& >i%' >i]' >i$( >im( ;===>i( >iD* >i* >iU+ >i, >iy, >i, >i . >iJ. >i. >i/ >i/ >iT0 >ib2 >i3 >>i5 n _You feel your willpower return.>i6 >i7 >ik7 >ic8 >i,9 >i~9 >i9 >i; >i|< >i< >i!= >i> >i> >i? ,>i@ >iQA >iA >iA >iC >iC >i(D ,>iD >iE >iF >iqF >iCG >ijI k  An ufetubus comes into view.>iO #.# ##.[###........ .#. #########.......####### #.. .##........# #.# ######.##........#### #.# #)##...........######.#'############.#......#### ........# #.>.........# .......(# ###############.# >ijP ........# #.@.........# #.#--- ..####'## #.#########.###.# ..# #.# #.# #.....# ..# #.# #.# ####### ..####.# #'# ....##.##.....5...#5   ufetubus (wandering) ....##.##.........5.. ....##.#>iP y#........####5# #...##.##..)..#...>iQ 042.6 (18.2)>iQW >i(X P---3.2 (18.8 _>i^] >i^ >i  ##.[ .#.  #..  #.#  #.#  #)   #.> (# ##########  #.@.........# #.#  #.########  #.# #.#   #.# #.#   #'#...#....5.. .. )>iD ##.[ .#.  #..  #.#  #.#  #)   #.> (# ##########  #.@.........# #.#  #.########  #.# #.#   #.# #.#   #'...#....)>iv>ip>i>i?` _An ufetubus is nearby!>i(4 ))))5  You shoot a sling bullet. The sling bullet hits the ufetubus!  The ufetubus shouts!>i@;5.>iq0...>i+:===4.3 (1.1)>ij>i\ _The ufetubus is almost dead.>i9 )))))))You shoot a sling bullet.>ii r5'5.>ip 9.....>iq '5.4>i w >i8y b _The sling bullet barely misses the ufetubus.>iI t .  You shoot a sling bullet. The sling bullet hits the ufetubus.>i[$ @)>i .>i3 41160>i. >in L _You kill the ufetubus!>iV >i#W >i \ >i=^ H _No target in view!>i >i; >ia >i H _No target in view!>ic >iR >iY >i H _No target in view!>i>i3>iT>i>i$ _>i,>i>i<>i>i>i>i;>i>i >i",>im#>i&@  There is an open door here.>i)(>i( _>i)>iW+>i,>i->i->i/>iA1>i1>iy2>i3>i4>i.5>i5>i7>i7>i:8>i8>i9>iL:>i:>i;>iu<>i=>i=>i=>i>>i?>iN@>i@>iB>iVD,>iD>iF>iF>iIG>iG>i%J>iJ>i!K>iwK>iL>iSM>iM>i*N>iN>iO>iO>iYP>iQ>iQ>iR>i\R>iS>iT>imT>iT>iEW>iW>iDX>iX>iZ>iZ>i'[>i[>i\>iA^,>i^>i`>i|b>i@c>ic>i(e>i@f>if>ig>ih>ii>i^j>is>i&u>idw,>ix>i{>i}>i,~>i>is>i>i>i/>iƊ>i,>i>iŽ>i(,>i>i@  There is an open door here.>iY>iϔ _>i>i;>iO>i>iP>i>iZ>i>i>i͜>i&,>il>i">i>iɞ>i >i>ig>iǠ>i>i>i>i>iG>iţ>i,>ig>i>i2>i>i,>iҦ,>i4,>iʧ>i$>ik>i>i>i>i>iO>iެ>i>iL>i>i>i8>i>i>i >i,>i>i>iF>i>id>i>iٷ>i{,>is>i*>i,>i >i>i>i}>ix>ib>i>iG>i+>i>i>i >i>i>i>i>i{>i>i>iu>iH>i>i,>i(>i>iO>i>i >i;>i>ik>id>i>iM>i>i\>iG>i>i9>i8>i9>i>iU>iy>io>i>ix>iK>i>i>i>iY>i,>i5>i>i>i>i>i>i>i">i>i B>i>i>iO>i>i>is>i>ir>i>i>i>i'>i>i/>i>iR>i>i>i>i\>i>i\>i>ij>i>i>i>i!>i>i;>i>i>i>i>i>i>i0 >i~ >i >iZ >i >i# >i >i >iW >i >i>i|,>i2>i>i,>i>im>i,>i>i ,>i >i%>iE,X>i -,>i-.>i1>i\3>i3>im4>i7>i*9>i9>i9:>i?>i?>ij@>iiE>i2G,>iIH>iYL>iWN,>iO>iS>i8U,>iLV>ihZ>i[>il\>i_]>i`>ib>i(c>ikn>ik>im,>in>iq>iFs>is>it>inw>iy,>iA{>iE~>i,>i>i>i>i|>i>i _No target in view! _There is an open door here.  You see here a +0 leather armour.>i>i- _>iՓ>i>i>i>i>ik>i&>i>i˦>i@>iX,>i>i>iW>i>i>i">i>i>iy>i>iӻ,>id>iS>i>ie>i>i>i>i>iO>i>im,>iu>i>iW>i>i#>i>i>i>iI>ih>i,>i>i>i >iu>i>i>i>iS>i>i>io>i>iS>ic>i>i>ia>i>i,>i6>il>i>ih>if>i>iG>i>ii>i>iD,>i>iV[  Things that are here:  a +0 flail; an orc skeleton _>i,>i'>i"*>i/+>i+>i,>ij->i.>iG/>i/>i1>i4,>i5>i&8>ii9,>i:>i<>i>,>i@?>iuB>irD,>iE>i~G>iBI,>iI>iJK>iL>iLM>iM>i{O>iP>iP>iP>iQ>i2S>iS,>i"U>iWB>ij\>i]>i],>i`>i/a>ia>ia>id>id>i&e>iwe>iZh>ii,>ij>i"k>ik>ihl>il>i o>ip>i%q>iq>iet>iDv,>iqw>i|y>i;{>i{>i/>i͆>i>i>i>i̍>iޏ,>i  You see here a +0 falchion of protection. _>i/i  You encounter a hobgoblin.>in ######################### ......#...#.............# ....#.#...#.###########.# .#.#...#.#...........# #...#.#.########### ###.###...#)#)#........g '...'.....@....... ---....#...#.#.#.>i #.#.#.#...#.#.#÷ .#.#...#.#. .#.#####.#.#.#####.#.# #.#.#....#g   hobgoblin (asleep)#.#.#####.#.#....##.#.#.......#....# ..# #.#.###.#<#.####>i1136.4 (90.0)>iP---7.0 (90.6 _>iN>ig>ip ))))))g  You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin shouts!>iq1g.>i!-.....>i":===8.1 (1.1)>i)>i+a _The hobgoblin is heavily wounded.>i?Ot )))))))You shoot a sling bullet.>ib1g.>iN.g.....>i'9.2>i>id _The sling bullet closely misses the hobgoblin.>i0 †You shoot a sling bullet. The sling bullet hits the hobgoblin.>iKH))))>i +....>i$ ,400>i + >i{. M _You kill the hobgoblin!>i 3>i| >i H _No target in view!>i? >i] >i >i H _No target in view!>iO 3>iR >iT H _No target in view!>i >i >ir >i H _No target in view!>iG3>i>iH _No target in view!>i>iN>i>iwC _No target in view!>i>i>i$>i&>i:3>i>if>i>i;$ _>i>i>i #...#.............# #.#...#.##.# .#.#...#.#...........# #...#.#.##. >ii.###...#)#)#......†..'...'...>---8 (0.6#...#.#.#.##...#.#.#÷# #.#.#...#.#.#.# #.#.#####.#.#.#### #.#.# #.#.#....# #.#.#####.#.#....# #.#.#.......#....# # #.#.>i">ip>iH---1.4 (1.2>i>i8 _Found a stone staircase leading down.>i >i >i >i_ H _No target in view!>i;} 3>i >iU >i >i $ _>i >i >i >i >iB >i >i' ,>i >i >iH ,>i >i >i >i ,>iK >i >iq >i >i >i >i >it >i R  There is a stone staircase leading down here.>iŬ >i  _>i >il >iy >iܰ >iT >i| >idz ,>i& >i+ >i >ig >iӶ >iŷ >iG >iԸ >iJ >i; >i >it >iλ >i >ih >iξ >iA >iE >i >i{ >i >i >i ,>i >i >i >i >i >i >i >iF >i >iT >il >i >ik >i >i >i >i >i >i ,>i} >i >i f  You encounter an adder.>i 6 ################## S......@.........# ################.# ......#...#.............#.# ....#.#...#.###########.#.# ###.#.#...#.#...........#.# ......#...#.#.###########.#>i iS   adder (asleep)##.###...#)#)#......†....# ......'...'..............># ......#...#.#.#.#########.#>i 054.0 (12.6)>i 26 (13.2 _>i >i >i>iC  Skill  Level Cost  Apt Skill  Level Cost  Apt >i a - Fighting   0.7   1.4  -2   i - Spellcasting   1.3   1.4  +2           b - Staves   0.0   1.7  -3   j - Hexes   3.6   2.8  +2   c - Unarmed Combat   0.0   1.4  -2   k - Fire Magic   0.7   1.4  -2       l - Ice Magic   0.0   1.4  -2   d - Short Blades   0.0   0.8  +1  >i     e * Ranged Weapons   7.1   8.0   0   m - Evocations   0.0   0.6  +3       n - Shapeshifting   0.0   0.7  +2   f - Armour   0.0   1.7  -3       g - Dodging   2.6   1.8  +3       h - Stealth   5.0   2.5  +5                 [>i40m                                     The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  >iQ[/] auto|manual mode [*] useful|all skills [!] training|cost|targets>i,P> g + Dodging 2.6>i2D >iJ >iiS   fontaine3 the Shooter  Spriggan of Ashenzari ......Health: 32/32 ========================Magic: 10/10 ========================AC: 2Str: 4EV: 16Int: 15SH: 0Dex: 19##################XL:  7 Next: 11% Place: Dungeon:4S......@.........#Noise: ---------  Time: 2154.6 (0.0) #########################.#a) +1 sling ......#...#.............#.#Fire: a) +1 sling ....#.#...#.###########.#.#Quill ###.#.#...#.#...........#.# ......#...#.#.###########.#S   adder (asleep) >iwT ###.###...#)#)#......†....# ......'...'..............># ......#...#.#.#.#########.# _No target in view! _No target in view! _Found a stone staircase leading down. _No target in view! _There is a stone staircase leading down here. _You encounter an adder.>iY >iZ >i` >iEa >ij@| ))))))S  >i/AZYou shoot a sling bullet. The sling bullet hits the adder.  The adder hisses angrily.>iJ.S>i#.....>i6===5.7 (1.1>i>i3 _The adder is lightly wounded.>i 4)))))))>ip .S.S>iw N...S...>ix +60>i~ >i r _You shoot a sling bullet. The sling bullet misses the adder.>i)) )))You shoot a sling bullet. The sling bullet hits the adder.>i J.S>i ..>ix ,7.8 (1.1>i >i 3 _The adder is lightly wounded.>i)e )) You shoot a sling bullet. The sling bullet hits the adder.>i F.S>i .>i +80>i >i7 ^ _The adder is severely wounded.>i_m )))))))You shoot a sling bullet.>i<*J.S>i0 .....The sling bullet barely misses the adder.>i1V29---9>iS5>i6* _The adder bites you.>i׶  You shoot a sling bullet. The sling bullet hits the adder.>i1>h  The adder is almost dead.>i>&60>iD>i"FK _The adder misses you.>i †You shoot a sling bullet. The sling bullet hits the adder!>iB(>i^>iw30=--731.9 (1.1>i>iI _You kill the adder!>i9>i:>i`?>i=AH _No target in view!>i`3>i>i)H _No target in view!>i>i>iV>iXH _No target in view!>i\>ivl Spells (Memorise)TypeFailure Level  a - Sigil of BindingHexes16% 3b - SandblastEarth24%1  c - Inner FlameHexes/Fire28% 3  d - BlinkTranslocation34% 2  e - Call ImpSummoning34% 2  f - Mercury ArrowConjuration/Alchemy34% 2  g - Cause FearHexes47% 4  h - Dimensional BullseyeHexes/Translocation75% 4  i - Martyr's KnellNecromancy/Summoning93% 4 6 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit>i >il   fontaine3 the Shooter  Spriggan of Ashenzari ......Health: 30/32 ======================--Magic: 10/10 ========================AC: 2Str: 4EV: 17Int: 15SH: 0Dex: 19##################XL:  7 Next: 13% Place: Dungeon:4......†@.........#Noise: ===------  Time: 2161.9 (0.0) >i 2#########################.#a) +1 sling ......#...#.............#.#Fire: a) +1 sling ....#.#...#.###########.#.#Quill ###.#.#...#.#...........#.# ......#...#.#.###########.# ###.###...#)#)#......†....# ......'...'..............># ......#...#.#.#.#########.# _The adder misses you.You shoot a sling bullet. The sling bullet hits the adder! _You kill the adder! _No target in view! _No target in view! _No target in view!>i P  Okay, then.>id >i/ >im . _>iy>iM>i@>i>i$ _>ikB>i>i>i3>i>i8>iK1=>i>i>i>iX>i1>i>i>i>i>iP>i2>ih2==>iʦ>i1 _HP restored.>iw>iܪ>i>ib  You see here an adder corpse.>i>i1 _>i>i>i>ip>i=>i>i>i9=>i>i>i">i>i>i>iY>i>i>i=>i|>i>i>i>iy>i>i>i>i:>i>iL>i>i^>i>i>i1>i>ic>i>i>i>iO>i>i>i>i>i^>in>i>if>i>i>io>i>i>i>i8>i>i>i3>i>iA>i>i >i>i>i/>i>i>i<>i>i>iJ>i>i>iA>i>in>i>i>i>i>i>iY>i>ip>i>i>i>i>i^>i->i>iY>i>i>i8>i>i>i>i>i#>i>i>i`>i,>i>i>i">i>ip>i >i,>i>i9>i,>i>ip>i,>i>i>iB,>i >iO >i >ij >i >i >i ,>i >i >ij,>i+>i>i,>i>i>iF,>i>i<>i,>i>i~>i,>iE>i>i,>i>i>ih,>i>i>iC>i>i>ij>i&,>i>i1>i,>i1>iB>iC>i>i,>ig>i>i ,>i >i!>i!,>i2">i">i#,>i#>i$>io$,>i'>iI(,>i(>i.{ #)#......†....#.# .............>#.# #.#.#########.#.# #.#÷##.#.# #.#.##.#.## #.#.#### ####..# #.#....# #.###.# #.#....# ##_.⌠#.#  ..#....# #ß...'@#  ---201.5 (39.6)>i/@<#.#### ##_.⌠###  #.#.# #.####  #.#.# ####.#  ..#.# #.#.#  ###.# #.#.#    ....# #.#.#    #############.#.###    #[............#...#    _You open the door.>i0 _Found a bloodstained altar of Trog and an ornate altar of the Wu Jian Council.>iR+>i- Spells (Memorise)TypeFailure Level  a - Sigil of BindingHexes16% 3b - SandblastEarth24%1  c - Inner FlameHexes/Fire28% 3  d - BlinkTranslocation34% 2  e - Call ImpSummoning34% 2  f - Mercury ArrowConjuration/Alchemy34% 2  g - Cause FearHexes47% 4  h - Dimensional BullseyeHexes/Translocation75% 4  i - Martyr's KnellNecromancy/Summoning>i-93% 4 6 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit>i2>im5>i<#)#......†....#.#  fontaine3 the Shooter .............>#.#  Spriggan of Ashenzari ...... #.#.#########.#.#  Health: 32/32 ======================== #.#÷##.#.#>iA>  Magic: 10/10 ======================== #.#.##.#.##  AC: 2Str: 4 #.#.#### ####..#  EV: 17Int: 15 #.#....# #.###.#  SH: 0Dex: 19 #.#....# ##_.⌠#.#  XL:  7 Next: 13% Place: Dungeon:4 ..#....# #ß...'@#  Noise: ---------  Time: 2201.5 (0.0) #<#.#### ##_.⌠###  a) +1 sling #.#.##.####  Fire: a) +1 sling #.#.#####.#  Quill ..#.##.#.# ###.##.#.# >i>  ....##.#.#   #############.#.###   #[............#...#   _No target in view! _Okay, then. _HP restored. >i&?_You see here an adder corpse. _You open the door. _Found a bloodstained altar of Trog and an ornate altar of the Wu Jian Council.>iEP  Okay, then.>iF>iK>iM. _>i>i% Spells (Memorise)TypeFailure Level  a - Sigil of BindingHexes>i16% 3b - SandblastEarth24%1  c - Inner FlameHexes/Fire28% 3  d - BlinkTranslocation34% 2  e - Call ImpSummoning34% 2  f - Mercury ArrowConjuration/Alchemy34% 2  g - Cause FearHexes47% 4  h - Dimensional BullseyeHexes/Translocation75% 4  i - Martyr's KnellNecromancy/Summoning93% 4 6 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit>i{, 9 Cause Fear Causes fear in those near to the caster, causing those affected to be unable to approach the caster, and to sometimes fail to attack them in melee. Leaving the caster's line of sight will end the effect. Level: 4 School: HexesFail: 47% Power: 5% Range: 7 Noise: A bit loud Miscasting this spell causes magic contamination and also slows you. This spell would have no effect right now because you can't see any hostile targets that would be affected. _________________ “And when Miranda sang  Everyone turned away  Used to the noose, they obey”  -The Mars Volta, “Miranda That Ghost Just Isn't Holy Anymore”. 2005. >i9 Spells (Memorise)TypeFailure Levela - Sigil of Binding>i9Hexes16% 3  b - SandblastEarth24% 1  c - Inner FlameHexes/Fire28% 3  d - BlinkTranslocation34% 2  e - Call ImpSummoning34% 2  f - Mercury Arrow Conjuration/Alchemy34% 2  g - Cause FearHexes47% 4  h - Dimensional BullseyeHexes/Translocation75% 4  i - Martyr's Knell>ic:Necromancy/Summoning93% 4 6 spell levels left >i:][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit>iB >i: #)#......†....#.#  fontaine3 the Shooter .............>#.#  Spriggan of Ashenzari ...... #.#.#########.#.#  Health: 32/32 ======================== #.#÷##.#.#  Magic: 10/10 ======================== #.#.##.#.##  AC: 2>i Str: 4 #.#.#### ####..#  EV: 17Int: 15 #.#....# #.###.#  SH: 0Dex: 19 #.#....# ##_.⌠#.#  XL:  7 Next: 13% Place: Dungeon:4 ..#....# #ß...'@#  Noise: ---------  Time: 2201.5 (0.0) #<#.#### ##_.⌠###  a) +1 sling #.#.##.####  Fire: a) +1 sling #.#.#####.#  Quill ..#.##.#.# ###.##.#.#   ....##.#.#   #############.#.###   #[............#...#  >iȑ i _Okay, then. _HP restored. _You see here an adder corpse. _You open the door. _Found a bloodstained altar of Trog and an ornate altar of the Wu Jian Council. _Okay, then.>i] P  Okay, then.>iu >iŞ >i . _>iKI>iTU>iQV>i6Z: _>i^>i_>i5`>i`>ig>ih>ih,>iq>ir>is>ios>is|>i },>is}>i0>i,>i>i>izB>is>i"B>iR>iB>i,>i,>i*>i̞B>i>i4B>i,>i,>i[>iܬB>i>i>i,>i>iֻB>i >iCB>iw,>i>,>i,>i,>i,>iB>i0>ih>i>iF>i>i,>i,>i>i,>i>i>iB>iW,>i,>i>i)B>i >i1 >i >i >i,>i,>i>i,>i>i'>iF(,>i(>i/>i1>i@2,>i9>i:,>i8;>i>>i ?B>iC>iD,>i1E>iI>iJB>i$Q>iQ,>itR>iY>iZ>i[>i7\>ic>iXe,>ig>in>io>ip>ip>iy>iz>iH{>i|>i>i8>i>iń>i>iz>i>iԋ>io>i,>ig>iO>i>iw>ir>io>i>>iŨ>i>iذ>iT>i>i>i>iw,>i*>ib  You see here an adder corpse.>i>i _>i>iR>i,>iO>i>i>i>iO>ig>iw>i>i>i>i>i>i>i>iy>i,>io>i0>i>i>i=>i>it>i>iq>iJ>i,>i >i( >i ,>i>i>i,>i>i>ij>i>i>i>ig>i>i$>i%>i&>i&>i*>iF,,>i,>i0>i[1>i52,>i5>i7>i7>i8>i;>i<,>i=>iA>i5C>iC>iL>i*Q>iUR>iS>iS>ikX>i'Z>iZ>i ]>i/`>ia>ib>irc>ivf>ig>idh>ii>iVl>iLn>in>io>ir>is>iWt>i;u>iw>isy>iy>iz>i}>i >i2>iÀ>i>i,>i^>i>i,>i4>ib@  There is an open door here.>ic>i _>i>iߎ>i:>i>i#>iْ>i>i!>i>i>i,>i">iL@  There is an open door here.>iƟ>iT _>i͠>i>i}>i>i*>i>i+ ......#.######################### .####.#......#...#......... .................#.#...#.######## ..#.#..)...#####.#.#...#.#....... ..#................#...#.#.###### ..#.........####.###...#)#)#.................'...'.........>i$##.#####.#......#...#.#.#.#### #...........##.#@#.#...#.#.#÷# 50.7 (49.2)#..#..........#.#.#...#.#.#.# .##....####..#.#.#####.#.#.#### ..###....+..#..#.#.# #.#.#....# .## #....##.#..#.#.#####.#.#....# .# #....##.#..#.#.#.......#....## #.#.....#..#.#.#.###.#<#.####.#.....#..#<#.#.# #.#.#.# ..<.....# #.#.###.#.#.#>i>iz-1.3 (49.8>iμ>i)9 _Found a stone staircase leading up.>i>i3>i<>i>ih>i>i' ####.#............#...#......... .......##########.#..)...######.#......................#...#.#.######>i4...####.###...#)#)#..... #..........'...'....##.#####.#......#...#.#.#.####..........##.#.#.#÷# #..#...9 (0.6)..##....########## ..#+.. ...Quill ### #####.#####.#..# #.#.......#.#>i>iA>iE _Done exploring.>i7 >i >i>i?H _No target in view!>iPK>iK>iYL>ijK.0>in>ip >ip7_Done exploring.>if5>i5>i5>iL>i2M>iS>iUE _Done exploring.>io >ip >ip >i~ >i\ >i >iЩ E _Done exploring.>i I>iE >iF >i : _>i` >i >i6 >i >i >i ,>i >i >i >i >i >i @  There is an open door here.>i >i  _>i >i >i  ,>iR >i[ >i >i1 >i! >i1# >i$ >i!% >iH& >i( @  There is an open door here.>i* >i*  _>i+ >i- >i. >i/ >i/ >i1 >i2 >iB3 >i4 >ie:  #.#####################.#  #...†..........#.# ############################.#.# .>i: #...#.............#.#.# .....#.#...#.###########.#.#.# .#####.#.#...#.#...........#.#.# >i: u.........#...#.#.###########.#.# ..####.###...#)#)#......†....#.# >i: .........'...'..@...........>#.#8.5 (6.6>i!; #......#...#.#.#.#########.#.# .#.#.#...#.#.#÷# #.#.# >iB; u....#.#.#...# #.#.# ###..#.#.#####>i^; 1### #### .>iz; .#..#.#.# #.#.#....# #.###.#  #>i; .#..#.#.#####.#.#....# ##_.⌠#.#  >i; #.#..#.#.#.......#....# #ß...'.#  >i< ..#..#.#.#.###.#<#.#### ##_.⌠### >i}< >iB >iD >i 3>i >i >i >i B>i( ,>i8 >i >iE >iy >i >i >iq ,>i >i >i ,>i >i X>i >i ,>i >i >i " ,>iJ" >i # >i# >iF$ >i$ >i% >i& >i& >i_' >i( >ik) >i) >i* >ic+ >iW, >i, >i- >i5  #########.#  ......†...#.#  #.#.#  .#......#.#.#  .#.###########.#.#.#  .#...........#.#.#  .#.#.###########.#.#  .#)#)#......†....#.#  .'..............@#.#  65.7 (7.2 .#.#.#.#########.#.#  .#.#.#÷# #.#.#  .#.#.#.# #.#.##  .#.#.#### ####..#   #.#.#....# #.###.#  ##.#.#....# ##_.⌠#.#  [16>i5 /d.....#....# #ß...'.#  ##.#<#.#### ##_.⌠###  >i9 >i; Done exploring. _There is an open door here. _ stone staircase leading down here.>i>i:>i>i>i 36.7 (1.0 _>ia B_>i%5>id+ ....#   #...#   #[..#   #...# #  #####...####.# >i& #............#  .............#  #.@.....#  >i#.####....  #. .  #. >i  #. #. .. #. >i=,8.2 (2.5>i3B>iC] _You climb downwards.  Found a ring mail.>iiFa _There is a stone staircase leading up here.>iH >i >i >i6 >i} >i $ _>i ,>i >i( >i >i >i >i_ >i; >i! >iz >i >i" >i >i! ,>iX >im! >im# >i$ >i$ >i, ...## ....# #...# #[..# #...# # #####...####.####...##........#.##.##@#.<.....# #.#.####.... #.#.# #. #.#.# #.#.# ..#.#>i,  ..... ###.##.#>i3 .71.8 (3.6>i3 *2.8 (4>i,9 >i; Z _n - a lumpy emerald potion>i=I>ijKB>iEO>iO>iIQ>iQ>iUR>iS>iV>i$W>iW>iY>iZ>iS[>i\>iK^>ix_>i_>is`>ia>ic>ic>id>ie>iBg>ig>ih>iFj>ik>ik>il>im>io>ip>iLp>iq>ir,>i.s>i/t>isu,>iu>iv>iRx>ix>i$y>iz>i|g  You encounter 2 ufetubi.>io #####...####.#####............##...............##.##.##.#.<.....#>i#.##.##.#.####.... #.##.##.#.# #. #.##.##.#.# >i˄  #.##.##.#.# #.....#@.....#.# >i######.##....... #5 ######.# >i6#5 #.### 55 2 ufetubi (asleep) >ie>i.80.0 (7.2>i16 (7.8 _>i`>iF>i  Casting: Jinxbite (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>i 5.  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.>i 555The ufetubus shouts!  The ufetubus barely misses you. x2>iɆ8/10 -----====1.6 (1.0Will/2 Jinx >i~>i * _The ufetubus shouts!>i b  You shoot a sling bullet. The sling bullet hits the ufetubus.>iҝ 5.  The ufetubus is almost dead.>i% >i ,2.7 (1.1>i >i. X _The ufetubus barely misses you. x2>i~h )You shoot a sling bullet.>i 5The sling bullet barely misses the ufetubus.The ufetubus hits you. The ufetubus closely misses you. x2>i26-----===-30>i >i, _The ufetubus hits you.>i*t .  You shoot a sling bullet. The sling bullet hits the ufetubus.>ist   ufetubus>i235.>i6>i8U4-4>i=>i@L _You kill the ufetubus!>ib  You shoot a sling bullet. The sling bullet hits the ufetubus.>is;*>idI*5 (very drained) _You kill the ufetubus!  You shoot a sling bullet. The sling bullet hits the ufetubus.  is lightly wounded.  A giggling sprite leaps out and smacks the ufetubus with its own wing.  The ufetubus is heavily wounded.The ufetubus misses you. x2; The ufetubus barely misses you.>i|J#7>i9KJ=---------5>iP>i SN _The ufetubus misses you.>ic2)>i4*>iX .  You shoot a sling bullet. The sling bullet misses the ufetubus.A giggling sprite leaps out and smacks the ufetubus with its own wing.>ic  You kill the ufetubus!>i856>i>i,i _The jinxing sprites lose interest in you.>i>i>i>iH _No target in view!>i>iI>i>iH _No target in view!>i  _No target in view!>iS >iT >iSY >iC\ H _No target in view!>i^) _9==>i*-8==>ip->i->i.>i/>i>/>i/>iY1>i1:==>iR2>i\4k9=>i5>i_6>i6>i~7>i8>i39>i9>i|;>i;>i;J10/10===>i<>i>4 _Magic restored.>i?$30>i6?(=>i?>i@>i&A>iA>iB>i!C>iiC>iE>izE;===>iF>iG>i4H>iUHK1==>itH>iI>iJ>iJ>itK>i-M>iiM>iM>iN>i8O>iO>iR1  HP restored.>i(SS2==>iGS >iT>i"Vn _You feel your willpower return.>iW>iW>ibX>i.Z>iZ>iA[>i[>i]>i _>ig_>i_>ia>ia>i[b9=>ib>ii>ij>ik>il>il>im>iCo>i|o>io>ip>iq>iq>iNr>ixs>it>i u>iu>iew>i|#.....#......#.# ######.##....... #.#######.# #......##.# #####..# >iG| #.##  #.#  #.#  >i|K#@# ---311.7 (25.0) #...#._.#  ###...... >i|b #..#..  >i|#...##.##...>i}*##>i>i(I---2.3 (25.6>i>i6 _Found an opulent altar of Gozag.>iEI>iLF>i|H>iLB>iL>iL>iM>i^O>iP>iP>idQ>iS>iU>iU>iW>iW>iFY>iY>i6Z>i\>i\>i@]>i]>i_>i`>iQa>i=b>ic>id>id>i}e>ig>ii>i0i>ii>ij>ik>ik>iKl>in>in>iko>io>i/q>iDr>is>is>iu>iv>iv>i9w>ix>ih>i###............#.........##.##.##.#.<.....#>iņ#.##.##.#.####....#.##.##.#.# #.#.##.##.#.#  >i#.####.##.##.#.#  #.....#......#.#####.#######.##......@.....#>i#.#######.####### #......##.##########>ian#####..##...........#.####.##########.###...####.##..#..###.#.......#>io#...#._.#....>i. 21.9 (9>i7u.6)  Ashenzari invites you to partake of a vision and a curse of cunning and melee>id%combat.>i/  --more-->io>i% _>i>io>iX >i  Ability - do what?CostFailure  Invocations -  X - Renounce Religion>i0 fNone0% G - Curse Item(Boost: Cun/Melee)0% >iT g[?] toggle between ability selection and description.>i Curse Item Curses a chosen equipped item, binding it to the wearer until the curse and the item both are broken. Cursed items can no longer be enchanted or modified. >i{ If you bind an item with this curse Ashenzari will enhance the following skills:Cunning: Dodging and Stealth. Melee Combat: Short Blades, Long Blades, Axes, Maces & Flails, Polearms, Staves and Unarmed Combat. Range: N/A This ability costs: nothing.>iėO Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0%  G - Curse Item(Boost: Cun/Melee)0%  >i[?] toggle between ability selection and description.>iS>i>i$\####............#fontaine3 the Shooter#...............#Spriggan of Ashenzari ......#.##.##.#.<.....#>i9%Health: 32/32 ========================#.##.##.#.####....Magic: 10/10 ========================>i[%#.##.##.#.# #.AC: 2Str: 4>i%s#.##.##.#.#EV: 17>i%Int: 15  #.####.##.##.#.#SH: 0>i&Dex: 19  #.....#......#.#####.#>iP&XL:  7 Next: 15% Place: Dungeon:5  ######.##......@.....#>i&-Noise: ---------  Time: 2321.9 (0.0)#.#######.#######a) +1 sling#......##.##########>i&Fire: a) +1 sling#####..##...........Quill >i&H#.####.#########>i'N#.###...####.##..#..##>iA';#.#.......#>i]'z#...#._.#.... _Magic restored.  >iv'LHP restored. _You feel your willpower return. >i'>_Found an opulent altar of Gozag.  >i'Ashenzari invites you to partake of a vision and a curse of cunning and melee _combat.>i,P  Okay, then.>i->i2>iY5. _>i" ZGear: 10/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +1 sling (weapon)  g - a +0 sling of freezing  h - a +0 antimagic dagger Armour (go to first with [)  b - a +0 robe (worn)  f - an orb of glassi - a +0 robe Magical Staves (go to first with |)  c - a staff of cold Jewellery (go to first with "=)  d - a ring of protection from cold (worn)j - a +4 ring of slaying Talismans (go to first with %)  e - a quill talisman (worn)?i j - a +4 ring of slaying. A ring that increases the wearer's accuracy and damage with ranged weapons and melee attacks. ?ih It affects your accuracy and damage with ranged weapons and melee (+4). You found it on level 4 of the Dungeon. Stash search prefixes: {inventory} {Slay+4} {jewellery} ?i UMenu/colouring prefixes: identified jewellery _________________ ?i “Life is too short to occupy oneself with the slaying of the slain more than  once.” ?i  -Thomas Huxley (p)ut on, (d)rop, (=)adjust, or (i)nscribe.?i?i&?i\####............#fontaine3 the Shooter#...............#Spriggan of Ashenzari ......#.##.##.#.<.....#?iHealth: 32/32 ========================#.##.##.#.####....Magic: 10/10 ========================#.##.##.#.# #.AC: 2?iStr: 4#.##.##.#.#EV: 17Int: 15  #.####.##.##.#.#SH: 0Dex: 19  #.....#......#.#####.#XL:  7 Next: 15% Place: Dungeon:5  ######.##......@.....#Noise: ---------  Time: 2321.9 (0.0)#.#######.#######?ia) +1 sling#......##.##########Fire: a) +1 sling?i;#####..##...........Quill #.####.#########?ie#.###...####.##..#..###.#.......#?iv#...#._.#....HP restored. ?ix_You feel your willpower return. _Found an opulent altar of Gozag.  ?igAshenzari invites you to partake of a vision and a curse of cunning and melee ?i v_combat. _Okay, then.?i?i,2.4 (0.5?iۿ8_?i5 _j - a +4 ring of slaying (worn)?iL ?i OGear: 10/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +1 sling (weapon)  g - a +0 sling of freezing  h - a +0 antimagic dagger Armour (go to first with [)  b - a +0 robe (worn)  f - an orb of glassi - a +0 robe ?i Magical Staves (go to first with |)  c - a staff of cold Jewellery (go to first with "=)  d - a ring of protection from cold (worn)  j - a +4 ring of slaying (worn) Talismans (go to first with %)  e - a quill talisman (worn)?i ?i ####............#fontaine3 the Shooter#...............#Spriggan of Ashenzari ......#.##.##.#.<.....#Health: 32/32 ========================#.##.##.#.####....?i 2Magic: 10/10 ========================#.##.##.#.# #.AC: 2Str: 4#.##.##.#.#EV: 17Int: 15  #.####.##.##.#.#SH: 0Dex: 19  #.....#......#.#####.#?i XL:  7 Next: 15% Place: Dungeon:5  ######.##......@.....#?i Noise: ---------  Time: 2322.4 (0.0)#.#######.#######a) +1 sling?i  #......##.##########Fire: a) +1 sling#####..##...........Quill ?iA #.####.##########.###...####.##..#..##?iw #.#.......##...#._.#.... _You feel your willpower return. ?i _Found an opulent altar of Gozag.  Ashenzari invites you to partake of a vision and a curse of cunning and melee ?i _combat. _Okay, then. _j - a +4 ring of slaying (worn)?i?iN?i?i|?itH?ilL>  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.7   1.4  -2   i - Spellcasting   1.3   1.4  +2           b - Staves   0.0   1.7  -3   j - Hexes   3.6   2.8  +2   c - Unarmed Combat   0.0   1.4  -2   k - Fire Magic   0.7   1.4  -2      ?iL l - Ice Magic   0.0   1.4  -2   d - Short Blades   0.0   0.8  +1       e * Ranged Weapons   7.2   8.0   0   m - Evocations   0.0   0.6  +3       n - Shapeshifting   0.0   0.7  +2  ?iMa f - Armour   0.0   1.7  -3      g + Dodging?iQM2.8   1.8  +3       h - Stealth   5.0   2.5  +5  ?iM        ?iN@                        ?i1N            ?iUN        ?i}NThe relative cost of raising each skill is in cyan.  The species aptitude is in white.  ?iN[?] Help[=] set a skill target  ?iN[/] auto|manual mode [*] useful|all skills [!] training|cost|targets ?i ?iK ?i!####............#fontaine3 the Shooter#...............#Spriggan of Ashenzari ......#.##.##.#.<.....#Health: 32/32 ========================#.##.##.#.####....Magic: 10/10 ========================#.##.##.#.# #.AC: 2Str: 4#.##.##.#.# ?i!EV: 17Int: 15  #.####.##.##.#.#SH: 0Dex: 19  #.....#......#.#####.#XL:  7 Next: 15% Place: Dungeon:5  ######.##......@.....# ?i!Noise: ---------  Time: 2322.4 (0.0)#.#######.####### ?i "wa) +1 sling#......##.########## ?i,#\Fire: a) +1 sling#####..##...........Quill #.####.##########.###...####.##..#..###.#.......##...#._.#.... _You feel your willpower return. _Found an opulent altar of Gozag.  Ashenzari invites you to partake of a vision and a curse of cunning and melee _combat. _Okay, then. _j - a +4 ring of slaying (worn) ?i( ?i) ?i. ?i0 ?iE ?iGear: 10/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +1 sling (weapon)  g - a +0 sling of freezing  h - a +0 antimagic dagger Armour (go to first with [)  b - a +0 robe (worn)  ?i7 f - an orb of glassi - a +0 robe Magical Staves (go to first with |)  c - a staff of cold Jewellery (go to first with "=)  d - a ring of protection from cold (worn)  j - a +4 ring of slaying (worn)  ?ieTalismans (go to first with %)  e - a quill talisman (worn) ?i֌  ?i{  ?i ####............#fontaine3 the Shooter#...............#Spriggan of Ashenzari ......#.##.##.#.<.....#Health: 32/32 ========================#.##.##.#.####....Magic: 10/10 ========================#.##.##.#.# #.AC: 2Str: 4#.##.##.#.#EV: 17Int: 15  ?iA #.####.##.##.#.#SH: 0Dex: 19  #.....#......#.#####.#XL:  7 Next: 15% Place: Dungeon:5  ######.##......@.....#Noise: ---------  Time: 2322.4 (0.0)#.#######.#######a) +1 sling#......##.##########Fire: a) +1 sling#####..##...........Quill #.####.##########.###...####.##..#..###.#.......##...#._.#.... _You feel your willpower return. _Found an opulent altar of Gozag.  Ashenzari invites you to partake of a vision and a curse of cunning and melee _combat. _Okay, then. _j - a +4 ring of slaying (worn) ?i4  ?i  ?i  ?iq  ?i( ?i*- Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% G - Curse Item(Boost: Cun/Melee) ?i+o0% [?] toggle between ability selection and description. ?i Curse Item Curses a chosen equipped item, binding it to the wearer until the curse and the item both are broken. Cursed items can no longer be enchanted or modified. If you bind an item with this curse Ashenzari will enhance the following skills:Cunning: Dodging and Stealth. Melee Combat: Short Blades, Long Blades, Axes, Maces & Flails, Polearms, Staves and Unarmed Combat. Range: N/A This ability costs: nothing. ?iX O Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0%  G - Curse Item(Boost: Cun/Melee)0%   ?i [?] toggle between ability selection and description.?ic ?i> ?i ####............#fontaine3 the Shooter#...............#Spriggan of Ashenzari ......#.##.##.#.<.....#Health: 32/32 ========================?i #.##.##.#.####....Magic: 10/10 ========================#.##.##.#.# #.AC: 2Str: 4#.##.##.#.#?iQ EV: 17Int: 15  #.####.##.##.#.#SH: 0Dex: 19  #.....#......#.#####.#?iw XL:  7 Next: 15% Place: Dungeon:5  ######.##......@.....#?i Noise: ---------  Time: 2322.4 (0.0)#.#######.#######a) +1 sling?i #......##.##########Fire: a) +1 sling#####..##...........?i Quill #.####.##########.###...####.##..#..##?i v#.#.......##...#._.#.... ?i7 _You feel your willpower return. _Found an opulent altar of Gozag.  ?iZ Ashenzari invites you to partake of a vision and a curse of cunning and melee _combat. ?i} d_Okay, then. _j - a +4 ring of slaying (worn)?i ?in Curse which item? (Esc to abort) Hand Weapons (go to first with )) ?i 0 a - a +1 sling (weapon) Armour (go to first with [)  b - a +0 robe (worn) Jewellery (go to first with "=) ?i. y d - a ring of protection from cold (worn)  j - a +4 ring of slaying (worn)?i|?i f####............#fontaine3 the Shooter#...............#Spriggan of Ashenzari ......#.##.##.#.<.....#Health: 32/32 ========================#.##.##.#.####....Magic: 10/10 ========================#.##.##.#.# #.AC: 2Str: 4#.##.##.#.#EV: 17Int: 15  #.####.##.##.#.#?i VSH: 0Dex: 19  #.....#......#.#####.#XL:  7 Next: 15% Place: Dungeon:5  ######.##......@.....#Noise: ---------  Time: 2322.4 (0.0)#.#######.#######a) +1 sling#......##.##########Fire: a) +1 sling#####..##...........Quill #.####.##########.###...####.##..#..###.#.......##...#._.#.... _You feel your willpower return. _Found an opulent altar of Gozag.  ?i Ashenzari invites you to partake of a vision and a curse of cunning and melee _combat. _Okay, then. _j - a +4 ring of slaying (worn)?i *3.4 (1?iG:_?i.< _Your +0 robe glows black for a moment.?i?iC  Skill  Level Cost  Apt Skill  Level Cost  Apt ?i)] a - Fighting   0.7   1.4  -2   i - Spellcasting   1.3   1.4  +2          ?iG b - Staves   0.0   1.7  -3   j - Hexes   3.6   2.8  +2  ?i c - Unarmed Combat   0.0   1.4  -2   k - Fire Magic   0.7   1.4  -2       l - Ice Magic   0.0   1.4  -2  ?i6 d - Short Blades   0.0   0.8  +1      ?i e * Ranged Weapons   7.2   8.0   0   m - Evocations   0.0   0.6  +3  ?i     n - Shapeshifting   0.0   0.7  +2  ?i;8 f - Armour   0.0   1.7  -3      ?ij  g + Dodging   3.1   1.8  +3  ?iB     h - Stealth   5.3   2.5  +5  ?ia    ?i        ?i_    ?i ?ia    ?i _    ?iT    ?i1_    ?iE ?iWa    ?i        ?i_    ?iT    ?ipThe relative cost of raising each skill is in cyan.  ?iYSkills enhanced by Ashenzari's power are in green.  ?i:[?] Help?i%G[=] set a skill target  ?iY[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  ?im[!] training|cost|targets?iid?i,k?iVp####............#fontaine3 the Shooter#...............#Spriggan of Ashenzari ......#.##.##.#.<.....#Health: 32/32 ========================#.##.##.#.####....?ipMagic: 10/10 ========================#.##.##.#.# #.AC: 2Str: 4#.##.##.#.#EV: 17Int: 15  #.####.##.##.#.#SH: 0Dex: 19  ?icq#.....#......#.#####.#XL:  7 Next: 15% Place: Dungeon:5  ######.##......@.....#Noise: ---------  Time: 2323.4 (0.0)#.#######.#######a) +1 sling#......##.##########Fire: a) +1 sling?iq#####..##...........Quill #.####.##########.###...####.##..#..###.#.......##...#._.#.... ?irn_Found an opulent altar of Gozag.  Ashenzari invites you to partake of a vision and a curse of cunning and melee _combat. _Okay, then. _j - a +4 ring of slaying (worn) _Your +0 robe glows black for a moment.?i[v?iw?iz?i|?iwh?ih?ixi?il?im?izqn?iq?ir?is?is?iLt?ilu?i,v?iv?iv?iw?i;y?isy?iy?i|?ix}?i}?i=~?i?i?i݀?iD?i?i?i?i\?i?i܇?i!?i5?i?i?iŌ?i?i?iȐ?i^?i?i;?i6?ii?i?i ?i?i?i?i?i՗?i?i?i?i,?i?i?i?i7?ik?i?ir?i?i/?i?iHr ..# ...## #.. ....# #.. #...# .. #.# .##[..# #.# #.# ..?i} #...# #.# #.# .# ###...####.# #.##..### ...........# #..33.6 (10.?i2) ...........# #.##..##< ?i##.#.<.....#####.# # ##.#.####........# ##.#.# ##.#.##.## ##.#.# #.#....# ##.#.# #.#.###?i7u# ...#.#####.#.# ?iWM...........#..?i?i-4.2 (10.8?i$?i9 _Found a stone staircase leading up.?i?iִ?i?i̷?iq?iB?i?i?i?i?iN?i?i3?iG?i?i.?i?i?i?iO?i?i^?i?i"?i?i?i;?i,?i?i?i?iS?i?i<,?i?iz?i?iY?i?i?i?i?iO?i?i?i?i?i?iv?i?i?i ?i?i0?i?i}?i?i?ik?i?i?i?i5?iZ?i"?io?i%?i?i?i?ik?i?ig?i?i?i?iw?i?i!?i?i%,?i?iO?iv?i"?i?i|?i?i?id?i?i:?ih?i?i?i?iO?i?i?i5?ii?i?i ?iD ,?i ?i ?if  You encounter a quokka.?i,######  #.##.#####  #.##.....### ### #.........  ?ik... #.##.###.#.# # #.##.# #.#.#  #.##.##.# #.#.#  #.#.##.# #.#@# ?i # ##.....# #.....r....?i49.###.#.#### ###.#######....# #..##### #.?i]..#### #.#r   quokka (asleep) ?i.......# #.# ##..##<# #.# ?iS##..# #?i_/50.4 (16.2?i(41.0 (16.8 _?i$?ir .  You shoot a sling bullet. The sling bullet hits the quokka!?i@))?i9...?it<:===2.1 (1.1)?is??iABJ _You kill the quokka!?i?i?i.?i$?iN?idX?i,?i?i?iʓ?i$?ix?ie?i?i?i7?i?iV?i?iŚ?i?i,?i?i?i?i ?iW?il?i ?i>?i?i?i?i?i?i?i=?i?i?i?i6?i?i?id?iP?i,?i?i"?iS?i?i*?iխ?i?i=?i`?iL?i?i?ij?i?ió?i1?ik?i?iȶ?ir?i?ig?i?iJ?i?iO?i?iN?is?i?i-?i?i?i?i8?i?i??ig?i?i3?id?iJ?i?i.?i(?iA?i?i?i?i?i?i?i7X?i?i?i,?i?i9?ii?i?i??i?i?iv?i?i?i;?id?i?in?i?i<?i?iA?id?i?i _k - 3 scrolls labelled QOARIPT UMORPH (gained 1)?i%?i?i?iN?i3?i?i?i?i?i?i?i?i} ########## .........#  ########.#  # #.#  # #.########  # #.#......#  ?i # #.#.####.#   #.#.####.#####   #.#..##..@...#  ---73.5 (21.4)..#####........###.#  .........######.#  ?i7l...####..# #.#   #..# ...   ##.# ..#  ?i0  #.# ∩..#    #.# ...#    #..  ?i?iI---4.1 (22.0?i&?i8 _Found Yced's Self-Published Books.?i ?ia ?i ?i?i?iB?i?iE?i?i?i^ .# #.# .# #.######## .# #.#......# .# #.#.####.# .# #.#.####.##### ?i.. #.#..##......#  ...#####........###.#  .........######.#  ...####..# #@# 5.3 (1.2) #..##!........#  ##.##.....##..#  #.##[.∩..# .# ?i #.##.....# #  #........#  #.#..#####  ...  ?i ?i"?iV#*9 (1.8?i'?i)# _Found a robe.?i ?i: ?i ?i H _No target in view!?iM?i?i?iv?i]i  You encounter a white imp.?i/ #######......######.##### ...##...... ?i ...#####........###......######.# ####..######.###.# #..##!...@....##.##.....##?i #.##[.∩..# ......# #?i5   white imp (wandering)?i}.5##?i0 ?iVZ0.05.?iw?i36.5 (0.6 _?i?i_?iq   ..#  #.#  ##.#####  ......#  ..###.#  #.#  ?iZ#####.###.#  #..##!...@....#  ##.##.....##..#  #.##[.∩..# .#  #.##.....# #  #........#  #.#..#####  5...  .## ?iD !   ..#  #.#  ##.#####  ......#  ..###.#  #.#  #####.###.#  #..##!...@....#  ?i ##.##.....##..#  #.##[.∩..# .#  #.##.....# #  ?i #........#  #.#..#####  ?i 5...  .## ?i! ?i! ?iJ% ?i' ` _A white imp is nearby!?i / )))))5  )You shoot a sling bullet. The sling bullet hits the white imp.  The white imp shouts!?i%S.5?i(,r.∩...?i-6===7.6 (1.1?i2?i4a _The white imp is heavily wounded.?i )))))))You shoot a sling bullet.?i   .∩...5.  The sling bullet closely misses the white imp.?i* ******The white imp gestures at you.?iM@.∩...?i'8.7?i??iS _The puff of frost misses you.?i )))))))You shoot a sling bullet.?i C5.?i/ .∩....9.8?i ?i d _The sling bullet closely misses the white imp.?i )))))))You shoot a sling bullet.?iE C5.?igL t.∩...?iM (80.9?i:R ?iS c _The sling bullet barely misses the white imp.?i )))You shoot a sling bullet. The sling bullet hits the white imp.?i C5.?iʔ Z.∩?i '2.0?iW ?i a _The white imp is heavily wounded.?iK )) You shoot a sling bullet. The sling bullet hits the white imp.?i C5.?i< -.?i $30?i ?i b _The white imp is severely wounded.?i#n ∩You shoot a sling bullet. The sling bullet hits the white imp.?irW)?i .?in-74?i?iM _You kill the white imp!?i9?iF:?iO;?is=?it??iBB?iSD?iD?iE?iK?iUTWelcome to Yced's Self-Published Books! What would you like to do?  a - 1477 gold Encalio's Volume of Self-Indulgenceb -  336 gold Gastronok's Precepts of Pondering  c -  182 gold the Handbook of Modern Magic, Vol. 16  d -  371 gold Igayzos's Papyrus of Getting Closer Than Before  e -  540 gold the Incunable of Modern Magic, Vol. 31a  f - 1737 gold the Incunabulum of Modern Magic, Vol. 33b  ?iT}g - 1471 gold Lomiruje's Anthology of Prestidigitation  h -  851 gold Okawaru's Tome of Honourable Companions  i -  877 gold the Precepts of Peace and Solitude  j -  788 gold the Spellbook of Modern Magic, Vol. 31b You have 232 gold pieces. [Esc] exit[!] buy|examine items?iUR[a-j] mark item for purchase [/] sort (type)[A-J] put item on shopping list?iq#  Encalio's Volume of Self-Indulgence. A book of magic spells. It is an ancient artefact. Stash search prefixes: {in_shop} {artefact} {artifact} {book} Menu/colouring prefixes: identified spellbook book ?i# SpellsType LevelKnown  a - Soul SplinterNecromancy1 no  b - Ozocubu's ArmourIce?i#|3 no  c - Ignite PoisonFire/Alchemy4 no  d - Animate Dead?i$bNecromancy4 no  e - EnfeebleHexes?i $27no  f - Lehudib's Crystal Spear?i=$(Conjuration/Earth8no  ?iY$:g - Chain LightningConjuration/Air9no?i > Enfeeble Overwhelms an enemy with malignant energies, irresistibly weakening their melee attacks and reducing the power of their spells. It will additionally daze and blind any foe that fails to resist the full force of the curse - even those without visual senses! ?i4 Level: 7 School: Hexes Fail: 100% Power: 5% Range: 7 Noise: A bit loud Miscasting this spell causes magic contamination and also slows you. ?iS vThis spell would have no effect right now because you can't see any hostile targets that would be affected. ?icalio's Volume of Self-Indulgence. A book of magic spells. It is an ancient artefact. Stash search prefixes: {in_shop} {artefact} {artifact} {book} Menu/colouring prefixes: identified spellbook book  Spells TypeLevelKnown  a - Soul SplinterNecromancy ?i1 no  b - Ozocubu's ArmourIce3 no  c - Ignite PoisonFire/Alchemy ?i4 no  d - Animate DeadNecromancy4 no  e - EnfeebleHexes ?iP7 no  f - Lehudib's Crystal Spear Conjuration/Earth ?i8I8no  g - Chain LightningConjuration/Air9no!?i:@ Ignite Poison Converts all nearby poison into liquid flame, burning poisoned creatures from within. It also turns clouds of poison and mephitic gases into flame. The casteris not affected directly. Level: 4 Schools: Fire/Alchemy Fail: 90% !?i3Power: 2% Range: N/A Noise: A bit loud Miscasting this spell causes magic contamination and also either poisons you or deals up to 35 fire damage. This spell would have no effect right now because you can't see any hostile targets that would be affected."?ij nEncalio's Volume of Self-Indulgence. A book of magic spells. It is an ancient artefact. Stash search prefixes: {in_shop} {artefact} {artifact} {book} Menu/colouring prefixes: identified spellbook book  Spells TypeLevelKnown  a - Soul Splinter"?ik Necromancy1 no  b - Ozocubu's ArmourIce3 no  c - Ignite PoisonFire/Alchemy4 no  d - Animate DeadNecromancy4 no  e - EnfeebleHexes7 no  f - Lehudib's Crystal Spear Conjuration/Earth8no  g - Chain LightningConjuration/Air"?ik 9no$?i4 3Welcome to Yced's Self-Published Books! What would you like to do?  a - 1477 gold Encalio's Volume of Self-Indulgence  b -  336 gold Gastronok's Precepts of Pondering  $?i25 c -  182 gold the Handbook of Modern Magic, Vol. 16  d -  371 gold Igayzos's Papyrus of Getting Closer Than Before  e -  540 gold the Incunable of Modern Magic, Vol. 31a  f - 1737 gold the Incunabulum of Modern Magic, Vol. 33b  g - 1471 gold Lomiruje's Anthology of Prestidigitation  $?i5 Bh -  851 gold Okawaru's Tome of Honourable Companions  i -  877 gold the Precepts of Peace and Solitude  j -  788 gold the Spellbook of Modern Magic, Vol. 31b $?i5 You have 232 gold pieces. [Esc] exit[!] buy|examine items$?i5 R[a-j] mark item for purchase [/] sort (type)[A-J] put item on shopping list%?iWa $  You are short 1245 gold pieces for the purchase.[Enter] buy shopping list&?i_& Gastronok's Precepts of Pondering. A book of magic spells. It is an ancient artefact. Stash search prefixes: {in_shop} {artefact} {artifact} {book} Menu/colouring prefixes: identified spellbook book  SpellsType LevelKnown  a - SlowHexes1 no &?i& b - Summon Small Mammal Summoning1 no  c - SwiftnessAir3 no  d - AirstrikeAir4 no(?i<;Welcome to Yced's Self-Published Books! What would you like to do?a $ 1477 gold Encalio's Volume of Self-Indulgence  b -  336 gold Gastronok's Precepts of Ponderingc -  182 gold the Handbook of Modern Magic, Vol. 16  d -  371 gold Igayzos's Papyrus of Getting Closer Than Before  e -  540 gold the Incunable of Modern Magic, Vol. 31a (?i= f - 1737 gold the Incunabulum of Modern Magic, Vol. 33b  g - 1471 gold Lomiruje's Anthology of Prestidigitation  h -  851 gold Okawaru's Tome of Honourable Companions  i -  877 gold the Precepts of Peace and Solitude  j -  788 gold the Spellbook of Modern Magic, Vol. 31b (?i=You have 232 gold pieces. You are short 1245 gold pieces for the purchase. [Esc] exit[!] buy|examine items[a-j] mark item for purchase (?i >[/] sort (type) [Enter] buy shopping list [A-J] put item on shopping list)?i!Qb $ 581*?i The Handbook of Modern Magic, Vol. 16. A book of magic spells. It is an ancient artefact. *?i?Stash search prefixes: {in_shop} {artefact} {artifact} {book} Menu/colouring prefixes: identified spellbook book  SpellsType Level*?iwyKnown  a - IrradiateConjuration/Alchemy 5 no+?i G$Welcome to Yced's Self-Published Books! What would you like to do?a $ 1477 gold Encalio's Volume of Self-Indulgence  b $  336 gold Gastronok's Precepts of Pondering  c -  182 gold the Handbook of Modern Magic, Vol. 16  d -  371 gold Igayzos's Papyrus of Getting Closer Than Before  e -  540 gold the Incunable of Modern Magic, Vol. 31a  f - 1737 gold the Incunabulum of Modern Magic, Vol. 33b  g - 1471 gold Lomiruje's Anthology of Prestidigitation  +?i[Gh -  851 gold Okawaru's Tome of Honourable Companions  i -  877 gold the Precepts of Peace and Solitude  j -  788 gold the Spellbook of Modern Magic, Vol. 31b You have 232 gold pieces. You are short 1581 gold pieces for the purchase. [Esc] exit+?iG[!] buy|examine items[a-j] mark item for purchase +?iG[/] sort (type) [Enter] buy shopping list [A-J] put item on shopping list+?i h Igayzos's Papyrus of Getting Closer Than Before. A book of magic spells. It is an ancient artefact. Stash search prefixes: {in_shop} {artefact} {artifact} {book} Menu/colouring prefixes: identified spellbook book  SpellsType Level+?i- Known  a - Confusing TouchHexes3 no  b - Sticky FlameFire/Alchemy4 no  c - Dispel UndeadNecromancy4 no,?iEWelcome to Yced's Self-Published Books! What would you like to do?a $ 1477 gold Encalio's Volume of Self-Indulgence  b $  336 gold Gastronok's Precepts of Pondering  c -  182 gold the Handbook of Modern Magic, Vol. 16  d -  371 gold Igayzos's Papyrus of Getting Closer Than Beforee -  540 gold the Incunable of Modern Magic, Vol. 31a ,?i] f - 1737 gold the Incunabulum of Modern Magic, Vol. 33b  g - 1471 gold Lomiruje's Anthology of Prestidigitation  h -  851 gold Okawaru's Tome of Honourable Companions  i -  877 gold the Precepts of Peace and Solitude  j -  788 gold the Spellbook of Modern Magic, Vol. 31b ,?iYou have 232 gold pieces. You are short 1581 gold pieces for the purchase. [Esc] exit,?i~[!] buy|examine items,?i[a-j] mark item for purchase ,?i[/] sort (type) [Enter] buy shopping list [A-J] put item on shopping list-?iV The Incunable of Modern Magic, Vol. 31a. A book of magic spells. It is an ancient artefact. Stash search prefixes: {in_shop} {artefact} {artifact} {book} Menu/colouring prefixes: identified spellbook book  SpellsType -?iсLevelKnown  a - JinxbiteHexes2 yes  b - Sigil of BindingHexes3 yes -?ic c - Fugue of the Fallen Necromancy3 no -?i d - Brom's Barrelling Boulder Conjuration/Earth 4 no  e - Martyr's KnellNecromancy/Summoning 4 yes/?iu Welcome to Yced's Self-Published Books! What would you like to do?a $ 1477 gold Encalio's Volume of Self-Indulgence  b $  336 gold Gastronok's Precepts of Pondering  c -  182 gold the Handbook of Modern Magic, Vol. 16  d -  371 gold Igayzos's Papyrus of Getting Closer Than Before  e -  540 gold the Incunable of Modern Magic, Vol. 31a  f - 1737 gold the Incunabulum of Modern Magic, Vol. 33b /?i | g - 1471 gold Lomiruje's Anthology of Prestidigitation  h -  851 gold Okawaru's Tome of Honourable Companions  i -  877 gold the Precepts of Peace and Solitude  j -  788 gold the Spellbook of Modern Magic, Vol. 31b You have 232 gold pieces. You are short 1581 gold pieces for the purchase. [Esc] exit[!] buy|examine items[a-j] mark item for purchase [/] sort (type) [Enter] buy shopping list [A-J] put item on shopping list0?idgr The Incunabulum of Modern Magic, Vol. 33b. A book of magic spells. It is an ancient artefact. Stash search prefixes: {in_shop} {artefact} {artifact} {book} Menu/colouring prefixes: identified spellbook book  SpellsType LevelKnown  a - Nazja's Percussive Tempering Forgecraft5 no  b - Forge Monarch BombFire/Forgecraft 6 no  c - Forge Phalanx Beetle Forgecraft6 no 0?ig d - Fortress BlastForgecraft6 no  e - Sphinx SistersHexes/Summoning7no  f - Splinterfrost ShellIce/Forgecraft7no  g - Platinum ParagonForgecraft9no5?i' GWelcome to Yced's Self-Published Books! What would you like to do?a $ 1477 gold Encalio's Volume of Self-Indulgence  b $  336 gold Gastronok's Precepts of Pondering  c -  182 gold the Handbook of Modern Magic, Vol. 16  d -  371 gold Igayzos's Papyrus of Getting Closer Than Before  e -  540 gold the Incunable of Modern Magic, Vol. 31a 5?i^(  f - 1737 gold the Incunabulum of Modern Magic, Vol. 33b  g - 1471 gold Lomiruje's Anthology of Prestidigitation  h -  851 gold Okawaru's Tome of Honourable Companions  i -  877 gold the Precepts of Peace and Solitude  j -  788 gold the Spellbook of Modern Magic, Vol. 31b 5?i( You have 232 gold pieces. You are short 1581 gold pieces for the purchase. 5?i( [Esc] exit[!] buy|examine items5?i\) [a-j] mark item for purchase [/] sort (type) [Enter] buy shopping list [A-J] put item on shopping list6?iQe $ 2127?i R The Incunable of Modern Magic, Vol. 31a. 7?i OA book of magic spells. It is an ancient artefact. 7?i IStash search prefixes: {in_shop} {artefact} {artifact} {book} 7?i` Menu/colouring prefixes: identified spellbook book  SpellsType LevelKnown  a - JinxbiteHexes7?i 2 yes  b - Sigil of BindingHexes3 yes  c - Fugue of the Fallen Necromancy3 no 7?i d - Brom's Barrelling Boulder Conjuration/Earth 4 no  e - Martyr's KnellNecromancy/Summoning 4 yes8?iJ! .Welcome to Yced's Self-Published Books! What would you like to do?a $ 1477 gold Encalio's Volume of Self-Indulgence  b $  336 gold Gastronok's Precepts of Pondering  c -  182 gold the Handbook of Modern Magic, Vol. 16  d -  371 gold Igayzos's Papyrus of Getting Closer Than Before  e $  540 gold the Incunable of Modern Magic, Vol. 31a  f - 1737 gold the Incunabulum of Modern Magic, Vol. 33b  g - 1471 gold Lomiruje's Anthology of Prestidigitation  8?i! :h -  851 gold Okawaru's Tome of Honourable Companions  i -  877 gold the Precepts of Peace and Solitude  j -  788 gold the Spellbook of Modern Magic, Vol. 31b 8?i! FYou have 232 gold pieces. You are short 2121 gold pieces for the purchase. [Esc] exit[!] buy|examine items8?i! [a-j] mark item for purchase 8?i! [/] sort (type) [Enter] buy shopping list [A-J] put item on shopping list9?i~Ye - 1589?i\ Rf $ 3318:?ig The Incunabulum of Modern Magic, Vol. 33b. A book of magic spells. It is an ancient artefact. :?i JStash search prefixes: {in_shop} {artefact} {artifact} {book} Menu/colouring prefixes: identified spellbook book  SpellsType LevelKnown  a - Nazja's Percussive Tempering Forgecraft5 no  b - Forge Monarch Bomb:?i( cFire/Forgecraft 6 no  c - Forge Phalanx Beetle Forgecraft6 no  d - Fortress BlastForgecraft6 no  e - Sphinx SistersHexes/Summoning7no  f - Splinterfrost ShellIce/Forgecraft7no  :?iN 6g - Platinum ParagonForgecraft9noE?i Forge Phalanx Beetle Constructs a small mechanical guardian which bolsters its creator's armour classfor as long as it remains adjacent to them. While also capable of biting foes, the phalanx beetle will never voluntarily leave its creator's side, and if forcibly separated, will prioritise returning to them over any other concern. E?i Spellpower increases the magnitude of the AC increase, as well as the beetle's own durability. Level: 6 School: Forgecraft Fail: 100% Power: 0% Range: N/A Noise: A bit loud Miscasting this spell causes magic contamination and also corrodes you. You can sustain at most one creature summoned by this spell.G?ix The Incunabulum of Modern Magic, Vol. 33b. A book of magic spells. It is an ancient artefact. Stash search prefixes: {in_shop} {artefact} {artifact} {book} Menu/colouring prefixes: identified spellbook book  SpellsTypeLevel Known  a - Nazja's Percussive Tempering Forgecraft5 no  b - Forge Monarch BombFire/Forgecraft 6 no  c - Forge Phalanx Beetle Forgecraft6 no  d - Fortress BlastForgecraftG?i6 no  e - Sphinx SistersHexes/Summoning7no  f - Splinterfrost ShellIce/Forgecraft7no  g - Platinum ParagonForgecraft9noG?i* ENazja's Percussive Tempering Manifests a magical hammer that repairs and temporarily augments the offensive capabilities of any construct that was created by the caster's own Forgecraft spells. This process results in a flurry of sparks, slag, and concussive shockwaves that do considerable damage to any enemies adjacent to the targeted construct, but it cannot be recast upon the same object until the enhancement wears off. Level: 5School: Forgecraft Fail: 100%  Power: 0% Damage: 4d4 (max 4d20)  Range: 7  Noise: A bit loud Miscasting this spell causes magic contamination and also corrodes you. _________________ Scholars long considered the hammer mere theatrics to mask the complex structural enhancement magics which must underpin this spell, and yet every attempt to remove it from the incantation has caused the spell to lose its effectiveness. The implications of this remain hotly debated. H?iThe Incunabulum of Modern Magic, Vol. 33b. A book of magic spells. It is an ancient artefact. Stash search prefixes: {in_shop} {artefact} {artifact} {book} H?i7Menu/colouring prefixes: identified spellbook book  Spells Type LevelKnown  a - Nazja's Percussive Tempering Forgecraft5 no  b - Forge Monarch BombFire/Forgecraft 6 no H?imq c - Forge Phalanx Beetle Forgecraft6 no  d - Fortress BlastForgecraft6 no  e - Sphinx SistersHexes/Summoning7no  f - Splinterfrost Shell Ice/Forgecraft7 no  g - Platinum ParagonForgecraftH?i9noJ?iq. Sphinx Sisters Summons a pair of riddling sphinxes - one guardian and one marauder - to debilitate the caster's enemies with hexes and batter them with violent winds. Spell power increases the sphinxes' durability and the power of their spells. Level: 7 Schools: Hexes/Summoning Fail: 100% Power: 3% Range: N/A Noise: A bit loud Miscasting this spell causes magic contamination and also either slows you or summons a nameless horror. J?iyq@You can sustain at most two creatures summoned by this spell.L?i+BThe Incunabulum of Modern Magic, Vol. 33b. A book of magic spells. It is an ancient artefact. Stash search prefixes: {in_shop} {artefact} {artifact} {book} Menu/colouring prefixes: identified spellbook book  Spells TypeLevelKnown  a - Nazja's Percussive Tempering Forgecraft5 no  b - Forge Monarch BombFire/Forgecraft 6 no  c - Forge Phalanx Beetle Forgecraft6 no  d - Fortress BlastForgecraft6 no  e - Sphinx SistersHexes/Summoning 7L?iBno  f - Splinterfrost ShellIce/Forgecraft7no  g - Platinum ParagonForgecraft9noM?ipWelcome to Yced's Self-Published Books! What would you like to do?a $ 1477 gold Encalio's Volume of Self-Indulgence  b $  336 gold Gastronok's Precepts of Pondering  c -  182 gold the Handbook of Modern Magic, Vol. 16  d -  371 gold Igayzos's Papyrus of Getting Closer Than Before  e -  540 gold the Incunable of Modern Magic, Vol. 31a  f $ 1737 gold the Incunabulum of Modern Magic, Vol. 33b  g - 1471 gold Lomiruje's Anthology of Prestidigitation  h -  851 gold Okawaru's Tome of Honourable Companions  i -  877 gold the Precepts of Peace and Solitude  j -  788 gold the Spellbook of Modern Magic, Vol. 31b M?ieYou have 232 gold pieces. You are short 3318 gold pieces for the purchase. [Esc] exit[!] buy|examine items[a-j] mark item for purchase [/] sort (type) [Enter] buy shopping list [A-J] put item on shopping listN?i6 Lomiruje's Anthology of Prestidigitation. A book of magic spells. N?ic7 It is an ancient artefact. Stash search prefixes: {in_shop} {artefact} {artifact} {book} Menu/colouring prefixes: identified spellbook book  SpellsType LevelN?i7 Known  a - ApportationTranslocation1 no  b - Ensorcelled Hibernation Hexes/IceN?i7 2 no  c - Alistair's Intoxication Alchemy5 no  d - Metabolic Englaciation Hexes/Ice5 no N?i7 K e - Ozocubu's RefrigerationIce7N?i8 =no  f - Borgnjor's RevivificationNecromancyN?iI8 @8no  g - InfestationNecromancy8noP?iS Alistair's Intoxication Converts a small portion of the brain matter of those around you into alcohol, attempting to confuse all intelligent creatures within view (although poison-resistant creatures may resist the effects). The caster will experience vertigo briefly if they successfully make contact with other minds. It is frequently used as an icebreaker at wizard parties. Level: 5School: AlchemyFail: 100% Power: 0% Range: N/A Noise: A bit loud Miscasting this spell causes magic contamination and also poisons you. This spell would have no effect right now because you can't see any hostile targets that would be affected.Q?i fLomiruje's Anthology of Prestidigitation. A book of magic spells. It is an ancient artefact. Stash search prefixes: {in_shop} {artefact} {artifact} {book} Menu/colouring prefixes: identified spellbook book  SpellsTypeLevelKnown  a - ApportationTranslocation1 no  b - Ensorcelled Hibernation Hexes/Ice2 no  c - Alistair's Intoxication Alchemy5 no  d - Metabolic Englaciation Hexes/Ice5 no  e - Ozocubu's RefrigerationIce7no  f - Borgnjor's Revivification Necromancy8 no  g - InfestationNecromancy8noS?i- Apportation Pulls the top item or group of similar items from a distant pile to the floor S?inear the caster. With low power, items might not be moved all the way to the caster's position. Extremely powerful magical items, such as the Orb of Zot, may actively resist the pull of this spell. Level: 1School: Translocation Fail: 24% Power: 2% Range: 7 Noise: Almost silent Miscasting this spell causes magic contamination.S?ik Lomiruje's Anthology of Prestidigitation. A book of magic spells. It is an ancient artefact. Stash search prefixes: {in_shop} {artefact} {artifact} {book} Menu/colouring prefixes: identified spellbook book  Spells S?il Type LevelKnown  a - ApportationTranslocation1 no  b - Ensorcelled Hibernation Hexes/Ice2 no  c - Alistair's Intoxication Alchemy5 no  d - Metabolic Englaciation Hexes/Ice5 no  e - Ozocubu's Refrigeration Ice 7no  f - Borgnjor's RevivificationNecromancy8S?in :no  g - InfestationNecromancy8noU?iIBorgnjor's Revivification Instantly heals any and all wounds suffered by the caster, but also permanently damages their health, to a degree dependent on (and inversely related to) power.It is powerful enough to cancel the effects of Death's Door, although doing so will briefly paralyse the caster. It has no effect on the undead. Level: 8U?i[J0School: NecromancyFail: 100% Power: 0% Range: N/A Noise: Loud Miscasting this spell causes magic contamination and also deals up to 96 draining damage. You aren't experienced enough to cast this spell.^?i}2Lomiruje's Anthology of Prestidigitation. A book of magic spells. It is an ancient artefact. Stash search prefixes: {in_shop} {artefact} {artifact} {book} Menu/colouring prefixes: identified spellbook book  SpellsType^?i*LevelKnown  a - ApportationTranslocation1 no  b - Ensorcelled Hibernation Hexes/Ice2 no  c - Alistair's Intoxication Alchemy5 no  d - Metabolic Englaciation Hexes/Ice5 no  e - Ozocubu's RefrigerationIce7no  f - Borgnjor's RevivificationNecromancy8no  g - InfestationNecromancy 8no_?i& Ozocubu's Refrigeration Turns the air bitterly cold, freezing all other creatures in line of sight. Thisis less effective against creatures packed tightly together - those adjacent to their allies will be partly insulated from the cold, taking less damage. Level: 7 School: Ice Fail: 100%  Power: 0% Damage: 4d7 (max 4d29)  Range: N/A  Noise: A bit loud Miscasting this spell causes magic contamination and also deals up to 84 cold damage. This spell would have no effect right now because you can't see any hostile targets that would be affected.`?ik FLomiruje's Anthology of Prestidigitation. A book of magic spells. It is an ancient artefact. Stash search prefixes: {in_shop} {artefact} {artifact} {book} Menu/colouring prefixes: identified spellbook book  SpellsTypeLevelKnown  `?i a - ApportationTranslocation1 no  b - Ensorcelled Hibernation Hexes/Ice2 no  c - Alistair's Intoxication Alchemy5 no  d - Metabolic Englaciation Hexes/Ice5 no  e - Ozocubu's RefrigerationIce7no  f - Borgnjor's Revivification Necromancy8 no  g - InfestationNecromancy8noa?iiL! Infestation Calls forth a plague of scarabs, infesting affected creatures for a duration depending on power and causing death scarabs to grow and burst from them upon death. Level: 8 School: Necromancy Fail: 100% Power: 0% Range: 7 Noise: Loud Miscasting this spell causes magic contamination and also deals up to 96 draining damage. You aren't experienced enough to cast this spell.b?iVLomiruje's Anthology of Prestidigitation. A book of magic spells. It is an ancient artefact. Stash search prefixes: {in_shop} {artefact} {artifact} {book} Menu/colouring prefixes: identified spellbook book  Spells TypeLevelKnown  a - ApportationTranslocation1 no  b - Ensorcelled Hibernation Hexes/Ice2 no  c - Alistair's Intoxication Alchemy5 no  d - Metabolic Englaciation Hexes/Ice5 no  e - Ozocubu's Refrigeration Ice 7no  f - Borgnjor's RevivificationNecromancy8no  g - InfestationNecromancy8nob?i& Welcome to Yced's Self-Published Books! What would you like to do?a $ 1477 gold Encalio's Volume of Self-Indulgence  b $  336 gold Gastronok's Precepts of Pondering  c -  182 gold the Handbook of Modern Magic, Vol. 16  d -  371 gold Igayzos's Papyrus of Getting Closer Than Before  e -  540 gold the Incunable of Modern Magic, Vol. 31a  f $ 1737 gold the Incunabulum of Modern Magic, Vol. 33b  g - 1471 gold Lomiruje's Anthology of Prestidigitationb?i h -  851 gold Okawaru's Tome of Honourable Companions  i -  877 gold the Precepts of Peace and Solitude  j -  788 gold the Spellbook of Modern Magic, Vol. 31b You have 232 gold pieces. You are short 3318 gold pieces for the purchase. [Esc] exit[!] buy|examine itemsb?i [a-j] mark item for purchase [/] sort (type) [Enter] buy shopping list [A-J] put item on shopping listd?ij Okawaru's Tome of Honourable Companions. A book of magic spells. It is an ancient artefact. d?iP gStash search prefixes: {in_shop} {artefact} {artifact} {book} Menu/colouring prefixes: identified spellbook book  SpellsType LevelKnown  a - FoxfireConjuration/Fire 1 no  b - Fulminant PrismConjuration/Alchemy 4 no  c - Iskenderun's Battlesphere Conjuration/Forgecraft 4 no  d - Conjure Ball Lightning Conjuration/Air 6 no  e - Orb of DestructionConjuration7nof?iJWelcome to Yced's Self-Published Books! What would you like to do?a $ 1477 gold Encalio's Volume of Self-Indulgence  b $  336 gold Gastronok's Precepts of Pondering  c -  182 gold the Handbook of Modern Magic, Vol. 16  d -  371 gold Igayzos's Papyrus of Getting Closer Than Before  e -  540 gold the Incunable of Modern Magic, Vol. 31a  f $ 1737 gold the Incunabulum of Modern Magic, Vol. 33b  g - 1471 gold Lomiruje's Anthology of Prestidigitation  h -  851 gold Okawaru's Tome of Honourable Companionsi -  877 gold the Precepts of Peace and Solitude  j -  788 gold the Spellbook of Modern Magic, Vol. 31b f?izYou have 232 gold pieces. You are short 3318 gold pieces for the purchase. [Esc] exit[!] buy|examine items[a-j] mark item for purchase [/] sort (type) [Enter] buy shopping list [A-J] put item on shopping listg?iO The Precepts of Peace and Solitude. A book of magic spells. It is an ancient artefact. Stash search prefixes: {in_shop} {artefact} {artifact} {book} Menu/colouring prefixes: identified spellbook book  SpellsType LevelKnown  a - Teleport OtherTranslocation3 no  b - SilenceHexes/Air5 no  c - DispersalTranslocation6 no  d - DisjunctionTranslocation8noi?i HDisjunction Destabilises the space in a sphere around the caster for a while, causing anyonenearby to blink away from the caster. The chance of blinking depends on the distance from the caster, being nearly certain when directly adjacent. Level: 8 School: Translocation Fail: 100% Power: 0% Range: 4 Noise: Loud Miscasting this spell causes magic contamination and also anchors you in place. You aren't experienced enough to cast this spell.p?iThe Precepts of Peace and Solitude. A book of magic spells. It is an ancient artefact. Stash search prefixes: {in_shop} {artefact} {artifact} {book} Menu/colouring prefixes: identified spellbook book  Spells TypeLevelKnown  a - Teleport OtherTranslocation3 no  b - SilenceHexes/Airp?i5 no  c - DispersalTranslocation6 no  d - DisjunctionTranslocation8noq?iIDispersal Teleports away any creatures within a short distance of the caster. Any creaturewith the Will to resist will still be irresistibly blinked a shorter distance, and any monster it affects at all has a separate Will-based chance of being confused by the warping of space. q?i=PLevel: 6 School: Translocation Fail: 100% Power: 0% Range: 1/4 Noise: A bit loud Miscasting this spell causes magic contamination and also anchors you in place. This spell would have no effect right now because you can't see any hostile targets that would be affected.v?i@ The Precepts of Peace and Solitude. A book of magic spells. It is an ancient artefact. v?iAStash search prefixes: {in_shop} {artefact} {artifact} {book} Menu/colouring prefixes: identified spellbook book  Spells TypeLevelKnown  a - Teleport OtherTranslocation3 no  b - SilenceHexes/Air5 no  c - DispersalTranslocation6 no  d - DisjunctionTranslocation8now?i=QWelcome to Yced's Self-Published Books! What would you like to do?a $ 1477 gold Encalio's Volume of Self-Indulgence  b $  336 gold Gastronok's Precepts of Pondering  c -  182 gold the Handbook of Modern Magic, Vol. 16  d -  371 gold Igayzos's Papyrus of Getting Closer Than Before  e -  540 gold the Incunable of Modern Magic, Vol. 31a  f $ 1737 gold the Incunabulum of Modern Magic, Vol. 33b  g - 1471 gold Lomiruje's Anthology of Prestidigitation  w?iQh -  851 gold Okawaru's Tome of Honourable Companions  i -  877 gold the Precepts of Peace and Solitude  j -  788 gold the Spellbook of Modern Magic, Vol. 31b You have 232 gold pieces. You are short 3318 gold pieces for the purchase. [Esc] exit[!] buy|examine items[a-j] mark item for purchase w?iR[/] sort (type) [Enter] buy shopping list [A-J] put item on shopping listx?itSi $ 4195y?i1` The Spellbook of Modern Magic, Vol. 31b. A book of magic spells. It is an ancient artefact. Stash search prefixes: {in_shop} {artefact} {artifact} {book} Menu/colouring prefixes: identified spellbook book  SpellsType Levely?i2cKnown  a - Forge Blazeheart Golem Fire/Forgecraft 4 no  b - Curse of AgonyNecromancy5 no  c - BombardConjuration/Earth 6 no  d - Sculpt SimulacrumIce/Alchemy6 noz?i@ bWelcome to Yced's Self-Published Books! What would you like to do?a $ 1477 gold Encalio's Volume of Self-Indulgence  b $  336 gold Gastronok's Precepts of Pondering  c -  182 gold the Handbook of Modern Magic, Vol. 16  d -  371 gold Igayzos's Papyrus of Getting Closer Than Before  e -  540 gold the Incunable of Modern Magic, Vol. 31a  f $ 1737 gold the Incunabulum of Modern Magic, Vol. 33b  g - 1471 gold Lomiruje's Anthology of Prestidigitation  h -  851 gold Okawaru's Tome of Honourable Companions  i $  877 gold the Precepts of Peace and Solitude  j -  788 gold the Spellbook of Modern Magic, Vol. 31b z?iҴ You have 232 gold pieces. You are short 4195 gold pieces for the purchase. [Esc] exit[!] buy|examine items[a-j] mark item for purchase [/] sort (type) [Enter] buy shopping list [A-J] put item on shopping list{?iT {?i,D #.##.#.####.#  fontaine3 the Shooter#.##.#.####.#####   Spriggan of Ashenzari .........#.#..##......#   Health: 32/32 ========================...#####........###.#   Magic: 10/10 ========================.........######.#  AC: 2Str: 4...####..######.###.#   EV: 17Int: 15#..##!........#   SH: 0Dex: 19##.##.....##..#   XL:  7 Next: 17% Place: Dungeon:5{?i^#.##[.@..# .#   Noise: ---------  Time: 2385.2 (1.2)#.##.....# #   a) +1 sling#........#  Fire: a) +1 sling#.#..#####  Quill #.... #.##.  #. #  #     _The white imp is heavily wounded.You shoot a sling bullet. The sling bullet hits the white imp. _The white imp is severely wounded.You shoot a sling bullet. The sling bullet hits the white imp. _You kill the white imp!There is an entrance to Yced's Self-Published Books here.{?i{?i"{?i%  You shoot a sling bullet. The sling bullet hits the white imp. _The white imp is severely wounded.  You shoot a sling bullet. The sling bullet hits the white imp. _You kill the white imp!  There is an entrance to Yced's Self-Published Books here. _You can access your shopping list by pressing '$'.{?iͱ{?iG{?i3{?ic{?iM{?is: _{?i {?iŽ{?i({?i={?i#  #.# ####  #.# #.#......#  #.# #.#.####.# #.# #.#.####.#####  #.#..##......# {?iT ...#####........###.# .........######.# ...####..######.###.#  #..##@........#  ##.##.....##..#  #.##[.∩..# .#  #.##.....# #  #........#  #.#..#####  #....#  #.##.. #. ##{?i  {?i(6.4{?i*7.4 (2{?i{?i7R _o - a white potion?i ?iJ X?i׊ ?iB ?iv ?i ?i$ ?i ?i ,?i ?iy ?i ?i ?i| $ #.########   #.#......#   #.#.####.#  ?i  #.#.####.#####   #.#..##......#  ..#####........###.#  ?i ........######.# #  ..####..######.###.#  ?il #..##......@..#  90.4 (3.0##.##.....##..#  #.##[.∩..# ..#  #.##.....# )##  #........# .#  #.#..##### .#  ?i ~#....# .#  ?i #.##.. .#  #. ##  ?i ?i ,1.0 (3.6?i ?i ' _Found a lajatang.?i# ?i ?iޟ ?i ?i ?i B?i| ?i ?i ?i ?iů ?i ?ig ?i~ ?i ?i ?i4 ?i ?id ?i ?iݻ ?i ?ia ?i ?i ?i @  You see here a +0 lajatang.?i ?i  _?i0 ?iE ?i ?i ?i ?iO ?i ?i ?i ?i ?i ,?i2 ?i ?i ,?ib ?i ?i ?ip ?ik ?i ?i, ?i9 ?i ?i ?i ?i ?i ?i ?i ?iG ?iq ?i= ?i  ,?ix ?i ?i ?i ?i ?i ?i ?i  ?i  ?i ?i ?i ?iU ?i" ?i=$ ?i~$ ?i% ?iG' ?i( ?iH) ?iZ* ?i+ ?ij- ?i- ?i. ?i80 ?iK:  #.##[.∩..##..#  #.##.....##)##  #........##.#  ?i: #.#..######.#  #....######.#  ## #.##........#  <. #.####.######  #.#?####.# ?i:  #..@.....# 404.2 (13.2) ?i ; #.#.######  .....#?i*; u ...##### ###?iH; ?ic; ?iB ?iWC +8 (13.8?i&I ?iYK ; _Found an escape hatch in the ceiling.?i~O?iO?iQ?i{V?iyX?i ],?ir]?i]?i^?ia| _h - 3 scrolls labelled UFIGRERCHIO (gained 1)?iLc3?ic?iMe?i,g?ig?i*h?ii?i5k?ik?i{l?im?in?i)o?io?iiq?is?iLs?i0t?iu?i+w?iw?iRx?iy?i{,?i|?in#.##.#.####.#  #.##.#.####.#####  ...#.#..##......#  ...#####........###.#  ?i&.........######.# #.#  ...####..######.###.#  #..##.........#  ##.##.....##..#  #.##@.∩..##..#  10.6 (5.8)#.##.....##)##  #........##.#   #.#..######.#   #....######.#  ?iT/## #.##........#  <. #.####.######  ?i|l#.#.####.# #........# ?i?ix?i?iM _You see here a +0 robe.?i09?i9,1.6 (1.0?ij@?iB# _k - a +0 robe?i3V ?iV ?iW ?i[ ?i] ?i:^ ?ib B?iic ?id ?if ?ig ,?ih ?ii ?i`k ?ik ?iLl ?ipm ?iPr n?if `?iJ ,?i ?i ?iX ?il ?i7 ?i@ ?ix ?i ?iq ?i3 ?i ?i   You encounter a quokka.?i " ?iX #........##.#  #.#..######.#  #....######.#  ?i #######.##........#  #..<..#.####.######  #.###.#.####.# ?i  #........# .r#.###.#.###### .......@..# #.....##### ######  r   quokka (asleep) ?iˠ -9.4 (7.8?i= 420.0 (8.4 _?i ?i+ ?i) #...  #.#.  #..  #######.#  #..<..#.#  #.###.#.####.#  #........#  .r#.###.#.######  .......@..#  #.....#####  ######?iE #...  #.#.  #.. ?il #######.#  #..<..#.#  #.###.#.####.# ?iؿ. #........#  .r#.###.#.###### ?i .......@..#  #.....#####  ?iNd######  ?ir?i1?iB?i3?i>G _A quokka is nearby!?i?is )))))r  You shoot a sling bullet. The sling bullet hits the quokka.?i .rThe quokka is almost dead.?i(....?i'===?i1.1 (1.1?i?i`i _The quokka twitches its whiskers.?ik6 †You shoot a sling bullet. The sling bullet hits the quokka.?iH: <)))) ?i ....?ih +20?ig ?i J _You kill the quokka!?i ?iB ?iM ?ia  ?i :_No target in view!?i7?i7?i7?i9?i;?i>P _?i:@?iu@?i@?iA?iB?i0C?iC?iXE?iF,?iG?iH?ifJ,?iJ?iOX?iQb  You see here a quokka corpse.?iR?iyS _?i[T?iU?iV?iV?iW?iW?iX?iX?iY?iY?i[?if[?i\?i|]?i^?i^?i_?i`?i7b?ib?i c?i d?id?id?i/e?if?i6h,?ih?i8k?il,?i.m?i0n?io?iEo?io?iGp?iEq,?iq?i$r?ir?i[s?is?iu?iv,?i/w?ix?it{B?i|?i~?iY~?i~?iX?i?i:?ik?iф?i߅?i;?i?iP?i?i?in?iA?i?iW?i֍?i?i?i?i?iސ?i?i?iO?i9?i?i?ip?i?i.?iX?ik1 _d - 2 inky potions (gained 1)  You encounter an adder.?i# #.##..#### #.# #.# # #........# #.# #.# # #.##..##<# ##.#### #.# #####.##..##.#######?i2# #.# ......##...#..............#####.. #.##.###.#.#####.####...........# #....# #.#.# #.# #.....####..# ?i_#.#### #.#.# #.# #.....# #..# #.# #.#.# #@# ##..### ##.#?i1--- #..?i #.# #..# #.# ###?iפ #.# #..# #.# ####?i#.# #..# #.. ....?i$#.# #..# #.# ####?im#.# #..# #.. S   adder (asleep)?ix#.# #..#######.#?i#S# #..#..<..#.##..#.###.#.#?iH040.5 (18.4)?iP---1.1 (19.0 _?i?i?i0U  #.# #  #.# # <#  ### .......#.####. #.#.# #.# #.. #.#.# #.# #.....#  #.#.# #@# ##..###  #.# #..#  #.# #..# ?i/1 #.# #..#  #.# #..#  #.# #..#  #.# #.. #S# #..#..< #..?i\  #.# ?i^  #.#  <#  ###?i .......#.####.?i #.#.# #.# #..?id #.#.# #.# #.....#  #.#.# #@# ##..### ?i #.# #..# ?i8+ #.# #..#  #.# #..# ?iZ #.# #..# ?i| #.# #..#  ?i#.# #.. ?i#S# #..#..< #..?i?i?i?i] _An adder is nearby!?i_ 6 )))))S  )You shoot a sling bullet. The sling bullet hits the adder!  The adder hisses angrily.?i LS.?iT >.....?i0 :===2.2 (1.1)?i ?i  ?i P_The adder is severely wounded.?i_)))))))?i7S.?iQ8S.?i W....?i '3.3?i?iAr _You shoot a sling bullet. The sling bullet misses the adder.?i4, q .  You shoot a sling bullet. The sling bullet hits the adder!?i0 h)))?i 0...?i 3940?i ?i I _You kill the adder!?i` ?ipa ?iGf ?iWh H _No target in view!?i ?i ?i| ?i= H _No target in view!?i ?i ?i[ ?i H _No target in view!?i)?i)?i.?i#/H _No target in view!?i ?i$ ?io ?il ?i^ ?iP _?i?ip?i?iD?in?i?i.?iY?iF?i?i?i9?i?i?i>?i?i+?i^?i?i?i+?ih?i?i ?i!?iO!?i!?iK"?i"?i"?iD#?im$?i5%?iq%?i%?i&?i&?i&?i'?i'?i'?i,(?iR(?i(?i)?i*?im*?i+?ib,?i,?i-?i.?i0?i0,?i1?i 2?iC2?ik2?ir3?i@4?i4?i5?i*6?i6?i7?i7?i9?i9?i,:?i:?i;?i<?i=,?i>?ij??i??i]@?iA?isB?iB?i C?inD?iE?iXE?iE?iF?iG?iH?itH?ipI?iI?iJ?iGJ?ieK?i'L?iYL?iL?iXN?iU  #.###...###  #.#  #.##..#..## #.....# #.#  #.#.......###...). #.# ?i{U #...#._.#....?.... #.#  ###.......###.... #.#  ##..#..## ... #.# ?iU_ ##...### #.# #.#  ####.#### #.############.# ?iU ... #@.............# ---59.9 (15.?iUz6) #### ################ ?iV ?i/V ?iMV ?ire?ieJ---60.5 (16.2?il?iln' _Found a partisan.?iH?ibI?iJ?iL?iN?iR,?iR?iT?i15.2 (1 _?iE?iG?imQfontaine3 the Shooter###### Spriggan of Ashenzari ......#.##.## Health: 32/32 ========================#.##... Magic: 10/10 ========================#### # #...... AC: 2Str: 4#####....# #.##.## EV: 17Int: 15......###### #.# #.##.# SH: 0Dex: 19?iR#.......##.#.##.##.# XL:  7 Next: 19% Place: Dungeon:5...###..?##@##...# #.#.##.# Noise: ===------  Time: 2505.2 (0.0)....## #.*.#..## ##.....# a) +1 sling#...# ..#.*.#.#.###.#.#### Fire: a) +1 sling#[..# #.#.5.#.##.#....#?i=R Quill #...# #.#.*.#.##..##########...####.#.*.#.##..####?iqRzI   charred statue ##............#.I.#........#5   shadow imp ..............#...#.##..##<# ?iR##.##.#.<.....#####.##..##.######You shoot a sling bullet. The sling bullet hits the shadow imp. ?iRk_The shadow imp is moderately wounded.Fire: a) +1 sling?iR#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a charred statue (95% to hit)?irfontaine3 the Shooter###### Spriggan of Ashenzari ......#.##.## Health: 32/32 ========================#.##... Magic: 10/10 ========================#### # #...... AC: 2Str: 4#####....# #.##.## EV: 17Int: 15......###### #.# #.##.# SH: 0Dex: 19#.......##.#.##.##.# XL:  7 Next: 19% Place: Dungeon:5?iss...###..?##@##...# #.#.##.# Noise: ===------  Time: 2505.2 (0.0)....## #...#..## ##.....# a) +1 sling#...# ..#...#.#.###.#.#### Fire: a) +1 sling#[..# #.#...#.##.#....#Quill #...# #.#._.#.##..##########...####.#...#.##..####I   charred statue ##............#.I.#........#5   shadow imp ..............#...#.##..##<# ##.##.#.<.....#####.##..##.######Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line?isAim: a charred statue (95% to hit)  You shoot a sling bullet. The sling bullet hits the shadow imp!  You kill the shadow imp!?izZ)).?i ;..?i :206.2 (1 _?i~ ?i ?i#bfontaine3 the Shooter###### Spriggan of Ashenzari ......#.##.## Health: 32/32 ========================?i%$3#.##... Magic: 10/10 ========================#### # #...... AC: 2Str: 4#####....# #.##.## EV: 17Int: 15......###### #.# #.##.# SH: 0Dex: 19#.......##.#.##.##.# XL:  7 Next: 20% Place: Dungeon:5?ix$...###..?##@##...# #.#.##.# Noise: ===------  Time: 2506.2 (0.0)....## #.*.#..## ##.....# a) +1 sling#...# ..#.*.#.#.###.#.#### Fire: a) +1 sling#[..# #.#.*.#.##.#....#?i$ Quill #...# #.#.*.#.##..##########...####.#.*.#.##..####?i$I   charred statue ##............#.I.#........# ..............#...#.##..##<# ?i%##.##.#.<.....#####.##..##.######You shoot a sling bullet. The sling bullet hits the shadow imp! _You kill the shadow imp!Fire: a) +1 sling?i0%#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a charred statue (95% to hit)?ijfontaine3 the Shooter###### Spriggan of Ashenzari ......#.##.## Health: 32/32 ========================#.##... Magic: 10/10 ========================#### # #...... AC: 2Str: 4#####.?i+...# #.##.## EV: 17Int: 15......###### #.# #.##.# SH: 0Dex: 19#.......##.#.##.##.# XL:  7 Next: 20% Place: Dungeon:5...###..?##@##...# #.#.##.# Noise: ===------  Time: 2506.2 (0.0)....## #.).#..## ##.....# a) +1 sling#...# ..#.).#.#.###.#.#### Fire: a) +1 sling?if#[..# #.#.).#.##.#....#Quill #...# #.#.).#.##..##########...####.#.).#.##..####?i I   charred statue ##............#.I.#........# ..............#...#.##..##<# ##.##.#.<.....#####.##..##.######Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a charred statue (95% to hit)  You shoot a sling bullet.  The sling bullet hits the charred statue.?iG.M..._.Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a charred statue (95% to hit)  You shoot a sling bullet.  The sling bullet hits the charred statue.charred statue is lightly damaged.?i֚17.2 (1 _?iq:_?i8?i fontaine3 the Shooter###### Spriggan of Ashenzari ......#.##.## Health: 32/32 ========================#.##... Magic: 10/10 ========================#### # #...... AC: 2Str: 4#####....# #.##.## EV: 17Int: 15......###### #.# #.##.# SH: 0Dex: 19#.......##.#.##.##.# XL:  7 Next: 20% Place: Dungeon:5...###..?##@##...# #.#.##.# Noise: ===------  Time: 2507.2 (0.0)....## #.*.#..## ##.....# a) +1 sling#...# ..?im {[40m#.*.#.#.###.#.#### Fire: a) +1 sling#[..# #.#.*.#.##.#....#Quill #...# #.#.*.#.##..##########...####.#.*.#.##..####I   charred statue ##............#.I.#........# ..............#...#.##..##<# ##.##.#.<.....#####.##..##.######The sling bullet hits the charred statue. _The charred statue is lightly damaged.  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a charred statue (lightly damaged, 95% to hit)?i bfontaine3 the Shooter###### Spriggan of Ashenzari ......#.##.## Health: 32/32 ========================?iu (#.##... Magic: 10/10 ========================#### # #...... AC: 2Str: 4#####....# #.##.## EV: 17Int: 15......###### #.# #.##.# SH: 0Dex: 19?i #.......##.#.##.##.# XL:  7 Next: 20% Place: Dungeon:5...###..?##@##...# #.#.##.# Noise: ===------  Time: 2507.2 (0.0)....## #.).#..## ##.....# a) +1 sling#...# ..#.).#.#.###.#.#### Fire: a) +1 sling?i2 #[..# #.#.).#.##.#....#Quill #...# #.#.).#.##..##########...####.#.).#.##..####?ij I   charred statue ##............#.I.#........# ?i ..............#...#.##..##<# ##.##.#.<.....#####.##..##.######Fire: a) +1 sling?i |Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a charred statue (lightly damaged, 95% to hit)  You shoot a sling bullet.  The sling bullet hits the charred statue.?is j..._.Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a charred statue (lightly damaged, 95% to hit)  You shoot a sling bullet.  The sling bullet hits the charred statue.  The charred statue is moderately damaged.?iev 18.2 (1 _?ia{ :_?i| ?iofontaine3 the Shooter###### Spriggan of Ashenzari ......?igp#.##.## Health: 32/32 ========================#.##... Magic: 10/10 ========================#### # #...... AC: 2Str: 4#####....# #.##.## EV: 17Int: 15......###### #.# #.##.# SH: 0Dex: 19?ipN#.......##.#.##.##.# XL:  7 Next: 20% Place: Dungeon:5...###..?##@##...# #.#.##.# Noise: ===------  Time: 2508.2 (0.0)?ip....## #.*.#..## ##.....# a) +1 sling?ip#...# ..#.*.#.#.###.#.#### Fire: a) +1 sling?i,qb#[..# #.#.*.#.##.#....#Quill #...# #.#.*.#.##..#####?iXq#####...####.#.*.#.##..####I   charred statue ?iq##............#.I.#........# ..............#...#.##..##<# ##.##.#.<.....#####.##..##.######?iqThe sling bullet hits the charred statue. _The charred statue is moderately damaged.Fire: a) +1 sling?iqPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line?iq~Aim: a charred statue (moderately damaged, 95% to hit)?i(fontaine3 the Shooter###### Spriggan of Ashenzari ......#.##.## Health: 32/32 ========================#.##... Magic: 10/10 ========================#### # #...... AC: 2Str: 4#####....# #.##.## EV: 17Int: 15......###### #.# #.##.# SH: 0Dex: 19?i)4#.......##.#.##.##.# XL:  7 Next: 20% Place: Dungeon:5...###..?##@##...# #.#.##.# Noise: ===------  Time: 2508.2 (0.0)....## #.).#..## ##.....# a) +1 sling#...# ..#.).#.#.###.#.#### Fire: a) +1 sling#[..# #.#.).#.##.#....#Quill #...# #.#.).#.##..##########...####.#.).#.##..####I   charred statue ##............#.I.#........# ..............#...#.##..##<# ##.##.#.<.....#####.##..##.######?i *Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a charred statue (moderately damaged, 95% to hit)  ?iI*\You shoot a sling bullet.  The sling bullet hits the charred statue but does no damage.?iڳ..._.Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a charred statue (moderately damaged, 95% to hit)  You shoot a sling bullet.  The sling bullet hits the charred statue but does no damage.  The charred statue is moderately damaged.?i&19.2 (1 _?iǻ:_?i?i @######.##.##..#### # #...#####. ...# #.##.##......###### #  #.......##.#.#...###..?##.##...# #.?i} j.## #.@.#..## ##....#...# ..#.###.#.###[..# ##.#....# ._.#########...####.#..#### ##............#.I.#........ ..?i ..#.##..##< ##.##.#.<###.##########........##...#.......?i] ?i 4---8 (0.6?i ?i, ?i.##.##..#### # #...#####. ...# #.##.##......###### #  #.......##.#.#...###..?##.##...# #..## #...#..## ##....#...# ..#.###.#.###[..# ##.#....# ._.#########...####.#.. ?i٩q##............#.I.#........ ....#.##..##< ##.##.#.<###.##########........##...#....... ##.#.##.###.#.#####.##?iI?i *******The charred statue gestures at you.?iuC...@._.?iDD---10.4?iI:_?i9LS _The puff of flame misses you.?i\t..#### # #...#####. ...# #.##.##......###### #  #.......##.#.#?i+...###..?##.##...# #..## #...#..## ##....#...# ..#.###.#.###[..# ##.#....# ._.#########...####.#.. ##............#.I.#........ ....#.##..##< ##.##.#.<###?i.##########........##...#....... ##.#.##.###.#.#####.## #.#....# #.#.# #?i ?i, '1.0?i?i?iC6h#### # #...#####. ...# #.##.##......###### #  #.......##.#.#...###..?##.##...# #..## #...#..## ##....#...# ..#.###.#.###[..# ##.#....# ..#########...####.#..?i6< ##............#.I.#........ ....#.##..##< ##.##.#.<###.##########........##...#....... ##.#.##.###.#.#####.## #.#....# #.#.# ####?i>?i?%6?iD?iF_ _There is a radiant altar of Vehumet here.?iu#####. ...# #.##.##......###### #  #.......##.#.#...###..?##.##...# #..## #...#..## ##....#...# ..#.###.#.###[..# ##.#....# ._.#########...### ##............#.I.#........ ....#.##..##< ##.##.#.<###.##########........##...#....... ##.#.##.###.#.#####.##?iYv #.#....# #.#.# #### ......#.#####?i?i *******The charred statue gestures at you.?i ....._@2.2?i9_?iS _The puff of flame misses you.?i .  You shoot a sling bullet.  The sling bullet hits the charred statue!?iB?.?iJ.............._..@.......?iXO 1===3.3 (1.1 _You destroy the charred statue!?iV?i9Wh _Your Dodging skill increases to level 3!?iB ......###### #  #.......##.#.#...###..?##.##...# #..## #...#..## ##....#...# ..#.###.#.###[..# ##.#....# ._.#########...####.#.. ##.................. ..##..##< ##.##.#.<###.######Quill ##............#........#.# #.#?i;?i6;---9 (0.6 _?i9_?i{?i!JL  #.......##.#.#...###..?##.##...# #..## #...#..## ##....#...# ..#.###.#.###[..# ##.#....# ._?iJ.#########...####.#.. ##.................. ..##..##< ##.##.#.<###.##########........##...#.......Quill #######.################.# #.#?iO?iOPC---4.5?iT9_?iV?i3?i?i7?i?i?ig?i?i ?i ?i ?ii ?iRI?in?i|B?ix?i?i?i?iN  There is a radiant altar of Vehumet here.?iB?i _?i?i?i?i?i?i ?i ?i ?il ?i ?i ?i ?ig ?iH ?i?iA?i?i"?im?i?i+?i^?i?i?i?i,?i?i ~ _m - 2 scrolls labelled NULUCI ZIGIUG (gained 1)?i>?in?i?i ?i!?i!?i"?i#?i$?i`%?i%?i(?i#*?ig*?i*?i`,?iD-?i-?i.?ib/?i0?i0,?i1?i22?iZ2?i2?iN3?i3?i3?i?4?i4?il5?i5?i5?i7?i8?i,9?i9?iA@?i@?iA?iC?iSC?iD?iF?ijG,?iG?iBI?iJ,?iK?iL?iM?iM?iN?iN?ilO?iO?iP?iNQ?ixR?iR?i4S?iwU?iU?i V?iXM _You now have 236 gold pieces (gained 4).?iY?iY?i@Z?i[?i\?iF]?i]?ib_?iU`,?i`?izb?ic?i d?id?if?iLg?i|g?ih?ii?ij,?i|k?il?im?in?in?iq?iud  You encounter 4 orcs.?i{ ###############  .........oo.o.o  .......@# #  .######.#.#  ?iJ{#.......# # #.#....## #.#.#.##.#?il{ #.#.#.##.#oooo 4 orcs (asleep)?i{ #..#.##.#?i{ ##...##.# #...#?i|$#.#?i"037.5 (23.0)?i48.1 (23.6 _?i?i?i4?iv7g Spells (Memorise)TypeFailure Level  a - Sigil of BindingHexes16% 3b - SandblastEarth24%1  c - Inner FlameHexes/Fire?i728% 3  d - BlinkTranslocation34% 2  e - Call ImpSummoning34% 2  f - Mercury ArrowConjuration/Alchemy34% 2  g - Cause FearHexes?iE847% 4  h - Dimensional BullseyeHexes/Translocation75% 4  i - Martyr's KnellNecromancy/Summoning?ix8]93% 4 6 spell levels left ?i8][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit?i2r?i=x?ifontaine3 the ShooterSpriggan of Ashenzari ......Health: 32/32 ========================Magic: 10/10 ========================AC: 2Str: 4EV: 17Int: 15###############SH: 0Dex: 19.........oo.o.oXL:  7 Next: 21% Place: Dungeon:5?i_.......@# #Noise: ---------  Time: 2538.1 (0.0)?i.######.#.#a) +1 sling#.......#Fire: a) +1 sling# #.#....##Quill #.#.#.##.##.#.#.##.#?ioooo 4 orcs (asleep)#..#.##.#?i`##...##.##...##.# _You destroy the charred statue! _Your Dodging skill increases to level 3! _There is a radiant altar of Vehumet here. ?ic_m - 2 scrolls labelled NULUCI ZIGIUG (gained 1) _You now have 236 gold pieces (gained 4). _You encounter 4 orcs.?ipP  Okay, then.?i?i?ie. _?i@  Your spells (describe)TypeFailure Level  a + JinxbiteHexes9% 2 Select a spell to describe [?] help [!]/[I] toggle spell headers?iPT?iY?iFafontaine3 the ShooterSpriggan of Ashenzari ......Health: 32/32 ========================Magic: 10/10 ========================AC: 2Str: 4EV: 17Int: 15###############SH: 0Dex: 19.........oo.o.oXL:  7 Next: 21% Place: Dungeon:5.......@# #Noise: ---------  Time: 2538.1 (0.0).######.#.#a) +1 sling#.......#Fire: a) +1 sling# #.#....##Quill #.#.#.##.##.#.#.##.#oooo 4 orcs (asleep)#..#.##.###...##.##?ia[30m...##.# _Your Dodging skill increases to level 3! _There is a radiant altar of Vehumet here. _m - 2 scrolls labelled NULUCI ZIGIUG (gained 1) _You now have 236 gold pieces (gained 4). _You encounter 4 orcs. _Okay, then.?ic?i-d?ii?ij?i *?i.  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.7   1.4  -2   i - Spellcasting   1.3   1.4  +2          ?i. b - Staves   0.0   1.7  -3   j - Hexes   3.6   2.8  +2   c - Unarmed Combat   0.0   1.4  -2   k - Fire Magic   0.7   1.4  -2       l - Ice Magic   0.0   1.4  -2   d - Short Blades   0.0   0.8  +1       e * Ranged Weapons   7.3   8.0   0   m - Evocations   0.0   0.6  +3  ?i_/     n - Shapeshifting   0.0   0.7  +2  ?i/D f - Armour   0.0   1.7  -3       g + Dodging   3.3   2.4  +3       h - Stealth   5.3   2.5  +5          ?i0                                            The relative cost of raising each skill is in cyan.  Skills enhanced by Ashenzari's power are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets?ie?itfontaine3 the ShooterSpriggan of Ashenzari ......Health: 32/32 ========================Magic: 10/10 ========================AC: 2Str: 4EV: 17Int: 15###############SH: 0Dex: 19.........oo.o.oXL:  7 Next: 21% Place: Dungeon:5.......@# #Noise: ---------  Time: 2538.1 (0.0).######.#.#a) +1 sling#.......#Fire: a) +1 sling# #.#....##Quill #.#.#.##.##.#.#.##.#oooo 4 orcs (asleep)#..#.##.###...##.#[4?iu0m#...##.# _Your Dodging skill increases to level 3! _There is a radiant altar of Vehumet here. _m - 2 scrolls labelled NULUCI ZIGIUG (gained 1) _You now have 236 gold pieces (gained 4). _You encounter 4 orcs. _Okay, then.?ikz?iz?i?i&?iG  Casting: Jinxbite (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?i ?ik 8/10 -----Contam: 12% 9.1 (1?i ?iU F _You miscast Jinxbite. Nothing appears to happen.?iS )You shoot a sling bullet. The sling bullet hits the orc!?iŊa) 3?iU o.  You kill the orc!?i7oo?i?i/v WThe orc shouts! You hear a shout!?i91o.?iWw oYou encounter a phantom.?iP.oo.ooWW   phantomoooo 4 orcs (1 wandering)?i:"c2====40?i'?i,r _You encounter an orc. It is wielding a +0 war axe.?i h ))You shoot a sling bullet.?ic =oo?id ?if Co)?iuf -o.?ien Eoo?in Z===-1?it ?iv ^ _The sling bullet closely misses the orc.?i )You shoot a sling bullet. The sling bullet hits the orc!?iOloo 3?if1o.?i^gCo)?imWo?io?-2?it?iuG _You kill the orc!?i1 ###############........o).o.oW# # .######@#. #.......# # #.#....##?i:.#.#.##.# .#.#.   orc....##.##..###.#?iQ)o?im?iR--------7 (0.6?i?i5?i )You shoot a sling bullet. The sling bullet hits the orc!?i (?iS?iV>3===3.7 (1.0?id\?i^^ ?iw^+_You kill the orc!?i^?ilR ###############........)).o.oW.......)# # .######.#.# #.....@.# # #.#....#.#.#.##.# .#####.##.#.#?iS2o?iJ[o   orc?i \6---4.3 (0.6?ia?ib?i m )  You shoot a sling bullet. The sling bullet hits the orc!?i A)?ic= !.)?i$A P0===5.3 (1.0?iE ?i'F u  You shoot a sling bullet. The sling bullet hits the orc! _You kill the orc!  You shoot a sling bullet. The sling bullet hits the orc! _You kill the orc!  You shoot a sling bullet. The sling bullet hits the orc! _You kill the orc!?i*| ###############?i*........)).o.oW..)#o# ######.#)?i* #.......# # #.#...@##?i*.#.#.##.# #.# #..#?i*o   orc#.#?i*-#.##.#?i/?i0P9% ---9 (0.6?iH6?iV7?i4)))) ?iH _You kill the orc!  You shoot a sling bullet. The sling bullet hits the orc! _You kill the orc!  You shoot a sling bullet. The sling bullet hits the orc! ?imU_You kill the orc!  You shoot a sling bullet.?ipQ.o?i,W?iU..W   phantomo   orc?i#9?igI==7===6.9 (1.0?i*?iZ^ _The sling bullet closely misses the orc.?i (###############........))W..oW)#.# ######.#o# #.......# # #.#....##?i .#.#.##@# #.# #.#.. ?i i##.#.# #.## ?i5 $.?iU 'W?i* T)o?i ?iq 6?i /---7.5 (0.6?iY ?i ?ikW ) You shoot a sling bullet. The sling bullet hits the orc.?iU.o?i D.W?i?i)!4?iN/===8.5 (1.0?i?i\ _The orc is severely wounded.?ij )You shoot a sling bullet. The sling bullet hits the orc!?i=(?i"K)W?i?iݩD19.6 (1.1?i?iG _You kill the orc!?i3g )You shoot a sling bullet.?i-K.W?ifZ  The sling bullet hits the phantom but does no damage.?i$==?i6/500?iV?i K _Your magical contamination has completely faded away.?i e###############........))...oW)#.# ######.#)# #.......# # #.#...W#.#.#.##.#  #.?i3 #.. ##.#.# #.## ?iS ?im @)W?i$ ?is$ 6---1.2 (0.6?i+ ?i, ?iVy a  You shoot a sling bullet. The sling bullet hits the phantom.?iI D  The phantom is lightly damaged.?i 6===2.3 (1.1?i ?i  ?i G_The phantom closely misses you.?i ))))))You shoot a sling bullet.?i6t .)..)W?ixtBThe sling bullet closely misses the phantom.?iVu+30?iz?i7|> _The phantom hits you but does no damage.?i$  You shoot a sling bullet. The sling bullet hits the phantom!?i1n  The phantom is heavily damaged.?iS1-4?i.?i<+ _The phantom hits you.?in  You shoot a sling bullet. The sling bullet hits the phantom.?io  The phantom is severely damaged.?i;10/10===?i%5.4 (1.1?i?iT _The phantom barely misses you.?iq .  You shoot a sling bullet. The sling bullet hits the phantom!?i(?iI?iM88386.5?iU?iWN _You destroy the phantom!?iP?i?ip ?iE H _No target in view!?iE ?i!F ?i.L ?iM H _No target in view!?i ?i ?i8 ?i H _No target in view!?i ?i\ ?i8 ?i H _No target in view!?i?i_?i?i?ih2= _?i?iA?ih?i?i)?i?i;===?i?iSC  You see here a +0 short sword.?i?ic _?i?i ?i?i9=?iZ?iG<  You see here a +0 club.?i?iK _?i?iq?i?i?i?i <  You see here a +0 club.?i| ?i  _?ie ?i?i?i?i ?ik$  Things that are here:?iK  a +0 hand axe; an orc corpse?i?io?iX _?i?i0?i9 ?i ?i"?i~$?i%?i&?i&?i'?i)?iY)?i*?i3+?iR,?i,?i*.?i0?iz2?i2?i,4?i5?i,6?i_6?i7?iB8?i9?i9?iY:?iI=?ir>?i>?iM??iA?iC?iC?i@D?i(G?iJu  You encounter an ufetubus and an ogre.?iLQ-?iuQ9 ################## ?iQy......))................ .....)#.#######......... #####.#)## ##...####. ?iQF.......#.# #@..#--- .#...)#### #.⌠.# ?iR.#.##.# ....# .#.##.# ...### ?i1R.#.##.# ... ...##.# .5..?iRRO   ogre (asleep) ...##.# ...?...?iR5   ufetubus (asleep) ..###.# O..).... #.#?iRE #.#?i/Tc68.3 (11.8)5.?iJZ5---9 (12.4?i`?im ?im_Found a club.?i########### ))................ )#.?i......... )## ##...####. .#.# #@..# )#### #.⌠.# .# ....# .# ...### ?i .5..# .....# ...?... O..)....?i& #.#?i d########### ))................ )#.......... )## ##...####. .#.# #@..# )#### #.⌠.# ?iN .# ....# .# ...###  .5..# .....# ...?... O..)....?iq . #.#?i ?i^ ?iw ?iҩ N _There are monsters nearby!?i" ?i  Casting: Jinxbite (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?i 5.  You beckon some vexing sprites to accompany your attacks.?i8/10 -----==9.9 (1.0)Will/2 Jinx ?i5?i ; _You feel your willpower being sapped.?i )))))))You shoot a sling bullet.?iQ ;5.?iʁ 75.?i= 5The sling bullet barely misses the ufetubus.?iN ...5 2 ufetubi)?iB .=70?iߒ ?i0 Z _You encounter an ufetubus.?iynb  You shoot a sling bullet. The sling bullet hits the ufetubus.?iy;*?i/ .5The ufetubus is moderately wounded.A giggling sprite leaps out and smacks the ufetubus with its own wing.  The ufetubus is severely wounded.?i`5(1 very drained)?i4%1?i_?i\ _The ufetubus completely misses you. x2?iYb  You shoot a sling bullet. The sling bullet hits the ufetubus.?i_;*?iW4 .  The ufetubus is almost dead.A giggling sprite leaps out and smacks the ufetubus with its own wing.?i*535.?i<    ufetubusYou kill the ufetubus!?i@]0--402?ijF?iHl _The ufetubus barely misses you. The ufetubus hits you.?iZ  You shoot a sling bullet. The sling bullet hits the ufetubus!?i;*?iQ .  The ufetubus is severely wounded.A giggling sprite leaps out and smacks the ufetubus with its own wing.?i˶g   You kill the ufetubus!?i#1?iZ=------13?i?iS _The jinxing sprites lose interest in you.?i?i|[ )))))?iO  )You shoot a sling bullet. The sling bullet hits the ogre!  The ogre shouts!?i2W9O.?ii^F.....?i/_%4?ie?ig_ _The ogre is moderately wounded.?iwI )))?iwr)) You shoot a sling bullet. The sling bullet hits the ogre!?iCO.?iv>....?iM?i5?iV?i] _The ogre is severely wounded.?iB9 )?ig)))You shoot a sling bullet. The sling bullet hits the ogre.?i7 9O.?iG= 6...?i= 69==?i= 6?iWC ?iE ] _The ogre is severely wounded.?i ))) You shoot a sling bullet. The sling bullet hits the ogre.?i CO.?i ...?iH p2==7?i ?i X _The ogre is almost dead.?iO g )))))))?i5P /You shoot a sling bullet.?i[ 9O.?iM 7...?i} .. .?iX %8?i ?i  ?i X_The sling bullet barely misses the ogre.?iF ^ ))))))?i 7)You shoot a sling bullet.?iy 9O.?i B....) .?ia %9?it ?i^ ^ _The sling bullet barely misses the ogre.?i )You shoot a sling bullet. The sling bullet hits the ogre!?ie )?im?ipL==5880?iNu?i_wH _You kill the ogre!?i)?i$*?i.?io/H _No target in view!?i?i0?i#?i%H _No target in view!?i8n 3?in ?ip ?ir V= _?it ?it ?i,v ?iw ?i"x ?ix ?iz ?imz Q10/10===?i{ ?ig} ?i} ?i~ ?iƀ ?i ?iG ?i= ?iu ?i ?i ?i, %===?iA ?i ?i ,?i ?iW ?i ?iB ?ir ,?il ?i ?ii (?i ?ic n _You feel your willpower return.?i ?iə ?i ?iI   ?i^ Things that are here:?i  ?i ~ a +0 giant club; an ogre corpse?iԟ ?ie  _?i6 ?iK ?i 5 ######################### .......))................ ......)#.#######..........#)##. ##...####. #.......#.#.< #...# ?i #.#...)####...###)⌠.# .#.##.# ...........# #.#.##.# ß......@.###---94.1 (13.?i1 2).#.##.# .........# ?iW #...##.# ##.......# #...##.# #....?... ?i #..###.# #...)....ß .#.# #.# ............ ?i ##.# #.# .⌠.###...#### ?iη  #.# #.# ... #.>.#  #.#?iȿ ?i( G---7 (13.8?i ?i( \ _Found a stone staircase leading up and a stone staircase leading down.?i83?i?iu?i+?i?,?i?i?i?i?i.?i@?it?i)?i4 ,?i ?i| _h - 5 scrolls labelled UFIGRERCHIO (gained 1)?i3?i?i<  You see here a +0 club.?i?i; _?i?i+"?i%$?i$?i%?i(?i4*?iW*?i+?io-?i|.?i /?i/?i2R  There is a fountain of clear blue water here.?i'4?i4 _?i5?i6?i>8?i8?i&9?i^:?i;?i;?i{<?i@?iB?iNB?iB?iUE?iHF?iF?i}G?iI?iJ?iJ?iK?iN?iP?iP?iQ?imS?ibT?iT?iU?i#W?iW?i"X?iX?i\?i^?i_?i`?ib?ic,?ixd?ie?if?if?itg?i[h?i@i?iii?i j?i'k?il?i=l?il?i(o<  There is a fountain of clear blue water here.?i.q  You attempt to scry through the fountain, but the Dungeon's magics reject you.?ixx?ix _?ioy?iz?i3|,?i|?i}?i~?i~?iE?i?i ?iJ?i?i?i?i'?ie?i։?i$,?i?i?i?i?iJ?i}?iM?i?i?i|?i?iޕ?iX?iB?iߗ?i:?it?iy?i?iQ?i?i?ir?i?i?io6 ### )....###### #######..............# ?i)##...###...####.####.# #.<.# #...# #.# ##...###)⌠.# #.# ?iզ............####.# .ß........###...@# ?i........# ###### ##.......#### ?i( #..........# ##...)....ß.# #............#?iML.⌠.###...#### ?iu#...# #.>.# #...# #...#?iǧaYou pick up a parchment of Detonation Catalyst and begin reading...?i0616.1 (21.4?iD+7.1 (22?iv?i  ?i"F_You add the spell Detonation Catalyst to your library.?i?i ?i?i_?i?iX?i?i?i?i?iQ?i ?i"!?ix"?i"?i#?i$?i%?i5&?i&?i'?i(?iV8?iK9,?i9?i;?i;?i;?i<?i<?i0=,?i=?i>B?i>?i??i@?i@?iAA?iB?iGH ###..............# .###...####.####. .# #...# #.# #.# )⌠.# #.# #.# ?iH.......####.# #.# .....###. .....# ######### ?iH].# #26.7 (9.6?iHb))....ß.#.>...... ?iI........########## ##...####  #.>.#  #...#  ###### ?i4Ie #.##.####  #.##.....###?iM?iWM.7.3 (10.2)?iO?i+Q9 _Found an escape hatch in the floor.?id?i?i?i?i?iB?im?i?i?i?i?i?i?i3?i?i?i3?i?i?i?ie?i?i?i(,?i7?i?i?i?i ?i ?i ?i ?iX ?i ,?i ?i ?ia?i?i?i+?i,?i?i?iY?i?i?i?i?i2?i|?i??i?i?iJ?i?i,?i?iw?i,?i?iN?i?i?i ?ie!?i}"?i"?iZ#?i{$?i%?i%?iL&?i'?i(?i>(?i(?i)?i+?iY+?i|,?i,.?i/?i/?i0?iQ1?ig2?i2?iA3?i4?i5?i6?iA7?i?9?i;,?i<?i>?iz?,?i@?iA?iC?i7D?iE?iG?iI?i+J?iK?iL?iN?iO?iP?iS?iT?i3U?iV?iiY$  Things that are here:?i6da  a +0 hand axe; an orc corpse?ig?iVh _?i$k?in$  Things that are here:?ipa  a +0 hand axe; an orc corpse?iq?i*r _?i%t?iex,?ix?i:z?iC|?iX~?i~?i?i?i҄?i ?in?i?i?i?i;?i>?is,?i?i~?i?in?i?i^?i?i?i?iD?i*?i_?i͞?i?i?iX,?ic?i?iE?i?iv?i*?i?i?i?i?i:?ib?i?i,?i?i?i[?i?i#?i[?if,?iٲ?iγ?i?i?i?iж?iw?i?iz?i:?i?iH?i?i?in?i?i?i?i?i ?it?i?i?i?im?iV?iu,?i?i3?i?i_?i ?i?i?i?iR?iZ?i?i^?i?ir?im,?i?i?i?i?i{?i?ip?i?i?i(?i?i?i?i?i~?i?iN?i?i}?i?iJ?i ?i?i)?i?i'?i?i"?i|?i?iY?i?i?is?i?iW?i?i?i?iI?i?i?i?i6?i?i?ib?i?i"?i?i?i?ip?i?io?i?i%?ia?i?i?i?i?i5,?i?i?i?i?i-?i?i?i?iY?i?i'?iL?i?i?iN?i?i?i?i?i?iH?im?i?i ?i} ?it ?i ?iY ?i ?i'?i?i)?i?i?iw?i?i.?i?i?im?i?i!?i"?i"?i{#?i&?i',?i'?i+?iI,?i,?i,?i/?i0?i>1?i1?i4?i5,?i5?i8?i@9?iz9?i9?ig<?i<?iC=?iu=?iH@?i@,?iUA?iC?ikD?iD?iHE?i@G?iHH,?iH?i3K?iK,?iK?i^N,?iN?i/P?iP?iQ?iQ?i=R?iS?iT?iT?i0U?iV?iW?i X?iOX?i"Z?iqZ?iZ?i3[?i\?i>]?is]?i]?iS_?i_?i`?i+i4?ijB?ik?izl?il?im?in?in,?i^o?ip?ikq?iq?i r?ir?is?is?i:t?iu?iru?iu,?ijv?iv?iv?i(w?iw?ix?i4x?ijx?ix?iYy?i}y?iy?i>z?iz?iz?i{?i{?i{?i6|?io|?i}?i~?i~?i7?i ?i?iҁ?i?i?i?i?ia?i(?iӆ?i?in?iJ?iX?i ..............# #############.################### #...........))....... ####.......)#.####### #.######.#)##...## #.#.......#.#.<.# #.#.#...)####...## #.#.#.##.#........ #@#.#.##.#.ß......99.9 (72.6 .......#..#.##.#........ ..###.###...##.####..... ?iГ>>.# #...##.# #..... ### #..###.####...). #.#.# #.##.......  #.##.# #.##.⌠.###.  ## #.# #.##...# #.?i3  #.# #.##...# #. ?i?i/700.5 (73.2?i?i ; _Found a stone staircase leading down.?iG?i?i?i;?i  ##############.################## #...........))...... ####.......)#.###### #.######.#)##...?ijg #.#.......#.#.<. #.#.#...)####...###.#####.#.#.##.#........>.....#.#.#.##.#.ß.......@#..#.##.#.0.0)?i #..###.###...##.#### >.# #...##.# #### #..###.####...) #.#.# #.##.....#.# #.##.⌠.### ## #.# #.##...# # #.# #.##...# #?i0 #.# #......# #?i?i,1.1 (0.6?i?i  Things that are here: _a +0 hand axe; an orc corpse  Things that are here: _a +0 hand axe; an orc corpseFound a stone staircase leading down.?i?i?ig?i?i?iX?iZ?iج?i?i?i(?i]?i1?i?i?ia?i?iS?i?i?i&?i?ia?iŸ?iD?iۻ?i2?i?iн?i?i?i5?i?i?i3?i?iR?i;?i?i?i?iP?i?i?i?i,?iW?i?i-?ii?i?i=?it?i?i?i:?i?i?io?i?i?i,?i?i?i?i-?i?i)?i?i$?i?i?i,?i*?i_?i?i@?i?i?i?i?ia?iMX?i?i?i?i!?i+?i?iR?i?iG?iA?i~?i?ic?i>?ir?iB?i?iL?i?i??i) ?i ?i& ?i ?i ?i?i?im?i?i,?i?i?i*?iX+?i,?iL-?i-?i=0?ie26 _a +0 hand axe; an orc corpse  Things that are here: _a +0 hand axe; an orc corpseFound a stone staircase leading down.  You encounter a marrowcuda.?i; #.# ..........#..#.#.# #.F##..###.###...###.## #..##...>.## #...#..###..##.####.###..####.#.##..##.# #..#.#.# #.#####..##.####.#.##.# ##.# #..........####.# #### #..##.###### #.# # ?id<#.@....# #.# # ###.##..# #.# ##.......# #.#  ###.###.# #.####.# #.#########.# #.#.......F   marrowcuda (dormant)#.# #.#.###.#.....?i<#.###...###...##.##........##...#...?i~B022.7 (21.6)?iC43.3 (22.2 _?iN?ij ( #.# ..  #.# #.F#.  #.## #..##...>.##  #..## #..#.   #..##.# #..#.#.#   #..##.####.  ##.# #..........  ### #..##.###### #.#  #.@....# #.#  ###.##..# #.#  #.......# #.#  ###.###.#  #.#  #.#  #.#  #.# #.?i  #.# ..  #.# #.F#.  #.## #..##...>.## ?i_  #..## #..#.   #..##.# #..#.#.#   #..##.####.  ##.# #..........  ### #..##.###### #.#  ?i b#.@....# #.#  ###.##..# #.# ?i2  #.......# #.#  ?iv ###.###.#  #.#  ?i #.#  #.#  ?i a#.# #.?i ?i 3?is ?iv a _A marrowcuda is nearby!?i  ))))))F  You shoot a sling bullet. The sling bullet hits the marrowcuda.?iYS#.?iS.F?iXd..... ?i`Y:===4.3 (1.0)?ic\?i%^e _The marrowcuda is moderately damaged.?i%  Casting: Jinxbite (safe; 9% risk of failure)  ?i[&\Confirm with . or Enter, or press ? or * to list all spells.?i , .?iV rFYou beckon some vexing sprites to accompany your attacks.?ix" ?iT# '8/10 ?i# ------5Will/2 Jinx ?i~( Q _You feel your willpower being sapped.?inN )))))?in=))You shoot a sling bullet.?i=:*?i~ .FThe sling bullet closely misses the marrowcuda.A giggling sprite leaps out and smacks the marrowcuda with its own tail.?iO.F?iτ.... (very drained)?i-=6?i[?ie _The marrowcuda is moderately damaged.?iM )) You shoot a sling bullet. The sling bullet hits the marrowcuda!?iWY:*?iv) .FThe marrowcuda is severely damaged.A giggling sprite leaps out and smacks the marrowcuda with its own tail.?i5*  The marrowcuda is severely damaged.Ashenzari invites you to partake of a vision and a curse of devices andelements.?il*?io0/  --more--?i?{V. 7 _?i{?i8?iF t .  