=h=v  Player: fritha Game: DCSS trunk Server: crawl.dcss.io Filename: 2025-10-14.12:10:48.ttyrec Time: (1760443848) Tue Oct 14 12:10:48 2025 =h\ [?1051l[?1052l[?1060l[?1061h=h,V)0[?7h[?25l[?1c=h=h=h*Welcome, fritha. Please select your species. SimpleIntermediateAdvanced a - Gnoll j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Gnoll Wanderer=h  a - Gnoll b - Minotaur Minotaurs are large muscular humans with bovine heads. They excel at all forms of close and ranged combat.=hb\ b - Minotaur c - Merfolk Half fish, half human, Merfolk are citizens of both water and land. They are strong combatants, and adept at using magic to assist in battle.=hc+ c - Merfolk d - Gargoyle Made of living stone, Gargoyles have a preternatural affinity for earth magic. They have low health, but their stone bodies are incredibly tough.=h]g c - Merfolk d - Gargoyle Half fish, half human, Merfolk are citizens of both water and land. They are strong combatants, and adept at using magic to assist in battle.=hk  b - Minotaur c - Merfolk Minotaurs are large muscular humans with bovine heads. They excel at all forms of close and ranged combat.=h. a - Gnoll b - Minotaur Gnolls are canine-like humanoids. They are unable to specialise in any single =h\ skill, but instead gradually become proficient in all skills at once.=h=h=hWelcome, fritha the Gnoll. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderer  s - Summoner d - Hunterl - Delvert - Necromancer e - Brigand=hS]Warrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyte=hpo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Wanderers start with random equipment and skills. + - Recommended background * - Random background =h?# - Recommended character ! - Random character =hr% - List aptitudesSpace - Change species ? - Help Tab - Gnoll Wanderer=hJDTj - Shapeshifter k - Wanderer Shapeshifters use talismans to shift their form, making them powerful melee fighters (especially when unarmed) at the cost of armour.=hsj - Shapeshifter k - Wanderer Wanderers start with random equipment and skills. =h Ek - Wanderer l - Delver Delvers start their quest five levels below the surface. A set of powerful magicitems helps them survive the dangerous journey upward.=h( xl - Delver m - Warper Warpwith a weapon of their choice, a scroll of blinking, darts of disjunction, and some Translocation spells in their library.=h!0m - Warper n - Hexslinger Hexslingers carry a sling, and use hex magic to make their foes more vulnerable to attacks from afar.=hS f - Berserker  n - Hexslinger Berserkers believe in Trog, the magic-hating god of frenzy. Not much can stop a raging berserker early on, apart from hubris.=h S f - Berserker g - Cinder Acolyte Cinder Acolytes worship Ignis, drawing upon the flame of a dying god until thereis nothing left. They have both melee and fire magic capabilities.=h]| f - Berserker g - Cinder Acolyte Berserkers believe in Trog, the magic-hating god of frenzy. Not much can stop a raging berserker early on, apart from hubris.=h>  f - Berserker n - Hexslinger Hexslingers carry a sling, and use hex magic to make their foes more vulnerable to attacks from afar.=hF En - Hexslinger w - Ice Elementalist Ice Elementalists begin with the Freeze spell. Their later spells provide strongoffence and defence, but may restrict their movement.=h vv - Fire Elementalist w - Ice Elementalist Fire Elementalists have learned the Foxfire spell. Their other starting spells are likewise focused on fiery and explosive destruction.=h,u - Forgewrightv - Fire Elementalistorgewrights are mages who specialise in the creation of turrets and mechanical companions to fight alongside.=h{ e - Brigandu - Forgewright Brigands carry poisoned darts and a small number of nasty curare darts. =h]M( e - Brigand f - Berserker erserkers believe in Trog, the magic-hating god of frenzy. Not much can stop a raging berserker early on, apart from hubris.=həS f - Berserker g - Cinder Acolyte Cinder Acolytes worship Ignis, drawing upon the flame of a dying god until thereis nothing left. They have both melee and fire magic capabilities.=hx x g - Cinder Acolyte o - Enchanter Enchanters know a variety of Hexes that can incapacitate their foes, and are equipped with an enchanted dagger and potions of invisibility.=hFo - Enchanter p - Reaver Reavers start with a weapon of their choice and deadly magic to supplement it when in need. They start with the Kiss of Death spell.=h.`o - Enchanter p - Reaver Enchanters know a variety of Hexes that can incapacitate their foes, and are equipped with an enchanted dagger and potions of invi=h /$sibility.=h3t'n - Hexslinger o - Enchanter Hexslingers carry a sling, and use hex magic to make their foes more vulnerable to attacks from afar.=h: m - Warper n - Hexslinger Warpers start with a weapon of their choice, a scroll of blinking, darts of disjunction, and some Translocation spells in their library.=h5Em - Warperv - Fire Elementalist Fire Elementalists have learned the Foxfire spell. Their other starting spells are likewise focused on fiery and explosive destruction.=h,u - Forgewrightv - Fire Elementalistorgewrights are mages who specialise in the creation of turrets and mechanical companions to fight alongside.=h<<=hߜ=hxfritha the TinkererGnollHealth: 13/13 ========================Magic: 6/6========================AC: 2Str: 9EV: 12Int: 14SH: 0Dex: 10XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +0 hammerCast: Kinetic Grapnel=hf#####.###..(##+.@..+#...####.###+#=hͳ=hHWelcome, fritha the Gnoll Forgewright.=hԷgWill you be the one to retrieve the marvelous Orb of Zot from the depths?=h =hK!Press ? for a list of commands and other information.  Found 3 stones. _Found a staircase leading out of the dungeon.=h,M ### #.## #.@(##+.<..+...####.##=h2O∆∆∆∆=hk621.0 (1 _=h <=h9>=h n∆ ∆ ### ∆ ##.## ∆ #..@## +.<..+ #...## #+#=h =h} &2=h֨ =h@ D _You see here 3 stones.=hv'=h (&3=h*=h," _c - 3 stones=hInventory: 3/52 gear slots Hand Weapons (go to first with ))  a - a +0 hammer (weapon) Missiles (go to first with ()c - 3 stones Armour (go to first with [)  b - a +0 robe (worn) Potions (go to first with !)  g - a potion of magic=h@ =hH =h.O (fritha the TinkererGnollHealth: 13/13 ========================∆Magic: 6/6========================AC: 2Str: 9∆EV: 12Int: 14### ∆SH: 0Dex: 10##.## ∆XL:  1 Next:  0% Place: Dungeon:1#..@##Noise: ---------  Time: 3.0 (0.0)+.<..+a) +0 hammer#...##Cast: Kinetic Grapnel##.###+#Will you be the one to retrieve the marvelous Orb of Zot from the depths?Press ? for a list of commands and other information.  Found 3 stones. _Found a staircase leading out of the dungeon. _You see here 3 stones. _c - 3 stones=hV =h/Y =hP^ =h^` =h=h5$  Skill  Level Cost  Apt Skill  Level Cost  Apt + Fighting0.0   0.2  +8   + Spellcasting 4.8   1.2  +8          + Maces & Flails 0.0   0.2  +8   + Conjurations 0.0   0.3  +6  + Axes0.0   0.2  +8   + Hexes0.0   0.3  +6  + Polearms0.0   0.2  +8   + Summonings=h8%0.0   0.3  +6  + Staves0.0   0.2  +8   + Necromancy0.0   0.3  +6  + Unarmed Combat 0.0   0.2  +8   + Forgecraft7.0   2.8  +6  + Throwing0.0   0.2  +8   + Translocations 0.0   0.3  +6      + Alchemy0.0   0.3  +6  + Short Blades 0.0   0.2  +8   + Fire Magic0.0   0.3  +6  + =h&Long Blades0.0   0.2  +8   + Ice Magic0.0   0.3  +6  + Ranged Weapons 0.0   0.2  +8   + Air Magic0.0   0.3  +6      + Earth Magic0.0   0.3  +6  + Armour0.0   0.2  +8      + Dodging4.4   1.2  +8   + Invocations0.0   0.2  +9  + Shields0.0   0.2  +8   + Evocations0.0   0.2[40=h'm  +8  + Stealth4.0   1.2  +8   + Shapeshifting 0.0   0.3  +7  The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help  [!] training|cost=h6=h==hDfritha the TinkererGnollHealth: 13/13 ========================∆Magic: 6/6========================AC: 2Str: 9∆EV: 12Int: 14### ∆SH: 0=hpEDex: 10##.## ∆XL:  1 Next:  0% Place: Dungeon:1#..@##Noise: ---------  Time: 3.0 (0.0)+.<..+a) +0 hammer#...##Cast: Kinetic Grapnel##.###+#Will you be the one to retrieve the marvelous Orb of Zot from the depths?Press ? for a list of commands and other information.  Found 3 stones. _Found a staircase leading out of the dungeon. _You see here 3 stones. _c - 3 stones=hJ=hHL=hQ=h2S=h֋  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=h=h Your spells (cast)TypeFailure Level  a + Kinetic GrapnelForgecraft=h1% 1 Select a spell to cast [?] help=h<[Esc] exit=hb Kinetic Grapnel Weaves a thin kinetic filament around the caster's melee weapon and launches theother end of it at a nearby enemy. If this grapnel successfully hits and does damage, it will become lodged in them, allowing the next melee attack the casterperforms against them to strike with perfect accuracy and a small slaying bonus.Level: 1School: Forgecraft=h_c Fail: 1%Power: 92%Damage: 1d7 (max 1d8) Accuracy: ++++Range: 4Noise: Almost silent Miscasting this spell causes magic contamination. This spell would have no effect right now because you can't see any hostile targets that would be affected.=h'6 Your spells (cast)TypeFailure Level  a + Kinetic GrapnelForgecraft1% 1 =hzSelect a spell to cast [?] help=h<[Esc] exit=hJ =hA =h\ fritha the TinkererGnollHealth: 13/13 ========================∆Magic: 6/6========================AC: 2Str: 9∆EV: 12Int: 14### ∆SH: 0=h Dex: 10##.## ∆XL:  1 Next:  0% Place: Dungeon:1#..@##Noise: ---------  Time: 3.0 (0.0)+.<..+a) +0 hammer#...##Cast: Kinetic Grapnel=hX ##.###+#Found 3 stones. _Found a staircase leading out of the dungeon. _You see here 3 stones. _c - 3 stones  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=h3 =hXfritha the TinkererGnollHealth: 13/13 ========================∆Magic: 6/6========================AC: 2Str: 9=hh∆EV: 12Int: 14### ∆SH: 0Dex: 10##.## ∆=hXL:  1 Next:  0% Place: Dungeon:1#..@##=hNoise: ---------  Time: 3.0 (0.0)+.<..+=ha) +0 hammer#...##Cast: Kinetic Grapnel=h7##.##=h5U#+#Found 3 stones. =hM4_Found a staircase leading out of the dungeon. =heQ_You see here 3 stones. _c - 3 stones  =hCasting: Kinetic Grapnel (safe; 1% risk of failure)  =h\Confirm with . or Enter, or press ? or * to list all spells.=h  +.<..+a) +0 hammer...##Cast: Kinetic Grapnel##.###+#  Okay, then.=h =h =h7=h. _=hKJ∆∆### ∆##.#...## +.<.@+ #...## ##.## +# =h:∆=hj24.0 (1 _=h=htL #.#'..####=hQ =hT &5=hX =hp[ ( _You open the door.=h ∆ ∆ ### ∆ ##.## ∆##...###.# +.<..@..# #...##### ##.## #+#∆=h =h{ &6=h=hQ _There is an open door here.=h∆ ∆ ### ∆####.## ?# #...###.# =ha+.<..'@.# #...##### ##.## #+#∆=h=h=h87=h=hc _Found a scroll labelled XAAVVEADUT.=hF∆### ..∆ #.# ####.)## ##.###.?# #...###@# =h+.<..'..# #...#######.##+# ∆=h=hk&8=h=h$ _Found a spear.=hFbM... ?### ...  ∆ #.#  ####.)##.###.#...###+.<..'..#...#######=hL6∆=hN&9=hjT=h_u _Found a scroll labelled PISAOS FAYPPA.=hPd/10.0 (2.0)=hd=hf` _c - a scroll labelled XAAVVEADUT=h ∆... .?### ... ∆ #. ## ##.###..# #...###.#=h(  +.<..'..# #...######.###+#=h! =h# +1.0 (1=h) =h, N _You see here a +0 spear.=h! =h# &2=hl( =h* $ _d - a +0 spear=h!NWield or unwield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  a - a +0 hammer (weapon)d - a +0 spear[?] describe selected [!] equip|wield|wear[tab] equip|unequip =h =h =h fritha the TinkererGnoll.∆Health: 13/13 ========================..Magic: 6/6========================...AC: 2Str: 9.?###EV: 12Int: 14...SH: 0Dex: 10∆ #.##XL:  1 Next:  0% Place: Dungeon:1####.@##=h Noise: ---------  Time: 12.0 (0.0)##.###..#a) +0 hammer#...###.#Cast: Kinetic Grapnel+.<..'..#=h #...#######.###+# _Found a scroll labelled XAAVVEADUT. _Found a spear. _Found a scroll labelled PISAOS FAYPPA. _c - a scroll labelled XAAVVEADUT _You see here a +0 spear. _d - a +0 spear=h P  Okay, then.=h =h =h  . _=hVr =hv #Inventory: 4/52 gear slots Hand Weapons (go to first with ))  a - a +0 hammer (weapon)d - a +0 spear =hHv Missiles (go to first with ()c - 3 stones Armour (go to first with [)  b - a +0 robe (worn) =hsv Scrolls (go to first with ?)  c - a scroll labelled XAAVVEADUT =hv Potions (go to first with !)  g - a potion of magic=h w =ha - a +0 hammer (weapon). A blunt striking weapon, essentially equivalent to a mace. Base accuracy: +3 Base damage: 8 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 0.0  At current training (3%) you reach 14.0 in about 20.2 XLs.  Current attack delay: 1.4. =h,Damage rating: 7 (Base 8 x 97% (Str) x 100% (Skill)). This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. Stash search prefixes: {inventory} {Maces & Flails} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee equipped weapon _________________ “The hammah that John Henry swung,  It weighed over nine poun',  He broke a rib in his left han' side, =hRL(u)nwield, (d)rop, (=)adjust, or (i)nscribe.=h  Inventory: 4/52 gear slots Hand Weapons (go to first with ))  a - a +0 hammer (weapon)  d - a +0 spear Missiles (go to first with ()  c - 3 stones =h Armour (go to first with [)  b - a +0 robe (worn) Scrolls (go to first with ?)  c - a scroll labelled XAAVVEADUT Potions (go to first with !)  g - a potion of magic=h1=h9=h?fritha the TinkererGnoll.∆=h=?Health: 13/13 ========================..Magic: 6/6========================...=h^?AC: 2Str: 9.?###EV: 12=h?Int: 14...SH: 0Dex: 10=h?/∆ #.##XL:  1 Next:  0% Place: Dungeon:1####.@##=h?Noise: ---------  Time: 12.0 (0.0)##.###..#a) +0 hammer=h @y#...###.#Cast: Kinetic Grapnel=h4@+.<..'..##...#######.###+# =h@_Found a spear. _Found a scroll labelled PISAOS FAYPPA. =h@_c - a scroll labelled XAAVVEADUT _You see here a +0 spear. _d - a +0 spear _Okay, then.=hG=h%Z;=h# ∆.... ....?####........ ∆ # ####..## ##.###..# #...###.# +.<..'..# #...######.###+#=hH3.0 (1 _=h>=h=hԹ## ∆. ?####.......@.#.....!##########..##=hJ ##..# #...###.# +.<..'..# #...######.###+#=hL=h&4=h=hl] _Found a bubbling ruby potion.=hw#####...g ∆......?####.#.!##.######..## ##.###..# #...###.# +.<..'..#g   goblin (asleep) #...#####  ##.## =hͥA #+#=h<  A goblin comes into view. It is wielding a +0 dagger.=hµ=5Kinetic Grapnel=h=h3 _Found Niyciw's General Store.>h  Casting: Kinetic Grapnel (safe; 1% risk of failure)  >h\Confirm with . or Enter, or press ? or * to list all spells.>h,  fritha the Tinkerer  Gnoll  Health: 13/13 ======================== ####### Magic: 5/6====================---- ......g ∆  AC: 2Str: 9 ......* EV: 12Int: 14 ......* SH: 0Dex: 10 ......*####  XL:  1 Next:  0% Place: Dungeon:1 >h - .......@..#  Noise: ---------  Time: 15.0 (0.0) ......!##.##  a) +0 hammer #########..##  Cast: Kinetic Grapnel ##.###..#  #...###.#  >h<-+.<..'..#  g   goblin (asleep) #...#####  ##.##>h-1 #+# _Found Niyciw's General Store.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (asleep, 100% to hit)>hfritha the TinkererGnollHealth: 13/13 ========================#######Magic: 5/6====================----......g ∆AC: 2Str: 9......*EV: 12Int: 14......*>h;SH: 0Dex: 10......*####XL:  1 Next:  0% Place: Dungeon:1.......@..#Noise: ---------  Time: 15.0 (0.0)......!##.##a) +0 hammer#########..##Cast: Kinetic Grapnel##.###..#>h_#...###.#+.<..'..#g   goblin (grapneled)>h(#...#######.###+#>hMConfirm with . or Enter, or press ? or * to list all spells.>h}Aiming: Kinetic Grapnel (safe; 1% risk of failure)  >h;Press: ? - help, Shift-Dir - straight line>h˪VAim: a goblin, wielding a +0 dagger (asleep, 100% to hit)  >hݪ+The kinetic grapnel hits the goblin.  >hIThe goblin is severely wounded.>h- >h4 x∩g.?>hJ8 5===6.0 (1>h= >h?   Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a goblin, wielding a +0 dagger (asleep, 100% to hit)  The kinetic grapnel hits the goblin.  The goblin is severely wounded. _The goblin shouts!>hOu######## g......∩. ∆g#..+ ######..........#>hP......!############..## ##.# #...###.#g   hobgoblin (wandering) +.<..'..#g   goblin (grapneled) #...######.##>h![k  A hobgoblin comes into view.>h\>hg.g.gg>h j.-7>hs>hz _The hobgoblin shouts! _You see here a scroll labelled PISAOS FAYPPA.>hC; X  The grapnel guides your strike. You hit the goblin.>hl< >hD d.g)>h J 1--8.4 (1.4Kinetic Grapnel>hR >hU J _You kill the goblin!>h  >hCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>h >h 8->hh >h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)>h >h݌ F.g>h K-90Kinetic Grapnel>h >h c _d - a scroll labelled PISAOS FAYPPA>h  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>hgG K  fritha the Tinkerer  Gnoll  Health: 13/13 ========================  Magic: 4/6================-------- .########>hG % AC: 2Str: 9 ...g...∩. ∆  EV: 12Int: 14 ....*...# SH: 0>hUH Dex: 10 .....**)+ XL:  1 Next: 10% Place: Dungeon:1 #......@####  Noise: ---------  Time: 19.4 (0.0) #..........#  a) +0 hammer #......!##.##  Cast: Kinetic Grapnel>hH  ##########..##  ##.###..#  #...###.#  g   hobgoblin >hI 5+.<..'..#  #...#####  ##.## _d - a scroll labelled PISAOS FAYPPACasting: Kinetic Grapnel (safe; 1% risk of failure)  >hHI Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  >hvI uPress: ? - help, Shift-Dir - straight lineAim: a hobgoblin (76% to hit)>hfritha the TinkererGnollHealth: 13/13 ========================Magic: 4/6================--------.########AC: 2Str: 9>h...g...∩. ∆EV: 12Int: 14....*...#SH: 0Dex: 10.....**)+XL:  1 Next: 10% Place: Dungeon:1#......@####Noise: ---------  Time: 19.4 (0.0)#..........#>h|a) +0 hammer#......!##.##Cast: Kinetic Grapnel##########..####.###..#>h5#...###.#g   hobgoblin (grapneled)+.<..'..##...#######.##Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>hdAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (76% to hit)  >h'The kinetic grapnel hits the hobgoblin.>ha/>h8S.g...>h94=20.4 (1>h@>hBonfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hobgoblin (76% to hit)  The kinetic grapnel hits the hobgoblin. _The hobgoblin is severely wounded.>h` # #.########## g..∩.. ∆..#.)+ ##### #.......... #......!############..##>ha - ##.###..# #...###.# +.<..'..# #...#####>hb >hi F.g>hk .-1>hq >hs >h>   The grapnel guides your strike. You hit the hobgoblin but do no damage.You bite the hobgoblin, but do no damage.The hobgoblin is severely wounded.>h?d2--=2.8 (1.4>hgF>hH- _The hobgoblin hits you.>h The hobgoblin is severely wounded. _The hobgoblin hits you.  You completely miss the hobgoblin.   but does no damage.>hz (4.2>h >h W _The hobgoblin closely misses you. >hf  You closely miss the hobgoblin. Your bite misses the hobgoblin.The hobgoblin is severely wounded. >h[5====5.6 >h >hߒO _The hobgoblin misses you. >hDg  You barely miss the hobgoblin.The hobgoblin is severely wounded. >h,i9/13 --------7.0 >h~p >hrn _The hobgoblin barely misses you. The hobgoblin hits you. >h%  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. >hb   fritha the Tinkerer  Gnoll  Health: 9/13================--------  Magic: 4/6================-------- # AC: 2Str: 9 #.##########  EV: 12Int: 14 ........∩.. ∆  SH: 0 >hZDex: 10 ......g..# XL:  1 Next: 10% Place: Dungeon:1 .......@)+ Noise: =--------  Time: 27.0 (0.0) >h ##.......####  a) +0 hammer >h#..........#  Cast: Kinetic Grapnel >h;#......!##.##  ##########..##  >hw ##.###..#  g   hobgoblin #...###.#  >h+.<..'..#  #...##### _The hobgoblin barely misses you. The hobgoblin hits you.  >hЏCasting: Kinetic Grapnel (safe; 1% risk of failure)  >hMConfirm with . or Enter, or press ? or * to list all spells. >h Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line >hzvAim: a hobgoblin (severely wounded, 76% to hit) >hƴ-  fritha the Tinkerer  Gnoll  Health: 9/13================--------  Magic: 4/6================-------- # AC: 2Str: 9 #.##########  EV: 12 >h`Int: 14 ........∩.. ∆  SH: 0Dex: 10 ......g..# XL:  1 Next: 10% Place: Dungeon:1 .......@)+ Noise: =--------  Time: 27.0 (0.0) ##.......####  a) +0 hammer #..........#  Cast: Kinetic Grapnel >hH #......!##.##  ##########..##  ##.###..#  g   hobgoblin >h˵M #...###.#  +.<..'..#  >h#...##### Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. >hAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line >h7Aim: a hobgoblin (severely wounded, 76% to hit)  The kinetic grapnel hits the hobgoblin. >h # #.#  ... ∆  ......†..# ... ##.  #.  #.# ##.# .# # +.<  >hF  >hM 10/13==38.0 (1Kinetic Grapnel >hT  >hV onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hobgoblin (severely wounded, 76% to hit)  The kinetic grapnel hits the hobgoblin. _You kill the hobgoblin! >h}##.##########........∩.. ∆......†..# ..)+ ######...# #......!##.###########. ##.## >h~#..#+.<..'..##...#######.## >hy >h .-9 >hY >hw >h^  #.##########........∩.. ∆†..# ..)+## >h\_ .#### ...#!##.###########..##.###+# >hAe  >hh A-30 >hn  >ho  >h!} #.##########........∩.. ∆†..# ..)+##.#### ...##.###########..## ##.###.. >h@' >h)&1 >hm/ >h7 >h:z1====2.0 (2 >hf? >hAZ _f - a bubbling ruby potion >h9 M #.########## ..∩.. ∆†..#..)+ # >hB: ###...# .......##.## ##########..###.###..# >h?  >hB +3.0 (1 >hKG  >hH  >h  >ht  >h6  >h , >h& 5==== >h  >h :== >h  >h  >hE E2== >h.  >h  >h  >h@  >h|  >h <==== >h  >h , >h  >h _ _You start resting. >h ,40.0 (7 >hT x3====1.0 (8 >h  >h " _HP restored. >h M #.########## ..∩.. ∆†..#..)+ #####...# .......##.## ##########..##.## >h >h+2.0 (1 >h  >hT >h^ M #.########## ..∩.. ∆†..#..+ # >h ####...# #.......##.##.#.## >h  >h8 &3 >hf  >h O _You see here a +0 dagger. >hx###...'......###### >hq >h!&4 >h$ >h~( _You open the door.>hg>h˽&0>hy==6====5.0 (1>h>hX _You start resting. Magic restored.>h VM #.########### ..∩...+∆ †.@####...>hD ..)'......#########..........##>h >h &6>h >h >hM #.########### ..@...+∆ †..####.....)'......##.......#######>h>h&7>h>h7j _There is an entrance to Niyciw's General Store here.>hHX>h(aYWelcome to Niyciw's General Store! What would you like to do?  a -  64 gold a parchment of Freezeb -  162 gold a parchment of Rending Blade  c -  129 gold a parchment of Tukima's Dance  d -  480 gold a phantom mirror  e -  96 gold a potion of heal wounds (unknown)f -  432 gold a +6 ring of intelligence (unknown)  g -  48 gold a +0 scale mail  h -  36 gold a scroll of teleportation (unknown) >haGYou have 0 gold pieces. [Esc] exit[!] buy|examine items[a-h] mark item for purchase [/] sort (type)[A-H] put item on shopping list>hf   a -  64 gold a parchment of Freeze  d -  480 gold a phantom mirrorbuy|examineexamine item[Enter] describe>hO{A phantom mirror. A hand mirror which can create a reflection of a nearby creature, clouding in the process. The reflection's duration increases with Evocations skill and decreases with the willpower of the target. It is, invariably, slightly weaker than the creature it mirrors. Once activated, this device is rendered temporarily inert. However, it rechargesas you gain experience. Additional devices of the same type can be combined with it to improve the rate at which it recharges. Increasing your evocations skill will improve the rate at which it recharges. Stash search prefixes: {in_shop} {evoker} {misc} Menu/colouring prefixes: identified evoker misc _________________ “Down at that far end of the hallway, the mirror hovered, shadowing us. We  discovered (very late at night such a discovery is inevitable) that there is  something monstrous about mirrors. That was when Bioy remembered a saying by  one of the heresiarchs of Uqbar: ‘Mirrors and copulation are abominable,!>hZWelcome to Niyciw's General Store! What would you like to do?a -  64 gold a parchment of Freeze  b -  162 gold a parchment of Rending Blade  c -  129 gold a parchment of Tukima's Dance  d -  480 gold a phantom mirror  e -  96 gold a potion of heal wounds (unknown)f -  432 gold a +6 ring of intelligence (unknown)  g -  48 gold a +0 scale mail  h -  36 gold a scroll of teleportation (unknown) You have 0 gold pieces. [Esc] exit [!] buy|examine items [a-h] examine item [/] sort (type) [Enter] describe [A-H] put item on shopping list)>hG #  b -  162 gold a parchment of Rending Blade  d -  480 gold a phantom mirrorbuy|examinemark item for purchase+>hNR  b -  162 gold a parchment of Rending Blade  d $ 480 gold a phantom mirror You are short 480 gold pieces for the purchase.[Enter] buy shopping list,>h ,>hAfritha the TinkererGnollHealth: 13/13 ========================Magic: 6/6========================AC: 2Str: 9EV: 12Int: 14#SH: 0Dex: 10#.###########XL:  1 Next: 30% Place: Dungeon:1........@...+∆Noise: ---------  Time: 47.0 (0.0)......†..####...a) +0 hammer........)'......Cast: Kinetic Grapnel##.......########..........##.......##.############..####.###..##...###.# _You start resting. _HP restored. _You see here a +0 dagger. _You open the door. _You start resting. Magic restored. _There is an entrance to Niyciw's General Store here.,>h,>hp,>h,>h<  #...###.# _You can access your shopping list by pressing '$'.->hR # #.# .∩@..+∆ ......†..####... .)'...... ##.########....##.##.#####..## ->hbZ9∆->h[]28.0 (1 _->hd->hf->h[∆ # #.# .∩.@.+∆ ......†..####... .)'...... ##.......#..........##.......->h[##.########## ->hb->h1d&9->hh->hj->h∆ # #.# .∩..@+∆ ......†..####... ..)'...... ##.....#....#...### ->hK->hW'50->h ->h->h{. ->h/ #->hI/ ).#->h/ ,..###->h/ #......->h/ 9'$.....->h90 ......->hq0 .....->h0 ####->h0 ->hE8 ->h: ->hQ; 1->h@ ->hE  ->hVE ->hE _You open the door. ->hE =_Found 14 gold pieces..>h∆ +###...#...# ...# # K..##.#..∩...@$.......†..####.........)'.....##.......####### #.##.## K   kobold (asleep) .>hq.>h=2Kinetic Grapnel.>h* .>he _A kobold comes into view. It is wielding a +0 club. _There is an open door here..>hj∆ ##+### #....# #....# +....# # .K..##.#..∩...'@.......†..####.........)'....##.##### #.##.## .>h?.>h-3 _.>h.>hR _You see here 14 gold pieces./>h.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells./>h{  fritha the Tinkerer ∆  Gnoll ##+###  Health: 13/13 ======================== #....#  Magic: 5/6====================---- #....#  AC: 2Str: 9 +....#  EV: 12Int: 14 />h # .K..#####  SH: 0Dex: 10 />hŶ  #.###########*.......  XL:  1 Next: 30% Place: Dungeon:1 />h۶ ........∩...'@.......  Noise: ---------  Time: 53.0 (0.0) />h ......†..####........  a) +0 hammer />h  ........)'...........  Cast: Kinetic Grapnel />hE ##.......############ />h,9 #..........#  #.......##.##/>h< K   kobold (asleep)  ##########..##/>hM3 ##.###..# #...###.# />ha_You see here 14 gold pieces.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells./>h Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 club (asleep, 100% to hit)/>hV ~fritha the Tinkerer∆Gnoll##+###Health: 13/13 ========================#....#Magic: 5/6====================----#....#AC: 2Str: 9+....#EV: 12Int: 14#.K..#####SH: 0Dex: 10/>hV F#.###########*.......XL:  1 Next: 30% Place: Dungeon:1........∩...'@.......Noise: ---------  Time: 53.0 (0.0)......†..####......../>h W a) +0 hammer........)'.........../>hDW Cast: Kinetic Grapnel##.......#############..........##.......##.##/>hfW tK   kobold##########..##/>hW Z##.###..##...###.# _You see here 14 gold pieces.  />hW RCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  />hW Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 club (asleep, 100% to hit)/>h />hz L.K/>h 3=4.0 (1/>h? />h K  Casting: Kinetic Grapnel (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a kobold, wielding a +0 club (asleep, 100% to hit) _The kinetic grapnel hits the kobold but does no damage.0>huh  You hit the kobold but do no damage. Your bite misses the kobold.0>hk^1----5.4 (1.40>hq0>ht9 _The kobold hits you with a +0 club.0>h |  You sock the kobold!)0>h 46.8Kinetic Grapnel0>h J _You kill the kobold!1>hM ∆#+###1>h` +....#  #....######.###########..∩...'$†..####1>hy........)'...........#1>h1>h4-701>h1>h  Things that are here: _a +0 club; a kobold corpse1>hH ∆1>hЇ##+###....+##....#####.###########).......1>h........∩...'†..####.1>hU..)'...#1>h00#...###.#1>ha1>hG-8 _1>h1>h]1>h f2==--9.8 (21>h1>hb2 _You now have 14 gold pieces.1>h QM ∆#+### +....#  #....######.###########..∩...'†..####........)'...........#1>h B60.8 (11>h 1>h  Things that are here: _a +0 club; a kobold corpse2>hZ32>h2>h2>h,_ _You start resting.2>h2.8 (23====6====2>h$3.8 (32>hR2>hb" _HP restored.2>h +M ∆#+### +....#  #.@..######.###########)..∩...'......†..####........2>h 2>h +4.8 (12>hZ 2>hD 3>h% ∆ ##+### #....# #....# +@...# 3>hl # #....##### #.###########).3>h ........∩...'. 3>hQ†..####. .3>hЩ)'...........############# #3>hS.... #.......##3>h3>h&53>h3>h3>hf#.##..'###3>h#3>hG======63>h3>h= _As you open the door, it creaks loudly!3>h0-  ∆ ##+#### #....# #.##....# #..@....# #3>hj-  ####....##### #.###). .∩...'..3>h- o ......†..####... 3>h- g.)'...... ##.######3>h- k##  #.#  #3>h- #.##.##3>h5 3>hJ8 P======------3>h8 73>hg> 3>hrA Q _There is an open door here.4>hzR##.. ∆#. ##+### #. #....# #.##....# #.@'....# # ####....##### #.##). 4>h&S.∩...'.... ......†..####..... .)'......... ##.###########  #.#  #.##.##4>h[4>h^L------8 _4>hd4>hf4>hԑ@..... .. ##.  ... ∆ #.###+### #.##....# #@##....# #..'....#  # ####....##### #.###########).... ........∩...'.... †..####.... .)'...........############# #....4>h9∆4>h&94>h4>h@4>h sM#. ...4>h ∆ ..###.# ... ∆#+##4>h >##....# 4>h% #..'....# #####....#####4>hB ........4>h] .4>hA 4>hi '704>h{ 4>h 4>hFM##### ...∆ ..###.#### +......# ∆#+##4>h:w###..'....##4>h4>hb&14>hr4>h5>h53###### .....# ....# ..∆ #.. ###.#### +..@...# ∆ 5>h3##.###+### #.##....# #.##....# #..'....## ####....######.###########)..∩...'......†..####5>he?5>hwA&25>hF5>h}H5>h ###### .....# ....# ....# ∆ #... ###.#### +.@....# ∆ ##.###+### #.##....# #.##....# #..'....# # ####....#####  #.#).  .∩...'. 5>h2g ......†..####.5>h1%5>h'&35>hj,5>h-6>h ###### .....# ....# ....# ∆ #... ###.#### +@.....# ∆ ##.###+### #.##....# #.##....# #..'....# # ####....#####  #.#).  .∩...'.  ......†..####.6>h6>h&46>hT6>h6>hס###.....[...............'.......>..........+#6>h6>h&56>h(6>hr _You open the door. _Found a chain mail. Found an escape hatch in the floor.7>h-## #######. .....####. ....#... ....#.[.... #....###.####..# ∆.##.###+###.>.... #.##....#... #.##....#.... #..'....# #+##### ##7>h##....#####  #.#).  7>h.∩...'.  ......†..####.7>h*'7>h*-6 _7>h17>h4Q _There is an open door here.7>h  ######### #.......##.. ....##.. ....##..[....# #...#.###.#####'......# ∆#.##.###+####..>....##.##....##.##.##....##.##..'....##+#####7>hy J#####....#####  #.#).  .∩...'.  ......†..####.7>h 7>h$ -7 _7>h( 7>h, 7>h ######### #.......# #.......# #. ....# #..[....# #... #.###.#### #.'......# ∆ #.##.###+### #..>....##.##....#  #.##.##....#  #.##..'....#  ##+##########....#####  #.#).  7>h.∩...'.  ......†..####.7>h7>h&87>h7>h8>h ######### #.......# #.......# #8>hO......# #..[....# #... #.###.####8>h2' #8>hH|.'......# ∆ #8>h.##.###+### #..>....##.##....#  #8>hC.##.##....# 8>hd #.##..'....#8>ha ##+##########....#####8>hZ  #.8>hK#). 8>h 8>h9>.∩...'.8>hI/ 8>hZJ ......†..####.8>hjD 8>h8>h&98>h8>hs ######### #.......########.......# #......# #..[....# #... #.......###.#### #.'......# ∆ #.##.###+### #..>....##.##....# #.......##.##....#8>h  #.##..'....# ##+##########....#### #.###########)...... ........∩...' †..#### ........)'..8>hb 8>h '808>hz 8>h 8>h######### #.......########.# #......# #..[....# #... #.......###.#### #.'......# ∆ #.##.###+### #.##.##....# #.......##.##....#8>ha #.##..'....# ##+##########....### #.###########)..... ........∩...' †..#### ........)'..8>hBQ ##.......##########8>hm8>h&18>h8>ha _There is an escape hatch in the floor here.9>hob #.......########.# #......# #..[....# #... #.......###.#### #.'......# ∆ #.##.###+### #..>....##.##....# #.##.##....# #.##..'....# ##+##########....## #.###########).... ........∩...' 9>hb †..#### ........)'.. ##.......######### #....#9>hil9>ho-2 _9>h*v9>hx9>hɠ ######.........[....# #... .....###.####'......# ∆##.###+###>......'#+##########....## #.###########)....#.......##.##9>h9>h&39>h 9>h19>hz '#.#......>....###.....9>hې 9>h" &49>h 9>h u _You open the door. _Found a stone staircase leading down.:>h ......[....# #... .....###.####'......# ∆##.###+###>......'##@##########....## #.###########)............∩...'......#>.....####............##########..##:>ht:>h-5 _:>h;:>h:Q _There is an open door here.:>h [....# #... .....###.####'......# ∆.##.###+###>....##.##.........##.......##..'##'##########....## #)....#.........∩...'.#.........†..######.........#########.###..#6 _:>h:>h5:>hi   #.......###.####   #.......'......# ∆   #.......##.###+###   #..>....##.##....#   #.......##.##....#   #.......##..'....#  #####'##########....#  #...#.###########)...  #.@.......∩...'  #.†..####   ###>........)'..  :>h  ####.......########   #....#   ###.##   ########..##   ##.###..#  :>h G #...###.#:>h4 :>h &7:>h :>hp ;>h  #.'......#   #.......##.###+##   #..>....##.##....   #.......##.##....   #.......##..'....  #####'##########....   #...#.###########)..   #.#.........∩...'  #.†..####   ###>........)'..   ####.......#######   #..........#  #.......##.##   ##########..##   ##.###..#   #...###.#  ;>hm +.<..'..#;>hM;>h&8;>h;>h;>hc  #.'......#  #.......##.###+  #..>....##.##  #.......##.##  #.......##..'  #####'##  #...#.#)  #.#.∩...'  #.†..####  ###>;>hd/.)'  ####.  #.......#  #......##.##  ##########..##   ##.###..#   #...###.#  ;>hd +.<..'..# ;>hk;>hl&9;>hp;>hq<>hEI<>hJ<>hL<>h QB<>h2R<>hR<>hDS<>hU<>hW<>h4X<>h\Y<>h;\<>hl^<>h^<>hU`<>hQe@  There is an open door here.<>hg<>heh _<>hui<>hbl<>hn<>hn<>hjp<>h!s<>h&u<>hvu<>hw<>hAz<>hB,<>h<>hM<>hg<>h<>h <>h<>h><>hn<>h<>h<>h<>hM<>h}<>h<>hk<>h<>h,<>h<>hǜ<>h<>h<>h#<>h,<>h<<>h{<>h<>h<>h <>h<>h<>hP<>hP<>hѵ<>h<>h<>hI<>h<>h <>hX<>h<>h <>h<>h<>h/<>h<>hj ######### #.......#  #######.......# ### <>h/ #.............##l..#  #..[....###...@'...+ <>h B #.......###.####...#  #.......'......# r.# <>h;Kinetic Grapnel  #.......##.###+#####  #..>....##.##....<>h#  #.......##.##....#l   frilled lizard (asleep)  #.......##..'....#r   rat (asleep) ####'##########....##### <>h2k...#.###########).......<>h 108.8 (19.0)  You open the door.  A frilled lizard and a rat come into view.<>h<>h.lr[lr<>hK====9.8 (20<>hp<>h _The frilled lizard hisses angrily. The rat squeaks loudly. _Found a leather armour.=>h  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=>h  fritha the Tinkerer  Gnoll  Health: 13/13 ========================  Magic: 5/6====================---- ######### AC: 2Str: 9 #.......# EV: 12Int: 14  #######.......# ###  SH: 0Dex: 10  #.............##...#  XL:  1 Next: 40% Place: Dungeon:1  #..[....###...@l...+  Noise: ====-----  Time: 109.8 (0.0)  #.......###.####r..#  a) +0 hammer  #.......'......# [.#  Cast: Kinetic Grapnel  #....=>hh...##.###+#####  #..>....##.##....#  #.......##.##....#  l   frilled lizard  #.......##..'....#  r   rat ####'##########....##### ...#.###########)....... _Found a leather armour.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (60% to hit)=>hx k  fritha the Tinkerer  Gnoll  Health: 13/13 ========================  Magic: 5/6====================---- ######### AC: 2Str: 9 #.......# EV: 12Int: 14 =>hޖ  #######.......# ###  SH: 0Dex: 10  #.............##...#  XL:  1 Next: 40% Place: Dungeon:1  #..[....###...@l...+  Noise: ====-----  Time: 109.8 (0.0)  #.......###.####r..#  a) +0 hammer =>h/  #.......'......# [.#  Cast: Kinetic Grapnel  #.......##.###+#####  #..>....##.##....#  #.......##.##....#  l   frilled lizard =>h  #.......##..'....#  r   rat ####'##########....##### ...#.###########)....... Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (60% to hit)  The kinetic grapnel hits the frilled lizard.=>ho  ######### #.......#  =>h6 5.......# ###  ...#  #..[....†...+  .#  . [.#  .#  #..>..  #....r   rat =>h  #...'.)=>h)=>h1>r.=>hj5i5=---10.8 (1=>h==>h?onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a frilled lizard (60% to hit)  The kinetic grapnel hits the frilled lizard. _You kill the frilled lizard!>>hI  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>>h*   fritha the Tinkerer  Gnoll  Health: 13/13 ========================  Magic: 4/6================-------- ######### AC: 2Str: 9 #.......# EV: 12Int: 14  #######.......# ###  SH: 0Dex: 10  #.............##...#  XL:  1 Next: 50% Place: Dungeon:1  #..[....###...@r...+  Noise: =--------  Time: 110.8 (0.0)  #.......###.####...#  a) +0 hammer  #.......'......# [.#  Cast: Kinetic Grapnel  #.......##.>>h d###+#####  #..>....##.##....#  #.......##.##....#  r   rat  #.......##..'....# ####'##########....##### ...#.###########)....... _You kill the frilled lizard!Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (76% to hit)>>h -fritha the TinkererGnollHealth: 13/13 ========================Magic: 4/6================--------#########AC: 2Str: 9#.......#EV: 12Int: 14#######.......# ###SH: 0Dex: 10#.............##...#XL:  1 Next: 50% Place: Dungeon:1#..[....###...@r...+Noise: =--------  Time: 110.8 (0.0)>>h ,#.......###.####...#a) +0 hammer#.......'......# [.#Cast: Kinetic Grapnel#.......##.###+######..>....##.##....##.......##.##....#r   rat (grapneled)#.......##..'....# ####'##########....##### ...#.###########).......>>h RCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  >>h Press: ? - help, Shift-Dir - straight lineAim: a rat (76% to hit)  The kinetic grapnel hits the rat.>>h ponfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a rat (76% to hit)  >>h sThe kinetic grapnel hits the rat.  The rat is moderately wounded.>>h Z2--1.8 (1>>hm > _The rat bites you.?>hmU  The grapnel guides your strike. You hit the rat.?>hE†?>h--63.2 (1.4Kinetic Grapnel?>h?>hG _You kill the rat!@>h3######### #.......#  #.......# ####  #.......##...#  #..[....###....@...+  #.###.####...#  #.'......#.[.#  #.......##.###+#####  #..>..  #....  @>h4#...'#.@>h<@>h>c3==-40@>hC@>hH  There is an open door here.  Things that are here: _a rat corpse; a frilled lizard corpse@>h 3@>hS @>hH @>h @>h @>h @>hO @>h :==@>h @>h1 @>h P5====@>h @>h @>hG @>h4! @>h" @>h/# @>h$ @>h% @>h& @>h' @>h( @>h( <====@>h/* @>h+ @>h, @>h%- @>h. @>h2/ @>h0 @>h2 @>hP2 @>h>3 @>h4 @>h4 @>h5 @>h7 @>h7 @>h8 @>hUB - _You start resting.@>h~I 0284.0)@>hKK ]6====9.2 (15@>hQ @>hS % _Magic restored.A>hd-##########.......# #######.###### #.......##...# #..[....###....†...+ #.......###.####@..# #.'......#.[.# #.##.###+##### #..>....##.##....# #...A>h' #.##..'....# ##'##########....##### .#.#)..............∩...'.A>hʏA>h 230.0)A>hA>hA>h##########.......# ######.###### .............##...# ..[....###....†...+ .......###.####...# .'......#.@.# .##.###+##### ..>....##.##....# ... .##..'....#'##########....##### #.#)..............∩...'.†..####A>hA>h]&1A>hA>hNW _You see here a +0 leather armour.B>h>YT#########  #.......# #####.......###### ..........##...# [....###....†...+ ###.####..@# '......#.[.# ....##.###+#####>##.##....# ......##..'....# '#....################).∩...'B>h`B>hac-2 _B>hhB>hjB>hS J######'.....+B>h \ B>h] \==========3B>hd B>hg = _As you open the door, it creaks loudly!C>h3 #########  #.......# ####.......###### ..........##...####### [....###....†...@.....+###.####...#######'......#.[.# ....##.###+##### >##.##....# .....##..'....# #....##### ###########)C>hC>hG------4C>hw C>h Q _There is an open door here.D>h5######### #.......# #####.......###### ............##...#######[....###....†...'.....+ ......###.####..@#######.'......#.[.# .##.###+#####>....##.##....# ......##.##....#.##..'....# '##########....##### .##)....... .......∩...'.D>h;D>h>L------5 _D>hHD>h KD>h1 ######### #.......# ######.......###### .............##...#######[....###....†...'.....+ .......###.####...#######.'......#.@.# .##.###+#####>....##.##....# .D>h2 .....##.##....#.##..'....# #'##########....##### #.##)....... ........∩...'.†..####.D>h: D>h; D>h; 6D>h@A D>hD W _You see here a +0 leather armour.E>h7E>h&7E>h=E>h - _e - a +0 leather armourE>hm#########  #.......# #####.......###### ..........##...####### [....###....†...'.....+ ###.####..@#######'......#...# E>h^....##.###+#####>##.##....# ......##..'....E>hȜ# '#....################).∩...'E>hDE>h &8E>hE>h"E>hE N#########  #.......# ####.......###### ..........##...####### [....###....†...@.....+ ###.####...#######'......#...# ....##.###+##### >##.##....# .....##..'....E>h # #....##### ###########)E>h% E>h> &9E>hM! E>h $ Q _There is an open door here.F>h# #.# .###### ##...# ....###....†...'@....+ ###.####...# '......#...# ##.###+##### F>hF>h .40 _F>hwF>hF>h#  #.# .###### ##...# ###....†...'.@...+ ###.####...# '......#...# ##.###+##### F>hF>hp&1F>hF>hȟF>h S # #.# .###### ##...# ###....†...'..@..+ ###.####...# '......#...# F>h" F>h# &2F>h( F>h* F>h28 .# .###### ##...# ###....†...'...@.+ ###.####...# '......#...# F>h<;/F>h>F>h@&3G>h%G>hG>h9[ # ###### ##...# ###....†...'....@+ ###.####...# '......#...# G>haG>hKb&4G>hfG>hgG>h#####.....#'.............###.#G>hG>hO&5G>hG>hY( _You open the door.G>h # ###### ###### ##...#.....#....†...'.....@..####...#......# ......#...# #.###.#.###+##### +# G>h<6G>hG>hQ _There is an open door here.H>h\ # ###### ####### ##...#.....#....†...'.....'.####...#......##...# ##.###.# H>hH>h]-7 _H>hH>hH>h; ) #### ...# ###### #########...#######.....####†...'.....'......... .####...#######.@....## ....#...# ##.###.# ###+##### +# ##....# '....# ##....#####H>h j)....... ..'.H>h H>hO &8H>h:" I>hR #### ...###### #######...#######.....####.†...'.....'.........####...######### ...#...# ##@###.# ###+#### #+# ....#  ###........I>hr!7∆I>h#&9I>hE)I>h*I>h'...............####+####I>hI>hR'50I>h|I>h( _You open the door.I>h P #### ...###### #######...#######.....####.†...'.....'......... .####...#######......## ...#...# ##.###.# ###+#### #@# ....# #J.......##..........#.....###I>hZ ######J   endoplasm (asleep) ...........I>h I>h &1I>h I>hy _There is an open door here. _You open the door. _An endoplasm comes into view. _There is an open door here.J>hQ#### ...###### #######...#######.....####.†...'.....'......... .####...#######......## ...#...# ##.###.# ###+############'## ....# #J.....@.#....# .'.... ##....##########+########)....... ..'.∆ ### ... ###########J>h;J>h-2 _J>hkJ>h?J>hi #.#.###### #######.##...#######.....#### #....†...'.....'......... #.####...#......##.#...# ##.###.# .###+######'## .##....# #J.# .##....# #.#J>hj ,.'....# #.#....####+# ####)..'. ∆ ####. '.#J>hs J>hkz &3J>ho~ J>h K>hk#.#.###### #######.##...#.....#### ##....†...'.....'......... ##.####...#......##.#...# ##.###.# #.###+######'## #.##....# #J.# #.##....# #K>h.# #..'....# #.#....####+## #####). ∩...'. ∆ .####. )'. .#K>h&K>h2'=4Kinetic GrapnelK>hk-K>h/K>h2<  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.K>ht F###### fritha the Tinkerer .....# Gnoll .....###### #######  Health: 13/13 ======================== .....##...#######.....####  Magic: 5/6====================---- ##....†...'.....'.........  AC: 2Str: 9 ##.####...#######......##  EV: 12Int: 14 ......#...# ##.###.#  SH: 0Dex: 10 K>h)u #.###+############'##  XL:  1 Next: 60% Place: Dungeon:1 #.##....# #J***@...#  Noise: ---------  Time: 154.2 (0.0) #.##....# #...........#  a) +0 hammer K>hiu H#..'....# #..............  Cast: Kinetic Grapnel ####....##########+####### #####)....... ∩...'........ ∆K>hu  J   endoplasm (asleep) .####........ )'........... K>hu Q.############ _There is an open door here.  K>hu Casting: Kinetic Grapnel (safe; 1% risk of failure)  K>hu Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  K>hu Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)L>h######fritha the Tinkerer .....#Gnoll .....###### #######Health: 13/13 ======================== .....##...#######.....####Magic: 5/6====================---- ##....†...'.....'.........AC: 2Str: 9 ##.####...#######......##EV: 12Int: 14 ......#...# ##.###.#SH: 0Dex: 10 #.###+############'##XL:  1 Next: 60% Place: Dungeon:1 #.##....# #J***@...#Noise: ---------  Time: 154.2 (0.0) L>h#.##....# #...........#a) +0 hammer #..'....# #..............Cast: Kinetic Grapnel ####....##########+####### #####)....... ∩...'........ ∆J   endoplasm (grapneled) .####........ )'........... .############Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The kinetic grapnel hits the endoplasm.  The endoplasm is almost dead.L>h8L>h?).J..L>hA3=5.2 (1L>hGL>h"L  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an endoplasm (asleep, 100% to hit)  The kinetic grapnel hits the endoplasm.  The endoplasm is almost dead. _The endoplasm quivers.N>hQ`.J.-6N>h{N>h O>hO>h.JO>h@-7O>h(O>h'?\  The grapnel guides your strike. You sock the endoplasm!O>h!F1.O>hkKv8=8.6 (1.4Kinetic GrapnelO>hvQO>hhSM _You kill the endoplasm!P>hHi....# ###### #########...#######.....#### #....†...'.....'......... .####...#######......## .....#...# ##.###.# ###+############'## .##....# #........##.# .##....# #...# ..'....# #... ###....##########+####### )....... ...'.. ∆ ####. '... P>hjc############..#P>hpP>hs4-90P>h|yP>h{Q>hQ>hQ>hQ>hQ>hQ>hXnQ>hQ>hVQ>hmQ>hQ>hhQ>h2" - _You start resting.Q>h*,63.6 (4Q>h>-\6====4.6 (5Q>hM2Q>h4% _Magic restored.Q>hF[ ###### #########...#######.....####†...'.....'......... .####...#######......## ....#...# ##.###.# ###+############'## # ##....# #........##.# ##....# #...#..'....# #... Q>h[ }##....##########+####### )....... ..'.. ∆ ###. ... ########### ..Q>h[ J# #.#Q>hb Q>hWe +5.6 (1Q>hj Q>hl R>h-'#..?...#####R>h34R>h17&6R>h=R>hpA _You open the door. _Found a scroll labelled TYUQIBIPIST.R>hSy ...#######.....####.†...'.....'......... .####...######### ...#...# ##.###.# ###+############'## #....# #........##....#.. .'. ##....##########@########)....... #........ ..'.R>h"T?........########## #..##R>h2\R>h_-7 _R>heR>hhQ _There is an open door here.R>h  .†...'.....'......... .####...######### R>h! ...#...# ##.###.# ###+############'## ....# #........##.##...........#.. .'#.............. ##....##########'#######R>hh ?#)....... #@....... ..'............? ###..############# ##..#R>h R>h L====8 _R>hA R>h S>hG#.####...######### .....#...# ##.###. .###+############'## # .##....# #........##.# .##....# #...........#.. ..'....# #.............. ###....##########'#########).......#####........ ...'............. ################# '..... ############ ...# ##.## ##..## ###..# .###.#S>hNS>hP&9S>hUS>h]S>h_,70.6 (2S>h"dS>hfa _e - a scroll labelled TYUQIBIPISTS>h@#.####...#......##.#...# ##.###.# #.###+#'## # #.##....# #........##.# #.##....# #...........#.. #..'....# #........#....###'##).#####. ∩...'. .####.# )'.... .# ....# .##.## ###..## .###..# ..###.#S>h*S>h8+1.6 (1S>hsS>hT>hT>h~T>hT>h?T>hT>hFBT>hT>ho,T>h¥T>hBT>hcT>hDT>hT>hT>hT>hAT>hT>hT>hT>hշT>hAT>hT>hT>hbT>hT>h~T>hXT>h`T>h0,T>hpT>hT>h6T>hiT>hT>hT>hT>hST>hcT>hT>h",T>hT>h}T>hT>hT>hT>hT>hT>h0T>hT>hT>hT>hT>hT>h T>h,T>h`T>hT>h-T>heT>hT>hT>h?T>hT>h1T>hT>hL,T>h/T>hT>hLT>hT>hN T>h T>hu ,T>h T>h8T>hWT>hT>h-O _You open the door.  There is an open door here. _ _You now have 23 gold pieces (gained 9).T>h6P3T>hRT>h\BT>h]T>h4_T>ha,T>haT>h dT>he,T>hkfT>h?hT>hiT>hiT>hjT>hlT>hmT>h3nT>hnT>hpT>hqT>hhrT>hwBT>hyM _You now have 35 gold pieces (gained 12).T>h0{T>hs{T>h|T>h~T>h,T>hT>h[BT>hT>huT>hT>hɆT>h{T>hT>hT>h+T>hcT>hTT>hT>h͎T>hT>hT>hcT>hT>hT>hfT>hT>h2T>hT>h #.# #.........#  #. #.........#  ## #.........#  #.........##  #...####.....#  ##..# #.#.#.#  T>h##.. #.#.#.#  ... #...#.#  ## ###@#.# 227.6 (56.0)  ∆ #.#.#  #.#.# ∆ ....# ##. .> ∆ ## T>hT>hb,8.6 (57T>h۵T>h; _Found a stone staircase leading down.U>hީIU>h3U>hPU>hU>hnU>hU>h!,U>hU>h.U>h,U>h8U>hmU>hU>hU>hrU>hU>h ,U>hU>hU>hU>h$U>hjU>h,U>h3U>hM _You now have 45 gold pieces (gained 10).U>hVIU>hU>h0,U>h(U>hU>h,U>hAU>hU>h,U>hU>hTU>hU>hU>hU>hU>h[,U>hU>hU>h,U>hU>h'U>hU>hU>hU>hU>hV #.# #.######.## #.# #.........# #.. #.........# ##.##.........# #..#.........## #...####.....# ##..## #.#.#.# ###..###.#.#.# #.@...##...#.# #'###.####.#.#∆... #.## #.#.#Kinetic Grapnel..... U>h#..###.#.##...r. ##.......##..S.. ##^.##..#S   ball python (constriction, asleep)#..... #.....>#r   rat (asleep)#..... ∆#.#######.#U>h  44.6 (16  You open the door.  A rat and a ball python come into view.U>h U>h U>hS.rS)rwandering)5.6 (17U>hA U>h/_The ball python hisses angrily.V>hw^  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.V>hǥ  #.# #.######.##  fritha the Tinkerer #.# #.........#  Gnoll #.. #.........#  Health: 13/13 ======================== ##.##.........#  Magic: 5/6====================---- #..#.........##  AC: 2Str: 9 #...####.....#  EV: 12Int: 14 ##..## #.#.#.#  SH: 0Dex: 10 ###..###.#.#.#  XL:  1 Next: 80% Place: Dungeon:1 #.@...##...#.#  Noise: ---------  Time: 245.6 (0.0) #*###.####.#.#  a) +0 hammer ∆.*. #.## #.#.#  >hj mCast: Kinetic Grapnel ..S.. #..###.#.#  #..... ##.......#  #..r.. ##^.##..#  S   ball python (constriction) #..... #.....>#  r   rat (wandering) #..... ∆#.######  #.# _The ball python hisses angrily.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (79% to hit)W>h#.# #.######.##fritha the Tinkerer#.# #.........#Gnoll#.. #.........#W>h\Health: 13/13 ========================##.##.........#Magic: 5/6====================----#..#.........##AC: 2Str: 9W>h^#...####.....#EV: 12Int: 14##..## #.#.#.#SH: 0Dex: 10W>hH###..###.#.#.#XL:  1 Next: 80% Place: Dungeon:1#.@...##...#.#Noise: ---------  Time: 245.6 (0.0)#*###.####.#.#a) +0 hammer∆.*. #.## #.#.#Cast: Kinetic GrapnelW>h#..S.. #..###.#.##..... ##.......##..r.. ##^.##..#S   ball python (constriction, grapneled)W>hU*#..... #.....>#r   rat (wandering)#..... ∆#.#######.#W>hCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineW>heAim: a ball python (79% to hit)  The kinetic grapnel hits the ball python.W>hRI,W>hN'S.r.rW>hiO3=6.6 (1W>hcSW>hUonfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ball python (79% to hit)  The kinetic grapnel hits the ball python. _The ball python is severely wounded.X>h,X>hjS.r..X>h.-7X>hW%X>h'Y>h:_  The grapnel guides your strike. You thump the ball python!Y>hY>hhY>hr.r   ratY>h=9=9.0 (1.4Y>h3Y>hIO _You kill the ball python!Z>hݑ #.# #.######.##  fritha the Tinkerer #.# #.........#  Gnoll #.. #.........#  Health: 13/13 ======================== ##.##.........#  Magic: 4/6================-------- #..#.........##  AC: 2Str: 9 #...####.....#  EV: 12Int: 14 ##..## #.#.#.#  SH: 0Dex: 10 ###..###.#.#.#  XL:  1 Next: 90% Place: Dungeon:1 Z>hI#.@...##...#.#  Noise: =--------  Time: 249.0 (0.0) #r###.####.#.#  a) +0 hammer ∆... #.## #.#.#  Cast: Kinetic Grapnel ..... #..###.#.#  Z>h#..... ##.......#  #..... ##^.##..#  r   rat #..... #.....># Z>h> #..... ∆#.######  #.# Z>hڒ_You kill the ball python!Casting: Kinetic Grapnel (safe; 1% risk of failure)  Z>hConfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Z>h0pPress: ? - help, Shift-Dir - straight lineAim: a rat (76% to hit)[>h#.# #.######.##fritha the Tinkerer#.# #.........#Gnoll#.. #.........#Health: 13/13 ========================##.##.........#Magic: 4/6================--------#..#.........##AC: 2Str: 9#...####.....#EV: 12Int: 14##..## #.#.#.#SH: 0Dex: 10###..###.#.#.#XL:  1 Next: 90% Place: Dungeon:1#.@...##...#.#Noise: =--------  Time: 249.0 (0.0)#r###.####.#.#a) +0 hammer∆... #.## #.#.#Cast: Kinetic Grapnel..... #..###.[[>h534m#.##..... ##.......##..... ##^.##..#r   rat (grapneled)#..... #.....>##..... ∆#.#######.#Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (76% to hit)  The kinetic grapnel hits the rat.[>hNonfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a rat (76% to hit)  The kinetic grapnel hits the rat.  The rat is moderately wounded.[>hP,50.0 (1[>hW[>hZ; _The rat bites you but does no damage.[>h] U  The grapnel guides your strike. You hit the rat.[>hϘ F†[>hF [>h. #.# #.######.##fritha the Tinkerer#.# #.........#Gnoll#.. #.........#Health: 13/13 ========================##.##.........#Magic: 4/6================--------[>h ]#..#.........##AC: 2Str: 9#...####.....#EV: 12Int: 14##..## #.#.#.#SH: 0Dex: 10###..###.#.#.#XL:  1 Next: 100% Place: Dungeon:1#.@...##...#.#Noise: =--------  Time: 251.4 (1.4)#†###.####.#.#a) +0 hammer[>h t∆... #.## #.#.#Cast: Kinetic Grapnel..... #..###.#.##..... ##.......#[>hH "#..... ##^.##..##..... #.....>##..... ∆#.######[>hq E#.#Press: ? - help, Shift-Dir - straight line[>h Aim: a rat (76% to hit)  The kinetic grapnel hits the rat.  The rat is moderately wounded. [>h s_The rat bites you but does no damage.  The grapnel guides your strike. You hit the rat.[>hG _You kill the rat!You have reached level 2![>hz /  --more--\>h 9/197---2 0% Kinetic Grapnel\>h \>h3! 4 _]>hF_ #.# #.........# #.. #...# ##.##...# #..#..## #...####.....# ##..## #.#.#.# ###..###.#.#.# #.....##...#.# #@###.####.#.##.?.....#.## #.#.##.......#..###.#.##.......##.......# #.......###^.##..# #.......# #.....># #........∆#.###### #........##.# ..#]>h]>h!4-20]>h']>hT- _You kill the rat! _You have reached level 2! _Found a scroll labelled PISAOS FAYPP]>h-]A.re is an open door here.  Things that are here:]>h-ia rat corpse; a ball python corpse^>hs #.. #.# ##.##.# #..#.## #...####.....# ##..## #.#.#.# ###..###.#.#.# #.....##...#.######†###.####.#.##.?.@...#.## #.#.# #.......#..###.#.# #.##.......# #.###^.##..# #.# #.....># #..∆#.###### #.##.# #....#####^>hM^>hG-3 _^>h ^>h ^>hվ #.. #.# ##.##.# #..#.## #...####.....# ##..## #.#.#.# ###..###.#.#.# #.....##...#.#^>ha #####†###.####.#.# #.?@....#.## #.#.# #.#..###.#.# #.##.#  #^>h.###^.##..#  #^>h.# #.....># #^>hN.=#.######^>hÿI #.#^>hֿ#.# ^>hT #...# ^>hJ ####^>h^>h&4^>h^>hpR _Found a ruby ring.^>h>  #.. #.# ##.##.# #..#.## #...####.....# ##..## #.#.#.# ###..###.#.#.#^>h  #.....##...#.# #####†###.####.#.# #.@.....#.## #.#.# #.#..###.#.#^>h ' #^>h :.##.# ^>h / #^>h i.###^.##..# ^>h ' #^>h .# #.....>#  #^>h4 u.=#.###### #^>hL _.#.#  #^>h` *...# ^>hq J ####^>h ^>h{ :5====^>h 5^>h ^>h ^>h +6.4 (2^>h( ^>h o _d - 2 scrolls labelled PISAOS FAYPPA (gained 1)^>h!##.##.# ..#.#.#### ##..## #.#.#.# ###..###.#.#.# #.....##...#.# #####†###.####.#.# #.......#.## #.#.# #.#..###.#.# #.##.......# #.###^.##..# #.# #.....>##.=#.#######.##.##...############## ^>h*^>h/+7.4 (1^>h5^>h8_>h ..#.#.#### ##..## #.#.#.# ###..###.#.#.# #.....##...#.# _>h#####†###.####.#.# #.......#.## #.#.# #.#..###.#.# #.##.......# #.###^.##..# #.# #.....># #._>h=#.#######.##.##...#_>hBJ############# _>hY8_>h .#### ##..## #.#.#.# ###..###.#.#.# #.....##...#.# #####†###.####.#.# #.......#.## #.#.# #.#..###.#.# #.##.......# #.###^.##..# #.# #.....># #.=#.###### #.##.##...############## _>h _>h E====9_>h _>h: _>h)v##..## #.#.#.# ###..###.#.#.# #.....##...#.# #####†###.####.#.# #.......#.## #.#.# #.#..###.#.# #.##.......# #.###^.##..# #.# #.....># #.=#.###### #._>h##.# #...############## _>h_>h'60_>h_>h|`>hp##.#.#.# #.....##...#.# #####†###.####.#.# #.......#.## #.#.# #.#..###.#.# #.##.......# #.###^.##..# #.###.....># #.=#.###### #.##.# #...# ############# `>h w&1`>hS`>hE###..###.#.#.# #.....##...#.# #####†###.####.#.# #.#.## #.#.# #.#..###.#.# #.##.# #.###^.##..# #.###.....># #.=#.###### #.##.# #...# ###`>hPM`>h~P&2`>h(V`>hW`>h ###..###.#.#.# #.....##...#.# #####†###.####.#.# #.......#.## #.#.# #.......#..###.#.# #.......##.# `>h #.......###^.##..# #.###.....># #.#.###### #.##.# #....# #####`>h! `>hy &3`>hW `>hS% `>h& +4.4 (2`>hJ, `>h4/ * _f - a ring of flighta>hJa>hJ5 #.....##...#.#a>hKB#####†###.####.#.#a>h)L #.......#.## #.#.# #.......#..###.#.#a>hLY #.......##.......#a>hL #.......###^.##..#a>heM #.......###.....>#a>h7N' #a>hN;...#.######a>hN) #a>h=O$#.# a>hO #a>h+P,....#a>hP> ############# a>hGQ a>hXa>h\a>hV]6a>h]===a>h ^$5.4 (1a>h#ea>h[ha>h` g#####†###.####.#.# #.......#.## #.#.# #.......#..###.#.# #.##.......# a>h&a #.###^.##..# #.###.....># #..#.###### #.##.# a>hqa #...# ############# a>hg a>hm a>hm 6a>ht a>hzv b>h Put on or remove which piece of jewellery? Jewellery (go to first with "=)  f - a ring of flightb>h c[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip c>h.X c>hl^ c>hd h#####†###.####.#.#fritha the Tinkerer#.......#.## #.#.#Gnoll#.......#..###.#.#c>hld Health: 19/19 ========================#.......##.......#Magic: 6/7====================----#.......###^.##..#AC: 2c>hd XStr: 9#.......###.....>#EV: 12Int: 14#.........#.######c>h,e SH: 0Dex: 10#........##.#XL:  2 Next:  0% Place: Dungeon:1#........@..#Noise: ---------  Time: 266.4 (0.0)#############a) +0 hammerCast: Kinetic GrapnelThere is an open door here.  c>hZe Things that are here: _a rat corpse; a ball python corpse _Found a ruby ring. c>h|e u_d - 2 scrolls labelled PISAOS FAYPPA (gained 1) _f - a ring of flightc>hl  You fly up into the air.9 (0.5Fly c>hq c>hq 1 _f - a ring of flight (worn)d>hd>hd>hd>hd>hd>hوd>hd>hΉd>hcd>h~d>hɋd>hcd>hd>hǍd>hd>hed>hd>hd>hd>hd>hd>hBd>hN7====d>hFd>hd>hXd>hmBd>hd>h,d>hۤd>h~d>hd>hJ<====d>hۨd>hǪd>h,d>hd>h߰d>hd>hKd>hd>h״d>h@d>hd>had>hd>h,d>hd>h  There is an open door here.  Things that are here:  a rat corpse; a ball python corpsed>h*d>h _d>hud>hd>h,d>hpd>hd>hd>hd>hd>h0d>hKd>hd>hd>hd>hKd>hd>hd>h>d>hDd>hd>hFd>hHd>hHd>hd>hd>hd>hd>hd>hd>hd>hBd>hd>hKd>hd>h,d>hd>hd>hd>hld>hMd>hd>hFd>hd>hd>hd>hd>hd>hd>hd>h>d>h#d>h]d>hd>h:d>hd>hd>hd>hd>hd>hd>hd>hd>hNd>hd>h#d>h7d>hNd>hd>hWd>hHd>hMd>hd>hd>hd>hW #...........#.. #.............. h. #######'######## . ∆ ..#####.........##. .................. ..#############... ........# #.# #######.##### #.# d>h#.....####@# #####.##...# #.##.####..#.#∆##...####### #..###........#### #..#d>hh   jackal (asleep)##.##.......###..d>hX#.##............#..........###.#d>hOd>h1304.9 (38.0)d>h+5.9 (39d>hwd>hY _A jackal comes into view.f>h##.# #.. .#.............. h. #######'######## .# ∆#####...##.#.................#############... ........# #######.##### .....####.#####.##...##.### ..#.# ∆##...####### ##........#### #..###.#####.....f>hFc6.9 (1.0)f>h>######'## ##.# h#.. .#.............. h. #######'######## .# #∆#####.........##.##.##...................h..#############........# ........# #######.##### .....#########.##...##.###f>h@..#.# ∆ hh 3 jackals (asleep)##...####### ##........#### #..#####f>hNf>hh%7f>h>o _2 jackals come into view.g>hI ,........##.h#...#.. .... h. ######'######## .# #∆ ..#####.........##.##.##...................h..#############........#......# #.# #######.##### #.....#######.##.. #.##.##.#.# ∆#...####### #..#   jackal ##........#### ##.##.......###.. ...g>hk g>h %8g>h g>h h>h4...#.. .... h. ######'######## .# #∆ ..#####.........##.##.##.............h..#############........#......# #.# #######.##### #.....#######.##.. #.##.##.#.# ∆#...####### #..# ##........#### ##.##.......###.. .....###.#h>h9h>h=:%9h>h?h>hAi>hG##.# h#.. .#.............. h. #######'######## .# #∆#####...##.##.##...................h..#############........# ........# #######.##### .....#########.##...##.### ..#.# ∆##...####### ##........#### #..#######.....i>h/Ni>h4U&10i>hUi>hXi>h] ######'##  ##.# h#.. .#.............. h. #######'######## .# #∆#####.........##.##.##...................h..#############........# ........# #######.##### .....#########.##...##.###i>h^ @..#.# ∆ hh 3 jackals (asleep)##...####### ##........#### #..#####i>h~e i>h\g Y  The jackal barks! You hear a bark! The jackal barks!i>hh ,i>h9i i>hi i>hCu |..hhhhhhi>hv I===1Kinetic Grapneli>h| i>h Y _A jackal comes into view.j>h........##..#...#..... .. ######'######## h# #∆ ..#####.........##.##.##..................hh..#############........#......# #.# #######.##### #.....#######.##..j>hhG #.##.##.#.# ∆#...####### #..#   jackal ##........#### ##.##.......###.. ...j>hj>h#j>h|K.hj>h/---2j>h+j>h~k>h   k>h^Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k>hw#........##.# .#  fritha the Tinkerer #...........#.. .#  Gnoll #.............. ..  Health: 19/19 ======================== #######'######## .# #∆  Magic: 6/7====================---- k>hC..#####.........##.##.##  AC: 2Str: 9 .................h..hh..  EV: 12Int: 14 ..#############..*.....#  SH: 0Dex: 10 k>hf........# #*# XL:  2 Next:  0% Place: Dungeon:1 k>hD#######.##### #@# Noise: ---------  Time: 312.9 (0.0) #.....####.#k>h a) +0 hammer #####.##...# Cast: Kinetic Grapnel k>h#.##.### Fly  #..#.# ∆ k>h& ##...####### #..#  h   jackal k>hFE##........#### #..#  ##.##.......###..  k>hge#.##............ _A jackal comes into view.k>hCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k>hAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linek>h7Aim: a jackal (70% to hit)k>h #........##.#.#fritha the Tinkerer #...........#.. .#Gnoll #.............. ..Health: 19/19 ======================== #######'######## .# #∆Magic: 6/7====================---- ..#####.........##.##.##AC: 2k>h8 Str: 9 .................h..hh..EV: 12Int: 14 ..#############..*.....#SH: 0Dex: 10 ........##*#XL:  2 Next:  0% Place: Dungeon:1 #######.##### #@#k>hl Noise: ---------  Time: 312.9 (0.0)#.....####.#a) +0 hammerk>h 0#####.##...#Cast: Kinetic Grapnel#.##.###Fly #..#.#∆k>h ##...####### #..#h   jackal (grapneled)k>h ##........#### #..###.##.......###..#.##............k>h Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k>h" Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linek>hB [Aim: a jackal (70% to hit)  The kinetic grapnel hits the jackal.k>h k>hX k>hߢ k>h h.hh.hh 3 jackals (1 wandering, 1 grapneled)k>hЭ 2=3.9 (1k>hó k>h onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a jackal (70% to hit)  The kinetic grapnel hits the jackal. _The jackal is lightly woundedk>hض .l>hx ...#..... .h ######'######## .# #∆ ..#####.........##.##.##............hh..#############.hh.....#l>hsy ......# #.# #######.##### #.....#######.##.. #.##.##.#.# ∆#...####### #..# ##........#### ##.##.......###.. .....###.#l>he{ ,l>h | l>h| l>hǂ h.hhh 4 jackals (1 wandering, 1 grapneled)l>h --4l>h l>h m>h  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.n>hS#...........#.. .#  fritha the Tinkerer #.............. h.  Gnoll #######'######## .# #∆  Health: 19/19 ======================== ..#####.........##.##.##  Magic: 5/7=================------- n>h....................hh..  AC: 2Str: 9 ..#############.hh.....#  EV: 12Int: 14 ........# #h# SH: 0n>hϦDex: 10 #######.##### #*#n>h XL:  2 Next:  0% Place: Dungeon:1 n>h,@#.....####@#n>hJ Noise: ---------  Time: 314.9 (0.0) n>hn#####.##...# a) +0 hammern>h #.##.### Cast: Kinetic Grapnel n>h#..#.# ∆  Fly  ##...####### #..#  ##........#### #..#  hhhh 4 jackals (1 wandering, 1 grapneled) ##.##.......###..  #.##............  n>hV#..........###.# _The jackal is lightly wounded.  n>h1Casting: Kinetic Grapnel (safe; 1% risk of failure)  n>hNMConfirm with . or Enter, or press ? or * to list all spells.n>hjAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (grapneled, 70% to hit)n>h#...........#.. .#fritha the Tinkerer #.............. h.Gnoll #######'######## .# #∆Health: 19/19 ======================== ..#####.........##.##.##Magic: 5/7=================------- n>h....................hh..AC: 2Str: 9 ..#############.hh.....#EV: 12Int: 14 ........##h#SH: 0Dex: 10 #######.##### #*#n>hZXL:  2 Next:  0% Place: Dungeon:1#.....####@#Noise: ---------  Time: 314.9 (0.0)#####.##...#a) +0 hammern>h#.##.###Cast: Kinetic Grapnel#..#.#∆n>hFly ##...####### #..###........#### #..#n>hhhhh 4 jackals (1 wandering, 1 grapneled)##.##.......###..#.##............n>h#..........###.#n>hCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.n>h9}Aiming: Kinetic Grapnel (safe; 1% risk of failure)  n>hZPress: ? - help, Shift-Dir - straight lineAim: a jackal (grapneled, 70% to hit)  The kinetic grapnel hits the jackal.n>h{,n>hn>hk.h.hhonfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a jackal (grapneled, 70% to hit)  The kinetic grapnel hits the jackal.  The jackal is heavily wounded.n>hqb7---=5.9 (1n>hn>h՚+ _The jackal bites you.o>h n  The grapnel guides your strike. You hit the jackal.o>ho>ho>h b.ho>h ,7.3 (1.4o>ho>h^ _The jackal is heavily wounded.o>h   o>h Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.o>h #...........#.. .#  fritha the Tinkerer #.............. ..  Gnoll #######'######## .# #∆  Health: 17/19 =====================--- ..#####.........##.##.##  Magic: 4/7=============----------- .................h..hh..  AC: 2Str: 9 ..#############.h......#  EV: 12Int: 14 ........# #h# SH: 0Dex: 10 #######.##### #h# XL:  2 Next:  0% Place: Dungeon:1 #.....####@# Noise: =--------  Time: 317.3 (0.0) o>hz #####.##...# a) +0 hammer #.##.### Cast: Kinetic Grapnel #..#.# ∆  Fly  ##...####### #..#  ##........#### #..#  hhhh 4 jackals o>h ##.##.......###..  #.##............  #..........###.# _The jackal is heavily wounded.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.o>h( *Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (heavily wounded, 70% to hit)p>h@w#...........#.. .#  fritha the Tinkerer #.............. ..  Gnoll #######'######## .# #∆  Health: 17/19 =====================--- ..#####.........##.##.##  Magic: 4/7=============----------- p>h@7.................h..hh..  AC: 2Str: 9 ..#############.h......#  EV: 12Int: 14 ........# #h# SH: 0Dex: 10 #######.##### #h# XL:  2 Next:  0% Place: Dungeon:1 p>h@#.....####@# Noise: =--------  Time: 317.3 (0.0) p>h@#####.##...# a) +0 hammer p>hA#.##.### Cast: Kinetic Grapnel p>h3A#..#.# ∆  Fly  ##...####### #..#  p>h_A##........#### #..#  hhhh 4 jackals ##.##.......###..  #.##............ p>hA  #..........###.# p>hACasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.p>h BAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (heavily wounded, 70% to hit)  The kinetic grapnel misses the jackal. The kinetic grapnel hits the jackal.p>hVG) .#  .. ## .# #∆ ..##.##.##    #.# #*#   p>hG  ∆    ##. #..#  3 p>hGL# p>hG p>hYTonfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a jackal (heavily wounded, 70% to hit)  The kinetic grapnel misses the jackal. The kinetic grapnel hits the jackal.  You kill the jackal!p>hp>hp>hS.hhp>h";8/20 88.3 (1p>hp>h _The jackal closely misses you. The jackal misses you.q>h"  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.q>hH#...........#.. .#  fritha the Tinkerer #.............. ..  Gnoll #######'######## .# #∆  Health: 18/20 =====================--- ..#####.........##.##.##  Magic: 3/7==========-------------- ....................hh..  AC: 2Str: 9 q>h..#############.h......#  EV: 12Int: 14 ........# #h# SH: 0Dex: 10 #######.##### #h#q>hQ XL:  2 Next:  8% Place: Dungeon:1 #.....####@# Noise: =--------  Time: 318.3 (0.0) q>h#####.##...# a) +0 hammer #.##.###q>h Cast: Kinetic Grapnel #..#.# ∆  Fly  q>h##...####### #..#  ##........#### #..#  hhh 3 jackalsq>hC ##.##.......###..  #.##............ q>hD #..........###.# q>hj}_The jackal closely misses you. The jackal misses you.q>hCasting: Kinetic Grapnel (safe; 1% risk of failure)  q>hConfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  q>hrPress: ? - help, Shift-Dir - straight lineAim: a jackal (70% to hit)q>h #...........#.. .#fritha the Tinkerer #.............. ..Gnoll #######'######## .# #∆Health: 18/20 =====================--- ..#####.........##.##.##Magic: 3/7==========-------------- ....................hh..AC: 2Str: 9 ..#############.h......#EV: 12Int: 14 ........##h#SH: 0Dex: 10 #######.##### #h#XL:  2 Next:  8% Place: Dungeon:1#.....####@#Noise: =--------  Time: 318.3 (0.0)#####.##...#a) +0 hammer#.##.###Cast: Kinetic Grapnel#..#.#∆Fly ##...####### #..#>hM 4;12H##........#### #..#hhh 3 jackals (1 grapneled)##.##.......###..#.##............#..........###.#Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (70% to hit)  The kinetic grapnel hits the jackal.q>h onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a jackal (70% to hit)  The kinetic grapnel hits the jackal.  The jackal is heavily wounded.q>h Z5---9.3 (1q>hu q>hM + _The jackal bites you.r>hY  The grapnel guides your strike. You hit the jackal.  The jackal is almost dead.r>h ; gg   hobgoblinThe jackal bites you but does no damage.  A hobgoblin comes into view.r>hg6=--20.7 (1.4r>hr>htS _The jackal barely misses you.r>h  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.r>hڻ 9#...........#.. .#  fritha the Tinkerer #.............. .g  Gnoll #######'######## .# #∆  Health: 16/20 ===================----- ..#####.........##.##.##  Magic: 2/7======------------------ ....................hh..  AC: 2Str: 9 ..#############.h......#  EV: 12Int: 14 ........# #h# SH: 0Dex: 10 #######.##### #h#r>hL c XL:  2 Next:  8% Place: Dungeon:1 #.....####@# Noise: =--------  Time: 320.7 (0.0) #####.##...# a) +0 hammer r>h #.##.### Cast: Kinetic Grapnel #..#.# ∆  Fly  ##...####### #..#  r>h ##........#### #..#  hhh 3 jackals ##.##.......###..  g   hobgoblinr>hڼ & #.##............  r>h _#..........###.# _The jackal barely misses you.r>h Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.r>h8 Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight liner>hV nAim: a jackal (almost dead, 70% to hit)s>hݬPhhs>hX #...........#.. .#  fritha the Tinkerer #.............. .g  Gnoll #######'######## .# #∆  Health: 16/20 ===================----- ..#####.........##.##.##  Magic: 2/7======------------------ ....................hh..  AC: 2Str: 9 ..#############.h......#  EV: 12Int: 14 ........# #h# SH: 0Dex: 10 #######.##### #h# XL:  2 Next:  8% Place: Dungeon:1s>h  #.....####@# Noise: =--------  Time: 320.7 (0.0) #####.##...# a) +0 hammer #.##.### Cast: Kinetic Grapnel #..#.# ∆  Fly  ##...####### #..#  ##........#### #..#  hhh 3 jackals ##.##.......###..  g   hobgoblin #.##............  #..........###.# Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (70% to hit)  The kinetic grapnel hits the jackal.s>h  .#  .g ## .# #∆ ..##.##.##    #h# #.#s>h      ∆    ##. #..#  2 #   s>he Bs>h  .g.honfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (70% to hit)  The kinetic grapnel hits the jackal.  You kill the jackal!s>hU 3161.7 (1s>h^ s>h> L _The jackal misses you.t>h4L  You hit the jackal.  The jackal is moderately wounded.t>h*Mt>h!U1.t>hUQ5-3t>hVA====3.1 (1.4t>h[t>h5^b _The jackal misses you. The jackal bites you.t>hX  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.t>h t>hç #...........#.. .#  fritha the Tinkerer #.............. ..  Gnoll #######'######## .# #∆  Health: 15/20 ==================------ ..#####.........##.##.##  Magic: 2/7======------------------ ....................hh..  AC: 2t>h1 Str: 9 ..#############........#  EV: 12Int: 14 ........# #h# SH: 0Dex: 10 #######.##### #h# XL:  2 Next: 16% Place: Dungeon:1t>he  #.....####@# Noise: =--------  Time: 323.1 (0.0)t>h  #####.##...# a) +0 hammert>h  #.##.### Cast: Kinetic Grapnelt>h5  #..#.# ∆  Fly  ##...####### #..#  ##........#### #..#  hh 2 jackals ##.##.......###..  #.##............  #..........###.# t>h[ _The jackal misses you. The jackal bites you.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  t>h} Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  t>h ;Press: ? - help, Shift-Dir - straight linet>h uAim: a jackal (moderately wounded, 70% to hit)u>hbO#...........#.. .#fritha the Tinkerer #.............. ..Gnoll #######'######## .# #∆Health: 15/20 ==================------ ..#####.........##.##.##Magic: 2/7======------------------ ....................hh..AC: 2Str: 9 ..#############........#EV: 12Int: 14 ........##h#SH: 0Dex: 10 #######.##### #h#XL:  2 Next: 16% Place: Dungeon:1#.....####@#Noise: =--------  Time: 323.1 (0.0)#####.##...#a) +0 hammer#.##.###Cast: Kinetic Grapnel#..#.#∆u>hFly ##...####### #..###........#### #..#hh 2 jackals (1 grapneled)##.##.......###..#.##............#..........###.#Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (moderately wounded, 70% to hit)  The kinetic grapnel hits the jackal.u>h X#onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a jackal (moderately wounded, 70% to hit)  The kinetic grapnel hits the jackal.  The jackal is almost dead.u>h^gg   hobgoblinu>h_X6=4.1 (1u>heu>h_hT _The jackal closely misses you.u>h/( n  The grapnel guides your strike. You hit the jackal.u>h( u>hO0 .g   jackalYou kill the jackal!u>h3 o13----255.5 (1.4u>hd9 u>hl; + _The jackal bites you.v>h?2  You hit the jackal. Your bite misses the jackal.The jackal is moderately wounded.The jackal bites you but does no damage.6.9v>hv>h,T _The jackal closely misses you.v>hB  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.v>h < #...........#.. .#  fritha the Tinkerer #.............. ..  Gnoll #######'######## .# #∆  Health: 13/20 ===============--------- ..#####.........##.##.##  Magic: 1/7===--------------------- ....................hh..  AC: 2Str: 9 ..#############........#  EV: 12Int: 14 v>h< ........# #g# SH: 0Dex: 10 #######.##### #h# XL:  2 Next: 25% Place: Dungeon:1 #.....####@# Noise: =--------  Time: 326.9 (0.0) #####.##...# a) +0 hammer #.##.### Cast: Kinetic Grapnelv>hL= T #..#.# ∆  Fly  ##...####### #..#  ##........#### #..#  h   jackal ##.##.......###..  g   hobgoblin #.##............  #..........###.# v>h= _The jackal closely misses you.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  v>h= Press: ? - help, Shift-Dir - straight lineAim: a jackal (moderately wounded, 70% to hit)w>h^1#...........#.. .#  fritha the Tinkerer #.............. ..  Gnoll #######'######## .# #∆  Health: 13/20 ===============--------- ..#####.........##.##.##  Magic: 1/7===--------------------- ....................hh..  AC: 2w>h62Str: 9 ..#############........#  EV: 12Int: 14 ........# #g# SH: 0Dex: 10 #######.##### #h# XL:  2 Next: 25% Place: Dungeon:1 #.....####@# Noise: =--------  Time: 326.9 (0.0) #####.##...# a) +0 hammer #.##.###w>hv2F Cast: Kinetic Grapnel #..#.# ∆  Fly  ##...####### #..#  w>h2%##........#### #..#  h   jackal ##.##.......###..  g   hobgoblinw>h2 #.##............  #..........###.# Casting: Kinetic Grapnel (safe; 1% risk of failure)  w>h3Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  w>h:3Press: ? - help, Shift-Dir - straight lineAim: a jackal (moderately wounded, 70% to hit)  The kinetic grapnel hits the jackal.w>hX9 .#  .. ## .# #∆ ..##.##.##    #g# #†#  w>h9s   ∆    ##. #..# g   hobgoblin #w>h/:Q  w>hw>hL.gw>ho[337.9 (1onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a jackal (moderately wounded, 70% to hit)  The kinetic grapnel hits the jackal. _You kill the jackal!w>h_  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.w>h·#...........#.. .#  fritha the Tinkerer #.............. ..  Gnoll #######'######## .# #∆  Health: 13/20 ===============--------- ..#####.........##.##.##  Magic: 0/7------------------------ ....................hh..  AC: 2Str: 9 ..#############........#  EV: 12Int: 14 ........# #.# SH: 0Dex: 10 #######.##### #g# XL:  2 Next: 33% Place: Dungeon:1 #.....####@# Noise: =--------  Time: 327.9 (0.0) #####.##...# a) +0 hammer #.##.### Cast: Kw>h\inetic Grapnel #..#.# ∆  Fly  ##...####### #..#  ##........#### #..#  g   hobgoblin ##.##.......###..  #.##............  #..........###.# _You kill the jackal!Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (76% to hit)x>hbb#...........#.. .#  fritha the Tinkerer #.............. ..  Gnoll x>hRcS#######'######## .# #∆  Health: 13/20 ===============--------- ..#####.........##.##.##  Magic: 0/7------------------------ ....................hh..  AC: 2Str: 9 ..#############........#  EV: 12Int: 14 ........# #.# SH: 0Dex: 10 #######.##### #g# XL:  2 Next: 33% Place: Dungeon:1 #.....####@# Noise: =--------  Time: 327.9 (0.0) #####.##...# a) +0 hammer x>hci#.##.### Cast: Kinetic Grapnel #..#.# ∆  Fly  ##...####### #..#  ##........#### #..#  g   hobgoblin ##.##.......###..  #.##............  x>hd#..........###.# Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.x>hZdAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (76% to hit)  The kinetic grapnel hits the hobgoblin.x>h=io .#  .. x>hi## .# #∆ ..##.##.##    #.# #†#    x>hj ∆    ##.  #  x>hx>h!4=418.9 (1Kinetic Grapnelx>hx>h=nonfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hobgoblin (76% to hit)  x>hoThe kinetic grapnel hits the hobgoblin. _You kill the hobgoblin!x>h% Ix>h: x>h x>h Xx>h x>h x>h" x>h0 x>h 15===1===x>h< x>h9 x>hn x>h x>h x>h! x>h x>h x>h] x>h x>h x>h) 6======x>h x>h x>h x>h x>h x>hP x>h x>h x>h x>h x>h x>h 9=x>h x>h x>h` K7=x>h x>h x>h U2===x>h x>h x>h x>h\ x>h x>h x>hB x>h x>h h8==x>hY x>h x>h ;===x>h> x>h x>hJ x>h x>h x>h x>hy x>hV x>h x>h a9==x>hB x>h! x>hW x>h x>h x>h x>h x>hv x>h V3====x>hJ x>hc x>h 9=x>h? x>h h - _You start resting.x>h 053.9 (25.0)x>h m20==-4.9 (26x>hx>h" _HP restored.y>hy>hy>hy>hy>h!====y>h",y>hY#y>hN$y>h$:==y>he%y>h&y>hG'y>h'y>ht)y>h)y>h4*y>h:+y>hf+y>h+y>h-y>hz-O4===y>h-y>h4/y>hu/y>h0y>h1y>h01y>h1y>h2y>h3y>h3y>h4y>h4;===y>h^5y>hN6y>hw6y>h7y>h7y>hJ8y>h8y>h9y>h :y>hV?y>h?P5====y>h@y>h@y>h?Ay>hBy>hFCy>hCy>hDy>hAEy>hEy>hEy>hFy>hPG<====y>hHy>hIy>h+Iy>hIy>hJy>h Ky>hKy>hnLy>hLy>h5My>hNy>hNy>hWOy>h%Py>hbPy>hPy>h#Ry>heRM6===y>h Sy>hTy>h]Ty>hBUy>hUy>hUy>hVVy>hWy>hWy>hXy>h@Yy>hY;===y>hZy>h5[y>h][y>h[y>h\y>h?]y>h]y>h^y>h^y>h_y>h`y>hay>hay>hfBy>hl_ _You start resting.y>h~s-91.9 (37y>ht\7====2.9 (38y>h zy>h{{% _Magic restored.y>hM##.# #.. .#.............. .. #######'######## .# #∆#####...##.##.##..................hh..#############........# ........# #. #######.##### .....#########.##...y>h##.### #..#.#∆y>hy>h?03.9 (1.0)y>hay>hs _You see here a jackal corpse.z>h?M######'##  ##.# #.. .#.............. .. #######'######## .# #∆#####.........##.##.##......................#############........# ........# z>h#######.##### #†.....#########.##...#.##.####..#.#z>h–z>h͘,4 _z>hϝz>h0z>h  ##.###.# #####'## # !. .##.# .# .#.. #.# .............. .. ######'######## .# #∆ #####.........##.##.##..............#############..@.....# .......# ##.##....# ######.##### #†# ...##.....####.# ..######.##...#z>h  .##.##.### ##..#.# ∆##...####### #..###........#### #..#z>hP z>h %5z>h, z>h Y _Found an amethyst potion.{>hY####......#  ##.###.# .. #####'## # !. ##.# .# #.. ##.# ............. ... #####'######## #.# #∆ #####{>h S##.##.##.#............... #############........### ......# ##.##....# #####.##### #†# ....# #.....####.# ....######.##...# ....##.##.### ....#{>h#..#.# #....∆##...####### #..#{>h{>hD====6{>h}&{>hF(|>h|>hW Spells (Memorise)TypeFailure Level  a - Construct Spike Launcher Forgecraft1% 2  b - Launch Clockwork Bee Forgecraft3% 3 |>hP c - Forge Blazeheart Golem Fire/Forgecraft 36% 4  d - Forge Lightning Spire Air/Forgecraft 36% 4 9 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit~>hDescribMemorise|Describe~>hB Construct Spike Launcher Constructs a simple mechanical trap within an adjacent wall which repeatedly skewers random adjacent enemies. Protected by the wall itself, it is invulnerable to most forms of damage, but will fall apart if the caster leaves its vicinity. Level: 2School: ForgecraftFail: 1%Power: 46%Damage: 2d4 (max 2d7) Accuracy: +++++Range: N/ANoise: Quiet Miscasting this spell causes magic contamination.>he Spells (Describe)TypeFailure Level  a - Construct Spike Launcher Forgecraft1% 2  b - Launch Clockwork Bee Forgecraft3% 3 >h8 c - Forge Blazeheart Golem Fire/Forgecraft 36% 4  d - Forge Lightning Spire Air/Forgecraft 36% 4 9 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit>hHide) Describe|Hide>hơShow Hide|Show>h Memorise)a - Construct Spike LauncherForgecraft1%2  b - Launch Clockwork Bee Forgecraft>h| F3% 3  c - Forge Blazeheart Golem Fire/Forgecraft 36% 4  d - Forge Lightning Spire Air/Forgecraft 36% 4MemoriseShow>h! >hk ####......##fritha the Tinkerer##.###.#..Gnoll >h #####'## #!.Health: 20/20 ======================== .......##.#.#Magic: 7/7======================== ..........#.. ##.#AC: 2Str: 9 ............. ...EV: 12Int: 14 >hL #####'######## #.# #∆SH: 0Dex: 10 >hq &#####.........##.##.##.#XL:  2 Next: 41% Place: Dungeon:1 >h ................@.......Noise: ---------  Time: 396.9 (0.0) >h #############........###a) +0 hammer ......# ##.##....#Cast: Kinetic Grapnel #####.##### #†# ....#Fly >h #.....####.# ....######.##...# ....##.##.### ....#>h? #..#.# #....∆##...####### #..# >he _You start resting. _HP restored. _You start resting. >h _Magic restored. _You see here a jackal corpse. _Found an amethyst potion.>h >hx Memorise Construct Spike Launcher, consuming 2 spell levels and leaving 7? Y - Yes >hȽ ' N - No>h >h ####......##fritha the Tinkerer##.###.#..Gnoll #####'## #!.Health: 20/20 ======================== .......##.#.#>hA Magic: 7/7======================== ..........#.. ##.#AC: 2Str: 9 ............. ...EV: 12Int: 14 #####'######## #.# #∆SH: 0Dex: 10 >h #####.........##.##.##.#XL:  2 Next: 41% Place: Dungeon:1 ................@.......Noise: ---------  Time: 396.9 (0.0) #############........###a) +0 hammer ......# ##.##....#Cast: Kinetic Grapnel #####.##### #†# ....#Fly #.....####.# ....######.##...# ....##.##.### ....##..#.# #....∆##...####### #..# _You start resting. _HP restored. _You start resting. _Magic restored. _You see here a jackal corpse. _Found an amethyst potion.>hc *7.9 (1>hp >h* >h *8.9 (2>h >hD! >h$ *9.9 (3>h, >h14 _You start memorising the spell. You continue memorising. x2>h`6 >h= >hA c _You finish memorising. Spell assigned to 'b'.>hj sM...'... ####......##.  ##.###.. #####'## !.##.# .##.. ###.# ............. ... '######## #.# #∆ >h #####.........##@##.##.# ................ #############........### ......# ##.##....#Fly ..##....>hZ>h+400.9 (1 >h3_>h>h>hM####.....#### ...'.... ####......##.  ##.###.... #####'## !.##.# .#..####.### ....................# '######## #@# #∆ #####.........##.##.##.# >h/8........................ #############........###Fly #.##### ....#>h>h6 %1>h>h{>h{  ####### ###.....#### ####. ..'... ..... ###......## #...  ##.###.# +... ####'## # ##!. >hL| |##.# ..# #..####.### ................@..# '##########.##.#∆ ######.##.##.# ....................... ############........### .....# ##.##....# >hn| ####.##### #†# ....##.....####.# ....#>h| 6#####.##...>hI >h %2>hQ >h* >hM  ####### .... ###.....#### ####... ..'... ...... ###......##. #....  ##.###.# .. +... ####'## # #.##!.>h##.# #....# #..####@### ...................# '##########.##.#∆ ####.........##.##.##.#Fly .....####.>h>hA%3>h>h>hM ....#  ####### ....# ###.....#### ####....# ..'... ....... ###......##. #.....  ##.###.# .. +...# ####'## # #.##!..###.# #...@# #..####.### ...................# >h5####'##########.##.#∆Fly .#>h>h%4>h>h(>hz M  .  ####### ###.....#### ####....# ..'>hz ... ........# ###......##. #......  ##.###.# .. +. ####'## # #.##@..###.# #....####..####.## ...................#Fly #.##.>hz H.#..#.##....#>h >h %5>h, >hq e  j - an amethyst potion>h *6.9 (2>h >h > _You now have 61 gold pieces (gained 16).>h & ...#.#######. ###.....#### #### ..'......... ........# #####. #......  ##.###.# .. +...# ####'## # #.## ......##.# #...@###...#..####.###..........#.##.Fly .#..#.##....# ####.##### #†# ....#>h >ha *7.9 (1>h >h >hL >h >hP! >h# >h$ >h) B>h * >h?* >h+ >h- F _You reach down and open the door.>h. >h. >h/ >h3 @  There is an open door here.>h5 >h5  _>hX6 >h7 >h8 >h9 >h9 >h(; >h; >hJ< >h = >h<@ >hTA >hA >hcB >hED >hF ,>hF >hH >hI >hI >hK >hL >hN ,>hoO >hS >h T >hZT >h2U >hV >h X ,>hX >hSZ >h[ ,>hV\ >h] >h'_ ,>h ` >hZa >hWb ,>hb >hd >he ,>hf >hg >hh ,>hmi >hj >hk >hk >hl >hm >h,o >hbo >hp >hq >hr ,>hs >hu >hv >hv >hw >hz >hV| >h| >h} >h΁ F _You reach down and open the door.>hY >h >h >hM @  There is an open door here.>hI >h  _>h >h >h$ >hX >hY >h >ht >h >hÓ >hF >hv >h >hk >h >h >h# >h >h+  ....###########....# ...................# .....##...##.......# .###.#.....'...#'### '###.#..#.##...#.# ..##.#..#....###.# .....#..####.###.# ...............#.## '##########.##.#@.# #.##.##.# ..... ∆####........####.# .# ##.##....# ###### #†# ....# ∆ .....####.# ....# ####.##...# ....#  #.##.##>h 035.9 (28.0)>h +6.9 (29>h\ >h b _h - a scroll labelled DISHRU GEMEW>h >hx >h >h >h ..............# ##...##.......# ###.#.....'...#'### ###.#..#.##...#.# .##.#..#....###.# ..#..####.###.# .........#.# ##########.##.#..# ........##.##.##@# 0.0)..........>$..# >hl %#######........####.#### ##.##....# # ##### #†##....# ∆ ....####.##....# ###.##...##....#  #.##.####....##..#.# #....∆>hǚ >hD *7.9 (1>h >h ; _Found a stone staircase leading down.>hQ3>hR>hT>hW>h]B>h^>h^>h_>h^a>h@c,>he>hf>hg>hZh>hh>hkR  There is a stone staircase leading down here.>h=m>hm _>hn>hq>hq>hur>hZz _You now have 71 gold pieces (gained 10).>hz>hq{>h{>h'}>h>~>h}~>h%>hK>h>h/>h\>h>h,>h>h>h>hވ>h>h>hɋ>hW>h>h>h0>hc>h>hÑ>hƒ>h>h>h@>hÕ>hB>h>h>h8,>h>h>h_>h>hm>h>h<,>h>h¨>h>h>hX>h>hװ>h>hj>h>hb>h,>h>h>h&>h>h>h>hS>h,>hs>hY>h>h>h>hE>h~>h>hPB>h>hjB>h>h>h[,>h>h&>h>h*>h>ht>h>hD>h>hA>h>h>h>h>h,>h>h<>h>h>h>h>h<>h{>h>h#....###.# #.##.#####.###.# #....# .........#.## ###..######.##.#..# #.....# ...##.##.##.#####.###.#..........>...# #.# ######.#### #.#  ##.##....# #.######.# >h #†##....# #..@..##.# ###.##....# #.###.##.# ...##....# #.# #.##.# .####....# #.# #.##.# #.# #....∆ ... #....######## #.>h.####### ........#### #..# #.##.......###.. #.##............>h075.9 (38.0)>h:+6.9 (39>h>hc _k - a scroll labelled AMOALO XAUGIG>h23>h>h>h>hX>h>h>h>h>hr>hM>ha>h>h>hA>h0>h>h>hV>h@>h>h;>hS>h>h:,>ha>h^>h>h>h>h......##.##.##.#####.###.#.................>...# #.# #######........####.#### #.# # ##.##....# #.######.# ##### #†##....# #.....##.#####.##....# #.###.##.##.##...##....# #.# #.##.# #.##.####....####.###.##.#>h..#.# #....@....##....#  ##...############..#######  ##........#### #..#  ##.##.......###..#  #.##............# #..........###.## ###.###'#### #.# >h#.# #.######.## #.###.........#>h3284.9 (8.0)>h*5.9 (9>h>hS _l - 2 clear potions>h/ >hh/ >h/ >h2 >h3 >h8 n>h39 >hAA >hB ,>h%C >h!G >hH >hOH >h%I >hL >hM >hN >hN >h$R >haS ,>hS >h"W >hX >hhY >hN\ >h] ,>h_^ >hza >hb >hb >hc >hf >h!h ,>hj >hk >hl >hl >hSm >h>p >hp >h(q >hq >hs >hu ,>hu >h[x >hy >hey >hy >h| >h} ,>h~ >h& >hہ >h, >h҂ >h >h >h >h >h >h >h >h| >h >h >hЍ >hZ >ha >h >h >h >h >h8 ,>h{ >h7 >hQ ,>h >h >hR >h >h >hj >hٟ >h >hV >h >ht ,>h >h >h~ >h >hʬ >hz >hQ >h >h] >hҾ >h >h; >h >h& >h >hl >h >h n>h ,>h >h >h >h' >h< >h >h ,>hv >h6 >h >h# >h ,>h >h >ho >h` @  There is an open door here.>h >h  _>h X>h >h? >hg>h>h>hX>h >h >h >hB>h[>h|>hD>h>hF>h>h'>hl>h>h>h>h>h>h >h$@  There is an open door here.>hj%>h% _>h&>hi(>hp)>h)>h@*>h~+>h],>h,>ht->h0>h/1>hm1>h22>h3F _You reach down and open the door.>h5>h45>h5>h9@  There is an open door here.>h:>hB; _>h;>h=>h=>hW>>h>>hB>hD>hE>hCF>hIF _You reach down and open the door.>hJ>hvK>hL>h#QThere is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door.  There is an open door here.>hV>hW _>hNY>h\>h]>h^>h<`>hKh ##.###..#  #...###.#  +.<..'..#  #+#...#####  #.##.## >hi) ##.##'##  ##...##.##  ##.....##.#  +.'##  ##...).###  ##=..##  ##.#  ## >hSi>hn #...###.# +.<..'..##+#...##### #.##.## #.##'##..##.##>hn..##.# +.......'## ##...@.## ##=..##  ## # >hu1540.9 (55.0)>hzw+1.9 (56>hQ|>h _You reach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door here. _You see here a +1 rapier of electrocution.>h  +.<..'..##+#...##### #.##.## >h #.##'##..##.##..##.# +.......'## ##...).##>h!  ##=@.##  ## #>hM !>h5 M2.9 (1.0) _>h >h! >hn +.<..'..# #+#...##### #.##.## ##.##'##>h  ##...##.## ##.....##.# +.'## ##...).### ##@..## ##.## ###>h;>h%3>h>h>h*4.9 (2>h>h1 _g - a +4 ring of protection>h )#...###.#  +.<..'..# #+#...#####.##.## ##'## ##.## ##.....##.# +.......'#>hF ##..@).#####..##.###>h >h8 *5.9 (1>hb >h >h!l#...###.# +.<..'..# #+#...##### #.##.## ##.##'## ##...##.## ##.....##.# >h!a+.'## ##...@.### ##...## ##.## >h"4### >h$(>hZ*%6>h.>h1 _You see here a +1 rapier of electrocution.>h>h%7>h>hV _h - a +1 rapier of electrocution>h >h Wield or unwield which item (- for none)?- - Unarmed Hand Weapons (go to first with )) >h y a - a +0 hammer (weapon)d - a +0 spear  h - a +1 rapier of electrocution[?] describe selected [!] equip|wield|wear|put on>h y[tab] equip|unequip >h>h>h1#...###.#fritha the Tinkerer+.<..'..#Gnoll#+#...#####Health: 20/20 ========================#.##.##Magic: 7/7========================##.##'##AC: 2>hStr: 9##...##.##EV: 12Int: 14##.....##.#SH: 0Dex: 10+.......'##XL:  2 Next: 41% Place: Dungeon:1##...@.###>h$Noise: ---------  Time: 547.9 (0.0)##...##a) +0 hammer##.##>hqCast: Kinetic Grapnel###Fly >h`_You reach down and open the door. _There is an open door here. >h#s_You see here a +1 rapier of electrocution. _g - a +4 ring of protection >h<_You see here a +1 rapier of electrocution. _h - a +1 rapier of electrocution>h/l  You unwield your +0 hammer.  You hear the crackle of electricity.>hy8.9 (1h) +1 rapier (elec)>hq>hc? _h - a +1 rapier of electrocution (weapon)>h #...###.# +.<..'..# #+#...##### #.##.## ##.##'## ##...##.## ##.....##.# +>h.'## ##..@..### ##...## ##.## ###>h>h%9>h>hG>hs #...###.# +.<..'..# #+#...##### #.##.## ##.##'## ##...##.## ##.....##.# +.'## ##.@...### ##...##>h ##.## ###>h>hw&50>h>h>hDD S #...###.# +.<..'..# #+#...##### #.##.## ##.##'## ##...##.## ##.....##.# +.'## ##@....### ##...## ##.## ###1>hI >hG ##.###..# #...###.# +.<..'..# #+#...##### #.##.## ##.##' ##...##.## ##.....##.# +@......'##..###>hG..##.#####>hM>hDO%2>hS>hT>h*##.#'#>h7>h%3>h3>h7 _You reach down and open the door.>hƨ ##.###..# #...###.# +.<..'..# #+#...##### #.##.## ##.##'## ## ##...##.## #.##.....##.# #.'## ###.....### ##...## ##.##>hnK ###>h;4>h>hQ _There is an open door here.>h  ########   ##.###..#   #...###.#   +.<..'..#   #+#...#####   #.##.##   #+##.##'   ##.##...##.##  ##.....##.#  '.......'##  ###.....###  >h ..##  .##  ###    >h` >h_ ,5 _>hJ >h >h_ #.......##.##  ##########..##  ##.###..#  #...###.#  +.<..'..#  #+#...##### #.##.##  ##+##.##'##  ###.##  #.##.....##.#  ##'.......' ###.....### ##...## ##.## ### 6>ha>hb>h1 ##.##..#..+...#'#>h >hj %7>h >h 7 _You reach down and open the door.>h%/#...# #.......##.## ##########..## ##.## ##.###..# >h5&E##...# #...###.# ....+ +.<..'..# ...#+#...#####.##.##.## >hp&##'## ###.## #.##.....##.# ##'.......'>h&###.....#####..>h&*##.###>h,>h-%8>h1>h`4Q _There is an open door here.>h&M#############...# #.......##.##  ##########..# ##.## ##.###.##...# #...####....+ +.<..'..#...#+#...##### .>hC ##'##.##'## ##.##...##.##.##.....##.##'.......'##>h>h,9 _>hѨ>hx>h? M###>..)'.........#############...# >h? G#.......##.##  ##########..# ##.## ##.###.#...# #...####....+ +.<..'..#.@.#+#...#######.##.##.>h?  ##'##.##'## #.##...##.##.##.....##.###>hE >hH &60>h*M >hN >h,.#.........÷..#######>........)'..........####.############...# #.......##.## ########..## ## ##.###..# ##...# #...###.# >h-#...@+ +.<..'..# ##...#+#...#######.##.##.## #'##.##'## ##.##...##.###.##.....##.###'.......'###.....#####..>h4>h6%1>hf>>h.k##'.++#>h>hy%2>ha>h7 _You reach down and open the door.>h #.÷..####.###>.)'.####.##.# #.##.## ###..## ##.## ##.###..# ##...###...###.# #....@.+.<..'..# ##...#+#...##### ##.##.##.## ##'##.##'## ##.# # >h >h* %3>h" >h/%  _You reach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door here.>hW#.÷..####.####>.)'.####.##.# #.##.## ###..## ##.## ##.###..# ##...###...###.# #....'@+.<..'..# ##...#+#...##### ##.##.##.## ##'##.##'## ##.#.### >h?\>h^,4 _>hd>he>hD8&#.##...###'.<..'....###.###>h>>hA%5>hJ _There is an open door here. _You reach down and open the door. _There is an open door here. _>hLuYou reach down and open the door. _There is an open door here. _You reach down and open the door.>h}'#.##.#..............>h>h%6>hl>h _You reach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door.>htG3>hXP>h3j&0>hn>h t>h~ _There is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door. _Done exploring.>h8>hC:Where to? (? - help)  D - Dungeon >h>h#.........÷..####........# fritha the Tinkerer###>........)'............ Gnoll####.......############# Health: 20/20 ========================#..........#Magic: 7/7========================>h#.......##.##AC: 2Str: 9##########..##EV: 12Int: 14##.## ##.###..#SH: 0Dex: 10##...###...###.#XL:  2 Next: 41% Place: Dungeon:1>h̛#....'@'.<..'..#Noise: ---------  Time: 566.9 (0.0)##...#'#...#####h) +1 rapier (elec)##.##.##.##Cast: Kinetic Grapnel##'##.##'##Fly ##.##...##.###.##.....##.###'.......'#####.....#####...## _You reach down and open the door. _There is an open door here. >h_You reach down and open the door. _You reach down and open the door. _Done exploring.  Okay, then.>h0>h>h. _>hA#.÷..####.####>.)'.####.##.# #.##.## >h"##########..## ##.## ##.###..# ##...###...###.# #....'.@.<..'..# ##...#'#...##### ##.##.##.## ##'##.##'## ##.##...##.>hp###.##.....##.###'.......'#####.....### >h>h\17.9 (1 _>h >hUQ _There is an open door here.>hW>h%_Inventory: 8/52 gear slots >hbKHand Weapons (go to first with ))  h - a +1 rapier of electrocution (weapon)a - a +0 hammer  d - a +0 spear Missiles (go to first with ()>hc - 3 stones Armour (go to first with [)  b - a +0 robe (worn)e - a +0 leather armour >hJewellery (go to first with "=)  f - a ring of flight (worn)>hՕg - a +4 ring of protection Scrolls (go to first with ?) >hf c - a scroll labelled XAAVVEADUT  d - 2 scrolls labelled PISAOS FAYPPA >h{ e - a scroll labelled TYUQIBIPIST  h - a scroll labelled DISHRU GEMEW  k - a scroll labelled AMOALO XAUGIG >h6Potions (go to first with !)  g - a potion of magic >hYH f - a bubbling ruby potion  j - an amethyst potion >h[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]>hz >h. >h! #.........÷..####........## fritha the Tinkerer###>........)'............. Gnoll####.......############## Health: 20/20 ========================#..........#Magic: 7/7========================#.......##.##AC: 2Str: 9##########..##EV: 12Int: 14##.## ##.###..#SH: 0Dex: 10##...###...###.#XL:  2 Next: 41% Place: Dungeon:1#....'.@.<..'..#Noise: ---------  Time: 567.9 (0.0)>h" ##...#'#...#####h) +1 rapier (elec)##.##.##.##Cast: Kinetic Grapnel##'##.##'##Fly ##.##...##.###.##.....##.#>hm" G##'.......'#####.....#####...## _There is an open door here. _You reach down and open the door. _You reach down and open the door. _Done exploring. >h" X_Okay, then. _There is an open door here.>h' >h** >hD/ >h0 >h-9>h~;bDrop what? (Left/Right to switch category) 8/52 gear slots (_ for help) Hand Weapons (select all with ))  h - a +1 rapier of electrocution (weapon)a - a +0 hammer  >h;+d - a +0 spear Missiles (select all with ()c - 3 stones Armour (select all with [)  b - a +0 robe (worn)e - a +0 leather armour Jewellery (select all with "=)  f - a ring of flight (worn)g - a +4 ring of protection >h<[Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]>hւ 1 item  h - a +1 rapier of electrocution (weapon)  d + a +0 spear[Enter] accept (1 chosen)>hO0>h T#.........÷..####........## fritha the Tinkerer###>........)'............. Gnoll####.......############## Health: 20/20 ========================#..........#Magic: 7/7========================#.......##.##AC: 2Str: 9##########..##EV: 12Int: 14##.## ##.###..#SH: 0Dex: 10##...###...###.#XL:  2 Next: 41% Place: Dungeon:1#....'.@.<..'..#Noise: ---------  Time: 567.9 (0.0)##...#'#...#####h) +1 rapier (elec)##.##.##.##Cast: Kinetic Grapnel>h.Wf##'##.##'##Fly ##.##...##.###.##.....##.###'.......'#####.....#####...## _There is an open door here. _You reach down and open the door. _You reach down and open the door. _Done exploring. _Okay, then. _There is an open door here.8.9 (1 _You drop a +0 spear.>hPut on or remove which piece of jewellery? Jewellery (go to first with "=)  f - a ring of flight (worn)g - a +4 ring of protection[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip >h=>h{U#.........÷..####........## fritha the Tinkerer###>........)'............. Gnoll####.......############## Health: 20/20 ========================#..........#Magic: 7/7========================#.......##.##AC: 2Str: 9##########..##EV: 12Int: 14##.## ##.###..#SH: 0Dex: 10##...###...###.#XL:  2 Next: 41% Place: Dungeon:1#....'.@.<..'..#Noise: ---------  Time: 568.9 (0.0)##...#'#...#####h) +1 rapier (elec)##.##.##.##Cast: Kinetic Grapnel>hEVY[17X##'##.##'##Fly ##.##...##.###.##.....##.###'.......'#####.....#####...## _You reach down and open the door. _You reach down and open the door. _Done exploring. _Okay, then. _There is an open door here. _You drop a +0 spear.69.4 (0.5>h5X8 _g - a +4 ring of protection (worn)>h4>h95Inventory: 7/52 gear slots Hand Weapons (go to first with ))  h - a +1 rapier of electrocution (weapon)a - a +0 hammer >hA:JMissiles (go to first with ()c - 3 stones Armour (go to first with [)  b - a +0 robe (worn)e - a +0 leather armour >hx:Jewellery (go to first with "=)  f - a ring of flight (worn)  g - a +4 ring of protection (worn) >h:Scrolls (go to first with ?)  c - a scroll labelled XAAVVEADUT  d - 2 scrolls labelled PISAOS FAYPPA >h:Q e - a scroll labelled TYUQIBIPIST  h - a scroll labelled DISHRU GEMEW >h(;5 k - a scroll labelled AMOALO XAUGIG Potions (go to first with !)  g - a potion of magic  f - a bubbling ruby potion  j - an amethyst potion  l - 2 clear potions>h d - 2 scrolls labelled PISAOS FAYPPA. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.>h؋ Identify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled XAAVVEADUT  e - a scroll labelled TYUQIBIPIST  h - a scroll labelled DISHRU GEMEW  k - a scroll labelled AMOALO XAUGIG >h. lPotions (select first with !)  f - a bubbling ruby potion  j - an amethyst potion  l - 2 clear potions >hR b[?] describe selected>ho>hb#.........÷..####........## fritha the Tinkerer###>........)'............. Gnoll>hX####.......############## Health: 20/20 ========================#..........#Magic: 7/7========================#.......##.##>hFAC: 6Str: 9##########..##EV: 12Int: 14>hr##.## ##.###..#SH: 0Dex: 10>h##...###...###.#>hXL:  2 Next: 41% Place: Dungeon:1#....'.@.<..'..#>hINoise: ---------  Time: 569.4 (0.0)##...#'#...#####h) +1 rapier (elec)>h##.##.##.##Cast: Kinetic Grapnel##'##.##'##Fly ##.##...##.###.##.....##.###'.......'#####.....###>h?##...## _Okay, then. >h]_There is an open door here. _You drop a +0 spear. >ht_g - a +4 ring of protection (worn)  As you read the scroll labelled PISAOS FAYPPA, it crumbles to dust.  >hIt is a scroll of identify.>hy>h>h@$>h{) #.........÷..####........## fritha the Tinkerer###>........)'............. Gnoll####.......############## Health: 20/20 ========================>h)#..........#Magic: 7/7========================#.......##.##AC: 6Str: 9>h* ##########..##EV: 12Int: 14##.## ##.###..#>h7*[SH: 0Dex: 10>he* ##...###...###.#XL:  2 Next: 41% Place: Dungeon:1>h*#....'.@.<..'..#Noise: ---------  Time: 569.4 (0.0)##...#'#...#####>h*h) +1 rapier (elec)##.##.##.##>h*Cast: Kinetic Grapnel##'##.##'##>h*Fly ##.##...##.##>h+_#.##.....##.#>h6+|##'.......'#####.....###>hR+?##...## _Okay, then. >h+_There is an open door here. _You drop a +0 spear. _g - a +4 ring of protection (worn)  As you read the scroll labelled PISAOS FAYPPA, it crumbles to dust.  It is a scroll of identify.>h 9>h;+70.4 (1>htC>hGp _There is an open door here. _You drop a +0 spear. _g - a +4 ring of protection (worn)  As you read the scroll labelled PISAOS FAYPPA, it crumbles to dust.  It is a scroll of identify. _l -> w - 2 potions of heal wounds; d -> i - a scroll of identify>h?#.÷..####.####>.)'.>h####.##.# #.##.## ####..## ##.## ##.###..# ##...###...###.# >h#....'.)@<..'..# >h|##...#'#...##### ##.##.##.## ##'##.##'## >h#r##.##...##.###.##...>hU##'.......'#####.....### >h >h%1>h>hڈ b#.÷..####.####>.)'.####.##.# #.##.## ##########..## ##.## ##.###..# ##...###...###.# #....'.).@..'..# ##...#'#...##### ##.##.##.## ##'##.##'## ##.##...##.###.##.....##.###'.'## >hG ;2>h >h k _There is a staircase leading out of the dungeon here.>h0#.÷..####.####>.)'.####.##.# ##.##.## #>h##########..## ##.## ##.###..# ##...###...###.# #....'.).<@.'..# ##...#'#...##### ##.##.##.## ##'##.##'## ##.##...##.>h7###.##.....##>h>.# >h>h,3 _>h&>h#.÷..####.####>.)'.####.#.#.# #.#.##.## ###########..## ##.## ##.###..# >h##...###...###.# #....'.).<.@'..# ##...#'#...##### ##.##.##.## ##'##.##'## >h%p##.##...##.## >hE >h"%4>h'>h(>h6/B#.÷..####.####>.)'.#####.#.##.# #.#.##.## #>h/;##########..## ##.## ##.###..# ##...###...###.# #....'.).<..@..# ##...#'#...##### ##.##.##.## ##'##.##'## ##.##...#>hh0I#.## >h9>h-<%5>hoE>hH >hJK_There is an open door here.>h2N#.÷..####.# ###>.)'.# ####.#.##.# #.#.##.## >hg3#####..## ##.## ##.###..# ##...###...###.# #....'.).<..'@.# ##...#'#...##### ##.##.##.## >h3a##'##.##'## >hf:>h<,6 _>hB>hB>hk {.#.∩...'......... .........÷..############# ##>........)'.................#  ####.#################.####...# #....#.......##.## #############..## ### ##.###..# ###...###...###@# ##....'.).<..'..# ##...#'#...#######.##.##.## '##.##'#####.###.##.....##.###'.......'###.....###>hf X7>hM..#.###########)##### .#..∩...'......... ...÷..############# ##>........)'.................#  ###.#################.###...# ...........##.## #### ##########..# ##.## ##.###.#...###...####....'.).<..'..##...#'#...#######.##.##.##>h>h%8>h>h^>h#####'....##########'## #...#.###########)##### #.#...∩...'......... #..÷..############ ###>........)'.................# ####.......#################.## #.... #... #.......##### ########  ##.## ##.###..#  ##...###...###.# #....'.).<..'..#..#'#...##### ##.##.##.## ##'##.##' ##.#### #.##.....##.#>hZ>ha%9>h>h>hK #.......##..'....# #........  #####'....##########'#  #...#.###########)#####  #.#...∩...'........  #..÷..##############>........)'.................####.......#################.# #.......... #.. #.......##### ##########..## ##.## ##.###..# ##...###...###.# #....'.).<..'..#..#'#...##### ##.##.##.##>h| ##'##.##' ##.####>h >h &80>h8>h>hW  #.##.##....# # #.......##..'....# #....... #####'##....##########' #...#.###########)##### #.#...∩...'>h ....... #..÷..############>.)'.................#####################>h  #........@.# #.>h f #.......####>h u ##########..##>hC  ##.## ##.###..# ##...###...###.#>he  #....'.).<..'..#>h ..#'#...##### ##.##.##.## ##'##.##'>h >h %1>h >h >h  #.##.##....# # #.##..'....# # #####'#....#>h  #...#.###########).##### #.#...∩...' #.÷..####. ###>.)'>h  ####.##### #.# # #.##.##  >hB M####..##>hc  ##.## ##.###..# ##...###...###.#>h  #....'.).<..'..# ##...#'#...##### >hŶ i ##.##.##.##  ##'##.##'##>h >hſ >h0 %2>h* >h >h"} #..>....##.##....# # #.##.##....# # #.......##..'....# #..... #####'##########....#### #...#.###########)#### #.#...∩...'..... #..÷..####........#######>.)'...............>h################### #....#  #.......## ##########..## ##.## ##>hk.# ##...###...###.#>hy #....'.).<..'..#..#'#.>h A..##### ##.##.##.##>h/>h>h%3>h>h>hbM.#+###########>## #.......##..'....# #.....####'##########....#####..#.###########)#####..∩...'...............÷..###########>..>hq'...............###################...# #.......##.##Fly .##.##>h>h%4>hR>hO _You see here a +0 dagger.>h M'......#...# .#+###########>## #.......##..'....# #.....####'##########....#####..#.###########).......#####..∩...'.......÷.@####........#######>..>h )'...............###################...# #.......##.##>h+ >h! ,5 _>h >h >hu ;M###.####...######'......#...# .#+###########>## #.......##..'....# #.....####'##########....#####..#.###########)#####..@...'...............÷..####>hDv 0#######>..)'...............####################..........#>h~ >hр %6>h >hk j _There is an entrance to Niyciw's General Store here.>hDWelcome to Niyciw's General Store! What would you like to do?  a -  64 gold a parchment of Freezeb -  162 gold a parchment of Rending Blade  c -  129 gold a parchment of Tukima's Dance  d $ 480 gold a phantom mirror  e -  96 gold a potion of heal woundsf -  432 gold a +6 ring of intelligence (unknown)  g -  48 gold a +0 scale mail >h/ h -  36 gold a scroll of teleportation (unknown) You have 71 gold pieces. You are short 409 gold pieces for the purchase. [Esc] exit[!] buy|examine items[a-h] mark item for purchase [/] sort (type) [Enter] buy shopping list [A-H] put item on shopping list>h9 >hQB >hL #.......###.####...####### fritha the Tinkerer#.......'......#...# # Gnoll#.......##.###+########### Health: 20/20 ========================#..>....##.##....# #..... Magic: 7/7========================#.......##.##....# #..... AC: 6Str: 9#.......##..'....# #..... EV: 12Int: 14#####'##########....######### SH: 0Dex: 10#...#.###########).......#### XL:  2 Next: 41% Place: Dungeon:1#.#.........@...'............ Noise: ---------  Time: 586.4 (0.0)>hVM %#.........÷..####........#### h) +1 rapier (elec)###>........)'............... Cast: Kinetic Grapnel####.......################ Fly #..........##.......##.############..####.## ##.###..###...###...###.#It is a scroll of identify. _l -> w - 2 potions of heal wounds; d -> i - a scroll of identify _There is a staircase leading out of the dungeon here. >hM _There is an open door here. _You see here a +0 dagger. _There is an entrance to Niyciw's General Store here.>hV >hX >h%r ~ _You can access your shopping list by pressing '$'.>h^>h`Where to? (? - help)  D - Dungeon >h />h<q#.......###.####...####### fritha the Tinkerer#.......'......#...# # Gnoll#.......##.###+########### Health: 20/20 ========================#..>....##.##....# #..... Magic: 7/7>h?========================#.......##.##....# #..... AC: 6Str: 9#.......##..'....# #..... EV: 12Int: 14#####'##########....######### SH: 0Dex: 10#...#.###########).......#### XL:  2 Next: 41% Place: Dungeon:1#.#.........@...'............ Noise: ---------  Time: 586.4 (0.0)#.........÷..####........#### h) +1 rapier (elec)###>........)'............... Cast: Kinetic Grapnel####.......################ Fly #..........##.......##.############..####.## ##.###..###...###...###.# _l -> w - 2 potions of heal wounds; d -> i>h?f - a scroll of identify _There is a staircase leading out of the dungeon here. _There is an open door here. _You see here a +0 dagger. _There is an entrance to Niyciw's General Store here. _You can access your shopping list by pressing '$'.>hLA>h]I>hQK>hL$ _>hTX>hU>hV>hZ,>h"c>hk>h%p>hq>hqt>hy>h}>h7>hւ>h>hf>h>h>h>hW>hc>hg>h >ht>h>h>h>h!,>h>hۻo  There is a stone staircase leading down here.>hս>h_$ _>h>hx2>hx>hI{>h|>h:}>hÉ7  >h#.# #.# ... #.# #.# #.# #.#>h) #@#97.1 (10.7) ∆ #.....# !...##### ∆  .# >h{i_You fly downwards.  Found a metallic puce potion.>hO>h>ha _There is a stone staircase leading up here.>h{#.# #.# ... #.# #.# #.##.# #.##....###<#∆ #...@.##!...##### ∆#.# >h>h `78.1 (1.0) _>hf>h2i>h  #.# #.# ... #.# #.# #.# #.## #.# #....###<# ∆ #..@..# #!...##### ∆ #.##9>hݤ >h >hK/] #.# #.#>h/( ... #.# #.## #.# #.### #.# #....###<# ∆ #.@...#>h 0 #!...##### ∆ #.###>hL0#>h<>h`?'600>hG>hJ>hȖ #.# #.# ... #.# #.# # #.# #.#### #.# #....###<# ∆ #@....#>h #!...##### ∆ #.#### #>h>h%1>h>h>h2 #.# ...# #.##. #.##. #.# #.#### #.##.###....###<#.....!.#.....#>h3=#!.@.##### ∆ #.####  # >h=>hX@%2>hF>hI[ _Found a fuming inky potion.>hH  #.##. ... #. #.# #. #.# #. #.# #.#### #.##.###....###<#.!.#.....# #!@..##### ∆ #.#### #.#.#.#.#.#.>h"Q >hS %3>h[ >h>] >hD #.# #.. ... #.# #.# #.# #.# #.# #.# #.#### #.##.###....###<#.!.#.....#>hq #@...##### ∆ #.#### #.# #.# #.# #.# #.# #.#>h>h ;4>h>h*5.1 (2>h9>hZ _d - a metallic puce potion>h## #.#. ... >h2" #.#### #.###.###....###<.......@.#.....# ###.###....##### ∆####.#>h>h*6.1 (1>hA>hJ>h*7.1 (2>h>hX _l - a fuming inky potion>h #.# ### #.# #.. ... #.# #.# #.# #.# #.# #.# #.#### #.##.###....###<#.#.....#.###.###....##### ∆ #.#### #.# #.# #.# #.# #.#  #.#>h>h|*8.1 (1>hI>h">hz #.# ### #.# #.. ... #.# #.# #.# #.# #.# #.## #.#### #.#.####.###....###<#.#.....#.###.###....##### ∆# #.#### #.# #.# #.#>hu #.# #.#  #.#>h>h%9>h>h~>hY #.### ### #.#.. #.. ...#. #.# #.##. #.# #.##. #.# #.# #. #.#### #.#>h~ZC#.####.###....###<##.#.....##..###.###....##### ∆ #. #.#####. #.#.. #.### #.#  #.#  #.#  #.#>hc>hFf&10>hl>hm>h  #.# ### ### #.# ..# #.. ... #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.#### #.# #.####.###....###<# #.#.....# #..###.###....#####  #.# #.####>h  #.# #.# ..# #.# ### #.#  #.#  #.#  #.#>hT >h %1>h >h >hɫ #.# ### ### #.# ..# #.. ... #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.#### #.# #.####.###....###<# #.#.....# #..###.###....#####♣ #.# #.#### #.# #.# ..# #.#>h ### #.#  #.#  #.#  #.#>h>hiB2>h >h.J. #...# ### ### #.... ..# #.. ..#.# #.# #.# #.#.# #.# #.# #.∆ #.# #.# #.# #. #.# #.# #.#### #. #@####.###....###< #...........#..... #..###.###....####♣.♣#.####♣♣~ #.# #.# ~ ..# #.#J   endoplasm (asleep)~>h#[40m~ ### #.# ~~ #.# ~~~ #.#>h%G∆6.1 (4>h&*7.1 (5>hg*>h), >h,O_An endoplasm comes into view.>h[ ...#  J. ∆ >ho\ # ### ### #... ..# #.. .∆  #.# #.#### #..####.###....###<.........#.....#..###.###....####.♣#####♣♣~ #>h\ w ..~ ### >h~e >hg *8.1 (1>hzl >hn >hh........#  ..J. ∆ # ### ### #... ..# #.. .∆  #.# #.#### #.####.###....###<.........#.....>h<!#..###.###....####.♣####♣♣~ # ..###>h;9>hK>hK>h[..g.....#...#  ..J. ∆ >h[#..## ### ### #... ..# #.. .∆  #.# #.#### #.####.###....###<.........#.....#..###.###....####.♣####>h[g   goblin (asleep)♣♣~ # ..>h8n>hp@20Kinetic Grapnel>h+v>hMyu _A goblin comes into view. It is wielding a +0 dagger.>h&!.....g.....#...#  ..J. ∆ #..###### ### ##.......# #.. .>h∆  #.# #.#### #.####.###....###<.........#.....#..###.###....####.♣#####♣♣~ #>h">h%1>h>hY _Found an amethyst potion.>h n.... !...#. ..g.. .....#.#...##  ...J. ∆ ###### ### ##.@.....# #.. .##.####.#∆  #.# #.#### #.####.###....###<.........#.....#..###.###....####.♣#####>h >hش >hx 2>h >h >hgi.....$...#.#.....!.......#....g........ #.#...#####.#>h`j> #....J...?..# ###### ### #.......# #.. .##.####.#∆  #.# #.#### #.####.###....###<.........#.....#..###.###....####>huA goblin comes into view. It is wielding a +0 dagger.Found an amethyst potion.  Found a scroll labelled DOVOGOS ZIMI and 10 gold pieces.  The goblin shouts!  The endoplasm quivers.  You hear an angry hiss.>h(.g.JJg>he/===3>h>hV _The endoplasm barely misses you.>hL  You hit the endoplasm.  The endoplasm is severely wounded.The endoplasm freezes you.>hqT T.g >hU e19----4.3 (1.2>hs_ >hHb % _You are frozen.>hW.....$...#.#......... ..!....... #........ ........ #.#.g.#####.##....J...?..# #.# #..###### ### #.#>h%Y#..@....# #.. ..##.####.# #.# #.#.# #.# #.# #.#∆ #.# #.# #.# #.# #.# #.# #.#### #.##.####.###....###<##...........#.....##..###.###....#####♣.♣# #.# .####>hZ>h[>hcc,.gJ>hyeU---50>hSl>hln>hv.....$...#. #......... ..!....... #........ ........ #.#...#####.# #....g...?..# #.# #.J###### ### #.# #.# #.. ... ##.####.# #.# #.# >hoxZ#.# #.# #.# #.# ∆ #.# #.# #.# #.# #.#.####.###....###<# #..#.....##. >hz>hI!.J>h?-6>h>h>h~ ;  You hit the endoplasm.>h >hA g.g   goblin>h( =50=7.4 (1.1>h >h= M _You kill the endoplasm!>hx  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>h .....$...#. fritha the Tinkerer #......... Gnoll>h ..!....... Health: 19/20 ======================-- #........ Magic: 6/7====================---- ........>h> AC: 6Str: 9 #.#...#####.#  EV: 12>h~Int: 14 #....g...?..# #.#  SH: 0Dex: 10 >hx#.g###### ### #.#  XL:  2 Next: 50% Place: Dungeon:2 #..*@...# #.. ...  Noise: =--------  Time: 627.4 (0.0) ##.####.# #.# #.#  h) +1 rapier (elec) #.# #.# #.# #.#  Cast: Kinetic Grapnel ∆ #.# #.# #.# #.#  Fly  #.# #.# #.#### #.#  #.####.###....###<#  g   goblin #...........#.....#  #..###.###....#####  ♣.♣# #.# #.#### >h٨_You kill the endoplasm!Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (70% to hit)>h .....$...#.fritha the Tinkerer#.........Gnoll..!.......Health: 19/20 ======================--#........Magic: 6/7====================----........AC: 6Str: 9#.#...#####.#EV: 12Int: 14#..*.g...?..##.# SH: 0Dex: 10#**###### ### #.# XL:  2 Next: 50% Place: Dungeon:2#..*@...# #.. ... Noise: =--------  Time: 627.4 (0.0)##.####.# #.# #.# h) +1 rapier (elec)#>hi `.# #.# #.# #.# Cast: Kinetic Grapnel∆ #.# #.# #.# #.# Fly #.# #.# #.#### #.##.####.###....###<# g   goblin#...........#.....##..###.###....#####♣.♣# #.# #.#### _You kill the endoplasm!Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (70% to hit)>hwx >h wK...gK   kobold  Casting: Kinetic Grapnel (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a goblin, wielding a +0 dagger (70% to hit)  The kinetic grapnel misses the goblin.20==8.4 (1>h >h s _A kobold comes into view. It is wielding a +0 whip.>h>hD!>h<,9.5 (1.1>hA>h`y _You barely miss the goblin. The goblin hits you but does no damage.>h5   Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>hݯ .....$...#. fritha the Tinkerer #......... Gnoll ..!....... Health: 20/20 ======================== #........ Magic: 5/7=================------- ........ AC: 6Str: 9 #.#...#####.#  EV: 12Int: 14 #....g...?..# #.#  SH: 0Dex: 10 #..###### ### #.#  XL:  2 Next: 50% Place: Dungeon:2 #..g@...# #.. ...  Noise: =--------  Time: 629.5 (0.0) ##.####.# #.# #.#  h) +1 rapier (elec) #.# #.# #.# #.#  Cast: Kinetic Grapnel[12>h;7H ∆ #.# #.# #.# #.#  Fly  #.# #.# #.#### #.#  #.####.###....###<#  g   goblin #...........#.....#  #..###.###....#####  ♣.♣# #.# #.#### _You barely miss the goblin. The goblin hits you but does no damage.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (70% to hit)>h- .....$...#. fritha the Tinkerer #......... Gnoll ..!.......>h Health: 20/20 ======================== #........ Magic: 5/7=================------- ........ AC: 6Str: 9 >h\#.#...#####.#  EV: 12Int: 14 #....g...?..# #.#  SH: 0Dex: 10 #..###### ### #.#  XL:  2 Next: 50% Place: Dungeon:2 #..g@...# #.. ...  Noise: =--------  Time: 629.5 (0.0) ##.####.# #.# #.#  h) +1 rapier (elec) #.# #.# #.# #.#  Cast: Kinetic Grapnel >h >∆ #.# #.# #.# #.#  Fly  #.# #.# #.#### #.#  #.####.###....###<#  g   goblin #...........#.....#  #..###.###....#####  ♣.♣# #.# #.#### Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>hPAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line>hqAim: a goblin, wielding a +0 dagger (70% to hit)  The kinetic grapnel hits the goblin.>h .....$...#.  ..!>h-5 #........ ........ #.#  #..?..# #.#   ### #.#  >h]-#..)@...# #.. ...   #.# #.#  >hs#.# #.# #.# #.#  ∆ #.# #.# #.# #.#  >hЌl#.# #.#   >hL<  >h%u ♣.♣# #.# >h>h|o430.5 (1Kinetic Grapnel>h">h,%onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a goblin, wielding a +0 dagger (70% to hit)  The kinetic grapnel hits the goblin. _You kill the goblin!>hYy>hz>hz>hd>hpX>h>hc>h>h>h>ha>hʌ>h)>hK-Kinetic GrapnelK   kobold>h -4.5 (4 _You start resting.>h>h<] _A kobold is nearby!>h  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>h  .....$...#. fritha the Tinkerer #......... Gnoll ..!....... Health: 20/20 ======================== #........ Magic: 4/7=============----------- ........ AC: 6Str: 9 #.#...#####.#  EV: 12Int: 14 #....g...?..# #.#  SH: 0Dex: 10 #.K###### ### #.#  XL:  2 Next: 54% Place: Dungeon:2 #..*@...# #.. ...  Noise: ---------  Time: 634.5 (0.0) ##.####.# #.# #.#  h) +1 rapier (elec) #.# #.# #.# #.#  Cast: Kinetic Grapn>h el ∆ #.# #.# #.# #.#  Fly  #.# #.# #.#### #.#  #.####.###....###<#  K   kobold #...........#.....#  #..###.###....#####  ♣.♣# #.# #.#### _A kobold is nearby!Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip (70% to hit)>hl)e .....$...#. fritha the Tinkerer #......... Gnoll ..!....... Health: 20/20 ======================== #........ Magic: 4/7=============----------- ........ AC: 6Str: 9 #.#...#####.#  EV: 12Int: 14 #....g...?..# #.#  SH: 0Dex: 10 #.K###### ### #.#  XL:  2 Next: 54% Place: Dungeon:2 #..)@...# #.. ...  Noise: ---------  Time: 634.5 (0.0) ##.####.# #.# #.#  h) +1 rapier (elec) >h*#.# #.# #.# #.#  Cast: Kinetic Grapnel ∆ #.# #.# #.# #.#  Fly  #.# #.# #.#### #.#  #.####.###....###<#  K   kobold #...........#.....#  #..###.###....#####  ♣.♣# #.# #.#### Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip (70% to hit)  The kinetic grapnel hits the kobold!>h/ .....$...#.  ..! #........ ........ #.#>h_0  #..?..# #.#  #.) ### #.#  #..*@...# #.. ...   #.# #.#  >h0s#.# #.# #.# #.#  ∆ #.# #.# #.# #.#  >hl1-#.# #.#   <   ♣.♣# #.# >hB8)>hv8=5.5 (1Kinetic Grapnel>h;>honfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a kobold, wielding a +0 whip (70% to hit)  The kinetic grapnel hits the kobold! _You kill the kobold!>h9  .....$...#. #......... ..!....... #........ ........ #.#...#####.#>h۶  #........?..# #.# #.)###### ### #.# #..@....# #.. ... ##.####.# #.# #.# #.# #.# #.# #.# ∆ #.# #.# #.# #.# #>h K.# #.# #.#### #.# #.####.###....###<# #.>h. |.#.....# #..###.###....##### >h^  ♣.♣# #.# #.####>h >h SS   adder>hQ `5====-6>h >hb _An adder comes into view.Things that are here: _a +0 dagger; a goblin corpse>h  .....$...#. #.....S... ..!.......#................  #.#...#####.# #........?..# #. #.@###### ### # #..)....# #.. ..#.####.# #.# #. #.# #.# #.# #.∆ #.# #.# #.# #. #.# #.# #.#### #. #.####.###....###< #...........#..... #..###.###....####>h >h >h# P.S>hX `-7Kinetic Grapnel _>h >h  Things that are here: _a +0 whip; a kobold corpse>h  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>hzU   fritha the Tinkerer .....$...#.  Gnoll #......... Health: 20/20 ======================== ..!....... Magic: 4/7=============----------- #......S. AC: 6Str: 9 ......*. EV: 12Int: 14 #.#..*#####.#  SH: 0Dex: 10 >h W #....*...?..# #. XL:  2 Next: 58% Place: Dungeon:2 #.@###### ### #. Noise: ---------  Time: 637.5 (0.0) #..)....# #.. .. h) +1 rapier (elec) ##.####.# #.# #. Cast: Kinetic Grapnel #.# #.# #.# #. Fly  ∆ #.# #.# #.# #. #.# #.# #.#### #. S   adder #.####.###....###< #...........#..... #..###.###....#### _a +0 whip; a kobold corpseCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (60% to hit)>h9fritha the Tinkerer.....$...#.Gnoll#.........Health: 20/20 ========================..!.......Magic: 4/7=============-----------#......*.AC: 6Str: 9......*.EV: 12Int: 14#.#..*#####.#SH: 0Dex: 10#....*...?..#>h5;#. XL:  2 Next: 58% Place: Dungeon:2#.@###### ### #. Noise: ---------  Time: 637.5 (0.0)#..)....# #.. .. h) +1 rapier (elec)##.####.# #.