Bho  Player: fritha Game: DCSS trunk Server: crawl.dcss.io Filename: 2025-10-14.21:40:18.ttyrec Time: (1760478018) Tue Oct 14 21:40:18 2025 Chc [?1051l[?1052l[?1060l[?1061hChnC)0[?7hCh[?25l[?1cChChChWelcome, fritha. Please select your species. SimpleIntermediateAdvanced a - Gnoll j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Gnoll ForgewrightFhFh]FhWelcome, fritha the Gnoll. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - ReaverFhZy - Earth Elementalistz - Alchemist Forgewrights are mages who specialise in the creation of turrets and mechanical companions to fight alongside. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Gnoll ForgewrightGh* GhO GhY fritha the TinkererGnollHealth: 13/13 ========================Magic: 6/6========================AC: 2Str: 9EV: 12Int: 14SH: 0Dex: 10XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +0 hammerCast: Kinetic GrapnelGh^ @        ###############  #...)..@......#  #.ß.#######.ß.#  ##       GhPe Ghh Welcome, fritha the Gnoll Forgewright.A smirking vizier told you that the Orb of Zot is just within this dungeon.Ghom Gh Press ? for a list of commands and other information.  Found a spear.Gh Gh̻ [ _Found a staircase leading out of the dungeon.Ih%H        #  #...).@<......#  #.ß.#.ß.#  #. #  Ihd%3    Ih-Ih021.0 (1 _Ih05Ih6Ihx`q        #Ih`O  #...)@.<......#  #.ß.#.ß.#Ih`a  #.. # Ih`K#. #Ih a  Ih9a%  IhhgIhk&2IhoIhpIh}a         #  #...@..<......#  #.ß.#.ß.#  #... #  #.##  #.#≈ #.#≈ #.#≈ Iha o#.## Ihhh Ih}j &3Ihp Ihq F _You see here a +0 spear.Jhb_Jha&4JhOk: _c - a +0 spearJhp JhI Wield or unwield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  a - a +0 hammer (weapon)c - a +0 spear[?] describe selected [!] equip|wield|wear[tab] equip|unequip LhLhLh  fritha the Tinkerer Gnoll Health: 13/13 ======================== Magic: 6/6======================== AC: 2LhPpStr: 9 EV: 12Int: 14 SH: 0Dex: 10 ###############XL:  1 Next:  0% Place: Dungeon:1 #...@..<......#LhNoise: ---------  Time: 4.0 (0.0) #.ß.#######.ß.#a) +0 hammer #...#LhCast: Kinetic Grapnel #.## #.#≈ LhR#.#≈ #.#≈ Lh#.##A smirking vizier told you that the Orb of Zot is just within this dungeon.LhPress ? for a list of commands and other information.  Found a spear. _Found a staircase leading out of the dungeon. _You see here a +0 spear. _c - a +0 spearLh@  You unwield your +0 hammer.Lh$s5.0 (1c) +0 spear LhLh - _c - a +0 spear (weapon)Lh8%a      ###############  #......<......#  #.ß@#######.ß.#  #.......... #  #.#####.###   #.#≈≈≈#.#≈≈  #.#≈S≈#.#≈SLh&n  #.#≈≈≈#.#≈≈SS 2 electric eels (asleep)  #.#####.###  #.......... Lhw4<6Lhf8Lh9MhZz      ############### #......<......#  #.ß.#######.ß.#  #...@....... #  #.#####.####  #.#≈≈≈#.#≈≈≈ #.#≈S≈#.#≈S #.#≈≈≈#.#≈≈≈ #.#####.#### #........... ##.######### MhMh&7MhMhMh0       #####  #......<......#  #.ß.#.ß.#  #.#  #.#####.# #.#≈≈≈#.#≈≈≈# #.#≈S≈#.#≈S≈# #.#≈≈≈#.#≈≈≈# #.#####.# #. ##.#. Mh4 MhB< S≈S1 asleep)Mh> &8MhE MhG Nh      ###  #......<......#  #.ß.#.ß.#  #.#  #.#####.#####. #.#≈≈S#.#≈≈≈#. #.#≈≈≈#.#≈S≈#. #.#≈≈≈#.#≈≈≈#. #.#####.#####. #. ##.#.# NhNh95S≈S9Nh<Nhy@Nh     ############### #......<......#  #.ß.#######.ß.#  #.............#  #.#####@#####.#  #.#≈≈S#.#S≈≈#.#NhZ #.#≈≈≈#.#≈≈≈#.# #.#≈≈≈#.#≈≈≈#.# #.#####.#####.# #.............# ##.#########.## !. .. NhNh/10.0 (1.0)Nh Nh V _Found a purple potion.Nh###############......<......ß.#######.ß...........#####.#####≈≈S#@#S≈≈≈#.#≈####.####...........#.#########.#!. ..#.  ..Nh&Nh&1NhMNhNhC- 7###############......<......ß.#######.ß...........#####.#####≈≈S#.#S≈≈≈#@#≈####.####...........#.#########.#Nh. !. ...  ..Nh/ Nh?0 Nh8 ≈#.#≈S#@#SNh: &2NhuA NhC Oh###############......<......ß.#######.ß...........#####.#####≈≈≈#.#≈≈≈S#.#S≈#@#≈####.####...........#.#########.#Oh"!. ...  ..OhOhOh≈#.#≈S#@#SOhy&3OhzOh2Oh, X fritha the Tinkerer  ###############Gnoll  #......<......#Health: 13/13 ========================  #.ß.#######.ß.#Magic: 6/6========================  #.............#AC: 2Str: 9  #.#####.#####.#EV: 12Int: 14  #.#≈≈≈#.#≈≈≈#.#SH: 0Dex: 10  #.#≈≈≈#.#≈≈≈#.#XL:  1 Next:  0% Place: Dungeon:1  Oh- x#.#≈≈S#@#S≈≈#.#Noise: ---------  Time: 13.0 (0.0)  #.#####.#####.#c) +0 spear  #.............#Cast: Kinetic Grapnel  ##.#########.##  #!...#  #...SS 2 electric eels    _c - a +0 spear  You unwield your +0 hammer. _c - a +0 spear (weapon) _Found a purple potion.  Press: ? - help, v - describe, . - travelThe floor.Phb[@#A translucent stone wall.Phx u fritha the Tinkerer  ###############Gnoll  #......<......#Ph-y lHealth: 13/13 ========================  #.ß.#######.ß.#Magic: 6/6======================== Phy  #.............#AC: 2Str: 9  #.#####.#####.#EV: 12Int: 14 Phy ! #.#≈≈≈#.#≈≈≈#.#SH: 0Phy >Dex: 10  Phbh.Df==bhFbh(GbhTHbhK,bh"MbhPbhgPbh0Rbh[ - _You start resting.bhke,44.3 (7bhg\6====5.3 (8bhTobhr% _Magic restored.ch%0S≈≈#.#S####.####...........ch0 ##.#########.#..# ..# ..  ##@#####..[..##...†.......#...........#ch0.....J.).......rJ   endoplasm (asleep)ch0/...ch;ch>+6.3 (1chIch #.#S≈≈#.#S≈≈#.#  #.#####.#####.#  #.............#  ##.#########.##  #..# ..#  #.##   #.#   ##.#### #..@..#  #...†....... #......  #. #.J #...).r J   endoplasm (asleep) #..... chr   rat (asleep) #.chkch<&7chchW _You see here a +0 leather armour.chn #.#####.#####.#  #.............#  ##.#########.##  #..# ..#  #.##   #.#   ##.#### # ##..[..##.... #...†@....... #...... #.ch`@ #.J #...).r #...... #. # chchG8Kinetic Grapnel _chdch dh #.............#  ##.#########.##  #..# ..#  #.##   #.#   ##.#### #### ##..[..##..... ##...†..... #...... #. #.J #...).r #...... #. # ## ====9dheh  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.eh}, #.............#  fritha the Tinkerer ##.#########.##  Gnoll #..# ..#  Health: 13/13 ======================== #.## ..  Magic: 5/6====================---- #.# AC: 2Str: 9 ##.#### ####  EV: 12Int: 14 ##..[..##.....  SH: 0Dex: 10 eh,n##...†.........  XL:  1 Next: 20% Place: Dungeon:1 #......@.......  Noise: ---------  Time: 49.3 (0.0) #.......**.....  c) +0 spear #.........J....  Cast: Kinetic Grapnel ehI-0#...).......r..  #..............  #..............  J   endoplasm (asleep) eh-##.............  r   rat (asleep) ##.....##..... eh$. _You see here a +0 leather armour.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)ehZ" #.............#fritha the Tinkerer ##.#########.##Gnoll #..#..#Health: 13/13 ======================== #.##..Magic: 5/6====================----eh[: #.#AC: 2Str: 9  ##.#### ####EV: 12Int: 14  ##..[..##.....SH: 0eh[Dex: 10  ##...†.........eh[XL:  1 Next: 20% Place: Dungeon:1  #......@.......eh[Noise: ---------  Time: 49.3 (0.0)  #.......**.....eh(\c) +0 spear  #.........J....ehF\KCast: Kinetic Grapnel ehd\o #...).......r..eh\  #..............  #..............eh\OJ   endoplasm (grapneled) eh\ ##.............r   rat (asleep)eh\  ##.....##.....eh]MConfirm with . or Enter, or press ? or * to list all spells.eh5]Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineehR]DAim: an endoplasm (asleep, 100% to hit)  eho]zThe kinetic grapnel hits the endoplasm.  The endoplasm is severely wounded.eheh..J.ehp4=50.3 (1eheh;   Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an endoplasm (asleep, 100% to hit)  The kinetic grapnel hits the endoplasm.  The endoplasm is severely wounded. _The endoplasm quivers.fhvp  You reach to attack! The grapnel guides your strike. You hit the endoplasm.fh.r   rat (asleep)fhDv4-1.4 (1.1Kinetic Grapnelfh[fhM _You kill the endoplasm!gh ##.#########.##  #..# ..#  #.##   #.#   ##.#### ######gh.6 ##..[..##..... ##...†..... #...... #. #.S #...)r #...... #.gh[ #S   ball python (constriction, asleep) ##.....#ghr   rat (asleep) #### ######gh ghLghgF-20ghKinetic Grapnelgh-gh^ _A ball python comes into view.gh9  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gh ##.#########.##  fritha the Tinkerer #..# ..#  Gnoll gh0#.## ..  Health: 13/13 ======================== #.# Magic: 4/6================-------- ##.#### ######  AC: 2Str: 9 gh##..[..##.....#  EV: 12Int: 14 ##...†..........  SH: 0Dex: 10 gh#...............  XL:  1 Next: 40% Place: Dungeon:1 gh#.......@.......  Noise: ---------  Time: 52.4 (0.0) #........**....S  c) +0 spear gh%#...)......*r...  Cast: Kinetic Grapnel ghH#...............  #............... ghk ##..............  S   ball python (constriction, asleep) gh##.....##.....#  r   rat (asleep) gh'###### ######  ghP_A ball python comes into view.ghCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gh}Aiming: Kinetic Grapnel (safe; 1% risk of failure)  gh6yPress: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)ih܉ ##.#########.##  fritha the Tinkerer #..# ..#  Gnoll #.## ..  Health: 13/13 ======================== #.#ihMf Magic: 4/6================-------- ##.#### ######  AC: 2Str: 9 ##..[..##.....#  EV: 12Int: 14 ih##...†..........  SH: 0Dex: 10 ih#...............  XL:  1 Next: 40% Place: Dungeon:1 ihԊ#.......@.......  Noise: ---------  Time: 52.4 (0.0) ih#..............S  c) +0 spear ih3#...).......r...  Cast: Kinetic Grapnel #............... ihG ih[@#............... iho ih##..............  S   ball python (constriction, asleep)ih ihԋ##.....##.....#  r   rat (asleep) ###### ###### ih ihCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ih@Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineihd^Aim: a rat (asleep, 100% to hit)  The kinetic grapnel hits the rat.ihp   #..# ..#  #.## ..  #.# ##.#### ######  ##.ih..#  ##.....  #......  #......  #........**....S  #...ih*†...  #...... #...ihBZ... ##.............. ihs ##.....##.....# ###### ######ihE....ih>#t5=3.4 (1Kinetic Grapnelih,ih/onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a rat (asleep, 100% to hit)  The kinetic grapnel hits the rat. _You kill the rat!ih7&  ##.#.##  #..# ..#  #.## ..  #.#  ##.#### ######  ##..[..##.....# ##...†.#ih& J #. #. #.S. #...).†. #. #. ##.# ##.....##.....#  ih01 ih5 .-4ih< ih> jhH #..# ..#  #.##   #.#   ##.########### ##..[..##..... ##...†.....jh; #....... #. #.S.# #...)†....# #.........# #.# ### ##.....##  #### #####jh2## jhvjh@-5jh jhjhՇ  jh2Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.jhl 4jh jhO _You can't see any susceptible monsters within range! (Use Z to cast anyway.)kh #..# ..#  #.## ..  #.#  ##.#####  ##..[..##.....##  ##...†.# #. #. #.S.#  #...).†....#  #.#  #... ##.. ##.....##.....##  ##  khkh>G6Kinetic Grapnel _khkhlkh  khLCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.khO #..# ..#  fritha the Tinkerer #.## ..  Gnoll #.# Health: 13/13 ======================== ##.###########  Magic: 3/6============------------ ##..[..##.....##  AC: 2Str: 9 ##...†..........###  EV: 12Int: 14 #..................  SH: 0Dex: 10 #..................  XL:  1 Next: 50% Place: Dungeon:1 khdžw#..........@***S.#  Noise: ---------  Time: 56.4 (0.0) #...).......†....#  c) +0 spear #................#  Cast: Kinetic Grapnel kh{#................#  ##..............##  ##.....##.....##  S   ball python (constriction, asleep) ###### #######  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  khCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linekhEAim: a ball python (asleep, 100% to hit)kh-  #..# ..#  fritha the Tinkerer #.## ..  Gnoll #.# Health: 13/13 ======================== ##.###########  Magic: 3/6============------------ ##..[..##.....##  AC: 2Str: 9 ##...†..........###  EV: 12kh. YInt: 14 #..................  SH: 0Dex: 10 #..................  XL:  1 Next: 50% Place: Dungeon:1 #..........@...S.#  Noise: ---------  Time: 56.4 (0.0) #...).......†....#  c) +0 spear #................#  Cast: Kinetic Grapnel kha. #................#  ##..............##  kh. ##.....##.....##  S   ball python (constriction, asleep) ###### ####### kh'/ Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The kinetic grapnel hits the ball python.kh 5  #..# ..#  #.## ..  #.# ##.###########  ##..[.#  ##...†.###  #......... kh5  #.........  #..........@***..#  #...)...#  #.......#  #.......#kh5 C ##.....## ##.....##.....## ###### #######kh6 khG )....kh t6=7.4 (1Kinetic GrapnelkhC kh onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ball python (asleep, 100% to hit)  The kinetic grapnel hits the ball python. kh D_You kill the ball python!lhlhlh lh$lhlhxlhlh6P4====lhlhelhlhlhilhlh)lh1lh}lh*lhlhƳ<====lhõlhlhlhqlhU,lhlhlhlh Blh}lh8,lhlhlhP5====lhilhYlhlh>lhlhNlhlhLlhlhZlh1lh<====lhalhlhLlhlhlhlhlhlhlhlh.lhilhlh,lhy lhE h - _You start resting.lh 078.4 (21.0)lh e6====-9.4 (22lh<% lh' % _Magic restored.mh+mhm,mh3.mh2mh5mhm6mht:mhe;mh>mh>mh@mh DmhFmhGmhHmhKmhNmh`N<====mh PmhUmhX,mh Zmh\mh_mh_mhamhemhgmh.##.#.... †....##.#.##......##.#...##.##########.##...... ## .##.....)...### #### .......†.@..#  #...## ..#[... ....#....###.######..### .# .... #..#.. ∆.###9 _Found a stone staircase leading down. _You see here a +0 leather armour.|h)I|hqU-- _|hUB|h}|h{4===|h,|hbX|hB|ho===|h.B|h2|5====|h |h|h |h4|h====|h,|h |h7,|h|h,|hR|h|h|hj|h|h|h |h>|hM6===|h|h|h7|h|h|h|h|h===|h|hs |h",|h#|h'|ho1n|h=7====|h@,|hEB|hJK|h]N,|hO|h|hӲ|h¼..... ###..# ....... . ....)...### .|hl†.[..# ###...g..##### ........[.....# ##.#....r #....###.### ##..........####..######. |h;s... ##.###.....# |hƽ#.. #......###...# ## #...#.#......##+.###...####. ...###  g   hobgoblin (asleep). #####  |hr   rat (asleep).##|h|hh079.4 (50.0)|hk.gg|hl-80.4 (51|h|he _A hobgoblin and a rat come into view.}hD `##... ... ### .......#)...### ...#†.[..# ####.....##### #.....g.. }h{D ....[.....# ##.#....r ....###.### ##.@......#####..######....####.# .. ##.###.....#.# .. #......###...# }hE # #...#.#......###+.###...#######. ...########.}hK }hL }hU .gr.r}hX Q==1.4 (1.0)Kinetic Grapnel}hca }hd ? _The rat squeaks loudly. You hear a shout!~h[  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.~hi8.......##... fritha the Tinkerer ............ Gnoll ##.........# .  Health: 19/19 ======================== ........... ..#  Magic: 6/7====================---- ...)...### ...#  AC: 2Str: 9 ..†.[..# ####.....  EV: 12Int: 14 ~h8......##### #........  SH: 0Dex: 10 ....[.....# ##.#.*gr..  XL:  2 Next:  0% Place: Dungeon:1 ....###.### ##.@**....#  Noise: ==-------  Time: 181.4 (0.0) ..####..######....####.#  c) +0 spear ~h 9.. ##.###.....#.## Cast: Kinetic Grapnel ~h#9[.. #......###...# ~hJ9n# #...#.#......###  +.###...######~h9C g   hobgoblin  #. ...### r   rat  . #####  . _The rat squeaks loudly. You hear a shout!  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.~hV:Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (76% to hit)~h .......##...fritha the Tinkerer ............Gnoll ##.........#.Health: 19/19 ======================== .............#~hM Magic: 6/7====================---- ...)...###...#~hs AC: 2Str: 9 ..†.[..#####.....~h EV: 12Int: 14 ......##### #........SH: 0Dex: 10 ....[.....# ##.#.*gr..~h XL:  2 Next:  0% Place: Dungeon:1 ....###.### ##.@**....#Noise: ==-------  Time: 181.4 (0.0) ~h ..####..######....####.#c) +0 spear ~h% .. ##.###.....#.##Cast: Kinetic Grapnel ~hF #.. #......###...# # #...#.#......###+.###...######~he g   hobgoblin#. ...###r   rat~h 5. #####. ~h _The rat squeaks loudly. You hear a shout!  Casting: Kinetic Grapnel (safe; 1% risk of failure)  ~hܬ Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  ~h nPress: ? - help, Shift-Dir - straight lineAim: a hobgoblin (76% to hit)~hJ/ ,~hF1 q  Casting: Kinetic Grapnel (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  ~h1 Press: ? - help, Shift-Dir - straight line  Aim: a hobgoblin (76% to hit)  The kinetic grapnel hits the hobgoblin but does no damage.~h9 g.....grg 2 hobgoblins~h; 3-2.4 (1~hA ~hC \ _A hobgoblin comes into view.h܂  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hӍ.......##... fritha the Tinkerer hho............ Gnoll ##.........# .  Health: 19/19 ======================== ........... ..#  Magic: 5/7=================------- ...)...### ...#  AC: 2Str: 9 h..†.[..# ####.....  EV: 12Int: 14 h......##### #.......g  SH: 0Dex: 10 h....[.....# ##.#......  XL:  2 Next:  0% Place: Dungeon:1 h<....###.### ##.@**gr..#  Noise: =--------  Time: 182.4 (0.0) hE~..####..######....####.#  c) +0 spear .. ##.###.....#.## Cast: Kinetic Grapnel hi[.. #......###...# h# #...#.#......###  +.###...###### gg 2 hobgoblins h #. ...### r   rat h̏! . #####  . h_A hobgoblin comes into view.Casting: Kinetic Grapnel (safe; 1% risk of failure)  hMConfirm with . or Enter, or press ? or * to list all spells.h^Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (76% to hit)h9b.......##...fritha the Tinkerer ............Gnoll ##.........#.Health: 19/19 ======================== .............#Magic: 5/7=================------- ...)...###...#hAC: 2Str: 9 ..†.[..#####.....EV: 12Int: 14 ......##### #.......gSH: 0Dex: 10 hW....[.....# ##.#......XL:  2 Next:  0% Place: Dungeon:1 ....###.### ##.@**gr..#Noise: =--------  Time: 182.4 (0.0) ..####..######....####.#c) +0 spear h@.. ##.###.....#.##Cast: Kinetic Grapnel .. #......###...# h# #...#.#......###+.###...######hgg 2 hobgoblins (1 grapneled)#. ...###hr   rat. #####h.Casting: Kinetic Grapnel (safe; 1% risk of failure)  hJConfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  hiPress: ? - help, Shift-Dir - straight lineAim: a hobgoblin (76% to hit)  The kinetic grapnel hits the hobgoblin.hMBhjVx.g.gr.hpW+3.4 (1h`hSbSonfirm with . or Enter, or press ? or * to list all spells.hbAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hobgoblin (76% to hit)  hbThe kinetic grapnel hits the hobgoblin. _The hobgoblin is moderately wounded.h,  You reach to attack! The grapnel guides your strike.  You hit the hobgoblin but do no damage.hC3,hn:.gr..ghG;5-4.5 (1.1hAh"Dd _The hobgoblin is moderately wounded.h  You hit the hobgoblin but do no damage.You bite the hobgoblin, but do no damage.The hobgoblin is lightly wounded.h hm r..g.rh 0=5.6h h W _The hobgoblin closely misses you.hٲ...... ####. .....#)...###.#†.[..# ####..........##### #........[.....# ##.#...... #....###.### ##..g..g..# #..####..######.@.r####.#. ##.###.....#.## #.. #......###... ## #...#.#......###  +.###...###### #. ...###  . #####   ##  The hobgoblin attacks as it pursues you!r..g.g.8--60 _The hobgoblin hihHts you.h""#####. ......#)...###.#†.[..# ####..........##### #........[.....# ##.#...... .#....###.### ##.r..g...# ##..####..######..g.####.# .... ##.###....@#.## #.. #......###...## #...#.#......###  +.###...###### #. ...### . #####  ## h ,h..g.r.   hobgoblinh&7ho!h#s _The rat attacks as it pursues you! The rat barely misses you.h$#.# . #. ..# #.....)...### ...#.†.[..# ####......##### #........ h#......[.....# ##.#...... ..#....###.### ##...g....##..####..######.r..####.#  .... ##.###...@.#.## ..#.. #......###...# h.### #...#.#......### +.###...###### h #. ...### . #####hj .  ##h"hH#h#h+g..rgg 2 hobgoblinsh,.-8h4h5h&h#.# . ##. ..# ##.....)...### ...#.†.[..# ####......##### #.. .#......[.....# ##.#.......#....###.### ##..g.....##..####..######....####.# .... ##.###..@.r#.##  ..#.. #......###.g.#  .### #...#.#......### +.###...###### #. ...### . ##### .  ##hg.r.g.h@-9h$hhb  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h# ######.........# .  fritha the Tinkerer ##............. ..#  Gnoll h# ##.....)...### ...#  Health: 18/19 ======================-- ......†.[..# ####.....  Magic: 4/7=============----------- ..........##### #........  AC: 2h$ Str: 9 .#......[.....# ##.#......  EV: 12Int: 14 h=, ...#....###.### ##.g......#  SH: 0Dex: 10 ####..####..######....####.#  XL:  2 Next:  0% Place: Dungeon:1  .... ##.###..@r.#.##  Noise: ---------  Time: 189.6 (0.0)  ..#.. #......###g..#  c) +0 spear  .### #...#.#......###  Cast: Kinetic Grapnel +.###...######  #. ...### . ##### gg 2 hobgoblins . r   rat  ## _The rat attacks as it pursues you! The rat barely misses you.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobh- goblin (76% to hit)hU######.........# .  fritha the Tinkerer ##............. ..#  Gnoll ##.....)...### ...#  Health: 18/19 ======================-- ......†.[..# ####.....  Magic: 4/7=============----------- ..........##### #........  AC: 2Str: 9 .#......[.....# ##.#......  EV: 12Int: 14 ...#....###.### ##.g......#  SH: 0Dex: 10 ####..####..######....####.#  XL:  2 Next:  0% Place: Dungeon:1  .... ##.###..@r.#.##  Noise: ---------  Time: 189.6 (0.0)  ..#.. #......###g..#  c) +0 spear  .### #...#.#......###  Cast: V39;49mKinetic Grapnel +.###...######  #. ...### . ##### gg 2 hobgoblins . r   rat  ##Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (76% to hit)  The kinetic grapnel hits the rat.h[C .  ..# ) ...# †.[..# ####.....  #........ [ ##.#......  ##.g......# .####.#  .... ..#.##  ..#.. #...#  .### #...#.#  +.###. #. ... . ##### .   h,hgg.g.h<4=90.6 (1hh:nonfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hobgoblin (76% to hit)  hcThe kinetic grapnel hits the rat. _You kill the rat!hO   hRO Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hv######.........# .  fritha the Tinkerer ##............. ..#  Gnoll ##.....)...### ...#  Health: 18/19 ======================-- hhw......†.[..# ####.....  Magic: 3/7==========-------------- ..........##### #........  AC: 2Str: 9 .#......[.....# ##.#......  EV: 12Int: 14 ...#....###.### ##g.......#  SH: 0hw,Dex: 10 hw,####..####..######....####.#  XL:  2 Next:  4% Place: Dungeon:1  .... ##.###..@g.#.##  Noise: =--------  Time: 190.6 (0.0) h0x ..#.. #......###...#  c) +0 spear  .### #...#.#......###  Cast: Kinetic Grapnel +.###...######  #. ...### . #####hax gg 2 hobgoblins .  ## hx_You kill the rat!Casting: Kinetic Grapnel (safe; 1% risk of failure)  hxConfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linehx:Aim: a hobgoblin (76% to hit)hl######.........#.fritha the Tinkerer ##...............#Gnoll ##.....)...###...#Health: 18/19 ======================-- ......†.[..#####.....Magic: 3/7==========-------------- ..........##### #........AC: 2Str: 9 .#......[.....# ##.#......EV: 12Int: 14 ...#....###.### ##g.......#SH: 0Dex: 10 ####..####..######....####.#XL:  2 Next:  4% Place: Dungeon:1.... ##.###..@g.#.##Noise: =--------  Time: 190.6 (0.0)  ..#.. #......###...#c) +0 spear.###hm[m #...#.#......###Cast: Kinetic Grapnel+.###...#######. ...###. #####gg 2 hobgoblins (1 grapneled).##Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (76% to hit)  The kinetic grapnel hits the hobgoblin.h h.gonfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hobgoblin (76% to hit)  The kinetic grapnel hits the hobgoblin.hobgoblin is lightly wounded.h;7-4===1.6 (1h9h- _The hobgoblin hits you.hDJ[  The grapnel guides your strike. You hit the hobgoblin.hP .gThe hobgoblin is severely wounded.hQl13------2hUhW- _The hobgoblin hits you.hC  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h, ######.........# .  fritha the Tinkerer ##............. ..#  Gnoll ##.....)...### ...#  Health: 13/19 ================-------- ......†.[..# ####.....  Magic: 3/7==========-------------- ..........##### #........  AC: 2h Str: 9 .#......[.....# ##.#......  EV: 12Int: 14 ...#....###.### ##........#  SH: 0Dex: 10 ####..####..######....####.#  XL:  2 Next:  4% Place: Dungeon:1 h  .... ##.###..@gg#.##  Noise: =--------  Time: 192.6 (0.0)  ..#.. #......###...#  c) +0 spear h  .### #...#.#......###  Cast: Kinetic Grapnel +.###...######  #. ...### . ##### gg 2 hobgoblinsh[ c .  ## _The hobgoblin hits you.  h RCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  h Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (severely wounded, 76% to hit)hHggh_######.........# .  fritha the Tinkerer h##............. ..#  Gnoll ##.....)...### ...#  Health: 13/19 ================-------- ......†.[..# ####.....  Magic: 3/7h==========-------------- ..........##### #........  AC: 2Str: 9 .#......[.....# ##.#......  EV: 12Int: 14 ...#....###.### ##........#  SH: 0Dex: 10 ####..####..######....####.#  XL:  2 Next:  4% Place: Dungeon:1  .... ##.###..@gg#.##  Noise: =--------  Time: 192.6 (0.0)  ..#.. #......###...#  c) +0 spear h\K .### #...#.#......###  Cast: Kinetic Grapnel +.###...######  #. ...### . #####ho gg 2 hobgoblins . h ##hCasting: Kinetic Grapnel (safe; 1% risk of failure)  hfConfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (76% to hit)  The kinetic grapnel hits the hobgoblin.h3 .  ..# ) ...# †.[..# ####.....  #........ [h  ##.#......  ##........# .####.#  .... .g#.##  ..#.. #...#  .### #...#.#  +.###. #. ... . #####h>g   hobgoblin .   h*h29g.h8P4/20123.6 (1h<h> onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (76% to hit)  The kinetic grapnel hits the hobgoblin. _You kill the hobgoblin!h  hCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hqd######.........# .  fritha the Tinkerer ##............. ..#  Gnoll ##.....)...### ...#  Health: 14/20 ================-------- ......†.[..# ####.....  Magic: 2/7======------------------ ..........##### #........  AC: 2Str: 9 .#......[.....# ##.#......  EV: 12Int: 14 ...#....###.### ##........#  SH: 0Dex: 10 h#e0####..####..######....####.#  XL:  2 Next: 12% Place: Dungeon:1  .... ##.###..@g.#.##  Noise: =--------  Time: 193.6 (0.0)  ..#.. #......###...#  c) +0 spear  .### #...#.#......###  Cast: Kinetic Grapnel +.###...######  #. ...### . #####hWe g   hobgoblin .  ## _You kill the hobgoblin!heCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.heAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineh+f:Aim: a hobgoblin (76% to hit)h6######.........#.fritha the Tinkerer ##...............#Gnoll ##.....)...###...#hx6Health: 14/20 ================-------- ......†.[..#####.....Magic: 2/7======------------------ ..........##### #........h6AC: 2Str: 9 .#......[.....# ##.#......EV: 12Int: 14 ...#....###.### ##........#SH: 0hN7Dex: 10 ####..####..######....####.#XL:  2 Next: 12% Place: Dungeon:1.... ##.###..@**#.##Noise: =--------  Time: 193.6 (0.0)  ..#.. #......###...#c) +0 spear.### #...#.#......###Cast: Kinetic Grapnel+.###...######h7C#. ...###. #####g   hobgoblin.## _You kill the hobgoblin!h7Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h7Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (76% to hit)hg.  Casting: Kinetic Grapnel (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  h/Aim: a hobgoblin (76% to hit)  The kinetic grapnel misses the hobgoblin.h+4.6 (1hhW _The hobgoblin closely misses you.hA  You barely miss the hobgoblin.You bite the hobgoblin, but do no damage.h& -5.7 (1.1h" h- Z _The hobgoblin completely misses you.hhLh^\ _Unknown command.hީ  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hO=######.........# .  fritha the Tinkerer ##............. ..#  Gnoll ##.....)...### ...#  Health: 14/20 ================-------- ......†.[..# ####.....  Magic: 1/7===--------------------- ..........##### #........  AC: 2Str: 9 .#......[.....# ##.#......  EV: 12Int: 14 ...#....###.### ##........#  SH: 0Dex: 10 ####..####..######....####.#  XL:  2 Next: 12% Place: Dungeon:1  .... ##.###..@g.#.##  Noise: =--------  Time: 195.7 (0.0)  ..#.. #......###...#  c) +0 spear  .### #...#.#......### h<>f  Cast: Kinetic Grapnel +.###...######  #. ...### . ##### g   hobgoblin .  ## _Unknown command.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (76% to hit)hN######.........#.fritha the Tinkerer ##...............#Gnoll ##.....)...###...#Health: 14/20 ================-------- ......†.[..#####.....h8Magic: 1/7===--------------------- ..........##### #........AC: 2Str: 9 h.#......[.....# ##.#......EV: 12Int: 14 h...#....###.### ##........#SH: 0Dex: 10 h####..####..######....####.#XL:  2 Next: 12% Place: Dungeon:1.... ##.###..@g.#.##Noise: =--------  Time: 195.7 (0.0)  ..#.. #......###...#c) +0 spear.### #...#.#......###hqCast: Kinetic Grapnel+.###...######h#. ...###. #####g   hobgoblin (grapneled).h$##Casting: Kinetic Grapnel (safe; 1% risk of failure)  hfConfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (76% to hit)  The kinetic grapnel hits the hobgoblin.hEonfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hobgoblin (76% to hit)  The kinetic grapnel hits the hobgoblin.  The hobgoblin is heavily wounded.h]15==6.7 (1h̚hbZ _The hobgoblin completely misses you.h+  The grapnel guides your strike. You hit the hobgoblin.  The hobgoblin is almost dead.hK- ^14--7h5 h6 - _The hobgoblin hits you.h";  You hit the hobgoblin.hE†hБo208.8 (1.1Kinetic Grapnelh6hM _You kill the hobgoblin!h3h~h,h15==hwk2===h1hah,hW h hV h h= :==h hhh>b6====hphhhhPhh.hhhhhnha7==hQhf 3====h h!h!h"hP$~8==h%hE&hz&h'h====h O=h, h>hK9=hhDBh,hh hO4===hih"#h - _You start resting.h*1221.8 (23.0)h,20===-2.8 (24h3h4" _HP restored.ho=====h nh ,h hN5====h3hnhhghhhWhh!hh8h<====hh h h?!h#,h.$h!&hW&h'h),h*h,-h-h.h_0h0F6===h]1h|3,h24hq6h6hd7h69ho9h(:h;hP<%===ht<h=h>h?h?hBhBhChKF,hFh^hn7==== _Magic restored.  You see here a hobgoblin corpse. _hoh`vnh5xhx<====h>yhzh },h}hOhhhGhhքh,hhKhhKh hڋhhMhih&h ...  .....∆ ......#.J. .. ...###>. ......#... .... .. #........##.... ##... ...!........... .hN ..^.....#.... ....# ......... ....... #....# .. ...### ##@..#.... [..# ####.......# ..##### #........### [.....# ##.#.......# ###.### ##........#.... ##..######....####.####.J   endoplasm (wandering) ##.###...†.#.## .# #......###...# .. ..#.#......### #.#hݡ-60.8 (38h G.Jh޲,1.8 (39hh] _An endoplasm comes into view.h Z. ###......#. ....∆ J ..###>. ......#... ....... #........##...##... ...!........ ....^.....#....# #..................#.@..# ...### ##...#.... [..# ####.......# ..##### #..### [.....# ##.#.......##.### ##........#.....######....####.####.#.###...†.#.## .# #......###...# ..h{ 0.h 12.8 (1.0)h h! h## .. ... ..#.#. ####.......#.. .....∆ .#.... ...ht}###>..#... ...........#..##....##.......!..................^.....#.....# #.....@............. ...####....#.... )...### ##...#.... .hc[..# ####.......# ...##### #........### .[.....# ##.#.......# hc.###.### ##........#....#..######....####.####.  ##.###...†.#.## .#hh? JJ   endoplasm (wandering)hj#&3h*hR,h ### ..$.....# .. ... .......#.#. #####.......#........∆ .#........###>..#...............#..##J...##!..................^@....#.....###.............. .............####....#.... .)...### ### ##...#.... †.[..# ####.......# ....##### #........### ..[.....# ##.#.......# ..###.### ##........#.... ####..######....####.####.h:  Found 18 gold pieces.hFa.JJhl&4hYh!^ _The endoplasm quivers.hw... ........#.. ### ...$.....#g.. . .... ....#.#. hЍ#####...!....#........∆.#........###>..#...............#..##....##!@.....J...........^.....#.... ####.............. ..............####....#.... h..)...### #### ##...#.... .†.[..# ####.......#...##### #........###g   goblin (asleep)h.[.....# ##.#.......# ...###.### ##........#....hK  A goblin comes into view. It is wielding a +0 club.hx'J.h&5hoh.Y _Found an amethyst potion.hD . ..## #.#....### #...$.....#g.. .. ..#.#. ..#####...!...#......:.#...###>.#..#.##.....##.@.....J......^.....#.... ##.###.....####....#.... ...)...### #### ##...#.... ..†.[..# ####.......#.##### #........###.[.....# ##.#.....# ....###.### ##.#....h_ "J.h\ &6h= h _Found a parchment of Apportation. _You see here a fizzy clear potion.hqph z"J.hz=7Kinetic Grapnelh^hX _f - a fizzy clear potionh7..## #.#....### ##...$.....#g.. .. ..#.#..#####...!...#......:.#.........###>..#..#.##.....##.J..^.....#....#.###........####....#.....)...### #### ##...#....h.†.[..# ####.......#.##### #........###.[.....# ##.#.......# #....###.### ##.#....hh"J.h( C8hg ## #.#... ### ##...$.....#g.. .  ..#.#. #####...!...#..... :.#........ ###>..#. #.##.... ##.J. ^.....#.... .###. ......####....#....)...### #### ##...#....†.[..# ####.......# ##### #........### [.....# ##.#.......# hk!J.hl&9huh........#........  SH: 0Dex: 10 .............#........##....  XL:  2 Next: 20% Place: Dungeon:1 .......##.......@*J.........  Noise: ---------  Time: 269.8 (0.0) hL.................^.....#....  c) +0 spear ##.........###..............  Cast: Kinetic Grapnel ...............####....#.... ...)...### #### ##...#.... ..†.[..# ####.......#  J   endoplasm h......##### #........###  g   goblin (asleep) ....[.....# ##.#.......# ....###.### ##........#.... hJ_f - a fizzy clear potionhCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (98% to hit)hl .... fritha the Tinkerer ..## #.........#...  Gnoll hl ..### ##...$.....#g.. .  Health: 20/20 ======================== ..... ...............#.#.  Magic: 6/7====================---- ..#####...!...........#.....  AC: 2Str: 9 .........:.........#........  EV: 12Int: 14 hl .......###>........#........  SH: 0Dex: 10 .............#........##....  XL:  2 Next: 20% Place: Dungeon:1 .......##.......@.J.........  Noise: ---------  Time: 269.8 (0.0) .................^.....#....  c) +0 spear h m ##.........###..............  Cast: Kinetic Grapnel hDm ...............####....#.... ...)...### #### ##...#.... hm m..†.[..# ####.......#  J   endoplasm ......##### #........###  g   goblin (asleep) ....[.....# ##.#.......# ....###.### ##........#.... hm Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (98% to hit)  The kinetic grapnel hits the endoplasm!h t h #.........#...  ##...$.....#g.. . hxt  ...............#.#. .!...... :......... #>........ ....##.... .......@*.......... .....#.... ..#ht F....... ..#) #### ##...#†.[..# ####.......# g   goblin (asleep) hAu j...[ .. h ..9=70.8 (1Kinetic Grapnelh% onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an endoplasm (98% to hit)  The kinetic grapnel hits the endoplasm! _You kill the endoplasm!hv..... ######.J..# ##.## #.........#... ### ##...$.....#g.. .... ......#.#. #####...!....#........:h+}.#........###>..#...............###....##............ .........^.....#.... ###...###...........................####....#....h|$..)...### #### ##...#....J   endoplasm (asleep)†.[..# ####.......#g   goblin (asleep)h...##### #.###.[.....# ##.#.......#hul  An endoplasm comes into view.h`.JJh.-1hh^ _The endoplasm quivers.h.. ######....# ##.## #......J..#....### ###...$.....#g.. .. .#.#..#####...!..#......:.#..###>.#..#.##.....##..^.....#....#.###............####.#.....)...### ##### ##...#.....†.[..# ####.......#.##### #........### ......[.....# ##.#.#.J..#.gg==2 _The goblin shouts!h@ #####.. !.... ... ######....# ##.## #.........#... ### .###...$..J..#... .... ....g..#.#. #####...!....#........:.#..###>..#...............###....##................... ...........^#.... #####..###.............. #.................####....#.... #.....)...### ##### ##...#....†.[..# ####.......#...##### #.###h h h 0.J..g.h F--3Kinetic Grapnelh0 hZ U _Found a white potion.h^^c.# ##### #####.. !.... ... ######....# ## hL_8%.....## # #.........#... ####.###...$.....#... ..............J..g...#.#. #####...!....#..... #....:.#.###>..#........ #........###.... ###................... #....................^h_#.... ######.........###.............. ##.................####....#.... ##.....)...######### ##...#....h#`†.[..# ####.......#hahechl3....J..gh|oA--4hw8 %hqxh  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hH ....# fritha the Tinkerer ....##### #####  Gnoll ......... !....  Health: 20/20 ======================== ........ ######....# ##  Magic: 5/7=================------- %.....## # #.........#...  AC: 2h OStr: 9 ......####.###...$.....#... .  EV: 12Int: 14 ..........................#.#.  SH: 0Dex: 10 ......#####...!..*J..g....#.....  XL:  2 Next: 29% Place: Dungeon:1 #............:..@......#........  Noise: ---------  Time: 274.8 (0.0) h" ...........###>........#........  c) +0 spear #................#........##....  Cast: Kinetic Grapnel h] =#..........##................... #....................^.....#.... ######.........###..............  J   endoplasm h ##.................####....#....  g   goblin ##.....)...######### ##...#.... ......†.[..# ####.......# h _Found a white potion.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  h@! @Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (98% to hit)h3....#fritha the Tinkerer ....##########Gnoll .........!....Health: 20/20 ======================== ........ ######....# ##Magic: 5/7=================------- %.....## # #.........#...AC: 2Str: 9 ......####.###...$.....#... .EV: 12Int: 14 ..........................#.#.SH: 0Dex: 10 ......#####...!..*J..g....#..... XL:  2 Next: 29% Place: Dungeon:1 #............:..@......#........ Noise: ---------  Time: 274.8 (0.0) ...........###4m>........#........ c) +0 spear #................#........##.... Cast: Kinetic Grapnel #..........##................... #....................^.....#.... ######.........###.............. J   endoplasm (grapneled) ##.................####....#.... g   goblin ##.....)...######### ##...#.... ......†.[..#####.......#Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (98% to hit)  The kinetic grapnel hits the endoplasm.ho|,hj...g.J=5.8 (1 %honfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an endoplasm (98% to hit)  The kinetic grapnel hits the endoplasm. _The endoplasm is severely wounded.hv [  The grapnel guides your strike. You hit the endoplasm.h h %g..g   goblinh /376h. 6 %h M _You kill the endoplasm!h  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h....# fritha the Tinkerer ....##### #####  Gnoll ......... !....  Health: 20/20 ======================== ........ ######....# ##  Magic: 4/7=============----------- %.....## # #.........#...  AC: 2Str: 9 ......####.###...$.....#... .  EV: 12Int: 14 ..........................#.#.  SH: 0Dex: 10 h......#####...!...*g......#.....  XL:  2 Next: 37% Place: Dungeon:1 #............:..@*.....#........  Noise: =--------  Time: 276.8 (0.0) ...........###>........#........  c) +0 spear #................#........##....  Cast: Kinetic Grapnel #..........##................... #....................^.....#.... ######.........###..............  g   goblin ##.................####....#.... ##.....)...######### ##...#.... ......†.[..# ####.......# _You kill the endoplasm!Casting: Kinetic Grapnel (safe; 1% risk of failure)  hPConfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (70% to hit)h" e....# fritha the Tinkerer ....##### #####  Gnoll ......... !....  Health: 20/20 ======================== ........ ######....# ##  Magic: 4/7=============----------- h %.....## # #.........#...  AC: 2Str: 9 ......####.###...$.....#... .  EV: 12Int: 14 ..........................#.#.  SH: 0Dex: 10 ......#####...!....g......#.....  XL:  2 Next: 37% Place: Dungeon:1 #............:..@......#........  Noise: =--------  Time: 276.8 (0.0) hs 9...........###>........#........  c) +0 spear #................#........##....  Cast: Kinetic Grapnel #..........##................... #....................^.....#.... ######.........###..............  g   goblin ##.................####....#.... ##.....)...######### ##...#.... ......†.[..# ####.......# h Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (70% to hit)  The kinetic grapnel hits the goblin.h + #####  !....  ######....# ## % # ..#... #.#..#... . ...... ##.*).... ....:..@*.....# ..#..# .... ..#...he .^.......###................####.)...######### †.[..# h,~ E %..h m417.8 (1Kinetic Grapnelh hd onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a goblin, wielding a +0 club (70% to hit)  The kinetic grapnel hits the goblin. _You kill the goblin!h]†....#.##### #####. !..... ######....# ## .%.....## # #.#....####.###...$.....#... ..#.#..#####...!....)......#..... .#.:h.#..###>.#. .#.......#.##.... .#...##....... .#...........^....#.... .######.........###.... .##...........####....#.... .##.....)...######### ##...#.... .†.[..#hWI ####.#h &6%hS*.-8hJ7h7hn _.†....#.##### #####. !..... ######....# ## .h O.%.....## # #.#....####.###...$.....#... ..#.#. #.#####...!....)......# ..#.:.#.###>h .# #.#..........#.## #.#.##..... #.#....^.....# #.######.........###..hϾ  #.##..........####....#...  hz  .##.....)...######### ##...#...   .†.[..# ####.# h 6%h0 a5====-9h hf hmU#.†....# #......#####h[n ##### #. !..... . ######....# ## #..%.....## #. #.#... #.####.###...$.....#... . #...#.#. ##.#####...!....)......#hnp.#..#.###>.# ##.#..........#.## ##.#..........##....... ##.#h*o..........^.....# ##.######.........####.##.........####....# .##.....)...######### ##...# .†.[..#hoH ####.hx8%h }'80h49%h %You pick up a parchment of Apportation and begin reading...h+1.8 (2hg9%hD _You add the spell Apportation to your library.h@#....# .†....#  ......##### #####  !.... .......... . ######....# ## ..%.....## #. #.........#... .####.###...$.....#... . .....................#.#. #.......#####)......##....#. ....h _.###>........#..... #.#..........#........## #.#..........##................ #.#....................^.....# #.######...###........... #.##.................####....#..##.....)...######### ##...#hGh+2.8 (1hhghJ====3.8 (2hhmV _j - an amethyst potionh %#....# #....# †....#  ##### #####  !.... ....... . ######....# ## %.....## #. #.........#... ####.###...$.....#... . ............#.#. .....#####)......# .#....#. ...###>........#..... .#.h%........#..## .#....##......... .#....................^.....# .######.........###........... .##.................####....#.h08%h3+4.8 (1h:h<hm#### ....# ....# #  ##### #####  !.... h....... . ######....# ## %.....## #. #.........#... ####.###..@$.....#... . ...........#.#. .....#####)......#..... #....#.###>........#....h.... #......###.... #.##............. #...........^.....#.... #########..............h<5h*8 %hh/ x # # # ##### ### !. . ######....# ## .....## #. #.#... h ####.###...@.....#... . #.#. #####.)......#..... .#. ........#.h  .##..... ..........^...hm  h h״ &6h h h +7.8 (2h9 h > _You now have 34 gold pieces (gained 18).h  ### # # #  ##### ####### !...... . . ######....# ## ## #. #.#... ####.###h r#... . ...........#.#. #####)......#.........#..###>........#.............#........##....h1 ##................... ..........^.....#....h h" +8.8 (1hR hw huJH ## # # #  ##### ############### .......!....... . . ######@...# ## hJH## #. #.#... ####.####... . ...........#.#.#####)......#.........#........hIKu###>........#.............#..##....##.....hRhVhVO6===9h\h]hM ####### ###############. .......@......... . #######....#.## #. #.... ...####.###.........#... ........#h:..#....#........#hh'90h%h0h 4+1.8 (2hZ9h;R _k - a white potionhh}hh[hn,hlhdz;===hhĶhhhӹhh:hhhӾhDhzhhh6h9hBhN7====hh?hXhhrhnhhhhh,hXhhh <====h hhhhhHhIhhhh,hhh5. .. ... .... .....  ########......  ...............306.8 (1h85.0)  #######....#.....  #.........#....#...... ###.........#....#.#...........)#........#..........> ###>........#........... hh h h,7.8 (16hh; _Found a stone staircase leading down.hhhVhh0######..r.#............. #. ........: #h....#.##.  #.#....#..#.........#.#..)......#....r   rat (asleep)..#..........>.h>........#........ h 0.0)  A rat comes into view.Found a parchment of Sandblast.hh.rrh4==8.8 (1hhL- _The rat squeaks loudly.hG [#####.##..r#.#. #. ################. ...............: ######....#.##....#....#. ##............#.#.)......#......... ...#..........> #>........#............h8J hR K.rhT F--9Kinetic Grapnelhd\ h] h2A#########....#...r#. #. ###############. ..............:####....#.##... .#....##............#.#)......#..h$B\. ..#.>h`ChTKK.rhMB--10h_ShTh5n  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h}l   fritha the Tinkerer hl A Gnoll  Health: 20/20 ======================== #######  Magic: 6/7hl ====================---- ##......#  AC: 2h#m Str: 9 ##........  EV: 12hIm Int: 14 #.........  SH: 0hm Dex: 10 #..r......  XL:  2 Next: 41% Place: Dungeon:1 #.@.......  Noise: ---------  Time: 310.8 (0.0) ###############.........  c) +0 spear .....................:..  Cast: Kinetic Grapnel #####....#.##........... h n #.........#....#......... .........#..............  r   rat ............#.#......... hn X.....)......#........... .........#..........>.. _The rat squeaks loudly.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hmo Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (76% to hit)h, fritha the TinkererGnollHealth: 20/20 ========================#######Magic: 6/7====================----##......#AC: 2h 7Str: 9##........EV: 12Int: 14#.........SH: 0Dex: 10#..r......XL:  2 Next: 41% Place: Dungeon:1#.@.......Noise: ---------  Time: 310.8 (0.0) ###############.........hۻ c) +0 spear .....................:..Cast: Kinetic Grapnel h #####....#.##........... .........#....#......... h( .........#..............r   rat (grapneled) hN ............#.#......... .....)......#........... hr V.........#..........>..h Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineh UAim: a rat (76% to hit)  The kinetic grapnel hits the rat.hGonfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a rat (76% to hit)  The kinetic grapnel hits the rat.  The rat is heavily wounded.h(Jc19--=1.8 (1hPhR( _The rat bites you.hU  The grapnel guides your strike. You hit the rat.hZE†hrn52.9 (1.1Kinetic Grapnelh(hG _You kill the rat!hu## ##......###.##.#..†.#.#...:.....#.##.#....#.#..#.#.)......#.. hhd20==-30hhdh/:/# ##......## ##.##.##..†.#.#...:.....#.##.#....#.#....#.#.)......#.# hCh|H@-4hqOhBQh6 d# ##......## ##.## #.##..†.#.#.:.....#.##.#....#.hv7 #.....#.#.)......#.# hw? heH &5hO h Q h;##########......##..#..##..†..#.... ###########. .................: #....#.##. .....#....###......#..#.##)#...###...#....>##...h*EhK&6hXhq##########......##..#..###..†...#.... ##########. ...........#.##. ....#....###h;#...#.# )#...###...#....>##........##....hh C==7hhP^  You pick up a parchment of Sandblast and begin reading...h+8.9 (2h"h$B _You add the spell Sandblast to your library.h]M3h1OhQhW7====hWh&\hr_h_hbahhdh2fhfhghlh0o,hphYthyh====h{h ##........###..........#######..†......##.......# ########..... .................# ..#.##.....# ..#....#..hb....###### 24.9 (6.#.# .#....### #..>....##....... .....##.h...... ^.....#....>....hǑh+5.9 (7h؜h; _Found a stone staircase leading down.hB ..######†...... ####### ........#.##.........#...#....####.....# ...#.#.###...>....# .#............# ##....#....hLheP+6.9 (1hbWh,Yh8 †...... ####### ........##.##.#...####. ...#.#.####...>....# ........##............###...#....hh&7hhh ~ . ######## .........##.##.....####. ...#.##.####...>..@.# ........#...##.#........#.### ##.......#h h{ &8hs h h ####### .........#.##....####.# ...#.#.#.###...>....####...@....#h...##....#########.# .......###hh&9hBh.........##.##.#.#....#####.#.....# ....#.#.#.#.####..>....####.#.........#....##.#...#^.....#....>.# .............# ###....#..#  ##...##.### ###.......#########.# ..### .##.......hђh'30h!hhE Spells (Memorise)TypeFailure Level  a - Construct Spike Launcher Forgecraft1% 2  b - Launch Clockwork Bee Forgecraft3% 3c - ApportationTranslocation16%1  d - SandblastEarth16%1  e - Forge Blazeheart Golem Fire/Forgecraft 36% 4 h f - Forge Lightning Spire Air/Forgecraft 36% 4 9 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exithKh8QhXK........................#fritha the Tinkerer ...#.##.................#Gnoll ...#....#............####hXHealth: 20/20 ======================== ...#.................#Magic: 7/7======================== h$Y%......#.#............#AC: 2Str: 9 ......#............###EV: 12hJYInt: 14 ...#..........>....####SH: 0hYDex: 10 ...#..................#XL:  2 Next: 45% Place: Dungeon:1 hY$......##........@.....#Noise: ---------  Time: 330.9 (0.0) ......................#hYc) +0 spear .^.....#....>.........#Cast: Kinetic Grapnel ......................# ###....#..............#hZ##...#..........#.### ###.......#########.# ........###h8Zr.# .#.......# _The rat bites you.  hXZYThe grapnel guides your strike. You hit the rat. _You kill the rat!huZYou pick up a parchment of Sandblast and begin reading... _You add the spell Sandblast to your library. _Found a stone staircase leading down.hcheMemorise Construct Spike Launcher, consuming 2 spell levels and leaving 7? Y - Yes hf' N - Nohh*%........................#fritha the Tinkerer ...#.##.................#Gnoll ...#....#............####Health: 20/20 ======================== ...#.................#Magic: 7/7======================== ......#.#............#AC: 2Str: 9 ......#............###EV: 12Int: 14 ...#..........>....####SH: 0Dex: 10 ...#..................#XL:  2 Next: 45% Place: Dungeon:1 ......##........@.....#Noise: ---------  Time: 330.9 (0.0) ......................#c) +0 spear .^.....#....>.........#Cast: Kinetic Grapnel ......................# ###....#..............###...#.hAi.........#.### ###.......#########.# ........###.# .#.......# _The rat bites you.  The grapnel guides your strike. You hit the rat. _You kill the rat!You pick up a parchment of Sandblast and begin reading... _You add the spell Sandblast to your library. _Found a stone staircase leading down.1.9 (12.9 (23.9 (3 _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'b'.h`3hhhƘh"P _hhh՟hhhҩhhh5hhThh߰h}h-h),hhCh߶hh[hhh޹hkhhhhfhh޿hhhhhh,hXhdhh,h0hDh~hh}hLhhhghhhGhhh,hhh#hYhhhhhnhhhh;hhFhhhWhhhBhh,hhShhhQhh,hhhhh:hhhh(hh:,hqhhhh hhHhvhh+hh5hhhh9hh/h_Bhh~hh&hhhhhhhqhhehh h hc!h"h(h-hf/h/h0hB3h4,h6hV8h9,h:h<h>,h^?h@hMA,hBhChChGDhDhGhIPhP,hwRhShShaTh7UhV,h d $  You are short 111 gold pieces for the purchase.[Enter] buy shopping listhyO Qf $ 836hEhhb {####### .......†.[..#### fritha the Tinkerer#..........##### #.. Gnoll..#......[.....# ##.# Health: 20/20 ========================....#....###.### ##... Magic: 7/7========================#####..####..######.... AC: 2Str: 9.... ##.###...†.#.# EV: 12Int: 14h ..#..###......###...# SH: 0Dex: 10.###+#...#.#......### XL:  2 Next: 45% Place: Dungeon:1#. +@+.###...######Noise: ---------  Time: 405.9 (0.0)#...#'#.....###c) +0 spear#......######Cast: Kinetic Grapnel.........#.....#####h K.....#### hF!_You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'b'. _You open the door. _Found Uvot's Antique Weapon Shop. _There is an open door here. _There is an entrance to Uvot's Antique Weapon Shop here.h&hY(h.h0h _You can access your shopping list by pressing '$'.h ###.'#...#..........#hX h +6.9 (1h h ( _You open the door.h........#...##..#...#..#h'hh̷&7hehĽ( _You open the door.hY.###.......#'.#.....######h͌hs&8hh'( _You open the door.hbhbhdh:khkhtn,h$r@  There is an open door here.hvuhx _hzh|h"hqh/hƆhp,h!hhhˑhh;hwhhChhhh4hohh;h{h hMhRhîh ....#....###.###  #####..####..##### ##....# ##.###... #..#..###......## h#.###'#...#. #.#.'∩'.###...##h" #...#'#.....### #####......######  #...@......# hR#........##### ..........# K##########  hpoK   kobold (missile, asleep) h!h/10.0)h,9.9 (11hhys _A kobold comes into view. It is wielding a +0 whip.hKY #####..####..#### ##....# ##.###.. #..#..###......# #.###'#...#.#... #.#.'∩'.###...## #...#'#.....### #####......###### ###..........# #....@...#####...# K########## 20.9 (1.0)h  #####..####.. ##....# ##.### #..#..###...... #.###'#...#.# #.#.'∩'.###... #...#'#.....### #####......###### ###.# #.#####.#.K#.1hrO #####..####.. ##....# ##.### #..#..### #.###'#...#.# #.#.'∩'.###... #...#'#..... #####......###### ###.# #.#####.#.K#...hyhF|=2Kinetic Grapnelhhh  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hg A #####..####..## fritha the Tinkerer ##....# ##.### Gnoll #..#..###..... Health: 20/20 ======================== #.###'#...#.#. Magic: 6/7====================---- #.#.'∩'.###... AC: 2Str: 9 #...#'#.....## EV: 12Int: 14 #####......######  SH: 0Dex: 10 hTh ###..........#  XL:  2 Next: 45% Place: Dungeon:1 #.*@.....#####  Noise: ---------  Time: 422.9 (0.0) ....**.......#  c) +0 spear ...K##########  Cast: Kinetic Grapnel ... . hh  K   kobold (missile, asleep) _A kobold comes into view. It is wielding a +0 whip.hh Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip and quivering stones (asleep, 100% to hit)h8 #####..####..## fritha the Tinkerer ##....# ##.### Gnoll #..#..###..... Health: 20/20 ======================== #.###'#...#.#. Magic: 6/7====================---- #.#.'∩'.###... AC: 2Str: 9 #...#'#.....## EV: 12Int: 14 #####......######  SH: 0Dex: 10 ###..........#  XL:  2 Next: 45% Place: Dungeon:1h96 #..@.....#####  Noise: ---------  Time: 422.9 (0.0) .............#  c) +0 spear ...K##########  Cast: Kinetic Grapnel ... .  K   kobold (missile, asleep)Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip and quivering stones (asleep, 100% to hit)  The kinetic grapnel hits the kobold.hIH   hbI #.#.'∩ #...# hI#...  hI8.....#  hI#.*@.....#####  hI^....**.# h JN ...)## h0J ... hPJ. hpJh0...hFu50=3.9 (1Kinetic GrapnelhPhonfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a kobold, wielding a +0 whip and quivering stones (asleep, 100% to hit)  The kinetic grapnel hits the kobold. _You kill the kobold!h ##....# ## #..#..###.... #.###'#...#.#h) #.#.'∩'.###. #...#'#.....######......####### ###....# .....#.#####......# )##########. . hS h(hZ.-4hhiD ##....# ##. #..#..### #.###'#...#. #.#.'∩'.### #...#'#..... #####......## ###.##.....#.######.##....)##....#...#b.#.b   bat (asleep)#hbhӯ@-5hhV _A bat comes into view.h5 ##....# ##. #..#..### #.###'#...# #.#.'∩'.### #...#'# #####...... #########.# #.....#.##### #.# #....)# #..... #..... #b.... #..... #.....######h6h&6hjh/ hT7 q #..#..# #.###'#. #.#.'∩'.# #...#'#...#####......############....#  #.....#.##### #......#  #....@########## #.....#  #.....# #b....# #.....# #.....# ####### h7 h: hx: h; h|A Yb.bhDB =7Kinetic GrapnelhG h>K f  Things that are here: _a +0 whip; 2 stonesh  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h #..#..###. fritha the Tinkerer #.###'#... Gnoll #.#.'∩'.## Health: 20/20 ======================== #...#'#... Magic: 5/7=================------- #####......### AC: 2Str: 9 #########..........#  EV: 12Int: 14 #.....#........#####  SH: 0Dex: 10 #..............#  XL:  2 Next: 50% Place: Dungeon:1 #...b@##########  Noise: ---------  Time: 427.9 (0.0) #.....# c) +0 spear #.....# Cast: Kinetic Grapnel #.....# #y40m.....# #.....# b   bat ####### _a +0 whip; 2 stones  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (64% to hit)hL [ #..#..###. fritha the Tinkerer #.###'#... Gnoll #.#.'∩'.## Health: 20/20 ======================== #...#'#... Magic: 5/7=================------- #####......### AC: 2Str: 9 #########..........#  EV: 12h /Int: 14 #.....#........#####  SH: 0Dex: 10 #..............#  XL:  2 Next: 50% Place: Dungeon:1 #...b@##########  Noise: ---------  Time: 427.9 (0.0) #.....#h  c) +0 spear #.....# Cast: Kinetic Grapnel hB #.....# #.....# #.....# b   bat #######hr Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineh UAim: a bat (64% to hit)  The kinetic grapnel hits the bat.hA 7 #.#.'∩ ##### #...  #... h  #.....#  #...†  # hڟ 8# h6 # # #.....# ####### hW h) h, t4=8.9 (1Kinetic Grapnelh/2 h4 onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a bat (64% to hit)  The kinetic grapnel hits the bat. _You kill the bat!hR  #..#..###   #.###'#   #.#.'∩'.   #...#'#   #####......   ##.#   #.....#.#####   #.#   #...@)##   #.....#   #.....#   #.....#   #.....#   #.....#   #   h3XhZ.-9h`h%ep _You see here a bat corpse.hi #..#..###. #.###'#. #.#.'∩'.# #...#'#. #####......# hn3##.#  #.....#.#####  #.#  h#...†@##  #.....#  hija#.....#  h'   hh h)H-30 _hhf  Things that are here: _a +0 whip; 2 stoneshH> _6===hsLhMhQg===hQ,h+ShThUh;VhWhWhXhD[,hP\hn_Bh`h`#7ha+====hgh ih=j,hjhlhOn,hnhphUr,h_shwhyhKy<====hjzh}h~,hhBhچh|hu,hhyh(,hh h,hhh6hܟh=Bh,h?XhRXhԸhhh*h0,hh=h,hhh!hchhh).......†....##.#..........##... .............##.#............. .............##.######........ ............###.##............ ....##.....####.##.....)...### ############ #........÷.[..# #####.#...#.......#......[.....##......@..#....###.####.....#####..####..######.... ##....# ##.###...Kinetic Grapnel#..l #..#..###......##hd(#.. #.###'#...#.#....## #.#.'∩'.###...### l   frilled lizard (asleep) #...#'#.....########......###############..........#h060.9 (30.0)h8,1.9 (31hhEa _A frilled lizard comes into view.h2 .).†....##.#.##.##.#.##.######..###.##....##.....####.##.....)...# #........÷.[..#h  #####.#..........##### #.#......[.....# #...#....###.### #.....#####..####.. #....# ##....# ##.###hʩ  #..l. #..#..###...... #... #.###'#...#.# #### #.#.'∩'.###... #h |...#'#.....### #####......###### #...h $.#h[ h 12.9 (1.0)hB h hOF.......##.#...##.#######.##.... #.....####.##.....)...#### ############## #........÷.[..#  #####.#..........##### #.......#......[.....# #...#....###.### #....@#####..####..### ###....# ##.###. #..l. #..#..###.... #.... #.###'#...#.#.. ##### #.#.'∩'.###...# #...#'#.....######......###############....# #.....#.#####hGKhN|l.lh|O/==3hUN _The frilled lizard hisses angrily.h#  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h; 2...............##.#.............. fritha the Tinkerer ...............##.######......... Gnoll ..............###.##............. Health: 20/20 ======================== #.....##.....####.##.....)...#### Magic: 6/7h; ====================---- ############## #........÷.[..#  AC: 2Str: 9 #####.#..........##### EV: 12Int: 14 h< #.......#......[.....# SH: 0Dex: 10h,<  hA< #.........#....###.### XL:  2 Next: 54% Place: Dungeon:1 hV< #....@#####..####..### Noise: ==-------  Time: 463.9 (0.0) h< #...l####....# ##.###. c) +0 spear #.... #..#..###...... Cast: Kinetic Grapnel #.... #.###'#...#.#.. ##### #.#.'∩'.###...#h<  #...#'#.....### l   frilled lizard #####......######  #########..........# hf= ; #.....#........##### _The frilled lizard hisses angrily.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h= Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (60% to hit)hn...............##.#.............. fritha the Tinkerer ...............##.######......... Gnoll ..............###.##............. Health: 20/20 ======================== #.....##.....####.##.....)...#### Magic: 6/7====================---- ############## #........÷.[..#  AC: 2Str: 9 #####.#..........##### EV: 12Int: 14 #.......#......[.....# SH: 0Dex: 10 #.........#....###.### XL:  2 Next: 54% Place: Dungeon:1 #....@#####..####..### Noise: ==-------  Time: 463.9 (0.0) #...l####....# ##.###. c) +0 spear #.... #..#..###...... Casht: Kinetic Grapnel #.... #.###'#...#.#.. ##### #.#.'∩'.###...# #...#'#.....### l   frilled lizard #####......######  #########..........#  #.....#........##### Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (60% to hit)  The kinetic grapnel hits the frilled lizard.hW.######.##....##.##.....) ...÷.[..#  #h.. #.....[ ## # #....  #....  #.... hS ##### #.#.'∩    h>'.hJt8-4.9 (1Kinetic GrapnelhPhCR'onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  hRAim: a frilled lizard (60% to hit)  The kinetic grapnel hits the frilled lizard. _You kill the frilled lizard!hoXY7========hɕh%Bhvh,hhMhYhhh4hhphh?hhhhhrhhhhhhh]hGhhkhh\h4hhhGh hKh{hhshh{hh%##.# ≈#.# ≈#.# ###### S#.# #....#.###....# ...#.†....# #.##......###################### #..#.................... ##..........###....#.--93.9 (2h9.0)  ###..%.....####.# #.........#.. ## #........####.###.........# .###............................# ..###.......#####........)... ......#......................#...  .................###>........#...  ...##.#.........#........#  ...##......##.............. h 8-hNhE _Done exploring.hzIh1M0.0)%........% _Done exploring.h h Where to? (? - help)  D - Dungeon hd_h_hzh##.#fritha the Tinkerer ≈#.#Gnoll ≈#.# ######Health: 20/20 ======================== S#.# #....#Magic: 7/7======================== ##.###....#AC: 2Str: 9 ...#.†....#EV: 12Int: 14 #.##......####################### SH: 0Dex: 10 #..#............................. XL:  2 Next: 58% Place: Dungeon:1 ##..............@########....#.## Noise: ---------  Time: 493.9 (0.0)  ###..%.....####.# #.........#... c) +0 spear ## #........####.###.........#... Cast: Kinetic Grapnel h|.###............................# ..###.......#####........)......# ......#......................#...  .................###>........#...  ...##.#................#........#  ...##.#..........##.............. Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (60% to hit)  The kinetic grapnel hits the frilled lizard. _You kill the frilled lizard! _Done exploring. _Done exploring.h}h6hQh\P _hh0hhhh:h@hhuhhhDhBhh\,hhEY  There is a stone staircase leading down here.h h>hޱ h_hbha2hh_h)x9  .?###.####..# .........#.. ........... ..........# ..........# ..........#  !.#.##  .....# 501.7 (7.8 ..####...##..#  ##..# #.[# ...# #..# #..# ...# _You climb downwards.  Found three items.h{hh a _There is a stone staircase leading up here.hM #. ... .?###.####..#.#. .# .# ..# .#.## .......<.....# ..####...##..###..# ...##.[# ......# ..#..# ##..#...#h,Oh742.7 (1.0 _h׏h3.7 (2 _l - a murky red potionhA! #. ....?###.####..#........#.. .. #.##<@....#####...## ##..# ...#....##...#hbPA4.7 (1hXh&  .?###.####..#........#.. .. #hZ #.##<......####..@##..# hy ]##..# ...#h  #.[# ......#h h! &5h˲ h/ h* ........#.. .. ##.##......<.....#.####...##..# ##.@# ...# #.[# .......# #....#h/h2&6h9h:h/ .. ##..#.##......<.....####...## ##..# ...#  ...#....# h ### #......