You shoot a sling bullet. The sling bullet hits the marrowcuda!?iW 8)?i ?i).?i-. 6?i8.J8 _You destroy the marrowcuda!?i2?i5h _Your Dodging skill increases to level 4!?iH?i Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% G - Curse Item(Boost: Dev/Elem)0%  H - Shatter the ChainsCursed item0% [?] toggle between ability selection and description.?id  Curse Item Curses a chosen equipped item, binding it to the wearer until the curse and the item both are broken. Cursed items can no longer be enchanted or modified. If you bind an item with this curse Ashenzari will enhance the following skills:Devices: Evocations and Shapeshifting. Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. Range: N/A This ability costs: nothing.?ip Ability - do what?CostFailure ?i Invocations -  X - Renounce ReligionNone0%  G - Curse Item(Boost: Dev/Elem)0%   H - Shatter the ChainsCursed item0% [?] toggle between ability selection and description.?iO ?i ?iq u #.#..........#..#.## fontaine3 the Shooter#.##..##..###.###...## Spriggan of Ashenzari ......?i l#.###..##...>.## #...## Health: 32/32 ========================#..###..##.####.###..### Magic: 8/10===================-----##.#.##..##.# #..#.#.# # AC: 2Str: 4#.####?ie #..##.####.#.##.# # EV: 18Int: 15##.##..........####.# # SH: 0Dex: 19###?i #..##.###### #.# # XL:  7 Next: 68% Place: Dungeon:5#.@....#?i #.# # Noise: ===------  Time: 2728.3 (0.0)###.##..##.# # a) +1 sling?i f#.......##.#?i! Fire: a) +1 sling###.###.#?iB #.### Quill Will/2 Jinx #.# #.########....?ic #.# #.#........### ?i #.# #.#.###.#..... #.###...###...##.#?i  #........##...#... ?i The marrowcuda is severely damaged.Ashenzari invites you to partake of a vision and a curse of devices and ?i ;_elements.?i You shoot a sling bullet. The sling bullet hits the marrowcuda! _You destroy the marrowcuda! _Your Dodging skill increases to level 4!?i P  Okay, then.?i+ ?i ?i . _?ir _?isx  The jinxing sprites lose interest in you.?it(?i(u?iv{ _The sprites lose interest in your situation.?iw?i*x?iy?i?y?iy?i{?iY{69==?i{?i{?i5}?in}?i}?i?iP?i?i4?io?i\?i?ix:==?i)?iA?iu?i?i?i4?i?i(?in?i?ir?iQ10/10===?iT?ib?i?iV?i]?i?iH?i,?i{,?i%===?i?i?ie?i?iS?i?i?i]?i?i?ii?i?if,?i{?i?in?i9?i(?i?in _You feel your willpower return.?i'?i_?i?i?i?i?i?i?i?iq?i?i?iV?i?ie?i}?i?i?ib?i?i?i ?i]?i7 #.......... ####.......  #.##### # ## #.#..... #.#  .. # #.#.#... #.# ####.#####.#.#.# ######....>.....#.#.#.#.# #[...............#..#.##.###..###.###...#---54.9 (26.6)#.## #..##...>.## #...##..## #..##.####.###..#####.#.# #..##.# #..#.#.# #.####?i#..##.####.#.##.# ###.##..........####.# ####..##.###### #.# ##......# #.# ###.##..# #.# #?i?imI---5.5 (27.2?iP?iI _Found a chain mail.?i ?i 9 Spells (Memorise)TypeFailure Level  a - Sigil of BindingHexes16% 3b - SandblastEarth24%?i ;1  c - Inner FlameHexes/Fire28% 3  d - BlinkTranslocation34% 2  e - Call ImpSummoning34% 2  f - Mercury Arrow?iP sConjuration/Alchemy34% 2  g - Cause FearHexes?iy g47% 4  h - Dimensional BullseyeHexes/Translocation?i d75% 4  i - Martyr's KnellNecromancy/Summoning?iS 93% 4  j - Detonation CatalystFire/Alchemy99% 5 6 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit?iCT Detonation Catalyst Affixes a volatile catalyst to the caster's fists or melee weapon, causing each of their strikes to release a fiery explosion at its primary target. The caster and their allies are protected from the explosion's effects. The activity of thecatalyst may be prolonged indefinitely as long as the caster continues to attack, but it rapidly loses potency when they take other actions. The base damage of the caster's weapon and the caster's spellpower each increase the explosion's damage. Level: 5 Schools: Fire/Alchemy Fail: 99%  Power: 2% Damage: 2d2 (max 2d7)  Range: N/A  Noise: Very loud Miscasting this spell causes magic contamination and also either poisons you or deals up to 57 fire damage.?iJ Spells (Memorise)TypeFailure Levela - Sigil of BindingHexes16% 3  b - SandblastEarth24% 1  c - Inner FlameHexes/Fire28% 3  d - BlinkTranslocation 34% 2  e - Call ImpSummoning34% 2  f - Mercury Arrow?i Conjuration/Alchemy 34% 2  g - Cause FearHexes47% 4  h - Dimensional BullseyeHexes/Translocation75% 4  i - Martyr's KnellNecromancy/Summoning93% 4  j - Detonation Catalyst Fire/Alchemy99% 5 ?iê(?i6 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit?iF?iN?i$V #.##.......... fontaine3 the Shooter#.#####....... Spriggan of Ashenzari ......#.##.###### Health: 32/32 ========================#.### ###.#..... Magic: 10/10 ========================?iV#.##. .. # #.#.#... AC: 2Str: 4#.##.####.#####.#.#.## EV: 18Int: 15#.# ######....>.....#.#.#.## SH: 0?i>WfDex: 19#.# #[...............#..#.## XL:  7 Next: 68% Place: Dungeon:5#.##.@##..###.###...## Noise: ---------  Time: 2755.5 (0.0)#.###..##...>.## #...## a) +1 sling#..##?iW#..##.####.###..### Fire: a) +1 sling##.#.##..##.# #..#.#.# # Quill ?iW#.#####..##.####.#.##.# #?iW##.##..........####.# #?iW ####..##.###### #.# #?iX #......#?i*Xb#.# # ###.##..#?iIXR#.# #  ?ijXl_Your Dodging skill increases to level 4! _Okay, then.?iXThe jinxing sprites lose interest in you. _The sprites lose interest in your situation. ?iX_You feel your willpower return. _Found a chain mail.?iC` .######.####.#.##.........########.###### #.... ###.##..# #.# #?i`Y Okay, then.?ia?iqg?i-i. _?i6 ?i6 ?iL7 ?iO: ?i; ?i? : _?i@ ?i)B ?iB ?i0C ?iD ?itF ?iF ?iG ?i;J ?iK ?i9L ?iL ?i|N ?i P ?iBP ?i\Q ?iR ?i_T ,?iT ?ipV ?iW ,?iX ?iY ?i~[ ,?ii\ ?i] ?i _ ,?i?` ?ip b  You see here a +0 chain mail.?iq ?ir  _?i/s ?iu ?i `?is B?ib ?i ?i ?i ?i ?i ?i< ?i ?i ?i ?i ?i ?iV ?i ?i+ ?iS ?iH ?i ?iߠ ?i ?i ?ie ,?i ?i R  There is a stone staircase leading down here.?i̦ ?i  _?i ?i ?iB ,?i ?i ?iǮ ?i ?io ?i ?il ?i ?i۲ ?ij ?ie ,?i ?iL ?i ?i- ?i ?iϻ ?iؼ ?i ?i) ?i ?i ?i ?i^ ?ig ?i ,?iO ?i ?iP ?i ?i ?i_ ?i' ?i{ ?i ?i% ?i ?i0 ?i ?i ?i ?i ?i ?i ?i ?i ?iS ?i ?i[ ?i ?i5 ?i ?ij ?i ,?ip (?i ?i?i?i?ih?iI?i?i?i'?iy?i?i?i?iF ?i'?i),?iy*?i<+?i+?i+?i,?i-?iv.?i.?i+/?i1?i1?i4B?i47B?i=?i!?X?i@B?i@?iHv?iI,?iJ?iK,?i]K?iK?ikL?iL?iM?iM?iN?iN?igO?iP?i"Q?ibQ?iQ?iR?ihTB?iFU?iU?i?V?iV?iX?ijX?iX?iY?iWZ?iZ?iZ?i%[?i[?i\?i?\?if\?in^B?i^?iH`?ia?iZa?ia?ic?i6fX?i-g?ig,?ijX?iln?iKm?ivm?im?i0o7 _You open the door.?iXpg  You encounter an iguana.?itY  # ?i u)#...# ###### #...# #[ ...#?iuf # ..# ##### .l# ####.....  #... #........ ?ipv #'#####+##.##.##.  #@.##.#.##.##.##.  ##......##.##.##.   ####.####.##.##.   #.####.##.##.   #.....#...... ?i)w  ######.##..... l   iguana (asleep)  #.#######  #......##  #####..##?i{1810.5 (55.0)?iu|41.1 (55.6 _?i ?i|?i69 #...#  #...# #[ #...#  #...#  #..l#  #...  #'## #@.# ##......# ####.### #.####. #.....#...... .?i #...#  #...# #[ #...#  #...#  #..l#  #...  #'## #@.# ##......# ####.### #.####. #.....#...... .?iq?i?i7?iD^ _An iguana is nearby!?i ))lYou shoot a sling bullet. The sling bullet hits the iguana.  The iguana hisses angrily.?ioK.l?iu(.'.?itv:===2.1 (1.0)?i{?i~4 _The iguana is lightly wounded.?i)  Casting: Jinxbite (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?iAG.l?i̧?i^'8/10 ?ie-----Contam: 12% ---3?i?i%F _You miscast Jinxbite. Nothing appears to happen.?ip  #. #...# ######.?iި  #...# #[. #...# #.?i g #...# ?i' 2#####. ?iK {#...# ####. ?in x#... #. ?i ]#l#####+##.##.##.#. ?i #.@##.#.##.##.##.#. ##......##.##.##.#.?iݩ l ####.####.##.##.#.?i r #.####.##.##.#. ?i! _#.....#......#. ######.##......?iB 1 #.#?id a. #......##. ?i 1#####..##.?iR ?iIJ F20---------?i M==-7 (0.6?i ?i + _The iguana bites you!?i_#...###### #[.########....#... ... #l#####+##.##.##.#..##.#.###@.....# ####.##?if #.###....#.....#####.##..... #.#######.....#### #.####?i+E'l?i?i0--4.3?i?ir?i #...# ######. #...# #[. #...# #. #...# #####. #...# ####. #... #. #'#####+##.##.##.#.< #.l##.#.##.##.##.#.# ##.@....##.##.##.#.# ####.####.##.##.#.# #.####.##.##.#.# #.....#......#.# ######.##. #.#.# #......##.# #####..##. #.####.?i?i1@--9?i?i?i2@4 #...# ######...# #...# #[..# #...# ?i@R#...# #...# #####...# #...# ####. #... #.?i@ #'#####+##.##.##.#.<.?i@ #.l##.#.##.##.##.#.#?iA ##..@...##.##.##.#.# ?i=An ####.####.##.##.#.# ?ihAt #.####.##.##.#.#  ?iA`#.....#......#.# ?iB######.##. #.#.# ?iGB#......##.# #####..##. #.####.#?igB?i$DE.l?iK?iWLM-----=5.5?iQ?iSz _The iguana attacks as it pursues you! The iguana closely misses you.?i  #...# ######...# #...# #[..#  #...# #...#  #...# #####...# #...# ####.?i  #... #. #'#####+##.##.##.#.<. #..##.#.##.##.##.#.# ?i7 ##.l.@..##.##.##.#.#  ####.####.##.##.#.#  #.####.##.##.#.# ?iY i #.....#......#.# ?i} V######.##. #.#?ij .# #......##.# #####..##. #.####.#?iM ?i Q----------6.1?if ?i} ?i #[..# .#####...###?i####.........#... ... #'#####+##.##.##.#.<..##.#.###?i6##.l...  ####@### #.###?i....#......#.########.##......... #.#######.###.....####..##....?iU #.####.##...?i>.l?iX?ij?-7?i?is.#####...######.........#... ... #'#####+##.##.##.#.<#..##.#.######..l...#  ####.### ....#......#.########.##.........?i/ #.#######.###.....####..##.... #.####.##.....#..?ip?i'7.3?i?i?im#####...######......... ... #'#####+##.##.##.#.<..##.#.#####..l...  ####.## #.####.#....#......#.########.##......... #.#######.###.....####..##.... #.####.##.....#......?i?i"E.l?i?iA19?i?i?iD  #...# #####...# #...# ####. #... #. #'#####+##.##.##.#.<. #..##.#.##.##.##.#.# ##......##.##.##.#.# # ####l####.##.##.#.#  ?iE #.####.##.##.#.#  #.@...#......#.# ######.##. #.#.# #......##.# #####..##. #.####.# #.###...# #.##..#..# #.#.?iF E.l?itL ?iYM '8.5?iP ?iQ ?iI  #...# #####...#   #...# ####.   #... #.   #'#####+##.##.##.#.<.   #..##.#.##.##.##.#.####.   ##......##.##.##.#.# #   ####.####.##.##.#.# #   #l####.##.##.#.# #   #..@..#......#.#   ######.##.   #.#.#   #......##.#   #####..##.   ?i2 #.####.#   #.###...#   #.##..#..#   #.#.#?i>?i'9.1?is?i?i7 #...# #####...####. #...# ####.?i8 #... #. #'#####+##.##.##.#.<. #..##.#.##.##.##.#.####. ##......##.##.##.#.# ##. ####.####.##.##.#.# #. #l####.##.##.#.# #. #...@.#......#.#####. ?i9m######.##. #.#.# #......##.# #####..##. #.####.#  ?ih96 #.#.#?i:F.l?i@??i @?17?iMD?iE?i}#...# #####...####.##...# ####.##... #..##'#####+##.##.##.#.<.....##..##.#.##.##.##.#.####.##......##.##.##.#.# ##.#####.####.##.##.#.# #.#?iB#.####.##.##.#.# #.##.l..@#......#.#####.#######.##.##.#######.##......##.######..##.#.####.##.###...### ##.##..#..##?ioQ ##.#.#?iF?i#9?i':==020.3?i?iu?iLi#...#  #...# #.#.#...# #####...####.#.#...# #####.#... #...............#.#'#####+##.##.##.#.<.....###..##.#.##.##.##.#.####....##......##.##.##.#.# ##.#.####.####.##.##.#.# #.#.#.####@##.##.#.# #.#.#.l...#......#.#####.#.######.##............#.#.#######.#?ii#......##.#############..##.........#.####.#######.###...### ##.##..#..## #.?ikA.l?iqW8% 9?iu?iHw?i% ?M[..# # #...#  #####...#########... #...........'#####+<.....##..##.####...##......#####.####.##.##.#.# #..l..#......#.###########.##............#.#.#######.########?i ?i o2=71.5?i ?i^ ?ic I?i?i%?ic6?ii  An iguana comes into view.?i #........##..######...###. #[..#  #...# ## #####...#####...# ####........#... #...............#'#####+<.....###..##.#.###...##......##.#####.####.##.##.#.# #.####.##.##.#.# #.#. Quill ?i@#..l.l#......#.#####.#.##.##l   iguana2.1?i]/?ik0g==57 (1.2 _?i7?i8?i?iG?im?iD?i#........##...#. fontaine3 the Shooter#...#######...###..#. Spriggan of Ashenzari ......#...##[..# ##.#. Health: 22/32 ================--------#...##...# #.#. Magic: 9/10=====================---#...######...####.#. AC: 2Str: 4#...# ####............#. EV: 18Int: 15 Contam: 5% #...#...............#. SH: 0Dex: 19#'#####+##.##.##.#.<.....## XL:  7 Next: 68% Place: Dungeon:5#..##.#.##@##.##.#.####.... Noise: ---------  Time: 2822.7 (0.0)##......##*##.##.#.# ##.#. a) +1 sling####.####*[40?im##.##.#.# #.#. Fire: a) +1 sling#.####*##.##.#.# #.#. Quill #..l.l#......#.#####.#.######.##............#. l   iguana#.#######.#########......##.#############..##......... _The iguana attacks as it pursues you! The iguana closely misses you. _An iguana comes into view.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (lightly wounded, 71% to hit)?i/#........##...#. fontaine3 the Shooter#...#######...###..#. Spriggan of Ashenzari ......#...##[..# ##.#. Health: 22/32 ================--------#...##...# #.#. Magic: 9/10=====================---#...#?i501#####...####.#. AC: 2Str: 4#...# ####............#. EV: 18Int: 15 Contam: 5% #...#...............#. SH: 0Dex: 19#'#####+##.##.##.#.<.....## XL:  7 Next: 68% Place: Dungeon:5?i0#..##.#.##@##.##.#.####.... Noise: ---------  Time: 2822.7 (0.0)##......##)##.##.#.# ##.#. a) +1 sling####.####)##.##.#.# #.#. Fire: a) +1 sling#.####)##.##.#.# #.#. Quill ?i0|#..l.)#......#.#####.#.######.##............#. l   iguana#.#######.#########......##.#############..##.........?i0Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line?ik1Aim: an iguana (lightly wounded, 71% to hit)  You shoot a sling bullet.  The sling bullet barely misses the iguana.?i9l.?i;..?iU3===3.7 (1 _?i<?ig?iwJ#........##...#. fontaine3 the Shooter#...#######...###..#. Spriggan of Ashenzari ......#...##[..# ##.#. Health: 22/32 ================--------#...##...# #.#. Magic: 9/10=====================---#...######...####.#. AC: 2?iStr: 4#...# ####............#. EV: 18Int: 15 Contam: 3% #...#...............#. SH: 0Dex: 19?i #'#####+##.##.##.#.<.....## XL:  7 Next: 68% Place: Dungeon:5#..##.#.##@##.##.#.####.... Noise: ===------  Time: 2823.7 (0.0)?i##......##*##.##.#.# ##.#. a) +1 sling?iz####.####*##.##.#.# #.#. Fire: a) +1 sling#.####l##.##.#.# #.#. Quill #..l..#......#.#####.#.######.##............#. l   iguana#.#######.#########......##.#############..##.........You shoot a sling bullet. _The sling bullet barely misses the iguana.?i"Fire: a) +1 sling?i-Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (lightly wounded, 71% to hit)?iM#........##...#. fontaine3 the Shooter#...#######...###..#. Spriggan of Ashenzari ......#...##[..# ##.#. Health: 22/32 ================--------#...##...# #.#. Magic: 9/10?i-9=====================---#...######...####.#. AC: 2Str: 4#...# ####............#. EV: 18Int: 15 Contam: 3% #...#...............#. SH: 0Dex: 19#'#####+##.##.##.#.<.....## XL:  7 Next: 68% Place: Dungeon:5#..##.#.##@##.##.#.####.... Noise: ===------  Time: 2823.7 (0.0)##......##)##.##.#.# ##.#. a) +1 sling?i\w####.####)##.##.#.# #.#. Fire: a) +1 sling#.####l##.##.#.# #.#. Quill ?iy#..l..#......#.#####.#.######.##............#. l   iguana#.#######.#########......##.########?i;#####..##.........Fire: a) +1 sling?iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line?iAim: an iguana (lightly wounded, 71% to hit)  You shoot a sling bullet. The sling bullet hits the iguana.  The iguana is moderately wounded.?iqBl.?i9w4.?irxK14.7 (1 _?i~?i?iY ###...## #........##.######...###.[..# # #...#  #####...########.....#... #...........'#####+?iZ<.....##..##.#.##.###...##......##.####l####.##.##.#.# ..l..#......#.###########.##............#.#####......##.########?ii`?i`6---5.3 (0.6?ie?if?i@#.###...###...## fontaine3 the Shooter#........##...#. Spriggan of Ashenzari ......#...#######...###..#. Health: 22/32 ================--------#...##[..# ##.#. Magic: 9/10=====================---#...##...# #.#. AC: 2?iStr: 4#...######...####.#. EV: 18Int: 15 Contam: 1% #...# ####............#. SH: 0Dex: 19#...?i#...............#. XL:  7 Next: 68% Place: Dungeon:5#'#####+##@##.##.#.<.....## Noise: ---------  Time: 2825.3 (0.0)?if#..##.#.##*##.##.#.####.... a) +1 sling##......##*##.##.#.# ##.#. Fire: a) +1 sling?i,)####.####l##.##.#.# #.#. Quill #.####.##.##.#.# #.#.?iVf#..l..#......#.#####.#. l   iguana######.##............#.#.#######.#########......##.########?iYou shoot a sling bullet. The sling bullet hits the iguana. _The iguana is moderately wounded.?iFire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (moderately wounded, 71% to hit)@i9#.###...###...## fontaine3 the Shooter#........##...#. Spriggan of Ashenzari ......#...#######...###..#. Health: 22/32 ================--------#...##[..# ##.#. Magic: 9/10=====================---#...##...# #.#. AC: 2Str: 4#...#@iW:#####...####.#. EV: 18Int: 15 Contam: 1% #...# ####............#. SH: 0Dex: 19#...#...............#. XL:  7 Next: 68% Place: Dungeon:5#'#####+##@##.##.#.<.....## Noise: ---------  Time: 2825.3 (0.0)@i~:#..##.#.##)##.##.#.####.... a) +1 sling##......##)##.##.#.# ##.#. Fire: a) +1 sling####.####l##.##.#.# #.#. Quill @i:#.####.##.##.#.# #.#.#..l..#......#.#####.#. l   iguana######.##............#.@i:#.#######.#########......##.########Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycle@i:Shift-Dir - straight lineAim: an iguana (moderately wounded, 71% to hit)  You shoot a sling bullet. The sling bullet hits the iguana.  @i;IThe iguana is severely wounded.@iBl.@i3".@io23====6.3 (1@i@i  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an iguana (moderately wounded, 71% to hit)  You shoot a sling bullet. The sling bullet hits the iguana.  @iGThe iguana is severely wounded. _Your magical contamination has completely faded away.@iM #.# #.#.###.#....#.###...###...# #........##...#.#...# ######...###..#.#...# #[..# ##.#.#...#  #...# #.#._#...# #####...####.#.#...# ####@i d#.#... #.@.............#..#'#####+##.##.##.#.<.....####..##.#.##.##.##.#.####....##......##l##.##.#.# ##.#.#####.####.##.##.#.# #.#.@i #.####.##.##.#.# #.#.##..l..#......#.#####.#.#@i \######.##............#..#.#######.#@i 6l.@i @i> 4---9 (0.6@i 9_@i" @ip#.# #.#.###.#.#.###...###...##.##.##...#.#...# ######...###..#.#...# #[..# ##.#.#...# #...# #.#._.@ikq#...# #####...####.#.#...# ####.#.#... #.#.#'#####+##.##.##.#.<.....##..##.#.##l##.##.#.####.##......##.##.##.#.# ##.#.#####.####.##.##.#.# #.#.@iq#.####.##.##.#.# #.#.##..l..#......#.#####.#.##@i8r ######.##..#... #.#.# @ix@i=yC---7.5@i}@i1@i #.# #.#.###.#.#.###...###...##.##.##...#...##...# ######...###..#...##...# #[..# ##.#...##...# #...# #.#._.#@i9#...# #####...####.#...##...# ####.#...##... #.#...##'#####+##.##.##.#.<.....##..##.#.##l##.##.#.####.##......##.##.##.#.# ##.#.##.####.####.##.##.#.# #.#.@i# #.####.##.##.#.# #.#.##..l..#......#.#####.#.#######.##...#.#.#.#@iN@i1l@i;.l   iguana@iR'8.1@i!9_@ic#@it#.# #.#.###.#.#.###...###...##.##.#.##...#...#.#...# ######...###..#...#.#...# #[..# ##.#...#.#...# #...# #.#._.#.#...# #####...####.#...#.#...# ####.#...#.#... #.#...#.#'#####+##l##.##.#.<.....#####.#..##.#.##.##.##.#.####.##......##.##.##.#.# ##.#.##.#####.####.##.##.#.# #.#....##.####.##.##.#.# #.#.##..l..#......#.#####.#.#######.##...#.#.#.#@iNu4l.@i%{@i{C=10/10@i|2===7@i9_@i@i:#.# #.#.###.#.##.###...###...##.##.#..##...#...#. #...# ######...###..#...#.# #...# #[..# ##.#...#.# #...# #...# #.#._.#.# #...# #####...####.#...#.# #...# ####.#...#. #... #.l.#...#.#@iN#'#####+##.##.##.#.<.....#####.##..##.#.##.##.##.#.####.###......##.##.##.#.# ##.#.##.#####.####.##.##.##.####.##.##.#.# #.#.#### #..l..#......#.#####.#.#######.##.....#.#.#.#@i>@iգ'9.3@iu@i@i[A#.# #.#.###.#.##.###...###...##.##.#........##...#...#..# ...# ######...###..#...#.#. ...# #[..# ##.#...#.# ...# #...# #.#._.#.# ...# #####...####.#...#.# ...# ####.@i4C#...#. ... #.l.#...#.# #'#####+##.##.##.#.<.....#####.# #..##.#.##.##.##.#.####.# ##......##.##.##.#.# ##.#.##.#####.####.##.##.#.# #.#....# ##.####.##.##.#.# #.#.#### ##..l..#......#.#####.#.#######.##......#.#.#.#@i>.l@i8 @i2S4=9@i@iM@i,{#.# #.#.###.#.##.#.###...###...##.##...##........##...#...#..## ######...###..#...#.#.## @i,p#[..# ##.#...#.##.# #...# #.#._.#.##.# #####...####.#...#.##.# ####.#...#. #..l.@i-\#...#.##. '#####+##.##.##.#.<.....#####.##. ..##.#.##.##.##.#.####.@iF-##. #......##.##.##.#.# ##.#.##.###. @il-####.####.##.##.#.# #.#....# #.@i-#.####.##.##.#.# #.#.#### #.#..l..#......#.#####.#.######.@iU.######.##............#.#.#.#@i1>.l@ib6@i6(30.5@i<9_@i\>@im †You shoot a sling bullet. The sling bullet hits the iguana!@i rU)))@iK...@i kirmisher===74===1.5 (1.0 _You kill the iguana!@iBo _Your Ranged Weapons skill increases to level 8!@i[3@i!@iW@iP _@i U5=@i4@i@i,@i@i@iV@i2@iۧ,@i@i @ilD6=@iI@i@i@i@i@i@i@i|@iֳ@i@i@i#7@iEE==@iS@iԹ@i@iA@iʼ@i&@i(@i,@it@i#@ih8==@i@i@iM@iF@i@i;@i;@i@i,@i@i@iC@ilN9=@i@i6@i@i@i@i@iU@i@i@i@i{@iL30=@i_@i:@i@i@i]@i@i@i<@iy@iy@i@ib#1@iE==@i@ij@i@i@i,@i@iw@i@i@i@ih2==@i2@i7@i@i@i,@i5@i{@i@i@i@i@i@i@i|@i@iD9=@iE@i> c  You see here an iguana corpse.@i @iL  _@i@ib@i@i@ij@i@i,@i@i"@i@i/@i@i @i!@i_!@i "@i"@i#@i#@iG$@iv%@i6&@is&@i&@i(@i0),@i)@if*@i*@iQ+@i+@il,@i-@iT-@i-@id.@iH/@i/@i/@iq0@iJ1@i1@i2@i2@i3@i3@i74@iQ5@i 6@id6@i6@i8@i8@i-9@i9@i;@iV<@i<@i2=@iS?7 _You open the door.@i`@@i@@iCA@iD@  There is an open door here.@iE@i*F _@iF@iVH@iJI@iI@iJ@iK@iK@i6L@iL@i?N@iJO@iO@iP@iQ@i`R@iR@iS@ilT@imU,@iU@i2W@iW@i:X@iY@iZ@iJ[@i[@iH\@i]@i_@i_@i`@ib@ikc@ic@ird@if@ig@i_g@ig@iti@ip@i%q@iq@is@i0t@it@i"u@ix@iy@iKz@it{@iY}@ia~,@i~@i @iT@í@i@iz@iȄ,@iQ@iW@ii@i@i[@i@i~@iʌ@i@iT@ix,@i@i@i(@is@i@i@i,@ic@i͘@i@i@ih@i@iќ@i@i,@iڟ@i/@i@i  ##.......###......#   #....#....##   #...###...#.......#   #...# #...###.###.#  #...# #...# #.# #.## #...# #...# #.# #.  #...# #...# #.# #.  #...# #...# #.###  #..@# #...# #......---90.7 (59.2)  #...# #...# ######.  #...# @iS[34m#...# #[  #...# #...# #.  #...# #...# #####.  #...# #...####.....  #...# #...#...†....  ##'#####'##.##.##.#  #..##.#.##.##.##.#.---@i@iE _Done exploring.@i@i   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.7   1.4  -2   i - Spellcasting   1.3   1.4  +2  @i]          b - Staves   0.0   1.7  -3   j - Hexes   3.6   2.8  +2   c - Unarmed Combat   0.0   1.4  -2   k - Fire Magic   0.7   1.4  -2       l - Ice Magic   0.0   1.4  -2  @i 6 d - Short Blades   0.0   0.8  +1      @i{ e * Ranged Weapons   8.0   9.0   0   m - Evocations   0.0   0.6  +3       n - Shapeshifting   0.0   0.7  +2   f - Armour   0.0   1.7  -3       g + Dodging   4.6   3.0  +3       h - Stealth   5.3   2.5  +5  @i                @is                @in    @i$:                The relative cost of raising each skill is in cyan.  Skills enhanced by Ashenzari's power are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets@io@i@i@i ##.......###......# fontaine3 the Skirmisher #....#....###.##..# Spriggan of Ashenzari ...... @ifY#...###...#.......# Health: 32/32 ======================== #...# #...###.###.# Magic: 10/10 ======================== #...# #...# #.# #.## AC: 2Str: 4 @i#...# #...# #.# #.#. EV: 18Int: 15 #...# #...# #.# #.#. SH: 0Dex: 19 @i#...# #...# #.###... XL:  7 Next: 74% Place: Dungeon:5 #..@# #...# #....... Noise: ---------  Time: 2890.7 (0.0) #...# #...# ######.. a) +1 sling #...# #...##[. Fire: a) +1 sling @i#...# #...##.. Quill  #...# #...# #####.. #...# #...####......  @i#...# #...#...†.....  ##'#####'##.##.##.#.  #..##.#.##.##.##.#.  _You kill the iguana! _Your Ranged Weapons skill increases to level 8! _You see here an iguana corpse. @ik_You open the door. _There is an open door here. _Done exploring.@i @i@iS@i@ij~ I@iw Q.....#....###...# #...# #...# #...# #...# #..........#...†....'##.@i ".##.@i- @i @ie E _Done exploring.@iDL@iL@imM@iyh@im@i?n@i!pE _Done exploring.@ic@iTd@id@in _@i4r@ir@i*s@ics@is@it@iwt@it@it@ix #.# #.####..##..### #.## #.# #..##...>. #..## #.# #..##.#### ##.#.# #.# #..##.# # #.######## #..##.##@ix ##.##...## #........ ###.....## #..##.#### ##.......###......#  #...@#....###.##..# 4.9 (4.2 #...###...#.......#  @iy!#...# #...###.###.#  #...# #...# #.# #.### #...# #...# #.# #. @i2y##...# #...# #.# #.#.# #...# #...# #.###...# #...# #...# #....... @i]y|#...# #...# ######..@iy@i|@i} @iG~  @i~  @il  @i7  @i  @iX , @i  @i^  @i  @i:  @i  @i  @i1  @i  @i  @i , @iT  @iS  @i  @i  @i  @i  @iU  @i  @i`  @i  @i , @i]  @i  @i  @i  @i  @i  @i  @i  @iu  @i  @i  @i  @i  @i'  @i  @ic  @i  @i|  @iv  @i  @ij  @iX  @i  @iO  @i  @i  @iZ  @i# , @i @  There is an open door here. @i  @ia  _ @i  @i]  @iN  @i  @i  @iR  @iG B @iU  @iN , @i  @i  @i  @i  @i  @i  @i8 , @i  @i"  @i# , @i#  @i5(  @i) , @iZ)  @i-  @il.  @iU/ , @i3  @i4 , @iN5  @iB9  @i9  @i:  @ir:  @i>  @i?  @i*@  @i@  @iD  @iE  @iF  @iG  @iJ  @iK  @i/L  @iPM  @iQ  @iR , @i:S  @iV  @i7X  @i~X  @ixY  @i2]  @iI^  @i^  @i_  @ib  @iKd  @id  @i8f  @ih  @ii  @ii  @ij  @itn  @io  @ifp  @imq  @it  @iv  @i w  @ix  @iX{  @iI} , @i*~  @iy  @i2  @iz  @i  @i There is an open door here. _Done exploring. _There is an open door here.  You see here a +0 ring mail. @i  @i  _ @i  @i  @i\ , @i  @i  @iL  @i  @i`  @i  @iz , @iz  @i  @i&  @iT  @ip  @i  @i  @i  @i/  @i  @i9 , @i  @i  @iԬ  @i  @i  @i;  @ik  @i  @iD  @i  @iϳ  @i+  @iд  @i  @i$  @ig  @i*  @iF  @i'  @ii  @iں  @ix  @i , @iT  @i  @i , @i  @i  @i , @iL  @i  @is  @i  @i  @iU  @i  @i  @i  @i  @ig  @i  @i#  @i6  ####.......)# #.######.#)## ######## #.#.......#.#. #......# #.#.#...)####. #.####.#####.#.#.##.#....  @i  ######....>.....#.#.#.##.#.ß  #[...............#..#.##.#....  #.####..##..###.###...##.####. # #.# #..##...@.## #...##.# #.927.9 (33. @i M0) ## #.# #..##.####.###..###.####. .# #.# #..##.# #..#.#.# #.##... ###### #..##.####.#.##.# #.##.⌠.  @i #...## #..........####.# #.##.  @iB R.....## #..##.###### #.# #.##... ......###......# #.# #......  @ij ..#....###.##..# #.# ####### .###...#.......# #.# @i ! @i(  @i  @i c _There is a stone staircase leading down here. @i- @i @i @iB @i&M8.9 (1.0) _ @i  You climb downwards.  You hear the sound of rushing water. @i2/  --more-- @i9%6 @iQ ### ..# #.# #.# #.# #@# ###  @iC30.4 (2.5 @iw  There is an entrance to a sewer on this level. Hurry and find it before the _portal rusts away!  You have a vision of a gate. @iSa _There is a stone staircase leading up here. @i 3 @i  @i  @i  @i P _ @ip  @i  @ip  @i!  @iI# , @i#  @i$  @i'  @i'(  @i(  @iJ*  @iD,  @i,  @i,  @in.  @i/  @i/  @i*4 B @i4  @i'5  @i7  @i8  @iv8  @i9  @iU;  @i_> , @i?  @iA  @iG ....<..#.......#.......#.. #......#........+.. #......##.###......#.#....@.......5.8 (5.4 @iG ...###.######..#.....##.###.##.# #.#..# #.##### #<#### @iwN  @i O ,6.4 (6.0 @ilW O _Found a stone staircase leading up. @i_" @i" @i# @i% @iW' @i*B @i/j  You encounter an ice beast. @i;5P ....<..#. .......# .. #......# ... #......# @i5 ... #......+ .. #......# #.###......#. #..@.........Y....###.######...## #.....# #.###.# @i5 #.# #.# ..# #.#Y   ice beast (wandering) #### @i6r#<#  ### @i6-7.0 (0.6 @i2= @iv>16 (1.2 _ @iC @iE @i  Casting: Jinxbite (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. @i p .  You beckon some vexing sprites to accompany your attacks. @i ) @iZ 8/10 -----==80Will/2 Jinx  @iG  @i ; _You feel your willpower being sapped. @iy @iz @i~ @iH _No target in view! @iCd.. ....<..##.# .......#.. #......#.## #......# ....# #......+ ... #......# #.###......#. #.@....###.######..#.### #.....# #.###.# #.# #.# ..# #.# #### #<#  ### @if @i<--9.2 (0.6 _ @iV @i @i1m .. ....<..# #.# .# .... #......# ....## #......# ....## #......+ ...# #......# #.###......#. #..###.######..#.###. #.....#.. #.###.#.#. #.# #.##... ..# #.## ## #### #<#  ###--8@i @iD @i @ic @ifa......<..# #.# .......# .... #......# ....## #......# ....## #......+ ...# #......###### #.###......#.#.....##.............@###.######..@i###.###.# #.....#  ..# #.###.##.# #.# #.##.... ..# #.# # ####### #<# ### @i @i; (40.4@im @i# @iI@iy@il  An ice beast comes into view.@i1 .. ....<..####.#. .#..... #......# ....## #......#.....## #......+.Y...# #......#@iϵo #####. #.###......#.#.....##..###.######...###.###.# #.....# ..# #.###.# .#.# #.# #.# #.... ..# #.# # ####### #<#Y   ice beast (wandering)  ###@i@i&0@iQ-----1.0 (0.6 _@i@iz@i p ))Y@i$ /You shoot a sling bullet.@i]8 :*@i .YThe sling bullet hits the ice beast but does no damage.  A giggling sprite leaps out and smacks the ice beast with its own front foot.@i)c.(very drained)@i>6===2.0 (1.0@iN@iY7 _The ice beast is lightly wounded.@i& ))))))You shoot a sling bullet.@iQ.Y@i֐4.....@ia%3@i@iB @iU_The sling bullet barely misses the ice beast.@i2i@i8y:@i<.. ....<..# ###.#. .# ..... #......# ....## #......# .....## #......+ .....# #......# #####. #.###......#. ##....Y##. .###.######.. .###.###.# #.....# ..# #.###.# .#.# #.# #.# #..@i=# ####### #<# @i@O.Y@iZF@i G4---6 (0.6@i]L@iN@ifc .. ....<..# ###.#. .......# ..... #......# ....## #......# .....## #......+  .....# #......# ####. #.####. @i##.....##@........... .......Y.###.######...###.###.# #.....# .# #.###.# .#.# ##.... ..# #.# # ####### #<####@ie@iW@iC---4.2@i@i@i.< O.. ....<..# ###.#. .# ..... #......# @i.= O....## #......# .....## #......+ .....# #......# #####. #.###......#. ##.....##. .Y.###.######.. .###.###.# #.....# ..# #.###.# .#.@is= #.... ..# #.# # ## @i@ K.Y@iF =@iF %8@iK @iN 7 _The ice beast seems less drained.@i A.. ....<..# ###.#. .......# ..... #......# @iAS....## #......# .....## #......+ .....# #......# #####. #.###......#. ##.....##. .Y###.######.. .###.###.# #.....# ..# #.###.# @iAj.#.# #.# #.##.... ..# #.# # #######@iBb #<# @iH@iI'5.4@iN@iGQ@i8.. ....<..# ###.#. .......# ..... #......# ....## #......# .....## #......+ .....# #......# #####. #.###......#. ##.....##. .Y###.######.. .###.###.# #.....# ..# #.###.# .#.# ##.... ..# #.# # ##### @iA6Y.@i@i!@ipO9==6.0@i@i@it 8.. ....<..# ###.#. .......# ..... #......# ....## #......# .....## #......+ .....# #......# #####. #.###......#. @i b##.....##Y. .###.######.. .###.###.# #.....# ..# #.###.# .#.# #.# #.##.... ..# #.# # ####### #<# @i!( @is) %6@i. @i0 @i8f .. ....<..# ###.#. .# ..... #......# ....## #......# .....## #......+ .....# #......# #####. #.###......#.##.....##Y..###.######.@i-g 8.###.###.# #.....# ..# #.###.# .#.# #.# #.##.... ..# #.# # ####### #<# @ih H.Y@in @in '7.2@i,t @iu @i> )))You shoot a sling bullet. The sling bullet hits the ice beast.@i!J.Y@i|%..@im&6===8.2 (1.0@i*@i,7 _The ice beast is lightly wounded.@ik8O ....K. .. <###.#...... ....## #.....#+ .....#   #####. #.####..##.....##..Y...............###.######....###.###.# #.....# .@iV9 ..# #.## .#.# #.... ..# #.K   kobold (missile, asleep)# ####### #<###@iF .YYou encounter a kobold. It is wielding a +0 club and quivering poisoned darts.@ieO@i,PD==---@i^P8 (0.6@iMU@i"Wi _The jinxing sprites lose interest in you.@i8...#.KK# ....K. .. .....<###.#...... ....## #.....#@ip9+ .....#   #####. #.####..##.....##...Y..............###.######...###.###.# #.....# .. ..# #.##. .#.# #KK 3 kobolds (2 missiles, asleep)@i9.... ..# #.# ####### #<@iG@i8HC---9.4@iN@iJQ  You encounter 2 kobolds. _A kobold is quivering stones.@iz....#.KK#.# .....K...# .. .....<..# ###.#. .# ..... #......# ....## #......# .....## #......+ .....# #..@...# #####. #.###......#..  ##.....##...Y.  .###.######.  .###.###.# #.....# ...# #.###.# ..#.# #.# #.# # Y.@i@i(50.0@i@i"@ib ....#.KK#.# .....K.... .....<###.#. ..... ....# ....## .....##+ .....######. #.###Y..##.....##..............  .........###.#########.###.# #.....#  ..# #.###.# .@iS .#.# #.#  ##.... .    kobold (missile ####### #< ##@i' @i' %6@i- @i@i>@iPi .....K.... ......< ###.#. ......  ..... # ....## .....##+ . .....# ... #####. #.###..Y...#..........##........@....... ........###.###### ###.###.# #.....# # ..# #.###.# ..# #.# #####.... .  ####### #< ## @iW@iW'2.4@i|[@i\@iSP .....K...# .. ......<..#  ###.#. ..# ..... #......# ....## #......# .....## #......+ . .....# #......# ...  #####. #.###..Y...#..... ##.....##..###.######...... .###.###.# #.....# #.....@ix} ..# #.###.# ..... .#.# #.# #.# #### #.... ..# #.#  # # #<#  ###@iI@ia27----=3.0@i1@iT _The ice beast hits you. The ice beast freezes you. You resist.@i  .....K...# .. ......<..# ###.#. ..# ..... #......# ....## #......# .....## #......+ . .....# #......# ... #####. #.###..Y...#.....  ##.....##.  .###.######...... @i  .###.###.# #.....# #..... ..# #.###.# .....  .#.# #.# #.# #### #.... ..# #.#  # # #<#  ###@i @i `8=----@i 6@ij @i @i  .....K...# .. ......<..# ###.#. ..# ..... #......# ....## #......# .....## #......+ .@iM = .....# #......# ... #####. #.###..Y...#..... ##.....##. .###.######...... .###.###.# #.....# #..... ..# #.###.# .....  .#.# #.# #.# #### #.... ..# #.#  # # #<#  ###@i @i c10/10====4.2@i+ @i O _The ice beast misses you.@iN= .....K...# .. ......<..# ###.#. ..# ..... #......# ....## #......# .....## #......+ . .....# #......# ... #####. #.###..Y...#..... ##.....##. .###.######......@i7>Q .###.###.# #.....# #..... ..# #.###.# ..... .#.# #.# #.# #### #.... ..# #.# # ####### #<#  ###@i@U.Y@iE@iLF--8@iJ@iL@i< .....K...# .. ......<..# ###.#. ........# ..... #......# ....## #......# .....## #......+ . .....# #......# ... #####. #.###......#..... ##.....##...@.Y. .###.######...... .###.###.# #.....# #.....@i< ..# #.###.# ..... .#.# #.# #.# #### #.... ..# #.# # ####### #<#  ###@iB@i[CA-5.4@isG@iI@iC...<###.#. ...... ..... # ....## .....##+ . .....# ..#####. #.###..##.....##.....Y..............###@######.@i{###.###.# #.....# # ..# #.###.# .# #.# #####.... .# ####### #< ## @i2Y.@i@imC=6.0@i @i @i7###.#. ...... ..... ## ....##.# .....##..+ .@i_ ........# ..#####. #.###......#..##.....##....Y...............###.######.###.###.# #@....# # ..# #.###.# .# #.# #####.... .  ####### #< ## @i%@iشC===6@iU@iV@i D###.#. .# ..... #......# ....## #......# .....## #......+ . .....# #......# ... #####. #.###......#..... ##.....##....Y. .###.######...... .###.###.# #.@...# #..... ..# #.###.# ..... @i .#.# #.# #.# #### #.... ..# #.# # ####### #<####@iZ /Y@i" .Y   ice beast@i '7.2@it @i @ih[###.#. .# ..... #......# ....## #......# .....## #......+ . .....# #......# ... #####. #.###......#..... ##.....##..... .###Y######...... .###.###.# #..@..# #..... ..# #.###.# ..... .#.# #.# #.# #### #.... ..# #.# # ####### #<#### @ib]O.Y@ibM  The ice beast attacks as it pursues you!@ib59=8@iae@igO _The ice beast misses you.@iU###.#. .# ..... #......# ....## #......# .....## #......+ . .....# #......# ... #####. #.###......#.....  ##.....##....  .###.######......  @ii.###.###.# #.Y.@.# #..... ..# #.###.# ..... .#.# #.# #.# #### #.... ..# #.# # # #<#### @i@i`/-8.4@i@i@ix> )You shoot a sling bullet. The sling bullet hits the ice beast.@iJ.Y@i@i6===9.4 (1.0@i@iQ7 _The ice beast is lightly wounded.@i& i )))You shoot a sling bullet.@i ..YThe sling bullet completely misses the ice beast.@iU &60@i @i W _The ice beast closely misses you.@i\ @iu] @ia @ib @iG@i@iN @i @i0o###.#. .# ..... #......# ....## #......# .....## #......+ . .....# #......# ...  #####. #.###......#..... ##.....##. .###.######...... .###.###.# #..Y.@# #..... @i p..# #.###.# ..... .#.# #.# #.# #### #.... ..# #.# # # #<#### @ipE.Y@iywM  The ice beast attacks as it pursues you!@iw5--1.0 (0.6@i|@iO _The ice beast misses you.@ip  ..... # ....## .....##+ . .....# ..#####. #.##.. ##.....##..... .........###.###### .###.###.# #...Y.# # ..# #.###@# .#.# #.# #.# #####.... .  ####### #< ##@iw @ix ~30=---6@i~ @i @i  ....## .....##+ . .....# ..#####. #.##.. ##.....##..... .........###.###### .###.###.# #...Y.# # ..# #.###.# .# #@# #####.... .  ####### #< ## @ih O.Y@i9 @iN A-2.2@ic @ik" @iZ .....##+ . .....# ..#####. #.##.. ##.....##..... .........###.###### .###.###.# #.....# # ..# #.###Y# .# #.# #####.... . @i$[ ####### #< ##@iW]N.Y@icM  The ice beast attacks as it pursues you!@iOd-=8@i?h@ijW _The ice beast closely misses you.@in .....# ..#####. #.##.. ##.....##..... .........###.###### .###.###.# #.....# # ..# #.###.# .# #Y# #####.... ..# #.#  ###### ##@i@ie/-3.4@iG@i<a _There is a stone staircase leading up here.@i @i> 7-@i @i Q.Y@i @i" e=4.4 (1.0 _@iI %5@iO   ####.......)#.### #.######.#)##. ######## #.#.......#.#. #......# #.#.#...)####. #.####.#####.#.#.##.#....######....>.....#.#.#.##.#.ß..#[...............#..#.##.#....#.####..##..###.###...##.####. # #.# #..##...@.## #...##.# #. ## #.# #..##.####.###..###.####. .# #.# #..##.# #..#.#.# #.##... ###### #..##.####.#.##.# #.##.⌠. #...## #..........####.# #.##... .....## #..##.###### #.# #.##... ......###......##.#@iYP [37m #...... ..#....###.##..##.# ####### .###...#.......##.#You climb upwards.@i e1=5.9 (2.5@i @i X _You feel your willpower return.@i c _There is a stone staircase leading down here.@iD @iPE @iVI @iM @i.....#.#.#.##.#.ß..#[...............#..#.##.#....@i;#.####..##..###.###...##.####. # #.# #..##..Y@.## #...##.# #. ## #.# #..##.####.###..###.####. .# #.# #..##.# #..#.#.# #.##... ###### #..##.####.#.##.# #.##.⌠. #...## #..........####.# #.##... .....## #..##.###### #.# #.##... ......###......##.# #...... ..#....###.##..##.# ####### @iR5.###...#.......##.#@i$5-70.9 (2.5@i@i! _You climb upwards.@idc _There is a stone staircase leading down here.@if####.)#.##.######.#)##.# #.#.#.#.<#......# #.#.#...)####.#.####.#####.#.#.##.#.######....>.....#.#.#.##.#.ß.#[...............#..#.##.#.@ic#.####..##..###.###...##.####.  #.# #..##..Y>@## #...##.# #. # #.# #..##.####.###..###.####. # #.# #..##.# #..#.#.# #.##. #..##.####.#.##.# #.##.⌠.# ...## #..####.# #.##...### #..##.###### #.# #.##...####......# #.# #......# .#....###.##..# #.# # @i7!@i,j-1.5 (0.6 _@iD #....)).....####.......)#.##### #.######.#)##...######## #.#.......#.#.<#......# #.#.#...)#### #.####.#####.#.#.##.#...######....>.....#.#.#.##.#.ß#[...............#..#.##.#....#.####..##..###@###...##.####. @iF  #.# #..##..Y>.## #...##.# #.  #.# #..##.####.###..###.####  #.# #..##.# #..#.#.# #.##..... #### #..##.####.#.##.# #.##.⌠.### #..........####.# #.##...# ## #..##.###### #.# #.##...#...###......# #.# #......#....###.##..# #.# ########@iTG K.Y@i/N @iN '2.1@iyT @iU  @i%################.################ #....))....####.......)#.#### #.######.#)##. ######## #.#.......#.#.< #......# #.#.#...)#### #.####.#####.#.#.##.#. ######....>.#.#.##.#.ß #[............@..#..#.##.#.. #.####..##..###.###...##.#### #.# #..##...Y.## #...##.# # # #.# #..##.####.###..###.#### # #.# #..##.# #..#.#.# #.##.... ##### #..##.####.#.##.# #.##.⌠.# #..........####.# #.##...#  #..##.###### #.# #.##...#  . @i.....# #.# #......#  @i;;7 @iѳ @i @i  @i$ 3 @i'  @i 1  An ice beast comes into view. @ik "##. # #..)) # ####.......)#. # #.######.#)## # @i  ######## #.#.......#.# # #......# #.#.#...)#### # #.####.#####.#.#.##.# # ######....>.....#.#.#.##.#.ß # #[....#..#.##.# # #.####..##..###Y###...##.####  @i <## #.# #..##...Y.## #...##.# # .## #.# #..##.####.###..###.#### #.# #.# #..##.# #..#.#.# #.## @iC ## #..##.####.#.##.# #.##.⌠ Y   ice beast ##...## #..........####.# #.##.. #.....## #..##.###### #.# #.##....###......# #.# #..... @i (3.3 @i  @i_ 19 (1.2 _ @i  @i !@ii`.#. .# #.)) .# ####.)#. .# #.######.#) .# ######## #.#.#. .# #......# #.#.#...) .# #.####.#####.#.#.##.# .# ######....>.....#.#.#.##.#.ß .# #[.....#..#.##.# .# #.####..##..###Y###...##. .## #.# #..##...Y.## #...##.# .## #.# #..##.####.###..###. .#.# #.# #..##.# #..#.#.# #.### #..##.####.#.##.# #.##. .##...## #..........####.# #.## #!@ia'#.....## #..##.###### #.# #.## #.###......# #.# #!@ih!@i5i,4.5 (0.6!@in!@io!@i-#.#. #.# #.)) #.# ####.)#. #.# #.######.#) #.# ######## #.#.# #.# #......# #.#.#...) #.# #.####.#####.#.#.##.# #.# ######....>.....#.#.#.##.#. #.# #[.#..#.##.# !@i.?#.# #.####..##..###Y###...##. #.## #.# #..##...>.## #...##.# #..## #.# #..##.####.###..###. #.#.# #.# #..##.# #..#.#.# #.## .# #..##.####.#.##.# #.## #.##...## #..........####.# #.###.....## #..##.###### #.# #.## ##.###......# #.# #!@in06Y.!@iC7!@i8'5.1!@ia>!@iQ?!@iJ #.#.  #.# #.  #.# ####.)#  #.# #.######.#  #.# ######## #.#.  #.# #......# #.#.#...)  #.# #.####.#####.#.#.##.#  #.# ######....>.....#.#.#.##.#  #.# #[.Y..#..#.##.#  #.# #.####..##..###.###...##.  #.## #.# #..##...>.## #...##.#  #..## #.# #..##.####.###..###. #!@iOD#.#.# #.# #..##.# #..#.#.# #. #.# #..##.####.#.##.# #. ##.##...## #..........####.# #.  ###.....## #..##.###### #.# #.  ##.###......# #.# #!@i!@i%7!@i!@id!@i?  Casting: Jinxbite (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!@i}x Y.  You beckon some vexing sprites to accompany your attacks.!@iO !@i 8/10 -----==6.7 (1.0Will/2 Jinx !@i !@i ; _You feel your willpower being sapped."@i+UC #.#. #.# #. #.# ####.) #.# #.######. #.# ######## #.# #.# #......# #.#.#...) #.# #.####.#####.#.#.##."@ifV #.# ######....>.....#.#.#.##. #.# #[.Y...#..#.##. #.# #.####..##..###.###...##. #.## #.# #..##...>.## #...##. #..## #.# #..##.####.###..###.  ##.#.# #.# #..##.# #..#.#.# #.  #.# #..##.####.#.##.# #.  ##.##...## #..........####.# #. ###.....## #..##.###### #.# #. ##.###......# #.# #"@i[1Y."@ii"@ikk2=--7.3 (0.6"@i4r"@is"@i  #.#. #.# # #.# ####. #.# #.###### #.# ######## #.# #.# #......# #.#.#... #.# #.####.#####.#.#.## #.# ######....>.....#.#.#.## #.# #[.Y....#..#.##"@i U #.# #.####..##..###.###...## #.## #.# #..##...>.## #...## #..## #.# #..##.####.###..### ##.#.# #.# #..##.# #..#.#.# # #.# #..##.####.#.##.# # ##.##...## #....####.# # ###.....## #..##.###### #.# # ##.###......# #.# #"@i3 1Y."@i "@i @--9"@i"@i#@i 3 #.##################.######### fontaine3 the Skirmisher#.##.......... Spriggan of Ashenzari ......#.##@i####....... Health: 22/32 ================--------#.##.###### Magic: 8/10===================-----#.######### #.#..... AC: 2#@i}Str: 4#.##......# #.#.#... EV: 18Int: 15#.##.####.#####.#.#.## SH: 0Dex: 19#.# ######....>.....#.#.#.## XL:  7 Next: 74% Place: Dungeon:5#.# #[.....@***Y.....#..#.## Noise: ---------  Time: 2977.9 (0.0)#@im#.# #.####..##..###.###...## a) +1 sling#.## #.# #..##...>.## #...## Fire: a) +1 sling#..## #.# #..##.####.###..### Quill Will/2 Jinx ##.#.# #.# #..##.# #..#.#.# ##.######## #..##.####.#.##.# # Y   ice beast##.##...## #..........####.# ####.....## #..##.###### #.# ###.......###......##.# # _You feel your willpower being sapped.  Fire: a) +1 slingPress: ? - help, Q - select action, ( or )[#@iO36m - cycleShift-Dir - straight lineAim: an ice beast (lightly wounded, chance to call a sprite on attack: 45%, 69%to hit)#@iJ: #.##################.######### fontaine3 the Skirmisher#.##.......... Spriggan of Ashenzari ......#.#####....... Health: 22/32 ================--------#.##.###### Magic: 8/10===================-----#.######### #.#..... AC: 2Str: 4#.##......# #.#.#... EV: 18Int: 15#.##.####.#####.#.#.## SH: 0Dex: 19#.# ######....>.....#.#.#.## XL:  7 Next: 74% Place: Dungeon:5#.# #[.....@)))))))..#..#.## Noise: ---------  Time: 2977.9 (0.0)#.# #.####..##..#@i;###.###...## a) +1 sling#.## #.# #..##...>.## #...## Fire: a) +1 sling#..## #.# #..##.####.###..### Quill Will/2 Jinx ##.#.# #.# #..##.# #..#.#.# ##.######## #..##.####.#.##.# # Y   ice beast##.##...## #..........####.# ####.....## #..##.###### #.# ###.......###......##.# #Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (lightly wounded, chance to call a sprite on attack: 45%, 69%to hit)  You shoot a sling bullet.  The sling bullet #@iI<3closely misses the ice beast.#@i_3Y.#@iN..Y....#@i;===8.9 (1 _#@i#@i#@i  #.##################.######### fontaine3 the Skirmisher#.##.......... Spriggan of Ashenzari ......#.#####....... Health: 22/32 ================--------#.##.###### Magic: 8/10===================-----#.######### #.#..... AC: 2#@i Str: 4#.##......# #.#.#... EV: 18Int: 15#.##.####.#####.#.#.## SH: 0Dex: 19#.# ######....>.....#.#.#.## XL:  7 Next: 74% Place: Dungeon:5#.# #[.....@**Y......#..#.## Noise: ===------  Time: 2978.9 (0.0)#.# #.####..##..###.###...## a) +1 sling#@i #.## #.# #..##...>.## #...## Fire: a) +1 sling#..## #.# #..##.####.###..### Quill Will/2 Jinx ##.#.# #.# #..##.# #..#.#.# ##.######## #..##.####.#.##.# # Y   ice beast##.##...## #..........####.# ####.....## #..##.###### #.# ###.......###......##.# # _The sling bullet closely misses the ice beast.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (lightly wounded, chance to call a sprite on attack: 45%, 69%to hit)#@i  #.##################.######### fontaine3 the Skirmisher#.##.......... Spriggan of Ashenzari ......#.#####....... Health: 22/32 ================--------#.##.###### Magic: 8/10===================-----#.######### #.#..... AC: 2Str: 4#.##......# #.#.#... EV: 18#@i {Int: 15#.##.####.#####.#.#.## SH: 0Dex: 19#.# ######....>.....#.#.#.## XL:  7 Next: 74% Place: Dungeon:5#.# #[.....@)))))))..#..#.## Noise: ===------  Time: 2978.9 (0.0)#@i k#.# #.####..##..###.###...## a) +1 sling#.## #.# #..##...>.## #...## Fire: a) +1 sling#..## #.# #..##.####.###..### Quill Will/2 Jinx #@iB ##.#.# #.# #..##.# #..#.#.# ##.######## #..##.####.#.##.# # Y   ice beast#@i ##.##...## #..........####.# ####.....## #..##.###### #.# ###.......###......##.# #Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (lightly wounded, chance to call a sprite on attack: 45%, 69%to hit)  You shoot a sling bullet.  #@iG NThe sling bullet closely misses the ice beast.#@iO3Y.#@iSN.Y.....#@iT19.9 (1 _#@iA[#@ir\$@ir#..........### #.##############...........######.############....>.....[.......Y.......#.#.####.@##..###.###..$@i# #.# #..##...>.## .######.###..###.#. #..#.#.# .##########.#.##.##...........## ###.....## #..##.###### .......###......# ....#....###.##$@i.$@iɦ7---80.5 (0.6$@i$@i߭$@ikD ### #.##############...........#####.############....>.....#[.......Y.......#.#.####..##..###.###..# #.# $@i.>.## .######.###..###.#. #..#.#.# .##########.#.##.##...........####.##...###...#.......##.#$@i2Y$@i.Y   ice beast---1.1$@in$@i8$@i #.##############...........#####.############....>.....$@i[......Y........#..####..##..###.###..# #.# .>.## .######.###..###.#. #..#.#.# .#######$@i###.#.##.##...........## ###.....## #..##.###### $@i7.......###......# ....#....###.##$@ip###...#.....# #...###.######$@iU.Y$@i l23=7$@iU $@i %@iu########...........#####.############....>.....[...............#..####.Y##..###.###..# #.# #..##...>.## .######.###..###.#.%@iu #..#.#.# .##########.#.##.##...........## ###.....## #..##.###### .......###......# %@iuv....#....###.#####...#.....# #...###.###### #.# #.########....%@i[}%@i}'2.3%@i%@i%@i......#####.############....>.....[...............#..####.Y##..###.###..# #.# #..##...>.## .######.###..###.#. #..#.#.# .##########.#.##.##...........## ###.....## #..##.###### %@iC.......###......# ....#....###.##..####...#.....  #...###.###### #.# #.########............###%@iN.Y%@i0%@i%9%@i̩%@iѪ%@i####.############....>.....[...............#..####..##..###.###..# #.# #.Y##...>.## .##.##.####.###..###.#. #..#.#.# .########.####.#.##.##...........## ###.....## #..##.###### .......###......# ....#....###.##..####...#.......#%@ip2# #...###.##### #.# #.########............######.#.....%@ihN.Y%@i%@iV'3.5%@i%@i"%@iL;######....>.....[...............#..####..##..###.###..# #.# .>.## .##Y##.####.###..###.#..##.# #..#.#.# .########.####.#.##.##...........## ###.....## #.@##.###### %@i;.......###......# ....#....###.##..####...#.......#  #...###.###.#### #.# #.########............######.#.....##...###...##.#%@ixB%@iBR=9==%@iC 4.1%@iH%@iJ%@ibL #.# ######....>.....#.#.#.## fontaine3 the Skirmisher#.# #[...............#..#.## Spriggan of Ashenzari ......#.# #.####..##..###.###...## Health: 23/32 =================-------#.## #.# #..##...>.## #...## Magic: 9/10=====================---#..## #.# #.Y##.####.###..### AC: 2Str: 4##.#.# #.# #.*##.# #..#.#.# # EV: 18%@iInt: 15#.######## #.*##.####.#.##.# # SH: 0Dex: 19##.##...## #.*........####.# # XL:  7 Next: 74% Place: Dungeon:5%@iE###.....## #.@##.###### #.# # Noise: ---------  Time: 2984.1 (0.0)##.......###......##.# # a) +1 sling#....#....###.##..##.# # Fire: a) +1 sling#...###...#.......##.#%@iQuill Will/2 Jinx #...# #...###.###.##.###%@iѡ#...# #...# #.# #.########.... Y   ice beast#...# #...# #.# #.#........####...# #...# #.# #.#.###.#.....%@i#...# #...# #.###...###...##.# _The sling bullet closely misses the ice beast.Fire: a) +1 sling%@i=]Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (lightly wounded, chance to call a sprite on attack: 45%, 69%to hit)%@i5 #.# ######....>.....#.#.#.## fontaine3 the Skirmisher#.# #[...............#..#.## Spriggan of Ashenzari ......#.# #.####..##..###.###...## Health: 23/32 =================-------#.## #.# #..##...>.## #...## Magic: 9/10=====================---#..## #.# #.Y##.####.###..### AC: 2Str: 4##.#.# #.# #.)##.# #..#.#.# # EV: 18Int: 15#.######## #.)##.####.#.##.# # SH: 0Dex: 19%@iP##.##...## #.)........####.# # XL:  7 Next: 74% Place: Dungeon:5###.....## #.@##.###### #.# # Noise: ---------  Time: 2984.1 (0.0)##.......###......##.# # a) +1 sling#....#....###.##..##.# # Fire: a) +1 sling#...###...#.......##.#Quill Will/2 Jinx #...# #...###.###.##.####...# #...# #.# #.########.... Y   ice beast#...# #...# #.# #.#........####...# #...# #%@i .# #.#.###.#.....#...# #...# #.###...###...##.#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (lightly wounded, chance to call a sprite on attack: 45%, 69%to hit)  You shoot a sling bullet. The sling bullet hits the ice beast!  The ice beast is moderately wounded.%@ik Q.Y%@iq &..%@ir ;===5.1 (1 _%@iMx %@iy %@i  #.# ######....>.....#.#.#.## fontaine3 the Skirmisher#.# #[...............#..#.## Spriggan of Ashenzari ......#.# #.####..##..###.###...## Health: 23/32 =================-------#.## #.# #..##...>.## #...## Magic: 9/10=====================---#..## #.# #..##.####.###..### AC: 2Str: 4%@ig ##.#.# #.# #.Y##.# #..#.#.# # EV: 18Int: 15#.######## #.*##.####.#.##.# # SH: 0Dex: 19%@i ##.##...## #.*........####.# # XL:  7 Next: 74% Place: Dungeon:5###.....## #.@##.###### #.# # Noise: ===------  Time: 2985.1 (0.0)%@i ##.......###......##.# # a) +1 sling#....#....###.##..##.# # Fire: a) +1 sling%@i #...###...#.......##.#Quill Will/2 Jinx #...# #...###.###.##.####...# #...# #.# #.########.... Y   ice beast#...# #...# #.# #.#........####...# #...# #.# #.#.###.#.....%@i #...# #...# #.###...###...##.# _The ice beast is moderately wounded.Fire: a) +1 sling%@iQ Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (moderately wounded, chance to call a sprite on attack: 45%,  69% to hit)%@iA #.# ######....>.....#.#.#.## fontaine3 the Skirmisher#.# #[...............#..#.## Spriggan of Ashenzari ......#.# #.####..##..###.###...## Health: 23/32 =================-------#.## #.# #..##...>.## #...## Magic: 9/10=====================---#..## #.# #..##.####.###..### AC: 2Str: 4##.#.# #.# #.Y##.# #..#.#.# # EV: 18Int: 15#.######## #.)##.####.#.##.# # SH: 0Dex: 19##.##...## #.%@iĔ)........####.# # XL:  7 Next: 74% Place: Dungeon:5###.....## #.@##.###### #.# # Noise: ===------  Time: 2985.1 (0.0)##.......###......##.# # a) +1 sling#....#....###.##..##.# # Fire: a) +1 sling#...###...#.......##.#Quill Will/2 Jinx #...# #...###.###.##.####...# #...# #.# #.########.... Y   ice beast#...# #...# #.# #.#........####...# #...# #.#%@iM #.#.###.#.....#...# #...# #.###...###...##.#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (moderately wounded, chance to call a sprite on attack: 45%,  69% to hit)  You shoot a sling bullet. The sling bullet hits the ice beast!  The ice beast is severely wounded.&@i:*&@it.YAim: an ice beast (moderately wounded, chance to call a sprite on attack: 45%,  69% to hit)  You shoot a sling bullet. The sling bullet hits the ice beast!  The ice beast is severely wounded.A giggling sprite leaps out and makes the ice beast trip over its own feet.&@i}c.(very drained)&@ic4=6.1 (1&@i&@ii _The jinxing sprites lose interest in you.&@ic #.# ######....>.....#.#.#.## fontaine3 the Skirmisher#.# #[...............#..#.## Spriggan of Ashenzari ......#.# #.####..##..###.###...## Health: 24/32 ==================------#.## #.# #..##...>.## #...## Magic: 9/10=====================---#..## #.# #..##.####.###..### AC: 2Str: 4##.#.# #.# #..##.# #..#.#.# # EV: 18Int: 15#.######## #.Y##.####.#.##.# # SH: 0Dex: 19##.##...## #.*&@i2........####.# # XL:  7 Next: 74% Place: Dungeon:5###.....## #.@##.###### #.# # Noise: ===------  Time: 2986.1 (0.0)##.......###......##.# # a) +1 sling#....#....###.##..##.# # Fire: a) +1 sling#...###...#.......##.#Quill Will/2 #...# #...###.###.##.####...# #...# #.# #.########.... Y   ice beast (very drained)#...# #...# #.# #.#........####...# #...# #.# #.#.###.#.....#...#[39;&@ib49m #...# #.###...###...##.#The ice beast is severely wounded. _The jinxing sprites lose interest in you.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (severely wounded, heavily drained, 69% to hit)&@iF #.# ######....>.....#.#.#.## fontaine3 the Skirmisher&@iEF#.# #[...............#..#.## Spriggan of Ashenzari ......#.# #.####..##..###.###...## Health: 24/32 ==================------&@i~F#.## #.# #..##...>.## #...## Magic: 9/10&@iF=====================---#..## #.# #..##.####.###..### AC: 2&@iF,Str: 4&@iF$##.#.# #.# #..##.# #..#.#.# # EV: 18&@i7GpInt: 15#.######## #.Y##.####.#.##.# # SH: 0Dex: 19&@iGK##.##...## #.)........####.# # XL:  7 Next: 74% Place: Dungeon:5&@iGk###.....## #.@##.###### #.# # Noise: ===------  Time: 2986.1 (0.0)&@iG##.......###......##.# # a) +1 sling&@iGt#....#....###.##..#&@iH#.# # Fire: a) +1 sling&@i-Hj#...###...#.......#&@iHHL#.#Quill Will/2 &@iH#...# #...###.###.##.####...# #...# #.# #.########.... Y   ice beast (very drained)#...# #...# #.# #.#........###&@i I,#...# #...# #.# #.#.###.#.....#...# #...# #.###...###...##.#Fire: a) +1 sling&@i/IPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line&@i^IAim: an ice beast (severely wounded, heavily drained, 69% to hit)  &@iIEYou shoot a sling bullet. The sling bullet hits the ice beast.  &@iIGThe ice beast is almost dead.&@iQ.Y&@i5&@i17.1 (1 _&@i&@i&@ia  #.# ######....>.....#.#.#.## fontaine3 the Skirmisher#.# #[...............#..#.## Spriggan of Ashenzari ......#.# #.####..##..###.###...## Health: 24/32 ==================------#.## #.# #..##...>.## #...## Magic: 9/10=====================---#..## #.# #..##.####.###..### AC: 2Str: 4&@i z##.#.# #.# #..##.# #..#.#.# # EV: 18Int: 15#.######## #..##.####.#.##.# # SH: 0Dex: 19##.##...## #.Y........####.# # XL:  7 Next: 74% Place: Dungeon:5###.....## #.@##.###### #.# # Noise: ===------  Time: 2987.1 (0.0)##.......###......#&@i< v#.# # a) +1 sling#....#....###.##..##.# # Fire: a) +1 sling&@i L#...###...#.......##.#Quill Will/2 #...# #...###.###.##.###&@iΟ #...# #...# #.# #.########.... Y   ice beast (very drained)#...# #...# #.# #.#........###&@i) #...# #...# #.# #.#.###.#.....#...# #...# #.###...###...##.#You shoot a sling bullet. The sling bullet hits the ice beast. _The ice beast is almost dead.Fire: a) +1 sling&@i{ fPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (almost dead, heavily drained, 69% to hit)&@ib e #.# ######....>.....#.#.#.## fontaine3 the Skirmisher#.# #[...............#..#.## Spriggan of Ashenzari ......#.# #.####..##..###.###...## Health: 24/32 ==================------#.## #.# #..##...>.## #...## Magic: 9/10=====================---#..## #.# #..##.####.###..### AC: 2Str: 4##.#.# #.# #..##.# #..#.#.# # EV: 18Int: 15&@i #.######## #..##.####.#.##.# # SH: 0Dex: 19##.##...## #..........####.# # XL:  7 Next: 74% Place: Dungeon:5###.....## #.@##.###### #.# # Noise: ===------  Time: 2987.1 (0.0)##.......###......##.# # a) +1 sling&@i b#....#....###.##..##.# # Fire: a) +1 sling#...###...#.......#&@i< #.#Quill Will/2 #...# #...###.###.#&@iȋ #.####...# #...# #.# #.########.... Y   ice beast (very drained)#...# #...# #.# #.#........####...# #...# #.# #.#.###.#.....#...# #...# #.###...###...##.#Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line&@i Aim: an ice beast (almost dead, heavily drained, 69% to hit)  You shoot a sling bullet. The sling bullet hits the ice beast!  You kill the ice beast!&@iŐ R&@i &@i B9938.1 (1 _&@ip &@iY!   Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an ice beast (almost dead, heavily drained, 69% to hit)  You shoot a sling bullet. The sling bullet hits the ice beast! &@i! _You kill the ice beast! _Training target 5.0 for Dodging reached!(@i (@i(@io(@i,(@iJ$ _(@ifB(@i%5(@i(@i(@iA(@i(@i(@i(@i(@i (@iq(@i(@i!B(@i"(@i#(@i#(@ig$(@i&(@i&(@i&Q10/10===(@i'(@i)4 _Magic restored.(@i*(@ia*(@i+(@il1  ####.......)#.# #.######.#)##. ######## #.#.......#.#. #......# #.#.#...)####. #.####.#####.#.#.##.#....(@i1{ ######....>.....#.#.#.##.#.ß.. #[...............#..#.##.#.... #.####..##..###.###...##.####. # #.# #..##...@.## #...##.# #.---92.9 (4.8 ## #.# #..##.####.###..###.####. .# #.# #..##.# #..#.#.# #.##... ###### #..##.####.#.##.# #.##.⌠. #...## #..........####.# #.##... .....## #..##.###### #.# #.##...(@i2 ......###......# #.# #...... ..#....###.##..# #.# ####### .###...#.......# #.#(@i29---(@i=(@iL?c _There is a stone staircase leading down here.(@iD>(@i>(@iD(@iJ(@iNa6=3.9 (1.0 _(@iQ(@il ====You climb downwards.  You hear the sound of rushing water.(@i/  --more--)@iU 6  There is an entrance to a sewer on this level. Hurry and find it before the  portal rusts away!)@i ].....# #......# ...  #####. #.###......#..... ##.....##................ .........###.######...... .###.###.# #.....# #.....  ..# #.###.# ..... )@i]c .#.# #.# #.# ####  #.... ..# #.# # ####### #@# ### )@iO,5.4 (2.5)@i)@iU _You hear the slow rusting of a very distant drain.)@iʻ)@i?a _There is a stone staircase leading up here.*@i *@i *@i *@i *@i _7=*@i' *@il *@i *@i *@i3 *@i *@i *@i *@i3 *@i *@i R8==*@i *@i *@i *@iQ (*@i *@i  X _You feel your willpower return.*@i2 *@ij *@i *@i *@i{ *@i *@i *@i) #9*@iO 2=*@i *@i *@i0 *@if *@iw *@i *@i  *@i *@i *@i  *@i *@i] L30=*@i *@i" *@ie" *@i" *@i=$ *@iw$ *@i$ *@in' *@i' *@i ( *@i) *@i4* R1==*@i^* *@i* *@i, *@i&- *@i- *@ic/ *@i/ *@i0 *@i2 *@i#3 *@i3 *@i: 2==*@ik: $ *@i: _HP restored.*@i; *@i4< *@iZ< *@i= *@i@ *@iT@ *@i@ *@iA *@iC *@iKC *@iC *@iD *@i;G O=*@iH *@iQ n*@iMR ,*@i:V B*@iV *@iW *@i7X *@i5Y *@iY *@iY *@i[ *@i\ *@i ] *@i ^ *@i_ *@isa *@ia *@iBb *@id *@id *@ie *@ie *@ig *@ih *@ifi *@ii *@ij *@il *@i`l *@il *@in *@iop *@ip *@ip *@ir *@i u *@ibu *@iu *@iw *@ifx ,*@iy *@iz *@i)} *@iw} *@iU~ *@ic *@i *@i *@i *@i *@i *@i\ *@i *@i *@i$ *@iq *@io *@i{ *@i *@i *@iՓ *@iT *@i *@i *@i u _n - 2 lumpy emerald potions (gained 1)*@i _*@i *@i5 *@iԠ *@i *@i7 *@i *@i *@iv *@i# *@i_ *@i *@i] *@i *@i& *@i *@i *@i& *@iy *@i۶ *@iG *@i *@i' *@i *@i *@i^ *@i *@i *@i ,*@i_ *@i *@iY *@i *@i *@i *@i *@iM *@i *@iY *@i *@i? *@i *@i *@i% *@is *@i *@ic *@i *@i( *@i *@ij *@i *@if *@i *@i *@i  You encounter an orc priest. It is wielding a +0 club.*@i # ####  . ....#  #. ....#  o### ....#  ... #....  #.# ...  #..#.# #.@.###..######*@i #...........#.KK#.#.#######.....K...#...#####......<..######.#............. o   orc priest (wandering)#........######......#........### #......#..........## #......*@i 23040.6 (45.2)*@i\ 41.2 (45.8 _*@i *@i ,@i2  ))))o  You shoot a sling bullet. The sling bullet hits the orc priest!  The orc priest shouts!,@i? oThe orc priest is severely wounded.You hear a shout!,@i@D.o,@iK ...o   orcYou encounter an orc. It is wielding a +0 club.,@i0L:===2.1 (0.9),@iS,@iyb' _You hear a shout!,@i )You shoot a sling bullet. The sling bullet hits the orc priest!,@i )))o   orc,@imX.o,@i(...,@iw,@i9,@i3.1 (1.0,@i!,@i{ ,@i ,@i*_You kill the orc priest!,@i),@i X )))) You shoot a sling bullet. The sling bullet hits the orc.,@i .oThe orc is severely wounded.,@i/...,@i{%4,@i,@il _You hear the slow rusting of a drain nearby.-@ia $You shoot a sling bullet. The sling bullet hits the orc.-@i=])))-@i}(...-@i~%5-@iA-@i=G _You kill the orc!-@iE-@i-@i-@iH _No target in view!.@i.@i .@i#.@iP.@i.@i: _.@i$.@i.@i.@i&.@i.@iq,.@i.@io.@i.@i9.@iW.@i.@is.@i.@i.@i.@i.@iw.@i.@i:.@i* .@i .@i .@i _Found 2 sedimented clear potions and 8 gold pieces.  You now have 250 gold pieces (gained 14)..@i.@i0.$ .! ###  #.##.. .#.. ####.... ....#. ....# #.#### ....#..# #....---50.3 (5.2##.##... #..#.#  ##...#  ##..###### #....# #.####### #...##### ######.#....@i 9---.@i&.@iN)K _Items here: )) [ †./@i/@i/@i//@i?/@i+~  You encounter an orc. It is wielding a +0 club./@i .$ ..! ######## #.##...... ..#....o #### ...... ....# #... ....# #.#### ....# #@)..# #.... ####.##... #..#.# ##...# ##..###### #....# o   orc (wandering) #.#######.... #...#####.... ######.#/@iݭ`.o0.0/@i:/@i19 (0.6 _/@iz/@i/@i< P)))))/@iN U.o/@i 0...../@i 6===1.9 (1.0/@ih /@i^ w _You shoot a sling bullet. The sling bullet barely misses the orc./@i  )You shoot a sling bullet. The sling bullet hits the orc./@i`U.o/@i /@iq ,2.8 (0.9/@i/@i1 _The orc is lightly wounded.0@i$W  You shoot a sling bullet. The sling bullet hits the orc.0@irj  The orc is heavily wounded.0@i,3.8 (1.00@iv0@iT _The orc completely misses you.0@im )  You shoot a sling bullet. The sling bullet hits the orc!0@iPR0@i oYou kill the orc!0@io   orc0@i0@i 5fontaine3 the Skirmisher.$Spriggan of Ashenzari ........! ########Health: 32/32 ========================#.##......Magic: 10/10 ========================..#..... ####AC: 2Str: 4...... ....#EV: 19Int: 15#..o ....#SH: 00@i Dex: 19#)#### ....#XL:  7 Next: 100% Place: Dungeon:6#@)..# #....Noise: ===------  Time: 3054.7 (0.9)####.##...a) +1 sling#..#.#Fire: a) +1 sling##...#0@iîQuill ##..#######...........# o   orc#.#######....0@id#...#####....######.#........ _The orc is lightly wounded.  0@iYou shoot a sling bullet. The sling bullet hits the orc.  The orc is heavily wounded. _The orc completely misses you.0@i>You shoot a sling bullet. The sling bullet hits the orc!  You kill the orc!0@iS _You encounter an orc. It is wielding a +0 club.You have reached level 8!0@iD/  --more--1@i_GD7/371/118 0% 1@iL1@i|S4 _1@i[ )))))You shoot a sling bullet.1@i U.o1@i ,...1@i ,5.7 (1.01@i 1@i0 ^ _The sling bullet closely misses the orc.1@iF  )))))You shoot a sling bullet.1@i> ....oThe sling bullet closely misses the orc.61@iC 1@iF T _The orc completely misses you.1@i )You shoot a sling bullet. The sling bullet hits the orc!1@iR1@i'/1@i'2,7.6 (0.91@iK81@i:G _You kill the orc!2@i(2@i}(2@i-2@i90H _No target in view!2@i2@i$2@i2@i2@i2@ie: _2@i"$  Things that are here:2@iΥ9  a +0 club; a +0 club2@iҭ2@i2 _2@iخ2@iz2@i,2@ih2@i...... ..$ ..! ######### #.##.......# #..#.......# #####.........#....#......#....#---9.4 (1.8)######....#2@iY#.)..# #....####.##.....#.###...# #..######  #.......2@iK #.#######2@i*9---2@i'2@i3@i>33@i3@i3@i.B3@i.3@i3@iX3@i 3@i"3@i!%3@i%3@i&3@i(3@i*,3@iu+3@i,3@i/3@iT/3@i`03@i3X _Found a parchment of Maxwell's Portable Piledriver.3@iy63@i63@i483@i:,3@ip;3@iJA #.≈# #.≈# ∩.###+ #~≈#.....##.≈# ......~.~# :.......~ ......$.# .......@########## 64.0 (4.6......#.##.......# ..... #..#.......# ######## ##.........#....####.......#....#3@iAI##)######....##.)..# #....####.##... #..#.#3@iCB3@iZG3@iI^ _p - 2 sedimented clear potions3@i(X ~≈# #.≈# # #.≈# ∩3@if(#.###+ #~≈###.≈#.......~.~#:.......~#c3@i( .# ...##########S......#.##.# 3@i(.......#..#.# #############..3@i(.#....#3@i )###.......#....# c   centaur (launcher, asleep)#)######....# S   adder (asleep)3@iW) #.)..# #....####.##...3@ii73@i7(6 (03@i=3@i>O  You encounter an adder and a centaur. 3@i=?g_The centaur is carrying a +0 shortbow.3@iAQ _You see here 8 gold pieces.4@i 4@i4@i 4@id 4@ihH 4@iH ,5.6 (1.04@i@M 4@iO > _You now have 258 gold pieces (gained 8).5@iO  Casting: Jinxbite (safe; 9% risk of failure)  5@i\Confirm with . or Enter, or press ? or * to list all spells.5@i ^  You beckon some vexing sprites to accompany your attacks.5@ir \9/11 -----==5@i P6Will/2 Jinx 5@i 5@ig ; _You feel your willpower being sapped.6@i/] fontaine3 the Skirmisher~≈#Spriggan of Ashenzari ......#.≈#Health: 37/37 ========================##.≈# ∩Magic: 9/11===================-----#.###+ #~≈#AC: 2Str: 4......##.≈#EV: 19Int: 15.......~.~#SH: 0Dex: 19.:.......~#XL:  8 Next:  0% Place: Dungeon:6c....**@.#Noise: ==-------  Time: 3066.6 (0.0)..***....##########a) +1 slingS*.....#.##.......#Fire: a) +1 sling.......#..#.......#[6@i] gm #### Quill Will/2 Jinx #########.........#....####.......#....# c   centaur (launcher, asleep)##)######....# S   adder (asleep)#.)..# #....####.##...You beckon some vexing sprites to accompany your attacks. _You feel your willpower being sapped.  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycle6@i^ Shift-Dir - straight lineAim: an adder (asleep, chance to call a sprite on attack: 53%, 98% to hit)6@i c****...S. _You feel your willpower being sapped.  Fire: a) +1 sling  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  6@i3 Aim: a centaur, carrying a +0 shortbow (asleep, chance to call a sprite on  attack: 457@itfontaine3 the Skirmisher~≈#Spriggan of Ashenzari ......#.≈#Health: 37/37 ========================##.≈# ∩Magic: 9/11===================-----#.###+ #~≈#AC: 2Str: 4......##.≈#7@iEV: 19Int: 15.......~.~#SH: 0Dex: 19.:.......~#XL:  8 Next:  0% Place: Dungeon:6c))))))@.#Noise: ==-------  Time: 3066.6 (0.0).........##########7@ia) +1 slingS......#.##.......#Fire: a) +1 sling.......#..#.......# #### Quill Will/2 Jinx 7@iA/#########.........#....####.......#....# c   centaur (launcher)7@i ##)######....# S   adder (asleep)#.)..# #....####.##...Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a centaur, carrying a +0 shortbow (asleep, chance to call a sprite on  attack: 45%, 98% to hit)  You shoot a sling bullet. The sling bullet hits the centaur!  The centaur shouts!7@i *Shift-Dir - straight lineAim: a centaur, carrying a +0 shortbow (asleep, chance to call a sprite on  attack: 45%, 98% to hit)  You shoot a sling bullet. The sling bullet hits the centaur!  The centaur shouts!  The centaur is heavily wounded.7@ia .cA giggling sprite leaps out and doodles on the centaur's face.  The centaur is heavily wounded.7@imbI.S7@ik ....., very drained)SThe adder hisses angrily.7@ir )))))The centaur wields a +0 shortbow. The centaur shoots an arrow.7@i_.....3---=7.6 (17@ip7@ii) _The arrow hits you.7@iIfontaine3 the Skirmisher~≈#Spriggan of Ashenzari ......#.≈#Health: 33/37 =====================---##.≈# ∩Magic: 9/11===================-----#.###+ #~≈#AC: 2Str: 4......##.≈#EV: 19Int: 15.......~.~#SH: 0Dex: 19.:.......~#XL:  8 Next:  0% Place: Dungeon:6.c*****@.#Noise: ===------  Time: 3067.6 (0.0).........##########a) +1 sling.S.....#.##.......#Fire: a) +1 sling.......#..#.......#7@iI #### Quill Will/2 Jinx #########.........#....####.......#....# c   centaur (launcher, very drained)##)######....# S   adder#.)..# #....####.##... _The arrow hits you.  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line7@i$JAim: a centaur, wielding a +0 shortbow (heavily wounded, heavily drained,  chance to call a sprite on attack: 53%, 78% to hit)8@iAofontaine3 the Skirmisher~≈#Spriggan of Ashenzari ......#.≈#Health: 33/37 =====================---##.≈# ∩Magic: 9/11===================-----8@iDB#.###+ #~≈#AC: 2Str: 4......##.≈#EV: 19Int: 15.......~.~#SH: 08@iBDex: 19.:.......~#XL:  8 Next:  0% Place: Dungeon:6.).....@.#Noise: ===------  Time: 3067.6 (0.0).........##########a) +1 sling8@iB.S.....#.##.......#Fire: a) +1 sling.......#..#.......# #### Quill Will/2 Jinx 8@iB=#########.........#....####.......#....# c   centaur (launcher, very drained)8@iC##)######....# S   adder#.)..# #....8@i?C####.##...Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line8@imCAim: a centaur, wielding a +0 shortbow (heavily wounded, heavily drained,  chance to call a sprite on attack: 53%, 78% to hit)  8@iCYou shoot a sling bullet. The sling bullet hits the centaur!  You kill the centaur!8@i8I)))))S   adder8@iiI.S8@i9S.8@i(.....8@ia4=88.5 (0.9 8@i0_8@i8@i/8@iZ fontaine3 the Skirmisher~≈#Spriggan of Ashenzari ......#.≈#Health: 34/37 ======================--##.≈# ∩Magic: 9/11===================-----#.###+ #~≈#AC: 2Str: 4......##.≈#EV: 19Int: 15.......~.~#SH: 0Dex: 19.:.......~#XL:  8 Next:  8% Place: Dungeon:6.)...**@.#Noise: ===------  Time: 3068.5 (0.0)...S*....##########a) +1 sling.......#.##.......#Fire: a) +1 sling8@i; .......#..#.......# #### Quill Will/2 Jinx #########.........#....####.......#....# S   adder##)######....##.)..# #....####.##...You shoot a sling bullet. The sling bullet hits the centaur! _You kill the centaur!Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (chance to call a sprite on attack: 53%, 54% to hit)8@iJfontaine3 the Skirmisher~≈#Spriggan of Ashenzari ......#.≈#Health: 34/37 ======================--##.≈# ∩Magic: 9/11===================-----#.###+ #~≈#AC: 2Str: 4......##.≈#EV: 19Int: 15.......~.~#SH: 0Dex: 19.:.......~#XL:  8 Next:  8% Place: Dungeon:6.)...))@.#Noise: ===------  Time: 3068.5 (0.0)..)))....##########a) +1 sling)).....#.##.......#Fire: a) +1 sling.......#..#8@iJ<.......# #### Quill Will/2 Jinx #########.........#....####.......#....# S   adder##)######....##.)..# #....####.##...You shoot a sling bullet. The sling bullet hits the centaur! _You kill the centaur!Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (chance to call a sprite on attack: 53%, 54% to hit)8@i* _You kill the centaur!  Fire: a) +1 sling  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an adder (chance to call a sprite on attack: 53%, 54% to hit)  You shoot a sling bullet. The sling bullet misses the adder.9@iZ` .SA giggling sprite leaps out and ties the adder's tail in a knot.9@iuh..... (very drained)9@i9i*9.5 (19@ifvv _The adder is moderately wounded.9@i fontaine3 the Skirmisher~≈#Spriggan of Ashenzari ......#.≈#Health: 34/37 ======================--##.≈# ∩Magic: 9/11===================-----#.###+ #~≈#AC: 29@iN \Str: 4......##.≈#EV: 19Int: 15.......~.~#SH: 0Dex: 19.:.......~#XL:  8 Next:  8% Place: Dungeon:69@ir Z.)....*@.#Noise: ===------  Time: 3069.5 (0.0)....S*...##########9@i a) +1 sling.......#.##.......#9@i "Fire: a) +1 sling.......#..#.......# #### Quill Will/2 Jinx 9@i f#########.........#....#9@i ]###.......#....# S   adder (very drained)##)######....##.)..# #....9@i. ####.##... _The adder is moderately wounded.Fire: a) +1 sling9@iP Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line9@is Aim: an adder (moderately wounded, heavily drained, chance to call a sprite on  attack: 58%, 54% to hit)9@i% fontaine3 the Skirmisher~≈#Spriggan of Ashenzari ......#.≈#Health: 34/37 ======================--##.≈# ∩Magic: 9/11===================-----#.###+ #~≈#AC: 2Str: 4......##.≈#EV: 19Int: 15.......~.~#SH: 0Dex: 19.:.......~#XL:  8 Next:  8% Place: Dungeon:6.).....@.#Noise: ===------  Time: 3069.5 (0.0).........##########a) +1 sling.......#.##.......#Fire: a) +1 sling.......#..#.......# ####[39@iM( 7m Quill Will/2 Jinx #########.........#....####.......#....# S   adder (very drained)##)######....##.)..# #....####.##...Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (moderately wounded, heavily drained, chance to call a sprite on  attack: 58%, 54% to hit)  You shoot a sling bullet. The sling bullet hits the adder!  You kill the adder!))9@i x..970.4 (0.9 _9@iO :@is:@it:@iu:@iw:@i8y:@i }B:@i:@i:@i:@iH _Found a stone staircase leading up.:@i:@i.%5:@iń:@iӅ:@i:@iև(:@i:@i'{ _The sprites lose interest in your situation.:@i:@i܋:@i:@i;:@iO:@iP10/11==:@iU:@i(####.. ~≈#..... #.≈# #.#.. #.≈# ∩ #.#.###+##~≈# ##.......##.≈#:@i? #<........~.~# #.:.......~# #.@.......#:@iv---4.0 (3.6 #.........######### :@i#.......#.##....... #.......#..#....... :@i##########......... ###.......  :@i##)#####  #.)..# :@iq ####.## :@iі9---:@i#:@iߞQ _You see here a +0 shortbow.:@ild:@id,5.0 (1.0:@ik:@im' _l - a +0 shortbow;@i#M #... #### ~... . #.≈# ∩ #.#.###+##~####.≈#<........~..@.......~#..# ..#########.##.......#..#.......6 (0.6;@i(;@i0r  You pick up a parchment of Maxwell's Portable Piledriver and begin reading...;@i1X6=6.6 (1;@i@l _You add the spell Maxwell's Portable Piledriver to your library.<@i <@in <@iY <@i <@i <@i: f==<@iz <@i <@i <@i <@iO <@i <@i) <@i <@iA <@i 9=<@i <@iX <@i|  You open the door.  You encounter an orc wizard. It is wielding a +0 dagger.<@i o. #.# .####.## #......# ####......#~≈# .........#.≈# <@i #.#.. ...#.≈# ∩ #.#.###'##~≈# ##......@##.≈# #<........~.~# <@i@ ###.........~# #.........## #.........##########<@ih m#.......#.##.......# o   orc wizard (asleep)#.......#..#.......# ##<@i _##########.........#...###.......#...<@i <@i -9.0 (2.4<@iB `7=80.0 (3 _<@i <@iη =@ik 3=@ip =@ier >@io. #.#.####.###......# ####......#~≈#.........#.≈# #.#.. ...#.≈# ∩#.#.###'##~≈# ##.......##.≈# #<.......@~.~# ###.........~#  #...## >@i#..###########.#.##.......##.#..#.# ### ##########...#....  >@i####....  ##)######.... >@if>@ie*6 (0.6>@i>@i>@i I>@i >@ih >@ih B>@i¯ j  You encounter a clockroach.>@ii ^o. #.# >@i .####.##~.B#......#~≈#####......#~≈# >@i .........#.≈# #.#.. ...#.≈# ∩ >@i ##.#.###'##~≈# ##.......##.≈# >@iϳ #<........~@~# >@i ###.........~# #.........## #..>@i G### #.>@i !>@i' k#.......#..#.......# #### B   clockroach (asleep, warded)##.........#....#>@i ###.......#....###)######....#>@i (1.2>@i 18 (1.2 _>@i5 >@i ?@iH?@i?@i?@i?@i^ o. #.###.####.##~.B ####~...... .. ...#.≈# ∩ #.#.###'##~?@iߨ #.......##@≈<.~.~##..~.## ..########## B 2 clockroaches (asleep, warded).......#..#?@i  #############..###.......?@i ?@iױ S=1===?@i %2.4 (0.6?@i ?@i^ [ _You encounter a clockroach.@@iiGear: 12/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +1 sling (weapon)  g - a +0 sling of freezing  h - a +0 antimagic daggerl - a +0 shortbow Armour (go to first with [)  b - the cursed +0 robe "Apathy of Ashenzari" (worn) {Cun, Melee}  f - an orb of glassi - a +0 robe  k - a +0 robe Magical Staves (go to first with |)  c - a staff of cold Jewellery (go to first with "=)  d - a ring of protection from cold (worn)  j - a +4 ring of slaying (worn) Talismans (go to first with %)  e - a quill talisman (worn)A@i~l - a +0 shortbow. A curved piece of wood and string, for shooting arrows. Base accuracy: +2 Base damage: 8 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14. A@i Your skill: 8.7; use (s) to set 14.0 as a target for Ranged Weapons.  At 100% training you reach 14.0 in about 2.0 XLs. Wearing heavy armour would reduce your attack speed with this weapon.  Current attack delay: 0.9. Damage rating: 15 (Base 8 x 122% (Dex) x 118% (Skill) + 4 (Slay)). This weapon falls into the 'Ranged Weapons' category. It is a two-handed weapon.It can be maximally enchanted to +9. You took it off a centaur on level 6 of the Dungeon. Stash search prefixes: {inventory} {Ranged Weapons} {two-handed} {ranged weapon}A@i> Menu/colouring prefixes: identified ranged weapon _________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.B@iWB@i]B@idkfontaine3 the Skirmishero. #.###.BSpriggan of Ashenzari .......####.##~.BB@ihdHealth: 37/37 ========================#......#~≈#Magic: 11/11 ========================####......#~≈#AC: 2Str: 4B@id.........#.≈#EV: 19Int: 15#.#.. ...#.≈# ∩SH: 0Dex: 19B@id!#.#.###'##~≈#XL:  8 Next:  9% Place: Dungeon:6##.......##@≈#B@ieNoise: ---------  Time: 3082.4 (0.0)#<........~.~#B@i=el) +0 shortbow###.........~#B@iaeFire: l) +0 shortbow#.........##B@ieQuill Will/2 #.........###########.......#.##.......#B@ieJBB 2 clockroaches (asleep, warded)B@ie#.......#..#.......# ##############.........#....####.......#....# B@iev_You add the spell Maxwell's Portable Piledriver to your library.  You open the door. B@i'f_You encounter an orc wizard. It is wielding a +0 dagger. _You encounter a clockroach. _You encounter a clockroach.B@if0You unwield your +1 sling.B@iFi1B.B@inQB1 asleep, warded)B@iMo*3.4 (1B@isB@iv  You open the door. _You encounter an orc wizard. It is wielding a +0 dagger. clockroachB@iOvf.  You unwield your +1 sling. _l - a +0 shortbow (weapon)B@ihB@iDmGear: 12/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  l - a +0 shortbow (weapon)  a - a +1 sling  g - a +0 sling of freezing  h - a +0 antimagic dagger Armour (go to first with [)  b - the cursed +0 robe "Apathy of Ashenzari" (worn) {Cun, Melee}  f - an orb of glassi - a +0 robe  k - a +0 robe Magical Staves (go to first with |)  c - a staff of cold Jewellery (go to first with "=) B@im d - a ring of protection from cold (worn)  j - a +4 ring of slaying (worn) Talismans (go to first with %)  e - a quill talisman (worn)D@iuMa - a +1 sling. A piece of cloth and leather for launching stones, adequate for hunting small game like rabbits or goblins. Base accuracy: +0 Base damage: 7 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 8.7; use (s) to set 14.0 as a target for Ranged Weapons.  At 100% training you reach 14.0 in about 2.0 XLs. Wearing heavy armour would reduce your attack speed with this weapon.  Current attack delay: 0.9. Damage rating: 15 (Base 7 x 122% (Dex) x 118% (Skill) + 5 (Ench + Slay)). This weapon falls into the 'Ranged Weapons' category. It is a one-handed weapon.It can be maximally enchanted to +9. Stash search prefixes: {inventory} {Ranged Weapons} {one-handed} {ranged weapon}Menu/colouring prefixes: identified enchanted ranged weapon _________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.D@i6 Gear: 12/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  l - a +0 shortbow (weapon)  a - a +1 sling  g - a +0 sling of freezing D@i+ h - a +0 antimagic dagger Armour (go to first with [)  b - the cursed +0 robe "Apathy of Ashenzari" (worn) {Cun, Melee}  f - an orb of glass  i - a +0 robe  k - a +0 robe Magical Staves (go to first with |)  c - a staff of cold Jewellery (go to first with "=)  d - a ring of protection from cold (worn)  j - a +4 ring of slaying (worn) D@i!Talismans (go to first with %)  e - a quill talisman (worn) F@i %F@i,F@i4)fontaine3 the Skirmishero. #.###.BSpriggan of Ashenzari .......####.##~B.Health: 37/37 ========================#......#~≈#F@i5|Magic: 11/11 ========================####......#~≈#AC: 2Str: 4.........#.≈#EV: 19Int: 15#.#.. ...#.≈# ∩SH: 0Dex: 19#.#.###'##~≈#XL:  8 Next:  9% Place: Dungeon:6F@i5f##.......##@≈#Noise: ---------  Time: 3083.4 (0.0)#<........~.~#l) +0 shortbowF@i"6Z###.........~#Fire: l) +0 shortbow#.........##Quill Will/2 F@iK6 #.........###########.......#.##.......#BB 2 clockroaches (1 asleep, warded)F@im6#.......#..#.......# ##############.........#....#F@i6###.......#....#You open the door. _You encounter an orc wizard. It is wielding a +0 dagger. F@i6_You encounter a clockroach. _You encounter a clockroach.F@i6QYou unwield your +1 sling. _l - a +0 shortbow (weapon)F@i=F@i>F@iDF@iFF@i  ###o. #.###.B.####.##~B. ####~...... . ...#.≈# ∩ #.#.###'F@i[ #.......##.≈<........~.~###.........~........##........#########..#F@i #.......#..#F@i T #############..F@i .BYou enter the shallow water.F@i} F@iE N4.6 (1.2Water F@iu F@i5 F@i& ? _Moving in this stuff is going to be slow.F@i  ###o. #.###.Bw.####.##~.. B####~...... . ...#@≈# ∩ #.#.###'##~###.≈<..~.~F@ik b##....~.....## ......#########w   dart slug (asleep).....#.##.......#..# ###F@i3 F@i 05.2 (0.6F@i^ F@iA Z _You encounter a dart slug.G@i ))))w  You shoot an arrow. The arrow hits the dart slug.G@i,M~BG@ie-K.BG@i.D.wG@i`4≈≈.BG@iC56===6.2 (1.0G@i0;G@i]=a _The dart slug is heavily wounded.G@i ))) You shoot an arrow. The arrow hits the dart slug.G@iQ.BG@iaL~BG@i27≈≈G@i,7.1 (0.9G@iG@i[] _The dart slug is almost dead.G@i#W  You shoot an arrow. The arrow hits the clockroach.G@i ~BThe clockroach is moderately wounded.G@ie-w.G@iG@i,8.1 (1.0G@i"G@i$[ _The clockroach completely misses you.G@i †You shoot an arrow. The arrow hits the clockroach!G@iܱ V   clockroachG@i7 J~BG@iz> G@iB 5129.0 (0.9G@iH G@iK N _You kill the clockroach!G@it s ))))You shoot an arrow.G@iA Q.wG@i ~~BThe arrow closely misses the clockroach.9G@i& G@i W _The clockroach barely misses you.H@iB ~You shoot an arrow. The arrow barely misses the clockroach.The arrow hits the dart slug!H@iFF))H@i ~BYou kill the dart slug!H@i  The clockroach sprays sand from its hourglass at you.H@i^H@i9bl24---------90.9 (1.0H@igH@i)j1 _The blast of sand hits you!H@i  You shoot an arrow. The arrow hits the clockroach!H@icr  The clockroach is severely wounded.H@i ####The clockroach sprays sand from its hourglass at you.H@i&7@~..5=--------1 _The blast of sand misses you.H@iĿ †You shoot an arrow. The arrow hits the clockroach!H@i(H@iS  You kill the clockroach!52H@iVH@imY_ _You feel your willpower return.H@iyH@izH@icH@i"H _No target in view!H@iXR H@iLS H@iNY H@i[\ H _No target in view!I@iS3I@ikI@iI@i: _I@i&  I@iuYou hear the rusting of a drain.You encounter a dart slug.I@iDw---w   dart slug (wandering)I@i%3I@iI@iDM---4.9 (2 _I@i I@i I@ix;f .  You shoot an arrow. The arrow hits the dart slug!I@i.@U))))I@ih.≈≈†I@ib6====5.9 (1I@i\I@iM _You kill the dart slug!I@ie 3I@i I@i7 H _No target in view!I@i) I@i I@i I@i5 H _No target in view!J@i J@i| J@i J@i K@i* IK@i- K@i/ K@i4 : _K@i5 f  You see here a clockroach corpse.K@i8 A  You enter the shallow water.K@io9 UWater K@iX; N _Moving in this stuff is going to be slow.K@i= K@i= K@iy> K@icD  #### o. #.###...##K@iD t .####.##~...~# #... ---8.9 (3####......#~ ..#†K@iHE ^ #.#.. ...#.≈# ∩ #.#.###'##~≈##.##.≈#<.K@itE .~.~###....~#K@iE /..##K@iF 9---K@iK K@iM L@io27=L@i]!  You encounter 2 dart slugs.L@iL' ##### o. #.###.@.## .####.##~...~##L@i'_#~≈#≈.≈#####......#~≈#≈~≈#.........#†≈#≈w≈##.#.. ...#.≈#≈∩≈#ww 2 dart slugs (asleep)#.#.###'##~≈#≈w≈###.......##.≈#≈L@i (w~≈##<........~.~#L@i/-9.5 (0.6L@ig0.100.1 (1.2L@i5L@i8, _Found a glowing drain.L@iC )))w1 asleep)You shoot an arrow. The arrow hits the dart slug!L@iB 8w.L@i .≈wwandering)wL@i 6===1.0 (0.9L@i L@i ] _The dart slug is almost dead.L@ij †You shoot an arrow. The arrow hits the dart slug!L@i))w   dart slug (L@iG.wL@iO.≈L@ix,2.0 (1.0L@iɛL@ifM _You kill the dart slug!M@i} )))))w  )You shoot an arrow. The arrow hits the dart slug!M@iL.≈≈≈∩.wM@ir8==3M@iz M@ib _The dart slug is severely wounded.M@iiD †You shoot an arrow. The arrow hits the dart slug.M@iH)))))≈#)M@i>.≈≈≈∩.M@i%4M@iM@i%M _You kill the dart slug!M@i M@i1 M@iM@ihH _No target in view!M@io 3M@i M@i M@i   You encounter a dart slug and a clockroach.#####o. #.###....####.##~..@~# #......#~≈#≈.≈####......#~≈#≈†≈# .........#†≈#≈.≈# #.#.. ...#.≈#≈∩≈##.#.###'##~≈#≈.≈# M@i B   clockroach (asleep, warded)##.......##.≈#≈†≈# w   dart slug (wandering)#<.~.~##w.B###.~#M@i/ &0M@i ;---6 (0.6 _M@i M@i N@i ))))))w  You shoot an arrow. The arrow hits the dart slug!N@i2B.N@i BThe dart slug is almost dead.N@i 5 ≈≈≈∩.BB 2 clockroaches (wandering, warded)†wYou encounter a clockroach.N@ifE ```N@ik````The dart slug launches a dart at you.N@i>@≈≈≈∩.†===5.6 (1.0N@iMN@i(O _The slug dart misses you.N@ig+ ~You shoot an arrow. The arrow hits the dart slug.N@i0 u))))))≈#N@i 3B.N@i +B.N@i p≈≈≈∩.N@iL f=66.5 (0.9N@i+ M _You kill the dart slug!N@i1 #####o. #.###....####.##~...~#......#~≈#≈@≈####......#~≈#≈†≈# .........#†≈#≈.≈# #.#.. ...#.≈#≈∩≈# #.#.###'##~≈#≈.≈#  ##.......##.≈#≈B≈#  #<.~.~##~B.  ###.~###.. #.##N@ij N@i  >9---7.1 (0.6N@i N@i" N@iA#####o. #.###...## .####.##~...~###......#~≈#≈.≈### ...†≈#≈.#.#.. ...#.≈#≈∩O@id ###'##~≈#≈.  ##.......##.≈#≈B<.~.~##~B.##..~###.  ## ########### B†You enter the shallow water..BB.O@iQO@i---8.3 (1.2Water O@iO@iV8 _Moving in this stuff is going to be slow.O@i@v _You see here a dart slug corpse.O@iBw#####o. #.###...## .####.##~...~###......#~≈#≈.≈###† ...†#.#.. ...#.≈#≈B###'##~≈#≈.  O@iC##.......##.≈#≈†<.~.~##~.B##..~###..~ ## ############.##.......O@iE.O@iNvBB   clockroach (O@iO==9 (0.6O@iiVO@iYP _The clockroach misses you.O@ikw ))))You shoot an arrow.O@iT O@i!O@iBO@iG.O@i†O@i~O@i}:The arrow closely misses the clockroach.O@iO@i O@iq==O@i9.9 (1.0O@iXO@igW _The clockroach barely misses you.O@i  You shoot an arrow. The arrow hits the clockroach!O@i\ q  The clockroach is heavily wounded.O@ir T7-10O@iJ O@i / _The clockroach bites you.O@i w ))))You shoot an arrow.O@i\ B.†~The arrow closely misses the clockroach.O@i] ,1.8 (0.9O@id O@if [ _The clockroach completely misses you.O@iH))))O@i B.†~You shoot an arrow. The arrow barely misses the clockroach.O@in25--2.8 (1.0O@iO@i' / _The clockroach bites you.P@i ∩You shoot an arrow. The arrow hits the clockroach!P@i)P@iP@i P@i= P@i8P@i3.7 (0.9 P@i*_You kill the clockroach!P@iאP@i5P@i P@i#P@itK_Your Ranged Weapons skill increases to level 9!P@iP@iKP@iܰP@iP@iLH _No target in view!P@i P@iK P@i P@i$ P@i 6- _P@i) P@id P@i P@i ,P@i P@i? P@i N27=P@iV P@iN ,P@i P@i P@i1 P@i P@i0   A clockroach comes into view.P@i5 8==---BB   clockroach (wandering, warded)P@i .21.7 (8.0P@i P@i M---2.7 (9 _P@i P@i4 Q@i#####o. #.###...## .####.##~...~###......#~≈#≈.≈###† ...†≈#≈.#.#.. ...#.###'##~≈#≈.  ##.......##.≈#≈†<.~.~##~.B##..~###..~ ## #############.##........Q@iVC# ####Q@i2B.Q@i Q@i ,3.3 (0.6Q@idQ@i-  There is a glowing drain here.Q@i^w _You see here a clockroach corpse.Q@ig#####o. #.###...## .####.##~...~###......#~≈#≈.≈###† ...†≈#≈.#.#.. ...#.≈#≈∩###'##~##.......##.≈#≈†<.~.~##~B..##..~###..~# Q@i## #############.##........# #############......Q@ic4B.Q@ijQ@i6,9 _Q@ifQ@i:Q@ii †You shoot an arrow. The arrow hits the clockroach!Q@i۷ )Q@i> Q@i[B [=21===4.9 (1.0Q@i{G Q@iJ N _You kill the clockroach!Q@iBQ@iQ@iZQ@isH _No target in view!R@i3R@iؓ^ _No target in view!R@i3R@i'R@igR@inu _9R@iۑR@iϓ,R@iR@i},R@iIR@i3R@iL30=R@i+R@iR@iR@i͜R@ipR@iR@iR@iR@i.R@iR@iq1==R@i.R@imR@iR@iۨR@i#R@iR@i,R@iR@i֭R@i%U2=R@i?R@i!R@iR@i4R@i˲R@i3R@iųR@iR@iR@iR@iɸR@i D3=R@iR@i]R@iR@i#R@iR@iR@iR@i-R@ivR@iR@iyR@ih4==R@ijR@io _You hear the rusting of a drain.R@iR@iZR@iR@iR@iR@iR@i^R@iR@ikR@iU5=R@iR@i0R@iR@iR@iR@iR@ijR@iR@iK6=R@iR@iR@iR@iR@iR@iR@iR@i@R@iR@iR@ioR@ih7==R@iR@iR@i  You enter the shallow water.Water R@iR@iU _Moving in this stuff is going to be slow.  Things that are here:R@i3  a clockroach corpse; a dart slug corpseR@iR@i/ _R@ihR@iGR@iqR@iR@i^R@iR@iR@im9=R@iR@iR@ifA  You enter the shallow water.R@i?Water R@iR@iN _Moving in this stuff is going to be slow.R@ibR@i$3R@iIR@i,R@imR@iR@iR@iR@iR@iR@i,R@iR@iR@iR@i< (R@i R@i R@i R@i R@i R@i R@i  You enter the shallow water.Water R@iCR@iN _Moving in this stuff is going to be slow.R@iR@i8R@iR@iR@iR@i(R@iR@iR@iR@iR@iqR@iR@ikR@iR@i R@iDR@ik R@i R@i !R@i"R@i#R@ie#R@i#R@i)%R@i%R@i&R@i&R@i'R@i")R@ia)R@i)R@i4+R@i+R@i0,R@i,R@i-R@i7/R@i/R@i 0R@i0R@is2R@i2R@i3R@i4R@i.5R@i5R@i6R@i7R@i8,R@i$9R@il;R@ih<R@i<R@iL=R@im?R@iAg  You encounter a phantom.R@iG ... #######.... #..@.....$.--- #######.......... ########................ .........#####.......... ########.# #........## ##.# #######.##W   phantom (dormant) #### ##~.# W.. ...###~~~# ## ...~##~.#R@iYIX77.3 (52.4)W.R@iOXWR@iON---9 (53.0 _R@igTR@iUS@iH3 ))))You shoot an arrow. The arrow hits the phantom.S@iB8W.S@iG8.....S@iǺ:===8.8 (0.9)S@iS@i5 _The phantom is lightly damaged.S@i )))You shoot an arrow. The arrow hits the phantom.S@il7W.S@iCq,....S@iq,9.8 (1.0S@iuS@iw5 _The phantom is lightly damaged.S@iYx )) You shoot an arrow. The arrow hits the phantom!S@iN 7W.S@i~ &...S@i &80S@i S@i/ _ _The phantom is heavily damaged.T@iJ))))T@iXx7W.T@iG})..T@i},1.7 (0.9T@iT@io _You shoot an arrow. The arrow closely misses the phantom.T@i0'T  You shoot an arrow. The arrow hits the phantom.T@i n  The phantom is heavily damaged.T@i,2.7 (1.0T@i'T@iT _The phantom barely misses you.T@ihJ))))T@i §WYou shoot an arrow. The arrow closely misses the phantom. The phantom hits you.T@i...#######....#..§.....$.#######...§...... ###................ ....#####.......... ###.# #........##  ##.# #######W##### ##~.#T@i\ #.@...# #~~~# #####+# ~.## #≈.#≈~# #≈~#≈~# #≈~# #≈~#T@iT@i`\3---3.6 (0.9T@iT@iv4 _The phantom blinks! You blink.T@iRM))))))T@i@}......WT@i@h0-----4.6 (1.0T@i5FT@i|H _You shoot an arrow. The arrow barely misses the phantom. The phantom hits you.T@iM))))))T@il ......WYou shoot an arrow. The arrow misses the phantom.T@i,5.5 (0.9T@iT@iT _The phantom barely misses you.T@i)A ~  You shoot an arrow. The arrow hits the phantom.T@iP o  The phantom is severely damaged.T@i '6.4T@i T@i M _The phantom misses you.T@ip M))))))T@i 1....T@i *.WT@i '7.3T@i T@i n _You shoot an arrow. The arrow barely misses the phantom.T@iuz ))))))You shoot an arrow.T@iq .....WThe arrow completely misses the phantom.1=-8.3 (1.0T@iT@iG U _The phantom closely misses you.U@i0d .  You shoot an arrow. The arrow hits the phantom!U@i(U@iKU@iO499.2 (0.9U@iSU@izVN _You destroy the phantom!U@iqU@ikrU@ivU@iyH _No target in view!V@i)V@iV@iFV@iV@iV@i P _V@iDV@iV@iV@iV@irV@i9=V@iV@iV@iV@i\%2V@i6V@iV@iV@iV@iV@i1V@iV@i-V@iV@iV@i,V@iV@i<V@i,V@iV@iV@iV@iV@i~V@iV@iV@iK3=V@i\V@iV@iV@i"V@iV@iV@iV@iV@iV@i _You hear the brisk rusting of a drain very nearby.V@i(V@iV@i)V@iV@iV@i9=V@iV@iV@iV@i*V@ibV@iV@iV@iV@iiV@iV@iA  You enter the shallow water.V@im4=Water V@i!V@i<N _Moving in this stuff is going to be slow.V@iV@i(V@iV@i V@i V@i V@i V@i#######.......... ########................ .........#####.......... ########.# #........## ##.# #######.### ##### ##~.##.... . #.###...###~~~##### .####.##~...~##~.## ......#~≈#≈.≈#≈@# ---201.2 (12.0)......#~≈#≈†≈#≈~# V@i.......#†≈#≈.≈#≈~#.. ...#.≈#≈∩≈#≈~#.###'##~≈#≈.≈#≈~# ......##.≈#≈†≈#≈~# .......~.~##~...~# .........~###..~## .........## #####V@is9---V@iV@iW@id_W@i7z  You enter the shallow water.Water  _Moving in this stuff is going to be slow.5=6=W@iXW@ib  You enter the shallow water.=Water W@iW@iCR _Moving in this stuff is going to be slow.  Things that are here:W@i  a clockroach corpse; a dart slug corpseW@i$W@i]7= _W@i˙W@i2W@itW@iW@iÝW@i  There is a glowing drain here.########.# # ##.# ####### ##### ##~.# #o. #.###...###~~~# .####.##~...~##~.## #......#~≈#≈.≈#≈.#  ####......#~≈#≈†≈#≈~#  .........#†≈#≈.≈#≈~#  #.#.. ...#.≈#≈@≈#≈~#11.4 (10.2  #.#.###'##~≈#≈.≈#≈~#  ##.......##.≈#≈†≈#≈~#  #<........~.~##~...~#  ###.........~###..~##  #.........## #####  #..W@i.......##########  #.......#.##.......#  #.......#..#.......# ####W@iW@iw _You see here a clockroach corpse.W@ir W@i s W@i\x W@i~ W@i 72.4 (1.0) _W@i W@i =a Sewer  The world spins around you as you enter the gateway.W@i  ######### ###.~.~~~.~ ##~.~~..~~# ##..~...~~.## #~.~~@.∩~...# ##~....~...## #.~~.~.~~## W@i$! ~~.~....### ########## W@i`f ,3.9 (2.5W@ii W@ik U _You enter a sewer!  Found a gate leading back out of this place.W@il c _There is an empty arch of ancient stone here.X@i3X@iX@iX@i'X@iP _X@i X@i|X@i;X@i1XX@iX@iaj  You encounter an endoplasm.X@i3############.~.~~~.~## ##~.~~..~~##~. ##..~...~~.###.J. #~.~~∩.∩~...#X@i O#....##~....~...###...~#.~~.~.~~##~~~@~....#############  X@iHJ   endoplasm (asleep)X@i-5.7 (1.8X@i36.3 (2.4 _X@i X@iX@i^` f .  You shoot an arrow. The arrow hits the endoplasm.X@ic H)))) X@iH W..~~X@i 6===7.3 (1.0X@iH X@in M _You kill the endoplasm!X@ib X@ixc X@i@f X@i h H _No target in view!Y@i 33Y@i3Y@i5Y@iM9A  You enter the shallow water.Y@iM=yWater  Y@i=*_Moving in this stuff is going to be slow.Y@i?j  You encounter an endoplasm.Y@ihDv## ##. ######### ##.J ###.~.~~~.~ ##~.. ##~.~~..~~# #~...##..~...~~.##Y@iDW #....#~.~~∩.∩~...# #....##~....~...## #...@#.~~.~.~~##--- ##~~~~.~....###############J   endoplasm (asleep)Y@iiJ-8.5 (1.2Y@ipKO---9.7 (2.4 _Y@iOY@iDQY@i0 f .  You shoot an arrow. The arrow hits the endoplasm!Y@i3 P)))) Y@ip 2....Y@i 7===20.7 (1.0Y@i Y@in M _You kill the endoplasm!Z@iJyZ@iMzZ@i}Z@ifH _No target in view!Z@iZ@iqZ@iZ@iZ@irZ@i[ _Z@iZ@icZ@iZ@iZ@iZ@iVZ@iZ@i6 Z@i Z@io Z@i Z@i Z@i: Z@i Z@iZ@i(Z@iZ@iZ@iZZ@iZ@i8Z@iZ@iPZ@iZ@iZ@i(Z@iHZ@i Z@if  You encounter an adder.Z@iC# ##########  ###~~~~~~~~S ###~~.@~.~~~~~ ---##.....######### Z@i#4##....###.~.~~~.~##~...##~.~~..~~##~...##..~...~~.###....#~.~~∩.∩~...#S   adder (asleep)#....##~....~...##Z@i$Y##...~#.~~.~.~~####~~~~.~....###Z@iL'O~S5.5 (4.8Z@i`,WSZ@ik-H---6.1 (5.4Z@iC1Z@i3/ _The adder hisses angrily.Z@i` ))))) You shoot an arrow. The arrow hits the adder!Z@in 3S~Z@i /S~Z@i x wThe adder is almost dead.Z@iW d~.~w   ribbon wormS   adder===7.0 (0.9Z@i r _You encounter a ribbon worm.[@i/ †You shoot an arrow. The arrow hits the adder.  You kill the adder![@i A)))[@i%^~.~[@i..309[@i[@i0( _You hear a splash.[@i7 )))))) You shoot an arrow. The arrow hits the ribbon worm![@i=w~[@iak~~~.~[@iZ,8.9 (1.0[@i[@ic _The ribbon worm is heavily wounded.[@in )))))You shoot an arrow. The arrow hits the ribbon worm.[@i^# wThe ribbon worm is heavily wounded.[@i)~~~.~w   dart slug (wandering)[@i3*,9.8 (0.9[@i /[@i1Z _You encounter a dart slug.\@if ~You shoot an arrow. The arrow hits the ribbon worm!\@i)))))w   dart slug (wandering)\@i,!i~~~.~~~~\@io$(30.7\@in)\@i,O _You kill the ribbon worm!\@in )))))))You shoot an arrow.\@iWEw~\@i]k~~~.~\@i^,1.7 (1.0\@id\@iFg` _The arrow completely misses the dart slug.\@i )))))w  You shoot an arrow. The arrow hits the dart slug.\@iC~~w~.~2\@i\@iƠd _The dart slug is moderately wounded.\@i ))))) You shoot an arrow. The arrow hits the dart slug.\@iY ~~~.~The dart slug is almost dead.\@iN] `````The dart slug launches a dart at you.\@i E~~~~.\@iD [4--3.6 (0.9\@i \@i  \@i _The slug dart hits you.\@ir †You shoot an arrow. The arrow hits the dart slug.\@it I)))))\@i j~~~.~\@i ,4.6 (1.0\@i[ \@i, M _You kill the dart slug!]@iˆ]@iw]@i ]@iH _No target in view!]@i]@iV]@i]@iտ]@i| _]@iO]@iL5--]@iE]@in]@i]@i=]@i]@i]@i]@i-B]@i]@i?56=]@ik]@id]@i,]@i]@i]@i]@iP]@i,]@io]@i]@i/h7==]@i+]@i1 _HP restored.]@iA  You enter the shallow water.]@i?Water ]@iY]@iN _Moving in this stuff is going to be slow.]@i]@iH(]@i]@is]@iI  You enter the shallow water.]@i~7Water ]@i]@iLN _Moving in this stuff is going to be slow.]@i(]@i9=]@i&]@i9b  You see here an adder corpse.]@i]@i _]@iG]@iJ]@i]@i]@i]@i]@i]@i]@iC]@i[]@ij  You encounter a clockroach.]@iq##### #~~.### ##########...~.######~~~~~~~†~@....~~#---###~~..~.~†~~~~~~~...~  ##.....############~... ##....###.~.~~~.~ B.. #~...##~.~~..~~# . ~...##..~...~~.## B   clockroach (asleep, warded) ]@i ....#~.~~∩.∩~...# ....##~....~...## #...~#.~~.~.~~##]@i053.4 (18.8)]@i[---4.0 (19.4 _]@i]@i]@i O##### #~~.### #...~.### ###~†~.@...~~#  ###~~..~.~†~~~~~~~...~# ##.....#~.....###.~.~~~.~ B. ~...##~.~~..~~# ~. ...##..~...~~.## .w#~.~~∩.∩~...# .w   dart slug (asleep) ]@i ]@iO .6 (0.6)]@ic ]@i Z _You encounter a dart slug.]@i! )))B  You shoot an arrow. The arrow hits the clockroach.]@iԤ iB.w.]@i^ l~~w]@i 6===5.5 (0.9]@i' ]@i 9 _The clockroach is warded from harm.^@iև ))You shoot an arrow. The arrow hits the clockroach!^@i, B~w.^@iU;~^@i,6.5 (1.0^@i^@i9 _The clockroach is warded from harm.^@iy )You shoot an arrow. The arrow hits the clockroach.^@i2| ~The clockroach is warded from harm.^@i8 ###The clockroach sprays sand from its hourglass at you.^@iML.@.^@i$%7^@iq^@iS _The blast of sand misses you.^@i )))) You shoot an arrow.  The arrow closely misses the clockroach.The arrow hits the dart slug!^@i9 n~B~.^@i: ,8.4 (0.9^@i? ^@inA a _The dart slug is heavily wounded._@iET )You shoot an arrow. The arrow hits the clockroach!_@i| ~The clockroach is warded from harm._@i #The clockroach sprays sand from its hourglass at you._@iZKw~_@ia&._@ia#1_@ia:----9.4 (1.0_@ih_@ij1 _The blast of sand hits you._@i †You shoot an arrow.  The arrow completely misses the clockroach.The arrow hits the dart slug!_@ivK)))_@i1B~~~160.3 (0.9 _You kill the dart slug!_@i  You shoot an arrow. The arrow hits the clockroach._@i)  The clockroach is heavily wounded.2----1.2_@ix/_@iK1[ _The clockroach completely misses you._@i; g .  You shoot an arrow. The arrow hits the clockroach!_@i (_@i{| _@i /32.1_@i _@i N _You kill the clockroach!_@i 3_@iӭ _@i H _No target in view!`@i`@ix`@ix`@i`@i<| _`@i`@iTK3=`@i`@i3`@io`@i `@i`@i`@i}`@i `@i]h4==`@i`@iu`@i`@iO`@i`@i`@iz`@i`@i?`@i`@i`@inU5=`@i,`@iv`@i`@ih`@i`@i`@i~`@i`@ip`@i`@iA`@iK6=`@i`@i`@iA`@i `@iI `@iz `@i `@i `@i `@iJ `@i ~7==`@i `@i`@ii  You encounter a river rat.`@i7##### #~~.### #...~.### ###~`@iq†~..@..~~# --- ###~~..~.~†~...~# .....#~....# ....###.~.~~~.~ #†...# ...##~.~~..~~# #~..~##..~...~~.## ..r   river rat (asleep)#~.~~∩.∩~...# ..r`@iq##~....~...## .≈ `@i?080.1 (18.0)`@i]N---7 (18.6 _`@i#`@i$`@iv ))))))r  You shoot an arrow. The arrow hits the river rat.`@i 4r.`@i f~~†....`@i :===1.7 (1.0)`@i `@iq a _The river rat is heavily wounded.`@iS\)))))))`@i9r.`@iD ~~†~≈`@i ,2.6 (0.9`@i,`@ip _You shoot an arrow. The arrow barely misses the river rat.a@iv\)))))))a@i!r.~~†.≈=3.6 (1.0 _You shoot an arrow. The arrow closely misses the river rat.a@ix †You shoot an arrow. The arrow hits the river rat!  a@i?You kill the river rat!a@iP)))a@iW[~~†a@iZ444.5 (0.9a@i`a@ib( _You hear a splash.a@iS a@i 3a@i a@i a@i Ba@ib a@i a@i a@iڐ a@i A  You enter the shallow water.a@i ?Water a@ir a@i N _Moving in this stuff is going to be slow.a@i a@i (a@i a@i a@i ,a@iɠ a@i e  You see here a dart slug corpse.a@i? a@i  _a@i a@iN a@iI  You enter the shallow water.Water a@i a@if 8 _Moving in this stuff is going to be slow.a@iDz e  You see here a river rat corpse.a@i= j  You encounter an endoplasm.a@io <######~~.### #########...~.### ~~~~~~~†~.....~~## a@iź |..~.~†~~~~~~~...~## .############~....# ##.~.~~~.~ ##†... ~.~~..~~# ##†..~# .~...~~.## #.@..# --- a@i ~~∩.∩~...# #~...# ....~...## #...≈# ~~.~.~~## #~..≈# a@iB ~....### ≈..≈## ###### ≈...≈# J   endoplasm (asleep) ...≈##a@iv S .J~.## a@i -9.9 (5.4a@i [---90.5 (6.0 _a@i a@i b@i,z7 )))))J  )You shoot an arrow. The arrow hits the endoplasm.  The endoplasm quivers.b@i'J.b@iv..~≈..b@i,6===1.4 (0.9b@i b@i ] _The endoplasm is almost dead.b@i?h .  You shoot an arrow. The arrow hits the endoplasm!b@i!D|)))))..≈#b@i~.~≈.b@i'2.3b@ib@iM _You kill the endoplasm!b@iV\ 3b@i\ b@i` b@ia j  You encounter a brain worm.b@iUi 3 ~~.### #########...~.### ~~~~~~~†~.....~~## ..~.~†~~~~~~~...~##############~.... ##.~.~~~.~ ##†...## ~.~~..~~# ##†..~ .~...~~.## #.... ~~∩.∩~...~ ....~...#...≈ ~~.~.~~## #~Quill b@ij ≈w   brain worm (asleep)≈w~~~##b@iJq &0b@iPu ;---9 (0.6 _b@iw b@iy c@i(1 ..~.###...~~##~...~##~....# ##†...##  ##†..~#  #....# ∩.∩~...# #~@..#  #...≈#  #~..≈#  ≈..≈##  ≈...≈# ≈...≈## ≈..~.## w~~~##c@i6g ..~.###...~~##~...~##~....# ##†...##  ##†..~#  #....# ∩.∩~...# #~@..#  #...≈# c@i6= #~..≈#  ≈..≈##  ≈...≈# ≈...≈## ≈..~.## w~~~## c@i,=O---c@iBc@ilFa _A brain worm is nearby!c@iK+ )))))w)You shoot an arrow. The arrow hits the brain worm.c@iU?~wc@i wThe brain worm is lightly wounded.c@i.~≈≈≈w 2 brain worms (1 wandering)≈c@i6===3.9 (1.0c@i;c@i [ _You encounter a brain worm.c@i ))))))You shoot an arrow. The arrow hits the brain worm!c@iZ .~≈≈..c@i[ ,4.8 (0.9c@i`c c@if b _The brain worm is heavily wounded.c@i' ~You shoot an arrow. The arrow hits the brain worm!c@id/ )))))w   brain worm ()c@ir 9~wc@i .~≈≈.w.c@iU 0415.7c@i c@iU N _You kill the brain worm!c@iV ))))))You shoot an arrow. The arrow hits the brain worm.c@i .~≈≈..c@i '6.6c@i- c@i 8 _The brain worm is lightly wounded.c@iw ))))) )You shoot an arrow. The arrow hits the brain worm.c@i'Ew~c@i..~≈≈.c@i(/'7.5c@iP6c@i8e _The brain worm is moderately wounded.d@iݨ )))))You shoot an arrow.  The arrow hits the brain worm but does no damage.d@i&;w.d@i]..~≈≈ d@i/'8.4d@i5d@i7e _The brain worm is moderately wounded.d@i )))) You shoot an arrow. The arrow hits the brain worm.d@i]k;w.d@irr.~≈d@ias,9.4 (1.0d@imyd@i{b _The brain worm is heavily wounded.d@i- ))) You shoot an arrow. The arrow hits the brain worm!d@i';w.d@in.~≈d@i.300.3 (0.9d@id@i^ _The brain worm is almost dead.d@iq †You shoot an arrow. The arrow hits the brain worm!d@i*v I))d@i S.~d@i /81.2d@i4 d@i` N _You kill the brain worm!e@iOe@iQPe@iQe@iSe@i1Ue@iXBe@ilZe@iZe@i}[e@i]e@i^e@i<_e@iU`e@iqdf  You see here a brain worm corpse.e@i gk  You encounter a ball python.e@il...############~....# .###.~.~~~.~ ##†...## e@il##~.~~..~~# ##†..~# #..~...~~.## #....# e@il~.~~∩.∩~...# #~...#e@im~....~...## #...≈# e@i:m#.~~.~.~~## ##~..≈# ~.~....#e@i[m#≈†.≈## ######## #≈@..≈#e@iymd--- #≈...≈##e@imb #≈≈..~.#e@imF #~~~~~~###  e@imn~~~~~##S#### e@imyS   ball python (constriction, asleep) e@in)e@iYt-3.0 (1.8e@iu#---e@iu*6 (2.4 _e@i_ze@i |e@ij .  You shoot an arrow. The arrow hits the ball python!e@i'a))))))e@i"Z≈.≈~~~e@i]6===4.5 (0.9e@ibe@ifO _You kill the ball python!e@ite@iue@iLue@iRwe@iw}e@i}e@i+e@iA  You enter the shallow water.e@in?Water e@ie@iN _Moving in this stuff is going to be slow.e@ie@iZe@iRe@i5e@iTe@ie@ie@ife@ie@ie@ive@ie@iՓe@ie@iwe@ie@iqe@ie@iVe@iFe@iR  You encounter a bullfrog.e@i0e@i#....#~.~~∩.∩~...# #~...# #....##~....~...## #...≈#...~#.~~.~.~~## ##~..≈#  ##~~~~.~....### ##≈†.≈## e@iG ############ ##≈...≈# ###≈...≈## ###≈≈..~.## e@i}#######~~~~~~### !~~~~~~@~~~###---e@isF~~~~~.##########   e@iF   bullfrog (asleep)e@i.12.9 (8.4e@iH---4.1 (9.6e@i7e@i{] _Found a lumpy emerald potion.f@iś ))))))F  You shoot an arrow. The arrow hits the bullfrog.f@i.F~Ff@iu%?~~~~f@i%6===5.0 (0.9f@iT+f@i".c _The bullfrog is moderately wounded.f@i <)))))))f@ie ~FF~f@iol <~~~f@il %9f@ir f@it o _You shoot an arrow. The arrow barely misses the bullfrog.g@iG ))You shoot an arrow. The arrow hits the bullfrog.g@i F~Fg@i^?