# #. Cast: Kinetic Grapnel#.# #.# #.# #. Fly ∆ #.# #.# #.# #.#.# #.# #.#### #. S   adder#.####.###....###<#...........#.....#..###.###....#### _a +0 whip; a kobold corpseCasting: Kinetic Grapnel >h;_[37m(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (60% to hit)>h>h)b.S..>hY2=8.5 (1>h>h?  Casting: Kinetic Grapnel (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an adder (60% to hit) _The kinetic grapnel misses the adder.>h  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>h   fritha the Tinkerer .....$...#.  Gnoll #......... Health: 20/20 ======================== ..!....... Magic: 3/7==========-------------- #........ AC: 6Str: 9>h ......S. EV: 12Int: 14 #.#..*#####.#  SH: 0Dex: 10 #....*...?..# #. XL:  2 Next: 58% Place: Dungeon:2 >h(&#.@###### ### #. Noise: =--------  Time: 638.5 (0.0) #..)....# #.. .. h) +1 rapier (elec) ##.####.# #.# #. Cast: Kinetic Grapnel #.# #.# #.# #. Fly  >hP[∆ #.# #.# #.# #. >h#.# #.# #.#### #. S   adder #.####.###....###< >h7#...........#..... #..###.###....#### >hM_The kinetic grapnel misses the adder.>hCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>hAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line>h{7Aim: an adder (60% to hit)>hJ;fritha the Tinkerer.....$...#.Gnoll#.........Health: 20/20 ========================..!.......Magic: 3/7==========--------------#........AC: 6Str: 9......S.EV: 12Int: 14#.#..*#####.#SH: 0>hOKDex: 10#....*...?..##. XL:  2 Next: 58% Place: Dungeon:2#.@###### ### #. Noise: =--------  Time: 638.5 (0.0)#..)....# #.. .. h) +1 rapier (elec)##.####.# #.# #. Cast: Kinetic Grapnel>hKF#.# #.# #.# #. Fly ∆ #.# #.# #.# #.#.# #.# #.#### #. S   adder (grapneled)#.####.###....###<>h L2#...........#.....#..###.###....####Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>h4LAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line>hmLZAim: an adder (60% to hit)  The kinetic grapnel hits the adder!>h>hm\.S.>h6*9.5 (1>h>h!MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line>hg: an adder (60% to hit)  The kinetic grapnel hits the adder! _The adder is severely wounded.>h>htP.S>h&40>h?>h|= _The adder bites you but does no damage.>h  The grapnel guides your strike. You hit the adder.  Lightning courses through the adder!!>hDi.>hú>hfritha the Tinkerer.....$...#.Gnoll#.........Health: 20/20 ========================..!.......Magic: 3/8=========---------------#........AC: 6Str: 9........EV: 12Int: 14#.#...#####.#SH: 0Dex: 10#........?..##. XL:  2 Next: 112% Place: Dungeon:2#.@###### ### #. Noise: =--------  Time: 641.6 (1.1)#..)....# #.. .. h) +1 rapier (elec)##.####.# >h#.# #. Cast: Kinetic Grapnel#.# #.# #.# #. Fly ∆ #.# #.# #.# #.#.# #.# #.#### #. #.####.###....###< #...........#..... #..###.###....#### The kinetic grapnel hits the adder! _The adder is severely wounded. _The adder bites you but does no damage.  The grapnel guides your strike. You hit the adder.  Lightning courses through the adder!! _You kill the adder!>hO _The adder bites you but does no damage.  The grapnel guides your strike. You hit the adder.  Lightning courses through the adder!! _You kill the adder!Your Spellcasting skill increases to level 5!You have reached level 3!>h/  --more-->hv1  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? >hg5/259--63 6% Kinetic Grapnel>hn>hPqS _You feel clever. x2>hEM###..............$...#.##.....!.##......... #...##### #....@...?..# ####.)########## #..)....# #.. .##.###>h#.# #.# #.# #.#..>h>h*:-20 _>h>hY>h8 Q ###.........>h9 .....$...#.##.......... ..!##...    #.#...#####.#.......?.#.####.@########## #..)....# #.. .#.####.# #.# # #.# #..#..###.###....#### >hIB >hD ?-3>h L >h}P  Things that are here: _a +0 whip; a kobold corpse>h###......... .....$...#.##.......... ..!.......##........... #.#...#####.#  >h #.....@..?..# #.#####.)########## #.##..)....# #.. ..##.####.# #.# #.# #.# #.# #.# #.#∆ #.# #.# #.# #.##.# #.# #.#### #.##.####.###....###<##...........#.....>h>h,4 _>h>h>hO8###......... .....$...#.# #.......... ..!.......# #......... ........ #.#...#####.# #.?..# #.# ####.)#### #.# #..)....# #.. ... ##.####.# #.# #.# #.∆ #.# #.# #.# #.##.# #.# #.#### #.##.####.###....###<##.#.....#>h?>h=-5>h_>h9>hd ###. .....$...#.# #.... >hd ..!.......# #......... ........ >hd #.#...#####.# #.>he T?..# >h#e u#.# ####.)#>h5e S### #.# >hEe #..)....# #.. ... >he ##.####.# #.# #.# >hm >ho [4==6>hzv >hhīQ###. .....$...#.# #. ..!.# #......... >h........ ##.#...#####.# #...# #.# ####.)#### #.# #..)....# #.. ... >h##.####.# #.# #.# >hJ>h%7>hA>hw>h*8.6 (2>h>hb _m - a scroll labelled DOVOGOS ZIMI>hO###. .......$...#.# .##. ....!.# .##. .#........ .# #.#...#####.# #.# #.# ####.)#### #.# #..)....# #.. ... ##.####.# #.# #.# 9.6 (1>hU>hQp\ #.# ###............ .....$...#.##.# #... ... >hpl..!# #.# #.#.# ........ #.# >hp#.#...#####@#  #...........# #.# >hqT####.)########## #.# #..)....# #.. ... ##.###>hDq ∆ #.# #.# #.# >hmq #.##.# #.# #.#### #.##.####.###....###<>hq+#>hy>hF{C==50>h>h>h4 M... #.####.................$...#.##.#>h #... .....!##......... #...##### ...........# ####.)########## #.#Fly >h >h >hR %1>h >h >h5======>h->hB>h >h>h>h>h8 >hx >h' >h>h{>h\>h6>h===>h>h}>h>h|>h>h>h>h5>h>h% >h1$>h'>hW(>h(===>h(>h*>h,>h->hK.>hj0>h91>hq2>hc4>h5>he6>h8>hF9>h:>h<>h=>h>7>hL>==>h>>h?>hA>hB>hC>hE>hF>hH>h6J>hJ>hNL>h|N>hO>hO==>h_P>hQ>h T>hT>haV>hX>hPY>hZ>hl]>h$^>h;_>hza>h3b>hxc>he>hTf>hf8>hf===>hf>h"h>hj>hDk>hpl>hn>ho>h q>hs>h`t>hu>h#x>h%y>hy===>hy>h{>h?}>h}>h|>h>h>hŃ>h>h>h>h >h܊>h>h >h>h[%_You start resting.>h>h՜>h-90.6 (3>ha 9.0)>hI>hT9===1.6 (40>h>h% _Magic restored.>h&M#... #.####.................$...#.##.###... .....!##>h)......... #...##### #...........##.#Fly #>h>h02.6 (1.0)>h>h>h9 M..## ##. ... ... #.####............ .....$...#.##.####.##................w.#..!##......... #.#...#####.#Fly w   ribbon worm (asleep)>h= >h ?3Kinetic Grapnel>ht >h ^ _A ribbon worm comes into view.>hp  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>h-   fritha the Tinkerer ..# Gnoll # #.. Health: 25/25 ======================== #. ... Magic: 8/9=====================--- ... #.# AC: 6Str: 9  ###............ EV: 12Int: 16  .....$...#.##.####.#  SH: 0Dex: 10  #.............***w.#  XL:  3 Next:  6% Place: Dungeon:2  ..!.......# #@# Noise: ---------  Time: 693.6 (0.0)  #......... #.# h) +1 rapier (elec)  ........ #.#[>h. 37m Cast: Kinetic Grapnel #.#...#####.# Fly  #...........# #.#  ####.)########## #.#  w   ribbon worm (asleep) #..)....# #.. ...  ##.####.# #.# #.#  #.# #.# #.# #.# _A ribbon worm comes into view.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (asleep, 100% to hit)>hfritha the Tinkerer..#Gnoll# #..Health: 25/25 ========================#. ...Magic: 8/9=====================---... #.#AC: 6Str: 9###............EV: 12Int: 16.....$...#.##.####.#SH: 0Dex: 10#................w.#XL:  3 Next:  6% Place: Dungeon:2..!.......# #@#Noise: ---------  Time: 693.6 (0.0)#......... #.#h) +1 rapier (elec)........ #.#Cast: Kinetic Grapnel#.#...#####.#Fly #.........>h[m..##.#####.)########## #.#w   ribbon worm (asleep)#..)....# #.. ...##.####.# #.# #.##.# #.# #.# #.# _A ribbon worm comes into view.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (asleep, 100% to hit)>hYContam: 10% 4.6 (1>h>h?  Casting: Kinetic Grapnel (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ribbon worm (asleep, 100% to hit) _You miscast Kinetic Grapnel. Nothing appears to happen.>h  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>h6  fritha the Tinkerer ..# Gnoll # #.. Health: 25/25 ======================== #. ... Magic: 7/9==================------ ... #.#>h97q AC: 6Str: 9  ###............ EV: 12Int: 16 Contam: 10% >h`7 .....$...#.##.####.#  SH: 0Dex: 10 >h7b #.............***w.#  XL:  3 Next:  6% Place: Dungeon:2  ..!.......# #@#>h7 Noise: ---------  Time: 694.6 (0.0)  #......... #.#>h7 h) +1 rapier (elec)  ........ #.#>h7e Cast: Kinetic Grapnel >h38#.#...#####.# Fly  >hS8R#...........# #.#  >hx8####.)########## #.#  w   ribbon worm (asleep) #..)....# #.. ... >h8H ##.####.# #.# #.#  #.# #.# #.# #.# >h8_You miscast Kinetic Grapnel. Nothing appears to happen.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  >h8MConfirm with . or Enter, or press ? or * to list all spells.>h9Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (asleep, 100% to hit)>h fritha the Tinkerer..#Gnoll# #..Health: 25/25 ========================#. ...Magic: 7/9==================------... #.#AC: 6Str: 9###............EV: 12Int: 16 Contam: 10% >hq A.....$...#.##.####.#SH: 0Dex: 10#.............***w.#XL:  3 Next:  6% Place: Dungeon:2..!.......# #@#Noise: ---------  Time: 694.6 (0.0)#......... #.#h) +1 rapier (elec)........ #.#Cast: Kinetic Grapnel#.#...#####.#Fly #...........##.#####.)########## #.#>h Dw   ribbon worm (grapneled)#..)....# #.. ...##.####.# #.# #.#>h O#.# #.# #.# #.#Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>h &Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (asleep, 100% to hit)  The kinetic grapnel hits the ribbon worm.>h S...w>h 2=5.6 (1>h >hȜ MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a ribbon worm (asleep, 100% to hit)  The kinetic grapnel hits the ribbon worm. _The ribbon worm is moderately wounded.>h/## ## ... ..# ###.# #.. #....#...  ......#.# ###............ .....$...#.##.####.# #.............@..w.#..!.......###.####....#.#.# #........ #.# #.#...#######...........# #.# ####.)########## #.##..)....# #.. ...##.###catching breath, grapnel…) [39>h0;49m``The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.>h(G∆..  6 -6Held  _You are caught in a web! _There is a web here.>ho  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>hdj  fritha the Tinkerer ## ##>hj Gnoll ... ..# Health: 25/25 ======================== >hj_###.# #.. Magic: 6/9>hj================-------- #....#...>hj AC: 6Str: 9 >h k......#.# ∆  EV:  6 Int: 16 Contam: 10% >hEk ###............ SH: 0Dex: 10 >hk .....$...#.##.####.#  XL:  3 Next:  6% Place: Dungeon:2  #.............@**w.#  Noise: ---------  Time: 696.6 (0.0)  ..!.......###.####....  h) +1 rapier (elec) >hk #......... #.# #  Cast: Kinetic Grapnel  ........ #.#>hk Fly Held  #.#...#####.# >hl #...........# #.#  w   ribbon worm (catching breath, grapnel…) ####.)########## #.# >h4l+ #..)....# #.. ...  >hSl!##.####.# #.# #.# >hslCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>hlAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line>hlAim: a ribbon worm (moderately wounded, catching its breath, grapneled, 92% to  hit)>hX fritha the Tinkerer## ##Gnoll... ..#Health: 25/25 ========================###.# #..Magic: 6/9================--------#....#...AC: 6Str: 9......#.#∆EV:  6 Int: 16 Contam: 10% ###............SH: 0Dex: 10.....$...#.##.####.#XL:  3 Next:  6% Place: Dungeon:2#.............@**w.#Noise: ---------  Time: 696.6 (0.0)..!.......###.####....h) +1 rapier (elec)#......... #.#[33>hf m#Cast: Kinetic Grapnel........ #.#Fly Held #.#...#####.##...........##.#w   ribbon worm (catching breath, grapnel…)####.)########## #.##..)....# #.. ...##.####.# #.# #.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (moderately wounded, catching its breath, grapneled, 92% to  hit)  The kinetic grapnel hits the ribbon worm.>hp >hw R.w.>hx 2=7.6 (1>h >h   Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ribbon worm (moderately wounded, catching its breath, grapneled, 92% to  hit)  The kinetic grapnel hits the ribbon worm. _The ribbon worm is moderately wounded.>hޛ>h2w.>h--8>h>h>hS =  grapneled)You struggle to detach yourself from the web.3--=9 _The ribbon worm bites you.>h  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>hi  fritha the Tinkerer ## ## Gnoll ... ..# Health: 23/25 ======================-- ###.# #.. Magic: 5/9=============----------- #....#... AC: 6Str: 9 ......#.# ∆  EV:  6 Int: 16 Contam: 10%  ###............ SH: 0Dex: 10  .....$...#.##.####.#  XL:  3 Next:  6% Place: Dungeon:2  #.............@w...#  Noise: =--------  Time: 699.6 (0.0)  ..!.......###.####....  h) +1 rapier (elec) >hi #......... #.# #  Cast: Kinetic Grapnel  ........ #.# Fly Held  #.#...#####.#  #...........# #.#  w   ribbon worm (grapneled)  ####.)########## #.#  #..)....# #.. ...  ##.####.# #.# #.# _The ribbon worm bites you.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (lightly wounded, grapneled, 92% to hit)>hV ufritha the Tinkerer## ##Gnoll... ..#Health: 23/25 ======================--###.# #..Magic: 5/9=============-----------#....#...AC: 6Str: 9......#.#∆EV:  6 Int: 16 Contam: 10% ###............SH: 0Dex: 10>h .....$...#.##.####.#XL:  3 Next:  6% Place: Dungeon:2#.............@w...#Noise: =--------  Time: 699.6 (0.0)..!.......###.####....h) +1 rapier (elec)#......... #.##Cast: Kinetic Grapnel>h? #........ #.#Fly Held #.#...#####.##...........##.#>hn w   ribbon worm (grapneled)####.)########## #.#>h R#..)....# #.. ...##.####.# #.# #.#Casting: Kinetic Grapnel (safe; 1% risk of failure)  >h Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (lightly wounded, grapneled, 92% to hit)  The kinetic grapnel hits the ribbon worm.>h >h ,700.6 (1>h >h 'onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  >hH Aim: a ribbon worm (lightly wounded, grapneled, 92% to hit)  The kinetic grapnel hits the ribbon worm. _The ribbon worm is heavily wounded.>h.>hb12 8% 1>h̎>hn _The web tears apart. The ribbon worm closely misses you.>hyZ  The grapnel guides your strike. You hit the ribbon worm.  Lightning courses through the ribbon worm!>he1.>hk6===5142.8 (1.2Kinetic Grapnel>ht>hTwO _You kill the ribbon worm!>h#![4=31 ====>hk)h - _You start resting.>h2-7.8 (5.0>hQ5j5=-8.8 (6>h:>hm<" _HP restored.>h  ## ### ... ..# ###.# #.. #....#... ......#.## ∆ ###..... .....$...#.##.####.# #.# ..!.###.####....>h  #......... #.# # . #.# #.#...#####.# #...# #.# ####.)########## #.#  #..)....# #.. ...  ##.####.# #.# #.#>hߪ >h *9.8 (1>hD >h >hB ## ### ... ..## ###.# #..##....#... ......#.### ∆ ###............. .....$...#.##.####.# #.# ..!.###.####.... #......... #.# # ........ #.# #.#...#####.# #...# #.# ####.)########## #.#  #..)....# #.. ...  ##.####.# #.# #.#>h[9;17H>h>h&10>h>h>h3>h.>hz7==>hT>h9=>h>hS,>hP>h,>hQ>hܔ>h:==>hk>h>h֘>h>h,>h>hq,>h>h,>h̤>h>hM8===>h>hӫ,>h6>ht>h>h>h,>h>hG>h;===>h>hպ>h>hP>hB>h>h>h>h~>h>h'>hd>h>h>h>h >hu_ _You start resting.>h0299.0)>hs\9===30.8 (20>h>hl% _Magic restored.>hU ### ### ... ..## ###.# #.. ##....#.... ......#.### ∆ ###............. .....$...#.##.####.# #.# ..!.###.####.... #... #.# # ........ #.#>h| #.#...#####.# #.....# #.# ####.)########## #.#  #..)....# #.. ...  ##.####.# #.# #.#>hw>hc01.8 (1.0)>ha>h>ha M ### ### ... ..## ###.###..>h p.###....#...........#.### ∆ ###............. .....$...#.##.####.# #>h .# ..!.###.####.... #>h .. #.# # ..# #.#>ht  #.#...#####.# #...........# #.# ####.)# #.#>h I #..)....# #.. ...  ##.####.# #.# #.#>h >hG %2>hД >h@ >hl ### ### ... ..#### ###.###....#.###....#..........#.### ∆ ###............. .....$...#.##.####.# #.# ..!.###.####.... #.# #.# # .## #.# #.#...#####.# #...........# #.# ####.)# #.# #..)....# #.. ... >hmm| ##.####.# #.# #.#>hx>h{%3>hj>h>hG #### ### .... ..### # ###.###....#.###....#........#.### ∆>h93 ###............. .....$...#.##.####.# #.# ..!.###.####....>h #.# #.# # .## #.##.#...#####.# #...........# #.#>h  ####.)# #.#>h  #..)....# #.. ...>h/ >h ##.####.# #.# #.# >h5>hC===4>h/>hD>hR  ####.#### .... ..### #. ###.###....#.###....#......#.### ∆ ###....... .....$...#.##.####.# #.# ..!.###.####.... #.# #.# ##.## #.####.#...#####.# #...........# #. ####.)## #. #..)....# #..  ##.####.# #.# #.>h$[ >h6_ %5>he >hh >h ####.### # .... ..### #. ###.###.... ###.###....#.... ..#.### ∆#.......$...#.##.####.# #.#.!.###.####....#.# #.# # #.## #.#  ###.#...#####.# #...........# # ####.)## # #..)....# #..  ##.####.# #.# #>he>h%6>h>h*>hy ##  # ####.###  #. ....#..### #. ###.###....####.###....#....  ...#.### ∆#####............. ..#.##.####.####...........# ....!.###.####....>hzy+###..# #.## #........## #.####.#...#####.# #...........#####.)##########>hyl #..)....# #..>hԃ>h[%7>hV8.8 (2>h>h> _You now have 81 gold pieces (gained 10).>he#### ####.### #. ....#..### #. ###.###....####.###....# ............#.#########>hX..... .....#.##.####.# ###...........#>hd.....!###.####...>h*####.>h.# #.#  ## #.# >h ###.#...#####.# #...........#>h6o ####.)########## #..)....# #.. ##.####.# #.#>h4 >h *9.8 (1>h >hd >hI 3## ####.### #.. ....#..### #.# ###.###....####.###.... ............#.#########.....>h  .....#.##.####.#####...........#......!###.####..####..# #.#  ## #.#>h  ###.#...#####.# #...........#>h6 m ####.)##########>hX I #..)....# #.. ##.####.# #.# #.# >hz O #.# #.#>h >h+ &40>hf >h >hԦ ## ####.### #.. ....#..### #.# ###.###.... ####.###....#.... ....#.### ######. ...#.##.####..####...###.####.####.# #.# #.## #.# ###.#...#####.# #.....# ####.)# #..)....# #.. ##.####.# #.#  #.# #.# #.#>hN;1>h>h>h*2.8 (2>h>hKa _j - 2 amethyst potions (gained 1)>h ## ####.### #.. ....#..### #.# ###.###.... ####.###....#.... ....#.### ######. ....#.##.#####..####.###.####.####.# #.# #.## #.# ###.#...#####.# #........# ####.)#>h  #..)....# #..  ##.####.# #.#  #.# #.# #.# >hX>h*3.8 (1>h4>h>hd  ## ####.### #.. ....#..### #.# ###.###.... ####.###....#.... ....#.### ######. .....#.##.#..#####.###.#...####.# #.## #.## #.# ###.#...#####.# #...........# ####.) #..)....# # ##.####.# #. #.# #.# #.>h :∆>h@ %4>h >hk >hI ## ####.### #.. ....#.. #.# ###.### ####.###....#.... .....#.# ######.... ......#.##. ##..#### #.###. #...####.# #.# #. #..## #.# ###.#...#####.# #..# ∆ ####.) #..)....# # ##.####.# # #.# #.# #>hO>hjR%5>hW>h8Z>hF ## ####.### #.. ....#.. #.# ###.### ####.###....# ............#.### ######.. .... ............#.##. ##..#### #.###. #...####.# #.# #.. #........## #.##.. ###.#...#####.##.. #....##.∆ ####.)# #..)....# ##.####.# #.# #.#>h`N>h#R%6>hW>hZ>h < ## ####. #.. ....#.. #.# ###.##### ####.###....##. .#. #####.######.. .................#.##. ##..#### #.###. #...####.# #. #... #........## #. #.... ###.#...#####. #..#.. #. #.$... ####.)  #.#... #..)....# >hb M# #..> ##.####.#  #.# #.# >h >h˺ %7>h f _Found 6 gold pieces. Found a stone staircase leading down.>h~r^ #.. ....#. #.# ###.###### ####.###.... #.. ............######.######. ..........#.## ##..####........... #......### #..@####.........# # #...# #...# #.# ###.#...######... #......... #.$.... ####.)##### #.#..... #..).... # #..>.. ##.####. #...... #.# #.∆ #.# #.>hz>h}%8>h>h>h< #.# ###.##### ####.###.... #.. ...........#####.######. ..........#.# ##..####....>h #.........## #...####...#  #.@.# ## .# ###.#...####.... #......... #.$....## ####.)#### #.#..... #..)... #.#..>... ##.#### # #....... #.# #>hk* #....##!# #.# # #.# #>h3>h%9>h>h^ _Found 2 bubbling ruby potions.>h### ####.###.... #.. ...........#####.###### ..........# ##..####... #......# #...####.#...# ##.# ###.#...####......##........ #.$....##.#####.)### #.#...... #..).. #.#..>...# ##.### #.#........ #.#  # #....##!# #.#  #.## .# #.#  #.##>h !>hr$&50>h*>hb.>hUZ #.. ......>h4V#####.###### ..........# ##..####>hXV. #...... #...####>hxV.#...# #.# ###.#>hV#......##....... #.$....##.#####.)##>hV #.#....... #..).>hV #.#..>...# ##.##>hV #.#........ #.#>hW2 #.#....##!# #.# w   ribbon worm (asleep)>hW #. .#.## .# #.##. w#.# #.## #...>h`d;1>hh>h?m^ _A ribbon worm comes into view.>h2 #####.###### ...........# ##..####........######...# ###....######.#...#..#......##...........##.#####.)###....... #..).#..>...# ##.##...... #.# ##!# .#.## .>hK3 w#.# ##......#>h< >h? %2>hG >h1K Q _You see here 6 gold pieces.>h8 ;3>h? >hQB = _You now have 87 gold pieces (gained 6).>h#.................###..####.#........##...#######...# #.####....######.#...###..#......##........#......##.#####.)####.#@....... #..)..#.#..>...#. ##.####.#........ #.# #.#....##!# #.# #.#.#.## .##.#w#.# #.####...... #.... #.#..##♣.♣#>hV*>h-%4>h4>h6>h$x @ ##..####........#######...# ###....######.#...##..#......##........#......##.#####.)###>hx $#.#........ #..)..>...#. ##.###...... #.# ##!##.## .#w#.# ###........ #.....#### ###♣.♣>h y P#♣~>h >h9 ?5Kinetic Grapnel>hK >h >h|.......#######...# ###....######.#...##..#......##..............##.#####.)####........ #..)..>...#. ##.###...... #.# ##!##.## .#w#.# ##........ #.....#### ###♣.♣# ♣♣~ 6>h>h ######...# ###....######.#...#..#......##............##.#####.)####........ #..)..>...#. ##.###...... #.# ##!##.## .#w#.# ##........ #.....##>h ##.###♣.♣#  . ♣~## ~>h>h%7>h>h >h ##...# ###....######.#...#..#......##............##.#####.)####........ #..)..>...#. ##.###...... #.# ##!##.## .w#.# ##>h ........ ##.....####.###♣.♣# .. ♣~ ###  ~~>h jwwcatching breath)>hߣ  The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.>h,0 >h1 E  6  >h!2 K8Held >h< >h7A j _You are caught in a web! _There is a web here.?h  You struggle to detach yourself from the web.19------ =9?h?h 0 _The ribbon worm bites you.?hJ  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?hv #You shape a spike launcher from a nearby wall.?hO17--------?hZ7------=60?h/?h0 _The ribbon worm bites you.?hZc  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?hb  ##...# #........## fritha the Tinkerer ##....######.#...### Gnoll #..#......##........ Health: 17/25 ================-------- #......##.#####.)### Magic: 6/9================-------- #.#........ #..).. AC: 6Str: 9 #.#..>...#. ##.### EV:  6 Int: 16 #.#........ #.#  SH: 0Dex: 10 #.#....##!# #.#  XL:  3 Next: 14% Place: Dungeon:2 #.#@#.## .# #.#  Noise: ==-------  Time: 760.8 (0.0) #.#w#.# #.### h) +1 rapier (elec) #...... #.... ?hc '[33mCast: Kinetic Grapnel ##..... #..## Fly Held  ###.### ♣.♣#  .. ♣♣~  w   ribbon worm ### ~  ~~  ~~ _The ribbon worm bites you.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (92% to hit)?ht##...# #........## fritha the Tinkerer##....######.#...### Gnoll#..#......##........ Health: 17/25 ================--------#......##.#####.)### Magic: 6/9================--------#.#........ #..).. AC: 6Str: 9#.#..>...#. ##.### EV:  6 Int: 16#.#........ #.#SH: 0Dex: 10?huC#.#....##!# #.#XL:  3 Next: 14% Place: Dungeon:2#.#@#.## .# #.#Noise: ==-------  Time: 760.8 (0.0)#.#w#.##.### h) +1 rapier (elec)#......#.... Cast: Kinetic Grapnel##.....#..## Fly Held ###.###♣.♣#..♣♣~w   ribbon worm (grapneled)###~~~~~Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?h|Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (92% to hit)  The kinetic grapnel hits the ribbon worm.?hvH-1.8 (1?h?hh 'onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  ?h Aim: a ribbon worm (92% to hit)  The kinetic grapnel hits the ribbon worm. _The ribbon worm is lightly wounded.?h  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?hzm ##...# #........## fritha the Tinkerer ##....######.#...### Gnoll #..#......##........ Health: 17/25 ================-------- #......##.#####.)### Magic: 5/9=============----------- #.#........ #..).. AC: 6Str: 9 #.#..>...#. ##.### EV:  6 Int: 16 #.#........ #.#  SH: 0Dex: 10 #.#....##!# #.#  XL:  3 Next: 14% Place: Dungeon:2 #.#@#.## .# #.#  Noise: =--------  Time: 761.8 (0.0) #.#w#.# #.### h) +1 rapier (elec) #...... #.... ?h nO[33mCast: Kinetic Grapnel ##..... #..## Fly Held  ###.### ♣.♣#  .. ♣♣~  w   ribbon worm (grapneled) ### ~  ~~  ~~ _The ribbon worm is lightly wounded.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (lightly wounded, grapneled, 92% to hit)?h\##...# #........## fritha the Tinkerer##....######.#...### Gnoll#..#......##........ Health: 17/25 ================--------#......##.#####.)### Magic: 5/9=============-----------#.#........ #..).. AC: 6Str: 9#.#..>...#. ##.### EV:  6 Int: 16#.#........ #.#SH: 0Dex: 10?h^s#.#....##!# #.#XL:  3 Next: 14% Place: Dungeon:2#.#@#.## .# #.#Noise: =--------  Time: 761.8 (0.0)#.#w#.##.### h) +1 rapier (elec)#......#.... Cast: Kinetic Grapnel##.....#..## Fly Held ###.###♣.♣#..♣♣~w   ribbon worm (grapneled)###~~~~~Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (lightly wounded, grapneled, 92% to hit)  The kinetic grapnel hits the ribbon worm!?h"kcatching breath, grapnel…)Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ribbon worm (lightly wounded, grapneled, 92% to hit)  The kinetic grapnel hits the ribbon worm!  The ribbon worm is heavily wounded.?h `````The ribbon worm expels a string of sticky webbing.?h6p^....@?hr[18=2.8 (1?hx?h {W _The stream of webbing misses you.?hL R  You struggle to detach yourself from the web.?hM %3?hS ?hYV C _The ribbon worm bites you but does no damage.?hbP12 4?hƮ?h^n _The web tears apart. The ribbon worm closely misses you.?h  The grapnel guides your strike. You puncture the ribbon worm!  Lightning courses through the ribbon worm!?h H†?he w=226.0 (1.2Kinetic Grapnel?h ?h ?h O _You kill the ribbon worm!?hW?h$X?haY?h.\?h\K9=?h`,?hJa96===?hua?hb?hf?haf?hjg?hi?h#j?h@k?hKm?hm?hmL20==?hm?h:o?h~q?hq;===?hs?h}vB?h1==7==2====?h3==?h\B?h ,?hX?h^,?h?hU?h?=8?h|*===?h?h?hK4=?hӨ?h?hl?hr?hj?h?h?h|?h;===?h-?h #- _You start resting.?h091.0 (25.0)?h 5==-2.0 (26?h?h" _HP restored.?h _You start resting.5.0 (3.0)=9===6.0 (4?h; _Magic restored.?hrR ##....######.#...#..#......##............##.#####.)####........ #..)..>...#. ##.###...... #.# ..##!##.## . ###.........#...###........######Fly ~~~ ?h@7.0 (1?h** _You see here a ribbon worm corpse.?h? #..#......##.........#......##.#####.)#####.#........ #..)...#.#..>...#. ##.#####.#........ #.# ?hy t#.#....##!# #.# ##.#.#.## .# #.# ##.#†#.###.# #.####?h #...@.....# #.....###. #..### ###.#####. ♣.♣#  .. ♣♣~ #### ~ . ~~ #~~~~~ ?hA ?h ,8 _?h ?h ?h#..#......##.#......##.#####.)##.#........ #..).#.#..>...#. ##.####.#.#........ #.# #.#.#....##!# #.# #.#.#.#.## .# #.# #.#.#†#.###.# #.####.#.# #.###.# #..###.###.#####.# ♣.♣# #.#.. ♣♣~ #.#### ~ .~~ # ?h?h%9?h?h?h:T#..#......##.#......##.#####.)##.#........ #..)....##.#..>...#. ##.####.##.#........ #.# #.##.#....##!# #.# #.##.#.#.## .# #.# #.##.#†#.###.# #.####.##.# #.###.# #..###.####.#####.# ♣.♣# #.##.. ♣♣~ #.##### ~ ..#~~ # ===800?hc 9#..#......##.##......##.#####.)##.#........ #..)....# #.#..>...#. ##.####.# #.#........ #.# #.# #.#....##!# #.# #.# #.#.#.## .# #.# #.# ?h(d {#.#†#.###.# #.####.##.# #.###.# #..###.####.#####.# ♣.♣# #.# #.. .. ♣♣~ #.# #### ♣ ?hm ?h$o %1?hau ?hgw  ?hU#..#......##.# #......##.#####.)##.#..# #..)....# ##.#..>...#. ##.####.# ##.#........ #.# #.# ##.#....##!# #.# #.# ##.#.#.## .# #.# #.# ##.#†#.###.# #.####.##.# #.###.# #..###.####.#####.# ♣.♣# #.# ##.. .. ♣♣~ #.# ##### ♣♣ ~ ..# #~~ ### # ~~ # ~~~ #[ ?hArm #  ?h  ?h"%2 ?h ?h ?h{##....######.#...#####.# #..#......##...........# #......##.#####.)#########.#........# #..)....# #.#.#..>...#. ##.####.# #.#.#........ #.# #.# #.#.#....##!# #.# #.# #.#.#.#.###.# #.# #.# #.#.#†#.###@# #.####.####...# #..........###.........# #..###.###. ?h|k###.#####.# ♣.♣# #.# #.#.. ... ♣♣~ #.# #.#### .♣♣ ~ ..# #.♣~ ~~ ### #.P~ ~~ #.~~~ #. ?hN ?h%3 ?h ?h{ ?h "M ##...# #........## #....######.#...######......##...........# .....##.#####.)#########......## #..)...>...#.. ##.###.......##!. #.# #†#.#######.###.........# #.........###.........# #..###.#####.#####.# ♣.♣# #.# #. ?h) s#.. .♣♣~P~ ?h  ?hд %4 ?h~  ?h  ?hTM #...###. ?h ##...# #........## #....######.#...#####.#......##...........# .....##.#####.)######### ?h#........## #..)... ?h5#..>...#..# ##.####.........#.... ?hY #.# #†#.#######.### ?h{#.........# #.......... Fly . ?hW#  ?hf ?h%5 ?h ?h@6.0 (2 ?h ?hXf _f - 3 bubbling ruby potions (gained 2) ?h9#........###.####...####. #.# ..# #........## #.# ##....######.#...#####.# #..#......##...........# #......##.#####.)###########.#........## #..)....# #.#.#..>...#..# ##.####.# #.##.#.......@.# #.# #.# #.##.#....##.#.# #.# #.# #.##.#.#.###.#.# #.# #.# #.##.#†#.###.#.# #.####.####.........#># #..........###..... ?h:....# #..###.###.###.#####.# ♣.♣# #.# #.##.. ... ♣♣~ #.# #.##### .♣♣ ~ ..# #.#7.0 (1 ?h= ?h?; _Found a stone staircase leading down. ?hi #...##### #.# ##...# #.## #.# ##....######.#...#####.# #..#......##...........# #......##.#####.)###########.#........## #..)....# #.. #.#..>...#..# ##.####.# #.# #.#.........# #.# #.# #.# #.#....##.#@# #.# #.# #.# #.#.#.###.#.# #.# #.# #.##.#†#.###.#.# #.####.###...#.........#># #...........####...# #..###.### ###.####[ ?hvj 33m#.# ♣.♣# #.# #.## #.. .... ♣♣~ #.# #.##### #..♣♣ ~ ..# #.# ♣~ ~~ ### #.# ?hdn  ?h2p %8 ?hv  ?h|w  ?hu ##...# ###....######.#...####..#......##..............##.#####.)###########........## #..)....# #...>...#..# ##.####.# #.#........# #.# ...##.##.##†###.###...........#># #...........#Fly #.♣P~ ~~ #.#9 ?h ?h" ##....######.#...####..#......##..............##.#####.)###########........## #..)....# #.. ?h>...#..# ##.####.# #.#.......# #.# ##.##.##†###.###... ?hغ........#># #...........###..###.###...#Fly  ?h|..~~~~ #.# ?h ?h>&10 ?h ?h ?h L ..#......##..............##.#####.)###########........## #..)....# #..>...#..# ##.####.# #.#.......# #.# ##.##.##†###.###....................###.........###.###... ###.#####.# ♣.♣# #.# #.##Fly ~g   goblin (wandering)P#~~gP#.# ?h  ?h ~A goblin comes into view. It is wielding a +0 dagger. ?h %1 ?h  ?h _The goblin moves out of view. _There is a stone staircase leading down here. ?h@` ....##.#####.)###########........## #..)....# #..>...#..# ##.####.# #.#.......# #.# ##.##.##†#.######.###...........#># #...........###........###.###... ###.#####.# ♣.♣# #.# #.## #.. .... ♣♣~  ##..♣Fly ~g   goblin (wandering)♣♣g ~~ ?h ?h ,2 _ ?h ?h ?h+2#........## #..)....# #.. ?h{2>...#..# ##.####.# #.#.......# #.# ##.##.####†#.###.###.###... ?h2........#># #...........### ?h27..###.###... ?h2 ###.#####@# ♣.♣# #.# #.## ?hE3* #.........♣♣♣~  #######..♣♣ ~ . ?h3 #.♣~ ~~ ##..~P~ ~~ #~~~P~ ~~~♣♣g ~~~  ~~P~~~ ?h?6 ?hf>I~g ?hA%3 ?h$H ?hJ ?h  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?h}?h0?h?h0 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)?hz>...#..# ##.####.# #.#.......# #.# ##.#?h{#.####†#.###.###.###...?h6{........#># #...........###.........###.###...?h{ ###.#####.###♣.♣# #.# #.## #......@..♣♣♣~  ?h{######..♣♣ ~ .?h{ #.♣~~ ~~ ##..~P~~~~~ ?h$|#~~~P~P~~~♣♣~~~~~~~  g~P~~~~?hm|Z~~~≈~~♣?h?hֈI~g?hd,4 _?h?h9?h .......# #.# ##.##.##†#.######.###...........#># #...........###...###.###... ###.#####.###♣.♣# #.# #.## #.........♣♣♣~  #######@.♣♣ ~ .?h #.♣~~~~~~ ##..~P~~~~~ .#~~~P~P~~~#.♣♣~~~~~~~ # ~~P~~ g~~≈~~♣~~~~≈≈?h?hY%5?h?hv?hF S##.##.##†?hu ###.###...........#># #...........###?h ..###.###... ###.#####.###♣.♣# #.# #.##?hϵ  #.........♣♣♣~  #######..♣♣ ~ .?h y #@♣~~~~~~ ##?h #...~P #.#~~~P~P~~~?h0 #.♣♣~~~~~~~  ~~P~~~~?hO t g~~≈~~♣?hl z~~~~≈≈~≈≈≈≈≈~?h ?hF @~?h %6?h" ?h& ?hp #.##†###.###...........#># #...........###..###.###... ###.#####.###♣.♣# #.# #.## #.........♣♣♣~~ ######..♣♣~P~♣ . ###.♣~~~~~~ ###..@~P~~~~~ #~~~P~P~~~.♣♣~~~~~~~ #Fly ~P~≈≈≈≈?h?hg%7?h?h?h" #.#.#.###.#.# #.# #.# #. #.#†#.###.#.# #.####.### #.#># #. ###?hkO...# #..###.### ###.#####.###♣.♣# #.# #. #.........♣♣♣~~ #.# #.# #######..♣♣~P~♣ ..# #.# ###.♣~~~~~~ ### #.#?hr #.@.~P~~~~~ #.# #.#~~~P~P~~~ #.#?h #.♣♣~ #.# #. ~~P~~~~?h8#. ~~~≈~~♣.. ~~~~≈≈~.♣ ~≈≈≈≈≈~. ~?h?P~≈≈≈≈?hC"?h$%8?hZ*?h3,?hDH #.#†#.###.#.# #.####.###. #.........#># #........ ###...# #..###.### ###.#####.###♣.♣# #.# # #.........♣♣♣~~ #.# #. #######..♣♣~P~♣ ..# #. ?hH###.♣~~~~~~ ### #. #...~P~~~~~ #. #@#~~~P~P~~~ #. #.♣♣~~~~~ #. #.♣ ~~P~~~~  #.. ~~~≈~~♣ ..♣ ~~~~≈≈~ .♣~ ~≈≈≈≈≈~?hH . ~ ~P~≈≈≈≈#. ♣?hO?hQ%9?huU?hV?h H........#># #.........##..###.### ###.#####.###♣.♣# #.#  #.........♣♣♣~~######..♣♣~P~♣ . ###.♣~~~~~~ ##...~P~~~~~ #~~~P~P~~~♣♣~~~~~~~ ♣ ~~P . ~~~≈~~♣..♣~~~~~≈≈~♣~♣~≈≈≈#. ~ ~P~≈≈≈≈#. ♣ ~~ ≈≈?ha?h&20?h?h?hE  ##..###.### ###.#####.###♣.♣# #.#  #.........♣♣♣~~######..♣♣~P~♣ . ###.♣~~~~~~ ##...~P #~~~P~P~~~?h♣♣~~~~~~~ ♣ ~~P .♣~~~≈~~♣..♣~~~~~≈≈~#Fly ~~ ~~≈≈~ ≈≈≈#. ♣≈ ≈≈≈?h?h %1?h?h?h?h ###.#####.###♣.♣# #.#  #.........♣♣♣~~?h######..♣♣~P~♣ . ###.♣~~~~~~ ##?ho...~P #~~~P~P~~~?h ♣♣~~~~~~~ ♣♣~~P?h?\ .♣~~~≈~~♣?h^#..♣~~~~~≈≈~#.♣~♣~≈≈≈?h} ~~~P~≈≈≈≈♣~~~~?hX≈≈ ~≈≈≈?hG♣≈≈ P?h3≈≈≈?hQ?h%2?h)?h   #.........♣♣♣~~######..♣♣~P~♣ . ###.♣~~~~~~ ##...~P #~~~P~P~~~♣♣~~~~~~~ ♣♣~~P ##..♣~~~≈~~♣#.@♣~~~~~≈≈~♣~♣~≈≈≈ ~~~P~≈≈≈≈~Fly ≈#. ≈≈≈≈≈?hQ?h%3?h?hm?h #######..♣♣~P~♣ ..# # ###.♣~~~~~~ ### # #...~P~~~~~ # #.#~~~P~P~~~ #?h #.♣♣~~~~ # #.♣♣~~P~~~~ #..♣~~~≈~~♣ #..♣~~~~~≈≈~ #@♣~♣~≈≈≈≈≈~ #..~~~P~≈≈≈≈ #.♣♣~~~~≈≈  #.♣ ~≈≈≈≈≈ #.♣ ?h♣≈≈≈≈≈ #.♣ P≈≈≈≈?hê #.♣ ≈≈≈≈≈ #..?hP?h%4?hº?h ?h  ###.♣~~~~~~ ##...~P #~~~P~P~~~♣♣~~~~~~~ ♣♣~~P~ ##..♣~~~≈~~♣..♣~~~~~≈≈~♣~♣~≈≈≈?h.~~~P~≈≈≈≈♣♣~~~~≈≈  ~≈≈≈♣#..?h-$?h'%5?h+?h-?h\ ...~P #~~~P~P~~~♣♣~~~~~~~ ♣♣~~P ##..♣~~~≈~~♣..♣~~~~~≈≈~♣~♣~≈≈≈.~~~P~≈≈≈≈♣♣~~~~≈≈  ~≈≈≈♣ P###?h;6?ht?h6?hPK #~~~P~P~~~♣♣~~~~~~~ ♣♣~~P~ ##..♣~~~≈~~♣..♣~~~~~≈≈~♣~♣~≈≈≈.~~~P~≈≈≈≈♣♣~~~~≈≈  ~≈≈≈♣ P?hK ≈?hQ?hS%7?h1W?hLY?hF♣♣~~~~~~~ ♣♣~~P ##..♣~~~≈~~♣..♣~~~~~≈≈~♣~♣~≈≈≈.~~~P~≈≈≈≈♣♣~~~~≈≈  ~≈≈≈♣ P≈. ##♣ ?h; ?h?h%8?hS?h!?hrP ##..♣~~~≈~~♣..♣~~~~~≈≈~♣~♣~≈≈≈.~~~P~≈≈≈≈♣♣~~~~≈≈  ~≈≈≈♣ P≈?hr. ~##♣~ ♣~~♣P?hz?h{%9?hi?hD?huM ##..♣~~~≈~~♣..♣~~~~~≈≈~♣~♣~≈≈≈.~~~P~≈≈≈≈♣♣~~~~≈≈  ~≈≈≈♣ P≈.~P♣ ~P~≈≈≈##♣~~P~~ ♣~~~~ ?h N ~♣~~ P ~ ~?hU ?hDX &30?h\ ?h^ ?ha&#..♣~~~~~≈≈~ #.♣~♣~≈≈≈≈≈~ #..~~~P~≈≈≈≈ #.♣♣~~~~≈≈ #.♣ ~≈≈≈≈≈ #.♣ ♣≈≈≈≈≈ #.♣ P≈≈≈≈ #.♣♣~≈≈≈≈≈ #.@~P♣ #..~P~≈≈≈≈?h###♣~~P~~ ♣~~~~♣P ~~P?h?ht%1?hp#?hN%?h  ♣~♣~≈≈≈.~~~P~≈≈≈≈♣♣~~~~≈≈  ~≈≈≈♣PP♣♣~≈.~P♣~≈≈≈≈##♣~~P~~ ♣~~~~~ ~♣P~~P?h ?hߑ %2?h ?h ?hfP.#.♣~♣~≈≈≈≈≈~ #..~~~P~≈≈≈≈ #.♣♣~~~~≈#.♣ ~≈#.♣ ♣≈#.♣ PP≈#.♣♣~≈#..~P♣≈#..@P~≈###♣~~P~~≈♣~~♣~P ~~~ ~~P ♣♣~~?h8Q?h[?h\]3Water ?hb?hd?h#..~~~P~≈≈≈≈ #.♣♣~~~~≈≈≈≈ #.♣ ~≈≈≈≈#.♣♣♣≈#.♣~PP#.♣♣~≈≈#..~P♣#..~P~≈###♣@~P~~ #~♣~~~~~~~#♣ ~♣~~~~♣~P ~~~~P~P ♣~~♣~~#♣♣~P?h?h %4?hL?h?h$K y#.♣♣~~~~≈≈≈≈ #.♣ ~≈≈≈≈#.♣♣♣≈#.♣~PP#.♣♣~≈≈#..~P♣#..~P~≈###♣~~P~~≈≈≈♣ #~♣@~~~~~~~#♣~~♣~~~~♣..♣~P ~~~~~#..♣~~~... .~P~P ♣?hhK ?###. .~~♣~~ ♣# ##♣♣~P ~♣?hU ?hZ %5?h_ ?h?b ?h ~≈≈≈≈≈≈≈≈#.♣♣♣.♣~PP#.♣♣~≈#..~P♣#..~P~##♣~~P~~≈≈≈♣ #~♣~~~~~~~~♣~@♣~~~~♣~?h5K#..♣~P~~~~~#..♣~~~... .~P~Pg♣###. .~~♣~~~P♣ # ###♣♣~P~~~g   goblin (asleep) ~♣~#♣♣##?h  A goblin comes into view. It is wielding a +0 dagger.?h=g~g∆?hJI===6Kinetic Grapnel?h?h( _The goblin shouts!?h u♣♣#.♣~PP#.♣♣~≈..~P♣.~P~##♣~~P~~≈≈≈♣ #~♣~~~~~~~~#♣~~♣~~~~♣#..♣@P~~~~~~?h> '#..♣~~~g... .~P~P~♣###...~~♣~~~P♣ #.###♣♣~P~~~#. ~♣~#?hp ∆ #♣♣# ?h^ ?h Zg~∆?h /---7?h" ?h# ?hvw?hx9---?h?h?hu 2~PP♣~≈.~P♣~P~##♣~~P~~≈≈≈♣ #~♣~~~~~~~~#♣~~♣~~~~♣#..♣~P~~~~~♣@~g.......~P~P~♣####...~~♣~~~P♣ #.###♣♣~P~~~#. ~♣~#∆ # ♣♣# ∆ 8?h:  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?h a #.♣~PP≈≈≈≈≈≈≈  fritha the Tinkerer #.♣♣~≈≈≈≈≈≈≈≈  Gnoll #..~P♣≈≈≈≈≈≈≈  Health: 25/25 ======================== #..~P~≈≈≈≈≈≈≈  Magic: 8/9=====================--- ###♣~~P~~≈≈≈♣  AC: 6Str: 9 #~♣~~~~~~~~  EV: 12Int: 16 #♣~~♣~~~~♣~  SH: 0Dex: 10 #..♣~P~~~~~~  XL:  3 Next: 22% Place: Dungeon:2 #..♣@*g~~~~~  Noise: ---------  Time: 838.0 (0.0) .......~P~P~♣~~  h) [?hqa0;10;1m+1 rapier (elec) ####...~~♣~~~P♣  Cast: Kinetic Grapnel #.###♣♣~P~~~  Fly Water  #. ~♣~#  ∆ # ♣♣##  g   goblin ∆  _The goblin shouts!  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line?haMAim: a goblin, wielding a +0 dagger (72% to hit)?h  #.♣~PP≈≈≈≈≈≈≈  fritha the Tinkerer #.♣♣~≈≈≈≈≈≈≈≈  Gnoll #..~P♣≈≈≈≈≈≈≈  Health: 25/25 ======================== #..~P~≈≈≈≈≈≈≈  Magic: 8/9=====================--- ###♣~~P~~≈≈≈♣  AC: 6Str: 9 ?h #~♣~~~~~~~~  EV: 12Int: 16 #♣~~♣~~~~♣~  SH: 0Dex: 10 #..♣~P~~~~~~  XL:  3 Next: 22% Place: Dungeon:2 #..♣@~g~~~~~  Noise: ---------  Time: 838.0 (0.0) ?h> .......~P~P~♣~~  h) +1 rapier (elec) ####...~~♣~~~P♣  Cast: Kinetic Grapnel ?h #.###♣♣~P~~~  Fly Water  #. ~♣~#  ∆ # ♣♣##  g   goblin ∆ ?hm Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (72% to hit)  The kinetic grapnel hits the goblin.  You kill the goblin!?h    #.♣♣~  #..~P♣  #..~P~  ♣  ~~~  ~♣~  ~~~  #..♣@*)~~~~~  ...♣~~  ###~P♣  ?h= ~~~  #. ~♣~# ∆ # ♣♣## ∆ ?hP C~)?h" v5=9.0 (1Kinetic Grapnel?h+ ?h-   Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a goblin, wielding a +0 dagger (72% to hit)  The kinetic grapnel hits the goblin.  You kill the goblin! _You hear a splash. ?h= #.♣~PP≈≈≈≈≈≈≈fritha the Tinkerer#.♣♣~≈≈≈≈≈≈≈≈Gnoll#..~P♣≈≈≈≈≈≈≈Health: 25/25 ========================#..~P~≈≈≈≈≈≈≈Magic: 8/9=====================---###♣~~P~~≈≈≈♣AC: 6Str: 9#~♣~~~~~~~~EV: 12Int: 16#♣~~♣~~~~♣~SH: 0Dex: 10#..♣~P~~~~~~XL:  3 Next: 25% Place: Dungeon:2#..♣@~)~~~~~ ?hH> 9Noise: =--------  Time: 839.0 (0.0).......~P~P~♣~~h) +1 rapier (elec)####...~~♣~~~P♣Cast: Kinetic Grapnel#.###♣♣~P~~~Fly Water #.~♣~#∆ #♣♣##∆Aim: a goblin, wielding a +0 dagger (72% to hit)  The kinetic grapnel hits the goblin.  You kill the goblin! _You hear a splash.  ?h> jPress: ? - help, v - describe, . - travelSome shallow water. ?hV 5@~ ?h ~)  The kinetic grapnel hits the goblin.  You kill the goblin! _You hear a splash.  Press: ? - help, v - describe, . - travel, g - get itemItems here: a +0 dagger; a goblin corpse.  Some shallow water.!?hN#.♣~PP≈≈≈≈≈≈≈fritha the Tinkerer#.♣♣~≈≈≈≈≈≈≈≈Gnoll#..~P♣≈≈≈≈≈≈≈!?hHealth: 25/25 ========================#..~P~≈≈≈≈≈≈≈Magic: 8/9=====================---###♣~~P~~≈≈≈♣AC: 6Str: 9!?hL#~♣~~~~~~~~EV: 12Int: 16#♣~~♣~~~~♣~SH: 0Dex: 10#..♣~P~~~~~~!?hyXL:  3 Next: 25% Place: Dungeon:2!?h#..♣@~)~~~~~Noise: =--------  Time: 839.0 (0.0)!?h_.......~P~P~♣~~!?h>h) +1 rapier (elec)!?h####...~~♣~~~P♣Cast: Kinetic Grapnel!?h#.###♣♣~P~~~!?hgFly Water #.!?h 6~♣~#!?h5∆ #!?h.$♣♣##!?h>∆!?hPAThe kinetic grapnel hits the goblin.  !?heTYou kill the goblin! _You hear a splash.  !?hHPress: ? - help, v - describe, . - travel, g - get item!?hfItems here: a +0 dagger; a goblin corpse.  !?hSome shallow water.!?ha!?h+!?h. _"?ht #.♣♣~≈ #..~P♣≈ #..~P~≈ ###♣~~P~~≈≈≈♣ #~♣~~~~~~~~##♣~~♣~~~~♣~#..♣~P~~~~~~"?h^#####..♣~~)~~~~~.......@~P~P~♣~~#####...~~♣~~~P♣ #.###♣♣~P~~~ #. ~♣~#∆ #"?h ♣♣## ∆ "?h:∆"?hE-40.0 (1 _"?h"?hߞ"?h}  #..~P♣≈ #..~P~≈ ###♣~~P~~≈≈≈♣ #~♣~~~~~~~~##♣~~♣~~~~♣~ #..♣~P~~~~~~######..♣~~)~~~~~.........~P~P~♣~~ #####.@.~~♣~~~P♣ #.###♣♣~P~~~ #. ~♣~#∆ #. ♣♣## #. ∆.... ∆..-1"?h "?hޣ #..~P~≈ ###♣~~P~~≈≈≈♣ #~♣~~~~~~~~##♣~~♣~~~~♣~ #..♣~P~~~~~~######..♣~~)~~~~~ .........~P~P~♣~~ #####...~~♣~~~P♣ #@###♣♣~P~~~ #.# ~♣~#∆ #.# ♣♣## #.# ∆  ... ... ∆ ...##.##"?h:"?h%2"?h4"?h~#?hO ##♣~~P~~≈≈≈♣ #~♣~~~~~~~~##♣~~♣~~~~♣..♣~P~~~~~######..♣~~)~~.........~P~P~♣ #####...~~♣~~~P♣ #.###♣♣~P~~~ ~♣~#∆♣♣# ∆ ... #...##.##?h}S#?hU%3#?hk[#?h8]#?h& T  #~♣~~~~~~~~#?h& }##♣~~♣~~~~♣..♣~P~~~~~#?h' ######..♣~~).........~P~P~♣#?hC' f #####...~~♣~~~P♣#?ha'  #.###♣♣~P~~~ ~♣~##?h' ∆♣♣##?h' N ∆ #?h' +... ..... ∆#?h' %##...#?h' T##..##?h0 #?h2 %4#?hq8 #?h: $?h qv ##♣~~♣~~~~♣..♣~P~~~~~######..♣~~).........~P~P~♣ #####...~~♣~~~P♣ #.###♣♣~P~~~ ~♣~#∆♣♣# ∆ #...# .......∆##Fly ###$?hu%5$?hZx$?h[z$?hv 8#..♣~P~~~~~~ ######..♣~~)~~~~~ .........~P~P~♣~~ #####...~~♣~~~P♣  #.###♣♣~P~~~ #.# ~♣~# ∆ #.# ♣♣##  ##.## ∆ #.. #........!...#####...####### ##.## .#..#### $?hx $?h8{ %6$?h $?h \ _Found a viscous inky potion.%?h######..♣~~)~~~~~ .........~P~P~♣~~ #####...~~♣~~~P♣  #.###♣♣~P~~~ #.# ~♣~# ∆ #.# ♣♣##  ##.## ∆ #.##...#####.##......@.!...#####...#######  ##.## .# ..##### %?h%?hU9===7%?h %?h9%?h%Z######..♣~~)~~~~~ .~P~P~♣~~ #####...~~♣~~~P♣ #.###♣♣~P~~~ #.# ~♣~# ∆ #.# ♣♣## ##.## ∆ #.##...#####.# #.!...# ####...# ##.## #.# .%?ho&O.#####.%?h,%?h!/%8%?h4%?h77%?hG ######..♣~~)~~~~~ .~P~P~♣~~ #####...~~♣~~~P♣ #.###♣♣~P~~~ #.# ~♣~# ∆ #.# ♣♣## ##.## ∆ #.##...#####.# #....# ####...# ##.## #.# 950.0 (2%?h Y _n - a viscous inky potion&?h######..♣~~)~~~~~ .~P~P~♣~~ #####...~~♣~~~P♣ #.###♣♣~P~~~ #.# ~♣~# ∆ #.# ♣♣## ##.## ∆ ##.##...#####.# #.# ####...# ##.## #.# &?h&?ht&?h,H===1.0 (1&?h3&?h&?h>######..♣~~)~~~~~ .~P~P~♣~~ #####...~~♣~~~P♣ &?ho#.###♣♣~P~~~ #.# ~♣~# &?ha∆ #.# ♣♣## ##.## ∆.# #.##...#####.# #.# ####...# ##.## #.# &?h &?h‰&?h%2&?hY&?hS&?h  #..♣~P~~~~~~ ######..♣~~)~~~~~ .........~P~P~♣~~ #####...~~♣~~~P♣ #.###♣♣~P~~~  #.# ~~~♣~# ∆ #.# #.♣♣## ##.## #=.# #.##...#####@# #............# ####...#########.##.#..#####&?h &?h %3&?h$ &?h ^ _Found an encrusted pearl ring.'?hixM#♣~~♣~~~~♣ #..♣~P~######..♣~~)~~~.........~P~P~♣~~#####...~~♣~~~P♣##♣♣~P~~~ #~~~♣~∆ #.# #.♣♣## ##.## #=##...#####............####...#########.##'?h'?hX%4'?h '?h '?h8 B ##♣~~♣~~~~♣~ #..♣~P~~~~~~~♣ ######..♣~~)~~~~~~ .~P~P~♣~~ #####...~~♣~~~P♣ #.###♣♣~P~~~'?h A #.# #~~~♣~# ∆ #.# #.♣♣## ##.## #@.# #.##...#####.# #...#'?hA  ####...#######  ##.##  #.#  ..#  ####'?h '?h{ %5'?h7 '?h' '?h *6.0 (2'?h$ '?h' . _d - a +4 ring of slaying(?h~#..♣~P~~~~~~~♣######..♣~~)~~~~~~ .........~P~P~♣~~ #####...~~♣~~~P♣  #.###♣♣~P~~~ #.# #~~~♣~# ∆ #.# #.♣♣##  ##.## #..# #.##...#####@# (?hr#............# ####...#######  ##.## .#..##### (?h(?h*7.0 (1(?h(?hr)?h )?h Put on or remove which piece of jewellery? Jewellery (go to first with "=)  f - a ring of flight (worn)  g - a +4 ring of protection (worn)d - a +4 ring of slaying[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip *?hQ2*?h8*?hb@#..♣~P~~~~~~~♣fritha the Tinkerer######..♣~~)~~~~~~Gnoll.........~P~P~♣~~Health: 25/25 ========================#####...~~♣~~~P♣Magic: 9/9========================#.###♣♣~P~~~AC: 6Str: 9#.# #~~~♣~#EV: 12Int: 16∆ #.# #.♣♣##SH: 0Dex: 10*?hA^##.## #..#XL:  3 Next: 25% Place: Dungeon:2#.##...#####@#Noise: ---------  Time: 857.0 (0.0)#............#h) +1 rapier (elec)####...#######Cast: Kinetic Grapnel##.##Fly #.#..#####Items here: a +0 dagger; a goblin corpse. _Some shallow water. _Found a viscous inky potion. _n - a viscous inky potion _Found an encrusted pearl ring. _d - a +4 ring of slaying+?hP  Okay, then.+?h+?hU+?h{. _+?h+?hInventory: 8/52 gear slots Hand Weapons (go to first with ))  h - a +1 rapier of electrocution (weapon)a - a +0 hammer Missiles (go to first with ()c - 3 stones Armour (go to first with [)  b - a +0 robe (worn)e - a +0 leather armour +?hAkJewellery (go to first with "=)  f - a ring of flight (worn)  g - a +4 ring of protection (worn)d - a +4 ring of slaying Scrolls (go to first with ?)i - a scroll of identify  c - a scroll labelled XAAVVEADUT  e - a scroll labelled TYUQIBIPIST  h - a scroll labelled DISHRU GEMEW  k - a scroll labelled AMOALO XAUGIG  m - a scroll labelled DOVOGOS ZIMI +?hPotions (go to first with !)  g - a potion of magic  w - 2 potions of heal wounds +?h[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]+?h  d - a +4 ring of slaying. A ring that increases the wearer's accuracy and damage with ranged weapons and melee attacks. It affects your accuracy and damage with ranged weapons and melee (+4). +?hׄ You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {Slay+4} {jewellery} Menu/colouring prefixes: identified jewellery _________________ +?h “Life is too short to occupy oneself with the slaying of the slain more than  once.”  -Thomas Huxley (p)ut on, (d)rop, (=)adjust, or (i)nscribe..?hU Inventory: 8/52 gear slots Hand Weapons (go to first with ))  h - a +1 rapier of electrocution (weapon)  a - a +0 hammer Missiles (go to first with ()  c - 3 stones Armour (go to first with [)  b - a +0 robe (worn)  e - a +0 leather armour Jewellery (go to first with "=)  f - a ring of flight (worn)  g - a +4 ring of protection (worn)  d - a +4 ring of slaying Scrolls (go to first with ?)  i - a scroll of identify  c - a scroll labelled XAAVVEADUT  e - a scroll labelled TYUQIBIPIST  h - a scroll labelled DISHRU GEMEW  k - a scroll labelled AMOALO XAUGIG  m - a scroll labelled DOVOGOS ZIMI Potions (go to first with !)  g - a potion of magic  w - 2 potions of heal wounds [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]1?h1?hV1?h=#..♣~P~~~~~~~♣fritha the Tinkerer######..♣~~)~~~~~~Gnoll.........~P~P~♣~~Health: 25/25 ========================#####...~~♣~~~P♣Magic: 9/9========================#.###♣♣~P~~~AC: 6Str: 9#.# #~~~♣~#EV: 12Int: 16∆ #.# #.♣♣##1?hڞSH: 0Dex: 10##.## #..#XL:  3 Next: 25% Place: Dungeon:2#.##...#####@#Noise: ---------  Time: 857.0 (0.0)#............#h) +1 rapier (elec)####...#######Cast: Kinetic Grapnel##.##Fly #.#..##### _Some shallow water. _Found a viscous inky potion. _n - a viscous inky potion _Found an encrusted pearl ring. _d - a +4 ring of slaying _Okay, then.1?h1?hΧ1?hŮ1?h ######..♣~~)~~~~~~ .........~P~P~♣ #####...~~♣~~~P♣ #.###♣♣~P~~~ #.# #~~~♣~#∆ #.# #.♣♣## ##.## #..# #.##...#####.#1?h`  #..........@.# ####...####### ##.##  #. ..##### 1?h G8.0 (1 _1?h 1?h# 2?hbW ######..♣~~)~~~~~~ .~P~P~♣~~ #####...~~♣~~~P♣ #.###♣♣~P~~~ #.# #~~~♣~#2?hb ∆ #.# #.♣♣## ##.## #..#2?h7c #.##...#####.# #.# ####...# ##.## #.# 2?h\cs ..#  ####2?hYi2?hk%92?hNq2?hr2?hg ######..♣~~)~~~~~~ .~P~P~♣~~ #####...~~♣~~~P♣ #.###♣♣~P~~~ #.# #~~~♣~# ∆ #.# #.♣♣## ##.## #..# #.##...#####.# #2?h=hQ.# ####...# ##.## #.#  ..#  ####2?hnh2?h#p2?hr&602?hv2?hx2?h  ######..♣~~)~~~~~~ .~P~P~♣~~ #####...~~♣~~~P♣2?h  #.###♣♣~P~~~ #.# #~~~♣~# ∆ #.# #.♣♣## ##.## #..#2?h?  #.##...#####.# #.#2?hd ` ####...#2?h  ##.## #.# 2?h t ..#  ####2?h 2?h %12?h 2?h 3?hvw ######..♣~~)~~~~~~ .~P~P~♣~~ #####...~~♣~~~P♣ #.###♣♣~P~~~ #.# #~~~♣~# ∆ #.# #.♣♣## ##.## #..# #.##...#####.# #.# ####...# ##.## #.# ..# ####3?h}3?h~%23?h3?h3?h` ######..♣~~)~~~~~~ .........~P~P~♣~~ #####...~~♣~~~P♣ #.###♣♣~P~~~ #.# #~~~♣~# ∆ #.# #.♣♣##3?h ##.## #..# #.##...#####.# #.# ####...# ##.##3?hx #.# ..#3?hJ ####3?h$3?h%33?h3?h3?hp  ######..♣~~)~~~~~~ .........~P~P~♣~~ #####...~~♣~~~P♣ #.###♣♣~P~~~ #.# #~~~♣~# ∆ #.# #.♣♣## ##.## #..#3?h|p  #.##...#####.# #.# ####...# ##.## #.# ..#3?hp K ####3?hw 3?hz %43?h 3?h 3?h  ######..♣~~)~~~~~~ .........~P~P~♣~~ #####...~~♣~~~P♣ #.###♣♣~P~~~ #.# #~~~♣~# ∆ #.# #.♣♣## ##.## #..#3?hc a #.##...#####.# #.# ####...# ##.##3?h  #.# ..# ####3?h 3?h 3?h %53?h 3?h 4?h  ######..♣~~)~~~~~~ .........~P~P~♣~~ #####...~~♣~~~P♣ #.###♣♣~P~~~4?h  #.# #~~~♣~# ∆ #.# #.♣♣### ##.## #..#4?h-  #.##...#####.# #.#4?hV  ####...# ##.##4?hv n #.# .4?h V.# ####4?hn4?h%64?h4?h4?hS ######..♣~~)~~~~~~ .~P~P~♣~~ #####...~~♣~~~P♣ #.###♣♣~P~~~### #.# #~~~♣~#.( #.# #.♣♣## #. ##.## #..# #.##...#####.# #.#4?hXN ####...# ##.## #.# ..#  ####4?h4?h%74?hZ4?h- _Found 4 poisoned darts.4?h  #..♣~P~♣ ######..♣~~)~~~~~~.........~P~P~♣~~#####...~~♣~~~P♣ #.###♣♣~P~~~#### #.# #~~~♣~# .(# #.# #.♣♣##4?h  #.###.## #..# #@##...#####.# #............#####...########.## #.#4?h 8 ..#####4?h 4?h 4?h %84?hI 4?h 5?hM#♣~~♣~~~~♣~  #..♣~P~♣######..♣~~)~~~~~~.........~P~P~♣~~#####...~~♣~~~P♣ #.###♣♣~P~~~#####~~~♣~#..(# #.# #.♣♣###.## #.##...#####............####...#########.###5?h5?h%95?h 5?hd5?h#M #~♣~~~~~~~#♣~~♣~~~~♣~  #..♣~P~♣######..♣~~)~~~~~~.........~P~P~♣~~#####...~~♣~~~P♣ #.###♣♣~P~~~####~~~♣~#..@# #.# #.♣♣###.#.###.## #.5?hY.. #.##...######.# #............#Fly ##5?h5?h֕&705?h5?hT _You see here 4 poisoned darts.5?h 5?h %15?h 5?h * _i - 4 poisoned darts6?hg #~♣~ ##♣~~♣~~~~♣~ #..♣~P~ ######..♣~~)~~~~~~ .~P~P~♣~~ #####...~~♣~~~P♣ #.###♣♣~P~~~ ##### #.# #~~~♣~# #.@.# #.# #.♣♣## #.#.###.## #..# ...#.##...#####.# #.####...# # ####...#  ##.##  #.#  ..#  ####6?h}%26?h6?h6?hn1#♣~~♣~~~~♣~6?hol #..♣~P~~~~~~######..♣~~) .........~P~P~♣ #####...~~♣~~~P♣ #.###♣♣~P~~~##### #.# #~~~♣~#6?ho #...# #.# #.♣♣## #@#.###.## #..# ........#.##...#####.#[###.####............# # ####...####### ##.## #. ..##### 6?hz6?h|%36?hф6?h( _Found a ring mail.6?hZ  #..♣~P~~~~######..♣~~) .........~P~P~♣ #####...~~♣~~~P #.###♣♣~P~~##### #.# #~~~♣# #...# #.# #.♣♣#.###.##.#.###.## #..# #......@.#.##...#####.##[###.####............# # ####...####### ##.##  #. ..##### 6?h] 6?h)` %46?hWe 6?h&g 7?hB #..♣~P## ######..♣~~)#g .~P~P~♣#. #####...~~♣~~~#. #.###♣♣~P#. ##### #.# #~~~♣ #. #...# #.# #.♣♣7?h #.###.##.#.###.## #..# #.#.##...#####.# #[###.####.# #. ####...##. ##.###.7?h #.##. ..#g   goblin (asleep)7?h S## ####7?h  A goblin comes into view. It is wielding a +0 club.7?h`.gg7?h .==57?h7?h( _The goblin shouts!9?h. ##♣~~♣ #..♣~P ### ######..♣~~)~~ #.. .........~P~P #g# #####...~~♣~ #.# #.###♣♣~P #.###### #.# #~~~ #.##...# #.# #.♣ #.###@##.#.###.## #.. #........#.##...#####.#[###.####............ #.# ####...###### #.##9?h2/(.## #.# #.# #.. ..#### ####9?h69?h;&.g9?h<H--6Kinetic Grapnel9?h@9?hPB9?h?  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.9?hY9?h_].g#9?h`a7------==79?hUe9?hgD _You shape a spike launcher from a nearby wall.:?hB#..♣~P~### ######..♣~~)#.. .........~P~P~♣#.# #####...~~♣~~#.# #.###♣♣~P#g###### #.# #~~~♣:?hI#.##...# #.# #.♣♣#.###.##.#.###.## #..##.....@..#.##...#####.##[###.####............# #.# ####...########.# ##.## #.# .##.. ..# ### #### :?h͑2*:?h?h #..♣~P.# ### ######..♣~~.. #.. .~P#. #.# #####...~~#. #.# #.####. #.###### #.# # #. #)##...# #.#  #.###.##.#.###.##  #.#.##...>?hژ #[###.#### #. #.# ####...#. #.# ##.##.. #.# #.### #.. ..#  ### ####>?hɬ;3>?h>?h߲>?he #..♣~ .#< ### ######..♣ ... #.. .~ #.# #.# #####... #.# #.# #.### #.# #.###### #.#  #.# #)##...# #.# #.###.##.#.###.## #.#.##... #[###.#### #.# #.# ####... #.# #.# ##.## ..# #.# #.# ##>?h# #.. ..#  ### ####>?h7<>?hּ%4>?hl>?h9 _Found a stone staircase leading up.??h .#< ### #####.. #.. .........#.# #.# ##### #.######## #.# )##...##.##.#.###.##.......#.##...#####.####.........# #.# ####...## ##.## . #.# ??hU??h U8===5??h??hoR _You see here a +0 ring mail.@?he@?h3f@?hg@?hj@?hvn: _@?hdo@?ho@?hp@?hr@?hs@?h(t@?hz===@?hs{@?h},@?h~@?h@?hہ@?hE@?h@?hDŽ@?h@?h@?hM9===@?h,@?h!@?hT@?h9@?h@?h̔,@?hM@?hq@?h`,@?h*@?hF@?h \ #.# #.# #.##_.~≈≈≈.#.# #.###### #.# ~~~~≈~.#.# #)##...# #.# ≈~~≈≈≈~#.###.##.#.###.~≈~≈≈~~#........#.##...#@?hG~~≈≈~~.#[###.####.........≈≈..~#.# #.# ####...#.~..~..#.# #.# ##.......@.# #.# #.# 972.0)########## #.. ..#  @?h@### ##    @?h9@?hZI===8.0 (13@?h@?h3< _Found a faded altar of an unknown god.B?h_N #.# #.# #####....~≈≈≈~~#.# #.# #.#_.~≈≈≈.#.# #.###### #.#♣~~~~≈~.#.# #)##...# #.~≈≈≈~#.###.##.#.###~≈≈~~#........#.##~~~≈≈~~.#[###.####......~..≈≈..~#.# #.# ####...~..~.@#.# #.##.#B?hd_T..........# #.# #.############ #.. ..#### #### B?h|g%_B?hj09.0)B?hHt>_B?hL C ... #.. .....≈≈~≈≈≈≈≈.#.# #.# #####.≈..~≈≈≈~~#.# #.# #.~~_.~≈≈≈.#.# #.###### #.≈♣~~~~≈~.#.# #)##...# #.≈~≈~~≈≈≈~#.###.##.#.###≈~~≈~≈≈~~#........#.##~~~≈≈~~.#[###.####..~..≈≈.@~#.# #.# ####..~..~..#.# #.##.B?hӑ 2...........# #.# #.############ #.. ..### ###B?hš %_B?h8 '900B?hQ 7_B?hs C?hޅ .#< ### ######≈≈≈≈≈~..... #.. .....≈≈~≈≈≈≈≈.#.# #.# #####≈≈..~≈≈≈~~#.# #.# #~~_.~≈≈≈.#.# #.###### #≈♣~~~~≈~.#.# #)##...# #≈~≈~~≈≈≈~#.###.##.#.###≈≈~~≈~≈≈~~#........#.##~~~~~≈≈@~.#[###.####..≈.~..≈≈..~#.# #.# ##~..~..#.# #.##...........# #.# ############## #.. .### #C?h#_1Water C?h ~≈≈≈≈≈~~≈.~.#< ### #####~≈≈≈≈≈≈≈~..... #.. .....~≈≈≈~≈≈≈≈≈.#.# #.# ###~≈≈..~≈≈≈~~#.# #.# ~~_.~≈≈≈.#.# #.###### C?h q≈♣~~~~≈~.#.# #)##...# ≈~≈~~≈≈≈~#.###.##.#.##l≈≈~~≈~@≈~~#........#.##~~~~~~≈≈~~.#[###.####..C?h# ≈.~..≈≈..~#.# #.# ##~....~..~..#.# #.#C?h ...........# #.############## #.. l   frilled lizard (asleep)### #C?hp  A frilled lizard comes into view.C?ha~llC?hS2Water C?h%%_C?h(8 _The frilled lizard hisses angrily.C?h ..~~≈~.~..≈~.. .~≈≈≈≈≈~~≈.~.#< ### ####.~≈≈≈≈≈≈≈~..... #.. .....~≈≈≈~≈≈≈≈≈.#.# #.# ###!~≈≈..~≈≈≈~~#.# #.# C?h A.≈≈~~_.~≈≈≈.#.# #.######.≈≈≈♣~~~~≈~.#.# #)##...≈≈≈~≈~@≈≈≈~#.###.##.#.l≈~~≈~≈≈~~#........#.#?~~~~~~≈≈~~.#[###.####..C?h" ≈.≈.~..≈≈..~#.# #.# ##~~....~..~..#.# #.####...........# #.#C?hO ############# #..###C?h C?h# `_l≈C?hT w3Kinetic GrapnelWater C?hģ C?h  C?hm g_Found a scroll of identify and a ruby potion.D?hU  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.D?h c  fritha the Tinkerer ..~~≈~.~..≈~..  Gnoll .~≈≈≈≈≈~~≈.~.#< ### #### Health: 25/25 ======================== .~≈≈≈≈≈≈≈~..... #.. .... Magic: 8/9=====================--- .~≈≈≈~≈≈≈≈≈.#.# #.# ### AC: 6Str: 9 D?h !~≈≈..~≈≈≈~~#.# #.#  EV: 12Int: 16 .≈≈~~_.~≈≈≈.#.# #.###### SH: 0Dex: 10D?h>  D?hd -.≈≈≈♣~~~~≈~.#.# #)##...# XL:  3 Next: 27% Place: Dungeon:2 D?h ~≈≈l***@≈≈≈~#.###.##.#.# Noise: ---------  Time: 903.0 (0.0) D?h ~~≈≈~~≈~≈≈~~#........#.# h) +1 rapier (elec)D?h  ?~~~~~~≈≈~~.#[###.####.. Cast: Kinetic GrapnelD?h  ≈.≈.~..≈≈..~#.# #.# ### Fly Water D?h  ~~....~..~..#.# #.# D?hQ  ###...........# #.#  l   frilled lizard ############# #..  D?hu ###  D?h u_Found a scroll of identify and a ruby potion.  D?h Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.D?h Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (water, 63% to hit)E?heS  fritha the Tinkerer ..~~≈~.~..≈~..  Gnoll .~≈≈≈≈≈~~≈.~.#< ### #### Health: 25/25 ======================== .~≈≈≈≈≈≈≈~..... #.. .... Magic: 8/9=====================--- .~≈≈≈~≈≈≈≈≈.#.# #.# ### AC: 6Str: 9 !~≈≈..~≈≈≈~~#.# #.#  EV: 12Int: 16 .≈≈~~_.~≈≈≈.#.# #.###### SH: 0Dex: 10 .≈≈≈♣~~~~≈~.#.# #)##...# XL:  3 Next: 27% Place: Dungeon:2E?hf ~≈≈l~≈~@≈≈≈~#.###.##.#.# Noise: ---------  Time: 903.0 (0.0) ~~≈≈~~≈~≈≈~~#........#.# h) +1 rapier (elec)E?h2f ?~~~~~~≈≈~~.#[###.####.. Cast: Kinetic Grapnel E?hnf≈.≈.~..≈≈..~#.# #.# ### Fly Water  ~~....~..~..#.# #.#  ###...........# #.#  l   frilled lizardE?hf# ############# #.. E?hfk ### Confirm with . or Enter, or press ? or * to list all spells.E?hfAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineE?hfyAim: a frilled lizard (water, 63% to hit)  The kinetic grapnel hits the frilled lizard.  E?h g<You kill the frilled lizard!E?hn^ ..~~≈~.~..≈~..  .~≈≈≈≈≈~~≈.~.#< ###  .~~..... #..  .~#.# #.#  !~#.# #.#  .#.# E?hjo .#.# #) ~≈≈≈***@≈≈≈~# ~~# ?~~#[ ≈.#.# #.#  ~~.#.#  ###...........#  E?hoz#############  ### E?ha_~≈~E?h v9=4.0 (1Kinetic GrapnelE?hE?h:  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a frilled lizard (water, 63% to hit)  The kinetic grapnel hits the frilled lizard.  You kill the frilled lizard! _You hear a splash.F?hvR.~~≈~.~..≈~..~.~≈≈≈≈≈~~≈.~.#< ### .~≈~..... #.. .~≈≈≈~≈≈≈≈≈.#.# #.# .!~≈≈..~≈≈≈~~#.# #.#?.≈≈~~_.~≈≈≈.#.# #..≈≈≈♣~~~~≈~.#.# #)##...F?hy.~≈≈≈~≈@~≈≈≈~#.###.##.#..~~≈≈~~≈~≈≈~~#.#..?~~~~~~≈≈~~.#[###.####.≈.≈.~..≈≈..~#.# #.# ~~~....~..~..#.# #.#####.# #.# # #..  ###F?h02_F?h_--5F?hG _Found a scroll of identify.F?hy   ...~~≈~.~..≈~..  #~.~≈≈≈≈≈~~≈.~.#< ###  #..~≈~..... #..  #..~≈≈≈~≈≈≈≈≈.#.# #.#  #.!~≈≈..~≈≈≈~~#.# #.#  F?hV #?.≈≈~~_.~≈≈≈.#.# #.  #..≈≈≈♣~~~~≈~.#.# #)##  #.~≈≈≈~@~~≈≈≈~#.###.##.#  #.~~≈≈~~≈~≈≈~~#F?h.#  #.?~~~~~~≈≈~~.#[###.####  F?hò,#.≈.≈.~..≈≈..~#.# #.#  F?h3#~~~....~..~..#.# #.#  #.# #.#   F?hr## #..   ###  F?hF?hm-6Water F?h77_F?hF?h$(   #...~~≈~.~..≈~..   #~.~≈≈≈≈≈~~≈.~.#< ###   #..~≈~..... #..  F?h(  #..~≈≈≈~≈≈≈≈≈.#.# #.#  F?h(  #.!~≈≈..~≈≈≈~~#.# #.#   #?.≈≈~~_.~≈≈≈.#.# #.  F?h)  #..≈≈≈♣~~~~≈~.#.# #)##   #.~≈≈≈@≈~~≈≈≈~#.###.##.  F?h3)  #.~~≈≈~~≈~≈≈~~#.  F?h)  #.?~~~~~~≈≈~~.#[###.  F?h) 7 #.≈.≈.~..≈≈..~#.# #.#  F?h)  #~~~....~..~..#.# #.#  F?h)  #####..# #.#   F?h* A### #..  F?hD* I ###  F?h5 F?h?; ]7Water F?hG 7_F?hI G?hbK   #...~~≈~.~..≈~..  #~.~≈≈≈≈≈~~≈.~.#< ###   #..~≈~..... #..   #..~≈≈≈~≈≈≈≈≈.#.# #.#  #.!~≈≈..~≈≈≈~~#.# #.#  #?.≈≈~~_.~≈≈≈.#.# #.  #..≈≈≈♣~~~~≈~.#.# #)##  #.~≈≈@~≈~~≈≈≈~#.###.##  #.~~≈≈~~≈~≈≈~~#G?hc  #.?~~~~~~≈≈~~.#[###.  #.≈.≈.~..≈≈..~#.# #.#  #~~~....~..~.#.# #.#  #####...# #.#  #### #..   ### G?hl7_G?h qS8Water G?hpx%_G?hzG?h3} #...~~≈~.~..≈~..  #~.~≈≈≈≈≈~~≈.~.#< ###  #..~≈≈≈≈≈≈≈~..... #..  #..~≈≈≈~≈≈≈≈≈.#.# #.#  #.!~≈≈..~≈≈≈~~#.# #.#  #?.≈≈~~_.~≈≈≈.#.# #.#  #..≈≈≈♣~~~~≈~.#.# #)  #.~≈≈≈~≈~~≈≈≈~#.###.  #.~~@≈~~≈~≈≈~~#......  #.?~~~~~~≈≈~~.#[###.#  #.≈.≈.~..≈≈..~#.# #.  #~~G?h}~....~..~..#.# #.#  #####...........# #.#  ############# #.. ###  G?h-G?hŠ%9G?hG?hG?hN   #~.~≈≈≈≈≈~~≈.~.#< ##  #..~≈≈≈≈≈≈≈~..... #.  #..~≈≈≈~≈≈≈≈≈.#.# #  #.!~≈≈..~≈≈≈~~#.# #.  #?.≈≈~~_.~≈≈≈.#.# #.  #..≈≈≈♣~~~~≈~.#.# #)  #.~≈≈≈~≈~~≈≈≈~#.###.  #.~~≈≈~~≈~≈≈~~#.....  #.?@~~~~~≈≈~~.#[###  #.≈.≈.~..≈≈..~#.# #.  #~~~....~..~..#.# #.  #####......?hO :m.....# #.  ############# #. ##   G?hgW 7_G?h\ ^10Water G?hc G?hRf H?hd  #~.~≈≈≈≈≈~~≈.~.#<   #..~≈~..... #  #..~≈≈≈~≈≈≈≈≈.#.# #  #.!~≈≈..~≈≈≈~~#.# #  #?.≈≈~~_.~≈≈≈.#.# # H?h.o #..≈≈≈♣~~~~≈~.#.# #  #.~≈≈≈~≈~~≈≈≈~#.###  #.~~≈≈~~≈~≈≈~~#  #.~≈≈~~.#[###  #.≈.≈.~..≈≈..~#.# # H?h #~~~....~..~..#.# #  #####.# #  ## #     H?hg_1H?hH?hH?h Z9===2.0 (2H?hH?ht: _i - 2 scrolls of identify (gained 1)H?h5  #...~~≈~.~..≈~..   #~.~≈≈≈≈≈~~≈.~.#<   #..~≈≈≈≈≈≈≈~.....   #..~≈≈≈~≈≈≈≈≈.#.#   #.!~≈≈..~≈≈≈~~#.#   #?.≈≈~~_.~≈≈≈.#.#   #..≈≈≈♣~~~~≈~.#.#   #.~≈≈≈~≈~~≈≈≈~#.##  #@~~≈≈~~≈~≈≈~~#...  #..~~~~~~≈≈~~.#[#  #.≈.≈.~..≈≈..~#.#   #~~~....~..~..#.#  #####?h9;49m...........# #############   H?h*3.0 (1H?h_%_H?hH?h M...~~≈~.~..≈~.. ~~~≈.~.#<H?h ≈≈≈≈~......~≈≈≈~≈≈≈≈≈..!~≈≈..~≈≈≈~~?.≈≈~~_.~≈≈≈.≈≈≈♣~~~~≈~.#.# ≈≈≈~≈~~≈≈≈~#.##~~≈≈~~≈~≈≈~~#...H?h x.~~~~~~≈≈~~.#[## H?hK #.≈.≈.~..≈≈..~#.# Fly H?h H?h] %4H?hũ %_H?h H?h M..~~. ...~~≈~.~..≈~.. ~~~≈.~.#<≈≈≈≈~......~≈≈≈~≈≈≈≈≈.H?hg .!~≈≈..~≈≈≈~~?.≈≈~~_.~≈≈≈.≈≈≈♣~~~~≈~.#.# ≈≈≈~≈~~≈≈≈~#.##~~≈≈~~≈~≈≈~~#... H?h #..~~~~~~≈≈~~.#[## Fly H?h 7_H?hp %5H?h %_H?h I?hsM#######..~~. ...~~≈~.~..≈~.. ~~~≈.~.#<≈≈≈≈~......~≈≈≈~≈≈≈≈≈..!~≈≈..~≈≈≈~~~~_.~≈≈≈.≈≈≈♣~~~~≈~.#.# ≈≈≈~≈~~≈≈≈~#.## #.~~≈≈~~≈~≈≈~~#... Fly ####I?h^#I?h&C===6I?h.%_I?h5I?hK8*7.0 (2I?h?>I?h@: _i - 3 scrolls of identify (gained 1)I?h   .# ########.# #.....~~..  #...~~≈~.~..≈~..  #~.~≈≈≈≈≈~~≈.~.#< # #..~≈≈≈≈≈≈≈~..... # #..~≈≈≈~≈≈≈≈≈.#.# # #.@~≈≈..~≈≈≈~~#.# # #..≈≈~~_.~≈≈≈.#.# # #..≈≈≈♣~~~~≈~.#.#  #.~≈≈≈~≈~~≈≈≈~#.### #.~~≈≈~~≈~≈≈~~#.... #..~~~~~~≈≈~~.#[###  #.I?h4.≈.~..≈≈..~#.# #  #~~~....~..~..#.# #  #####...........# # I?hI?h*8.0 (1I?h I?h#&_I?h*9.0 (2I?h8_I?hmQ _o - a ruby potionI?hvI?hwNRead which item? Scrolls  i - 3 scrolls of identify  c - a scroll labelled XAAVVEADUT  e - a scroll labelled TYUQIBIPIST  h - a scroll labelled DISHRU GEMEW  k - a scroll labelled AMOALO XAUGIG I?hIx m - a scroll labelled DOVOGOS ZIMI [!] read|quaff[?] describe selectedK?hyK?hK?hh fritha the Tinkerer .#Gnoll ########.#Health: 25/25 ======================== #.....~~..Magic: 9/9======================== #...~~≈~.~..≈~..AC: 6Str: 9 K?h>#~.~≈≈≈≈≈~~≈.~.#< # EV: 12Int: 16 #..~≈≈≈≈≈≈≈~..... # SH: 0Dex: 10 #..~≈≈≈~≈≈≈≈≈.#.# # XL:  3 Next: 29% Place: Dungeon:2 #.@~≈≈..~≈≈≈~~#.# # Noise: ---------  Time: 919.0 (0.0) #..≈≈~~_.~≈≈≈.#.# # h) +1 rapier (elec) #..≈≈≈♣~~~~≈~.#.# # Cast: Kinetic Grapnel #.~≈≈≈~≈~~≈≈≈~#.### Fly  #.~~≈≈~~≈?h6m~≈≈~~#.... #..~~~~~~≈≈~~.#[###  #.≈.≈.~..≈≈..~#.# #  #~~~....~..~..#.# #  #####...........# # You kill the frilled lizard! _You hear a splash. _Found a scroll of identify. K?h._i - 2 scrolls of identify (gained 1) _i - 3 scrolls of identify (gained 1) _o - a ruby potionK?h=K?hKQIdentify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled XAAVVEADUT  e - a scroll labelled TYUQIBIPIST  h - a scroll labelled DISHRU GEMEW  k - a scroll labelled AMOALO XAUGIG  m - a scroll labelled DOVOGOS ZIMI Potions (select first with !)  d - a metallic puce potion  f - 3 bubbling ruby potions  j - 2 amethyst potions  l - a fuming inky potion  n - a viscous inky potion  o - a ruby potion[?] describe selectedL?h'C L?hH L?h P & fritha the Tinkerer .#Gnoll ########.#Health: 25/25 ======================== #.....~~..Magic: 9/9======================== #...~~≈~.~..≈~..AC: 6L?hP Str: 9 #~.~≈≈≈≈≈~~≈.~.#< # EV: 12Int: 16 #..~≈≈≈≈≈≈≈~..... # SH: 0Dex: 10 #..~≈≈≈~≈≈≈≈≈.#.# # XL:  3 Next: 29% Place: Dungeon:2 L?hoQ 5#.@~≈≈..~≈≈≈~~#.# # Noise: ---------  Time: 919.0 (0.0) #..≈≈~~_.~≈≈≈.#.# # h) +1 rapier (elec) #..≈≈≈♣~~~~≈~.#.# # Cast: Kinetic Grapnel #.~≈≈≈~≈~~≈≈≈~#.### Fly  L?hVR #.~~≈≈~~≈~≈≈~~#.... #..~~~~~~≈≈~~.#[###  #.≈.≈.~..≈≈..~#.# #  #~~~....~..~..#.# #  #####...........# # You kill the frilled lizard! _You hear a splash. _Found a scroll of identify. L?hS _i - 2 scrolls of identify (gained 1) _i - 3 scrolls of identify (gained 1) _o - a ruby potionL?h_ ]  As you read the scroll of identify, it crumbles to dust.L?hc +20.0 (1L?hBh 8_L?h/k 6 _f -> b - 3 potions of brillianceM?hM?h9%Read which item? Scrolls  i - 2 scrolls of identify  c - a scroll labelled XAAVVEADUT  e - a scroll labelled TYUQIBIPIST  h - a scroll labelled DISHRU GEMEW M?h) k - a scroll labelled AMOALO XAUGIG  m - a scroll labelled DOVOGOS ZIMI [!] read|quaff[?] describe selectedN?hN?hÚN?hx fritha the Tinkerer .#Gnoll ########.#Health: 25/25 ======================== #.....~~..Magic: 9/9======================== N?h`#...~~≈~.~..≈~..AC: 6Str: 9 #~.~≈≈≈≈≈~~≈.~.#< # EV: 12Int: 16 #..~≈≈≈≈≈≈≈~..... # SH: 0Dex: 10 N?h#..~≈≈≈~≈≈≈≈≈.#.# # XL:  3 Next: 29% Place: Dungeon:2 #.@~≈≈..~≈≈≈~~#.# # Noise: ---------  Time: 920.0 (0.0) N?h#..≈≈~~_.~≈≈≈.#.# # h) +1 rapier (elec) #..≈≈≈♣~~~~≈~.#.# # Cast: Kinetic Grapnel #.~≈≈≈~≈~~≈≈≈~#.### Fly  #.~~≈≈~~≈~≈≈~~#.... #..~~~~~~≈≈~~.#[###  #.≈.≈.~..≈≈..~#.# #  N?h]R#~~~....~..~..#.# #  #####...........# #  _Found a scroll of identify. _i - 2 scrolls of identify (gained 1) _i - 3 scrolls of identify (gained 1) _o - a ruby potionAs you read the scroll of identify, it crumbles to dust. _f -> b - 3 potions of brillianceN?hN?h\Identify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled XAAVVEADUT  e - a scroll labelled TYUQIBIPIST  h - a scroll labelled DISHRU GEMEW  k - a scroll labelled AMOALO XAUGIG  m - a scroll labelled DOVOGOS ZIMI N?hqPotions (select first with !)  d - a metallic puce potion  j - 2 amethyst potions  l - a fuming inky potion  n - a viscous inky potion  o - a ruby potion[?] describe selectedO?h O?hB O?h!  fritha the Tinkerer .#Gnoll ########.#Health: 25/25 ======================== #.....~~..Magic: 9/9======================== #...~~≈~.~..≈~..AC: 6Str: 9 #~.~≈≈≈≈≈~~≈.~.#< # EV: 12Int: 16 #..~≈≈≈≈≈≈≈~..... # SH: 0Dex: 10 O?hA# #..~≈≈≈~≈≈≈≈≈.#.# # XL:  3 Next: 29% Place: Dungeon:2 #.@~≈≈..~≈≈≈~~#.# # Noise: ---------  Time: 920.0 (0.0) #..≈≈~~_.~≈≈≈.#.# # h) +1 rapier (elec) #..≈≈≈♣~~~~≈~.#.# # Cast: Kinetic Grapnel #.~≈≈≈~≈~~≈≈≈~#.### Fly  #.~~≈≈~~≈~≈≈~~#.... #..~~~~~~≈≈~~.#[###  #.≈.≈.~..≈≈..~#.# #  #~~~....~?h# ;49m..~..#.# #  #####...........# #  _Found a scroll of identify. _i - 2 scrolls of identify (gained 1) _i - 3 scrolls of identify (gained 1) _o - a ruby potionAs you read the scroll of identify, it crumbles to dust. _f -> b - 3 potions of brillianceO?h^. ]  As you read the scroll of identify, it crumbles to dust.O?hb0 *1.0 (1O?h=4 &_O?h@6 V _j -> A - 2 potions of attractionP?h("P?h#MRead which item? Scrolls  i - a scroll of identify  c - a scroll labelled XAAVVEADUT  e - a scroll labelled TYUQIBIPIST  h - a scroll labelled DISHRU GEMEW  k - a scroll labelled AMOALO XAUGIG P?hy# m - a scroll labelled DOVOGOS ZIMI [!] read|quaff[?] describe selectedP?h:  fritha the Tinkerer .#Gnoll ########.#Health: 25/25 ======================== #.....~~..Magic: 9/9======================== #...~~≈~.~..≈~..AC: 6Str: 9 #~.~≈≈≈≈≈~~≈.~.#< # EV: 12Int: 16 #..~≈≈≈≈≈≈≈~..... # SH: 0Dex: 10 #..~≈≈≈~≈≈≈≈≈.#.# # XL:  3 Next: 29% Place: Dungeon:2 #.@~≈≈..~≈≈≈~~#.# # Noise: ---------  Time:P?hL  921.0 (0.0) #..≈≈~~_.~≈≈≈.#.# # h) +1 rapier (elec) #..≈≈≈♣~~~~≈~.#.# # Cast: Kinetic Grapnel #.~≈≈≈~≈~~≈≈≈~#.### Fly  #.~~≈≈~~≈~≈≈~~#.... #..~~~~~~≈≈~~.#[###  #.≈.≈.~..≈≈..~#.# #  #~~~....~..~..#.# #  #####...........# #  _i - 3 scrolls of identify (gained 1) _o - a ruby potionAs you read the scroll of identify, it crumbles to dust. _f -> b - 3 potions of brilliance  As you read the scroll of identify, it crumbles to dust. _j -> A - 2 potions of attractionP?hJ Identify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled XAAVVEADUT  e - a scroll labelled TYUQIBIPIST  h - a scroll labelled DISHRU GEMEW  k - a scroll labelled AMOALO XAUGIG  m - a scroll labelled DOVOGOS ZIMI Potions (select first with !)  d - a metallic puce potion  l - a fuming inky potion  n - a viscous inky potion  o - a ruby potion[?] describe selectedR?h R?hI fritha the Tinkerer .#Gnoll ########.#Health: 25/25 ======================== #.....~~..Magic: 9/9======================== #...~~≈~.~..≈~..AC: 6Str: 9 #~.~≈≈≈≈≈~~≈.~.#< # EV: 12Int: 16 R?h#..~≈≈≈≈≈≈≈~..... # SH: 0Dex: 10 #..~≈≈≈~≈≈≈≈≈.#.# # XL:  3 Next: 29% Place: Dungeon:2 #.@~≈≈..~≈≈≈~~#.# # Noise: ---------  Time: 921.0 (0.0) R?h<#..≈≈~~_.~≈≈≈.#.# # h) +1 rapier (elec) #..≈≈≈♣~~~~≈~.#.# # Cast: Kinetic Grapnel #.~≈≈≈~≈~~≈≈≈~#.### Fly  #.~~≈≈~~≈~≈≈~~#.... #..~~~~~~≈≈~~.#[###  #.≈.≈.~..≈≈..~#.# #  #~~~....~..~..#.# #  #####...........# #  R?h#A_i - 3 scrolls of identify (gained 1) R?h (_o - a ruby potionAs you read the scroll of identify, it crumbles to dust. _f -> b - 3 potions of brilliance  As you read the scroll of identify, it crumbles to dust. _j -> A - 2 potions of attractionR?h+ _As you read the scroll of identify, it crumbles to dust.R?h.*2.0 (1R?hu5R?h`89 _c -> w - a scroll of enchant weaponS?hu  #   .#  ########.## #.....~~..~  #...~~≈~.~..≈~..  #~.~≈≈≈≈≈~~≈.~.#< # #..~≈≈≈≈≈≈≈~..... #. #..@≈≈≈~≈≈≈≈≈.#.# #. #..~≈≈..~≈≈≈~~#.# #. S?h#..≈≈~~_.~≈≈≈.#.# #. #..≈≈≈♣~~~~≈~.#.# #) #.~≈≈≈~≈~~≈≈≈~#.### #.~~≈≈~~≈~≈≈~~#..... #..~~~~~~≈≈~~.#[###. #.≈.≈.~..≈≈..~#.# #. #~~~....~..~..#.# #.S?h&_S?hι]3Water S?h8_S?hS?h|*     #   .#  ########.### S?h* #.....~~..~.  #...~~≈~.~..≈~..  #~.~≈≈≈≈≈~~≈.~.#< ### #..~@≈≈≈≈≈≈~..... #. S?h:+ #..~≈≈≈~≈≈≈≈≈.#.# #.# S?h+ #..~≈≈..~≈≈≈~~#.# #.# #..≈≈~~_.~≈≈≈.#.# #.# S?hp, )#..≈≈≈♣~~~~≈~.#.# #)# #.~≈≈≈~≈~~≈≈≈~#.###.# #.~~≈≈~~≈~≈≈~~#..... #..~~~~~~≈≈~~.#[###.# #.≈.≈.~..≈≈..~#.# #.#S?h7 &_S?hC S4Water S?hTG ?_T?h5     #   .#  ########.#### #.....~~..~..  #...~~≈~.~..≈~..  #~.~≈@≈≈≈~~≈.~.#< ###  #..~≈≈≈≈≈≈≈~..... #..  #..~≈≈≈~≈≈≈≈≈.#.# #.#  T?hA#..~≈≈..~≈≈≈~~#.# #.#  #..≈≈~~_.~≈≈≈.#.# #.# #..≈≈≈♣~~~~≈~.#.# #)# #.~≈≈≈~≈~~≈≈≈~#.###.## #.~~≈≈~~≈~≈≈~~#....... #..~~~~~~≈≈~~.#[###.#T?hR8_T?hG%5T?h&_T?hT?h.D      #   .#  ########.##### #.....~~..~...  #...~~@~.~..≈~..  #~.~≈≈≈≈≈~~≈.~.#< ### # #..~≈≈≈≈≈≈≈~..... #.. . 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X?h X?hQ ,X?h X?h> X?hq BX?h X?h X?h X?h X?h X?h ,X?h X?h X?h ,X?hR X?h X?h ,X?h X?h X?h X?h% X?h X?h X?h X?h X?h  X?hA X?h ,X?h X?h X?h# ,X?h$ X?hO& X?h' ,X?h*( X?h* X?h7- UWater X?h. X?h1 X?h3 ,X?h5 X?hJ7 X?h9 ,X?h; X?h< X?hq@ SWater X?hC X?h I X?hL ,X?h!O X?hdR X?htU X?hU X?hX X?hN` X?hk X?hw ,X?hhz X?h 7 _The kobold shouts!X?h 3X?h5 X?h X?h ,X?hC X?h X?hlX?hX?hX?hX?h Y?h4fY?hwC#...~P~~~~~ #.# #.#~~~P~P~~~P♣ #.# #.♣♣~~~~~~~~~♣# #.#  #.♣♣~~P~~~~~~~  ##..♣~~~≈K~♣~~♣♣  #..♣~~~~~≈≈~~~~♣#  #.♣~♣~≈≈≈≈≈~≈~~~#  #..~~~~~≈≈≈≈~~~~♣  #.♣♣~~~~≈≈≈≈@~~♣ 78.0 (43.0)  #.♣♣~≈≈≈≈≈≈≈≈~~♣ Y?hexD  #.♣♣♣≈≈≈≈≈≈≈≈≈~♣ Kinetic Grapnel  #.♣~PP≈≈≈≈≈≈≈≈~♣  #.♣♣~≈≈≈≈≈≈≈≈≈P♣  #..~P♣≈≈≈≈≈≈≈~~~♣Y?hxK   kobold #..~P~≈≈≈≈≈≈≈~~~♣  ###♣~~P~~≈≈≈♣~P~♣ Y?hxT#~♣~~~~~~~~P♣♣#Y?hY?hY?hN] _A kobold is nearby!Z?hZ j###.♣~~~~~~ ### #.# #...~P~~~~~~♣# #.# #.#~~~P~P~~~P♣ #.# #.♣♣~~~~~~~~~♣# #.#.♣♣~~P~~~~~~~ #Z?ht[ ≈K~♣~~♣♣ #..♣~~~~~≈≈~~~~♣# #.♣~♣~≈≈≈≈≈~≈~~~# #..~~~~~≈≈≈≈~@~~♣#.♣♣~~~~≈≈≈≈≈~~♣..##.♣♣~≈≈≈≈≈≈≈≈~~♣ ..#Z?h[ #.♣♣♣≈≈≈≈≈≈≈≈≈~♣ ##.♣~PP≈≈≈≈≈≈≈≈~♣#.♣♣~≈≈≈≈≈≈≈≈≈P♣ #..~P♣≈≈≈≈≈≈≈~~~♣#..~P~≈≈≈≈≈≈≈~~~♣Z?h\ G###♣~~P~~≈≈≈♣~P~Z?hj Z?hp o9.0 (1.0)Water _Z?hdx Z?h{ [?h###.♣~~~~~~ ### #.# #...~P~~~~~~♣# #.# #.#~~~P~P~~~P♣ #.# #.♣♣~~~~~~~~~♣# #.# #.♣♣~~P~~~~~~~ ##..♣~~~≈K~♣~~♣♣ #..♣~~~~~≈≈~~~~♣# #.♣~♣~≈≈≈≈≈~≈~~~# #..~~~~~≈≈≈≈~~@~♣ #.♣♣~~~~≈≈≈≈≈~~♣..# #.♣♣~≈~~♣ ...# #.♣♣♣≈~♣ #.# #.♣~PP≈~♣ ##.♣♣~≈[?hHP♣ [?h3 [?huB~K[?h&80[?hC[?hX [?h ###.♣~~~~~~ ### #.# #...~P~~~~~~♣# #.# #.#~~~P~P~~~P♣ #.# #.♣♣~~~~~~~~~♣# #.# #.♣♣~~P~~~~~~~  ##..♣~~~≈~K♣~~♣♣  [?h #..♣~~~~~≈≈~~~~♣#  #.♣~♣~≈≈≈≈≈~≈~~~#  #..~~~~~≈≈≈≈~~~@♣  #.♣♣~~~~≈≈≈≈≈~~♣..#  #.♣♣~≈~~♣♣...#  #.♣♣♣≈~♣ .#.#  #.♣~PP≈~♣ # #  #.♣♣~≈P♣  #..~P♣≈~~~♣  #..~P~≈~~~♣ [?h [?h F~K[?h %1[?h [?h ]?h #...~P♣# #.#  #.#~~~P~P~~~P♣ #.#  #.♣♣~~~~~~~~~♣# #.#  #.♣♣~~P~ ]?h ##..♣~~~≈~~♣~~♣♣ #..♣~~~~~≈≈K~~~♣# #.♣~♣~≈≈≈≈≈~≈~~~# #..~~~~~≈≈≈≈~~~~♣## #.♣♣~~~~≈≈≈≈≈~~♣@.# #.♣♣~≈≈≈≈≈≈≈≈~~♣♣...# #.♣♣♣≈~♣ .#.# #.♣~PP~♣ .# # #.♣♣~≈≈P♣ .]?hN # #..~P♣~~~♣.#g   goblin (asleep) #..~P~≈~~~♣..]?h K   kobold ###♣~~P~~≈≈≈♣~P~♣g.  #~♣~~~~~~~~P♣♣#]?hE ]?h l2Kinetic Grapnel]?h ]?h{ s _A goblin comes into view. It is wielding a +0 club.^?h #.#~~~P~P~~~P♣ #.# #.♣♣~~~~~~~~~♣# #.# #.♣♣~~P #..♣~~~≈~~♣~~♣♣ ..♣~~~~~≈≈K~~~♣# .♣~♣~≈≈≈≈≈~≈~~~# ^?hA ..~~~~~≈≈≈≈~~~~♣## ##### .♣♣~~~~≈≈≈≈≈~~♣..#...... .♣♣~≈≈≈≈≈≈≈≈~~♣♣@..# .♣♣♣≈♣..#.# .♣~PP~♣..# # .♣♣~≈≈P♣♣.# ^?h~ ..~P♣~~~♣.# ..~P~≈~~~♣.. ^?h #♣~~P~~≈≈≈♣~P~♣g.  #~♣~~~~~~~~P♣♣### ##♣~~♣~~~~♣~~~^?hV ^?h B~K^?h %3^?h= ^?hL _?hv♣♣~~~~~~~~~♣#P~~~~~~~ .♣~~~≈~~♣~~♣♣ ..♣~~~~~≈≈~K~~♣# .♣~♣~≈≈≈≈≈~≈~~~_?h.~~~~~≈≈≈≈~~~~♣######## .♣♣≈~~♣..#......≈≈≈♣♣...# ♣≈~♣.@#.#~PP #♣~≈_?hP♣♣.# .~P♣~~~~. ##♣~~P~~≈≈≈♣~P~♣g _?hF #~♣~~~~~~~~P♣♣### ##♣~~♣~~~~♣~~~..♣~P~~~~~~~♣._?h?;4_?hU_?h_?hNP~ .♣~~~≈~~♣~~♣♣ ..♣~~~~~≈≈~K~~♣# .♣~♣~≈≈≈≈≈~≈~~~ ..~~~~~≈≈≈≈~~~~♣######## .♣♣≈~~♣..#......≈≈≈♣♣...# ♣≈~♣..#.#~PP ♣~≈_?hP♣♣.# .~P♣~~~~. ##♣~~P~~≈≈≈♣~P~♣g  #~♣~~~~~~~~P♣♣###. ##♣~~♣~~~~♣~~~ ...♣~P~~~~~~~♣. .#~)_?h_?h?5Kinetic Grapnel_?h_?hA_?h .♣~~~≈~~♣~~♣♣ ..♣~~~~~≈≈~K~~♣# .♣~♣~≈≈≈≈≈~≈~~~ ..~~~~~≈≈≈≈~~~~♣######## ._?h G♣♣≈~~♣..#......≈≈≈♣♣...# ♣≈~♣..#~PP ♣~≈_?h @P♣♣@# .~P♣~~~~. ##♣~~P~~≈≈≈♣~P~♣g..  #~♣~~~~~~~~P♣♣###.# ##♣~~♣~~~~♣~~~ .#..♣~P~~~~~~~♣. .#~) ....~P~P~♣~~P_?h _?h% %6_?h% _?h `?hw..♣~~~~~≈≈~K~~♣# .♣~♣~≈≈≈≈≈~≈~~~ ..~~~~~≈≈≈≈~~~~♣######## .♣♣≈~~♣..#......≈≈≈♣♣...# ♣≈~♣..#~PP`?hA♣..# ♣~≈P♣♣.# .~P♣~~~~....... ##♣~~P~~≈≈≈♣~P~♣g.......  #~♣~~~~~~~~P♣♣###.##### ##♣~~♣~~~~♣~~~ ..♣~P~~~~~~~♣.~) `?hhp....~P~P~♣~~P #...~~♣~~~P♣~`?h`?h^g.g`?h_D====7`?h|`?h( _The goblin shouts!a?h  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.a?hSA #You shape a spike launcher from a nearby wall.4-7------==--8a?h/a?h9 _The goblin hits you with a +0 club.a?h! #..♣~~~≈~~♣~~♣♣ .♣~~~~~≈≈~K~~♣ .♣~♣~≈≈≈≈≈~≈~~~# .~~~~~♣########~~~♣..#......~~~♣♣..♣♣≈♣..#.~PP~♣..# # .♣♣~≈≈P♣♣@#♣.# ..~P~≈≈≈≈≈≈≈~~~♣g....... ##♣~~P~~≈≈≈♣~P~♣........  #~♣~~~~~~~~P♣♣###.##### ##♣~~♣~~~~♣~~~ P~. . #..♣~~)~~~~~~♣ # ....~P~P~♣~~Pa?h# a?hv$ a?h+ Kg.K   kobolda?h, P----9a?h2 a?h;4 b?h♣♣~~P~~~~~~~ #..♣~~~≈~~♣~~♣♣ .♣~~~~~≈≈~K~~♣ .♣~♣~≈≈≈≈≈~≈~~~# .~~~~~♣########~~~♣K.#......~~~♣♣..♣♣≈.~PP~♣.@# # .♣♣~≈≈P♣♣.#♣g# b?hE..~P~≈≈≈≈≈≈≈~~~♣... ##♣~~P~~≈≈≈♣~P~♣........  #~♣~~~~~~~~P♣♣###.##### ##♣~~♣~~~~♣~~~ .#P~. . #..♣~~)~~~~~~♣ #b?h3*b?hH  The rocky spike skewers the goblin!b?h(K   koboldb?h9b?hKB\.K)b?hQEX31=-90b?hKb?h%NJ _You kill the goblin!c?hW #.♣♣~~P~ ##..♣~~~≈~~♣~~♣♣ #..♣~~~~~≈≈~K~~♣# #.♣~♣~≈≈≈≈≈~≈~~~# #..~~~~~≈≈≈≈~~~~♣######## #.♣♣~~~~≈≈≈≈≈~~♣..#...... #.♣♣~≈~~♣♣K..# #.♣♣♣≈~♣..#.# #.♣~PP≈~♣@.# # #.♣♣~≈P♣♣.# #..~P♣≈~~~♣)# #..~P~c?h +≈~~~♣........#♣~~P~~≈≈≈♣~P~♣........ #~♣~P♣♣###.#####  ##♣~~♣~~~~♣~~~ .#  #..♣~P~♣. .# ##..♣~~)~~~~~~♣ #c?hic?h+J.Kc?h٤--1c?h`c?h0c?h@ c?h L5=------c?h -=2.2 (1.2c?h¹ c?h _You hit the kobold but do no damage. The kobold hits you but does no damage.d?h4  You hit the kobold.  The kobold is moderately wounded.3.3 (1.1 _The kobold hits you but does no damage.d?hv  You barely miss the kobold.The kobold is moderately wounded.d?hw ,4.5 (1.2d?h d?h L _The kobold misses you.e?hГ  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.e?hc #.♣♣~~P~~~~~~~ fritha the Tinkerer ##..♣~~~≈~~♣~~♣♣ Gnoll #..♣~~~~~≈≈~K~~♣# Health: 25/25 ======================== #.♣~♣~≈≈≈≈≈~≈~~~# Magic: 6/9================-------- #..~~~~~≈≈≈≈~~~~♣########  AC: 6Str: 9 #.♣♣~~~~≈≈≈≈≈~~♣..#......  EV: 12Int: 16 #.♣♣~≈≈≈≈≈≈≈≈~~♣♣...#  SH: 0Dex: 10 #.♣♣♣≈≈≈≈≈≈≈≈≈~♣K.#.#  XL:  3 Next: 31% Place: Dungeon:2 #.♣~PP≈≈≈≈≈≈≈≈~♣@.# #  Noise: =--------  Time: 994.5 (0.0) #.♣♣~≈≈≈≈≈≈≈≈≈P♣♣.# e?hdZ h) +1 rapier (elec) #..~P♣≈≈≈≈≈≈≈~~~♣)# Cast: Kinetic Grapnel #..~P~≈≈≈≈≈≈≈~~~♣........  Fly ###♣~~P~~≈≈≈♣~P~♣........  #~♣~~~~~~~~P♣♣###.#####  K   kobold  ##♣~~♣~~~~♣~~~ .#  #..♣~P~~~~~~~♣. .# ##..♣~~)~~~~~~♣ # Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword and wearing a +0 robe (moderatelywounded, 72% to hit)e?h8 #.♣♣~~P~~~~~~~ fritha the Tinkerer e?h##..♣~~~≈~~♣~~♣♣ Gnoll #..♣~~~~~≈≈~K~~♣# Health: 25/25 ======================== #.♣~♣~≈≈≈≈≈~≈~~~# Magic: 6/9================-------- #..~~~~~≈≈≈≈~~~~♣########  AC: 6Str: 9 e?h_#.♣♣~~~~≈≈≈≈≈~~♣..#......  EV: 12Int: 16 #.♣♣~≈≈≈≈≈≈≈≈~~♣♣...#  SH: 0Dex: 10 #.♣♣♣≈≈≈≈≈≈≈≈≈~♣K.#.#  XL:  3 Next: 31% Place: Dungeon:2 #.♣~PP≈≈≈≈≈≈≈≈~♣@.# #  Noise: =--------  Time: 994.5 (0.0) #.♣♣~≈≈≈≈≈≈≈≈≈P♣♣.#e?h2 h) +1 rapier (elec) #..~P♣≈≈≈≈≈≈≈~~~♣)# Cast: Kinetic Grapnel #..~P~≈≈≈≈≈≈≈~~~♣........  Fly ###♣~~P~~≈≈≈♣~P~♣........  #~♣~~~~~~~~P♣♣###.#####  K   kobold  ##♣~~♣~~~~♣~~~ .#  #..♣~P~~~~~~~♣. .# ##..♣~~)~~~~~~♣ # Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword and wearing a +0 robe (moderatelywounded, 72% to hit)  The kinetic grapnel hits the kobold.e?h7  #### ....  ).#.#  #    ##.#   .#   .#) e?hC9#e?hn35.5 (1Kinetic Grapnele?h e?h  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a kobold, wielding a +0 short sword and wearing a +0 robe (moderatelywounded, 72% to hit)  The kinetic grapnel hits the kobold. _You kill the kobold!e?hAM~♣# #.#  #.♣♣~~P~~~~~~~ #..♣~~~≈~~♣~~♣♣ .♣~~~~~≈≈~K~~♣♣~♣~≈≈≈≈≈~≈~~~# .~~~~~♣########~~~♣..#......~~~♣♣...#♣♣≈.~PP~♣..# #♣♣~≈≈P♣♣. #..~P♣≈≈≈≈≈≈≈~~~♣)#Fly #.#e?hǿe?hSt7==-6e?hNe?hn  Things that are here: _a +0 short sword; a +0 robef?h`f?hWaf?hbf?h`ef?h"i,f?hif?hif?hLkf?hm,f?hnf?hqf?hq:==f?h sf?h&uf?h}uf?hvf?h5xf?hxf?hyf?hH{f?h{f?h|f?h~f?h~f?h#f?hTf?hM8===f?h&f?hf?htf?hf?h,f?hf?hܑf?h'f?hÓf?hFf?h;===f?h f?hEf?hљf?hf?hÜf?hf?hJf?hf?hDf?hסf?hf?hf?hf?h - _You start resting.f?h 21013.5 (17.0)f?h[9===4.5 (18f?h|f?hغ% _Magic restored.f?h #.♣♣~~P #..♣~~~≈~~♣~~♣♣ ..♣~~~~~≈≈~K~~♣# .♣~♣~≈≈≈≈≈~≈~~~# ..~~~~~≈≈≈≈~~~~♣######## .♣♣~~~~≈♣..#...... f?h .♣♣~≈≈≈≈≈≈≈≈~~♣♣...# .♣♣♣≈♣).#.# .♣~PP~♣.@# # .♣♣~≈≈P♣♣.# ..~P♣f?h ~~~♣)# ..~P~≈~~~♣........ ##♣~~P~~≈≈≈♣~P~♣  #~♣~~~~~~~~P♣♣###.##### ##♣~~♣~~~~♣~~~ .# #..♣~P~~~~~~~♣. .# #..♣~~)♣ #f?h f?h 05.0)f?h f?hc g?h`< .♣~~~≈~~♣~~♣♣ ..♣~~~~~≈≈~K~~♣# .♣~♣~≈≈≈≈≈~≈~~~ ..~~~~~≈≈≈≈~~~~♣######## .♣♣≈~~♣..#......≈≈≈g?h#|♣♣...# ♣≈~♣).#~PP..# ♣~≈P♣♣@# .~P♣~~~♣)~.........Fly ### ....~P~P~♣~~Pg?hg?h%6g?h<g?h6g?h] ..♣~~~~~≈≈~K~~♣# .♣~♣~≈≈≈≈≈~≈~~~ ..~~~~~≈≈≈≈~~~~♣######## .♣♣≈~~♣..#......≈≈≈♣♣...# ♣≈~♣).#~PP♣..# ♣~≈P♣♣.# .~P♣g?h ~~~~........ ##♣~~P~~≈≈≈♣~P~♣........####Fly #...~~♣~~~P♣~g?h9g?h0%7g?hg?h   Things that are here: _a +0 club; a goblin corpseh?huh?hh?hh?hh?hPh?hn=== _h?hmh?hh?h=h?hh?hh?h%h?hh?hh?hh?hEh?hh?hh?hh?hz h?h_ h?h h?h h?hh?hh?hh?hh?hkh?h.h?hh?hCh?hh?hh?hhh?hfh?hh?hh?hh?hB!h?h{!h?hq"h?hD&h?h(h?h(h?hR)h?h,h?h/h?h%0?Water h?h 2h?hU5h?hL8h?h8h?h:h?hAh?hC,h?hEh?hHh?hJh?h$Kh?hMLh?hNh?hQh?hHQh?hRh?hTh?hVh?hWh?hnXh?h^h?h\ah?hah?h)ch?heh?hgh?h/hh?hih?hlh?h3oh?h\oh?h]qh?hTth?hzh?h3zh?h|h?h~h?hǁh?hh?hh?hdh?hh?h(h?hh?hh?hh?hӋh?h׌h?hDh?h̏h?h h?hh?h*h?hȓh?hh?hh?hh?hh?hߗh?hh?hZh?hh?h1h?h8h?hh?hh?hh?h$h?hƣh?h,h?hԦh?hh?hh?hh?hݩh?hh?hh?hh?h]h?hCh?h[,h?h h?hٯh?hh?hh?hYh?hh?h,h?h0h?hh?h8h?hh?hHh?h1h?h{h?hǹh?hNh?hh?hh?hмh?hQh?hgh?h`,h?hIh?hh?hh?h7h?h+h?hoh?h]h?hh?hh?hh?hKh?hh?hh?h h?hh?hJh?h%h?hh?h ,h?hh?hh?h,h?h^h?h8 _m - 2 scrolls labelled DOVOGOS ZIMI (gained 1)h?h+h?h,h?hh?hh?hh?h5h?hh?h)h?hh?h*h?hPh?h6h?hNBh?h h?hh?hh?hh?hh?h3h?hYh?hh?hh?hh?h.h?heh?h+h?h   .#  .#   #.#  ##### #.#  ..... #.#  # #.#####.#  h?h=-# #...<...# ##@.# 71.5 (54.0) h?h# ######..#  ####### #.......#  ........###.####.##  ............# #.#  #######.########.# h?h>   # #..........#    # ############ h?h8  #   h?h]h?hh?h!+2.5 (55h?hO _Found a stone staircase leading up.i?h i?h i?h i?he i?h i?h ni?hj i?h i?h i?h i?hQ i?h7 i?hc i?h i?hC ni?hw i?h i?h{ i?h i?h i?h i?h i?ha i?h i?h i?h~ i?h i?h i?h i?h i?h i?h ,i?h i?h i?h i?h i?h i?h i?h i?h i?h i?h i?hV i?h i?h i?h i?h i?h i?h i?h i?h i?h i?h i?h i?h i?h i?h i?h_ i?h. i?hd i?h i?h#  ##### #.# # #.. ... .... # #.# #.# #..$ # #.# #.# #.  #.# #.# #.i?h%$ c # #.#### #.# #. ##....###<# #. .....#.....# #i?hH$ d ##....######.# i?hh$ c#.#### #.# i?h$ #.# #..# #.# i?h$ # #.# #..# #.# i?h$ ~# #.# #..# #.#  #.# #..# #.# i?h$ = #.# ######..####.# #.# .............# i?h% V ######.#####.# i?h* -93.5 (21i?h, +4.5 (22i?h1 i?h^4 [ _f - a viscous orange potionj?h%X3j?hXj?hZj?h \j?h `Xj?h`j?h0aj?hbj?hdm    b#......  #.# ...... #### #.# ......  #.. ... ....   #.# #.# #..$   #.# #.# #..#   #.# #.# #..#   #.#### #.# #.@#  ##....###<# #..#  ....#.....# #..#  ##....##### #..# #.#   #.#####..# #.#  #.# #..# #.#j?hm  b   bat (asleep)#.# #..# #.#    #.# #..# #.#    #.# #..# #.#  j?hp16.5 (2.0)j?h`qj?hqj?hxQ .j?hxJA bat comes into view.j?hz*7.5 (3j?hj?hс0 _The bat moves out of view.l?hm#.S##....##.# #.#........ ... #### #.# ........ ... .....$  #.#### #. ##....###<. ....#.....# #..# ##....########S   ball python (constriction, asleep)0bb   batS   ball python (constriction, asleep)8.5 (1Kinetic Grapnell?h&^ _A ball python comes into view.m?hN  You hit the bat.  The bat is moderately wounded.The ball python hisses angrily.m?h<r.S S)m?hcm?h4=9.7 (1.2m?hAm?hpI _The bat misses you.m?h15  You hit the bat.m?hm?hs.†m?h 5100.9Kinetic Grapnel _You kill the bat!m?hm?hrl _Your Invocations skill increases to level 1!n?h  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.o?hD7P  Okay, then.o?h9:o?h?o?hA. _o?h! .# # .# ..##....##.# .# #.#.# .# #.# ...o?h # #.# ........o?h # #.. ... .....# o?h # #.# #.# #..$. # #.# #.# #.†# o?h {# #.# #.# #@.# # #.#### #.# #..# #....###<# #..# .#.....# #..# #....##### #..# #.# # #.####o?h  #..# #.# # #.#o?h  #..# #.# # #.#o?h  #..# #.# o?hL # #.# #..# #.# o?h!% o?h' :-10 _o?h- o?h1 p?h4Mp?hӥ###....# ##  ..##....##p?h #.## .# p?h....p?h6#### #.# ......... ... .....#p?hQu.$.#†p?h|D  #.#### #. p?h###....###<# #..#  Fly p?h3p?h̦!#..#p?hp?h,SS   ball python (constriction)-2Kinetic Grapnelp?hJ  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.p?h p?hz .S#You shape a spike launcher from a nearby wall.p?hB 3--7------==3p?h- p?h t _The ball python bites you. The ball python closely misses you.q?hq # ## #....# .# ..###.#.......#.# ... ##### .  #.. ... .....# # #.# #S.$.##.†# #@.### ###....###< .....#..... ###....#####.# # #.####  *q?h  The rocky spike skewers the ball python!q?hZX&.q?hJ]q7-4Kinetic Grapnelq?hcq?heO _You kill the ball python!r?hC####.... # # ## #....# .#  # ..##....##.#  #  #.## r?h( # #.##.... #### #.#..........  #.. ... ......#   #.# #.# #..$.#  #.# #.# #.@#  r?h  #.# #.# #..#   #.#### #.# #..#  ##....###<# #..#  ....#.....# #..#  #r?h#....##### #..# #.#   #.#####..# #.#   #.# #..# #.#   #.# #..# #.#  r?hor?h N--5r?hr?hp _You see here a bat corpse.r?h ....#  ###.... #.#.## #   # ## #....# .#   ...##....##.#   #.###  #.##. ### #.#....r?hk d #.. ...........#  #.# #.# #..@.# #.# #.# #.†### #.# #.# #..# r?h  #.#### #.# #..#  r?h #....###<# #..# r?hd  ...#.....# #..#  r?h #....##### #..# #.# r?h  #.####r?h #..# #.#  #.# r?h2w#..# #.#  r?h r?hF-6 _r?hr?h&r?h)R--------7.9 (2r?h-r?h0? _You now have 100 gold pieces (gained 13).r?h ##.#  ...# .b..  ##.... #.#.## #  # ## #....# .#  ...##....##.#   #.###  #.#.# ## #.#.# .. ..........@#  r?hN z.# #.#...#....#  .# #.# #.†### .# #.# #..#  .#### #.# #..#  r?h |.###<# #..#  b   bat (asleep) ..#.....# #..#   r?h ....##### #..# #.#   .#####..# #.# r?h / r?h y #A bat comes into view.r?h* X4=8.9 (1r?hb r?h? ] _Your spike launcher falls apart as you grow too distant to maintain it.t?h ####### ...# .b.. ##.... #.#.## # ##  t?hs-...##....##.#  #.## #.##..# ## #.#..#. ...........###...#....t?h# #.†### .#### #....###<# #.#.....# #..# ...#####t?h6t?ht?ht?h\..bbt?h?9Kinetic Grapnelt?h-t?h9t?h## ∆ .   ###.####### ....#  ....#  ###.... #.#.## # # ## #....# .#t?h ...##..b.##.  #.##  #.##...# ### #.#...#.# #.. ...........### #.# #.#...#....#t?hu #.# #.##. #.†### #.# #.## #..# t?h)5#.#### #.# #..# #....###<# #..# t?hn_#.....# #..#  t?ht?ht?h&.bt?h .=10t?ht?h`: _The bat hits you but does no damage.u?h,u?h  You closely miss the bat. Your bite misses the bat. The bat barely misses you.u?h-\8===2.1 (1.2u?hu?hI _The bat misses you.u?h+  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.u?h P## ∆ fritha the Tinkerer . Gnoll ###.# ###### Health: 24/25 =======================- ....# ....# Magic: 7/9==================------ ###.... #.#.## #  AC: 6Str: 9 u?h # ## #....# .#  EV: 12Int: 16 ...##....##.#  SH: 0Dex: 10 #.#....b...##  XL:  3 Next: 37% Place: Dungeon:2 u?h #.##.....@.....#  Noise: =--------  Time: 1112.1 (0.0) u?hܾ ### #.#..........#.#  h) +1 rapier (elec) u?h &#.. ...........###  Cast: Kinetic Grapnel #.# #.#...#....#u?h @ Fly u?ht ,#.# #.##. #.†### #.# #.## #..# b   bat #.#### #.# #..# #....###<# #..# ...#.....# #..# u?h ;_The bat misses you.u?h Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.u?h Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (66% to hit)u?h4 ## ∆ fritha the Tinkerer . Gnoll ###.# ######u?h4  Health: 24/25 =======================- ....# ....# Magic: 7/9==================------ ###.... #.#.## #  AC: 6Str: 9 # ## #....# .#  EV: 12Int: 16 ...##....##.#  SH: 0Dex: 10 u?hH5 #.#....b...##  XL:  3 Next: 37% Place: Dungeon:2 #.##.....@.....#  Noise: =--------  Time: 1112.1 (0.0) u?h5 ### #.#..........#.#  h) +1 rapier (elec) u?h5 &#.. ...........###  Cast: Kinetic Grapnel #.# #.#...#....#u?h5  Fly #.# #.##. #.†### #.# #.## #..#u?h6  b   bat #.#### #.# #..# #....###<# #..# u?h46 ...#.....# #..#u?hZ6 Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.u?h6 Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (66% to hit)  The kinetic grapnel hits the bat.u?hc?  ∆ ######  ....#   #  # ##  .#  u?h)@ #  #.#....†...##  #.##..#  #.#...#  .....  #.#.. u?h@  #.##.   #.## #..#  #.# #..#  <# #..#   #..# u?hA / u?h` u?hV 5=93.1 (1Kinetic Grapnelu?h onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a bat (66% to hit)  The kinetic grapnel hits the bat. _You kill the bat!v?h v?h v?hj v?h+ v?hZ v?h v?h$! v?hg# v?h# 9=v?hU% v?hW' v?h' v?h( v?h* ,v?h, v?h. ,v?h:0 v?h 6 8===v?hw7 v?h7 v?h8 v?h: ,v?h; v?hh= Q===v?hK> v?h@ ,v?hA v?h:C v?hC v?h`D v?hFF ,v?h#G v?hqI ,v?hI v?hWT h - _You start resting.v?h] 0296.0)v?ha d9===-30.1 (17v?hg v?hi % _Magic restored.w?hE3w?hw?hw?hVw?h,w?hK_  You see here a bat corpse.w?hūw?h@ _w?hw?hw?h   ∆ ∆.#  . .# .# .###### .# .# .....# S#  .... #.#.## .#  # ## #....# .#  ...##....##.#  #....†.@.##   #.##...........#   #.##.#  Kinetic Grapnel w?h ...........###.#  #.#...#....# #  #.##. #.†###  S   ball python (constriction, asleep)  #.## #..# ## #.# #..# ###<# #..# w?hK[2.1 (2.0)3.1 (3w?hw?h^ _A ball python comes into view.y?h,p  #.#  ∆ ∆#.#   . #.#  # .###### #.#  # .....# #S#  ... #.#.###.#  # ## #....##.#  ...##....##@#   #.#....†...##  #.#.#  #.#.#.#  ...........###.#  #.#...#....# .# #.##. #.†### .#  #.## #..# .#y?hx[40m ## #.# #..#  .SS)===4.1 (1y?hA  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.y?h   fritha the Tinkerer #.# Gnoll  ∆ ∆ #.# Health: 25/25 ======================== . #.# Magic: 8/9=====================--- # .###### #.# AC: 6Str: 9 # .....# #.# EV: 12Int: 16 ... #.#.###S# SH: 0Dex: 10  # ## #....##*# XL:  3 Next: 39% Place: Dungeon:2 ...##....##@# Noise: ---------  Time: 1134.1 (0.0) #.#....†...## h) +1 rapier (elec)  #.##...........# Cast: Kinetic Grapnel  #y?h L.#..........#.# Fly  ...........###.#  #.#...#....# .# S   ball python (constriction)  #.##. #.†### .#  #.## #..# .# ## #.# #..# _A ball python comes into view.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (81% to hit)z?hs,S  fritha the Tinkerer #.# Gnoll  ∆ ∆ #.# Health: 25/25 ======================== . #.# Magic: 8/9=====================--- z?h-# .###### #.# AC: 6Str: 9 # .....# #.# EV: 12Int: 16 ... #.#.###S# SH: 0Dex: 10  # ## #....##.# XL:  3 Next: 39% Place: Dungeon:2 ...##....##@# Noise: ---------  Time: 1134.1 (0.0) #.#....†...## h) +1 rapier (elec)  #.##...........# Cast: Kinetic Grapnel  #.#..........#.# Fly  ...........###.#  #.#...#....# .#z?hb. S   ball python (constriction)  #.##. #.†### .#  #.## #..# .# ## #.# #..#Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (81% to hit)  The kinetic grapnel hits the ball python.z?h04 #.#  ∆ ∆ #.#  . #.#  z?hl5 #.#   #.#  †#  # ## *#    #.#...  ...  ...  ...  #....# .# z?h5  #.##. #.†### .#    #.## #..# .# z?h6  #.# #..#  z?h&.z?hw41=5.1 (1Kinetic Grapnelz?hFz?honfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ball python (81% to hit)  The kinetic grapnel hits the ball python. _You kill the ball python!{?h {?hW {?h B{?h {?h M9==={?h> {?h$ {?h {?h# {?h {?h {?h {?h {?h {?h^ {?h {?h {?h {?h {?h {?h ;==={?h} {?hp {?h {?hM {?h {?h {?h( {?h {?h+ {?h {?h {?h {?hJ {?h {?h {?h {?hS {?h {?h@ {?h {?h\ {?h {?h {?h {?h {?h {?h {?h {?h* ,{?h {?h {?h {?h {?h {?h7 {?h ,{?h {?h  {?h$ {?h {?hc {?h {?h #.# ∆ ∆ #.#  . #.# #.# g###### #.# ..# .....# #.# .... #.#.###†#  # ## #....##.#  ...##....##.#  #.#....†@..## {?h -#.##...........# # #.##.# . .##.# # #.#...#....# #.# # #.##. #.†### #.# {?h g   goblin (wandering) # #.## #..# ##.#  #### #.# #..# #..# {?h  ...###<# #..# #.## {?h$ 059.1 (24.0){?h+ K.g{?h%0 F-60.1 (25{?h7 {?h9 }?h^fk #.# # ∆ ∆ #.#  . #.# #.# .###### #.# .# g....# #.# #.... #.#.###†#  # ## #....##.#  ...##....##.#  #.#....@...##  #.##...# # #.#}?h)g.#.# . .###.# .# #.#...#....# #.# .# #.##. #.†### #.# .# #.## #..# ##.# .#### #.# #..# #..# .###<# #..# #.## }?hh}?h^nF.g}?hoJ1.1 (1.0)Kinetic Grapnel}?hu}?hyp _You see here a bat corpse.}?h . #.# # ∆ ∆ #.# . . #.# #.# .###### #.# .# .g...# #.# }?hV }#.... #.#.###†#  # ## #....##.#  ...##....##.#  #.#...@†...## }?h  #.##.# # #.#.#.# #.. .###.# #.# #.#...#....# #.# #.# #.##.##.†### #.# #.# #.##. #..# ##.# }?h #.#### #.## #..# #..# }?h9 #....###<# #..# #.## }?h0 }?h J.g}?h ,2 _}?h< }?h1 ~?h,  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.~?h..#.#  fritha the Tinkerer ## ∆ ∆ #.#  Gnoll . . #.#  Health: 25/25 ======================== ###.# .###### #.#  Magic: 8/9=====================--- ....# .....# #.#  AC: 6Str: 9 ###.... #g#.###†#  EV: 12Int: 16 # ## #.*..##.#  SH: 0Dex: 10 ~?h ...##.*..##.#  XL:  3 Next: 41% Place: Dungeon:2 #.#...@†...##  Noise: ---------  Time: 1162.1 (0.0) #.##...........#  h) +1 rapier (elec) ### #.#..........#.#  Cast: Kinetic Grapnel ~?h#.. ...........###.#  Fly #.# #.#...#....# #.# #.# #.##.##.†### #.#  g   goblin (wandering) #.# #.##. #..# ##.# #.#### #.## #..# #..# #....###<# #..# #.## _You see here a bat corpse.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (wandering, hasn't noticed you, 72% to hit)~?hb.#.#  fritha the Tinkerer ## ∆ ∆#.#  Gnoll ..#.#  Health: 25/25 ======================== ###.#.###### #.#  Magic: 8/9=====================--- ....#~?h ..*..# #.#  AC: 6Str: 9 ###....#*#.###†#  EV: 12Int: 16# ## #.*..##.#  SH: 0Dex: 10...##.*..##.#~?hn   XL:  3 Next: 41% Place: Dungeon:2#.#...@†...##  Noise: ---------  Time: 1162.1 (0.0)#.##...........#~?hk  h) +1 rapier (elec) ### #.#..........#.#  Cast: Kinetic Grapnel #.. ...........###.#  Fly #.# #.#...#....# #.# #.# #.##.##.†### #.#  g   goblin (wandering) #.# #.##. #..# ##.# #.#### #.## #..# #..# #....###<# #..# #.## ~?hQ_You see here a bat corpse.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (wandering, hasn't noticed you, 72% to hit)~?h!W q.g..glauncher)  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a goblin, wielding a +0 dagger (wandering, hasn't noticed you, 72% to hit)The kinetic grapnel misses the goblin.  The goblin shouts!  The goblin unwields a +0 dagger. The goblin wields a +0 sling.~?h~_ a((((((~?h e..@...~?hm I====3.1 (1~?hu ~?h | _The goblin shoots a sling bullet. The sling bullet closely misses you.?hY ..  ..  #.# ### ∆ ∆ #.# ..  #.# ####.####### #.#?hZ .....# .....# #.# ####.... #g#.###†# ## ## #....##.# #...##.@..##. #?hZ #.#....†...##  #.##?hZ...# ### #.#...#.# ?h [| #.. ...........###.#  #.# #.#...#....# #.# ?h.[ #.# #.##.##.†### #.#  #.# #.##. #..# ##.# ?hO[ #.#### #.## #..# #..# ?hc?hdfD----4?hl?h3m?h  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?h ... fritha the Tinkerer ..#.#  Gnoll ?h### ∆ ∆ #.#  Health: 25/25 ======================== .. . #.#  Magic: 7/9==================------ ####.# .###### #.#  AC: 6Str: 9 .....# .....# #.#  EV: 12?h(Int: 16 ####.... #g#.###†#  SH: 0Dex: 10 # # ## #*...##.#  XL:  3 Next: 41% Place: Dungeon:2 ?h# ...##.@..##.#  Noise: ---------  Time: 1164.1 (0.0) # #.#....†...##  h) +1 rapier (elec) # #.##...........#  Cast: Kinetic Grapnel #### #.#..........#.#  Fly  #.. ...........###.#  #.# #.#...#....# #.#  g   goblin (launcher)  #.# #.##.##.†### #.# ?h #.# #.##. #..# ##.#  #.#### #.## #..# #..# _The goblin shoots a sling bullet. The sling bullet closely misses you.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 sling (72% to hit)?h... fritha the Tinkerer ..#.#  Gnoll ### ∆ ∆ #.#  Health: 25/25 ======================== .. . #.#  Magic: 7/9==================------ ####.# .###### #.#  AC: 6Str: 9 .....# .....# #.#  EV: 12Int: 16 ####.... #g#.###†#  SH: 0Dex: 10 # # ## #....##.#  XL:  3 Next: 41% Place: Dungeon:2 # ...##.@..##.#  Noise: ---------  Time: 1164.1 (0.0) # #.#....†...##  h) +1 rapier (elec) ?h# #.##...........#  Cast: Kinetic Grapnel #### #.#..........#.#  Fly  #.. ...........###.#  #.# #.#...#....# #.#  g   goblin (launcher)  #.# #.##.##.†### #.#  #.# #.##. #..# ##.#  #.#### #.## #..# #..# Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 sling (72% to hit)  The kinetic grapnel hits the goblin.?h #.#  ∆ ∆ #.# ?h" k . #.#   #.#   #.#  #)#.###†# ?hL  # ## #*    ?hr .##  #.##..# ?h  #.#.#.#  #.. ....#.#  #.# #.#...#....# #.#   #.# #.##.##.†### #.# ?h    #.# #.##. #..# ##.# ?hO     #.## #..# #..#  ?h{&.?hv3=5.1 (1Kinetic Grapnel?h?hf'onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  ?hAim: a goblin, wielding a +0 sling (72% to hit)  The kinetic grapnel hits the goblin. _You kill the goblin!?h[ }### ..  ...  #.# ### ∆ ∆ #.# ?h@\ ...  #.# ####.####### #.# ......# .....# #.# ?hr\ P.####.... #)#.###†# .## ## #@...##.#?h\ v .#...##....##.?h\  .# #.#....†...## .# #.##.?h\ ...# ##### #.#.?h] ...#.# # #.. ...........###.# ?hl] # #.# #.#...#....# #.# # #.# #.##.##.†### #.# # #.# #.##. #..# ##.# ?hle ?h h --6?h>n ?ho ?hH%M## ###. .. # ### ∆ #. ∆ ... .. ####.# #.#.#####.....# #........# #.###.... #@#.###†# ## ...##....##.# .##.#....†...##  Fly .. ..#.##.##.†###?h?h?-7?h?h  Things that are here: _a +0 sling; a +0 dagger; a goblin corpse?hM ## ###.  .. # ### ∆ #. ∆ ... .. #####.#####.....# #.....@..# #.?hL###.......#.##)#.###†# ## #......##....##.# .##.#....†...## ... .#...#....#?h1?h ,8 _?hN?h?hr  ## .### .... ##.# .### ∆ #. ∆ ... .. ####.# #.#.######...........####.......#.##@#.###† # ## #....##. ...##.....Fly ... .#...#....# # #.# #.##.##.†### #.#  ?hR{ ?h^} %9?h? ?h  Things that are here: _a +0 sling; a +0 dagger; a goblin corpse?hn?hRPick up what? 9/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 dagger  b - a +0 sling Carrion a goblin corpse ?h[Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]?ha  b + a +0 sling[Enter] accept (1 chosen)?hj?h@?h7##  fritha the Tinkerer .###  Gnoll ....  Health: 25/25 ======================== ...##.#  Magic: 7/9==================------ .### ∆ #. ∆#.#  AC: 6Str: 9 .....#.#  EV: 12Int: 16 .####.# #.#.###### #.#  SH: 0Dex: 10 ......# #........# #.#  XL:  3 Next: 43% Place: Dungeon:2 ?h.####.......#.##@#.###†#  Noise: ---------  Time: 1169.1 (0.0) .## ## #....##.#  h) +1 rapier (elec) .#...##....##.#  Cast: Kinetic Grapnel .##.#....†...##  Fly .##.##...........# ##### #.#..........#.#   # #.. ...........###.#   ?h# #.# #.#...#....# #.#   ?h7# #.# #.##.##.†### #.#  ?hX@The kinetic grapnel hits the goblin. ?hz_You kill the goblin!Things that are here: _a +0 sling; a +0 dagger; a goblin corpse?h1Things that are here: ?hi_a +0 sling; a +0 dagger; a goblin corpse?h ?hq+70.1 (1?h?h$ _j - a +0 sling?hs M ## ###.  .. # ### ∆ #. ∆ ... .. #####.#####.....# #.....@..# #.###.......#.##)#.###†# ## #......##....##.# .##.#....†...## ... .#...#....#?hx ?h{ U8===1?hу ?hx ?h # # .### #.... . # #.# #.### ∆ #. ∆ #.# . .. #.# #.####.# #.#.###### #.# .# #.# #.# #.####.#.##)#.###†# #.# # ## #....##.# #.# ...##....##.# #.# #.#....†...## .# #.##...........# # #.#..........#.# .# #.. .......?h[39;49m....###.# .# #.# #.#...#....# #.# ?h??h!%2?h'?h)?hG # .##### ## #..### #. .. #......#. #.... #.#. #.# .#.### ∆ #..[ #.# ?h^H . ... #.# #.####.# #.#.###### #.# .# #.# #.# #.####.#.##)#.###†#  #.### ##. #....##.#  #.# ...##....##.# #.#?hH &##.#....†...##.# #.##...........#?hH B# #.#..........#.#.# #.. ...........###.# ?hH #.# #.# #.#...#....# #.#?hS ?hU %3?h] ?hP` R _Found a runed hat.?hx+  ##  ### ## ### .#..### #....###.... ..#.. ... ## #.#.# #.##.### #.!.#..[# #.# ...... '.⌠.'...# #.# .##.####.# #.#@###### #.# .........# #........# #.# ###.####.......#.##)#.###†# ?hWy# #.# ###.##.##....##.# # #.#......##....##. ###.# ### ##.#....†## ....# #.##.....# ######## #.#.........?hy.#.# ...# #.. ...........###.#?hH?h%4?hh?hƐ3 _Found a potion of brilliance.?h{ M  ##  #.### # ## .#..### ##....# ###.... ...#.. #.... ## #.#.#.### #.!.#..[..... '.⌠.'..@# ##.####.#...#.#.###### .........# #........# #. ###.####.......#.##)#.###† # #.# ###.##.##....##.#...##.....?h~?hC===5?h?hy?h QM  ##  #.### ## ## .#..### ##....## ###.... ...#.. #.... ## #.#.#.### #.!.#..... '.⌠.'...# ##.####.#...#.#.##### .........### #........# #.#Fly ..#.###.#.##..?hT ?h %6?h ?h1 l _You see here a +1 hat.?h=;7?hڙ?h͜B _k - a +1 hat?h## ##.######### ..#..### ##....####.... ...#.. ..## #.#.##.# ...#.### .#.!.#...# #.#..... .'.⌠.'.@.# #.# #.##.####.#...#.#.###### #.# ..........### #........# #.# .###.####.......#.##)#.###†# .# #.# ###.##.##....##.# ## #.# ......##....##.# ####.# ###.##.#....†...## .....# #.?h5[40m##...........# ######### #.#.#?h?h%8?hH?h?hF?hG3Wear or take off which item? Armour (go to first with [)  b - a +0 robe (worn)e - a +0 leather armour  k - a +1 hat[?] describe selected [!] equip|wield|wear|put on?h`Iy[tab] equip|unequip ?hbL?hS?h`fritha the TinkererGnoll##Health: 25/25 ======================== ##.#########Magic: 8/9=====================--- ..#..### ##....##AC: 6Str: 9 .###.... ...#..EV: 12Int: 16 ..#.... ## #.#.##.#SH: 0Dex: 10 ...#.### .#.!.#...##.#XL:  3 Next: 43% Place: Dungeon:2 ....... .'.⌠.'.@.##.#Noise: ---------  Time: 1178.1 (0.0) #.##.####.#...#.#.###### #.#h) +1 rapier (elec) ..........### #.?hwa.......# #.#Cast: Kinetic Grapnel .###.####.......#.##)#.###†#Fly .# #.# ###.##.##....##.# ## #.#......##....##.# ####.# ###.##.#....†...## .....##.##...........# ######### #.#..........#.# _a +0 sling; a +0 dagger; a goblin corpse _j - a +0 sling _Found a runed hat. _Found a potion of brilliance. _You see here a +1 hat. _k - a +1 hat?hOh?hZk?hzr?h@{?hT*9.1 (1?hń?h?hՏ[9===80.1 (2?hҚ?h?hL*1.1 (3?h?h?h*2.1 (4?h5?h ?h*3.1 (5?hK?h* 7 _You start putting on your armour. You continue putting on your +1 hat. x5?h?h?h?X _You finish putting on your +1 hat.?hd ###.### ######.#..### ##....### #.###.... ...#....#.... ### #.#.# #.#.#.####.#.!.#...# #.#. S.'.⌠.'@..# #.# .#.##.####.#...#.#.###### #.#.### #........# #.# ..###.####.......#.##)#.###†# ..# #.# ###.##.##....##.# .## #.# ......##....##.#S   adder (asleep)#.# ###?hfe.##.#....†...##.# #.##..# # #.#.#.#?hl?hmH===4.1 (1?ht?hvY _An adder comes into view.?hمi ###.### ######.#..### ##....####.###.... ...#....#.... #####.#.# #.#.#.####.#.!.#...# #.#..S.'.⌠.@...# #.# ..#.##.####.#...#.#.###### #.#.#####........# #.#.###.####.......#.##)#.###†#?hP .# #.# ###.##.##....##.# ..## #.# ......##....##.# .#####.# ###.##.#....†...##.# #.##.# )# #.#.#.#?h?h%5?h?h Q _There is an open door here.?h ##  ####.### ######  ....#..### ##....####.###.... ...#... #....#.... #####.#.# #.#.#.####.#.!.#...# #.#.S.'.⌠@'...# #.#.#.##.####.#...#.#.###### #.#.#####........# #.#.###.####.......#.##)#.###†#.# #.# ###.##.##....##.#.## #.# ......##....##.# ..#####.# ###.##.#....†...## .# #.##.# .)# #.#.#.#?h?h-,6 _?hz?hHE ## ####.### ###### ....#..### ##....###  ###.###.... ...#... #?h#....#.... #####.#.# #.#.#.####.#.!.#...# #.#.S.'.@.'...# #.#?h.#.##.####.#...#.#.###### #.#.#####........# #.#.###.####.#.##)#.###†#.# #.# ###.##.##....##.#.## #.# ......##....##.# ...#####.# ###.##.#....†...## ?h.# #.##.# #.)# #.#.#.#?h?hJ?7Kinetic Grapnel?h?h  There is a fountain of clear blue water here. _The fountain briefly ripples from your approaching presence.?hG ## ####.### ###### . ....#..### ##....### # ###.###.... ...#...#....#...... #####.#.# #.#?h.#.####.#.!.#...# #.#.S.'@⌠.'...# #.#.#.##.####.#...#.#.###### #.#...#####?hܝ.# #.#.###.####.#.##)#.###†# ?h5......# #.# ###.##.##....##.#.## #.# ......##....##.# #...#####.# ###.##.#....†...?h-Q.# #.##. ##.)?h[Z# #.#.#.?hZ?hj,8 _?h0?h9?h ## # ####.### ### ###### .. ....#..###.. ##....### .# ###.###...... ...#... .###....#.......#####.#.# #..#.####.#.!.#...# #.?hW.S.@.⌠.'...# #..#.##.####.#...#.#.###### #.....#####.# #..###.####.......#.##)#.###†.# #.# ## ###.##.##....##.?hDn.## #.# ......##....##. .#...#####.# ###.##.#....†....# #.###.)# #.#.#?h?h%9?h?hQ _There is an open door here.?h~ ## ## ####.### ##### ###### #.. ....#..###... ##....### #.# ###.###......^ ...#... #.###....#.......#####.#.# #?hF.#.####.#.!.#...# # #.S@'.⌠.'...# #.#.##.####.#...#.#.###### #....#####.# #.###.####.......#.##)#.###.# #.# ##.###.##.##....##.## #.# ........##....## #.#...#####.# ####.##.#....† #.# #.###.)# #.#.?h?hy-90 _?h?h ?hf SS  The helpless adder fails to defend itself.  You puncture the adder!  The adder is almost dead.=1.2 (1.1?hZ?h{S _The adder closely misses you.?h  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?h'  fritha the Tinkerer  Gnoll ## Health: 25/25 ======================== ## ####.### ##### ######  Magic: 8/9=====================--- #.. ....#..###... ##....###  AC: 7Str: 9 #.# ###.###......^ ...#...  EV: 12?hInt: 16 #.###....#.......#####.#.# # SH: 0Dex: 10 ..........#.####.#.!.#...# # XL:  3 Next: 43% Place: Dungeon:2 ?hܪ#..............S@'.⌠.'...# # Noise: =--------  Time: 1191.2 (0.0) .......#.##.####.#...#.#.###### # h) +1 rapier (elec) .................#####........# # Cast: Kinetic Grapnel ?h........###.####.......#.##)#.### Fly ........# #.# ##.###.##.##....## ?h........## #.# ........##....## S   adder #.#...#####.# ####.##.#....†.. ?hV#...........# #.##......... ####.)########## #.#.......... _The adder closely misses you.?hCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?h&Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (almost dead, 63% to hit)?h,fritha the TinkererGnoll##Health: 25/25 ======================== ## ####.### ##### ######Magic: 8/9=====================--- #.. ....#..###... ##....###AC: 7Str: 9 #.# ###.###......^ ...#...EV: 12Int: 16 #.###....#.......#####.#.## SH: 0Dex: 10 ..........#.####.#.!.#...## XL:  3 Next: 43% Place: Dungeon:2 #...........****@'.⌠.'...## Noise: =--------  Time: 1191.2 (0.0) .......#.##.####.#...#.#.###### ?h# h) +1 rapier (elec) .................#####........# # Cast: Kinetic Grapnel ........###.####.......#.##)#.### Fly ........# #.# ##.###.##.##....## .......## #.# ........##....## S   adder #.#...#####.# ####.##.#....†.. #...........##.##......... ####.)########## #.#.......... _The adder closely misses you.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (almost dead, 63% to hit)?h ...S  Casting: Kinetic Grapnel (safe; 1% risk of failure)?hu onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an adder (almost dead, 63% to hit)  The kinetic grapnel misses the adder. The adder misses you.?hք *2.2 (1?h ?hC S _The adder closely misses you.?hT@  You hit the adder but do no damage.The adder is almost dead.?hA,3.3 (1.1?h I?hhMK _The adder misses you.?h<\  You hit the adder. Lightning courses through the adder!?hCe.?hX96/26704.4?hXcKinetic GrapnelYour Staves skill increases to level 1!  Your Ranged Weapons skill increases to level 1!Your Throwing skill increases to level 1!Your Armour skill increases to level 1!  Your Shields skill increases to level 1!?h YOYour Unarmed Combat skill increases to level 1!?h_?hak _Your Evocations skill increases to level 1!?h7##  ####.### ##### ###### .. ....#..###... ##....### .# ###.###......^ ...#... .###....#.......#####.#.# #.#.####.#.!.#...# #. ?h8...@.⌠.'...# #.#.##.####.#...#.#.###### #....#####.# #.###.####.......#.##)#.###†# #.# ##.###.##.##....##.?h8## #.# ........##....##. .#...#####.# ####.##.#....†. ?h8[.# #.##..)#?h 9N #.#.#?h@?hBD:-50 _?hJ?hMQ _There is an open door here.?h3 E##  ####.### ##### ######  ....#..###... ##....### # ###.###......^ ...#... ###....#.......#####.#.# #.##.####.#.!.#...# #.#..'@⌠.'...# #.##.##.####.#...#.#.###### #.#...#####.# #.####.####.......#.##)#.###†## #.# ##.###.##.##....##.### #.# .##....##.# ?h #...#####.# ####.##.#....†...## #.##..)# #.#.#.?h y-6 _?h@ ##  ####.### ##### ######  ....#..###... ##....###  ###.###......^ ...#... ##....#.......#####.#.# #.# #.####.#.@.#...# #.# .........'.⌠.'...# #.# #.##.####.#...#.#.###### #.# ........#####........# #.# ###.####.......#.##)#.###†# #.# ##.###.##.##....##.# ....## #.# ........##....##.# #####.# ####.##.#....†...## .........# #.#.#?hgA?h?h %7?h?h@8.4 (2?h\!?h#< _b - 4 potions of brilliance (gained 1)?h6 # ######.### ##### ######....#..###... ##....######.###......^ ...#... ##....#.#####.#.# #.# .......#.####.#...#...#.......'.@.'...##.##.####.#...#.#.######..........#####........##.#Fly # #.)########## #.#..........#.# 9.4 (1?hE c _There is a fountain of clear blue water here.?h6 ?h6 ?hM7 ?hc9 ?h= j9=== _?hf> ?hQ@ ?h|@ ?h@A ?hC ?hD ?hD ?hE ?h7I @  There is an open door here.?hZJ ?hK  _?hL ?hN ?hO ?hO ;===?hP ?hS ?h] e  ## #.### ##### ###### .#..###... ##....####### ?h^ T###......^ ...#.......r ######.#@# #.# #.####.#...#...# #.# '.⌠.'...# #.# ?he^ w##.####.#...#.#.###### #.# ....#####........# #.# ?h^ &###.####.......#.##)#.###†# r   quokka (asleep) ?h^ # #.# ##.###.##.##....##.# # #.# ........##....##.#?h^ ##.# ####.##.#....†...##?hi -204.4 (5?hk *5.4 (6?hs ?hu Y _A quokka comes into view.?h### ##### ###### ..###... ##....######## #^ ...#.@.....r. #.......#####.#.########.# #.####.#...#...# #.# .......'.⌠.'...# #.# ##.####.#...#.#.###### #.# ........#####........# #.# #.####.......#.##)#.###†#  #.# ##.###.##.#  #.# ........##....##.#6.4 (1?h?h?h     #  ### ##### ######  ..###... ##....# #......^ ...#.r.?hQ .#####.#.#.#  #.####.#...#...# #.#  '.⌠.'...# #.# ?h #.####.#...#.#.###### #.#  #####........# #.# ?h #.####.......#.##)#.###†#  ?h#.# ##.###.##.##....##.#  #.# .?hN##....##.#  ?hL%?he'%7?h.?h0?h         ##### ######  .###... ##....# ......^ ...#.r..# #####.#.#.#  .####.#...#...# #.#  '.⌠.'...# #.#  .####.#...#.#.###### #.#  #####.# #.#  .####.#.##)#.###†#  .# ##.###.##.##....##.#  .# .##....##.#  8Kinetic Grapnel?hrc      # ##### ######  ###... ##....#  ^ ...#.r..#  #####.#.#.#  ####.#...#...# #.#  '.⌠.'...# #.#  ####.#...#.#.###### #.#  #####.# #.#  ####.#.##)#.###†#  # ##.###.##.##....##.#  # .##....##.#  9?h        ##### ######  ... ##....#  ^ ...#.r..#  #####.#.#.#  .#...#...# #.#  '.⌠.'...# #.#  .#...#.#.###### #.#  #####.# #.#  .#.##)#.###†#   ##.###.##.##....##.#   .##....##.#  10?hQ      ##### ######  #... ##....#  ^ ...#.r..#  #####.#.#.#  .#...#...# #.#  '.⌠.'...# #.#  .#...#.#.###### #.#  #####.# #.#  .#.##)#.###†#  ##.###.##.##....##.#  .##....##.#  ?h[V;1?h_?h6a?h p  The helpless quokka fails to defend itself.  You puncture the quokka!?h H†?h 1?h- p52.6 (1.2Kinetic Grapnel?h ?hN J _You kill the quokka!?h       ######  ... ##....#  ^ ...#...#  #####.#.#.#  #.#...#...# #.#  '.⌠.'...# #.#  #.#...#.#.###### #.#  #####.# #.#  #.?h#.##)#.###†#  ##.###.##.##....##.#  .##....##.#  ?h ?h +30?hj?hs _You see here a quokka corpse.?h4        ######   ##....#  .^ ...#.†@.#  .#####.#.#.#  .#...#...# #.#  .'.⌠.'...# #.#  ?h5 .#...#.#.###### #.#  .#####.# #.#  .#.##)#.###†#  #.###.##.##....##.#  .##....##.#  ?h; ?h_= ,4 _?hqB ?hAD ?h1q     ## ###### . ##....########## ^ ...#.......†..#  #####.#.########@#  #...#...# #.#  '.⌠.'...# #.#  #...#.#.###### #.#  #####........# #.#  ......#.##)#.###†#  .###.##.##....##.#  ........##....##.#  ####.##.#....†...# ?h=6?h/8%5?hT=?h,@?h?hp?hO?h#?h:%?h)B?h +?h]+?h+,?h.b  You see here a quokka corpse.?h/?hS0 _?h0?h1?h3?hR3?h#4?h5?hg7?h7?h^8?h9?h:?h&;?h<<?h=?h>?h^??h1@?hA?hC?hhC?hFD?hE?hgG?hG?hH?hJ?hK?h$L?h.M?hN?hQ,?hQ?hV?hW?hX?hX?h[?hA]?h]?h^?h`?h~b?hb?hcd?h+f?hi,?h j?hjm?hn?h o?h)p?hr?hts?hs?ht?hv?h#x?hsx?hy?h{?h3|?hf|?hD}?h~?h?h$?h?h?h?hp?h?h?h},?h?hw?h?h?ha?hj?hf?h?h?hΘ?h,?h5?h?h'?hX?h?h?hӥ?h?hA?h-?h?hQ?h?h?he?h?h?h"?h˷?h?hY?hɺ?h&?hf?h?h?h?h?h?h?h?h(?h?h/?hS,?h?h@?h?h?hK?h?h,?h`?h?h?h?h?hUB?h,?h?h?h?h ?h?h?h7?h?h?h?h?h'?h?hZ?h?h?hc?h?h-?h?h?hI ##.####.# #.######.#...#....# #.#.# #.# #.# #.##.##.†### #.#.# #.# #.# #.##.##..# ##.#.# #.# #.#### #.##.##..# #..#.####.###....###<##.##..# #.# ?h #...........#.....##.##..# #.#  #..###.###....######.##..# #.# ##♣.♣# #.# #.#########.##..# #.# .♣♣♣~~ #.# #.##.@......##..# #.#58.6 (43.0) ♣♣~P~♣ ..# #.##.#########..# #.# ~~~~~~ ### #.##. #..# #.# ?hP~~~~~~♣# #.##> #..# #.# ?h~P~P~~~P♣ #.##. ######..####.# ~~~~~~~~♣# #.##. .............# ?h"~P~~~~~~~ ## ######.#####.# ~~≈~~♣~~♣♣ ?h[~#.#####.# ~~~≈≈~K~~♣# .#......#?hP?h+9.6 (44?h?hM; _Found a stone staircase leading down.?h ?h ?h ?h+ ?h ?hQ ?h X?h ?h ?hU ?h ?h ?h ?h ?hE ?h ?h R  There is a stone staircase leading down here.?h ?h<  _?h ?h ?h ?h ?h ?h ?h ?h ?h} ?hG ?h ?h* ?h ?h ?h ,?h ?h ?h ?h ?h ?h ?h ?h ?hr ?h ?h ?h ?h ?h ?h ?h ?hl ?h ?h ?h ?h ?h( ?h ?h ?h ?h ?h ?h! ?h ?h ?h ?h0 ?h ?h ?h! ?h" ?h" ?hO$ ?h$% ?h_% ?h$& ?h' ?h) ,?h* ?h+ ?h, ?h, ?hm- ?hb. ?h/ ,?h70 ?h3 ?hW4 ?h4 ?h 5 ?hE6 ?h7 ,?h}8 ?h; ?h< ?h = ?h{= ?h> ?hg? ?h? ?h7@ ?hA ?hA ?h-B ?hB ?hC ?h`D ?hD ?h8E ?h'F ?h4G ?hiG ?hI B?hJ ?hlJ ?hK ?hgL ?hL ?hM ?hN ?heO ?hO ?h:P ?hQ ?h\R ?hR ?hKS ?hET ?h&U ?h|U ?htV ?hDW ?h$X ?hkX ?hY ?hZ ?h[ ?h[\ ?h] ?hp_ ?h` ?h` ?ha ?hLc ?hyd ?hd ?he ?hFg ?hHh ?hh ?h^i ?hk ?hgl ?hl ?hm ?hPo ?h q ?hq ?hGr ?ht ?h%y ,?hKz ?h' ?h ?hY ?h݁ ?h ?h ,?h ?h ?h{ ?h ?Water ?h ?hb ?hc ,?h+ ?h ?h# ?h ?he ?h< ?h ?hK ?h ?h` ?h ?h= ?h ?h ?h^ ?h ?hӷ ?h ?hR ?h ?h ?h ?hQ ?h (?h ?h ?h ?h ?h ?hv ?h ?h ?h ?h ?h! ?h^ ?h ?h] ?h ?h@ ?hv ?h ?h ?h ?h ?he ?h ?hO ?hX ?hK ?hJ ?h ?h ?h ?h; ?hr ?h ?h ?h ?h ?hE ?hi?hp?h?h?hE?h8 ?hh ?h ?h5?h\,?h&?hU?ha?h?h?h?h?hE?hv?h?hN?h?h"?h7$?hR%?h%?h5*n?h@.?h}/?h/?h4n?h5?hR6,?h6?hS7?h7?h7?h>8?h:?h<B?h>?h>?hK??h??hA?haB?hEX?hE?hE?hBG?hJH?hI,?h4J?h4K?h{K?h_L?hO,?hO?hQ?hQ?hnS,?hS?hZ?hZ?h[?h[?h<^?h8_?h_?hi`?hb?hc?h5d?h+e?h g?h}h?hh?hi?hk?hm?hGm?hn?hp?hr,?hr?hEt?hu?hu?hv?hw?hy,?hz?h|?h~?hq,?h,?h'?hم?h?hW?h?h?h ?h?h?hۍ?hF?h?h?h;?h?h,?h?hz?hՔ,?h?h5?h ?hJ?h?hc?h7?hw?h ?h?hr?h?h՞?h̠?h?h?h?h?h?hA?hɥ?h?hɧ?h?hv?h2?hT,?h?hݬ?h?h?h?hű?h?hb?h?hB?h~,?h׵?hY?h?h?h?h?hB,?h?h?h?h-?hM?h?hD?h?h?hc?h9?h?h?h@?h?h?h?hR?h(?h?h?hO?hy?h?h?hE?h?h"?h?h;?h?hf?h?h+?h?h}?h?h?hRB?h?h?h?hF?h?h?h,?hN?h}?h?h?hN?h=,?h?h?h?h1?h?h?h?hA?h?h?h?h ?h?h?h?hT?h?h.?h?h1?h?h?h?h?hL?h?h,?h?h?hY,?h?hO?h ?h(?ht?h?hn?h?h?h|?he?h?h ?h^?h9?hY?h?h ?h ?h ?h ?h ?h?hC?h?h?h?h?h?h?h#?hF?hy?hC?h?h?h?h?h?h?h?h?hc?h?h?h[?h?h?h4?h?h?h8?hv?h?h)?hP?h?h%?h?h"?h?h4) #.# ## #.#  #.# ## #.#  #.#  #.#  ###.#  ...#  #.## 404.6 (145.0) #.#####.##  #.# ### ?hF5\ #.#  #.# #.# #.# ?hq5#.# #.#?h,7?h;?hH=E _Done exploring.?h3?h?h1D.......?h1[........0.0)?h5?h8?h:E _Done exploring.?h?h%,Inventory: 11/52 gear slots Hand Weapons (go to first with ))  h - a +1 rapier of electrocution (weapon)a - a +0 hammer  j - a +0 sling Missiles (go to first with ()c - 3 stones  i - 4 poisoned darts Armour (go to first with [)  b - a +0 robe (worn)  k - a +1 hat (worn)e - a +0 leather armour Jewellery (go to first with "=) ?h&D f - a ring of flight (worn)  g - a +4 ring of protection (worn)d - a +4 ring of slaying Scrolls (go to first with ?)w - a scroll of enchant weapon  e - a scroll labelled TYUQIBIPIST  h - a scroll labelled DISHRU GEMEW  k - a scroll labelled AMOALO XAUGIG  m - 2 scrolls labelled DOVOGOS ZIMI Potions (go to first with !) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]?hߏj - a +0 sling. A piece of cloth and leather for launching stones, adequate for hunting small game like rabbits or goblins. Base accuracy: +0 Base damage: 7 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 1.0  At current training (3%) you reach 14.0 in about 17.5 XLs. Wearing heavy armour would reduce your attack speed with this weapon.  Current attack delay: 1.3. Damage rating: 7 (Base 7 x 100% (Dex) x 103% (Skill)). This weapon falls into the 'Ranged Weapons' category. It is a one-handed weapon.?hSxIt can be maximally enchanted to +9. You took it off a goblin on level 2 of the Dungeon. Stash search prefixes: {inventory} {Ranged Weapons} {one-handed} {ranged weapon}Menu/colouring prefixes: identified ranged weapon _________________ (w)ield, (d)rop, (=)adjust, or (i)nscribe.?hDInventory: 11/52 gear slots Hand Weapons (go to first with ))  h - a +1 rapier of electrocution (weapon)  a - a +0 hammer  j - a +0 sling Missiles (go to first with ()  c - 3 stones  i - 4 poisoned darts Armour (go to first with [)  b - a +0 robe (worn)  k - a +1 hat (worn)  e - a +0 leather armour Jewellery (go to first with "=)  f - a ring of flight (worn)  g - a +4 ring of protection (worn)  d - a +4 ring of slaying Scrolls (go to first with ?)  w - a scroll of enchant weapon  e - a scroll labelled TYUQIBIPIST  h - a scroll labelled DISHRU GEMEW  k - a scroll labelled AMOALO XAUGIG  m - 2 scrolls labelled DOVOGOS ZIMI Potions (go to first with !) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] ex?hsE>it[top]?h g - a potion of magic  w - 2 potions of heal wounds  b - 4 potions of brilliance  A - 2 potions of attraction  d - a metallic puce potion  f - a viscous orange potion  l - a fuming inky potion77%?hx b - 4 potions of brilliance  l - a fuming inky potion  n - a viscous inky potion  o - a ruby potionbot?ht  l - a fuming inky potion  n - a viscous inky potion?hcf  n - a viscous inky potion  o - a ruby potion?hEd?h ?h!#.# ###. fritha the Tinkerer#.# #. Gnoll#.# ## Health: 26/26 ========================#.#Magic: 9/9========================#.#AC: 7?h2Str: 9#.#EV: 12Int: 16###.#SH: 0Dex: 10#######...#XL:  3 Next: 75% Place: Dungeon:2#@.......##Noise: ---------  Time: 1404.6 (0.0)#.#####.##h) +1 rapier (elec)#.# ###Cast: Kinetic Grapnel#.#Fly ?h#.##.##.##.##.# _You see here a quokka corpse. _You see here a quokka corpse. _Found a stone staircase leading down. ?h_There is a stone staircase leading down here. _Done exploring. _Done exploring.?h?h?h?h?h ?hʶ Where to? (Tab - D:2, ? - help)  D - Dungeon ?h?h#"#.# ###. fritha the Tinkerer#.# #. Gnoll?hs#.# ## Health: 26/26 ========================#.#Magic: 9/9========================#.#AC: 7?hStr: 9#.#EV: 12Int: 16?h ###.#SH: 0Dex: 10#######...#XL:  3 Next: 75% Place: Dungeon:2#@.......##Noise: ---------  Time: 1404.6 (0.0)#.#####.##h) +1 rapier (elec)#.# ###Cast: Kinetic Grapnel#.#Fly #.##.##.##.##.# _You see here a quokka corpse. ?hɺ=_You see here a quokka corpse. _Found a stone staircase leading down. _There is a stone staircase leading down here. _Done exploring. _Done exploring.?h*,?h: _?hJX?hA?h?h?h?h}X?h*?h,?h9?h?h?h,?hZ?h?h?h?hv?h?h?hz?h?h?h?hY?h-?h#,?h?h?h?h?h?h ?hi ?h ?h6 ?h?h/?h?h*?h9?h)?h?h?h ?h!?h!?h4"?h)X?h`-?h.?h/?h?h>?h>?hw??hA?hWB,?hB?hoD,?hD?hAE?hG?hG?hH,?hK?hL?hL?hMM?h|P?h)Q?hgQ?hQ?h1TX?hT?h_U,?hU?hV?hIW?hW?hW?hY?hZ?h1[?h[?hm^?h`B?hba?hAb?hb?hbc?hVe?hHf,?hf?hh?hi?hi?hJj?hOl?hm?hn?hn?hFp?hp?h q?h^q?h9r?hu?hv?hw?h*x?hx?hGz?h{?h={?h{?h}?h ?hT?h?h?h?h?hg?h?hz?h?hr?h+?h2?h`?h?h ?h ,?h?h?h?h?h͑?hx?h@,?h?h?h>?hf?h?h?hF?he?hڗ?h;?h,?hs?hFound a stone staircase leading down. _There is a stone staircase leading down here. _Done exploring. _ There is a sto?h˝&ne staircase leading down here.?h?h1?h$ _?hš?h;3?ho?h?h?h.There is a stone staircase leading down here. _Done exploring. _Done exploring. _There is a sto?hkRne staircase leading down here. _You fly downwards.  up?hW?hK#.##.##.# ... # #.# ... #.# .....##.# .......@# 56.3 (51.7)............... ..##.......####Kinetic Grapnel+g..#.#####...#...g   hobgoblin (asleep)#.. .#.. ?h?h?hC` _A hobgoblin is nearby!?hVD#.# #.# #.# ...##### #.#...... #.#...##.#...<##.###........###### +g..#.####  #...#.#  #...#.# #.....# #...#.# ...# .#?h"?h)}g.g?h|O====7.3 (1.0)?h?h+ _The hobgoblin shouts!?h  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?h! #.# fritha the Tinkerer #.# Gnoll #.# Health: 26/26 ======================== ... Magic: 8/9=====================--- ##### #.# AC: 7Str: 9 ...... #.# EV: 12Int: 16 ......##.# SH: 0Dex: 10 ........<##.###  XL:  3 Next: 75% Place: Dungeon:3 .......@........  Noise: ====-----  Time: 1457.3 (0.0) ...##g*.....####  h) +1 rapier (elec) [39?h";49m+...#.####  Cast: Kinetic Grapnel #...#.# Fly  #...#.# #.....# g   hobgoblin #...#.# ...# .# _The hobgoblin shouts!  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (78% to hit)?h #.# fritha the Tinkerer #.# Gnoll #.# Health: 26/26 ======================== ... Magic: 8/9=====================--- ##### #.# AC: 7Str: 9 ...... #.#?hs EV: 12Int: 16 ......##.# SH: 0Dex: 10 ........<##.###  XL:  3 Next: 75% Place: Dungeon:3 .......@........  Noise: ====-----  Time: 1457.3 (0.0) ...##g......####  h) +1 rapier (elec) +...#.####  Cast: Kinetic Grapnel #...#.#?h[ Fly  #...#.# #.....# g   hobgoblin ?h(8#...#.# ...# .#?hTCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?hAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (78% to hit)  The kinetic grapnel hits the hobgoblin.?hh #.# #.# #.# ... ##### #.# ...... #.# ... ...###  ...?h....  ...##.*.....####  #  ?hc  #.....# #...#.# ...# .# ?h{(..?h`9=---8.3 (1Kinetic Grapnel?h?h|onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hobgoblin (78% to hit)  The kinetic grapnel hits the hobgoblin. _You kill the hobgoblin!?hT #.# #.# ...####### #.#....... #.#.##.#...<##.###......... ...###### +...#.####  #...#.#  #...#.# #.....# #...#.# ...##.###..?hu?hP----9?h?h|?h{ #.# ...#########.# .......##.# .......##.# # .........<##.### ................. ...###### +.@.#.####  #...#.#  #...#.# #.....# #...#.# ...##.###..# # ...#?h?hi@-60?h?h?hk  #.# ... #########.# .......##.# .......##.# # .........<##.### ....... ...##?hyk .#### +@..#.#### #...#.# #...#.# #.....# #...#.#  ...##.#  ##..# # ?hk B ...#?hGs ?hu %1?hy ?h>| ?hSjT#..............#.....+.....'#.....#....#.....#.?hp?ht%2?hy?hk|7 _You reach down and open the door.?hD #.# ...###########.#?h........##.#.......##.# #........<##.###...... #.....##.####?h +.....@...#.#### #.....#...#.# #.....#...#.# #.....#.....#!..#####...#.##. ...##.## ##..# # ...#?h?h %3?h?h _Found a potion of heal wounds. _There is an open door here.?hwf #.# ....######.#....##.#....##.# #......<##.###......?hf #.....##.#### +....@'...#.#### #.....#...#.# #.....#...#.#?hf #.....#.....# !..#####...#.#?hg.#.. ...##.# #. ##..# #?hBgR# ...#?hDp?hu,4 _?hm{?h}?hBd ...§.############.#§...........##.#§.##.# #+...<##.### ........... #.....##.#### +.....'...#.####  #...@.#...#.#  #.....#...#.# #.....#.....#!..#####...#.##.#.. ...##.## #. ##..# # # ...# ?h8§?hz %5?h?h?h §.############.# §§..........##.# .##.# # +....<##.### ............ #.....###### +.....'...#.####  #.....#...#.#  #..@..#...#.# #.....#.....#.!..#####...#.##.#.. ...##.# # #. ##..# # #. ...# #?h- %.?h U9===6?hК ?h ?hE §...........##.# §..##.# # +.....<##.### ...........?hX #.....###### +.....'...#.####  #.....#...#.#  #.....#...#.# #.@...#.....##.!..#####...#.##.#.. ...##.#?hάj # #.. ##..# # #.. ...# #.. #.....?h޳?h%7?h?h^?hIH §.##.# # +.....<##.### .......... #.....##### +.....'...#.####  #.....#...#.#  #.....#...#.#?hI #.##.....#.....##.!.@#####...#.# #.#.........##.# # #..#####..# # #... ...#  #... #...# ?hIz..... #.#.#?h U;8?hBZ?h[?h' M §.##.# # +.......<##. .......... #.....##?h ( . +.....'...#.#### #.....#...#.## #.....#...#.# #.##.....#.....# #.!@.#####...#.# #.#.##.#?h1(  # #..#####..# # #... ...#?h( : #...#  #...#  ..... #.#.##?h0 ?h3 %9?hP9 ?h#; ?h §.##.# # +.............<##. ........## #.....##... +.....'...#.#####. #.....#...#.# #. #.....#...#.# #.##.....#.....# #.@..#####...#.# #.#.##.# #.#..#####..# ##.#.... ...##.#...###.#...#.>.....###.#.##?hD===70?h` _Found a stone staircase leading down.?h~*1.3 (2?h?h$g _w - 3 potions of heal wounds (gained 1)?h{  +...<##. .....####.....## ...+.....'...#.## #.##.....#...#.#  #.##.....#...#.# #.##.....#.....# #....#####...#.# #@#.........##.# #.#..#####..# # #.#.... ...#  #.#...##  #.#...# .>..... ###.#.## ?h]?hc*2.3 (1?h?h?hV  ...####.....##...+.....'...#.####.##.....# ...#.....#.......#####...##.........######..# .. ...# ##  ?h?hd%3?h?h%  ####.....##...+.....'...#.####.##.....# ....#####...##.........######..# .. ...# ?hy u##  Fly ?h ?h %4?h ?hg ?hx...+.....'...#.####.##.....# ....#####...##.........######..# .. ...# ?h##  .>.....####.#.## ..?hB#..##?h ?h"|∆5?h]4 #.##.....# ....#####...##.........######..# .. ...# ##  +....>.......#######.#.###.Fly #?h5?h8%6?h"??h  #.##.....#...#.# #.##.....#.....# #....#####...#.# #.#.........##.# #.#..#####..# # #.#.... ...# # #.#...## ##.##.#...##+...@>....... #######.#.###?hN  ...  #.# .#∆ # ?h 9∆?hb %7?h! ?h4 ?h= #.##.....#...#.##+ #.##.....#.....##. #....#####...#.##. #.#.##.###. #.#..#####..# # ∆ .. #.#.... ...# #. #.#...## ##.##.#...## +..@.>. #.#.### ... #.#  .#  ∆ #?hM?h%8?hߑ?h?h:.  #.##.....#...#. #+##.##.....#..... #.##....#####...#. #.##.#.##. ##.##.#..#####..# ?h.  ∆ ..##.#.... ...# #.##.#...## ##.##.#...## +.@..>. ?h. #.#.### ...?h. 2 #.# ?h. 1 .# ?h. ) ∆?h/ ? #?h6 ?hZ8 %9?h= ?hg? ?hl #.##.....#...# #+##.##.....# #.##....#####...# #.##.#.## ##.##.#..#####..# ∆ ..##.#.... ...#?h #.##.#...## ##.##.#...## +@...>. #.#.### ...?hc #.#  .# ?h>h ∆ #?hY80?h*'#####............'.....................?he'?h*%1?h/?h17 _You reach down and open the door.?h  #.##.....#... #+##.##.....# #.##....#####... #.##.#. ##.##.#..#####..# ∆ ..##.#.... ...#.###### #.##.#...##.##.##.#...##.@....>..#.#.###.. ...... #.#.... .#..... ∆ #......#######?h7 ?h< %2?h ?h/ Q _There is an open door here.?hC #.##.....# #+##.##.....# #.##....##### #.##.#. ##.##.#..#####.. ∆ ..##.#.... ...#.########.##.#...##.##.##.#...##'....>..#.#.###.. ...... #.