#hh&7hEh _You see here the +0 cloak of Insatiable Hunger {Harm rPois rC++ Regen+}.hfhs&8hh _d - the +0 cloak of Insatiable Hunger {Harm rPois rC++ Regen+}hhŭ#Inventory: 4/52 gear slots Hand Weapons (go to first with ))  c - a +0 spear (weapon)a - a +0 hammer h:Armour (go to first with [)  b - a +0 robe (worn)  d - the +0 cloak of Insatiable Hunger {Harm rPois rC++ Regen+} Potions (go to first with !)  g - a potion of magic  d - a purple potion  f - a fizzy clear potion h[M j - an amethyst potion  k - a white potion  l - a murky red potionh{hܣd - the +0 cloak of Insatiable Hunger {Harm rPois rC++ Regen+}. A cloth cloak. Base armour rating: 1 Harm: It increases damage dealt and taken. rPois: It protects you from poison. rC++: It greatly protects you from cold. Regen+: It increases your rate of health regeneration. If you switch to wearing this armour: Your AC would increase by 1.0 (2.0 -> 3.0). Your EV would remain unchanged. This ancient artefact cannot be changed by magic or mundane means. You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {artefact} {artifact} {cloak armour} {cloak armor} {auxiliary armor} {auxiliary armour} h9Menu/colouring prefixes: identified artefact armour h,J_________________ (w)ear, (d)rop, (=)adjust, or (i)nscribe.h?hAd h,h...........fritha the Tinkerer..........#Gnoll..........#hjhHealth: 20/20 ========================..........# #Magic: 7/7========================..........#.##AC: 2hhStr: 9.......<.....#hhEV: 12Int: 14..####...##..#SH: 0hhDex: 10##..# ...#hhXL:  2 Next: 58% Place: Dungeon:2#.@# ...hiNoise: ---------  Time: 508.7 (0.0)#....# ..c) +0 spearh/i###..# #Cast: Kinetic GrapnelhKi6#..#hriY...#....#hi....#.....# _You climb downwards.  hjFound three items. _There is a stone staircase leading up here. _l - a murky red potion _You see here the +0 cloak of Insatiable Hunger {Harm rPois rC++ Regen+}. _d - the +0 cloak of Insatiable Hunger {Harm rPois rC++ Regen+}hnhjqh3uh{f  You start putting on your armour.h+9.7 (1hhmh,10.7 (2hm1.7 (3h*h3+2.7 (4hhh +3.7 (5hh3 _d - the +0 cloak of Insatiable Hunger {Harm rPois rC++ Regen+} hEj You start putting on your armour.  You continue putting on the +0 cloak of Insatiable Hunger {Harm rPois rC++ _Regen+}. x5  You finish putting on the +0 cloak of Insatiable Hunger {Harm rPois rC++  Regen+}.hhJh  The cloak of Insatiable Hunger throbs as it attunes itself to your uninjured _body.h& 3h' hq+ h. h 3 : _h3 h5 ,h6 h9 he< ,h= hs@ h?P  ...#. #.# ... >...?###.####..# ...#..# #...... #..........# #..........##..........# ###....@.....#.##6.7 (3..........<.....#.....####...##..#.... ##..# ...#### #..# ... #....# .. ###..# # #..#...#hT hW +7.7 (4h_\ hY_ ; _Found a stone staircase leading down.hS 5#... .# ....#. #.# ...>...?###.####..#.#..# #... #.# #.#  #.# h ? ##..........#.##......<.....#..####...##..#.....r ##..# ...#####.. #..# ...r   quokka (asleep)## #....# ..###.h |.# # #..#h: hv r.rh B8.7 (1Kinetic Grapnelh1 h' Y _A quokka comes into view.h:###. #... .# .....#. #.# ...>...?###.####..#.#..# #... #.# #.#  #.#  ##....#.## ...........<.....# .....r####...##..#....... ##..# ...######.. #..#...##. #....# ..###..# #hDr.h&9hh2 _Found a parchment of Scorch.h8  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h b  fritha the Tinkerer ..:###. Gnoll ...#... .#  Health: 20/20 ======================== .....#. #.# ...  Magic: 6/7====================---- >...?###.####..#  AC: 3Str: 9 h {...........#..#  EV: 12Int: 14 #............  SH: 0Dex: 10 h #..........#  XL:  2 Next: 58% Place: Dungeon:2 #..@.......#  Noise: ---------  Time: 519.7 (0.0)h  #..*.......# #  c) +0 spearh t ##..*.......#.##  Cast: Kinetic Grapnel ......r....<.....#  ......####...##..#  ....... ##..# ...#  r   quokka #####.. #..# ... h & ##. #....# ..  h O###..# # _Found a parchment of Scorch.  h Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineh= 8Aim: a quokka (67% to hit)h fritha the Tinkerer..:###.Gnoll...#... .#Health: 20/20 ========================.....#. #.# ...Magic: 6/7====================----hx >...?###.####..#AC: 3Str: 9...........#..#EV: 12Int: 14#............SH: 0Dex: 10#..........#XL:  2 Next: 58% Place: Dungeon:2#..@.......#Noise: ---------  Time: 519.7 (0.0)#..*.......# #c) +0 spear##..*.......#.##Cast: Kinetic Grapnel......*....<.....#......####...##..#hȯ ....... ##..# ...#r   quokka#####.. #..# ...##. #....# ..hɰ )###..# # _Found a parchment of Scorch.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (67% to hit)h>0 h: g.r.h; 4=20.7 (1hD hG  Casting: Kinetic Grapnel (safe; 1% risk of failure)hG onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  hG Aim: a quokka (67% to hit) _The kinetic grapnel misses the quokka.h9  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h&  fritha the Tinkerer ..:###. Gnoll ...#... .#  Health: 20/20 ======================== .....#. #.# ...  Magic: 5/7=================------- >...?###.####..#  AC: 3hStr: 9 ...........#..#  EV: 12Int: 14 #............  SH: 0Dex: 10 #..........#  XL:  2 Next: 58% Place: Dungeon:2 h#..@.......#  Noise: =--------  Time: 520.7 (0.0) #..*.......# #  c) +0 spear hn##..r.......#.##  Cast: Kinetic Grapnel ...........<.....#  ......####...##..#  ....... ##..# ...#  r   quokka #####.. #..# ...  ##. #....# ..  ###..# # hϾ#_The kinetic grapnel misses the quokka.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (67% to hit)hZ fritha the Tinkerer..:###.Gnoll...#... .#Health: 20/20 ========================.....#. #.# ...Magic: 5/7=================------->...?###.####..#AC: 3Str: 9...........#..#EV: 12Int: 14#............SH: 0Dex: 10#..........#XL:  2 Next: 58% Place: Dungeon:2#..@.......#h\ Noise: =--------  Time: 520.7 (0.0)#..*.......# #c) +0 spear##..*.......#.##Cast: Kinetic Grapnel......*....<.....#......####...##..#....... ##..# ...#r   quokka#####.. #..# ...##. #....# ..###..# # _The kinetic grapnel misses the quokka.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (67% to hit)h~ hb Qr..h ]17----1.7 (1hN h Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a quokka (67% to hit) _The kinetic grapnel misses the quokka. The quokka bites you.hNI hI Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h}   fritha the Tinkererh z ..:###. Gnoll h ...#... .#  Health: 17/20 ====================---- h b.....#. #.# ...  Magic: 4/7h T=============----------- h >...?###.####..#  AC: 3Str: 9 h |...........#..#  EV: 12hk Int: 14 #............  SH: 0Dex: 10 #..........#  XL:  2 Next: 58% Place: Dungeon:2 h #..@.......#  Noise: =--------  Time: 521.7 (0.0) h #..r.......# #  c) +0 spear h ##..........#.##  Cast: Kinetic Grapnel ...........<.....# h c ......####...##..# h  h ....... ##..# ...#  r   quokkah- % #####.. #..# ... h> ! ##. #....# .. hN  h^ ###..# # hz z_The kinetic grapnel misses the quokka. The quokka bites you.  h Casting: Kinetic Grapnel (safe; 1% risk of failure)  h MConfirm with . or Enter, or press ? or * to list all spells.h Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineh 8Aim: a quokka (67% to hit)ht  fritha the Tinkerer ..:###. Gnoll ...#... .#  Health: 17/20 ====================---- .....#. #.# ...  Magic: 4/7=============----------- >...?###.####..#  AC: 3Str: 9 ...........#..#  EV: 12Int: 14 #............  SH: 0Dex: 10 #..........#  XL:  2 Next: 58% Place: Dungeon:2 #..@.......#  Noise: =--------  Time: 521.7 (0.0) #..r.......# #  c) +0 spear ##..........#.## 'vm Cast: Kinetic Grapnel ...........<.....#  ......####...##..#  ....... ##..# ...#  r   quokka #####.. #..# ...  ##. #....# ..  ###..# # Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (67% to hit)  The kinetic grapnel hits the quokka.hz. ..:###. ...#... .#  .....#. #.# ...  >###..#  ..#..#  .....  ...#  ...#  #..†.......# #  ...#.##  <.. ....# ....... ##..#  #####.. #..#  ##. #....#   h hF 8=662.7 (1Kinetic GrapnelhH h MConfirm with . or Enter, or press ? or * to list all spells.Aim  h Press: ? - help, Shift-Dir - straight line: a quokka (67% to hit)  The kinetic grapnel hits the quokka. _You kill the quokka!hL-. #..:###.# <...#.... .# ......#.# #.# ....>...?###.####..#.#..# #... #.#h,M? #....#  #..†.#  ##....#.##hNM{ ...........<.....#hwM ......####...##..# ........ ##..# ...######..# #..#hMy...##. #....# ..hl<9==-3 _Found a stone staircase leading up.h7o3hphz6-h{&0hx20===4.7 (1hh5U _You start resting. HP restored.h "M ### #.....:###.# <...#.... .# ......#.# #.# ......>...?###.###......#..#.... #..†.......# #.###..# #..h hr &5hh5 h+ M. ###. #.....:###.# <...#.... .# ...#.# #.# ...>...?###.###......#..##...#....#..........#..... ##..h39∆h7&6h>h:@h uM ∆ ##.. ### #... #.......:###.#. <...#.... .# ...#.# #.# ...>...@###.###......#..##...#....# #..........#....####...h <7h h h H==8.7 (2h$ h& g _c - a scroll labelled ALOUPP ANENUDEISThVN. ∆ ###... ### #...... #.....#.:###.#....<...#..... .#.#.# #.# ....>..@.###.####..#.#..##...##.#..# #..#h\W#. #.....#. #..†..# # ##..#.## ....<.....#  ......####...##..#h _hb^5====9.7 (1hhhjhj 3hՂ h Bh h hw h h h6 h hޒ <====h` h} h hJ h] h h h@ h h2 h h hj h hݡ h h h #6h *===h h ,hn h ,h h hG h hij h ;===h hp h h˸ h hC h h ,hH h h, h h] h h h _ _You start resting.h( 0489.0)h ]7====9.7 (20h h# % _Magic restored.hy####..? ###... #####..... #.....#.:###.#....<...#..... .#.#.# #.# ....>.@..###.####..#.#..##...##. #..## #...# #. #......#. #..†...# ## ##...#.## .....<.....#  ......####...##..#hf250.7 (1.0)hh i _Found a scroll labelled ASCHUI CIVILEUCK.hGr####### ?.. ###.. #####..... #.....#....:###.#...<...#.....#.# h..@.#.# #.# ...>....###.####..#b.......#..#####...##... #..## #..........# #.# #....# b   bat (asleep) ... #..†.# #. ##..........#.## ...........<.....#h^h&1hh@ _A bat comes into view.h۲h< ######### ?..# ###.# #####.....# #.....#....:###.#...<..@#.....#.# ....#.# #.# ....>....###.####..#.b.......#..#.####...##... #..####...# #.# #....#h ... #..†.# #. ##....#.##h h4 &2h h h&######## ?..# #######....# #.....#...@###.#... <...#..... ...#.# #.# .........>....###.###b.................#..#.####...##............#..####..... #.#...#... #..† #hh=E====3hXhY _You see here a parchment of Scorch.h#  You pick up a parchment of Scorch and begin reading...h*+ ab.bh, =4Kinetic Grapnelh3 h5 ? _You add the spell Scorch to your library.h%  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.he"  fritha the Tinkerer  Gnoll  Health: 20/20 ========================  Magic: 6/7====================---- heR######### AC: 3Str: 9 .....?..# ###  EV: 12Int: 14 ........# #####...  SH: 0Dex: 10 ........# #.....#  XL:  2 Next: 66% Place: Dungeon:2 hf......*@###.#...  Noise: ---------  Time: 554.7 (0.0) ....b*..#.....#.#  c) +0 spear ..........#.# #.# ...  Cast: Kinetic Grapnel hg.......>....###.####..#  ...................#..#  .####...##............  b   bat #..####..........#  #.# #..........#  ... #..†.......# # _You add the spell Scorch to your library.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (64% to hit)hj  fritha the Tinkerer  Gnoll  Health: 20/20 ========================  Magic: 6/7====================---- ######### AC: 3Str: 9 .....?..# ###  EV: 12Int: 14 ........# #####...  SH: 0Dex: 10 ........# #.....#  XL:  2 Next: 66% Place: Dungeon:2 h.......@###.#...  Noise: ---------  Time: 554.7 (0.0) ....b...#.....#.#  c) +0 spear ..........#.# #.# ...  Cast: Kinetic Grapnel .......>....###.####..#  ...................#..#  .####...##............  b   bat #..####..........#  #.# #..........#  ... #..†.......# # Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (64% to hit)  The kinetic grapnel hits the bat.hd ### ... ###  ...   ...   ......*  ....<*  ... #.# ...  ... ...h .####...##.. #..####... #.# #.... ... #..† hXv ...h{ u70=5.7 (1Kinetic Grapnelh h| onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a bat (64% to hit)  The kinetic grapnel hits the bat. _You kill the bat!h########## #.....?..# ####.# #####...#.# #.....##........###.#...<...#.....#.# #....#.# #.# ...#>....###.####..#.........#..#hjk..####...##...#. #..####....# #.# #...#hbh.-6h*hth7 k ##########  #.....?..# ### #.# #####...h  #.# #.....# #........###.#.........<...#.....#.##....#.# #.# .. #>....###.####...........h #.....####...##...#. #..##h )##.#h h @-7hu h hN%M########  #######... #.....##........###.#...h. ...####...##.. hh&8hhh+9.7 (2h8hf _e - a scroll labelled ASCHUI CIVILEUCKh-I########## #........#### #.# #####... #.# #.....# #.###.#..........<...#.....#.#h.##..........#.# #.# . #>....###.####..............# ...####...##... #. #..#####h h,60.7 (1h\hh-  ##########........########........# ##.#... .......<...#.....#.#..w   ribbon worm (asleep).h- .w#. #..####..#.# #..........#hy8 h\= &1h=C hF ^ _A ribbon worm comes into view.h##########........########........# ##.#... .......<...#.....#.###..........#.# . >....###.####..................####...##.w#. #..####.#.# #.## #..... †hxhp&2h% h h\ I##########........########........# .###.#... ........#.###..........#.# . >....###.####...................####...##.w#. #..####.#.# #.## #.. ... #..†#. ##...h6d hh &3h.o hqs  There is a stone staircase leading up here. _You see here a bat corpse.h2N ##########........########........# .###.#... ......<...#.....#.#.##..#.# . >....###.####...............####...##.h~N w#. #..####.#.# #.## #.. ... #..†#. ##... ....hN 5<...h'W h[ ^7====4 _h` huc h9########## #........#### #.# #####.... #.# #.....#..##.###.#..........<...#.....#.# .##..........#.# #.# #>....###.####................#hn9####...##.w#. #..####...# #.## #.. ... #..†. ##... ...<.. ####...#h:hDA∆w.w∆hB=5Kinetic Grapnelh0GhHhY  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h-  fritha the Tinkerer ##########  Gnoll h%.∆ #........# ###  Health: 20/20 ======================== #........# #####...  Magic: 6/7====================---- . #........# #.....#  AC: 3Str: 9hK. ..##........###.#...  EV: 12Int: 14 hn.........<...#.....#.#  SH: 0Dex: 10 h..##..........#.# #.#  XL:  2 Next: 70% Place: Dungeon:2 h.*#...@...>....###.#### Noise: ---------  Time: 565.7 (0.0) h......**................# c) +0 spear h....w*####...##.......... Cast: Kinetic Grapnelh /q ...#. #..####.......... h)/8...# #.## #.......... hA/. ... #..†....... w   ribbon worm #. ##..........hX/+ ∆ ...........<.. hp/......####...# h/_You see here a bat corpse.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  h/BConfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (92% to hit)h.fritha the Tinkerer##########Gnoll∆ #........####Health: 20/20 ========================#........# #####...Magic: 6/7====================----. #........# #.....#AC: 3Str: 9..##........###.#...EV: 12hrInt: 14........<...#.....#.#SH: 0Dex: 10h.##..........#.# #.#XL:  2 Next: 70% Place: Dungeon:2h*#...@...>....###.#### Noise: ---------  Time: 565.7 (0.0)hݫ.....**................# c) +0 spear...w*####...##.......... Cast: Kinetic GrapnelhD...#. #..####.............# #.## #........... ... #..†....... w   ribbon worm (grapneled)#. ##..........∆...........<........####...#hCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (92% to hit)  The kinetic grapnel hits the ribbon worm.h6=...catching breath, grapnel…)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ribbon worm (92% to hit)  The kinetic grapnel hits the ribbon worm.  The ribbon worm is heavily wounded.hA ```The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.hQ0...ha  6  =6.7 (1Held hLh. _You are caught in a web!h*hZ;12 h-7h:h* _The web tears apart.hr##########∆ #........####. #.# #####..... #.# #.....# ..##.###.#... ........<...#.....#.# .##..........#.# #.#..###>....###.###.................?...w.####...##..#. #..####.# #.## #. ... #..† ##..∆ ...< ####... ##..he ]∆w.h @-8hXhg _Found a scroll labelled UJEFRA QUROETH.hM~  You reach to attack! The grapnel guides your strike.  You puncture the ribbon worm!hVx.w )h;X5=9.8 (1.1h`h^c_ _The ribbon worm is almost dead.hYF  You hit the ribbon worm but do no damage.You bite the ribbon worm, but do no damage.The ribbon worm is severely wounded.hG )70.9h^ n _The ribbon worm barely misses you.h   You barely miss the ribbon worm.The ribbon worm is severely wounded.hǵ#1h 0hhY _The ribbon worm closely misses you.h  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h ##########  fritha the Tinkerer ∆ #........# ###  Gnoll . #........# #####...  Health: 20/20 ======================== .. #........# #.....#  Magic: 5/7=================------- ..##........###.#...  AC: 3Str: 9 ∆........<...#.....#.#  EV: 12Int: 14 .##..........#.# #.#  SH: 0Dex: 10 ..###.......>....###.### XL:  2 Next: 70% Place: Dungeon:2 ......w@................ Noise: =--------  Time: 571.9 (0.0) ?.....####...##......... c) +0 spear h+....#. #..####......... Cast: Kinetic Grapnel ....# #.## #......... .. ... #..†...... #. ##......... w   ribbon worm ∆ ...........<. ......####... ........ ##.. _The ribbon worm closely misses you.hCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h?0Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (severely wounded, 92% to hit)hc##########fritha the Tinkerer∆ #........#### Gnoll. #........# #####... Health: 20/20 ========================.. #........# #.....#Magic: 5/7=================-------..##........###.#...AC: 3Str: 9∆........<...#.....#.#EV: 12Int: 14.##..........#.# #.#SH: 0Dex: 10..###.......>....###.### XL:  2 Next: 70% Place: Dungeon:2......w@................ Noise: =--------  Time: 571.9 (0.0)?.....####...##Zdm......... c) +0 spear....#. #..####......... Cast: Kinetic Grapnel....# #.## #........... ... #..†......#. ##......... w   ribbon worm (grapneled)∆...........<.......####........... ##..Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (severely wounded, 92% to hit)  The kinetic grapnel hits the ribbon worm.hbcatching breath, grapnel…)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ribbon worm (severely wounded, 92% to hit)  The kinetic grapnel hits the ribbon worm.  The ribbon worm is almost dead.h@  The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.hMh  6  2.9 (1Held h6h. _You are caught in a web!h V-3h h C _You struggle to detach yourself from the web.hQR  You struggle to detach yourself from the web.h0S-=4hZh']C _The ribbon worm bites you but does no damage.hc  )  You struggle to detach yourself from the web.  The grapnel comes loose from the ribbon worm.hcd 19--6===5hl hJn 0 _The ribbon worm bites you.hW9  The web tears apart.hj20==12 6hhC _The ribbon worm bites you but does no damage.h   You hit the ribbon worm.  The ribbon worm is almost dead.hQ -8.0 (1.1hķ h^ C _The ribbon worm bites you but does no damage.ha  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hz  ##########  fritha the Tinkerer ∆ #........# ###  Gnoll . #........# #####...  Health: 20/20 ======================== .. #........# #.....#  Magic: 5/7=================------- ..##........###.#...  AC: 3Str: 9 ∆........<...#.....#.#  EV: 12Int: 14 .##..........#.# #.#  SH: 0Dex: 10 ..###.......>....###.### XL:  2 Next: 70% Place: Dungeon:2 ......w@................ Noise: =--------  Time: 578.0 (0.0) ?.....####...##......... c) +0 spear ....#. #..####.........h Cast: Kinetic Grapnel ....# #.## #......... .. ... #..†...... #. ##......... w   ribbon worm ∆ ...........<. ......####... ........ ##.. _The ribbon worm bites you but does no damage.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (severely wounded, 92% to hit)h##########fritha the Tinkerer∆ #........#### Gnoll. #........# #####... Health: 20/20 ========================hl.. #........# #.....#Magic: 5/7=================-------..##........###.#...AC: 3h-Str: 9h∆........<...#.....#.#EV: 12Int: 14h.##..........#.# #.#SH: 0Dex: 10..###.......>....###.### XL:  2 Next: 70% Place: Dungeon:2......w@................ Noise: =--------  Time: 578.0 (0.0)hB?.....####...##......... c) +0 spear....#. #..####......... Cast: Kinetic Grapnelhi....# #.## #........... ... #..†......hߢn#. ##......... w   ribbon worm (grapneled)∆...........<.......####........... ##..Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (severely wounded, 92% to hit)  The kinetic grapnel hits the ribbon worm.h&h5'+9.0 (1h-h0onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ribbon worm (severely wounded, 92% to hit)  h0The kinetic grapnel hits the ribbon worm. _The ribbon worm is almost dead.h(   The grapnel guides your strike. You hit the ribbon worm.  You bite the ribbon worm, but do no damage.The ribbon worm is almost dead.hX) 917----h) 80h.1 h3 0 _The ribbon worm bites you.h%  You hit the ribbon worm but do no damage.The ribbon worm is almost dead.8=---1.1 (1.1hhNX _The ribbon worm barely misses you.h#  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hR A ##########  fritha the Tinkerer ∆ #........# ###  Gnoll . #........# #####...  Health: 18/20 =====================--- .. #........# #.....#  Magic: 4/7=============----------- ..##........###.#...  AC: 3Str: 9 h ∆........<...#.....#.#  EV: 12Int: 14 .##..........#.# #.#  SH: 0Dex: 10 hۭ ..###.......>....###.### XL:  2 Next: 70% Place: Dungeon:2 h ......w@................ Noise: =--------  Time: 581.1 (0.0) h# ?.....####...##......... c) +0 spear hB ....#. #..####......... Cast: Kinetic Grapnel ....# #.## #......... hc '.. ... #..†...... hӮ #. ##......... w   ribbon worm ∆ ...........<. ......####... ........ ##.. _The ribbon worm barely misses you.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h 0Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (severely wounded, 92% to hit)h ##########fritha the Tinkerer∆ #........#### Gnoll. #........# #####... Health: 18/20 =====================---.. #........# #.....#Magic: 4/7=============-----------h~..##........###.#...AC: 3Str: 9∆........<...#.....#.#EV: 12Int: 14.##..........#.# #.#SH: 0Dex: 10..###.......>....###.### XL:  2 Next: 70% Place: Dungeon:2h......w@................ Noise: =--------  Time: 581.1 (0.0)?.....####...##......... c) +0 spearh7....#. #..####......... Cast: Kinetic Grapnel....# #.## #.........h$.. ... #..†......hQ #. ##......... w   ribbon worm (grapneled)∆...........<.......####...hv........ ##..Casting: Kinetic Grapnel (safe; 1% risk of failure)  hConfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linehAim: a ribbon worm (severely wounded, 92% to hit)  The kinetic grapnel hits the ribbon worm.h 0onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ribbon worm (severely wounded, 92% to hit)  The kinetic grapnel hits the ribbon worm.  The ribbon worm is almost dead.h Y9=2.1 (1h5hY _The ribbon worm closely misses you.h&]  The grapnel guides your strike. You hit the ribbon worm.h/i.h820===833Kinetic GrapnelhW@h{CO _You kill the ribbon worm!h`I3h(KhPBhT|5====h3Vh{WhXh[h[:==h\h`h`hbhHdh}d&====hdhehgh/hhihk,hlhmh nhnhph:phqhshshuhcwhwhwF6===hayht{h{h|h~h~h\hXhhhh.;===hh؉h`h!hh3hfh'hhh/,h}hghh hʣh - _You start resting.h1604.1 (21.0)he7====-5.1 (22hhȸ% _Magic restored.h  # ∆ #.# ### . #h%".# #####... .. #.# #.....# ..##hJ.###.#... ∆........<...#.....#.# .##hw.#.# #.#.###.>....###..h.?.....####...##.#. #..####hz..## #.## #.. ... #..†.. #. ##. ∆h .< ......#### . ##h hmh16.1 (1.0)hHh\  # ∆ #.#  . #.# ##### .. #.# #.....# ..##.###.#... ∆........<...#.....#.#h ] s. .##.#.# #.#.###.>....###....?.....####...##).....#.. #..####..###.#.## #h.] .. ... #..†... #.# ##hO] _...∆ .. .hp] Y............#### h] L. ##hh h\l &7htt hcw $ _Found a spear.ht*∆ #........##. #.# #####.. .. #.# #...hu.. ..##.###.#......∆........<...#.....#..... .##..........#.# #.....###>....###.h=u....................?...@.####...##htu>).....#...#..####hud.......###.#.## #. ... #..†.. #.## ##..hu[. .. ...#...... .hv#####...... .. # #####..#h8h&8hh1P _Found a kite shield. Found a stone staircase leading down.h C. #h .# ####g.g... #..# #.........##.h' .###.#..)........<...#.....#hO |....##..........#.# #hn g..###>....###h ..................?.....####...##h >)....@#...#..####........###.#.## #h .# ... #..†.. #.## ##..h [.. .. ...##........ .h ### gg 2 hobgoblins (asleep) #........ h? .. #.##.#...# #####..#h R ##. #h %  h` F2 hobgoblins come into view.h& E====9h h & _Found an orcbow.hN;g.g..............#...###.#)........<...#.....#...##..........#.# ###.......>....##..................?.....####...##>).....#...#..##..##.#.##  ... #..†. #.## ##...[... .. ....##......... ..### .. . b   bat##.#...##. #####..# .b....# .. ##. #hZhF^'10h'fhIiV _A bat comes into view.h(p t.......###.#)........<...#.....#...##..........#.# ###.......>....##..................?.....####...##>).....#...#..##hp ..##.#.##  ... #..†..##.## ##...[....... ....##.............### ....hp M.##.#...##..#####..# .b....# ..# ##.hp + #hp z. ..#.#... .. hy hM{ &1h` hm hѺ8 ....)........<...#...!.......##..........#.# .###.>....#..................?.....####...##>).....#...#..####........###.#.## #.#..... #..†...##.## ##..[....... ...###......## #.. #.##.#...##..#####..# #. .b....# ..# ##. . ..#.#... ..# .. .#.#hh&2hhZ _Found a fuming red potion.h!.......##..........#.# .###.......>....##...........?.....####...##>).....#...#..##..hI|##.#.## ..... #..†..##.## ##....... ....###......## . ##.#...##..#####..#hy. .b....# ..# ##.. ..#.#... .. # .. .#.# ..#h.hlh:=3Kinetic Grapnelhwh T _You see here a +0 kite shield.h h &4h h * _e - a +0 kite shieldh(d #>....#.................?.....####...##>).....#...#..####........###.#.## #.#..... #..†...##.## ##..#..... ... ###hd.# #.. #.##.#...##..#####..# #. .b....# ..# ##.hdn . ..#.#...# ..# .. .#.#.#  ..# ...#..# #. ## hd ..h?nhQp&5h@whyh..........?.....####...##>).....#...#..##..##.#.## ..... #..†..##.## ##...#.... .... ###.# .##.#...##..#####..##. .b....# ..# ##. . ..#.#...# .# #.. .#.# ..# ...#..#.#. ## ...###hy h"&6h)h+hi  You reach to attack!  The helpless bat fails to defend itself.h7h_b.bh.=7hh _You hit the bat but do no damage. The bat barely misses you.hK  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h! ........................ fritha the Tinkerer ......?.....####...##... Gnoll ...>).....#...#..####... Health: 20/20 ======================== ..........###.#.## #... Magic: 6/7====================---- ..........#..... #..† AC: 3Str: 9 ............##.## ##... EV: 12Int: 14 #............... ....... SH: 0Dex: 10 h!###...................# XL:  2 Next: 83% Place: Dungeon:2 #...@b............... Noise: =--------  Time: 617.1 (0.0) #.##.#...##..#####..# c) +0 spearh@" #. ......# ..# ##.  Cast: Kinetic Grapnel . ..#.#...# ..  # #.. .#.#.#  ..# ...#..#  b   bat .#. ## ..  .### h{" _You hit the bat but do no damage. The bat barely misses you.Casting: Kinetic Grapnel (safe; 1% risk of failure)  h"MConfirm with . or Enter, or press ? or * to list all spells.h"Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (64% to hit)hL/ ........................ fritha the Tinkerer ......?.....####...##... Gnoll ...>).....#...#..####... Health: 20/20 ========================h/ ..........###.#.## #... Magic: 6/7====================---- ..........#..... #..† AC: 3Str: 9 h=0m............##.## ##... EV: 12Int: 14 #............... ....... SH: 0Dex: 10 ###...................# XL:  2 Next: 83% Place: Dungeon:2 #...@b............... Noise: =--------  Time: 617.1 (0.0) #.##.#...##..#####..# c) +0 spear h'1M#. ......# ..# ##.  Cast: Kinetic Grapnel . ..#.#...# ..  # #.. .#.#.#  ..# ...#..#  b   bat .#. ## ..  .###Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (64% to hit)  The kinetic grapnel hits the bat!h6d ......?.... ...>).....#...# ..........###.#.##  h 7=....... #..† ...##.##  #......  h>7r... #...@†...... ha7X##. #. h7# ..# ##.  . h7.#  # #.. .#.#.# h7..# ...#..# .#. ## ..h8= .### h3hl78.1 (1Kinetic Grapnelh(hvonfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a bat (64% to hit)  The kinetic grapnel hits the bat! _You kill the bat!h\tMM ###>....#..................?.....####...>)...#..#####.#.## #...#..... #..†.##.## ###... .###...@.#...†...............#.##.#...##..#####..##. ......# ..# ##...#.#.#.. .#.#.#....###h]}hǀ.-9h)hhȩ3hhhXhxhh"hʸhe,hhh׿hPh,hhR,hh - _You start resting.hU,26.1 (7hD\7====7.1 (8hh% _Magic restored.hF< M!....####.......>....#..................?.....####...>)...#..#####.#.## #...#..... #..†.##.## ###... .####.....#...†...............#.##.#...##..#####..#.. ..#.## #.. .#.#..##. ## ..hD? hAD +8.1 (1h7K hM hM ....)........<...#....!.##..........####.......>....#..................?.....####...>)...#..#####.#.## #...#..... #..†.##.## ##... .hs####.....##....†...............#..# ...#..ho h&9h!hh=M...##........###.#.....)........<...#....!.##..........####.......>....#..................?.....####...>)...#..#####.#.## #...#..... #..†.##.## ##... .####...................#.#.#.. .#.#.#hh'30hh h=f Mg.g...  #.....##........###.#.....)........<...#....!.##...####.......>....#..................?.....####...>)...#..#####.#.## #...#..... #..†.##.## ###............... ...........#.#...hi h....#..................?.....####...>)...#..#####.#.## #...#..... #..†............##.## ##.....gg 2 hobgoblins (asleep)g   goblin (asleep)#. ......#hh&2hhu _A goblin comes into view. It is wielding a +0 dagger.hK  ∆ #.# ....g...##.# ##g.g.g....##........# #.....##........###......)........<...#...$.!.......##..........#.####.......>...................@.....####...##>).....#...#..####.###.#.## #..#..... ###.## ##..... ......g 3 hobgoblins (asleep)####....g 2 goblins (asleep) #....†.............. #.##.#...##..#####..hT w  A hobgoblin and a goblin come into view.h_ o.gg2 asleep)h>c &3hj hbo _Found 14 gold pieces. _You see here a scroll labelled UJEFRA QUROETH.h   h - a scroll labelled UJEFRA QUROETHThe hobgoblin shouts! The goblin shouts! You hear a shout! The goblin shouts!h`6  You hear a shout!h  A goblin comes into view. It is wielding a +0 dagger.hh#h2  A goblin comes into view. It is wielding a +0 club.hn$gg.g.g...g...g.g..gggg 4 hobgoblinsgggg 4 goblins (2 wandering)h(/==4h2h8\ _A hobgoblin comes into view.hw  ########## g.g....)###.# gg.g.g....##.# ###....g.....##.# #...g.g..g..##........###.#.......)........<...#...$.!##..........#.#####.......>....#.......................####...##.....>).....#...#..####..###.#.## #...#..... #..†#...##.## ##g   Robin (polearm, wandering)##........ ggg x 0m3 hobgoblins####...........# gggg 5 goblins (3 wandering)#....†.............hz q  Robin and a goblin come into view.h{ h3| h| h~ ,ha h\ h 2  Found a whip.h  A goblin comes into view. It is wielding a +0 club.Robin roars a battlecry!h P ggg......gg.....g..g.g.)g)g 4 hobgoblins (strong)gg 5 goblins (3 wandering, strong)The goblins go into a battle-frenzy!h E-5Kinetic Grapnelhk hF 3 _The goblin moves out of view.hW   Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hʍS  You shape a spike launcher from a nearby wall.hZhhh;h|:  The goblin shouts! x3h hYh$,h .ggggg.gg....ggg.gg.g.g).gggggg 72A goblin comes into view. It is wielding a +0 club.h^h_hn.gg.gg..g.....gg....g.g).g.g.#gghob5-------=6hY}h5 _Robin throws the goblin at you!hd U  The goblin shouts! x2  You hit the goblin.h9q *)ggg 6h?  You kill the goblin!The rocky spike skewers the hobgoblin.hhS^  The hobgoblin is heavily wounded.The rocky spike skewers the hobgoblin.he 3gggg 6 goblins (strong)hBhhh,hh hh...g.g.gg.g..gg.g..g†gh_h ##########fritha the Tinkerer.......)###........#Gnoll..g.g.....##........# ### Health: 20/20 ========================..gg.g....##........# #.. Magic: 5/7=================-------....g.....##........###.# AC: 3Str: 9...g.g.)........<...#.... EV: 12Int: 14$.!....g†.##..........#.# SH: 0Dex: 10#......g.###.......>....# XL:  2 Next: 100% Place: Dungeon:2........@)............... [40hVjmNoise: ====-----  Time: 637.2 (1.1).............####...##... c) +0 spear....>).....#...#..####... Cast: Kinetic Grapnel...........###.#.## #..............#..... #..†#............##.## ##... g   Robin (polearm)##............... ....... ggg 3 hobgoblins (strong)h####...................# gggg 6 goblins (strong)#....†...............The goblin shouts! x2  You hit the goblin.  hYou kill the goblin!The rocky spike skewers the hobgoblin.  The hobgoblin is heavily wounded.The rocky spike skewers the hobgoblin.h _You kill the hobgoblin!You have reached level 3!hL/  --more--h~  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? h=o t5/256/9-63 0% hv hɅ S _You feel clever. x2h_k # .)###.# ..g.g.....##.# #..gg.g....##.# #.....g.....##.###.#....g.g.)........<...#.$.!....g†.##....#.# #......g.###.>....#........####...##.....>).....#...#..####..###.#.## #..#..... #..†.#..##.## ##.##...... .####...#   The hobgoblin attacks as it pursues you![h?l m.g....ggggg...gg....gg3--=---80h  _The hobgoblin hits you.  Things that are here: _a +0 club; a goblin corpseh7}# .......)###.# ...g......##........# #.....g....##........# #....gggg...##........###.#.......g)........<...#.....#h0$.!.g...†.##...#.# ##.g###.>....#.g)@......####...##.....>).....#...#..####..###.#.## #..#..... #..†.#..##.## ##.ggg 3 hobgoblins (strong)##...... .ggggg 5 ####...### h5*hz hߑE The rocky spike skewers the hobgoblin.hQM 2h,hP,hhh)hhR, .g....gg.g.h,.g 4You kill the hobgoblin!The hobgoblin attacks as it pursues you!h4I 4=-h4-4---9 _The hobgoblin closely misses you.hChMFm _Your Spellcasting skill increases to level 5!h_# .)###........# #..........##........# #####.....gg....##........# #...........##........###.#.....ggg)........<...#.....#.$.!..g..†.##..#.# #.#.###.>....###..g.@.....hl####...##.....>).....#...#..####..###.#.## #..#..... #..†.#...##.## ##.##....... .   goblin####.............##....†. #hR.*hwK  The rocky spike skewers the hobgoblin.hv   hobgoblinhBh$..g.gg)g 2 goblins (strong)h*5==840Kinetic Grapnelh 7h:M _You kill the hobgoblin!ht  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h hL h! h _You can't see any susceptible monsters within range! (Use Z to cast anyway.) h߁ , h , h7 ...g.gggg 3 goblins (strong) hI .-1 hg !Kinetic Grapnel _ h  hO  hr  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h!  ##########  fritha the Tinkerer .......)###........# # Gnoll ..........##........# #####. Health: 25/25 ======================== ....gg....##........# #..... Magic: 5/9=============----------- ..........##........###.#... AC: 3Str: 9 ......g)........<...#.....#. EV: 12Int: 16 $.!.....†.##..........#.# #. SH: 0Dex: 10 #....g.gg###.......>....###. XL:  3 Next:  8% Place: Dungeon:2 .......g.**@................ Noise: ---------  Time: 641.2 (0.0) .............####...##...... c) +0 spear hH [40m ....>).....#...#..####...... Cast: Kinetic Grapnel ...........###.#.## #...... ...........#..... #..†... #............##.## ##...... g   hobgoblin (strong) ##............... .......... ggg 3 goblins (strong) ####...................#### #....†............... # _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (strong, 72% to hit) hv ##########fritha the Tinkerer.......)###........## Gnoll..........##........# #####. Health: 25/25 ========================....gg....##........# #..... Magic: 5/9=============-----------..........##........###.#... AC: 3Str: 9 h ......g)........<...#.....#. EV: 12Int: 16$.!.....†.##..........#.# #. SH: 0Dex: 10#....g.gg###.......>....###. XL:  3 Next:  8% Place: Dungeon:2.......g.**@................ Noise: ---------  Time: 641.2 (0.0).............####...##...... c) +0 spear....>).....#...#..####...... Cast: Kinetic Grapnel...........###.#.## #.................#..... #..†...#............##.[3 h 3m## ##...... g   hobgoblin (strong)##............... .......... ggg 3 goblins (strong, 1 grapneled)####...................#####....†............... #Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  hH Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (strong, 72% to hit)  The kinetic grapnel hits the goblin. h 8* hIY Aiming: Kinetic Grapnel  Press: ? - help, Shift-Dir - straight line: a goblin, wielding a +0 dagger (strong, 72% to hit)  The kinetic grapnel hits the goblin.  The goblin is moderately wounded.rocky spike skewer ha ] 2 goblins (strong) h , h , h ...gg.g).gg 3 goblins (strong) h4 <10=2.2 (1 h  h6J _You kill the goblin! h  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hb  ##########  fritha the Tinkerer .......)###........# # Gnoll ..........##........# #####. Health: 25/25 ======================== ....gg....##........# #..... Magic: 4/9==========-------------- ..........##........###.#... AC: 3Str: 9 ......g)........<...#.....#. EV: 12Int: 16 $.!.....†.##..........#.# #. SH: 0 hb Dex: 10 #.......g###.......>....###. XL:  3 Next: 10% Place: Dungeon:2 ......g.g**@................ Noise: =--------  Time: 642.2 (0.0) ........g....####...##...... c) +0 spear hmc L....>).....#...#..####...... Cast: Kinetic Grapnel ...........###.#.## #...... ...........#..... #..†... #............##.## ##...... g   hobgoblin (strong) hd ##............... .......... ggg 3 goblins (strong) ####...................#### #....†............... # _You kill the goblin!Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (strong, 72% to hit) hJ ##########fritha the Tinkerer.......)###........## Gnoll..........##........# #####. Health: 25/25 ========================....gg....##........# #..... Magic: 4/9==========--------------..........##........###.#... AC: 3Str: 9......g)........<...#.....#. EV: 12Int: 16$.!.....†.##..........#.# #. SH: 0Dex: 10#......**###.......>....###. XL:  3 Next: 10% Place: Dungeon:2......g.g**@................[39;4 hg 9m Noise: =--------  Time: 642.2 (0.0)........g....####...##...... c) +0 spear....>).....#...#..####...... Cast: Kinetic Grapnel...........###.#.## #.................#..... #..†...#............##.## ##...... g   hobgoblin (strong)##............... .......... ggg 3 goblins (strong)####...................#####....†............... # _You kill the goblin!Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wield h $ing a +0 dagger (strong, 72% to hit) hC  h  h  hB  ho  ho+ .g#.ggg..gg 4 goblins (strong) h, +3.2 (1 hZ:  hZ= ^  Casting: Kinetic Grapnel (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a goblin, wielding a +0 dagger (strong, 72% to hit) _The kinetic grapnel misses the goblin. h  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h8* h  You shape a spike launcher from a nearby wall.  The rocky spike skewers the goblin. 3 hc g##.gggg.g   Robin (polearm)g   hobggg 3 goblins (strong)2-----2=4 _You kill the goblin!hw * You hit the hobgoblin.h[  The hobgoblin is moderately wounded.The rocky spike skewers the hobgoblin.h?h  The hobgoblin is severely wounded.The rocky spike skewers the hobgoblin.hgggg 3 s (strong)hChCh~EhP))g.gggg 3 goblins (strong)hW_3===--6h2X5.3 (1.1hbh eM _You kill the hobgoblin!hV a *You hit the goblin.h0 y `  The goblin is moderately wounded.hhhh'Kg.gg.gg   Robin (polearm)ggg 3 goblins (strong)60h`0h3 _The rocky spike misses the goblin. The goblin closely misses you.hų 8  You hit the goblin.hy x*) 2h  You kill the goblin!The rocky spike skewers the goblin.hޕ s   goblinh hRB   You kill the goblin!g)gg 2 goblins (strong)20=7 _Robin roars a battlecry!hIy  hyCasting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hY ##########  fritha the Tinkerer .......)###........# # Gnoll ..........##........# #####. Health: 25/25 ======================== ....gg....##........# #..... Magic: 2/9=====------------------- ..........##........###.#... AC: 3Str: 9 ......g)........<...#.....#. EV: 12Int: 16 $.!.....†.##g.........#.# #. SH: 0Dex: 10 #.......g###.......>....###. XL:  3 Next: 20% Place: Dungeon:2 .........)g@................ Noise: ===------  Time: 647.3 (0.0) ..........)..####...##...... c) [h4Z32m+0 spear ....>).....#...#..####...... Cast: Kinetic Grapnel ...........###.#.## #...... ...........#..... #..†... #............##.## ##...... g   Robin (polearm) ##............... .......... gg 2 goblins (strong) ####...................#### #....†............... # _Robin roars a battlecry!Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (strong, 72% to hit)h ##########fritha the Tinkerer.......)###........## Gnoll..........##........# #####. Health: 25/25 ========================....gg....##........# #..... Magic: 2/9=====-------------------..........##........###.#... AC: 3Str: 9......g)........<...#.....#. EV: 12Int: 16$.!.....†.##g.........#.# #. SH: 0Dex: 10h #.......g###.......>....###. XL:  3 Next: 20% Place: Dungeon:2.......****@................ Noise: ===------  Time: 647.3 (0.0)..........)..####...##...... c) +0 spear....>).....#...#..####...... Cast: Kinetic Grapnel...........###.#.## #.................#..... #..†...#............##.## ##...... g   Robin (polearm)##............... .......... gg 2 goblins (strong)####...................#####....†.h' m.............. # _Robin roars a battlecry!Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (strong, 72% to hit)h hc   Casting: Construct Spike Launcher (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a goblin, wielding a +0 dagger (strong, 72% to hit)  The kinetic grapnel misses the goblin. The rocky spike skewers the goblin.   goblinh ,h .)###g..g)h# ;2-8.3 (1hh hR J _You kill the goblin!h%i  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h  ##########  fritha the Tinkerer .......)###........# # Gnoll ..........##........# #####. Health: 25/25 ======================== ....gg....##........# #..... Magic: 1/9==---------------------- ..........##........###.#... AC: 3Str: 9 ......g)........<...#.....#. EV: 12Int: 16 $.!.....†.##..........#.# #. SH: 0Dex: 10 #.......)###g......>....###. XL:  3 Next: 22% Place: Dungeon:2 hW c.........g)@................ Noise: ==-------  Time: 648.3 (0.0) ..........)..####...##...... c) +0 spear ....>).....#...#..####...... Cast: Kinetic Grapnel ...........###.#.## #......h < ...........#..... #..†... #............##.## ##...... g   Robin (polearm) ##............... .......... g   goblin (strong) ####...................#### #....†............... # _You kill the goblin!hn Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (strong, 72% to hit)h% ##########  fritha the Tinkerer .......)###........# # Gnoll ..........##........# #####. Health: 25/25 ======================== ....gg....##........# #..... Magic: 1/9==---------------------- ..........##........###.#... AC: 3Str: 9 ......g)........<...#.....#. EV: 12Int: 16 $.!.....†.##..........#.# #. SH: 0Dex: 10 #.......)###g......>....###. XL:  3 Next: 22% Place: Dungeon:2 .........g)@................ Noise: ==-------  Time: 648.3 (0.0) ..........)..####...##...... c) +0hf spear ....>).....#...#..####...... Cast: Kinetic Grapnel ...........###.#.## #...... ...........#..... #..†... #............##.## ##...... g   Robin (polearm) ##............... .......... g   goblin (strong) ####...................#### #....†............... #Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (strong, 72% to hit)  The kinetic grapnel hits the goblin!h4   )###........#  hs........#  ........#  h:... .....h<.. $.!.....†...  #.......)###)......> .......... .......#.. ....>). .......  ........ #..† #............##.##  ##...............  ####............. #....† h8*huAim  Press: ? - help, Shift-Dir - straight line: a goblin, wielding a +0 club (strong, 72% to hit)  The kinetic grapnel hits the goblin!  hWv[You kill the goblin!rocky spike skewers Robin.h3q gRobin is lightly wounded.huj3--5-9.3 (1huh? _Robin hits you from afar with a +0 spear.h  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h58: ##########  fritha the Tinkerer .......)###........# # Gnoll ..........##........# #####. Health: 23/25 ======================-- ....gg....##........# #..... Magic: 0/9h8------------------------ ..........##........###.#... AC: 3Str: 9 ......g)........<...#.....#. EV: 12Int: 16 h8$.!.....†.##..........#.# #. SH: 0Dex: 10 h9=#.......)###)......>....###. XL:  3 Next: 25% Place: Dungeon:2 hG9.........g*@................ Noise: =--------  Time: 649.3 (0.0) ..........)..####...##...... c) +0 spearh9 ....>).....#...#..####...... Cast: Kinetic Grapnel h9...........###.#.## #...... ...........#..... #..†... #............##.## ##...... g   Robin (polearm)h': ##............... .......... ####...................#### #....†............... #hn:Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineh:Aim: Robin, wielding a +0 spear, wearing a +0 animal skin and wearing a +0  helmet (lightly wounded, 84% to hit)h##########fritha the Tinkerer.......)###........## Gnoll..........##........# #####. Health: 23/25 ======================--h....gg....##........# #..... Magic: 0/9------------------------..........##........###.#... AC: 3Str: 9......g)........<...#.....#. EV: 12Int: 16$.!.....†.##..........#.# #. SH: 0Dex: 10h#.......)###)......>....###. XL:  3 Next: 25% Place: Dungeon:2.........g*@................ Noise: =--------  Time: 649.3 (0.0)..........)..####...##...... c) +0 spearhGB....>).....#...#..####...... Cast: Kinetic Grapnel...........###.#.## #.................#..... #..†...#............##.## ##...... g   Robin (polearm, grapneled)h##............... ..........####...................#####....†............... #Confirm with . or Enter, or press ? or * to list all spells.hiAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Robin, wielding a +0 spear, wearing a +0 animal skin and wearing a +0  helmet (lightly wounded, 84% to hit)  The kinetic grapnel hits Robin.hu8*hT{ Press: ? - help, Shift-Dir - straight line: Robin, wielding a +0 spear, wearing a +0 animal skin and wearing a +0  helmet (lightly wounded, 84% to hit)  The kinetic grapnel hits Robin.  Robin is lightly wounded.rocky spike skewers Robin!hU g)hDRobin is severely wounded.h:18-----h^50.3 (1Kinetic Grapnelhh h1_Robin hits you from afar with a +0 spear.hW h  You reach to attack! The grapnel guides your strike. You hit Robin.h e)h( 9=----56-1 _You kill Robin!hm h# l _Your Invocations skill increases to level 1!h Ih h` i20==hC h ~1==hr h 93===1==4===h h #- _You start resting.h# +5.3 (4hS& v5==6.3 (5h0 h"6 " _HP restored.h.} # .)###........#  ..........##........# ##### .....g....##........# # ..........##........###.# .......)........<...#.....# $.!.....†.##..#.# # #.)###)......>....### .)@.... .)..####...## ....>).....#...#..#### .###.#.## # .#..... #..† #...##.## ## ##..h).....  ####.............### #....†.hh^+7.3 (1hh8  Things that are here: _a +0 dagger; a +0 dagger; a hobgoblin corpseh"h$9Pick up what? 5/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 dagger  b - a +0 dagger Carrionh$ a hobgoblin corpse [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]hh h h5 ##########fritha the Tinkerer.......)###........#Gnoll..........##........# ##### Health: 25/25 ========================.....g....##........# #.... Magic: 1/9==----------------------hK ..........##........###.#.. AC: 3Str: 9.......)........<...#.....# EV: 12Int: 16$.!.....†.##..........#.# # SH: 0Dex: 10#.......)###)......>....### XL:  3 Next: 56% Place: Dungeon:2.........)@................ Noise: ---------  Time: 657.3 (0.0)..........)..####...##..... c) +0 spear....>).....#...#..####..... Cast: Kinetic Grapnel...........###.#.## #................#[4h 50m..... #..†..#............##.## ##.....##............... .........####...................####....†............... _Your Invocations skill increases to level 1! _You start resting. h _HP restored.  Things that are here: _a +0 dagger; a +0 dagger; a hobgoblin corpseOkay, then.h< h hO hB . _hB # .......)###.# ..........##........#  ..........##........# # ..........##........###.# .)........<...#..... $.!.....†.##...#.#  #.)###)......>.... .@).... .)..####...## ....>).....#...#..#### .###.#.## # .#..... #..† #..##.## ## ##......  ####...  #....†.[h37mhCh28.3 (1 _h=hJO_You start resting. _HP restored.  Things that are here: _a +0 dagger; a +0 dagger; a hobgoblin corpse _Items here: ))) [[ †††.hh\2Pick up what? 5/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 club  b - a +0 club  c - a +0 spear hArmour (select all with [)d - a +0 animal skin  e - a +0 helmet Carrion a goblin corpse a hobgoblin corpse the hobgoblin corpse of Robin [Up|Down] select[Esc] exit hMLetters toggle [.|Space] toggle selected[top]h'  e + a +0 helmet[Enter] accept (1 chosen)h 0 y  d + a +0 animal skin  e + a +0 helmet2h h##########fritha the Tinkerer.......)###........#Gnoll..........##........# #### Health: 25/25 ========================..........##........# #... Magic: 1/9==----------------------..........##........###.#. AC: 3Str: 9h *.......)........<...#..... EV: 12Int: 16$.!.....†.##..........#.# SH: 0Dex: 10#.......)###)......>....## XL:  3 Next: 56% Place: Dungeon:2.........@)............... Noise: ---------  Time: 658.3 (0.0)..........)..####...##.... c) +0 spear....>).....#...#..####.... Cast: Kinetic Grapnelh...........###.#.## #...............#..... #..†.#............##.## ##....##............... ........####...................###....†............... _You start resting. _HP restored.  Things that are here: hU_a +0 dagger; a +0 dagger; a hobgoblin corpse _Okay, then. _Items here: ))) [[ †††.hh+9.3 (1hEh; _f - a +0 animal skin; g - a +0 helmeth_.......)###........# ..........##........# #####....##........# #.......##........###.#.)........<...#.....#$.!.....†.##..........#.# ##.......)###)......>....###..))...................####...##h`5....>).....#...#..####............###.#.## #..#..... #..†#.##.## ##....#..... .....##............### #....†....#.##.#...##..#####..#hkho'60hO|h΀  Things that are here: _a +0 club; a goblin corpseh)w hy Wear or take off which item? Armour (go to first with [)  b - a +0 robe (worn)  d - the +0 cloak of Insatiable Hunger (worn) {Harm rPois rC++ Regen+}e - a +0 kite shield  f - a +0 animal skin  hYz ]g - a +0 helmet[?] describe selected [!] equip|wield|wear[tab] equip|unequip h@ hI hT 7.......)###........#fritha the Tinkerer..........##........# ##### Gnoll..........##........# #.... Health: 25/25 ========================..........##........###.#.. Magic: 1/9==----------------------.......)........<...#.....# AC: 3hT rStr: 9$.!.....†.##..........#.# # EV: 12Int: 16#.......)###)......>....### SH: 0Dex: 10h.U .........))................ XL:  3 Next: 56% Place: Dungeon:2..........@..####...##..... Noise: ---------  Time: 660.3 (0.0)....>).....#...#..####..... c) +0 spear...........###.#.## #..... Cast: Kinetic Grapnel...........#..... #..†..#............##.## ##.....##............... .........hhU ####...................####....†...............#.##.#...##..#####..# _a +0 dagger; a +0 dagger; a hobgoblin corpse hU 9_Okay, then. _Items here: ))) [[ †††. _f - a +0 animal skin; g - a +0 helmet  Things that are here: _a +0 club; a goblin corpseh` h[c _hel hw h{ +1.3 (1h̓ h h +2.3 (2h@ h h« Y2===3.3 (3h޹ h h& +4.3 (4h h h +5.3 (5h~ hB 1 _You start removing your armour. You continue removing your +0 robe. x5h h h&  You finish removing your +0 robe.  You start putting on your armour.h +6.3 (6h h h I===7.3 (7h' h4 h7 +8.3 (8hQ? hH hK +9.3 (9h'T hU] h` 070.3 (10.0)hj hk 3 _You continue putting on your +0 animal skin. x5h@o hx h`z ` _You finish putting on your +0 animal skin.hh׷Wear or take off which item? Armour (go to first with [)  d - the +0 cloak of Insatiable Hunger (worn) {Harm rPois rC++ Regen+}  f - a +0 animal skin (worn)b - a +0 robe  e - a +0 kite shield  hc]g - a +0 helmet[?] describe selected [!] equip|wield|wear[tab] equip|unequip h h h .......)###........#fritha the Tinkerer..........##........# ##### Gnoll..........##........# #.... Health: 25/25 ========================..........##........###.#.. Magic: 2/9=====-------------------.......)........<...#.....# AC: 3Str: 9$.!.....†.##..........#.# # EV: 12Int: 16#.......)###)......>....### SH: 0Dex: 10.........))................ XL:  3 Next: 56% Place: Dungeon:2......h ....@..####...##..... Noise: ---------  Time: 670.3 (0.0)....>).....#...#..####..... c) +0 spear...........###.#.## #..... Cast: Kinetic Grapnel...........#..... #..†..#............##.## ##.....##............... .........####...................####....†...............#.##.#...##..#####..# _a +0 club; a goblin corpse _You start removing your armour. You continue removing your +0 robe. x5  You finish removing your +0 robe.  You start putting on your armour. _You continue putting on your +0 animal skin. x5 _You finish putting on your +0 animal skin.h% h* _h&2 h@ hJ +1.3 (1hL hS hV `3===2.3 (2h\ hcd hg +3.3 (3hy h h h! $4.3 (4h h: h( +5.3 (5h hֵ 4 _You start putting on your armour. You continue putting on your +0 helmet. x5hc h\ he [ _You finish putting on your +0 helmet.!hx ########## .......)###........#  ....##........# #### ...##........# #. ....##........###.#. .......)........<...#..... $.!.....†.##..........#.#  #)###)......>....## ).......... ..........)..####...## ....>).....#...#..#### .###.#.## #.. #..... #..† ..##.## ##........ ........####........## #....†...............[3!h7m!h!hM===6.3 (1 _!h[!h6p _Items here: ))) †††.!h  .## ########## )###........#  ..##........# ### ..##........# #. ....##........###.# .......)........<...#.... $.!.....†.##..........#. #!h# ###)......>....# )).......... ..........)..####...## ....>).....#...#..#### .###.#.## #.. #..... #..†  ..##.## ##... ....... ....... ####....# !h !h -7 _!h !h` O _You see here a +0 dagger."h j x#...##### #.## ########## )###........#  .##........# ## .##........# #. ....##........### .......)........<...#... $.!....@†.##....#. #)###)......> )).......... ..........)..####...## ....>).....#...#..#### .###.#.## #.. #..... #"hj  ##.## ##.. ......"hw "h>} -8 _"hz "hK #hGhM### ##### ### #########)# .##... #hH...##........###.......@........<...#..$.!.....†.##..........##)###)>.........)).................. #.#...........#hW#h8^&9#hXe#hhO _You see here a +0 orcbow.$h #### #...######.## #.)###.#.##.# .##.# ##.##.###).<...##$.!.....†.##.#.#.)###)......>$h|.)).)..####...##.>).....#...#..####.###.#.## ##.#..... # #.##.## ##$h1$hƱ.80 _$h$h $h$ #### #...#####.##.## #.)###.#.##.# $h%{.##.# .#.##..).<...##$.!.....†.##..#.)###)......>.))#.)..####...###.....>).....#...#..####$h&@.###.#.## ##.#..... # #.##.## ##$ho7$h#;\4==1$hD$haG$h>M ###### #...#####..##.......## ##########..$hM .)###........#...##.#.##.##.##.#.)........<... ##$.!.@...†.##...........#.......)###)>.$hN ..))..#..)..####...# #.....>).....#...#..#..............###.#.## ###.#.....  ##...##.## ##..... ...$hV $hY &2$hv` $hb %h% ##### #...#####.##.## .)###..##...##%h%..#.##..).<... ##$.!@....†.##.#.)###)......>..)).#.)..####... #.....>).....#...#..%h% .###.#.##.###.#..... ##%h&d.##.##  ##. %hN1%hA4&3%h0@%h8B%ha ##### #...######...##.## #.)####..###..###...#.##.).<%h ##$.@.....†.##.#.)###)..........))..#.)..#### #.....>).....#...#.. ..###.#.## .###.#..... ##.##.## ##. %h%h&4%h%h%heG==5.3 (2%h%hW _n - a fuming red potion%h"k  #### #### #...#####%hk W #...##.##  #..)### #...## #....###...#.##.).< ##$%hk b.†.###.....#.)###)....))#...#.)..####%hl ##. #.....>).....#...#..# ..###.#.#%hl  .###.#..... ##.##.## ##.%h%u %hx +6.3 (1%h %h &hR #### #### #...##### #...##.##  #.)### #....## #...###...#.##.).< ##.†.## #.....#.)###)....)).#...#...)..####&hR ##.##.....>).....#...# #......###.#. #.###..#.....  ##.##.#  ##. &h[&hh`&7&h6f&hQl&hp+8.3 (2&hv&hqx> _You now have 48 gold pieces (gained 14).&hGN#### #...#####&h]H #...##.......## ##### #.....)###.... #.......## #.....######...#.##........)...&hH #...##..†.##....#....@#.......)###)&hH#.........)).#...#...)..### ##.##.....>).....#...&h:I #...............###.# #.###.#... ##...## ##.... ####&hzS7∆&hAW+9.3 (1&hf_&ha'h_3'h'h'hJ5==='h1'h\'h'h'h'h 'hY 'h 'h5 ;==='h 'h'h'h~'h|'h'h3'hz,'h'hP'h'h"'hm'hO6==='h!'h#'h#'h%'h','h('h+,'h/'hB2'h2;==='h3'h5'hF6'hH7'h9,'h;'h<,'h?>'h @'hg@'h{A'hC'hCN7=='hME'h"G,'hH'hJ'hJ'h6L'hN'h[N'hO'h|Q'hQ:=='hS'hiU'hV,'hX,'hjZ'h\,'h|]'h^'h_'h_'h7a'haM8==='hb'hd'hd'he'hg'h4h'h=i'hk,'hl'hnQ==='ho'hq'hwq'hr'ht'hu'hw'hz'h{'h}'h('h'h'h'h#9'h*==='h'h4 _Magic restored.'hՓ'h'h'h'h,'hr'h8'h #...##.......## ## #............)###. #..............## #..............#####...#..........##'hȩQ .........). #...##........†.## ###.....#.......)###) #...@............))728.3 (39.0).....#...#....) ##.##.....>).....#.'hΪ] #...............# #.###...........#. #.# ##..........<∆ ##......# #### #....†'h'h,9.3 (40'h۽'h9 _Found a stone staircase leading up.(h7h#......)###..#..............##.#..............##.####...#..........##................)..... #...##........†.#####.....)###)#.........))........#..@#...........)..#..# ##.##.....>).....# #...............####.###.....#..#.# .#..<∆..# ####.. #....†#.##.#...#(h?f===30.3 (1.0)(h>I(hPK(h* (h (h (h )hp #...## #.......######...#.## ...............)... #...##..†.#####.....#.......)###) #................))......#...#...........) ..# ##@##.....>).....#. #...............## #.###.....#. #.# ##.... ..<∆ ##. ..# ####j   gnoll (polearm, asleep) ..# #....†##.j #.##.#... #. ......)h)h&1)h _A gnoll comes into view. It is wielding a +0 spear.)hj@####...#...................).... #...##........†.#####.....#.)###)#................)).......#...#...........)# ##.##.....>).....# #@.........####. ##.....<∆ ##..# ##### #....†##.j##.# #.# .......#.#)h&2)h)h)hȰ ####...#...............).... #...##........†.#####.....#.......)###)................)).......#...#.....)# ##.##.....>).....# #..........####..... ##......<∆ ##..j..## ####.# #....†..##.j##.#j 2 gnolls (1 polearm, asleep).. #.# .........#.##.#.. .#.#)hR )h =3Kinetic Grapnel)hA )h r _A gnoll comes into view. It is wielding a +0 whip.+h'........).... #...##.†.#####.....#.......)###)................)).......#...#...........)# ##.##.....>).....# #..........####..... ##.+hL.....j..<$.##.....j..##..####.....#..# ....#....†..j..##.j ##.#.##.#.... #.# ...jj 4 gnolls (2 polearms, asleep)... ....#.#[#.#.. .#.# ..# ..+h  2 gnolls come into view.Found 15 gold pieces and a robe.+hP+h+hB jj..j.j.##..jjjj)The gnoll shouts! x3+hE====4+h +hCS _The gnoll closely misses you.,h  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,h ...............)..... fritha the Tinkerer ,h #...##........†.##. Gnoll ###.....#.......)###) Health: 25/25 ======================== #................)).. Magic: 8/9=====================--- .....#...#...........).. AC: 4Str: 9 ..# ##.##.....>).....#. EV: 12Int: 16 #...............## SH: 0Dex: 10 ,h#.###...........#. XL:  3 Next: 56% Place: Dungeon:2 #@# ##............ Noise: ====-----  Time: 734.3 (0.0) .....jj.<$.##........... c) +0 spear ........##..####........ Cast: Kinetic Grapnel .....#.j# ....#....†... ...j.##.. ##.#.##.#... .... #.# #. ...... jjjj 4 gnolls (2 polearms) ... #.# ....#.#.. [.. #.# #.#.. .#.# ..# ...# _The gnoll closely misses you.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 whip (81% t,ho hit)-h`...............)..... fritha the Tinkerer#...##........†.##. Gnoll###.....#.......)###) Health: 25/25 ========================#................)).. Magic: 8/9=====================---.....#...#...........).. AC: 4Str: 9..# ##.##.....>).....#. EV: 12Int: 16#...............## SH: 0Dex: 10#.###...........#. XL:  3 Next: 56% Place: Dungeon:2#@# ##............ Noise: ====-----  Time: 734.3 (0.0).....jj.<$.#-hb[40m#........... c) +0 spear........##..####........ Cast: Kinetic Grapnel.....#.j# ....#....†......j.##.. ##.#.##.#....... #.##. ...... jjjj 4 gnolls (2 polearms, 1 grapneled)... #.#....#.#..[.. #.# #.#.. .#.#..# ...#Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 whip (81% to hit)  The kinetic grapnel hits the gnoll.-h-honfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a gnoll, wielding a +0 whip (81% to hit)  The kinetic grapnel hits the gnoll.  The gnoll is heavily wounded.-hobjj#...-h{`=---5.3 (1-h%-h _The gnoll misses you. The gnoll closely misses you.-hר  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-h   You shape a spike launcher from a nearby wall.  The gnoll hits you from afar with a +0 spear!-hT#j.-h17--------6-----=--6-h"-h%V _The gnoll closely misses you. x2.h3####...#...##........).... #...##........†.##.##.....#.......)###) #................))...#...#...........)...# ##.##.....>).#........##@###.# #.# ##......jj.<$.##........j.j##..####..........#..# ....#....†.....##.. ##.#.##.# 3 gnolls (1 polearm....#. .....h. ....#.#..[.. #.# #.#.. .#.hf.hCI  The gnoll attacks as it pursues you!.hTR  The gnoll hits you from afar with a +0 spear..h?.hj.jj.j 4 gnolls (2 polearms, 1 grapneled).h{1---------------7.h.h] _The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip./h #....####...#..........##...............)..../h #...##........†.##.##.....#.......)###) #..........))...#...#...........)./hd>..# ##.##.....>).#@.......##.###....# #j# ##....jj<$.##....j..##..####.......#..# ....#....† 3 gnolls (1 polearm...##.. ##.#.##.#...#. ..... ....#.#../h3*/hG  The rocky spike skewers the gnoll!/hi 2 gnolls (1 polearm)/hZ-,/h:7j.j 3 gnolls (2 polearms)/hGv2/26=----------85-8  Your Staves skill increases to level 1!  Your Ranged Weapons skill increases to level 1!Your Throwing skill increases to level 1!/hGYour Armour skill increases to level 1!  Your Shields skill increases to level 1!  Your Unarmed Combat skill increases to level 1!/h[P/hnSk _Your Evocations skill increases to level 1!0hY  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.0h #..............