~Fg@ig@i'6.8g@ig@i g@iAR_The bullfrog is heavily wounded.g@i|4)))))))g@i !~~~~~FYou shoot an arrow. The arrow misses the bullfrog.g@i'7.7g@iZ g@ig g@i_The bullfrog closely misses you. The bullfrog barely misses you.g@i ~You shoot an arrow. The arrow hits the bullfrog!g@i& g@iJg@iN/ 54g@iOG8.6 _You kill the bullfrog!g@iUg@iV g@iWg@i'Wb_Your Ranged Weapons skill increases to level 10!g@iZg@ig@iE g@i H _No target in view!g@iGg@iGg@iLg@i2M g@ipM:_No target in view!g@ig@ig@ig@iH _No target in view!g@i g@i` g@iu g@i H _No target in view!g@ii  _g@i-n Xg@is ng@i| g@iQ} g@i g@i@ g@i g@i % #....#~.~~∩.∩~...# #~... #....##~....~...## #...≈ g@iݑ ##...~#.~~.~.~~## ##~..≈ ##~~~~.~....### ##≈†.≈# g@i ###### ##≈...≈# ###≈...≈## g@i= ###≈≈..~.## ##########~~~~~~### #!?!@~~~~~~~~~###g@ii --- #!?.~~~~~.##### ###########g@i ---25.8 (7.2 _No target in view!No target in view! _ Ashenzari invites you to partake of a vision and a curse of ranged combat and g@iV T cunning.g@i /  --more--h@i h@iX % _h@iѰ h@iu i@i  Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% G - Curse Item(Boost: Range/Cun)0%  H - Shatter the ChainsCursed item0% [?] toggle between ability selection and description.j@i Curse Item Curses a chosen equipped item, binding it to the wearer until the curse and the item both are broken. Cursed items can no longer be enchanted or modified. If you bind an item with this curse Ashenzari will enhance the following skills:Ranged Combat: Ranged Weapons and Throwing. Cunning: Dodging and Stealth. Range: N/A This ability costs: nothing.m@i Ability - do what?CostFailure  Invocations - m@izz X - Renounce ReligionNone0%  G - Curse Item(Boost: Range/Cun)0%   H - Shatter the ChainsCursed item0% [?] toggle between ability selection and description.m@iU m@ik7#....#~.~~∩.∩~...# #~... fontaine3 the Skirmisher#....##~....~...## #...≈ Spriggan of Ashenzari ......##...~#.~~.~.~~## ##~..≈ Health: 37/37 ========================##~~~~.~....### ##≈†.≈# Magic: 11/11 ========================############ ##≈...≈# AC: 2Str: 4###≈...≈## EV: 19Int: 15###≈≈..~.## SH: 0Dex: 19m@i ##########~~~~~~###XL:  8 Next: 54% Place: a Sewer#!?!@~~~~~~~~~###Noise: ---------  Time: 3325.8 (0.0)#!?.~~~~~.#####l) +0 shortbow###########Fire: l) +0 shortbowQuill Water _No target in view! _No target in view! _No target in view! _No target in view!  m@iN Ashenzari invites you to partake of a vision and a curse of ranged combat and _cunning.m@i!m@ib$Curse which item? (Esc to abort) Hand Weapons (go to first with ))  l - a +0 shortbow (weapon) Jewellery (go to first with "=)  d - a ring of protection from cold (worn)  j - a +4 ring of slaying (worn)p@i ##....#~.~~∩.∩~...# #~... fontaine3 the Skirmisher#....##~....~...## #...≈ Spriggan of Ashenzari ......##...~#.~~.~.~~## ##~..≈ Health: 37/37 ========================##~~~~.~....### ##≈†.≈# Magic: 11/11 ========================############ ##≈...≈# AC: 2Str: 4p@i i###≈...≈## EV: 19Int: 15###≈≈..~.## SH: 0Dex: 19##########~~~~~~###XL:  8 Next: 54% Place: a Sewer#!?!@~~~~~~~~~###Noise: ---------  Time: 3325.8 (0.0)#!?.~~~~~.#####l) +0 shortbow###########Fire: l) +0 shortbowQuill Water _No target in view! _No target in view! _No target in view!  Ashenzari invites you to partake of a vision and a curse of ranged combat and _cunning.Okay, then.p@i{ p@i p@i5 . _q@i q@i< q@i7 q@i_q@iq@iE _q@i,q@iMq@i__No target in view!  Ashenzari invites you to partake of a vision and a curse of ranged combat and _cunning. _n - 3 lumpy emerald potions (gained 1)q@iL!q@i!q@i"q@iK&q@i&q@i{'q@i+ _c - 3 scrolls labelled LALETAO MYSKESK (gained 1)q@i>.3q@il/q@i@2q@i2q@i}3q@iU6| _h - 6 scrolls labelled UFIGRERCHIO (gained 1)q@i7q@i8q@i8q@ip? #....##~....~...## # ##...~#.~~.~.~~## ##~ ##~~~~.~....### ##≈† ############ ##≈.. ###≈... ###≈≈..~.##########~~~~~~## #!..~~~~### #@..~~~~~.##### ########### q@i? q@iTE.31.2 (5.4q@iE*2.2 (6q@izJq@iKZ _q - a metallic inky potionq@i q@i q@i q@i q@iO q@i ,q@im q@i q@i- q@i l _d - 3 inky potions (gained 1)q@i q@i q@id q@i q@i q@i= q@i q@i q@i A  You enter the shallow water.q@i ?Water q@iY q@i $ q@i *_Moving in this stuff is going to be slow.q@iH q@i q@iN q@i q@iy q@i q@iU q@i q@iP q@i q@iW q@i q@i q@i( q@i q@i q@i q@i$ (q@i q@ih q@i  You enter the shallow water.Water q@iC q@i; N _Moving in this stuff is going to be slow.q@i 3q@i q@i^ q@i ,q@i q@i q@i ,q@i q@i| q@i q@i$ (q@i q@i q@i ,q@i q@i4 q@iD ,q@i' q@i/ q@i Bq@i f  You see here a brain worm corpse.q@i q@i  _q@iR q@id q@i q@i: q@i q@i q@i q@iJ q@i q@i q@i ,q@i3 q@i5 q@i! q@i! q@i" q@i-% q@il% q@i% q@i & q@i& q@i' ,q@i( q@i) q@iu* q@i* q@i+ q@iG- q@i. q@i. q@i/ q@i1 q@i2 ,q@i3 q@i5 q@i6 q@i97 q@i/8 q@i9 q@i: q@i>; q@i; q@i= q@i@ A  You enter the shallow water.q@iA ?Water q@iA q@i D N _Moving in this stuff is going to be slow.q@iE q@iE q@iF q@iG q@iFI q@iuI q@iVJ q@iK q@iRM q@iM q@i\N q@iR b  You see here an adder corpse.q@iT q@iT  _q@iU q@i\W q@ibX q@iX (q@iyY q@i[ q@i^ A  You enter the shallow water.q@i_ ?Water q@i]_ q@i3b N _Moving in this stuff is going to be slow.q@iNc q@ic (q@i(d q@if q@ijg q@ih q@ixh q@ij q@il ,q@il q@i?n q@ido q@io q@i9p q@ir q@ir q@i%s q@it q@i4u q@iv ,q@idw q@ix q@iz ,q@i"{ q@i#| q@i} q@iC} q@i} q@iY q@i? A  You enter the shallow water.q@i ?Water q@i q@i] N _Moving in this stuff is going to be slow.q@i 3q@i q@iÉ ,q@i. (q@i q@i q@i ,q@i q@i q@i q@ix q@i q@i% q@i q@iҕ q@i q@i͙ R  There is an empty arch of ancient stone here.q@ib q@i  _q@i q@i q@i۟ q@i q@i q@iТ q@i ,q@iw q@i- q@i  You enter the shallow water.Water q@i q@iL N _Moving in this stuff is going to be slow.q@i- 3q@i԰ q@i q@i% j  You encounter an endoplasm.q@i  #####  #~~. ##########...~.### q@i ###~~~~~~~†~.....~~## ###~~..~.~†~~~~~~~...~## q@i. ##.....############~....#  ##....###.~.~~~@~~~##†...## ##~...##~.~~..~~#~..~##†..~# #~...##..~...~~.##...~#....# #....#~.~~∩.∩~...#...~#~...# #....##~....~...## J.~#...≈# ##...~#.~~.~.~~## .~##~..≈#J   endoplasm (asleep)##~~~~.~....### ##≈@i 45m†.≈############## ##≈...≈####≈...≈##q@i 077.6 (45.4)q@i ?8.2 (46.0 _q@ir q@i r@i h .  You shoot an arrow. The arrow hits the endoplasm!r@i ! Q)))r@i߫ F~...r@ir B5===9.1 (0.9)r@i" r@i M _You kill the endoplasm!r@i3 r@i r@i r@i: H _No target in view!s@i3s@is@i3s@i| You shoot an arrow. The arrow hits the endoplasm! _You kill the endoplasm! _No target in view!enter the shallow water.  Moving in this stuff is going to be slow.  You encounter a clockroach and a dart slug.s@i3######~~.#############...~.######~~~~~~~†~.....~~###~~..~.~†~~~~~~~...##.....############~....# ##....###.~.~~~.~~~##†...# #~...##~.~~..~~#@..~##†..~# ~...##..~...~~.##...~#....# ....#~.~~∩.∩~...#...~#~...# ....##~....~...##B..~#...≈# s@ii`~#.~~.~.~~## ..~##~..≈#~~~~.~....### w~##≈†.≈## B   clockroach (wandering, warded)########## ~##≈...≈# w   dart slug (asleep) ###≈...≈#####≈≈..~.##s@i 30s@i%' ####The clockroach sprays sand from its hourglass at you.s@i~@..--80.3 (1.2Water s@iS _The blast of sand misses you.s@ip0 ))You shoot an arrow. The arrow hits the clockroach.s@i >w.s@i 0B.s@i@ c.ws@i 5==1.2 (0.9s@ie s@i 9 _The clockroach is warded from harm.s@i], )You shoot an arrow. The arrow hits the clockroach!s@iխ 8B.s@iU 6w.s@iD s@i '2.1s@i s@i^ 9 _The clockroach is warded from harm.t@i';  You shoot an arrow. The arrow hits the clockroach.t@i6t  The clockroach is moderately wounded.t@iU6-3.0t@igt@i/ _The clockroach bites you.t@ii .  You shoot an arrow. The arrow hits the clockroach!t@i֊w   dart slugt@i=]  You kill the clockroach!t@is ````The dart slug launches a dart at you.t@ij_~@..t@i[7=79t@iTt@iRO _The slug dart misses you.u@iJ} )))))You shoot an arrow.u@iS9w.u@ia...~u@iN'4.8u@iݫu@i` _The arrow completely misses the dart slug.u@i ) You shoot an arrow. The arrow hits the dart slug!u@i+'.u@i.,'5.7u@i2u@iw4L _The dart slug is severely wounded.u@i4u@iN †You shoot an arrow. The arrow hits the dart slug!u@iSA)u@i$.u@i'6.6u@i u@irM _You kill the dart slug!u@id 3u@i u@ik H _No target in view!v@iv@inl Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% G - Curse Item(Boost: Range/Cun)0%  H - Shatter the ChainsCursed item0% v@i׼g[?] toggle between ability selection and description.v@i` v@ie v@ik fontaine3 the Skirmisher#####Spriggan of Ashenzari ......#~~.###v@i~k Health: 37/37 ========================##########...~.###Magic: 11/11 ========================###~~~~~~~†~.....~~##AC: 2Str: 4###~~..~.~†~~~~~~~...~##EV: 19Int: 15  ##.....############~....#SH: 0Dex: 19 v@ik ##....###.~.~~~.~~~##†...##v@iEl 8XL:  8 Next: 57% Place: a Sewer #~...##~.~~..~~#@..~##†..~#Noise: ===------  Time: 3386.6 (0.0) ~...##..~...~~.##...~#....#l) +0 shortbow ....#~.~~∩.∩~...#.†.~#~...#v@il Fire: l) +0 shortbow ....##~....~...##...~#...≈#Quill Water #...~#.~~.~.~~## ..~##~..≈# ##~~~~.~....### .~##≈†.≈############## ~##≈...≈####≈...≈#####≈≈..~.## _The arrow completely misses the dart slug.You shoot an arrow. The arrow hits the dart slug! _The dart slug is severely wounded.v@i;m You shoot an arrow. The arrow hits the dart slug! _You kill the dart slug! _No target in view!v@iSr P  Okay, then.v@ir v@i^w v@i8y . _w@irYw@iv`Gear: 12/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  l - a +0 shortbow (weapon)  a - a +1 sling  g - a +0 sling of freezing  h - a +0 antimagic dagger Armour (go to first with [)  b - the cursed +0 robe "Apathy of Ashenzari" (worn) {Cun, Melee}  f - an orb of glassi - a +0 robe  k - a +0 robe Magical Staves (go to first with |)  c - a staff of cold Jewellery (go to first with "=)  d - a ring of protection from cold (worn)  j - a +4 ring of slaying (worn) Talismans (go to first with %)  e - a quill talisman (worn)z@i+9 j - a +4 ring of slaying (worn). A ring that increases the wearer's accuracy and damage with ranged weapons and melee attacks. It affects your accuracy and damage with ranged weapons and melee (+4). You found it on level 4 of the Dungeon. Stash search prefixes: {inventory} {Slay+4} {jewellery} z@i9 ^Menu/colouring prefixes: identified equipped jewellery _________________ z@i^: “Life is too short to occupy oneself with the slaying of the slain more than  once.”  -Thomas Huxley (r)emove, (d)rop, (=)adjust, or (i)nscribe.{@i Gear: 12/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  l - a +0 shortbow (weapon)  a - a +1 sling  g - a +0 sling of freezing  h - a +0 antimagic dagger Armour (go to first with [)  b - the cursed +0 robe "Apathy of Ashenzari" (worn) {Cun, Melee}  f - an orb of glass  i - a +0 robe {@in C k - a +0 robe Magical Staves (go to first with |)  c - a staff of cold Jewellery (go to first with "=)  d - a ring of protection from cold (worn)  j - a +4 ring of slaying (worn) Talismans (go to first with %)  e - a quill talisman (worn) @i?@iF@i1L#fontaine3 the Skirmisher#####Spriggan of Ashenzari ......#~~.###Health: 37/37 ========================##########...~.###Magic: 11/11 ========================###~~~~~~~†~.....~~##AC: 2Str: 4###~~..~.~†~~~~~~~...~##EV: 19Int: 15  ##.....############~....#@iL SH: 0Dex: 19 ##....###.~.~~~.~~~##†...##XL:  8 Next: 57% Place: a Sewer #~...##~.~~..~~#@..~##†..~#Noise: ===------  Time: 3386.6 (0.0) ~...##..~...~~.##...~#....#l) +0 shortbow ....#~.~~∩.∩~...#.†.~#~...#Fire: l) +0 shortbow ....##~....~...##...~#...≈#Quill Water #...~#.~~.~.~~## ..~##~..≈# ##~~~~.~....### .~##≈†.≈############## ~##≈...≈####≈...≈##@iM###≈≈..~.##You shoot an arrow. The arrow hits the dart slug! _The dart slug is severely wounded.You shoot an arrow. The arrow hits the dart slug! _You kill the dart slug! _No target in view! _Okay, then.@i=Q@iQ@iV@iX@i, @i2  Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% G - Curse Item(Boost: Range/Cun)0%  H - Shatter the ChainsCursed item0% [?] toggle between ability selection and description.@i' Curse Item Curses a chosen equipped item, binding it to the wearer until the curse and the item both are broken. Cursed items can no longer be enchanted or modified. If you bind an item with this curse Ashenzari will enhance the following skills:Ranged Combat: Ranged Weapons and Throwing. Cunning: Dodging and Stealth. Range: N/A This ability costs: nothing.@is - Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0%  G - Curse Item(Boost: Range/Cun)@iHt 0%   H - Shatter the ChainsCursed item0% [?] toggle between ability selection and description.@iضfontaine3 the Skirmisher#####Spriggan of Ashenzari ......#~~.###Health: 37/37 ========================##########...~.###Magic: 11/11 ========================###~~~~~~~†~.....~~##AC: 2Str: 4###~~..~.~†~~~~~~~...~##EV: 19Int: 15  ##.....############~....#SH: 0Dex: 19 ##....###.~.~~~.~~~##†...##XL:  8 Next: 57% Place: a Sewer #~...##~.~~..~~#@..~##†..~#Noise: ===------  Time: 3386.6 (0.0) ~...##..~...~~.##...~#....#l) +0 shortbow ....#~.~~∩.∩~...#.†.~#~...#Fire: l) +0 shortbow ....##~....~...##[@i37m...~#...≈#Quill Water #...~#.~~.~.~~## ..~##~..≈# ##~~~~.~....### .~##≈†.≈############## ~##≈...≈####≈...≈#####≈≈..~.##You shoot an arrow. The arrow hits the dart slug! _The dart slug is severely wounded.You shoot an arrow. The arrow hits the dart slug! _You kill the dart slug! _No target in view! _Okay, then.Curse which item? (Esc to abort) Hand Weapons (go to first with ))  l - a +0 shortbow (weapon) Jewellery (go to first with "=)  d - a ring of protection from cold (worn)  j - a +4 ring of slaying (worn)@i @i fontaine3 the Skirmisher#####Spriggan of Ashenzari ......#~~.###Health: 37/37 ========================##########...~.###Magic: 11/11 ========================###~~~~~~~†~.....~~##AC: 2Str: 4###~~..~.~†~~~~~~~...~##EV: 19Int: 15  ##.....############~....#SH: 0Dex: 19 ##....###.~.~~~.~~~##†...##XL:  8 Next: 57% Place: a Sewer #~...##~.~~..~~#@..~##†..~#Noise: ===------  Time: 3386.6 (0.0) ~...##..~...~~.##...~#....#l) +0 shortbow @i *....#~.~~∩.∩~...#.†.~#~...#Fire: l) +0 shortbow ....##~....~...##...~#...≈#Quill Water #...~#.~~.~.~~## ..~##~..≈# ##~~~~.~....### .~##≈†.≈############## ~##≈...≈####≈...≈#####≈≈..~.##l -> s - a scroll of summoning; f - a potion of curing  f -> c - a potion of curing; m - 2 scrolls of identify  m -> i - 2 scrolls of identify; n - 3 potions of mutation  n -> M - 3 potions of mutation; o - a potion of enlightenment  o -> e - a potion of enlightenment; p - 2 potions of attraction  p -> A - 2 potions of attraction; q - a potion of haste@i P*---7.6 (1@iM @i,   @i =f -> c - a potion of curing; m - 2 scrolls of identify  @i @m -> i - 2 scrolls of identify; n - 3 potions of mutation  @i' *n -> M - 3 potions of mutation; o - a@if  of enlightenment  @i o -> e - a@i 5 of enlightenment; p - 2 potions of attraction  @i p -> A - 2@ij /s of attraction; q - a potion of haste @i _q -> h@i> @i @i @iv @i @iL k  You encounter a ball python.@i 2######~~.###@i ##########...~.######~~~~~~~†~.....~~###~~..~.~†~~~~~~~... ##.....############~....# @ir #....###.~.~~~.~~~##†...# ~...##~.~~..~~#~..~##†..~# ...##..~...~~.#....# --- @i g...#~.~~∩.∩~...#.†.~#~...# ##~....~...##...~#...≈# @i ~#.~~.~.~~##...~##~..≈# @i ~~~~.~....### ..~##≈†.≈############ S~~##≈...≈# S   ball python (constriction, asleep) .###≈...≈#@iN v####≈≈..~.############~~~~~~#@i ###@iD &0@i >8.2 (0.6 _@i @iW @i[ #####        @iS\####### ~.~~~##†...## #~..~##†..~# #@..~#....# ∩.∩~...#.†.~#~...# #...~#...≈# ...~##~..≈# @i\t ..~##≈†.≈##  S~~##  .###  @i\L##   @i{ #####   @in     ####### ~.~~~##†...## @i #~..~##†..~# #@..~#....# @i∩.∩~...#.†.~#~...# #...~#...≈# ...~##~..≈# @i ..~##≈† S~~##@i  .###@i ##@i:  @i@i|@i8@ib _A ball python is nearby!@ir †You shoot an arrow. The arrow hits the ball python.@iZ))))@is;....@i%w6===9.0 (0.8@i{@ij}O _You kill the ball python!@i>-@i-@i6@i59H _No target in view!@ic@i@io@iI@i[@i: _@iS@ii  You encounter a river rat.@ix##########...~.######~~~~~~~†~.....~~#####~~..~.~†~~~~~~~...~## ##.....############~....# @i#....###.~.~~~.~~~##†...## ~...##~.~~..~~#~..~##†..~# ...##..~...~~.##...~#.... ...#~.~~∩.∩~...#.†.~#~...~....~..≈---~#.~~.~.~~##...~##~..≈ @i#~~~~.~....###...~##≈†.≈#..Quill r.~@i5.~~~r   river rat (asleep)####@iR9#...~~~~~~~~~~####...~~~~~.#####@is@im+6 (0.6@iP---90.2 (1.2 _@i@i@iL {      ##### @i'M ~~~##†...## ~..~##†..~# #...~#....# ∩.∩~...#.†.~#~...# #@..~#...≈# #...~##~..≈# #...~##≈†.≈## ..†~~## @iN  r.~.###  .~~~##  #########    @i       ##### ~~~##†...## ~..~##†..~# #...~#....# ∩.∩~...#.†.~#~...# #@..~#...≈# #...~##~..≈# #...~##≈†.≈## ..†~~##  r.~.### @iZ .~~~##  #########    @i- 3@i @i ` _A river rat is nearby!@i ))))r  You shoot an arrow. The arrow hits the river rat.@i ;r.@i 6...@i 6===1.0 (0.8@iا @i d _The river rat is moderately wounded.@iJ h .  You shoot an arrow. The arrow hits the river rat!@iRT)))@iW0...@il289 (0.9@i@iKM _You kill the river rat!@iL$@i$@i*@i-H _No target in view!@iNL @iM  Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone@iN 0% H - Shatter the ChainsCursed item0% [?] toggle between ability selection and description.@i @i@i##########...~.###fontaine3 the Skirmisher###~~~~~~~†~.....~~##Spriggan of Ashenzari *.....###~~..~.~†~~~~~~~...~##Health: 37/37 ======================== ##.....############~....#Magic: 11/11 ======================== #....###.~.~~~.~~~##†...##AC: 2@iStr: 4 ~...##~.~~..~~#~..~##†..~#EV: 19Int: 15 ...##..~...~~.##...~#....#SH: 0Dex: 19 ...#~.~~∩.∩~...#.†.~#~...#XL:  8 Next: 58% Place: a Sewer ...##~....~...##@..~#...≈#Noise: ===------  Time: 3391.9 (0.0) ...~#.~~.~.~~##...~##~..≈#@il) +0 shortbow #~~~~.~....###...~##≈†.≈##Fire: l) +0 shortbow @i############..†~~##≈...≈#Quill @i ..~.###≈...≈##.~~~###≈≈..~.##@i.##########~~~~~~####...~~~~~~~~~~####...~~~~~.##### _A river rat is nearby!@iOYou shoot an arrow. The arrow hits the river rat. _The river rat is moderately wounded.@ioYou shoot an arrow. The arrow hits the river rat! _You kill the river rat! _No target in view!@iP  Okay, then.@i @i@i% . _@iV@iEM  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.7   1.4  -2   i - Spellcasting   1.3   1.4  +2      @i     b - Staves   0.0   1.7  -3   j - Hexes   3.6   2.8  +2   c - Unarmed Combat   0.0   1.4  -2   k - Fire Magic   0.7   1.4  -2       l - Ice Magic   0.0   1.4  -2   d - Short Blades   0.0   0.8  +1       e * Ranged Weapons  10.9  12.0   0   m - Evocations   0.0   0.6  +3  @iƍ     n - Shapeshifting   0.0   0.7  +2  @iލ8 f - Armour   0.0   1.7  -3      @iQ g - Dodging   5.7   3.0  +3       h - Stealth   6.1   2.5  +5              @iO                    @if        @i{        @i    The relative cost of raising each skill is in cyan.  @iSkills enhanced by Ashenzari's power are in green.  [?] Help@iG[=] set a skill target  @iˎ}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets@i> i + Spellcasting 1.3@i> j + Hexes 3.6@iI)oMaces & Flails p - Conjurations   0.0   1.7  -3Axes  q + Hexes 3.6   2.8  +d - Polearms0.0   1.7  -3   r - Summoningse - Staves 1.7  -3   s - Necromancy0.0   1.2  -1   f - Unarmed Combat   0.0   1.4  -2   t - Forgecraft1.4  -2g - Throwing0.0   1.0   0   u - Translocations5  +4@ieJ       v - Alchemy0.0   0.8  +1   h - Short Blades   0.0   0.8  +1   w - Fire Magic0.7   1.4  -2   i - Long Blades   0.0   1.4  -2   x - Ice Magic0.0   1.4  -2   j * Ranged Weapons  10.9  12.0   0   y - Air Magic0.0   1.2  -1  z - Earth Magic@iJ0.0   1.2  -1  k - Armour0.0   1.7  -3   l - Dodging   5.7   3.0  +3   0 - Invocations0.0   1.0   0  m - Shields@iK?0.0   1.7  -3   1 - Evocations0.0   0.6  +3  @iJK n - Stealth   6.1   2.5  +5   2 - Shapeshifting   0.0   0.7  +2  useful|all@i > u + Translocations 0.0@iS@i_\@i6d##########...~.###fontaine3 the Skirmisher###~~~~~~~†~.....~~##Spriggan of Ashenzari *.....###~~..~.~†~~~~~~~...~##Health: 37/37 ======================== ##.....############~....#Magic: 11/11 ======================== #....###.~.~~~.~~~##†...##AC: 2Str: 4 @id0~...##~.~~..~~#~..~##†..~#EV: 19Int: 15 ...##..~...~~.##...~#....#SH: 0Dex: 19 ...#~.~~∩.∩~...#.†.~#~...#XL:  8 Next: 58% Place: a Sewer @id...##~....~...##@..~#...≈#Noise: ===------  Time: 3391.9 (0.0) ...~#.~~.~.~~##...~##~..≈#@idl) +0 shortbow #~~~~.~....###...~##≈†.≈##@ieFire: l) +0 shortbow ############..†~~##≈...≈#@i>eQuill ..~.###≈...≈##@ibe.~~~###≈≈..~.############~~~~~~####...~~~~~~~~~~###@iec#...~~~~~.#####You shoot an arrow. The arrow hits the river rat. @i/f$_The river rat is moderately wounded.You shoot an arrow. The arrow hits the river rat! _You kill the river rat! _No target in view! _Okay, then.@i o3@ist@i v@iG @iJ  Spells (Memorise)TypeFailure Level  a - Sigil of BindingHexes@iJ ]16% 3b - SandblastEarth24%1  c - Inner FlameHexes/Fire28% 3  d - BlinkTranslocation34% 2  e - Call ImpSummoning@iNK 34% 2  f - Mercury ArrowConjuration/Alchemy34% 2  g - Cause FearHexes@iK 47% 4  h - Maxwell's Portable Piledriver Translocation56% 3  i - Dimensional BullseyeHexes/Translocation@iK %75% 4  j - Martyr's KnellNecromancy/Summoning93% 4  k - Detonation CatalystFire/Alchemy99% 5 7 spell levels left @iK ][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit@i% @ii @i @i ##########...~.###fontaine3 the Skirmisher###~~~~~~~†~.....~~##Spriggan of Ashenzari *.....###~~..~.~†~~~~~~~...~##Health: 37/37 ======================== ##.....############~....#Magic: 11/11 ======================== #....###.~.~~~.~~~##†...##AC: 2Str: 4 ~...##~.~~..~~#~..~##†..~#EV: 19Int: 15 @i4 ...##..~...~~.##...~#....#SH: 0Dex: 19 ...#~.~~∩.∩~...#.†.~#~...#XL:  8 Next: 58% Place: a Sewer ...##~....~...##@..~#...≈#Noise: ===------  Time: 3391.9 (0.0) ...~#.~~.~.~~##...~##~..≈#@iV nl) +0 shortbow #~~~~.~....###...~##≈†.≈##Fire: l) +0 shortbow ############..†~~##≈...≈#Quill ..~.###≈...≈##.~~~###≈≈..~.############~~~~~~####...~~~~~~~~~~####...~~~~~.#####You shoot an arrow. The arrow hits the river rat. _The river rat is moderately wounded.You shoot an arrow. The arrow hits the river rat! _You kill the river rat! _No target in view! _Okay, then.@i P  Okay, then.@i @i @i . _@iD@iI  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.7   1.4  -2   i + Spellcasting 1.3   1.4  +2           b - Staves   0.0   1.7  -3   j + Hexes@i#Jd3.6   2.8  +2   c - Unarmed Combat   0.0   1.4  -2   k + Translocations 0.0   0.5  +4       l - Fire Magic   0.7   1.4  -2  @iJZ d - Short Blades   0.0   0.8  +1   m - Ice Magic   0.0   1.4  -2   e * Ranged Weapons  10.9  12.0   0          @iJ n - Evocations   0.0   0.6  +3  @iK f - Armour   0.0   1.7  -3   o - Shapeshifting   0.0   0.7  +2   g - Dodging   5.7   3.0  +3      @i:KO h - Stealth   6.1   2.5  +5      @i^K_    @iK        @iKn    @iK        @iK_    @iL        @i4L        @ilL    The relative cost of raising each skill is in cyan.  @iLSkills enhanced by Ashenzari's power are in green.  [?] Help[=] set a skill target  @iL}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets@iA @i8===7.5 (0.8@i@i0 M _You kill the dart slug!@i^ 3@iF @i{ @i @i B@i f  You encounter an adder.@i  ##~~~S #########.~..≈ ###~~~~~~~.≈###~~..~.~†.≈##.....########≈..≈##....###.~.~#≈..~##~...##~.~~..#≈..~#~...##..~...~~@ic #..@~#....#~.~~∩.∩~.---#...~#....##~....~..#...~##...~#.~~.~.~~##~..~##~~~~.~....###~...~############.##~...~~~~.~†~~~~.. S   adder (asleep)##~~.....~.~~.†###~~...#########@i :###~~.#...~~~~~@i -8.1 (0.6@i M---7 (1.2 _@ib! @i" @il  ))))))S  You shoot an arrow. The arrow hits the adder.  The adder hisses angrily.@ie  wThe adder is moderately wounded.@iO 6~S~@i_ R≈S@i:≈≈~~w   brain worm (wandering)S   adder@i6===9.5 (0.8@i@i[ _You encounter a brain worm.@iU?; ))))))w  You shoot an arrow. The arrow misses the adder. The arrow hits the brain worm!@inS≈S@iw.≈~~@i](20.3@i @ie _The brain worm is moderately wounded.@in 7 )@i d)) You shoot an arrow. The arrow hits the adder.@izp S≈S@i,r ~w≈S@i| d~1.2 (0.9@i~ @i ^ _The adder is severely wounded.@iK& †You shoot an arrow. The arrow hits the adder!  You kill the adder!@i,@)@iҪU.w@i9~@i'2.1@i@i̽( _You hear a splash.@i# )))) You shoot an arrow. The arrow hits the brain worm!@iU.w@i[≈†~@i-'3.0@i@ic _The brain worm is severely wounded.@ip ))) You shoot an arrow. The arrow hits the brain worm.@i/U.w@i≈†~8 (0.8@i@ig^ _The brain worm is almost dead.@isg .  You shoot an arrow. The arrow hits the brain worm!@i_))@iB>†..@iH 2--754.7 (0.9 _You kill the brain worm!@i]U _Your Spellcasting skill increases to level 2!@i:@i@i0@iH _No target in view!@i:3@i@@ijBH _No target in view!@it I@i @i _@i> @ic+ --2== _Magic restored.@i- I@i1 X@i3 @i64 ,@i5 @i6 @i,8 @iv8 :==@i;9 @i:; @i; @i; @i< @i= @i> @i@? @i? @i@ @iC A  You enter the shallow water.@i9D ?Water @iE @iG N _Moving in this stuff is going to be slow.@iH @iiH @i#I @iJ @iL ,@iM @iO @iwR h  You encounter a bullfrog.@iY  ####### #####~~~~~~F ##### ###~~~@~~~~~~? #~~.###---###~~~~~~##########...~.###.~..≈≈###~~~~~~~†~.....##≈...≈###~~..~.~†~~~~~~~..#≈...≈##.....#@iY f~##≈..≈##....###.~.~~~.~~~##† F   bullfrog (asleep)#≈..†##~...##~.~~..~~#~..~###≈..~#~...##..~...~~.##...~##...~#....#~.~~∩.∩~...#.†.~#@i*c 039.9 (15.2)@ic J---41.1 (16.4@i+k @il Q _Found a scroll of identify.@i ))))))FYou shoot an arrow. The arrow hits the bullfrog.  The bullfrog gives a loud, deep croak!@i1F.@i(AF~@i?~~~~@if8===9 (0.8)@i@i6 _The bullfrog is lightly wounded.@ia )))) You shoot an arrow. The arrow hits the bullfrog.@i/ F~F~@ie7 :~~@i7 '2.7@im? @iA ` _The bullfrog is heavily wounded.@i ))You shoot an arrow. The arrow hits the bullfrog.@iyk Q~F@i$l EF~@ir 3~@i4s '3.5@iKz @iy~ ` _The bullfrog is heavily wounded.@i* ~You shoot an arrow. The arrow hits the bullfrog!@iA R@i @i 824.3 _You kill the bullfrog!Your Hexes skill increases to level 4!@i @i o _Your Translocations skill increases to level 2!@ir @i@s @iz @i!} H _No target in view!@im3@i_@iH _No target in view!@i@i@i@iH _No target in view!@i@iT@i?@iJ H _No target in view!@i=@i=@i>@iA@iC@iG: _@iZN@iP@iP@ivR@iT@iV@iW@iX@i[@i]@i]@iR_@ia@iYc@ic@i e@ig@ii@i?i@ij@i`m@io>@i'q@iat@it@iu@iozi _i - 3 scrolls of identify (gained 1)@i|@i|@i}@i,@iс@iog _p - 3 scrolls of poison (gained 1)@iɇ@ik@i1@iؐ########### #####~~~~~~.@?##### ---###~~~~~~~~~~..?#~~.### ###~~~~~~##########...~.### @i<#.~..≈≈###~~~~~~~†~.....~~## ≈...≈###~~..~.~†~~~~~~~...~## ...≈##.....############~....# ..≈##....###.~.~~~.~~~##†...## .†##~...##~.~~..~~#~..~##†..~# .~#~...##..~...~~.##...~#....#@iؗ055.3 (11.0)@i~G---6.3 (12@i8@i- _x - a scroll of amnesia@idI@i@iB@i @i @i @ii _i - 4 scrolls of identify (gained 1)@it3@iO@i,@i@i, ################~~~~~~...########~~~~~~~~~~..@#~~.###9.5 (3.2) ##~~~~~~##########...~.### .~..≈≈###~~~~~~~†~.....~~ ...≈###~~..~.~†~~~~~~~... ..≈##.....############~....#≈##....###.~.~~~.~~~##†...# †##~...##~.~~..~~#~..~##†..~# ~#~...##..~...~~.##...~#....# ~#....#~.~~∩.∩~...#.†.~#~...# _p - 4 scrolls of poison (gained 1)@i2@iRJE _Done exploring.@iL3@iS@iYH _No target in view!@i I@ib 1..0.0@i @i @ib E _Done exploring.@ioI@i}@i@i@imE _Done exploring.@iI@i @iX @i : _@i@i),@i@iG@i  You enter the shallow water.Water @iu@iN _Moving in this stuff is going to be slow.@i.3@i@i!@i",@i#@i&@i^(@i(,@itd@ie@if@iYg@ig@i=j@ik@iTk(@i&l@in@i?p@ip@i6q@is@i%u@iou@iv@iPy@i@i@i[@i]@i@i@i@i!,@i@i{@i)B@i@i@i@iJ@i@i:@i@i@i@i@i,@i@i@ib@i@i@iA  You enter the shallow water.@iB?Water @iv@i _Moving in this stuff is going to be slow.@iA  You enter the shallow water.@i?Water @i3@i=enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.@i@in(@i@i@i @i @i @iU @ix @i @i+@i@i*@iv@i @i1###~~~~~~~~~~...#~~.######~~~~~~##########...~.#####.~..≈≈###~~~~~~~†~.....~~## ##≈...≈###~~..~.~†~~~~~~~...~## #≈...≈##.....############~....# #≈..≈##....###.~.~~~.~~~##†...## @ij≈..†##~...##~.~~..~~#~..~##†..~# ≈..~#~...##..~...~~.##...~#....# ...~#....#~.~~∩.@~...#.†.~#~...#98.5 (39.0) ...~#....##~....~...##...~#...≈# .@i..~##...~#.~~.~.~~##...~##~..≈# #~..~##~~~~.~....###...~##≈†.≈## #~...~############..†~~##≈.@is..≈# ##~...~~~~.~†~~~~..~.###≈...≈## @i ##~~.....~.~~.†~~~###≈≈..~.##  ###~~...##########~~~~~~## @i%\ ###~~.#...~~~~~~~~~~###@ir@ik$@i<& _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is goi@i&png to be slow. _There is a gate leading back out of this place here.@i @i @id @iw @i 79.5 (1.0) _@i4 @iS -Dungeon:6@iZ  ########.# #...... ##.# ####### ##### ##~.# #  o. #.###...###~~~# #  .####.##~...~##~.##  #......#~≈#≈.≈#≈.#  ####......#~≈#≈~≈#≈~# @i[  .........#†≈#≈.≈#≈~#  #.#.. ...#.≈#≈@≈#≈~#  #.#.###'##~≈#≈.≈#≈~#  ##.......##.≈#≈~≈#≈~#  #<........~.~##~...~#  ###.........~###..~##  #.........## #####  #.........########## #.......#.##.......##.......#..#.......# ####@i .501.0 (2.5@i< @i + _Welcome back to the Dungeon!@i Y _There is a collapsed entrance here.@iBI@iI@iI@iENP _@iRA  You enter the shallow water.@iPS?Water @iS@i,WN _Moving in this stuff is going to be slow.@i`X@iX(@iY@i{[@i\@i6]@i]@i_@ia@i0b@ib@id@ie@i;f@if@ii@i&lA  You enter the shallow water.@il?Water @i"m@ioN _Moving in this stuff is going to be slow.@ir@iPr@it@it@iu@iEv(@iv@ix@iYz@iz@i){@io}@iTA  You enter the shallow water.@iÁ?Water @ip@i  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is goi@iNdng to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.@id>@in@i@ih _Moving in this stuff is going to be slow.  You enter the shallow water@i. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water.@io?Water @i@i}  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.@i@ik(@id@i@i _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is goi@ihng to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  An orc wizard comes into view.@i  ##### ##~.# o. #.###...###~~~# .####.##~...~##~.##  #......#~≈#≈.≈#≈.# @ih ####......#~≈#≈~≈#≈~# .........#.≈#≈.≈#≈~# #.#.. ...#.≈#≈.≈#≈~# @i`#.#.###'##~≈#≈.≈#≈~# ##......@##.≈#≈~≈#≈~# @i#<........~.~##~...~# @i###.........~###..~## @i#.........## ##### #.........##########@i6 #.......#.##.......#@io   orc wizard (asleep) #.......#..#.......# ## ##########.........#... ###.......#...@i012.4 (11.4)@i43.0 (12.0 _@i/@iݳ@iG ))))))o    You shoot an arrow. The arrow hits the orc wizard!  The orc wizard shouts!@i .oThe orc wizard is severely wounded.@i 9....'@i 8===8 (0.8)@i @i ' _You hear a shout!@i )You shoot an arrow. The arrow hits the orc wizard!@ik)))))@ii76....'@i;/44.6@i@@iBN _You kill the orc wizard!@i@i@iM@iH _No target in view!@i3@iM@i H _No target in view!@if[@i\@ic@ifH _No target in view!@i O@iO@iQ@iU@i\M #### #># ##### ##~.... #.###...###~~~.)####.##~...~##~.## #.~≈#≈.≈#≈.####......#~≈#≈~.........#.≈#≈.@i\s#.#......#. #.#.###@##~≈#≈.0#.##.≈#≈~≈#≈<.~.~##~...~###...~###..~###.........## ###############..@ib@ic6---5.2 (0.6@i,h@ii4 _Found a stone staircase leading down.@ikQ _There is an open door here.@ij @i5 @ih @i @iK @i P _@i @i, @i/ @i0 @i, @i @it @i @it  You encounter an orc wizard. It is wielding a +0 dagger.@i  ## ... ########. ... ......... .. . ########. .o .. ##. #####. #># ##### ##~.##..... #.###...###~~~......)####.##~...~##~.#@iX  #@.....#~≈#≈.≈#≈.#--- .####......#~≈#≈~≈#≈~# #...........#.≈#≈.≈#≈~# ##.#.#......#.≈#≈.≈#≈~# #.#.###'##~≈#≈.≈#≈~# ##.......##.≈#≈~≈#≈~# o   orc wizard (wandering) #<........~.~##~...~#@i ###.........~###..~## #.........## #####@i% ,7.0 (1.8@i g{6 (2.4 _@iA @is { )))o  @i o  You shoot an arrow. The arrow hits the orc wizard!  The orc wizard shouts!@i~ jo..)@i` 6===8.4 (0.8@i @i˗ c _The orc wizard is severely wounded.@idx ))) You shoot an arrow. The arrow hits the orc wizard.@i ..)The orc wizard is almost dead.@i ***The orc wizard gestures at you while chanting.@iv..{ )@imY0-----9.2@i@iu. _The magic dart hits you!@i )You shoot an arrow. The arrow hits the orc wizard!)))@iI oYou kill the orc wizard!@iP..,o   orc@iX5720.1 (0.9@ir[@iaq _You encounter an orc. It is wielding a +0 dagger.@i8))@i%q .oYou shoot an arrow. The arrow barely misses the orc.@iq*9 (0.8@i@iv _The orc is struck by your quills. The orc completely misses you.@iT< 8))@i .oYou shoot an arrow. The arrow barely misses the orc.@i@ '1.7@i7 @i Q _The orc closely misses you.@iY )You shoot an arrow. The arrow hits the orc!@i" (@i @i_ h1=----2.6 (0.9@i$ @i& G _You kill the orc!@i @iS @iL @i H _No target in view!@i$>@i>@i%@@iC@i*Lf _@iL@ikP,@iGR@i?U@iUU2=@inW@iY@iMZ@i\@i^,@iX`@i>c@icK3=@iRe@i*h@ih@i j@i5l,@im@i$p@ip@iFr@iKt@ith4==@iHv@iyy,@iS{@i~}@i,~@i@i@i@i @iw@iهU5=@ic@i΋@i@iu@i.@i@iH@i,@iv@i&@iK6=@iP@i@ip@i۟@i3@i@i@i@i@i@i ~7==@iS@iԲ1 _HP restored.@i][....# # ....# ########... ....... ... # . ######## .)..# .. ## #####.#.##># ##### #####.......##.###...###~~.......@####.##~...~##~.---45.6 (23.0)..#.####......#~≈#≈.≈#≈.@ij .####......#~≈#≈~≈#≈~ #...........#.≈#≈.≈#≈~##.#.#......#.≈#≈.≈#≈~ #.#.###'##~≈#≈.≈#≈~  ##.......##.≈#≈~≈#≈~  #<........~.~##~...~ ###.~###..~#@iVE @i@iI---6.2 (23.6@i@iy^ _Found a +0 helmet.  Things that are here:@iY _a +0 dagger; a +0 dagger; a +0 robe@iE 3@i1J @iDL H _No target in view!@i`  _@i @iG @i @i# @i @i @im e=@i @i[) @i) @i-, @i3 @i5 ,@i7 @in: $  Things that are here:@i(= j  a +0 dagger; a +0 robe; an orc corpse@iw? @i@  _@ikA @iC @iE @iVF @i^G @iI @iL @i\L @iM @iO @iQ @iQ @iR @iU @iV @iRW @iX @iZ @i\ @iL] @i^ @i` @ia ,@imc @i,h @iFj B@ik @im @iKm @im @i~o @iq @ieq @i'r @i=w @ix @iyx @iy @ij{ @id| @i| @iV} @i~ @i ,@iЀ @i @ic B@i @i @id @i @i> @ȉ @i X@i @iƘ @iߛ @iI ,@i٦ @i[ @if @i @i @i @i" ,@ig @iu @i ,@i @iԼ @i @iܾ @i1 @ik @iu @i @ic @i @i ,@i @i% $  Things that are here:@i7 H  a +0 dagger; a +0 dagger; a +0 robe@i @iz  _@i @i @ia ,@i @i @iv @i @i/ @i @i @i @i @iK @i+ @i} @i @i @i @i' @i; @i @i @i @i' @i R  There is a stone staircase leading down here.@i @i#  _@ii n@i @i @iG @i^ @i @i^ @i @i @i" @i;$ ,@i$ @i& @i[' @i' @i( @i) @i* @i+ @i+ @i5- @id. @i. @i/ @i 1 @ie1 @i1 @i2 @i3 @i5 @i5 @i5 @i?7 @i7 @iY8 @i8 @i: @i>; @i; @i; @i= @i> ,@iO? @iA @iA @iB @i|B @iC @iE @iXE @iE @iIG @i H ,@iH @iJ @i,M  You encounter an orc. It is wielding a +0 short sword.@iwV  ######  #.....##  #######......#  #........$...#  #######............# ###########...@..............+  ##...........#####............# ##..#########.# #....o...#### #..###.# #######.##### @i W N#>####### ##~.# #.....# #.###...###~~~# #####+# o   orc (wandering) #.##~...~##~.## ...#~≈#≈.≈#≈.# ...#~≈#≈~≈#≈~#@iPX [77.4 (31.2o.@i_ J8.0 (31.8 _@ige @i$k @i8C)))))))@iK.o@i-......@i8===9 (0.9)@i<@i^k _You shoot an arrow. The arrow closely misses the orc.@i ))))))o  You shoot an arrow. The arrow hits the orc.  The orc shouts!@ia 9o.@ig ........@ig ,9.7 (0.8@in @iq  @ibq I_The orc is almost dead.@iK $You shoot an arrow. The arrow hits the orc.@iWPL)))))@i*.....@ic(80.5@i6@iG _You kill the orc!@i׀3@i^ _No target in view!@i3@i@iH _No target in view!@i 3@i^@iH _No target in view!@iOU@iU@im[@i]H _No target in view!@iN| 3@i| @i< @io @iA : _@i @i @iH @i @i( @i @ia @i @i @i @i @ib @i_ @i @i6 @i @i @i ,@i6 @i _No target in view! _No target in view! _ You now have 273 gold pieces (gained 15).  Things that are here:@i @i @iM d _a +0 short sword; an orc corpse@i` 3@i @iǨ @i4 @i @i֫ @id @i @iH @i9 @iN @iR @i @i @i @i @i( @i @iM N  You now have 285 gold pieces (gained 12).@i @iO @i = _You see here a +0 spear.@i @i @i @i3 @i @i @i @io @i @i8 @i @i @i @i @i @iC 7 _You open the door.@i% @i| @iy @i @  There is an open door here.@i @i  _@i @i @iB @i @i5 @i; @iq @i @i @i @i& @i @i @i~ @i` ,@i @ia @i @iN @i @i @i g####### #.....## ###......# .....)...# .........###@i ###. .........'...> ---96.1 (15.6) )........########. .....#######.##### @i @i G---7 (16.2@i Q _Found a stone staircase leading down.@i3@i@i6H _No target in view!@i1 _@if@iQ@ik@i@iR  There is a stone staircase leading down here.@i@il _@i@i@i]@i @i@i|@i@ix@i@i@i$@im@i@i@i,,@i@iy@i@iL,@i@i@i@i7@i@i@iG@i@i,@iK,@i@i@i@iW,@i@iS@i~@i@iL@i@iY~@iX@i@i+@i@i1@i[@iY@i@i @i@i|@i},@i5@i@i@i4@i)@i\@iv @i @iX!@i(X@i-,@i-@i_/p _h - 2 potions of haste (gained 1)@i/@i0@i30@i0@iT1@i1@i2@i2@i3@i/4@i4@i6@iJ7@i7@i8@i=9@i):@i:@i;@i1<@i<@i=@i=@i>@i?@i?@i@@iA@ilB@iB@iC@ieD@iE@iF@iF@iH@iSR3#.#.# .KK#.##.#.# .K...##...# ..<..# #..## .....# #####..# .....# #.....##..# #.##.##...+ . #..# ....# ... #@## 623.5 (26.8 .....#..... #.# @iR...... ..###...... ..## ...# #..... ..$ ##.# ..... >..##.# #########.##<#@iYW@iX-4.1 (27.4@i[@i^; _Found a stone staircase leading down.@ip @ir 3@i9s @i? @i7 N _You now have 303 gold pieces (gained 18).@i 3@io @i؍ @i @i @iu @i @i. ,@i @i @i @i @i @i @ia @iĚ @i @iu @i @i @i @iˡ @iߢ ,@i @i  .....#.KK#.# #.#.# ##.....K...#.# .). #...# ##......<..#.....# #..##.........#...#.# #####..# #####......#...#.# #.....## ## #......#...#.###.##.## .## #......+......##.#..## #......#......##.#.## #.###......#....@.##.#.#32.3 (8.2) #.................##...# .###.######.......##..## .# #.....###..........# .# #.###.# #......>..## .###.# #.# ########### .....# #.# ###### #<# @i %[40m###@i @i *9 (8.8@i @i & _Found a +0 club.@iQ@iFR@i$X@iGZH _No target in view!@i}3@ix@i@iH@iP _@i,@i@i@ia@i@i@i@i@i@i @iZ@i,@iU@ip@iE,@i@ii@i @i @i @i@i,@i@ip@i@@i@i@iL@i @i @iC"@i$@iC'@i'@i{*@i+@i.,@iv0@ib4@i4@iy6@i;k _A - 3 potions of attraction (gained 1)@i.=@i=@i>@iB@iD@ihE@iG@irJ@iM@itM@iN@iQ@iS@iLT@iU@isW@iY@itY@i>Z@i^@i`@iOa@ib@ime@irg@ig@iFi@ik@i;n@in@ip@iPt@iu,@iw@iy@i{,@i8}@in@i @i@ib@iT@i,@iF@iC@i2@i@i@i@iv@iΒ@i@iٕ@i,@i"@i@i@i@iT@i@im,@i@i@i@iz@ir@i@i  You encounter 2 kobolds.A kobold is quivering stones.@iַ ####### #.# #.....###### #.# ##..........# #.# ##..........# #.# # #### #..........# #.# #@iz....# #..........# #.# #....# ###........# #.# #....# ######........# #.#... #.@.......##.## #.# ... #.###.....##.# #.# #. #......#.####.#@iv KK #......#....#.###### .#. #......####.#.# ..........#.KK#.#.#......# #.#.# KKKKK 5 kobolds (3 missiles, asleep) #######.....K...#.#..)...# #...# ..#####......<..#.....#### #..## #.#......@i<i.......#...#.# #####..#@i051.9 (19.0)@i@i-2.5 (19.6 _@i@iw@i     # # # ####   #...  ###........#  ######........#  #.@.......##.##  #.###.....##.#  #. #..... KK #..... .#. #.#.#.#. .K...#.#..)...# ...<..#.....#### .#  @i+' J       ####   #...  ###........#  ######........#  #.@.......##.## @i( Z #.###.....##.#  #. #..... KK #..... .#. #.#.#.#. .K...#.#..)...# ...<..#.....#### .# @i/ @iT0 @im7 @i9 d _There are monsters nearby!@i~8E)))@ix  ..KKKKKKKKK1 wandering)KYou shoot an arrow. The arrow completely misses the kobold.@i-O====3.4 (0.9)@iX@i{c _The kobold shouts! You hear a shout! The kobold shouts! x2; You hear a shout!@i%E)))@i: K.  You shoot an arrow. The arrow closely misses the kobold.K.@i;.@i;.@iQ<1K.@iB. 3 kobolds (2 missiles)===-4.2 (0.8@iF@iPH( _The kobold shouts!@iC )You shoot an arrow. The arrow hits the kobold.@iiHn) 2 kobolds (@i KYou kill the kobold!@i.@i/K@i`9K.@i*K@i9.K   kobold brigand (missile)KKK 3 kobolds (2 missiles)@iF-5.1 (0.9@i@i  You encounter a kobold brigand. It is wielding a +0 dagger and quivering _poisoned darts.@i1q )))You shoot an arrow.@i;K.@i` KThe arrow barely misses the kobold brigand.@iX.@i.@i2K.@ili. 2 kobolds (1 missile)@i'6.0@i@iH _You encounter a kobold. It is wielding a +0 short sword and quivering stones.@ikt )You shoot an arrow. The arrow hits the kobold brigand.@imLK)@i2K.@i[*K@i)K@ic.@ignK 3 kobolds (missiles@i*8 (0.8@i4 @iq < _The kobold brigand is lightly wounded.@i  You shoot an arrow. The arrow hits the kobold brigand!@i D .  The kobold brigand is heavily wounded.@i2LM 2@imM,7.7 (0.9@iS@ilUT _The kobold brigand misses you.@iKb )You shoot an arrow.@iK.K)@i2K.@i)K@iz+K@ipKK 4 kobolds (missiles)@i&,8.5 (0.8@iP@ib _The arrow closely misses the kobold brigand.@iiN  You shoot an arrow. The arrow hits the kobold brigand!@i@i,9.4 (0.9@i@i b _The kobold brigand is almost dead.@ia )You shoot an arrow.@iR .  The arrow barely misses the kobold brigand.The kobold brigand hits you with a +0 dagger!@ipe.KK@i$\K3 missiles)@i$\28------60.3@i+@iA.@ _The kobold hits you with a +0 short sword.@i # #.# #.....###### #.#  #.# #.#  #.# #.#  #### #.# #.# ....# #..........# #.# ....# ###........# #.# ....# ######........# #.# .... #K.@......##.## #.#  #K###.....##.# #.# # #K #......#.####.# # KK #......#....#.# ###### .#. #......#...#.#.#......# #.#.# @iP .........#.#..)...# #...# K   kobold (missile) .#####......<..#.... .#.#...#.@i E.K@i K.The kobold brigand attacks as it pursues you!@ib *K@i {K 2 kobolds (missiles)@i7 3--9 (0.6@i @iX [ _The kobold brigand barely misses you.@i# #.# #.....###### #.# #....# #.# #..........# #.# #### #..........# #.# # #..........# #.# # ###........# #.# # ######.# #.#  #KK.##.## #.#  #K###.....##.# #.#  #{ #......#.####.#  KK #......#....#.#  .#. #......#@i#...#.#.#......# #.#.# .#.#..)...# #...# #####......<..#.....#### @ij@iQ---1.5@i@i@i`# #.# #.....###### #.# #..........# #.# #..........# #.#  #..........# #.# # #..........# #.# # ###..# #.# # ######.# #.#  #KK.##.## #.#  #K###.....##.# #.# @i#{ #......#.####.# KK #......#....#.#  .#. ##...#.#.#......# #.#.# .#.#..)...# #...# ......<..#.. @iOF.K@i@i0A-2.1@iR@i@im) _The kobold hits you with a +0 short sword.  The kobold brigand attacks as it pursues you! _The kobold brigand barely misses you.  You shoot an arrow.  The arrow barely misses the kobold brigand.  The arrow hits the kobold!@iS")))   kobold (missile)@i;K.@iFsK.K@i߭)K 2 kobolds (missiles)@iS------===9 (0.8@iԹ@iJ _You kill the kobold!@i][  You shoot an arrow. The arrow hits the kobold brigand.@iA.K@i:;K.@iR.K@i@i'3.7@i@ib _The kobold brigand is almost dead.@iZ )You shoot an arrow. The arrow hits the kobold brigand.@i2 ~KK 2 kobolds (missiles)@iwT mK.K@i] nK 3 kobolds (missiles)@io 9944.5 _You kill the kobold brigand!@i6S  You shoot an arrow. The arrow hits the kobold.@iF@iG,5.4 (0.9@iN@iQ_ _The kobold is severely wounded.@i1k# #.# #.....###### #.# #...# #.# #...# #.#  #...# #.# # #...# #.# # ###.# #.# # ######.# #.#  #)K.K.@...##.## #.# #K###)....##.# #.# #) #......#.####.# KK #......#....#.# #...#.#.#......# #.#.# @i3?K.@iN4<.K@iM50K@i5@.K@i? K 4 kobolds (3 missiles)The kobold attacks as it pursues you!@i@c7---6.0 (0.6@iN@iP@ _The kobold hits you with a +0 short sword.@i )You shoot an arrow. The arrow hits the kobold!@ioW 3 kobolds (2@i1D)K.KK.@iM@iQ3==9 (0.9@iY@i\J _You kill the kobold!@i ))))You shoot an arrow. The arrow barely misses the kobold.The arrow closely misses the kobold. The arrow hits the kobold.@i .K.K)K@i @i9 ,7.7 (0.8@i# @i+& ^ _The kobold is heavily wounded.@iw )You shoot an arrow. The arrow hits the kobold.@iu#_ 2 kobolds (1 missile)@iw.K.K@i6@i]8=58.5@i~@iJ _You kill the kobold!@ih> )You shoot an arrow. The arrow hits the kobold!@iD)   kobold@i*)@iT'9.3@in@iJ _You kill the kobold!@i 2)))))@ig <.K@i)..K)70.1@i@i n _You shoot an arrow. The arrow closely misses the kobold.@ir )You shoot an arrow. The arrow hits the kobold!@ij;)@iY*)@i:\%9@ia@izbJ _You kill the kobold!@i@iC@i@iaH _No target in view!@i[@i\@id@ifH _No target in view!@i6 @i @i* @iu H _No target in view!@i} 3@i @i! H _No target in view!@i @i! @i8$ @i++ @i 0 r9= _@i3 @i@4 @i7 @iC ,@iH @iL ,@i@O @isR @iR L30=@idU @iX @iNY @i[ @ia_ @i_ @ib @i.f ,@ih @ik @il h1==@in @ir ,@iu @iy ,@iS| @i ,@iǂ @i: k2=@i\ @i @i @i0 @i @im @iD @i, @i @i @i a3=@i͢ @ii ,@iڨ @iҫ @i; @i @iȲ ,@i @iO @i h4==@iU @i׿ @it @i @i ,@i @it @i U5=@i @i ,@ij @i ,@i @i$ @i @i @i @i K6=@i @i @i @iA @i2 @i2 @i @ih @i @i @i @i h7==@ip @i (---@i|$ v #.....###### #.# #..........# #.# #...# #.# ### #...# #.# ..# #...# #.# ..# ###.# #.# ..#######.# #.# .. #)..))....##.## #.# @i,% #.###@....##.# #.# #) #......#.####.# KK #......#....#.# ####.#. #......####.#.# .......#...#.#.#......# #.#.# ####.........#.#..)...# #...##<..#.....#### #..## .......#...#.# #####.. .@i% Z######......#...#.# #.....##@i- 1702.9 (32.0)@iz. I---3.5 (32.6@i|5 @i7 $  Things that are here:@i9 _a +0 dagger; 2 poisoned darts; a kobold corpse@iO@i`Y.@iȴ ####### #.# #.....###### #.# #..........# #.# #..........# #.# #### #..........# #.#.# #..........# #.#.# ###..# #.#.# ######........# #.# ... #)..@)....##.## #.# . #.###)....##.# #.# #) #......#.####.# KK #......#....#.# ##### .#. #......####.#.# ........#...#.#.#......# #.#.##.........#.#..)...# #...# #####<..#.....#### #..## #.......#...#.#@i% #####..#0.0)4.1 (0.6 _@i _Items here: ( )) †.@i]@i]@if@ihH _No target in view!@i0@ic1@id3@iuF@icI@iM: _@iP@i\R@iR9=@iT@iW@iXY@iY@i[@i_$  Things that are here:@i|ap  a +0 short sword; 5 stones; a kobold corpse@ic@id _@i\f@i#m@io@i1p@iq@iu>  You see here a +0 dagger.@i8y@iy _@i{@i@i@i@i@i@i,@iq@i@i@i@is@i@i@i@i@iݟ@i(,@i@i@iG@i@iε@i@iغ@i;@i@i@i+@i@i@i@is@i@i@@i .....# #### #.# #.......... .....#....# #.# #.......... .....#....# #.# ###........ ######....# #.#######........ )..# #....#######.##)..))....##.# ##.##... ........##.###)....##.#  #..#.# ########.#)###......#.#  ##...#..$.#.....#......#..  ##..###### #@#.#.#.#......###  #...........#...#.#.#.....@i #.#######.........#.#..)..#...#####......<..#.....####.#.............#...#.# #### #.######......#...#.# #...  #........### #......#...#.###.##  #....## #......+......##.#. # #......#......##.#. You pick up a parchment of Passwall and begin reading...@i.13.1 (9.0@im.4.1 (10.0)@i@i`A _You add the spell Passwall to your library.@i@i@i@iM@i@iZ@iX@i @i@iQ@i@@iM _You now have 311 gold pieces (gained 8).@i@i`@i@i@i,@i@i@i@i8@i2@i+@iU,@i@i@i @i @i8 @i @i@i@i@i@i@i@ih@i@i@i@i@i*@ih-@i-@iL0@i2@i^4@i4@i6@i8@i9@i?:@i;@iCB@iD@iG@iyH@iH@i?J@iM@iP,@iQ@iS@i~U@iU@iW@iY@i)[@i[@i!]@i_@ia@ib@ic@ie@ih,@i i@inn@ino,@io@iq@ir@is@is@iv@iv@i,w@iw@iy@i$z,@iz@i|@iH},@i}@iU@i@i@i@i@i@i@i@i@i0@i@i@iJ@iQj  You encounter a shadow imp.@i#####............##########.###.#............'.....># #####...)........##########.###.# # #........##### #.#...# # #######.##### #.#. # #.....# #... # ######'## #### # ........### #.# .......@..# #. ........#.# #.# ........#.# #.# ....#####.##### #.# 5.. #.......# #. @iZ.. #.......# #.# 5   shadow imp (asleep) . #.......# #.# #.####### #.# #####.#.....###### #.#@iO/32.5 (18.4@iC43.1 (19.0 _@i@iT@i 4>) #  # #### # #.....# # ######'## # ........###  .......@..#  ........#.#  ........#.# @i  ....#####.#####  5.. #.......#  .. #.......#  . #..  #.  #####. @iW >)   ####  #.....#  ######'##  ........###  .......@..#  ........#.#  ........#.#  ....#####.#####  5.. #.......#  .. #.......#  . #..  #.  #####. @i|\ @i] @ia @i\d a _A shadow imp is nearby!@i ))))))5You shoot an arrow.  The arrow hits the shadow imp but does no damage.@ib|A.5@iR;......@i8===9 (0.8)@i4@it  The shadow imp shouts, "Remove thy stench, thou skyhacking wibble-sucking _spell-botch!"@i w` ))))) @iwHYou shoot an arrow. The arrow hits the shadow imp.@iy95.@i8....@i'4.7@i @i b _The shadow imp is heavily wounded.@i9i .  You shoot an arrow. The arrow hits the shadow imp!@ig))))@i8.1....@i2,5.6 (0.9@i 8@i:N _You kill the shadow imp!@i3@i@ifH _No target in view!@i0. @i. @i5 @i6 H _No target in view!@is @it @iLy @i{ H _No target in view!@i3@i @iE@ih ......'.............>#####...).##########.###. .# #........##### #.#... .# #######.##### #.#.#. .# #.....# #...#. ~########'## #####. ##.........### #.)...# #. #.#.# #.0 #.#.# #. ######.##### #. #@iaH #.......# #. # #.......# #. # #.......# #. ## #.####### #.#####.#.....###### #. ## #.....#..........# #.@i @i!6---6.2 (0.6@i'@i*& _Found a +0 club.@it@iu@iPv@iy@i7{@iX@i@i@ij@i΄@i]@i@i@is@i@iw@i\@i,@i6@i@iq,@i@iS@i@i@i`@i@i@i@i@iV@i @i@i@i@ix@i@i@i@i\@i@iU@i@ij@i@i.@i]@i<@i@i@i@i<@i@i@i@i@i@i@@i@iH,@i@i @i;@i@i@i`@i@i@i@i@i:,@iG@i+@i@i9@iP@i&@i@i@i@i@i1@i@ik@i@iW,@i2@i@i@i@i@i@i @i @i @iX @i @i @i@i@i @ii@i2@iw@i@i#@i@ib@iM@i@iv@i0@i@@i@i@i@ij@i@i@i,@i @is @i:d## ##### #####.#.... ..########## #.....#... #.##.......# #.#####. #..#.......###### #.# #... ##.........#....# #.# #...  ###.......#....# #.# ###.  ##)######....# #.#######.  #.)..###....#######.##)..)).  ####.##.......##.###).---55.4 (19.2) #..#.############.#)###.. ##...# #....#.....#.. ##..#######+##.#.#.#.#.. #...........#...#.#.#.. #.#######...#.#..) #...#####......<..#....@i;######.#.............#... #........#######...@iA@iDE _Done exploring.@i@5@i5@i&<@i,AH _No target in view!@i" @i @i @iAA w................0.0@iA )@i:E @iiG @iI E _Done exploring.@icI@iw;@i6x@iyE _Done exploring.@i @i @i @ie @i< : _@i[ n@i @i @i# @i @i @i ,@i @i @i @if @iF @il @i @il @i\ @iH @im @i @i @i @im ,@i @i @i ,@iP @iA @i ,@i @ih Y  Items here: )) [ ÷.@io @i  _@ij @i $  Things that are here:@i 9  a +0 club; a +0 club@i0 @i  _@i @i[ @i- @i} @i @i  #.#.###'##~≈#≈.≈#≈~# #. #.......##.≈#≈~≈#≈~# #. <........~.~##~...~# #. ##..~###..~## ######  ## ##### ##..########## ##.......#.##.......# ##.......#..#.......###### ##########....# #63.2 (7.8 ###.......#....# # ##)######....# # #.[..###....####### ####.##.......... #..#.############ @i8 ##...# #....# ##..#######+##.# #.....#.@i @i @i3@i@ip@i@i,,@i@i:@i@i@i@i@i@i@i@i^@i@i@is@i@i@i@i3@i@i?@i@i@i@i@i @i @i @i @i@i@i@i'@iR@i ........)####.##~...~##~.## ...#.####......#~≈#≈.≈#≈.# ...#.####......#~≈#≈~≈#≈~# ...#@ib....#.≈#≈.≈#≈~# ##.##.#.#......#.≈#≈.≈#≈~# #.#.###'##~≈#≈.≈#≈~# @i#####.......##.≈#≈~≈#≈~#  #<........~.~##~...~  ###........@~###..~# @i8.6 (5.4#.........## ##### @i#.........########## #.......#.##.......# @i,E#.......#..#.......################.........#....# ##.......#....# @i] ##)....#  #.[..###....##@i@i"@i)$@icD@i6E@iE@iM@iO@iSB@iCT@iT@iV@i"[X@i[@i]@i^@i(_@ieb@  There is an open door here.@id@id _@i"f@ig@ipi@ii@ij@ip #.......# ##...........### #.###..#########.#  ### #....)..##..## ##.#  #.# #####.#.##>####### ##~.####.......##.###...###~~~# ............)####.##~...~##~.## .#.....#.####......#~≈#≈.≈#≈.# @iMq.......#.####......#~≈#≈~≈#≈~# ###.....@..#.≈#≈.≈#≈~#72.2 (3.6####.##.#.#......#.≈#≈.≈#≈~##....#.#.###'##~≈#≈.≈#≈~#######.......##.≈#≈~≈#≈~# #<........~.~##~...~# ###.........~###..~##@iq#.........## ######.........#####.......#.##.......#@iHr@iw@iy@i% 3@i @ip @i @i @i @i @i @i @i] ,@i @i @ip @i @i @iM k#......##......# #......#   #.[....# ###### #......## ###########..... #.......# ##...........#### #.......###..######### ### #....)..##..## ##. #.# #####.#.##@####### ##~.50 #.#####.......##.###...###~~ ...........)####.##~...~##~.# #.....#.####......#~≈#≈.≈#≈.# ......#.####......#~≈#≈~≈#≈~# ##....#...........#.≈#≈.≈#≈~#  ####.##.#.#......#.≈#≈.≈#≈~#....#.#.###'##~≈#≈.≈#≈~#######.......##.≈#≈~≈#≈~#@i @iC @iZ c _There is a stone staircase leading down here.@iS@iRT@iZ@il`@ie16.2 (1 _@if@iw  You climb downwards.  You hear the roar of battle.@i/  --more--@i) %7@i n ##### ....#  ...# #..# #..#####  #......#  #.@#  #..#  ....#  ..#####  ## @i B7.7 (2.5@i  There is an entrance to a bailey on this level. Hurry and find it before the _portal closes forever!  You have a vision of a gate.@i a _There is a stone staircase leading up here.@i`@i?3@i@i@iP _@i8@ip@i@i@i @iF@i@i@i@i@ij@iy@i@i^@i@i@i@i:@i@i@i@i@i@iW@ilR..) ...@i####### ........# #....# ##..# #.# @i6#..#####.# #......#@##81.9 (4.2#.<###....#@i_#..# #.............# ##...#####..##### ##.#####.#@i`l#.##+#@i0 @i ,2.5 (4.8@i @i' _Found a +0 sling.@i @@i@@idA@iC@iE@iJ@iL@iM@i,N@iN@i/SX@iS@iT@iU@iCU@iiV@iW@iW@iDX@iCY@iZ@iZ@iU[@i{\@i],@i+^@i5_@iN`@i`@ia@i7b@ic@ibc@ic@id@ie@if@ixf@iah@ii@ii@i.j@ixk@ipl@il@i m@in@in@io@io@ip@iq@ir@ir@it@iv@i?w@iw@ix@iz@i{@i{@i|@i~@i~@i4@i݀@i@i@i @iP@i@i@iv@i<@i@i@is _b - 4 scrolls of blinking (gained 1)@i@i@ii@i=@i@iv@i@i@iO,@iڕ@i@iV@iљ@i2@iG@i_@i@ip@i@i ..#####.# .## #.####### .# #.......# .# #.# +# #.#  #.#  #.## ##.###.##..###.............@.......98.5 (16.0).......ß####ß.....###....+. .....@i*x #.... # ...[ ##.## ... #. .##. # @iC9.1 (16.6@i`@iXH _Found a +0 helmet.@iP@ilQ@i.[@i]@i_@ie@ih@ih@ih@ij@ij@i9k@ik@iv.## #....####### #..........# ##...#####.#  ##.## #.########.# #.......##.# #######.# #+# #.#  #@# 801.5 (2.4) #.## ##.## ##.##..###...... #............... .......ß####ß.....##....+. ..... #.... # ...[##.##...#..#@iw@i|@il~@i@i}@i@i@in@i>@i@iy@i,@i]@ir@i@i,@i@i@in,@i\@i@i@iL@i@ic,@i@i?.# #.## #.# #####.# ......#.## #.<###....####### #..# #..........# ...# ##...#####.# @i#### ##.## #.########.# #.@.....#5.7 (4.2#.# #######.# #+# #.#  #.#  #.## ##.## ##.##..###......@i #............... .......ß####ß..... ###....+. .....@i@i@i@i@i3@id@im@i@i7@iu@i@i޼@i,@iC@i@i>@i@i@i@i@i@i@ia@i6@ix@i@i@i@i@i @i ...  ####### ... .....# #.# ....# #.# #..# #. #..##### #......#.## @i |#.<###....#.# #....#10.5 (4.8....# ##...#####.#..##### ##.## #.##########.# #.......##.# #######.##+# #.#@ie #.# #.## ##.##..###@iE @i~@i'@i@i@iI3@iϱ@i@igB@i@i@i@i׼@iD@i@i@iB _Found a scroll of revelation.@i5@i@i@i#@i@it@i@iY8 ........# #.......# .....?.# ....).# @i....:####### ........# #.# ....# #@# 3.5 (3.0 #..# #.#  #..#####.#  @iy#......#.## #.<###....########..# #..........#@iF4....# ##...#####.#..##### ##.## #.#########@iyQ#.# #.......#@is@i@i_3 _Found a parchment of Anguish.@i @i @iW @i @i @i ,@i A _Found a scroll of summoning.@i @i @i @iT @i @i @it @i @i @i @i @i @i @i @i @i # ##.# . ...## #.##....###.#....#.###.......# ..........# #.......# #....@?.#6@i)  #?....).# #......:########.......#.....#####.###....# #.# #..# #.# #..####@i Z #......#.##@i @i @i @i# ###.# . ...## #.##....## #.#....#. ###.# .# #.# #.....@.# #?....).# #......:# #######.......# .....#####.###@iQ....# #.##..# #.##..#####.# @i} @i ,7.1 (0.6@i @i @i *8.1 (1@i @i 0 _r - a scroll of revelation@i@i@id@i%@iנ@i,@i=  You see here a +0 sling.@i@i _@i@i@i@ip@i@iQ#.##....## #.#....#.###.......#..........# ......# . #?....).:######9.9 (1.8@iU.....#####.##....# #.# Quill #.#.<###....########..# #..........#....# ##...#####.#@i@iS@iE@i@i{@i@iB@ie@i@i@ij@i1@i@i@i@i@i,@i@i&@i@i@i@i@i@i@iO% # ###.# ......### #.##....### #.#....#.. ###.......#@i ..........# #.......# #.......# #@....).#23.9 (4.0 #......:# #######.......#@iK .....#####.### ....# #.# #..# #.# #..#####.# #......#.## #.<###....#######@i@i@i; _s - 2 scrolls of summoning (gained 1)@iI@i@i* X@i @i @i$@i@i`@i@i@i@i@i7@i@i _You hear the faint creaking of a distant portcullis.@i@in@i @i\"@i#@i>$@i%@i)\  You pick up a parchment of Anguish and begin reading...@iH*@i+@i/......### #.##....### #.#....#.. ###.......# ..........# #.......# #.......# @i%0#.....).# #......@# 8.5 (4.6#######.......# .....#####.### ....# #.# #..# ##..#####.##......#.#@il0##.<###....######..# #..........#@i0@i5@i8@ _You add the spell Anguish to your library.@i` I@i @im B@i =  You see here a +0 sling.@i @i  _@i! @i^# @i% @i% @in& @iD( @i#* @i|* @i+ @is- @i;/ @i/ @iW0 @i}1 @i3 @i3 @i4 @i1: o #+  # #. ##.###.#  ......### #.##....###### #.#...@#......32.1 (3 @i: 3###.......# ..........# ##.......# #.......# #.....).# #.......########.......#.....#####.###@i; @i? @iA @i@i@iX@i@i 3@i @ic @i-3@i-/@i2@i4@i8B@i9@ib:@iQ;@i<@i>@i>@i?@i@@iA@iA@iMB@iNG #+#  # #@# 4.5 (2.4 ###.###.#  ........######.##....###### #.#....#......###.......#####..........#@iG ###.# #.......#@iZH@iL@i1N@i@i@i@iM@iX #.........#+.........+..........<.............'@i_ 6<@i ,5.5 (1.0@im @i ! _You open the door.@iO Y _Found a stone staircase leading up.@igq@iTr3@i%v@iw@ijz: _@i?|@  There is an open door here.@i@~@i. _@i@i####.....## .####+.........+#.........##..<.....##.....#@i> #.@.#6.7 (1.2 ##'## # #.# ###.###.#Quill ........####..................@i@i@i@i I@i @ij @i @i B@i\ ,@i [ ##+##  ##...## #####.....## ..##+.........+#.........##..<.@...#7.9#.#.....## ##...####'##@i Quill # #.#...@is @iz @i< @i3 @i@!@i)"@i%@ic'@i*B@ij-@i-@i.@iu3 ##+##  ##...## ###### ....## #..# +......@..+ @i39.1#.........# #..<....#.#...... ##...# ##'### #.####.###.@iV4a#........###@i4@i'9@i.:@ih @i 3@i @iŝ X@i @i @i @i5 @i8 @i @i١ @i @i @iP @iƤ @iӦ @i( @it @i @iH 7 _You open the door.@i٬ @iI @i @i ## #..##.# #.........∩ .#... ...#  ..#  #.#  @i ###@## 43.1 (4.0 ##...#######.....##...........#####.........#+.........+ #.........# #..<.....## #.#..@iV #...##@i @i @i Q _There is an open door here.@i[e@ie3@i>i@ij@inP _@i@o@io@io@ip@iq@iq,@ir@iss@is@ict@ibx ##  ..  #.   #.##### #..######...###.................# ∩@ix#.#.@.#5.5 (2.4#....##  #....# ...##.# ######'## ##...#######.....##...........#####.........#@i;y@iT|@i}@i1@i`23@i95@i6@i6:B@i<@i$=@i=@i@### ..  #.  #.## ### #..######... ...###...@......)6.7 (1.2@i..........###..)∩###.#...#) #....##  #....#.....##.########'@i## ##...######@i@i" @iG _Found three +0 hand axes. Found a flagged portal.@i@i@i@i.H _No target in view!@i/@i0@i1@i6@i8@i<,@iB9 _Found a +0 hand axe.@i&E@iE@iP@i)S@isV@iV@i0X@iZ@i2]@i]@iw_@ia@ind,@ie@in### .. #. #.## ########## #..######.....## ...###........@.)...# 9.7 (3.0@io..........###..)∩)....###.#...## #...)..##.#....## #......##....# #.#.#.##.....##.# #.#...########'## #.##.####...## #.# .# @is@i u@i 3@i @i @iC @i y _Found a parchment of Passwall.@ib @  You see here a +0 hand axe.@io @i   _@i @i.( ###.. #. #.## ####### ### #..######.....## ...###..........)...# @i( ..........###..)@).50.9 (1.2  ###.#...## #...)..##.# ....## #......# @i( #....# #.#.#.## .....##.# #.#..# #######'## #.##.##@i1)  ##...## #.# .# #####.....## :. ......@i) @i;0 @i`2 U _There is a flagged portal here.@i@i1 @i@iI@i210 _@i<@is a Bailey  The world spins around you as you enter the gateway.@in#≈≈♣ #≈≈♣ ##≈≈♣ ##...♣ ##....♣  #.....♣♣  @i+......♣  +...@.∩♣  +......♣  #.....♣♣ ##....♣  ##...♣ ##≈≈♣ @i#≈≈♣ #≈≈♣ @i,3.4 (2.5@i@iV _You enter a bailey!  Found a gate leading back out of this place.@ioc _There is an empty arch of ancient stone here.@i8k@i{l3@iPn@ip@itP _@iRx@ix@iAy@i~z@i|@ix|@i-}@i(@iB,@iJ@i7 _You open the gate.@i,3@i@iBu _You encounter an orc warlord. It is wielding a +7 broad axe.@iϪ@  There is an open gate here.@i@iJ3@i-@i< _The orc warlord shouts!@ig@i9@iZ@i@ia  You encounter a kobold. It is quivering boomerangs.@iX##K..ß...###.........###..........#....ß..ß..#≈≈♣#........#≈≈♣.##≈≈♣.: #.....##...♣.?~#...@##....♣.ß##....#.....♣♣@iL@.o#.....'......♣..#.....'...∩.∩♣..#.....'......♣.ß##....#.....♣♣o   orc warlord.!~#....##....♣K   kobold (missile, wandering).|~#.....##...♣~~ #..... ##≈≈♣@iSi.K8.0 (4.6@i@i16 (5.2 _@i<∩@i@i @i_ An orc warlord. A supreme commander of an orc host, skilled at both melee and ranged combat. Max HP: ~112 Will: ++AC: +++EV: ++ Threat: Lethal Class: Natural Size: Medium Int: Human Speed: 100% (normally travels slower than you) You have about 79% to hit with your +0 shortbow (at present). It has about 68% to hit you. @i AttackMax Damage @i }Hit: +7 broad axe 46 It can open doors. It possesses the following natural abilities, which are affected by silence:  a - Battlecry To read a description, press the key listed above. (AdB) indicates damage (the sum of A B-sided dice), (x%) indicates the chance to defeat your Will, and (y) indicates the spell range; shown in red if you are in range.@ifH @iQ fontaine3 the Skirmisher##...ß...##Spriggan of Ashenzari *.....#K........##Health: 37/37 ========================#..........#Magic: 12/12 ========================....ß..ß..#≈≈♣AC: 2Str: 4#........#≈≈♣EV: 19Int: 15#......##≈≈♣SH: 0Dex: 19@iS .: #.....##...♣XL:  8 Next: 95% Place: a Bailey.?~#...@##....♣Noise: ---------  Time: 3858.6 (5.2).ß##....#.....♣♣l) +0 shortbow.o#.....'......♣Fire: l) +0 shortbow..#.....'...∩.∩♣Quill ..#.....'......♣.ß##....#.....♣♣o   orc warlord.!~#....##....♣K   kobold (missile, wandering).|~#.....#@i+T [39;49m#...♣~~ #..... ##≈≈♣ _There is an empty arch of ancient stone here. _You open the gate. _You encounter an orc warlord. It is wielding a +7 broad axe.There is an open gate here. _The orc warlord shouts! _You encounter a kobold. It is quivering boomerangs.@in @io @i| @i& @iaA fontaine3 the Skirmisher##...ß...##Spriggan of Ashenzari *.....#K........##Health: 37/37 ========================#.*........#Magic: 12/12 ========================..*.ß..ß..#≈≈♣AC: 2Str: 4#.*......#≈≈♣EV: 19Int: 15#.*....##≈≈♣SH: 0Dex: 19.: #..*..##...♣XL:  8 Next: 95% Place: a Bailey@iC.?~#...@##....♣Noise: ---------  Time: 3858.6 (0.0).ß##....#.....♣♣l) +0 shortbow.o#.....'......♣Fire: l) +0 shortbow..#.....'...∩.∩♣Quill ..#.....'......♣.ß##....#.....♣♣o   orc warlord.!~#....##....♣K   kobold (missile, wandering).|~#.....##...♣~~ #..... ##≈≈♣ _The orc warlord shouts! _You encounter a kobold. It is @iCquivering boomerangs.Fire: l) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, quivering boomerangs (wandering, hasn't noticed you, 65% to hit)@i`zfontaine3 the Skirmisher##...ß...##Spriggan of Ashenzari *.....#)........##Health: 37/37 ========================#.)........#Magic: 12/12 ========================..).ß..ß..#≈≈♣AC: 2Str: 4#.)......#≈≈♣EV: 19Int: 15@i_{#.)....##≈≈♣SH: 0Dex: 19.: #..)..##...♣XL:  8 Next: 95% Place: a Bailey.?~#...@##....♣Noise: ---------  Time: 3858.6 (0.0).ß##....#.....♣♣l) +0 shortbow.o#.....'......♣Fire: l) +0 shortbow..#.....'...∩.∩♣Quill @i{..#.....'......♣.ß##....#.....♣♣o   orc warlord.!~#....##....♣K   kobold (missile, wandering).|~#.....##...♣@i|Z~~ #..... ##≈≈♣ _The orc warlord shouts! _You encounter a kobold. It is quivering boomerangs.Fire: l) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, quivering boomerangs (wandering, hasn't noticed you, 65% to hit)@ijK.....You encounter a kobold. It is quivering boomerangs.  Fire: l) +0 shortbow  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a kobold, quivering boomerangs (wandering, hasn't noticed you, 65% to hit)@i[You shoot an arrow. The arrow closely misses the kobold.@iP====9.4 (0.8 _@i:∩@i`@i fontaine3 the Skirmisher##...ß...##Spriggan of Ashenzari *.....#K........##Health: 37/37 ========================#.*........#Magic: 12/12 ========================..*.ß..ß..#≈≈♣AC: 2Str: 4#.*......#≈≈♣EV: 19@i Int: 15#.*....##≈≈♣SH: 0Dex: 19.: #..*..##...♣XL:  8 Next: 95% Place: a Bailey.?~#...@##....♣Noise: ===------  Time: 3859.4 (0.0).ß##....#.....♣♣l) +0 shortbow.o#.....'......♣Fire: l) +0 shortbow..#.....'...∩.∩♣Quill @i I..#.....'......♣.ß##....#.....♣♣o   orc warlord.!~#....##....♣K   kobold (missile, wandering).|~#.....##...♣~~ #..... ##≈≈♣Aim: a kobold, quivering boomerangs (wandering, hasn't noticed you, 65% to hit)_You shoot an arrow. The arrow closely misses the kobold.Fire: l) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, quivering boomerangs (wandering, hasn't noticed you, 65% to hit)@iXfontaine3 the Skirmisher##...ß...##Spriggan of Ashenzari *.....#(........##Health: 37/37 ========================#..........#Magic: 12/12 ========================....ß..ß..#≈≈♣@iAC: 2Str: 4#........#≈≈♣EV: 19Int: 15#......##≈≈♣SH: 0Dex: 19.: #.....##...♣XL:  8 Next: 95% Place: a Bailey.?~#...@##....♣Noise: ===------  Time: 3859.4 (0.0).ß##....#.....♣♣@il) +0 shortbow.o#.....'......♣Fire: l) +0 shortbow..#.....'...∩.∩♣Quill ..#.....'......♣.ß##....#.....♣♣o   orc warlord.!~#....##....♣K   kobold (missile, wandering).|~#.....##...♣~~ #..... ##≈≈♣Fire: l) +0 shortbow@i Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, quivering boomerangs (wandering, hasn't noticed you, 65% to hit)You shoot an arrow. The arrow hits the kobold.  You kill the kobold!@iS)))))@i7WR.....@iZ<660.3 (0.9 _@iGc@i3f@ih2 ##...g.## #...ß...## (#@iw&#..........# +....ß..ß#..# .##≈≈: #...@.##.?~#....##....♣ ß##....#.....♣o'.........∩.∩.#.....'......ß##....#.....♣♣g   hobgoblin (asleep)!@i##.....|~##...@iMJ---9 (0.6@i@i1 Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a kobold, quivering boomerangs (wandering, hasn't noticed you, 65% to hit)@iYou shoot an arrow. The arrow hits the kobold. _You encounter a hobgoblin. It is wielding a +0 hand axe.@ifontaine3 the Skirmisher##...g.##Spriggan of Ashenzari *.....##...ß*..##Health: 37/37 ========================#(....*...##Magic: 12/12 ========================#.....*....#AC: 2Str: 4+....ß.*ß..#≈≈♣EV: 19Int: 15@iD#....*...#≈≈♣SH: 0Dex: 19#...*..##≈≈♣XL:  8 Next: 96% Place: a Bailey.: #...@.##...♣Noise: ---------  Time: 3860.9 (0.0).?~#....##....♣l) +0 shortbow.ß##....#.....♣♣Fire: l) +0 shortbow.o#.....'......♣Quill @i2/..#.....'...∩.∩♣..#.....'......♣o   orc warlord.ß##....#.....♣♣g   hobgoblin (asleep).!~#....##....♣.|~#.....##...♣ _You encounter a hobgoblin. It is wielding a +0 hand axe.Fire: l) +0 shortbow@ircPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin, wielding a +0 hand axe and wearing a +0 leather armour  (asleep, 98% to hit)@iHpfontaine3 the Skirmisher##...).##Spriggan of Ashenzari *.....##...ß...##Health: 37/37 ========================#(........##Magic: 12/12 ========================#..........#AC: 2Str: 4+....ß..ß..#≈≈♣EV: 19@iIInt: 15#........#≈≈♣SH: 0Dex: 19#......##≈≈♣XL:  8 Next: 96% Place: a Bailey.: #...@.##...♣Noise: ---------  Time: 3860.9 (0.0).?~#....##....♣l) +0 shortbow.ß##....#.....♣♣Fire: l) +0 shortbow.o#.....'......♣Quill ..#.....'...∩.∩♣..#.....'......♣o   orc warlord@iJ.ß##....#.....♣♣g   hobgoblin (asleep).!~#....##....♣.|~#.....##...♣Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin, wielding a +0 hand axe and wearing a +0 leather armour  (asleep, 98% to hit)  You shoot an arrow. The arrow hits the hobgoblin.  You kill the hobgoblin!@iR=))))))@iR @iZ......@i]====1.8 (0.9 _@i@i@i @i Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% H - Shatter the ChainsCursed item0% [?] toggle between ability selection and description.@irG@iP@i#[`fontaine3 the Skirmisher##...).##Spriggan of Ashenzari *.....##...ß...##Health: 37/37 ========================#(........##Magic: 12/12 ========================#..........#AC: 2@iX]Str: 4+....ß..ß..#≈≈♣EV: 19Int: 15#........#≈≈♣SH: 0Dex: 19#......##≈≈♣XL:  8 Next: 96% Place: a Bailey.: #...@.##...♣Noise: ===------  Time: 3861.8 (0.0).?~#....##....♣l) +0 shortbow.ß##....#.....♣♣Fire: l) +0 shortbow.o#.....'......♣Quill ..#.....'...∩.∩♣..#.....'......♣o   orc warlord.ß[0@i]F;10;1m##....#.....♣♣.!~#....##....♣.|~#.....##...♣Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin, wielding a +0 hand axe and wearing a +0 leather armour  (asleep, 98% to hit)  You shoot an arrow. The arrow hits the hobgoblin. _You kill the hobgoblin!@igP  Okay, then.@ih@iNs@iK @i(_@ix @i   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.7   1.4  -2   i + Spellcasting 2.5   2.1  +2          @iu  b - Staves   0.0   1.7  -3   j + Hexes4.2   3.5  +2   c - Unarmed Combat   0.0   1.4  -2   k + Translocations 2.4   1.5  +4       l - Fire Magic   0.7   1.4  -2   d - Short Blades   0.0   0.8  +1   m - Ice Magic   0.0   1.4  -2   e * Ranged Weapons  11.2  12.0   0           n - Evocations   0.0  [@iO 40m 0.6  +3   f - Armour   0.0   1.7  -3   o - Shapeshifting   0.0   0.7  +2   g - Dodging   5.7   3.0  +3       h - Stealth   6.1   2.5  +5                                          [17;@i 61H            The relative cost of raising each skill is in cyan.  Skills enhanced by Ashenzari's power are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets@i@i@isfontaine3 the Skirmisher##...).##Spriggan of Ashenzari *.....##...ß...##Health: 37/37 ========================#(........##@iMagic: 12/12 ========================#..........#AC: 2Str: 4+....ß..ß..#≈≈♣EV: 19Int: 15#........#≈≈♣SH: 0Dex: 19#......##≈≈♣XL:  8 Next: 96% Place: a Bailey.: #...@.##...♣Noise: ===------  Time: 3861.8 (0.0)@i&.?~#....##....♣l) +0 shortbow.ß##....#.....♣♣Fire: l) +0 shortbow.o#.....'......♣Quill ..#.....'...∩.∩♣..#.....'......♣o   orc warlord.ß##....#.....♣♣.!~#....##....♣@i k.|~#.....##...♣Shift-Dir - straight lineAim: a hobgoblin, wielding a +0 hand axe and wearing a +0 leather armour  (asleep, 98% to hit)  You shoot an arrow. The arrow hits the hobgoblin. _You kill the hobgoblin! _Okay, then.@i:@i@i@i@i@i  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.7   1.4  -2   i + Spellcasting 2.5   2.1  +2           b - Staves   0.0   1.7  -3   j + Hexes4.2   3.5  +2  @ip c - Unarmed Combat   0.0   1.4  -2   k + Translocations 2.4   1.5  +4       l - Fire Magic   0.7   1.4  -2   d - Short Blades   0.0   0.8  +1   m - Ice Magic   0.0   1.4  -2   e * Ranged Weapons  11.2  12.0   0  @i          n - Evocations   0.0   0.6  +3   f - Armour   0.0   1.7  -3   o - Shapeshifting   0.0   0.7  +2   g - Dodging   5.7   3.0  +3  @iqc     h - Stealth   6.1   2.5  +5              @i                    @iEs                @id    The relative cost of raising each skill is in cyan.  Skills enhanced by Ashenzari's power are in green.  [?] Help@i [=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  @iA[!] training|cost|targetsAi[Aio_Ai\mxfontaine3 the Skirmisher##...).##Spriggan of Ashenzari *.....##...ß...##Health: 37/37 ========================#(........##Magic: 12/12 ========================#..........#AC: 2Str: 4+....ß..ß..#≈≈♣EV: 19Int: 15#........#≈≈♣SH: 0Dex: 19#......##≈≈♣XL:  8 Next: 96% Place: a Bailey.: #...@.##...♣Noise: ===------  Time: 3861.8 (0.0)Aixn.?~#....##....♣l) +0 shortbow.ß##....#.....♣♣Fire: l) +0 shortbow.o#.....'......♣Quill ..#.....'...∩.∩♣..#.....'......♣o   orc warlord.ß##....#.....♣♣.!~#....##....♣.|~#.....##...♣Shift-Dir - straight lineAim: a hobgoblin, wielding a +0 hand axe and wearing a +0 leather armour  (asleep, 98% to hit)  You shoot an arrow. The arrow hits the hobgoblin. _You kill the hobgoblin! _Okay, then.AiHz3Ai*Ai%Ai Aii l Spells (Memorise)TypeFailure Level  a - Sigil of BindingHexes11% 3b - BlinkTranslocation12%2  c - SandblastEarth22%Aib 1  d - Inner FlameHexes/Fire22% 3  e - Maxwell's Portable Piledriver Translocation24% 3  f - Call ImpSummoning32% 2  g - Mercury ArrowConjuration/Alchemy32% 2  h - Cause FearHexes36% 4  i - Dimensional BullseyeHexes/Translocation47% 4  j - PasswallEarth54% 3  k - AnguishHexes/Necromancy65% 4  l - Martyr's KnellNecromancy/Summoning91% 4  m - Detonation CatalystFire/AlchemyAi 99% 5 10 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitAi! Ai Aiz fontaine3 the Skirmisher##...).##Spriggan of Ashenzari *.....##...ß...##Health: 37/37 ========================#(........##Magic: 12/12 ========================#..........#AC: 2Str: 4+....ß..ß..#≈≈♣EV: 19Int: 15#........#≈≈♣SH: 0Dex: 19#......##≈≈♣AiK XL:  8 Next: 96% Place: a Bailey.: #...@.##...♣Noise: ===------  Time: 3861.8 (0.0).?~#....##....♣l) +0 shortbow.ß##....#.....♣♣Fire: l) +0 shortbow.o#.....'......♣Quill ..#.....'...∩.∩♣..#.....'......♣o   orc warlordAi u.ß##....#.....♣♣.!~#....##....♣.|~#.....##...♣Shift-Dir - straight lineAim: a hobgoblin, wielding a +0 hand axe and wearing a +0 leather armour  (asleep, 98% to hit)  You shoot an arrow. The arrow hits the hobgoblin. AiK ^_You kill the hobgoblin! _Okay, then.Aiw Ai Memorise Blink, consuming 2 spell levels and leaving 8? Y - Yes  N - NoAi Ai[ fontaine3 the Skirmisher##...).##Spriggan of Ashenzari *.....##...ß...##Health: 37/37 ========================#(........##Magic: 12/12 ========================#..........#AC: 2Str: 4+....ß..ß..#≈≈♣EV: 19Int: 15#........#≈≈♣SH: 0Dex: 19#......##≈≈♣XL:  8 Next: 96% Place: a Bailey.: #...@.##...♣Noise: ===------  Time: 3861.8 (0.0).?~#....##AiV [40m....♣l) +0 shortbow.ß##....#.....♣♣Fire: l) +0 shortbow.o#.....'......♣Quill ..#.....'...∩.∩♣..#.....'......♣o   orc warlord.ß##....#.....♣♣.!~#....##....♣.|~#.....##...♣Shift-Dir - straight lineAim: a hobgoblin, wielding a +0 hand axe and wearing a +0 leather armour  (asleep, 98% to hit)  You shoot an arrow. The arrow hits the hobgoblin. _You kill the hobgoblin! _Okay, then.Ai ;---2.8 (1 _Ai Ai! Ai% F---3.8 (2Ai+ Ai8 Ai9 *4.8 (3AiC AiG _You start memorising the spell. You continue memorising. x2AiH Ai S AiV c _You finish memorising. Spell assigned to 'b'.AiAi Spells (Memorise)TypeFailure Level  a - Sigil of BindingHexes11% 3b - SandblastEarth22%1  c - Inner FlameHexes/Fire22% 3  Ai;d - Maxwell's Portable Piledriver Translocation24% 3  e - Call ImpSummoning32% 2  f - Mercury ArrowConjuration/Alchemy32% 2  g - Cause FearHexes36% 4  h - Dimensional BullseyeHexes/Translocation47% 4  i - PasswallEarth54% 3  j - AnguishHexes/Necromancy65% 4  k - Martyr's KnellNecromancy/Summoning91% 4  l - Detonation CatalystFire/Alchemy99% 5 8 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitAi"{Aib|Aigfontaine3 the Skirmisher##...).##Spriggan of Ashenzari *.....##...ß...##Health: 37/37 ========================#(........##Magic: 12/12 ========================#..........#AC: 2Str: 4Ai0+....ß..ß..#≈≈♣EV: 19Int: 15#........#≈≈♣SH: 0Dex: 19#......##≈≈♣XL:  8 Next: 96% Place: a Bailey.: #...@.##...♣Noise: ---------  Time: 3864.8 (0.0).?~#....##....♣l) +0 shortbow.ß##....#.....♣♣Ai_Fire: l) +0 shortbow.o#.....'......♣Quill ..#.....'...∩.∩♣..#.....'......♣o   orc warlord.ß##....#.....♣♣.!~#....##....♣.|~#.....##...♣(asleep, 98% to hit)  You shoot an arrow. The arrow hits the hobgoblin. Aim@_You kill the hobgoblin! _Okay, then. _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'b'.AiEP  Okay, then.Ai*AiAi. _Ai=YAi]  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.7   1.4  -2   i + Spellcasting 2.5   2.1  +2          Ai_ b - Staves   0.0   1.7  -3   j + Hexes4.2   3.5  +2   c - Unarmed Combat   0.0   1.4  -2   k + Translocations 2.4   1.5  +4       l - Fire Magic   0.7   1.4  -2   d - Short Blades   0.0   0.8  +1   m - Ice Magic   0.0   1.4  -2   e * Ranged Weapons  11.2  12.0   0           n - Evocations   0.0  [Ai`40m 0.6  +3   f - Armour   0.0   1.7  -3   o - Shapeshifting   0.0   0.7  +2   g - Dodging   5.7   3.0  +3       h - Stealth   6.1   2.5  +5                                          [17;Ai?a61H            The relative cost of raising each skill is in cyan.  Skills enhanced by Ashenzari's power are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsAiu= a + Fighting 0.7Ai|AiAifontaine3 the Skirmisher##...).##Spriggan of Ashenzari *.....##...ß...##Health: 37/37 ========================#(........##Magic: 12/12 ========================#..........#AC: 2Str: 4+....ß..ß..#≈≈♣EV: 19Int: 15#........#≈≈♣SH: 0Dex: 19#......##≈≈♣XL:  8 Next: 96% Place: a Bailey.: #...@.##...♣Noise: ---------  Time: 3864.8 (0.0).?~#....##....♣[3Ai_}3ml) +0 shortbow.ß##....#.....♣♣Fire: l) +0 shortbow.o#.....'......♣Quill ..#.....'...∩.∩♣..#.....'......♣o   orc warlord.ß##....#.....♣♣.!~#....##....♣.|~#.....##...♣You shoot an arrow. The arrow hits the hobgoblin. _You kill the hobgoblin! _Okay, then. _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'b'. _Okay, then.AiZAi$AiAiæAi 3Ai AiR AiXAiYAiR]AiiAiwAix$ _Ai1}AimAi6AiʊAi͌AiyAi,AiAiAixAiAiAiAiGAiդAi#AiAiAiAiAi0Ai  You open the door.  You encounter a kobold and a hobgoblin.The kobold is quivering boomerangs.Ai#♣ #####.. ##...##Aig.. ##...).###~~K ##...ß...###~~~~ #(........###~~~~~#..........#+.....'@...ß..ß..#≈≈♣#########........#≈≈♣ ##......##≈≈♣ .: #.....##...♣ .?~#....##....♣ Ai{.ß##....#.....♣♣g   hobgoblin (asleep) .o#.....'......♣K   kobold (missile, wandering) ...#.....'...∩.∩♣ ...#.....'......♣AiS K8.4 (3.6  The kobold shouts! The hobgoblin shouts!AiN.gAi jYou encounter a kobold. It is quivering boomerangs.AiNKj   gnollg   hobgoblinKK 2 kobolds (missiles)Ai4===9.4 (4Ai,:∩Ait _You encounter a gnoll. It is wielding a +0 hand axe.AiA9 (AijBYou shoot an arrow. The arrow hits the kobold.  You kill the kobold!AiH)))   kobold (missile)Ai>~~'Ai-70.2 (0.8AiAi( _You hear a splash.Ai (You shoot an arrow. The arrow hits the kobold!  You kill the kobold!Ai E)))Ai.i F.jAiBk K.gAi{u =~~'Aix '1.0Ai Ai ( _You hear a splash.Ai, )You shoot an arrow. The arrow hits the hobgoblin!AiN))))Ai;+ K.jAik3 P(~~'Ai6 %8Aiq< Ai> M _You kill the hobgoblin!Ai )You shoot an arrow. The arrow hits the gnoll!Ai;N))))AiؖM(~~'Ai/72.6AiAiѫI _You kill the gnoll!AiAi$AiAiH _No target in view!Ai: Ai; Ai= AiC Ai#L "♣♣♣∩♣♣♣..... #####..... ##...###..)... ##...).## #~~(~~##...ß...## #~~(~~#(.## #~~~~~#.#Ai)M  +.....@....ß..ß..#≈≈♣0 #........#≈≈♣ ##......##≈≈♣ .: #.....##...♣ .?~#....##....♣ .ß##....#.....♣♣ .o#.....'......♣  ...#.....'...∩.∩♣  ...#.....'......♣Ai Y L---3.2 (0.6Ai ^ N∩∩Ain_ ; _Found a gate leading back out of this place.Aia Q _There is an open door here.Ai73Ai;AiBAiXL  You enter the shallow water.Water AiPAi*UN _Moving in this stuff is going to be slow.Ai<\3Ai^AieAik,AimAipAitAiCu(Ai@wAiyAiC|Ai|Aia~AiAiG,AiAi]^  Items here: )) [[ ††.Ai  You enter the shallow water.Water AidAiN _Moving in this stuff is going to be slow.AikAiWAi7AiZAi,AiAiAi Ai(AiKAirAi  You open the door.  You encounter a kobold, an orc and an orc warrior.The kobold is quivering boomerangs.Ai♣♣♣ ♣♣♣∩♣♣♣# ♣♣♣.....♣♣♣#####?$ #.........##...##... ##..)....##...).##..K. ##~~(~~##...ß...##.oß.. #~~(~~#(........##o.....#~~~~~#..........#......'@....'....ß..ß..#---......#########........#...## ##......##. .: #.....##. .?~#....##Ai.. .ß##....#... o   orc warrior (asleep) .o#.....'... o   orc (asleep) ...#.....'... K   kobold (missile, wandering) ...#.....'...AiW Koo82.8 (9owandering)oK)The kobold shouts! The orc shouts!AiD(((((Ain...'@AiGKooAi AiE.oAiAi8===3.8 (10.6)AiAig _The kobold throws a boomerang. The boomerang misses you.Aizi _Found 5 gold pieces and a scroll of enchant armour.AiF)))))))Ai[N.KAi\Mo.Ai]AiZ^F.oAizjT.....'Aik04.6 (0.8)Aiu9∩Aixn _You shoot an arrow. The arrow closely misses the kobold.Aie ♣♣♣ ♣♣♣∩♣♣♣ # ♣♣♣.....♣♣♣##### ?$ #.........##...## ... ##..)....##...).## ..oK ##~~(~~##...ß...## ..ß.. #~~(~~#(.## ......#~~~~~#.# ..o...'.@...'....ß..ß..#≈......#.#≈...## ##......##≈Ai-g . .: #.....##..?~#....##..ß##....#.o   orc.o#.....'.......#.....'...∩...#.....'.AiH L---5.2 (0.6AiZ ;∩Ai Ai=^3♣♣♣ ♣♣♣∩♣♣♣ # ♣♣♣.....♣♣♣##### ?$ #.##...## ... ##..)....##...).## ..oK ##~~(~~##...ß...## ..ß.. #~~(~~#(........## ......#~~~~~#.# Ai_..o...'..@..'....ß..ß..#≈......#.#≈...## ##......##≈. .: #.....##..?~#....##..ß##....#..o#.....'....#.....'...∩....#.....'.AibD.oAi8nW---8Ai~x9∩Ai;zAie♣♣♣ ♣♣♣∩♣♣♣ # ♣♣♣.....♣♣♣##### ?$ #.##...## ... ##..)....##...).## ..oK ##~~(~~##...ß...## ..ß.. #~~(~~#(........## ......#~~~~~#.# ...o..'...@.'....ß..ß..#≈≈♣......#.#≈≈♣...## ##......##≈≈♣. .: #.....##...♣.?~#....##....♣.ß##....#.....♣Aigv.o#.....'....#.....'...∩.∩...#.....'.AiKj0oAijE.oAivo   orc warrior (wandering)o   orcAiw'6.4Ai[Ai+Ai*♣♣♣ ♣♣♣∩♣♣♣ # ♣♣♣.....♣♣♣##### ?$ #..##...## ... ##..)....##...).## ..oK ##~~(~~##...ß...## ..ß.. #~~(~~#(..## ....o.#~~~~~#.# Ai....o.'....@'....ß..ß..#≈≈♣ ......#.#≈≈♣ ...## ##......##≈≈♣ . .: #.....##...♣ .ß##....#.....♣.o#.....'......♣...#.....'...∩.∩♣...#.....'......♣AiAi'7.0Ai<∩AiAi  ))))))o  You shoot an arrow. The arrow hits the orc warrior!  The orc warrior shouts!AiV 0KAiW .o.oAid '....K   kobold (missile)Aie 4===8 (0.8Aipp :∩Ai]s f _The orc warrior is moderately wounded.Ai% )))))You shoot an arrow. The arrow hits the orc warrior!Ai '....The orc warrior is heavily wounded.Aiػ =((((((AiwFo'....@Ai1HF.oAiHEo.AiSAiT'8.6Ai^N∩∩Aian _The kobold throws a boomerang. The boomerang misses you. Ai Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% H - Shatter the ChainsCursed item0% [?] toggle between ability selection and description.!Ai !Ai&!Aiv2♣♣♣fontaine3 the Skirmisher♣♣♣∩♣♣♣Spriggan of Ashenzari *.....# ♣♣♣.....♣♣♣#####Health: 37/37 ========================?$ #.........##...##Magic: 12/12 ========================... ##..)....##...).##AC: 2Str: 4..oK ##~~(~~##...ß...##EV: 19Int: 15..ß.. #~~(~~#(........##SH: 0Dex: 19.....K#~~~~~#..........#XL:  8 Next: 97% Pl!Ai4ace: a Bailey.....oo....@'....ß..ß..#≈≈♣ Noise: ===------  Time: 3888.6 (0.0)......#########........#≈≈♣ l) +0 shortbow...####......##≈≈♣ Fire: l) +0 shortbow..: #.....##...♣ Quill .?~#....##....♣.ß##....#.....♣♣ o   orc warrior.o#.....'......♣ o   orc...#.....'...∩.∩♣ K   kobold (missile)...#.....'......♣You shoot an arrow. The arrow hits the orc warrior!  The orc warrior shouts! _The orc warrior is moderately wounded.You shoot an arrow. The arrow hits the orc warrior!  The orc warrior is heavily wounded. _The kobold throws a boomerang. The boomerang misses!Ai5 you.!AiAm  Okay, then.!AiK!AiN. _!Ai!Ai-Innate Abilities, Weirdness & Mutationsa - You are covered in sharp quills.Your quills sometimes injure those who attack you in melee.Your auxiliary armour is melded.You are very small and have problems with some larger weapons.You are too small for most types of armour.b - You have supernaturally acute vision. (SInv)!Aiopc - You move with supernatural speed. (Speed+++)$Aiq Speed (level 3/3) You cover ground quickly - moving to new positions takes you less time. This hasno effect on other types of actions, like attacking or casting spells. Each level of this mutation makes you move faster.%Ai; Innate Abilities, Weirdness & Mutationsa - You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. You are very small and have problems with some larger weapons.You are too small for most types of armour.b - You have supernaturally acute vision. (SInv)  c - You move with supernatural speed. (Speed+++)&AiC&AiXM&AiX♣♣♣fontaine3 the Skirmisher♣♣♣∩♣♣♣Spriggan of Ashenzari *.....# ♣♣♣.....♣♣♣#####Health: 37/37 ========================?$ #.........##...##Magic: 12/12 ========================... ##..)....##...).##AC: 2Str: 4&AiZ..oK ##~~(~~##...ß...##EV: 19Int: 15..ß.. #~~(~~#(........##SH: 0Dex: 19.....K#~~~~~#..........#XL:  8 Next: 97% Place: a Bailey.....oo....@'....ß..ß..#≈≈♣ Noise: ===------  Time: 3888.6 (0.0)......#########........#≈≈♣ l) +0 shortbow...####......##≈≈♣ Fire: l) +0 shortbow..: #.....##...♣ Quill .?~#....##....♣.ß##....#.....♣♣ o[&Ai[U40m   orc warrior.o#.....'......♣ o   orc...#.....'...∩.∩♣ K   kobold (missile)...#.....'......♣The orc warrior shouts! _The orc warrior is moderately wounded.You shoot an arrow. The arrow hits the orc warrior!  The orc warrior is heavily wounded. _The kobold throws a boomerang. The boomerang misses you. _Okay, then.&Aid3&Ain&Aio&Ai5 V♣♣♣ ♣♣♣∩♣♣♣ # ♣♣♣.....♣♣♣##### ?$ #...##...## &Ai7 ... ##..)....##...).## ..oK ##~~(~~##...ß...## ..ß.. #~~(~~#(.## .....K#~~~~~#.# .....oo.....@....ß..ß..#≈≈♣ ......#.#≈≈♣ ...## ##......##≈≈♣ . .: #.....##...♣ .ß##....#.....♣♣ .o#.....'......♣ ...#.....'...∩.∩♣ &AiB &AiC =---9.2 (0.6 _&Ai8M ;∩&AiP Q _There is an open door here.'Aio&♣♣♣ ♣♣♣∩♣♣♣ # ♣♣♣.....♣♣♣##### ?$ #.........##...## 'Ai'... ##..)....##...).## ..oK ##~~(~~##...ß...## ..ß.. #~~(~~#(.## .....K#~~~~~#.# .....oo.....'@...ß..ß..#≈≈♣ ......#.#≈≈♣ ...## ##......##≈≈♣ . .: #.....##...♣ .?~#....#.ß##....#.....♣♣ .o#.....'......♣...#.....'...∩.∩♣'Ai([K 'Ai*H'o'AiE+,o'AiJ6.o   orc'Ai7H---8 _'Ai{@9∩'AiA'Ai ♣♣♣ ♣♣♣∩♣♣♣ # ♣♣♣.....♣♣♣##### ?$ #.........##...## ... ##..)....##...).## ..oK ##~~(~~##...ß...## ..ß.. #~~(~~#(.## .....K#~~~~~#.# 'Aix......oo....'.@..ß..ß..#≈≈♣ ......#.#≈≈♣ ...## ##......##≈≈♣ . .: #.....##...♣ .?~#....##....♣.ß##....#.....♣♣ .o#.....'......♣...#.....'. 'Ai2o'Ai@'o   orc'Ai (90.4'Ai'Ai'Ai4 )))))) You shoot an arrow. The arrow hits the orc warrior!(AiF.o(Aiq...'.(Ai6===1.3 (0.9(Ai&)<∩(Ai+_ _The orc warrior is almost dead.(Aiھ )))))You shoot an arrow. The arrow hits the orc warrior.(AiA0K(AiB.o~o(Ai4\..'.K   kobold (missile)(Ai]'2.2(Aii:∩(Ai5m_ _The orc warrior is almost dead.(Ai ))))You shoot an arrow.  The arrow hits the orc warrior but does no damage.(AiI} AK.(Ai B.o(Ai A.o(Ai' q.'.(AiU '3.1(Aiy (Ai _ _The orc warrior is almost dead.)Ai )You shoot an arrow. The arrow hits the orc warrior.)Ai )))o   orcK   kobold (missile))AiJA.o)AiPn.'.)AiZ)Ai♣♣♣fontaine3 the Skirmisher♣♣♣∩♣♣♣Spriggan of Ashenzari *.....# ♣♣♣.....♣♣♣#####Health: 37/37 ========================?$ #.........##...##Magic: 12/13 ======================--... ##..)....##...).##AC: 2Str: 4)Ai..oK ##~~(~~##...ß...##EV: 19Int: 15..ß.. #~~(~~#(........##SH: 0Dex: 19.....K#~K~~~#..........#XL:  8 Next: 107% Place: a Bailey......'...o.'.@..ß..ß..#≈≈♣Noise: ===------  Time: 3893.9 (0.8)......#########........#≈≈♣l) +0 shortbow...####......##≈≈♣Fire: l) +0 shortbow.)Ai .: #.....##...♣Quill .?~#....##....♣.ß##....#.....♣♣o   orc.o#.....'......♣K   kobold (missile)...#.....'...∩.∩♣...#.....'......♣ _The orc warrior is almost dead.You shoot an arrow.  The arrow hits the orc warrior but does no damage. _The orc warrior is almost dead.You shoot an arrow. The arrow hits the orc warrior. _You kill the orc warrior!)AiK  The arrow hits the orc warrior but does no damage. _The orc warrior is almost dead.  You shoot an arrow. The arrow hits the orc warrior. _You kill the orc warrior!Your Fighting skill increases to level 1!You have reached level 9!)Ai\/  --more--)Ai%  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? +Ait41/414----2021+Ai9 3% +Ai+Ai R _You feel agile. x2+Ai4)))))))+AinC~K+Ai..Ko.'.+Ai'4.7+Ai<∩+Aij _You shoot an arrow. The arrow barely misses the orc.+Ai $You shoot an arrow. The arrow closely misses the orc.The arrow hits the kobold!+Ai! >))))+Aiy ?)o+Aiޫ P'.+Ai/ ,5.6 (0.9+Ai X∩∩+Ai J _You kill the kobold!,Ai )) You shoot an arrow. The arrow hits the orc.,AiIc,Ai>d).o,Aid,Aivd.6.4 (0.8,Ai|X∩∩,AiW _The orc is almost dead.,Ai )You shoot an arrow. The arrow hits the orc!,Ai;),Ai4.,Ai1B--7.2,Ai:∩,AiIG _You kill the orc!,AiΈ ,Ai ,AiΑ ,Ai] H _No target in view!-Ai-Ai-Ai-Ai-Ai$ _-Aib-Ai-AiZ-Aiٜ-AiW-Ai-AiG-Ai-Ai6L3==-Ai5-Ai'-Ai-Ai -Ai -Ai-Ai-Ai-Ai-Ai -AiB-Ai:==-Ai/-AiB,-Ai-Ai^,-Ai-Ai^-AiL4==-AiP-Ai4 _Magic restored.-Ai-Ai-Ai-Ai-Aij-Ai-Ai-AioG  There is an open door here.  Things that are here:-Aig  a +0 hand axe; a +0 leather armour-Ai-AiA _-Aiv-Ai-Ai -Ai) :==-Ai& -Ai$  Things that are here:-Aia  a +0 war axe; a +0 ring mail-Ai-AiO _-AiJ-Ai!  You now have 333 gold pieces (gained 22).  You see here a boomerang.  You encounter a goblin. It is wielding a +0 hand axe.-Ai%"-Ai+ ♣♣♣ ♣♣♣∩♣♣♣-Aiw,< # ♣♣♣.....♣♣♣##### ?$ #.........##...## ... ##..)....##...).##-Ai- ..oK ##~~(~~##...ß...## ..ß.. #~~(~~#(........## -Ai_-..g...#~~~~~#..........# ......'..@).)....ß..ß..#≈≈----Ai-, ......#########........#≈≈ ...## ##......##≈≈-Ai- . .: #.....##... .?~#....##....-AiK. .ß##....#..... g   goblin (wandering) .o#.....'..... -Ai....#.....'...∩. ...#.....'.....-AiP/0911.2 (14.0)-Ai8-Ai9F---2.2 (15 -Ai8:_-AiIC-AiI.Ai j ))))))g  .AiCXYou shoot an arrow. The arrow hits the goblin..AiF<.g.AiV_..'...Ai;`:===3.0 (0.8).Ai2j.Ail_ _The goblin is severely wounded..Aid:))))))).Ai6C.g.AiC....'...AiD*9 (0.9.AiN.AiPn _You shoot an arrow. The arrow closely misses the goblin..AiE )You shoot an arrow. The arrow hits the goblin!.AiK V)))).Ai s jYou kill the goblin!.Ai .'..j   gnoll (wandering).Aid ,4.7 (0.8.Ai .Aid t _You encounter a gnoll. It is wielding a +0 hand axe./Ai )You shoot an arrow. The arrow hits the gnoll!)))))/Ai88/Ai..'../Aiz445.6 (0.9/Ai/AiI _You kill the gnoll!0Ait0Aiu0Aiwx0AiY0AiH0Ai-0Ai0AiW0Ai,0Ai0Ai0Aiu0Ai0AiO0Ai@  There is an open door here.0Aiۿ0Aip _0Ai0Ai0Ai80Ai0AiU0Ai0Ai ,0Ai0Ai0Ai#0Ai0Ai0Ai70AiA,0AiF0Ai0Ai[ ♣♣♣  ♣♣♣∩♣♣♣  #####♣♣♣.....♣♣♣### ##?@.##.........##..--- 0Ai ##!....##..)....##... #.......##~~(~~##...ß #?.ß..ß...#~~(~~#(.#?......)..#~~~~~#.#........).'..().)....ß#...ß......###########......#### ##.##.....# .: #0AiI 20.4 (4.8  You now have enough gold to buy Gastronok's Precepts of Pondering on D:5.  You can access your shopping list by pressing '$'.0AiF---1.4 (50Ai#T _You now have 338 gold pieces (gained 5).0Ai 0Ai 0AiP 0AiS 0Ai 0Ai" ,0Ai*  ♣♣♣ ♣♣♣∩♣♣♣ #####♣♣♣.....♣♣♣ ##@..##.## ##!....##..)....##0Aig+  #.......##~~(~~##... #?.ß..ß...#~~(~~#( #?......)..#~~~~~# #.).'..().).... #...ß......# ##......#### ## ##.....# .: #0Ai4 -2.0 (0.60Ai5 *3.0 (10Aii= 0Ai? 4 _a - a scroll of enchant armour1Aiŷ1Ai1Ai 1Ai1Ai1Aih1Aiq1Ai♣♣♣♣♣♣∩♣♣♣#####♣♣♣.....♣♣♣#...##.............##..) #.......##~~(~~?.ß..ß...#~~(~~#(?......)..#~~~~~# #..).'..().) #...ß......######### ##......#### ##1AiF ##.....# .: # ##.... .?~#1Ai)6 (01Ai`*4.6 (11Ai:;∩1Ai0 _b - a potion of brilliance1Ai 1Ai( 1Ai 1AiT 1Ai$ 1Ai 1Ai 1Aia 1Ai ,1Ai 1Ai# 1Ai& 1Aii' 1Ai#) 1Ai{. 1Ai/ 1Ai0 1Ai9 O _a - 2 scrolls of enchant armour (gained 1)1AiU ♣♣♣♣♣♣∩♣♣♣#####♣♣♣.....♣♣##...##.........##.....##..)....###.......##~~(~~###..ß..ß...#~~(~~#(#?@.....)..#~~~~~7.4 (2.8.).'..().) #...ß......######## ##......####  ##.....#~ .: ##....#~. .? #...##~ß.ß #...+ .o ...8.0 (3.41AiW ;∩1Ai`\ 5 _Found a runed translucent gate.2Ai[2Ai'`2AiXe,2Aif2Ai'nx _t - 7 scrolls of teleportation (gained 1)2Aip2Aibq2Air2Aiqt2AiEw2Aiw2Aiy2Ail{2Ai 2Ai2Ai2Ai2AiB2Ai 2Ai22AiɌ2Ai2Ai2Aid2Ai2Ai52Ai2AiA2Ai2Ai2Ai<2Ai7  You encounter an orc warrior and a kobold.The kobold is quivering boomerangs.2Ai#.......)..#~~~~~#....#........).'..().)....#...ß......#########..##......#### ##.##.....#~~#~ .: ###....#~... .?~#.#...##~ß.ß .ß##....+~~... .o#...@.+~~... ...#.+~~... ...#.##~ß.ß ß.ß##..... ~... .!~#......# 2Ai2#[34m~#~ .|~#.......## ~~ #. o   orc warrior (asleep)..ß.... #.. K   kobold (missile, wandering)$..oK.... ... 2Aia33.8 (5.8.2Aia)2Ai`,4.4 (6.42Ai2AiI _Found 17 gold pieces. The kobold leaves your sight.3Ai# #.......)..#~~~~~#.... fontaine3 the Skirmisher#........).'..().).... Spriggan of Ashenzari *.....#...ß......#########.. Health: 41/41 ========================##......######. Magic: 14/14 ========================##.....#~~#~ .: #. AC: 2Str: 4##....#~... .?~#. EV: 20Int: 15#...##~ß.ß .ß##. SH: 0Dex: 213Ai$ #...+~~... .o#.. XL:  9 Next:  4% Place: a Bailey#.@.+~~... ...#.. Noise: ---------  Time: 3934.4 (0.0)#.*.+~~... ...#.. l) +0 shortbow#.*.##~ß.ß ß.ß##. Fire: l) +0 shortbow#.*.. ~... .!~#. Quill ..*..# ~#~ .|~#....*..##~~ #. o   orc warrior (asleep)..3Ai% [0;10mß*...#..$..o........ _Found 17 gold pieces. The kobold leaves your sight.  Fire: l) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc warrior, wielding a +0 war axe and wearing a +0 ring mail (asleep,  98% to hit)4Ai#.......)..#~~~~~#.... fontaine3 the Skirmisher#........).'..().).... Spriggan of Ashenzari *.....#...ß......#########.. Health: 41/41 ========================##......######. Magic: 14/14 ========================##.....#~~#~ .: #. AC: 2Str: 4##....#~... .?~#. EV: 20Int: 15#...##~ß.ß .ß##. SH: 0Dex: 21#...+4Ai~~... .o#.. XL:  9 Next:  4% Place: a Bailey#.@.+~~... ...#.. Noise: ---------  Time: 3934.4 (0.0)#.).+~~... ...#.. l) +0 shortbow#.).##~ß.ß ß.ß##. Fire: l) +0 shortbow#.).. ~... .!~#. Quill ..)..# ~#~ .|~#....)..##~~ #. o   orc warrior..ß)...i70m#..$..o........Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc warrior, wielding a +0 war axe and wearing a +0 ring mail (asleep,  98% to hit)  You shoot an arrow. The arrow hits the orc warrior.  The orc warrior shouts!4Ai......oShift-Dir - straight line  Aim: an orc warrior, wielding a +0 war axe and wearing a +0 ring mail (asleep,  98% to hit)  You shoot an arrow. The arrow hits the orc warrior.  The orc warrior shouts!  The orc warrior is moderately wounded.4Aiy6===5.3 (0.94Ai4Ai* _You hear a shout! x25Aij )))))))You shoot an arrow.5Ai8Mo.5Ai oThe arrow closely misses the orc warrior.5Ai oYou encounter an orc. It is wielding a +0 hand axe.5Ai.....o   orc knighto   orc warrioro   orc5Aig,6.1 (0.85Ai5Ai{ _You encounter an orc knight. It is wielding a +0 battleaxe.5Ai )))))))You shoot an arrow.5Ai[ Lo.5Ai\ Ho.5Ail X .... (strong).(strong)The arrow closely misses the orc warrior.The orc knight roars a battlecry!5Aim %95Aiu 5Aiw a _The orcs go into a battle-frenzy!7Aik7AilAn orc knight. A heavily armoured orc, covered in scars from many past battles. It commands itsbrethren in battle, rousing them to greater, more violent efforts with bloodcurdling shouts. Max HP: ~67Will: +AC: +++7Ai&mEV: +++ Threat: Lethal Class: Natural Size: Medium Int: Human Speed: 100% (normally travels slower than you) You have about 71% to hit with your +0 shortbow (at present). It has about 47% to hit you. AttackMax Damage Hit: +0 battleaxe 34 It can open doors. It possesses the following natural abilities, which are affected by silence:  a - Battlecry To read a description, press the key listed above. (AdB) indicates damage (the sum of A B-sided dice), (x%) indicates the chance to defeat your Will, and (y) indicates the spell range; shown in red if you are in range.8Ai Battlecry Inspires nearby allies of the caster to fight more aggressively, increasing the strength of their blows. Range : N/A9Ai OAn orc knight. A heavily armoured orc, covered in scars from many past battles. It commands itsbrethren in battle, rousing them to greater, more violent efforts with bloodcurdling shouts. Max HP: ~67Will: +AC: +++EV: +++ Threat: Lethal Class: Natural Size: Medium Int: Human Speed: 100% (normally travels slower than you) You have about 71% to hit with your +0 shortbow (at present). It has about 47% to hit you. AttackMax Damage Hit: +0 battleaxe 34 It can open doors. 9Ai JIt possesses the following natural abilities, which are affected by silence:  a - Battlecry To read a description, press the key listed above. (AdB) indicates damage (the sum of A B-sided dice), (x%) indicates the chance to defeat your Will, and (y) indicates the spell range; shown in red if you are in range.:Ai+Z:Aie#.......)..#~~~~~#.... fontaine3 the Skirmisher#........).'..().).... Spriggan of Ashenzari *.....#...ß......#########.. Health: 41/41 ========================##......######. Magic: 14/14 ========================##.....#~~#~ .: #. AC: 2Str: 4##....#~... .?~#. EV: 20Int: 15#...##~ß.ß .ß##. SH: 0Dex: 21:Aig#...+~~... .o#.. XL:  9 Next:  4% Place: a Bailey#.@.+~~... ...#.. Noise: ===------  Time: 3936.9 (0.8)#...+~~... ...#.. l) +0 shortbow#...##~ß.ß ß.ß##. Fire: l) +0 shortbow#.... ~... .!~#. Quill .....# ~#~ .|~#....o..##~~ #. o   orc knighto.ß....#.. o   :Aii[40morc warrior (strong)$..o........ o   orc (strong)You encounter an orc. It is wielding a +0 hand axe. _You encounter an orc knight. It is wielding a +0 battleaxe.You shoot an arrow.  The arrow closely misses the orc warrior.The orc knight roars a battlecry! _The orcs go into a battle-frenzy!:Air3:AiI}:Ai ;Ai ;AiAn orc warrior. An experienced, armoured and well-armed orc soldier, able to command a small mobof its fellows. Max HP: ~28Will: +AC: +EV: +++ Threat: High Class: Natural Size: Medium Int: Human ;Ai~oSpeed: 100% (normally travels slower than you) You have about 66% to hit with your +0 shortbow (at present). It has about 35% to hit you. AttackMax Damage Hit: +0 war axe 33 (base 22) It can open doors. [!]: Description|Statuses===40.8 (0.9 _IAiFIAiHIAiOU ##.....##..)....## ##.......###..ß..ß...#~~(~~#()..#~~~~~#.....).'..().)..#...ß......#########.##......#### ###.~#~ .: IAi{##.@..#~... .?~##~ß.ß .ß##~... .o..+~~....o.+~~... ...#.o..##~ß.ß ß.ß##.o.. ~... .! .....# ~#~ .|~....## # ~~ #IAi3Jo.IAi[IAi6---1.4 (0.6IAi7&IAiA'JAi ##...##.........## ##.....##..)....## ##.......###..ß..ß...#~~(~~#()..#~~~~~#.....).'..().)..#...ß......#########.##......#### ###.~#~ .: ##....#~... .?~##~ß.ß .ß##~~... .o...+~~..oo.+~~... ...#...##~ß.ß ß.ß#Ai0m#.o.. ~... .!  ~#~ .|~o.o.JAiJAiC---2.0JAisJAiZJAi ##...##.........##. fontaine3 the Skirmisher##.....##..)....##.. Spriggan of Ashenzari *.....##.......##~~(~~##... Health: 41/41 ========================##..ß..ß...#~~(~~#(... Magic: 12/14 ====================----#.......)..#~~~~~#.... AC: 2Str: 4JAiͦ #........).'..().).... EV: 20Int: 15#...ß......#########.. SH: 0Dex: 21##......######. XL:  9 Next:  4% Place: a Bailey##..@..#~~#~ .: #. Noise: ---------  Time: 3942.0 (0.0)##.*..#~... .?~#. l) +0 shortbow#.*.##~ß.ß .ß##. Fire: l) +0 shortbow#.*.+~~... .oJAi #.. Quill Will/2 Jinx #.o.+~~... ...#..#o..+~~... ...#.. o   orc knight#.o.##~ß.ß ß.ß##. o   orc warrior (strong, very drained)#.... ~... .!~#. o   orc (strong).....# ~#~ .|~#.Fire: l) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc warrior, wielding a +0 war axe and wearing a +0 ring mail (heavilywounded, strong, heavily drained, chance to call a sprite on attack: 57%, 66%  to hit)JAijf##...##.........##. fontaine3 the Skirmisher##.....##..)....##.. Spriggan of Ashenzari *.....##.......##~~(~~##... Health: 41/41 ========================##..ß..ß...#~~(~~#(... Magic: 12/14 ====================----#.......)..#~~~~~#.... AC: 2Str: 4#........).'..().).... EV: 20Int: 15#...ß......#########.. SH: 0Dex: 21##......####JAil##. XL:  9 Next:  4% Place: a Bailey##..@..#~~#~ .: #. Noise: ---------  Time: 3942.0 (0.0)##.)..#~... .?~#. l) +0 shortbow#.).##~ß.ß .ß##. Fire: l) +0 shortbow#.).+~~... .o#.. Quill Will/2 Jinx #.).+~~... ...#..#o).+~~... ...#.. o   Aim1morc knight#.o.##~ß.ß ß.ß##. o   orc warrior (strong, very drained)#.... ~... .!~#. o   orc (strong).....# ~#~ .|~#.Shift-Dir - straight lineAim: an orc warrior, wielding a +0 war axe and wearing a +0 ring mail (heavilywounded, strong, heavily drained, chance to call a sprite on attack: 57%, 66%  to hit)  You shoot an arrow.  The arrow barely misses the orc warrior.JAi*Aim: an orc warrior, wielding a +0 war axe and wearing a +0 ring mail (heavilywounded, strong, heavily drained, chance to call a sprite on attack: 57%, 66%  to hit)  You shoot an arrow.  The arrow barely misses the orc warrior.The arrow hits the orc knight but does no damage.KAiB o.A giggling sprite leaps out and bonks the orc warrior with its +0 war axe.KAi::o.KAiJo.KAiK  The orc warrior is heavily wounded.Ashenzari invites you to partake of a vision and a curse of fortitude andcompanions.KAi/  --more--LAi+ J..LAi, ? ===8 (0.8 _LAi6 LAi08 MAi ###♣♣♣.....♣♣♣#####.....##..).........##~~(~~##...ß##..ß..ß...#~~(~~#(#.)..#~~~~~#.#........).'..().)....ß#...ß......#########..##....@.#### ##.##.....#~~#~ .: #.##....#~.... .?~#.#...##~ß.ß. .ß##.o.+~~MAi# \[0;10;1m.... .o#.#o..+~~.... ...#.#.o.+~~.... ...#..#...##~ß.ß. ß.ß##.#.... ~... .!~#.MAiK Ko.MAi Lo.MAi MAi5 MAi ^3==---3.4 (0.6MAi MAi{ NAi ♣♣♣∩♣♣♣ ###♣♣♣.....♣♣♣######.....##..)....##...).....##~~(~~##...ß##..ß..ß...#~~(~~#(#.)..#~~~~~#......NAie#........).'..().)....ß#...ß..@...#########..##......#### ##.##.....#~~#~ .: #.##....#~.... .?~#.#...##~ß.ß. .ß##oo.+~~.... .o#.#.o.+~~.... ...#.#...+~~.... ...#..#...##~ß.ß. ß.ß##.NAiKo.NAik NAi C---4.0NAihNAiNAiʶ♣♣♣∩♣♣♣fontaine3 the Skirmisher#####♣♣♣.....♣♣♣#### Spriggan of Ashenzari *.....##...##.........##... Health: 41/41 ========================##.....##..)....##...) Magic: 13/14 ======================--##.......##~~(~~##...ß. AC: 2Str: 4##..ß..ß...#~~(~~#(..... EV: 20Int: 15#.......)..#~~~~~#...... SH: 0Dex: 21#........).'..().)....ß. XL:  9 Next:  4% Place: a BaileyNAiȸ#...ß..@...#########.... Noise: ---------  Time: 3944.0 (0.0)##.....*######... l) +0 shortbow##....*#~~#~ .: #... Fire: l) +0 shortbow##..*.#~.... .?~#... Quill Will/2 Jinx #..o##~ß.ß. .ß##...#o..+~~.... .o#.... o   orc knight#.o.+~~.... ...#.... o   orc warrior (strong, very drainedNAit)#...+~~.... ...#.... o   orc (strong)#...##~ß.ß. ß.ß##...Fire: l) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc warrior, wielding a +0 war axe and wearing a +0 ring mail (heavilywounded, strong, heavily drained, chance to call a sprite on attack: 62%, 66%  to hit)OAi) *..oOAiU.**oAim: an orc warrior, wielding a +0 war axe and wearing a +0 ring mail (heavilywounded, strong, heavily drained, chance to call a sprite on attack: 62%, 66%  to hit)OAi\dc♣♣♣∩♣♣♣fontaine3 the Skirmisher#####♣♣♣.....♣♣♣#### Spriggan of Ashenzari *.....##...##.........##... Health: 41/41 ========================##.....##..)....##...) Magic: 13/14 ======================--##.......##~~(~~##...ß. AC: 2Str: 4##..ß..ß...#~~(~~#(..... EV: 20Int: 15#.......)..#~~~~~#...... SH: 0Dex: 21OAi}e#........).'..().)....ß. XL:  9 Next:  4% Place: a Bailey#...ß..@...#########.... Noise: ---------  Time: 3944.0 (0.0)##.....)######... l) +0 shortbow##....)#~~#~ .: #... Fire: l) +0 shortbow##..).#~.... .?~#... Quill Will/2 Jinx #..o##~ß.ß. .ß##...#o..+~~.... .o#.... o   orc knight#AiKf~;49m.o.+~~.... ...#.... o   orc warrior (strong, very drained)#...+~~.... ...#.... o   orc (strong)#...##~ß.ß. ß.ß##...Shift-Dir - straight lineAim: an orc warrior, wielding a +0 war axe and wearing a +0 ring mail (heavilywounded, strong, heavily drained, chance to call a sprite on attack: 62%, 66%  to hit)  You shoot an arrow. The arrow hits the orc warrior!  The orc warrior is severely wounded.OAi;*OAio.wounded, strong, heavily drained, chance to call a sprite on attack: 62%, 66%  to hit)  You shoot an arrow. The arrow hits the orc warrior!  The orc warrior is severely wounded.A giggling sprite leaps out and bonks the orc warrior with its +0 war axe.almost dead.OAi8Ko.OAiMo.OAij... OAi?===8 (0.8OAiOAii _The jinxing sprites lose interest in you.PAiP ♣♣♣  ♣♣♣∩♣♣♣ ###♣♣♣.....♣♣♣#######.....###..)....##...).....##~~(~~##...ß##..ß..ß...#~~(~~#(#.)..#~~~~~#......