#.... .#...$. #.......#######?h?h%3?h?h + _Found 16 gold pieces.?h #+#.##....#####.......####### ∆ ... .#.########.### ........##.##.#'....>.......#######.#.###.....# ... ....# #.#...# .##?h?ha%4?hA?h ?hx#.##....#####.#.##.#.........###.##.#..#####..## ∆ ..##.#.... ...##.########.##.#...## ........##.##.#...## .'....>........#######.#.### .....# ... .# #.#.# .# .$..# # 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[. #§§§§§≈.# ######..# ....§§.≈.#.# .#####.≈.# .....#.≈.#.####.# ?hPZ#.#._.#.§§# #.# #.# .#....§§.# #.# #.# .#####.≈.# # .≈.####### ?ha?hd%8?hi?hk?h  . #####.    . .# §§§§§≈.# ######..# §§.≈.#.# #####.≈.# #.≈.#.####.## #._.#.§§# #.# #.# #....§§.# #.# #.# #####.≈.# #.. ...≈.############.# ?h ?hs %9?h ?h ?h7' . #####.   ## .> .# §§§§§≈.# ######..# §§.≈.#.# .≈.# #.≈.#.####.## ._.#.§§# #.# #.# ....§§.# #.# #.# .≈.# #.≈.## 50 _Found a stone staircase leading down.?h. . .. . .###  ?hRM..>  ..# ≈.# ######..# §§.≈.#.# .≈.# #.≈.#.####.## _.#.§§# #.# #.# §§.# #.# #.# ?h?h?%1?h?hi?h9k. . ....  ...  ..###  ...>  ..# ≈.# ######..# §§.≈.#.# .≈.# #.≈.#.####.## .#.§§# #.# #.# §§.# #.# #.# .≈.# #.. ...≈.#.#§≈.##.###.# # 2?hB   . #)##. ## ..... #...  #..###.....> ?hB B....... #..# ≈.# ######..# §.≈.######## #.≈...............# #.≈.#######.####.# #.§§# #.# #.# .§§.# #.# #.# ?h #.≈.# #.. ... ..≈.############.# ?h §≈##.#.##.# #?h ?h/ %3?h ?hx # _Found a club.?h{  ### #.   . ... #)##.  # .... .....  ....r#...  ?h9| ...#..### . .....> ...... #..#  ≈.# ######.@#  .≈.########  .≈...............#  .≈.#######.####.#?h_} # #.# #.#  §§.# #.# #.#   r   rat (asleep) .≈.# #.. ...  .≈.############.#  ≈##.#  ?h?h ?4Kinetic Grapnel?hQ?h>V _A rat comes into view.?hYM #. .# ### ##. .  . .#)##. ?h#. .........r#... .......#..###...#.. .........>....# ...... ?hG§≈.# #############... .≈...............#?hjM  Fly ?h0?h>a#. ?h?ha5Kinetic Grapnel?h?h?hƖ #..   #.# .#  #### ##.# .# #  ..... .#)##.#.# ##...... .......  ......r#.... .. .#..###...# ..........@..>....# ....... ......#..#.#.#. ?h;c§§≈.# #######..# §.≈.#######.......# #.≈...............# #.≈.#######.####.## #.§§# #.# #.#?hf§§.# #.# #.# #.≈.# #.. ...?h"?hX%6?h?h?h #.. #.# .#######.# .# # ..J.#)##.#.##............r#..... ...#..###...#.>....#..#..#.#.#.§≈.####..#§.≈.#.......##.≈?hb....# .#.≈.#.####.##J   endoplasm (asleep) .#.§§# #.# #.#r   rat (asleep) ..§§.# #.# #.# ##.≈.# #.. ...?h4?h"#?7Kinetic Grapnel?hG*?h~-] _An endoplasm comes into view.?h-' #..  #.# .#  #########.# .# #  J.#)##.#.# ####.......... r#..... ..#..###...#......>....# .................#..#.#.#.§§≈.# #########..# .§§.≈.#######.......# ###.≈...............#.#.≈.#######.####.## _.#.§§# #.# #.# ...§§.# #.# #.#?h1?hS3%8?h:?h`=?he  The helpless rat fails to defend itself.  You hit the rat.?h6 E†?h5819.4 (1.1?hq?hG _You kill the rat!?h :.  #.# .#  #########.# .#  J.#)##.#.# ####......... ... ..#..###.....>....# .................#..#.#.#. ?h. &§§§§≈.# #########..# .§§.≈.####### ###.≈............... ..#.≈.#######.####.## _.#.§§?hh ?h( ,600?h{ ?h p _You see here a rat corpse.?h1.  #.# .#  #########.# .#  J.#)##.#.# ####........ †#...... ..#..###.....>....# ?h1Z.................#..#.#.#. §§§§≈.# #########..# # .§§.≈.#######.# ###.≈...............# ..#.≈.#######.####.##?h? JJThe endoplasm quivers.The endoplasm freezes you.?hBU3---1?h-H?hJ% _You are frozen.?hL  You hit the endoplasm.  The endoplasm is lightly wounded.  The endoplasm freezes you.?h q0------=2.5 (1.1?h_ ?hq % _You are frozen.?h;  You hit the endoplasm.?h1.?hwk53.6Kinetic Grapnel?h?hM _You kill the endoplasm!?h a###.. #.# .# ##.# .# # .?h #)##.#.# . ?h U†#... ?h s#..###...# ?h) ....>....# #..#?h? O.#.#.?hT r≈.# ##..#.?hi *# ?h~ §§.≈.#?h7 .......# #.≈...# ?h] ?h 3-40?h ?h#### #..  #.# .#  #########.# .# #  .......#@##.#.# ##..# †#......... #..###...# ?hϾa.....>....# ...............#..#.#.#.≈.# #########..#.# §.≈.#######.......# # #.≈...............#?hU-5?h3?h#M _You see here a +0 club.?h& P1=--?h) B?h, ?h}, h2==?h- ?h0 ?h1 ?h1 ?hi4 ?h4 ?h5 ?h8 ?h8 ?h[9 ?h; ?h=< h3==?h= ?h'@ ?h@ ?hA ?hC ?hC ?hD ?h@G ,?h]H ?hJ ?hVK 9=?hL ?h1O ?hO K4=?hP ?huS ?hS ?hT ?hW ?h X ?hX ?h([ ?hp[ ?h\ ?hm_ ?h_ #5?h_ E==?ha ?hc ?hc ?he ?hpg ?hg ?hh ?hck ?h;l ?hl ?hs _ _You start resting.?hx 086.6 (21.0)?h"z v6==7.6 (22?h~ ?hE " _HP restored.?hu% ?h& ?h& ?h@* ?h- ?h- ?h2 ,?h]3 ?h3 ?hS4 ?h5 ?hW7 ?h7 ?h9 ?h; ?hO= ?h= 9=?h> ?h?@ ?hA ,?h:B ?hB ?hPD ,?hD ?hE ?hG ,?hG ?hH ?hJ ?hJ ?hK ?hN ?hP ?hQ ?hQ ?hR ?hS ?hS ?hT ?h:U ?hV ?hV ?h>W ?hW ?hX ?hX ?hY ?hZ ?h)\ ?hq\ ?h4] ?hw_ ?h` ,?h` ?hfa ?hb ,?hb ?hGd ?hse ?he ?he ?hf ?hxg ?hg ?hg ?hh ?hdj ?hj ?hk ?hl ?h`m ?hm ?hn ?ho ?hp ?hp ?hq ?hq ?hs ?hs ?ht ?hx ?hz ?hz ?hC| ?h:~ ?h7 X?hy ?h ?hF ?h ?h ,?h ?h ?h ,?h* ?h ?hq ?h ?h/ ?hz ?hv ?h ?h ?h' ?h ,?h ?hE ?h[ ?h ?h ,?h& ?h( ?h ?h ?h' ,?hت ?h ?h ,?h ?hG n?h ,?hk ?h: ?h ,?h ?hϼ ?hѽ ?h ?h־ ?h ?h ?hh ?h ?h ?h ?h+ ?h ?h> ?h ,?h ?h ?hJ ?h ?h' ?h ?h ?h' ?h ?h ?hn ?h ?h' ?h ?h& ?hl ?h ?hh ?h ,?h ?h ?h ?h ?hb ?hw ?h$ X?h ?h ?hj ?h ?h^ ,?hJ ?h ?h& ?h~ ?h; ?h} ?hi ,?h8 ?h6 ?ha ?h ?h ?h ?hv ,?h ?h ?h ?h ?h, ?h ?h ?h ?h2 ?hU ?h# ?hK ?h ?h ?h ?h ?h ?h ?h! ?hb ?h ?hU ?h/ < ..#.##.....#...#.# ..#.##.....#...#.# +##.##.....#.....# .##....#####...#.# .##.#.........##. .##.#..#####..##.# .##.#.........##.# ?h .##.#...####.....# .##.#...##....##@# 645.6 (58 ...># #####.#.###......# # ... #......# # #.# #......## .# #......# ...# # #.....$# ...# #.[!...#?hW .###?h1 z6.6 (59 _Found a robe.?h?h?h?h?h"?hB?h%?h?ht?h?h,?h?h?h,?hM?hD?h?h=?h?h4?h?h&?h?h,?hA?h2N _You now have 136 gold pieces (gained 20).?ho?h?h ?h?h?hR?h?h?h,?h?h"?h{"?h#?h)k _A - 3 potions of attraction (gained 1)?h,?hd-?h|.?h2?h4?h4?h6?h9?hw??h??h;A?h D?hH?hcH?hI?hL?hzO?hO?hrQ?hkV?hW?hX?hY?h\?h_?hk_?h]a?hc?hg?hg?h^i?hk?ho?h p?hq?hjt?hw?h>x?hy?h3}?h9?h?hX?h?h?h;?h?h?h,?h?h?hɗ?hG?hb?hЛ?hԟ,?h?h?hB?ha?hү?hY?h?h=?h?h?h} _h - 2 scrolls labelled DISHRU GEMEW (gained 1)?hJ3?h?h?h,?h?hy?h?h{?h?hd?h?h?h?h?h?hh?h?h?hs?h?hN?h@?hn,?hM?h?h?h8?hl?h ?hw ?h ?h?hwR  There is a stone staircase leading down here.?h?hM _?h0?h?h?hv?h+?h!?h>$?h$?hI%?h'?hu*?hm+?h+?hO2,?h2?hC4?hA8@  There is an open door here.?h<?h< _?h=?h@?hFB?hG?hmK?hK?h.M?hO?hS?h@T?h\U?hX?h7\?h\?hB^?h;a?htn .. #...........#.##... #.##.########+##.##... #....### #.##....## ####...## #.##.#.... #.#..#####.##.#..## #.##.......##.#.... #####.########.##.#...# ##...........##.##.#...# ?ho^r......@.....'....>..... ##.....#######.#.# +..........##...# ..........####.# #...........# #.#?h}oB #.?ho..........# #.# r   quokka (asleep) #.................# #.# ?hp#.....############# #.# #.#?h:-94.6 (48?h]+5.6 (49?h/?hY _A quokka comes into view.?hE , .. #.#.## #.##.##+##.## #....### #.##.... ####...## #.##.# #.#..#####.##.#.. #.##.##.# #####.##.##.#...#.##.##.#....r......'....>....#.#.#.?h4G \ +.##... #.####. #.# #. #.# #. #.# #. #.....# #. #.?hK ?hT |.rr?hd\ 06.6 (1.0)?hha ?hYc ?h"  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?hK ?h  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)?h_d?h?h\ _Unknown command.?hQ n .. #.#.## #.##.##+##.## #....### #.##.... ####...## #.##.# #.#..#####.##.#.. #.##.##.# #####.#.##.#.###.##.##.#.r.'....>#.#.# +.## #.#### #.# # #.# # #?h .# # #.....# # #?h ?h .r7Kinetic Grapnel _?h  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?hZ9 .. #...........#.##. fritha the Tinkerer #.##.########+##.##. Gnoll #....### #.##.... Health: 26/26 ======================== ####...## #.##.#.. Magic: 8/9=====================--- #.#..#####.##.#.. AC: 7Str: 9 #.##.......##.#.. EV: 12Int: 16 #####.########.##.#.. SH: 0Dex: 10 .###...........##.##.#.. XL:  3 Next: 85% Place: Dungeon:3 ....r**@.......'....>... Noise: ---------  Time: 1697.6 (0.0)?ha:5 ####...........#######.# h) +1 rapier (elec) +................##.. Cast: Kinetic Grapnel #................#### Fly  #.................# # #.................# # r   quokka #.................# # #.....############# # # _Unknown command.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?h:Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (69% to hit)?hW .. #...........#.##. fritha the Tinkerer #.##.########+##.##. Gnoll #....### #.##.... Health: 26/26 ======================== ####...## #.##.#.. Magic: 8/9=====================--- #.#..#####.##.#.. AC: 7Str: 9 #.##.......##.#.. EV: 12Int: 16 #####.########.##.#.. SH: 0Dex: 10 .###...........##.##.#.. XL:  3 Next: 85% Place: Dungeon:3 ....r..@.......'....>... Noise: ---------  Time: 1697.6 (0.0) ####...........#######.# h) +1 rapier (elec) +................##.. Cast: Ki?hXnetic Grapnel #................#### Fly  #.................# # #.................# # r   quokka #.................# # #.....############# # #Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (69% to hit)  The kinetic grapnel hits the quokka!?h\ ..  #.##.# #....###  ####...##  ### .##... .....**@.......'....> ###... ... ... #...  #............  #............   #.....#######   # ?h(...?h `9=8.6 (1Kinetic Grapnelonfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a quokka (69% to hit)  The kinetic grapnel hits the quokka! _You kill the quokka!?h-G a Spells (Memorise)TypeFailure Level  a - Launch Clockwork Bee Forgecraft2% 3  b - Forge Blazeheart Golem Fire/Forgecraft 30% 4  c - Forge Lightning Spire Air/Forgecraft 30% 4 9 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit?hWGDescribMemorise|Describe?hQMM Launch Clockwork Bee Constructs a mechanical bee and winds its clockwork mechanisms over several turns before unleashing it against a targeted foe. The bee is swift and powerful, but its clockwork quickly winds down as it attacks, eventually leavingit helpless and unable to move. The caster may repair and rewind a dormant bee by attempting to move into it, atthe cost of 1 MP. Spellpower increases the number of attacks the bee may perform before going dormant. Level: 3School: ForgecraftFail: 2% Power: 26% Range: 7 Noise: Quiet Miscasting this spell causes magic contamination and also corrodes you. This spell would have no effect right now because you can't see any hostile targets that would be affected.?h  Spells (Describe)TypeFailure Level  a - Launch Clockwork Bee Forgecraft2% 3 ?h , b - Forge Blazeheart Golem Fire/Forgecraft 30% 4  c - Forge Lightning Spire Air/Forgecraft 30% 4 ?h{ 9 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit@hpHide) Describe|Hide@h!PShow @h9"KHide|Show@h Memorise)a - Launch Clockwork BeeForgecraft2% 3  b - Forge Blazeheart Golem Fire/Forgecraft 30% 4  c - Forge Lightning Spire Air/Forgecraft 30% 4@h KMemoriseShow@hs@hd@h1.. #...........#.##. fritha the Tinkerer#.##.########+##.##. Gnoll#....### #.##.... Health: 26/26 ========================####...## #.##.#.. Magic: 8/9=====================---#.#..#####.##.#.. AC: 7Str: 9#.##.......##.#.. EV: 12Int: 16#####.########.##.#.. SH: 0@hDex: 10.###...........##.##.#.. XL:  3 Next: 89% Place: Dungeon:3.......@.......'....>... Noise: =--------  Time: 1698.6 (0.0)####...........#######.# h) +1 rapier (elec)+................##.. Cast: Kinetic Grapnel#................#### Fly #.................# ##.................# #@h/ #.................# # #.....############# # # Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (69% to hit)  @hW_The kinetic grapnel hits the quokka! _You kill the quokka!@h@h$Memorise Launch Clockwork Bee, consuming 3 spell levels and leaving 6? Y - Yes @h^' N - No@h5@h6&1.. #...........#.##. fritha the Tinkerer#.##.########+##.##. Gnoll#....### #.##.... Health: 26/26 ========================####...## #.##.#.. Magic: 8/9=====================---#.#..#####.##.#.. AC: 7Str: 9#.##.......##.#.. EV: 12Int: 16#####.########.##.#.. SH: 0Dex: 10.###...........##.##.#.. XL:  3 Next: 89% Place: Dungeon:3@h&.......@.......'....>... Noise: =--------  Time: 1698.6 (0.0)####...........#######.# h) +1 rapier (elec)+................##.. Cast: Kinetic Grapnel#................#### Fly #.................# ##.................# # #.................# #@he' #.....############# # # Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (69% to hit)  The kinetic grapnel hits the quokka! _You kill the quokka!@h+2-9.6 (1@h 1@h:>* #.....############# #  _This spell is dangerous to cast!@hBF-700.6 (2@hG@hPM@hO*1.6 (3@hPR@hW@h[*2.6 (4@hJ`@he _You start memorising the spell. You continue memorising. x3@h7i@hm@hpc _You finish memorising. Spell assigned to 'c'.@h .. #.#.## #.##.#+##.## #....### #.## ####...## #.##.# #.#..#####.##.# #.##.##.# #####.#.##.#.###.##.##.##.'....>#.#. +.## #. #.# #.# #.# #.....# @h"@h(13.6 (1 _@h.@hr0@hT e .. #.#. #.##.#+##. #....### #.## ####...## #.##.# #.#..#####.##.# #.##.##.# #####.#.##.#.###.##.##.#@hbU  #.'....> #####.# +.## #. #.# #.# #.#@hU o #.....#@h>^ @ha %4@h*f @hh @h #.##.########+##. #....### #.##. ####...## #.## #.#..#####.##. #.##.......##.#. #####.########.##.....###...........##.##. #....'....> #####.###### +...... #.#. #.#@h? #.# b   bat (asleep) #.....############# #.b...@h*"@h"@h(#@h+]bb.@h=-?5Kinetic Grapnel@h2@h5V _A bat comes into view.@h4bx......'..#.###@hc@hWc@hc@hj(b.@hl#9@h m2===6@hM _You reach down and open the door.@hB@h&b.@h4=7.8 (1.2@h@hjt _You closely miss the bat. The bat hits you but does no damage.@h ,@hG ..b@h? ,8.9 (1.1@h @hN | _You hit the bat but do no damage. The bat hits you but does no damage.@h  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@h #.##.########+##. fritha the Tinkerer #....### #.##. Gnoll ####...## #.##. Health: 26/26 ======================== #.#..#####.##. Magic: 8/9=====================--- #.##.......##. AC: 7Str: 9 #. #####.########.##. EV: 12Int: 16 ....###...........##.##. SH: 0Dex: 10 #...............'....> XL:  3 Next: 89% Place: Dungeon:3 #####@**b.......###### Noise: =--------  Time: 1708.9 (0.0) ......'................# h) +1 rapier (elec) ..#.###................# Cast: Kinetic Grapnel@hJ #.................# Fly  #.................# #.................# b   bat #.....############# #.....#  _You hit the bat but do no damage. The bat hits you but does no damage.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (66% to hit)@hF #.##.########+##. fritha the Tinkerer#....### #.##. Gnoll####...## #.##. Health: 26/26 ========================#.#..#####.##. Magic: 8/9=====================---#.##.......##. AC: 7Str: 9#. #####.########.##. EV: 12Int: 16....###...........##.##. SH: 0Dex: 10#...............'....> XL:  3 Next: 89% Place: Dungeon:3#####@**b.......###### Noise: =--------  Time: 1708.9 (0.0)......'................# h) +1 rapier (elec)..#.###................# Cast: Kinetic Grapnel[1@hG 2;15H#.................# Fly #.................##.................# b   bat (grapneled)#.....##############.....#Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (66% to hit)  The kinetic grapnel hits the bat.@h^ ,@h b.. onfirm with . or Enter, or press ? or * to list all spells.@h Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a bat (66% to hit)  The kinetic grapnel hits the bat.  The bat is moderately wounded.@hT *9.9 (1@h @h : _The bat hits you but does no damage.@h  The grapnel guides your strike. You puncture the bat!  Lightning courses through the bat!!@h3†@h r9111.0 (1.1Kinetic Grapnel@h@hUG _You kill the bat!@h ...### #.###...## #.#..####.##......#. #####.########....###........... #....'....>#.#####.†######......'@......#.### #.##.....#@h@h3-20@h@h:@h /G ###...## #.#..####.##......#. #####.########....###........... #....'....>#.#####.†@hX/######......'.........#.### #.##.....#@h6@hp:?-3@h?@hA@h#@hM$@hB%@h),@h,B@hB-@h|/@h/@h0@hX3,@h4@hm>_ _You start resting. @ht+7.0 (4 @h; Z9===8.0 (5 @h @h% _Magic restored. @h1 #....### #.######...## #.## #.#..#####.## #.##.......## #. #####.########.##....###.##.## #......'....##.#####.†####...........#.###. #.. #.. #................. #.....############ #.....# #.....##.....# @he*9.0 (1 @ht @h@Q _There is an open door here. @h>  #....### #. ####...## #. #.#..#####. #.##. #. #####. @h #. ....###...##. #......'#.#####.†.' @h .#.###. # #.. @h [ #... #.... @h  #..... #.....# #.....#  @h M #.....# @h  @h -20 _ @h  @h|  @h/ #....### #. ####...## #. #.#..#####. #.##. #. #####.#. ....###.... @hl.##. #.......'#.#####.†..' @h.#.###.. #. #...# #. #..... @h#. #......#. #.....## @h<. #.....## @h|. #.....#  #.....# @h @h%1 @h @h @hw ####...## # #.#..##### #.##.....##. #####.######## ....###...........## #.#........' @h^.####.#####.†.##..........'.... .....#@###.... ... #.##..... # #.##..... #.##..... #.##.....######### #.##.....# #.##.....# #.##.....#  @h @hC===2 @h @h @h-  #....### #. ####...##  @hb 5#. #.#..#### #. #.##.....##. #####.##### ....###....# @h #.#........'####.#####.†#.......@...'... @h .......#.###...#......#.########.#.###.#.##............. @hߓ P#.#.##.....#########.#.##.....##.#.##.....##.##.....# @h  @h>  @h %3 @h  @h  @h^QP#. ####...## #.# #.#..### #.# #.##....##.# #####.###### ....###............ #.#.......####.#####.†...........'..#.###..#......#.##... ######.#.## #.#.## #.#.##.....####### #.#.##.....# #.#.##.....# @hQ} #.#.##.....#  @hX @h[%4 @h` @ha @hZ @h @h  @h @h; @h @hG @h9 @h_ @h @hh @h @h @hU @h @h @h[ @h @h @h @h@ @h  @hL @hm @h @h @h @hC @h  @h= @h8 @hs @h @h @h, @h @h @h @h @h @hL @h @hX @h*X @hU @h} @h @h @h!X @h  @h2 @h @h @h  @h5 @h @h  @h  @h  @h  @h]  @h  @h  @h}  @h @h( @hS @h @h @h} @h @h @h @h @hN @h @h @h @h @hk @h] @h, @h @h @hN , @h  @h! @h% @h' @h2) @hg) @h) @h+ @ho1 .....≈≈≈§§§§§≈.# ∆.....≈....§§.≈. #+#.§.#####.≈# ## #...≈.....#.≈..##.####.#.≈.#._.#.§§# ).......#.≈.#....§§.#...#....≈.#####.≈.#.....#.#..≈. @h1≈.#.#........#.#@#.##.§≈§≈≈≈§≈56.0 (3 @h12.0) .. ...........#. #.# .......#..#......####....+ ....###.....##.#.#.#### #.#### #...#.#.....##.#.#.#######.  @h1................................. #..#.##...........######.....#.# @h2 #..#.##.##.##...##...........#.# @h>2b #........#.####.##.########+##.# @h\2E  @h7 @h9+7.0 (33 @hr< @h=' _Found a partisan. @hx ..[........ .....≈≈≈§§§§§≈.∆.....≈....§§.≈# #+#.§.#####.≈.#.# ## #...≈.....#.≈...##.####.#.≈.#._.#.§§ ).......#.≈.#....§§. ....##...#....≈.#####.≈. ...........@.#.#..≈.......≈  .#........#.#.#.##.§≈§≈≈≈§≈  .........#.#.##......... ##.# .......#..#......####....+  ....###.....##.#.#.#### #.####. ##...#.#.....##.#.#.#######.##### @hS ................................ #..#.##...........######.....#. #..#.##.##.##...##...........#. @hj 9∆ @h 08.0 (1.0) @h  @h @h ###.... .......[......∆ .....≈≈≈§§§§§≈ ∆.....≈....§§.≈ # #+#.§.#####.≈.#.# ### #...≈.....#.≈....##.####.#.≈.#._.#.§.).......#.≈.#....§§ ....##@..#....≈.#####.≈ .....#.#..≈.......≈ .#........#.#.#.##.§≈§≈≈≈§≈  .........#.#.##.........##.# .......#..#......####....+  ....###.....##.#.#.#### #.##...#.#.....##.#.#.#######.####..............................[1@h`7;3H #..#.##...........######.....#@h*@h%9@h @h @h״< # ###.... .......[......∆ .....≈≈≈§§§§§ ∆.....≈....§§. # #+#.§.#####.#.#.# ### #...≈.....#.#.....##.####.#.≈.#._.#.......)@......#.≈.#....§ ##....##...#....≈.#####. @h?K......#.#..≈...... .#........#.#.#.##.§≈§≈≈≈§≈ ........#.#.##.........##.# .......#..#......####....@h}t ....###.....##.#.#.#### #.##...#.#.....##.#.#.#######.###...................@h]@h-&60@h@h@hM9 ### ###.. .[#.∆ .....≈≈≈#. ∆.....≈....§§ # #. #+#.§.##### #.#.#. ### #...≈.....##.....##.####.#.≈.#._.#$.......#.≈.#....#....##...#....≈.##### .......#.#..≈ .#........#.#.#.##.§≈§≈≈≈§ .. ...........#.#.## ##.# .......#..#......#### ....###.....##.#.#.#### #. ##...#.#.....##.#.#.#. @h@h*%1@h@h m _Found 8 gold pieces. _You see here a +0 partisan.@hb # ### ### ... .[ #.$ .....≈≈≈# #.# ∆.....≈....# #.#.# #+#.§. #.#.#.#### #...≈.....#.....##.####.#.≈.#._..$)@h·5.#.≈.##....##...#....≈. ......#.#..≈ .#@h..#.#.#.##.§≈§≈≈≈ .. ....#.#.## ##.#@hb.#..#......#### ....###.....##.#.#.#### #. ##...#.#.....##.#.#.#. @h@h%2@h@h* _Found 7 gold pieces.@hM### ###........ .......[.... #.$ ≈≈§§ # ∆.....≈....§# #.#.# #+#.§.#### #.#.#.#### #...≈....###....@##.####_.$......).......#.≈.#...####....##...#....≈.####.............#.#..≈..... Fly #.#.## .#.....##.#@hj@h%3@hӿ@h@h kM ....####### ###........ .......[.... #.$ @hD ≈≈§§ # ∆.....≈....§# #.#.# #+#.§.#### #.#.#@#### #...≈....@hf ###.....##.####_.$......).......#.≈.#...@h ####....##...#....≈.#### Fly ..#@h #.# ..#.####.....##.@h @h %4@hu @h1 @h^ #.........#### ##... .......[#.$ .....≈≈≈§§§# #.# ∆....# #. #+#.§.#####.#.#.#### #...≈.....@h{c###....@##.####.#.≈.#._.$......).......####....##...#....≈.####..#Fly #.#..#.####.....##.##...#.#.....##.#.#.#######.# @hi@hyk%5@hq@hs@h[-#......... fritha the Tinkerer#......... Gnoll#### ###......... Health: 26/26 ========================... .......[.... Magic: 9/9========================#.$ .....≈≈≈§§§ AC: 7Str: 9# #.# ∆.....≈....§ EV: 12Int: 16# #.#.# #+#.§.#### SH: 0Dex: 10#.#.#.#### #...≈..... XL:  3 Next: 91% Place: Dungeon:3###....@##.####.#.≈.#._. Noise: ---------  Time: 1765.0 (0.0).$......[4@h-0m).......#.≈.#... h) +1 rapier (elec)####....##...#....≈.#### Cast: Kinetic Grapnel.............#.#..≈..... Fly .#........#.#.#.##.§≈§≈≈≈.. ...........#.#.##....... ##.# ........#..#......####.. ....###.....##.#.#.#### #.# ##...#.#.....##.#.#.#######.#  _Found a partisan. _Found 8 gold pieces. _You see here a +0 partisan. _Found 7 gold pieces.  Press: ? - help, v - describe, . - travelThe floor.@hmoW @)8 _You see here a +0 partisan. _Found 7 gold pieces.  Press: ? - help, v - describe, . - travel, g - get itemItem here: a +0 partisan.  The floor.@h\#......... fritha the Tinkerer#......... Gnoll#### ###......... Health: 26/26 ========================... .......[.... Magic: 9/9========================#.$ .....≈≈≈§§§ AC: 7Str: 9# #.# ∆.....≈....§ EV: 12Int: 16# #.#.# #+#.§.#### SH: 0Dex: 10#.#.#.#### #...≈..... XL:  3 Next: 91% Place: Dungeon:3@h###....@##.####.#.≈.#._. Noise: ---------  Time: 1765.0 (0.0).$......).......#.≈.#... h) +1 rapier (elec)####....##...#....≈.#### Cast: Kinetic Grapnel.............#.#..≈..... Fly .#........#.#.#.##.§≈§≈≈≈.. ...........#.#.##....... ##.# ........#..#......####.. ....###.....##.#.#.#### #.# @hxa##...#.#.....##.#.#.#######.#  _Found 8 gold pieces. _You see here a +0 partisan. _Found 7 gold pieces.  Press: ? - help, v - describe, . - travel, g - get itemItem here: a +0 partisan.  The floor.@h@h@h@h@h: _@haN#.#### ###.... .......[#.$ ≈≈≈§§§§# #.# ∆.....≈....# #.#.# #+#.§.#####@h#.#.#.#### #...≈.....###.....##.####.#.≈.#._.#.$......@.......#.≈.#...6.0 (1@h####....##...#....≈.#####.............#.#..≈......@h.#........#.#.#.##.§≈§≈≈≈§.. ..@hv...#.#.##........##.# .#..#......####@h+....###.....##.#.#.#### #.####...#.#.....##.#.#.#######.#@hK;.............................@h@h@h6Q _You see here a +0 partisan.@hk & # #### ### ... .[ #.$ .....≈≈≈ # #.# ∆.....≈.... # #.#.# #+#.§. #.#.#.#### #...≈..... ###.....##.####.#.≈.#._. .$).#.≈.# ####....##...#....≈.@h l ......#.#..≈ .#..#.#.#.##.§≈§≈≈≈ .. ....#.#.## ##.# .#..#......#### ....###.....##.#.#.#### #.@h  ##...#.#.....##.#.#.#. @hO @h ,7 _@h @h @h:#......... fritha the Tinkerer#### ###......... Gnoll... .......[.... Health: 26/26 ========================#.$ .....≈≈≈§§§ Magic: 9/9========================# #.# ∆.....≈....§ AC: 7Str: 9# #.#.# #+#.§.#### EV: 12Int: 16#.#.#.#### #...≈..... SH: 0Dex: 10###.....##.####.#.≈.#._. XL:  3 Next: 91% Place: Dungeon:3@h.$.....@).......#.≈.#... Noise: ---------  Time: 1767.0 (0.0)####....##...#....≈.#### h) +1 rapier (elec).............#.#..≈..... Cast: Kinetic Grapnel.#........#.#.#.##.§≈§≈≈≈ Fly .. ...........#.#.##.......##.# ........#..#......####.. ....###.....##.#.#.#### #.# ##...#.#.....##.#.#.#######.# ............................ Press: ? - help, v - describe, . - travel, g - get itemItem here: a +0 partisan. _The floor. _You see here a +0 partisan.  Press: ? - help, v - describe, . - travel@h'The floor.@h~@)Item here: a +0 partisan. _The floor. _You see here a +0 partisan.  Press: ? - help, v - describe, . - travel, g - get itemItem here: a +0 partisan.@h A +0 partisan. A long polearm with sharp protrusions on either side of the spearhead. Base accuracy: +1 Base damage: 14 Base attack delay: 1.7 @h This weapon's minimum attack delay (0.7) is reached at skill level 20.Your skill: 1.0At current training (3%) you reach 20.0 in the equivalent of 26.9 XLs.Current attack delay: 1.6. Damage rating: 14 (Base 14 x 97% (Str) x 103% (Skill)). This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-handed weapon. It can be maximally enchanted to +9. You found it on level 3 of the Dungeon. Stash search prefixes: {Polearms} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon @h׻ <(g)o to location.@h #......... fritha the Tinkerer#### ###......... Gnoll@h ... .......[.... Health: 26/26 ========================#.$ .....≈≈≈§§§ Magic: 9/9========================@h0 # #.# ∆.....≈....§ AC: 7Str: 9@hP # #.#.# #+#.§.#### EV: 12Int: 16@h !#.#.#.#### #...≈..... SH: 0Dex: 10@h 7###.....##.####.#.≈.#._. XL:  3 Next: 91% Place: Dungeon:3@h .$.....@).......#.≈.#... Noise: ---------  Time: 1767.0 (0.0)@h ####....##...#....≈.#### h) +1 rapier (elec).............#.#..≈..... Cast: Kinetic Grapnel@h9 .#........#.#.#.##.§≈§≈≈≈ Fly @hX .. ...........#.#.##.......##.# ........#..#......####..@hz  ....###.....##.#.#.#### #.#@h ` ##...#.#.....##.#.#.#######.# ............................ Item here: a +0 partisan. @h 4_The floor. _You see here a +0 partisan.  @h) ~Press: ? - help, v - describe, . - travel, g - get itemItem here: a +0 partisan.  @hE The floor.@h #......... fritha the Tinkerer#### ###......... Gnoll... .......[.... Health: 26/26 ========================#.$ .....≈≈≈§§§ Magic: 9/9========================# #.# ∆.....≈....§ AC: 7@h} Str: 9# #.#.# #+#.§.#### EV: 12Int: 16#.#.#.#### #...≈..... SH: 0Dex: 10###.....##.####.#.≈.#._. XL:  3 Next: 91% Place: Dungeon:3@h .$.....@).......#.≈.#... Noise: ---------  Time: 1767.0 (0.0)####....##...#....≈.#### h) +1 rapier (elec)@h K.............#.#..≈..... Cast: Kinetic Grapnel.#........#.#.#.##.§≈§≈≈≈ Fly @h .. ...........#.#.##.......##.# ........#..#......####.. @h! /....###.....##.#.#.#### #.# ##...#.#.....##.#.#.#######.#@hD x ............................ @h Item here: a +0 partisan. _The floor. _You see here a +0 partisan.  Press: ? - help, v - describe, . - travel, g - get itemItem here: a +0 partisan.  The floor.@h @h @h . _@h q#### ###.....@hI7... .......[.... #.$ ≈≈§§ # ∆.....≈....§@hk\# #.#.# #+#.§.#### #.#.#.#### #...≈....@ho###....@##.####_@h.$......).......#.≈.#...@hǏ,####....##...#....≈.#### ......#.#..≈..... .#@h#.#.#.##.§≈§≈≈≈ .. @h ...#.#.##.....##.# .....#......####.. ....##@h5#.# ##...#.#.....##.#.#.#######.#@h @hZ18.0 (1 _@h@h@h*"M ....####### ###........ .......[.... #.$ ≈≈§§ # ∆.....≈....§# #.#.# #+#.§.#### #.#.#@#### #...≈....###.....##.####_.$......).......#.≈.#...####....##...#....≈.#### Fly ..##.# ..#.####.....##.@h4@h%9@h(@hL@hdmM .. ....###.. .. ####. ###......... .......[.... #.$ ≈≈§§ # ∆.....≈....§ #.#@# #+#.§.#### #.#.#.#### #...≈....###.....##.####_.$......).......#.≈.#...####....##...#....≈.####. ..........#.@h%w@h{y&70@h @h@hM...$ ... ..# ....###.. ..... ... .####.####.......... .......[....@hZ #.$# ≈≈§§ # ∆.....≈....§ #.#.# #+#.§.#### #.#.#.#### #...≈....###.....##.####.#.≈.#._. Fly .@h. ............@h@h@h%1@h4@h _The floor. _You see here a +0 partisan.  Press: ? - help, v - describe, . - travel, g - get item@hʨiItem here: a +0 partisan. _The floor. _Found 12 gold pieces.@h .o#. ... ..$. .... .... ...# ....####.... #...... ... #......####.####......#..............[.....@h #.@# .....≈≈≈§§§ # #.## ∆.....≈....§§# #.#.# #+#.§.##### #.#.#.#### #...≈.....####.....##.####.#.≈.#._.#.$......).......#.≈.#.... o   orc (asleep)@h####....##...#....≈.#####......#.#..≈...... .##.#.#.##.§≈§≈≈≈§@h:  An orc comes into view. It is wielding a +2 heavy hand axe.@hD ∆ ..oo@hx .==2@h@hh _The orc shouts! _You see here 7 gold pieces.@h@hM  You now have 143 gold pieces (gained 7).@h  An orc comes into view. It is wielding a +0 flail.@h5or.oo 2 orcs (1 wandering)r   rat (wandering)@h.--3@h@hV _A rat comes into view.@hX  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@h/  fritha the Tinkerer ∆ o.#.  Gnoll ... r.$. ....  Health: 26/26 ======================== .... .o.# ....#### Magic: 6/9================-------- .... ...#.......... AC: 7Str: 9 ..... ... #.......... EV: 12Int: 16 .....####.####.......... SH: 0Dex: 10 #..............[..... XL:  3 Next: 91% Place: Dungeon:3 #.@# .....≈≈≈§§§§ Noise: ---------  Time@h: 1773.0 (0.0) # #.## ∆.....≈....§§ h) +1 rapier (elec) # #.#.# #+#.§.##### Cast: Kinetic Grapnel #.#.#.#### #...≈.....# Fly  ###.....##.####.#.≈.#._.# .$......).......#.≈.#.... oo 2 orcs (1 wandering) ####....##...#....≈.##### r   rat (wandering) .............#.#..≈...... .#........#.#.#.##.§≈§≈≈≈§ _A rat comes into view.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +2 heavy hand axe"@hr e .o#@h,.oAim: an orc, wielding a +2 heavy hand axe$@h  fritha the Tinkerer ∆ o.#.  Gnoll ... r.$. ....  Health: 26/26 ======================== .... .o.# ....#### Magic: 6/9================-------- .... ...#.......... AC: 7Str: 9 ..... ... #.......... EV: 12Int: 16 .....####.####.......... SH: 0Dex: 10 #..............[..... XL:  3 Next: 91% Place: Dungeon:3 #.@# .....≈≈≈§§§§ Noise: ---------  Time$@hS: 1773.0 (0.0) # #.## ∆.....≈....§§ h) +1 rapier (elec) # #.#.# #+#.§.##### Cast: Kinetic Grapnel #.#.#.#### #...≈.....# Fly  ###.....##.####.#.≈.#._.# .$......).......#.≈.#.... oo 2 orcs (1 wandering) ####....##...#....≈.##### r   rat (wandering) .............#.#..≈...... .#........#.#.#.##.§≈§≈≈≈§Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +2 heavy hand axe  You lock target on the orc and prepare to deploy your bee.  (Press . to continue winding your bee.)$@h& ∆ ..#.  ... o.$. ....  .... .r.#  .... o ..... ...  [ #.@#  # #.##  # #.#.#    _ .$)o r==4.0 (1Kinetic GrapnelWinding  ing: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: an orc, wielding a +2 heavy hand axe  You lock target on the orc and prepare to deploy your bee.  (Press . to continue winding your bee.) _The rat squeaks loudl$@hWy. The orc shouts!'@hdW J∆ ..#.'@hW ... o.$. .... .....r.# ....### .... o..#.........'@hW  ..... ... # .....####.#### #..............[ #..# .....≈≈≈§§§'@h X # #@## ∆.....≈....# #.#.# #+#.§.####'@hGX  #.#.#.#### #...≈.....###.....##.####.#.≈.#._. .$......).......#.≈.#... ####....##...#....≈.####'@hrX  .............#.#..≈.....#..#.#.#.##.§≈§≈≈≈.. ...#.#.##.......'@hZ '@hV[ '@h[ '@hgc ...ro   orc'@hd 9--5'@hk '@hm = _You stop assembling your clockwork bee.(@h... ..$. ...........# ....###....r.#............ .o. ..####.### #..............[ #..# .....≈≈≈§§§# #.## ∆....# #.#@# #+#.§.####(@h(.#.#.#### #...≈.....###.....##.####.#.≈.#._.$......).......####....##...#....≈.####.............#.#..≈......#........#.#.#.##.§≈§≈≈≈.. ................##.##..#......####(@h,(@hw(@hw#o.roo 2 orcs (1 wandering)(@h&@--6(@h-(@he5x _An orc comes into view. It is wielding a +0 short sword.)@h_L ....# ....###o..#.......... .r. ####o###)@hJM: #..............[ #..# .....≈≈≈§§§# #.## ∆....# #.#.# #+#.§.####.#.#@#### #...≈.....###.....##.####.#.≈.#._.$......).......####....##...#....≈.####.............#.#..≈....... )@hM........#. ....###.....##.#.#.#### #.# )@hY)@h[a7Kinetic Grapnel)@hb)@hc)@h'R  Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)@h3 )@h )@h )@h _You can't see any susceptible monsters within range! (Use Z to cast anyway.),@h@R  Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-@h ' .... ...# ....### fritha the Tinkerer .... o..#......... Gnoll ..... .r. #......... Health: 26/26 ======================== .....####o####......... Magic: 3/9========---------------- #..............[.... AC: 7Str: 9 #..# .....≈≈≈§§§ EV: 12Int: 16 -@hJ# #.## ∆.....≈....§ SH: 0Dex: 10 # #.#.# #+#.§.#### XL:  3 Next: 91% Place: Dungeon:3 #.#.#@#### #...≈..... Noise: ---------  Time: 1777.0 (0.0)-@h ###.....##.####.#.≈.#._. h) +1 rapier (elec) .$......).......#.≈.#... Cast: Kinetic Grapnel -@h&*####....##...#....≈.#### Fly  .............#.#..≈..... .#........#.#.#.##.§≈§≈≈≈  .. ...........#.#.##.......   ##.# ........#..#......####..  ....###.....##.#.#.#### #.#  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  -@hYWConfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target-@he 6.@.@h.@h7d.......# ....### fritha the Tinkerer....o..#......... Gnoll..... .r. #......... Health: 26/26 ========================.....####o####......... Magic: 6/9================--------#..............[.... AC: 7Str: 9#..# .....≈≈≈§§§ EV: 12Int: 16.@h4# #.## ∆.....≈....§ SH: 0Dex: 10# #.#.# #+#.§.#### XL:  3 Next: 91% Place: Dungeon:3#.#.#@#### #...≈..... Noise: ---------  Time: 1777.0 (0.0).@h###.....##.####.#.≈.#._. h) +1 rapier (elec).$......).......#.≈.#... Cast: Kinetic Grapnel####....##...#....≈.#### Fly .............#.#..≈......#........#.#.#.##.§≈§≈≈≈ .. ...........#.#.##....... ##.# ........#..#......####...@h> ....###.....##.#.#.#### #.#  .@h`_You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  .@hMConfirm with . or Enter, or press ? or * to list all spells..@hAiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target.@hu.@h.@h .@h N _You see nothing there to target./@h"M  ..$. .... .o.# ....### ... r.. .....####.####.....#..............[.... #..# ≈≈§§ # #.## ∆.....≈....§ #.#@# #+#.§.#### #.#.#.#### #...≈....###.....##.####_.$......).......#.≈.#...####....##...#....≈.####.o   orc (wandering).r   rat.........#./@h/@h/@h/@h..roo/@hK8.0 (1Kinetic Grapnel _/@h/@h0@h3 R  Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.0@h[ ... ..$. ....  fritha the Tinkerer .... ...# ....### Gnoll .... ...#......... Health: 26/26 ======================== ..... ... #......... Magic: 3/9========---------------- .....####r####......... AC: 7Str: 9 #....o.........[.... EV: 12Int: 16 #..# .....≈≈≈§§§ SH: 0Dex: 10 # #.## ∆.....≈....§ XL:  3 Next: 91% Place: Dungeon:3 # #.#@# #+#.§.#### Noise: ---------  Time: 1778.0 (0.0) 0@h\#.#.#.#### #...≈..... h) +1 rapier (elec) ###.....##.####.#.≈.#._. Cast: Kinetic Grapnel .$......).......#.≈.#... Fly  ####....##...#....≈.#### .............#.#..≈..... o   orc .#........#.#.#.##.§≈§≈≈≈ r   rat .. ...........#.#.##.......  ##.# ........#..#......####.. _You see nothing there to target.  Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +2 heavy hand axe0@h;  ... ..$. ....  fritha the Tinkerer .... ...# ....### Gnoll .... ...#......... Health: 26/26 ======================== ..... ... #......... Magic: 3/9========---------------- .....####r####......... AC: 7Str: 9 0@h= #....o.........[.... EV: 12Int: 16 #..# .....≈≈≈§§§ SH: 0Dex: 10 # #.## ∆.....≈....§ XL:  3 Next: 91% Place: Dungeon:3 # #.#@# #+#.§.#### Noise: ---------  Time: 1778.0 (0.0) #.#.#.#### #...≈..... h) +1 rapier (elec) ###.....##.####.#.≈.#._. Cast: Kinetic Grapnel .$......).......#.≈.#... Fly  ####....##...#....≈.#### .............#.#..≈..... o   orc .#........#.#.#.##.§≈§≈≈≈ r   rat .. ...........#.#.##.......  ##.# ........#..#......####..0@hY= Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  0@h= Press: ? - help, Dir - move targetAim: an orc, wielding a +2 heavy hand axe  You lock target on the orc and prepare to deploy your bee.0@h4? 0@hB@ 0@hlJ  ... ..$. ....  .... ...#  ....  ..... ...  o #.....[ #.o#  # #.##  # #.#@#    _ .$ o 2 orcs  0@hK [..  ##.# 0@hL c==9.0 (1Winding 0@hT 0@hsY onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: an orc, wielding a +2 heavy hand axe  You lock target on the orc and prepare to deploy your bee. _(Press . to continue winding your bee.)1@h 1@h% ,1@h: 1.r.o   orcr   rat1@h Y--80. 1@h 1@h @ _You continue winding your clockwork bee...2@hw; 2@hv? O  You continue winding your clockwork bee...2@hK oro 2 orcs2@h+M 15-----------==1.. 2@hV 2@hzX @ _The orc hits you with a +2 heavy hand axe!5@hR  Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.5@h= 35@h 5@ho P _You don't know that spell.6@hy6@h{6@h6@hw6@h R  Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.6@hǵ| *You shape a spike launcher from a nearby wall.7@haGm  You stop assembling your clockwork bee. The rocky spike skewers the rat.7@h_N)7@h7@h  ... ..$. ....  .... ...#  .... .. ..... ...  .....####.7@hen #.....[ #.*#  7@h# #o##  # #.#@# 7@h6 #.#.#.####  7@h,..#_ 7@hz.$...... ####....# ......... 7@h0*.#........ 7@hPR.. .........  ##.# You kill the rat!7@ho7@h ... ..$. ....  .... ...#  .... .. ..... ...  .....####. #.....[ #.*#  # #o##  # #.#@#  7@hw#.#.#.####  ..#_ .$...... ####....# ......... 7@h.#........ .. .........  ##.# 7@h .o#The orc hits you with a +2 heavy hand axe!7@h5/26 --------------------2---327@h7@hV _* * * LOW HITPOINT WARNING * * *7@h0 ....# ....###..#.......... ... ####.### #..............[ #.o# .....≈≈≈§§§# #o## ∆....# #.#.# #+#.§.####.#.#@#### #...≈.....###.....##.####.#.≈.#._.$......).......####....##...#....≈.####.............#.#..≈......#..#.#.#.##.§≈§≈≈≈.. .........##.# .#..#......#### ....####.#.#.#### #.#7@h 6*7@hDE  The rocky spike skewers the orc.7@h$ 7@h&Oo†7@h(l6=----------37@h07@h*6\ _The orc is severely wounded.8@hDrink which item? Potions  g - a potion of magic  w - 3 potions of heal woundsb - 4 potions of brilliance  A - 3 potions of attraction  d - a metallic puce potion  f - a viscous orange potion  j - a bubbling blue potion  l - a fuming inky potion  n - a viscous inky potion  o - a ruby potion [!] read|quaff[?] describe selected:@hQ5:@h<:@hE.......# ....### fritha the Tinkerer....:@hF...#......... Gnoll..... ... #......... Health: 6/26=====-------------------.....####.####......... Magic: 2/9=====-------------------:@hTF#..............[.... AC: 7Str: 9#o†# .....≈≈≈§§§ EV: 12Int: 16:@hF # #o## ∆.....≈....§ SH: 0Dex: 10# #.#.# #+#.§.#### XL:  3 Next: 93% Place: Dungeon:3:@hGj#.#.#@#### #...≈..... Noise: ---------  Time: 1783.0 (0.0)###.....##.####.#.≈.#._. h) +1 rapier (elec).$......).......#.≈.#... Cast: Kinetic Grapnel####....##...#....≈.#### Fly .............#.#..≈......#........#.#.#.##.§≈§≈≈≈ oo 2 orcs.. ...........#.#.##.......:@hYG ##.# ........#..#......####......###.....##.#.#.#### #.#You stop assembling your clockwork bee. The rocky spike skewers the rat.  :@hGYou kill the rat!The orc hits you with a +2 heavy hand axe! _* * * LOW HITPOINT WARNING * * *The rocky spike skewers the orc. _The orc is severely wounded.:@hQO8*:@hZ&[  You feel much better. The rocky spike skewers the orc.:@h-o   orc:@h@:@hr).o:@h.......# ....### fritha the Tinkerer.......#......... Gnoll..... ... #......... Health: 26/26 ========================.....####.####......... Magic: 2/9=====-------------------#..............[.... AC: 7Str: 9#)†# .....≈≈≈§§§ EV: 12Int: 16# #.## ∆.....≈....§ SH: 0Dex: 10:@hq# #.#o# #+#.§.#### XL:  3 Next: 100% Place: Dungeon:3#.#.#@#### #...≈..... Noise: ---------  Time: 1784.0 (1.0)###.....##.####.#.≈.#._. h) +1 rapier (elec).$......).......#.≈.#... Cast: Kinetic Grapnel####....##...#....≈.#### Fly .............#.#..≈......#........#.#.#.##.§≈§≈≈≈ o   orc.. ...........#.#.##.......:@h##.# ........#..#......####......###.....##.#.#.#### #.#You kill the rat!:@h8The orc hits you with a +2 heavy hand axe! _* * * LOW HITPOINT WARNING * * *The rocky spike skewers the orc. _The orc is severely wounded.You feel much better. The rocky spike skewers the orc.:@h _You kill the orc!You have reached level 4!:@h/  --more--;@h+32/32===================11-14 0% ;@hv4;@hm6O _You feel agile.<@h:  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.<@h .... ...# ....### fritha the Tinkerer .... ...#......... Gnoll ..... ... #......... Health: 32/32 ======================== .....####.####......... Magic: 1/11==---------------------- #..............[.... AC: 7Str: 9 #)†# .....≈≈≈§§§ EV: 12Int: 16 # #.## ∆.....≈....§ SH: 0Dex: 11 # #.#o# #+#.§.#### XL:  4 Next:  0% Place: Dungeon:3 #.#.#@#### #...≈..... Noise: ---------  Time: 1784.0 (0.0) ###.....##.####.#.≈.#._. h) +1 rapier (elec) .$......).......#.≈.#... Cast: Kine<@h/tic Grapnel ####....##...#....≈.#### Fly  .............#.#..≈..... .#........#.#.#.##.§≈§≈≈≈ o   orc .. ...........#.#.##.......  ##.# ........#..#......####.. ....###.....##.#.#.#### #.# _You feel agile.Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +2 heavy hand axe (78% to hit)<@hL .......# ....### fritha the Tinkerer.......#......... Gnoll..... ... #......... Health: 32/32 ========================<@h .....####.####......... Magic: 1/11==----------------------#..............[.... AC: 7Str: 9#)†# .....≈≈≈§§§ EV: 12Int: 16# #.## ∆.....≈....§ SH: 0Dex: 11<@h +# #.#o# #+#.§.#### XL:  4 Next:  0% Place: Dungeon:3#.#.#@#### #...≈..... Noise: ---------  Time: 1784.0 (0.0)###.....##.####.#.≈.#._. h) +1 rapier (elec).$......).......#.≈.#... Cast: Kinetic Grapnel####....##...#....≈.#### Fly .............#.#..≈......#........#.#.#.##.§≈§≈≈≈ o   orc (grapneled).. ...........#.#.##.......##.# ........#..#......####..<@h[ M....###.....##.#.#.#### #.#Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +2 heavy hand axe (78% to hit)  The kinetic grapnel hits the orc.<@hh 8*<@h= Aiming: Kinetic Grapnel  Press: ? - help, Shift-Dir - straight line: an orc, wielding a +2 heavy hand axe (78% to hit)  The kinetic grapnel hits the orc.  The orc is heavily wounded.rocky spike skewer<@h9C S<@h 8)<@h w3==5.0 (1Kinetic Grapnel<@h <@h G _You kill the orc!=@h~ =@hP =@h' =@h% =@hI ,=@h =@h =@hr =@h\ =@h =@h =@h; =@h =@h =@h+ =@hw =@h =@h =@h\ J2===@h =@h =@h =@h1 =@hߨ =@h =@hժ =@hY =@h =@h =@hm =@h :===@he =@h' =@hb =@hϷ =@h% ,=@h =@h =@hM =@h =@hN =@h T3===@hq =@h` =@h =@h' =@hr =@h =@h =@h =@h =@hE =@hT =@h :===@h =@h ,=@h =@h =@h =@hR =@h =@h =@h =@h =@h, =@h/ =@h =@hV T4===@h( =@h =@h, =@h =@h =@h =@ho =@h =@h =@h =@h =@h =@h :===@hD =@h o#--Kinetic Grapnelo   orc (wandering)=@hE L  .... ...#  ....  ..... ...  .....#### #...[ #)†#  # #.##  # #.#)#  #.#.#@#### 812.0 (27.0) ###.....#_ .$......) ####....## ......... .#........ .. .........  ##.# ........#.  _You start resting.=@h .... ...#  ....  ..... ...  .....#### #...[ #)†#  # #.##  # #.#)#  #.#.#@####  ###.....#_ .$......) ####....## ......... .#........ .. .........  ##.# ........#.  =@h`8--=@h=@h}[ _An orc is nearby!?@h'  ..$. .... ..# ....### ... ... .....####.####.....#...o..........[.... #)†# ≈≈§§ # #.## ∆.....≈....§ #.#@# #+#.§.#### #.#.#.#### #...≈....###.....##.####_.$......).......#.≈.#...####....##...#....≈.#### .......#.#..≈..... .#.#§≈§≈≈≈ .. ....#.#.##.....##.# .....#......####..?@h*?@h!36o.?@ho573.0 (1.0) _?@hB  Things that are here: _a +2 heavy hand axe; an orc corpse?@h  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?@hS S  You shape a spike launcher from a nearby wall.?@hG ~.o#o?@h5 62----?@h] =====4?@h} ?@h % _The orc shouts!@@hC....# ....###..#.......... ... ####.### #..............[ #o†# .....≈≈≈§§§# #.## ∆....# #.#)# #+#.§.####.#.#@#### #...≈.....@@h###.....##.####.#.≈.#._.$......).......####....##...#....≈.####.............#.#..≈......#..#.#.#.##.§≈§≈≈≈.. .........##.# .#..#......#### ....###@@hL#.#.#.#### #.#@@h%2*@@ho  The rocky spike skewers the orc.@@h{@@h}f  The orc is almost dead.@@h)oJJ   endoplasm (wandering)@@h5D----5@@h@@h] _An endoplasm comes into view.A@h2*A@huE  The rocky spike skewers the orc!A@hJ   endoplasm (wandering)A@hA@hi).JA@h$ 3==--7=---6Kinetic Grapnel _You kill the orc!A@hn%A@h(n _Your Shapeshifting skill increases to level 1!C@hx .... ...#  ....  ..... ...  .....#### #....[ #)†#  # #)##  # #.#)#  #.#.#@####  ###.....#_ .$......) ####....## ......... .#........ C@hm.. J........  ##.# ........#.  C@hr  .... ...#  ....  ..... ...  .....#### #....[ #)†#  # #)##  # #.#)#  #.#.#@####  ###.....#_ .$......) ####....## ......... .#........ .. J........  ##.# ........#.  C@h3 C@h{ C@hJ C@hR a _An endoplasm is nearby!D@h2D@hb. D@h D@h 4-7 _D@hdD@hD@h M  ..$. .... ..# ....### ... ... .....####.####.....#..............[.... #)†# ≈≈§§ # #)## ∆.....≈....§ #.#@# #+#.§.#### #.#.#.#### #...≈....###.....##.####_D@hP >.$......).......#.≈.#...####....##...#....≈.####. ..........#.D@hY D@h ?-8D@h8 D@h  Things that are here: _a +2 heavy hand axe; an orc corpseE@hӺ E@hX %9E@hD E@h M _l - a +2 heavy hand axeF@hh5MF@hi[ ∆ ..#. F@hi...  ..$. .... ...F@hi...# ....###.. ..... ... F@hi.....####.####.....#..............[....F@hj( #)†# ≈≈§§ # #@## ∆.....≈....§F@h@j #.#†# #+#.§.####F@hajA #.#.#.#### #...≈....###.....##.####.#.≈.#._. Fly F@hj~.. F@hj9............F@huF@hLxC==20F@haF@hT _You see here a +0 short sword.G@h'vKM#### ∆ ..#. ....  ..$. .... ......# ....###..... ...#...... ... G@h'w..B..####.####.....#..............[.... #@†# ≈≈§§ # #)## ∆.....≈....§ #.#†# #+#.§.####G@hsw#.#.#.#### #...≈..... Fly B   bombardier beetle (wandering).G@hw7.....G@h\G@hPG@h81Kinetic GrapnelG@hG@h̖ _A bombardier beetle comes into view.Things that are here: _a +0 flail; a +0 leather armour; an orc corpseJ@h#### ∆ ..#. ..  ..$. .... ....# ....###. ......... ... #...B..####.####.....#..@...........[....#.#)†###......≈≈≈§§ # #)## ∆.....≈....§ #.#†# #+#.§.#### #.#.#.#### #...≈....###.....##.####_.$......).......#.≈.#...J@h_####....##...#....≈.#### .....#.#..≈.....J@htJ@h.B#J@h_,2 _J@hJ@hIK@h'g#.#####. ∆ ..#...... ..$. ........ ...# ....... ...#.. ... #.B.####.#### #.[ #.#)†###......≈≈≈ #.#)## ∆.....≈.... # #.#†# #+#.§. #.#.#.#### #...≈K@h’' ###.....##.####.#.≈.#._ .$......).#.≈.# ####....##...#....≈. .#.#..≈K@h$K@hK.BK@h%3K@hK@hK@hF  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.K@hM 8*K@h^$  You shape a spike launcher from a nearby wall.  The rocky spike skewers the bombardier beetle.K@h JB#K@h [2--==4K@hԷ K@h l _The bombardier beetle is moderately wounded.L@h#. ######. ∆ ..#. ....... ..$. .... ....... ...# ....#....... ...#........ ... #..####.####.#B.[.#.#)†###......≈≈≈§#.#)## ∆.....≈....§# #.#†# #+#.§.##.#.#.#### #...≈.###.....##.####.#.≈.#._..$......).#.≈.#.####....##...#....≈.#.#.#..≈.L@h.*L@h,S  The rocky spike skewers the bombardier beetle.L@h L@h .BThe bombardier beetle is heavily wounded.The bombardier beetle attacks as it pursues you!L@ho--5L@hnL@h_ _The bombardier beetle closely misses you.M@h *You hit the bombardier beetle but do no damage.M@h_~  The bombardier beetle is heavily wounded.M@hV`DThe rocky spike skewers the bombardier beetle.M@hM@h  The bombardier beetle is severely wounded.The rocky spike skewers the bombardier beetle.M@hOnB=6.1 (1.1M@hZM@hq] M@h]W_The bombardier beetle is almost dead.M@h+J {  You hit the bombardier beetle.  Lightning courses through the bombardier beetle!M@hU q†M@hnk --62-7.3 (1.2Kinetic GrapnelYour Necromancy skill increases to level 1!  Your Translocations skill increases to level 1!Your Fire Magic skill increases to level 1!  Your Ice Magic skill increases to level 1!Your Air Magic skill increases to level 1!Your Earth Magic skill increases to level 1!M@ht M@hv h _Your Alchemy skill increases to level 1!N@hx3N@hzN@hBN@hBN@hr,N@hN@h,N@hٌN@hN@hgT3==N@h N@h,N@h<N@hAN@hɘN@hN@h_,N@h*N@h P==N@hN@hKnN@hN@hN@hN@huN@hvN@hN@h+N@heN@hM4==N@hN@hON@hN@hN@hN@hƿN@hN@hBN@hN@h:==N@hN@haN@hN@hAN@h,N@hN@h+,N@hIN@h`N@hT5==N@hN@h/,N@hN@h^,N@hN@hN@hN@hN@hN@h :==N@hN@h,N@hN@h,N@hN@hTBN@h6N@hO6===N@h;N@h,N@h&N@h,N@hn N@h ,N@huN@hVN@h;===N@hTN@h,N@h(N@hvN@hN@hN@hCN@hN@hyN@hN@hN@h N@h!N@h "N7==N@h<#N@h$,N@h6'N@h)N@h)N@h+N@hA-N@hm-N@h.N@h}0N@h0:==N@hu2N@h4,N@h5N@h8N@hX8N@h9N@h;N@h<N@hu=N@hd@d8==N@hAN@hsD,N@h IN@hKN@hLN@hPBN@hQN@hUP==N@hDVN@h%Y,N@hwZN@hY]N@h]N@h^N@hba,N@hbN@h`eN@heE9==N@h1gN@h!j,N@hkN@hrnN@hsN@huP==N@hvN@hwN@h>xN@hYyN@h|N@hS|N@h}N@h,N@hN@hԅ,N@h:N@hމN@h5I10/11==N@hN@h#N@hXN@h8N@h,N@hN@h,N@hN@hћN@h5P==N@hN@h1N@h4N@h,N@hN@hN@hDN@hN@h --# _You start resting.N@h098.3 (71.0)N@hc1===-9.3 (72N@hfN@he% _Magic restored.O@hE#. ######. ∆ ..#. ....... ..$. .... ....... ...# ....#....... ...#........ ... #..####.####.#.†.[.#.#)†###......≈≈≈§#.#)## ∆.....≈....§# #.#†# #+#.§.##.#.#.#### #...≈.....####.....##.####.#.≈.#._.#.$......).#.≈.#.####....##...#....≈.#.#.#..≈.O@hcO@h2900.3 (1.0)O@hO@hO@h? (#. ....#..######. ∆ ....#.. _...$. .... . ....# ....#....... ....#.O@h ,....... ... #..####.####.#.†.[.#.#)†###......≈≈≈§#.#)## ∆.....≈....§§.# #.#†# #+#.§.#####.#.#.#.#### #...≈.....#.O@h ###.....##.####.#.≈.#._.#..$......).O@h #.≈.#....§O@h, R####....##...#....≈.#####..#.#..≈.O@h O@h3 %1O@h 7_O@h @ _Found a shimmering blue altar of Sif Muna.O@h# # ##.....##  #.#.......#.######.#.?.....#.. ..........._...$. .... ..#.......# ....#####.......#.......#........ #.....##..........####@####......#.†......O@h[.......#.#)†###......≈≈≈§§§§§≈ #.#)## [.....≈....§§.≈# #.#†# ##+#.§.#####.≈ #.#.#.#### #...≈.....#.≈###.....##.####.#.≈.#._.#.$......).......#.≈.#....§§####....##...#....≈.#####.≈O@h2_O@h+$%2O@hF-O@h/p _Found a robe and a scroll labelled DISHRU GEMEW.Q@hXQ#M ###.### # ##.....## . Q@hQ#.#.....######.#.?.....#... ....._...$. ....  ....######.......# #..@..#.......####.####.....Q@hR;#.†............[.......#.#)†###......≈≈≈§§§§§≈ Fly #....Q@h6Rz+#. Q@hb^Q@h`C===3Q@hkQ@hvmQ@h\M ...  ###.### # ##.....## . #.#...######.#.?.....#... ......._...$......  ....######...@...###.....##Q@h.......####.####.....#.†............[....... Fly .## [. ####Q@hA2_Q@hL%4Q@h:>_Q@h17#M### ...  ###.### # ##.....## .. #.#....######.#.?.....#... ......._...$......  ....#####.......Q@h7##.....##.......####.####............ Fly Q@h1A1_Q@hrD%5Q@hJQ@hLR@hGJM### ...  ###.###  ##.....## .. #.#.....######.#.?.....#... ....$...... .........#####R@hJ.......##.....##.......####.####............R@h]QR@hS%6R@hOZR@h]h _There is a shimmering blue altar of Sif Muna here.T@hw\  You hover solemnly before the altar of Sif Muna.T@h/  --more--T@h T@hSif Muna the Loreminder Sif Muna the Loreminder is a contemplative but powerful deity, served by those who seek magical knowledge. Followers who triumph over their foes can call upon the Loreminder for magical power and the ability to cast spells beyond their magical training. The devout are rewarded with a supply of spellbooks taken T@hdirectly from Sif Muna's legendary library. Favour - Sif Muna is neutral towards you. Granted powers:(Cost)You can call upon Sif Muna for magical energy.(Piety-)You can freely open your mind to new spells.(Piety--)You can call upon Sif Muna to cast any spell from your library. (Piety---)T@h+5Sif Muna will gift you books as you gain piety. T@hN[!]: Overview|Powers|Wrath [J/Enter]: join religionX@ha %8\@hh \@hq \@hyt *9.3 (2\@h{ 8_\@h/~ n _h - 3 scrolls labelled DISHRU GEMEW (gained 1)\@h Z .. #.##### ## ..... .# ###.### .###### # ##.....##......# #.#\@hZP.#......# ######.#.#......# ._.# .#.#...... .......#.# .......##.....##\@hZ .......####.####......§.####.†......[§ #.#)†###......≈≈\@h[ #.#)## [.....≈.§..\@hd8_\@hj+20.3 (1\@hp\@hPr]@hn ]@ho  Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone]@hap 0% [?] toggle between ability selection and description.^@h^@h!^@hfritha the TinkererGnoll of Sif Muna ........Health: 32/32 ========================#.##### ##Magic: 11/11 ========================..... .#AC: 7Str: 9###.### .######EV: 12Int: 16^@h# ##.....##......#SH: 0Dex: 11#.#.......#......#XL:  4 Next: 62% Place: Dungeon:3######.#@......#......#Noise: ---------  Time: 1920.3 (0.0)..........._..........#h) +1 rapier (elec).......#.......#......### Cast: Kinetic Grapnel.......#.......#......... Fly .......##.....##.........^@h~.......####.####......§.. .####.†............[§... #.#)†###......≈≈§§§§ #.#)## [.....≈.§..§  ^@h_There is a shimmering blue altar of Sif Muna here.  You hover solemnly before the altar of Sif Muna. ^@hw_Sif Muna welcomes you! _You now have 155 gold pieces (gained 12). ^@h_There is a shimmering blue altar of Sif Muna here. _h - 3 scrolls labelled DISHRU GEMEW (gained 1)^@hZ _Okay, then.^@hN^@h:_^@h. __@h_@h Spells (Memorise)TypeFailure Level  a - Forge Blazeheart Golem Fire/Forgecraft 28% 4b - Forge Lightning SpireAir/Forgecraft28% 4 7 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exita@hc a@hٟ a@h fritha the TinkererGnoll of Sif Muna ........Health: 32/32 ========================#.##### ##Magic: 11/11 ========================..... .#AC: 7Str: 9###.### .######EV: 12a@h̨ Int: 16# ##.....##......#SH: 0Dex: 11#.#.......#......#XL:  4 Next: 62% Place: Dungeon:3######.#@......#......#Noise: ---------  Time: 1920.3 (0.0)..........._..........#h) +1 rapier (elec).......#.......#......### Cast: Kinetic Grapnel.......#.......#......... Fly .......##.....##................####.####......§.. a@h c.####.†............[§... #.#)†###......≈≈§§§§ a@h #.#)## [.....≈.§..§ a@h[ You hover solemnly before the altar of Sif Muna. _Sif Muna welcomes you! _You now have 155 gold pieces (gained 12). _There is a shimmering blue altar of Sif Muna here. a@h} _h - 3 scrolls labelled DISHRU GEMEW (gained 1) _Okay, then.a@hD P  Okay, then.a@h a@h/ a@hü . _b@h3##. ..#.. #.##### ##.. ..... .#.. ###.### .#######.##.....##......# #.#.......#......#######.#.#......# .......@..._....# #.......#......## .#.#........ b@h~E.### .......####.####§ ..####.†............[ #.#)†###......≈≈§§§ #.#)## [.....≈.§..# #.#†# ##+#.§.###b@hZb@ho11.3 (1 _b@h/b@h©b@h. ##.... #..##.##### ## ... ..... .# ..####.### .###### #.##.....##......# #.#.......#......##.#.#......#._.#r.#.#.......#.......#.##.....###.####.####......§#..####.†............[§. r   rat (asleep)#.. #.#)†###......≈≈#. #.#)## [.....≈.§. # #.#†#b@h`/A[37m ##+#.§.##b@hW:5_b@hP=%2b@hD7_b@h8H b@h~HH_A rat comes into view.b@h2 ##.... #..##.##### ## ... ..... .# ..####.### . #.##.....##...... #.#.......#.......#.#b@h 3.#......._..r.#.#.......#.......#g.##.....##.#.####.####......b@h03 #..####.†.....b@hW3.[§ g   hobgoblin (asleep)b@h3 #.. #.#)†###......≈≈§ r   rat (asleep) #. #.#)## [.....≈.§ # #.#†# ##+#.§.b@ho@c@h%3c@hd c@h6\ _A hobgoblin comes into view.d@hj ##.... #..##.##### ##d@hk ... ..... .# ..####.### . #.##.....## #.#.......#>.#.#.##d@h6k._.r.#.#d@hZk#.#.......#.gd@h~k.##.....##.#.####.####d@hk# #..####.†.[d@hk #.. #.#)†###......≈≈d@hl #.. #.#)## [.....≈. # #.#†# ##+#.§.d@hvd@hy%4d@hd@h; _Found a stone staircase leading down.d@h;>u ##.... #..##.##### ## ... ..... .# ..####.### . #.##.....## #.#.......#.>.#.#.# #d@h>E._.r.#.##.#.......#.g.##.....##.#.####.##### #..####.†.d@hf? #.. #.#)†###...... #.. #.#)## [.....≈ # #.#†# ##+#.§d@hNJ9_d@hM?5Kinetic Grapneld@hV7_d@hXd@hT ##.... #..##.##### ## ... ..... .# ..####.### .d@hO #.##.....### #.#.#.>.#.#.# #._.r.#.##d@h.#.#.g.##.....##.#.####.####d@h8#.#..####.†.# #.. #.#)†###...... #.. #.#)## [..... # #.#†# ##+#.d@h`d@h %6d@hHe@h#L ##.... #..##.##### ## ... ..... .# ..####.### . #.##.....#### #.#.#.>.#.#e@h:$.# #._.r.#.##.#.# ...g.##.....##.#.####.#####.#..####.†.e@h*% # #..# #.#)†### #... #.#)## [ # #.#†# ##+#e@h&e@h/tr.re@hB1%7e@h<e@h=>f@hm  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.f@hel   fritha the Tinkerer ##....  Gnoll of Sif Muna ...... #..##.##### ## Health: 32/32 ======================== ... ..... .# Magic: 10/11 =====================--- ..####.### .# AC: 7Str: 9 #.##.....##.. EV: 12Int: 16 ### #.#.......#.. SH: 0f@hl Dex: 11 ...>.#######.#.......#.. XL:  4 Next: 62% Place: Dungeon:3 #..r@........._...... Noise: ---------  Time: 1927.3 (0.0) .............#.......#.. h) +1 rapier (elec)f@hm n ####.........#.......#.. Cast: Kinetic Grapnel ...g........##.....##.. Fly  f@hUm .....#.......####.####.. ####.#..####.†.......... g   hobgoblin (asleep) # #..# #.#)†###..... r   ratf@hm I #... #.#)## [.... # #.#†# ##+# _Found a stone staircase leading down.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (78% to hit)f@h W  fritha the Tinkerer ##....  Gnoll of Sif Muna ...... #..##.##### ## Health: 32/32 ======================== ... ..... .# Magic: 10/11 =====================--- f@h) ..####.### .# AC: 7Str: 9 #.##.....##.. EV: 12Int: 16 ### #.#.......#.. SH: 0Dex: 11 ...>.#######.#.......#.. XL:  4 Next: 62% Place: Dungeon:3 #..r@........._...... Noise: ---------  Time: 1927.3 (0.0)f@h  .............#.......#.. h) +1 rapier (elec) ####.........#.......#.. Cast: Kinetic Grapnel ...g........##.....##.. Fly  f@hϮ .....#.......####.####.. ####.#..####.†.......... g   hobgoblin (asleep) # #..# #.#)†###..... r   rat f@h* =#... #.#)## [.... # #.#†# ##+#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linef@hv Aim: a rat (78% to hit)  The kinetic grapnel hits the rat.  You kill the rat!f@h      ... .....    ###  ....#. #...@.......f@h˷  ....#. ###.# ...# ....# ####.#..####.†. # #..# #.#)† #... #.#)## [ # #.#†# f@hC&.f@hH:3=8.3 (1f@hP9_f@h&S  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a rat (78% to hit)  The kinetic grapnel hits the rat.  You kill the rat! _Sif Muna accepts your kill.g@h?"   g@h" Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h@h  fritha the Tinkerer ##....  Gnoll of Sif Muna ...... #..##.##### ## Health: 32/32 ======================== ... ..... .# Magic: 9/11===================----- ..####.### .# AC: 7Str: 9 #.##.....##.. EV: 12Int: 16 ### #.#.......#.. SH: 0Dex: 11 ...>.#######.#.......#.. XL:  4 Next: 63% Place: Dungeon:3 #...@........._...... Noise: =--------  Time: 1928.3 (0.0) ......*......#.......#.. h) +1 rapier (elec) ####.*.......#.......#.. Cast: Kinetic Grapnel ..@h%"0m.g........##.....##.. Fly  .....#.......####.####.. ####.#..####.†.......... g   hobgoblin (asleep) # #..# #.#)†###..... #... #.#)## [.... # #.#†# ##+# _Sif Muna accepts your kill.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)h@hf+fritha the Tinkerer##....Gnoll of Sif Muna ......#..##.##### ## Health: 32/32 ========================... ..... .# Magic: 9/11===================-----..####.### .# AC: 7Str: 9#.##.....##.. EV: 12Int: 16####.#.......#.. SH: 0Dex: 11h@h=...>.#######.#.......#.. XL:  4 Next: 63% Place: Dungeon:3#...@........._...... Noise: =--------  Time: 1928.3 (0.0)......*......#.......#.. h) +1 rapier (elec)####.*.......#.......#.. Cast: Kinetic Grapnel...g........##.....##.. Fly .....#.......####.####..####.#..####.†.......... g   hobgoblin (grapneled)# #..# #.#)†###.....#... #.#)## [....# #.#†# ##+#Casting: @hh;10;1mKinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The kinetic grapnel hits the hobgoblin.h@hxh@hJs_.g.h@h*9.3 (1h@h7_h@h(onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hobgoblin (asleep, 100% to hit)  The kinetic grapnel hits the hobgoblin. _The hobgoblin is heavily wounded.h@hC ##.... #..##.##### # ... ..... . ..####.### . #.##.....##.##### #...# ...>.#######.#.#####............._.......h@h )#.......#####.g.#.# .....###......#.####.########.#..####.†....... #.#..# #.#)†### # #... #.#)## [ #.### #.#†# ##+h@h< l #.#.#.#### #.h@h 7_h@h &30h@h h@h @ _The hobgoblin hits you but does no damage.i@hyc  The grapnel guides your strike. You puncture the hobgoblin!  You kill the hobgoblin!i@hBph†i@h4tp61.4 (1.1Kinetic Grapneli@h}7_i@h,[ _Sif Muna accepts your kill.i@hW m #..##.##### ... .....  ..####.###  #.##.....####### #...# ...>.#######.#.##.####............._.......#.......# .####.#.#.......###.......#i@h>X .####.#####.####.#..####.†.......# #.#..# #.#)†### #.#... #.#)## [ #.#.### #.#†# ###. .# #.#.#.#### ####.....##.####i@hb i@he 3-20i@ho 7_i@htr v _You see here a hobgoblin corpse.i@h\ l  ... ..... ####.####.##.....#######..........>.#######.#.####............._..........#.......##.####.†......#.....#i@h}] ###.###.####.#..####.†........#Fly |. .#.$......)...... i@h*m x_-3i@hu 7_i@hx ] _Found a curved glowing staff.j@hsd..####.### .#.##.....##.######.#......>.#######.#.#.#.####............._............#.......##.####.†#.#..........###.j@ht\.......#####.####.#.####.#..####.†.........# #.#..# #.#)†### #.#... #.#)## [#.#.### #.#†# ##+#.#.# #.#.#.#### #.|...###.....##.####. ##.$......).......####....##...#j@hj@hx%4j@hj@hj@hAJ? #.##.....#######.#..........>.#######.#.####............._..........#.......##.####.†........#.....#......###.##j@hJ#.####.#@.####.†........  #.#)†### #.#.... #.#)## [.#Fly j@hJ<#j@hJo#.............#.# j@hXj@h\X10/11==5j@hgj@hij@hC  #####..........>.########.####............._..........#.......##.####.†.........##.....##.......####.###.####.#..####.†........  #.#)†### j@hOD #.#.....#.#)## [###.#.#†# ##+Fly .#........#.#.#.# j@h;N j@hP %6j@hYY 7_j@hO[ k@h٣ ...>.#######.####............._............#.......##.####.†.......#...............##.....##.......####.###.####.#..####.†........ ###.#)†### #.#@....#.#)## [###.#.#†# ##+ #.#.#.#### #.Fly .. ...........#.#.#k@hD k@h37_k@h %7k@hH7_k@h/k@h{*#.####............._.............#.......##.####.†.....................##.....##.......####.###.####.#..####.†........ ###.#)†### #.#.....#.#)## [k@h*###.#.#†# ##+ #.#.#.#### #.|...###.....##.### .##.$......)......#. ####....##...#. .............#.#.. .##.##... .k@h+:.##.##..#....k@h67_k@h9%8k@h@9_k@hBk@hF,  ......#.......##.####.†....................##.....##.......####.###.####.#..####.†........ #)†### #.#.....#.#)## [k@h, ###.#.#†# ##+ #.#.#.#### #.....|...###.....##.###.##.#.##.$......)......#Fly ##....###.....##.#.#.# k@h6 k@h*> B==9k@hND k@h%F l@hS5 #.####.†.#.# .........### .......#.......####.####l@h2 #.####.#..####.†....... # #.#..####.#)†### #.#.....#.#)## [l@h #.#.###.#.#†# ##l@h}#.##.#.#.# #.#.#.#### #.....|.@.###.....##.####l@h'p#.##.#.##.$......)..... #. ####....##...#l@hP .. .............#.. .##.#.#.#... l@h...#.#. ###.# #..#... ....###.....##.#.###...#.#.....##.#.#.l@hl@h&40l@hl@hl@hs #.####.†.#. ...............##.....l@h}tO .......#.......####. #.####.#..####.† # #.#..####.#)†### #.#.....#.#)## [# #.#.###.#.#†# .#.##.#.#.# #.#.#.#### .|@..###.....##..#.##.#.##.$......)# #.# ####....##...# ... .# .....#l@ht.#.#.# #......#.# ###.#.l@ht.#..# ....###.....##.#.# ##...#.#.....##.#.#l@htl@h~l@h!%1l@hHl@hsl@h~  #.####.†.# .........##..... .......#.####. #.####.#..####.† # ..#.#..####.#)†####.#.#.....#.#)## [ #.#.#.###.#.#†# l@h~ 1#.#.##.#.#.# #.#.#.#####......@...###.....##.#.#.##.#.##.$......) #.#.# ####....##........ ........#.#.#..##.......#.l@h  @.. ###.#.........#..#.. ....###.....##.#. ##...#.#.....##.#.l@ht l@hD %2l@h l@h| y _You see here a staff of necromancy.m@hm@hU1===3m@hJe _m - a staff of necromancym@hvL#.####.†.#..........##.....#.......#.####.#m@hL#.####.#..####.†.# ..#.#..####.#)†###.#.#.#.....#.#)## [.m@hL#.#.#.###.#.#†# #m@hMD#.#.##.#.#.# #.#.#.#### #.###.....##.#m@h?M#.#.##.#.##.$......).m@haM#.#.# ####....##...#..... .#m@hMx.......#.#.#.#.##.......#.#m@hM.. ###.#.........#..#... ....###.....##.#.#m@hM0##...#.#.....##.#.#m@hbVm@hX%4m@hz_m@ham@hΕ #.####.†.#.#...............##.....#.......#.......####.##.####.#..####.†.# ..#.#..####.#)†###.#.#.#.....#.#)## [.#.#.#.###.#.#†# ##.#.##.#.#.# #.#.#.#### ##.###.....##.##.#.##.#.##.$......).#.#.# ####....##...#...... .#........#.#.#.#..##......#.#... ###.#..#..#... ....###.....##.#.#.##...#.#.....##.#.#.m@hڞ m@hY %5m@hߧ m@h\ m@hT<#.####.†.m@hT#.#................##.....##........#.......####.####.m@hU}#.####.#..####.†.# ..#.#..####.#)†###.#.#.#.....#.#)## [.m@hHU#.#.#.###.#.#†# ##+#.#.##.#.#.# #.#.#.#### #.#.m@hhU+###.....##.####.m@hUL#.#.##.#.##.$......).#.#.# ####....##...#.m@hUW..... .#.#.......#.#.#.#.#m@hU.##....#.#.#.. ###.#.#..#... ....###.....##.#.#.#m@hU2##...#.#.....##.#.#.#m@h^m@hUa%6m@hhm@hjn@hU.........###..#.......####.####.#.####.#..####.†.........# ..#.#..####.#)†### #.#.#.....#.#)## [#.#.#.###.#.#†# ##+##.#.##.#.#.# #.#.#.#### #..#..........###.....##.####.##.#.##.#.##@$......).......# #.#.######....##...#..... .............#.#.......##.#.#.#.##..#.#.#.. ###.##..#....... ....###.....##.#.#.## ##...#.#.....##.#.#.#.....................n@hbn@hdC===7n@hfkn@hmn@h.##.....##..#.......####.####.#.####.#..####.†.# ..#.#..####.#)†###.#.#.#.....#.#)## [.#.#.#.###.#.#†# ##+#.n@h'#.#.##.#.#.# #.#.#.#### #.#.###.....##.####.#.#.#.##.#.##.@......).#.#.#.######....##...#.n@hk..... .............#.#..#.n@h\|.#.#.#.##..##.#.#.##... ###.#.n@hs#..#... ....###.....##.#.#.###...#.#.....##.#.#.#.n@hn@hn@h}%8n@hn@hnn@h*9.4 (2n@h#n@h&> _You now have 163 gold pieces (gained 8).o@hPo@htgInventory: 13/52 gear slots Hand Weapons (go to first with ))  h - a +1 rapier of electrocution (weapon)a - a +0 hammer  j - a +0 sling  l - a +2 heavy hand axe Missiles (go to first with ()c - 3 stones  i - 4 poisoned darts Armour (go to first with [)  b - a +0 robe (worn)  k - a +1 hat (worn)e - a +0 leather armour Magical Staves (go to first with |)  m - a staff of necromancy Jewellery (go to first with "=)  f - a ring of flight (worn)  g - a +4 ring of protection (worn)d - a +4 ring of slaying Scrolls (go to first with ?)w - a scroll of enchant weapon  e - a scroll labelled TYUQIBIPIST  h - 3 scrolls labelled DISHRU GEMEW [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]q@hxq@hq@hɏ...............##.....##... fritha the Tinkerer.......#.......####.####... Gnoll of Sif Muna ......#.####.#..####.†........... Health: 32/32 ========================# ..#.#..####.#)†###...... Magic: 11/11 ========================#.#.#.....#.#)## [..... AC: 7Str: 9q@h,#.#.#.###.#.#†# ##+#. EV: 12Int: 16#.#.##.#.#.# #.#.#.#### #... SH: 0Dex: 11#..........###.....##.####.#. XL:  4 Next: 66% Place: Dungeon:3#.#.##.#.##.@......).......#. Noise: ---------  Time: 1949.4 (0.0)#.#.######....##...#.... h) +1 rapier (elec)..... .............#.#.. Cast: Kinetic Grapnel.......#........#.#.#.##. Fly .##................#.#.##... ###.#.........#..#...... .. ....###.....##.#.#.### ##...#.#.....##.#.#.### ......................@h͑m  _Sif Muna accepts your kill. _You see here a hobgoblin corpse. _Found a curved glowing staff. _You see here a staff of necromancy. _m - a staff of necromancy _You now have 163 gold pieces (gained 8).q@hq@hq@hyq@hr@hr@h8Drop what? (Left/Right to switch category) 13/52 gear slots (_ for help) Hand Weapons (select all with ))  h - a +1 rapier of electrocution (weapon)r@htga - a +0 hammer  j - a +0 sling  l - a +2 heavy hand axe Missiles (select all with ()c - 3 stones  i - 4 poisoned darts Armour (select all with [) r@h b - a +0 robe (worn)  k - a +1 hat (worn)e - a +0 leather armour Magical Staves (select all with |)  m - a staff of necromancy r@hJewellery (select all with "=)  f - a ring of flight (worn)  g - a +4 ring of protection (worn)d - a +4 ring of slaying r@h;[Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]r@h  1 item  h - a +1 rapier of electrocution (weapon)  a + a +0 hammer[Enter] accept (1 chosen)s@h~s@hm...............##.....##... fritha the Tinkerer.......#.......####.####... Gnoll of Sif Muna ......#.####.#..####.†........... Health: 32/32 ========================# ..#.#..####.#)†###...... Magic: 11/11 ========================#.#.#.....#.#)## [..... AC: 7Str: 9#.#.#.###.#.#†# ##+#. EV: 12Int: 16s@h#.#.##.#.#.# #.#.#.#### #... SH: 0Dex: 11#..........###.....##.####.#. XL:  4 Next: 66% Place: Dungeon:3#.#.##.#.##.@......).......#. Noise: ---------  Time: 1949.4 (0.0)#.#.######....##...#.... h) +1 rapier (elec)..... .............#.#.. Cast: Kinetic Grapnels@h0.......#........#.#.#.##. Fly .##................#.#.##... ###.#.........#..#...... s@hZ.. ....###.....##.#.#.### ##...#.#.....##.#.#.### ......................s@hy  _Sif Muna accepts your kill. s@h_You see here a hobgoblin corpse. _Found a curved glowing staff. s@hܕ_You see here a staff of necromancy. _m - a staff of necromancy _You now have 163 gold pieces (gained 8).s@h+50.4 (1s@hts@hG+ _You drop a +0 hammer.t@ht@hf{Inventory: 12/52 gear slots Hand Weapons (go to first with ))  h - a +1 rapier of electrocution (weapon)j - a +0 sling  l - a +2 heavy hand axe Missiles (go to first with ()c - 3 stones  i - 4 poisoned darts Armour (go to first with [)  b - a +0 robe (worn)  k - a +1 hat (worn)e - a +0 leather armour Magical Staves (go to first with |)  m - a staff of necromancy Jewellery (go to first with "=)  f - a ring of flight (worn)  g - a +4 ring of protection (worn)d - a +4 ring of slaying Scrolls (go to first with ?)w - a scroll of enchant weapon  e - a scroll labelled TYUQIBIPIST  h - 3 scrolls labelled DISHRU GEMEW  k - a scroll labelled AMOALO XAUGIG [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]u@h3 sm - a staff of necromancy. A staff that increases the power of necromantic spells cast by its wielder, and protects them from negative energy. If the wielder is skilled in Evocations and Necromancy, they can inflict great pain on those living souls they strike, dealing negative energy damage which bypasses armour. u@h94 PBase accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12.  Your skill: 1.2  At current training (3%) you reach 12.0 in about 13.5 XLs.  Current attack delay: 1.1. Damage rating: 5 (Base 5 x 97% (Str) x 104% (Skill)). u@hk4 It falls into the 'Staves' category. It is a one-handed weapon. You found it on level 3 of the Dungeon. Stash search prefixes: {inventory} {Staves} {one-handed} {weapon} {rN+} {magicalu@h4 staff} {resist negative energy} {negative energy resistance} Menu/colouring prefixes: identified melee magical staff _________________ u@h4 M(w)ield, (d)rop, (=)adjust, or (i)nscribe.z@h&Inventory: 12/52 gear slots Hand Weapons (go to first with ))  h - a +1 rapier of electrocution (weapon)  j - a +0 sling  l - a +2 heavy hand axe Missiles (go to first with ()  c - 3 stones  i - 4 poisoned darts Armour (go to first with [)  b - a +0 robe (worn)  k - a +1 hat (worn)  e - a +0 leather armour z@hMagical Staves (go to first with |)  m - a staff of necromancy Jewellery (go to first with "=)  f - a ring of flight (worn)  g - a +4 ring of protection (worn)  d - a +4 ring of slaying Scrolls (go to first with ?)  w - a scroll of enchant weapon  e - a scroll labelled TYUQIBIPIST  h - 3 scrolls labelled DISHRU GEMEW  k - a scroll labelled AMOALO XAUGIG z@h9[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]{@hW {@h{@h%...............##.....##... fritha the Tinkerer.......#.......####.####... Gnoll of Sif Muna ......#.####.#..####.†........... Health: 32/32 ========================# ..#.#..####.#)†###...... Magic: 11/11 ========================#.#.#.....#.#)## [..... AC: 7Str: 9#.#.#.###.#.#†# ##+#. EV: 12Int: 16#.#.##.#.#.# #.#.#.#### #... SH: 0Dex: 11#..........###.....##.####.#. XL:  4 Next: 66% Place: Dungeon:3#.#.##.#.##.@......).......#. Noise: ---------[4{@h&_0m  Time: 1950.4 (0.0)#.#.######....##...#.... h) +1 rapier (elec)..... .............#.#.. Cast: Kinetic Grapnel.......#........#.#.#.##. Fly .##................#.#.##... ###.#.........#..#...... .. ....###.....##.#.#.### ##...#.#.....##.#.#.### ......................  _You see here a hobgoblin corpse. _Found a curved glowing staff. _You see here a staff of necromancy. _m - a staff of necromancy _You now have 163 gold pieces (gained 8). _You drop a +0 hammer.{@h-{@h.{@h4{@h7{@hcgg{@hj{@hk{@hk{@hoB{@hp{@hr{@hKr{@hr{@hs{@ht{@hu{@hu{@hw{@hk #.#.#.###.#.#†# # #.#.##.#.#.# #.#.#.####  #..........###.....##.### #.#.##.#.##.)......).#.##.#.######....##...#.......................# ..........#........#.#.# ...##................#.#{@hl ... ###@#.........#..#...........###.....##.#.#.K..###...#.#.....##.#.# ..∆ ................. ##..#.##......... #..#.##.##.##...# K   kobold (missile, asleep) {@h#........#.####.# ##..#.###.#.# #.. .##...#.# #.#.# ###{@h+8.4 (8{@h *9.4 (9{@h{@h֖D _Found a curved glowing staff. _You see here a staff of necromancy. _m - a staff of necromancy _You now have 163 gold pieces (gained 8).drop a +0 hammer{@hq. _A kobold comes into view. It is wielding a +0 dagger.}@hgqm#.#.##.#.#.# #.#.#.#### }@hq: #..........###.....##.## #.#.##.#.##.)......).... .#.##.#.######....## ....................... ..........#..#.#.#...##.........#.#...####.##..#.#......@...###.....##.##.K..###...#.#.....##.#...∆ .................# ##..#.## #..#.##.##.## #........#.####.#..#.###.#.# #..##...#.# #.#.# ## ........# #.#.#}@h-}}@hP+60.4 (1}@hj}@h}@h #.#.##.#.#.# #.#.#.#### #....###.....##. #.#.##.#.##.)......) .#.##.#.######....## ...... ....#........#.#}@hiA #...##........# #...####.#.#..# #.###.....##.# #.K..###...#.#.....##.#.( ..#.. ##..#.###. #..#.##.##.##}@h# #........#.#### ##..#.###.#.# #}@h| .##...#.# #.#.#  }@hO.# #.#.#}@h}@h?1Kinetic Grapnel}@h}@hJ _Found 5 large rocks.}@h ' #.#.##.#.#.# #.#.#. #.###.....##. #.#.##.#.##.)......)# .#.##.#.######....###...#...#.#. #...##........}@h!  #...####.#.#.. #.###.....##. #.K..###...#.#.....##..(. ...#..#. ##..#.## #..#. #..#.##.##.## #. #. #.#.. .. ##..#.###.#.#.# #..##...#.# #.#.#  .# #.#.#}@h* }@h, %2}@h3 }@h4 ~@h(  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.~@h;#~@hwd9/11 -----==3~@h,~@hD _You shape a spike launcher from a nearby wall.@hUS< #.#.##.#.#.# #.#.#. #....###.....## #.#.##.#.##.)......) ##.#.##.#.######....## #.... #....#.# #...## #...####.#.#@hS #.###.....## #.K..###...#.#.....##.(.. ....#..#.####..#.## #..#.# #..#.##.##.## #..#.# #.#. .. ... ##..#.###.#.# .#. #.@h[T.##...#.# #.#.#  .# #.#.#@hf^@h,`.--4@hg@hEi@hE  #.#.##.#.#.# #.#.#.   #..........###.....   #.#.##.#.##.)......)   ##.#.##.#.######....   #.....   #..........#.   #...##   #...####.#.#   #.###.....   #.K..###...#.#.....   ......(.......   ####..#.####..#.##   #..#.# #..#.##.##.   #..#.# #.#.   ...... ##..#.###.#.#   .#..#..##...#.#@h #.#.#   .# #.#.#@ẖ@hN@--5@h#@h@h  The helpless kobold fails to defend itself.  You puncture the kobold! Lightning courses through the kobold!  You kill the kobold!@h f)@h p76.6 (1.2Kinetic Grapnel@hv @h [ _Sif Muna accepts your kill.@hJ .........###....#.##.#.##.)......)#####....##.................... ####......###.#.#.......###)@.###...#........(................@h#####..#.####..#.##Fly   #.... .........# #.#.# @hK@hoI-----70@h@h] _Your spike launcher falls apart as you grow too distant to maintain it.@h\  #.##.#.##.)......)#####....##.................... ####......###.##.......########.)..###...#........@................#####..#.####..#.## #..#.# #..#.##.##.#Fly # ##. ...  ..#...#.###.#.# @hX @h˾ %8@h @h q _You see here 5 large rocks.@h0  #..........###.....   #.#.##.#.##.)......   ##.#.##.#.######  #...........   #....#   #...##....   #...####.#.........   #..........###.....  @hf #####.@..###...#.#  ........(..........  ######..#.####..#.##....  @h; #..#.# #..#.##.##.   #..#.# #........#.   ...... ##..#.###.#.   .#..#..##...#.# #.#.  @h! #........# #.#.  # ##. .........# #.#.@h@hT,9 _@h.@h<  c - 4 stones (gained 1)@h+70.6 (2@h6@h/ _You see here a +0 dagger.@hNI@hW|10/11==@hX@h^X@hZ@h\@h\@hK^@h`a@ha@h0c@hue@hf:==@hGh@huj@hj@hPl@hn@hn@hp@hr@hr@ht@hv@hvM1===@h.x@hz}@h-@hd@h@h@h@hƇ@h@h@h@h@h@h@hQ===@h/@hw@h@h@hמ@hk@h@h)@hå@h^@h@h6@ho@h@h@hu@hR@h@h޵,@h@h@h@h@h@h@h@h@h@h@h9@hq@h@hi@h@h}@h@h@h@hV@h@h@hP@h@hI@h@h@h@h4@h$@h@h@hU@h@h@h@h@hh@hl@h@h@hC@h@hB@h@h@hq,@h@h@h @h8@h,@h@hH@h@h`@h@h@h@h@h@h)@h@h@h,@h@h@h@h@h@hH@h @h@ha @h @h @h @h@h@hr@h@hY@h@h@h@h@hR  There is a stone staircase leading down here.@h@h? _@h~ @h?#@hX/B@hl2@h 7B@h 8@h:,@h7<@ha>@h@@h>A@hC@hD@hG@hG@hmL,@huQ@hQ@hdS@hT@hV@h@h*A@hC,@h'E@hG@hI@hJ@hK@hM@h_P@hP@hQ@h$T@hW@h`W@hX@hi@h_l@hl@hn@h`u@h#x@hfx@hy@hg@h@h@h@h@h؎@h<Lava @h@h'@h>@h@hu@h@h@h,@h@h,@h@hhLava @hֺ@hi@h>@hl@hf@h@h7@hl@h@h@hA@h~@h@hN@h @h@h@h @hw@hW@h@h;@h@h @h @h!@h%@h(@h(@h*@h.@hm1@h1@h 3@h6@h8@h9@h:@h>@h@@hA@hWB@hzE@h H,@hH@hK@hM@h-N@hN@hQ@hTS@hS@hT@h W@hX@hY@hY@hw\@h!^@h^^@h^@h`@hb@h*c@hc@hf@hh@h4i@h~j@hl@ho,@hq@ht@hNw@hw@hx@h%{@h}@h}@h"@h@h+ ........(...... ######..#.####..#.##.. #..#.# #..#.##.##.##@h <#..#.# #........#.#### ....... ##..#.###.#.# # .#..#..##...#.# #.#.# # #..............# #.#.#  @hz9# ##...........# #.#.#  #.##.@#...#.###.#.# ##2084.6 (114.0) #..#...........### #..#....####.#.@h ........####.### ∆ ##..#.....' #............#.## ......#.##. @h#..#..######.#.##. #.. #.#.##.@h6@hK+55@hݛ@h9 _Found a stone staircase leading up.@hI@h@hs X@h@h @hh@h@h@h[@h@hg@h!@h!@h#@h%@hY/8   #####.)..###...#.#.....#   ........(........  ######..#.####..#.##...   ###..#.# #..#.##.##.  ###<#..#.## #........#.   .........###..#.###.#.   #.#..#..##...#.# #.#.#   @h/j........# #.#.#  ###.@.........# #.#.  ##..#...#.###.#.#   #..#...........#  #. #..#....####.#.   .. .####.###  ∆#.##..#...... S   ball python (constriction, asleep)  S #......#.#   #..#..#......#.#  #..######.#.#@h719.6 (4.0)@hH9+90.6 (5@h?@hB^ _A ball python comes into view.@h  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@hEs #####.)..###...#.#.....# fritha the Tinkerer ........(................ Gnoll of Sif Muna ...... ######..#.####..#.##..... Health: 32/32 ======================== @hw###..#.# #..#.##.##.# Magic: 8/11=================------- ###<#..#.## #........#.# AC: 7@h2Str: 9 .........###..#.###.#.# EV: 12Int: 16@h i #.#..#..##...#.# #.#.# SH: 0Dex: 11 #..............# #.#.# XL:  4 Next: 67% Place: Dungeon:3 ####.@.........# #.#.# Noise: ---------  Time: 2090.6 (0.0)@h5 @h]#.##..#...#.###.#.# h) +1 rapier (elec) @hO#. #..#...........# Cast: Kinetic Grapnel #. #..#....####.#.. Fly @h, .. ........####.### ∆#.##..#............ S   ball python (constriction, asleep)@h #S #............#.# #. #..#..#......#.#@hk #..#..######.#.# _A ball python comes into view.@h>Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@hGAiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a ball python (asleep)@h~o #####.)..###...#.#.....# fritha the Tinkerer ........(................ Gnoll of Sif Muna ...... ######..#.####..#.##..... Health: 32/32 ======================== ###..#.# #..#.##.##.# Magic: 8/11=================------- ###<#..#.## #........#.# AC: 7Str: 9 .........###..#.###.#.# EV: 12Int: 16 @h!p#.#..#..##...#.# #.#.# SH: 0Dex: 11 #..............# #.#.# XL:  4 Next: 67% Place: Dungeon:3 ####.@.........# #.#.# Noise: ---------  Time: 2090.6 (0.0) #.##..#...#.###.#.# h) +1 rapier (elec) #. #..#...........# Cast: Kinetic Grapnel @hOp#. #..#....####.#.. Fly  .. ........####.###@hip @hp∆#.##..#............ S   ball python (constriction, asleep) #S #............#.# @hpJ#. #..#..#......#.# @hpd#..#..######.#.#Confirm with . or Enter, or press ? or * to list all spells.@hqAiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target@h qAim: a ball python (asleep)  You lock target on the ball python and prepare to deploy your bee.  @h7qY(Press . to continue winding your bee.)@hq@hy ) (         @hpz     #.  #.  .S  S)   #.  #. @h}==1.6 (1Kinetic GrapnelWinding @h@h_}  Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: a ball python (asleep)  @hYou lock target on the ball python and prepare to deploy your bee.  (Press . to continue winding your bee.) _The ball python hisses angrily.@h1@hC:S.@hHX--2. @hS@hW@ _You continue winding your clockwork bee...@h@h:S.@h U--3.. @h @h@h@ _You continue winding your clockwork bee...@hC/ @hk<  With a metallic buzz, your clockwork bee launches itself at the ball python.  Your clockwork bee stings the ball python.  The ball python dies!@hRE y†.y   clockwork bee (minion)@h&K |8=4Kinetic Grapnel@h1R @h~T [ _Sif Muna accepts your kill.@hF  #..........###.....   #####.)..###...#.#  @h ........(..........  ######..#.####..#.##....   ###..#.# #..#.##.##.  ###<#..#.## #........#.  @hf.........###..#.###.#.  @h  #.#..#..##...#.# #.#.  @hCk  #...@..@h].# #.#.  ####y..........# #.#.   #†##..#...#.###.#.  @hș #.##..#.........  @h #.##..#....####.#.   ...........####.##  @h)∆#.##..#...   #.##.....@hIb.#.  #. #..#..#......#.@h **   dormant clockwork bee (minion)@ha@hu--5@hb _Your clockwork bee winds down and falls to the ground.@hK  #...####.#...  #..........###  #####.)..###...#.#  ........(.......... ######..#.####..#.##.. @hQL ###..#.# #..#.##.## #####<#..#.## #........# ............###..#.###.# @hsL #.#@.#..##...#.# #.#  #...@hL@.# #.# @hL####*..........# #.#  #†##..#...#.###.#@hL  #.##..#......... @h*M #.##..#....####. @hJM ...........####.# ∆#.##..#@hmMI.  #.##......#@hM@hV@hY?-6@h`@hOb@h' O....####.#.... #..........## #####.)..###...#.#........(...........######..#.###.. ###..#.# #..#.##.######<#..#.## #..............@....###..#.##@h)( ###.#.#..#..##...#.......####*..........# †##..#...#.###.#..#..........#.##..# ...........####.#∆#.@h&2 @h85 %7@h < @h= @hO##..........##....####.#.... #..........## #####.)..###...#.#........(...........######.. ###..#.# #..#.##.######<#@.#.## #...................###..#.#####.#.#..#..##...##.........####*..........# †##..#...#.###.#@hſ..#..........#.##..# ...........####.#@h9==8@h@h ...##. #...####.# #..........### #####.)..###...#.#. ........(........... ######..#.####..#.##  ###..#.# #..#.##.## #####<#..#.## #........#. ........@...###..#.###.#. ###.#.#..#..##...#.# #.#.  #..............# #.#. ####*# #.#.  #†##..#...#.###.#. #.##..#........... #.#@hI[34m#..#....####.# ...........####.# ∆#.##..#...........@h@h*%9@h6@h@h@h@h@h@hx ##.#.......########.)..###...#.........(..........######..#.####..#.## ###..#.# #######<#..#.## #....................###..#.######.#.#.@#..##...#.#  #.............####*....... #†##..#...#.##.##..#............#....####.#@h .......#∆#.##..#........... .#@h@h'100@h@h@hӿ.......########.)..###...#.........(..........######..#.####..#.## ###..#.# #######<#..#.## #....................###..#.######.#.#..#..##...#.# @hK #...@.........###* #†##..#...#.##.##..#............#....####.#.......#∆#.##..#........... ..# #..#..#@hN@h=%1@h8@h@h4g@hKi@hq@hr  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)@hDa5####.#.... #..........## #####.)..###...#.#........(...........######..#.###.. ###..#.# #..#.##.######<#..#.## #...................###..#.#####.#.#.@#..##...#....####*..........# †##..#...#.###.#..#..........#.##..#.@ha ...........####.##∆#..##......@hj@hnI==2 _@h:u@hv@h ....####.#.... #..........##@h X #####.)..###...#.#........(...........######..#.###.. ###..#.# #..#.##.######<#..#.## #...............@...###..#.#####.#.#..#..##...#@hl #...........####*..........# †##..#...#.###.#..#..........#.##..#. ...........####.##∆#.@h @h %3@h @hһ @h##..........#....####.#.... #..........## #####.)..###...#.#........(...........######.. ###..#.# #..#.##.######<#.@#.## #...................###..#.##@h###.#.#..#..##...#...........####*..........# †##..#...#.###.#.........#.##..#. ...........####.##@h @hA%4@hz @h @h+2  #...##.....  #...####.#  #..........### #####.)..###...#.# ........(.........  ######..#.####..#.##  ###..#.# #..#.##.## #####<#..#.## #........#  .......@....###..#.###.#@h2  ###.#.#..#..##...#.# #.#  #..............# #.#  ####*..........# #.#  #†##..#...#.###.#  #.##..#.........  #.##..#....####.#  ...........####.# ∆#.##..#..........@h@@hHi.@hK%5@hP@hm\] _Your dormant clockwork bee falls apart.@h{=   #...##  #...####.#  #..........###  #####.)..###...#.#  ........(  ######..#.####..#.##  ###..#.# #..#.##. #<#..#.## #. .###..#.###. #.#.#..#..##...#.# #.  #..............# #.  ####...........# #.  #†##..#...#.###.  #.##..#  #.##..#....####.  ...........####.  ∆#.##..#@h E @h|G %6@hK @hL @h 3@h @h @h P10/11==@h @h @hj @h̚ @h @h @h| @h @h @hm @h" @hW :==@h @h @hݩ @h @h @h+ @h4 @h4 ,@hN @h c1===@hڷ @hx @h) @hm @h @h @h ,@h @h @h @h @h= @h @h Q===@h @h @h% ,@hZ @hZ @h @hV @hN @hu @h @h @h @h @h+ @hn @h @hk @h @h* @h @h @hk @h @h/ @h4 @h @h> @ha @h @h' @h] @h @h @h: @hw @h @h8 @h> ,@h @h @h ,@hD @h6 @h @h @hg @h @h! @ha @h @h @hk  #.# #.##..#....## #.# ...........## #.# ∆#.##..#...  #.# #.##......  #.# #. #..#..#  #.# #..#..#### @h  #.# #..   #.#  #@#  #...r....   #.##.#.## @h pKinetic Grapnel  ... ..  @h #.# ## ###r   rat (asleep) @hd 7@h 032.6 (26.0)@h +3.6 (27@h}$ @h& V _A rat comes into view.@hWrR  Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@h #.# #.##..#....## fritha the Tinkerer #.# ...........## Gnoll of Sif Muna ...... #.# ∆#.##..#...... Health: 32/32 ======================== @h#.# #.##......... Magic: 10/11 =====================--- #.# #. #..#..#... AC: 7Str: 9 #.# #..#..#### EV: 12Int: 16 #.# #..  SH: 0Dex: 11 #.# XL:  4 Next: 68% Place: Dungeon:3 @h.#@# Noise: ---------  Time: 2133.6 (0.0) @hP#.**r....  h) +1 rapier (elec) @h{#.##.#.##  Cast: Kinetic Grapnel @h... ..  Fly  @hc#.# ##  ###@h r   rat (asleep)@hR _A rat comes into view.@h|;Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@hAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)@h x #.# #.##..#....## fritha the Tinkerer #.# ...........## Gnoll of Sif Muna ...... #.# ∆#.##..#...... Health: 32/32 ======================== #.# #.##......... Magic: 10/11 =====================--- @h p#.# #. #..#..#... AC: 7Str: 9 #.# #..#..#### EV: 12Int: 16 #.# #..  SH: 0Dex: 11 #.#@h  XL:  4 Next: 68% Place: Dungeon:3 #@# Noise: ---------  Time: 2133.6 (0.0) #...r....  h) +1 rapier (elec) #.##.#.##  Cast: Kinetic Grapnel ... ..  Fly  @h #.# ##  ### r   rat (asleep)@h @h Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  @hn Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)  The kinetic grapnel hits the rat.  You kill the rat!@h0 7 #.#  #.#  #.#  #.# @h * #.# #.  #.#  #.# #..  #.# #@# #.**†.... @h a .##  ... .. @h #.# ## ###@h @ho (..@hCt v9=4.6 (1Kinetic Grapnel@hy @h| W  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a rat (asleep, 100% to hit)  The kinetic grapnel hits the rat.  @h| You kill the rat! _Sif Muna accepts your kill.@h" #.# ...........# #.# ∆#.##..#....... #.# #.##.... #.# #. #..#..# #.# #..#..##### #.# #..  #.# #  #.##.#.##. @hN#.@.†..... #.##.#.### .... ..  ###.# ## ###   @hֻ@hY--5@hv@h@h [ #.# .# #.# $#.##..#. #.# .#.##. @h Z#.# .#. #..#..#. #.# .# #..#..# #.# .# #.. # #.# .# # #.##.#.##.## #..@†.#@h"  #.##.#.## @hJ .... ...  ###.# ####  ##@hp >#    @h} @h ?-6@h @h + _Found 16 gold pieces.@h_ #.# #.##..#....####. #.##............#### #.##$#.##..# @h#.##.#.##....... #.##.#. #..#..#...... #.##.# #..#..######. @h#.##.# #.. #. #.##.# @h=.#. @h^#.##@#.##.# #. @hf#...†.......#.@h #.##.#.######.@h ........#  ###.######@hT ###  @h< @h@h%7@h@h@h0s :M....##.##..#............####$###............#..#..######.. @hs D#.##.#.##.# #...†....... #.##.#.#####@hs #.  @ht Z........###@hs| @hc~ %8@h @hK @h6$M†#.### #....##.##..#............####$###............#..#..######.. ##.#.##.#  #...†.......#. Fly ##.#..##@h7@hW=@h?%9@h@h@hNV|M###...........# †#.### #....##.##..#............####$###............#..#..######..  #.##.#.##.##. Fly @h\@h^&40@ha@hJb@h&M...###...........# †#.### #....##.##..#............####$###............#..#..######..  #.##.##. Fly ###@hp1===1@h@h _M#######.#.#..#..##...#...###...........# †##.### #.#....##.##..#@h %............####$###............#..#..######..  #.##.##....@h @h %2@hE @h @hbM...............###..#.#########.#.#..#..##...#...###...........# †#.### #.#....##.##..#............#######............#..#..#####  @h#.##.# #.. #.#.# @ht@hn%3@h?@h@hh*4.6 (2@h@h~ @h9_You now have 179 gold pieces (gained 16).@hi&& #########<#..#.## #........# #...............###..#.###.# #######.#.#..#..##...#.# #.# #.#.....# #.# #.####...........# #.# #.# #†##..#...#.###.# @hH'#.# #.##..#......... #.####.##..#....####.# #.##.@..........####.# #.##.#.##..#. #.##.#.##............# #.##.#.##..#..#......# #.##.#.##..#..######.#@h'D #.##.#.# #.. #.# #.##.#.. @h'#.# #.##.#.##.# @h'0#.# @h(r#...†....... #.#@h0@hl2H===5.6 (1@h<7@h8@hYL@hL@hM@hR@hT@hT@hjX,@h2Y@hY@hZ@hv[@ha]@h]@h^@h<_@ha@h1a@ha@hb@hj  #.# #†##..#...#.###.#. #.# #.##..#........... #.####.##..#....####.#. #.##.....####.# @hj"#.##.#.##..#..... #.##.#.##............#. #.##.#.##..#..##@hbk #.##.#.##..#..######.#. #.##.#@# #.. #.#.9.6 (4 #.##.#....<# #.# @hk#.##.#.##.## #.#. @hk2#...†....... #.#. #.##.#.###### #.#. @hl........# ###.###### ###@h7l @hs@hiu+50.6 (5@hz@h|9 _Found a stone staircase leading up.@hoz 3@h&{ @h_} @hD @h ,@h; @h @hd @h @h @h݇ @h @h @h @hl @hЊ @h @h @h0 @h{ @h @h @hG @hx @h @hY @ha ,@h @h` @h ,@h] @hX @h? @hy @h @h @h @h @hn @hբ @h ,@h: @h @h x #.##............####.#####.†.... #.##.#.##..#.............' #.##.#.##............#.###...... #.##.#.##..#..#......#.##........ #.##.#.##..#..######.#.## #.##.#.##..#..##.# #.#.##. @hͭ #.##.#....<#..##.# #.#.#### #.##.#.##.###.##.# #.#.##.....# #...†...........@# #.#.##.....# #.##.#.######....# #.#.##.....# .......# #.##.#  @hv %#.###### #.##.#  ### ..# ##.##K   kobold (missile, asleep) #.##. #..K.. @h 061.6 (11.0)@h' +2.6 (12@h8 @h  A kobold comes into view. It is wielding a +0 whip and quivering poisoned _darts.@h&  #.##.#.##..#.............'.  #.##.#.##..#.###  #.##.#.##..#..#......#.  #.##.#.##..#..######.#.##  #.##.#.##..#..##.# #.#.##  #.##.#....<#..##.# #.#.##.....##  #.##.#.##.###.##.# #.#.##.....# @h  #...†............# #.#.##.....#  #.##.#.######..@.# #.#.##.....# ........# #.##.# ##.###### #.##.#  ### ..##.# ##.##.# #.##.# #..K.. .#@h @hX-@h/03.0)@hi6@h7@hR_ 2#.##.#.##....#.###. #.##.#.##..#..##.##.. #.##.#.##..#..######.#.##. #.##.#.##..#..##.# #.#.##. #.##.#....<#..##.# #.#.##.....### #.##.#.##.###.##.# #.#.##.....# #...†............# #.#.##.....# #.##.#.######....# #.#.##.....# .......# #.##@# @h^` #.###### #.##.# # ..##.#  ##.##.# .##.##..K.. K   kobold (missile, asleep) #.##.#@hh @hjk %4@hq @hs @hn}#..#.#..######..##.# ...<#..#####.###.# ..†...........##.#.######.. @h}.......# #.##.# #.##### ### .@h1~ ## .K.. #.#@h@h?5Kinetic Grapnel@h@h\@h{U ######..##.# ...<#.#####.###.# @hU ..†...........##.#.######.. .......# #.##.# #.##### #@hU O## . @h V 2## @hBV .K.. #.#@h_ @hb %6@hf @hi @hj.# ...<#####.### ..†...........##.#.###### .......# #.##.# #.##### ### . ## .K.. ##.##@hq@hMs%7@hx@h6z@h[b...<#####.### ..†...........##.#.###### .......# #.##.# #.##### ### . ##@hb  #..K.....#####.##### #.# @hwj@hk%8@hr@hs@h\/v  The helpless kobold fails to defend itself.  You puncture the kobold!  You kill the kobold!)719.7 (1.1Kinetic Grapnel@h3 @h4@h47_Sif Muna accepts your kill.@h4@h F #.##.#.##.###.##.# #.#.##.....#  #...†............# #.#.##.....#  #.##.#.######....# #.#.##.....# ........# #.##.# ##.###### #.##.#  ### ..##.# ##.##.#@h  #.##.###.# #..@.....# ####.##### #.#  #.# #.# #.# #.# @hI * .#@h" @h$ ,700@h( @hU1 a  i - 8 poisoned darts (gained 4)  Things that are here:@h3 *1.7 (2@h7 @h9 P _a +0 whip; a kobold corpse@h@G#...†............# #.#.##.....# #.##.#.######....# #.#.##.....# .......# #.##.# #.###### #.##.# # ..##.#  ##.##.# #.##.###.##..).....# ####@#####  #.# #.# #.# #.##.##.####@hA@h!*2.7 (1@hC@hҫ@h@h@h@h*@h$X@h@h@h @h0"@hQ$@h$@h]%@h&@h_)@h)@ha*@h,@h.@h.@h/@hp1@h@3@h3@h[4@h5@hM8@h8@h <@h=@h?@h@@hA@hU@h@h@h8@h+@ha,@h@h@h ,@h @hK @hW @h @h @h@h@h,@ht@hl,@h@h@h,@h@h@h@h@h@h!|  Things that are here:  a +0 whip; a kobold corpse@h#@hV$ _@h%@h&@h~(@h(@hm)@h +@h,@h,@h-@h.@h0@h0@h1@h/7@h9,@h[:@h;@h<@h<@h=@h>@h=@@h@@hA@h>C@hD@hE@hE@haG@h2H@hWH@hH@hI@hK,@hK@hL@hM,@hUN@hO@hQ,@hR@h!T@hhV,@hV@hgW@hrX,@hX@huY@hzZ,@hZ@hj[@hk\@h\@h]@h]@hS^@h^@h^@h,g@hLh@hh@hSi@hsm@hn@hpo@ho@hs@h v,@hv@hz@h{@ha{@h |@h~@h,@h)@h @h,@h@h3@hr@h@h@hċ@h@hB@h@h@h}@h@hG@h@h<,@hۖ@h@hݚ@h@h@h@h@hV@hߟ@hѡ@h@h\@h@hg  You see here a ball python corpse.@hĨ@h& _@h@h+@h@hZ@h@h@h@h@h@hn@h@h"@hn@hN@h@h@h\@h@h_,@h@h@h3,@h@h@h,@hM@h@hZ@h@h@h!@h+@hv@h@hz@h|@h@h2@h@h&,@hb@h@hT@h@h@hn@h@hs@h@h)@ht@h@h@h@h,@h1@h@h@h,@h@h@h@h@hi@hU @h @h @h' @h @h, @hm @h @h @hE@h|@h@h $@h$@h]%@h%@h-@h2/@h/@h0@h5@hT6@h6@h6@h%;@h$<@h\<@h<@hB@h0D@hD@hE@hYL@hfM@hM@hN@hU@hV@h=W@hW@h]@hV_@h_,@hf@hg@hg@hh@ho@h)q@h_q@hr@h0y@h,@hԀ@h@h@hc@h@hs@h@h@h4@hG@h^@hܞ@h @hoX@hU@h,@h@ht@h6,@hǻ@h1@h@h#@h@h@h6,@h 4@h B@hn@h@hH@h @h@h@hL@h@hw@h@h@h@h@h% @h{ @h:!@h6#@h$@hX%@h%@h&(@h 1] ..###..#.###.#.# #....### #.# ..##...#.# #.#.# ####...## #.# .........# #.#.# #.#..#####.# .........# #.#.# #.##.......# #..#...#.###.#.# #####.########.# #..#...........###...........##.# #..#....####.#...............'... @hn1)........####.#####.÷.........#### #..#............@'............... #............#.###............... #..#..#......#.##................ #..#..######.#.##................ @h1m#..#..##.# #.#.##.....J.......... ..<#..##.# #.#.##.....########### J   endoplasm (wandering) #.###.##.# #.#.##.....# .........# #.#.##.....# #####....# #.#.##.....#@h4227503.0)@hw;@J.@ha=+64@hC@hD@hef  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@hh..###..#.###.#.# #....### #.# fritha the Tinkerer ..##...#.# #.#.# ####...## #.# Gnoll of Sif Muna ...... .........# #.#.# #.#..#####.# Health: 32/32 ======================== .........# #.#.# #.##.......# Magic: 8/11=================------- #..#...#.###.#.# #####.########.# AC: 7Str: 9 #..#...........###...........##.# EV: 12Int: 16 #..#....####.#...............'... SH: 0Dex: 11 @hio........####.#####.÷.........#### XL:  4 Next: 71% Place: Dungeon:3 #..#............@'............... Noise: ---------  Time: 2276.7 (0.0) #............#.###............... h) +1 rapier (elec) #..#..#......#.##................ Cast: Kinetic Grapnel #..#..######.#.##.....J.......... Fly #..#..##.# #.#.##................ ..<#..##.# #.#.##.....########### J   endoplasm (wandering) @hi#.###.##.# #.#.##.....# .........# #.#.##.....# #####....# #.#.##.....# _You see here a ball python corpse.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@hj]Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: an endoplasm (wandering, hasn't noticed you)@h..###..#.###.#.# #....### #.# fritha the Tinkerer ..##...#.# #.#.# ####...## #.# Gnoll of Sif Muna ...... .........# #.#.# #.#..#####.# Health: 32/32 ======================== .........# #.#.# #.##.......# Magic: 8/11=================------- #..#...#.###.#.# #####.########.# AC: 7Str: 9 #..#...........###...........##.# EV: 12Int: 16 #..#....####.#...............'... SH: 0Dex: 11 ........####.#####.÷.........#### XL:  4 Next: 71% Place: Dungeon:3 #..#............@'............... Noise: ---------  Time: 2276.7 (0.0) #............#.###............... h) +1 rapier (elec) @hI#..#..#......#.##................ Cast: Kinetic Grapnel #..#..######.#.##.....J.......... Fly #..#..##.# #.#.##................ ..<#..##.# #.#.##.....########### J   endoplasm (wandering) #.###.##.# #.#.##.....# .........# #.#.##.....# #####....# #.#.##.....# Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: an endoplasm (wandering, hasn't noticed you)  You lock target on the endoplasm and prepare to deploy your bee.  (Press . to continue winding your bee.)@h&  . #.#.#  . #.#.# .. #.#.# . ...@h9'0.J. < J  .........# ....# @h)c==7.7 (1Winding @h-0@h4  Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: an endoplasm (wandering, hasn't noticed you)  You lock target on the endoplasm and prepare to deploy your bee.  (Press . to continue winding your bee.) _The endoplasm quivers.@h3@h,J.@hj\--8Kinetic Grapnel. @h@h@h@ _You continue winding your clockwork bee...@h @h ,J.@h k--9.. @h @h" @ _You continue winding your clockwork bee...@h@hy@'J.(ally target)y   clockwork bee (minion)@h180@h@hn` _With a metallic buzz, your clockwork bee launches itself at the endoplasm.@hw .###..#.###.#.# #....### #. #..##...#.# #.#.# ####...## #. ...# #.#.# #.#..#####.........# #.#.# #.##. ##..#...#.###.#.# #####.#. ##..#..###.....##. ##..#....####.#.......'..####.#####.÷. ##..#...........@y'J#.#.####..#..#......#.##... ##..#..######.#.##..... ##..#..##.# #.#.##.......<#..##.# #.#.##.....# ##.###.##.# #.#.##.....# ..........# #.#.##.....##@h O....# #.#.##.....#@hق @hD i .yYou swap places.@ȟ %1@h @h f _The endoplasm closely misses your clockwork bee.@hJ  Your clockwork bee stings the endoplasm.  The endoplasm dies!@h y'.y   clockwork bee (minion)@h{ i22Kinetic Grapnel@h @h [ _Sif Muna accepts your kill.@h9 ###..#.###.#.# #....### #.# ..##...#.# #.#.# ####...## #.## #.#.# #.#..#####.## #.#.# #.##.# #..#...#.###.#.# #####.#.# #..#.###.....##.# #..#....####.#.......'.####.#####.÷.# #..#.y@'..@h g#.###...#..#......#.##......#..######.#.##........#..##.# #.#.##.......<#..##.# #.#.##.....##.###.##.# #.#.# #.#. @h$ **   dormant clockwork bee (minion)You swap places.@h& %3@h* @h], L _Your clockwork bee winds down and falls to the ground.@hV###..#.###.#.# #....### #.# .##...#.# #.#.# ####...## #.## #.#.# #.#..#####.## #.#.# #.##.# ..#...#.###.#.# #####.#.# ..#.###...##.# ..#....####.#......'.####.#####.÷.# ..#.*.@. .#.###. ..#..#......#.##... ..#..######.#.##.... @h7..#..##.# #.#.##.....<#..##.# #.#.##.....# .###.##.# #.#.##.....## #.#.##.....# @h@h% %4@h%@hW(Q _There is an open door here.@h+###..#.###.#.# #....### #.##. ##...#.# #.#.# ####...## #.##.# #.#.# #.#..#####.##.# #.#.# #.##.##. .#...#.###.#.# #####.#.##. .#.###.##.##. .#....####.#.....'....>####.#####.÷.# .#.@h,*.'##.###.# .#..#......#.##..# .#..######.#.##..# .#..##.# #.#.##..# <#..##.# #.#.##.....# ###.##.# #.#.##.....## #.#.##.....# @h8@h>=[9==5 _@hC@hE@h ..#.###.#.# #....### #.##. #...#.# #.#.# ####...## #.##.## #.#.# #.#..#####.##.## #.#.# #.##.##.# #...#.###.#.# #####.#.##.# #.###.##.##.# #....####.#....@he '....>.####.#####.÷.# #.*.'.##.###.# #..#......#.##.# #..######.#.##.# #..##.# #.#.##. #..##.# #.#.##.....#@hڍ : @ho @h %6@h @h @h'...#.# ###...### ..... #.#..####.##...... #...#.#######.########........###...........####.#....'....>. ..#####.÷####### #...........*.'....... ..#.### #..#......#.##. #####.# ############ ## ..... ##  #.##.#@hL@h^%7@h@h@h* ..... #.#..#####...... #...#.#######.########........###...........####.#....'....>. .####.÷####### #...........*.'....... ..#.### #..##. #####.# ############ ###.....# ##.##.# #...#@h]@h%8@h@hZ@ha3@h c@hf@hxk|==@hl@hqo@ho@hp@hs@hs@hu@hw@hw@hxI10/11==@hz@hc}@h}@h~@hN@h@h@h@hф@h΅@hÇ@h:==@h8@hP@h@h1@hŽ@hk@hI@h@h@hȓ@hޕ@h+#1@h[*===@h1@hܜ@h+@hҟ@h(@hQ@hk@h@h@h7@h5@h@hn@h@h@h;===@h@h X@hC@h_@h@h@h #...........*.'................#....#.###..........##......#.##.................# ######.#.##.................# ##.# #.#.##.................# #..##.# #.#.##.....####### #.##.# #.#.##.....# @h# #.#.##.....# #....# ## 3079.0)  #.##.# # #.# .#   #.##.###.#  #..).....# @h###.##### ######  #.#@hc@hZ@hE _Done exploring.@hI@hx<R......0.0)@h @h@hE _Done exploring.@h- j Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% [?] toggle between ability selection and description.@hS@h@hi#...........*.'................## fritha the Tinkerer ..........#.###................## Gnoll of Sif Muna ...... #..#......#.##.................# Health: 32/32 ======================== #..######.#.##.................# Magic: 11/11 ======================== #..##.# #.#.##.................# AC: 7Str: 9 #..##.# #.#.##.....############# EV: 12Int: 16 ##.##.# #.#.##.....#SH: 0@h*Dex: 11 ......# #.#.##.....#XL:  4 Next: 72% Place: Dungeon:3 ##....# #.#.##..@..#Noise: ---------  Time: 2307.7 (0.0)  #.##.# #.#.##.....#h) +1 rapier (elec) @hY,##.##.# #...##.....#Cast: Kinetic Grapnel ...##.# #.####.....#Fly ##.##.# #.# #.....##.##.###.# #.....##..).....# #.....#####.##### ########.# _Sif Muna accepts your kill.You swap places. _Your clockwork bee winds down and falls to the ground. _There is an open door here. _Done exploring. _Done exploring.@h P  Okay, then.@h@h@hZ. _@hR @hPU rfritha the Tinkerer (Gnoll Forgewright) Turns: 2300, Time: 00:12:08 Health: 32/32AC:  7 Str:  9 XL: 4 Next: 72% Magic: 11/11EV: 12 Int: 16 God: Sif Muna [......] Gold: 179@hQV SH:  0 Dex: 11 Spells: 7/13 levels left rFire . . . (100%) h - +1 rapier (elec) rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois .(100%) k - +1 hat rElec .(100%) (no cloak) rCorr .(100%) (no gloves) SInv .(no boots) Will .....(no amulet) Stlth ++f - ring of flight HPRegen 0.25/turn@hV g - +4 ring of protection MPRegen 0.12/turn %: no passive effects @hV @: flying A: fangs 1, treasure sense, distributed training@h J @hS B#...........*.'................## fritha the Tinkerer ..........#.###................## Gnoll of Sif Muna ...... @hNS #..#......#.##.................# Health: 32/32 ======================== #..######.#.##.................# Magic: 11/11 ======================== @heS #..##.# #.#.##.................# AC: 7Str: 9 @h{S #..##.# #.#.##.....############# EV: 12@hS ,Int: 16 @hS ##.##.# #.#.##.....#SH: 0@hS ,Dex: 11 @hS o......# #.#.##.....#@hS }XL:  4 Next: 72% Place: Dungeon:3 @hS ##....# #.#.##..@..#@h9T Noise: ---------  Time: 2307.7 (0.0)  #.##.# #.#.##.....#h) +1 rapier (elec) ##.##.# #...##.....#@hLT *Cast: Kinetic Grapnel @h_T ...##.# #.####.....#Fly @hqT ##.##.# #.# #.....#@hT d#.##.###.# #.....#@hT x#..).....# #.....#@hT X####.##### ########.#@hT ,You swap places. @hT __Your clockwork bee winds down and falls to the ground. _There is an open door here. @hT _Done exploring. _Done exploring. _Okay, then.@hU @hX @hZ^ @h_ @h!Inventory: 12/52 gear slots Hand Weapons (go to first with ))  h - a +1 rapier of electrocution (weapon)j - a +0 sling  l - a +2 heavy hand axe Missiles (go to first with ()c - 4 stones  i - 8 poisoned darts Armour (go to first with [)  b - a +0 robe (worn)  k - a +1 hat (worn)e - a +0 leather armour Magical Staves (go to first with |)  m - a staff of necromancy Jewellery (go to first with "=)  f - a ring of flight (worn)  g - a +4 ring of protection (worn)d - a +4 ring of slaying Scrolls (go to first with ?)w - a scroll of enchant weapon  e - a scroll labelled TYUQIBIPIST  h - 3 scrolls labelled DISHRU GEMEW  k - a scroll labelled AMOALO XAUGIG [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]@h  l - a +2 heavy hand axe Missiles (go to first with ()  c - 4 stones  i - 8 poisoned darts Armour [  b - a +0 robe (worn)  k - a +1 hat (worn)  e - a +0 leather armour Magical Staves (go to first with |)  m - a staff of necromancy Jewellery (go to first with "=) @hF f - a ring of flight (worn)  g - a +4 ring of protection (worn)  d - a +4 ring of slaying Scrolls (go to first with ?)  w - a scroll of enchant weapon  e - a scroll labelled TYUQIBIPIST  h - 3 scrolls labelled DISHRU GEMEW  k - a scroll labelled AMOALO XAUGIGm - 3s labelled DOVOGOS ZIMI Potions (go to first with !)  g - a potion of magic25%@h]  k - a scroll labelled AMOALO XAUGIG  m - 3 scrolls labelled DOVOGOS ZIMI @h^h w - 2 potions of heal wounds33@h| m - 3 scrolls labelled DOVOGOS ZIMI  b - 4 potions of brilliance  A - 3 potions of attraction  d - a metallic puce potion  f - a viscous orange potion  j - a bubbling blue potion75@hM b - 4 potions of brilliance  f - a viscous orange potion  l - a fuming inky potion  n - a viscous inky potion  o - a ruby potion@h@P.bot@hA d - a +4 ring of slaying. A ring that increases the wearer's accuracy and damage with ranged weapons and melee attacks. It affects your accuracy and damage with ranged weapons and melee (+4). You found it on level 2 of the Dungeon. @hStash search prefixes: {inventory} {Slay+4} {jewellery} Menu/colouring prefixes: identified jewellery _________________ “Life is too short to occupy oneself with the slaying of the slain more than  once.” @h  -Thomas Huxley (p)ut on, (d)rop, (=)adjust, or (i)nscribe.@h'} To do this, you must remove one of the following items: Jewellery (go to first with "=)  f - a ring of flight (worn)  g - a +4 ring of protection (worn)@he #...........*.'................## ..........#.###................## #..#......#.##.................# #..######.#.##.................# #..##.# #.#.##.................# #..##.# #.#.##.....############# ##.##.# #.#.##.....# ......# #.#.##.....# ##....# #.#.##..@..##.##.# #.#.##.....# @h ##.##.# #...##.....# ...##.# #.####.....# ##.##.# #.# #.....##.##.###.# #.....##..).....# #.....#####.##### ########.#@h @hz @hd #...........*.'................## fritha the Tinkerer ..........#.###................## Gnoll of Sif Muna ...... #..#......#.##.................# Health: 32/32 ======================== #..######.#.##.................# Magic: 11/11 ======================== @h #..##.# #.#.##.................# AC: 7Str: 9 #..##.# #.#.##.....############# EV: 12Int: 16 ##.##.# #.#.##.....#SH: 0Dex: 11 ......# #.#.##.....#XL:  4 Next: 72% Place: Dungeon:3 ##....# #.#.##..@..#Noise: ---------  Time: 2307.7 (0.0)  #.##.# #.#.##.....#h) +1 rapier (elec) ##.##.# #...##.....#Cast: Kinetic Grapnel ...##.# #.####.....# ##.##.# #.# #.....##.##.###.# #.....##..).....# #.....#@h6 ####.##### ########.# _Your clockwork bee winds down and falls to the ground. _There is an open door here. _Done exploring. _Done exploring. _Okay, then.You remove your ring of flight. You float gracefully downwards.@h) @hh +8.7 (1@h @hb  _There is an open door here. _Done exploring.Okay, then.  You remove your ring of flight. You float gracefully downwards. _d - a +4 ring of slaying (worn)@h%@h Where to? (Tab - D:3 @ (x,y), ? - help)  D - Dungeon @hO @h7 #...........*.'................## fritha the Tinkerer ..........#.###................## Gnoll of Sif Muna ...... #..#......#.##.................# Health: 32/32 ======================== #..######.#.##.................# Magic: 11/11 ======================== #..##.# #.#.##.................# AC: 7Str: 9 #..##.# #.#.##.....############# EV: 12Int: 16 ##.##.# #.#.##.....#SH: 0Dex: 11 ......# #.#.##.....#XL:  4 Next: 72% Place: Dungeon:3 ##....# #.#.##..@..#Noise: ---------  Time: 2308.7 (0.0)  #.##.# #.#.##.....#h) @h[ G+1 rapier (elec) ##.##.# #...##.....#Cast: Kinetic Grapnel ...##.# #.####.....# ##.##.# #.# #.....##.##.###.# #.....##..).....# #.....#####.##### ########.# _There is an open door here. _Done exploring. _Done exploring. _Okay, then.You remove your ring of flight. You float gracefully downwards. _d - a +4 ring of slaying (worn)@hc @h1 @h @h- B@h @h_ @h@ @h @h @hM @hQ @ho @h ,@h @h @h @h @h @h @h` ,@hn @h @h8 ,@hG @hm @h @h @h @h @h @h @h8! @h<" @h# @h# @h9$ @h:% @h0& @ht& @h/' @h* @  There is an open door here.@h, @hA-  _@h . @h/ @hT1 @h1 @h2 @h3 @h4 @h5 @h5 @h6 @hw8 ,@h9 @h: @h-< @hk< @h"= @h?? Y  There is a stone staircase leading down here.@h8@ @hA @h*C $ _@hC @h ;4@h 9  You climb downwards.@hܳ @h @h < _There is a stone staircase leading down here.climb _Edmund shouts! The ogre shouts!  Found a scroll labelled AGYODARREU.  Found a staircase to the Ecumenical Temple.  There is a stone staircase leading up here.@hf@hi .#  ####.####  #.......#  #.......#  ##..?..r.#  #....O.... #........# #.@......#====26.5 (17.8) @h>j#b.ß........# ....>........@.Kinetic Grapnel ...ß..####.#### ###... .# #..# #@   Edmund ... O   ogre ∆.... r   quokka (wandering) @hyl@hNu;b@h}d _There are monsters nearby!@hb#fritha the Tinkerer.#Gnoll of Sif Muna ......####.####Health: 32/32 ========================#.......#Magic: 11/11 ========================#.......#AC: 7Str: 9##..?..r.#EV: 12Int: 16#....O....SH: 0Dex: 11#........#XL:  4 Next: 72% Place: Dungeon:4#.@......#Noise: ====-----  Time: 2326.5 (0.0)#b.ß........#h) +1 rapier (elec)....>........@.Cast: Kinetic Grapnel...ß..####.#######... .##..# #@  @h# Edmund...O   ogre∆....r   quokka (wandering)Found a scroll labelled AGYODARREU.  Found a staircase to the Ecumenical Temple.  There is a stone staircase leading up here. _There are monsters nearby!Press: ? - help, v - describe, . - travelA stone staircase leading up.@h @b.ß.The floor.@h@ b.ß.  A statue of an orb of entropy.@hb.ß>ircase to the Ecumenical Temple.@hf & b>  Found a staircase to the Ecumenical Temple.  There is a stone staircase leading up here. _There are monsters nearby!  @h Press: ? - help, v - describe, . - travelHere: a butterfly (fire blocked by a statue of an orb of entropy)  The floor.@hN Yfritha the Tinkerer.#Gnoll of Sif Muna ......####.####Health: 32/32 ========================#.......#Magic: 11/11 ========================#.......#AC: 7@h Str: 9##..?..r.#EV: 12Int: 16#....O....SH: 0Dex: 11#........#XL:  4 Next: 72% Place: Dungeon:4#.@......#Noise: ====-----  Time: 2326.5 (0.0)#b.ß........#@h h) +1 rapier (elec)....>........@.Cast: Kinetic Grapnel@h,...ß..####.#######... .##..# #@hK@   Edmund...@hjO   ogre∆....@hr   quokka (wandering)Found a staircase to the Ecumenical Temple.  @hqThere is a stone staircase leading up here. _There are monsters nearby!@hPress: ? - help, v - describe, . - travelHere: a butterfly (fire blocked by a statue of an orb of entropy)  The floor.@h8@h;b@h. _@hR  Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@h3@h Your spells (cast)TypeFailure Level a - Kinetic GrapnelForgecraft1%1  b - Construct Spike Launcher Forgecraft1% 2  c + Launch Clockwork Bee Forgecraft@h؍2% 3 Select a spell to cast [?] help[Esc] exit@hh@hȀ@hnfritha the Tinkerer.#Gnoll of Sif Muna ......####.####Health: 32/32 ========================#.......#Magic: 11/11 ========================#.......#AC: 7Str: 9##..?..r.#EV: 12Int: 16#....O....SH: 0Dex: 11#........#XL:  4 Next: 72% Place: Dungeon:4#.@......#Noise: ====-----  Time: 2326.5 (0.0)@hЊ#b.ß........#h) +1 rapier (elec)....>........@.Cast: Kinetic Grapnel...ß..####.#######... .##..# #@   Edmund...@hO   ogre∆....r   quokka (wandering) @h0_There are monsters nearby!Press: ? - help, v - describe, . - travelHere: a butterfly (fire blocked by a statue of an orb of entropy) @hQ2_The floor.  @hpBCasting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@h@hMfritha the Tinkerer.#Gnoll of Sif Muna ......####.####Health: 32/32 ========================#.......#Magic: 11/11 ========================#.......#AC: 7Str: 9##..?..r.#EV: 12Int: 16#....O....SH: 0Dex: 11#........#@hDXL:  4 Next: 72% Place: Dungeon:4#.@......#Noise: ====-----  Time: 2326.5 (0.0)#b.ß........#h) +1 rapier (elec)....>........@.Cast: Kinetic Grapnel...ß..####.#######... .##..# #@   Edmund...O   ogre∆....@hur   quokka (wandering) _There are monsters nearby!Press: ? - help, v - describe, . - travel@huHere: a butterfly (fire blocked by a statue of an orb of entropy) _The floor.  Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  @h\Confirm with . or Enter, or press ? or * to list all spells.@hd bOkay, then.@h@h.Cb@h. _@hR  Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@h   fritha the Tinkerer .#  Gnoll of Sif Muna ...... ####.####  Health: 32/32 ======================== #.......#  Magic: 10/11 =====================--- #.......#  AC: 7Str: 9 ##..?..r.#  EV: 12Int: 16 #....O....  SH: 0Dex: 11 #..**....#  XL:  4 Next: 72% Place: Dungeon:4 #.@......#  Noise: ====-----  Time: 2326.5 (0.0) #b.ß........#  h) +1 rap@hŴ ?ier (elec) ....>........@.  Cast: Kinetic Grapnel ...ß..####.####  ###... .#  #..# #  @   Edmund ... O   ogre ∆.... r   quokka (wandering) _Okay, then.Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (89% to hit)@hAfritha the Tinkerer.#Gnoll of Sif Muna ......####.####Health: 32/32 ========================#.......#Magic: 10/11 =====================---#.......#AC: 7Str: 9##..?..r.#EV: 12Int: 16#....O....SH: 0@hBDex: 11#..**....#XL:  4 Next: 72% Place: Dungeon:4#.@......#Noise: ====-----  Time: 2326.5 (0.0)#b.ß........#h) +1 rapier (elec)....>........@.Cast: Kinetic Grapnel...ß..####.#######... .##..# #@   Edmund...O   ogre (grapneled)∆....r   quokka (wandering)@hCCasting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line@h;CyAim: an ogre, wielding a +0 giant spiked club (89% to hit)  The kinetic grapnel hits the ogre.@hE,@h@h^@h@hr...O.@.br@hr"`=---7.5 (1@hH,9b@h.onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an ogre, wielding a +0 giant spiked club (89% to hit)  The kinetic grapnel hits the ogre. _The ogre is lightly wounded.@h=\ Bb@h^ :---@hs b@h{ |r..O..@@h| Y...b@h .-8@hs ;b@h׿ ..##...........#.##.....#...#.# #.##.########+##.##.....#.....# #....### #.##....#####...#.# ####...## #.##.#.........##.##.#..#####.##.#..#####..##.#@hF #.##.......##.#.........##.# ####.########.##.#...####.....# ...........##.##.#...##....##.#3 @hd o...........'....@.............# @h .÷.........#######.#.###......# ................##...# #......# @h ................####.# #......# ................# #.# #......# @h ~................# #.# #......# @h ................# #.# #.[....# @h6 ....############# #.# #......# ....##.# ########@h_ @h 8-@hy @hS g30.0 (2.5Kinetic Grapnel@hB^ @htb } _You climb upwards. _There is a stone staircase leading down here.@h &##.#.##.....#...#.# .##.#+##.##.....#.....# ....### #.##....#####...#.# ...## #.##.#...##.# #.#..#####.##.#..#####..##.# #.##.##.#.........##.# .#.##.#...####.....# ##.##.#...##....##.# '....># ÷.#.#.###......# ##...# #......# ##### #.# #.# @h g1.0 (1.0 _@hy.######.....#.##.....#...#.# ##...........#.##.....#...#.# ##.########+##.##.....#.....# ...### #.##....#####...#.# ##...## #.##.#.........##.#  #.#..#####.##.#..#####..##.#  #.##.......##.#.........##.# ##.########.##.#...####.....# ##.##.#@..##....##.# .'....>.............# #######.#.###......# ##..####.# #.## #.# #......#...........# #.# #.[....############## #.# #......#@h@hU@h2@h@h@hbc.............+.....'...#.#### .######.....#.##.....#...#.# ...........#.##.....#...#.# #.########+##.##.....#.....# ..### #.##....#####...#.# #...## #.##.#.........##.# #.#..#####.##.#..#####..##.# @hc.##.......##.#.........##.# #.########.##.#.@.####.....# ##.##.#...##....##.# '....>.............# #######.#.#####...####.## #.## #.# #......#...........# #.# #.[....#@hj@h;m&3@hr@hs@h'M#######.#######.....##.......### ...............+.....'### .######.....#...........#.## #.########+##.##.....#.... ..### ...#####.....## .......@hh(v..##########............## #.#########....##.##.#...##....## ........'....>.............###.#@h0@h2&4@h8@h:@h6]M ............. .@h#######.#######.....##.......### ...............+.....'### .######.##.............#.## #.########+##.##.....#.... @h]..### ....#####...@hg..## .......##########..@hL............## #.######@h3###.... ........##.##.#...##....##.#@h.#@h@hHV1===5@h@h@h߱ eM...####....+<##.### ............. .#######.#######.....##.......### ...............+.....'@hz ### .######.....#.##..............#.##...# #.########+##.##.....#.... ..### #....#####.....## .........##########............## @h #.########.##.#...####.....###.#.#####.#@hܹ @hF &6@hp @h- @h+?M##..........##.##.# ...####....+....<##.### ............. .#######.#######.....##.......### ...............+.....'...#.#### .######.....#..#..........#.##.....#...# #.########+##.##.....#.... ..### #...@#####.....## #.##.#.........##########.. #.##.......##.#.........##.###...#@hJA@hD&7@hI@hK@hz##.≈≈≈≈≈≈§≈##.##.# #. ##.............##.##.# #. ...####....+...<##.### #### #.####.............. @hhk#######.#######.....##.......#### ..............+.....'...#.#### ######.....#.##.....#...#.# ...........#.##.....#...#.# ########+##.##.@...#.....# .### #.##....#####...#.# ...## #.##.#.........##.# @h$.#..#####.##.#..##### .##.......##.#.........##.#########.##.#...####.....###.##.#...##....##.#'....>.......@h&7#######.#.##@h@h&8@h@h@h7..≈.......≈.############.##.# #.# #.≈≈≈≈≈≈§≈...##.##.# #.# #.............##.##.# #.# ..####....+...<##.###.# #.####.............. ######.#######.....##.......##### .............+.....'...#.#### #####.....#.##.....#...#.# .........#.##..@..#...#.# ########+##.##.....#.....# ### #.##....#####...#.# .## #.##.#....... #..#####.##.#..#####@ho ##.......##.#.........##.# ########.##.#...####.....###.##.#...##....##.#'....>.......@h@hbD===9@h@h<@h[Z ≈.#####.≈.# #.........# #.# .≈.......≈.############.##.# #.# .≈≈≈≈≈≈§≈..##.##.# #.# ..........##.##.# #.# .####....+....<##.###.#  #.####..............# #####.#######.....##.......##### ............+.....'...#.#### ####.....#.##...@.#...#.# .........#.##.....#...#.# ####+##.##.....#.....# ## 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You climb downwards.@h @h! ;∆@ho +8 (1.8@hu @h{w _Level annotation: Edmund _There is a stone staircase leading up here.@hn #.<O..@..####..ß........#....>.. ...ß..####.#### ###... .#  ###..#####.##...........####)<....... .##...@###.#### ####.#  #.# #.# #.#@he" #.# ∆ #.# #.#@hG@h@hN9b@hF,20@h8b@h-' _Found a hand axe.@h] ###..ß..........>.....ß..####.#######... .# ###.b#####.##...........####)<....... .##....###.#### ####@#  #.#@h@h?@h@hJ.b@h &3@h:b@h]@hn: % ....>....ß..####.#######... .# @h: #..#####.###....b......####).......<....... .##....###.#### ####.#  ...@h]; @hgB $.@hmD &4@hI @h6L @hEz ß..####.#######... .# #..#####.##...........####).......<....... .##....###.#### ####.#  ∆###@h@h@h4b@hv&5@h:b@h@h  ###... .# #####.##......b....####).......<....... .##....###.#### ####.#  ∆ @h @h% &6@h. :b@h @h_ #####.##......b....####).<....... .##....###.#### ####.#  ∆@h ` @h`@ha@hc@hiG.b@hl&7@hrBb@h|u@h ...........####)b....... .##....###.####@h- ####.#  ∆ @hy@h@hxb.<∆@hP&8@hF:b@h@h;( ).....b.<....... .##....###.#### ####.#  ∆ ...#####@h/@hF2&9@h9@h;@h  .##....###.#### ####.#  ∆ .............#...#.##########@h=@h'70@hX@h@h`  ####.#  #.# #.# #.# #.# ∆ #.#  #.#.#######.####.#.......@......##.######### # ∆ @h @h &1@hx @h @h-@hH3 ####.# #.# #.# #.# #.# ∆ #.# #.#.#.####.#@h3!#.#.#.#.. #.# ..... ∆@h3(####@h<@hR@&2@h0F@hDH@h  #.# #.# #.# #.# ∆ #.#  #.#...#######.####.# #..............#@hW  .....#@######### ... #.#  # ..# .... ∆##### @h 5∆@h6 &3@h @h @h∆ ...#######.####.# #.............∆.....#.######## ... #@# # #...@h{ ##.... ∆###### @h޿@h&4@h@h@hH# #.##. #.# ∆... #.# #... #.##...#######.####.##.#..............#.:.....#.#########.......#.#  # #..@.# ##.........∆ ########## @hT@hr&5@h7@hx6 _Found a parchment of Magic Dart.@h #.#.#.. #.# ∆. #.#@hn1 #... #.# #...#######.####.#.#.#.......#@h& .:.....#.##.#.# # #.@..# ##.∆ #@h'@h)&6@hI6@h8@hz #.# .#... #.# ∆ ..... #.# #... #.# #...#######.####.#.#.#......#.:.....#.#.#.# # #@...# ##.∆ ##@h@h&7@h+@h@ht  #.##.#### #.#  .#... #.# ∆..... #.# #... #.# # #...#######.####.##..#.#..............#@h u#...:.....#.##########......