##. fritha the Tinkerer ####...#..........##. Gnoll ...............)..... Health: 12/26 ===========------------- #...##........†.##. Magic: 5/9=============----------- 0hG###.....#.......)###) AC: 4Str: 9 #................)).. EV: 12Int: 16 .....#...#...........).. SH: 0Dex: 10 ..# ##.##.....>).....#. XL:  3 Next: 85% Place: Dungeon:2 #@..............## Noise: =--------  Time: 738.3 (0.0) #*###...........#. c) +0 spear #j# ##............ Cast: Kinetic Grapnel ......jj<$.##........... ........##..####........ .....#..# ....#....†... jjj 3 gnolls (2 polearms) .....##.. ##.#.##.#... .... #.# #. ......0hD> ... #.# ....#.#.. _Your Evocations skill increases to level 1!Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.0hdAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line0hKAim: a gnoll, wielding a +0 whip (81% to hit)0hM#..............##. fritha the Tinkerer####...#..........##. Gnoll...............)..... Health: 12/26 ===========-------------#...##........†.##. Magic: 5/9=============-----------0h0###.....#.......)###) AC: 4Str: 9#................)).. EV: 12Int: 16.....#...#...........).. SH: 0Dex: 10..# ##.##.....>).....#. XL:  3 Next: 85% Place: Dungeon:2#@..............## Noise: =--------  Time: 738.3 (0.0)#*###...........#. c) +0 spear#j# ##............ Cast: Kinetic Grapnel......jj<$.##...................##..####.............#..# ....#....†... jjjҍm 3 gnolls (2 polearms).....##.. ##.#.##.#....... #.##. ......... #.#....#.#.. _Your Evocations skill increases to level 1!Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 whip (81% to hit)0h 9*0h{  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel  0h Press: ? - help, Shift-Dir - straight line: a gnoll, wielding a +0 whip (81% to hit)  The kinetic grapnel hits the gnoll but does no damage.  The rocky spike skewers the gnoll.0hRk ,0hx Jjj.0h4y a3=9.3 (10h 0h! ] _The gnoll is heavily wounded.1h~  1h~Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1he  #..............##. fritha the Tinkerer ####...#..........##. Gnoll 1h~f ...............)..... Health: 13/26 ============------------ #...##........†.##. Magic: 4/9==========-------------- ###.....#.......)###) AC: 4Str: 9 #................)).. EV: 12Int: 16 .....#...#...........).. SH: 0Dex: 10 1hf ..# ##.##.....>).....#. XL:  3 Next: 85% Place: Dungeon:2 #@..............## Noise: =--------  Time: 739.3 (0.0) #j###...........#. c) +0 spear 1h g i#j# ##............ Cast: Kinetic Grapnel .......j<$.##........... ........##..####........ 1hJg .....#..# ....#....†... jjj 3 gnolls (2 polearms) .....##.. ##.#.##.#... .... #.# #. ...... 1hsg ... #.# ....#.#.. _The gnoll is heavily wounded.Casting: Kinetic Grapnel (safe; 1% risk of failure)  1hg Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line1hg Aim: a gnoll, wielding a +0 whip (heavily wounded, 81% to hit)1hf Xjjhalberd (2hlSjjspear2hxK#..............##. fritha the Tinkerer####...#..........##. Gnoll...............)..... Health: 13/26 ============------------2h#...##........†.##. Magic: 4/9==========--------------###.....#.......)###) AC: 4Str: 9#................)).. EV: 12Int: 16.....#...#...........).. SH: 0Dex: 10..# ##.##.....>).....#. XL:  3 Next: 85% Place: Dungeon:2#@..............## Noise: =--------  Time: 739.3 (0.0)#j###...........#. c) +0 spear#j# ##............ Cast: Kinetic Grapnel.......j<.0m$.##...................##..####.............#..# ....#....†... jjj 3 gnolls (2 polearms, 1 grapneled).....##.. ##.#.##.#....... #.##. ......... #.#....#.#..Casting: Kinetic Grapnel (safe; 1% risk of failure)  2hIsConfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (81% to hit)  The kinetic grapnel hits the gnoll.2h 9*2h  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a gnoll, wielding a +0 spear (81% to hit)  The kinetic grapnel hits the gnoll.  The gnoll is almost dead.The rocky spike skewers the gnoll!2h,k jThe gnoll is severely wounded.2hQlc1--40.3 (12h).....#. XL:  3 Next: 114% Place: Dungeon:2#@..............## Noise: =--------  Time: 741.3 (1.0)#)###...........#. c) +0 spear#j# ##............ Cast: Kinetic Grapnel.......j<$.##...................##..####.............#..# ....#....†... jj 2 gnolls (polearms).....##.. ##.#.##.#....... #.##. ......... #.#....#.#.. 3h _The gnoll hits you with a +0 whip. The gnoll barely misses you.The grapnel guides your strike. You hit the gnoll.  You kill the gnoll!The rocky spike skewers the gnoll.  The gnoll is almost dead. _The gnoll closely misses you.  You kill the gnoll!  The rocky spike skewers the gnoll.  The gnoll is almost dead. _The gnoll closely misses you.Your Shapeshifting skill increases to level 1!You have reached level 4!3h0/  --more--4hs5/32=11--104 8% 4hy<2 gnolls (polearms)4h|R _You feel stronger.4h : #........####...#..........##...............)....4h- #...##..†.##.###.....#.......)###) #................))...#...#...........)...# ##@##.....>).#....##)###...# 4hw #j# ##...j<$.##......##..####.....#..# ....#....†.##.. ##.#.##.#.#. ....4h3*5hW!`5h2,5h@Cjj.5hAd7=-25h2J5hLW _The rocky spike misses the gnoll.5hO  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.6hJ #..............##. fritha the Tinkerer #..............##. Gnoll ####...#..........##. Health: 17/32 ============------------ ...............)..... Magic: 3/11======------------------ #...##........†.##. AC: 4Str: 10 ###.....#.......)###) EV: 12Int: 16 6h#................)).. SH: 0Dex: 10 .....#...#...........).. XL:  4 Next:  8% Place: Dungeon:2 ..# ##@##.....>).....#. Noise: ---------  Time: 742.3 (0.0) #*..............## c) +0 spear #j###...........#. Cast: Kinetic Grapnel 6hi#j# ##............ ........<$.##........... ........##..####........ jj 2 gnolls (polearms) .....#..# ....#....†... .....##.. ##.#.##.#... .... #.# #. ...... _The rocky spike misses the gnoll.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.6hǟAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (81% to hit)6h#..............##. fritha the Tinkerer#..............##. Gnoll####...#..........##. Health: 17/32 ============------------...............)..... Magic: 3/11======------------------#...##........†.##. AC: 4Str: 10###.....#.......)###) EV: 12Int: 16#................)).. SH: 0Dex: 10.....#...#...........).. XL:  4 Next:  8% Place: Dungeon:2..# ##@##.....>).....#. Noise: ---------  Time:1m 742.3 (0.0)#*..............## c) +0 spear#j###...........#. Cast: Kinetic Grapnel#j# ##....................<$.##...................##..####........ jj 2 gnolls (polearms).....#..# ....#....†........##.. ##.#.##.#....... #.##. ......Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (81% to hit)  The kinetic grapnel hits the gnoll but does no damage.6hb9*6h?Aim  Press: ? - help, Shift-Dir - straight line: a gnoll, wielding a +0 spear (81% to hit)  The kinetic grapnel hits the gnoll but does no damage.  The gnoll is almost dead.rocky spike skewers the gnoll.6h(G[   gnoll (polearm)6h6hq.j)6hJ8=4==24=3.3 (16hU6h"I _You kill the gnoll!7hNB  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.7h" #..............##. fritha the Tinkerer #..............##. Gnoll ####...#..........##. Health: 18/32 =============----------- ...............)..... Magic: 3/11======------------------7h8 #...##........†.##. AC: 4Str: 10 ###.....#.......)###) EV: 12Int: 16 #................)).. SH: 0Dex: 10 .....#...#...........).. XL:  4 Next: 24% Place: Dungeon:2 ..# ##@##.....>).....#. Noise: =--------  Time: 743.3 (0.0) #*..............## c) +0 spear #j###...........#. Cast: Kinetic Grapnel #)# ##............ ........<$.##........... ........##..####........ j   gnoll (polearm) .....#..# ....#....†... .....##.. ##.#.##.#... .... #.# #. ...... _You kill the gnoll!7hCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (81% to hit)7ha#..............##. fritha the Tinkerer#..............##. Gnoll####...#..........##. Health: 18/32 =============-----------...............)..... Magic: 3/11======------------------#...##........†.##. AC: 47h.buStr: 10###.....#.......)###) EV: 12Int: 16#................)).. SH: 0Dex: 10.....#...#...........).. XL:  4 Next: 24% Place: Dungeon:2..# ##@##.....>).....#. Noise: =--------  Time: 743.3 (0.0)#*..............## c) +0 spear#j###...........#. Cast: Kinetic Grapnel7hb#)# ##....................<$.##...................##..####........ j   gnoll (polearm, grapneled).....#..# ....#....†........##.. ##.#.##.#....... #.##. ......Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.7hb&Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (81% to hit)  The kinetic grapnel hits the gnoll.7ho9*7h Aim  Press: ? - help, Shift-Dir - straight line: a gnoll, wielding a +0 spear (81% to hit)  The kinetic grapnel hits the gnoll.  The gnoll is heavily wounded.rocky spike skewer7hT .jThe gnoll is almost dead.7hUa9=4.3 (17h;\7h_V _The gnoll completely misses you.7h#U####...#...................).... #...##........†.#####.....#.)###)#................))..7h<W.....#...#...........)# ##.##.....>).....# #@.........##j###.#)# ##...........<$.##..##..#####..# ....#....†##.. ##.#.##.# #.# #. ... ....#.#7h2*8hWG  The rocky spike skewers the gnoll!8hJ_S8h!9)8h$20==39=5Kinetic Grapnel8hy8hI _You kill the gnoll!8h3u ####...#...............).... #...##........†.#####.....#.......)###)................)).......#...#.....)# ##.##.....>).....# 8h4#..........##@###.....#)# ##............<$.##.....##....... #.#[.. #.# #.#.. .#.# 8h>*#8hB]1=--68hZJ8hOm _Items here: ))) ††.=hC ........).... #...##.†.#####.....#.......)###)................)).......#...#...........)# ##.##.....>).....# =hD#..........#)###..... ##.........<$.##........##..####........=h7DJ...##...=hYDr... #.#..# ...#=hyDD =h>O=h+Sv2=--7 _=h]=h^c  Things that are here: _a +0 whip; a gnoll corpse>hVM####...#...##........).... #...##........†.##.##.....#.......)###) #................))...#...#...........)...# ##.##.....>).........###.# #)# ##.........<$.##...........##..####...................##. ..... #.#23==8 _ _Items here: ))) ††.>hm >h QPick up what? 7/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 halberd  b - a +0 spear  c - a +0 whip Carrion >h: a gnoll corpse a gnoll corpse [Up|Down] select[Esc] exit >h Letters toggle [.|Space] toggle selected[top]?h?h?hJ.####...#..........##. fritha the Tinkerer...............)..... Gnoll#...##........†.##. Health: 23/32 =================-------?h###.....#.......)###) Magic: 3/11======------------------#................)).. AC: 4Str: 10.....#...#...........).. EV: 12?h<Int: 16..# ##.##.....>).....#. SH: 0Dex: 10#...............## XL:  4 Next: 39% Place: Dungeon:2?h#@###...........#. Noise: ---------  Time: 748.3 (0.0)?hk#)# ##............ c) +0 spear........<$.##........... Cast: Kinetic Grapnel........##..####........?hi.....#..# ....#....†........##.. ##.#.##.#... .... #.##. ...... ... #.#....#.#.. ?hެ[.. #.# #.#.. .#.#  _You kill the gnoll! ?h _Items here: ))) ††.  Things that are here: _a +0 whip; a gnoll corpse ?h;_Items here: ))) ††.  Okay, then.?h?h?h7?hU. _?hl 3?h ?hȚ ?h a4=?h ?h" U5=?h ?h ?hA K6=?h ?h ?h4 n7==4?hY 1==?h ?h* ?hS h8==?h ?h ?h< U9=?hԪ ?h ?hլ $30?h (=?h ?h! ?hS 1====?h, ?h X_Items here: ))) ††.  Things that are here: _a +0 whip; a gnoll corpse _Items here: ))) ††. _You start resting.?h ,56.3 (8?h v2==7.3 (9?h ?h " _HP restored.@ha ........).... #...##.†.#####.....#.......)###)................)).......#...#...........)# ##.##.....>).....# #..........#)###..... ##.........<$.##........##..####...........##.@ha..... #.#..# ...# @hj@hm+8.3 (1@hv@hyz  Things that are here: _a +0 whip; a gnoll corpse@h  #...##†.#####.....)###)#.........))........#...#)..#..# ##.##.....>).....#. #...............###... #)####.......#)####@hi O.#........@$.#.##..####.....#..# ....#....†.....##.. ##.#.##.#...#.... #.# #. ......#... #.# ....#.#...[.. #.# #.#.. .#.#.@h  .. ..# ...#..#. ##@h- C9 _@h @h a _There is a stone staircase leading up here.Ahv#...##.†.##.###.....#.)###).#.....))......#...#.)..#..# ##.##.....>).....#.. #..###.... #)###.#......#)####.#.Ah<@.##..##..####......#..# #....#....†......##.. ###.#.##.#...#.... #.Ah(A... #.# ....#.#...# [.. #.# #.#.. .#.#.#AhL? .. ..# ...#.. .#. ## . AhpAhe5==60 _AhAh9AhG=1.3 (2AhAh> _You now have 63 gold pieces (gained 15).Ah y###.....)###)#.........))........#...#)..###..# ##.##.....>).....#... #...............###.#... #)####........#)####.##........<............##@.####.....#..###....#....†.....##.. ###.#.##.#...##.... #.# #. ......# .... #.# ....#.#[.. #.# #.#.. .#.#.# AhT .. ..# ...#..# .#. ## .###Ah~ Ahc +2.3 (1Ah0 Ah BhT=? #...#.†.## ###.....#)###) #.....)).... .....#...#...........)..#.# ##.##.....>).....#... . #....### ... #)####.. .....#)#### ........<@.##.. ........##..####....Bh> .....#..###....#....†.... .....##.. ###.#.##.#...## .... #.# #. ... ... #.# ....#.#...# [.. #.# #.#.. .#.#.# .. ..# ...#..  .#. ## . BhOFBh>H&3BhgSBhUBh© #...##.†.## ###.....#.)###) #.....)) .....#...#.).. ..# ##.##.....>).....# . #..### ... #)###.# .....#)####. .@..## .##..#### .....#..###....#....† .....##.. ###.#.##.#... .... #.# #. ......# ... #.# ....#.#... [.. #.# #.#.. .#.#.hTm .. ..# ...#. .#. ##Bh>BhB==4BhUBha _There is a stone staircase leading up here.Ch} #...##.†.## ###.....#.)###) #......)) .....#...#.).. ..# ##.##.....>).....#... #..... #)###.#.#)####. <..## .##..#### .....#..###....#....† .....##.. ###.#.##.#... .... #.# #. ...... ... #.# ....#.# [.. #.# #.#.. .#.# ..> ..# ...# hT~\49m .#. ##ChȃCho&5ChChߎ; _Found a stone staircase leading down.Dhkk###.....#.)####. #.........)).#.....#...#..)#..##.##.##.....>).....##..... #...............##.....##)###.#......#)####.DhO'#........<..###.##..#####.....#..###....#....†#.....##... ###.#.##.##.... #.##.. #. ..#... #.# .# ....#.##[.. #.# # #.#.. .## ..> ..# ... ..#. #DhN###DhJDhh&6DhBDh ###.....#.) #. #.....)) #.....#...#.) #..##.##.##.....>)..... #..... #... #.....##)###. #......#)#### #.<..## #.##..#### #.....#..###....#....† #.....##....###.#.##.# #..... #.##..# #.  #..... #.# .# ....#.# #[.... #.# # #.#.. .# #..###h`7m ..> ..# #.. .. .#. ##  .###Dh&7Dh.DhJ ;#. #.........) #.....#...#.. #..##.##.##.....>).... #.....##.........Dh B #.....##)### #......#)#### #........<..## #.##..#### #....@#..###....#....† #.....##....###.#.##.# #.....##.##..# #. ..Dh g #......#.# .# ....# #[.....#.# # #.#.. .Dh(  #..###...> ..# .DhG  #.. ....#. # #.. ...Dh 5## DhDh X6===8Dh,DhKEh ###.....#) #.. #..... #.....#...#...... #..##.##.##.....>) #.....##... ##)### ##)## #Eh.<..##.. #...@....##..####.... #.....#..###....#.... #.....##....###.#.## #.....##.##..# #. .Eh"h #......#.# .# ....# #[.....#.# # #.#..Ehq #..###...> ..# #.. .... .#.#.. ....###EhEh&9EhEhEh|J  #...#. ..# ###.....# #.. #..... #.....#...#...... #..##.##.##.....>) #.....##... ##)## ##)## #.<..##.. #........##..#### #.....#..###....#.. #.....##....###.#.## #.....##.##..# #. . #......#.# .# ....EhJ  #[.....#.# # #.#.. #..###...> ..# #.. .... .#.EhR EhV '70Eh& EhնRM........)#.# #...##...# ###.....# #.........#.....##.##.##.....>)#....##)###.#)####.<..##......##..####.....#..###....#...# #..###.. EhEh&1Eh2Eh_FhOM####...#. ........)#.# #...##...# ###.....# #.........#.....##.##.##.....>)#....Fh##)###.#)####.<..##...#........##..####...# .##[.....#Fh#Fh&D===2Fh,Fh.Fh=QM #....# ####...#. ........)#.# #...##...# ###.....# #.........#.....##.##.##.....>)....##)###.#)####.#........<..##......##......#.#FhDFhE&3FhLFhMFh%  # #... ## ####...#. #. .......#.# #...# ..#####.....# #..##..... #.....#...#...... #.@##.##.##.....>) #.....##...Fh;&  ##) ##)## #.<..##.. #........##..####.. #.....#..###....#.. #.....##....###.#.# ##.##..# #.Fh1 Fh3 &4Fh7 Fh 9 GhCM #....# ####...# ........#.# #...##.#..#####.....###.........#.....##.##.##.....>)..##....#.....##)###........#.. .# # #.....##.. GhGhW&5GhdGhGh}I #...## # # #... ## ####...# #. ....... #.## #...####.....# #@.##.....GhI~ #.....#...#...... #..##.##.##.....>) #.....##... ##) #Ghj~#)## #.<..##..Gh~ #........##..#### #.....#..###....#.GhzGh&6Gh Gh=Gh  #### #...# #...## # # #... #### ####...# #.. ....... #.## #...####.....##..##..... #.....#...#...... #..##.##.##.....> #.....##... ##) ##)## #.<..##.. #........##..####Gh Gh W7==7Gh[ Gh HhrM #### ### #...### #....########...#...........## #...##...#####.....###..##......#.....#...#......#......HhHh&8HhHhHh(J8 #### #### #...###...###.#. #.....#########...##.@...........#.######...##..#..#####.....###..##.......#.....#...#.......#..##.##.##.....>)#.....##.....#.....##)###..#......#)####..Hh\OHhPHh=Q9HhWHhYIhIIh,Ih%|==IhIhIhm,IhIhhIhIhIhIhIhDN8==Ih IhfIhIhIhIhIhIh_,Ih9IhIh:==IhIh,Ih`IhIh,IhIhIh8IhIhb9==IhVIhIhIhIh^,IhBIh*,IhIhIh:==IhIhIhzIhIhBIhIhBIhIhIhIhZIhIheIhIhP10/11==IhIh ,Ih Ih+ Ihd Ih Ih)IhIh9IhIh:==IhIhEIhsIh[Ih-,IhVIh,IhIhIhM1===IhIh%4 _Magic restored.Ih 'IhT'Ihc(Ih*Ih,Ih;,Ih[-Ih*/Ih0Ih0Ih1Ih3IhF6Ih6;===Ih7IhO:Ihp;Ih;Ih<IhT?Ih8A,IhCIhLIhMIh'NIhNIhQIhRIhRIhSIh^Ih_,Ih`Ih2eIhbg,IhhIhlIhr,IhtIhxIhDzIhyzIh{Ih*~IhIhIhԃIhMIh,IhIhIh},IhIhR  There is a stone staircase leading down here.IhIh  _IhIhIhIh*IhIhIh,IhIhDIh+Ih~Ih^Ih,IhR,IhIhIh,IhIhDIhIh4IhFIhIheIhIhHIhHIh,IhIhIh,Ih-IhjIh Ih Ih!Ih#Ih$Ih$Ih%IhX'Ih2R#........<..##............... ..#........##..####...............#.....#..###....#....÷..........#.....##....###.#.##.#.####.....##.##..##.#.#......# ..#  #......#.# .##.....#.#...# ..  Ih13#[.....#.# ###.#....#.#.#  #..###...>##.###...#....#..#  #.. .........@.#...##.. .. 837.3 (58.0)  #.. .....#....###...... Ih31......... ..... ..###...#. #.##.. ###.#.. .. ∆#.. .. ..##. .>. . ∆... Ih3 IhT:Ih=,8.3 (59IhGO _Found an escape hatch in the floor.Kh)KhKhnKhKhKhcBKh#.....#..###....#....÷. #.....##....###.#.##.#...##..#### Khv#.....##.##..##.#.#......# ..# #..# .##.....#.#...# .. #[.# # ###.#....#.#.# KhM[#..###...>##.###...#....#..# #.. ...........#...##.. .. Kh#.. .....#....###......  ....... 9.3 (1.0) ..###...#.##.##. . ###.#..... ∆  #..#..... ##. .>.... . )...#.Kh .. .^.# .KhqKhz,40.3 (2KhKh+ _Found a quarterstaff.Lh>,ILh-Lhw/Lh3XLhV4Lh5Lhl7Lh8Lh 9Lh9Lh;LhE...##.##..##.#.#......# ..# ## ....#.# .##.....#.#...# .. ....#.# # ###.#....#.#.# LhE##...>##.###...#....#..#  ...........#...##..#..  .....#....###......  ..................<  Lh F0..###...#.##.##.... . ###.#..@...:3.3 (3LhHF #..#.....#. ##.#.>.....# #..)...#....LhF{.....^.# LhF###...... .....###LhF1######Lh}LLhM+4.3 (4Lh8SLhSV; _Found an escape hatch in the ceiling.Mhe..#.# .##.....#.#...# .. .#.# # ###.#....#.#.# ###...>##.###...#....#..# . ...........#...##..#.. . .....#....###......  ..................< ..###...#.##.##.... . ###.#......:... #..#@....#.#. ##.#.>.....# #..)...#.... .....^.# ... ###...... #. .....### ###### MhMh+5.3 (1MhMhMh x # ###.#....#.#.# ###...>##.###...#....#..# . ...........#...##..#..#....###.......  ..................<###...#.##.##.... ###.#......: Mhx#..#.....#.##.#@>.....#  #..)...#...........^.# ..###MhȀMhP&6MhvMhMh] ###...>##.###...#....#..# . ...........#...##..#..#....###.......  ..................<###...#.##.##.... ###.#......: #..#.....#.##.#.>.....#  #..@...#.............^.# ..#######......##MhKMh &7MhMhU _You see here a +0 quarterstaff.NhkNh&8NhʺNh+ _h - a +0 quarterstaffNhH###...>##.###...#....#..#  ....#...##..#..  .....#....###..................< Nhط..###...#.##.##.... . ###.#......:... #..#.....#.#. ##.#.>.....# #...@..#.... .Nh^.# ... #......##. Nh#5.##Nh޾Nh&9NhNhOh]...#.# # ###.#....#.#.# Oh]Y##...>##.###...#....#..# ...........#...##..#Oh].....#....###.........Ohf^..................<#..###...#.##.##...... ###.#......:... #..#.....#.#.##.#.>@....#  #......#.....Oh^.........^.# ....Oh^#######......##......###.######Oh^##Oh.fOhi'50OhmOh1oOhf#.# .##.....#.#...# .. ..#.# # ###.#....#.#.## #...>##.###...#....#..#...........#...##..#.....#....###............................<#..###...#.##.##....... ###.#......:.....#..#...@.#.#.##.#.>.....#  #......#............^.#.....?#######......##.......### ...###### .##OhOhZ&1Oh+Ohcd _Found a scroll labelled KIOFOA PIDE.Oha ##.##..##.#.#......# ..# ##. # .#.# .##.....#.#...# ..# .#.# # ###.#....#.#.## ...>##.###...#....#..#.# ...........#...##..#...# .....#....###............................<#.#...###...#.##.##......#. ###.#.....@:.....##..#.....#.#..S.##.#.>.....#  #......#...............^.#.....?#######......##...ha vm S   ball python (constriction, asleep)....### ....###### ..##Ohii Ohm &2Oh(r Oht ^ _A ball python comes into view.Ph Q.##..##.#.#......# ..# ##. #. #.# .##.....#.#...# ..## #.# # ###.#....#.#.##..)>##.###...#....#..#.# Ph #...##..#...# .#....###........... .........<#.# ...###...#.##.##......#  . ###.#......# Ph| #..#.....#.#..S.##.#.>.....# ..#......#...... ..^.#..?#......##... Ph ......### ....###### .. Ph Ph &3PhC Ph t _Found a spear. _You see here a parchment of Stone Arrow.Qhc`  You pick up a parchment of Stone Arrow and begin reading...Qhe&4Qh8mQhpD _You add the spell Stone Arrow to your library.Qh3 r.##..##.#.#......# ..# ##. #. .# .##.....#.#...# ..# # .# # ###.#....#.#.##..) # .>##.###...#....#..#.# .#...##..#...# .Qh .#....###..... ......<#.# . ..###...#.##.##......# . ###.#.# #..#.....#.#..S.##.#.>.....# ..#......#.........Qh4 )^.#.....?...#......##... .#......### ... #.###### .... Qh: QhԄ Qh S.S)=5Kinetic GrapnelQh 5 _The ball python hisses angrily.Rh  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.RhCn.##..##.#.#......# ..# ##. #.. fritha the Tinkerer .# .##.....#.#...# ..# ### Gnoll .# # ###.#....#.#.##..) # Health: 32/32 ======================== .>##.###...#....#..#.# . Magic: 10/11 =====================--- .........#...##..#...# . .. AC: 4Str: 10 ...#....###............ .. EV: 12Int: 16 ..................<#.# ... SH: 0Dex: 10 ..###...#.##.##......#  XL:  4 Next: 39% Place: Dungeon:2 . ###.#.......@*S..#  Noise: =--------  Time: 855.3 (0.0) #..#.....#.#......  RhFo c) +0 spear ##.#.>.....# .....  Cast: Kinetic Grapnel #......#.........  .........^.#.....?...  #######......##... .#  S   ball python (constriction) ......### ... #  .###### ....  ## _The ball python hisses angrily.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (81% to hit)Rhk.##..##.#.#......# ..# ##. #.. fritha the Tinkerer .# .##.....#.#...# ..# ### Gnoll .# # ###.#....#.#.##..) # Health: 32/32 ======================== .>##.###...#....#..#.# . Magic: 10/11 =====================--- .........#...##..#...# . .. AC: 4Str: 10 Rh...#....###............ .. EV: 12Int: 16 ..................<#.# ... SH: 0Dex: 10 ..###...#.##.##......#  XL:  4 Next: 39% Place: Dungeon:2 . ###.#.......@.S..#  Noise: =--------  Time: 855.3 (0.0) Rh֐#..#.....#.#......  c) +0 spear ##.#.>.....# .....  Cast: Kinetic Grapnel Rh#......#.........  .........^.#.....?...  #######......##... .#  S   ball python (constriction) Rh^W......### ... #  .###### ....  ## Rh_The ball python hisses angrily.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  RhёConfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineRh5Aim: a ball python (81% to hit)Rh ..# ##.  ..#.#...# ..#  # ###.#....#.#.##..) >..#....#..#.# #..# . .Rhd1.. # .###  ###.#.......@S...#  #..#.....  ##.#.> .....  #.......  ...^Rh?...  #......##... .#  Rhܝ......### ... #  ..Rh:< ##RhbTContam: 10% -Rh6.3 (1RhRh  Casting: Kinetic Grapnel (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Rhت[Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ball python (81% to hit) _You miscast Kinetic Grapnel. Nothing appears to happen.Sh  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Shщ.##..##.#.#......# ..# ##. #.. fritha the Tinkerer .# .##.....#.#...# ..# ### Gnoll .# # ###.#....#.#.##..) # Health: 32/32 ======================== .>##.###...#....#..#.# . Magic: 9/11===================----- .........#...##..#...# . .. AC: 4Str: 10 ...#....###............ .. EV: 12Int: 16 Contam: 10% ..................<#.# ... SH: 0Dex: 10 ..###...#.##.##......#  XL:  4 Next: 39% Place: Dungeon:2 . ###.#.......@S...#  Noise: ---------  Time: 856.3 (0.0) #..#.....#.#......  c) h32m+0 spear ##.#.>.....# .....  Cast: Kinetic Grapnel #......#.........  .........^.#.....?...  #######......##... .#  S   ball python (constriction) ......### ... #  .###### ....  ## _You miscast Kinetic Grapnel. Nothing appears to happen.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (81% to hit)ShL.##..##.#.#......# ..# ##. #.. fritha the Tinkerer .# .##.....#.#...# ..# ### Gnoll .# # ###.#....#.#.##..) # Health: 32/32 ======================== .>##.###...#....#..#.# . Magic: 9/11===================----- .........#...##..#...# . .. AC: 4Str: 10 ...#....###............ .. EV: 12Int: 16 Contam: 10% ..................<#.# ... SH: 0Dex: 10 ..###...#.##.##......#  XL:  4 Next: 39% Place: Dungeon:2 . ###.#.......@S...#  Noise: ---------  Time: 856.3 (0.0) #..#.....#.#......  c) +0Sh spear ##.#.>.....# .....  Cast: Kinetic Grapnel #......#.........  .........^.#.....?...  #######......##... .#  S   ball python (constriction) ......### ... #  .###### ....  ##Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (81% to hit)  The kinetic grapnel hits the ball python.Shӎ ..# ##.  ..#.#...# ..#  # ###.#....#.#.##..) >..#....#..#.# #..# . ... # .###  ###.#.......@†...#  #..#.....  ##.#.> .....  #.......  ...^?...  #......##... .# ......### ... #  .. ##ShIShu40=7.3 (1Kinetic GrapnelSh#Sh&MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a ball python (81% to hit)  The kinetic grapnel hits the ball python. _You kill the ball python!Th,##..##.#.#......# ..# ##. #. # .##.....#.#...# ..# ###. # # ###.#....#.#.##..) #. >##.###...#....#..#.# ##.#...##..#...#...#....###.... .......<#.# . .###...#.##.##......#  ###.#....# #..#.....#.#......###.#.>.....#......##......#.......^.#.....hm?.#......##.....#.......### .....#.###### .....# Th_!Thb$.-8Th+Th/x _You see here a ball python corpse.Th .##.....#.# ###  # ###.#....#.#.##..)  #. ##.###...#....#..#.####.. .......#...##..#...#... .. .#....###............ ...............<#.# .. Thg###...#.##.##......#   ###.#........†...##.# #..#.....#.#@.....###.#.>.....#......# Thη......#....  .........^.#.....?#######......##.....# ......####.....# .###### #Th_## # ThThrG-9 _ThThThG # ###.#....#.#.##..)  #..# #.###...#....#..#.####...# ......#...##..#...#... ....# #....###............ ....# ...............<#.# .....# ##...#.##.##......# #  ###.#........†...##.# #..#.....#.#......# ##.#.>.....#.@....# ThhH ......#.... .........^.#.....?...... #######......##.....# ......####.....# .###### #.....# ##   ThR :∆ThW '60Thm^ Th_ Uh^ .###...#....#..#.####. ......#...##..#...#.... #....###............ ...............<#.# . ##...#.##.##......# #  ###.#........†...##.  #..#.....#.#.....#.#.>.....# #......#....# .........^?...... #######......##.....#..#######UhUh&1Uh1Uh Uh%.....#...##..#...#... ....# ###............ .. ....# ........<#.# @ .....# #...#.##.##......# .# #.#........†...##.#  #..#.#......# ##.#.>.....#......#......#....# ........^.#... Uh######......##.....#  ......####.....# ...###### #.....# ## #.....# Uh#.....# ∆@   Sigmund (polearm, asleep)UhB####### Uh):∆Uh31&2Uh8Uh= _Sigmund the Dreaded comes into view. He is wielding a +0 scythe. _You see here a scroll labelled KIOFOA PIDE.Vh  m - a scroll labelled KIOFOA PIDE.@@)Vh'10/11VhD==8% ==3Vh~Vh % _Sigmund shouts!VhI G#.###...#....#..#.#### ...#..#...##..#...#... ....# #....###...... .. ....# ...............<#.# . .....#...#.##.##......# @####....†...##.# #..#.....#.#......#.#.>.....#  #......#### VhPJ b.........^.#............. #######......##.....#.... ......####.....#... .###### #.....# .##VhJ  #.....# #.....######## ∆VhdM VhT .@@   Sigmund (polearm)VhyZ `6--4Kinetic GrapnelVha Vhd WhxZ#.###...#....#..#.#### ....#...##..#...#... .... .#....###............ .. ........<#.# . .....#...#.##.##......# .# ###.#........†...##@# #..#.....#.#......# ##.#.>.....#......##Wh* #......#.###  .^.#.  #......##.....#.... ......####.....# .WhP.. .###### #.....# . ## #.....#  #.....# ∆  # ∆WhaWh>#V.@Wh %I4--5Wh+Wh-Wh"| 3>##.###...#....#..#.#### .#...##..#...#... .#....###............ .. ........<#.# . .###...#.##.##......# .#Wh|  ###.#........†...##.# #..#.....#.#....@.# ##.#.>.....#......## #......#.### .^.#. Wh} #......##.....#.... ......####.....# ... .###### #.....# .WhP} b ## #.....# #.....# ∆ ####### ∆Wh WhY V.@Wh @26Wh Wh XhEb  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Xh߄<>##.###...#....#..#.#### .. fritha the Tinkerer ........#...##..#...#... ... Gnoll ..#....###............ .. ... Health: 32/32 ======================== .................<#.# . .... Magic: 9/11===================----- .###...#.##.##......# .#  AC: 4XhG"Str: 10  ###.#........†...##.#  EV: 12Int: 16 Contam: 2%  #..#.....#.#......#  SH: 0Xhs<Dex: 10 Xh3##.#.>.....#..*@..##  XL:  4 Next: 40% Place: Dungeon:2 Xh#......#..@**.....###  Noise: ---------  Time: 866.3 (0.0) Xh܅{ .........^.#.............  c) +0 spear  #######......##.....#....  Cast: Kinetic Grapnel Xh......####.....# ...  .###### #.....# .  XhX:## #.....#  @   Sigmund (polearm) #.....# ∆  ####### ∆  _Sigmund shouts!  XhCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineXhbAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (75% to hit)Yh_m>##.###...#....#..#.####.. fritha the Tinkerer ........#...##..#...#...... Gnoll ..#....###............ .. ... Health: 32/32 ======================== YhnC.................<#.# . .... Magic: 9/11===================----- .###...#.##.##......# .#AC: 4Str: 10###.#........†...##.#EV: 12YhFn]Int: 16 Contam: 2% #..#.....#.#......#SH: 0Dex: 10##.#.>.....#..*@..##XL:  4 Next: 40% Place: Dungeon:2#......#..@**.....###Noise: ---------  Time: 866.3 (0.0)Yhnn.........^.#.............c) +0 spear#######......##.....#....Cast: Kinetic Grapnel......####.....# ...Yhn.###### #.....# .###.....#@   Sigmund (polearm, grapneled)#.....# ∆Yhn####### ∆Casting: Kinetic Grapnel (safe; 1% risk of failure)  YhnConfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (75% to hit)  The kinetic grapnel hits Sigmund!YhtYhD@...YhM1=7.3 (1Yh)Yhonfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (75% to hit)  The kinetic grapnel hits Sigmund! _Sigmund is moderately wounded.Yh  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.YhbYh͹n#...@Yhr7---- =8YhYhD _You shape a spike launcher from a nearby wall.Zh% .>##.###...#....#..#.#### .#...##..#...#... .#....###............ .. .........<#.# . .###...#.##.##......# .# . ###.#........†...##.# #..#.....#.#......# ##.#.>.....#......## #......#.@..@.....### .^.#. #......##.....#.... ......####.....# ... .###### #.Zhv& [37m....# . ## #.....# #.....# ∆ ####### ∆Zh( ZhZ0 5@.Zh0 /--9Zh7 Zh9 \h  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.\h^.>##.###...#....#..#.#### . fritha the Tinkerer .........#...##..#...#... .. Gnoll ...#....###............ .. .. Health: 32/32 ======================== ..................<#.# . ... Magic: 6/11=============----------- ..###...#.##.##......# .#  AC: 4Str: 10 \ho. ###.#........†...##.#  EV: 12Int: 16 #..#.....#.#......#  SH: 0Dex: 10 ##.#.>.....#......##  XL:  4 Next: 40% Place: Dungeon:2 #......#.@*@......###  Noise: ---------  Time: 869.3 (0.0)  .........^.#.............  c) +0 spear  #######......##.....#....  Cast: Kinetic Grapnel ......####.....# ...  .###### #.....# .  ## #.....#  @   Sigmund (polearm, grapneled) #.....# ∆  \h[######## ∆ \hGCasting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (moderately wounded,  grapneled, 75% to hit)\hsS @*]h#@.  Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (moderately wounded,  grapneled, 75% to hit)]h.>##.###...#....#..#.####. fritha the Tinkerer .........#...##..#...#..... Gnoll ...#....###............ .. .. Health: 32/32 ======================== ..................<#.# . ... Magic: 6/11=============----------- ..###...#.##.##......# .#AC: 4Str: 10 . ###.#........†...##.#EV: 12Int: 16#..#.....#.#......#SH: 0Dex: 10##.#.>.....#......##XL:  4 Next: []hzm40% Place: Dungeon:2#......#.@*@......###Noise: ---------  Time: 869.3 (0.0).........^.#.............c) +0 spear#######......##.....#....Cast: Kinetic Grapnel......####.....# ....###### #.....# .###.....#@   Sigmund (polearm, grapneled)#.....# ∆####### ∆Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (moderately wounded,  grapneled, 75% to hit)  The kinetic grapnel hits Sigmund.]hs8*]hN  Press: ? - help, Shift-Dir - straight line  Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (moderately wounded,  grapneled, 75% to hit)  The kinetic grapnel hits Sigmund.  Sigmund is moderately wounded.The rocky spike skewers Sigmund!]h .@Sigmund is severely wounded.*]h   Sigmund gestures wildly while chanting.Sigmund flickers and vanishes!]hl 8{]hn o===70.3 (1Kinetic Grapnel]h}  _Deactivating autopickup; reactivate with Ctrl-A.]h3 4]hlb ^ _No target in view!`hv  You aren't carrying any items that you can evoke.`h`h`h0. _ah.>##.###...#....#..#.#### . fritha the Tinkerer .........#...##..#...#... .. Gnoll ...#....###............ .. .. Health: 32/32 ======================== ..................<#.# . ... Magic: 6/11=============----------- ..###...#.##.##......# .#  AC: 4Str: 10 . ###.#........†...##.#  EV: 12Int: 16 #..#.....#.#......#  SH: 0Dex: 10 ##.#.>.....#......##  XL:  4 Next: 40% Place: Dungeon:2 #......#.@.{......###  Noise: ===------  Time: 870.3 (0.0)  .........^.#.............  c) +0 spear  #######......##.....#....  hE 40mCast: Kinetic Grapnel ......####.....# ...  .###### #.....# .  ## #.....#   #.....# ∆   ####### ∆    Sigmund flickers and vanishes! _Deactivating autopickup; reactivate with Ctrl-A. _No target in view! _You aren't carrying any items that you can evoke.Reach: c) +0 spearPress: ? - help, Dir - move targetdh#l5@*dh'5**eh8.>##.###...#....#..#.####. fritha the Tinkerer .........#...##..#...#..... Gnoll ...#....###............ .. .. Health: 32/32 ======================== ..................<#.# . ... Magic: 6/11=============----------- ..###...#.##.##......# .#ehAC: 4Str: 10 . ###.#........†...##.#EV: 12Int: 16#..#.....#.#......#SH: 0Dex: 10##.#.>.....#......##ehXL:  4 Next: 40% Place: Dungeon:2#......#.@.*......###ehDNoise: ===------  Time: 870.3 (0.0).........^.#.............c) +0 speareh27#######......##.....#....Cast: Kinetic Grapnel......####.....# ...eh_%.###### #.....# .###.....##.....# ∆eh####### ∆Sigmund flickers and vanishes! _Deactivating autopickup; reactivate with Ctrl-A. _No target in view! _You aren't carrying any items that you can evoke.Reach: c) +0 spearPress: ? - help, Dir - move targeteh &`ehB 8*eh &`ehʔ  { _Deactivating autopickup; reactivate with Ctrl-A. _No target in view! _You aren't carrying any items that you can evoke.Reach: c) +0 spearPress: ? - help, Dir - move targetYou reach to attack! The grapnel guides your strike. You hit something.ehQ j24--------1.4 (1.1eh6 i _Something hits you!hh*M# # ###.#....#.#.##..) # .>##.###...#....#..#.#### ......#...##..#...#... #....###............ .. hh................<#.# . ... ..###...#.##.##......# . . ###.#........†...##...#.....#.#......# ##.#.>....@#......##  #......#...{###.........^.#.........#######......##.....#......##..####hh 7*ihҡG  The rocky spike skewers something!ihg  Reactivating autopickup.ih39)ihVxih:g.# # ###.#....#.#.##..)# fritha the Tinkerer .>##.###...#....#..#.####. Gnoll .........#...##..#...#...ihG.. Health: 26/33 ==================------ ...#....###............ .. .. Magic: 7/11===============--------- ..................<#.# . ... AC: 4Str: 10 ..###...#.##.##......# .#EV: 12Int: 16 . ###.#........†...##.#SH: 0Dex: 10#..#.....#.#......#ihj8XL:  4 Next: 320% Place: Dungeon:2##.#.>....@#......##Noise: =--------  Time: 872.4 (1.0)#......#...)......###ihc) +0 spear.........^.#.............Cast: Kinetic Grapnelihށ#######......##.....#..........####.....# ....###### #.....# .##ih#.....##.....# ∆####### ∆Your Translocations skill increases to level 1!ihNYour Fire Magic skill increases to level 1!Your Ice Magic skill increases to level 1!Your Air Magic skill increases to level 1!ih{qYour Earth Magic skill increases to level 1!Your Alchemy skill increases to level 1!ihք+Ice MagicAirEarth Magic skill increases to level 1!lchemyInvocations2 have reached level 5!ih/  --more--jhjhx.# # ###.#....#.#.##..)# fritha the Tinkerer .>##.###...#....#..#.####. Gnoll .........#...##..#...#..... Health: 30/38 ==================------ ...#....###............ .. .. Magic: 7/12==============---------- ..................<#.# . ... AC: 4Str: 10 ..###...#.##.##......# .#EV: 12Int: 16 . ###.#........†...##.#SH: 0Dex: 10#..#.....#.#......#XL:  5 Next: jhU118% Place: Dungeon:2##.#.>....@#......##Noise: =--------  Time: 872.4 (1.0)#......#...)......###c) +0 spear.........^.#.............Cast: Kinetic Grapnel#######......##.....#..........####.....# ....###### #.....# .###.....##.....# ∆####### ∆Your Ice Magic skill increases to level 1!Your Air Magic skill increases to level 1!Your Earth Magic skill increases to level 1!Your Alchemy skill increases to level 1!Your Invocations skill increases to level 2!You have reached level 5!jhse  You have reached level 6!jh/  --more--jh9 5/44=3---6 9% jh? jh 4 _kh >##.###...#....#..#.####. .........#...##..#...#....kh#....###............ .................<#.# . .###...#.##.##......# .#  ###.#........†...##. #..#.....#.#......#.#.>.....#......## #......#.@.)......###.........^.#.......kh4#######......##.....#..##.khM.####kh_khskh4m6=-3 _khkhkh >##.###...#....#..#.#### .#...##..#...#... .#....###............ .. .........<#.# . . .###...#.##.##......# .#  ###.#........†...##.# #..#.....#.#......# ##.#.>.....#......## #......#..@)......### .^.#. #......##.....#.... ....###### #.## #.....hx 40m##..###kh|7=-4khnkhlhko p##.###...#....#..#.#### .#...##..#...#... . .#....###............ .. ........<#.# . . ###...#.##.##......# .# ###.#........†...##.# #..#.....#.#......# ##.#.>.....#......## #......#...@......###  .^.#.  #......##.....#.... ......####lhq .###### ### ###lh= t8=5lh lh  lh| c Things that are here: _a +0 scythe; a +0 robeoh oh {Pick up what? 8/52 gear slots (_ for help) oh Hand Weapons (select all with ))a - a +0 scythe Armour (select all with [)oh b - a +0 robe [Up|Down] selectoh< B[Esc] exit oh` Letters toggle [.|Space] toggle selected[top]phY  a + a +0 scythe[Enter] accept (1 chosen)phkphqphz##.###...#....#..#.####... fritha the Tinkerer .......#...##..#...#....... Gnoll .#....###............ .. .... Health: 38/44 ====================---- phzU................<#.# . ..... Magic: 7/13============------------ ###...#.##.##......# .#AC: 4Str: 10###.#........†...##.#EV: 12Int: 16#..#.....#.#......#ph#{SH: 0Dex: 10##.#.>.....#......##phO{XL:  6 Next:  9% Place: Dungeon:2#......#...@......###phz{.Noise: ---------  Time: 875.4 (0.0)  .........^.#.............c) +0 spearph{#######......##.....#....Cast: Kinetic Grapnelph|^......####.....# ....###### #.....# .###.....##.....# ∆####### ∆Your Alchemy skill increases to level 1!Your Invocations skill increases to level 2!ph4|You have reached level 5! _You have reached level 6!Things that are here: _a +0 scythe; a +0 robephph_Y9=6.4 (1phph۔% _i - a +0 scythephu %M # ###.#....#.#.##..) # ##.###...#....#..#.#### ......#...##..#...#... #....###............ .. ................<#.# . ..... ph0v ###...#.##.##......# .####.#........†...##..#.....#.# ##.#.>.....###  #......#...[ph[v ###.........^.#.........  phv #######......##.....#....#.#######ph ph _40=7phH ph phM .##.....#.#...# ..###  # ###.#....#.#.##..) # ##.###...#....#..#.#### ......#...##..#...#... #....###............ .. ................<#.# . ..... ###...#.##.##......# .####.#........†...##..#.....#.# ##.#.>.....#......##  #......#...[###.........^.#..................###.....#ph2#ph3 T1=8ph[phqhBPM#..##.#.#......# ..# ##. #.. .##.....#.#...# ..###  # ###.#....#.#.##..) # ##.###...#....#..#.#### qh4C!......#...##..#...#... #....###............ .. ................<#.# . ..... ###...#.##.##......# .####.#........†@..##.#..#.....#. qhzC##.#.>.....#......## #......#...[......###.^.#.......qhC.###.....#qhMqhQ2=8==9qhuYqhc[qh3qhqhݵa3=qhfqh_ _You start resting.qh'80qhv4==1.4 (2qh+qhd" _HP restored.qhuqh f==qh qh, qhi qhqhqh9=qhqhbqhqhAqhqh+89==qhRqh#qhbqhqh!qh%qhh%qh'qhV*qh*qh0,qhs.qh.:==qh0qh>3qh3qhP5qh7,qhq9qh;qh;qh|=qh?qh?R10/13==qhArhrhGrhrh rhWrhXrh rh rh rh=rh:==rhCrhM,rh{ rhU"rh"rh$rh&rh&rh&E1==rhS+BrhH-rh0,rh2rhK5,rh7rh9rh_::==rh<rhO?rh{?rhGArhC,rhErhG,rhHrh,JrhJL2==rh,LrhN,rhBPrhQ,rhJSrhU,rhWrhYrh[:==rhE`rhc,rhMdrhfrh grhhrhui,rhmjrhs_ _You start resting.rh|1917.4 (36.0)rh~[3==8.4 (37rhYrh% _Magic restored.rhw..##.#.#......# ..# ##. #....#.##.....#.#...# ..# ###..# # ###.#....#.#.##..) #..# #.###...#....#..#.#### ...##...##..#...#... ....# #....###..... .. ....#<#.# . .....#...#.##.##......# .#  ###.#.†.@.##.# #..#.....#.#......# ##.#.>.....#......## #......# .^.#.... #......rh##.....#..........####.....##....###### #.....# .. rhrhO19.4 (1.0)rhTrhrh ##.#.#......# ..# ##. #....# .##.....#.#...#...# ###..#  ###.#....#.#.##..) #..# .###...#....#..#.#### ...# #...##..#...#... ....# ....###.rhت V... .. ....# <#.# . .....# ...#.##.##......# .# ###.#.†..@##.# #..#.....#.#......# ##.#.>.....#......## #......#..^.#.......##.....#..........####.....##....###### #.....# . rh rhG '20rh rh sh##.....#.#...#. ###..# ###.#....#.#.##..)  #..# ###...#....#..#.####sh8...# ...#...##..#...#... ....# ###............ ....# ...<#.# . .....# #.##.##......# .# #.#........†...##.# sh #..#.#...@..#  ##.#.>.....#......##......#...[# .......^.#....... #####......##.....#.....  ......####.....#.###### #.....# .## #.....#  #.....# ∆shsh&1sh sh* shnw.....#.#...#...# ###..# .#....#.#.##..) .. #..# ...#....#..#.######. ...# #...##..#...#..... ....# ###......#.. ....# <#.# .. .....# shw#.##.##......# .# .#.†...##.# #..#.....#.#....@.# ##.#.>.....#......##  #......#...[......### ^.#sh8x......##.....#...........####.....##..###### #.....# .  ## shxx[#.....# .. shsh߅C==2sh%shsh #....#.#.##..) .. #..# ...#....#..#.######. ...# ..#...##..#...#..... ....# ###............#.. ....# ...<#.##.. .....# #.##.##......##.# #........†...##.# .#.#......# #.>.....#.....@## #......#...[# .....^.#....... ###......##.....#.....  ......####.....##......  sh .###### #.....# . ## #.....# . #.....# .$####### sh shB &3sh sh + _Found 12 gold pieces.th...#....#..#.######. ...# .#...##..#...#..... ....# ###............#.. ....# ...<#.##.. .....# #.##.##......##.# #........†...##.# #.#......# #.>.....#......# ......#...[# ....^.#........... ##......##.....#........ ......####.....##....... .###### #.....# . # #.....# . #.....# .$thK####### . th th&4thHth+ _Found 10 gold pieces.th #...##..#...#..... ....# ##............#.. ....# ...<#.##.. .....# ##.##......##.# ........†...##.# #.#......# #.>.....#......#....#...[thv####..^.#............ #......##.....# .....####.....# ###### #.....##. #.....##. #.....##.$########.# #########thOth&5th.ththK .........#.. ....# ..<#.##.. .....# ##.##......##.# ......†...##.# th4 L#.#......# .>.....#......#. ....#...[#####...^.#..............##.....# ....####.....# ##### #.....##. #.....##.#.....##.$########.## ######### thV thZ &6thH uh= .<#.##.. . ##.##......##.# .......†...###.#.......>....##.....#...[......######..^.#....................##.....##### ##### #uh?>!uh}FuhL&7uh[uh / ##.##......##.# .......†...##.#.#.......>....##....#...[......######.^.#................uh ....##.....##### ##### $uh uh &8uh uh; vhR .......†#.#.......>.....#......## .....#...[......######.^.#....................##.....##### ##### $#######..$....##vh[vh&9vh|vhavhI#.#....... .>.....#......## ....#...[......######^.#....................##.....#### ##### #######..$....## ######### vhvh'30vhivhvh+1.4 (2vhTvh!> _You now have 75 gold pieces (gained 12).vh0 >.....#......#... ..#...[......######.^.#....................##.....#####.....## #### #.....##. #.....##.#.....##.########.##  ######### vh_5 vh8 +2.4 (1vh< vhl@ vhA +3.4 (2vhE vhH > _You now have 85 gold pieces (gained 10).wh...#.#......#  ..#......## ....#.#...[......######....# ^.#..........#.##.....#..# ..####.....##.# ### #.....##.##.....##.#.....##....########.......#############whwhT+4.4 (1wh?wh.xhћ.†...##.#  #.#......# ....# ..#......## ....# .#...[......######....# #..........# .##.....#..# .####.....##.# ## #.....##.###.....##.[#.....##.....########.......##############xhR5xh^# _Found a robe.xh#......##.# .†...##.# #...# #.#......# ....# ..#......## ....# #...[######....# #..........# .##.....#..# ##.....##.# # #.....##.## #.....##.[#.....##......########.......###############xhxh&6xhxhxh!U...<#.##.. .....#...##.# # .†...##.# ##...# #.#......# #....# ..#......## #....# ...[######....# ........# .##.....#..# ##.....##.# #.....##.## #.....##.[.##.....##......########.......################xh4)xh.&7xh;5xh7yhv..##.# #..# †...##.# ##...# #......# #....# .#......## #....# [######....# ..........# ##.....## ##.....##  #.....##.###.....##.[.##.....##..#  ########.####### ######### yhyh&8yhyhyhٌ 2†...##.# ##...# #......# #....# #......## #....# [#####....# ..........# #.....#yh # .....## .....##.#### #.....##.yh@ [.# #.....##..# yha G########.####### yh U ######### yh yhT &9yhɞ yhT zhV...##.# ##...# ......# #....# ......## #....# [......######....# # .....#.# .....##.# .....##.#### .....##.[.# .....##.# .# ###.zhc9∆zhwD40{h{h{h {h%{h{'{h5,B{hP.{h/1,{hG7B{h$8{h:{h ={h?={hK>{h@{hB{hB{hD{hF{hG{h H{hI{hK{hkM{hM{hN{h&P{hQ{hQ{hgR{hWX{hX{hY{h~Z{hH[{h\{h],{h_{hTd{hre{he{hf{hm{hYo,{hp{hr{ht{ht{hu{hw{hy,{h{{h}{h~{h~{h{h{h {h={hc{h{h{hK{ha{h3{h{h{h֒{h{h,{h{h{hv{h{h{h {h0{h}{hB{hG{h{h3{h{hk{h{h\{hy{h{h{h-{h{hN{hu,{h{hm{h{h@{h{h{h!{h{h}{h{hm{h{h{h{h{h{h{h,{h{hd{h{h{h{hr{h{hf,{h[{h{h,{hn{hF{hB{h{h{h{h{h0{h,{h{h{h{h,{h{h{h {h {h {hm {h; ,{h@ {hN{h{h{h{h {h{h{h{hd{h,{h^{h{h {h/{h{h{hR ,{h {hG${hx%{h%{h5&{h'{h({h({h){h+{h,{hM,{h,{h).{h.{h.{h/{h0{h0{h"1{h1{h2{h3{h!4{h4{h6{h6{h7{hs7{h9{h9{h[:{h:{h<{hs<{h<{h<{hf={h={h={h3>{h>{hK?{ht?{h?{hA{hB{hLC{hC{hME{h%F{hWF{hF{hIG{hH{hH{hHI{hJ{hK,{hK{hL{h{M{hM{hN{h{O{hZP{hP{h+Q{h8S{hT,{h$U{h\V{hdW{hW{hX{h#Z{hZ{h[{h[{h5]{h]{h^X{h-_{h_{ha{h9b,{hb{hmc{hc,{hWd{hie{he{h)f{hf{hg{hg,{hg{hvh{hh{h.i{hi{hj{hk{hk{h}l{hm{ho{hWo{ho{hq{hr{hr{hes{ht{hu,{h{v{hy{hz{hz{h{{h_}{hj~{h~{hc{hu{h{h2{hU{h{h,{h&{hW{h({hw{h{h0{h,{h'{h{hB{hf{hx{h{hc{h{h ,{h{h{h{hқ{hx{hٝ{hٞ{h{hڟ{hX{h{h.{hu{hU{h{hĤ{h{h6{h{h˦{h@{h{ha{h{h+{hI{h/{h^{h{h{h{h{h{h{hE,{hٲ{h{h=T...####...##..### ..###..##....## ####..#...#..###....# # ##..##....# #....# ######..###..# ##..##  {hz3).......###..# ♣....♣ #####........# ♣...♣♣ .{h............# ♣♣.♣♣  {h.#...........# ♣@♣♣  1035.4 (95.0) #..#####.....# ♣♣.♣  #.## ####..# .♣ {h9 #.# ##...# ♣. ..# #....# +#{h9 {ho..## #....# ..   ...######....# .#   .............# )# {h   .#...........#  {h{h,6.4 (96{h{hE _Found a hammer. Found a runed translucent door.|h3|h8|h#|hB|hn|hB|hn+|h-|h/|h0|h1|h7|h9|h!:|h:|hA}hB}h4}hC}h{}h}h}h&B}h}h-,}h}h!B}h"}hs)}h*}hf*}h,}hO1}h2}h2}h3}h9}h;,}h;}hA}hC}hgC}h#D}hI}hK,}hL}hR}hS,}hT}h\}h]}hcB}hd}he}he}h:k}hl}hl}hm}hcr}hs}hs}ht}hx}h{B}hsX}hP}h݆}h}h}h}hk}h}h}h%}hĔ}h}h}h-}h?}h}ht}hӟ}h'}hf}h>}h+}h}h}h}h}h_}h}hp}h;B}hn}h=  You see here a +0 spear.}h}h _}h!}h}h}h}h}h}h}h}hs}hT}h,}hO}h}h]}h}h }h}h }h<}h }h}h}h}h}h}h,}h}hu}h}h}hH}hc}hp}h}h}hG}hY ...........#...##..#...#......  ....###............#.... ..................<#.##..### ..###...#.##.##......##.##  . ###.#........÷...##.#  #..#.....#.#......#  ##.#.>.....#......##  }h-####......#...[......### ........@^.#............. #######......##.....#.... ......####.....##... g..###### #.....##... #..## #.....##... .. #.....##... g   goblin (asleep) # ########...}hD= #### }h-77.4 (41}hg,8.4 (42}hY&}h9,u _A goblin comes into view. It is wielding a +0 dagger.~h . .#...##..#...# . .....#....###............# ..................<#.##.. ..###...#.##.##......##.## . ###.#........÷...##.# #..#.....#.#......# ##.#.>.....#......###......#...[...... .^.# #......##.....# ......####.....## g..###### #.....## #..## #.....## .. #.....##.. # # ~h ~h 19.4 (1.0)~h ~hD hk4hґhhL #....###............# ..................<#.##..#####...#.##.##......##.##  ###.#........÷  hY#..#.....#.#.....##.#.>.....#######......#...[......##.........^.#......#######@.....##.....#hM: #......####g..###### #..@..##h~@   Terence (asleep)g   goblin (asleep)hhӼ>80Kinetic Grapnelhh _Terence the Veteran comes into view. He is wielding a +1 heavy mace.h  ..........<#.##..# ..###...#.##.##......## . ###.#........÷...##. hn #..#.....#.#......# ##.#.>.....#......#######......#...[......# .........^.#..... #######......##.....# #.@....####.....##h #g..###### #.....##..## #.....##.@..  #.....##### ######## ##h/ h h .g.@@gh /==1h[ h % _Terence shouts!h  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h ha ..................<#.##..# fritha the Tinkerer ..###...#.##.##......##.## Gnoll . ###.#........÷...##.#  Health: 44/44 ======================== #..#.....#.#......#  Magic: 12/13 ======================-- ##.#.>.....#......## AC: 4Str: 10 #####......#...[......# EV: 12Int: 16 .........^.#........... SH: 0Dex: 10 #######......##.....#.. XL:  6 Next:  9% Place: Dungeon:2 #.@....####.....##. Noise: ==-------  Time: 1081.4 (0.0) #.g*###### #.....##. c) +0 spear #..b40m## #.....##. Cast: Kinetic Grapnel ..@. #.....##. ### ########. ## @   Terence  g   goblin _Terence shouts!  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (72% to hit)h1..................<#.##..# fritha the Tinkerer..###...#.##.##......##.## Gnoll. ###.#........÷...##.# Health: 44/44 ========================#..#.....#.#......# Magic: 12/13 ======================--##.#.>.....#......## AC: 4Str: 10#####......#...[......# EV: 12Int: 16.........^.#........... SH: 0Dex: 10#######......##.....#.. XL:  6 Next:  9% Place: Dungeon:2h42#.@....####.....##. Noise: ==-------  Time: 1081.4 (0.0)#.g*###### #.....##. c) +0 spear#..###.....##. Cast: Kinetic Grapnel..@.#.....##.###########.hZ2## @   Terenceg   goblin (grapneled)h|2Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h2Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineh2qAim: a goblin, wielding a +0 dagger (72% to hit)  The kinetic grapnel hits the goblin.h,h[cg...@h53-2.4 (1hChonfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a goblin, wielding a +0 dagger (72% to hit)  The kinetic grapnel hits the goblin. _The goblin is heavily wounded.h X  The grapnel guides your strike. You hit the goblin.h h f)@. h 810-hH 3hJ h J _You kill the goblin!ht  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h S  You shape a spike launcher from a nearby wall.hͣ U#@.h _0----=4h4 h ` _Terence looks irritated.hOJ .<#.##..#..###...#.##.##......##.## . ###.#........÷...##.# #..#.....#.#......# ##.#.>.....#......## #####......#...[......#.........^.#.#######......##.....#.#).@...####.....##.#.@.###### #.....##.#..## #.....##.hJ .... #.....##.### #.#h^L hR <@.h T /--5hY hG[ h<  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hfCD ..................<#.##..## fritha the Tinkerer ..###...#.##.##......##.##  Gnoll . ###.#........÷...##.#  Health: 44/44 ======================== #..#.....#.#......#  Magic: 9/13================-------- ##.#.>.....#......##  AC: 4Str: 10 #####......#...[......## EV: 12Int: 16 .........^.#............ SH: 0Dex: 10 #######......##.....#... XL:  6 Next: 10% Place: Dungeon:2 hD#@*@...####.....##.. Noise: ---------  Time: 1085.4 (0.0) #...###### #.....##.. c) +0 spear #..## #.....##.. Cast: Kinetic Grapnel .... #.....##.. ### ########.. ### @   Terence _Terence looks irritated.Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Terence, wielding a +1 heavy mace and wearing a +0 scale mail (81% to hit)h V..................<#.##..## fritha the Tinkerer..###...#.##.##......##.## Gnoll. ###.#........÷...##.#Health: 44/44 ========================#..#.....#.#......#Magic: 9/13================--------##.#.>.....#......## AC: 4Str: 10#####......#...[......## EV: 12Int: 16.........^.#............ SH: 0Dex: 10#######......##.....#... XL:  6 Next: 10% Place: Dungeon:2#@*@...WJm####.....##.. Noise: ---------  Time: 1085.4 (0.0)#...###### #.....##.. c) +0 spear#..###.....##.. Cast: Kinetic Grapnel....#.....##..###########..### @   Terence (grapneled)Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Terence, wielding a +1 heavy mace and wearing a +0 scale mail (81% to hit)The kinetic grapnel hits Terence.h8*hj Aiming: Kinetic Grapnel  Press: ? - help, Shift-Dir - straight line: Terence, wielding a +1 heavy mace and wearing a +0 scale mail (81% to hit)The kinetic grapnel hits Terence.  Terence is moderately wounded.rocky spike skewerh3 h< M)@h= 3=6.4 (1hE hG [ _Terence is heavily wounded.hJ *The grapnel guides your strike. You hit Terence but do no damage.You bite Terence.h>s `  Terence is heavily wounded.hC^o.@#h^n26----------=7hdhg\ _The rocky spike misses Terence. Terence hits you with a +1 heavy mace!hl/  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h)W ..................<#.##..## fritha the Tinkerer ..###...#.##.##......##.##  Gnoll . ###.#........÷...##.#  Health: 26/44 ==============---------- #..#.....#.#......#  Magic: 8/13==============---------- ##.#.>.....#......##  AC: 4Str: 10 #####......#...[......## EV: 12Int: 16 .........^.#............ SH: 0Dex: 10 #######......##.....#... XL:  6 Next: 10% Place: Dungeon:2 #)@@...####.....##.. Noise: ==-------  Time: 1087.4 (0.0) #...###### #.....##..wWI7m c) +0 spear #..## #.....##.. Cast: Kinetic Grapnel .... #.....##.. ### ########.. hW### @   TerencehWCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hWAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linehXAim: Terence, wielding a +1 heavy mace and wearing a +0 scale mail (heavilywounded, 81% to hit)h..................<#.##..## fritha the Tinkerer..###...#.##.##......##.## Gnoll. ###.#........÷...##.#Health: 26/44 ==============----------#..#.....#.#......#Magic: 8/13==============----------##.#.>.....#......## AC: 4Str: 10#####......#...[......## EV: 12Int: 16.........^.#............ SH: 0Dex: 10#######......##.....#... XL:  6 Next: 10% Place: Dungeon:2h#)@@...####.....##.. Noise: ==-------  Time: 1087.4 (0.0)#...###### #.....##.. c) +0 spear#..###.....##.. Cast: Kinetic Grapnel....#.....##..###########..### @   TerenceConfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Terence, wielding a +1 heavy mace and wearing a +0 scale mail (heavilywounded, 81% to hit)  The kinetic grapnel hits Terence but does no damage.h8*h,g Press: ? - help, Shift-Dir - straight line: Terence, wielding a +1 heavy mace and wearing a +0 scale mail (heavilywounded, 81% to hit)  The kinetic grapnel hits Terence but does no damage.  Terence is heavily wounded.rocky spike skewers Terence.hy @Terence is almost dead.h=5-hU9==8.4 (1hh< _Terence hits you with a +1 heavy mace.hD  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h{Ga ..................<#.##..## fritha the Tinkerer ..###...#.##.##......##.##  Gnoll . ###.#........÷...##.#  Health: 25/44 =============----------- #..#.....#.#......#  Magic: 8/13==============---------- ##.#.>.....#......##  AC: 4Str: 10 #####......#...[......## EV: 12Int: 16 hG.........^.#............ SH: 0Dex: 10 #######......##.....#... XL:  6 Next: 10% Place: Dungeon:2 hG#)@@...####.....##.. Noise: ==-------  Time: 1088.4 (0.0) #...###### #.....##.. c) +0 spearhH #..## #.....##.. Cast: Kinetic GrapnelhBHU .... #.....##.. ### ########..heH ### @   TerencehHCasting: Kinetic Grapnel (safe; 1% risk of failure)  hHConfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  hgIPress: ? - help, Shift-Dir - straight lineAim: Terence, wielding a +1 heavy mace and wearing a +0 scale mail (almostdead, 81% to hit)h ..................<#.##..## fritha the Tinkerer ..###...#.##.##......##.##  Gnoll . ###.#........÷...##.#  Health: 25/44 =============----------- #..#.....#.#......#  Magic: 8/13==============---------- ##.#.>.....#......##  AC: 4Str: 10 #####......#...[......## EV: 12Int: 16 .........^.#............ SH: 0Dex: 10 #######......##.....#... XL:  6 Next: 10% Place: Dungeon:2 #)@@...####.....##.. Noise: ==-------  Time: 1088.4 (0.0) #...###### #.....##..9;49m c) +0 spear #..## #.....##.. Cast: Kinetic Grapnel .... #.....##.. ### ########.. ### @   TerenceConfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Terence, wielding a +1 heavy mace and wearing a +0 scale mail (almostdead, 81% to hit)  The kinetic grapnel hits Terence. < ..#.##.##..  . ###.#........÷  #..#.....#.  .  .[ ... .# #)) #  #..##  ....  ###  ###e149m hhh6hI=hz4h-hD21h-h9.4 (1ho#Kinetic Grapnelhh  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: Terence, wielding a +1 heavy mace and wearing a +0 scale mail (almostdead, 81% to hit)  The kinetic grapnel hits Terence. _You kill Terence!hߋ IhԎ h? a7=h h S8=hŖ h h #9h (=h h# hZ $30h} B=-hf h h` #1h (=h hާ h* 832=hJ h h hY T3==h G9==h h< h h N4=h h h K6=h hܺ hC #7hl E==h hH h hѿ 88=h )==h he h K9=h h h3 V40=h h h #1h> ]=10/14==h h h h N2=h/ h> h #3h (=hR h ` #-- hP Q_You start resting.h 11056.0)h% R4==hI 7-6.4 (17h h " _HP restored.hhhwhwhf==hhMhQhhhvh#=hD1=hhh1hVh,hhhhhho9=hhh8h^hYhhh h #2h& )==h hm,hhAhhhhh!h)h:==hhshhhhh* h"h5##3hU#)==h$h&hq'h(h+,hh,hJ.h.h0h1h&2:==ha3h5hc5h6h8,h:hC_ _You start resting.hDL-30.4 (24hMN64==hN%1.4 (25hzThV% _Magic restored.hC  .<#.##.. ..###...#.##.##......##.## . ###.#........÷...##.# #..#.....#.#......#h  ##.#.>.....#......## #####......#...[...... .........^.# #######......##.....# #)@....####.....## #...###### #.....##h  #..## #.....## .... #.....##h Z ### #h  h/ hw 12.4 (1.0)h h@  Things that are here: _a +1 heavy mace; a +0 scale mail; the human corpse of Terenceh;h>Pick up what? 9/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +1 heavy mace Armour (select all with [)b - a +0 scale mail Carrion h?the human corpse of Terence [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]h  a + a +1 heavy mace[Enter] accept (1 chosen)h(hY,h{3[..................<#.##..# fritha the Tinkerer..###...#.##.##......##.## Gnollh3R. ###.#........÷...##.# Health: 44/44 ========================#..#.....#.#......# Magic: 14/14 ========================##.#.>.....#......## AC: 4Str: 10#####......#...[......# EV: 12Int: 16.........^.#........... SH: 0h 4FDex: 10#######......##.....#.. XL:  6 Next: 21% Place: Dungeon:2h54#)@....####.....##. Noise: ---------  Time: 1132.4 (0.0)#...###### #.....##. c) +0 spearhU4#..###.....##. Cast: Kinetic Grapnel....#.....##.hu4/###########.h4j## _You start resting. _HP restored. h4k_You start resting. _Magic restored.  Things that are here: h4_a +1 heavy mace; a +0 scale mail; the human corpse of Terenceh>h@+3.4 (1hFhPII _j - a +1 heavy maceh .<#.##.. ..###...#.##.##......##. . ###.#........÷...##.# #..#.....#.#......# ##.#.>.....#...... #####......#...[...... ...^.# #######......##.....# #@[....####.....## #...###### #.....## #..###h) #.....## ....# #.....## #### # hh&4hh  Things that are here: _a +0 dagger; a goblin corpsehhXInventory: 10/52 gear slots Hand Weapons (go to first with ))  c - a +0 spear (weapon)a - a +0 hammer  h - a +0 quarterstaff  i - a +0 scythe  j - a +1 heavy mace Armour (go to first with [) h d - the +0 cloak of Insatiable Hunger (worn) {Harm rPois rC++ Regen+}  f - a +0 animal skin (worn)  g - a +0 helmet (worn)b - a +0 robe  e - a +0 kite shield Scrolls (go to first with ?)  c - a scroll labelled ALOUPP ANENUDEIST  e - a scroll labelled ASCHUI CIVILEUCK hS h - a scroll labelled UJEFRA QUROETH  m - a scroll labelled KIOFOA PIDE hPotions (go to first with !)  g - a potion of magic  d - a purple potion h8< f - a fizzy clear potion  j - an amethyst potion h[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]h j - a +1 heavy mace. A short club with a metal head. Base accuracy: +3 Base damage: 8 Base attack delay: 1.4 This weapon's minimum attack delay (1.0) is reached at skill level 14.  Your skill: 1.9 h At current training (3%) you reach 14.0 in about 15.0 XLs.  Current attack delay: 1.9. Damage rating: 15 (Base [8 + 6 (Hvy)] x 100% (Str) x 106% (Skill) + 1 (Ench)). Heavy: It deals dramatically more damage, but attacks with it are much slower. This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.h@It can be maximally enchanted to +9. You took it off Terence on level 2 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Maces & Flails} {one-handed}{heavy} {melee weapon} (w)ield, (d)rop, (=)adjust, or (i)nscribe.h_mInventory: 10/52 gear slots Hand Weapons (go to first with ))  c - a +0 spear (weapon)  a - a +0 hammer  h - a +0 quarterstaff  i - a +0 scythe  j - a +1 heavy mace Armour (go to first with [)  d - the +0 cloak of Insatiable Hunger (worn) {Harm rPois rC++ Regen+}  f - a +0 animal skin (worn)  g - a +0 helmet (worn)  b - a +0 robe  e - a +0 kite shield Scrolls (go to first with ?)  c - a scroll labelled ALOUPP ANENUDEIST  e - a scroll labelled ASCHUI CIVILEUCK  h - a scroll labelled UJEFRA QUROETH  m - a scroll labelled KIOFOA PIDE Potions (go to first with !)  