#.......@).'..().)....ß#...ß......#########..##......#### ##.##.....#~~#~ .: #.##...o#~.... .?~#.#.o.##~ß.ß. .ß##..o+~~.... .o#.#Aii7m...+~~.... ...#.#...+~~.... ...#..PAiSo.PAiXKo.PAiPAi6---5.4 (0.6PAi!PAiPAi4♣♣♣ ♣♣♣∩♣♣♣ #####♣♣♣.....♣♣♣##### ##...##.##...###.....##..)....##...).###.##~~(~~##...ß.##..ß..ß...#~~(~~#(.#.)..#~~~~~#.#..'..().)....ß..ß#...ß......#.##......#### ##.##.....#~~#~ .: #.##.o.o#~.... .?~#....##..o##~ß.ß. .ß##....##...+~~.... .o#.....'Ai0m o   orc (strong)#...+~~.... ...#.....'#...+~~.... ...#.....'oPAiǩ+.o   orc warrior (strong, very drained)o   orc (strong)PAiC---6.0PAiAPAi$  Things that are here:PAiFx _a +0 hand axe; a +0 leather armourQAi;"♣♣♣ ♣♣♣∩♣♣♣ #####♣♣♣.....♣♣♣##### ##...##.........##...## ##.....##..)....##...).###.##~~(~~##...ß...###..ß..ß...#~~(~~#(.#.)..#~~~~~#.#.)@'..().)....ß..ß.QAi#...ß......#.##......#### ##.##....o#~~#~ .: #.....###.o..#~.... .?~#....##..o##~ß.ß. .ß##....#. o   orc (strong)#...+~~.... .o#.....'.#...+~~.... ...#.....'.#...+~~.... ...#.....'.QAiMo.QAi3oQAiV+.o   orc warrior (strong, very drained)o   orc (strong)QAi,6 _QAiU;∩QAi3QAiP ♣♣♣ ♣♣♣∩♣♣♣ #####♣♣♣.....♣♣♣##### ##...##.........##...## ##.....##..)....##...).## ##.##~~(~~##...ß...###..ß..ß...#~~(~~#(.##.)..#~~~~~#.#.).@..().)....ß..ß.#...ß......#.##.....o#### ##......###...o.#~~#~ .: #.....###....#~.... .?QAi ~#....##.#..o##~ß.ß. .ß##....#.#...+~~.... .o#.....'.#...+~~.... ...#.....'.#...+~~.... ...#.....'.QAi QAi '7.2QAi 9∩QAit Q _There is an open door here.RAip<♣♣♣fontaine3 the Skirmisher♣♣♣∩♣♣♣Spriggan of Ashenzari *.....#####♣♣♣.....♣♣♣#####Health: 41/41 ========================##...##.........##...##Magic: 13/14 ======================--##.....##..)....##...).## AC: 2Str: 4##.......##~~(~~##...ß...## EV: 20Int: 15##..ß..ß...#~~(~~#(........# SH: 0RAi^>Dex: 21#.......)..#~~~~~#.......... XL:  9 Next:  4% Place: a Bailey#........)*@..().)....ß..ß.. Noise: ---------  Time: 3947.2 (0.0)#...ß...**.#########........ l) +0 shortbow##.....o######......# Fire: l) +0 shortbow##...o.#~~#~ .: #.....## Quill Will/2 ##....#~.... .?~#....##.#..o##~ß.ß. .ß##....#.. o   orc warrior (strong, very drained)#...+~~.... .o#.....RAiQ?]'.. o   orc (strong)#...+~~.... ...#.....'..#...+~~.... ...#.....'.. _There is an open door here.  Fire: l) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc warrior, wielding a +0 war axe and wearing a +0 ring mail (almostdead, strong, heavily drained, 66% to hit)RAivg .oRAipm*.*.RAiq).**.oRAi.oAim: an orc warrior, wielding a +0 war axe and wearing a +0 ring mail (almostdead, strong, heavily drained, 66% to hit)SAi7♣♣♣fontaine3 the Skirmisher♣♣♣∩♣♣♣Spriggan of Ashenzari *.....#####♣♣♣.....♣♣♣#####Health: 41/41 ========================##...##.........##...##Magic: 13/14 ======================--##.....##..)....##...).## AC: 2Str: 4##.......##~~(~~##...ß...## EV: 20SAi9Int: 15##..ß..ß...#~~(~~#(........# SH: 0Dex: 21#.......)..#~~~~~#.......... XL:  9 Next:  4% Place: a Bailey#........))@..().)....ß..ß.. Noise: ---------  Time: 3947.2 (0.0)#...ß...)).#########........ l) +0 shortbow##....))######......# Fire: l) +0 shortbow##.))o.#~~#~ .: #.....## Quill Will/2 ##....#~.... .?~#....##.#..o##~ß.ß. SAi; .ß##....#.. o   orc warrior (strong, very drained)#...+~~.... .o#.....'.. o   orc (strong)#...+~~.... ...#.....'..#...+~~.... ...#.....'..Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc warrior, wielding a +0 war axe and wearing a +0 ring mail (almostdead, strong, heavily drained, 66% to hit)  You shoot an arrow.  The arrow closely misses the orc warrior.SAip;.SAi8Mo.SAi)......oSAi^====8.0 (0.8 _SAio;∩SAi#SAi1 q♣♣♣ ♣♣♣∩♣♣♣ #####♣♣♣.....♣♣♣##### ##...##...##...## ##.....##..)....##...).## ##.......##~~(~~##...ß...## ##..ß..ß...#~~(~~#(.##.)..#~~~~~#.SAih3 ##.).'@.().)....ß..ß..##...ß...o..#.###......#### ##......###....o#~~#~ .: #.....##.##....#~.... .?~#....##.#..o##~ß.ß. .ß##....#.#...+~~.... .o#.....'.#...+~~.... ...#.....'.#...+~~.... ...#.....'.SAiQ5 1oSAi5 B.oSAiXB *.o   orc knighto   orc warrior (strong, very drained)SAiC 4---6 (0.6SAiM 9∩SAiO TAi:@♣♣♣ ♣♣♣∩♣♣♣ #####♣♣♣.....♣♣♣##### ##...##..TAi A##...## ##.....##..)....##...).## ##.......##~~(~~##...ß...## ##..ß..ß...#~~(~~#(.## #.)..#~~~~~#.# #.).'.@().)....ß..ß..#≈#...ß....o.#.TAiA;#≈##.....o#### ##......##≈##.....#~~#~ .: #.....##.##....#~.... .?~#....##.#..o##~ß.ß. .ß##....#.#...+~~.... .o#.....'.#...+~~.... ...#.....'...∩#...+~~.... ...#.....'.TAiLTAiMC---9.2TAikTAimTAi ♣♣♣fontaine3 the Skirmisher♣♣♣∩♣♣♣Spriggan of Ashenzari *.....#####♣♣♣.....♣♣♣#####Health: 41/41 ========================##...##.........##...##Magic: 13/14 ======================--##.....##..)....##...).##AC: 2Str: 4##.......##~~(~~##...ß...##EV: 20Int: 15##..ß..ß...#~~(~~#(........## SH: 0Dex: 21#.......)..#~~~~~#..........# XL:  9 Next:  4% Place: a BaileyTAip #........).**@().)....ß..ß..#≈ Noise: ---------  Time: 3949.2 (0.0)#...ß....o*#########........#≈ l) +0 shortbow##.....o######......##≈ Fire: l) +0 shortbow##.....#~~#~ .: #.....##.. Quill Will/2 ##....#~.... .?~#....##...#..o##~ß.ß. .ß##....#.... o   orc knight#...+~~.... .o#.....'.... o   orc warrior (strong, very drained)#...+~~.... ...#.....'...∩#...+~~.... ...#.....'.... _The arrow closely misses the orc warrior.Fire: l) +0 shortbowPress: ? - helTAiP p, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc warrior, wielding a +0 war axe and wearing a +0 ring mail (almostdead, strong, heavily drained, 66% to hit)TAi *ooknight, wielding a +0 battleaxe and wearing a +0 plate armour (71% UAi&♣♣♣fontaine3 the Skirmisher♣♣♣∩♣♣♣Spriggan of Ashenzari *.....#####♣♣♣.....♣♣♣#####Health: 41/41 ========================##...##.........##...##Magic: 13/14 ======================--##.....##..)....##...).##UAi'AC: 2Str: 4##.......##~~(~~##...ß...##EV: 20Int: 15##..ß..ß...#~~(~~#(........## SH: 0Dex: 21#.......)..#~~~~~#..........# XL:  9 Next:  4% Place: a Bailey#........).'.@().)....ß..ß..#≈ Noise: ---------  Time: 3949.2 (0.0)#...ß....).#########........#≈ l) +0 shortbow##.....o######......##≈ Fire: l) +0 shortbow##.....#~~#~ .Ai(~34m: #.....##.. Quill Will/2 ##....#~.... .?~#....##...#..o##~ß.ß. .ß##....#.... o   orc knight#...+~~.... .o#.....'.... o   orc warrior (strong, very drained)#...+~~.... ...#.....'...∩#...+~~.... ...#.....'....Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc knight, wielding a +0 battleaxe and wearing a +0 plate armour (71%  to hit)  You shoot an arrow. The arrow hits the orc warrior!  UAi)AYou kill the orc warrior!UAi0L)))UAiOo.UAil'..UAiF9===50.1 (0.9 _UAi<UAiUAi( W♣♣♣fontaine3 the Skirmisher♣♣♣∩♣♣♣Spriggan of Ashenzari *.....#####♣♣♣.....♣♣♣#####Health: 41/41 ========================##...##.........##...##Magic: 13/14 ======================--##.....##..)....##...).##AC: 2Str: 4##.......##~~(~~##...ß...##EV: 20Int: 15##..ß..ß...#~~(~~#(........## SH: 0Dex: 21UAia #.......)..#~~~~~#..........# XL:  9 Next:  9% Place: a Bailey#........).**@().)....ß..ß..#≈ Noise: ===------  Time: 3950.1 (0.0)#...ß...o**#########........#≈ l) +0 shortbow##......######......##≈ Fire: l) +0 shortbow##.....#~~#~ .: #.....##.. Quill Will/2 ##....#~.... .?~#....##...#..o##~ß.ß. .ß##....#.... o   orc knight#...+~~.... .o#.....'....#...+~~.... ...#.....'...∩UAi 4#...+~~.... ...#.....'.... _You kill the orc warrior!Fire: l) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc knight, wielding a +0 battleaxe and wearing a +0 plate armour (71%  to hit)UAi^!♣♣♣fontaine3 the Skirmisher♣♣♣∩♣♣♣Spriggan of Ashenzari *.....#####♣♣♣.....♣♣♣#####Health: 41/41 ========================UAi`##...##.........##...##Magic: 13/14 ======================--##.....##..)....##...).##AC: 2Str: 4##.......##~~(~~##...ß...##EV: 20Int: 15##..ß..ß...#~~(~~#(........## SH: 0Dex: 21#.......)..#~~~~~#..........# XL:  9 Next:  9% Place: a Bailey#........).))@().)....ß..ß..#≈ Noise: ===------  Time: 3950.1 (0.0)#...ß...o))#########........#≈Ai`Fm l) +0 shortbow##......######......##≈ Fire: l) +0 shortbow##.....#~~#~ .: #.....##.. Quill Will/2 ##....#~.... .?~#....##...#..o##~ß.ß. .ß##....#.... o   orc knight#...+~~.... .o#.....'....#...+~~.... ...#.....'...∩#...+~~.... ...#.....'....Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc knight, wielding a +0 battleaxe and wearing a +0 plate armour (71%  to hit)  You shoot an arrow. The arrow hits the orc knight.  The orc knight is lightly wounded.UAi3oUAicTo.UAi4'.).o   orc (strong)UAi`4==9 (0.8 _UAiUAiVAi ♣♣♣ ♣♣♣∩♣♣♣ #####♣♣♣.....♣♣♣##### ##...##.##...## VAi ##.....##..)....##...).## ##.......##~~(~~##...ß...## ##..ß..ß...#~~(~~#(........## #.)..#~~~~~#.# #.o.'..@).)....ß..ß..#≈#...ß....).#.#≈##.....o#### ##......##≈##.....#~~#~ .: #.....##.##....#~.... .?~#....##.#..o##~ß.ß. .ß##....#.#...+~~.... .o#.....'.#...+~~.... ...#.....'...∩.#...+~~.... ...#.....'.VAi6 o.)oVAi :VAi 6---1.5 (0.6VAi' VAi* 8 _The orc no longer looks unusually strong.VAiu- O _You see here a boomerang.VAi ♣♣♣ ♣♣♣∩♣♣♣ #####♣♣♣.....♣♣♣##### ##...##.##...## ##.....##..)....##...).## ##.##~~(~~##...ß...##  ##..ß..ß...#~~(~~#(........##  #.)..#~~~~~#.#  #.VAi= )o'..(@.)....ß..ß..#≈≈♣#...ß...o).#.#≈≈♣##......#### ##......##≈≈♣##.....#~~#~ .: #.....##...♣##....#~.... .?~#....##....♣#..o##~ß.ß. .ß##....#.....♣#...+~~.... .o#.....'.#...+~~.... ...#.....'...∩.∩#...+~~.... ...#.....'.VAi VAi J---2.1 _VAi VAi $  Things that are here:VAi r _a +0 war axe; a +0 ring mailWAiFn♣♣♣fontaine3 the Skirmisher♣♣♣∩♣♣♣Spriggan of Ashenzari *.....#####♣♣♣.....♣♣♣#####Health: 41/41 ========================##...##.........##...##Magic: 14/14 ========================##.....##..)....##...).##AC: 2Str: 4##.......##~~(~~##...ß...##EV: 20Int: 15  WAijo##..ß..ß...#~~(~~#(........##SH: 0Dex: 21  #.......)..#~~~~~#..........#XL:  9 Next:  9% Place: a Bailey  #........)o****@.)....ß..ß..#≈≈♣ Noise: ---------  Time: 3952.1 (0.0)  #...ß...o).#########........#≈≈♣ l) +0 shortbow##......######......##≈≈♣ Fire: l) +0 shortbow##.....#~~#~ .: #.....##...♣ Quill Will/2 ##....#~.... .?~#....##....♣#..o##~ß.ß. .ß##....#.....♣ o   orc knight#...+~~.... .o#.....'......WAipp@ o   orc#...+~~.... ...#.....'...∩.∩#...+~~.... ...#.....'...... _a +0 war axe; a +0 ring mailFire: l) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc knight, wielding a +0 battleaxe and wearing a +0 plate armour  (lightly wounded, 71% to hit)WAi♣♣♣fontaine3 the Skirmisher♣♣♣∩♣♣♣Spriggan of Ashenzari *.....#####♣♣♣.....♣♣♣#####Health: 41/41 ========================##...##.........##...##Magic: 14/14 ========================##.....##..)....##...).##AC: 2Str: 4##.......##~~(~~##...ß...##EV: 20Int: 15  WAi##..ß..ß...#~~(~~#(........##SH: 0Dex: 21  #.......)..#~~~~~#..........#XL:  9 Next:  9% Place: a Bailey  #........)o))))@.)....ß..ß..#≈≈♣ Noise: ---------  Time: 3952.1 (0.0)  #...ß...o).#########........#≈≈♣ l) +0 shortbow##......######......##≈≈♣ Fire: l) +0 shortbow##.....#~~#~ .: #.....##...♣ Quill Will/2 ##....#~.... .?~#....##....♣#..o##~ß.ß. .ß##....#.....♣ o   orc knight#...+~~.... .o#.....'......WAi= o   orc#...+~~.... ...#.....'...∩.∩#...+~~.... ...#.....'......Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc knight, wielding a +0 battleaxe and wearing a +0 plate armour  (lightly wounded, 71% to hit)  You shoot an arrow. The arrow hits the orc knight!  The orc knight is lightly wounded.WAixe<.oWAifGo.WAith..(WAit;===9 (0.8 _WAi{WAi|WAi: ♣♣♣fontaine3 the Skirmisher♣♣♣∩♣♣♣Spriggan of Ashenzari *.....#####♣♣♣.....♣♣♣#####Health: 41/41 ========================##...##.........##...##Magic: 14/14 ========================##.....##..)....##...).##AC: 2WAi< Str: 4##.......##~~(~~##...ß...##EV: 20Int: 15  ##..ß..ß...#~~(~~#(........##SH: 0Dex: 21  #.......)..#~~~~~#..........#XL:  9 Next:  9% Place: a Bailey  #........o.o***@.)....ß..ß..#≈≈♣ Noise: ===------  Time: 3952.9 (0.0)  #...ß....).#########........#≈≈♣ l) +0 shortbow##......######......##≈≈♣ Fire: l) +0 shortbow##.....#~~#~ .: #.....##...♣ Quill Will/2 ##....#~.... .?~#....##....♣#..o##~ß.ß.WAi?= k[37m .ß##....#.....♣ o   orc knight#...+~~.... .o#.....'...... o   orc#...+~~.... ...#.....'...∩.∩#...+~~.... ...#.....'...... _The orc knight is lightly wounded.  Fire: l) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc knight, wielding a +0 battleaxe and wearing a +0 plate armour  (lightly wounded, 71% to hit)XAidE♣♣♣XAiefontaine3 the Skirmisher♣♣♣∩♣♣♣Spriggan of Ashenzari *.....#####♣♣♣.....♣♣♣#####Health: 41/41 ========================##...##.........##...##Magic: 14/14 ========================##.....##..)....##...).##AC: 2Str: 4##.......##~~(~~##...ß...##EV: 20Int: 15  ##..ß..ß...#~~(~~#(........##SH: 0Dex: 21  XAif#.......)..#~~~~~#..........#XL:  9 Next:  9% Place: a Bailey  #........o.o)))@.)....ß..ß..#≈≈♣ Noise: ===------  Time: 3952.9 (0.0)  #...ß....).#########........#≈≈♣ l) +0 shortbow##......######......##≈≈♣ Fire: l) +0 shortbow##.....#~~#~ .: #.....##...♣ Quill Will/2 ##....#~.... .?~#....##....♣#..o##~ß.ß. .ß##....#.....♣ o   orc knight#...+~~.... .o#.....'...... o   orc#...+~~.... ...#.....'...∩XAigL.∩#...+~~.... ...#.....'......Press: ? - help, Q - select action, ( or ) - cycleXAiKhShift-Dir - straight lineAim: an orc knight, wielding a +0 battleaxe and wearing a +0 plate armour  (lightly wounded, 71% to hit)  You shoot an arrow. The arrow hits the orc knight.  The orc knight is lightly wounded.XAi)oShift-Dir - straight lineAim: an orc knight, wielding a +0 battleaxe and wearing a +0 plate armour  (lightly wounded, 71% to hit)  You shoot an arrow. The arrow hits the orc knight.  The orc knight is lightly wounded.  The orc knight roars a battlecry!XAi..((strong)3.7 (0.8XAi XAi b _The orc goes into a battle-frenzy!YAi?♣♣♣fontaine3 the Skirmisher♣♣♣∩♣♣♣YAiwSpriggan of Ashenzari *.....#####♣♣♣.....♣♣♣#####Health: 41/41 ========================##...##.........##...##Magic: 14/14 ========================##.....##..)....##...).##AC: 2Str: 4##.......##~~(~~##...ß...##EV: 20Int: 15  ##..ß..ß...#~~(~~#(........##SH: 0Dex: 21  #.......)..#~~~~~#..........#XL:  9 Next:  9% Place: a Bailey  #........)oo***@.)....ß..ß..#≈≈♣ Noise: ===------  Time: 3953.7 (0.0)  YAi#...ß....).#########........#≈≈♣ l) +0 shortbow##......######......##≈≈♣ Fire: l) +0 shortbow##.....#~~#~ .: #.....##...♣ Quill Will/2 ##....#~.... .?~#....##....♣#..o##~ß.ß. .ß##....#.....♣ o   orc knight#...+~~.... .o#.....'...... o   orc (strong)#...+~~.... ...#.....'...∩.∩#...+~~.... ...#.....'...... _The orc goes into a battle-frenzy!Fire: l) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc knight, wielding a +0 battleaxe and wearing a +0 plate armour  (lightly wounded, 71% to hit)ZAiV♣♣♣fontaine3 the Skirmisher♣♣♣∩♣♣♣Spriggan of Ashenzari *.....#####♣♣♣.....♣♣♣#####Health: 41/41 ========================##...##.........##...##Magic: 14/14 ========================##.....##..)....##...).##AC: 2Str: 4##.......##~~(~~##...ß...##EV: 20Int: 15  ZAi|W##..ß..ß...#~~(~~#(........##SH: 0Dex: 21  #.......)..#~~~~~#..........#XL:  9 Next:  9% Place: a Bailey  #........)oo)))@.)....ß..ß..#≈≈♣ Noise: ===------  Time: 3953.7 (0.0)  #...ß....).#########........#≈≈♣ l) +0 shortbow##......######......##≈≈♣ Fire: l) +0 shortbow##.....#~~#~ .: #.....##...♣ Quill Will/2 ##....#~.... .?~#....##....♣#..o##~ß.ß. .ß##....#.....♣ o   orc knight#...+~~....ZAiX .o#.....'...... o   orc (strong)#...+~~.... ...#.....'...∩.∩#...+~~.... ...#.....'......Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc knight, wielding a +0 battleaxe and wearing a +0 plate armour  (lightly wounded, 71% to hit)  You shoot an arrow. The arrow hits the orc knight!  The orc knight is moderately wounded.ZAi+'o.oZAiO.(ZAib34.5 (0.8 _ZAiZAi[Ai&♣♣♣ ♣♣♣∩♣♣♣ #####♣♣♣.....♣♣♣##### ##...##..##...## ##.....##..)....##...).##  ##.[Ais##~~(~~##...ß...## ##..ß..ß...#~~(~~#(..## #.)..#~~~~~#.# #.).oo.()@)....ß..ß..#≈≈♣ #...ß....).#.#≈≈♣ ##......#### ##......##≈≈♣  ##.....#~~#~ .: #.....##...♣ #..o##~ß.ß. .ß##....#.....♣#...+~~.... .o#.....'......♣#...+~~.... ...#.....'...∩.∩♣#...+~~.... ...#.....'......♣[Ai~[Ai~6---5.1 (0.6[Ai09∩[Ai[Aij♣♣♣fontaine3 the Skirmisher♣♣♣∩♣♣♣Spriggan of Ashenzari *.....#####♣♣♣.....♣♣♣#####Health: 41/41 ========================##...##.........##...##Magic: 14/14 ========================##.....##..)....##...).##AC: 2Str: 4  ##.......##~~(~~##...ß...##EV: 20[AiiInt: 15 ##..ß..ß...#~~(~~#(........##SH: 0Dex: 21 #.......)..#~~~~~#..........#XL:  9 Next:  9% Place: a Bailey #........).oo***@)....ß..ß..#≈≈♣ Noise: ---------  Time: 3955.1 (0.0) #...ß....).#########........#≈≈♣ l) +0 shortbow ##......######......##≈≈♣ Fire: l) +0 shortbow##.....#~~#~ .: #.....##...♣ Quill Will/2 ##....#~.... .?~#....##....♣#..o##~ß.ß. .ß##....#.....♣♣ o   orc knight#...+[[AiY40m~~.... .o#.....'......♣ o   orc (strong)#...+~~.... ...#.....'...∩.∩♣#...+~~.... ...#.....'......♣ _The orc knight is moderately wounded.Fire: l) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc knight, wielding a +0 battleaxe and wearing a +0 plate armour  (moderately wounded, 71% to hit)[Aiެ ♣♣♣fontaine3 the Skirmisher♣♣♣∩♣♣♣Spriggan of Ashenzari *.....#####♣♣♣.....♣♣♣#####Health: 41/41 ========================##...##.........##...##Magic: 14/14 ========================##.....##..)....##...).##AC: 2Str: 4  ##.......##~~(~~##...ß...##EV: 20Int: 15 ##..ß..ß...#~~(~~#(........##SH: 0Dex: 21 #.......)..#~~~~~#..........#XL:  9 Next:  9% Place: a Bailey #........[30[Ai0 m).oo)))@)....ß..ß..#≈≈♣ Noise: ---------  Time: 3955.1 (0.0) #...ß....).#########........#≈≈♣ l) +0 shortbow ##......######......##≈≈♣ Fire: l) +0 shortbow##.....#~~#~ .: #.....##...♣ Quill Will/2 ##....#~.... .?~#....##....♣#..o##~ß.ß. .ß##....#.....♣♣ o   orc knight#...+~~.... .o#.....'......♣ o   orc (strong)#...+~~.... ...#.....'...∩.∩♣#...+~~.... ...#.....'......♣Press: ? - help, Q - select action, ( or ) - cycleShift[Ai- Z-Dir - straight lineAim: an orc knight, wielding a +0 battleaxe and wearing a +0 plate armour  (moderately wounded, 71% to hit)  You shoot an arrow. The arrow hits the orc knight.  The orc knight is moderately wounded.[Ai. <.o[Ai/ E'o[Ai; =()[Ai= ====6.0 (0.9 _[AiG X∩∩[AiI \Ai| ♣♣♣ ♣♣♣∩♣♣♣ #####♣♣♣.....♣♣♣##### ##...##...##...##  ##.....##..)....##...).## ##.##~~(~~##...ß...## ..ß..ß...#~~(~~#(.## .)..#~~~~~#.# .\Ai} [).'oo().@....ß..ß..#≈≈♣ ...ß....).#.#≈≈♣ ......#### ##......##≈≈♣ ##.....#~~#~ .: #.....##...♣  #..o##~ß.ß. .ß##....#.....♣♣ #...+~~.... .o#.....'......♣ \Ai .o.o\AiӉ \AiŊ 4---6 (0.6\AiĢ :∩\Ai  There is an open door here.  Things that are here: _a +0 hand axe; a +0 leather armour^Ai 1♣♣♣ ♣♣♣∩♣♣♣ #####♣♣♣.....♣♣♣#####  ##...##.........##...## ##.....##..)....##...).## .##~~(~~##...ß...## ..ß..ß...#~~(~~#(.## ^Ai )..#~~~~~#.# ).'.oo).)@...ß..ß..#≈≈♣ ß....).#.#≈≈♣ ......#### ##......##≈≈♣ .....#~~#~ .: #.....##...♣ ##....#~.... .?~#....#  #..o##~ß.ß. .ß##....#.....♣♣  #...+~~.... .o#.....'......♣ ^Ai$ Ko.^Ai ^Ai4 J---7.2 _^Ai8 ^Ai _AiG♣♣♣fontaine3 the Skirmisher♣♣♣∩♣♣♣Spriggan of Ashenzari *.....#####♣♣♣.....♣♣♣#####Health: 41/41 ========================##...##.........##...##Magic: 14/14 ======================== _Ai##.....##..)....##...).##AC: 2Str: 4 #.......##~~(~~##...ß...##EV: 20Int: 15 ..ß..ß...#~~(~~#(........##SH: 0Dex: 21 ......)..#~~o~~#..........#XL:  9 Next:  9% Place: a Bailey .......).'..o***@...ß..ß..#≈≈♣Noise: ---------  Time: 3957.2 (0.0) ..ß....).#########........#≈≈♣l) +0 shortbow ......######......##≈≈♣Fire: l) +0 shortbow #.....#~~#~ .[_AiGd0;10;1m: #.....##...♣Quill Will/2 ##....#~.... .?~#....##....♣#..o##~ß.ß. .ß##....#.....♣♣o   orc knight#...+~~.... .o#.....'......♣o   orc (strong)#...+~~.... ...#.....'...∩.∩♣#...+~~.... ...#.....'......♣ _a +0 hand axe; a +0 leather armourFire: l) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc knight, wielding a +0 battleaxe and wearing a +0 plate armour  (moderately wounded, 71% to hit)_Aia♣♣♣fontaine3 the Skirmisher♣♣♣∩♣♣♣Spriggan of Ashenzari *.....#####♣♣♣.....♣♣♣#####Health: 41/41 ========================##...##.........##...##_AiMagic: 14/14 ======================== ##.....##..)....##...).##AC: 2Str: 4 #.......##~~(~~##...ß...##EV: 20Int: 15 ..ß..ß...#~~(~~#(........##SH: 0Dex: 21 ......)..#~~o~~#..........#XL:  9 Next:  9% Place: a Bailey .......).'..o)))@...ß..ß..#≈≈♣Noise: ---------  Time: 3957.2 (0.0) ..ß....).#########........#≈≈♣l) +0 shortbow ......######......##≈≈♣Fire: l) _Ai[32m+0 shortbow #.....#~~#~ .: #.....##...♣Quill Will/2 ##....#~.... .?~#....##....♣#..o##~ß.ß. .ß##....#.....♣♣o   orc knight#...+~~.... .o#.....'......♣o   orc (strong)#...+~~.... ...#.....'...∩.∩♣#...+~~.... ...#.....'......♣Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc knight, wielding a +0 battleaxe and wearing a +0 plate armour  (moderately wounded, 71% to hit)  You shoot an arrow.  The arrow hits the orc knight but does no damage._AiTz(oShift-Dir - straight line  Aim: an orc knight, wielding a +0 battleaxe and wearing a +0 plate armour  (moderately wounded, 71% to hit)  You shoot an arrow.  The arrow hits the orc knight but does no damage.  The orc knight is moderately wounded._Ai<L.)_AiY====8.1 (0.9 __AiȒ;∩_Aio_Ai ♣♣♣fontaine3 the Skirmisher♣♣♣∩♣♣♣Spriggan of Ashenzari *.....#####♣♣♣.....♣♣♣#####Health: 41/41 ========================##...##.........##...##Magic: 14/14 ======================== ##.....##..)....##...).##AC: 2Str: 4 #.......##~~(~~##...ß...##EV: 20Int: 15 ..ß..ß...#~~(~~#(........##SH: 0Dex: 21 ......)..#~~o~~#..........#XL:  9 Next:  9% Place: a Bailey .......).'[4_Aie 0m..(o**@...ß..ß..#≈≈♣Noise: ===------  Time: 3958.1 (0.0) ..ß....).#########........#≈≈♣l) +0 shortbow ......######......##≈≈♣Fire: l) +0 shortbow #.....#~~#~ .: #.....##...♣Quill Will/2 ##....#~.... .?~#....##....♣#..o##~ß.ß. .ß##....#.....♣♣o   orc knight#...+~~.... .o#.....'......♣o   orc (strong)#...+~~.... ...#.....'...∩.∩♣#...+~~.... ...#.....'......♣ _The orc knight is moderately wounded.Fire: l) +0 shortbowPress: ? - help, [0;10_Ai ;1mQ - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc knight, wielding a +0 battleaxe and wearing a +0 plate armour  (moderately wounded, 71% to hit)_Aiء ♣♣♣fontaine3 the Skirmisher♣♣♣∩♣♣♣Spriggan of Ashenzari *.....#####♣♣♣.....♣♣♣#####Health: 41/41 ========================##...##.........##...##Magic: 14/14 ======================== ##.....##..)....##...).##AC: 2Str: 4 #.......##~~(~~##...ß...##EV: 20Int: 15 ..ß..ß...#~~(~~#(........##SH: 0Dex: 21 ......)..#~~o~~#..........#XL:  9 Next:  9% Place: a Bailey _Ai .......).'..(o))@...ß..ß..#≈≈♣Noise: ===------  Time: 3958.1 (0.0) ..ß....).#########........#≈≈♣l) +0 shortbow ......######......##≈≈♣Fire: l) +0 shortbow #.....#~~#~ .: #.....##...♣Quill Will/2 ##....#~.... .?~#....##....♣#..o##~ß.ß. .ß##....#.....♣♣o   orc knight#...+~~.... .o#.....'......♣o   orc (strong)#...+~~.... ...#.....'...∩.∩♣#...+~~.... ...#.....'......♣Press: ? - help, Q - select _Ai action, ( or ) - cycleShift-Dir - straight lineAim: an orc knight, wielding a +0 battleaxe and wearing a +0 plate armour  (moderately wounded, 71% to hit)  You shoot an arrow.  The arrow hits the orc knight but does no damage._Ai%)oShift-Dir - straight line  Aim: an orc knight, wielding a +0 battleaxe and wearing a +0 plate armour  (moderately wounded, 71% to hit)  You shoot an arrow.  The arrow hits the orc knight but does no damage.  The orc knight is moderately wounded._Ai'K~o_Ai'36)_Ai419 (0.8 __Ai=X∩∩_Aiz?`Ai"E♣♣♣ ♣♣♣∩♣♣♣  #####♣♣♣.....♣♣♣##### ##...##.........##...## .....##..)....##...).## .##~~(~~##...ß...## ß..ß...#~~(~~#(.## )..#~~~~~#.# ).'..(oo).@..ß..ß..#≈≈♣ ß....).#.#≈≈♣ #### ##......##≈≈♣ .....#~~#~ .: #.....##...♣ ....#~.... .?~#.[40`Ai(F m...##....♣ #..o##~ß.ß. .ß##....#.....♣♣ #...+~~.... .o#.....'......♣ #...+~~.... ...#.....'. .o`Ai[`Ai2]6---9.5 (0.6`Aid:∩`Aije`AinR♣♣♣ ♣♣♣∩♣♣♣ #####♣♣♣.....♣♣♣##### ...##.##...## .....##..)....##...).## ##~~(~~##...ß...## ß..ß...#~~(~~#(.## )..#~~~~~#.# ).'..(o.o..@.ß..ß..#≈≈♣ ß....).#.#≈≈♣ #### ##......##≈≈♣ #~~#~ .: #.....##...♣ ....#~.... .?~#. `AiS..o##~ß.ß. .ß##....#.....♣♣ ...+~~.... .o#.....'......♣ ...+~~.... ...#... `AiUD)o`Ai``Ai/bD---60.1`Ail;∩`Aim`Ai" ♣♣♣ ♣♣♣∩♣♣♣ ♣♣♣.....♣♣♣##### ...##.##...## ##..)....##...).## ##~~(~~##...ß...## ..ß...#~~(~~#(.## )..#~~~~~#.# ).'..()oo...@ß..ß..#≈≈♣ ....).#.#≈≈♣ #### ##......##≈≈♣ #~~#~ .: #.....##...♣ #~.... .?~#o##~ß.ß. .ß##....#.....♣♣ `Ai +~~.... .o#.....'......♣ +~~.... ...#. )o`Ai `Ai %7`Ai'' 9∩`Ai( aAi|0♣♣♣fontaine3 the Skirmisher♣♣♣∩♣♣♣Spriggan of Ashenzari *..... ####♣♣♣.....♣♣♣#####Health: 41/41 ======================== ...##.........##...##Magic: 14/14 ======================== ....##..)....##...).##AC: 2Str: 4 .....##~~(~~##...ß...##EV: 20Int: 15 ..ß...#~~(~~#(........##SH: 0Dex: 21 ...)..#~~~~~#..........#XL:  9 Next:  9% Place: a Bailey aAi2....).'..()o)o**@ß..ß..#≈≈♣Noise: ---------  Time: 3960.7 (0.0) ....).#########........#≈≈♣l) +0 shortbow ...######......##≈≈♣Fire: l) +0 shortbow ...#~~#~ .: #.....##...♣Quill Will/2 ...#~.... .?~#....##....♣ .o##~ß.ß. .ß##....#.....♣♣o   orc knight ..+~~.... .o#.....'......♣o   orc (strong) ..+~~.... ...#.....'...∩.∩♣ ..Aix3~m+~~.... ...#.....'......♣ _The orc knight is moderately wounded.Fire: l) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc knight, wielding a +0 battleaxe and wearing a +0 plate armour  (moderately wounded, 71% to hit)aAi♣♣♣fontaine3 the Skirmisher♣♣♣∩♣♣♣Spriggan of Ashenzari *..... ####♣♣♣.....♣♣♣#####Health: 41/41 ======================== ...##.........##...##Magic: 14/14 ======================== ....##..)....##...).##AC: 2Str: 4 .....##~~(~~##...ß...##EV: 20Int: 15 ..ß...#~~(~~#(........##SH: 0Dex: 21 ...)..#~~~~~#..........#XL:  9 Next:  9% Place: a Bailey ....).'..()o)o))@ß..ß..#≈≈♣Noise: ---------  Time:Ai40m 3960.7 (0.0) ....).#########........#≈≈♣l) +0 shortbow ...######......##≈≈♣Fire: l) +0 shortbow ...#~~#~ .: #.....##...♣Quill Will/2 ...#~.... .?~#....##....♣ .o##~ß.ß. .ß##....#.....♣♣o   orc knight ..+~~.... .o#.....'......♣o   orc (strong) ..+~~.... ...#.....'...∩.∩♣ ..+~~.... ...#.....'......♣Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc knight, wielaAi%ding a +0 battleaxe and wearing a +0 plate armour  (moderately wounded, 71% to hit)  You shoot an arrow.  The arrow hits the orc knight but does no damage.aAi@ .oShift-Dir - straight line  Aim: an orc knight, wielding a +0 battleaxe and wearing a +0 plate armour  (moderately wounded, 71% to hit)  You shoot an arrow.  The arrow hits the orc knight but does no damage.  The orc knight is moderately wounded.aAiB J.oaAiQ 8.aAiS ====1.5 (0.8 _aAih\ aAi ^ bAix(♣♣♣∩♣♣♣ ####♣♣♣.....♣♣♣##### ...##.........##...##.##..)....##...).##.##~~(~~##...ß...##ß...#~~(~~#(........##.)..#~~~~~#...).'..().o.o..ß..ß..#≈≈♣#########.@....#### ##bAizt#~~#~ .: ##....... .?~#....##. .o##~ß.ß. .ß##....#.....♣♣ ..+~~.... .o#.....'............∩.∩#.....##~ß.ß. ß.ß##....#.....♣bAi6|Ko)bAixbAi6---2.1 (0.6bAiǧbAiTbAi)####♣♣♣.....♣♣♣##### ...##.........##...##.##..)....##...).##.##~~(~~##...ß...##ß...(........##.)..#~~~~~#o..).'..().).o..ß..ß..#≈≈♣#########......#### ####~~#~ .: ##....... .?~#....##. .o##~ß.ß. .ß##....#.....♣♣ ..+~~.... .o#.....'.........#...∩.∩#.....##~ß.ß.Aix9;49m ß.ß##....#.....♣. ~... .!~#....♣.obAibAiA---7bAi<∩bAi@bAim...##.........##...##.##..)....##...).##.##~~(~~##...ß...##ß...(........##.)..#~~~~~#o..).'..().)....ß..ß..#≈≈♣#########o.....#### ####~~#~ .: ##...bAi/.... .?~#....##. .o##~ß.ß. .ß##....#.....♣♣ ..+~~.... .o#.....'.........#..∩.∩......##~ß.ß. ß.ß##....#.....♣. ~... ...!~#....##♣# ~#~ .|.##bAiVM.obAiU.obAibAii'3.3bAi:∩bAibAi .##..)....##...).##.##~~(~~##...ß...##ß...#(........##.)..#~~~~~#..bAi .).'..().).o..ß..ß..#≈≈♣#########......#### ##o.....##~~#~ .: #.....##....... .?~#@...##. .o##~ß.ß...ß.ß##....#.....♣♣ ..+~~.........#.....'......∩......∩.∩.......##~ß.ß...ß.ß##....#.....♣. ~... ....!~#....### ~#~ ....|.##Ai 7;5H# # ~~  ##≈≈bAi 3obAiЮ 2obAi" z.o   orc warlordo   orc knighto   orc (strong)bAix %9bAi <∩bAi B _Found a gate leading back out of this place.bAi.##~~(~~##...ß...##ß...(........##.)..#~~~~~#....).'..().)....ß..ß..#≈≈♣#########o.....#### ~#~~ ##o.....##~~#~ ....: #.....##...........?~#....##. .o##~ß.ß.o.ß.ß##@...#.....♣♣ ..+~~.........#.....'......∩∩.∩....bAim##~ß.ß...ß.ß##....#.....♣. ~... ....!~#....##....♣ # ~#~ ....|.### # ~#~~~##..K...##≈≈. #. K   kobold (missile, wandering)bAiR.obAi"O.KbAi>F.obAibAiu'4.5bAiU:∩bAiBs _You encounter a kobold. It is quivering boomerangs.cAiREß...(........##.)..#~~~~~#....).'..().)....ß..ß..#≈≈♣#########o.....#### ~#~~~####~~#~ ....:~#o....##...........?~#....##. .o##~ß.ß..oß.ß##....#.....♣♣ ..+~~.........#.@...'......∩∩.∩....##~ß.ß...ß.ß##....#.....♣. ~... ....!~#.cAiF...##♣# ~#~ ....|.### # ~#~~~##...K..##≈≈. #####........g......ß.. cAiI .oYou feel your willpower return.cAiZWKK)cAi[;==5.1cAiLjO∩∩cAio( _The kobold shouts!cAi, ß...#~~(~~#(.## )..#~~~~~#...# cAi6 ).'..().)....ß..ß..#≈≈♣ ).#########.#≈≈♣ #### ~#~~~##o.....##≈≈♣ #~~#~ ....:~#o....##...♣ #~.?~#....##....♣ o##~ß.ß..oß.ß##....#.....♣♣ +~~.#..@..'......♣ +~~....∩....#.....'...∩.∩♣ +~~.#.....'Ai@ 39;49m......♣ ##~ß.ß...ß.ß##....#.....♣♣  ~... ....!~#....##....♣# ~#~ ....|~#.....##...♣ ## # ~#~~~##...K..##≈≈♣  #####.#≈≈♣ g... ...ß.. #≈≈♣ cAi S.ocAi TK.cAi$ M.ocAi6cAi.--7cAi9∩cAieAi+ß...#~~(~~#(.## )..#~~~~~#..# ).'..().)....ß..ß..#≈≈♣ ).#########.#≈≈♣ #### ~#~~~##o.....##≈≈♣ eAi#~~#~ ....:~#.....##...♣ #~.?~#.o..##....♣ ##~ß.ß...ß.ß##....#.....♣♣ +~~......o..#...@.'......♣ +~~....∩....#.....'...∩.∩♣ +~~.#.....'......♣ ##~ß.ß...ß.ß##....#.....♣♣  ~... ....!~#....##....♣# Aix]0m~#~ ....|~#...K.##...♣ ## # ~#~~~##......##≈≈♣  #####..#≈≈♣ ... ...ß.. #≈≈♣ eAiL.oeAiR.oeAimeAiB--6.3eAi:∩eAiWeAil .)..#~~~~~#.. ..).'..().)....ß..ß..#≈≈♣#########........# .#### ~#~~~###eAin~~#~ ....:~#.o...##...........?~#....##... ##~ß.ß...ß.ß##..o.#.....♣♣ +~~......o..#.....'......∩..∩.∩.... ##~ß.ß...ß.ß##....#.....♣ . ~... ....!~#....##....♣ # ~#~ ....|~#...K.### # ~#~~~##......##≈≈ ..eAioQ #####........#. ...ß..ß..eAi qF.oeAiqTK.eAi;9eAil9∩eAiafAiJ)..#~~~~~#.# ).'..().)....ß..ß..#≈≈♣ ).#########........#≈≈♣ #### ~#~~~##......##≈≈♣ #~~#~ ....:~#.o...##...♣ #~.?~#....##....♣ ~ß.ß...ß.ß##..o.#.....♣♣ ~~.fAi4o.#.....'......♣ ~~....∩....#....@'...∩.∩♣ ~~.#.....'......♣ ~ß.ß...ß.ß##....#.....♣♣  ~... ....!~#...K##....♣ # ~#~ ....|~#.....##...♣ ## # ~#~~~##......##≈≈♣  #####........#≈≈♣  ...ß..ß..#≈≈♣ Ai'HfAi]L.ofAiR.ofAiQK.fAiM.ofAifAi'7.5fAifAi fAiuEt..#~~~~~#.# ).'..().)....ß..ß..#≈≈♣ ).#........#≈≈♣  ~#~~~##......##≈≈♣ ~~#~ ....:~#.....##...♣ fAi1G~.?~#.o..##....♣ ~ß.ß...ß.ß##....#.....♣♣ .#....o'......♣ ....∩...o#.....@...∩.∩♣ .#.....'......♣ ~ß.ß...ß.ß##...K#.....♣♣ ~... ....!~#....##....♣  ~#~ ....|~#..... # ~#~~~##......##≈≈♣  #####........#≈≈♣  ...ßAi>HW49m..ß..#≈≈♣ fAiJM.ofAiHWfAiX'8.1fAi0cfAihQ _There is an open gate here.fAig #~~~~~#.# .'..().)....ß..ß..#≈≈♣ .##........#≈≈♣  ~#~~~##......##≈≈♣ #~ ....:~#.....##...♣ .?~#....##....♣ ß.ß...ß.ß##..o.#.....♣♣ .#....o'......♣ ....∩...o#.....'@..∩.∩♣ .#.....'......♣ ß.ß...ß.ß##...K#.....♣♣ fAii ,... ....!~#....##....♣ ~#~ ....|~#....  # ~#~~~##......##≈≈♣ o   orc knight#####........#≈≈♣ o   orc (strong) ...ß..ß..#≈≈♣ K   kobold (missile) .ofAij K.The orc knight attacks as it pursues you!fAiq fAir -=7fAi9w fAi=y W _The orc knight barely misses you.fAi\l #~~~~~#.# '..().)....ß..ß..#≈≈♣ #........#≈≈♣  ~#~~~##......##≈≈♣ #~ ....:~#.....##...♣ ?~#....##....♣ .ß...ß.ß##..o.#.....♣♣ #.....'......♣ ∩...o#.....o.@.∩.∩♣ #.....K......♣ .ß...ß.ß##....#.....♣♣  ....!~#....#fAim $#....♣ #~ ....|~#.....##...♣ # ~#~~~##......##≈≈♣ #####........#≈≈♣ ...ß..ß..#≈≈♣ .ofAiu fAiv /-9.3fAi"| fAif} gAi%i~~~~~#.# ..().)....ß..ß..#≈≈♣ ..#≈≈♣  ~#~~~##......##≈≈♣ ~ ....:~#.....##...♣ gAix?~#....##....♣ ß...ß.ß##...o#.....♣♣ #.....'......♣ ∩...o#.....o..@∩.∩♣ #.....K......♣ ß...ß.ß##....#.....♣♣  ....!~#....##....♣ ~ ....|~#..  ~#~~~##......##≈≈♣ #####..#≈≈♣ ...ß..ß..#≈≈♣ gAi3K'gAi  The orc no longer looks unusually strong.  The orc knight roars a battlecry!gAi4/===9gAi::∩gAi&b _The orc goes into a battle-frenzy!gAikD#.# ().)....ß..ß..#≈≈♣ .#≈≈♣  ~#~~~##......##≈≈♣  ....:~#.....##...♣ ?~#....##....♣ ...ß.ß##...o#.....♣♣ #.....'......♣ ∩...o#.....oK..@.∩♣ gAi*z#.....'......♣ ...ß.ß##....#.....♣♣  ....!~#....##....♣  ....|~#.  ~#~~~##......##≈≈♣ #####.#≈≈♣ ...ß..ß..#≈≈♣ gAi.oKogAiJMK'gAigAif2---70.5gAiB8∩gAiݝc _There is an empty arch of ancient stone here.gAi x#.# ().)....ß..ß..#≈≈♣ .#≈≈♣ ~#~~~##......##≈≈♣ ....:~#.....##...♣ ?~#....##....♣ ß.ß##....#.....♣♣ #.....oK.....♣ ∩...o#.....'o..∩@∩♣ #.....'......♣ gAirß.ß##....#.....♣♣ ....!~#....##....♣ ~#~~~##......##≈≈♣  #####.#≈≈♣ ...ß..ß..#≈≈♣ gAi9o'gAigAiėJ---1.1 _gAi7 ∩gAigAiQ #.# ).)....ß..ß..#≈≈♣ .#≈≈♣ #~~~##......##≈≈♣ :~#.....##...♣ ?~#....##....♣ ß.ß##....#o....♣♣ #.....'K.....♣ ...o#.....'o..∩.@♣ #.....'......♣ ß.ß##....#.....♣♣ !~#....##....♣ gAiS |~#.....##...♣ #~~~##......##≈≈♣ #####.#≈≈♣ ...ß..ß..#≈≈♣ gAi1[ gAia 9(((((gAi ..∩.@gAi L.ogAi gAi -=7gAi gAil o _The kobold throws a boomerang. The boomerang closely misses you.gAij _There is a gate leading back out of this place here.hAi ~~#..........#fontaine3 the Skirmisher ).)....ß..ß..#≈≈♣Spriggan of Ashenzari *..... #####........#≈≈♣Health: 41/41 ======================== #~~~##......##≈≈♣Magic: 14/14 ======================== ...:~#.....##...♣AC: 2Str: 4 ...?~#....##....♣EV: 20Int: 15 .ß.ß##....#o....♣♣SH: 0Dex: 21 ....#.....'K.....♣XL:  9 Next:  9% Place: a Bailey ...o#.....'.o***@♣Noise: =--------  Time: 3971.7 (0.0) ....#.....'......Aip cm♣l) +0 shortbow .ß.ß##....#.....♣♣Fire: l) +0 shortbow ...!~#....##....♣Quill ...|~#.....##...♣ #~~~##......##≈≈♣o   orc knight #####........#≈≈♣o   orc (strong)...ß..ß..#≈≈♣K   kobold (missile) _There is a gate leading back out of this place here.  Fire: l) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc knight, wielding a +0 battleaxe and wearing a +0 plate armour  (moderately wounded, 71% to hit)iAib o.∩. You can't see that place.iAi]0  iAin0  iAigN @♣ iAi{7.@iAiT7.*iAip.*.*iAi[p.*.*iAibV}K*Aim: a kobold, quivering boomerangs (66% to hit)iAi ~~#..........#fontaine3 the Skirmisher ).)....ß..ß..#≈≈♣Spriggan of Ashenzari *..... #####........#≈≈♣Health: 41/41 ======================== #~~~##......##≈≈♣Magic: 14/14 ======================== ...:~#.....##...♣AC: 2Str: 4 ...?~#....##....♣EV: 20Int: 15 .ß.ß##....#o....♣♣SH: 0Dex: 21 ....#.....')))...♣XL:  9 Next:  9% Place: a Bailey ...o#.....'.o.))@♣Noise: =--------  Time: 3971.7 (0.0) ....#.....'Aih 10;1m......♣l) +0 shortbow .ß.ß##....#.....♣♣Fire: l) +0 shortbow ...!~#....##....♣Quill ...|~#.....##...♣ #~~~##......##≈≈♣o   orc knight #####........#≈≈♣o   orc (strong)...ß..ß..#≈≈♣K   kobold (missile) _There is a gate leading back out of this place here.  Fire: l) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, quivering boomerangs (66% to hit)iAi .oYou shoot an arrow. The arrow barely misses the kobold.iAi K.oiAi S.KiAi w.∩.iAi <==2.5 (0.8 _iAi iAi kAi[kAi؀kAiUkAiF.okAi.o.KkAikAiÕ6---3.5 (1.0kAiTkAi_>WDungeon:7---kAiF  ###  ..  #.  #.## ####### ### #..######.....#####..........)...###.......###..)@)....#  ###.#...## #...)..##.#  #....## #......#  #....# #.#.#.##..##.# #.#...#kAiH######'## #.##.##  ##...## #.# .# #####.....## :. ...........##kAiX,5.0 (2.5kAiаkAiC+ _Welcome back to the Dungeon!kAic _There is an empty arch of ancient stone here.lAiLlAilAilAielAilAi : _lAi@  You see here a +0 hand axe.lAilAi _lAilAilAilAi.lAilAilAiL lAi!lAi!lAid$lAi}&lAi'lAi(lAi*lAi\-lAi .lAi/lAi2lAim4lAi5lAi5lAi48lAi:lAid;lAi[<lAi >lAi@lAiAlAipBlAiDlAiGlAiGlAiIlAipKlAiNlAiNlAiyOlAiLQlAiRlAi&SlAi TlAiJVlAiXlAiYlAi@ZlAiglAihklAiGllAi{mlAi|olAiqlAiBrlAislAiulAi-xlAixlAiylAizlAi{lAi'|lAi|lAiL~lAij  You encounter an ice beast.lAi7C###.#...## #...)..##.##....## #......##.##....# #.#.#.###.# .....##.# #.#...# #.# #######'## #.##.## #.###...## #.##.####.#lAi##.....###...:.....#........#####..##### ###..# #@...#  +.........+..........Y#.........####....#####..<.....## ##.#.#  #.#.....## ###.#  ...##...## .#Y   ice beast (wandering).. ##'## .#  # #.# ###.###.#lAi\85.2 (10.2)Y.lAi'PYlAiڐ28 (10.8 _lAilAimAi!  Casting: Jinxbite (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.mAi Y.  You beckon some vexing sprites to accompany your attacks.mAiL mAi 2----==6.8 (1.0)Will/2 Jinx mAi? mAi ; _You feel your willpower being sapped.nAio ))))You shoot an arrow. The arrow hits the ice beast.nAi)4Y.nAi*...nAi4=7.6 (0.8nAi;nAi?7 _The ice beast is lightly wounded.nAi<)))))nAiS:*nAio Y.  You shoot an arrow. The arrow closely misses the ice beast.A giggling sprite leaps out and makes the ice beast trip over its own feet.nAi u...(very drained)8.4nAixnAi{7 _The ice beast is lightly wounded.nAix )) You shoot an arrow. The arrow hits the ice beast!nAi] ;*nAi V Y.  The ice beast is heavily wounded.A giggling sprite leaps out and smacks the ice beast with its own front foot....9.3 (0.9nAif nAiΎ a _The ice beast is heavily wounded.oAiOz..........###..)∩)....###.#...## #...)..##.# #......##.  #...#.###. .....##.# #.#...# #. #######'## #.##.## #.  ##...## #.##.####.# #####.....###...:.....# ...#####@.##### #### #..Y.# ++..................####....####.<.....## ##.  #.#.....## ###..##...###.. ##'##oAik{K.#  # oAioAiQ-------9 (0.6oAioAiĆoAi ###..........)...## ..........###..)∩)...###.#...## #...)..# #......  #...#.## .....##.# #.#... #######'## #.##.## #.#  ##...## #.##.#### #####.....###...@.....# ...#####..##### #### #..Y.# ++..................####....####.<.....## ##.  #.#.....## ###..##...##.#.. ##'##.#oAi] 9Y.oAin oAi- D---90.5oAiH oAiz { _You see here a parchment of Passwall.oAi2c ### #..######.....## ###..........)...## ..........###..)∩)...###.#...## #...)..## #......  #...#.#.## .....##.# #.#... #######'## #.##.## #.# oAid ; ##...## #.##@####.# #####.....###...:..... ...#####.Y##### #### #....# ++..................####....####.<.....## ##.  #.#.....## ###.##...##oAil oAim .1.1 _oAift oAiv oAi7 #.## ####### ### #..######.....## ###..........)...## ..........###..)∩)...###.#...## #...)..## #......  #...oAi #.#.## .....##.# #.#...# #######'##   ##...## #.##.####.# #####.....###...:.....# ...#####.Y##### #### #....#++..................####....####.<.....## ##.  #.#.....## ###oAiI6Y.oAiOoAi%7oAipAi޾  #.## ####### ### #..######.....## ###..........)...## ..........###..)∩)...###.#...## #...)..## #......#  #...#.## pAi.....##.# #.#.@.# #######'## #.##.##  ##...## #.##.#### #####.....###...Y..... ...#####..##### #### #....# ++..................####....####.<.....## ##.pAiIY:pAiRpAiF'2.3pAipAipAi/pAi1pAi6pAiF8pAil_)))))))pAi5*pAit .Y:.. ..  You shoot an arrow. The arrow barely misses the ice beast.A giggling sprite leaps out and makes the ice beast trip over its own feet.  pAioThe ice beast is severely wounded.3=====3.1 (0.8pAiXpAii _The jinxing sprites lose interest in you.qAiQ ) You shoot an arrow. The arrow hits the ice beast.qAix!:Y.qAi6qAi8,4.0 (0.9qAiAqAiC] _The ice beast is almost dead.qAiGh .  You shoot an arrow. The arrow hits the ice beast!qAiL)qAiqAi 138 (0.8 _You kill the ice beast!Your Spellcasting skill increases to level 3!qAiJqAiCo _Your Translocations skill increases to level 3!qAi!z qAi{ qAi qAi߂ H _No target in view!qAiI qAiN qAi qAi H _No target in view!qAi[ qAi qAi qAi H _No target in view!rAi@3rAirAirAi$ _rAiIrAi)P==rAiLrAiZrAirAierAirAigrAirAirAiL4==rAirAi Q _Magic restored.rAirAirAi/rAirAi5rAirAirAiqrAi:==rAirAirAibrAirAiVrAiO rAic rAi ,rAi&`rAi\),rAi +rAi6TrAi;n _You feel your willpower return.rAi=3rAi1>rAi?rAiCArAiArAi`BrAiDCrAi ErAiErAi/FrAi Hj  You see here a parchment of Passwall.rAiIrAiI _rAiEJrAiJrAiKrAi:L,rAiLrAiMrAihN,rAiRrAiTrAiTrAiUrAi!WrAi#XrAiXrAi YrAiYrAiKZrAiZrAi [rAi[rAiZ\rAi\,rAiZ`rAiarAibrAicrAidrAierAiYfrAigrAiphrAiirAiirAi[jrAilrAilrAi5mrAimrAi.nrAiorAiorAiorAiprAiqrAi$rrAirrAisrAiurAiu,rAivrAitwrAix,rAixrAiyyBrAizrAiz,rAi,{rAi{rAi&|BrAi|rAiZ},rAi}rAi6~rAi~,rAi rAirrAi:,rAi/rAirAirAi,rAirAimrAi ,rAi#rAi,rAirAi-rAi#BrAirAip,rAirAirAiIrAiԓrAiWrAirAirAi,rAirAiʙrAir,rAirAirAi-,rAi:rAirAiprAirAi@rAirAiܥ,rAiŦrAiɧrAiu,rAiurAi3rAi,rAiѫrAi?BrAiQrAirAi&rAirAirAi[rAi,rAiXrAirAi,rAirAirAi}rAi,rAiSrAig  You encounter a phantom.rAi|S ##...## #.##.# #####.....###...:. ...........#####.. rAi.# ###.........####.. W.. +.........+..... ... #.........####.. .. #..<.....## ##. ..#.#.###.#.....## ## #......@..##...##--- #.#.......###'## ###.###.# #.# #.###.###.# #.........### #####.##....######## W   phantom (dormant) #.#....#........rAi7 ###.......######## ..........#rAi 24039.6 (44.8)rAiTQ---40.2 (45.4 _rAi rAi tAitAi l  Skill  Level Cost  Apt Skill  Level Cost  Apt a + FightingtAi 1.2   2.8  -2   i + Spellcasting 3.0   2.8  +2           b - Staves   0.0   1.7  -3   j + Hexes4.5   3.5  +2   c - Unarmed Combat   0.0   1.4  -2   k + Translocations 3.0   2.0  +4       l - Fire Magic   0.7   1.4  -2   d - Short Blades   0.0   0.8  +1   m - Ice Magic   0.0   1.4  -2Ai 0m   e * Ranged Weapons  11.4  12.0   0           n - Evocations   0.0   0.6  +3   f - Armour   0.0   1.7  -3   o - Shapeshifting   0.0   0.7  +2   g - Dodging   5.7   3.0  +3       h - Stealth   6.1   2.5  +5                  tAiF                            tAi        The relative cost of raising each skill is in cyan.  Skills enhanced by Ashenzari's power are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  tAi[!] training|cost|targetsvAiW vAi vAi. ##...## #.##.# fontaine3 the Skirmisher#####.....###...:. Spriggan of Ashenzari *................#####.. Health: 41/41 ========================.# ###.........####.. Magic: 14/14 ========================W.. +.........+..... AC: 2Str: 4... #.........####.. EV: 20Int: 15.. #..<.....## ##. SH: 0Dex: 21..#.#.###.#.....## ## XL:  9 Next: 13% Place: Dungeon:7#......@..##...##vAiB 7Noise: ---------  Time: 4040.2 (0.0)#.#.......###'##l) +0 shortbow###.###.# #.#Fire: l) +0 shortbow#.###.###.#Quill #.........########.##....######## W   phantom (dormant)#.#....#........###.......########..........# _No target in view! _No target in view! _Magic restored. _You feel your willpower return. _You see here a parchment of Passwall. _You encounter a phantom.vAi vAi> vAi vAi wAi\wAi}_ Spells (Memorise)TypeFailure Level  a - Sigil of BindingHexes10% 3b - Maxwell's Portable Piledriver Translocation17% 3  c - SandblastEarthwAia21%1  d - Inner FlameHexes/Fire21% 3  e - Call ImpSummoning30% 2  f - Mercury ArrowConjuration/Alchemy30% 2  g - Cause FearHexes30% 4  h - Dimensional BullseyeHexes/Translocation38% 4  i - PasswallEarth52% 3  j - AnguishHexes/Necromancy61% 4  k - Martyr's KnellNecromancy/Summoning89% 4  l - Detonation CatalystFire/Alchemy99% 5 10 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exityAid1 Dimensional Bullseye Weaves a link between the caster's weaponry and a chosen target. Whenever the caster fires or throws something at a *different* enemy, a matching projectile will be teleported at the target. Spellpower increases their accuracy. Level: 4 Schools: Hexes/Translocation Fail: 38% Power: 6% Range: 7 Noise: A bit loud Miscasting this spell causes magic contamination and also either slows you or anchors you in place.yAi  Spells (Memorise)TypeFailure Levela - Sigil of BindingHexes10% 3  b - Maxwell's Portable Piledriver Translocation 17% 3  c - SandblastEarth21% 1  d - Inner FlameHexes/FireyAip 21% 3  e - Call ImpSummoning30% 2  f - Mercury ArrowConjuration/Alchemy 30% 2  g - Cause FearHexes30% 4  h - Dimensional Bullseye Hexes/Translocation 38% 4  i - PasswallEarth52% 3  j - Anguish Hexes/Necromancy61% 4  k - Martyr's KnellNecromancy/Summoning 89% 4  l - Detonation CatalystFire/Alchemy99% 5 10 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitzAi   Cause Fear Causes fear in those near to the caster, causing those affected to be unable to approach the caster, and to sometimes fail to attack them in melee. Leaving the caster's line of sight will end the effect. Level: 4 School: HexesFail: 30% Power: 7% Range: 7 Noise: A bit loud Miscasting this spell causes magic contamination and also slows you. _________________ “And when Miranda sang  Everyone turned away  Used to the noose, they obey”  -The Mars Volta, “Miranda That Ghost Just Isn't Holy Anymore”. 2005. {AiS Spells (Memorise)TypeFailure Levela - Sigil of BindingHexes10% 3  b - Maxwell's Portable Piledriver Translocation 17% 3  c - SandblastEarth21% 1  d - Inner FlameHexes/Fire21% 3  e - Call ImpSummoning30% 2  f - Mercury Arrow Conjuration/Alchemy30% 2  g - Cause FearHexes30% 4  h - Dimensional BullseyeHexes/Translocation38% 4  i - PasswallEarth52% 3  j - Anguish Hexes/Necromancy{Ai61% 4  k - Martyr's KnellNecromancy/Summoning 89% 4  l - Detonation CatalystFire/Alchemy99% 5 10 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit}Ai}Aiw}Ai_##...## #.##.# fontaine3 the Skirmisher#####.....###...:. Spriggan of Ashenzari *................#####.. Health: 41/41 ========================.# ###.........####.. Magic: 14/14 ========================W.. +.........+..... AC: 2Str: 4... #.........####.. EV: 20Int: 15.. #..<.....## ##. SH: 0Dex: 21}Ai..#.#.###.#.....## ## XL:  9 Next: 13% Place: Dungeon:7#......@..##...##Noise: ---------  Time: 4040.2 (0.0)#.#.......###'##l) +0 shortbow###.###.# #.#Fire: l) +0 shortbow#.###.###.#Quill #.........########.##....######## W   phantom (dormant)#.#....#........###.......########..........# _No target in view! _No target in view! _Magic restored. _You feel your willpower return. _You see here a parchment of Passwall. _You encounter a phantom.}Ai  #.#....#........########### ..........#Okay, then.}Ai%}Ai}Ai . _Ai^Ai a Your spells (describe)TypeFailure Level  a + JinxbiteHexes4% 2 b - BlinkTranslocation9%Ai,b2 Select a spell to describe [?] help [!]/[I] toggle spell headersAi&Ai"Ai)##...## #.##.# fontaine3 the Skirmisher#####.....###...:. Spriggan of Ashenzari *................#####.. Health: 41/41 ========================.# ###.........####.. Magic: 14/14 ========================W.. +.........+..... AC: 2Str: 4... #.........####.. EV: 20Int: 15.. #..<.....## ##. SH: 0Dex: 21..#.#.###.#.....## ## XL:  9 Next: 13% Place: Dungeon:7AiT+#......@..##...##Noise: ---------  Time: 4040.2 (0.0)#.#.......###'##l) +0 shortbow###.###.# #.#Fire: l) +0 shortbow#.###.###.#Quill #.........########.##....######## W   phantom (dormant)#.#....#........###.......########..........# _No target in view! _Magic restored. _You feel your willpower return. _You see here a parchment of Passwall. _You encounter a phantom. _Okay, then.Ai%0AiC1Ai5AiE:Ai?  Ai/Casting: Jinxbite (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ai]f###.#...## #...)..##.# #....## #......##.# #....# #.#.#.###.# .....##.# #.#...# #.# #######'## #.##.## #.#  ##...## #.##.####.# #####.....###...:.....# .........#####..##### Ai.# ###..####....####W.. +.........+.............. #.........####....####.. #..<.....## ##.#.#..#.#.###.#.....## ###.##......§..##...## #.#.#.......###'## #.####.###.# #.# #.##.###.###.# #.#AiAi2----==1.2 (1-Blink Quill AiAi! _You blink.Ai Ai 3Ai Ai2 ,Ain XAi] ,Ai Ai P----Ai ,Aiݓ AiՕ Ai n3==Ai P _You feel ready to blink again.==Aic Ai b4==Ai< Ai Aiۭ ,Ai Ai Aig ,Ai Ai̱ Ai ,Ai@ Ai Ai P==Ai+ Ai ,Ai۷ Ai 7 _You open the door.AiY 3Ai~ Ai @  There is an open door here.Ai߽ i  A phantom comes into view.Ai  #....## #..... #....# #.#.#. .....##.# #.#... #######'## #.##.# ##...## #.##.# ######.....###...:. ## ............#####..#...####.........####.. W......@'.........+.....-- .....####.........#### ..... #..<.....## ##. ..#.#.###.#.....## ## Ai -#.........##...## #.#.......###'## W   phantom (dormant) ###.###.# #.# #.###.###.# #.........###Ai 0598.0)Ai M--8 (18.6 _Ai Ai4 Ai ))))))WYou shoot an arrow. The arrow hits the phantom.Ai< @.WAi #.....Ai ;===60.6 (0.8)AiJ K _The phantom is lightly damaged.Aip ))))) You shoot an arrow. The arrow hits the phantom!Ai1 @.WAi "....Ai ,1.5 (0.9AiY Ai _ _The phantom is heavily damaged.Ai )))) You shoot an arrow. The arrow hits the phantom!Ai|b@.WAif ...Aig'2.4AijAiKl` _The phantom is severely damaged.Ai2 4)))))))Ai B...W...Ai ,3.2 (0.8Ai" Ai$ n _You shoot an arrow. The arrow barely misses the phantom.AiA d .  You shoot an arrow. The arrow hits the phantom!Ail =)))Ai^ ...Aib /74.0AiCg Aigi N _You destroy the phantom!AiH Ai Aii AiC H _No target in view!Ai[U AiV AiuZ Ai\ H _No target in view!AiAiuAiAi,H _No target in view!AihAi- Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% G - Curse Item(Boost: Fort/Comp)AiW0%  H - Shatter the ChainsCursed item0% [?] toggle between ability selection and description.Ai AiϢ Ai #....## #..... fontaine3 the Skirmisher#....# #.#.#. Spriggan of Ashenzari *..........##.# #.#... Health: 41/41 ========================#######'## #.##.# Magic: 14/14 ========================##...## #.##.# AC: 2Str: 4######.....###...:. EV: 20Int: 15Ai ## ............#####.. SH: 0Dex: 21.#...####.........####.. XL:  9 Next: 17% Place: Dungeon:7.......@'.........+..... Noise: ===------  Time: 4064.0 (0.0).....####.........####.. l) +0 shortbow..... #..<.....## ##. Fire: l) +0 shortbow..#.#.###.#.....## ## Quill #.........##...###.#.......###'#####.###.# #.##.###.###.##.........### _You shoot an arrow. The arrow barely misses the phantom.You shoot an arrow. The arrow hits the phantom! _You destroy the phantom! _No target in view! _No target in view! _No target in view!Ai P  Okay, then.Aib Ai| Ai . _Ai xAi8z  Your spells (describe)TypeFailure Level a - JinxbiteHexes4%2  b + BlinkTranslocation 9% 2 Select a spell to describe [?] help [!]/[I] toggle spell headersAiB0 Blink Randomly translocates the caster a short distance. After translocating in this way, the spell cannot be cast again for a short period of time depending on spell power. Level: 2School: TranslocationFail: 9% Power: 22% Ai&DSRange: N/A Noise: Quiet Miscasting this spell causes magic contamination.Aib, Your spells (describe)TypeFailure Level a - JinxbiteHexes4%2  b + BlinkTranslocation 9% 2 Ai`d Select a spell to describe [?] help [!]/[I] toggle spell headersAi AiAi#....## #..... fontaine3 the Skirmisher#....# #.#.#. Spriggan of Ashenzari *..........##.# #.#... Health: 41/41 ========================Ai/#######'## #.##.# Magic: 14/14 ========================##...## #.##.# AC: 2Str: 4######.....###...:. EV: 20Int: 15## ............#####.. SH: 0Dex: 21.#...####.........####.. XL:  9 Next: 17% Place: Dungeon:7.......@'.........+..... Noise: ===------  Time: 4064.0 (0.0).....####.........####.. l) +0 shortbow..... #..<.....## ##. Fire: l) +0 shortbow..#.#.###.#.....## ## Quill #.........##i 0m...###.#.......###'#####.###.# #.##.###.###.##.........###You shoot an arrow. The arrow hits the phantom! _You destroy the phantom! _No target in view! _No target in view! _No target in view! _Okay, then.AiAiAi!Ai#AiAi~ 3Ai AiAiP _Ai,Ai"AicAi4Ai[Ai Ai AiAiAi AiM#Ai$Aih%Aib&Ai(Ai*Ai,,Ai-Ai.Ai/Aif1Ai=2Ai3AiO4Ai5Ai7Ai9,Ai;Ai=Ait?AiA@AiAAiHAiJAi1L,AiVNAiRP,AiQAiTAiVAiWAiXAiZAi\]AiH^AiA_Ai&aAi7cAicAieAirgAijAijAikAigr  ## ### ###   ..... ..   .#..# #.  .#..# #.##  Ais, ....### #..####  #####.......###....  #...)..............##  #...@.....###.#...## ---  #.........# #....##   #.....#...# #....#   #.....# #.....##.#   ###.### #######'## Aiwt= #.# ##...##   #.##########.....##   #.##..............#   #.#...####......... Ai&{zM ## #### ###..... .. #..# #.##  ....### #..###########...............####.#...##.Ai|j#...#...# #... #.....###.....##.##.Ai.73.6 (9.6AiXJ---4.2 (10.2)Ai#Ai _You see here a +0 war axe of electrocution.AiAi Ai AiAirAi: _AiAiAi Ait!Ai$Ai&Ai[DAi_AigAi jAilAi3vAi zAizAiu|Ai~AiAilAi5Ai<AiM,AiFAiAi,AiՐAi#AiAiAiqAi:Ai4,AisAiѡAiAiEAiAiKAi(Ai~AiGAip  You see here a +0 war axe of electrocution.AiAi _Ai[Ai AiѺAiػAiAiξAi,AiAi-AiLAi Ai"AilAi{,AiPAiAijAi1AiAiAiAiAiDAiAi\,Ai?Ai}AiAiU,AiAi,AiAiAiBAiAiAiw,AiAi,AiAiAiL,AiAi`AiAi,AiAijAi/,AiuAit,AiZAi(AigAi4,Ai"AiAi,AipAi,AiAiAi AiG ,Ai Ai Ai ,AiAi,AiAi\Ai0Ai,AiAiAi,Ai:Ai9Ai,Ai!Ai"Aii#Ai$AiA'Ai(Ai)AiZ*Ai,Ai.Aip/Ai/0Ai2Aid4Ai5Ai6Aid8Ai:Ai;Ai~<Ai @AiA,AiQDAiURAiYU,Ai'WAiXAiXAi[Ai],Ai^AiaAic,AicAieAiknAi p,AiGAiAi6,AiAi@Ai,AiAiyc _You open the door.  There is an open door here. _Ai3Ai,AiTAirAi,AiAi1AipAiI,AiqAiBAiF7 _You open the door.AiAiAiAiAiAi,AilAiAi,AiAiNAi<,AiAicAiN,Ai7 _You open the door.AiAi1s  There is an open door here.Ai}K _AiAiAi,Ai Ai Ai&Ai Ai Ai,AiAiAiAi,AiAi^AiCAi Ai!Ai$BAi@&Ais'AiR(,Ai)Ai+Ai,,Ai-Ai/Ai0,Ai2Ai3Aiv4,Ai6Ai.9open the door. _There is an open door here. _You open the door. _There is an open door here.  You encounter a yak.Ai? ##'###. #.# #.######  ##......#  ##...###.#  #.....#..#  ##...#...## ##.#.....######  #.##$.  Y.......#######  #########  Ai@7  Y   yak (asleep)   AiG0130.0 (55.8AiI26 (56.4 _AiMAiXAi] >)))))))))AiK YYou shoot an arrow. The arrow completely misses the yak.You hear a bellow!Ai? Ai x......YAi{ :===1.4 (0.8)Ai Ai T _You encounter a yak.Ai&>)))))))))AiF..Y......2.2 _You shoot an arrow. The arrow barely misses the yak.Ai ))))))You shoot an arrow. The arrow hits the yak.AiA.YAi#......Ai&'3.0Ai%*Ai,1 _The yak is lightly wounded.AiR )))))You shoot an arrow. The arrow hits the yak.AiA.YAi+YAi....Y 2 yaks (1 wandering)Aik%8AiAiQ1 _The yak is lightly wounded.Ai) ))))You shoot an arrow. The arrow hits the yak.Ai A.YAi <.YAi\ *...Ai '4.6Ai Ai{   The arrow hits the yak. _The yak is lightly wounded.  You shoot an arrow. The arrow hits the yak. _The yak is lightly wounded.  You shoot an arrow. The arrow hits the yak. _The yak is lightly wounded.Aib  Casting: Blink (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ai  +.........'.......ß#####.........####....+.##.......## #.... # ##.....## ##.## ##...## #. ##'###. #.#  #.######  ##.@....#  ##...###.#  #.....#..###...#...####.#.....###### #.##..§.....$. Y   yak ( .Y.Y....####### ######### Ai$.Aie.YAiњ2-----5.6 (1.0-Blink Quill AiAi _You blink.Ai  Casting: Blink (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ai Aid 7-Ai+ Ai P _You don't know that spell.Ai #..####....+.  ##.......## #.... # ##.....## ##.##  ##...## #.  ##'# #. #.#  #.#######......#.@.###.# #.....#..# ##...#...## ##.#.....###### #.##........$.Y.......####### ######### Ai$Ai-<--6.2 (0.6 _AiDAilAiAi3AiAi e  A yak comes into view.AiFB ### #.... # ##.....## ##.##  ##...## #.  ##'##  #.#  #######......###...###.##..@..#.--#...#...## ##.#.....###### #.##Y.......$..###Y   yak0Ai[G8 (0.6 _Ai=AiAi 6  Casting: Blink (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ai93 YYou beckon some vexing sprites to accompany your attacks.Y.Ai9.Y 2 yaks (1 wandering)Ai:#0Ai;-------==7.8 (1.0Will/2 Jinx Ai _You encounter a yak.Ai(Aih#####........+.........'.......ß###.........####....+.##.......## #.... ###.....## ##.####...####'###.Aihi  #@###### ##.....##...###.##..Y..#..# ##...#...####Y#.....###### #.##........$..Y......################Ai3j5Y.Aik6Y.AifkAik1Y.AiqAi4r,-----AiUr!40.4AiwAixAiB### ##.##..###..####........+.........'.......ß###.........####....+.##.......## #.... ###.....## ##.####...##AiB##'###.  #.###### ##......##.Y.####.....#..AiC###.Y.#...## Ai^ _The yak is moderately wounded.Ai6^.....#.## <###....######Aiy^ #..# #......... ....# ##...#####.#  ..##### ##.## #.######Ai^##...... #.# ###### ##'##  ##.@.##   ##.....## #.## Ai _M##.......## ##.##..###....Y....####........+.........'.......ß###Ai<_n....Y....####....+.##.......## #.... ###.....## ##.##Aif_$##...##Ai`5Y.Ai?a6Y.AifAig4---7 (0.6AimAiqAi#####.# .....#.## <###....###### #..# #......... ....# ##...#####.#  ..##### ##.## #.########......Aiz~ #.# ###### ##@##  ##...##   ##.....## #.## ##...Y...## ##.##..##Ai#.........####........+....Y....'.......ß###Ai#.........####....+.##.......## #.... ###.....## ##.##AiAi?Y.Ai6Y.AiAiC---4.3AiAiQ _There is an open door here.AiT #####.# .....#.## <###....###### #..# #......... ....# ##...#####.# Aie ..##### ##.## #.########...... #@# ###### ##'##  ##...##   ##..Y..## #.## ##.......## ##.##..##Ai#....Y....####........+.........'.......ß###.........####....+.Aiq##.......## #.... #AiAi[3==9 _AiAiAi6.. #####.# .....#.## <###....###### #..# #.........Ai6: ....# ##...#####.#  ..##### ##.## #.########...... #.# ###### ##'## Ai6 ##...##   ##..Y..## Ai&7.###.......## ##.##..###....Y....####........AiF7e+.........'.......ß###.Aii7(.####....+.Ai95Y.Ai96Y.Ai"@Ai@'5.5AiWEAiFAiK.....#####.###.. #####.# .....#.## <###....###### #..# #......... ....# ##...#####.#  ..##### ##@## #.########......Ai #.# ###### ##'##  ##.Y.## # ##.....## #.## #...Y...## ##.##..###.........####........+'.......ß###Ai=6.1AiAiT#######............#####.###.. #####.# .....#.## <###....###### #..# #.......... ....# ##.@.#####.# Ai ..##### ##.## #.########...... #.# ###### ##'##  ##.Y.##   ##.....## .##Ai#...Y...## ##.##..#######........Ai5Y.Ai6Y.AiAi%7Ai AiYAi1#######............#####.###....# ..#####.# .....#.## <###....###### #..# #..@....... ....# ##...#####.# Ai ..##### ##.## #.########...... #.# ###### ##Y##  ##...## # ##..Y..## .##### ##.##..##Ai*5Y'Ai0Ai1D==7.3Ai7Ai<9AiU)#######............#####.###....# ..#####.# ......#.## <###..@.###### #..# #......... ....# ##...#####.#  ..##### ##.## #.########....... #Y# ######   yak ##'##  ##...## # ##..Y..## .##Ai.....Ai܄6===1.2 (0.9AiAic^ _The yak is moderately wounded.AiIJ )))))You shoot an arrow. The arrow hits the yak!Ai63qY.YAi<8....Y 2 yaksAi8'2.1Ai<Aig=[ _The yak is heavily wounded.Ai! ))))You shoot an arrow. The arrow hits the yak.Aij xY.Y.AiUn 0...Aio Y4==9 (0.8Ai\r Ait \ _The yak is severely wounded.Ai3 )))You shoot an arrow. The arrow hits the yak!Ai xY.Y.Ai )..Ai '3.7Ai] Ai W _The yak is almost dead.Ai{ ))You shoot an arrow.  The arrow hits the yak but does no damage.Ai w ..  The yak is almost dead.Ai 24.5Ai Ai0 _ _You feel your willpower return.Ai: ))))You shoot an arrow. The arrow barely misses the yak.AiG xY.Y.AiN ".Ai O '5.3AiU Ai]W @ _The arrow hits the yak but does no damage.Aiyz )You shoot an arrow. The arrow hits the yak.Ai nY.Y.AiAisD==6.1AiAiW _The yak is almost dead.Ai ))You shoot an arrow. The arrow barely misses the yak. The arrow hits the yak!AiLBY.Ai|~ YThe yak is heavily wounded.Ai,7.0 (0.9AiAi; _The yak gores you but does no damage.Ai^ )You shoot an arrow. The arrow barely misses the yak. The arrow hits the yak!Ai YThe yak is severely wounded.AiLj24----------8 (0.8AizAi( _The yak gores you!Ai7 #.#....#..........#################........##########......#.....).# #.......########.......#.....#####@###... #####Y# .....#.##<###....######Aia #..# #......... ....# ##...#####.# ..##### ##.## #.######AicAi6---8.4 (0.6AiAiwAiVn #####.##....######### #.#....#..........#################........########.)#######....@..#.....#####.###... Ain #####Y#.....#.## <###....###### #..# #......... ....# ##...#####.#AiSp 5Y.Aip 1Y.Ai=v Aiv C---9.0AiI| Ai~ Ai.........### #####.##....######### #.#....#..........#################........########Ai .)#######............#####.###.. #Y#####.# .....#.##Ai.<###....###### #..# #.........Ai?Y.AiAi%6Ai˾AinAi<###.###.# .........### #####.##....#########Ai? #.#....#..........#################........########.)#######............#####Y###..Ai³. #Y#####......#.##<###....######AiAiK----------70.2Ai|AiAiI.# ###.###.# .........### #####.##....######### #.#....#..........#################........########.)#######............#####Y###... #Y#####......#.##AipkY.Y.Ai5Ai%8AiAi*Ai<.......###'####.###.# ###.###.# .........### #####.##....######### #.#....#..........#################........########Ai`=.) #.....#######....Y.......#####.###..Y #####.#AiEAiEC51.4AitLAiNNAivz###.....##.......###'### ###.###.# .........### #####.##....######### #.#....#..........#######Aiw##########........########.) #.....#######....Y.......#####.###..Y Aix?Y.AiAi=Ai,AiGAiAi'AiOD9=AiGAi AiWAieAi/,Ai4AiFAiAiAiAiV40=AiAiAi8Ai9AiPAi~AiAisAiK1=AiAiAiAilAiKAiAiAiJAiAiAi-Aih2==AiAi1 _HP restored.Ai3AiAiAi2 Ai Ai_ AiIAi?AiAiAi-Ai}Ai9=AiRAiOAiAAiAiAi_  You see here a yak corpse.AiAi _Ai*AiAi ,Ai!Ai#Ai$Ai$Ai%AiA&Ai`',Ai'Aiz(AiC)Aiv)Ai *Ai+Ai,Ai-Ai-Aib/Ai1Aif1Ai<2Ai33Aib4Ai4Ai:5Ai6Ai7Ai7Ai78Ai 9Ai9Ai9AiC:Ai9;Aiu<Ai<Ai=Ai>Ai7@Ai@AiAAi'CP  There is a stone staircase leading up here.AiCAiGD _AiDAiFAifGAiTAi[n#######.......#fontaine3 the Skirmisher.....#####.###Spriggan of Ashenzari *.........# #.#Health: 42/42 ========================#..# #.#Magic: 15/15 ========================#..#####.#AC: 2Str: 4#......#.##EV: 20Int: 15#.<###....####### SH: 0Dex: 21F.#####..# #..........# XL:  9 Next: 40% Place: Dungeon:7Ai[i.......@.# ##...#####.# Noise: ---------  Time: 4243.1 (68.8)#....##### ##.## #.## l) +0 shortbow#####.# #... Fire: l) +0 shortbow#.# #### Quill ##'####...##F   Jeremiah (polearm, asleep)##.....####.......## ###.........####. _No target in view! _HP restored. Ai]\_You see here a yak corpse. _There is a stone staircase leading up here.  You encounter Jeremiah, Barachi Dreamer. They are wielding a +4 trident ofdraining and wearing an orb of guile.Aifj/  --more--AiZAi_:---AiFdAi;h; 7 (69.4 _AihAikxAiYAiɣ6Jeremiah, Barachi Dreamer Jeremiah was a peaceful dreamer, prone to impromptu naps. They slipped into slumber while gazing into a magical orb, and dreamed of an old and hateful powerbinding them into service. Now Jeremiah stumbles through the dungeon, searching for the precious dreamshard that will restore their master’s power, unsure whether they wake or slumber still. Their dreams leak into reality in the form of a constant stream of butterflies. Max HP: ~45Will: noneAC: +AiLEV: +++ Threat: Lethal Class: Natural Size: Medium Int: Human Speed: 100% (travel: 83%) (normally travels slower than you) You have about 98% to hit with your +0 shortbow (while incapacitated). They have about 46% to hit you. AttackMax Damage Hit: +4 trident (drain) 18 + 13 (drain) AicThey have a 16% chance to notice you each turn. They are resistant to drowning. They can travel through water. [!]: Description|StatusesAi" Blink Range Translocates the caster to a location further away from a targeted enemy, but still within sight of the target. Range : N/AAi$;Jeremiah, Barachi Dreamer Jeremiah was a peaceful dreamer, prone to impromptu naps. They slipped into slumber while gazing into a magical orb, and dreamed of an old and hateful powerbinding them into service. Now Jeremiah stumbles through the dungeon, searching for the precious dreamshard that will restore their master’s power, unsure whether they wake or slumber still. Their dreams leak into reality in the form of a constant stream of butterflies. Max HP: ~45Will: noneAC: +EV: +++ Ai,%?Threat: Lethal Class: Natural Size: Medium Int: Human Speed: 100% (travel: 83%) (normally travels slower than you) You have about 98% to hit with your +0 shortbow (while incapacitated). They have about 46% to hit you. AttackMax Damage Hit: +4 trident (drain) 18 + 13 (drain) Aiv%They have a 16% chance to notice you each turn. They are resistant to drowning. They can travel through water. [!]: Description|StatusesAi Smiting Smites any targeted enemy within sight, with no direct line of fire required. Range : 7AiuJeremiah, Barachi Dreamer Jeremiah was a peaceful dreamer, prone to impromptu naps. They slipped into slumber while gazing into a magical orb, and dreamed of an old and hateful powerbinding them into service. Now Jeremiah stumbles through the dungeon, searching for the precious dreamshard that will restore their master’s power, unsure whether they wake or slumber still. Their dreams leak into reality in the form of a constant stream of butterflies. Max HP: ~45Will: noneAC: +EV: +++ Threat: Lethal Class: Natural Size: Medium Int: Human Speed: 100% (travel: 83%) (normally travels slower than you) You have about 98% to hit with your +0 shortbow (while incapacitated). They have about 46% to hit you. AttackMax Damage Hit: +4 trident (drain) 18 + 13 (drain) They have a 16% chance to notice you each turn. They are resistant to drowning. They can travel through water. [!]: Description|StatusesAi^ Smiting Smites any targeted enemy within sight, with no direct line of fire required. Range : 7Ai={Jeremiah, Barachi Dreamer Jeremiah was a peaceful dreamer, prone to impromptu naps. They slipped into slumber while gazing into a magical orb, and dreamed of an old and hateful powerbinding them into service. Now Jeremiah stumbles through the dungeon, searching for the precious dreamshard that will restore their master’s power, unsure whether they wake or slumber still. Their dreams leak into reality in the form of a constant stream of butterflies. Max HP: ~45Will: noneAC: +EV: +++ Threat: Lethal Class: Natural Size: Medium Int: Human Ai >YSpeed: 100% (travel: 83%) (normally travels slower than you) You have about 98% to hit with your +0 shortbow (while incapacitated). They have about 46% to hit you. AttackMax Damage Hit: +4 trident (drain) 18 + 13 (drain) They have a 16% chance to notice you each turn. They are resistant to drowning. AiO>They can travel through water. [!]: Description|StatusesAi+Ai1#######.......#fontaine3 the Skirmisher.....#####.###Spriggan of Ashenzari *.........# #.#Health: 42/42 ========================#..# #.#Magic: 15/15 ========================#..#####.#AC: 2Str: 4#......#.##Ai2yEV: 20Int: 15#.<###....####### SH: 0Dex: 21F.#####..# #..........# XL:  9 Next: 40% Place: Dungeon:7.......@.# ##...#####.# Noise: ---------  Time: 4243.7 (69.4)#....##### ##.## #.## l) +0 shortbow#####.# #... Fire: l) +0 shortbow#.# #### Quill ##'##Ai3{##...##F   Jeremiah (polearm, asleep)##.....####.......## ###.........####. _No target in view! _HP restored. _You see here a yak corpse. _There is a stone staircase leading up here.  You encounter Jeremiah, Barachi Dreamer. They are wielding a +4 trident of _draining and wearing an orb of guile.Ai;Ai <AiDBAi1DAi. #....†..# #######.......# .....#####.###....# #.# #..# #.# #..#####.# #......#.##  #.<###....####### Ai.^F.#####.@# #..........# .........# ##...#####.# #....##### ##.## #.########.# #.....# #####'## ##Ai.####Ai/M##  Ai5AiB604.3 (0.6)Ai:Ai<Ai Ai - Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% G - Curse Item(Boost: Fort/Comp)Aiu 0%  H - Shatter the ChainsCursed item0% [?] toggle between ability selection and description.Ai Ai Ai #....†..#fontaine3 the Skirmisher#######.......#Spriggan of Ashenzari *..........#####.###Health: 42/42 ========================Ai ....# #.#Magic: 15/15 ========================#..# #.#AC: 2Str: 4#..#####.#EV: 20Ai Int: 15#......#.##SH: 0Dex: 21Ai' #.<###....#######XL:  9 Next: 40% Place: Dungeon:7AiV _F.#####.@# #..........#Noise: ---------  Time: 4244.3 (0.0).........# ##...#####.#Aiz 8l) +0 shortbowAi }#....##### ##.## #.### Fire: l) +0 shortbow#####.# #.... Quill Ai _#.# #######'####...##Ai S##.....####.......## ##.Ai o  _No target in view! _HP restored. Ai6 t_You see here a yak corpse. _There is a stone staircase leading up here.  AiW You encounter Jeremiah, Barachi Dreamer. They are wielding a +4 trident of _draining and wearing an orb of guile.Aix Ait P  Okay, then.Ai Aig Ai . _AiWAiXInnate Abilities, Weirdness & Mutationsa - You are covered in sharp quills.AiXlYour quills sometimes injure those who attack you in melee.Your auxiliary armour is melded.You are very small and have problems with some larger weapons.You are too small for most types of armour.b - You have supernaturally acute vision. (SInv)AiHYpc - You move with supernatural speed. (Speed+++)Ai{ Ai #....†..#fontaine3 the Skirmisher#######.......#Spriggan of Ashenzari *..........#####.###Health: 42/42 ========================....# #.#Magic: 15/15 ========================#..# #.#AC: 2Str: 4#..#####.#EV: 20Int: 15#......#.##SH: 0Dex: 21#.<###....#######XL:  9 Next: 40% Place: Dungeon:7F.#####.@# #..........#Noise: ---------  Time: 4244.3 (0.0).........# ##...#####.#l) +0 shortbowAi #....##### ##.## #.### Fire: l) +0 shortbow#####.# #.... Quill #.# #######'####...####.....####.......## ##.  _HP restored. _You see here a yak corpse. _There is a stone staircase leading up here.  You encounter Jeremiah, Barachi Dreamer. They are wielding a +4 trident of _draining and wearing an orb of guile. _Okay, then.Ai> Ai Ai Air Ail Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% G - Curse Item(Boost: Fort/Comp)0%  H - Shatter the ChainsCursed item0% [?] toggle between ability selection and description.Ai˻ Aif Ai K#....†..#fontaine3 the Skirmisher#######.......#Spriggan of Ashenzari *..........#####.###Health: 42/42 ========================....# #.#Magic: 15/15 ========================#..# #.#AC: 2Str: 4#..#####.#EV: 20Int: 15#......#.##SH: 0Ai# Dex: 21#.<###....#######XL:  9 Next: 40% Place: Dungeon:7F.#####.@# #..........#Noise: ---------  Time: 4244.3 (0.0).........# ##...#####.#l) +0 shortbow#....##### ##.## #.### Fire: l) +0 shortbow#####.# #.... Quill #.# #######'####...####.....##Aiy k##.......## ##.  _HP restored. _You see here a yak corpse. _There is a stone staircase leading up here.  You encounter Jeremiah, Barachi Dreamer. They are wielding a +4 trident of Ai _draining and wearing an orb of guile. _Okay, then.Ai P  Okay, then.Ai Ai Ai . _Ai  Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% G - Curse Item(Boost: Fort/Comp)0%  H - Shatter the ChainsCursed item0% [?] toggle between ability selection and description.Ai  Curse Item Curses a chosen equipped item, binding it to the wearer until the curse and the item both are broken. Cursed items can no longer be enchanted or modified. If you bind an item with this curse Ashenzari will enhance the following skills:Fortitude: Armour and Shields. Companions: Summonings, Necromancy and Forgecraft. Range: N/A This ability costs: nothing.Aid Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0%  G - Curse Item(Boost: Fort/Comp)0%   H - Shatter the ChainsCursed item0% [?] toggle between ability selection and description.Ai3AivAiN#....†..#fontaine3 the Skirmisher#######.......#Spriggan of Ashenzari *..........#####.###Health: 42/42 ========================....# #.#Magic: 15/15 ========================#..# #.#AC: 2Str: 4#..#####.#EV: 20Int: 15#......#.##SH: 0Dex: 21#.<###....#######XL:  9 Next: 40% Place: Dungeon:7F.#####.@# #..........#Noise: ---------  Time: 4244.3 (0.0)AiE.........# ##...#####.#l) +0 shortbow#....##### ##.## #.### Fire: l) +0 shortbow#####.# #.... Quill #.# #######'####...####.....####.......## ##.  _You see here a yak corpse. _There is a stone staircase leading up here.  You encounter Jeremiah, Barachi Dreamer. They are wielding a +4 trident of Ai_draining and wearing an orb of guile. _Okay, then. _Okay, then.AiP  Okay, then.AiAilAi*. _AipAit  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting1.8   2.8  -2   i + Spellcasting 3.7   2.8  +2           b - Staves   0.0   1.7  -3   j + Hexes5.0   4.2  +2  Ai>v c - Unarmed Combat   0.0   1.4  -2   k + Translocations 3.9   2.0  +4       l - Fire Magic   0.7   1.4  -2   d - Short Blades   0.0   0.8  +1   m - Ice Magic   0.0   1.4  -2   e * Ranged Weapons  11.7  13.5   0           n - Evocations   0.0   0.6  +3   f - Armour   0.0   1.7  -3   o - Shapeshifting   0.0 Aiv  0.7  +2   g - Dodging   5.7   3.0  +3       h - Stealth   6.1   2.5  +5              Aiw                                        The relative cost of raising each skill is in cyan.  Skills enhanced by Ashenzari's power are in green.  [?] HelpAiw[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsAi Ai Ai #....†..#fontaine3 the Skirmisher#######.......#Spriggan of Ashenzari *..........#####.###Health: 42/42 ========================....# #.#Magic: 15/15 ========================#..# #.#AC: 2Str: 4#..#####.#EV: 20Int: 15#......#.##SH: 0Dex: 21#.<###....#######XL:  9 Next: 40% Place: Dungeon:7F.#####.@# #..........#Noise: ---------  Time: 4244.3 (0.0).........# ##...#####.#l) +0 shortbowAi #....##### ##.## #.### Fire: l) +0 shortbow#####.# #.... Quill #.# #######'####...####.....####.......## ##.  _There is a stone staircase leading up here.  You encounter Jeremiah, Barachi Dreamer. They are wielding a +4 trident of _draining and wearing an orb of guile. _Okay, then. _Okay, then. _Okay, then.Ai Ai* Ai Ai3 AiAiAiAiAis M.) #....†#######............#####.###.. #####.# .....#.##  #.@###....######F.#####..# #..................# ##...#####.# ....##### ##.## #.########.# #....Ai 0Ai Ai 19 (0.6 _Ai AiO  You encounter Jeremiah, Barachi Dreamer. They are wielding a +4 trident of _draining and wearing an orb of guile. Ai _Okay, then. __There is a stone staircase leading up here.AitAixGear: 12/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  l - a +0 shortbow (weapon)  a - a +1 sling  g - a +0 sling of freezing  h - a +0 antimagic dagger AixOArmour (go to first with [)  b - the cursed +0 robe "Apathy of Ashenzari" (worn) {Cun, Melee}  f - an orb of glassi - a +0 robe  k - a +0 robe Magical Staves (go to first with |)  c - a staff of cold Jewellery (go to first with "=)  d - a ring of protection from cold (worn) AiyW j - the cursed ring "Augurer of Ashenzari" (worn) {Slay+4, Range, Cun} AiAyTalismans (go to first with %)  e - a quill talisman (worn)AiIb - the cursed +0 robe "Apathy of Ashenzari" (worn) {Cun, Melee}. A large, loose-fitting, wide-sleeved outer garment made of light cloth. It offers little protection against physical harm, but does not hinder evasion or spellcasting. Base armour rating: 2 Encumbrance rating: 0 It cannot be enchanted further. If you take off this armour: Your AC would decrease by 2.0 (2.0 -> 0.0). Your EV would remain unchanged. It has a curse which improves the following skills: Cunning: Dodging and Stealth. Melee Combat: Short Blades, Long Blades, Axes, Maces & Flails, Polearms, Staves and Unarmed Combat. This ancient artefact cannot be changed by magic or mundane means. Stash search prefixes: {inventory} {artefact} {artifact} {body armour} {body armor} (t)ake off, (d)rop, (=)adjust, or (i)nscribe.AidF Gear: 12/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  l - a +0 shortbow (weapon) Aiԝ a - a +1 sling  g - a +0 sling of freezing  h - a +0 antimagic dagger Armour (go to first with [)  b - the cursed +0 robe "Apathy of Ashenzari" (worn) {Cun, Melee}  f - an orb of glass  i - a +0 robe Ai0 k - a +0 robe Magical Staves (go to first with |)  c - a staff of cold Jewellery (go to first with "=) Ai< d - a ring of protection from cold (worn)  j - the cursed ring "Augurer of Ashenzari" (worn) {Slay+4, Range, Cun} Ai_Talismans (go to first with %)  e - a quill talisman (worn) AiڞAi{j - the cursed ring "Augurer of Ashenzari" (worn) {Slay+4, Range, Cun}. It is an ancient artefact. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4).It has a curse which improves the following skills: Ranged Combat: Ranged Weapons and Throwing. Cunning: Dodging and Stealth. You found it on level 4 of the Dungeon. Stash search prefixes: {inventory} {artefact} {artifact} {Slay+4} {jewellery} Menu/colouring prefixes: identified artefact equipped jewellery _________________ “Life is too short to occupy oneself with the slaying of the slain more than  once.”  -Thomas Huxley (r)emove, (d)rop, (=)adjust, or (i)nscribe.AiN Gear: 12/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  l - a +0 shortbow (weapon)  a - a +1 sling Aiw g - a +0 sling of freezing  h - a +0 antimagic dagger Armour (go to first with [)  b - the cursed +0 robe "Apathy of Ashenzari" (worn) {Cun, Melee}  f - an orb of glass  i - a +0 robe  k - a +0 robe Magical Staves (go to first with |) Ai c - a staff of cold Jewellery (go to first with "=)  d - a ring of protection from cold (worn) Ai j - the cursed ring "Augurer of Ashenzari" (worn) {Slay+4, Range, Cun} Talismans (go to first with %) AiL e - a quill talisman (worn) Ai| Ai AiZ #.....).#fontaine3 the Skirmisher#....†..#Spriggan of Ashenzari *.....#######.......#Health: 42/42 ========================.....#####.###Magic: 15/15 ========================....# #.#AC: 2Str: 4Ai֫ %#..# #.#EV: 20Int: 15#..#####.#SH: 0Dex: 21#......#.##XL:  9 Next: 40% Place: Dungeon:7Ai #.@###....#######Noise: ---------  Time: 4244.9 (0.0)Ai F.#####..# #..........#l) +0 shortbow.........# ##...#####.#Fire: l) +0 shortbow#....##### ##.## #.### Quill #####.# #....#.# #####Aiܬ ##'####...##Ai t##.....##You encounter Jeremiah, Barachi Dreamer. They are wielding a +4 trident of Ai$ _draining and wearing an orb of guile. _Okay, then. AiY _Okay, then. _Okay, then. _There is a stone staircase leading up here.AiV AiǴ Ai9 Ai AiFIAiAiP _Ai XAi Ai AiS AiAirAi1AiAi{AiAiEAiAiOAinAiAiAi Ai "Aid#Ai#Aiq$Aiq&Ai'%  Ai4(CJeremiah comes into view.Aiz-i #.#######.......## #...............# Ai- #########.......#  #.......# Ai-E #.....).# Ai. #....†..# ###########.......#Ai,.3 #.AiY...#####.### #..@......# #.# Ai7G  #..#####..# #.#   #.. #..#####.#   #.. #......#.##   #.. #.<###....### #F.#####..# #....... F   Jeremiah (polearm, asleep) #.........# ##...### ##....##### ##.## #### #.#9.7 (4.850.3 (5.4 _Ai<Ai=Ai  Casting: Jinxbite (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.AiEAif^  You beckon some vexing sprites to accompany your attacks.AiLg3----==1.3 (1.0Will/2 Jinx AikAi:m; _You feel your willpower being sapped.Ail ))))F)You shoot an arrow.Ai;;*Ai .FThe arrow hits Jeremiah but does no damage.  A giggling sprite leaps out and doodles on Jeremiah's face.  Jeremiah is lightly wounded.Aia n...bb, drained)=2.1 (0.8bb _Jeremiah whispers, "I obey. I obey. I obey."Ain| .  You shoot an arrow. The arrow hits the butterfly.  You kill the butterfly!Ai߁ B)))Ai 7b.Ai G.bAi d..bbAi %9Aif SbbAi e _The butterfly disappears in a burst of colours!Ai]{ .  You shoot an arrow. The arrow hits the butterfly!  You kill the butterfly!Ai4;))Ai.bb.b.Ai9b.Ai ".Ai '3.7Ai LbbAiYe _The butterfly disappears in a burst of colours!Ai%_ ))))))You shoot an arrow. The arrow barely misses the butterfly.Ai&` Ai ;*Ai *  very drained)The arrow barely misses Jeremiah.  A giggling sprite leaps out and makes Jeremiah trip over their own feet.AiJ .  Jeremiah is moderately wounded.A giggling sprite leaps out and makes the butterfly trip over its own legs.  You kill the butterfly!AiK .bThe butterfly disappears in a burst of colours!Ai>M3b.AiRw.bbF..AimST----4.6 (0.9AiWebbbAiVYS _The jinxing sprites lose interest in you.AiYAil ))))You shoot an arrow. The arrow misses the butterfly. The arrow hits Jeremiah.Ai-.b.bAi8b.AiN5b.Ai.Ai9b.Aif .bbbJeremiah is moderately wounded.Ai0,5.4 (0.8AinbbbbAi6 _The butterfly leaves your sight.Ai .  You shoot an arrow. The arrow hits the butterfly.  You kill the butterfly!Aiі 2)Ai {.bb.AiI .b.bAiq 2b.Ai 1b.Ai ".Aig '6.2Ai$ ebbbAi& e _The butterfly disappears in a burst of colours!Aiml ))))))You shoot an arrow. The arrow barely misses the butterfly.Ai.b.bAi5b.AiI.bAiS8b.Ai.bbFAia[4==7.1 (0.9Ai)nbbbbAiz~ _The arrow barely misses Jeremiah. The arrow barely misses the butterfly.Aii .  You shoot an arrow. The arrow barely misses the butterfly.The arrow hits the butterfly.  You kill the butterfly!AinB)))AiR.bAi47b.Ai*.bAiAi0.bAi4AiE.bAib..bbAi*9 (0.8AibbbbbbAi\e _The butterfly disappears in a burst of colours!Aix .  You shoot an arrow. The arrow hits the butterfly.  You kill the butterfly!Ai!|Ai .  The butterfly disappears in a burst of colours!AiP.b.AiXY.bAi2b.Ai6b.Ai%b)b.bAi'8.7Ai`mbbbbbAi2 _Jeremiah seems less drained.Ai .  You shoot an arrow. The arrow hits the butterfly!  You kill the butterfly!Aig ;))Ai@ H.bAi@ 6b.Ai4A I.bAiA 6b.AiI .b.b.AiJ ".AiK '9.5AiP ubbbAiDS e _The butterfly disappears in a burst of colours!Ai .  You shoot an arrow. The arrow hits the butterfly!  You kill the butterfly!Ai  ;))Aiʏ R.bAi :b.Ai/ ..bbAi E==60.3Aiݠ wbbbbAi(   You shoot an arrow. The arrow hits the butterfly!  You kill the butterfly! _The butterfly disappears in a burst of colours!  You shoot an arrow. The arrow hits the butterfly!  Aid You kill the butterfly! _The butterfly disappears in a burst of colours!Bi*. _The butterfly disappears in a burst of colours!  You shoot an arrow. The arrow hits the butterfly!  You kill the butterfly! _The butterfly disappears in a burst of colours!  You shoot an arrow. The arrow hits the butterfly.  You kill the butterfly!Bi4B)))Biwb..bBi$G.bBiL.bBis9b.Bi9.bBiok..bbBi'1.1Bi!bbbbbBi!Bi'e _The butterfly disappears in a burst of colours!Bie9 )Bi@)))You shoot an arrow. The arrow closely misses the butterfly.The arrow hits Jeremiah!Bidab..bBibnb.b.BiRbH.bBib.bBi;c.Bivc6b.Bic$.Bic$bBijkN...Bil%9Bi~sbbbbbBi4v\ _Jeremiah is heavily wounded.BiNw .  You shoot an arrow. The arrow hits the butterfly.  You kill the butterfly!BiGz;))Bie..bBiG.bBi? ..bbbThe butterfly disappears in a burst of colours!Jeremiah lets out a twisted cry.Bi:3------Bit 2.7Bi ybbbbbBiXU _Something smites you!BiYA ))))You shoot an arrow. The arrow closely misses the butterfly.The arrow hits Jeremiah but does no damage.Bi b..bBi 6b.Bi 3b.BiW ..bbbBi '3.5Bij {bbbbbBi \ _Jeremiah is heavily wounded.Bi .  You shoot an arrow. The arrow hits the butterfly!  You kill the butterfly!Bit ;))Bi Nb..Bi lb.b.Bi8 Q.bBi 5b.Bi 7b.Bi 5b.Bi` ,bBi D..Bi V5==4.3Bi dbbbbbBi e _The butterfly disappears in a burst of colours!BiN .  You shoot an arrow. The arrow hits the butterfly!  You kill the butterfly!Bi2)Bi#V.b.Bi#hb.bBis&Q.bBi-_bbbb.Bi.'5.1Bi5bbbbbBi9  You shoot an arrow. The arrow hits the butterfly!  You kill the butterfly! _The butterfly disappears in a burst of colours!  You shoot an arrow. The arrow hits the butterfly!  You kill the butterfly! _The butterfly disappears in a burst of colours!Bin.The arrow misses the butterfly.The arrow hits the butterfly!  You kill the butterfly!BisB)))Bii..bb.Biywb.b.Bi2b.Bi-l.bbBiX3------9BicbbbbbBiBe _The butterfly disappears in a burst of colours!Bi .  You shoot an arrow. The arrow hits the butterfly!  You kill the butterfly!Bi2)BiS .b.bBi^T Yb.bBicU 7b.BiU .Bi&V !.BiSV %bBi] ..bThe butterfly disappears in a burst of colours!Biu^ '6.7Bi!d cbbbbBif 6 _The butterfly leaves your sight.Bi .  You shoot an arrow. The arrow barely misses the butterfly.The arrow hits the butterfly!  You kill the butterfly!Bi B)))BiC I.bBi .bb.BiC .Bi 3b.Bi 9b.BiH 5b.Bi% ..bbbbBiO& EThe butterfly disappears in a burst of colours!Bi"' D==7.5Bi, hbbbbBio/ 6 _The butterfly leaves your sight.Bi .  You shoot an arrow. The arrow closely misses the butterfly.The arrow barely misses Jeremiah. The arrow hits the butterfly.  You kill the butterfly!BiP)))))Bi!;7b.Bi;jb.bBi;.Bi <.Bi<4bBi>Q.bBi?6b.Bi?J.bBi+.bbF.Bi\,8.4 (0.9Bi bbbbbbBie _The butterfly disappears in a burst of colours!BiJ- .  You shoot an arrow. The arrow misses the butterfly.The arrow hits the butterfly!  You kill the butterfly!Bib3;))Bih_.b.Bi@b.BiVAb.Bi;.bBiBi7b.Bi|9bBiɸG.bBi@b.BiY#.Bi%bBiBiZ4=9.2 (0.8BibbbbbBie _The butterfly disappears in a burst of colours!Big.  The arrow hits the butterfly!  You kill the butterfly! _The butterfly disappears in a burst of colours!  You shoot an arrow. The arrow barely misses the butterfly.The arrow hits the butterfly!  You kill the butterfly!Bisl;))BiS8..Bib..bBidKb.Biv.bbbBiy(70.0BibbbbBi h _The butterfly disappears in a burst of colours! x2Bi .  You shoot an arrow. The arrow hits the butterfly.  You kill the butterfly!Bi׭ ;))Bi'. >b.Bi. kb.bBi. 2.bBi. Bi0 .Bi<1 !.Bib1 /bBi9 5b.Bi>@ ].bbBiA %8BiF wbbbbbBiI e _The butterfly disappears in a burst of colours!Bia .  You shoot an arrow. The arrow hits the butterfly.  You kill the butterfly!Bi 2)BiTz =b.Biz Nb..Bir{ 9b.Bi| 1b.Bi=| bBib| .Bi| .Bi| .bBiH ".Bi '1.6BiLj TbbBi   You shoot an arrow. The arrow hits the butterfly.  You kill the butterfly! _The butterfly disappears in a burst of colours!  You shoot an arrow. The arrow hits the butterfly.  You kill the butterfly! _The butterfly disappears in a burst of colours!BiG< )))) _The butterfly disappears in a burst of colours!  You shoot an arrow. The arrow hits the butterfly.  You kill the butterfly! Bi< _The butterfly disappears in a burst of colours!  You shoot an arrow. The arrow closely misses the butterfly.  The arrow misses the butterfly. The arrow hits Jeremiah.Bi sb.b.Bi3 =.bBi] ebbbBiO C=2.4Bi 5bbBiP (bBi F _Jeremiah is heavily wounded.BiH Bi8 .  You shoot an arrow. The arrow hits the butterfly!  You kill the butterfly!Bi Bi 8bBi _b.b.BiS 2b.Bi 2b.Bi b.  The butterfly disappears in a burst of colours!Jeremiah shouts, "O dreadful one, destroy my foe!"BiJ3b.Bi0.bBiBiI[bb.BiRc24------3.2BigbbbbBi7EbbBi"U _Something smites you!Bi .  You shoot an arrow. The arrow hits the butterfly!  You kill the butterfly!Bi2)Bi@;..Bi@7bBib..bBi .bbThe butterfly disappears in a burst of colours!Bi'4.0BibbbbbbbBi6 _The butterfly leaves your sight.Bi*' Bi)Bi)Bi&)BiP )Bi BiYou shoot an arrow. The arrow misses the butterfly. The arrow hits Jeremiah!BifbBioc5.bBicBidBidbBi#e.BieBi0f.Bi gBirg.BigbBigBihBiei#bBii.Bi qBiq.BiEr.BirbBirBi*tBit8Bi |Bi|bBi|bbBiA}/bbBi}BiԀ BiNBi9_Jeremiah is severely wounded.Bi؁Bi$  Bi "Bi .  Bi 8You shoot an arrow. The arrow hits the butterfly!  Bi\ )You kill the butterfly!Bi BiBif)Bi)BiE)BiBiBi5.BiSBi.Bi%bBim.BiDBi#.bBi*Bi BixbBiȵ.BiBi.BibBiݹBiBi׺.BiBi.Bib.BibBibBiU*bBiBiy 5.6BiBibBibbBiQbBiBi! BiBiZ_The butterfly disappears in a burst of colours! x2Bi=J0 .  BiK8You shoot an arrow. The arrow hits the butterfly.  BiK?You kill the butterfly!BiQ2)BiH.bBiVb.bBi.Bi ○FThe butterfly disappears in a burst of colours!Bi/R.bBi:_.bbBil5=-----6.4Bibbbb○bBi$ _Jeremiah hops!Bi .  You shoot an arrow. The arrow misses the butterfly.The arrow hits the butterfly.  You kill the butterfly!Bi4B)))BiaG.bBiLb..Biz Q.bBi Bi ;b.Bi0!bBiK!.Bi(".Bir)'7.2Bi/hbbbBi1e _The butterfly disappears in a burst of colours!Bi .  You shoot an arrow. The arrow hits the butterfly.  You kill the butterfly!Bi 2)BidF b°The butterfly disappears in a burst of colours!.bBiP          #....†..#  ###########  BiQ #.........#  #..@......# #.#  #.)#####..# #.#  #.b #.  #.. #.  #.b #.< #.°  #..  ##BiQ : ##.##  #### #.# BiQ You feel your willpower return.Jeremiah mumbles a slurred invocation.Bi%Y       #....†..#  ###########  #.........#Bi &  #..@......# #.#  #.)#####..# #.#  #.b #.  #.. #.  #.b #.<BiY& #.°  #..  ## Bi&F #### Bi( b.  Something smites you!Bi(gbb.Bi'0Vbb.Bi0\12--------8.0Bi`6xbbbbBi69V _* * * LOW HITPOINT WARNING * * *Bi 3Bi Bi ^ _You are too injured to fight recklessly!BiZ  #.#.# #.#  #.#  Bi7[ j#.#  #.....).#  #....†..#  #.#  #.#####.###  Biv[ Z#...@.....# #.#  #.b#####..# #.#  Bi\ *#.. #..#####.#  #.b #......#.##  #.. #.<###....# #.b#####..# #. #bb.# ##...# ##FBi5\ + Bi] .Bid 2bBie 4---6 (0.6Bitj Bil 9 _The butterfly leaves your sight. x2Bi #.#.# #.#  #Bi'.#  #.#  #.....).#  #....†..#  #.# Bi #.#####.###  #.Bi# #.#  #..#####..# #.# Bi8} #.b #..#####.# Bi`f #.b #......#.##  Bi#.. #.<###....# #.b#####..# #. Bi[ #bb.# ##...#####Bi   ##Fb..##### ##.## #Bi1z  #### Bidv#.# # BiBi/C---9.2BiBiRBi #.#.# #.#  #.Bi]'#  #.#  #.....).#  #....†..#  #.#  Bic#.#####.### Bi #.# #.#  Bi #..#####..# #.#  #.b #..#####.#  #.b #......#.##  Bi1#.. #.<###....# #.b#####..# #.BiTc #bb.# ##...#####.Bi ##Fb..##### ##.## #.BiL #### BiP#.# #.BiBi%8BimBiBii)a #.#.#   Bi)#.#  #.#  #.#  #.....).#  Bi+*#....†..#  #.#  BiQ*i#.#####.###  Biv*~#.# #.#  Bi*#..#####..# #.#  Bi*#.b #..#####.#  Bi*#.b #......#.##  #.. #.<###....#  Bi+ #.b#####..# #.#  Bi?+ #bb.......# ##...#####.#   Bie+##Fb..##### ##.## #.#   #### Bi+P#.# #.Bix-3bBi32.Bi4e3=-------80.4Bi98bBi;Bi6v #.#.# #.#  #.#  #.#  Biv#.....).#  #....†..#  #.#  #.#####.### Bi1w* #.# #.#  #.b#####..# #.#  BiLw#.. #..#####.#  Bicw#.b #......#.##  Bizw#.. #.<###Biwo #.b#####..# #.Biw$#  Biw#bb.......# ##...#####.#  Biws##Fb..##### ##.## #.#BiwH #### BixP#.# #.Bisy.Bi2bBi؅D1.0Bif#.#.##.# #.# #.# #.....).# BiG#....†..# #.# #.#####.### #.# #.# #..#####..# #.# #.b #..#####.# Bi7#.b #......#.## #.. #.<###.b#####..# #.# Bi_#bb.......# ##...#####.# ##Fb..##### ##.## #.##### BiP#.# #.BiBiy%6BiBi'Bi:i ....... ########)BiiY†.###########..............#####.## #.# .#####b #..####....#.###Quill #.# ##### BiqBiq'2.2BiwBixBi ########)†.###########..............#####.##........# #.# .#####b #.@####....#.##.<###....#######..Quill Bi###'##Bi%Biq'A=8Bi+Bi-Bi )†.###########..............#####.##......# #.# #####b #..#####BiOj....#.##.<###....#######b#####..# #..........Quill ##...##BiBi'3.4Bi޻BiBiP  )†.###########..............#####.##....# #.# #####b #..#####....#.##.###....#######Bi Q yb#####..# #..........bb...b...# ##...#####b.Quill ####.....##BiR .BiR 5.bBiS Bi)S .BibS .bBiC[ Bi[ !4Bi\ 2=4.0Bia 8bBi7c / _The butterfly leaves your sight.Bi2e a _There is a stone staircase leading up here.BijH3BiLBi(N.BiHUwb5.0 (1.0 _BiA=6Bin#......# #......# #......# #.[....# #######......## ###########.....Bi  #.......# ##...........#####.......###..#########.# ### #....)..##..## ##.# #.# #####.#.##@####### ##~.# Bi1u#.#####.......##.###...###~~~# ...........)####.##~...~##~.## #.....#.####......#~≈#≈.≈#≈.# Bic......#.####......#~≈#≈~≈#≈~# ##....#...........#.≈#≈.≈#≈~#  Bi####.##.#.#......#.≈#≈.≈#≈~##....#.#.###'##~≈#≈.≈BiK#≈~#######.......##.≈#≈~≈#≈~#Bis,6.5 (2.5Bi]xBix! _You climb upwards.BiJzc _There is a stone staircase leading down here.Biƈ IBi: BiC 5 _Bi Biێ Bi BiÑ ,Bi BiI Bi I6=Bi Bi4 Bie Bi Bi Bi Biy Bi\ 7=18=9=Bi: ,BiR Bi ,Bi BiO Biu Bi Bi Bi T20=Bif Bi BiB Bi Bi Bi Bi Bi̷ Bi H1==Bi! Bi BiS Bi Bi BiC Bi Bi Bi Bij Bi Bif Bi 52=Bi Bi` Bi Bi Bi7 Bi Bi Bi Bi= Bi Bir Bi Bi9 L3=Bi Bih Bi Bi Bi ,Bi Bi 4=BiB q5=Bi Bi9 Bi K6=Bi$ Bi Bi! Bi Bip Bi Bi# Bi Bi Bi BiJ Bi S7=Bi Bi Bi Bi] Bi Bi5 Bi BiV Bi ^8==Bi5 Bi Bi Bi Bio Bi Bi Bi Bi* Bi Bi Bi K9=Bi Bi Bi BiN Bi# ,BiB Biz ,Bi Bi Bi  830=BiH Bi Bi Bi Bi Bi Bi. Bi@ Bi Bi Bi Bi Bi P1=BiO Bi 2=Bi Bi Biq BiN Bi$ BiI Bi Bi Bi Bif Bi BiB Bib N3=Bi~ Bij Bi Bi= Bi Bi2 Bi Bi|! Bi! Bi$" Bi" Bi# #4Bi;# (=Bi# Bi$ Bi$ Bi1% Bi& Bi& Bi' Bit) Bi) #5Bi) E==Bi* Bin, Bi, Bi. Bi{/ Bi/ Bi0 Bi 2 BiR2 Biz3 Bi5 Bij5 #6Bi5 2=Bi6 Bi7 Bi!8 Bi9 Bi~: Bi: Bi; Bi< Bi(= Bi= Bi> Bi> K7=Biw? Bi@@ Bii@ Bi?A BiA BiA BiB BiC BiC ?8=BiD BijD Bi,E Bi^E BiE BiF BiF Bi5G BiG BiH BiH BiI BiJ Bi5J D9=BiK BiL BiL Bi|M BiFN BihN BiN BiO BiO BiHP BiNQ BiQ $40BiQ 2=BiR Bi))) Bi*b BiԈ=.F Bi.E.b Bi_ b..  The butterfly disappears in a burst of colours! BiŒ*8 (0.8 BiIbb Bi16 _The butterfly leaves your sight. Bi~ .  You shoot an arrow. The arrow hits the butterfly!  You kill the butterfly!)) BiY abb Bi 4b. BiT . Bix . Bi N.b Bi  bb..  The butterfly disappears in a burst of colours!3------1.6 Bi Ab Bi 9 _The butterfly leaves your sight. x2 Bi  .  You shoot an arrow. The arrow hits the butterfly!  You kill the butterfly! Bi/8)) BiME.F BiT\bb.. Bi V'2.4 Bi@[Bbb Bi]e _The butterfly disappears in a burst of colours! Bif )))You shoot an arrow. The arrow hits Jeremiah. Bi{bb. Bi\ebb. Bi?q.bb. Bi3b. Biwb.b.. Bi'3.2 Birb.bbb Bi2b Bi_ _Jeremiah is moderately wounded. BiW#.....).#fontaine3 the Skirmisher#....†..#Spriggan of Ashenzari *.....###########.......#Health: 33/42 ==================------#....bb.bb#####.###Magic: 15/15 ========================#......bbF# #.#AC: 2Str: 4#..#####.b# #.#EV: 20Int: 15#.b #.*#####.#SH: 0Dex: 21#.b #.*....#.##XL:  9 Next: 40% Place: Dungeon:7#.. #.@###....#######Noise: ===------  Time: 4393.2 (0.0) BiW]#.b#####..# #..........#l) +0 shortbow#bb..b....# ##...#####.#Fire: l) +0 shortbow##Fb..##### ##.## #.### Quill #####.# #....#.# ##### F   Jeremiah (polearm)##'## BinXL##...####.....## _Jeremiah is moderately wounded.Fire: l) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe and wearingan orb of guile (moderately wounded, 66% to hit) Bi #.....).#fontaine3 the Skirmisher#....†..#Spriggan of Ashenzari *.....###########.......#Health: 33/42 ==================------#....bb.b)#####.###Magic: 15/15 ========================#......bb)# #.#AC: 2Str: 4#..#####.)# #.#EV: 20Int: 15 Bi f#.b #.)#####.#SH: 0Dex:[39;49m 21#.b #.)....#.##XL:  9 Next: 40% Place: Dungeon:7#.. #.@###....#######Noise: ===------  Time: 4393.2 (0.0)#.b#####..# #..........# BiK l) +0 shortbow#bb..b....# ##...#####.# Bin Fire: l) +0 shortbow##Fb..##### ##.## #.### Quill  Bi f#####.# #.... Bi #.# ##### F   Jeremiah (polearm)##'## Bi T##...####.....##Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe and wearingan orb of guile (moderately wounded, 66% to hit)  You shoot an arrow. The arrow misses the butterfly.The arrow barely misses Jeremiah. BiS $.bShift-Dir - straight line  Aim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe and wearingan orb of guile (moderately wounded, 66% to hit)  You shoot an arrow. The arrow misses the butterfly.The arrow barely misses Jeremiah.  The arrow closely misses the butterfly. Biȃ G.b Bi L.b. Bi, L.b Bi D.b Bi . Bi b.bb Bi . BiŐ fb.bF. Bi 34.0 (0.8 _ Bi cbbbb BiϜ  Bi:#.....).#fontaine3 the Skirmisher#....†..#Spriggan of Ashenzari *.....###########.......#Health: 33/42 ==================------#....b...b#####.###Magic: 15/15 ========================#.....b.bF# #.#AC: 2Str: 4#..#####bb# #.#EV: 20Int: 15#.b #.*#####.#SH: 0Dex: 21#.b #.*....#.##XL:  9 Next: 40% Place: Dungeon:7 Bif#.. #.@###....#######Noise: ===------  Time: 4394.0 (0.0)#.b#####..# #..........#l) +0 shortbow#bb..b....# ##...#####.#Fire: l) +0 shortbow Bi##Fb..##### ##.## #.### Quill #####.# #....#.# ##### F   Jeremiah (polearm)##'####...####.....## _The arrow closely misses the butterfly.Fire: l) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe and wearing Biaan orb of guile (moderately wounded, 66% to hit) Bi#.....).#fontaine3 the Skirmisher#....†..#Spriggan of Ashenzari *.....###########.......#Health: 33/42 ==================------#....b...b#####.###Magic: 15/15 ========================#.....b.bF# #.#AC: 2Str: 4#..#####b.# #.#EV: 20Int: 15#.b #..#####.#SH: 0Dex: 21#.b #......#.##XL:  9 Next: 40% Place: Dungeon:7#.. #.@###....#######Noise: ===------  Time: 4394.0 (0.0)#.b#####..# #..........#l) +0 shortbow#bb..b....# Bi##...#####.#Fire: l) +0 shortbow##Fb..##### ##.## #.### Quill #####.# #....#.# ##### F   Jeremiah (polearm)##'####...####.....##Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe and wearingan orb of guile (moderately wounded, 66% to hit)  You shoot an arrow. The arrow hits the butterfly!  You kill the butterfly! Bi8)) Bi( Biz)3.b Bi)*Shift-Dir - straight lin Bi*!e  Bi=*vAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe and wearing Bi|*dan orb of guile (moderately wounded, 66% to hit)  Bi*8You shoot an arrow. The arrow hits the butterfly!  Bi+AYou kill the butterfly!  Bi@+@The butterfly disappears in a burst of colours! Bim+ Bi, Bi,b Bi- Bi- Bi-b Bi3.. BiRXF°b..bb..4=8 (0.8bbbbb _Jeremiah hops! The butterfly leaves your sight. Bi #.....).#fontaine3 the Skirmisher#....†..#Spriggan of Ashenzari *.....###########.......#Health: 34/42 ===================-----#....b.Fbb#####.###Magic: 15/15 ========================#.....b*bb# #.#AC: 2Str: 4#..#####b.# #.#EV: 20Int: 15#.b #*.#####.#SH: 0Dex: 21#.b #.*....#.##XL:  9 Next: 40% Place: Dungeon:7#.. #.@###....#######Noise: ===------  Time: 4394.8 (0.0)#.b#####..# #..........#l) +0 shortbow#bb..b....# ##...#####.# Bi Fire: l) +0 shortbow##Fb..##### ##.## #.### Quill #####.# #....#.# ##### F   Jeremiah (polearm)##'####...####.....## _Jeremiah hops! The butterfly leaves your sight.  Fire: l) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe and wearingan orb of guile (moderately wounded, 66% to hit) Bi #.....).#fontaine3 the Skirmisher#....†..#Spriggan of Ashenzari *.....###########.......#Health: 34/42 ===================-----#....b.Fbb#####.###Magic: 15/15 ========================#.....b)bb# #.#AC: 2Str: 4#..#####).# #.#EV: 20Int: 15#.b #).#####.#SH: 0Dex: 21#.b #.)....#.##XL:  9 Next: 40% Place: Dungeon:7#.. #.@###....#######Noise: ===------  Time: 4394.8 (0.0)#.b#####..# #..........#l) +0 shortbow#bb..b....# ##...#####.# Bi Fire: l) +0 shortbow##Fb..##### ##.## #.### Quill #####.# #....#.# ##### F   Jeremiah (polearm)##'####...####.....##Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe and wearingan orb of guile (moderately wounded, 66% to hit)  You shoot an arrow. The arrow closely misses the butterfly.The arrow hits Jeremiah but does no damage. Bicqz.bShift-Dir - straight line  Aim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe and wearingan orb of guile (moderately wounded, 66% to hit)  You shoot an arrow. The arrow closely misses the butterfly.The arrow hits Jeremiah but does no damage.  Jeremiah is moderately wounded.b. Biw/b. BiW:bb..5.6 (0.8 _bFbbbbBi #.....).#fontaine3 the Skirmisher#....†..#Spriggan of Ashenzari *.....###########.......#Health: 34/42 ===================-----#....bbFbb#####.###Magic: 15/15 ========================#.....bbbb# #.#AC: 2Str: 4#..#####b.# #.#EV: 20Int: 15#.b #*.#####.#SH: 0Dex: 21#.b #.*....#.##XL:  9 Next: 40% Place: Dungeon:7#.. #.@###....#######Noise: ===------  Time: 4395.6 (0.0)#.b#####..# #..........#l) +0 shortbow#bb..b[Bi 37m....# ##...#####.#Fire: l) +0 shortbow##Fb..##### ##.## #.### Quill #####.# #....#.# ##### F   Jeremiah (polearm)##'####...####.....## _Jeremiah is moderately wounded.Fire: l) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe and wearingan orb of guile (moderately wounded, 66% to hit)Bi=#.....).#fontaine3 the Skirmisher#....†..#Spriggan of Ashenzari *.....###########.......#Health: 34/42 ===================-----#....bbFbb#####.###Magic: 15/15 ========================#.....bbbb# #.#AC: 2Str: 4#..#####..# #.#EV: 20Int: 15#.b #..#####.#SH: 0Dex: 21#.b #......#.##XL:  9 Next: 40% Place: Dungeon:7#.. #.@###....#######Noise: ===------  Time: 4395.6 (0.0)#.b#####..# #..........#l) +0 shortbow#bb..b....#[39;49Bim ##...#####.#Fire: l) +0 shortbow##Fb..##### ##.## #.### Quill #####.# #....#.# ##### F   Jeremiah (polearm)##'####...####.....##Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe and wearingan orb of guile (moderately wounded, 66% to hit)  You shoot an arrow. The arrow hits the butterfly!  You kill the butterfly!Bi 8))Bi.bShift-Dir - straight line  Aim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe and wearingan orb of guile (moderately wounded, 66% to hit)  You shoot an arrow. The arrow hits the butterfly!  You kill the butterfly!  The butterfly disappears in a burst of colours!BiLG.b.Bi.Bi9b.BiJP.bBiX.bBi@0bBi0.bBiBi,>b..Bi.,6.4 (0.8Bi$6tbF.bbBi96 _The butterfly leaves your sight.Bia  Casting: Jinxbite (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Bi+ .bYou beckon some vexing sprites to accompany your attacks..b.b.b.b.b.bBiV.bBiCIbFbBitV3-----BiW7.4 (1.0Will/2 Jinx BibFbbbbbbBi; _You feel your willpower being sapped.BiQ#.....).#fontaine3 the Skirmisher#....†..#Spriggan of Ashenzari *.....###########.......#Health: 34/42 ===================-----#....bbFb.#####.###Magic: 13/15 ====================----#....b.b..# #.#AC: 2Str: 4#..#####b.# #.#EV: 20Int: 15#.b #bb#####.#SH: 0Dex: 21Bi_#.b #b*....#.##XL:  9 Next: 40% Place: Dungeon:7#.. #.@###....#######Noise: ==-------  Time: 4397.4 (0.0)#.b#####..# #..........#l) +0 shortbow#bb..b....# ##...#####.#Fire: l) +0 shortbow##Fb..##### ##.## #.### Quill Will/2 Jinx #####.# #....#.# ##### F   Jeremiah (polearm)##'####...####.....##Fire: l) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe and wearingan orb of guile (moderately wounded, chance to call a sprite on attack: 67%,  66% to hit)Bi #.....).#fontaine3 the Skirmisher#....†..#Spriggan of Ashenzari *.....###########.......#Health: 34/42 ===================-----#....bbFb.#####.###Magic: 13/15 ====================----#....b.b..# #.#AC: 2Str: 4#..#####b.# #.#EV: 20Int: 15#.b #.b#####.#SH: 0Dex: 21#.b #b.....#.##XL:  9 Next: 40% Place: Dungeon:7#.. #.@###....#######Noise: ==-------  Time: 4397.4 (0.0)#.b#####..# #..........#l) +0 shortbow#bb..b....# BiF[40m##...#####.#Fire: l) +0 shortbow##Fb..##### ##.## #.### Quill Will/2 Jinx #####.# #....#.# ##### F   Jeremiah (polearm)##'####...####.....