@..#.######## .........∆##########@h @h &8@h @hG! @hF  #.# #.##### #.# .#...# #.# ∆ .....# #.# #...# #.# #. #...#.####.# #..#.#........# #...:.....#.# #.#.# #....# ##.∆ ######@h@h4&9@hC@h9@h) #.# #.##.##### #.#  .#...# #.# ∆.....# #.#@hq* #...# #.#  #. #...#######.####.# #..#.#..............# #...:@....#.######### #.........#.#########....# .........∆##########@hx2@h05'80@h:@h?=@h  #.# #.# #.##### #.# .#...# #.# ∆ .....# #.## #...# #.# #. #...#.####.# #..#.#.# #...@.....#.#@h8 I #.#.# #....# ##......∆ ##########@h !R1@h(_  You pick up a parchment of Magic Dart and begin reading...@h++2.8 (2@h;Y _You add the spell Magic Dart to your library.@h? @hA  Spells (Memorise)TypeFailure Level  a - Magic DartConjuration@hB 10% 1b - Forge Blazeheart GolemFire/Forgecraft28% 4  c - Forge Lightning SpireAir/Forgecraft28% 4 7 spell levels left @hB ^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit@hR #.#fritha the Tinkerer#.#Gnoll of Sif Muna ......#.##### #.#Health: 32/32 ========================.#...# #.# ∆ Magic: 11/11 ========================.....# #.#AC: 7Str: 9# #...# #.#EV: 12Int: 16#. #...#######.####.# SH: 0Dex: 11#..#.#..............# XL:  4 Next: 72% Place: Dungeon:4#...@.....#.######### Noise: ---------  Time: 2382.8 (0.0)#.........#.#h) +1 rapier (elec)########....[@hS 40m#Cast: Kinetic Grapnel##.........∆########## _Level annotation: Edmund _There is a stone staircase leading up here. _Found a hand axe. _Found a parchment of Magic Dart.  You pick up a parchment of Magic Dart and begin reading... _You add the spell Magic Dart to your library.@h\ P  Okay, then.@hI^ @hc @hf . _@hk@ho  Skill  Level Cost  Apt Skill  Level Cost  Apt + Fighting1.2   0.5  +8   + Spellcasting 5.1   1.5  +8          + Maces & Flails 1.2   0.5  +8   + Conjurations 1.0   0.7  +6  + Axes1.2   0.5  +8   + Hexes@hpS1.0   0.7  +6  + Polearms1.2   0.5  +8   + Summonings1.0   0.7  +6  + Staves1.2   0.5  +8   + Necromancy1.0   0.7  +6  + Unarmed Combat 1.2   0.5  +8   + Forgecraft7.1   2.8  +6  + Throwing@hp1.2   0.5  +8   + Translocations 1.0   0.7  +6      + Alchemy@h,t1.0   0.7  +6  + Short Blades 1.2   0.5  +8   + Fire Magic1.0   0.7  +6  + Long Blades1.2   0.5  +8   + Ice Magic1.0   0.7  +6  + Ranged Weapons 1.2   0.5  +8   + Air Magic1.0   0.7  +6      + Earth Magic1.0   0.7  +6  + Armour1.2   0.5  +8      + Dodging4.7   1.2 [3@ht9;49m +8   + Invocations1.4   0.4  +9  + Shields1.2   0.5  +8   + Evocations1.2   0.5  +8  + Stealth4.3   1.2  +8   + Shapeshifting 1.1   0.6  +7  The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help  [!] training|costAhh, Ah, Ah2 Ahk9 %#.#fritha the Tinkerer#.#Gnoll of Sif Muna ......#.##### #.#Health: 32/32 ========================.#...# #.# ∆ Magic: 11/11 ========================.....# #.#AC: 7Str: 9# #...# #.#EV: 12Int: 16AhX: #. #...#######.####.# SH: 0Dex: 11#..#.#..............# XL:  4 Next: 72% Place: Dungeon:4#...@.....#.######### Noise: ---------  Time: 2382.8 (0.0)#.........#.#h) +1 rapier (elec)########....#Cast: Kinetic Grapnel##.........∆########## _There is a stone staircase leading up here. _Found a hand axe. _Found a parchment of Magic Dart.  You pick up a parchment of Magic Dart and begin reading... _You add the spell Magic Dart to your library. _Okay, then.Ah> AhvA AhE AhoH AhW #.# #.# #.##### #.# .#...# #.# ∆ .....# #.# # #...# #.# #. #...#.####.# #..#.#.# #.#.# #.#.# #....# ##....##########Ah Ah* 23.8 (1 _Ahk Ah AhZ#.# #.##### #.# .#...# #.# ∆.....# #.# # #...# #.# #. #...#######.####.##..#.#..............# #.........#.######### #.#.# ########....#  ##.........∆######## Ah Ah &4AhAh1Ah}o#.# #.##### #.# .#...# #.# ∆ .....# #.# # #...# #.# #. #...#.####.# #..#.#........# #.#.# #.#.# #Ah~....# ##.∆ ##########AhAhA&5Ah+Ah/Ah~ #.##### #.# .#...# #.# ∆.....# #.# # #...# #.# #. #...#######.####.##..#.#..............# #.........#.######### #.#.# Ah ########@...#  .....∆######## Ah Ah݇ &6Ah AhĎ Ah!r.#...# #.# ∆.....# #.# # #...# #.# #. #...#######.####.##..#.#..............# #.........#.######### #.........#.# ########....##### .....∆######## Ah)Ah,&7Ah\1Ah>4Ahe.#...# #.# ∆ .....# #.# # #...# #.# #. #...#######.####.# #..#.#........Ahf&# #.........#.## #.........#.# #Ah+f#....###.∆ # AhQt<8AhxAhV; .#...# #.# ∆ .....# #.# # #...# #.# #. #...#######.####.# #..#.#........# #.#.## #.........#.# #Ah; #....###.! #AhjF AhH &9AhN AhQ [ _Found a fuming inky potion.Aht! .#...# #.# ∆ .....# #.# # #...# #.# #. #...#######.####.# #..#.#........# #..#.## #.#.# ##....###.!.#Ah{% Ah' '90Ah, Ah. Ahb.#...# #.# ∆ .....# #.# # #...# #.# #. #...#######.####.# #..#.#.......# #..#.# #.#.# ##....###.!.#Ah Ah &1AhAh AhB.#...# #.# ∆ .....# #.# # #...# #.# #. #...#.####.# #..#.#..# #...#.# #.#.# ##....#.##. AhJB\!.# AhJ AheL&2 Ah_Q AhwS Ah- .#...# #.# ∆ .....# #.#  # #...# #.#  #. #...#.####.#  #..#.#.#  #. Ah 4..#.#  #..#.#  #....#.###.!...# Ahţ # Ah  Ah &3 Ahײ  Ahδ  Ah_[.#...# #.# ∆ .....# #.# # #...# #.# #. #...#.####.# #..#.#.# #.#.# #..#.# # AhS`....#.# ##.!...# #  Ahg Ah"k&4 Ah1q Ah@s Ahg%.#...# #.# ∆  .....# #.#  #...# #.# . #...#.####.# ..#.#.# . Ah&i#.# .#.# ....#.# ##.!...# #  Ah. Ah/&5 Ah5: Ah< Ah " .#...# #.# ∆  AhY" .....# #.#  #...# #.#  #...#.####.# #.#. Ah" # #.# #.# ....# Ah" .# ##....# #  Ah2+  Ah+ &6 Ah0  Ahh8  Ah): +7.8 (2 Ah>  Ah4A   AhHZ V_l - 2 fuming inky potions (gained 1) Ah=#...# #.# ∆ # #.# #...# #.# #...#.####.# #.#.# #.# #.# #....#.# ##.# #  Ah Ah+8.8 (1 Ah Ahg AhH@2...# #.# ∆ # #.# .# ...# #.# K# ...#.####.#.# .#.#.##.#.##.#  Ah As.# ....#.# ##.# # K   kobold (missile, asleep) AhT Ah4Y&9 Ah_ Ahbu _A kobold comes into view. It is wielding a +0 dagger. Ahb ### #.# # #.# ∆#.# # #.# #.# # #.# #K# .#######.####.#.# #..............#.# #.#########.# .....#.# #.#  Ahb ###....#########@# ##.............# ############### Ahnf  Ahl g.KK) Ahn I===400Kinetic Grapnel Ahs  Ah5v ( _The kobold shouts! Ah  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. Ah1### #.# fritha the Tinkerer ..# #.# ∆#.# Gnoll of Sif Muna ...... ..# #.# #.# Health: 32/32 ======================== ..# #.# #.# Magic: 10/11 =====================--- ..#######.####.#K# AC: 7Str: 9 #..............#*# EV: 12Int: 16  Ahm2.....#.#########*# SH: 0Dex: 11 .....#.# #*# XL:  4 Next: 72% Place: Dungeon:4 ###....#########@# Noise: ===------  Time: 2400.8 (0.0)  ##.............# h) +1 rapier (elec)  ############### Cast: Kinetic Grapnel  K   kobold (missile)  AhJ3_The kobold shouts!  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (72% to hit) Ah#y### #.#fritha the Tinkerer ..# #.# ∆#.#Gnoll of Sif Muna ...... ..# #.# #.#Health: 32/32 ======================== ..# #.# #.#Magic: 10/11 =====================--- ..#######.####.#K#AC: 7 AhHStr: 9 #..............#*#EV: 12Int: 16 .....#.#########*#SH: 0Dex: 11 .....#.##*#XL:  4 Next: 72% Place: Dungeon:4 ###....#########@# AhfNoise: ===------  Time: 2400.8 (0.0)##.............#h) +1 rapier (elec)###############Cast: Kinetic Grapnel Ah!K   kobold (missile, grapneled)Casting: Kinetic Grapnel (safe; 1% risk of failure)  AhmConfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (72% to hit)  The kinetic grapnel hits the kobold. Ah AhX.K.. Ah 4--1.8 (1 Ah" Ah͘onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a kobold, wielding a +0 dagger and quivering stones (72% to hit)  The kinetic grapnel hits the kobold. _The kobold is severely wounded.Ah4 ## ...∆ #.# ..#######.####.#. #..............#K####### AhO.....#.# ###....###########.............###############AhAhE((((Ah9S.@..Ah;A--2AhtAAheCf _The kobold throws a stone. The stone misses you.AhQAhPF.KAh.-3AhAhQ7  The grapnel guides your strike. You hit the kobold.  You kill the kobold!Ah@ A) AhE v3=5.0 (1.2Kinetic GrapnelAhK AhN [ _Sif Muna accepts your kill.AhT>M Ah#.# ## ...∆ #.# ..#######.#### #..............#.####### .....#.# ###....###########.............##AhAh2%-Ahp60AhήAhOY  c - 8 stones (gained 4)  Things that are here:Ah E-7.0 (2AhhAhgR _a +0 dagger; a kobold corpseAhM###... #.# ## ...∆ #.# ..#######.#### #..............########) .....#.# ###....#########.#AhlAh+8.0 (1AhAhAh[M.##....###.########.#... #.# ## ...∆ #.# ..#######.#### #..............#.########) .....#.##.#Ahl1===9AhAh?AhkM).....b.<........##....###.#######.#... #.# ## ...∆ #.# ..#######.#### #..............#. .....#.#########)#AhAh'10AhCAhxAhMM#...........####).....b.<........##....###.#######.# #....# ##.#. ## ...∆ #.# ..#######.#### #..............#.####Ah!Ah&1AhAhAh5<M##..#####.## #...........####).....b.<........##....###.#### ####.#  ....# #.# ###.#.# ###.....#∆ #.# ..#######.####.#.#..#Ah6&2Ah=Ah>Aha ###... . ###..#####.##  #...........#### #).....b.<....... ..##....###.####.#####.# #.#.# #.# ....# #.# ###.#.# #### #.# #.@...#.# #.# #?#.###Ah.# #.# #.#.#.# #.# #.#.# ...#######.####.#.##..............#.#.#.#########)# ......#.# #.# ###########.#AhQAhD===3AhAhk _Found 2 scrolls labelled DEPPOO SOLEHEARRI.Ah.T M ###..#####.## #...........#### # ).....b.<....... . .##....###.####.# ####.# #.#.# #.# ....# #.# ###.#.# ##### #.# #.....#...# #.# #@#.###.# #.# #.#.# #...# #.# #.#.# #...#######.####.#.# AhT #.#..............#.# .......#.#########)#.#.# #.# #####....#########.#  ##.............#Ah=] Ah^ &4Ahd Ahs A5.0 (2Ahv Ah8x h _c - 2 scrolls labelled DEPPOO SOLEHEARRIAh'/###... .# ###..#####.## #...........#### #).....b.<....... . .##....###.####.# ####.# #.#.# Ah##.# ....#  #.# ###.#.# ### #.# #.@...# # #.# #.#.### ...# #.# #.#.# Ah...# #.# #.#.# ...#######.####.#.##..............#.#Ahq#.#########)# ......#.# #.# Ah=####....#########.#Ah"Ah6+6.0 (1Ah7Ah|Ah?AhR]Read which item? Scrolls  w - a scroll of enchant weapon  c - 2 scrolls labelled DEPPOO SOLEHEARRI  e - a scroll labelled TYUQIBIPIST  h - 3 scrolls labelled DISHRU GEMEW  k - a scroll labelled AMOALO XAUGIG  m - 3 scrolls labelled DOVOGOS ZIMI [!] read|quaff[?] describe selectedAh` Ahe Ahon  ###... .#fritha the Tinkerer###..#####.##Gnoll of Sif Muna ......#...........#### #Health: 32/32 ========================).....b.<....... .Magic: 11/11 ========================.##....###.####.#AC: 7Str: 9####.# #.#.#EV: 12Int: 16#.# ....#SH: 0Dex: 11#.# ###.#.#XL:  4 Next: 73% Place: Dungeon:4 #### #.# #.@...#Noise: ---------  Time: 2416.0 (0.0) ...# #.# #.#.###h) +1 rapier (elec) ...# #.# #.#Ahn [37m.#Cast: Kinetic Grapnel ...# #.# #.#.# ...#######.####.#.# .#..............#.# ......#.#########)# ......#.##.# ####....#########.# _Sif Muna accepts your kill.c - 8 stones (gained 4)  Things that are here: _a +0 dagger; a kobold corpse _Found 2 scrolls labelled DEPPOO SOLEHEARRI. _c - 2 scrolls labelled DEPPOO SOLEHEARRIAhu P  Okay, then.AhTw Ahz Ah| . _Ahp###... .# ###..#####.## #.#### ## ).....b.<. . .##....###.####.# ####.# ##.#.# #.# ....# #.# ###.#.#  #.# #..@..# # #.# #.#.### # #.# #.#.# # #.# #.#.##.####.#Aho.# #..#.##.##)##.# #.# AhAh27.0 (1 _Ah& Ah AhZ###... .#  ###..#####.## .##.####.##  ).....b.<... AhB.##....###.####.# ####.# #.##.#.# #.# .....# #.# ###.#.#  #.# #...@.# Ahj\# #.# #.#.### # #.# #.#.# Ah# #.# #.#.##Ahe.####.#.# .Ahܖ_#.##.#Ahj#)##.# AhW#.# Ah#Ahѡ&8AhAhqAh n...ß..####.#### ###... .# #.# ###..#####.## #.# #...........####.## ).....b.<.........  .##....###.####.# ####.# #.##.#.# #.# #......#  Ah #.# ###.#@# # #.# #.....# # #.# #.#.### # #.# #.#.# #######.####.#.#.........#.#Ah #.#########)# ...#.# #.#AhE Ahh &9Ah~ Ah Ah4M.>.......... ...ß..####.####. .# ##..#####.## #.# #...........####.## ).....b.<.........  .##....###.########.##..... #.# ####.##..... # #.# #.#.####AhAh;'20AhcAh]Ah AhHM###..ß#.>........... ...ß..####.####. .# ##..#####.## #.# #...........####.## ).....b.<.........  .##....###.#######.# #.##.#..... #.# ####.# # #.# #.....##..#.#.#Ah<1Ah,AhT!Ah-M #.<O..@ ###..ß###.>........... ...ß..####.####. .# ##..#####.## #.# #...........####.###.# ).....b.<b...........#.##....###.###AhO.####.# #.##.##.....#.# ####.#.#.#Ah.Ah/Ah6?b.Ahi9&2Ah=:bAh @AhqA8#........#  #.<O..@..# ##..ß#### >............# ..ß..####.#####.# ... .# #.# #..#####.## #.# ........b..####.###.# .....b.<........@...# .##....###.####.#########.# #.##.#.# #.# #......# AhAy#.# ####.#.# #.# #.....# #.# #.#.### #.# #.#.# #.# #.#.#AhsIAhK&3Ah9PAh7RAh! #.# #.<O..@..# ..ß.#### >..# ß..####.#####.# ... .# #.# ##..#####.## #.# ..b..####.###.# b.<.# ##....###.####.#####  ####.# #.##.#.# #.# #......##.# ####.#.##.# #.....##.# #.#.####.# #.#.# Ah Ah &4AhN Ah Ahr#.# #.<O..@..# ..ß.#### >.# Ahsß..####.#####.# ... .# #.# #### ..#####.## #.# ... b..####.###.# b.<.# ....###.####.##### ####.# #.##.#.# Ah=s/Ah&{Ah|&5Ah0Ah3Ah? #.  #........#   #.<O..@..#  .ß####  >............#  ####.#####.#   .# #.# ########. .#####.## #.# #........ ..b..####.###@#  ..b.<............#  ....###.####.##### ###.# #.##.#.#  #.# #......#  #.# ####.#.#   #.# #.....#   #.# #.#.###  #.# #.#.#   AhG 9∆AhH &6AhPN AhlP AhQ##..?r...#  #.  #........#  #.<O..@..#  ß####  ..........#   .####.#####.# ∆  . .# #.# ########.# #####.## #.# #.@......# ..b..####.###.######## .b.<............#  ...###.####.##### ##.# #.##.#.#  #.# #......#  #.# ####.#.#  #.# #.....# AhRd #.# #.#.### Ahi^Ahc&7AhfAhiAh6c ..?r...#  .  .#  .<O..@..#  .####  #  ####.#####.# ∆   .# #.# #.#  .## #.# #.Ah1d L#  b..####.###.#  b.<....#  ###.####.#####  #.# #.##.#.#  #.# #......#  #.# ####.#.#  #.# #.....#  #.# #.#.###  Ahk Ahsm &8Ahr Aht AhJl..?r...#    #  <O..@..#  ####  #  .#####.# ∆  .# #.# #.# AhK .## #.# #.#  b..####.###.#  .<...#  .###.####.#####  .# #.##.#.#  .# #......#  .# ####.#.#  .# #.....#  .# #.#.###  AheTAhQV&9Ah[Ah]Ah@ ?r...#    #  O..@..#  ####  #  .#####.# ∆  .# #.# #.#  .## #.# #.#  .b..####.###.#  <.#  AhA ###.####.#####  # #.##.#.#  # #......#  # ####.#.#  # #.....#  # #.#.###  AhI AhoK '30AhP AhS Ahl?r...#    #  ..@..#  ####  #  #.#####.# ∆# .# #.# #.#  #.## #.# #.#  b..####.###.#  .#  .####.#####   #.##.#.#   #......#   ####.#.#   #.....#   #.#.###  AhAh&1AhqAhjAh 1r...#   .# # .# .@..# .# #### .# # .# .#####.# )#  .# #.# #.#  .## #.# #.#  ..####.###.#  #  #.####.#####  #.##.#.#  #......#  ####.#.#  #.....#  #.#.###  AhAh&2Ah^9 _Found a mace.Aho...#  # #.#   #.#  ...# #.#  @..# #.#  #### #.#  ......# #.#  #####.# #)#  # #.# ########@#  ## #.# #........#  .####.###.######## ..........#  .####.##### .##.#.#  ......#  ###.#.#  #.....#  AhAhl>C3AhM#. .@..# ### ......####.#  ####### ## #.# #........ .####.###.######## Ahl Ah0Ah74&4Ah8AhA=M _You see here a +0 mace.Ahؘ M####. .@..# ### ..... #####.# #) ####### ## #.# #........# #Ahլ Y5 _Ah AhRtM ###w#. .@..# ### ......####.# #) # #.# ########.# w   dart slug (asleep)AhAh1&6Ah>Ah\ _A dart slug comes into view. Ahuv; . ###w#. .@..# ### ......####.# #) ####### ## #.# #........####.###.########.........##.##### Ah<7 Ah Ah- . ###w#. .@..# ### ......####.# #) ####### ## #.# #........####.###.########......... Ah Ah4&8 Ah Ah!Ahd*  . ###w#. .@..# ### ......####.# #) ####### ## #.# #........####.###.########!Ah9!Ah{;=9Kinetic Grapnel!Ah)E!Ah9 . ###w#. .@..# ### ......####.# #) !Ah####### ## #.# #........!AhZ40"Ah×h . ###w#. .@..# ### ......####.# #) #######"AhQ"Ah&1"Ahn"Ah!"AhB<. . ###w#. .@..# ### ......####.# #)"Ah|"AhN&2"Ah"AhR#Ah3NYou see here a +0 mace. _A dart slug comes into view.  The helpless dart slug fails to defend itself.  You puncture the dart slug!  Lightning courses through the dart slug!  You kill the dart slug!#Ahg†#Ah.n83.1 (1.1Kinetic Grapnel#Ah#Ah[ _Sif Muna accepts your kill.$Ah$M##. . ### ...##.#$Ah"%E #.#$Ah1$Ah1%40$Ah[8$Ah=v _You see here a dart slug corpse.$Ah7M##. ###† ...##.# #.#$Ah$AhA-5 _$Ah;$Ah$AhAM##. . ###† ...##.# #.#$Ah>$Ah?&6$Ahà$Ah|%AhDRM##%AhE. . #####†# %Ah[E+#.#%Ah,L%Ah?N%AhN7%AhS%AhFU%Ah; M###. ##.# #.#%AhC %AhE &8%Ah+J %AhL &AhM#.#####....#.# #.#&Ah&Ah&9&Ah&Ah &Ah        #.##### #...@.# #####.#  #.# &Ah l #.#  #.# .#  #.# #### #†# .# #.# .# #.# &Ah 9∆&Ah '50&AhÖ &Ah 'Ahf L     ∆'Ah!u  #  #.#####  #..@..#  #####.# 'Ah! #.#  #.#  #.#  .#'Ah"^ #.# #.####'Ah5"q #†# .#'AhT"[ #.# .#'Ahq"G #.# 'Ah\*'Ah]+&1'Ah/'Ah1'AhY   ##  ∆ o.'Ahm #.  #.  #.#####  #.@...#  #####.#'AhQ  #.# 'Ahc #.#  #.#  'Ah] .# #.# 'Ah8yo   orc (asleep) ##.####'AhW #†#  .#'Ah #.#  .# #.#  'Ah'Ah=2Kinetic Grapnel'AhA'AhDq _An orc comes into view. It is wielding a +0 club.(AhB    ### ∆ o.#  #.#  #.#   #@#####  #.....# (Ahf#####.#  #.#  #.#  #.#  .#  #.# ###.####(Ah9 #†# .# #.#(Ah\ (Ah(Ah]&3(Ah(Ah׸(AhrB  ###∆ o #####.....#####  .# . ###.###†(AhF (AhL u.oo(AhM E====4(AhR (AhIU % _The orc shouts!)Ahȝ  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)AhΑ  fritha the Tinkerer  Gnoll of Sif Muna ......  Health: 32/32 ========================  Magic: 10/11 =====================---  AC: 7Str: 9 #### EV: 12Int: 16 ∆ ..# SH: 0Dex: 11 #o# XL:  4 Next: 78% Place: Dungeon:4 #@# Noise: ====-----  Time: 2454.1 (0.0) #.#####  h) +1 rapier (elec) #.....#  Cast: Kinetic Grapnel #####.#  #.#  #.#  o[4)AhՒ0m   orc #.#  .##.# ###.#### #†# _The orc shouts!  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club (78% to hit))Ah   fritha the Tinkerer  Gnoll of Sif Muna ......  Health: 32/32 ========================  Magic: 10/11 =====================---  AC: 7Str: 9####  EV: 12Int: 16∆ ..#  SH: 0Dex: 11#o#  XL:  4 Next: 78% Place: Dungeon:4#@#  Noise: ====-----  Time: 2454.1 (0.0)#.#####  h) +1 rapier (elec)#.....#  Cast: Kinetic Grapnel#####.# #.# #.#  o   orc (grapneled)#.# .##.# )Ahݗ 4[17d###.#####†# Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club (78% to hit)  The kinetic grapnel hits the orc.)Ah0 onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +0 club (78% to hit)  The kinetic grapnel hits the orc.  The orc is almost dead.)AhA `=---5.1 (1)Ah )Ah! Q _The orc closely misses you.*Ahn  The grapnel guides your strike. You puncture the orc!  You kill the orc!*Ah`ve)*Ahz81---6.2 (1.1Kinetic Grapnel*Ah*Ah[ _Sif Muna accepts your kill.*AhS6M..######...).... #####.....# #*Ah*Ah$4-70*Ah*Ah _Found a dagger.  Things that are here: _a +0 club; an orc corpse+AhmX      ####### #...)..@.# ########)#  #.#   #.#####  #.....# #####.#  #.#  #.#  #.# +Ah+AhG-8 _+Ahr+Ah+Ah<      # .#  #...).@..#  #)#  #.#+AhV  #.#####  #.....#  #####.#  #.#  #.#  #.# +Ahz+Ah&9+Ah<+AhD+Ah      ## .#  #...)@...#  #)#  #.#  #.#####  #.....#  #####.#  #.#  #.#  #.# +Ah+Ah'60+AhO+Ah,Ah{# .###. .#  #...@....#  #)#,AhJy  #.#  #.##### #.....# #####.# #.# #.# #.#,Ah,Ahk&1,AhG,AhO _You see here a +0 dagger.,Ah .#..#.#...#.. #..#.###..#......# #..@)....# #)# #.#  #.##### ,AhG  #.....#  #####.#  #.#  #.#  #.#,AhƟ ,Ah+ OO   ogre (wandering),Ah ]1===2 _,Ah ,Ah³ .Ah2  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells..Ahv   fritha the Tinkerer .#. Gnoll of Sif Muna ...... .#.# Health: 32/32 ======================== O.. Magic: 8/11=================------- #.. AC: 7Str: 9 #.. EV: 12Int: 16 #.###.. SH: 0Dex: 11 #......#######  XL:  4 Next: 81% Place: Dungeon:4 #..@)....#  Noise: ---------  Time: 2462.2 (0.0) ########)#  h) [40.Ah ;m+1 rapier (elec) #.#  Cast: Kinetic Grapnel #.#####  #.....#  #####.#  O   ogre (wandering) #.#  #.#  #.# _You see here a +0 dagger.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant spiked club (wandering, hasn't noticed you)/AhG[  fritha the Tinkerer .#. Gnoll of Sif Muna ...... .#.# Health: 32/32 ======================== O.. Magic: 8/11=================------- #.. AC: 7Str: 9 #.. EV: 12Int: 16 #.###.. SH: 0Dex: 11 #......#######  XL:  4 Next: 81% Place: Dungeon:4 #..@)....#  Noise: ---------  Time: 2462.2 (0.0) ########)#  h) +1 rapier/Ah^ (elec) #.#  Cast: Kinetic Grapnel #.#####  #.....#  #####.#  O   ogre (wandering) #.#  #.#  #.# Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant spiked club (wandering, hasn't noticed you)  You lock target on the ogre and prepare to deploy your bee.  (Press . to continue winding your bee.)/Ahe .#. .#.# ... #O. #..        #.#  /Ahe   O #.# #.# #.#/Ahh~===3.2 (1Kinetic GrapnelWinding /Aho/AhGrn  Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: an ogre, wielding a +0 giant spiked club (wandering, hasn't noticed you)  You lock target on the ogre and prepare to deploy your bee.  (Press . to continue winding your bee.) _The ogre shouts!0Ah=! 0Ah* F.O0Ah. Y---4. 0Ah5 0Ah#9 @ _You continue winding your clockwork bee...1Ah1AhF.O1Ahl---5.. 1AhG1Ah-@ _You continue winding your clockwork bee...2Ah%a2Ahh.Oy(ally target)y   clockwork bee (minion)2Ahj062Ahfp2Ahs[ _With a metallic buzz, your clockwork bee launches itself at the ogre.3Ahl.#. .#.# ... #.. #.. #.###.. #.....O# #..y@....# #)# 3Ah#.# #####.# #.# 3Ahߌ  You swap places. Your clockwork bee stings the ogre.3Ah/==73AhX3Aho _The ogre hits your clockwork bee with a +0 giant spiked club! _You see here a +0 dagger.3Ah R  Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3AhQ43AhI3AhP _You don't know that spell.6AhL  Your clockwork bee completely misses the ogre.6AhO/--86AhU6AhoX9 _Your clockwork bee stings the ogre.8Ahg  The ogre closely misses your clockwork bee.8Ahug0=-8Ahg98AhOn8Ahp9 _Your clockwork bee stings the ogre!8Ah: ~  Your clockwork bee stings the ogre!  The ogre dies!8AhC )y   clockwork bee (minion)8AhS 8Ah[ fritha the Tinkerer.#.Gnoll of Sif Muna .......#.#Health: 32/32 ========================...Magic: 8/11=================-------#..AC: 7Str: 9#..EV: 12Int: 16#.###..SH: 0Dex: 11#.....)#######8Ah\ 5XL:  4 Next: 225% Place: Dungeon:4#..y@....#Noise: =--------  Time: 2470.2 (1.0)########)#h) +1 rapier (elec)#.#Cast: Kinetic Grapnel#.######.....######.#y   clockwork bee (minion)#.##.##.#Your clockwork bee completely misses the ogre. _Your clockwork bee stings the ogre.  The ogre closely misses your clockwork bee. _Your clockwork bee stings the ogre!  Your clockwork bee stings the ogre!  8Ah\ .The ogre dies!8Ah;^ _Sif Muna accepts your kill.You have reached level 5!8Ahi /  --more--9Ah7/372-567% Kinetic Grapnel9Ah9Ah4 _:Ah9 .#. .#.# ... #.. #.. #.###.. #.....)# #..@y....# #)# #.#  #.#####  #.....# #####.#  #.#  #.#  #.#:Ah: **   dormant clockwork bee (minion)You swap places.:Ah_9==-1:Ah:Ah L _Your clockwork bee winds down and falls to the ground.;Ahe# #. .#.#.## ...# #..# #..# #.###..# #.....@########..##...*....#########)# #.# #.#####;Ah #.....######.#  #.#  #.#;AhY;Ah@-2;Ah=;AhFz _You see here a +0 giant spiked club.;Ah%W 3;Ah6Y ;AhMb B;Ahc ;Ah*d ;Ahf ;Ahi P==;Ahk ;Ahm ,;Ah1n ;Ahp ,;Ahq ;Ahs ;Aht P10/12==;Ahu ;Ah y ;Ahy ;Ah{ ;AhF} ,;Ah8~ ;Ah W _You start resting.;Ahь ;AhC ;Ahg ;Ah8 ;Ah :==;Ahږ ;Ahn ;Ah ;Ah3 ;Ah ;Ah{ ,;Ah ;Ah ;Ah ;Ah ;AhD L1==;Ah ;AhФ ;Ah ;Ahy ;Ah ;Ah ;Ah ;Ah ;Ah ;Ah ;Ah ;Ah: :==;Ah ;Ahh ,;Ah ;Ahس ;Ah ;AhT ;Ah ;Ah̷ ;AhZ ;Ahh ) _Your dormant clockwork bee falls apart.;Ah 093.2 (21.0);Ah [2==4.2 (22;Ah ;Ah % _Magic restored.Ah_\ #.#.# #.#.# #.#.# #.#.# #.#.# #.#.##.###.#.##.##.#.#..#.....#..#>Ah]###.###..# #.....)# #..##...)....# #. ########)#  #.#  #.#####>AhZi>Ahl&9>Ahir>Aht>Ah  #.#.# #.#.# #.#.# #.#.# #.#.# #.#.##.###.#.##.##.#.#..# .....#..# ###.###..#  #.....)# #..##...)....# #. #)##. #.#  #.#####>Ah >AhЖ (500>Ah4 >Ah ?Ah'lY#.#.# #.#.# #.#.# #.#.## #.#.##. #.#.######.###.#.##.............# ######@#.#..#.........#..##.#####.###..# #.....)####### #..##...)....# #..#########)# #..# #.# #..# #.#####  #.....# 1?AhP  #.#.# #.#.# #.#.## #.#.# #. #.#.######.###.#.## .............#?Ah" ] #######.#.#..##.....@...#..# #.#####.###..# #.....)####### #..##...)....# #..#########)# #..# #.# #..# #.#### ..# #..... #####.?Ah' ?Ah &2?Ah> ?Ah @AhYy #.#.# #.#.# #.#.# # #.#.# #. #.#.# #####.###.#.## .......# #.#.#..# #.#..# #.#####.###..# #.....)# #..##...)....# #..#)#@AhDZ@ #..# #.# #..# #. ..# # #####@Aha@Ahb&3@Ahg@AhPi@Ahl #.#.# #.#.# #.#.# # #.#.# #. #.#.# #####.###.#.## ......# #.#.#..# #.#..# #.#####.###..# #.....)# #..##...)....#  #..#)# #..#@Ah/m #.# #..# #. ..# # @Ahq@Ahhs&4@Ahv@Ahx@AhIb #.#.# #.#.# #.#.# # #.#.# #. #.#.# #####.###.#.## .# #.#.#..# #.#..# #.#####.###..## #.....)# @AhJ #..##...)....#  #..#)# #..# #.# #..# #. ..# # @AhJQ@AhR&5@AhW@AhdYAAh  #.#.# #.#.# #.#.# # #.#.# #. #.#.# #####.###.#.## .# #.#.#..# #.#..# #.#####.###..# #. #.....).. #..##...)....### #..#) #..# #. #..# #. ..# # AAh AAh&6AAhAAhL AAh/a  #.#.# #.#.## #.#.# #. #.#.######.###.#.## .............# #######.#.#..# #.........#..# #@#####.###..# #.# #.....)##### ..# #..##...)...#### #..######### AAh|b :#..# # #..# # ..# # # AAhh AAhi &7AAhVn AAhp BAh"U #.#####.###.#.##.............#######.#.#........#####.## #.....)#####.......##...)...###############BAhQ[BAh\&8BAhaBAhcBAh # #.#.# #. #.#.######.###.#.## .............# #######.#.#..# #.........#..# #.#####.###..#########.# #.....)####.......@.# #..##...)..########## #..######## #..#  #..# ..# BAh9BAh&9BAhBAhBAh x b # #.#.# #. #.#.# #####.###.#.## .# #######.#.#..# #..#..# #.#####.###..##.# #.....).# #..##...)# #.. #..#  #..#  ..#BAh~ BAh@ '10BAh BAh} CAhֆN # #.#.# #. #.#.# #####.###.#.## .# #.#.#..# #.#..# #.#####.###..##.# #.....).# #..##...)# #.. #..#  #..#  ..#CAhCAh&1CAhCAhCAh a # #.#.# #. #.#.# #####.###.#.## .# #.#.#..# #.#..# #.#####.###..#.#.# #.....).# #..##...# #.. #..#  #..#  ..#CAh# CAh% &2CAhv* CAh, DAh4 # #.#.# #. #.#.# #####.###.#. . #.#.#.. #.#.. #.#####.###..#.#.# #.....)#.# #..### #.. #..# DAh 5t #..#  ..#DAh;DAhW=&3DAhADAhCDAh # #.#. #. #.#. #####.###.#.  #.#.# #.# #.#####.### #.#.# #..... #.# #..## # #.. #..#  #..#  ..#DAh DAh&4DAh[DAhGDAh # #.# #. #.# #####.###.#  #.#.# #.# #.#####.### #.#.# # #.# #..## # #.. #..#  #..#  ..#DAh DAh| &5DAh/DAheEAha;Q # #. #. #. #####.###.  #.#. #. #.#####. #.#.# # #.# #.. # #.. #..#  #..#  ..#EAhAEAhB&6EAhNFEAhzHEAh? > # # #. # #####.###  #.# ## #.#####. #.#.# # #.# #.. # #.. #.. #.. ..EAhӟ EAh &7EAhr EAhh FAh] # ### #. #.. #####... .. #.#. # #. #.#####. #.#.# # #.# # # # # # FAhEFAh1&8FAh&FAhFAh  ..# # ###.. #. #.... #####.# ... ...... ... ####### #.# #..... #.# #.##### #@##########.# # #............# ############### #FAh F ##FAhm FAh( &9FAh$ FAh GAh5#  ..# ##..# #. #....######.##..............######..... #.##############............###############GAh;GAhs<'20GAh?GAhV@GAh)M ..## #.  #.. ### #. ....######.##.#..#....#.......#........#######..... #.###############............# ##GAhGAh&1GAhGAhқHAhCM. ..# # #.  #.. ### #. .... #####.##..#....#.......#......@.############.#.##.....# #.# #.#####.##########.# #HAhKHAh:L&2HAhGOHAhWQHAh"j  ... .. # #.# #. ..# ##.. ###..# #. .... #....# #####. #.#..#....#  #.#  #####.#.## # #.#.# #.#.#.##.##.#...##.#####>#.HAhrHAhuu&3HAhzHAh|; _Found a stone staircase leading down.IAh A ..... #>#.# #.. ..####..#####..# # .....#....###### #.#..#....# .... #.... ##### #####@#.## #.... #.#.#IAhAc #.### #.#.##########.#  #.#............# #.############## #># #.# #.#IAhHIAhK&4IAh`PIAhjT9 _Found an escape hatch in the floor.IAh'##. ... .. .. #># #.#  #.. ..# ##..#####..#  .....#....# #### #.#..#....# .... #...@....#IAhz #########.#.## #... #.#.# #.## #.#.##########.# #.#............# #.############## #IAh># #.##.#IAhIAh9∆IAh&5IAhIAhbJAht@ ..  ##. ...∆ .. .. #># #.# #.. ..#...##..#####..# #........#....# ###JAh #.#@.#....# ... #........# ########.#.## #..JAh #.#.# #.# #.#.##########.#JAh  #.#............# #.############## #>#  #.#JAhR9∆JAh&6JAh+JAhJAh6; ## ..... .. .g..# ##. .... ...∆ .. ... .. #>#.. #.# #... ..###..#####..# #.....@..#....# ##....##.#..#....# ..# #........# #######.#.## #. #.#.# #.JAhe7 #.#.##########. g   goblin (asleep) #.#............ #.############# #>#JAhG  A goblin comes into view. It is wielding a +0 club.JAhOa.ggJAhyR/==7JAhWXJAh [( _The goblin shouts!KAh;? R  Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.KAhKAhGKAh(KAh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)LAh4u .##.#### ..... .. ....## ∆ ##. g.... ...∆ .. .... .. #>#..# #. #....# #...##.@#####  #......##....##.#..#....#..LAh##. #........######.#.##.#.# #.##########.............#############LAhLAh%h.LAh")6--8 _LAh.LAhr0MAh MAhg $gMAh lg   goblinMAh X--9Kinetic GrapnelMAh. NAhg!R  Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.NAhG!  fritha the Tinkerer .##.##  Gnoll of Sif Muna ...... ## .....  Health: 37/37 ======================== .. ....##  Magic: 11/12 ======================-- ∆ ##. ..... ...  AC: 7Str: 9 ∆ .. .... ..  EV: 12Int: 16NAhG #g#..# #.#  SH: 0Dex: 11 . #*...# ..#  XL:  5 Next: 67% Place: Dungeon:4 NAhG#...##.@#####..#  Noise: ---------  Time: 2529.2 (0.0) #........#....# ## h) +1 rapier (elec)NAh\H ....##.#..#....# .. Cast: Kinetic Grapnel ##. #........# ## #####.#.## #. NAhH#.#.# #. g   goblin #.#.##########. #.#............NAhH #.############# _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  NAh ICasting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  NAh:IPress: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (72% to hit)NAh8fritha the Tinkerer.##.##Gnoll of Sif Muna ......## .....Health: 37/37 ========================.. ....##Magic: 11/12 ======================--∆ ##. ..... ...AC: 7Str: 9∆ .. .... ..EV: 12NAhxInt: 16#g#..# #.#SH: 0Dex: 11. #*...# ..#XL:  5 Next: 67% Place: Dungeon:4#...##.@#####..#NAh1"Noise: ---------  Time: 2529.2 (0.0)#........#....### h) +1 rapier (elec)NAh[....##.#..#....#.. Cast: Kinetic GrapnelNAh##. #........###NAh)#####.#.###.#.#.##. g   goblin (grapneled)NAh#.#.##########.#.#............#.#############Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (72% to hit)  The kinetic grapnel hits the goblin.NAhNAh?Ronfirm with . or Enter, or press ? or * to list all spells.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  NAhåAim: a goblin, wielding a +0 club (72% to hit)  The kinetic grapnel hits the goblin.  The goblin is moderately wounded.NAhCr>.gr   quokka (wanderingg   goblin (grapneled)NAh4=30.2 (1NAhNAhY _A quokka comes into view.OAhq  The grapnel guides your strike. You puncture the goblin!  You kill the goblin!OAhOAh.r)rOAhn81.4 (1.2Kinetic GrapnelOAhOAh[ _Sif Muna accepts your kill.OAhD #.# .#  #.##.##. ####r.... ... .......##.# ∆..##.........OAhE 9∆ ........ ..  #>#..# #.# . #.)@.# ..# #...##..#####..#  #........#....# ###....##.#..#.....##. #........# #### #####.#.###.#.#.# #.##.#.##########.##.#............OAhG OAhI OAh[P X.rOAhQ K-20Kinetic GrapnelOAhW OAhZ PAhr  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.PAh\  fritha the Tinkerer #.# .#  Gnoll of Sif Muna ...... #.##.##  Health: 37/37 ======================== . ####..... .  Magic: 10/12 ====================---- .. .......##.#  AC: 7Str: 9 ∆..##..r........  EV: 12Int: 16 ∆ ....*... ..  SH: 0Dex: 11 #>#*.# #.#  XL:  5 Next: 68% Place: Dungeon:4 . #.)@.# ..#  Noise: ---------  Time: 2532.4 (0.0) #...##..#####..#  h) +1 rapier (elec)Ahb4m #........#....# ### Cast: Kinetic Grapnel ....##.#..#....# ... ##. #........# ### # #####.#.## #.. r   quokka #.#.# #.# #.#.##########.# #.#............# _Sif Muna accepts your kill.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (69% to hit)PAhfritha the Tinkerer#.# .#Gnoll of Sif Muna ......#.##.##Health: 37/37 ========================. ####..... .Magic: 10/12 ====================----.. .......##.#AC: 7Str: 9∆..##..r........EV: 12Int: 16∆ ....*... ..SH: 0PAhoDex: 11#>#*.# #.#XL:  5 Next: 68% Place: Dungeon:4. #.)@.# ..#Noise: ---------  Time: 2532.4 (0.0)#...##..#####..#h) +1 rapier (elec)#........#....#### Cast: Kinetic GrapnelPAhm....##.#..#....#...##. #........##### #####.#.###.. r   quokka (grapneled)#.#.##.##.#.##########.#PAh#.#............#Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.PAhAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (69% to hit)  The kinetic grapnel hits the quokka.PAh-PAh}5d.r.PAh073=3.4 (1PAh=PAh@onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a quokka (69% to hit)  The kinetic grapnel hits the quokka. _The quokka is moderately wounded.QAh.r-4QAh  The grapnel guides your strike. You hit the quokka.  Lightning courses through the quokka!!  You kill the quokka!QAhOy†QAhv9=5.5 (1.1Kinetic GrapnelQAhiQAh[ _Sif Muna accepts your kill.QAh% #.# .## #.##.##.#. ####...... .. .......##.# ∆..##........... ∆ ......... .. #>#†.# #.# . #.@..# ..# #...##..#####..# #........#....# QAh} ....##.#..#....#  ##. #........#  # #####.#.## # #.#.# #. #.#.#. #.#.QAhQAh]c1==-60QAhQAh  Things that are here: _a +0 club; a goblin corpseRAhV  #.# .# # #.##.##. #. ####...... . ... .......##.# ∆..##..... ∆ ......... .. #>#†.# #.# . #@)..# ..# #...##..#####..# #........#....#  ....##.#..#....#  ##. #........#  # #####.#.## #RAhCW #.#.# # #.#.# #.#RAh_RAhwcG-7 _RAhzjRAhlRAhZSM .. . #.# .# # #.##.##. ##. ####...... ..... .......##.# ##[..##..............?............. #@#†.# #. #.)..# #...##..##### #........#....####.#..#. .RAh'##RAhRAh&8RAh$RAh( _Found a scroll labelled AMOALO XAUGIG and a leather armour. _There is an escape hatch in the floor here.SAhe .. . #.# .#  # #.##.#####. ####...... .g.... .##.####[..##......?..@..........SAhfU#.#..###>#†.#..#.#... #.)..# ..## #...##..#####..# #........#....# ....##.#..#....# g   goblin (asleep)#. #........## #####.#.## #.#.#SAhgSAhO&9SAhSAhuu _A goblin comes into view. It is wielding a +3 dagger.TAh ###. .. .#. #.# .# ##.# #.##.##.#...####...... .$g..... .......##.##[..##.#....?.TAhp .#.#..###>#†.#..#.# .... #.)..# ..#.#.#...##..#####..##. #........#....## ....##.#..#....# ##. #........# # #####.#.## TAh C #.#.#TAh:  Found 15 gold pieces.TAhd-[.ggTAh/M====40TAh5TAh87( _The goblin shouts!TAh  ## #. .. . #. #.# .# ##.## #.##.##. ####...####...... . $.g............##.# ####[..##. #....?.TAh #.#.#..###>#†.#..#.# ..... #.)..# ..##.#.#...##..#####..# #. .#..#....# # .....##.#..#....#####. #.# #. #####.#.##  #.#.#TAh TAh &.gTAh~ F--1Kinetic GrapnelTAh@ TAh UAhϋ  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.UAh,n  fritha the Tinkerer ## Gnoll of Sif Muna ...... #. .. .  Health: 37/37 ======================== #. #.# .#  Magic: 10/12 ====================---- ##.## #.##.##.  AC: 7Str: 9 ####...####...... .  EV: 12Int: 16 $..g...........##.#  SH: 0Dex: 11 UAhn####**.##...........  XL:  5 Next: 69% Place: Dungeon:4 #....?@............  Noise: ---------  Time: 2541.5 (0.0) #.#.#..###>#†.#..#.#  h) +1 rapier (elec) ..... #.)..# ..#  Cast: Kinetic Grapnel #.#.#...##..#####..# UAh-o7 #. .#........#....#  # .....##.#..#....#  g   goblin ####. #........#  #. #####.#.##  #.#.# _The goblin shouts!  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.UAhboAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +3 dagger (72% to hit)UAh fritha the Tinkerer##Gnoll of Sif Muna ......#. .. .Health: 37/37 ========================#. #.# .#Magic: 10/12 ====================----##.## #.##.##.UAh AC: 7Str: 9####...####...... .EV: 12Int: 16$.**...........##.#SH: 0Dex: 11####**.##...........UAh XL:  5 Next: 69% Place: Dungeon:4#....?@............Noise: ---------  Time: 2541.5 (0.0)#.#.#..###>#†.#..#.#h) +1 rapier (elec)..... #.)..# ..#UAh gCast: Kinetic Grapnel#.#.#...##..#####..##. .#........#....## .....##.#..#....#g   goblin####. #........##. #####.#.###.#.# _The goblin shouts!  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +3 dagger (72% to hit)UAh UAh -..g.UAh0 3=2.5 (1UAh! UAhZ$  Casting: Kinetic Grapnel (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.UAh$ Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  UAh$ Aim: a goblin, wielding a +3 dagger (72% to hit) _The kinetic grapnel misses the goblin.VAhm  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.VAhm VAh   fritha the Tinkerer ## Gnoll of Sif Muna ......VAh . #. .. .  Health: 37/37 ======================== #. #.# .#  Magic: 9/12==================------ ##.## #.##.##.  AC: 7Str: 9VAh8 \ ####...####...... .  EV: 12Int: 16 $..............##.#  SH: 0VAhh _Dex: 11 ####g*.##...........  XL:  5 Next: 69% Place: Dungeon:4VAh @ #....?@............  Noise: =--------  Time: 2542.5 (0.0) VAh #.#.#..###>#†.#..#.#  h) +1 rapier (elec) ..... #.)..# ..#  Cast: Kinetic Grapnel #.#.#...##..#####..#  #. .#........#....#  # .....##.#..#....#  g   goblin ####. #........#  #. #####.#.##  #.#.# _The kinetic grapnel misses the goblin.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  VAh% Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +3 dagger (72% to hit)VAhbh   fritha the Tinkerer ## Gnoll of Sif Muna ...... #. .. .  Health: 37/37 ======================== VAhh #. #.# .#  Magic: 9/12==================------ ##.## #.##.##.  AC: 7Str: 9 ####...####...... .  EV: 12Int: 16 $..............##.#  SH: 0Dex: 11 VAhi ####g..##...........  XL:  5 Next: 69% Place: Dungeon:4 VAhBi 1#....?@............  Noise: =--------  Time: 2542.5 (0.0) VAhci _#.#.#..###>#†.#..#.#  h) +1 rapier (elec) ..... #.)..# ..#  Cast: Kinetic GrapnelVAhi t #.#.#...##..#####..#  VAhi d#. .#........#....#  VAhj # .....##.#..#....#  g   goblin ####. #........#  #. #####.#.##  #.#.# Confirm with . or Enter, or press ? or * to list all spells.VAh%j Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineVAhEj Aim: a goblin, wielding a +3 dagger (72% to hit)  The kinetic grapnel hits the goblin.  You kill the goblin!VAhp  ## #. .. .  #. #.# .#  ##.## VAh9q   ##.... .  $.....##.#  ####)*.##.....  #.VAhoq ........  #.#†.#..#.# VAhq  ..... #.)..# ..#  #.#VAhq \ #. VAhq > # ....VAhq X ####.  VAh,r l#.  #.#.#VAh &.VAhm703.5 (1Kinetic GrapnelVAh VAh~   Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a goblin, wielding a +3 dagger (72% to hit)  The kinetic grapnel hits the goblin.  You kill the goblin! _Sif Muna accepts your kill.WAh  ### #.. .. . #.# #.# .# ##.## #.##.##. ####...####...... . $..............##.# ####)..##. #..... #.#.#..###>#†.#..#.# ...... #.)..# ..# #.#.#...##..#####..# #...#........#....# ##.....##.#..#....# ####..##.# #..######.#.##  #.#.#WAhWAh.#a10/12==-4WAha*WAhh4WAh 8E-5.5 (2WAh?WAhwBo _k - 2 scrolls labelled AMOALO XAUGIG (gained 1)YAhhX ###  #.. .. . #.# #.# .#  ##.## #.##.###.#####...####...... ....$.......##.# ####@..##.....YAh #..................#.#.#..###>#†.#..#.# ....... #.)..# ..##.#...##..#####..#...#........#....##.....##.#.YAhq.#....#####..##........##..######.#YAh .##YAhYAh1YAh14+6.5 (1YAh:YAh4@  Things that are here: _a +3 dagger; a +0 leather armour; a goblin corpseZAhZAh-Pick up what? 12/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +3 dagger Armour (select all with [)b - a +0 leather armour Carrion a goblin corpse [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selectedZAh7[top][AhI`  a + a +3 dagger[Enter] accept (1 chosen)[Ah Pjfritha the Tinkerer[AhPGnoll of Sif Muna ......###Health: 37/37 ========================#.. .. .Magic: 10/12 ====================----#.# #.# .#AC: 7Str: 9##.## #.##.##.EV: 12[AhP.Int: 16#.#####...####...... .SH: 0Dex: 11[AhP...$..............##.#XL:  5 Next: 70% Place: Dungeon:4[AhQ####@..##........... Noise: ---------  Time: 2546.5 (0.0)[Ah3Q#..................h) +1 rapier (elec)[AhhQ#.#.#..###>#†.#..#.#Cast: Kinetic Grapnel[AhQ....... #.)..# ..##.#.#...##..#####..#[AhQ##...#........#....###.....##.#..#....#[AhQ####..##........##..######.#.##The kinetic grapnel hits the goblin.  You kill the goblin! _Sif Muna accepts your kill. [AhfR_k - 2 scrolls labelled AMOALO XAUGIG (gained 1)  Things that are here: _a +3 dagger; a +0 leather armour; a goblin corpse[Ah%b[Ahlc+7.5 (1[Ahi[AhlE _a - a +3 dagger[Ah  ####  #.. .. . #.# #.# .#  ##.## #.##.###.#####...####...... .#...$..@...........##.#...#####[..##.. #..................[Ah- #.#.#..###>#†.#..#.# ....... #.)..# ..# #.#.#...##..#####..#..#........#....#.....##.#..#....#####..##........#[Ah [Ahޗ &8[Ahz [Ah5 \Ah@G #### #.. .. . #.# #.# .# ##.## #.##.##.#.#.#####...####...... . #...$.##.##...#####[..### #..... #.#.#..###>#†.#..#.# ....... #.)..# ..# #.#.#...##..#####..# ##...#........#....# ##.....##.#..#....#  ####..##.#\AhO\AhEP&9\AhU\AhW\Ahb #### #.. .. . #.# #.# .# ##.## #.##.##. #.#.#####...####......  #...$.##. #...#####[..##\Ahb ## #..... #.#.#..###>#†.#..#. . #.)..# .. #.#.#...##..#####..  ##...#.#....  ##.....##.#..#....  ####..##.# \Ahi\Ahk'50\Ah z]Ah #### #.. .. .# #.# #.# .##> ##.## #.##.## #.#.#####...####...... #....## #...#####[..## ##. #......# #.#.#..###>#†.#..# . #.)..#  #.#.#...##..##### ##...#.# ##.....##.#..# ####..##.]Ah]Ahr&1]Ah7 _Found a stone staircase leading down.1==2.5 (2]AhS=U _You now have 194 gold pieces (gained 15).]Ah@?  #### #.. .. . ## #.# #.# .# #># ##.## #.##. #.#.#####...#### #. #...#####[..## ##.# #......]Ah@@ . #. #.#.#..###>#†.#... . #.)..##. #.#.#...##..###### ##...#.# ##.....##.#..# ####..##]Ah^H ]AhJ +3.5 (1]AhO ]AhQ ^Ah1z#### #.. ..## #.# #.#>## ##.## #.##..#.#####...####................#####[..##...... ##.###.......^Ahz #. #.#.#..###>#†.# .. ....... #.)..##.. #.#.#...##..#### #.. ##...#........#. #.. ##.....##.#..##.. ####..##.... #..######.#^Ah^AhE&4^Ah$^AhK^Ah$Y  ####  #.. ..  ## #.# #.#  ##>## ##.## #.##^AhY D #.#.#####...#####.#@.......... #...#####[..###.###............ #.##.#.#..###>#†.#^AhY  ... ....... #.).. #..##.#.#...##..### #..###...#........# #..# ##.....##.#..##.. ####..##.....^Ahb ^Ahe &5^Ahl ^AhOn ^Ahj] ####  ^Ahk#.. .. ### #.# #. ##>## ##.## #.# #@#.#####...####^Ah$k#..............#####[..####.###............^AhQk #.##.#.#..###>#†.^AhtkX ... ....... #.).. #..##.#.#...##..# #..###...#........^Ahkn #..# ##.....##.#^Ahu^AhwC==6^Ah^AhC_Ahܲ#### #.. .### #.# #>## ##.## #..#.#####...####............. ##...#####[..## ##.###....... #.##.#.#..###>#† ... ....... #.)#..##.#.#...##..# #..###...#....... #..# ##.....##.# #.. ####..##._AhZ_Ah&7_Ah)_Ah_AhTF W#####.. ..### #.# #.###>## ##.## #.###.#.#####...####.#.#...............##@..#####[..#####..........##.#.#..###>#†... ....... #.)..#..##.#.#...##..###..###...#........#..# ##.....##.##..# ####..##... #..######8`Ah0#####.. ..### #.# #.# ##>## ##.## #.###.#.#####...####...#.#...............`AhW##...#####[..#####..........##.#.#..###>#†.#... ....... #.)..##..##.#.#...##..####..###...#........#..# ##.....##.#..##..# ####..##...`Ah#..# #..###### #.`Ah;`AhMU2==9`Ah`Ah`Ah}`Ah ####.. ..#### #.###>## ##.## #.####.#.#####...####...#.#..............`Ah*##...#####[..## ##.###........ #@##.#.#..###>#†.##........... #.).#..##.#.#...##..##..`AhI*...##`Ahfr#...#. `Ah9`Ah"'60`Ah`Ah`Ah?  #.. ..### #.# #.#>## ##.## #.##.#.#####...####.. #.#............. ##...#####[..## ##.###....... ##.##.#.#..###>#†.......... #.).. #..##.#.#...##..# #..###...#........ #..# ##.....##.#.. #..# ####..##.... #..# #..###### #... # #<#. # #<1 _Fo`AhL (und a stone staircase leading up.aAh"s#### #.# #.# ##>## ##.## #.#aAhs[##.#.#####...####...#.#...............##...#####[..###.###.........aAhs##.##.#.#..###>#†.##........... #.)..##.@##.#.#...##..####..###...#........aAht#..# ##.....##.#..##..# ####..##...aAht#..# #..#######... #.#<#. aAhts#.#. . #.#.aAhGY2aAh  ##>## ##.## #.####.#.#####...####....#..............#...#####[..## ##.###........##.##.#.#..###>#†.#........... #.).##.#.#...##..###...#........ ##.....##.# ####..##.....## .##>aAhr V aAhs aAhޓ C==3aAhE aAh, bAh t ##.#.#####...####....#..............#...#####[..## ##.###........##.##.#.#..###>#†.#........... #.).##.#.#...##..##bAhv!##...#........ ##.....##.# ####..##..... #..######..#bAh![#. bAh+bAhR-&4bAh 3bAh5bAh9U .#..............bAh":x#...#####[..## ##.###........##.##.#.#..###>#†.#........... #.).##.#.#...##..###...#........ ##.....##.# ####..##..... #..######. ##.##. bAhBbAhD&5bAh.JbAhWLbAhp  #...#####[..## ##.###........##.##.#.#..###>#†.#........... #.).##.#.#...##..###...#........ ##.....##.# ####..##..... #..######.# <#.#.#bAh bAh &6bAh bAh cAhO###.........##.##.#.#..###>#†.##........... #.)..# #..##.#.#...##..####..###...#........#.#..# ##.....##.#..#.#..# ####..##......#..## #..######.##. #.##<#.# #.##.... #.####.###.# #.# #>##.# #.#..# cAhRPB#.####cAhX:∆cAhdZ&7cAhF`cAhccAh=  .#.#..###>#†.#........... #.)..# ##.#.#...##..#####...#........#. ##.....##.# ####..##.....## #..######.#.# #<#..........##.######.cAhD cAh/G &8cAhL cAhkN dAhu ........... #.)..# ##.#.#...##..#####...#........#. ##.....##.# ####..##.....#..## #..######.#...# <#.######.#..@.......##.######dAh #.# >dAhdAho&9dAhdAheAh3eAh{eAheAheAheAheAh,eAheAheAh.,eAh eAh"eAh9eAheAh,eAheAh,eAheAh*eAh,eAheAheAh4eAhbeAh;eAhjeAh,eAheAh7eAheAheAhIeAheAh,eAhV eAh eAh eAh; eAh~ _k - 3 scrolls labelled AMOALO XAUGIG (gained 1)eAheAheAhSeAh$eAh,eAheAh2eAheAheAh%eAhueAh,eAh\eAheAh6eAh^eAheAh!eAh3"eAhp"eAh#eAh#eAh%eAh]%eAh%eAh'eAh(,eAh)eAh!+eAh,,eAh-eAh.eAh/eAh0eAh0eAh2eAhr3eAh3eAh#4eAh~5eAh6,eAhk7eAhg8eAh9eAh9eAh9eAh;eAh<eAh<eAh =eAh>eAhJ@,eAh@eAhBeAhCeAh2CeAhxCeAhDeAh@EeAhEeAhEeAhGeAhHeAhHeAhiIeAhJeAhLeAhLeAhJMeAhNeAhV#.##.##.##.#eAhVs#.##.# #### #.# .... #.#####..###  eAh W#....#  600.5 (31.0)#######..#.#  eAh>WQ <...  .... eAhdW7### eAh\eAhA^,1.5 (32eAh`eAhb; _Found an escape hatch in the ceiling.fAhh IfAhj fAhl fAhEq BfAhq fAh-r fAhr fAhs fAhu fAh v fAhv fAhx fAhKz fAhz fAh{ fAhO| fAh} fAh~ fAh~ fAh fAh ,fAh4 fAh fAh fAh* fAh fAh fAh݈ fAh fAh fAh fAh fAȟ fAh? fAh fAh" fAh` fAh1 fAhM fAhX fAh fAhJ fAh fAhc fAh fAh0 fAhŚ fAh fAhH fAh; fAh fAh0 fAh fAh fAhr fAh$ fAhq fAh fAh% fAh\ fAh fAh fAh fAh fAh* fAh fAhŮ fAhZ fAh fAh fAhj fAh~ ,fAh fAh fAhs # #.###### ....>. # #......##...ß.. #####..###.#..###... .........#.#.o ###..# #####..#.#.#..# #.....#.<....#...# ).....#.......fAhi . .##..#######.# #### ....# .#.##.#####.. ...#...###. ......### .#...#o   orc (asleep)#. #...#######..#.#.......#.........#.#fAhm -20.5 (19fAh rr   quokka (wandering)fAh ,1.5 (20fAh fAh s _An orc comes into view. It is wielding a +0 dagger.hAh:bw.# #.###### ....> .# #......### ...ß .#####..###.#.. ###.......#.#.# o ###..#..#.#.#.# .# # #.<....#.# #..# ) #........# ..... .## ##.#####...#  #...@...# ######....# .#.##.##### .. .r.#...# ##. .....# ## .#...#r   quokka (wandering) #. #... #..#.# #.#.hAhdi.hAhf12.5 (1.0)hAhkhAhmhAh # #.###### ....>. # #......### ...ß. #####..###.#.. ###.#.#.# o ###..#..#.#.#.# .# #.hAh. #.<....#.# #..# ).#.# ..... .##.##.#####...# ##.# ######....# hAhR k.#.##.##### ..hAht ##. ......### .#...# hAh o   orc (asleep)#. #...#hAh K#..#.#.#.hAhԤ ##.#hAh hAh &3hAh hAh" iAh^<4iAhiAhdiAhRU<5iAh-\iAh]jAh 8 #.###### ....>.  #......### ^#...ß..#..###.#.. .# # ###... #.#.# .. o. ###..#..#.#.#.# .## .# #.#.<....#.# ..#..## ).....b#.# ...##.##.#####...# ##.# #######....# ##.#.##.##### ##......#...# ####........# ###..#...# ##..#...##..#.#.#.#.#jAh,jAh .oooo 2 orcsThe orc shouts! You hear a shout! x2jAhE/==6jAhjAhӲu _An orc comes into view. It is wielding a +0 hand axe.kAh,~# #.###### ....> # #......### ^# ...ß..#..###.#.. .# # ###....#.#.# .. .o ###..#..#.#.#.# .## o# # #.<....#.# ..#..## )..... #.# ....... .## ##.#####...#  #.#  ######....#  #.#.##.#####  #......#...# ###........# ##..#...# o   orcAh~40m #..#... #..#.# #.#.kAhkAhJs.os   scorpion (wandering)o   orckAha/--7kAhkAh[ _A scorpion comes into view.kAhC .# #.###### ....> .# #......### ^# ...ß .#####..###.#.. .# # ###.#.#.# .. so ###..#..#.#.#.# .## .# # #.<....#.# ..#o.## ) #.# ....... .## ##.#####...#kAhD   #.# ######....# #.#.##.##### #......#...# ###.......# ##..#...# #..#... #..#.#  #.#. kAhF kAhqN .oo   orckAh6P A--8kAhsV kAh"X lAh#.# #.###### .... #.# #......### ^# ...ß #.#####..###.#.. .# # ### #..#.#.# .. so ####..#.#.#.# .## .# # #.<....#.# ..#..## )lAhM #........# ..o.... .## ##.#####...#  #.# ######....# #.#.##.##### #......#...# ###........# ##..#...# #..#...####lAh  #..#.#  #.# lAh& lAh.oo   orclAh&9lAh,lAh lAhs #.# #.######  #.# #......### ^# ...  #.#####..###.#.. .# # ###  #..#.#.# .. so ###  #..#.#.#.# .## .# # #.<....#.# ..#..## ) #........# ....... . ##.#####.o.#  #.#lAhs ######....# #.#.##.#####  #......#...#  ###.#lAht ##..#...# #..#... #..#.# #.lAh$vlAhT.olAhف'30lAh lAhmAh  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.oAhy  #.# #.######... fritha the Tinkerer  #.# #......### ^# ... Gnoll of Sif Muna ......  #.#####..###.#.. .# # ### Health: 37/37 ========================  #..........#.#.# .. so ### Magic: 9/12==================------  #######..#.#.#.# .## .# #.. AC: 7Str: 9 #.<....#.# ..#..## ).. EV: 12Int: 16 #........# ....... .# SH: 0Dex: 11 ########.#####...#  XL:  5 Next: 70% Place: Dungeon:4 #.@....o#  Noise: ---------  Time: oAh[ 2630.5 (0.0) ######....#  h) +1 rapier (elec) #.#.##.#####  Cast: Kinetic Grapnel #......#...#  ###........#  ##..#...#  o   orc #..#...### #..#.#.... #......... _A scorpion comes into view.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 daggerpAh{ #.# #.######... fritha the Tinkerer  #.# #......### ^# ... Gnoll of Sif Muna ......  #.#####..###.#.. .# # ### Health: 37/37 ========================  #..........#.#.# .. so ### Magic: 9/12==================------  #######..#.#.#.# .## .# #.. AC: 7Str: 9 #.<....#.# ..#..## ).. EV: 12pAh|;Int: 16 #........# ....... .# SH: 0Dex: 11 ########.#####...#  XL:  5 Next: 70% Place: Dungeon:4 #.@....o#  Noise: ---------  Time: 2630.5 (0.0) ######....#  h) +1 rapier (elec) #.#.##.#####  Cast: Kinetic Grapnel #......#...#  ###........#  ##..#...#  o   orc #..#...### pAh}#..#.#.... #.........Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.pAho}Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 dagger  You lock target on the orc and prepare to deploy your bee.pAhC #.#   #.#  ^#   .# #   .. so   .## .#  #.<  )      o.#         pAhϊ}==1.5 (1Kinetic GrapnelWinding pAh pAhonfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: an orc, wielding a +0 dagger  pAh}You lock target on the orc and prepare to deploy your bee. _(Press . to continue winding your bee.)pAh pAhs 6o.pAhm X--2. pAh@ pAh_ @ _You continue winding your clockwork bee...qAh֐qAhIqAhcoo.o 2 orcsqAhk--3.. qAhZqAh@ _You continue winding your clockwork bee...qAh qAh w _You continue winding your clockwork bee... _You continue winding your clockwork bee...  With a metallic buzz, your clockwork bee launches itself at the orc.  The orc closely misses your clockwork bee.  Your clockwork bee stings the orc!  The orc dies!qAhB b.y)..o   orcy   clockwork bee (minion)qAhE |2=4Kinetic GrapnelqAhg qAh [ _Sif Muna accepts your kill.sAh.#.# #.###### . #.# #......### ^# ...ß #.#####..###.#.. .# # ###. #..#.#.# .. so ###. #..#.#.#.# .## .# #.#.<....#.# ..#..## ).#........# ....... .###.#####...# ##.y@)..o# ######....# #.#.##.##### sAh/##..#...# #..#...##..#.#.#.#sAhN35  You swap places.sAh6V  Your clockwork bee locks its sights upon the orc.sAhO>oo.o 2 orcs (1 wandering, 1 ally target)sAhn?E-5Kinetic GrapnelsAhEsAhMs _An orc comes into view. It is wielding a +0 dagger.tAh- #.# #.######  #.# #......### ^# ...  #.#####..###.#.. .# # ###  #..#.#.# .. so ###  #..#.#.#.# .## .# # #.<....#.# ..#..## ) #........# ...o... . tAhk##.#####...#  #.@y).o.# ######....# #.#.##.#####  #......#...#  ###.# ##..#...#   orc ( #..#... #..#.# #.tAhjtAhtAhtAhs.yo.s   scorpion (distracted)o   orc (ally target)y   clockwork bee (minion)tAhm@-6tAh%tAhI _You swap places. Your clockwork bee stings the orc.uAhv#.# #.###### . #.# #......### ^# ...ß #.#####..###.#.. .# # ###. #..#.#.# .. so ###. #..#.#.#.# .## .# #.#.<....#.# ..#..## ).#........# ....... .###.#####.s.# ##..@yo..# ######....# #.#.##.##### ##..#...# #..#...##..#.#.#.#uAh#yuAhyuAhK~  An orc comes into view. It is wielding a +0 short sword.Your clockwork bee stings the orc.uAh~uAho.rsso 2 orcs (1 ally target)r   quokka (distracted)y   clockwork bee (minion)uAhB.=7uAhDuAh` _The orc closely misses your clockwork bee.vAho R  Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.vAh| #.# #.######.... fritha the Tinkerer #.# #......### ^# ...ß Gnoll of Sif Muna ...... #.#####..###.#.. .# # ###. Health: 37/37 ======================== #..........#.#.# .. so ###. Magic: 8/12================-------- #######..#.#.#.# .## .# #... AC: 7Str: 9 #.<....#.# ..#..## )... EV: 12Int: 16 #........# ...o... .## SH: 0Dex: 11 ########.#####..r# # XL:  5 Next: 72% Place: Dungeon:4 vAh} #..@yos.#  Noise: =--------  Time: 2637.5 (0.0) ######....#  h) +1 rapier (elec) #.#.##.#####  Cast: Kinetic Grapnel #......#...#  ###........#  ##..#...#  s   scorpion #..#...#### oo 2 orcs (1 ally target) vAh\~ #..#.#..... r   quokka (distracted) #.........# y   clockwork bee (minion) _The orc closely misses your clockwork bee.Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.vAh~ IAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 hand axe (almost dead, ally target, 78% to hit)wAhRos scorpion (wAh wAhV Really fire in your clockwork bee's direction? Y - Yes  N - NoxAhg xAhz xAh #.# #.######.... fritha the Tinkerer #.# #......### ^#...ß Gnoll of Sif Muna ...... xAh2 Q#.#####..###.#.. .# # ###. Health: 37/37 ======================== #..........#.#.# .. so ###. Magic: 9/12==================------ xAh ?#######..#.#.#.# .## .# #... AC: 7Str: 9#.<....#.# ..#..## )... EV: 12Int: 16xAh̓ V#........# ...o... .## SH: 0Dex: 11########.#####..r## XL:  5 Next: 72% Place: Dungeon:4xAh3 ;#..@yos.#Noise: =--------  Time: 2637.5 (0.0)######....#h) +1 rapier (elec)#.#.##.#####Cast: Kinetic Grapnel#......#...####........#xAh„ ~##..#...#s   scorpion#..#...#### oo 2 orcs (1 ally target)#..#.#..... r   quokka (distracted)#.........# y   clockwork bee (minion)Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.xAh Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (78% to hit)  Okay, then.xAh΋ xAh xAh D _zAh0  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.zAhzAhzAhAzAhP _You don't know that spell.{Ah  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|Ah  You shape a spike launcher from a nearby wall.  Your clockwork bee stings the orc.  The orc dies!|Ah|Ah |Ah#,|Ah,}.or.s.#o   orc (distracted)r|Ah{2w8/388--4=8.5 (1|Ah:|Ah<[ _Sif Muna accepts your kill.}AhnR #.# #.######  #.# #......### ^# ...  #.#####..###.#.. .# # ###  #..#.#.# .. so ###  #..#.#.#.# .## .# # #.<....#.# ..#..## ) #........# ....... . ##.#####or.#  #.@.ys..#}AhS ######....# #.#.##.#####  #......#...#  ###.# ##..#...# #..#... #..#.# #.}AhVV  Your clockwork bee locks its sights upon the orc.}AhzW}Ah` ..oroally target)Your clockwork bee closely misses the scorpion.}Ah`/--9}Ahg}Ahie _The scorpion closely misses your clockwork bee.}Ah_  Your clockwork bee stings the scorpion but does no damage.}Ah[  Your clockwork bee winds down and falls to the ground.}Ah; o*so.r(ally target)o   orc priesto   orcr   quokka(…)The scorpion stings your dormant clockwork bee.--40}Ah}Ahx _An orc priest comes into view. It is wielding a +0 club.~Ah`5#.# #.###### . #.# #......### ^# ...ß #.#####..###.#.. .# # ###. #..#.#.# .. so ###. #..#.#.#.# .## .# #.#.<....#.# ..#..## ).#........# ....... .###.#####..o# #~Ahl6%#..@*so.# ######r...# #.#.##.##### ##..#...# #..#...##..#.#.#.#~Ah;~AhA8o.~AhB.=1~AhTJ~AhLX _The scorpion stings your dormant clockwork bee but does no damage.Ah0yAha[7----AhAh: _You wind your clockwork bee back up and it locks its sights upon the orc!Ahp L  Your clockwork bee stings the scorpion!Ah| # o. (ally target)The scorpion barely misses your clockwork bee.Your clockwork bee closely misses the scorpion.Ah} &2Ahu Ah e _The scorpion closely misses your clockwork bee.AhdAhn .oYour clockwork bee stings the scorpion. The scorpion misses your clockwork bee.AhOq&3AhXyAh|P _Your clockwork bee stings the scorpion but does no damage.Ah8v  Your clockwork bee stings the scorpion.AhAhq  The orc priest miscasts a cantrip.Ah&4Ah AhH e _The scorpion closely misses your clockwork bee.AhJ   Your clockwork bee completely misses the scorpion.The scorpion misses your clockwork bee. Your clockwork bee stings the scorpion.The scorpion dies!Ah D *)o   orc priesto   orc (ally target)r   quokka*   dormant clockwork bee (minion)Sif Muna accepts your kill.AhL #.# #.######.... fritha the Tinkerer #.# #......### ^#...ß Gnoll of Sif Muna ...... #.#####..###.#.. .# # ###. Health: 38/38 ======================== Ah #..........#.#.# .. so ###. Magic: 7/12==============---------- #######..#.#.#.# .## .# #... AC: 7Str: 9#.<....#.# ..#..## )... EV: 12Int: 16#........# ....... .## SH: 0Dex: 11########.#####...## XL:  5 Next: 127% Place: Dungeon:4Ah _#..@*)oo#Noise: =--------  Time: 2645.5 (1.0)######r...#h) +1 rapier (elec)#.#.##.#####Cast: Kinetic Grapnel#......#...####........###..#...#o   orc priest#..#...#### o   orc (ally target)#..#.#..... r   quokka#.........# *   dormant clockwork bee (minion) _The scorpion closely misses your clockwork bee.Your clockwork bee completely misses the scorpion.Ah The scorpion misses your clockwork bee. Your clockwork bee stings the scorpion.The scorpion dies!Sif Muna accepts your kill. _Your clockwork bee winds down and falls to the ground.AhW _  The scorpion misses your clockwork bee. Your clockwork bee stings the scorpion.The scorpion dies!  Sif Muna accepts your kill. _Your clockwork bee winds down and falls to the ground.  Ah sYour Invocations skill increases to level 2!You have reached level 6!Ah /  --more--Ah; o44/448/14-64% AhD AhF 4 _Ahyy   Ah_7--AhAh) _You wind your clockwork bee back up and it locks its sights upon the orc!AhDAhL)y _You have reached level 6! _You wind your clockwork bee back up and it locks its sights upon the orc!  The quokka misses your clockwork bee.  The orc hits your clockwork bee with a +0 dagger.  The orc priest calls down the wrath of Beogh upon you.  Beogh smites you!Ah-3------8=6AhAhK _Your clockwork bee stings the orc but does no damage.Ah .# #.###### ....> .# #......### ^# ...ß. .#####..###.#.. .# # ###. ..#.#.# .. so ###...#.#.#.# .## .# #.#.<....#.# ..#..## ).#........# ....... .##.#Ah #.#####...# ##...@yoo# ######r...# #.#.##.##### #.....###........###..#...# #..#...##..#.#.#.#.Ah  The quokka completely misses your clockwork bee.Your clockwork bee stings the orc!  The orc dies!Ah Ah  o.r   quokkay   clockwork bee (minion)  Sif Muna accepts your kill.Ah b5=-----5Ah 7Ah Ah _The quokka barely misses your clockwork bee.Things that are here: _a +0 dagger; an orc corpseAhwN # Ahz (ally target)Your clockwork bee locks its sights upon the orc priest.  Your clockwork bee stings the orc priest!  The orc priest hits your clockwork bee with a +0 club.8Ah+}Ah~c _The quokka closely misses your clockwork bee.Ah'  Your clockwork bee stings the orc priest.  The quokka bites your clockwork bee but does no damage.  The orc priest hits your clockwork bee with a +0 club.9AhAhf _Your clockwork bee barely misses the orc priest.Ah  The quokka misses your clockwork bee.Your clockwork bee closely misses the orc priest.Ah Q6==Ah0 50Ah* Ah L _The orc priest hits your clockwork bee with a +0 club.Ah  Your clockwork bee stings the orc priest!  The orc priest dies!AhЗ *)r   quokka (ally target)*   dormant clockwork bee (minion)  Sif Muna accepts your kill.Your clockwork bee winds down and falls to the ground.Ah~ 281 _The quokka bites your dormant clockwork bee but does no damage.AhAhҪh _Your Dodging skill increases to level 5!AhZyy   7-AhAh _You wind your clockwork bee back up and it locks its sights upon the quokka!Ah K  Your clockwork bee stings the quokka!  The quokka dies!o†o   orcAh 69-2Ahؔ AhA  Ah M_Sif Muna accepts your kill.AhF# #.###### ....>. # #......### ^# ...ß. #####..###.#.. .# # ###.AhG^#.#.# .. .o ###..#..#.#.#.# .## .# #.#.<....#.# ..#..## ).#.# ....... .##.##o#####...# ##...y@).# ######†...# #.#.##.##### #..AhGZ###........###..#...# #..#...##..#.#.#.#.#AhK5  You swap places.Ah_LAhr[ .oy)(ally target)Your clockwork bee locks its sights upon the orc.AhF\^8=-3AheAhi _Your clockwork bee barely misses the orc. _You see here a +0 hand axe.Ahm|  Your clockwork bee stings the orc!  The orc dies!Ahy)y   clockwork bee (minion)Ah7=304Kinetic GrapnelAhAh[ _Sif Muna accepts your kill.Ahk,.# #.###### ....> .# #......### ^# ...ß .#####..###.#.. .# # ###.#.#.# .. .o ###..#..#.#.#.# .## .# # #.<....#.# ..#..## ) #.# ....... .## Ah[##.#####...#  #.)y@)).# ######†...# #.#.##.##### #......#...# ###.......# ##..#...# #..#... #..#.# #.#.Ah **   dormant clockwork bee (minion)Ah&5AhAh) _Your clockwork bee winds down and falls to the ground.  Things that are here: _a +0 dagger; an orc corpseAhjAhlAhwAhy  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)Ahk Ah Ahh Ahm  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)Ah[Ah[Ah]AhdBAhdfAhf9=AhxhAhLkAhkU8=Ah:mAhdoAhoAh'qAhctAhtN9==AhovAhyAhzD9=Ah{Ah~Ah~AhTAh AhJAhքAh!W _You start resting.AhAh_:==AhAhAhV40=AhAhAAhAhWAhjAhͣR10/14==AhAh}AhǧAhvAhAhK1=AhAh9,Ah<AhHAh:==Ah?AhӸAhAh!Ah)Ah߽AhAhAhU2=AhFAhAh]Ah,AhsK1=AhAhAhAhAh2AhAhAhOK3=Ah AhBAhAh@{=AhAhAhIAh . _Your dormant clockwork bee falls apart.Ah079.5 (24.0)AhR4==Ah;&80.5 (25Ah9Ah" _HP restored.AhIAhx2==Ah,AhTAh4AhAhKAh{=Ah:==Ah Ah Ah Ah Ah,AhfAhAhUL3==AhAh,AhAh ,Ah!Ah}#Ah#Ah$AhQ(P==Ah-*Ah+,Ah,Ah-Ah.Ah8/Ah0,Ahl1Ah 9_ _You start resting.AhB,95.5 (1AhC64==Ah>D%6.5 (16AhZKAhM% _Magic restored.Ah, #.# #.###### .... #.# #......### ^# ...ß #.#####..###.#.. .# # ### #..#.#.# .. .o ####..#.#.#.# .## .# # #.<....#.# ..#..## ) #........# ....... .## ##.#####...#  #.)@))).#Ahq-  ######†...# #.#.##.##### #......#...# ###........# ##..#...# #..#... #..#.# #.#Ah{6 Ah7 17.0)AhB AhC AhF #.# #.######  #.# #......### ^# ...  #.#####..###.#.. .# # ###  #..#.#.# .. .o ###  #..#.#.#.# .## .# # #.<....#.# ..#..## ) #........# ....... . ##.#####...# Ah #.@.))).# ######†...#Ah #.#.##.#####  #......#...#  ###.# ##..#...# #..#... #..#.# #.AhAh&8Ah]Aha  Things that are here: _a +0 short sword; an orc corpseAh9' #.# #.###### . #.# #......### ^# ...ß #.#####..###.#.. .# # ###. #..#.#.# .. .o ###. #..#.#.#.# .## .# #.#.<....#.# ..#..## ).#........# ....... .##Ah/( #.#####...# ##.)@))).# ######†...# #.#.##.##### ##..#...# #..#...##..#.#.#.#Ah5 Ahe7 -9 _Ah> Ah? Ah՟a.# #.###### ....> .# #......### ^# ...ß. .#####..###.#.. .# # ###. ..#.#.# .. .o ###...#.#.#.# .## .# #.#.<....#.# ..#..## ).Ah#........# ....... .##.##.#####...# ##.).@)).# ######†...# #.#.##.##### #.....###........###..#...# #..#...##..#.#.#.#.AhAhE==700AhHAh_  Things that are here: _a +0 dagger; an orc corpseAh # #.###### ....>. # #......### ^# ...ß. #####..###.#.. .# # ###.#.#.# .. .o ###..#..#.#.#.# .## .# #.#.<....#.# ..#..## ).#.# ....... .##.#AhD c#.#####...# ##.).)@).# ######†...# #.#.##.##### #..###........###..#...# #..#...##..#.#.Ah *#.#.#Ah Ah :bAh -1 _Ah ;bAh# Q _You see here a +0 hand axe.Ah #.###### ....>.  #......### ^# ...ß..#..###.#.. .# # ###... #.#.# .. .. ###..#..#.#.#.# .## .# #.#.<....#.# ..#..## ).....b#.# ....... .##.##.#####...# #Ah^#.).))@.# #######†...# ##.#.##.##### ##......#...# ####........# ###.b#...# ##..#...#Ahc#..#.#.#.#.#AhAAhqAh29b.Ah-2 _AhAhk _Items here: )) [ †.AhS2 .....### ^#ß..# ####..###.#.. .# ## ###... ........#.#.# .. ...## ####..###..# #......  #.<...Ah.#..## ).....b........... .##...#######.#####...#.# #### #.).))).#...# ######@...# #.#.##.#####.....#........##b.#....##.........#.#Ah.Ah-3 _AhnAhs _You see here a quokka corpse.AhVM###### .>..  #......### ^# ...ß..# ####..###.#.. .# ##. ........ ... ###..## ####..#.###..# #......<....##..## ).....b........# ....... .##...########.#####...#.#####.).))@.#...#Ahm######†...# #.##.#####......#...# #.....##..#. .. .# AhjAh+8bAh-4 _Ah9bAhk _Items here: )) [ †.AhAh!Pick up what? 13/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 club  b - a +0 dagger AhضArmour (select all with [)c - a +0 chain mail CarrionAh an orc corpse [Up|Down] select[Esc] exit Ah/Letters toggle [.|Space] toggle selected[top]AhX Ah  #.######....>.. fritha the Tinkerer#......### ^#...ß..# Gnoll of Sif Muna ...... ####..###.#.. .# ## ###... Health: 44/44 ======================== ........#.#.# .. ... ###..## Magic: 14/14 ======================== ####..#.#.#.# .##..# #...... AC: 7Str: 9#.<....#.# ..#..## ).....b EV: 12Int: 16#........# ....... .##... SH: 0Dex: 11########.#####...#.#AhI#### XL:  6 Next: 30% Place: Dungeon:4#.).))@.#...## Noise: ---------  Time: 2704.5 (0.0)######†...## h) +1 rapier (elec)#.#.##.##### # Cast: Kinetic Grapnel#......#...# ####........# ###..#...# # Ah1t#..#...####### #.b#.#........ #.........#.##  _a +0 dagger; an orc corpse _You see here a +0 hand axe. _Items here: )) [ †. _You see here a quokka corpse. _Items here: )) [ †.  Okay, then.Ah 9bAh]Aho Ahc". _Ah#.# ###..ß#.###### #.# ....>...  #......### #^# ...ß..## ###..###.#.. ..# ### ###... .......#.#.# #.. ... ###..### ###..#.#.#.# #.##..# #.......#.<....#.# #..#..##. ).....b#........# #........ .##....########.#####@..#.# ####.#.).))).#...##.Ah ######†...#.# #.#.#.##.##### #.#......#...# #.###........# #.##..#...# #.#..#...########.b#.#.........Ah0AhAh{Ah{\∆b.AhJ25.5 (1 _AhK9bAh\Ah93Ah(AhSAhߥAh,AhCAh,AhŰAh&AhAhӸAhAhAh,AhAhrAhAhAhAhAh,Ah%Ah,AhAhAhAhAhAAhoAh,AhAhGAhAhAhAhAhAhYAhAh  #.......# .# #.......# ∆ . . ##..?r... #.#. #......... #.#.### #........ ...?..# #.<O..@..# #.#.#.#######..ß........# Ahb### # #.#.....>...... ..####.##^##....@....ß..####.#### #.#.......##..#######... .# #.#.# #........####..#####.## #.#.# #.##..##.##........b..### Ah..#.# #..#..##..).....b.<..... ....# #........ ..##....###.### ###.#####...#.### ######.# #.##.).))).#...# #.# #...######†...#.# #.# ####You see here a +0 hand axe. _AhItems here: )) [ †. _You see here a quokka corpse. _Items here: )) [ †.  You pick up a parchment of Blink and begin reading...AhQ/10.0)Ah*,6.5 (11Ah Ah#> _You add the spell Blink to your library.Ah}% 3Ah& Ah( Ah) Ah- ,Ah2. Ah/ Ah$0 Ah=1 Ah3 AhM6 Ah9 Ah9 Ahl; Ahu< Ah Ah d # #### #@ #..... .# # # ∆ . .  ##..?r. # #.#. #...... # .##.#.### #...... # .....?..# #.<O..@ # #.#.#@#######..ß......9.5 (3.0)##### # #.#...........>....... .....####.##^##.........ß..####.# Ahw C.###.#.......##..#######... ..#.#.# #........####..#####.# .#.#.#.# #.##..##....b.. @   Edmund (wandering) <....#.# #..#..##..).....b.<... .......# #........ ..##....###.Ah  ######.#####...#.### ######.# Ah Ah Ah [ _Edmund is nearby!Ahץ  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ah .# fritha the Tinkerer #####.# Gnoll of Sif Muna ...... #@#..... Health: 44/44 ======================== .# #..... Magic: 11/14 ==================------ # ∆ . . ##..?r. AC: 7Str: 9 # #.#. #...... EV: 12Int: 16 # .##.#.### #...... SH: 0Dex: 11 # .....?..# #........ h) +1 rapier (elec) h;10m.....####.##^##.........ß..####.# Cast: Kinetic Grapnel .###.#.......##..#######... .# ...#.#.# #........####..#####.# .#.#.#.# #.##..##.##........b.. @   Edmund (wandering) <....#.# #..#..##..).....b.<... .......# #........ ..##....###. ######.#####...#.### ######.# #.Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: Edmund, wielding a +3 flail of holy wrath and wearing a +0 scale mail  (wandering, hasn't noticed you)Ah v .# fritha the Tinkerer #####.# Gnoll of Sif Muna ...... #@#..... Health: 44/44 ======================== .# #..... Magic: 11/14 ==================------ # ∆ . . ##..?r. AC: 7Str: 9 Ah; # #.#. #...... EV: 12Int: 16 # .##.#.### #...... SH: 0Dex: 11 Ahw # .....?..# #........ h) +1 rapier (elec) Ah n.....####.##^##.........ß..####.# Cast: Kinetic Grapnel .###.#.......##..#######... .# ...#.#.# #........####..#####.# Ah O.#.#.#.# #.##..##.##........b.. @   Edmund (wandering) <....#.# #..#..##..).....b.<... Ah .......# #........ ..##....###. ######.#####...#.### ######.# #.Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: Edmund, wielding a +3 flail of holy wrath and wearing a +0 scale mail  (wandering, hasn't noticed you)  You lock target on Edmund and prepare to deploy your bee.Ah  # #. @#  ∆ . . ##..? #.#.     #.<  # >^   @ <Ahj ~ )<    Ah d==20.5 (1Winding Ah Ah4 u  Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: Edmund, wielding a +3 flail of holy wrath and wearing a +0 scale mail  (wandering, hasn't noticed you)  You lock target on Edmund and prepare to deploy your bee. _(Press . to continue winding your bee.)Ah Ah h.Ah X--1. AhM Ah/ @ _You continue winding your clockwork bee...Ah3Ah{<@@   EdmundAh?--2Kinetic Grapnel.. Ah:HAhoK@ _You continue winding your clockwork bee...Ah=AhмAhy.@y(ally target)y   clockwork bee (minion)AhK03AhAhyY _With a metallic buzz, your clockwork bee launches itself at Edmund.Ah  . # #####. # . .## #... .#∆ . .. ##..?r .# #.#@ AhW  # .##.##.#y### #..... .##.....?@.# #.<O .# #.##.#.#.#######..ß .###### # #.#...........>...... ......####.##^##.........ß..####.Ah Y###.#.......##..#######... . ....#.#.# #........####..##### ..#.#.#.# #.##..##.##........b .<....#.# #..#..##..).....b.<. ........# #........ ..##....###Ah Ah Ah? .=4Ah Ah y _Edmund misses your clockwork bee. Your clockwork bee stings Edmund.AhJR  Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.AhZ8*Ah@  You shape a spike launcher from a nearby wall.  The rocky spike skewers Edmund.Aho* @#Edmund is moderately wounded.Your clockwork bee stings Edmund.  Edmund hits your clockwork bee with a +3 flail of holy wrath.Ah-d9/14 ---=5AhY7Ah\:7 _Your clockwork bee stings Edmund.Ah2*AhD  The rocky spike skewers Edmund.Ah/@**   dormant clockwork bee (minion)Edmund hits your clockwork bee with a +3 flail of holy wrath. _Your clockwork bee stings Edmund.  The rocky spike skewer  Edmund is moderately wounded.  Edmund closely misses your clockwork bee.Your clockwork bee stings Edmund but does no damage.Ahnd10/14==--6Ahg#Ah>&L _Your clockwork bee winds down and falls to the ground.Ah*2*Ah$D  The rocky spike skewers Edmund.Ah | @Edmund is heavily wounded.Ah@-7AhFAhP _Edmund hits your dormant clockwork bee but does no damage.Ahpyy   9/14 --Ah Ah~ _You wind your clockwork bee back up and it locks its sights upon Edmund!Ah%M2*Ahi!9  Ah!5The rocky spike skewers Edmund.Ahk] @  Ah׮pEdmund is severely wounded.Your clockwork bee stings Edmund. x2Ah.=8AhIAh,S _Edmund hits your clockwork bee with a +3 flail of holy wrath!Ah^l2*AhB `Ah2clockwork bee with a +3 flail of holy wrath!  The rocky spike misses Edmund.  Your clockwork bee barely misses Edmund.  Edmund barely misses your clockwork bee.!  Edmund dies!Ah!)y   clockwork bee (minion)Ah --84-9Kinetic Grapnel  Your Ranged Weapons skill increases to level 2!  Your Throwing skill increases to level 2!Your Armour skill increases to level 2!  Your Shields skill increases to level 2!Your Unarmed Combat skill increases to level 2!Your Evocations skill increases to level 2!AhTAhn _Your Shapeshifting skill increases to level 2!AhIAh98-Ah *0*   dormant clockwork bee (minion)You start resting.Ah4-30.5 (1AhAhL _Your clockwork bee winds down and falls to the ground.AhJ3AhKAh PAh{PAhVBAhXAh\Ah#])10/14AhI])==Ah_Ah&b,AhcAhgAhgAhjAhmAh7nAh2pAhMtAhu:==AhwAhzAhzAh|AhAhAhŁAhoAhNK1=AhÆAhAhAhAhјW _You start resting.Ah\AhѝAhAh,AhAh>Ahx#=AhAhAhAh6AhAh}AhAhAhAh]AhʸAh62==Ah7AhgAh,AhAhAhbAhAhAh7AhAhAhT:==AhAhAhIAhMAhAhAhAhAh@Ah#3Ah)==AhwAh-AhAhKAhAhAhAhAhAh~AhAhAhAhEAhAhUAh$==AhAhAhAhoAhAhAhAh0AhBAhAhHAhAh Ah .#b- _Your dormant clockwork bee falls apart.Ah?060.5 (30.0)Ah|AhAhL$:bAhH&64==Aho&%1.5 (31Ah/8bAh1% _Magic restored.AhE n # #### #. # #. .### # #.# ∆ . ..# ##..? #.# #.#)# # Ah #.# #.##.#.### # #.# #....b@..# #.<O #.#Ah  #.##.#.#.#######..ß #.###### # #.#...........> Ah #......####.##^##.........ß..#### #..###.#.##..#######...Ah> m.#.#.# #........####..##### Ahj o#..#.#.#.# #.##..##.##.b Ah ##.<....#.# #..#..##..).....b.< #.# #. ..##....Ah Ah Ahk E..bAh 12.5 (1.0)Ah< 6bAh ,AhH Ah $.Ah +3.5 (2Ah Ah| . _i - a scroll of identifyAhBM# ### #.   .## #...Ah(C)∆ . ..#..? #.#)# #.##.#@###.........# #.<O #.##.#.#.#######..ß #.###### # #.#...........>.....AhC#^##..b...####.#..#Ah?E,AhLAhyPJ..bAhuS+4.5 (1AhHZAhI\AhIx wM ### Ahx #.  ####.## #...#!.....#..? #.#@# #.##.#.###..Ahx x#........# #.<O #.#Ahx #.##.#.#.#######..ß.....b Ahy A.####..#Ah{ Ah{ Ah| Ah 8.Ah C==5Ah Ahc  _Found 2 bubbling blue potions.  Things that are here: _a +3 flail of holy wrath; a +0 scale mail; the human corpse of EdmundAh|Pick up what? 13/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +3 flail of holy wrath Armour (select all with [)b - a +0 scale mail Carrion the human corpse of Edmund [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]Ah  a + a +3 flail of holy wrath[Enter] accept (1 chosen)AhnAhluAh|fritha the TinkererGnoll of Sif Muna ......Health: 44/44 ========================Magic: 14/14 ========================##### AC: 7Str: 9#.#... EV: 12Int: 16 #.####.###Ah}#... SH: 0Dex: 11 #.##!.....###..? XL:  6 Next: 84% Place: Dungeon:4 #.##.#@##.... Noise: ---------  Time: 2765.5 (0.0) #.##.##.#.####.... h) +1 rapier (elec) #.##........##.<O. Cast: Kinetic Grapnel #.#Ah}#.##.#.#.#######..ß.... #.###### # #.#...........>..... #......####.##^##.........ß..####Ah~  #..###.#.......##..#######... AhF~.....#.#.# #........####..#####  #..#.#.#.# #.##..##.##........bAhc~{  _Your dormant clockwork bee falls apart. Ah~K_Magic restored. _i - a scroll of identify Ah~k_Found 2 bubbling blue potions.  Things that are here: Ah~_a +3 flail of holy wrath; a +0 scale mail; the human corpse of EdmundAhZ,AhAh+6.5 (1AhAhR _n - a +3 flail of holy wrathAh ###### #.  #. ### #.  #  #. ####.### #..  #.##!...@.# ##  #.# #.##.#[#  #  #.# #.##.#.### #..  #.# #........# #.<O  #.# #.##.#.#.#######..ß  #.###### # #.#....>....  #......####.##^##.........ß..### ##..###.#.......##..#######...h rm ......#.#.# #........####..####Ah3 Ah &7Ah Ah4 AhHD# ### #.. #.#  #.# # #. ####.### # #.#AhD #!..@..# ## #.# #.##.#[# # #.# #.##.#.### # #.# #........#AhD #.< #.# #.##.#.#.#..ßAh#E #.###### # #.#....>AhLE  #......####.##^##.........ß..#..###.#.......##..#######....#.#.# #.####..AhEAhMAh[P&8AhVAh%XAh Ah,Inventory: 14/52 gear slots Hand Weapons (go to first with ))  h - a +1 rapier of electrocution (weapon)  a - a +3 daggerj - a +0 sling  l - a +2 heavy hand axe  n - a +3 flail of holy wrath AhMissiles (go to first with ()c - 8 stones  i - 8 poisoned darts Armour (go to first with [)  b - a +0 robe (worn)  k - a +1 hat (worn)e - a +0 leather armour Magical Staves (go to first with |)  m - a staff of necromancy Jewellery (go to first with "=)  d - a +4 ring of slaying (worn) Ah g - a +4 ring of protection (worn)f - a ring of flight Scrolls (go to first with ?)AhYi - a scroll of identify  w - a scroll of enchant weapon AhT[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Ah h - a +1 rapier of electrocution (weapon). A slender, sharply pointed sword, with an uncommonly elegant design. Base accuracy: +4 Base damage: 7 Base attack delay: 1.2 This weapon's minimum attack delay (0.5) is reached at skill level 14.  Your skill: 2.1  At current training (3%) you reach 14.0 in about 14.4 XLs.  Current attack delay: 1.0. Damage rating: 12 (Base 7 x 102% (Dex) x 107% (Skill) + 5 (Ench + Slay)). Elec: It sometimes electrocutes victims (1/4 chance, 8-20 damage). This weapon falls into the 'Short Blades' category. It is good for stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Short Blades} {one-handed} {elec} {melee weapon} (u)nwield, (d)rop, (=)adjust, or (i)nscribe.Ah6b Inventory: 14/52 gear slots Hand Weapons (go to first with ))  h - a +1 rapier of electrocution (weapon)  a - a +3 dagger  j - a +0 sling  l - a +2 heavy hand axe  n - a +3 flail of holy wrath Missiles (go to first with ()  c - 8 stones  i - 8 poisoned darts Armour (go to first with [)  b - a +0 robe (worn)  k - a +1 hat (worn)e - a +0 leather armour Magical Staves (go to first with |)  m - a staff of necromancy Jewellery (go to first with "=)  d - a +4 ring of slaying (worn)  g - a +4 ring of protection (worn)  f - a ring of flight Scrolls (go to first with ?)  i - a scroll of identify  w - a scroll of enchant weapon [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Ah@@n - a +3 flail of holy wrath. A mace with a short chain connecting the head to the haft. Base accuracy: +0 Base damage: 10 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 2.1  At current training (3%) you reach 14.0 in about 14.4 XLs.  Current attack delay: 1.2. Damage rating: 17 (Base 10 x 97% (Str) x 107% (Skill) + 7 (Ench + Slay)). Holy: It has been blessed by the Shining One, dealing an additional three-quarters of any damage that pierces undead and demons' armour. Undead and demons cannot use this. This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. AhYou took it off Edmund on level 4 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Maces & Flails} {one-handed}(w)ield, (d)rop, (=)adjust, or (i)nscribe.Ah Inventory: 14/52 gear slots Hand Weapons (go to first with ))  h - a +1 rapier of electrocution (weapon)  a - a +3 dagger  j - a +0 sling  l - a +2 heavy hand axe Ah  n - a +3 flail of holy wrath Missiles (go to first with ()  c - 8 stones  i - 8 poisoned darts Armour (go to first with [)  b - a +0 robe (worn)  k - a +1 hat (worn) Ah4  e - a +0 leather armour Magical Staves (go to first with |) Ah i m - a staff of necromancy Jewellery (go to first with "=)  d - a +4 ring of slaying (worn)  g - a +4 ring of protection (worn)  f - a ring of flight Ah aScrolls (go to first with ?) Ah ] i - a scroll of identify  w - a scroll of enchant weapon Ah [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Ahw,Ah:3Ah\;0#####fritha the TinkererGnoll of Sif Muna ......Health: 44/44 ========================###Magic: 14/14 ========================#..AC: 7Str: 9#.#Ah;## EV: 12Int: 16#.##. SH: 0Dex: 11#.####.####. XL:  6 Next: 84% Place: Dungeon:4#.##!..@..#Ah<&##. Noise: ---------  Time: 2768.5 (0.0)#.##.##.#[#AhF<#.. h) +1 rapier (elec)#.##.##.#.###Ahm<#.. Cast: Kinetic Grapnel#.##........#Ah<w#.<#.##.##.#.#.#######..ß..Ah<#.###### # #.#...........>... Ah<#......####.##^##.........ß..##  ###..###.#.......##..#######...Ah= .......#.#.# #........####..###  _Magic restored. Ah6=o_i - a scroll of identify _Found 2 bubbling blue potions.  AhX=Things that are here: _a +3 flail of holy wrath; a +0 scale mail; the human corpse of Edmund Ah=S_n - a +3 flail of holy wrathAhwLAhLAhLUAh). # ### #.. #.#  #.# # #. ####.### # #.# #!.@...# ## #.# #.##.#[# # #.# #.##.#.### # #.# #........# #. #.# #.##.#.#.#..ß #.###### # #.#...> #......####.##^##...ß..#..###.#.......##..#######....#.#.# #.####..Ah<6 Ah8 +9.5 (1Ahv@ AhJB AhJq# ### ### # #.. # #.#Ahq  # #.# # #. ####.### Ahq# #.# #!@....# # #.# #.##.#[#Ahr # # #.# #.##.#.###Ah:rT # # #.#Ah[rx #........# # Ahr# #.# #.##.#.#.#..ß Ahr# #.###### #. #.#..> Ahr?# #......####.##^##..ß..#..###.#.......##..#....#.#.# #.####..Ah~Ah'70AhAhdAh2.# .# .# .# ### .# #.. .# #.# .# #.# .# #. ####.### .# #.# #@.....# .# #.# #.##.#[# Ah.# #.# #.##.#.### .# #.# #........# .# #.# #.##.#.#.#.. .# #.###### #.##.#.> AhÓ.# #......####.##^##.ß Ah.#####..###.#.......##..#.#.#.# #.####..AhAhAhO&1AhPAh:AhԬ+2.5 (2AhQAh _i - a scroll of identify _Found 2 bubbling blue potions.  Things that are here: Ah4_a +3 flail of holy wrath; a +0 scale mail; the human corpse of Edmund _n - a +3 flail of holy wrath _j - 3 bubbling blue potions (gained 2)Ah7xAhxAhyAhAhAh,Ah؆AhAhNAh%Ah@Ah'AhAhAhXAh֑,AhAhAhӕAh9Ah$AhAh?Ah{Ah*AhAhM,Ah6AhAh{,AhNAhAhnAhAhAhAhZAhAhoAhAhAh͵AhDAh-Ah9AhfAhAhAhAhAh(Ah޻Ah/,Ah AhyAh,AhAhAhAhAhAh%Ah:AhAhAhAhSAhAhAhoAhoAhAhAhGAhAhAhBAheAhAh_AhAhyAhAh3AhAh\ _The teleport trap disappears. The butterfly disappears!AhpAhAhAhfAhAhAh/AhAhe Ah Ah AhAh5AheAhAhaAhWAhAhAhAhAhAhAh Ah"AhM"Ah1%Ah'Ah8*,Ah+Ah-Ah/Ah/Ah0Ah3Ah5Ah5AhC7Ah@:Ah?<,Ah=Ah|@Ah_B,AhjJAhOX  There is a staircase to the Ecumenical Temple here.AhQAhR _AhTAhVAhXAhYAh[Ah]AhC_Ahz_AhdAhpdP  There is a stone staircase leading up here.AhgAhih _AhiAhkAhmAhmAh4qAh~qAhsAhsAhuAhz ######...# ..# #####.#### #.......# ## #.......#  ##..@....##. Ah[# #..........### #........##. ..# ####.<......# .#.#######..ß........####..........>............# #.........ß..####.#####.# AhS#..#######...# .# #.# #######Ahvw####..#####.## #.# #....Ah1810.5 (38.0)Ah!,1.5 (39AhAh` _q - a scroll labelled AGYODARREUAhAhwAhAhAhAhԌ,Ah~AhQAhAhڒAhcAhAhJAhAhAhAhFAhAhAh,AhAhAh$AhfAhҡAh-Ah_AhAh1AhAhҩAh AhժAhAhAhٯAhðAhAh=AhoAhAhAhAh}Ah AhAhѻAhAhټAhcAhgAhAhLAhAhAhAhaAhAh,AhgAhBAhAh'Ah4AhuAhAhAh,Ah}Ah"AhZ,AhAhAhCAhAh/AhAhAh(AhAh AhAhAhAh#AhAhAhAhAheAhAhAhCAhAh9AhAhAh,AhAhZAh AhS Ah Ah9 Ah Ah AhG Ah AhAhAh\AhAhAhAhAhAhAhAhAhzAhAh'Ah1Ah"Ah,$Ahg$Ah%Ah'Ah(Ah(Ah)Ah*Ah^,,Ah-Ah/Ah0,Ah/1Ah2AhL3,Ah'4Ah5Ah7,Ah%8Ah9Ah:,Ah;AhI=Ah|>Ah>Ah?Ah@AhBAh3CAhEAh Ah> Ahs Ah AhR Ahڮ Ahׯ Ah Ah6 ,Ah Ahط Ahi Ah Ah ,Ah AhM Ah$ Ah| Ah Ah Ah Ah Ah ,Ah Ahy ,Ah= AhF Ahb Ah# Ah Ah Ah9 Ah Ah Ah  ################ #####......J....  #.. .......#  #.# #.##.##@# #..  ##.## #.##.##.##.b.# ###...####............# Kinetic GrapnelAhN |...........##.#.b..## ###[..##...........#### # ......................# # J   jelly (asleep)#..###>#÷.#..#.####.# # ......##.)..#....# # #  #.#...##..#####..# #. #Ah 2919.5 (108.0)Ah -209Ah Ah X _A jelly comes into view.Ah ################# #####J.....#.. ........@.....# .# #.##.##.####....  ##.## #.##.##.##.b.# . ##...####............# .............##.#.b..# #. ##[..##...........#### #. .....................# #. .#..###>#÷.#..#.####.# #. .....##.)..#....# # # #.AhAhW#1Aht .0) AhAh\Ah'& ################## #####J.....##.. ..............#.#.# #.##.##.####....#Ah## #.##.##.##.b.#... #...####............# >. ............##.#.b..# .#.# #[..##...#### #.# ....................# Ah#.# #..###>#÷.#..#.####.# #.#Ah Ah  &2Ah Ah ; _Found a stone staircase leading down.Ah^H JJ  The helpless jelly fails to defend itself.  You puncture the jelly! Your hands burn!  The jelly is severely wounded.AhK#1AhsA--=3.6 (1.1AhW!Ah#< _The jelly hits you but does no damage.Ah"  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ah!  fritha the TinkererAh!   Gnoll of Sif Muna ......  Health: 41/44 ======================--Ah!  Magic: 13/14 ======================--  AC: 7Str: 9  EV: 12Int: 16Ah"  SH: 0Dex: 11 Ah8"##############  XL:  6 Next: 84% Place: Dungeon:4 AhT"# #### #####.....@J.....#  Noise: =--------  Time: 2923.6 (0.0) Ahp" #.. ..............#.#  h) +1 rapier (elec) Ah" #.# #.##.##.####....#  Cast: Kinetic Grapnel Ah"##.## #.##.##.##.b.#... #...####............# >. Ah"............##.#.b..# . #.# J   jelly Ah"#[..##...........#### #.# ....................# #.# #..###>#÷.#..#.####.# #.# Ah #D_The jelly hits you but does no damage.  Ah,#Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.AhG#}Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Ahg#Press: ? - help, Shift-Dir - straight lineAim: a jelly (severely wounded, 100% to hit)Ah  fritha the TinkererGnoll of Sif Muna ......Health: 41/44 ======================--Magic: 13/14 ======================--AC: 7Str: 9EV: 12Int: 16SH: 0Dex: 11##############XL:  6 Next: 84% Place: Dungeon:4  #### #####.....@J.....#Noise: =--------  Time: 2923.6 (0.0)  #.. ..............#.#h) +1 rapier (elec)#.# #.##.##.####....#Cast: Kinetic Grapnel ##.## #.##.##.##.b.#... #...####............# >. ............##.#.b..# .#.# J  Ah2[37m jelly (grapneled) #[..##...........#####.# ....................##.# #..###>#÷.#..#.####.##.#Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jelly (severely wounded, 100% to hit)  The kinetic grapnel hits the jelly.AhZRonfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a jelly (severely wounded, 100% to hit)  The kinetic grapnel hits the jelly.  The jelly is almost dead.24.6 (1Ah]Ah_S _The jelly closely misses you.Ah<|  The grapnel guides your strike. You puncture the jelly!  Lightning courses through the jelly!  You kill the jelly!Ah]i.Aho985.7 (1.1Kinetic GrapnelAh/Ah[ _Sif Muna accepts your kill.AhBAh:bAhʹ4-60Ahɿ9bAhWAh4AhAhmAh'Ah\AhAh'XAhAh՝Ah"K3=AhxAhtAhAhXAhAhcAhФAhNAhAhɦAh&#4AhK)==AhAh)AhqAh AhAh1a4==AhAh1 _HP restored.AhαAhAhmAhAhvAhAhAhAhAh0Ahx:==AhAhsAhAhXAhAhAhAhAhAhAhAhAh9=AhVAhAhAhKAhEAhAh`AhAhAhAhAhAh AhAhuAhkAhpAhAhAhAhAh%###.........#################..... ###............#........ .............#.#......5. .##.##.####....#@.# - Ah0.##.##.##...#.....# ............#.>.....# ....##.#....#....##b# #.#.# Ah.........#######.# .# #.#.## ..# # #.#.# 5   ufetubus (asleep) ÷.#..#.####.# ### #.#.##....# # # #.#.#Ah####..# #. #.#.#Ah0393.0)AhCAhF'.Ah0-40.7 (14Ah_AhN\ _An ufetubus comes into view.Ah  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.AhS2  fritha the Tinkerer  Gnoll of Sif Muna ...... ###  Health: 44/44 ======================== ....  Magic: 11/14 ==================------ .....  AC: 7Str: 9  #################.....  EV: 12Int: 16 ###............#........  SH: 0Dex: 11 .............#.#......5.  XL:  6 Next: 98% Place: Dungeon:4 .##.##.####....#@.# Noise: ---------  Time: 2940.7 (0.0) .##.##.##...#.....#Ah h) +1 rapier (elec) ............#.>.....#  Cast: Kinetic Grapnel ....##.#....#....##.# #.#.# .........#######.# .# #.#.# ............# ..# # #.#.#  5   ufetubus (asleep) ÷.#..#.####.# ### #.#.# ..#....# # # #.#.# #####..# #. #.#.# _An ufetubus comes into view.Casting: Kinetic Grapnel (safe; 1% risk of failure)  AhWConfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: an ufetubus (asleep)AhBfritha the TinkererGnoll of Sif Muna ......###Health: 44/44 ========================....Magic: 11/14 ==================------.....AC: 7Str: 9#################.....EV: 12Int: 16 ###............#........SH: 0Dex: 11 .............#.#......5.XL:  6 Next: 98% Place: Dungeon:4 .##.##.####....#@.#Noise: ---------  Time: 2940.7 (0.0) .##.##.##...#.....#h) +1 rapier (elec) ............#.>.....#Cast: Kinetic Grapnel ....##.#....#....##.# #.#.# .........#######.# .# #.#.# ............# ..# #AhU #.#.#5   ufetubus (asleep) ÷.#..#.####.# ### #.#.# ..#....# # # #.#.# #####..##. #.#.#Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: an ufetubus (asleep)  You lock target on the ufetubus and prepare to deploy your bee.==1.7 (1Winding onfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: an ufetubus (asleep)  You lock target on the ufetubus and prepare to deploy your bee. _(Press . to continue winding your bee.)Ah\{  You continue winding your clockwork bee...AhZ]AhidHb...Ah{gO2. AhBm7bAho* _The ufetubus shouts!Ahf h  You continue winding your clockwork bee...5..555 2 ufetubi (1 wandering)Aha s--3Kinetic Grapnel.. Ahq Ah \ _An ufetubus comes into view.Ah(-BAhy4Ah455....y, 1 ally target)Ah4y   clockwork bee (minion)Ah6K--4Ahc<Ah`?_ _With a metallic buzz, your clockwork bee launches itself at the ufetubus.Ah2@_###.....#################..... ####............#.......5 ..............#.#..5..... #.##.##.####....#..# #.##.##.##...#..@y.# #............#.>.....###.#....#....##.# #.#.#......#######.# .# #.#.#....# ..# # #.#.# #÷.#..#.####.# ### #.#.#   ufetubus ( )..#....# # # #.#.# .#####..# #. #.#.# ...#....######.###.#.##AhDV.5AhF&5AhKAhVNd _Your clockwork bee barely misses the ufetubus.Ah@=  The ufetubus hits your clockwork bee. The ufetubus misses your clockwork bee.Your clockwork bee misses the ufetubus. The ufetubus hits your clockwork bee.  The ufetubus closely misses your clockwork bee.AhB.=6Ah"IAhJe _Your clockwork bee closely misses the ufetubus.Ah R  Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ahv Ahh  You shape a spike launcher from a nearby wall.  The ufetubus misses your clockwork bee. x2Ahe$ 5#5 2 ufetubi (1 ally target)9/14 ---=7Ah( Ahb+ d _Your clockwork bee barely misses the ufetubus.Ah  The ufetubus hits your clockwork bee but does no damage.  The ufetubus hits your clockwork bee.Ah  5.  Your clockwork bee barely misses the ufetubus.The ufetubus misses your clockwork bee.The ufetubus closely misses your clockwork bee.Ah d10/14==--8AhP Ah d _Your clockwork bee barely misses the ufetubus.Ah>Ah  The ufetubus hits your clockwork bee. The ufetubus misses your clockwork bee.AhX.5Ah@-9AhAh= _Your clockwork bee stings the ufetubus.Ah &  Ahn The ufetubus barely misses your clockwork bee.The ufetubus closely misses your clockwork bee.Ah Ah t  Your clockwork bee closely misses the ufetubus.Ah '50Ahe Ah  Ah V_Your clockwork bee barely misses the ufetubus.AhFAhP 5.  Your clockwork bee stings the ufetubus.  The ufetubus completely misses your clockwork bee.Ah-R&1Ah1YAh؅] _The ufetubus misses your clockwork bee.AhޘAh  Your clockwork bee stings the ufetubus!  The ufetubus dies!Ah6 .   ufetubus (Sif Muna accepts your kill.The ufetubus misses your clockwork bee.The ufetubus hits your clockwork bee but does no damage.AhAhkfritha the Tinkerer###Gnoll of Sif Muna ..........Health: 44/44 ========================.....Magic: 10/14 =================-------#################.....AC: 7Str: 9 ####............#.......5EV: 12Int: 16 ..............#.#........SH: 0Dex: 11 #.##.##.####....#.5#XL:  6 Next: 101% Place: Dungeon:4 #.##.##.##...#..@y.#Noise: =--------  Time: 2952.7 (1.0) Ah#............#.>.....#h) +1 rapier (elec) .....##.#....#....##.# #.#.#Cast: Kinetic Grapnel ..........#######.# .# #.#.# .............# ..# # #.#.# #÷.#..#.####.# ### #.#.#5   ufetubus (ally target) )..#....# # # #.#.#y   clockwork bee (minion) .#####..##. #.#.# ...#....######.###.#.## _The ufetubus misses your clockwork bee.Your clockwork bee stings the ufetubus!  The ufetubus dies!Sif Muna accepts your kill.The ufetubus misses your clockwork bee.The ufetubus hits your clockwork bee but does no damage.Ah[ _Your clockwork bee misses the ufetubus.You have reached level 7!Ah/  --more--Ahi50/505-7 0% AhNAhk4 _Ah'  _Your clockwork bee misses the ufetubus. _You have reached level 7!  Your clockwork bee locks its sights upon the ufetubus.  The ufetubus barely misses your clockwork bee.  The ufetubus hits your clockwork bee. Your clockwork bee stings the ufetubus!  The ufetubus dies!Ah? .y   clockwork bee (minion)Ahg13Kinetic GrapnelAh Ah [ _Sif Muna accepts your kill.Ahw 3Ahx AhO 8#Ah *0*   dormant clockwork bee (minion)You start resting.Ah 3-4.7 (1Ah Ah L _Your clockwork bee winds down and falls to the ground.Ah_3Ah`AhcAhg1=Ah8hAhiAh.....# ##.#....#....##.# #.#.# # . ÷.#..#.####.# # Ahq G4.7 (1.0)Ah߂ Ah Ah#####. .  #################...... ##.....#....................#.#......... ##.##.####....#.@# ##.##.##...#.....# .......#.>.....# ##.#....#....##.########.# .# ...........# ..# ##..#.####.# ### .#....# # #  ####..#  #. #.#.#Ah!Ah]%&5Ahp)Ah+Ah8#######. .############### #.#. Ah|...........#.#..@........##.####....#..#....... #.##.##...#.....#..............#.>.....##....##.#....#....##.# #.#.########.# .# #.#.#.........# ..# .# #..#.####.# ### .#Ah ....# # # AhAhk&6AheRAh ###.##.#####.# AhH w.#.##.#.# .##.####....#..#.# .##.##...#.....#.#Ah l#.>.....##....###.#....#....##.# #.#.########.##.# #.#.#Ah %# ..##.# #.#.# ..#.####.# #### Ah AhY C==7Ah" Ah$ Ah{Ah:|Ah!}Ah9Ah+AhAh Ah,AhAhAhKAhAhAhAhɍAh;AhˏAh AhSAh1AhAh4Ah̗Ah!AhYAh֘AhAhAhAhBAh,Ah&AhAh^AhףAh=,AhVAhAhEAhAhqAhAhOAhʬAhAhAhAhׯ,AhXAhBAh#AhaAhAh[Ah$AhjAhAhdAh%AhMAhAhAhAhAhAhVAhAhjAhAhAhCAhAhAhUAh4Ah,Ah#AhAhcAhAhAhYAhAhAhaAhvAh,AhAhtAhAh&AhNAhAh,AhTAhAhAhXAhAhAhAhAh0AhAhAhAhAhAhAhAh&Ah'Ah,AhCAhAhAhAhAhIAhAh6Ah0AhAh$Ah`AhAhAh~,AhAh^  # # # ################# ##########......#... #.........#.#...3016.7 (29.0) ## #.#####.##.##.####....#..# >## ##.## #.##.##.##...#.....# #.#####...####............#.>....AhJ a.................##.#....#....#######[..##...........#######.##  .###......................#....##  .##.#.#..###>#÷.#..#.####.#.##### ......##.)..#....# #.#.# # Ah Ah1$ Ah% E _Done exploring.Ah3AhAh[0.0)..............#....#..#.AhAh[ _Done exploring.AhAhWhere to? (Tab - D:4, ? - help)  D - Dungeon  T - Temple AhA AhoX &fritha the TinkererGnoll of Sif Muna ......Health: 50/50 ========================# Magic: 15/15 ========================# AC: 7Str: 9# EV: 12Int: 16################# SH: 0Dex: 11AhNY ##########............#... XL:  7 Next:  1% Place: Dungeon:4#........@..........#.#... Noise: ---------  Time: 3016.7 (0.0) ## #.#####.##.##.####....#..# h) +1 rapier (elec) >## ##.## #.##.##.##...#.....# Cast: Kinetic Grapnel #.#####...####............#.>.... ..................##.#....#....## ..#####[..##...........#######.##  .###......................#....##  Ah,Z .##.#.#..###>#÷.#..#.####.#.#####  ..........##.)..#....# #.#.# #  _Your clockwork bee winds down and falls to the ground. _You start resting. _Your dormant clockwork bee falls apart. _Magic restored. _Done exploring. _Done exploring.AhZ Ah[ Ah:d Ahe Ahf $ _Ahj ,Ahk ,Ahm Ahn Ah\p Ahp AhXq Ah s Aht Ahu Ahu Ahgw Ahx Ahx Ahy AhV{ AhC| Ah| Ah*} Ah~ Ah Ah> Ah̀ Ahk Ah{ Ahʃ Ahp Ah Ah AhZ Ah! Ah Ah BAhB Ah] Ah Ah8 Ah Ah Ah Ah Ah˕ Y  There is a stone staircase leading down here.Ah Ahۗ Ahb $ _Ah< AhQ;5AhRAh2SAhTAh-^ ....# #. ##. #. #...##. #....### #......##  ## 30.4 (13.7) #........#  ##.##...##  # ##### _You climb downwards.AhFaAhdAhea _There is a stone staircase leading up here.Ah}Ahf Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% [?] toggle between ability selection and description.Ah kAhepAhzvfritha the Tinkerer..Gnoll of Sif Muna ........Health: 50/50 ========================# #.Magic: 15/15 ========================##. #.AC: 7Str: 9#...##.EV: 12Int: 16#....###SH: 0Dex: 11#......##XL:  7 Next:  1% Place: Dungeon:5#...@..#Ah_wNoise: ---------  Time: 3030.4 (0.0)#........#h) +1 rapier (elec)##.##...##Cast: Kinetic Grapnel# ##### _Magic restored. _Done exploring. _Done exploring. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here.Ah}P  Okay, then.AhAhAh. _Ah Spells (Memorise)TypeFailure Level  a - Magic DartConjuration7% 1b - BlinkTranslocation11%2  c - Forge Blazeheart GolemFire/Forgecraft22% 4  d - Forge Lightning SpireAir/Forgecraft22% 4 11 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitAhX Ah\ Ahmc fritha the Tinkerer..Gnoll of Sif Muna ........Health: 50/50 ========================# #.Magic: 15/15 ========================##. #.AC: 7Str: 9#...##.EV: 12Int: 16#....###SH: 0Dex: 11#......##XL:  7 Next:  1% Place: Dungeon:5#...@..#Noise: ---------  Time: 3030.4 (0.0)#........#h) +1 rapier (elec)##.##...##Cast: Kinetic Grapnel# ##### _Done exploring. _Done exploring. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. _Okay, then.Ahl Ah n Memorise Blink, consuming 2 spell levels and leaving 9? Y - Yes Ahn ' N - NoAhAhfritha the Tinkerer..Gnoll of Sif Muna ........Health: 50/50 ========================# #.Magic: 15/15 ========================##. #.AC: 7Str: 9#...##.EV: 12Int: 16#....###AhSH: 0Dex: 11#......##XL:  7 Next:  1% Place: Dungeon:5#...@..#Noise: ---------  Time: 3030.4 (0.0)#........#h) +1 rapier (elec)##.##...##Cast: Kinetic Grapnel# ##### _Done exploring. _Done exploring. _There is a stone staircase leading down here. _You climb downwards. Ahӝ_There is a stone staircase leading up here. _Okay, then.Ah21.4 (1 _Ah-AhAh+2.4 (2AhYAhiAh+3.4 (3AhAhr _You start memorising the spell. You continue memorising. x2AhAhAhc _You finish memorising. Spell assigned to 'd'.Ahj#. ...#.. .... #. #... ##.. #.. #...##.. #....### #......## #..@<..# #.# ##.##...## ## #####AhAh324.4 (1 _Ah8Ah:AhW " #.. ...#... .. ...... #.. #.... ##.. #... #...##.. #....### #......## #.@.<..# #.#Ahr  ##.##...##  ## #####Ah Ah &5AhW Ah Ah s #... ...#... ...#... ... ....... #.. #...... ##.. #......#...##.... #....#...## ##...< #........#.##...##########AhkAhm&6AhDAh(&$ ...##  #...# ...#...#...#... ........... #..##...... ##..##......Ah&=#...##..... #@...## #......## ##...< #........###.##...##########Ah2.Ah 1&7AhI5Ah^7AhU  S... # ...## .#  #...##. ...#...#...#... ........... #..##......Ah  ##..##......#.@.##.....###....## #......## ##...< #........##.##...##S   adder (asleep)########Ah h  An adder comes into view.Ah Ah i.SSAh <8Ah0" / _The adder hisses angrily.Ah  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.AhF  fritha the Tinkerer .... #  Gnoll of Sif Muna ...... ...## .#  Health: 50/50 ======================== #S..##. ...  Magic: 12/15 ===================----- #...#...#...  AC: 7Str: 9 ...........  EV: 12Int: 16 #..##......  SH: 0Dex: 11 ##..##......  XL:  7 Next:  1% Place: Dungeon:5 #.@.##.....  Noise: ---------  Time: 3038.4 (0.0) ###....### AhyG[37m h) +1 rapier (elec) #......##  Cast: Kinetic Grapnel ##...<..#  #........#  ##.##...##  S   adder ########  _The adder hisses angrily.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.AhHAiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an adderAh   fritha the Tinkerer .... #  Gnoll of Sif Muna ...... ...## .#  Health: 50/50 ======================== #S..##. ...  Magic: 12/15 ===================----- #...#...#...  AC: 7Str: 9 ...........  EV: 12Int: 16 Ah} #..##......  SH: 0Dex: 11 ##..##......  XL:  7 Next:  1% Place: Dungeon:5 #.@.##.....  Noise: ---------  Time: 3038.4 (0.0) ###....###  h) +1 rapier (elec) #......##  Cast: Kinetic Grapnel ##...<..#  #........#  ##.##...##  S   adder ######## Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an adder  You lock target on the adder and prepare to deploy your bee.Ah  .... #  ...## .#  #...##. ...  #S  Ah1             Ah_ =    Ah Ahe }==9.4 (1Kinetic GrapnelWinding Ah Ah onfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an adder  You lock target on the adder and prepare to deploy your bee. _(Press . to continue winding your bee.)Ah|AhP.SAh=Y--40. AhAhc@ _You continue winding your clockwork bee...Ah?! Ah$ P.SAh% k--1.. Ahj+ AhU. @ _You continue winding your clockwork bee...Ah2Ahl .Sy Ah(ally target)y   clockwork bee (minion)With a metallic buzz, your clockwork bee launches itself at the adder.Ah8=2AhAhNb _The adder bites you but does no damage. Your clockwork bee stings the adder!Ah.... #...## .# #...##. ...#...#...#... ........... #..##...... ##Sy##...... #...##..... ###@...###  #......###...<..# #......##.##...######### AhAh .SThe adder attacks as it pursues you! The adder barely misses you.Ah&3AhmAhJa _Your clockwork bee barely misses the adder.AhK...## .# #...##. ...#...#...#... ........... #..##...... ##.y##...... AhK#..S##..... ###....###  #.@....###...<..# #......##.##...##########AhN,AhJU`.ySAhV.-4Ah\Ah^b _Your clockwork bee closely misses the adder.AhM  Your clockwork bee closely misses the adder.You closely miss the adder.  The adder is heavily wounded.bites you.  You are poisoned.  The adder poisons you! Your clockwork bee stings the adder.Ah O 49==-3==5.5 (1.1AhKO 6Pois Ah}T AhV R _The adder barely misses you.Ah  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.AhD  ...## .#  fritha the Tinkerer #...##. ...  Gnoll of Sif Muna ...... #...#...#...  Health: 49/50 =======================- ...........  Magic: 12/15 ===================----- #..##......  AC: 7Str: 9 ##..##......  EV: 12Int: 16 #..y##.....  SH: 0Dex: 11 ###.S..###  XL:  7 Next:  1% Place: Dungeon:5 #.@....##  Noise: =--------  Time: 3045.5 (0.0) ##...<..# h 0m h) +1 rapier (elec) #........#  Cast: Kinetic Grapnel ##.##...##  Pois  ########   S   adder (ally target)  y   clockwork bee (minion) _The adder barely misses you.Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (severely wounded, ally target, 63% to hit)Ah  ...## .#  fritha the Tinkerer #...##. ...  Gnoll of Sif Muna ...... #...#...#...  Health: 49/50 =======================- ...........  Magic: 12/15 ===================----- Ahյ i#..##......  AC: 7Str: 9 ##..##......  EV: 12Int: 16 #..y##.....  SH: 0Dex: 11 ###.S..###  XL:  7 Next:  1% Place: Dungeon:5 #.@....##  Noise: =--------  Time: 3045.5 (0.0) ##...<..#  h) +1 rapier (elec) #........#  Cast: Kinetic Grapnel Ah* ##.##...##  Pois  ########   S   adder (ally target)  y   clockwork bee (minion)Ah׶ Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (severely wounded, ally target, 63% to hit)  The kinetic grapnel hits the adder.  You kill the adder!AhK f  ...## .#  #...##. ...  #...#...#...  Ah ...........  ...  ...  ..  ###.†..###  ##  Ahݼ C.#  Ah r..#  .## Ah:  Ah[ ?## Ah~ Ah]H0**   dormant clockwork bee (minion)Press: ? - help, Shift-Dir - straight line: an adder (severely wounded, ally target, 63% to hit)  The kinetic grapnel hits the adder.  You kill the adder!  Sif Muna accepts your kill.  You feel sick.AhPv846.5 (1Kinetic GrapnelAhUAhWL _Your clockwork bee winds down and falls to the ground.Ah-' IAh+ ,Ah 1 w7-Ah2 Ah4 AhG5 Ahe5 D6-Ah6 Ah{@ B=-AheJ w 9.5 (3 _You start resting. You feel sick. x4AhM P-50.5 (4AhtS Ah*V [ _You are no longer poisoned.Ah#IAhAh,AhAhWK3=Ah&Ah#Ah}Ah|AhAh&%7AhAh AhKAh#AhkAh9=AhAhAhK8=AhAhaW _You start resting.AhAhhAhQAh{,AhlAhAhL4==AhAhH!Ah!U9=Ah"Ah|$,Ahi%Ah'AhA(Ah(Ah1 . _Your dormant clockwork bee falls apart.Ah9063.5 (13.0)Ah7=x50===4.5 (14AhAAhD" _HP restored.AhKL v.... # ...## .##...##.##.#...#...#.........##.##..##.......#...##.......###.†@.### #......## ##...<..# #........###.##...########AhT AhdW 15.0)Ah] Ahc Ahi.... ..# ....###.# #...##.##.#...#...#......#..##.###..##.##...##@.......###.†..###..###......## ##...<..##........###.##...##########Ah:Ah_&6Ah AhAh3G .. ..... ..# ....###.# .#...##.##.....##...#...#.........##.# ##..##.# #...##........###.†..###..####......######...<..##........###.##...##########AhO9∆AhRU5==7AhXAh[AhB E∆ ... ......#.... ..# ......#...###.# .#...##.##.....##...#...#......#....#..##.# ##..##.# #...##.# ###.†..###..### #......######...<..##........#Ah ^##.##...## Ah Ah B=8Ah6 Ah Ah ... ...> ∆ ... ......# .... ..# ......# ...###.# ....... #...##.####...#...###........ #..##.# ##..## #...##........####.†..###..### #......####Ah  ##...< #........#.##...##########AhAh&9Ah+Ah9 _Found an escape hatch in the floor.Ah { ...#  ...# ...> ∆ .... ......# .... ..# ......# ...###.# ....... #...##.##.....## #...#...###........ ##..##.# ##..## #...##........####.†..###..### #......#### ##...< #........#.##...##Ah/ =70Ah Ah Ah% ...#. ...# ...>.. ∆ .... ......#...... ..# ......#....###.# ....... #...##.##.....## #...#...#......# #.Ah@ ##..##.# ##..##.# #...##.#Ah ###.†..###..##Ah #......#### ##.Ah\..<..# #..Ah 5......# Ah-H ##.##...##AhAhC==1AhmAhBAh@..... ...#.... ...# ...>AhbAE..$. .... ......#.... ..# ......# ....###.# . #...##.##.....## #...#...#......# #. ##..##.#AhB ##..##.......# #...##....# ###.†..###..### #......#### ##...<..# #........#  ##.##...##AhIAhKM&2AhJRAhT+ _Found 18 gold pieces.Ah #...... #...... ...# ... ...# ...>$. .... ......#........ ..# ##....###.# ....... #...##.##.....## #..@#...#......# #........ ##..##.# ##..## #...##........#Ah ~###.†..###..### #......#### ##...< #........#AhAh,&3Ah AhAh #...S.#..... #..........###..........# .......# ...>$...... ......#......... ..# ##....###.# ....... #.@.##.### #...#...#......# #............... ##..##.......# ##..## #...##........#S   adder (asleep)###.†..###..### #......#### ##...<AhAh&4AhAh\Y _An adder comes into view.Ah, ..?.## ......S.#..... ###.# ......#.. ...> $....................###...@###.# .......#.#...##.###...##...............##..##....Ah= #..##.......# ...##........###.†..###..###......####Ah) Ah1- &5Ah6 AhP8 e _Found a scroll labelled DISHRU GEMEW.Ah$..#.. .##....#..?.## .......S.#...... ## ......#.. ...> $...............@....##...#....###.# .......#.#...##.### #...#...##........##..###..##...##........###.†..###..###Ah Ahh.SSAh=6Kinetic GrapnelAhfAh / _The adder hisses angrily.AhǦ  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ah  fritha the Tinkerer ..#.. .##....  Gnoll of Sif Muna ...... #..?.## .......  Health: 50/50 ======================== #.....#......  Magic: 14/15 ======================-- #...S......#  AC: 7Str: 9 ##...*......#  EV: 12Int: 16 ......*.....#.. ...>  SH: 0Dex: 11 ......*.............#  XL:  7 Next:  4% Place: Dungeon:5 .......@....# ......#  Noise: ---------  Time: 3076.5 (0.0) ...#....###.# .......  h) +1 rapier (elec)Ahj[1K #.#...##.##.....##  Cast: Kinetic Grapnel # #...#...#......#  #...............  ##..##.......#  S   adder ##..##.......#  #...##........#  ###.†..###..### _The adder hisses angrily.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (63% to hit)AhEfritha the Tinkerer..#.. .##....Gnoll of Sif Muna ......#..?.## .......Health: 50/50 ========================#.....#......Magic: 14/15 ======================--#...S......#AC: 7Str: 9##...*......#EV: 12Int: 16......*.....#.. ...>SH: 0Dex: 11AhtF......*.............#XL:  7 Next:  4% Place: Dungeon:5.......@....# ......#Noise: ---------  Time: 3076.5 (0.0)...#....###.# .......h) +1 rapier (elec)#.#...##.##.....##Cast: Kinetic Grapnel# #...#...#......##...............##..##.......#S   adder (grapneled)##..##.......##...##........#AhF###.†..###..###Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  AhUGPress: ? - help, Shift-Dir - straight lineAim: an adder (63% to hit)  The kinetic grapnel hits the adder.AhAhAhFk..S$Ah3=7.5 (1AhAhGonfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an adder (63% to hit)  The kinetic grapnel hits the adder. _The adder is lightly wounded.Ah*  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.AhcE  fritha the Tinkerer ..#.. .##....  Gnoll of Sif Muna ...... #..?.## .......  Health: 50/50 ======================== #.....#......  Magic: 13/15 ====================---- #..........#  AC: 7Str: 9 ##..........#  EV: 12Int: 16 ......S.....#.. ...>  SH: 0Dex: 11 ......*.............#  XL:  7 Next:  4% Place: Dungeon:5 .......@....# ......#  Noise: =--------  Time: 3077.5 (0.0) ...#....###.# .......  h) +1 rapier (elec) #.#AhEX[37m...##.##.....##  Cast: Kinetic Grapnel # #...#...#......#  #...............  ##..##.......#  S   adder (grapneled) ##..##.......#  #...##........#  ###.†..###..### _The adder is lightly wounded.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (lightly wounded, grapneled, 63% to hit)Ah`fritha the Tinkerer..#.. .##....Gnoll of Sif Muna ......#..?.## .......Health: 50/50 ========================#.....#......Magic: 13/15 ====================----#..........#AC: 7Str: 9##..........#EV: 12Int: 16......S.....#.. ...>SH: 0Dex: 11......*.............#XL:  7 Next:  4% Place: Dungeon:5.......@....# ......#Noise: =--------  Time: 3077.5 (0.0)...#....###.# .......Ahoath) +1 rapier (elec)#.#...##.##.....##Cast: Kinetic Grapnel# #...#...#......##...............##..##.......#S   adder (grapneled)##..##.......##...##........####.†..###..###Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  AhaPress: ? - help, Shift-Dir - straight lineAim: an adder (lightly wounded, grapneled, 63% to hit)  The kinetic grapnel hits the adder.AhsAh].$SAhK+8.5 (1Ah1AhTConfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an adder (lightly wounded, grapneled, 63% to hit)  The kinetic grapnel hits the adder. _The adder is heavily wounded.Ah_The kinetic grapnel hits the adder. _The adder is heavily wounded.  The grapnel guides your strike. You puncture the adder!  Lightning courses through the adder!!  You kill the adder!  Sif Muna accepts your kill.Ah@g1.Ahn*69.6 (1.1Kinetic GrapnelAh;xAhzr _You can now call upon Sif Muna for magical energy.Ah9 %.### .. ...#.. .##....?.###....... #.....#...... #.####..........# .......#.. ...>.........#..........#.#Ah ....#....###.# .......... #.#...##.##### ###...#...## #........ ##..##.# ##..## #...##........#Ah( Ah 5-800Ah AhY Ah# E-1.6 (2Ah( AhA+ ? _You now have 212 gold pieces (gained 18).AhaAhc% Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% a - Channel MagicPiety-Ahcp47% [?] toggle between ability selection and description.Ahmescribe what?  X - Renounce ReligionAhwNone0%  a - Channel MagicPiety-47% Ah Channel Magic Dramatically increases the user's regeneration of magical power for a duration that increases with Invocations skill. Range: N/A This ability costs: Piety : - (about 2% of your maximum possible piety)AhX{v Ability - describe what? CostFailure Ah|Q Invocations -  X - Renounce ReligionNone0%  a - Channel MagicPiety-47% [?] toggle between ability selection and description.Ah)AhAhfritha the Tinkerer...### .. ...Gnoll of Sif Muna *........#.. .##....Health: 50/50 ========================#..?.###.......Magic: 13/15 ====================----#.....#......AC: 7Str: 9#..........#EV: 12AhhInt: 16###..........#SH: 0Dex: 11.............#.. ...>XL:  7 Next:  6% Place: Dungeon:5.......@.............#Noise: ---------  Time: 3081.6 (0.0)AhT.............#.......#h) +1 rapier (elec)....#....###.# .......Cast: Kinetic GrapnelAh... #.#...##.##.....### ###...#...#......##...............##..##.......###..##.......#Ah#...##........#The grapnel guides your strike. You puncture the adder!  Lightning courses through the adder!!  You kill the adder!AhSif Muna accepts your kill. _You can now call upon Sif Muna for magical energy. _You now have 212 gold pieces (gained 18).AhP  Okay, then.Ah{Ah Ah . _Ah Ah?& j  Skill  Level Cost  Apt Skill  Level Cost  Apt + FightingAh& 2.2   0.8  +8   + Spellcasting 5.5   1.5  +8          + Maces & Flails 2.2   0.8  +8   + Conjurations 1.8   0.7  +6  + AxesAh>' 2.2   0.8  +8   + Hexes1.8   0.7  +6  + PolearmsAh' ^2.2   0.8  +8   + Summonings1.8   0.7  +6  Ah' %+ StavesAh' 2.2   0.8  +8   + NecromancyAh(( 1.8   0.7  +6  + Unarmed Combat 2.2   0.8  +8   + ForgecraftAh]( 7.3   2.8  +6  + ThrowingAh( x2.2   0.8  +8   + Translocations 1.8   0.7  +6  Ah( |    + AlchemyAh) 1.8   0.7  +6  + Short Blades 2.2   0.8  +8   + Fire MagicAh) 1.8   0.7  +6  + Long Blades2.2   0.8  +8   + Ice Magic1.8   0.7  +6  + Ranged Weapons 2.2   0.8  +8   + Air Magic1.8   0.7  +6      Ah * + Earth Magic1.8   0.7  +6  + Armour2.2   0.8  +8      + DodgingAhV* 5.1   1.5  +8   + Invocations2.5   0.6  +9  + ShieldsAh* 2.2   0.8  +8   + Evocations2.2   0.8  +8  + StealthAh* a4.8   1.2  +8   + Shapeshifting 2.0   0.9  +7  Ah + The relative cost of raising each skill is in cyan.  The species aptitude is in white.  Ah0+ 9[?] Help  Ah]+ [!] training|costBhBh BhKfritha the Tinkerer...### .. ...Gnoll of Sif Muna *........#.. .##....Health: 50/50 ========================#..?.###.......BhMagic: 13/15 ====================----#.....#......AC: 7Str: 9#..........#EV: 12Int: 16###..........#SH: 0Dex: 11.............#.. ...>XL:  7 Next:  6% Place: Dungeon:5.......@.............#Noise: ---------  Time: 3081.6 (0.0).............#.......#h) +1 rapier (elec)....#....###.# .......Cast: Kinetic Grapnel... #.#...##.##.....### ###...#...#......##...............##..##.......###..##.......##...##........#Lightning courses through the adder!!  You kill the adder!Sif Muna accepts your kill. Bh_You can now call upon Sif Muna for magical energy. _You now have 212 gold pieces (gained 18). _Okay, then.Bhm BhvBhwBhwBh":K .### .. ....#.. .##....?.###....... #.....#...... #.####..........# ......#.. ...>#..##.............##..#....###.# ............#.#...##.######.. ###...#...#### #........ ##..##.# ##..##Bh>BhC22.6 (1 _BhIBh"LBhp] ##... .#### .. ....#... .##....?.###....... #.....#...... #.# .###..@.......# .Bh] A......#.. ...>.#..# #.............###.....#....###.# ............#.#...##.##Bh2^ }#####..####...#...##BhT^ l### #........ Bhu^ K ##..##.#Bhtf 9∆Bhtk U4==3Bh9r Bht Bhz. # ∆ ##...# .# .####. .. ...#... .##....?.###....... #.....#...... #.# .###..........#  .........#.. ...>.#.. #.............# #.....#....###.# ......  #.....#.#...##.## ###..####...#...# ### #....... BhBh,&4Bh<BheBh~hM## .... #...# ∆ # .#...# .##.. #....####.... ... ....#.... .###..?.###.......#......  .###..... ...............#.. ...>#.# ####..####...#Bh^∆ ∆Bh4&5BhBhyBh} iM## ∆ ∆.... #...# ∆ # .# .##.. ##....####....>... #W....#......###..@.###.Bh~ ##...... .###..........#W   phantom (wandering)..#.....#.#...Bh i  A phantom comes into view.Bh/ `∆.WBh} &6Bh BhϘ _Found a stone staircase leading down. _You see here a scroll labelled DISHRU GEMEW.Bh=>  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.BhX   fritha the Tinkerer ∆ Gnoll of Sif Muna *..... .## ∆ ∆  Health: 50/50 ======================== .... Magic: 11/15 =================------- #...# ∆ # .  AC: 7Str: 9 #...# .##..  EV: 12Int: 16 ##....####....>...  SH: 0Dex: 11 #.W...#......##....  XL:  7 Next:  6% Place: Dungeon:5 Bh4 ,#..@.###.......  Noise: ---------  Time: 3086.6 (0.0) ##.....#......  h) +1 rapier (elec) #..........#  Cast: Kinetic Grapnel .###..........#  ...............#.. ...> .#..................... W   phantom (wandering) #.............#....... Bh V#.....#....###.# ...... #.....#.#...##.##.....# _You see here a scroll labelled DISHRU GEMEW.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Bh ~Press: ? - help, Dir - move targetAim: a phantom (wandering, hasn't noticed you)BhL  fritha the Tinkerer ∆ Gnoll of Sif Muna *..... .## ∆ ∆  Health: 50/50 ======================== .... Magic: 11/15 =================------- #...# ∆ # .  AC: 7Str: 9 Bh²#...# .##..  EV: 12Int: 16 ##....####....>...  SH: 0Dex: 11 Bh@#.W...#......##....  XL:  7 Next:  6% Place: Dungeon:5 #..@.###.......  Noise: ---------  Time: 3086.6 (0.0)Bh  ##.....#......  h) +1 rapier (elec) Bh/#..........#  Cast: Kinetic Grapnel .###..........#  Bh...............#.. ...> .#..................... W   phantom (wandering) #.............#....... #.....#....###.# ...... #.....#.#...##.##.....#BhCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.BhڳAiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetBhAim: a phantom (wandering, hasn't noticed you)  You lock target on the phantom and prepare to deploy your bee.BhG ∆ .## ∆ ∆  .... #...# ∆ # .  #...# .##.. Bh3   #..        BhX  BhzY ...> Bh<  Bhƽ)  Bh<  Bh/ Bh'c==7.6 (1Winding BhUBh}!onfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a phantom (wandering, hasn't noticed you)  You lock target on the phantom and prepare to deploy your bee. _(Press . to continue winding your bee.)Bh.Bhl8WW   phantomBh;r--8Kinetic Grapnel. BhCBhKG@ _You continue winding your clockwork bee...Bh .W--9.. Bh Bhf @ _You continue winding your clockwork bee...Bh . y(ally target)y   clockwork bee (minion)With a metallic buzz, your clockwork bee launches itself at the phantom.Bh$T2===BhN90Bh9Bhv _The phantom misses your clockwork bee. Your clockwork bee misses the phantom.Bh=@  Your clockwork bee stings the phantom but does no damage.  The phantom hits your clockwork bee. The phantom blinks!BhEj..WyBhF&1BhNLBhN0 _Your clockwork bee blinks!BhiWy.Bh .-2Bh Bh< _Your clockwork bee stings the phantom.Bhp  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.BhI  fritha the Tinkerer ∆ Gnoll of Sif Muna *..... .## ∆ ∆  Health: 50/50 ======================== .... Magic: 11/15 =================------- #...# ∆ # .  AC: 7Str: 9 #...# .##..  EV: 12Int: 16 ##....####....>...  SH: 0Dex: 11 #.....#......##....  XL:  7 Next:  6% Place: Dungeon:5 #..@.###.......  Noise: ---------  Time: 3092.6 (0.0) ##..**.#......  h) +1 rapier (elec) #....WyBh_....#  Cast: Kinetic Grapnel .###..........#  ...............#.. ...> .#..................... W   phantom (ally target) #.............#....... y   clockwork bee (minion) #.....#....###.# ...... #.....#.#...##.##.....# _Your clockwork bee stings the phantom.  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a phantom (lightly damaged, ally target, 69% to hit)Bh"Rfritha the Tinkerer∆Gnoll of Sif Muna *.....BhRP.##∆ ∆Health: 50/50 ========================....Magic: 11/15 =================-------#...# ∆ # .AC: 7Str: 9BhR4#...# .##..EV: 12Int: 16##....####....>...SH: 0Dex: 11#.....#......##....BhSXL:  7 Next:  6% Place: Dungeon:5#..@.###.......Bh%S(Noise: ---------  Time: 3092.6 (0.0)##..**.#......h) +1 rapier (elec)BhHS#....Wy....#Cast: Kinetic GrapnelBhiS.###..........#...............#.. ...>BhS.#..................... W   phantom (ally target, grapneled)BhSn#.............#....... y   clockwork bee (minion)#.....#....###.# ......BhT#.....#.#...##.##.....#Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a phantom (lightly damaged, ally target, 69% to hit)  Bh7T%The kinetic grapnel hits the phantom.Bh4 onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a phantom (lightly damaged, ally target, 69% to hit)  The kinetic grapnel hits the phantom.  The phantom is moderately damaged.Bh[N.W.Bh3=3.6 (1BhBhd _Your clockwork bee closely misses the phantom.BhBhcBhBhVWy.Bh.-4BhBhNBhPv  The grapnel guides your strike. You puncture the phantom!  Lightning courses through the phantom!  You destroy the phantom!Bh€  .**   dormant clockwork bee (minion)  Sif Muna accepts your kill.Bh3 I1/5124==5.7 (1.1Kinetic GrapnelYour Necromancy skill increases to level 2!  Your Translocations skill increases to level 2!Your Fire Magic skill increases to level 2!  Bhƙ Your Ice Magic skill increases to level 2!Your Air Magic skill increases to level 2!Your Earth Magic skill increases to level 2!Bhd Bh h _Your Alchemy skill increases to level 2!Bhr Bhu 5--60BhC} BhT n _h - 4 scrolls labelled DISHRU GEMEW (gained 1)Bhl∆ .## ∆ ∆ .... #...# ∆ # .##...# .##..###....####....>... #.....#......##.... #...@###. Bh##...*.#...... #...# .###.#................#..##..#.##.....#....###.# .#.....#.#...##.##.....#BhBh^2==--7Bh BhBheBhBhe Bht#Bh#Bh'BBh(Bh+,Bh ,Bh-BhB.:==Bh/Bh!1Bh1Bh32BhV4,BhI5Bh7a3=Bh8Bh{:Bh:Bh%<Bh4HW _You start resting.BhvJ3BhKBhM,BhNBhPBh+Q9=BhJRBh2TBhhTBh{UBhXBhdXBh/YBhZBh[#4BhK[)==Bh?\Bhh^Bh^Bh_BhaBhaBhbBhdBheBh\fBhhBhh$==Bh iBhiBhkBhkBhlBhnBhoBh?pBhbz . _Your dormant clockwork bee falls apart.Bh1117.7 (20.0)Bh[5==8.7 (21BhBh% _Magic restored.Bh>% ..∆ .. .## $. ∆.... .# #...# ∆.# .# ...# .##..#. Bhk?A##....####....>... #.....#..@...##.... #....###.....##.....#...... #..........####..........#...............#.. ...>Bh?.#...............#........#.......##.....#....###.# .......BhABhJ ww   dart slug (wandering)Found 11 gold pieces.BhN19.7 (1.0)BhGTBhW\ _A dart slug comes into view.Bh.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Bh0r  fritha the Tinkerer w. Gnoll of Sif Muna *..... ∆ .. Health: 51/51 ======================== .## $. ∆  Magic: 12/15 ===================----- .... .