g - a potion of magic  d - a purple potion  f - a fizzy clear potion  j - an amethyst potion [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]h;7 h= hE ..................<#.##.. fritha the Tinkerer..###...#.##.##......##.# Gnoll. ###.#........÷...##.# Health: 44/44 ========================#..#.....#.#......# Magic: 14/14 ========================##.#.>.....#......# AC: 4Str: 10#####......#...[...... EV: 12Int: 16.........^.#.......... SH: 0Dex: 10#######......##.....#. XL:  6 Next: 21% Place: Dungeon:2hF d#@[....####.....## Noise: ---------  Time: 1134.4 (0.0)#...###### #.....## c) +0 spear#..####.....## Cast: Kinetic Grapnel....##.....############### _Magic restored.  Things that are here: _a +1 heavy mace; a +0 scale mail; the human corpse of Terence _j - a +1 heavy maceThings that are here: _a +0 dagger; a goblin corpsehL hyN h)` hFhh}kDrop what? (Left/Right to switch category) 10/52 gear slots (_ for help) Hand Weapons (select all with ))  c - a +0 spear (weapon)a - a +0 hammer  h - a +0 quarterstaff  i - a +0 scythe  j - a +1 heavy mace hlArmour (select all with [)  d - the +0 cloak of Insatiable Hunger (worn) {Harm rPois rC++ Regen+}  f - a +0 animal skin (worn)  g - a +0 helmet (worn)b - a +0 robe  e - a +0 kite shield [Up|Down] select[Esc] exit hAlLetters toggle [.|Space] toggle selected[top]hV 1 item  c - a +0 spear (weapon) hH a + a +0 hammer[Enter] accept (1 chosen)hk2 items a + a +0 hammer  h + a +0 quarterstaff2h.3  h + a +0 quarterstaff  i + a +0 scythe3hh*hƅ..................<#.##.. fritha the Tinkerer..###...#.##.##......##.# Gnollh. ###.#........÷...##.# Health: 44/44 ========================#..#.....#.#......# Magic: 14/14 ========================h##.#.>.....#......# AC: 4Str: 10#####......#...[...... EV: 12Int: 16hT.........^.#.......... SH: 0Dex: 10h #######......##.....#. XL:  6 Next: 21% Place: Dungeon:2#@[....####.....## Noise: ---------  Time: 1134.4 (0.0)h#...###### #.....## c) +0 spear#..###hņ#.....## Cast: Kinetic Grapnel....##.....##h.############hO# _Magic restored.  Things that are here: h>_a +1 heavy mace; a +0 scale mail; the human corpse of Terence _j - a +1 heavy macehlThings that are here: _a +0 dagger; a goblin corpsehphUhՖhۚ+5.4 (1h?h  Things that are here: _a +1 heavy mace; a +0 scale mail; the human corpse of Terence _j - a +1 heavy mace  Things that are here: _a +0 dagger; a goblin corpse _You drop a +0 hammer.h&+6.4 (2hh@ _You drop a +0 quarterstaff.h+7.4 (3hhhh]+ _You drop a +0 scythe.hRhVVWield or unwield which item (- for none)?- - Unarmed Inventory Items Hand Weapons (go to first with ))  c - a +0 spear (weapon) hV( j - a +1 heavy mace Floor Items ([,] to select) Hand Weaponsa +0 daggera +0 hammera +0 quarterstaffa +0 scythehWF[?] describe selected [!] equip|wield|wear[tab] equip|unequip h=R hU..................<#.##.. fritha the Tinkerer..###...#.##.##......##.# Gnoll. ###.#........÷...##.# Health: 44/44 ========================#..#.....#.#......# Magic: 14/14 ========================hBV##.#.>.....#......# AC: 4Str: 10#####......#...[...... EV: 12Int: 16.........^.#.......... SH: 0Dex: 10#######......##.....#. XL:  6 Next: 21% Place: Dungeon:2#@[....####.....## Noise: ---------  Time: 1137.4 (0.0)h~V#...###### #.....## c) +0 spear#..####.....## Cast: Kinetic Grapnel....##.....######hVB######### _j - a +1 heavy maceThings that are here: _a +0 dagger; a goblin corpse _You drop a +0 hammer. _You drop a +0 quarterstaff. _You drop a +0 scythe.h]?  You unwield your +0 spear.h]`y8.4 (1j) +1 mace (heavy)h3fhi2 _j - a +1 heavy mace (weapon)hO # ..###...#.##.##......## . ###.#........÷...##. #..#.....#.#......hܐ  ##.#.>.....#......#####......#...[..... .........^.#... #######......##.....# ###)[....####.....##.@.###### #.....### #.........#  #.....#### ##### h՚ h &9h h hhF ..###...#.##.##......##h . ###.#.÷...## #..#.....#.# ##.#.>.....#h #####......#...[ ..^.#h #######......##..... ###)[....####.....h  #@..###### #..... #..### #.....h< ....## #..... ##### hh'40hhahG( . ###.#........÷... #..#.....#.#.... ##.#.>.....######......#...[ .........^.#... #######......## ###)[....####...###### #### ##......##  ####### ##### hJh$&1hhh$h  #..#.....#.#... ##.#.>.....######......#...[ .........^.#... #######......##hh t ###)[....####...###### ##.####..### ##....@.##  # ###### ####ho hq &2how hz h1 #..#.....#.# ##.#.>.....# #####......#...[ ..^.# #######......## ###)[....#### ##...###### # #.####..### # #...@..## # # hD<R3h<ht #..#.....#.# ##.#.>.....# #####......#...[ .^.# #######......## ###)[....##### ##...###### # #.####..### # #..@...## # # h|hh}&4h3hDh6 h|8 h> h@ h! #..#.....#.#...... ##.#.>.....#..... #####......#....... .^.#... #......##.. ###)[....#### #. ##...###### # #.####..### # #.@....## # # hh&5hhh9z. ###....# #..#.....#..# ##.#.>...# #####......#.. .........^.#...# #######...... ..# ###)[....## #.# ##...######  #@####..### h: #......## ########hL@9∆hA&6hFhHhhhh/hhBhhh hhϹhh#hhshhhEh,hhyh,h~hh4hwhhhlhhhXh .. #.........### ####.........# ###.##...........# #..##...........# ##.##...........#######.. #....................#...........# #######hc#...@.......# ###)[###########.# ##...# #.####..####......##########h.,55.4 (9h/6.4 (10.0)hih` _o - a scroll labelled JISURO ONIh h 3h h ,h Xh hS h ,h h# h ,h h h\ ,h h h h h h h hA h h h> Bh% #.....#..###....###....### #.....##.##.. #......#.# .##... #[.....#.# # # #..###...>##. ##h% h #..#.... #@................ #.........###...#.####.........# ###.#.#...........# ..##...........# h& ##.##...........#######.. #.................... #...........# ####### #...........# ###)[ h/ 264.4 (8.0)h2 +5.4 (9hs9 h< W _p - a fizzy puce potionhh hhhh,hLhh.hh{hhhh&h*hh hhhShhhAh|hh:hJ,h0 hhh*hZhPhhhhh!h!h"h$hN&,h/'h/h1,h2h 4h5h5h7h8h:h2;h><h[dXhjhlhlhnhBuh3x,hxhh2,hhChIh،h׍hshЖ,h8hhq,hShhphh]hŰh,hhmhhOhhh3,hhth,h$ha  You see here a bat skeleton.h*h _h h.hhOhwhhn,h-hh\,hhJ h,hh.h9h{hh!hp$h/%h}'h+h.h.h]0h4hp5h5hc6hY8hi9,hX:h=h4?h^?h@hChE,h2GhJhMhfMhNhQh0T,hTh5WhQXh}XhcYh[hy]h]h^h?ahbh ch?dhfhghhhihjhkhkhhlhmh>nhynheohqP  There is a stone staircase leading up here.hoshs _hthvhWw,hdxhyhzhW{h{h}h~h~hdhhnhnhЅhPhhΈhqhhr,hChhh,hh,hhNhohhGhxh^,hhh],hvhhT,h hhh,hXh ##..##....# #....#  ####..###..# ##..##  ......###..# ♣....♣  ###........# ♣...♣♣  hn&...........# ♣♣.♣♣  ...........# ♣.♣♣  .#####.....# ♣♣.♣  ## ####..# ♣.♣♣  # ##...# ♣♣@♣  226.4 (61.0) hɾ# #....# #+#  ## #....# .j.  .######....# #...#  ...........# #⌠.)#  h=...........# #####   j   Crazy Yiuf #..........#  h1#..........####  #...........[.#hU. hhh( _Crazy Yiuf shouts!h3hwhsp........0.0)h  h h ] _Could not explore, unopened runed door.hdh Where to? (Tab - D:2, ? - help)  D - Dungeon h h7  ##..##....# #....#  fritha the Tinkerer ####..###..# ##..##  Gnoll ......###..# ♣....♣  Health: 44/44 ======================== ###........# ♣...♣♣  Magic: 14/14 ======================== ...........# ♣♣.♣♣  AC: 4Str: 10 ...........# ♣.♣♣  EV: 12Int: 16 h .#####.....# ♣♣.♣  SH: 0Dex: 10 ## ####..# ♣.♣♣  XL:  6 Next: 21% Place: Dungeon:2 # ##...# ♣♣@♣  Noise: ---------  Time: 1226.4 (0.0) # #....# #+#  j) +1 mace (heavy) ## #....# .j.h 6  Cast: Kinetic Grapnel .######....# #...# ...........# #⌠.)# ...........# #####hW   j   Crazy Yiuf #..........# #..........#### #...........[.#h _o - a scroll labelled JISURO ONI _p - a fizzy puce potion _You see here a bat skeleton. h _There is a stone staircase leading up here. _Crazy Yiuf shouts! _Could not explore, unopened runed door.hJ hW h5 h he h f _h h8 h h h h h hM h h h h h h h8 hN h h h ,hO h h ,hW hE h Bh hx h hF h hx h h hhhhh4h=,hh7 h h/ h hz hA ,h hhhhhhWhhh#h*,hh^h,hhH h!h6!h!h"hI+h9-h.h.h/h1Y  There is a stone staircase leading down here.h1h2hS3$ _h]4hh;3h(Bh'b  #########  ∆#........  #@# 53.1 (26.7) #.#  #.#  ..# ### h(5_You climb downwards.h*hE0h|3a _There is a stone staircase leading up here.h hK h h hhyP _hfhhBhhk,hhEP  There is a stone staircase leading up here.hT%#########.∆#......... #<########..##....g   hobgoblin (asleep).g....h1\6.1 (3.0)∆h?+7.1 (4hOh1\ _A hobgoblin comes into view.h#########.∆#........ #<########.# ........####.##.........ghr.... ∆>...h8.1 (1 _Found a stone staircase leading down.h #.#.#.#########.#?#.........#.#<#########.#.# ######.#.#.......@.##.####.### ... .........g...... ∆>......h *..)...h h =9Kinetic Grapnelh h r _Found a scroll labelled JUCLOSHR RAHA and a sling.h#. #.# #.#########. #?#......... #.#<######## #.#.# .######.#.#..........# #.####@### #......# #............g...#.....:h>........#...).....##.......##hh'60h(hI _Found a parchment of Maxwell's Portable Piledriver.hQ  Casting: Kinetic Grapnel (safe; 1% risk of failure)  h \Confirm with . or Enter, or press ? or * to list all spells.h #. fritha the Tinkerer #.# Gnoll #.#########.  Health: 44/44 ======================== #?#.........  Magic: 13/14 ======================-- #.#<########  AC: 4Str: 10 #.#.#  EV: 12Int: 16 .######.#.#  SH: 0Dex: 10 ..........#  XL:  6 Next: 21% Place: Dungeon:3 h@#.####@###  Noise: ---------  Time: 1260.1 (0.0) #....*.# j) +1 mace (heavy) #....*.. Cast: Kinetic Grapnel .....g...# .........: ..>........  g   hobgoblin (asleep) #...).....#  .#.......##  _Found a parchment of Maxwell's Portable Piledriver.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.haAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)h#.fritha the Tinkerer#.#Gnoll#.#########.Health: 44/44 ========================#?#.........hMagic: 13/14 ======================--#.#<########AC: 4Str: 10#.#.#EV: 12Int: 16.######.#.#SH: 0Dex: 10..........#XL:  6 Next: 21% Place: Dungeon:3#.####@###Noise: ---------  Time: 1260.1 (0.0)#....*.#j) +1 mace (heavy)#....*..Cast: Kinetic Grapnel.....g...#.........:..>........g   hobgoblin (grapneled)#...).....#.#.......##Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  hPress: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The kinetic grapnel hits the hobgoblin.  The hobgoblin is heavily wounded.h ihrV.g.hktJ====1.1 (1h {h|  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hobgoblin (asleep, 100% to hit)  The kinetic grapnel hits the hobgoblin.  The hobgoblin is heavily wounded. _The hobgoblin shouts! You hear a shout!hw #########.?#.........#<########.# .######.#.#..........#h~x Q #.####.####.....@# g.................######:>..#...).....##.#.......# hz hR ^ o   orcg   hobgoblin (grapneled)oAn orc comes into view. It is wielding a +0 whip.h [=---2hː h& W _The hobgoblin closely misses you.h[  The grapnel guides your strike. You hit the hobgoblin.h hhj\  You kill the hobgoblin!h?†os   scorpiono   orcs......h2---4.2 (2.1Kinetic Grapnelh hc[ _A scorpion comes into view.hDF########.?#.........#<########.# .######.#.#......... #.####.##.....#######†@................######:# >...#...)..o..###.#.......## s## ###......hH,h4hgo.s.g   goblin (wandering)hL-5.2 (1.0Kinetic Grapnelh hc%u _A goblin comes into view. It is wielding a +0 dagger.h  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h  #.#########.  fritha the Tinkerer #?#.........  Gnoll #.#<########  Health: 44/44 ======================== #.#.#  Magic: 12/14 ====================---- .######.#.#  AC: 4Str: 10 ..........#  EV: 12Int: 16 #g####.###  SH: 0Dex: 10 #......#######  XL:  6 Next: 22% Place: Dungeon:3 #....†@.......  Noise: ---------  Time: 1265.2 (0.0) .......*.######  j) +1 mace (heavy) .......*.:h #  Cast: Kinetic Grapnel ..>....o....  #...).....###  .#s......##  s   scorpion ........## o   orc ###...... g   goblin (wandering) _A goblin comes into view. It is wielding a +0 dagger.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 whip (78% to hit)h #.#########.fritha the Tinkerer#?#.........Gnoll#.#<########Health: 44/44 ========================#.#.#Magic: 12/14 ====================----.######.#.#AC: 4Str: 10..........#EV: 12Int: 16#g####.###SH: 0Dex: 10#......#######XL:  6 Next: 22% Place: Dungeon:3#....†@.......Noise: ---------  Time: 1265.2 (0.0).......*.######j) +1 mace (heavy).......*.:#Cast: Kinetic Grapnel..>....*....#...)..*..###.Z -0m#s......##s   scorpion........##o   orc###......g   goblin (wandering) _A goblin comes into view. It is wielding a +0 dagger.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 whip (78% to hit)hM a  Casting: Kinetic Grapnel (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +0 whip (78% to hit)  The kinetic grapnel misses the orc.hN hN h8X .g.o.s)....ghY 5===6.2 (1ha h*d ( _The goblin shouts!hF  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hh'hĀh.g...#o.s.hٌ]1---7hhD _You shape a spike launcher from a nearby wall.h .#########?#.........<######## #.#.#######.#...........hJ####.### g..@####### #....†........o.######.......:#..>.s.......#...).....####.##........#####......h-hڨhh=hŴp.gos..g.hO--8hNht _The orc attacks as it pursues you! The orc closely misses you.h N  .#########?#.........<######## #.#.#.######.#.#..........##.####@### g..####### #....†o.......s..######h .:#..>......... #...).....###.#.##........##h 3*h o  The rocky spike skewers the orc.hFhGhGhPn.gos..hQ@-9hYh7^^ _The orc is moderately wounded.hz_g .#########?#.........<######## #.#.######.#.......@..###.####.### #....go####### #....s.................######...:# ..>......... #...).....####.##hd3*hK:!`hK,h-hwOos.gh3'70hhU _The rocky spike misses the orc.h  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h   fritha the Tinkerer #.# Gnoll #.# Health: 44/44 ======================== #.#########.  Magic: 10/14 =================------- #?#.........  AC: 4Str: 10 #.#<########  EV: 12Int: 16 #.#.#  SH: 0Dex: 10 .######.#.#  XL:  6 Next: 22% Place: Dungeon:3 .......@..#  Noise: =--------  Time: 1270.2 (0.0) ##.####o###  j) +1 mace (heavy) #....s.#p \;10m######  Cast: Kinetic Grapnel #....g........  .........######  .........:#  s   scorpion ..>.........  o   orc #...).....###  g   goblin .#.......## _The rocky spike misses the orc.Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 whip (moderately wounded, 78% to hit)hfritha the Tinkerer#.#Gnoll#.#Health: 44/44 ========================#.#########.Magic: 10/14 =================-------#?#.........AC: 4Str: 10#.#<########EV: 12Int: 16#.#.#SH: 0Dex: 10.######.#.#XL:  6 Next: 22% Place: Dungeon:3.......@..#Noise: =--------  Time: 1270.2 (0.0)##.####*###j) +1 mace (heavy)#....s*#######Cast: Kinetic Grapnel#....g*..............*.######.........:#s d130m  scorpion..>.........o   orc#...).....###g   goblin.#.......## _The rocky spike misses the orc.Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 whip (moderately wounded, 78% to hit)hQh)  Casting: Construct Spike Launcher (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +0 whip (moderately wounded, 78% to hit)  The kinetic grapnel misses the orc. The rocky spike skewers the orc.h1{g   goblinhh`)g†..hY;3=1.2 (1hhhG _You kill the orc!h  Casting: Kinetic Grapnel (safe; 1% risk of failure)  he\Confirm with . or Enter, or press ? or * to list all spells.h  fritha the Tinkerer #.# Gnoll #.# Health: 44/44 ======================== #.#########.  Magic: 9/14===============--------- #?#.........  AC: 4Str: 10 #.#<########  EV: 12Int: 16 #.#.#  SH: 0Dex: 10 .######.#.#  XL:  6 Next: 23% Place: Dungeon:3 .......@..#  Noise: ==-------  Time: 1271.2 (0.0) h/##.####*###  j) +1 mace (heavy) #....sg#######  Cast: Kinetic Grapnel #....†........  .........######  .........:#  s   scorpion ..>.........  g   goblin #...).....###  .#.......## _You kill the orc!Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (72% to hit)h  fritha the Tinkerer #.# Gnoll #.# Health: 44/44 ========================hX #.#########.  Magic: 9/14===============--------- #?#.........  AC: 4Str: 10 #.#<########  EV: 12Int: 16 hw#.#.#  SH: 0Dex: 10 .######.#.#  XL:  6 Next: 23% Place: Dungeon:3 .......@..#  Noise: ==-------  Time: 1271.2 (0.0) ##.####)###  j) +1 mace (heavy) #....sg#######  Cast: Kinetic Grapnel #....†........  .........######  .........:#  s   scorpion ..>.........  g   goblinh #...).....###  .#.......## Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hJ)Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (72% to hit)  The kinetic grapnel hits the goblin!hJ #.# #.# #.#    hz$#.#<  #.#.#  .##  ...h  ##.####*###  )    h".........:#  ..>....... #...).....#hI8 hhCs.h"3-2.2 (1h*h,onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a goblin, wielding a +0 dagger (72% to hit)  The kinetic grapnel hits the goblin! _You kill the goblin!h؛  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hc  fritha the Tinkerer #.# Gnoll #.# Health: 44/44 ======================== #.#########.  Magic: 8/14=============----------- #?#.........  AC: 4hIdStr: 10 #.#<########  EV: 12Int: 16 #.#.#  SH: 0Dex: 10 .######.#.#  XL:  6 Next: 23% Place: Dungeon:3 .......@..#  Noise: =--------  Time: 1272.2 (0.0)hdq ##.####s###  j) +1 mace (heavy) #.....)#######  Cast: Kinetic Grapnelhd #....†........  .........######  .........:#  s   scorpion ..>.........  #...).....###  .#.......## _You kill the goblin!hheCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (78% to hit)hyafritha the Tinkerer#.#Gnoll#.#Health: 44/44 ========================#.#########.Magic: 8/14=============-----------#?#.........AC: 4Str: 10#.#<########EV: 12Int: 16#.#.#SH: 0Dex: 10.######.#.#hfzXL:  6 Next: 23% Place: Dungeon:3.......@..#Noise: =--------  Time: 1272.2 (0.0)##.####s###j) +1 mace (heavy)#.....)#######Cast: Kinetic Grapnel#....†.................######.........:#s   scorpion..>.........#...).....###.#.......## hz_You kill the goblin!Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (78% to hit)h9*h  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a scorpion (78% to hit)  The kinetic grapnel hits the scorpion but does no damage.  The rocky spike skewers the scorpion.hdy sThe scorpion is lightly wounded.hff35-----=3.2 (1h9ohr1 _The scorpion stings you. x2h$7 #You closely miss the scorpion.The scorpion is lightly wounded.  The scorpion stings you but does no damage.h8 7=----9==-5.1 (1.9hw@ hC N _The scorpion misses you.hR;  You hit the scorpion.  The scorpion is heavily wounded.The scorpion stings you but does no damage.h<G5--h<&7.1 (2.0hDhF h G _The scorpion stings you.h(  Casting: Kinetic Grapnel (safe; 1% risk of failure)  h\Confirm with . or Enter, or press ? or * to list all spells.hO  fritha the Tinkerer #.# Gnoll #.# Health: 35/44 ===================----- #.#########.  Magic: 8/14=============----------- #?#.........  AC: 4Str: 10 #.#<########  EV: 12Int: 16 #.#.#  SH: 0Dex: 10 .######.#.#  XL:  6 Next: 23% Place: Dungeon:3 hhPV.......@..#  Noise: =--------  Time: 1277.1 (0.0) ##.####s###  j) +1 mace (heavy) #.....)#######  Cast: Kinetic Grapnel #....†........  .........######  .........:#  s   scorpion ..>.........  #...).....###  .#.......## _The scorpion stings you.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hQ-Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (heavily wounded, 78% to hit)hCfritha the Tinkerer#.#Gnoll#.#Health: 35/44 ===================-----#.#########.h6%Magic: 8/14=============-----------#?#.........AC: 4Str: 10#.#<########EV: 12Int: 16#.#.#SH: 0Dex: 10.######.#.#XL:  6 Next: 23% Place: Dungeon:3.......@..#Noise: =--------  Time: 1277.1 (0.0)##.####*###j) +1 mace (heavy)#.....*#######Cast: Kinetic Grapnel#....†*..............*.######.........:#hws   scorpion..>.........#...).....###.#.......## _The scorpion stings you.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (heavily wounded, 78% to hit)h s)..  Casting: Kinetic Grapnel (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a scorpion (heavily wounded, 78% to hit)  h*KThe kinetic grapnel misses the scorpion.hd30---8.1 (1hhhn _The scorpion barely misses you. The scorpion stings you.h  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hu  fritha the Tinkerer #.# Gnoll #.# Health: 30/44 ================-------- #.#########.  Magic: 7/14============------------ #?#.........  AC: 4Str: 10 #.#<########  EV: 12Int: 16 #.#.#  SH: 0Dex: 10 .######.#.#  XL:  6 Next: 23% Place: Dungeon:3 .......@..#  Noise: =--------  Time: 1278.1 (0.0) ##.####s###  j) +1 mace (heavy) #.....hv[40m)#######  Cast: Kinetic Grapnel #....†........  .........######  .........:#  s   scorpion ..>.........  #...).....###  .#.......## _The scorpion barely misses you. The scorpion stings you.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (heavily wounded, 78% to hit)h=fritha the Tinkerer#.#Gnoll#.#Health: 30/44 ================--------#.#########.Magic: 7/14============------------#?#.........AC: 4Str: 10#.#<########EV: 12Int: 16#.#.#SH: 0Dex: 10.######.#.#XL:  6 Next: 23% Place: Dungeon:3h O.......@..#Noise: =--------  Time: 1278.1 (0.0)##.####s###j) +1 mace (heavy)#.....)#######Cast: Kinetic Grapnel#....†.................######.........:#s   scorpion..>.........#...).....###.#.......##Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (heavily wounded, 78% to hit)  The kinetic grapnel hits the scorpion but does no damage.h/onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  hK Aim: a scorpion (heavily wounded, 78% to hit)  The kinetic grapnel hits the scorpion but does no damage.  The scorpion is heavily wounded.hGb29-9.1 (1hМh. _The scorpion stings you.h,0  You hit the scorpion.  The scorpion is heavily wounded.h0 c31=81.1 (2h[= h> D _The scorpion stings you but does no damage. x2h  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h"|  fritha the Tinkerer #.# Gnoll #.# Health: 31/44 ================-------- #.#########.  Magic: 6/14==========-------------- h#?#.........  AC: 4Str: 10 #.#<########  EV: 12Int: 16 #.#.#  SH: 0Dex: 10 .######.#.#  XL:  6 Next: 23% Place: Dungeon:3 h.......@..#  Noise: =--------  Time: 1281.1 (0.0) ##.####s###  j) +1 mace (heavy) #.....)#######  Cast: Kinetic Grapnel #....†........  h_%.........######  .........:#  s   scorpion ..>.........  h#...).....###  .#.......## _The scorpion stings you but does no damage. x2  hCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h-Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (heavily wounded, 78% to hit)hofritha the Tinkerer#.#Gnoll#.#Health: 31/44 ================--------#.#########.Magic: 6/14==========--------------#?#.........AC: 4Str: 10#.#<########EV: 12Int: 16hoC#.#.#SH: 0Dex: 10.######.#.#XL:  6 Next: 23% Place: Dungeon:3.......@..#Noise: =--------  Time: 1281.1 (0.0)##.####s###j) +1 mace (heavy)#.....)#######Cast: Kinetic Grapnel#....†.................######.........:#hos   scorpion..>.........hsp#...).....###.#.......##Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (heavily wounded, 78% to hit)  The kinetic grapnel hits the scorpion but does no damage.h:onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a scorpion (heavily wounded, 78% to hit)  The kinetic grapnel hits the scorpion but does no damage.  The scorpion is heavily wounded.h26--7==2.1 (1hh@. _The scorpion stings you.hR ;  You sock the scorpion!hb] 2)hq 8=-==514.1 (2Kinetic GrapnelYour Ranged Weapons skill increases to level 2!Your Throwing skill increases to level 2!  Your Armour skill increases to level 2!  Your Dodging skill increases to level 5!  Your Shields skill increases to level 2!hr MYour Unarmed Combat skill increases to level 2!hxy hO| k _Your Evocations skill increases to level 2!hX hמ hՠ h h- a9=h> h T30=hM h hQ K1=h hl h̽ O33==h h h 4==8=h h h K5=h h hh U6=h h hr K7=h hl h g8==h ht a9=hM hp h V40=h h\ h f1=9==h h h h U2=h h hj K3=h h h - _You start resting.hU 098.1 (14.0)h 4==-9.1 (15hZ% h' " _HP restored.hhyh'h"P==h} h h_ hhh,hghhcn=10/14==h#h(,h+h1,h3h7h:h<h?h%@:==hFBhsJ,hTMhQhQhUhDYa1=hZh^h^h`hchn S   adder (wandering)S _You start resting.hy.311.1 (12h3},2.1 (13hh1Y _An adder comes into view.h=) #.#########.?#.........#<########.# .######.#.........##.####@### #.....)########....†.................######.........:#..>...#S..).....###.#.......##h* h0 1.h3 13.0)h|; h> M _You see here a +0 whip.h #.# #.#########. #?#......... #.#<######## #.#.# .######.#.# ..........# ##.####)### #....@)####### #....†..................######.:##..>.........##...).....###S   adder (wandering)#..#..S ###......hhNQ.ShI=4 _hdhLh########.?#.........#<########.# #.######.#.#..........###.####)## #.....)#######........h B..........######:# #..>...#...).....###.#.......## ....S ###...... h hWSS.hV&5h&h* _The adder hisses angrily. _You see here a hobgoblin corpse.h[1?#.........#<#########.# #.######.#.# ..........##.####)## #.....)##########....†...........######:# #..>.....#...).....####h5}.#.S.....##.........## ####...... #>###.#hhJ@S...h=6Kinetic Grapnelhh; _Found a stone staircase leading down.hz  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h  #?#.........  fritha the Tinkerer #.#<########  Gnoll # #.#.#  Health: 44/44 ======================== #.######.#.#  Magic: 10/14 =================------- ..........#  AC: 4Str: 10 ##.####)###  EV: 12Int: 16 hN #.....)#######  SH: 0Dex: 10 ###....†........  XL:  6 Next: 51% Place: Dungeon:3 .......@..######  Noise: ---------  Time: 1316.1 (0.0) ......*...:#  j) +1 mace (heavy) #..>.*.........  Cast: Kinetic Grapnel ##..S).....####  #.#.......##  .........##  S   adder ####...... #>###.# _Found a stone staircase leading down.  hq Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (63% to hit)h7O#?#.........fritha the Tinkerer#.#<########Gnoll##.#.#Health: 44/44 ========================#.######.#.#Magic: 10/14 =================-------..........#h)8QAC: 4Str: 10##.####)###EV: 12Int: 16#.....)#######SH: 0Dex: 10###....†........XL:  6 Next: 51% Place: Dungeon:3.......@..######Noise: ---------  Time: 1316.1 (0.0)......*...:#j) +1 mace (heavy)#..>.*.........Cast: Kinetic Grapnel##..S).....####h8m#.#.......##.........##S   adder (grapneled)####......#>###.#Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (63% to hit)  The kinetic grapnel hits the adder.hwS..h3=7.1 (1h7honfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an adder (63% to hit)  The kinetic grapnel hits the adder. _The adder is heavily wounded.h; X  The grapnel guides your strike. You sock the adder!hC 2.hL 1=59.0 (1.9Kinetic GrapnelhT h"X I _You kill the adder!h' 3hZ hV h h! h5$ h$ ha% h) ,h+ h_0 h0 9=h 2 h4 h=5 hV6 h8 h8 L2==h9 h; hH< hk> hA hB h>C hME hE hF hL hL $==hM h$O hzR hR h\T htW hW hY h\ h ] h1] E3==h6_ h~a ha hc hf hf hi hkl hl hn hp h,q :==h/r hs ,hu hv hv hw h h - _You start resting.hG 038.0 (19.0)h c4==-9.0 (20h ; _Magic restored.h5#.#########. #?#.........  #.#<######### #.#.# #.######.#.# ..........# ##.####)###  #.....)####### hw###....†@....... .######..........:# #..>...........##...)###.#.........######......#>###.#hh240.0 (1.0)hThM .#########?#......... #.#<######## #.#.##.######.#...........##.####)###  #.....@#######h7 ###....†........######..........:#.#.###......h &h'&1h,h|1O _You see here a +0 dagger.hdjM .#########h?#......... #.#<######## #.#.##.######.#.#..........###.####@###  #.....)#######h###....†..................#######h&.......##h h-2 _hc _You see here a +0 whip.hM .#########?#......... #.#<######## #.#.#.######.#.......@..###.####)###  #.....)##########....†.................#......#.#.......##hchKJ==3 _hohh GMlh7 O .#########?#......... #.#<######## #.#.##.######@#.#..........##.####)### h #.....)#######..l   frilled lizard (asleep)......).....#h h &4h- h a _A frilled lizard comes into view.h .l .#########?#......... #.#<######## #.######.#.#..........###.####)### #.....)##########....†............######..........:#..>...........h% h &5hH hK h\T.l .#########?#......... #@#<######## #.######.#..........##.####)## #.....)##########....†............#hTK#####....:#hWh]f.llh^=6Kinetic Grapnelhch=f8 _The frilled lizard hisses angrily.h1  Casting: Kinetic Grapnel (safe; 1% risk of failure)  hŜ\Confirm with . or Enter, or press ? or * to list all spells.h֛  fritha the Tinkerer #.# Gnoll #.# Health: 44/44 ======================== #.# Magic: 13/14 ======================-- #l# AC: 4Str: 10 #*# EV: 12Int: 16 #*#########.  SH: 0Dex: 10 #*#.........  XL:  6 Next: 55% Place: Dungeon:3 hߜR#@#<########  Noise: ---------  Time: 1346.0 (0.0) # #.#.#  j) +1 mace (heavy) #.######.#.#  Cast: Kinetic Grapnel ..........#  ##.####)###  #.....)#######  l   frilled lizard ###....†........  ..........######  ..........:# _The frilled lizard hisses angrily.  h۝Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (63% to hit)hF  fritha the Tinkerer #.# Gnoll #.# Health: 44/44 ======================== #.# Magic: 13/14 ======================-- #l# AC: 4Str: 10 #.#h EV: 12Int: 16 #.#########.  SH: 0Dex: 10 #?#.........  XL:  6 Next: 55% Place: Dungeon:3 #@#<########  Noise: ---------  Time: 1346.0 (0.0) # #.#.#  j) +1 mace (heavy) #.######.#.#  Cast: Kinetic Grapnel ..........#  hY##.####)###  #.....)#######  l   frilled lizard ###....†........  ..........######  ..........:# Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (63% to hit)  The kinetic grapnel hits the frilled lizard.hl #.# #.# #.# #.#h #*# #*  #*  #@#<  # #.#.#     h #.....)# †.. hIN... :h ...?=7.0 (1Kinetic Grapnelh#honfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a frilled lizard (63% to hit)  The kinetic grapnel hits the frilled lizard. _You kill the frilled lizard!hA}M .#########......... #.#<######## #.######.#.#...hh .-8hJhhE-9.0 (2h'y _q - a scroll labelled JUCLOSHR RAHAhJ{4 #.#########.........<#########.# .#####.............:#hZh,50.0 (1hhh#  ########.........<#########.# .##### .........##)##....#..>...........hK+ h- &1h 2 h3 hn ########.........<#########.# .##### ..........###.####)###.......##...).....####hh[&2hhhaS ########.........<#########.# .######.#.# .......@..###.####)## #.....)#######....h/bw....).....##.#.......##hlhoU4==3hxh|hr'  ########.........<#########.# .######.#. .........##.####@### #.....)##########....†.................#h' ......#.#.......##.........##hw1 ho4 &4h? h&G M _You see here a +0 whip.hg ########.........<#########.# .######.#.# ..........###.####)### #.....@#######hWh###....†..................#######.......######......hRrh v-5 _h@}hO _You see here a +0 dagger.hd  ########.........<#########.# .######.#.# ..........##.####)## #.....)##########....†@.................######:# .#.###......#>###.#6 _h h 6#.#......... #.#<######## ##.#.# #.######.#.# ..........# ##.####)### #.....)###########....†..................@###### .:# #..>....h ##...).....#####.#.......##..####...... #>###.# h h" C==7hQ hR#.#<######## ##.#.# #.######.#.# ..........# ##.####)### .....)###########....†......... ..........###### . #..>......r##...).....########.#.......##.........##hz####...... r   rat (asleep) #>###.##. #.h$hb&8hh _A rat comes into view.Things that are here: _a parchment of Maxwell's Portable Piledriver; a +0 daggerhh`Pick up what? 7/52 gear slots (_ for help) Hand Weapons (select all with ))ha - a +0 dagger Books (select all with :)b - a parchment of Maxwell's Portable Piledriver hR[Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selectedh7[top]h-  b + a parchment of Maxwell's Portable Piledriver[Enter] accept (1 chosen)h}hTh#.#<########fritha the Tinkerer##.#.#Gnoll#.######.#.#Health: 44/44 ========================..........#hMagic: 14/14 ========================##.####)###AC: 4Str: 10#.....)########EV: 12Int: 16###....†.........SH: 0Dex: 10..........######hXL:  6 Next: 55% Place: Dungeon:3..........@#hǏNoise: ---------  Time: 1358.0 (0.0)#..>.............rh<j) +1 mace (heavy)h ##...).....#######Cast: Kinetic Grapnelh'3#.#.......##hB.........######......r   rat (asleep)h^g#>###.#h|#. #. _q - a scroll labelled JUCLOSHR RAHA hT_You see here a +0 whip. _You see here a +0 dagger. hc_A rat comes into view.Things that are here: hĐZ_a parchment of Maxwell's Portable Piledriver; a +0 daggerhr  You pick up a parchment of Maxwell's Portable Piledriver and begin reading...h[+9.0 (1hhtV _You add the spell Maxwell's Portable Piledriver to your library.hN=##.#.# #.######.#.# ..........# ##.####)### .....)###########....†......... ..........###### .)#########..>.....r.##...).....#########.#.......## .........######...... #>###.# #. #. hYh['60hbheh t# #.#.# #.######.#.# ....# ##.####)### #.....)# ###....†... .###### .)#.#..>.r.##...).....#.#.#.## .######......#>###.# h hΞ &1h hR h|# #.#.# #.######.#.# .# ##.####)### #.....)# ###....†.. ..###### .)#.##..>.r.##...).....#hL.##.#.......## ...######......#>###.# hhk=2Kinetic Grapnelhh`hB  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h?  # #.#.# fritha the Tinkerer  #.######.#.# Gnoll  ..........# Health: 44/44 ========================  ##.####)### Magic: 13/14 ======================-- #.....)########  AC: 4Str: 10  ###....†.........  EV: 12Int: 16  ..........###### SH: 0Dex: 10  ..........)########.#  XL:  6 Next: 55% Place: Dungeon:3  #..>.........@***r...  Noise: ---------  Time: 1362.0 (0.0)  ##...).....########.#  j) +1 mace (heavy)  #.#.......## Cast: Kinetic Grapnel  .........##  ####...... #>###.# rh    rat (asleep) #. #. _You add the spell Maxwell's Portable Piledriver to your library.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)h  # #.#.# fritha the Tinkerer  #.######.#.# Gnoll  ..........# Health: 44/44 ======================== h  ##.####)### Magic: 13/14 ======================-- #.....)########  AC: 4Str: 10  ###....†.........  EV: 12Int: 16  ..........###### SH: 0Dex: 10 h  ..........)########.#  XL:  6 Next: 55% Place: Dungeon:3  #..>.........@...r...  Noise: ---------  Time: 1362.0 (0.0)  ##...).....########.#  j) +1 mace (heavy)  #.#.......##h ? Cast: Kinetic Grapnel  .........##  ####...... #>###.# r   rat (asleep) #. #.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)  The kinetic grapnel hits the rat.h{  # #.#.#      )### )  .†  ...  ...#.# h<  #..>.........@***....  ...#.#  ....##  .   #> #.  hM)....h|Qt6=3.0 (1Kinetic Grapnelh6Zh[onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a rat (asleep, 100% to hit)  The kinetic grapnel hits the rat. _You kill the rat!h|h~K Spells (Memorise)TypeFailure Level  a - Launch Clockwork Bee Forgecraft2% 3b - ApportationTranslocation8%h~1  c - SandblastEarth8%1  d - ScorchFire12%2  e - Maxwell's Portable Piledriver Translocationh4h22% 3  f - Stone ArrowConjuration/Earthhi22% 3  g - Forge Blazeheart GolemFire/Forgecraft22% 4  h - Forge Lightning SpireAir/Forgecrafth22% 4 12 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exith^hBhl"h/ ##.#.#fritha the Tinkerer#.######.#.#Gnoll..........#Health: 44/44 ========================##.####)###Magic: 13/14 ======================--#.....)########AC: 4Str: 10###....†.........EV: 12Int: 16..........######SH: 0Dex: 10..........)########.#XL:  6 Next: 56% Place: Dungeon:3#..>.........@.......Noise: =--------  Time: 1363.0 (0.0)##...).....########.#j) +1 mace (heavy)#.#.......##Cast: Kinetic Grapnel.........######......#>###.##. #.Confirm with . or Enter, or press ? or * to list all spells.Aiming: h~/*Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)  The kinetic grapnel hits the rat. _You kill the rat!h8h:Memorise Launch Clockwork Bee, consuming 3 spell levels and leaving 9? Y - Yes h:' N - Nohh ##.#.#fritha the Tinkerer#.######.#.#Gnoll..........#Health: 44/44 ========================##.####)###Magic: 13/14 ======================--#.....)########AC: 4Str: 10###....†.........EV: 12Int: 16..........######SH: 0Dex: 10..........)########.#XL:  6 Next: 56% Place: Dungeon:3#..>.........@.......Noise: =--------  Time: 1363.0 (0.0)##...).....########.#j) +1 mace (heavy)#.#.......##Cast: Kinetic Grapnel.........######......#>###.##. #.Confirm with . or Enter, or press ? or * to list all spells.Aiming: hX]Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)  The kinetic grapnel hits the rat. _You kill the rat!-4.0 (1h|!ho _This spell is dangerous to cast!-5.0 (26.0 (37.0 (4 _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'c'.hS # #.#.# #.######.#.# .# ##.####)### #.....)# ###....†.. ..###### .)#.# #..>. ##...).....#.# #.#.......## ...## ####...... #>###.#  #. #.hDh28.0 (1 _hhפh  # #.#.# #.######.#.# ....# ##.####)### #.....)# ###....†... .###### .)#.# #..>h . ##...).....#.#h  #.#.## .##h  ####...... #>###.# hC d #. #.hI h U4==9hO h hm #.######.#.# ..........# ##.####)### #.....)###########....†......... ..........###### .)########.# #..>................. ##...)....@########.# #.#..h`  .. ####...... #>###.# #. #. hh'70hXhh[ ..........# ##.####)###h[  #.....)###########....†......... ..........###### .)########.# #..>.................h\n ##...).....########.# #.#..  .. ####...... #>###.# #. #. #.h2\O#.#.hdh g&1hPnhohL  .# ##.####)### #.....)######## ###....†......... .###### .)########.# #..>... ##...).....##.# #.#.## .## ####...... #>###.##hJM s #. #.# #.# #.# #.#hW h[ &2hGc h5e h .# ##.####)### #.....)######## ###....†......... .###### .)########.# #..>........ ##...).....##.# #.#.## .## ####......#  #>###.## #. hS1#.## #.# #.# #.#h%h)C==3hq2h6h F .# ##.####)### #.....)########S###....†.........#.#######.)#.# #..>. ##...).....##.# #.#.##.###......#  #>###.##  #. #.# #. #.#S   adder (wandering). #.## #.#h hȮ T.Sh &4h h޾ Y _An adder comes into view.h)Z#.######.#.# ..........###.####)### ! #.....)########.###....†......... #S.###### .)########.# #..>................. #..########.# #.#.......## ....######......# #>###.## #. #.# #. #.# .. #.## #.#h{hM _Found a white potion. _You see here a +0 sling.ho  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h) #.######.#.#  fritha the Tinkerer ..........#  Gnoll ##.####)###  Health: 44/44 ======================== ! #.....)########  Magic: 13/14 ======================-- #.###....†.........  AC: 4Str: 10 #..........######  EV: 12Int: 16 #.S*.......)########.#  SH: 0Dex: 10 #..**................  XL:  6 Next: 56% Place: Dungeon:3 ##...@.....########.#  Noise: ---------  Time: 1375.0 (0.0) #.#.......##  j) +1 mace (heavy) ..........h)b##  Cast: Kinetic Grapnel #####......#  #>###.##  #. #.#  S   adder (wandering) #. #.#  .. #.#  # #.# _You see here a +0 sling.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (wandering, hasn't noticed you, 63% to hit)hc#.######.#.#fritha the Tinkerer..........#Gnoll##.####)###Health: 44/44 ========================! #.....)########Magic: 13/14 ======================--#.###....†.........AC: 4Str: 10#..........######EV: 12Int: 16#.S*.......)########.# SH: 0Dex: 10hm#..**................ XL:  6 Next: 56% Place: Dungeon:3##...@.....########.# Noise: ---------  Time: 1375.0 (0.0)#.#.......##j) +1 mace (heavy)..........##Cast: Kinetic Grapnel#####......##>###.###. #.#S   adder (grapneled)hI#. #.#.. #.## #.#Confirm with . or Enter, or press ? or * to list all spells.hxAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (wandering, hasn't noticed you, 63% to hit)  hqThe kinetic grapnel hits the adder.  The adder is heavily wounded.hUhUh_..>.Sh`3=6.0 (1hwihikr  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an adder (wandering, hasn't noticed you, 63% to hit)  The kinetic grapnel hits the adder.  hktThe adder is heavily wounded. _The adder hisses angrily.h7(  hw(  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h( h  #.######.#.#  fritha the Tinkerer ..........#  Gnoll ##.####)###  Health: 44/44 ======================== ! #.....)########  Magic: 12/14 ====================---- #.###....†.........  AC: 4Str: 10 #..........######  EV: 12Int: 16 #..........)########.#  SH: 0Dex: 10 #..>.................  XL:  6 Next: 56% Place: Dungeon:3 ##.S*@.....########.#  Noise: =--------  Time: 1376.0 (0.0) #.#.......##  j) +1 mace (heavy)h\  ..........##  Cast: Kinetic Grapnel #####......#  #>###.##  #. #.#  S   adder (grapneled) #. #.#  .. #.#  # #.# h _The adder hisses angrily.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  h Press: ? - help, Shift-Dir - straight lineAim: an adder (heavily wounded, grapneled, 63% to hit)h 2 #.######.#.#  fritha the Tinkerer ..........#  Gnoll ##.####)###  Health: 44/44 ======================== ! #.....)########  Magic: 12/14 ====================---- #.###....†.........  AC: 4Str: 10 #..........######  EV: 12Int: 16 #..........)########.#  SH: 0Dex: 10 #..>.................  XL:  6 Next: 56% Place: Dungeon:3 ##.S.@.....########.#  Noise: =--------  Time: 1376.0 (0.0) h #.#.......##  j) +1 mace (heavy) ..........##  Cast: Kinetic Grapnel #####......#  #>###.##  #. #.#  S   adder (grapneled) #. #.#  .. #.#  # #.# Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  h Press: ? - help, Shift-Dir - straight lineAim: an adder (heavily wounded, grapneled, 63% to hit)  The kinetic grapnel hits the adder.h޲    ..........#  ##.####)###  ! #.....)########  #.#.......  #.######  #.)##  #...  ##.†*@.....#  ###  ..#  ##h # # #. #.# #. #.# ..  # h?&.hJm607.0 (1Kinetic GrapnelhY.onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an adder (heavily wounded, grapneled, 63% to hit)  The kinetic grapnel hits the adder. _You kill the adder!h2h!4.-8h <h=$ _a - a +0 slinghw #.######.#.# ..........## ##.####)###.! 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#.#h>H  #...hQ>#.###.## hd) #hu. h> #.h%#.###h h\ #.##.#####  h8 #....#  h8 #..###  h6 #..#  h"6 #..#  h56 #..#  hHB #..#hh:&1h h h  #..# ######......  #...# #>###.  #..## #.# #.# hu #.. ####.# #.#  #.. #....# #.# h #.. #.#### #.#  ##. #.#  #...#.###.##  #.hD  #.h;.#.### hcv #.##.#####   #....#  hd #..###   #..# hC  #..#  hc #..#   #..#hhh^&2hh  #..# ######  #...# #>###.  #..## #.# #.  #..hb~ ####.# #.  #.. #....# #.  #.. #.#### #.  ##..h\ #.#  #...hG#.###.##  #h. hN #.#h.### h.k #.##.#####   #....# hLG  #..###  hj8 #..#  hc #..#   #..# hO  #..#hh&3hhh0  #..######....  ##..# ######...  #...# #>###  #..## #.# # h\ #..# ####.# #  #..# #....# #  #..# #.#### #h  ##..# #.#  #########.###.## ..........h܌q #.########........## hY#. #.##.##### #h/Z #....#  #.hZQ.###   #..#  h{ #..#   #..#hDh,&4hhh=  #..# ######  #...# #>##  #..## #.#   #..#####.#   #..# #....#   #..# #.####  #..# #.#   #...#########.###.# #.#@................  #.#########  #. #.##.###  #. #....h= #  #. #..###h= ; #. #..h> 1# h > #h1> 2. #..#hA>  #hU> .hh> " #..#  hx> B #..#hD hF &5hAJ hpL h  #...# #>#  #..## #.  #..#####.#  #..# #....#  #..# #.#### ##..# #.#  ...#########.###. #................  #@########  #.# #.##.###  #.# #....#   #.# #..###  #.# #..#  #.# #..#  #.# #..#  #.# #..# 649mh3  ##..# ######.  #...# #>  #..## #.  #..# ####.  #..# #....  #..# #.###  ##..# #.#   ##...#########.### ....... #.########.......  #.# #.##.###  #.# #....#  #.# #..###  #.# #..#  #.# #..#h.4  #.# #..# #.##..#h;h=&7h@h7GhgC #...# #># #..## #.# #..# ####.# #..# #....# #..# #.#### ##..# #.#  ##...#########.###. #.#................ ##@######## .# #.##.#### #.# #....#  #.# #..### #.# #..# # # #8hչ#. ###...#### ##...#########.###.#.#...............##.######## #@# #.##.####...# ##9hhhS ###...######..# heS##...#########.###.#.#...............#.######## #.# #.##.####...# ##hS* hGZhM\'40h:`h;bh/h/hx0h 3hU6,hR:Xh:h<h=,h>h??h@h@hFAhiBhChChyDhEhFhFGhGhHhCJhJhKhLhMhMhlNhOhQ,hRhThdUhUhmVhWhkYhYh5Zh[hM]h]h,^h_hWg #.# #....#  #.# #..###  #.# #..#  #.# #..#  #.# #..#  #.# #..#  #.# #####..  #.###....... hg  #.##@..# 522.0) #....#......  ####...#....  #.## ...  .# ) hgi .#  .# hg* .. ##hgh&lhm,3.0 (13hohwq* _Found a short sword.h[h[h\hh_hahfBhghghhhkhmhmhnh"qhGs,hBthlwh yhlyhYzh`{h|h}h;~h}hhh hjhB,hhUhOhhh C  You see here a +0 short sword.hԡh+ _hhh,h٩hhPhhhhhchBhFhIhzhhּh,hhRhhhh4,h_hN _You now have 102 gold pieces (gained 17).h0hrhhhh6hwhh[hhhh Bhhhe@..#..........  #.........#.#  ..#.......#.#  .###.....##.# h .# ##.)..##.##  .# ##.#.....#  h.# #.####..# hJ.. ........########.# ## ##..........@.....# h########...........w ############# hX w   dart slug (asleep) hh-74.0 (21h@,5.0 (22hhU\ _A dart slug comes into view.hLz .#. ...#.# #.......#.# ###.....##.# # ##.)..##.## # ##.#.....# hz # #.####..#  .#.#  ##.....@....# #.w.#h h 16.0 (1.0)hj hu h2#. #.# #.#.# .....##.#  ##.)..##.##  ##.#.....#  #.####..#  .h2#.#  ##.# #.w.#h;9∆h=&7h DhQFhg . #.# .#.# .....##.# ##.)..##.##  ##.#.....# ∆ #.####..# #.h #.#  ##.# #.w..##hX hc &8h Kinetic Grapnelhb hK h/Z #.# #.# .....##.# .)..##.## ### ##.#.....# .. ∆  hW#.####..# .#  .#.# ##.#  #.w..# h1# hAhX&9hh#h=#.# #.# ##.# )..##.######.....# #.. ∆ #.####..# #.# ........########.# #........###.######w..# ################ hSwwh'80hh2hHn  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h3c.....#.# fritha the Tinkerer .....#.# Gnoll ....##.# Health: 44/44 ======================== .)..##.## #### Magic: 13/14 ======================-- #.#.....# #.. ∆  AC: 4Str: 10 #.####..# #.# EV: 12Int: 16 ........########.# SH: 0Dex: 10 #................###.#  XL:  6 Next: 60% Place: Dungeon:3 #######.........@*w..#  Noise: ---------  Time: 1480.0 (0.0) ################  j) +1 mace (heavy)  Cast: Kinetic Grapnel[1hc3d  w   dart slug _A dart slug comes into view.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (100% to hit)h.....#.#fritha the Tinkerer .....#.#Gnoll ....##.#Health: 44/44 ======================== .)..##.######Magic: 13/14 ======================-- #.#.....##.. ∆AC: 4Str: 10 #.####..#h #.#EV: 12Int: 16 ........########.#SH: 0Dex: 10 #................###.#XL:  6 Next: 60% Place: Dungeon:3 #######.........@*w..#Noise: ---------  Time: 1480.0 (0.0)################h|j) +1 mace (heavy)Cast: Kinetic Grapnelw   dart slug _A dart slug comes into view.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (100% to hit)h?hUFlw.=1.0 (1hVhCZ hZ Casting: Kinetic Grapnel (safe; 1% risk of failure)hZLonfirm with . or Enter, or press ? or * to list all spells.h$[Aiming: Kinetic Grapnel (safe; 1% risk of failure)  h_[TPress: ? - help, Shift-Dir - straight line  h[GAim: a dart slug (100% to hit) h[B_The kinetic grapnel hits the dart slug but does no damage.h  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hX.....#.# fritha the Tinkerer .....#.# Gnoll ....##.# Health: 44/44 ======================== .)..##.## #### Magic: 12/14 ====================---- h\^#.#.....# #.. ∆  AC: 4Str: 10 #.####..# #.# EV: 12Int: 16 ........########.# SH: 0Dex: 10 h #................###.#  XL:  6 Next: 60% Place: Dungeon:3 h#######.........@w...#  Noise: =--------  Time: 1481.0 (0.0) ################  j) +1 mace (heavy)  Cast: Kinetic Grapnel  w   dart slughAb _The kinetic grapnel hits the dart slug but does no damage.  hqRCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  hvPress: ? - help, Shift-Dir - straight lineAim: a dart slug (100% to hit)h0$h2.....#.#fritha the Tinkerer .....#.#Gnoll ....##.#h29Health: 44/44 ======================== .)..##.######Magic: 12/14 ====================---- #.#.....#h3f#.. ∆AC: 4h 3,Str: 10 h3o#.####..##.#EV: 12h3Int: 16 ........########.#SH: 0h3Dex: 10 #................###.#h#4XL:  6 Next: 60% Place: Dungeon:3 #######.........@w...#h^4Noise: =--------  Time: 1481.0 (0.0)################j) +1 mace (heavy)Cast: Kinetic Grapnelw   dart slug (grapneled)h4 h4Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h4Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (100% to hit)  The kinetic grapnel hits the dart slug.hMConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a dart slug (100% to hit)  The kinetic grapnel hits the dart slug.  The dart slug is moderately wounded.2.0 (1h hhZ3_The dart slug bites you but does no damage.h The grapnel guides your strike. You hit the dart slug.  The dart slug is heavily wounded.h+4.0 (2h%hF(V _The dart slug barely misses you. ht <  You sock the dart slug! hTg† han15.9 (1.9Kinetic Grapnel h|! h7$M _You kill the dart slug! h4#.# #.# ##.# )..##.## #### .#.....# #.. ∆ .####..# #.# #.# .###.# . hS5s...# #  hL3==-60 _You see here a dart slug corpse. hg ^#.# #.# ##.# ..##.## #### #.....# #.. ∆  h ####..# #.# #.# # h ###.# .†@..# # h   h$  hP& G-7 _ h+  h,  ha[#.# #.# ..###.# ..###.## #### ..## .....# #.. $....# #.# ..##.# .# ###.# .†.@.# #  hg&8 hk hm+ _Found 10 gold pieces. hO{.. #.# #.## .# ...# ##.#  #..# ##.## #####..## ....# #.. .$ ##..# #.# #.. ########.# #.# .............###@# ###..........†...# ################  h h&9 h hE hկ # .... #.# ..  #..# # ##.#####..###.# ... .$.....# ##..# .....#########.# .......###  hY ###..........†...################ hz  hD D==90 h  h  hM#### .... #.# ..   #..# # ##.######..### ..#....$ ##..#  h&$.....#########.# #.###### ...### ###..........†...## hr% h+(&1 h, h. h5M #### .... #.# ..   h #..# # ##.#####..### ..#.... ##..# #.###......########.# #.###### .............###.# h< h+&2 hԮ hi hNZ4==3.9 (2 h_ h? _You now have 112 gold pieces (gained 10). hy M #### .... ##.# ..   #..# # ##.######@.###.# ..... ##..# #.###...... ....########.# #.###### ht~  h +4.9 (1 h  h  hM #### .... #.# #######.# ........   #@.# ##.######..###.# ..#..........# ##..##.###......# h h&&5 h h hy .. #.#  #.# ##### #.## #.#.... #..#.# ########.## ..#.# .......@..# .##.# ########..# # .##.## #####..###.# .....# #..........# ###..# #.###......#########.# #.###### ....###.# ####..........†...################# hI h&6 h h h'O hO h8P hR hU h^== h`^ h_ ha hb h1b hc h0e hue h;f h=g hi hi hj h+l hm h@n hgn ho hq h7r hr ht hxv hw hw hy h6{ hp{ h{ h[} h h[ h h h h h2, h[ h h% h h]# .  w  #.###  #...........@.#  ######.####...#  h #.# #.###  #.# #.# #.# #.# #.# #.# w   dart slug (asleep)  h ########.## #..  ..........# #.##..# #.# h15093.0) h-10.9 (14 h5 h&\ _A dart slug comes into view.h##.#  #.#  #.# #w# #.# #.#  #.# #.###########@# he#.............# ######.####...# #.# #.####.#.# #.#  #.# #.#  ########.## #..  ........hhH1.0)Kinetic Grapnelhph1h  #..w###########...........######.####...###. #.# #.#########.## #..h h &2h h hQ  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hu# fritha the Tinkerer #..# Gnoll #.# Health: 44/44 ========================hv #.# Magic: 13/14 ======================-- #.# AC: 4Str: 10 #w# EV: 12Int: 16 #*# SH: 0Dex: 10 hv#*# XL:  6 Next: 61% Place: Dungeon:3 hv#@# Noise: ---------  Time: 1512.9 (0.0) hw #.###########.# j) +1 mace (heavy) h###.## #. #.#K   kobold (wandering) .# #.# .. #.# hH <.# #.# ## #.########### .# #.# #.##.........hN 039.9 (22.0)hV N.Kh"Y f40.9 (23Kinetic Grapnelhxd h.l z _A kobold comes into view. It is wielding a +0 short sword.hu #####.#.# ........# .####)### .....)############†......... ..#....###### #.#.)########.#### >...................# †########@##.# #.##.# #.##.# #......# #.##.# #>###.## #K##hv .# #.# #. ..##.# #.# #.# ####.########### ..# #.# #.##......... ### #.# #....########hez h zK.Kh݃ R===1.9 (1.0)Kinetic Grapnelh; h ( _The kobold shouts!hz  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h8#####.#.# fritha the Tinkerer ........# Gnoll .####)### Health: 44/44 ======================== .....)############ Magic: 13/14 ======================-- ....†......... ..# AC: 4Str: 10 .......###### #.# EV: 12Int: 16 .......)########.####  SH: 0Dex: 10 >...................#  XL:  6 Next: 62% Place: Dungeon:3 †.......########@##.#  Noise: ===------  Time: 1541.9 (0.0) h8?.......## #*##.#  j) +1 mace (heavy) ......## #*##.#  Cast: Kinetic Grapnel #......# #K##.# #>###.## #.##.# #.# #.# ..##.#  K   kobold #.# #.# ####.########### ..# #.# #.##......... ### #.# #....######## Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword and wearing a +0 ring mail (75% to  hit)h\#####.#.# fritha the Tinkerer ........# Gnoll .####)### Health: 44/44 ======================== .....)############ Magic: 13/14 ======================-- ....†......... ..# AC: 4Str: 10 .......###### #.# EV: 12Int: 16 .......)########.####  SH: 0Dex: 10 hK^>...................#  XL:  6 Next: 62% Place: Dungeon:3 †.......########@##.#  Noise: ===------  Time: 1541.9 (0.0) .......## #.##.#  j) +1 mace (heavy) ......## #.##.#  Cast: Kinetic Grapnel #......# #K##.# #>###.## #.##.# #.# #.# ..##.#  K   kobold #.# #.# ####.########### ..# #.# #.##......... ### #.# #....######## Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword and wearing a +0 ring mail (75% to  hit)  The kinetic grapnel hits the kobold.he)###)###† ..# #.#)#### >... †  #*##.#  #*##.#  #)> hfB #.# ..# #.# ### #.#  #.# h...hu3--2.9 (1Kinetic GrapnelhTh-  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a kobold, wielding a +0 short sword and wearing a +0 ring mail (75% to  hit)  The kinetic grapnel hits the kobold. _You kill the kobold!hU ....... .####)## .....)############hcVQ†......... .....###### #)########.#### >.............# †########.##.# .## ## #......)####.#h]h_P---3hchfehRvA ####)## .....)############†......... .....###### #)########.#### >............. †########.## hv .## ## #......)>###.#. ##.###.#h}h@-4h[h^h  ....)############†......... .....###### #)########.#### >............. †########.## .## ## #...... #>###.#h ..# #.# .# ......#.#h he &5h6 h s  Things that are here: _a +0 short sword; a +0 ring mailh h h h h: : _h h h hS h h E4==h h h* ,h@ h hX h h h@ h h  h h^ h h :==h? h7 hZ ,hy h h h h h hC h hy h h h ho h h$ ,h% h( h* ,h+ h . h/ h$0 h1 hl3 h5 h=6 hD7 h8 h: h; h< h= hx? h? h@@ h4C hWD hD haE h{G hH heI hI hJ hsL hL h9M hN hbP hP hIQ hS hT ,hU hX hZ hZ h[ h4] ho_ h_ hK` hGb hc hc hd hk hm hm h#n hp hmr hr hs hu hw ,hx h/{ hX| h| h} hj h hI h܁ h h hP h h h h~ h" h h hۍ hێ h: h ,h h hu ,h h h hɞ h h h h% h$ hS h ,h h h h? ho h Bh h, h\ h hv hC h h) h- h h h> h h hO h h h h h h h h h h h h ,h hn h1 hp h h h h h* h h h h h h h h- h% ho ,h1 h h^ h h  h0 C  You see here a +0 short sword.h h  _h h h ,h, h h1 hw h h h h hg! h$ hv& h& h' h* ho- ,h. hE1 h3 h3 h4 h87 h)9 h9 h; h= h @ ,hA hC hE hE hF hI hJ hJ hqK hM h_O hO hOP h_R hS hT hT h$W h6X hX hcY hZ h\ h\ hu] h_ h` h` ha h~c h.f Bhg hi hi hj hl hn hn hYo hSq hr h s ht hu hv h5w hw hy h{ h{ h| h} h7 h h hρ h9 h` h h h~ h h h h hċ hh h h hV h h0 hے h7 h hߔ h ,hY h hy < #..#h  #.....# ######.####...#hš  #.# #.###  h p#.# #.# h +### #.# #.# ..# #.# #.####### h! ~#.#########.## #.....l..hB ......# #@# ##########..# #.# h  #####..###.#  #.......... #.###......#####.# #.###### h٢ l   frilled lizard (asleep) ........###.# h b........†...# ############h& "#h 1627.9 (82.0)h ,8.9 (83hĴ h a _A frilled lizard comes into view.h/ #.# #.# #.###########.# #.............# ######.####...# #.# #.### #.# #.# ## #.# #.# .# #.# #.######## .#########.## #.@...l... h;0%............# #.######## ##########..# #.# #####..###.##..........# #.###......# ######.# #.#h_0########.# .......†...#h8h[9H9.9 (1.0)Kinetic Grapnelh`=h?ho#.# #.# #.###.# #....# ######.####...# #.# #.### #.# #.#  #.# #.# # #.# #.# #.## #..@..l.# #.#ha..# #.# #####..###.##..##.###......# .# #.###### hhq'30huhMh+'  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hm H #.# #.# fritha the Tinkerer  #.###########.# Gnoll  #.............# Health: 44/44 ========================  ######.####...# Magic: 13/14 ======================-- #.# #.### AC: 4Str: 10 #.# #.# EV: 12Int: 16 # #.# #.# SH: 0Dex: 10 h # #.# #.#########  XL:  6 Next: 63% Place: Dungeon:3 #########.## #..@**l....  Noise: ---------  Time: 1630.9 (0.0) ...........# #.#########  j) +1 mace (heavy) h #########..# #.# Cast: Kinetic Grapnel  #####..###.#  #..........#  #.###......#h(  l   frilled lizard (asleep) #####.# #.###### ......###.# hU k......†...# _A frilled lizard comes into view.h Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)h[l  #.# #.# fritha the Tinkerer  #.###########.# Gnoll  #.............# Health: 44/44 ========================  ######.####...# Magic: 13/14 ======================-- #.# #.### AC: 4Str: 10 #.# #.# EV: 12Int: 16 # #.# #.# SH: 0Dex: 10 # #.# #.#########  XL:  6 Next: 63% Place: Dungeon:3 #########.## #..@..l....  Noise: ---------  Time: 1630.9 (0.0) ...........# #.#########  j) +1 mace (heavy) hm T#########..# #.# Cast: Kinetic Grapnel  #####..###.#  #..........#  #.###......# l   frilled lizard (asleep) #####.# #.###### ......###.# ......†...#Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linehAm tAim: a frilled lizard (asleep, 100% to hit)  The kinetic grapnel hits the frilled lizard!hTr d #.# #.#       #.# #.### #.# #.#hr z #.# #.# #.# ###  #..@**†....  ### hr Z #.#    hr (   hs Q†...#h '..h 3=1.9 (1h 9Kinetic Grapnelh!honfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a frilled lizard (asleep, 100% to hit)  The kinetic grapnel hits the frilled lizard! _You kill the frilled lizard!hhѣhhhnhXhh)h,hΰh,hhh5E4==hhh`hhhhDhphhhhhh%j  You see here a frilled lizard corpse.h h2m== _hhhdhhahhhh,hehBhhhih@hh hhhvhh<hhh0hhhhh=hhhkh5hhh#hhhhhhhh;hh!nhhh@hhrhhh3hphhYh8hhhBhh~hh>h h,,hhh[ ,h h hA h h hhHhhh/hhNhhbhhhhhVBhh,hhhhhthhhh; h!h"h;#h#h4%h&,hO'hv(h*Bh,hE-,h-h.hv/h/h/h0hc2h2h3hs4h5h66h6h7h/9,h9h;;h`<h<h=h>h@,h@hBhkD,hDhPFhBHBhZQhR,hHShThhV,hVhXhIYhYhZh`[h\,hg]hR^h_h_hh`hahb,hkch...?..@..# #.#.#hT9 #.##hT.# #.#.# #†# #hT.. ..#.# #.# #..#####.###hT-# #.# hU #.# #[ .# #####.##.#..h=U .. ..##..#.# # .## #.##.## hpU#...# .# #.##.# #.### #.##.#hUhjhm+1.8 (1hHthv; _Found a stone staircase leading down.h|#.# #.# #.# #.# #.# #.# #.# #.#####.##### #.# #..# #.##. #.#.#.# #....#.####.## #.#.#h*#.# ...# #.#.# #.##.####..# #.#.# #.# .>...?.@...# #.#.# #.# .###.# #.#.# #†# #.. ..#.#  #.# #..#####.#### #.# #.# #[# .# #####.#hV#.# ... .. ..##..#.# ###h\ .## #.##.## h##...# .# #.##.#  #.###hɋD #.##.#h/h*&2h,hhl#.# #.# #.# ##.# #.# #.# ##.# #.#####.##### ##.# #.#  #.##. #.#.#.#  #....########.####.## #.#.#  ####.# .........# #.#.# #.##.####..# #.#.# #.# #.>...?@....# #.#.#h #.# #.###.# #.#.# #†# #. ..#.# #.# #..#####.# #.# #.# #[# .# #####.##.# ... .. ..##..#.# ### .## #.##.## ###...# .# #.##.#  #.### #.##.#hFh&3hhbh+)##.# #.# #.# .##.# #.# #.# .##.# #.#####.######.## #.# #.##.. #.h#.#.# #....########.####.## #.#.# ####.# .........# #.#.#h #.# #####.####..# #.#.# #.# #.>...@.....# #.#.#h #.# #.###.# #.#.#h #†# #. ..#.#h1 #.# #..#####.hU8## #.# ht #.# #[# .# #####.# h######.# ... .. ..##..#.# ###h. .## #.##.###...# #. .# #.##.# hܱt# #.### #.##.#hh)&4hhh+5.8 (2hhc _u - a scroll labelled WUACLECWESALLh/ #)##.# #.# #.# #.##.# #.# #.# ..##.# #.#####.######.#### #.# #.##...# #.#.#.#h  #....########.####.## #.#.# ####.# .........# #.#.# #.# #####.####..# #.#.# #.# #.>h .# #.#.# #.# #.###h .# #.#.# #†# #h . ..#.# #.# #..#####.h"### #.# #.# #[## .# #####.# hB#.# ... .. ..##..#.# #hdd##. .## #.##.## h.####...# #. .# #.##.# .# #.### #.##.#hh+6.8 (1hh h 3 hj  h B h  h  h٧  h  h  h8  h  h  h  h1  h#  hw  h  hn  he  h  h  h  h V #.##.# #.# #. #.##.# #.# #. #)##.# h1 = #.# #.##.##.##.# #. .......##.##.#####. .########.############# #.......  h .# #.##..........# #.##### .# #....########.####.## .# ####.##.@...........#  h .# #.##.#####.####..#  h .# #.##.#.>.........#  h {Kinetic Grapnel .# #.##K#.###...... h !.#  h .# #†##. #...........  hC 0.# #.##. #..#####.#### K   kobold (missile, asleep) .# #. hf ]#[## .#  h 5#######.##. ... .. .. .............# ###. .## #. hy m31.8 (52.8 (6 hf z _A kobold comes into view. It is wielding a +0 short sword.!h\ #.##.# #.# # #)##.# #.# # #######.##.# #.# # #.......##.# #.##### #.########.############# #..... #.# #.##..........# #.##### !hڋ~#.# #....########.####.## #.# ####.##.............# #.# #.##@#####.####..# ..#!h #.##.#.>.........# #.# #.##K#.###.# #.#!hJ #†##.# #..... #.#!hn #.##.# #..#####.#### #.#!hЌ #.##.# #[## .# # #.###########.##.# ... .. . #.............##.####. .## # ######.####...# #. .# #!h!h+3.8 (1!h!hi"ht) #######. #......###########.############# #...... #.##..........# #.#####...########.####.## ###.##............. #.##.#####.#### ..>....... #K#.###†##.# .....#..#####.####[## .# #########... .. .............##.###### # ######.####   #.# #.##  "hz<4"h "h"hh:l  The helpless kobold fails to defend itself.  You sock the kobold!"hfBf)"hFl86.8 (2Kinetic Grapnel"h|M"hPJ _You kill the kobold!$h!= #######. #......###########.############# #...... #.##..........# #.#####...########.####.## ###.##............. #.##.#####.#### ..>....... ####†##.# .....#..#####.####J   endoplasm (asleep)#J.#.# #.########$h*$h8,+7.8 (1$h!1$h5y _An endoplasm comes into view.Things that are here: $ha5s_a +0 short sword; 3 stones; a kobold corpse&hX......###########.############# #...... #.##..........# #.#####...########.####.## ###.##............. #.##.#####.#### ..>....... #)#.###†##@# .....#..#####.####[## .# #########... .. .............##.###### # ######.####   &hs#.# #.####J.   #########.......&h&hV-8 _&hX&h&h[########.############# #...... #.##..........# #.#####...########.####.## ###.##............. #.##.#####.#### ..>....... #)#.###†##.# .....#..#####.####[## .# #########... .. .............##.###### # ######.####   #.# #.####J.   ######### .......####################&h1&h&9&hg$&h_&'h  #.##..........# #.#####...########.####.## ###.##............. #.##.#####.#### ..>....... #)#.###†##.# .....#..#####.####[## .# #########... .. .............##.###### # ######.####   'h j#.# #.####J.   ######### .......#################### ######.## #.....†...........# 'h,'h>40Kinetic Grapnel'h'h'hu  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.'h#.