##Shift-Dir - straight lineAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe and wearingan orb of guile (moderately wounded, chance to call a sprite on attack: 67%,  66% to hit)  You shoot an arrow. The arrow hits the butterfly!  You kill the butterfly!Bi)1)BicIb.  Aim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe and wearingan orb of guile (moderately wounded, chance to call a sprite on attack: 67%,  66% to hit)  You shoot an arrow. The arrow hits the butterfly!  You kill the butterfly!  The butterfly disappears in a burst of colours!b.Bif5b.Bige.b.Biq.bb.b.Bix9b.Bi F bb.  Jeremiah shouts, "O dreadful one, destroy my foe!"18---------=8.2 (0.8BibFbbbbbBiSv _Something smites you! The butterfly leaves your sight.Bi#.....).#fontaine3 the Skirmisher#....†..#Spriggan of Ashenzari *.....###########.......#Health: 18/42 ==========--------------#....bbFbb#####.###Magic: 13/15 ====================----#....b.bbb# #.#AC: 2Str: 4#..#####*b# #.#EV: 20Int: 15#.b #*.#####.#SH: 0Dex: 21#.b #.*....#.##XL:  9 Next: 40% Place: Dungeon:7#.. #.@###....#######Noise: ===------  Time: 4398.2 (0.0)#.b#####..# #..........#l) +0 shortbow#bb..b[Biٔ37m....# ##...#####.#Fire: l) +0 shortbow##Fb..##### ##.## #.### Quill Will/2 Jinx #####.# #....#.# ##### F   Jeremiah (polearm)##'####...####.....##Fire: l) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe and wearingan orb of guile (moderately wounded, chance to call a sprite on attack: 67%,  66% to hit)Bio #.....).#fontaine3 the Skirmisher#....†..#Spriggan of Ashenzari *.....###########.......#Health: 18/42 ==========--------------Bi #....bbFbb#####.###Bi Magic: 13/15 ====================----#....b..bb# #.#AC: 2Str: 4#..#####.b# #.#EV: 20Int: 15#.b #..#####.#SH: 0Dex: 21#.b #......#.##XL:  9 Next: 40% Place: Dungeon:7#.. #.@###....#######Noise: ===------  Time: 4398.2 (0.0)#.b#####..# #..........#l) +0 shortbow#bb..b....# ##...#####.#Fire: l) +0 shortbow##Fb..##### ##.## #.### Quill Will/2 Jinx #####.# #....#.# ##### FBi 1[40m   Jeremiah (polearm)##'####...####.....##Shift-Dir - straight lineAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe and wearingan orb of guile (moderately wounded, chance to call a sprite on attack: 67%,  66% to hit)  You shoot an arrow. The arrow hits the butterfly!  You kill the butterfly!BiR >)))Bi _.  Aim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe and wearingan orb of guile (moderately wounded, chance to call a sprite on attack: 67%,  66% to hit)  You shoot an arrow. The arrow hits the butterfly!  You kill the butterfly!  The butterfly disappears in a burst of colours!b.b.b..b.b.b ○FThe butterfly disappears in a burst of colours!Bi kbbb..99.0 (0.8b○bbb _Jeremiah hops! The butterfly leaves your sight.Bi#.....).#fontaine3 the Skirmisher#....†..#Spriggan of Ashenzari *.....###########.......#Health: 19/42 ==========--------------#....bb○Fb#####.###BiE\Magic: 13/15 ====================----#....bbbbb# #.#AC: 2Str: 4#..#####b.# #.#EV: 20Int: 15#.b #.b#####.#SH: 0Dex: 21#.b #.*....#.##XL:  9 Next: 40% Place: Dungeon:7#.. #.@###....#######Noise: ===------  Time: 4399.0 (0.0)#.b#####..# #..........#l) +0 shortbow#bb..b....# ##...#####.#Fire: l) +0 shortbowBi##Fb..##### ##.## #.### Quill Will/2 Jinx #####.# #....#.# ##### F   Jeremiah (polearm)Bic##'####...####.....##Fire: l) +0 shortbowBiOPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe and wearingBioan orb of guile (moderately wounded, chance to call a sprite on attack: 67%,  66% to hit)Bit #.....).#fontaine3 the Skirmisher#....†..#Spriggan of Ashenzari *.....###########.......#Health: 19/42 ==========--------------#....bb○Fb#####.###Magic: 13/15 ====================----#....bbbbb# #.#AC: 2Str: 4#..#####b.# #.#EV: 20Int: 15#.b #..#####.#SH: 0Dex: 21Bi@ T#.b #......#.##XL:  9 Next: 40% Place: Dungeon:7#.. #.@###....#######Noise: ===------  Time: 4399.0 (0.0)#.b#####..# #..........#l) +0 shortbow#bb..b....# ##...#####.#Fire: l) +0 shortbow##Fb..##### ##.## #.### Quill Will/2 Jinx Bi _#####.# #....#.# ##### F   Jeremiah (polearm)##'####...####.....##Bi Shift-Dir - straight lineAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe and wearingan orb of guile (moderately wounded, chance to call a sprite on attack: 67%,  Bi 66% to hit)  You shoot an arrow. The arrow hits the butterfly!  You kill the butterfly!Bic 1)Bi :.bAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe and wearingan orb of guile (moderately wounded, chance to call a sprite on attack: 67%,  66% to hit)  You shoot an arrow. The arrow hits the butterfly!  You kill the butterfly!  The butterfly disappears in a burst of colours!Bi O.bBif H.bBi= |.bbBi b.bBi .Bi R.bbb.Bi *9 (0.9Bi۝ bbFbbbbbbbBi] 6 _The butterfly leaves your sight.Bi&#.....).#fontaine3 the Skirmisher#....†..#Spriggan of Ashenzari *.....###########.......#Health: 19/42 ==========--------------#....bbbFb#####.###Magic: 13/15 ====================----#.....bbbb# #.#AC: 2Str: 4#..#####bb# #.#EV: 20Int: 15#.b #.*#####.#SH: 0Dex: 21#.b #.*b...#.##XL:  9 Next: 40% Place: Dungeon:7#.. #.@###....#######Bim'JNoise: ===------  Time: 4399.9 (0.0)#.b#####..# #..........#l) +0 shortbow#bb..b....# ##...#####.#Fire: l) +0 shortbow##Fb..##### ##.## #.### Quill Will/2 Jinx #####.# #....Bi'#.# ##### F   Jeremiah (polearm)##'####...####.....##Fire: l) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe and wearingan orb of guile (moderately wounded, chance to call a sprite on attack: 67%,  66% to hit)BiVZ#.....).#fontaine3 the Skirmisher#....†..#Spriggan of Ashenzari *.....###########.......#Health: 19/42 ==========--------------#....bbbFb#####.###Magic: 13/15 ====================----#.....bbbb# #.#AC: 2Str: 4#..#####.b# #.#EV: 20Int: 15#.b #..#####.#SH: 0Dex: 21#.b #..b...#.##XL:  9 Next: 40% Place: Dungeon:7#.. #.@###....#######Noise: ===------  Time: 4399.9 (0.0)#.b#####..# #..........#l) +0 shortbow[4Biq0m#bb..b....# ##...#####.#Fire: l) +0 shortbow##Fb..##### ##.## #.### Quill Will/2 Jinx #####.# #....#.# ##### F   Jeremiah (polearm)##'####...####.....##Shift-Dir - straight lineAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe and wearingan orb of guile (moderately wounded, chance to call a sprite on attack: 67%,  66% to hit)  You shoot an arrow. The arrow hits the butterfly.  You kill the butterfly!))Bi.  Aim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe and wearingan orb of guile (moderately wounded, chance to call a sprite on attack: 67%,  66% to hit)  You shoot an arrow. The arrow hits the butterfly.  You kill the butterfly!  The butterfly disappears in a burst of colours!Bi_.BiY.bBiɿb.b..bBi'T.bBiD.bBi5Nb.Bic b.  The butterfly disappears in a burst of colours!400.7 (0.8Bi|bbbbb _The butterfly leaves your sight.Bi #.....).#fontaine3 the Skirmisher#....†..#Spriggan of Ashenzari *.....###########.......#Health: 19/42 ==========--------------#....b.bF.#####.###Magic: 13/15 ====================----#....bbbbb# #.#AC: 2Str: 4#..#####*.# #.#EV: 20Int: 15#.b #bb#####.#SH: 0Dex: 21#.b #.*....#.##XL:  9 Next: 40% Place: Dungeon:7#.. #.@###....#######Noise: ===------  Time: 4400.7 (0.0)#.b#####..# #..........#l) +0 shortbow#bb..b[37Bix m....# ##...#####.#Fire: l) +0 shortbow##Fb..##### ##.## #.### Quill Will/2 Jinx #####.# #....#.# ##### F   Jeremiah (polearm)##'####...####.....##Fire: l) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe and wearingan orb of guile (moderately wounded, chance to call a sprite on attack: 67%,  66% to hit)Bi #.....).#fontaine3 the Skirmisher#....†..#Spriggan of Ashenzari *.....###########.......#Health: 19/42 ==========--------------#....b.bF.#####.###Magic: 13/15 ====================----#....bbbbb# #.#AC: 2Str: 4#..#####..# #.#EV: 20Int: 15#.b #b.#####.#SH: 0Dex: 21#.b #......#.##XL:  9 Next: 40% Place: Dungeon:7#.. #.@###....#######Noise: ===------  Time: 4400.7 (0.0)#.b#####..# #..........#l) +0 shortbow#bb..b....#[39;Bi Z49m ##...#####.#Fire: l) +0 shortbow##Fb..##### ##.## #.### Quill Will/2 Jinx #####.# #....#.# ##### F   Jeremiah (polearm)##'####...####.....##Shift-Dir - straight lineAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe and wearingan orb of guile (moderately wounded, chance to call a sprite on attack: 67%,  66% to hit)  You shoot an arrow. The arrow hits the butterfly!  You kill the butterfly!Bi 1)Bi .bAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe and wearingan orb of guile (moderately wounded, chance to call a sprite on attack: 67%,  66% to hit)  You shoot an arrow. The arrow hits the butterfly!  You kill the butterfly!  The butterfly disappears in a burst of colours!Bi O.bBir C°bBi -bBi5 1b.Bi M.bBil 3b.Bi$ o..bBi+ ~b.bbbb.Bi, ,1.5 (0.8Bi@ AbFbBi_A KbbbbbBiE 6 _The butterfly leaves your sight.BiZ#.....).#fontaine3 the Skirmisher#....†..#Spriggan of Ashenzari *.....###########.......#Health: 19/42 ==========--------------#....b.bFb#####.###Magic: 13/15 ====================----Bi٦P#.....bbbb# #.#AC: 2Str: 4#..#####*.# #.#EV: 20Int: 15#.b #.b#####.#SH: 0BiNXDex: 21#.b #b*....#.##XL:  9 Next: 40% Place: Dungeon:7#.. #.@###....#######Noise: ===------  Time: 4401.5 (0.0)Bi#.b#####..# #..........#l) +0 shortbow#bb..b....# ##...#####.#Fire: l) +0 shortbow##Fb..##### ##.## #.### Quill Will/2 Jinx #####.# #....#.# ##### F   Jeremiah (polearm)##'####...##Bi5##.....##Fire: l) +0 shortbowBiZOPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe and wearingBian orb of guile (moderately wounded, chance to call a sprite on attack: 67%,  66% to hit)BiXm#.....).#fontaine3 the Skirmisher#....†..#Spriggan of Ashenzari *.....###########.......#Health: 19/42 ==========--------------#....b.bFb#####.###Magic: 13/15 ====================----#.....bbbb# #.#AC: 2Str: 4#..#####..# #.#EV: 20Int: 15#.b #..#####.#SH: 0Dex: 21#.b #b.....#.##BiZXL:  9 Next: 40% Place: Dungeon:7#.. #.@###....#######Noise: ===------  Time: 4401.5 (0.0)#.b#####..# #..........#l) +0 shortbow#bb..b....# ##...#####.#Fire: l) +0 shortbow##Fb..##### ##.## #.### Quill Will/2 Jinx #####.# #....#.# ##### F   Jeremiah (polearm)##'####...####.....##Shift-Dir - straight lineAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe and wearingan orb of guile (moderately wounded, chance to call a sprite on attack: 67%,  66% to hit)  You shoot an arrow. The arrow hits the butterfly!  You kill the butterfly!Bi܆1)Bi 0Mb.  Aim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe and wearingan orb of guile (moderately wounded, chance to call a sprite on attack: 67%,  66% to hit)  You shoot an arrow. The arrow hits the butterfly!  You kill the butterfly!The butterfly disappears in a burst of colours!Bi ~b..bBi! O.bBi .b.bBi1 Y.bBir O.bBi R.bBi|pb..bBiLbb..Bij20=2.4 (0.9 _Bi!b.FbbbbbbbBi$Bi? #.....).#fontaine3 the Skirmisher#....†..#Spriggan of Ashenzari *.....###########.......#Health: 20/42 ===========-------------#....bb.Fb#####.###Magic: 13/15 ====================----#.....bbbb# #.#AC: 2Str: 4#..#####*b# #.#EV: 20Int: 15#.b #.b#####.#SH: 0Dex: 21Bi #.b #.*.b..#.##XL:  9 Next: 40% Place: Dungeon:7#.. #.@###....#######Noise: ===------  Time: 4402.4 (0.0)#.b#####..# #..........#l) +0 shortbow#bb..b....# ##...#####.#Fire: l) +0 shortbow##Fb..##### ##.## #.### Quill Will/2 Jinx #####.# #....#.# ##### F   Jeremiah (polearm)##'####...##Bij ##.....##Fire: l) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe and wearingBi an orb of guile (moderately wounded, chance to call a sprite on attack: 67%,  66% to hit)Bi0 3#.....).#fontaine3 the Skirmisher#....†..#Spriggan of Ashenzari *.....###########.......#Health: 20/42 ===========-------------#....bb.Fb#####.###Bi Magic: 13/15 ====================----#.....bbbb# #.#AC: 2Str: 4#..#####.b# #.#EV: 20Int: 15#.b #..#####.#Bi7 SH: 0Dex: 21#.b #...b..#.##XL:  9 Next: 40% Place: Dungeon:7#.. #.@###....#######Noise: ===------  Time: 4402.4 (0.0)#.b#####..# #..........#BiZ 8l) +0 shortbowBiy #bb..b....# ##...#####.#Fire: l) +0 shortbowBi _##Fb..##### ##.## #.### Quill Will/2 Jinx #####.# #....Bi #.# ##### F   Jeremiah (polearm)Bi >##'####...####.....##BiX Shift-Dir - straight lineAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe and wearingBi an orb of guile (moderately wounded, chance to call a sprite on attack: 67%,  66% to hit)  You shoot an arrow. The arrow hits the butterfly!  You kill the butterfly!Bi" 1)BiU[ 0.  Aim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe and wearingan orb of guile (moderately wounded, chance to call a sprite on attack: 67%,  66% to hit)  Bi[ You shoot an arrow. The arrow hits the butterfly!  You kill the butterfly!  The butterfly disappears in a burst of colours!Bi,\ 3b.Bib\ V.bBi\ W.b.Bi\ /b.Bir] p.b.Bi] ].bBiaf .bThe butterfly disappears in a burst of colours!Bi9g ,3.2 (0.8Bin bbbbBiHq 6 _The butterfly leaves your sight.Bi/#.....).#fontaine3 the Skirmisher#....†..#Spriggan of Ashenzari *.....###########.......#Health: 20/42 ===========-------------#....b..F.#####.###Bit/Magic: 13/15 ====================----#.....bbbb# #.#AC: 2Str: 4#..#####*.# #.#EV: 20Bi/Int: 15#.b #.b#####.#SH: 0Dex: 21Bi/#.b #.*....#.##XL:  9 Next: 40% Place: Dungeon:7Bi!0#.. #.@###b...#######Noise: ===------  Time: 4403.2 (0.0)#.b#####..# #..........#BiE0l) +0 shortbow#bb..b....# ##...#####.#Biy0_Fire: l) +0 shortbow##Fb..##### ##.## #.### Quill Will/2 Jinx ####Bi0#.# #....#.# ##### F   Jeremiah (polearm)Bi0>##'####...####.....##Bi1Fire: l) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleBiD1 Shift-Dir - straight lineAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe and wearingan orb of guile (moderately wounded, chance to call a sprite on attack: 67%,  Bii166% to hit)BiJ#.....).#fontaine3 the Skirmisher#....†..#Spriggan of Ashenzari *.....###########.......#Health: 20/42 ===========-------------#....b..F.#####.###Magic: 13/15 ====================----#.....bbbb# #.#BiKAC: 2Str: 4#..#####..# #.#EV: 20Int: 15#.b #..#####.#SH: 0Dex: 21#.b #......#.##XL:  9 Next: 40% Place: Dungeon:7#.. #.@###b...#######Noise: ===------  Time: 4403.2 (0.0)BiK#.b#####..# #..........#l) +0 shortbowBiK#bb..b....# ##...#####.#Fire: l) +0 shortbowBi&L!##Fb..##### ##.## #.### Quill Will/2 Jinx ####BiJL#.# #....#.# ##### F   Jeremiah (polearm)BiiL.##'####...##BiL:##.....##Shift-Dir - straight lineBiLlAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe and wearingBiLan orb of guile (moderately wounded, chance to call a sprite on attack: 67%,  66% to hit)  BiLvYou shoot an arrow. The arrow hits the butterfly!  You kill the butterfly!BiS1)Bi.  Aim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe and wearingan orb of guile (moderately wounded, chance to call a sprite on attack: 67%,  66% to hit)  You shoot an arrow. The arrow hits the butterfly!  You kill the butterfly!  The butterfly disappears in a burst of colours!Bi7b.Bi22bBij:bBi2b.Bi'Ob..Bin .Bi/bBisbb..Bi64==Bi%4.0 (0.8Bi2KbbBie _The butterfly disappears in a burst of colours!Bi #.....).#fontaine3 the Skirmisher#....†..#Spriggan of Ashenzari *.....###########.......#Health: 20/42 ===========-------------#....b..Fb#####.###Magic: 14/15 ======================--#.....b.bb# #.#AC: 2Str: 4#..#####b.# #.#EV: 20Int: 15#.b #.*#####.#SH: 0Dex: 21#.b #.*..b.#.##XL:  9 Next: 40% Place: Dungeon:7#.. #.@###....#######Noise: ===------  Time: 4404.0 (0.0)#.b#####..# #..........#l) +0 shortbow[1Bi 1;8H#bb..b....# ##...#####.#Fire: l) +0 shortbow##Fb..##### ##.## #.### Quill Will/2 Jinx #####.# #....#.# ##### F   Jeremiah (polearm)##'####...####.....##Fire: l) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe and wearingan orb of guile (moderately wounded, chance to call a sprite on attack: 67%,  66% to hit)Bi2 <#.....).#fontaine3 the Skirmisher#....†..#Spriggan of Ashenzari *.....###########.......#Health: 20/42 ===========-------------#....b..Fb#####.###Magic: 14/15 ======================--#.....b.)b# #.#AC: 2Str: 4#..#####).# #.#EV: 20Int: 15Bi3 n#.b #.)#####.#SH: 0Dex: 21#.b #.)..b.#.##XL:  9 Next: 40% Place: Dungeon:7#.. #.@###....#######Noise: ===------  Time: 4404.0 (0.0)#.b#####..# #..........#l) +0 shortbow#bb..b....# ##...#####.#Fire: l) +0 shortbow##Fb..##### ##.## #.### Quill Will/2 Jinx Bi3 O#####.# #....#.# ##### F   Jeremiah (polearm)##'####...##Bi3 ##.....##Shift-Dir - straight lineAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe and wearingBi74 an orb of guile (moderately wounded, chance to call a sprite on attack: 67%,  66% to hit)  You shoot an arrow. The arrow barely misses the butterfly. x2  The arrow hits Jeremiah.Bi *Aim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe and wearingan orb of guile (moderately wounded, chance to call a sprite on attack: 67%,  66% to hit)  You shoot an arrow. The arrow barely misses the butterfly. x2  The arrow hits Jeremiah.  Jeremiah is moderately wounded.Bi *, drained)A giggling sprite leaps out and insults Jeremiah's ancestors.BiKn  .  Jeremiah is moderately wounded.A giggling sprite leaps out and smacks the butterfly with its own antenna.  You kill the butterfly!Bio |.bbBiep G.bBip N.bBi&q /bBiq @.bBi;  .bbFb.bb..  The butterfly disappears in a burst of colours!Bi *9 (0.9BiH bbFbbbbbbBiˉ _Jeremiah asks you, "Have you seen the dreamshard? I... I need it..."Bi+#.....).#fontaine3 the Skirmisher#....†..#Spriggan of Ashenzari *.....###########.......#BipHealth: 20/42 ===========-------------#.....bbFb#####.###Magic: 14/15 ======================--#......bbb# #.#AC: 2Str: 4#..#####*b# #.#EV: 20Int: 15#.b #.*#####.#SH: 0Dex: 21#.b #.*...b#.##BiBXL:  9 Next: 40% Place: Dungeon:7#.. #.@###....#######Noise: ===------  Time: 4404.9 (0.0)Biv#.b#####..# #..........#l) +0 shortbowBiŎ#bb..b....# ##...#####.#Fire: l) +0 shortbowBi+###Fb..##### ##.## #.### Quill Will/2 Jinx #####.# #....#.# ##### F   Jeremiah (polearm, drained)BiяR##'####...####.....##Fire: l) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe and wearingan orb of guile (moderately wounded, lightly drained, chance to call a sprite  on attack: 67%, 66% to hit)BiD#.....).#fontaine3 the Skirmisher#....†..#Spriggan of Ashenzari *.....###########.......#Health: 20/42 ===========-------------#.....bbFb#####.###Magic: 14/15 ======================--#......b.b# #.#AC: 2Str: 4#..#####.b# #.#EV: 20Int: 15Bi~#.b #..#####.#SH: 0Dex: 21#.b #.....b#.##XL:  9 Next: 40% Place: Dungeon:7#.. #.@###....#######Noise: ===------  Time: 4404.9 (0.0)#.b#####..# #..........#l) +0 shortbowBi`#bb..b....# ##...#####.#Fire: l) +0 shortbowBi_##Fb..##### ##.## #.### Quill Will/2 Jinx #####.# #....BiŰ#.# ##### F   Jeremiah (polearm, drained)##'####...##Bi##.....##Shift-Dir - straight lineAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe and wearingBioan orb of guile (moderately wounded, lightly drained, chance to call a sprite  on attack: 67%, 66% to hit)  You shoot an arrow. The arrow hits the butterfly!  You kill the butterfly!Bi>)))Bi6?M.bAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe and wearingan orb of guile (moderately wounded, lightly drained, chance to call a sprite  on attack: 67%, 66% to hit)  You shoot an arrow. The arrow hits the butterfly!  You kill the butterfly!  The butterfly disappears in a burst of colours!.b.BiAQ.bBicBN.bBiB.BiC.BiC.BiC#.BiTD9bBiYMnbb..bBiM,5.7 (0.8BiU7bBiX6 _The butterfly leaves your sight.Biw #.....).#fontaine3 the Skirmisher#....†..#Spriggan of Ashenzari *.....###########.......#Health: 20/42 ===========-------------#.......F.#####.###Magic: 14/15 ======================--Bi #....bb.bb# #.#AC: 2Str: 4#..#####*.# #.#EV: 20Int: 15#.b #b*#####.#SH: 0Dex: 21#.b #.*....#.##Bim XL:  9 Next: 40% Place: Dungeon:7#.. #.@###b...#######Noise: ===------  Time: 4405.7 (0.0)#.b#####..# #..........#Bi l) +0 shortbow#bb..b....# ##...#####.#Fire: l) +0 shortbow##Fb..##### ##.## #.### Quill Will/2 Jinx Bi# #####.# #....#.# ##### F   Jeremiah (polearm, drained)##'####...####.....##Fire: l) +0 shortbowBiK OPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe and wearingBir an orb of guile (moderately wounded, lightly drained, chance to call a sprite  on attack: 67%, 66% to hit)Bi{ #.....).#fontaine3 the Skirmisher#....†..#Spriggan of Ashenzari *.....###########.......#Health: 20/42 ===========-------------#.......).#####.###Magic: 14/15 ======================--#....bb.)b# #.#AC: 2Str: 4#..#####).# #.#EV: 20Int: 15Bil| #.b #b)#####.#SH: 0Dex: 21#.b #.)....#.##XL:  9 Next: 40% Place: Dungeon:7#.. #.@###b...#######Noise: ===------  Time: 4405.7 (0.0)#.b#####..# #..........#l) +0 shortbow#bb..b....# ##...#####.#Bi| Fire: l) +0 shortbow##Fb..##### ##.## #.### Quill Will/2 Jinx #####.# #....Bi| #.# ##### F   Jeremiah (polearm, drained)##'####...##Bid} ##.....##Shift-Dir - straight lineAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe and wearingan orb of guile (moderately wounded, lightly drained, chance to call a sprite  on attack: 67%, 66% to hit)  You shoot an arrow. The arrow closely misses the butterfly.The arrow completely misses Jeremiah.BiM :*Bi <* very drained)Aim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe and wearingan orb of guile (moderately wounded, lightly drained, chance to call a sprite  on attack: 67%, 66% to hit)  You shoot an arrow. The arrow closely misses the butterfly.The arrow completely misses Jeremiah.  A giggling sprite leaps out and smacks Jeremiah with their own hand.Bi  .  Jeremiah is heavily wounded.A giggling sprite leaps out and smacks the butterfly with its own antenna.  You kill the butterfly!Bi͹ b.  The butterfly disappears in a burst of colours!Biq :bBi 2bBi* J.bBi( E.FBi O.bBi/ .Bi 9b.Bi 1b.Bi bb.  The jinxing sprites lose interest in you.Bi m1=6.5 (0.8BiY |bbbbbBiq 6 _The butterfly leaves your sight.Bi #.....).#fontaine3 the Skirmisher#....†..#Spriggan of Ashenzari *.....###########.......#Health: 21/42 ============------------#.........#####.###Bio Magic: 14/15 ======================--#....bbbbF# #.#AC: 2Str: 4#..#####b*# #.#EV: 20Int: 15#.b #.b#####.#Bi SH: 0Dex: 21#.b #.*....#.##Bi+ XL:  9 Next: 40% Place: Dungeon:7#.. #.@###b...#######Noise: ===------  Time: 4406.5 (0.0)#.b#####..# #..........#l) +0 shortbow#bb..bb...# ##...#####.#Fire: l) +0 shortbowBi^ >##Fb..##### ##.## #.### Quill Will/2 #####.# #....Bi ,#.# ##### F   Jeremiah (polearm, very drained)##'####...####.....## _The butterfly leaves your sight.  Fire: l) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleBi Shift-Dir - straight lineAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe and wearingan orb of guile (heavily wounded, heavily drained, 66% to hit)BiQ #.....).#fontaine3 the Skirmisher#....†..#Spriggan of Ashenzari *.....###########.......#Health: 21/42 ============------------#.........#####.###Magic: 14/15 ======================--#....bbbbF# #.#AC: 2Str: 4#..#####b)# #.#EV: 20Int: 15#.b #.)#####.#SH: 0Dex: 21#.b #.)....#.##XL:  9 Next: 40% Place: Dungeon:7#.. #.@###b...#######Noise: ===------  Time: 4406.5 (0.0)#.b#####..# #..........#l) +0 shortbow#bb..bb...#[40BiS !m ##...#####.#Fire: l) +0 shortbow##Fb..##### ##.## #.### Quill Will/2 #####.# #....#.# ##### F   Jeremiah (polearm, very drained)##'####...####.....##Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe and wearingan orb of guile (heavily wounded, heavily drained, 66% to hit)  You shoot an arrow. The arrow misses the butterfly. The arrow hits Jeremiah!  Jeremiah is heavily wounded.Bi .Bi Q.bBi 2.bBi1 Bi ..bBi Bi E.bBi 7bBi] .b.Bi1 0bBi5 ○FShift-Dir - straight line  Aim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe and wearingBi an orb of guile (heavily wounded, heavily drained, 66% to hit)  You shoot an arrow. The arrow misses the butterfly. The arrow hits Jeremiah!  Jeremiah is heavily wounded.  The butterfly disappears in a burst of colours!Bi( 0b.Bi >b.Bi@ .Bi bbb..Bi ,7.3 (0.8BiH bbbbbbbBig E _Jeremiah hops! The butterfly leaves your sight.Biu4#.....).#fontaine3 the Skirmisher#....†..#Spriggan of Ashenzari *.....###########.......#Health: 21/42 ============------------#......bbb#####.###Magic: 14/15 ======================--#....b.bbb# #.#AC: 2BiAStr: 4#..#####..# #.#EV: 20Int: 15#.b #.b#####.#SH: 0Dex: 21#.b #......#.##Bi9XL:  9 Next: 40% Place: Dungeon:7#.. #.@###b...#######Noise: ===------  Time: 4407.3 (0.0)Bic#.b#####*.# #..........#l) +0 shortbowBi#bb..b.F..# ##...#####.#Fire: l) +0 shortbowBi##Fb..##### ##.## #.### Quill Will/2 ####Bi#.# #....#.# ##### F   Jeremiah (polearm, very drained)Bi.##'####...##Bi##.....## _Jeremiah hops! The butterfly leaves your sight.  Fire: l) +0 shortbowBiPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe and wearingan orb of guile (heavily wounded, heavily drained, 66% to hit)BiT 4#.....).#fontaine3 the Skirmisher#....†..#Spriggan of Ashenzari *.....###########.......#Health: 21/42 ============------------#......bbb#####.###Magic: 14/15 ======================--#....b.bbb# #.#AC: 2Bi TStr: 4#..#####..# #.#EV: 20Int: 15#.b #.b#####.#SH: 0Dex: 21#.b #......#.##XL:  9 Next: 40% Place: Dungeon:7#.. #.@###b...#######Noise: ===------  Time: 4407.3 (0.0)#.b#####).# #..........#Bi' l) +0 shortbow#bb..b.F..# ##...#####.#Fire: l) +0 shortbowBiW ##Fb..##### ##.## #.### Quill Will/2 #####.# #....#.# ##### F   Jeremiah (polearm, very drained)Bi} >##'####...####.....##Bi YPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe and wearingBi an orb of guile (heavily wounded, heavily drained, 66% to hit)  You shoot an arrow.  The arrow hits Jeremiah but does no damage.Bi^ >b.  Bi_ "Shift-Dir - straight linBi` !e  Bi9a vAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe and wearingBia ran orb of guile (heavily wounded, heavily drained, 66% to hit)  Bib You shoot an arrow.  Bigb The arrow hits JerBib emiah but does no damage.  Bib PJeremiah is heavily wounded.Bid Bid ○Bid bBie Bie BiIf -.bBif Bi>g Big .Big bBih Bih Bici .Bij Bioj .Bij #bBij Bim Bi'n -.bBimn Biv BiQw bBiw bBiw bBi x Bi!y Bipy %8.1 (0.8Bi BiD .bbBi bBi /bbBi@ bBi bBiق Bi  Bis Bi 1_Jeremiah completely misses you.Bi BiDH#.....).#fontaine3 the Skirmisher#....†..#Spriggan of Ashenzari *.....###########.......#Health: 21/42 ============------------#.......bb#####.###Magic: 14/15 ======================--#....bb.bb# #.#AC: 2Str: 4#..#####..# #.#EV: 20Int: 15#.b #bb#####.#SH: 0Dex: 21#.b #......#.##XL:  9 Next: 40% Place: Dungeon:7#.. #.@###b...#######Noise: ===------  Time: 4408.1 (0.0)#.b#####b.# #..........#l) +0 shortbow#bb..b.F[0;10BiI;1mb.# ##...#####.#Fire: l) +0 shortbow##Fb..##### ##.## #.### Quill Will/2 #####.# #....#.# ##### F   Jeremiah (polearm, very drained)##'####...####.....## _Jeremiah completely misses you.Fire: l) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe and wearingan orb of guile (heavily wounded, heavily drained, 66% to hit)BiL@#.....).#fontaine3 the Skirmisher#....†..#Spriggan of Ashenzari *.....###########.......#Health: 21/42 ============------------#.......bb#####.###Magic: 14/15 ======================--#....bb.bb# #.#AC: 2Bi9MStr: 4#..#####..# #.#EV: 20Int: 15#.b #bb#####.#SH: 0Dex: 21#.b #......#.##XL:  9 Next: 40% Place: Dungeon:7#.. #.@###b...#######Noise: ===------  Time: 4408.1 (0.0)BixML#.b#####..# #..........#l) +0 shortbow#bb..b.Fb.# ##...#####.#BiM>Fire: l) +0 shortbow##Fb..##### ##.## #.### Quill Will/2 ####BiM&#.# #....#.# ##### F   Jeremiah (polearm, very drained)##'##Bi]N##...####.....##Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe and wearingan orb of guile (heavily wounded, heavily drained, 66% to hit)  You shoot an arrow. The arrow hits the butterfly!  BiN?You kill the butterfly!BiTBi/.bShift-Dir - straight line  Aim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe and wearingan orb of guile (heavily wounded, heavily drained, 66% to hit)  You shoot an arrow. The arrow hits the butterfly!  You kill the butterfly!  The butterfly disappears in a burst of colours!b.bb.b°.bb..b.bb..bb°Bi%.9 (0.8 _bbbb°bbBil #.....).#fontaine3 the Skirmisher#....†..#Spriggan of Ashenzari *.....###########.......#Health: 21/42 ============------------Bim 8#......bb.#####.###Magic: 14/15 ======================--#....b.bb°# #.#AC: 2Str: 4#..#####b.# #.#Bim -EV: 20Bin Int: 15#.b #b.#####.#SH: 0BiDn Dex: 21#.b #..b...#.##Bimn XL:  9 Next: 40% Place: Dungeon:7#.. #.@###b...#######Biuo mNoise: ===------  Time: 4408.9 (0.0)#.b#####*.# #..........#l) +0 shortbow#bb..b.Fb.# ##...#####.#Fire: l) +0 shortbow##Fb..##### ##.## #.### Quill Will/2 #####.# #....#.# ##### F   Jeremiah (polearm, very drained)##'####...####.....## Bio |_The butterfly disappears in a burst of colours!Fire: l) +0 shortbowBio OPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe and wearingBi$p pan orb of guile (heavily wounded, heavily drained, 66% to hit)Bi G#.....).#fontaine3 the Skirmisher#....†..#Spriggan of Ashenzari *.....###########.......#Health: 21/42 ============------------#......bb.#####.###Magic: 14/15 ======================--#....b.bb°# #.#AC: 2Str: 4#..#####b.# #.#EV: 20Int: 15Bi ! #.b #b.#####.#SH: 0Dex: 21#.b #..b...#.##XL:  9 Next: 40% Place: Dungeon:7#.. #.@###b...#######Noise: ===------  Time: 4408.9 (0.0)Bi4!#.b#####).# #..........#l) +0 shortbowBi!#bb..b.Fb.# ##...#####.#Fire: l) +0 shortbow##Fb..##### ##.## #.### Quill Will/2 #####.# #....#.# ##### F   Jeremiah (polearm, very drained)##'##Bi!##...####.....##Press: ? - help, Q - select action, ( or ) - cycleBi"Shift-Dir - straight lineAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe and wearingan orb of guile (heavily wounded, heavily drained, 66% to hit)  Bi:"zYou shoot an arrow. The arrow hits Jeremiah!  Jeremiah is severely wounded.Bi<.b.bBiƬO.bBi6b.BiD.bBi   #....†..#  #####  ..b#  Bix.°# #.#  #bb# #.#  #.b #b.#####.#  #.b #...b..#.##  #.. #.@#  Bi#).#   .Fb.# Biϸ>  ##Fb..##### ##.## BiN #### #.#  #.#  Bi-;##'##    Bie Shift-Dir - straight line  Aim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe and wearingBian orb of guile (heavily wounded, heavily drained, 66% to hit)  You shoot an arrow. The arrow hits Jeremiah!  BiJeremiah is severely wounded.  Jeremiah lets out a twisted cry.BiL   #....†..#  #####  BiM..b#  .°# #.#  #bb# #.#  #.b #b.#####.#  Bi3N#.b #...b..#.##  #.. #.@#  #).#   .Fb.#  BibN ##Fb..##### ##.##  #### #.# BiNi #.#  ##'##BiN  BiNBiQ .bSomething smites you!BiQR.bBi2R6b.BibZJbbBi~[T12------9.7 (0.8BiUbb.bb.bbbbFbBibBileV _* * * LOW HITPOINT WARNING * * *BiD3BiLBiNF _Unknown command.Bi7Bi68Bi @BiH.Bi]ID.bBiI&.BiJO.bBiJR.bBiJ@.bBiK$bBiCK.Bi{K bBiK.BiL.Bi0L%bBiL2bBiU    #....†..#  #####  BiaV...b#  .bb# #.#  #b.# #.# BiV #.b #..#####.#  #.b #..b..b#.##  BiVg#.. #b@###.  Bi-W#.b#   .F..#   ##Fb.b##### ##.## BipWc #### #.#  #.#  ##'## BiW3    BiWThe butterfly disappears in a burst of colours!Jeremiah shouts, "O dreadful one, destroy my foe!"Bi,   #....†..#  #####  Bi_-...b#  .bb# #.#  #b.# #.#  #.b #..#####.#  Bi-#.b #..b..b#.##  #.. #b@#  #.b# Bi-o  .F..#   Bi1.7##Fb.b##### ##.##  #### #.#  #.# Bik.W ##'##  Bi. Bi38 b.  Something smites you!Bi81b.Bi1@Z.b.Bi@/.bBiABiK bb* * * LOW HITPOINT WARNING * * *BiK{/42 -------------10.7 (1.0BiS bb.bbb..bbbbBi2 ------6- _The butterfly leaves your sight.Bi#......# #......# #......# #.[....# #######......## ###########.....#.......# ##...........####Bi#.......###..#########.# ### #....)..##..## ##.# #.# #####.#.##@####### ##~.# #.#####.......##.###...###~~~# ...........)####.##~...~##~.## #.....#.####......#~≈#≈.≈#≈.# ......#.####......#~≈#≈~≈#≈~# ##....#...........#.≈#≈.≈#≈~#  ####.##.#.#......#.≈#≈.≈#≈~##....#.#.###'##~≈#≈.≈BiK#≈~#######.......##.≈#≈~≈#≈~#Bid5==--2.2 (2.5BiKBi! _You climb upwards.Biic _There is a stone staircase leading down here. Bi? Bi Bi  Bi BiD _2= Bi Bi Bi Biv  Bi  BiW :== Bic  Bi  Bi S3= Bi Bit Bi Bi2 Bi Bi Bi Bi Bi BiW Bi' Bi]I4= Bi BiR Bi Bi Bi Bi Bip Bi Bi( Bi Bin _You feel your willpower return. BiS5= Biw Bi-  Bi\  Bi  Bi! Bi! Bi-" Bi9# Bix#!6 Bi#(= Bi$ Bi% Bi?& Bi& Bii' Bi' Bi ( Bi( Bi( Bi_) Bi#* Bi[*f7== Bi1 Bi2 Bi3 BiK4 Bi5 Bia5 Bi`7 Bi8 Bi8 Bi9 Bi; Bi;S8= Bi< Bi?> Bi> Bi~? Bi@ BiA BiwB BiC BiC39= BiD Bi'E BiF BiF Bi;G BiH Bi>H BiH BiqI BiI BiJ BiJ BiK;10/42 Bi)K2= BiK BiaL BiL BiM BiM BiM BigN Bi-O Bi[O BiO BiP BiP31= BiQ BiQ BiR BiR BiIS BiT Bi/T BiYU BiV BiW BiW BiCY BiY!2 BiY2= BiiZ Bi\, Bi>] BiC^ Bi^ Bi_ Bi7a BiaI3= Bib BiOd, Bid Bie Bie Bif Bih BiJh BiOi Bi"k Bikf4== Bil Bi n Bign Biro Biq Bi]q Bi$r Biws Bis Bit Biv Bi^vS5= BiQw Bix, Bity Biz Bi{ Bi } Bi\~ Bi~I6= Bi Bi Bi8 Bi@ Bi Bi Bi. Bi[ Bi Bi BiG BiS7= Bi Big Bi Bi Biڍ Bi Biw BiF Bi BiƐ Bi! BiT18= Bi Bi  BiL Bi@ Bi Bi BiӘ Bi' Bi59= Bi Bi Bi Bi" Bi! Bi Bi Bi Bi+ Bi] Bim Bi BiT20= Bi Bi, Biv Bi۩ Bi Bi BiR Bi Bi Bi4 Bi^1== Bi BiW Bi Bi Bi Bi Bi Bi|, Bi& Bi BiK2= Bi Biy Bi׻ Bi˼ Bi# Bi{ Bi Bi  Bi=3= Bi Bi Bi$4=5= Bi6= Bi[7=8== Bia9= Bi Bi) Bit Bie BiY  Bi  Bi  Bi  Bi4 N30= Bi  Bic  Bi  Bir  Bi Bi BiH Bi Bi Bi Bi  BiW1= Bi` Bi Bi Bi Biw Bi Bi Bi BiQ Bi2 Bi Bi K2= Bi  Biw! Bi! Bi" Bi$ BiK$ BiB% Bi'k3= Bi( Bi) Bi) Bi* Bi,, Bi- Bi. Bi/ Bi\0 Bi1 BiK2K4= BiY3 Bi4 Bi4 Bi5 BiU7 Bi7 Biu8 Bi9 Bi9 Bi,; Biw< Bi<#5 Bi<E== Bi= Bi>? Bi|? Bi@ BikA BiA BiB BiB Bi-C BiVCN6= Bi@D BiE BiF BiG BifH BiH BiI BiJ BiWK BiL BiN BiNK7= BiO BiQ, BiR BiVX BiV BiW Bi,Y BiY#8 BiY2= BiZ Bi1\ Biv\ Bid] Bi_ BiU_ BiD` Bia, Bib Bi.d Biud BidD9= Bie Big Bikg Birh Bii Bi"j Bi[k Bil Bim BiBmO40= Bi]n Bio Bi p Bip Bi%r Bi^r BiMs Bit BiLu Biv Biw Biw#1 Bi#x(= Biy Biz BiTz Biz Bi{ Bi{ Bi_| Bi#} Bi} Bi3~ BiX Bih2== Bi/ Bie --562.2 (150.0) _HP restored. Bi BiE _Done exploring."Bi`"Bi"Bi8"Bi\"Bif _"Bi4"Bie="Bi@~"Bi!5 # # ##.....# ########...... ##........)... # #######............ ## ###########.@................70.0 (7.8) .# ##...........#####...)........ .###..#########.# #........#### .##..## ##.# #######.##### .##>####### ##~.# #.....# .##.###...###~~~# ########'#  ###.##~...~##~.## #.........  .....#~≈#≈.≈#≈.# #)........  .....#~≈#≈~≈#≈~# #......... "BiK"Bi5N"BiO#BiU#BiU#BiV#Bi=^#BicX#Bi}e#Bif#Bi}g#BiQi#Bij#Biak#Bil#Bin#Bip#Bip#Biq#Bit#Biv,#Bi w#BiYy#Biz#Bi{#Bi|#Bi#Bir,#BiY#Bi`#Bi #Bi#Bi#Bi#BiT#Bi#Bi#Bi֓#Bi B#Biw#Biz,#Bi#Bi#Bi/#Bin#Bi#Bi:X#Bi #######  #.....##  #Bi6#######......# #### #........@...# #7.8  #######............##########.## ##..................'............ ...#####...)........##########. ##.# #........##### #.#. ##.# #######.##### #.#.#Bi~.# #.....# #... ~~~# ########'## #### ~.## #.........####Bi#Bi|#BiN _You see here a +0 spear.#Bi I#Bi #Bib #Bib P _#Bi #BiY #Bi} #Bie #Biy ,#Bi #Bi #Bi #Bi #Bi #Bi @  There is an open door here.#Bi7 #Bi  _#Bi! #Bi #Bi #BiE #Bi* #BiA #Bi\ #Bi #Bi #Bi #Bi` #Bi #Bi #Bi #Bi #BiM #Bi #Bi #Bi6 #Bi #Bi #Bi ########.....## ####......# ####### ......)...# #.....# ..........##########.###.# ..........'....># 83.8 (6.0 .)........##########.###.# ......##### #.#...# ####.##### #.#.#.#  #.....# #...#.##Bi ######'## #####.#.........### #.# #)..........# #.# #.........#.# #.##Bi #Bi #Bi $BiM$Bi3$Bi$Bi$Bi_n$Bi$BiP$Bi$BiH$Bi$Bi$Bi$Bi$Bi$Bi`$Bi5$Bi$Bi $Bi!$Bi$Bi>$Bi$Bi$Bi,$Bi $Bi$Bi'$Bij$Bi$Bi|   ##  .##  ..# #######  # #.....#  $Bi:G##########.###.#  '.#  8.6 (4.8.##########.###.#  ### #.#...#   #.#.#.#  .# #...#.#  '## #####.#    ..### #.#    ....# #.#    ..#.# #.#   $Bi$Bi $Bi c _There is a stone staircase leading down here.$BiQ 3$Bi $Bi $Bi3 I9.6 (1.0 _$Bi I 7  You climb downwards.$Bi #.....###.....##.# #.#...# #.###.### ########'## #.##.## #.#.###...## #.##.####.  #.##########.....###...:.....  #.##..............#####..####  #.#...####.........####....##  ##........'.........+.........  #......####.........####....##  #.......# #..@.....## ##.#.#  #...#.#.###.#.....## ###.#  ###.........##...###.#  #.#.......###'###.#  #.###.###.# #.##.# #.# #.###.###.##.#$Bi$ o[m #.# #.........####.# #.# #####.##....#########.# #.# #.#....#..........#$BiP-91.1 (2.5$BikW$Bi+XS _Level annotation: Jeremiah$BiZa _There is a stone staircase leading up here.%Bi)_ %Bi_ %Bi[` %Bii %Bik %Bi6p : _%Bip %Bi_r %Bir %Bi]s %Bit %Biv %BiYw %Bix %Bi} @  There is an open door here.%Bi~ %Bi   _%Bi %Bi) %Bi %BiD %Bi %Bi %Bi %Bi %Bi %Bi %Bin %Bi %Bi' %Bi %Bi ,%Bi# %Bi4 %Bi %BiÒ %Bi̓ %Bi %Bi %BiW %Bi@ %Biל %Bi %Bi %Bi %Bi %BiB ,%Biޣ %Bi& %Bi %Bij %BiZ %Bit %Bie %Bi %Bi %BiG a  You see here a yak skeleton.%Bi, %Bi  _%Bi! %Bi %Bi- ,%Bi %Bi! %Bid ,%Bi %Bi %Bi ,%Bi %Bi %Bi3 %Bi %Bi %Bi %Bie %Bi %Biz %BiS %Bi h  Jeremiah comes into view.%Bi  #.....).#  #....÷..# ###########.......# #.......b.#####.### #....b.b.b# #.##..#####..# #.#%BiL #.b #..#####.##.b #...F..#.## #.. #.<###.@..####### #.b#####bb# #..........# %Bi #bb..b.Fb.# ##...#####.# %Bi ##Fb..##### ##.## #.########## #.# #...... #.# ######F   Jeremiah (polearm, wandering) ##'##  %Bi ##...##  ##.....## #.%Bi ##%Bi 1603.1 (12.0)%Bi~ 27 (12.6 _%Bi %Bi 'Bi #.......# #.....).#  #....÷..#  ###########.......#  #.......b.#####.####....b.b.b# #.#  #..#####..# #.#  #.b #..#####.#  #.b #...F..#@##  #.. #.<###....#######  #.b#####bb# #..........#  'Bi#bb..b.Fb.# ##...#####.#  ##Fb..##### ##.## #.############.# #.......##.# #######.##'## ## #.#'Bi'Bi04.3 (0.6)'BiJ'Bi'Bio'Bip'Biq'Bilw'Bi #.###.###.# #.# #.#  #.# #.###.###.# #.##.# #.........### #.#'Bi Y#.# #####.##....#########.##.# #.#....#..........##.#######.......###########  #.........# 10  #########.......# 'Bi}  #.......# #.....).# #....÷..##########.......# .......b.#####.### ....b.b.b# #.# ..#####..# #.#'Bi- 'BiW 'Bi 'Bi9'Biz:'Bi='Bi>(BiT>(BiD?(Bi@(Bi$F(BiG(BiCH(BiFL,(BiM(Bi~M(BiN(BiP(BiQ(Bi-R(BiR(Bim  ####.........####....####......# #..<.....## ##.#.#..#.#.###.#.....## ###.###.........##...## #.# #...###'## #.# #.###.###.# #.# #.# #.# #.###.###.# #.# #.# #..## #.# #.# #####.##.@..#########.#2.1 (1.8  #.# #.#....#..........##.#######.......############...............##########.......# #.......# #.....).# #(Bin[40m....÷..#  ###########.......#(Bia 3(BiB (Bi )Bi? )Bi )Bi )Bi )Bi )BiO )Bi X)Bi )Bi- X)Bi )Big ,)Biz )Bi} @  There is an open door here.)Bi' 5 _)Bi )BiT J  #.# ##...## #.##.####.#  #.##########.....###...:.....# #.##..............#####..##### #.#...####.........####....######........'.........+...........#......####.........####....#####.......# #..<.....## ##.)Bi #...#.#.###.#.....## #####........## 5.1 (3.0.......###'## #.###.# #.# #.# #.###.###.# #.#.# #.........####.##.# #####.##....#########.#)Bi #.# #.#....#..........##.#######.......########### #........)BiD )Bi )Bi *BiT *BigU *BiV *Bi(\ *Bic] *Bi a B*Bia *Binb *Bifc *BiQj k....###.....##.# #.#...# #.##.### ########'## #.##.## #. #.# ##...## #.##.####. #.############...:..... #.##.....*Bij {.#####..#### #.#...####..####.... ##........'.........+......... #......###....####....## # #..@.....## ##.#.#6.3 (1.2*Bik ~..#.#.###.#.....## ###.###.........##...## #.# #.#.......###'## #.# #.###.###.# #.# #.# #.# #.###.###.# *Bik  #.# #.# #.........### #.# #.# #####.##....#.# #.# #.#....#..........#*Birl *Biq *Bis a _There is a stone staircase leading up here.+Bi&+Bi'+Bi,+Bi2+Bi5270 _+Bif7+Bi>%6+Bi{      ## .## ..# #######  ..# #.....#  ..##########.###.#  +Bi..'.............@#  ..##########.###.#  ### #.#...#  ## #.#.#.#  .# #...#.#  '## #####.#    ..### #.#    ....# #.#    ..#.# #.#   +Bi@,8.8 (2.5+Bi:I _You climb upwards. _There is a stone staircase leading down here.,Bi; ,BiК ,Bi ,Bi ,Bi ,Bi P _,Biy ,BiC ,Bi ,Bi ,Bi ,Bi! ,,Bi ## .## ..######## ..##.....#.##########.###.#,Bi '.............>#########.###. ### #.#... ## #.#.#20.6 (1.8# #... ',BiL |#### ..### ...# ,Bi U..#.# . ###.##### ,Bi '#.......#,Bia ,Bi ,Bi޸ -Bi3-Bi-Bi-Bi|-Bis-Bi-BiB-Bi.-Bi-Bi/-Bi-Bi} ..##########.###.# ..'.............>##########.###. ### ## #.#.#.# #...#. '## #### ..### # ....# 3.0 (2.4.#.# ..#.# -Biz###.##### #.......# #.......# #.......# #.########-Bi;-Bi -Bi -Bi>3-Biɀ-Bi@-Bi-Bin-BiW-Bi-Biq-Bi-Bi-Bi0-Bi-Bi/-Bi-Bi; ## #.#. .# #...#. '## ## -Bi..### # ....# .#.# ..#.#-Bif ###.##### #.......#5.4 -Biܖ9#.......# #.......# #.###-Big##### ..#..........# ###..........#  #..........# -Bi.I .....-Biϗ-Bi-Bi -Bi-BiK-Bi-Bi-Bi(-BiWX-Bi-Bie-BiW-Bi-Bi8-Bi-Bi-Bi[-Biy-Biq-Bi< ....# .#.# ..#.# ###.##### #.......# -Bi#.......# #.......# #.########7.8 ..#..........# ###..........# -Bi #..........#  .....  ##### )..))....##.# -Bi@.###)....##.# -Bi-Bi-BiL-Bi -Bi  -Bi -Bi$ -Bi% -Bi( B-BiB) -Bi) -BiP* -Bi+ -Bi{, -Bi, -BiF- -Bil. -BiS/ -Bi/ -Bi60 -Bi5 M #.......# #.......# #.......# #.###-Big5 ##### ..#..........# ###..........#  #..........#  .....-Bi5 >30.2  ##### -Bi5 )..))....##.# .###)....##.# )###......#.### -Bi5 `...#......#.... .#.#......####..#......# #.-Bi 6 -Bi6 -Bi!; -Bi< -BiJ -BiȔ 3-Bi% -Bi -Bi) -Bi} -Bi -Bi6 -Bi` -Bi% -BiԞ -Bi -Bi -Bin ###### ..#..........# ###..........#  #..........#  .....  ##### )..))....##.# -Biť j.###)....##.# 2.6 )###......#.### ...#......#.... .#.#......####..#......# #. .#.#..)...# #..#.....#### #..#..#.# #####..# ..#.# #.....## -Bi0 -BiB -Bi .Bi.Bi3.BiC.Bi&.BiB.Bi(.Bin.Bi.Bi!.Bi,.Bis.Bi.Bil.Bi.Bi.Bip+  .....  ##### )..))....##.# .###)....##.# )###......#.### ...#......#.... .#.#......####..Bi%T.#......# #.5.0 .#.#..)...# #..#.....#### #..#..#.# #####..# ..#.# #.....## ..#.###.##.## +......##.#..# ...##.#.## .BiQ...##.#.# .Bi .Bi.Bi`u.Biu.Bi{.BiM~.Bi .Bik .Bi .Bi .Bi .Bi4 B.Bi .Bi< .Bi .Bi .Bi .Bi) .Bi .Bi .Bi .Bi .Bi| .Bi  ##.###)....##.# #.# .Bi .#)####.####.# .....##....#.# .Bi !.#.#.#......####.#.# .#.#......# #.#.# .BiW ...#.#..)...# #...# <.Bi #### #..## ..#...#.# #####..#.Bi  ..#...#.# #....@## .Bi L7.4..#...#.###.##.# ..+......##.#..#  ..#......##.#.#.Bi f ..#......##.#.#  .........##... ###.......##..## ##.......... .Bi m #......>..## .Bi .Bie .Bi /BiH/BiI3/Bi4O/BiP/BiP/Bi*T,/BiU/BiU/BiV/BiX/Bi]Y/BiY/BiZ/Bi\/Big]/Bi]/Bim^/BiPc ...#.#.#......# ....#.#..)...# #...#/Bic <#### #..## ....#...#.# #####..# ....#...#.# #.....##/Bic ..#...#.###.##.# .....+......##.#..# /Bid ..#......##.#.## ..#......##.#@#  /Bi9d9.8.........##... #####.......##..##/Bibd[ ##.......... /Bid##.# #......>..##  #.# ########## /Bidn #.#  #<# /Bid/ ###/Bie/Bipk/Bik/BiH /Biݾ /Bi޿ /Bi /Bit /Bi /Biu ,/Bi /Bi /Bi /Bis ,/Bi /Bi /Bi /Bi /Biq /Bi} /BiM ###......#...#.# #.....##  #......#...#.###.##.## /Bi i# #......+......##.#..# # #......#......##.#.## ###......#......##.#.#...........##...# ##.######.......##..## /Bi J #.....###..........#  #.###.# #......@..##42.2 /BiN q##.# #.# ########### ...# #.# #### #<#  ### /Bi /Biw /Bi /Bih  /Bi ]_There is a stone staircase leading down here.0Bi3.2 (1.0 _0Bi0Bi 7  You climb downwards.  Level annotation: Jeremiah0Bi # #####  #.#W..##  ###......#  .# 0Bi ##.......#  #.......... ##...####### ##.##.W   shadowghast (dormant)#0Bi7,4.7 (2.50BiS=0Bi>U _You encounter a shadowghast.0BiAa _There is a stone staircase leading up here.1Bi   Casting: Jinxbite (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1Bi) .WYou beckon some vexing sprites to accompany your attacks.1Bi' WW1Biު 3----==5.7 (1.0Will/2 Jinx 1Bi 1Bi ; _You feel your willpower being sapped.2Bi X  You shoot an arrow. The arrow hits the shadowghast.2BiH  The shadowghast is lightly damaged.2Biw8*2Bi;g (invisible)The shadowghast slips into darkness.2Bi8W2Bi4=6.5 (0.82Bi_2BiI _The shadowghast flickers and vanishes for a moment.2Biǽf ))You shoot an arrow.2Bi-E .WThe arrow completely misses the shadowghast.2BiE,7.4 (0.92Bi+J2BiKQ _The shadowghast misses you.2Biw  You shoot an arrow. The arrow hits the shadowghast.2Bim:*2BiH]< Wdrained)The shadowghast is moderately damaged.A giggling sprite leaps out and doodles on the shadowghast's face.  The shadowghast is moderately damaged.2Bit^]37---8.2 (0.82Bi*c2BiXe0 _The shadowghast claws you.2Biƿ f ))You shoot an arrow.2BiF K.W2BiVG D----9.02BiJ 2BiL b _The arrow completely misses the shadowghast.2Bib  You shoot an arrow. The arrow hits the shadowghast!2Bi  The shadowghast is severely damaged.82Bi/ 2Bi! \ _The shadowghast completely misses you.3Bi(  You shoot an arrow. The arrow hits the shadowghast!3Bi6:*3Biƅ .  The shadowghast is almost destroyed.A giggling sprite leaps out and insults the shadowghast's ancestors.3Bi](3Bi/p 8---4==3Bi850.6 _You destroy the shadowghast!Your Fighting skill increases to level 2!3Bi3BiPo _Your Translocations skill increases to level 4!3Bi|3Bi3Bi3Bi>H _No target in view!5Bi5BiФ5BiP5Bi5Bia(5BiI5Bix _The jinxing sprites lose interest in you.5Bi5Bi5Bi@{ _The sprites lose interest in your situation.5Bi5BiN5Bi5Bi#95BiED===5Bi85BiC5Bi5Bip5Bi5Bi_5Bi5Bi\5BiúL5==5Bif5BiG4 _Magic restored.5BiֽV40=5Bi]5Bi5Bi5Bi5Bi5Bi<5Bi5Bi5Bi5f1===5Bi5Bi/5Bi|5Bi5Bi%5Bix5Bi5Bi*5Bit5Bi5Bi5Bi$h2==5Bi5Bi\1 _HP restored.5Bi5Bi5Bi5Big5Bi5Bi5BiF5Bi5Bi15Bi|D=5Bi&5Bin _You feel your willpower return.5Bi5Bi5Bi5Bi5Bic5Bi5Bi5Bio5Bi5BiA5Bi5BiK5Bi5BiR5Bi5BiK5Bi5Bi=5Biq5Bi(5Bi5Bi$5Bi5Bi5Bi 5BiQ5Bi5Bit5Bih5Bi5BiB5Bi5Bi,5Bi=5Bi5Bi,5Bic5Bi35BiU5Bi5Bi'5Bi5Bi.##.##.# #.##### #.#...########......#>....<.#---76.2 (25.6).#######.......########5BiK #...............# ##...##########.# ##.## #.# #.##+#5Bi 5Bi]G---8 (26.25Bi5Bi; _Found a stone staircase leading down.9Biw39Bi9Bi(9BiX9Bi9Bi9Biu9Bia9Bi9BiI9Bi9BiZ9BiO9Bi9Bi,9BiK9Bi9Bi<9Bi9Bi9Bi,9Bi9Bi9BiM9Bij  You encounter a killer bee.9Bi ...... ... #.# #.# #.####.#  #.y....#  #@#  9Bi#.##.##.##### #.#...###########......#y   killer bee (asleep)>............<.#.#######.......########9Bi/#...............#9BiE280.4 (3.6)9Bi31.0 (4.2 _9Bi9Bi9Bi3 )))yYou shoot an arrow. The arrow hits the killer bee.9Bi#y.y.y9Bi).9Bi)4===8 (0.89Bib.9Bi$18 _The killer bee is lightly wounded.:BipI ...#.##.####...y. #..#####.#...###########............##...##########.#:BiJ.y:Bi=Q.y   killer bee:BiQ6---2.4 (0.6:BiV:BiEX:BiH h#.##.###...y #####...###########......>............<:Bi 6.#######.......######## #...............#...########## ##.##:Bik E.y:Bi Y---3.0:Bi :BiG ;Bi0#.##.###.... #y.####...###########......>............<.#######.......######## ;Bi21!#...............#...########## ##.## #.#;Bi2D.y;BiG3E.y;Bi8;Bi69%6;BiR=;Bi:>;BiI,#.##.###.... #y.#####...###########......#>............<.#.#######.......######## #...............;Bi##...########## ##.## #.#;BiD.y;BiN  The killer bee attacks as it pursues you!;Bi/=4.2;Bi;Bi W _The killer bee barely misses you.............<.#Fire: l) +0 shortbow=Bi.#######.......########Quill #...............#=Bi##...##########.#y   killer bee=Bi=##.###.##.# _Found a stone staircase leading down. _You encounter a killer bee.=Bi\xYou shoot an arrow. The arrow hits the killer bee. _The killer bee is lightly wounded.  =BizqThe killer bee attacks as it pursues you! _The killer bee barely misses you.=Bi=Bi=BiL=Bip=Bi;9  Casting: Jinxbite (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>Bih   You beckon some vexing sprites to accompany your attacks.36----3----=5.2 (1.0Will/2 Jinx  _You feel your willpower being sapped. The killer bee stings you. x2@Bi|@Bi~aA killer bee. A giant bee, bearing a deadly barb which can sting repeatedly. Max HP: ~16Will: +AC: +EV: ++++  rF: ... rC: ... rPois: xrNeg: ... rElec: . Threat: High Class: Natural Size: TinyInt: Animal Speed: 200% (normally travels faster than you) You have about 51% to hit with your +0 shortbow. It has about 25% to hit you. Attack Max Damage After Damaging Hits Sting 10Poison It can fly.ABi%ABi #.#fontaine3 the Skirmisher#.#Spriggan of Ashenzari *.....#.####.#Health: 36/42 ====================----#......#Magic: 13/15 ====================----#.#AC: 2Str: 4#.#EV: 20Int: 15#.#SH: 0Dex: 21#y#####XL:  9 Next: 48% Place: Dungeon:7#@#...##Noise: ==-------  Time: 4685.2 (1.0)#########......#l) +0 shortbow>............<.#Fire: l) +0 shortbow.#######.......########Quill Will/2 Jinx ABi #...............###...##########.#y   killer bee##.###.##.#The killer bee attacks as it pursues you! ABi< _The killer bee barely misses you.Casting: Jinxbite (safe; 3% risk of failure)  ABif Confirm with . or Enter, or press ? or * to list all spells.You beckon some vexing sprites to accompany your attacks. _You feel your willpower being sapped. The killer bee stings you. x2ABiABi]ABiABiQCBiV)))))))CBi}M ......yYou shoot an arrow. The arrow misses the killer bee.The killer bee closely misses you. The killer bee stings you!  You are poisoned.CBi~28====----=6.0 (0.8Pois Quill Will/2 Jinx CBiCBiDž1 _The killer bee poisons you!CBi; V)))))))CBiZ ......yYou shoot an arrow. The arrow barely misses the killer bee. You feel sick.CBi#j6------8CBiOCBiX _The killer bee closely misses you.CBi V)))))))CBit 3*CBiG  ......y (very drained)You shoot an arrow. The arrow barely misses the killer bee.A giggling sprite leaps out and smacks the killer bee with its own antenna.  The killer bee is moderately wounded.CBiH G--7.7 (0.9CBi}M CBixP _You feel sick. The killer bee misses you. The killer bee closely misses you.DBi;kW  You shoot an arrow. The arrow hits the killer bee.DBi2q  The killer bee is heavily wounded.DBiH58.5 (0.8DBiDBim _You feel sick. The killer bee completely misses you. x2DBi  You shoot an arrow. The arrow hits the killer bee!DBi4Um  The killer bee is almost dead.DBiU]4-9.3DBi[DBi\_ _You feel sick. The killer bee misses you.DBi †You shoot an arrow. The arrow hits the killer bee!DBi (DBi -5090.1 _You kill the killer bee!EBiF #.###.... #†#####.#...###########@.....#>............<.#######.......######## #........#.##+#EBi֮EBiP3---7 (0.6EBiCEBi$ _You feel sick.EBi  #.###.... #†#####.#...###########......>........@...<.#######.......######## #........##...###########+#EBi' EBi `4==---1.3EBi$$ EBi-& $ _You feel sick.EBiM; .... #†#####.#...###########......>............<.#######.@.....######## #........EBi#...########## ##.##  ##.##EBiEBiX%9EBiEBi6FBi"o  #†#####.#...###########......>............<.#######.......########FBio #........#...########## ##.##  #.# ......FBiv  The sprites lose interest in your situation.You feel sick.FBiv2-2.5Quill Will/2 FBizFBi|[ _You are no longer poisoned.FBi'4 FBiOr†#####.#...###########......>............<.#######.......######## FBic'#.FBit.......##.@.##########FBio ##.## FBiɀx #.# ......FBiIFBi '3.1FBiFBiFBiM.# †#####  #.#...##########.....>............<.# .###############..@...........##...##########.###.###.#FBi#FBi$B==7FBi'FBi)GBimrM#......# †#####  #.#...##########.....>............<.# .##############..............##...##########.###.###.#GBi*yGBiy'4.3GBi~GBikGBiGBiGBiZGBiGBi3=GBiBGBiGBiJGBiGBiGBihz4=5==GBiJGBi7GBi]GBiGBiGBiߓGBiGBiGBi1GBiіGBiOGBi˜#5GBiM===GBiGBi,GBilGBiEGBicGBiϜGBiGBicK6=GBiGBi GBiGBiGBi,GBidGBiVGBiGBiGBipGBiͩ^7=GBiGBin _You feel your willpower return.GBi6GBiGBieGBiGBinGBiGBiڱGBiGBi"GBiv^8==GBi<GBiGBiGBiOGBiGBi۹GBiGBiGBiK9=GBi?GBiGBi;GBiGBiGBiGBiGBi,GBiGBijGBiN30=GBiGBiGBi.GBiGBiGBiGBivGBiGBi,GBiGBiUGBiW1=GBiGBiBGBi,GBiGBiGBiK2=GBi.GBiGBiGBiGBiGBiVGBiGBirGBiGBixGBiGBi2U3=GBiGBiGBiGBiwGBiGBiGBiGBi?GBiGBiGBiGBiKK4=GBiGBi GBieGBiGBiuGBiGBijGBiGBi6GBiGBiGBi#5GBi7E==GBiGBi#GBiPGBiGBi8GBi}GBi&GBiGBiU6=GBiGBi5GBiZGBiGBisGBiGBiGBiGBiQGBiGBiGBi57=GBiGBiGBiqGBiGBiGBiGBiGBia GBi BGBi GBi #8GBi 2=GBiGBi,GBiBGBi[GBiGBiGBiGBiK9=GBiPGBi"GBimGBiGBi]GBiGBiGBiGBi GBiUGBi7GBicGBiO40=GBi@GBi,GBiGBi,GBi GBi GBi GBiB!GBiJ"GBi{"K1=GBi"GBi"$GBiP$GBi$GBi%GBi!&GBi&GBi(GBi+)GBi)GBir+GBi+h2==GBi,GBiO.GBi/GBi/GBi0GBi1GBih3GBi3GBi4GBi5GBi6GBia6GBi6GBi8GBip9GBi99=GBi:GBi;GBi;GBi(<GBi{<GBi?GBiUB  You open the door.  You encounter a white imp.GBiaHZ #.#...###########......#>............<.#.#######.......########GBiH#...............###...##########.# ##.##  #.#  #@#  #'# GBidI\ ...  ##.##:.... ............. ...............5   white imp (asleep) ß..... ..........+  ..... #......5...# ...[GBi,P1769.3 (75.0)GBiP370.3 (76 _GBi)TGBiV\ _Found a parchment of Ozocubu's Armour.HBi] )))))5  )You shoot an arrow. The arrow hits the white imp!HBiU<A5.HBiCF'.....HBi&D:===1.1 (0.8)HBi{IHBiK] _The white imp is almost dead.HBi )))))You shoot an arrow.  The arrow hits the white imp but does no damage.HBi5RB5.HBiZ'... 9HBigaHBib] _The white imp is almost dead.IBiB_)))))))IBi;?5.IBiC>'....IBi`D'2.7IBiJIBiLq _You shoot an arrow. The arrow closely misses the white imp.IBi ))) You shoot an arrow. The arrow hits the white imp.IBi ^\'..3.5IBieIBi|] _The white imp is almost dead.JBi .  You shoot an arrow. The arrow hits the white imp.)))JBiN0'..JBi 6--4.3 _You kill the white imp!JBi JBi6m _Your Spellcasting skill increases to level 4!JBi>*JBie+JBiZ1JBi53H _No target in view!JBipJBi:qJBixJBii{H _No target in view!JBiJBiJBiJBiFH _No target in view!JBi3JBiJBipJBif _JBiJBi{,JBiBJBi@JBi8--JBiyJBi[JBiJBiJBi JBi8 L6==JBi8 JBiw JBiI,JBiJBi@  There is an open door here.JBiJBip _JBihJBi9JBiJBiJJBigJBi!JBi$JBiv$:==JBi &JBi>0 .#######.......######## #...............# ##...##########.# ##.##  #.#  #.#  ##'###...####.##....#--- ##......#.......# ........ ...........# ##ß..... .............+  ..... ###...#  ...[ #.#.## ... #.##.....## .# #/ ##...# #You pick up a parchment of Ozocubu's Armour and begin reading...JBi8.82.7 (8.4JBi 9F---3.7 (9JBi>JBiFI _You add the spell Ozocubu's Armour to your library.KBi%3KBi~KBiKBiKBi9KBi,KBil ##...###.# ##.##  #.#  #.##'####...## # ##.##KBi##.....## ###........#####.......# ................@.......#4.3 (0.6#ß...........KBi 8..+  .....[.###.# ...[ #.###KBi^ ... #.##.....# .# #/ ##...## # # #+## KBilKBi9*9 (1.2KBiKBiK _Found a +0 ring mail.LBiXLBitXLBi; ,LBiJ< LBi= LBiD? LBi? LBi|G LBir JLBiys LBiUu ,LBiu LBi5v LBi;w LBix ,LBiy LBiz LBi| ,LBiH} LBi LBi2 ,LBiy LBi LBi ,LBi LBiT LBi ,LBi LBi LBi LBi4 LBi  #..##.###.# #+## #.........# #.# #.###.##### #.# #.###.########.## ................## ..###.#.#.##......  #.#.#.##.....# #......#.# #.# ###......###@# ###........# .....#############         You pick up a parchment of Poisonous Vapours and begin reading...LBi 1803.3 (14.4)LBi +4.3 (15LBiL LBi J _You add the spell Poisonous Vapours to your library.MBimMBi Spells (Memorise)TypeFailure Level  a - Sigil of BindingHexesMBiAM6% 3b - Maxwell's Portable Piledriver Translocation10% 3  c - Inner FlameHexes/Fire16% 3  d - Poisonous VapoursAlchemy/AirMBi19%1  e - SandblastEarth19%1  f - Cause FearHexes22% 4  g - Call ImpSummoning26% 2  h - Mercury ArrowConjuration/Alchemy26% 2  i - Dimensional BullseyeHexes/Translocation26% 4  j - Ozocubu's ArmourIce47% 3  k - PasswallEarth47% 3  l - AnguishHexes/NecromancyMBi552% 4  m - Martyr's KnellNecromancy/Summoning87% 4  MBitn - Detonation CatalystFire/Alchemy99% 5 12 spell levels left MBi][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitSBi#..##.###.# #+##fontaine3 the Skirmisher #.........# #.#Spriggan of Ashenzari *..... #.###.##### #.#Health: 42/42 ======================== #.###.########.##Magic: 16/16 ======================== ................##AC: 2Str: 4 ..###.#.#.##......EV: 20Int: 15#.#.#.##.....#SH: 0Dex: 21#......#.# #.#XL:  9 Next: 50% Place: Dungeon:7###......###@#Noise: ---------  Time: 4804.3 (0.0)###........#l) +0 shortbow.....########Fire: l) +0 shortbow######Quill Bi;33H        You pick up a parchment of Ozocubu's Armour and begin reading... _You add the spell Ozocubu's Armour to your library. _Found a +0 ring mail. _b - a wand of light (4)  You pick up a parchment of Poisonous Vapours and begin reading... _You add the spell Poisonous Vapours to your library.  Okay, then. _SBiQ)   Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.1   4.2  -2   i + Spellcasting 4.0   3.5  +2           b - Staves   0.0   1.7  -3   j + Hexes5.2   4.2  +2   c - Unarmed Combat   0.0   1.4  -2   k + Translocations 4.2   2.5  +4       l - Fire Magic   0.7   1.4  -2   d - Short BladesSBi)    0.0   0.8  +1   m - Ice Magic   0.0   1.4  -2   e * Ranged Weapons  11.8  13.5   0           n - Evocations   0.0   0.6  +3   f - Armour   0.0   1.7  -3   o - Shapeshifting   0.0   0.7  +2   g - Dodging   5.7   3.0  +3       h - Stealth   6.1   2.5  +5    SBi *                                                   The relative cost of raising each skill is in cyan.  Skills enhanced by Ashenzari's power are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] trainingSBia* u[39;49m|cost|targetsVBiPd#..##.###.# #+##fontaine3 the Skirmisher #.........# #.#Spriggan of Ashenzari *..... #.###.##### #.#Health: 42/42 ======================== #.###.########.##Magic: 16/16 ======================== ................##AC: 2Str: 4 ..###.#.#.##......EV: 20Int: 15#.#.#.##.....#SH: 0Dex: 21#......#.# #.#XL:  9 Next: 50% Place: Dungeon:7###......###@#Noise: ---------  Time: 4804.3 (0.0)###........#l) +0 shortbow.....########Fire: l) +0 shortbow######Quill Bi@e;33H         _You add the spell Ozocubu's Armour to your library. _Found a +0 ring mail. _b - a wand of light (4)  You pick up a parchment of Poisonous Vapours and begin reading... _You add the spell Poisonous Vapours to your library. _Okay, then.VBiM  _VBi nVBi9 VBi VBi VBi VBiH VBir VBi VBiK VBi/ BVBi VBiN VBi ,VBiO VBi VBi VBi VBii VBia VBi ,VBit VBiw VBiy VBi VBi VBii VBi VBi" VBi] VBi VBid VBi ,VBi VBi VBi VBi\ VBi> VBi VBiE VBi VBis VBi VBi VBi/ VBis VBi VBi VBi VBi` VBi VBi VBiV VBi VBi VBi( VBi VBi VBiS VBi VBi VBi0 VBi nVBiA VBi VBi VBi VBiB VBi VBiN ,VBi VBi N _You now have 356 gold pieces (gained 18).VBi: 3VBi VBi VBi ,VBiz ,VBi XVBi VBi VBi\ VBi VBi VBi VBif VBiY VBi VBi VBi+ VBi VBi? VBi ,VBi VBi BVBi  VBi VBi VBi VBi VBi! VBi" VBi}" VBi?$ ,VBi$ VBi$ VBi*& VBi' VBi' VBiV( VBi) VBi* VBi+ VBi+ VBiD- VBia. ,VBi/ VBin0 VBiO2 BVBi6 XVBi7 VBi8 VBi 9 VBi9 VBi: VBi?  ##.## #.# #.# #.# #.# ###.#VBiX@  ##'## ##...## ##...## ##.###.## # ##.....## #.## ##.# ..#####.......# #.# #.# ...............###.## ##.# VBi@ ...............+@...###.## [.###..........####....## ..# #.#.......## #.....# ..# #.##.....## #.#.#.# #.# #.###...## #.#.#.# #.###.# #+## #.#.#.# VBi@ ,......# #.# #.....# #.##### #.# ###.### VBi%A v#.########.## #.#VBiK ##'........................'28.1 (23.8)..................#+VBi N VBiN L======9.1 (24VBiS VBiU = _As you open the door, it creaks loudly!WBiGIWBi>WBiWBiu,WBic@  There is an open door here.WBihWBi _WBi0WBi"WBiWBiWBiTWBiWBi,WBi$WBihWBi,WBiWBif,WBiWBiWBiWBi WBi\WBiWBiWBiWBiWBiWBirWBi%WBiWBiWBiRWBiWBiWBiWBiWBi,WBixWBivWBiwWBiWBiWBiWBiWBigWBiWBi WBi WBiG WBi WBiA WBiWBiWBihWBiWBi(,WBiWBi}!WBiS#WBi#WBi%WBi &WBi'WBi'WBi0(WBi)WBi8+,WBi+WBi,WBiY.,WBi/WBi 0WBi1WBi1WBi2WBio7WBi 8,WBi8WBi:WBi"<WBi<WBil=WBim>WBi?WBi@WBi>@WBi&CWBimCWBiDWBiaFWBiFWBiGWBiMGWBiHWBiuHWBiHWBiHWBiIWBi8JBWBiJWBiKWBi&LWBiLLWBiHOWBiOWBiP,WBi(QWBiQWBiQWBiQWBiRWBiSWBiSWBi+TWBiTWBiUWBiUWBiUWBiVWBi\WWBiWWBiWWBiXWBiZZ,WBiZWBi[WBi\WBi\WBi}]WBi^WBi_WBi_WBi`WBibWBi~cWBicWBikdWBieWBi,hWBihWBiiWBilWBionWBinWBioWBiArWBisWBisWBiuWBi^wWBiy,WBizWBi{7 _You open the door.WBi&}3WBi=~WBi@  There is an open door here.WBi0WBi _WBiFWBiwWBi5j  You sense a monster nearby.WBiL;.# #######.# #.# '## #.# ####.##### # ..## #.# #........# ## ...## # #.## #.##.###.# ##. ....## ##.##..###........#####.. .....####...........................'.......ß####ß..............####....+....'.....[.###....WBi## #....ß#.@#ß....[..# #.#..------ ...## ##.## #++####.....# #.##.# #. { #..##.# #.### '## #. #..##.###.# # .##.........# .###### #.###.#####  ##.###.#######WBi   ..###.#  #.............  .Y.#..# ....###.#.#.##. WBi/57.1 (28.0WBiC------ _WBiɗWBiXBiLXBiAMXBi NXBi]QXBiRXBiV2 XBi?V7_You open the large door.XBiJWXBiWXBi&XXBi+YXBiYXBi0ZXBiZXBi[XBi]XBi]XBi^XBiK`$ XBix`_You open the door.XBiYaXBiaXBiaXBi#d XBi8d: There is an open door here.XBieXBibf _XBiegXBithXBijXBijXBikXBilXBinXBi|pBXBipXBiqXBi~qXBiJsXBi]t,XBitXBiWuXBiuXBivXBi@vXBivXBiwXBiwXBixXBi|XBi1}XBia~XBi~XBiEXBiOXBiN,XBiXBiXBiAXBiXBiXBitXBiXBiɈXBiXBiXBi>XBisXBiXBiXBi3XBiiXBiXBiTXBiXBisXBiˎXBi;,XBiXBiN _You now have 368 gold pieces (gained 12).XBi%XBiRXBiXBiBXBiїXBiXBihXBiXBi}XBiXBiXBi{XBiXBiHXBiXBi4XBiUXBiXBi,XBiXBiXBiXBiXBiXBisXBiXBiXBiXBi%XBiIXBiXBi#XBiXBi'XBiZXBiXBiSXBiXBiߨXBiXBiwXBiXBiЫXBiXBivXBiĮXBiXBiXBi߰XBi4XBiXBi-XBiXBi|XBiXBiXBiXBiɷ,XBiXBiXBiXBiLXBiXBiXBi XBiEXBitXBiXBiXBi.XBiXBiXBiXBizXBi@XBiXBi XBimXBiXBi5XBi`XBiRXBiXBi~XBiXBiXBirXBi6,XBiXBi XBiXBiXBi,XBiXBiXXBiXBi XBiXBiXBiXBiXBiXBiXBiW,XBiXBiXBiXBiXBiXBiOXBiBXBi`XBi} XBi @  There is an open door here.XBiXBi _XBiXBiXBiXBiXBiXBiXBiJXBiXBiEXBiE  There is a large open door here.XBi%XBi _XBi"!XBi!XBi $,XBi$XBi?&XBi(,XBi+)XBi*XBi%,XBi,XBiD-XBi.XBi0,XBi1XBi3XBi 6h  You encounter a bullfrog.XBi|=...'.......ß####ß............... ....####....'....'.....[.###......## #....ß#..#ß....[..# #.#...XBi=## ##.####''####.....# #.##. .## #.# {#..#F⌠#..##.# #.### ## #.# #..#..#..##.###.# ## XBi=>2# #.# #..#_.#.........# # ###### #.#..#..#..#.###.##### #.# #.##....@.##.###.######## .###.# #..########............. XBib>oY.#..# #............###.#.#.##.. XBi>.#...## ####.######..# #.#.#.##.. XBi>#.....######.# ##.# #.#.# XBi>##...........# #.# ###......# F   bullfrog (asleep)XBi>`#########.#######..... XBi?v###### .#### XBiI?6###########XBiB> .FXBi!CR94.3 (37.2  Found a glowing silver altar of Zin.XBiJWFXBi\K5===9 (37.8XBiPXBi@R< _The bullfrog gives a loud, deep croak!YBiI))))YBi G.FYBis⌠.5.7 (0.8)YBio _You shoot an arrow. The arrow barely misses the bullfrog.YBi۞ ) You shoot an arrow. The arrow hits the bullfrog!YBi !G_FYBi)p  The bullfrog is severely wounded.YBid*$39YBi*3--6.5YBiw1YBi3, _The bullfrog hits you.ZBi@=))ZBi .FYou shoot an arrow. The arrow closely misses the bullfrog.7.3ZBiV _The bullfrog closely misses you.ZBifZe .  You shoot an arrow. The arrow hits the bullfrog!ZBi_(ZBiZBieJ--48.1ZBisZBi[L _You kill the bullfrog!ZBi IZBiy ZBin <40ZBi9 ZBi ZBi ZBi# ZBi` ZBiA ZBij ZBi ZBi$ ZBi5 ZBi K1=ZBi ZBi ZBi ZBi ZBi ,ZBi ZBi ZBi; ZBiz 2==ZBi@ ZBi ZBi7 ZBi ZBiu ZBi ZBi: ZBi ZBi ZBi i  You encounter an ufetubus.ZBiU <...'.......ß####ß...####....'....'.....[.###...## #....ß#..#ß....[..# #.#ZBi q...## ##.####''####.....# #.# #...## #.#⌠5#..#.⌠#..##.# #.#ZBi g'## #.#..#..#..#..##.###.  #.# #.#._#..#_.#ZBi ...  #.###### #.#..#..#..#.###.#### ZBi ##......# #.##.@....##.###.ZBi: o--- #...###.# #..######## ZBif ...Y.#..# #............###.#.#.# #...#...## ####.######..# #.#.#.# #ZBi f#.#.....######.# ##.# #...... ZBi  #.##...........# #.# ###.... 5   ufetubus (asleep)...### #.########## #...  ZBi  +###ZBi 1908.3 (10.2)ZBi; G---9 (10.8ZBiN 7_ZBi < _Found a hide-covered altar of Uskayaw.[BiL e .  You shoot an arrow. The arrow hits the ufetubus![BisS d)))[Bi L._.[Big V====9.8 (0.9)[Bi; 7_[Bi  [Bi >_You kill the ufetubus![Bit 3[Bij [BiR H _No target in view!\Bip_ _\Bin\Bi B\BiE  There is a large open door here.\Bib _\BiO\Bi\Bib,\Bi  There is an open door here. _ \BiP There is an open door here.\Bi% _\Bi\Bi\BiC\Bi\Bi\Bi\Bi6\Bi\Bi\Bid \Bi \BiV \Bi \Bi\Bi,\Bi\Biu\Bi\Bi\Bi \Bi\Bi\Bi\Bi\Bi\Bi\Bi$\Bi\Bi\Bi" \Bi1"_ You encounter a hound.\Biw- ##Fb..##### ##.## #.##### #### #.# #.... #.# ###### ##'##  ##...##  ##.....## ### ..# ##.......## ##.# .....##.........####.... ......'@........'.......--- .....##.........#### ... ##.......## #.... h ##.....## ##.# ##...## #.#⌠ ##'## #.#. h   hound (asleep) #.# \Bi-#.#. #.###### #.#.##......# #.##\Bi0024.2 (14.4)\Bi2#---\Bi<2+8 (15.0 _\BiR7\Bi8]BiL ))))))h    You shoot an arrow. The arrow hits the hound!  The hound barks!]Bi h.The hound is heavily wounded.]Bi";h.]BiQ3.'...]Bi:===5.6 (0.8)]Bi]Bim _The hound pauses to sniff the ground.]Bi )))) You shoot an arrow. The arrow hits the hound.]Biv :h.]Bi +.'..]Bi '6.4]Bi ]Bi ^ _The hound is severely wounded.]Bi$ 4)))))))]Bi G.h]Bi N....h.']Bi '7.2]Bis ]Bi p _You shoot an arrow. The arrow completely misses the hound.]Bi9 †You shoot an arrow. The arrow hits the hound!]BiPT))]Bi:%.']Bi}(/58.0]Bi-]Bi/I _You kill the hound!^BiRi^Bii^Bi$k^Bim^Bit ##Fb..##### ##.## #. #### #.# # #.#  ##'## ^Biku ##...## # # ##.....## #..#> ##.## ##.#.....##.####?....†.@.........'......0#.....##.#####.... ##.......## #^Biu=.... ##.....## ##.### ##...## #.# ##'## #.# #.# #.#^Biuj #.###### #.#^Biul ##......# #.^Bi}^Bi4---6 (0.6^BiZ^Bi4 _Found a stone staircase leading down.^BiQ _There is an open door here.^BiO---^Bi^BiH _No target in view!_Bim_Bi_Bi_BiS_Bi_Bij$ ##Fb..##### ##.## #. #### #.# ##. #.# .### ##'##... ##...##_Bi #. #.. ##.....##  #..#>. ##.## ##..#.....##.####_Bi!?....†@'.........'0.#.....##.#### #..... ##.......## #_Bi*...... ##.....## ##.#.## ##...## #... ##'## #._BiM.# #.# #.#._Bip #.###### #. ##......# #._Bi_Bi+,9.2 (0.6_Bi_Bi\ _Found a potion of moonshine._Bi_Bi_Bi_Bi_Bi_Bi,_Bia  You see here a hound corpse._Bi_Bi< __Bi}_Bi_Bi_Bi_BiY_Bim_Bi*_Bi_Bi_Bi_Bi_Bi_Bi_Biz_Bi]_Bi_Bi_Bi_Bi_Bi_Bix _t - 8 scrolls of teleportation (gained 1)_Bi_BiC_BiW_Bia_Bi,_Bi_Bi_Bi,_Bi_Bi_Bi_Bi7_Bi_Bi_Bi _Bi _Bi _Bi _Bi^ _Bi _Biw _Bi _Bi _Bi* _Bi _BiA _Bi` _Bi _Bi _Bi _Bi   You sense a monster nearby. #.#.....##.........####..!.....†.'.........'.#.#.....##.........####..#.#.....###.......## #..#.......# ##.....## ##.#####.#### ##...## #.#......# ##'##  #.#.##.# #.# # #.#.##@# #.###### # # #.##.# ##......# # #.{... ##...###.# # ####.#.#...Y.#..#  #.#.##...#...## ## ..# ###.#.....#### ### #.##........ ........############_Bi 039.2 (10.0)_Bi $ __Bi" _Bi$ aBiɢA nasty sensed monster. A very dangerous monster whose presence has been revealed by the power of Ashenzari.aBi"!aBi'#.#.....##.........####.. fontaine3 the Skirmisher#!.....†.'.........'..... Spriggan of Ashenzari *.....#.#.....##.........####.. Health: 42/42 ========================#.#.....###.......## #.. Magic: 16/16 ========================#.......# ##.....## ##. AC: 2Str: 4#####.#### ##...## #. EV: 20Int: 15aBig(#......# ##'###. SH: 0Dex: 21#.#.##.# #.##. XL:  9 Next: 55% Place: Dungeon:7#.#.##@# #.###### #. Noise: ---------  Time: 4939.2 (10.0)# #.##.# ##......# #. l) +0 shortbowaBi(#.{... ##...###.# #. Fire: l) +0 shortbow####.#.#...Y.#..# #. Quill aBi(b#.#.##...#...## ##..# ###.#.....####### #.##................############## aBi(q_There is an open door here. _No target in view! aBi")0_Found a potion of moonshine. _You see here a hound corpse. _t - 8 scrolls of teleportation (gained 1) _You sense a monster nearby.aBi.aBi0/aBiH3aBi4bBid bBid A nasty sensed monster. A very dangerous monster whose presence has been revealed by the power of bBiae Ashenzari.eBin eBiu #.#.....##.........####.. fontaine3 the Skirmisher#!.....†.'.........'..... Spriggan of Ashenzari *.....#.#.....##.........####.. Health: 42/42 ========================#.#.....###.......## #.. Magic: 16/16 ========================#.......# ##.....## ##. AC: 2Str: 4#####.#### ##...## #. EV: 20Int: 15eBiv #......# ##'###. SH: 0Dex: 21#.#.##.# #.##. XL:  9 Next: 55% Place: Dungeon:7#.#.##@# #.###### #. Noise: ---------  Time: 4939.2 (0.0)# #.##.# ##......# #. l) +0 shortbow#.{... ##...###.# #. Fire: l) +0 shortbow####.#.#...Y.#..# #. Quill #.#.##...#...## ##..# ###.#.....####### #.##................############## _There is an open door here. _No target in view! _Found a potion of moonshine. _You see here a hound corpse. _Biw 40mt - 8 scrolls of teleportation (gained 1) _You sense a monster nearby.eBi} eBij~ eBi4 eBi` gBigBiA nasty sensed monster. A very dangerous monster whose presence has been revealed by the power of Ashenzari.gBigBiT#.#.....##.........####.. fontaine3 the Skirmisher#!.....†.'.........'..... Spriggan of Ashenzari *.....#.#.....##.........####.. Health: 42/42 ========================#.#.....###.......## #.. Magic: 16/16 ========================#.......# ##.....## ##. AC: 2Str: 4#####.#### ##...## #. EV: 20Int: 15#......# ##'###. SH: 0gBiHDex: 21#.#.##.# #.##. XL:  9 Next: 55% Place: Dungeon:7#.#.##@# #.###### #. Noise: ---------  Time: 4939.2 (0.0)# #.##.# ##......# #. l) +0 shortbow#.{... ##...###.# #. Fire: l) +0 shortbow####.#.#...Y.#..# #. Quill #.#.##...#...## ##..# ###.#.....####### #.##................############## gBi_There is an open door here. _No target in view! _Found a potion of moonshine. _You see here a hound corpse. gBi_t - 8 scrolls of teleportation (gained 1) _You sense a monster nearby.gBi$gBi%gBi*gBi+iBiB" PjBizM#>.##### ##.#.....######!.....†.''...#.....##..####.....###.......## #........# ##.....## ######.#### ##...###......# ##'## . #.###### #.##.# ##......{... ##...#######.#.#...Y.#..# #..# # jBi@8 (0.6jBi҇jBi?jBit> dM..# ##.....## ###>.##### ##.#.....######!.....†.''...#.jBi> 5..####.....###.......## #........# ##.....## ######.#### ##...###.....@# ##'###.#.# . #.#####jBi? # #.##.# ##.....#.{... ##...###.# #.###jBi@ /FjBi|G .F   Jeremiah (polearm, wandering)jBi|H (40.4jBitM jBimN lBi #.#..#..# ##.....##  #.#..#>.###.## ## #.#.....##.#### #!.....†.'.'lBi+ #.#.....##.#### #.#.....###.## # #.......# ##.....## ## #####.#### ##...## #lBi< #....@.# ##'## #lBi #.#.##.# #.# # #.#.##.# #.###### # # #.##.# ##......# # #..F.. ##...###.# #lBi ####.#.#...Y.#..# #lBi #.#.##...#...##  lBi ..# ###.#.....### lBiD ### #.## lBi9lBi'1.0lBilBiWflBiflBiglBiplBiErlBipu,lBivlBixh  Jeremiah comes into view.lBi  #.......# ##...##   #.#..#..# ##.....##   #.#..#>.###.##   #.#.....##..###   #!.....†.'..'.   #.#.....##...###  lBin #.#.....###.......##   #.......# ##.....##  #####@#### ##...##   #......# ##'##   #.#.##.# #.#  lBi #.#.##.# #.######  # #.##.# ##......#   #.FF.. ##...###.# F   Jeremiah (polearm, wandering)  ####.#.#...Y.#..#  lBie #.#.##...#...##   ..# ###.#.....#lBi&6lBiz32.2 (1.2 _lBilBilBiE j###.#### ##'## #.......# ##...## .#..#..# ##.....## #.#..#>.###.......## #.#.....##.###!.....†.''..#...####.....###.......###....@..# ##.....#######.#### ##...###......# ##'###.#.##.# . #.###### #.##.# ##......FF.. ##...#######.#.#...Y.#..##.#.##...#...#lBi 4F.lBi? lBi *8 (0.6lBih lBi mBi  #.# #.# ###   ####.#### ##'##  #.......# ##  #.#..#..# ##  #.#..#>.###.......##  #.#.....##..mBi@####   #!.....†.'.'...   #.#.....##..##   #.#...@.###..#   #.......# ##..#   #####.#### ##...   #......# ##'#   mBiuE#.#.##.# #.# #.#.##.# #.######  mBi# #F##.# ...# #..F.. ##...###mBi™E.# ####.#.#...Y.#..mBi!#mBi>mBi'3.4mBijmBimBi+ ####.# #.# #... #.# #.# #### ####.#### ##'##  #.......# ##  #.#..#..# ##  #.#..#>.###.......##  #.#.....##.........#### #!.....†.'.........'.... #.#....@##..##. #.#.....###..#. #.......# ##..## #####.#### ##...# #......# ##'#mBi3# #.#.##.# #.# # #.#.##.# #.###### #  # #F##.# ...# #  #..F.. ##...###.# # mBimBi`'4.0mBimBimBiVmBiήmBimBimBi mBifBmBimBi/mBimBi mBi: There is an open door here.mBimBi6 _mBicmBiqmBi^mBimBifmBi##Fb..##### ##.## #.##########.# #.# #.......#.# #.# #######.####.#### ##'## #.#.......# ##...## #.#.#..#..# ##.....## ####.#.#..#>.###.......## ##.mBie#.#.....##.........####.#!.....†.'.@.......'.......ß6.4 (2.4#.#.....##.........####....'#.#.....###.......## #....ß#.......# ##.....## ##.#######.#### ##...## #.#⌠.mBi#......# ##'## #.#..#.#.##.# #.# #.#._mBi#.#.##.# #.###### #.#..mBi# #F##.# ##......# #.##.mBimBiqmBinBinBixnBinBinBiKnBiQBnBinBinBinBi!nBiXnBinBinBinBinBinBinBi/ ##Fb..##### ##.## #.#######  ####.# #.# #.......# #.# #.# #######.#  ####.#### ##'## #.# ##.......# ##...## #.# #nBiDK#.#..#..# ##.....## ####.## ##.#..#>.###.......## ##.##..####.#.....##.........####....#!.....†.'.....@...'.......ß####8.8  nBi#.#.....##.........####....'....#.#.....###.......## #....ß#..##.......# ##.....## ##.####''#####.#### ##...## #.#⌠.#..##......# ##'## #.#..#..#nBi#.#.##.# #.# #.#._#..##.#.##.# #.###### #.#..#..#nBi# #F##.# ##......# #.##....nBinBinBinBi nBi nBi7 nBi nBiն nBi nBi nBi nBiλ nBi5 nBi nBi nBiK nBi nBi ) ..##### ##.## #.####### #. #.# #.# #.......# #. nBiX V#.# #.# #######.# #. #.#### ##'## #.# ####. nBi j.....# ##...## #.# #.... ..#..# ##.....## ####.## #.##. nBi ..#>.###.......## ##.##..###.... .....##.........####.... nBi ....†.'.........@.......ß####ß...51.2 nBi !.....##.........####....'....' .....###.......## #....ß#..#ß... nBiZ |.....# ##.....## ##.####''####. ##.#### ##...## #.#⌠.#..#.⌠#. ......# ##'## #.#..#..#..#. .#.##.# #.# #.#._#..#_.#. nBi .#.##.# #.###### #.#..#..#..#.#F##.# ##......# #.##......##nBi nBi nBi Q _There is an open door here.nBiN:nBi:nBi;oBiuoBioBi| _oBioBioBiu oBi oBi oBi. oBi ,oBi oBix ### ##.## #.####### #.#### #.# #.......# #.#  #.# #######.# #.# # ##'## #.# ####.#### .# ##...## #.# #.... .# ##.....## ####.## #.##.# .###.......## ##.##..###.... .##.........####.... †.'.........'ß####ß....3.6##.........####....'....'.....[oBi?###.......## #....ß#..#ß....[# ##.....## ##.####''####....# ##...## #.#⌠.#..#.⌠#..## ##'## #.#..#..#..#..# #.# #.# #.#._#..#_.#.... #.# #.###### #.#..#..#..#.## #.# ##......# #.##......##.#oBiOoBioBioBioBioBioBipBipBipBipBipBipBiϝnpBiMpBipBipBiLpBipBiepBipBipBiapBipBipBi@pBipBipBiЦpBi pBipBik.......## ##.##..###........ ##.........####.................. .'.........'.......ß####ß.................####....'....'.....[. ###.......## #....ß#..#ß....[..# # ##.....## ##.####''####.....# pBi## ##...## #.#⌠.#..#.⌠#..##.# ##'## #.#..#..#..#..##.# .# #.# #@#._#..#_.#7.2 (3.6 #.###### #.#..#..#..#.###.# ##......# #.##......##.###.# ..###.# #..########.. .#.#...Y.#..# #............###.# .pBia#.##...#...## ####.######..# #.# .# ###.#.....######.# ##.# # ## #.##...........# #.# ###  ........######### #.#####pBipBiJpBiRpBippBi pBiJpBiUpBiE.pBi.pBi9/pBip6pBi7pBi<pBiY>,pBi>pBi?pBiApBiApBi BqBiqBiT,qBiqBigqBiqBiqBiqBiqBi_,qBiqBi+qBi[ qBi qBi% qBi  ##'## #.#..#..#..#..##.# # #.# #.#._#..#_.# # #.###### #.#..#..#..#.###.## # ## #.##......##.###.# . ##...###.# #..########........ #.#...Y.#..# #............###.#. #qBi).##...#...## ####.######..# #.#. # ###.#.....######.# ##.# #... # #.##........@..# #.# ###62.0 (4.8 qBit ........######### #.#####  ######### #....... ######## qBiqBiqBiUrBiXGIrBiNrBiOrBi$RrBiSrBiT,rBi,UrBiVrBiWrBi.XrBiXrBiZrBi[rBi[rBiM\rBi]rBi^rBi:_rBi_rBiarBiUbrBibrBi6crBiho ......# ##'## #.#..#..#.. #.#.##.# #.# #.#._#..#_.# #.#.##.# #.###### #.#..#..#..#F##.# ##......# #.##..... rBi)iZ #..F.. ##...###.# #..########  ####.#.#.....#..# #.......... #.#.##...#...## ####.#####rBiVi ..# ###.#.....######.# ## ### #.##.@.........# #6.2 (4.2 .........#########  ##########rBiziQ #rBi jrBiorBiIrBirBiJrBirBi rBis rBi& rBirBiWrBirBirBirBiDrBirBi[rBi,rBirBirBi!rBiR!rBi!rBi' #.#.##.# #.# #.#._#. #.#.##.# #.###### #.#..#. # #F##.# ##......# #.##... #..F.. ##...###.# #..## ####.#.#.....#..# #..... #.#.##...#...## ####.## ..# ###.#.....######.# rBi( ###.###.##...........#  #....######### 9.2 (3.0 ###### rBi(rBi-rBi/sBi$sBiВsBiDsBiHtBitBi.tBitBiOtBi tBiI tBi tBiӕ tBiܖ tBi& tBi} tBif tBi ,tBi\ tBi BtBiY tBiğ tBi tBiG tBi tBi ,tBi tBiv tBi tBi- tBi tBiO tBi tBi tBi tBi> tBi tBil tBi tBi tBi ,tBi tBi{ tBi# tBie tBiʬ tBi3  .# ##'## #.#..#..#..#..##.# .# #.#._#..#_.#..... .# #.###### #.#..#..#..#.###.# .# ##......# #.##......##.###. tBi T.. ##...###.# #..########. .#.#.....#..# #............###. .#.##...#...## ####.######..# #.# .# ###.#.....######.# ##.# #.. ##.###.##.......@...# #.# ###75.8 (6.6  #.......... #.##################......####### tBi tBi tBi vBiJ~vBi<Jeremiah, Barachi Dreamer Jeremiah was a peaceful dreamer, prone to impromptu naps. They slipped into slumber while gazing into a magical orb, and dreamed of an old and hateful powerbinding them into service. Now Jeremiah stumbles through the dungeon, searching vBi%for the precious dreamshard that will restore their master’s power, unsure whether they wake or slumber still. Their dreams leak into reality in the form of a constant stream of butterflies. Max HP: ~45Will: noneAC: +EV: +++ Threat: Lethal Class: Natural Size: Medium Int: Human Speed: 100% (travel: 83%) (normally travels slower than you) You have about 67% to hit with your +0 shortbow. They have about 46% to hit you. AttackvBiwMax Damage Hit: +4 trident (drain) 18 + 13 (drain) They have a 24% chance to notice you each turn. They are resistant to drowning. They can travel through water. They can open doors. vBiJ vBiP .# ##'###.#..#..#..#..##.# fontaine3 the Skirmisher .# #.##.#._#..#_.#...... Spriggan of Ashenzari *..... vBiUQ .# #.###### #.#..#..#..#.###.# Health: 42/42 ======================== .# ##......# #.##......##.###.# Magic: 16/16 ======================== .. ##...###.# #..########....... AC: 2Str: 4 .#.#.....#..# #............###.# EV: 20Int: 15 .#.##...#...## ####.######..# #.# SH: 0Dex: 21 vBiQ .# ###.#.....######.# ##.# #.. XL:  9 Next: 55% Place: Dungeon:7 ##.###.##.......@...# #.# ### Noise: ---------  Time: 4975.8 (6.6)  #..........######### #.##### l) +0 shortbow############vBi@R #...... Fire: l) +0 shortbow####### Quill          _You see here a hound corpse. vBiR ._t - 8 scrolls of teleportation (gained 1) _You sense a monster nearby. _Jeremiah comes into view. _There is an open door here. _There is an open door here.vBiW vBiZX vBic\ vBi] wBi8"wBi"wBi-'wBid(xBi,xBi3xBixBirxBixBixBixBiOxBixBixBi,xBixBixBixBixBixBi1 .....## #....ß#..#ß....[..# ....## ##.####''####.....# #.# #...## #.#⌠.#..#.⌠#..##.# ##'## #.#..#..#..#  #.# #.#._#..#_.#...#  #.###### #.#..#..#..#.###.#### ##......# #.##......##.###.#### #...###.# #..########......... .....#..# #....@.......###.#.#.xBi8.8 (3.0 #...#...## ####.######..# #.#.#. ##.#.....######.# ##.# ##.##...........# #.# ###.... ........######### #.#######.. ######### #.........# ###########xBisxBi9xBiyBiyBiyBiyBiyBiyBiXyBiyBiLyBiyBiryBiyBiyBiyBiyBiyBi>yBiyBiyBiWyBiyBiyBiyBiyBiyBiyBiyBiyBiyBi9yBi5yBiyBiyBiDyBiyBiyBijyBiyBiyBiyBiyBi`  ####.## #.##.###.# ##.....#  ##.##..###........#####...... ###.............................. .......ß####ß.................... ###....'....'.....[.##.yBi #....ß#..#ß....[..# #.#.......  ##.####''####.....# #.##.....  #.#⌠.#..#.⌠#..##.# #.###...## yBi #.#..#..#..#.@##.###.# ##+## 84.8 (6  #.#._#..#_.#.........# #.# yBi' #.#..#..#..#.###.##### #.#  #.##......##.###.########.## yBiH# #..########................### # #............###.#.#.##. yBi## ####.######..# #.#.#.##.....## .######.# ##.# #......#.#.#.# ........# #.# ###......###.#yBiZyBiyBi7yBi3yBi9yBi.yBiUByBiyBiyBiQyBiiyBiܧyBiJyBiyBiyBiyBiyBi5yBityBicyBityBi͵yBi1yBiŽ #.####### #.##### ##.## #.......# #.# #.# ####.# #.# #.#  #.# ####.##### ##'##  #.# #........# ##...##  ####.## #.##.###.# ##.....#..###........#####....... yBi-~###.............................. .......ß####ß...@................7.8 (3 ###....'....'.....[.###..........  #....ß#..#ß....[..# #.#.......# yBidq ##.####''####.....# #.##.....##  #.#⌠.#..#.⌠#..##.# #.###...yBi##  #.#..#..#..#..##.###.# ##+## yBi #.#._#..#_.#.........# #.# yBi9# #.#..#..#..#.###.##### #.# # #.##......##.###.########.##yBiʿyBiyBizBiVzBilWzBi]zBi^zBiHzBiIzBiJzBiPzBiUnzBi.VzBiVzBiWzBiFY,zBi*ZzBiy[zBi_\,zBi]zBi^zBihd,zBi0fzBin ##########.... #>............#.#######..... ...# #####.# #...... ##.# #.....# ##...###.####### #.##### ##.##  #.......# #.# #.#  #######.# #.# #.#  #.# ####@##### ##'## 90zBinI #.# #........# ##...## ####.## #.##.###.# ## # ##.##..###........###.. ####............................. '.......ß####ß...................  ####....'....'.....[.###......... ...ß#..#ß....[..# #.#.......  zBi1o ##.####''####.....# #.##.....# zBiozBiGszBi2t{Bi{Bi[{Bif{Bi{Bi{BiB{BiX{Bi{Bi{Bi;{Bi'{Bit{Bi{Bi{Bi{Bi{{Bi{Bi {Bim {Bi {Bi {Bi {Bil {Bi {Bi {Bi {Bir{Bi{Bi{Bif{Bi~,{Bi{Bi{Bi{Bi{Bi_{Bi.####.# ......#  #.#  #.#  #.#  #†#####  #.#...## ##########......# #@............<.6.2 (5.4 #.#######.... {Bi_-#####.# #.......... #.....# ##...######## #.##### ##.## .....# #.# #.# {Bi2# #.# #.#  #.# ####.##### ##'## {Bi.# #........# ##...## {Bi>{Bi^{Bi!c _There is a stone staircase leading down here.{Bi {Bi {Bi {Bi {Bi 37.2 (1.0 _{BiZ {Bi<} %8{BiՁ # #########.. #.......... #.......... #.. #.........!  #..........  #..........  ########### {Bi ,8.7 (2.5{Bi {Bi s _You climb downwards.  Found a potion of heal wounds.{Biw a _There is a stone staircase leading up here.}Bi}Bi!}Bi}BiG}Bi#39.7 (1.0 _}Bit$}BiG 7  You climb upwards.}Bi?]#.####.##......##.##.# #.# #†##### #.#...## ##########......# #.....<.# #.#######.......#######.# #..........}Bix#.....# ##...###### ###### #.##### ##.## .....# #.##.# ####.# #.##.##.# ####.##### ##'###.# #........# ##...## # }BiS /5001.2 (2.5}BiX }BiY S _Level annotation: Jeremiah}Bi [ c _There is a stone staircase leading down here.Bi5 Bi Biw Bi! Bi& 32.2 (1.0 _Bi( Biv* %8Bi1 # #########.. #.......... #.......... #.. #.........!  #..........  #..........  ########### Bi٘ ,3.7 (2.5Bij Bi # _You climb downwards.Bi a _There is a stone staircase leading up here.Bi4Biz5Bi26Bi8Bi;?###########...#..........<#.##..<#.!0.0#.##.############# BiEBiJ,4.3 (0.6BiKBiN9 _Found a stone staircase leading up.BihO Bi$P BilQ BiT BiGY Bi4Z Bi^ ,Bi` Bi` Bia Bid Bi[f Bif BiXg Bij Bik ,Bi m Bin Bio ,Bip Bi,r Bins Bis Bipt Biv BiFw Bix BiU{ v _w - 4 potions of heal wounds (gained 1)Bie| Bi| Bi} Bi~ BiV Bi Bi Bi Bib ,Bi Biڄ Bi2 ,BiĆ Bi< Bi Bi Bi: BiT BiL Bi Bi BiS Bik w.## ..#### . ..#....### .#.... #########...######...# #..........<..##.....<.# #..........##.##@###....12.5 (8.2 #..<..............^..... #............## Bi #..........#.... #..........#### ############Bi Bi( ,3.1 (8.8Bi Bi? 9 _Found a stone staircase leading up.Bi6Bi<73BiU:Bi;Bi?BBiB,Bi`DBiGFBiyIBiIBiJBi`MBi OBioOBioPBisRBiTBiXUBiCVBi%Z,Bi6_Bilci _i - 5 scrolls of identify (gained 1)BieBi[fBigBiiBikBi0lBilBi!pBiPrBiBifontaine3 the Skirmisher.# #.Spriggan of Ashenzari *......# ...Health: 42/42 ========================### .# #..#Magic: 16/16 ========================#.. .#.....AC: 2Str: 4###.. .#....gEV: 20Int: 15#.... ##.......SH: 0Dex: 21###.##.##........XL:  9 Next: 55% Place: Dungeon:8.........@##...Noise: ---------  Time: 5018.3 (5.2)#......###..#l) +0 shortbow.########........###Fire: l) +0 shortbow....### #i0m....#......Quill ######...######...#.## ........<..##.....<.#g   Sprozz (polearm, asleep) ........##.##.###...... <..............^....... ..................##### _Found a stone staircase leading up. _w - 4 potions of heal wounds (gained 1) _Found a stone staircase leading up. _i - 5 scrolls of identify (gained 1)  You encounter Sprozz, Inventive Apiarist. He is wielding a +0 mace and a +0spear.Bi-  BiZ--more--BiBi;Bi)ABiHBiL: 9 (5.8 _BiFOBiWBiIBiZKSprozz, Inventive Apiarist A former beekeeper's apprentice with an ambitious dream: to modernise the whole world's beekeeping industry with the smooth certainty of disease-proof metal. His methods may be questionable and his goals dubious, but his prototype's stinger still looks awfully sharp... Max HP: ~66Will: ++AC: +EV: ++ Threat: Lethal Class: Natural Size: Medium Int: Human Speed: 100% (normally travels slower than you) You have about 98% to hit with your +0 shortbow (while incapacitated). He has about 35% to hit you. AttacksMax Damage Hit: +0 mace 13 BiK+Hit: +0 spear 11 He has a 11% chance to notice you each turn. He can open doors. He has mastered the following spells, which are affected by silence and [!]: Description|StatusesBig Nazja's All-Purpose Tempering Manifests a magical hammer that repairs and temporarily augments the offensive capabilities of any nearby construct - be it golem or phalanx beetle or even dancing weapon. This process results in a flurry of sparks, slag, and concussivehockwaves that do considerable damage to any enemies adjacent to the targeted construct, but it cannot be recast upon the same object until the enhancement wears off. Range : 7Bi Sprozz, Inventive Apiarist A former beekeeper's apprentice with an ambitious dream: to modernise the whole world's beekeeping industry with the smooth certainty of disease-proof metal. His methods may be questionable and his goals dubious, but his prototype's stinger still looks awfully sharp... Max HP: ~66Will: ++AC: +EV: ++ Threat: Lethal Class: Natural Size: Medium Int: Human Speed: 100% (normally travels slower than you) You have about 98% to hit with your +0 shortbow (while incapacitated). He has about 35% to hit you. AttacksMax Damage Hit: +0 mace 13 Hit: +0 spear 11 He has a 11% chance to notice you each turn. He can open doors. He has mastered the following spells, which are affected by silence and [!]: Description|StatusesBi Launch Clockwork Bee Constructs a mechanical bee and winds its clockwork mechanisms over several turns before unleashing it against a targeted foe. The bee is swift and Bihpowerful, but its clockwork quickly winds down as it attacks, eventually leavingit helpless and unable to move. The caster may repair and rewind a dormant bee by attempting to move into it, atthe cost of 1 MP. Spellpower increases the number of attacks the bee may perform before going dormant. Range : 7BiP Sprozz, Inventive Apiarist A former beekeeper's apprentice with an ambitious dream: to modernise the whole world's beekeeping industry with the smooth certainty of disease-proof metal. Bi His methods may be questionable and his goals dubious, but his prototype's stinger still looks awfully sharp... Max HP: ~66 Will: ++ AC: + EV: ++ Threat: Lethal Class: Natural Size: Medium Int: Human Speed: 100% (normally travels slower than you) You have about 98% to hit with your +0 shortbow (while incapacitated). BiHe has about 35% to hit you. AttacksMax Damage Hit: +0 mace 13 Hit: +0 spear 11 He has a 11% chance to notice you each turn. Bi7He can open doors. He has mastered the following spells, which are affected by silence and [!]: Description|StatusesBin Bi4u !fontaine3 the Skirmisher.# #.Spriggan of Ashenzari *......# ...Health: 42/42 ========================### .# #..#Biu Magic: 16/16 ========================#.. .#.....AC: 2Str: 4###.. .#....gEV: 20Int: 15#.... ##.......SH: 0Dex: 21###.##.##........XL:  9 Next: 55% Place: Dungeon:8.........@##...Biu Noise: ---------  Time: 5018.9 (5.8)#......###..#l) +0 shortbow.########........###Fire: l) +0 shortbowBiu k....### #....#......Quill ######...######...#.## ........<..##.....<.#Biv 0g   Sprozz (polearm, asleep) ........##.##.###...... <..............^....... ..................##### Bizv _Found a stone staircase leading up. _w - 4 potions of heal wounds (gained 1) _Found a stone staircase leading up. _i - 5 scrolls of identify (gained 1)  You encounter Sprozz, Inventive Apiarist. He is wielding a +0 mace and a +0 _spear.Biz Bi{ Bi~ Bi BiGBi JSprozz, Inventive Apiarist A former beekeeper's apprentice with an ambitious dream: to modernise the whole world's beekeeping industry with the smooth certainty of disease-proof metal. Bi3KtHis methods may be questionable and his goals dubious, but his prototype's stinger still looks awfully sharp... Max HP: ~66Will: ++AC: +EV: ++ Threat: Lethal Class: Natural Size: Medium Int: Human Speed: 100% (normally travels slower than you) You have about 98% to hit with your +0 shortbow (while incapacitated). He has about 35% to hit you. AttacksMax Damage Hit: +0 mace 13 Hit: +0 spear 11 He has a 11% chance to notice you each turn. He can open doors. He has mastered the following spells, which are affected by silence and BiK}[!]: Description|StatusesBiBi7fontaine3 the Skirmisher.# #.Spriggan of Ashenzari *......# ...Health: 42/42 ========================### .# #..#Magic: 16/16 ========================#.. .#.....AC: 2Str: 4###.. .#....gEV: 20BiInt: 15#.... ##.......SH: 0Dex: 21###.##.##........XL:  9 Next: 55% Place: Dungeon:8.........@##...Noise: ---------  Time: 5018.9 (0.0)#......###..#l) +0 shortbow.########........###Fire: l) +0 shortbow....### #....#......Quill BiD######...######...#.## ........<..##.....<.#g   Sprozz (polearm, asleep) ........##.##.###...... <..............^....... Bi..................##### _Found a stone staircase leading up. _w - 4 potions of heal wounds (gained 1) _Found a stone staircase leading up. _i - 5 scrolls of identify (gained 1)  You encounter Sprozz, Inventive Apiarist. He is wielding a +0 mace and a +0 _spear.BibBiBi,BiJBiiBiHn,Gear: 12/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  l - a +0 shortbow (weapon)  a - a +1 sling  g - a +0 sling of freezing  h - a +0 antimagic dagger Armour (go to first with [)  b - the cursed +0 robe "Apathy of Ashenzari" (worn) {Cun, Melee}  f - an orb of glassi - a +0 robe  k - a +0 robe Magical Staves (go to first with |)  c - a staff of cold BioJewellery (go to first with "=)  d - a ring of protection from cold (worn)  j - the cursed ring "Augurer of Ashenzari" (worn) {Slay+4, Range, Cun} Talismans (go to first with %)  e - a quill talisman (worn)Birl - a +0 shortbow (weapon). A curved piece of wood and string, for shooting arrows. Base accuracy: +2 Base damage: 8 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 11.9; use (s) to set 14.0 as a target for Ranged Weapons.  At 100% training you would reach 14.0 in about 0.8 XLs.  At current training (34%) you reach 14.0 in about 2.0 XLs. BiWearing heavy armour would reduce your attack speed with this weapon.  Current attack delay: 0.8. Damage rating: 17 (Base 8 x 127% (Dex) x 127% (Skill) + 4 (Slay)). This weapon falls into the 'Ranged Weapons' category. It is a two-handed weapon.It can be maximally enchanted to +9. You took it off a centaur on level 6 of the Dungeon. Stash search prefixes: {inventory} {Ranged Weapons} {two-handed} {ranged weapon}Menu/colouring prefixes: identified ranged equipped weapon _________________ (q)uiver, (u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.BiS/  Gear: 12/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  l - a +0 shortbow (weapon)  a - a +1 sling  g - a +0 sling of freezing Bi?0  h - a +0 antimagic dagger Armour (go to first with [)  b - the cursed +0 robe "Apathy of Ashenzari" (worn) {Cun, Melee}  f - an orb of glass  i - a +0 robe  k - a +0 robe Magical Staves (go to first with |)  c - a staff of cold Jewellery (go to first with "=)  d - a ring of protection from cold (worn)  j - the cursed ring "Augurer of Ashenzari" (worn) {Slay+4, Range, Cun} Talismans (go to first with %)  e - a quill talisman (worn) Bi{i - a +0 robe. A large, loose-fitting, wide-sleeved outer garment made of light cloth. It offers little protection against physical harm, but does not hinder evasion or Bi spellcasting. Base armour rating: 2 Encumbrance rating: 0 It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would remain unchanged. Your EV would remain unchanged. You took it off an orc wizard on level 4 of the Dungeon. Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ BiR“CLEOPATRA: Give me my robe, put on my crown; I have  Immortal longings in me” (w)ear, (d)rop, (=)adjust, or (i)nscribe.BiO  Gear: 12/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  l - a +0 shortbow (weapon)  a - a +1 sling  g - a +0 sling of freezing  h - a +0 antimagic dagger Armour (go to first with [)  b - the cursed +0 robe "Apathy of Ashenzari" (worn) {Cun, Melee}  f - an orb of glass  i - a +0 robe  k - a +0 robe Magical Staves (go to first with |)  c - a staff of cold Jewellery (go to first with "=) Bi  d - a ring of protection from cold (worn)  j - the cursed ring "Augurer of Ashenzari" (worn) {Slay+4, Range, Cun} Talismans (go to first with %)  e - a quill talisman (worn) Bi BiK>fontaine3 the Skirmisher.# #.Spriggan of Ashenzari *......# ...Health: 42/42 ========================### .# #..#Magic: 16/16 ========================#.. .#.....AC: 2Str: 4Bi###.. .#....gEV: 20Int: 15#.... ##.......SH: 0Dex: 21###.##.##........XL:  9 Next: 55% Place: Dungeon:8.........@##...Noise: ---------  Time: 5018.9 (0.0)#......###..#l) +0 shortbow.########........###Fire: l) +0 shortbow....### #....#......Quill ######...######...#.## ........<..##.....<.#g   Sprozz (polearm, asleep) ........##.##.###...... <..............^....... Bi ..................##### _Found a stone staircase leading up. _w - 4 potions of heal wounds (gained 1) _Found a stone staircase leading up. _i - 5 scrolls of identify (gained 1)  You encounter Sprozz, Inventive Apiarist. He is wielding a +0 mace and a +0 _spear.BiBiQBidBiZBi|Bil  Skill  Level Cost  Apt Skill  Level Cost  Apt a + FightingBi*2.1   4.2  -2   i + Spellcasting 4.1   3.5  +2           b - Staves   0.0   1.7  -3   j + HexesBil5.2   4.2  +2   c - Unarmed Combat   0.0   1.4  -2   k + Translocations 4.4   2.5  +4       l - Fire Magic   0.7   1.4  -2   d - Short Blades   0.0   0.8  +1   m - Ice Magic   0.0   1.4  -2   e * Ranged Weapons  11.9  13.5   0      Bi     n - Evocations   0.0   0.6  +3  BiU f - Armour   0.0   1.7  -3   o - Shapeshifting   0.0   0.7  +2   g - Dodging   5.7   3.0  +3  BiB     h - Stealth   6.1   2.5  +5  Bi                Bi@                        Bi            BiThe relative cost of raising each skill is in cyan.  Skills enhanced by Ashenzari's power are in green.  [?] HelpBi"G[=] set a skill target  BiV}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsBi Bi Bi6 fontaine3 the Skirmisher.# #.Spriggan of Ashenzari *......# ...Health: 42/42 ========================### .# #..#Magic: 16/16 ========================#.. .#.....AC: 2Str: 4###.. .#....gBi ;EV: 20Int: 15#.... ##.......SH: 0Dex: 21###.##.##........XL:  9 Next: 55% Place: Dungeon:8.........@##...Noise: ---------  Time: 5018.9 (0.0)#......###..#Bi Zl) +0 shortbow.########........###Fire: l) +0 shortbow....### #....#......Biu Quill ######...######...#.## ........<..##.....<.#g   Sprozz (polearm, asleep) ........##.##.###...... <..............^....... ..................##### _Found a stone staircase leading up. _w - 4 potions of heal wounds (gained 1) Bi _Found a stone staircase leading up. _i - 5 scrolls of identify (gained 1)  You encounter Sprozz, Inventive Apiarist. He is wielding a +0 mace and a +0 Bi G_spear.BiP Bi Bi Bi BizBi~dGear: 12/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  l - a +0 shortbow (weapon)  a - a +1 sling  g - a +0 sling of freezing Bi[ h - a +0 antimagic dagger Armour (go to first with [)  b - the cursed +0 robe "Apathy of Ashenzari" (worn) {Cun, Melee}  f - an orb of glassi - a +0 robe  k - a +0 robe Magical Staves (go to first with |)  c - a staff of cold BiJewellery (go to first with "=)  d - a ring of protection from cold (worn)  j - the cursed ring "Augurer of Ashenzari" (worn) {Slay+4, Range, Cun} Talismans (go to first with %)  e - a quill talisman (worn)Bi Bifontaine3 the Skirmisher.# #.Spriggan of Ashenzari *......# ...Health: 42/42 ========================### .# #..#Magic: 16/16 ========================#.. .#.....AC: 2Str: 4###.. .#....gEV: 20Int: 15#.... ##.......SH: 0Dex: 21###.##.##........XL:  9 Next: 55% Place: Dungeon:8.........@##...Noise: ---------  Time: 5018.9 (0.0)#......###..#l) +0 shortbow.########........###Fire: l) +0 shortbow....### #i8=m....#......Quill ######...######...#.## ........<..##.....<.#g   Sprozz (polearm, asleep) ........##.##.###...... <..............^....... ..................##### _Found a stone staircase leading up. _w - 4 potions of heal wounds (gained 1) _Found a stone staircase leading up. _i - 5 scrolls of identify (gained 1)  You encounter Sprozz, Inventive Apiarist. He is wielding a +0 mace and a +0 _spear.BiBieBiI Bi   Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.1   4.2  -2   i + Spellcasting 4.1   3.5  +2  Bi 8         b - Staves   0.0   1.7  -3   j + Hexes5.2   4.2  +2  Bi g c - Unarmed Combat   0.0   1.4  -2   k + Translocations 4.4   2.5  +4       l - Fire Magic   0.7   1.4  -2   d - Short Blades   0.0   0.8  +1   m - Ice Magic   0.0   1.4  -2  Bi h e * Ranged Weapons  11.9  13.5   0      Bi      n - Evocations   0.0   0.6  +3  Biw  f - Armour   0.0   1.7  -3   o - Shapeshifting   0.0   0.7  +2   g - Dodging   5.7   3.0  +3  Bi B     h - Stealth   6.1   2.5  +5  Bi˝         Bi n    Bi         Bi= l    Bih         Bi !            Bi         Bi The relative cost of raising each skill is in cyan.  Skills enhanced by Ashenzari's power are in green.  [?] HelpBi0 G[=] set a skill target  Biu g[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsBi Bi`OBiOBiTOfontaine3 the Skirmisher.# #.Spriggan of Ashenzari *......# ...Health: 42/42 ========================### .# #..#Magic: 16/16 ========================#.. .#.....AC: 2Str: 4###.. .#....gEV: 20Int: 15#.... ##.......Bi5USH: 0Dex: 21###.##.##........XL:  9 Next: 55% Place: Dungeon:8.........@##...Noise: ---------  Time: 5018.9 (0.0)#......###..#l) +0 shortbow.########........###Fire: l) +0 shortbow....### #....#......Quill BiV######...######...#.## ........<..##.....<.#g   Sprozz (polearm, asleep) ........##.##.###...... <..............^....... ..................##### _Found a stone staircase leading up. _w - 4 potions of heal wounds (gained 1) _Found a stone staircase leading up. _i - 5 scrolls of identify (gained 1)  You encounter Sprozz, Inventive Apiarist. He is wielding a +0 mace and a +0 _spear.BiyXBiXBiY[Bi\Bi; Bi>  Spells (Memorise)TypeFailure Level  a - Sigil of BindingHexesBi> M6% 3b - Maxwell's Portable Piledriver Translocation9% 3  c - Inner FlameHexes/Fire16% 3  d - Poisonous VapoursAlchemy/AirBi> 19%1  Bi? (e - SandblastEarth19%Bi-? (1  f - Cause FearHexesBir? Y21% 4  g - Dimensional BullseyeBi? Hexes/TranslocationBi? ]24% 4  h - Call ImpSummoningBi? T26% 2  i - Mercury ArrowBi? Conjuration/AlchemyBi? b26% 2  j - Ozocubu's ArmourIceBi@ \47% 3  k - PasswallEarthBi!@ N47% 3  l - AnguishBi9@ IHexes/Necromancy52% 4  BiQ@ 3m - Martyr's KnellNecromancy/SummoningBii@ d87% 4  n - Detonation CatalystFire/AlchemyBi@ 099% 5 Bi@ .12 spell levels left Bi@ ![Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] helpBi@ <[Esc] exitBi Sigil of Binding Creates two sigils nearby. Anyone who passes over them will be bound, able to act and dodge normally but unable to move away. When the effect wears off, theirmovement speed will rebound, giving them temporary swiftness. Swiftness from anysource grants immunity to binding. Only one set of sigils can be maintained at a time, and they will expire prematurely if they leave your sight. BiMLevel: 3 School: HexesFail: 6% Power: 18% Range: N/A Noise: Quiet Miscasting this spell causes magic contamination and also slows you.Bi]Hi Spells (Memorise)TypeFailure Level  a - Sigil of BindingHexes6% 3  b - Maxwell's Portable Piledriver Translocation 9% 3  c - Inner FlameHexes/Fire16% 3  d - Poisonous VapoursAlchemy/Air19% 1  e - SandblastEarth19%1  f - Cause FearHexes21% 4  g - Dimensional Bullseye Hexes/Translocation 24% 4  h - Call ImpSummoningBipI(26% 2  i - Mercury ArrowConjuration/Alchemy26% 2  j - Ozocubu's Armour Ice 47% 3  k - PasswallEarth47% 3  l - AnguishHexes/Necromancy52% 4  m - Martyr's KnellNecromancy/Summoning87% 4  n - Detonation CatalystFire/Alchemy99% 5 12 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitBiBiBifontaine3 the Skirmisher.# #.Spriggan of Ashenzari *......# ...Health: 42/42 ========================### .# #..#Magic: 16/16 ========================#.. .#.....AC: 2Str: 4###.. .#....gEV: 20Int: 15#.... ##.......SH: 0Dex: 21###.##.##........XL:  9 Next: 55% Place: Dungeon:8.........@##...Noise: ---------  Time: 5018.9 (0.0)#......###..#l) +0 shortbow.########........###Fire: l) +0 shortbow....### #i0m....#......Quill ######...######...#.## ........<..##.....<.#g   Sprozz (polearm, asleep) ........##.##.###...... <..............^....... ..................##### _Found a stone staircase leading up. _w - 4 potions of heal wounds (gained 1) _Found a stone staircase leading up. _i - 5 scrolls of identify (gained 1)  You encounter Sprozz, Inventive Apiarist. He is wielding a +0 mace and a +0 _spear.Bi w - 4 potions of heal wounds (gained 1) _Found a stone staircase leading up. _i - 5 scrolls of identify (gained 1)  You encounter Sprozz, Inventive Apiarist. He is wielding a +0 mace and a +0 _spear.  Okay, then.Bi BiBiv. _BiFa f .# #. .# ... ### .# #..# #.. .#..... ###.. .#....g #.... ##. ###.##.##. .@.##... #......###..# .Bi #........### ....### #....#......#...######...#.##.<..##.....<.#.##.##.###...... .<.^. .#####Bi Bi Bi ,9.5 (0.6 _Biv Bi6 Bi Bi@!Bi!Bi$Bi9'Bi'Bi+BBiv,Bi,Bip2.# ...### .# #..##.. .#.....###.. .#....g#.... ##.......Bi 3###.##.##..................##...  #......###..# .########..@.....###20.7 (1.2....### #....#...... ########...######...#.## ..........<..##.....<.# ..........##.##.###......<........^..................##### ..#########....# ###Bi3Bi6BiZ9BiBiwBiUBiBi\IBiBiBi{nBi5Bi&BiUBiBiBiPBi%BiBiBi#4###.. .#....g#.... ##.......###.##.##..................##....#......###..# .########........###....### #....#...... #########...######...#.## Bi #..........<..##@....<.# 3.1 (2.4 #..........##.##.###...... #..