# AC: 7Str: 9 #...# ∆.# .#  EV: 12Bhj1EInt: 16 #...# .##..#.  SH: 0Dex: 11 ##....####....>...  XL:  7 Next: 24% Place: Dungeon:5 #.....#..@...##....  Noise: ---------  Time: 3119.7 (0.0) #....###.......  h) +1 rapier (elec) Bh1##.....#......  Cast: Kinetic Grapnel #..........# Bh1N .###..........# Bh1 ...............#.. ...>  w   dart slug (wandering)Bh2J .#.....................#  Bh22c#.............#.......#  #.....#....###.# ....... BhP2N_A dart slug comes into view.Bhr2Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Bh2Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Bh2Press: ? - help, Dir - move targetAim: a dart slug (wandering, hasn't noticed you)Bh  fritha the Tinkerer w. Gnoll of Sif Muna *..... ∆ .. Health: 51/51 ======================== Bh.## $. ∆  Magic: 12/15 ===================----- .... .# AC: 7Str: 9 #...# ∆.# .#  EV: 12Int: 16 #...# .##..#.  SH: 0Dex: 11 ##....####....>...  XL:  7 Next: 24% Place: Dungeon:5 #.....#..@...##....  Noise: ---------  Time: 3119.7 (0.0)Bh #....###.......  h) +1 rapier (elec) Bh##.....#......  Cast: Kinetic Grapnel Bh@#..........#  .###..........#  Bhn...............#.. ...>  w   dart slug (wandering) .#.....................# Bhi #.............#.......#  #.....#....###.# ....... BhCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.BhAiming: Launch Clockwork Bee (safe; 1% risk of failure)  BhPress: ? - help, Dir - move targetAim: a dart slug (wandering, hasn't noticed you)  You lock target on the dart slug and prepare to deploy your bee.Bhq1 .. ∆ w. .## $. ∆  .... .# #...# ∆.# .#  Bh8B#...#              ...> wBhg:  Bh(  Bhd==20.7 (1Winding BhBh%onfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a dart slug (wandering, hasn't noticed you)  You lock target on the dart slug and prepare to deploy your bee. _(Press . to continue winding your bee.)Bh Bh X--1. Bh Bh @ _You continue winding your clockwork bee... Bh% O  You continue winding your clockwork bee... Bh< `` Bh7c```The dart slug launches a dart at you. Bh*R$.... Bhy=-2..  Bh^ Bh?@ _The slug dart hits you but does no damage. Bh  Bh  Bh .yy   clockwork bee (minion) Bh+ 8-3 Bh  Bh ` _With a metallic buzz, your clockwork bee launches itself at the dart slug.!BhPZ........ ∆ ....... ..## ...w$. ∆ ...... ....# ..#...# .).# .# #...# ..##..#.##....####y...>... #.....#...@..##.... #....###. ##.....#...... #..........#..###..........#.........#.. ...> !Bh"Qw   dart slug (ally target).#.......# y   clockwork bee (minion)#...... !Bh~!Bh!Bh!f.wy.!Bhb&W-4Kinetic Grapnel!Bh,!Bh/* _Found a morningstar."Bhd~).. .. ∆ #........ .###......$. ∆ ...........w.# ..#...##...).# .# "Bh~ #...##..y.##..##....####@...>... #.....#......##....###.......##.....#..... #..........#. .###..........# .......#.. ...> .#......."Bh#> #.............#.#"Bh"Bhkfy. "Bh(&5"Bh@"Bhї> _Your clockwork bee stings the dart slug!"Bh.I##.. .. ∆ .. ###......$. ∆ ...........w.# ..#...##...y.# .#  #...##...@##..#..#....####....>... #.....#......##...#....###.......##.....#...... #"Bh%....#. .###..........# ......#.. ...>.."Bh  Your clockwork bee stings the dart slug!  The dart slug dies!"Bh†y   clockwork bee (minion)"Bh+_6Kinetic Grapnel"Bh"Bh~[ _Sif Muna accepts your kill.#Bh ..##.#.# ... ∆ ... ###......$. ∆ ..#Bh1P.........†.# ..#...##...y@# .#  #...##....##..#..#....####....>... #.....#......##....###.......##.....#..... #..........#. .###.#Bh_e.#.. ...>#Bh**   dormant clockwork bee (minion)#BhbT3=7#Bh#BhL _Your clockwork bee winds down and falls to the ground.#BhKw 9###.#...#####... .... ∆ ....# ###......$..$# ...........†@# ..#Bh1x #...##...*.# .#  #...##....##..##....####....>...#.....#......##....###.......##..... ....#. .####Bh 9∆#Bhͅ &8#BhZ #Bh + _Found 12 gold pieces.$BhC ..##..#.....##.#.∆.. ## ###... ...# ∆ ....# $BhnDB###......@..$# ...........†.#......#...##...*.# ..##. #...##....##..##....####....>...#.....#......##...$BhD....###.......##..... .$BhD$BhnO$BhR&9$Bhb[$Bhi$BhBn,30.7 (2$BhHw$Bhz? _You now have 223 gold pieces (gained 11).%BhP ..##..#.....###.#........∆ #... .### ##...#...#...#∆ ## . .###$# .. ...#...... #...##...*.# ..##. #...##....##..#..#....####....>... #.....#......##.... %BhQ##....###....... ##.....#..... #..........#..###.#%BhoW%Bh}ZG=1.7 (1%Bhc`%Bhcv _You see here a dart slug corpse.%Bh %Bh! %Bh@( %Bh*  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)&BhEM###.#........∆###... #.### ##...#... #&Bh!FG...#∆ ## . .###$# .. ...&BhGFE†.#......&BhF #...##..@*.# ..##. #...##....##..#..&BhF#....####....>... #.....#......##....&BhGf #....###.......&Bh%G ##.....#.... #..........#..###..........#&BhHG[....#.. ...>&Bh[&Bh`-2 _&Bhj&Bh$m&Bh 3&Bh &BhՍ &Bhג B&Bhu L4==&Bh &Bh &Bhm &Bh( &Bh" &Bhs &BhԞ &BhR &Bh &Bh &Bh2  &Bh Q_You start resting.&Bh߾ &Bh f==&Bh &Bhe &Bh &Bh$ &Bhh &BhH ) _Your dormant clockwork bee falls apart.&Bh ,40.7 (8&BhQ Z5==1.7 (9&Bh &Bh8 % _Magic restored.'Bh4###.#.∆ ###. #.##.# ## .#... #.# ∆ #.# . .###.$# .. .†.#...... #...##...@.# ..##. #...##....##..#.. ##....####....>... #.....#......##....#....## #....#..###....# 'Bh'Bh+2.7 (1'Bh'BhT _You see here a +0 morningstar.'Bh  ..##..#.....  ###.#∆###.. #.### ## ...#... #...# ∆ #.# . .###...$# .. .........†@#...... #...##...).# ..##. ...##....##..#.. ##....####....>...#.....#......##....#....###.....##.....#.....'Bh} . #..........#.####'Bh 'Bh -3 _'BhZ 'Bh (Bh: ..##..#.....  ###.#∆###.. #.### ###...#.... #...# ∆ #.# . .###(Bh.@.$# .. .........†.#......##...##...).##..##.....##....##..#..##....####....>...(Bh#.....#......##.... r   quokka (asleep)#....###.......##.....#......r(Bh+K #.#.(Bh(Bh3rr.(Bh &4(Bh(BhY _A quokka comes into view.(Bhӿa..##..#..... ###.#..∆ ###. #.##.##### .#.... #.# ∆ #.(Bh?# . .###.$# .. .†.#......# #...##...).##..##..##...##....##..#.. .##....####....>...#.....#......##.... #....###.....r.##.....#....... (Bh>(BhHr.(BhTC==5(Bh(Bh)Bhm  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)Bh{)Bh})Bh)Bh _You can't see any susceptible monsters within range! (Use Z to cast anyway.))Bh.  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)Bh *Bh _  fritha the Tinkerer ..##..#.....  Gnoll of Sif Muna *..... ###.#........∆  Health: 51/51 ======================== ###........... Magic: 12/15 ===================----- #.##.........#####  AC: 7Str: 9 .............#....  EV: 12Int: 16 #.............#  SH: 0Dex: 11  ∆ #..........# .  XL:  7 Next: 24% Place: Dungeon:5 *Bh_L .###........@$# ..  Noise: ---------  Time: 3145.7 (0.0)  .........†.#......#  h) +1 rapier (elec)  #...##...).##..##..#  Cast: Kinetic Grapnel #...##....##..#.. .  ##....####....>...  #.....#......##.r..  r   quokka #....###....... *Bh` ##.....#.......  #..........#. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*BhJ`Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a quokka+Bh9  fritha the Tinkerer ..##..#.....  Gnoll of Sif Muna *..... ###.#........∆  Health: 51/51 ======================== ###...........+Bh Magic: 12/15 ===================----- #.##.........#####  AC: 7Str: 9 .............#....  EV: 12Int: 16 #.............#  SH: 0Dex: 11  ∆ #..........# .  XL:  7 Next: 24% Place: Dungeon:5  .###........@$# ..  Noise: ---------  Time: 3145.7 (0.0)  .........†.#......#  h) +1 rapier (elec) +BhJ #...##...).##..##..#  Cast: Kinetic Grapnel #...##....##..#.. . +Bhp ##....####....>... +Bh> #.....#......##.r..  r   quokka #....###....... +BhԊi ##.....#.......  #..........#. +BhCasting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+BhAiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target+Bh>gAim: a quokka  You lock target on the quokka and prepare to deploy your bee.+Bh]          +Bh  ∆  .   ..       .  r  ...    +BhW}==6.7 (1Kinetic GrapnelWinding +Bhب+Bh6onfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a quokka  You lock target on the quokka and prepare to deploy your bee. _(Press . to continue winding your bee.)+Bh +Bh Hr.+Bh2 X--7. +Bh` +BhH @ _You continue winding your clockwork bee...,Bh,Bh,Bh߮Hr.,Bh"k--8.. ,BhƷ,Bh@ _You continue winding your clockwork bee...,Bhx l  With a metallic buzz, your clockwork bee launches itself at the quokka.,Bh+ y(ally target)y   clockwork bee (minion),Bh 8=9,Bhn ,Bh > _The quokka bites you but does no damage.-Bh8  You barely miss the quokka. The quokka completely misses you.Your clockwork bee stings the quokka!  The quokka dies!-Bhu†y   clockwork bee (minion)-Bh^o550.8 (1.1Kinetic Grapnel-Bh-Bh[ _Sif Muna accepts your kill.-Bh ..##..#..... ###.#..∆ ###. #.##.##### .#.... #..# ∆ #.# . -BhR m.###.y.@# .. .†.#†.....# #...##...).##..##..# #...##....##..#.. .##....####....>...#.....#......##.... -Bh #....###.......##.....#....... -Bh **   dormant clockwork bee (minion)-Bh 4-10-Bh# -Bh\. [ _Your clockwork bee winds down and falls to the ground.-Bhm1 a3=-2.8 (2-Bh9 -Bh: ? _You now have 235 gold pieces (gained 12)..Bh|DM ..##..o.  ..##..#..... ###.#.BhM.∆##.. #.#######..#.... #...# ∆ ..@# ###.......*..# .. .........†.#†.....# #...##...).##..##..#...Bhy..##o   orc (asleep).#.......BhV.E, ally target).Bh0+3.8 (1.Bh8.Bh;u _An orc comes into view. It is wielding a +0 hand axe./Bh..[ #..... ..##..o.  ..##..#..... ###.#.∆/BhS##.. #.########..#...... #...# ∆ ...#...#/Bh###.......*..# ...#.........†.#†.....###...##...).##..##..# #...##....##..#.. ..#....####....>... .#.....#......##......##/BhT/Bh&4/Bh/Bh- _Found a leather armour./Bh ### #..#..[ #....... ...##..o... ..##..#..... ###.#.∆##.. #.########..#...... #./Bh ..# ∆ ...#...# ###.......*..#.............†.#†.....##...##...).##..##..# /Bha f #...##....##..#....#....####....>......#.....#......##/BhY /Bh &5/Bh& /Bh 0Bh<1 ..##.##.#### #...#..[ #......... ...##..o...... ..##..#....... ###.#0Bh4.[##..# #.########..#...... #...# ∆ ...#...####.......*..#....#0BhP.........†.#†.....###...##...).##..##..#  #...##....##..#.....#....####....>......0Bhϩ0BhY=6Kinetic Grapnel0Bh0BhR _Found a runed orb.0Bh@  .# #  ..##.##.#### ##..[ #... ....##..o...... ..##..#......... ###.#.[....##..# #.########..#...... #...#∆ ...#...####.......*..#.............†.#†.....##...##...).##..##..# #...##....##..#0BhK 0BhM &70Bh+V 0BhW 1Bh[j.  .# #  ..##.##.##### ##..[ #... ....##..o ..##..#..... ###.#.[....##..##.#..#.########..#...... #...#∆ .# ###.......*..#.............†.#†.....##...##...)#..#1Bh1Bh}.oo1BhE====81Bh1Bhӯ% _The orc shouts!1Bhz( 1BhQ* 4===---91Bh'4 1Bh6 _You barely miss the orc. The orc barely misses you.2Bh7  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2Bh*r  fritha the Tinkerer ... .#  Gnoll of Sif Muna *..... .. .# #  Health: 51/51 ======================== ..##.##.##  Magic: 13/15 ====================---- ### #.....#...  AC: 7Str: 9 #..[ #.........  EV: 12Int: 16 2Bhr....##.........  SH: 0Dex: 11 ..##..#.o.......  XL:  7 Next: 25% Place: Dungeon:5 ###.#.....@..[....  Noise: =--------  Time: 3159.8 (0.0)  ###...........##.#..  h) +1 rapier (elec)  #.##.........#######  Cast: Kinetic Grapnel  .............#...... 2Bhys$ #.............#  ∆ #..........#...#  o   orc (ally target)  .###.......*..#....#  *   dormant clockwork bee (minion)  .........†.#†.....##  #...##...).##..##..# Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 ring mail (ally target,  81% to hit)2BhgFfritha the Tinkerer... .#Gnoll of Sif Muna *....... .# #Health: 51/51 ========================..##.##.##Magic: 13/15 ====================----2Bh### #.....#...AC: 7Str: 9#..[ #.........EV: 12Int: 16....##.........SH: 0Dex: 11..##..#.o.......XL:  7 Next: 25% Place: Dungeon:5###.#.....@..[....2Bh<Noise: =--------  Time: 3159.8 (0.0)###...........##.#..h) +1 rapier (elec)#.##.........#######2BhCast: Kinetic Grapnel.............#......#.............#∆ #..........#...#o   orc (ally target).###.......*..#....#*   dormant clockwork bee (minion).........†.#†.....###...##...).##..##..#Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  2Bh=Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 ring mail (ally target,  81% to hit)2Bh4onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +0 hand axe and wearing a +0 ring mail (ally target,  81% to hit)  The kinetic grapnel hits the orc but does no damage.2Bh6,60.8 (12Bh?2BhA: _The orc hits you but does no damage.3Bh  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3Bh>  fritha the Tinkerer ... .#  Gnoll of Sif Muna *..... .. .# #  Health: 51/51 ======================== ..##.##.##  Magic: 12/15 ===================----- ### #.....#...  AC: 7Str: 9 #..[ #.........  EV: 123BhInt: 16 ....##.........  SH: 0Dex: 11 3Bh*..##..#.o.......  XL:  7 Next: 25% Place: Dungeon:5 3Bh###.#.....@..[....  Noise: =--------  Time: 3160.8 (0.0)  ###...........##.#..  h) +1 rapier (elec)  #.##.........#######  Cast: Kinetic Grapnel  .............#......  #.............#  ∆ #..........#...#  o   orc (ally target)  .###.......*..#....#  *   dormant clockwork bee (minion)  .........†.#†.....##  #...##...).##..##..# Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3Bh3Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 ring mail (ally target,  81% to hit)3Bh4xfritha the Tinkerer... .#Gnoll of Sif Muna *....... .# #Health: 51/51 ========================..##.##.##Magic: 12/15 ===================-----### #.....#...AC: 7Str: 9#..[ #.........EV: 12Int: 16....##.........SH: 0Dex: 11..##..#.o.......XL:  7 Next: 25% Place: Dungeon:5###.#.....@..[....Noise: =--------  Time: 3160.8 (0.0)###...........##.#..h) +1 rapier (elec)#.##.........#######Cast: Kinetic Grapnel.............#3BhAy......#.............#∆ #..........#...#o   orc (ally target, grapneled).###.......*..#....#*   dormant clockwork bee (minion).........†.#†.....###...##...).##..##..#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 ring mail (ally target,  81% to hit)  The kinetic grapnel hits the orc.3BhkAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +0 hand axe and wearing a +0 ring mail (ally target,  81% to hit)  The kinetic grapnel hits the orc.  The orc is heavily wounded.3Bh .  Your dormant clockwork bee falls apart.3Bhx+1.8 (13Bh 3Bh: _The orc hits you but does no damage.3Bh  The grapnel guides your strike. You puncture the orc!  Lightning courses through the orc!  You kill the orc!3Bhd C)3Bh^ f2.9 (1.1Kinetic Grapnel3Bh 3Bh [ _Sif Muna accepts your kill.4BhiWM... ... .# #  ..##.##.##### ##..[  ....##.. ..##..#.@... ###.#.[..##.4Bh4.##.#..#.##.........#######...†.#†..4Bh9∆4BhP4-304Bh 4Bhp  Things that are here: _a +0 hand axe; a +0 ring mail5BhOy..... ∆.. .... .# ... .# # ..##.##.#### #.....#.#..[ #.....##...##..#.)###.#.[.###.##.#.#.##.#######..##...#∆ #.#...#.###.#....# 5BheW5BhE[G-4 _5BhRc5Bhd5Bh'..... ∆.. ..#  #.# ###.##.###.### #.....#.....#..[ #...........##.#..##..#.)####.#.......@[###.....##.##.#######......#......#...#  ∆.#...#.###...#.5Bh.........†.#†.....##  #...##...).##..##..#5Bh5Bh&55Bh5Bh6Bh..... ∆.. .... ..# .... #.# ## .#..##.##.###.#6Bh### #.....#.....##..[ #.....##.# ..##..#.).####.#.......####.##.#....##.##.6Bh#######..  ..#...... .#.....# ∆ #...6BhF .###........ .†.# 6Bhi6BhT3=66BhS 6Bh x _You see here an orb of attunement.7Bh#Y7BhY]&77Bh(yd _o - an orb of attunement8Bh88Bh-Inventory: 15/52 gear slots Hand Weapons (go to first with ))  h - a +1 rapier of electrocution (weapon)  a - a +3 daggerj - a +0 sling  l - a +2 heavy hand axe 8Bh n - a +3 flail of holy wrath Missiles (go to first with ()c - 8 stones  i - 8 poisoned darts Armour (go to first with [)  b - a +0 robe (worn)  k - a +1 hat (worn)e - a +0 leather armour  o - an orb of attunement Magical Staves (go to first with |)  m - a staff of necromancy Jewellery (go to first with "=)  d - a +4 ring of slaying (worn)  g - a +4 ring of protection (worn)8BhLf - a ring of flight Scrolls (go to first with ?)i - a scroll of identify [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]8BhL o - an orb of attunement. A sphere of crystal, carried in place of a shield. Magic scintillates within its8Bh interior. 'Of attunement': When worn alongside a magical staff, it doubles the effectiveness of that staff's primary enhancer and causes melee attacks made with it to restore a small amount of MP. You found it on level 5 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Attunement} {offhand armour}{offhand armor} {auxiliary armor} {auxiliary armour} 8Bh Menu/colouring prefixes: identified ego armour (w)ear, (d)rop, (=)adjust, or (i)nscribe.?Bhd?BhƷ?Bh?Bh..... ∆..fritha the Tinkerer.... ..#Gnoll of Sif Muna *......... #.# ## .Health: 51/51 ========================#..##.##.###.#Magic: 13/15 ====================----### #.....#.....#AC: 7Str: 9#..[ #............EV: 12Int: 16....##..........#SH: 0Dex: 11..##..#.)........##XL:  7 Next: 25% Place: Dungeon:5###.#........@......#Noise: ---------  Time: 3167.9 (0.0)  ###...........##.#....#h) +1 rapier (elec)#.##....?Bh[37m.....#######...Cast: Kinetic Grapnel.............#...... .#.............# ∆ #..........#...# .###..........#....# .........†.#†.....## #...##...).##..##..#You kill the orc! _Sif Muna accepts your kill.Things that are here: _a +0 hand axe; a +0 ring mail _You see here an orb of attunement. _o - an orb of attunement?Bh?Bh?Bh?BhJ _Sif Muna accepts your kill.  Things that are here: _a +0 hand axe; a +0 ring mail _You see here an orb of attunement. _o - an orb of attunement  You start putting on your armour.?Bh+8.9 (1?Bhf?Bh^?Bh+9.9 (2?Bh?Bhj?Bh} ,70.9 (3?Bh?Bh?Bh]+1.9 (4?Bhj'?Bh04?Bh.7+2.9 (5?Bhv>?Bh?$ ?Bh"@[_You continue putting on your orb of attunement. x5?Bh[C?BhJ?Bh>Mc _You finish putting on your orb of attunement.@Bh~K ..... ∆.. .... ..# .... #.# ## . #..##.##.###.# ### #.....#.....# #..[ #@BhlL. ....##.# ..##..#.).## ###.#.# ###.##.#....# #.##.#######... ..#...... . #.....#  ∆ #..@BhMq..#...#  .###..........#....#  .†.#†.....##  #...##...).##..##..#@Bh@V@BhuYa4==3.9 (1 _@Bh`@BhrbABhABhOInventory: 15/52 gear slots Hand Weapons (go to first with ))  h - a +1 rapier of electrocution (weapon)  a - a +3 daggerj - a +0 sling  l - a +2 heavy hand axe  n - a +3 flail of holy wrath Missiles (go to first with ()ABhnc - 8 stones  i - 8 poisoned darts Armour (go to first with [)  b - a +0 robe (worn)  k - a +1 hat (worn)  o - an orb of attunement (worn)e - a +0 leather armour Magical Staves (go to first with |)  m - a staff of necromancy Jewellery (go to first with "=)  d - a +4 ring of slaying (worn) ABhA g - a +4 ring of protection (worn)f - a ring of flight Scrolls (go to first with ?)i - a scroll of identify ABh[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]ABh+N o - an orb of attunement (worn). ABhA,EA sphere of crystal, carried in place of a shield. Magic scintillates within itsinterior. 'Of attunement': When worn alongside a magical staff, it doubles the effectiveness of that staff's primary enhancer and causes melee attacks made with it to restore a small amount of MP. ABhr,You found it on level 5 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Attunement} {offhand armour}{offhand armor} {auxiliary armor} {auxiliary armour} ABh,EMenu/colouring prefixes: identified ego equipped armour ABh,M(t)ake off, (d)rop, (=)adjust, or (i)nscribe.BBhx Inventory: 15/52 gear slots Hand Weapons (go to first with ))  h - a +1 rapier of electrocution (weapon) BBh  a - a +3 daggerj - a +0 sling  l - a +2 heavy hand axe  n - a +3 flail of holy wrath Missiles (go to first with ()  c - 8 stones  i - 8 poisoned darts Armour (go to first with [)  b - a +0 robe (worn) BBh k - a +1 hat (worn)  o - an orb of attunement (worn)  e - a +0 leatherBBhG  Magical Staves (go to first with |)  m - a staff of necromancy BBh hJewellery (go to first with "=)  d - a +4 ring of slaying (worn)  g - a +4 ring of protection (worn)f - a ring of flight Scrolls (go to first with ?)i - a scroll of identify [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]CBhqCBhyCBh..... ∆..fritha the Tinkerer.... ..#Gnoll of Sif Muna *......... #.# ## .Health: 51/51 ========================CBh#..##.##.###.#Magic: 14/15 ======================--### #.....#.....#AC: 7Str: 9#..[ #............EV: 12Int: 16....##..........#SH: 0Dex: 11..##..#.)........##XL:  7 Next: 25% Place: Dungeon:5###.#.......@.......#Noise: ---------  Time: 3173.9 (0.0)###...........##.#....#CBh݄h) +1 rapier (elec)#.##.........#######...Cast: Kinetic Grapnel.............#...... .#.............#∆ #..........#...#.###..........#....#.........†.#†.....###...##...).##..##..# _a +0 hand axe; a +0 ring mail _You see here an orb of attunement. _o - an orb of attunementYou start putting on your armour. _You continue putting on your orb of attunement. x5 _You finish putting on your orb of attunement.CBhCBhCBhZCBh4CBh5 ..... ∆.. .... ..# .... #.# ## . #..##.##.###.# ### #.....#.....# #..[ #. ....##.# ..##..#.).## ###.#.# ###.##.#....# #.##.#######... .#...... . #....# ∆ #..#...# .###...#....# .†.#†.....##  #...##...).##..##..#CBh+CBh+4.9 (1CBhCBhCBhn  ..... ∆.. .... ..# .... #.# ## . #..##.##.###.# ### #.....#.....# #..[ #. ....##.# ..##..#.).## ###.#.# ###.##.#....# #.##.#######... .#...... . #...# ∆ #.#...# .###.#....# .†.#†.....##  #...##...).##..##..#Bhr S39;49m5DBh ..... ∆.. .......# .....#.# ## . #..##.##.###.# ### #.....#.....##..[ #DBh. ....##.# ..##..#.).## ###.#.# ###.##.#....# #.##DBhq.#######... .....#...... . #....# ∆ #.#DBh...# .###.#....# .†.#†....##  #...##...).##..##..#DBh"DBh#*&6DBh5DBh8DBh  ..... ∆.. .......# .....#.# ## . #..##.##.###.# ### #.....#.....# ##..[ #. ....##.# ..##..#.).## ###.#.# ###.##.#....# #.##.#######... ....#...... . #...# ∆ #.#...# .###.#....# .†.#†.....##  #...##...DBh; 2).##..##..#DBh DBho &7DBh!( DBh) DBh .. ∆.. .......# .....#.# ## . #..##.##.###.# #### #.....#.....####..[ #............#.....##.......... ..##.@#.)........## ###.#.........# ###...##.#....# #.##.#######....#...... . ...#DBhp  ∆ #.# .###..........#....# .........†.#†.....##DBh DBh} &8DBhǧ DBhc EBh,v ∆.. .......# .....#.# ## . #..##.##.###.# ######.....#.....# ###..[##...#....@##.. #..##..#.)...# ###.#...............# ###.....##.#....# #.##..#######.......#...... . #.EBh,...# ∆ #.# .###..........#....#EBh4EBh6&9EBh3=EBh?EBhRpFM..... ∆....# .....#.# ## . #..##.##.### #####.....####.....##..  #..##..#.)####.#...............#.........##....#..........#.EBh&EBhʂV5==80EBh=EBhˎ _You see here an orb of attunement. _o - an orb of attunement  You start putting on your armour. _You continue putting on your orb of attunement. x5 _You finish putting on your orb of attunement. _You see here a +0 leather armour.FBh..... ∆.. .......# .....#.# ## . #..##.##.###.#######.....#.....####..[##............ #...@.### #..##..#.).#####.#........####...........##.#....# #.##.........#######... .............#...... . #.............#∆ #.....FBhs#...# .###.#....#FBh~FBh-1 _FBh)FBhF FBha ..... ∆.. .# .....#.# ## . #..##.##.###.# ######.....#.....# ###..[##. #..@..##.# #..##..#.).## ###.#.......# ###...........##.#....# #.##.........######... .............#...... . #............# ∆ #..........#...#  .###.#....#FBhZFBh&2FBhFBhFBh ..... ∆.. .......# .....#.# ## #..##.##.#########.....#.....###..[##........... #.....### #.@##..#.).####.#.......###...........##.#.... #.##.........#######.. .............#...... #.............#∆ #..........#...# .###..........#....# ...†.#†.....##FBh FBh &3FBh FBh GBhށ ..... ∆.. .......##.# ## #..##.##.###.######.....#....###..[#......####..#.)###@#.......###...........##.#.##.........#######.......#.........†.#†.#...##...).##..##..#GBhpGBhqC==4GBh:GBhLGBh: .......# .....#.# ## #..##.##.#########.....#...###..[##..... #.....## #..##..#.).##.#......###.@.........##.# #.####### ....#......  #...#∆ ##.#...# .###.#....# ...†.#†.....## #...##...).##..##..# #...##....##..#.....GBh%GBh(&5GBh0GBh3HBhJHBhHBhqHBhHBh) #.# ## #..##.##.#########.....#....###..[......####..#.)###.#......###....##.#.#########............. HBhs#@.##...# @   Sigmund (polearm, asleep)...##....#HBhXk##....####....>......HBhi&0HBh+6.9 (1HBhhHBh _Sigmund the Dreaded comes into view. He is wielding a +0 scythe.JBh  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.JBh7N .....#.# ##  fritha the Tinkerer #..##.##.### Gnoll of Sif Muna *..... ######.....#.... Health: 51/51 ======================== ###..[##.......... Magic: 12/15 ===================----- #.....##.......... AC: 7Str: 9 #..##..#.)........ EV: 12Int: 16 ###.#.............. SH: 0Dex: 11 ###...........##.#... XL:  7 Next: 25% Place: Dungeon:5 #.##@........#######. Noise: ---------  Time: 3186.9 (0.0)JBh8 ................#......  h) +1 rapier (elec) #@.##.............#  Cast: Kinetic Grapnel ∆ ##..........#...#  .###..........#....#  .........†.#†.....##  @   Sigmund (polearm, asleep) #...##...).##..##..#  #...##....##..#.....  ##....####....>...... _Sigmund the Dreaded comes into view. He is wielding a +0 scythe.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (asleep)KBh:.....#.# ##fritha the Tinkerer#..##.##.### Gnoll of Sif Muna *.....######.....#.... Health: 51/51 ========================###..[##.......... Magic: 12/15 ===================-----#.....##.......... AC: 7Str: 9#..##..#.)........ EV: 12Int: 16###.#.............. SH: 0Dex: 11###...........##.#... XL:  7 Next: 25% Place: Dungeon:5#.##@........#######. Noise: ---------  Time: 3186.9 (0.0)................#...... h) +1 rapier (elec)#@.##Bh<m.............#Cast: Kinetic Grapnel∆ ##..........#...#.###..........#....#.........†.#†.....##@   Sigmund (polearm, asleep)#...##...).##..##..##...##....##..#.....##....####....>......Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (asleep)  You lock target on Sigmund and prepare to deploy your bee.==7.9 (1Winding KBhx3onfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (asleep)  You lock target on Sigmund and prepare to deploy your bee. _(Press . to continue winding your bee.)KBhރ KBh[ X--8. KBh KBh @ _You continue winding your clockwork bee...LBhLBhk--9.. LBh1V _You continue winding your clockwork bee...MBh%y, ally target)y   clockwork bee (minion)90MBhZ _With a metallic buzz, your clockwork bee launches itself at Sigmund.NBhy #..##.##.########.....#...###..[##..... #.....## #..##..#.)##.#...... ###...##.#....#.########.......#.....##@.##y...#  ∆ ###...# .###.#....# ...†.#†.....## #...##...).##..##..# #...##....##..#.....#....####....>...... #.....#......##....NBhzNBh6y.NBhI&1NBhNBhOBh  #..##.##.   ######.....#   ###..[##   #.....##   #..##..#.)  . ###.#  .. ###...##.#  #....#.##.   #....y.#   ##@.##.#  OBh# ∆ ##.#...#   .###...#....#   .........†.#†.....##   #...##...).##..##..#   #...##....##..#   ##....####....>   #.....#......##....OBhOBhOBhOBhR.yOBh=2Kinetic GrapnelOBhOBhOBh|   #..##.##.   ######.....#  . ###..[##  .. #.....##  $.. #..##..#.) ... ###.#.  #.... ###....##.#   #....#.##.   #OBh .#   ##@y##.#   #.∆ ##.#...#  # .###.#....  OBh[ n .........†.#†.....   #...##...).##..##..   #...##....##..#  OBh   ##....####....>   #.....#......##....OBh  Found 11 gold pieces. Your clockwork bee stings Sigmund!!  Sigmund dies!OBh6,#)y   clockwork bee (minion)OBh@L: 3=63===3Kinetic Grapnel _Sif Muna accepts your kill.Your Stealth skill increases to level 5!OBhYZOBh:]l _Your Invocations skill increases to level 3!QBhF  #..##.## ## ######.....# #.# ###..[## #..# ## #.....## .$..##. #..##..#.) ... ###.#.  #.....###.....##.  #....#.##.  #.#  ##)y##.# QBhH #.! ##.#...  ##.###..# #.........†.#†..... ##...##...).##..##  #...##....##..#  ##....####....> QBhsM #.....#......##QBh* **   dormant clockwork bee (minion)Found a metallic puce potion.QBh5.0---4QBhT7QBh9L _Your clockwork bee winds down and falls to the ground.RBh!}W  #..##.  ## ######.....  #.# ###..[## #..# ### #.....##  #.$..##.# #..##..#.)  #.. ###.#  #.....###.....##  #....#.##.  #.# RBh} ##)*##.#  #.!###..#  ##.###....#  #.........†.#†  ##...##...).##..##  #...##....##..# RBh} ##....####....>  #.....#......##RBh:RBhB---5RBhRBh  ########....  #.####..[## #..# ### #.....##  #.$..##.## #..##..#.)  #........ ###.#.....  #.....###...#  #....#.##..  #.......#.  ##@*##.....  #.!###...#.  ##.###....#  #.........†.#†.  ##...##...).##..#  #...##....##.. ##....####....>  #.....#......##  #....###..RBh( RBh RBh, &6RBh RBh  Things that are here: _a +0 scythe; a +0 robe; the human corpse of SigmundSBh(Y5 #.SBh[Y###..[##. ##..# ### #.....##.SBhY? #.$..##.## #..##..#.) #........ ###.#.......SBhY #.....###.....## SBhYp#.#### ......SBhZ'#.. SBhZT##)*##......#SBh9Zh #.@##SBhUZj# ##.###.SBhpZ(#. SBhZ.........†.#†... SBhZ##...##...).##..##  SBhZ.##..#. ##....####....>..SBh[ #.....#......##.  .#....###.... ##.....#.SBhgSBhjI=7 _SBhsSBhq~SBh}+8.9 (2SBhSBhf _d - 2 metallic puce potions (gained 1)TBh  # ######  #.# ###..[##  ##..# ### #.....##.  #.$..##.## #..##..#.)  #........ ###.#.. .###.. #.##...## TBh #.........#. ##@*#.  #..###.# #.###..........#  #.........†.#†... #TBho).##..#  #...##....##..#  ##....####....> #.....#......## .#....###TBhTBha+9.9 (1TBhTBh[   Things that are here: _a +0 scythe; a +0 robe; the human corpse of SigmundUBh4UBh5UBh6UBhp;UBhu?: _UBhA94UBhB)==UBhDUBhFUBhGUBhpHUBh LUBhHLUBh8PUBhSUBhSUBhUUBhfUBhjP==UBhlUBhpl _Your dormant clockwork bee falls apart.UBhqUBh*sUBhvUBhvUBhaxUBh{UBh{L5==UBhs}UBhUBhUBh҄UBhUBh5UBh"UBhZUBhČUBhUBhvUBhUBh9UBhPUBhUBh~:==UBhUBhUBh\UBhUBhBUBhEUBhyUBhϥUBhN _You now have 246 gold pieces (gained 11).UBhUBhUBh_UBhUBhҶUBh/UBhUBhUBh),UBhʾUBhUBhwUBhUBhUBh_UBhUBhUBhUBhUBhUBhSUBhUBhUBh]UBhUBhdUBhZUBhUBhUBhUBhUBhqUBhUBhUBhTUBh5UBhUBhJUBhUBh ##....#.##.........##### ##................ ##).##.............#  #..###..........#...# ##.###..........#  #.........†.#† ##...##...).##..##..UBh] ##...##....##..#.. #@...####....> #.....###... J....#....###......Kinetic Grapnel ....#####.....#.... #.... #..........#.UBhX #.... .###..........# J   jelly (asleep) ##.$ ...............#. #.. .#......... #.............#UBh 1224.9 (25.0)UBhH&,5.9 (26UBh1n _A jelly comes into view.VBh֞  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.WBhY  ##....#.##.........##### fritha the Tinkerer ##................#.... Gnoll of Sif Muna *..... ##).##.............#  Health: 51/51 ======================== #..###..........#...# Magic: 12/15 ===================----- ##.###..........#.... AC: 7Str: 9 #.........†.#†.....# EV: 12Int: 16 ##...##...).##..##.. SH: 0Dex: 11 ##...##....##..#... XL:  7 Next: 63% Place: Dungeon:5 ##@...####....>.... Noise: ---------  Time: 3225.9 (0.0) #WBh4Z V[37m.....#......##.... h) +1 rapier (elec) J....#....###....... Cast: Kinetic Grapnel ....#####.....#....... #.... #..........#.  #.... .###..........#  J   jelly (asleep) ##.$ ...............#.. #.. .#................ #.............#.. _A jelly comes into view.Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a jelly (asleep)WBhIX ##....#.##.........##### fritha the Tinkerer ##................#.... Gnoll of Sif Muna *..... ##).##.............#  Health: 51/51 ======================== WBh#..###..........#...# Magic: 12/15 ===================----- ##.###..........#.... AC: 7Str: 9 #.........†.#†.....# EV: 12Int: 16 WBh##...##...).##..##.. SH: 0Dex: 11 WBh ##...##....##..#... XL:  7 Next: 63% Place: Dungeon:5 WBh.##@...####....>.... Noise: ---------  Time: 3225.9 (0.0) WBhi#.....#......##.... h) +1 rapier (elec) J....#....###....... Cast: Kinetic Grapnel ....#####.....#....... #.... #..........#.  WBh!#.... .###..........#  J   jelly (asleep) ##.$ ...............#.. #.. .#................ #.............#..Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetWBhdAim: a jelly (asleep)  You lock target on the jelly and prepare to deploy your bee.  (Press . to continue winding your bee.)WBhe ##..      †.#† )  >WBhx  .J  #....  #....  J ##.$ WBhGA #.. WBhc==6.9 (1Winding WBhWBh   Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a jelly (asleep)  You lock target on the jelly and prepare to deploy your bee.  (Press . to continue winding your bee.) _The jelly quivers.XBhXBh@J.XBhX--7. XBhXBhP@ _You continue winding your clockwork bee...YBh  You puncture the jelly! Your hands burn!  The jelly is heavily wounded.YBh1n0-==9.0 (1.1YBhYBh|d _You stop assembling your clockwork bee. The jelly hits you but does no damage.YBh  You puncture the jelly! Lightning courses through the jelly!  You kill the jelly!YBhN%j.YBh2-70-30.1Kinetic GrapnelYBh<YBhQ?[ _Sif Muna accepts your kill.ZBh=  ##.......#...  ##).##....#   #..####...  ##.###.#...  #...ZBh>O†.#†.  ##...##...).##..##.  ##...##....##..  ##....####....>  #@....#......##ZBhU> ..........#....###.. #......#####.....#ZBhw>N ###.... #..........#ZBh>Y  #.... .###...ZBh>.# ZBh> ##.$..........#.ZBh>c  #....#......ZBh?#...ZBh-?d  .... ##.ZBh]?= #....###.#ZBhSHZBhgKU--10ZBhVZBh)X  ##).##...#  #..####..  ##.###.#  #...†.#†. ####...##...).##..## ZBhX~###.###...##....##.. ZBhY3##....##....####....>  ##.....#.....#......##ZBhBY:  #......@...#....###..  #######.....#  ###..... #..........#ZBhqYj  #......###.# ZBhY~ ##.$......#  #....#....   ....##...ZBhYB#  ZBh%Zi###.##.....#....###.#ZBhFZh   #.....#.#...##.#ZBhgZD ZBheZBhi@-2ZBhqZBhsZBh ?  #..####.  ##.###.#  #.........†.#†. ####...##...).##..# ###.###...##....##.. ZBh ....##....####....> .#.....#......##  .....#....###..  #######.....#  ###.....# #.....  #......###.ZBhה  ##.$...... ZBh  #....#..... ZBh [ ....##.... ZBh 1###.##.....#....###.  ####.....#.#...##.  ###..####...#..ZBh ZBh 1=3=3ZBh% ZBh [Bh # #.........†.#†..####...##...).##..####.###...##...##....##....####....>.##.....#.....#......##..........#....###...#######..... ###..@..# . .###.$........#.[Bh. ### #...... [Bhp[Bh&4[Bht[Bh[Bh)-   #.........†.#†..####...##...).##..####.###...##...##....##....####....>.##.....#.....#......##..........#....###...#######.....[Bh-  ###.....## . .###.$....... #....#.. [Bh- K##..##. [Bh6 [Bh!; &5[Bh]B [BhC [BhOkG ####...##...).##..####.###...##...##....##....####....>.##.....#.....#......###..........#....###...#######.....[Bhkb ###.....## . .###.##.@....... #....#[Bhkb#....##....[Bhkb ##..##. [Bhs[Bhw&6[Bh|[Bh[Bh߇Y==7.1 (2[Bh%[Bh? _You now have 257 gold pieces (gained 11).\Bh<4 \Bh4 \Bh[5 \Bh7 \BhJ< X\Bh= \Bh@@ \Bh@ L4==\BhA \BhC \BhC \BhD \BhF ,\Bh0H \BhI \Bh)J \BhxK \BhM P==\BhN \BhoP \BhP \BhQ \BhS \BhS \BhT \BhV \BhW L5==\BhX \Bh` \Bhub \Bhuc \Bhc \Bht \Bhu \Bh5v \Bhv \Bh} \Bhn \Bh \Bh0 \Bhq \Bh \Bhb :==\Bh& \Bhˊ X\Bh \Bh \Bh͍ \Bh \Bhb \Bh \BhC \Bhݚ \Bh \BhH \Bh~ \Bh \Bh+ \Bh \Bh> \BhQ \Bh \Bh \Bhī \Bh \Bh] \Bhp \Bhְ \Bhj \Bh \Bh \Bh \Bh \Bh \Bh \BhU \Bh \Bh \Bh8 \Bh` \Bh= \Bh` \Bh0 \Bh` \Bhc \Bh \Bh* \Bhz \Bh \Bh^ \BhU \Bh \Bhw \Bh \BhW \Bh \Bh \Bh \Bh ,\Bh \Bh \BhU ##...##....##..#..... ##....####....>......... #.....#......##......... ....#....###............ .#####.....#............ ..## #..........#......j ...###..........##...... \Bh I................#......> ..#.............# .##.............#.......# ##.....#....###.##....... ##.....#.#...##.##.....#  ###..####...#...#......\Bh   #### #............... j   gnoll (asleep)\Bh  ##..##.......#. \Bh? ##..##.......# \Bh[ :#...##........#\Bh 0669.0)\Bhk ,7.1 (30\BhK \Bh r _A gnoll comes into view. It is wielding a +0 club.^Bh  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^Bhv##...##....##..#.....  fritha the Tinkerer ##....####....>.........  Gnoll of Sif Muna *..... #.....#......##.........  Health: 51/51 ======================== ....#....###............  Magic: 12/15 ===================----- .#####.....#............  AC: 7Str: 9 ..## #..........#......j  EV: 12Int: 16 ...###..........##......  SH: 0Dex: 11 ................#......>  XL:  7 Next: 70% Place: Dungeon:5 ..#.............@[4^Bhw0m.......#  Noise: ---------  Time: 3267.1 (0.0) .##.............#.......#  h) +1 rapier (elec) ##.....#....###.##.......  Cast: Kinetic Grapnel ##.....#.#...##.##.....##  ###..####...#...#......#  #### #...............  j   gnoll (asleep) ##..##.......#.  ##..##.......#  #...##........# _A gnoll comes into view. It is wielding a +0 club.Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 club (asleep)^Bh {##...##....##..#.....fritha the Tinkerer ^BhU C##....####....>.........Gnoll of Sif Muna *..... #.....#......##.........Health: 51/51 ======================== ....#....###............^Bh Magic: 12/15 ===================----- .#####.....#............^Bh XAC: 7Str: 9 ^Bh ..## #..........#......jEV: 12^Bh ,Int: 16 ^Bh ...###..........##......SH: 0^BhA ,Dex: 11 ^BhZ ................#......>^Bhu }XL:  7 Next: 70% Place: Dungeon:5 ^Bh ^..#.............@.......#^Bh ~Noise: ---------  Time: 3267.1 (0.0) ^Bh L.##.............#.......#h) +1 rapier (elec) ##.....#....###.##.......Cast: Kinetic Grapnel ##.....#.#...##.##.....#####..####...#...#......##### #...............j   gnoll (asleep)##..##.......#.##..##.......##...##........#^BhQ Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^Bht Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target^Bh FAim: a gnoll, wielding a +0 club (asleep)  ^Bh <You lock target on the gnoll and prepare to deploy your bee.^Bhg 4==8.1 (1^Bh /Winding ^BhP ^BhV onfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  ^Bh BPress: ? - help, Dir - move target  Aim: a gnoll, wielding a +0 club (asleep)  You lock target on the gnoll and prepare to deploy your bee. _(Press . to continue winding your bee.)_Bhp _BhWs X--9. _Bh{ _BhB~ @ _You continue winding your clockwork bee...`Bh#`Bh(l--70.. `Bh)1`Bht3@ _You continue winding your clockwork bee...`Bh< ,`Bhk "j.yjlly target)y   clockwork bee (minion)`Bh 01`BhO `Bh \ _With a metallic buzz, your clockwork bee launches itself at the gnoll.aBhb C...##....##..#..... ....####....>...... .....#......##......#....###........ #####.....#........## #...#.....j.###.aBh 9.##. .........#......>##..............# ##.#.y.....# .....#....###.##. .....#.#...##.##.....##aBh 5 ###..####...#...#......##### #............... ##..##.......#.aBh a##..##.......#.. aBhb aBh aBh rj.y.aBh =2Kinetic GrapnelaBhV aBh bBh1...##....##..#..... ....####....>....#......##....#....###............#....... bBh3## #..........#....j.###...##......#......># #.y....# bBhy.#.# .....#....###.##. .....#.#...##.##.....##...####...#...#  bBhV#### #...bBh##..##.......#.##..##.......#. bBh\bBhپbBhJ.jy. bBh.=3bBhbBh: _Your clockwork bee stings the gnoll!bBhQS ##....##..#..... ####....>.#......##..j#....###.....j.....#...... #..........#. ###....##..j.#...y..># .# .#.# #....###.##.##.#...##.##.....##...####...#...#......# . #### #.. jj 3 gnolls (1 polearm, 2 asleep, 1 all…)##..##.......#.##..##.......#...# bBh=` bBh(k .j2 gnolls come into view.bBhhm T3=4bBht bBh>x b _Your clockwork bee closely misses the gnoll.cBh ##....##..#..... ####....>.#......##.j. #....###....j......#..... cBh ' #.#.....##.#..jy..># # cBh% #.# #....###.##.# #.#...##.##.....##. ..####...#...#......# . #... ###..##.......#.... ##..##.cBhN  cBho  Your clockwork bee closely misses the gnoll.The gnoll hits you with a +0 club.cBh7! W45---5cBh( cBh&+ a _Your clockwork bee barely misses the gnoll.dBhw  You puncture the gnoll!  You kill the gnoll!dBh j  Sif Muna accepts your kill.dBh5y).jj 2 gnolls (1 polearm, asleep, 1 ally tdBhg36Kinetic GrapneldBh&_ _Your clockwork bee locks its sights upon the gnoll.dBh (##...)#..# ##....##..####....>. ..#......##dBhK ....###...j ##.....  ..... dBhl ##dBh ...##...y.........#..)@..>dBh .dBhߪ .........#.# ...###.#dBh ^...#.#.#...##.#dBh5 P##. ..####...#...#dBhc # .. ### #................ #dBh{ ..dBh #dBh $..#...#dBh dBh dBh* @y.dBh .-7dBh dBh eBh ....†.#†.....## #...).##..##..### ##....##..#####....>..j .#......##j. ....###....j #.....#..........#.#......y....# ###...@.........#..)...>###...# ........#.......##....###.##........#.#...##.##.....##... j 3 gnolls (1 polearm, asleep, 1 ally .####...#...##... ## #.........####..##.#....eBh&  A gnoll comes into view. It is wielding a +0 club.eBh' eBh( eBhe4 .j.yj.jj1 asleep, 1 alleBh7 s=-8Kinetic GrapneleBhD 9 _Found a robe.fBh7....#....# ...†.#†.....### ...).##..##..#### #....##..#. ####....>.j$ #......##. ...###.j.... .....#......fBh4yj..# .#..# ##...........#.#..)...>###....# .........#.......#fBh#....###.##........# .#...##.##.....##... fBh##...#...##... # #......fBh"...##fBhX^  Found 7 gold pieces. Your clockwork bee stings the gnoll!fBh  The gnoll misses your clockwork bee. Your clockwork bee stings the gnoll.  The gnoll dies!fBh ).jj 2 gnolls (1 asleep)fBh^6---59fBhfBh [ _Sif Muna accepts your kill.gBh,  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gBhM ........#....# fritha the Tinkerer ...†.#†.....####......#  Gnoll of Sif Muna *..... ...).##..##..##.......##  Health: 46/51 =====================--- #....##..#..............  Magic: 12/15 ===================----- ####....>.............j$  AC: 7Str: 9 #......##...............  EV: 12Int: 16 ...###.............)....  SH: 0Dex: 11 gBh  .....#............y...#  XL:  7 Next: 75% Place: Dungeon:5 ..........#.....@*j...#  Noise: ---------  Time: 3279.1 (0.0) ..........##...........#  h) +1 rapier (elec) ..........#..)...>###...  Cast: Kinetic Grapnel ..................# . gBh2!5..........#.......# .#....###.##........#  jj 2 gnolls (1 asleep) .#.#...##.##.....##...  y   clockwork bee (minion) ####...#...#......#... # #................## _Sif Muna accepts your kill.gBh!Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 flail (81% to hit)hBh&)........#....#fritha the Tinkerer ...†.#†.....####......#Gnoll of Sif Muna *..... ...).##..##..##.......##Health: 46/51 =====================--- #....##..#..............Magic: 12/15 ===================----- hBh####....>.............j$AC: 7Str: 9 #......##...............EV: 12Int: 16 ...###.............)....SH: 0Dex: 11 .....#............y...#XL:  7 Next: 75% Place: Dungeon:5 ..........#.....@*j...#Noise: ---------  Time: 3279.1 (0.0) hBhC..........##...........#h) +1 rapier (elec) ..........#..)...>###...Cast: Kinetic Grapnel ..................# . ..........#.......# hBh~.#....###.##........#jj 2 gnolls (1 asleep) .#.#...##.##.....##...hBhPy   clockwork bee (minion) ####...#...#......#... # #................## _Sif Muna accepts your kill.hBhCasting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 flail (81% to hit)hBh U  Casting: Launch Clockwork Bee (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a gnoll, wielding a +0 flail (81% to hit)  The kinetic grapnel hits the gnoll but does no damage.hBhhBhsy.j., 1 ally target)hBh?4=80.1 (1hBh#hBh&I _Your clockwork bee locks its sights upon the gnoll.hBhy hBh hBh Sy)hBhG 2--3=1.2 (1.1hBh1 hBh u _You closely miss the gnoll. The gnoll hits you with a +0 flail.iBh jj  You completely miss the gnoll.The gnoll shouts!  The gnoll completely misses your clockwork bee.iBh{`39---=iBh 2.3iBhiBh^ _The gnoll hits you with a +0 flail. Your clockwork bee stings the gnoll!iBhv  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iBh0........#....# fritha the Tinkerer ...†.#†.....####......#  Gnoll of Sif Muna *..... ...).##..##..##.......##  Health: 39/51 ==================------ #....##..#..............  Magic: 12/15 ===================----- ####....>............yj$  AC: 7Str: 9 #......##...............  EV: 12Int: 16 ...###.............)....  SH: 0Dex: 11 .....#................#  XL:  7 Next: 75% Place: Dungeon:5 ..........#.....@j....#  Noise: ==-------  Time: 3282.3 (0.0) ..........##...........#  h) +1 rapier (elec) iBh^1..........#..)...>###...  Cast: Kinetic Grapnel ..................# . ..........#.......# .#....###.##........#  jj 2 gnolls (1 ally target) .#.#...##.##.....##...  y   clockwork bee (minion) ####...#...#......#... # #................## iBh1_The gnoll hits you with a +0 flail. Your clockwork bee stings the gnoll!  Casting: Kinetic Grapnel (safe; 1% risk of failure)  iBh1Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  iBh1;Press: ? - help, Shift-Dir - straight lineiBh2KAim: a gnoll, wielding a +0 flail (81% to hit)jBh ........#....#fritha the Tinkerer ...†.#†.....####......#Gnoll of Sif Muna *..... ...).##..##..##.......##Health: 39/51 ==================------ #....##..#..............Magic: 12/15 ===================----- ####....>............yj$AC: 7jBh1Str: 9 #......##...............EV: 12Int: 16 ...###.............)....SH: 0Dex: 11 .....#................#XL:  7 Next: 75% Place: Dungeon:5 ..........#.....@j....#Noise: ==-------  Time: 3282.3 (0.0) ..........##...........#h) +1 rapier (elec) ..........#..)...>###...Cast: Kinetic Grapnel ..................# . ..........#.......# .#....###.##........#jj 2 gnolls (1 ally target, 1 grapneled) jBhy`.#.#...##.##.....##...y   clockwork bee (minion) ####...#...#......#... # #................##jBhRCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  jBhPress: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 flail (81% to hit)  The kinetic grapnel hits the gnoll.jBhPress: ? - help, Shift-Dir - straight line  Aim: a gnoll, wielding a +0 flail (81% to hit)  The kinetic grapnel hits the gnoll.  The gnoll is heavily wounded.  Your clockwork bee stings the gnoll.  The gnoll dies!jBh  *)   gnoll (*   dormant clockwork bee (minion)Sif Muna accepts your kill.Your clockwork bee winds down and falls to the ground.jBh%;7-3.3 (1jBhf/jBh81R _The gnoll barely misses you.jBh.  ally target)  The grapnel guides your strike. You hit the gnoll.  The gnoll is almost dead.jBh0 Q36---jBhi0 &4.4 (1.1jBh9 jBh< o _The gnoll hits you with a +0 flail. The gnoll misses you.kBhkw  You puncture the gnoll!  You kill the gnoll!kBh)*   dormant clockwork bee (minion)kBh!kBh׻i95.5Kinetic GrapnelkBhq _Sif Muna accepts your kill.kBh d#....# †.#†.....####......# ).##..##..##.# ....##..#.#....>.*)$. ......##.###.kBh ).#.# #.....# ##.# #..)...>###.# ..kBhb #.# . #....###.##..# ...#...#......kBh .#... kBhq kBh p37=--60kBh kBh/  Things that are here: _a +0 flail; a gnoll corpselBh<:#...# ....#....# # †.#†.....### ).##..##..##### ...##..#..# ##....>.*)$...##.###.)......#......# #......)....# ##...........# #..)...>###...# #... ........#.......# ...# ....###.##........# ... .#...##.##.....##... .. ##...#...##...lBhGlBh LG-7 _lBhZlBh\lBh2r.# #...# #....## ....#....# # †.#†.....### ).##..##..##### # ..##..#..# #....>.lBh3t*)$...##. ###.....#..........##...#......)....# ##...........##..)...>###......# #.... ...#.......# ...##..###.##........# ..lBhG4i.....##.##.....##... ..lBh$?lBhZCT3=8lBhLlBh;Q  Things that are here: _a +0 halberd; a gnoll corpsemBhE #...... ..# .....# #...# #....## ....#....# # .#†.....### ##..##..##### # .##..#..#>.mBh *)$ ...## ##.).....#..........##....#......)....# .>.##...........# .#..)...>###..... .# #.......#.......# ...## ..###.##........# ....mBho+ mBh=3 `8=9mBh< mBh> ; _Found a stone staircase leading down.nBhx#...... . # .....# #...# #....## #....# ##.....# #†.....####......# . ##..##..##.### #. ##..#.#.>.*)$.##. #.).# #.##....##......)....# .>.##.# ..#..)...>###..... ### ##....#.......# ...## nBhnBh{'90nBhnBhpnBh _#...... . nBh 8# .....# #...# #....## #....# ##.....# # †.....####......# .#..##..##.### #...#.#.>.*)$.##. .).#. .##....# #......)....# ..>..###..# ..#..)...>###......##.# ##....###.......# ..nBh -.## nBh? nBh &1nBh nBh oBh#######... #...... .... .# .....# #...# #....##  .#....# .# # .....### .## ..##..##### ##..#>.*) ##..)........#.#.....##....##......)....# ..>..###...........#......#..)...>###......##...# ##....## ## ...#.......# ...##oBh*oBhB=2oBh-oBhoBhY9=3.5 (2oBh4oBh oBh8_You now have 264 gold pieces (gained 7).oBh oBhS oBhʼ oBh W  You start resting.oBh 3oBhk oBh b4==oBhM oBh oBh' V40=oBhB oBh ,oBh9 oBh oBh oBh oBh oBh :==oBh oBh< oBh K1=oBh{ oBhq BoBh . _Your dormant clockwork bee falls apart.oBh -301.5 (8oBh, Z5==2.5 (9oBh) oBhi, % _Magic restored.pBhpBh2=pBh,pBhwpBhpBhI:==pBhʬpBhۯpBh0K3=pBhpBhlpBh/pBhHpBhNpBhpBhpBhpBhHpBhMpBh7pBhpBhN4=pBhpBhvpBhpBhpBhpBhjpBhpBhCpBh#5pBh(=pBh'pBhpBhpBh[pBhQpBhpBhpBhZpBhpBh+pBh>pBhU6=pBhpBhpBh_pBhpBh9,pBhpBh pBh D7=pBhVpBhD,pBhpBhKpBhpBh9pBh!pBh!pBh#pBh&pBh'pBhM'N8=pBh)pBhR-pBh-pBh/pBh2pBh+3pBhK5pBh8pBh9pBh_;pBhJ>pBhH?K9=pBhrApBhDpBh"EpBhFpBhIpBhaIpBhaKpBhGQl50=pBhRpBhUpBhVpBh"XpBhM`BpBhd,pBh}epBht_ _You start resting.pBhX035.5 (33.0)pBh9Z1=6.5 (34pBhpBhЕ" _HP restored.pBh* ?.#... ..#.............#..# ..#...# #....## ..#....# ##.....# # †.....####......# .## #..##..##.### #.... #..#.#...... ..>.. pBh+ 2.##..).#.#.##....#.#......)....# ..>..#.##..#..#..)...>###......##...# ##....## ## ....#pBh+ G.# ...##pBhA pBhE 17.5 (1.0)pBhQ pBhW  Things that are here: _a +0 club; a +0 robe; a gnoll corpseqBh 3qBhΉ qBhk qBhO qBh  _=qBh qBh qBh" qBh qBh, qBh¶ qBh* qBh qBh qBh qBh qBh ,qBh qBh: qBh qBh qBh qBh qBh qBh qBh qBh: qBh qBh qBh qBhz qBh qBh qBh qBh qBh ,qBh qBh qBh qBh qBh qBhN qBh qBhC qBh qBhN XqBh qBh qBh qBh qBho qBhj   ∆.. # .. #.# ## .. ##.##.###.#. . ....#.....##. ## ..: .............#####.#.... .........# #....#......: )..## #..@..# 547.0)...# ##..#### .##.#....# #....# ∆ .. .#######....#....#### ... .#..................####....# ......#..#........# .#...# ##....######..##### .#....# ##.....# #...#.####......#Bh N37m ##..####qBhn qBh# ,5.5 (18qBh( qBh+ V _Found a parchment of Magic Dart.rBh. ∆.. # .. . #.# ## .. ...##.###.#. ..#.....##. ## ..:.#####.#.# #....#......:. .## #...@.# # ##..#### . ##.#....# #....# ∆ .. #....#.... #.........# ......#..#..rBh/} #...# ##....######. #....# ##.....# #...#####......# ##..####rBh7rBh916.0)rBh@sBh&sBhXm .. #.. #..# .. .. ...# .# ## .. .. #...# .##.###.#. . ..#.....##. .##...:.#####.#.# #....#......:.## #....@# # ##..#### . sBh##.#....# #....# ∆ .. ....#. ..# .... ...# ##. sBh sBh &7sBhsBhsBh  .. #.. .l #... sBh # .. ###.. .....# # ## .. .... .#...## ##.###.#. ... ......##.....##. #.##...:...#####.#.....sBh G# #....#..@...:..### #.....#.....## sBhE v.......# ##..#######..# . .#....# #....# )..sBhq . #####....#....#### ........sBh .....####....l   iguana (asleep) # ......#..#........## ##....######..##### # #...#sBh[ i  An iguana comes into view.sBh &8sBh sBh % _Found a rapier.tBh  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.uBhQ  fritha the Tinkerer .. #..  Gnoll of Sif Muna *..... . #.. .l #...  Health: 51/51 ======================== uBh# .. ###.. .....#  Magic: 12/15 ===================----- # ## .. .... .#...##  AC: 7Str: 9 uBh.##.###.#. ... ......#  EV: 12Int: 16 .#.....##. #.##...:...  SH: 0Dex: 11 uBhU..........#####.#.......  XL:  7 Next: 79% Place: Dungeon:5 uBh~7......# #....#..@...:..#  Noise: ---------  Time: 3358.5 (0.0) uBh......## #.....#.....##  h) +1 rapier (elec) uBhd.......# ##..#######..# .  Cast: Kinetic Grapnel #.#....# #....# )... uBh#####....#....#### ... .................####....  l   iguana (asleep) # ......#..#........# ..# ##....######..##### ...# ##.....# #...# uBh_Found a rapier.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an iguana (asleep)uBhzr  fritha the Tinkerer uBhs.. #..  Gnoll of Sif Muna *..... . #.. .l #...  Health: 51/51 ======================== # .. ###.. .....#  Magic: 12/15 ===================----- # ## .. .... .#...##  AC: 7Str: 9 ##.###.#. ... ......#  EV: 12Int: 16 .#.....##. #.##...:...  SH: 0Dex: 11 ..........#####.#.......  XL:  7 Next: 79% Place: Dungeon:5 ......# #....#..@...:..#  Noise: ---------  Time:BhXs;49m 3358.5 (0.0) ......## #.....#.....##  h) +1 rapier (elec) .......# ##..#######..# .  Cast: Kinetic Grapnel #.#....# #....# )... #####....#....#### ... .................####....  l   iguana (asleep) # ......#..#........# ..# ##....######..##### ...# ##.....# #...# uBhsConfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an iguana (asleep)  You lock target on the iguana and prepare to deploy your bee.  (Press . to continue winding your bee.)uBh#| .. #..  #.. .. #...  .. ###.. .l...#  ## .. ....   ...          uBh| .     l    uBhc==9.5 (1Winding uBhuBh  Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  uBh_ Aim: an iguana (asleep)  You lock target on the iguana and prepare to deploy your bee.  (Press . to continue winding your bee.) _The iguana hisses angrily.uBhN uBh' K.luBh s--60Kinetic Grapnel. uBh uBhb @ _You continue winding your clockwork bee...vBhvBh 0.vBh?--1Kinetic Grapnel.. vBhvBh!@ _You continue winding your clockwork bee...vBh5 vBh:? 1l*l   iguana*   dormant clockwork bee (minion)vBhD @2Kinetic GrapnelvBhE vBhN vBhQ O _Without a target, your clockwork bee falls to the ground.wBhkl .. #..#.......#...  .. ###.. ......#  ##.... ..#...#.###.#. ... .........##. #.##l..:........#####*#.....# #....#......:..# ## #.....#@....##  ##..#######..# . .#....# #....# )... ###....#....#### .. ................####.... wBhm R #..#........# .# ##....######..##### ##.....# #...#####......# ##..####wBh)o wBhz .l(ally target)3wBh wBh zBhp  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.zBhyX .. #..  fritha the Tinkerer #.......#...  Gnoll of Sif Muna *..... .. ###.. ......#  Health: 51/51 ========================  ## .. .... ..#...##  Magic: 11/15 =================------- #.###.#. ... .......##  AC: 7Str: 9 #.....##. #.##...:...#  EV: 12Int: 16 .........#####*#l.......  SH: 0Dex: 11 zBh.....# #....#...*..:..#  XL:  7 Next: 79% Place: Dungeon:5 .....## #.....#@....##  Noise: ---------  Time: 3363.5 (0.0) ......# ##..#######..# .  h) +1 rapier (elec) .#....# #....# )...  Cast: Kinetic Grapnel ####....#....#### ... ................####....  ......#..#........#  l   iguana (ally target) .# ##....######..#####  *   dormant clockwork bee (minion) ..# ##.....# #...# .####......# ##..#### _Without a target, your clockwork bee falls to the ground.  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (ally target, 81% to hit)zBhK .. #..fritha the Tinkerer#.......#...Gnoll of Sif Muna *....... ###.. ......#Health: 51/51 ========================## .. .... ..#...##Magic: 11/15 =================------- #.###.#. ... .......##AC: 7Str: 9 #.....##. #.##...:...#EV: 12Int: 16 .........#####*#l.......SH: 0Dex: 11 .....# #....#...*..:..#XL:  7 Next: 79% Place: Dungeon:5 .....## #.....#@....##Noise: ---------  Time: 3363.5 (0.0) ......# ##..#######..zBh|L # .h) +1 rapier (elec) .#....# #....#)...Cast: Kinetic Grapnel ####....#....#### ... ................####..........#..#........#l   iguana (ally target, grapneled) .# ##....######..#####*   dormant clockwork bee (minion) ..# ##.....# #...# .####......# ##..####Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (ally target, 81% to hit)  The kinetic grapnel hits the iguana.zBh zBh` L.lzBh 3=4.5 (1zBhz zBhM onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an iguana (ally target, 81% to hit)  The kinetic grapnel hits the iguana. _The iguana is moderately wounded.{BhG ){Bh3The grapnel guides your strike. You hit the iguana.  The iguana is heavily wounded.{Bh\2==5.6 (1.1{Bh{BhS _The iguana barely misses you.{Bhr  You hit the iguana.  The iguana is severely wounded.{Bh4 (6.7{Bh% {Bhx( S _The iguana barely misses you.|Bho  You closely miss the iguana.The iguana is severely wounded.|Bh846---|Bh%70|Bh|Bhq+ _The iguana bites you.|Bh05  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|Bh N .. #..  fritha the Tinkerer #.......#...  Gnoll of Sif Muna *..... .. ###.. ......#  Health: 46/51 =====================---  ## .. .... ..#...##  Magic: 11/15 =================------- #.###.#. ... .......##  AC: 7Str: 9 #.....##. #.##...:...#  EV: 12Int: 16 .........#####*#........  SH: 0Dex: 11 |Bh .....# #....#...l..:..#  XL:  7 Next: 79% Place: Dungeon:5 .....## #.....#@....##  Noise: =--------  Time: 3367.7 (0.0) ......# ##..#######..# .  h) +1 rapier (elec) .#....# #....# )...  Cast: Kinetic Grapnel ####....#....#### ... ................####.... |BhG F ......#..#........#  l   iguana (ally target) .# ##....######..#####  *   dormant clockwork bee (minion) ..# ##.....# #...# .####......# ##..#### _The iguana bites you.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  |Bhu Press: ? - help, Shift-Dir - straight lineAim: an iguana (severely wounded, ally target, 81% to hit)|BhDk .. #..fritha the Tinkerer#.......#...Gnoll of Sif Muna *....... ###.. ......#Health: 46/51 =====================---## .. .... ..#...##Magic: 11/15 =================------- #.###.#. ... .*.....##AC: 7Str: 9 #.....##. #.##*..:...#EV: 12Int: 16 .........#####*#*.......SH: 0Dex: 11 .....# #....#...*..:..#XL:  7 Next: 79% Place: Dungeon:5 .....## #.....#@....##Noise: =--------  Time: 3367.7 (0.0) ......# |Bh l [34m##..#######..# .h) +1 rapier (elec) .#....# #....#)...Cast: Kinetic Grapnel ####....#....#### ... ................####..........#..#........#l   iguana (ally target) .# ##....######..#####*   dormant clockwork bee (minion) ..# ##.....# #...# .####......# ##..#### _The iguana bites you.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line|Bhl zAim: an iguana (severely wounded, ally target, 81% to hit)|Bh X...l|Bh; Y7=8.7 (1|BhJ |BhC   Casting: Kinetic Grapnel (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an iguana (severely wounded, ally target, 81% to hit) _The kinetic grapnel misses the iguana. The iguana barely misses you.}Bht  You hit the iguana.  You kill the iguana!}Bhl†*   dormant clockwork bee (minion)}Bhf =869Kinetic Grapnel}Bh}Bh[ _Sif Muna accepts your kill.}Bh 8 .....###.. #.......#... .. ###.........#  ## .. .... ..#...## ###.#. ... .......# #.....##. #.##...:...#....#####*#........ #....#...@..:..### #.....#.....## .#..#######..# . .#....# #....# ).. ####....#....#### ... ..........####....  ......#..#........#.# ######..##### ..# ##...#}Bh }Bh ..}Bh /-70}Bh }Bh _Your dormant clockwork bee falls apart. _You see here an iguana corpse.~Bh +.......###.. #.......#... .. ###.........# ## .. .......#...## .###.#. ... .## .....##. #.##...:...######.#.# #....#...†@.:..# ~Bh+>## #.....#.....## # ##..#######..# . #....# #....# #).......#....#### ....#####....#......#..#.#. # ##....######..#####.. ~Bh,4~Bh8]8-1 _~Bh?~BhAonfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an orc, wielding a +0 short sword and wearing a +0 leather armour (asleep)You lock target on the orc and prepare to deploy your bee. _(Press . to continue winding your bee.)Bh& O  You continue winding your clockwork bee...Bh2 goo.Bh4 O6. Bh.? BhB % _The orc shouts!Bh rBh~|<o.Bh~s--7Kinetic Grapnel.. BhnBhW@ _You continue winding your clockwork bee...Bhi ,Bhy yo.(ally target)y   clockwork bee (minion)Bh1 K--8Bh Bh/ Z _With a metallic buzz, your clockwork bee launches itself at the orc.BhG  Your clockwork bee stings the orc.BhV&9Bh Bh^ L _The orc hits your clockwork bee with a +0 short sword.BhA###.#............ .#...†.....## ....#.....##....<#######..##.....##.# ##)........#### #.....##...#...####....###.#Bh%B#........#...#.## #####..#####....@!# #...# #....y.#..####.....o####.....BhPBM. ..#........BhwBa# )... .BhB#BhB`#.## # ##....####BhBBh?R  Your clockwork bee stings the orc. The orc misses your clockwork bee.BhS/=10BhA]Bh-a8 _Your clockwork bee stings the orc.Bh$...†.....##....# ..#.....##....<# #######..##.....## ##)........# #### #.....##...# ..####....###.## #........#...#.## Bh&####..#####.....!#  #...# #....y@#  ##..####.....o.# ###.....#.......# .#..............##.. Bh].#. #.## # #....### ...>..# ...BhBhl! w   dart slugo   orc (ally target)wy   clockwork bee (minion)Your clockwork bee stings the orc but does no damage.  A dart slug comes into view.Bh]T3=1Bh Bh: _The orc hits you but does no damage.Bh  You hit the orc.  You kill the orc!  Sif Muna accepts your kill..)y(ally target)wy   clockwork bee (minion).2.8 (1.1Kinetic GrapnelBhM _Your clockwork bee locks its sights upon the dart slug.Bh :K#.#........ #...†.....##.... ...#.....##....<# #######..##.....# ##).....#### #.....##... ....####....###.## .#........#...#.# ####..####...# #.....  ##..####.....) Bh:####.....#...y...###...........#. .....#.#.....w# # #....####.....Bh~=Bh>BhFw.yw.Bh'I4-30Bh?QBhT} _You see here a yellow potion.BhTBh4 .* *   dormant clockwork bee (minion)p - a yellow potionYour clockwork bee stings the dart slug.Bh@-4BhBhL _Your clockwork bee winds down and falls to the ground.Bh.#...†.....##....# ....#.....##....<########..##.....## ..# ##)........# ..#### #.....##...# .....####....###.###........#...#.## #####..#####......#Bh #...# #....@.# # ##..###).# #####.....#.......# ..#.......## ).Bhvx*....w.#.Bh\#.#......# # Bh##....####.....>..# Bh-...BhBhn<w..BhY=5Kinetic GrapnelBhsBhHBhh...#.....##....<#######..##.....## ..# ##)........### #.....##...####....###.##........#...#.## #####..#####......Bh5i #...# ##..####.####...... Bhit..#........# )..*w.. ...##.## #. ##....####..... .Bh1j...>..# .# .. .#....... Bh.yBh3} ``The dart slug launches a dart at you.Bh /..Bhi.=6BhBhb  _The slug dart hits you but does no damage.  Things that are here: _a +0 short sword; a +0 leather armour; an orc corpseBh[  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Bh....#.....##....<# fritha the Tinkerer .#######..##.....## Gnoll of Sif Muna *..... ..# ##)........# Health: 51/51 ======================== ..#### #.....##...# Magic: 12/15 ===================----- .....####....###.## AC: 7Str: 9 ..#........#...#.## EV: 12Int: 16 #####..#####......# SH: 0Bh$Dex: 11 # #...# ##......# XL:  7 Next: 86% Place: Dungeon:5 # ##..####.....@.# Noise: =--------  Time: 3416.8 (0.0) #####.....#.....*.#BhRV h) +1 rapier (elec) Bh..#............*.## Cast: Kinetic Grapnel BhQ ).............*w.. ................#. ......#.#......# #. w   dart slug (ally target) ##....####..... . *   dormant clockwork bee (minion) #...>..# #....# .. .#....... .. _a +0 short sword; a +0 leather armour; an orc corpseBh Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Bh }Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Bh Press: ? - help, Shift-Dir - straight lineAim: a dart slug (moderately wounded, ally target, 100% to hit)Bh....#.....##....<#fritha the Tinkerer .#######..##.....##Gnoll of Sif Muna *..... ..# ##)........#Health: 51/51 ======================== ..#### #.....##...#Magic: 12/15 ===================----- .....####....###.##AC: 7BhaStr: 9 ..#........#...#.##EV: 12Int: 16 #####..#####......#SH: 0Dex: 11 # #...# ##......#XL:  7 Next: 86% Place: Dungeon:5 # ##..####.....@.#Noise: =--------  Time: 3416.8 (0.0) #####.....#.....*.#h) +1 rapier (elec) ..#............*.##Cast: Kinetic Grapnel ).............*w.. ................#. ......#.#......# #.w   dart slug (ally target, grapneled) ##....####..... .*   dormant clockwork bee (minion) #...>..# #....# .. .#.......Bhj ..Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (moderately wounded, ally target, 100% to hit)  The kinetic grapnel hits the dart slug.Bh/..Bhd+7.8 (1Bhh"Bhn%>onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a dart slug (moderately wounded, ally target, 100% to hit)  The kinetic grapnel hits the dart slug. _The dart slug is severely wounded.BhE Z#######..##.....## ...# ##)........#.#### #.....##...#....####....###.## #..#........#...#.## ######..#####......# .# #...# ##......# .# ##..###).# .#####.....#Bh 4.# ...#.......#).*w... ....#....#.#Bh }##...###....####..... ...# BhU P.#...>..# #....# ..## ..#............ ##.....##...Bh Bh ew. ∆Bh \3=-8Bhf Bh BhZ  The grapnel guides your strike. You hit the dart slug.  You kill the dart slug!Bh:h†*   dormant clockwork bee (minion)Bhpv7=9.9 (1.1Kinetic GrapnelBh q _Sif Muna accepts your kill.Bh" ..# ##)........#.#### #.....##...#....####....###.## .#..#........#...#.## .######..#####......# ..# #...# ##......#.# ##..###).#.#####.....#.......#...#...........@†.##).*...........#.....#.###...###....####.....# ...#.#...>..# #....## ..##..#............ ∆ ## #......##. ## ###Bh Bh 5-200Bhl Bh BhQBh8-BhBhR\  You need a visible target to rewind your bee! (Use ctrl+direction or * BhM_direction to deconstruct it instead.)Bh #### #.....##...# ..####....###.## #..#........#...#.## ######..#####......#  #...# ##......# # ##..####.....).# #####.....#.......# .#............†.###...)...BhNA*@.........#.....##.####...####....#### .Bhx..##...>..# #....## ..#Bh#......... ∆ ## ...##.......Bh ## ###....  ...##BhBh-1 _BhBhBhU1Q#### #.....##...# ####....###.## ..#.#...#.## ..#####......# # #...# ##......# # ##..####.....).# #####.....#.Bh12I# ##.Bhi3†.###...# ).*.#Bh3#.....##.#......###...## ##....####.....# .Bh3,..# Bh3#...>..# #....## ..###. ∆ ## ##....... Bh4....## ###.... ...##BhrABhEB=2BhMBhNBhu..####....###.## #........#...#.## ####..#####......#  #...# ##......#  ##..####.....).# ###.....#.......# ### .#............†.###...# .*........# .......#@....## #.#......###...## #....####.....# ...# ...>..# #....## ..##......... ∆.##...##....... .# ## ###.... #.##.BhovBhx&3BhBhBḧ́ #........#...#.## ###..#####......#  #...# ##......#  ##..####.....).# Bh" ###.....#.......# ####............†.###...# ....*........# .....#.....## BhL #.####@..## ###Bh} # #...# ..>..# #....## ...## Bh ......... .).## ...## #...#Bh ## ###.... #.#### .. Bh -. ... . Bh Bhɑ &4Bh Bh % _Found a rapier.Bh4==BhBBhuBBh,Bh:==BhG Bh Bh Bh Bh,Bh|BhA_ _You start resting.Bh~',31.9 (7Bhc+Z5==2.9 (8Bh5Bh6% _Magic restored.Bh n: ##..#####......  #...# ###..####.....) ###.....#.......# ####............†.###... ..*.......#.....###.####...## ### #@..# >..# #....###...#.......... ..).## #.... ..Bhkr7∆Bhu+3.9 (1Bh}Bh_Bhp Bh;t BBhu Bhv Bh5z f==Bh{ Bh | Bhu} BhJ Bh Bh Bh Bh Bh ).............*........# ................#.....## ......#.#......###...##....####.....###...#>..# #....###...## .#........).## ##.......##...# # ###.....#.##...### #......@# ....#8.9 (5.. #.......# ..###  .. ...#.....∆..# ............# ##.....#.# #........ ##.....### )....#9.9 (6BhѠ  Bh _Found a trident.Bh(eBhleBh)gBhkBhKw ...#.....##.#......###...## Bhw##....####.....###...# ...>..# #....###...# .#...............).## Bhwy....##.##...# Bhw-## ###.....#.##...### ..# ....#. ##Bhw$0  Bhx...#.....[..# Bh#xC ............#.Bh5x###BhRxE......#BhBh,40.9 (1Bh.Bh( _Found a ring mail.Bh/Bh3Bhk6Bh6Bh9Bh=Bh?Bh?BhABhOA  You see here a +0 ring mail.BhRBh S _BhVBh]Bh`Bh`BhbBh!fBh;i,BhkBhlBhNoBhoBhqBhktBhvBhvBh_xBh{Bh~BhI~BhBhBhBh3BhBh߈Bh=BhzBhyBhBhGBhBhBhBh8BhBhlBhBhΖBhBhBh՚BhBhBhpBhlBh?BhjBhZBhBh,BheBhBhBh=BhBhZ,Bh+,Bh>BhgBhBhܺBhBh+C)....#...>..# ##...##...#...............).### ...>###......##.......##...#.## Bh^....# ##....## ###.....#.##...## ....# ...## #.......##....#Bh.# .... ##.......##..###Bh##... .... #...#.....[..#Bh.#... .....###............#..## #Bhy.##.....#.###60.9 (20.0) BhRN..#.... ##...#...#........# ..#...# ##> #..###.....### ...# # #...#)....## .###Bh ##........# ## #.#......# ###...#..# # ##.##### #Bh!#.#BhCBh,1.9 (21BhtBh; _Found a stone staircase leading down.Bh@BhBhBhBhBhcBh,BhBhBhBh%Bh0BhcBhBh=,BhBh`BhBhBhNBh9BhBhIBhBhBh^Bh/BhiBhBh Bh BhBhmBhfBhBhBhBhBhBBhBhBh'Bh)Bh)BhU+BhS.Bh0Bhd0Bh\1BhN2Bh;4Bh4Bh-6Bhs8Bh7:Bhh:Bh;BhEBhGBhHBhSM,BhOBhPBh?QBhTBhVBhWBhnZBh~[Bh^,Bh`BhHdBhLgBhgBhiBhlBhmoBhoBh4qBhotBhvBhwBhyBh{Bh}Bh!~BhBhMBh=BhsBhBhBhEBhBhBhBhBhaBh[BhRBhmBhԟBh,BhBhBhBhBhBhBhְBhBhBhBhSBhBhξBhBhBhBhBhBhBh(BhuBhBhBhBhBhBh:BhBh_Bh<,BhBhBh4BhfBhBhBhoBhBhzBhBhBhBhBh}BhBhBh>BhBhBhLBhBhPBh# BhU Bh Bh`BhBhBhBhXBhBhBh2"Bh%Bh',Bh)Bh!1  Things that are here:  a +0 short sword; a +0 leather armour; an orc corpseBhk3Bh3 _Bh5Bh08Bh:,Bhp<Bh=?BhABhABhECBhEBhGBh+HBh JBhLBhIO,BhVQBhwSBhV,BhuYBha\Bh_BhJ`BhbBhteBhvhBhhBhjBhmBhkz ....## ##  ##...##5..#  #.......#....#.... ###.........# ......  .......#...## ....  ...........##...#  #.##...:...##..## #####.#............# #...†.....##.@..# #.....#.....##....<# #..#######..##.....## Bhz.# ##)........#...#### #.....##...# .......####....###.## 5   ufetubus (asleep) .#..#........#...#.#Bhz## .######..#####......# ..# #...# ##.....Bh{-.#Bh-512.9 (5Bh,3.9 (52BhtBh̘\ _An ufetubus comes into view.Bh/  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Bh_' ....## ## fritha the Tinkerer  .......###...##5..#  Gnoll of Sif Muna *.....  #.......#....#....  Health: 51/51 ======================== ###.........# ......  Magic: 12/15 ===================-----  .......#...## .... AC: 7Bh`2Str: 9  ...........##...# EV: 12Int: 16  #.##...:...##..##  SH: 0Dex: 11 #####.#............#  XL:  7 Next: 87% Place: Dungeon:5 ...#...†.....##.@..#  Noise: ---------  Time: 3513.9 (0.0) Bh-a#.....#.....##....<#  h) +1 rapier (elec) #..#######..##.....##  Cast: Kinetic Grapnel ....# ##)........# ....#### #.....##...# .......####....###.##  5   ufetubus (asleep) .#..#........#...#.## .######..#####......# BhXa..# #...# ##......# _An ufetubus comes into view.Casting: Kinetic Grapnel (safe; 1% risk of failure)  BhaConfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  BhaiPress: ? - help, Dir - move targetAim: an ufetubus (asleep)Bho ....## ##fritha the Tinkerer.......###...##5..#Gnoll of Sif Muna *.....#.......#....#....Health: 51/51 ======================== ###.........# ......Magic: 12/15 ===================-----.......#...## ....AC: 7Str: 9...........##...#EV: 12Int: 16#.##...:...##..##SH: 0Dex: 11 #####.#............#XL:  7 Next: 87% Place: Dungeon:5 ...#...†.....##.@..#Noise: ---------  Time: 3513.9 (0.0) Bh)#.....#.....##....<#h) +1 rapier (elec) #..#######..##.....##Cast: Kinetic Grapnel ....# ##)........# ....#### #.....##...# .......####....###.##5   ufetubus (asleep) .#..#........#...#.## BhQi.######..#####......# ..# #...# ##......#Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetBhuuAim: an ufetubus (asleep)  You lock target on the ufetubus and prepare to deploy your bee.BhƉc==4.9 (1Winding BhBhxonfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an ufetubus (asleep)  You lock target on the ufetubus and prepare to deploy your bee. _(Press . to continue winding your bee.)Bh$ O  You continue winding your clockwork bee...Bh Bhv 9  The ufetubus shouts!Bh/ 5555 2 ufetubi (1 wandering)Bh O5. Bh& Bh%) \ _An ufetubus comes into view.Bh BhBh.5.5Bhs--6Kinetic Grapnel.. Bh{5V _You continue winding your clockwork bee...BhcInBhP ..55y5ally target)y   clockwork bee (minion)BhRK--7BhZBh-]_ _With a metallic buzz, your clockwork bee launches itself at the ufetubus.Bh.......###...##...##.#....#.... ##..# ......  .......#...## ..5.  .....##...# #.##...:...##5.## #####.#............ ...#...†.....##..y #.....#.....##..@.<#######...## ....# ##)........#### #.....##...####....###.##..#........#...#.#######..#####.......# #...# ##......##..####.....)BhBhMBhȬ.5.5Bh&8BhߺBhŽ= _Your clockwork bee stings the ufetubus.Bh5 .###...##...# #.......#....#.....  ###.........# ......  .#...## .... .....##.5.# . #.##...:...##..## .#####.#.........5..#.#...†.....##..y.#  #.....#.....##.@..<##..#..##.....## Bh#....# ##).# #....#### #.....##...# .####....###.##.#..#........#...#.## ..######..#####......#.# #...# ##......# ...# ##..####.....).#Bh Bh|BhBhBhr  The ufetubus slips past you!  The ufetubus hits you but does no damage.Bh%.5..y5=9Bh)Bh+U _The ufetubus barely misses you.Bh  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Bhd .......###...##...#  fritha the Tinkerer  #.......#....#.....  Gnoll of Sif Muna *.....  ###.........# ......  Health: 51/51 ========================  .......#...## ....  Magic: 11/15 =================-------  ...........##...#  AC: 7Str: 9 . #.##...:...##..##  EV: 12Int: 16 .#####.#........5...#  SH: 0Dex: 11 ....#...†.....##....#  XL:  7 Next: 87% Place: Dungeon:5  #.....#.....##.@y.<#  Noise: =--------  Time: 3519.9 (0.0) ##..#######..##.5...Bh͡##  h) +1 rapier (elec) #....# ##)........#  Cast: Kinetic Grapnel #....#### #.....##...# ........####....###.## ..#..#........#...#.##  55 2 ufetubi (1 ally target) ..######..#####......#  y   clockwork bee (minion) ...# #...# ##......# ...# ##..####.....).# _The ufetubus barely misses you.Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (moderately wounded, ally target, 63% to hit)Bh J .......###...##...#fritha the Tinkerer#.......#....#.....Gnoll of Sif Muna *.....###.........# ......Health: 51/51 ========================.......#...## ....Magic: 11/15 =================-------...........##...#AC: 7Str: 9 . #.##...:...##..##EV: 12Int: 16 .#####.#........5...#SH: 0Dex: 11 ....#...†.....##....#XL:  7 Next: 87% Place: Dungeon:5  #.....#.....##.@y.<#Noise: =--------  Time: 3519.9 (0.0) Bh ##..#######..##.5...##h) +1 rapier (elec) #....# ##)........#Cast: Kinetic Grapnel #....#### #.....##...# ........####....###.## ..#..#........#...#.##55 2 ufetubi (1 ally target, 1 grapneled) ..######..#####......#y   clockwork bee (minion) ...# #...# ##......# ...# ##..####.....).#Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (moderately wounded, ally target, 63% to hit)  The kinetic grapnel hits the ufetubus.BhNk Bhpw .5Press: ? - help, Shift-Dir - straight line  Aim: an ufetubus (moderately wounded, ally target, 63% to hit)  The kinetic grapnel hits the ufetubus.  The ufetubus is severely wounded.  The ufetubus barely misses you.ufetubus hits you but does no damage.Bh+y [2==20.9 (1Bhq Bh ] _Your clockwork bee misses the ufetubus.Bh=  The grapnel guides your strike. You hit the ufetubus but do no damage.Lightning courses through the ufetubus!  You kill the ufetubus!Bh GLightning courses through the ufetubus!  You kill the ufetubus!  Sif Muna accepts your kill.  Your clockwork bee locks its sights upon the ufetubus.  The ufetubus closely misses you. x2; Your clockwork bee stings the ufetubus!  The ufetubus dies!Bh"O..y   clockwork bee (minion)BhgW==90=1Kinetic GrapnelBh_Bha[ _Sif Muna accepts your kill.BhaK ....## ## .......###...##...## ..#....#.....  ###.........# .......#...## .... Bhǟ ...........##...#  #.##...:...##..######.#........ ....#...†.....##@...  #.....#...Bhy.<# #..#######..##.....##Bh ##)..... #....#### #.....##...Bh?......####....###.##..#........#...#.#Bhy######..#####......#...# ##.....Bh**   dormant clockwork bee (minion)Bh /--2BhBhL _Your clockwork bee winds down and falls to the ground.Bh9 ...  ....## ## #... .###...##...### #....#......  ###.........# ......#.#...## ....#  ...........##...#  #.##...:...##..######.#........ ....#...†.....##....  #.....#.....##..*.<# Bhj#..#######..##.....## ##)..... #....#### #.....##.........####....###.##..#........#...#.#######..###BhBhA--3BhBhwBhl e ...### #### #... .......###...##...### #.......#....#...... ###...# ...  .......#...###..  ...........##...#  #.##...:...##@.## #####.#............# Bh Z...#...†.....##....# .....#.....##..*.<########..##.....## ....# ##)........# #### #.....##...#.....####....###.###..#........#...#.#Bh !#Bh Bh &4Bhl Bh Bh(W ####  ...### #### ##...  .......###...##...###  #.#....#...... ##...##.. .......#...###.  ...........##..@#  #.##...:...##..## ####.#............# ..#...†.....##....# .....#.....##..*.<########..##.....## # ##)........##### #.....##...#.....####....###.##BhBh&5BhXBh BhL #####  #...### #### ##... .......###...##...###.#....#...... #...##.. ......#...###. ...........##...##  #.##...:...##..## Bh###.#............##...†.....##....#..#.....##..*.<# #######..##.....### ##)........##### #.....##...#Bh_$Bh]'&6Bh{-Bh;/Bh0  #####  #...### #### ##... ......###...##...#### .#....#.......#...##..#...###. ..........##...## .##...:...##..## ##.#............# #...†.....##....#..#.....##..*.<# #######..##.....### ##)........#Bh. j3=7Bh4 Bh;z #####  #...### #### ##... ###...##...#### #....#....@..#...##..+##...###. BhS<.........##...## .##...:...##..###............#†.....##....Bh<# ..#.....##..*.<# ######..##.....##BhEBhH&8BhRBhXBh  #####  ... #...### #### ##...# ##...##..@#####....#.......#.....##......##+##...###....##.........##...###...:...##..## ##.#............# #...†.....##....# ...#.....##..*.<Bh <9Bh? Bh##### ...#...# ...## #### ##...# .###...##...####....#....@..# .##......##+# #...###....## ....##...####...:...##..##............Bh)# ...†.....##....# ..#.....##..*.<# ######..##.....#Bh#Bh'30Bh?BhBBh\7#####  #...# ## #### ##...# Bh7S###...##...#### #....#.# ##......##+# #...###....## ##...## ##...:...##..Bh8## .#......#†.....##....#Bh88V#.....##..*.<# BhW@BhGAB=1BhqFBhHBh #####  #...# ## #### ##...# Bh ###...##...#### #....#.# ##......##+# #...###....## ##...##...:...##..## #.....#†.....##....# Bhz Bh &2BhH Bh BhLh ##### .. #...# ..## #### ##...#.###...##...####.#....#.#.##......##+#.#...###....##.##...## ##...:...##..## .#.....# ..†.....##....# .#.....##..*.<# #####..##.....##BhQBhS&3BhWBhYBh '..#.≈.#5~≈#_≈≈#5   drude (asleep)∩#≈#####Bh  You open the door.  A drude comes into view.Bhc 5._5BhW v4=====4Kinetic GrapnelBh 9_Bh% p _The drude shouts! _Found a burning altar of Makhleb.Bh<fritha the TinkererGnoll of Sif Muna *.....Health: 51/51 ========================Magic: 14/15 ======================--#####AC: 7Str: 9 ..#...#EV: 12Int: 16 ..## #### ##...#SH: 0Dex: 11 ....###...##...####XL:  7 Next: 90% Place: Dungeon:5 BhP=.....#....#.....@.#Noise: ===------  Time: 3534.9 (0.0) .......##......##'#h) +1 rapier (elec) ...#...###....## ..#Cast: Kinetic Grapnel Bh=X........##...## 5≈.# ##...:...##..## .~≈# Bhz>{.#............# _≈≈#5   drude ..†.....##....# ∩#≈# .#.....##..*.<# #### #####..##.....##You open the door.  A drude comes into view. _The drude shouts! Bh>_Found a burning altar of Makhleb.  Press: ? - help, v - describe, . - travelThe floor.Bh&. K@'An open door.Bh3k'._The floor.BhRT.5_A drude comes into view. _The drude shouts! _Found a burning altar of Makhleb.  Press: ? - help, v - describe, . - travelHere: a drudeBh$d A drude. A conniving demon born from the nightmares of sleeping mages. It delights in coaxing the imagined fears of mortals into reality. Max HP: ~21 Will: +AC: + EV: ++++  rF: +..  rC: ... rPois: + rNeg: ∞ rElec: . Threat: High Class: Demonic Size: V. Small Int: Human Speed: 130% (normally travels faster than you) You have about 45% to hit with your +1 rapier of electrocution and 35% to hit with your bite. It has about 52% to hit you. Attacks Max Damage After Damaging Hits 2x Hit 8 each Inflict doom It is immune to torment; and resistant to steam and miasma. It can open doors.Bh -fritha the TinkererGnoll of Sif Muna *.....Health: 51/51 ========================Magic: 14/15 ======================--#####AC: 7Str: 9 ..#...#EV: 12Bh Int: 16 ..## #### ##...#SH: 0Dex: 11 ....###...##...####XL:  7 Next: 90% Place: Dungeon:5 .....#....#.....@.#Noise: ===------  Time: 3534.9 (0.0) BhM .......##......##'#h) +1 rapier (elec) ...#...###....## ..#Bhf pCast: Kinetic Grapnel ........##...## 5≈.# ##...:...##..## .~≈# .#............# _≈≈#5   drude ..†.....##....# ∩#≈# .#.....##..*.<# #### #####..##.....##A drude comes into view. _The drude shouts! _Found a burning altar of Makhleb.  Press: ? - help, v - describe, . - travelHere: a drude  The floor.Bhl mfritha the TinkererGnoll of Sif Muna *.....Health: 51/51 ========================Magic: 14/15 ======================--#####AC: 7Str: 9 ..#...#EV: 12Int: 16 ..## #### ##...#SH: 0Dex: 11 ....###...##...####XL:  7 Next: 90% Place: Dungeon:5 .....#....#.....@.#Bh Noise: ===------  Time: 3534.9 (0.0) .......##......##'#h) +1 rapier (elec) ...#...###....## ..#Cast: Kinetic Grapnel ........##...## 5≈.# ##...:...##..## .~≈# .#............# _≈≈#5   drude ..†.....##....# ∩#≈# .#.....##..*.<# #### #####..##.....##Bh( A drude comes into view. _The drude shouts! _Found a burning altar of Makhleb.  Press: ? - help, v - describe, . - travelHere: a drude  Bh The floor.Bh Bh Bh . _Bh   Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Bh,Bh+##5._2----5.9 (1Bh;_BhD _You shape a spike launcher from a nearby wall.BheS E #####. #...#.## #### ##...#.###...##...####.#....#.#.##......##5#.#...###....## ..#.##...## .≈.# BhS .##...:...##..## .~≈# #.#......# _≈≈#.†.....##....# ∩#≈# .BhS .#.....##..*.<# #### ######..##.....##BhT BhYV BhLa 5'_The drude attacks as it pursues you! The drude hits you.Bhnb f47--Doom: 8%Bhb 2--6Bhxi 9_Bhl k _Your doom draws closer. The drude closely misses you.Bhԕ  #####  ... #...#.## #### ##...#.###...##...####.#....#...@.5.#.##......##'#.#...###....## ..#.##...## .≈.# #.##...:...##..## .~≈# ##.#......# _≈≈# #...†.....##....# ∩#≈#.#.....##....<# #### #..##.....##*_Bh\_ q  The rocky spike skewers the drude!Bh Bhk  5._The drude is moderately wounded.The drude attacks as it pursues you! The drude closely misses you.Bh s5---16%-Bh9 7Bh ;_Bh A _The drude hits you. Your doom draws closer.Bh{{Bh4}% Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% a - Channel MagicPiety-Bhz}p43% [?] toggle between ability selection and description.BhؚBh١Bhfritha the TinkererGnoll of Sif Muna *.....Health: 45/51 =====================---Magic: 12/15 ===================-----#####AC: 7Str: 9Doom: 16%  ...#...#EV: 12Int: 16 ....## #### ##...#SH: 0Dex: 11 ......###...##...####XL:  7 Next: 90% Place: Dungeon:5 .......#....#...@5..#Noise: =--------  Time: 3537.9 (0.0) .........##......##'#h) +1 rapier (elec) .....#...###....## ..#Cast: Kinetic Grapnel ..........##...## .≈.# #.##...:...##..## .~≈# ##.#...........hzm.# _≈≈#5   drude #...†.....##....# ∩#≈# ...#.....##....<# #### #######..##.....##The drude attacks as it pursues you! The drude hits you. _Your doom draws closer. The drude closely misses you.The rocky spike skewers the drude!  The drude is moderately wounded.The drude attacks as it pursues you! The drude closely misses you. _The drude hits you. Your doom draws closer.Bhv _Okay, then.Bh_Bh$9_Bh. _Bhf  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Bh   fritha the Tinkerer  Gnoll of Sif Muna *.....  Health: 45/51 =====================---  Magic: 11/15 =================------- ##### AC: 7Str: 9Doom: 16% BhҨ ... #...# EV: 12Int: 16 ....## #### ##...# SH: 0Dex: 11 ......###...##...####  XL:  7 Next: 90% Place: Dungeon:5 .......#....#...@5..#  Noise: =--------  Time: 3537.9 (0.0) .........##......##'#  h) +1 rapier (elec) .....#...###....## ..#  Cast: Kinetic Grapnel ..........##...## .≈.# BhA#.##...:...##..## .~≈# ##.#............# _≈≈#  5   drude #...†.....##....# ∩#≈# Bh!a...#.....##....<# #### #######..##.....## _Okay, then.BhECasting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.BhfAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineBhtAim: a drude (moderately wounded, 58% to hit)Bhy Wfritha the TinkererGnoll of Sif Muna *.....Health: 45/51 =====================---Magic: 11/15 =================-------#####AC: 7Str: 9Doom: 16%  ...#...#EV: 12Int: 16 ....## #### ##...#SH: 0Dex: 11 ......###...##...####XL:  7 Next: 90% Place: Dungeon:5 .......#....#...@5..#Noise: =--------  Time: 3537.9 (0.0) Bh .........##......##'#h) +1 rapier (elec) .....#...###....## ..#Cast: Kinetic Grapnel ..........##...## .≈.# #.##...:...##..## .~≈# ##.#............# _≈≈#5   drude (grapneled) #...†.....##....# ∩#≈# ...#.....##....<# #### #######..##.....##Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a drude (moderately wounded, 58% to hit)  The kinetic grapnel hits the drude.Bhl 8*BhD _ Aiming: Kinetic Grapnel  Press: ? - help, Shift-Dir - straight line: a drude (moderately wounded, 58% to hit)  The kinetic grapnel hits the drude.  The drude is heavily wounded.rocky spike skewerBh 5_The drude is severely wounded.Bh i4-24=8.9 (1Bh 9_Bhu  _The drude closely misses you. The drude hits you. Your doom draws closer.Bhdm * The grapnel guides your strike. You hit the drude. You bite the drude.BhG  The drude is almost dead.The rocky spike skewers the drude.  You kill the drude!Bh]PW_≈≈#BhM. _Bhs5=640.0 (1.1Kinetic GrapnelBh4Bh[ _Sif Muna accepts your kill.Bh)3Bh7*Bh+Bh06=2==Bh1Bh2Bh3Bh3Bh4Bh4Bhy5Bh6Bh6Bh7Bhx8Bh8#7Bh9E===Bh9BhW;,Bh?3=Bh?BhABhHAU8=BhBBhBBh)CBhCBhDBhDBhoEBhFBhGg9==BhGBhHBhHBhuIBhJBh KBhYKBhLBhLL4==BhuMBhNBhN$50BhN2=BhOBhPBhPBhjQBhRBhRBhSBh)] --# _You start resting.Bhec60.0 (20.0)_Bhsh1===--1.0 (21Bhm9_Bhtp" _HP restored.Bh 0##### ... #...# ## #### ##...# ###...##...#### #....#....@..# ##......##'# #...###....## ..# ##...[40m## .≈.# .##...:...##..## .~≈#.#......# _≈≈# ...†.....##..#.....##... Bh Bh 0_Bh 12.0 (1.0)Bh ;_Bh Bhy#####  #...# ## #### ##...# Bh###...##...#### #....#.....@.# ##......##'# #...###....## ..# ##...## .≈.# Bh##...:...##..## .~≈# .#.Bh%.....# _≈≈#†.....##....# ∩#≈#BhR|#.....##....<# #### Bh9_Bh&3Bh*Bh-BhAU##### .#...# ## #### ##...# .###...##...####....#.......# .##......##@# #...###....##.......##...##.≈.≈ #...:...##..##≈≈.~#............#≈≈_≈≈#†.....##....#≈#∩#≈# #.....##....<####### ####..##.....##  ##)...#Bh53_BhU5==4Bh;_BhQ _There is an open door here.Bhy> Y ##### .... .Bh> ## #### ## ...###...##...####.#....#.........##......##'###...###....##.@.#.....##...##.≈.≈.# Bh ? #...:...##..##≈≈.~≈ ## #.....##...#BhF BhI @=5 Bh@I _BhsO ;_Bh[Q Bh6>% ##### .... .## #### # ...###...##...####.#....#.........##......##'###...###....##...##.....##...##.≈@≈.# #...:...##..##≈≈.~≈.........#≈≈_≈ .####....###.##BhD3_BhdG&6BhMBh=OBh B ##### .... .## #### # ...###...##...####.#....#.........##......##'###...###....##...##.....##...##.≈.≈. #...:...##..##≈≈@~≈.........#≈≈_≈ .†.....###∩# .......#...#.##Bh 4_Bh &7Bh Bh  BhI .... .## #### # ...###...##...####.#....#.........##......##'###...###....##...##.....##...##.≈.≈. #...:...##..##≈≈.~≈.........#≈≈@≈ .†.....##Bh#∩# #.....##....<###### #..#####......#BhBhC==8BhmBh_ _There is a burning altar of Makhleb here.Bh, ## #### # ...###...##...####.#....#.........##......##'###...###....##...##.....##...##.≈.≈. Bh}@#...:...##..##≈≈.~≈.........#≈≈_≈ .†.....##....#≈#@#≈# Bh#.....##....<####### ####.## ...# ##......#Bh|BhT-9 _BhhBhZc _There is an empty arch of ancient stone here.Bhb Bh;c Bhc Bhh Bhi BhGp : _BhDs N  There is a burning altar of Makhleb here.Bhs Bht  _Bh?u Bh w Bhx ,Bhy Bhz Bh{ Bh(| Bh| Bhu~ BhD Bh Bh Bh @  There is an open door here.Bh Bh}  _Bh. Bh Bh Bh Bh Bh3 Bh< Bh Bh Bh Bh Bh# Bh Bh Bh ,Bh Bh Bh Bh Bh BhϜ Bh ,Bh Bhڡ Bh Bh, Bh Bh Bh: Bhp Bhp Bh Bh( ,BhT Bh BhQ ,Bh_ Bhl Bh, Bhu Bhs Bh Bh5 Bhf Bhj Bh Bh  ..<.  ....  .....  ..... ##### ...... #...# ......### #######...# ........###...##...#### #.....@.#....#.......#878.0)  .. ###.........##......##'## .. .......#...###....##...# Bh= .###.#. ............##...##.≈.≈. .....##. ###.##...:...##..##≈≈.~≈ ........#####.#............#≈≈_≈≈# #....#...÷.....##....#≈#∩#≈ ....## ##.....##....<######..# ##..###Bh\ -####..##.....##Bh Bh ,8.0 (19BhO 9_Bh2 9 _Found a stone staircase leading up.Bh[ 3Bh ] BhKa Bhb Bhi nBhk Bh5m Bhco ,BhIp Bhhu Bh| BBh} Bh8 Bh Bh Bh Bh ,Bh" Bh Bh Bh Bh0 Bh Bhۛ Bh` Bh Bh BhϢ ,Bh Bh$ Bhb Bh BhY Bh Bh Bh BhG Bh Bhž Bh Bh Bh Bh  ### ####.# #....# ###..... #......# #....# ## Bh! ....#  ...###  Bh@ b..<...# Bh_ k K.....## Bh R............### Bh S.#.##.........# # K   kobold geomancer (asleep) Bh ## #........## # Bh9 #.........### # BhZ Q............###...##.Bh .600.0 (12Bh ,1.0 (13BhI BhT _A kobold geomancer comes into view. It is wielding a +0 dagger.Bhu  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.BhbCG  fritha the Tinkerer ### Gnoll of Sif Muna *..... ####.# Health: 51/51 ======================== #....#BhCC Magic: 12/15 ===================----- ###..... AC: 7Str: 9Doom: 24% .#......# EV: 12Int: 16 ...#....# SH: 0Dex: 11BhD ........####  XL:  7 Next: 96% Place: Dungeon:5 .......@...#  Noise: ---------  Time: 3601.0 (0.0) ...........###  h) +1 rapier (elec) .........<...#  Cast: Kinetic Grapnel K...........##  ............###  .#.##.........# # K   kobold geomancer (asleep) ## #........## # Bh\EA#.........### ####### ............###...##. _A kobold geomancer comes into view. It is wielding a +0 dagger.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  BhEPress: ? - help, Dir - move targetAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (asleep)Bhfritha the Tinkerer###Gnoll of Sif Muna *.....####.#Health: 51/51 ========================#....#Magic: 12/15 ===================-----###.....AC: 7Str: 9Doom: 24%.#......#EV: 12Int: 16...#....#SH: 0Dex: 11........####XL:  7 Next: 96% Place: Dungeon:5.......@...#Noise: ---------  Time: 3601.0 (0.0)...........###h) +1 rapier (elec).........<...#Cast: Kinetic GrapnelK...........##............###.#.##.........## K   kobold geomancer (asleep)Bh`## #........####.........### #######............###...##.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (asleep)  You lock target on the kobold geomancer and prepare to deploy your bee.Bhc==2.0 (1Winding BhBh~Konfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (asleep)  You lock target on the kobold geomancer and prepare to deploy your bee. _(Press . to continue winding your bee.)Bh.%O  You continue winding your clockwork bee...Bh(p.KKBhOF3.  _The kobold geomancer shouts!Bh4 Bh  #####hh   hound (wandering)You continue winding your clockwork bee...  A hound comes into view.The kobold geomancer casts a spell next to you.Bh3Bh5   ..@..h.hThe wall shatters! The blast of rock fragments hits you.Bhw49-=======4.. Bh?$R _The hound barks!Bh ,Bh Bh jyh..K(ally target)y   clockwork bee (minion)==-----5Bh   With a metallic buzz, your clockwork bee launches itself at the kobold _geomancer.Bh#######.# #....# ###..... .#......# ...#....# Bh_........####...# .y@..###.h.<...# ..KBh..## ....###BhL.#.##..Bh;# ##Bh}## #..## Bh#.Bh! #..### #######.....###...##.. . ∆..#.##.#.......#....#..BhBhyBhiBhR Bh.h..y...K.BhT-------6Bh#Bh&Bh?7####.# #....####......#......# ...#....# ........#### ....# ...h..y....### ...K...@.<...# ............## .###Bh .#.##...## ## ###  #.### ####### ...###... .. ∆..Bh#.##.#.......#.... .....# .. ###...##.BhBhBhBhJ.K...hy--7Kinetic GrapnelBh _Your clockwork bee barely misses the kobold geomancer.Bh9Rw  The hound closely misses your clockwork bee.BhRThe kobold geomancer hits your clockwork bee with a +0 dagger.  Your clockwork bee stings the kobold geomancer!BhdT50-3=8Bh]Bh_Z _The hound misses your clockwork bee.Bhi  Your clockwork bee misses the kobold geomancer.The hound bites your clockwork bee but does no damage.  The kobold geomancer closely misses your clockwork bee.Bh'&9BhtBhl _Your clockwork bee barely misses the kobold geomancer.Bh_ ####.# #....## ###......#......#.#....#.####.#.K......###.hy@..<...#.##.###.#.##.#. ## #.# #.###  ..###...##Bh`0. ∆.. .#.##.#.#....#.# .. ###.##Bhvr>  The hound misses your clockwork bee.The kobold geomancer hits your clockwork bee but does no damage.  Your clockwork bee closely misses the kobold geomancer.=10BhuBhw9 _The hound bites your clockwork bee.BhT  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Bh ####.# fritha the Tinkerer #....# Gnoll of Sif Muna *..... # ###..... Health: 50/51 =======================- ..#......# Magic: 12/15 ===================----- ....#....# AC: 7Str: 9Doom: 24% .........####  EV: 12Int: 16 ............#  SH: 0Dex: 11 .....K*.....###  XL:  7 Next: 96% Place: Dungeon:5 .....hy@..<...#  Noise: =--------  Time: 3610.0 (0.0) .............##  h) hО0m+1 rapier (elec) .............###  Cast: Kinetic Grapnel ..#.##.........#  . ## #........##  #.........### ###### K   kobold geomancer (ally target) ............###...## h   hound ... ∆.. .#.##.#.......#....#. y   clockwork bee (minion) ......# .. ###.........##...Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, ally target, 69% to hit)BhG####.#fritha the Tinkerer#....#Gnoll of Sif Muna *.....# ###.....Health: 50/51 =======================-..#......#Magic: 12/15 ===================-----....#....#AC: 7Str: 9Doom: 24%.........####EV: 12Int: 16Bh...**.......#SH: 0Dex: 11.....**.....###XL:  7 Next: 96% Place: Dungeon:5.....hy@..<...#Noise: =--------  Time: 3610.0 (0.0).............##h) +1 rapier (elec).............###Cast: Kinetic Grapnel..#.##.........#. ## #........###.........### ###### K   kobold geomancer (ally target)............###...## h   hound Bh.... ∆.. .#.##.#.......#....#. y   clockwork bee (minion) ......# .. ###.........##...BhiWCasting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  BhPress: ? - help, Shift-Dir - straight lineAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, ally target, 69% to hit)Bh'f..K. Aim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, ally target, 69% to hit)  The kinetic grapnel misses the kobold geomancer.  Your clockwork bee stings the kobold geomancer.  The hound closely misses your clockwork bee.  The kobold geomancer barely misses your clockwork bee.Bh6(Y1=1.0 (1Bh0Bh3E _Your clockwork bee stings the kobold geomancer.Bh ### ####.# #....#### ###.....#......##....# ####..# .K@.....###hy...<...#Bh`.#....###..#.##..#.. ## #.## # #### ### .....##...# ∆.. .#.##.##....#Bh  The hound bites you but does no damage. The kobold geomancer misses you.Your clockwork bee stings the kobold geomancer!BhM.=2BhBh{S _The hound closely misses you.Bh  You hit the kobold geomancer.  You kill the kobold geomancer!BhX)h   houndy   clockwork bee (minion)  You hit  You kill the kobold geomancer!  Sif Muna accepts your kill.  Your clockwork bee locks its sights upon the hound.  Your clockwork bee completely misses the hound.The hound closely misses you.BhBh^###fritha the Tinkerer####.#Gnoll of Sif Muna *.....#....##Health: 52/52 ========================## ###.....Magic: 12/15 ===================-----...#......#AC: 7Str: 9Doom: 22%.....#....#EV: 12Int: 16..........####SH: 0Dex: 11.............#XL:  7 Next: 119% Place: Dungeon:5......)@.....###Noise: =--------  Time: 3613.0 (1.0)......hy...<...#h) +1 rapier (elec)..............##BhyCast: Kinetic Grapnel..............###...#.##.........#.. ## #........##h   hound (ally target)# #.........### ##### y   clockwork bee (minion)............###...# .... ∆.. .#.##.#.......#....#Your Staves skill increases to level 3!Your Ranged Weapons skill increases to level 3!Your Throwing skill increases to level 3!Your Armour skill increases to level 3!Your Shields skill increases to level 3!Your Unarmed Combat skill increases to level 3!BhM-Throwing skill increases to level 3!ArmourShieldsUnarmed Combat skill increases to level 3!Evocations skill increases to level 3! have reached level 8!Bh/  --more--BhsNw8/586-3280% BhVBh2YO _You feel agile.Bh;  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Bh ###  fritha the Tinkerer ####.#  Gnoll of Sif Muna *..... #....##  Health: 58/58 ======================== ## ###.....  Magic: 11/16 ================-------- ...#......#  AC: 7Str: 9Doom: 22% .....#....#  EV: 13Int: 16 ..........####  SH: 0Dex: 12 .............#  XL:  8 Next: 10% Place: Dungeon:5 ......)@.....###  Noise: =--------  Time: 3613.0 (0.0) ......hy...<...#  h) +1 rapier (elec)BhM ..............##  Cast: Kinetic Grapnel ..............###  ...#.##.........#  .. ## #........##  h   hound (ally target) # #.........### ##### y   clockwork bee (minion) ............###...# .... ∆.. .#.##.#.......#....# _You feel agile.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (ally target, 69% to hit)Bh+BhD###Bh3fritha the TinkererBh?####.#Bh3Gnoll of Sif Muna *.....Bh@#....##Bh[Health: 58/58 ========================BhGZ## ###.....BhwMagic: 11/16 ================--------BhR...#......#Bh#AC: 7Bh+Str: 9Bh0Doom: 22%Bh .....#....#EV: 13Int: 16..........####SH: 0Dex: 12.............#XL:  8 Next: 10% Place: Dungeon:5......)@.....###Noise: =--------  Time: 3613.0 (0.0)......hy...<...#h) +1 rapier (elec)..............##Cast: Kinetic Grapnel..............###...#.##.........#.. ## #........##h   hound (ally target, grapneled)# #.........### ##### y   clockwork bee (minion)............###...# .... ∆.. .#.##.#.......#....#Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ha! 2HAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (ally target, 69% to hit)  The kinetic grapnel hits the hound.BhPress: ? - help, Shift-Dir - straight line  Aim: a hound (ally target, 69% to hit)  The kinetic grapnel hits the hound.  The hound is moderately wounded.  The hound bites you. Your clockwork bee stings the hound!  The hound dies!BhF .**   dormant clockwork bee (minion)  Sif Muna accepts your kill.Bh|4--13=4.0 (1Kinetic GrapnelBhBhL _Your clockwork bee winds down and falls to the ground.Bh  ### ####.# #....##.######.....#...#......#.#....#.####.#..###..*...<...#.##!.###.#.##..#..## #.##.## #..###  ...###.... ∆.. .#.##.#.#....Bh.Bh05--2==--5Bh9Bh? _Found a murky golden potion.  Things that are here: _a +0 dagger; a +0 robeBh3Bh)Bh,BhBhBhBhBhBhoK6=BhwBhVBh:==BhTBh?BhBhOBhBh!U7=BhIBhBhK3=BhBhVBhBh!BheW _You start resting.BhBhNBh3Bh --. _Your dormant clockwork bee falls apart.Bh,24.0 (9Bh ]8=5.0 (10.0)BhQBh" _HP restored.Bh2 ### ####.## #....###.######......#...#......#.#....#Bh2.####.#)......###......<...#.##.!.###.#.##...#Bh3.## #.##.## #..### ## ...###  ..... ∆.. .#.##.#.#Bh<Bh2AM=6.0)BhGBhnIBhT ]### ####.# # #....### ..######...... ##...#......# .#....# .#### .# .......### ......<...# .## .!.###.....#.##...#.....## #.Bh ## ..## #..### ### ...###. ..... ∆.. .#.##.#.#.Bh Bh &7Bhn Bh i  Things that are here: _a +0 dagger; a +0 robeBhj ### ####.# # #....### ..######...... ##...#......# .#....# .#### .# )......### ......<...# .## .!.### .....#.##...# .....## #.##BhkS ..## #..###  ## ...###  ..... ∆.. .#.##.#.#Bh tBhx\4==8 _BhBhBh  ### ####.#.## #....### ..######.......##...#......#.#....#.####.#.)......###......<...#.##.!..###.#.##....##.....####.##.##. #...### .## #. ...Bh .### ..... ∆.. .#.##.#.#Bh Bh B=9Bh Bhx Bh&A####.#.## #....### ..######........##...#......#........#....#......####....#)......###......<...#.........##!.###.....#.##...###.....####.####. #.........### ### #. ............#..... ?.. ## .#.##.#....... .......# .. ###.BhTBhd'30Bh Bh1 _Found a scroll of identify.Bh.## #....###.....######........##...#......#........#....#......####....##)......###......<...#.........###...!.####.......#.##...####.....####..## #...##.. #.........###...## #.. ............#......?.. ###.#.##.#....... .......# .. ###. .....#.# ## .. #.#Bh Bhm&1BhYBhBh| .....######.......##...#......#........#....#......####....###)......###......<...#.........## #...!.### #.......#.##...# ###.....####..# #...##.. #....###...## #......#......?.. ###.#.##.#....... .......# .. ###. .....#.# ## ... #.# #..##.##.###.#...Bh BhF! C==2Bh) Bhj+ Bh՗ .....######.......##...#......#.#....#.#### .# ##.)......####......<...#.## #...!.### #.#.##.# ###.....####.## #...##...#. ...## #..... ......?.. ###.#.##.# .......# .. #### .....#.# ## ... #.# #..##.##.###.#BhoBh&3BhMBhmBhW .....######......#.....##...#......##.#....# .#### .# ##.)......###.##......<...#.## #.... #.#.##. ###.....####. #...##...#. ...####..... ......?.. ###.#.##.# .......# ..##### .....#.# ## ... #. #..##.##.###.#BhtbBhg&4BhcnBhzBh ~Y5=5.0 (2BhwBh}Y _s - a murky golden potionBh\X b#.....##...#......# #............#....# .......#### .....# ##)......##........<... ........ #. ##.##.. ###.....#### #...##...#....####...........?.. ###.#.##.# .......# ..##### .....#.# ## ... #. #..##.##.###.#..######.....#.....##..###.##Bh?` Bhc +6.0 (1Bhj Bhvl Bh .......# ......#### ....##)#..##......<... ......# ##.##.Bh}#### #...##...#....####......#.....###....###..[##..............#####.# BhBh&7Bh;BhBh4 ......#### ........# ##..)......#..##.........<.. ....... #... #.......#.##.Bh4 ###.....#### #@..##...........####.........?.. ###.#.##.# ........## ..######.# ## ... #.###..##.##.###.#..Bh4######.....#.....##..###.####..[##..............#####. Bh4|### #.....### #....#..Bh=Bh@&8Bh{GBh IBhʚ .... ##....)........##................<.# ........##. #....... #.......#.##..... ###.....####......##...##..........@.####...Bhv?..# ###.#.##.#...## ..#######.# ## ... #.####..##.##.###.#..######.....#.....##..######..[##..............#### #### #.....##..........# #.....## #..##..#.).## #..BhBhB=9BhBhBh 9 ##)..##..........<##.........##.. #.......# #.......#.##.####.....##.##...##...#....####.....# ###.#.##.#..## ..######.# ## ... #....Bh{ .... ....####.#...............# ##..## BhE Bh '40Bh BhBh+1.0 (2BhBh: _i - 2 scrolls of identify (gained 1)Bh_BhRead which item? Scrolls  i - 2 scrolls of identifyw - a scroll of enchant weapon  c - 2 scrolls labelled DEPPOO SOLEHEARRI  e - a scroll labelled TYUQIBIPIST  h - 4 scrolls labelled DISHRU GEMEW  k - 3 scrolls labelled AMOALO XAUGIG  m - 3 scrolls labelled DOVOGOS ZIMI  q - a scroll labelled AGYODARREU [!] read|quaff[?] describe selectedBhm Bh)u Bh~ ##..........)...... fritha the Tinkerer..##................<. Gnoll of Sif Muna *.....##..................... Health: 58/58 ========================##.. #................. Magic: 15/16 ======================--....# #.......#.##...... AC: 7Bh{~ Str: 9Doom: 21%.....####.....####...... EV: 13Int: 16......##...##...#....... SH: 0Dex: 12.........####........... XL:  8 Next: 13% Place: Dungeon:5Bh~ .......@..# ###.#.##.#.. Noise: ---------  Time: 3641.0 (0.0).........## ..#####.. h) +1 rapier (elec)#......#.# ## ... #.... Cast: Kinetic Grapnel####..##.##.###.#.......######.....#.....##..###.###..[##..............#####BhQ   #### #.....##..........# #....#.  ##.## #..##..#.)........## #....  ....####.#...............# ##..##Bh   _HP restored.  Things that are here: _a +0 dagger; a +0 robe _Found a scroll of identify. _s - a murky golden potion _i - 2 scrolls of identify (gained 1)Bhf Bh) EIdentify which item? (\ to view known items) Scrolls (select first with ?)  c - 2 scrolls labelled DEPPOO SOLEHEARRI  e - a scroll labelled TYUQIBIPIST  h - 4 scrolls labelled DISHRU GEMEW  k - 3 scrolls labelled AMOALO XAUGIG  m - 3 scrolls labelled DOVOGOS ZIMI  q - a scroll labelled AGYODARREU Potions (select first with !)  d - 2 metallic puce potions  f - a viscous orange potion  j - 3 bubbling blue potions  l - 2 fuming inky potions  n - a viscous inky potion  o - a ruby potion  p - a yellow potion Bh;  s - a murky golden potion[?] describe selectedBh˖ Bh" ##..........)...... fritha the Tinkerer..##................<. Gnoll of Sif Muna *.....##..................... Health: 58/58 ========================##.. #................. Magic: 15/16 ======================--....# #.......#.##...... AC: 7Str: 9Doom: 21%.....####.....####...... EV: 13Int: 16......##...##...#....... SH: 0Dex: 12Bh .........####........... XL:  8 Next: 13% Place: Dungeon:5.......@..# ###.#.##.#.. Noise: ---------  Time: 3641.0 (0.0).........## ..#####.. h) +1 rapier (elec)#......#.# ## ... #.... Cast: Kinetic Grapnel####..##.##.###.#.......######.....#.....##..###.###..[##..............#####  #### #.....##..........# #....#.Bh   ##.## #..##..#.)........## #....  ....####.#...............# ##..##  _HP restored.  Things that are here: Bh _a +0 dagger; a +0 robe _Found a scroll of identify. _s - a murky golden potion _i - 2 scrolls of identify (gained 1)Bh ]  As you read the scroll of identify, it crumbles to dust.Bh Z6==2.0 (1Bh] Bh Z _h -> f - 4 scrolls of fearBh_|Read which item? Scrolls  f - 4 scrolls of feari - a scroll of identify  w - a scroll of enchant weapon  c - 2 scrolls labelled DEPPOO SOLEHEARRI  e - a scroll labelled TYUQIBIPIST  k - 3 scrolls labelled AMOALO XAUGIG  m - 3 scrolls labelled DOVOGOS ZIMI  q - a scroll labelled AGYODARREU [!] read|quaff[?] describe selectedBhE BhP BhV 1##..........)...... fritha the Tinkerer..##................<. Gnoll of Sif Muna *.....##..................... Health: 58/58 ========================##.. #................. Magic: 16/16 ========================....# #.......#.##...... AC: 7Str: 9Doom: 21%BhV .....####.....####...... EV: 13Int: 16......##...##...#....... SH: 0Dex: 12.........####........... XL:  8 Next: 13% Place: Dungeon:5.......@..# ###.#.##.#.. Noise: ---------  Time: 3642.0 (0.0).........## ..#####.. h) +1 rapier (elec)Bh W #......#.# ## ... #.... Cast: Kinetic Grapnel####..##.##.###.#.......BhW 5######.....#.....##..###.###..[##..............#####  #### #.....##..........# #....#.  ##.## #..##..#.)........## #....  ....####.#...............# ##..##  _a +0 dagger; a +0 robe BhW _Found a scroll of identify. _s - a murky golden potion _i - 2 scrolls of identify (gained 1)  BhW As you read the scroll of identify, it crumbles to dust. _h -> f - 4 scrolls of fearBh\ Bh_ qIdentify which item? (\ to view known items) Bh_ Scrolls (select first with ?)  c - 2 scrolls labelled DEPPOO SOLEHEARRI  e - a scroll labelled TYUQIBIPIST  k - 3 scrolls labelled AMOALO XAUGIG  m - 3 scrolls labelled DOVOGOS ZIMI  q - a scroll labelled AGYODARREU Potions (select first with !)  d - 2 metallic puce potions  f - a viscous orange potion Bh+` j - 3 bubbling blue potions  l - 2 fuming inky potions  n - a viscous inky potion  o - a ruby potion  p - a yellow potion BhU`  s - a murky golden potion[?] describe selectedBh#KBhXBh] ##..........)...... fritha the Tinkerer..##................<. Gnoll of Sif Muna *.....##..................... Health: 58/58 ========================##.. #................. Magic: 16/16 ========================Bh^....# #.......#.##...... AC: 7Str: 9Doom: 21%.....####.....####...... EV: 13Int: 16......##...##...#....... SH: 0Dex: 12Bh4^.........####........... XL:  8 Next: 13% Place: Dungeon:5.......@..# ###.#.##.#.. Noise: ---------  Time: 3642.0 (0.0)Bh^3.........## ..#####.. h) +1 rapier (elec)#......#.# ## ... #.... Cast: Kinetic Grapnel####..##.##.###.#.......######.....#.....##..###.###..[##..............#####  #### #.....##..........# #....#.  ##.## #..##..#.)........## #....  ....####.#...............# ##..##  Bh__a +0 dagger; a +0 robe _Found a scroll of identify. _s - a murky golden potion _i - 2 scrolls of identify (gained 1)  Bh+_As you read the scroll of identify, it crumbles to dust. _h -> f - 4 scrolls of fearBhu]  As you read the scroll of identify, it crumbles to dust.Bhzy+3.0 (1Bh؁Bh4c _m -> t - 3 scrolls of teleportationBh5  ##.) ..##......< ##..#.. #...#....# #.......#.##.####.....####.##...##...#.####.# ###.#.##.##Bht .## ..######......#.# ## ... # ####..##.##.###.#Bh  ######.....#.....##..### # ###..[##......Bh .# #.....##..........# #....# Bh8! .##.## #..##..#.)........## #.####.#.# ##..Bh)Bh,&4Bh!4Bh5Bh'jZ ##.) ..##........ ##... ###.. #....#....# #.......#.##.####.....####.##...##...#.#####.# ###.#.##.##.## ..##### ##......#.# ## ... # ####..##.##.###.# # ######.....#.....##.. ## ###..[##...... .##### #.....##..........# #.... ..##.## #..##..#.)........## #.####.#.# ##..Bh%n&5BhvBhxBh$-\ ##.) ..## ##.. ###.. #.....#....###.......#.###.####.....####.##...##...##.#### #.# ###.#.##. ##.## .. ##......#.# ## ... # ####..##.##.###.# ## ######.....#.....##.. .## ###..[##.... ..##### #.....##....# #.##.## #..##..#.)........## #.####.#.# ##Bh0&6Bh[<Bh L ##.) ..## ##.. ###..# # ###....###.......#.###.####.....#####.##...##...# #.#### #.# ###.#.## ##.## .. ##......#.# ## ... # ####..##.##.###.## ######.....#.....##.. #.## ###..[##.... #..##### #.....##..........# #.##.## #..##..#.)........## #.####.#.# ##Bh Bh &7BhD Bh Bh: .. ..##) ..##Bh; ##... ###..# #.... ###.......#.## ####.....######...##...####........# ###.#....## ..#......#.# ## ...BhA< ####..##.##.###.  #Bh<Y ######.....#.....##.  #.## ###..[##..... ##..##### #.....##.Bh<.# #. #....##.## #..##..#.)#BhDBhI&8BhPBhRBh%] .... ..##) ..## ##... ###..# #.... ###.......#.## ####.....######...##...####.....Bh`R..# ###.#.BhT...## ..#Bh......#.# ## . BhɏF####..##.##.###.#.Bh  # ######.....#.....##Bh   #.## ###..[##Bh3....   ##..##### #.....##.BhRh.# # BhלBh&9Bh[BhBhh #.#............##)..## ##..... ###..# #.....#....###.......#.##.#####.....####..##...##...###..####.....##.. ###.###...## ..####......#.# ## ...  ####..##.##.###.#..###  ######.....#.....##.## ###..[##....Bh5o Bhs '50Bhx Bh"{ BhI#.....##...#.....##...#................##)..## ##..... ###..# #.....##...@###.......#.##.#####.....####..##...##...###...####.......##...# ###.###...## ..#####......#.# ## ... # ####..##.##.###.#.. ###  ######.....#.....##BhPBhT&1BhO\BhM .....########.# #.....##...#.....##............##.......................BhK....##....) ..##..... ##........ ###.@# ....BhK ###....###...##Bh####.....#####.........##...##...#..... #####..##.#BhCBh&2Bh{BhBh2 M .##  #$ .......########.# #.....##...#.....##............####.............................##.)..## ##@....... ###..###........... ###....###.......#.##.......####.....####.... ....##......#.#Bh9 Bhp= &3BhvD BhvQ + _Found 18 gold pieces.Bh6/ ### ## #....## # #$ .......########.# #.....##...#. ...##......####.........#.............#<......##...) #@.##.... ##... ###..###..........Bh@7+ ###....###.......#.## ##.......####.....#### #.........##...##...###...........####......##...........# ###.#....## ..#BhK?7<Bh+B&4BhBhc9 _Found a stone staircase leading up.Bh* ... ## ## #....## # #$ .......########.###.....##...#. ...### ###.. #......#<..@...##)#..##..##...## ##...... ###..###.......... ###....###.......#.## ##.......####.....#### ....##...##...#.......####.......# ###.#.Bh?1Bh*4&5Bh9Bh;Bh;- B ... # ### #....## # #$# .......########.###.....##...#. ...### ### #..... #<......##. #..##..####. ##..... ####..###.... ###....###.......#. ####.....### ##...##...####...Bh*5 <6Bh9 Bh^; BhBh BhFBh%BhG_M ... ## #....##  #$# .......########.###.....##...#.. #...######...<......##.#..##..##...........BheeBhj&7BhapBhyqBh l ...  ### #....##  #$# .......##### ##.###.....##...#. #@..##... ### #........ #<......## #..##..####. ##... ####..###... ###....###.......#. ####.....#Bh Bhn &8Bh9 Bh© Bhb ... #### #....## $# .......########@###.....##...##...##....####........#..........#<....#..##..##.##. ##.....####..###..#....###.......#.BhhBhqj&9BhoBh qBh|_M ... ## #....##  #@# .......########.####...#.. #...######...................##Bh"`[ .####..##Bh fBhg'60BhlBhqBhXs+1.0 (2BhwBhz? _You now have 282 gold pieces (gained 18).BhKBh%IInventory: 15/52 gear slots Hand Weapons (go to first with ))  h - a +1 rapier of electrocution (weapon)  a - a +3 daggerj - a +0 sling  l - a +2 heavy hand axe  n - a +3 flail of holy wrath Missiles (go to first with ()c - 8 stones  i - 8 poisoned darts BhUArmour (go to first with [)  b - a +0 robe (worn)  k - a +1 hat (worn)  o - an orb of attunement (worn)e - a +0 leather armour Magical Staves (go to first with |)  m - a staff of necromancy Jewellery (go to first with "=)  d - a +4 ring of slaying (worn)  g - a +4 ring of protection (worn)BhO f - a ring of flight Scrolls (go to first with ?)  f - 4 scrolls of fear [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Bh Bh Bh fritha the TinkererGnoll of Sif Muna *.....Health: 58/58 ========================Magic: 16/16 ========================AC: 7Str: 9BhB Doom: 21%EV: 13Int: 16...# SH: 0Dex: 12Bhl ### #....## # XL:  8 Next: 13% Place: Dungeon:5#@# .......###### Noise: ---------  Time: 3661.0 (0.0)Bh ##.###.....##...#.. h) +1 rapier (elec)#...##............# Cast: Kinetic Grapnel###.................#...................Bh #<......##.......... #..##..##........... Bh! ##. ##.............. ####..###..........  _h -> f - 4 scrolls of fearAs you read the scroll of identify, it crumbles to dust. _m -> t - 3 scrolls of teleportation _Found 18 gold pieces. BhI T_Found a stone staircase leading up. _You now have 282 gold pieces (gained 18).Bh Bh Bh BhF Bh?Bh@3BhGnBhLnBh MBhMBh OBh:PBhePBhQBhSBhUBhTUBhUBhWBhXBh4YBh `BhTaBhaBhGbBhddBhe,BhfBhjBh lBhYlBhgmBhqBhPrBhrBh;sBhsBhtBhtBhuBh:~Bh>BhBhYBhBh}BhńBhBh͈BhkBhBhBhBheBhBhBhMBhKBhBhBh<BhBhBh0BhΟBheBhBhBhYBh$Bh_Bh֨Bh=BhBhhBhBhBhBhBhHBhUBhBh}BhBhBhD,BhBhBh BhXBh>Bh4BhBBhvBhBhiBhBh<BhBhFBhBhBhBhOBhIBhBhBhBh,BhnBhBhBhBhBhBhBhBhLBhBh,BhBhBh2,BhfBhBh;BhBhRBhKBhBh(BhBh?Bh7BhqBhBhBhBhBhBh$Bh+&Bh&Bh'BhF)Bh*Bh*Bh*,Bh-Bh/BhN/Bhy0Bhi2Bh/3Bhh3Bh3BhW5Bh7,Bh8BhZ?Bh?Bh@Bh@BhmBBhCBhCBhDBhpFBhHBhYHBhHBhJBhJLBhLBhIMBh:OBh=QBhQBh`RBhTBhSUBhUBhyVBhlBhmBh3nBhoBhRuBhew,BhxBh}Bha,Bh5BhuBhBhBhBh/BhBhBhBhDBhBhqBhkBhBh-BhBhBhkBhBhOBhBhvBh{BBh BBh ,BhBhMBhBhP0ZBh1Bh>4Bh5BBhPXBhf##..####...#...#......#.........##### #................###.#....##..##.......#.....####...Bhg##..##.......#...### ##>##...##........#..# ######.÷..###..#######......####  ##...<..###......@.#737.0 (7Bh5g6.0)##.##...########## Bhag Bhg BhjBh>oBhqE _Done exploring.Bh$Bh^%Bh&BhY........0.0) _Done exploring.Bh BhȒ Inventory: 15/52 gear slots Hand Weapons (go to first with ))  h - a +1 rapier of electrocution (weapon)  a - a +3 daggerj - a +0 sling  l - a +2 heavy hand axe  n - a +3 flail of holy wrath Missiles (go to first with ()c - 8 stones  i - 8 poisoned darts Armour (go to first with [)  b - a +0 robe (worn)  k - a +1 hat (worn)  o - an orb of attunement (worn)Bh 7e - a +0 leather armour Magical Staves (go to first with |)  m - a staff of necromancy Jewellery (go to first with "=)  d - a +4 ring of slaying (worn)  g - a +4 ring of protection (worn)f - a ring of flight Scrolls (go to first with ?)  f - 4 scrolls of fear [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]BhJ* Missiles BhJ%(  c - 8 stones  i - 8 poisoned darts Armour (go to first with [)  b - a +0 robe (worn)  k - a +1 hat (worn)  o - an orb of attunement (worn)  e - a +0 leather armour Magical Staves (go to first with |) Bh N- m - a staff of necromancy Jewellery (go to first with "=)d4 ring of slaying (worn)  g - a +4 ring of protection (worn)f - a ring of flight Scrolls ?  f - 4 scrolls of fear  t - 3 scrolls of teleportation  w - a scroll of enchant weapon  c - 2 scrolls labelled DEPPOO SOLEHEARRI  e - a scroll labelled TYUQIBIPIST  k - 3 scrolls labelled AMOALO XAUGIG  q - a scroll labelled AGYODARREU31%Bhف  c - 2 scrolls labelled DEPPOO SOLEHEARRI  k - 3 scrolls labelled AMOALO XAUGIG Potions (go to first with !)  g - a potion of magic  w - 2 potions of heal wounds47Bhv@  k - 3 scrolls labelled AMOALO XAUGIG  q - a scroll labelled AGYODARREUb - 4 potions of brilliance52Bho q - a scroll labelled AGYODARREU  A - 3 potions of attraction  d - 2 metallic puce potions  f - a viscous orange potion  j - 3 bubbling blue potions  l - 2 fuming inky potions78Bh8 A A - 3 potions of attraction  l - 2 fuming inky potions  n - a viscous inky potion  o - a ruby potion  p - a yellow potion  s - a murky golden potionbotBh ~  l - 2 fuming inky potions  p - a yellow potionBhԛ~  p - a yellow potion  s - a murky golden potionBh! ##..####...#...#......#.........# fritha the Tinkerer#### #................###.#.... Gnoll of Sif Muna *.....##..##.......#.....####... Health: 58/58 ========================##..##.......#...### ##># Magic: 16/16 ========================#...##........#..# ### AC: 7Str: 9Doom: 21%###.÷..###..######EV: 13Int: 16#......####SH: 0Dex: 12##...<..##XL:  8 Next: 13% Place: Dungeon:5#......@.#Noise: ---------  Time: 3737.0 (0.0)##.##...##h) +1 rapier (elec)########Cast: h }4mKinetic Grapnel _m -> t - 3 scrolls of teleportation _Found 18 gold pieces. _Found a stone staircase leading up. _You now have 282 gold pieces (gained 18). _Done exploring. _Done exploring.Bh ;BhDBh_Where to? (Tab - D:5, ? - help)  D - Dungeon  T - Temple BhBh##..####...#...#......#.........# fritha the Tinkerer#### #................###.#.... Gnoll of Sif Muna *.....##..##.......#.....####... Health: 58/58 ========================##..##.......#...### ##># Magic: 16/16 ========================#...##........#..# ### AC: 7Str: 9Doom: 21%###.÷..###..######EV: 13Int: 16#......####SH: 0Dex: 12##...<..##XL:  8 Next: 13% Place: Dungeon:5#......@.#Noise: ---------  Time: 3737.0 (0.0)##.##...##h) +1 rapier (elec)Bhx########Cast: Kinetic Grapnel _m -> t - 3 scrolls of teleportation _Found 18 gold pieces. _Found a stone staircase leading up. _You now have 282 gold pieces (gained 18). _Done exploring. _Done exploring.BhڮBh̯BhCBhdBh : _Bh,BhBhBhBhiBhBhBhBhBh#BhCBhvBhBhBhBh~BhBh7Bh6BhJBhBhbBhBhBh,BhMBhhBh,BhzBhBh,BhBhBhBhBhBhBh,BhBh BhBh/BhdBhtBhfBhBhBBh[ Bh ,Bh BhBhZ,BhBhxBhBhBhBhBhBhBh~BhBh ,Bhz"Bh$Found 18 gold pieces.a stone staircase leading up. _You now have 282 gold pieces (gained 18). _Done exploring. _ There is a stone staircase leading down here.Bh&Bh(Bh)$ _Bhd*BhU?;6Bh@,BhlABh>L(  ## .#..# . .... . .... #.#..# #.#..#  ....# # #.#..#.#### #...@...).#57.8 (20.8) ###.##.##.# #. ##.!.## _You climb downwards.  Found a falchion and a potion of heal wounds.BhMBhGRBhBh@'60BhUEBh] page down [PgUp|<] page up [Esc] exit[top]Bh p - a maw talisman. A miniature, desiccated head of some ferocious and hopefully extinct creature. Transforms the wearer's midsection into a giant mouth, gnashing and ready to devour foes. The mouth may devour slain creatures, healing the wearer to an extent increased by the wearer's Shapeshifting skill and the power of the creature eaten. Skill also increases the damage done by the maw. ____________________________________________________________  Bh Y Skill HP Body Armour AC Bite Dmg ------------------------------------------------- Min 8 +0% -1.7 (-75%)10 Max 14 +0% -1.7 (-75%)18 Cur 2 -60% -1.7 (-75%) 2 Bite chance: 75% ____________________________________________________________ Your skill: 2.7  At current training (4%) you reach 8.0 in about 4.7 XLs. Bh If you transformed using this talisman: (p)ut on, (d)rop, (=)adjust, or (i)nscribe.Ch Inventory: 16/52 gear slots Hand Weapons (go to first with ))  h - a +1 rapier of electrocution (weapon)  a - a +3 dagger  j - a +0 sling  l - a +2 heavy hand axe  n - a +3 flail of holy wrath Missiles (go to first with ()  c - 8 stones  i - 8 poisoned darts Armour (go to first with [)  b - a +0 robe (worn)  k - a +1 hat (worn) Ch  o - an orb of attunement (worn)  e - a +0 leather armour Magical Staves (go to first with |)  m - a staff of necromancy Jewellery (go to first with "=)  d - a +4 ring of slaying (worn)  g - a +4 ring of protection (worn)  f - a ring of flight Talismans (go to first with %)  p - a maw talisman [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Ch_ChqfChEn\fritha the Tinkerer#...