# #.##..........# #.##### fritha the Tinkerer #.# #....########.####.##  Gnoll #.# ####.##.............#  Health: 44/44 ======================== #.# #.##.#####.####..#  Magic: 13/14 ======================-- ..# #.##.#.>.........#  AC: 4Str: 10 #.# #.##)#.###.......#  EV: 12Int: 16 #.# #†##.# #........... SH: 0Dex: 10 #.# #.##.# #..#####.#### XL:  6 Next: 68% Place: Dungeon:3 #.# #.##@# #[## .# # Noise: ---------  Time: 1740.8 (0.0) #.###########.##*# ... .. . j) +1 mace (heavy) 'hI3#.............##*####. .## # Cast: Kinetic Grapnel ######.####...##*# #. .# # #.# #.####J.# #.# #.# ### ####### J   endoplasm (asleep) 'h#.# #.# ....... #.# #.##################### ######.## #.....†...........# # _a +0 short sword; 3 stones; a kobold corpseCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)(hX#.##.##..........# #.##### fritha the Tinkerer #.##....########.####.##Gnoll #.#####.##.............#Health: 44/44 ======================== #.##.##.#####.####..#Magic: 13/14 ======================-- ..##.##.#.>.........#AC: 4Str: 10 #.##.##)#.###.......#EV: 12Int: 16 #.#(h#†##.# #........... SH: 0Dex: 10 #.##.##.# #..#####.#### XL:  6 Next: 68% Place: Dungeon:3 #.##.##@# #[## .# # Noise: ---------  Time: 1740.8 (0.0) #.###########.##*# ..... . j) +1 mace (heavy) #.............##*####..## # Cast: Kinetic Grapnel ######.####...##*# #..# #(h3;#.# #.####J.##.# #.# ########## J   endoplasm#.# #.#.......#.# #.##################### ######.## #.....†...........# #Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The kinetic grapnel hits the endoplasm but does no damage.(hr(hz<..J.(h |3=1.8 (1(hٌ(hʏ'onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  (h Aim: an endoplasm (asleep, 100% to hit)  The kinetic grapnel hits the endoplasm but does no damage. _The endoplasm quivers.(hN   (h Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(h #.# #.##..........# #.##### fritha the Tinkerer #.# #....########.####.##  Gnoll #.# ####.##.............#  Health: 44/44 ======================== #.# #.##.#####.####..#  Magic: 12/14 ====================---- ..# #.##.#.>.........#  AC: 4Str: 10 #.# #.##)#.###.......#  EV: 12Int: 16 (hV #.# #†##.# #........... SH: 0Dex: 10 #.# #.##.# #..#####.#### XL:  6 Next: 68% Place: Dungeon:3 (h{ #.# #.##@# #[## .# # Noise: =--------  Time: 1741.8 (0.0) (h #.###########.##*# ... .. . j) +1 mace (heavy) (h #.............##*####. .## # Cast: Kinetic Grapnel ######.####...##J# #. .# # #.# #.####..# #.# #.# ### ####### J   endoplasm #.# #.# ....... (hF #.# #.##################### ######.## #.....†...........# # _The endoplasm quivers.(hh Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(h Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line(h <Aim: an endoplasm (98% to hit))hQW#.##.##..........# #.##### fritha the Tinkerer #.##....########.####.##Gnoll )hW#.#####.##.............#Health: 44/44 ======================== #.#)hWK#.##.#####.####..#)hWMagic: 12/14 ====================---- ..#)hWy#.##.#.>.........#)hW-AC: 4)hW@Str: 10 #.#)hXl#.##)#.###.......#EV: 12)h"X@Int: 16 #.#)hlX#†##.# #........... SH: 0Dex: 10 #.#)hX#.##.# #..#####.#### XL:  6 Next: 68% Place: Dungeon:3 #.#)hXU#.##@# #[## .# # Noise: =--------  Time: 1741.8 (0.0) )hXc#.###########.##*# ...)hXz.. . j) +1 mace (heavy) )hXU#.............##*####.)h Yz.## # Cast: Kinetic Grapnel )h%Yo######.####...##J# #.)hoY`.# ##.# #.####..##.# #.# ########## J   endoplasm (grapneled))hY>#.# #.#.......)hY#.# #.##################### ######.## #.....†...........# #)hYCasting: Kinetic Grapnel (safe; 1% risk of failure)  )hYMConfirm with . or Enter, or press ? or * to list all spells.)hZ}Aiming: Kinetic Grapnel (safe; 1% risk of failure)  )hZ;Press: ? - help, Shift-Dir - straight line)h ZbAim: an endoplasm (98% to hit)  The kinetic grapnel hits the endoplasm.)hH)h+5.J.)h+2.8 (1)h)hkonfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an endoplasm (98% to hit)  The kinetic grapnel hits the endoplasm. _The endoplasm is moderately wounded.)h )h (J.)h .-3)h^ )h *hJ[  The grapnel guides your strike. You hit the endoplasm.*h\*heb.*h'in=5.7 (1.9Kinetic Grapnel*ho*hTqM _You kill the endoplasm!*h5 ...########.####.## ###.##............. #.##.#####.#### ..>....... #)#.###†##.# .....#..#####.####*h2[## .# #########... .. .............##.###### # ######.####   ........# #.###############.# # *h]*h4-60*hƖ*h*hٿ  ###.##............. #.##.#####.#### ..>....... #)#.###†##.# .....*h #..#####.####[## .# #########... .. .............##@###### # ######.####   #.# #.####..  # ######..# #.##.##### *hx *h >3==-*h 7*hC *h +h]  #.##.#####.#### .+h.>....... #)#.###†##.# ....+h u.#..#####.####[## .# +hB#########... .. .............##.####+h]9## # ######.####+h|,   +hk#.# #.####........ +h ######.## ######  #####..###.##...... +hi+h&8+h+h]+haC.# #.##.#.>.........# # #.##)#.#### .# +h#†##.# #.... .# #.##.# #..#####.#### .# #.##.# #[## .# .###########.##.# ... .. .. +h ?.............##.####. .## # #####.####...##.####.### .# #. +h4 #.# #.####.@....... #.+h.#.# #.# ######.### #######.#.# #.# ........#.# #.##################### #####.## #.....†...........# #. .......# #.###############.# #. #####..# #.# #.#####...###.# #....... #..........# ########+h +h&9+h!+h""+h)5# #.##.#.>.# # # #.##)#.###.# # # #†##.# #. . # #.##.# #..#####.#### # #.##.# #[## .# # #.##.# ... .. ..###.####. .## #.#.####...##.####.#### .# #.##.# #.####.+h5+#.##.# #.# ######.#####.##.# #.# .#.# #.#+h 6.#.## #.....†.# #.## #.#.# #.#..# #.# #.#####.#..###.# #.# .# #+h>+h?'50+hG+hH,h3,hJ,hO,h P==,h ,,h ,h ,h.,hG,hb4==,he,h,h,h,hn,h,h"G #.##.#.>..# #. #.##)#.###.......# #. ,hE##†##.# #.. ..# #.##.# #..#####.#### # #.##.# #[## .# ##.##.# .... .. ..##.##.####.# .## #.##..####...##.####.######.# #.##.,h##.# #.####....< #.##.5.7 (5  #.# #.# ######.##.##.#.# #.# ,h#... ..#.# #.######.## ,h$# #.##.# #.#..# #.# #.#####.#,hl$..###.# #.......## ##,h0,hN2+6.7 (6,h[8,h1;9 _Found a stone staircase leading up.,hwa ,hb ,hc ,hf ,hi ,hm B,hn ,hco :==,h?p ,hs ,hv ,hpv ,hww ,h*y ,h{ ,h| ,h=} ,h ,hg ,h ,hۃ ,h ,h6 ,hr ,h ,hq ,h ,,h] ,hr ,h ,,h ,h ,h ,,h ,hA ,hǣ ,h ,h ,h7 ,h ,h ,hӪ ,h ,h ,hH ,h ,hv ,h ,,h ,h ,h' ,,h3 ,h ,h ,h ,h ,h ,h ,h@ ,h ,h ,h ,,h ,h ,h ,,h ,h ,,h ,h. ,h/ ,hZ ,h ,hq ,h ,h; ,hl ,h{ ,h ,h ,,hc ,h ,h~ ,h ,h ,h ,h ,h ,h1 ,hD ,h ,,h ,h ,h ,,h ,hV ,h_ ,,h ,h ,h. ,ht ,h ,he ,h  ,hH ,h ,h ,h+ ,,h ,h ,h ,h ,hV ,hV! ,h4% B,hC& b  You see here an adder corpse.,h' ,h(  _,h) ,h) ,h+ ,hO+ ,h+ ,h- ,h- ,h. ,h. ,hc/ ,h 1 ,,h1 ,hJ3 ,h4 ,,h4 ,h5 ,h 7 ,hF7 ,h7 ,h8 ,hbB P ##<# #... #..# #..#,hBC  #..# #.  #..# #@.#96.7 (40.0) #..# ######..# #....... #†#####.# #.# #.# ,hqC #.# #.# #.# #.# ,hC h#.# #.#,hI ,hJK ,7.7 (41,hKP ,hR 9 _Found a stone staircase leading up.-hW -h2X -hX -hZ -h] -h#` B-hna -ha -h1b -hyc -hle -he -hGf -hg -hg -h"h -hh -h #.##.# l   frilled lizard #.##)# #.##.# _The frilled lizard unfolds its giant frill.8h% cCasting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  8hS Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (severely wounded, 87% to hit)9h8  fritha the Tinkerer  Gnoll  Health: 44/44 ========================  Magic: 10/14 =================-------  AC: 4Str: 10  EV: 12Int: 169h8M  SH: 0Dex: 10#########  XL:  6 Next: 70% Place: Dungeon:3.....lB@#  Noise: ==-------  Time: 1830.5 (0.0).....##.#  j) +1 mace (heavy)### #.#  Cast: Kinetic Grapnel#.# #.##.# 9h9#.##.#  B   bombardier beetle (grapneled)#.##.#  l   frilled lizard#.##)# #.##.#9h9N Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (severely wounded, 87% to hit)  The kinetic grapnel hits the bombardier beetle.9hN8*9hAiming: Kinetic Grapnel  Press: ? - help, Shift-Dir - straight line: a bombardier beetle (severely wounded, 87% to hit)  The kinetic grapnel hits the bombardier beetle.  The bombardier beetle is almost dead.rocky spike skewer9hzl   frilled lizard9h09h'C.l 851.5 (1 _You kill the bombardier beetle!9h@G$ 9hG`_Your Shapeshifting skill increases to level 2!9h2@ A  You sock the frilled lizard!9h3H q†9hnL n-3.4 (1.9Kinetic Grapnel9htQ 9hS R _You kill the frilled lizard!:hgI I:hK :hP 1=:hP :h S ,:hS :hU ,:hV :hX :hX 9=:hY :h[ :h\ :h1] :h^ ,:h_ :h` :h` #2:h*a )==:h)b :h4d ,:hlg :hj :hSj :h9k :hl :hBm :hHn :hlo :ho :==:hp :hq :hq :hr :hzt :ht :hau :hw :hGw :hfw E3==:hGx :hay :hy :hqz :h| :hB| :h4} :h~ :h :h :hw :hʁ $==:h :h :h׃ :h :h :h :h :hއ :hy #--...:h ...:h ) :h Q_You start resting.:hP 054.4 (21.0):h >4==-:h8 %5.4 (22:h :h % _Magic restored.;h       # .@.# .##.# ## #.#  #.# ;h  #.##.#  #.##.#  #.##.#  #.##)#  #.##.# ;h];h016.4 (1.0);hS;h~ _You see here a bombardier beetle corpse.;h 5    ;h_    # †.# !......##.# #. #.# ;h #. #.#  #.##.#  #.##.#  #.##.#  #.##)#;h V  #.##.# ;h ;h &7;h$ ;h' Y _Found an amethyst potion.h}K>h4M>hS>hV _You can't see any susceptible monsters within range! (Use Z to cast anyway.)>h>h>h;>h}F _Unknown command.>h  # #.†.# #J..!@.....##.# #.#.##.# #.##.#  #.##.#  #.##.# ∆ #.##.#  #.##)#  #.##.#  #.##.#>h >h W.JJ>h9 =3Kinetic Grapnel>h >h%  >hT P_The endoplasm quivers.?hE!  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?h  fritha the Tinkerer  Gnoll  Health: 44/44 ========================  Magic: 13/14 ======================--  AC: 4Str: 10  EV: 12Int: 16 ###############  SH: 0Dex: 10 #...........†.#  XL:  6 Next: 85% Place: Dungeon:3 #.J**@.....##.#  Noise: ---------  Time: 1863.4 (0.0) #.########.##.#  j) +1 mace (heavy) #.##.#  Cast: Kinetic Grapnel #.##.#  #.##.#  ∆ #.##.#  J   endoplasm #.##)#  #.##.#  #.##.# ?h[m_The endoplasm quivers.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (98% to hit)?h}  fritha the Tinkerer  Gnoll  Health: 44/44 ========================  Magic: 13/14 ======================--  AC: 4Str: 10  EV: 12Int: 16 ###############  SH: 0Dex: 10 #...........†.#  XL:  6 Next: 85% Place: Dungeon:3 #.J.!@.....##.#  Noise: ---------  Time: 1863.4 (0.0) #.########.##.#  j) +1 mace (heavy) #.##.#  Cast: Kinetic Grapnel #.##.#  #.##.#  ∆ #.##.#  J   endoplasm #.##)#  #.##.#  #.##.# Casting: ?h~[0;10;1mKinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (98% to hit)  The kinetic grapnel hits the endoplasm.?h&P?hh ######  #..†.#  #..**@.....##.#  #?hw.##.#    ?h`  ∆ ?hރW #.##) ?h ?hR..!?ht6=4.4 (1Kinetic Grapnel?h?hConfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an endoplasm (98% to hit)  The kinetic grapnel hits the endoplasm. _You kill the endoplasm!@h} # #.†.#@h} #....##.# #.#.##.# #.##.# @h}= #.##.# @h ~5 #.##.# @hH~ ∆ #.##.#  #.##)# @ht~ #.##.#  #.##.#@hV:∆@h.-5@h͌@hf@h=E-6.4 (2@h@h[a _j - 2 amethyst potions (gained 1)@h^ # #.†.# #.##.# #.#.##.## #.##.#  #.##.#  #.##.#  ∆ ∆ #.##.#  #.##)#  #.##.#  #.##.#7.4 (1@h*@h0@hdU [ # #.†.# #.##.# #.#.##.# #. #.##.##. #.##.##. #.##.# ∆ )@hU . #.##.##. #.##)##. #.##.#  #.##.#@hU @h^ @hv` &8@he @hoh % _Found a dagger.@h ############### #...........†.# ###.# #@########.##.# #.# #.##.# #.# #.##.# #.# #.##.#∆ ).# #.##.# #.# #.##)#@hƵ  #.# #.##.# ..# #.##.##<##.#@h @h &9@h @h( AhU ###############...........†.........########## ####.....#AhL$Ah%#4Ah%3==70Ah,Ah:/Aha ###############...........†..########## ∆ )##..####AhrR1AhtAh  ###############...........†.########## ...!..)#######)#..#Ah' Ah\) &2Ah]1 Ah3 U _Found a green potion.Bh6############### #...........†.# #..##.# #.########.##.# #.# #.##.# #.# #.##.#•#######.# #.##.#....!..@.# #.##.#########.# #.##)# #.# #.##.# ..# #.##.# ####<##.# #.....# #..#### #..#  #..#Bh :∆Bh&3BhBhl _Found 3 flux baubles. _You see here a +0 dagger.Bh  ### #..†.# #..##.# #.#.##.# #.# #.##.# #.# #.##.##•#.# #.##.##....!.@).# #.##.##.# #.##)# #.# #.##.# . ∆ ..# #.##.# . ### ##<##.# # #.....# Bh"  #..####  #..#  #..#Bh 9∆Bh+ J==4 _Bh BhE Bh  # ∆ #.†.# #.##.# #.#.##.# #.# #.##.# #.# #.##.# #•#.# #.##.# #....!@.).# #.##.# #.# #.##)# #.# #.##.# #. ∆ ..# #.##.# .. ### ##<##.# ## #.....#  #..#### Bh u #..#  #..#BhwBh&5Bhn Bh Ch  ∆ #.†. #.##. #.#.##. #.# #.##. #.# #.##. #•#.# #.##. #....@..).# #.##. #.# #.##) #.# #.##. ##. ∆ ..# #.##.. ### ##<##.# #..... #..  #..#  #..#Ch=Ch&6ChChCh!+7.4 (2ChdChR _s - a green potionCh3ChfCh}ChCh|BCh,ChChCho.....  ..[. #.#... #..... #.######.. #.# #. #.#  #•#######.#  #.@.....).# ChB9 ###.# #. #.# ###. ∆ ..# ... ### ##<### #..  #..Ch6  #..  #..ChVE ChChC,80.4 (3ChCh, _Found a pair of boots.Eh"######### .....# ########## ..[.g.# ##.....# #........... #.######## ... #.# # #.# #.# # #@#######.# # #.......).# #Eh"#########.# # #.# # ######.∆ ..# # .......### ## g   goblin (asleep) #######Eh#D #.Eh8#[ #. #.Eh8Eh/:+1.4 (1EhAEhBE _A goblin comes into view. It is wielding a +0 club. _You see here 3 flux baubles.FhFh&2FhؿFh( _g - 3 flux baublesFhZ ######### ......#########..[.g##.....# #.........#..#......########.........# Fh[ 1#######.......)######## # ######∆.. .......#### #######Fh+f gglauncher)The goblin shouts!  The goblin unwields a +0 club. The goblin wields a +2 antimagic sling.Fhk \(((((Fh9 `...@.Fh G===3Kinetic GrapnelFh Fh^ { _The goblin shoots a sling bullet. The sling bullet barely misses you.GhO&########## .......#########..[.g ##........#######Gh(P#......@..#....###.### ########Gh?P\.......)########GhdP, # GhuP######GhP∆GhP..GhP6 .......GhP###GhP# #######GhPGh4[GhaF((Gh ..3--4GhGhtR _The goblin shoots a sling bullet. The sling bullet hits you.Gh  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ghu   fritha the Tinkerer  Gnoll  Health: 43/44 =======================- Gh y##########  Magic: 13/14 ======================-- ........# ########## AC: 4Str: 10 #..[.g.# #......... EV: 12Int: 16Gh L ##...*.# #......... SH: 0Dex: 10 #..#...*..# #.######## XL:  6 Next: 86% Place: Dungeon:3 #......@..# #.# # Noise: ==-------  Time: 1884.4 (0.0) Gh) ....###.### #.# # j) +1 mace (heavy)GhD  # #.#######.# # Cast: Kinetic Grapnel Gha w#.......).# # #########.# #Gh  #.# # g   goblin (launcher) ######. ∆ ..# # .......Gh ### ## ########. _The goblin shoots a sling bullet. The sling bullet hits you.  Gh˔ Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Gh Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineGh VAim: a goblin, wielding a +2 antimagic sling (72% to hit)GhKNfritha the TinkererGnollHealth: 43/44 =======================-##########Magic: 13/14 ======================--.......*# ########## AC: 4Str: 10#..[.*.# #......... EV: 12Int: 16##...*.# #......... SH: 0Dex: 10GhYK#..#...*..# #.######## XL:  6 Next: 86% Place: Dungeon:3#......@..# #.## Noise: ==-------  Time: 1884.4 (0.0)....###.### #.## j) +1 mace (heavy)# #.#######.#GhK# Cast: Kinetic Grapnel#.......).###########.###.## g   goblin (launcher) ######.∆..## .......### ## #######GhK7#. _The goblin shoots a sling bullet. The sling bullet hits you.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Gh#LAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +2 antimagic sling (72% to hit)Gh :.g..GhW((  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a goblin, wielding a +2 antimagic sling (72% to hit)  The kinetic grapnel misses the goblin. The goblin shoots a sling bullet.  The sling bullet hits you.Hh?,-..Hh01-1----5.4 (1HhK8Hh;a _You feel your power leaking away.Hh"=########## .......#########..[.g ##........#..########.............###.### #.# #.#######Hh}#.......)######## # ######∆.. .......Hh&####HhHh (The goblin shoots a sling bullet. The sling bullet hits you!HhF&.HhhH34-----0-----HhH'=6HhQHh3Sa _You feel your power leaking away.IhD  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ih  fritha the Tinkerer  Gnoll  Health: 34/44 ==================------  Magic: 9/14===============--------- ##########  AC: 4Str: 10 ........# ########## EV: 12Int: 16 Ih #..[.g.# #......... SH: 0Dex: 10 IhlC##...*.# #......... XL:  6 Next: 86% Place: Dungeon:3 #..#...@..# #.######## Noise: ===------  Time: 1886.4 (0.0) #.........# #.# # j) +1 mace (heavy) ....###.### #.# # Cast: Kinetic Grapnel #.# #.#######.# # # #.......).# # #########.# # g   goblin (launcher) #.# # ######. ∆ ..# # .......### ## Ih>_You feel your power leaking away.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +2 antimagic sling (72% to hit)IhXfritha the TinkererGnollHealth: 34/44 ==================------Magic: 9/14===============---------##########AC: 4Str: 10........# ########## EV: 12Int: 16#..[.g.# #......... SH: 0Dex: 10##...*.# #......... XL:  6 Next: 86% Place: Dungeon:3#..#...@..# #.######## Noise: ===------  Time: 1886.4 (0.0)#.........# #.## j) +1 mace (heavy)....###.### #.## Cast: Kinetic GrapnelIh #.# #.#######.### #.......).###########.## g   goblin (launcher, grapneled)#.## ######.∆..## .......### ##Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +2 antimagic sling (72% to hit)  The kinetic grapnel hits the goblin.IhY. onfirm with . or Enter, or press ? or * to list all spells.IhZAiming: Kinetic Grapnel (safe; 1% risk of failure)  IhZTPress: ? - help, Shift-Dir - straight line  Ih#[`Aim: a goblin, wielding a +2 antimagic sling (72% to hit)  Ihl[.The kinetic grapnel hits the goblin.  Ih[NThe goblin is moderately wounded.Ihf,(IhfIh&.Ihz+7.4 (1IhIhsR _The goblin shoots a sling bullet. The sling bullet hits you.Ih########### .........#########..[.g ##........#..########.............###.### Ih=.# #.########.......)######## # ######∆.. IhIN  The goblin unwields a +2 antimagic sling.Ih+: SS   adder (wandering)g   goblin (grapneled)The goblin wields a +0 club. The goblin hits you with a +0 club.Ih-]2---8Ih5Ih\8Y _An adder comes into view.Jh  The grapnel guides your strike.  The adder hisses angrily.  You sock the goblin!Jh)S.SJhZ4=--90.4 (2Kinetic GrapnelJh JhO J _You kill the goblin!Kh"  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Lh@Lh1CLhKLh OP _You don't know that spell.Lh@ # ..#  #..[.).# #Lh ##.@...# # #..#......# #. #.S.# #.# .###.### #.##.## #.#######.#LhÜ  # #.......).#  #########.# #.#Lh#. ∆ ..#LhwLhhQ.SLh5==10/14==-1.4 (1Lh٧!Kinetic Grapnel _LhȮLhZMh*  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Mh2  fritha the Tinkerer  Gnoll  Health: 35/44 ===================-----  Magic: 9/14===============---------  AC: 4Str: 10Mhy2 ###########  EV: 12Int: 16 ..........# ######### SH: 0Dex: 10 Mh2<#..[.).# #........ XL:  6 Next: 86% Place: Dungeon:3 ##.@...# #........ Noise: ---------  Time: 1891.4 (0.0)Mh2 #..#**....# #.####### j) +1 mace (heavy) Mh3#..S......# #.#  Cast: Kinetic Grapnel MhQ3.....###.### #.#  ##.## #.#######.#  Mh3# #.......).#  S   adder #########.#  #.# Mh36#######. ∆ ..# _You don't know that spell.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Mh3Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (63% to hit)Mh#'fritha the TinkererGnollHealth: 35/44 ===================-----Magic: 9/14===============---------AC: 4Str: 10###########EV: 12Int: 16Mh..........# ######### SH: 0Dex: 10#..[.).# #........ XL:  6 Next: 86% Place: Dungeon:3##.@...# #........ Noise: ---------  Time: 1891.4 (0.0)#..#**....# #.####### j) +1 mace (heavy)#..S......# #.#Cast: Kinetic Grapnel.....###.### #.###.## #.#######.## #.......).#S   adder (grapneled)MhR#########.##.# #######.∆MhD..#Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.MhrAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineMhZAim: an adder (63% to hit)  The kinetic grapnel hits the adder.Mhk,MhsLS...Mht;6=2.4 (1Mh{Mh}konfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an adder (63% to hit)  Mh}{The kinetic grapnel hits the adder. _The adder is heavily wounded.Mh X  The grapnel guides your strike. You sock the adder!Mhx 1.Mh 8=904.3 (1.9Kinetic GrapnelMh Mh I _You kill the adder!Nh#M############ ..........#########..@.) ##.........########.........# #.#..#.#NhNh9==-50Nh[l _You see here a +0 pair of boots.Nh̊ Nh y40=-6NhQ Nh , _h - a +0 pair of bootsOh_Oh_cWear or take off which item? Armour (go to first with [)  d - the +0 cloak of Insatiable Hunger (worn) {Harm rPois rC++ Regen+}  f - a +0 animal skin (worn)  g - a +0 helmet (worn)b - a +0 robe  e - a +0 kite shield  Ohcdh - a +0 pair of boots[?] describe selected [!] equip|wield|wear[tab] equip|unequip QhR QhY Qh9a fritha the TinkererGnollHealth: 40/44 =====================---Magic: 9/14===============---------AC: 4Str: 10EV: 12Int: 16############SH: 0Dex: 10...........# ######### XL:  6 Next: 90% Place: Dungeon:3#..@.).# #........ Noise: ---------  Time: 1896.3 (0.0)##.....# #........ j) +1 mace (heavy)#..#......# #.####### Cast: Kinetic Grapnel#.........# #.#.....###.### #.###.## #.#######.##. #.......).##Qha [39;49m #########.##.#The kinetic grapnel hits the adder. _The adder is heavily wounded.The grapnel guides your strike. You sock the adder! _You kill the adder! _You see here a +0 pair of boots. _h - a +0 pair of bootsQhk Qh o Qht Qhz f  You start putting on your armour.Qh5 Y1=7.3 (1Qh Qhi Qh 2=10/14==8.3 (2Qh Qh Qh Y3=9.3 (3Qh Qh v _You continue putting on your +0 pair of boots. x4Qh R4==Qh2 &900.3 (4Qh Qh 1 _HP restored.Qh +1.3 (5Qh Qh 5 _You continue putting on your +0 pair of boots.Qh Qh Qh b _You finish putting on your +0 pair of boots.RhRhiDrop what? (Left/Right to switch category) 9/52 gear slots (_ for help) Hand Weapons (select all with ))  j - a +1 heavy mace (weapon)a - a +0 sling  c - a +0 spear Armour (select all with [) RhD d - the +0 cloak of Insatiable Hunger (worn) {Harm rPois rC++ Regen+}  f - a +0 animal skin (worn)  g - a +0 helmet (worn)  h - a +0 pair of boots (worn)b - a +0 robe  e - a +0 kite shield [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]ShQSh ^pfritha the TinkererGnollHealth: 44/44 ========================Magic: 10/14 =================-------AC: 5Str: 10EV: 12Int: 16############SH: 0Dex: 10...........# ######### XL:  6 Next: 90% Place: Dungeon:3#..@.).# #........ Noise: ---------  Time: 1901.3 (0.0)##.....# #........ j) +1 mace (heavy)#..#......# #.####### Cast: Kinetic Grapnel#.........# #.#.....###.### #.###.## #.#######.#Sh^4#. #.......).## #########.##.#You start putting on your armour. _You continue putting on your +0 pair of boots. x4 _HP restored. _You continue putting on your +0 pair of boots. _You finish putting on your +0 pair of boots.  Okay, then.ShaSh'gShi. _Sh[# .# ##...@).# #.##.....# #.#..#......# #.##..# #.#Sh\x #.....###.### #.# ###.## #.#######.# # #. #.......).# # # #########.# # #.# # Sh@bSh9d22.3 (1 _Sh jSh~kThS# .# ##....@.# #.##.....# #.#..#......# #.#.#..# #.# #......###.### #.# #.##.## #.#######.# #.#. #.......).# #.# #########.# #.#.# #.ThT[Th]&3Th"eThi  Things that are here: _a +0 club; a +2 antimagic sling; a goblin corpseUh;Uh> Pick up what? 9/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 club Uh>Y b - a +2 antimagic sling Carrion a goblin corpse Uh>[Up|Down] select[Esc] exit Uh?Letters toggle [.|Space] toggle selected[top]UhW  b + a +2 antimagic sling[Enter] accept (1 chosen)Vh2VhwVh(|fritha the TinkererGnollHealth: 44/44 ========================Magic: 10/14 =================-------AC: 5Str: 10EV: 12Int: 16############SH: 0Dex: 10...........# ########### XL:  6 Next: 90% Place: Dungeon:3#....@.# #.......... Noise: ---------  Time: 1903.3 (0.0)##.....# #.......... j) +1 mace (heavy)#..#......# #.########. Cast: Kinetic Grapnel#.........# #.##.VhF.....###.### #.##.##.## #.#######.##. #. #.......).##. # #########.##. #.##.Vh  _HP restored. _You continue putting on your +0 pair of boots. Vh_You finish putting on your +0 pair of boots. _Okay, then.Things that are here: Vh_a +0 club; a +2 antimagic sling; a goblin corpseVhVh: +4.3 (1Vh2VhJN _i - a +2 antimagic slingVhtpVhTwInventory: 10/52 gear slots Hand Weapons (go to first with ))  j - a +1 heavy mace (weapon)a - a +0 sling  c - a +0 spear  i - a +2 antimagic sling Armour (go to first with [)  d - the +0 cloak of Insatiable Hunger (worn) {Harm rPois rC++ Regen+}  f - a +0 animal skin (worn)  g - a +0 helmet (worn)  h - a +0 pair of boots (worn)b - a +0 robe  e - a +0 kite shield Vhw)Scrolls (go to first with ?)  c - a scroll labelled ALOUPP ANENUDEIST  e - a scroll labelled ASCHUI CIVILEUCK  h - a scroll labelled UJEFRA QUROETH  m - a scroll labelled KIOFOA PIDE  o - a scroll labelled JISURO ONI  q - a scroll labelled JUCLOSHR RAHA  u - a scroll labelled WUACLECWESALL Potions (go to first with !)  g - a potion of magic [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Wh,Ei - a +2 antimagic sling. A piece of cloth and leather for launching stones, adequate for hunting small game like rabbits or goblins. Base accuracy: +0 Base damage: 7 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 2.2  At current training (3%) you reach 14.0 in about 14.3 XLs. Wearing heavy armour would reduce your attack speed with this weapon.  Current attack delay: 1.2. Damage rating: 9 (Base 7 x 100% (Dex) x 107% (Skill) + 2 (Ench)). Antimagic: It reduces your magical energy, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. This weapon falls into the 'Ranged Weapons' category. It is a one-handed weapon.It can be maximally enchanted to +9. You took it off a goblin on level 3 of the Dungeon. (w)ield, (d)rop, (=)adjust, or (i)nscribe.ah Inventory: 10/52 gear slots Hand Weapons (go to first with ))  j - a +1 heavy mace (weapon)  a - a +0 sling  c - a +0 spear  i - a +2 antimagic sling Armour (go to first with [)  d - the +0 cloak of Insatiable Hunger (worn) {Harm rPois rC++ Regen+}  f - a +0 animal skin (worn)  g - a +0 helmet (worn)  h - a +0 pair of boots (worn)  b - a +0 robe  e - a +0 kite shield Scrolls (go to first with ?)  c - a scroll labelled ALOUPP ANENUDEIST  e - a scroll labelled ASCHUI CIVILEUCK  h - a scroll labelled UJEFRA QUROETH  m - a scroll labelled KIOFOA PIDE  o - a scroll labelled JISURO ONI  q - a scroll labelled JUCLOSHR RAHA  u - a scroll labelled WUACLECWESALL Potions (go to first with !)  g - a potion of magic [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exitah 7[top]bh]bhebhnfritha the TinkererGnollHealth: 44/44 ========================Magic: 10/14 =================-------AC: 5Str: 10EV: 12Int: 16############SH: 0Dex: 10...........# ########### XL:  6 Next: 90% Place: Dungeon:3#....@.# #.......... Noise: ---------  Time: 1904.3 (0.0)##.....# #.......... j) +1 mace (heavy)#..#......# #.########. Cast: Kinetic Grapnel#.........# #.##......###.### #.##.##.## #.#######.##. #. #.......bhp).##. # #########.##. #.##.  _You continue putting on your +0 pair of boots. _You finish putting on your +0 pair of boots. _Okay, then.Things that are here: _a +0 club; a +2 antimagic sling; a goblin corpse _i - a +2 antimagic slingbhubhzbh~bhbh ############...........# ########### #....)..........###..#.########... .....###.####.## #.###### #. #.......) ######### #####.∆.bh bhq +5.3 (1bhZ bh chEV############ ...........# ########## #....).# #.........chE ##.....# ##...# #.######## #...# #.# #.....###.### #.# #chE ##.## #.#######.# # #. #.......).# #ch(F # #########.# # chWF#.# # ######.∆ ..# # .......chFM  ####chfPchP51=chP6chWchYch  ############...........# ########## #....).........#....#..#.#########...chq o .....###.####.## #.####### ########. chQch&7ch-chchL  #### .....#  #....).# # ##.....# # #..#......# #. #.# #.#  .....###.### #.#  ##.## #.#######.#  #. #.......).#ch  # #########.# #.# #. ∆ ..# . ### # #ch1 ch &8ch~ ch dh% ##### ...........# # #....).# #... ##.....# # #..#......# #. #.# #.#.###.### #.#.##.## #.#######.# #. #.......).# # #########.# #.##. ∆ ..#. ### <#dhdhA&9dhrdh(dh ############ ...........# ### #....).# # .... ##.....# # #..#......# #. # #.# #.# ##......###.### #.# #.##.## #.#.# #dh #. #.).# # # #.# # #.# #. ∆ ..# #. ### #<#dhydhC=10dhdhdh o ############ ...........#  ####. #....).# # ....###.....# # #..#......# #. .# #.# #.# .# #......###.### #.# .#.##.### #.#.# .## #. #.).# .# # #.# .# #.# .#.dh"  ∆ ..# .#. ### .#<#dh dh &1dh=% dh& dh* ############  ...........# ##########. #....).# ##.....###.....# #.... #.@#......# #.### #.# #.........# #.# #.# #......###.### #.# #.# ...##.### #.#######.# #.##. #. #.......).# #.## #. #########.# dh#.# #.  #.# #.#########. #. ∆ ..# #.#.........###dhdh&2dhdheh:V############ ...........# #########..#....).# #... #.....###.....# # #..#......# #.###.# #@........# #.#  #.##......###.### #.#  #.##...##.### #.#######.#  #.#ehV##. #.# #.......).#  #.# # #.# #########.#  #.# #.# #.#  #.#########. #.. ∆ ..#  #.#......... ### ehVu ###  #.#<########eh]eh%`62==ehK`3ehWfehfeh ############ ...........# ########..#....).# #.. #.....###.....# ###. #..#......# #.##.##...##...# #. #.##..@...###.### #.# #.##...##.### #.#######.#eh  #.# ##. #.# #.......).# #.# # #.# #########.# #.# #.# #.# #.#########. #.. ∆ ..# #.#......... ###  ### #.#<########  #.#.#eh1 eh &4ehK! ehi# fhS ##### ....#  #####..#....).# # #.....###.....# # ##.# #..#......# #. #.# #...##.# #. #.# #.@....###.### #. #.# #...##.### #.#.fh? #.# ##.# #.# #.). #.# #. #.# #. #.## #.# #. #.fhTj#. #.. ∆ .. #.#. ###  #.#<#  #.#.#fh.fh,&5fhfhfh \############ ...........# ######..#....).#  #.....###.....# ###.###..#......# ##.# .####...##...# # #.# ......#......###.### #fha ) #.##..@##.### #.####### #.# ##.###.# #.......) #.# #. #.# ######### #.#fh ! #. #.# # #.#########. #.. ∆ fh n #.#......... ###  #fh  #.#<######## #.#.# #####.#.#fh9∆fh &6fhfhfh ############ ...........#∆ #####..#....).#  #.....###.....# #.###..#......# #.# .####...##.........#  #.# ......#......###.###  #.# #...##.### #.##### #.# ##@###.# #....... #.# #.# #.# ######## #.# #.# #.# fhc 5 #.#########.# #.. ∆ #.#.........# ### # #.#<######### # #.#.# ######.#.# .........#fh fh C==7fhp fh gh҅ ...........∆ #####..#....) #.....###....##.###..#.#.# .####...##........#......###.## #...##.### #.########.###.# #....... #@# ####### #######. ∆ #.####)###ghgh׋&8ghghgh7 CM########### ..........∆ #####..#....) #.....### ##.###..#####...##...............#......###.### #...##.### #.########@##.......########gh7  # #.#########.# #.. ∆gh; gh< &9ghg? gh@ ghG ############  ...........# #∆ #####..#....).# #.....###.....# # ##.###..#......# ##.# .####...##.........# ##.# ......#......###.### #.# #..@##.### #.########.# ##.###.# #.......)#.# #.# #.# ##########.# #.# #.# #ghYH #.#########.# #.. ∆.  #.#.........# ####  #.#<#########  #.#.# #####.#.#ghN ghP V3==20ghjW hhI############  ...........# #∆ #####..#....).# #.#.....###.....# #. ##.###..## #.#.# .####...##.........# #.#.# ......#.@....###.### #.#.# #...##.### #.#######.#.# ##.###.# #.......).#.# hh*#.# #.# #########.#.# #.# #.# ##.#########.# #.. ∆..#.#.........# ######.#<#########  #.#.#hh hh&1hh^hhhhN##### ....# #∆ #####..#....).# #.#.....###.....# #.##.###..#......# #.##.# .####...##.# #.##.# ......#..@...###.### #.##.# #...##.### #.#.##.# ##.###.# #.).##.# #.# #.# #.##.# #.# #.# #.##.#.# #.. ∆ ..##.#.# ### # hh.hh'&2hh hhhh ############...........# ####∆ #####..#....).# #... #.....###.....# #.##.###..#......# #.###.# .####...##.........# #.#  #.# ......#......###.### #.#  #.# #...##@### #.#######.#  #.# ##.###.# #.......).#  #.# #.# #.# #########.#  #.# #.# #.# #.#  #.#########.# #.. ∆..#  #.#.........hhN # ### ###  #.#<#########  #.#.# ##.#.#hh hh &3hhLhh+hhL-  ############...........# ####∆ #####..#....)... #.....###....##.###..#.....###.# .####...##........ .....#......###.## #...##.### #.#######.###@# #.......) #.# ######## .....#hh9 hhN; C==4hhC hhD ih ...........# ####∆ #####..#....)... #.....###....##.###..#..###.# .####...##.... .....#......###.## #...##.### #.#######.###.# #.......) #.# ######## #######. ∆.# ##)###ih ih&5ihihihS: ∆ #####..#....)... #.....###....##.###..#.##ihK#.# .####...##... .....#......###.## #...##.### #.#######.###.# #.......) #.# ######## #######.....). ..........# ######### ## ..)############ihih&6ih ihI _You finish putting on your +0 pair of boots. _Okay, then.  Things that are here: _a +0 club; a +2 antimagic sling; a goblin corpse _i - a +2 antimagic sling _Found a spear.ihH #.....###.....# #.##.###..#......# #.### #.# .####...##.........# #.# #.# ......#......###.### #.# #.# #...##.### #.#######.# #.# ##.###.# #.......).# ih#.# .# #.# #########.# #.# #.# #.######## #.# ih#.#########.# #.@....).. ..# #.#.........# ########## ### #.#<######### #.#.# #.#.# ....# #)### .)############ †......... ..#ihKihIU4==7ihЮihih 3#.....###.....# #.##.###..#......# #.# .# .####...##..# #.# .# ......#......###.### #.# .# #...##.### #.#.# .# ##.###.# #.).# .# #.# #.# #.# .# #.# #.##.# .#.# #..@...)... ..# .#.# #### .#<# .#.# .#.## )### ih, ih &8ih ih- jhA_"#.....###.....# #.##.###..#......# #.# # .####...##.# #.# # ......#......###.### #.# # #...##.### #.#.# # ##.###.# #.).# # #.# #.# #jh_.# # #.# #.##.# #.# #...@..).... ..# #.# #### jh`#<# #.# #.## ### jhfjhh&9jhmjhojhj<#.....###.....# #.##.###..#......# #.#  .####...##.# #.#  ......#......###.### #.#  #...##.### #.#.#  ##.###.# #.).#  #.# #.# #.#  #.# #.##.# .# #....@.)..... ..# .# #### <# .# .##  jhOjh'30jhjhjh Y#.....###.....# #.##.###..#......# #.#.####...##.# #.#  ......#......###.### #.# #...##.### #.#.# ##.###.# #.).# #.# #.# #.# #.# #.##.# .# #.....@)........# # #### # # # # # # # # #  # #  #  ..# # jh jh C==1jh; jh7 jh#.....###.....# #.##.###..#......# #.# .####...##.# #.# # ......#......###.### #.# ##...##.### #.#.# ###.###.# #.).# ##.# #.# #.# ##.# #.#.# #.# #..# ## # # #. #. #. #. #. #. ..# #.jh!jh"&2jh4d _You see here a +0 spear.khd 3kh kh khH kh$ P _kh@& kh_& kh' kh( kh* ,kh;+ kh, kh- kh. kh. khO0 kh{1 kh1 kh{2 kh6 Bkh7 kh9 kh&; khU; kh< kh> kh@ kh+A khB khD kh>F khF khG kh0I khJ ,khK kh M khN khJN khO kh)P khQ khbQ khR khTS kh\T khT kh$U khAV kh1W khZW khW kh'Z kh[ khS[ kh[ kh] kh] kh^ kh^ kh_ kh` kh` kh0a kh!c khd kh e khxf khys kht kh4t khWu khAv khw khw khx kh(  #####################khV  #..................... #@# #####..#....khx  #.# #.....###... kh #.# ##.###..#...#.# #.####...##......kh‚ #.# #......#......###.# ######...##.####.#kh ##.###.# #.##.# #.# ##kh  #.##.# #.######khY 055.3 (23.0)khG ,6.3 (24kh khH d _v - a scroll labelled NETTUN LORGHILlhX IlhY lh8_ Xlh_ lh_ lhL` lha lhlb lhb lhb lh(d lhe ,lh f lhg lhg lh-h lhh lh|r lhs lhgs lhs lhv lh6w lhsw lhw lhy lh{ Blh} lh~ lh~ lhg lh lh lh lhO lh lhK lh lh lh lh lh lh lhŌ lh ,lhJ lhe lh lhב lh lhݔ lhX lh lh lh lh lh lh lh lh ,lh lh lhΟ lh lh lhx lhK lhy lh lh- lh/ ,lh lhݦ lh lhç lhS lh lh ,lh lh lh ,lh lh lh* lhj lh lh lhI lh lh lh\ lhE lhi lh7 lh3 lh ,lh2 lh lhn lh lh lh lhz ,lh lha lh lh@ lh lh lh lha lh lh7 lh lhP lh8 lh6 lh lh1 lh lh lh ,lhz lh lh lh lhI lhW lhW lh lh6 lh lh lh lhG lh lh lh lh lh lh lh lh] lhd lhA lh lh lh2 lh lh lh lh lh^ lh lh# lh lh1 ,lh lh4 lh< lhr lhK lhlhlhlh|lh<lhlh4lh1lh lhl lh lh lhXlhlhlhHlhlhlhlhlh]lh,lhlhJ g  You see here a hobgoblin skeleton.lh"lh# _lh$lhf'lhb)lh)lh+lh?-lhx.lh.lhk/lh,D ##.#########.# #..... ######### #.#.........# ###### ........# #.#<######### #####.#.# #.#.# # #.#.######.#.##............# #####.###.####)### #.....# #.....)############ ..###.###....÷..@.........# 2009.3 (53 ####.#..........#########.#  ##.##..........)########.####  #.##.#..>...................# ###..###.÷.......########.##.# ......#.#.......## #.##.# #####..........## #.##.#lh E1######......# #)##.##>###.## #######.##.#lhGlhNlhOE _Done exploring.mhmhmhmhO.. .........#...#.mhD.............÷..0mh.0)mh8mhmhE _Done exploring.nh/Read which item? Scrolls  c - a scroll labelled ALOUPP ANENUDEIST  e - a scroll labelled ASCHUI CIVILEUCK  h - a scroll labelled UJEFRA QUROETH  m - a scroll labelled KIOFOA PIDE  o - a scroll labelled JISURO ONI  q - a scroll labelled JUCLOSHR RAHA  u - a scroll labelled WUACLECWESALL  v - a scroll labelled NETTUN LORGHIL [!] read|quaff|evoke[?] describe selectedph}ph*ph##.#########.# #..... fritha the Tinkerer ######### #.#.........# ###### Gnoll ........# #.#<#########Health: 44/44 ======================== #####.#.# #.#.#Magic: 14/14 ======================== # #.#.######.#.#AC: 5Str: 10#............#phUEV: 12Int: 16 #####.###.####)###SH: 0Dex: 10 #.....# #.....)############XL:  6 Next: 90% Place: Dungeon:3 ..###.###....÷..@.........#phNoise: ---------  Time: 2009.3 (0.0) ####.#..........#########.#j) +1 mace (heavy)##.##..........)########.####Cast: Kinetic Grapnelph'#.##.#..>...................# ###..###.÷.......########.##.# ......#.#.......###.##.# #####..........##phЊ#.##.#######......##)##.##>###.## #######.##.# _Found a spear. ph^_You see here a +0 spear. _v - a scroll labelled NETTUN LORGHIL ph_You see here a hobgoblin skeleton. _Done exploring. _Done exploring.phP  Okay, then.phtphph. _qhqhSDrink which item? Potions  g - a potion of magic  d - a purple potion  f - a fizzy clear potion  j - 2 amethyst potions  k - 2 white potions  l - a murky red potion  n - a fuming red potion qh p - 2 fizzy puce potions  s - a green potion [!] read|quaff|evoke[?] describe selectedrhrhrh:##.#########.# #..... fritha the Tinkerer ######### #.#.........# ###### Gnoll ........# #.#<#########Health: 44/44 ======================== #####.#.# #.#.#Magic: 14/14 ======================== # #.#.######.#.#AC: 5Str: 10#............#rhEV: 12Int: 16 #####.###.####)###SH: 0Dex: 10 #.....# #.....)############XL:  6 Next: 90% Place: Dungeon:3 ..###.###....÷..@.........#Noise: ---------  Time: 2009.3 (0.0) rhѶ&####.#..........#########.#j) +1 mace (heavy)##.##..........)########.####Cast: Kinetic Grapnelrh#.##.#..>...................# ###..###.÷.......########.##.# ......#.#.......##rh-#.##.# #####..........###.##.#######......#rhL#)##.##>###.## #######.##.# rhqt_You see here a +0 spear. _v - a scroll labelled NETTUN LORGHIL rh_You see here a hobgoblin skeleton. _Done exploring. _Done exploring. rh6_Okay, then.rhvP  Okay, then.rhrhzrhT. _shc sh/ Inventory: 10/52 gear slots Hand Weapons (go to first with ))  j - a +1 heavy mace (weapon)a - a +0 sling  c - a +0 spear  i - a +2 antimagic sling Armour (go to first with [)  d - the +0 cloak of Insatiable Hunger (worn) {Harm rPois rC++ Regen+}  f - a +0 animal skin (worn)  g - a +0 helmet (worn)  h - a +0 pair of boots (worn)b - a +0 robe  e - a +0 kite shield Scrolls (go to first with ?)  c - a scroll labelled ALOUPP ANENUDEIST  e - a scroll labelled ASCHUI CIVILEUCK  h - a scroll labelled UJEFRA QUROETH  m - a scroll labelled KIOFOA PIDE  o - a scroll labelled JISURO ONI  q - a scroll labelled JUCLOSHR RAHA  u - a scroll labelled WUACLECWESALL  v - a scroll labelled NETTUN LORGHIL Potions (go to first with !) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]whS(e - a +0 kite shield. A piece of wood and metal, to be strapped on one arm for defence. It is cumbersome to wear, and impedes the evasion, spellcasting ability, and attack speed of the wearer. These penalties are reduced by the wearer's Shields skill and Strength; mastering Shields eliminates penalties. Base shield rating: 8 Encumbrance rating: 10 Max blocks/turn: 3 It can be maximally enchanted to +5. If you switch to wearing this armour: Your EV would decrease by 2.4 (12.4 -> 10.0). Your SH would increase by 7.5 (0.0 -> 7.5). Your spell failure would worsen by up to 9% (press '!' for details). You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {offhand armour} {offhand armor} {auxiliary armor} {auxiliary armour} {shield} Menu/colouring prefixes: identified armour _________________ (w)ear, (d)rop, (=)adjust, or (i)nscribe.|h p If you equipped this item, your spell failure would worsen: Launch Clockwork Bee2%-> 11% Construct Spike Launcher 1%-> 5% Kinetic Grapnel1%-> 3% (w)ear, (d)rop, (=)adjust, or (i)nscribe.h&Inventory: 10/52 gear slots Hand Weapons (go to first with ))  j - a +1 heavy mace (weapon)  a - a +0 sling  c - a +0 spear  i - a +2 antimagic sling Armour (go to first with [)  d - the +0 cloak of Insatiable Hunger (worn) {Harm rPois rC++ Regen+}  f - a +0 animal skin (worn)  g - a +0 helmet (worn)  h - a +0 pair of boots (worn)b - a +0 robe  e - a +0 kite shield Scrolls (go to first with ?)  c - a scroll labelled ALOUPP ANENUDEIST  e - a scroll labelled ASCHUI CIVILEUCK  h - a scroll labelled UJEFRA QUROETH  m - a scroll labelled KIOFOA PIDE h} o - a scroll labelled JISURO ONI  q - a scroll labelled JUCLOSHR RAHA  u - a scroll labelled WUACLECWESALL  v - a scroll labelled NETTUN LORGHIL Potions (go to first with !) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]h< hC h}K ##.#########.# #..... fritha the Tinkerer ######### #.#.........# ###### Gnoll ........# #.#<#########Health: 44/44 ======================== #####.#.# #.#.#Magic: 14/14 ======================== # #.#.######.#.#AC: 5Str: 10#............#EV: 12hK 1Int: 16 #####.###.####)###SH: 0Dex: 10 #.....# #.....)############XL:  6 Next: 90% Place: Dungeon:3 ..###.###....÷..@.........#Noise: ---------  Time: 2009.3 (0.0) ####.#..........#########.#h3L j) +1 mace (heavy)##.##..........)########.####Cast: Kinetic GrapnelhlL '#.##.#..>...................# ###..###.÷.......########.##.# ......#.#.......###.##.# #####..........##h M P#.##.#######......##)##.##>###.## #######.##.# _v - a scroll labelled NETTUN LORGHIL _You see here a hobgoblin skeleton. _Done exploring. _Done exploring. _Okay, then. _Okay, then.h!U h@W h,_ h_ hc hk Where to? (Tab - D:3, ? - help)  D - Dungeon hR[h\o##.#########.# #..... fritha the Tinkerer ######### #.#.........# ###### Gnoll ........# #.#<#########Health: 44/44 ======================== #####.#.# #.#.#Magic: 14/14 ======================== # #.#.######.#.#AC: 5Str: 10#............#EV: 12Int: 16 #####.###.####)###SH: 0Dex: 10 #.....# #.....)############XL:  6 Next: 90% Place: Dungeon:3 ..###.###....÷..@.........#Noise: ---------  Time: 2009.3 (0.0) ####.#..........#########.#j) +1 mace (heavy)##.##..........)########.####Cast: Kinetic Grapnel#.##.#..>ho][40m...................# ###..###.÷.......########.##.# ......#.#.......###.##.# #####..........###.##.#######......##)##.##>###.## #######.##.# _v - a scroll labelled NETTUN LORGHIL _You see here a hobgoblin skeleton. _Done exploring. _Done exploring. _Okay, then. _Okay, then.hphxhG{h[: _hhihǂhhh0hh h hBh_hh'hhWh,hChKh,hheYou see here a hobgoblin skeleton. _Done exploring.Okay, then. _ There is a stone staircase leading down here.hh,h$ _heh#N4hNh'PhPhbQh]  ##  #.  #.#  #..  #.<###.####  # 18.0 (8.7 #...##.###.  .......  ...###..## .# #... ∆ ##.# #.# #.# _You climb downwards.  Found an escape hatch in the ceiling.h{`heh|ha _There is a stone staircase leading up here.h/## #. #.# h#.. ##.<###.##..<##...##.###.#........ #...###..##.# #... ∆##.#h,#.##.#hh49.0 (1.0 _hhsJ## ###. .##.# .##.. .# #.<###.##### #..<.# #...##.###.# ........ .# ...###..####.# #... ∆##.##.##.#hFh!'20hhhn## ####. ..# #.# #.# #.. #.# #.<###.######..<.......# #...##@###.# ..........# ...###..#### .# #... ∆ ##.##.# hx9∆h&1hhhTJ ∆## ### #. ..# #.# #.# #.. #.# #.<###.##### #..<...@...#  #...##.###.#.......# ...###..####.# #... ∆##.# #.#hNhP&2hbhJ ∆ ## ### #. ..# #.# #.# #.. #.# #.<###.##### #..<.# #...##.###.# ..........# #...###..#### hP hiR &3hV h6Y h(E∆ ## ### #. ..# #.# #.# #.. #.# #.<###.##### #..<.# hm#...##.###.# ...# .# ...###..#### .#.# #... ∆ ..##.# .##.# .##.# .#h h &4h#h[&h∆## ### #. ..# #.# #.# #.. #.# #.<###.######..<.......# #...##.###@# ..........# #.# ...###..#### #.# .# #... ∆ ... ##.# #.#.# #.#h#.# #.# ..#h(h?&5hhh&  ∆## ### . ..# #.<###.#####.<........##.###..........# ...###..#### #... ∆ ...##.#####6h/O ## ### . ..# #.<###.#####.<........##.###..........# ...###..#### #...../.......... hi0##.######.###.P.#h 4).#hd8hDho&7h\hbT _Found a wooden wand.h #. ..# #.# #.# #.. #.# #.<###.##### #..<.......# #...##.###.#..........# #.####..######.###... .# #...../.@........ ##.######.###.P.# #.# #.# .# #.# #.# ..# ### hh&8h֟h6h\P #. ..# #.# #.# #.. #.# #.<###.##### #..<.......# #...##.###.# .# #.# ...###..######.###... .# #...../.h ##.######.###.P.# #.# #.# .# #.# #.# ..# ###hlh&9hOh5hY #. ..# #.# #.# #.. #.# #.<###.##### #..<.# #...##.###.# .# #.# ...###..######.###... .# #...... ##.######.###.P.# #.# #.# .#  #.# #.#  ..#  ###hZghi'30hohvh5x+1.0 (2h|h. _a - a wand of flame (25)hM #. ..# #.# #.# #.. #.# #.<###.##### #..<.#.#...##.###.# ..........# #.# ...###..######.###... .# #. ##.######.###.P.# #.# #.# .#  #.# #.#  ..#  ###2.0 (1hc } #. ..# #.# #.# #.. #.# #.<###.#####. #..<.#.#...##.###.# ..........# #.# ...###..######.###... .# #. ##.######.###.P.# #.# #.# .#  #.# #.#  ..#  ###3h  #. ..# #.# #.# #.. #.#. #.<###.######. #..<.#.#...##.###.# ..........# #.# ...###..######.###... .# #. ##.######.###.P.# #.# #.# .# #.# #.##. ..### ###4h h h; #. ..# #.# #.#. #.. #.##. #.<###.##### #. #..<.......# ...#...##.###.# ..........# #.# ...###..######.###... .# #. ##.######.###.P.# #.# #.# .# #.# #.# #.. ..# ### ###hrh&5hhhʍ i # #hI . #..#. #.<###.##### #. #..<..........#...##.###.........# ...###..######.###...# #................ ##@######.###.P.# #.# #.#  6h'. #..#. #.<###.##### #. #..<..........#...##.###.......# ...###..######.###...# #................ ##.######.###.P.# #@# #.#  . .### ## 7h8!h&h[u#. #.<###.##### #. #..<..........#...##.###.......# ...###..######.###...# #................ ##.######.###.P.# #.# #.#  .......######## h^f<8hkhqh#..<.......# ...#...##.###.# ..........# #.# ...###..######.###....# #............. ##.######.###.P.# #.# #.# .# h)#.######.# #.@......# ########## hh&9hhJh643h5hq7hl9h>Xh,?h?hrAh^ChCh)EhEhZJBhNhOhgPhRhThnW,hWhZhf ∆.. ... ### ###.#... #.. .. #.#.. #.##.#.#  # #.#.##... #.# >.#...#.<###.##### #.#.#..#..<.......# #.ß...#...##.###.##....@.#.#45.0 (6......###..######.###.......# #...............### ##.######.###.P.#.# #.# .#.######.##........###########hnhq+6.0 (7hxh2}A _Found a staircase to the Ecumenical Temple.ḩ ##.. ∆g.. ... ### ###. #.. ...# #.#.. #.##.#.## #.#.##... #.#  >.#...#.<###.#####h2 #.#..#..<.......#ß..@#...##.###.# #.#...........# #.# ...###..######.###.....## #.............##### ##.######.###.P #.# #.#h^ g   goblin (asleep) #.######.# #........###########h{ h< 9∆h] +7.0 (1h9 h s _A goblin comes into view. It is wielding a +0 club.h& .. ##..# ∆.g.. ...#### ###..#.#...##.. ...#ß.#.#..##.##.#.# ∆#.#.#.##... #.# >.#...#.<###.##### #.#.#..#..<.# #.ß.@.#...##.###.# #.#.# #.# .......###..######.###.### #.hA'l# ##.######.###. #.# #.#  #.######.#  #.#  #h<2hV5&8h<h>h #<.. ##..# ∆.g.. ...#### ### ..#.#...##.. ...# ß.#.#..##.##.#.# ∆#.#.#.##... #.# >.#...#.<###.##### #.#.#..#..<.# #.ß@..#...##.###.# #.#hz!.# #.# .......###..######.### ......### #.. ###### ##.######.### #.# #.#g   goblin (asleep)  #.######.# h"~ #.#  #h-7<h1&9h8h=9 _Found a stone staircase leading up.hn  .  #<.. ##..# ...g.. ...#### ###..#.#...##.. ...# ß.#.#..##.##.#.##?#.#.#.##... #.# >.#...#.<###.######.#@#..#..<.......#hQ  #.ß...#...##.###.# #.#...........# #.#  .......###..######.## ......### #...........######## ##.######.## #.# #.# #.######.# #........#h: hO _.ggh >50Kinetic Grapnelhp y _Found a scroll labelled WESAL EGEO.h^:.# . ##.#<.. ##..# #...... ...#### ###..g#.#...##.. ...# ß.#.#..##.##.#.#?#.#.#.##... #.# #.>@#...#.<###.######.#.#.#..#..<.......#.ß...#...##.###.##.#...........# #......###..######.#.........### #..........########## ##.######.# #.# #.# #.######.#hte*.ghfhf1hohqh  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hE  fritha the Tinkerer .. Gnoll h # . #  Health: 44/44 ======================== #.#<.. ##..#  Magic: 13/14 ======================-- #...... ...#### ###  AC: 5h=Str: 10 h...#.#...##.. ...#  EV: 12Int: 16 hßg#.#..##.##.#.#  SH: 0Dex: 10h h7G#?#*#.#.##... #.#  XL:  6 Next: 90% Place: Dungeon:4 hr#.>@#...#.<###.##### Noise: ---------  Time: 2051.0 (0.0) #.#.#.#..#..<.......# j) +1 mace (heavy)h. #.#.ß...#...##.###.# Cast: Kinetic Grapnel ..#.#...........# #.# .........###..######.# .........### #.......... g   goblinh< ########## ##.######.# #.# #.#h #.######.# h3k_Found a scroll labelled WESAL EGEO.  hYCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h|Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linehKAim: a goblin, wielding a +0 club (72% to hit)hV  fritha the Tinkerer .. Gnoll # . #  Health: 44/44 ======================== #.#<.. ##..#  Magic: 13/14 ======================-- h#...... ...#### ###  AC: 5Str: 10 ...#.#...##.. ...#  EV: 12Int: 16 hßg#.#..##.##.#.#  SH: 0Dex: 10 h+A#?#.#.#.##... #.#  XL:  6 Next: 90% Place: Dungeon:4 hQ#.>@#...#.<###.##### Noise: ---------  Time: 2051.0 (0.0) hp#.#.#.#..#..<.......# j) +1 mace (heavy) h#.#.ß...#...##.###.# Cast: Kinetic Grapnel h ..#.#...........# #.# .........###..######.# .........### #.......... g   goblin ########## ##.######.# #.# #.# #.######.#h8Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h\}Aiming: Kinetic Grapnel (safe; 1% risk of failure)  h{Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (72% to hit)  The kinetic grapnel hits the goblin.h .. # . #  #.#<.. ##..#  #......  ### h7 . ...#  ß)  #?#* #.# hbB < h3<h .hȏ*  .##hp .........### hx ########## h2y  #.#  hV9  h|hj&.ht1=2.0 (1Kinetic Grapnelh$h'onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a goblin, wielding a +0 club (72% to hit)  The kinetic grapnel hits the goblin. _You kill the goblin!h?6##.## ... # .. .## #.#<.. ##..# #...... ...#### ####....#.#...##.. ...##...ß)#.#..##.##.#.##?#@#.#.##... #.#  #.>.#...#.<###.###.#.#..#..<........#.ß...#...##.###.h@}#...#.#...........# #. #.........###..###### .........### #.........########## ##.######. #.# #.h}IhL.-3h{Sh]VhD ##.# ##... ## .... . # ... .## #.#<..###..#  #..........#### ###h1E+ #....#.#...##.. ...##...ß@#.#..##.##.#.##..#?#.#.#.##... #.# # ..#.>.#...#.<###.####.#.#.#.#..#..<.....hfEm #..#.#.ß...#...##.### #...#.#...........# # #hE...###..###### .........### #.......########## ##.######hBNh1Q@-4hVh^  Things that are here: _a +0 club; a goblin corpseh- ##.#.##....# ## ....... .hx ;#.....# .## #.#<..###..# #..........#### ### #....#.#...##.. ...#h { #...ß)#.#..##.##.#.#h  #..#@#.#.#.##... #.#h  ##..#.>.#...#.<###.## #.#.#.#.#..#..<.....h  #..#.#.ß...#...##.##h#  #...#.#...........#h= } #.........###..#####.hW ### #....... ########## ##.#####hx 2 #.#h< h# -5 _h* h 6 h8 +6.0 (2h= h A ` _y - a scroll labelled WESAL EGEOh̘.##....# ##...... . #.....# .##h(*#.#<..###..# #..........#### ####....#.#...##.. ...# #...ß)#.#..##.##.#.# #..#.#.#.#.##... #.# h2##..#@>.#...#.<###.###.#.#.#.#..#..<......hЙ4#..#.#.ß...#...##.####...........# #.........###..####h##...### #........ h########### ##.######  h?y#.#  #.###### hfhآhӥ+7.0 (1hhVh&/.##....# ## ....... . #.....# .## #.#<..###..# #..........#### ### #....#.#...##.. ...# #...ß)#.#..##.##.#.# #..#.#.#.#.##... #.# h{/r##..#.@.#...#.<###.##.#.#.#.#..#..<.#..#.#.ß...#...##.###.#...#.#.....h/# #.#.........###..######..### #.h0#### ##.######.#.# #.#.######.h7h;U4==8h@hFi _There is a staircase to the Ecumenical Temple here.h/ h{3 h7 hb? hD -9 _h$E h6 (  ##### Temple #P@P#h < #...# #...# #.~.# #...# #...###### #.≈.# ####h ##._.###...####_~## h y#≈.≈.≈....~.......#  You climb downwards. Welcome to the Ecumenical Temple!h ;==hp DP@PhD +8 (1.8hmJ bP@PhM _Found a staircase back to the Dungeon. _There is a staircase back to the Dungeon here.hb  #####P<P##.@.##.~.#...~.#_.⌠._.....#._.⌠≈_#h0 kP<P_h 4600 _h iP<P_hB h2##### #P<P# #...# #@..# #.~.# #...# #...###### #.≈.# ####hֵ)._.###...####_~## #≈.≈.≈....~.......# #_.⌠._.....#._.⌠≈_# #.~.≈....≈.....~..#hmP_.⌠≈_h&1h4kP<P_h hD #####P<P##...##@~.##..#...#_..≈....##._.###...###._.##h}P<P_h&2hiP<P_hh5  #####P<P##...##.~.##@.#...###### #.≈.# ####_.⌠≈_##§§.###.##### #≈≈.# #####P<P_3h8 eP<P_h: h #####P<P##...##.~.##..#@..###### #.≈.# ######._.###...####_~##.hW_..~#§≈.# #####._.##hP<P_.⌠≈_≈h&4hXP<PhY _Found a shadowy altar of Dithmenos and a corrupted altar of Lugonu.h` #####P<P##...##.~.##..#...###### #@≈.# ######._.###...####_~##≈.≈.≈....~........_.⌠≈_...#######.§.##.....P§.._h&5hP<P_.⌠≈_hT? _Found a sparkling altar of Nemelex Xobeh.h1M  #####P<P##...##.~.##..#...###### #.≈.# ######._.###@..####_~##hM ≈§≈§≈....~......._§§._.....#._.⌠≈_.~.≈.#.#.###.....#_.⌠._#hW P<P_.⌠≈_.§h[ &6ht` P<P_.⌠≈__hGc Y _Found a blossoming altar of Fedhas and a corrupted altar of Lugonu.h  P<P#...##.~.##..#...###### #.≈.# ######§§§###...####_~##≈§≈§≈..@.~......._§§._.....#._.⌠≈_h !_.~.≈....≈.....~...#_.⌠._##.....#hK,#≈._§§h,_#..._.h<0&7hT6_.⌠≈__h:~ _Found three altars. _Found an ancient bone altar of Kikubaaqudgha.hh; #...# #...# #.~.# #...# #...# ##### #.≈.# ######§§§###...####_~#≈.≈§≈....~.......# h; #_§§._...@.#._.⌠≈_# #.~.≈....≈.....~..# ##._.###§§.###._.## #### #§≈.# ####h< # ##§_.###.....##_.⌠._##.....###._.#h1< !#hC M#_.§§..⌠_.⌠≈_§≈§.§__hH -8 _hN q_.⌠≈__hO hHIK#...#fritha the Tinkerer#...#Gnoll#.~.#Health: 44/44 ========================#...#Magic: 14/14 ========================#...#AC: 5Str: 10##### #.≈.# ####EV: 12Int: 16##§_.###...####_~##SH: 0Dex: 10#≈§§.≈....~.......#hIXL:  6 Next: 91% Place: Temple#_.⌠._...@.#._.⌠≈_#Noise: ---------  Time: 2068.8 (0.0)#.~.≈...§≈§....~..#j) +1 mace (heavy)hI(##._.###§..###._.##Cast: Kinetic Grapnel##### #§§.# #####hfJ##§_.###.....##_.⌠._##.....###._.## _Found a sparkling altar of Nemelex Xobeh. _Found a blossoming altar of Fedhas and a corrupted altar of Lugonu. _Found three altars. hJ_Found an ancient bone altar of Kikubaaqudgha.  Press: ? - help, v - describe, . - travelThe floor.h3.@.#._.⌠≈_hk!u..__h ...@.#._hl _._.⌠≈__A blossoming altar of Fedhas.h#...#fritha the Tinkerer#...#Gnoll#.~.#Health: 44/44 ========================#...#Magic: 14/14 ========================#...#AC: 5Str: 10##### #.≈.# ####EV: 12Int: 16##§_.###...####_~##SH: 0Dex: 10#≈§§.≈....~.......#XL:  6 Next: 91% Place: Temple#_.⌠._...@.#._.⌠≈_#Noise: ---------  Time: 2068.8 (0.0)#.~.≈...§≈§....~..#j) +1 mace (heavhy)##._.###§..###._.##Cast: Kinetic Grapnel##### #§§.# #######§_.###.....##_.⌠._##.....###._.## _Found a sparkling altar of Nemelex Xobeh. _Found a blossoming altar of Fedhas and a corrupted altar of Lugonu. _Found three altars. _Found an ancient bone altar of Kikubaaqudgha.  Press: ? - help, v - describe, . - travelA blossoming altar of Fedhas.hh U__hv . _hu #...# #...# #.~.# #...# #...# ##### #.≈.# #### ##§_.###...####_~##h˝; #≈§§.≈....~.# #_.⌠._..@..#._.⌠≈_# #.~.≈...§≈§....~..#h ##._.###§..###._.##h ##### #§§.# ##### hJ ##§_.## #.....#hk #_.⌠._# #.h....#  ##._.##h'H###§§§§§_.⌠≈_.≈.§#§≈§.⌠.h29.8 (1 _hdg_.⌠≈__hh ~ #...# #...# #.~.# #...# #...# ##### #.≈.# #### ##§§§###...####_~## #≈§§§≈....~.# #_.⌠§_.@...#._.⌠≈_# #.~.≈....≈.....~..# ##._.###§§.###._.## ##### #§≈.# #####  ##§§.##  #.....# #_.⌠._w~36m# #.....# ##._.##hP#§_.≈≈§._.._.⌠...._h'70h;_hh  #...# #...# #.~.# #...# #...# ##### #.≈.# #### ##§§§###...####_~## #≈§§§§....~.# #_.⌠§_@....#._.⌠≈_#ha  #.~.≈....≈.....~..# ##._.###§..###._.## ##### #≈≈§# ##### ##._.## #.....# #_.⌠._# #.....# ##._.##h' ;###.≈.§_§..__h &1h" h$ hS #...# #...# #.~.# #...# #...# ##### #.≈.# #### ##§§.###...####_~## #≈§§§≈....~.# #_.⌠.@.....#._.⌠≈_# #.~.≈§...≈.....~..# ##._.###...###._.## ##### #≈≈.# #####  ##._.## #.....# #_.⌠._T6m# #.....# ##._.##hyX###._≈._.h[&2h_;_hvba _There is a blossoming altar of Fedhas here.h M  You kneel at the altar of Fedhas.h /  --more--hf h Fedhas Madash Fedhas is the god of plant and fungal life. Followers are prevented from harmingany species under Fedhas' protection. In return, Fedhas grants a number of h8 abilities that promote the growth of plants and fungi. These abilities may incidentally prove useful to adventurers. Favour - Fedhas is neutral towards you. h_ Granted powers:(Cost)You can walk through plants and fire through allied plants. h You can encircle yourself with summoned briar patches. (3 MP, Piety-)You can grow a ballistomycete.(4 MP, Piety-)h WYou can transform dungeon walls and trees into plant allies. (8 MP, Piety---)h ?You can grow an oklob plant.(6 MP, Piety--)h [!]: Overview|Powers|Wrath [J/Enter]: join religionhhh5#...#fritha the Tinkerer#...#Gnoll#.~.#Health: 44/44 ========================h>/#...#Magic: 14/14 ========================#...#AC: 5Str: 10##### #.≈.# ####EV: 12hףEInt: 16##._.###...####_~##SH: 0hDex: 10#≈§≈.≈....~.......#XL:  6 Next: 91% Place: Temple#_.⌠.@.....#._.⌠≈_#hRNoise: ---------  Time: 2072.8 (0.0)h^#.~.≈....≈.....~..#j) +1 mace (heavy)##._.###...###._.##Cast: Kinetic Grapnel##### #≈≈.# #####h##._.###.....##_.⌠._##.....###._.## hҥ_Found three altars. _Found an ancient bone altar of Kikubaaqudgha.  Press: ? - help, v - describe, . - travel h_A blossoming altar of Fedhas. _There is a blossoming altar of Fedhas here.  You kneel at the altar of Fedhas.h>p___hhqp___ha. _hy#...#fritha the Tinkerer#...#Gnoll#.~.#Health: 44/44 ========================#...#Magic: 14/14 ========================#...#AC: 5Str: 10h=##### #.≈.# ####EV: 12Int: 16##._.###...####_~##SH: 0Dex: 10#≈§≈.≈....~.......#XL:  6 Next: 91% Place: Temple#_.⌠.@.....#._.⌠≈_#Noise: ---------  Time: 2072.8 (0.0)#.~.≈....≈.....~..#hISj) +1 mace (heavy)##._.###...###._.##Cast: Kinetic Grapnelhx##### #≈≈.# #######._.###.....##_.⌠._#ht#.....###._.##Press: ? - help, v - describe, . - travel h_A blossoming altar of Fedhas. _There is a blossoming altar of Fedhas here. _You kneel at the altar of Fedhas.  htPress: ? - help, v - describe, . - travelA blossoming altar of Fedhas.hUk.@_The floor.hk}⌠._A dry fountain.h8 .⌠__The floor.h* _.__An ancient bone altar of Kikubaaqudgha.h #...#fritha the Tinkerer#...#Gnoll#.~.#Health: 44/44 ========================#...#Magic: 14/14 ========================#...#h AC: 5Str: 10##### #.≈.# ####EV: 12Int: 16##._.###...####_~##SH: 0Dex: 10#≈§≈.≈....~.......#XL:  6 Next: 91% Place: Templeh 6#_.⌠.@.....#._.⌠≈_#Noise: ---------  Time: 2072.8 (0.0)h #.~.≈....≈.....~..#j) +1 mace (heavy)h ##._.###...###._.##h? PCast: Kinetic Grapnel##### #≈≈.# #######._.##hf #.....##_.⌠._##.....###._.##h sPress: ? - help, v - describe, . - travel _A blossoming altar of Fedhas. h _There is a blossoming altar of Fedhas here. _You kneel at the altar of Fedhas.  h wPress: ? - help, v - describe, . - travelAn ancient bone altar of Kikubaaqudgha.h h_ l_.⌠≈___h h> . _h(/#...# #...# #.~.# #...# #...# ##### #.≈.# #### hb)##._.###...####_~## #≈§≈.≈....~.# #_.⌠._@....#._.⌠≈_# #.~.≈....≈.....~..# ##._.###...###._.## ##### #≈ #....h)/.##_.⌠._##.....###._h)5.##h0§.__h 623.8 (1 _he;L___h<h|#...# #.~.# #...# #...# ##### #.§.# ######._.###...####_~#≈.≈.≈....~.......# #_.⌠._.....#._.⌠≈_# hX #.~.≈..@.≈.....~..# ##._.###...###._.## ##### #≈≈.# #####  ##._.###.....##_.⌠._##.....###._.#####h e§__h&4hU__h9V _A blossoming altar of Fedhas. _There is a blossoming altar of Fedhas here.You kneel at the altar of Fedhas.  Press: ? - help, v - describe, . - travel _An ancient bone altar of Kikubaaqudgha. _Found an opulent altar of Gozag.hXJ |#.~.# #...# #...# ##### #.§.# ####hJ j##._.###§..####_~#≈.≈.≈....~.......# #_.⌠._.....#._.⌠≈_# #.~.≈....≈.....~..# hJ ##._.###@..###._.## ##### #≈≈.# #####  ##._.## h K #.....##_.⌠._#h+K #.....###._.#hK ###### hAR t#.§.§_h^V &5h[ K__h\] h01#.~.# #...# #§.§# ##### #.§.# #### ##._.###§..####_~## #≈.≈.≈....~.......# #_.⌠._.....#._.⌠≈_# #.~.≈....≈.....~..# ##._.###.@.###._.## ##### #≈≈.# ##### ##._.## #.....##h1= h9z#§....§§§~....§§_.§§_§_h=&6hC_.§§__hDhν=#§..# h,#..§# ##### #.§.# ######._.###...####_~#hWs#≈.≈.≈.§§§~....§§.# #_.⌠._.....#._.§§_# hW#.~.≈....≈.....§..# ##._.###...###._.## ### #≈≈@# #####  ##._.## h#.....# #_.⌠._#h#.....###._.###hCI## hl§.≈...h4_.§§_§§§_§_hVh&7hu^___hhc  .§##### #.≈.# ######._.###...####_~##≈.≈.≈....~....§§._.⌠._.....#._.§§_hpe .~.≈....≈.....§..#._.###.§.###._.# ##### #≈§.# #####  ##§_@## #.....##_.⌠._#h_o _§≈.§_hAs &8hx K__hy hW ##### #.≈.# ######._.###...####_~##hj≈.≈.≈....~....§§._.⌠._.....#._.§§_.~.≈....≈.....§..#._.###.§.###._.# ##### #§≈.# #####  ##._§## #..§@.#h#_.⌠._.....#hh.≈.._hO&9hx_.§§___hhk  ##._.###...####_~##≈.≈.≈....~....§§._.⌠._.....#._.§§_.~.≈....≈.....§..#._.###...###._.# ##### #≈≈.# #####  ##._.## #.....##_.⌠@_.....###._.#__hn'80h5s8_hTthNM #≈.≈.≈....~....§§.# #_.⌠._.....#._.§§_# #.~.≈....≈.....§..# ##._.###...###._.## ##### #≈≈.# ### ##._.##  #.....# #_.⌠._# #..@..# ##._.## ### hzTc___hMW&1h[:_h}]hm _.⌠._.....#._.§§_.~.≈....≈.....§..#._.###...###._.# ##### #≈≈.# #####  ##._.## #.....##_.⌠._.....###.@.##hm  ##### ht c_.§§__hv &2hp{ B__h{} ^ _There is an opulent altar of Gozag here.h L  You kneel at the altar of Gozag.h/  --more--h h Gozag Ym Sagoz the Greedy Gozag Ym Sagoz the Greedy teaches that the world belongs to the rich. Those accepting this principle may exchange their gold for divine assistance. h Followers of Gozag do not earn piety; the only way to impress this god is by amassing a fortune, and worshippers may request as much assistance as they can afford. Fortunately, Gozag's worshippers are said to have the touch of gold. h0 wFavour - Gozag is neutral towards you. Granted powers:(Cost)hP Gozag turns your defeated foes' bodies to gold. Your enemies may become distracted by gold. You can petition Gozag for potion effects.(400 Gold)h You can fund merchants seeking to open stores in the dungeon. (800 Gold)You can bribe branches to halt enemies' attacks and recruit allies. (3000 Gold)[!]: Overview|Powers|Wrath [J/Enter]: join religion (46 gold; you have 112)hnj ho#_.