<..............^....... #...........##### #.#########.... #..# ### ############ BiBiBiPBig0 Bi4 dGear: 12/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  l - a +0 shortbow (weapon)  a - a +1 sling  g - a +0 sling of freezing Bi 5  h - a +0 antimagic dagger Armour (go to first with [)  b - the cursed +0 robe "Apathy of Ashenzari" (worn) {Cun, Melee}  f - an orb of glassi - a +0 robe  k - a +0 robe Magical Staves (go to first with |)  c - a staff of cold Jewellery (go to first with "=)  d - a ring of protection from cold (worn)  j - the cursed ring "Augurer of Ashenzari" (worn) {Slay+4, Range, Cun} BiJ5 Talismans (go to first with %)  e - a quill talisman (worn)Bi BiV Bi ###.. .#....gfontaine3 the Skirmisher#.... ##.......Spriggan of Ashenzari *.....###.##.##........Health: 42/42 ========================..........##....BiN Magic: 16/16 ========================#......###..#AC: 2Str: 4.########........###EV: 20Int: 15....### #....#......Bi SH: 0Dex: 21 #########...######...#.##XL:  9 Next: 55% Place: Dungeon:8 #..........<..##@....<.#Bi !Noise: ---------  Time: 5023.1 (0.0) #..........##.##.###......l) +0 shortbow Bi 5#..<..............^.......Fire: l) +0 shortbow #....................#####Bi( xQuill #..........#########.... #..........#BiM ### ############ _w - 4 potions of heal wounds (gained 1) Biu v_Found a stone staircase leading up. _i - 5 scrolls of identify (gained 1)  Bi You encounter Sprozz, Inventive Apiarist. He is wielding a +0 mace and a +0 _spear. _Okay, then.BiQ Bi Bi Bi BiYSBi}X  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.1   4.2  -2   i + Spellcasting 4.1   3.5  +2           b - Staves   0.0   1.7  -3   j + Hexes5.2   4.2  +2  BiPY c - Unarmed Combat   0.0   1.4  -2   k + Translocations 4.4   2.5  +4       l - Fire Magic   0.7   1.4  -2   d - Short Blades   0.0   0.8  +1   m - Ice Magic   0.0   1.4  -2   e * Ranged Weapons  11.9  13.5   0           n - Evocations   0.0   0.6  +3  BiZ f - Armour   0.0   1.7  -3   o - Shapeshifting   0.0   0.7  +2   g - Dodging   5.7   3.0  +3       h - Stealth   6.1   2.5  +5                      Bi[=                                The relative cost of raising each skill is in cyan.  Skills enhanced by Ashenzari's power are in green.  [?] Help[=] set a skill target  Bii[}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsBiBiBiW?###.. .#....gfontaine3 the Skirmisher#.... ##.......Spriggan of Ashenzari *.....###.##.##........Health: 42/42 ========================..........##....Magic: 16/16 ========================Bi#......###..#AC: 2Str: 4.########........###EV: 20Int: 15....### #....#......SH: 0Dex: 21 #########...######...#.##BiXL:  9 Next: 55% Place: Dungeon:8 #..........<..##@....<.#Noise: ---------  Time: 5023.1 (0.0) #..........##.##.###......l) +0 shortbow #..<..............^.......Fire: l) +0 shortbow #....................#####Quill #..........#########.... #..........#### ############ Bi!_w - 4 potions of heal wounds (gained 1) _Found a stone staircase leading up. _i - 5 scrolls of identify (gained 1)  You encounter Sprozz, Inventive Apiarist. He is wielding a +0 mace and a +0 _spear. _Okay, then.BiBiBi Bi Bi Bi 3Bii Bi BiK Bi5 Bi ,Bib Bi Bi# Bi Bi Bi Bi Biu Biߟ Bi Bi Bi Bi~ Bi֫  ###.. .#....g #.... ##....... ###.##.##......... ..........##...... #......###..# ...########........### .....### #....#...... #########...######...#.## #..........@..##.....<.#6.7 (3.6 Biլ #..........##.##.###...... #..<..............^....... #....................##### #..........#########.... #..........# ### ############Biɭ Bi߱ BiŴ a _There is a stone staircase leading up here.Bi Bi$ )Gear: 12/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  l - a +0 shortbow (weapon)  a - a +1 sling  g - a +0 sling of freezing  h - a +0 antimagic dagger Armour (go to first with [)  b - the cursed +0 robe "Apathy of Ashenzari" (worn) {Cun, Melee}  f - an orb of glassi - a +0 robe  k - a +0 robe Magical Staves (go to first with |)  c - a staff of cold Jewellery (go to first with "=)  d - a ring of protection from cold (worn)  j - the cursed ring "Augurer of Ashenzari" (worn) {Slay+4, Range, Cun} BiQ% Talismans (go to first with %)  e - a quill talisman (worn)BiUBi9 Bi"###.. .#....g fontaine3 the Skirmisher#.... ##....... Spriggan of Ashenzari *.....###.##.##........ Health: 42/42 ========================. ..........##....Magic: 16/16 ========================.. #......###..#AC: 2Str: 4BiS,...########........###EV: 20Int: 15.....### #....#......SH: 0Dex: 21#########...######...#.##XL:  9 Next: 55% Place: Dungeon:8Bi#..........@..##.....<.#Noise: ---------  Time: 5026.7 (0.0)BiH#..........##.##.###......l) +0 shortbow#..<..............^.......Bi%Fire: l) +0 shortbow#....................#####Quill #..........#########....#..........################ _Found a stone staircase leading up. _i - 5 scrolls of identify (gained 1)  BiEYou encounter Sprozz, Inventive Apiarist. He is wielding a +0 mace and a +0 _spear. _Okay, then. _There is a stone staircase leading up here.Bi$BiBiBiBiGear: 12/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  l - a +0 shortbow (weapon)  a - a +1 sling  g - a +0 sling of freezing  h - a +0 antimagic dagger Armour (go to first with [)  b - the cursed +0 robe "Apathy of Ashenzari" (worn) {Cun, Melee}  f - an orb of glassi - a +0 robe  k - a +0 robe Magical Staves (go to first with |)  c - a staff of cold Jewellery (go to first with "=)  d - a ring of protection from cold (worn)  j - the cursed ring "Augurer of Ashenzari" (worn) {Slay+4, Range, Cun} Talismans (go to first with %)  e - a quill talisman (worn)Bi###.. .#....g fontaine3 the Skirmisher#.... ##....... Spriggan of Ashenzari *.....###.##.##........ Health: 42/42 ========================. ..........##....Magic: 16/16 ========================.. #......###..#AC: 2Str: 4...########........###EV: 20Int: 15.....### #....#......SH: 0Dex: 21#########...######...#.##XL:  9 Next: 55% Place: Dungeon:8#..........@..##.....<.#Noise: ---------  Time: 5026.7 (0.0)#..........##.##.###......l) +0 shortbow#..<..............^.......Fire: l) +0 shortbowim#....................#####Quill #..........#########....#..........################ _Found a stone staircase leading up. _i - 5 scrolls of identify (gained 1)  You encounter Sprozz, Inventive Apiarist. He is wielding a +0 mace and a +0 _spear. _Okay, then. _There is a stone staircase leading up here.BiBi/BiVBiBi-Bi2  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.1   4.2  -2   i + Spellcasting 4.1   3.5  +2           b - Staves   0.0   1.7  -3   j + Hexes5.2   4.2  +2   c - Unarmed Combat   0.0   1.4  -2   k + Translocations 4.4   2.5  +4       l - Fire Magic   0.7   1.4  -2  Bi4 d - Short Blades   0.0   0.8  +1   m - Ice Magic   0.0   1.4  -2   e * Ranged Weapons  11.9  13.5   0           n - Evocations   0.0   0.6  +3   f - Armour   0.0   1.7  -3   o - Shapeshifting   0.0   0.7  +2   g - Dodging   5.7   3.0  +3       h - Stealth   6.1   2.5  +5  i5m                                                    The relative cost of raising each skill is in cyan.  Skills enhanced by Ashenzari's power are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!ic50m] training|cost|targetsBic BiwJ###.. .#....g fontaine3 the Skirmisher#.... ##....... Spriggan of Ashenzari *.....Bi###.##.##........ Health: 42/42 ========================. ..........##....Magic: 16/16 ========================.. #......###..#AC: 2Str: 4...########........###EV: 20Int: 15.....### #....#......BiFSH: 0Dex: 21#########...######...#.##XL:  9 Next: 55% Place: Dungeon:8#..........@..##.....<.#BixNoise: ---------  Time: 5026.7 (0.0)#..........##.##.###......Bi l) +0 shortbow#..<..............^.......Fire: l) +0 shortbowBi#....................#####Quill #..........#########....#..........################ _Found a stone staircase leading up. _i - 5 scrolls of identify (gained 1)  You encounter Sprozz, Inventive Apiarist. He is wielding a +0 mace and a +0 _spear. _Okay, then. _There is a stone staircase leading up here.BiBiBiBiBiW BiX  Spells (Memorise)TypeFailure Level  a - Sigil of BindingHexes6% 3Bi '9.5Bi Bi J _You kill the kobold!Bi'c Bic Bij Bil H _No target in view!Bi Bi Bi Bi H _No target in view!Bi Bi Bi1 Bi H _No target in view!Bi7Bit8Bi7?BiAH _No target in view!Bi;3Bi`ABiCH _No target in view!BiH Bi" Bi% Bi Bi Bi : _Bi Bi, Bi Bi7 Bi Bi Bi Bi Bi _ _No target in view! _ Things that are here:Bi B  a +0 dagger; 3 poisoned dartsBi Bi  _Bi Bi ,Bi Bi .. .##.#. ..#...##.....##..#......######...)..............)........ #.............. ######.@....... ---62.9 (3.4.......).###.#.  ######...# #.  ##...# ...  ###....# #..# #....#.#. Biv D##### ###...##.#....g# #....###.......######.##.##..Bi 9---BiQ Bi ? _You now have 384 gold pieces (gained 16).BiBiBiBiBi:Bi,BiBiS...) ..## .. .. ...#.. .... .#...... #.#. ........ #...##.....# #..#######...)..Bi.......@)..3.5 (0.6#.#.............. ######................).###.#.###...# #. ##...# ... ###....# #..# #....#.#..... ####### ###...##.#....gBiBiç,4.1 (1.2BiBiµ& _Found a +0 club.Bi4BiD5Bi7Bi4<Bi>BijC,BiDBigFBiGBiHBi KBi?MBiMBiNBiXSBiLV,BiWBixXBiVZ,Bi [Bi\Bii],Bip^Bi^bBidBi-eBi,gBiQiBiukBikBilBinBioBi pBipBitBirv,BiwBi'zBi|Bi_|Bi+}Bi~Bi,BiBi BiBiX#...# # . #...# .# .###...# . .. ....... .# ...##....# ###.# ...#.....###...# .........##.@# .......).....## #......###...#.. ##.......#....... #.#.#.#..........# #...##.....######..#......####.###...)........  .........)........Bi_ 71.9 (7.8  Ashenzari invites you to partake of a vision and a curse of beguiling andcunning.Bi|/  --more--BiCJBi!K% _BiQBiSBiT  Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% G - Curse Item(Boost: Bglg/Cun)0%  H - Shatter the ChainsCursed item0% [?] toggle between ability selection and description.Bi _ Curse Item Curses a chosen equipped item, binding it to the wearer until the curse and the item both are broken. Cursed items can no longer be enchanted or modified. If you bind an item with this curse Ashenzari will enhance the following skills:Beguiling: Hexes and Translocations. Bil NCunning: Dodging and Stealth. Range: N/A This ability costs: nothing.BiK Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0%  G - Curse ItemBiwL(Boost: Bglg/Cun)0%   H - Shatter the ChainsCursed item0% [?] toggle between ability selection and description.BiBiBi1fontaine3 the SkirmisherSpriggan of Ashenzari *.....#...##Health: 42/42 ========================. #...# .#Magic: 16/16 ========================.###...# .AC: 2Str: 4.. ....... .#EV: 20Int: 15...##....# ###.#SH: 0Dex: 21...#.....###...#XL:  9 Next: 59% Place: Dungeon:8.........##.@#Noise: ---------  Time: 5071.9 (0.0).......).....##Bivl) +0 shortbow#......###...#..Fire: l) +0 shortbow##.......#.......Quill #.#.#.#..........# #...##.....######..#......####.###...).................)........Things that are here: _a +0 dagger; 3 poisoned darts _You now have 384 gold pieces (gained 16). _Found a +0 club.  Ashenzari invites you to partake of a vision and a curse of beguiling and _cunning.Bi Bi Curse which item? (Esc to abort) Hand Weapons (go to first with ))  l - a +0 shortbow (weapon) Jewellery (go to first with "=)  d - a ring of protection from cold (worn)Big Bil fontaine3 the SkirmisherSpriggan of Ashenzari *.....#...##Health: 42/42 ========================. #...# .#Magic: 16/16 ========================.###...# .AC: 2Str: 4.. ....... .#EV: 20Int: 15...##....# ###.#SH: 0Dex: 21...#.....###...#XL:  9 Next: 59% Place: Dungeon:8.........##.@#Noise: ---------  Time: 5071.9 (0.0).......).....##BiCn l) +0 shortbow#......###...#..Fire: l) +0 shortbow##.......#.......Quill #.#.#.#..........# #...##.....######..#......####.###...).................)........ _a +0 dagger; 3 poisoned darts _You now have 384 gold pieces (gained 16). _Found a +0 club.  Ashenzari invites you to partake of a vision and a curse of beguiling and _cunning.Okay, then.Bin Biv Bix . _Ci3CiCiؗCiCiCiP _CiBCiCi,CiCihCi,CiICiXCiCiLCiCiضCirCiCiźCiCi ### . #...# ##.# .... #...# ###..##......###...###...@.......5.5 (3.6  .......#.......  ...##....#####.#.......  ...#.....###...#.......  .........##..###.......  .......).....## .$..:..#......###...#....>...##.......#............#.#.#.#..6.1 (4.2CiECiS_You now have 384 gold pieces (gained 16). _Found a +0 club.  Ashenzari invites you to partake of a vision and a curse of beguiling and _cunning. _Found a stone staircase leading down.Cia3CicCifCirhCihCi[lCi0mCi pCipCiqCisCiuCiuCiwCiyCi{Ci{Ci }Ci=CiCitCiECi,CiCi֋N _You now have 419 gold pieces (gained 35).CiЎ3CiCi@Ci@CiCiѕCiCi2CiCizCie ### ...##...# ##.####...###...# ###..##....... ##...###...........## ...........#........# #....#####.#........# Ci7.....###...#........# .....##..###........# ...).....##.... ....###...#....>.....# ......#.............# #.#Ci.............. #...##.....####..# ##..#......####.#..... ##...)...............### .....)..........#....# ....  You pick up a parchment of Passage of Golubria and begin reading...Ci@.81.9 (5.8Ci*2.9 (6CiCiL _You add the spell Passage of Golubria to your library.Ci| Ci 3Ci| Ci Ci< Ci1 ,Ci Ciٍ CiҎ Ci BCiM Cia Ci Cin Ci nCiG Ci Ci Ci Ci Cio Ci CiP Ci Ci Ci Ci Ciѩ Ciª Ci Ci Ci CiT Ci Ci Ci Ci԰ Ci+ Ci Ci Ci m ..#  Ci ...# ##  ### ...# ..  ##.####...########.#..# ##..##.........:# ........## #@# 9.5 (6.6#........# ##.# Ci_ ##.#........# #..# ...#........###.## .###........#...## .##..............# Ci ..#....>.....#........#...#####..#Ci Ci -90.1 (7.2CiA Ci Q _Found a parchment of Blink.CixlCiumCi/nCiqCisCitCiXx,Ci zCizCiH{Ci`}CiCi'CìCiqCi3CiƄCiCiCiCiCiCiCi~Ci CiCiZCiCiCiLCi&CiCi8CiלCiaCi,Ci\CiCiäCi6CiGCiCiCi1Ci۪CinCin  You encounter a water moccasin.Ci- ..#.##########....###.####...########.#..# ##..##...............:## ...........#####.#######.# # ##Ci;#.. ..##.###...##......S   water moccasin (wandering).# .............S..######6.7 (6.6CisCii37.3 (7.2 _CiCiCi )))))))You shoot an arrow.Ci 2S.Ci[# J......Ci# 6===8.1 (0.8Cik) Ci+ b _The arrow closely misses the water moccasin.Ci+  )))))S)You shoot an arrow. The arrow hits the water moccasin.  The water moccasin hisses angrily.Cil9S.CirD.....Cis%9CizCi|< _The water moccasin is lightly wounded.Ci&))Ci<)))))CiU8S.CiYh.....9.7Ci=_CiTbn _You shoot an arrow. The arrow misses the water moccasin.Ci )))))))You shoot an arrow.Ci[ 8S.Ci 6S.Ci' D......Ci )100.5CiH Ci a _The arrow barely misses the water moccasin.Ci )) You shoot an arrow. The arrow hits the water moccasin!Ci6 CS.Ci; ".Ci< '1.3Ci~@ CiCC f _The water moccasin is heavily wounded.Ci L))))Ci 6S.CiP P....Ci '2.1Ci Ci\ n _You shoot an arrow. The arrow misses the water moccasin.CiKb )You shoot an arrow.CiN SThe arrow completely misses the water moccasin.CiZ1-3.0 (0.9CiCi13 _The water moccasin bites you.CiK2)Ci Cib!CiSCiXYou shoot an arrow. The arrow misses the water moccasin.Ci CiECi#8 (0.8CiCi` CiCi0_The water moccasin misses you.CiCi  You shoot an arrow. The arrow hits the water moccasin.Ci$ Ci% Ci#&;The water moccasin is severely wounded.CiU&Ci'Ci' 4.6Ci.Ci=2 Ci2Ci28_The water moccasin closely misses you.Ci2Cib )You shoot an arrow.Ci_ SThe arrow closely misses the water moccasin.Ci=`'5.4CieCig[ _The water moccasin barely misses you.Ci% †You shoot an arrow. The arrow hits the water moccasin!Cin*)CiCia3/43=656.2CiֻCiR _You kill the water moccasin!CitCiFuCi}CiH _No target in view!CiCiCi*CiH _No target in view!Ci3CiCiCH _No target in view!Cih@ Ci@ CiDA CiuB CiC CiH | _CiI CiI CiJ CiJ CiPK CiAL CiM CiDN 9=CiN CiP CiuR CiR CiS CidU CiV CiW CiW Ci_Z Ci2[ Cii[ Ci[ Ci\ CiS] Ci] Ci] Ci^ Ci8_ Cil_ Ci_ Ci]` Ci` Ci9a Cia Cib CiCc Ciyc Cic Cid Cie Ci>f Ci g Cih Cii CiBj Cij Cim Ci6n Cijn Cin Cifp Cior ,CiVs Cit Civ ,Ciw Ciy Ci { ,CiI| Ci~ ,Ci Ciۂ s _b - 5 scrolls of blinking (gained 1)Ci- Civ Cis Ci Ci Ci_ Ci& Cit Ci Ci+ Ci׌ CiW Ciۏ Ci% Ci Ci> Ciݔ ,Ci Ci Ci Ci$ Ci Cie Ci Ci Ci* Ci| Ci% ,Ciӟ Ci CiU ,Ci CiХ Cia ,Ci Ci Ciǩ Ci Ci Ci3 Ci CiW ,Cie Ci Ci Ci Ci4 Ci+ Cib Ci6 Ci Ci Cia Ci Ci Ci Ci Ciм Ci Ci Ci CiQ XCi Ci Cib Ci Ci CiI CiW Ci Ci Ci Ci Ci Ci. Ci Ci Ci CiY Cib Ci Ci Ci Ci_ Ci f  Sprozz comes into view.Ci _#...................# #.### ##.....####........#######.## #......####.#...............# .)...............######....## .)..........#....#####.....# .......... ...........#.### #......... ...........#).###.#. #..#..#..## #...# #. ##.##@.#.#..##---...# ... #........#..#.# #..# #..........## ..#.#.....#........#....##....g......#CiC G....##.# ###................... .#g   Sprozz (polearm, asleep) ##.##.....#..#.. .##.... ##...##$.# .###..# #.... ##.. #.#Ci 031.2 (25.0)Ci N---8 (25.6 _Ci Cil \ _You see here a scroll of brand weapon.Cipl###########.## ......####.#...............# ).........######....## ).#....#####.....# . ...........#.###  ...........# .).###.#. #..#..#..## .# #. ##.##?.#.#..## ...# ... #.....@..#..# ...# #..# #....## #.#.....#..#....# ##.#....g......#....##.# ##............. .#..##Cim=[40m.....#..# ..##.... ......##...##$.# ###..# .#.... ##..# #.#....### ..CipCiq72.4 (0.6) _CizCixCiDyCi~Cis Ci y Cizy Ci{ Ci Ciڄ Ci_, CiΈ CiS Ci Ci Ciʎ Ci Ci CiA CiLB _Found 6 darts of disjunction. Ci Ci Ci  Ci Ci Ci@ Cij Ci Ci Ci Ci Ci Ci, Ci/ Ci .....#....#####.....#  ...........#.### ... ...........# .#. #..#..#..##  #. ##.##?.#.#..##  #........#..# .# #..........### ........#....# g......#....##@# 6.6 (4.2 Ci¯............#.# ..##.....#..#.... .. ......##...##$.#  .#.... ##..##### #### ...# ## (# Ci^ Ci/ Ci\ CiN3 CiO Ci` CiPa Cie, Cije CiNh Cih Cii Cik Ci2n Cimn Cio Ciq, Cir Ci{#. #..#..#..##  #. ##.##?.#.#..## #........#..#  Ci{.# #..........### ...#........#....#g......#....##.# Ci |7.............#.###.....#..#....# #.#9.4 (2.8  Ci|q .#.... ##..###.# ## #### ....# ##..Quill . .. .. ## Ci2} CiU Ciׂ? _You now have 435 gold pieces (gained 16). Ci \ I Cia  Cid  Ci}g B Cij  Cij  Cipl  Cio J _Found a stone staircase leading down. Ci@s  Cis  CiYu  Ci| Z _Found a staff of air. Ci$ 3 Ci  Ci  Ci˄  Ci  Ci  Ci  # ... #........#..# # #..# #..........### #.....#........#....# #....g......#....##.#...............#.## Ci ....##.....#..#....# #.... ......##...##..## .#....###..###.#### #####...@# ## Ci0 %42.4 (3.0  Ci ..... #..(#..## .......#..# <.#....... #.# ..... ..>.... |. ..... ....... #..  Ci ##### ....... #.#....... ..# Ci  Ci:  Ci  Ci3 Ci Ci/ Ci& Ci#B CiB Ci Ci@ Civ Ci Ci Ci Ci Ci Ci Ci Cih CiJ Ci Ci Ci Ciu Ci Ci Cig ........# ....##.....#..#....# ... ......##...##..#  .#....###..###.# ### #####....## ##  #..(#..##  Cia# .......#..# # ........#.## . ..>.....#@.# 6.0 (3.6 ........##..### .......# #  Ci. ....... ..# # ......# ### Ci$>.....  CiM  Ci Ci Cir _You see here a staff of air. Cia3 Cib CiYj Cik CioP _ Ciq, Ci&s Ci2u Civ Ci5w Ciw Ciy Ci{, Ci} Ci}~ Ci1 Cic Ci Ci   .#....###..###.# # #####....## ##  #..(#..##  .......#..#  ........#.##  ..>.....#| . ..#.......### ...........90 ......########  .....   CiS Ci Ci Ciʋ CiR3 Ci Ci Ci! Ci$B Ci& Ci)' Ci( Ci7* Ci+ Ci, Ci3- Ci%/ Ci8 Ci8 Ci1; Ci> CiB  You encounter an orc and 3 orc wizards.The orc is quivering boomerangs. CiN[#..# .#...###.# ...### #####....## ## ...... ...#..(#..## .#.## ........#..# .<.# .........#.## ...... ...>.....#|.## ...... .........##..# .##### ........####.## .... ......#### .......######## ............o# Ci+O....oo...>$.ooo 3 orc wizards (asleep)..o..o   orc (missile, asleep)..... CiIX.51.4 (2.4 CiX,2.0 (3.0 CiR^ Ci_bQ _Found 15 gold pieces. Found a stone staircase leading down. Ci  Cic  Ci  Ci Cikg..# .#....###..###.# ### #####....## ##  ...#..(#..## #.## .#..# <.# ..#.##  ...>.....#|.##  ..##..# ##### .####.##  ......# ### .#Ciԭ ....... .....o# ....oo...>$...o.......CiԶCi4*6 (0.6CiCi<Civ3Ci(CiCiLXCiq,CiCi # .#....###..###.# ### #####....## ##  ...#..(#..## # ........#..# # .........#.## CiV ...>.....#|.##  .........##..#  ..####.##  ....@...# Cik3.8 (1.2 .......## Ci....... .....o# ....oo...Ci>$...o.. Ci CiCiCiCi" Ci Ci Ci Ci CiM BCif Ci Ci Ci.   .#....###..###.#  #####....## ##  ...#..(#..##  ..#..#  ..#.##  ...>.....#|.##  .........##..#  ..####.##  ..# 5.0  .......## Ciy ....... .....o# Ci Cin CiK CiCiGear: 12/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  l - a +0 shortbow (weapon)  a - a +1 sling  g - a +0 sling of freezing  h - a +0 antimagic dagger Ci4OArmour (go to first with [)  b - the cursed +0 robe "Apathy of Ashenzari" (worn) {Cun, Melee}  f - an orb of glassi - a +0 robe  k - a +0 robe Magical Staves (go to first with |)  c - a staff of cold Jewellery (go to first with "=)  d - a ring of protection from cold (worn) Ciɲ j - the cursed ring "Augurer of Ashenzari" (worn) {Slay+4, Range, Cun} Talismans (go to first with %)  e - a quill talisman (worn)Ci.+CiF .#....###..###.#fontaine3 the Skirmisher # #####....## ##Spriggan of Ashenzari *..... . ...#..(#..##Health: 43/43 ========================........#..#Magic: 16/16 ========================.........#.##AC: 2Str: 4 . ...>.....#|.##EV: 20Int: 15 . .........##..#SH: 0Dex: 21 # ........####.##XL:  9 Next: 65% Place: Dungeon:8............@.#Noise: ---------  Time: 5155.0 (0.0).......########l) +0 shortbow.......Fire: l) +0 shortbow..CiGX...o#Quill ....oo...>$...o....... _Found a stone staircase leading down. _Found a staff of air. _You see here a staff of air.  You encounter an orc and 3 orc wizards.The orc is quivering boomerangs. _Found 15 gold pieces. Found a stone staircase leading down.CiICiKCi] Cio c Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% G - Curse Item(Boost: Bglg/Cun)0%  H - Shatter the ChainsCursed itemCif o0% [?] toggle between ability selection and description.Ci  Curse Item Curses a chosen equipped item, binding it to the wearer until the curse and the item both are broken. Cursed items can no longer be enchanted or modified. If you bind an item with this curse Ashenzari will enhance the following skills:Beguiling: Hexes and Translocations. Cunning: Dodging and Stealth. Range: N/A This ability costs: nothing.Ci  Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0%  G - Curse Item(Boost: Bglg/Cun)0%   H - Shatter the ChainsCursed item0% [?] toggle between ability selection and description.Ci˛CiGCiDO .#....###..###.#fontaine3 the Skirmisher # #####....## ##Spriggan of Ashenzari *..... . ...#..(#..##Health: 43/43 ========================........#..#Magic: 16/16 ========================.........#.##CiAC: 2Str: 4 . ...>.....#|.##EV: 20Int: 15 . .........##..#SH: 0Dex: 21 # ........####.##XL:  9 Next: 65% Place: Dungeon:8Ci............@.#Noise: ---------  Time: 5155.0 (0.0).......########Cil) +0 shortbow.......Fire: l) +0 shortbow.....o#Quill Ci9....oo...>$...o....... _Found a stone staircase leading down. _Found a staff of air. Cia_You see here a staff of air.  You encounter an orc and 3 orc wizards.CixThe orc is quivering boomerangs. _Found 15 gold pieces. Found a stone staircase leading down.Ci7CiTCurse which item? (Esc to abort) Hand Weapons (go to first with ))  l - a +0 shortbow (weapon) Jewellery (go to first with "=)  d - a ring of protection from cold (worn),CiH ,Ci O .#....###..###.#fontaine3 the Skirmisher # #####....## ##Spriggan of Ashenzari *..... . ...#..(#..##Health: 43/43 ========================........#..#Magic: 16/16 ========================.........#.##,Cin xAC: 2Str: 4 . ...>.....#|.##EV: 20Int: 15 . .........##..#SH: 0Dex: 21 # ........####.##,Ci XL:  9 Next: 65% Place: Dungeon:8............@.#,Ci Noise: ---------  Time: 5155.0 (0.0).......########l) +0 shortbow.......,Ci _Fire: l) +0 shortbow.....o#,Ci @Quill ....oo,Ci Q...>$...o..,Ci$ ]..... _Found a staff of air. ,CiY _You see here a staff of air.  You encounter an orc and 3 orc wizards.,Civ &The orc is quivering boomerangs. ,Ci _Found 15 gold pieces. Found a stone staircase leading down.  Your ring of protection from cold glows black for a moment.,Ci F*6.0 (1,Cig ,Ci > _You see here a staff of air.  You encounter an orc and 3 orc wizards.  The orc is quivering boomerangs. _Found 15 gold pieces. Found a stone staircase leading down  ,Ci Your ring of protection from cold glows black for a moment. _Ashenzari will now reveal the unseen.0Ci 0Ci? { Ability - do what?CostFailure 0Ci  Invocations -  X - Renounce ReligionNone0% H - Shatter the ChainsCursed item0Ci& o0% [?] toggle between ability selection and description.1Ci 1Ci G .#....###..###.#1Ci fontaine3 the Skirmisher # #####....## ##Spriggan of Ashenzari **.... . ...#..(#..##1Ci Health: 43/43 ========================........#..#1Ci Magic: 16/16 ========================.........#.##1Ci@ XAC: 2Str: 4 1Cib . ...>.....#|.##EV: 21Int: 15 1Ci . .........##..#SH: 01Ci Dex: 21 # ........####.##1Ci XL:  9 Next: 65% Place: Dungeon:8............@.#1CiM Noise: ---------  Time: 5156.0 (0.0).......########l) +0 shortbow.......Fire: l) +0 shortbow.....o#Quill ....oo1Ci ...>$...o....... _You see here a staff of air.  You encounter an orc and 3 orc wizards.1Ci The orc is quivering boomerangs. _Found 15 gold pieces. Found a stone staircase leading down.  Your ring of protection from cold glows black for a moment. _Ashenzari will now reveal the unseen.1Ci 1Ci~ m  Okay, then.1Ci 1Ci9 . _1CiY/1Ci4l  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting1Ci4'2.3   4.2  -2   n + Spellcasting 4.2   3.5  +2          1CiZ5 b - Maces & Flails   0.1   1.7  -3   o + Hexes   6.5   4.2  +2   c - Axes   0.1   1.4  -2   p + Translocations   5.7   2.5  +4  1Ci5 d - Polearms   0.1   1.7  -3   q - Fire Magic   0.7   1.4  -2  1Ci5 e - Staves   0.1   1.7  -3   r - Ice Magic   0.0   1.4  -2   f - Unarmed Combat   0.1   1.4  -2  1Ci5S    1Ci6 g - Throwing   0.1   1.0   0   s - Evocations   0.0   0.6  +3  1CiC6     t - Shapeshifting   0.0   0.7  +2  1Cic6B h - Short Blades   0.1   0.8  +1      1Ci6B i - Long Blades   0.1   1.4  -2      1Ci6 j * Ranged Weapons  12.3  13.5   0              1Ci6. k - Armour   0.0   1.7  -3      1Ci57B l - Dodging   6.8   3.0  +3      1Cic7O m - Stealth   7.2   2.5  +5      1Ci7_    1Ci7T    1Ci7JThe relative cost of raising each skill is in cyan.  Skills enhanced by Ashenzari's power are in green.  [?] Help[=] set a skill target  1Ci8}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets3CiBS 3Ci5Y 3Ci` | .#....###..###.#fontaine3 the Skirmisher # #####....## ##Spriggan of Ashenzari **.... . ...#..(#..##Health: 43/43 ========================........#..#Magic: 16/16 ========================.........#.##AC: 23Cia )Str: 4 . ...>.....#|.##EV: 21Int: 15 . .........##..#SH: 0Dex: 21 # ........####.##XL:  9 Next: 65% Place: Dungeon:8............@.#3Cia Noise: ---------  Time: 5156.0 (0.0).......########l) +0 shortbow.......Fire: l) +0 shortbow.....o#Quill ....oo3Cib ]...>$...o.......3Ci2b hYou encounter an orc and 3 orc wizards.The orc is quivering boomerangs. 3Ci]b _Found 15 gold pieces. Found a stone staircase leading down.  Your ring of protection from cold glows black for a moment. _Ashenzari will now reveal the unseen. _Okay, then.3Cig 3Ci+h 3Ci m 3Ci~n 4Ci4CiGear: 12/52 gear slots (Left/Right/Tab to switch category) 4CiHand Weapons (go to first with ))  l - a +0 shortbow (weapon)  a - a +1 sling  g - a +0 sling of freezing  h - a +0 antimagic dagger Armour (go to first with [)  b - the cursed +0 robe "Apathy of Ashenzari" (worn) {Cun, Melee}  f - an orb of glass4Cii - a +0 robe  k - a +0 robe Magical Staves (go to first with |)  c - a staff of cold Jewellery (go to first with "=)  d - the cursed ring "Behold Eternity" (worn) {rC+, Bglg, Cun}  j - the cursed ring "Augurer of Ashenzari" (worn) {Slay+4, Range, Cun} 4Ci?Talismans (go to first with %)  e - a quill talisman (worn)4Ci< 4Ci 4Ci [ .#....###..###.#fontaine3 the Skirmisher # #####....## ##Spriggan of Ashenzari **.... . ...#..(#..##Health: 43/43 ========================........#..#Magic: 16/16 ========================.........#.##AC: 2Str: 4 . ...>.....#|.##EV: 21Int: 15 . .........##..#SH: 0Dex: 21 # ........####.##XL:  9 Next: 65% Place: Dungeon:8............@.#Noise: ---------  Time: 5156.0 (0.0).......########4Ci l) +0 shortbow.......Fire: l) +0 shortbow.....o#Quill ....oo...>$...o.......You encounter an orc and 3 orc wizards.The orc is quivering boomerangs. _Found 15 gold pieces. Found a stone staircase leading down.  Your ring of protection from cold glows black for a moment. _Ashenzari will now reveal the unseen. _Okay, then.4Ci 4Ciy 4Ci$ 4Ci& 5Ciu5CiyGear: 12/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  l - a +0 shortbow (weapon) 5Ci]z a - a +1 sling  g - a +0 sling of freezing  h - a +0 antimagic dagger Armour (go to first with [)  b - the cursed +0 robe "Apathy of Ashenzari" (worn) {Cun, Melee}  f - an orb of glassi - a +0 robe  k - a +0 robe 5CizMagical Staves (go to first with |)  c - a staff of cold Jewellery (go to first with "=)  d - the cursed ring "Behold Eternity" (worn) {rC+, Bglg, Cun}  j - the cursed ring "Augurer of Ashenzari" (worn) {Slay+4, Range, Cun} 5CizTalismans (go to first with %)  e - a quill talisman (worn)6Cib - the cursed +0 robe "Apathy of Ashenzari" (worn) {Cun, Melee}. A large, loose-fitting, wide-sleeved outer garment made of light cloth. It offers little protection against physical harm, but does not hinder evasion or spellcasting. 6Ci Base armour rating: 2 Encumbrance rating: 0 It cannot be enchanted further. If you take off this armour: Your AC would decrease by 2.0 (2.0 -> 0.0). Your EV would remain unchanged. It has a curse which improves the following skills: Cunning: Dodging and Stealth. Melee Combat: Short Blades, Long Blades, Axes, Maces & Flails, Polearms, Staves and Unarmed Combat. This ancient artefact cannot be changed by magic or mundane means. 6CiStash search prefixes: {inventory} {artefact} {artifact} {body armour} {body armor} (t)ake off, (d)rop, (=)adjust, or (i)nscribe.6Ci Gear: 12/52 gear slots (Left/Right/Tab to switch category) 6CiVHand Weapons (go to first with ))  l - a +0 shortbow (weapon)  a - a +1 sling  g - a +0 sling of freezing  h - a +0 antimagic dagger Armour (go to first with [) 6Ci b - the cursed +0 robe "Apathy of Ashenzari" (worn) {Cun, Melee}  f - an orb of glass  i - a +0 robe  k - a +0 robe 6CiMagical Staves (go to first with |)  c - a staff of cold 6CiJewellery (go to first with "=)  d - the cursed ring "Behold Eternity" (worn) {rC+, Bglg, Cun}  j - the cursed ring "Augurer of Ashenzari" (worn) {Slay+4, Range, Cun} 6CiTalismans (go to first with %)  e - a quill talisman (worn) 8Cif 8Cin 8Ci w  .#....###..###.#fontaine3 the Skirmisher # #####....## ##Spriggan of Ashenzari **.... . ...#..(#..##Health: 43/43 ========================........#..#Magic: 16/16 ========================.........#.##AC: 2Str: 4 . ...>.....#|.##EV: 21Int: 15 . .........##..#SH: 0Dex: 21 # ........####.##XL:  9 Next: 65% Place: Dungeon:8............@.#Noise: ---------  Time: 5156.0 (0.0).......########l) +0 shortbow.......Fire: l) +0 shortbow.....o8Ci^x &#Quill ....oo...>$...o.......You encounter an orc and 3 orc wizards.The orc is quivering boomerangs. _Found 15 gold pieces. Found a stone staircase leading down.  Your ring of protection from cold glows black for a moment. _Ashenzari will now reveal the unseen. _Okay, then.8Ci* 8Ci- 8Ci] 8Ci 9Ci29Ci6 Spells (Memorise)TypeFailure Level  a - Sigil of BindingHexes3% 39Ci 7 b - Maxwell's Portable Piledriver Translocation4% 3  c - Inner FlameHexes/Fire12% 3  d - Dimensional BullseyeHexes/Translocation9Ci9714% 4  e - Passage of GolubriaTranslocation16% 4  9Cir7]f - Poisonous VapoursAlchemy/Air19%1  g - SandblastEarth9Ci7"19%1  h - Call Imp9Ci7dSummoning26% 2  i - Mercury Arrow9Ci7SConjuration/Alchemy26% 2  9Ci7xj - AnguishHexes/Necromancy41% 4  k - Ozocubu's Armour9Ci"8ZIce47% 3  l - Passwall9CiE8bEarth47% 3  m - Martyr's Knell9Ci8Necromancy/Summoning87% 4  n - Alistair's IntoxicationAlchemy99% 5  o - Detonation CatalystFire/Alchemy9Ci8]99% 5 8 spell levels left 9Ci9][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit?Ci  Passage of Golubria Opens two gateways (one always near the caster), which allow instantaneous transport to random other open gateways to any creature entering them. There is no limit to the number of gateways that can be open at one time. However, gateways close a short time after being opened, or immediately once entered. Level: 4 School: Translocation Fail: 16% ?Ci Power: 20% Range: 3/7 Noise: Loud Miscasting this spell causes magic contamination and also anchors you in place.MCi1 Spells (Memorise)TypeFailure Levela - Sigil of BindingHexes3% 3  b - Maxwell's Portable Piledriver Translocation 4% 3  c - Inner FlameHexes/Fire12% 3 MCiG2 d - Dimensional Bullseye Hexes/Translocation 14% 4  e - Passage of Golubria Translocation 16% 4  f - Poisonous VapoursAlchemy/Air19%1  g - SandblastEarth 19%1  h - Call ImpSummoning26% 2  i - Mercury ArrowConjuration/Alchemy26% 2  j - AnguishHexes/Necromancy41% 4  k - Ozocubu's ArmourIce47% 3  l - PasswallEarth47% 3  m - Martyr's KnellNecromancy/Summoning87% 4  n - Alistair's IntoxicationAlchemy99% 5  o - Detonation CatalystFire/Alchemy99% 5 8 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitSCiJ+ SCi> .#....###..###.#fontaine3 the Skirmisher # #####....## ##Spriggan of Ashenzari **.... . ...#..(#..##Health: 43/43 ========================........#..#Magic: 16/16 ========================.........#.##AC: 2Str: 4 . ...>.....#|.##EV: 21Int: 15 . .........##..#SH: 0Dex: 21 # ........####.##XL:  9 Next: 65% Place: Dungeon:8............@.#Noise: ---------  Time: 5156.0 (0.0).......########l) +0 shortbow.......Fire: l) +0 shortbow.....oSCi ?&#Quill ....oo...>$...o.......You encounter an orc and 3 orc wizards.The orc is quivering boomerangs. _Found 15 gold pieces. Found a stone staircase leading down.  Your ring of protection from cold glows black for a moment. _Ashenzari will now reveal the unseen. _Okay, then.SCiKP  Okay, then.SCiLSCi@TSCimV. _TCi TCi 3Gear: 12/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  l - a +0 shortbow (weapon)  a - a +1 sling  g - a +0 sling of freezing  h - a +0 antimagic dagger Armour (go to first with [)  b - the cursed +0 robe "Apathy of Ashenzari" (worn) {Cun, Melee}  f - an orb of glassi - a +0 robe  k - a +0 robe Magical Staves (go to first with |)  c - a staff of cold Jewellery (go to first with "=)  d - the cursed ring "Behold Eternity" (worn) {rC+, Bglg, Cun}  j - the cursed ring "Augurer of Ashenzari" (worn) {Slay+4, Range, Cun} TCi Talismans (go to first with %)  e - a quill talisman (worn)UCi UCi .#....###..###.#fontaine3 the Skirmisher # #####....## ##Spriggan of Ashenzari **.... . ...#..(#..##Health: 43/43 ========================........#..#Magic: 16/16 ========================.........#.##AC: 2Str: 4 . ...>.....#|.##EV: 21Int: 15 . .........##..#SH: 0Dex: 21 # ........####.##XL:  9 Next: 65% Place: Dungeon:8............@.#Noise: ---------  Time: 5156.0 (0.0).......########l) +0 shortbow.......Fire: l) +0 shortbow.....oUCi#Quill ....oo...>$...o.......The orc is quivering boomerangs. _Found 15 gold pieces. Found a stone staircase leading down.  Your ring of protection from cold glows black for a moment. _Ashenzari will now reveal the unseen. _Okay, then. _Okay, then.UCiǸUCiGUCiUCioUCi UCi c Your spells (describe)UCiۺ TypeFailure Level  a + JinxbiteHexes1% 2 b - BlinkTranslocation2%2  c - Cause FearHexes12%4 Select a spell to describe [?] help [!]/[I] toggle spell headersVCi]A VCiB VCiJ | .#....###..###.#fontaine3 the Skirmisher # #####....## ##Spriggan of Ashenzari **.... . ...#..(#..##Health: 43/43 ========================........#..#Magic: 16/16 ========================.........#.##AC: 2VCiaK )Str: 4 . ...>.....#|.##EV: 21Int: 15 . .........##..#SH: 0Dex: 21 # ........####.##XL:  9 Next: 65% Place: Dungeon:8............@.#VCiK Noise: ---------  Time: 5156.0 (0.0).......########VCiK Ol) +0 shortbow.......VCiK Fire: l) +0 shortbow.....o#Quill ....ooVCiK ]...>$...o.......VCiL BThe orc is quivering boomerangs. _Found 15 gold pieces. Found a stone staircase leading down.  Your ring of protection from cold glows black for a moment. _Ashenzari will now reveal the unseen. _Okay, then. VCi@L 6_Okay, then.VCiAT 3VCiZ VCiP\ WCi5WCi8 Spells (Memorise)TypeFailure Level  a - Sigil of BindingHexes3% 3b - Maxwell's Portable Piledriver Translocation4% 3  c - Inner FlameHexes/Fire12% 3  d - Dimensional BullseyeHexes/Translocation14% 4  e - Passage of GolubriaTranslocation16% 4  f - Poisonous VapoursAlchemy/Air19%1  g - SandblastEarth19%1  h - Call ImpSummoning26% 2  i - Mercury ArrowConjuration/AlchemyWCir9 26% 2  j - AnguishHexes/Necromancy41% 4  k - Ozocubu's ArmourIce47% 3  l - PasswallEarth47% 3  m - Martyr's KnellNecromancy/Summoning87% 4  n - Alistair's IntoxicationAlchemy99% 5  o - Detonation CatalystFire/Alchemy99% 5 8 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitYCipYCi'YCi .#....###..###.#fontaine3 the Skirmisher # #####....## ##Spriggan of Ashenzari **.... . ...#..(#..##Health: 43/43 ========================........#..#Magic: 16/16 ========================.........#.##AC: 2Str: 4 YCi[. ...>.....#|.##EV: 21Int: 15 . .........##..#SH: 0Dex: 21 # ........####.##XL:  9 Next: 65% Place: Dungeon:8............@.#Noise: ---------  Time: 5156.0 (0.0).......########l) +0 shortbow.......Fire: l) +0 shortbow.....o#Quill ....ooYCi...>$...o.......The orc is quivering boomerangs. _Found 15 gold pieces. Found a stone staircase leading down.  Your ring of protection from cold glows black for a moment. _Ashenzari will now reveal the unseen. _Okay, then. _Okay, then.YCiqP  Okay, then.YCiYCiYCi. _YCiZ YCi+\ I Spells (Memorise)TypeFailure Level  a - Sigil of BindingHexes3% 3b - Maxwell's Portable Piledriver TranslocationYCiM] 4% 3  c - Inner FlameHexes/Fire12% 3  d - Dimensional BullseyeHexes/Translocation14% 4  e - Passage of GolubriaTranslocation16% 4  f - Poisonous VapoursAlchemy/Air19%1  g - SandblastEarth19%1  h - Call ImpSummoning26% 2  i - Mercury ArrowConjuration/Alchemy26% 2  j - AnguishHexes/Necromancy41% 4  k - Ozocubu's ArmourIce47% 3  l - PasswallEarthYCi] 47% 3  m - Martyr's KnellNecromancy/Summoning87% 4  n - Alistair's IntoxicationAlchemy99% 5  o - Detonation CatalystFire/Alchemy99% 5 8 spell levels left YCi^ ][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitZCi ZCi ZCi e .#....###..###.#fontaine3 the Skirmisher # #####....## ##Spriggan of Ashenzari **.... . ...#..(#..##Health: 43/43 ========================........#..#Magic: 16/16 ========================.........#.##AC: 2Str: 4 . ...>.....#|.##EV: 21ZCi Int: 15 . .........##..#SH: 0Dex: 21 # ........####.##XL:  9 Next: 65% Place: Dungeon:8............@.#Noise: ---------  Time: 5156.0 (0.0).......########l) +0 shortbow.......Fire: l) +0 shortbow.....o#Quill ....ooZCiq ...>$...o....... _Found 15 gold pieces. Found a stone staircase leading down.  Your ring of protection from cold glows black for a moment. _Ashenzari will now reveal the unseen. _Okay, then. _Okay, then. _Okay, then.ZCi P  Okay, then.ZCi1 ZCiE ZCi . _ZCiZCi@  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.3   4.2  -2   n + Spellcasting 4.2   3.5  +2      ZCi#     b - Maces & Flails   0.1   1.7  -3   o + Hexes   6.5   4.2  +2  ZCiWz c - Axes   0.1   1.4  -2   p + Translocations   5.7   2.5  +4   d - Polearms   0.1   1.7  -3   q - Fire Magic   0.7   1.4  -2  ZCi e - Staves   0.1   1.7  -3   r - Ice Magic   0.0   1.4  -2   f - Unarmed Combat   0.1   1.4  -2  ZCig     g - Throwing   0.1   1.0   0   s - Evocations   0.0   0.6  +3      ZCi t - Shapeshifting   0.0   0.7  +2   h - Short Blades   0.1   0.8  +1  ZCi2B     i - Long Blades   0.1   1.4  -2  ZCiZT    ZCik j * Ranged Weapons  12.3  13.5   0      ZCi         k - Armour   0.0   1.7  -3  ZCi     l - Dodging   6.8   3.0  +3      ZCi m - Stealth   7.2   2.5  +5          ZCiC    The relative cost of raising each skill is in cyan.  ZCiiSkills enhanced by Ashenzari's power are in green.  [?] Help[=] set a skill target  ZCi}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets^CiA  n * Spellcasting   4.2^Ciq p n - Spellcasting   4.2_Ci> n + Spellcasting 4.2bCi]_bCi*gbCi.....#|.##EV: 21Int: 15 . .........##..#SH: 0Dex: 21 # ........####.##XL:  9 Next: 65% Place: Dungeon:8............@.#Noise: ---------  Time: 5156.0 (0.0).......########l) +0 shortbow.......Fire: l) +0 shortbow.....obCiq#Quill ....oo...>$...o.......Your ring of protection from cold glows black for a moment. _Ashenzari will now reveal the unseen. _Okay, then. _Okay, then. _Okay, then. _Okay, then.bCi5xbCixbCi:~bCiOcCi6cCi`  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.3   4.2  -2   n + Spellcasting 4.2   3.5  +2          cCi* b - Maces & Flails   0.1   1.7  -3   o + Hexes   6.5   4.2  +2   c - Axes   0.1   1.4  -2   p + Translocations   5.7   2.5  +4   d - Polearms   0.1   1.7  -3   q - Fire Magic   0.7   1.4  -2   e - Staves   0.1   1.7  -3   r - Ice Magic   0.0   1.4  -2   f - Unarmed Combat   0.1   1.4  -2   Civ0m    g - Throwing   0.1   1.0   0   s - Evocations   0.0   0.6  +3  cCi     t - Shapeshifting   0.0   0.7  +2  cCi0 h - Short Blades   0.1   0.8  +1       i - Long Blades   0.1   1.4  -2  cCiG     j * Ranged Weapons  12.3  13.5   0          cCir     k - Armour   0.0   1.7  -3      cCiB l - Dodging   6.8   3.0  +3      cCiO m - Stealth   7.2   2.5  +5      cCi #        The relative cost of raising each skill is in cyan.  cCi<Skills enhanced by Ashenzari's power are in green.  [?] Help[=] set a skill target  cCi{}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsdCidCiգdCi .#....###..###.#fontaine3 the Skirmisher # #####....## ##Spriggan of Ashenzari **.... . ...#..(#..##Health: 43/43 ========================........#..#Magic: 16/16 ========================.........#.##AC: 2Str: 4 dCiF. ...>.....#|.##EV: 21Int: 15 . .........##..#SH: 0Dex: 21 # ........####.##XL:  9 Next: 65% Place: Dungeon:8............@.#Noise: ---------  Time: 5156.0 (0.0).......########l) +0 shortbow.......Fire: l) +0 shortbow.....o#Quill ....oo...>$...o.......Your ring of protection from cold glows black for a moment. _Ashenzari will now reveal the unseen. _Okay, then. _Okay, then. _Okay, then. _Okay, then.dCik3dCidCidCi7W Your spells (describe)TypeFailure Level  a + JinxbiteHexes1% 2 b - BlinkTranslocation2%2  c - Cause FearHexes12%4 Select a spell to describe [?] help [!]/[I] toggle spell headersdCip dCi.C .#....###..###.#fontaine3 the Skirmisher # #####....## ##Spriggan of Ashenzari **.... . ...#..(#..##Health: 43/43 ========================........#..#Magic: 16/16 ========================.........#.##AC: 2Str: 4 . ...>.....#|.##EV: 21Int: 15 . .........##..#SH: 0Dex: 21 dCi¥F# ........####.##XL:  9 Next: 65% Place: Dungeon:8............@.#Noise: ---------  Time: 5156.0 (0.0).......########l) +0 shortbowdCi.......Fire: l) +0 shortbow.....o#Quill ....oo...>$.dCi]..o.......Your ring of protection from cold glows black for a moment. _Ashenzari will now reveal the unseen. _Okay, then. _Okay, then. dCi\_Okay, then. _Okay, then.dCi;dCidCidCifCih[ Your spells (describe)TypeFailure Level  a + JinxbiteHexes1% 2 b - BlinkTranslocation2%2  c - Cause FearHexes12%4 Select a spell to describe [?] help [!]/[I] toggle spell headersfCi]Z fCiE[ fCia  .#....###..###.#fontaine3 the Skirmisher # #####....## ##Spriggan of Ashenzari **.... . ...#..(#..##Health: 43/43 ========================........#..#fCiXb \Magic: 16/16 ========================.........#.##AC: 2Str: 4 . ...>.....#|.##EV: 21Int: 15 . .........##..#SH: 0Dex: 21 # ........####.##XL:  9 Next: 65% Place: Dungeon:8............@.#Noise: ---------  Time: 5156.0 (0.0).......########l) +0 shortbow.......Fire: l) +0 shortbow.....o#Quill ....oo...>$...o.......Your ring of protection from cold glows black for a moment. _Ashenzari will now reveal the unseen. _Okay, then. _Okay, then. _Okay, then. _Okay, then.fCi h fCih fCi~m fCio gCi^.gCi2=Gear: 12/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  l - a +0 shortbow (weapon)  a - a +1 sling  g - a +0 sling of freezing  h - a +0 antimagic dagger Armour (go to first with [)  b - the cursed +0 robe "Apathy of Ashenzari" (worn) {Cun, Melee} gCi]3 f - an orb of glassi - a +0 robe  k - a +0 robe Magical Staves (go to first with |)  c - a staff of cold Jewellery (go to first with "=)  d - the cursed ring "Behold Eternity" (worn) {rC+, Bglg, Cun} gCi3 j - the cursed ring "Augurer of Ashenzari" (worn) {Slay+4, Range, Cun} Talismans (go to first with %)  e - a quill talisman (worn)gCi3gCi gCiĸ  .#....###..###.#fontaine3 the Skirmisher # #####....## ##Spriggan of Ashenzari **.... . ...#..(#..##Health: 43/43 ========================........#..#Magic: 16/16 ========================.........#.##AC: 2Str: 4 . ...>.....#|.##EV: 21Int: 15 . .........##..#SH: 0Dex: 21 # ........####.##XL:  9 Next: 65% Place: Dungeon:8............@.#Noise: ---------  Time: 5156.0 (0.0).......########l) +0 shortbow.......Fire: l) +0 shortbow.....ogCib #Quill ....oo...>$...o.......Your ring of protection from cold glows black for a moment. _Ashenzari will now reveal the unseen. _Okay, then. _Okay, then. _Okay, then. _Okay, then.gCi gCi gCi gCi gCi1 gCi c  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.3   4.2  -2   n + Spellcasting 4.2   3.5  +2           b - Maces & Flails   0.1   1.7  -3   o + Hexes   6.5   4.2  +2  gCi} d c - Axes   0.1   1.4  -2   p + Translocations   5.7   2.5  +4   d - Polearms   0.1   1.7  -3   q - Fire Magic   0.7   1.4  -2   e - Staves   0.1   1.7  -3   r - Ice Magic   0.0   1.4  -2   f - Unarmed Combat   0.1   1.4  -2      gCiӮ  g - Throwing   0.1   1.0   0   s - Evocations   0.0   0.6  +3       t - Shapeshifting   0.0   0.7  +2   h - Short Blades   0.1   0.8  +1       i - Long Blades   0.1   1.4  -2       j * Ranged Weapons  12.3  13.5   0               k - Armour   0.0   1.7 Ci; m -3       l - Dodging   6.8   3.0  +3       m - Stealth   7.2   2.5  +5          gCiï     The relative cost of raising each skill is in cyan.  Skills enhanced by Ashenzari's power are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsmCin b - Maces & Flails   0.0 o + Hexes 5.4   c - Axes   0.0 p + Translocations 4.6   d - Polearms   0.0 e - Staves   0.0 f - Unarmed Combat   0.0 g - Throwing   0.0 h - Short Blades   0.0 i - Long Blades   0.0 j * Ranged Weapons  11.2 l - Dodging   4.6 m - Stealth   5.0The species aptitude is in white.enhanced|basenCi 3 b - Maces & Flails   0.1 o + Hexes   6.5 c - Axes   0.1 p + Translocations   5.7 d - Polearms   0.1 e - Staves   0.1 f - Unarmed Combat   0.1nCi3  g - Throwing   0.1 h - Short Blades   0.1 i - Long Blades   0.1 j * Ranged Weapons  12.3 l - Dodging   6.8 m - Stealth   7.2Skills enhanced by Ashenzari's power are in green. enhanced|baseoCiu  b - Maces & Flails   0.0 o + Hexes 5.4   c - Axes   0.0 p + Translocations 4.6   d - Polearms   0.0 e - Staves   0.0oCi(v  f - Unarmed Combat   0.0 g - Throwing   0.0 h - Short Blades   0.0 i - Long Blades   0.0 j * Ranged Weapons  11.2 l - Dodging   4.6oCiev \ m - Stealth   5.0The relative cost of raising each skill is in cyan.  The species aptitude is in white.enhanced|baseoCiv pCi b - Maces & Flails   0.1 o + Hexes   6.5 c - Axes   0.1 p + Translocations   5.7 d - Polearms   0.1 e - Staves   0.1 f - Unarmed Combat   0.1 g - Throwing   0.1 h - Short Blades   0.1 i - Long Blades   0.1 j * Ranged Weapons  12.3 l - Dodging   6.8 m - Stealth   7.2Skills enhanced by Ashenzari's power are in green. enhanced|basepCiIF  b - Maces & Flails   0.0 o + Hexes 5.4   c - Axes   0.0 p + Translocations 4.6   d - Polearms   0.0 e - Staves   0.0 f - Unarmed Combat   0.0 g - Throwing   0.0 h - Short Blades   0.0 i - Long Blades   0.0 j * Ranged Weapons  11.2 l - Dodging   4.6 m - Stealth   5.0The relative cost of raising each skill is in cyan.  The species aptitude is in white.enhanced|baseqCie b - Maces & Flails   0.1 o + Hexes   6.5 c - Axes   0.1 p + Translocations   5.7 d - Polearms   0.1 e - Staves   0.1 f - Unarmed Combat   0.1 g - Throwing   0.1 h - Short Blades   0.1 i - Long Blades   0.1 j * Ranged Weapons  12.3 l - Dodging   6.8 m - Stealth   7.2Skills enhanced by Ashenzari's power are in green. enhanced|baseqCiG  b - Maces & Flails   0.0 o + Hexes 5.4   c - Axes   0.0 p + Translocations 4.6   d - Polearms   0.0 e - Staves   0.0 f - Unarmed Combat   0.0 g - Throwing   0.0 h - Short Blades   0.0 i - Long Blades   0.0 j * Ranged Weapons  11.2 l - Dodging   4.6 m - Stealth   5.0The relative cost of raising each skill is in cyan.  The species aptitude is in white.enhanced|baserCi%x b - Maces & Flails   0.1 o + Hexes   6.5 c - Axes   0.1 p + Translocations   5.7 d - Polearms   0.1 e - Staves   0.1 f - Unarmed Combat   0.1 g - Throwing   0.1 h - Short Blades   0.1 i - Long Blades   0.1 j * Ranged Weapons  12.3 l - Dodging   6.8 m - Stealth   7.2Skills enhanced by Ashenzari's power are in green. enhanced|basesCi b - Maces & Flails   0.0 o + Hexes 5.4   c - Axes   0.0 p + Translocations 4.6   d - Polearms   0.0 e - Staves   0.0 f - Unarmed Combat   0.0 g - Throwing   0.0 h - Short Blades   0.0 i - Long Blades   0.0 j * Ranged Weapons  11.2 l - Dodging   4.6 m - Stealth   5.0The relative cost of raising each skill is in cyan.  The species aptitude is in white.enhanced|basesCiH|  b - Maces & Flails   0.1 o + Hexes   6.5 c - Axes   0.1 p + Translocations   5.7 d - Polearms   0.1 e - Staves   0.1 f - Unarmed Combat   0.1 g - Throwing   0.1 h - Short Blades   0.1 i - Long Blades   0.1 j * Ranged Weapons  12.3 l - Dodging   6.8 m - Stealth   7.2Skills enhanced by Ashenzari's power are in green. enhanced|basetCig b - Maces & Flails   0.0 o + Hexes 5.4   c - Axes   0.0 p + Translocations 4.6   d - Polearms   0.0 e - Staves   0.0 f - Unarmed Combat   0.0 g - Throwing   0.0 h - Short Blades   0.0 i - Long Blades   0.0 j * Ranged Weapons  11.2 l - Dodging   4.6 m - Stealth   5.0The relative cost of raising each skill is in cyatCixn.  The species aptitude is in white.enhanced|basetCiQ b - Maces & Flails   0.1 o + Hexes   6.5 c - Axes   0.1 p + Translocations   5.7 d - Polearms   0.1 e - Staves   0.1 f - Unarmed Combat   0.1 g - Throwing   0.1 h - Short Blades   0.1 i - Long Blades   0.1 j * Ranged Weapons  12.3tCi)u l - Dodging   6.8 m - Stealth   7.2Skills enhanced by Ashenzari's power are in green. enhanced|basetCi$ b - Maces & Flails   0.0 o + Hexes 5.4   c - Axes   0.0 p + Translocations 4.6   d - Polearms   0.0 e - Staves   0.0 f - Unarmed Combat   0.0 g - Throwing   0.0 h - Short Blades   0.0 i - Long Blades   0.0 j * Ranged Weapons  11.2 l - Dodging   4.6 m - Stealth   5.0The relative cost of raising each skill is in cyan.  The species aptitude is in white.enhanced|baseuCi b - Maces & Flails   0.1 o + Hexes   6.5 c - Axes   0.1 p + Translocations   5.7 d - Polearms   0.1 e - Staves   0.1 f - Unarmed Combat   0.1 g - Throwing   0.1 h - Short Blades   0.1 i - Long Blades   0.1 j * Ranged Weapons  12.3 l - Dodging   6.8 m - Stealth   7.2Skills enhanced by Ashenzari's power are in green. enhanced|basevCivCivCi1  .#....###..###.#fontaine3 the Skirmisher # #####....## ##Spriggan of Ashenzari **.... . ...#..(#..##Health: 43/43 ========================........#..#Magic: 16/16 ========================.........#.##AC: 2Str: 4 . ...>.....#|.##EV: 21Int: 15 . .........##..#SH: 0Dex: 21 # ........####.##XL:  9 Next: 65% Place: Dungeon:8............@.#Noise: ---------  Time: 5156.0 (0.0).......########l) +0 shortbow.......Fire: l) +0 shortbow.....ovCi #Quill ....oo...>$...o.......Your ring of protection from cold glows black for a moment. _Ashenzari will now reveal the unseen. _Okay, then. _Okay, then. _Okay, then. _Okay, then.vCi vCi vCi vCiE wCiS%   Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.3   4.2  -2   n + Spellcasting 4.2   3.5  +2           b - Maces & Flails   0.1   1.7  -3   o + Hexes   6.5   4.2  +2   c - Axes   0.1   1.4  -2   p + Translocations   5.7   2.5  +4   d - Polearms   0.1   1.7  -3CiD+ m   q - Fire Magic   0.7   1.4  -2   e - Staves   0.1   1.7  -3   r - Ice Magic   0.0   1.4  -2   f - Unarmed Combat   0.1   1.4  -2       g - Throwing   0.1   1.0   0   s - Evocations   0.0   0.6  +3       t - Shapeshifting   0.0   0.7  +2   h - Short Blades   0.1   0.8  +1       i - Long BwCi, lades   0.1   1.4  -2       j * Ranged Weapons  12.3  13.5   0               k - Armour   0.0   1.7  -3       l - Dodging   6.8   3.0  +3       m - Stealth   7.2   2.5  +5              The relative cost of raising each skill is inwCi,  cyan.  Skills enhanced by Ashenzari's power are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets{Ci {CirC .#....###..###.#fontaine3 the Skirmisher # #####....## ##Spriggan of Ashenzari **.... . ...#..(#..##Health: 43/43 ========================........#..#Magic: 16/16 ========================.........#.##AC: 2Str: 4 . ...>.....#|.##EV: 21Int: 15 . .........##..#SH: 0Dex: 21 {Ciۇ# ........####.##XL:  9 Next: 65% Place: Dungeon:8............@.#Noise: ---------  Time: 5156.0 (0.0).......########l) +0 shortbow.......Fire: l) +0 shortbow.....o#Quill ....oo...>$...o.......Your ring of protection from cold glows black for a moment. _Ashenzari will now reveal the unseen. _Okay, then. _Okay, then. _Okay, then. _Okay, then.{CiL{Ci{Ci*{Ci {Ci0{Cid4  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.3   4.2  -2   n + Spellcasting 4.2   3.5  +2      {Ci/     b - Maces & Flails   0.1   1.7  -3   o + Hexes   6.5   4.2  +2  {Ci c - Axes   0.1   1.4  -2   p + Translocations   5.7   2.5  +4   d - Polearms   0.1   1.7  -3   q - Fire Magic   0.7   1.4  -2   e - Staves   0.1   1.7  -3   r - Ice Magic   0.0   1.4  -2   f - Unarmed Combat   0.1   1.4  -2       g - Throwing   0.1   1.0   0   s - Evocations   0.0   0.6  +3 [36{CiBm      t - Shapeshifting   0.0   0.7  +2  {Ci- h - Short Blades   0.1   0.8  +1       i - Long Blades   0.1   1.4  -2      {CiEk j * Ranged Weapons  12.3  13.5   0      {Ci\        {Cip k - Armour   0.0   1.7  -3       l - Dodging   6.8   3.0  +3      {CiO m - Stealth   7.2   2.5  +5      {Ci#        The relative cost of raising each skill is in cyan.  {CiSkills enhanced by Ashenzari's power are in green.  [?] Help[=] set a skill target  {Ci}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets~Ci ~Ci#~CiQ .#....###..###.#fontaine3 the Skirmisher # #####....## ##Spriggan of Ashenzari **.... . ...#..(#..##Health: 43/43 ========================........#..#Magic: 16/16 ========================.........#.##AC: 2Str: 4 . ...>.....#|.##EV: 21Int: 15 . .........##..#SH: 0~Ci.&Dex: 21 # ........####.##XL:  9 Next: 65% Place: Dungeon:8............@.#Noise: ---------  Time: 5156.0 (0.0).......########l) +0 shortbow.......Fire: l) +0 shortbow.....o#Quill ....oo...>$...o.......Your ring of protection from cold glows black for a moment. _Ashenzari will now reveal the unseen. ~CiU_Okay, then. _Okay, then. _Okay, then. _Okay, then.~Ci:~Ci~Ci}~Cit~CiDn ~Ciys Gear: 12/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  l - a +0 shortbow (weapon)  a - a +1 sling  g - a +0 sling of freezing  h - a +0 antimagic dagger Armour (go to first with [)  b - the cursed +0 robe "Apathy of Ashenzari" (worn) {Cun, Melee}  f - an orb of glassi - a +0 robe  k - a +0 robe Magical Staves (go to first with |) ~Cit  c - a staff of cold Jewellery (go to first with "=)  d - the cursed ring "Behold Eternity" (worn) {rC+, Bglg, Cun}  j - the cursed ring "Augurer of Ashenzari" (worn) {Slay+4, Range, Cun} Talismans (go to first with %)  e - a quill talisman (worn)CiQCi2CiP .#....###..###.#fontaine3 the Skirmisher # #####....## ##Spriggan of Ashenzari **.... . ...#..(#..##Health: 43/43 ========================........#..#Magic: 16/16 ========================.........#.##AC: 2Str: 4 . ...>.....#|.##EV: 21Int: 15 Ci". .........##..#SH: 0Dex: 21 # ........####.##XL:  9 Next: 65% Place: Dungeon:8............@.#Noise: ---------  Time: 5156.0 (0.0).......########l) +0 shortbow.......Fire: l) +0 shortbow.....o#Quill ....oo...>$...o.......CiٻGYour ring of protection from cold glows black for a moment. _Ashenzari will now reveal the unseen. _Okay, then. _Okay, then. _Okay, then. _Okay, then.CiCiCiCiGCiCiT @  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.3   4.2  -2   n + Spellcasting 4.2   3.5  +2      Ci S    Ci  b - Maces & Flails   0.1   1.7  -3   o + Hexes   6.5   4.2  +2  Ci  c - Axes   0.1   1.4  -2   p + Translocations   5.7   2.5  +4  Ci ! d - Polearms   0.1   1.7  -3   q - Fire Magic   0.7   1.4  -2  Ci;! e - Staves   0.1   1.7  -3   r - Ice Magic   0.0   1.4  -2  Ci! f - Unarmed Combat   0.1   1.4  -2       g - Throwing   0.1   1.0   0   s - Evocations   0.0   0.6  +3  Ci!R    Ci! t - Shapeshifting   0.0   0.7  +2  Ci! h - Short Blades   0.1   0.8  +1  Ci!T    Ci" i - Long Blades   0.1   1.4  -2  Ci'"^     j * Ranged Weapons  12.3  13.5   0  CiM"a    Ci~"_    Ci"T    Ci". k - Armour   0.0   1.7  -3      Ci" l - Dodging   6.8   3.0  +3  Ci"T    Ci#B m - Stealth   7.2   2.5  +5      Ci#l    CiA#T    Cic#The relative cost of raising each skill is in cyan.  Skills enhanced by Ashenzari's power are in green.  [?] HelpCi#G[=] set a skill target  Ci#}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsCi{CiCi .#....###..###.#fontaine3 the Skirmisher # #####....## ##Spriggan of Ashenzari **.... . ...#..(#..##Health: 43/43 ========================........#..#Magic: 16/16 ========================.........#.##AC: 2Str: 4 . ...>.....#|.##EV: 21Int: 15 . .........##..#SH: 0Dex: 21 # ........####.##Ci:6XL:  9 Next: 65% Place: Dungeon:8............@.#Noise: ---------  Time: 5156.0 (0.0).......########l) +0 shortbow.......Fire: l) +0 shortbow.....o#Quill ....oo...>$...o.......Your ring of protection from cold glows black for a moment. Cix_Ashenzari will now reveal the unseen. _Okay, then. _Okay, then. _Okay, then. _Okay, then.CiCibCiQCiۖCiCi"Gear: 12/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  l - a +0 shortbow (weapon)  a - a +1 sling  g - a +0 sling of freezing  h - a +0 antimagic dagger Armour (go to first with [) CiU# b - the cursed +0 robe "Apathy of Ashenzari" (worn) {Cun, Melee}  f - an orb of glassi - a +0 robe  k - a +0 robe Magical Staves (go to first with |)  c - a staff of cold Jewellery (go to first with "=)  d - the cursed ring "Behold Eternity" (worn) {rC+, Bglg, Cun}  j - the cursed ring "Augurer of Ashenzari" (worn) {Slay+4, Range, Cun} Talismans (go to first with %)  e - a quill talisman (worn)Ci_Civ .#....###..###.#fontaine3 the Skirmisher # #####....## ##Spriggan of Ashenzari **.... . ...#..(#..##Health: 43/43 ========================........#..#Magic: 16/16 ========================.........#.##AC: 2Str: 4 . ...>.....#|.##EV: 21Int: 15 . .........##..#SH: 0Dex: 21 # ........####.##XL:  9 Next: 65% Place: Dungeon:8............@.#Noise: ---------  Time: 5156.0 (0.0).......########l) +0 shortbow.......Fire: l) +0 shortbow..Ci)w...o#Quill ....oo...>$...o.......Your ring of protection from cold glows black for a moment. _Ashenzari will now reveal the unseen. _Okay, then. _Okay, then. _Okay, then. _Okay, then.CiyCizCiSCiCi.c Cid jGear: 12/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  l - a +0 shortbow (weapon)  a - a +1 sling  g - a +0 sling of freezing  h - a +0 antimagic dagger Armour (go to first with [)  b - the cursed +0 robe "Apathy of Ashenzari" (worn) {Cun, Melee}  f - an orb of glassCie xi - a +0 robe  k - a +0 robe Magical Staves (go to first with |)  c - a staff of cold Jewellery (go to first with "=)  d - the cursed ring "Behold Eternity" (worn) {rC+, Bglg, Cun}  j - the cursed ring "Augurer of Ashenzari" (worn) {Slay+4, Range, Cun} Talismans (go to first with %)  e - a quill talisman (worn)Ci Ci .#....###..###.#fontaine3 the Skirmisher # #####....## ##Spriggan of Ashenzari **.... . ...#..(#..##Health: 43/43 ========================........#..#Magic: 16/16 ========================.........#.##AC: 2Str: 4 . ...>.....#|.##EV: 21Int: 15 . .........##..#SH: 0Ci2Dex: 21 # ........####.##XL:  9 Next: 65% Place: Dungeon:8............@.#Noise: ---------  Time: 5156.0 (0.0).......########l) +0 shortbow.......Fire: l) +0 shortbow.....o#Quill ....ooCi]...>$...o.......CiYour ring of protection from cold glows black for a moment. _Ashenzari will now reveal the unseen. _Okay, then. Ci9_Okay, then. _Okay, then. _Okay, then.CixCiCiCiCiCiU Spells (Memorise)TypeFailure Level  a - Sigil of BindingHexes3% 3b - Maxwell's Portable Piledriver Translocation4% 3  c - Inner FlameHexes/Fire12% 3  d - Dimensional BullseyeHexes/Translocation14% 4  Cipe - Passage of GolubriaTranslocation16% 4  f - Poisonous VapoursAlchemy/Air19%1  g - SandblastEarth19%1  h - Call ImpSummoning26% 2  i - Mercury ArrowConjuration/Alchemy26% 2  j - AnguishHexes/Necromancy41% 4  k - Ozocubu's ArmourIce47% 3  l - PasswallEarth47% 3  m - Martyr's KnellNecromancy/Summoning87% 4  n - Alistair's IntoxicationAlchemy99% 5  o - Detonation CatalystFire/Alchemy99% 5 8 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitCi0$Ci +Ci2 .#....###..###.#fontaine3 the Skirmisher # #####....## ##Spriggan of Ashenzari **.... . ...#..(#..##Health: 43/43 ========================........#..#Magic: 16/16 ========================.........#.##AC: 2Str: 4 CiN3. ...>.....#|.##EV: 21Int: 15 . .........##..#SH: 0Dex: 21 # ........####.##XL:  9 Next: 65% Place: Dungeon:8............@.#Noise: ---------  Time: 5156.0 (0.0).......########l) +0 shortbow.......Ci3SFire: l) +0 shortbow.....o#Quill ....oo...>$...o.......Your ring of protection from cold glows black for a moment. Ci$4_Ashenzari will now reveal the unseen. _Okay, then. _Okay, then. _Okay, then. _Okay, then.Ci>Ci@Memorise Dimensional Bullseye, consuming 4 spell levels and leaving 4? Y - Yes  N - NoCi~Ci( .#....###..###.#fontaine3 the Skirmisher # #####....## ##Spriggan of Ashenzari **.... . ...#..(#..##CiHealth: 43/43 ========================........#..#Magic: 16/16 ========================.........#.##AC: 2Str: 4 . ...>.....#|.##EV: 21Int: 15 . .........##..#SH: 0Dex: 21 # ........####.##XL:  9 Next: 65% Place: Dungeon:8............@.#Noise: ---------  Time: 5156.0 (0.0).......########l) +0 shortbow.......Fire: l) +0 shortbow.....o#Quill ....oo...>$...o..CiS.....Your ring of protection from cold glows black for a moment. _Ashenzari will now reveal the unseen. _Okay, then. _Okay, then. _Okay, then. _Okay, then.Ci*7.0 (1Ci[Ci _Ashenzari will now reveal the unseen. _Okay, then. _This spell is quite dangerous to cast!Ci-*8.0 (2CiwCiCi*9.0 (3CiCi*Ci+60.0 (4Ci<Ci<Ci*1.0 (5CiwCi7 _You start memorising the spell. You continue memorising. x4CiCiCic _You finish memorising. Spell assigned to 'd'.CitCiuCivCizCi|CiP _Ci CidCi…CiCic,CiCiCi*CiuCi6CiUCim  An orc wizard comes into view.Ci:#..# .#...###.# ...### #####....## ## ...... ...#..(#..## .#.## ........#..# .<.# .........#.## ...... ...>.....#|.## ...... .........##..# .##### ........####.## .... .......@......#### .......######## ....... .....o# ....oo ...>$.ooo 3 orc wizards (asleep)Ci  ..o..o   orc (missile, asleep) .....Ci-3.4 (2.4CiA34.0 (3.0 _CiCiCiL  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ci Ci  Your spells (cast)TypeFailure Level  a + JinxbiteHexes1% 2 b - BlinkTranslocationCiҪ 2%2  c - Cause FearHexes12%4  d - Dimensional BullseyeHexes/Translocation14%Ci 44 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitCi CiE Ci #..# .#....###..###.#fontaine3 the Skirmisher ...### #####....## ##Spriggan of Ashenzari **.... ...... ...#..(#..##Health: 43/43 ======================== .#.## ........#..#Magic: 16/16 ======================== .<.# .........#.##AC: 2Str: 4 ...... ...>.....#|.##EV: 21Int: 15 ...... .........##..#SH: 0Dex: 21 .##### ........####.##XL:  9 Next: 65% Place: Dungeon:8 .... .......@......#Noise: ---------  Time: 5164.0 (0.0)  ### .......########l) +0 shortbowCi$ .......Fire: l) +0 shortbow.....o#Quill ....oo...>$.ooo 3 orc wizards (asleep)..o..o   orc (missile, asleep)..... _This spell is quite dangerous to cast! _You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'd'. _An orc wizard comes into view.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ci Ci, #..# .#....###..###.#fontaine3 the Skirmisher ...### #####....## ##Spriggan of Ashenzari **.... ...... ...#..(#..##Health: 43/43 ======================== .#.## ........#..#Magic: 16/16 ======================== .<.# .........#.##AC: 2Str: 4 ...... ...>.....#|.##EV: 21Int: 15 ...... .........##..#SH: 0Dex: 21 .##### ........####.##XL:  9 Next: 65% Place: Dungeon:8 .... .......@......#Noise: ---------  Time: 5164.0 (0.0)  ### .......########l) +0 shortbowiH 0m.......Fire: l) +0 shortbow.....o#Quill ....oo...>$.ooo 3 orc wizards (asleep)..o..o   orc (missile, asleep)..... _This spell is quite dangerous to cast! _You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'd'. _An orc wizard comes into view.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ci#P  Okay, then.CiCi Ci . _Ci  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.CieCifThe spell is quite dangerous to miscast (12% risk of failure)! Continue anyway?  Y - Yes  N - NoCi3Ci#..# .#....###..###.#fontaine3 the Skirmisher ...### #####....## ##Spriggan of Ashenzari **.... ...... ...#..(#..##Health: 43/43 ======================== .#.## ........#..#Magic: 12/16 ==================------ .<.# .........#.##AC: 2Str: 4 ...... ...>.....#|.##EV: 21Int: 15 ...... .........##..#SH: 0Dex: 21 .##### ........####.##XL:  9 Next: 65% Place: Dungeon:8 Cif.... .......@......#Noise: ---------  Time: 5164.0 (0.0)  ### .......########l) +0 shortbow.......Fire: l) +0 shortbow.....o#Quill ....oo...>$.ooo 3 orc wizards (asleep)..o..o   orc (missile, asleep).....  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (quite dangerous; 12% risk of failure)  Press: ? - help, Dir - look around, f - activateCi#..# .#....###..###.#fontaine3 the Skirmisher ...### #####....## ##Spriggan of Ashenzari **.... ...... ...#..(#..##Health: 43/43 ======================== .#.## ........#..#Magic: 12/16 ==================------ .<.# .........#.##AC: 2Str: 4 ...... ...>.....#|.##EV: 21Int: 15 ...... .........##..#SH: 0Dex: 21 .##### ........####.##XL:  9 Next: 65% Place: Dungeon:8 .... .......@......#Ci;Noise: ---------  Time: 5164.0 (0.0)  ### .......########l) +0 shortbow.......Fire: l) +0 shortbow.....o#Quill ....oo...>$.ooo 3 orc wizards (fleeing)..o..o   orc (missile).....  The orc wizard looks frightened!  The orc wizard shouts! The orc shouts!  The orc easily resists. The orc wizard looks frightened!  The orc wizard shouts!  Ci_UThe orc wizard looks frightened!  The orc wizard shouts! You hear an angry hiss.Ci#9*Ci_41 invisible, fleeing)shouts! The orc shouts!easily resists. The orc wizard looks frightened!wizard shouts!looks frightened!shouts! You hear an angry hiss.  The orc wizard casts a spell.Ci;o.Ci oThe orc wizard flickers and vanishes for a moment.Ci!;*Civ 2  The orc wizard casts a spell.Ci| oThe orc wizard flickers and vanishes for a moment.Ciˁ;*CiV   The orc wizard mumbles some strange words.Ci SThe orc wizard flickers and vanishes for a moment.CiP oS   water moccasinooo 3 orc wizards (invisible, fleeing)o   orc (missile)You encounter a water moccasin.CiI====5.0 (1Ci#Ci`' _You hear a shout!Ci[ ) You shoot an arrow. The arrow hits the orc.Ciq I.oCiԆ ' CiW boThe orc is moderately wounded.Ci܇ ".Ci 'oCiň Lo.Ci RooCi Cib A.SCi; o 2 orcs (1 missile)===-8 (0.8Ci/ Ci o _You encounter an orc. It is wielding a +0 mace.CiA )You shoot an arrow. The arrow hits the orc!CiFo   orcCi>$o.o.>oCiM3S.Ci- 2CiF-6.5 (0.7Ci3CiG _You kill the orc!Ci``F )))))o 1 fleeing)  You shoot an arrow. The arrow closely misses the orc.The arrow hits the orc wizard!  Your attack snaps the orc wizard out of its fear.Ci9S.CiWzo..oCi;o.CiDp).$Ci'7.2CisCic _The orc wizard is severely wounded.Ci! O  Casting: Cause Fear (quite dangerous; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.CiCiThe spell is quite dangerous to miscast (12% risk of failure)! Continue anyway?  Y - Yes CiL' N - NoCiCiY1#..# .#....###..###.#fontaine3 the Skirmisher ...### #####....## ##Spriggan of Ashenzari **.... ...... ...#..(#..##Health: 43/43 ======================== Ci7v.#.## ........#..#Magic: 8/16============------------ .<.# .........#.##AC: 2Str: 4 ...... ...>.....#|.##EV: 21Int: 15 ...... .........##..#SH: 0Dex: 21 .##### ........####.##XL:  9 Next: 65% Place: Dungeon:8 .... .......@......#Ci*8Noise: ===------  Time: 5167.2 (0.0)  ### ......)########l) +0 shortbow......oFire: l) +0 shortbow......#Quill ...S..Ci]84...>$oS   water moccasin.....oo 2 orc wizards (invisible, 1 fleeing)Ci8..o..o   orcYour attack snaps the orc wizard out of its fear. Ci8?_The orc wizard is severely wounded.Ci88Casting: Cause Fear (quite dangerous; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ci80Casting: Cause Fear (quite dangerous; 12% risk of failure)  Press: ? - help, Dir - look around, f - activateCi> O#..# .#....###..###.#fontaine3 the Skirmisher ...### #####....## ##Spriggan of Ashenzari **.... ...... ...#..(#..##Health: 43/43 ======================== .#.## ........#..#Magic: 8/16Ci ============------------ .<.# .........#.##AC: 2Str: 4 ...... ...>.....#|.##EV: 21Int: 15 ...... .........##..#SH: 0Dex: 21 .##### ........####.##XL:  9 Next: 65% Place: Dungeon:8 .... .......@......#Noise: ===------  Time: 5167.2 (0.0)  ### ......)########l) +0 shortbow......oFire: l) +0 shortbow....S.#Quill .........>$oS   water moccasin.....oo 2 orc wizards (invisible, 1 fleeing)..o..o   orcCi Casting: Cause Fear (quite dangerous; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (quite dangerous; 12% risk of failure)  Press: ? - help, Dir - look around, f - activateThe orc looks frightened!  The orc wizard resists with some effort.Ci S.oCi 7o.Ci .Ci?    orc wizard (invisible)o(fleeing)Ci *8.2 (1Ci Ci   Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (quite dangerous; 12% risk of failure)  Press: ? - help, Dir - look around, f - activateThe orc looks frightened!  Ci bThe orc wizard resists with some effort. _The water moccasin resists with some effort.Ci )))))))You shoot an arrow.Ci 9S.CiZ)....Ci,9.0 (0.8Ci}CiϪe _The arrow completely misses the water moccasin.Ci )You shoot an arrow. The arrow hits the water moccasin.Ci%K9S.CiKcooCiLQ.oCiTCivU%8Ci\Ci_< _The water moccasin is lightly wounded.CiJ..# .#....###..###.# ### #####....## ##  ...#..(#..## #.## .#..# <.# ..#.##  ...>.....#|.##  ..##..# ##### .####.##  ......# ### ......S# ....... .....o# .........>$o ..........Ci;<S)Ci oThe water moccasin attacks as it pursues you!CiG.o   orc wizard (invisible)Ci1h37------70.4 (0.6CiCi`3 _The water moccasin bites you.Ci_ # .#....###..###.# ### #####....## ##  ...#..(#..## .## ........#..# .# .........#.##  ...>.....#|.##  ...##..#  .####.## Cik` J .S.@....#  ......)# .....o. ......# .........>$o ..... Cica ;.SCif Cigg 9=---1.0Cil Cim CiU # .#....###..###.# ### #####....## ##  ...#..(#..## ## ........#..# # .........#.##  ...>.....#|.##  .........##..#  .####.##  .S.@...#  ......)# .....o. ......# Ci ...>$o Ci 1oCi ;.SCi .o   orc wizard (invisible)Ci ?-6Ci޸ Cix Ci .#....###..###.#  #####....## ##  ...#..(#..##  .#..#  .#.##  ...>.....#|.##  .........##..#  .####.##  ..S.@..#  ......o# ....... ......# ...>$o ..... Cia;.SCiX>o)Ci+Ci'2.2CiCiCi{0Cic3A water moccasin. A largish venomous brown snake. It usually lives near water, and is an able swimmer. Max HP: ~27Will: +AC: +Ci3SEV: +++  rF: ... rC: ... rPois: +rNeg: ... rElec: . Threat: High Class: Natural Size: Small Int: Animal Speed: 140% (swim: 233%) (normally travels slower than you) You have about 60% to hit with your +0 shortbow. Ci3It has about 27% to hit you. Attack Max Damage After Damaging Hits Bite 10Poison It is resistant to drowning. Ci 4]It is cold-blooded and may be slowed by cold attacks. It can travel through water. Ci(4z[!]: Description|QuoteCi Ci  .#....###..###.#fontaine3 the Skirmisher ## #####....## ##Spriggan of Ashenzari **.... .. ...#..(#..##Health: 37/43 ====================---- # ........#..#Magic: 9/16=============-----------.........#.##AC: 2Str: 4 .. ...>.....#|.##EV: 21Int: 15 .. .........##..#SH: 0Dex: 21 ## ........####.##XL:  9 Next: 65% Place: Dungeon:8.......o..S@..#Noise: ---------  Time: 5172.2 (0.6)Ci ......)########l) +0 shortbow.......Fire: l) +0 shortbow......#Quill .........>$oS   water moccasin.....o   orc wizard (invisible).....You shoot an arrow. _The arrow completely misses the water moccasin.You shoot an arrow. The arrow hits the water moccasin. _The water moccasin is lightly wounded.  The water moccasin attacks as it pursues you! _The water moccasin bites you.CiL Ci Cia Ci* Cisb. ......##...##..#  .#....###..###.# # #####....## ## . ...#..(#..## .#..#  .........#.##  ...>.....#|.## . .........##..# # ........####@## .o..S...# ......)########. ......#Ciz...... ...>$o .....CiCiS8=8CiCi CiD..##.....#..#....# .. ......##...##..#  .#....###..###.# ## #####....## ## .. ...#..(#..## # #..CiJ .........#. ...>.....#|.## .. ..##@.# ## ........####.##CiW .......o..S...#Ci@J )########Cir ....... ......# ......Ci ...>$o  .....CiG[{.S{CiB'3.4Ci`Ci Ci.CiCidCi<Ci6CiCiTw  You see here a staff of air.CiCi _Ci)Cig...##........#.## ....##.....#..#....# Cit... ......##...##..# # .#....###..###.# ### #####....## ## ... ...#..(#. ## .....# # .#@##4.6 (1.2 Cir... ...>.....#| ... ...##. ### ........####.## . Ci.o{.S...# # ......)########Ci ....... ......# ......CiCiTCid CiZ} 3Ci~ Ci ,Ci O=CiS Ci Ci Ci? Ci`  #..# #..........#####....g...##Ci ........#.## .....##.....#..#....# .... ......##...##..# .# .#....###..###.# .### #####....## ## Ci .... ...#..(#.5.8## ........#..# # .........#.## Ci Y.... ...>.....#|.# .... .........##CiF _### ........####.## .. ........{.S...# Ci ## ......)######## .......Ci9 Ci2 CiӠ Ci"3Ci$Ci+Ci/Ci2Q9Ci$5Cir5Ci7Ci= # #. ##.##?.#.#..## # ... #........# # #..# #..........### #.....#........#.... #....g......#....##........#.## .CiT>.....##.....#..#....# #.... ......##...##..## .#....###.@###.#7.0.### #####....## ## .Ci>A.... ...#..(#..# #.## ........#..# Ci>z<.# .........#.# ..... ...>.....#|.#Ci>>... .........##### ........####.## ... Ci>Q..{.S...#Ci?CiECiGCiCiaCiCiCi!Ci$h10/16==Ci&Ci*  You encounter a kobold geomancer. It is wielding a +0 dagger.Ci1i....... ...........# .###.#. K. #..#..#..## .# #. ##.##?.#.#..## .# ... #........#.. Ci2.# #..# #..........### .#.....#........#.... .#....g......#....## ...................#.##.....##.....#.@#....# ##.... ......##...##..# #..# .#....###..###.# ...### #####....## ## ...... ...#..(#..# .#.## ........#..# Ci"3K   kobold geomancer (asleep)<.# .........#.# ...... ...>.....#|.#... ..##Cik3Ci7W.K6 (0.6Ci?WKCiH@5==8.2 (1.2CiNGCiO2 _The kobold geomancer shouts!Ci=###.#. .. #..#..#..# #. ##K##?.#.#..## ... #........#..# #..# #..........###.....#........#....g......#....##.#..................#.####.....#..#....# ##.... ......##.@.## #..# .#Ci#..### ...### #####....## #... ...#..(#..## #.## .....#..<.# ......#.## ...... ...>.....#|.##...#..#########.##CiCiP3--8 (0.6Ci\CiiCid )))))) You shoot an arrow. The arrow hits the kobold geomancer!CiC.KCi#:.....Ci$6===9.6 (0.8Ci,Cij/k _The kobold geomancer is moderately wounded.Cix )))))You shoot an arrow. The arrow hits the kobold geomancer.Cip #######The kobold geomancer is heavily wounded.The kobold geomancer points next to you and mumbles some strange words.Ci .........#.@.  The wall shatters! The blast of rock fragments hits you!Ci30-----=========80.4CivCi* _You hear a shout! x2Ci,N))))))Ci|G.KCi,5....CiU===----1.2CiCip _You shoot an arrow. The arrow misses the kobold geomancer.Ci]E )))) You shoot an arrow. The arrow hits the kobold geomancer!Cia6....CiD----2.0CiCi-d _The kobold geomancer is almost dead.Ci- ))))You shoot an arrow.  The arrow hits the kobold geomancer but does no damage.Ci G.KCi/ 0...Ci %8Ciݿ Ci d _The kobold geomancer is almost dead.Ci]O))))))CiG.KCiE4.....CiE-----3.6CiCip _You shoot an arrow. The arrow misses the kobold geomancer.Ci$ )You shoot an arrow. The arrow hits the kobold geomancer.CiQ*E))Ci0gCi7..g   Sprozz (polearm)CiG31=1=704.4CiSCiT _You kill the kobold geomancer!CiX?{ ))))))You shoot an arrow.CiC.gCiZ..)..Ci0'5.2CiCi-? _The arrow hits Sprozz but does no damage.Cib C #. ##.##?.#.#..## ... #..g.....#..# Ci #..# #..........###.....#........#....g......#)...##.#..................#.####.....#..#....# ##.... ......##...##..# #..# .#....###@.### CiѲ ...### #####....## #... ...#..(#..## #.## ........#..#<.# .........### ...... ...>.....#|.##....#..##### .###### .... {.S...Ci/ 1SCio S   water moccasin (wandering)Ci޼ 4---8 (0.6Ci Cia Ci_ 2.# ... #..g.....#.. ..# #..# #..........### #.#.....#........#....# #.#....g......#)...##.# #.............#.####.....#..#....# .##.... ......##...##..## .#....###..###.# Ci` ....### #####.@..## ## #...... ...#..(#..## #.## ........#..#.<.# .........o#.## #......>.....#|.##. ........o.##..#S   water moccasin (wandering)#####S..####.##Ci:a #oo 2 orc wizards (wandering, invisible) #.... ......S...#  ### )########Cib 6S.Cid 4o.Cikn +Ciq E ***CiUr XThe orc wizard gestures at you while chanting.Ci~ a@(.Ci Q==-6.4Ci; Ci7 S _The puff of flame misses you.Ci.# #..# #..........### .#.#.....#....# ##.#....g#)...##.##.............#.####.....#..#....###.... .#...##..# ###..# .#....###..###.# .....### #####....## ## .#...... ...#.@(#..## ...#.## #.........#..#Ci..<.# ...o#.## ##......>..o..#|.## ^. ........S..##..######...####.## ##.... ...S...#  ###o)########o   orc .......Ci64S.CiXSCi"=Ci::=-7.0CiCi8 _The water moccasin hisses angrily.Ci #.#.....#....##.#....g#)...##.##.............#.####.....#..#....# ...##.... .#...##..# .###..# .#....###..###.# ......###..######....## ###............#..(#..## #...#.## #.....@...#..#.<..o#.## ###......>.So..#|.## .^.............##..# ....########.## ###.... ...S...#  ###o)########o 3 orc wizards (1 wandering, invisible) o...#  #Ci 6o.Ci 6o.CiZ jo.S.Cii 6o.CiV l2--6Ci CiC Ci$R#.#....g#)...##.##.............#.## .##.....#..#....# ....##.... .#...##..####..# ...#....###..###.# .......###..######....## ###............#..(#..## ##...#.## ##........o#..# .....<.So...#.## .###......>.....#|.## ..^CiS.......##..# .....########.## ####.... o.....S...# ### #.o.)######## #....# ##.## ......CiT:o.Ci^UI.oCiU7o.CiUV1o.Ci`Cia/=8.2Ci jCimlT _The water moccasin misses you.Ci%F.##.#....g......#)...##.# ..###..#.## #.##........##.....#..#....#.##.... ......##...##..#.###..##...#....###..###.#.###..######....## ##.#.#..(#..###...#.## ##.o.#..# #.....<.# #....@.S....#.## #.###.>o....#|.##.^.##..#.#####.o...####.###.....o....S...# #####Ci6.)# #..# ##.##  ......Ci-S.CiCCiֽ--8Ci\CiCiz2 4#.............#.## Ci(4 ##.....##.....#..#....# ......##....#.#...##..####..##...#....###..###.# #........###..######....## ## #....#............#..(#..## ####...#.## ##.......o.#..#.....<.##S.....#.## ##.###..........@.>o....#|.## ....^.......##..#....#####o...####.## ######.......o....S...# #####..)######## #..#  ##.## .. ...>$oCiK5 K.oCi86 9o.Ci6 4o.Ci8 1o.CiD CiD A-9.4CiO CiQ CinR.###.#.## .##.##........##.....#..#....#.##....#......##...##..#.###..##...#....###..###.# ##.###..######....## ##  #....#............#..(#..###...#.## ##.#..# .##.....<.####.....S.o...#.## .##.###.o.....#|.##.^.o.....##..#.#####.o.####.###.......S...# #####Ci.)# #..# ##.## .  ...>$oCiK.SCiCiEFooCi(90.0CiACiCi#....###.#.## #.##.##........##.....#..#....#.##....#......##...##..#.###..##...#....###..###.##.###..######....## ## # #....#......#..(#..###...#.## ##.#..# .Ci.##.....<.####.o...#.## #.##.###.So.....#|.##.^.o.....##..#.#####.o.####.###.....S...# #####.)# #..# ##Ci".## .  ...>$oCi*1o.CiΞ1S.Ci2o.Ci8o.Ci~CooCiBCi<CiV2==6CiCiCi-G #....###.#.## ##.##.##..##.....#..#....#.##....#......##...##..# #......###..##...#....###..###.##.###..######....## ## ## #....#Ci5......#..(#..## .######...#.## ##.#..# <..##.....<.####......o....#.## ##.##.###.Soo.....#|.##.^.##..#.#####.o..####.###......S...# # #####.)# # #..# ##.## Ci.  ...>$oCiք/S.CiQooCiCi0o.CiF1o.CiYCiU3=1.2CiCiܥCi  #....###.#.###.##.##.##.....#..#....#.##....#......##...##..# ##......###..##...#....###..###.##.###..######....## ### #....#.....#..(#..## ..######...#.## ##.#..# .<..##.....<.####.....o.....#.## .##.##.###.So.o.....#|.##.^.##..#.#####.o..####. .#......S... .# #####.)# #.# ##.## 2 ..  ...>$ooS..o 3 orc wizards (invisible)8Ci CiY Ci>q  #....###.#.#.##.##.##.....#..#.....##....#......##...##..#......###..##...#....###..###.#.###..######....## .### #....#.....#..(#..##.######...#.## ##.#..# ..<..##.....<.####.....o.....#.## ..##.##.###.S.o.o.....#|..^.##...#####.o...####. ..##.......S ..# #####.)# #.# ##.## 2 ..  ...>$oo>o.S.o.o.o 3 orc wizards (invisible)2.4Cixi #....###.#.#.##.##.##.....#..#.##....#......##...###......###..##...#....###..####........###..######....## .### #....#....#..(#..## #...######...#.## ##..#..#.<..##.....<.####....o......#..##.##.###.S.o.o>.....#|..^.##.#####......o....####.##.......S.# #####..)# #..# ##..## 2 ...  ...>$oS.Ci;CiD==3.0CidCiCiC######.##.##.....#..#. .............##....#.#...## #####......###..##...#....###..######........###..######.... ...### #....#............#..(#..# ##...######...#.## ##.........#.. ....<..##.....<.####....o......#..##.##.###......S..o.o>.....#|........^.............##....#####o##########...................S.# #####.........)#### ##### #..........# ##........## ..........Ci@D   orc wizard ...>$o .....CiE0oCiF-o.CiG.oCiP..o 2 orc wizards (invisible)o   orcCiQA=6CiYCis[CiB .######.##.##.##.....#..#.....##....#......##... CiC .#####......###..##...#....###.. .#........###..######.....### #....#............#..(#..#...######...#.## ##..#.<..##.....<.####...o.#.##.##.###......S.o.o.>.....#.^.CiD .#####......o.....##....# #####.........) ######Ci_D  #.# ##.## .   orc wizardCiD ...>$o  .....CiF K.SCiG G.oCiFH ,oCiO b.o 2 orc wizards (invisible)CiP '4.2CiW CiZ Ci|.######.##.##.##.....#..#....##....#......##... ..#####......###..##...#....###.. ..#..###..######.....### #....#.....#..(##...######...#.## ##..#.<..##.....<.####..oo..##.##.###.>......^..@...S.o..#####......o.....#...########.) # #.# ##.## .   orc wizard  ...>$o  .....Ci}/S.CiRCiG-48CiCie:..............##....#.#..#####......###..##...#....###.########........###..######.....### #....#............#..(# #####...######...#.## ##........ .......<..##.....<.####..oo.......##.##.###............>........^.....S..o.......@#####......o#########............# #######..)# Cif######## #.. #### .. ...>$o .....  .....CiYg1S.Cig-o.Ci&pCip'5.4CivCiOxCiCiqCi=CiCiCiCiCiCi.##....#......##.#####......###..##...#....###.#........###..######.### #....#.....#..(#...######...#.## ##.<..##.....<.####..oo.##.##.###.> <.^....S..o.#####......o.Ci#.# #######.)# #. ##. . ...>$o  .....  .....Ci1S.Ci-o.Ci^Ci'6.0CiCiCiw.##....#......##.#####......###..##...#.....#........###..######.### #....#......#..#...######...#.## ##.<..##.....<.####..oo.##.##.###.> .<.^...S..o.#####......o.#.# #######.# # ##.  Ci ...>$o  .....  .....Ci61S.CicCi%6CiwCiCi@ 8######.##.##........##.............##....#.......#####......###..##...#....#########........###..###### .........### #....#............# ########...######...#.## ##..CiA .<..##.....<.####..oo. ..##.##.###.....><^..S...o.................#####o.#########..... ..........######## ########### ##........ ...>$  .....CiD .oCi~K /S.CiM .o   orc wizard (invisible)CiM U3=7.2CiS Ci Ci P#..<.^.S...o #.#####......o #.# #.# ######## # ##  ...> Cia /S.Ci CiG %8Ci CiA Ci1.######.##.##.##.##....#.#####......###..##...#.########........###....### #....#....#...######...#.## ##  #.<..##.....<.####..oo  #.##.##.###. Ci' #..<.^S....o  #.#####......  #.#  #...# #######  # # ##  ... Ci~CiRU5=8.4CiCiCi$ .######.##.##.##.##....#.#####......###..##...#.########........###...### #....##...######...#.## ##Ciw%  #....<..##.....<.####..oo #.##.##.### #..<.^S....o #.##### #.# #...# ####### ##### # ##   Ci( /§Ci0 a.Ci1 '9.0Ci7 Ci: R _The teleport trap disappears. The water moccasin disappears!Ci######.##.##.##.##....#.#####......###..##...#.########........###..#### #....#....######...#.## ##.#....<..##.....<.####..oo.#.##.##.###.  #..<.§...o.o.#.#####.#.#.  #...# #######.##### #.##.o   orc wizard (invisible).Ci|......Ci0CiA=6CiCiCiO  Casting: Cause Fear (quite dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ci o.  You beckon some vexing sprites to accompany your attacks.CiCi01---==200.6 (1.0Will/2 Jinx Ci7Ci; _You feel your willpower being sapped.Ci% ))))) You shoot an arrow. The arrow hits the orc wizard.CiA1o.CiB)oCiHj....o 2 orc wizards (invisible)CiIP==1.4 (0.8CiOCiuRe _The orc wizard is moderately wounded.Ci )You shoot an arrow. The arrow hits the orc wizard!Ciq))))   orc wizardCiWo.oCi!n....o 2 orc wizards (1 invisible)Ci%]6=12.2Ci-Ci20N _You kill the orc wizard!Ci )You shoot an arrow. The arrow hits the orc wizard!Ciq)))))   orc wizardCi+....))=23.0Ci=3Ci6N _You kill the orc wizard!CiZ n )))))))You shoot an arrow.Ci- :*Ci .oThe arrow closely misses the orc wizard.A giggling sprite leaps out and bonks the orc wizard with its +0 dagger.Ci 0oCi ...... (very drained)o   orcCi A---8Ci Ci e _The orc wizard is moderately wounded.Ci& )))))You shoot an arrow. The arrow hits the orc wizard.Ci] ;o)Civ -o.Ci6 $....Ci9 X2==4.6Ci CiŽ b _The orc wizard is heavily wounded.Ci )))))))You shoot an arrow. The arrow barely misses the orc wizard.Ci:*Civ o)The arrow closely misses the orc.A giggling sprite leaps out and smacks the orc wizard with its own hand.Cig?o)Ci3...oo). Ci'5.4CiCic _The orc wizard is severely wounded.Ci )You shoot an arrow. The arrow hits the orc wizard!Ci)))o   orcCi@" ...CiF&<736.1 (0.7CiE-Ci9N _You kill the orc wizard!Cit9)))))))Ci5*Ci X o)You shoot an arrow. The arrow closely misses the orc.A giggling sprite leaps out and smacks the orc with its own hand.  The orc is almost dead.Ci ...o)).  orc (very drained)Ci 59 (0.8Cig Ci i _The jinxing sprites lose interest in you.Civ )You shoot an arrow. The arrow hits the orc!Ciw Y)))Ci ...Ci L==47.7Ci Ci G _You kill the orc!CipCiSqCiHwCiH _No target in view!Ci<######.##.##.##.##....#.#####......###..##...#.########........###..#.### #....#....#...######...#.## ##. #.<..##.....<.####..oo. #.##.##.###.> #..<.Ci=)))..o. #.#####......o #.#. #...# #######. # #.##.....>.CiFCiF=---8.3 (0.6 _Ci\LCiONCiv 6######.##.##.##.##....#......######......###..##...#....##........###..#### #....#.#....######...#.## ##. .<..##.....<.####..oo. .##.##.###.>. ..<.))).... .#####......o. .#. .# #######. #.##.....>$.Ci Ci A---9Ci Ci% :######.##.##.##.....###....#......######......###..##...#....##.###..######.### #....#...g.#....######...#.## ##.<..##.....<.####..oo.##.##.###.>. .<.))).#####......o.#......# #######. #.##.g   Sprozz (polearm, wandering)....>$o.....Ciӓ .Cij @gCiU '9.5CiӢ Ci / _Sprozz leaves your sight.Ci#:######.##.##.##.....#.##....#......##.#####......###..##...#....##.......g###..######.### #....#......#..(...######...#.## ##.<..##.....<.####..oo.##.##.###.>. <.)).#####......o.#.....# Ci$#######.) #.##.#. Ci,CiI-V8=10.1CiU4CiQ8k _Items here: )) [ †.Ci6######.##.##.##.....#.......##....#......##.#####......###..##...#....###.#.......g###..######.### #....#......#..(#...######...#.## ##.<..##.....<.####..oo.##.##.###.>. .)@).#####......o.#....# #######.)# #.###.## g   Sprozz (polearm, wandering) Ci :G.gCi?Xg)Ci@]3====7Ci`FCiH: _Sprozz shouts!  Things that are here:CiI{ _a +0 dagger; a +0 robe; an orc corpseCiH ######.##.##.##.....#..#......##....#......##.#####......###..##...#....###.#........###..######.### #....#..g..#..(#....######...#.## ##.Ci #<..##.....<.####..oo.##.##.###.>.))@.#####......o....##...# #######.)# ##.## Ci G.gCi Ci 8---1.3 _Ci5 Ci $  Things that are here:Ci { _a +0 dagger; a +0 robe; an orc corpseCi I))))Ci. W.g..Ci/ 6===2.1 (0.8Ciq6 Ci8 J _You shoot an arrow. The arrow closely misses Sprozz.CibQ.######.##.##.##.....#.........##....#......##.#####......###..##...#....###.#........###..######.### #....#.....#..(##...######...#g## ##..<..##.....<.####..oo.##.##.###.>.)@).#####......o.....Cic#...# #######.) # #.# ##.##  .  ...>$o  .....Ci=s , bee)Sprozz points at you and mumbles some strange words.CitO=--7 (0.6Ci|Ci R _Sprozz begins winding a clockwork bee!  Things that are here:Ci{ _a +0 dagger; a +0 robe; an orc corpseCif0F.######.##.##.##.....#.......##....#......##.#####......###..##...#....###.#........###..######.### #....#......#..(#...######...#g## ##.<..##.....<.####..oo.##.##.###.> <.@)).#####......o.#....# #######.)# #. ##.  .  ...>$o  .....9=---3.3 _Sprozz continues winding his clockwork bee.... _Items here: )) [ †.Ci˼.######.##.##.##.....#.##....#......##.#####......###..##...#.....#........###..######.### #....#......#..#...######...#g## ##.<..##.....<.####..oo.##.##.###.> .<))).#####......o.#.....# #######.# # ##.  ...>$o  .....CiCi_F-9 _CinCiGCi( .######.##.##.##......##....#.......#####......###..##...#.....#.###..######.### #....#.....##...######...#g## ##.<..##.....<.####..oo.##.##.###.>.<.))).#####......o.#......# ######## # ##   ...>$  ..... Ci~ Ci1 '4.5CiR CiQ CiS .######.##.##.##.##....#.......#####......###..##...#.....#........###...### #....#.##...######...#g## ## #.<..##.....<.####..oo #.##.##.###CiT :.> #..<.))) #.#####......o #.# #.# ######## # ##  ...> Ci\ Ci\ '5.1CiRa Cib Ci3######.##.##.##.##....#......######......###..##...#....##........###..#### #....#.#....######...#g## ##. .<..##.....<.####..oo. .##.##.###.>. ..<.))). .#####......o. .#. .# #######. #.##.....>$.CiCi8%7CiCiCiP]Cie^CibCidH _No target in view!Ci ######.##.##.##.....###....#......######......###..##...#....##.###..######.### #....#.....#....######...#g## ##.<..##.....<.####..oo.##.##.###.>. .<.))).#####......o.#Cib ......# #######. #.##.g   Sprozz (polearm, bee)....>$o.....Ci` K.gCi& =)Ci( .6.3 _Ci. CiU0 Ci ))You shoot an arrow. The arrow hits Sprozz.CiFM.)Ci#e40====7.1 (0.8CiCi0 _Sprozz is lightly wounded.Ci.######.##.##.##......##....#.......#####......###..##...#.....#.###..######.### #....#.....##...######...#.## ##.<..##.....g.####..oo.##.##.###.>.<.))).#####......o.#......# ######## # ##   ...>$  ..... Cio0gCi{<g   Sprozz (polearm)Cic4==---7 (0.6Ci CiCCi .######.##.##.##.##....#.......#####......###..##...#.....#........###...### #....#.##...######..{#.## ## #.<..##.....<.####..oo #.##.##.###g.> #..<.))) #.#####......o #.# #.# ######## # ##  ...> Ciȗ K.gCiY 8{Ci+ C---8.3CiJ Ciʦ Ci(T.######.##.##.##.##....#.#####......###..##...#.########........###....### #....#....#...######.y.#.## ##  #.<..##.....<.####..oo  #.##.##.###.  #..<.g))  #.#####......  #.#  #...# #######  CiU]# # ## y   clockwork bee (minion, wandering) ... Ci0]Ci]%9Ci"bCicCiZk2.######.##.##.##.##....#.#####......###..##...#.########........###...### #....##...######.y.#.## ## #....<..##.....<.####..oo #.##.##.### #..<.g)) #.##### #Ciilm.# #...# ####### ##### # ##   CimU.yCigo:g)Ciw=)Ci^xC=9.5Ci~CiCi /#.######.##.##Ci .## #.##....# #.#####......###..##...# #.##........###.. #....### #....#.CiZ `###...######...#.## ## #....<..##..y..<.####.. #Ci .##.##.### #..<.g))) #Ci .##### #.# #Ci ..# # ##### #CiH ~ ## ....  Ci /g.Ci; Ci E==20.1Ci Ci Ci{}  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.CiP=Ci>The spell is quite dangerous to miscast (11% risk of failure)! Continue anyway?  Y - Yes Ci?' N - NoCiC Ci m#.........######.##.##........##. fontaine3 the Skirmisher #......................##....#... Spriggan of Ashenzari **.... #.........#####......###..##...#. Health: 40/43 ======================-- #.........########........###..## Magic: 10/16 ===============--------- #............### #....#.......... AC: 2Str: 4 ############...######...#.## ##.. EV: 21Int: 15#..........<..##..y..<.####..o SH: 0Dex: 21Ci #..........##.##.###.......... XL:  9 Next: 74% Place: Dungeon:8#..<.........@...g.)))........ Noise: ---------  Time: 5220.1 (0.0)#....................#####.... l) +0 shortbow#..........#########.......... Fire: l) +0 shortbow#..........########.... Quill Will/2 #############....##... g   Sprozz (polearm)......You shoot an arrow. The arrow hits Sprozz. _Sprozz is lightly wounded.  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (quite dangerous; 11% risk of failure)  Press: ? - help, Dir - look around, f - activateCiQ!#.........######.##.##........##. fontaine3 the Skirmisher #......................##....#... Spriggan of Ashenzari **.... CiQL#.........#####......###..##...#. Health: 40/43 ======================-- #.........########........###..## Magic: 10/16 ===============--------- #............### #....#.......... AC: 2Str: 4 ############...######...#.## ##.. EV: 21Int: 15#..........<..##..y..<.####..o SH: 0Dex: 21Ci)R>#..........##.##y###.......... XL:  9 Next: 74% Place: Dungeon:8#..<.........@...g.)))........ Noise: ---------  Time: 5220.1 (0.0)#....................#####.... l) +0 shortbow#..........#########.......... Fire: l) +0 shortbow#..........#CiRL#######.... Quill Will/2 #############....##... g   Sprozz (polearm)....CiR+..Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (quite dangerous; 11% risk of failure)  Press: ? - help, Dir - look around, f - activateYou miscast Cause Fear.  Ci3S3Waves of indigo light ripple over your body.Ci~VO.yCigby   clockwork bee (minion)Cicp1Contam: 18% 1.1 (1Cifc_Slow Quill Will/2 CiiCikonfirm with . or Enter, or press ? or * to list all spells.asting: Cause Fear (quite dangerous; 11% risk of failure)  Press: ? - help, Dir - look around, f - activate  You miscast Cause Fear.  CilWaves of indigo light ripple over your body. _You feel yourself slow down.Ci@ #.######.##.##.##  #.##....#  #.#####......###..##...#  #.#.###..  #.### #....#  ###...######...#.## ## #...<..##..y..<.####.. #.##.##.### #..<.y.g.))) #.##### #.# #..# # #### # ## Ci:B/g.CiB0y.Ci]HCiH,2.0 (0.9CiWMCi:OCiB #.######.##.##. #.##....# #.#####......###..##... #.########.###.. #..### #....# #...######...#.## ## #..<..##..y..<.#### #.##.##.### #..<.y.g..))) #.##### #.# #.# # ### # ## CirC1y.Ci D*g.CiICiI%9CiMCiPCi ? #.######.##.##. #.##....# #.#####......###..## #.########.### #Ci ...### #....# #...######...#.##  #.<..##..y..<.#### #.##.##.### #..<.y.g...))) #.##### #.# #.# # Ci ## # ## Ci+ 1y.Ci$ *g.Ci 1y.Ci Ci( '3.8Ci Ci CiL/ R #.######.##.## #.##.... #.#####......###..## #.########.### #...### #....# #...######...#.##  #.<..##..y..<. #.##.##.### #..<.y..g....))) #.##### #.# #.# # # # y. g.  The clockwork bee attacks as it pursues you!Ci5 2=1==4.7Ci9 Ci$< [ _The clockwork bee closely misses you.Cik #.######.##.## #CiZ.## #.#####......###..## #.########. #...### #....# #...######...#.## #.<..##..y..<. #.##.##.### #..<....@.y..g.....))) #. #.# #CiC.#  #Ci/y.Ciz-g.CiCicb33-----=5.6CiCi 3 _The clockwork bee stings you!Ci #.######.##.## #.## #.#####......###.. #.########. #..### #....# #...######...#. #.<..##..y..<. #.##.##.### #..<...@.y..g......))) #. #.# #.#  #y.g.CiECi0--6.5CiZCiCi݆ #.######.##.## #.## #.#####......###.. #.########. #..### #....# ####...######...#. #.<..##..y..<. #.##.##.### #..<..@.y..g.)))Ci@ #. #.# #.#  #CiAy.Ci g.  The clockwork bee attacks as it pursues you!CiȒCicj6=-7.4Ci0Ci^ _The clockwork bee completely misses you.Ci #.######.##.## #.## #.#####......### #.######## #..### #....# ####...######...# #.<..##..y..< #.##.##.###Ci7 #..<.@.y..g.))) #. #.# #.#  #Ci/y.Ci g.  You feel your willpower return.The clockwork bee attacks as it pursues you!CiCi-----=48.3CiCi0q _The clockwork bee misses you. The clockwork bee stings you.Ciޔ  #.######.##.## #. #.#####......### #.# #.### #....# ####...######... #.<..##..y.. #.##.##.### #..<@.y..g.) #. #.# #.#  #Ci+ /y.Ci -g.Ci& Ci۝ I2-9.2Cig Ciפ CiiN  #.######.##.## #. #.#####...... #.# #.### #....# ####...###### #.<..##..y #.##.##.### #..@.y..g.) # #.# #.#  #y.g.CiOP CiP J1-30.1CikV CiLY a _There is a stone staircase leading up here.CiCiBCiCi1g.Ci% ###  ############.. #..........< Ci%/#.......... #..@y.g....) #.......... #.......... #..........#  Ci%j############ Cij ###  ############.. #..........< #.......... #..@y.g....) #.......... #.......... #..........#  ########### CieE  The clockwork bee stings you! x3CiQ3/43 -----------------2==8% ==1.6 (1.5Ci Ci -----------------==7 _* * * LOW HITPOINT WARNING * * *You climb upwards.Ci`  #.####.#  ##  #.#  #.#  #.#  #†#####  #.#...##  ##########......#  #@.....<.#  #.##############.# #..........#.....# ##...##### ###### #.##### ##.## .....# #.##.# ####.# #.##.##.# ####.##### ##'###.# #........# ##...## #Cir Level annotation: JeremiahCi= 4=3--3.8 (3.7Ci7B CiC T _You feel yourself speed up.CiaD c _There is a stone staircase leading down here.CizICiCiJj1 _Ci]5=CiCiZ _Your magical contamination has completely faded away.CiKCiCipCiK3=Ci0 Ciq Ci CiU Ci CiO I6=Ci CiCivCiCiCin9=CiCiCi[CiCiCi+S7=CiCiCifL4==CiCiCibCiCiCis_8=CiCi"CiCi$CiP==Ci Cid ,Ci "Ci~"9==5=Ci##Ci#CiG$Ci$Cig%Ci%Ci%CiT&Ci&Ci&Ci'Ci'10/43==Ci$(Ci(Ci(Ci)Ci)Ci)Ci*Ci|+Ci+31=Ci4,E6==Ci,Ci.4 _Magic restored.Ci2/Ci/Ci0Ci0Ci0Ci1Ci2CiA2Ci2Ci(3f2===Cij3Ciu4Ci4Ci4CiQ5Ci5Ci5Ci6Ci6,Ci7Ci7_3=Ci8Ci8Ci9CiY9Ci9Ci:Ci<Cir<Ci<Ci>Ciq>S4=Ci>Ci@Ciy@,CiACirACiACiXBCiB_5=CiC,CiCCiDCiECiECiFCiGCiyGCiBICiIS6=CiICi]KCiKCiLCiMCi`MCiMCiTOCiOCi(PCiQCifRI7=CiRCiTCizTCiTCiBVCiVCiVCiXu18==CiUYCiGZCiZ,Ci[Ci\Ci\Ci]Ci]Ci^Ci_Ci5`K9=Ci`CiaCi bCi\bCicCicCindCieCifCifCigCihT20=CihCiiCi>jCijCikCikCiClCiWmCimCiXnCioCimpK1=CipCirCiFrCirCisCitCitCiuCimvS2=CivCi%xCixCixCi;zCizCizCij|Ci|Ci|CiB~Ci~K3=CiCi=CiCiCiH,CiCie,CiCiJCiS4=CiCiuCiCiCiCi,CiCirK5=CiCioCi΋Ci CizCiЍ,Ci,Ci8CiCiS6=Ci'CiCiCi5CiCiߒCi=CiKCiCiCi#Ci^7==CiCiCiqCiCi<CiCiCiCi%K8=CixCiCiڞCiCi5CiyCiCiACi,CiCiS9=CiHCiإCiJCiCiϧCi%CiYCiCiCiQCiZCiϫL30=Ci?CijCiCi Ci3CiyCiۯCiCi,CiCiEN31=CiCiCi޴Ci4Ci8CiCiCiCiW2=CiCiCiCiMCiCi,CiCiܽCi<CiCiiK3=CiĿCizCiCi8CirCiCi)Ci,Ci3CiN4=CiCibCiCiCiCi|CiCiCiK5=Ci$CiCi>CilCiCi.CieCiCidCiCiCi=h6==CiCiCi'CiCi,CiCipCiCitCiYCiU7=CiyCicCi,CipCiCi)CiCia8=CiCieCiCiCiCiVCiyCiCi<CiACiU9=CiWCiUCiCi8CiCiDCiCi^40=Ci{CiCi=CiCiCifCiCiCi6CisCiU1=CiNCiCiCibCiyCi,CiCiK2=CiCiCiWCiCi,Ci: Ci9 Ci Ci Ci CiE h3==Ci Cic 1 _HP restored.Cim Ci Ci Ci Ci Cio Ci Cig Ci Ci Ci Ci Ci Ci, 9=Ci Ci Ci Ci` ,Ci Ci Ci" ,CiP Ci{ Ci Ci[ Ci Ci!" Ci" Ci# Ci$ CiE& Ci& Ci4' Ci( CiU* ,Ci* Ci3, Ci- ,Ci . CiQ/ Ci[0 Ci0 Ci1 Ci{2 Ci3 Ci 4 Ci{4 Ci5 Ci7 Ci7 Ci7 Ci_9 Ci; Ci{; Ci; Ci< Ci7> Ci> Ci? Ci(@ Ci4B j  You sense a monster nearby.CiF ##.## ...# ... ... { #.# #.# #.####.# #...@..# --CiG ######.#  #.#  #.#  #.##### #.#...## ##########......# #>............<.# #.#######.......########CiL 2387.0 (153.2)CiM $ _CiQ CiR Cie  ##.## ...# ... ...Cif R { #.## #.# #.####.# #..@...# ######.# #.# #.# #.##### #.#...## #......# #>............<.# #.#Cirg K.# Cim Ci/n .6 (0.6)Cir Cis Ci## ##.###. ...##. ..... ...#y #.# #. #.# #.####.# #.@....# ######.# #.# #.#  #.##### #.#...##y   killer bee (asleep) #......# #>.<.# #.#.Ci]=8.2CitCi[ _You encounter a killer bee.Cik  ))y  You shoot an arrow. The arrow hits the killer bee!  The killer bee buzzes angrily.Ci8 .yThe killer bee is heavily wounded.Ci 8 yCi{ =You hear an angry buzzing noise.Ci E.yCi D.yCi7 qy 2 killer beesCiC K====9.0 (0.8Ci Cih [ _You encounter a killer bee.Ci'a )You shoot an arrow.CiG.yCi===-8 _The arrow closely misses the killer bee.Ci6## ##.## #. ...# #. ... .. ... #. #.# #y #.# #.####.# #y.@...# ######.# #.# #.# CiL#.#...##    killer bee #.#.#Ci;.yCi~ yThe killer bee attacks as it pursues you!Cip.y 2 killer beesCi261--CiP---90.4 (0.6CiCi  Cib"_The killer bee stings you.Ci[ K## ##.## #. ...# #. ... .. ... #. #.# #. #.# #y####.# Ci[ #.y.@..# ######.# #.# #.# #.#...## Ci] ;.yCi ^ E.yCiLe Cie l36------1.0Ci(k Cim 0 _The killer bee stings you.Ci֧g .  You shoot an arrow. The arrow hits the killer bee!CiL   killer beeCi_-;.yCie2Cix6j7--6==8 (0.8Ci;Ci?