## Gnoll of Sif Muna *.....#...#.. Health: 58/58 ========================#...#. Magic: 16/16 ========================....# .# AC: 7Str: 9Doom: 21%##.#.####.. #### EV: 13ChnInt: 16∆ ......... .... SH: 0Dex: 12#........ #.## XL:  8 Next: 13% Place: Dungeon:6.#####@#.####.# #.## Noise: ---------  Time: 3795.8 (0.0)Chn...............# #.## h) +1 rapier (elec)#######.#.########.##.# Cast: Kinetic Grapnel#.........##.##.##Cho#.#.#####.##.##...#.#.# #.##.##.###.#.# #.##.##.##.#.# #.##.##.##.#.# #.##.##.#Found a falchion and a potion of heal wounds. _There is a stone staircase leading up here. Chfo_w - 3 potions of heal wounds (gained 1) _Found a maw talisman. _You see here a maw talisman. _p - a maw talismanCh}uChxCh|Ch~Chґ #...## #...# . #...#  ....# . ##.#.####.. ##ChX ∆ ......... ... #........ #.###.#####.#.####.# #........@........# #.########.#.########.##. #.........##.##.# #.#.#####.##.##.. #.#.# #.##.##.# #.#.# #.##.##.#Ch   #.#.# #.##.##.#  #.#.# #.##.##.#  #.# #.##....# Ch A6.8 (1Ch Ch Ch #...  #...#  #...# ....# . ##.#.####..  ∆ .........  #........ #.#.#####.#.####.# #..# #.#.#.#.##. #.........##.##. #.#.#####.##.## #.#.# #.##.##. #.#.# #.##.##. #.#.# #.##.##. #.#.# #.##.##. #.# #.##....ChwCh#&7Ch#Ch%Ch #...  #...# #...# ....# . ##.#.####..  ∆ .........  #........ #.###.#####.#.####.# #.# #.#.#.#.## #...##.## #.#.#####.##.## #.#.# #.##.## #.#.# #.##.## #.#.# #.##.## #.#.# #.##.## #.# #.##ChpChY&8ChDChChq  #... #...# #...# ....# .Chq  ##.#.####..  ∆ . # #. Chr #.###.#####.#.####.# .# #.#.#.#. #.##.ChCs  #.#.#####.##. #.#.# #.##. #.#.# #.##. #.#.# #.##. #.#.# #.##. #.# #.##Ch^s Ch Ch &9ChL Ch ChLE  #...  #.#. #...#  #.#. #...#  #... ....# .  ... ##.#.####..  .$ .   #. #.  #.###.#####.#.####.#  $ChL.#  #.#.#.#.   #.##.   #.#.#####.##.   #.#.# #.##.  Ch3M #.#.# #.##.   #.#.# #.##.  ChfM #.#.# #.##.   #.# #.##ChVChX(800Chp^Cha1 _There is a stone staircase leading up here. _w - 3 potions of heal wounds (gained 1) _Found a maw talisman. _You see here a maw talisman. _p - a maw talisman _Found 12 gold pieces.ChsCh    #.#.#.#o#...   #.#.#.#.#...#   #.#.....#...#  #...... ....# .  .... ##.#.####..   .$. .   #.# #........   ##.###@#####.#.####.#  .$...................#  ###.#########.#.########   #.........##   #.#.#####.##   #.#.# #.## o   orc (missile, asleep)   #.#.# #.##  #.#.# #.## #.#.# [3Ch1+4m#.##Ch_Ch&1ChYChq _An orc comes into view. It is wielding a +0 club.Ch n##.# # o#... #.#.##.....# ###...........# #.#.......###.#.####..#......$....... #@# #........  ##.###.#####.#.####.$...................# ###.#########.#.######.......###Ch Ch &2Ch Ch( ChT  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ch~  fritha the Tinkerer #.###.# #  Gnoll of Sif Muna *..... ChA)#.#.#.#o#...  Health: 58/58 ======================== #.#.#.#.#...#  Magic: 13/16 ===================----- #.#.....#...#  AC: 7Ch-Str: 9Doom: 21% ###...........# .  EV: 13Int: 16 Ch#.#.......###.#.####..  SH: 0Dex: 12 Ch#......$.............  XL:  8 Next: 13% Place: Dungeon:6 Ch#@# #........  Noise: ---------  Time: 3802.8 (0.0) ChJ##.###.#####.#.####.#  h) +1 rapier (elec) Ch.$...................#  Cast: Kinetic Grapnel ###.#########.#.######## #.........##Ch #.#.#####.## o   orc (missile, asleep)Ch I #.#.# #.## #.#.# #.## #.#.# #.## ChC_An orc comes into view. It is wielding a +0 club.Casting: Kinetic Grapnel (safe; 1% risk of failure)  ChbConfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  ChPress: ? - help, Dir - move targetAim: an orc, wielding a +0 club and quivering boomerangs (asleep)ChU  fritha the Tinkerer  #.###.# #Gnoll of Sif Muna *.....  #.#.#.#o#...Ch rHealth: 58/58 ========================  #.#.#.#.#...#Magic: 13/16 ===================-----  #.#.....#...#AC: 7Str: 9Doom: 21%  ###...........# .EV: 13Int: 16  Ch o#.#.......###.#.####..SH: 0Dex: 12  #......$.............XL:  8 Next: 13% Place: Dungeon:6  #@# #........Noise: ---------  Time: 3802.8 (0.0)  ##.###.#####.#.####.#h) +1 rapier (elec) Ch$  .$...................#Cast: Kinetic Grapnel  ###.#########.#.########  Ch :#.........##  #.#.#####.## o   orc (missile, asleep)  #.#.# #.##  #.#.# #.##  Ch #.#.# #.##Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ch MAiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 club and quivering boomerangs (asleep)  You lock target on the orc and prepare to deploy your bee.Ch6 c==3.8 (1Winding Ch Ch onfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an orc, wielding a +0 club and quivering boomerangs (asleep)  Ch You lock target on the orc and prepare to deploy your bee. _(Press . to continue winding your bee.)Ch0O  You continue winding your clockwork bee...Ch6}.oo)Ch:O4. Ch?ChB% _The orc shouts!Ch Ch U.oCh s--5Kinetic Grapnel.. ChF Ch" @ _You continue winding your clockwork bee...Chs<ChC= y, ally target)y   clockwork bee (minion)With a metallic buzz, your clockwork bee launches itself at the orc.ChKM((((Ch$...@=-6Chk _The orc throws a boomerang. The boomerang misses you.ChSh .# .###.# #  #.#. #.#....o#..  ###...........# #.....y.###.#.####..#......@.......Chh###.###.#####........  ##.###.#####.#.####.$...................####.#########.#.######.......###ChjChkChri.yo.Chs.-7ChoyCh| Ch|C_You see here 9 gold pieces.Ch}A w  You now have 291 gold pieces (gained 9).Ch@Q (((Your clockwork bee stings the orc. The orc throws a boomerang.Ch  The boomerang closely misses you. Your clockwork bee stings the orc!  The orc dies!Chr )..@y   clockwork bee (minion)Che 4===8Kinetic GrapnelCh Chy [ _Sif Muna accepts your kill. Ch9  ..   .#  #.###.# #  #.#.#.#.#...  #.#.#.#.#...#   #.#.....#...#   ###....y).....# .  #.####.#.####  ChM #.............  ###.###.#####........  ##.###.#####.#.####.# .$...................# ###.#########.#.########.   #.........##.   #.#.#####.##.   #.#.# #.##. Ch**   dormant clockwork bee (minion) ChU.-9 Ch ChL _Your clockwork bee winds down and falls to the ground. Ch ...  #.# # #.###.#.#  #.#.#.#.#...  ChQ#.#.#.#.#...#  #.#.....#...#  ###....*).....# .  #.#.###.#.####..  Ch#.  ###.###.#####. ChW  ##.###.#####.#.####.# .$...... ###.#########.#.# Ch+.# #.##.# #.#.#####.##.# Ch\p #.#.# #.##.# Ch, ChA-10 Ch Ch#. .#.....  #.#.# #.###.#.# #.#.#.#.#... #.#.#.#.#...#  #.#.....#...#  ###....*@.....# . #.####.#.######.................... .###.###.#####........ ###.###.#####.#.####.# #.$...................# ###.#########.#.########.##.........##.##.#.#####.##.# Ch41  Things that are here: _a +0 club; 3 boomerangs!Chg #. .# ..... #.#.##.###.#.# #.#.#.#.#...!Ch  #.#.#.#.#...# #.#.....#...####....*).....# .#.#......@###.#.####.. #........... !ChQ  ###.###.#####........  ##.###.#####.#.####.#.$...................!Ch |# ###.#########.#.########. !Ch: #.........##. #.#.#####.##. #.#.# #.##.!Ch !Ch J==2 _!ChX !Ch "Chv+#. .# .....  #.#.# #.###.#.# #.#.#.#.#... #.#.#.#.#...#  #.#.....#...#  ###....*@.....# . #.####.#.######.................... .###.###.#####........ ###.###.#####.#.####.# #.$...................# ###.#########.#.########.##.........##.##.#.#####.##.#"Ch&3"Ch""Chj  Things that are here: _a +0 club; 3 boomerangs"ChK"ChQ|Pick up what? 16/52 gear slots (_ for help) "ChHand Weapons (select all with ))a - a +0 club Missiles (select all with ()b - 3 boomerangs [Up|Down] select"Ch  [Esc] exit Letters toggle [.|Space] toggle selected[top]"Ch  b + 3 boomerangs[Enter] accept (1 chosen)#Chs#Chz#Chfritha the Tinkerer#. .#Gnoll of Sif Muna *..........Health: 58/58 ========================#.#.#Magic: 14/16 =====================---#.###.#.#AC: 7Str: 9Doom: 21%#.#.#.#.#...EV: 13Int: 16#.#.#.#.#...##Chs'SH: 0Dex: 12#.#.....#...#XL:  8 Next: 13% Place: Dungeon:6###....*@.....# .Noise: ---------  Time: 3813.8 (0.0)#.#.......###.#.####.. # h) +1 rapier (elec)#.................... . Cast: Kinetic Grapnel#ChI###.###.#####........ ###.###.#####.#.####.# #.$...................# # *   dormant clockwork bee (minion)###.#########.#.########.###Ch#.........##.###.#.#####.##.## _Sif Muna accepts your kill. _Your clockwork bee winds down and falls to the ground.  #ChThings that are here: _a +0 club; 3 boomerangs  Things that are here: _a +0 club; 3 boomerangs#Ch#Ch7+4.8 (1#Ch#Ch}& _q - 3 boomerangs#Ch%[ #. .# ..... #.#.##Ch[ #.###.#.# #.#.#.#.#... #.#.#.#.#...# #.#.....#...####....*).....# .#.#......@###.#.####.. #...........#Ch[ _  ###.###.#####........  ##.###.#####.#.####.##Ch[ .$...................# ###.#########.#.########.#Ch<\  #.........##. #.#.#####.##. #.#.# #.##.#Chd #Ch7h T5=5#Chxn #ChPp #Ch  .....   #.#.#  #.###.#.#   #.#.#.#.#... #Ch\u  #.#.#.#.#...#   #.#.....#...#  ###....*).....# .  #.#.......###.#.####.. #Chb  #...........  #Ch ###.###.#####.   ##.###.#####.#.####.#  #Chb.$...................# #Ch ^  ###.#########.#.########.  #ChgN #.........##.   #.#.#####.##.   #.#.# #.##.   #.#.# #.##.#Ch "#ChD%&6#Ch*#Ch,$Ch  #.#.#  #.###.#.#  #.#.#.#.#...   #.#.#.#.#...#   #.#.....#...#  ###....*).....# .  #.#.......###.#.####..  $ChВ@ #...........   ###.###@#####........   ##.###.#####.#.####.#  .$...................#   ###.#########.#.########   #.........##   #.#.#####.##   #.#.# #.##   #.#.# #.##  $Chj #.#.# #.##$ChD$Ch&7$Chؤ$Ch #.##.#.#.#...#....####....*)...#.#.......###.#.####.#.................... ###.###.#####.. #.####.#.$..................###.#########.#.######## #.........#.##### $Ch $Ch &8$Ch4 $Ch  $Ch}  #.#.#.#.#...  #.#.#.#.#...#  #.#.....#...# ###....*).....# . #.#.......###.#.####..  #..................  ###.###.#####. ####.###.#####.#.####.# ..$....@..............# ####.#########.#.#######  #.........  #.#.#####.  #.#.# #.  #.#.# #. $Ch~ #.#.# #.  #.#.# #.  #.# #.$Chֆ$ChB=9$Ch!$Ch%ChY   #.#.#.#.#...  #.#.#.#.#...#  #.#.....#...#  ###....*).....# .  #.#.......###.#.####..  #........  ###.###.#####. #.###.#####.#.####.# .$.# %ChmZf#.#.#. # #.  #.#.#####.  #.#.# #.  #.#.# #.  #.#.# #.   #.#.# #.%ChZ   #.# #. %Chtb%Chd'20%Chh%Ch{j%Ch u  #.#.#.#.#...  #.#.#.#.#...# # #.#.....#...# #.###....*).....#   #.#.......###.#.####  #....  ###.###.#####. #.###.#####.#.####. .$. #.#.#.  #. # .. #.#.##### ##. #.#.# # #. #.#.# # #. #.#.# # #. #.#.# #  #.# #%Cḥ %ChK &1%ChA %Ch &Ch   #.#.#.#.#...  #.#.#.#.#...#  # #.#.....#...#  #.###....*).....#  #.#.......###.#.####  #....  ###.###.##### #.###.#####.#.#### .$ #.#.#.  #.# #  ..# #.#.  ##.# #.#.#  #.# #.#.#  #.# #.#.#  #.# #.#.#  #.#&ChH&ChU6==2&Ch2&Ch&Ch7w  #.#.#.#.#...  #.#.#.#.#...#  # #.#.....#...#  #.###....*).....#  #.#.......###.#.  #....  ###.###.##### #.###.#####.#.  #.....$ #.#.#.  #.# #  ..# #.#.  ##.# #.#.#  #.# #.#.#  #.# #.#.#  #.# #.#.#   #.#&Ch<&Ch/?&3&ChB&ChD&Ch  &Ch/  #.#.#.#.#...  #.#.#.#.#...#  # #.#.....#...#&ChP d  #.###....*).....# &Chq = #.#.......###.#. &Ch y #...  ###.###.#####&Ch  #.###.#####.#.&Ch n  #.....  &Ch H#.#.#. &Ch e #.# # &Ch6 [ ..# #.#. &ChV ` ##.# #.#.# &Chv _ #.# #.#.# &Ch _ #.# #.#.# &Ch U #.# #.#.# &Ch N  #.#&Ch <4&Ch9" &Ch' &Ch( +5.8 (2&ChN- &Ch/ > _You now have 294 gold pieces (gained 3).'Ch<I'Ch'Ch'ChQf=='Ch9'Ch}'Ch'Ch'Ch,'Ch'Ch>'Ch'Ch#'Ch'Ch'Ch'Ch7'ChD'Ch'Ch4,'Ch'Ch>'Ch'Ch'ChT'Ch'Ch'Ch'Ch'Ch'Ch'ChB'Ch'Ch*'Chu,'Ch'Ch'Ch'Ch"'Ch'Ch>'ChU,'Ch'Ch'Ch'ChL'Ch'Ch'Ch'Ch 'Ch'Ch'Ch'Ch'Ch;'Chm'Ch3'Ch'Ch'Chh'ChR'Ch'Ch8'Ch'Ch'Ch 'Ch 'Ch 'Ch ,'Ch$'Ch'ChM'Ch'Ch'Ch'Ch'Ch''Ch'Chb'ChR'Ch'Ch 'Ch!'Ch<$B'Ch&'Ch&,'ChL''Ch('Ch)'Ch)'ChW*'Ch$,'Ch-,'Chz.'Ch/'Ch0'ChR1'Ch1'Ch[3'Chr4'Ch4'ChE5'Ch6'Ch8'Ch8'Ch=,'Ch@X'ChB,'ChC'ChyE'Ch G'ChKG'Ch#H'ChI'ChK'ChK'ChL'ChM'ChO,'Ch3P'Ch@Q'ChpR'ChR'ChES'ChT'ChNV'ChV'Ch3W'ChY'Ch[,'Ch(\'Ch_'Ch7a'Chxa'Ch4b'Ch_d'Che'Che'Chf'Chch'Chi'Chi'Ch~v'Ch'Ch( <. .. . .# .. .. .. .... ... #. .# .#.# #.###.#. .#.# #....... .. .#.#... #......###..#..#. .#.#...# #............... ...#...## . .... 71.8 (46.0) *).....# #......# #.#..# .###.#.####......####.#..# .........................## ####.............#.##.#..#.#### ####.#.####.###.##.##...<...).# ............'Chˋ# #.##.####.##.##.# ####.#.########.##.# #.##  #.........##.##.####.#'Ch͑'ChG,2.8 (47'ChB'Ch9 _Found a stone staircase leading up.(Ch8o (Cho (Chp (Chr (Ch(u (Ch-x B(Chy (Chz (Ch{ (Ch~ (ChW o.. .... #.. ...(Ch  #<. ... .. .. ..... ... #. .#  #.###.#.##.##..   #.#... ##..#..#. .#.#......... ...#...# (Ch L........ *).....# #......####.#..# .###.#.####......####.#..#.o   orc (asleep)...........# #.(ChQ 14.8 (2.0)(Ch +5.8 (3(Ch (Chx u _An orc comes into view. It is wielding a +0 hand axe.)Ch  )Ch;Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)Ch   fritha the Tinkerer o.. ....  Gnoll of Sif Muna *..... #.. ...  Health: 58/58 ======================== #<. ...  Magic: 13/16 ===================----- . .# .. .. .. AC: 7Str: 9Doom: 21% .... ... #. .# EV: 13)Ch $Int: 16 .#.# #.###.#.##.##..  SH: 0Dex: 12 .#.# #..............  XL:  8 Next: 13% Place: Dungeon:6 .#.#... #.....@###..#..#.  Noise: ---------  Time: 3875.8 (0.0) .#.#...# #...............  h) +1 rapier (elec) ...#...# #......#........  Cast: Kinetic Grapnel *).....# #......####.#..# .###.#.####......####.#..# .........................# #  o   orc (asleep) ####.............#.##.#..#.#### )Ch ####.#.####.###.##.##...<...).# ............# #.##.####.##.##.# _An orc comes into view. It is wielding a +0 hand axe.Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 hand axe (asleep)*Ch6fritha the Tinkerero.. ....Gnoll of Sif Muna *.....#.. ...Health: 58/58 ========================#<. ...Magic: 13/16 ===================----- . .# .. .. ..AC: 7Str: 9Doom: 21% .... ... #. .#EV: 13Int: 16 .#.##.###.#.##.##..SH: 0Dex: 12 .#.##..............XL:  8 Next: 13% Place: Dungeon:6 .#.#... #.....@###..#..#.Noise: ---------  Time: 3875.8 (0.0) .#.#...# #...............h) +1 rapier (elec) ...#...# #.....[3*Chq0m.#........Cast: Kinetic Grapnel *).....# #......####.#..# .###.#.####......####.#..# .........................# #o   orc (asleep) ####.............#.##.#..#.#### ####.#.####.###.##.##...<...).# ............# #.##.####.##.##.#Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 hand axe (asleep)  You lock target on the orc and prepare to deploy your bee.*Chc==6.8 (1Winding *Chk*Chionfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an orc, wielding a +0 hand axe (asleep)  You lock target on the orc and prepare to deploy your bee. _(Press . to continue winding your bee.)*Ch O  You continue winding your clockwork bee...*Ch{ x.oo*Ch= O7. *Ch *Ch{ : _The orc shouts! You hear a shout! x2+Ch+ChU.o+ChDY--8.. +Ch +Chb@ _You continue winding your clockwork bee...+Ch +Ch i  With a metallic buzz, your clockwork bee launches itself at the orc.+ChB +Ch^ o<oyo 2 orcs (1 ally target)+Ch y   clockwork bee (minion)+Ch e--9Kinetic Grapnel+ChJ +Ch q _An orc comes into view. It is wielding a +0 club.-Ch,-Ch7-Chw-Ch~ho.oy-Chou.h   black bear (wandering)oo 2 orcs (1 ally target)y   clockwork bee (minion)-Ch'80-ChT-Ch] _A black bear comes into view.-Chw-ChA-Ch-Ch  The orc misses your clockwork bee. Your clockwork bee stings the orc!  The orc dies!-Ch^ N.h.o)y.h   orc-Ch9 4==1Kinetic Grapnel-Ch -Ch [ _Sif Muna accepts your kill..Ch?02 #.....  .h...... #...... #<o.... #. .# .. ..... ..... ... #)#.# #.#.# #.###y#.##.##.. .Ch0j#.#.# #....@......... #.#.#... #......###..#..#. #.#.#...# #............... ....#...# #......#........ .*).....# #......####.#..####.#.########.#..# ....................# # #.............#.##.#..#.#### #####.#.####.###.##.##...<...).#.Ch3.Ch4.ChT5.Ch38V  Your clockwork bee locks its sights upon the orc..Ch@Bo.h.oy.o 2 orcs (1 ally target).ChD=2Kinetic Grapnel.Ch K.ChUs _An orc comes into view. It is wielding a +0 dagger..Ch.......#.o..............Ch #h.... #<..... #. .# .o... .Cho..... ... #y#.# #.###@#.##.## ........  ###..#..#. #.#.... ....#.Ch........ .*).....# ###.#.Ch###.#.########.#..# ...................# # ............#.##.#..#.###.Ch.&  .ChlYour clockwork bee completely misses the orc.Your clockwork bee stings the orc.  The orc dies!.ChE.Cht.Ch.o.h)   orc.Chĥ.43.Ch.Ch[ _Sif Muna accepts your kill./Ch  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.0ChS  You shape a spike launcher from a nearby wall.0Ch;0Ch+0Cho.oy)#o 2 orcs (1 ally target)0ChOConfirm with . or Enter, or press ? or * to list all spells.You shape a spike launcher from a nearby wall.  Your clockwork bee locks its sights upon the orc.  An orc comes into view. It is wielding a +0 dagger.  The black bear barely misses your clockwork bee.  The black bear claws your clockwork bee but does no damage.0Ch,_2---==40Ch0Ch> _The black bear claws your clockwork bee.1Ch<1Cha  Your clockwork bee stings the black bear but does no damage.1Ch= .o.oYour clockwork bee closely misses the black bear.1Ch?The black bear misses your clockwork bee.1Chߣ/--51Ch1ChA _The black bear claws your clockwork bee. x21Ch|  Your clockwork bee stings the orc!  The orc dies!1Ch1Ch& .o<(ally target)   orc Sif Muna accepts your kill.1ChmThe black bear bites your clockwork bee.  The black bear claws your clockwork bee.1ChA--61Ch! 1Ch[ f _The black bear barely misses your clockwork bee.2ChThe black bear claws your clockwork bee. _The black bear barely misses your clockwork bee.Your clockwork bee locks its sights upon the black bear.  Your clockwork bee closely misses the black bear.bite  The black bear claws your clockwork bee but does no damage.2Ch .oThe black bear closely misses your clockwork bee.2Chk&72Ch62ChYg _Your clockwork bee closely misses the black bear.2Ch  Your clockwork bee barely misses the black bear.The black bear completely misses your clockwork bee.The black bear closely misses your clockwork bee.2ChV W.o2Ch V3=--82Ch7 2Ch Q _The black bear claws your clockwork bee but does no damage.3Ch**   dormant clockwork bee (minion) _The black bear claws your clockwork bee but does no damage.  Your clockwork bee stings the black bear.  Your clockwork bee winds down and falls to the ground.  The black bear bites your dormant clockwork bee.  The black bear claws your dormant clockwork bee but does no damage.  3ChJdormant clockwork bee.3Chk&93Ch3ChQ _The orc hits your dormant clockwork bee but does no damage.4Ch{#.....#............... #......... 4Ch{....##oh....... #. .# .......*....... ..... ... #@#.# #.###.#.##.## #..............  #......###..#..#. #.#4Ch{n#........ ....##........ .4Ch{Z*).....# #4Ch|###.#.########.#..# .............# 4Ch"|+#4Chc  The black bear bites your dormant clockwork bee but does no damage.  The black bear claws your dormant clockwork bee. x24Ch/=904Ch4Ch& _The orc hits your dormant clockwork bee but does no damage.  Things that are here: _a +0 hand axe; an orc corpse4Chyy   4Ch(E2-4Ch 4ChQ  You wind your clockwork bee back up and it locks its sights upon the black _bear!5Cha  _bear! 5ChVL Your clockwork bee stings the black bear!  Your clockwork bee stings the black bear but does no damage.  The orc closely misses your clockwork bee.The black bear misses your clockwork bee.  The black bear closely misses your clockwork bee.5Ch&15ChT _The black bear claws your clockwork bee.5Ch!, lThe black bear bites your clockwork bee.  The black bear misses your clockwork bee.  The black bear claws your clockwork bee.orc  Your clockwork bee stings the black bear!  The black bear dies!5Ch45 $†o   orcy   clockwork bee (minion)5ChF 7---18252 _Sif Muna accepts your kill.5ChLM 5ChO m _Your Spellcasting skill increases to level 6!6ChA  *  orc (ally target)*   dormant clockwork bee (minion)Your clockwork bee locks its sights upon the orc.  Your clockwork bee stings the orc.  Your clockwork bee winds down and falls to the ground.6Ch^C &36ChJK 6ChM Q _The orc hits your dormant clockwork bee but does no damage.7Ch-yy   1---7Ch(47Chs7 _You wind your clockwork bee back up and it locks its sights upon the orc!7ChOz   Your clockwork bee stings the orc. x2  The orc dies!7Ch- <y   clockwork bee (minion)7Ch+ g-4Kinetic Grapnel7Ch 7Ch/ [ _Sif Muna accepts your kill.8Ch8Ch8Ch8Ch3r2=#-8Ch *0*   dormant clockwork bee (minion)You start resting.8Ch+5.8 (18Ch 8Ch L _Your clockwork bee winds down and falls to the ground.9Ch9ChE 9Ch 9Ch9Ch,9Ch/,9Ch9Ch9Ch9=9Ch9Ch=#9Chu.9Ch5 ((((((8.8 (3 9Ch5_You start resting.An arrow appears from out of your range of vision.9Ch߻7....9Ch,..9Ch4==9.8 (49Ch9Chi@ _The arrow hits your dormant clockwork bee!:Ch :Ch{ :Ch :Ch  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.);Chb ......c# #.#.#.#.# ..... #... ....##<†. .# .......*@....... ;Ch\.... ...###)#.##.##. .#.# #.###.#.##.##.. .#.# #.............. .#.#... #......###..#..# .#.#...# #......... c   centaur (launcher, distracted)..#...# #......#........ *   dormant clockwork bee (minion) *).....# #......#;Chc###.#.########.#..#;Cha cc);Ch/XA centaur comes into view. It is wielding a +0 shortbow.;Chi(((((((;Ch\n......@, ally target);Chr5-900.8 (1;Chu{;Ch8~o _The centaur shoots an arrow. The arrow barely misses you.;ChLyy   ;ChP`1--;Ch;Y;Ch[ _You wind your clockwork bee back up and it locks its sights upon the centaur!ChPh..#..#.#...........# #....c.#.#....y>Ch#.# #.......##... ....##<†.  .# .......).......... ....###)#.##.##.. #.# ###.###.#.##.##.. #.# #.............. #.#... #......###..#..# #.#...# #.>ChYr  Your clockwork bee barely misses the centaur.>Chֶ ((The centaur shoots an arrow.  The arrow barely misses your clockwork bee.>ChA r y.  The arrow hits you.>ChGG T0-4>ChO >ChR c _Your clockwork bee barely misses the centaur.?ChO.. ...#.#.. ....... #....c#.#....y#.# #....##.. ?ChO....##<†  .#.....)....... ... ....###)#.##.##.###.###.#.##.##.. ...........?ChO[. ###..#..#.?ChB\?Chga((((((?Ch[ .@.?Ch".†) The centaur shoots an arrow. The arrow misses you.?Ch ((((((Your clockwork bee stings the centaur! The centaur shoots an arrow.?Ch݆.@..†)?ChJ==5?Chb?ChS _The arrow closely misses you.?Ch ? .#. ...#.#........... #....cy#.# #....##.. ....##<†  .#?Ch ....)....... ... ....###)#.##.##.###.###.#.##.##.. ........?Ch5  Your clockwork bee stings the centaur!  The centaur dies!?Ch+ $y   clockwork bee (minion)?Ch -634-6Kinetic Grapnel?Ch q _Sif Muna accepts your kill.ACh`**   dormant clockwork bee (minion)ACh~1=---7ACh AChaL _Your clockwork bee winds down and falls to the ground.AChJ" 3ACh!# ACh' ACh)( N3==ACh+ ACh. ACh;/ ACh1 AChA5 ACh5 U2=ACh7 ACh{< ACh< ACh> AChKB AChNP  --YY   ice beast (distracted)*   dormant clockwork bee (minion) _You start resting.ACh\ }11.8 (4YYAChba H==2.8 (5AChh ACh9k ] _An ice beast comes into view.BChkyy   BChWO2--BChBChG _You wind your clockwork bee back up and it locks its sights upon the ice beast!CCh3.#... ....#..#.#...# #....$.CChI#.#...y@.#.#.#.Y.....##.....##<†.# .# .......). ....###)#.##.##..# .# ###.###.#.##.##..# CChmCCh+CChߍCCh.Yy.....(ally target)CCh+3.8 (1CChCCh& _You swap places.CChq # #.#.....#.#......... .#.#.........Y #.......y.##... ....##<†##....)........... ....###)#.##.#####.###.#.##.##..#CCh CChך CCh CCh٤ VYy...CCh E34Kinetic GrapnelCChh CCh  Things that are here: _14 gold pieces; a +0 shortbow; a centaur corpseDChRPick up what? 17/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 shortbow Carrion a centaur corpse Gold (select all with $)b - 14 gold pieces [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]ECh  a + a +0 shortbow[Enter] accept (1 chosen)EChy  a + a +0 shortbow  b + 14 gold pieces2FCh FChFChfritha the Tinkerer#.#............Gnoll of Sif Muna *.....#.#............Health: 53/58 =====================---................FCh Magic: 12/17 ================--------...#............AC: 7Str: 9Doom: 16%.#.#............EV: 13Int: 16................SH: 0Dex: 12................FCh XL:  8 Next: 34% Place: Dungeon:6# #....@.......Noise: ---------  Time: 3914.8 (0.0)#.#........Y...h) +1 rapier (elec)#.#.......y....Cast: Kinetic Grapnel#..................##................##<†.........#FCh oY   ice beast (ally target) .# .......)..........y   clockwork bee (minion) .. ....###)#.##.##..# .# ###.###.#.##.##..# FCha _You start resting. _An ice beast comes into view. _You wind your clockwork bee back up and it locks its sights upon the ice beast!_You swap places.  Things that are here: _14 gold pieces; a +0 shortbow; a centaur corpseFChg  r - a +0 shortbow  You now have 308 gold pieces (gained 14).FCheY. FChU\3==5.8 (1FCh>&FChz(> _Your clockwork bee stings the ice beast!FChR #.#............ #.#..... ...#.FChS  .#.#. .... . # #....†. #.#Y.... #.#.y.... #...........##.FChS  ....##<†#.# .......).. ... ....###)#.##.##..# FCh+T 2#.# ###.###.#.##.##..# #.# #..............FChmX `  Your clockwork bee stings the ice beast but does no damage.FChb ;Y.FChb &6FCh}k FChDn e _Your clockwork bee barely misses the ice beast.GCh......##...... # #....†.#......Y.yGCh:#.......##..##<†#.#.....). ....###)#.##.##..# #.# ###.###.#.##.##. #.................###..#..#.GChbGChR.YGCh،T4=7GChdGChP> _Your clockwork bee stings the ice beast.HChv  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ICht #.#............  fritha the Tinkerer ................  Gnoll of Sif Muna *..... ...#............  Health: 54/58 ======================-- .#.#............  Magic: 12/17 ================-------- ................  AC: 7Str: 9Doom: 16% ................  EV: 13Int: 16 # #....†.......  SH: 0Dex: 12 ICh1#.#............  XL:  8 Next: 34% Place: Dungeon:6 #.#...@*Y.y....  Noise: ---------  Time: 3917.8 (0.0) #..............  h) +1 rapier (elec) ....##............  Cast: Kinetic Grapnel ....##<†.........#  .# .......).......... ... ....###)#.##.##..#  Y   ice beast (ally target) #.# ###.###.#.##.##..#  y   clockwork bee (minion) #.# #.............. #.#... #......###..#..#. _Your clockwork bee stings the ice beast.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ICh[;Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ice beast (heavily wounded, ally target, 78% to hit)IChp#.#............fritha the Tinkerer................Gnoll of Sif Muna *........#............Health: 54/58 ======================--.#.#............Magic: 12/17 ================--------................AC: 7Str: 9Doom: 16%IChq................EV: 13Int: 16# #....†.......SH: 0Dex: 12#.#............XL:  8 Next: 34% Place: Dungeon:6#.#...@*Y.y....Noise: ---------  Time: 3917.8 (0.0)#..............h) +1 rapier (elec)....##............Cast: Kinetic Grapnel....##<†.........#.# .......).......... ... ....###)#.##.##..#Y   ice beast (ally target) IChr$#.# ###.###.#.##.##..#y   clockwork bee (minion) #.##.............. #.#... #......###..#..#.IChWrCasting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineIChrAim: an ice beast (heavily wounded, ally target, 78% to hit)  The kinetic grapnel hits the ice beast but does no damage.IChJIChonfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  IChCsPress: ? - help, Shift-Dir - straight line  Aim: an ice beast (heavily wounded, ally target, 78% to hit)  The kinetic grapnel hits the ice beast but does no damage.  The ice beast is heavily wounded.IChYgY.y.ICh03=8.8 (1ICh! ICh^ _Your clockwork bee misses the ice beast.JCh  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.JChee #.#............  fritha the Tinkerer ................  Gnoll of Sif Muna *..... ...#............  Health: 54/58 ======================-- .#.#............  Magic: 11/17 ===============--------- ................  AC: 7Str: 9Doom: 16% ................  EV: 13Int: 16 # #....†.......  SH: 0Dex: 12 #.#............  XL:  8 Next: 34% Place: Dungeon:6 #.#...@Y.y.....  Noise: =--------  Time: 3918.8 (0.0) JChp#..............  h) +1 rapier (elec) ....##............  Cast: Kinetic Grapnel ....##<†.........#  .# .......).......... ... ....###)#.##.##..#  Y   ice beast (ally target) #.# ###.###.#.##.##..#  y   clockwork bee (minion) #.# #.............. #.#... #......###..#..#. _Your clockwork bee misses the ice beast.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  JChPress: ? - help, Shift-Dir - straight lineAim: an ice beast (heavily wounded, ally target, 78% to hit)JChgWS Y*JCh`&Y.  Aim: an ice beast (heavily wounded, ally target, 78% to hit)KChR{(#.#............fritha the Tinkerer................Gnoll of Sif Muna *........#............Health: 54/58 ======================--.#.#............Magic: 11/17 ===============---------................AC: 7KCh{OStr: 9Doom: 16%................EV: 13Int: 16# #....†.......SH: 0Dex: 12#.#............XL:  8 Next: 34% Place: Dungeon:6#.#...@Y.y.....KCh9|Noise: =--------  Time: 3918.8 (0.0)#..............h) +1 rapier (elec)....##............KCh|Cast: Kinetic Grapnel....##<†.........#.# .......).......... ... ....###)#.##.##..#KChV}Y   ice beast (ally target) #.# ###.###.#.##.##..#y   clockwork bee (minion) #.##.............. #.#... #......###..#..#.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ice beast (heavily wounded, ally target, 78% to hit)  KCh}:The kinetic grapnel hits the ice beast but does no damage.KCh}KChL y.  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ice beast (heavily wounded, ally target, 78% to hit)  The kinetic grapnel hits the ice beast but does no damage.  The ice beast is heavily wounded.KCh~ +9.8 (1KChKCh>V _The ice beast barely misses you.KCh "* *   dormant clockwork bee (minion)The ice beast is heavily wounded. _The ice beast barely misses you.  You hit the ice beast.  The ice beast is heavily wounded.  Your clockwork bee stings the ice beast. x2  Your clockwork bee winds down and falls to the ground.KCh j41------20.9 (1.1KCh KCh+ H _The ice beast hits you. The ice beast freezes you!MChPMYour clockwork bee winds down and falls to the ground. _The ice beast hits you. The ice beast freezes you! hit the ice beast.  Lightning courses through the ice beast!  You kill the ice beast!MCh.*   dormant clockwork bee (minion)MCh: 42=-----2=4462.0Kinetic Grapnel _Sif Muna accepts your kill.MChKMChn _Your Shapeshifting skill increases to level 3!MChZ 3MCh\ MChEb MChb MChuf MChi MChAj MChm MChcr MChr W3=MCh7u MCh-y MChy 9=MCh}z MChH} MCh} MChC MCh5 4=3==MCh MCh MCh MChp MCh MChϙ MCh W _You start resting.MCh_ MCh U5=MCh MCh MCh :==MChg MCh MCh MCh̵ MCh MCh@ K6=MCh, MChp MCh 54=MChھ MChU MChB ,MChm MChC MChy MCh} MCh% MCh U7=MCh MChE MCh 9=MCh MCh MCh MCh MCh\ h85==MCh MCh MCh MCh MChe MCh MCh MCh MChK MCh MCh MCh^ 39=MCh 3==MCh MCh ,MCh MCh ,MCh MCh 50=6=MChw MCh MCh MChg ,MCh MCh MCh  MCh MChz MCh d1==MCh MCh ,MCh MCh ,MChP MCh 2=.- _Your dormant clockwork bee falls apart.MChD# 055.0 (33.0)MCh& c7==-6.0 (34MCh+ MCh- % _Magic restored.NCh3NChNChNChNChGNChNChPNCh9NChNCh-%3NChNCh6NCh:==NChNChNChNChNChNCh(NChNChNCh{K4=NChNChNChiNChBNChNChNChNChDNChU5=NChNCh.NChhNChNCh1,NChNChNChNChNCh"NCh#6NCh(=NChYNCh ,NCh NCh!NCh{NChtNChNChNChN7=NChNCh7NChNChc NCh@#NCh#NChd%NCh(,NCh+NCh9_ _You start resting.NChrH-76.0 (20NChMZ8=7.0 (21NChUNChX" _HP restored.NChD.... ...#. .#.#. .... .... # #....†. #.#..... #.#. #......##. ....##<†# . .# .......).. .... ....###)#.##.##..# .#.# ###.###.#.##.##..# .#.# #.............. .#.#... #......###..#..#. .#.#...# #..............NChNCh18.0 (1.0)NChENCh NChEF ...#. .#.#. .... .... # #....†. #.#..... #.#. #......##.NChG ....##<†# #. .# .......).. ..... ....###)#.##.##..# #.#.# ###.###.#.##.##..# #.#.# #.............. #.#.#... #......###..#..#. #.#.#...# #.............. ....#...# ##.NChPNChR&9NCh[NCh]OCh T #... # #....†#.#......#......##<# #. .# .......). ..... ....###)#.##.##..###.....# .*).....# #......####.#..#OCh*)OCh ,'80OCh2OCh6w _You see here a black bear corpse.OChH .#.#. .... .... # #....†. #.#. #.#. #.. ....##. ....##@†.#  #. .#.).  ......###)#.##.##..#  #.#.##.###.#.##.##..# ##.#.# #........ .#.#.#... #......###..#..#. .#.#.#...# #.........#...# #......#.. ..*).....# #......####.#..#OChZ OChI=1 _OChOCh #  There is a stone staircase leading up here. _Items here: )) [ †.QChQCh|Pick up what? 18/52 gear slots (_ for help) QChHand Weapons (select all with ))a - a +0 dagger  b - a +0 dagger QCh0Armour (select all with [)c - a +0 leather armour Carrion an orc corpse QChT[Up|Down] select[Esc] exit QChLetters toggle [.|Space] toggle selected[top]QChB QCh C QChK QChS 3.#.#............fritha the Tinkerer................Gnoll of Sif Muna *.....................Health: 58/58 ========================# #....†.......QChT %Magic: 17/17 ========================#.#............AC: 7Str: 9QCh:T Doom: 14%#.#............EV: 13Int: 16QChT #..............SH: 0Dex: 12....##............XL:  8 Next: 46% Place: Dungeon:6....##@†.........#Noise: ---------  Time: 3981.0 (0.0)  #. .# ........)..........h) +1 rapier (elec)QCh(U ..... .....###)#.##.##..#Cast: Kinetic Grapnel#.#.# ####.###.#.##.##..# ##.#.##.............. .#.#.#... #......###..#..#. QChIU .#.#.#...# #............... .....#...# #......#........ QChgU ..*).....# #......####.#..# _You start resting. QChU r_HP restored. _You see here a black bear corpse.  QChU There is a stone staircase leading up here. _Items here: )) [ †.  Okay, then.QChU QCh^ QChc QChi QChHl . _RCh[..... .... # #....† #.#...... #.#. #... ....## ....##<†# #. .# ........@. ..... .....###)#.##.##..# #.#.# ####.###.#.##.##..# #.#.# #...............#.#... #......###..#..#. #.#.#...# #..................#...# #......#*).....# #......####.#..####.#.###RCh{RCh)2.0 (1 RCh _RCh_HP restored. _You see here a black bear corpseRCh.  There is a stone staircase leading up here. _Items here: )) [ †. _You see here a +0 club.RCh t  # #....†#.#.....#......##...##<†# #. .# ........). ..... .....###@#.##.##..# #.#.# ####.###.#.##.## #.............. ....#.......#.#.##......# ..........................# #RCh3 RCh -3 _RCh RCh  RCh  Things that are here: _a +0 hand axe; an orc corpseSCh" ISCh' SCh) SCh- : _SCh0 SCh;5 ,SCh`7 SCh: SCh? ,SCh B SCh!H SChK ,SChM SChU SChJX ,SChZ SCh4] SChT` ,SCh\a SCh&d SCh[g SChg SChi SChSl SChq BSChms SChQ|  ...... #J. #.#....†.... #.. #.#......... #.. #.#......... #..######...........SCh|  #..#.....##......... #..#.....##<†....... #.#.#..#........)....... .......@.....###)#.##.## SCh} `#.#.#...####.###.#.##.## #.###.#.#...# #............ SChG} #.#.#.#.#...# #......###..# #.#.#.#.#...# SChf} #......  # #.#.....#...# #SCh} 5#..... J   jelly (wandering)  #.###....*).....# #....SCh} ..####.# SCh}  #.#.......###.#.####......####.#  #SCh} %.......SCh ,91.0 (8SCh ].JSCh> $2.0 (9SChb SCh8 X _A jelly comes into view.UCh]  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.UChű $ ............. fritha the Tinkerer #.. #.#....†.... Gnoll of Sif Muna *..... #J. #.#......... Health: 58/58 ======================== #.. #.#......... Magic: 14/17 ===================----- #..######........... AC: 7Str: 9Doom: 14% #..#.....##......... EV: 13Int: 16 UCh t#..#.....##<†....... SH: 0Dex: 12 #.#.#..#........)....... XL:  8 Next: 46% Place: Dungeon:6 UCh6 .......@.....###)#.##.## Noise: ---------  Time: 3992.0 (0.0) UChY #.#.#...####.###.#.##.## h) +1 rapier (elec) UCh| #.###.#.#...# #............ Cast: Kinetic Grapnel #.#.#.#.#...# #......###..#UCh [ #.#.#.#.#...# #............ UCh޲ N # #.#.....#...# #......#..... J   jelly (wandering)  #.###....*).....# #......####.# UCh #.#.......###.#.####......####.#  #............................... UCh _A jelly comes into view.Casting: Kinetic Grapnel (safe; 1% risk of failure)  UCh@ Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  UCh |Press: ? - help, Dir - move targetAim: a jelly (wandering, hasn't noticed you)VChJ ............. fritha the Tinkerer #.. #.#....†.... Gnoll of Sif Muna *..... #J. #.#......... Health: 58/58 ======================== #.. #.#......... Magic: 14/17 ===================----- #..######........... AC: 7Str: 9Doom: 14% #..#.....##......... EV: 13Int: 16VCh  #..#.....##<†....... SH: 0Dex: 12 #.#.#..#........)....... XL:  8 Next: 46% Place: Dungeon:6 VCh.......@.....###)#.##.## Noise: ---------  Time: 3992.0 (0.0) #.#.#...####.###.#.##.## h) +1 rapier (elec) #.###.#.#...# #............ Cast: Kinetic Grapnel #.#.#.#.#...# #......###..# #.#.#.#.#...# #............  # #.#.....#...# #......#..... J   jelly (wandering)  #.###....*).....# #......####.#  #.#.......###.#.####......####.#  #...............................Confirm with . or Enter, or press ? or * to list all spells.VChAiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a jelly (wandering, hasn't noticed you)  You lock target on the jelly and prepare to deploy your bee.  (Press . to continue winding your bee.)VCh! #.. † #..  #.J  < .) )VCh#       #  J  )   VCh&c==3.0 (1Winding VCh0VCh16)  Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a jelly (wandering, hasn't noticed you)  You lock target on the jelly and prepare to deploy your bee.  (Press . to continue winding your bee.) _The jelly quivers.VChu..J--4Kinetic Grapnel.  _You continue winding your clockwork bee...WCh(yWCh̀P.JWCh(k--5.. WChIWChÖ@ _You continue winding your clockwork bee...WChІWChO .Jy (ally target)y   clockwork bee (minion)With a metallic buzz, your clockwork bee launches itself at the jelly.  Your clockwork bee stings the jelly.WChi06WChWCha; _Your clockwork bee is burned by acid!XCha#.. #.#....†.#######.......### #.J#<†#.#.#.y#........).............###)#.##.###.#.#..@####.###.XCh9b#.###.#.#...# #.............###..#......#...#.###....*)..###.#.......###.#.###.................##.###.######.##.#XCh`mp  Your clockwork bee barely misses the jelly.XCh0p&7XChuXCh?xK _The jelly hits your clockwork bee but does no damage.XCh1 #.. #.#....† #... #.# #..# #.# #..###### #..#.....## # #.J#.....##<†#.#.#.y#.).###)#.##. #.#.#.@.####.###.#.##. #.###.#.#...# # #.#.#.#.#...# #......###..XCh2  #.#.#.#.#...# # # #.#.....#...# #......# #.###....*).....# #......####. #.#.###.#.####......####. #......  ###.###.#####.#.##.XCh?b   Your clockwork bee barely misses the jelly. _The jelly hits your clockwork bee but does no damage.!  The jelly closely misses your clockwork bee.  Your clockwork bee stings the jelly.XCh@U5==8XCh~GXChI; _Your clockwork bee is burned by acid!YCh^ #.. #.#....†... #... #.#.. #..# #.#.. #..######. #..#.....## #.#.J#.....##<†#.#.#.y#.).###)#.##. #.#.#@..####.###.#.##. #.###.#.#...# # #.#.#.#.#...# #......### #.#.#.#.#...# # # #.#.....#...# #......# #.###....*).....# #......#### #.#.###.#.####......#### #.YCh_a..... ###.###.#####.#.##YChCh YChvhz Your clockwork bee stings the jelly.  The jelly dies!YCh]z.y   clockwork bee (minion)YChz==399Kinetic GrapnelYChцYCh&[ _Sif Muna accepts your kill.YCh  ...........#... #.#....†YChT A...#... #.#..#..# #.#..#..######. ..#..#.....##. #.#..#.....##<†YCh ####.#.#.y#........)..........@........###)#.## .###.#.#...####.###.#.## #.###.#.#...# #........YChр  #.#.#.#.#...# #### #.#.#.#.#...# #...... # #.#.....#...# #......#.. #.###....*).....# #...... #.####.#.####### #...............YCh **   dormant clockwork bee (minion)YCh] )4000YChĕ YCh L _Your clockwork bee winds down and falls to the ground.ZChLM  ......#... #.#....† .....#... #.# ....#..# #.# ...#..###### ..#..#.....### #.#..#.....##<†.####.#.#.*#.).###)#.#.###.#.#...####.###.#. #.###.#.#...# # #.#.#.#.#...# #...... #.#.#.#.#...# # # #.#.....#...# #......# #.###....*).....# #...... #.ZChMq#.###.#.####...... #ZCh\<1ZCh{aZChc[Ch[Ch[Ch+[Ch* B[Ch ,[Ch [Ch([Ch[Ch[ChH[ChK6=[Ch[Ch[Ch[Ch[Ch[ChL[Chq[Ch[Ch[ [Ch$![Ch#[Ch$$9=[Ch%[Ch?*[Chs*[Ch+[Ch.[ChT.[Chg/[Ch<4  Magic restored.[Ch=[Ch_>L7==[Ch?[ChBBl _Your dormant clockwork bee falls apart.[ChmC[ChC[ChGD[ChHE[ChBF[ChnF[ChF[ChQH[ChI[Ch0J[ChJ[ChjL[ChM[ChEN:==[Ch6O[ChT[ChSV[Ch}V[ChhW[ChY[ChZ[ChZ[Chb[[Ch ][Ch[^[Ch^[Ch(_[Ch_[Ch`[Cha[Cha[ChGb[Chb[Ch c[Chc[Chd[Che[Che[ChCf[Ch+g[Chh[Chi[Chi[Chk[Ch"l[Ch_l[Chl[ChLm[Chm[Chm[Chnn[Cho[Chq[Ch?q[Chq[Chr[Chqt[Cht[Ch/u[Chx[Chy[Chy[Chjz[ChW{[Ch{[Ch{[Ch5|[Ch|[ChQ}[Chq}[Ch}[Ch[Ch^[Ch[Ch[Ch[Ch,[Ch[Chg[Ch[Ch[ChZ[Ch[Ch=[Chi[Ch[ChC[Ch[Ch[Ch;[Ch[Ch0,[ChU[Ch@[Ch[Ch9[Ch[Chj[Ch[Chږ[Ch[Ch[ChB[Ch[Ch[Ch[Ch[Ch)[Ch٢[Ch[Ch[Ch֥[Chu[Ch[Ch[Chר[Ch[Ch [Chp[Ch/[ChO1   #####o## ....  #............  [ChP#......#...#.  #......#.....  #............  [Ch@#..........#   #........# .# #  #[ChӸ*# ..   #........#.#. . .. [Chi #####.#.##....   #.#.##.#.# . . [Ch  #.#.##.#.##.   ####.#......... .. o   orc priest (wandering)[ChHZ  #...........#...   #.##.##.....#... [Ch  #.##.##.....#..# #[Ch043.0 (42.0)[ChvK.o[Ch,4.0 (43[Chi[Chx _An orc priest comes into view. It is wielding a +0 short sword.\Ch[  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.]ChE  fritha the Tinkerer #####.## ....  Gnoll of Sif Muna *..... #.....o......  Health: 58/58 ======================== #......#...#.  Magic: 14/17 ===================----- #......#.....  AC: 7Str: 9Doom: 13% #............  EV: 13Int: 16 #..........#  SH: 0Dex: 12 ]ChO-#........# .# # XL:  8 Next: 49% Place: Dungeon:6 #....@...# .. # Noise: ---------  Time: 4044.0 (0.0) #........#.#. . .. h) +1 rapier (elec) #####.#.##.... .. Cast: Kinetic Grapnel #.#.##.#.# . .# #.#.##.#.##. .. ####.#......... .. o   orc priest (wandering)]Ch #...........#... # #.##.##.....#... # #.##.##.....#..# #Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc priest, wielding a +0 short sword and wearing a +0 ring mail  (wandering, hasn't noticed you)]Ch7 l  fritha the Tinkerer #####.## ....  Gnoll of Sif Muna *..... ]Ch #.....o......  Health: 58/58 ======================== #......#...#.  Magic: 14/17 ===================----- #......#.....  AC: 7]Ch Str: 9Doom: 13% #............  EV: 13]Ch Int: 16 #..........#  SH: 0Dex: 12 ]Ch3 #........# .# # XL:  8 Next: 49% Place: Dungeon:6 ]ChT #....@...# .. # Noise: ---------  Time: 4044.0 (0.0) ]Ch #........#.#. . .. h) +1 rapier (elec) #####.#.##.... .. Cast: Kinetic Grapnel #.#.##.#.# . .# ]Ch [#.#.##.#.##. .. ]Ch ####.#......... .. o   orc priest (wandering) #...........#... # ]Ch V#.##.##.....#... # ]Ch> #.##.##.....#..# #Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  ]Ch] Press: ? - help, Dir - move targetAim: an orc priest, wielding a +0 short sword and wearing a +0 ring mail  ]Ch} &(wandering, hasn't noticed you)  ]Ch You lock target on the orc priest and prepare to deploy your bee.  (Press . to continue winding your bee.)]Ch   ....  .  #....o]Ch%          .#   .. ]ChF J  .  ]Chg ^   .  ]Ch #   ]Ch 1o]Ch v #....... ]Ch #.##.##.  #.##.##.]Ch " ]Ch c==5.0 (1Winding ]Ch! ]Ch%   Press: ? - help, Dir - move target  Aim: an orc priest, wielding a +0 short sword and wearing a +0 ring mail  (wandering, hasn't noticed you)  You lock target on the orc priest and prepare to deploy your bee.  (Press . to continue winding your bee.) _The orc priest shouts!^Ch^ChF.o^Chr--6Kinetic Grapnel. ^Ch6^Ch@ _You continue winding your clockwork bee...^Ch: .o--7..  _You continue winding your clockwork bee..._Ch%,_Ch.oy(ally target)y   clockwork bee (minion)_Chi08_Ch _ChDa _With a metallic buzz, your clockwork bee launches itself at the orc priest.`ChX   #####.##.....  #......  #......#...#.  #......#.....  #.  #....o.....#  #.# .#   #...@.y..# ..   #........#.#. .   #####.#.##....   #.#.##.#.# . .  #.#.##.#.##.   ####.#.   #...........#`ChY<...   #.##.##.....#...  #.##.##.....#..#`Ch]b.oy.`Ch_&9`Ch0e`Ch,g`Ch Lightning courses through the orc priest!  The orc priest is severely wounded.  Your clockwork bee stings the orc priest but does no damage.  The orc priest closely misses you.  Your clockwork bee stings the orc priest!  The orc priest dies!`Ch )y   clockwork bee (minion)`Ch" 5==253=50Kinetic Grapnel`Ch0 `Ch [ _Sif Muna accepts your kill.aChT .. .. ####.##...........##.........# y .# .. ........#.#. .#####.#.##.... .##.#.# .aCh# #.#.##.#.#####.#... .......aCh-**   dormant clockwork bee (minion)aCh.-1aChaCh _Your clockwork bee winds down and falls to the ground.  Things that are here: _a +0 short sword; a +0 ring mailbCh _bChBbChbCh:==bChfbChbChbChKbChbChbChVbChsbChbChD6=bChTbChz,bChbbChbCh$bChbChbChG,bChbCh@l _Your dormant clockwork bee falls apart.bCh9=bChbChBbChbChSbChbCh bCh bCh E7==bCh bCh7 bCh bCh bCh^ bCh bCh bChW bCh bCh! bCh6 bCh bCh bCh bCh(" bChg" $==bCh" bCh# bCh% bChM( bCh( bCh) bCh[. bCh17  .##.......... #.............  #.....s  #####.##.......... bChx7  #.........  #......#...#..##.#  #......# #.........@......# -bCh7  #..........#..##..  bCh7 _#...)....#.# .# #.#.. #........#.#..# #.#.. #........#.#. . ......bCh7  #####.#.##.... ...#... s   scorpion (asleep) bCh8 #.#.##.#.# . .#.#.. #.#.##.#.##. ....... bCh58 b####.#......... .......bChoB 0698.0)bChE -70.0 (19bChmK bCh=M [ _A scorpion comes into view.eCh.##....#..........#............s.#####.##.......... #............... #......#...#..##.# #......#.# #.# #..........#..##.#...)....#.#..# #.#.#..#.#..# #.#.#........#.#... .#####.#.##...... ...#.#.#.##.#.##.. .#.#.#.#.##.#.##..# .####.#. .eCh#eCh11.0)eCheCheChw+F.##..... #.............. #............s. #####.##.......... #............... ##......#...#..##.# #......#.# #.eCh!,# #.#..##.#...)....#.#..# # #.#.#..#.#..# #.#.#........#.#... .#####.#.##...... ...#.#.#.##.#.##.. .#.#.....eCh^,S #.#.##.#.##..# . ####.#. . eCh,eCh3eCh7&2eChe=eChu?fChJV.##... #.............. #.....s. #####.##.......... #....... # #......#...#..##.# #......#.# #.# #.#..##.#...)....#.#..# .#.#.#.#........#.#..# #.#.#........#.#... .#####.#.##...... ...#.#.#.##.#.##.. .#.#.#.#.##.#.##..# .####.#. .fCh\fCh_&3fChVdfChPffCha .##.............#...............#............s. #####.##.......... #.......# #......#...#..##.# #......#.fCha H# #.# #.#..##.#...)....#.#..# #.#.#.#.#........#.#..# # #.#.#.fCh`b #.#... .#####.#.##...... ...#.s   scorpion (asleep)#.#.##.#.##.. .#.#.#.#.##.#.##..# .####.#. .fCh6f fChl i.ssfChTs =4Kinetic GrapnelfChw fChy gCh  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hChphChyj.s#hCh_5---==5hChhChØD _You shape a spike launcher from a nearby wall.hCh L.##.............#....... #.............#####.##......... #...............s# #......#...#..##.# #......#.........# #.......# #..........#.@##...... #...)....#.#..# #.#.#.#...... #........#.#..# # #.# #.#.#... ...hChx  #####.#.##...... ...# #.#.##.#.##.. .#.# #.#.##.#.##..# ...hCh ####.#..........  #....#... #.#....†hCh  hCh U.shCh /--6hCh hCh@ iCh.,iChfV.siChA--7iChiChjCh   Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.jChh .##.............  fritha the Tinkerer #...............  Gnoll of Sif Muna *..... #..............  Health: 58/58 ========================  #####.##..........  Magic: 14/17 ===================-----  #................#  AC: 7Str: 9Doom: 12%  #......#...#..##.#  EV: 13Int: 16 jCh8i #......#.........#  SH: 0Dex: 12  #.............s..#  XL:  8 Next: 53% Place: Dungeon:6  #..........#.@##......  Noise: ---------  Time: 4077.0 (0.0) jChbiq #...)....#.#..# #.#.#.#...... h) +1 rapier (elec)  #........#.#..# # #.#...... Cast: Kinetic Grapnel jChi #........#.#... ..........  #####.#.##...... ...#...... jChi#.#.##.#.##.. .#.#...... s   scorpion jChiG#.#.##.#.##..# ..........  ####.#.......... .......... jChiu #...........#... #.#....†. _You shape a spike launcher from a nearby wall.  jChiCasting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.jCh;jAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linejChZj9Aim: a scorpion (78% to hit)jChT.##.............fritha the Tinkerer#...............Gnoll of Sif Muna *.....#..............jChHealth: 58/58 ========================#####.##..........Magic: 14/17 ===================-----#................#AC: 7Str: 9Doom: 12%#......#...#..##.#EV: 13Int: 16#......#.........#SH: 0Dex: 12jCh;b#.............s..#XL:  8 Next: 53% Place: Dungeon:6#..........#.@##......jCh_Noise: ---------  Time: 4077.0 (0.0)jCh#...)....#.#..# #.#.#.#...... h) +1 rapier (elec)jChI#........#.#..# # #.#...... Cast: Kinetic Grapnel#........#.#... ..........jChԾe#####.#.##...... ...#......jCh4#.#.##.#.##.. .#.#...... s   scorpion (grapneled)jCh7#.#.##.#.##..# ..........####.#.......... ..........jCh>Z#...........#... #.#....†.jChhCasting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.jChAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (78% to hit)  jCh&The kinetic grapnel hits the scorpion.jChF 8*jCh@ Aiming: Kinetic Grapnel  Press: ? - help, Shift-Dir - straight line: a scorpion (78% to hit)  The kinetic grapnel hits the scorpion.  The scorpion is moderately wounded.rocky spike skewerjCh sThe scorpion is heavily wounded.6-==8.0 (1jCh jCh% . _The scorpion stings you.kChv  The grapnel guides your strike. You puncture the scorpion!  Lightning courses through the scorpion!!  You kill the scorpion!kChlq†kChN-0609Kinetic GrapnelkChkChG[ _Sif Muna accepts your kill.lCh{lCh{lCh|lChPlChh75==lCh>lChdlChplChlCh #-- _You start resting.lCh,83.0 (4lCh]58=lCh\==--4.0 (5lCht8 _HP restored.lCh..##.....#.............. #.............#####.##.......... #................# #......#...#..##.# #......#..# lCh#.............@..# #..........#..##...... #...)....#.#..# #.#.#.#.#.#.#..# # #.##........#.#... .....#####.#.##...... ...#.#.#.##.#.##.. .#.#lCh #.#.##.#.##..# .####.#... ..........lChlChk+5.0 (1lChlCh~u _You see here a scorpion corpse.lChw.##............. #......... #.......  #####.##..........  #.........#  #......#...#..##.#  #......#.#  #.†@.#  #.#..##.  #...)....#.#..# .#.#.#.#.#.#.#..# .# # #.#.#.#.#... .. .#####.#.##........ ...#.#.#.##.#.##..#. .#.#.#.#.##.#.##..#. .####.#. .lCh/y-6 _lChlChۀmCh: .##............. #............... #.............. #####.##.......... #........# #......#...#..##.# #......#.# #.†.@# #.#..##. mCh U#...)....#.#..##.#.#.#.#. #.#.#..#..#.# #.#. #.#.#...... .. #####.#.##........ ....#.#.#.##.#.##..#. .#.#.mCh #.#.##.#.##..#. ..  ####.#. .mCh+*mCh^-T6=7mCh4mChk6mChn J.##.............#....... #....... ####.##... ..........#.# ......#...#..##.#.# ......#.........#.# .......†..#.#.#.#. ..#..##.@....... ...)....#.#..##.#.#.#.#.......... ........#.#..#..#.# #.#. .#.#............. ####.#.##.............#  #.#.##.#.##..#.#.#.#.#.#.##.#.##..#.#..... mCh ####.#.......... ... #...........#... #.#....†mCh mCh B=8mCh mCh nChxU.##. #...... #............... .##............ ....#.# #...#..##.#.# #..#.# #nCh'y †..#.#.#.#.#..##.)....#.#..##.#.#.#.#.#.#..#..#.# #.#.#.#..........#.##.............#.#.#.##.#.##..#.#.#.#.#.#.##.#.##..#.#....#..........#...... .#... #.#....†.nChnCh&9nChЊnChnChU@.##.  #......  #.......##..............nChUm.....#.#.##...#..##.#.#.##...#.#.# nChU†..#.#.#.#.#..##.nChUE)....#.#..##.#.#.#.#.#.#..#..#.#.#.#.nCh-V#.#...........#.##.............#.nChYV!#.#.##.#.##..#.#.#.#.#.#.##.#.##..#.#....nCh|V{.#....#.......nChVn#... #.#....†.nCh_nCh7c'90nChinChlnChd ^.##. #..... #..... .##..... #.#.# #...#..##.#.#.# #.........#.#.# # .†..#.#.#.#.#..##. )....#.#..##.#.#.#.#. #.#..#..#.#.#.#.... #.#........#.##....... #.#.##.#.##..#.#.#.#. #.#.##.#.##..#.#......#...#........#... #.#....†.nChGnChB=1nChEnChHoChDY.##. ....... .....#. .##.....l#.#.#..#...#..##.#.#.#.# .#.........#.#.#.# ..†..#.#.#.#.#..##. ....#.#..##.#.#.#.#.oChY? #.#..#..#.#.#.#.... #.#........... .#.##......#. .#.##.#.##..#.#.#.#..oChY l   iguana (asleep) .#.##.#.##..#.#.......oChZ .#.#.......... oChZ oChaoCh3e&2oChkoChBnZ _An iguana comes into view.pCh  ##...... .....#. ##.....l .........#.#.#.. #...#..##.#.#.#.# . #..#.#.#.# ... ..†..#.#.#@#..... .#..##.............. #.#..##.#.#.#.#... #.#..#..#.#.#.#........#.#..........pCh  #.##.............#...... #.##.#.##..#.#.#.#...... #.##.#.##..#.#.......... #...#...........pChz S3Kinetic GrapnelpCh pChA qCh" ..... .... ##............... ..#.. ##......l........... #..## #. ...†..#.#.#.#..... ..#..##.............. #.#.#.#.#......#..#.#.#.#...... ...#.#............qCh%............#......#.#......##.#.##..#.#qCh߈qChYU7==4qCh͐qCh͒qChP......#....... ....... ..... ##................ .....#...... ##......l......................#..## #. ...†..#.#.#.#..... ........#.#.#.#.#..#..#.#.#.#... ...#.#......................#.....#.#qCheYqChA[&5qChaqChcqCh7. #......#... ... ##................... ..........# ##........l................#..##......#. ........†..#.#.#.#....................#..#..#.#.#.#...... ...#.#............qChqCh`&6qCh#qChJ%rChXm  The helpless iguana fails to defend itself.  You impale the iguana!!  You kill the iguana!rChxC.rCh==9%37Kinetic GrapnelrCh#rCh[ _Sif Muna accepts your kill.sCh}PM# . ......##..... ... ##... ..# ##.......@...........#.#.#..#..##.#.#.#.#. .#.........#.#.#.#.................sChtsCh&8sCh sCh sChSM#.###F...#.. .....##.... . ##.. ..#...... ##.................#.#.#.. sCh.#...#..##.#.#.#.#......#.F   bullfrog (asleep).#.#......sChʋsChb&9sChsCh.[ _A bullfrog comes into view.tChɳA .. #....<#.###..#...F..#.............#.## #....... ..#. #...... ..........#.#.#... #...#..##.#.#.#.#. #..#.#.#.#...†..#.#.#.#...#..##..........#.#..##tCh?7<tCh,(100tChtCh9 _Found a stone staircase leading up.uChR.. #.##### .. #....<#.###..#...F#......## #. .# #..... ..........#.#.#..#..##.#.#. #...#.#...†..#.#.#.#...uChuCh&1uChuChuCh~ 5.# .. #.##### .. #....<#.###..#...F#............## #. .# #..... ..........#.#.#..#..##.#.#.5   shadow imp (asleep) #...#.#.uChN\...†..#.#.#.#uChYuChM=2Kinetic GrapneluChuCh] _A shadow imp comes into view.xChp5.# ......#.#####.. ...#....<...#.###..#...F.... ..#............. .......#. #......#. .. ##....... ..#. ##... .#.#.#......... .#...#..##.#.#.#.#. .#.........#.#.#.#....... .†..#.#.#.#.#..##........xCht.FFxCh&3xChãxCh xChkm {....#.#####..# ...#....<....#.###..#...........#...........#..F.....#......#........... .##....... ...#. .##......... ..#.#.#........#...#..##.#.#.#.#.. ..#.........#.#.#.#. ..†..#.#.#.#..#..##...........#.#..##.#.#.#.#......xChx .F4yCh yChj Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.zChd n  Okay, then.zChom zCh%o . _{ChZ# ...#....<.....#.###..#...........#.............#.#......#.F............##...... #... ##....... #.##..{Ch[g. ...#.#.#.........#...#..##.#.#.#.#........#.........#.#.#.#.....†..#.#.#.#.......#..##.............. )....#.#..##.#.#.#.#.............#.#..#..#.#.#.#.{Ch]{Ch7^{ChhM.F{Chk-5 _{Chu{Chx{Ch#n..#.###.....#..............#.#..  .##.....F #........###..... ....#.#.#..#...#..##.#.#.#.#......#.#.#.#..†..#.#.#.#...#..##............ )....##.#.#.#............ ............{Ch %{Ch-K.F{Ch|2&6{Chq:{Ch<{Chַ  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|Chq|Ch .F#You shape a spike launcher from a nearby wall.|Ch_5---==7|Ch|ChV _The bullfrog closely misses you.|Ch ..#..............#.#..  .##....... #....F..#...##.... .............#.#@#......#...#..##.#.#.#.#..........#.#.#.#.....†...#..##............ )....##.#.#.#..... ............ #.#.##..#|Ch |Chb F.F|Ch /--8|Chw |Ch }Ch.....#..#...........##........... #........................#....##............F....... .............#.#.#......#...#..##.#.#@#.#......†#..##........ )....##.#.#}ChR.#}Ch..... ............ #.#.##..##.##..#.#.#}Chϵ2*}Ch.t  The rocky spike skewers the bullfrog.}ChIB .}Ch_FThe bullfrog is moderately wounded.}ChO=-9}Ch$}Ch&? _The bullfrog hits you but does no damage.}ChY  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.~Chw .........#........  fritha the Tinkerer ..#......#........  Gnoll of Sif Muna *..... ..................  Health: 58/58 ========================  .##.......................  Magic: 14/17 ===================----- #..........................  AC: 7Str: 9Doom: 9% #..................#.......  EV: 13Int: 16 #.##.......................  SH: 0Dex: 12 .............#.#F#.........  XL:  8 Next: 63% Place: Dungeon:6 ...#...#..##.#.#@#.#.......  Noise: =--------  Time: 4109.0 (0.0) ...#.........#.#.#.#.......  h) +1 rapier (elec) ..........†..#.#.#[4~ChN0m.#.......  Cast: Kinetic Grapnel .......#..##............... )....#.#..##.#.#.#.#............ .....#.#..#..#.#.#.#............  F   bullfrog .....#.#........................ #.#.##.............#............ #.#.##.#.##..#.#.#.#............ _The bullfrog hits you but does no damage.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bullfrog (moderately wounded, 72% to hit)~Ch2.........#........fritha the Tinkerer..#......#........Gnoll of Sif Muna *.......................Health: 58/58 ========================.##.......................Magic: 14/17 ===================----- #..........................AC: 7Str: 9Doom: 9% #..................#.......EV: 13Int: 16 #.##.......................SH: 0Dex: 12 .............#.#F#.........XL:  8 Next: 63% Place: Dungeon:6 ...#...#..##.#.#@#.#.......Noise: =--------  Time: 4109.0 (0.0) ...#.........#.#.#.#.......h) +1 rapier (elec) ..........†..#.#.#.#.......Cast: Kinetic Grapnel ~Ch.......#..##............... )....#.#..##.#.#.#.#............ .....#.#..#..#.#.#.#............ F   bullfrog (grapneled) .....#.#........................ #.#.##.............#............ #.#.##.#.##..#.#.#.#............Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bullfrog (moderately wounded, 72% to hit)  The kinetic grapnel hits the bullfrog.~Ch]~8*~ChSE`onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  ~ChSAim: a bullfrog (moderately wounded, 72% to hit)  The kinetic grapnel hits the bullfrog.  The bullfrog is moderately wounded.~Ch8F~Ch4=10.0 (1~Ch _The rocky spike misses the bullfrog. The bullfrog misses you.~Ch * The grapnel guides your strike. You hit the bullfrog.~Chό  The bullfrog is severely wounded.The rocky spike skewers the bullfrog!  You kill the bullfrog!~Ch)~Chy:†~Ch"p8711Kinetic Grapnel~Chu,q _Sif Muna accepts your kill.Ch 3Ch Che 5==ChW ,Ch2 Ch ,Ch~ ChF Ch :==Ch' Ch Chj Ch} Ch Ch Ch Chz Ch+ K6=Ch Ch ,Ch% Ch ,Ch Ch Ch Ch Ch Cht 9=Chu ChY Ch Ch> Ch ,Ch Ch #-- _You start resting.Ch 0254.0)Ch d7==--6.0 (15Cho Ch % _Magic restored.Ch-qM#...........##..... ......  .##...........Chq'................................#.... #.##..............................#..###. Chq..........†..#.#.#.#..........ChzCh ~17.0)ChChju _You see here a bullfrog corpse.Ch M#.###..#....#.......## ..  .##.......# #.##............@.................#.#†#......#..##.#.#.#.#.... ...#.........#.#.#.#...........Ch Ch -8 _Ch* Ch ChܢM # .<..#.###..#....#.......##  .##....#.... ChX#.##.................#.#†#.. ...#...#..##.#.#.#.#.......#.#.#.#..#.#ChCh&9ChChCh,: .#.#####..#. ...#....<...#.###..#........#...............#..##.ChZ .  .##.  #.........  #...#. ##.##........ChѴ............#.#†#.....Ch.....#...#..##.#.#.#.#Ch....#.........#.#.#.#.ChS....†..#.#.#.#.Ch ........#..##....... .)....#.#..##.#.#.#.#ChE. ChChD==30ChRChIChƦ_M 5.#  ....#.#######. ...#....<#.###..#....#............##  .##.  #...# ##.##.......................Cho|....##......ChChK&1ChCh~ChM ..5.# . ....#.#######. ...#....<#.###..#........#.............##Ch(  .##.  #..................#........5   shadow imp (asleep)....#.#.#...#.#.#.#...ChnCh j.55Ch /==2ChHCh, _The shadow imp shouts!ChcT  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ch1  fritha the Tinkerer ....# ..  Gnoll of Sif Muna *..... Ch;@.. ...5#.#####..  Health: 58/58 ======================== ..##. ...#....<...  Magic: 14/17 ===================----- ChgG...#.###..#........  AC: 7Str: 9Doom: 8% Ch.....#.............  EV: 13Int: 16 Ch..........#........  SH: 0Dex: 12 Ch)...#......#........  XL:  8 Next: 71% Place: Dungeon:6 Ch&.......@...........  Noise: ==-------  Time: 4132.0 (0.0) ChJ .##.......................  h) +1 rapier (elec) Ch #..........................  Cast: Kinetic Grapnel  #..................#....... ##.##....................... ..............#.#†#.........  5   shadow imp Ch....#...#..##.#.#.#.#....... ChD....#.........#.#.#.#....... ...........†..#.#.#.#....... _The shadow imp shouts!  ChACasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ChvAiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a shadow impChk 1  fritha the Tinkerer ....# ..  Gnoll of Sif Muna *..... Ch I.. ...5#.#####..  Health: 58/58 ======================== ..##. ...#....<...  Magic: 14/17 ===================----- ...#.###..#........  AC: 7Str: 9Doom: 8% .....#.............  EV: 13Int: 16ChQ  ..........#........  SH: 0Dex: 12Ch 8 ...#......#........  XL:  8 Next: 71% Place: Dungeon:6 Ch H.......@...........  Noise: ==-------  Time: 4132.0 (0.0)  .##.......................  h) +1 rapier (elec)  #..........................  Cast: Kinetic Grapnel Ch  #..................#....... ##.##....................... ..............#.#†#.........  5   shadow imp ....#...#..##.#.#.#.#....... ....#.........#.#.#.#....... ...........†..#.#.#.#....... Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ch $Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a shadow imp  You lock target on the shadow imp and prepare to deploy your bee.Ch$  ....# ..  .. ....  ..##. ..5#....<...      Ch/%           Chz% S†Ch+ Z3.0 (1Winding Ch4 Ch48 _onfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a shadow imp  Ch8 You lock target on the shadow imp and prepare to deploy your bee. _(Press . to continue winding your bee.)Ch0(Ch2K.5Ch7r--4Kinetic Grapnel. Ch?Ch0B ChiB2_You continue winding your clockwork bee...Chm Ch J.5Ch{ k--5.. Ch Ch @ _You continue winding your clockwork bee...Ch,Ch9.5y(ally target)y   clockwork bee (minion)Ch06ChACha _With a metallic buzz, your clockwork bee launches itself at the shadow imp.Ch?  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ch6 f  fritha the Tinkerer ....# ..  Gnoll of Sif Muna *..... .. ....#.#####..  Health: 58/58 ======================== ..##. ...#....<...  Magic: 13/17 ==================------ ...#.###..#........  AC: 7Str: 9Doom: 8% .....#.............  EV: 13Int: 16 .......5..#........  SH: 0Dex: 12 Ch6 ...#...*..#........  XL:  8 Next: 71% Place: Dungeon:6 .......@y..........  Noise: ---------  Time: 4136.0 (0.0)  .##.......................  h) +1 rapier (elec)  #..........................  Cast: Kinetic Grapnel  #..................#....... ##.##....................... ..............#.#†#.........  5   shadow imp (ally target) Ch6 ....#...#..##.#.#.#.#.......  y   clockwork bee (minion) ....#.........#.#.#.#....... ...........†..#.#.#.#....... _With a metallic buzz, your clockwork bee launches itself at the shadow imp.  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Ch7 MConfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a shadow imp (ally target, 75% to hit)Ch  fritha the Tinkerer....# ..Gnoll of Sif Muna *....... ....#.#####..Health: 58/58 ========================..##. ...#....<...Magic: 13/17 ==================------...#.###..#........AC: 7Str: 9Doom: 8%.....#.............EV: 13Chq Int: 16.......5..#........SH: 0Dex: 12...#...*..#........XL:  8 Next: 71% Place: Dungeon:6.......@y..........Noise: ---------  Time: 4136.0 (0.0).##.......................h) +1 rapier (elec)#..........................Cast: Kinetic Grapnel  #..................#....... ##.##....................... ..............#.#†#.........5   shadow imp (ally target, grapneled) ....#...#..##.#.#.#.#.......y   clockwork bee (minion) ....#.........#.#.#.#h/ jm....... ...........†..#.#.#.#.......Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a shadow imp (ally target, 75% to hit)  The kinetic grapnel hits the shadow imp.ChChLy.  Aiming: Kinetic Grapnel  Press: ? - help, Shift-Dir - straight line: a shadow imp (ally target, 75% to hit)  The kinetic grapnel hits the shadow imp.  The shadow imp is moderately wounded.  The shadow imp shouts, "Slither hence, thou infectious tardy-gaited swadder!"Ch<3=7.0 (1ChaCh_ _The shadow imp misses your clockwork bee.ChxChF _The shadow imp misses your clockwork bee.  Your clockwork bee stings the shadow imp.  A kobold geomancer comes into view. It is wielding a +0 dagger.The shadow imp closely misses your clockwork bee.Your clockwork bee stings the shadow imp!  The shadow imp dies!ChK.K   kobold geomancerChšu 9/594=728ChLKinetic Grapnel _Sif Muna accepts your kill.ChܣCh#l _Your Invocations skill increases to level 4!ChZChػCh.Ky.(ally target)Ch.-9ChChT _Your clockwork bee locks its sights upon the kobold geomancer.Ch#.  ....# . ...K#.#######. ...#....<#.###..#....#..............y.#.......##....  .##.  #...# ##.##..................#.#†#....#..##.#.Ch #######.The kobold geomancer points next to your clockwork bee and mumbles some strangewords.The wall shatters!Ch Ch .y#.....  The blast of rock fragments hits your clockwork bee.Ch G=======40Ch Ch ' _You hear a shout!Ch?##..#. .....# .. .. ...K#.#####.. ..##. ...#....<... ...#.###.y#........ .....#............. .#. ...#....@.#. .  .##. #.... #.#........##......... #.#†#......... #...#..##.#.#.#.#....... ChzAChmN>y.ChQF-------1ChZCh\p _The kobold geomancer completely misses your clockwork bee.Ch].. .... .###..#.  .......# .. .. ...K#.#####.. ..##. ..y#....<... ...#.###..#........ .....#............. .........@#. ...##........  Ch........ .##....... ........ ....#....... ##............. .........#.#†#...#...#..##Ch #####Your clockwork bee closely misses the kobold geomancer.The kobold geomancer casts a spell next to you.The wall shatters!Ch[" ...@.  The blast of rock fragments hits you but does no damage.Ch$y========2Kinetic GrapnelCh*Ch-m _Your clockwork bee closely misses the kobold geomancer.Ch}8 .... .. .....###..#.  .......# .. .. ...K#.#####.. ..##. ..y#....<... ...#.###..#. .....#..@.......... ....#........ ...##........ChJ9 ....  .##. #.. #...#. #.##.......................#.#†#..Ch=ChDJ.KChDFF-------3ChMChPl _Your clockwork bee barely misses the kobold geomancer.Ch\K  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Chω  fritha the Tinkerer .. .... .  Gnoll of Sif Muna *..... .. .....  Health: 59/59 ======================== .###..#.  Magic: 13/17 ==================------ .......# ..  AC: 7Str: 9Doom: 7% .. ....#.#####..  EV: 13Int: 16ChF ..##. .Ky#....<...  SH: 0Dex: 12 ...#.###*.#........  XL:  8 Next: 72% Place: Dungeon:6 .....#..@..........  Noise: ---------  Time: 4143.0 (0.0)Ch ..........#........  h) +1 rapier (elec) ...#......#........  Cast: Kinetic Grapnel ...................  .##....................... #..........................  K   kobold geomancer (ally target) Ch#..................#.......  y   clockwork bee (minion) #.##....................... Cha.............#.#†#......... Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineChAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (ally  target, 69% to hit)Chfritha the Tinkerer.. .... .Gnoll of Sif Muna *....... .....Health: 59/59 ========================.###..#.Magic: 13/17 ==================------.......# ..AC: 7Str: 9Doom: 7%.. ....#.#####..EV: 13Int: 16..##. .Ky#....<...SH: 0ChDex: 12...#.###*.#........XL:  8 Next: 72% Place: Dungeon:6.....#..@..........Noise: ---------  Time: 4143.0 (0.0)..........#........h) +1 rapier (elec)...#......#........Cast: Kinetic Grapnel...................Ch#.##....................... #..........................K   kobold geomancer (ally target, grapne…)#..................#.......y   clockwork bee (minion) #.##....................... .............#.#†#.........Confirm with . or Enter, or press ? or * to list all spells.ChfAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (ally  target, 69% to hit)  The kinetic grapnel hits the kobold geomancer!ChI_Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (ally  target, 69% to hit)  The kinetic grapnel hits the kobold geomancer!  The kobold geomancer is moderately wounded.Chh .KYour clockwork bee stings the kobold geomancer!Chi3=4.0 (1ChpCh5sE _Your clockwork bee stings the kobold geomancer.Ch5 #### ) _Your clockwork bee stings the kobold geomancer.  The grapnel guides your strike. You hit the kobold geomancer.  The kobold geomancer is severely wounded.  Your clockwork bee barely misses the kobold geomancer.The kobold geomancer casts a spell next to your clockwork bee.  The wall shatters!ChChW...yCh=l4========5ChhCh J _The blast of rock fragments hits your clockwork bee.Ch[  You hit the kobold geomancer.  Lightning courses through the kobold geomancer!  You kill the kobold geomancer!Ch & Ch *)*   dormant clockwork bee (minion)  Sif Muna accepts your kill.Ch߲ *60/60=484=------6.1 (1.1Cho Kinetic GrapnelYour Necromancy skill increases to level 3!  Your Translocations skill increases to level 3!  Your Fire Magic skill increases to level 3!Your Ice Magic skill increases to level 3!  Your Air Magic skill increases to level 3!Your Earth Magic skill increases to level 3!Chn Ch? h _Your Alchemy skill increases to level 3!Chx## #..........  ..... .......##.###..#.  ...........#  #......#.#######.....*#....<#.###@.#.........#..........##.... .......  .##...........#... #.##.....Choo   orc*   dormant clockwork bee (minion)ChZ-------70ChCh _An orc comes into view. It is wielding a +0 flail.Things that are here: _a +0 dagger; a +0 robeCh-;yy   Ch>^3--ChzFChsI _You wind your clockwork bee back up and it locks its sights upon the orc!Ch8Chx9ChC:Ch B.yo.(ally target)Ch EG8Kinetic Grapnel _ChKChMChL( ,Ch7) Chv0 .yy   clockwork bee (minion)Ch:4 _9Kinetic GrapnelCh: Ch< Ch## ##....... ... .... .. ... ...... .##.###..#. ..# .. .. #......#.#####.. ..##......#....<... ...#.###)@#. .....#.Ch ....#. ...#......#oy................. .##......... Cho   orc (ally target) ......... y   clockwork bee (minion) .#....... Ch#Ch/o.50Kinetic Grapnel _Your clockwork bee misses the orc.ChZ  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ch   fritha the Tinkerer ## ##.......  Gnoll of Sif Muna **.... ... .... ..  Health: 60/60 ======================== ... ......  Magic: 12/17 ================-------- .##.###..#. AC: 7Str: 9Doom: 4% ...........# ..  EV: 13Int: 16 .. #......#.#####..  SH: 0Dex: 12Ch|  ..##......#....<...  XL:  8 Next: 84% Place: Dungeon:6 ...#.###)@#........  Noise: ---------  Time: 4150.1 (0.0) .....#....*........  h) +1 rapier (elec) ..........#o.......  Cast: Kinetic Grapnel ...#......#.y......  ................... .##.......................  o   orc (ally target) ..........................  y   clockwork bee (minion) Ch ..................#....... .##....................... _Your clockwork bee misses the orc.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Ch Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 flail (ally target, 78% to hit)ChOfritha the Tinkerer## ##.......Gnoll of Sif Muna **....... .... ..Health: 60/60 ========================... ......Magic: 12/17 ================--------.##.###..#.AC: 7Str: 9Doom: 4%...........# ..EV: 13Int: 16.. #......#.#####..ChPSH: 0Dex: 12..##......#....<...XL:  8 Next: 84% Place: Dungeon:6...#.###)@#........Noise: ---------  Time: 4150.1 (0.0).....#....*........h) +1 rapier (elec)..........#o.......Cast: Kinetic Grapnel...#......#.y......................... .##.......................o   orc (ally target, grapneled) ..........................y   clockwork bee (minion) ..................#....... .##.......................ChPRCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Ch-QPress: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 flail (ally target, 78% to hit)  The kinetic grapnel hits the orc.Chonfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +0 flail (ally target, 78% to hit)  The kinetic grapnel hits the orc.  The orc is severely wounded.ChQoy.Ch3=1.1 (1ChCh$` _Your clockwork bee closely misses the orc.Ch.?ChQ@W3==2Ch?GCh>Jt _Your clockwork bee stings the orc. The orc closely misses you.Ch5  The grapnel guides your strike. You puncture the orc!  You kill the orc!Ch? )**   dormant clockwork bee (minion)  Sif Muna accepts your kill.Chj@ChfGf3.2 (1.1Kinetic GrapnelCh1OChQL _Your clockwork bee winds down and falls to the ground.ChCh4-40ChChyChtvChiz@-5ChChzCh/ Ch Ch Ch ChZ :==ChE Ch: Ch Ch Ch Ch #4Ch (=Ch Ch ,Ch ChY ,Ch Ch3 Ch Chf Ch; Ch 9=Chf Ch ,Ch> Ch Ch ChK ChZ W _You start resting.Ch Che L5==Ch Ch Ch Chl Chs Ch Ch! Ch # Chg# Ch# ChC% P==Ch& Ch' Ch' Ch( Ch'* ChV* K6=Ch+ Ch(/ Cha/ Ch,0 Ch1 ,Chh2 Ch3 ,Chy4 Ch5 Chd6 9=Ch7 Ch1: Ch: Ch; Ch> Chr> Ch? ChK . _Your dormant clockwork bee falls apart.ChbS 077.2 (22.0)ChU [7==8.2 (23ChKY ChZ % _Magic restored.Ch& ## ##....... ... .... .. ... ...... .##.###..#. Chn's..# .. .. #......#.#####.. ..##......#....<... ...#.###@.#. .....#....). ....#Ch'. ...#......#....Ch'\ ........ Ch' .##....... #.....Ch((u... #.#....... #.##.Ch\(Ch[1Ch419.2 (1.0)Chd;Ch?i  Things that are here: _a +0 dagger; a +0 robeChA3X## ##.......... .... .. ...... .##.###..#. ...........# .... ##.#####.. ..##......#....<... ...#.###).#........ Ch3N.....#...@)........ ..........#. ...##. ........ .##.......... ....... .ChS4#... .##.. ....#.#†#Ch=Ch!B.80 _ChJCh## ##. ... ....... ... ...... .##.###..#.#...# .. .. #......#.#####.. ..##......#....<... ...#.###).#. .....#....@. .#. ...#......#.. .......... ##....................#....... ##.......... Ch!Ch&&1Ch-ChJ2  Things that are here: _a +0 flail; an orc corpseChNvChvChxCh}Ch>Chjm== _ChChXChChChȌCh ChqChCh-ChxChChOChe #.  #. .# #. #.####### #####. ##........ Ch8..... ........ . ... .... ....##.###..#.#  >......@......# ..5.2 (4 ....##......#.#####.. . ..##......#....<... Chk...#.###).#........ .....#....)........ ..........#......Ch!. ...#......#....... .............  .##..............ChCh+6.2 (5ChqCh; _Found a stone staircase leading down.Ch\g 3Chh Chm ChYp Chu nChu Ch Ch ChG Ch Ch Ch= Chx Ch ,Ch8 Ch$ Ch Ch& Ch Ch Ch6 Chu Ch Ch[ Ch ,Ch Ch Ch/ Chn Ch Ch Chȯ ,Chr Ch ChE Chq Ch Ch' Ch Ch# Ch ChP Ch\ Ch Ch Chû ChI ChH Ch Ch~ Ch Ch/ Ch Ch! Ch Ch ,Ch Chd ,ChI Ch Ch ,Ch Ch Ch Ch# Ch9 Ch Chp  # ######### # #.......# Ch # #.####### # #.###################. ###..................... ........................ ................@$...... ###..#.######.#....$...o ChU V.......# #............ .....#.#####..#.#..#..#. .....#....<............. ###).#.................. o   orc (asleep) #....)...........?.... Ch~ .....#............$.... .....#Ch 1209.2 (23.0)Ch -10.2 (24Ch Ch" r _An orc comes into view. It is wielding a +0 flail.Ch  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ChOI  fritha the Tinkerer  Gnoll of Sif Muna **.... # ######### Health: 60/60 ======================== # #.......# Magic: 14/17 ===================----- # #.####### AC: 7Str: 9Doom: 4% # #.###################.  EV: 13Int: 16 ###.....................  SH: 0Dex: 12 ChI........................  XL:  8 Next: 84% Place: Dungeon:6 ................@$......  Noise: ---------  Time: 4210.2 (0.0) ###..#.######.#....$...o  h) +1 rapier (elec) .......# #............  Cast: Kinetic Grapnel .....#.#####..#.#..#..#. ChJ+.....#....<............. ###).#..................  o   orc (asleep) #....)...........?...... .....#............$.... .....#........ _An orc comes into view. It is wielding a +0 flail.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ChJAiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 flail and wearing a +0 leather armour (asleep)Ch a  fritha the Tinkerer  Gnoll of Sif Muna **.... # ######### Health: 60/60 ======================== # #.......# Magic: 14/17 ===================----- # #.####### AC: 7Str: 9Doom: 4% # #.###################.  EV: 13Int: 16 ###.....................  SH: 0Ch Dex: 12 ........................  XL:  8 Next: 84% Place: Dungeon:6 ................@$......  Noise: ---------  Time: 4210.2 (0.0) ###..#.######.#....$...o  h) +1 rapier (elec) .......# #............  Cast: Kinetic Grapnel .....#.#####..#.#..#..#. .....#....<............. ###).#..................  o   orc (asleep) #....)...........?...... .....#............$.... .....#........Ch Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 flail and wearing a +0 leather armour (asleep)  You lock target on the orc and prepare to deploy your bee.  (Press . to continue winding your bee.)Ch   #. #. #. ...... .. . o. .  ) o)Ch[ c==1.2 (1Winding ChE Ch   Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an orc, wielding a +0 flail and wearing a +0 leather armour (asleep)  You lock target on the orc and prepare to deploy your bee.  (Press . to continue winding your bee.) _The orc shouts!Ch=Ch~@O  You continue winding your clockwork bee...ChjK,o.SS   water moccasin (wandering)o   orcChnOX--2. Ch7WChYa _A water moccasin comes into view.Ch} Ch Ch  o...o   orcChv --3Kinetic Grapnel.. Ch ChO! @ _You continue winding your clockwork bee...Ch0,Chyo.(ally target)y   clockwork bee (minion)Ch04ChChzZ _With a metallic buzz, your clockwork bee launches itself at the orc.Ch ChMGo$Ch$&5Ch ChR"` _Your clockwork bee closely misses the orc.Chlz  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ch/  fritha the Tinkerer  Gnoll of Sif Muna **.... # ######### Health: 60/60 ======================== # #.......# Magic: 13/17 ==================------ # #.####### AC: 7Str: 9Doom: 4% # #.###################.  EV: 13Int: 16 ###.....................  SH: 0Dex: 12 ........................  XL:  8 Next: 84% Place: Dungeon:6 ................@*o.....  Noise: ---------  Time: 4215.2 (0.0) ###..#.######.#...y$....  h) +1 rapier (elec) .......# #............  Cast: h037mKinetic Grapnel .....#.#####..#.#..#..#. .....#....<............. ###).#..................  o   orc (ally target) #....)...........?......  y   clockwork bee (minion) .....#............$.... .....#........Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 flail and wearing a +0 leather armour (ally target,  78% to hit)Ch fritha the TinkererGnoll of Sif Muna **.... # #########Health: 60/60 ======================== # #.......#Magic: 13/17 ==================------ # #.#######AC: 7Str: 9Ch Doom: 4% # #.###################.EV: 13Int: 16 ###.....................SH: 0Dex: 12 ........................XL:  8 Next: 84% Place: Dungeon:6 ................@*o.....Noise: ---------  Time: 4215.2 (0.0) ###..#.######.#...y$....h) +1 rapier (elec) .......# #............Cast: Kinetic Grapnel .....#.#####..#.#..#..#. .....#....<............. ###).#..................o   orc (ally target, grapneled) #....)...........Ch [39;49m?......y   clockwork bee (minion) .....#............$.... .....#........Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 flail and wearing a +0 leather armour (ally target,  78% to hit)  The kinetic grapnel hits the orc.ChK mAim: an orc, wielding a +0 flail and wearing a +0 leather armour (ally target,  78% to hit)  The kinetic grapnel hits the orc.  The orc is severely wounded.  Your clockwork bee stings the orc!  The orc dies!ChL ChT y).y   clockwork bee (minion)Chu[ l=6.2 (1Kinetic GrapnelChb Che [ _Sif Muna accepts your kill.Ch 3Chc Ch .4=............. ..... .ChS *0*   dormant clockwork bee (minion)You start resting.Ch 3-7.2 (1ChW ChR L _Your clockwork bee winds down and falls to the ground.Ch"Ch08-ChhCh  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)Cha # #########.......####################.##.................... ...*) ###..#.######.#.@..$ .......# #........#.#####..#.#..#..#...<............ ###).#.......... #Ch'....)...........?.... .....#............$..... ........Ch&:8 Ch _ChChkChD#########  #.......#  #.####### S  #.###################..#..................... ..........*) ##..#.######.#....$ ......# #.....@...#.#####..#.#..#..##....<............. ##).#.................. ....).?...... ....#..$S   water moccasin (distracted)#....*   dormant clockwork bee (minion).. ChChd}.SSally target)ChV&9ChBChWCh(#######...... #  #.###################S ##Cht)......... ................*). ##..#.######.#..@.$..# #...........#####..#.#..#..# ...<............. ##).#................)Ch-&.....?............$.....#.................Chq4L.SCh"9C=20ChChnChyy   Ch8L3-Ch1Chv  You wind your clockwork bee back up and it locks its sights upon the water _moccasin!ChJ,ChzChCh{S..y$ChG1Kinetic Grapnel _ChxChCh # ######### # #.......# # #.####### . # #.###################.. ###..S.......y..... ................@$)...... ###..#.######.#....$........# #.............Ch+.#.#####..#.#..#..#.. .....#....<....... ###).#.. #....).....?..#..$..#.ChCh S.  Your clockwork bee closely misses the water moccasin.Ch&2ChCh%@ #.# # .# #.# .# #.# . .# #.#.. .###.S......y......$)...... .###..#.######.#....$......# #....#.#####..#.#..#..#...#....<.............. .###).#................... .#....)...........?........#............$...... ......#. _Your clockwork bee completely misses the water moccasin.Chn&Ch'ChY4M.SCh:5T4=3Ch9Ch;k _Your clockwork bee closely misses the water moccasin.Ch'  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Chn   fritha the Tinkerer # Gnoll of Sif Muna **.... .# ######### Health: 60/60 ======================== .# #.......# Magic: 13/17 ==================------ .# #.####### .  AC: 7Str: 9Doom: 4% .# #.###################..  EV: 13Int: 16 .###......................  SH: 0Dex: 12 .................*S.y.....  XL:  8 Next: 84% Place: Dungeon:6 Cho ................@.$)......  Noise: ---------  Time: 4223.2 (0.0) .###..#.######.#....$.....  h) +1 rapier (elec) ........# #.............  Cast: Kinetic Grapnel ......#.#####..#.#..#..#.. ......#....<.............. Cho |.###).#...................  S   water moccasin (ally target) .#....)...........?.......  y   clockwork bee (minion) Cho ......#............$...... ......#................... _Your clockwork bee closely misses the water moccasin.Ch p Casting: Kinetic Grapnel (safe; 1% risk of failure)  Ch3p Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Chgp Press: ? - help, Shift-Dir - straight lineAim: a water moccasin (ally target, 63% to hit)Ch<fritha the Tinkerer #Gnoll of Sif Muna **.... .# #########Ch=Health: 60/60 ======================== .# #.......#Magic: 13/17 ==================------ .# #.#######.AC: 7Str: 9Doom: 4% .# #.###################..EV: 13Int: 16 .###......................SH: 0Dex: 12 .................*S.y.....XL:  8 Next: 84% Place: Dungeon:6 ................@.$)......Noise: ---------  Time: 4223.2 (0.0) .###..#.######.#....$.....h) +1 rapier (elec) ........# #.............Cast: Kinetic Grapnel ......#.#####..#.#..#..#.. Ch=......#....<.............. .###).#...................S   water moccasin (ally target, grapneled).#....)...........?.......y   clockwork bee (minion) ......#............$...... ......#...................Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ch=0Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a water moccasin (ally target, 63% to hit)  The kinetic grapnel hits the water moccasin.Ch>~BChkf....SyCh,3=4.2 (1ChChSonfirm with . or Enter, or press ? or * to list all spells.ChAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a water moccasin (ally target, 63% to hit)  The kinetic grapnel hits the water moccasin. _The water moccasin is lightly wounded.Ch A  )The grapnel guides your strike. You puncture the water moccasin!  The water moccasin is moderately wounded.The water moccasin bites you but does no damage.Ch .=5Chm Ch c _Your clockwork bee misses the water moccasin.ChB  _Your clockwork bee misses the water moccasin.  You miss the water moccasin.  The water moccasin is moderately wounded.  The water moccasin bites you but does no damage.  Your clockwork bee stings the water moccasin!  The water moccasin barely misses you.Ch &6ChΧ Ch- k _Your clockwork bee closely misses the water moccasin.Ch^|' _Your clockwork bee closely misses the water moccasin.You hit the water moccasin.  The water moccasin is almost dead.  Your clockwork bee stings the water moccasin!  The water moccasin dies!†y   clockwork bee (minion)ChdN 197-7Kinetic Grapnel _Sif Muna accepts your kill. _Your Dodging skill increases to level 6!Ch d # # # #.# # #.# . # #.#.. ###.  y)...... ###..#.######.#....$..... # #... Chd ?#.#####..#.#..#..#..#....<........... ###).#................... #....)...........?......#........... Ch **   dormant clockwork bee (minion)Ch O--8Chd Ch _Your clockwork bee winds down and falls to the ground. _You see here a water moccasin corpse.Ch  #########  #.......#   #.####### .  #.###################.. ## ....... ...............†*)...... ##..#.######.#....$..... .# #.............#.#####..#.#..#..# ....#....<........ #).#.............).?.......#.$ChQ Ch<G-9 _Ch@Ch] Ch + ######### #.......# # #.####### .# #.#############... #......................# Ch ..†* #..#.######.#....$ .....# #.........#.#####..#.#..#..##....<............. #).#...... ...)....?....#.Ch Y$#.Ch Ch< U4=30Ch Chs%  Things that are here: _a +0 flail; a +0 leather armour; an orc corpseChChbChBChCh,Ch*Ch,Ch{ChChd9=ChChChChi5== _You start resting.Ch ChCh~]w==6=Ch^,Ch`ChId,Chk,Ch9lCh>nChrO=ChtChvChpwChvyChĀBChޏ $ _Your dormant clockwork bee falls apart.Chc0499.0)Ch\7==50.2 (20ChʩChí% _Magic restored.Ch ######### .......# .# .####### #.# .############.... ......................## .†$)#.######.#.... ....# #.........#.#####..#.#..#..##....<............. ).#.................... ..).?..#....$...#..ChCh/11.2 (1.0)Ch0Ch>ChS+2.2 (2Ch Chn> _You now have 313 gold pieces (gained 5).ChD ######### # #.......# . #. #.## #.###################.... ##...#............†$. #..#.######.#.Ch...# #................#.#####..#.#..#..#.... ...#....<................ #).#.....)...?..........#$. ...#...ChzCh+3.2 (1ChCh  Things that are here: _a +0 flail; a +0 leather armour; an orc corpseChU   # #  #.# .#  #.# #.##  #.#.... ##.##Ch}V .#.†@). ##..#.######.#..# #..#.#####..#.#..#..#...#....<..... ##).#....)...........?......ChV l.#......$.. ....#.ChW Chb ChOg J==4 _Chs Ch| Ch +5.2 (2Ch- Ch > _You now have 317 gold pieces (gained 4).ChWu ##########........#######.###############.... ##......................## ...†.). ChA##..#.######.#..@. ......# #...#.#####..#.#..#..#...................?......................... ........................ChkCh+6.2 (1ChCh/Ch3 = ##########........#######.###############.... ##......................## .........†.). ##..#.######.#.... ......# #...Ch:4 o#.#####..#.#..#..#...<................................................ .............Ch> ChA &7ChI ChK Ch8P+ ........#######.###############.... ##......................## .....ChP ......†.). ##..#.######.#.... ......# #...ChP#.#####..#.#@.#..#.....<............ ChPF##)............ChP..ChPN.. ........................ChXZCh_&8ChgChiCh N #######.##############.... ##......................## .........†.). ##..#.######.#......... ......# #..........#.#####..#.#..#..#...<......@....... ##). ....)? ........................#Ch} Ch! &9Ch Ch ChF6 ############.... ##......................## ...............†.)........ ##..#.######.#....... ChGz......# #............#.#####..#.#..#..#...<............ ##)Ch _You now have 322 gold pieces (gained 5).ChBChE(Read which item? Scrolls  f - 4 scrolls of fear  t - 3 scrolls of teleportationi - a scroll of identify  w - a scroll of enchant weapon ChF c - 2 scrolls labelled DEPPOO SOLEHEARRI  e - a scroll labelled TYUQIBIPIST  k - 3 scrolls labelled AMOALO XAUGIG ChIF q - a scroll labelled AGYODARREU [!] read|quaffCh[FG[?] describe selectedCh- Ch Ch^ ........................#fritha the Tinkerer Ch ..............†.)........Gnoll of Sif Muna **.... #..#.######.#............Ch Health: 60/60 ======================== .....# #...............Chɻ cMagic: 17/17 ======================== Ch ...#.#####..#.#..#..#....AC: 7Ch XStr: 9Doom: 1% Ch< 8...#....<................EV: 13Int: 16 #).#.....................SH: 0Ch Dex: 12 ...).....................XL:  8 Next: 97% Place: Dungeon:6 ...#............@........Noise: ---------  Time: 4264.2 (0.0) ...#.....................h) +1 rapier (elec) .......................$Cast: Kinetic Grapnel ChI u........................ ........................ ....#.........)......... ........................ #†#..................... #.#.#....... _a +0 flail; a +0 leather armour; an orc corpse _You now have 317 gold pieces (gained 4). _Found a flail. _i - a scroll of identify _Found 12 gold pieces. _You now have 322 gold pieces (gained 5).Chr Identify which item? (\ to view known items) Scrolls (select first with ?)  c - 2 scrolls labelled DEPPOO SOLEHEARRI Ch  e - a scroll labelled TYUQIBIPIST  k - 3 scrolls labelled AMOALO XAUGIG  q - a scroll labelled AGYODARREU Ch Potions (select first with !)  d - 2 metallic puce potions Ch f - a viscous orange potion  j - 3 bubbling blue potions  l - 2 fuming inky potions  n - a viscous inky potion  o - a ruby potion  p - a yellow potion Ch>  s - a murky golden potion[?] describe selectedChQCh'\ChYc........................#fritha the Tinkerer ..............†.)........Gnoll of Sif Muna **.... #..#.######.#............Health: 60/60 ======================== .....# #...............Magic: 17/17 ======================== ...#.#####..#.#..#..#....AC: 7Str: 9ChcDoom: 1% ...#....<................EV: 13Int: 16 #).#.....................SH: 0Dex: 12 ...).....................Ch>dXL:  8 Next: 97% Place: Dungeon:6 ...#............@........Noise: ---------  Time: 4264.2 (0.0) ...#.....................h) +1 rapier (elec) .......................$Cast: Kinetic Grapnel ........................ ........................ Ched....#.........)......... ........................ #†#..................... Chdq#.#.#....... _a +0 flail; a +0 leather armour; an orc corpse Chd_You now have 317 gold pieces (gained 4). _Found a flail. _i - a scroll of identify _Found 12 gold pieces. Chd)_You now have 322 gold pieces (gained 5).Ch{]  As you read the scroll of identify, it crumbles to dust.Ch+5.2 (1ChCh\ _j -> c - 3 potions of curingChf0# ....†.).. ..#.######.#............ # #............... #.#####..#.#..#..#.... #....<. ).#. ).Ch0& #. #. $.#.). †#. Ch=ChB&6ChKChLMChե.# ...†.)..#.######.#.........# #.........#.#####..#.#..#..#.Ch#....<. .#.).#.#.$.ChAe#.). #. Ch?Ch&7ChICh_Ch# ..†.). #.######.#..........# #.....> #.#####..#.#..#..#.....# #....<. #. ). #. #.$.#.). .ChcCh9&8ChCh9 _Found an escape hatch in the floor.ChX # †.).... .######.#........ .ChHY K# #.......>. .#####..#.#..#..#.....# ....<. ..ChrY v..$. #.).ChY 2< Chb Ch*g &9Cho ChCq ; _Found an escape hatch in the ceiling.Ch+# †.)..... ######.#......... # #................>. #####..#.#..#..#.....#<.$. .).ChC,3<. Ch74Ch6'70Ch<>Ch @ChZ†.).... #####.#......  #....>. ###..#.#..#..#.....#### ..<......................$.).<.  ChICh&1ChChChi####.#.....  #....>. ###..#.#..#..#.....####. .<........................>).<Ch=7.   Ch)Ch&2Ch/ChJ _Found a stone staircase leading down.Chj+3.2 (2Ch[Ch? _You now have 334 gold pieces (gained 12).ChI  #....>. ##..#.#..#..#.....####.# <.......................######>#)#.<...#...# # # # ChNChqS+4.2 (1ChZCh~\Ch_ #..#.#..#..#.....####.# ....................... .# # # # # # ># )# .<...# ...#    ....Ch Ch2 &5ChS Ch Ch<.......................#.#.#.#.#ChG4.#>#)..#.<...#.....# ..ChhY.#. ChT.#. .#ChG. ........ChN..ChChk&6ChFChChEMChMCh#OChWChXCh%bCh eChgChMgChthChjChlChmCh~nChqChrChEsChtChZuChwCh xChWyChp{Ch }Chk}Ch~ChDCh.># ).# ..<...# .....#  ....#  Ch-M...# #  ..##.##  ........##.#Ch\{83.2 (7 ##.# Chn # .#  .Ch^# # ..ChŊa ......?Ch..# # .....[Ch#...Ch  ChʒCh+4.2 (8ChCh)- _Found a leather armour.ChaChChCh,ChChChZChChfCh`Ch#Ch`ChCh_Chm ...# .# ........##.##.# ..............#..........##.# Ch\o..... ......##.# ..... .....# .# ..... ....# # Ch..... ..#  # .. ..# Ch.. [....... ..####.. ..#.. ..........#S   water moccasin (asleep)..Ch%2..#ChS.# #.#####S..#..Ch+8.2 (4Ch5+9.2 (5ChChG _A water moccasin comes into view. _You see here a scroll labelled JAUWKI TIAR.ChM  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ch8 ...............# .#  fritha the Tinkerer ..............##.##.#  Gnoll of Sif Muna **.... ....................#  Health: 60/60 ======================== ......................##.#  Magic: 14/17 ===================----- ..... .............##.#  AC: 7Str: 9Doom: 1% ..... ............# .#  EV: 13Int: 16 ..... ...........# #  SH: 0Dex: 12 ..... ..........#  XL:  8 Next: 97% Place: Dungeon:6 ..... .......@..#  Noise: ---------  ChՀTime: 4289.2 (0.0) ..... ..........#  h) +1 rapier (elec) ..... .......[.....  Cast: Kinetic Grapnel ..... ..........#### ..... ..........# ..... ..........#  S   water moccasin (asleep) ..... ..........# ....# #.#####S..# ..... _You see here a scroll labelled JAUWKI TIAR.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetChg<Aim: a water moccasin (asleep)Chk ...............# .#fritha the Tinkerer..............##.##.#Gnoll of Sif Muna **........................#Health: 60/60 ======================== ......................##.#Magic: 14/17 ===================----- ..... .............##.#AC: 7Str: 9Doom: 1% ..... ............# .#EV: 13Int: 16 ..... ...........# #SH: 0Dex: 12 ..... ..........#XL:  8 Next: 97% Place: Dungeon:6 ..... .......@..#Noise: ---------  Time: 4289.2 (0.0) ..... ..........#h) +1ChAm rapier (elec) ..... .......[.....Cast: Kinetic Grapnel ..... ..........#### ..... ..........# ..... ..........#S   water moccasin (asleep) ..... ..........# ....# #.#####S..# .....Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a water moccasin (asleep)  You lock target on the water moccasin and prepare to deploy your bee.Chpd==90.2 (1Winding ChwChzonfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a water moccasin (asleep)  You lock target on the water moccasin and prepare to deploy your bee. _(Press . to continue winding your bee.)ChxO  You continue winding your clockwork bee...Ch{xChjSS.ChX--1. ChCh 8 _The water moccasin hisses angrily.Ch_ Chg :S.Ch-i --2Kinetic Grapnel.. Chbp Chr @ _You continue winding your clockwork bee...Ch,ChyS.(ally target)y   clockwork bee (minion)Ch&03Ch$Ch(e _With a metallic buzz, your clockwork bee launches itself at the water moccasin.Ch ^. . .# ##.## ............##.#....##....# .....# #.y?Ch* W...# [.....S..####. .......# #.#####...#ChN Ch Ch( r.yS.Ch[) &4Ch0 Ch2 k _The water moccasin closely misses your clockwork bee.Ch  Your clockwork bee stings the water moccasin!  The water moccasin bites your clockwork bee but does no damage.Ch'&5Ch$ChC _Your clockwork bee stings the water moccasin.ChL}  The water moccasin misses your clockwork bee.Your clockwork bee stings the water moccasin.Ch U5==6Ch Ch k _The water moccasin closely misses your clockwork bee.Ch7x ?. .# .# . .##.##.# . .......# .....##.# ##.# . .# .#. .# #. Chx O.# .?..#..y..#..S.......Chx y....####...Chx e.#..#Chy # .#.#####...#..Ch  Ch ' S*[ *   dormant clockwork bee (minion)Your clockwork bee stings the water moccasin.  Ch< -Your clockwork bee stings the water moccasin!Ch .=7Ch ChH L _Your clockwork bee winds down and falls to the ground.Ch}  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ch . ...............# .#  fritha the Tinkerer . ..............##.##.#  Gnoll of Sif Muna **.... . ....................#  Health: 60/60 ======================== .......................##.#  Magic: 14/17 ===================----- ...... .............##.#  AC: 7Str: 9Doom: 1% ...... ............# .#  EV: 13Int: 16 ...... ...........# #  SH: 0Dex: 12 ...... ...........#  XL:  8 Next: 97% Place: Dungeon:6 Chо ...... .......@?..#  Noise: =--------  Time: 4297.2 (0.0) ...... .......S*..#  h) +1 rapier (elec) ...... ........[......  Cast: Kinetic Grapnel ...... ...........#### ...... ...........# ...... ...........#  S   water moccasin (ally target) ...... ...........#  *   dormant clockwork bee (minion) .....# .#.#####...# ...... _Your clockwork bee winds down and falls to the ground.  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Ch Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Ch& Press: ? - help, Shift-Dir - straight lineAim: a water moccasin (severely wounded, ally target, 63% to hit)Ch. ...............# .#fritha the Tinkerer . ..............##.##.#Gnoll of Sif Muna **.... . ....................#Health: 60/60 ======================== .......................##.#Magic: 14/17 ===================----- ...... .............##.#AC: 7Str: 9Doom: 1% ...... ............# .#EV: 13Int: 16 ...... ...........# #SH: 0Dex: 12 ...... ...........#ChXL:  8 Next: 97% Place: Dungeon:6 ...... .......@?..#Noise: =--------  Time: 4297.2 (0.0) ...... .......S*..#h) +1 rapier (elec) ...... ........[......Cast: Kinetic Grapnel ...... ...........#### ...... ...........# ...... ...........#S   water moccasin (ally target, grapneled)...... ...........#*   dormant clockwork bee (minion) .....# .#.#####...# ......Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a water moccasin (severely wounded, ally target, 63% to hit)  The kinetic grapnel hits the water moccasin.ChFonfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a water moccasin (severely wounded, ally target, 63% to hit)  The kinetic grapnel hits the water moccasin.  The water moccasin is almost dead.Ch+8.2 (1ChChF _The water moccasin bites you but does no damage.Ch1  The grapnel guides your strike. You hit the water moccasin.  You kill the water moccasin!Ch.*   dormant clockwork bee (minion)Ch]Ch. ...............# .#fritha the Tinkerer . ..............##.##.#Gnoll of Sif Muna **.... . ....................#Health: 60/60 ======================== .......................##.#Magic: 14/17 ===================----- ...... .............##.#AC: 7Str: 9 ...... ............# .#EV: 13Int: 16 ...... ...........# #SH: 0Dex: 12 ...... ...........#XL:  8 Next: 110% Place: Dungeon:6 ...... .......@?..#Noise: =--------  Time: 4299.2 (1.0) ...... ........*..#h) +1 rapier (elec) ......Ch ........[......Cast: Kinetic Grapnel ...... ...........#### ...... ...........# ...... ...........#*   dormant clockwork bee (minion) ...... ...........# .....# .#.#####...# ......The kinetic grapnel hits the water moccasin.  The water moccasin is almost dead. _The water moccasin bites you but does no damage.  The grapnel guides your strike. You hit the water moccasin.  You kill the water moccasin! _Sif Muna accepts your kill. _The water moccasin bites you but does no damage.  The grapnel guides your strike. You hit the water moccasin.  You kill the water moccasin! _Sif Muna accepts your kill.You feel the doom around you dissipate.You have reached level 9!Ch/  --more--ChR  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? Chs5/658-89 5% Kinetic GrapnelChChrS _You feel clever. x2Ch .# .#  .##.##.#  .....# ..##.#  .##.#  .# .#  .# #  .# Ch6 ...#  .*..#  .[......  . . .#  .# .Ch) Ch'ChU7-300 _ChCh1-Ch$1E-1.2 (2Ch9Ch;a _h - a scroll labelled JAUWKI TIARCh##.##.#......# .......##.#  ##.#  # .#  # #  .#  .Ch#  .*@.#  .[........ ...#####. .# .. .# # .#.#####...# ....# #..#Ch:ChOZ5==2.2 (1ChChChHw .......# .......##.# ##.# . .# .#. .# #. .# . Chw.#. *..##.... .@......... ....#####.. .# . .Chw.#. ..#Ch+x# .#.#####...#.. . ....# ##..#ChWxX ....# ##..#ChCh&3ChɛChW _You see here a +0 leather armour.Ch?#Ch'f==Ch'Ch'Ch)ChO7W _You start resting.Ch9Ch9K6=Ch;Ch=Ch>Ch?ChB,ChCChKBChaMO=ChOChRBChUChfUChVCha7=Ch@bChcCheCh1fChWgCh\iChi9=Ch;kChsmChmChoCh+} . _Your dormant clockwork bee falls apart.Chw0207.0)Ch68==ChÇ%1.2 (18ChCh% _Magic restored.ChNu  .....## ##.#      Chu ##...[........##### ..... ....Ch~ Ch, 12.0)Ch3 Ch Ch Ch7 Ch Ch Ch ChΑ BCh Chq Ch Ch# Ch f==ChH Ch1 Ch Ch Chͣ Chd Ch ChӦ Chn Ch Ch@ Ch] ChZ Ch2 Ch^ Ch Ch Ch, ,ChƳ Ch ChD Chk Ch Ch Ch Ch# Ch} Ch XChB Ch Ch ChG ChϾ Chw Ch9 BCh ,Ch Ch Ch ChB Chr Ch/ Ch Ch Ch Ch Ch Ch Chy Ch Ch Ch, ,Ch ChX Ch Ch Ch Ch Ch Ch Ch+ Ch Ch Ch: Ch Chg ,Ch Ch Ch ChG Ch Ch; Ch nCh1 ,Ch Ch Ch Ch+ Ch Ch; Ch Ch& Ch' ChS ,Ch% Chm Ch Ch( ChX Ch! Ch Ch Ch Ch ChM Cho Ch Chj Ch Ch Ch Chz Ch0 Ch Ch* Ch Ch2 Ch Ch6 Ch Chy Ch ChF Ch Ch Ch Ch Ch Ch ,Ch Ch Ch # #.# #.# .....# #.# #.# #.#####...# #.# #.# . ....# #.# #.# Ch9 .....#####.## #.# ..# #.#Chd  # #.### Ch >.#####...## Ch ^.........#59.2 (37.0)Ch/  ....#########....# . ####.#ChM  Chk C#.# #.# Ch 8#### #Ch 'Ch Ch Ch -60.2 (38Ch Ch ; _Found a stone staircase leading down.Ch}ChCh% ...# #.# #.#  ....# #.# #.#  .#.#####...# #.# #.#  . ....# #.# #.# .....#####.## #.# ...# #.##...# #.###Ch...>.......#####...###.........#2.2 (2.0))......###....##...... ####.##...... #.# #####Cho### #.# #### ### ChڎC.).# ##.# #ChChCh+3.2 (3ChChN# _Found a mace.ChCh,ChChChChChGChChMChChChChBChdChChCh ChCh`ChChCh4ChiChChChChChCh<  You see here a +0 mace.Ch Ch _Ch#ChChChCh9ChChCh"ChcChCh Ch Chd Ch Ch1ChCh"ChCh:ChChChChCh#ChChjChChCChCh!Ch#,Ch0%Ch.)Ch*Ch+Chv,Chx.Ch.0Ch0Ch 2Ch9Ch;Ch!<Ch;@ChBCh9E,ChHChJChK,ChmLChMChmOChOChPChRChVTChTChUChWChYCh=ZChQ[Ch^Ch_Ch`Ch2aChmChpChWpCh#qChEsChtChEtCh:uCh6wChoyChyCh{ChB}ChChHChChSChEChlCh(ChvChUCh}Ch+CḣChcChChCh~ChChSChChChCh٢ChChChҲ,Ch!ChChCh&ChChChyCh ChRCh ChChChChChhChCh)ChbChCha,Ch5ChqChChCh*ChChpChChChChQChChCh!Ch"ChC$Ch{(Ch+Ch2,Ch/.Ch2Ch5Ch5Ch"8Chu;Chc>Ch?Ch>AChDCheGChGChICh?LChOChiOChQCh^TCh'WChkWChcZChy]Ch_ChG`ChocCh]fChCiChiChkChnChpChpChrChtChvChwCh0xCh`zCh|Ch6|Ch|Ch~ChChFChChψChCh6ChVChCh<ChChChChChChaChږChf,ChChqChChChChCh՞Ch!ChʟChQCh5ChvChChCh>...# .......##.# ..............##.##### ..............#.....[ .............>#..... ..............#.... ..........<...#... ..............##.# ..............##@# 427.2 (64.0) ..............##.#### ChK..............##.##.# ....................# .................##.# ..............##.##.#.............##.##.# ..............##.##.# ..............##.##.#ChChη,8.2 (65ChϻCh) _Found a chain mail.ChECh̗ChFChCh#ChCh:ChChChg,Ch=ChķChQBCh!ChBCh,ChChChPChCh:Ch^ChcChfChChChCh ChChChChChChChChChUChChCh`ChsChBChc,ChChChcChCh ChU,Chd,ChChM _You now have 343 gold pieces (gained 9).ChIChaChZChCh>ChChvChCh@ChVCh3Ch,ChChCh,Ch ChX ,Ch Ch Ch Ch Ch2ChJChCh2ChChChChChChChChCh ,ChR"Ch#*Ch+ChB,ChO-Ch.Ch/Ch0Ch0Ch1Ch2Ch2Ch^3Chx4Ch55Chn5Ch5Ch#7Ch7,Ch8ChI9Ch9Ch:Ch:Ch;Ch\<Ch<Ch#=Ch%>Ch>Ch7?Ch?Ch@ChACh BChBChDChECh?EChEChJGChH,ChICh~JChzKChKChqLChMChNChNChOChQCh;RChRChRCh TChTChUChUChVChrWChWCh:XChZChZChZCh[Ch\Ch]Ch]Ch=^ChaChaChbChbChdChdCh%eCheCh+gCh1h,ChhChiChjChjChUkChVlCh/mChfmChmChnChoChpChpChCh=ChCh ChChwChіChChCh0BChChChԯChChChChݻChChCh~ChChuChaCh/ChpChChChChCh@Ch ChCh,Ch{ChqCh<Ch}ChCh BChCh4 ChB Ch{ Ch! ChChChChCh0"Ch)'BCh.Ch/Ch)0Ch1Ch:Ch;Ch<Ch<Ch4FCh6GChpGCh,HChSXCh[Ch\Ch\Ch]ChgP  There is an escape hatch in the floor here.Chi5 _ChykCh4sChu,Ch4vChC~Ch2ChsChCh%ChCh ChChҔChږCh(ChݘChChAChСCh=ChͩChChUChChChƵ,ChChCh\ChChChChChChrChCh,ChChChChChChChl,ChChUCh4ChgChCh'Ch&Ch[ChChChChCh<Ch# Ch Ch> Ch ChChChCh&ChChCh8ChHChChChChChCh,Ch Ch$Ch&,Ch+XCh,Ch/Ch0Ch1Ch2Ch;BCh<ChM|Ch}Ch(~ChChaChChChÅChDChlChChtChChCh<Ch Ch?Ch=ChChOChChCh'ChChChChChCh_ChvChChxChTChChŧChChCh,ChChXChChUChChCh4ChlChChTChpCh ChIChxChChChCh!ChChChChChChChKCh.Ch<ChBChChChChChChCh*ChChXChwChChChnCh^ChChAChChChChChChCh5ChChChCh$ChChChChChCh"ChnChChCh Ch'ChmCh$ChCh ,Chj ChJ,ChChXChChChCh{ChChCh&!Ch"ChY"Ch"ChC$Ch4%Cho%Ch&Ch#(Ch)Ch*Ch +Ch,Ch>.Ch.Ch/Ch1Ch,3Chy3Ch4ChCPCh'RChRChWChcCh~e,ChChEBChbChCh/ChChX  Things that are here:  a +0 dagger; a +0 robeChCh _Ch5ChZChChChCh;Ch6ChCh ChChCh$ChChCh$Ch{ChChChUChCh#ChChW,ChChCh Ch\ Ch ChTChCh:ChChCh Ch Ch<"Ch)Ch*Ch)+Ch.ChD3ChZ5Ch5Ch7Ch =Ch?ChO?Ch@ChFChIChJChKCh7QChRChJSChTChYChH[Ch[Ch\ChLaChcChPcChdChhChTjChjChkChqBChtChvChxChUxChyCh|Ch2~Chi~ChCh؂ChRChChChChCh0ChXChƍChTChChChEChՔCh)ChChnChșChChChChICh}ChsCh.Ch{ChChChChChצChChCh#ChCh,Ch/Ch,ChFChαChOChChChkChӷChChVChChbChCh¾ChChChChzChGBCh ChUCheChChChCh'ChChCh!Ch@,ChCh@  You see here a +0 falchion.ChCh| _ChChChCh2ChChCh,ChCh_ChsChAChtChChCh6ChChtCh{####.#..#.# #.# #......##.# #.# #########.##.#..#.####.# ##.##.##...<...).#.#  #.##.####.##.##.#.# ##.##.# #.#####.#.# ##.##.####.# #.#.# ##.### #. ##.##.###### 615.2 (187.0) ##.##.# #....)..# ##.##.# ###.###.# ##.##.# .# ##....# ##### #### ##68Ch2Ch# _Found a whip.Ch< 3Ch ChP Ch ,Ch nCh Ch0 ,Ch Ch Ch BChV Ch ,Ch Chp Ch Ch Ch Ch <  You see here a +0 whip.Chv 5 _Chi Cho Ch$ Ch] ChB Ch XCh Ch ,Chg Ch Ch ,Ch Ch <  You see here a +0 whip.Ch Ch`  _Ch Ch Ch ,Ch Ch Ch BCh" ##.##...<...).#.# #.# ##.####.##.##.#.# #.# ##.# #.#####.#.# #.# .##.####.# #.#.# #.# .##......# #.#.###.##### .##.###### #.#.........# .##.# #....)..##### .##.# ###.###.# .##.# #.#30.2 (14.0) ....# # #.# .#### .# ###  #.# #.# #.# #.# ###  _Done exploring.Ch3ChCh.#.........)...0.0)ChChChE _Done exploring.Ch Ch Inventory: 18/52 gear slots Hand Weapons (go to first with ))  h - a +1 rapier of electrocution (weapon) Ch  a - a +3 daggerj - a +0 sling  l - a +2 heavy hand axe  n - a +3 flail of holy wrathr - a +0 shortbow Missiles (go to first with ()c - 8 stones  i - 8 poisoned darts  q - 3 boomerangs Ch, Armour (go to first with [)  b - a +0 robe (worn)  k - a +1 hat (worn) ChM Z o - an orb of attunement (worn)e - a +0 leather armour Chm Magical Staves (go to first with |)  m - a staff of necromancy Jewellery (go to first with "=) Ch  d - a +4 ring of slaying (worn)  g - a +4 ring of protection (worn)f - a ring of flight Ch [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Chxr Missiles (  c - 8 stones  i - 8 poisoned darts  q - 3 boomerangs Armour (go to first with [)  b - a +0 robe (worn)  k - a +1 hat (worn)  o - an orb of attunement (worn)  e - a +0 leather armour Magical Staves (go to first with |)  m - a staff of necromancy Jewellery"=)d4 ring of slaying (worn)  g4 ring of protection (worn)  f - a ring of flight Talismans (go to first with %)  p - a maw talisman Scrolls (go to first with ?)  f - 4 scrolls of fear  t - 3 scrolls of teleportation  w - a scroll of enchant weapon  c - 2 scrolls labelled DEPPOO SOLEHEARRI29%Ch^ f - 4 scrolls of fear  e - a scroll labelled TYUQIBIPIST  h - a scroll labelled JAUWKI TIAR  k - 3 scrolls labelled AMOALO XAUGIG  q - a scroll labelled AGYODARREU45ChNq e - a scroll labelled TYUQIBIPIST Ch h - a scroll labelled JAUWKI TIAR Potions (go to first with !)  c - 3 potions of curing54Ch,=   h - a scroll labelled JAUWKI TIAR  k - 3 scrolls labelled AMOALO XAUGIG  g - a potion of magic8Ch 5ChV  k - 3 scrolls labelled AMOALO XAUGIG  g - a potion of magic  w - 3 potions of heal woundsb - 4 potions of brilliance  A - 3 potions of attraction Ch g d - 2 metallic puce potions75Ch*X g - a potion of magic  d - 2 metallic puce potions  f - a viscous orange potion  l - 2 fuming inky potions  n - a viscous inky potion  o - a ruby potion91Ch" d - 2 metallic puce potions  n - a viscous inky potion  p - a yellow potion  s - a murky golden potionbotCh|  n - a viscous inky potion  o - a ruby potionChש v  o - a ruby potion  p - a yellow potionChF~  p - a yellow potion  s - a murky golden potionCh1 Ch[8 q.##.##...<...).#.# #.#fritha the Tinkerer .##.####.##.##.#.# #.#Gnoll of Sif Muna **.... .##.# #.#####.#.# #.#Health: 65/65 ======================== .##.####.# #.#.# #.#Magic: 18/18 ======================== .##......# #.#.###.#####AC: 7Str: 9 .##.###### #.#.........#EV: 13Int: 18 .##.#Ch9 #....)..#####SH: 0Dex: 12 .##.####.###.#XL:  9 Next:  5% Place: Dungeon:6 .##.##@# #.#Noise: ---------  Time: 4630.2 (0.0) ....##.# #.#h) +1 rapier (elec) .#####.# ###Cast: Kinetic Grapnel ###.##.##.##.#### _You see here a +0 falchion. _Found a whip. _You see here a +0 whip. _You see here a +0 whip. Ch}9 f_Done exploring. _Done exploring.Ch> Ch@ ChE Ch5F Ch.Ch/eWhere to? (Tab - D:6, ? - help) ChD0D D - Dungeon  T - Temple ChCh.##.##...<...).#.# #.#fritha the Tinkerer .##.####.##.##.#.# #.#Gnoll of Sif Muna **.... .##.# #.#####.#.# #.#Health: 65/65 ======================== .##.####.# #.#.# #.#Magic: 18/18 ======================== .##......# #.#.###.#####AC: 7Str: 9 .##.###### #.#.........#EV: 13Int: 18 .##.##....)..#####SH: 0Dex: 12 .##.####.###.#XL:  9 Next:  5% Place: Dungeon:6 .##.##@# #.#Noise: ---------  Time: 4630.2 (0.0) Ch....##.# #.#h) +1 rapier (elec) .#####.# ###Cast: Kinetic Grapnel ###.##.##.##.#### _You see here a +0 falchion. _Found a whip. _You see here a +0 whip. Ch_You see here a +0 whip. _Done exploring. _Done exploring.ChChChXCh)ChJP _ChChGCh!ChCh,Ch+ChChBCh7ChGChN,Ch"Ch Ch Ch Ch ChCh/,ChCh Ch:ChChCh ChCChChCh Ch7",Ch~#Ch%Chi'Ch'Ch(Ch*Ch,Ch,Ch-Chp/Ch^0Ch0Ch.1Ch82Ch3,Ch4Ch4Ch5Ch 6Ch6Che9Found a whip. _You see here a +0 whip. _Done exploring. _ You see here aCh9 +0 mace.ChY;Ch< _ChX=Cha?ChAChNACh CCh|EChFChFChwHChJ%  ChJ4There is a stone staircase leading down here.ChJLChO: _ChSPCha   You climb downwards.  You hear the roar of battle.Ch0 /  --more--Ch  #.  .#.  .... # oo... +## .#  ..ß..###..##...  ...............  o..........# 7 #@...#  ###### Ch   ooo 3 orcs (asleep) ChC Ch  oooooo2 wandering)There is an entrance to a bailey on this level. Hurry and find it before the  portal closes forever!Ch%G 9==51.9 (21.7)ChP Chd] _The orc shouts! You hear a shout! x2; You hear a croak. _There is a stone staircase leading up here.Ch#  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ch  fritha the Tinkerer #. Gnoll of Sif Muna **.... .#. Health: 65/65 ======================== .... #  Magic: 15/18 ====================---- oo... +## .#  AC: 7Str: 9 ..ß..###..##...  EV: 13Int: 18 ...............  SH: 0Dex: 12 o..........#  XL:  9 Next:  5% Place: Dungeon:7 #@...#  Noise: ==-------  Time:h"m 4651.9 (0.0) ######  h) +1 rapier (elec)  Cast: Kinetic Grapnel  ooo 3 orcs (2 wandering) _There is a stone staircase leading up here.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +1 short sword of speed (wandering, hasn't noticed you)Ch<  fritha the Tinkerer #. Gnoll of Sif Muna **.... .#. Health: 65/65 ======================== .... #  Magic: 15/18 ====================---- oo... +## .#  AC: 7Str: 9 ..ß..###..##...  EV: 13Int: 18 Cho...............  SH: 0Dex: 12 o..........#  XL:  9 Next:  5% Place: Dungeon:7 #@...#  Noise: ==-------  Time: 4651.9 (0.0) ######  h) +1 rapier (elec)  Cast: Kinetic Grapnel  ooo 3 orcs (2 wandering)Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +1 short sword of speed (wandering, hasn't noticed you)You lock target on the orc and prepare to deploy your bee.  (Press . to continue winding your bee.)ChChCh@ #. .#. .... #  ..o.. +## .#  .oChK    .o       ooo ChChZ2.9 (1Winding ChACh*  Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an orc, wielding a +1 short sword of speed (wandering, hasn't noticed you)You lock target on the orc and prepare to deploy your bee.  (Press . to continue winding your bee.) _The orc shouts! You hear a shout!Ch = Ch.A ChB ChJ .o.o.oChM r--3Kinetic Grapnel. ChtS ChVV @ _You continue winding your clockwork bee...Ch.BCh.o..o 2 orcsChqk--4.. ChtCh@ _You continue winding your clockwork bee...ChlChmi  With a metallic buzz, your clockwork bee launches itself at the orc.Ch'nChnCh~rChقw y.oCh#(1 ally target)y   clockwork bee (minion)A bullfrog comes into view.ChHUThe orc hits your clockwork bee with a +1 short sword of speed.ChACht'5 ChChĎ5 _The bullfrog moves out of view.Chߺ  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ch.y  You shape a spike launcher from a nearby wall.  Your clockwork bee stings the orc!  The orc dies!Ch~Ch<Chȋw)o#Ch_3---==6ChjCh[ _Sif Muna accepts your kill.Cht #. .#. .... # Ch>u F..... #+## .#..ß.)###..##...#.....y.. ....oo.....# Chy #<@..# ###### Ch{ V  Your clockwork bee locks its sights upon the orc.ChQ Chߊ {.oo(1 ally target)Chh _4=----7Chݔ Ch c _Your clockwork bee closely misses the orc. x2Ch( Ch/ K.oCh}4 (Your clockwork bee completely misses the orc.A boomerang appears from out of your range of vision.Ch &.Ch A--8Ch Ch < _The boomerang hits your clockwork bee.Chw  You hit the orc. Lightning courses through the orc!  You kill the orc!Ch{  Sif Muna accepts your kill.Your clockwork bee locks its sights upon the orc.ChЈ.o<   orc (Ch.=9ChCh{c _Your clockwork bee closely misses the orc. x2Ch  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ChC   fritha the Tinkerer #. Gnoll of Sif Muna **.... .#. Health: 65/65 ======================== Ch\D ".... #  Magic: 13/18 =================------- ..... #+## .##  AC: 7Str: 9 ..ß.)###..##...#  EV: 13Int: 18 .....y.........  SH: 0Ch(E Dex: 12 ......o*...#  XL:  9 Next:  5% Place: Dungeon:7 #<@..#  Noise: =--------  Time: 4659.9 (0.0) ######  h) +1 rapier (elec)  Cast: Kinetic Grapnel ChE  o   orc (ally target)  y   clockwork bee (minion)Casting: Construct Spike Launcher (safe; 1% risk of failure)  ChE Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineCh4F Aim: an orc, wielding a +2 dagger of venom and wearing a +0 ring mail (ally  target, 81% to hit)Ch-fritha the Tinkerer#.Gnoll of Sif Muna **.....#.Health: 65/65 ========================....#Magic: 13/18 =================-------Ch..... #+## .##AC: 7Str: 9..ß.)###..##...#EV: 13Int: 18.....y.........SH: 0Dex: 12ChM......o*...#XL:  9 Next:  5% Place: Dungeon:7#<@..#ChJNNoise: =--------  Time: 4659.9 (0.0)######h) +1 rapier (elec)Cast: Kinetic Grapnelo   orc (ally target, grapneled)y   clockwork bee (minion)ChmConfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +2 dagger of venom and wearing a +0 ring mail (ally  Ch;target, 81% to hit)  The kinetic grapnel hits the orc.Ch ,ChChAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +2 dagger of venom and wearing a +0 ring mail (ally  target, 81% to hit)  The kinetic grapnel hits the orc.  ChIThe orc is severely wounded.Chp' .o..o.y.ooo 3 orcs (1 distracted, 1 ally target,…)An orc comes into view. It is wielding a +0 hand axe.Ch(,60.9 (1Ch41Ch:q _An orc comes into view. It is wielding a +0 club.Chj !  The grapnel guides your strike. You hit the orc.  Lightning courses through the orc!  You kill the orc!  Sif Muna accepts your kill.Chbl V  Your clockwork bee locks its sights upon the orc.Chq Chy  Sif Muna accepts your kill.  Your clockwork bee locks its sights upoCh3z n the orc.  The orc hits your clockwork bee but does no damage.  An orc comes into view. It is wielding a +0 short sword.Your clockwork bee stings the orc!  The orc dies!ChX S.oo)y.<o 2 orcs (1 missile)1Kinetic GrapnelChv Ch, [ _Sif Muna accepts your kill.Ch"M 3M #. .#   # ..... #+## .## ..ß.)###..##...# ...............ChM A..oo)y.@...#...Sß##<...#... ######.S   water moccasin (distracted)ChR p  A water moccasin comes into view.ChU a  Your clockwork bee locks its sights upon the water moccasin.ChX z  Your clockwork bee closely misses the water moccasin.ChV[ Ch\ s  An orc wizard comes into view. It is wielding a +0 dagger.ChW\ Chaf aoo..SoChf oSally target)o   orc wizardooo 3 orcs (1 missile)Chf y   clockwork bee (minion)Chh E-2Kinetic GrapnelChp Ch} q _An orc comes into view. It is wielding a +0 whip.Ch)\  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ch  fritha the Tinkerer  Gnoll of Sif Muna **.... #. Health: 65/65 ======================== .#. Magic: 12/18 ================-------- .... #  AC: 7Str: 9 ..... #+## .##  EV: 13Int: 18 ..ß.)###..##...#  SH: 0Dex: 12 ...oo*.........  XL:  9 Next:  5% Place: Dungeon:7 Ch),....Sy*@...#  Noise: ---------  Time: 4662.9 (0.0) ...oß##<...#  h) +1 rapier (elec) .o. ######  Cast: Kinetic Grapnel .  S   water moccasin (ally target)  o   orc wizardChg  ooo 3 orcs (1 missile)  y   clockwork bee (minion) Ch_An orc comes into view. It is wielding a +0 whip.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  ChPress: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 short sword and quivering boomerangs (78% to hit)Chfritha the TinkererGnoll of Sif Muna **....#.Health: 65/65 ========================.#.Magic: 12/18 ================--------....#AC: 7Str: 9..... #+## .##EV: 13Int: 18..ß.)###..##...#SH: 0Dex: 12...oo*.........XL:  9 Next:  5% Place: Dungeon:7....Sy*@...#Noise: ---------  Time: 4662.9 (0.0)...oß##<...#h) +1 rapier (elec).o. ######Cast: Kinetic Grapnel.S   water moccasin (ally target)hCDmo   orc wizardooo 3 orcs (1 missile, 1 grapneled)y   clockwork bee (minion)Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 short sword and quivering boomerangs (78% to hit)  The kinetic grapnel hits the orc.Ch<Press: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +0 short sword and quivering boomerangs (78% to hit)  The kinetic grapnel hits the orc.  The orc is almost dead.  The water moccasin closely misses your clockwork bee.  Your clockwork bee completely misses the water moccasin.Ch=Ch-@d  The water moccasin bites your clockwork bee but does no damage.ChAX  The orc hits your clockwork bee but does no damage.ChVM o.o.oSy.oo. o 4 orcs (1 missile, 1 grapneled)An orc comes into view. It is wielding a +0 flail.ChNc3==3.9 (1Ch XChfC _Your clockwork bee stings the water moccasin.Ch #.#  ß..... #+## .##ß.o###..##...#.....o.@...........oSy.....#..∩..ooß##<...#...... ######Ch....o...ß.ß...o 2 orc wizards (1 wandering)....Ch  An orc wizard comes into view. It is wielding a +0 dagger.ChҴCh{<  Found a flagged portal.ChCh'ChtChChoSoo.Fo. F   bullfrogoo 2 orc wizardsoooo 4 orcs (1 missile, 1 grapneled) (…)Ch~.=4ChChZC _Your clockwork bee stings the water moccasin!Ch3  ChCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ch*8*Chr  You shape a spike launcher from a nearby wall.  The metal spike skewers the water moccasin.  You kill the water moccasin!Ch F   bullfrogoo 2 orc wizardsoooo 4 orcs (1 missile, 1 grapneled)y   clockwork bee (minion)Ch j  Sif Muna accepts your kill.Ch  Your clockwork bee locks its sights upon the bullfrog.  Your clockwork bee stings the orc!  The orc dies!Ch Ch Ch Ch; ChϦ Ch7 Your clockwork bee locks its sights upon the bullfrog.  Your clockwork bee stings the orc!  The orc dies!  Sif Muna accepts your kill.Ch o)##oF.)*o.o ##(ally target) 2 orcs*   dormant clockwork bee (minion)stings the orc!  The orc dies!  Sif Muna accepts your kill.Ch Your clockwork bee stings the orc!  The orc dies!  