⌠._.....#._.§§_#fritha the Tinkerer#.~.≈....≈.....§..#Gnoll##._.###...###._.##Health: 44/44 ========================##### #≈≈.# #####Magic: 14/14 ========================##._.##AC: 5Str: 10#.....#EV: 12Int: 16hEp'#_.⌠._#SH: 0Dex: 10#.....#XL:  6 Next: 91% Place: Temple##.@.##Noise: ---------  Time: 2082.8 (0.0)#####j) +1 mace (heavy)hpCast: Kinetic Grapnel _You kneel at the altar of Fedhas.  Press: ? - help, v - describe, . - travel _An ancient bone altar of Kikubaaqudgha. _Found an opulent altar of Gozag. hpp_There is an opulent altar of Gozag here.  You kneel at the altar of Gozag.htB__hvh%zH_.§§_h<|. _hϘ#_.⌠._.....#._.§§_#fritha the Tinkerer#.~.≈....≈.....§..#Gnoll##._.###...###._.##Health: 44/44 ========================##### #≈≈.# #####Magic: 14/14 ========================##._.##AC: 5Str: 10#.....#EV: 12Int: 16#_.⌠._#SH: 0Dex: 10#.....#XL:  6 Next: 91% Place: Temple##.@.##Noise: ---------  Time: 2082.8 (0.0)#####j) +1 mace (heavy)Cast: Kinetic Grapnel _An ancient bone altar of Kikubaaqudgha.hg5 _Found an opulent altar of Gozag. _There is an opulent altar of Gozag here. _You kneel at the altar of Gozag.  Press: ? - help, v - describe, . - travelAn opulent altar of Gozag.hÒ __.@The floor.he[_.§§__.⌠._.  A corrupted altar of Lugonu.h#_.⌠._.....#._.§§_#fritha the Tinkerer#.~.≈....≈.....§..#Gnoll##._.###...###._.##Health: 44/44 ========================##### #≈≈.# #####Magic: 14/14 ========================##._.##AC: 5Str: 10#.....#EV: 12Int: 16hB#_.⌠._#SH: 0Dex: 10#.....#XL:  6 Next: 91% Place: Temple##.@.##Noise: ---------  Time: 2082.8 (0.0)h#####j) +1 mace (heavy)Cast: Kinetic Grapnel _An ancient bone altar of Kikubaaqudgha. _Found an opulent altar of Gozag. _There is an opulent altar of Gozag here. _You kneel at the altar of Gozag.  Press: ? - help, v - describe, . - travelh2A corrupted altar of Lugonu.hhov_.§§__h. _h6 #_.⌠._.....#._.§§_#fritha the Tinkererhn6 #.~.≈....≈.....§..#Gnoll##._.###...###._.##Health: 44/44 ========================h6 g##### #≈≈.# #####Magic: 14/14 ========================##._.##h6 AC: 5Str: 10#.....#EV: 12Int: 16#_.⌠._#SH: 0Dex: 10h6 #.....#XL:  6 Next: 91% Place: Templeh 7 ##.@.##Noise: ---------  Time: 2082.8 (0.0)hA7 #####j) +1 mace (heavy)hc7 Cast: Kinetic Grapnel _There is an opulent altar of Gozag here. h7 H_You kneel at the altar of Gozag.  h7 }Press: ? - help, v - describe, . - travel _A corrupted altar of Lugonu.  h7 qPress: ? - help, v - describe, . - travelAn opulent altar of Gozag.h_.§§_.@The floor.hf _.§§__..hM._.h֦}_.._hZ .__A sparkling altar of Nemelex Xobeh.h #_.⌠._.....#._.§§_#h fritha the Tinkerer#.~.≈....≈.....§..#Gnollh ##._.###...###._.##Health: 44/44 ========================h ##### #≈≈.# #####Magic: 14/14 ========================h^ &##._.##AC: 5Str: 10#.....#EV: 12Int: 16h #_.⌠._#SH: 0h ~Dex: 10#.....#XL:  6 Next: 91% Place: Temple##.@.##h $Noise: ---------  Time: 2082.8 (0.0)#####j) +1 mace (heavy)hG! Cast: Kinetic Grapnel _There is an opulent altar of Gozag here. _You kneel at the altar of Gozag.  Press: ? - help, v - describe, . - travel hj! _A corrupted altar of Lugonu.  Press: ? - help, v - describe, . - travelA sparkling altar of Nemelex Xobeh.hv$ h* L__hg+ . _h[ #≈.≈.≈....~....§§.# #_.⌠._.....#._.§§_# #.~.≈....≈.....§..# ##._.###...###._.##### #≈≈.# #######._.## #.....# #_.⌠._# #...@.# ##._.#####h_ _.§§___h}b )3.8 (1 hb _he T__hf h!#._.###...####_~#≈.≈.≈....~....§§._.⌠._.....#._.§§_.~.≈....≈.....§..hM"##._.###...###._.####### #≈≈.# #######._.###....._.⌠@_##.....h"##._.#######h(3_h+&4h0d_.§§__h2hNxM ##### #.≈.# #### #._.###...####_~#hN<≈.≈.≈....~....§§._.⌠._.....#._.§§_.~.≈....≈.....§..hO##._.###...###._.####### #≈≈.# #######._.##hOJ#...@._.⌠._##.....##._.##hVs§_.§§___hZ&5h_p___hahm M #.§.#  ##### #.≈.# #### #._.###...####_~#≈.≈.§....~....§§._.⌠._.....#._.§§_.~.≈....≈.....§..##._.###...###._.####### #≈≈.# #######._@###....._.⌠._##.....#hq J§_h}u &6hoy V___hz hM§. #...#  ##### #.≈.# #### #._.###...####_~#≈.§.§....~....§§._.⌠._.....#._.§§_.~.≈....≈.....§..##._.###...###._.####### #≈≈@# #######._.###.....##_.⌠._#_h(#§§§§._§_hD_h &7h R_.§§_hh* M.~#...# #...#  ##### #.≈.# #### h #.§§###...####_~#≈.§§§....~......._.§._§....#._.⌠§_h .~.≈....≈.....~..h ##._.###..@###._.####### #≈≈.# #######._.##.....#h ]_.⌠._#_h& h #≈§≈.__h& &8h M__hm 7 _Found a burning altar of Makhleb.hQ %#...# #.~.# #...#  #...# ### #.≈.# #### ##.§§###...####_~## #≈.≈§≈....~.......# #_.§._.....#._.⌠§_# h u#.~.≈....≈.@...~..# ##._.###...###._.####### #≈≈.# #######._.###.....##_.⌠._##.....###._.#######h J__h &9h |_.⌠§__h h#...# #.~.# #...# #...# ##### #.≈.# #### ##.§§###...####_~## h#≈.≈§≈....~.......# #_.§._.....#._.⌠§_# #.~.≈....≈..@..~..# ##._.###...###._.## ##### #≈≈.# ##### ##._.hY^###.....##_.⌠._##.....###._.## h_.⌠§__hT'90h)_.⌠§__hhC #...#fritha the Tinkerer#.~.#Gnoll#...#Health: 44/44 ========================#...#Magic: 14/14 ========================##### #.≈.# ####AC: 5Str: 10##.§§###...####_~##EV: 12Int: 16#≈.≈§≈....~.......#SH: 0Dex: 10#_.§._.....#._.⌠§_#XL:  6 Next: 91% Place: Temple#.~.≈....≈..@..~..#Noise: ---------  Time: 2090.8 (0.0)##._.###...###._ ;49m.##j) +1 mace (heavy)##### #≈≈.# #####Cast: Kinetic Grapnel##._.###.....##_.⌠._##.....###._.####### _A corrupted altar of Lugonu.  Press: ? - help, v - describe, . - travel _A sparkling altar of Nemelex Xobeh. _Found a burning altar of Makhleb.  Press: ? - help, v - describe, . - travelThe floor.ht _.⌠§_@A shadowy altar of Dithmenos.h0E.___The floor.h_._.⌠§__A white marble altar of Elyvilon.h69 #...#fritha the Tinkerer#.~.#Gnoll#...#Health: 44/44 ========================#...#Magic: 14/14 ========================##### #.≈.# ####AC: 5h9 Str: 10##.§§###...####_~##EV: 12Int: 16#≈.≈§≈....~.......#SH: 0Dex: 10#_.§._.....#._.⌠§_#h9 XL:  6 Next: 91% Place: Temple#.~.≈....≈..@..~..#Noise: ---------  Time: 2090.8 (0.0)h9 )##._.###...###._.##j) +1 mace (heavy)h: 2##### #≈≈.# #####Cast: Kinetic Grapnel##._.##h: #.....##_.⌠._##.....#h: ##._.####### _A corrupted altar of Lugonu.  Press: ? - help, v - describe, . - travel _A sparkling altar of Nemelex Xobeh. _Found a burning altar of Makhleb.  h: qPress: ? - help, v - describe, . - travelA white marble altar of Elyvilon.hR> h3C |_.⌠§__hD . _h M#..#.~# #...#  ##### #.≈.# #### #.§§###...####_~#≈.≈§≈....~.......#_.§._.....#@_.⌠§_#.~.≈....≈.....~..###._.###...###._.####### #≈≈.# #####...#..h H__hߔ 21.8 (1 _h |_.⌠§__h h\m#P<P# #...# #...# #.~.# #...#  #...# ### #.≈.# #### ##.§§###...####_~## #≈.≈§≈....~..@....# #_.§._.....#._.⌠§_# #.~.≈....≈.....~..# ##._.###...###._.###### #≈≈.# #######._.###.....hn##_.⌠._##.....#h\u#§§.#§≈_§#h;x&2h };_h~h8#P<P# #...# #...# #.~.# #...# #...# ##### #.≈.# #### h##.§§###...####_~## #≈.≈§≈....~...@§§.# #_.§._.....#._.§≈_# #.~.≈....≈.....~.§# ##._.###### #≈≈.# ##### h#.....##_.⌠._# h#...#_§⌠§_.#_h*&3h>V__h'h s##### #P<P# #...# #...# #.~.# #...#  #...# h ### #.≈.# ####  ##.§§###...####@~##  #≈.≈§≈....~.......#  #_.§._.....#._§⌠§_#  #.~.≈....≈.....~..#  hJ W##._.###...###._.###### #≈≈.# #####hv ##._.###.....#h m#_.⌠._#h g.⌠≈__h  &4h ]__h, e _There is a white marble altar of Elyvilon here.h O  You kneel at the altar of Elyvilon.h /  --more--h1fhhMElyvilon the Healer h9iUElyvilon the Healer welcomes all kind souls prepared to help others. Those individuals can expect to gain powerful healing abilities, by which they can avoid bloodshed. Elyvilon appreciates exploration of the dungeon. Elyvilon's followers can convert to the Shining One or Zin while keeping some piety. hipFavour - Elyvilon is neutral towards you. Granted powers:(Cost)hiqElyvilon occasionally guards your life. You can purify yourself.(2 MP, Piety-)hiYou can heal and attempt to pacify others.(2 MP, Piety-)You can provide healing for yourself.(2 MP, Piety-)hiJYou can call upon Elyvilon for divine vigour.(Piety--)h#j[!]: Overview|Powers|Wrath [J/Enter]: join religionh>\hchj#####fritha the Tinkerer#P<P#Gnoll#...#Health: 44/44 ========================#...#Magic: 14/14 ========================#.~.#AC: 5Str: 10#...#EV: 12Int: 16#...#SH: 0Dex: 10##### #.≈.# ####hjXL:  6 Next: 91% Place: Temple  ##.§§###...####@~##Noise: ---------  Time: 2094.8 (0.0)  #≈.≈§≈....~.......#j) +1 mace (heavy)#_.§._.....#._.⌠≈_#Cast: Kinetic Grapnel#.~.≈....≈.....~..#  ##._.###...###._.####### #≈≈.# #####h k##._.###.....##_.⌠._# h8k_A sparkling altar of Nemelex Xobeh. _Found a burning altar of Makhleb.  Press: ? - help, v - describe, . - travel hZk_A white marble altar of Elyvilon. _There is a white marble altar of Elyvilon here.  You kneel at the altar of Elyvilon.hBq;_h shx:_hHz. _h __Unknown command.hBhr_.⌠≈_h _Press < or > to pray at altars.hJ #####fritha the Tinkerer#P<P#Gnoll#...#Health: 44/44 ========================#...#Magic: 14/14 ========================#.~.#AC: 5Str: 10#...#EV: 12Int: 16#...#SH: 0Dex: 10##### #.≈.# ####h XL:  6 Next: 91% Place: Temple  ##.§§###...####@~##Noise: ---------  Time: 2094.8 (0.0)  #≈.≈§≈....~.......#j) +1 mace (heavy)#_.§._.....#._.⌠≈_#Cast: Kinetic Grapnel#.~.≈....≈.....~..#  ##._.###...###._.####### #≈≈.# #######._.###.....##_.⌠._# hP _There is a white marble altar of Elyvilon here. _You kneel at the altar of Elyvilon.  Unknown command. h~ _Press < or > to pray at altars.  Press: ? - help, v - describe, . - travelA white marble altar of Elyvilon.hbw@.__The floor.hag._A burning altar of Makhleb.h 1#####fritha the Tinkerer#P<P#Gnoll#...#Health: 44/44 ========================#...#Magic: 14/14 ========================#.~.#AC: 5Str: 10#...#EV: 12Int: 16#...#SH: 0Dex: 10h ##### #.≈.# ####XL:  6 Next: 91% Place: Temple  ##.§§###...####@~##Noise: ---------  Time: 2094.8 (0.0)  #≈.≈§≈....~.......#j) +1 mace (heavy)#_.§._.....#._.⌠≈_#Cast: Kinetic Grapnel#.~.≈....≈.....~..#  hN% ##._.###...###._.####### #≈≈.# #######._.###.....##_.⌠._# _There is a white marble altar of Elyvilon here. _You kneel at the altar of Elyvilon.  Unknown command. _Press < or > to pray at altars.  Press: ? - help, v - describe, . - travelA burning altar of Makhleb.h& :_h( . _h|AP #P<P# #...# #...# #.~.# #...# #...###### #.≈.# ####.§§###...####_~##  #≈.≈§≈....~...@...#  #_.§._.....#._.⌠≈_# #.~.≈....≈.....~..#  ##._.###...###._.## ##### #≈≈.# #### ##._.## #.....# #_.⌠._# #.....#h7GU__h[J25.8 (1 _hOB_hp #...# #...# #.~.# #...# #...###### #.≈.# ####.§§###...####_~## #≈.≈§≈....~.......# #_.§._.....#.@.⌠≈_#h #.~.≈....≈.....~..# ##._.###...###._.## ##### #≈≈.# #### ##._.## #.....# #_.⌠._# #.....# ##._##h S___h.&6hڏV__h&QYou kneel at the altar of Elyvilon.  Unknown command. _Press < or > to pray at altars.  Press: ? - help, v - describe, . - travel h__A burning altar of Makhleb. _There is a shadowy altar of Dithmenos here.h]P  You kneel at the altar of Dithmenos.h /  --more--h h Dithmenos the Shrouded Dithmenos is the god of night and of things half-seen in flickering torchlight. Worshipped by actors as often as thieves, followers of Dithmenos can learn to control their own shadow as if it were an extension of their body - misdirectingonlookers and acting upon the world with force as tangible as anything that has ever been imagined lurking in the dark. Favour - Dithmenos is neutral towards you. Granted powers:(Cost)Dithmenos quiets all noise in your surroundings. Your shadow sometimes tangibly mimics your actions. You can mislead enemies by swapping places with your shadow. (4 MP, 3 HP, Piety-, Instant) You can unleash an enemy's spells as if they were a marionette. (5 MP, Piety-)You can surround yourself with impenetrable night. (8 MP, Piety----)h [!]: Overview|Powers|Wrath [J/Enter]: join religionh h h )#...#fritha the Tinkerer#...#Gnoll#.~.#Health: 44/44 ========================#...#Magic: 14/14 ========================#...#AC: 5h Str: 10##### #.≈.# ####EV: 12h! Int: 16##.§§###...####_~##hB SH: 0Dex: 10#≈.≈§≈....~.......#hd XL:  6 Next: 91% Place: Templeh "#_.§._.....#.@.⌠≈_#Noise: ---------  Time: 2096.8 (0.0)h #.~.≈....≈.....~..#j) +1 mace (heavy)hР ##._.###...###._.##Cast: Kinetic Grapnelh ##### #≈≈.# #######._.##h #.....##_.⌠._##.....#h@ ##._.##Unknown command. _Press < or > to pray at altars.  hb qPress: ? - help, v - describe, . - travel _A burning altar of Makhleb. h w_There is a shadowy altar of Dithmenos here.  You kneel at the altar of Dithmenos.hɦ ;_h h U__h . _hx| __Unknown command.h}hK__hc _Press < or > to pray at altars.h]  #P<P# #...# #...# #.~.# #...# #...#  ##### #.≈.# #### ##.§§###...####_~## #≈.≈§≈....~.@.....# #_.§._.....#._.⌠≈_# #.~.≈....≈.....~..#._.###...###._.####### #≈≈.# ##### ##._## #.....# #_.⌠._#h [40m #.....#7.8 (1 ___hWD #P<P# #...# #...# #.~.# #...# #...# ##### #.≈.# #### ##.§.###...####_~## #≈.≈.≈....~.# #_.§._.....#._.⌠≈_#hE #.~.≈....≈.....~..# ##._.###...###._.## ##### #≈≈.# ##### ##._.## #.....# #_.⌠._#  #.....#hzKU__hiO&8hTV__h!Vh0  ##### #P<P# #...# #...# #.~.# #...# #...#  ##### #.≈.# #### ##.§.###..@####_~##h1 Q #≈.≈.≈....~.......# #_.⌠._.....#._.⌠≈_# #.~.≈....≈.....~..#hG1 ._.###...###._.####### #≈≈.# ##### ##._.## #.....#h}1  #_.⌠._#hX8 P<P__h>< &9hzA }P<P_hB hQM#####P<P##...##.~#...# #...# h= ##### #.≈@# #### #.§.###...####_~#≈.≈.≈....~.......#_.⌠._.....#._.⌠≈_#.~...###.....h|P<P_h(100hP<P_.⌠≈_h4hz M#####P<Ph{ ##...##.~#...# #..@#  ##### #.≈.# #### h*{ #.§.###...####_~#hX{ #≈.≈.≈....~.......#⌠.._.⌠≈_..#.h|{ ####._.#h5 P<P_.⌠≈_hh &1hY gP_.⌠≈_h h8 ##### #P<P# #...# #...# #.~.#h #.@.# #...#  ##### #.≈.# ## ##.§.###...####_~##h2 #≈.≈.≈....~.......# #_.⌠._.....#._.⌠≈_#hc #.~.≈....≈.....~..#._.###...###._.####### #≈≈.# #####h%TP<Ph(&2h,kP<P_hM.h- ##### #P<P# #...# #...# #@~.# #...# #...#  ##### #.≈.# ## ##.§.###...####_~h~## #≈.≈.≈....~.......# #_.⌠._.....#._.⌠≈_# #.~.≈....≈.....~..#._.###...###._.##hyP<P_ht&3hXP<PhhڌM#####P<P##@..##.~#...##...#_..≈....hKhAPhh&4h wP<P_hh0 uM####h #P<P##...##.~#...#....#._.⌠≈_h hf xP<P_.⌠≈_hx &5h RP_h=##### #P@P# #...# #...# #.~.##...# h!#...#### #.≈.# ####.§.###...####_~###≈.≈.≈....~.......#hʾPhF&6hNP@Phd _There is a staircase back to the Dungeon here.hW dP@Ph&[ XP@Ph] M _You can't go down here!h.4PP@P _You can't go down here!hP@PP@Ph,QP@Phq7 _P@Ph\.##....# ##....... .#.....# .###.#<..###..##..........#### ####....#.#...##.. ...##...ß)#.#..##.##.#.##..#.#.#.#.##... #.#Dungeon:4##..#.@.#...#.<###.#####.#.#.#.#..#..<.......#..#.#.ß...#...##.###.#...#.#...........# #.#.........###..######..........### #.........[3hd]7m  ########## ##.######.  #.# #.  #.######. hch-9.3 (2.5hh _You climb upwards. Welcome back to the Dungeon! _There is a staircase to the Ecumenical Temple here.!hM ##.# .##....# ##....... . ....# .###<..###..# ........#### ###....#.#...##.. ..#...ß)#.#..##.##...#.#@#.#.##... #.# !hM##..#.>.#...#.<###.####.#.#.#.#..#..<......#..#.#.ß...#...##.###...#.#..............### ........#######!h%!hB)510.3 (1.0 _!h.!h1!hH ##.# ##....# ## ....... . #.....# .## #.#<..###..#  #..........#### ### #....#.#...##.. ...# #...ß@#.#..##.##.#.# #..#.#.#.#.##... #.# ##..#.>.#...#.<###.### #.#.#.#.#..#..<..... #..#.#.ß...#...##.### #...#.#...........# # #!h˔...###..###### .........### #.......########## ##.######!h!h"&1!hȟ!h  Things that are here: _a +0 club; a goblin corpse"hfritha the Tinkerer##.#Gnoll.##....# ##Health: 44/44 ========================....... .Magic: 14/14 ========================#.....# .##AC: 5Str: 10#.#<..###..#EV: 12Int: 16#..........#### ###SH: 0Dex: 10#....#.#...##.. ...#XL:  6 Next: 91% Place: Dungeon:4#...ß@#.#..##.##.#.#Noise: ---------  Time: 2111.3 (0.0)#..#.#.#.#.##... #.#j) +1 mace (heavy)##[3"h[{9;49m..#.>.#...#.<###.### Cast: Kinetic Grapnel#.#.#.#.#..#..<......#..#.#.ß...#...##.####...#.#...........# # #.........###..###### .........### #........ ########## ##.######  _There is a staircase to the Ecumenical Temple here.  Things that are here: _a +0 club; a goblin corpsePress: ? - help, v - describe, . - travel, g - get itemItems here: a +0 club; a goblin corpse.  The floor."hf ß@  A statue of an orb of winter.#hfritha the Tinkerer##.#Gnoll.##....# ##Health: 44/44 ========================....... .Magic: 14/14 ========================#.....# .##AC: 5Str: 10#.#<..###..#EV: 12Int: 16#..........#### ###SH: 0Dex: 10#ho#....#.#...##.. ...#XL:  6 Next: 91% Place: Dungeon:4#...ß@#.#..##.##.#.#Noise: ---------  Time: 2111.3 (0.0)#..#.#.#.#.##... #.#j) +1 mace (heavy)##..#.>.#...#.<###.### Cast: Kinetic Grapnel#.#.#.#.#..#..<......#..#.#.ß...#...##.####...#.#...........# # #.........###..###### .........### #........ ########## ##.######  _There is a staircase to the Ecumenical Temple here.  Things that are here: _a +0 club; a goblin corpsePress: ? - help, v - describe, . - travel#h2[mA statue of an orb of winter.#hQ#h#h. _#hl ^ ## .# # ##.#.#. ##....#. ###h  ....... . #.....# .## #.#<..###..#  #..........#### ### #....##.. ...# #...ß)#.#..##.##.#.##h  #..#.#.#.#.##... #.# #..#.>.#...#.<###.## #.#.#.#.#..#..<..... #..#.#.ß...#...##.# #...#.#...........#  #...###..##### .........### #.......#h #hЯ 22.3 (1 _#h #hc .#  ###.# ##hid ##.#.#.# ##....#.# ## ........ . #.....# .## #.#<..###..#  #..@.......#### ### #....#.#...##.. ...##hdB #...ß)#.#..##.##.#.# #..#.#.#.#.##... #.#hd{#..#.>.#...#.<###.# #.#.#.#.#..#..<....#hd] #..#.#.ß...#...##.# #...#.#........... #...###..#####hm#h. #.#.#$h.J #..#.#.$hN5042.3 (29.0)$h8,3.3 (30$h=$h@T _t - a silvery potion&h&h&h&hW&h&hYB&hH&h&h&h>&h,&h&hv7 _You open the door.&hd3&hd&h%  &hThere is an open door here.&h&h _&hZ&h&h>&h&hX&h&h&h,&h&hY&h&h&h&hF&h&h&h&hM&h&h&hE&hb&h&h&h&h`&h&h&hW&h&h&h, &h &h &h ,&h &h}&h&&h\&h&h&h,&h&h&hc&h&h:&hz&ht&h&h=&hx&h" ###...####.........###.  ##..# ##.......## #.  ##.# ##.....## #  #.### ##...##  &h/#p...# ##+##   #...#   #...# ##   ##.## #   #@#   #.#   ...#&hp#Kinetic Grapnel  ##.#. ..  ###o. ##  ##o   orc (polearm, asleep)  &h#V  &h*X62.3 (19∆&h,,3.3 (20&hB1&h;t _An orc comes into view. It is wielding a +0 trident.(h  Casting: Kinetic Grapnel (safe; 1% risk of failure)  (h\Confirm with . or Enter, or press ? or * to list all spells.(h  ###...####.........###. fritha the Tinkerer ##..# ##.......## #. Gnoll ##.# ##.....## #. Health: 44/44 ======================== #.### ##...## #. Magic: 13/14 ======================-- #...# ##+## #. AC: 5Str: 10 #...# #. EV: 12Int: 16 #...# ## SH: 0Dex: 10(h  ##.## # XL:  6 Next: 91% Place: Dungeon:4 #@## Noise: ---------  Time: 2163.3 (0.0) #*## j) +1 mace (heavy) ..*# Cast: Kinetic Grapnel ##.#* .. ###o. ## ##  o   orc (polearm, asleep) ∆  (h _An orc comes into view. It is wielding a +0 trident.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  (h2 Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 trident (asleep, 100% to hit))h$h ###...####.........###. fritha the Tinkerer  ##..# ##.......## #. Gnoll  ##.# ##.....## #. Health: 44/44 ========================  #.### ##...## #. Magic: 13/14 ======================--  #...# ##+## #. AC: 5Str: 10  #...##. EV: 12Int: 16  #...### SH: 0Dex: 10  ##.##)hxi# XL:  6 Next: 91% Place: Dungeon:4  #@## Noise: ---------  Time: 2163.3 (0.0)  #*## j) +1 mace (heavy)  ..*# Cast: Kinetic Grapnel  ##.#*..  ###o.##  ##o   orc (polearm, grapneled)   ∆  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 trident (asleep, 100% to hit)  The kinetic grapnel hits the orc.  The orc is severely wounded.)hk)hAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +0 trident (asleep, 100% to hit)  The kinetic grapnel hits the orc.  The orc is severely wounded.  The orc shouts! You hear a shout! x4)h)h..oooo 2 orc wizards)h5===4.3 (1)h)h} _An orc wizard comes into view. It is wielding a +0 dagger. x2)h  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*h ###...####.........###. fritha the Tinkerer ##..# ##.......## #. Gnoll ##.# ##.....## #. Health: 44/44 ======================== #.### ##...## #. Magic: 12/14 ====================---- #...# ##+## #. AC: 5Str: 10 #...# #. EV: 12Int: 16 #...# ## SH: 0Dex: 10 ##.## # XL:  6 Next: 91% Place: Dungeon:4 #@## Noise: ===------  Time: 2164.3 (0.0) #*## j) +1 mace (heavy) ..*#[3*hC9;49m Cast: Kinetic Grapnel ##.#o .. ###o. ## ##  oo 2 orc wizards ∆  _An orc wizard comes into view. It is wielding a +0 dagger. x2  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (72% to hit)*h Q  ###...####.........###. fritha the Tinkerer  ##..# ##.......## #. Gnoll  ##.# ##.....## #. Health: 44/44 ========================  #.### ##...## #. Magic: 12/14 ====================----  #...# ##+## #. AC: 5Str: 10  #...##. EV: 12Int: 16  #...### SH: 0Dex: 10  *hQ 7##.### XL:  6 Next: 91% Place: Dungeon:4  #@## Noise: ===------  Time: 2164.3 (0.0)  #*## j) +1 mace (heavy)  ..*# Cast: Kinetic Grapnel  ##.#o..  ###o.##  ##oo 2 orc wizards   ∆  _An orc wizard comes into view. It is wielding a +0 dagger. x2  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  *hR Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (72% to hit)*h\ ,*h .ooo   orc (polearm, grapneled)*h 4--5.3 (1*h *h; i  Casting: Kinetic Grapnel (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (72% to hit) _The kinetic grapnel hits the orc wizard but does no damage.+h  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+h9*+hXV] `  You shape a spike launcher from a nearby wall.+h+h +h+ho#.o.+h70---+hH=-6+h2+hU _The rocky spike misses the orc wizard. The grapnel comes loose from the orc.,h  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,h<( ###...####.........###. fritha the Tinkerer ##..# ##.......## #. Gnoll ##.# ##.....## #. Health: 44/44 ======================== #.### ##...## #. Magic: 9/14===============--------- #...# ##+## #. AC: 5Str: 10 #...# #. EV: 12Int: 16,h,= #...# ## SH: 0Dex: 10 ##.## # XL:  6 Next: 91% Place: Dungeon:4 #@## Noise: ==-------  Time: 2166.3 (0.0) ,hq=#o## j) +1 mace (heavy) ...# Cast: Kinetic Grapnel ##.#o .. ,h=###.. ## ##  oo 2 orc wizards ∆  _The rocky spike misses the orc wizard. The grapnel comes loose from the orc.  ,h>Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line,hv>iAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (72% to hit)-h؃ ###...####.........###. fritha the Tinkerer  ##..# ##.......## #. Gnoll  ##.# ##.....## #. Health: 44/44 ========================  #.### ##...## #. Magic: 9/14===============---------  -hf#...# ##+## #. AC: 5Str: 10  #...##. EV: 12Int: 16  #...### SH: 0Dex: 10  ##.### XL:  6 Next: 91% Place: Dungeon:4  -h#@## Noise: ==-------  Time: 2166.3 (0.0)  #o## j) +1 mace (heavy) -h  ...# Cast: Kinetic Grapnel  ##.#o..  -h'###..##  ##oo 2 orc wizards   ∆ -h _The rocky spike misses the orc wizard. The grapnel comes loose from the orc.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (72% to hit)-h 9*-hj`  Casting: Construct Spike Launcher (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (72% to hit)  The kinetic grapnel hits the orc wizard but does no damage.-h\,-hHeoooo   orc (polearm)-h f+7.3 (1-h6j-hl _The rocky spike misses the orc wizard. The orc wizard barely misses you.-h#  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells..hk ###...####.........###. fritha the Tinkerer ##..# ##.......## #. Gnoll ##.# ##.....## #. Health: 44/44 ======================== #.### ##...## #. Magic: 8/14=============----------- #...# ##+## #. AC: 5Str: 10 #...# #. EV: 12Int: 16 #...# ## SH: 0Dex: 10.h ##.## # XL:  6 Next: 91% Place: Dungeon:4 #@## Noise: ==-------  Time: 2167.3 (0.0) #o## j) +1 mace (heavy) ..o# Cast: Kinetic Grapnel ##.#o .. .h###.. ## ##  oo 2 orc wizards  o   orc (polearm) ∆  _The rocky spike misses the orc wizard. The orc wizard barely misses you.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (72% to hit).h:oo.h  ###...####.........###. fritha the Tinkerer .h  ##..# ##.......## #. Gnoll  ##.# ##.....## #. Health: 44/44 ========================  #.### ##...## #. Magic: 8/14=============-----------  .h A#...# ##+## #. AC: 5Str: 10  #...##. EV: 12Int: 16  #...### SH: 0Dex: 10  ##.### XL:  6 Next: 91% Place: Dungeon:4  #@## Noise: ==-------  Time: 2167.3 (0.0)  #*## j) +1 mace (heavy)  ..o# Cast: Kinetic Grapnel  ##.#o..  ###..##  ##oo 2 orc wizards (1 grapneled)  .h lo   orc (polearm)  ∆  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (72% to hit)  The kinetic grapnel misses the orc wizard.The kinetic grapnel hits the orc wizard..hx .h?L ZM`  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line: an orc wizard, wielding a +0 dagger and wearing a +0 robe (72% to hit)  The kinetic grapnel misses the orc wizard.The kinetic grapnel hits the orc wizard.  The orc wizard is heavily wounded..h oThe rocky spike misses the orc wizard.The orc wizard hits you with a +0 dagger..h 9*.h    orc wizardThe orc wizard gestures wildly while chanting.The orc wizard flickers and vanishes!.h4.h;J{..h<b1--=8.3 (1.hA.hD _Deactivating autopickup; reactivate with Ctrl-A./hff *You hit the orc wizard./h` G  The orc wizard is lightly wounded./h) /h[ J  The rocky spike skewers something. x2/h g  Reactivating autopickup./hQg /h8r L oo   orc (polearm)You feel a bit more experienced. The orc wizard barely misses you.The orc hits you from afar with a +0 trident./hv /h} z ###...####.........###. fritha the Tinkerer  ##..# ##.......## #. Gnoll  ##.# ##.....## #. Health: 40/44 =====================---  #.### ##...## #. Magic: 9/14/hq~ ===============---------  #...# ##+## #. AC: 5Str: 10  #...##. EV: 12Int: 16  #...### SH: 0Dex: 10  ##.### XL:  6 Next: 103% Place: Dungeon:4  #@## Noise: =--------  Time: 2170.3 (2.0)  /h~ #o## j) +1 mace (heavy)  ..o# Cast: Kinetic Grapnel  ##.#...  ###../h ##  ##o   orc wizard  o   orc (polearm)  ∆  You hit the orc wizard.  The orc wizard is lightly wounded.  The rocky spike skewers something. x2  Reactivating autopickup.You feel a bit more experienced. The orc wizard barely misses you.The orc hits you from afar with a +0 trident./h1 -- _The orc wizard misses you.You have reached level 7!/ha /  --more--1h"6/50=5=-7 1% 1h)1h+4 _2h  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2hQ = ###...####.........###. fritha the Tinkerer ##..# ##.......## #. Gnoll ##.# ##.....## #. Health: 46/50 ======================-- #.### ##...## #. Magic: 8/15============------------ #...# ##+## #. AC: 5Str: 102hFR  #...# #. EV: 12Int: 16 #...# ## SH: 0Dex: 10 ##.## # XL:  7 Next:  1% Place: Dungeon:4 #@#2hR # Noise: =--------  Time: 2170.3 (0.0) #o## j) +1 mace (heavy) ..o2hR $# Cast: Kinetic Grapnel ##.#. .. ###.. ## 2hS ;##  o   orc wizard  o   orc (polearm) 2hS +∆ Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (lightly  wounded, 72% to hit)2h# ###...####.........###. fritha the Tinkerer  ##..# ##.......## #. Gnoll  ##.# ##.....## #. Health: 46/50 ======================--  #.### ##...## #. Magic: 8/15============------------  #...# ##+## #. AC: 5Str: 10  #...##. EV: 12Int: 16  #...### SH: 0Dex: 10  ##.### XL:  7 Next:  1% Place: Dungeon:4  #@## Noise: =-------- 2h$U[39;49m Time: 2170.3 (0.0)  #o## j) +1 mace (heavy)  ..o# Cast: Kinetic Grapnel  ##.#...  ###..##  ##o   orc wizard (grapneled)  o   orc (polearm)  ∆  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (lightly  wounded, 72% to hit)  The kinetic grapnel hits the orc wizard.3h]9*3h1 Press: ? - help, Shift-Dir - straight line: an orc wizard, wielding a +0 dagger and wearing a +0 robe (lightly  wounded, 72% to hit)  The kinetic grapnel hits the orc wizard.  The orc wizard is moderately wounded.rocky spike skewer3h/ oThe orc wizard is almost dead.The orc wizard hits you with a +0 dagger.3he38----=1.3 (13h3hOC _The orc hits you from afar with a +0 trident!3hN ^  The grapnel guides your strike. You thump the orc wizard!3hT )*o   orc (polearm)3h+  You kill the orc wizard!The rocky spike skewers the orc.3h_0 )3hJ 9)3h 40=---8-3.1 (1.8Kinetic Grapnel3hd 3h- G _You kill the orc!5h,< 5h< 5h= 5hA 5h|A U1=5h F ,5hF #25hF (=5hG 5hBJ 5hJ U3=5hL 5h O 5hlO K4=5hP 5hUT 5hT p5=9==5hT 5h8V 5hX 5hAY K7=5hZ 5hC] 5h] R8==5h] 5h^ 5hr 9=5hv ..........--# _You start resting.5h~ .81.1 (8.05hz 650=5h [==-2.1 (95h 5hω " _HP restored.6h 6h 6h 6h( ,6hp ,6h 6h 6h 6h R10/15==6h 6h" 6h9# 9=6h$ 6h* ,6h+ 6h. ,6h 0 6h2 6h 3 6h/3 3==6h&4 6h6 6h6 6h/8 6hI; ,6hd< 6hJ? 6h? M1=6h@ 6hC ,6hcE 6hRG 6hG 6hH 6h5K 6huK 6hL 6h4O 6hO #=6hO 6h Q 6hfS ,6hT 6h _The orc wizard shouts! You hear a shout!9h} .......''...##...####### ##..# ####  ##.# ##.....##  #.### ##...## o.# ##+## ..# ###@##  #.# )..)##.#... ###..##∆9h[~ 9h F.o9h E----59hY 9ha :h\I##...####### ##..# ####  ##.# ##.....##  #.### ##...## ..# ##+## o.# #...####.##  #@# :h\)..)##.#... ###..## ## ∆ :h_:hNhF.o:hiC----6:hp:h s;hi  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;h> ###...####.........###. fritha the Tinkerer ##..# ##.......## #. Gnoll ##.# ##.....## #. Health: 50/50 ======================== #.### ##...## #. Magic: 11/15 =================------- #...# ##+## #. AC: 5Str: 10 #...# #. EV: 12Int: 16 #.o.# ## SH: 0Dex: 10 ;h]?##*## # XL:  7 Next:  8% Place: Dungeon:4 #@## Noise: ---------  Time: 2216.1 (0.0) #)## j) +1 mace (heavy) ..)# Cast: Kinetic Grapnel ##.#. .. ###.. ## ##  o   orc wizard ∆  _The orc wizard shouts! You hear a shout!  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;h? Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (72% to hit);h@> ###...####.........###. fritha the Tinkerer  ##..# ##.......## #. Gnoll  ##.# ##.....## #. Health: 50/50 ========================  #.### ##...## #. Magic: 11/15 =================-------  #...# ##+## #. AC: 5Str: 10  #...##. EV: 12Int: 16  #.o.### SH: 0Dex: 10  ;h##*### XL:  7 Next:  8% Place: Dungeon:4  #@## Noise: ---------  Time: 2216.1 (0.0)  #)## j) +1 mace (heavy)  ..)# Cast: Kinetic Grapnel  ##.#...  ###..## ;h1 ##o   orc wizard (grapneled) ;hM+  ∆ ;hf ;hCasting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;hAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line;hhAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (72% to hit)  ;h(The kinetic grapnel hits the orc wizard.;hX8*;h+Aiming: Kinetic Grapnel  Press: ? - help, Shift-Dir - straight line: an orc wizard, wielding a +0 dagger and wearing a +0 robe (72% to hit)  The kinetic grapnel hits the orc wizard.  The orc wizard is moderately wounded.rocky spike skewers the orc wizard but does no damage.;h;hH.o;h3=7.1 (1;h;he _The orc wizard is moderately wounded.;h *The grapnel guides your strike.  You hit the orc wizard but do no damage.You bite the orc wizard.h  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>h #........'.........'... fritha the Tinkerer ###...####.........###. Gnoll ##..# ##.......## #. Health: 45/51 =====================--- ##.# ##.....## #. Magic: 10/15 ================-------- #.### ##...## #. AC: 5Str: 10 #o..# ##+## #. EV: 12Int: 16 #*..# #. SH: 0Dex: 10 #.*.# ## XL:  7 Next: 14% Place: Dungeon:4 ##@## # Noise: ---------  Time: 2221.1 (0.0) #.## j) +1 mace (heavy) #)##>h` Cast: Kinetic Grapnel ..)# ##.#. .. ###.. ## o   orc ##  ∆ Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 falchion and wearing a +0 leather armour (78% to  hit)>hz^ #........'.........'... fritha the Tinkerer  ###...####.........###. Gnoll  ##..# ##.......## #. Health: 45/51 =====================---  ##.# ##.....## #. Magic: 10/15 ================--------  #.### ##...## #. AC: 5Str: 10  >h/#*..# ##+## #. EV: 12Int: 16  #*..##. SH: 0Dex: 10  #.*.### XL:  7 Next: 14% Place: Dungeon:4  ##@### Noise: ---------  Time: 2221.1 (0.0)  #.## j) +1 mace (heavy)  #)#>h^# Cast: Kinetic Grapnel  ..)#  ##.#...  ###..## o   orc  ##   ∆Casting: Kinetic Grapnel (safe; 1% risk of failure)  >hConfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line>hlAim: an orc, wielding a +0 falchion and wearing a +0 leather armour (78% to  hit)>h>h;n..o.>h;6=2.1 (1>h&>honfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +0 falchion and wearing a +0 leather armour (78% to  hit) _The kinetic grapnel misses the orc.?h]##...####### ##..# ####  ##.# ##.....##  #.### ##...## ..# ##+## o.# #...####)##  #@# )..)##.#... ###..## ## ∆ ?hF^?hfP.o?hg\7=-3?hpo?hdq?h  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?h7  ###...####.........###. fritha the Tinkerer ##..# ##.......## #. Gnoll ##.# ##.....## #. Health: 47/51 ======================-- #.### ##...## #. Magic: 9/15==============---------- #...# ##+## #. AC: 5Str: 10 #...# #. EV: 12Int: 16 #.o.# ## SH: 0Dex: 10 ##*## # XL:  7 Next: 14% Place: Dungeon:4 #@## Noise: ---------  Time: 2223.1 (0.0) #)## j) +1 mace (heavy) ..)# Cast: Kinetic Grapnel[3?hJ 4m ##.#. .. ###.. ## ##  o   orc ∆ Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 falchion and wearing a +0 leather armour (78% to  hit)?h  ###...####.........###. fritha the Tinkerer  ##..# ##.......## #. Gnoll  ##.# ##.....## #. Health: 47/51 ======================--  #.### ##...## #. Magic: 9/15==============----------  ?h< #...# ##+## #. AC: 5Str: 10  #...##. EV: 12Int: 16  #.o.### SH: 0Dex: 10  ##*### XL:  7 Next: 14% Place: Dungeon:4  #@## Noise: ---------  Time: 2223.1 (0.0)  #)## j) +1 mace (heavy)  ..)# Cast: Kinetic Grapnel  ##.#...  ###..##  ##o   orc (grapneled)   ∆  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help?ha , Shift-Dir - straight lineAim: an orc, wielding a +0 falchion and wearing a +0 leather armour (78% to  hit)  The kinetic grapnel hits the orc.?h2k ?h'q ^.#o?h)r ;8=4.1 (1?h"x ?hfz wMAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line: an orc, wielding a +0 falchion and wearing a +0 leather armour (78% to  hit)  ?hz MThe kinetic grapnel hits the orc. _The orc is lightly wounded.@hV  The grapnel guides your strike. You sock the orc!@h C)@hʹ50=6.0 (1.9Kinetic Grapnel@h/@h<G _You kill the orc!AhAhAhAh AhF(0.0Ah~1==-7.0 (1AhAhU _You start resting. HP restored.AhF Ah Ahj AhI ~10/15==Ah Ahz Ah Ah Ah Ah AhK Ah 9=Ah Ah Ah :==Ah Ah' Ah Ahm Ah ,Ah[ Ah c1=Ah Ahl ,Ah Ah Ah< Ah_ Ah" ,AhC AhF Ah 9=Ah Ah ,Ah Ah ,Ah Ah AhY L2==Ah Ah[ Ah Ah Ah ,AhZ AhI ,Ahn Ah Ah :==Ah Ah Ah Ah Ah* ,Ahy Ah? Ah K3=Ah` AhA Ah AhW Ah ,Ah Ah Ah Ah Ah" Aho" 9=Ah# Ah~% Ah% Ah& Ah( Ah#) Ah* Ah, Ah- L4==Ah6/ Ahp1 ,Ah`3 Ah 7 Ah_7 Ah8 Ah?; Ah; Ah= Ah)? Ahw? :==Ah@ AhB AhC AhD AhF ,AhG AhP - _You start resting.Ah"V 062.0 (35.0)AhX [5==3.0 (36Aha Ahc % _Magic restored.BhkM........''..###...####..####..# ##.......####.# ##.....##### ##...####+###...#.#...####@##.#)#  ..)###.#...##BhBh14.0 (1.0)BhBhl _Items here: )) [[ †.Bhj Bhv Pick up what? 10/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 dagger  b - a +0 falchion Armour (select all with [)c - a +0 leather armour  d - a +0 robe Carrion an orc corpse [Up|Down] select[Esc] exit Bhr Letters toggle [.|Space] toggle selected[top]DhnDhDh!^ #........'.........'... fritha the Tinkerer  ###...####.........###. Gnoll  ##..# ##.......## #. Health: 51/51 ========================  ##.# ##.....## #. Magic: 15/15 ========================  #.### ##...## #. AC: 5Str: 10  Dhb#...# ##+## #. EV: 12Int: 16  #...##. SH: 0Dex: 10  #...### XL:  7 Next: 14% Place: Dungeon:4  ##@### Noise: ---------  Time: 2264.0 (0.0)  #.## j) +1 mace (heavy)  DhX#)## Cast: Kinetic Grapnel  ..)#  ##.#...  ###..##  ##   ∆ _You kill the orc! _You start resting. HP restored. _You start resting. _Magic restored. Dh_Items here: )) [[ †.  Okay, then.Dh7DhڞDhDh+. _Dh  ##...####### ##..# ####  ##.# ##.....##  #.### ##...## ..# ##+##  #...####)##  #@# )..)##.#...Dh :##  Dh DhD 25.0 (1 _DhB Dh DhB  ##..# ####  ##.# ##.....##  #.### ##...## ..# ##+## #...# #...###)#  #.# #..)...###.#.........#.##  Dh^Dh<6Dhki  Things that are here: _a +0 dagger; a +0 robeEh  ##.# ## #. #.##### #. #...# ##+## #. #...# #. #...# # Eh A##)## . #.# #. ##)######. EhC #..@...##. ##.#.......Eh` ... ###...#.#Eh} ]### #### Eh  Eh C∆ Eh EhC -7 _Eh\ Eh k _Items here: )) [ †.FhTFhYzPick up what? 10/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 dagger  b - a +0 trident Armour (select all with [)c - a +0 robe Carrion an orc corpse [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]GhGhGhR##.# ##.....## #.. fritha the Tinkerer#.### ##...## #.. Gnoll#...# ##+## #.. Health: 51/51 ========================#...##.. Magic: 15/15 ========================#...###. AC: 5Str: 10##)###. EV: 12Int: 16#.##. SH: 0Dex: 10##)######. XL:  7 Next: 14% Place: Dungeon:4#..@...##. Noise: ---------  Time: 2267.0 (0.0)##.#.......... j) +1 mace (heavy)GhS[0;10m###...#.#.### Cast: Kinetic Grapnel####∆ _Items here: )) [[ †. _Okay, then.Things that are here: _a +0 dagger; a +0 robe _Items here: )) [ †.  Okay, then.Gh4 GhH GhGhJ. _Gh4\##.# ##.....## #.#.### ##...## #.#...# ##+## #.#...# #..##...# ##.##)## #.##.# #.##)##### #.#..)@..# #.##.#.Gh9.###...#.#.# ###### #∆Gh"Gh$28.0 (1 _Gh*Ghb-Gh[ :.##### #.#...# ##+## #...ß#...# #..##...# ###)## .##.# # #.##)##### ... #.#..)...#....# #.##.#.@....... ...Gh _###...#.#.## ##### ##### # ∆ Gh Gh &9Gh Gh Hh y#...# ##+## #...ß)#...# .# #..#.##...# .### ###)## ..... #.##.# ...## #.##)#####.....# #.#..)...#....## #.HhOyH##.#.......... ...#..@#.#.## ###### ##### # Hhy3∆ HhTHh'70HheHh!Hh04Hhh6HhR8Hhn f#.### ##...## #....#.#...# ##+## #...ß)#...# .# #..##...# ##.#### ##..#.>##)## ...... #.#Hh>o #.# ....## #..###)#####.....# #...##..)...#....### ###.#...@....... .......###...#.#.#### ############.#Hhgo .#[.##Hh?y Hh}| &1Hhׄ Hh _Okay, then.  Things that are here: _a +0 dagger; a +0 robe _Items here: )) [ †. _Okay, then.Hh gFound a blackened cloak.Ih#...# ##+## #...ß)#...# .# #..#.#.#...# ###.#### ##..#.>##)## #...... #.#.#.#.# #....## #.##)#####.....# #.Ih#..)...#....###. #.....##.#............ ...#...#@#.#### ######## #####.# #.# #[.### IhXIh&2IhIhIh .# #.#.####.#### ##..#.>.#)## #...... #.#.#.# #.# ##.#.#.##)#####.....#.#.#..)...#....###....#.#............ .. ###...#.#.#### ######## #####@# [.##. .##Ih }∆3Ihr  ###.#### ##..#.>.#)## #...... #.#.#.# #.# .##.#.#.##)#####......#.#Ihֆ R..)...#....###....#.#............ .. ###...#.#.#### ######## #####.# [.......##.#####Ih Ih &4Ih Ih JhTj #)## #...... #.#.#.# #.# .##.#.#.##)#####......#.#Jhj..)...#....###....#.#............ .. ###...#.#.#### ######## #####.# #  #.#.####........Jh##.##### .# #JhJhS:∆Jh&5JhEJhf _You see here the -1 cloak of the Untouchables {+Inv rElec Will++ SInv}.Mh]MhY&6MhMh _k - the -1 cloak of the Untouchables {+Inv rElec Will++ SInv}PhPh dInventory: 11/52 gear slots Hand Weapons (go to first with ))  j - a +1 heavy mace (weapon)a - a +0 sling  c - a +0 spear  i - a +2 antimagic sling Ph0!gArmour (go to first with [)  d - the +0 cloak of Insatiable Hunger (worn) {Harm rPois rC++ Regen+}  f - a +0 animal skin (worn)  g - a +0 helmet (worn)  h - a +0 pair of boots (worn)b - a +0 robe  e - a +0 kite shield PhY!` k - the -1 cloak of the Untouchables {+Inv rElec Will++ SInv} Ph"Wands (go to first with /)a - a wand of flame (25) Scrolls (go to first with ?)  c - a scroll labelled ALOUPP ANENUDEIST  e - a scroll labelled ASCHUI CIVILEUCK  h - a scroll labelled UJEFRA QUROETH  m - a scroll labelled KIOFOA PIDE  o - a scroll labelled JISURO ONI Ph# q - a scroll labelled JUCLOSHR RAHA [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Ph yk - the -1 cloak of the Untouchables {+Inv rElec Will++ SInv}. A cloth cloak. Ph (Base armour rating: 1 Ph b+Inv: It lets you turn invisible. rElec: It insulates you from electricity. Ph bWill++: It greatly increases your willpower. SInv: It lets you see invisible. Ph= dIf you switch to wearing this armour: Your AC would decrease by 1.0 (5.5 -> 4.5). PhZ 0Your EV would remain unchanged. Phy }This ancient artefact cannot be changed by magic or mundane means. You found it on level 4 of the Dungeon. Ph TStash search prefixes: {inventory} {artefact} {artifact} {cloak armour} {cloak Ph jarmor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified artefact armour Ph "_________________ Ph L(w)ear, (d)rop, (=)adjust, or (i)nscribe.]h)Inventory: 11/52 gear slots Hand Weapons (go to first with ))  j - a +1 heavy mace (weapon)]h*a - a +0 sling  c - a +0 spear  i - a +2 antimagic sling Armour (go to first with [)  d - the +0 cloak of Insatiable Hunger (worn) {Harm rPois rC++ Regen+}  f - a +0 animal skin (worn)  g - a +0 helmet (worn) ]h*8 h - a +0 pair of boots (worn)  b - a +0 robe  e - a +0 kite shield  k - the -1 cloak of the Untouchables {+Inv rElec Will++ SInv} Wands (go to first with /)  a - a wand of flame (25) Scrolls (go to first with ?)  c - a scroll labelled ALOUPP ANENUDEIST ]h* e - a scroll labelled ASCHUI CIVILEUCK  h - a scroll labelled UJEFRA QUROETH ]h* m - a scroll labelled KIOFOA PIDE  o - a scroll labelled JISURO ONI ]h+* q - a scroll labelled JUCLOSHR RAHA ]h>+[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]dha dhb dhqi *dhi ##)## #...... #.#.#.# fritha the Tinkerer#.# #....## #..#.#. Gnolldhj ##)#####.....# #...#.# Health: 51/51 ========================#..)...#....###. #...... Magic: 15/15 ========================##.#............ ........ AC: 5Str: 10###...#.#.#### ######## EV: 12Int: 16dhXj #####.# #SH: 0Dex: 10#.#.####.XL:  7 Next: 14% Place: Dungeon:4#@.......dhj TNoise: ---------  Time: 2276.0 (0.0)###.#####j) +1 mace (heavy).#Cast: Kinetic Grapnel#∆dh^k +∆ _a +0 dagger; a +0 robe _Items here: )) [ †. _Okay, then. _Found a blackened cloak. _You see here the -1 cloak of the Untouchables {+Inv rElec Will++ SInv}. _k - the -1 cloak of the Untouchables {+Inv rElec Will++ SInv}dh}p dhr dhPx dhMz ehx##)## #...... #.#.#.#.#.# #....## #..#.#.ß##)#####.....# #...#.#.ehۋ#..)...#....###. #.##.#............ .###...#.#.#### ######.#.# #.#.####.##.#ehnj###.#.# .#>#∆ .#ehV.#∆..eh7eh+7.0 (1ehehe _Items here: )) [ †. _Okay, then. _Found a blackened cloak. _You see here the -1 cloak of the Untouchables {+Inv rElec Will++ SInv}. _k - the -1 cloak of the Untouchables {+Inv rElec Will++ SInv} _eh-Found an escape hatch in the floor.eh .# #....## #..#.#.ß##)#####.....# #..#..)...#....###. #.......##.#............ ...##...#.#.#### ########## #####.#.# #.#.####.##........# ###@######  #.# #.# #>#∆ ..# ..#:......eh ehz &8eh eh 5 _Found a parchment of Dispersal.fh ##)#####......#.#...)...#....###....#.#............ ..# ###...#.#.#### #########fh0  #####.#.# #.#.####.##........####.###### #@# >##...fhfh0&9fh2fhfh ..)...#....###....#.#............ ..# ###...#.#.#### ######### #####.#.# #.#.####.#.......##.##### #.# >∆ ...##..##fhfh'80fhfhfhf #.#............ ..# ###...#.#.#### ######### #####.#.# #.#.####.#......##.##### #.# .:......#.....#.####....fhK#.##fhfh&1fhfh _Found a parchment of Apportation. _There is an escape hatch in the floor here.gh.  ###...#.#.#### ######### #####.#.# #.#.####.#......##.##### #.# #######>.:.....#.####:....##..ghghP-2 _ghghgh^  #####.#.# #.#.####.# #........#gh ) ###.###### #.#  #.#.#######>#gh ..:......# #.#gh  #.####:.....# .....#.#gh ##...... #..##### #.gh d## ... .~.gh gh &3gh gh hh4  #.#.####.#......##.##### #.# .#######>.:...... #.#.###.####@.....#...........#.#.####.....~~~hhF;hh>&4hhChhK^  You pick up a parchment of Dispersal and begin reading...hhN+5.0 (2hhShhMVB _You add the spell Dispersal to your library.ihO y#####.#.#  #.#.####.# #........####.###### #.# #.########>##..:......#  #....@..##.## #.####......# ...........#.#.#.####......# #..##### #.## ... .~.~~~ihҷ ih +6.0 (1ih> ih jh͹> #####.#.# #.#.####.# #.# ###.###### #.## #.#.#># #..:......# #.##.##jhC #.####......# .....#.# .#.####......#jh>r #..##### #.##jh]^ ... .~. jhA ~~~jhjh&7jh jhjhr #####.#.# #.#.####.# #.# ###.###### #.### #.#.#># #..:......# #.##.## #.####......# ...........#.#...#.####.....#... #..####### #.##  ...  .~.  ~~~jhjh&8jh jhi jh  #####.#.# #.#.####.# #.# ###.###### #.## #.#.#># #..:......#jh#  #.##.## #.####......# ...........#.# ...#.####......#..#jh< . #..######. .. #.### #jhQ :. ...#jhc v# .~.  ~~~jh" jhj! &9jh& jh( kh###...#.#.#### #########.#.#  #.#.####.# #........####.###### #.###### #.#......#######>##..# #.#.......##.### #.####......#khb ..........#.# ...#.####......# .....#.# #..########. ... #.### #.. .khO..## .~.khkh'90kh#kh~ _You see here a parchment of Apportation.kh 9 ###...#.#.####  #####.#.# #.#.####.# #.# ###.###### #.### #.#.#># #.@:......# #.#.##.##khX9 #.#.####......#............#.# ...#.####......# .....#.# #..#####kh9 ###..... #.## #..#.. ... kh9f ## .~.khX@kh0C-1 _khGkhIlh=!###...#.#.#### ######.#.# #.#.####.# #.# ###.###### #.# ####### #.# .#># #..@......# #.#.##.## #.#.####......# ............#.#...#.##lhn=.....####..#..# lhDlhFG&2lhSJlh`M~ _You see here a parchment of Apportation.lhL`  You pick up a parchment of Apportation and begin reading...lhN&3lhiRlhUG _Unfortunately, you learned nothing new or useful.lh+ ###...#.#.####  #####.#.# #.#.####.# #.# ###.###### #.# ####### #.# .#># #.# #.#.##.## #.#.####......# ............#.# ...#.####......# .....#.# #..##### ###..... #.## #..#.. ...  ## .~.lhr0lh3&4lh8lh:mh!  ###...#.#.####   #####.#.#   #.#.####.#   #.#   ###.######   #.#  ## #.#  .mhU"#>#   #.#   #.#.##.##   #.#.####......#   ....mh|"i.#.#   ...#.#mh"k###......#   .....#.mh"# #..#####   ###....mh". #.##   #..#.mh". ...   ## .~.mh)mh{,&5mh0mh2mhD c .#............ .  ###...#.#.#### #  #####.#.#   #.#.####.#   #........#  ###.######  #.#  ########## #.#  .......@.#######>#  .#######..#   #.#.......##.##  mh  #.#.####......#   .......#.#   ...#.####......#   .....#.# #..#####  ###..... #.##  #..#.. ...mha mh# &6mh2 mh8 nh4  ##.#.   ###...#.#.####   #####.#.#  #.#.####.#  #.#  ###.######  #.# # #.# #.#######>#nh #.#.#  #.#.##.##  #.#.#......#  ...#.#  ...#.####......#  .....#.# #..##### nh& ###..nh%... #.##   #..#.. ...nhnh&7nh nh|nh>  ##.#.  ###...#.#.####  #####.#.#  #.#.####.  #.  ###.  #.#  # #.#  #.#######>#  #.#.#  #.#.##.##  #.#.###......#   .#.#   ...#.####......#   .....#.# #..#####   ###..... #.##   #..#.. ...nh4DnhE&8nh3Inh3Knh g  ##.#  ###...#.#.####  #####.#.#  #.#.####  #  ###.  #.#  # #.#  #.#######>#nh( L  #.#.#  #.#.......##.  #.#.####......  .#. nhQ  ...#.####......  .....#.# #..  nhu  ###..... #.##   #..#.. ...nh nh; &9nh nh oh  ##.#  ###...#.#.  #####.#.#  #.#.  #  ###.  #.#  # #.#  #.#######>#  #.#.#  #.#.......##. ohs #.#.####  .#  ...#.####  .....#.# #..   ###..... #.##  ohLi #..#.. ...ohoh(300ohoh|ohH  ##.#  ###...#.#.  #####.#.#  #.#.  #  ###.  #.#  # #.#  #.#######>#  #.#.# # #.#.##  #.#.####  .  ...#.####  .....#.# #..   ###..... #.##   #..#.. ...ohqKohM&1ohPohSoh_ T  ##.#  ###...#.#.  #####.#.#  #.#.  #  ###.  #.#  # #.#  #.#>#ohj`   #.#.#  #. #.#. #. #.#.####oh` E #.  oh` G#. ...#.#### oh` t#. .....#.# #.. #oh` . ###..... #.##   #..#.. ...ohf ohKh &2oh~l ohYn ph  ###...#.#  #####.#.  #.#.  #...  ###  #. ########### #.  #.........#######>ph)`  #@#######.........  #.# #.#.  #.# #.#.####..  #.# .......  #..#.####  #.. .....#.# #..   #.. ###..... #.#ph%   #).# #..#.. ...   ## .~. phQph&3phph* _Found a short sword.ph3;  #### .## ###########.........#######>#######......... #.#.####........###$# ~~~ phaph&4phFph* _Found 7 gold pieces.ph   .## ###########.........#######>#######......... #.#.####......... ...#.####. .. #####..... #.#.#ph$ ph &5phM ph ph=( .## ###########.........#######>#######......... #.#.####................#.####.......#.# ###..#phDphF&6phIphGKqhnI ###.#  #.# ########### #.# #.........#######># #.#######.........# #.# #.## #.# ##.#.#### #.###............ #.@.......#.#### #.#.# #..# #..#####..... #.## #).# #..#.. ... ##$# ## .~. qh.#  ~~~ #.# #.. qh qh]&7qhbqhqh T  ###########.........#######>#######......... #.####.#.####...###...................#.#### #..######..... #.#).# #..#.. ... ###qhZqh ]&8qhSaqhcrh  ###########.........#######>#######......... #.#####.#.####...###...................#.#### #..######..... #.#rhB).# #..#.. ... #$# ## .~rh̟rh&9rhۦrhrh! .........#######>#######......... #.#####.#.####...###...................#.####......#.# #..######..... #.#)@# #..#.. ... #$# ## .~ #.rh`: ~~~rhrh'10rhזrhrh" 3 #######......... #.#####.#.####...###...................#.####. #..######..... #.#).# #..#.. ... ##@# ## .~ #. ~~~ rh( rhV+ &1rh/ rhZ7 rh8 +2.0 (2rh= rhC@ > _You now have 131 gold pieces (gained 7).sh9* #.#####.#.####...###...................#.#### #..######..... #.##).# #..#.. ... ##.# ## .~  ~~~ .###sh1sh3+3.0 (1sh 8sh9shv2####.#.####...###...................#.#### #..##..#####..... #.##).# #..#.. ... #.# ## .~  ~~~ ......####....# ......###shm|sh}&4sh1shshǸb #.###............ #.........#.#### #.........#.# #..## #..#####..... #.##  #).# #..#.. ...  ##.# ## .~.  #.#  ~~~  #.#####.#  #.@.....#shi ####....#   ..... ## ##   sh sh&5shtshsh  #.###.# #...#.####. #...#.# #..# #..#####..... #.##  #).# #..#.. ...  ##.# ## .~.  #.# ~~~  sh >#.#####.#  #.#  ####....#  .. ....# ...## ..## ..# ..# sh shT &6sh sh thW: #.###.#. #.#.####. #.#.# #..# #..#####..... #.##  #).# #..#.. ...  ##.# ## .~.  #.# ~~~  #.#####.#  thE#.#  ####....#  ..+ ##....# #...## ...## .thјl..# ...# ththc&7thth #.###.#.# #.#.####......# #.#.# #..# #..#####..... #.##  #).# #..#.. ...  ##.# ## .~.  #.# # ~~~  #.#####.#  #.th#  ####....#  ..+  #  #th%L...# thth@&8th#thth1 #.###.#.#  #...#.####......#  #...#.# #..#####  #..#####..... #.##  #).# #..#.. ...  ##.# .### .~.  #.# .# ~~~  th1T#.#####.#  #.#  ####....#  ...+ th?2R #.###....####  #...# #...# th8th;&9th@th[Buh #.# ####.#.####......#  #.###...............#.#  #.........#.####......#  #.........#.# #..##### #..#####..... #.## #).# #..#.. ...  ##.# #.### .~.  #.# #.# ~~~ #.#####@#  #.......#  ####....#   ..........+ #.###....#### # ...#  #...#uhuh-'20uhduhPuhe M #.#.......##.# ####.#.####.....###...............#.####.............#.# #..#####..#####..... #.##).#.. ..### .~. ~~~#.######.....  ####....#..###...uh uh! 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#..#####......##.## #).# #..#..##..##.# #.###.#..~..###.# #.# #...~~~...# #.#####.# ###..~..#.# #.......# ###...## ####....####>##.##...# ..........'.........+ #.###....####{h4" #  #...## ## ...## ## #...# ###...# +## {h%( {h* -8 _{h60 {h2 |h!y#).# #..#..##..##.# #.###.#..~..###.# #.# #...~~~...# #.#####.# ###..~..#.# #.......# ###...##.#####....####>##.##...# ..........'.........+ #.###....####.#  #...## ## ...## ## #...# ## #...# +## |h+:∆|hN &9|h%|h&|h$##.# #.###.#..~..###.# #.# #...~~~...# #.#####.# ###..~..#.# #.......# ###...##.#####....####>##.##...# ..........'.........+  #.###....####.#  #...## |h$## ...## ## #...# ## #...# +## ∆ |h-|h0'40|h&4|h66|h .# #.# #...~~~...#  #.#####.# ###..~..#.#  #.......# ###...##.#####....####>##.##...# ..........'.........+ #.###....####.#  #...## ## ...## ## #...# ## #...# +## ∆ |h |h &1|hu |h |h'.#.#.#......|h|h&2|hQ|h( _You open the door.}hyl#.#####.# ###..~..#.# #.......# ###...##.# ####....####>##.##...#  ..........'.........+ .###....####.#  #...## ## ...## ## #...# ## #...# ##  #.# #.# #.#∆ ... ......##.##}hb}:∆}h&3}h}hQ _There is an open door here.}hO F ......# ###...##.## ####....####>##.##...  ..........'.........+ .###....#####  #...## ####...## ##.....## #...# ##...##  ##'##  #@# }h 7.....###}hG }h -4 _}h! }h# }h~ ###....####>##.##...  ..........'.........+ .###....####.........#  #...## ##.......#...## ##.....## #...# ##...## }h ##'##  #.# ∆ ....}h@k...........####.####}h}h&5}h}he ~hS  ..........'.........+ .###....####.........#  #...## ##.......#...## ##.....## #...# ##...##  ##'##  #.# ∆ #...# ......##.#~hY~h\&6~hd~hf~h #.###....####.#  #...## ##.......##  ##....#...# ##... #...# ##'# #.# #.##.##∆ #@..# #......##..........∆ ####.###### ### ~h ~hγ &7~h ~h hF= #...## ###  ##...#...# ##.. #...# ##' hRG?#.# #.#..#######.##...!...#...## #.@....# #..........∆ ####.###### ###   h>Oh8Q&8hbVhXV _Found a purple potion.h& #...## ##.## ...## ##.....## #...# ##...## #...# ##'## #.# #.#.#######.##.!...#...## #@.....# #h+.∆ ####.###### ###hh&9hhv hcf (#.###....##..# #...##..## ...##..## #...#...###...##'## #.# #.########.##.....!.@.#...##....##### . #..........∆####.######### hvl hn '50h=s ht h\G #.###....####.# #...## ##.## ...## ##.....## #...# ##...## #...# ##'##. #.#.. #.#.#######.##hw\.!@..#...##.####......#.. #..∆. ####.####  ###hdhf&1hlhnhnr #.###....####.# #...## ##.## ...## ##.....## #...# ##...## #...# ##'##... #.#.. #.#.#######.##.@...#...##.####......#.. #...∆h&o... ####.#####... #####hwhy&2h=hh?+3.0 (2hhA_ _d - 2 purple potions (gained 1)h'  #.###....####.###...## ##.###...## ##.....## #...# ##...## #...# ##'##.# #.#.# #.#.#######.##.#...##.####......#.# #....∆.# ####.#######...# #####h, h@/ +4.0 (1h[4 h$6 ho  #.###....####.#   ##...## ##.##   #...## ##.....##   #...# ##...##  #...# ##'##  #.....# #.#  .## #.#  .#######.##  .#...##  h.####......#  .## #....∆  #.....# ####.######  ##...# ###  ha ####    hdh>&5hh޻hpJ  #.###....####.#   ##...## ##.##   #...## ##.....##   #...# ##...##   ##...# ##'##  .#.....## #.#  .## #.#  .#######.##  S.#...##  .####......#  #.## #hLK.∆  #.....## ####.######   ##...# ###   ####S   ball python (constriction, asleep)    hWhZ&6h`h=c^ _A ball python comes into view.hn_ :  #.###....####.#  ##...## ##.##  #...## ##.....##  #...# ##...## # ##...## ##'## #.#.....## #.# #.## #.# #.#.## #S.#...## #.####......# #.## #.   ##.....## ####.######  ##...## ###  ####   he hh &7huo hYq h  #.###....####.#  ##...## ##.##  #...## ##.....##  #...# ##...##  # ##...## ##'##  #.#.....## #.#  #.## #.#  #.#.##  #S.#...##  #.####......#  ##.## #  ##.....## ####.   ##...## ###  #####   h2hhd..SS)h =8Kinetic Grapnelhh 5 _The ball python hisses angrily.hk  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h #.###....####.........# fritha the Tinkerer ##...## ##.......## Gnoll #...## ##.....##  Health: 51/51 ======================== #...# ##...##  Magic: 14/15 ======================-- # ##...## ##'##  AC: 5Str: 10 #.#.....## #.#  EV: 12Int: 16 #........## #.#  SH: 0Dex: 10 #.........#######.##  XL:  7 Next: 14% Place: Dungeon:4 #..S**@........#...##  Noise: ---------  Time: 2358.0 (0.0) #.........####......#  j) +1 mace (heavy) ##.......## #......... 33mCast: Kinetic Grapnel ##.....## ####.##### ##...## ###  ##### S   ball python (constriction) _The ball python hisses angrily.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (81% to hit)h #.###....####.........# fritha the Tinkerer  ##...## ##.......## Gnoll  #...## ##.....## Health: 51/51 ========================  #...###...##Magic: 14/15 ======================--  # ##...####'##AC: 5h3Str: 10  #.#.....###.#EV: 12Int: 16  #........## #.#SH: 0hDex: 10  #.........#######.##XL:  7 Next: 14% Place: Dungeon:4 h #..S**@........#...##hNoise: ---------  Time: 2358.0 (0.0)  hN#.........####......#hVj) +1 mace (heavy)  h4##.......## #......... Cast: Kinetic Grapnel  ##.....## ####.#####  ##...#####  #####S   ball python (constriction, grapneled)    Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (81% to hit)  The kinetic grapnel hits the ball python.hz`h2gH.S.hg3=9.0 (1hmhponfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ball python (81% to hit)  The kinetic grapnel hits the ball python. _The ball python is severely wounded.h hw :.Sh /-60hq% h'' h]  The grapnel guides your strike. You hit the ball python.hE†h n=1.9 (1.9Kinetic GrapnelhQhO _You kill the ball python!h7>  #.###....####.  ##...## ##.  #...## ##.....##  #...# ##...##  # ##...## ##'##  #.#.....## #.#  #.## #.#  #.h?#.##  #.....#...##  #.####......#  ##.## #  ##.....## ####.   ##...## ###   #####   hFhJ4-20hNhRx _You see here a ball python corpse.h[   #.###....####  ##...## ##.  #...## ##..... # #...# ##...##  #.##...## ##'##  #.#.....## #.#  #.## #.#  #.#.##  #...@†.#...##  #.####......#  ##.## #  ##.....## ####.   ##...## ###   #####   ha hh G-3 _hYm h[o h_  #.###....####  ##...## ## # #...## ##.....  #. #...# ##...  #.##...## ##'##  #.#.....## #.#  #.## #.#  #.#.##  #..@.†.#...  #.####......  ##.## #  ##.....## ####.   ##...## ###  #####   h<4hbhThے  ..........' #.###....##  #. ##...##  #. #...##.  #. #......  #.###'#  #.#hC #.#  # #.  #.@.......#######  #....†.........#  ..#### hr ..## #..... ..## ####.# ...##### #####h/  hhU5==5hsh4hs ####....####>##.#  #...........'  #.###....##  #.###...##  #.##...##  #.##.....  #.###'  #.# #.h%  # #.  #.........#######  #....†.........#  ..#### ..## #.... ..## ####. ...#### ##### hh&6hhh^ M.......# ###...####....####>##.#..........'..####.#...## ##...## ##....# ##..#...## ##'#.....## ## .....####### #....†.........#..####hRe hg &7hl hn hh"hhBhhh hZ :==hB h h,hh^h<hwhKhGg  You see here a ball python corpse.hh  _h!h^#hm%,hJ&h(h),h9*h,hb-h-h|.h/h0h'1h1h2h4,h5hT6hx7h7hB8h9h[:h:h;hb<hP>h>h>h@h"AhaAhAhChD,hDhFh%I,hIheKhL,huMh}OhQ,hTh VhW,hXh(Zh@[h[hJ\h]h"_,h_h`hahbhbhdhhfhfh(ghi,h7jhylm _k - 3 white potions (gained 1)hcm3hmhnho,hphphCqhqhshshth%uhuhvhPx,hxhvzh{h0{h[{h|h|Bh}h]~h~h~hXhSh|hhxh<,hhAhhh9hׄhhhhh,hhˈhYhJhhh,h"hh}##.##  #...##  ..~..###  .~~~...#  ..~..#.# ## ### #...##.## ##....# ##.##...####K..#.####### h֗o........+............... ........#  .......##.# #.....## .#Kinetic Grapnel ##...## .#  ##'## .#  #.# .#K   kobold (missile, asleep)  #.# #. h###.## #######.# .#...## #.......#h_]406.9 (39.0)7.9 (40hhT  A kobold comes into view. It is wielding a +0 whip and quivering poisoned _darts.hF[   h[ Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hL ##.## fritha the Tinkerer #...## Gnoll ..~..### Health: 51/51 ======================== .~~~...#h ' Magic: 14/15 ======================-- ..~..#.# ## ### AC: 5Str: 10 #...##.## ##....# EV: 12Int: 16 ##.##...####K*.#.#######  SH: 0Dex: 10 h O........+.....**........  XL:  7 Next: 14% Place: Dungeon:4 ........# #@# Noise: ---------  Time: 2407.9 (0.0) .......## #.#h' \ j) +1 mace (heavy) #.....## #.# Cast: Kinetic Grapnel ##...## #.#  ##'## #.#  #.# #.# K   kobold (missile, asleep)  #.# #.# hJ ;###.## #######.# .#...## #.......#hm Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineh wAim: a kobold, wielding a +0 whip and quivering poisoned darts (asleep, 100% tohit)h ##.## fritha the Tinkerer #...## Gnoll ..~..###h Health: 51/51 ======================== .~~~...# Magic: 14/15 ======================-- ..~..#.# ## ### AC: 5Str: 10 #...##.## ##....# EV: 12Int: 16 h.##.##...####K..#.#######  SH: 0Dex: 10 ........+...............  XL:  7 Next: 14% Place: Dungeon:4 ........# #@#h Noise: ---------  Time: 2407.9 (0.0) .......## #.# j) +1 mace (heavy) #.....## #.#hx Cast: Kinetic Grapnel ##...## #.#  ##'## #.#  #.# #.# K   kobold (missile, asleep)  #.# #.# ###.## #######.# .#...## #.......#hConfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip and quivering poisoned darts (asleep, 100% tohit)  The kinetic grapnel hits the kobold.h$ ## ### #h###)*### .....**........  #@# #.# #.#   ##'##   #.# #.#  #.# #.# h3#.# #.......h,...hll=8.9 (1Kinetic Grapnelhh  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  h`APress: ? - help, Shift-Dir - straight line  Aim: a kobold, wielding a +0 whip and quivering poisoned darts (asleep, 100% tohit)  The kinetic grapnel hits the kobold. _You kill the kobold!hP\#..##### .###. ##...## #. #..~..### #.~~...# #. ~..#.# ##.###..##.## ##....# >##.##...####)..#.#######.+......@........hڵ..####...#.######..## ##.##.#..## ## #.#...## #.##'## #.# #.# #.#  #.# #.# hqZ####.## #######.#hh.-9hBh-h#..##### ..##.## #.. .##...## #.# .#..~..### #.#.~~~...# #.##..~..#.# ##.###h@"#...##.## ##....# #>##.##...####)..#.# '.+. #.####...#.###### ##.## ##.##.# h ##.....## ## #.# ##...## #.# ##'## #.# #.# #.#hO #.# #.# #####.## #.#hhA-10h#hsh c.####..#####.##.## #...##...## #.# #.#..~..### #.# #...~~~...# #.##..~..#.# ##.###  ###...##.## ##....# ##>##.##...####)..#.# .'.+. ##.####...#.######  ##.## ##.##.# ##.....## ####.#  ##...## #.#  ##'## #.#  #.# #.#  #.# #.# ######.## #.#h h &1hp hB h'#.####......# #.####..##### ..## #...##...## #.# ##.#..~..### #.#  #...~~~...# #.# ~..#.# ##.###  ###...##.## ##....# hS(L###>##.##...####@..#.####### ..'.+............... #..####...#.######..## ##.##.#..## ####.#...## #.##'##h( #.#  #.# #.# # #.# #.#h01h3&2hw8h<n  Things that are here: _a +0 whip; 7 poisoned dartsh h- Pick up what? 11/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 whip hz NMissiles (select all with ()b - 7 poisoned darts [Up|Down] select[Esc] exit h Letters toggle [.|Space] toggle selected[top]h  b + 7 poisoned darts[Enter] accept (1 chosen)h h hv #.####......#fritha the Tinkerer #.####..#####Gnoll ....##.###..Health: 51/51 ======================== #..##...###.#Magic: 14/15 ======================-- ##.#..~..### #.#AC: 5Str: 10  #...~~~...# #.#EV: 12Int: 16  ###..~..#.# ##.###SH: 0h 8Dex: 10###...##.## ##....#XL:  7 Next: 14% Place: Dungeon:4 ###>##.##...####@..#.#######Noise: ---------  Time: 2412.9 (0.0) ..'.........+...............j) +1 mace (heavy) ###.........####...#.######h Cast: Kinetic Grapnel##.......## ##.##.###.....## ####.###...##h9 ,#.###'###.##.#hm #.# # #.##.#Aim: a kobold, wielding a +0 whip and quivering poisoned darts (asleep, 100% toh [hit)  The kinetic grapnel hits the kobold. _You kill the kobold!h mThings that are here: _a +0 whip; 7 poisoned dartshq h +3.9 (1h h * _l - 7 poisoned dartshok.........#.# .####......# ####..##### ## ...##.## #.. ..##...## #.# #.#..~..### #.# #...~~~...# #.# ###..~..#.# ##.###  ###...