=N _You kill the killer bee!CiL  You shoot an arrow. The arrow hits the killer bee!Ci8q  The killer bee is heavily wounded.Ci'2.6CiCi) _The killer bee misses you. The killer bee completely misses you.Ci .)))Ci  ..y You shoot an arrow. The arrow barely misses the killer bee.The killer bee is struck by your quills.3.3 (0.7Ci Ci- X _The killer bee closely misses you.Ci .)))CiS[ ..yYou shoot an arrow. The arrow barely misses the killer bee.Cij\ ,4.1 (0.8Ci2a Cibc _The killer bee completely misses you. The killer bee barely misses you.CiH .)))Ciͤ <..yCi˥ _30----9Ci CiQ _You shoot an arrow. The arrow misses the killer bee. The killer bee stings you!CiX .)))Ci ..yYou shoot an arrow. The arrow misses the killer bee. The killer bee misses you.Ci e31=---5.7Ci Ci W _The killer bee barely misses you.Cic )))You shoot an arrow.Ci' ..yThe arrow closely misses the killer bee.6.5Cio*Cio, _The killer bee misses you. The killer bee closely misses you.CiSq  You shoot an arrow.  The arrow hits the killer bee but does no damage.Ci )r  The killer bee is severely wounded.Ci)'7.3Ci.Ci0W _The killer bee barely misses you.CiGc )))You shoot an arrow.Cirr ..yThe arrow completely misses the killer bee.Cis'8.1CiExCicz _The killer bee closely misses you. The killer bee barely misses you.Ci7  You shoot an arrow. The arrow hits the killer bee.Cim  The killer bee is almost dead.Ci_2=9CijCi"[ _The killer bee completely misses you.Ci~g .  You shoot an arrow. The arrow hits the killer bee!Ci (CiZ 89.7 _You kill the killer bee!Ci!Ci/$ Ci$f_Your base Translocations skill increases to level 5!CiRCidCiVCi)H _No target in view!Ci3CiYCiH _No target in view!Ci^ECi4FCi?JCi+LH _No target in view!Ci Ci} 3Ci, Ci $ _Ci nCi K3=Ci CiY ,Ci Ci Ci> Ci Ci[ Ci CiN Ci Ci U4=Ci Ci~ Ci Ci- Ci2 Ci Ci Ci Ci Civ CiF Ci K5=Ci9 Ci~ Ci Cib Ci Cih Ci Ci Ci? h6==Ci Ci Ci Cih Ci/ ,Ci Ci Ci CiI Ci Ci> U7=Ci Ci Ciw Ci Ci CiQ Ci Ci Ci Cif Ci Ci4 K8=Ci Ci Ci5 ,Ci ,Ci Ci Ci k9=Ci Ci( Ci Cix Ci Ci(! Ci}" ,Ci" Ci# Ci$ L40=Cib$ Ciy% Ci% Ci& Ci' Ci' ,CiK) Ci) Ci3* Ci* CiC+ Ci+ N1=Ci", CiY- Ci- ,Ci/ Ci]/ Ci/ Ci0 Ci0 Ci41 Ci2 Ci: 2=3==Ci< BCi= Ci> Ci%? Ciq? CiZ@ CiHA CiA CiB CiC CixD CiD 9=CiE CiF CiYG CiG CiH CiEI Ci/J CiJ CiK CiL CihM CiM Ci.....Ciw/8=1.3 (0.8)CiV4Ci~6_ _The ogre is moderately wounded.Ci} V)))))))Ci.J @.OCiO 7.....CiP '2.1CiDU CiW k _You shoot an arrow. The arrow barely misses the ogre.Cih )))) You shoot an arrow. The arrow hits the ogre!Ci C.OCi ,...Ci %9Ci Ci X _The ogre is almost dead.CiSU )You shoot an arrow. The arrow hits the ogre!CiYd)))Ci,...Ci0823.7CiCiH _You kill the ogre!Ci CiCizCiH _No target in view!Cib  _Cib Ci= Ci Ci+ Ci Cic Ci Ci Ci $  Things that are here:Cin  a +0 giant spiked club; an ogre corpseCi 5 _Ci Ci Ci} ,Ci Ci Ci ,Ci CiP Ci Ci6 Ci; Ci Ci Ci Ci Ci  ### ...  #.. ...  #.# #.#  #.# #.# . #.###.# ... #..##.#  .....####...#.###.#  $....'.@..........# ---9.7 (6.0 .....####...#)#####  ..> ##.##.#  . ####.#  ... #.#  Ci" #'# #.#  #.# #.#  #.# #.#  ######.## #.# Ci& Ci I---70.3 (6.6Ci Ci ; _Found a stone staircase leading down.Ci#_Ci{'BCi:(Ci)Ci),Ci,@  There is an open door here.Ci.CiE/ _Ci/Ci0Ci1Ci1Ci2Ci4Ciw6Ci6Cit7Ci 9Ci>;,Ci<Ci=Ci>?Ci?CiS@CiBCiACCiCCiGN _You now have 450 gold pieces (gained 15).CiHCi1ICiJCiKCi3MCiMCiKNCiOCiPCi#QCiRCizSCiTCi:UCiUCiWCiWCiCXCiXCi[@  There is an open door here.Ci[Cir\ _Ci\Cip]Ci]CiV^,Ci `Ci/aCiaCiaCivbCicCiLcCicCidCidCiKeCieCigCihCiThCihCijCi kCibkCikCimCinCinCioCipCiqCi7rCirCi:tCitCi#uCiguCivCivCivCiwCiwCixCiHxCixCixCiqyCiyCiyCizCi^{Ci{,Ci`|Ci|Ci}CiW}Ci}Ci&~Cif~Ci~CiCiCiCiCiÀCiCi!CieCiCiDCiCiCi CiCiφCiCiȇCiLCiCiψCirCiCi,CilCiCiCiCi"CiύCiiCiCi$Ci]Ci.CiCiՑCiCiCiCi`CiwCi\CiCiCiCiՙCiYCiCiCiVCi̜CiBCiCiCiCi=CiCi8### ##.## ##### #######.#.###...#### ....###.###......##.## .)...### ##.#.###...#...##### Ci)∩)....# ##.## ##........... .)..##.# #.# ####...##### ....##.# #.# ##.## .#.###.# #@# #.# 96.5 (26.2) ...# #.# #......).# #.# #.## #.# ###.####.# ##'## #.####.# ... # ##...## .:.....# #.⌠Ci ##.....## #..##### #..#.......## #....#######..##.........## ...........#...'.........'. #....#####.##.........##CiCi-7.1 (26.8CibCi* _Found a +0 hand axe.CiDCiCi+Ci.## ##### ######.#.###...#### .....## #.###......##.##)...### ##.#.###...#...####∩)....# ##.## ##.......... ..)..##.# #.# ####...#### .....##.# #.# ##.## #.#.###.# #####.#### #. #...# #.# #...@..).# #.#7 (0.6) ##.## #.# ###.####.# ##'## ##.####.# ... # ##...## ..:.....# #.⌠. ##.....## ##..##### #........## ##....#######.._ .##.........# ............#... ..'.........' ##....Ci########## .##.........#  ##.#.#  ##.....>Ci<Ci,8.3 (1.2CiCi= _Found a white marble altar of Elyvilon.CiE Ci nCi~ Ci   You see here a +0 hand axe. _Ci Ciö Ci CiM Ci Ci XCiL Ci Ci Ci Ci/ Ci Ci^ Ci Ci4 Ci ,Ci Ci Ci Cis Ci Ci Ci Cik Ci Ci Ci Ci) Ci Ci! Ci^ Ci Ci~ q _c - 3 potions of curing (gained 2)Cie Ci Ci Ci Ci Ci+ Ci Cib CiD Ci Ci Ci Cij ...:.....# #.⌠.⌠.##.# ##.....##..##### #.....##.###.......# Ci ###....#######.._..##.##....................#.....#...'......... Ci _###....##############.## Ci  ##.#.# #........###.....>.  ###.# #.##.#.### ##.....## #.# #..#.# ##...## #.# #@##.# ##'##510.7 (12.4)Ci  #.# #[.....# #. #.# ###.#### #.#  #.# #.# ######.## ####.# #.# .......# #.######.##.....## ######## #........ ########.####.#### Ci S#.# #.#Ci Ci -1.3 (13.0Ci Ci L _Found a +0 scale mail.Ci[CicCieCi%fCigCijCikCiXzCi|,Ci}Ci8CiCCiCiCiCiCieCiхCiCiCi!CiuCiCiCiCi  There is an open door here. _CivCisCi!CiCiėCiCiCinCi,CitCiCi$CiCiOCiCiHCiCi@  There is an open door here.CiڤCi _Ci(Ci/Ci0Ci,Ci@CiCiC,CiCiCi,CiCiCi Ci_CiCi,CiCiӰCiJCiCiH,CiCi]CiCiCiCiCim,CiCiCi,CiCitCi͸CiCilCiCi<,Ci»CiμCi)CiCiCiCiYCiCicCiCiCiKCiLCi*Ci,CiCi,CipCiCiCiCijCiCiCiCiFCifCi,CiCiSCi~CiCi3,CiCiCiHCiCiCiCiCiCiCi#CiCiJCiCi/CiCiOCiCiCi<CirCiUCiCiCiCiCiCiCiLCiXCiCi,CiCidCiCiyCi Ci['CiI)Ci)CiX*Cix0Ci31Ci1Ci2CiG6Ci6Ci^7Ci7Ci@CiACiBCiuCCiICiJCikKCiKCiOCiPCiPCi]QCi%UCiUCi.VCiVCi_^Ci_Ci~`Ci`CiIeCig,CichCiOlCiDmCimCi nCiAsCisCiDtCitCiy@  There is an open door here.CizCi{5 _CiCiÀCi'CiCi#CirCiۇCiCi$CiՌCiCi^Ci2CiCi*Ci{CiS@  There is an open door here.CiCiE _CiCiCi(CiCiCibCi<CiCiCijCiCiECiCiPCipCiCi{CiXCiCiHCiCiCiCiCiCiCiCiCiCiCiCi CioCiCiCiCiCiCiCi,CiCiCi@CiCivCiCiCiCidCi~CiCiVCiCi^,CiCi Ci Ci Ci CiCiK,CiCipCiJCi,CiVCiCik,Ci Ci!Ci",Ci%Ci%Cix&,CiV)Ci*Ci}*,Ci,CiY-,Ci-CiP0Ci*1Ci1,Ci5@  There is an open door here.Ci5Ci;6 _Ci6Cib9Ci:Ci];Ci;Ci@CiB,CiCCivGCi*ICiICiJCiNCiPCiQCiRCiVCiXCiYCiyZCi^Ci`CiaCiaCi#fCigCiVhCiiCi+mCinCieoCipCi^tCiHvCivCiwCih{Ci}Ci}Ci~CiCiCiCiԄCiCi`CiCiCi)Ci9,Ci2Ci(CizCiCiCi;CiCi Ci-CixCiCiICiCiCiCiCiQCiCiCiCiUCiCiCiF,CiCi}CiCisCiCiCiCiMCiCi;Ci,CifCiCiTCiCiCiYCiCiCi'CiCi\CiCiCiľThere is an open door here.  Jeremiah comes into view.Ci7# ##'## #.#..#..#..#..## # #.# #.#._#..#_.#....... # #.###### #.#..#..#..#.###.## # ### #.##......##.###.## . ##.# #..########. #.#.....#..# #............###.#. #.##...#...## ####.######..# #.#. # ###.#.....######.# ##.# #... Ci#.###.##.F......@..# #.# ###. #..........######### #.###### ############ #....... ########   F   Jeremiah (polearm, wandering)Ci/79.1 (67.8Ci27 (68.4 _CiCi[CiO  Casting: Cause Fear (quite dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.CiUCi Your spells (cast)TypeFailure Level a - JinxbiteHexes1%2  b - BlinkTranslocation1%2  c + Cause FearHexes10% 4 d - Dimensional BullseyeHexes/Translocation12%4 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitCiڎ Ci4 Ci` # ##'###.#..#..#..#..##.## fontaine3 the Skirmisher # #.#Ci #.#._#..#_.#....... Spriggan of Ashenzari **.... # #.###### #.#..#..#..#.###.## Health: 43/43 ======================== # ##......# #.##......##.###.## Magic: 16/16 ======================== . ##...###.# #..########........ AC: 2Str: 4 #.#.....#..# #............###.#. EV: 21Int: 15 #.##...#...## ####.######..# #.#. SH: 0Dex: 21 # ###.#.....######.# ##.# #... XL:  9 Next: 82% Place: Dungeon:7 Ci# #.###.##.F......@..# #.# ###. Noise: ---------  Time: 5579.7 (0.0) #..........######### #.###### l) +0 shortbow #############....... Fire: l) +0 shortbow######## Quill   F   Jeremiah (polearm, wandering) _There is an open door here. _There is an open door here. _There is an open door here. _Jeremiah comes into view.Casting: Cause Fear (quite dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.CiN # ##'###.#..#..#..#..##.## fontaine3 the Skirmisher Ci # #.##.#._#..#_.#....... Spriggan of Ashenzari **.... # #.###### #.#..#..#..#.###.## Health: 43/43 ======================== # ##......# #.##......##.###.## Magic: 16/16 ======================== Ci< . ##...###.# #..########........ AC: 2Str: 4 #.#.....#..# #............###.#. EV: 21Int: 15 #.##...#...## ####.######..# #.#. SH: 0Dex: 21 Ci i# ###.#.....######.# ##.# #... XL:  9 Next: 82% Place: Dungeon:7 #.###.##.F......@..# #.# ###. Noise: ---------  Time: 5579.7 (0.0) #..........######### #.###### l) +0 shortbow Ci #############....... Fire: l) +0 shortbow######## Quill  Ci  F   Jeremiah (polearm, wandering)CiA  _There is an open door here. _There is an open door here. Ci _There is an open door here. _Jeremiah comes into view.Casting: Cause Fear (quite dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ci3 Ci The spell is quite dangerous to miscast (12% risk of failure)! Continue anyway?  Y - Yes Cii ' N - NoCiU Ci b# ##'## #.#..#..#..#..##.## fontaine3 the Skirmisher # #.# #.#._#..#_.#....... Spriggan of Ashenzari **.... # #.###### #.#..#..#..#.###.## Health: 43/43 ======================== # ##......# #.##......##.###.## Magic: 12/16 ==================------ . ##...###.# #..########........ AC: 2Str: 4 #.#.....#..# #............###.#. EV: 21Int: 15 #.##...#...## ####.######..# #.#. SH: 0Dex: 21 Ci `# ###.#.....######.# ##.# #... XL:  9 Next: 82% Place: Dungeon:7 #.###.##.F......@..# #.# ###. Noise: ---------  Time: 5579.7 (0.0) #..........######### #.###### l) +0 shortbow ############ #....... Fire: l) +0 shortbow ######## Quill   F   Jeremiah (polearm, wandering)Casting: Cause Fear (quite dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Dimensional Bullseye (quite dangerous; 12% risk of failure)  Press: ? - help, Dir - move targetAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe and wearingan orb of guile (wandering, hasn't noticed you)Ci"[ *FCit+.FAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe and wearingan orb of guile (wandering, hasn't noticed you)Cib# ##'## #.#..#..#..#..##.## fontaine3 the Skirmisher # #.# #.#._#..#_.#....... Spriggan of Ashenzari **.... # #.###### #.#..#..#..#.###.## Health: 43/43 ======================== # ##......# #.##......##.###.## Magic: 12/16 ==================------ . ##...###.# #..########........ AC: 2Str: 4 #.#.....#..# #............###.#. EV: 21Int: 15 #.##...#...## ####.######..# #.#. SH: 0Dex: 21 Cif`# ###.#.....######.# ##.# #... XL:  9 Next: 82% Place: Dungeon:7 #.###.##........@..# #.# ###. Noise: ---------  Time: 5579.7 (0.0) #........F.######### #.###### l) +0 shortbow ############ #....... Fire: l) +0 shortbow ######## Quill   F   Jeremiah (polearm, wandering)Casting: Cause Fear (quite dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Dimensional Bullseye (quite dangerous; 12% risk of failure)  Press: ? - help, Dir - move targetAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe and wearingan orb of guile (wandering, hasn't noticed you)CiG ##'## . #.# #.#._#..#_.#.CiQ  .  .  . #.......... ####.#  Ci######.# ##.# # #.# #########   CiZContam: 13% 80.7 (1Ci7_CiR _You miscast Dimensional Bullseye. Nothing appears to happen.Ciz  Ci{ICasting: Dimensional Bullseye (quite dangerous; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ci CiP The spell is quite dangerous to miscast (12% risk of failure)! Continue anyway?  Y - Yes Ci ' N - NoCi.CiNc# ##'## #.#..#..#..#..##.## fontaine3 the Skirmisher # #.# #.#._#..#_.#....... Spriggan of Ashenzari **.... # #.###### #.#..#..#..#.###.## Health: 43/43 ======================== # ##......# #.##......##.###.## Magic: 8/16============------------ . ##...###.# #..########........ AC: 2Str: 4 #.#.....#..# #............###.#. EV: 21Int: 15 Contam: 13% #.##...#...## ####.######..# #.#. SH: 0CiO`Dex: 21 # ###.#.....######.# ##.# #... XL:  9 Next: 82% Place: Dungeon:7 #.###.##........@..# #.# ###. Noise: ---------  Time: 5580.7 (0.0) #........F.######### #.###### l) +0 shortbow ############ #....... Fire: l) +0 shortbow ######## Quill   F   Jeremiah (polearm, wandering)Casting: Dimensional Bullseye (quite dangerous; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Dimensional Bullseye (quite dangerous; 12% risk of failure)  Press: ? - help, Dir - move targetAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe and wearingCiP7an orb of guile (wandering, hasn't noticed you)Ci0a] *FCi>.*Cif .FAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe and wearingan orb of guile (wandering, hasn't noticed you)Ci#. # ##'## #.#..#..#..#..##.## fontaine3 the Skirmisher # #.# #.#._#..#_.#....... Spriggan of Ashenzari **.... # #.###### #.#..#..#..#.###.## Health: 43/43 ======================== # ##......# #.##......##.###.## Magic: 8/16============------------ . ##...###.# #..########........ AC: 2Ci. Str: 4 #.#.....#..# #............###.#. EV: 21Int: 15 Contam: 13% #.##...#...## ####.######..# #.#. SH: 0Dex: 21 # ###.#.....######.# ##.# #... XL:  9 Next: 82% Place: Dungeon:7 #.###.##.F......@..# #.# ###. Noise: ---------  Time: 5580.7 (0.0) #..........######### #.###### l) +0 shortbow ############ #....... Fire: l) +0 shortbow ######## Quill   F   Jeremiah (polearm, wandering)Casting: Dimensional Bullseye (quite dangerous; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Dimensional Bullseye (quite dangerous; 12% rCiu/ isk of failure)  Press: ? - help, Dir - move targetAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe and wearingan orb of guile (wandering, hasn't noticed you)Ci3 X ##'## . #.# #.#._#..#_.#.  . Ci3 . .  . #.......... ####.#  ######.# ##.# b# #.# b#########  Ci4 j Fbullseye target)Ci4 o===1.7 (1Bullseye Ci(9 d_bbCi; PConfirm with . or Enter, or press ? or * to list all spells.Aiming: Dimensional Bullseye (quite dangerous; 12% risk of failure)  Ci< JPress: ? - help, Dir - move target  Aim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe and wearingan orb of guile (wandering, hasn't noticed you) _You create a dimensional link between your ranged weaponry and Jeremiah.Ci )))))) You shoot an arrow. The arrow misses the butterfly. The arrow hits Jeremiah!CiBghb.b.Cik .  Jeremiah is moderately wounded.Jeremiah cries, "Fearful master, protect me!"Ciqbb.....bCiXr<32-------Cir%2.5 (0.8Civp_bbbCixv _Something smites you! The butterfly leaves your sight.Ciq ))))))You shoot an arrow.  The arrow completely misses the butterfly.The arrow hits Jeremiah.Cie L.bCif ub.b.Cih 4b.Ci}i J.b.Cip b.bFb.....bJeremiah is moderately wounded.Ciq '3.3Ciw b.bbbCiz 6 _The butterfly leaves your sight.Ci )))))))You shoot an arrow. The arrow closely misses the butterfly.Cia?b..b.bb.b.b...CiaF......bCi^3=------4.1Cie_b.b _The arrow barely misses Jeremiah. The butterfly leaves your sight.Ci64)))))))CiڍKb..Ci+b.CixbFb.....bCi%9CiIbbCiL _You shoot an arrow. The arrow closely misses Jeremiah.CiNY .  You shoot an arrow. The arrow hits the butterfly!  You kill the butterfly!CiW_ )))))The butterfly disappears in a burst of colours!Your projectile teleports! The arrow hits Jeremiah.CiR.b.Ci)1bCi3b.Cib.bb.....bCi'5.7Ci"{bbbbCi|_ _Jeremiah is moderately wounded.Cis 4)))))))Ci# t.bbCiB x..b.Ci! aFbb....Ci 79=Ci< %6.4 (0.7Ci w_bbbCi L _You shoot an arrow. The arrow closely misses Jeremiah.CiT .  You shoot an arrow. The arrow hits the butterfly!  You kill the butterfly!Ci ))))The butterfly disappears in a burst of colours!Your projectile teleports! The arrow hits Jeremiah.Ci Qb..Ci .Ci 0F.Ci obb.....bCi b=17.2 (0.8Cia$ ZbbCi& \ _Jeremiah is heavily wounded.Ci ))))) You shoot an arrow. The arrow hits Jeremiah!CiGb.Ciß,b.Ci'.....CiZ409 (0.7CiI_bCi ] _Jeremiah is severely wounded.Ci ))))) You shoot an arrow. The arrow hits Jeremiah!Ci.bb.CiCwbb..Ciq F○Jeremiah is almost dead.Ci1;b.CibFbb...b....Ci H8% 8.7 (0.8CigbbbbCi$ _Jeremiah hops!Ci CiA Z _Your magical contamination has completely faded away.Ci%D CiD 9=CiE Ci^Y  ##.#### ##...## #.#⌠.#..#.⌠ #......# ##'## #.#..#..#..# #.#.##.# #.# #.#._#..#_. #.#.##.# #.###### #.#..#..#.. # #F##.# ##......# #.##......## Ci|Z  #..F.. ##...###.# #..#######  ####.#.#.....#..# #.......... #.#.##...#...## ####.###### ..# ###.#..@..######.# ##---93.7 (4.2 ###.###.##...........#  #..........######### ############# #Ci[ "Ci[ 9---Cia Ci-d _Items here: ) [[ †.Ci]Ci`Pick up what? 12/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +4 trident of draining Ci;aSArmour (select all with [)b - a +0 robe  c - an orb of guile Carrion the barachi corpse of Jeremiah [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selectedCia7[top]CiCiICi~###.#### ##...## #.#⌠.#..#.⌠# fontaine3 the Skirmisher #......# ##'###.#..#..#..# Spriggan of Ashenzari **.... Cil#.#.##.# #.##.#._#..#_.# Health: 35/43 ===================----- #.#.##.# #.###### #.#..#..#..# Magic: 10/17 ==============---------- # #F##.# ##......# #.##......## AC: 2Str: 4Ciz#..F.. ##...###.# #..########. EV: 21Int: 15####.#.#.....#..# #........... SH: 0Dex: 21#.#.##...#...## ####.######. XL:  9 Next: 97% Place: Dungeon:7Ci ..# ###.#..@..######.# ## Noise: ---------  Time: 5593.7 (0.0)###.###.##...........# # l) +0 shortbowCik#..........######### # Fire: l) +0 shortbow############# Quill #CiK      CiYou kill Jeremiah! _The butterfly disappears in a burst of colours! x4 _No target in view! _Your magical contamination has completely faded away. _Items here: ) [[ †.  Okay, then.CibCiCi`Ci#. _Ci Ci. Gear: 12/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  l - a +0 shortbow (weapon)  a - a +1 sling  g - a +0 sling of freezing  h - a +0 antimagic dagger Ci _Armour (go to first with [)  b - the cursed +0 robe "Apathy of Ashenzari" (worn) {Cun, Melee}  f - an orb of glassi - a +0 robe  k - a +0 robe Magical Staves (go to first with |)  c - a staff of cold Jewellery (go to first with "=)  d - the cursed ring "Behold Eternity" (worn) {rC+, Bglg, Cun}  j - the cursed ring "Augurer of Ashenzari" (worn) {Slay+4, Range, Cun} Talismans (go to first with %)  e - a quill talisman (worn)Ci<Ci}Ci)###.#### ##...## #.#⌠.#..#.⌠# fontaine3 the Skirmisher #......# ##'##Cis#.#..#..#..# Spriggan of Ashenzari **.... #.#.##.# #.##.#._#..#_.# Health: 35/43 ===================----- #.#.##.# #.###### #.#..#..#..# Magic: 10/17 ==============---------- # #F##.# ##......# #.##......## AC: 2Str: 4#..F.. ##...###.# #..########. EV: 21Int: 15####.#.#.....#..# #........... SH: 0Dex: 21#.#.##...#...## ####.######. XL:  9 Next: 97% Place: Dungeon:7..# ###.#..@..######.# ##i m Noise: ---------  Time: 5593.7 (0.0)###.###.##...........# # l) +0 shortbow#..........######### # Fire: l) +0 shortbow############# Quill #      You kill Jeremiah! _The butterfly disappears in a burst of colours! x4 _No target in view! _Your magical contamination has completely faded away. _Items here: ) [[ †. _Okay, then.CieCiCi~CiCiPCiR Your spells (describe)TypeFailure Level a - JinxbiteHexes1%CiS2  b - BlinkTranslocation1%2  c - Cause FearHexes10%4  d + Dimensional Bullseye Hexes/Translocation 11% 4 Select a spell to describe [?] help [!]/[I] toggle spell headersCi# Dimensional Bullseye Weaves a link between the caster's weaponry and a chosen target. Whenever the caster fires or throws something at a *different* enemy, a matching projectile will be teleported at the target. Spellpower increases their accuracy. Level: 4Schools: Hexes/TranslocationFail: 11% Power: 11% Range: 7 Noise: A bit loud Miscasting this spell causes magic contamination and also either slows you or anchors you in place. This spell would have no effect right now because you can't see any hostile targets that would be affected.Di# Your spells (describe)TypeFailure Level a - JinxbiteHexes1%2  b - BlinkTranslocation 1% 2  c - Cause FearDi$Hexes10% 4  d + Dimensional Bullseye Hexes/Translocation 11% 4 Select a spell to describe [?] help [!]/[I] toggle spell headersDiP Di5Y DiTl ###.#### ##...## #.#⌠.#..#.⌠# fontaine3 the Skirmisher #......# ##'###.#..#..#..# Spriggan of Ashenzari **.... #.#.##.# #.##.#._#..#_.# Health: 35/43 ===================----- #.#.##.# #.###### #.#..#..#..# Magic: 10/17 ==============---------- # #F##.# ##......# #.##......## AC: 2Str: 4#..F.. ##...###.# #..########. EV: 21Int: 15####.#.#.....#..# #........... SH: 0Dex: 21#.#.##...#...## ####.######. XL: [39;4Dim k9m 9 Next: 97% Place: Dungeon:7..# ###.#..@..######.# ## Noise: ---------  Time: 5593.7 (0.0)###.###.##...........# # l) +0 shortbow#..........######### # Fire: l) +0 shortbow############# Quill #      You kill Jeremiah! _The butterfly disappears in a burst of colours! x4 _No target in view! _Your magical contamination has completely faded away. _Items here: ) [[ †. _Okay, then.DicDigl  Skill  Level Cost  Apt Skill  Level Cost  Apt a + FightingDish2.7   4.2  -2   n + Spellcasting 4.8   3.5  +2           b - Maces & Flails   0.1   1.7  -3   o + Hexes   7.0   4.2  +2   c - Axes   0.1   1.4  -2   p + Translocations   6.4   3.0  +4  Di@i d - Polearms   0.1   1.7  -3   q - Fire Magic   0.7   1.4  -2   e - Staves   0.1   1.7  -3   r - Ice Magic   0.0   1.4  -2   f - Unarmed Combat   0.1   1.4  -2       g - Throwing   0.1   1.0   0   s - Evocations   0.0   0.6  +3       t - Shapeshifting   0.0   0.7  +2   h - Short Blades   0.1   0.8 [3Dii7m +1       i - Long Blades   0.1   1.4  -2       j * Ranged Weapons  12.6  13.5   0          Dij     k - Armour   0.0   1.7  -3       l - Dodging   6.8   3.0  +3       m - Stealth   7.2   2.5  +5  Dij            The relative cost of raising each skill is in cyan.  DikSkills enhanced by Ashenzari's power are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  DiWk[!] training|cost|targetsDiDi!Diy'###.#### ##...## #.#⌠.#..#.⌠# fontaine3 the Skirmisher #......# ##'###.#..#..#..# Spriggan of Ashenzari **.... Di'#.#.##.# #.##.#._#..#_.# Health: 35/43 ===================----- #.#.##.# #.###### #.#..#..#..# Magic: 10/17 ==============---------- # #F##.# ##......# #.##......## AC: 2Str: 4#..F.. ##...###.# #..########. EV: 21Int: 15####.#.#.....#..# #........... SH: 0Di(Dex: 21#.#.##...#...## ####.######. XL:  9 Next: 97% Place: Dungeon:7..# ###.#..@..######.# ## Noise: ---------  Time: 5593.7 (0.0)###.###.##...........# # l) +0 shortbow#..........######### # Fire: l) +0 shortbow############# Quill #Di(      Di$)You kill Jeremiah! _The butterfly disappears in a burst of colours! x4 _No target in view! _Your magical contamination has completely faded away. _Items here: ) [[ †. _Okay, then.Dii)Di-Di/Di2Di3DiDiDiDiDiB _6=Di^DiDi DiDi>DiиDiDilU7=DiaDiDi=M1=Di.DiDi~DiDiDiDiDiDiK8=DiXDi~O=DiDi?,DijDiDiDiDi0Di#9Di b=2=DiDiDi<DiDiDiDiDiDiDiDiFDih40==DiDiDi DiDi6DiN3==Di~DiDiU1=DiDi,DiDi,DiDi,Diy:==DiDiDiK2=Di(DiDi@Di&DiVDiK4=DiDilDiDiDiDih3==DiNDiDi6DiDieDi9=DiDiUDiDiDiDiw#=DiDixDiDiX65==DiDiRDiDi$ Di Did Di Di Di'DiDijDiDif:==DinDi:,DiDiDi3K6=DiDiUDiDiDiDiDirDiDi5Di= Di!Di"9=Di#DiU$Di$Di%DiB'Di'DiL(Di)Di)#7Di+*)==Di+Di0,Di0Di0Di52Di3Di3Di4Di5Di\7Di7Dic8Di9Di:Dii;$==Di;Di<Di>DiY?Di?Di@DiBDi6CDiCDi}DDiEDiFDi GDiGDiHDi~IDiIDiJJDiMDiMDinNDiODiODiPDiPDiuQDicRDiSDiuSDiTDiTDiUDiUDi*VDi WDiWDiXDizXDi=YDiYDi.ZDiZDi[Di3\Di\Di\Dio_Di_Di@`Di`DiaDi0bDisbDibDicDi>dDidDieDieDigfDifDi[gDilDikmDimDinDioDi%pDi}pDipDi>sDisDi!t,Di(uDiwuDiuDiuDi&wDiwDixDiNxDiyDizDiC{Di{DiU~Di@DiDi-Di΂DidDiDiDiTDiDiDiDiDiDiYDiDiTDiDiDiDiDiaDiמDiDiDif,DiDiDiةDiUDiDiDiDi}DiRDiIDiDifDikDiDi,Di0DiֽDi,Di#DiDi)Di~DiUDiDiDiDiDiUDiDiUDiDiDiDiDDiDi  ###########.......  #.......b.#####.## Di #....b.b.b# #.#   #..#####..# #.#   #..# #..#####.#   #..# #...F..#.##   #..# #.<###....##  #..#####..# #.....  #.@.......# ##...664.3 (70.6) Di+; ##....##### ##.##   ####.# #.#   #.##.#  ####.#### ##'#Di# #.......# ##...## #.#..#..# ##.....# #.#..#>.###....... #.#.....##........DiyDiDi_The butterfly disappears in a burst of colours! x4 _No target in view! _Your magical contaDi|mination has completely faded away. _Items here: ) [[ †. _Done exploring.DiNDiNDi3ODij.0.0)........DikDi r[ _Done exploring. Di2 Di+ Di Di Di Ditf _ Di Di Diu Di Di3 Di' Di Di0 Di Di~ Di  Di Di Di Dil Di Di DiV Di Di Dik Di- Di Di2 Di DiG Di 9  #..#####..# #...   #.........# ##...#####.   ##....##### ##.## #.#   ####.# #.# #..    Di #.# #.# ###   ####.#### ##'##  #.......# ##...##  #.#..#..# ##.....##  #.#..#@.###.......## 9.1 (4.8 #.#.....##.........####   #!.....÷.'.........'...   #.#.....##.........####   #.#.....###.......## #   #.......# ##.....##  #####.#### ##...## Di  #......# ##'## #.#.##.# #.# DiD Di Difc _There is a stone staircase leading down here. Di 3 Di  Di^  DiY 470.1 (1.0 _ Di#  Di+  8  You climb downwards. ### ###...##.#....g#)... ..# #....###..................  Di( ..######.##.##........##.....#. ...............##....#......##. ..#####......###..##...#....###.. ..########........###..######.... .....### #....#............#..(#. ####...######...#.## ##.........# ......<..##.....@.####..oo....... ......##.##.###............>..... .g............[[[............. ................#####......o.... ......#########............ ......# #######.........)# ####### #..........# ##........## .......... Di[ ,1.6 (2.5 Dia  Dib Q _Level annotation: Sprozz Dic a _There is a stone staircase leading up here. Di 3 Di  Di  Di  Di} : _ DiS  DiP  Di  Di8  Di  Di8 Di Di Di Di, DiN DiA Di Di Di Di! DiC$ Di$ Di Fv DiG DiH, Di-Mh  There is a stone staircase leading down here. DiN DiN _ DiCO DiQ DiYR DifS Di/]N _You now have 465 gold pieces (gained 15). Di _ Di_ Di)` Dic DiKe Die Dig Dik Dim Din, Di"q Di}r Dis Dis Diu$  Things that are here: Di{u  a +0 leather armour; 2 boomerangs; a +0 falchion Di| Di} _ Di" Di# Di Di Di Di Di Di Di Di] Di Di Diő Di Di, Di3 DiR Di Di Di` Di Di2 Di̡ Dic Die Diå Di. Di Di8 DiB Di Di Di Di, DiY Dik  A water moccasin comes into view......... ...........# ).###.#. S. #..#..#..##  #. ##.##?.#.#..## # ... #........#..#  #..# #..........### #.#.....#..#....# #.#....g......#[...##.# ...................#.## ..##.....#@.#....# ##....#......##...##..# ##..##...#....###..###.# ###..######....## ##[ Di37m #............#..(#..###.## ##.........#..#S   water moccasin (wandering) ..<.####...........#.## #............>.....#|.## [[[................##..#.88.2 (16.6)8 (17.2 Di Di[; _The water moccasin leaves your sight. Di 3 Di:  Di  Dip p  A water moccasin comes into view. Di ^. .#.### ......... .S ...........# .).###.#. .. #..#..#..## Dif F.# #. ##.##?.#.#..##.# ... ##..# ...# #..###....### .#.#.....#........#....##.#....g#[...##. ##........@....#.##  Di a#........##.....#..#....# ..##....#......##...##..# ###..##...#....###..###.# .....###..######....## ## .#............#..(#..##S   water moccasin (wandering).#.## ## Di\ .#.. ...<.####...........#.# ##.....>.....#|## Di 3.0.0) Diڬ ?S Di, ,9.4 (0.6 Di`  Di ; _The water moccasin leaves your sight. Di3 Di$  DiZ$ Di' Di ( Di+ Di-x _a +0 leather armour; 2 boomerangs; a +0 falchion  A water moccasin comes into view. _The water moccasin leaves your sight.  A water moccasin comes into view. _The water moccasin leaves your sight.  Things that are here: Dis0n  a +0 robe; a +0 dagger; a kobold skeleton Di3p  A water moccasin comes into view. DiM9)........######....## .)..S#....#####.....# ............S..........#.### #............ ...........#).###.#. ... #..#..#..## #...# #. ##.##?.#.#..## #...# ... #........# ....# #..###..........### ..#.#.....##.... .##.#...... Di98[...##. ###.............#.##........##.....#..#....###....#......##...##..###..##...#....###..###.#S   water moccasin (wandering)...###..######....## ###......#..(#..# #...#.## ##...... DiO:"# Di;0.90.0 DiUC?S DiD*6 (1.2 DiJ Di%M; _The water moccasin leaves your sight. Di Di' Di Di Di Di Di6 , Di  Di  Di  Di  Di p  A water moccasin comes into view. DiN" #..........# #.### ##.....####........#######.## #####S#...............# .).S.....######....## .)..........#....#####.....# ............S..........#.###......... ...........#).###.#. ... #..#..#..## #...# #. ##.##@.#.#..#  Di# #...# ... #........#..# ....# #..###..........### ..#.#.....#........#....# ##.#.....#[...# ###...................#.#S   water moccasin (wandering) ##........##.....#..#.....##....#......##...##..# .###..##...#....###..###.# Di% GS.1.8 Di1  Di13 32.4 (1.8 _ Di<  Di? \ _You see here a scroll of brand weapon. Di  ))))))S   Diq You shoot an arrow. The arrow hits the water moccasin!  The water moccasin hisses angrily. Di'G.S Di6..... Di4===3.2 (0 Diٝ Dii _The water moccasin is moderately wounded. Di )))))))You shoot an arrow. DiD G.S DiaM 9..... DiFN '4.0 DiIU  DiW b _The arrow closely misses the water moccasin.Di ))))You shoot an arrow. The arrow hits the water moccasin.DiܟG.SDi/...Diө%8DiDi߲f _The water moccasin is heavily wounded.DiT ))) You shoot an arrow. The arrow hits the water moccasin!DiC.SDicD.SDij$.Diy'5.6DiDipg _The water moccasin is severely wounded.Di )))))))You shoot an arrow.Di.S.....6.4 _The arrow closely misses the water moccasin.DiP' Di^ You shoot an arrow. The arrow hits the water moccasin.Diqq  The water moccasin is almost dead.Di,rU2-7.2DizDi|3 _The water moccasin bites you.Di1, )))))))You shoot an arrow.Di J ......Di SThe arrow closely misses the water moccasin.9 (0.7Di Di _ _The water moccasin completely misses you.Dims V)))))))Di& ......SYou shoot an arrow. The arrow misses the water moccasin.Di Z3=8.7 (0.8Di Di  \ _The water moccasin closely misses you.Di8 )))))))You shoot an arrow.DiH  DiI DiJ .DiK 0.....SDiM SThe arrow closely misses the water moccasin.DiR 9.5DiU DiY  DixZ Di[ ;_The water moccasin completely misses you.Di[ DiN )))))Dii7))You shoot an arrow.Dis ......SThe arrow closely misses the water moccasin.Di t)700.3DizDiW}T _The water moccasin misses you.Di\ )))))))Di)You shoot an arrow.Di ......SThe arrow closely misses the water moccasin.Diu'1.1DizDiZ[ _The water moccasin barely misses you.Dit T ))))))Diu 1)You shoot an arrow.Di ......SThe arrow barely misses the water moccasin.Di T0--9Di Di" 3 _The water moccasin bites you.Di V)))))))Diޘ &......SThe arrow misses the water moccasin.The water moccasin is struck by your quills.  completely misses you.The water moccasinDi is struck by your quills.  The water moccasin bites you!  You are poisoned.Di 34========------2.7Pois Quill Di" Di 5 _The water moccasin poisons you!DigV)))))))Di? ....Di..SYou shoot an arrow. The arrow misses the water moccasin.You feel very sick.Di|23======----------3.4 (0.7DiHDi3 _The water moccasin bites you!DiyAT ))))))DirB1)You shoot an arrow.Di8 ...Di...SThe arrow closely misses the water moccasin.1DiO-------4.2 (0.8DimDi Di\_You feel sick. The water moccasin barely misses you.DiDi(7-DiDi^ _You are too injured to fight recklessly!Di Di 32===========--5.2 (1.0DicDil _You feel better. The water moccasin barely misses you.Di 5#...................# #.###fontaine3 the Skirmisher ##.....####........#######.##Spriggan of Ashenzari **.... #......####.#...............#Health: 32/43 =================------- .).........S.....######....##Magic: 17/17 ======================== .)..........#....#####.....#AC: 2Str: 4 ............S..........#.###EV: 21Int: 15 #............ ...........#SH: 0Di Dex: 21 ..).###.#. ... #S.#..#..##XL:  9 Next: 97% Place: Dungeon:8 #...# #. ##.##@.#.#..##Noise: =--------  Time: 5705.2 (0.0) #...# ... #........#..#l) +0 shortbow ....# #..###..........###Fire: l) +0 shortbow ..#.#.....#........#....#Quill .##.#...........#[...##.# ###...................#.##S   water moccasin ##........##.....#..#....# ...##....#......##...##..# .###..##...#....###..###.# _[40Dih mYou are too injured to fight recklessly! _You feel better. The water moccasin barely misses you.Fire: l) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water moccasin (almost dead, 60% to hit)Di.g#...................# #.###fontaine3 the Skirmisher ##.....####.....)..#######.##Spriggan of Ashenzari **.... #......####.#...)...........#Health: 32/43 =================------- Di.).........S....)######....##Magic: 17/17 ======================== .)..........#...)#####.....#AC: 2Str: 4 ............S...)......#.###EV: 21Int: 15 #............ ..)........#SH: 0Dex: 21 ..).###.#. ... #).#..#..##XL:  9 Next: 97% Place: Dungeon:8 #...# #. ##.##@.#.#..##Noise: =--------  Time: 5705.2 (0.0) #...# ... #........#..#l) +0 shortbow ....# #..###..........###Fire: l) +0 shortbow ..#.#.....#[Di039;49m........#....#Quill .##.#...........#[...##.# ###...................#.##S   water moccasin ##........##.....#..#....# ...##....#......##...##..# .###..##...#....###..###.#Fire: l) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water moccasin (almost dead, 60% to hit)  You shoot an arrow.  The arrow barely misses the water moccasin.Di2kj......SDielc3===6.0 (0.8DiMpDiq  Di>r=Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a water moccasin (almost dead, 60% to hit)  You shoot an arrow.  The arrow barely misses the water moccasin. _The water moccasin misses you.Di#...................# #.###fontaine3 the Skirmisher ##.....####........#######.##Spriggan of Ashenzari **.... #......####.#...............#Health: 33/43 ==================------ .).........S.....######....##DiBMagic: 17/17 ======================== .)..........#....#####.....#AC: 2Str: 4 ............S..........#.###EV: 21Int: 15 #............ ...........#SH: 0Dex: 21 ..).###.#. ... #S.#..#..##XL:  9 Next: 97% Place: Dungeon:8 #...# #. ##.##@.#.#..##Noise: ===------  Time: 5706.0 (0.0) #...# ... #........#..#l) +0 shortbow ....# #..###..........###Fire: l) +0 shortbow ..#.#.....#........#....#Quill .##.#...........#[3Dil0m[...##.# ###...................#.##S   water moccasin ##........##.....#..#....# ...##....#......##...##..# .###..##...#....###..###.#The arrow barely misses the water moccasin. _The water moccasin misses you.Fire: l) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water moccasin (almost dead, 60% to hit)Di #...................# #.###fontaine3 the Skirmisher ##.....####.....)..#######.##Spriggan of Ashenzari **.... #......####.#...)...........#Health: 33/43 ==================------ .).........S....)######....##Magic: 17/17 ======================== .)..........#...)#####.....#AC: 2Str: 4 ............S...)......#.###EV: 21Int: 15 #............ ..)........#SH: 0Di* Dex: 21 ..).###.#. ... #).#..#..##XL:  9 Next: 97% Place: Dungeon:8 #...# #. ##.##@.#.#..##Noise: ===------  Time: 5706.0 (0.0) #...# ... #........#..#l) +0 shortbow ....# #..###..........###Fire: l) +0 shortbow ..#.#.....#........#....#Quill .##.#...........#[...##.# ###...................#.##S   water moccasin ##........##.....#..#....# ...##....#......##...##..# .###..##...#....###..###.#Fire: l) +0Di*  shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water moccasin (almost dead, 60% to hit)  You shoot an arrow.  The arrow barely misses the water moccasin.Di@ j......SDiyA *7 (0.7DiE DiLH D  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a water moccasin (almost dead, 60% to hit)  You shoot an arrow.  The arrow barely misses the water moccasin. _The water moccasin misses you.DiL#...................# #.###fontaine3 the Skirmisher ##.....####........#######.##Spriggan of Ashenzari **.... #......####.#...............#Health: 33/43 ==================------ .).........S.....######....##Magic: 17/17 ======================== .)..........#....#####.....#AC: 2Str: 4 ............S..........#.###EV: 21Int: 15 #............ ...........#SH: 0Dex: 21 ..).###.#. ... #S.#..#..##XL:  9 Next: 97% Place: Dungeon:8 #...# #. ##.##@.#.#..##Noise: ===------  Time: 5706.7 (0.0) #...# [Di34m... #........#..#l) +0 shortbow ....# #..###..........###Fire: l) +0 shortbow ..#.#.....#........#....#Quill .##.#...........#[...##.# ###...................#.##S   water moccasin ##........##.....#..#....# ...##....#......##...##..# .###..##...#....###..###.#The arrow barely misses the water moccasin. _The water moccasin misses you.Fire: l) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water moccasin (almost dead, 60% to hit)DiV#...................# #.###fontaine3 the Skirmisher ##.....####.....)..#######.##Spriggan of Ashenzari **.... #......####.#...)...........#Health: 33/43 ==================------ .).........S....)######....##Magic: 17/17 ======================== .)..........#...)#####.....#AC: 2Str: 4 ............S...)......#.###EV: 21Int: 15 #............ ..)........#SH: 0Dex: 21 ..).###.#. ... #).#..#..##XL:  9 Next: 97% Place: Dungeon:8 #...# #. ##.##@.#.#..##Noise: ==Di=------  Time: 5706.7 (0.0) #...# ... #........#..#l) +0 shortbow ....# #..###..........###Fire: l) +0 shortbow ..#.#.....#........#....#Quill .##.#...........#[...##.# ###...................#.##S   water moccasin ##........##.....#..#....# ...##....#......##...##..# .###..##...#....###..###.#The arrow barely misses the water moccasin. _The water moccasin misses you.Fire: l) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water moccasin (almost dead, 60% to hit)Dix......S _The water moccasin misses you.Fire: l) +0 shortbowDiy Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: a water moccasin (almost dead, 60% to hit)  You shoot an arrow. The arrow misses the water moccasin.7.5 (0.8DiDĩ\ _The water moccasin closely misses you.Diw0Y  Casting: Dimensional Bullseye (quite dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Di  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.  The water moccasin completely misses you.Di 26----5----8.5 (1.0Will/2 Jinx DiWDi3 _The water moccasin bites you!Div Di| 8=Di ,DiȀ Di Di: Di& Di BDi- Diԋ U9=Di Di8 Di Div uDi E40=Dip Di: Diח Di0 Diʙ Di# Di Di Di Di Di Di' U1=Di Di DiW Di Dil DiҨ Di{ Di" Dië D2=DiR Di Di] Di DiY ,Diz Diݳ Dij Di Dig Di U3=Di! DiI ,Di Di ,Di Di3 Di Z4=Di` Di DiA Di Di Di Di Di Div Di Di U5=Di Di Di Di DiR Di Di Di Di/ Di Di Di K6=Di Di, ,Di5 Di ,Di Di Di U7=Di Di Di2 Di Di0 Di^ 8=Di= [ ---... _HP restored.Di2074.0 (64.0)DiG---5.0 (65Di'Di2 _W - a scroll of brand weaponDipIDi$Di&Div'Di$,Di.j  You see here a water moccasin corpse.Di.Di0 _Diw1Di:Dig;Di<9=Di]=Di?DiLBDiBDiCDi'FDiMI,DiJDiLDiMDiFNDiNDiODiPDiTQDiQDiUDiyW,DiXDiZDi\DiB]Di]DifDiiDijDijDimDitoDiepDipDi{DieDiDiLDikDiDiюDiXDi֏DizDi/DiDidDiDiDiDi1DiDieDi͵Di DiDivDiDiDiDiDDiDiDiDiX,DiDiDiyDiDi6DiDi:DiDiDiDii,Di7DiDif  Sprozz comes into view.Di##.#.....##†.#..#..##  #.#..##.##..#.#..##  #...##........#..# ###..###..........### #.....#........#....# #...........#[...##.# ..................#.## ....##.....#..#....# .#......##..@##..# ..##...#....###..###.# ###..######....## ## .........#..(#..## #.#####....g....#..# <.#####.## [1Di<4;38Hg   Sprozz (polearm, wandering) ...>.....#|.## [................##.# #####.......#.##89.4 (14.4DiDi590.0 (15.0 _DixDiDiC  Casting: Jinxbite (safe; 1% risk of failure)  DiD\Confirm with . or Enter, or press ? or * to list all spells. Di] g.  You beckon some vexing sprites to accompany your attacks. Di Di56---==1.0)Will/2 Jinx  Di{ Di1; _You feel your willpower being sapped."DiC "Di ZDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notes"Di E.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version information"Di} L.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy"DiR 1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modes#Di' #Di*0 #Di9 ###.#.....##†.#..#..##fontaine3 the Skirmisher # #.#..##.##..#.#..##Spriggan of Ashenzari **.... # #...##........#..#Health: 48/48 ======================== ###..###..........###Magic: 16/18 =====================--- #.....#........#....#AC: 2Str: 4 #Di; #...........#[...##.#EV: 21Int: 15 ..................#.##SH: 0Dex: 22 ......##.....#..#....#XL: 10 Next:  1% Place: Dungeon:8 #....#......##..@##..#Noise: ==-------  Time: 5791.0 (0.0) ..##...#....###..###.#l) +0 shortbow ..###..######....## ##Fire: l) +0 shortbow ...........#g.(#..##Quill Will/2 Jinx #.#####.........#..# <.####...........#.##g   Sprozz (polearm, wandering) ...........[#Di< 39;49m>.....#|.## [................##..# #####...........####.## _You see here a water moccasin corpse. _Sprozz comes into view.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You beckon some vexing sprites to accompany your attacks. _You feel your willpower being sapped.#Di C #DiC #DiJ #DiL #DiP  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$Di$ ###.#.....##†.#..#..##fontaine3 the Skirmisher # #.#..##.##..#.#..##Spriggan of Ashenzari **.... # #...##........#..#Health: 48/48 ======================== ###..###..........###Magic: 12/18 ================-------- #.....#........#....#AC: 2Str: 4 #...........#[...##.#EV: 21Int: 15 ..................#.##SH: 0Dex: 22 ......##.....#..#....#XL: 10 Next:  1% Place: Dungeon:8 #....#......##..@##..#Noise: ==-------  $Di Time: 5791.0 (0.0) ..##...#....###..###.#l) +0 shortbow ..###..######....## ##Fire: l) +0 shortbow ...........#g.(#..##Quill Will/2 Jinx #.#####.........#..# <.####...........#.##g   Sprozz (polearm, wandering) ...........>.....#|.## [................##..# #####...........####.##You beckon some vexing sprites to accompany your attacks. _You feel your willpower being sapped.  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 9% risk of failure)  Press: ? - help, Dir - look around, f - activate%Dif ###.#.....##†.#..#..##fontaine3 the Skirmisher # #.#..##.##..#.#..##Spriggan of Ashenzari **.... # #...##........#..#%DiHealth: 48/48 ======================== ###..###..........###Magic: 12/18 ================-------- #.....#........#....#AC: 2Str: 4 #...........#[...##.#EV: 21Int: 15 ..................#.##SH: 0Dex: 22 ......##.....#..#....#XL: 10 Next:  1% Place: Dungeon:8 #....#......##..@##..#Noise: ==-------  Time: 5791.0 (0.0) ..##...#....###..###.#l) +0 shortbow ..###..######g...## ##Fire: l) +0 shortbow ...........#..(#..##%Di}Quill Will/2 Jinx #.#####.........#..# <.####...........#.##g   Sprozz (polearm, wandering) ...........>.....#|.## [................##..# #####...........####.##You beckon some vexing sprites to accompany your attacks. _You feel your willpower being sapped.  Casting: Jinxbite (safe; 1% risk of failure)  %Di wConfirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 9% risk of failure)  Press: ? - help, Dir - look around, f - activate%DizYg)%DiV2=2.0 (1%Di%Dio _You feel your willpower being sapped.Jinxbite (safe; 1%  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 9% risk of failure)  %DiPress: ? - help, Dir - look around, f - activate _Sprozz resists with almost no effort.&DiyH  Casting: Cause Fear (dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.'Di"`###.#.....##†.#..#..##fontaine3 the Skirmisher # #.#..##.##..#.#..##Spriggan of Ashenzari **.... # #...##........#..#Health: 48/48 ======================== ###..###..........###Magic: 8/18==========-------------- #.....#........#....#AC: 2Str: 4 #...........#[...##.#EV: 21Int: 15 ..................#.##SH: 0Dex: 22 ......##.....#..#....#XL: 10 Next:  1% Place: Dungeon:8 #....#......##..@##..#Noise: ===------ [39;'Dia49m Time: 5792.0 (0.0) ..##...#....###..###.#l) +0 shortbow ..###..######g...## ##Fire: l) +0 shortbow ...........#..(#..##Quill Will/2 Jinx #.#####.........#..# <.####...........#.##g   Sprozz (polearm) ...........>.....#|.## [................##..# #####...........####.##Press: ? - help, Dir - look around, f - activate _Sprozz resists with almost no effort.  Casting: Cause Fear (dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 9% risk of failure)  Press: ? - help, Dir - look around, f - activate[40'Dibm'Di ###.#.....##†.#..#..##fontaine3 the Skirmisher # #.#..##.##..#.#..##Spriggan of Ashenzari **.... # #...##........#..#Health: 48/48 ======================== ###..###..........###Magic: 8/18==========-------------- #.....#........#....#AC: 2Str: 4 #...........#[...##.#EV: 21'DiA Int: 15 ..................#.##SH: 0Dex: 22 ......##.....#..#....#XL: 10 Next:  1% Place: Dungeon:8 #....#......##..@##..#Noise: ===------  Time: 5792.0 (0.0) ..##...#....###..###.#l) +0 shortbow ..###..######....## ##Fire: l) +0 shortbow ...........#g.(#..##Quill Will/2 Jinx #.#####.........#..# <.####...........#.##g   Sprozz (polearm) ...........>.....#|.## 'DiH L[................##..# #####...........####.## _Sprozz resists with almost no effort.  Casting: Cause Fear (dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 9% risk of failure)  Press: ? - help, Dir - look around, f - activateSprozz looks frightened!'Di _g, fleeing)'Di *3.0 (1'DiȚ 'Di) MCasting: Cause Fear (dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Press: ? - help, Dir - look around, f - activate  Sprozz looks frightened! _Sprozz cries, "Mercy!"(Di )))g)You shoot an arrow. The arrow hits Sprozz!  Your attack snaps Sprozz out of his fear.(Di  ...g, bee)Sprozz is lightly wounded.  Sprozz points at you and mumbles some strange words.(Di! *8 (0.8(Di (Di < _Sprozz begins winding a clockwork bee!(Dif+ ))) You shoot an arrow. The arrow hits Sprozz!(Di=1...(Di>,4.5 (0.7(Di (DiG _Sprozz is moderately wounded.(Di{)Di )))You shoot an arrow. The arrow hits Sprozz!)DiG;*)Di"D ...g, very drained, bee)Sprozz is heavily wounded.A giggling sprite leaps out and insults Sprozz's ancestors.  Sprozz is heavily wounded.)Di'$'5.2)DiW-)Di/D _Sprozz continues winding his clockwork bee....)Dig )))You shoot an arrow. The arrow hits Sprozz.)Di ;*)Di ! ...gSprozz is heavily wounded.A giggling sprite leaps out and bonks Sprozz with his +0 mace.  Sprozz is heavily wounded.)Di ,6.0 (0.8)Di )Di D _Sprozz continues winding his clockwork bee....)Di \))))))))DiQq :*)DiO ...g...  You shoot an arrow. The arrow closely misses Sprozz.  A giggling sprite leaps out and makes Sprozz trip over his own feet.)DiP _9==7 (0.7)Di] p _Sprozz is heavily wounded.)Di~t ))) You shoot an arrow. The arrow hits Sprozz!)Di ...  Sprozz is severely wounded.The jinxing sprites lose interest in you.7.5 (0.8)Di )DiD _Sprozz continues winding his clockwork bee....)Di3\))))))))Di) .gYou shoot an arrow. The arrow barely misses Sprozz.)Di;F.y)Di....)y   clockwork bee (minion))Di'8.3)DiC)DiZ _With a metallic buzz, Sprozz's clockwork bee launches itself at you.*Di? ))You shoot an arrow. The arrow misses the clockwork bee. The arrow hits Sprozz.*Di g.Sprozz is severely wounded.y.*DiY*DiW'9.1*Di*Di _Sprozz says, "I need a test subject for my new stingers. I volunteer you."*DilZ  You shoot an arrow. The arrow hits the clockwork bee.*Di} .gThe clockwork bee is lightly damaged.*Di*Di@==9*Di*DiS _The clockwork bee misses you.*Di  You shoot an arrow. The arrow hits the clockwork bee.*DinH .gThe clockwork bee is moderately damaged.*DiQn4--800.7*Di*Z*Di \3 _The clockwork bee stings you.*Di  You shoot an arrow. The arrow hits the clockwork bee!*DiǪ  The clockwork bee is severely damaged.1.5*Di*DiS _The clockwork bee misses you.*DitU' *DitV] You shoot an arrow. The arrow hits the clockwork bee!*Di/$###*#### _The clockwork bee misses you.  You shoot an arrow. The arrow hits the clockwork bee!  The clockwork bee is almost destroyed.  The clockwork bee barely misses you.  Sprozz gestures at you while chanting.A magical hammer augments the clockwork bee in a flurry of sparks and slag.*DiiH..@y..g. , tempered)*DiJ35-------=======2.2 (0.7*DiR*DiT, _The blast engulfs you!*Dim  You shoot an arrow. The arrow hits the clockwork bee!*Di g.  The clockwork bee is almost destroyed.*Di[*Di 15---------------10/18====----3.0 (0.8*Di_ *Di _The clockwork bee stings you!! The clockwork bee closely misses you.*Di :----*Di# *Di' ^ _You are too injured to fight recklessly!*Di> *DiF@ *DiJ *DiL ^ _You are too injured to fight recklessly!*DiSr *Dis *Diw{ *Di} ^ _You are too injured to fight recklessly!+Di~` 3+Dii +DiVj ,Di]hL......................# .###.#.....##†.#..#..## .# #.#..##.##..#.#..## .# #...##..#.. .###..###..........### .#.....#........#....# .#...........#[...##.#,Di j..............#.## .......##.....#.@#....# ##....#......##...##..# #..##...#....###yg###.####..######....## ## ............#..(#..## .#.#####.........#..<.####...........#. ....>.....#|.## [[.....##..,Di#k4g.,Dik7y.,Diu,Di$w;---6 (0.6 _,Di~,Di,Di ~#.### .......................# ).###.#.....##†.#..#..## .,Di .# #.#..##.##..#.#..## ..# #...##........#..#.###..###..........### #.#.....#........#....# #.##[...##. #.........@...#.## ........##.....#..#....# .##....#......##yg.##..# ##..##...#....###..###.####..######..## ## #............#..(#..## ..#.#####.........#..<.####...........#.# #.>.....#|##,Di 7y.,Di) ,Di* C---4.2,DiY2 ,DiF4 -Di%r)#....#####.....#.........#.### ........................# .).###.#.....##†.#..#..##.# #.#..##.##..#.#..##.# #...###..# ...###..###..........### .#.#.....#........#....##.#...........#@...##. ##.............#.## #........##.....#y.#....# ..##....#......##.g.##..# ###..##...#....###..###.# .....###..######....## ## .#............#..(#..##.#.#####. ...<.####...........#-Diu8g.-DiC~>)-DiO%8-Di-DiXF _Sprozz seems less drained.  Things that are here:-Di _a +0 robe; a +0 dagger; a kobold skeleton-Di.)......######....## .).#....#####.....#.........#.### #........................#).###.#.....##†.#..#..## #...# #.#..##.##..#.#..## #...# #...###.....###..###....### ..#.#.....#.....@..#....# .##.##[...##. ###.............#.## ##........##.....#yg#....# ...##....#......##...##.# .###..##...#....###..###.# ......###..######....## ###............#..(## #...#.#####.-DiM9y.-Di<-Di6=---------=5.4 _-Di-Di.Di! #......####.#.......................######....## .)..#....#####..... .........#.### #........................ ..).###.#.....##†.#..#..###..##.##..#.#..## #...# #...##..# ..###..###...## ...#........#.... .##.##[...##.# #.......y....#.# ##........##.....#.g#....##....#.....##..Dia ###..##...#....###..###.....###..######....## ## ..#............#..(#..#.DiO :y..Di 3g..Di .DiR '6.0.Di .Di /Di#.#######.# #......####.#.......................######....## .)...#....#####..... ........#.### #........................ ..).###.#.....##†.#..#..###..##.##..#.#..## #...# #...#..# /Di ..###..###...## ...#........#... .##.##y...##.# #.........g..#.# ##........##.....#..#....##....#.....##.###..##...#....###..###.....###..######....## ##/Diz Hy[/Di /g./Di/Di%6/Di/Di/DiT...........# #.### ###..#######.# #......####.#....................######....## .)#....#####..... ..........#.### #........................ ..).###.#.....##†.#..#..###..##.##@.#.#..## #...# #...#..# /Di..###..###..........## ...#.....y..#... .##.##[g..##.##............#.# ##........##.....#..#... ...##....#.....##. .###..##...#....###..###./Di7y./Di/DiZ'7.2/DiG/Di0Di ..##...######... #...........# #.### ###..#######.# #......####.#.......................######....## .)...#....#####..... ...............#.### #........................ 0Di ..).###.#.....#..###..##.##..#.#..## #...# #...##........#..# ..###..###....y.....## ...#........#... .##.#...........#[g..##.# #.............#.# ##........##.....#..#....##....#.....##.0Di 7y.0Di' 8g.0Di 0Di A=80Di 0Di { _You see here a water moccasin corpse.1Di###...#....>.....#.......###.# ...##...######...# ........# #.### .##.....####........#######.## .#####.#...............# ..)......######....##)#....#####.....# .1Di#.### ##..............@.........# ...).###.#.....##†.#..#..## ##...# #.#..##.##..#.#..## ##...# #...##....y...#.. #....###..###..........### ...#.#.....#.......g#....# ..##.#...........#[...##. .###.............#.## .##........##.....#..#....#1Di9:y.1Di1Di.8.4 _1Di1Di1Di ).....##..............###.....####...#....>.....#.......###.# ....#......#...######...# #.......# #.### ..##.....####........#######.#######.#...............#.).......######....##)#....#####.....# ..#.### ###........................# 1Di (....).###.#.....##†.#..#..###...# #.#..##.##y.#.#..##  ##...# #...##........#.. ##....###..###..........###..#.#.....#.......g#....# ...##.#...........#[...##. ..###.............#.##1Di= 7g.1Di Ly.1Di 9 1Di o71=9.01Diî 1DiJ _Sprozz says, "It makes honey *and* kills pests. Ingenious!"2DiT,...##..####...## ####..#).....##..............###.....####...#....>.....#.......###.# .....##...######...# .#.........# #.###.##.....####..#######.## #..#####.#...............# #...)2Di-......######....##)..........#@...#####.....# ...#.### ####........................# .....).###.#.....##y.#..#..## ####...# #.#..##.##..#.#.##  ##...# #...##........#..y   clockwork bee (minion, tempered) ###....###..###.....g....### #....#.#.....#........#....# #...##.##[...##.2Di/My†2Di1.g2Di:g   Sprozz (polearm).y   clockwork bee (minion, tempered)2Di;%62DigC2DiD2Di1:.###...#.###.## #.....##..###........#...## ####..).....##..............###.....###...#....>.....#.......###. ......#......#...######... #.#...............# #.##.##.....####..#######.## ##..#####.#...............# ##...)..........@....######....##)2Di;#....#####.....# .......#.### #####..............y.........# ......).###.#.....##†.#..#..## #####...# #.#..##.##..#.#..##  ##...# #...##.....g..#..  ###....###..###..........###  #....#.#.....#........#....#2Di=9y.2Di`F2Di2G(10.22DijY2DiZ3Di^#.....###...#.###.## #.##..###........#...## ####.).....##........###.###...#....>.....#.###.#.............#...###### .#.#.#...........# #.  #...##.....####........#.  ##..#......####.#.#...).######.....).#....#####.....# #3Di`>...y.#.####.....#.).###.#.....##†.#..#..###...# #.#..##.##..#.#..##y   clockwork bee (minion, tempered) ##...# #...##.....g..#..#  ###....###..###..........###  #....#.#.....#.#....#3Di.....#. #.#.......#...###### #.#.#.#...........# #. # #...##.....####........#. ##..#......####.# .###...).######.....).#....#####..... .#..y.#.  ######.....#  3DiǦ8.).###.#.....##†.#..#..##  ######...# #.#..##.##..#.#..## ##...# #...##.....g..#..# ###....###..###..........###  #....#.#.....#.#....#3Diɧ3y3Di#.y   clockwork bee (minion)3DiC=1.43Di3Di3Di .#.....###...#.###.## .##..###........#...## .).....##..............### #......###...#....>.....#. ##.#......#...######  #.#.#.#..3Di A..........# #  # #...##.....####........# ##..#......####.# #.###...).######.).#y...##### #.#....#. ######..# .(.###.#.....##†.#..#..## ######...# #.#..##.##..#.#..## ##...# #...##.....g..#..# ###....###..###..........###  #....#.#.....#.#....#3Di yy.g3Di g   Sprozz (polearm)y   clockwork bee (minion)3Di '2.03Di 3DiK 4Di? 4Di A clockwork bee. A mechanical insect powered by an intricate array of gears and springs. It is vicious and resilient to damage, but its clockwork naturally winds down as it attacks, eventually leaving it unable to move until its creator winds it again. Max HP: ~28Will: ∞AC: ++EV: ++++rF: +..  rC: ... rPois: ∞rNeg: ∞rElec: + 4Di= Threat: Low Class: Nonliv. Size: TinyInt: Mindless Speed: 150% You have about 58% to hit with your +0 shortbow. It has about 26% to hit you. Attack Max Damage Sting 13 It is immune to torment and blinding; and resistant to steam, miasma and drowning. It can fly. This monster has been created by magic and is temporary. Killing it yields no [!]: Description|Statuses5Di6p 5Di3y ..#.....###...#........###.##fontaine3 the Skirmisher ........##..###........#...## ### Spriggan of Ashenzari **.... ......).....##..............###.. Health: 17/48 ========---------------- #......###...#....>.....#.......# Magic: 11/18 ==============---------- ##.......#.............#...###### AC: 25Diz Str: 4  #.#.#.#...................# # EV: 21Int: 15  # #...##.....####........####### SH: 0Dex: 22##..#......####.#............. XL: 10 Next:  1% Place: Dungeon:8 #.###...).......@..y....######... Noise: ---------  Time: 5812.0 (0.6) ........)..........#....#####.... l) +0 shortbow #.#...........................#.# Fire: l) +0 shortbow######........................# Quill Will/2 .......(.###.#.....##g.#..#..########...# #.i{ 40m#..##.##..#.#..## g   Sprozz (polearm)##...# #...##.....g..#..#y   clockwork bee (minion)###....###..###..........####....#.#.....#........#....# _You are too injured to fight recklessly! _Sprozz seems less drained.  Things that are here: _a +0 robe; a +0 dagger; a kobold skeleton _You see here a water moccasin corpse. _Sprozz says, "It makes honey *and* kills pests. Ingenious!"5Di$ 5Di9 5Di 5Di 6Di ..#.....###...#........###.##fontaine3 the Skirmisher ........##..###........#...## ### Spriggan of Ashenzari **.... ......).....##..............###.. Health: 17/48 ========---------------- #......###...#....>.....#.......# Magic: 11/18 ==============---------- ##.......#.............#...###### AC: 26Di Str: 4  #.#.#.#...................# # EV: 21Int: 15  # #...##.....####........####### SH: 0Dex: 22##..#......####.#............. XL: 10 Next:  1% Place: Dungeon:8 #.###...).......@**y....######... Noise: ---------  Time: 5812.0 (0.0) ........)..........#....#####.... l) +0 shortbow #.#...........................#.# Fire: l) +0 shortbow######........................# Quill Will/2 .......(.###.#.....##g.#..#..########...# #.#6DiG [40m..##.##..#.#..## g   Sprozz (polearm)##...# #...##.....g..#..#y   clockwork bee (minion)###....###..###..........####....#.#.....#........#....# _You see here a water moccasin corpse. _Sprozz says, "It makes honey *and* kills pests. Ingenious!"Fire: l) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a clockwork bee (severely damaged, minion, 58% to hit)7Dia..#.....###...#........###.##fontaine3 the Skirmisher ........##..###........#...## ### Spriggan of Ashenzari **.... ......).....##..............###.. Health: 17/48 ========---------------- #......###...#....>.....#.......# Magic: 11/18 ==============---------- ##.......#.............#...###### AC: 2Str: 4  #.#.#.#...................# # EV: 21Int: 15  # #...##.....####........####### SH: 0Dex: 227Di##..#......####.#............. XL: 10 Next:  1% Place: Dungeon:8 #.###...).......@.......######... Noise: ---------  Time: 5812.0 (0.0) ........)..........#....#####.... l) +0 shortbow #.#...........................#.# Fire: l) +0 shortbow######........................# Quill Will/2 .......(.###.#.....##g.#..#..########...# #.#..##.##..#.#..## g   Sprozz (polearm)##...# #...##.....g..#..#y   clockwork bee (minion)###....###..###..........####....#.#.....7Di!#........#....#Fire: l) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a clockwork bee (severely damaged, minion, 58% to hit)  You shoot an arrow. The arrow hits the clockwork bee!  You destroy the clockwork bee!7Di ?))7Dis.., bee)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a clockwork bee (severely damaged, minion, 58% to hit)  You shoot an arrow. The arrow hits the clockwork bee!  You destroy the clockwork bee!  Sprozz points at you and mumbles some strange words.7Di`8====7 (0.77DiM7Di< _Sprozz begins winding a clockwork bee!7Di ..#.....###...#........###.##fontaine3 the Skirmisher ........##..###........#...## ### Spriggan of Ashenzari **.... ......).....##..............###.. Health: 18/48 =========--------------- #......###...#....>.....#.......# Magic: 11/18 ==============---------- ##.......#.............#...###### AC: 27Di Str: 4  #.#.#.#...................# # EV: 21Int: 15  # #...##.....####........####### SH: 0Dex: 22##..#......####.#............. XL: 10 Next:  1% Place: Dungeon:8 #.###...).......@.......######... Noise: ===------  Time: 5812.7 (0.0) ........)........**#....#####.... l) +0 shortbow #.#................**.........#.# Fire: l) +0 shortbow######.............**.........# Quill Will/2 .......(.###.#.....##g.#..#..########...#i o9m #.#..##.##..#.#..## g   Sprozz (polearm, bee)##...# #...##.....g..#..####....###..###..........####....#.#.....#........#....# _Sprozz begins winding a clockwork bee!  Fire: l) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Sprozz, wielding a +0 mace and a +0 spear and wearing a +0 leather armour  (severely wounded, winding a clockwork bee, 73% to hit)7Di^ ] .g7DinTa*.*.7Dih;.**.gAim: Sprozz, wielding a +0 mace and a +0 spear and wearing a +0 leather armour  (severely wounded, winding a clockwork bee, 73% to hit)8Di'Z6..#.....###...#........###.##fontaine3 the Skirmisher ........##..###........#...## ### Spriggan of Ashenzari **.... ......).....##..............###.. Health: 18/48 =========--------------- 8DiF[#......###...#....>.....#.......# Magic: 11/18 ==============---------- ##.......#.............#...###### AC: 2Str: 4  #.#.#.#...................# # EV: 21Int: 15  # #...##.....####........####### SH: 0Dex: 22##..#......####.#............. XL: 10 Next:  1% Place: Dungeon:8 #.###...).......@.......######... Noise: ===------  Time: 5812.7 (0.0) ........)........))#....#####.... l) +0 shortbow #.#................)).........#.# Fire: l) +0 shortbow8Dio\-######.............)).........# Quill Will/2 .......(.###.#.....##g.#..#..########...# #.#..##.##..#.#..## g   Sprozz (polearm, bee)##...# #...##.....g..#..####....###..###..........####....#.#.....#........#....#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Sprozz, wielding a +0 mace and a +0 spear and wearing a +0 leather armour  (severely wounded, winding a clockwork bee, 73% to hit)  You shoot an arrow. The arrow hits Sprozz.  Sprozz is severely wounded.8Di6......8Diq,3.5 (0.88Di8Dil  Shift-Dir - straight line  Aim: Sprozz, wielding a +0 mace and a +0 spear and wearing a +0 leather armour  (severely wounded, winding a clockwork bee, 73% to hit)  You shoot an arrow. The arrow hits Sprozz.  Sprozz is severely wounded. _Sprozz continues winding his clockwork bee....8Di ..#.....###...#........###.##fontaine3 the Skirmisher ........##..###........#...## ### Spriggan of Ashenzari **.... ......).....##..............###.. Health: 18/48 =========--------------- #......###...#....>.....#.......# Magic: 11/18 ==============---------- ##.......#.............#...###### AC: 2Str: 4  #.#.#.#...................# # EV: 21Int: 15  # #...##.....####........####### SH: 0Dex: 22##..#......####.#............. XL: 10 Next:  1% Place: Dungeon:8 #.###...).......@.......######... Noise: ===------8Di   Time: 5813.5 (0.0) ........)........**#....#####.... l) +0 shortbow #.#................**.........#.# Fire: l) +0 shortbow######.............**.........# Quill Will/2 .......(.###.#.....##g.#..#..########...# #.#..##.##..#.#..## g   Sprozz (polearm, bee)##...# #...##.....g..#..####....###..###..........####....#.#.....#........#....# _Sprozz continues winding his clockwork bee....  Fire: l) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Sprozz, wielding a +0 mace and a +0 spear and wearing a +0 leather armour  (severely woundedi{ =9;49m, winding a clockwork bee, 73% to hit)9Dii7..#.....###...#........###.##fontaine3 the Skirmisher ........##..###........#...## ### Spriggan of Ashenzari **.... ......).....##..............###.. Health: 18/48 =========--------------- #......###...#....>.....#.......# Magic: 11/18 ==============---------- ##.......#.............#...###### AC: 2Str: 4  #.#.#.#...................# # EV: 21Int: 15  # #...##.....####........####### SH: 0Dex: 22##..#......####.#............. XL: 10 Next:  1% Place: Dungeon:8 9Dij#.###...).......@.......######... Noise: ===------  Time: 5813.5 (0.0) ........)........))#....#####.... l) +0 shortbow #.#................)).........#.# Fire: l) +0 shortbow######.............)).........# Quill Will/2 .......(.###.#.....##g.#..#..########...# #.#..##.##..#.#..## g   Sprozz (polearm, bee)##...# #...##.....g..#..####....###..###..........####....#.#.....#........#....#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Sprozz, wielding a +0 mac9Dike and a +0 spear and wearing a +0 leather armour  (severely wounded, winding a clockwork bee, 73% to hit)  You shoot an arrow.  The arrow hits Sprozz but does no damage.9Di......  Shift-Dir - straight line  Aim: Sprozz, wielding a +0 mace and a +0 spear and wearing a +0 leather armour  (severely wounded, winding a clockwork bee, 73% to hit)  You shoot an arrow.  The arrow hits Sprozz but does no damage.  Sprozz is severely wounded.9Di,4.3 (0.89Di9DiD _Sprozz continues winding his clockwork bee....:Din#6..#.....###...#........###.##fontaine3 the Skirmisher ........##..###........#...## ### Spriggan of Ashenzari **.... ......).....##..............###.. Health: 18/48 =========--------------- :Die$#......###...#....>.....#.......# Magic: 11/18 ==============---------- ##.......#.............#...###### AC: 2Str: 4  #.#.#.#...................# # EV: 21Int: 15  # #...##.....####........####### SH: 0Dex: 22##..#......####.#............. XL: 10 Next:  1% Place: Dungeon:8 #.###...).......@.......######... Noise: ===------  Time: 5814.3 (0.0) ........)........**#....#####.... l) +0 shortbow #.#................**.........#.# Fire: l) +0 shortbow#####:Di%#.............**.........# Quill Will/2 .......(.###.#.....##g.#..#..########...# #.#..##.##..#.#..## g   Sprozz (polearm, bee)##...# #...##.....g..#..####....###..###..........####....#.#.....#........#....# _Sprozz continues winding his clockwork bee....  Fire: l) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Sprozz, wielding a +0 mace and a +0 spear and wearing a +0 leather armour  (severely wounded, winding a clockwork bee, 73% to hit):Di! *..#.....###...#........###.##fontaine3 the Skirmisher ........##..###........#...## ### Spriggan of Ashenzari **.... :Di" ......).....##..............###.. Health: 18/48 =========--------------- #......###...#....>.....#.......# Magic: 11/18 ==============---------- ##.......#.............#...###### AC: 2Str: 4  #.#.#.#...................# # EV: 21Int: 15  # #...##.....####........####### SH: 0Dex: 22##..#......####.#............. XL: 10 Next:  1% Place: Dungeon:8 #.###...).......@.......######... Noise: ===------  Time: 5814.3 (0.0) ........)........))#....#####.... l) +0 shortbow:Di9$ [28X #.#................)).........#.# Fire: l) +0 shortbow######.............)).........# Quill Will/2 .......(.###.#.....##).#..#..########...# #.#..##.##..#.#..## g   Sprozz (polearm, bee)##...# #...##.....g..#..####....###..###..........####....#.#.....#........#....# _Sprozz continues winding his clockwork bee....  Fire: l) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Sprozz, wielding a +0 mace and a +0 spear and wearing a +0 leather armour  (severely wounded, winding a clockwork bee, 73% to hit):Di~ ......gFire: l) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: Sprozz, wielding a +0 mace and a +0 spear and wearing a +0 leather armour  (severely wounded, winding a clockwork bee, 73% to hit)  You shoot an arrow. The arrow barely misses Sprozz.:Di ]2==5.1 (0.8:Di] :Diɿ D _Sprozz continues winding his clockwork bee....;Diޖ*..#.....###...#........###.##fontaine3 the Skirmisher ........##..###........#...## ### Spriggan of Ashenzari **.... ;Di......).....##..............###.. Health: 18/48 =========--------------- #......###...#....>.....#.......# Magic: 12/18 ================-------- ##.......#.............#...###### AC: 2Str: 4  #.#.#.#...................# # EV: 21Int: 15  # #...##.....####........####### SH: 0Dex: 22##..#......####.#............. XL: 10 Next:  1% Place: Dungeon:8 #.###...).......@.......######... Noise: ===------  Time: 5815.1 (0.0) ........)........**#....#####.... l) +0 shortbow;Di[28X #.#................**.........#.# Fire: l) +0 shortbow######.............**.........# Quill Will/2 .......(.###.#.....##g.#..#..########...# #.#..##.##..#.#..## g   Sprozz (polearm, bee)##...# #...##.....g..#..####....###..###..........####....#.#.....#........#....# _Sprozz continues winding his clockwork bee....  Fire: l) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Sprozz, wielding a +0 mace and a +0 spear and wearing a +0 leather armour  (severely wounded, winding a clockwork bee, 73% to hit);Di ..#.....###...#........###.##fontaine3 the Skirmisher ........##..###........#...## ### Spriggan of Ashenzari **.... ......).....##..............###.. Health: 18/48 =========--------------- #......###...#....>.....#.......# Magic: 12/18 ================-------- ##.......#.............#...###### AC: 2Str: 4  #.#.#.#...................# # EV: 21Int: 15  # #...##.....####........####### SH: 0Dex: 22##..#......####.#............. XL: 10 Next:  1% Place: Dungeon:8 #.###...).......@.......######... Noise: ===------;Di   Time: 5815.1 (0.0) ........)........))#....#####.... l) +0 shortbow #.#................)).........#.# Fire: l) +0 shortbow######.............)).........# Quill Will/2 .......(.###.#.....##g.#..#..########...# #.#..##.##..#.#..## g   Sprozz (polearm, bee)##...# #...##.....g..#..####....###..###..........####....#.#.....#........#....#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Sprozz, wielding a +0 mace and a +0 spear and wearing a +0 leather armour  (severely wounded, winding a clockwork bee, 73% to hit)  You shoot an arrow. The arrow hits Sprozz.;Di G  Sprozz is almost dead.;Die4 Cg†;Di5 ,y;DiA .....)y   clockwork bee (minion)9 (0.8 _;DiF ;DiG .....#.......# Magic: 12/18 ================-------- ##.......#.............#...###### AC: 2Str: 4  #.#.#.#...................# # EV: 21Int: 15  # #...##.....####........####### SH: 0Dex: 22##..#......####.#............. XL: 10 Next:  1% Place: Dungeon:8 #.###...).......@.......######... Noise: ===------.....#.......# Magic: 12/18 ================-------- ##.......#.............#...###### AC: 2Str: 4  #.#.#.#...................# # EV: 21Int: 15  # #...##.....####........####### SH: 0Dex: 22##..#......####.#............. XL: 10 Next:  1% Place: Dungeon:8 #.###...).......@.......######... Noise: ===------.....#.......####.............#...######.. .#.#.#...................# #.#  #...##.....####........####### =Di.b ##..#......####.#............... ###...)...............######.... ......)..........#....#####..... #.............#.### ######...).........# ---8.5 (1(.###.##†.#..#..## #####...# #.#..##.##..#.#..##  ##...# #...##.....g..#..# ###....###..###..........###....#.#.....#........#....# ###...##.#...........#[...##.# #....###...................#.## #.##.##........##.....#=Di/9---=Di\6=Di7>DiO3>DiGQ>DiR>DiS>DiWB>DiX>DiZ>DiZM3=>Di_[>Di\>Dia]T21=>DiQ^>Di`>Di`>Di a>Dib,>Dipc>Did>Die]2==>Dijf>Dih>Dii>Dij>Dim>Di.nK4=>Dio>Diq,>Dir>DiRt>DiuS3=>Diu>Dibx>DiBz,>Di#|>Di|9=>Di}>Di~a4=>DiX>DiOx5==>Di>Di>DiD>Dij>Di S5=>Di>Di>Di>Di;>Diz>Di:==>DiԒ>Di->Di>Di<>Di >Diy6=6=>Dio>Di(,>Di)>Di>Di >Di>Din>DilS7=>Di>Di>Di/9=>DiЭ>Di>Di3>Di>Di>DiյK7=>Di>Di>DiK8=>Di>DiH>Di>Di B>Di>DiV>Dio9==>Dil>Di>Di>Di>DiM>DiL8==>Di>Di>DiT>Di>Di>DiL30=>Di>Di}>Di>>Di^>Di>Dij:==>Di>Di>DiS1=>Di>Di>Di>Di>Di^>Di>Di>Di5>DiW>Di>DiX>DiK2=>Di>Di>Di_ >Di] >DiR>Di>Di">Di>Di>Di>Di>DiLS3=>Di>Di,>Di B>Dix">Di5%a4=>DiD'>Di'*,>Di+>Diu.,>Di0>Dii3,>Di^5>Di7>Di_8N35=>Di9>Di<>Di:=>Diz>>Di:A,>DiB>DiE>DiFW6=>DiG>Di J>DiJ>Di`L>DiO,>DiQ>DiT>Dia>Did>Dif>Di$hK7=>Dii>Di^l>Di%m>Di7n>Diq>Di r>Dis>Div>Di%wU8=>Dix>DiR{,>Di}>DiU>Di>DiE>Di>Di>Di=9=>Dil>Di >Di>Di>Diْ>Di>Di>Di>Di>Di>DiV40=>Diޝ>Di,>Diޢ>Di,>Di>Di>Di1K1=>Di>Di>DiP>Di>Di2>Di>Di>Diȷ>Di>Di>Di >Di!U2=>Di>Dia>Di>Di7>Di{>Di0>Di>Di >DiK3=>DiQ>Di>Diwk4=>Di>Dij>Di>Di,>Di5>Di5=>Di>Di>Di>Di\>DiK>Di>Di>Dia>DiU6=>DiC>Di,>Di'>Di~>Di9>Di>Di,>Di>Dii >Di8!K7=>Di">Di%,>Die'>DiH*>DiJ+>Di,>Di/>Di/U8=>Di1>Di3>Di4>Di5>Dim8>Di9>Di?:>Di =>Di=>Di>>Di A>DiAK9=>Di C>DizW=  Things that are here:>Di?}n  a +0 robe; a +0 dagger; a kobold skeleton>Di>DiE _>Di>Di˼>Di>Di>Di>Di>Di>DiZn>Di>Di>Di>Di>Dip>Di>DiI>Di>Di>Di>Di>Di>Di;>Di>Di>DiJ>Dig>Di,>DiE>Di'>Di:>Di>Di>Dil  You see here a water moccasin skeleton.>Dis>Di  _>Di >DiZ  Items here: )) [ †.>DiM>Di _>DiI>Di>Di>Di>Dig>Dia>DiO>Di>Di>Diq >Di",>Di#>Di{&>Di(>DiY)>Di/+>Di->Di_/,>Di0>Di&3>Di5,>Di&7>Di8>Di:>Di:>Dik;>Dih>>Di?,>DiW@>DizB>Di}D,>DiE>Di]G>DiH>DiI,>DiJ>DiaK,>DiL,>DiM,>Di N>Di9O>DiP,>DiQ>DiY>Di?\B>Di]>Di^>Di_,>Dia>Di c>Dic>Dind>Dig>Dih,>Dii>Dij>Dik>Dil,>Didn>DipB>Dir>Dis>Dit>Diu>Div>Dix>Dix>Diiy>Diz>Di'|>Di|>DiZ}>Di~>Di>Di>Di>Di>Di>Di1>Diȅ>Di>Di=>Di>Diw>Di׍>DiƎ>Dii>Di>Diő>Din>Di >Di>Dil>Dif>Di>Di>Di>Di#,>Di>Di>DiB>DiB>Di~>DiԨ>Di B>Di>DirB>Di",>Di>Di>Di,>Di>Di>Diֵ>Dih,>Dim>Di>Di2,>Din>Di>Di,>Dij>DiPB>Di߾>DiS>Di>Difontaine3 the SkirmisherSpriggan of Ashenzari **....Health: 49/49 ========================##### ### Magic: 18/18 ========================#...# #.. AC: 2Str: 4#...# #.. EV: 21Int: 15#### #...# #.. SH: 0Dex: 22>Di#..#######...###.. XL: 10 Next: 11% Place: Dungeon:8#@.......#........ Noise: ---------  Time: 5962.1 (143.6)#.######.#...##... l) +0 shortbow#.# #.....#.... Fire: l) +0 shortbow#.. ##......... Quill ##. ##.......).# ###...... f   Maurice (wand, asleep)f###.....♣##.#.#.#.#...Things that are here: _a +0 robe; a +0 dagger; a kobold skeleton _You see here a water moccasin skeleton. _Items here: )) [ †.  You encounter Maurice the Thief. He is wielding a +0 dagger and carrying a wandof paralysis.>Di}/  --more--?DiQ?Di?DiL?Di< 7 (144.2 _?Di?DiΪ@Di_@DiaMaurice the Thief A sly, conniving thief. A self-proclaimed legend, he was one of the most skilledand crafty of the thieves and rogues lured by the Orb. The magical parasitic vines that have claimed his body still wish to continue his life's work, with a back-up plan of both a vicious magic-drinking maw and potent wands. Max HP: ~60Will: +AC: +EV: +++ Threat: Lethal Class: Natural Size: Medium Int: Human@Dic9Regen: 1/turn Speed: 100% (normally travels slower than you) You have about 98% to hit with your +0 shortbow (while incapacitated). He has about 36% to hit you. AttacksMax Damage After Damaging Hits Hit: +0 dagger 12Steal items Bite9Drain magic He has a 10% chance to notice you each turn. He has an unusual item: a wand of paralysis. He can open doors. [!]: Description|Statuses|QuoteADiU"ADit)fontaine3 the SkirmisherSpriggan of Ashenzari **....Health: 49/49 ========================##### ### Magic: 18/18 ========================#...# #.. AC: 2Str: 4#...# #.. EV: 21Int: 15#### #...# #.. SH: 0Dex: 22#..#######...###.. XL: 10 Next: 11% Place: Dungeon:8#@.......#........ Noise: ---------  Time: 5962.7 (144.2)ADi*|#.######.#...##... l) +0 shortbow#.# #.....#.... Fire: l) +0 shortbow#.. ##......... Quill ##. ##.......).# ###...... f   Maurice (wand, asleep)f###.....♣##.#.#.#.#...Things that are here: _a +0 robe; a +0 dagger; a kobold skeleton _You see here a water moccasin skeleton. _Items here: )) [ †.  You encounter Maurice the Thief. He is wielding a +0 dagger and carrying a wand_of paralysis.ADi.ADi/ADi2ADir3BDiט.##### ##...# #.#...# #.#### #...# #.#..#...###.#.@......#.........#.######.#...##.#.# #.....#.#.. ##.##. ##.BDi@u)..# ###......#f# ##. ♣# #.#.#.# #.#...# BDiZBDih03.3 (0.6)BDiBDiBDiq) BDi* 3BDi/ BDi1 BDiO5 nBDi6 BDi6 BDi7 BDik8 BDi9 BDi: BDiI; BDi; BDi6< BDiA P##### ##### #...# #...# #...# #...# #### #...# #...# ###..#######...###...####.....@..#....BDiWB 5.7 (2.4#.######.#...##....#####.# #.....#.....####.. ##....####. ##.......).....# ###......###..f# ##.......#♣# #.#.#.#....#.#...##...BDiC BDi?G BDiH BDi&m BDin 3BDiu BDiw BDi_x BDi| nBDi6~ BDiP ,BDi0 BDi BDi ,BDi BDi= BDi BDi BDi! BDit ##### ##### #...# #...# ####...# #...# ##.##### #...# #...# ###..BDiR p#..#######...###...###....#........#@.......#8.7 (3.0#.######.#...##....#####.#.#.# #.....#.....###...#.. ##..........##..#####. ##.......).....##.# ###......###...f# ##.......#....♣# #.#.#.#....#.#...##.....##BDi< BDid BDi CDi5CDi=73CDi=CDi>CDiJBBCDiQCCDiCCDiDCDiECDi GCDiGCDiHCDiJCDiKCDiKCDi(LCDiO-#.##### ######.#...# #...# ### #.#...# #...# ##.####.#### #...# #...# ###..##...CDi|P9#..#######...###...###.........#........#...............#.....#.######.#...##....#####.#.# #.....###...#....71.1 (2.4#.. ##..........##..###....##. ##.......).....##......# ###......###...#....>f# ##.#........♣# #.#.#.#.......... #.#...##.....#### CDi Q..##..#......####.##.###...)...........CDi*VCDiWCDi] 3CDi CDi' CDia) CDi- BCDi/ CDi0 CDi1 CDi3 CDi6 ,CDib7 CDi9 CDi; CDiM< CDi:= CDiID # #### #...# #...# ###..##.... #..#######...###...###.......... #........#...............#...... #.######.#...##....#####.#...... #.# #.....#.....###...#.... #.. ##..........##..### CDi,E ##. ##.......).....##....# ###......###...#....>f# ##...@...#.......3.5♣# #.#.#.#......... #.#...##.## ..##..#......####.#. #.###...)... .........)...###.#.................######.....................(.###.#.....#CDiWF CDiL CDiM DDi*3DDiϨDDiDDiDDif,DDiDDi7DDiŹDDiDDiBDDiDDi-DDiDDiDDiDDikDDiDDigD .# #.....#.....###...#... .. ##..........##..### ##.......).....##.. DDi .# ###......###...#....>  f# ##.......#......  ♣# #.#.#.#........ #.#...##.....#### ..##..#......####.# DDi#.###.@.(.....5.9 .........)###.#................######..............) .......(.###.#.....## ######...# #.#..##.## ##...# #...## ###....###..### #....#.#.....#.....DDi_DDiDDiDDiV DDiV$c  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting3.0   5.7  -2   n + Spellcasting 5.1   4.2  +2           b - Maces & Flails   0.1   1.7  -3   o + Hexes   7.2   4.9  +2  DDi% c - Axes   0.1   1.4  -2   p + Translocations   6.8   3.0  +4   d - Polearms   0.1   1.7  -3   q - Fire Magic   0.7   1.4  -2   e - Staves   0.1   1.7  -3   r - Ice Magic   0.0   1.4  -2   f - Unarmed Combat   0.1   1.4  -2       g - Throwing   0.1   1.0   0   s - Evocations   0.0   0.6  +3 Di&m      t - Shapeshifting   0.0   0.7  +2   h - Short Blades   0.1   0.8  +1       i - Long Blades   0.1   1.4  -2       j * Ranged Weapons  12.8  13.5   0               k - Armour   0.0   1.7  -3       l - Dodging   6.8   3.0  +3  DDip'     m - Stealth   7.2   2.5  +5              The relative cost of raising each skill is in cyan.  Skills enhanced by Ashenzari's power are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsGDi_ n * Spellcasting   5.1HDip n - Spellcasting   5.1HDi{:*HDip o - Hexes   7.2HDi :*IDiݪp p - Translocations   6.8IDi"IDiNIDiIDi$.# #.....#.....###...#........ fontaine3 the Skirmisher .. ##..........##..###........ Spriggan of Ashenzari **.... IDi1%#. ##.......).....##......... Health: 49/49 ========================.# ###......###...#....>.... Magic: 18/18 ========================f###.......#............. AC: 2Str: 4  ♣##.#.#.#............... EV: 21Int: 15#.#...##.....####..... SH: 0Dex: 22..##..#......####.#... XL: 10 Next: 11% Place: Dungeon:8IDi%#.###.@.(.............. Noise: ---------  Time: 5975.9 (0.0).........)..........#... l) +0 shortbow##.#.................... Fire: l) +0 shortbow######..............) Quill .......(.###.#.....########...# #.#..##.## ##...# #...##.... ###....###..###.... #....#.#.....#.....IDi% Things that are here: _a +0 robe; a +0 dagger; a kobold skeleton _You see here a water moccasin skeleton. _Items here: )) [ †.  You encounter Maurice the Thief. He is wielding a +0 dagger and carrying a wand_of paralysis.IDi)IDio*IDi)/IDia0IDi IDi  Spells (Memorise)TypeFailure Level  a - Sigil of BindingHexes2% 3b - Maxwell's Portable Piledriver Translocation3% 3  c - Inner FlameHexes/Fire10% 3  d - Passage of GolubriaTranslocation10% 4  e - Poisonous VapoursAlchemy/Air16%1  f - SandblastIDi 1Earth16%1  g - Call ImpSummoning24% 2  h - Mercury ArrowConjuration/Alchemy24% 2  i - AnguishHexes/Necromancy36% 4  j - Ozocubu's ArmourIce43% 3  k - PasswallEarth43% 3  l - Martyr's KnellNecromancy/Summoning85% 4  m - Detonation CatalystFire/Alchemy98% 5  n - Alistair's IntoxicationAlchemy99% 5 IDi 7 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitJDif~JDiFJDi.# #.....#.....###...#........ fontaine3 the Skirmisher .. ##..........##..###........ Spriggan of Ashenzari **.... #. ##.......).....##......... Health: 49/49 ========================JDiь.# ###......###...#....>.... Magic: 18/18 ========================f###.......#............. AC: 2Str: 4  ♣##.#.#.#............... EV: 21Int: 15#.#...##.....####..... SH: 0Dex: 22..##..#......####.#... XL: 10 Next: 11% Place: Dungeon:8#.###.@.(.............. Noise: ---------  Time: 5975.9 (0.0).........)..........#... l) +0 shortbow##.#.................... Fire: l) +0 shortbow######Diim..............) Quill .......(.###.#.....########...# #.#..##.## ##...# #...##.... ###....###..###.... #....#.#.....#..... Things that are here: _a +0 robe; a +0 dagger; a kobold skeleton _You see here a water moccasin skeleton. _Items here: )) [ †.  You encounter Maurice the Thief. He is wielding a +0 dagger and carrying a wand_of paralysis.JDiP  Okay, then.JDibJDi!JDi. _JDi  Your spells (describe)TypeFailure Level a - JinxbiteHexes1%2  b - BlinkTranslocation1%2  c + Cause FearHexes9% 4 d - Dimensional BullseyeHexes/Translocation9%4 Select a spell to describe [?] help [!]/[I] toggle spell headersLDiLDiLDi.# #.....#.....###...#........ fontaine3 the Skirmisher .. ##..........##..###........ Spriggan of Ashenzari **.... #. ##.......).....##......... Health: 49/49 ========================LDiH.# ###......###...#....>.... Magic: 18/18 ========================f###.......#............. AC: 2Str: 4  ♣##.#.#.#............... EV: 21Int: 15#.#...##.....####..... SH: 0Dex: 22..##..#......####.#... XL: 10 Next: 11% Place: Dungeon:8#.###.@.(.............. Noise: ---------  Time: 5975.9 (0.0).........)..........#... l) +0 shortbow##.#.................... Fire: l) +0 shortbow######Di*{m..............) Quill .......(.###.#.....########...# #.#..##.## ##...# #...##.... ###....###..###.... #....#.#.....#.....  _a +0 robe; a +0 dagger; a kobold skeleton _You see here a water moccasin skeleton. _Items here: )) [ †.  You encounter Maurice the Thief. He is wielding a +0 dagger and carrying a wand_of paralysis. _Okay, then.LDiXLDiLDieLDi;MDi8MDi Spells (Memorise)TypeFailure Level  a - Sigil of BindingHexesMDi2% 3b - Maxwell's Portable Piledriver Translocation3% 3  c - Inner FlameHexes/Fire10% 3  d - Passage of GolubriaTranslocation10% 4  e - Poisonous VapoursAlchemy/Air16%1  f - SandblastEarth16%1  g - Call ImpSummoning24% 2  h - Mercury ArrowConjuration/Alchemy24% 2  i - AnguishMDiHexes/Necromancy36% 4  j - Ozocubu's ArmourIce43% 3  k - PasswallEarth43% 3  l - Martyr's KnellNecromancy/Summoning85% 4  m - Detonation CatalystFire/Alchemy98% 5  n - Alistair's IntoxicationAlchemy99% 5 7 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitSDi8SDi@SDi]I.# #.....#.....###...#........ fontaine3 the Skirmisher .. ##..........##..###........ Spriggan of Ashenzari **.... SDiK#. ##.......).....##......... Health: 49/49 ========================.# ###......###...#....>.... Magic: 18/18 ========================f###.......#............. AC: 2Str: 4  ♣##.#.#.#............... EV: 21Int: 15#.#...##.....####..... SH: 0Dex: 22..##..#......####.#... XL: 10 Next: 11% Place: Dungeon:8#.###.@.(.............. Noise: ---------  Time: 5975.9 (0.0).........)..........#...SDi~L[37m l) +0 shortbow##.#.................... Fire: l) +0 shortbow######..............) Quill .......(.###.#.....########...# #.#..##.## ##...# #...##.... ###....###..###.... #....#.#.....#.....  _a +0 robe; a +0 dagger; a kobold skeleton _You see here a water moccasin skeleton. _Items here: )) [ †.  You encounter Maurice the Thief. He is wielding a +0 dagger and carrying a wand_of paralysis. _Okay, then.SDiSP  Okay, then.SDiTSDip[SDii]. _SDiISDi޻SDiٽSDi$ _SDi,SDiSDiSDiSDi8SDiESDi!SDiSDiQSDi%SDiSDi SDiSDiSDiSDi[SDiSDiSDibSDiSDi@SDiSDiSDi=SDiSDiuSDi"SDiSDiSDiSDiSDioSDiISDiSDiSDiSDiSDiSDi~SDiSDiASDi%e  You encounter a drude.SDi{  f# ##.......# ♣# #.#.#.# SDi8 ##.#...## #..##..# #######.###...( ..............).♣ ######.#....♣..?####......######.♣♣#...@....(.# ♣.###########...#SDi 5.?......# ##...#.........# ###....########### #....#.##### ###...##.# 5   drude (asleep)#.........# #....###..#.........######.##.##...#......................##SDi .82.5 (6.6SDiF 33.1 (7.2 _SDi SDiX TDi ))))))5  You shoot an arrow. The arrow hits the drude.  The drude shouts!TDiuK.5TDi 2.....TDi 4===9 (0.8TDiTDi3 _The drude is lightly wounded.TDi ))))) You shoot an arrow. The arrow hits the drude!TDi8 K.5TDi< ,....TDi= ,4.6 (0.7TDiB TDiD ] _The drude is heavily wounded.TDi( O)))))))TDieG?5TDik8.....TDim,5.4 (0.8TDirTDism _You shoot an arrow. The arrow closely misses the drude.UDi[d .  You shoot an arrow. The arrow hits the drude!UDid)))UDi>(...UDiB/26.2UDiGUDi=II _You kill the drude!UDiGUDiUDiUDi3H _No target in view!UDin 3UDi ,UDi UDi( $ _UDi ,UDi n  You encounter a centaur zombie.UDi b f# ##.......# ♣# # ##.#...## #..##..# #######.###...(UDi '♣ ........) ♣Z♣. ######.# ♣..?####......###### ♣♣#.@......(--- ♣.......##..#...?......# ##....# ###...## #... ## ###...## Z   centaur zombie (wandering) #..# #....### #..######.##.##. #UDi M..8 (0.6UDi UDi O---7.4 (1.2 _UDi UDi VDi f#  ♣#  ( ♣ ) ♣Z♣. ###### ♣..?####..... ♣♣#.@.......( ♣.......#### #...?......#  ...........#  ############     VDiT f#  ♣#  ( ♣ ) ♣Z♣. ###### ♣..?####..... ♣♣#.@.......( ♣.......#### VDifV>#...?......#  ...........#  ############     VDiZVDi[VDi^VDi`e _A centaur zombie is nearby!VDi ))))ZYou shoot an arrow. The arrow hits the centaur zombie.VDifQ.ZVDimK.?.VDi$o6===8.2 (0.8VDitVDiv< _The centaur zombie is lightly damaged.VDiǤ )))You shoot an arrow.  The arrow hits the centaur zombie but does no damage.VDiq- { ZThe centaur zombie is lightly damaged.VDi/ G.ZVDi(7 ?.Z 2 centaur zombies (1 wandering)VDi8 '9.0VDiB> VDi@ _ _You encounter a centaur zombie.VDi ))You shoot an arrow. The arrow hits the centaur zombie.VDix Q.ZVDi J.ZVDi E.ZVDi1 u.ZVDi[ %8VDi% VDiY' i _The centaur zombie is moderately damaged.WDi> )You shoot an arrow. The arrow hits the centaur zombie.WDi ZThe centaur zombie is moderately damaged.WDi%?Z.ZWDi<yZ 3 centaur zombies (1 wandering)WDit(90.6WDiWDi_ _You encounter a centaur zombie.WDiPa )You shoot an arrow.WDi'`Q.ZWDiCi ZZThe arrow barely misses the centaur zombie.WDij[6--1.3 (0.7WDipWDir WDisB_The centaur zombie hits you. The centaur zombie kicks you.WDi6f# ##.#.♣# #.#.#.#.##.#...##.#..##..#.#.###...(.♣ .).♣.♣. ######.#.♣Z.Z####......######.WDi♣♣#Z.@..(.♣.#.#...?......# ##..# ###.# #....#.# ###...##.#.# #....###.#.######.##.##.#.#WDi/?WDiF.ZWDiJ.ZWDid{ 2WDi4---9 (0.6WDiEWDiWDiCt f# ##.#.♣# #.#.#.#.##.#...##.#..##..#.#.###...(.♣ .).♣.♣. { ######.#.♣.Z?####......######.♣♣#.Z.(.#♣.#...##...?......# ##...#.# ###....## #....#.## ###...##.##.# #....###.#.######.##.##.#.#WDiv 2ZWDi| ,Z 3 centaur zombiesWDi} C---2.5WDi[ WDi XDif# ##.#.♣# #.#.#.#.##.#...##.#..##..#.#.###...(.♣ .).♣.♣. , ######.#.♣.ZZ####......######.♣♣#.Z.(.#♣.#...# #...?......# ##...# .# ###....## #....#.#.# ###...##.#.#.# #....###.#.######.##.##.#.##.XDiF.ZXDiE?Z.ZXDiXDi#7XDi2==-3.1XDiXDiXDiT f# ##.#.♣# #.#.#.#.##.#...##.#..##..#.#.###...(.♣ .......).♣.♣. , ######.#.♣..Z####......######.♣♣#Z.Z.(.#♣.#...# ##...?......# ##...# #.# ###....### #....#.#.# ###...##.#.#.XDi }# #....###.#.######.##.##.#.##.XDiF.ZXDi6XDi.%7XDiXDi XDiv[f# ##.#.♣# #.#.#.#.##.#...##.....##..##..#......##.###...(.♣ .......).♣.♣. , ######.#.XDi\)♣..Z####......######.♣♣#Z..Z.(.###.♣.#...# #.#...?......# ##...# #....# ###....###.##### #....#.#.# ###...##.#.#.# #....###.#.######.##.##.#.##.XDiQ^H.ZXDin`?Z.ZXDifXDig'4.3XDiGmXDinXDiWf# ##.#.♣# #.#.#.#.##.#...##.....##..##..#......##.###...(.♣ ........).♣.♣. , ######.#.♣..?####......######.♣♣#ZZ..Z.(.###.#♣.#...# #.##...?......# ##...# #......# ###....###.############ #....#.#.# ###...##.#.#.# #....###.#.######.##.##.#.##.XDir.Z.ZXDiXDiL%9XDiXDiXDi%Tf# ##.#.♣# #.#.#.#.##.#...##.....##..##..#......##.###...(.♣ ........).♣.♣. , ######.#.♣..?####......######.♣♣#..Z.Z.(.###.#.♣...Z...#...# #.#.#...?......# XDih##...# #......# ###....###..## #....#.#.# ###...##.#.#.# #....###.#.######.##.##.#.##....#.ZXDi@z.ZZ.XDikXDi[C=5.5XDi8XDiWXDi+ f# ##.#.♣# #.#.#.#.##.#...##.....##..##..#......########.###...(.♣ ..............).XDiM- ♣.♣. , ######.#.♣..?####......######.♣♣#..ZZ.Z.(.###.#.♣.#...# #.#.#...?......# ##...# #...#.# ###....###..## #....#.#.....## ###...##.#.#.# #....###.#.######.##.##.##.##....#.XDi. .Z.ZXDi5 XDi6 '6.1XDio: XDil; XDio f# ##.#.♣# #.#.#.#.##.#...##.....####.#..##..#......####.#######.###...(.♣ ..............).XDiVq ♣.♣. , ######.#.♣..?####......######..♣♣#..Z.Z.Z.(.###.#.♣.#...# #.#..# #...?......# ##...# #...# .# ###....###..# # #....#.#.....#.# ###...##.#. 2#.# #....###.#.######.##.##.##.##....#.XDikr Z.Z.ZXDiZw .Z 3 centaur zombiesXDiHx -87XDi} XDi~ XDi ))You shoot an arrow. The arrow hits the centaur zombie!XDik.Z.ZXDilF.ZXDit .XDiv6===7.5 (0.8XDi}XDig _The centaur zombie is severely damaged.YDi* )You shoot an arrow. The arrow hits the centaur zombie.YDi.Z.ZYDiF.ZYDiͮYDi,8.2 (0.7YDiYDiRg _The centaur zombie is severely damaged.YDi=[  You shoot an arrow. The arrow hits the centaur zombie!YDi%J.ZYDi( .ZThe centaur zombie is almost destroyed.The centaur zombie closely misses you.YDi0YDi2,9.0 (0.8YDi7YDi9F _The centaur zombie kicks you but does no damage.YDia k .  You shoot an arrow. The arrow hits the centaur zombie.YDi"h L 2YDi .Z.ZYDi/ YDis -38YDi YDiL U _You destroy the centaur zombie!YDi [  You shoot an arrow. The arrow hits the centaur zombie!YDiJ.ZYDiH*  The centaur zombie is moderately damaged.The centaur zombie completely misses you.YDi7,X9=6000.6YDiz3YDiS6T _The centaur zombie misses you.YDi[[  You shoot an arrow. The arrow hits the centaur zombie.ZDil9Z.ZDi  The centaur zombie is moderately damaged.The centaur zombie is struck by your quills.  The centaur zombie completely misses you.ZDis '1.4ZDiW(ZDi*[ _The centaur zombie barely misses you.ZDi[  You shoot an arrow. The arrow hits the centaur zombie.ZDiXkY  The centaur zombie is heavily damaged.The centaur zombie hits you. The centaur zombie barely misses you.The centaur zombie hits you.4---2.2ZDipZDi4rF _The centaur zombie kicks you but does no damage.ZDiA#[  You shoot an arrow. The arrow hits the centaur zombie!ZDi  _The centaur zombie kicks you but does no damage.  You shoot an arrow. The arrow hits the centaur zombie!  The centaur zombie is almost destroyed. but does no damage.  The centaur zombie closely misses you.3.0ZDiZDiI _The centaur zombie completely misses you.ZDiZDigk .  You shoot an arrow. The arrow hits the centaur zombie!ZDiwy   centaur zombieZDi}  You destroy the centaur zombie!The centaur zombie is struck by your quills.ZDi&A---8ZDiZ ZDiQy _The centaur zombie hits you. The centaur zombie closely misses you.ZDic  You shoot an arrow. The arrow hits the centaur zombie.ZDiBD  The centaur zombie is moderately damaged.The centaur zombie misses you.ZDiE'4.6ZDiKKZDi(N_ _The centaur zombie completely misses you.ZDiB[  You shoot an arrow. The arrow hits the centaur zombie!ZDiu  The centaur zombie is heavily damaged.ZDi,5.3 (0.7ZDiZDiW _The centaur zombie misses you. x2ZDipZa )You shoot an arrow.ZDi ZThe arrow completely misses the centaur zombie.The centaur zombie closely misses you.ZDi'6.0ZDi[ZDiS_ _The centaur zombie completely misses you.ZDi7  You shoot an arrow. The arrow hits the centaur zombie!ZDi .  The centaur zombie is almost destroyed.The centaur zombie is struck by your quills.ZDiS% RZDi( -47ZDiU/ ZDi1 U _You destroy the centaur zombie!ZDi; ZDiF< ZDiA ZDiD H _No target in view!ZDi7ZDi!9ZDil:ZDiM=ZDiAh5= _[Div[Di3[Di.[Di,[Di[Di 96[DiK 2=[Di [Dic[Di)[Di[Din[Di[Di[Di[Di[Di'[Dia7=[Di[Di,[DiK[Di![Di"[Di#[Di%[Di&[Di([Di)[Di*U8=[Di+[Di&.[Di.[Di/[Di2[Di3[Di84[Di 7[Di7K9=[Di8[Di;[Di=[Di>[Di7?[Di@[DiA[DiaB[DiB[DiC[Di/E[DiE[DiIF[DiG[DiAI[DiI9=[DiJ[DiK[DiWN,[DiPO[DiP[DiR[DiS[Di][Di^[Di.c[Dic[Diad[DiSf[Di dDia dDi dDi K9=dDi/ dDi* dDi dDiB dDi dDii ,dDi dDi V40=dDi dDiw dDi! dDi dDi dDi ,dDif dDi, dDi dDi dDib K1=dDir dDi dDi dDi dDi dDi dDi dDi dDil U2=dDi dDiz! dDi9" dDiS# dDig% dDi& dDi' dDi>) dDi * dDi+ dDi- dDi. K3=dDi/ dDi1 dDim2 dDix3 dDii5 dDi 6 dDia7 dDi9 dDi5: dDiJ; dDi= dDi> U4=dDi? dDiA dDiyB dDiC dDi[E dDi F dDiG dDiI dDi7J K5=dDiK dDiM dDixN dDiO dDiQ dDiR dDiS dDiGV dDiV dDiX dDiZ dDi5[ U6=dDi\ dDi_ dDi_ dDia dDi+c dDic dDid dDizg dDiIh K7=dDihi dDiVl dDi m dDin dDio dDip dDiq dDis dDitt dDiiu dDi 8=dDi dDi dDi dDi- dDi K9=dDi dDi dDi dDih dDi dDi= dDi dDi dDi dDi- dDi dDi$ ,dDi dDi =dDi dDi{ dDi9 dDiٰ dDig dDi' dDiB dDi dDiv dDi dDi` ,dDi dDi dDiT dDi dDiq dDi dDi~ dDi* ,dDi| dDi u  You encounter an unseen horror zombie.dDi  .# #### f# ## ♣# #.#.#.# ##.#...# #..##..# dDi ♣########.### ♣♣ ..... ♣Z♣.♣..#######.# ♣..@####......######--- ♣.♣♣#................ ♣.......######### #...?......#  ............# ## ############# #Z   unseen horror zombie (wandering) ########### ###... #.........# #....#dDij  #######.##.#130.8 (93.0)dDi dDi 41.4 (93.6 _dDi_ dDi v _You see here a scroll of poison.fDiEO.# ###......# fontaine3 the Skirmisherf###...... Spriggan of Ashenzari **....♣##.#.#.# Health: 49/49 ========================##.#...# Magic: 18/18 ========================#..##..# AC: 2Str: 4♣########.###... EV: 21Int: 15♣♣ ................ SH: 0Dex: 22fDi]♣Z♣.♣..#######.#..... XL: 10 Next: 15% Place: Dungeon:8♣**@####......###### Noise: ---------  Time: 6131.4 (0.0)♣.♣♣#................ l) +0 shortbow♣.......########### Fire: l) +0 shortbow#...?......### Quill ............####.##############... Z   unseen horror zombie (wandering)########### ###...#.........# #....##.........######.##.# _You encounter an unseen horror zombie. _You see here a scroll of poison.  Fire: l) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an unseen horror zombie (wandering, hasn't noticed you, 86% to hit)fDi[8;14HfDi.# ###......# fontaine3 the Skirmisherf###...... Spriggan of Ashenzari **....♣##.#.#.# Health: 49/49 ========================##.#...# Magic: 18/18 ========================#..##..# AC: 2Str: 4♣########.###... EV: 21Int: 15♣♣ ................ SH: 0Dex: 22♣Z♣.♣..#######.#..... XL: 10 Next: 15% Place: Dungeon:8♣))@####......###### Noise: ---------  Time: 6131.4 (0.0)♣.♣♣#................ l) +0 shortbow♣.......########### Fire: l) +0 shortbow#...?......#fDi[12;32H## Quill ............####.##############... Z   unseen horror zombie########### ###...#.........# #....##.........######.##.#Fire: l) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an unseen horror zombie (wandering, hasn't noticed you, 86% to hit)  You shoot an arrow.  The arrow hits the unseen horror zombie.fDij.ZPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an unseen horror zombie (wandering, hasn't noticed you, 86% to hit)  You shoot an arrow.  The arrow hits the unseen horror zombie.unseen horror zombie is lightly damaged..Z{===2.2 (0.8 _fDirfDitfDiALq.# ###......# fontaine3 the Skirmisherf###...... Spriggan of Ashenzari **....♣##.#.#.# Health: 49/49 ========================##.#...# Magic: 18/18 ========================#..##..# AC: 2Str: 4{ ♣########.###... EV: 21Int: 15♣♣ ................ SH: 0Dex: 22fDi:N♣.♣.♣..#######.#..... XL: 10 Next: 15% Place: Dungeon:8♣.Z@####......###### Noise: ===------  Time: 6132.2 (0.0)♣.♣♣#................ l) +0 shortbow♣.......########### Fire: l) +0 shortbow#...?......### Quill ............####.##############... Z   unseen horror zombie########### ###...#.........# #....##.........######.##.#The arrow hits the unseen horror zombie. _The unseen horror zombie is lightly damaged.  Fire: l) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an unseen horror zombie (lightly damaged, 86% to hit)gDiHC.# ###......# fontaine3 the Skirmisherf###...... Spriggan of Ashenzari **....♣##.#.#.# Health: 49/49 ========================##.#...# Magic: 18/18 ========================#..##..# AC: 2Str: 4{ ♣########.###... EV: 21Int: 15♣♣ ................ SH: 0Dex: 22♣.♣.♣..#######.#..... XL: 10 Next: 15% Place: Dungeon:8♣.Z@####......###### Noise: ===------  Time: 6132.2 (0.0)♣.♣♣#................ l) +0 shortbow♣.......########### Fire: l) +0 shorgDiEtbow#...?......### Quill ............####.##############... Z   unseen horror zombie########### ###...#.........# #....##.........######.##.#Fire: l) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an unseen horror zombie (lightly damaged, 86% to hit)  You shoot an arrow.  The arrow hits the unseen horror zombie.gDi {Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an unseen horror zombie (lightly damaged, 86% to hit)  You shoot an arrow.  The arrow hits the unseen horror zombie.unseen horror zombie is lightly damaged.gDi*9 (0.7gDigDi] _The unseen horror zombie misses you. x2gDiIgDiLgDiFRgDiShDiHf# .♣# .#.#.# ##.#...##..##..#.♣########.###...(♣♣{................)♣.♣.♣..#######.#Z?####......######♣.♣♣#@................ ♣.......############...?......# ##.............# ###..############# #... ##### ###...##.........# #....###.######.##.##............hDiJB.ZhDibL)ZhDipT  ,killer bee zombieZ   unseen horror zombieYou encounter a killer bee zombie.hDiU5--3.5 (0.6hDi\hDi_Z _The unseen horror zombie misses you.hDi f# ##.#♣# #.#.#.#.##.#...##.#..##..#.♣#.###...(.♣♣,.).♣.♣Z♣..#######.#.♣..Z####......######.♣.♣♣#.(♣.#.#...?......# ##..# ###.# #....## ###...##.hDi q# #....##.######.##.##.#.hDiݕ A?ZhDi՗ E.ZhDi\ hDiV i5----4.1hDi hDij 8 _The unseen horror zombie hits you.iDi!%f# ##.#.♣# #.#.#.#.##.#...##.#..##..#.♣#.###...(.♣♣,.).♣.♣.♣..#######.#.♣..Z####......######.♣.♣♣#Z.(.♣.#.#...?......# ##..# ###.# #....#.# ###...##.#.# #....###.#.######.##.##.#.#iDik;.ZiDi ?ZThe unseen horror zombie attacks as it pursues you!iDiiDiu%7iDiq{ _The unseen horror zombie completely misses you.iDicf# ##.#.♣# #.#.#.#.##.#...##.#..##..#.♣#.###...(.♣♣,.).♣.♣.♣..#######.#.♣..?####......######.♣.♣♣#ZZ.iDiv?.(.#♣.#...##...?......# ##...#.# ###....## #....#.## ###...##.##.# #....###.#.######.##.##.#.#iDiv.Z.ZiDi.Z5.3 _The unseen horror zombie barely misses you.iDif# ##.#.♣# #.#.#.#.##.#...##.#..##..#.♣#.###...(.♣♣,.).♣.♣.♣..#######.#.♣..?####......######.♣.♣♣#..Z........(.#♣....Z..#...# #...?......# ##...# .# ###....##iDi #....#.#.# ###...##.#.#.# #....###.#.######.##.##.#.##.iDiz.Z.ZiDij6--9iDiiDib _The unseen horror zombie closely misses you.iDiZ5 f# ##.#.♣# #.#.#.#.##.#...##.#..##..#.♣#.###...(.♣♣,.......).♣.♣.♣..#######.#.♣..?####......######.♣.♣♣#...Z.@...........(.#♣.....Z.#...# ##...?......# iDiL7 ~##...# #.# ###....### #....#.#.# ###...##.#.#.# #....###.#.######.##.##.#.##.iDi8 ;.ZiDi-; .ZThe unseen horror zombie attacks as it pursues you!iDiF  The unseen horror zombie completely misses you.The killer bee zombie attacks as it pursues you!iDiZG '6.5iDiN iDiO W _The killer bee zombie misses you.iDi f# ##.#.♣# #.#.#.#.##.#...##.....##..##..#......#♣#iDi ?.###...(.♣♣,.......).♣.♣.♣..#######.#.♣..?####......######.♣.♣♣#....Z.@..........(.###.♣......Z#...# #.#...?......# ##...# #....# ###....###.##### #....#.#.# ###...##.#.#.# #....###.#.######.##.##.#.##.iDi ;.ZiDiv 1Z.iDiR iDi; '7.1iDi iDi" Z _The unseen horror zombie misses you.iDikfGf# ##.#.♣# #.#.#.#.##.#...##.....##..##..#......#♣#.###...(.♣♣,........).iDih♣.♣.♣..#######.#.♣..?####......######.♣.♣♣#....ZZ.@.........(.###.#♣.#...# #.##...?......# ##...# #......# ###....###.####### #....#.#.# ###...##.#.#.# #....###.#.######.##.##.#.##.iDii;.ZiDiUk .ZThe unseen horror zombie attacks as it pursues you!iDi1zt  The unseen horror zombie completely misses you.iDi{%7iDiyiDḯK _The unseen horror zombie hits you but does no damage.jDiZf# ##.#.♣# #.#.#.#.##.#...##.....##..##..#......#♣#.###...(.♣♣,........).♣.♣.♣..#######.#.♣..?####......######.♣.♣♣#.....ZZ.@........(.###.#.♣.#...# #.#.#...?......# jDiJ##...# #......# ###....###..## #....#.#.# ###...##.#.#.# #....###.#.######.##.##.#.##....#jDiCv.Z.ZjDijDi/-8.3jDi.jDijDiduf# ##.#.♣# #.#.#.#.##.#...##.....##..##..#......#♣##.###...(.♣♣,.........).♣.♣.♣..#######.#.♣..?####......######.♣.♣♣#......ZZ.@.......(.###.#.♣.#...# #.#.#...?......# ##...# #...# .# ###....###..# # #....#.#.....## ###...##.#.#.# #....###.#.######.##.##.##.##....#.jDi'g;.ZjDii .ZThe unseen horror zombie attacks as it pursues you!jDis  The unseen horror zombie hits you.1--=9jDi zjDiJ|a _The unseen horror zombie barely misses you.jDi Rf# ##.#.♣# #.#.#.#.##.#...##.....####.#..##..#......####.♣########.###...(.jDi♣♣,.........).♣.♣.♣..#######.#.♣..?####......######..  ♣.♣♣#.ZZ.@......(.###.#.♣.#...# #.#..# #...?......# ##...# #...## ###....###..# #....#.#.....#.# ###...##.#.#.# #....###.#.######.##.##.##.##....