Sif Muna accepts your kill.Chv 1---125  Your Staves skill increases to level 4!Your Ranged Weapons skill increases to level 4!Your Throwing skill increases to level 4!Your Armour skill increases to level 4!Your Shields skill increases to level 4!Your Unarmed Combat skill increases to level 4!Ch Ch k _Your Evocations skill increases to level 4!ChQL  You hit the orc. Lightning courses through the orc!  You kill the orc!ChN ChO Ch(R ChT j  Sif Muna accepts your kill.Ch^ *.o.Fo...o.o(1 distracted)Chg .-6Ch5n Ch3{ q _An orc comes into view. It is wielding a +0 club.Chxyy   Chxc0-----Ch4 _You wind your clockwork bee back up and it locks its sights upon the bullfrog!ChM0 *oYou hit the orc wizard.Ch  The orc wizard is moderately wounded.The metal spike skewers the orc wizard.Ch ,Ch} q  The orc wizard is heavily wounded.Ch Ch s  Your clockwork bee barely misses the bullfrog.Ch 5 o.yFo.o.....  The orc wizard hits your clockwork bee with a +0 dagger.Ch .=7ChO Ch W _The orc wizard barely misses you.Ch}9k  You puncture the orc wizard!  You kill the orc wizard!Ch9Ch=  Sif Muna accepts your kill.Your clockwork bee closely misses the bullfrog.ChBChOT )o.o...   orc wizard  The bullfrog closely misses you. Your clockwork bee stings the bullfrog.ChTH-48Ch]Ch`g _The orc wizard closely misses your clockwork bee.Ch5  You closely miss the bullfrog.The bullfrog is lightly wounded.  The bullfrog barely misses you. Your clockwork bee stings the bullfrog.ChCh0d  The bullfrog barely misses you.ChT l o.o...o o 3 orcsAn orc comes into view. It is wielding a +0 short sword.Ch ".-9Ch<+Ch8P _The orc wizard hits your clockwork bee but does no damage.Chw9  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ch   fritha the Tinkerer Ch<  Gnoll of Sif Muna **....  Health: 65/65 ======================== . #. Magic: 9/18============------------ ..#. AC: 7Str: 9 ..... #  EV: 13Ch AInt: 18 ß..... #+## .##  SH: 0Dex: 12 ...ß.)###..##...#  XL:  9 Next: 14% Place: Dungeon:7Ch\  ...o.o)@........  Noise: =--------  Time: 4669.9 (0.0) .....yF.....#..  h) +1 rapier (elec) o...oß##<...#  Cast: Kinetic Grapnel ...... ######  ..... ...ß. F   bullfrog (ally target) ß... o   orc wizard .... ooo 3 orcs  y   clockwork bee (minion) _The orc wizard hits your clockwork bee but does no damage.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir Chʡ - straight lineAim: a bullfrog (moderately wounded, ally target, 72% to hit)ChBfritha the TinkererGnoll of Sif Muna **....Health: 65/65 ========================. #.Magic: 9/18============------------..#.AC: 7Str: 9.....#EV: 13Int: 18ß..... #+## .##SH: 0Dex: 12...ß.)###..##...#XL:  9 Next: 14% Place: Dungeon:7...o.o)@........Noise: =--------  Time: 4669.9 (0.0).....y*.....#..h) +1 rapier (elec)o...oß##<...#Cast: Kinetic Grapnel...... ######........Chf[34mß.F   bullfrog (ally target)ß...o   orc wizard....ooo 3 orcsy   clockwork bee (minion) _The orc wizard hits your clockwork bee but does no damage.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bullfrog (moderately wounded, ally target, 72% to hit)Ch'  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel  Press: ? - help, Shift-Dir - straight line: a bullfrog (moderately wounded, ally target, 72% to hit)  Chy(The kinetic grapnel misses the bullfrog.  Your clockwork bee closely misses the bullfrog.Ch)Ch0, ChN,5 The bullfrog hits you.Ch7 .o.oF∩oYour clockwork bee completely misses the bullfrog.Ch8Chn9#1Ch9G--10/18=Ch9%70.9 (1ChWCChEN _The orc wizard hits your clockwork bee with a +0 dagger.Chc *You hit the bullfrog.Chil  The bullfrog is heavily wounded.The metal spike skewers the orc.Ch!  The orc is moderately wounded.The bullfrog hits you. Your clockwork bee stings the bullfrog!  The bullfrog hits you but does no damage.Ch E  The orc hits you with a +0 whip.Ch# .ooo.o. Ch o 4 orcs (1 distracted)An orc comes into view. It is wielding a +0 dagger.Che ;*Chc  oooo 4 orcs (1 distracted)y   clockwork bee (minion)  The orc wizard casts a spell.The orc wizard flickers and vanishes!Chy o{o56----==1ChM _Deactivating autopickup; reactivate with Ctrl-A.Ch  You puncture the bullfrog! Lightning courses through the bullfrog!  You kill the bullfrog!ChX*.oooo 4 orcsy   clockwork bee (minion)Ch  Sif Muna accepts your kill.The metal spike skewers the orc.  You kill the orc!Ch1Q 3 orcsChm  Sif Muna accepts your kill.ChruHo.o..o...y.{..(1 ally target)Ch|m--=8-2Ch3ChG _Your clockwork bee locks its sights upon the orc.Dh  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh  j  fritha the Tinkerer  Gnoll of Sif Muna **....  Health: 56/65 ====================---- . #. Magic: 9/18============------------ ..#. AC: 7Str: 9 ..... #  EV: 13Dhq PInt: 18 ß..... #+## .##  SH: 0Dex: 12 ...ß.)###..##...#  XL:  9 Next: 18% Place: Dungeon:7 Dh Z.o.o..o@........  Noise: ==-------  Time: 4672.9 (0.0) Dh ...y.{......#..  h) +1 rapier (elec) ∩....ß##<...#  Cast: Kinetic GrapnelDh g ...... ######  DhF I..... ...ß.Dhu  ooo 3 orcs (1 ally target) ß... y   clockwork bee (minion)Dh * .... Dh O_Your clockwork bee locks its sights upon the orc.  Dh RCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Dh  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club (78% to hit)Dhfritha the TinkererGnoll of Sif Muna **....Health: 56/65 ====================----. #.Magic: 9/18============------------..#.AC: 7Str: 9.....#EV: 13Int: 18ß..... #+## .##SH: 0Dex: 12...ß.)###..##...#XL:  9 Next: 18% Place: Dungeon:7.o.o..o@........Noise: ==-------  Time: 4672.9 (0.0)...y.{......#..h) +1 rapier (elec)∩....ß##<...#Cast: Kinetic Grapnel...... [Dh 40m######........ß.ooo 3 orcs (1 ally target, 1 grapneled)ß...y   clockwork bee (minion)....  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club (78% to hit)  The kinetic grapnel hits the orc.Dh8*DhzRAim  Press: ? - help, Shift-Dir - straight line: an orc, wielding a +0 club (78% to hit)  The kinetic grapnel hits the orc.  The orc is lightly wounded.metal spike skewerDh|  The orc is almost dead.Dh Dh~.o.o.o)Dh+3.9 (1Dh$Dht _Your clockwork bee stings the orc. The orc closely misses you.DhR  The grapnel guides your strike. You puncture the orc!  You kill the orc!Dh2  Sif Muna accepts your kill.Your clockwork bee stings the orc!  The orc dies!DhJ j  Sif Muna accepts your kill.Dh  .o).)*   orc*   dormant clockwork bee (minion)Your clockwork bee winds down and falls to the ground.Dh S3--Dh 4Dh Dh S _Something hits you.Dh˥Dh|K.oDh)--Dh׮5DhKDhf _You hit something. Something hits you.DhאDh$L#)oDhңZ10/18=6Dh9{Dhy _You hit something. Something hits you but does no damage.Dh  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dhv  fritha the Tinkerer  Gnoll of Sif Muna **....  Health: 53/65 ===================----- . #. Magic: 9/18============------------ ..#. AC: 7Str: 9Dhw ..... #  EV: 13Int: 18 ß..... #+## .##  SH: 0Dex: 12 ...ß.)###..##...#  XL:  9 Next: 18% Place: Dungeon:7Dh:wF ....)o*@........  Noise: =--------  Time: 4676.9 (0.0)Dhgw ...*.){.....#..  h) +1 rapier (elec) Dhw∩....ß##<...#  Cast: Kinetic Grapnel ...... ######  ..... ...ß. o   orcDhw ß... *   dormant clockwork bee (minion)Dhx* .... Dh?x_You hit something. Something hits you but does no damage.Casting: Kinetic Grapnel (safe; 1% risk of failure)  DhnxConfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  DhxPress: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 dagger and wearing a +0 chain mail (84% to hit)DhF fritha the TinkererGnoll of Sif Muna **....Health: 53/65 ===================-----. #.Magic: 9/18============------------..#.AC: 7Str: 9.....#EV: 13Int: 18Dhɉ ß..... #+## .##SH: 0Dex: 12...ß.)###..##...#XL:  9 Next: 18% Place: Dungeon:7....)o*@........Noise: =--------  Time: 4676.9 (0.0)...*.){.....#..h) +1 rapier (elec)Dh ∩....ß##<...#Cast: Kinetic Grapnel...... ######........ß.o   orcDh1 ß...*   dormant clockwork bee (minion).... Dh] _You hit something. Something hits you but does no damage.Casting: Kinetic Grapnel (safe; 1% risk of failure)  DhƊ eConfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 dagger and wearing a +0 chain mail (84% to hit)Dh Dh  .o(ally target)  Casting: Kinetic Grapnel (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +0 dagger and wearing a +0 chain mail (84% to hit)  The kinetic grapnel hits the orc but does no damage.Dh 327.9 (1Dh Dh S _Something hits you.Dh|  You closely miss something. The orc closely misses you.Dh_.38Dhq+Dh8f _Something hits you but does no damage.Dh1  You hit the orc. Lightning courses through the orc!  You kill the orc!Dh?  )*   dormant clockwork bee (minion)  Sif Muna accepts your kill.DhYC g29Kinetic GrapnelDhL DhNO S _Something hits you.DhDhcU1-80DhDho _You closely miss something. Something hits you.Dh j2=1Dhw DhY _You closely miss something. Something hits you but does no damage.Dhg  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.DhK Dh DhӚ DhE _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Dh  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. Dh  fritha the Tinkerer  Gnoll of Sif Muna **....  Health: 52/65 ===================----- . #. Magic: 8/18==========-------------- ..#. AC: 7Str: 9 ..... #  EV: 13Int: 18 ß..... #+## .##  SH: 0Dex: 12 ...ß.)###..##...#  XL:  9 Next: 18% Place: Dungeon:7 Dh+....).)@........  Noise: =--------  Time: 4681.9 (0.0) ...*.){.....#..  h) +1 rapier (elec) ∩....ß##<...#  Cast: Kinetic Grapnel ...... ######  ..... ...ß. *   dormant clockwork bee (minion) ß... .... _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. DhAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line DhE7*@ Dh{ ;)* Dhfritha the TinkererGnoll of Sif Muna **....Health: 52/65 ===================-----. #.Magic: 8/18==========--------------..#.AC: 7Str: 9.....#EV: 13Int: 18ß..... #+## .##SH: 0Dex: 12...ß.)###..##...#XL:  9 Next: 18% Place: Dungeon:7....).)@........Noise: =--------  Time: 4681.9 (0.0)...*.){.....#..h) +1 rapier (elec)∩....ß##<...#Cast: Kinetic Grapnel...... ######........ß. Dhж*   dormant clockwork bee (minion)ß....... _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line DhO0-9==2.9 (1 Dh~Ro _The kinetic grapnel hits something. Something hits you. Dh W  The grapnel guides your strike. You hit something. Dh &3 Dh:  Dh f _Something hits you but does no damage. Dh< Dh`48--4 Dh Dhg _You miss something. Something hits you. Dh @  You closely miss something. Dh |  You hear some strange, mumbled words.  A magic dart appears from out of thin air! Dhg  Dhj h45--5 DhYr  Dhu . _The magic dart hits you. Dh  You hit something.  Sif Muna accepts your kill. Dh  Reactivating autopickup.You feel a bit more experienced. DhU..)) Dhvf-==206 DhO Dh] _Your dormant clockwork bee falls apart. Dh 3 Dh  DhF , Dh  Dh  Dh  Dh) e610/18= Dhz  Dh  DhT  Dh  Dh  Dh3  Dh  Dh  Dh N47= DhU  Dh{  Dh 9= DhQ  DhW , Dh  Dh  DhN  Dh  Dh%  DhI& 8=1= Dh(  Dh}-  Dh-  Dh0  Dh5  Dh 6  Dh8  Dh=  Dh@> K9= DhKA  DhF  Dh G 9= DhI  DhP , Dh4S  Dh _ $- Dhm k 7004.0) _You start resting. Dh*q 50=2==-1.9 (15 DhE|  Dh@ x _You hear the faint creaking of a portcullis very nearby.DhDh`DhDhDh",Dh 'DhQ'Dh\)Dh1Dha1Dh3Dh%<1==DhGADhADh}CDhGDhGM3=Dh_JDh:ODhOK2=DhRRDhWDhIWDhZDh_Dh>`DhbDhgDh#hg3==DhCjDhhp,DhrDhwDhwK4=Dh{Dh,DhDhDh%4DhPDh,DhDhQDh9=DhQDhZDhK5=Dh0DhޮDh*Dh:DhܶDh)L5==DhiDhDhAU6=DhK==7=Dh Dhw6=DhpDhDhDh[DhDhU8=Dh'DhJDhDhGDh Dhf 2=DhpDhDh%9Dh0Dh!Dh\"K7=Dh$DhV+Dh+Dh-Dh3,Dh46Dh:Dh\:E60=Dhs<Dh@Dh@9=Dh CDhfI,DhKDhEW 1= _You start resting.Dhb-37.9 (36Dhd[8==8.9 (37DhblDhn% _Magic restored.Dh.. #......#.....#........#ß..... #+## .##....ß.)###..##...#..).)..............#.∩....ß##<...# ....... ######.......Dh.ß..ß............######DhcDh19.9 (1.0)DhjDhIi  Things that are here: _a +0 dagger; a +0 robeDhчM ####. .# . # ß..... #+## .#ß.)###..##...#.....)..........)).....#..∩....ß##<.......... ######.######DhDhʗ.40 _DhDh)o _Items here: ))))) [[ †.Dh  ..# #######.. #........#......#.....Dhl ........ ß.....# #+## .##Dh Hß.@###..##...#......).)................)).....#..Dh ..∩....ß##<...#Dh .......#######.........ß....ß......Dh / .......Dhl Dh) 521 _Dh Dh  Things that are here: _a +1 short sword of speed; an orc corpseDh3 Dh C==2Dh Dhk S _s - a +1 short sword of speedDh#h..#. #######.. ... #....... ....#...... ....#..... ......... #..ß.....# #+## .#.....ß.†###..##...# ......).@......... Dh-$.......)).....#.. ..∩....ß##<...# ........#######..............ß...Dhl$..ß.......######Dh0Dh2&3DhM:DhDo _Items here: ))))) [[ †.Dh ;Pick up what? 19/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 club  b - a +0 dagger  c - a +0 dagger  Dh d - a +0 hand axe  e - a +0 whip Armour (select all with [)f - a +0 chain mail  g - a +0 robe Carrion an orc corpse [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]Dh Dh ..#fritha the Tinkerer. #######..Gnoll of Sif Muna **....... #.......Health: 62/65 ======================--....#......Magic: 18/18 ========================....#.....AC: 7Str: 9.........#EV: 13Int: 18Dh ..ß.....# #+## .##SH: 0Dex: 12.....ß.†###..##...#XL:  9 Next: 20% Place: Dungeon:7......).@.........Noise: ---------  Time: 4743.9 (0.0).......)).....#..h) +1 rapier (elec)..∩....ß##<...#Cast: Kinetic Grapnel........#######..............ß.....ß..............###### _Items here: ))))) [[ †.  Things that are here: Dh _a +1 short sword of speed; an orc corpse _s - a +1 short sword of speed _Items here: ))))) [[ †.  Dh +Okay, then.DhI Dh Dh DhR . _Dh֞. #######.. ... #..... ....#.... ....#.... .........# ..ß.....# #+## .## .....ß.†###..##...# ......).)......... .......@).....# ..∩....ß##<...#  ........####### ......... .....ß... ..ß......# .........######### 4.9 (1 _DhDh޴  Things that are here: _a +1 short sword of speed; an orc corpse _s - a +1 short sword of speed _Items here: ))))) [[ †. _Okay, then.q - 5 boomerangs (gained 2)Dh!Y3=5.9 (2Dh!DhM _Items here: ))) ††.Dh Dh4 !Pick up what? 19/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 club  b - a +0 flail  Dh c - a +0 short sword Carrion an orc corpse an orc corpse [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selectedDhܴ 7[top]DhDhDhLDhh. #######..fritha the Tinkerer... #.......Gnoll of Sif Muna **........#......Health: 63/65 =======================-....#.....Magic: 18/18 ========================.........#AC: 7Str: 9..ß.....# #+## .##EV: 13Int: 18.....ß.†###..##...#SH: 0Dex: 12......).).........DhXL:  9 Next: 20% Place: Dungeon:7.......@).....#..Noise: ---------  Time: 4745.9 (0.0)..∩....ß##<...#h) +1 rapier (elec)........#######Cast: Kinetic Grapnel..............ß.....ß......#.........#..######## _s - a +1 short sword of speed _Items here: ))))) [[ †. _Okay, then.Dhq - 5 boomerangs (gained 2) _Items here: ))) ††.  Okay, then.DhDh2DhzDhDhz. _Dh+  ..##... #######.. #.......#....#......#....#..... ........ ß.....# #+## .##ß.....ß.†###..##...#......@.)................)).....#..Dh+ 1..∩....ß##<...#.......#######.....ß.....ß...#ß......#........#..########Dh8 Dhy= 26.9 (1 _DhG DhJ a _Items here: ))))) [[ †. _Okay, then.  q - 5 boomerangs (gained 2) _Items here: ))) ††. _Okay, then. _You see here a +0 short sword.Dh^F~ ..##....#..+.....#.. #....#........#....#........ #DhF.ß.....# #+## .##.ß.....ß.†###..##...#).)........)).....#....∩....ß##<...#........######..ß.....ß...#Dh8G....ß......#.#  ..#Dh6UDhFY-7 _Dh cDhRdDh4 ..# ##....#######.. +.....#. #....#..##....#........ #Dhp.ß.....# #+## .##.ß.....ß.†###..##...#.).)........)).....#..ß....∩....ß##<...#........#######.#DhK..ß.....ß...#.....ß......#.#  ..#DhDh.48DhDhDh ..# ##....#.. +.....#.+ #....#..##....#... #.ß.....# #+## .##.ß.....ß.†###..##...#.).)........)).....#..Dh#ß....∩....ß##<...#............#######.#...ß.....ß...#......ß......#.#  ..#DhDh=&9DhDhDhSj %##....#######.. +.....#........#+# #....#....##....#.......#ß.....# #+## .##ß.....ß.†###..##...#........).)..........@....)).....###ß....∩....ß##<...# .............#######.........#ßß...#....ß......#..###..######## DhPw DhY} '50Dh Dhz Dhw% +.....#........##+# #....#.....##....#.......#ß.....# #+## .#ß.....ß.†###..##...........).)...............)).....# ##ß...@∩....ß##<...# ..............#######.........# ß.....ß...#....ß......#..###..########. ##+#Dh.Dh]T5=1DhDhDh O##+# #....#......##....#.......ß.....# #+## .ß.....ß.†###..##..........).)...........)).....#####ß....∩....ß##<...# .......@.......#######.........# ß.....ß...#....ß......#..###..########. ##+.Dh Dh &2Dh Dh l _You hear the faint creaking of a portcullis.Dh(L2.....##....##...........#ß.....# #+##ß.....ß.†###..## .............).)..... ........)).....#DhLm#####ß....∩....ß##<...# ...............#######+.........# #ß.....ß...##.........ß......#...###..#########..... ##+#.....#.....DhXDh\&3DhcDh&eDhb#.................. #.ß.....# #+## ........ß.....ß.†###..##.........).)..............)).....######ß....∩....ß##<...# #...............####### +........# #......ß@....ß...# #.DhcU..ß......# ........# ......##..#########..... ##+##.....#........DhoDht&4Dh,}Dh}Dh @ ß.....# #+## ........ß.....ß.†###..##. .............).)...................)######ß....∩....ß##<...# ...............######+........# #ß.....ß.@.ß.....##..#######.....=5Dh Dh7Y .ß.....ß.†###..##. .............).)..................)######ß....∩....ß##<...# ...............######+........# #ß.....ß...ß.....##..########..... ##+# Dh 8;.....DhBDhF&6DhLDhuNDh!9  Dh.......).)..................)######ß....∩....ß##<...# ...............######+........# #ß.....ß...ß..........##@.#######Dhp#..... ##+# Dh 1..... Dh Dh &7Dh DhZ Dh{ '..#..#..#.##.#..Dh Dh G======8Dh Dh = _As you open the door, it creaks loudly!Dh.)).....#.. #####ß....∩....ß##<...# #...............####### +........# #......ß.....ß...# #.........ß......# Dh .................# ......##..######## #..... ##@# #..... #...#..........# ........Dh>2..#....##..##.... #..#... #..... #.Dhj ..DhDh* G------9DhJDhQ _There is an open door here.Dhw ).)........ ..............)).....#.. #####ß....∩....ß##<...# #.......####### +................#Dh  #......ß.....ß...# #.........ß......# .................# ......##@.######## #..... ##' #..... #...##.......Dh3...#..........# ....##.DhW.## .... #..# ... #Dh{q..... #...DhDhD------60 Dh! _DhDhDhb Nß.....ß.†###..## ......).)..... ..............)).....#. #####ß....∩....ß##<...# #.......####### +................# #ß.....ß...# #ß......# .......@.........# ......##..######## #..... ##' #..... #...##..........##..........## ....##..## .... #..# ... #...1Dhl\ .ß.....ß.†###..## ....).) ..............)).....# #####ß....∩....ß##<...# #........# +.# #......ß.....ß...#DhE#.ß......#.#.##..##..... ##'# #..... #...# #..........# #..........#Dh #.....##..###..... #..# Dh4g ... #...DhDh &2DhDh5 Dh45 .ß.....ß.†###.. ....).) ..............))..... #####ß....∩....ß##<... #........ +.# #......ß.....ß...##.ß......#.#.##..#.##.....###'# #.....##...# Dh 6 #..........# #..........# #.....##..## #.....##..#  ... #... Dh? DhC&3 DhJ DhL Dh8A .ß.....ß.†###.. .....).) ..............)) #####ß....∩....ß##< #........ +.# #......ß.....ß...##.ß......# Dh.#.##..#.##.....###'#  #.....##...#  #..........# #..........# #.....# Dh#..##  #.....##..#  Dhg ... #... Dh Dhy&4 Dhs Dh Dh e ( #.........ß.....# #+...ß.....ß.†### .............).) ..............)). #####ß....∩....ß##<. #..### +................# # Dhe ß.....ß...# ####ß......#............#........##..########...##.....###'#.. #.....##...#F #.#F   bullfrog (asleep) #..........# #.....##..###.....##..# Dhgq  Dh1u &5 DhQ}  Dh [ _A bullfrog comes into view.!Dh  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."Dh #.........ß.....# #+ fritha the Tinkerer .......ß.....ß.†###. Gnoll of Sif Muna **.... .............).)... Health: 65/65 ======================== ..............))... Magic: 15/18 ====================---- #####ß....∩....ß##<. AC: 7Str: 9 #...............#### EV: 13Int: 18 +................#  SH: 0Dex: 12 #......ß.....ß...#  XL:  9 Next: 20% Place: Dungeon:7 ####..@......ß......#  Noise: ---------  Time: 4765.9 (0.0) .....................#  [33"Dhmh) +1 rapier (elec) ..........##..########  Cast: Kinetic Grapnel ...##.....###'#  .. #.....##...#  F #..........#  F   bullfrog (asleep) #..........#  #.....##..##  #.....##..# _A bullfrog comes into view.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a bullfrog (asleep)"Dhl #.........ß.....# #+ fritha the Tinkerer .......ß.....ß.†###. Gnoll of Sif Muna **.... .............).)... Health: 65/65 ======================== ..............))... Magic: 15/18 ====================---- #####ß....∩....ß##<. AC: 7Str: 9 #...............#### EV: 13Int: 18 +................#  SH: 0Dex: 12 #......ß.....ß...#  XL:  9 Next: 20% Place: Dungeon:7 ####..@......ß......#  Noise: ---------  Time: 4765.9 (0.0) .....................#  h) "Dh[0;10;1m+1 rapier (elec) ..........##..########  Cast: Kinetic Grapnel ...##.....###'#  .. #.....##...#  F #..........#  F   bullfrog (asleep) #..........#  #.....##..##  #.....##..# Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a bullfrog (asleep)  You lock target on the bullfrog and prepare to deploy your bee.  (Press . to continue winding your bee.)"Dh=   "Dh† ).) "Dh<)) "Dh5< "DhT:     "Dhw   "Dh9   .. "DhK .   "Dh6# "Dh4==6.9 (1"Dh /Winding "Dh7"Dh  Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a bullfrog (asleep)  You lock target on the bullfrog and prepare to deploy your bee.  (Press . to continue winding your bee.) _The bullfrog gives a loud, deep croak!#Dh #Dhf X--7. #Dh #Dh @ _You continue winding your clockwork bee...$Dh$Dhk--8.. $Dh$Dh@ _You continue winding your clockwork bee...%Dh%Dh&&*FF   bullfrog*   dormant clockwork bee (minion)%Dh09%Dh%DhpO _Without a target, your clockwork bee falls to the ground.&Dhyy   &DhɐJ4--&DhJ&Dh _You wind your clockwork bee back up and it locks its sights upon the bullfrog!&Dh ......... #.........ß.....# #+.......ß.....ß.†###.....). ..............))..####ß....∩....ß##<.#.......####+.......&Dh > #..@...ß.....ß ####...y.....ß................#..########F##'#.&Dh ##..........#&Dh &Dh7 &Dh &Dhh &Dh* .F.y.(ally target)&Dh- H70Kinetic Grapnel _&Dh5 &DhQ8 'Dh 'Dh 'Dh1' lF.y.'Dhn' ( 'Dh) /==1'DhD5 'Dh]7 = _Your clockwork bee stings the bullfrog!(Dh;(Dh;(Dh2HlF.y.(Dh J3-5==-2(DhbB _The bullfrog hits you.(Dh\  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(Dhq  #..................  fritha the Tinkerer #.........ß.....# #+ Gnoll of Sif Muna **.... .......ß.....ß.†###. Health: 63/65 =======================- .............).)... Magic: 14/18 ==================------ ..............))... AC: 7Str: 9 #####ß....∩....ß##<. EV: 13Int: 18 #...............#### SH: 0Dex: 12 +................#  XL:  9 Next: 20% Place: Dungeon:7 #.F@...ß.....ß...#  Noise: =--------  Time: 4772.9 (0.0) ####.y.......ß......#  h) +1 rapier (elec) .....................# [39;49(Dh m Cast: Kinetic Grapnel ..........##..########  ...##.....###'#  .. #.....##...#  F   bullfrog (ally target) . #..........#  y   clockwork bee (minion) #..........#  #.....##..## _The bullfrog hits you.  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bullfrog (severely wounded, ally target, 72% to hit))DhS#.................. fritha the Tinkerer#.........ß.....# #+ Gnoll of Sif Muna **...........ß.....ß.†###. Health: 63/65 =======================-.............).)... Magic: 14/18 ==================------..............))... AC: 7Str: 9#####ß....∩....ß##<. EV: 13Int: 18#...............#### SH: 0)DhmDex: 12+................#XL:  9 Next: 20% Place: Dungeon:7#.F@...ß.....ß...#Noise: =--------  Time: 4772.9 (0.0)####.y.......ß......#h) +1 rapier (elec).....................#Cast: Kinetic Grapnel..........##..########...##.....###'#.. #.....##...#F   bullfrog (ally target, grapneled). #..........#)Dhy   clockwork bee (minion)#..........##.....##..##Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bullfrog (severely wounded, ally target, 72% to hit)  The kinetic grapnel hits the bullfrog.)DhNPress: ? - help, Shift-Dir - straight line  Aim: a bullfrog (severely wounded, ally target, 72% to hit)  The kinetic grapnel hits the bullfrog.  The bullfrog is severely wounded.  Your clockwork bee closely misses the bullfrog.  The bullfrog barely misses you.)DhO+3.9 (1)DhGX)Dh>Zd _Your clockwork bee barely misses the bullfrog.)Dh   The grapnel guides your strike. You puncture the bullfrog!  Lightning courses through the bullfrog!  You kill the bullfrog!)Dh .**   dormant clockwork bee (minion)  Sif Muna accepts your kill.)Dh 'g34Kinetic Grapnel)Dh0)Dh)3L _Your clockwork bee winds down and falls to the ground.*DhZ5*Dh48] #. #.........ß.....# # .......ß.....ß.†### .....*DhH.).) ..............)) #####ß....∩....ß##< #.. +.# #.@....ß.....ß...# ####.*.ß......# ....# ..##..#.##.....###'#.. #.....##...#.. #..........#.. #....#  #.....##..##*Dh[J64-5*Dh|S*DhPT*Dhm m # #.........ß.....#  .ß.....ß.† .......).) ..............)) #####ß....∩....ß## #.. +.# #@.....ß.....ß...# ####.*.ß......# .....# ....##.# ....##.....###'# .... #.....##...# ... #..........#  .. #....#  #.....##..##*Dh *Dh @-6*Dh\ *Dh +Dhq#+##.....#......'+Dh+DhI&7+Dh7+Dh( _You open the door.+Dh1 .....##....# #........ #.........ß......ß.....ß.†# .......).) ..............))##+## #####ß....∩....ß##..................#.....##......ß.....ß...###+####.*ß...... ..................... ..........##..####### ....##.....###' .... #.....##...# ... #....#.. #..........#+Dh=+Dh?5=5==8+DhsH+DhiKQ _There is an open door here.+DhF  .....##....# # #.ß..... .ß.....ß.† .). .......#+### #####ß....∩....ß.##.'#.....##......ß.....ß ###+####.*.ß ....... ..........##.. ....##.....###'# .... #.....##...# ... #.....+Dh .....#  .. #.#+Dhv +Dh -9 _+DhU +Dh ,Dh .....##....# # #.ß .ß.....ß. .) ..###+#########ß....∩.....##.'.##.....##......ß.....ß ###+####.*.ß ... ...##.. ....##.....###'# .... #.....,DhW##...#  ... #.#  .. #.#,Dh,Dh#'80,Dh/,Dh,Dh_; .....##....# # #.ß .ß.....ß . .###+#########ß....∩.##.'.##.....##......ß.....ß ###+####.*.......ß . .##..  ....##.....###'#  .... #.....##...#  ... #.# ,Dhn .. #.#,Dh,Dh@&1,Dh,Dh,Dh/* #........... #ß ß... .............. ...###+#########ß....∩........##...........' ..##..@..##......ß ###+####.*.......ß.. .............. ##..#####.....###'# .... #.....##...# ... #..........# .. #.# ,Dh* 3#.....##..##,Dh6 ,Dhn9 U===2,Dh&> ,Dh? -Dh3'........#.....##.....##>.....#.....##-DhP-Dh &3-Dh--Dhu _You open the door. _Found a stone staircase leading down.-Dh? ß.ß.... ...###+#########ß....∩.......##.............'... ..##.....##......ß ###@####.*.......ß...........#............##..####.....#.....##.....##..#-Dh+-Dhv[6=4 _-Dh -DhQ _There is an open door here.-Dhu  .ß.... ......###+#########ß....∩..........##.....................'... ..##.....##......ß ###'####.........ß#..@........-Dh ##..######'# .......#... #...-Dh -Dh -5 _-Dh -Dh .DhN . ...###+#########ß....∩.......##.................' ..##.....##......ß ###'####.........ß........##..######'# #.....##...##.......#.. #....Dh.Dh&6.Dh.Dh.DhG  ..###+#########ß....∩.......##................'... ..##.....##......ß ###'####.........ß........##..#####.....###'# #.....##...#>.....#........##.....#.Dh<7.Dh3 .Dhr".DhM  ..........###+#########ß....∩.....##..............'.........##.....##......ß...##'####ß..............##..###.Dh#.....###'# .....##.....###>.....#..........#.##.....#.Dh.DhB=8.Dhx.Dh/Dh'M .ß  ..........###+#########ß....∩......##...........'.........##.....##......ß...##'####ß...........####.....###'# #.....##.....##...##.......#/DhF/Dh.&9/Dh/Dh/DhW/Dh]M#...ß /Dh^.ß. .. ........../Dh s...###+#########ß....∩..........##..............'.........##.....##......ß.../Dh~###@####...ß...........####.....##.....###'#/DhM.......#/Dh/Dh#7/Dh2=90/Dh/DhQ _There is an open door here./DhI #. #.........ßß  .........###+#########ß....∩..##..............'........##.@...##ß.. ###'####..ß #.................. #............##..## #.....##.....###' #.....##.....##...#  #>.....#.#/Dh4  #.....##..........#  #.....##.....##..## /Dh/Dh-1 _/Dh/DhL0DhjM .....##... #...ß. .ß.  ..........###+#########ß....∩0Dh `##.......@....'...........##.....##......ß.... ###'####ß0Dh4~#....................#.. 0Dh_+....##0Dh0Dhm &20Dh0Dh0Dhl cM ##+#  .....##... #...ß. .ß.. .. ..........###+#########ß....∩##..........'....##.....##......ß...... ###'####.........ß..#....0Dhp 0Dhq 0Dhx SS   water moccasin (wandering)0Dh{ &30Dh: 0Dh} a _A water moccasin comes into view.0Dhs .... #####+#.##.....#.........>.....'0Dhz7  You open the door.0DhS.S0DhB=40Dh0Dh7 _The water moccasin hisses angrily. _Found a stone staircase leading down.1Dhtt  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1Dh  ##+# #.... fritha the Tinkerer .. .....##.... Gnoll of Sif Muna **.... .. #####+##........... Health: 65/65 ======================== .##.....##.........ß. Magic: 14/18 ==================------ . ....... .......ß.... AC: 7Str: 9 1Dhӧ {.. ..>.. ........... EV: 13Int: 18 ... ... ........... SH: 0Dex: 12 ....###'#########ß....∩. XL:  9 Next: 23% Place: Dungeon:7 ..S....@...##........... Noise: ---------  Time: 4794.9 (0.0) ............'........... h) +1 rapier (elec) ....##.....##......ß.... Cast: Kinetic Grapnel 1Dh8 =... ###'####.........ß. . #.................. #............##..## S   water moccasin #.....##.....###'#  #.....##.....##...# 1DhΨ #>.....#..........# _Found a stone staircase leading down.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a water moccasin2Dhk ##+# #.... fritha the Tinkerer .. .....##.... Gnoll of Sif Muna **.... .. #####+##........... Health: 65/65 ======================== .##.....##.........ß. Magic: 14/18 ==================------ . ....... .......ß.... AC: 7Str: 9 .. ..>.. ........... EV: 13Int: 18 ... ... ........... SH: 0Dex: 12 ....###'#########ß....∩. XL:  9 Next: 23% Place: Dungeon:7 ..S....@...##........... Noise: ---------  Time: 4794.9 (0.0) 2Dh[39;49m............'........... h) +1 rapier (elec) ....##.....##......ß.... Cast: Kinetic Grapnel ... ###'####.........ß. . #.................. #............##..## S   water moccasin #.....##.....###'#  #.....##.....##...# #>.....#..........#Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a water moccasin  You lock target on the water moccasin and prepare to deploy your bee.2Dhm ##+#  ..  ..  .   .. ..>..  ... ...  ∩ ...S ...  .   #>2Dh$}==5.9 (1Kinetic GrapnelWinding 2Dh2Dh#onfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a water moccasin  You lock target on the water moccasin and prepare to deploy your bee. _(Press . to continue winding your bee.)2Dh,2Dh@..S2DhX--6. 2DhV2Dh@ _You continue winding your clockwork bee...3Dh33DhR6:.S3Dho73Dh75==--7.. 3Dh>3DhA@ _You continue winding your clockwork bee...3Dh| {  With a metallic buzz, your clockwork bee launches itself at the water moccasin.3Dhy(ally target)y   clockwork bee (minion) 3Dhg0--=83Dh3Dhz _The water moccasin bites you. The water moccasin closely misses you.4Dh7##+# #....#.. .....##....#... #####+##....##.....##.ß.. ........ .ß... ...>.. .... #... .....###'#########ß....∩.......S.@..##..y....'.....##.....##......ß.... ###'####...ß.. #.....#......##..##.....##.....###'# #.....# 4Dh$ .SYour clockwork bee barely misses the water moccasin.The water moccasin attacks as it pursues you!4Dh&94Dh14Dh8F _The water moccasin bites you but does no damage.4Dh J  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4Dhy ##+# #....# fritha the Tinkerer .. .....##....# Gnoll of Sif Muna **.... ... #####+##............ Health: 60/65 ======================-- ...##.....##.........ß.. Magic: 14/18 ==================------ . ........ .......ß..... AC: 7Str: 9 .. ...>.. ............ EV: 13Int: 18 ... #... ............ SH: 0Dex: 12 ....###'#########ß....∩.. XL:  9 Next: 23% Place: Dungeon:7 .......S@..##............ Noise: =--------  Time: 4799.9 (0.0) .......y....'............ h) +1 rapier (elec) ....##hK49m.....##......ß..... Cast: Kinetic Grapnel ... ###'####.........ß.. . #................... #............##..### S   water moccasin (ally target) #.....##.....###'#  y   clockwork bee (minion) #.....##.....##...#  #>.....#..........# _The water moccasin bites you but does no damage.  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a water moccasin (ally target, 63% to hit)5Dh.. ............ EV: 13Int: 18... #... ............ SH: 0Dex: 12....###'#########ß....∩.. XL:  9 Next: 23% Place: Dungeon:7.......S@..##............ Noise: =--------  Time: 4799.9 (0.05Dhz).......y....'............ h) +1 rapier (elec)....##.....##......ß..... Cast: Kinetic Grapnel... ###'####.........ß... #...................#............##..### S   water moccasin (ally target, grapneled)#.....##.....###'#y   clockwork bee (minion)#.....##.....##...##>.....#..........#Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a water moccasin (ally target, 63% to hit)  The kinetic grapnel hits the water moccasin!5Dht Press: ? - help, Shift-Dir - straight line  Aim: a water moccasin (ally target, 63% to hit)  The kinetic grapnel hits the water moccasin!  The water moccasin is moderately wounded.  Your clockwork bee closely misses the water moccasin.water moccasin bites you.5Dhd57-=800.9 (15Dh 5Dh:C _Your clockwork bee stings the water moccasin!5DhΙ   The grapnel guides your strike. You hit the water moccasin.  Lightning courses through the water moccasin!  You kill the water moccasin! .**   dormant clockwork bee (minion)  Sif Muna accepts your kill.5Dh r Fabricator8-30-1Kinetic Grapnel _Your clockwork bee winds down and falls to the ground.  Your Stealth skill increases to level 6!5Dh6 5Dh k _Your Forgecraft skill increases to level 8!6DhA6Dh--6Dh` 2 _You start resting.6Dhb5==-3.9 (26DhJ6DhGm _You hear the creaking of a portcullis nearby.6Dhn9==6Dh60=6Dha6=6Dh6Dh6Dh=6Dhd6DhW _You start resting.6Dh16DhU1=6Dh6Dh6Dh6Dh 6Dht 6Dh 9=6Dh 6Dh 6Dh 6Dh 6Dh 6DhC Q27=6Dho 6Dh 6DhI 6Dh8 6Dhc B6Dh 6Dh K3=6Dh+ 6Dhx% 6Dh% 9=6Dh& 6Dh+ 6Dh7, 6Dh.- 6DhD2 946Dh2 2=6Dh3 6Dh= . _Your dormant clockwork bee falls apart.6DhI 021.9 (18.0)6DhK [8==2.9 (196DhQ 6DhS % _Magic restored.7Dh= +..... ##+# #.... .....##. #####+##... ....##.....##.........ß . .................ß .. ...>....... ... #.....# ......... ....###@#########ß....∩ ....##.. ............'......7DhEn ....##.....##......ß.. ... ###'####ß.. #........... 7Dhx . #............##..##  #.....##.....###'# 7Dhw ##.....##...# 7Dh7Dha13.0)7Dh7Dh[Q _There is an open door here.7Dhk< ##....# +.....#.. ##+# #....#... .....##....#.... #####+##......##.....##..ß7Dh< .........ß.......>........... #..@..# ...............###'#########ß....∩...........##...7Dh== ............'............##.....##......ß....... ###'####ß.... #............ #............##..####.....##.....###'#7DhiF 7DhDJ -4 _7DhaO 7DhVQ 7Dh(##....# +.....#... ##+# #....#.... .....##....#.... #####+##......##.....##..ß..ß.....ß.......>.@...........##.....##...............###'#########ß....∩...........##.............'......##.....##......ß.....ß ... ###'####ß... .. #........ . #............##..#### 7Dh7DhqT5=57Dh7Dh 8Dhx##....### +.....#... ##+# #....#.... .....##....#.... #####+##.......##.....##..ß......ß.....ß.......>......)....##.....##...............###'#########ß....∩.8DhxB....##.............'............##.....##......ß.....ß... ###'####ß.. #.........8Dh8Dh!C==68Dhϋ8Dh8DhZ wM##....### +.  ##+#  .....##....#. #####+##...........##....@##.........ß....ß.....ß....>.....)....##.....##..............#. ..##.8Dha 8Dhd &78Dhki 8Dhk 9Dh\#######.....#........#..#'9Dh&89Dhh9Dhb( _You open the door.9Dh M###### ##.....###....### #....... +. #......# ##+#  #......# .....##....# #####..##.....##.........ß...............ß.....ß........>..................)....## .##.9DhE9DhߙB=99Dh9DhyQ _There is an open door here.9Dh 8M ###### #.....## ##....### . +. 9Dh7  ##+#  #.....@# .....##....#######'..##.....##...ß......................ß.....ß.....>......##. ##...9Dh 9Dh 9Dhz .30 _9Dh 9Dh^ :Dh9lQ:DhEM#.. ... ####### .... #.....##.....##....### .......+.  ##+#  #......# .....##....#######'.:Dh:....##.....##.........ß..........####..:Dh:Dh&1:Dh:Dh:Dh 6####### ....# ###.....##....#### #.......+.....#... #......#####+###....#.... #......# .....##....#....######'##......##.....##..ß..........:DhD bß.....ß.†.......>......)....##.....##..............)....###'#########ß....∩....ß:Dh :Dh" &2:Dh :Dhv ;Dha#####.......####### .....# ##.....##.....##....##.+.....#... #......#####+###....#.... #......# .....##....#.....######'##.....##.....##.ß.....#...ß.....ß.†#.>....).)....##.....##.)....###'#ß....∩....ß#;Dhl;Dho&3;DhBv;Dh*x;DhOp ###....########.....# ##.....##.....##....##.+.....#... #......#####+###....#.... #......# .....##....#.....######'##. .ß.....ß.†#.>.).).....##.....##.)).....###'#ß....∩....ß#;Dhz ;Dh{} &4;DhG ;Dhb ;Dh4C##...;Dh'5. ########.....# ##.....##.....##....##.+.....#... #......#####+###....#.;Dh[5... #......# .....##....#.....######'##.....##.....##.ß.....# #.;Dh5ß.....ß.†#.>.;Dh5).).....##.....##.)).....###'#;Dh5qß....∩....ß##<;Dh2?.).).....##.....##.)).....###'#ß....∩....ß##<..).). ....##.....##...................).).##.....##..............)).###'#ß....∩....ß##<.=Dhq=Dh{=DhO~&9=DhՃ=Dhx=DhԎ +###....#'.....##....#..#.=Dhך =Dhd H======40=Dh =Dhn = _As you open the door, it creaks loudly!>DhE##### ..... .... ##.....# #+## ..# ##.....##.....##....#######.. #......#.  #......#####'###....#.  #......# .....##....#. ######'##..................>Dhֆ:##.....##.........ß...........ß.....ß.†###..#>...........).).##.....##.....)).....####'#ß....∩....ß##<...#>Dhё>DhrG------1>Dh>Dh?Q _There is an open door here.>DhhK 8############# ............. ........... ##.....# ##+## ..#  ##.....##.....##....#######..  #.'@....#.  #......#####'###....#.  #......# .....##....#. ######'##..................##.....##.........ß...........ß.....ß.†###..##.>...........).).##.....##........)).....#.###'#ß....∩....ß##<...#>DhyW >DhZ L------2 _>DhAc >Dhe ?DheJ###### ....... ...........  #.....####+## ..# ##.....##.....##....#######.. #.'.@...#. #......#####'###....#. #......# .....##....#. ######'##.................. ?Dh.........).). ##.....##..............)).....#. ?DhbY?Dh[&3?Dhd?Dhe?Dh ############# ...... ...........  ######.....####+## ..###.....##.@..#######.. .......'.....#. ......#####'###....#. ......# .....##....#..###'##.................. # #.....##.........ß.....# #+## .#..ß.....ß.†###..## ..>..................).)....... #.....##..............)).....#..?Dh ?Dh &4?Dh ?Dh. ?Dh>###..#..#'@Dh@Dh &5@Dhk@Dhr( _You open the door.@Dhd ################ ...............#  ..............#  @Dhݤ!######.....####@## ..###.....##....#######.. ......'.....#. #####'###....#. .....# .....##....#.@DhGV###'##......... ###.........ß.....# #+## .##@Dhu...ß.....ß.†###..##...# @Dh.>......).).......@Dh"@Dhļ&6@Dh@DhyQ _There is an open door here.@Dh;r ################...............# ........# ######.....####'## ..# ....##.....##...@#######.. ......'.....#........ #####'###....#. # .....##....# ###'##.................. # ....##.........ß.....# #+## .#.......ß.....ß.†###..##...# >..........).)............##)).....#..@Dhz @Dh{~ -7 _@Dh؅ @Dh| ADh#1X ################............... ... ######.....####'##..# ....##.....##....#######.. .......'....@#......#####'### .....#ADh1 ............ '#########ß....∩....ß##<...#ADh>ADh7A&8ADhHADh5JADhw ################............... . ######.....####'##..# ....##.....##....#######.. .......'.....#......#####'###ADh|x .....# ###'##............ #...#ß....∩....ß## ....##...............#######ADhLADh&9ADhהADhĖADhw % ################............... . ######.....####'##..# ....##.....##....#######.. .......'.....#......#####'###ADh  ..... ###'##.................. # ....ß.....###+## .###...............# .....'................#ADh ADh '50ADh ADh BDhX################...............# ...# #####.....####'## ..# ...##.....##....#######.. ......'.....#........ #####'###....#........ # .....##....#....... ##'##...........@....... # ...##.ß.....###+## .#.......ß.....ß.†###..##...# ......).)......... ...##......)).....#.. #########ß....∩....ß##<...# ...##...............#######'........#BDh[##......ß.....ß...#1BDh# ...#  ...# .....####'## ..# ##.....##....#######.. BDhRu'.....#. #####'###....#. # .....##....#.'##.# ##.BDhu_ß.....###+## .## ß.....ß.†###..##...# ##.BDhT......)).....#..ß....∩....ß##<...#BDh##........#######'..... BDhL BDh!BDh&2BDh BDh BDhf3 ] # .BDh3 # ......####'## ..# ##.....##....#BDh3 ..#'.....#.#BDh4 #####'###....#.# .....##....#. '##.BDhE4 # # ##.ß.....###+## .## BDhb4 ß.....ß.†###..##...# ).).BDh4 f##.......))..BDh4 !BDh4 ß....∩....ß##<...#BDh4 ##.BDh5 .......#######'. BDhB BDhG &3BDhuP BDhVR CDh͆ # .## ..#.....####'## ..# ##.....##....#..# '.....#.# #####'###....#.# # .....##....#.CDhK# ##.# # ##.ß.....###+## .## ß.....ß.†###..##...#  ##.......)).ß.. ##........#######CDh(<'. CDhśCDhܢ&4CDhCDh*f _You hear the creaking of a portcullis.CDh # ..# # ..# CDh˱!.....####'## ..# .....##....#..# '.....#.## CDh:'###....#.#  .....##....#.# .# # .ß.....###+## .## CDhnß.....ß.†###..##...# .ß....∩....ß##<...#........# '..# CDhCDh&5CDhCDh{DDh6 # ...# # ...# .....####'## ..# .....##....#..# '.....#.## '###....#.# .....##....#.# .# # .DDhA!ß.....###+## .## ß.....ß.†###..##...# ). ....ß....∩.... DDhjQ...... .......DDh,.# DDhDDh@&6DDhDDhZDDh:J # ...# # ...# ####'## ..# ##....#..# '.....#.## '###....#.DDhJ# ##....#.# # # ß.....###+## .## DDhJß.....ß.†###..##...# ....ß....∩.DDhKa# DDh?UDDhW&7DDh_DDh6`DDh  # ....# # ....# ####'## #..# ##....#..# '.....#.## '###....#.# ##....#.# # # ß.....###+## .## ß.....ß.†###..##...#  # DDh DDh &8DDh DDhZ EDh'#..........##<...#######EDhEDh&9EDh1EDh( _You open the door.EDhCM ##############..........###'## ##....#######..# ...'.# #'###....#EDh7D.# ...........## # ...ß.....###'## .# ....ß.....ß.†###..##...#..EDh\DV##<...#EDhaREDh0Y'60EDh^EDh_EDhL ]M ###############..........###'## ##....#######..# ...'.# EDhM #'###....#.# ...........## # .......ß.....###'## .##...######EDh=Z EDh] &1EDh e EDhg FDhIM ########## ######..........###'## ##....#######..# ...'.## #'###....#.# ..................## #FDhS÷....FDh@FDh&2FDhFDh4FDh&OM ########## ######.....#..........###'## ##....#######@.# ...'.## #'# ...##....#.........#...))....FDh5FDh9&3FDhDFDhEFDhu+ jM ####################...........#.........###'## ##....#######..# ...'.....#........## #'###....#.........##...........).)....FDh5 FDh7 &4FDh= FDhA GDhrcM ###################......#......@..#GDhc##'###..###..####....#######..# ...'.....#........##GDhc....GDhcN...÷###..GDh1lGDhn&5GDhsGDhuGDh } #################### .........#.........####'###..###@.##....#######..# '.....#........##.......÷###.. ...........).).........GDh GDhɧ &6GDh GDh9 HDh2 #################### .........#.........#.....####'###..###..##....#### '.....#........## #'###....#.........##...........).).... ............)).....#..HDh:HDh=&7HDhJFHDhGIDh2 IDh5 9 Spells (Memorise)TypeFailure Level  a - Magic DartConjuration2% 1b - Ensorcelled HibernationHexes/Ice4%2  c - Forge Blazeheart GolemFire/Forgecraft11% 4  d - Forge Lightning SpireAir/Forgecraft11% 4 13 spell levels left IDh<6 ^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitKDhVX DescribMemorise|DescribeLDh  Ensorcelled Hibernation Lowers its target's metabolic rate, inducing hibernation. After awakening, the target will be unable to be put to sleep again for some time. Level: 2Schools: Hexes/IceLDhϓ Fail: 4% Power: 36% Range: 7 Noise: Silent Miscasting this spell causes magic contamination. This spell would have no effect right now because you can't see any hostile targets that would be affected. _________________ “Sweet dreams are made of this; who am I to disagree?”  -Eurythmics, “Sweet Dreams (Are Made of This)”. 1983. XDh Spells (Describe)TypeFailure Levela - Magic DartConjuration2%1  b - Ensorcelled Hibernation Hexes/Ice4% 2  c - Forge Blazeheart Golem Fire/Forgecraft 11% 4  d - Forge Lightning SpireAir/Forgecraft11% 4 XDh13 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitZDhJ Forge Blazeheart Golem Constructs a shell of slag iron around a volatile elemental spark. It is capableof raining down powerful blows on its creator's adversaries - so powerful that the golem itself is often damaged by their impact. Only tenuously independent of its creator's magic, the flames within it will rapidly go dormant if the two ever leave each other's side. If its shell is ZDhKdestroyed while the golem is still active, its exposed core will violently detonate a moment later. It gains greater explosive damage at higher power. Level: 4Schools: Fire/ForgecraftFail: 11% Power: 26% ZDhGKRange: N/A Noise: A bit loud Miscasting this spell causes magic contamination and also either corrodes you ordeals up to 15 fire damage. You can sustain at most one creature summoned by this spell.fDh A Spells (Describe)TypeFailure Levela - Magic DartConjuration2%1  b - Ensorcelled Hibernation Hexes/Ice4% 2  c - Forge Blazeheart Golem Fire/Forgecraft 11% 4  d - Forge Lightning Spire Air/ForgecraftfDhA11% 4 fDhA13 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitgDh2 gDh!3Forge Lightning Spire Constructs an immobile lightning spire at a nearby location. This spire irregularly discharges bolts of electricity at the caster's foes, prioritizing gDhB3_whichever of them is most distant from it. Level: 4Schools: Air/ForgecraftgDh^3Fail: 11%  Power: 26% gDhz3.Damage: 3d5 (max 3d13)  Range: N/A  gDh3Noise: A bit loud Miscasting this spell causes magic contamination and also either corrodes you ordeals up to 15 electric damage. You can sustain at most one creature summoned by this spell.kDhZUX Spells (Describe)TypeFailure Levela - Magic DartConjuration2%1  b - Ensorcelled Hibernation Hexes/Ice4% 2  c - Forge Blazeheart Golem Fire/Forgecraft 11% 4  d - Forge Lightning Spire Air/Forgecraft 11% 4 kDhU13 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitmDh\Hide) Describe|HidemDhShow Hide|ShowmDhMemorise)a - Magic DartConjuration2%1  b - Ensorcelled HibernationHexes/Ice4%2  c - Forge Blazeheart GolemFire/Forgecraft11% 4  d - Forge Lightning SpireAir/Forgecraft11% 4MemoriseShowoDh[oDh]oDhZfritha the FabricatorGnoll of Sif Muna **....Health: 65/65 ========================Magic: 18/18 ======================== ####################AC: 7Str: 9 .........#.........#EV: 13Int: 18 .........#.........#SH: 0Dex: 12 ...####'###..###..##XL:  9 Next: 30% Place: Dungeon:7 ...##....#######@.#oDh{Noise: ---------  Time: 4867.9 (0.0) ...'.....#........##h) +1 rapier (elec) #'###....#.........#Cast: Kinetic Grapnel ...##....#.........# ..................## # .......ß.....###'## .## ....ß.....ß.÷###..##...# ...........).)......... ............)).....#.. oDh _As you open the door, it creaks loudly! _There is an open door here. _You open the door. _There is an open door here. _You hear the creaking of a portcullis. _You open the door.oDh*oDh+Memorise Forge Blazeheart Golem, consuming 4 spell levels and leaving 9? Y - Yes  N - NopDhҀpDhfritha the FabricatorGnoll of Sif Muna **....Health: 65/65 ========================Magic: 18/18 ======================== ####################AC: 7Str: 9 .........#.........#EV: 13Int: 18 .........#.........#SH: 0Dex: 12 ...####'###..###..##XL:  9 Next: 30% Place: Dungeon:7 ...##....#######@.#Noise: ---------  Time: 4867.9 (0.0) ...'.....#........##h) +1 rapier (elec) #'###....#.........#Cast: Kinetic Grapnel ...##....#.........# ..................## # .......ß.....###'## .## ....ß.....ß.÷###..##...# ...........).).pDhe........ ............)).....#.. _As you open the door, it creaks loudly! _There is an open door here. _You open the door. _There is an open door here. _You hear the creaking of a portcullis. _You open the door.pDh+8.9 (1pDhpDh ...'.##h) +1 rapier (elec) #'#Cast: Kinetic Grapnel##....#............## #...ß.....###'## .#ß.....ß.÷###..##...#..).)......... ............)).....#.. _This spell is dangerous to cast!pDh+9.9 (2pDhpDhYpDhJ,70.9 (3pDhpDh_pDh+1.9 (4pDhpDhpDh+2.9 (5pDhpDhv _You start memorising the spell. You continue memorising. x4pDh,pDhpDh c _You finish memorising. Spell assigned to 'e'.qDh ##################### ..........#.........#.#.........#####'###..###..##.##....#######..#.'.....#.....@..## ##'###....#..# ....##....#.#.......# #ß.....###'.##ß.....ß.÷###..##...#........).).............)).....# ###ß....∩....ß##<...#qDhqDh23.9 (1 _qDh qDhR qDh tY ###################### ...........#.........#.#.........#####'###..###..##.##....#######..#.'.....#........## ###'###....#..# .....##....#.#.......# #ß.....###'.##ß.....ß.÷###..##...#........).)..............)).....# ####ß....∩....ß##<...# ...............#######qDhqDh%&4qDhqDhqDh  ####################### ............#.........#.#...# #.....####'###..###..## #.....##....#######..#.'.....#........## ####'###....#..#  .....##....#.# #...........# # #ß.....###'## .##ß.....ß.÷###..##...#........).)......... #......)).....#. qDhL %#####ß....∩....ß##<...#...............####### '..#qDh qDh# &5qDh qDh_ rDhpE######################## .............#.........#.#.# ##.....####'###..###..## ##.....##....#######..# .......'.....#........## #####'###....#..# .....##....#.# ##...........# # ##ß.....###'## .## .ß.....ß.÷###..##...#........).)......... ##......)).....# ######ß....∩....ß##<...#...............####### .'.........# ##ßß...#rDh rDh%&6rDh=.rDh0rDh ` .............#...........# ##.....####'###..###..##....#######..# .......'.....#........## #####'###.... .....##....#............## #ß....@###'## .## ..ß.....ß.÷###..##..........).)......... .##.....ß... ##.........ß......#rDh5. rDh<3 &7rDhA rDh 1 ##.....####'###..###..#....#######..# .......'.....#........## #####'###......# # .....##........# ##....................## #ß.....###'## .## ..ß.....ß.@###..##...rDh .......).)......... ##......)).....#.. ...####..ß...... ..................#rDh~ rDh &8rDhrDhs _You see here an orc skeleton.sDhG-#.....####'###..###..## .....##....#######..# ......'.....#........# ####'###....#.........#  .....##....#.........# ....................## # #.ß.....###'## .# .......ß.....ß.÷###..##...# ......).@......... #......)).....#.. ###ß....∩....ß##<...# ...............####### '........# #......ß.....ß...#...ß......# ........###..########sDh7sDh<-9 _sDhCsDh;Oo _Items here: ))))) [[ †.sDhf .....####'###..###..## .....##....#######..# '.....#........## '###....#.........# .....##....#.........# ........## # .ß.....###'## .## ß.....ß.÷###..##...# ).) .sDhYg o...)).....#.. ß....∩....ß##<...# . ...# ......ß.....ß...# .ß......#..sDhg ,.# sDhXs sDhv .80 _sDh sDh; sDhy4####'###..###..## ##....#..# '.....#........## '###....#.........# ##....#.........# .........## # ß.....###'## .## ß.....ß.÷###..##...# ).). ...)).....#..#ß....∩....ß##<...# ....#######...#ß.....ß...#ß......#......# sDhsDh&1sDhYsDhtDh####'###..###..## ##....#######..# '.....#........## '###....#.........# ##....#.........# .........## # ß.....###'## .## ß.....ß.÷###..##...# ).).#tDhC...)).....#..#ß....∩....ß##<...# .....#ß.....ß...#ß.# tDh@tDh&2tDhtDh&tDh^,~####'###..###..## ##....#######..# '.....#........## '###....#.........# ##....#.........# ...## # ß.....###'## .## ß.....ß.÷###..##...# ).).# )).....#..## ß....∩....ß##<...# #.....# # tDh5tDhR8&3tDh?tDh=AtDhr Z####'###..###..## ##....#######..# '.....#........## ###....#.........# ##....#.........# ....## # ß.....###'## .## ß.....ß.÷###..##...# ).).# )).....#..## ß....∩....ß##<...# ## # # tDh8} tDh &4tDh: tDh uDh5####'###..###..## ##....#######..# '.....#........## ....#.........# ##....#.........# ....##### ß.....###'## ..## ß.....ß.÷###..##...# ).).# )).....#..## ....∩....ß##<...#### ######## # uDh&5uDhuDhuDh'###..###..## ....#..# .....#........## ....#.........# uDh....#.........# ...##### ß.....###'###..## ß.....ß.÷###..##...# ).).# uDh.)).....#..## ∩....ß##<...#### ######uDhn## # uDhuDh_&6uDhuDhXvDh #'###..###..## ##....#..# '.....#........## ##....#.........# ##....#.........#....#####.ß.....###'###..## .ß.....ß.÷###..##...#.).).#.)).....#..##.∩....ß##<...####.####### .# .ß.....ß...# ....ß......# vDhw 7.# ##..#vDhvDh&7vDhNvDhvDh&gg.####'###..###..## .##....#######..# .'.....#........###....#.........# .##....#.........#.....#####.ß.....###'###..##.ß.....ß.÷###..##...#.).).#.)).....#..## ß....∩....ß##<...####.####### .# ..ß.....ß...# .....ß......# .# .##..#vDhqvDhs&8vDh{vDhbvDhX .####'###..###..## ..##....#######..# ..'.....#........## '###....#.........# ..##....#.........#.....#####.ß.....###'###..##.ß.....ß.÷###..##...#.).).#vDh .)).....#..## #ß....∩....ß##<...####...####### .# ...ß.....ß...# vDhǖ N......ß......# .# ..##..#vDhA vDh &9vDh vDh8 vDh.####'###..###..##.##....#######..#.'.....#........## #'###....#.........#.##....#.........#....#####.ß.....###'###..##.ß.....ß.÷###..##...#.).).#.)).....#..###ß....∩....ß##<...####...#######.....# ....ß.....ß...# .ß......# .# ...##..#vDh=90vDh[vDhwDh?B.####'###..###..##.##....#######..#.'.....#........###'###....#.........#.##....#.........#..........#####.ß.....###'###..##.ß.....ß.÷###..##...#.).).#....)).....#..###ß....∩....ß##<...####.....#######.....#.ß.....ß...#.ß......# .# ....##..#wDhMLwDhO&1wDhH[wDh[wDh .####'###..###..##.##....#..#.'.....#........###'###....#.........#.##....#.........#..........#####.ß.....###'###..##.ß.....ß.÷###..##...#.).).#....)).....#..###ß....∩....ß##<...####.....#######....#.ß.....ß...#.ß......#.......# .....##..#wDh wDh &2wDh wDh wDh9 #.....##....#######...'.....#........## ####'###....#.........#  .....##....#.........# #...............#### #ß.....###'###..##ß.....ß.÷###..##...#........).).........# #.....#..## #####ß....∩....ß##<...## #...............####### 'wDh ........# #ß.....ß...# #.........ß......#........###..######## #.....###'#wDh wDhm &3wDh wDhi  Things that are here: _a +0 dagger; a +0 robexDhzb `#.....##....#..#.'.....#........###'###....#.........# # .....##....#.........# ##......##### ##.ß.....###'###..##.ß.....ß.÷###..##...#.).).# ##.......@).....#..###ß....∩....ß##<...#### ##........####### .'..# ##......ß.....ß...# ##.ß......#..#.##..######## ##.....###'#xDho xDh 4 _ _Items here: ))) ÷÷.yDh........'.....#........## .#####'###....#.........# .# .....##....#.........# '##....................##### .##ß.....###'###..## ..ß.....ß.÷###..##...#........).).........# .##......)).....#..#######ß....∩...@ß##<...## .##...............####### ..'.........# ##yDh+ß.....ß...##.........ß......# ....###..##########.....###'# .##.....##.yDh ..#yDh1yDh -5 _yDhyDh*yDh*h#####'###....#..# ..# .....##....#.........# #'##....................##### ..##ß.....###'###..## ...ß.....ß.÷###..##...#........).).........###yDh......)).....#..## ########ß....∩....ß##<...## ..##............@..####### yDhn..'.........# ##yDh'ß.....ß...# ####.........ß......# .....#yDhP##..##########.....###'#.##.....##.yDh?..# ...#..........#yDhyDh[ &6yDhyDhq .# .....##....#.# ##'##...........#### ...##ß.....###'###..##..ß.....ß.÷###..##...#........).).........###......)).....#..## #########ß....∩....ß##<...## yDh  ...##...............####### ..'....@....# ##ß.....ß...# '####.........ß......# ......###..##########.....###'#.##.....##...#..#......yDhK U....###.#yDh yDh$ &7yDh/ yDh2 zDhW###'##...........#### ....##ß.....###'###..##..ß.....ß.÷###..##...# >........).).........###......)).....#..## zDhiW'#########ß....∩....ß##<...## ....##...............####### ..'.........# ##zDhWLß...@.ß...# #'####.........ß......# .......###..######zDh7X[####.....###'#.##.....##...#..#..........##.....#.##.....##..##zDhdzDhh&8zDhApzDhcqzDh#'##.#####.##.ß.....###'###..##.ß.....ß.÷###..##...# .>.).).#.##.......)).....#..## #'#ß....∩....ß##<...####.##........#######.'.#zDh.##......ß..@..ß...##'####.ß......#.#...##..#.##.....###'#.##.....##...# >.....#..........#.##..........# .....##.....##..##zDhzDh"&9zDhzDhzDhy .....##ß.....###'###..#..ß.....ß.÷###..##...>........).)......... #.....##........)).....# ##'#########ß....∩....ß##<...## ......##...............####### ..'.........# #.....##ß.....ß...# ###'####........@ß......# #........# ###..######## zDh #.....##.....###'# #.....##.....##...# #>.....#..........# ##....# #.....##.....##..##.##.....##..zDh[ zDhØ (900zDhs zDh zDh3 ........ß.....ß.÷###..##...>............).)...... #.....##..............)#..# ##'#########ß....∩....ß##<...### ......##...............####### .'........# #.....##ß.....ß ###'##...ß...........##..#########.....###'# .....##..# ......# ... #...zDhzDh&1zDhzDh>{Dh >.......).)...... #.....##..............)#..# ##'#########ß....∩....ß##<...### ......##...............####### .'........# #.....##ß.....ß ###'##...ß...............##.@#########.....###'# ....##...#....#..#{DhgMo   orc (wandering).. ......# .o. #... # {Dh{Dhi .  An orc comes into view. It is wielding a +0 whip.{Dh&2{Dh+{Dh10 _The orc moves out of view.{DhO5 #.....##.)#..# ##'#########ß....∩....ß##<...### ......##...............####### .'........# #.....##ß.....ß... ###'####.........ß...... #...........................##..#########{Dh P##@# ...#>..........#.......o   orc (wandering)..o #...{DhU{DhV{Dhga oo 2 orcs (1 wandering)oThe orc shouts!{Dhd/==3{Dhl{Dh>} _An orc comes into view. It is wielding a +0 club. _There is an open door here.|DhL  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|Dh#.....##..............)).....#..# fritha the Fabricator ##'#########ß....∩....ß##<...#### Gnoll of Sif Muna **.... ......##...............#######  Health: 65/65 ======================== .......'................#  Magic: 15/18 ====================---- #.....##......ß.....ß...#  AC: 7Str: 9 ###'####.........ß......#  EV: 13Int: 18 #.......................#  SH: 0Dex: 12 #............##..########  XL:  9 Next: 30% Place: Dungeon:7 #.....##.....###@# Noise: ==-------  Time: 4903.9 (0.0) #.....##.....#[36|Dh{m#...# h) +1 rapier (elec) #>.....#..........# Cast: Kinetic Grapnel #.....##..........# #.....##.....##..## ......##.....##..# oo 2 orcs (1 wandering) ......# .o. #... #.....# .o #... _There is an open door here.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 whip and wearing a +0 leather armour}Dhsj#.....##..............)).....#..# fritha the Fabricator ##'#########ß....∩....ß##<...#### Gnoll of Sif Muna **.... ......##...............#######  Health: 65/65 ======================== .......'................#  Magic: 15/18 ====================---- }Dh t#.....##......ß.....ß...#  AC: 7Str: 9 ###'####.........ß......#  EV: 13Int: 18 #.......................#  SH: 0Dex: 12 #............##..########  XL:  9 Next: 30% Place: Dungeon:7 #.....##.....###@# Noise: ==-------  Time: 4903.9 (0.0) #.....##.....##...# h) +1 rapier (elec) #>.....#..........# Cast: Kinetic Grapnel #.....##..........# #.....##.....##..## ......##.....##..#}DhRt oo 2 orcs (1 wandering) ......# .o. #... #.....# .o #...}DhtConfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target}DhtAim: an orc, wielding a +0 whip and wearing a +0 leather armour  You lock target on the orc and prepare to deploy your bee.  (Press . to continue winding your bee.)}Dhu}Dhg))<      >ooo .o.  ..  }DhZ4.9 (1Winding }Dh}Dh  Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an orc, wielding a +0 whip and wearing a +0 leather armour  You lock target on the orc and prepare to deploy your bee.  (Press . to continue winding your bee.) _The orc shouts! You hear a shout!}Dh* O  You continue winding your clockwork bee...}Dh%+ }Dh-  }Dh..  You hear the steady creaking of a portcullis very nearby.}Dh8 oo 3 orcs.o}Dhz9 r--5Kinetic Grapnel. }DhA }DhL q _An orc comes into view. It is wielding a +0 whip.~Dh~Dhi~Dh~Dh|o.o.~Dhk--6.. ~Dh~Dh@ _You continue winding your clockwork bee...~Dh~Dh~Dh{~Dh ~Dh)Dyo.o(1 ally target).y   clockwork bee (minion)~Dh+07~Dh|3~Dh:6Z _With a metallic buzz, your clockwork bee launches itself at the orc.Dh8...>....).).............##..............)).....#.. ###'#########ß....∩....ß##<...#####.......####### ........'................#Dh]z.....##......ß.....ß...#  ###'####.........ß......#  #................#  #............##@y########  #.....##.....###'  ##.....##...# Dh #>.....#......o...#  #.....##.....o....#  #.....##.....##..##y   clockwork bee (minion) DhAe ......##...o.##..# .......# ... #... ##.....# .. #...DhDh+P.yDh_8Kinetic GrapnelDhDhDh   Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.DhDh Your spells (cast)TypeFailure Level  a - Kinetic GrapnelForgecraftDh[1% 1 b - Construct Spike LauncherForgecraft1%2  c + Launch Clockwork Bee ForgecraftDhv1% 3 d - BlinkTranslocationDh4%Dh>2  e - Forge Blazeheart GolemFire/ForgecraftDh11%Dh4 Select a spell to cast [?] help[Esc] exitDh5Dh>DhH:...>..................).)........ fritha the Fabricator ##.....##..............)).....#.. Gnoll of Sif Muna **.... ###'#########ß....∩....ß##<...### Health: 65/65 ======================== .......##...............#######Magic: 15/18 ====================---- ........'................#AC: 7Str: 9 ##.....##......ß.....ß...#EV: 13Dh2JInt: 18  ###'####.........ß......#SH: 0Dex: 12  #.......................#XL:  9 Next: 30% Place: Dungeon:7  #............##@.########Noise: ---------  Time: 4908.9 (0.0)  #.....##.....###y#h) +1 rapier (elec)#.....##.....##...#Cast: Kinetic Grapnel#>.....#......o...##.....##.....o....##.....##.....##..##y   clockwork bee (minion)......##...o.##..# .......# ... #... ##.....# .. #...You hear the steady creaking of a portcullis very nearby. _An orc comes into view. It is wielding a +0 whip. _You continue winding your clockwork bee... _With a metallic buzz, your clockwork bee launches itself at the orc.  Casting: Launch Clockwork Bee (safe;DhJw 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.DhKDhUv...>..................).)........ fritha the Fabricator ##.....##..............)).....#.. Gnoll of Sif Muna **.... ###'#########ß....∩....ß##<...### Health: 65/65 ======================== .......##...............#######Magic: 15/18 ====================---- ........'................#AC: 7Str: 9 ##.....##......ß.....ß...#EV: 13Int: 18  ###'####.........ß......#SH: 0Dex: 12  #.......................#DhV;XL:  9 Next: 30% Place: Dungeon:7  #............##@.########Noise: ---------  Time: 4908.9 (0.0)  #.....##.....###y#h) +1 rapier (elec)#.....##.....##...#Cast: Kinetic Grapnel#>.....#......o...##.....##.....o....##.....##.....##..##y   clockwork bee (minion)......##...o.##..# .......# ... #... ##.....# .. #...You hear the steady creaking of a portcullis very nearby. _An orc comes into view. It is wielding a +0 whip. _You continue winding your clockwork bee... _With a metallic buzz, your clockwork bee launches itself at the orc.  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dhc99   blazeheart golem (minion)y   clockwork bee (minion)Dhgh2----===9.9 (1DhoDh rI _You bind the heart of a blast furnace in slag iron.Dhk>.).). #.....##..............)).....#..#'#ß....∩....ß##<...###........# '.# Dh;l.....##......ß.....ß...# ###'####.ß......# #.# #.##.@## #.....##.....###y# #.....##.....##.9.# #>.....#......oo..# #.....##.....o....# #.....##.....##..## DhWloooo 4 orcs (1 distracted, 1 ally target) ......##.....##..# Dhpln9   blazeheart golem (minion)Dhl!# .o. #... y   clockwork bee (minion) DhyDh&  DhAn orc comes into view. It is wielding a +0 hand axe.Your blazeheart golem punches the orc!  The orc dies!Dh!j  Sif Muna accepts your kill.DhDh{'y). 2 orcs (o .Dh@H---10Kinetic GrapnelDhiDhI _The orc hits your clockwork bee but does no damage.Dh  Your clockwork bee locks its sights upon the orc.  Your blazeheart golem's core grows cold and it stops moving.Dh  Your clockwork bee closely misses the orc.The orc misses your clockwork bee.Dh, xo., paralysed)Dh6. B---1Dh7 DhR: c _Your clockwork bee completely misses the orc.Dhn  Your clockwork bee barely misses the orc.Dh`Co.Dh&2Dh,Dh E _The orc hits your clockwork bee with a +0 club.DhH  Your clockwork bee stings the orc!  The orc dies!Dhj y.)   orc (Sif Muna accepts your kill.DhC----3DhDhH _The orc hits your blazeheart golem with a +0 whip.Dh_G DhV 'yYour clockwork bee locks its sights upon the orc.Dh(Y &4Dh_ Dheb H _The orc hits your blazeheart golem with a +0 whip.Dh|  Your clockwork bee stings the orc!  The orc dies!DhDhpJy.)9   blazeheart golem (minion, paralysed)y   clockwork bee (minion)Dh!Dh3=5Kinetic GrapnelDhDh[ _Sif Muna accepts your kill.Dh2b **   dormant clockwork bee (minion)Dhte &6Dhn Dh2p L _Your clockwork bee winds down and falls to the ground.Dhho uM.ß.....ß.÷###..## ..>..................)..... #.....##..............)).....#.. ##'#########ß....∩....ß##<...######.......####### .......'............ß.....ß ###'####ß.......@.......Dh2p #......o##..########....###*# #.....##.....##.9.##.o   orc.#.... #...Dhr Dh} ro.(ally target)DhI~ =7Kinetic GrapnelDh Dh Dh>.......).)...... #.....##..............)#..# ##'#########ß....∩....ß##<...### ......##...............####### .'........# #.....##ß.....ß ###'##Dh/...ß...............o........##.@#########.....###*# ....##.9.# #>......))..#.....#.....#.##..# .Dh..##..#  ... #... # DhYDhD&O.oDh'&8Dh1Dh3Dhyy   Dh7N2-Dh&Dh( _You wind your clockwork bee back up and it locks its sights upon the orc!Dh .ß.....ß.÷###..##...# .>..................).)....... .....##..............)).....#.. #'#########ß....∩....ß##<...######........####### ......'..........# .....##......ß.....ß...# #'####..ß# .....o..@......# Dh T............##..######## .....##.....###y# .....##.....##.9.# >......))..# .....##..........# ##.....##..####.....##..# .....# ...Dh Dh Dh .oy' Dh &9Dh Dh 8 _Your clockwork bee stings the orc.Dh5|  Your clockwork bee stings the orc.  The orc dies!Dh5DhBl)y.9   blazeheart golem (minion, paralysed)y   clockwork bee (minion)DhI`20Kinetic GrapnelDhRDhU[ _Sif Muna accepts your kill.Dh.............ß.....ß.÷###..##...# fritha the Fabricator .>..................).).........# Gnoll of Sif Muna **.... .....##..............)).....#..## Health: 65/65 ======================== Dh#'#########ß....∩....ß##<...#### Magic: 12/18 ================-------- .....##...............#######AC: 7Str: 9 ......'................#EV: 13Int: 18 .....##......ß.....ß...#SH: 0Dex: 12 ##'####.........ß......#Dh8tXL:  9 Next: 30% Place: Dungeon:7 ..............)y@......#Noise: ---------  Time: 4920.9 (0.0) ............##..########h) +1 rapier (elec) .....##.....###'#Cast: Kinetic Grapnel .....##.....##.9.# >.....#......))..# .....##..........#9   blazeheart golem (minion, paralysed) .....##.....##..##y   clockwork bee (minion) .....##.....##..# Dhɵ.....# ... #... _Your clockwork bee stings the orc.  Your clockwork bee stings the orc.  The orc dies! _Sif Muna accepts your kill.Press: ? - help, v - describe, . - travelThe floor.DhIx 2@.DhbZ.'An open door.Dhj '9  Your clockwork bee stings the orc.  The orc dies! _Sif Muna accepts your kill.Press: ? - help, v - describe, . - travelHere: a blazeheart golem (heavily damaged, minion, paralysed, friendly)  The floor.Dh6e A blazeheart golem. A volatile elemental spark encased in a shell of slag iron. If destroyed while its fires still blaze, the exposed core will violently detonate a moment later. Max HP: ~60 Will: ∞AC: ++ EV: +  rF: ++. rC: +..rPois: ∞ rNeg: ∞ rElec: + Threat: High Class: Nonliv. Size: Large Int: Mindless Speed: 100% (attack: 50%) You have about 98% to hit with your +1 rapier of electrocution and 100% to hit with your bite (while incapacitated). It has about 68% to hit you. Dhe Attack Max Damage Punch 27 It is immune to torment and blinding; and resistant to steam, miasma and drowning. It can open doors. Dhe This monster has been created by magic and is temporary. Killing it yields no [!]: Description|StatusesDh C.............ß.....ß.÷###..##...# fritha the Fabricator .>..................).).........# Gnoll of Sif Muna **.... .....##..............)).....#..## Health: 65/65 ======================== #'#########ß....∩....ß##<...#### Magic: 12/18 ================-------- Dh J.....##...............#######AC: 7Str: 9 ......'................#EV: 13Int: 18 .....##......ß.....ß...#SH: 0Dex: 12 ##'####.........ß......#XL:  9 Next: 30% Place: Dungeon:7 ..............)y@......#Noise: ---------  Time: 4920.9 (0.0) Dhۂ q............##..########h) +1 rapier (elec) .....##.....###'#Cast: Kinetic Grapnel .....##.....##.9.# Dh >.....#......))..# .....##..........#9   blazeheart golem (minion, paralysed) .....##.....##..##Dh4 y   clockwork bee (minion) .....##.....##..# DhV .....# ... #...Your clockwork bee stings the orc.  Dhx jThe orc dies! _Sif Muna accepts your kill.Dh Press: ? - help, v - describe, . - travelHere: a blazeheart golem (heavily damaged, minion, paralysed, friendly)  The floor.Dh.............ß.....ß.÷###..##...# fritha the Fabricator .>..................).).........# Gnoll of Sif Muna **.... .....##..............)).....#..## Health: 65/65 ======================== Dh@#'#########ß....∩....ß##<...#### Magic: 12/18 ================-------- .....##...............#######AC: 7Str: 9 ......'................#EV: 13Int: 18 .....##......ß.....ß...#SH: 0Dex: 12 ##'####.........ß......#DhmXL:  9 Next: 30% Place: Dungeon:7 ..............)y@......#Dh$Noise: ---------  Time: 4920.9 (0.0) ............##..########h) +1 rapier (elec) Dh.....##.....###'#Cast: Kinetic Grapnel .....##.....##.9.# Dh;>.....#......))..# .....##..........#9   blazeheart golem (minion, paralysed) Dh".....##.....##..##y   clockwork bee (minion) Dhhl.....##.....##..# .....# ... #...Your clockwork bee stings the orc.  The orc dies! _Sif Muna accepts your kill.DhPress: ? - help, v - describe, . - travelHere: a blazeheart golem (heavily damaged, minion, paralysed, friendly)  The floor.DhDhDh. _Dh#i#.....##.........ß.....###'### ..ß.....ß.÷###..##...>..........).)......... #.....##..............)).....#..# ##'#########ß....∩....ß##<...######.......#######..'................# #.....##ß.....ß...# Dhf$]###'####..@ß......# #...)y.......# #............##..######## #.....##.....###'# ##.....##.9.# #>.....#......))..# #.....##..........# #.....##.....##..##.##.....##..#Dh:1**   dormant clockwork bee (minion)Dh5[3=1.9 (1DhDhL _Your clockwork bee winds down and falls to the ground.Dh^bW........ß.....ß.÷###..##..>..................).)..... ##.....##..............)).....# ###'#########ß....∩....ß##<...## .......##...............####### ..'.........# ##.....##ß.....ß...#  ###'####.........ß......#  #......*.#  #Dhcp##..########  #.....##.....###'#  #.....##.....##.9.#  #>.....#......))..#  ##..........#  #.....##.....##..##  ......##.....##...# ... #...DhboDhr&2Dh[}Dh}u  Things that are here: _a +0 hand axe; a +0 leather armourDh|.ß.....ß.÷###..##.>..).) .##.....##..............)).....# .###'#ß....∩....ß##<....##........#.'.# .##.....##......ß.....ß...# ###'####.ß......# #)*.# #.##..#Dh~ #.....##.....###'# #.....##.....##.9.# #>.....#......))..# #.....##....# #.....##.....##..## ......##.....##..#  .# ... #...Dh<Dh-3 _Dh Dh' Dh.ß.....ß.÷###..##.>...).).##.....##..............)).....# ..###'#########ß....∩....ß##<....##Dhh........#.'.# ..##.....##......ß.....ß...# . ###'####.ß......# #.)*.# #.##..#Dh` #.....##.....###'# #.....##.....##.9.# #>.....#......))..# #.....##..........#o   orc (wandering) #.....##....o##..## ......##.....##..#  .# ... #...DhDhYdoally target).DhQDh4DhDDher _An orc comes into view. It is wielding a +0 flail.Dh>........).).....##.....##..............)).###'#########ß....∩....ß##<...........##...............#####..'.........# ##.....##ß.....ß...# ###'####.........ß......# #......)*.# ###..######## #.....##.....###'#  #.....##.....##.9.# #>.....#......))..#Dh #.....##....o.....# #.....##.....##..## ......##.....##...##.....##...##.....#  #...DhiDh<o.DhY=5Kinetic GrapnelDhnDh Dh U  Casting: Forge Blazeheart Golem (dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dhk......>..................).)..... fritha the Fabricator ...##.....##..............))..... Gnoll of Sif Muna **.... ...###'#########ß....∩....ß##<... Health: 65/65 ======================== ..........##...............###### Magic: 12/18 ================-------- ...........'................#  AC: 7Str: 9 ...##.....##......ß.....ß...#  EV: 13Int: 18 .. ###'####.........ß......#  SH: 0Dex: 12 Dh. #..............)*.......#  XL:  9 Next: 30% Place: Dungeon:7  #...........@##..########  Noise: ---------  Time: 4925.9 (0.0)  #.....##....*###'#  h) +1 rapier (elec)  #.....##....*##.9.#  Cast: Kinetic Grapnel  #>.....#....o.))..#  #.....##..........#  #.....##.....##..##  o   orc (ally target)  ......##.....##..#  *   dormant clockwork bee (minion)  .......##.....##...  .##.....# .. #... Casting: Forge Blazeheart Golem (dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineDhzAim: an orc, wielding a +0 flail and wearing a +0 chain mail (ally target, 84%  to hit)Dha ......>..................).)..... fritha the Fabricator ...##.....##..............))..... Gnoll of Sif Muna **.... ...###'#########ß....∩....ß##<... Health: 65/65 ======================== ..........##...............###### Magic: 12/18 ================-------- ...........'................#AC: 7Str: 9 ...##.....##......ß.....ß...#EV: 13Int: 18 .. ###'####.........ß......#SH: 0Dex: 12 Dh . #..............)*.......#XL:  9 Next: 30% Place: Dungeon:7#...........@##..########Noise: ---------  Time: 4925.9 (0.0)#.....##....*###'#h) +1 rapier (elec)#.....##....*##.9.#Cast: Kinetic Grapnel#>.....#....o.))..##.....##..........##.....##.....##..##o   orc (ally target, grapneled)......##.....##..#*   dormant clockwork bee (minion).......##.....##....##.....# .. #...Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 flail and wearing a +0 chain mail (ally target, 84%  to hit)  The kDh inetic grapnel hits the orc.DhލDh)Dhy.Dhmo.=6.9 (1DhDh9  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +0 flail and wearing a +0 chain mail (ally target, 84%  to hit)  The kinetic grapnel hits the orc. _The orc is severely wounded.DhV  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh%Dh0I#o.Dh1`0---=7DhsNZ _You shape a spike launcher from a nearby wall.Dhq  The grapnel guides your strike. You hit the orc.  You kill the orc!Dh, $*   dormant clockwork bee (minion)Dh6 1=---8Kinetic GrapnelDh%B q _Sif Muna accepts your kill.DhWmd ##.....##.)#'#########ß....∩....ß##<.......##...............######..'........# ##.....##ß.....ß ###'###...ß... . #........)*...  ##..#######.##....@###'# .##.....##.9.#>......))......#..##..#....#......#....Dhe--9Dh̋Dhk  You now have 353 gold pieces (gained 10).  Things that are here:Dh!-Dho%30.9 (2Dh-DhM` _a +0 flail; a +0 chain mail; an orc corpseDh^ #'#########ß....∩....ß##<.......##...............######..'.........# ##.....##ß.....ß ###'###...ß... . #........)*.  ##..#######.##....)###'# .9.#>......))..#.....#....#.###..#...... ...DhDh$+1.9 (1Dh{DhDh], [......##...............#######'......... ##.....##......ß.....ß...#  ###'####.........ß......#  #..............)*.......#  #.##..######## #.....##....)###'## #.....##.....##.9.##>.....#.....@))..# #.....##....# #.....##.....##..## ......##.....##..#.......##.....##....  .##.....##......#..9   blazeheart golem (minion, paralysed) #...... ....... .DhF DhH B=2Dh,Q Dh c ] _Your spike launcher falls apart as you grow too distant to maintain it.DhRi##.# '................# ##.....##......ß.....ß...#  ###'####.........ß......# #......)*.# #...##..## #.....##....)###'## #.....##.....##.9.# #>.....#.)..# #.....##.# #.....##.....##..##  .##.....##.... .##.....##......#..... DhR#...... ............ ......DhF\Dhu3 _You see here a +0 club.Dh8 V##.# '.Dh ........# ##.....##......ß.....ß...#  ###'####...ß......#  #........)........#  Dh J#.....##..##Dh   #.....##....)###'##  Dh #.....##.....##.9.#  Dh #>.....#......)@..#  #.....##.#  #.....##.....##..##  ......##.....##..# .##.....##.... ##.....##......#..... #......#............ '......Dh )2==4DhR Dh) _Your blazeheart golem's core flares to life once more. _Items here: )) [[ ††.Dh%+Dhv.Pick up what? 19/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 whip  b - a +0 whip Armour (select all with [)c - a +0 leather armour  Dh.d - a +0 leather armour Carrion an orc corpse an orc corpse [Up|Down] selectDh/ [Esc] exit Letters toggle [.|Space] toggle selected[top]Dh|DhDhw.......##...............#######fritha the Fabricator ........'................#Gnoll of Sif Muna **.... ##.....##......ß.....ß...#Health: 65/65 ========================###'####.........ß......#Magic: 12/18 ================--------#..............)........#AC: 7Str: 9  #............##..########DhBEV: 13Int: 18  #.....##....)###'##SH: 0Dex: 12  #.....##.....##.9.#XL:  9 Next: 30% Place: Dungeon:7  Dh#>.....#......)@..#Noise: ---------  Time: 4934.9 (0.0)  Dh5#.....##..........#h) +1 rapier (elec)DhU#.....##.....##..##Cast: Kinetic GrapnelDh7......##.....##..# .......##.....##.... ##.....##......#.....Dh9   blazeheart golem (minion)#......#......Dh-...... '...... _a +0 flail; a +0 chain mail; an orc corpse _Your spike launcher falls apart as you grow too distant to maintain it. _You see here a +0 club. _Your blazeheart golem's core flares to life once more. _Items here: )) [[ ††.  Okay, then.DhDh DhDhE. _Dh..'..# ##.....##......ß.....ß...#  ###'####.........ß......# #..............)..#DhY #......##..######## #.....##....)###'##  #.....##.....##.9.#Dh~ #>.....#......))..# #Dh#......@...# #.....##.....##..##Dh̬y ......##.....##..DhW.##.....##....##.....##......#..... #......#.......  '.......DhO3 ...###+DhFDh=K.9Dh25.9 (1 _DhoDhDh:9\.'.# ..##.....##......ß.....ß...# . ###'####.........ß......# #....)........# #..##..## #.....##....)###'## #.....##.....##...# #>.....#......)9..# #.....##.# #.....##.....##..## ......##.....##..# .##.....##....  .##.....##......#..... #......#............. '.............. ...###+Dh;;DhBHC)9DhL&6DhVDhXDhO.'.#.##.....##......ß.....ß...# .. ###'####.........ß......# . #...)..# #......##..## #.....##....)###'## #.....##.....##...#Dh #>.....#......))..# #.....##....@.9...# #.....##.....##..## ......##.....##..# .##.....##....Dhq .##.....##......#..... #......#....... ........'....... .##...###+DhDh09.Dh&7Dh.DhXDh6Q##.....##ß.....ß...# ###'####.........ß......# #........)..# #......##..######## #.....##....)###'##  #.....##.....##...# #>.....#......))..#Dh- #.....##.....9....# #.....##...@.##..## ......##.....##..#.##.....##....##.....##......#..... DhQ#......#........Dh.'. ##...###+Dhu######'# #'DhDhG.9Dh&8Dh6DhDhIG ... ###'####.........ß......#  .. #........)..#  . #......##..######## #.....##....)###'##  #.....##.....##...# #>.....#......))..# #.....##..........# #.....##....9##..##Dh ......##..@..##...##.....##....##.....##......#..... #......#.........'....... ##...###+Dh######'# #'#. .# ..DhDhP0.Dh&9Dh<Dh2_Your spike launcher falls apart as you grow too distant to maintain it. _You see here a +0 club. _Your blazeheart goleDh{m's core flares to life once more. _Items here: )) [[ ††. _Your blazeheart golem fades away.Dh?  #.......).. .##..####### ##....)###'## .##...Dhc@>......)).......#....##..#. ....##.#..... .....Dh@u..#......DhJDhPW3=40DhXDhaYDhr+  ##..####### ##....)###'## .##...>......)).......#..##..#. .#.....##.#..... .....'..........DhzDh~&1Dh2DhTDhj   ##....)###'## Dhj .##...>......)).....#..Dhj u##..#. .#....Dh k B.##.#.....Dhk 6 ..Dh0k .....Dh@k '.....Dhjk A##...###+'Dh{k .Dhk F..#.Dht Dhw &2Dh~ Dh Dh#.....##.....##...# #>.....#......))..# #.....##..........# #.....##.....##..## ......##.....##..# .......##.....##.....##.....##..... ..##......#...............@..'....... .##...###+ ...######'# #'## ... .# .... .. ...#...#Dh&3DhDh Dh6=  >......)).....#..##..#. .#.....##.#..... ..#............'##...###+######'# #'## Dh= .. .# .. .#####DhD DhH B=4DhBM Dh|N Dh\#.....##....# #.....##.....##..## ......##.....##..# .......##.....##.....##.....##...... ..##......#..................'....... .##...###+ ...######@# #'## Dh... #.....# .. .. #......  #.............#.##......#####'#####.(Dh?B∆∆DhM&5DhDhp _Found 6 poisoned darts. _There is an open door here.Dh # ##..#. .#.....###......#..... ..##......#..................'........##...###+.######'# #'##  #....@# ..  ......) ..........#####..Dh Dh T4=6Dh Dh * _Found a morningstar.DhsV ......##.....##...##.....##....##.....##......#..... ..##......#................'. ....##...###+ ...######'# #'##  ... #.....##.... .. #...@.......) #.....#....###......###### ##'##### .( ∆#.. ...Dh!Dh)%&7DhN)Dh)+DhL .##.....##....##.....##......#..... ..##......#................'. ..##...###+ ...######'# #'##  ... #.....##.... .. #...........) #......#....#>..##......######Dh6. ##'##### .( ∆#.. ...#...DhDh?&8DhDh9 _Found an escape hatch in the floor.Dh77i##.....##......#..... ..##......#................'. ..##...###+ ...######'# #'##  ... #.....##....... #...........)....##.......#....#>..##......######... ##'#####  .(.∆#... .....#..... ##.....Dh@DhaE&9DhLDhMDh4V .............'.##...###+######'# #'## .... #.....##....... ......)...#...#....#.>..######... ##'#####  .(.∆ DhV #..........#.......##......# ###'####DhU_DhaC=50DhlDhmDh J .....'##...###+....######'# #'## .... #.....##...... ......)....#.......#....#.>..######.. ##@#####  #.(.)..#......#.##..Dhŷ Dh &1Dh Dh n _Found a quarterstaff. _There is an open door here.Dhnz ##...###+....######'# #'## .... #.....##....... ......)....#.................#....#>..##......#####.. ##'#####  #.@.)..#...#. ..Dh/DhU-2 _DhDhDhcZ5==3.9 (2DhDh6 _i - 14 poisoned darts (gained 6)DhM.'....... ..........##...###+....######'# #'##....##.... ... ......)..##.......................#....>..##......######Dh... ##@#####) ##.......#..Dh Dh+4.9 (1DhdDhcQ _There is an open door here.Dh] ###. ...'....... ..........##...###+....######'# #'## .... #.....##.... ... #.) ....##..... ............#....# .>..##..@...######... ##'##### #...)..# #......##.......#Dh^ #.......###......####'#### Dhf Dhi -5 _Dhp Dhr Dh4=.##.....##......#..... ##......#. ...'....... ......##...###+....######'# #'## .... #.....##.... ... #.) ....##..... .........@..#....# .>..##......######... ##'##### #...)..#Dh4h#......##.......##.......###......####'####Dh<Dh @&6DhEDhJ DhKg_You hear the steady creaking of a distant portcullis.Dhm......##.....##.... .##.....##......#..... ##......#. ....'....... ......##...###+....######'# #'###Dh.... #.....##..... ... #.) ....##..... ............#....# .>..##......######... ##'######...)..####.##......#DhѠDhnC==7Dh7DhbDhO..##.....##....  .##.....##......#........##......#....... .DhFP....'....... ...##...###+ ....######'# #'#.... #.....##.....#DhiP... #.)#....##.DhPR'.#....#DhP.>..##......###### #..DhP~.)..##.#.DhPX#. DhFYDh\&8DhcDhQeDhi -.##.....##.... .##.....##......#...... ..##......#....... .Dh ....'....... ...##...###+ Dh ....######'# #'#### .... #.....##.....# ... #.DhM \)#<....##.'..#....##..>..##......###### Dhq ... ##'##### Dh DhDhp <55   white imp (wandering)Found a stone staircase leading up.Dh&T6=9DhDh!\ _A white imp comes into view.Dh}   Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dhv + .......##.....##....  fritha the Fabricator .##.....##......#......  Gnoll of Sif Muna **.... ..##......#.......  Health: 65/65 ======================== ...........'.......  Magic: 13/18 =================------- ..........##...###+  AC: 7Str: 9 Dhv  ....######'# #'####  EV: 13Int: 18  .... #.....##.....#  SH: 0Dex: 12 Dhv  ... #...........)#<  XL:  9 Next: 30% Place: Dungeon:7  ....##......@.....'.  Noise: ---------  Time: 4959.9 (0.0) Dh#w  ............#....##5  h) +1 rapier (elec) Dhw  .>..##......######  Cast: Kinetic Grapnel  ... ##'##### #...)..# #......# 5   white imp (wandering) Dhw /#.......# #.......#Dhw  ##......# Dhw _A white imp comes into view.Casting: Construct Spike Launcher (safe; 1% risk of failure)  Dhw MConfirm with . or Enter, or press ? or * to list all spells.Dh x Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a white imp (wandering, hasn't noticed you)Dh: .......##.....##....  fritha the Fabricator .##.....##......#......  Gnoll of Sif Muna **.... ..##......#.......  Health: 65/65 ======================== ...........'.......  Magic: 13/18 =================------- ..........##...###+  AC: 7Str: 9  ....######'# #'####  EV: 13Int: 18  .... #.....##.....#  SH: 0Dex: 12 Dh; ... #...........)#<  XL:  9 Next: 30% Place: Dungeon:7  ....##......@.....'.  Noise: ---------  Time: 4959.9 (0.0)  ............#....##5  h) +1 rapier (elec)  .>..##......######  Cast: Kinetic Grapnel Dhk;r ... ##'##### #...)..# #......# 5   white imp (wandering) #.......# Dh;#.......# ##......#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a white imp (wandering, hasn't noticed you)  You lock target on the white imp and prepare to deploy your bee.  (Press . to continue winding your bee.)DhvD             ....   ...   5.  .  .>  ...  #...) DhD5   Dh0Hd==60.9 (1Winding Dh6ODhQ  Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a white imp (wandering, hasn't noticed you)  You lock target on the white imp and prepare to deploy your bee.  (Press . to continue winding your bee.) _The white imp shouts!DhADh>5'DhX--1. DhDh@ _You continue winding your clockwork bee...DhJ Dh( 5.--2Kinetic Grapnel.. Dh> DhU @ _You continue winding your clockwork bee...Dh~,DhVy.5.(ally target)y   clockwork bee (minion)DhP03DhDhD` _With a metallic buzz, your clockwork bee launches itself at the white imp.Dh* #  .......##....... .##.....##........Dh* ..##......#.........'....... ..........##...###+######'# #'###.##.....#  DhO+....)#<##.y.5..'.....#....##.>..##......######... ##'####Dhn+o...) #.Dh+DhZ-Dh-DhC6s5.y.Dh&7&4Dh=Dh?Dhx Dh  Your clockwork bee stings the white imp! x2  The white imp dies!Dh .y   clockwork bee (minion)Dh 4=1=5Kinetic GrapnelDh\ Dh [ _Sif Muna accepts your kill.DhwE......##.....##..# .##.....##....... ##.....##......#....... ..##......#....... .'....... .##...###+ DhE....######'###'#### .... #.....##.....# ... #.)#< ....##.y...'..#....##..>..##......######... ##'######...)..# # DhFDhP**   dormant clockwork bee (minion)DhMT.-6Dh[Dh^L _Your clockwork bee winds down and falls to the ground.Dh| ......##.....##..# ##.....##....... .....##......#....... ..##......#....... .'....... .##...###+ ....######'###'#### .... #.....##.....# ... #.)#< ....##.Dh]} *...'..#....##..>..##......###### .... ##'######...)..# Dh :∆DhT @-7Dh DhЕ Dh##.....##..# ##.....##....... .....##......#....... ..##......#....... .'....... .##...###+  ....######'###'####  .... #.....##.....#  ... #.)#<  ....##.*...'.  .#....##.  .>..##......###### ..  ... ##'##### ∆#Dh>`#...)..# DhDh+&8DhDhDh##.....##..# ##.....##....... ##......#....... ..##......#.......  ..'.......  .##...###+ ....######'###'#### .... #.....##.....# ... #.)#< ....##.*...'....# .#....##....# .>..##......###### ...# ... ##'##### ?##...)..# # DhNDhB=9Dh=&Dh8)7 _Found a scroll of enchant weapon.Dh ##.....##.......##..  ..##......#. ...........'....... .##...###+ ...######'###'#### ### #.....##.....# ...# #...........)#<...###.*..@'....#.......#....##....# DhO >..##......###### ...# . ##'##### ?##  #...)..# ##......#  #. ##Dh Dho '70DhJ Dh* Dh##.....##. ##......#. ..##......#. .'....... ##...###+#######'###'####.####  #.....##.....#....#  #.)#<...# Dh^##.*...@....# #....##....# ..##......###### ....#  ##'##### ..?###...)..# #####......# DhDh65==Dh1DhDhCQ _There is an open door here.Dhj ##.....##. ##......#. ##......#. '. ##...###+# ######'###'####.####  #.....##.....#....# Dh_j ; #.)#<...# ##.*...'@...# #....##....# ##......######.....#  ##'##### #.Dhj ..?###...)..# ######Dhj A#......# Dhj Dhs Dh\w -2 _Dh:~ Dh DhN ##.. ##......#. .......'. ##...###+# ######'###'####.####  #.....##.....#....#  #...........)#<...# ##.Dh U*...'....# .......#....##.@..# ########.....#  ##'##### #...?##  #...)..# ######  #......# Dh^ #.......# ###'####Dh% Dh &3Dhj Dh Dh......#. .......'. ##...###+# #####'###'####.####.....##.....#....# Dh_#...........)#<...# #.*...'....# .......#....##....# #######...@.# '##### #...?## #...)..# ###### #......# ..###'####  Dh. ..DhDh/&4DhDDhDh-2 .'##...###+# #####'###'####.####.....##.....#..........)#<*...'. .#....## ######.#'##### #...@## #...)..##### Dh2\. ..Dhw:Dh<C==5DhCDhqLDhN+6.9 (2DhSDhV@ _w - 2 scrolls of enchant weapon (gained 1)Dhڭ M##.'....... ......##...###+# ####'###'####.#####.....#....)#< #..*...' Dho ).....##......######...@.##'####....##)###### #......#Dh9 Dh" +7.9 (1Dhx Dhջ DhJ=M##.'....... ......##...###+# ####'###'####.###Dh##.....#....)#< #......' .DhY....##......######.....DhA#'####....## Dhl#...)..# ######Dh3DhT6=8DhDhhDh /##. ##......#. ##......#...'....... .......##...###+# #####'###'####.####  #.....##.....#....#  #)#<...# ##............'.@..# .Dhb/ .#....##....#......######.....#  ##'##### #....##  #...)..# ######  #......# #.# #.#......#Dh 5Dh8&9Dh=Dh>Dh*3 .##.....##..# .###. .##......#. .##......#...'....... ........##...###+# .######'###'####.#### . #.....##.....#....#  #.....)#@...###............'....# ...#....##....# .##......######.....# ##'##### #..Dh3 %..## #...)..# ######  #......#  #.#  #.#Dh; Dhm> '80DhpC DhIF a _There is a stone staircase leading up here.DhYM## # .###.'....... .......##...###+# ######'###'####.### .##.....  .....)#<##Dh......' .........#....##....######Dh]Dhk-1 _DhS Dh DhM.....## # .###.'....... .......##...###+# ######'###'####@#### .##.....#.  Dh,)#< .##............'....##DhDhB=2DhFDh Dh> ...#######......#.....#....#...'DhQF DhI &3Dh O DhiQ ( _You open the door.DhTM.)).....#..## #..########...#....###........#.'........#.......##...###@# ######'###'####.#### .##.....#....##...........)#<...#######DhDhT7=4DhdDhQ _There is an open door here.DhS\M###. ..))......## ####### .###.'......@.#.......##...###'## ######'###'####.### . #.....##.....#....#...##....##DhafDhh-5 _Dh&qDhDh .##.....##...#.#......))..# ..##....# ..##.....##..## ..##.....##..#.##.....##.#.##......#.#.##......#.#.'.#.##...###'##Dh? t.######'###'####.#### .. #.....##.....#....# . #.)#<...# ..##.'....#.#....##....#.##......######.....# . ##'##### #....##Dhv DhϤ &6Dh" Dh Dh.##....)###'###.....##...#..#))..#.##..........#.##.....##..## .##.....##..#######.##.....##.#Dh.##......#.#  ..##......#.#..'........#Dhs........##...###'## .######'###'####.#### ... #.....##.....#...# #...........)#<.#Dh##............'....#.........#....##....# >..##......######....Dh.#DhDh&7DhDhDhw........##..########.##....)###'###.....##...#..#))..#.##..........#.##.....##..## .##.....##..#######.##.....##.# ....##......#.#  ..##......#.#  ..'........#  ..........##...###'##DhEx.######'###'####.####.. #.....##.....#...# #...........)#<..###............'....# ......#....##....#DhDhB=8Dh4DhɎDh #...)........#........##..########.##....)###'###.....##...# >.....#))..#.##..........#.##.....##..## .##.....##..#######.##.....##.# .....##......#Dh .# ..##......#.# ....'........# DhQ Q ..........##...###'##  ....######'###'####.#### Dh  .... #.....##.....#..#  ... #...........)#<..#  ....##............'....#Dh Dh &9Dh Dh Dhݮ###'####...ß......# #...)........# #............##..######## #.....##....)###'## ##.....##...# #>.....#......))..# #.....##..........# #.....##.....##..## .##.....##.@#######.##.....##.# #.....##......#DhI.# ..##......#.# ...'........# ..........##...###'##  ....######'###'####.####Dhx* .... #.....##.....#..# ... #)#<...#DhDhV8==90DhDhSDh.....##ß.....ß...#  ###'####.........ß......#  #...)........#  #............##..########  #.....##....)###'##  ##.....##...# DhD #>.....#......))..#  #.....##..........#  #.....##.....##@.##  ......##.....##..####### .......##.....##........# ##.....##......#..# ..##......#.# ..'........# ..........##...###'##Dh ....######'###'####.#### .... #.....##.....#....#Dh Dh &1Dh Dh DhK{M........'....... ##.....##......ß.....ß##'####.........ß.....)...............##..########)###'#.....###.>.....))DhL|.......@..##.....##..##  ...###### .......##.....##........#.....Dh)L7..###'####.#DhTDhW&2Dh._Dh`DhXRM######### ........'....... ##.....##......ß.....ß##'####.........ß........)...............##..########.)###'#.....###.DhX>.....).....  #..##..##  ......##.....##..#######.......#...###'Dh5aDh,d&3DhIkDhqo _Items here: )) [[ ††.DhbDhePick up what? 19/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 whip  b - a +0 whip Armour (select all with [)Dh\f6c - a +0 leather armour  d - a +0 leather armour Carrion an orc corpse an orc corpse [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]DhB DhJ ".......##...............#######fritha the Fabricator ........'................#Gnoll of Sif Muna **.... ##.....##......ß.....ß...#Health: 65/65 ========================###'####.........ß......#Magic: 18/18 ========================#..............)........#AC: 7Dh"K Str: 9  #............##..########EV: 13Int: 18  #.....##....)###'##SH: 0Dex: 12  #.....##.....##...#XL:  9 Next: 31% Place: Dungeon:7  #>.....#......)@..#Noise: ---------  Time: 4993.9 (0.0)  DhK l#.....##..........#h) +1 rapier (elec)#.....##.....##..##Cast: Kinetic Grapnel......##.....##..####### .......##.....##........# ##.....##......#........#..##......#........#...........'........#..........##...###'## _w - 2 scrolls of enchant weapon (gained 1) DhL _There is a stone staircase leading up here. _You open the door. _There is an open door here. _Items here: )) [[ ††.  Okay, then.DhR Dh+T DhZ Dh[ . _Dh).##.#.'.........# .##.....##......ß.....ß...# ###'####...ß......# #........)........# #.....##..## #.....##....)###'## #.....##.....##...# #>.....#......@)..# #.....##.# #.....##.....##..## ......##.....##..#######  .##.....##........# .##.....##......#........# ..##......#........# ...........'........#  .##...###'##Dh1Dh524.9 (1 _Dh<DhCAM _You see here a +0 club.DhE.##.#.'................# ..##.....##......ß.....ß...# . ###'####.........ß......# #......)..# #...##..## #.....##....)###'## #.....##.....##...# #>.....#))..# #.....##.# #.....##.....##..##  ......##.....##..####### .##.....##........#  .##.....##......#........# ..##......#........# ...........'........#  .##...###'##DhZNDh)Q-5 _DhUVDhWDhI ?###'#########ß....∩....ß##<...##........#####.........'................# ...##.....##......ß.....ß...# .. ###'####.........ß......# . #...)........# #............##..######## #.....##....)###'## #.....##....@##...# #>.....#))..# #.....##..........# #.....##.....##..##Dh  ......##.....##..####### .......##.....##.....#.##.....##......#.....# ..##......#.....# ..'........#Dh< Dh5 &6Dh Dh& DhM.....##..............))..###'#########ß....∩....ß##<....##........######........'........##.....#ß.....ß .. ###'####...ß ...)................##..#########'#.....###...#>.....))..##.....##..........#.###..#......#.....DhDh5&7DhDh  Things that are here: _a +0 flail; a +0 chain mail; an orc corpseDh M...>.....)......##..............))..###'#########ß....∩....ß##<....##.......######........'........##.....#ß.....ß .Dhg (. ###'####...ß.. ...).............########.##....)###'#.....###.#>.....#......))..#Dh H......#......#....Dh Dh -8 _Dh Dh DhM.ß.....ß.÷###..#...>..........)......##..............))..###'#########ß....∩....ß##<....##.......######........'........##.....#ß.....ß .. ###'####..ß ...)...............##..########.##....)###'#Dhg#.....##.....##...###.....#DheDh&9DhDhDhR 7M##.....##...ß.....###'#.ß.....ß.÷###..#...>..........)......##..............))..###'#########ß....∩....ß##<...##.......######........'........##.....#ß.....ß .. ###'####..ß ...)...............##..#########.....##....)###'##.###.....#DhS Dh` Dhe )5000Dhp Dh{r Dh}M####'...........##.....##.........ß.....###'#.ß.....ß.÷###..#...>..........)......##..............))..###'#########ß....∩....ß##<...DhE##.......######........'........##.....ß.....ß .. ###'####Dh..ß ...)........#............##..#########DhM..##.....#DhDhDh&1DhWDhDh! #......# .....##....#######'##.............##.....##.........ß.....###'##...........ß.....ß.÷###..##..>..................).).Dh9##.....##..............)).....####'#########ß....∩....ß##<...##........#######.......'..........# Dh##.....##......ß.....ß...# ###'####.ß# #..)........##............##..########Dh#.....##....)###'###.....##.....##...##>.....#......))..Dh#h##.....##..........#DhDho&2DhDhDhK  #......#####'###....#.#  #......##.....##....# ######'##........... .##.....##.........ß.....###'###............ß.....ß.÷###..##..>..................).)....... .DhL ##.....##..............)).....#. .###'#########ß....∩....ß##<...##........#######.......'..........# DhL ##.....##......ß.....ß...# ###'####.ß..##..)........##............##..#########.....##....)###'###.....##.....##...##>......))..#DhW Dh[ &3DhOd DhMf Dh;#.......'.....#.## #......#####'###....#.# #......##.....##....# ######'##...........#### ##.....##DhK<8..ß.....###'###..ß.....ß.÷###..## ...>...........).)....... ##.....##..............)).....#.. ###'#########ß..@.∩....ß##<...#####........####### ........'..........# Dhx<##.....##......ß.....ß.#  ###'####.ßDh<.#  #..)........#  #............##..##Dh<}#######.....##....)###'#Dh=h#  #.....##.....##...#DhpGDh1L&4DhVDh1WDh_.'.....#.## ......#####'###....#.# ......##.....##....#.# '##.# #.....##.ß.....###'###..#ß.....ß.÷###..##.>.).). #.....##.DhI`......)).....#..#'##ß...@∩....ß##<...###........# '.# .....##......ß.....ß...# ###'####.ß.# #.Dh`).# #.##..## #.....##. DhrDh6s&5Dh Dh Dh$ 6'.....#.## #####'###....#.# ##.....##....#.# '##.##### .....##.ß.....###'###..#ß.....ß.÷###..##...# .>.).).# .....##.Dh$ ......)).....#..# #'##ß....@....ß##<...#### ##........####### Dh$ '.# .....##......ß.....ß...#'####.Dh9% ß......# .).# .##..#Dh%  .....##....)###'#Dh & +# Dh1 DhAO 6 _There is a flagged portal here.DhDh}Dh9DhDh&7DhDhDhf4  . .≈ .≈≈ Dh.≈≈. #### .≈≈..#..## .≈≈......#a Bailey #...@.#  .........# DhW5 .........#  ####...∩.# ≈......#DhE ≈≈..#..## #≈≈..#### #≈≈.# Dh_You hear the steady creaking of a portcullis.The world spins around you as you enter the gateway.DhDh;∩Dh> -8.6 (1.7DhG Dh,N \ _You enter a bailey!  Found a gate leading back out of this place. Dh O U_There is an empty arch of ancient stone here.DhU#.≈≈#.≈≈##.≈≈.##.≈≈..#####.≈≈..#..## .≈≈......######...∩.#.......@..#.######...∩.# ≈......#≈..####≈≈..## #≈≈.# ♣≈≈DhXYDh~]390 _DhAgDhM  #.≈≈ #.≈≈# #.≈≈.# #.≈≈..#### #.≈≈..#..## .≈≈......##...∩.#Z.#.##...∩.#  ≈......#  ≈≈..#..## #≈≈..####Z   orc zombie (dormant)  #≈≈.#  ♣≈≈#∩10∩ _An orc zombie comes into view.Dh  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dhe   fritha the Fabricator #.≈≈ Gnoll of Sif Muna **.... #.≈≈# Health: 65/65 ======================== #.≈≈.# Magic: 15/18 ====================---- #.≈≈..####  AC: 7Str: 9 #.≈≈..#..##  EV: 13Int: 18 .≈≈......#  SH: 0Dex: 12 ######...∩.#  XL:  9 Next: 31% Place: a Baileyh 34m Z......@...#  Noise: ---------  Time: 5010.6 (0.0) ...........#  h) +1 rapier (elec) ######...∩.#  Cast: Kinetic Grapnel ≈......#  ≈≈..#..##  #≈≈..####  Z   orc zombie (dormant) #≈≈.# ♣≈≈# _An orc zombie comes into view.Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc zombie (dormant)Dhfritha the Fabricator#.≈≈Gnoll of Sif Muna **....#.≈≈#Health: 65/65 ========================Dh] #.≈≈.#Magic: 15/18 ====================----#.≈≈..####AC: 7Str: 9#.≈≈..#..##EV: 13Int: 18.≈≈......#SH: 0Dex: 12######...∩.#XL:  9 Next: 31% Place: a BaileyZ......@...#DhNoise: ---------  Time: 5010.6 (0.0)...........#h) +1 rapier (elec)######...∩.#Cast: Kinetic Grapnel≈......#DhG≈≈..#..###≈≈..####Z   orc zombie (dormant)Dh #≈≈.#♣≈≈#Dh3 Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh` /Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc zombie (dormant)  You lock target on the orc zombie and prepare to deploy your bee.Dh%c==1.6 (1Winding Dhl*Dh-onfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an orc zombie (dormant)  You lock target on the orc zombie and prepare to deploy your bee. _(Press . to continue winding your bee.)Dh| Dhn~ X--2. DhB Dh0 @ _You continue winding your clockwork bee...Dhy--3.. Dh}Dh) DhDh2_You continue winding your clockwork bee...Dh Dh. yt, ally target)y   clockwork bee (minion)Dh 04DhU :∩Dh: a _With a metallic buzz, your clockwork bee launches itself at the orc zombie.Dh}F #.≈≈ #.≈≈# #.≈≈.## #.≈≈..#### #.≈≈..#..## .≈≈......##...∩.#.Z....y@....#.#DhF4#...∩.#  ≈......#  ≈≈..#..## #≈≈..#### #≈≈.## ♣≈≈#DhIDhJDhP.Z..y.∩ZDhT&5DhY:∩Dh\Dh%  #.≈≈ #.≈≈# #.≈≈.## #.≈≈..#### #.≈≈..#..## .≈≈......##...∩.#.Z..y@.....#.##...∩.# ≈......# ≈≈..#..## #≈≈..#### #≈≈.## ♣≈≈#Dh Dh Dh .Zy. Dh7 k6=6Kinetic GrapnelDh" 8∩Dh ? _Your clockwork bee stings the orc zombie.Dhr #.≈≈ #.≈≈# #.≈≈.## #.≈≈..#### #.≈≈..#..## .≈≈......##...∩.#.Zy.#.##...∩.#  ≈......# ≈≈..#..## #≈≈..#### #≈≈.##  ♣≈≈#Dh!  Your clockwork bee stings the orc zombie!  The orc zombie is destroyed!Dh.y   clockwork bee (minion)Dhg=7Kinetic GrapnelDh$Dh_[ _Sif Muna accepts your kill.Dh%2#.≈≈ #.≈≈# #.≈≈.## #.≈≈..#### #.≈≈..#..## .≈≈......#.#########...∩.#.......y.......#..##########...∩.# ≈......#≈..#..###≈≈..#### #≈≈.##  ♣≈≈# Dh:**   dormant clockwork bee (minion)Dh;.-8DhADhFL _Your clockwork bee winds down and falls to the ground.DhO  #.≈≈ #.≈≈# #.≈≈.## #.≈≈..#### #.≈≈..#..## .≈≈......#.#...∩.#.*.#.#.Dh #...∩.# ≈......# ≈≈..#..##  #≈≈..#### #≈≈.##  ♣≈≈#Dh :∩DhU @-9Dh Dh Dh@ #.≈≈ #.≈≈# #.≈≈.## #.≈≈..#### #.≈≈..#..##. .≈≈......#.#...∩.#.*.#.#.#...∩.#Dh@, ≈......#  ≈≈..#..##  #≈≈..#### #≈≈.##  ♣≈≈#DhHDhJC=20DhVPDhSDh}{0 #.≈≈ #.≈≈# #.≈≈.## #.≈≈..####♣ #.≈≈..#..##.. .≈≈......#♣...#...∩.#.*.#.#.#...∩.#. ≈......#  ≈≈..#..##  #≈≈..#### #≈≈.##  ♣≈≈#Dh:∩Dh&1DhڈDhkDh #.≈≈ #.≈≈#. #.≈≈.##.. #.≈≈..####.♣. #.≈≈..#..##♣... .≈≈......#.♣...#...∩.#.*.#.#.#...∩.#.. ≈......## ≈≈..#..##  #≈≈..#### #≈≈.##  ♣≈≈#2DhDhDh`A #.≈≈.... #.≈≈#... #.≈≈.##... #.≈≈..####.♣.. #.≈≈..#..## ♣.... .≈≈......#.♣...#...∩.#.*.#.#.#...∩.#..DhA. ≈......##+# ≈≈..#..##  #≈≈..#### #≈≈.##  ♣≈≈#DhmJDhLT7=3Dh^QDhqSDh #.≈≈ ...... #.≈≈#...... #.≈≈.##..... #.≈≈..#### ..♣... #.≈≈..#..##. ♣.... .≈≈......#♣..♣...#...∩.#.*.#.#♣......#...∩.#.. ≈......#.##+#.. ≈≈..#..###.. #≈≈..####### #≈≈.##  ♣≈≈#Dh:∆Dht&4Dhb =∩Dh Dh #.≈≈...# #.≈≈#........# #.≈≈.## ........# #.≈≈..####. ..♣.... #.≈≈..#..##.♣♣..... .≈≈......#.♣..♣...#...∩.#.*.#.#.♣......#...∩.#.. ≈......#.##+#.... ≈≈..#..### #..... #≈≈..#### ####### #≈≈.## Dhz ♣≈≈#  ∆DhvC∆∆Dh&5Dh=∩DhzDhP e ##...♣ .# ...## ♣........#### . ..♣....+ #.≈≈..#..#DhQ ..♣♣..... .≈≈.....♣..♣...#########...∩*..............♣#########...∩....... ≈........##+#.... ≈≈..#..### #..... #≈≈..########### #.##∆ ♣≈≈#∆Dh[ Dh` &6Dhe DhVh Dh_~ #......# ###...♣ .# ....## ♣........#### ....♣....+ #.≈≈..#..#..♣♣.....# .≈≈......♣..♣..@#########...∩*..............♣#########...∩....... ≈........##+#.... ≈≈..#..### #..... .########### #.##∆ ♣≈≈#DhJiDhWkB=7DhqDh/tDh #+ #......# ###...♣ .# .## ♣........#### ....♣....+ #.≈≈..#..#Dh:$.♣♣...@.# .≈≈......♣..♣...#########...∩.......*..............♣#########...∩....... ≈......#..##+#.... ≈≈..#..#### #..... .########### #.##Dh0:∩Dh2&8Dh88DhV:Dhp  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dhm9∩9   blazeheart golem (minion)Dh a4----===9Dh;∩DhI _You bind the heart of a blast furnace in slag iron.DhN%MZ....##+ #......# ###...♣ # ..## ♣........#### DhDON..♣..@.+ #.≈≈..#..#.♣♣.9...# .≈≈.....♣..♣...#########...∩..............*.......#...#DhOZ   orc zombie (dormant)## #...DhTDh[~9.t, ally target)Dhd`1---30DhdDhRh^ _An orc zombie comes into view.Dhu+.Z#### Z....##+ #......# ###...♣DhKx # .## ♣......@.#### ....♣9...+ #.≈≈..#..#..♣♣.....# .≈≈.....Dho.♣..♣...#########...∩...Dh*.....................Z 2 orc zombies (dormaDhnt, 1 ally target)♣#########...∩......... ≈......DhX..##+#.... ≈≈..#..##Dhm  An orc zombie comes into view.Dh.ZZ1 dormant, 1 ally targ…), paralysed)DhB---1Dh[Dh@R _Your blazeheart golem's core grows cold and it stops moving.Dh U  Casting: Forge Blazeheart Golem (dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh  fritha the Fabricator +.Z#### Gnoll of Sif Muna **.... #.....## Health: 65/65 ======================== #.Z....+ Magic: 11/18 ==============---------- Dhj#......# AC: 7Str: 9 ###...♣..# #.≈≈  EV: 13Int: 18 .........# #.≈≈#  SH: 0Dex: 12 .........# #.≈≈.##  XL:  9 Next: 31% Place: a Bailey Dh-♣......@.# #.≈≈..####  Noise: ---------  Time: 5031.6 (0.0) ....♣9...+ #.≈≈..#..##  h) +1 rapier (elec) ..♣♣.....# .≈≈......#  Cast: Kinetic Grapnel .♣..♣...#########...∩.#  ..............*.......#  ......................#  ZZ 2 orc zombies (1 dormant, 1 ally targ…) Dh].♣......#########...∩.#  9   blazeheart golem (minion, paralysed) ......... ≈......#  ..##+#.... ≈≈..#..## Dh_Your blazeheart golem's core grows cold and it stops moving.  Casting: Forge Blazeheart Golem (dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.DhAiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc zombie (ally target)Dh7w   fritha the Fabricator +.Z#### Gnoll of Sif Muna **.... #.....## Health: 65/65 ======================== #.Z....+ Magic: 11/18 ==============----------Dhx  #......# AC: 7Str: 9 ###...♣..# #.≈≈  EV: 13Int: 18 .........# #.≈≈#  SH: 0Dex: 12 .........# #.≈≈.##  XL:  9 Next: 31% Place: a Bailey ♣......@.# #.≈≈..####  Noise: ---------  Time: 5031.6 (0.0) ....♣9...+ #.≈≈..#..##  h) +1 rapier (elec) ..♣♣.....# .≈≈......#  Cast: Kinetic Grapnel .♣..♣...#########...∩.#  .........hx t34m.....*.......#  ......................#  ZZ 2 orc zombies (1 dormant, 1 ally targ…) .♣......#########...∩.#  9   blazeheart golem (minion, paralysed) ......... ≈......#  ..##+#.... ≈≈..#..## Casting: Forge Blazeheart Golem (dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Dh3y Press: ? - help, Dir - move targetAim: an orc zombie (ally target)  You lock target on the orc zombie and prepare to deploy your bee.DhO t   #......+ #..Z...#  #.≈≈   #.≈≈#              ∩    Dh ∩.#     Dh% }==2.6 (1Kinetic GrapnelWinding Dh :∩Dh lonfirm with . or Enter, or press ? or * to list all spells.  Dh Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an orc zombie (ally target)  You lock target on the orc zombie and prepare to deploy your bee. _(Press . to continue winding your bee.)DhDhKX.ZDhYX--3. DhK"<∩Dht%@ _You continue winding your clockwork bee...Dh(s :∩Dht k--4.. Dhr{ Dh~ @ _You continue winding your clockwork bee...Dhw,Dh.Zyy   clockwork bee (minion)Dha2==5Dh<Dh0a _With a metallic buzz, your clockwork bee launches itself at the orc zombie.Dh*m y+.Z#### #.....## #......+ #......#####...♣..# #.≈≈.......Zy.# #.≈≈#....# #.≈≈.## ♣.# #.≈≈..####Dhm  ....♣9@..+ #.≈≈..#..## ..♣♣.....# .≈≈......# .♣..♣...#########...∩.#...............*.......#.......#♣#########...∩.# Z   orc zombie (ally target)Dhm ... ≈......# ..##+#.... ≈≈..#..##Dh$n  ## #..... #≈≈..##Dhs [  Your blazeheart golem's core flares to life once more.DhFt Dh| .Z9.∩)Dh8~ &6Dh ;∩Dh] f _Your clockwork bee barely misses the orc zombie.Dhb$#.....##.+#####...♣..# #.≈≈........y#.......Z..##♣.....9.####.....♣....+..##♣♣..@..# .≈≈......♣..♣...#########...∩...............*.....................♣......#########...∩.. ≈.......##+#.... ≈≈..#..#### #..... #≈≈..#### ∆ #########Dhh  Your blazeheart golem's core flares to life once more. _Your clockwork bee barely misses the orc zombie.  Your clockwork bee barely misses the orc zombie.  The orc zombie hits your blazeheart golem but does no damage. punches the orc zombie!  The orc zombie is destroyed!Dhjj  Sif Muna accepts your kill.DhsT.y9   blazeheart golem (minion, paralysed)y   clockwork beeDh\|_7Kinetic GrapnelDhDhۆR _Your blazeheart golem's core grows cold and it stops moving.DhL+.Z#### ##+ #......# ####...♣ ........Dh~Z# ......y## .♣.....9..#### .....♣.@..+ #.≈≈..#..#.♣♣.....# .≈≈.....Dh= .♣..♣...#########...∩..............*Dh51....................♣#########...∩......... ≈.........##+#.... ≈≈..#..##### #..... .####Dh) *)*   dormant clockwork bee (minion)Your blazeheart golem's core flares to life once more.Dh-&8Dh3=∩Dht7L _Your clockwork bee winds down and falls to the ground.Dh¡ { +.Z#### #.....## #......+ #......# DhC j#####...♣..# #.≈≈....# #.≈≈# ........*..# #.≈≈.##  .♣....@9..# #.≈≈..##......♣....+ #.≈≈..#....♣♣.....# .≈≈......Dho ♣.♣..♣...#########...∩. ..*.Dh  ....................... Z   orc zombie (dormant)Dh h ..♣......#########...∩. 9   blazeheart golemDhߢ X .......... ≈...... *   dormant clockwork bee (minion) ...##+#Dh K ≈≈..#..#Dh Dhc }9.t, ally target)Dhj C==9Dhζ ;∩Dh Dhyy   Dh>O1--DhDh  You wind your clockwork bee back up and it locks its sights upon the orc _zombie!DhDhDhDh y9..∩Dhi.40 _DhB∩Dhr### +.Z#### ##..+ #......# #####..y♣ 9# ...## Z.♣........###..♣....+ #.≈≈..#..#...♣♣.....# .≈≈......♣.♣..♣...#########...∩..........*Z 2 orc zombies (dormant, 1 ally target)♣........................♣......#########...∩....... ≈......DhJDhDh DhDhDhz.Zy9.Z.ZZDhW2==1DhDhl^ _An orc zombie comes into view.DhMO### +..#### Z..##y...+ #......# #####..9♣ .# Z.## ♣........###..♣....+ #.≈≈..#..#...♣♣.....# .≈≈.....♣.♣..♣...#########...∩........*♣................♣#########...∩Dh\P&  DhPlYour clockwork bee stings the orc zombie!  The orc zombie is destroyed!DhRDh2 _The wyvern zombie bites you!Dh *)  The grapnel guides your strike.  You hit the wyvern zombie but do no damage.Dh a  The wyvern zombie is lightly damaged.  The stone spike skewers the wyvern zombie but does no damage.Dh J  The wyvern zombie is lightly damaged.Dhv l  Your dormant clockwork bee falls apart.Dh Z.Z.ZDh &7Dh, Dh E _The wyvern zombie bites you but does no damage.Dh? *You hit the wyvern zombie but do no damage.Dh  The wyvern zombie is lightly damaged.  The stone spike skewers the wyvern zombie!DhA w  The wyvern zombie is moderately damaged.DhsH hZ.ZDhI V9---8DhO DhkR S _The wyvern zombie misses you.DhO  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dhe   fritha the Fabricator  Gnoll of Sif Muna **....  Health: 59/65 =====================---  Magic: 10/18 =============-----------  AC: 7Str: 9  EV: 13Int: 18  SH: 0Dex: 12 ####### XL:  9 Next: 31% Place: a Bailey +..Z@.####  Noise: ==-------  Time: 5058.6 (0.0) #..#.....##  h) +1 rapier (elec) #..Z.#......+  Cast: KiDhAf netic Grapnel #Z.Z.#......#  .######...♣..# #.≈≈  .............# #.≈≈#  Z   spectral orc warrior #............# #.≈≈.##  Z   wyvern zombie #...♣........# #.≈≈..## Z   orc zombie (dormant) ##......♣....+ #.≈≈..#. _The wyvern zombie misses you.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wyvern zombie (moderately damaged, 92% to hit)Dhffritha the FabricatorGnoll of Sif Muna **....DhHealth: 59/65 =====================---Magic: 10/18 =============-----------AC: 7Str: 9EV: 13Int: 18SH: 0Dex: 12#######XL:  9 Next: 31% Place: a BaileyDh+..Z@.####Noise: ==-------  Time: 5058.6 (0.0)#..#.....##h) +1 rapier (elec)#..Z.#......+Cast: Kinetic GrapnelDhg#Z.Z.#......#.######...♣..# #.≈≈.............# #.≈≈#Z   spectral orc warriorDh#............# #.≈≈.## Z   wyvern zombie (grapneled)#...♣........# #.≈≈..## Z   orc zombie (dormant)##......♣....+ #.≈≈..#.Dh4Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wyvern zombie (moderately damaged, 92% to hit)  The kinetic grapnel hits the wyvern zombie.Dhw8*DhOAim  Press: ? - help, Shift-Dir - straight line: a wyvern zombie (moderately damaged, 92% to hit)  The kinetic grapnel hits the wyvern zombie.  The wyvern zombie is heavily damaged.stone spike skewers the wyvern zombie but does no damage.Dh  The wyvern zombie is heavily damaged.The wyvern zombie bites you but does no damage.DhxZZ.Dh+9.6 (1DhDDhZ _The wyvern zombie barely misses you.Dh *  The grapnel guides your strike. You hit the wyvern zombie.Dh  The wyvern zombie is heavily damaged.The stone spike skewers the wyvern zombie.DhG t  The wyvern zombie is heavily damaged.DhN gZZ.DhO 1---1=60Dh_U Dh*W 2 _The wyvern zombie bites you!DhQ * You hit the wyvern zombie.  Lightning courses through the wyvern zombie!  Your bite misses the wyvern zombie.DhE  The wyvern zombie is almost destroyed.The stone spike skewers the wyvern zombie!  You destroy the wyvern zombie!DhuZ   orc zombie (dormant)DhJDhOU.ZDhUf---=31Dh[Dh^[ _Sif Muna accepts your kill.Dh**Dh  You barely miss the spectral orc warrior.The stone spike skewers the spectral orc warrior!Dh( ZThe spectral orc warrior is moderately damaged.Dh)T2=2Dh/Dh2K _The spectral orc warrior hits you but does no damage.Dh@  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dhӆ 2  fritha the Fabricator  Gnoll of Sif Muna **....  Health: 52/65 ===================-----  Magic: 10/18 =============-----------  AC: 7Str: 9  EV: 13Int: 18Dh;   SH: 0Dex: 12 ####### XL:  9 Next: 33% Place: a Bailey +..Z@.####  Noise: ==-------  Time: 5062.6 (0.0) #..#.....##  h) +1 rapier (elec) Dh u#....#......+  Cast: Kinetic Grapnel #Z.Z.#......#  .######...♣..# #.≈≈  .............# #.≈≈#  Z   spectral orc warrior #............# #.≈≈.##  Z   orc zombie (dormant) Dh #...♣........# #.≈≈..## ##......♣....+ #.≈≈..#. _The spectral orc warrior hits you but does no damage.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a spectral orc warrior (moderately damaged, 84% to hit)DhZfritha the FabricatorGnoll of Sif Muna **....Health: 52/65 ===================-----Magic: 10/18 =============-----------AC: 7Str: 9EV: 13Int: 18SH: 0Dex: 12#######XL:  9 Next: 33% Place: a Bailey+***@.####Noise: ==-------  Time: 5062.6 (0.0)#..#.....##h) +1 rapier (elec)#....#......+Cast: Kinetic GrapnelDh#Z.Z.#......#.######...♣..# #.≈≈.............# #.≈≈#Z   spectral orc warrior#............# #.≈≈.## Z   orc zombie (dormant)#...♣........# #.≈≈..####......♣....+ #.≈≈..#. _The spectral orc warrior hits you but does no damage.  Dh Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a spectral orc warrior (moderately damaged, 84% to hit)Dh8Dh   Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a spectral orc warrior (moderately damaged, 84% to hit)  The kinetic grapnel misses the spectral orc warrior.The stone spike skewers the spectral orc warrior.Dh ..ZThe spectral orc warrior is heavily damaged.Dhѕ+3.6 (1DhϛDh*b _The spectral orc warrior closely misses you.Dh #Z ZYou hit the spectral orc warrior.Dh ! 5-4.5 (0.9DhP& Dh;( m _The spectral orc warrior is severely damaged.Dh   You hit the spectral orc warrior.  The spectral orc warrior is almost destroyed.Dhi.Z Dh]3-5.5 (1.0DhWDhK _The spectral orc warrior hits you but does no damage.DhU  You hit the spectral orc warrior.  You destroy the spectral orc warrior!Dh DhΉ 'Z.Z   orc zombieDha 556.4 (0.9Dh Dhg [ _Sif Muna accepts your kill.Dhn  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh Dh x#Z.Dh }9/18 -=7.4 (1.0Dh Dh D _You shape a spike launcher from a nearby wall.DhDh/--8Dh%DhXDh.z Dh_ TZ.Dh W4--9Dhq DhN DhUx * You hit the orc zombie.Dh-  The orc zombie is moderately damaged.The stone spike skewers the orc zombie!  You destroy the orc zombie!Dh2SDh&'Dh,i==70Kinetic GrapnelDh5q _Sif Muna accepts your kill.DhHDhJI---1DhODhQDh  ####### +..@..#### #..#.....## #....#......+ #..Z.#......# .######...♣..# #.≈≈ .............# #.≈≈#Z   orc zombie (dormant) #............# #.≈≈.## #...♣........# #.≈≈..# ##......♣....+ #.≈≈..#Dh Dh} ~5=--2Kinetic GrapnelDh" Dhw% Q _There is an open door here.Dh ####### +..'..#### #.@#.....###....#......+ #..Z.#......#.######...♣..# #.≈≈ .............# #.≈≈# #............# #.≈≈.# #...♣........# #.≈≈.. ##......♣....+ #.≈≈.. ♣♣.....# .≈≈..Dh Dh a10/18=3 _Dh Dh Dh####### +..'..#######..#.....###..@.#......+ #..Z.#......#.######...♣..# #.≈≈ .............# #.≈≈# #.# #.≈≈.Dh& #...♣.# #.≈≈. ##......♣....+ #.≈≈ ♣♣.....# .≈≈ ...♣.♣..♣...#########Dh Dh &4DhDhDh^ M _Sif Muna accepts your kill. _There is an open door here.helpless orc zombie fails to defend itself.  You impale the orc zombie!!  Lightning courses through the orc zombie!  You destroy the orc zombie!Dh x.Dh 6=5Kinetic GrapnelDh Dh [ _Sif Muna accepts your kill.Dh"4 Dh4 DhB5 Dh7 ,Dh79 Dh= e=Dh= Dh> Dh? Dh$A DhA 57=DhB F1=DhB DhD DhD DhE DhAG DhG DhpH DhJ DhnJ DhJ N8=DhVK Dh$M DhM 9=Dh7N DhO DhMP DhP DhR Dh5S T92==DhS DhU DhU DhKV DhBX DhX DhX DhN[ ,Dh[ Dho] Dh] 660=Dh(^ 3==Dh^ Dh"` Dhj` Dh a Dhb Dhc Dhc DhKe Dhe Dhf ~1=3=Dhf Dhh Dh i Dhi Dhk Dhhk Dhl Dhm Dhn %2Dhn DhCp Dhp 9=Dh7q Dhs ,Dhs Dhu Dhu Dhu D4=Dhv Dhx Dhy K3=Dhy Dh{ Dh.| Dh| Dhw~ Dh~ DhR Dh Dh g4==DhK Dh Dh9 Dh̄ DhV Dh #5Dh )==DhR Dhz h # _You start resting.Dhx 1104.4 (29.0)Dh Z5=5.4 (30Dh Dh$ " _HP restored.DhOM#######  +..'..#### #####+ #....#......# .######...♣..# #.≈≈6.4 (1.0)DhCRDhTDh #####.b.b..b....b..bb.......'bbbbbb 6 vampire bats (dormant)Dh= 7  You open the door.Dh Dh6 Dh ...bb5 dormant)Dh< =7Kinetic GrapnelDh Dh ^ _6 vampire bats come into view.Eh o  EhoCasting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Eh 8*EhXw  You shape a spike launcher from a nearby wall.  The stone spike skewers the vampire bat.Eh BEhX ..bb#bEh X4The vampire bat is moderately damaged.Eh 73---Eh1 (==8Eh+ Eh _The vampire bat barely misses you. The vampire bat misses you.Eh0f *You hit the vampire bat.Eh| `  The vampire bat is severely damaged.Eh|Ta  The stone spike misses the vampire bat. The vampire bat completely misses you.The vampire bat bites you but does no damage.  The vampire bat bites you.EhY[..bb'..bb33-9Ehb$ Eh c:_The vampire bat draws vitality from your injuries!EhTs  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ehn "*EhGo , 1 ally…)9   blazeheart golem (minion)EhF  You bind the heart of a blast furnace in slag iron.  The stone spike skewers the vampire bat.Eh ,EhE Eh4 %  Ehs PThe vampire bat is moderately damaged.Eh  ..bb.'b9The vampire bat bites you but does no damage.  