##.## ##@...# ##>##.##...####)..#.####### .'.+............... ##..###...#.########..##.##.###..####.###...####'## hhU5==4h]hhVL@####......# .......#.# ####......# ####..##### ### ## #.. .##...## #.# .#..~..### #.# hL...~~~...# #.# ##..~..#.# ##@### #...##.## ##....# #>##.##...####)..#.####### '.+............... #..hM###...#.###### ##..##.##.#  ##..###h5Md#.###...####'##hVM!hPUhxW&5hA]h2_htmho Spells (Memorise)TypeFailure Level  a - ApportationTranslocation 7% 1b - SandblastEarth7%hWpC1  c - ScorchFire10%2  d - Maxwell's Portable Piledriver Translocation21% 3  e - Stone ArrowConjuration/Earth21% 3  f - Forge Blazeheart GolemFire/Forgecrafthq22% 4  g - Forge Lightning SpireAir/Forgecraft22% 4  h - DispersalTranslocation100% 6 11 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exith?WDescribMemorise|Describeh Maxwell's Portable Piledriver Compresses an envelope of space around the caster and an adjacent enemy (or a contiguous line of enemies), then allows it to decompress abruptly, propelling everyone forward until the unfortunate being at the far end collides with something solid, inflicting damage on them proportional to the distance travelled. Level: 3 School: Translocation Fail: 21%  Power: 10% Damage: (3-9)d3 (max (3-9)d9)  Range: 5  Noise: Quiet Miscasting this spell causes magic contamination and also anchors you in place. This spell would have no effect right now because you can't see any hostile targets that would be affected. _________________ While originally designed for use in industrial construction, enterprising copycats were quick to discover a multitude of other problems that could be solved by moving one object into another, very, very quickly. h  Spells (Describe)TypeFailure Levela - ApportationTranslocation7%1  b - SandblasthREarth7% 1  c - ScorchFire10% 2  d - Maxwell's Portable Piledriver Translocation 21% 3  e - Stone ArrowConjuration/Earth 21% 3  f - Forge Blazeheart GolemFire/Forgecraft22% 4  g - Forge Lightning SpireAir/Forgecraft22% 4  h - DispersalTranslocation 100% 6 hה11 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exith- Scorch Scorches a random foe. Those injured by this have their resistance to fire burned away for a short time. Level: 2 School: FireFail: 10%  Power: 20% Damage: 2d5 (max 2d9)  Range: 3  Noise: Loud Miscasting this spell causes magic contamination. This spell would have no effect right now because you can't see any hostile targets that would be affected.h 2 Spells (Describe)TypeFailure Levela - ApportationTranslocation7%1  b - SandblastEarth7% 1  c - ScorchFire10% 2d - Maxwell's Portable Piledriver Translocation21% 3  e - Stone Arrow  Conjuration/Earth21% 3  f - Forge Blazeheart GolemFire/Forgecraft22% 4  g - Forge Lightning SpireAir/Forgecraft22% 4  h - Dispersal Translocation100% 6 11 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exithZ_ Sandblast Blasts a target with high-velocity rock shards. Gathering the rock from ambient grit is slow, making this spell take one-and-a-half times as long to cast as most. Its damage is strongly reduced by armour. Level: 1 School: Earthail: 7%  Power: 20%Damage: 2d7 (max 2d20) h_Accuracy: +++++ +Range: 4Noise: Almost silent Miscasting this spell causes magic contamination. This spell would have no effect right now because you can't see any hostile targets that would be affected.h2 Spells (Describe)TypeFailure Levela - ApportationTranslocation7%1  b - SandblastEarth7% 1  c - ScorchFire10% 2  d - Maxwell's Portable Piledriver Translocation21% 3  e - Stone ArrowConjuration/Earth21% 3  f - Forge Blazeheart Golem ire/Forgecraft22% 4  g - Forge Lightning SpireAir/Forgecraft22% 4  h - DispersalTranslocation100% 6 11 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exith/Hide) Describe|Hideh0Show Hide|Showhҗ Memorise)a - ApportationTranslocation7%1  b - SandblastEarth7%1  c - ScorchFire10%2  d - Maxwell's Portable Piledriver Translocation21% 3  e - Stone ArrowConjuration/Earth21% 3  f - Forge Blazeheart GolemFire/Forgecraft22% 4  g - Forge Lightning SpireAir/Forgecraft22% 4  h - DispersalTranslocation100% 6Memoriseh7 Showh$ h'####......#fritha the Tinkerer ........#.#Gnoll ####......#Health: 51/51 ======================== ####..##### ###h~jMagic: 15/15 ======================== ..##.###..AC: 5Str: 10 .##...###.#EV: 12hInt: 16 .#..~..### #.#SH: 0hÃDex: 10 ...~~~...# #.#hXL:  7 Next: 14% Place: Dungeon:4 ##..~..#.# ##@###hNoise: ---------  Time: 2415.9 (0.0) ###...##.## ##....#h&j) +1 mace (heavy) #>##.##...####)..#.#######hGtCast: Kinetic Grapnel '.........+............... hp#.........####...#.###### ##.......## ##.##.#ht##.....## ####.###...###.###'###.#h̄qhit)  The kinetic grapnel hits the kobold. _You kill the kobold!hUsThings that are here: _a +0 whip; 7 poisoned darts h_l - 7 poisoned dartshhMemorise Scorch, consuming 2 spell levels and leaving 9? h "Y - Yes h ' N - Noh h ! ####......#fritha the Tinkerer ........#.#Gnoll ####......#Health: 51/51 ======================== ####..##### ###Magic: 15/15 ======================== ..##.###..AC: 5Str: 10 .##...###.#h" EV: 12Int: 16 .#..~..### #.#SH: 0Dex: 10 ...~~~...# #.#XL:  7 Next: 14% Place: Dungeon:4 ##..~..#.# ##@###Noise: ---------  Time: 2415.9 (0.0) ###...##.## ##....#j) +1 mace (heavy) #>##.##...####)..#.#######Cast: Kinetic Grapnel '.........+............... #.........####...#.###### ##.......## ##.##.###.....## ####.###...###.###'##hE" #.#hit)  The kinetic grapnel hits the kobold. _You kill the kobold!Things that are here: hg" W_a +0 whip; 7 poisoned darts _l - 7 poisoned dartsh% +6.9 (1h, h4 h: +7.9 (2h:> hNF hI +8.9 (3hO hT  ##...##.## ##....# j) +1 mace (heavy) #>##.##...####)..#.#######Cast: Kinetic Grapnel '+............... #hT 4..####...###### ##.......## ##.####.....## #####...## ##'##hT #.# _You start memorising the spell. You continue memorising. x2hW h\ h_ c _You finish memorising. Spell assigned to 'd'.h| W.......#.# ###......# ..##### ### .##.## #.. ##..#.# #..~..### #.# .~~~...# #.# #..~..#.# ##.###.##.## ##..@.# >##.##...####)..#.####### .........+............... .####...#.######## ##.##.### ####.### #.#'## #.#.# hX h& 29.9 (1 _h hK h[Y##......# ..##### ###.## #.. #..#.# ..~..### #.# .~~~...# #.# ..#.# ##.###.##.## ##....# ##...####)..#@####### ........+............... ####...#.######. ## ##.##.### ###.### #.#'## #.#.# #.# hZ20hhO..##### ### #.## #.. ..h&Pr#.# .~..### #.# ~~~...# #.# ..#.# ##.###.##.## ##....# ##...####)..#.#######. .......+........@.......####...#.######## ##.##.# ## ####.### #.#'## #.#.# #.#  #.# #.# ##.## #######.#h\Zh|]&1hkcheh3hhhlXhahhh& h # ###  #.. .. #.# .. # #.# .# # #.# .## # ##.### .. ## ##....# .# ## .####)..#.#######.#..?##+..............@...!####...#.######...... hc?## ##.##.# .###..##. # ####.# #. .# #.# #. S< #.# ## #.S   ball python (constriction, wandering) #.# #.# h'{ 6.9 (5  A ball python comes into view.hl/?S.h7B7.9 (6Kinetic Grapnelhz>h}A9 _Found a stone staircase leading up.hT  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h-5## ### fritha the Tinkerer #.. .. Gnoll h5v#.# .. Health: 51/51 ======================== # #.# .# Magic: 14/15 ======================-- # #.# .##  AC: 5Str: 10 # ##.### .. EV: 12Int: 16 ## ##....# .# ##  SH: 0h5BDex: 10 .####)..#.#######.#..?##  XL:  7 Next: 14% Place: Dungeon:4 h/6.+..............@...!...  Noise: ---------  Time: 2427.9 (0.0) .####...#.######.**.....  j) +1 mace (heavy) h7## ##.##.# .###*.##.  Cast: Kinetic Grapnel # ####.# #. S#  #.# #. .<  #.# ## #.  S   ball python (constriction, wandering) #.# #.#  #######.# _Found a stone staircase leading up.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (wandering, hasn't noticed you, 81% to hit)h## ### fritha the Tinkerer #.. .. Gnoll #.# .. Health: 51/51 ======================== # #.# .# Magic: 14/15 ======================-- # #.# .##  AC: 5Str: 10 # ##.### .. EV: 12Int: 16 hl## ##....# .# ##  SH: 0Dex: 10 .####)..#.#######.#..?##  XL:  7 Next: 14% Place: Dungeon:4 h{.+..............@...!...  Noise: ---------  Time: 2427.9 (0.0) .####...#.######........  j) +1 mace (heavy) ## ##.##.# .###..##.  Cast: Kinetic Grapnel hy# ####.# #. S#  #.# #. .<  #.# ## #.  S   ball python (constriction, wandering) h89#.# #.#  #######.#h]Casting: Kinetic Grapnel (safe; 1% risk of failure)  hConfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  hPress: ? - help, Shift-Dir - straight lineAim: a ball python (wandering, hasn't noticed you, 81% to hit)  The kinetic grapnel hits the ball python.h ### #.. .. #.# ..h/B #.# .# #.# .##   ..  .# ## h_)..#.##?## ...h... .######.**..... hw  .###*.##.  h #. .# #.# #. .< h#.# ## #. #.#h;; #.#  h_ h-4....h4t5=8.9 (1Kinetic Grapnelh;hK?onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ball python (wandering, hasn't noticed you, 81% to hit)  The kinetic grapnel hits the ball python. _You kill the ball python!hʜ  ### #.. #.. #.# #..  #.# #.#  #.# #.## h0  ##.### ... # ##....# #.# .## ####)..#.#.#..?# +.......@..!. ####...#.######.# ##.##.# #.###..##.#  ####.# #. ..##.# #. ..<#.# ## .##.#.# h ^# # hf hث .-9h˲ hm hō ### #.. #.. #.# # #.. #.# #.#.# #.# .#.## ###.### ... .#  ##....# #.##.## hK)..#.#.#..?# .!....+...#.######.#  ##.##.# #.###..##.# h####.# #.#.# #. ...<h]#.# ## #.##.#.# .# ##.# .# h!hhA-30h|hh### #.. #.. .##.# # #.. ..#.# #.#.# .##.# .#.##.# ##.### ... .#  ##....# #.##.## )..#.#.#..?#### ho!....+ ...#.######.##  ##.##.# #.###..##.# ####.# #. #..# ##.# #. #...<#.# ## .#.##.#.# # hh9&1hhh7 ### #.. #....# #.# # #..... #.# #.#.##.# #.# .#.##.#  ##.### .....# ##....# #.##.## )..#.#.#..?#### ....+ h 3...#.######.## ##.##.# #.###..##.#  ####.# # #.# ## .#.##.#.# ##.# ##.# #.# h] hl h# &2h)* h2 h5 +3.9 (2h; h> b _l - 2 murky red potions (gained 1)hS \  ###  ..  h #.. #....#  #.# # #.....  #.# #.#.##.# h .# .#.##.# ### .....# hY ....# #.##.## )..#.#######.#..@#### ............+ ...#.######........# #.##.# #.###..##.hI # ####.# #. #..# .##.# #. #...<.##.# ## .#.##..#.# ###.# #  #.# #.#hp5==4.9 (1hh(h++5.9 (2h0hX3d _z - a scroll labelled GONKEW VIGGECKh ###.. #.. #....# #.# # #..... #.# #.#.##.# #.# .#.##.# #.###....# hm .....# #.##.# ..#.#######.#...#### ................@..+ #.######## ##.# #.###..##.# ##.# #. #..# .#  #.# #. #...<.##.# ## .#.##..h 7#.# ###.# .##.#  #.# .# ###.#h 9∆h +6.9 (1h{ h h).. #....# .# # #..... .# #.#.##.# .# .#.##.# .###....# ...# #.##.##.#######.#...#### ∆................+ #.######## ##.# #.###..##.# ##.# #. #..##.#  #.# #. #...<.#  #.# ## .#.##..  #.# ###.##.#  #.#  #.##.# ##.#  #.# ...#h /h4&7h6h8hzY#  ..  #....# # # #..... # #.#.##.# h${# .#.##.# ### .....# .# #.##.## #.#######.#...#### ∆ .........+ .######........#h{.# #.###..##.# #.# #. #..##.# #.# #. #...<.# #.# ## .#.##.. #.# ###.##.#.# #.##.# #.h{J# #.#h:h"C==8hhUhF +#..............w?..'........................+#hF w   ribbon worm (asleep)hI  hK 1 You open the door.h5S }.wwhBT =9Kinetic GrapnelhX h[ _A ribbon worm comes into view. _Found a scroll labelled UJEFRA QUROETH.h  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h׈ # .. fritha the Tinkerer . #....# Gnoll # # #..... Health: 51/51 ======================== # #.#.##.# +#  Magic: 14/15 ======================-- # .#.##.# ...  AC: 5Str: 10 ### .....# ....  EV: 12Int: 16 ..# #.##.## .....  SH: 0Dex: 10 #.#######.#...####...?..  XL:  7 Next: 15% Place: Dungeon:4 ................@**w....  Noise: ---------  Time: 2439.9 (0.0) #.######........##......  j) +1 mace (heavy) #.# #.###..##.# ..... h/ W  Cast: Kinetic Grapnel #.# #. #..##.# .... #.# #. #...<.# ... #.# ## .#.##.. +#  w   ribbon worm #.# ###.##.# #.# #.##.# #.# #.# _Found a scroll labelled UJEFRA QUROETH.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (92% to hit)h #..fritha the Tinkerer .#....#Gnoll # # #.....Health: 51/51 ======================== # #.#.##.#+#Magic: 14/15 ======================-- #.#.##.#...hN AC: 5Str: 10 ### .....#....EV: 12Int: 16 ..# #.##.## .....SH: 0Dex: 10 #.#######.#...####...?..XL:  7 Next: 15% Place: Dungeon:4 ................@**w....hӻ Noise: ---------  Time: 2439.9 (0.0) #.######........##......j) +1 mace (heavy) #.# #.###..##.# .....Cast: Kinetic Grapnel #.# #. #..##.# .... h #.# #. #...<.# ... #.# ## .#.##.. +#w   ribbon worm (grapneled) #.#hR ###.##.# #.##.##.# #.##.#hx Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hƼ Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (92% to hit)  The kinetic grapnel hits the ribbon worm.h@C hN 'w.=40.9 (1hQ h`T onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ribbon worm (92% to hit)  The kinetic grapnel hits the ribbon worm. _The ribbon worm is moderately wounded.h?;  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h # catching breath, grapnel…)You shape a spike launcher from a nearby wall.h `The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.hp &'h5 R2--- hz n 6  =1Held hD _You are caught in a web!h hW12 --2hh* _The web tears apart.h}VN# .. ..hV #....# .# # #..... .# #.#.##.# +# .# .#.##.# ... .### .....# ....h2W.# #.##.## ..... .#.hW#.#...####...?...'w..... .#.######.##...... #hW#.# #.###..##.# ..... ##.# #. #..##.# ....  #.# #. #...<.# ...  #.# ## .#.##.. +#  #.# ###.##.# hZX #.# #.##.# ##.# #.#hYh`5w.h`"--h"a3hehIghF # .. #.. #....# #.# # #..... #.# #.#.##.# +# #.# .#.##.# ... #.### .....# .....# #.##.## ..... ..#.#.#...####...?...w...... ..#.######.##...... .##.# #.###..##.# .....#.# #. #..##.# .... #.# #. #...<.# ... #.# ## .#.##.. +# #.# hM [40m###.##.# #.# #.##.# ###.# #.#hE h cw'h &4h[ h C _The grapnel comes loose from the ribbon worm.h  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h hj  Your spells (cast)TypeFailure Level a - Kinetic GrapnelForgecrafth 1%1  b + Construct Spike Launcher Forgecraft1% 2 c - Launch Clockwork BeeForgecraft1%3  d - ScorchFireh 10%2 h5 Select a spell to cast [?] help[Esc] exithhr###..fritha the Tinkerer #..#....#Gnoll #.# # #.....Health: 51/51 ======================== #.# #.#.##.#+#Magic: 12/15 ===================----- #.#.#.##.#...AC: 5Str: 10 #.### .....#....EV: 12Int: 16 ....# #.##.## .....SH: 0Dex: 10 ..#.#######.#...####...?..XL:  7 Next: 15% Place: Dungeon:4 ................@.w'......Noise: ---------  Time: 2444.9 (0.0) ..#.######........##......j) +1 mace (heavy) h׫.##.# #.###..##.# .....Cast: Kinetic Grapnel ###.# #. #..##.# ....#.# #. #...<.# ...#.# ## .#.##.. +#w   ribbon worm#.####.##.##.##.##.# ###.##.#The stream of webbing hits you but does no damage. _You are caught in a web! _The web tears apart. _The grapnel comes loose from the ribbon worm.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h###..fritha the Tinkerer #..#....#Gnoll #.# # #.....Health: 51/51 ======================== #.# #.#.##.#+#hwMagic: 12/15 ===================----- #.#.#.##.#...AC: 5Str: 10 #.### .....#....EV: 12Int: 16 ....# #.##.## .....SH: 0Dex: 10 ..#.#######.#...####...?..h EXL:  7 Next: 15% Place: Dungeon:4 ................@.w'......Noise: ---------  Time: 2444.9 (0.0) ..#.######........##......j) +1 mace (heavy) .##.# #.###..##.# .....Cast: Kinetic Grapnel ###.# #. #..##.# ....hb#.# #. #...<.# ...#.# ## .#.##.. +#w   ribbon wormh#.####.##.##.##.##.# ###.##.#hThe stream of webbing hits you but does no damage. _You are caught in a web! _The web tears apart. _The grapnel comes loose from the ribbon worm.  h_Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h * (combustible)Flames lash the ribbon worm.  The ribbon worm is heavily wounded.h 8*hlf  The ribbon worm's fire resistance burns away.  The rocky spike skewers the ribbon worm!hl )hx <†h 0---====5.9 (1Kinetic Grapnelh9 hp O _You kill the ribbon worm!hZ  .. .. #....# .# # #..... .# #.#.##.# +# .# .#.##.# ... .### .....# .... # #.##.## ..... #.#.#...####...?.. †'...... #.######.##...... ##.# #.###..##.# ..... .# #. #..##.# ....  #.# #. #.h2[ T[37m  #.# ## .#.##  #.# ###.##.#  #.# #.##.# 1=------6h3~ ..  #....# hl4M# # #..... # #.#.##.# +# # .#.##.# ... h,5g### .....# .... # #.##.## ..... #.#.#...####...?.. '...... #.######.##...... .# #.###..##.# ..... .# #. #..##.# .... h5#.# #. #...<.# ... #.# ## .#.##.. +# #.# ###.##.# #.# #.##.# h4=h?C----7hlhx _You see here a ribbon worm corpse.hX ..  #....#  # #.....  #.#.##.# #+# .#.##.# #...# .....# #.# #.##.## #. .#.#...####...?.†@. .######.##. .# #.###..##.# #. .# #. #..##.# #. .# #. #...<.# #...# .# ## .#.##.. #+# .# ###.##.# .# #.##.# hh-8 _hnhQ _There is an open door here.hy `.. #....# # #..... #.#.##.# #+## .#.##.# #...# .....# #.....# # #.##.## ##. #.#...####...?.†' hz j######.##. # #.###..##.###. # #. #..##.# #.....# # #. #...<.# #...# hS 9∆h\ -9 _hϋ h hS.. #....# # #..... ∆ #.#.##.# #+## .#.##.# #...##  .....# ##.....# h#.##.## ##.#.#...####...?.†'..##.  #.###..##.###.#  #. #..##.# ##.....# h<   h%7#h)C=50he/hW2] _Your spike launcher falls apart as you grow too distant to maintain it.h.. #....# # #..... ∆ #.#.##.# #+## .#.##.# ##...## .....# ##.....## #.##.## ##.#.#...####...?.....#†'.+.##.##.###..##.###.#  #. #...<.# # hQ<1hhh ..  #....#   # #.....  ∆#.#.##.# +## .#.##.# ## .....# ## hݫ] #.##.## ##.......## ####.#...####.# ....†'.+ ###........##..  #.###..##.###..  #. #..##.# ##..  #. #...<.# ##...  ## .#.##.. .#+##h9c###.##.# .#.##.#hh׸&2hh2==3.9 (2hp _h - 2 scrolls labelled UJEFRA QUROETH (gained 1)h  ..  #....#  # #.....  ∆ #.#.##.# +##  .#.##.# ## .....# ##  #.##.## ## ###.#...####.# ...†'.+ h##........##..# #.###..##.###.. #. #..##.# ##.. #. #...<.# ##... ## .#.##.. .#+#####.##.# .h}hs+4.9 (1h<hZhT M ..  #  #..... ∆ # ##+##  .#.## ##...## h, .....# ##..@..##  #.##.## #### ###.#...##### ..........†'.........+.#+##h hl &5h2 h h,M ..  #h,y  #..... ∆ # ##+##  .#.## ##.@.## h7-......# ##.....##  #.##.## #### ###.#...####.........#hv-7.##...##h3h6&6h9h;hJ.$......# ...#.#.#.#.##...'hB4h|7C==7h4<h>( _You open the door.h2 M##.##  # ... .. #.#.#  # #.#.######. #..... #.....[.... # ##@##  .#.## ##...## .....# ##.....## #.##.## ##.......####.....##h[9 hA &8hG  _Found a scale mail. _There is an open door here.h1T. ##.####... ....  # ...  .. #.#.#  #....# #.#.######.# h #..... #...@.[....# .#.##.# ###'######## .#.##.# .##  .....# ..##  #.##.## ...## ##.#...####.........# ..†'.........+.......##.........# .###..##.###..hh-9 _hjh!hK f#. ##.## hK {##... .... # ... .. #.#.# #....# #.#.######.# #..... #....@[....# hK b#.##.# ###'# #.##.# ##...## .....# ##...hVL ..## #.##.## ##.......##.#...####.........#†'.........+ .##.........# hkY k3=60h] h_ h}#. ##.## ##... .... # ... .. #.#.# ....# #.#.######.# ..... #.....@....# .##.# ###'# .##.# ##...## # ##. .##.## ##. .#...####.†' hhv&1h!h#S _You see here a +0 scale mail.h%  _hdž Xh O=h݈ hC h hV h ,h h hԎ hď h\ h L4==h- h hl h h h3 hW :==hޘ hx h hp hś h h h 5==h ,h hݣ hv ,h< h hW h hԦ h h hը :==h h) h ,h h h3 Bhɲ h h h h h̵ h hB h h˸ h hǹ hk h3 Bh hh ,h h h ,h h h BhH hM ,h hl h h hJ h\ hI h h h- h hA h h hh Jh h> ,h hR h h h h h1 hz h h h h h h h h hf hK h6 h h h nhM h h h h h h h h h# h h{ hV h h/ h h ,hY hG hA hx h h h h h7 hF h h h2 h h h h h h h h~ h2 h h h; h~ h h3 h h h h ho hv hI ,h h5 h hE h h hH hz h h h h5 h h hN ,h hG hF h h.' h' h( h( h/ h1 hL2 h3 h5  hb6 h6 *_You now have 142 gold pieces (gained 11).ha8 h/9 ht9 hB: h; h= h> hB? hd@ hnA h)B hC h]D h^E hE hzF hG h)I hI hTJ hFK h:L hM hM h.Q hU hV heW huX hpY hZ hZ h\ hD^ h^ h_ hsa hj hj B.##.# .h.hNp 6.# hp 533.9 (7hp 2.0)hp  h q 5########## hXq  hq hq hq  h2r / hir  hr / h s  hOs / hs  hs / h)t h\z h{ ∆h{ h~ h~ %4.9 (73h h  hk h -_Found a stone staircase leading down.  hb ?You now have enough gold to buy a glowing dagger on D:1.  h 2You can access your shopping list by pressing '$'.h֑ hH %5.9 (74h hi  h hm 1_You now have 159 gold pieces (gained 17).h hs h h h h nh1 h hm h Bh h2  #..##.# ##.....## #.##.###.#  #...<.# ##...## #. #.###.#.#.##.. .#+## #. #..##.# ###.##.# .# #.###.##.##.##.# # #. #........##.# #.#.# #####.#####.[..####### #.# #......"...# #.# #@# #.####.#40.9 (5h .0) #.# #......#.######.###.######...>........# #############h3hC+1.9 (6hC h- _Found a leather armour.h/#..##.###..#........# #..##.# ##..#.##.###.# #...<.# ##...## #. #.###.# .#.##.. .#+## #. #..##.# ##.##.# .# #.###.##.#  #.##.# # #. #........# h|#.# #.#.# #####.#####.[..####### #.# #......@...# #.# #....#.###.####.# ..# #.# #......# .######.###.######...>........hu##############h+hT2+2.9 (1h2h:ht<+3.9 (2hAh{C0 _m - an amulet of wildshapehoInventory: 13/52 gear slots Hand Weapons (go to first with ))  j - a +1 heavy mace (weapon)a - a +0 sling  c - a +0 spear  i - a +2 antimagic sling Missiles (go to first with ()l - 7 poisoned darts Armour (go to first with [)  d - the +0 cloak of Insatiable Hunger (worn) {Harm rPois rC++ Regen+}  f - a +0 animal skin (worn)  g - a +0 helmet (worn)  h - a +0 pair of boots (worn)b - a +0 robe  e - a +0 kite shield  k - the -1 cloak of the Untouchables {+Inv rElec Will++ SInv} Jewellery (go to first with "=)m - an amulet of wildshape Wands (go to first with /)a - a wand of flame (25) Scrolls (go to first with ?)  c - a scroll labelled ALOUPP ANENUDEIST  e - a scroll labelled ASCHUI CIVILEUCK [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]h 2 m - an amulet of wildshape. An amulet which improves its wearer's skill with Shapeshifting. h2You found it on level 4 of the Dungeon. Stash search prefixes: {inventory} {Wildshape} {jewellery} Menu/colouring prefixes: identified jewellery (p)ut on, (d)rop, (=)adjust, or (i)nscribe.hr/Inventory: 13/52 gear slots Hand Weapons (go to first with ))  j - a +1 heavy mace (weapon)  a - a +0 sling  c - a +0 spear  i - a +2 antimagic sling Missiles (go to first with ()  l - 7 poisoned darts h+0Armour (go to first with [)  d - the +0 cloak of Insatiable Hunger (worn) {Harm rPois rC++ Regen+}  f - a +0 animal skin (worn)  g - a +0 helmet (worn)  h - a +0 pair of boots (worn)b - a +0 robe  e - a +0 kite shield  k - the -1 cloak of the Untouchables {+Inv rElec Will++ SInv} Jewellery (go to first with "=)  m - an amulet of wildshape Wands (go to first with /)a - a wand of flame (25) hq0Scrolls (go to first with ?)  c - a scroll labelled ALOUPP ANENUDEIST  e - a scroll labelled ASCHUI CIVILEUCK h0[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]hhhhihX#..##.###.......## #........#fritha the Tinkerer #..##.# ##.....## #.##.###.#Gnoll #...<.# ##...## #. #.###.#Health: 51/51 ======================== .#.##.. .#+## #. #..##.#hSMagic: 15/15 ======================== ##.##.# .##.###.##.#AC: 5Str: 10  #.##.# # #.#........#EV: 12Int: 16#.# #.#.# #####.####SH: 0Dex: 10#.[..####### #.#XL:  7 Next: 15% Place: Dungeon:4#......@...# #.#hNoise: ---------  Time: 2543.9 (0.0)#....#.###.####.#j) +1 mace (heavy)..# #.# #......#Cast: Kinetic Grapnel.######.###.######...>........##############h`   _Found a stone staircase leading down.  You now have enough gold to buy a glowing dagger on D:1.  You can access your shopping list by pressing '$'. _You now have 159 gold pieces (gained 17). _Found a leather armour. _m - an amulet of wildshapehxhhhhQh>fritha the Tinkerer (Gnoll Forgewright) Turns: 2525, Time: 00:15:00 Health: 51/51AC:  5 Str: 10 XL: 7 Next: 15% Magic: 15/15EV: 12 Int: 16 God: Gold: 159SH:  0 Dex: 10 Spells: 9/17 levels left rFire . . . (100%) j - +1 mace (heavy) rCold + + . (33%) (no offhand) h5 rNeg . . . (100%) f - +0 animal skin rPois + (33%) g - +0 helmet rElec .(100%) d - +0 cloak of Insatiable Hunger {Harm rPois rC++ RegenrCorr .(100%) (no gloves) SInv .h - +0 pair of boots Will .....(no amulet) Stlth +++(no ring) HPRegen 1.08/turn(no ring) MPRegen 0.14/turn %: harm (+30% outgoing, +20% incoming) @: no status effects A: fangs 1, treasure sense, distributed trainingh gh0q#..##.###.......## #........#fritha the Tinkerer #..##.# ##.....## #.##.###.#Gnoll #...<.# ##...## #. #.###.#Health: 51/51 ======================== .#.##.. .#+## #. #..##.#hqHMagic: 15/15 ======================== ##.##.# .##.###.##.#AC: 5Str: 10  #.##.# # #.#........#EV: 12Int: 16#.# #.#.# #####.####SH: 0Dex: 10#.[..####### #.#hrUXL:  7 Next: 15% Place: Dungeon:4#......@...# #.#Noise: ---------  Time: 2543.9 (0.0)#....#.###.####.#j) +1 mace (heavy)hzr..# #.# #......#Cast: Kinetic Grapnel.######.###.######...>........##############   hr#_Found a stone staircase leading down.  You now have enough gold to buy a glowing dagger on D:1.  You can access your shopping list by pressing '$'. _You now have 159 gold pieces (gained 17). _Found a leather armour. _m - an amulet of wildshapehuhayhzhQ hT j  Skill  Level Cost  Apt Skill  Level Cost  Apt + FightinghuT '2.3   0.8  +8   + Spellcasting 5.5   1.5  +8          hT .+ Maces & Flails 2.3   0.8  +8   + Conjurations 1.9   0.7  +6  + Axes2.3   0.8  +8   + Hexes1.9   0.7  +6  + PolearmshU 2.3   0.8  +8   + Summonings1.9   0.7  +6  + Stavesh9U ^2.3   0.8  +8   + Necromancy1.9   0.7  +6  hU + Unarmed Combat 2.3   0.8  +8   + Forgecraft7.4   2.8  +6  + Throwing2.3   0.8  +8   + Translocations 1.9   0.7  +6      + AlchemyhV 1.9   0.7  +6  + Short Blades 2.3   0.8  +8   + Fire Magic1.9   0.7  +6  + Long Blades2.3   0.8  +8   + Ice Magic1.9   0.7  +6  + Ranged Weapons 2.3   0.8  +8   + Air Magic1.9   0.7  +6      + Earth Magich'W t1.9   0.7  +6  + Armour2.3   0.8  +8      + Dodging5.2   1.5  +8   + Invocations2.6   0.6  +9  + ShieldshW 2.3   0.8  +8   + Evocations2.3   0.8  +8  + StealthhW d4.8   1.2  +8   + Shapeshifting 2.1   0.9  +7  The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help  h%X [!] training|costhEhh=#..##.###.......## #........#fritha the Tinkerer #..##.# ##.....## #.##.###.#Gnoll #...<.# ##...## #. #.###.#Health: 51/51 ======================== .#.##.. .#+## #. #..##.#Magic: 15/15 ======================== h##.##.# .##.###.##.#AC: 5Str: 10  #.##.# # #.#........#EV: 12Int: 16#.# #.#.# #####.####SH: 0Dex: 10#.[..####### #.#hPXL:  7 Next: 15% Place: Dungeon:4#......@...# #.#Noise: ---------  Time: 2543.9 (0.0)#....#.###.####.#hj) +1 mace (heavy)..# #.# #......#Cast: Kinetic Grapnel.######.###.######...>........#hF############# h  _Found a stone staircase leading down.  You now have enough gold to buy a glowing dagger on D:1.  hYou can access your shopping list by pressing '$'. _You now have 159 gold pieces (gained 17). _Found a leather armour. h-_m - an amulet of wildshapeh<hhhvh'hhPut on or remove which piece of jewellery? Jewellery (go to first with "=)  m - an amulet of wildshape[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip h hz hL #..##.###.......## #........#fritha the Tinkerer #..##.# ##.....## #.##.###.#Gnoll #...<.# ##...## #. #.###.#Health: 51/51 ======================== .#.##.. .#+## #. #..##.#h Magic: 15/15 ======================== ##.##.# .##.###.##.#AC: 5Str: 10  #.##.# # #.#........#EV: 12Int: 16h _#.# #.#.# #####.####SH: 0Dex: 10#.[..####### #.#XL:  7 Next: 15% Place: Dungeon:4#......@...# #.#Noise: ---------  Time: 2543.9 (0.0)#....#.###.####.#j) +1 mace (heavy)..# #.# #......#h MCast: Kinetic Grapnel.######.###.######...>........##############   h\ #_Found a stone staircase leading down.  You now have enough gold to buy a glowing dagger on D:1.  You can access your shopping list by pressing '$'. _You now have 159 gold pieces (gained 17). _Found a leather armour. _m - an amulet of wildshapeh ht h hF J  You now have enough gold to buy a glowing dagger on D:1.can access your shopping list by pressing '$'. _You now have 159 gold pieces (gained 17). _Found a leather armour. _m - an amulet of wildshape  You start putting on your amulet.h +4.9 (1h h h +5.9 (2hG h h +6.9 (3h h-h+7.9 (4hY h&h+8.9 (5h#hh7#..##.###.......## #........#fritha the Tinkerer #..##.# ##.....## #.##.###.#Gnoll hK#...<.# ##...## #. #.###.#Health: 51/51 ======================== .#.##.. .#+## #. #..##.#Magic: 15/15 ======================== ##.##.# .##.###.##.#AC: 5Str: 10  h#.##.# # #.#........#EV: 12Int: 16#.# #.#.# #####.####SH: 0Dex: 10#.[..####### #.#XL:  7 Next: 15% Place: Dungeon:4#......@...# #.#Noise: ---------  Time: 2548.9 (5.0)hf#....#.###.####.#j) +1 mace (heavy)..# #.# #......#Cast: Kinetic Grapnel.######.###.######...>........##############   hX_You now have 159 gold pieces (gained 17). _Found a leather armour. _m - an amulet of wildshape  You start putting on your amulet. _You continue putting on your amulet of wildshape. x5  You finish putting on your amulet of wildshape.h! _Found a leather armour. _m - an amulet of wildshape  You start putting on your amulet. h!_You continue putting on your amulet of wildshape. x5  You finish putting on your amulet of wildshape.  You feel a wild power.hy%hP(ht*W _m - an amulet of wildshape (worn)hY hU   Skill  Level Cost  Apt Skill  Level Cost  Apt + Fighting2.3   0.8  +8   + Spellcasting 5.5   1.5  +8          h + Maces & Flails 2.3   0.8  +8   + Conjurations 1.9   0.7  +6  + Axes2.3   0.8  +8   + Hexes1.9   0.7  +6  + Polearms2.3   0.8  +8   + Summonings1.9   0.7  +6  + Staves2.3   0.8  +8   + Necromancy1.9   0.7  +6  + Unarmed Combat 2.3   0.8  +8   + Forgecrafth 7.4   2.8  +6  + Throwing2.3   0.8  +8   + Translocations 1.9   0.7  +6      + Alchemy1.9   0.7  +6  + Short Blades 2.3   0.8  +8   + Fire Magic1.9   0.7  +6  + Long Blades2.3   0.8  +8   + Ice Magich 1.9   0.7  +6  + Ranged Weapons 2.3   0.8  +8   + Air Magic1.9   0.7  +6      + Earth Magic1.9   0.7  +6  + Armour2.3   0.8  +8      + Dodging5.2   1.5  +8   + Invocations2.6   0.6  +9  + Shields2.3   0.8  +8   + Evocations2.3   0.8  +8  + Stealth4.8   1.2 : jm +8   + Shapeshifting   7.1   0.9  +7  The relative cost of raising each skill is in cyan.  Skills enhanced by wildshape are in green.  [?] Help  [_] enhanced|base level [!] training|costhh}h"7#..##.###.......## #........#fritha the Tinkerer #..##.# ##.....## #.##.###.#Gnoll h|"#...<.# ##...## #. #.###.#Health: 51/51 ======================== .#.##.. .#+## #. #..##.#Magic: 15/15 ======================== ##.##.# .##.###.##.#AC: 5Str: 10  h"#.##.# # #.#........#EV: 12Int: 16#.# #.#.# #####.####SH: 0h"9Dex: 10#.[..####### #.#XL:  7 Next: 15% Place: Dungeon:4h##......@...# #.#Noise: ---------  Time: 2548.9 (0.0)hC#c#....#.###.####.#j) +1 mace (heavy)..# #.# #......#hj#Cast: Kinetic Grapnel.######.###.######...>........#h##############   _m - an amulet of wildshape  h#You start putting on your amulet. _You continue putting on your amulet of wildshape. x5  h$You finish putting on your amulet of wildshape.  You feel a wild power. _m - an amulet of wildshape (worn)h6)h*ht/hg1hpV 5#..##.###.## #.#  #..##.# ##.....## #.##.###.#  #...<.# ##...## #. #.###.#  .#.##.. .#+## #. #..##.#h7W |#.##.# .# #.###.##.# #.##.# # #. #.# #.# #.#.# #####.#### #.[..# #.# #.# #.# #....#.###.####.#.#. #.# #......# .######.###.###### ...>........# #############h[ h^ 29.9 (1 _hc h)d hLq#..##.###.## #.# #..##.# ##.....## #.##.###.# #...<.# ##...## #. #.###.# .#.##.. .#+## #. #..##.#  ###.##.# .# #.###.##.#h,r #.##.# # #. #.# #.# #.#.# #####.#### #.[..# #.# #.# #.# #....#.###.####.#.#.##.# #......##.######.###.#######...>........# #############h"whx'50h~hh &.###..##.###h.## #.# . #..##.# ##.....## #.##.###.# . #...<.# ##...## #. #.###.# # .#.##.. .#+## #. #..##.# ###.##.# .#. #.###.##.#h #.##.# # #. #.# #.# #.#.## #####.#### #.[..h0# #.# #.# #.# #....#.###.####.#.#.##.# #......##.######.hQ###.###### #...>........# #######hh2&1hh+hm~ #.###..##.###.## #.# #. #..##.# ##.....## #.##.###.# #. #...<.# ##...## #. #.###.# ## .#.##.. .#+## #. #..##.# ###.##.# #.#.# #.###.##.# #.##.# #.#.# #h} ;.# #.# #.#.## #####.#### #.[..# #.# #.# #.# #....#.###.####.# .....#.##.# #......# ##.######.###.######  #...>.# #h? h݈ &2hӍ h h9a ##..........####...###  #.###..##.#..## #........  #. #..##.#..## #.##.###.  #. #...<.# ##...## #. #.###.## .#.##.. ..#+## #. #..##.###.##.# #.#.# #.###.##.#.##.# #.#.# #........#.# #.#.## #####.### #.@..####### #.# #..........# #.# #....#.###.####.# .....#.##.# #......###.######.###.#######...>........#h b S############## h[n hs &3hu hx W _You see here a +0 leather armour.h3-...†'.+.......# ##........##..##...##### #.###..##.###..#........# #. #..##.# ##..#.##.###.# h\4#. #...<.# ##...## #. #.###.# ## .#.##.. ..#+## #. #..##.####.##.# #.#.# #.###.##.##.##.# #.#.# #........#.# #.#@## #####.#####.[..####### #.# #..........# #.#  #....#.###.####.#h4.....#.##.# #......###.######.###.#######...>........###############hH`4 _hX M###.#...########...### ..†'+.......# #........##..####...########.......## #.......##.# ##.....## #.# #. #...<.# ##...### ## .#.##.. ..#+## #.##h ###.###.# #........#.# #.#.## #####.#####.[..#######..........# #.###h hH &5h h h M #.##.## #### ##.... ###.#...########...### ..†'+.......# #........##..####...########.......## #.......hA ##.# ##.....## #.# #. #...<.# ##...### ## .#.##.. ..#+## #.#####.###.# #........#.# #.#.## #####.#####.[..####### #.#.....h #....#...#.##.#.##.h h &6h hZ8Ih<9h[:h:h3?M _You open the door.hD@3h@hC@  There is an open door here.h>FhaG _h!HhTJhLhFLhLhZPhVh0WhXh [hV[hX\hU^hJ_h_h `hcXhdhmfhfhghhhih#jhjhlhm,hnhcqhuBh&vh{vhvh;whxhxhxhMyh{h~,h0hhhhhτhEhhhh,h%hhۋhh{hhNhhhُhhh‘hvP  There is a stone staircase leading up here.hvh[ _hhlhҚhhphh,h[hhhh$hhѢ,hhhXh hghhDhBhXh8hYhhhhhhhhh@hhWh,hohhh#hZh!hhEhhh,hBhhBhqhqhhOhWhhhhhhhhRh #..#  ##########  h;*#. #.  #.### # ##.##  ###.#.###.#####...  #.....@........... 99.9 (43.0) #.#.#..##>#### ... hl?### #.#.#..# #.#.# #.. #.#....##.# #.#.#######.# #.#.......# #.....[...hX#.# #.#.##.#### ###'#######.# #.#.##.# ##...#h*##.### #......# ##.....## ##....# ###.##.## ##.......##hhV.600.9 (44hh"; _Found a stone staircase leading down.h4 h hA h hƢ h hr ,hȦ h h h h+ hĪ h{ hk hC h hï h h h ht hS h׳ h$ he h h| h h h ht ,h h: h ,hT h `hA h h hF h h h h h h hB hP hv hw hC BhA h h hl hr h h h h h, hl h8 h hN h h h! ,h hm h ,h# h{ h h3 h h hhth0hhChh]h h h h h h hh$hhh=hghChhShhKh;,hh8h,hhh5,hh-!h=",h"h#h)h]*ht+h+h,hK-h.hz.h.h/h0h0,h1hI2h2h2h3h4h.5hh5hb6hj7h7,h8h9hT9h9h:h~:h:h:hr;h;h-<,h<h.=h{=,h+>h>h>h?h}?h?h?@,h@hTAhA,hbBhBhChGChCh8DhD,hlEhE,hDFh7Hh,IhIhIhTKhRLhLhMhNhOhPhPhXhYh?YhbYhZhZh.[,h[h\hG^,h^ha`h1a,hah8chdh`dhehfh1iBhjhjh.khkhmhmhqhxXhyhz,h{hm}h~,hƂ,hhshxhhh6hhhlhhh'hhZh~M _You now have 166 gold pieces (gained 7).h:hhphshhh$ h=_n - a throwing neth8hhhjhOhhhh7hchoh9hhDhhhhh*hOhhhchh4hHhh`hhhhwhhghhhhUhh1hfhhhh9hhh$hlhAh1hQhhbhJhhhhhq,hrhbhIhhh>hjhhhh,hhhhhh:h,hh@h.hlhhjhFnhh3hhz,hhhhhhh hY h h h h&h hh,hh4hhhhhohhhR'/  #.# #..#.#........#...#.# #..#.#####...######.#h'{#..#.# #.P......#.##....# #.P.##### ##.#######.### #.P.# .......# ####.# #.P.# ##...#.# ##....# #...#  ###.#.# #.....## ..... h"( ##.#.#.# ## ...#.. #....#.######.....## ....#.. # hR(g.................... +....#... +. h(.....###.######...### .#<..###..# #..## ∆ h(J..........#####.### ....#.#...##......# ...ß)#.#..##.##.#.# h3)# ..#.#.#.#.##... #.#..#You pick up a parchment of Eringya's Surprising Crocodile and begin reading...h702707.9 (107.0)h3,88h9h<W _You add the spell Eringya's Surprising Crocodile to your library.hw h  Spells (Memorise)TypeFailure Level  a - ApportationTranslocation 7% 1b - Sandblasthl Earth7%1  c - Maxwell's Portable Piledriver Translocation21% 3  d - Stone ArrowConjuration/Earth21% 3  e - Forge Blazeheart GolemFire/Forgecraft22% 4  f - Forge Lightning SpireAir/Forgecraft22% 4  g - Eringya's Surprising Crocodile Summoningh 54% 4  h - DispersalTranslocation100% 6 9 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exith% hD+@ #.##..#.#........#... fritha the Tinkerer#.##..#.#####...##### Gnoll#.##..#.# #.P...... Health: 51/51 ========================#.##....# #.P.##### Magic: 15/15 ======================== ##.#######.### #.P.#AC: 5Str: 10 h+.......# ####.# #.P.#EV: 12Int: 16 ##...#.# ##....# #...#SH: 0Dex: 10  ###.#.# #.....## .....XL:  7 Next: 15% Place: Dungeon:4 ##.#.#.# #...@..# ...#..Noise: ---------  Time: 2708.9 (0.0) #....#.######.....## ....#.. ## j) +1 mace (heavy) .................... +....#... +. Cast: Kinetic Grapnel .....###.######...##### .#<..###..# #..## ∆ h ,..........#####.### ....#.#...##......# ...ß)#.#..##.##.#.#..# ..#.#.#.#.##... #.#..# _There is a stone staircase leading up here. _Found a stone staircase leading down. h, _You now have 166 gold pieces (gained 7). _n - a throwing netYou pick up a parchment of Eringya's Surprising Crocodile and begin reading... _You add the spell Eringya's Surprising Crocodile to your library.h=1P  Okay, then.h4h9hR<. _h{ 3h| h h h P _h ,h^ h hϔ h" hȕ h[ h2 hd h h؛ h_ h h hg   #..#.# #.P.........# #....# #.P.#######. #####.### #.P.# #.# ..####.# #.P.# #.. .#.# ##....# #...# ### .#.# #.....## ..... ## .#.# #......# ...#.. ##. .#.######.....####....#.. ####.. ................@'....#... +.....13.9 (5 h q.###.######...####....# ####.. .###..# #..## .!... ##.#####.### .... #.#...##......# ._. )#.#..##.##.#.# ..# #.#.#.##....#.# ..# .>.#...#.<###.##### #.#.# #.#.#..#..<.......# #.#.# _You open the door.h Z _Found a glowing silver altar of Zin.hy  _h} V  There is an open door here.h  _h h? h hE h hZ BhK he h h h! r _n - 2 fuming red potions (gained 1)h h h hL h h\ h- h9 h h h h h ,h hU h h˯ hy h h hd hu h h[ h h h} hؾ ,h hY h hT hH h h& hu h h h, h hq hV h h> h+ hk h, h+ ,h he h h h| h h h ha h ,h h h hP h h: hC hr h hu h{ h hv h h h hJ h h ,h h< h ,h h h; ,h hX h hX h hi hQ h h h h hV h hu h hc hS hF h' h` h h h h h h h"! hY! h" h$ hb% h% hQ& h>( hR) h) h0* h, h . Bh0 hj2 ,h3 h5 h7 ,h< h= hs? h4@ h@ hqC hD hFE hE hUH hgJ hJ hK hM hkO hO hP hR hT ,hV hW hhY hY hZ h\ h_ ,h_ ha h*c ,h#d he h=g hg hh hi hj h.k hl hm hn h6o ho hq hs ,hs hnu hv hv hw hA{ hm| ,hr} h h hC h hނ h+ hy hR h h ,h h h hC hԒ hw hZ h hr h hw h hu h hա ,hS h hC h h h hD ,h h h h h{ hg h ,hz h h< ,hκ hU h h5 h3 h0 h h h| h h ha h h P  There is an escape hatch in the floor here.hC hq w _h h h ,h h( h hW h h3 h` h h9 h hl h h^ ho hh h h7 h he h h h h` ###...#.#.####.########### ##.#####.#.# #.##. #.#.####.##. #........## ###.###### #.# h Q #### #.# # ..#>############# ##..##...@....... #.#90.9 (77.0)  #.#.......##.#########[ #.# ##.#.####......# ###.#.......#.# #.... ...#.####......# #.#.# ...#.####..##### ### #.#.# .....##.## #.. #.#..  #..#..##...## #.# #.#.. ##.#..~..### #.# #.#.# h h9 ,1.9 (78h h % _Found a helmet.hhf hf hg hCl h\n ,hu nhw h y ,h2z hl| hg} h} h~ h/ h ,h΂ h h ,hȆ h h hA h4 h6 h. ,h hc h hd h h h- hs h& ht h h޴ h ht hź ,hQ h h h hP hϿ hm h h h hQ ,h h6 h ,h( h h: ,h~ h: h h h h[ h ,hn h hP h ,h3 h ,hm h h h hl h P  There is an escape hatch in the floor here.h h  _h h_ h h hG h h@ ,hs h- h hB h h h h h h" h} h h h h hU h hm h h! h h h= ,h hf h h h  hp h hK h h h h h2 ha Y  Items here: )) [ ÷.h h  _h h. X  Things that are here:  a +0 dagger; a +0 robehV h  _hK h6 hl h hf h% Z  Items here: )) [[ ÷.h' hn(  _h) h. h 1 ,h1 h3 h`5 h5 h6 h=9 h: h; hl< h> h? h? h@ hB hC h&D h E hF hG ,hH hH hgI hI hMJ hhK h_L hL h&M h>N h>O h~O hO hKT hT h=U hU h W hrX ,hY h7Z hG[ h[ h[ h8] h^ hc^ h^ h` h` h/a ha hTc hpd hd h:e hf hg hg hh hi hj ,hDk h]m h{n hn ho hq hq hr hr hSt hLu hu hu h`w hx hBx hx hz hG{ ,h`| h2} hK~ ,h~ h= h h h" h h ,hL h h h h h hމ h h h) h hO h0 h h h h^ hՒ hǓ h- h h h h" h h. h h: hқ hϝ h h h h h h h hؤ h h: hЦ h h1 hv h h hC ht h! h6 h^ h h5 h hڳ h h h h h hl h hw h hg h hԼ h h h5 h Bh h h h h$ h h h hg ,h ,h hy h h4 h hg h hy h? 7 _You open the door.h h h# h @  There is an open door here.h h  _hB h h h8 h hF" h6# hw# h$ h, h- h- h. hT7 h8 h8 hv: h"D @  There is an open door here.hE hOF  _hFH hL hM hM hsN hQ hR h+S hS hXW h X h?X hYY h\ ha] h] h%^ hd P  There is a stone staircase leading up here.h7f h h h hd ho h h[ h^ hf ,h h h! h\ h h@ h h; h h\ h h hk hR h ,h h hr h h h h ,h hT h h* h h h ,hR h h ,h2 hZ h h h h2 h h hU h h hY h hU h>   There is an open door here. _h:@ hDA BhVF _You open the door.hF @  There is an open door here.hG hG  _hH hqI hJ ,hK hM hN h/O hP hQ hRT ,hc h|e hf hg hg hx Q..# #.....[....# #.#  ### ###'######## #.#h g ##...## #.# ##.....## ####.# # ##.......## ##....# ####.........####...### ...'.........'.......#h.   ##.........####...#####  #.###.......## ##  h^ 938.9 (147.0) #.# ##.....## #.##.###.#  h <.#####...## #.##.###.#  ##'## #.##..##.#  #.####.#.# #.###.##.#  hՈ #.# #.#.# #........#  ####.#.## #####.####  .....#.[..####### #.#  h {.#..........# #.#  h ha h E _Done exploring.h h2 h h l.'....'....0.0)h h h E _Done exploring.hoW huX ~Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.hY ~B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting hY a/: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character SpecieshY T2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.InscriptionshY M6.Dungeon sprint modesh}Movement: Game Saving and Quitting: To move in a direction or to attack, S: Save game and exit use the numpad (try Numlock off andCtrl-S : Save and exit without query oh~n) or vi keys:Ctrl-Q : Abandon the current character 7 8 9 y k u  and quit the game \|/\|/ 4-5-6h-.-lPlayer Character Information: /|\ /|\@ : display character status 1 2 3 b j nm : show skill screen % : character overview Rest: ^ : show religion screen . : wait a turn (also s, Del)hA : show Abilities/mutations 5 : rest and long wait; stops when\ : show item knowledge  Health or Magic become full orM : show your spell library  something is detected. If Health } : show runes collected  and Magic are already full, stops [ : display worn armour  when 100 turns over (numpad-5)" : display worn jewellery$ : display gold in possession Extended Movement:E : display experience info h;o: auto-explore G: interlevel travelDungeon Interaction and Information: Ctrl-F : Find itemsO/C : Open/Close door Ctrl-W : set Waypointh_</> : use staircase / Dir., Shift-Dir.: long walk;: examine occupied tile andhv h hU ..# #.....[....# #.#  fritha the Tinkerer ### ###'######## #.#  Gnoll##...###.#  Health: 51/51 ========================##.....## ####.#  Magic: 15/15 ======================== # ##.......## ##....#  AC: 5Str: 10 ####.........####...###  EV: 12Int: 16 ...'.........'.......#  SH: 0Dex: 10 ..##.........####...#####  XL:  7 Next: 15% Place: Dungeon:4 #.###.......## #@.......#  Noise: ---------  h (Time: 2938.9 (0.0) #.# ##.....## #.##.###.#  j) +1 mace (heavy) <.#####...## #.##.###.#  Cast: Kinetic Grapnel #......#'## #.##..##.# #.####.#.# #.###.##.# #.# #.#.# #........#   #.####.#.## #####.####   .....#.[..####### #.#   #.##.#..........# #.#   _There is a stone staircase leading up here. _There is an open door here. _You open the door. _There is an open door here. _Done exploring. _Done exploring.hq hb h h_ # #.#.######.# #.#  .# #.....[....# #.#  ## 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You hear the solemn chanting of funerary rites.h /  --more--h'  .######  ......#  ......#  .......  ......#  .....  ######..#.### 5#. #.#####.####. # h( h- F∆∆hz -6.6 (1.7h h  There is an entrance to the Necropolis on this level. Hurry and find it before _the portal closes! _There is a stone staircase leading up here.hL #.###### #......# #......##.#......# #..... ######..#.###.h8M Z#....<#.#####.####.∆ .# .#.#....haM Y ∆.#hU hX 370 _h] h_ h@$#.#######......# #......####.. #......# #...... h$######..#.###.##....<........#.#####@####..  ∆ #.# h$ #.# #.#h$H...#.. ∆h$Y#.##h$B.#hC,hg0&8h4h6h0  .......###..... ...# ... ######..#.###.##....<.........h[1 (#.#####.####..  ∆ #@#  ##.#hI9 hi; &9h? hA hq##..... ..# .. ######..#.###.#....<.........#####.####..  ∆ #.#   ....#... ∆..#.###.# #.#.#.#hh:'70hh-h.. # # ######..#.###.#....<.........#####.####..  ∆ #.#  #.............##...#....$..#h^#....#.####.###∩..# #.# #...# ..# #. ...h~h&1hQht+ _Found 13 gold pieces.h '#......# #...... ######..#.###.##....<......... #.#####.####.. . ∆ #.# #.. #.# ....>#.####..###......@.......##...#....$..##....#.####.## #∩..# #.# #...# #.#..# #.##. ... ..h>(&2h-h/0 h/@5_Found a stone staircase leading down.hRQ #...... ######..#.###.##....<......... #.#####.####.. .. ∆ #.# ##... #.# .#hQ ....>#.####..####..............##...#..@.$..#. #....#.####.## hQ #∩..# #.# # hQ ...# #.#..# #.#hQ T#. ...hQ  .hQ *. hY h\ &3ha hc hs0#...... ######..#.###.####....<...#.#####.####..... ∆ #.# .# #... #.# ..# ....>#.####..### #.# ##...#...@$..#. #....#.####.## h#∩..# #.# # hGhS&4hhh˨7#...... ######..#.###.### #....<.......... #.#####.####... .. ∆ #.# ..# #... #.# ..# ....>#.####..### #.# ##...#....@..#. #....#.####.## h<.#∩..# #.# .# ...# #.# .#..# #.# .##. ... .#.. .#.#hбh&5hKhSh+6.6 (2hh? _You now have 179 gold pieces (gained 13).h #...... ######..#.###.### #....<.......... #.#####.####... .. ∆ #.# ..# #... #.# ..# ....>#.####..### #.# ##...#.#. #....#.####.## #∩..# #.# .# ...# #.# .# ..# #.# .# #. ... .# .. .# .#h h#+7.6 (1h:(h*h.? #...... ######..#.###.### #....<... #.#####.####... .. ∆ #.# ..# #... #.# ..# ....>#.####..### #.# ##...#.#. #....#.####.## #∩..# #.# .#  ...# #.# .#  ..# #.# .#  #. ... .#  .. .#  .#8hh  #...... ######..#.###.### #....<... #.#####.####... ...∆ #.# ..# #... #.# ..# ....>#.####..### #.# ##...#.#. #....#.####.##hV  #∩..# #.# .# ...# #.# .# ..# #.# .# #. ... .# .. .### .#h" h &9h h ho #......# #......  ######..#.###.### #....<..........#.#####.####.......∆ #.# ..##... #.# ..# .....>#.####..### #.......# ##...#.......#.ht #....#.####.## #∩..# #.# .# ...# #.# .# ..# #.# .##. ... .# ..# .### .#hhn'80hhh #......# #...... ######..#.###.### #....<.....#.#####.####....).#.# ..#.#....#.# ..#.>#.####..### #.# ##...#.#. #....#.####.## #∩..###.# .##...# #.# .#.# h#.# .#.#. ... .#. ..# .#  ## .#hۍhM&1hhB+ _Found a quarterstaff.hϫ  #........ #......# #......  ######..#.###.### #....<..........#.#####.####...#.....).#.# ..#...#....#.# ..# .......@#.####..###...#.......# ##...#.......#.hz d #....#.####.## #∩..###.# .# #...# #.# .#...# #.# .##.#. ... .#. ..# .#h h &2h h c _There is a stone staircase leading down here.hN #### #........ #......# #......  ######..#.###.###. #....<..........#.#####.####... #.....).#.# ..# ...#..@.#.# ..# ∩.......>#.####..###....#..............#..∩ ##...#.......#.. #....#.####.## #∩..###.# .# #...# #.# .# ....# #.# .##.#. ... .#hOh,&3hh̯1 _Found a phantasmal passage.h  #......#  #### #........ #......# #......  ######..#.###.### .. #....<..........#.#####.####...hv  #....@).#.# ..# #...#....#.# ..# #∩.......>#.####..###.....#..............#h ..∩###...#.......#....# #....#.####.##h #.# #∩..###.# .##. #...#h # #.# .# ....# #.# .#h hP h! &4h h  h= O #......# #......### #. #......# #......# ######..#.###.####... #....<. #..#.#####.####... #...@.).#.# ..# #...#....#.# ..# #∩.......>#.####..####.....#.......#.∩###...#.......#...# #....#.####.###.# #∩..###.# .# h 9 #. #...## #.# .#  ....# #.# .# h h &5 h< hd hr #......# #......### #. #......# #...... ### ######..#.###.### #... #....<. #..#.#####.####... h #..@..).#.# ..# #...#....#.# ..# #∩.......>#.####..### #.....#...... h7..# hQ..∩###...#.....#. hc#....# #....#. h###.##.##.# #∩..###.# .#  #. #...## #.# .#  h ....# #.# .# h hp&6 h  h h  #......# #......### #. #......# #...... #### ######..#.###.### #...##....<. #..#.#####.####... #.@...).#.# ..# #...#....#.# ..# hp  #∩.......>#.####..### #.....#...# .....∩###...#......#..#....# #....#.####.## h .##.# #∩..#.# .##. #. #...# hō # #.# .#  ....# #.# .# hM  h &7 h  h  h  #.######   #......#   ####   #........   hf #......#   #......   #### ######..#.###.##  #...##....<..........   h!#.#####.####...   ##.....).#.# ..#  hs  #...#....#.# ..#   #∩.......>#.####..#   #.....#.......   h .....∩###...#.......#.   h(& .#....###....#.####.##   ..##.# #∩..###.# .#  #. #. #...# hVg# #.# .# h:∆ h{&8 h h h     #.######   #......#   ####   #........   #......#   hY  #......   ###########..#.###.#  #..@##....<.........  #...#..#.#####.####...   h #..∩ ##.....).#.# ..#   h #... #...#....#.# ..   h #.. #∩.......>#.####..#   h #. #.....#.....   h: #∆ .....∩###...#.......#   h`  .#....###....#.####.##  h  ..##.# #∩..###.# .# h  h5  h  &9 h!#  h$  h   #.######  #......#  #......  #.  #......#  #......  ###########..#.###.  #.@.##....<  #...#..#.#####.####  #..∩###.....).#.# ..  #...# #...#....#.# ..  #..# #∩.......>#.####..  #.. #.....#.   #( .....∩###...#.  # .#....###....#.####.#[ hݽ40m   ..##.# #∩..###.# .#  h hy'90 h hu- _Found 5 poisoned darts. hЀ1   #.######  #......#  #......  #  #......#  h #......  ###########..#.###  #@..##....<  h4 #...#..#.#####.####  hU #..∩###.....).#.#   #...# #...#....#.#  h\  #..# #∩.......>#.####  #.. #.....#  hՁ #( .....∩###...#  h ##.#....###....#.####.  ..##.# #∩..###.# . h h&1 h h4 h = #.#####  #......  #......  #......  #  #......  hX ###########..#.## ###...##....<...... #.@.#..#.#####.#### ∩###.....).#.#  h}  .###...#....#.#  h   #..# #∩.......>#.#### h b  #.. #.....#......... h  #(......∩###...# h 0  h ` ##.#....###....#.#### h;   ..##.# #∩..###.# h[   #. #. #...## #.# h  hR &2 hd  h  h  #.....  #  #  #  h' # ###########..#.# ###...##....<..... ...#..#.#####.### ∩###.....).#.#  h .#....#.#  #..###∩.......>#.###  #.. #.....#.........  h #(......∩###...#  ha ##.#.....#.###  h #..##.# #∩..###.#  h'a##. #. #...## hH #.#  ....# #.# h h7&3 h? hQ hR  #  #  #  # ###########..# ###...##....<.... ...#..#.#####.## ∩###.....).#.#  .#....#.#  #..###∩.......>#.##  #...#.....#........  hR #(......∩###...#  ##.#.....#.##  #..##.# #∩..###. hR#  ##. #..#...## hR1 #.#  hRb . ....# #.#  h Si #.#. ... h[ hR^&4 hc he h ;  #  #  # ###########..# ###...##....<..  h ~...#..#.#####.# ∩###.....).#.  #...#....#.#  #@.###∩.......>#.#  #...#.....#.......  hB  #(......∩###...#  hn  ##.#....###....#.#  h q #..##.###∩..###.  ##.##..#...## #.# hђ    .. ....# #.# h    #.# #.#. ...   h)  . ..#  h  h &5 h  h  h  ###########..####...##....<...##...#..#.#####.###..∩###.....)....###...#...###∩.......>.#.....#....... hT (......∩###...##.#....###....#.###.  h~ ## h hz&6 h h hc ###########..####...##....<...##...#..#.#####.###..∩###.....)....###...#...###∩.......>.#.....#...........∩###...##.#....###....#.# h( #..##.###∩..##.#.#. h h5&7 h> hA8.6 (2 hW h6 _l - 12 poisoned darts (gained 5) htj  ###########..# ###...##....<.... ##...#..#.#####.## ##..∩###.....).#.#   hj a#...###...#....#.#  #..###∩.......>#.# hk   h$k #...#.....#........  hCk #.......∩###...#  h`k k##@#....###....#.##  h|k j..##.###∩..###.#   hk ##.##..#...## #.#   .. ....# hk 7 #.#  hk #.# #.#. ...  h'l . ..#  ## hWl = .#  ht  hv +9.6 (1 hQ{  h| hN ###...##....<.... ##...#..#.#####.### ##..∩###.....).#.#  #...###...#....#.#  #..###∩.......>#.### #...#.....#......... #.......∩###...# ##.#....###....#.### #.@##.###∩..###.#  ##.##..#...## #.#  .. ....# #.#  ##.# #.#. ...  . ..#  ##[39;4hA#9m .# # 3000hQ ##...#..#.#####.#####..∩###.....).#.# ...###...#...###∩.......>#.###.#.....#.........h #.......∩###...###.#....###....#.### #..##.###∩..###.# ##@##..#...##  #...#....# #.###.#. ...#h-+hh&1hhh0  ##..∩###.....).#.#  #...###...#....#.#  #..###∩.......>#.#### #...#.....#.......... #.......∩###...# ##.#....###....#.#### #..##.###∩..###.#  ##.##..#...## #.#  #.@.#....# #.#  ##.###.#. ...   . ..#   ## .# #  h8 hp: &2h1@ hoB h\ ...###...#....###∩.......>#.####..#.....#..........#.......∩###...##.#....###....#.####h' #..##.###∩..###.# ##.##..#...##  #...#....# ##@###.#. ... ##.# . #hM #.# ## h,hO&3hFh;h؁ ` #..###∩.......>#.####. #...#.....#........... #.......∩###...# ##.#....###....#.#### ..##.###∩..###.# . ##.##..#...## #.# . #...#....# #.# . ##.###.#. ... .  . ..# .  ## . .#   .# .# ##  ho h &4h h h~ #...#.....#........... #.......∩###...# ##.#....###....#.####.# ..##.###∩..###.# .# ##.##..#...## #.# .# #...#....### #.# .# ##.###.#.... ... .# ...# ..# .# h ## .# .#   #.#  #.# ..# ##h0# h h$h&&5h*h],h ....∩###...##.#....###....#.####.# #..##.###∩..###.# #.##..#...##  #...#....###.###.#.... ... ##.#...# ..# ##.# ##    hah9&6h+hh#.#....###....#.####.# #..##.###∩..###.# #.##..#...##  #...#....##.###.#.... ... ##.#...# ..# ##.# ##   .###hh&7hQh:h  #..##.###∩..###.# #.##..#...##  #...#....##.###.#.... ... ##.#...# ..# ##.# ##   #.l..#.####l   iguana (asleep)  An iguana comes into view.hI .ll==8Kinetic Grapnelh h, 0 _The iguana hisses angrily.h>  ##.##..#...## #.# .  #...#....### #.# .  ##.###.#.... ... .  ##.#...# ..# .  ##.# ## .  #.#   #.# #####.# #..l@.#  #.##### ho       hh.-9hhL _The iguana misses you.h6  Casting: Scorch (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hb ##.##..#...## #.# . fritha the Tinkerer #...#....### #.# . Gnoll ##.###.#.... ... . Health: 51/51 ======================== ##.#...# ..# . Magic: 14/15 ======================-- ##.# ## . AC: 5Str: 10 #.# EV: 12Int: 16 #.# SH: 0Dex: 10 #####.# XL:  7 Next: 15% Place: Dungeon:5 #..l@.# Noise: =--------  Time: 3009.6 (0.0) #.##### j) +1 mace (heavy)  Cast: Kinetic Grapnel[14hbd  l   iguana _The iguana misses you.Casting: Scorch (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (81% to hit)hQ ##.##..#...## #.# . fritha the Tinkerer  #...#....### #.# . Gnoll  ##.###.#.... ... . Health: 51/51 ========================  ##.#...# ..# . Magic: 14/15 ======================--  ##.#h## . AC: 5Str: 10  #.#EV: 12Int: 16  #.#SH: 0Dex: 10  #####.#XL:  7 Next: 15% Place: Dungeon:5 hw #..l@.#h(Noise: =--------  Time: 3009.6 (0.0)  #.#####j) +1 mace (heavy)  heCast: Kinetic Grapnel    h=l   iguana   h]H _The iguana misses you.h{Casting: Scorch (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (81% to hit)h {9  Casting: Scorch (safe; 10% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an iguana (81% to hit)  The kinetic grapnel hits the iguana but does no damage.hS|,10.6 (1hрhT _The iguana closely misses you.hİ  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hް ##.##..#...## #.# . fritha the Tinkerer #...#....### #.# . Gnoll ##.###.#.... ... . Health: 51/51 ======================== ##.#...# ..# . Magic: 13/15 ====================---- ##.# ## . AC: 5Str: 10 #.# EV: 12Int: 16 #.# SH: 0Dex: 10 #####.# XL:  7 Next: 15% Place: Dungeon:5 #..l@.# Noise: =--------  Time: 3010.6 (0.0) #.##### j) +1 mace (heavy)  Cast: Kinetic Grapnel[14hmd  l   iguana _The iguana closely misses you.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (81% to hit)h ##.##..#...## #.# . fritha the Tinkerer  #...#....### #.# . Gnoll  ##.###.#.... ... . Health: 51/51 ========================  h##.#...# ..# . Magic: 13/15 ====================----  ##.### . AC: 5Str: 10  #.#EV: 12Int: 16  #.#SH: 0Dex: 10  #####.#XL:  7 Next: 15% Place: Dungeon:5  #..l@.#Noise: =--------  Time: 3010.6 (0.0) hO #.#####hڜOj) +1 mace (heavy)  hYCast: Kinetic Grapnel   h l   iguana   h?% _The iguana closely misses you.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h`Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (81% to hit)h$9Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (81% to hit)  The kinetic grapnel hits the iguana but does no damage.hY%+1.6 (1h])h*> _The iguana bites you but does no damage.hj  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h8*h~  You shape a spike launcher from a nearby wall.  The rocky spike skewers the iguana.h( l#The iguana is lightly wounded.h*49-1---=h5* 2h/h2+ _The iguana bites you.h5  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h * (combustible)Flames lash the iguana.  The iguana is moderately wounded.h|8*hu  The iguana's fire resistance burns away.  The rocky spike skewers the iguana but does no damage.h lThe iguana is moderately wounded.h1 1-----9/15 ------====3hN h; + _The iguana bites you!h9  You sock the iguana!h{C.hz3=------21==--5.5 (1.9Kinetic GrapnelYour Necromancy skill increases to level 2!Your Translocations skill increases to level 2!Your Fire Magic skill increases to level 2!  Your Ice Magic skill increases to level 2! hʮ Your Air Magic skill increases to level 2!Your Earth Magic skill increases to level 2!hhh _Your Alchemy skill increases to level 2!hQ   ##.##..#...## #.#   #...#....### #.#   ##.###.#.... ...   ##.#...# ..#   ##.# ##   #.#  #.#hR   #####.#  #..@..# hBR  #.##### #  hdR 3    hX hX 4=10/15==----6hY 0hM[ h] y _You hear the lone wailing of a funeral chant very nearby.hLh-MhMhPh'QK5=hU6=hXhXa7=hZhP[h8===h\h]h^K9=h^hk`h`$50h a2=hCahh --# _You start resting.hm,22.5 (6hn1=1=3.5 (7hrhu" _HP restored.hQ  ##.##..#...## #.#  #...#....### #.#  ##.###.#.... ...  ##.#...# ..#  ##.# ##  #.#  #.#hDL  #####.#  #.@...#  #.##### hv #. #. #. h#. #. #. h×h=h+4.5 (1hh&hf <  #...#....### #.#  ##.###.#.... ...  ##.#...# ..#  ##.# #  #.#   #.# #####.#  #.....#  #@##### h>  #.#   #.#  #.#  #.#  #.#  #.#  #.# h h &5hL hF h/9#.###.#.... ... ##.#...# ..# ##.# ##   ####.....###### h@hp@&6huDhGFh6e ##.#...# ..# ##.# ##   ####....#### h<hz?T==7hIChEh  ##.# ##   ####....#### .hJ h &8h[ h* hH   ####....#### ###hh&9hfh|h  ####....#### hFh62==h! 30hqh3h  ####....#### h h &1h h hj ....#### hohp&2hshuh#### .###hah&3hh5h5 r .......#####...h*7 h:9 C==4h= h2? htX #.#  #.#  #.#  #.#  #.#  #.#  #.# # ht#.####...# #.@......# hut######...#  #hu h(u h9u hu  hu hM{h|h|5hހhhj #.#  #.#  #.#  #.#  #.#  #.#  #.# ##  #.####...#  #.# hu ######...#  ##     h  h4 h"&6hD&h8(hS M #.#  #.#  #.#  #.#  #.#  #.#  #.# ###  #.####...#  #.#  ######...#  .##  .. ##    h8 h 53=hփ 7h2 hv hB #.#  #.#  #.#  #.#  #.#  #.#  h!$#.# ####  #.####...#  #.#  hE######...#  #.##  .he .. #h)## h   h&h(&8hm.h0h< #.#  #.#  #.#  #.#  #.#  #.# h #.# #####  #.####...# hV #.# ha ######...#  h<##.##  ...hA ####h4    hh&9hh h/a L #.#  #.#  #.#  #.#  #.#  #.# #####h{a  #.####...#  #........#  ha ######.@.#   ##.##  ha ...  #####      hu Z40h߄ q########...#.....###### ##@## #........#######.ho h B=1h h hm #.#  #.#  #.#  #.# ##### #.####...#  h#........#  ######...#  ##.######.# #.@.......ha ########.# hC hdhh&2hhh5#.# #.# #.# #.# ##### #.####...# #........# ######...# ##.######.#h#n#.#.#hEhE&3hhұh q#.# #.# #.# #.# ##### #.####...# #........# ######...# h ##.######.##.#.#hP hv 64==h 4h h h#.# #.# #.# h#.# ##### #.####...# #.# ######...# h8##.######.##.#.#hh&5hh7hY#.# #.# #.# #.# ##### #.####...# #.# ######...# ###.######.##.#.##hh&6hhh#.# #.# .##.# .##.# ##### .#hj#.####...# .##.# .#######...# .# ##.######.##.#h.#.# .#.#h&H..##hhT&7hhh#.# #.# ..# #.# #.# #.# ##### #.# #.####...# #.# #.# #.# ######...# #.# ##.######.##.#.#h9#.# #.##.##..###hhC==8h h0 hW  ..##########.......##### ##.######.####### #...............#######@####### #.# hx[hV^&9hahdchy  #########.......##### ##.######.####### #...............#######.####### #@# h h '50h h h ########.......##### ##.######.####### #...............#######.####### #.# .### hh&1hxhJ  hF###.......##### ##.######.####### #...............#######.####### #.# ......#########  h# hU5==2 hT hr hX#........# #.#  ######...# #.#  ##.######.#######............... ########.#######  #.# #.# #.#####.##.@.....##########  hBY3 h #.# #.# ######...# #.# ##.######.# #... #.# #.# #.# #.#####.# #.# #  h  h &4 h  h !h@S.# #.# ...# #.# ##.######.# #. #.# #.# #.# #.#####.# !hS#.# # !hY!h [&5!h^!h`!hT# #.# ...# #.# ##.######.# #. #.# #.# #.# ##.#####.# #.# # !h/[!h\C==6!hF`!hb!h # #.# ...# #.# ##.######.# #. #.#########.# ..#.# .# #.#####.# #.# # !hz !h &7!h !h "h##...# #.# .....# #.# ##...# #.#  ##.######.####### #............... ########.#########.# #.. #.# #.# #.#####@# #.......# "h*/#########"h"h&8"h"h"h{ #### ## .. ##...# #.#  ##.######.#######............... ########.#########.###....... #.######.......#########"h "h&9"h$"h"h!`  #.# ### #.# #...# #.# ....# #.# #...# #.# ##.######.#######  #...............  ########.#########.#####.# #.@.......#.# #.###.#####.#####.# "h^` #.......##########"he "hf '60"h`j "hk "hl #.#  #.# ...# #.# # #.# ...# #.# .######.# #. # #"h .#########.####.#.# #.#.# #.###.##.#####.# ##......."h Q##########"hP "h &1"h "h #h,#.#  #.# # #.# # #.# # #.# .######.# ## . .# .#########.####.##.# #.##.# #.###.##h#.#####.# .# #.# .## .#..###h/#hh&2#hI#h#h7#.#  #.# # #.# # #.# # #.# ######.#####  ..# .#########.####.# #.# #.# #.# #.###.###### #.#####.# #.# #.# #.## #.##..####h 9∆#h &3#h #h #hwM. # ∆ .# #.# ######.########## .................# #hJ######.#########@####.#......... #.###.#######.#####.# #.##h#h&4#h #h"$hZ #.# # #.#  #.# ∆ # #.#  # #.# #####.########### ................# #####.#########.####.#  #.# #.....@....# #.# #.###.###### #.#####.# #.# #.......# #.########## #.# $h#..### $h$h&5$h$h $h #.#  #.#  #.# ∆  #.#  #.# .########### ...# .#########.####.# #.# #.# $h #.# #.###.###### #.#####.# #.# #.# #.## #.##..###$h $h &6$h $hh %h\#.# #.# #.# ∆ #.# #.# .##### ..# #.#.####.# #.# #.# #.# #.###.###### #.#####.# #.# %h%h%h&7%hN$%h0&u _You hear the lone wailing of a distant funeral chant.%h3#.#  #.# .##.# ..∆  #.# .##.# .#.# .## .# .#.####.#  #.# #.#  #.# #.###.######  #.#####.# #.# %h7%h{9&8%h=%h?&h..# #.# #.# #.# #.# #.# ...∆ #.# #.# .# #.# #.########### #.# ............# #.# #.#########.####@# &h#.# #..........# #.# #.###.###### #.##### #.......# #.# ######### #.#&h X#..###&h&h&9&hQ&hk&hM .#.# ...∆ #.########## &h`............# ########.####......... #.# #.###.######&h&h'70&h&hr M .#.# ...∆ #.########## ............# ########.#### #.# #..........##&hw &hzx &1&hy| &hR~ 'hrzM .##.##...∆ #.