#.jDia;.ZjDi* .ZThe unseen horror zombie attacks as it pursues you!jDi>i  The unseen horror zombie misses you.jDi^V2--9.5jDi1%jDi'b _The unseen horror zombie closely misses you.jDic ?f# ##.#.♣# #.#.#.#.##.#...##.....####.#..##..#......####.#♣##.###...(.♣♣,........).# ♣.♣.♣..#.#.jDie ♣..?####......######.. ♣.♣♣#.ZZ.(.###.#.♣.#...# #.#..# ...?......# ##...# #...##.# ###....###..###. #....#.#.....#. # ###...##.#. #.# #....###. #.######.##.##.##. #.##....#.jDi g nZ..ZjDip X  The unseen horror zombie attacks as it pursues you!jDir (40.1jDi@x jDiz e _The unseen horror zombie completely misses you.jDi8 f# ##.#.♣# #.#.#.#.##.#...##.....####.#..##..#......####.#.♣#.###...(.♣♣,.).#. .♣.♣..#######.#.. ♣..?####.....Z######.. .♣♣#.Z.@....(.###.#.♣.#...# #.#..##.?......# ##...# #...##.# ###....###..###. #....#.#.....#. ###...##.#. .# #....###. .######.##.##.##. .##....#.jDi 7.ZjDi .ZThe unseen horror zombie attacks as it pursues you!jDi\ i  The unseen horror zombie misses you.jDi %7jDi jDiA b _The unseen horror zombie closely misses you.kDi# f###.......#........... fontaine3 the Skirmisher♣##.#.#.#............. Spriggan of Ashenzari **....##.#...##.....####... Health: 42/49 ====================----#..##..#......####.#. Magic: 18/18 ========================♣########.###...(............ AC: 2Str: 4  kDi9♣♣,................)..........#. EV: 21Int: 15 .♣.♣..#######.#.................. SH: 0Dex: 22 ♣..?####......######............. XL: 10 Next: 15% Place: Dungeon:8 .♣♣#..........ZZ@....(.###.#..... Noise: =--------  Time: 6140.7 (0.0)  ♣.......###########...# #.#..##. l) +0 shortbow ..?......###...# #...##.. Fire: l) +0 shortbow .........####....###..###.. Quill ###########....#.#.....#... ########## ###...##.#......... Z   killer bee zombie .........# #....###........... Z   unseen horror zombie .........######.##.##kDi........##.. ......................##....#....The unseen horror zombie misses you. _The unseen horror zombie closely misses you.Fire: l) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an unseen horror zombie (lightly damaged, 86% to hit)kDiI Z@kDiZ@Aim: an unseen horror zombie (lightly damaged, 86% to hit)kDi7k f###.......#........... fontaine3 the Skirmisher♣##.#.#.#............. Spriggan of Ashenzari **....##.#...##.....####... Health: 42/49 ====================----#..##..#......####.#. Magic: 18/18 ========================kDi♣########.###...(............ AC: 2Str: 4  ♣♣,................)..........#. EV: 21Int: 15 .♣.♣..#######.#.................. SH: 0Dex: 22 ♣..?####......######............. XL: 10 Next: 15% Place: Dungeon:8 .♣♣#..........ZZ@....(.###.#..... Noise: =--------  Time: 6140.7 (0.0)  ♣.......###########...# #.#..##. l) +0 shortbow ..?......###...# #...##.. Fire: l) +0 shortbow .........####....###..###.. Quill ###########....#.#.....#... ########## ###...##.#......... Z   killer bee zombie .........# #....###...........Di;49m Z   unseen horror zombie .........######.##.##........##.. ......................##....#....Fire: l) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an unseen horror zombie (lightly damaged, 86% to hit)  You shoot an arrow.  The arrow hits the unseen horror zombie!kDiJ*  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight lineAim: an unseen horror zombie (lightly damaged, 86% to hit)  You shoot an arrow.  The arrow hits the unseen horror zombie!  The unseen horror zombie is moderately damaged.kDiLo33----==1.5 (0.8kDiaSkDi8V[ _The unseen horror zombie hits you! The unseen horror zombie hits you.kDi  f###.......#........... fontaine3 the Skirmisher♣##.#.#.#............. Spriggan of Ashenzari **....##.#...##.....####... Health: 33/49 ================--------#..##..#......####.#. Magic: 18/18 ========================kDi= ♣########.###...(............ AC: 2Str: 4  ♣♣,................)..........#. EV: 21Int: 15 .♣.♣..#######.#.................. SH: 0Dex: 22 ♣..?####......######............. XL: 10 Next: 15% Place: Dungeon:8 .♣♣#..........ZZ@....(.###.#..... Noise: ===------  Time: 6141.5 (0.0)  ♣.......###########...# #.#..##. l) +0 shortbow ..?......###...# #...##.. Fire: l) +0 shortbow .........####....###..###.. Quill ###########....#.#.....#... ########## ###...##.#......... Z   killer bee zombie kDi i.........# #....###........... Z   unseen horror zombie .........######.##.##........##.. ......................##....#....The unseen horror zombie is moderately damaged. _The unseen horror zombie hits you! The unseen horror zombie hits you.  Fire: l) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an unseen horror zombie (moderately damaged, 86% to hit)kDi  f###.......#........... fontaine3 the Skirmisher♣##.#.#.#............. Spriggan of Ashenzari **....##.#...##.....####... Health: 33/49 ================--------#..##..#......####.#. Magic: 18/18 ========================♣########.###...(............ AC: 2Str: 4  ♣♣,................)..........#. EV: 21Int: 15 .♣.♣..#######.#.................. SH: 0Dex: 22 ♣..?####......######............. XL: 10 Next: 15% Place: Dungeon:8 .♣♣#.....)))))))@....(.###.#..... Noise: ===------  Time: 6141.5 (0.0)  ♣.......###########...# #.#..##. l) +0 shortbow ..kDi B?......###...# #...##.. Fire: l) +0 shortbow .........####....###..###.. Quill ###########....#.#.....#... ########## ###...##.#......... Z   killer bee zombie .........# #....###........... Z   unseen horror zombie .........######.##.##........##.. ......................##....#....Fire: l) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an unseen horror zombie (moderately damaged, 86% to hit)  You shoot an arrow.  The arrow completely misses the unseen horror zombie.kDiRz .....ZZAim: an unseen horror zombie (moderately damaged, 86% to hit)  You shoot an arrow.  The arrow completely misses the unseen horror zombie.  The arrow barely misses the killer bee zombie.The unseen horror zombie is struck by your quills.unseen horror zombie completely misses you.2.2 (0.7 kDif`\_The unseen horror zombie closely misses you.lDiت ) You shoot an arrow.  The arrow barely misses the unseen horror zombie.The arrow hits the killer bee zombie.lDi"4 ZThe killer bee zombie is moderately damaged.The unseen horror zombie barely misses you.lDi5H43.0 (0.8lDiI<lDi>e _The unseen horror zombie completely misses you.lDi f###.......#........... fontaine3 the Skirmisher♣##.#.#.#............. Spriggan of Ashenzari **....##.#...##.....####... Health: 34/49 ================--------#..##..#......####.#. Magic: 18/18 ========================♣########.###...(............ AC: 2Str: 4  ♣♣,................)..........#. EV: 21Int: 15 .♣.♣..#######.#.................. SH: 0Dex: 22 ♣..?####......######............. XL: 10 Next: 15% Place: Dungeon:8 .♣♣#..........ZZ@....(.###.#..... Noise: ===------  Time: 6143.0 (0.0)  ♣.......###########...# #.#..##. l) +0 shlDiԼortbow ..?......###...# #...##.. Fire: l) +0 shortbow .........####....###..###.. Quill ###########....#.#.....#... ########## ###...##.#......... Z   killer bee zombie .........# #....###........... Z   unseen horror zombie .........######.##.##........##.. ......................##....#....The unseen horror zombie barely misses you. _The unseen horror zombie completely misses you.Fire: l) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an unseen horror zombie (moderately damaged, 86% to hit)lDi  f###.......#........... fontaine3 the Skirmisher♣##.#.#.#............. Spriggan of Ashenzari **....##.#...##.....####... Health: 34/49 ================--------#..##..#......####.#. Magic: 18/18 ========================♣########.###...(............ AC: 2Str: 4  ♣♣,................)..........#. EV: 21Int: 15 .♣.♣..#######.#.................. SH: 0Dex: 22 ♣..?####......######............. XL: 10 Next: 15% Place: Dungeon:8 lDis .♣♣#..........ZZ@....(.###.#..... Noise: ===------  Time: 6143.0 (0.0)  ♣.......###########...# #.#..##. l) +0 shortbow ..?......###...# #...##.. Fire: l) +0 shortbow .........####....###..###.. Quill ###########....#.#.....#... lDi ########## ###...##.#......... Z   killer bee zombie .........# #....###........... Z   unseen horror zombie .........######.##.##........##.. ......................##....#....lDih Fire: l) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an unseen horror zombie (moderately damaged, 86% to hit)  You shoot an arrow.  The arrow hits the unseen horror zombie.lDi{ You shoot an arrow.  The arrow hits the unseen horror zombie.  The unseen horror zombie is moderately damaged.The unseen horror zombie hits you.  The unseen horror zombie is struck by your quills.  The unseen horror zombie completely misses you.lDi| a0--8 (0.8lDi lDi# Z _The unseen horror zombie misses you.mDi H  Casting: Cause Fear (dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.mDinE  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped. The unseen horror zombie hits you.mDiF27---6----4.8 (1.0Will/2 Jinx mDiNmDiPb _The unseen horror zombie closely misses you.oDihR  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.oDi f###.......#........... fontaine3 the Skirmisher♣##.#.#.#............. Spriggan of Ashenzari **....##.#...##.....####... Health: 27/49 =============-----------#..##..#......####.#. Magic: 12/18 ================--------♣########.###...(............ AC: 2Str: 4  ♣♣,................)..........#. EV: 21Int: 15 .♣.♣..#######.#.................. SH: 0Dex: 22 oDi♣..?####......######............. XL: 10 Next: 15% Place: Dungeon:8 .♣♣#..........ZZ@....(.###.#..... Noise: ==-------  Time: 6144.8 (0.0)  ♣.......###########...# #.#..##. l) +0 shortbow ..?......###...# #...##.. Fire: l) +0 shortbow .........####....###..###.. Quill Will/2 Jinx oDiB###########....#.#.....#... ########## ###...##.#......... Z   killer bee zombie .........# #....###........... Z   unseen horror zombie .........######.##.##........##.. ......................##....#....You feel your willpower being sapped. The unseen horror zombie hits you. _The unseen horror zombie closely misses you.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.oDiz)Casting: Cause Fear (dangerous; 9% risk of failure)  Press: ? - help, Dir - look around, f - activatepDi Z@Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Cause Fear (dangerous; 9% risk of failure)  Press: ? - help, Dir - look around, f - activate  pDig Look: an unseen horror zombie (moderately damaged, chance to call a sprite on  attack: 66%, not susceptible)pDi*K \ZZ killer bee70qDiZgZZn unseen horror zombie (moderately damaged, chance to call a sprite on66sDiOsDi f###.......#........... fontaine3 the Skirmisher♣##.#.#.#............. Spriggan of Ashenzari **....##.#...##.....####... Health: 27/49 =============-----------#..##..#......####.#. Magic: 16/18 =====================---♣########.###...(............ AC: 2Str: 4  ♣♣,................)..........#. EV: 21Int: 15 sDi9.♣.♣..#######.#.................. SH: 0Dex: 22 ♣..?####......######............. XL: 10 Next: 15% Place: Dungeon:8 .♣♣#..........ZZ@....(.###.#..... Noise: ==-------  Time: 6144.8 (0.0)  ♣.......###########...# #.#..##. l) +0 shortbow ..?......###...# #...##.. Fire: l) +0 shortbow .........#sDiR###....###..###.. Quill Will/2 Jinx ###########....#.#.....#... sDik########## ###...##.#......... Z   killer bee zombie .........# #....###........... Z   unseen horror zombie .........######.##.##........##.. sDiu......................##....#....Confirm with . or Enter, or press ? or * to list all spells.sDiCasting: Cause Fear (dangerous; 9% risk of failure)  Press: ? - help, Dir - look around, f - activateLook: an unseen horror zombie (moderately damaged, chance to call a sprite on  sDiOattack: 66%, not susceptible)  Okay, then.sDisDisDipsDiO. _uDi` %  Press: ? - help, Dir - look around, f - activate  Look: an unseen horror zombie (moderately damaged, chance to call a sprite on  attack: 66%, not susceptible) uDi` x_Okay, then.  Casting: Cause Fear (dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.vDiSMvDi%O Your spells (cast)TypeFailure Level a - JinxbiteHexes1%vDivO2  b - BlinkTranslocation1%2  c + Cause FearHexes9% 4 d - Dimensional BullseyeHexes/TranslocationvDiO9%vDiO44 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitxDi[ xDi$ 7 f###.......#........... fontaine3 the Skirmisher♣##.#.#.#............. Spriggan of Ashenzari **....##.#...##.....####... Health: 27/49 =============-----------#..##..#......####.#. Magic: 16/18 =====================---♣########.###...(............ AC: 2Str: 4  xDi$ ♣♣,................)..........#. EV: 21Int: 15 .♣.♣..#######.#.................. SH: 0Dex: 22 ♣..?####......######............. XL: 10 Next: 15% Place: Dungeon:8 xDi#% R.♣♣#..........ZZ@....(.###.#..... Noise: ==-------  Time: 6144.8 (0.0)  xDiM% ♣.......###########...# #.#..##. l) +0 shortbow ..?......###...# #...##.. Fire: l) +0 shortbow xDiq% .........####....###..###.. Quill Will/2 Jinx ##########xDi% #....#.#.....#... ########## ###...##.#......... Z   killer bee zombie .........# #....###........... Z   unseen horror zombie xDi% .........######.##.##........##.. ......................##....#....Press: ? - help, Dir - look around, f - activateLook: an unseen horror zombie (moderately damaged, chance to call a sprite on  attack: 66%, not susceptible) _Okay, then.xDi"& Casting: Cause Fear (dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.xDiQ& xDi& xDir/  f###.......#........... fontaine3 the Skirmisher♣##.#.#.#............. Spriggan of Ashenzari **....##.#...##.....####... Health: 27/49 =============-----------#..##..#......####.#. Magic: 16/18 =====================---♣########.###...(............ AC: 2xDi/ Str: 4  ♣♣,................)..........#. EV: 21Int: 15 .♣.♣..#######.#.................. SH: 0Dex: 22 xDi/ ,♣..?####......######............. XL: 10 Next: 15% Place: Dungeon:8 xDi0 R.♣♣#..........ZZ@....(.###.#..... Noise: ==-------  Time: 6144.8 (0.0)  xDi40 ♣.......###########...# #.#..##. l) +0 shortbow ..?......#xDiJ0 ##...# #...##.. Fire: l) +0 shortbow .........#xDi\0 }###....###..###.. Quill Will/2 Jinx xDim0 8###########....#.#.....#... xDi0 ########## ###...##.#......... Z   killer bee zombie xDi0 .........# #....###........... Z   unseen horror zombie xDi1 Y.........######.##.##........##.. ......................##....#....Press: ? - help, Dir - look around, f - activateLook: an unseen horror zombie (moderately damaged, chance to call a sprite on  attack: 66%, not susceptible) xDiN1 '_Okay, then.xDi{1 .Casting: Cause Fear (dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.xDiP  f# ##.......#........... fontaine3 the Skirmisher  ♣# #.#.#.#............. Spriggan of Ashenzari **.... ##.#...##.....####... Health: 27/49 =============----------- #..##..#......####.#. Magic: 12/18 ================--------  ♣########.###...(............ AC: 2Str: 4  ♣♣,................)..........#. EV: 21Int: 15 .♣.♣..#######.#.................. SH: 0Dex: 22 ♣..?####......######............. XL: 10 Next: 15% Place: Dungeon:8 .♣♣#..........ZZ@....(.###.#..... Noise: ==-------  Time: 6144.8 (0.0) xDiWQ  ♣.......###########...# #.#..##. l) +0 shortbow ..?......# ##...# #...##.. Fire: l) +0 shortbow .........# ###....###..###.. Quill Will/2 Jinx ########## #....#.#.....#... ########## ###...##.#......... Z   killer bee zombie .........# #....###........... Z   unseen horror zombie .........######.##.##........##.. ......................##....#....Casting: Cause Fear (dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.xDiQ Aiming: Dimensional Bullseye (dangerous; 9% risk of failure)  Press: ? - help, Dir - move targetAim: an unseen horror zombie (moderately damaged, chance to call a sprite on  attack: 66%)xDi_ *ZyDitm.ZAim: a killer bee zombie (moderately damaged, chance to call a sprite on  attack: 70%)yDiL f###.......#........... fontaine3 the Skirmisher♣##.#.#.#............. Spriggan of Ashenzari **....##.#...##.....####... Health: 27/49 =============-----------#..##..#......####.#. Magic: 12/18 ================--------♣########.###...(............ AC: 2Str: 4  ♣♣,................)..........#. EV: 21Int: 15 .♣.♣..#######.#.................. SH: 0Dex: 22 yDi@M.♣..?####......######............. XL: 10 Next: 15% Place: Dungeon:8 .♣♣#..........ZZ@....(.###.#..... Noise: ==-------  Time: 6144.8 (0.0)  ♣.......###########...# #.#..##. l) +0 shortbow ..?......###...# #...##.. Fire: l) +0 shortbow .........#yDilM###....###..###.. Quill Will/2 Jinx ###########....#.#.....#... yDiM########## ###...##.#......... Z   killer bee zombie (bullseye target) .........# #....###........... Z   unseen horror zombie .........######.##.##........##.. yDiM......................##....#....Press: ? - help, Dir - move targetAim: a killer bee zombie (moderately damaged, chance to call a sprite on  yDiNattack: 70%)  You create a dimensional link between your ranged weaponry and the killer bee  zombie.  The unseen horror zombie completely misses you.yDiyO4--=5.8 (1Bullseye Jinx yDikVyDi`X  yDiXAim: a killer bee zombie (moderately damaged, chance to call a sprite on  attack: 70%)  You create a dimensional link between your ranged weaponry and the killer bee  zombie.  yDiXThe unseen horror zombie completely misses you. _misses you. The unseen horror zombie hits you.zDiFzDizDizDiO^ _You are too injured to fight recklessly!{DiG$ f###.......#........... fontaine3 the Skirmisher♣##.#.#.#............. Spriggan of Ashenzari **....##.#...##.....####... Health: 24/49 ===========-------------#..##..#......####.#. Magic: 12/18 ================--------♣########.###...(............ AC: 2Str: 4  ♣♣,................)..........#. EV: 21Int: 15 .♣.♣..#######.#.................. SH: 0Dex: 22 ♣..?####......######............. XL: 10 Next: 15% Place: Dungeon:8 {Di$ .♣♣#..........ZZ@....(.###.#..... Noise: ===------  Time: 6145.8 (0.0)  ♣.......###########...# #.#..##. l) +0 shortbow ..?......###...# #...##.. Fire: l) +0 shortbow .........#{Di%###....###..###.. Quill Will/2 Bullseye Jinx ###########....#.#.....#... ########## ###...##.#......... Z   killer bee zombie (bullseye target) {Di`%^.........# #....###........... Z   unseen horror zombie .........######.##.##........##.. ......................##....#.... _You are too injured to fight recklessly!  Fire: l) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycle{Di&Shift-Dir - straight lineAim: a killer bee zombie (moderately damaged, targeted by your dimensional  bullseye, chance to call a sprite on attack: 70%, 71% to hit){DiJ ZZ@{Di|Z@Aim: an unseen horror zombie (moderately damaged, chance to call a sprite on  attack: 66%, 86% to hit){Di+X  f###.......#........... fontaine3 the Skirmisher♣##.#.#.#............. Spriggan of Ashenzari **....##.#...##.....####... Health: 24/49 ===========-------------#..##..#......####.#. Magic: 12/18 ================--------♣########.###...(............ AC: 2{DiX5Str: 4  ♣♣,................)..........#. EV: 21Int: 15 .♣.♣..#######.#.................. SH: 0Dex: 22 ♣..?####......######............. XL: 10 Next: 15% Place: Dungeon:8 .♣♣#..........ZZ@....(.###.#..... Noise: ===------  Time: 6145.8 (0.0)  {DiX♣.......###########...# #.#..##. l) +0 shortbow ..?......###...# #...##.. Fire: l) +0 shortbow {DiY.........####....###..###.. Quill Will/2 Bullseye Jinx ###########....#.#.....#... {DiBY6########## ###...##.#......... Z   killer bee zombie (bullseye target) .........# #....###........... Z   unseen horror zombie .........######.##.##........##.. ......................##....#....You shoot an arrow.  {DiY,The arrow hits the unseen horror zombie!  The unseen horror zombie is heavily damaged.Your projectile teleports!  The arrow hits the killer bee zombie.  The killer bee zombie is heavily damaged.{Di:*{DiG*very drained, bull…)The unseen horror zombie is heavily damaged.Your projectile teleports!  The arrow hits the killer bee zombie.  The killer bee zombie is heavily damaged.{DicrA giggling sprite leaps out and makes the killer bee zombie trip over its own  legs.{Dia| ZZ (drained)A giggling sprite leaps out and makes the killer bee zombie trip over its own  legs.smacks the unseen horror zombie with  body  The unseen horror zombie is severely damaged.{Dib5=6.5 (0.7{Di{Dih _The unseen horror zombie completely misses you. x2|DiN f###.......#........... fontaine3 the Skirmisher♣##.#.#.#............. Spriggan of Ashenzari **....##.#...##.....####... Health: 25/49 ============------------#..##..#......####.#. Magic: 12/18 ================--------♣########.###...(............ AC: 2Str: 4  ♣♣,................)..........#. EV: 21Int: 15 |DiO.♣.♣..#######.#.................. SH: 0Dex: 22 ♣..?####......######............. XL: 10 Next: 15% Place: Dungeon:8 .♣♣#..........ZZ@....(.###.#..... Noise: ===------  Time: 6146.5 (0.0)  ♣.......###########...# #.#..##. l) +0 shortbow ..?......###...# #...##.. Fire: l) +0 shortbow .........####....###..###.. Quill Will/2 Bullseye Jinx ###########....#.#.....#... ########## ###...##.#......... Z   killer bee zombie (very drained, bull…).........# #....###........... Z   unseen horror zombie (drained) .........######.##.##........##.. ......................##....#.... _|DiGPThe unseen horror zombie completely misses you. x2  Fire: l) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an unseen horror zombie (severely damaged, lightly drained, chance to calla sprite on attack: 70%, 86% to hit)|Di  f###.......#........... fontaine3 the Skirmisher♣##.#.#.#............. Spriggan of Ashenzari **....##.#...##.....####... Health: 25/49 ============------------#..##..#......####.#. Magic: 12/18 ================--------♣########.###...(............ AC: 2Str: 4  ♣♣,................)..........#. EV: 21Int: 15 .♣.♣..#######.#.................. SH: 0Dex: 22 ♣..?####......######............. XL: 10 Next: 15% Place: Dungeon:8 .♣♣#...........Z@....(.###.#..... Noise: ===------  Time: 6146.5 (0.0)  ♣.......###########...# #.#..##. l) +0 sh|Di ortbow ..?......###...# #...##.. Fire: l) +0 shortbow .........####....###..###.. Quill Will/2 Bullseye Jinx ###########....#.#.....#... ########## ###...##.#......... Z   killer bee zombie (very drained, bull…).........# #....###........... Z   unseen horror zombie (drained) .........######.##.##........##.. ......................##....#....You shoot an arrow.  The arrow hits the unseen horror zombie!  The unseen horror zombie is severely damaged.Your projectile teleports!  The arrow hits the killer bee zombie!  You destroy the killer bee zombie!|Di  unseen horror zombie (drained)|Div,*|DikZ very drained)The arrow hits the killer bee zombie!  You destroy the killer bee zombie!  A giggling sprite leaps out and smacks the unseen horror zombie with its own  body.  The unseen horror zombie is almost destroyed.The unseen horror zombie hits you but does no damage.|Di|on67.3 (0.8Jinx |Di@v|Di*yZ _The unseen horror zombie misses you.|Dix  f###.......#........... fontaine3 the Skirmisher♣##.#.#.#............. Spriggan of Ashenzari **....##.#...##.....####... Health: 25/49 ============------------#..##..#......####.#. Magic: 12/18 ================--------♣########.###...(............ AC: 2Str: 4  ♣♣,................)..........#. EV: 21Int: 15 |Di .♣.♣..#######.#.................. SH: 0Dex: 22 ♣..?####......######............. XL: 10 Next: 16% Place: Dungeon:8 .♣♣#...........Z@....(.###.#..... Noise: ===------  Time: 6147.3 (0.0)  ♣.......###########...# #.#..##. l) +0 shortbow ..?......###...# #...##.. Fire: l) +0 shortbow .........#|Di@ ###....###..###.. Quill Will/2 Jinx ###########....#.#.....#... ########## ###...##.#......... Z   unseen horror zombie (very drained) .........# #....###........... .........######.##.##........##.. ......................##....#.... _The unseen horror zombie misses you.Fire: l) +0 shortbow|Dik Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an unseen horror zombie (almost destroyed, heavily drained, chance to calla sprite on attack: 72%, 86% to hit)|Di2  f###.......#........... fontaine3 the Skirmisher♣##.#.#.#............. Spriggan of Ashenzari **....##.#...##.....####... Health: 25/49 ============------------#..##..#......####.#. Magic: 12/18 ================--------♣########.###...(............ AC: 2Str: 4  ♣♣,................)..........#. EV: 21Int: 15 .♣.♣..#######.#.................. SH: 0Dex: 22 ♣..?####......######............. XL: 10 Next: 16% Place: Dungeon:8 |Di2 H.♣♣#...........Z@....(.###.#..... Noise: ===------  Time: 6147.3 (0.0)  ♣.......###########...# #.#..##. l) +0 shortbow ..?......###...# #...##.. Fire: l) +0 shortbow .........####....###..###.. Quill Will/2 Jinx ###########....#.#.....#... ########## ###...##.#......... Z   unseen horror zombie (very drained) .........# #....###........... .........######.##.##........##.. ......................##....#....|Di3 Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an unseen horror zombie (almost destroyed, heavily drained, chance to calla sprite on attack: 72%, 86% to hit)  You shoot an arrow.  The arrow hits the unseen horror zombie!|Di *Shift-Dir - straight line  Aim: an unseen horror zombie (almost destroyed, heavily drained, chance to calla sprite on attack: 72%, 86% to hit)  You shoot an arrow.  The arrow hits the unseen horror zombie!  The unseen horror zombie is almost destroyed.|DiՋ .  A giggling sprite leaps out and smacks the unseen horror zombie with its own  body.|DiP 9 |Di͓ _You destroy the unseen horror zombie!|Diޗ ?88.1 (0.8|Di |Diz i _The jinxing sprites lose interest in you.}Dis}Di}Di}Di}DiH63=}Di}Di }Di!}Di}Di}Di}Di}Diz,}Die}Diz}Dio7==}DiN}Di;}Dij}Di&}Di}DiH}Di}Di}Di y8=4=}Di}Di}Di}Di}Dic}Di}Di#}Di6}Dij}Di}Di}DiXo9==}Di}Di }Di9}Di}Di6L5==}Di}Di}Di}DiL30=}Di7}Di\,}Di}Di<,}Di}Di}Di:==}DiO}Di }DiS1=}Di}Di}Di D6=}Di }Di}Di }Di}Dig}Di(}DiR}Din _You feel your willpower return.}Di K2=}Di}DiO=}Dio}Dij}Di}Di}Di<3=7=}Di}Di}Di!,}Di}Di}Di}DiK}Di(}DiT}Di}Di}Di]4==}Di}Di }Di7}DiI }Di }Di+ }Di }Di }Di }35=8==}Di}Di}Di,}Di}DiH}Di}DiF}Di3}DiY}Di}Di}Dij6===}Di}Di}Di}Di}Di}Di}Di}}Dif}DiK7=}Di }DiY!}Di!}Di"}Di#}Di6#}Di#}Di$}Di$}Di^%}DiD&}Di&U8=}Di+'}Di(}Di"(}Di(}Di)}Di)}Dik*}Di@+}Di~+}Di*,}Di-}Di_-K9=}Di.}Di/}Di'/}Di0}Di0}Di0}Di1}Di2}Di2V40=}Di3}Di4}Di4}DiT5}Di96}Did6}Di7}Di7}Di8}Di8}Di9}Di9K1=}Di3;}Di<}Di3=}DiR>}Di?,}Di@}DiA}DiAU2=}DiB}DiC,}DiD}DiE}DiE}Di5F}DiG}DiDG}DiG}DiH}DiHK3=}DiI}DijJ}DiJ}Di.K}Di'L}DiWL}DiL}DiM}DiNU4=}DiO}Di)Q}DiiQ}DiR}DiS}Di5T}DiT}DiU}DiU}DipV}DiTW}DiWK5=}DilX}DiY}DiIY}DiZ}Diu[}Di[}Di]]}Di"_,}Di_}Di`96}Dia2=}Dia}Dib}Dib}Dij}Dim,}Din}Diq}DiFqK7=}Dir}Diwt}Dit}Diu}DiEw}Dipw}Dix}Diez,}Di{}Di!}}DiY}U8=}Di1}Di}DiG}Di}Di?,}Di}Di}DiK9=}DiW}Di}Di,}Di}Di/}Dix}Di}DiJ}Di}DiN}Di}Dit}Di }Di}Di]9=}Di,}Di}Di,}DiZ}DiM}Di,}Di՟}Diq}Di}DiI}Diɡ}Di&}Di}Di}DiB}Di(}Di}Di0}Dit}Di}Di^}Di}Di-}Di}DiĪ}Di}Dir}DiZ}Diʭ,}Dic}Di}Di}Di}Di}Di}DiŲ}Di8}Dig _p - 5 scrolls of poison (gained 1)}Di%3}Di}Di}Di]}Di}Di}Di}DiH _p - 6 scrolls of poison (gained 1) ##. ## .# ###♣♣ f#  .♣ ♣#  ♣.♣♣♣ ##.# ♣...♣ #..## ♣._.♣ ♣♣########.### ♣...♣♣..... ♣♣@♣.♣..#######.#---246.1 (98.0) ♣.♣...####......### ♣.♣.♣♣#............. ♣♣♣.♣.......########[13;}Di_14H #..........# #..............# # ################ # ########### ### #...# #---7 (98.6}Di: _Found a basalt altar of Yredelemnul.~Diš~Dib~Di~Di~Dixn~Di~Di~Di~Di~Di ~Di~Di ~DiNj  You sense a monster nearby.~Di  ##. ##   .# ###  ~Di= ♣♣ f# #   .♣ ♣#   ♣.♣♣♣ #   {♣...♣  ~Di##♣♣ ♣._.♣ ♣♣#####  #...♣♣...♣♣   ♣@♣♣♣.♣.♣..#######   ♣..♣.♣...####.....  ~Di #♣♣.♣.♣♣#.........   ♣♣♣.♣.......   #~Diɯ....#   #....#   ~Di####   ####  ~DiP #.........#~Di19.1 (2.4)~Di$ _~Di~~DiMDi   #.. ##..  .# # ♣♣ f# ♣.♣ ♣#   .♣.♣♣♣ Di   Z♣...♣   ##♣♣.♣._.♣ ♣♣####### #..@♣♣...♣♣......... #..♣.♣♣♣.♣.♣..###### #.#♣..♣.♣...#### #. #♣♣.♣.♣♣#........ Di= # ♣♣♣.♣.###  #.#Z   unseen horror zombie (dormant)  #..............# #####  ###########DiI Diҥ *7 (0.6Di Dib f _You encounter an unseen horror zombie.DiFR  Casting: Dimensional Bullseye (dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Di .ZYou beckon some vexing sprites to accompany your attacks.Di ZYou feel your willpower being sapped. The unseen horror zombie hits you.Di R6--6Di ---==50.7 (1.0Will/2 Jinx Di Di/ Z _The unseen horror zombie misses you.Dih  You shoot an arrow.  The arrow hits the unseen horror zombie!Di  ZThe unseen horror zombie is lightly damaged.  The unseen horror zombie hits you.  The unseen horror zombie closely misses you.DiۏZ   wyvern zombie (wandering)Z   unseen horror zombieDiln4---=1.5 (0.8Di7_Di1^ _You encounter a wyvern zombie.Di\  You shoot an arrow.  The arrow hits the unseen horror zombie!Di:*Di KZZZ(drained)arrow hits the unseen horror zombie!  The unseen horror zombie is moderately damaged.A giggling sprite leaps out and makes the unseen horror zombie trip over its  own underside.  The unseen horror zombie is moderately damaged.The unseen horror zombie barely misses you.Di,2.2 (0.7Di27_DicK _The unseen horror zombie hits you but does no damage.Di h  You shoot an arrow.  The arrow hits the unseen horror zombie!Di :*Dip .ZYou shoot an arrow.  The arrow hits the unseen horror zombie!  The unseen horror zombie is heavily damaged.  A giggling sprite leaps out and smacks the unseen horror zombie with its own  body.  The unseen horror zombie is heavily damaged.Dibq , .Diq vZThe unseen horror zombie barely misses you.Dihv ^Zvery drained)Dix e2--3.0 (0.8Di| N _The unseen horror zombie hits you.Di\ {  You shoot an arrow.  The arrow hits the unseen horror zombie but does no damage.DiT :*Di Z The arrow hits the unseen horror zombie but does no damage.  A giggling sprite leaps out and smacks the unseen horror zombie with its own  body.  Di9 The unseen horror zombie is severely damaged.The unseen horror zombie misses you.Di #3Di #=---Di+ #7 (0.7Dig 7_Di e _The unseen horror zombie completely misses you.Di  Di`Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Di4)q #.. ##.. fontaine3 the Skirmisher ##. ##. Spriggan of Ashenzari **.... Di).# ## Health: 43/49 =====================--- ♣♣ f#Magic: 12/18 ================-------- ♣.♣ ♣#AC: 2Str: 4 .♣.♣♣♣EV: 21Int: 15 Z♣...♣SH: 0Dex: 22 Di),##♣♣Z♣._.♣ ♣♣####### XL: 10 Next: 18% Place: Dungeon:8 #..@♣♣...♣♣......... Noise: ===------  Time: 6253.7 (0.0) Di)#..♣.♣♣♣.♣.♣..###### l) +0 shortbow #.#♣..♣.♣...####.... Fire: l) +0 shortbowDi* #. #♣♣.♣.♣♣#........ Quill Will/2 Jinx  Di*# ♣♣♣.♣.......### #..........#Z   wyvern zombie #..............#Z   unseen horror zombie (very drained) ################ ###########Di*OThe unseen horror zombie misses you. _The unseen horror zombie completely misses you.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Di*)Casting: Cause Fear (dangerous; 9% risk of failure)  Press: ? - help, Dir - look around, f - activateDi'Z@Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Cause Fear (dangerous; 9% risk of failure)  Press: ? - help, Dir - look around, f - activate  Look: an unseen horror zombie (severely damaged, heavily drained, chance to  call a sprite on attack: 73%, not susceptible)Di: ZZ wyvern zombie (chance to call a sprite on attack: 68%, not susceptible)Di-DiM0 #.. ##.. fontaine3 the Skirmisher Di0Y##. ##. Spriggan of Ashenzari **.... .# ## Health: 43/49 =====================---Di0@ ♣♣ f#Di0Magic: 16/18 =====================--- Di 1♣.♣ ♣#AC: 2Str: 4 Di01.♣.♣♣♣EV: 21Int: 15Dij1 Z♣...♣SH: 0Dex: 22 Di1 ##♣♣Z♣._.♣ ♣♣####### XL: 10 Next: 18% Place: Dungeon:8 Di1#..@♣♣...♣♣......... Noise: ===------  Time: 6253.7 (0.0)Di2 #..♣.♣♣♣.♣.♣..###### l) +0 shortbow DiB2#.#♣..♣.♣...####.... Fire: l) +0 shortbow Dic2#. #♣♣.♣.♣♣#........ Quill Will/2 Jinx  Di2n# ♣♣♣.♣.......### Di2s#..........#Z   wyvern zombieDi2, #..............#Di2Z   unseen horror zombie (very drained) Di 3,################ Di-3###########Casting: Jinxbite (safe; 1% risk of failure)  DiP3`Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 9% risk of failure)  Press: ? - help, Dir - look around, f - activateDir3Look: a wyvern zombie (chance to call a sprite on attack: 68%, not susceptible)Okay, then.Di6Di=7Di9DiI;. _DiƲH  Casting: Cause Fear (dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Di6  #.. ##.. fontaine3 the Skirmisher Di6 ##. ##. Spriggan of Ashenzari **.... .# ## Health: 43/49 =====================--- ♣♣ f#Magic: 12/18 ================-------- ♣.♣ ♣#AC: 2Str: 4 Di&7 .♣.♣♣♣EV: 21Int: 15 Z♣...♣SH: 0DiJ7 \Dex: 22 ##♣♣Z♣._.♣ ♣♣####### XL: 10 Next: 18% Place: Dungeon:8 Di7 #..@♣♣...♣♣......... Noise: ===------  Time: 6253.7 (0.0) #..♣.♣♣♣.♣.♣..###### l) +0 shortbow #.#♣..♣.♣...####.... Fire: l) +0 shortbowDi7  Di7 i#. #♣♣.♣.♣♣#........ Quill Will/2 Jinx  # ♣♣♣.♣.......###Di8  #..........#Z   wyvern zombie Di= #..............#Z   unseen horror zombie (very drained) ################ ###########Look: a wyvern zombie (chance to call a sprite on attack: 68%, not susceptible)_Okay, then.Casting: Cause Fear (dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 9% risk of failure)  Press: ? - help, Dir - look around, f - activateDi Z@ _Okay, then.  Di+Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 9% risk of failure)  Press: ? - help, Dir - look around, f - activateLook: a wyvern zombie (chance to call a sprite on attack: 68%, not susceptible)Dif ZZn unseen horror zombie (severely damaged, heavily drained, chance to  call a sprite on attack: 73%, not susceptible)DiU Z♣Di D♣♣Di Z♣Look: a wyvern zombie (chance to call a sprite on attack: 68%, not susceptible)Diy  #.. ##.. fontaine3 the Skirmisher ##. ##. Spriggan of Ashenzari **.... .# ## Health: 43/49 =====================--- ♣♣ f#Magic: 16/18 =====================--- ♣.♣ ♣#AC: 2Str: 4 .♣.♣♣♣EV: 21Int: 15 Z♣...♣SH: 0Dex: 22 ##♣♣Z♣._.♣ ♣♣####### XL: 10 Next: 18% Place: Dungeon:8 #..@♣♣...♣♣......... Noise: ===------  Time: 6253.7 (0.0) #..♣.♣♣♣.♣.♣..###### l) +0 shortbowi :;10m #.#♣..♣.♣...####.... Fire: l) +0 shortbow #. #♣♣.♣.♣♣#........ Quill Will/2 Jinx  # ♣♣♣.♣.......### #..........#Z   wyvern zombie #..............#Z   unseen horror zombie (very drained) ################ ###########Casting: Cause Fear (dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 9% risk of failure)  Press: ? - help, Dir - look around, f - activateLook: a wyvern zombie (chance to call a sprite on attack: 68%, not susceptible)Okay, then. _Di   Di 8Casting: Cause Fear (dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.DiT #.. ##.. fontaine3 the Skirmisher ##. ##. Spriggan of Ashenzari **.... .# ## Health: 43/49 =====================--- ♣♣ f#  Magic: 12/18 ================-------- ♣.♣ ♣#  AC: 2Str: 4 .♣.♣♣♣  EV: 21Int: 15 Z♣...♣  SH: 0Dex: 22 ##♣♣Z♣._.♣ ♣♣####### XL: 10 Next: 18% Place: Dungeon:8 #..@♣♣...♣♣......... Noise: ===------  Time: 6253.7 (0.0) #..♣.♣♣♣.♣.♣..###### l) +0 shortbow #.#♣..♣.♣...####.... Fire: l) +0 shortbDiUow #. #♣♣.♣.♣♣#........ Quill Will/2 Jinx  # ♣♣♣.♣.......### #..........#  Z   wyvern zombie #..............#  Z   unseen horror zombie (very drained) ################  ########### Casting: Cause Fear (dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Dimensional Bullseye (dangerous; 9% risk of failure)  Press: ? - help, Dir - move targetAim: an unseen horror zombie (severely damaged, heavily drained, chance to calla sprite on attack: 73%)Di ZZ wyvern zombie (chance to call a sprite on attack: 68%)Di6} #.. ##.. fontaine3 the Skirmisher ##. ##. Spriggan of Ashenzari **.... .# ## Health: 43/49 =====================--- ♣♣ f#  Magic: 12/18 ================-------- ♣.♣ ♣#  AC: 2Str: 4 .♣.♣♣♣  EV: 21Int: 15 .♣...♣  SH: 0Dex: 22 ##♣♣Z♣._.♣ ♣♣####### XL: 10 Next: 18% Place: Dungeon:8 Di#..@♣♣...♣♣......... Noise: ===------  Time: 6253.7 (0.0) #..♣.♣♣♣.♣.♣..###### l) +0 shortbow #.#♣..♣.♣...####.... Fire: l) +0 shortbow #. #♣♣.♣.♣♣#........ Quill Will/2 Jinx  # ♣♣♣.♣.......### #..........#  Z   wyvern zombie #..............#  Z   unseen horror zombie (very drained) ################  ########### Press: ? - help, Dir - move targetAim: a wyvern zombie (chance to call a sprite on attack: 68%)  You create a dimensional link between your ranged weaponry and the wyvern  zombie.  The jinxing sprites lose interest in you.The unseen horror zombie closely misses you.DiZAim: a wyvern zombie (chance to call a sprite on attack: 68%)  You create a dimensional link between your ranged weaponry and the wyvern  zombie.  DiThe jinxing sprites lose interest in you.The unseen horror zombie closely misses you.Di.#.. ##. .#  ♣♣ f# DiN ♣.♣ ♣#     Di ##♣  # #..♣ #.# #. #♣♣.♣ # ♣♣ Dif(bullseye target)   Die4.7 (1Bullseye DiDi1b _The unseen horror zombie closely misses you.Di$E #.. ##.. fontaine3 the Skirmisher ##. ##. Spriggan of Ashenzari **.... .# ## Health: 43/49 =====================--- ♣♣ f#Magic: 12/18 ================-------- ♣.♣ ♣#AC: 2Str: 4 DixEp.♣.♣♣♣EV: 21Int: 15 Z♣...♣SH: 0Dex: 22 ##♣♣Z♣._.♣ ♣♣####### XL: 10 Next: 18% Place: Dungeon:8 #..@♣♣...♣♣......... Noise: ===------  Time: 6254.7 (0.0) DiE#..♣.♣♣♣.♣.♣..###### l) +0 shortbow #.#♣..♣.♣...####.... Fire: l) +0 shortbow DiE#. #♣♣.♣.♣♣#........ Quill Will/2 Bullseye  # ♣♣♣.♣.......### #..........#DiEZ   wyvern zombie (bullseye target) #..............#Z   unseen horror zombie (very drained) ################ ###########The unseen horror zombie misses you. DiKF_The unseen horror zombie closely misses you.Fire: l) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wyvern zombie (targeted by your dimensional bullseye, 91% to hit)DiZZn unseen horror zombie (severely damaged, heavily drained, 86% to hit)DiyZZ wyvern zombie (targeted by your dimensional bullseye, 91Di=  #.. ##.. fontaine3 the Skirmisher ##. ##. Spriggan of Ashenzari **.... .# ## Health: 43/49 =====================--- ♣♣ f#Magic: 12/18 ================-------- ♣.♣ ♣#AC: 2Str: 4 .♣.♣♣♣EV: 21DiH Int: 15 Z♣...♣SH: 0Dex: 22 ##♣♣Z♣._.♣ ♣♣####### XL: 10 Next: 18% Place: Dungeon:8 #..@♣♣...♣♣......... Noise: ===------  Time: 6254.7 (0.0) #..♣.♣♣♣.♣.♣..###### l) +0 shortbow #.#♣..♣.♣...####.... Fire: l) +0 shortbow #. #♣♣.♣.♣♣#........ Quill Will/2 Bullseye  # ♣♣♣.♣.......### #..........#Z   wyvern zombie (bullseye target) #..............#Z   unseen horror zombie (very drained) ################ ###########You sDi hoot an arrow.  The arrow hits the unseen horror zombie.  The unseen horror zombie is severely damaged.Your projectile teleports!  The arrow hits the wyvern zombie.  The wyvern zombie is lightly damaged.DiB .DiH {Z   unseen horror zombie (very drained)Di \3=5.4 (0.7Di?! Di$ G  The arrow hits the unseen horror zombie.  The unseen horror zombie is severely damaged.Your projectile teleports!  The arrow hits the wyvern zombie.wyvern zombie is lightly damaged. _The unseen horror zombie hits you but does no damage. x2Diާ m  #.. ##  ##. ##  .#   ♣♣ f#  ♣.♣ ♣#  .♣.♣♣♣  {.♣...♣  ##♣♣Z♣._.♣ ♣♣  #.@.♣♣...♣♣  #..♣.♣♣♣.♣.♣..  #.#♣..♣.♣...####  #. #♣♣.♣.♣♣#  ## ♣♣♣.♣.  #.#   #.#   #   #Di K.ZDi Di 5--6.0 (0.6DiU 7_Diܵ K _The unseen horror zombie hits you but does no damage.Di 0  ##. #  .#  ♣♣ f#  Diu  ♣.♣ ♣#  .♣.♣♣♣  {.♣...♣ ##♣♣.♣._.♣ ♣♣##### Di  #..Z♣♣...♣♣.......  #@.♣.♣♣♣.♣.♣..#### Diգ p #.#♣..♣.♣...####.. Di  #..#♣♣.♣.♣♣#...  ##.. ♣♣♣.♣.DiW #  #.# #... Di >#....# Di y ################  Di N#  #.........#Diդ Div 2ZDi J.ZDi 3,Z   wyvern zombie (bullseye target)Z   unseen horror zombie (very drained)Di. O---6Diү 7_Di Di ##. # fontaine3 the Skirmisher .#Spriggan of Ashenzari **.... ♣♣ f#Health: 43/49 =====================--- ♣.♣ ♣#Magic: 13/18 =================------- .♣.♣♣♣AC: 2Str: 4 ,.♣...♣EV: 21Int: 15 ##♣♣Z♣._.♣ ♣♣##### SH: 0Dex: 22 #.**♣♣...♣♣....... XL: 10 Next: 18% Place: Dungeon:8 #@Z♣.♣♣♣.♣.♣..#### Noise: ---------  Time: 6256.6 (0.0) Di#.#♣..♣.♣...####.. l) +0 shortbow #..#♣♣.♣.♣♣#...... Fire: l) +0 shortbow ##.. ♣♣♣.♣.......# Quill Will/2 Bullseye  #.# #..........# #..............# Z   wyvern zombie (bullseye target) ################ Z   unseen horror zombie (very drained) ########### #.........# Dix_The unseen horror zombie hits you but does no damage.  Fire: l) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wyvern zombie (lightly damaged, targeted by your dimensional bullseye,  91% to hit)Di d ##. # fontaine3 the Skirmisher .#Spriggan of Ashenzari **.... ♣♣ f#Health: 43/49 =====================--- ♣.♣ ♣#Magic: 13/18 =================------- .♣.♣♣♣AC: 2Str: 4 ,.♣...♣EV: 21Di Int: 15 ##♣♣Z♣._.♣ ♣♣##### SH: 0Dex: 22 #.))♣♣...♣♣....... XL: 10 Next: 18% Place: Dungeon:8 #@Z♣.♣♣♣.♣.♣..#### Noise: ---------  Time: 6256.6 (0.0) #.#♣..♣.♣...####.. l) +0 shortbow #..#♣♣.♣.♣♣#...... Fire: l) +0 shortbow ##.. ♣♣♣.♣.......# Quill Will/2 Bullseye  #.# #..........# #..............# Z   wyvern zombie (bullseye target) ################ Z   unseen horror zombie (very drained) ########### #.........#Press: ? - help, Di0 Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wyvern zombie (lightly damaged, targeted by your dimensional bullseye,  91% to hit)  You shoot an arrow. The arrow hits the wyvern zombie.  The wyvern zombie is lightly damaged.Dih .ZShift-Dir - straight line  Aim: a wyvern zombie (lightly damaged, targeted by your dimensional bullseye,  91% to hit)  You shoot an arrow. The arrow hits the wyvern zombie.  The wyvern zombie is lightly damaged.  The unseen horror zombie completely misses you.Di5 %.Di >4===7.4 (0.8Di̛ Di a _The unseen horror zombie barely misses you.Di d ##. # fontaine3 the Skirmisher .#Spriggan of Ashenzari **.... ♣♣ f#Health: 44/49 =====================--- ♣.♣ ♣#Magic: 13/18 =================------- .♣.♣♣♣AC: 2Str: 4 ,.♣...♣EV: 21Di [Int: 15 ##♣♣.♣._.♣ ♣♣##### SH: 0Dex: 22 #.*Z♣♣...♣♣....... XL: 10 Next: 18% Place: Dungeon:8 #@Z♣.♣♣♣.♣.♣..#### Noise: ===------  Time: 6257.4 (0.0) Di r#.#♣..♣.♣...####.. l) +0 shortbow #..#♣♣.♣.♣♣#...... Fire: l) +0 shortbow Di.##.. ♣♣♣.♣.......# Quill Will/2 Bullseye  DiQC#.# #..........# #..............# Z   wyvern zombie (bullseye target) Div################ Z   unseen horror zombie (very drained) ###########Di #.........# _The unseen horror zombie barely misses you.Fire: l) +0 shortbowDi_Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wyvern zombie (lightly damaged, targeted by your dimensional bullseye,  91% to hit)Di .ZZn unseen horror zombie (severely damaged, heavily drained, 86% to hit)DiA g ##. # fontaine3 the Skirmisher .#Spriggan of Ashenzari **.... ♣♣ f#DixB THealth: 44/49 =====================--- ♣.♣ ♣#Magic: 13/18 =================------- .♣.♣♣♣AC: 2Str: 4 ,.♣...♣EV: 21Int: 15 ##♣♣.♣._.♣ ♣♣##### SH: 0Dex: 22 #..Z♣♣...♣♣....... XL: 10 Next: 18% Place: Dungeon:8 DiB #@)♣.♣♣♣.♣.♣..#### Noise: ===------  Time: 6257.4 (0.0) #.#♣..♣.♣...####.. l) +0 shortbow Di:C #..#♣♣.♣.♣♣#...... Fire: l) +0 shortbow ##.. ♣♣♣.♣.......# Quill Will/2 Bullseye  #.# #..........# #..............# Z   wyvern zombie (bullseye target) ################ Z   unseen horror zombie (very drained) Di_C [########### #.........#Shift-Dir - straight lineDiyC Aim: an unseen horror zombie (severely damaged, heavily drained, 86% to hit)  You shoot an arrow.  The arrow barely misses the unseen horror zombie.DiC Your projectile teleports! The arrow hits the wyvern zombie!  The wyvern zombie is heavily damaged.Di ;Z.  Aim: an unseen horror zombie (severely damaged, heavily drained, 86% to hit)  You shoot an arrow.  The arrow barely misses the unseen horror zombie.Your projectile teleports! The arrow hits the wyvern zombie!  The wyvern zombie is heavily damaged.  The unseen horror zombie closely misses you.Diz 5ZDi ,8.1 (0.7Di Di e _The unseen horror zombie completely misses you.Diw- .# ♣♣ f.♣ ♣.♣.♣♣♣ ,.♣...##♣♣.♣._.♣ ♣♣#####Di-.Z.♣♣...♣♣.......Z♣.♣♣♣.♣.♣..#####♣..♣.♣...####...#♣♣.♣.♣♣#....#..#♣♣♣.♣.......# #.# #...#....############## .........DiM0 .ZThe unseen horror zombie closely misses you.Di0Di 7  The unseen horror zombie hits you but does no damage.  The wyvern zombie attacks as it pursues you!Di73--7 (0.6Di;7_Di= Di=M_The wyvern zombie closely misses you.Disd--DiDi ♣♣ f.♣ ♣.♣.♣♣♣ ,.♣...Diw *##♣♣.♣._.♣ ♣♣#####...♣♣...♣♣.......ZZ♣.♣♣♣.♣.♣..####.#♣..♣.♣...####...#♣♣.♣.♣♣#....#..#♣♣♣.♣.......# #.# #...#....############## ..........Di Di D.ZDi X  The unseen horror zombie attacks as it pursues you!Di '9.3Dia 7_Di h _The unseen horror zombie completely misses you. x2Di ♣♣ f#fontaine3 the Skirmisher ♣.♣ ♣#Spriggan of Ashenzari **.... .♣.♣♣♣Health: 44/49 =====================--- ,.♣...♣Magic: 13/18 =================-------Di ##♣♣.♣._.♣ ♣♣##### AC: 2Str: 4 #...♣♣...♣♣....... EV: 21Int: 15 #Z.♣.♣♣♣.♣.♣..#### SH: 0Dex: 22 #Z#♣..♣.♣...####.. XL: 10 Next: 18% Place: Dungeon:8Di֐ Di #@.#♣♣.♣.♣♣#...... Noise: =--------  Time: 6259.3 (0.0) Di##..#♣♣♣.♣.......# l) +0 shortbow DiA#.# #..........# Fire: l) +0 shortbow Div#..............# Quill Will/2 Bullseye  Di8################ Diё########### Z   wyvern zombie (bullseye target) Di#.........# Z   unseen horror zombie (very drained) #.........#Di #..........Di?The unseen horror zombie attacks as it pursues you! _The unseen horror zombie completely misses you. x2  Fire: l) +0 shortbowDi|Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineDiAim: an unseen horror zombie (severely damaged, heavily drained, 86% to hit)Di ♣♣ f#fontaine3 the Skirmisher ♣.♣ ♣#Spriggan of Ashenzari **.... .♣.♣♣♣Health: 44/49 =====================--- ,.♣...♣Magic: 13/18 =================-------DiD ##♣♣.♣._.♣ ♣♣##### AC: 2Str: 4 #...♣♣...♣♣....... EV: 21Int: 15 #Z.♣.♣♣♣.♣.♣..#### SH: 0Dex: 22 #)#♣..♣.♣...####.. XL: 10 Next: 18% Place: Dungeon:8 #@.#♣♣.♣.♣♣#...... Noise: =--------  Time: 6259.3 (0.0) ##..#♣♣♣.♣.......# l) +0 shortbow #.# #..........# Fire: l) +0 shortbowDi #..............# Quill Will/2 Bullseye  ################ Di/########### Z   wyvern zombie (bullseye target) #.........# Z   unseen horror zombie (very drained) Dig#.........# #..........Shift-Dir - straight lineAim: an unseen horror zombie (severely damaged, heavily drained, 86% to hit)  You shoot an arrow.  DiThe arrow barely misses the unseen horror zombie.The arrow hits the wyvern zombie!  DiPThe wyvern zombie is severely damaged.Di8ZDi6==60.0 (0.7Di8#Di%  Aim: an unseen horror zombie (severely damaged, heavily drained, 86% to hit)  Di%You shoot an arrow.  The arrow barely misses the unseen horror zombie.The arrow hits the wyvern zombie!  The wyvern zombie is severely damaged. Di&p_The unseen horror zombie completely misses you. x2Dic ♣♣ f#fontaine3 the Skirmisher Di #.........# DiS#..........The unseen horror zombie hits you but does no damage. _The unseen horror zombie hits you.  DiTFire: l) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleDiMTShift-Dir - straight lineAim: an unseen horror zombie (severely damaged, heavily drained, 86% to hit)DiT ♣♣ f#fontaine3 the Skirmisher ♣.♣ ♣#Spriggan of Ashenzari **.... .♣.♣♣♣Health: 44/49 =====================--- DiU ,.♣...♣Magic: 13/18 =================------- ##♣♣.♣._.♣ ♣♣##### AC: 2Str: 4 #...♣♣...♣♣....... EV: 21Int: 15 #Z.♣.♣♣♣.♣.♣..#### SH: 0DiUCDex: 22 DiU#Z#♣..♣.♣...####.. XL: 10 Next: 18% Place: Dungeon:8 DiV #@.#♣♣.♣.♣♣#...... Noise: ===------  Time: 6260.7 (0.0) Di-V##..#♣♣♣.♣.......# l) +0 shortbow DiZV#.# #..........# Fire: l) +0 shortbow DiV#..............# Quill Will/2 Bullseye  ################DiV ########### Z   wyvern zombie (bullseye target)DiV #.........# Z   unseen horror zombie (very drained)DiV1 #.........#DiW #..........Di+W0You shoot an arrow.  Di[WThe arrow hits the unseen horror zombie.  The unseen horror zombie is almost destroyed.Your projectile teleports!  DiWxThe arrow hits the wyvern zombie.  The wyvern zombie is severely damaged.DiThe arrow hits the unseen horror zombie.  The unseen horror zombie is almost destroyed.Your projectile teleports!  The arrow hits the wyvern zombie.  The wyvern zombie is severely damaged.The unseen horror zombie hits you but does no damage.Di]Z4=1.5 (0.8Di"Dib _The unseen horror zombie closely misses you.DiA ♣♣ f#fontaine3 the Skirmisher ♣.♣ ♣#Spriggan of Ashenzari **.... .♣.♣♣♣Health: 44/49 =====================---Di ,.♣...♣Magic: 14/18 ==================------ ##♣♣.♣._.♣ ♣♣##### AC: 2Str: 4 #...♣♣...♣♣....... EV: 21Int: 15 Di%#Z.♣.♣♣♣.♣.♣..#### SH: 0Dex: 22 #Z#♣..♣.♣...####.. XL: 10 Next: 18% Place: Dungeon:8DiL6 #@.#♣♣.♣.♣♣#...... Noise: ===------  Time: 6261.5 (0.0) Disq##..#♣♣♣.♣.......# l) +0 shortbow #.# #..........# Fire: l) +0 shortbowDi #..............# Quill Will/2 Bullseye  Di################ ########### Z   wyvern zombie (bullseye target) Di#.........# Z   unseen horror zombie (very drained) #.........# #..........Di&*The unseen horror zombie hits you but does no damage. _The unseen horror zombie closely misses you.Fire: l) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an unseen horror zombie (almost destroyed, heavily drained, 86% to hit)DiIf ♣♣ f#fontaine3 the Skirmisher ♣.♣ ♣#Spriggan of Ashenzari **.... .♣.♣♣♣Di֠Health: 44/49 =====================--- ,.♣...♣Magic: 14/18 ==================------ ##♣♣.♣._.♣ ♣♣##### AC: 2Str: 4 #...♣♣...♣♣....... EV: 21Di:)Int: 15 #Z.♣.♣♣♣.♣.♣..#### SH: 0Dex: 22 Did#Z#♣..♣.♣...####.. XL: 10 Next: 18% Place: Dungeon:8 Di#@.#♣♣.♣.♣♣#...... Noise: ===------  Time: 6261.5 (0.0) Di##..#♣♣♣.♣.......# l) +0 shortbowDi֡ #.# #..........# Fire: l) +0 shortbowDi Di(#..............# Quill Will/2 Bullseye  ################DiR ########### Z   wyvern zombie (bullseye target)Diw #.........# Z   unseen horror zombie (very drained)Di1 #.........#Di #..........DirYou shoot an arrow.  The arrow hits the unseen horror zombie but does no damage.  Di The unseen horror zombie is almost destroyed.Your projectile teleports!  Di0xThe arrow hits the wyvern zombie.  The wyvern zombie is severely damaged.Di* Di* ,2.3 (0.8Di. Di0 MThe arrow hits the unseen horror zombie but does no damage.  The unseen horror zombie is almost destroyed.Di0 Your projectile teleports!  The arrow hits the wyvern zombie.  The wyvern zombie is severely damaged. Di 1 p_The unseen horror zombie completely misses you. x2Di e ♣♣ f#fontaine3 the Skirmisher ♣.♣ ♣#Spriggan of Ashenzari **.... .♣.♣♣♣Health: 44/49 =====================--- ,.♣...♣Magic: 14/18 ==================------ ##♣♣.♣._.♣ ♣♣##### AC: 2Str: 4 #...♣♣...♣♣....... EV: 21Int: 15 #Z.♣.♣♣♣.♣.♣..#### SH: 0Dex: 22 #Z#♣..♣.♣...####.. XL: 10 Next: 18% Place: Dungeon:8 #@.#♣♣.♣.♣♣#...... Noise: ===------  Time: 6262.3 (0.0) ##..#♣♣♣.♣.......# l) +0 shortbowie;7H #.# #..........# Fire: l) +0 shortbow #..............# Quill Will/2 Bullseye  ################ ########### Z   wyvern zombie (bullseye target) #.........# Z   unseen horror zombie (very drained) #.........# #..........The wyvern zombie is severely damaged. _The unseen horror zombie completely misses you. x2  Fire: l) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an unseen horror zombie (almost destroyed, heavily drained, 86% to hit)Diԝ ♣♣ f#fontaine3 the Skirmisher ♣.♣ ♣#DiXSpriggan of Ashenzari **.... .♣.♣♣♣Health: 44/49 =====================--- ,.♣...♣Magic: 14/18 ==================------ ##♣♣.♣._.♣ ♣♣##### AC: 2DiStr: 4 #...♣♣...♣♣....... EV: 21Int: 15 #Z.♣.♣♣♣.♣.♣..#### SH: 0Dex: 22 #Z#♣..♣.♣...####.. XL: 10 Next: 18% Place: Dungeon:8 Di/#@.#♣♣.♣.♣♣#...... Noise: ===------  Time: 6262.3 (0.0) ##..#♣♣♣.♣.......# l) +0 shortbow DiUz#.# #..........# Fire: l) +0 shortbow #..............# Quill Will/2 Bullseye Di|W ################ Diy########### Z   wyvern zombie (bullseye target) #.........# Z   unseen horror zombie (very drained) Diȟa#.........# #..........You shoot an arrow.  DiThe arrow hits the unseen horror zombie.  The unseen horror zombie is almost destroyed.Your projectile teleports!  The arrow hits the wyvern zombie!  The wyvern zombie is almost destroyed.DiDi$The arrow hits the unseen horror zombie.  The unseen horror zombie is almost destroyed.Your projectile teleports!  The arrow hits the wyvern zombie!  The wyvern zombie is almost destroyed.The unseen horror zombie hits you but does no damage.Dif%,3.1 (0.8Di)7_Di,Z _The unseen horror zombie misses you.Di ♣♣ f#fontaine3 the Skirmisher ♣.♣ ♣#Spriggan of Ashenzari **.... .♣.♣♣♣Health: 44/49 =====================--- ,.♣...♣Magic: 14/18 ==================------ ##♣♣.♣._.♣ ♣♣##### AC: 2Str: 4 #...♣♣...♣♣....... EV: 21Int: 15 #Z.♣.♣♣♣.♣.♣..#### SH: 0Dex: 22 #Z#♣..♣.♣...####.. XL: 10 Next: 18% Place: Dungeon:8 #@.#♣♣.♣.♣♣#...... Noise: ===------  Time: 6263.1 (0.0) ##..#♣♣♣.♣.......# l) Di+0 shortbow #.# #..........# Fire: l) +0 shortbow #..............# Quill Will/2 Bullseye  ################ ########### Z   wyvern zombie (bullseye target) #.........# Z   unseen horror zombie (very drained) #.........# #..........The unseen horror zombie hits you but does no damage. _The unseen horror zombie misses you.Fire: l) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an unseen horror zombie (almost destroyed, heavily drained, 86% to hit)Di\# ♣♣ f#fontaine3 the Skirmisher ♣.♣ ♣#Spriggan of Ashenzari **.... .♣.♣♣♣Health: 44/49 =====================--- ,.♣...♣Di#Magic: 14/18 ==================------ ##♣♣.♣._.♣ ♣♣##### AC: 2Str: 4 #...♣♣...♣♣....... EV: 21Int: 15 #Z.♣.♣♣♣.♣.♣..#### SH: 0Dih$gDex: 22 #.#♣..♣.♣...####.. XL: 10 Next: 18% Place: Dungeon:8 #@.#♣♣.♣.♣♣#...... Noise: ===------  Time: 6263.1 (0.0) Di$##..#♣♣♣.♣.......# l) +0 shortbow Di$#.# #..........# Fire: l) +0 shortbow Di$#..............# Quill Will/2 Bullseye  ################Di% ########### Z   wyvern zombie (bullseye target)Di7% #.........# Z   unseen horror zombie (very drained)Di]%6 #.........# Di%?#..........Fire: l) +0 shortbowDi%Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineDi%Aim: an unseen horror zombie (almost destroyed, heavily drained, 86% to hit)  You shoot an arrow.  Di%/The arrow hits the unseen horror zombie!Di/.  You shoot an arrow.  The arrow hits the unseen horror zombie!  You destroy the unseen horror zombie!Di70Your projectile teleports!  The arrow hits the wyvern zombie!  You destroy the wyvern zombie!Di2RDikDi=208 (0.7 Di_DiDiDiDiCDiDiDi}5=Diگ,DiKDiL5==DiްDi_DiU6=DiWDiDiسDiBDi)DieDiԵDiDi#7Di9E===DiDiDiDiQDiIDiDiDiDi/66=DiW DiDi0$ DikJ_You feel your willpower return.Di#8Diƿ2=DiDiwDiDiDiKDiuDiDi:Div#9DiD==DiDi?DigDiDiiDiK7=DiDi}DiDiDiDig9=DiDiDiDivDiPDi9=DiDiDi,DiDiDi##8Di)==DiDiDiPDiDi DiDiDiDicDiDibDiDiDiMDiDi:==Di'Di0DiDiTDiDiDiDiDiDiDi!DirDiDiDiDiDiADiZDi,DipDiDiDiDiDi0DixDiTDiDiBDiDi#DikDi>DiDiDi2DiDiDiMDiDiDiB  #..#######...  #........#...  #.######.#...  #.# #..... Dit #.. ##....  ####. ##  ♣.♣ .# ###. Di[♣♣)♣ f# ## ♣♣@♣ ♣# #---DiB ♣♣.♣.♣♣♣ # Dim♣..♣...♣ #.DiZ ##♣♣.♣._.♣ ♣♣########. #...♣♣...♣♣...........Di  #..♣.♣♣♣.♣.♣... #.#♣..♣.♣...####......Di #..#♣♣.♣.♣♣. ##..#♣♣♣.♣.......#####Di  #### #...# #..#######...# #........#. #.######.#...# #.# #.....# Di'  #.. ##.. ####. ##... ♣.♣ .# ###.. ♣@♣ f# Dib ##. ..♣♣#. Di ♣♣.♣.♣♣♣.♣#  ♣..♣...♣ #.DiD D ##♣♣.♣._.♣ ♣♣########.# #...♣♣...♣♣........... #..♣.♣♣♣.♣.♣..#######.# #.#♣..♣.♣...##### #..#♣♣.♣.♣♣#.....Dir095.2 (31.4)DiG---8 (32.0Di8_Di| _You see here a +0 flail of protection.DiB Di Di DiDiDi): _DiDi,Di Di#Di1  Maurice comes into view. #..#######...## #........#...... #.######.#...## #.# #.....#.. #.. ##....... #####.# ##. ♣♣.♣♣ .# # ♣♣)♣.♣.f# . ♣♣.♣.@.♣♣# #. ♣♣.♣.♣♣♣.♣ ##. ♣..♣...♣♣.♣ #..## ##♣♣.♣._.♣ ♣♣########.### #...♣♣...♣♣.............. #..♣.♣♣♣.♣.♣..#######.#f   Maurice (wand, asleep) #.#♣..♣.♣...####......### #..#♣♣.♣.♣♣#....... Di2F[40m##..#♣♣♣.♣.......########Di517.0 (1.2)Di{616 (1.8 _Di;8_DiCDi0>  #..#...   #.#   #.######.#...##   #.# #.....# Di8?  #.. ##   #####.# ##   ♣♣.♣♣ .# ###   ♣♣)♣.♣.f# ##   ♣♣.♣@..♣♣# #.#   ♣♣.♣.♣♣♣.♣ ##.#   ♣..♣...♣♣.♣ #..   ##♣♣.♣._.♣ ♣♣Di?|#.   #...♣♣...♣♣   #..♣.♣♣♣.♣.♣..#.#   #.#♣..♣.♣...####......   #..#♣♣.♣.♣♣#   ##..#♣♣♣.♣Di @.DiMD3f.DiJ:f)DiKDiK6===8.2 (0.6DiAW; _Maurice shouts!DiW  #### #...   #..#######...#   #........#....   #.######.#...#   #.# #   #..   #####.#.   ♣♣.♣♣ .# #   ♣♣@♣.♣f.##.   ♣♣.♣...♣♣# #.   ♣♣.♣.♣♣♣. ##.   ♣..♣...♣♣.♣ #..   ##♣♣.♣._.♣ ♣♣########.#   #...♣♣...♣♣...........   #..♣.♣♣♣.♣.♣..#######.#    #.#♣..♣.♣...#####    .♣.♣♣#........... fDir].f   Maurice (wand)Di^/---8Dic8_Dif| _You see here a +0 flail of protection.Di4$  #..#######...  #........#...  #.######.# Di$ #.# #.....  #.. ##.... #####.# ## ♣♣.♣♣ .# ### ♣)♣.♣..# ## ♣@♣..f♣♣# # ♣♣♣.♣DiX%y#  ♣..♣...♣♣.♣  ##♣♣.♣._.♣ ♣♣########Di%   #...♣♣...♣♣...........  #..♣.♣♣♣.♣.♣..#######Di%  #.#♣..♣.♣...####......  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Di* G#.....###...#........###.## #. ......##..###........#...## #### ....).....##..............###. .....###...#...#.......##9.0 (4.2 .......#.......#...######.. .#.#.#...................# #. .#...##.....####........#######.# .##..#......####.#............... ###...(.........######....#Di o ......)..........#....#####.....#.........#.### ######......).........#Dir Di Di c _There is a stone staircase leading down here.DiRE3DidMDibDi(d440.0 (1.0 _DizoDi]%9Di     .  ..  ...  ....#####   ........#   ........#   .......@#   .......##   #  ......  ....#  .[.#   #.#   ##     DiR,1.5 (2.5DiWDi]a _You climb downwards.  Found an orb of guile.DiSua _There is a stone staircase leading up here.Di#pDipDirDiuDi #[. .. .. .. .##### .# ∩.# <# 0.0.## .## . .#. #.[.##. #.# ##  ##  DiDiB2.1 (0.6Dil _Found a +0 leather armour. Found Qerituq's Distillery.DiRDi"DiDDi]DirDi,Di7DiDieDiDizDiFDiסDi#DicDiDi]DiDiư........# .........##### ..........# ∩........# .......<# .......## ..## ....# .#.# #.[.##... .. ##.#######  ## Di{.#####.....#∩.#..<#.##.##.# ....#.@.##... ... ##.####### ### Di-4.5 (2.4Diz,5.1 (3.0DiSDis _You see here an orb of guile.DiIDiDi_Di: _Di DiJ Di DiDipDiDiDi/DiDiDirDi!Di`%Di!(Di(Di*Di-Di1Di/2Di;4Di:DiDqWelcome to Qerituq's Distillery! What would you like to do?  a -  112 gold a potion of ambrosia (unknown)b -  112 gold a potion of cancellation (unknown)  c -  112 gold a potion of cancellation (unknown)  d -  42 gold a potion of curing  e -  42 gold a potion of curingf -  70 gold a potion of enlightenment  g -  140 gold a potion of haste  h -  112 gold a potion of heal woundsi -  56 gold a potion of might (unknown)  j -  112 gold a potion of mutation  k -  140 gold a potion of resistance (unknown) You have 465 gold pieces. [Esc] exit[!] buy|examine items[a-k] mark item for purchase [/] sort (type)[A-K] put item on shopping listDiv  a -  112 gold a potion of ambrosia (unknown)  d +  42 gold a potion of curing After the purchase, you will have 423 gold pieces.[Enter] buy marked itemsDiQ  d +  42 gold a potion of curing  e +  42 gold a potion of curing381DiS  e +  42 gold a potion of curing  h +  112 gold a potion of heal wounds269Di Y Purchase items for 196 gold? (y/N)Dij  d -  70 gold a potion of enlightenment-  140haste56might (unknown)  g -  112 gold a potion of mutation-  140resistance (unknown) hDiqk8HDi}DiDiqfontaine3 the Skirmisher......# #.##Spriggan of Ashenzari **...........#[..##Health: 49/49 ========================Di*............#Magic: 18/18 ========================............#AC: 2Str: 4............#EV: 21Int: 15............#####SH: 0Dex: 22................#XL: 10 Next: 20% Place: Dungeon:9.......@........#Noise: ---------  Time: 6348.7 (3.6)...............<#DiNl) +0 shortbow...............##Fire: l) +0 shortbow..............##Quill (.............#............#.#.......#.[.##.........###.#######Diݻ.....# ###Found an orb of guile. DiA_There is a stone staircase leading up here. _Found a +0 leather armour. Found Qerituq's Distillery. _You see here an orb of guile.  DiThere is an entrance to Qerituq's Distillery here.  w - 5 potions of heal wounds (gained 1); c - 3 potions of curing (gained 1)DiA _There is a stone staircase leading up here. _Found a +0 leather armour. Found Qerituq's Distillery. _You see here an orb of guile.  There is an entrance to Qerituq's Distillery here.  w - 5 potions of heal wounds (gained 1); c - 3 potions of curing (gained 1)  c - 4DiDi:e _Thank you for shopping at Qerituq's Distillery!Di׌DirDiSDiDiDi: _DiDiDiDiDiDilDiDi[DiDib##.............#..........#Dip.........#####$........#∩........#.........<#..........##...##Diz ##.(..#50.5 (1.8 ##.....#.# #.......#.[.##... #......###.#######Di #......## ### #Dif#.<... DiDiE,1.1 (2.4DiDi9 _Found a stone staircase leading up.DiTDi{UDiWDi[Div_Dic,DiddDigDihDiiDikDioDiXt ##...#...#...#####...$...#Dit...∩........#....<#....##....## ##.@......# ##...#.#Diu #.......#.[.##... #......###.####### #......## ### .......##Di;u ........< ..........Div 2.9 (1.8  Ashenzari invites you to partake of a vision and a curse of elements and rangedDiw%combat.Di/  --more--Di _3.9 (2 _m - a throwing netDi Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% G - Curse Item(Boost: Elem/Range)0%  H - Shatter the ChainsCursed item0% [?] toggle between ability selection and description.Di  Curse Item Curses a chosen equipped item, binding it to the wearer until the curse and the item both are broken. Cursed items can no longer be enchanted or modified. If you bind an item with this curse Ashenzari will enhance the following skills:Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. Ranged Combat: Ranged Weapons and Throwing. Range: N/A This ability costs: nothing.Dio Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0%  G - Curse Item(Boost: Elem/Range) 0%   H - Shatter the ChainsCursed item0% [?] toggle between ability selection and description.Di@DigDi##.............#fontaine3 the Skirmisher...................#Spriggan of Ashenzari **.......................##### Health: 49/49 ========================...$...................# Magic: 18/18 ========================..............∩........# AC: 2Str: 4......................<# EV: 21Int: 15......................## SH: 0Dex: 22.....................## XL: 10 Next: 20% Place: Dungeon:9##.@.............#Noise: ---------  Time: 6353.9 (0.0)##............#.#Dil) +0 shortbow#.......#.[.##... Fire: l) +0 shortbow#......###.####### Quill #......## ###.......##........<..........  c - 4 potions of curing (gained 1) DiiV_Thank you for shopping at Qerituq's Distillery! _Found a stone staircase leading up.  Ashenzari invites you to partake of a vision and a curse of elements and ranged_combat. _m - a throwing netDiP  Okay, then.DiDiP Di(_DiXIDi+[Di ^j  You encounter a killer bee.DiQd ##.####.#.# .###Did$..∩...<..#.......@....##Die....###.....#y#......#.#Di2eV #.......#.[.##... #......###.###### #......## ###Di_ey   killer bee (asleep) .......## ........<Die2..........Di0mDip34.5 (0.6 _DisDiuDiA    ....###........  ...............  ............... ....$.......... ...............∩ ...............< ............... Di H.......@....... ....###........  y ##.......  #.......#.[ #......# #......## ###  .......##  ........<   Di    ....###........  ...............  Di_ X............... ....$.......... ...............∩ ...............< ............... .......@....... ....###........  y ##.......  #.......#.[Diܘ  #......# #......## ###  .......## ........< Diԟ Di Di Di a _A killer bee is nearby!DiL| ))))))y  DiGw  You shoot an arrow. The arrow hits the killer bee!  The killer bee buzzes angrily.Di y.  The killer bee is heavily wounded.Diək yYou hear a shout! x2Diբx.....y 2 killer bees (1 wandering)Di6===5.3 (0.8DiDiD[ _You encounter a killer bee.Di )))))You shoot an arrow. The arrow hits the killer bee!Dim  The killer bee is almost dead.Di8 <.yDi *yDi 8Di 9.yDi5 ...y 3 killer bees (2 wandering)6.0 (0.7 _You encounter a killer bee.Dii .  You shoot an arrow. The arrow hits the killer bee!Di_)))yy 2 killer bees (Di5C.yDi.Di#a...   killer beeDi(218 (0.8Di-Di0N _You kill the killer bee!DiLg##.# ....###.# .# .#....$.#.DiM∩.#.<#.#.## ..y.###...# . ##.#.# #.#.[.##... #......###.##......## ### ...DiN]........< DiOA.yDi|WDi-X6---7.4 (0.6Di]Di_Dig##.# ....###.# .# .##### ....$.# .Dih3∩.# .<# .## .## ...y###.# . ##.#.# #.#.[.##... #......## ### ... Diqi Dik6y.DiFn<.yDi2vDihwC---8.0DiN}DiCDi ##.# ....###.# .# .Di9 ##### ....$.# .∩.# .<# .## .....y.## ....###.# . ##.Di #.# #.#.[.##... #......###.#......## ### .... .yDi Di %6Di& Di( Di 4)))))))Dib .yYou shoot an arrow. The arrow barely misses the killer bee.Di |....y..yDiث 6===9.4 (0.8Di DiO 4 _The killer bee buzzes angrily.Di ))You shoot an arrow. The arrow hits the killer bee.Dim @.yDi 9.yDi Di (60.2Di Di 8 _The killer bee is lightly wounded.Di|  You shoot an arrow. The arrow hits the killer bee.Di yThe killer bee is moderately wounded.DiqUy 2 killer bees (1 wandering)Di\*9 (0.7DiDiH[ _The killer bee completely misses you.DiW  You shoot an arrow. The arrow hits the killer bee.Di  .yThe killer bee is heavily wounded..y1.6DiDi  _The killer bee closely misses you. The killer bee barely misses you.DiӺ))))y  The killer bee is heavily wounded. _The killer bee closely misses you. The killer bee barely misses you.  You shoot an arrow.  The arrow closely misses the killer bee.  The arrow hits the killer bee.  The killer bee buzzes angrily.Di= .yThe killer bee is moderately wounded.The killer bee is struck by your quills.DiC@..yDiTD'2.3DiHDivKC _The killer bee stings you but does no damage.Di )))))))You shoot an arrow.  The arrow closely misses the killer bee.Di .yThe arrow completely misses the killer bee.DiҔ9.yDiD.....yyDit,3.1 (0.8DiDi+[ _The killer bee closely misses you. x2Di )You shoot an arrow.  The arrow completely misses the killer bee.The arrow hits the killer bee.Dis y.  The killer bee is severely wounded.y9DiC{ q _The killer bee completely misses you.DidR ##.# ....###.# .# .##### ....$.# .∩.# .<# .y.## .y.## ....###.# . ##.#.# #.DinS o#.[.##... #......###.##......## ### Di|T ;.yDiT =.yDi1^ Di^ 5--4.5 (0.6Die Dig W _The killer bee barely misses you.Di;.##.# ....###.# .# .##### ....$.# .∩.# .Di.<# .y.## .y.## ....###.# . ##.#.# #.#.[.##... #......###.##Di?/######......## ### . Di1E.yDi2v.yDi@;Di;Q---5.1DiBDiDDi9i .  You shoot an arrow. The arrow hits the killer bee!DiV   killer beeDi]  You kill the killer bee!Di<2===8 (0.7Di#DiP _The killer bee misses you.Die  You shoot an arrow. The arrow hits the killer bee.DiÛm  The killer bee is almost dead.Di'6.5DiDi _The killer bee completely misses you. The killer bee misses you.Dig .  You shoot an arrow. The arrow hits the killer bee!Di(DimDiw 47.2 _You kill the killer bee!Di' _Your base Ranged Weapons skill increases to level 12!Di DiX Di DiF H _No target in view!Di$DiDiiDi Die  You encounter a troll.Di ##[..## ##.# ....###.# .#  ....##### ....$..# ∩..# .<# ..## ....T...##Di) ....#...#.#......#.# #.......#.[.##... #......###.#######T   troll (wandering) #......## ### .......## <Di&0Di =Di%;---8 (0.6 _Di(Di*Di [..##  ##............#  ....###.............#  ....................#  ...................  ....$..............  ...............∩...Di  .......................<#  ...........@.......  ....T.................##  ....###...............#  . ##............#.#  #.......#.[.##...  #......###.#  #......## ###  .......## <Die1 [..##  ##............#  ....###.............#  ....................#  ...................  ....$..............  ...............∩...  .......................<#  Dii...........@.......  ....T.................##  ....###...............#  . ##............#.#  #.......#.[. #......###.#  #......## ### .......## <DiDi9---DiֿDiP\ _A troll is nearby!Di ))))))You shoot an arrow. The arrow hits the troll.DiOA.TDi5-.....Di6===8.6 (0.8DiDi(3 _The troll is lightly wounded.Di@))))))))))Di[Az....T.....9.3 (0.7DiVHDi}Jm _You shoot an arrow. The arrow closely misses the troll.DiD R  Casting: Dimensional Bullseye (dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Di< .TYou beckon some vexing sprites to accompany your attacks.Di z FYou feel your willpower being sapped.Di pF   rock fish (wandering)DiM 6----70.3 (1.0Will/2 Jinx Di. Diθ Z _You encounter a rock fish.DiR ))))You shoot an arrow. The arrow hits the troll.Di;*DiƩ T.  The troll is lightly wounded.  A giggling sprite leaps out and smacks the troll with its own claw.Di |.... (drained)Di 4=1.0 (0.7DiI Di ` _The troll is moderately wounded.Di6  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Di #.......#[..##  fontaine3 the Skirmisher ##............#  Spriggan of Ashenzari **.... ....###.............#  Health: 49/49 ======================== ....................#  Magic: 12/18 ================-------- ....................#####  AC: 2Str: 4 ....$...................#  EV: 21Int: 15 DiM...............∩........#  SH: 0Dex: 22 .......................<#  XL: 10 Next: 24% Place: Dungeon:9 ....F..T...@...........##  Noise: ===------  Time: 6371.0 (0.0) ......................##  l) +0 shortbow ....###...............#  Fire: l) +0 shortbow . ##............#.#  Quill Will/2 Jinx  Di>E#.......#.[.##...  #......###.#######  T   troll (drained) #......## ###  F   rock fish (wandering) .......## ........<Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Dimensional Bullseye (dangerous; 9% risk of failure)  Press: ? - help, Dir - move targetDiAim: a troll (moderately wounded, lightly drained, chance to call a sprite on  attack: 62%)DiZ T*Di-0*..Di3*...Di(0@..Di7*@Di)-*.Diu-*.Di:*T.Di!-*.Di F.  Aim: a rock fish (wandering, hasn't noticed you, chance to call a sprite on  attack: 56%)Di  #.......#[..##  fontaine3 the Skirmisher ##............#  Spriggan of Ashenzari **.... ....###.............#  Health: 49/49 ======================== ....................#  Magic: 12/18 ================-------- ....................#####  AC: 2Str: 4 ....$...................#  EV: 21Int: 15 ...............∩........#  SH: 0Dex: 22 ....F..................<#  XL: 10 Next: 24% Place: Dungeon:9 .......T...@...........##  Noise: ===------  Time: 6371.0 (0.0) ......................## Di  l) +0 shortbow ....###...............#  Fire: l) +0 shortbow . ##............#.#  Quill Will/2 Jinx  #.......#.[.##...  #......###.#######  T   troll (drained) #......## ###  F   rock fish (wandering) .......## ........<Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Dimensional Bullseye (dangerous; 9% risk of failure)  Press: ? - help, Dir - move targetAim: a rock fish (wandering, hasn't noticed you, chance to call a sprite on  attack: 56%)Di >.TDi  [..##  ##  ....###          <#    Di   ....###  . ##  ## ####.#   ## ### , bullseye target) ## <Did j2.0 (1Bullseye Jinx Di DiR c _You create a dimensional link between your ranged weaponry and the rock fish.Di#.......#[..##fontaine3 the Skirmisher##............#Spriggan of Ashenzari **........###.............#Health: 49/49 ========================....................#Magic: 12/18 ================--------Di`....................#####AC: 2Str: 4....$...................#EV: 21Int: 15...............∩........#SH: 0Dex: 22....F***...............<#XL: 10 Next: 24% Place: Dungeon:9........T**@...........##Noise: ===------  Time: 6372.0 (0.0)......................##Dil) +0 shortbow....###...............#Fire: l) +0 shortbow. ##............#.#Quill Will/2 Bullseye Jinx #.......#.[.##...#......###.#######T   troll (drained)#......## ###F   rock fish (wandering, bullseye target)Dij.......##........< _You create a dimensional link between your ranged weaponry and the rock fish.  Fire: l) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rock fish (wandering, targeted by your dimensional bullseye, hasn't  noticed you, chance to call a sprite on attack: 56%, 86% to hit)Dip S F.DirM....*Di9..DiqB.TAim: a troll (lightly wounded, lightly drained, chance to call a sprite on  attack: 62%, 73% to hit)DiI|#.......#[..##fontaine3 the Skirmisher##............#Spriggan of Ashenzari **........###.............#Health: 49/49 ========================....................#Magic: 12/18 ================--------....................#####AC: 2Str: 4....$...................#EV: 21Di}Int: 15...............∩........#SH: 0Dex: 22....F..................<#XL: 10 Next: 24% Place: Dungeon:9....)))))))@...........##Noise: ===------  Time: 6372.0 (0.0)......................##l) +0 shortbow....###...............#Di|}Fire: l) +0 shortbow. ##............#.#Quill Will/2 Bullseye Jinx #.......#.[.##...#......###.#######Di~T   troll (drained)#......## ###F   rock fish (bullseye target).......##........<Aim: a troll (lightly wounded, lightly drained, chance to call a sprite on  attack: 62%, 73% to hit)  You shoot an arrow. The arrow barely misses the troll.Your projectile teleports!  Di2~EThe arrow hits the rock fish.  The rock fish is lightly wounded.Di5:*Di.Fattack: 62%, 73% to hit)  You shoot an arrow. The arrow barely misses the troll.r projectile teleports!  The arrow hits the rock fish.rock fish is lightly wounded.  A giggling sprite leaps out and makes the troll trip over its own feet.Dio  The troll is moderately wounded.Di x.F..T..x   Erica (constriction, wandering)T   troll (very drained)F   rock fish (bullseye target)  You encounter Erica the Fiery-Tempered. She is wielding a +2 scimitar offlaming and wearing a ring of magical power.Di/  --more--DiS7Di7@.TDi@Di|W 7 (0.7 _Di| R  Casting: Dimensional Bullseye (dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.DiZA#.......#[..##fontaine3 the Skirmisher##............#Spriggan of Ashenzari **........###.............#Health: 49/49 ========================....................#Magic: 8/18==========--------------....................#####AC: 2Str: 4....$...................#EV: 21Int: 15...............∩........#SH: 0Dex: 22....x..................<#XL: 10 Next: 24% Place: Dungeon:9.....F...T.@...........##Noise: ===------  Time: 6372.7 (0.0)......................##Dil) +0 shortbow....###...............#Fire: l) +0 shortbow. ##............#.#Quill Will/2 Bullseye Jinx #.......#.[.##...#......###.#######x   Erica (constriction, wandering)#......## ###T   troll (very drained).......##F   rock fish (bullseye target)........<You encounter Erica the Fiery-Tempered. She is wielding a +2 scimitar of _flaming and wearing a ring of magical power.Casting: Dimensional Bullseye (dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 9% risk of failure)  Press: ? - help, Dir - look around, f - activateDic#.......#[..##fontaine3 the Skirmisher##............#Spriggan of Ashenzari **........###.............#Health: 49/49 ========================....................#Magic: 8/18==========--------------....................#####AC: 2Str: 4....$...................#EV: 21Int: 15Did...............∩........#SH: 0Dex: 22....x..................<#XL: 10 Next: 24% Place: Dungeon:9....F....T.@...........##Noise: ===------  Time: 6372.7 (0.0)......................##l) +0 shortbow....###...............#Fire: l) +0 shortbow. ##............#.#Quill Will/2 Bullseye Jinx #.......#.[.##...#......###.#######Did x   Erica (constriction, wandering)#......## ###T   troll (very drained).......##F   rock fish (bullseye target)Di*e........< _flaming and wearing a ring of magical power.DieCasting: Dimensional Bullseye (dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 9% risk of failure)  Press: ? - help, Dir - look around, f - activateErica looks frightened! The troll looks frightened!DiKf/T.DipPfleeing)Tfleeing, very drained)Ffleeing, bullseye target)  Casting: Dimensional Bullseye (dangerous; 9% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.asting: Cause Fear (dangerous; 9% risk of failure)  Press: ? - help, Dir - look around, f - activate  DiqTErica looks frightened! The troll looks frightened!  The rock fishDiv8*Di/ invisible, fleei…)Erica mumbles some strange words.Di:xDiћ*3.7 (1DiDi? _Erica flickers and vanishes for a moment.Di ))TF _Erica flickers and vanishes for a moment.  You shoot an arrow. The arrow hits the troll!  Your attack snaps the troll out of its fear.  The troll is heavily wounded.  Your projectile teleports! The arrow hits the rock fish.  Your attack snaps the rock fish out of its fear.Di(:*Di  * very drained, bullseye tar…)The rock fish is lightly wounded.  A giggling sprite leaps out and makes the rock fish trip over its own tail.Di  .FThe rock fish is heavily wounded.A giggling sprite leaps out and insults the troll's ancestors.  The troll is severely wounded.Dix`T.. Di!74.4 (0.7DiDiYi _The jinxing sprites lose interest in you.Di- ))))) You shoot an arrow. The arrow barely misses the troll.The arrow hits the rock fish.Dirs.Dit@.TDiQ|ax...T.T   troll (very drained)F   rock fish (very drained, bullseye tar…)Di|^9==5.1Di^Di߅b _The rock fish is severely wounded.Dia- .  You shoot an arrow. The arrow hits the troll!  The troll is almost dead.Your projectile teleports! The arrow hits the rock fish.DiT2S) Diȴ:.TDiDi858DiDi M _You kill the rock fish!Dipb .  You shoot an arrow. The arrow hits the troll!Di!v(Dir FYou kill the troll!Di1 pF   rock fish (wandering)Di/ 0316.5Di| DiP Z _You encounter a rock fish.Di ))))))F  You shoot an arrow. The arrow hits the rock fish.Di/ @.FDi7 C.....Di:8 '7.2Di> DiA 7 _The rock fish is lightly wounded.Di )))))You shoot an arrow.  The arrow hits the rock fish but does no damage.Di{} v DThe rock fish is lightly wounded.DiT .....D   acid dragon (wandering)F   rock fishDi׃ @==9Di Diċ ] _You encounter an acid dragon.Di&K )))))You shoot an arrow.  The arrow hits the rock fish but does no damage.Di @.FDi ;.DDiP D....Di ,8.7 (0.8DiL Di 7 _The rock fish is lightly wounded.Diq )))) You shoot an arrow. The arrow hits the rock fish!Di .FThe rock fish is heavily wounded.Di$D.F...DDi%,9.4 (0.7Di,Di.> _The acid dragon roars! You hear a shout!Dif .  You shoot an arrow. The arrow hits the rock fish!Di=)))Di+<.DDi{4C...DiQ85280.2 (0.8Di?Di BM _You kill the rock fish!Di g )))))))You shoot an arrow.Di>@.DDid...D...Di'1.0Di^Di֞^ _The arrow barely misses the acid dragon.Di  ))) You shoot an arrow. The arrow hits the acid dragon!Diբ<.DDi.0..Di]10/18=7 (0.7DiNDic _The acid dragon is heavily wounded.Dih ))You shoot an arrow.  The arrow hits the acid dragon but does no damage.Di)9..Di'2.4DiDisc _The acid dragon is heavily wounded.DiLg )))))))You shoot an arrow.Di0@.DDi,8d.....D.Di9'3.1DiI?DidB_ _The arrow closely misses the acid dragon.Di+ )You shoot an arrow. The arrow hits the acid dragon.Di .(catching breath)The acid dragon is heavily wounded.Di *******The acid dragon spits acid at you.Di.@.....======8DiDijT _The splash of acid misses you.Dip ) You shoot an arrow. The arrow hits the acid dragon!Di[<.DDiGDi#=Di(W===---4.5Di<Did _The acid dragon is severely wounded.Di r  You shoot an arrow.  The arrow hits the acid dragon but does no damage.Di Di! C---5.2Diַ Di d _The acid dragon is severely wounded.Di9] †You shoot an arrow. The arrow hits the acid dragon!Di` (DiD Di -59Di Di O _You kill the acid dragon!Di͠ 3Di Di H _No target in view!Di Di Di Di H _No target in view!Di$Di%Di,Di0/H _No target in view!Di4Di4Di <Di>H _No target in view!Dim; #.#[..## ##.# ....###.# .# Di.##### ....$.# ....∩.# .<# .....## ..## ....###.# . ##.#.#Diq #.#.[.##... #......###.# #......## ### Dia .......##  .<DixDi=---6.5 (0.6 _DiDity _You see here an acid dragon corpse.Di #.#[..##.# ##.# ....###.# .# .##### ....$.# Di.∩.# .<# ...@†.## .## ....###.# . ##.#.# DiY #.#.[.##... #......###.#  #......## ###Di .......##  .<DiDiJ---7.1 _DiDiDi #.#[..##.# ##.# ....###.# .# .##### ....$DiY.# .∩.# .<# ..@.†.## .## ....###.# .W ##.#.# #.#.[.##... #......###.# W   shadowghast (wandering)  #......## ###  .......##  .<Di9W.Dir=Di[U1=7DiRDi\ _You encounter a shadowghast.Di#t #.#[..##.# ##.# ....###.# .# . ....$. .∩. .< .@..†. .## ..W.###.# ... ##.#.#. #.#.[.##... #......###. #......## ### .......##  .<DiI-DiI.'8.3DiZ4Di6DizA t ))))You shoot an arrow.Di s ....  The arrow hits the shadowghast but does no damage.Di ;*Di (invisible)The shadowghast slips into darkness.Di-9WDi$.6===9.0 (0.7Di5Di7I _The shadowghast flickers and vanishes for a moment.Di ))))You shoot an arrow. The arrow hits the shadowghast.Di)VA.WDiY]0...Di^*8 (0.8Di#dDif9 _The shadowghast is lightly damaged.Di )))))))You shoot an arrow.Di&#9W.Di*>.......Di+D=90.6Dio2Di4^ _The arrow barely misses the shadowghast.DiTs )) You shoot an arrow. The arrow hits the shadowghast!Di8W.Di&..Di,1.3 (0.7DiDif _The shadowghast is moderately damaged.Di3#.#[..## ...# ##.# ....###.# .# .#....$.#.∩.#.<#.....W..@.†.#.## Di4....###.# ... ##.#.# . #.##......###.##.... Di<.WDisDi4---9 (0.6Di0Di*Di ) You shoot an arrow. The arrow hits the shadowghast!Di] @.WDi+e Die 6===2.6 (0.7Dik Dim d _The shadowghast is severely damaged.DiS  You shoot an arrow. The arrow hits the shadowghast.Di % The shadowghast is almost destroyed.6--3.3 _The shadowghast claws you.DiX  You shoot an arrow. The arrow hits the shadowghast.DiDivX2==4.0DiDi~ Di^_The shadowghast is almost destroyed.Dir  You shoot an arrow.  The arrow hits the shadowghast but does no damage.Divjs  The shadowghast is almost destroyed.Dio8*DiCD (invisible)The shadowghast slips into darkness.Din8WDiG%7DiDikI _The shadowghast flickers and vanishes for a moment.DiX  You shoot an arrow. The arrow hits the shadowghast.Din The shadowghast is almost destroyed.DioV5--5.4DisDiGu0 _The shadowghast claws you.DiM .You shoot an arrow. The arrow hits the shadowghast.Di(DiDic/96.1DiDibR _You destroy the shadowghast!Di"3DiDiʭH _No target in view!Di[DiDi/DiJ Di:_No target in view!Di% Di7& Di) Dic+ H _No target in view!Di nM # #.##  .. #[..## ##### .####$.∩..@..<...†.##...Di #..###..... ##............#.#......##Di% Di& v6==---7 (0.6 _Di+ Di- Dix_M ###.##  .. #[..## ##### .####$Di.∩.....<...†.##...#....###...............#......##Di6DiđN---7.3DiDi9 DiQ_You feel your willpower return.Di)I.. #......###.##.. #.#[..## ...# ##.# ....###.# .# . ....$. Dii*/.∩. .< ....†. .## ....###.# ...# ##.....#.# ... #.#.[.##...$. #......###.  #......## ###Di4Di4%9Di:Di<+ _Found 18 gold pieces.Di. #......###.##. #.#[..##.# ##.#.###.#.#..$.∩.....†...###.#Di.# ##......#.#. #.#.[.##.$. #......###.  #......## ###DiRDi '8.5Dil%Di&Dil {.. #......###.##. #.#[..##.# ##.#.###.#^.#..$>.∩....†..###..# ##.#.. #.#.[.##.$.. #......###.  #......## ###Diy =9.1Di~} Di ; _Found a stone staircase leading down.Di . #......###.##. #.#[..##.# ##.#.###.#.^.#..$.>.∩....†Di+ .###.# ##.#. #.#.[.##.$.. #......###.  #......## ###Di Di %7Di Di DiVM .. ......###.##  ##[..## ##......###^.#..>∩.......†........................Di0...$..... DiDi7=3=400.3DiDiC @1.3 (1Di$Di'? _You now have 279 gold pieces (gained 10).Di8mDinDiAoDi;sDiv,Di yDiyDi{Di~Dig8==DiDikDiDi#DiDiDiDiDiy9=4=DiDi[1 _HP restored.DiȓDiDi9,Di9DiɜDiDi+Di4Di͡K==DiDiݦe  You encounter a troll.DiTT   troll (wandering)Di.10.0)DiDi,22.3 (11 _Di?DiDi ))))))TYou shoot an arrow. The arrow hits the troll.  The troll shouts!Di+]@.TDid#.....Didi5=====3.0 (0.7)DikDim3 _The troll is lightly wounded.DiX4)))))))Din>.TDiD..T....Di}%7Di _You shoot an arrow. The arrow closely misses the troll.DiS4)))))))Dih>.TDioD...T...Diq,4.5 (0.8DiwDi3zl _You shoot an arrow. The arrow barely misses the troll.Di )))You shoot an arrow.  The arrow hits the troll but does no damage.Di* (...Di+ ,5.2 (0.7Di2 DiG5 3 _The troll is lightly wounded.Di6 ))) You shoot an arrow. The arrow hits the troll!Di÷ @.TDie ..Di I==6.0 (0.8Di Di ` _The troll is moderately wounded.DiSC~...... ........ #......###.## ...... #.#[..## ......# ##.# .###.# .^.# .#....T..>.∩......†...###.Di[D......# ##.#....... #.#.[.##.DiEy...$.. #......###.#DiF=.TDiN8 DiN4---6 (0.6DiTDiVDik...... .....#...... #......###.## ...... #.#[..## ......# ##.# .###.# .^.# .#.....T..>.∩......†..#.Di###.#......# ##.#.#...... #.#.[.##....$.. #......###.#DiDiC---7.2DiDi\Dir...... .....#...... #......###.## ...... #.#[..## ......# ##.# .###.# .^.# .#.....T..>.∩..<....†.#.Di#.###.# ......# ##....... #.#.[.##....$.. #......###.#Di>.TDiDi%8DiDiDi5 ]...... ......## ...... #......###.## ...... #.#[..## ......# ##.# .###.# .^.# .#......T.#Di5 .>.∩.#.<#....†.#..###.# ......# ##.Di6 ...... #.#...$.. #......###.#Di> DiX? '8.4DiE DiF Diy +...... ......## ...... #......###.## ...... #.#[..## ......# ##.# .###.# .^.# .##### ......T.# .>.∩.# .Diz j<# ....†.## ..###.# ......# ##....... #.#. Di| >.TDi Di '9.0Dit Di3 Di ...... ......## ...... #......###.## ...... #.#[..## ......# ##.# .###.# Di .^.# .##### .T.# .>.∩.# .<# ....†.## ..###.# ......# ##...#.# Di >.TDi% Di S6=6Di Di* Di $...... ......## ##...... #......###.## ...... #.#[..## ......# ##.# .###.# .^.# .##### DiD .T.# .>.∩.# .<# ....†.## ....##.###.# ......# ##.Di} .#.#...... #.#.[.##... DiA Di (20.2Diu DiI DiL...... ......## ##  ...... #......###.##  ...... #.#[..##  ......# ##.#  .###.#  DiM>.^.#  .#####  .T.#  .>.∩.#  .<#  ....†.##  ...##  .###.#  ......# ##.#.#  ...... #.#.[.##... DiP>.TDiYDiZ%8DiaDicDiM ...... ......## ## ...... #......###.## ...... #.#[..## ......# ##.# .###.# .^.# .##### .T.# .>.∩.# .DiN<# ....†.## ..## .###.# ......# ##.#.# ...... #.#.[.##... DiWDiQX'1.4Di^Di`Di\H  Casting: Cause Fear (dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Di .TYou beckon some vexing sprites to accompany your attacks.Di\Di,4---==2.4 (1.0Will/2 Jinx DiDi*; _You feel your willpower being sapped.Di ))))) You shoot an arrow. The arrow hits the troll!Di :*Didg .TThe troll is moderately wounded.A giggling sprite leaps out and doodles on the troll's face.Dil _....(drained)Dium 4=3.1 (0.7Di6s Dit ] _The troll is heavily wounded.Di\}~ ))))You shoot an arrow. The arrow hits the troll.Di`:*DiB .TThe troll is heavily wounded.A giggling sprite leaps out and smacks the troll with its own claw.Diu... very drained)Di%8DiDi^ _The troll is severely wounded.DiT} )))You shoot an arrow. The arrow hits the troll!Diw:*DiI .TThe troll is severely wounded.A giggling sprite leaps out and doodles on the troll's face.DihRK.. Di#S,4.6 (0.8DijZDi\Y _The troll is almost dead.Di0n| ))You shoot an arrow. The arrow hits the troll.Di:*DiX# T..  The troll is almost dead.A giggling sprite leaps out and insults the troll's ancestors.  The troll is almost dead.Dib5==-5.4DiDii _The jinxing sprites lose interest in you.Dimb .  You shoot an arrow. The arrow hits the troll!Di<))Di..Dix 456.1 (0.7 _You kill the troll!Di}Dii _Your Fighting skill increases to level 4!DiDiDiЬDiOH _No target in view!DiDiDi DiFH _No target in view!Di Di0 Di^ Di H _No target in view!Di.W DiX Dil] Di` H _No target in view!Di DiG Di Dik Di : _Di Di DiI Di P==Di Di nDi 6=Di ,Di DiZ ,Di Di Dil Di+ Di Di 9=DiT! Di$ ,Di$% Di' Div' K7=Dit( Di+ Di6, Di- Di1 Di=2 Di3 Di5 ,Di6 Di8 O=Di9 Dis; Di; Di< Di.@ Di@ E8==DiA DiD 4 _Magic restored.DiE DiE DiG DiH DiI Di1L DiL DiM DinP P==DiQ DiU DiV (DiW Di\ n _You feel your willpower return.Di` Di` Difb Dief Dii Di?j Dibk Dil Din Dio Dip Diat h  You see here an acid dragon corpse.Div Diw  _Dix Diz Di{ DiG| Di| Di} Di Di& Di" Di\ Di DiX Di7 DiQ Dir DiΈ Di' Di Di/ Di Di֋ Di Diu ,DiC DiS Di| DiȖ DiS DiH DiL Di Di Di] Di ,Di DiП Di Di Dip Di ,DiV Di N _You now have 297 gold pieces (gained 18).Di DiZ Di Di Di4 Di DiӮ Diǯ Di ,Di> DiD Diص DiA Di Di Di7 Di Di Di Di1 Di Di Di\ Di Di_ Di Di\ Dif Di Di, Did DiU Di Di Di' Di ,Di Di? Di( Di Di Di> Di~ ,Di Di Di DiK Di N _You now have 316 gold pieces (gained 19).Di& Di Di2 Di Di f  You encounter a hornet.Di #...............<# #........... #...........# ............## ...........## ..........##  Di .....#.......##  ..###.....##  ##.@.## --- ##.##  .##  .#  y# .# y   hornet (asleep) .# .# Di[ 067.3 (41.2)Did N---9 (41.8 _Di Dii Di .<#  #.................  #.................#  ..................##  .................##  Di..........##  .....#.......##  ..###.....##  ##.@.##  ##.## .## .# y#DiO] .# .# .#Di .<#  #.................  #.................#  ..................##  .................##  ..........##  .....#.......##  Di..###.....##  ##.@.##  ##.## .## .# y# .# .# .# DiDi޲Di8Diܺ] _A hornet is nearby!Di0  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Di^  You beckon some vexing sprites to accompany your attacks.Di6---==8.9 (1.0)Will/2 Jinx DiDi; _You feel your willpower being sapped.Di )))yYou shoot an arrow.Di?;y.DibH...DiI4=9.6 (0.7DiPODi[RC _The arrow hits the hornet but does no damage.Di E)))DiR 9y.Di &.Di (70.3Dio% Di( m _You shoot an arrow. The arrow barely misses the hornet.Di  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Di #...............<#fontaine3 the Skirmisher#.................Spriggan of Ashenzari **....#.................#Health: 49/49 ========================..................##Magic: 12/18 ================--------.................##AC: 2Str: 4................##EV: 21Int: 15.....#.......##DiSH: 0Dex: 22..###.....##XL: 10 Next: 45% Place: Dungeon:9##.@.##Noise: ===------  Time: 6470.3 (0.0)##.##l) +0 shortbowy##Fire: l) +0 shortbow.#Quill Will/2 Jinx .#.#y   hornet.#.# _The arrow hits the hornet but does no damage. _You shoot an arrow. The arrow barely misses the hornet.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Di)Casting: Cause Fear (dangerous; 9% risk of failure)  Press: ? - help, Dir - look around, f - activateDi#...............<#fontaine3 the Skirmisher#.................Spriggan of Ashenzari **....#.................#Health: 49/49 ========================..................##Magic: 12/18 ================--------.................##AC: 2Str: 4Dio................##EV: 21Int: 15.....#.......##SH: 0Dex: 22..###.....##XL: 10 Next: 45% Place: Dungeon:9##.@.##Noise: ===------  Time: 6470.3 (0.0)##y##l) +0 shortbow.##Fire: l) +0 shortbow.#Quill Will/2 Jinx .#.#y   hornet.#.# _The arrow hits the hornet but does no damage. _You shoot an arrow. The arrow barely misses the hornet.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 9%in39;49m risk of failure)  Press: ? - help, Dir - look around, f - activateDi _You shoot an arrow. The arrow barely misses the hornet.Jinxbite (safe; 1%  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 9% risk of failure)  Press: ? - help, Dir - look around, f - activateYou miscast Cause Fear. Nothing appears to happen.DiLbContam: 13% --1.3 (1Di%DiWS _The hornet barely misses you.Di$~}  You shoot an arrow. The arrow hits the hornet!Di   The hornet is moderately wounded.The hornet stings you.Di 4---==2.0 (0.7Slow Quill Will/2 Jinx DiDi\ _You feel yourself slow down.Di2)Di^ yYou shoot an arrow. The arrow closely misses the hornet.You feel yourself speed up.The hornet stings you.DiS0====-----3.1 (1.1Pois Quill Will/2 Jinx DidDiG _You are poisoned. You feel yourself slow down.Dim  You shoot an arrow.  The arrow hits the hornet but does no damage.Diț;*DiIsy(drained)  The arrow hits the hornet but does no damage.  The hornet is moderately wounded.  A giggling sprite leaps out and makes the hornet trip over its own legs.  The hornet is moderately wounded.You feel very sick.Dit37---3=4.2DizDiՆ _The hornet misses you. The hornet closely misses you.DiV2)Di% yYou shoot an arrow. The arrow closely misses the hornet.You feel yourself speed up.DiJ'q6--5.4 (1.2Di-Di0i _You feel sick. The hornet completely misses you. x2DiћS  You shoot an arrow. The arrow hits the hornet!Di&  The hornet is heavily wounded.The hornet stings you!Di{(29==----6.1 (0.7Slow Pois Quill Will/2 Jinx Di-Di0\ _You feel yourself slow down.DiX2)DimG yYou shoot an arrow. The arrow misses the hornet. You feel sick.  The hornet seems less drained. The hornet stings you!  You are more poisoned.Din15=======----------7.1 (1.0Pois DisDiUvk _You feel as though you will be slow longer.Di,Di-=-------DiR2Di5^ _You are too injured to fight recklessly!Di~   .<#  #.................  #.................#  ..................##  .................##  ..........##  Di y.....#.......##  ..###.....##  ##.@.##  ##y## .## .# .# .# .# .#You feel better. The hornet stings you. You suddenly lose the ability to move!  The hornet completely misses you. The hornet stings you.Di  6=======  4 0+0 shortbowYou feel as though you will be slow longer.Di) /  --more--Di8l =--8.6 (1.5Para Slow _Di}r Di'x ............................................#.............#..........##.......##.....##.@.###y##Dix R.##.#.#.#.#.#Di!L H............................................#.............#..........##.......##.....##.@.###y##.##.#.#.#.#.#DiT =  The hornet stings you.  * * * LOW HITPOINT WARNING * * * 1--8% --You feel as though you will be slow longer.DiZ` /  --more--DijB5 9.6 (2 _DiHDiPF............................................#.............#..........##.......##.....##.@.###y##.##.#.#.#.#.#Di#H............................................#.............#..........##.......##.....##.@.###y##.##.#.#.#.#.#Dif, .<#  #.................  #.................#  ..................##  .................##  ..........##  Di-.....#.......##  ..###.....##  ##.@.##  ##y## .## .# .# .# .# .#  * * * LOW HITPOINT WARNING * * * _You feel as though you will be slow longer.  The hornet barely misses you. The hornet stings you!  * * * LOW HITPOINT WARNING * * *Di-BYou are lethally poisoned!  Dim/^4/49 =------4=21 680.6 (3+0 shortbowSlow PoisDi4Di6R _You can act again.Di  .<#  #.................  #.................#  ..................##  .................##  ..........##  .....#.......##  ..###.....##  ##.@.##  ##y## .## .# .# Dif.# .# .#You feel much better.  You feel very sick.The hornet stings you!  You feel as though you will be slow longer.Diyj .<#  #.................  #.................#  ..................##  .................##  ..........##  .....#.......##  ..###.....##  ##.@.##  Dik##y## .## .# .# .# .# .# Diq  The hornet stings you!  * * * LOW HITPOINT WARNING * * *DidrW----3=2.1 (1DivDi;xk _You feel as though you will be slow longer.Dit  You feel better.  The jinxing sprites lose interest in you.Di12/49 =====1-3.6Quill Will/2 DiDiW _The hornet closely misses you. x2Dis` 2_The hornet closely misses you. x2  You feel much better. The hornet stings you.  You feel as though you will be slow longer.You are poisoned.  Dia 6=======5.1Pois Quill Will/2 Di g Dii K _Your magical contamination has completely faded away.Di  You feel better. The hornet barely misses you.The hornet completely misses you. The hornet stings you.Di320=====5===-6.6Di7 Dik _You feel as though you will be slow longer.Di6vH  Casting: Cause Fear (dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Di0 ...## ##......... ....# #.......#. ..........## #......### ###..###......## # ##...............## Di#...............<# ##.................###.................#.......@...........##..................##.................##........#.......##.......###.....##......# ##.§.##.....# ##y##......##.#DiHDi8y.DiQ2xDipLy§Di'.x   Erica (constriction, wandering)y   hornetDiڱ3---=8.1-Blink Quill Will/2 DirDi _You blink.Di[...###......## ##..........x.# #..[..........## ##.###..#######.......## ......<#  . ###Di\Q. ..................##.y...##.......# ##......##Di^9y.Di_Q.xDigDihx21===--9.0 (0.9DipDiqDi.....###...## ##.Di.....# #..[........x.## ##.###..########.## .<#   ### .......Di.y.##.....##.......# ##Di6y.DiԃQ.xDi7y.DiV--9DiDi7Di3 .†........###...## ##............# #...[..........## ##.###.....x..########.## #.<#   ### ...y.....Di% q.##.....##..Di` 8y.DiW U.xDi& Di' (90.8DiG. Di/ Di,.†.......###......## ##....#.# #.......#.[.#.## #......###.####.###......## ### ##...x.## #.<# ##. ###.# .y.## .##.## .#.## .... Di9y.DiU.xDiDiC---1.7DiDiDi .Di†...........###.......## ##...#..Di# #.......#.[.##..## #......###.####.###......## ### ##.## #..x.<# ##. ###.Diݓy.# .## .##.Di## .#.## ..... DiD Di~9y.Dit& Dib.xYou feel ready to blink again.Diҥx)2==2.6DiDDiS _The hornet barely misses you.Dig R.†............#.....###....#...## ##..#.#..# #.#.[.##..## #......###.####.###......## ### ##.## #...x.<# ##.y. ###.# .## ..## .#.## . y.DiGo  The hornet attacks as it pursues you! The hornet stings you.  You are poisoned.You feel as though you will be slow longer.Dizt 8*DiH , invisible)Erica mumbles some strange words.Di :xDi 20===-4=3.5Pois Quill Will/2 Di Diz ? _Erica flickers and vanishes for a moment.Di f.†.#...#.....###...# ....## ##.#.# ...# #.#.[.##..## ##......###.####.###......## ### ##.## #...x....y.@....<# ##.####.#.## ..## .#.## .# DinY.yDiLDi18Dio--Di"-Di 4.4Di3 Pois DiDi2Di DiMDi_You feel sick.DiZ:a.†.#...##  .###..#  .## ##.#.#  ...# #.#.[.##...  ..## ##......###.####.###......## ### ##.## Di;#...x.....y.@...<# ##.#  ###.##  .##  .  .## y   hornet.#.## Di=E.yDi>0xDiE †  .........  .........   ##........   #.......#.[  ..## ##......#  ...###......## ###  ...........##  #....x.....y@...<#  .............#  ............##  Di,F...........##  ..........##  .........##  x   Erica (constriction, invisible)  #.......## y   hornet  ##.....##   DiO. †  .........  .........   ##........   #.......#.[  ..## ##......#  ...###......## ###  ...........##  .....y@...<#  .............#  ............##  ...........##  ..........##  Di .........##  #.......##  ##.....##   DiA13  You feel sick. The hornet stings you!  * * * LOW HITPOINT WARNING * * */49 ---------===5.3Pois Di4DiR7k _You feel as though you will be slow longer.Dik .xYou feel better.  You feel your willpower return.Di  †  .........  .........   ##........   #.......#.[  Di? ..## ##......#  ...###......## ###  ...........##  #.....x....y@...<#  .............#  ............##  ...........##  ..........##  .........##  #.......##  Di V##.....##   Di  †  .........  .........   ##........   #.......#.[  ..## ##......#  ...###......## ###  ...........## Di  #.....x....y@...<#  .............#  ............##  ...........##  ..........##  .........##  #.......##  ##.....##   Di .xThe hornet misses you. The hornet stings you.  Di| G* * * LOW HITPOINT WARNING * * *Di  †  .........  .........   ##........Di    #.......#.[  ..## ##......#  Di ...###......## ###  ...........##  #......x...y@...<#  .............#  ............##  ...........##  DiG $..........##  .........##  #.......##  ##.....##   Di "Di [ 6==------Di   4  +0 shortbowYou suddenly lose the ability to move!Di /  --more--DiwZ --6.8 (1.5Para Slow _Dib Did >.xDijk ..................#........#.......#..## ##......#...###......#...........##...x..y@...<#.............#............##...........##..........##.........###.......####.....##Di@ ..................#........#.......#..## ##......#...###......#...........##...x..y@...<#.............#............##...........##..........##.........###.......####.....##DiL  The hornet barely misses you. The hornet stings you.  * * * LOW HITPOINT WARNING * * *DiM 2----You feel as though you will be slow longer.DiW /  --more--DiQDg =7.8 (2 _DiKDi\M  The hornet stings you!  You die...Dipb-14/49 --Diz/  --more--Diô DiK Gear: 13/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  l - a +0 shortbow (weapon)  a - a +1 sling  g - a +0 sling of freezing  h - a +0 antimagic dagger Missiles (go to first with ()  m - a throwing net Di. iArmour (go to first with [)  b - the cursed +0 robe "Apathy of Ashenzari" (worn) {Cun, Melee}  f - an orb of glassi - a +0 robe  k - a +0 robe Magical Staves (go to first with |)  c - a staff of cold Jewellery (go to first with "=)  d - the cursed ring "Behold Eternity" (worn) {rC+, Bglg, Cun}  j - the cursed ring "Augurer of Ashenzari" (worn) {Slay+4, Range, Cun} Talismans (go to first with %)  e - a quill talisman (worn)Di"<Di]%2Goodbye, fontaine3.5586 fontaine3 the Skirmisher (level 10, -14/49 HPs)Began as a Spriggan Hexslinger on Mar 22, 2026.Was a Believer of Ashenzari.Demolished by a hornet (16 damage)... while paralysed by a hornet... on level 9 of the Dungeon.The game lasted 00:29:54 (8822 turns). Best Crawlers -1.59383478 planckenst GrEE-27 escaped with the Orb2.35482080 AutarchDCS VSDe-27 escaped with the Orb3.29920816 sewnkin DjHs-27 escaped with the OrbDi9&4.17664546 platinum DECj-27 escaped with the Orb5.16465487 therodimus VSBr-27 escaped with the Orb6.16376138 DocSulfur FoNe-27 escaped with the Orb7.15136186 l1quidcrys GrFi-27 escaped with the Orb8.15099410 RavnDgHu-27 escaped with the Orb9.14682103 thewalrus OnGl-27 escaped with the Orb  10.14300794 kaboissonn ReEE-27 escaped with the Orb  11.13219161 RavnMiFi-27 escaped with the Orb  12.12783572 ThrogGnIE-27 escaped with the OrbDiDi#Dip? [?25h[?0c [?1051l[?1052l[?1060l[?1061l