Eh2 The vampire bat misses you. The vampire bat bites you.  The vampire bat draws vitality from your injuries!Eh `59---0Eh J-------=10Eh Eh& X _The vampire bat barely misses you.Eh+ #####.b... .b.b.....#######......bb.'..#### ###.b#.....#...@#......+ #...9#......# .######...♣..# #.≈≈.............# #.≈≈### #.≈≈.#...♣# #.≈≈. 5 vampire bats (2 dormant, 1 ally Ehq, ##......♣....+ #.≈≈.#.....♣♣.....# .≈≈....♣.♣..♣...#########EhZ2 2*Eh M  The stone spike skewers the vampire bat.Eh݋ Eh  The vampire bat is heavily damaged.The vampire bat attacks as it pursues you!Eh Eh  The vampire bat closely misses you. The vampire bat bites you.Eh~ W  The vampire bat draws vitality from your injuries!Eh '.bb The vampire bat closely misses you.Eh7 i6-----1Ehy EhY D _Your blazeheart golem punches the vampire bat.EhȇU  Casting: Forge Blazeheart Golem (dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Eh%S  You shape a spike launcher from a nearby wall.Eh)Confirm with . or Enter, or press ? or * to list all spells.You shape a spike launcher from a nearby wall. Eh\*L The vampire bat misses you. The vampire bat closely misses you.The vampire bat bites your blazeheart golem but does no damage.  The vampire bat barely misses you.  The vampire bat bites you but does no damage.Ehx1Y##Eh257=Eh28/18 -------=-2Eh9Eh<Y _The vampire bat closely misses you.Eh #####.b...b....b.....#######......'.b'..#### ###.b#.....##..b9.+.@##Eh .######...♣..# #.≈≈..........##.#♣.#......♣....+ 3 vampire bats (1 ally target).....♣♣.....# ...♣.♣..♣...#########...............*..Eh Eh %  Eh You swap places.Eh޴ EhM Eh d  The vampire bat bites your blazeheart golem but does no damage.Eh b.The vampire bat closely misses you.The vampire bat bites your blazeheart golem but does no damage.Eh .-3Eh Eh j _Your blazeheart golem barely misses the vampire bat. Eh  You puncture the vampire bat!  The vampire bat is almost destroyed. EhJ  The vampire bat barely misses you.The vampire bat bites your blazeheart golem but does no damage.  The vampire bat bites you. EhթW  The vampire bat draws vitality from your injuries! Eh EhZ Eh b...b 2 Eh"m6--4.3 (0.9 Eh EhU _The vampire bat bites your blazeheart golem but does no damage. Eh  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. EhL, Eh}M Eh4N EhP  You shape a spike launcher from a nearby wall.  The vampire bat closely misses you. EhP Eh=V: ..bbb.9#..@#b 3 vampire bats (1 ally target) EhVUThe vampire bat bites your blazeheart golem but does no damage. EhVX7=6-----=5.3 (1.0 Eh] Eh`j _The vampire bat barely misses your blazeheart golem. Eh EhI EhH Eh  The vampire bat bites your blazeheart golem.  The vampire bat closely misses you.Your blazeheart golem misses the vampire bat. EhT}'.b. Ehjb 2 Eh.-6 Eh7 EhU _The vampire bat bites your blazeheart golem but does no damage. Eho1  You puncture the vampire bat!  You destroy the vampire bat! Eh|6*.   vampire bat EhO  Sif Muna accepts your kill.The stone spike skewers the vampire bat. EhV b.(ally target)The vampire bat is almost destroyed. Ehf%=7/19--7-7.2 (0.9 _The vampire bat bites your blazeheart golem but does no damage. x2 Eh 2* Eh\  The stone spike skewers the vampire bat.  You destroy the vampire bat! Eh 9   blazeheart golem (minion) EhZ, EhTaib9.b   vampire bat (ally target)9   blazeheart golem (minion) Eh%k6408.2 (1.0 Ehq Ehmt[ _Sif Muna accepts your kill. Eh a  Your blazeheart golem's core grows cold and it stops moving. Eh$ '9   blazeheart golem (minion, paralysed) Ehb o8-9Kinetic Grapnel Eh  Eh U _The vampire bat bites your blazeheart golem but does no damage.EhGM#####b... .b.... b.....####### ......'..'..#### ##.9#.....##.@#EhH+ #....#......# ######...♣ .............# #.≈≈#bb 2 vampire bats (dormant)Eh!KEhTe bbbb 3 vampire bats (2 dormant, 1 ally ta…) )Your blazeheart golem's core flares to life once more.  The vampire bat bites your blazeheart golem but does no damage.EhdVF=20Kinetic GrapnelEh0\Eh,_D _Your blazeheart golem punches the vampire bat.Eh ,EhfEhZ&1EhEh\U _The vampire bat bites your blazeheart golem but does no damage.Eh#Eh( Eh^ The vampire bat bites your blazeheart golem but does no damage.EhOVb.'Ehʺ.92EhEhj _Your blazeheart golem barely misses the vampire bat.Eh8,Eh<nb. Eh[8==3Eh EhB _The vampire bat bites your blazeheart golem.Eh EhJ Eh. &  Ehz The vampire bat misses you.Your blazeheart golem punches the vampire bat!  The vampire bat is destroyed!Eh f '*#Ehs bb 2 vampire bats (dormant, 1 ally target*  coreSif Muna accepts your kill.Eh 60/66==34Kinetic GrapnelEh2 Eh5 v _Your blazeheart golem falls apart, revealing its core!Eh`f##### .b... .b.... b.....####### ......'..'..#### ###.*#.....## #....#......+ #..@.#......#.######...♣..# #.≈≈ .............# #.≈≈# #.# #.≈≈. #...♣.# #.≈≈. ##......♣....+ #.≈≈. *   blazeheart core ♣♣.....# .≈≈. ...♣.♣..♣...######### ..................*.EhiEhnt#######EhJ|○○○○○☼○EhF=======5EhEh0T _Your blazeheart core explodes!Eh  ##### .b... .b.... b.....####### ......'○○○..#### ###○○#.....## #..☼○#......+ #.@..#......# .######...♣..# #.≈≈ .# #.≈≈ #.# #.≈≈ #...♣.# #.≈≈ ##......♣....+ #.≈≈ #.....♣♣.....# .≈≈ ...♣.♣..♣... .*Eh }○°○○○○○Ehw l1=-------6EhP EhL EhTDq ##### .b... .b.... b.....####### ......'○°○..#### ###○○#.....## #..○○#......+ #@...#......# .######...♣..# #. .# #. #.# #. #...♣.# #. ##......♣....+ #. #.....♣♣.....# . ...♣.♣..♣... .*EhJ°.°°°○°EhLF-------7EhQEhREhP} Eh} Eh(~ Eh: Eh Eh̆ Eh4 Ehs 2=9=Eh) Ehy Eh5 Eh EhF Eh Ehv Ehē %3Eh@ Ehݕ Ehl Eh Eh- Eh 9=Eh Eh k..b....Kinetic Grapnelb   vampire bat (wandering)Eh Eh _  ##### .b...  #####  ..b..####  ###..#  #....#  #@...# 33.2 (6Ehά  .######            _You start resting.EhC d ##### .b...  #####  ..b..####  ###..#  #....#  #@...#  .######           EhH EhUN EhCQ b _A vampire bat is nearby!Eh  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.EhiEhjEhlEhs'#@bbEht^7---==Eh)u4.2 (1EhzEh}D _You shape a spike launcher from a nearby wall.EhL ##### .b.... b.....####### ......'..'..#### ##.###@..+Ehݴ  #.b..#......# ######...♣.....♣........##......♣....+ ##.....♣♣.....# .≈♣.♣..♣...#######Eh: Eh b.The vampire bat closely misses you. The vampire bat bites you.Eh 61-5Eh Ehs H _The vampire bat draws vitality from your injuries!Eh  You hit the vampire bat.  The vampire bat is heavily damaged.The vampire bat completely misses you.Eh;!f8==--6Eh&Eh(C _The vampire bat bites you but does no damage.Ehq  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.EhS  You shape a spike launcher from a nearby wall.Eh8EhhC.bEhe]6---=Eh 7EhEhQ _The vampire bat misses you.Eh\#####.b....b.....#######......'..'..#### ###..#.....##..b.+#@..#.######...♣..# #.≈..........#♣#......♣....+.....♣♣.....# ...♣.♣..♣...#######...............*-8Eh,EhQ _The vampire bat misses you.Eh  Confirm with . or Enter, or press ? or * to list all spells.You shape a spike launcher from a nearby wall. _The vampire bat misses you. _The vampire bat misses you.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Eh:  fritha the Fabricator ##### Gnoll of Sif Muna **.... .b... Health: 61/66 ======================-- .b.... Magic: 5/19======------------------ b.....#######  AC: 7Str: 9 Eh......'..'..####  EV: 13Int: 18 ###..#.....##  SH: 0Dex: 12 #.*b.#......+  XL:  9 Next: 43% Place: a Bailey #@...#......#  Noise: =--------  Time: 5138.2 (0.0) .######...♣..# #.≈ h) +1 rapier (elec)Eh .............# #.≈ Cast: Kinetic Grapnel #............# #.≈ #...♣........# #.≈ Ehk##......♣....+ #.≈ b   vampire bat #.....♣♣.....# .≈ ...♣.♣..♣...####### ..................* _The vampire bat misses you.Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a vampire bat (heavily damaged, 66% to hit)Eh\ fritha the Fabricator#####Gnoll of Sif Muna **.....b...Health: 61/66 ======================--.b....Magic: 5/19======------------------b.....#######AC: 7Str: 9......'..'..####EV: 13Int: 18###..#.....##SH: 0Dex: 12Ehn] #.*b.#......+XL:  9 Next: 43% Place: a Bailey#@...#......#Noise: =--------  Time: 5138.2 (0.0).######...♣..# #.≈ h) +1 rapier (elec).............# #.≈ Cast: Kinetic Grapnel#............# #.≈#...♣........# #.≈##......♣....+ #.≈ b   vampire bat (grapneled)Eh] #.....♣♣.....# .≈...♣.♣..♣...#######..................*Eh] Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Eh'^ Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineEhW^ Aim: a vampire bat (heavily damaged, 66% to hit)  The kinetic grapnel hits the vampire bat.Eh Eh ..bAiming: Kinetic Grapnel  Press: ? - help, Shift-Dir - straight line: a vampire bat (heavily damaged, 66% to hit)  The kinetic grapnel hits the vampire bat.  The vampire bat is severely damaged.  Ehv EThe vampire bat barely misses you.EhT 329.2 (1Eh Eh8 C _The vampire bat bites you but does no damage.Eh4  The grapnel guides your strike. You hit the vampire bat.  Lightning courses through the vampire bat!  You destroy the vampire bat!Eh%w.Eh4 640Kinetic Grapnel _Sif Muna accepts your kill.EhUEhn _Your Shapeshifting skill increases to level 4!Eh&MEhMEhVNEhvSEhSEhXEhXEhY$3EhYL6=EhNZEh]Eh^Eh^EhnbEhbEhkcEhgEhhK4=EhDiEhkEhnEh.rEh}r#=EhrEh~sEh{b#-Kinetic Grapnelb   vampire bat (wandering)EhD|1Eh˂V  ##### Eh&h.b...  #####  ..'..#### EhT! ###..#  Eh0#..b.#  Eh^#@...# 6.2 (6 Ehԃ#.######  Eh!   Eh:;     EhlQ  _You start resting.EhEhZ ##### .b...  #####  ..'..####  ###..#  #..b.#  Eh#@...#  .######           Eh%8-EhREhb _A vampire bat is nearby!Eht  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Eh.  You shape a spike launcher from a nearby wall..b#bEhԶa4--==7.2 (1EhEhC _The vampire bat bites you but does no damage.Ehh \##### .b.... b.....####### ......'..'..#### EhLi 5##.##..+ #..b.#......# ######...♣.....♣........##......♣....+ ##.....♣♣.....# .≈♣.♣..♣...#######Eh/k ,Ehk Ehk Ehl Ehl Ehr bb.b 2 vampire bats (1 wandering)Ehs #5Ehs =Ehs -5=-Eht (--8Eh}y EhG{ Eh6  You puncture the vampire bat! Your bite misses the vampire bat.The vampire bat is severely damaged.Ehx8 .bbThe vampire bat closely misses you.Eh</==9Eh?EhMBC _The vampire bat bites you but does no damage.EhD 2*Eh  You closely miss the vampire bat.The stone spike skewers the vampire bat.Eh  The vampire bat is almost destroyed.The vampire bat misses you.Eh R  The vampire bat bites you but does no damage.Eh W..bEht '50EhR Eh( Q _The vampire bat misses you.Ehc  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Eh  fritha the Fabricator  Gnoll of Sif Muna **.... ##### Health: 65/66 =======================- .b... Magic: 4/19=====------------------- .b.... AC: 7Str: 9EhŨ b.....#######  EV: 13Int: 18 ......'..'..####  SH: 0Dex: 12 ###..#.....##  XL:  9 Next: 46% Place: a Bailey #@b..#......+  Noise: ==-------  Time: 5150.2 (0.0) Eh.#..b.#......#  h) +1 rapier (elec) .######...♣..# #.≈ Cast: Kinetic Grapnel .............# #.≈Ehp #............# #.≈ #...♣........# #.≈ bb 2 vampire bats EhJ##......♣....+ #.≈ #.....♣♣.....# .≈ Ehѩ...♣.♣..♣...####### EhH!_The vampire bat misses you.Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.EhAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a vampire bat (66% to hit)Eh fritha the FabricatorGnoll of Sif Muna **....#####Health: 65/66 =======================-.b...Magic: 4/19=====-------------------.b....AC: 7Str: 9Eh \b.....#######EV: 13Int: 18......'..'..####SH: 0Dex: 12###..#.....##XL:  9 Next: 46% Place: a Bailey#@b..#......+Noise: ==-------  Time: 5150.2 (0.0)#..b.#......#h) +1 rapier (elec).######...♣..# #.≈ Cast: Kinetic Grapnel.............# #.≈#............# #.≈Eh #...♣........# #.≈ bb 2 vampire bats (1 grapneled)##......♣....+ #.≈#.....♣♣.....# .≈...♣.♣..♣...#######Casting: Construct Spike Launcher (safe; 1% risk of failure)  Eh, Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Eh\ Press: ? - help, Shift-Dir - straight lineAim: a vampire bat (66% to hit)  The kinetic grapnel hits the vampire bat.Eh EhA Aiming: Kinetic Grapnel  Press: ? - help, Shift-Dir - straight line: a vampire bat (66% to hit)  Eh The kinetic grapnel hits the vampire bat.  The vampire bat is moderately damaged.vampire bat bites you but does no damage.Eh ,Eh J.bEhw a6=-1.2 (1Eh Eh Q _The vampire bat misses you. Ehȷ  You hit the vampire bat.  Lightning courses through the vampire bat!  You destroy the vampire bat! Eh  Eh% j  Sif Muna accepts your kill. Eh .   vampire bat ( Eh y=9-2.1 (0.9 Eh  Eh Q _The vampire bat misses you.!Eh ##### .b... .b.... b.....####### ......'..'..#### ###..#.....## #.@..#......+ #..b.#......# .######...♣..# #.≈.# #.≈#.# #.≈#...♣.# #.≈##......♣....+ #.≈#.....♣♣.....# .≈...♣.♣..♣...#!EhÇ v b. !Eh* 0The vampire bat bites you.!Eh+ \3--3.1 (1.0!Ehv !Eh H _The vampire bat draws vitality from your injuries!"Eh  The grapnel guides your strike. You puncture the vampire bat!  You destroy the vampire bat!"Eh>e."EhW--5=51=4Kinetic Grapnel"Eh"Ehj[ _Sif Muna accepts your kill.#Eh,##### ..... ...... ......####### ......'..'..#### ###@.#.....## #....#......+ #....#......# .######...♣..#Ehd-R# #.≈≈##.....# #.≈≈.#...♣........# #.≈≈.#.♣....+ #.≈≈.#.....♣♣.....# .≈≈.#Eh*4#Eh7]4=--5#Eh;#Eh=#Eh #Eh: #EhY #Eh ,#EhU B#Eh #Ehu 5==#Eh #Ehg #Eh #Eh #Eh #Eh #Eh --# _You start resting.#Eh ,60.1 (5#Ehi 6=6=1.1 (6#Eh #Eh\ " _HP restored.$Eh%&$Eh&$Eh'$EhD+$Eh`/,$Eh0$Eh81$Eh1$Eh4$Eh4$Eh5$Eh8$Ehy8#=$Eh8(=$Eh9$Eh;$Eh,<$Eh<$Eh?$Ehh?#7$Eh?0=$Eh6@$EhnB$EhB$EhSC$EhE$EhE$EhF$Eh4I$EhI$Eh1J$Eh8L$EhL9=$Eh#M$EhQQ$EhQ$EheR$EhT98$EhT1==$Eh^U$EhW$EhX$EhX$Eh_$Ehwa$Eha:==$Ehb$Ehf,$Ehtg$Eh%j$Ehj=9=$Ehk$Ehk$Eh:n$Ehn$Eh.o$Ehq$Ehq$EhQr$Eht$Eh9u$Ehu$Ehw$Ehw9=$Ehx$Eh|,$Eh|$Eh,$Eh$Eh$EhgQ10/19=$Eh$Ehn$Eh$Eh~,$Eh$Eh8$Eh9=$Eh7$Eh$Eh{$Ehܕ$Eh$Eh]M1=$Eh$Eh$Ehn$Eh$Eh,$Eh!$EhѠ$Eh7$Eh$Eh$Eh٣9=$Ehn$Eh!$EhT$Eh$Ehd2==$Eh$Eh$EhI$Eh$EhZ$Eh$Eh $Eh$EhT$Eh$Eh:$Eh:==$Eh $Ehv,$EhF$Ehy$EhM3=$Eh),$Eh$Eh$EhB$Eh,$Eh$Eh$Eh9=$Eh$Eh,$Eh$Eh,$Ehc$Eh?$EhM4=$Eh-$Eh$Eh$Eh$Eh;,$Eh$Eh,$Ehu$Eh$Eh%=5=$EhF$Eh$Eh?$EhO=$Ehd$Eh,$Eh$Eh$EhL6==$Eh$EhT$Eh$Eh>$Eh$Eh`$Eh$Eh$Eh2$Eh$EhS$Eh:==$Eh"$Eh$Eh$Eh $Eh $EhU K7=$Eh $Eh ,$Eh $Eh`$EhM9=$Eh$Eh ,$Eh$Eh$Eh:$Eh$EhB$EhD8=$Ehk $Eh;"$Eh"$Ehg= _You start resting.241.1 (80.0)9==2.1 (81 _Magic restored.$Eh ########......#...... #......####### +......@..'..#####++###..#.....## #....#......+ #....#......# .######...♣..# #.≈≈ .# #.≈≈ #....# #.≈≈ #...♣........# #.≈≈$Eh x ##......♣....+ #.≈≈$Ehf $Eh 13.1 (1.0)$EhQ $Eh Q _There is an open door here.%Ehx ######## #......+ #......#  ########  +......'..'..#####++###..#.....## #....#......+ #....#......# .######...♣..# #. .# #. #....# #. #...♣........# #.%Eh%Eh-4 _%Eh%Ehq%Eh tM#######+ ######## +......'..'..#### ###++###..#.....###%Eh %Eh &5%Eh %Eh &Ehrr♣♣♣♣...♣♣............'.ß..ß.&Eht7  You open the door.&Ehym  A wolf zombie comes into view.&EhzC==6&Eh~&Eh8 _The wolf zombie moves out of view.&Eh] Y♣♣♣♣ ♣...♣♣♣ .########......#..ß..ß.Z#......#....ZZ.#......#######. +......'..'..#######++###..#.....###....#......+ ZZZ 3 wolf zombies (wandering)#....#......#.######...♣..# #.≈..# #.≈&Ehy ZZ...Z7&EhW| _2 wolf zombies come into view. _There is an open door here.'Ehad  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(Eh ,(Eh (Ehj (Eh (Ehd iZ...9ZZ.ZZZ1 ally target)9   blazeheart golem (minion)(Ehb z5------===8Kinetic Grapnel(Eh (EhC I _You bind the heart of a blast furnace in slag iron.)EhU  Casting: Forge Blazeheart Golem (dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*Eh*Ehv,*Eh.ZZ.ß.*Ehn#...Z.*Eh\o3---------9*Eh*EhD _You shape a spike launcher from a nearby wall.+Eh] s ♣♣♣♣ ♣...♣♣♣ ....... #....Z.. #.....@9.ßZ.ß.. #......#...Z... #......#######. +......'..'..#### ###++###..#.....##+Eh 5 #....#......+ #....#......# .######...♣..# #. .# #.+Eh ,+Eh +Eh; +Eh֚ +Eht +Ehޡ Z..Z.You swap places.+Eh{ Q---50+Ehç +Eh j _Your blazeheart golem barely misses the wolf zombie.,Eh1*,Eh|M  The stone spike skewers the wolf zombie.,EhY2,,Eh< Z.Zß.ZThe wolf zombie is lightly damaged.,Eh~=O=-1,EhNC,EhEB _The wolf zombie bites your blazeheart golem.,Eh 1*,EhH M  The stone spike skewers the wolf zombie.,EhY ,EhQZ ,Ehf The stone spike skewers the wolf zombie.  The wolf zombie is moderately damaged.wolf zombie bites your blazeheart golem. x3bites your blazeheart golem but does no damage.  Your blazeheart golem punches the wolf zombie!!  The wolf zombie is destroyed!,Ehn Z..Z. 2 ,EhYu R--3==2,Eh{ ,Eh~ [ _Sif Muna accepts your kill.-Eh- 7*-EhZ M  The stone spike skewers the wolf zombie.-Eh Z The wolf zombie is lightly damaged.  The wolf zombie bites your blazeheart golem but does no damage.-Eh _4=--3-EhC -Eh6 B _The wolf zombie bites your blazeheart golem..Eh7*.EhM  The stone spike skewers the wolf zombie!.EhJ *Z*  coreThe wolf zombie is moderately damaged.  The wolf zombie barely misses your blazeheart golem.The wolf zombie bites your blazeheart golem.  Your blazeheart golem punches the wolf zombie!.EhMA--4.EhS.EhVv _Your blazeheart golem falls apart, revealing its core!/Eh ♣♣♣♣ ♣...♣♣♣ ....... #Z...... #....@.*.ß..ß.. #......#Z...... #......#######.  +......'..'..#### ###++###..#.....## #....#......+/EhW[ #....#......# .######...♣..# #. .# #./Eh]8*/Eh1M  The stone spike skewers the wolf zombie!/Eh0/Ehc; _Your blazeheart golem falls apart, revealing its core!The stone spike skewers the wolf zombie!  The wolf zombie is severely damaged.  /Eh;Your blazeheart core explodes!  The fiery explosion engulfs the wolf zombie!! x2  The wolf zombie is destroyed!/Eh@#######   wolf zombie/Ehɠ  Sif Muna accepts your kill.The wolf zombie is engulfed in blazing flames.  The wolf zombie is destroyed!/Eh○☼☼○☼#○/Eh7=5=======5Kinetic Grapnel/Ehp/Eh[ _Sif Muna accepts your kill.0Eh 4 ♣♣♣♣ ♣...♣♣♣ ....... #○......0Eh*  #...@.☼☼○ß..ß.. #.....☼#○...... #......#######. +......'..'..#### ###++###..#.....## #....#......+ #....#......# .######...♣..# # .# #0Eh 0Eh 3○..Z○☼°☼#○Z   wolf zombie0Ehk F-------60Eh 0Eh ^ _A wolf zombie comes into view.1EhT2  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2Eh[  fritha the Fabricator  Gnoll of Sif Muna **....  Health: 66/66 ========================  Magic: 11/19 =============----------- ♣♣♣♣  AC: 7Str: 9 ♣...♣♣♣  EV: 13Int: 182Ehw .......  SH: 0Dex: 12 ########○..Z...  XL:  9 Next: 55% Place: a Bailey #...@.○☼°ß..ß..  Noise: ---------  Time: 5256.1 (0.0) #.....☼#○......  h) +1 rapier (elec) 2Eh#......#######.  Cast: Kinetic Grapnel +......'..'..####  ###++###..#.....##  #....#......+  Z   wolf zombie #....#......#  .######...♣..# # .............# # _A wolf zombie comes into view.Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  2EhbPress: ? - help, Dir - move targetAim: a wolf zombie2Eh] `  fritha the Fabricator  Gnoll of Sif Muna **....  Health: 66/66 ========================  Magic: 11/19 =============----------- ♣♣♣♣  AC: 7Str: 9 ♣...♣♣♣  EV: 13Int: 18 2Eh'^ h.......  SH: 0Dex: 12 ########○..Z...  XL:  9 Next: 55% Place: a Bailey #...@.○☼°ß..ß..  Noise: ---------  Time: 5256.1 (0.0) #.....☼#○......  h) +1 rapier (elec) 2Eh^ a#......#######.  Cast: Kinetic Grapnel +......'..'..####  ###++###..#.....##  #....#......+  Z   wolf zombie #....#......#  .######...♣..# # .............# #2Eh_ Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wolf zombie  You lock target on the wolf zombie and prepare to deploy your bee.2Ehre  ♣♣♣♣      2Ehe °.Z....  ○○.  ○#°     2Ehf 0   2Ehf .    2Ehi c==7.1 (1Winding 2Ehn 2EhLq onfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a wolf zombie  You lock target on the wolf zombie and prepare to deploy your bee. _(Press . to continue winding your bee.)3Eh' 3Eh !3Eh(Z..°○○#.3Eh+r--8Kinetic Grapnel. 3Eh.3Eh1@ _You continue winding your clockwork bee...3Ehwg3EhiO  You continue winding your clockwork bee...3Eh|p...Z.Z°Z 2 wolf zombies3Ehpq3Ehq2==--9.. 3Eh|w3Ehy^ _A wolf zombie comes into view.4EhΦ4Ehq  With a metallic buzz, your clockwork bee launches itself at the wolf zombie.4Eh4Eh4EhqS  The wolf zombie is engulfed in blazing flames.4Ehͫ4EhѲZ..Z.'y..#...ZZ 3 wolf zombies (1 wandering, 1 ally …)y   clockwork bee (minion)4Eh1604Ehn4Eh@^ _A wolf zombie comes into view.5EhT-  5Eh .Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.5Eh   fritha the Fabricator  Gnoll of Sif Muna **....  Health: 66/66 ========================  Magic: 11/19 =============----------- ♣♣♣♣  AC: 7Str: 9 ♣...♣♣♣  EV: 13Int: 18 .......  SH: 0Dex: 12 ########.Z.....  XL:  9 Next: 55% Place: a Bailey #...@Z.'.ß..ß..  Noise: ---------  Time: 5260.1 (0.0) #...y..#...Z...  h) +1 rapier (elec) #......#h dm######.  Cast: Kinetic Grapnel +......'..'..####  ###++###..#.....##  #....#......+  ZZZ 3 wolf zombies (1 wandering, 1 ally …) #....#......#  y   clockwork bee (minion) .######...♣..# # .............# # _A wolf zombie comes into view.Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wolf zombie (moderately damaged, ally target, 78% to hit)5Eh ffritha the FabricatorGnoll of Sif Muna **....Health: 66/66 ========================Magic: 11/19 =============-----------♣♣♣♣AC: 7Str: 9♣...♣♣♣EV: 13Int: 18.......SH: 0Dex: 12########.Z.....5Eh XL:  9 Next: 55% Place: a Bailey#...@Z.'.ß..ß..Noise: ---------  Time: 5260.1 (0.0)#...y..#...Z...h) +1 rapier (elec)#......#######.Cast: Kinetic Grapnel+......'..'..#######++###..#.....###....#......+ZZZ 3 wolf zombies (1 wandering, 1 ally …)#....#......#y   clockwork bee (minion).######...♣..# #.............# #Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-D5EhB ir - straight lineAim: a wolf zombie (moderately damaged, ally target, 78% to hit)  The kinetic grapnel hits the wolf zombie.5Eh 5Eh 5Eh3onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a wolf zombie (moderately damaged, ally target, 78% to hit)  5EhThe kinetic grapnel hits the wolf zombie.  The wolf zombie is heavily damaged.5Eh& Z.ZZZZZZ 5 wolf zombies (1 ally target, 1 g  A wolf zombie comes into view. x2  The wolf zombie bites you.5Ehc1--==1.1 (15Eh"5Eh %@ _Your clockwork bee stings the wolf zombie!6Eh$0mThe wolf zombie bites you. _Your clockwork bee stings the wolf zombie!  The grapnel guides your strike. You hit the wolf zombie.  Lightning courses through the wolf zombie!  You destroy the wolf zombie!  Sif Muna accepts your kill.6Eh3  You can now freely open your mind to new spells.6Eh]4,6Eh&56Ehq56Eh6,6Eh7,6Eh@ Z.Z'.ß...y.#.Z.. 4 wolf zombies (1 ally target)  Your clockwork bee locks its sights upon the wolf zombie.6Eh%Ge*--626Eh N6EhmP@ _Your clockwork bee stings the wolf zombie!7Eh-  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.7EhҒX7Eh7Eh#####..ZyZZ..#Z.7Eh/o9/19 --37Eh7EhdD _You shape a spike launcher from a nearby wall.8Ehn 1 ♣♣♣♣ ♣...♣♣♣ ....... ########. #..@.ZyZZß..ß.. #......#Z...... #......#######.  +......'..'..#### ###++###..#.....## #....#......+ #....#......# .######...♣..# .#8Ehs 8EhX Z.∆∆The wolf zombie attacks as it pursues you!  The wolf zombie bites you.  The wolf zombie misses your clockwork bee.Your clockwork bee stings the wolf zombie!  The wolf zombie bites you.  The wolf zombie bites your clockwork bee.8EhԂ _54----48Eh& 8EhE @ _Your clockwork bee stings the wolf zombie.9EhR *You hit the wolf zombie. You bite the wolf zombie.9Eh4  The wolf zombie is severely damaged.The stone spike skewers the wolf zombie.9Eh gZ.**   dormant clockwork bee (minion)The wolf zombie is severely damaged.stone spike skewers the wolf zombie.  The wolf zombie is severely damaged.  The wolf zombie barely misses your clockwork bee.  The wolf zombie barely misses you.  Your clockwork bee stings the wolf zombie!9Eh!.=59Eh'9Eh2+L _Your clockwork bee winds down and falls to the ground.:EhJk *You puncture the wolf zombie!:Ehb  The wolf zombie is almost destroyed.The stone spike skewers the wolf zombie!  You destroy the wolf zombie!:Eh&- 3:Eh . Sif Muna accepts your kill.The wolf zombie bites your dormant clockwork bee.:Eh---10/19=-86:Eh:EhZ _The wolf zombie bites your dormant clockwork bee but does no damage.:Eh  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:EhS Y 99   blazeheart golem*   dormant clockwork bee (minion)You bind the heart of a blast furnace in slag iron.:EhT z6/19 -----=7:Eh[ :Ehm^ G _The wolf zombie bites your dormant clockwork bee.;Eh♣♣♣♣ ♣...♣♣♣ ....... ########. #...@.*ZZß..ß.. #......#Z...... ∆ #.9....#######. ###++###..##....#......+ #....#......# .######...♣..# #.# #;Ehi  The wolf zombie bites your dormant clockwork bee but does no damage.;EhȮ]9.;EhH^5=---8;Ehu;EhG _The wolf zombie bites your dormant clockwork bee.;Eh} f♣♣♣♣ ♣...♣♣♣ ....... ########. #....@*ZZß..ß.. #..9...#Z...... ∆ #......#######. ∆ +......'.###++###..#....#......+ #....#......# ;Eh .######...♣..# #..# #.;Eh4 ;Eh T9.;Eh P=--9;EhW ;Eh Z _The wolf zombie bites your dormant clockwork bee but does no damage.EhtjU  Casting: Forge Blazeheart Golem (dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>Eh: >Eh: fritha the Fabricator  Gnoll of Sif Muna ***...  Health: 55/66 ====================---- ♣♣♣♣  Magic: 4/19=====------------------- ♣...♣♣♣  AC: 7Str: 9 .......  EV: 13Int: 18 ########.......  SH: 0Dex: 12 #....9yZ.ß..ß..  XL:  9 Next: 59% Place: a Bailey #....@Z#.......  Noise: ---------  Time: 5270.1 (0.0) ∆ #......#######.  h) +1 rapier (elec) >Eh/∆ +......'..'..####  Cast: Kinetic Grapnel ###++###..#.....##  #....#......+  #....#......#  ZZ 2 wolf zombies (ally target) .######...♣..# #. 9   blazeheart golem (minion) .............# #. y   clockwork bee (minion) #............# #. _Your clockwork bee completely misses the wolf zombie.Casting: Forge Blazeheart Golem (dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>Eh%Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wolf zombie (ally target, 78% to hit)>Eh fritha the FabricatorGnoll of Sif Muna ***...Health: 55/66 ====================----♣♣♣♣Magic: 4/19=====-------------------♣...♣♣♣AC: 7Str: 9.......EV: 13Int: 18########.......SH: 0Dex: 12#....9yZ.ß..ß..XL:  9 Next: 59% Place: a Bailey#....@Z#.......Noise: ---------  Time: 5270.1 (0.0)∆ #......#######.h) +1 rapier (elec)∆ +......'..'..####Cast: Kinetic Grapnel###++###..#.....###...[0;10>EhӒ I;1m.#......+#....#......#ZZ 2 wolf zombies (ally target, 1 grapne…).######...♣..# #. 9   blazeheart golem (minion).............# #. y   clockwork bee (minion)#............# #.Casting: Forge Blazeheart Golem (dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wolf zombie (ally target, 78% to hit)  The kinetic grapnel hits the wolf zombie.>Eh"The kinetic grapnel hits the wolf zombie.  The wolf zombie is lightly damaged.  Your clockwork bee misses the wolf zombie.  The wolf zombie bites you.  The wolf zombie completely misses your clockwork bee.Your blazeheart golem barely misses the wolf zombie.>Eha$3=1.1 (1>Eh*>Eh8-h _Your clockwork bee closely misses the wolf zombie.?Eh,b  The grapnel guides your strike. You puncture the wolf zombie!?Ehl  The wolf zombie is moderately damaged.The wolf zombie bites you.  The wolf zombie barely misses your clockwork bee.?Eh; )  Your clockwork bee completely misses the wolf zombie.The wolf zombie barely misses you.4-5=2?Eh)U _The wolf zombie bites your clockwork bee.?Ehe #  You completely miss the wolf zombie.  The wolf zombie is moderately damaged.Your clockwork bee misses the wolf zombie.  The wolf zombie bites you.  The wolf zombie bites your clockwork bee.  Your blazeheart golem closely misses the wolf zombie.?Ehf i48---=3?Ehjj ?Ehl @ _Your clockwork bee stings the wolf zombie!@Eh  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@Eh  fritha the Fabricator  Gnoll of Sif Muna ***...  Health: 48/66 =================------- ♣♣♣♣  Magic: 4/19=====------------------- ♣...♣♣♣  AC: 7Str: 9 .......  EV: 13Int: 18 ########.......  SH: 0Dex: 12 #....9yZ.ß..ß..  XL:  9 Next: 59% Place: a Bailey #....@Z#.......  Noise: ==-------  Time: 5273.1 (0.0) ∆ #......#######.  h) +1 rapier (elec) ∆ +[3@Eh7m......'..'..####  Cast: Kinetic Grapnel ###++###..#.....##  #....#......+  #....#......#  ZZ 2 wolf zombies (ally target) .######...♣..# #. 9   blazeheart golem (minion) .............# #. y   clockwork bee (minion) #............# #. _Your clockwork bee stings the wolf zombie!  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wolf zombie (moderately damaged, ally target, 78% to hit)@Eh( Sfritha the FabricatorGnoll of Sif Muna ***...Health: 48/66 =================-------♣♣♣♣Magic: 4/19=====-------------------♣...♣♣♣AC: 7Str: 9.......EV: 13Int: 18########.......SH: 0Dex: 12#....9yZ.ß..ß..XL:  9 Next: 59% Place: a Bailey#....@Z#.......@Ehr* Noise: ==-------  Time: 5273.1 (0.0)∆ #......#######.h) +1 rapier (elec)∆ +......'..'..####Cast: Kinetic Grapnel###++###..#.....###....#......+#....#......#ZZ 2 wolf zombies (ally target).######...♣..# #. 9   blazeheart golem (minion).............# #. y   clockwork bee (minion)#............# #.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wolf zombie (moderately damaged, ally target, 78% to hit)  The kinetic grapnel hits the wolf zombie but does no damage.@Eh` @Eh Aim: a wolf zombie (moderately damaged, ally target, 78% to hit)  The kinetic grapnel hits the wolf zombie but does no damage.  The wolf zombie is moderately damaged.  The wolf zombie misses you.  The wolf zombie bites your clockwork bee but does no damage.  Your clockwork bee closely misses the wolf zombie.@Eh߻ ?  The wolf zombie bites you.@EhҼ j44--4.1 (1@Eh @Eh) R _The wolf zombie bites your clockwork bee but does no damage.AEho>  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.AEh   fritha the Fabricator  Gnoll of Sif Muna ***...  Health: 44/66 ================-------- ♣♣♣♣  Magic: 3/19===--------------------- ♣...♣♣♣  AC: 7Str: 9 .......  EV: 13Int: 18 ########.......  SH: 0Dex: 12 #....9yZ.ß..ß..  XL:  9 Next: 59% Place: a Bailey #....@Z#.......  Noise: =--------  Time: 5274.1 (0.0) ∆ #......#######.  h) +1 rapier (elec) ∆ +AEh [0;10;1m......'..'..####  Cast: Kinetic Grapnel ###++###..#.....##  #....#......+  #....#......#  ZZ 2 wolf zombies (ally target) .######...♣..# #. 9   blazeheart golem (minion) .............# #. y   clockwork bee (minion) #............# #. _The wolf zombie bites your clockwork bee but does no damage.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wolf zombie (moderately damaged, ally target, 78% to hit)AEhi gfritha the FabricatorGnoll of Sif Muna ***...Health: 44/66 ================--------♣♣♣♣Magic: 3/19===---------------------♣...♣♣♣AC: 7Str: 9.......EV: 13Int: 18########.......SH: 0Dex: 12#....9yZ.ß..ß..XL:  9 Next: 59% Place: a Bailey#....@Z#.......AEhj Noise: =--------  Time: 5274.1 (0.0)∆ #......#######.h) +1 rapier (elec)∆ +......'..'..####Cast: Kinetic Grapnel###++###..#.....###....#......+#....#......#ZZ 2 wolf zombies (ally target, 1 grapne…).######...♣..# #. 9   blazeheart golem (minion).............# #. y   clockwork bee (minion)#............# #.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wolf zombie (moderately damaged, ally target, 78% to hit)  AEhk )The kinetic grapnel hits the wolf zombie.AEh+ Fonfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a wolf zombie (moderately damaged, ally target, 78% to hit)  The kinetic grapnel hits the wolf zombie.  The wolf zombie is moderately damaged.AEhx Your clockwork bee stings the wolf zombie but does no damage.  The wolf zombie bites you but does no damage.  The wolf zombie barely misses your clockwork bee.Your clockwork bee stings the wolf zombie!  Your blazeheart golem punches the wolf zombie!!  The wolf zombie is destroyed!AEh~Z.1 ally target) AEhji60====5.1 (1AEh AEh[ _Sif Muna accepts your kill.BEh}n   BEh2o Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.BEhM   fritha the Fabricator  Gnoll of Sif Muna ***...  Health: 44/66 ================-------- ♣♣♣♣  Magic: 2/19==---------------------- ♣...♣♣♣  AC: 7Str: 9 .......  EV: 13Int: 18 ########.......  SH: 0Dex: 12 #....9yZZß..ß..  XL:  9 Next: 60% Place: a Bailey #....@*#.......  Noise: ====-----  Time: 5275.1 (0.0) ∆ #......#######.  h) +1 rapier (elec) ∆ +Ehz ;10;1m......'..'..####  Cast: Kinetic Grapnel ###++###..#.....##  #....#......+  #....#......#  ZZ 2 wolf zombies (1 ally target) .######...♣..# #. 9   blazeheart golem (minion) .............# #. y   clockwork bee (minion) #............# #. _Sif Muna accepts your kill.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wolf zombie (78% to hit)CEhժfritha the FabricatorGnoll of Sif Muna ***...Health: 44/66 ================--------♣♣♣♣Magic: 2/19==----------------------♣...♣♣♣AC: 7Str: 9.......EV: 13Int: 18########.......SH: 0Dex: 12CEh#....9yZZß..ß..XL:  9 Next: 60% Place: a Bailey#....@*#.......Noise: ====-----  Time: 5275.1 (0.0)∆ #......#######.h) +1 rapier (elec)∆ +......'..'..####Cast: Kinetic Grapnel###++###..#.....###....#......+#....#......#ZZ 2 wolf zombies (1 ally target).######...♣..# #. 9   blazeheart golem (minion).............# #. y   clockwork bee (minion)#............# #.Casting: Kinetic Grapnel (safe; 1% risk of failure)  CEh}Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wolf zombie (78% to hit)  The kinetic grapnel hits the wolf zombie but does no damage.CEh.,CEh4Aim  Press: ? - help, Shift-Dir - straight line: a wolf zombie (78% to hit)  The kinetic grapnel hits the wolf zombie but does no damage.  The wolf zombie is heavily damaged.Your clockwork bee stings the wolf zombie!CEh@x *Z.ZZdistracted, 1 ally …)*   dormant clockwork bee (minion)Your clockwork bee winds down and falls to the ground.CEhB`==--6.1 (1CEhlJCEhMG _The wolf zombie bites your dormant clockwork bee.CEh yy   1---CEh CEh  You wind your clockwork bee back up and it locks its sights upon the wolf _zombie!DEhV  You puncture the wolf zombie!  You destroy the wolf zombie!DEhY  Sif Muna accepts your kill.Your clockwork bee locks its sights upon the wolf zombie.DEha '   wolf zombie (distracted, ally target)  Your clockwork bee stings the wolf zombie.DEh:g 5-1-7.0 (0.9 _Your clockwork bee stings the wolf zombie!DEhklDEhnl _Your Invocations skill increases to level 5!DEh& ZZ   _Your Invocations skill increases to level 5!You closely miss the wolf zombie.The wolf zombie is moderately damaged.  The wolf zombie misses you.  Your blazeheart golem punches the wolf zombie!!  Your clockwork bee closely misses the wolf zombie.DEh' q2=====9DEh- DEh2 C _The wolf zombie bites you but does no damage.EEhS  You hit the wolf zombie.  You destroy the wolf zombie!EEhZ *.9   blazeheart golem (minion)*   dormant clockwork bee (minion)  Sif Muna accepts your kill.EEh"b=3=---8.9 (1.0Kinetic GrapnelEEh'hEEh4jL _Your clockwork bee winds down and falls to the ground.FEhFEhFEhFEhFEhBFEh96FEhFEhFEh}FEhFEhFEh ----ZKinetic GrapnelZ   wyvern zombie (wandering)9   blazeheart golem*   dormant clockwork bee (minion) _You start resting.FEhB81.9 (3, ally target)FEh_E-2.9 (4FEh FEh ` _A wyvern zombie comes into view.GEhY  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.GEhx  fritha the Fabricator  Gnoll of Sif Muna ***...  Health: 46/66 ================-------- ♣♣♣♣  Magic: 1/19=----------------------- ♣...♣♣♣  AC: 7Str: 9 .......  EV: 13Int: 18 ########.......  SH: 0Dex: 12 #....9*'.ß..ß..  XL:  9 Next: 63% Place: a Bailey #....@.#.......  Noise: ---------  Time: 5282.9 (0.0)GEh4y ∆ #.....*#######.  h) +1 rapier (elec) ∆ +......*Z.'..####  Cast: Kinetic Grapnel ###++###..#.....##  #....#......+  #....#......#  Z   wyvern zombie (wandering, ally target) .######...♣..# #. 9   blazeheart golem (minion) .............# #. *   dormant clockwork bee (minion) #............# #. _A wyvern zombie comes into view.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wyvern zombie (wandering, ally target, hasn't noticed you, 92% to hit)GEhF Mfritha the FabricatorGnoll of Sif Muna ***...Health: 46/66 ================--------♣♣♣♣Magic: 1/19=-----------------------♣...♣♣♣AC: 7Str: 9GEh .......EV: 13Int: 18########.......SH: 0Dex: 12#....9*'.ß..ß..XL:  9 Next: 63% Place: a Bailey#....@.#.......Noise: ---------  Time: 5282.9 (0.0)∆ #.....*#######.h) +1 rapier (elec)∆ +......*Z.'..####Cast: Kinetic Grapnel###++###..#.....###....#......+#....#......#Z   wyvern zombie (ally target, grapneled).######...♣..# #. 9   blazeheart golem (minion).............# #. *GEh    dormant clockwork bee (minion)#............# #.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wyvern zombie (wandering, ally target, hasn't noticed you, 92% to hit)  The kinetic grapnel hits the wyvern zombie.GEh: GEh; GEhiA .9.Z.GEhMB 47=2==3.9 (1GEhK onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a wyvern zombie (wandering, ally target, hasn't noticed you, 92% to hit)  The kinetic grapnel hits the wyvern zombie. _The wyvern zombie is lightly damaged.IEhȏu♣♣♣♣♣...♣♣♣.......########..........*'.ß..ß...9#.....∆.#######+Z..'..#### ###++###..#.....## #....+..#.######...♣..# #...........#♣IEhIEhϛ Z'  Your blazeheart golem punches the wyvern zombie!!IEh/==4IEhIEh§Z _The wyvern zombie barely misses you.IEhH  )  The grapnel guides your strike. You puncture the wyvern zombie!  The wyvern zombie is severely damaged.IEhg h37-----5IEh[ H _The wyvern zombie bites you!JEhbites you! puncture the wyvern zombie! Your bite misses the wyvern zombie.  The wyvern zombie is almost destroyed.wyvern zombie bites you!  Your blazeheart golem punches the wyvern zombie!!  The wyvern zombie is destroyed!JEh  *.*   blazeheart core (unaware)*   dormant clockwork bee (minion)  Sif Muna accepts your kill.JEh28-------=5-6Kinetic GrapnelJEhJEh!"v _Your blazeheart golem falls apart, revealing its core!JEh g ♣♣♣♣ ♣...♣♣♣ ....... #....... #.....*'.ß..ß.. #.....*#. ∆ #...@..#######. ∆ +......'..'..####JEh  ###++###..#.....##  #....#......+ #....#......# .######...♣..# # .# # #.# # #...♣.# #JEh JEh ] #######*   dormant clockwork bee (minion)  Your blazeheart core explodes!The fiery explosion engulfs your dormant clockwork bee.KEh  ☼*°☼○☼○Your dormant clockwork bee resists.KEh F=======7KEhKEhO _Your dormant clockwork bee is engulfed in blazing flames.KEh ♣♣♣♣ ♣...♣♣♣ ....... #. #....☼*°.ß..ß.. #....☼○#. ∆ #..@.☼○#######. ∆ +......'..'..#### ###++###..#.....## #....#......+  #....#......# .######...♣..#  .# #.# #...♣.KEh!#KEhî○*'○○☼○ KEhzF-------8KEhHKEhR _Your dormant clockwork bee is engulfed in blazing flames. x2LEhLEh3LEhd9----------LEh ○○°○°0  You start resting.LEh+9.9 (1LEhLEhHO _Your dormant clockwork bee is engulfed in blazing flames.LEh8ILEhCW  You start resting.LEhELEhI3=LEh KLEh|KLEhKLEhMLEhN:30LEhiNLEhS=LEhTLEhTU1=4==LEhV,LEhVLEhWLEhWLEhjXLEhYLEh6ZK2=LEhZLEh{\LEh\:==LEhs]LEh^,LEhw_LEh`LEha3=5=LEh"bLEhc,LEh:dLEheLEh0fLEhfLEhhgLEhgLEhiLEh!jLEhj]4==LEhYkLEhmLEhm,LEhoi6=LEhpLEhqLEhjr95LEhrLEhsLEhsLEhtLEht,LEhOuLEh1vLEhmvo6==LEhvLEhwLEhwLEhwLEhxLEhxLEh yLEhyLEhyw7=7=LEhzLEh{LEh'|LEh|LEh&~LEhg~LEh~LEhELEhLEhYLEh-LEhiK8=LEhɂLEh,LEh@LEhZj8==LEhLEhILEhS9=LEhLEhLEhLEhLEhLEhLEhyLEhxLEh݌I40===LEhLEhLEhLEhHLEhڏLEhPLEhS9=LEhɑLEhLEh91LEhLEh9LEhLEhLEh4LEhtLEhLEhLEho2==LEhLEh,LEhלLEh}LEh۞Q10/19=LEhSLEhLEh LEhLEhLEhGK3=LEh٣LEh,LEhxLEhLEhtLEhէ9=LEhCLEhLEhS4=LEhLEhѫLEh"LEhXLEhNc1=LEhƭLEhuLEhK5=LEhLEh3,LEh#LEhTBLEhҴLEh&K6=LEh]LEh;LEhLEhLEhQLEhN2==LEhRLEhLEhLEhXLEhȼLEhN47=LEhLEh*,LEhLEhULEh P==LEhLEhm8=LEh/LEhfM3=LEhLEh,LEh LEhLEh%9LEhLEhLEhLEhLEhLEh9=LEhNLEh-b50=LEhLEh@c4=LEhLEh ,LEhLEhk1=LEhgLEh,LEhLEhLEh<9=LEhLEh>LEhLEhLEh;2LEhLEhLEhaK5=LEhLEhULEhLEh(LEhLEh:a3=LEhS,LEhLEhRLEh9=LEhLEh94LEh*H=LEhLEhE6==LEh%LEhS,LEh-LEha5=LEhULEh,LEhLEhLEh:==LEhALEh$,LEh~LEhLEh6=7=LEhLEhXLEh LEhLEh,LEhLEh%7LEh\LEhLEhr9=LEhLEh,LEhLEhLEhq8=8=LEhLEhQ,LEh^LEhLEhLEh`LEhU9=LEhpLEhLEhX9=LEhLEhWLEhLEhLEhLEh&60LEh]LEh`  ...... _Your dormant clockwork bee falls apart.LEh0300.0)LEh \9==901LEhLEh% _Magic restored.MEh' ♣♣♣ ♣...♣♣♣  . ########....... #......'.ß..ß..  #...@..#....... ∆ #......#######. MEh' ∆ +......'..'..#### ###++###..#.....###....#......+#....#......#.######...♣..# # ..# # #.....# # MEh- MEh0 11.9 (1.0)MEh3 MEh;5 NEhV;♣♣♣ ♣...♣♣♣  ....... ########....... #....@.'.ß..ß..  #......#....... NEhN<i∆ #......#######. ∆ +......'..'..#######++###..#.....###....#......+ #....#......# .######...♣..# #...# #.NEhHGNEhJ&2NEhrRNEhTNEh+ -♣♣♣♣ ♣...♣♣♣ ....... #. #.....@'.ß..ß.. #......#. ∆ #......#######. ###++###.#....#......+ #....#......# .######...♣..# #.≈.# #.≈NEhw NEhA T1=3NEhS NEh OEhK♣♣♣♣ ♣...♣♣♣ ....... #. #......@.ß..ß.. #......#. ∆ #......#######. ∆ +......'###++####....#......+ #....#......# .######...♣..# #.≈.# #.≈OEhOEhC==4OEhOEhcQ _There is an open door here.OEhW o♣♣♣ ♣♣...♣♣♣♣ ♣.♣########@.....OEh1 !#......'.ß..ß #......#.......∆ #......#######..∆ +......'..'..#######++###..#.....###....#......+#....#......#.######...♣..# #.≈OEh OEhW -5 _OEhP OEh PEh$Qt♣♣♣ ♣♣...♣♣♣♣  ♣.♣ ########......#......'.ß..ß...ßPEhQ #......#........ß∆ #......#######...∆ +......'..'..#######++###..#.....###....#......+#....#......#PEhHYPEh]^2=6PEhcPEhdPEh3o♣♣♣♣♣ ♣♣...♣♣♣♣ ♣.♣ ##.#......'.ß..ß...ß.PEh5}#......#.ß.∆ #......#.∆ +......'..'..####.###++ PEhC;PEhp>&7QEh+QEhQEhu$♣♣♣♣♣ ♣♣...♣♣♣♣ ♣.♣ ##.#......'.ß..ß...ß.#......#.ß.QEh∆ #......#.∆ +......'..'..####.###++###..#.....### QEhQEh>&8QEhQEhQEhn ♣♣♣♣♣ ♣♣...♣♣♣♣ ♣.QEh* ♣ ##.#......'.ß..ß...ß.#......#.ß. ∆ #......#. ∆ +......'..'..####.###++###..#.....### QEh QEh .39QEh\ QEhw REh♣♣♣♣♣♣♣...♣♣♣♣♣.......♣♣♣..≈########......#......'.ß..ß...ß#......#........ß.REh#......#######....  +......'..'..####  ###++###..#.....##### #....#......+#....#......#.######...♣..# #.≈≈REhREh(400REhREhREh_ ♣♣♣♣♣ ♣♣...♣♣♣♣ ≈♣.♣♣♣..≈##.≈REhI #......'.ß..ß...ß.#......#.ß.#......#.+......'..'..####.###++###..#.....#####. REh REh* &1REhz REhf SEhw♣♣♣♣♣ ♣♣♣...♣♣♣♣ ≈≈♣♣.♣♣♣..≈#.≈SEh=#......'.ß..ß...ß.....≈#......#.ß.....≈#......#.≈+......'..'..####.....≈###++###..#.....#####.≈#....#......+ ≈ SEhSEhT4=2SEh,SEh˖SEhm♣♣♣♣♣♣ ≈♣♣ ♣♣...♣♣♣♣ ≈≈≈♣♣.♣♣♣..≈≈≈♣ #.≈≈♣ SEhe#......'.ß..ß...ß.....≈ #......#.ß.....≈ #......#.≈ +......'..'..####.....≈ ###++###..#.....#####.≈#....#......+ .≈#....#......# ≈≈ SEh%SEh&&3SEhX+SEh5-SEhW}♣♣ ♣♣♣♣♣ ≈≈♣♣ ♣♣...♣♣♣♣ ♣≈≈≈♣♣ ♣.SEhXI♣♣♣..≈≈≈♣ .≈≈♣ ......'.ß..ß...ß.....≈≈♣ ......#.ß.....≈≈♣ ......#.≈≈♣ ......'..'..####.....≈≈♣++###..#.....#####.≈≈♣#....#......+ .≈≈♣#....#......# ≈≈♣ SEhL`SEhNc&4SEhgSEhhiTEhZq ♣♣♣ ♣♣♣ ≈≈♣♣ ♣♣...♣♣♣♣ ♣♣≈≈≈♣♣  ♣.......♣♣♣@.≈≈≈♣ ######.............≈≈♣ '.ß..ß...ß.....≈≈♣ #........ß#######... .....'..'..####.....≈≈♣ #++###..#.....#####.≈≈♣#....#......+ .≈≈♣#....#......# ≈≈♣TEhxTEh?{&5TEhTEhTEh d♣♣♣♣ ♣♣♣♣♣ ♣≈≈♣♣ ♣♣...♣♣♣♣ ♣♣≈≈≈♣♣ ♣.♣♣♣.@≈≈≈♣ .≈≈♣ '.ß..ß...ß.....≈≈♣ #....##### TEh TEh5 ^5=6TEh TEhw UEh♣♣♣♣♣♣♣♣♣ ♣≈≈♣♣...♣♣♣♣ ♣♣≈UEh♣.......♣♣♣..≈≈≈♣ ####............@≈≈♣ ...'.ß..ß...ß#........ß.....≈≈♣ #######'..'..#### +###..#.....#####.≈≈♣  #....#......+ .≈≈♣  #....#......# UEhd.######...♣..# #.≈UEhUEhv&7UEhsUEhVUEhI  ♣♣♣♣♣♣♣♣♣≈≈♣♣♣♣...♣♣♣♣ ♣♣≈≈≈♣♣.......♣♣♣..≈≈≈ ####......≈≈♣♣ UEh J ...'.ß..ß...ß...@.≈≈♣#.....######....≈≈♣ .............# #.≈≈#UEhP UEhT &8UEhY UEh` VEhX♣♣♣♣♣♣♣♣♣ ♣≈≈♣♣...♣♣♣♣ ♣♣≈♣.......♣♣♣..≈≈≈♣ ###......≈≈♣ ..'.ß..ß...ß #........ß....@≈≈♣ #######........≈≈♣ VEh|'..'..####.....≈≈♣ ###..#.....#####.≈≈♣ #....#......+ +.≈≈♣ #....#......# #.≈≈♣ ######...♣..# #.≈≈♣...........# #.≈≈## #.≈≈.##VEhZVEh$T6=9VEh[VEhVEhn  ♣♣♣♣♣♣♣♣♣≈≈♣♣♣♣...♣♣♣♣ ♣♣≈≈≈♣♣.......♣♣♣..≈≈≈ ###......≈≈♣♣ ..'.ß..ß...ß.....≈≈#.....######...VEh 5'..'..#### ###..#.....######.≈≈. ...♣........# #.≈≈..####VEh VEh '10VEhk VEh WEhb ♣♣♣♣♣♣♣♣♣≈≈♣♣♣♣...♣♣♣♣ ♣♣≈≈≈♣♣.......♣♣♣..≈≈≈ ###......≈≈♣♣ ..'.ß..ß...ß.....≈≈#.....WEhQ######...'..'..#### ###..#.....#####...+ +#.≈≈.. #......♣....+ #.≈≈..#..##WEhWEh&1WEhWEhPWEhQ  ♣♣♣♣♣≈≈♣♣♣♣...♣♣♣♣ ♣♣≈≈≈♣♣.......♣♣♣..≈≈≈ ###......≈≈♣♣ ..'.ß..ß...ß.....≈≈#.....######...'..'..#### ###..#.....#####...+ +# ##.≈≈..# WEh q.....♣♣.....# .≈≈......#WEh' WEh* &2WEh0 WEhc1 XEh2+..'#..#..#Z#.Z   orc zombie (dormant)#XEhq<7  You open the door.XEhAY=3Kinetic GrapnelXEh0GXEhI^ _An orc zombie comes into view.YEh  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.YEh  ♣♣♣♣♣ ♣≈≈♣♣ fritha the Fabricator  ♣♣...♣♣♣♣ ♣♣≈≈≈♣♣ Gnoll of Sif Muna ***...  ♣.......♣♣♣..≈≈≈♣ Health: 66/66 ======================== ###.............≈≈♣♣  Magic: 16/19 ====================---- ..'.ß..ß...ß.....≈≈♣  AC: 7Str: 9 ..#........ß.....≈≈♣  EV: 13Int: 18 ..#######........≈≈♣  SH: 0Dex: 12 ..'..'..####.....≈≈♣  XL:  9 Next: 65% Place: a Bailey YEh[ ###..#.....#####@≈≈♣  Noise: ---------  Time: 5413.9 (0.0) #....#......+..'.≈≈♣  h) +1 rapier (elec) #....#......#..#.≈≈♣  Cast: Kinetic Grapnel ######...♣..#..#.≈≈♣ ............#Z #.≈≈# ............#. #.≈≈.##  Z   orc zombie (dormant) YEh ...♣........# #.≈≈..#### #......♣....+ #.≈≈..#..## .....♣♣.....# .≈≈......# YEh -_An orc zombie comes into view.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.YEh Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc zombie (dormant)ZEh* ♣♣♣♣♣ ♣≈≈♣♣fritha the Fabricator♣♣...♣♣♣♣ ♣♣≈≈≈♣♣Gnoll of Sif Muna ***...♣.......♣♣♣..≈≈≈♣Health: 66/66 ======================== ###.............≈≈♣♣Magic: 16/19 ====================---- ..'.ß..ß...ß.....≈≈♣AC: 7Str: 9 ..#........ß.....≈≈♣EV: 13Int: 18 ..#######........≈≈♣SH: 0Dex: 12 ..'..'..####.....≈≈♣XL:  9 Next: 65% Place: a Bailey ###..#.....#####@≈≈♣Noise: ---------  Time: 5413.9 (0.0) #....#......+..'.≈≈Eh3+=m♣h) +1 rapier (elec) #....#......#..#.≈≈♣Cast: Kinetic Grapnel ######...♣..#..#.≈≈♣ ............#Z #.≈≈# ............#. #.≈≈.##Z   orc zombie (dormant) ...♣........# #.≈≈..#### #......♣....+ #.≈≈..#..## .....♣♣.....# .≈≈......#Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc zombie (dormant)  You lock target on the orc zombie and prepare to deploy your bee.ZEh.c==4.9 (1Winding ZEh4ZEh7onfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an orc zombie (dormant)  You lock target on the orc zombie and prepare to deploy your bee. _(Press . to continue winding your bee.)ZEhZEhX--5. ZEh-ZEh@ _You continue winding your clockwork bee...ZEhM[ZEh_k--6.. ZEh fZEhh@ _You continue winding your clockwork bee...[Eh۴[Ehyt, ally target)y   clockwork bee (minion)[Eh07[Eh[Eha _With a metallic buzz, your clockwork bee launches itself at the orc zombie.\Eh?\EhFN≈y\EhK&8\EhQ\EhIS\Eh\,\EhdR.y\EhjT7=9\Ehq\Ehs]Ehs...♣♣♣♣ ♣♣≈≈≈♣♣ ♣.......♣♣♣..≈≈≈♣ ####.............≈≈♣♣ ...'.ß..ß...ß.....≈≈♣.#........ß.....≈≈♣.#######........≈≈♣.'..'..####.....≈≈♣ +###..#.....#####.≈≈♣  #....#......+..@.≈≈♣  #....#......#.y#.≈≈♣ ]Eh.######...♣..#..#.≈≈♣ .............#Z.#.≈≈# #.#.Z#.≈≈.## #...♣.#..#.≈≈..####Z 2 orc zombies (dormant, 1 ally target) ##......♣....+..#.≈≈..#..##♣♣.....### .≈≈......#♣.♣..♣...#########...]Eh(B∩.#]Eh]EhR.y]EhL'20]Eh]Eh _An orc zombie comes into view. _There is an open door here.]Ehg  ♣.......♣♣♣..≈≈≈♣ #####.......≈≈♣♣ ....'.ß..ß...ß.....≈≈♣.#........ß.....≈≈♣.#######........≈≈♣.'..'..####.....≈≈♣ ++###..#.....#####.≈≈♣  #....#......+..'.≈≈♣ #....#......#.@#.≈≈♣.######...♣..#y.#.≈≈♣  .............#Z.#.≈≈#  #.#.Z#.≈≈.##  #...♣.#..#.≈≈..#### ]Ehh  ##......♣....+..#.≈≈..#..##  ♣♣.....####.≈≈......#  ...♣.♣..♣...#########...∩.#  ..................*.......#]Ehv An orc zombie comes into view. _There is an open door here.  Your clockwork bee stings the orc zombie.  The orc zombie barely misses your clockwork bee.  Your clockwork bee stings the orc zombie!  The orc zombie is destroyed!]Eh~ .ZZ   orc zombie]Eh .=1]Ehp q _Sif Muna accepts your kill.^Ehb  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^Eh S  You shape a spike launcher from a nearby wall.^Eh #.y(ally target)Your clockwork bee locks its sights upon the orc zombie.^Eh= ^5---=2^EhT ^Eh g _The orc zombie closely misses your clockwork bee._Eh  ♣.♣♣♣..≈≈≈♣#.≈≈♣♣.'.ß..ß...ß.....≈≈♣.#.ß.....≈≈♣.#.≈≈♣.'..'..####.....≈≈♣ #++###..#.....#####.≈≈♣ #....#......+..'.≈≈♣ #....#......#@.#.≈≈♣ .######...♣..#..#.≈≈♣ .#.y#.≈≈#  #.#.Z#.≈≈.##  #...♣.#..#.≈≈..#### ##......♣....+..#.≈≈..#..## #.....♣♣.....####.≈≈......#  ...♣.♣..♣...#...∩.#  .*.#  Your clockwork bee stings the orc zombie!  The orc zombie is destroyed!y..[14;3_Ehk8Hy   clockwork bee (minion)--3Kinetic Grapnel _Sif Muna accepts your kill.`Eh..##.....#......'`Eh **   dormant clockwork bee (minion)You open the door.`EhA--4`Eh<`EhL _Your clockwork bee winds down and falls to the ground.`Ehb[*#####......≈≈♣ ....'.ß..ß...ß♣ #........ß.....≈≈♣ #######........≈≈♣ '..'..####.....≈≈♣ ++###..#.....#####.≈≈♣ `Eh[ #....#......'..'.≈≈♣ #....#......#..#.≈≈♣  .######...♣..#*@#.≈≈♣  .............#..#.≈≈#  ##..#.≈≈.###...♣`Eh:\/#..#.≈≈..######......♣....+..#.≈≈..#..#.....♣♣.....####.≈≈......#  ...♣.♣..♣...#########...∩.#  ..................*.......#  .♣♣`Ehc`EhfV6==-5`Ehj`EhlaEh.....'.ß..ß...ß.....≈≈♣.#........ß.....≈≈♣.#######........≈≈♣.'..'..####.....≈≈♣ #++###..#.....#####.≈≈♣  #....#......'..'.≈≈♣ #....#......#..#.≈≈♣.######...♣..#*.#.≈≈♣ .............#@.#.≈≈# #.#..#.≈≈.## #...♣.#..#.≈≈..####aEhM ##......♣....+..#.≈≈..#..## ♣♣.....####.≈≈......# ...♣.♣..♣...#########...∩.# ..................*.......# .♣♣..# ..♣#########...∩.#aEhaEhG&6aEhcaEhaEh #.....######...♣'..'..####..... #++###..#.....#####  #...'..'.#..#.######...♣..#*.#............#..#.≈≈##.##♣.#####......♣....+..##.....♣♣.....###.......♣.♣..♣...#########...∩...............*......♣♣. ..♣aEhi h#########...∩.. ≈.....aEh aEhm &7aEh- aEh bEh######...'..'..#### #++###..#.....#####.  #...'..'.bEhd#..#.######...♣..#*.#............#..#.≈≈##.##♣.####bEh'p#......♣....+..##.....♣♣.....###bEhR.......♣.♣..♣...#########...∩...............*......♣♣bEhu_. ..♣#########...∩bEh.. ≈.....##+#.... ≈≈..#..#bEhڸP#∩bEh&8bEhbEh] _Your spike launcher falls apart as you grow too distant to maintain it.bEh%0♣....'♣......♣...#...............bEh.bEh1C==9bEh5bEhs7( _You open the door.bEhT d.'..'..####.....≈≈♣ ##++###..#.....#####.≈≈♣  #....#......'..'.≈≈♣ #....#......#..#.≈≈♣.######...♣..#*.#.≈≈♣ .............#..#.≈≈# #............#..#.≈≈.## #...♣........#..#.≈≈..####bEhL  ##......♣....@..#.≈≈..#..## ♣♣.....####.≈≈......# ...♣.♣..♣...#########...∩.# ..................*.......# .♣♣..# ..♣......#########...∩.# .......... ≈......# ...##+#.... ≈≈..#..## ### #..... #≈≈..##bEh <∩bEh7 '30bEhW ;∩bEhR Q _There is an open door here.cEh+......'..'..####.....≈≈♣#++###..#.....#####.≈≈♣ #....#......'..'.≈≈♣ #....#......#..#.≈≈♣ .######...♣..#*.#.≈≈♣ .#..#.≈≈# #.#..#.≈≈.## #...♣.#..#.≈≈..#### ##......♣...@'..#.≈≈..#..##cEh #.....♣♣.....####.≈≈......# ...♣.♣..♣...###...∩.# ............*.# .♣♣...# ..♣......#...∩.# .... ≈......# ...##+#.... ≈≈..#..##  ### #..... #≈≈..####cEhcEhR7=1 cEh _cEhcEheEh  ###++###..#.....#####.≈≈♣ #....#......'..'.≈≈♣ #....#......#..#.≈≈♣.######...♣..#*.#.≈≈♣ .............#..#.≈≈# #.#..#.≈≈.## #...♣..#..#.≈≈..#### ##......♣....'..#.≈≈..#..## ♣♣...@.####.≈≈......# ...♣.♣..♣...#########...∩.# ..................*.......# .♣♣................# ..♣eEhA [40m......#########...∩.# .... ≈......# ...##+#.... ≈≈..#..## ### #..... #≈≈..## ∆ ####### #≈≈.##eEhB `∩2eEh, eEh fEhw #....#......'..'.≈≈♣ #....#......#..#.≈≈♣.######...♣..#*.#.≈≈♣ .............#..#.≈≈# #............#..#.≈≈.## #...♣........#..#.≈≈..#### ##......♣....'..#.≈≈..#..## #.....♣♣.....####.≈≈......#fEhw ...♣.♣..♣.@.#########...∩.# ..................*.......# .♣♣.........# ..♣#########...∩.# .... ≈......# ...##+#.... ≈≈..#..## ### #..... #≈≈..## ∆ ####### #≈≈.## ∆ ♣≈≈fEhw!#fEh fEh&3fEh9fEhfEhTk  #....#......#..#.≈≈♣.######...♣..#*.#.≈≈♣ .............#..#.≈≈# #............#..#.≈≈.## #...♣.#..#.≈≈..####fEhk  ##......♣....'..#.≈≈..#..# #.....♣♣.....####.≈≈...... ...♣.♣..♣...#########...∩. .........@........*....... .♣♣fEhl .. ...♣#########...∩...... ≈......##+#..... ≈≈..##### #.......#≈≈..## ∆ #########≈≈.## ∆ ♣≈≈# ∆fEhu :∆fEh'z &4fEhy fEhS gEh".######...♣..#*.#.≈≈♣ .............#..#.≈≈# #............#..#.≈≈.## #...♣........#..#.≈≈..### ##......♣....'..#.≈≈..#.. #.....♣♣.....####.≈≈..... ...♣.♣..♣...#########...∩ ..................*..... .♣♣. ....♣#########...∩........ ≈........##+#...... ≈≈..##### #......gEhX.#≈≈..## ∆ #########≈≈.##∆ ♣≈≈# ∆ gEhE∩∆gEh~ B=5gEhgEh?gEh3  .............#..#.≈≈# #............#..#.≈≈.## #...♣........#..#.≈≈..## ##......♣....'..#.≈≈..#. #.....♣♣.....####.≈≈.. ...♣.♣..♣...######### ..................*..... .♣♣. ....♣#########...... ≈.........##+#...... ≈≈..##### #.......#≈≈..### ∆ #########≈≈.##∆ ♣≈gEh # ∆ ∆ gEh gEh &6gEh gEh( hEhG`##..#.≈≈.###...♣........#..#.≈≈..#####......♣....'..#.≈≈..#..#.....♣♣.....####.≈≈.......♣.♣..♣...#########...∩..................*....♣♣.....♣#########...∩.......hEh/Ho... ≈........##+# ≈≈..#..#### #.#≈≈..#### ∆ #########≈.## ∆∆ ♣≈#∆ ∆ hEhQ;∩hEhU&7hEh`ZhEhZ3∩hEhV\hEhcahEhec Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNonehEhct0% a - Channel MagicPiety-22%  b - Forget SpellPiety--hEhco0% [?] toggle between ability selection and description.lEhescribe what?  X - Renounce ReligionNone0%  b - Forget SpellPiety--0% mEhJ Forget Spell Removes a known spell from memory, so as to free memory to learn others. Range: N/A This ability costs: Piety : -- (about 5% of your maximum possible piety)oEhX Ability - describe what? CostFailure  Invocations -  X - Renounce ReligionNone0%  a - Channel MagicPiety-22%  b - Forget SpellPiety--oEhC0% [?] toggle between ability selection and description.pEh pEh #............#..#.≈≈.##fritha the Fabricator#...♣........#..#.≈≈..### Gnoll of Sif Muna ***...##......♣....'..#.≈≈..#.. Health: 66/66 ========================#.....♣♣.....####.≈≈..... Magic: 17/19 =====================---pEhg 0...♣.♣..♣...#########...∩ AC: 7Str: 9..................*...... EV: 13Int: 18.♣♣...................... SH: 0Dex: 12....♣......#########...∩ XL:  9 Next: 65% Place: a Bailey........@....... ≈..... Noise: ---------  Time: 5437.9 (0.0)......##+#...... ≈≈..#.. h) +1 rapier (elec)pEh3 ..#### #.......#≈≈..### Cast: Kinetic Grapnel# ∆ #########≈≈.##∆∆♣≈≈#∆ ∆ _Sif Muna accepts your kill.You open the door. _Your clockwork bee winds down and falls to the ground. _Your spike launcher falls apart as you grow too distant to maintain it. _You open the door. _There is an open door here.pEh P  Okay, then.pEh pEhI pEhj . _qEh! qEhʊ n Spells (Memorise)TypeqEh Failure Level  a - Magic DartConjuration2% 1b - Ensorcelled HibernationqEh Hexes/Ice3%qEh <2  c - Forge Lightning SpireAir/ForgecraftqEhC g10% 4 9 spell levels left qEh ^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exittEhmtEhutEh}#............#..#.≈≈.##fritha the Fabricator#...♣........#..#.≈≈..### Gnoll of Sif Muna ***...##......♣....'..#.≈≈..#.. Health: 66/66 ========================tEh~"#.....♣♣.....####.≈≈..... Magic: 17/19 =====================---...♣.♣..♣...#########...∩ AC: 7Str: 9..................*...... EV: 13Int: 18.♣♣...................... SH: 0Dex: 12tEhA~7....♣......#########...∩ XL:  9 Next: 65% Place: a BaileytEhb~(........@....... ≈..... Noise: ---------  Time: 5437.9 (0.0)tEhv~......##+#...... ≈≈..#.. h) +1 rapier (elec)tEh~..#### #.......#≈≈..### Cast: Kinetic Grapnel# ∆ #########≈≈.##∆∆tEh~♣≈≈#tEh~∆ ∆You open the door. _Your clockwork bee winds down and falls to the ground. tEhg_Your spike launcher falls apart as you grow too distant to maintain it. _You open the door. tEhX_There is an open door here. _Okay, then.tEhtEh>Memorise Forge Lightning Spire, consuming 4 spell levels and leaving 5? Y - Yes  N - NouEh uEh` 4#............#..#.≈≈.##fritha the Fabricator#...♣........#..#.≈≈..### Gnoll of Sif Muna ***...##......♣....'..#.≈≈..#.. Health: 66/66 ========================#.....♣♣.....####.≈≈..... Magic: 17/19 =====================---...♣.♣..♣...#########...∩ AC: 7Str: 9..................*...... EV: 13Int: 18uEhC .♣♣...................... SH: 0Dex: 12....♣......#########...∩ XL:  9 Next: 65% Place: a Bailey........@....... ≈..... Noise: ---------  Time: 5437.9 (0.0)......##+#...... ≈≈..#.. h) +1 rapier (elec)..#### #.......#≈≈..### Cast: Kinetic Grapnel# ∆ #########≈≈.##∆∆♣≈≈#∆ ∆You open the door. _Your clockwork bee winds down and falls to the ground. _Your spike launcher falls apart as you grow too distant to maintain it. _You open the door. uEh X_There is an open door here. _Okay, then.uEh# Y8=8.9 (1uEh* :∩uEh3 ∩ _This spell is dangerous to cast!uEh7 +9.9 (2uEh= :∩uEhD uEhG ,40.9 (3uEhM <∩uEhEU :∩uEhQX +1.9 (4uEh_ uEh]f uEhi G=2.9 (5uEho uEhP: 62/65 (66)--=1.8 (0.9DrainEhVEht _The spectral orc warrior hits you. You feel drained.Eh"The spectral orc warrior is heavily damaged. _hits you. You feel drained.  You hit the spectral orc warrior.  The spectral orc warrior is severely damaged.  Your blazeheart golem punches the spectral orc warrior!  The spectral orc warrior is destroyed!Ehp#Eh*e .ZEhW+1 Ehz2 ealth: 62/66 --=7-2.8 (1.0Eh3V _Sif Muna accepts your kill.Eh(:Eh;i _Your life force feels restored.Eh[o ( Eho _(ally target)  You puncture the wyvern zombie!  The wyvern zombie is lightly damaged.Ehq .=3Ehx Eh'~ E _The wyvern zombie bites you but does no damage.Ehw  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Eh! ##......♣....'..#.≈≈..#. fritha the Fabricator #.....♣♣.....####.≈≈.... Gnoll of Sif Muna ***... ...♣.♣..♣...#########... Health: 62/66 ======================-- ..................*..... Magic: 12/19 ===============--------- .♣♣..................... AC: 7Str: 9 ....♣......#########... EV: 13Int: 18 ................ ≈.... SH: 0Dex: 12 ......##'#...... ≈≈..#. XL:  9 Next: 67% Place: a Bailey EhR..#####@.#.......#≈≈..## Noise: ==-------  Time: 5453.8 (0.0) # #.÷.Z9.#########≈≈.##  h) +1 rapier (elec) #÷÷.#### ♣≈≈#  Cast: Kinetic Grapnel #[.÷ Eh[###  Z   wyvern zombie (ally target)  9   blazeheart golem (minion)Eh _The wyvern zombie bites you but does no damage.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  EhbConfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wyvern zombie (lightly damaged, ally target, 92% to hit)Ehլ ##......♣....'..#.≈≈..#. fritha the Fabricator#.....♣♣.....####.≈≈.... Gnoll of Sif Muna ***......♣.♣..♣...#########... Health: 62/66 ======================--..................*..... Magic: 12/19 ===============---------.♣♣..................... AC: 7Str: 9....♣......#########... EV: 13Int: 18................ ≈.... SH: 0Dex: 12......##'#...... ≈≈..#. XL:  9 Next: 67% Place: a Bailey..#####@.#.......#≈≈..## Noise: ==-------  Time: 5453.8 (0.0)h ?0H# #.÷.Z9.#########≈≈.## h) +1 rapier (elec)#÷÷.####♣≈≈#Cast: Kinetic Grapnel#[.÷###Z   wyvern zombie (ally target, grapneled)9   blazeheart golem (minion)Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wyvern zombie (lightly damaged, ally target, 92% to hit)  The kinetic grapnel hits the wyvern zombie.Eh8 **  coreAim: a wyvern zombie (lightly damaged, ally target, 92% to hit)  The kinetic grapnel hits the wyvern zombie.  The wyvern zombie is moderately damaged.  The wyvern zombie bites you!  Your blazeheart golem punches the wyvern zombie!  Your blazeheart golem falls apart, revealing its core!Eh9 ^49-----4.8 (1EhC EhkE 2 _The wyvern zombie bites you.Eh3(#...♣........#..#.≈≈..#####......♣....'..#.≈≈..##.....♣♣.....####.≈≈.....♣.♣..♣...#########...∩............*.♣♣.......................♣......#########...∩................ ≈..........##@#...... ≈≈..#....#####..#.......#≈≈..#### #.÷.Z*.#########≈≈.###÷÷.####♣≈≈##[.÷###Eh4Eh<  Your blazeheart core explodes!The fiery explosion engulfs the wyvern zombie!!  The wyvern zombie is destroyed!EhCM∩#####Eh]C* Eh∩○○°○○Eh-----9=======5Kinetic GrapnelEh7Eh _Sif Muna accepts your kill. _There is an open door here.Eh DM.## ...♣........#.##Eh #......♣....'..##.....♣♣.....####.≈≈.......♣.♣..♣...#########...∩.......*.♣♣...Eh' ............. ....♣#########...∩EhS E.......@....... ≈........##'#...... ≈≈..#..Ehԏ ..#####○○#.......#≈≈..#### #.÷.°○○#########≈≈.####Eh f°○'○°Eh֜ M-------6 _Eh Eh Eh! ♣.####......♣....'........♣♣.....###....♣.♣..♣...#########...∩.................*......♣♣...... ....♣#########...∩.......... ≈..........##@#...... ≈≈..#.#####°○#.......#≈≈..#### #.÷.'○°#########≈≈.## ##Eh*#.°°.Eh-650=Eh.>3=-------Eh.7Eh4:∩Eh7Q _There is an open door here.EhB ##......♣....'..#.≈≈..#. #.....♣♣.....####.≈≈.. ...♣.♣..♣...#########Eh ..................*..... .♣♣......... ....♣......#########................ ≈....Eh ......##'#...... ≈≈..# ..#####@°#.......#≈≈..##Eh| # #.÷.'°.#########≈≈.##  #÷÷.#### ♣≈≈#  #[.÷ ### EhyB..EhJ$8 Ehp _EhEh6Ehu'?  Which direction?Eh ....♣...###.................#...+Eh &9Eh Eh# ) _You close the door.Eh%{ ♣♣.....####.≈≈.. ...♣.♣..♣##### ..................*. .♣♣. ....♣#########...... ≈ ##+#...... ≈≈..# ..#####..#.......#≈≈..# # #.÷.@..#########≈≈ #÷÷.#### ♣≈≈#  #[.÷   #### Eh-Eh/'60Eh5Eh8Q _There is an open door here.Eh0  ...♣.♣..♣##### ..................*. .♣♣. ....♣#########.Ehw E..... ≈ ##+#...... ≈≈ ..#####..#.......#≈≈..Eh  # #.÷.'..#########≈≈ #÷÷@#### ♣≈≈# Eh V #[.÷#  Eh  ##### EhV Ehq w1==1 _Ehd Eh Eh) ..................*. .♣♣. ....♣#########...... ≈Eh ##+#...... ≈≈ ..#####..#.......#≈≈ # #.÷.'..#########≈≈ #÷÷.#### ♣≈≈ #[@÷#   #####EhEhw&2EhEhhEh ~ .* .♣♣ ....♣...... . ≈ ......##+#...... ≈≈ ..#####..#.#≈≈ # #.÷.'..#≈≈ #÷÷.#### ♣≈≈EhI n #@.÷# #####Eh# EhA$ V4=3Eh) Eh- _You see here a +1 buckler of fire resistance.EhkD24Eh6lEhanY _t - a +1 buckler of fire resistanceEhfEhšaWear or take off which item? EhArmour (go to first with [)  b - a +0 robe (worn)  k - a +1 hat (worn)  o - an orb of attunement (worn)Ehhe - a +0 leather armour  t - a +1 buckler of fire resistanceEh c[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip Eh2rEhxEh-..................*. fritha the Fabricator.♣♣................. Gnoll of Sif Muna ***.......♣......######## Health: 52/66 ==================------................ ≈ Magic: 14/19 =================-------......##+#...... ≈≈ AC: 7EhStr: 9..#####..#.......#≈≈ EV: 13Int: 18# #.÷.'..#########≈≈ SH: 0Dex: 12#÷÷.####♣≈≈ XL:  9 Next: 69% Place: a Bailey#@.÷#EhNoise: ---------  Time: 5464.8 (0.0)#####h) +1 rapier (elec)Eh<Cast: Kinetic Grapnel Eh _There is an open door here.  Which direction? _You close the door. Eh2_There is an open door here. _You see here a +1 buckler of fire resistance. _t - a +1 buckler of fire resistanceEhUEh>EhwEhEhy  You start removing your armour.5.8 (1EhEhEha+6.8 (2EhYEhڻEhƽY3=7.8 (3EhuEh8EhQ+8.8 (4EhEh?o5=9.8 (5EhEh} _You continue removing your orb of attunement. x5Eh{EhEh  You finish removing your orb of attunement.  You start putting on your armour.Ehd4=70.8 (6EhGEhEh+1.8 (7Eh6 EhdEh+2.8 (8Eh]EhEhQ5==Eh $3.8 (9Eh%$Eh*Eh]+Eh+(4.8 (10.0)EhY0Eh63 25 _You continue putting on your +1 buckler of fire resistance. x5  Ehm3AYou finish putting on your +1 buckler of fire resistance.Eh5Eh9Eh;Q _You feel resistant to fire.Ehd`...♣.♣..♣...#########....*.♣♣............♣#########.......... ≈.......##+#...... ≈≈...#####..#.......#≈≈.# #.÷.'..#########≈≈.#÷@.####♣≈≈##..÷# #####Ehhg6==5.0) _EhMlEhts _You see here an orc skeleton.EhY" #.....♣♣...≈≈.....♣.♣..♣...#########....*.♣♣.............♣#########.......... ≈.......##+#...... ≈≈...#####..#.......#≈≈.# #.÷@'..#########≈≈.#÷÷.####♣≈≈#Eh" b#..÷# #####Eh* Eh, -6 _Eh:2 EhS3 Eh #.....♣♣.....####.≈≈....♣.♣..♣...#..*..♣♣.....♣......#.. ≈.......##+#...... ≈≈..#..#####..#.#≈≈..## #.÷.@..##≈≈.##÷÷.#### ♣≈≈# #..÷# #####EhEh^6=7EhJEhKQ _There is an open door here.Ehm}IEh~Ehq|==EhEh Eh{%7EhEhІ,EhEh EhDEh_D7=EhEhEhڋ#8Eh(=EhEhEh;EhَEhEh^EhEh1Eh#9EhԒB==EhsEhEhEhEhÖEh*#8EhK(=EhݗEhEhbEhEhEhT&60EhEh EhOEhEh|Ehן9=EhEhEh51=Eh(EhEh?_ _You start resting.Eh[0936.0)Eh69==Eh)%4.8 (17EhbEh% _Magic restored.Eh_#.....♣♣.....####.≈≈....♣.♣..♣...#.EhE.*..♣♣.....♣......#..Eh ≈.......##+#...... ≈≈..#.Eh.s..#####..#.#≈≈..#EhQ# #.÷.'@.##≈≈.## Ehru#÷÷.#### ♣≈≈# Eh#..÷# #####Eh?Eh1#5Eh\.0)EhuEh8Eh #.♣....'..#.≈≈..##.....♣♣...≈≈.....♣.♣..♣...#########...∩....*.♣♣.............♣#########...∩.......... ≈..........##+#...... ≈≈..#....#####.@#.......#≈≈..#### #.÷.'..#########≈≈.###÷÷.####♣≈≈##..÷######Eh ∩2=6Eh :∩Eh Eh }...♣♣.....♣.♣..♣...##........................'Eh Eh&7EhEh( _You open the door.EhSM...♣........####......♣....'..##.....♣♣.....####.≈≈.......♣.♣..♣...#########...∩..........*.♣♣......................Eh ....♣......#########...∩............... ≈.......## ≈≈..#....#####..#.......#≈≈..#### #.÷.'..#########≈≈.###÷÷.####♣≈≈#Eh#Eh;∩EhC==8Eh:∩EhSQ _There is an open door here.Eh\ ( #....#..#.≈≈.##  #...♣........#..#.≈≈..## ##......♣....'..#.≈≈..# #.....♣♣.....####.≈≈....Eh  ...♣.♣..♣...######### ........*♣♣............... .....♣######### .......@........ ≈.. ......##'#...... ≈≈..#.Eh  ..#####..#.......#≈≈..### #.÷.'..#########Eh: J≈.## #÷÷Eh j.####♣≈≈# #..EhČ J÷######EhŔ Eh 539 _Ehc Eh Eh( #.#..#.≈≈.## #...♣........#..#.≈≈.. ##......♣....'..#.≈≈..##.....♣♣.....####.≈≈ ...♣.♣..♣...# .....*.♣♣...♣......#. ≈.##'#...... ≈≈..#ß..#####..#.......#≈≈..## #.÷.'..#########≈≈.## #÷÷.#### ♣≈≈#  #..÷#  #####h)40mEh2Eh5(500EhCEhIFEh8B #.#..#.≈≈. #...♣........#..#.≈≈.. ##......♣....'..#.≈≈.. ##.....♣♣.....####.≈≈ ...♣.♣..♣...## .......*#..♣♣...Eh|9k#......♣......##. ≈#.##'#...... ≈≈..#ß..#####..#.......#≈≈..## #.÷.'..Eh9#≈≈.  #÷÷.#### ♣≈≈# EhD: #..÷#  #####Eh7BEhtE&1EhKEhfMEhf G #.#..#.≈≈. #...♣........#..#.≈≈ ##......♣....'..#.≈≈ ##.....♣♣.....####.≈≈ ...♣.♣..♣...# #..........* #..♣♣.... #......♣......EhȆ # #. ≈ #.##'#...... ≈≈ #ß..#####..#.#≈≈ ### #.÷.'..#≈≈. Eh(  #÷÷.#### ♣≈≈# EhQ  #..÷#  #####Eh Eh &2Eh& Eh9 EhN! #.#..#.≈≈ #...♣........#..#.≈≈ ##......♣....'..#.≈≈ ##.....♣♣.....####.≈≈# ...♣.♣..♣... #............* #..♣♣..... #......♣...... #. ≈ #.##'#...... ≈≈ #ß..#####..#.#≈≈ #####.÷.'..#≈≈ #÷÷.####Eh" ♣≈≈  #..÷#  #####Eh*Eh-T4=3Eh3Eh5Eh2  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Eh:Eh ; Your spells (cast)TypeFailure Level  a + Kinetic GrapnelForgecraft1% 1 Eh.; b - Construct Spike Launcher Forgecraft1% 2  c - Launch Clockwork Bee ForgecraftEhN;p1% 3 d - BlinkTranslocationEhk;E4%2  e - Forge Blazeheart GolemFire/ForgecraftEh;Y14%4  f - Forge Lightning SpireEh;1Air/Forgecraft14%Eh;4 Eh;Select a spell to cast [?] help[Esc] exitEht' Eh'. 6#............#..#.≈≈ fritha the Fabricator#...♣........#..#.≈≈ Gnoll of Sif Muna ***...##......♣....'..#.≈≈ Health: 64/66 =======================-##.....♣♣.....####.≈≈ Magic: 19/19 ========================Eh/ # ...♣.♣..♣...######## AC: 7Str: 9#...................*. EV: 12Int: 18#..♣♣................. SH: 5Dex: 12#......♣......######## XL:  9 Next: 69% Place: a Bailey#....@............ ≈ Noise: ---------  Time: 5503.8 (0.0)#.......##'#...... ≈≈ h) +1 rapier (elec)#ß..#####..#.......#≈≈ Cast: Kinetic Grapnel#####.÷.'..#########≈≈#h/ 40m÷÷.####♣≈≈#..÷###### _You start resting. _Magic restored. _You open the door. _There is an open door here.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Eh7 6#............#..#.≈≈ fritha the Fabricator#...♣........#..#.≈≈ Gnoll of Sif Muna ***...##......♣....'..#.≈≈ Health: 64/66 =======================-##.....♣♣.....####.≈≈ Magic: 19/19 ========================Eh~8 # ...♣.♣..♣...######## AC: 7Str: 9#...................*. EV: 12Int: 18#..♣♣................. SH: 5Dex: 12#......♣......######## XL:  9 Next: 69% Place: a Bailey#....@............ ≈ Noise: ---------  Time: 5503.8 (0.0)Eh8 #.......##'#...... ≈≈ h) +1 rapier (elec)#ß..#####..#.......#≈≈ Cast: Kinetic GrapnelEh9 Z#####.÷.'..#########≈≈#÷÷.####♣≈≈#..÷###### _You start resting. _Magic restored. _You open the door. EhX9 _There is an open door here.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Eh? P  Okay, then.EhRC EhH EhJ . _EhB #.#..#. #...♣........#..#. ##......♣....'..#. ##.....♣♣.....####. ##...♣.♣..♣... #...........* #..♣♣...... #......♣...... #.  #.##'#...... Eh+ #ß..#####..#.# #####.÷.'..# #÷÷.#### ♣  #..÷#  #####EhEh624.8 (1 _EhgEhEhgh #.#..#. #...♣........#..#. ##......♣....'..#. ##.....♣♣.....####.Eh7i ##...♣.♣..♣... #..... #..♣♣..... #......♣...... #. #.##'#......  #ß..#####..#.# #####.÷.'..# #÷÷.#### ♣  #..÷#  #####Eh&pEhls&5Eh|Eh~EhW - .#..# #....#..# #...♣........#..# ##......♣....'..# ##.....♣♣..... ##...♣.♣..♣...##### #...... #..♣♣........ #♣......##### #..... #.......##'#  #ß..#####..#.......#####.÷.'..######## #÷÷.#### #..÷######Ehg$ EhV' .56Eh* Eh/, Eh| M######...♣..#*.........♣........# ##......♣....'.. ##.....♣♣.....#...♣.♣..♣...#####..Eh ♣♣........♣......#####....#.......##'#......Eh Eh&7Eh\EhEh .######...♣..#*.# fritha the Fabricator.............#..# Gnoll of Sif Muna ***...#............#..# Health: 65/66 =======================-Eh #...♣........#..# Magic: 19/19 ========================##......♣....'..# AC: 7Str: 9##.....♣♣.....#### EV: 12Int: 18##...♣.♣..♣...##### SH: 5Dex: 12#.................. XL:  9 Next: 69% Place: a BaileyEh #.@♣♣.............. Noise: ---------  Time: 5507.8 (0.0)#......♣......##### h) +1 rapier (elec)#................. Cast: Kinetic Grapnel#.......##'#......#ß..#####..#.......#####.÷.'..#########÷÷.#####..÷###### _There is an open door here.  Eh ^Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Press: ? - help, v - describe, . - travelThe floor.EhE 2@.EhEhn 6 ∆ #......#######........∆ +......'..'..####.....###++###..#.....#####..#....#......'..'..#....#......#..#.######...♣..#*.#. .......#..#. #....#..#. #@..♣........#..#. ##......♣....'..#. ##.....♣♣.....####. ##...♣.♣..♣...###### #......... #..♣♣......... #......♣###### #........... #.......##'#Eh_u Eh>x &2Eh=| Eh} Eh(IM ........ß########...∆ +......'..'..####....#####++#########........'..'.....#....#......#.EhIC...######...♣..#*#.........♣........# ##......♣....'..##.....♣♣.....####.♣..♣...EhI#......EhQEh VB=3Eh3[Eh\Ehp q #......'.ß..ß...ß #......#........ß ∆ #......#######..∆ +......'..'..####... #####++###..#.....######......#....#......'..'#......#....#......#..##......######...♣..#*.#.#..##....#..# #...♣........#..# ##......♣....'..# ##.....♣♣..... ##...♣.♣..♣...#####  #.....  #..♣♣........  #♣##### Eh Eh# &4Ehs Eh Eh ########........ #......'.ß..ß...ß #......#........ß ∆ #......#######..∆ +......'..'..####... #####++###..#.....####EhS #......#....#......'.. #......#....#......#..#....@.######...♣..#*.#....#..#.. ##....#..## #...♣........#.. ##......♣....'..Eh|I ##.....♣♣..... ##...♣.♣..♣...#### #....EhS #..♣♣.......EhEh&5Eh?EhREh> ♣♣♣♣ ########........ #......'.ß..ß...ß #......#........ß ∆ #......#######..∆ +......'..'..####.. #####++###..#.....### #......#....#......' #...@..#....#......# #......######...♣..#* #...##.......# #... ##....###.. #...♣........###. ##......♣....'. Z   spectral orc warrior (dormant).. ##.....♣♣.....##.Z##...♣.♣..♣...### #...Eh[KEhuZ 2 spectral orc warriors (1 wandering,…)ZEh!&6EhEh_j _A spectral orc warrior comes into view. x2Eh  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.EhdC ♣.......♣♣♣. fritha the Fabricator ########........... Gnoll of Sif Muna ***... #......'.ß..ß...ß.. Health: 66/66 ======================== #......#........ß.. Magic: 16/19 ====================---- ∆ #......#######..... AC: 7Str: 9 ∆ +......'..'..####.. EV: 12Int: 18 #####++###..#.....### SH: 5Dex: 12 #......#....#......'. XL:  9 Next: 69% Place: a Bailey #...@..#....#......#. Noise: ---------  Time: 5516.8 (0.0) #......######...♣..#* h) +1 rapier (elec) #...##hDe1m.............#. Cast: Kinetic Grapnel #... ##............#. ##.. #...♣........#. ##. ##......♣....'. ZZ 2 spectral orc warriors (1 wandering,…) .. ##.....♣♣.....## ZZ##...♣.♣..♣...### #................ _A spectral orc warrior comes into view. x2  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a spectral orc warrior (dormant)Eh ♣.......♣♣♣. fritha the Fabricator ########........... Gnoll of Sif Muna ***... #......'.ß..ß...ß.. Health: 66/66 ========================Eh՛  #......#........ß.. Magic: 16/19 ====================---- ∆ #......#######..... AC: 7Str: 9 ∆ +......'..'..####.. EV: 12Int: 18 #####++###..#.....### SH: 5Dex: 12 #......#....#......'. XL:  9 Next: 69% Place: a Bailey #...@..#....#......#. Noise: ---------  Time: 5516.8 (0.0) EhS&#......######...♣..#* h) +1 rapier (elec) #...##.............#. Cast: Kinetic Grapnel #... ##............#. ##.. #...♣........#. Eh##. ##......♣....'. ZZ 2 spectral orc warriors (1 wandering,…) .. ##.....♣♣.....## EhZZ##...♣.♣..♣...### Eh՜#................Casting: Kinetic Grapnel (safe; 1% risk of failure)  EhConfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  EhuPress: ? - help, Dir - move targetAim: a spectral orc warrior (dormant)  Eh<KYou lock target on the spectral orc warrior and prepare to deploy your bee.EhP ∆  ∆ Ehإ #...  ##..  ##. Eh]ZZdormant) Z.  .Eh4==7.8 (1Eh/Winding EhͰEh|%onfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a spectral orc warrior (dormant)  You lock target on the spectral orc warrior and prepare to deploy your bee. _(Press . to continue winding your bee.)EhG,EhƝZ   spectral orc warrior..EhX--8. EhEh @ _You continue winding your clockwork bee...Eh. --9.. Eh"Eh=@ _You continue winding your clockwork bee...Eh**   dormant clockwork bee (minion)Eh}120EhϾEhO _Without a target, your clockwork bee falls to the ground.Eh 4Eh Ehq  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)Ehe ♣♣...♣♣♣♣ ♣ ♣♣♣♣ ########........ #......'.ß..ß...ß #......#........ß ∆ #......#######..∆ +......'..'..####. #####++###..#.....## #..@*..#....#......' #......#....#......# #......######...♣..# #...##......# #...Z##....#.Z #...♣........# ZZ 2 spectral orc warriors##.. ##......♣....' *   dormant clockwork bee (minion) ...##.....♣♣.......##...♣.♣..♣...##EhkwZZ..(1 ally target)EhomG1Kinetic Grapnel _EhtEhovEhq 4Eh؂ Ehh Eh=4Eh6EhEh yy   5--Eh Eh  You wind your clockwork bee back up and it locks its sights upon the spectral _orc warrior!Eh  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Eh&,EhEh .9yZ.Eh09   blazeheart golem (minion)y   clockwork bee (minion)You bind the heart of a blast furnace in slag iron.Eh>n2-----===2EhEhEJ _The spectral orc warrior hits your blazeheart golem.Eh>♣.......♣♣♣.########....#......'.ß..ß...ß#......#........ß.∆ #......#######....∆ +......'..'..#### #####++###..#.....####......#....#......'.#...@..#....#......#.#..9y..######...♣..#*#.ZZ##.............#.#....##.....#.##... #...♣#.. ##......♣....'....##.....♣♣.....##..##...♣.♣..♣...## #................Eh r clockwork bee stings the spectral orc warrior.  The spectral orc warrior hits your blazeheart golem but does no damage.  The spectral orc warrior barely misses your clockwork bee.EhM Your clockwork bee stings the spectral orc warrior!r blazeheart golem punches the spectral orc warrior!! Ehz J The spectral orc warrior is destroyed!Eh.   spectral orc warriorEh) EhS---70-3Eh&Eh*[ _Sif Muna accepts your kill.Eh.EhN.yEhsO--4EhEhJ _The spectral orc warrior hits your blazeheart golem.Eh 4  Your clockwork bee closely misses the spectral orc warrior.The spectral orc warrior hits your blazeheart golem.  Your blazeheart golem barely misses the spectral orc warrior.Eh̟ @-5Eh Eh I _Your clockwork bee stings the spectral orc warrior!Eh-i  Your clockwork bee closely misses the spectral orc warrior.Ehj&6EhqEh~t] _The spectral orc warrior hits your blazeheart golem but does no damage.Eh    Your clockwork bee closely misses the spectral orc warrior.The spectral orc warrior hits your blazeheart golem.  Your clockwork bee stings the spectral orc warrior.Eh &7Eh Eh} M _Your blazeheart golem punches the spectral orc warrior.Eh!%  Ehc[Your clockwork bee closely misses the spectral orc warrior.Ehd&8EhEh] _The spectral orc warrior hits your blazeheart golem but does no damage.Eh  _The spectral orc warrior hits your blazeheart golem but does no damage.  Your clockwork bee stings the spectral orc warrior but does no damage.winds down and falls to the ground.  The spectral orc warrior hits your blazeheart golem but does no damage.  Your blazeheart golem punches the spectral orc warrior!!  The spectral orc warrior is destroyed!Eh  *.**   blazeheart core (unaware)*   dormant clockwork bee (minion)  Sif Muna accepts your kill.Eh 3=29Kinetic GrapnelEh Eh% v _Your blazeheart golem falls apart, revealing its core!Ehv♣♣...♣♣♣♣ ♣♣≈ ♣.♣♣♣########..........#......'.ß..ß...ß. #......#........ß∆ #......#######....∆ +......'..'..####...#####++###..#.....#####....@.#....#......'.#......#....#......#..#..*...######...♣..#*#..*##.......#.#....##......#.##... #...♣........#.##.. ##......♣....'.....##.....♣♣....##...♣.♣..♣...####EhEh ########*   dormant clockwork bee (minion)EhS  Your blazeheart core explodes!The fiery explosion engulfs your dormant clockwork bee.Ehr ○°○☼☼○☼* Your dormant clockwork bee resists.Ehwr'=======Ehr 30EhszEh|O _Your dormant clockwork bee is engulfed in blazing flames.Eh..########.#......'#......#......#.....''Eh5 ○.°○○°○You open the large door.-------1EhEh#O _Your dormant clockwork bee is engulfed in blazing flames.Eh  ♣♣♣♣♣ ♣...♣♣♣♣ ♣♣≈ ♣.......♣♣♣#######.............'.ß..ßEh  #......#........ß#......#######...∆ +......'..'..####...#####@'#######...'○.°..#....#......#.○°..######...♣..#*○*##.......##....##... #...♣........###.. ##......♣....'...##.....♣♣.....Eh °..○○.○Eh1 F-------2Ehb Eh _Your dormant clockwork bee is engulfed in blazing flames. x2 _There is a large open door here.Eh ...♣♣♣♣ ♣♣ ♣.......♣♣♣.########... #......'.ß..ß...ß #......#........ß∆ #......#######.. ∆ +......'..'..#### #####''###..#.....### #...@..#....#......'. #.°....#....#......#Eh q #.○○...######...♣..#* #.○*##.............# #....##....# ##... #...♣.#. Z   orc zombie (distracted) ##.. ##......♣....'. *   dormant clockwork bee (minion)EhȮ  Z..##.....♣♣.....## ♣.♣..♣Eh Eh m  An orc zombie comes into view.EhE .°°°Zally target)Z.Eh B=3EhV Eh O _Your dormant clockwork bee is engulfed in blazing flames.Eh" ♣.......♣########... #......'.ß..ß...ß #......#........ß∆ #......#######.. ∆ +......'..'..#### #####''###..#.....## #......#....#......' #..@...#....#......# #.°°...######...♣..# #.°*##.............# #....##.....#Eh" ##... #...♣.# ##Z..##......♣....' ...##.....♣♣.....# ..##...♣.♣..♣ #...............Eh,d... Ehn0&4Ehh7Ehi:R _Your dormant clockwork bee is engulfed in blazing flames. x2Eh ########.........'.ß..ß...ß...#.....∆....#######...+......'..'..#### #####''###..#.....##Ehr o......#...'######...♣*##.............##.#....#...♣Eh L ##Z..##......♣....' ...##.....♣♣.....###...♣.♣..♣...#...............♣♣Eh Eh" Ehr VZ.Ehm m4=5Kinetic GrapnelEhC Eh Eh5yy   Eh7N3-Eh9?EhB  You wind your clockwork bee back up and it locks its sights upon the orc _zombie!Eh& Eh N  Your clockwork bee stings the orc zombie.Ehf  .y9   gargoyleZ   orc zombie (ally target)9y   clockwork bee (minion)The orc zombie barely misses your clockwork bee.Eh? &6Eh Eh x _A gargoyle comes into view. It is wielding a +0 war axe.Eh########.......... fritha the Fabricator#......'.ß..ß...ß. Gnoll of Sif Muna ***...#......#........ß. Health: 66/66 ========================∆ #......#######.... Magic: 13/19 ================--------∆ +......'..'..####. AC: 7Str: 9#####''###..#.....## EV: 12Int: 18#......#....#......' SH: 5Dex: 12#......#....#......# XL:  9 Next: 72% Place: a Bailey#..@...######...♣..# Noise: ---------  Time: 5536.8 (0.0)#...##hrm.............# h) +1 rapier (elec)#..y.##............# Cast: Kinetic Grapnel##.Z..#...♣........###...##......♣....'...##.....♣♣.....# 9   gargoyle..##...♣.♣..♣...## Z   orc zombie (ally target).9#............... y   clockwork bee (minion)#..♣♣........... _zombie!  Your clockwork bee stings the orc zombie.  The orc zombie barely misses your clockwork bee. _A gargoyle comes into view. It is wielding a +0 war axe.Press: ? - help, v - describe, . - travelThe floor.EhYy1@.EhA X .y  Your clockwork bee stings the orc zombie.  The orc zombie barely misses your clockwork bee. _A gargoyle comes into view. It is wielding a +0 war axe.EhB Press: ? - help, v - describe, . - travelHere: a clockwork bee (heavily damaged, minion, friendly)  The floor.Eh yZn orc zombie (lightly damaged, ally target)Eh 9u Z.The floor.Eh߫M..Eh5*M..Eh.9Here: a gargoyle, wielding a +0 war axe  The floor.EhnA gargoyle. A granite statue of a hideous winged monster, somehow brought to life. Max HP: ~27 Will: + AC: ++++EV: ++  rF: ... rC: ... rPois: ∞ rNeg: ∞ rElec: + Threat: Lethal Class: Nonliv. Size: Medium Int: Human You have about 81% to hit with your +1 rapier of electrocution and 78% to hit Ehzowith your bite. It has about 49% to hit you. Attack Max Damage Hit: +0 war axe 30 It is immune to torment and blinding; and resistant to miasma and drowning. It can fly. It can open doors. It possesses the following natural abilities:  a - Stone Arrow (3d12) (4) To read a description, press the key listed above. (AdB) indicates damage (theEh]E ########.......... fritha the Fabricator#......'.ß..ß...ß. Gnoll of Sif Muna ***...#......#........ß. Health: 66/66 ========================∆ #......#######.... Magic: 13/19 ================--------∆ +......'..'..####. AC: 7Str: 9#####''###..#.....## EV: 12Int: 18#......#....#......' SH: 5Dex: 12#......#....#......# XL:  9 Next: 72% Place: a BaileyEhF #..@...######...♣..# Noise: ---------  Time: 5536.8 (0.0)#...##.............# h) +1 rapier (elec)#..y.##............# Cast: Kinetic Grapnel##.Z..#...♣........###...##......♣....'...##.....♣♣.....# 9   gargoyle..##...♣.♣..♣...## Z   orc zombie (ally target).9#............... y   clockwork bee (minion)#..♣♣...........Your clockwork bee stings the orc zombie.  The orc zombie barely misses your clockwork bee. _A gargoyle comes into view. It is wielding a +0 war axe.Press: ? - help, v - describe, . - travelHere: a gargoyle, wielding a +0 war axe  The floor.EhG Eh;########.......... fritha the Fabricator#......'.ß..ß...ß. Gnoll of Sif Muna ***...#......#........ß. Health: 66/66 ========================∆ #......#######.... Magic: 13/19 ================--------∆ +......'..'..####. AC: 7Str: 9#####''###..#.....## EV: 12Int: 18Eh2#......#....#......' SH: 5Dex: 12#......#....#......# XL:  9 Next: 72% Place: a Bailey#..@...######...♣..# Noise: ---------  Time: 5536.8 (0.0)#...##.............# h) +1 rapier (elec)#..y.##............# Cast: Kinetic Grapnel##.Z..#...♣........###...##......♣....'...##.....♣♣.....# 9   gargoyle..##...♣.♣..♣...## Z   orc zombie (ally target).9#............... y   clockwork bee (minion)Eh޳#..♣♣...........Your clockwork bee stings the orc zombie.  The orc zombie barely misses your clockwork bee. _A gargoyle comes into view. It is wielding a +0 war axe.Press: ? - help, v - describe, . - travelHere: a gargoyle, wielding a +0 war axe  The floor.EhlEh.Eh#. _Ehh  Casting: Forge Blazeheart Golem (dangerous; 14% risk of failure)  Eh\Confirm with . or Enter, or press ? or * to list all spells.Eh  You bind the heart of a blast furnace in slag iron.  Your clockwork bee barely misses the orc zombie.Eh$ g  The orc zombie hits your clockwork bee but does no damage.  Ehi lYour clockwork bee stings the orc zombie!  The orc zombie is destroyed!Eh !9Eh .99   blazeheart golem (minion).Eh 9/19 -----===7.8 (1Kinetic GrapnelEh Eh [ _Sif Muna accepts your kill.EhNEh1Eh2EhsB.9Eh¦.y9(ally target).Ehi0---8EhHEh L _Your clockwork bee locks its sights upon the gargoyle.EhEh\  The gargoyle hits your clockwork bee with a +0 war axe!Eh.9.y EhB---9EhEhqP _Your clockwork bee stings the gargoyle but does no damage.Eh #......'.ß..ß...ß #......#........ß∆ #......#######.. ∆ +......'..'..#### #####''###..#.....# #......#....#...... #......#....#...... #......######...♣.. #.@9##.............Eh9 #....##.... ##....#...♣. ##y..##......♣.... .9.##.....♣♣..... .♣.♣..♣ ..#..............Eh .#..♣♣ #......♣#Eht  Your clockwork bee closely misses the gargoyle.Eh [.9Eh#>40Kinetic GrapnelEhM*Eh,d _The gargoyle barely misses your clockwork bee.Ehc#.....∆....#######...+......'..'..#### #####''###..#...........#....######...♣##...........Eh9.###....#...♣ ##y..##......♣ .9.##.....♣♣..##...♣.♣..♣...#.............. .#..♣♣....♣#..Eh  Your clockwork bee barely misses the gargoyle.The gargoyle hits your clockwork bee with a +0 war axe!EhEh .9.Eh^10/19=----1EhEhV _Your clockwork bee is destroyed!Eh.U  Casting: Forge Blazeheart Golem (dangerous; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.EhoO# #......#........ß fritha the Fabricator ∆ #......#######... Gnoll of Sif Muna ***... ∆ +......'..'..#### Health: 66/66 ======================== #####''###..#.....# Magic: 9/19===========------------- #......#....#...... AC: 7Str: 9 #......#....#...... EV: 12Int: 18 #......######...♣.. SH: 5Dex: 12EhP #...##............. XL:  9 Next: 72% Place: a Bailey #.@..##............ Noise: ---------  Time: 5541.8 (0.0) ##*9..#...♣........ h) +1 rapier (elec) ##*..##......♣.... Cast: Kinetic Grapnel .9.##.....♣♣..... ..##...♣.♣..♣...# ..#.............. 9   gargoyle (ally target) .#..♣♣.......... 9   blazeheart golem (minion) .#......♣......# #.............. _Your clockwork bee is destroyed!Casting: Forge Blazeheart Golem (dangerous; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Eh Q [0;10;1mKinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gargoyle, wielding a +0 war axe (ally target, 89% to hit)EhY #......#........ß fritha the Fabricator∆ #......#######... Gnoll of Sif Muna ***...Eh *∆ +......'..'..#### Health: 66/66 ========================#####''###..#.....# Magic: 9/19===========-------------#......#....#...... AC: 7Str: 9#......#....#...... EV: 12Int: 18#......######...♣.. SH: 5Dex: 12#...##............. XL:  9 Next: 72% Place: a Bailey#.@..##............ Noise: ---------  Time: 5541.8 (0.0)Ehύ ##*9..#...♣........ h) +1 rapier (elec)##*..##......♣.... Cast: Kinetic Grapnel.9.##.....♣♣.......##...♣.♣..♣...#..#.............. 9   gargoyle (ally target).#..♣♣.......... 9   blazeheart golem (minion).#......♣......##.............. _Your clockwork bee is destroyed!Casting: Forge Blazeheart Golem (dangerous; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Eh Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gargoyle, wielding a +0 war axe (ally target, 89% to hit)Ehb Eh   Casting: Forge Blazeheart Golem (dangerous; 14% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Eh% Press: ? - help, Shift-Dir - straight line  Aim: a gargoyle, wielding a +0 war axe (ally target, 89% to hit)  The kinetic grapnel hits the gargoyle but does no damage.Eh+ .Z.Z   wyvern zombie (distracted)Eh 3=2.8 (1Ehe" Eh% ` _A wyvern zombie comes into view.Eh`  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Eh  #......#........ß fritha the Fabricator ∆ #......#######... Gnoll of Sif Muna ***... ∆ +......'..'..#### Health: 66/66 ======================== #####''###..#.....# Magic: 8/19==========-------------- #......#....#...... AC: 7Str: 9 #......#....#...... EV: 12Eh 0Int: 18 #......######...♣.. SH: 5Dex: 12 #...##............. XL:  9 Next: 72% Place: a Bailey Eh R#.@..##............ Noise: =--------  Time: 5542.8 (0.0) Eh 5##*9..#...♣........ h) +1 rapier (elec) ##Z..##......♣.... Cast: Kinetic Grapnel .*.##.....♣♣.....Eh6 e ..##...♣.♣..♣...# Ehf O..#.............. Z   wyvern zombie (distracted) .#..♣♣.......... 9   blazeheart golem (minion) Eh .#......♣......# #..............The kinetic grapnel hits the gargoyle but does no damage. Eh _A wyvern zombie comes into view.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineEh U#......#........ß fritha the Fabricator∆ #......#######... Gnoll of Sif Muna ***...∆ +......'..'..#### Health: 66/66 ========================#####''###..#.....# Magic: 8/19==========--------------Eh6F#......#....#...... AC: 7Str: 9#......#....#...... EV: 12Int: 18#......######...♣.. SH: 5Dex: 12#...##............. XL:  9 Next: 72% Place: a BaileyEhw#.@..##............ Noise: =--------  Time: 5542.8 (0.0)##*9..#...♣........ h) +1 rapier (elec)##Z..##......♣.... Cast: Kinetic GrapnelEh...##.....♣♣.......##...♣.♣..♣...#..#.............. Z   wyvern zombie (grapneled)Eh.#..♣♣.......... 9   blazeheart golem (minion).#......♣......##.............. _A wyvern zombie comes into view.Eh5ZCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Eh|Press: ? - help, Shift-Dir - straight lineThe kinetic grapnel hits the wyvern zombie.EhR,Eh:0Z99   gargoyleZ   wyvern zombie (ally target, grapneled)9   blazeheart golem (minion)  Casting: Kinetic Grapnel (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Eh՝VThe kinetic grapnel hits the wyvern zombie.wyvern zombie is lightly damaged.EhJ====3.8 (1Eh] _Your blazeheart golem punches the wyvern zombie!!Eh  The grapnel guides your strike. You puncture the wyvern zombie!  The wyvern zombie is severely damaged.Eh_~9Z )Ehxb=---4.9 (1.1EhEhZ _The wyvern zombie barely misses you.Eh #......'.ß..ß...ß. #......#........ß∆ #......#######....∆ +......'..'..####.#####''###..#.....###......#....#......'#......#....#......##......######...♣..##..@##..##....##.....###99..#...♣........###Z..##......♣....'....♣♣....##...♣.♣..♣...##..#.....#..#..♣♣......#......♣##Eh   , paralysed)The wyvern zombie bites your blazeheart golem but does no damage.  Your blazeheart golem punches the wyvern zombie!Ehi W----50Eh> Eh R _Your blazeheart golem's core grows cold and it stops moving.Eh  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.EhQ  You shape a spike launcher from a nearby wall.#9. 6---==6EhZ _The wyvern zombie bites your blazeheart golem!Eh5#######.............'.ß..ß ....#........ß#......#######...∆ +......'..'..####.####''#####'....#.......######...♣.##.......9.##....##.9..#...♣........###Z..##......♣....'.##.....♣♣.....#...♣.♣..♣...## ..#....#..#..♣♣.....Eh3*EhJ  The stone spike skewers the gargoyle.Eh|{  The gargoyle is lightly damaged.  The wyvern zombie bites your blazeheart golem!EhEh}9..Ehf7=---7EhEhZ _Your blazeheart golem falls apart and the last of its fire goes out.Eh  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Eh! ########.......... fritha the Fabricator #......'.ß..ß...ß. Gnoll of Sif Muna ***... #......#........ß. Health: 66/66 ======================== ∆ #......#######.... Magic: 6/19=======----------------- ∆ +......'..'..####. AC: 7Str: 9 #####''###..#.....## EV: 12Int: 18 #......#....#......' SH: 5Dex: 12 #......#....#......# XL:  9 Next: 72% Place: a Bailey Eh#..@...######...♣..# Noise: =--------  Time: 5547.9 (0.0) #..9##.............# h) +1 rapier (elec) #..*.##............# Cast: Kinetic Grapnel ##.*..#...♣........# ##Z..##......♣....' ...##.....♣♣.....# 9   gargoyle ..##...♣.♣..♣...## Z   wyvern zombie ..#............... #..#..♣♣........... _Your blazeheart golem falls apart and the last of its fire goes out.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wyvern zombie (almost Eh4destroyed, 92% to hit)Eh########.......... fritha the Fabricator#......'.ß..ß...ß. Gnoll of Sif Muna ***...#......#........ß. Health: 66/66 ========================∆ #......#######.... Magic: 6/19=======-----------------∆ +......'..'..####. AC: 7Str: 9#####''###..#.....## EV: 12Int: 18EhƟ#......#....#......' SH: 5Dex: 12#......#....#......# XL:  9 Next: 72% Place: a Bailey#..@...######...♣..# Noise: =--------  Time: 5547.9 (0.0)#..9##.............# h) +1 rapier (elec)#....##............# Cast: Kinetic Grapnel##....#...♣........###Z..##......♣....'...##.....♣♣.....# 9   gargoyle..##...♣.♣..♣...## Z   wyvern zombie..#...............#..#..♣♣...........Casting: Construct Spike Launcher (safe; 1% rEhisk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wyvern zombie (almost destroyed, 92% to hit)  The kinetic grapnel hits the gargoyle but does no damage.Ehi&9*EhYAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wyvern zombie (almost destroyed, 92% to hit)  The kinetic grapnel hits the gargoyle but does no damage.  The gargoyle is lightly damaged.  The stone spike skewers the gargoyle but does no damage.EhCEhE  The gargoyle is lightly damaged.Ehq9Z.Eh"e57----=8.9 (1EhEh> _The gargoyle hits you with a +0 war axe!Eh  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.EhϿ  ########.......... fritha the FabricatorEh w #......'.ß..ß...ß. Gnoll of Sif Muna ***... #......#........ß. Health: 57/66 ====================---- ∆ #......#######.... Magic: 5/19======------------------ ∆ +......'..'..####. AC: 7Str: 9 #####''###..#.....## EV: 12Int: 18 #......#....#......' SH: 5Dex: 12 #......#....#......# XL:  9 Next: 72% Place: a BaileyEhq  #..@...######...♣..# Noise: ==-------  Time: 5548.9 (0.0) #..9##.............# h) +1 rapier (elec) #..Z.##............# Cast: Kinetic Grapnel ##....#...♣........# ##...##......♣....' ...##.....♣♣.....# 9   gargoyle ..##...♣.♣..♣...## Z   wyvern zombie ..#............... #..#..♣♣........... _The gargoyle hits you with a +0 war axe!  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wyvern zombie (almost destroyed, 92% to hiEh t)Eh` ########.......... fritha the Fabricator#......'.ß..ß...ß. Gnoll of Sif Muna ***...#......#........ß. Health: 57/66 ====================----∆ #......#######.... Magic: 5/19======------------------∆ +......'..'..####. AC: 7Str: 9#####''###..#.....## EV: 12Int: 18#......#....#......' SH: 5Dex: 12Eha Z#......#....#......# XL:  9 Next: 72% Place: a Bailey#..@...######...♣..# Noise: ==-------  Time: 5548.9 (0.0)#..9##.............# h) +1 rapier (elec)#..Z.##............# Cast: Kinetic Grapnel##....#...♣........###...##......♣....'...##.....♣♣.....# 9   gargoyle..##...♣.♣..♣...## Z   wyvern zombie..#...............#..#..♣♣...........Casting: Kinetic Grapnel (safe; 1% risk of failure)  Ehb Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineEhb Aim: a wyvern zombie (almost destroyed, 92% to hit)  The kinetic grapnel hits the gargoyle but does no damage.Eh 9*EhAim  Press: ? - help, Shift-Dir - straight line: a wyvern zombie (almost destroyed, 92% to hit)  The kinetic grapnel hits the gargoyle but does no damage.  The gargoyle is lightly damaged.stone spike skewerEhEh Z9.The gargoyle is lightly damaged.Eh@Z2--9.9 (1Eh EhG#> _The gargoyle hits you with a +0 war axe.Ehd{ *You barely miss the wyvern zombie.Eh^  The wyvern zombie is almost destroyed.The stone spike skewers the gargoyle but does no damage.EhK| 9  The gargoyle is lightly damaged.  You block the wyvern zombie's attack.Eh$49Eh>---50EhEh>> _The gargoyle hits you with a +0 war axe.Eh i *You hit the wyvern zombie.Eh  The wyvern zombie is almost destroyed.The stone spike skewers the gargoyle but does no damage.Eh;a Eh;  The gargoyle is lightly damaged.  The stone spike skewers the gargoyle but does no damage.Eh 9  The gargoyle is lightly damaged.  The wyvern zombie closely misses you. The gargoyle closely misses you.Eh $38Eh1 N-----2.0 (1.1Eh Eh 2 _The wyvern zombie bites you!Eh;  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Eh ########.......... fritha the Fabricator #......'.ß..ß...ß. Gnoll of Sif Muna ***... #......#........ß. Health: 38/66 =============----------- ∆ #......#######.... Magic: 4/19=====------------------- Eh∆ +......'..'..####. AC: 7Str: 9 #####''###..#.....## EV: 12Int: 18 #......#....#......' SH: 5Dex: 12 #......#....#......# XL:  9 Next: 72% Place: a Bailey Eh)U#..@...######...♣..# Noise: ==-------  Time: 5552.0 (0.0) Ehq#.Z9##.............# h) +1 rapier (elec) #....##............# Cast: Kinetic Grapnel Eh##....#...♣........# ##...##......♣....' Eh'...##.....♣♣.....# 9   gargoyle ..##...♣.♣..♣...## Z   wyvern zombieEhK ..#............... #..#..♣♣........... EhB_The wyvern zombie bites you!  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wyvern zombie (almost destroyed, 92% to hit)Eh6  ########.......... fritha the Fabricator #......'.ß..ß...ß. Gnoll of Sif Muna ***... #......#........ß. Health: 38/66 =============----------- Eh "∆ #......#######.... Magic: 4/19=====------------------- ∆ +......'..'..####. AC: 7Str: 9 #####''###..#.....## EV: 12Int: 18 #......#....#......' SH: 5Dex: 12 Eh #......#....#......# XL:  9 Next: 72% Place: a Bailey EhI U#..@...######...♣..# Noise: ==-------  Time: 5552.0 (0.0) Eh| #.Z9##.............# h) +1 rapier (elec) #....##............# Cast: Kinetic Grapnel Eh ##....#...♣........# ##...##......♣....' Eh ...##.....♣♣.....# 9   gargoyle Eh ..##...♣.♣..♣...## Z   wyvern zombie ..#............... EhE ##..#..♣♣...........Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineEhl zAim: a wyvern zombie (almost destroyed, 92% to hit)  Eh pThe kinetic grapnel hits the wyvern zombie.  You destroy the wyvern zombie!Eh0#  #......' #......# ∆ #......# ∆ Eh# G. #..9##..... ...Eh# ] ♣  Eh$ ...## ..##Eh)$ N ..#Eh2 9*Ehz Press: ? - help, Shift-Dir - straight line: a wyvern zombie (almost destroyed, 92% to hit)  The kinetic grapnel hits the wyvern zombie.  You destroy the wyvern zombie!  Sif Muna accepts your kill.  Eh 8The stone spike skewers the gargoyle but does no damage.EhD .9  The gargoyle is lightly damaged.Eh' 343.0 (1Eh}0 Eh#3 V _The gargoyle closely misses you.Eh  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.EhEha ########.......... fritha the Fabricator #......'.ß..ß...ß. Gnoll of Sif Muna ***... #......#........ß. Health: 38/66 =============----------- ∆ #......#######.... Magic: 3/19===--------------------- ∆ +......'..'..####. AC: 7Str: 9 #####''###..#.....## EV: 12Int: 18 #......#....#......' SH: 5EhDex: 12 #......#....#......# XL:  9 Next: 74% Place: a Bailey #..@...######...♣..# Noise: ==-------  Time: 5553.0 (0.0) #..9##.............# h) +1 rapier (elec) #....##............# Cast: Kinetic Grapnel ##....#...♣........# Eh##...##......♣....' ...##.....♣♣.....# 9   gargoyle ..##...♣.♣..♣...## ..#............... #..#..♣♣........... _The gargoyle closely misses you.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  EhPress: ? - help, Shift-Dir - straight lineAim: a gargoyle, wielding a +0 war axe (lightly damaged, 89% to hit)Eh$V########.......... fritha the Fabricator#......'.ß..ß...ß. Gnoll of Sif Muna ***...#......#........ß. Health: 38/66 =============-----------Eh`∆ #......#######.... Magic: 3/19===---------------------∆ +......'..'..####. AC: 7Str: 9#####''###..#.....## EV: 12Int: 18#......#....#......' SH: 5Dex: 12#......#....#......# XL:  9 Next: 74% Place: a BaileyEh#..@...######...♣..# Noise: ==-------  Time: 5553.0 (0.0)#..9##.............# h) +1 rapier (elec)#....##............# Cast: Kinetic Grapnel##....#...♣........###...##......♣....'...##.....♣♣.....# 9   gargoyle (grapneled)..##...♣.♣..♣...##..#...............#..#..♣♣...........Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  EhPress: ? - help, Shift-Dir - straight lineAim: a gargoyle, wielding a +0 war axe (lightly damaged, 89% to hit)  The kinetic grapnel hits the gargoyle.Eh*9*Eh.Z Aim  Press: ? - help, Shift-Dir - straight line: a gargoyle, wielding a +0 war axe (lightly dEhZ amaged, 89% to hit)  The kinetic grapnel hits the gargoyle.  The gargoyle is moderately damaged.stone spike skewers the gargoyle but does no damage.EhX | 9  The gargoyle is moderately damaged.Eh4 X4==4.0 (1EhL Eh ? _The gargoyle hits you but does no damage.Eh The grapnel guides your strike. You hit the gargoyle but do no damage.The gargoyle is moderately damaged.Ehw  The gargoyle hurls a stone arrow at you.EhVSEhTQ25----9 (0.9Eh[Eh^/ _The stone arrow hits you!Eh46Eh9#Drink which item? Potions  c - 3 potions of curing  g - a potion of magic  w - 3 potions of heal woundsb - 4 potions of brilliance Eh;: A - 3 potions of attraction  d - 2 metallic puce potions  f - a viscous orange potion  l - 2 fuming inky potions  n - a viscous inky potion  o - a ruby potion  p - a yellow potion  s - a murky golden potion [!] read|quaffEh:][?] describe selectedEh!Eh*Eh3########.......... fritha the Fabricator#......'.ß..ß...ß. Gnoll of Sif Muna ***...#......#........ß. Health: 25/66 =========---------------∆ #......#######.... Magic: 4/19=====-------------------∆ +......'..'..####. AC: 7Str: 9#####''###..#.....## EV: 12Int: 18#......#....#......' SH: 5Eh4Dex: 12#......#....#......# XL:  9 Next: 74% Place: a Bailey#..@...######...♣..# Noise: ==-------  Time: 5554.9 (0.0)#..9##.............# h) +1 rapier (elec)#....##............# Cast: Kinetic Grapnel##....#...♣........###...##......♣....'...##.....♣♣.....# 9   gargoyle..##...♣.♣..♣...##..#...............#..#..♣♣...........The gargoyle is moderately damaged. _The gargoyle hits you but does no damage.  The grapnel guides your strike. You hit the gargoyle but do no damage.The gargoyle is moderately damaged.The gargoyle hurls a stone arrow at you. _The stone arrow hits you!Eh;9*Ehd`  You feel much better. The stone spike skewers the gargoyle.Eh,| 9  The gargoyle is moderately damaged.Ehf40=====5.9 (1EhT _The gargoyle hits you with a +0 war axe!Eh  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Eh<r ########.......... fritha the Fabricator #......'.ß..ß...ß. Gnoll of Sif Muna ***... #......#........ß. Health: 40/66 ==============---------- ∆ #......#######.... Magic: 3/19===--------------------- ∆ +......'..'..####. AC: 7Str: 9 Eh=#####''###..#.....## EV: 12Int: 18 #......#....#......' SH: 5Dex: 12 #......#....#......# XL:  9 Next: 74% Place: a Bailey #..@...######...♣..# Noise: ==-------  Time: 5555.9 (0.0) #..9##.............# h) +1 rapier (elec) #....##............# Cast: Kinetic GrapnelEh4># ##....#...♣........# ##...##......♣....' ...##.....♣♣.....# 9   gargoyle ..##...♣.♣..♣...## ..#............... #..#..♣♣........... _The gargoyle hits you with a +0 war axe!  Eh>Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gargoyle, wielding a +0 war axe (moderately damaged, 89% to hit)EhQ########.......... fritha the Fabricator#......'.ß..ß...ß. Gnoll of Sif Muna ***...#......#........ß. Health: 40/66 ==============----------∆ #......#######.... Magic: 3/19===---------------------∆ +......'..'..####. AC: 7Str: 9#####''###..#.....## EV: 12Int: 18#......#....#......' SH: 5Dex: 12#......#....#......# XL:  9 Next: 74% Place: a Bailey#..@...######...♣..# Noise: ==-------  Time: 5555.9 (0.0)#h$Y40m..9##.............# h) +1 rapier (elec)#....##............# Cast: Kinetic Grapnel##....#...♣........###...##......♣....'...##.....♣♣.....# 9   gargoyle..##...♣.♣..♣...##..#...............#..#..♣♣...........Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gargoyle, wielding a +0 war axe (moderately damaged, 89% to hit)  The kinetic grapnel hits the gargoyle but does no damage.Eh+Cq#onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a gargoyle, wielding a +0 war axe (moderately damaged, 89% to hit)  The kinetic grapnel hits the gargoyle but does no damage.  The gargoyle is moderately damaged.Eh&D3-6.9 (1Eh2HEhIV _The gargoyle closely misses you.Ehf  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.EhO 9*EhB&  You shape a spike launcher from a nearby wall.  The stone spike skewers the gargoyle.EhG 9#The gargoyle is heavily damaged.Eh}36-1--=7EhEh> _The gargoyle hits you with a +0 war axe.Eh  *You hit the gargoyle but do no damage.EhM y `  The gargoyle is heavily damaged.Eh` 9*EhL  The stone spike misses the gargoyle.The stone spike skewers the gargoyle but does no damage.Eh E  #......' #......# ∆ #......# ∆ +...... #####''# #......# #......# #..@...# #..*##..... #....##.... ##....#...♣ ##...# ...## ..## ..#The gargoyle is heavily damaged.Eh #......' #......# ∆ #......# ∆ +...... #####''# Eh#......# #......# #..@...# #..*##..... #....##.... ##....#...♣ Eh##...# ...## EhB..## ..#EhyX 9  The gargoyle hits you with a +0 war axe!!Ehj16---------=9.0 (1.1EhEhV _* * * LOW HITPOINT WARNING * * *Eh  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Eh EhN Ehd Eh e _You don't have enough magic to cast this spell.Eh Eh~ 7Drink which item? Potions  c - 3 potions of curing  g - a potion of magic  w - 2 potions of heal woundsb - 4 potions of brilliance  A - 3 potions of attraction  d - 2 metallic puce potions  f - a viscous orange potion  l - 2 fuming inky potions  n - a viscous inky potion  o - a ruby potion  p - a yellow potion  s - a murky golden potion Eh [!] read|quaff[?] describe selectedEhEhEh########.......... fritha the Fabricator#......'.ß..ß...ß. Gnoll of Sif Muna ***...#......#........ß. Health: 16/66 =====-------------------∆ #......#######.... Magic: 1/19=-----------------------∆ +......'..'..####. AC: 7Str: 9#####''###..#.....## EV: 12Int: 18#......#....#......' SH: 5Dex: 12#......#....#......# XL:  9 Next: 74% Place: a Bailey#..@...######...♣..# Noise: ===------  Time: 5559.0 (0.0)#..Eh[39;49m9##.............# h) +1 rapier (elec)#....##............# Cast: Kinetic Grapnel##....#...♣........###...##......♣....'...##.....♣♣.....# 9   gargoyle..##...♣.♣..♣...##..#...............#..#..♣♣...........The gargoyle is heavily damaged.The gargoyle hits you with a +0 war axe!! _* * * LOW HITPOINT WARNING * * *Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.Eh9*Ehʡz  You feel much better.  The stone spike skewers the gargoyle but does no damage.Eh.y 9  The gargoyle is heavily damaged.Eh>5 ```  The gargoyle hurls a stone arrow at you.Eh`..@Ehr36========-60.0 (1EhEhCQ _The stone arrow misses you.Eh|6  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.EhEhY] Your spells (cast)TypeFailure Level a - Kinetic GrapnelForgecraft1%1  b + Construct Spike Launcher Forgecraft1% 2 Eh c - Launch Clockwork Bee Forgecraft1% 3  d - BlinkTranslocation 4% 2  e - Forge Blazeheart Golem Fire/Forgecraft 14% 4  f - Forge Lightning Spire Air/Forgecraft 14% 4 Select a spell to cast [?] help[Esc] exitEhBEhEh?########.......... fritha the Fabricator#......'.ß..ß...ß. Gnoll of Sif Muna ***...#......#........ß. Health: 36/66 =============-----------∆ #......#######.... Magic: 1/19=-----------------------∆ +......'..'..####. AC: 7EhrStr: 9#####''###..#.....## EV: 12Int: 18#......#....#......' SH: 5Dex: 12#......#....#......# XL:  9 Next: 74% Place: a Bailey#..@...######...♣..# Noise: ==-------  Time: 5560.0 (0.0)#..9##.............# h) +1 rapier (elec)Ehɯ#....##............# Cast: Kinetic Grapnel##....#...♣........###...##......♣....'...##.....♣♣.....# 9   gargoyle..##...♣.♣..♣...##Ehpl..#...............#..#..♣♣...........The stone spike skewers the gargoyle but does no damage.  The gargoyle is heavily damaged.The gargoyle hurls a stone arrow at you. _The stone arrow misses you.Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.EhEhl########.......... fritha the Fabricator#......'.ß..ß...ß. Gnoll of Sif Muna ***...#......#........ß. Health: 36/66 =============-----------∆ #......#######.... Magic: 1/19=-----------------------∆ +......'..'..####. AC: 7Str: 9Eh$p#####''###..#.....## EV: 12Int: 18#......#....#......' SH: 5Dex: 12#......#....#......# XL:  9 Next: 74% Place: a Bailey#..@...######...♣..# Noise: ==-------  Time: 5560.0 (0.0)#..9##.............# h) +1 rapier (elec)Ehp#....##............# Cast: Kinetic Grapnel##....#...♣........###...##......♣....'...##.....♣♣.....# 9   gargoyle..##...♣.♣..♣...##Eh7l..#...............#..#..♣♣...........The stone spike skewers the gargoyle but does no damage.  The gargoyle is heavily damaged.The gargoyle hurls a stone arrow at you. _The stone arrow misses you.Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.EhP  Okay, then.EhEhD _Eh7Eh-EhREhqF _Unknown command.Eh  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.EhpEhWrEhyEh8{e _You don't have enough magic to cast this spell.Eh:Eh< Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% a - Channel MagicPiety-22%  b - Forget SpellPiety--0% [?] toggle between ability selection and description.EhW Eh] Eh> ########.......... fritha the Fabricator#......'.ß..ß...ß. Gnoll of Sif Muna ***...#......#........ß. Health: 36/66 =============-----------∆ #......#######.... Magic: 1/19=-----------------------∆ +......'..'..####. AC: 7Str: 9#####''###..#.....## EV: 12Eh[ 4Int: 18#......#....#......' SH: 5Dex: 12#......#....#......# XL:  9 Next: 74% Place: a Bailey#..@...######...♣..# Noise: ==-------  Time: 5560.0 (0.0)#..9##.............# h) +1 rapier (elec)#....##............# Cast: Kinetic Grapnel##....#...♣........###...##......♣....'...##.....♣♣.....# 9   gargoyle..##...♣.♣..♣...##..#...............#..#..♣♣...........Eh Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. _Unknown command.Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.Ehs 9*Ehш '`Eh 9  You fail to use your ability. The stone spike misses the gargoyle.Ehr72=1.0 (1Eh7Eh V _The gargoyle closely misses you.EhSZ  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Eh  ########.......... fritha the Fabricator #......'.ß..ß...ß. Gnoll of Sif Muna ***... #......#........ß. Health: 37/66 =============----------- ∆ #......#######.... Magic: 1/19=----------------------- Eh ∆ +......'..'..####. AC: 7Str: 9 #####''###..#.....## EV: 12Int: 18 #......#....#......' SH: 5Dex: 12 #......#....#......# XL:  9 Next: 74% Place: a Bailey Eh #..@...######...♣..# Noise: ==-------  Time: 5561.0 (0.0) #..9##.............# h) +1 rapier (elec) #....##............# Cast: Kinetic Grapnel ##....#...♣........# ##...##......♣....' Eh ...##.....♣♣.....# 9   gargoyle ..##...♣.♣..♣...## ..#...............Eh j #..#..♣♣........... _The gargoyle closely misses you.Eh# Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.EhM Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineEh Aim: a gargoyle, wielding a +0 war axe (heavily damaged, 89% to hit)EhA ########.......... fritha the Fabricator#......'.ß..ß...ß. Gnoll of Sif Muna ***...#......#........ß. Health: 37/66 =============-----------∆ #......#######.... Magic: 1/19=-----------------------∆ +......'..'..####. AC: 7Str: 9#####''###..#.....## EV: 12Int: 18#......#....#......' SH: 5Dex: 12#......#....#......# XL:  9 Next: 74% Place: a BaileyEhp #..@...######...♣..# Noise: ==-------  Time: 5561.0 (0.0)#..9##.............# h) +1 rapier (elec)#....##............# Cast: Kinetic Grapnel##....#...♣........###...##......♣....'...##.....♣♣.....# 9   gargoyle..##...♣.♣..♣...##..#...............#..#..♣♣...........Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gargoyle, wielding a +0 war axe (heavily damaged, 89% to hit)  The kinetic grapnel hits the gargoyle but does no damage.Eh^9 9*Eh k`onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a gargoyle, wielding a +0 war axe (heavily damaged, 89% to hit)  The kinetic grapnel hits the gargoyle but does no damage.  The gargoyle is heavily damaged.Eh" s 9  The stone spike misses the gargoyle.Eh a5-2.0 (1Eh Ehԡ > _The gargoyle hits you with a +0 war axe.Eh* *You hit the gargoyle but do no damage.You bite the gargoyle, but do no damage.Eh}  The gargoyle is heavily damaged.The stone spike skewers the gargoyle but does no damage.Ehy 9  The gargoyle is heavily damaged.Eh]25----3.1 (1.1EhEh> _The gargoyle hits you with a +0 war axe!Eh .d *You hit the gargoyle.Eh  The gargoyle is heavily damaged.The stone spike skewers the gargoyle.Ehcz 9  The gargoyle is severely damaged.Eh0V6---4.2Eh<EhpV _The gargoyle closely misses you.EhPx Eh| Drink which item? Potions  c - 3 potions of curing  g - a potion of magic  w - a potion of heal woundsb - 4 potions of brilliance  A - 3 potions of attraction  d - 2 metallic puce potions  f - a viscous orange potion  l - 2 fuming inky potions Eh} I n - a viscous inky potion  o - a ruby potion  p - a yellow potion  s - a murky golden potion [!] read|quaff[?] describe selectedEht" ########.......... fritha the Fabricator#......'.ß..ß...ß. Gnoll of Sif Muna ***...#......#........ß. Health: 26/66 =========---------------∆ #......#######.... Magic: 1/19=-----------------------∆ +......'..'..####. AC: 7Str: 9#####''###..#.....## EV: 12Int: 18#......#....#......' SH: 5Dex: 12#......#....#......# XL:  9 Next: 74% Place: a Bailey#..@...######...♣..# Noise: ==-------  Time: 5564.2 (0.0)#Eh# ..9##.............# h) +1 rapier (elec)#....##............# Cast: Kinetic Grapnel##....#...♣........###...##......♣....'...##.....♣♣.....# 9   gargoyle..##...♣.♣..♣...##..#...............#..#..♣♣........... _The gargoyle hits you with a +0 war axe!  You hit the gargoyle.  The gargoyle is heavily damaged.The stone spike skewers the gargoyle.  The gargoyle is severely damaged. _The gargoyle closely misses you.*Eh `  You feel much better. The stone spike skewers the gargoyle.Ehs z 9  The gargoyle is severely damaged.Ehz w  The gargoyle hurls a stone arrow at you.Eh^ Eh e36====5.2 (1Eh8 Eh` / _The stone arrow hits you!EhL Eh aDrink which item? Potions  c - 3 potions of curing  g - a potion of magicb - 4 potions of brilliance  A - 3 potions of attraction  d - 2 metallic puce potions Eh - f - a viscous orange potion  l - 2 fuming inky potions  n - a viscous inky potion  o - a ruby potion  p - a yellow potion  s - a murky golden potion [!] read|quaffEhð ][?] describe selectedEhHEhOEhRW?########.......... fritha the Fabricator#......'.ß..ß...ß. Gnoll of Sif Muna ***...#......#........ß. Health: 36/66 =============-----------∆ #......#######.... Magic: 1/19=-----------------------∆ +......'..'..####. AC: 7EhXStr: 9#####''###..#.....## EV: 12Int: 18#......#....#......' SH: 5Dex: 12#......#....#......# XL:  9 Next: 74% Place: a Bailey#..@...######...♣..# Noise: ==-------  Time: 5565.2 (0.0)#..9##.............# h) +1 rapier (elec)#....##............# Cast: Kinetic Grapnel##....#...♣........#EhaX'##...##......♣....'...##.....♣♣.....# 9   gargoyle..##...♣.♣..♣...##..#...............#..#..♣♣...........The gargoyle is severely damaged. EhFYD_The gargoyle closely misses you.You feel much better. The stone spike skewers the gargoyle.  The gargoyle is severely damaged.The gargoyle hurls a stone arrow at you. _The stone arrow hits you!Eh$_9*Eh5  You feel clever all of a sudden.The stone spike skewers the gargoyle but does no damage.EhYz 9  The gargoyle is severely damaged.Ehw  The gargoyle hurls a stone arrow at you.EhMEhNb6.2 (1Brill EhVEhX0 _You block the stone arrow.Ehd *You hit the gargoyle.Eho  The gargoyle is severely damaged.The stone spike skewers the gargoyle but does no damage.Ehtz 9  The gargoyle is severely damaged.Ehe25----2=7Eh Eh  Eh0 0_The gargoyle hits you with a +0 war axe!Ehj  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Eh  ########.......... fritha the Fabricator #......'.ß..ß...ß. Gnoll of Sif Muna ***... #......#........ß. Health: 25/66 =========--------------- ∆ #......#######.... Magic: 1/19=----------------------- ∆ +......'..'..####. AC: 7Str: 9 #####''###..#.....## EV: 12Int: 18 EhZu#......#....#......' SH: 5Dex: 12 #......#....#......# XL:  9 Next: 74% Place: a Bailey #..@...######...♣..# Noise: ==-------  Time: 5567.2 (0.0) #..9##.............# h) +1 rapier (elec) Eh2#....##............# Cast: Kinetic Grapnel ##....#...♣........# Brill  ##...##......♣....' ...##.....♣♣.....# 9   gargoyle ..##...♣.♣..♣...## ..#............... #..#..♣♣........... _The gargoyle hits you with a +0 war axe!  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gargoyle, wielding a +0 war axe (severely damaged, 89% to hit)Ehu:########.......... fritha the FabricatorEh:_#......'.ß..ß...ß. Gnoll of Sif Muna ***...#......#........ß. Health: 25/66 =========---------------∆ #......#######.... Magic: 1/19=-----------------------∆ +......'..'..####. AC: 7Str: 9#####''###..#.....## EV: 12Int: 18Eh0;#......#....#......' SH: 5Dex: 12#......#....#......# XL:  9 Next: 74% Place: a BaileyEh;&#..@...######...♣..# Noise: ==-------  Time: 5567.2 (0.0)#..9##.............# h) +1 rapier (elec)Eh@H#....##............# Cast: Kinetic Grapnel##....#...♣........# Brill ##...##......♣....'...##.....♣♣.....# 9   gargoyle..##...♣.♣..♣...##..#...............#..#..♣♣...........Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gargoyle, wielding a +0 war axe (severely damaged, 89% to hit)  You feel a surge of power!  The kinetic grapnel hits the gargoyle but does no damage.EhZ9*Eh]EhhPress: ? - help, Shift-Dir - straight line: a gargoyle, wielding a +0 war axe (severely damaged, 89% to hit)  You feel a surge of power!  The kinetic grapnel hits the gargoyle but does no damage.  The gargoyle is severely damaged.stone spike skewerEh  #......' #......# ∆ #......# ∆ +......Ehm #####''# #......# #......# #..@...# #..*##..... #....##.... ##....#...♣ ##...# ...## ..## ..#The gargoyle is severely damaged.Eh #......' #......# ∆ #......# ∆ +...... #####''#Eh7T #......# #......# #..@...# #..*##..... #....##.... ##....#...♣ ##...# ...## ..## EhI..#EhMW 9  The gargoyle hits you with a +0 war axe!EhcN11-----8.2 (1EhEhV _* * * LOW HITPOINT WARNING * * *Eh #gargoyle hits you with a +0 war axe! _* * * LOW HITPOINT WARNING * * *  You barely miss the gargoyle.  You die...Eha) R-3---------Eh4 /  --more--EhYEh_Inventory: 20/52 gear slots Hand Weapons (go to first with ))  h - a +1 rapier of electrocution (weapon)  a - a +3 daggerj - a +0 sling  l - a +2 heavy hand axe  n - a +3 flail of holy wrathr - a +0 shortbow  s - a +1 short sword of speed Missiles (go to first with ()c - 8 stones  i - 14 poisoned darts  q - 5 boomerangs Eh`QArmour (go to first with [)  b - a +0 robe (worn)  k - a +1 hat (worn)  t - a +1 buckler of fire resistance (worn)e - a +0 leather armour  o - an orb of attunement Magical Staves (go to first with |)  m - a staff of necromancy Jewellery (go to first with "=)  d - a +4 ring of slaying (worn) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Eh܂ Eh^Ehgt Ehu ,Eh} Ehp Goodbye, fritha.2842 fritha the Fabricator (level 9, -3/66 HPs)Began as a Gnoll Forgewright on Oct 14, 2025.Was a Priest of Sif Muna.Slain by a gargoyle... wielding a +0 war axe(14 damage)... in a bailey.The game lasted 00:34:25 (5561 turns). 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