########## ............# #.#########.####.#'hK'ha&2'h'h'hB XM. .## #.# ..#.####.##.##.......!.# #.########## ............# #.#'hBM 'hO &3'hS 'hV Y _Found a murky red potion.(h## #.. #.#  #.# .# #.# ## .#  #.# .. .# #.####.##.# .# #......@!.# .# ######.#### .# #.# ########### #.# ...........# #.# .#########.####.# .# #..........# .# #.###.###### .#####(he(hg&4(hb(h(h0h## #.. #.# #.# # #.# #### # #.# ... # #.####.##.# # #..# # ######.#### # (h}0#.# # #.## #.# #.####.# # #..# # #.###.#####(h0+# (hX6(h;7&5(h:(h?(hA+6.5 (2(h:D(hEb _l - 3 murky red potions (gained 1))h)h!Read which item? Scrolls  c - a scroll labelled ALOUPP ANENUDEIST  e - a scroll labelled ASCHUI CIVILEUCK  h - 2 scrolls labelled UJEFRA QUROETH  m - a scroll labelled KIOFOA PIDE  o - a scroll labelled JISURO ONI  q - a scroll labelled JUCLOSHR RAHA  u - a scroll labelled WUACLECWESALL )hsZ v - a scroll labelled NETTUN LORGHIL  y - a scroll labelled WESAL EGEO  z - a scroll labelled GONKEW VIGGECK [!] read|quaff|evoke[?] describe selected+h&+h+h6fritha the Tinkerer##Gnoll#..Health: 51/51 ========================#.#+h9Magic: 15/15 ========================#.#AC: 5Str: 10 ##.# ####EV: 12Int: 16 ##.# ...SH: 0Dex: 10 ##.####.##.#XL:  7 Next: 21% Place: Dungeon:5 ##.......@.#Noise: ---------  Time: 3076.5 (0.0) #######.####j) +1 mace (heavy) ##.#+hCast: Kinetic Grapnel ########### #.# ..........# #.# #########.####.# # #..........# # #.###.###### #####.# #.# _You hear the lone wailing of a funeral chant very nearby. _You start resting. _HP restored. _You hear the lone wailing of a distant funeral chant. _Found a murky red potion. _l - 3 murky red potions (gained 1)+h  As you read the scroll labelled UJEFRA QUROETH, it crumbles to dust.  You feel strangely unstable. It was a scroll of teleportation.+hoa7.5 (1Tele +h+h8 _h -> t - a scroll of teleportation,h2,h4ORead which item? Scrolls  t - a scroll of teleportation (cancels current teleport)  c - a scroll labelled ALOUPP ANENUDEIST  e - a scroll labelled ASCHUI CIVILEUCK  m - a scroll labelled KIOFOA PIDE ,hF4 o - a scroll labelled JISURO ONI  q - a scroll labelled JUCLOSHR RAHA  u - a scroll labelled WUACLECWESALL  v - a scroll labelled NETTUN LORGHIL  y - a scroll labelled WESAL EGEO ,hi4 z - a scroll labelled GONKEW VIGGECK [!] read|quaff|evoke[?] describe selected.hKfritha the Tinkerer##Gnoll#..Health: 51/51 ========================#.#Magic: 15/15 ========================#.#AC: 5Str: 10 ##.# ####EV: 12Int: 16 ##.# ...SH: 0Dex: 10 ##.####.##.#XL:  7 Next: 21% Place: Dungeon:5 ##.......@.#Noise: ---------  Time: 3077.5 (0.0) #######.####j) +1 mace (heavy) ##.#Cast: Kinetic Grapnel ########### #.#Tele ..........# #.# #########.####.# # #..........# # #.###.###### #####.# #.# _You hear the lone wailing of a distant funeral chant. _Found a murky re.hd potion. _l - 3 murky red potions (gained 1)  As you read the scroll labelled UJEFRA QUROETH, it crumbles to dust.  You feel strangely unstable. It was a scroll of teleportation. _h -> t - a scroll of teleportation  Okay, then. _.h7 ## #.. #.# #.# .# #.# #### .# #.# ... .#.h' #.####.##.# .# #.# .# ######.#### .# #.# .# #.#.# #.# .#.####.# .# #..# .# #.###.####.hK[## .#####.# #.#.h.hH18.5 (1 _.h.h/h\ ### #.. #.# #.#.# #.# #### #.# #.# ... #.# #.####.##.# #.# #.# /h\#.# ######.#### #.# #.# #.# #.#.# #.# #.#.####.# /h\#.# #...# #.# #.###.###### /h\T#.#####.# #.#/h!d/hf%9/hk/hpm/h  ### #.. #.# #.#  ..# #.# ####  #.# #.# ...  #.# #.####.##.#  #.# #.#  #.# ######.####  #.# #.##.# #.#.# /h #.##.#.####.#  #.# #...#  #.# #.###.######  #.#####.# #.#/h <80/hN /h 0h  ### #.. #.# #.# ..# #.# #### #.# #.# ... #.# #.####.##.# #.# #.# #.#0h ######.#### #.# #.##.# #.#.# #.##.#.####.# #.# #..#0hۆ #.# #.###.######  #.#####.# #.#0hI0hc" ###########..#.## ###...##....<...... ##...#..#.#####.####0h ##..∩###.....).#.# 0hȒ#...###...#....#.# 0h0h#..###∩.......>#.#### 0hm#...#.....#.......... 0hs......∩###...#..... 0h##.#@...###....#.#### 0hғ #..##.###∩..###.# 0h##.##..#...## #.# 0h9 #...#....### #.#  ##.###.#.... ...0h0o  ##.#...## ..#0hOD  ##.##0hu  #.  #.#0h0h*0h~0h FF   marrowcuda (wandering)Your surroundings suddenly seem different.0h010hj0h7] _A marrowcuda comes into view.2h٫a ###########..#.## fritha the Tinkerer ###...##....<...... Gnoll 2h##...#..#.#####.#### Health: 51/51 ======================== ##..∩###.....).#.#2hB{Magic: 15/15 ======================== 2hg#...###...#....#.#2hnAC: 5Str: 10 2hɬ)#..###∩.......>#.#### EV: 12Int: 162h 2h#...#.....#.......... SH: 0Dex: 10 2hi*#.......∩###...#..... XL:  7 Next: 21% Place: Dungeon:5 2h##.#@...###....#.#### Noise: ---------  Time: 3081.5 (0.0) 2hí#..##.###∩..###.#j) +1 mace (heavy) 2h##.##..#...## #.#Cast: Kinetic Grapnel2h  2h!#...#..F.### #.# 2hB##.###.#.... ... 2hc>##.#...## ..#2hF   marrowcuda (wandering) 2h##.### 2h#.# 2hٮH#.# _h -> t - a scroll of teleportation 2hc_Okay, then.Your surroundings suddenly seem different. 2h{_A marrowcuda comes into view.Press: ? - help, v - describe, . - travel2h4'The floor.2h],T@#A rock wall.2h f #.Okay, then.  Your surroundings suddenly seem different. _A marrowcuda comes into view.Press: ? - help, . - travelYou can't see that place.  [the floor.]2h :..3hv .., v - describe, . - travelThe floor.3h.FHere: a marrowcuda (wandering, hasn't noticed you)  The floor.3hrA marrowcuda. The flame-wreathed skeleton of a carnivorous fish, darting through air as easilyas it once parted water. It burns with a hunger it could not satisfy in life andis singularly driven by in death. While a single one may be only a nuisance, the swarm is never far behind, and every bite it lands will summon more and more of them until every scrap of fleshon its prey has been devoured. 3hsMax HP: ~23 Will: + AC: + EV: +++rF: ...  rC: +.. rPois: ∞rNeg: ∞rElec: . Threat: High Class: Undead Size: Small Int: Animal Speed: 130% (normally travels faster than you) You have about 57% to hit with your +1 heavy mace and 48% to hit with your bite.It has about 53% to hit you. 3hsAttack Max Damage After Damaging Hits Bite 8 Summon more of itself It is immune to torment; and resistant to miasma and drowning. It can fly.Oh ###########..#.## fritha the Tinkerer ###...##....<...... Gnoll ##...#..#.#####.#### Health: 51/51 ======================== ##..∩###.....).#.#Magic: 15/15 ======================== #...###...#....#.#AC: 5Str: 10Oh-r #..###∩.......>#.#### EV: 12Int: 16 #...#.....#.......... SH: 0Dex: 10 OhfL#.......∩###...#..... XL:  7 Next: 21% Place: Dungeon:5 ##.#@...###....#.#### Noise: ---------  Time: 3081.5 (0.0) Oh#..##.###∩..###.#j) +1 mace (heavy) Oh##.##..#...## #.#Cast: Kinetic Grapnel Oh#...#..F.### #.# Oh##.###.#.... ... Oh##.#...## ..#F   marrowcuda (wandering)OhE> ##.### Ohu#.# #.# _Okay, then.Your surroundings suddenly seem different. _A marrowcuda comes into view.Press: ? - help, v - describe, . - travelHere: a marrowcuda (wandering, hasn't noticed you)  The floor.PhW)  ###########..#.## fritha the Tinkerer ###...##....<...... Gnoll ##...#..#.#####.#### Health: 51/51 ======================== ##..∩###.....).#.#Magic: 15/15 ======================== #...###...#....#.#AC: 5Str: 10 Ph) B#..###∩.......>#.#### EV: 12Int: 16 Ph. #...#.....#.......... SH: 0Dex: 10 #.......∩###...#..... XL:  7 Next: 21% Place: Dungeon:5 ##.#@...###....#.#### Noise: ---------  Time: 3081.5 (0.0) #..##.###∩..###.#j) +1 mace (heavy) ##.##..#...## #.#Cast: Kinetic Grapnel #...#..F.### #.# ##.###.#.... ... ##.#...## ..#F   marrowcuda (wandering) ##.### #.# #.# _Okay, then.Your surroundings suddenly seem different. _h. ;1mA marrowcuda comes into view.Press: ? - help, v - describe, . - travelHere: a marrowcuda (wandering, hasn't noticed you)  The floor.PhL/ Ph 5 Ph7 . _Qh #..#.# ###...##....<. ##...#..#.#####.####. ##..∩###.....).#.# . #...###...#....#.# . #..###∩.>#.####.Qh^| #...#.....#. #.∩###...#. ##.#.@..###....#.####. #..##.###∩..###.# . ##.##..#...## #.# . #...#..F.### #.# . Qh##.###.#.... ... . ##.#...## ..# . ##.# .# ## .Qhv #.# .# QhQh1.Qh22.5 (1 _QhQhRhU ###...##....<........ ##...#..#.#####.#### ##..∩###.....).#.# . RhV*#...###...#....#.# . #..###∩.......>#.####. #...#.....#........... #.......∩###...# RhW##.#....###....#.####.# RhF[+..##@###∩..###.# .# ##.##..#...## #.# .# #...#....### #.# .# ##.###.#.... ... .# ##.#...##.. ..# .# #.# # ## .# .# .#  #####.#Rh[RhaFF   marrowcuda (wandering)Rhc&3RhghRhiRh##...#..#.#####.######..∩###.....).#.# RhCq#...###...#...#..###∩.......>#.#####...#.....#..........#.......∩###...##.#....###....#.####.# #..##.###∩..###.# Rh##.##@.#...##  #...#....###.###.#.F.. ... ##.#...##.. ..# ##.##.# # ##  #.# .# .Rh!S#####.#....RhWRhmRhO1.Rh)&4RhRhSh ##..∩###.....).#.# ..# #...###...#....#.# ..# #..###∩.......>#.####..# #...#.....#........... #.......∩###...#ShJ# ##.#....###....#.####.## ..##.###∩..###.# .#  ##.##..#...## #.# .#  ...#@...### #.# .#  ##.###.#........ .#  ##.#...##.....# .#  Sh##.##.# #### .# .# .#  #####.# # #.....#Sh7 #.#####ShShn&5ShsShPShԯ  ##..∩###.....).#.# ..#  #...###...#....#.# ..#  #..###∩.......>#.####..#   #...#.....#... Sh #.......∩###...#.#.   ##.#....###....#.####.##  #..##.###∩..###.# .#  ##.##..#...## #.# .#  #...#.@..### #.# .#  ##.###.#. .#  Sh/ ##.#...##.....# .#  ##.##.# ### #.# .# #ShV .# .# #####.# .# Sh~ [#.....# .# Sh Sh &6She Sh Th) ##..∩###.....).#.# ..#  #...###...#....#.# ..#  #..###∩.......>#.####..# #...#.....#..# Th)j#.......∩###...#.#.  ##.#....###....#.####.##  Th *#..##.###∩..###.# .#  ThX*##.##..#...## #.# .#  #...#..@.### #.# .#  ##.###.#.Thn*3 .#  Th*##.#...##.....# .#  Th*##.##.# #### Th@+#.# .# #.# .# Tho+#####.# .# #.....# .# Th2Th5&7ThK?ThkATh ##..∩###.....).#.# ..# #...###...#....#.# ..# #..###∩.......>#.####..### #...#.....#.......# #.......∩###...#.#. ##.#....###....#.####.## #..##.###∩..###.# .# ##.##..#...## #.# .# #...#...@### #.# .# Th S##.###.#. .# ##.#...##.....# .# ##.##.# F##### .##.##.# ##.##.# F   marrowcuda (wandering)#####.##.##.....##.# Th Thk AF.Th =8Kinetic GrapnelTh Thq UhXc  Casting: Scorch (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.UhIUh#F.FUh`3----==9UhZ _You shape a spike launcher from a nearby wall.Vh5  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Whe& * (combustible)Flames lash the marrowcuda.  The marrowcuda is heavily damaged.Wh9*Wht  The marrowcuda's fire resistance burns away.  The rocky spike skewers the marrowcuda.WhR FThe marrowcuda is heavily damaged.WhS1-------====90WhWWhY _The marrowcuda closely misses you. The marrowcuda completely misses you.WhN  Casting: Scorch (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Xh< * Flames lash the marrowcuda. The marrowcuda is burned terribly!Xh 9*Xh  The marrowcuda is severely damaged.The rocky spike skewers the marrowcuda.Xhe FThe marrowcuda is almost destroyed.9/15 ------1XhPhXhjW _The marrowcuda barely misses you.Xh:=  You sock the marrowcuda!XhƑ2.Xhך---34=---3.5 (2Kinetic GrapnelXhxXh2Q _You destroy the marrowcuda!Yh Yhޟ Yh] Yh Yh ,Yh Yh^ R10/15==Yh YhG Yhz Yh Yh ,Yh Yh YhA Yh2 Yhj Yh :==Yh˰ Yh ,Yh Yhȴ Yh Yhp Yh c1=Yh Yh Yh- Yh| Yhl ,Yhݹ Yh ,Yhh Yh Yh 9=Yh Yh( Yh\ Yh Yh ,Yh Yh Yha L2==Yh Yh Yh Yh Yh Yh YhT Yh Yh8 Yh4 Yh4 Yh YhA ==Yhz Yh Yh' Yh Yh% YhK Yh YhW w3=Yh Yh Yh Yh Yh M#----Yh Yh) k 1174.0) _You start resting.Yh F-8.5 (25YhB Yh m _You hear the lone wailing of a funeral chant.ZhZhlZhlZhZh@BZhÙ9=ZhZhZhZhZh<ZhZhIZhZh 64==ZhWZhZh̤,ZhɥZhZh"ZhZh,ZhZhZh:==ZhqZh,ZhưZhZhZhZh)_ _You start resting.ZhT-29.5 (11Zh\5==30.5 (12ZhZh% _Magic restored.\h3.#..#.#####.####... ##..∩..).#.# ..# \h#...###...#....#.# ..# #..###∩.......>#.####..### #...#.....#.......#\hэ#.......∩###...#.......#.##.#....###....#.####.##..##.###∩..###.# .# \h##.##..#..@## #.# .# #...#....### #.# .# \hIZ##.###.#........ .# ##.#...##.....# .#\h##.##.# .##### .##.##.# # #.##.######.##.##.....##.#\h\hG1.0)\ha\hN L#...##....<........#..#.#####.####... ##..∩###.....).#.# ..# #...###...#....#.# ..# #..###∩.......>#.####..### #...#.....#.......##.......∩###...#.......#.##.#....###....#.####.#\h #..##.###∩.@###.# .# ##.##..#...## #.# .# #...#....### #.# .# ##.###.#... .###.#...##.....##.##.# .##### .##.##.# # #####.##.#\h \h~ &2\h \h \hL ###########..#.###.####...##....<........#..#.#####.####... ##..∩###.....).#.# ..# #...###...#....#.# ..# #..###∩.......>#.####..### #...#.....#.......#\hL#.......∩###...#.......#.##.#....###..@.#.####.##..##.###∩..###.# .# ##.##..#...## #.# .# #...#....### #.# .###.###.#... .###.#...##.....##.##.# .##### .##.##.#\hLN # \htT\hW&3\h\\hw^]hm_ #......  ###########..#.###.####...##....<........#..#.#####.####... ##..∩###.....).#.# ..# ]hĦ#...###...#....#.# ..# #..###∩.......>#.####..### #...#.....#..............#]h#.......∩###..@#.......#.##.#....###....#.####.#]h #..##.###∩..###.# .# ##.##..#.]h{#...#....### #.# .###.###.#... .###.#...##.....]h##.##.# .##### .##.##.# #]h]hC==4]h{]h]h{#......# #......  ###########..#.###.####...##....<........#..#.#####.####...  ##..∩###.....).#.# ..#  #...###...#....#.# ..#  ]hp#..###∩.......>#.####..###  #...#.....#....@.........##.......∩###...#.......#.##.#....###....#.####.##..##.###∩..###.# .#]h;##.##..#...## #.# .##...#....### #.# .#]hr##.###.#........ .###.#...##.....#]h .###.##.# .##### .#]h]h^&5]hA]h ]h #......# #...... #..#.###.### ###...##....<....  ##...#..#.#####.####... ##..∩###.....).#.# ..# ]h #...###...#....#.# ..# #..###∩.>#.####..### #...#.....#.# #.∩###...#.#. ##.#....###....#.####.##  #..##.###∩..##  ##.##..#...## ##...#....### ###.###.#......##.#...##.... ]h ]h &6]h ]h ^h#......# #...... #..#.###.###  ###...##....<.... ##...#..#.#####.####... ..∩###.....).#.# ..# ...###...#....#.# ..# ..###∩.>#.####..### ...#.....#.# .∩###...#.#. .#....###....#.####.## #..##.###∩..###.# .# ##.##..#...## #.# .#  #...#....### #.# .# [^h/d15d ##.###.#........ .###.#...##.....# .# 7^ht#......# #...... #..#.###.### ###...##....<... ...#..#.#####.####... ..∩###.....).#.# ..# ###...#....#.# ..# ###∩.>#.####..### #.....#.# ∩###...#.#.# .#....###....#.####.## .##..#...## #. #...#....### #. ##.###.#.......  ##.#...##..... 8^hVl#......# #......  #..#.###.### ...##....<. ...#..#.#####.####... ∩###.....).#.# ..# ###...#....#.# ..# ###∩.>#.####..### #.....#.# ∩###...#.#.# #....###....#.####.## ##.###∩..###.# .# .##..#...## #.# .# 9^h- o#......# #...... .# #..#.###.### ...##....<.......... #..#.#####.####... ∩###.....).#.# ..# ###...#....#.# ..# ∩.>#.####..### #.....#.# ∩###...#.#.# ....###....#.####.## ##..#...## #.# .##....### #.# .# .###.#. .#.#...##.....# .# 40_hz#......# #...... .# ..#.###.### ...##....<.......... #..#.#####.####... ###.....).#.# #..# ...#....#.# #..# ∩.>#.####..### .....#.# ∩###...#.#.# ###....#.####.## .###∩..###.# #.#..#...## #.# #.##....### #.# #.# ###.#. ..# .#...##.....# #.# 1_h;#...... .# #########..#.###.### ..##....<.......... #..#.#####.####... _h\##.....).#.# #..# ...#....#.# #..# ∩.......>#.####..### ....#..............# ∩###...##.# _hJ###....#.####.## ###∩..###.# #.# _hp2..#...## #.# #.#..### #.# #.# _h##.#........ ..#...##.....# #.#_h#.# .##### #.# .##.# #_h_h+&2_h8_h_hY 7#......#  #......#.# ########..#.###.### .##....<.......... _h \..#.#####.####... ..).#.# #..# ...#....#.# #..# ...>#.####..### .#.......# ∩#.......#.#....#.####.##.# _h+ ###∩..###.# #.# .# .#...## #.# #.# .# ....### #.# #.# .#_hP #........ ..# .#..##.....# #.# .. ##.# .#_ht F#### #.#_h _h &3_h= _h  _hR^#......#.# #######..#.###.###....<.......... .#####.####... ...).#.# #..# ..#....#.# #..# ...>#.####..####..............# ∩###...#.......#@# ###....#.####.##.# ##∩..###.# #.##.# _h...## #.# #.##.#..### #.# #.##.##........ ..##.# ..##.....# #.##.. #.# .##### #.##...# #_hO _h &4_h_h`h #######..#.###.###....<.......... .#.#####.####... ....).#.# #..##...#......>#.####..####.............. ∩###...#.......# `hD###....#.####.#∩..###.# ...## #.. #.#`h`h&5`h`hv`hc ....<.......... .#.#####.####... `hPcd....).#.# #..##...#.`hocN....>#.####..###`hc4#.............. `hc∩###...## ###....#.####.#∩..###.# ...## `hc`...#.... #.#`hk`hl&6`hgq`hr`h  .#.#####.####... ....).#.# #..##.......>#.####..####.............. ∩###...## ###....#.####.#`h& ∩..###.# ...## ...# .#........ .###.# #.#`hH `h>& `h7( &7`h+ `h,- ah#W ....).#.# #..##.......>#.####..####.............. ∩###...## ah####....#.####.#∩..###.# ...## ...# .#........ . .ah$V.##.....# #.##..ah"$#ah3$?.#ah?,ah/&8ah5ah7ahLj #.......>#.####..####.............. ∩###...## ###....#.####.#∩..###.# ...## ...# .ahj5#........ . ..##.....# #.##.......# #.# .###########.#ahqahu&9ahozah'|ahso...>#.####..### .#..............# ###...##.# ##....#.####.##.# ∩..###.# #.##.# ...## #.# #.##.# ..### #.# #.##.# #........ ..##.#####.##.....# #.##.@.....## .##### #.##..###### ah(p\.# # #..# .# .... .# ###.## .# .# #.##.# ###ahvahahh 50ah2ah=bhv  #.............. ###...##....#.####.# #∩..###.# ...## # bhav#........ ..##.#####.# .##.....# #.##...... .########## # #..#  .....####.##bhvU#.##..bh2bh&1bh„bhbh ###...##....#.####.# #∩..###.# ...## # bhrc#........ ..##.#####.# .##.....# #.##.......# .########## # #.@#  #........h...#####.#######bhh   howler monkey (asleep)#.##.#bhbhݍbh=2Kinetic Grapnelbh!bh` _A howler monkey comes into view.bh# B....#.####.# #∩..###.# ...## # #........ ..##.#####.# .##.....# #.##...... .######### # #.##..####### #....@...h...####.#######bh>$  #.# ###...#bh+ bh, &3bh4 ch  Casting: Scorch (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)eh!  Casting: Scorch (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.eh[ .##....#.####.##.# fritha the Tinkerer #∩..###.# #.##.# Gnoll ...## #.# #.##.#eh  Health: 51/51 ======================== ..### #.# #.##.# Magic: 14/15 ======================-- #........ ..##.#####.#  AC: 5eh Str: 10 .##.....# #.##.......#  EV: 12Int: 16 .# .##### #.##..######  SH: 0Dex: 10 eh .# # #.##..#######  XL:  7 Next: 34% Place: Dungeon:5 eh; .# #....@***h...  Noise: ---------  Time: 3153.5 (0.0) ehY p.# #####.#######  j) +1 mace (heavy) .# #.# Cast: Kinetic Grapneleh{  eh #.# #.#eh!  #.# ###  h   howler monkey (asleep) #.# #..  ..# #.#  ehS /#.# _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Scorch (safe; 10% risk of failure)  ehs MConfirm with . or Enter, or press ? or * to list all spells.eh Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineeh GAim: a howler monkey (asleep, 100% to hit)fh ##....#.####.##.#fritha the Tinkerer #∩..###.# #.##.#fhGnoll ...## #.# #.##.#fhcHealth: 51/51 ======================== fh..### #.# #.##.#fh/uMagic: 14/15 ======================-- fhD#........ ..##.#####.#AC: 5fhX,Str: 10 fh.##.....# #.##.......#EV: 12Int: 16 .# .##### #.##..######SH: 0fh°,Dex: 10 fhް.# ##.##..#######fhXL:  7 Next: 34% Place: Dungeon:5 .#fh r#....@***h...fhNoise: ---------  Time: 3153.5 (0.0) .#fh@?#####.#######fhRMj) +1 mace (heavy) .#fhb5#.#fhӱiCast: Kinetic Grapnel#.##.##.# ###h   howler monkey (grapneled)fh#.# #....# #.##.#fhCasting: Scorch (safe; 10% risk of failure)  fh-MConfirm with . or Enter, or press ? or * to list all spells.fhN}Aiming: Kinetic Grapnel (safe; 1% risk of failure)  fh^;Press: ? - help, Shift-Dir - straight linefhmrAim: a howler monkey (asleep, 100% to hit)  The kinetic grapnel hits the howler monkey.fhI5fh0:]..h^fh;3=4.5 (1fh@fh#.####..### .......# #.......#.# ....#.####.##.# ∩..###.# #.##.#  #.# #.##.# .### #.# #.##.# ....... ..##.#####.# ##.....# #.##..@..W.# lh* # .##### #.##..###### # ##.##..####### # #....†...^... # #####.####### ##.# #.##.##.# ###lhD- lh1 _W.#lhR2 &2lh6 lh9 ] _Your spike launcher falls apart as you grow too distant to maintain it.lh7 4>#.####..### .# ...#.#.# ....#.####.##.# ..###.# #.##.# ## #.# #.##.# ### #.# #.##.# lh  ..##.#####.# .....# #.##...@W..#  .##### #.##..######  # #.##..#lh x  #.... lh #####. #.# #.##.lh4 +# lhP lh .=3lh8 lh7 > _The phantom hits you but does no damage.mh6w  You barely miss the phantom. The phantom hits you.mh6748--mh7$5.3 (2mh;mh=U _The phantom closely misses you.mh `  You hit the phantom.  The phantom is lightly damaged.mh 9#....#.# #..#>#.####..### ..#.......# ∩###...#.......#.# ###....#.####.##.# ##∩..###.# #.##.#...## #.# #.##.#### #.# #.##.# .#........ ..##@#####.# ..##.....# #.##W...§..# #.# .##### #.##..###### #.# # #.##..####### #.# #....†...^... #.#mh 5#####.####### #.# #.# #.# #.#mhk Y  The phantom hits you. The phantom blinks! You blink.mhy ]6---=mh 7mh, mh T _The phantom barely misses you.nh[ nhR Casting: Scorch (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.nh: * (combustible)Flames lash the phantom.  The phantom is moderately damaged.nhj W....  The phantom's fire resistance burns away.nh} 7=0-====nh $8.3 (1nhb nhU > _The phantom hits you but does no damage.oh0  You hit the phantom. Your bite misses the phantom.The phantom is heavily damaged.You hear the lone wailing of a funeral chant nearby.oh+72---oh[Z=---70.3 (2ohoh. _The phantom hits you. x2oh  Casting: Scorch (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.oh[ *Flames lash the phantom. The phantom is burned terribly!oh WThe phantom is heavily damaged.oh #3oh `=--8/15 -----oh/ C====1.3 (1oh3 oh M _The phantom misses you.ph"  Casting: Scorch (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ph3#..#....#.# #..# fritha the Tinkerer ......>#.####..### Gnoll ..#..............# Health: 43/51 ====================---- ∩###...#.......#.# Magic: 7/15===========------------- ###....#.####.##.# AC: 5Str: 10 ##∩..###.# #.##.# EV: 12Int: 16 #...## #.# #.##.# SH: 0ph#0Dex: 10 ...### #.# #.##.# XL:  7 Next: 43% Place: Dungeon:5 .#........ ..##@#####.#  Noise: ====-----  Time: 3171.3 (0.0) ph#..##.....# #.##W......#  j) +1 mace (heavy) #.# .##### #.##..######  Cast: Kinetic Grapnel ph##.# # #.##..####### #.# #....†...^... ph##.# #####.#######  W   phantom (combustible) #.# #.# ph$##.# #.# ph;$?_The phantom misses you.phX$Casting: Scorch (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ph%EAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a phantom (heavily damaged, more vulnerable to fire, 69% to hit)phX ..#....#.# #..#fritha the Tinkerer ......>#.####..###Gnoll ..#..............#Health: 43/51 ====================---- ∩###...#.......#.#Magic: 7/15===========------------- ###....#.####.##.#ph AC: 5Str: 10 ##∩..###.# #.##.#EV: 12Int: 16 #...## #.# #.##.#SH: 0ph Dex: 10 ...### #.# #.##.#phE YXL:  7 Next: 43% Place: Dungeon:5 .#........ ..##@#####.#Noise: ====-----  Time: 3171.3 (0.0) ..##.....# #.##W......#j) +1 mace (heavy) #.# .##### #.##..######Cast: Kinetic Grapnel #.# #ph #.##..####### #.##....†...^... #.######.#######W   phantom (combustible, grapneled) #.#ph #.##.##.#Casting: Scorch (safe; 9% risk of failure)  ph( Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linephH Aim: a phantom (heavily damaged, more vulnerable to fire, 69% to hit)  The kinetic grapnel hits the phantom.ph^ @onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a phantom (heavily damaged, more vulnerable to fire, 69% to hit)  The kinetic grapnel hits the phantom.  The phantom is heavily damaged.ph_ h4=---2.3 (1phf phh X _The phantom completely misses you.qhΓ( qh)The grapnel guides your strike. You hit the phantom but do no damage.qhIThe phantom is heavily damaged.qhI---4.1 (1.8qhqhk _The phantom closely misses you. The phantom hits you.rh  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.rh]  Flames lash the phantom. The phantom is burned terribly!rhD*rha'.rhS 5=6--61====50Kinetic Grapnel _You destroy the phantom!rhrhuh _Your Stealth skill increases to level 5!sh+...>#.####..### .#..............# ###...##.# ##....#.####.##.# ∩..###.# #.##.# ...## #.# #.##.# ..### #.# #.##.# #........ ..##.#####.##.....# #.##.@.....# # .##### #.##..###### shf.# # #.##..####### .# #....†...^... .# #####.####### .#  #.# #.##.##.# ###shshiT6=----sh&6 _sh sh sh >#.####..### #..# ...#.#.# ....#.####.##.# ∩..###.# #.##.# ## #.# #.##.# ### #.# #.##.# . ..##.#####.# sh2 ##.....# #.##..@....# # .##### #.##..###### # # #.##..####### # #....†. # #####.# # #.##.#shf W#.# shY sh i7=----7sh sh sh>#.####..### .# ...#.#.# ....#.####.##.# ..###.# #.##.# ## #.# #.##.# ### #.# #.##.#  ..##.#####.# .....# #.##...@...#  .##### #.##..######  # #.##..#  #....shd #####. #.##.##.# shEsh^8=8sheshjthD-=>#.####..### # ...#.#.# #.####.##.# ###.# #.##.# th-K## #.# #.##.#  #.# #.##.# # ..##.#####.# .....# #.##....@..# .##### #.##..######  # #.##..# #...###th-F thZ5th7f9=--9th;ths=thB>#.####..### # ..#.#.# .##.####.##.# .# ###.# #.##.# .# #.# #.##.# .# #.# #.##.# .#  ..##.#####.# # #.##.....@.# ##### #.##..###### # #.##..# th C/thJthLs51==80th RthxSthvt #.# #..# >#.####..### #.# ..# #.. #.......#.# ..# .#.####.##.# #.# #.# #.##.# #.#  #.# #.##.# #.#  #.# #.##.# #.#  ..##.#####@# ...# #.##.......# ### #.##..###### #.##..########....†...^...#####.####### #.#thgz th| &1th th@ uhM.#.# #..# ... >#.####..###...# #......... .#.### # #.# #.##.# . ..##.##### ...#....... #### #.##..######uh(uh\7==2uhuhuhnk|M##.####...#.# .#.# #..# ... >#.####..###...# #......... .#.### # #.# #.##.# . ..##.##### uhk...# #.##.......##uhsuhu&3uhzuh|uhNM<.......... ##.####... ...#.# .#.# #..# ... >#.####..##uh#...# ##......... .#.### # #.# #.##.# .... ..##.#####.#uhuhB=4uhuhuhD &M#..#.###.### <.......... ##.####... ...#. #.# .#.# #..#.. ... >#.####..###. #.##...##.##........#.##... .#.### ##.# #.##.# #.#uhI uhL &5uhES uhS vhM....#.# #..#.###.### <.......... ##.####... .... #.# .#.# #..#.. ... >#.####..###. #.####..#...##.##..............#.##... .#.###### #vh2#.# #.##.# #.#vh%vh(B==6vh,vh/vh9M ....#.# # ..... #..#.###.####. <.......... #. ##.####... ..... .#.## .#.# #..#.. ... >#.####..###. #.####..#...##.##@.............#.##....####..# .#.###### ##.# #.##.# #.####vh;vh&7vhvhvh mM.. .......vh\ E....#.# # ..... #..#.###.####...... <..........##. ##.####........... #.#...#.####.## .#.# #..#........... vh >#.####..###. #@####..# ....##.##..............#.##....####..# .#.####.##.#####.#..#vh <8vh vh| whM###.. ## ...........#.# #. #..#.###.####...... <..........##.#...# ##.####........... #...#.####.# .#.# #..#......@......# >#.####..###o..#.####..#...##.##........ .#.......#.##....####..##o   Blorkula the orcula (polearm, wanderi…)#.#wh`wh:o....wh=9Kinetic Grapnelwhpwh _Blorkula the orcula comes into view. He is wielding a +0 glaive.zh  zhfCasting: Scorch (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.zhO #......### fritha the Tinkerer #........ #.......#  Gnoll #......# .......  Health: 51/51 ======================== #......#.# #.......  Magic: 4/15======------------------ #..#.###.####...... AC: 5Str: 10 <..........##.#...# EV: 12Int: 16 ##.####........... SH: 0Dex: 10 .#.# #..#.#...#.####.##  XL:  7 Next: 61% Place: Dungeon:5 zhHP p.#.# #..#..o...@......#  Noise: ---------  Time: 3189.1 (0.0) >#.####..###...#.####..#  j) +1 mace (heavy) ...........##.##........  Cast: Kinetic Grapnel .#.......#.##....####..# .#.####.##.#####.# ##.# #.##.# #.# o   Blorkula the orcula (polearm, wanderi…) #.# #.##.# #.#  #.# #.##.# #.# zhyP .... ..##.#####.#Casting: Scorch (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.zhP Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetzhP Aim: Blorkula the orcula, wielding a +0 glaive and wearing a +0 robe  (wandering, hasn't noticed you){hr#......###fritha the Tinkerer #........ #.......#Gnoll {hr#......# .......Health: 51/51 ======================== #......#.# #.......Magic: 4/15======------------------ #..#.###.####......{hr-AC: 5{hrStr: 10 <..........##.#...#{hsEV: 12Int: 16 ##.####...........{h1sYSH: 0Dex: 10 {hEs.#.# #..#.#...#.####.##{hXs}XL:  7 Next: 61% Place: Dungeon:5 {hvs'.#.# #..#..o...@......#Noise: ---------  Time: 3189.1 (0.0) {hs>#.####..###...#.####..#{hsj) +1 mace (heavy) ...........##.##........{hs;Cast: Kinetic Grapnel {hsf.#.......#.##....####..# {hs.#.####.##.#####.# ##.# #.##.# #.#{hsuo   Blorkula the orcula (polearm){ht#.# #.##.# #.#{ht#.# #.##.# #.# {h8t.... ..##.#####.#Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  {hJt3Press: ? - help, Dir - move target{h]tAim: Blorkula the orcula, wielding a +0 glaive and wearing a +0 robe  (wandering, hasn't noticed you)  {htYou lock target on Blorkula the orcula and prepare to deploy your bee.  (Press . to continue winding your bee.){hx{"***Press: ? - help, Dir - move target  Aim: Blorkula the orcula, wielding a +0 glaive and wearing a +0 robe  (wandering, hasn't noticed you)  You lock target on Blorkula the orcula and prepare to deploy your bee.  (Press . to continue winding your bee.)  Blorkula the orcula gestures at you while chanting.{h(...{h48--5===={h>90.1 (1Winding {h {hF= _The puff of frost hits you. You resist.|h6|h <A.o|h=9=---1. |hGD|h"G@ _You continue winding your clockwork bee...|hYo |hst >.o|hbu 50=--2.. |hy |h| @ _You continue winding your clockwork bee...}ha= y, ally ta…)y   clockwork bee (minion)With a metallic buzz, your clockwork bee launches itself at Blorkula the  orcula.}h *******Blorkula the orcula points at you and mumbles some strange words.The zap hits your clockwork bee.  Your clockwork bee resists.}h y@.....  The zap misses you.}h #1}hWC==3}h}hD _Your clockwork bee stings Blorkula the orcula.~h  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h #You shape a spike launcher from a nearby wall.hի8*h~ fast, Blorkula the orcula mumbles some strange words.h oo  dBlorkula the orcula seems to speed up.h^3----==4h h D _Your clockwork bee stings Blorkula the orcula.h ####.. #### ......#.# #....... #..#.###.####...... <..........##.#...##### ##.####............<..# #.#...#@####.## hg.#.# #..#....oy..... >#.####..###...#.####..#...##.##..............#.##....####..# .#.###### # #.# #.##.# h<ooa _Your clockwork bee stings Blorkula the orcula.  Found a stone staircase leading up.  Blorkula the orcula hits you from afar with a +0 glaive!  Your clockwork bee stings Blorkula the orcula.  Your clockwork bee closely misses Blorkula the orcula.  Blorkula the orcula screams, "Let me show you how many colours things can be!"h Z40--------h  5h|hN _Blorkula the orcula hits you from afar with a +0 glaive.hO  #.######  #......# #.#..#  #### #  #........ #####  #......# ...  #......#.# #.......## ##..#.###.####........ .<..........##.#...##### ###.####........@...<..# ).#.# #..#.#...#.####.## ..#.# #..#....oy.......# .>#.####..###...#.####..# .....##.##........ ..#.......#.##....####..#) ..#.####.##.#####.# ###.# #.##.# #.# # 37m #.# #.##.# #.#hB h y., a…)y   clockwork bee (minion)h l1=-------6h h \ _Blorkula the orcula barely misses you.h&  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.he s#*o#o  d*   dormant clockwork bee (minion)Confirm with . or Enter, or press ? or * to list all spells.You shape a spike launcher from a nearby wall.   Your clockwork bee stings Blorkula the orcula!  Your clockwork bee stings Blorkula the orcula.  Your clockwork bee winds down and falls to the ground.hi  Blorkula the orcula casts a spell at your dormant clockwork bee.The puff of flame hits your dormant clockwork bee.h] \ooah H36---2h- G-----=7h h 9 _Your dormant clockwork bee resists.hyy   hGV1---h?   You wind your clockwork bee back up and it locks its sights upon Blorkula the _orcula!h75 #.######hG8< #......# #.#..### #......### #......## #. ##.......### #......# ...hk8.  #......#.# #.......##h8#..#.###.####..........<h8.##.#...######.####.<..# h8.).#.# #..#.#..y#.####.##h9.#.# #..#....o........# ..>#.####..###...#.####..#.##.##........h9s.#.#.##....####..#.#.####.##.#####.# .###.# #.##.# #.# ## #.# #.##.# #.#h@S  Your clockwork bee stings Blorkula the orcula!hIb.@bb..bbbbb 4 vampire bats (3 wandering)hKl37=----8hShU  Blorkula the orcula avoids the killing blow by scattering into a rainbow of _bats!h1   #.###### .....#  #......# #.#..###  #......### #......##  #.. ##.......####......# #...........  #......#.# #.......### ##..#.###.####.......... h2.<..........##.#@..##### ###.####.....b..b...<..# ).#.# #..#.#..y#.####.## #.# #..#..b..b.......#>#.####..###...#.####..#..##.##........  3 vampire bats (#.......#.##....####..# ..#.####.##.#####.#h92*h@ `hDl  The rocky spike misses the vampire bat.h֒h  Your clockwork bee locks its sights upon the vampire bat.hh  Something bites your clockwork bee. The vampire bat completely misses you.h,h*hi ∆bb.....b..b.b 4 vampire bats (1 wandering, 1 ally…)Your clockwork bee misses the vampire bat.hi8===9hkhV@ _Your clockwork bee stings the vampire bat.hZ#.###### ∆ .....# #......# #.#..### #......### #......## #........ ##.......### #h.# #........... #......#.# #.......### ###..#.###.####...b...... ..<..........##.#...##### ####.####....b..@..b.<..# .).#.# #..#.#..y#.####.## h...#.# #..#....b........#h?>#.####..###...#.####..# .h~p............##.##........#h#.##....####..#.#.####.##.#####.# ###.# #.##.# #.#hČ #.# #.##.# #.#hŢ!  The vampire bat misses your clockwork bee.The vampire bat bites you but does no damage.  Your clockwork bee closely misses the vampire bat. ...b@b...b 3 vampire bats (1 ally target)The vampire bat bites you but does no damage.9=-200hhЭY _The vampire bat closely misses you.hb.*hL:  You closely miss the vampire bat. Your bite misses the vampire bat.The rocky spike skewers the vampire bat!h8*hG  The vampire bat is severely damaged.The rocky spike skewers the vampire bat.hr  The vampire bat is heavily damaged.ht  The vampire bat bites you but does no damage.  The vampire bat bites you.hhwW  The vampire bat draws vitality from your injuries!hhhw  The vampire bat closely misses your clockwork bee.h!  The vampire bat misses your clockwork bee.Your clockwork bee misses the vampire bat.The vampire bat closely misses you.h!h{#N  The vampire bat bites your clockwork bee.h#h$hT$h+# b@bbb.b 4 vampire bats (1 ally target)Your clockwork bee misses the vampire bat.h,[40=--h,.=1.9 (1.8h1h3S _Your clockwork bee stings the vampire bat but does no damage.hs  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h^4hfh6ie _You don't have enough magic to cast this spell.hq *You miss the vampire bat.h  The vampire bat is heavily damaged.The rocky spike skewers the vampire bat!  You destroy the vampire bat!hW 3h]8*h5u  That felt strangely unrewarding.  The rocky spike skewers the vampire bat.hv  The vampire bat is almost destroyed.The vampire bat bites you.  The vampire bat draws vitality from your injuries!hѹh<h5a  The vampire bat bites your clockwork bee but does no damage.hoh%  hн0The vampire bat bites you but does no damage. x2ho  The vampire bat misses your clockwork bee.h`  Your clockwork bee barely misses the vampire bat.hhbhhyh` bb@.h.#b...yThe vampire bat misses you. The vampire bat barely misses you.hMZ2==3.8 (1.9hDh@ _Your clockwork bee stings the vampire bat.h#.###### ∆ .....#  #......# #.#..###  #......### #......##  #. ##.......###  #......# #.....  #......#.# #.......### ..#.###.####.......... <.##b#...##### .####......b.@...<..# ).#.# #..#.#...#b####.## #.# #..#.....y.......# >#.####..###...#.###.###.#.##....m####..# #.####.##.#####.# ###.# #.##.# #.# *ho`.hZ  The rocky spike misses the vampire bat. The vampire bat bites you.  The vampire bat draws vitality from your injuries!  The vampire bat attacks as it pursues you!  The vampire bat bites you.  The vampire bat draws vitality from your injuries!  The vampire bat closely misses you. The vampire bat barely misses you.The vampire bat barely misses your clockwork bee...@.bb#y.(1 ally target)y   clockwork bee (minion)36---40 _The vampire bat closely misses you.hi#.###### ∆ .....# #......# #.#..### #......### #......## #. ##.### #......# #.. #......#.# #.### ..#.###.####.......... <.##b#...##### .####.b.<..# .#.# #..#.#..b#y####.## h#.# #..#.............# >#.####..###...#.####..###.###.#.##....####..# #.####.##.#####.# .# #.##.# #.# h+6*h#`..h[? h? h(@ hA hC  The rocky spike misses the vampire bat. The vampire bat barely misses you.hL b.#.yb.@..hN j37=--5hT hX g _The vampire bat barely misses your clockwork bee.hW .###### ∆ .....# ......# #.#..### ......### #......## . ##.hW h### ......# #... ......#.# #.### ..#.###.####....b..... .##.#.y.##### h]X .####.b..@.<..# #.# #..#.#..b#.####.## #.# #..#.............# #.####..###...#.##hC] 8##..###.##.. #.#.##....####..# #.####.##.#####.# .# #.##.# #.# hn_ 1*hi6M  The rocky spike skewers the vampire bat.h,h׹hd  The vampire bat is heavily damaged.h0The vampire bat bites you.h+  The vampire bat is heavily damaged.The vampire bat bites you.  The vampire bat draws vitality from your injuries!vampire bat bites your clockwork bee.  Your clockwork bee stings the vampire bat.  h6Your clockwork bee winds down and falls to the ground.h  .bb*..b.*   hyqdormant clockwork bee (minion)The vampire bat barely misses you.h#=h6h?h Z _The vampire bat bites your dormant clockwork bee but does no damage.h  You closely miss the vampire bat.The vampire bat is severely damaged.h•  The vampire bat barely misses you.The vampire bat completely misses your dormant clockwork bee.The vampire bat barely misses you. The vampire bat closely misses you.h1Y  The vampire bat bites your dormant clockwork bee. x2h\The vampire bat barely misses you. The vampire bat closely misses you.The vampire bat bites your dormant clockwork bee. x2  The vampire bat bites your dormant clockwork bee.  The vampire bat bites you.draws vitality from your injuries!hchfp.#b h36-==8.8 (2his _The vampire bat bites your dormant clockwork bee but does no damage. x3hB  You barely miss the vampire bat.The vampire bat misses you.e but does no damage.  The vampire bat misses you. The vampire bat bites you.    The vampire bat bites your dormant clockwork bee. x2.bhC4-3=10h!Ih KF _The vampire bat bites you but does no damage. x3hn . x2 _The vampire bat bites you but does no damage. x3  You hit the vampire bat.  The vampire bat is severely damaged.  The vampire bat completely misses you.  r dormant clockwork bee but does no damage.  The vampire bat completely misses you. The vampire bat barely misses you.hu 7.bh#v hv I62.6 (1.8h_| h}  h} L_The vampire bat bites your dormant clockwork bee but does no damage.hsT  You closely miss the vampire bat.  The vampire bat is moderately damaged.  The vampire bat misses you. The vampire bat barely misses you.The vampire bat bites your dormant clockwork bee but does no damage.  The vampire bat closely misses you. The vampire bat barely misses you.The vampire bat bites you.  The vampire bat draws vitality from your injuries!h$b.b.44.6 (2.0hhQ _The vampire bat misses you.hy CYou closely miss the vampire bat.  The vampire bat is severely damaged.  The vampire bat bites your dormant clockwork bee but does no damage.  The vampire bat bites you but does no damage.h ,h? h V  The vampire bat bites your dormant clockwork bee.hn hP h h_  The vampire bat closely misses you. The vampire bat misses you.The vampire bat bites you.h D .*bhC HThe vampire bat draws vitality from your injuries!h -6.5 (1.9h h Q _The vampire bat misses you.h  You closely miss the vampire bat.The vampire bat is lightly damaged. h Your dormant clockwork bee falls apart.hJ .o..o   Blorkula the orcula (polearm, catchin…)  The vampire bat closely misses you.hv64===8.5 (2.0h'h@  The bats swarm back together and Blorkula the orcula reappears in a puff of _iridescent mist.h Ep###### ∆ .....# # #.#..### ### #......##  ##.......### # #........... #.# #.......### #.###.####.......... ##.#..o##### .####.....@<..# .# #..#.#...#.####.## .# #..#.............# .####..###...#.##.##. .#.##....####..# .####.##.#####.# .# #.##.# #.# hVO  Blorkula the orcula hits you with a +0 glaive.  Blorkula the orcula bites you but does no damage.  Blorkula the orcula hits you but does no damage.hQb1--9.5 (1hJWhYG _Blorkula the orcula bites you but does no damage.h{ ∆ .....# # #.#..### ### #......##  ##.......### # #........... hB|#.# #.......### #.###.####.......... ##.#..o##### ####......@..# # #..#.#...#.####.## # #..#.............# ####..###...#.####..###.#.##....####..# h|h  You hear the lone wailing of a distant funeral chant.h;17--------h=(=20hBhN _Blorkula the orcula hits you from afar with a +0 glaive! hi_There is a stone staircase leading up, spattered with blood here.h#Jh((  ∆   # ##.  #...  #... #.... #.#..o##### .......@..# # ...#.####.## # h(.# #    #  #.# #  #.#hH ∆   # ##.  #...  #... #.... #.#..o##### .......@..#  ...#.####.##  .# #     hD]  Blorkula the orcula hits you from afar with a +0 glaive!h9/51 ----------1h hH  #.........#.####......##  #.........#.####..##### ###  #..#####......##.###..  #).# #..#..##...###.#  ##.# #.###.#..~..### #.# h; #.# #.# #...~~~...# #.#  #.#####.# ###..~..#.# ##.#  #.......# ###...##.## ##...4  #####....####@##.##...####)..#  #...........'.........+.......  #.###....####.........####...#  #.###...## ##.......## ##.##  #.##...## ##.....## ####  #.##...# ##...###  #.##...## ##'###h   #.#.....## #.##   #........## #.##  _* * * LOW HITPOINT WARNING * * *hX----==h h=11/51=--3.0 (2.5Kinetic GrapnelhBhE} _You climb upwards. _There is a stone staircase leading down here.h~m2=h s3=5==4=5=hshuhuS6=hvh xhx!7hxD===hyhzhA{!8h~{2=h%|hx}h}79h~h~:21hڀ0=hVhh2==6=hӃhh.K3=h܅h9hw=4=hh/hDhK5=hHhthƋ#6hHL==hhua7=h,htS8=h/hhWx9=7==hhhV>30=h}hVhHhڗa1=h}hS2=hhhH4==h3==h[hh55=h<h}hh796hh9h~37=8=hhh˞W8=h3hh59=hhLhנh$40h#2=hthhDQ1==hnhhhe#2h2=h,hhڦhD3=hhިh;hTV4=9hi)==h]hghhӫ.5=hhhh#6hW2=hű8=hh|#9hb====hmhh@50=h$hյh׾ -- _You start resting.h*059.0 (36.0)h>[1=60.0 (37hh7" _HP restored.h?#.#.####..##### ###.#..#####......##.## #...#).# #..#..##..#.####.# #.###.#..~..### #.# .# #.# #...~~~...# #.# h;#.#####.# ###..~..#.# ##.##.......# ###...##.## ##....#####....####>##.##...####)..##...........'.@.......+........#.###....####.####...##.###...## ## 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###.#..~..####.# #.# #...~~~...# #.#. . + ... hƄ &1h hp hM########## #.# ........#######>###################..#........... #.#.......##.#########[h: #####.#.####......###...............#.#....# .......#.####@.##### ### #..#####......##.## .. #).#..##...## ## ##.# #.###.#..~..### #.#h}v..## .......+hhB=2hhAh4 M###.################ #.# ........#######>###################..#........... #.#.......##.#########[h #####.#.####.....###...............#....# .......#.####..##### ### #..#####......##.## .. #).# #..#..##...###.###..~....~~~..##..~..#..###.##...hh&3h@hhۇM........###.################ #.# ........#######>###################.........##........... #.#.......##.#########[ #####.#.####.....###...........@...#.#.#.####......# ht7.......#.####..##### ### #..#####......##.###...#.~~~.##...##h hÐh&4h̜hhzM#.####........###.######h1########## #.# ........#######>###################.........##........... #.#.......##.#########[ #####.#.####@.....####...............#.#.####......# #.........#.####..##### ###.#..~..h6hr U2==5hhh M#####.#.# #.####........###.################ #.# ........#######>###################..#........... #.#.....@.##.#########[ #####.#.####.....###...............# #.........#.####......##.#~~~h} h hё &6h h4 h M###...#.#.####.###############.#.# #.####........###.################ #.# ........#######>###################............h`  #.#.......##.#########[ #####.#.####......# #.###...............#.##.##.~.h# h$ &7h( hN) h=X##.#......................###...#.#.####.################.#.# #.# #.#.####.# #........# ###.###### #.# ######### #.# .........#######@############## hq>Q.#######...##...........# .# #.#.......##.#########[# .# #####.#.####..... .###.........#. .#.####......# #.# .........#.####..##### ###.# h?!..#####......##.## #...# ).# #..#..##...## #.###hFhjI&8hNhRa _There is an escape hatch in the floor here.hhh1hhJ==9 _hha  You slide downwards. The hatch slams shut behind you.  You hear the solemn chanting of funerary rites.h/  --more--hv        ###   +.#   #.#     5 #@#   #..#   #.##   #.   #.   #.    #.    #.      There is an entrance to the Necropolis on this level. Hurry and find it before  hYothe portal closes!  Level annotation: Blorkula the orculahhJ∆∆∆hH@+8 (1.8hrChcEz _You hear the lone wailing of a very distant funeral chant.hSI∆ ## ∆ +∆ ##..###.hhhԌ-800hh7hM{M∆ ## ∆ +∆ ##..# ##.h-hE&1hӟhhOM∆ ## ∆ +∆#.# ##.ha"h#53=h#2h)h[+h## ##... .#...#...)...5..$..'5   white imp (asleep)h7  You open the door.hP .A white imp comes into view.h~!&3h'h* _The white imp moves out of view. _Found 4 gold pieces and a hand axe.h    ### ### .... .. #...#.  )...### ....$..@.# ..5$...#.# .#...#.#.# h g.... ..#.# ### ####.#  #..# 5   white imp #.##  #.  #. hk 9  Found 5 gold pieces.h ****The white imp gestures at you.h^ [..$.hb ^49-==4hk h}o _The puff of frost hits you. You resist. _There is an open door here.hP   Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hShUh[h^ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h*  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hhwhh  Casting: Construct Spike Launcher (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Construct Spike Launcher (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h 6    #+#### #.......# #.#...#.# #...)...### +....$.@'.# #..5$...#.# h~!G#.#...#.#.# #.......#.# #+####.#  #..#  #.##  #.  #. h$h,Y.5h/50---5Kinetic Grapnel _h4h6h" ' _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h## asting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h,   Casting: Construct Spike Launcher (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Construct Spike Launcher (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Flames lash the white imp. The white imp is burned terribly!h0 f*h> ;$hC 1=1---3====6Kinetic Grapnel h V_You kill the white imp!h> h  l _Your Invocations skill increases to level 3!h     ####+####  #.......#  #.#...#.#  #...)...###  +....$@.'.#  #...$...#.#  #.#...#.#.#  #.......#.#  ####+####.#  #..#  #.##  #.  #. h!h1&L----7 _hAh     ####+####  #.......#  #.#...#.# h #...)...###  +....@..'.#  #...$...#.#  #.#...#.#.#  #.......#.#  ####+####.#  #..#  #.##  #.  #. hIhC----8hhhB[2==-9.8 (2hhe> _You now have 183 gold pieces (gained 4).hz   ####+####  #.......#  #.#...#.#  #...)...###hS  +.......'.#  #.#.#  #.#...#.#.#  #.......#.#  ####+####.#  #..# h9z #.##  #.   #.hhR  #. hh H=90.8 (1h&&h4.hs1+1.8 (2hc7ha9> _You now have 188 gold pieces (gained 5).h51    ####+####  #.#  #.#...#.#  #...)...### h1/ +.'.#  #.#.#  #.#...#.#.#  #.......#.#  ####+####.#  #..#h_2  #.##  #.  #.  #. h:h=+2.8 (1hChDh o    ####+####  #.......#  #.#...#.#  #...)...###  +.'.#  #.#.#  #.#...#.#.#  #.......#.#  ####+####.#  #..#  #.##  #.  #.  #. hP! 9∆h$ C==3hX) hE+ h z ∆  ####+####  #.......#  #.#...#.#  #...)...###  +.'.#  #h .#.#  #.#...#.#.#  #.......#.#  ####+####.# #..# #.## #. #. #.hX h &4h h hz###...#####.......'hx h&5hh( _You open the door.h  ##∆ ..  #.####+#######.#.......# ...#.#...#.# ######.#...)...###........'.#######.#.......#.##.#.#...#.#.##.#.......#.#..####+####.#.. #..#... #.##### #.  #.h T3=6h h Q _There is an open door here.hd?W ###∆ ..#  #.####+#####.####.#.......# #......#.#...#.#  ######@#...)...###........'.'.#.######.#.......#.# #.#.#...#.#.# #.#.......#.# ..####+####.# ... #..# .... #.##### #.hK9∆h,O-7 _h\UhrWh!I |M∆ ##∆ ..#  #.####+#######.#......#.....@#.#...#.#  ######.#...)...##........'.......'h>J .######.#.......#.#...#...##...h4R 9∆h U &8h5[ h\ hM###!. ..∆..  .##hM∆ ..#  #.####+####.####@#............#.#...#.#  ######.#...)...##........'.......'.###.#..#.##...hhC&9h h9U _Found a clear potion.h|/M# ##! ... ∆... ##.##.##...:....#  #@####+####.####.#......#......#.#...#.# ######.#...)...###..#h.hުD=300hNh< _Found a parchment of Ozocubu's Armour.h ;## ##. ##..##!.. #....∆ ... ###.##.###>...:..@.# ####.####.####+#### # #.####.#.......# #h Y #......#.#...#.# . ######.#...)...### # ........'.'.#.######.#.......#.# #.#.#...#.#.# #.#.......#.#h h &1h h ; _Found a stone staircase leading down.h0 ##..# ##...# # ##....# .h ##!....# # #...... ∆ . .... ##.##.### #h.>...:.@..##h1#.####.####+#### .# #.####.#.# .#h} #......#.#...#.# .. ######.#...)...### .#hŤi ..'.'.# .######.#h@.#.# #.#.#...#.#.# h< #.#.#.#h9hӮh&2h hh  ##..# ##...## ##....#. ##!....####......# ∆ ..#. .....##.##.### .#.>...:@...# .##.####.####.####+#### ..# #.####.#.# ..# #......#.#...#.# ... ######.#...)...### ..# .'.'.#  .######.#.#.#  #.#.#...#.#.#  #.#.#.#hhU4==3hh-h0  ##..# # ##...## ##....#. ##!....## ##......# ∆. #.......##.##.###.#h #..>...@....# #.## #.####.####.####+####.# #.####.#.# #..# #......#.#...#.#. ######.#...)...### #..# .'.'.#  .######.#.#.# h0  #.#.#...#.#.#  #.#.#.#h h &4h h e  You pick up a parchment of Ozocubu's Armour and begin reading...h! +5.8 (2h& h' I _You add the spell Ozocubu's Armour to your library.hr " # ##..## ##...# .### ##....#. ##!....# .### ##......# ∆. #.......# ######.##.### <..# #..>.##.## #.####.####.####+####.# #.####.#.# ##..# #......#.#...#.#. ######.#...)...### ##..# .'.'.#  .######.#.#.#  #.#.#...#.#.#  #.#.#.# htz h} +6.8 (1h h2 hm* h;, n Spells (Memorise)Typeh, Failure Level  a - ApportationTranslocation 6% 1b - SandblastEarth6%1  c - Maxwell's Portable Piledriver Translocationh, 17% 3  d - Ozocubu's ArmourIce17% 3  h#- e - Stone ArrowConjuration/Earth17% 3  f - Forge Blazeheart GolemFire/Forgecraft19% 4  g - Forge Lightning SpireAir/Forgecrafth- 019% 4  h - Eringya's Surprising Crocodile Summoning50% 4  i - DispersalTranslocation100% 6 9 spell levels left h%. ^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exith5hhxfritha the Tinkerer ###..#Gnoll ####...#Health: 51/51 ======================== .#####....#Magic: 14/15 ======================-- ....##!....#AC: 5Str: 10 .#####......# ∆EV: 12Int: 16 ....#.......SH: 0Dex: 10 ####he~######.##.###XL:  7 Next: 63% Place: Dungeon:5 <..##..>..@.....#Noise: ---------  Time: 3306.8 (0.0) ##.## #.####.####.####+####j) +1 mace (heavy) ....##.####.#.......#Cast: Kinetic Grapnel ##..##......#.#...#.# .....######.#...)...### ##..#........'.......'.# .######.#.......#.# #.#.#...#.#.# #.#.......#.#  _There is an open door here. _Found a clear potion. _Found a parchment of Ozocubu's Armour. _Found a stone staircase leading down.  You pick up a parchment of Ozocubu's Armour and begin reading... _You add the spell Ozocubu's Armour to your library.h% P  Okay, then.hhUD _h&iM ##  ##..# ##  ##...#### ##....#... ##!....# #####......# ∆ .... #....... #########@##.### <..# h.>........# ##.##.####.####.####+### ....##.####.#.......#h8h27.8 (1 _hhwhRWM .. ##  ## ##  ##### ##... ##! ####∆ .... #.@.....# hS#########.##.## <..# #..>........# ##.## #.####.####.####+####h-]h_&8hdhehMe_..  ###  ##..# # # ### ....# .. !....# ### ## ∆ ...  #.......# ### ######.##.### ..# #..>........# #.## #.####.####.####+#### ...# #.####.#.......# h fh#..# #......#.#...#.# .... ######.#...)...### #..#........'.'.#hoh~q&9hwhmz8 _Found a broken altar of Ashenzari.h! M .+ _.# ... ## ##  ## ### ## ... ## #####h0 ;∆ ... #....... #########.##.###.##.###h ho V5==10h} h' h* +1.8 (2h/ h1 R _x - a clear potionhW.+_.#...### ###..# ##.# .###.# .....####.# ∆ .... .# ##########.##.### <..# #..>........# ##.## #.####.####.####+#### ....# #.####.#.......# ##..# #......#.#...#.#h= ..... ######.#...)...###  ##..#........'.......'.# hDhX+2.8 (1hhh_.# ... ### ##..# ##...# ###....# .. ##.....# ### ##......# ∆ ... #..@....# ### ######.##.### ..# #..>........# #.#h|#.####.####.####+#### ...# #.####.#.......# #..# #......#.#...#.# .... ######.#...)...### #..# ........'.......'.# hd<.######.#.#.#hh&3hDhh ...### ###..# hS ##.# .###.# .....####.# ∆ .... .# ##########@##.### h $<..# #..>........# ##.## #.####.####.####+#### ....# #.####.#.......# ##..# #......#.#...#.# ..... ######.#...)...###  ##..#........'.......'.#  hT .######.#.#.#  #.#.#...#.#.# h~ h C==4h h hk### ##..# ##...# ###....# .. ##.....# ### ##......# ∆ ... #.......# ### ######.##.### h D..# #..>...@....# #.##.####.####.####+#### ...# #.####.#.......# #..# #......#.#...#.# .... ######.#...)...### #..# ........'.......'.# h.######.#.#.# #.#.#...#.#.##.#.......#.#hh&5hRhh: ### ##..#  ##...#  ##....#  ##.....#  ##......# ∆  #.......# h<  ######.##.### # #..>.# .## #.####.####.####+#### # #.####.#.# ..# #. ## h hu &6h˘ hٚ hp### ##..# ##...#  ##....#  ##.....#  ##......# ∆  #.......#  ######.##.### # #..>.# ## #.####.####.####+#### # #.####.#.h3qV# hyh|&7hhɃhNx### ##..# ##...#  ##....#  ##.....#  ##......# ∆  #.......#  ######.##.###  #..>.#  #.####.####.####+#### # #.####.#.# # #......# ######.# # ..'.######.##.# 8hShThT8 ##..# ##...# ##....# ##.....# ##......# ∆#.......# h8 h######.##.### #..>........# #.####.####@####+#### #.####.#.......#  #......#.#...#.#  ######.#...)...### ........'.......'.# .######.#.#h)9 .# #.#.#...#.#.##.#......hQ9 \.#.#..####+####.#h@ hfB &9hG hI h7  ##.##.##..##.∆..... ######.##.###h8 ..>........####.####.####+#### .......#......#.#...#######.#...)...###..#...#..#h@ h3B '20h}G h)I hH ##.hD##.##...∆.... h'######.##.###h..>........####.####.####+#### h#.####.#.......#.....@#.#...#h#####.#...)...###........'.......'.##.#..#.hi##.......#.##hA!h#&1h(hy*hfd ##.##.∆.h ######.##.###..>........####.####.####+####h #.####.#............#.#...#hV######@#...)...###hd..S.....'.......'.h<.######.#.......#...#...hZ##S   adder (wandering)...hw1####.hgh  An adder comes into view.h_f.SShŠ=2Kinetic GrapnelhohJ/ _The adder hisses angrily.hgY ##......# ∆#.......# ######.##.### #..>........# #.####.####.####+#### #.####.#.......# #......#.#...#.# ######.#...)...###h Z )...S....@.......'.# .######.#.#.#  #.#.#...#.#.# #.#.......#.#..####+####.#... #..# hyZ .... #.##### #. h] h$f hLf G.Shg &3hr hs  hs K_There is an open door here.h0  Casting: Scorch (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hPX ##......# ∆  fritha the Tinkerer #.......# Gnoll  ######.##.### Health: 51/51 ========================  #..>........# Magic: 14/15 ======================--  #.####.####.####+####  AC: 5Str: 10 h#.####.#.......#  EV: 12Int: 16 #......#.#...#.#  SH: 0Dex: 10 hu######.#...)...###  XL:  7 Next: 63% Place: Dungeon:5 ....S***@.......'.#  Noise: ---------  Time: 3323.8 (0.0) .######.#.......#.#  j) +1 mace (heavy) #.#.#...#.#.#  Cast: Kinetic Grapnel #.#.......#.#  ..####+####.#  h... #..#  S   adder .... #.##  ### #.  #. _There is an open door here.  Casting: Scorch (safe; 9% risk of failure)  hMConfirm with . or Enter, or press ? or * to list all spells.h2Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linehP7Aim: an adder (63% to hit)hI6 ##......# ∆fritha the Tinkerer#.......#Gnoll######.##.###Health: 51/51 ========================#..>........#Magic: 14/15 ======================--#.####.####.####+####AC: 5Str: 10#.####.#.......#EV: 12Int: 16#......#.#...#.#SH: 0Dex: 10######.#...)...###XL:  7 Next: 63% Place: Dungeon:5....S***@.......'.#Noise: ---------  Time: 3323.8 (0.0).######.#.......#.#j) +1 mace (heavy)#.h6 V[40m#.#...#.#.#Cast: Kinetic Grapnel#.#.......#.#..####+####.#...#..#S   adder (grapneled)....#.######.#.Casting: Scorch (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (63% to hit)  The kinetic grapnel hits the adder.h& ,h e..S.h\ 3=4.8 (1hV h onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an adder (63% to hit)  The kinetic grapnel hits the adder. _The adder is severely wounded.h1  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h ##......# ∆  fritha the Tinkerer #.......# Gnoll  ######.##.### Health: 51/51 ========================  #..>........# Magic: 13/15 ====================----  #.####.####.####+####  AC: 5Str: 10 #.####.#.......#  EV: 12Int: 16 #......#.#...#.#  SH: 0Dex: 10 ######.#...)...###  XL:  7 Next: 63% Place: Dungeon:5 ......S*@.......'.#  Noise: =--------  Time: 3324.8 (0.0) .######.#h.......#.#  j) +1 mace (heavy) #.#.#...#.#.#  Cast: Kinetic Grapnel #.#.......#.#  ..####+####.#  ... #..#  S   adder (grapneled) .... #.##  ### #.  #. _The adder is severely wounded.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (severely wounded, grapneled, 63% to hit)hl l ##......# ∆  fritha the Tinkerer #.......# Gnoll  ######.##.### Health: 51/51 ========================  #..>........# Magic: 13/15 ====================---- hYm J #.####.####.####+####  AC: 5Str: 10 #.####.#.......#  EV: 12Int: 16 #......#.#...#.#  SH: 0Dex: 10 ######.#...)...###  XL:  7 Next: 63% Place: Dungeon:5 ......S.@.......'.#  Noise: =--------  Time: 3324.8 (0.0) hm >.######.#.......#.#  j) +1 mace (heavy) #.#.#...#.#.#  Cast: Kinetic Grapnel #.#.......#.#  hm J..####+####.#  ... #..#  S   adder (grapneled) .... #.##  ### #.  #. h,n Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hYn Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linehn Aim: an adder (severely wounded, grapneled, 63% to hit)  The kinetic grapnel hits the adder!ht r  ∆    ###  #..>..#  ####  ...#  .#.#  ###...### hu  .......*@.......'.#  .###...#.#  .#.#.#  ... ### ...  ....  ###  #.hX 9..h l55.8 (1Kinetic Grapnelhw h nConfirm with . or Enter, or press ? or * to list all spells.h9 Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an adder (severely wounded, grapneled, 63% to hit)  The kinetic grapnel hits the adder! _You kill the adder!h5# ## ∆ #.......# ######.##.### #..>........# #.####.####.####+#### #.####.#.......# #......#.#...#.# ######.#@..)...### ........'.'.# .######.#.......#.# #.#.#...#.#.##.#........#..####+####.#... #..#....#.#####h#h&.-6h@,he.h4M ## ## #∆ #.......#####.##.##.>........# #.######+#######.#............#@#...#.# hz& ######.#...)...##.......''.######.#.......#.#h9∆h@-7hhh,l #  #   # ∆ ## ∆  #.......#  ######.##.###  #..>........#  #.####.####.####+####  #.####.#.@.....#  #......#.#...#.#  ######.#...)...###  ........'.......'.#  .######.#.......#.#  #.#.#...#.#.#   #.#.......#.#   ..####+####.#   l ;16H #..#   hrq hs &8hk~ h) h9x##...#  ##....#  ##.....# ∆  ##......# ∆  #.#  h:{######.##.###  #..>.#  #.####.####.####+####  #.####.#.#  h:#......#.#...#.#  ######.#...)...###  .'.......'.#  .######.#.......#.#  #.#.#...#.#.#  h:#.#.......#.#  ..####+####.#  h:q... #..#  hZDh(G&9h MhOz _You hear the lone wailing of a very distant funeral chant.h?##.##[....#.#'hFh]I'30hOhSg _You open the door. _Found a leather armour.h #  #..#  #...##  #....## ∆ ##...[.   #.......# ....  ######.##.### ..#  ha 3#..>........# #.#  #.####.####.####@####  #.####.#.......#  #......#.#...#.#  h ######.#...)...###  ........'.'.# h  .######.#.......#.#  h #.#.#...#.#.#  h p#.#.......#.#  h Q..####+####.#  h h \4==1 _h h Q _There is an open door here.hyM ## ##..#.#  ###  ####  ##.....#....## ∆#h#...[.#  #.......#.....#####.##.### #..>........# #@# #.###hy####'########.#.......#h6f#......#.#...#.# ##hX##h&#.......#h9hs-2 _hhh3M ... ####  ##..#.#  ###  ####  ##.## ∆##...[.##  #.......#......######.##.### #..>........# ##.# #.######'####.####.#.......# #...#.......#.#...#.#h:h=&3hGh= r _.#  ...  ####  ##..#  ##...# h= \ ##....#   ##.....#....## ∆  ##......#...[.## h>  #.......#..@...# h8> n ######.##.#####..### h>  #..>........# ##.#   #.####.####.####'####  #.####.#.......# h> i #......#.#...#.#  h> ######.#...)...###  ........'.......'.#h> @ .######.#.......#.#h ?  hfG h?J &4hP hR h; .+  _.#  ...  ####  ##..#  ##...#  ##....#  h ##.....#....## ∆  ##......#.@.[.##  #.......#......#  ######.##.#####..###h  #..>........# ##.# hw #.####.####.####'#### h'a #.####.#.......# hHi #......#.#...#.#  hn ######.#...)...###  ........'h'.'.# hh˱C==5hhrh  ..+  _.#  ...#  ####  ##..#  ##...#  ##....# h  ##.....#@...## ∆  ##......#...[.##  #.......#......#h  ######.##.#####..###h@0 #..>........# ##.##.####.####.####'#### #.####.#.......# #......#.#...#.# ######.#...)...###hhc&6h ho h_..+ _.#  ...#  #####  ##..#.# ##...#. ##....#.h` ##.....#.∆ ##......#.@.[.##  #.......#......#  ######.##.#####..###  hC`#..>........# ##.#  #.####.####.####'####  #.####.#.......#  hj` #......#.#...#.#   ######.#...)...### h`h ........'.......'.#  h`D hJhhj&7hphqh% _.#  ...#  #####  ##..#.# ##...#. ##....#. h7& ##.....#.∆ ##......#...[.##  #.......#..@...#  ######.##.#####..###  hV& #..>........# ##.#  hj& O#.####.####.####'#### h& 9 #.####.#.......#  #......#.#...#.#  ######.#...)...### h& O........'.......'.# h&  h& ..######.#.#.# h ' ( h- h7/ U5==8h6 h47 hm...#  #####  ##..#.# ##...#. ##....#. ##.....#.∆ ##......#...[.##  #.......#......#  ######.##.#####.@###  #..>........# ##.#  #.####.####.####'####  #.####.#.......#  hn#......#.#...#.#  ######.#...)...### ........'.......'.#  .######.#.......#.#  h|nv #.#.#...#.#.#  hvhx&9h~hŀhQ ######..#.####...#..####..####..## ∆##.[.## .hQR##......# ######.##.#####..### #..>........# ##@# ####.####.####'#### .......#...#hvR.......#.#...#.#hRc#.#.......#.#  hZhy\'40hah4ch7@ ##..#.####...#..####..####..## ∆##......#...[.## .h@#...... ######.##.#####..## #..>........# ##.# ####.####.####@#### h@:#.......#h@.....#.#...#.###hAJ###.......#h8AM..####+####.#  h\Ah>KhO&1hWh6ZQ _There is an open door here.h ##...#. ##....#. ##.....#....## ∆ ##......#...[.##  #.......#......#  #####.##.#####..###  ..>........# ##.#  .####.####.####'####  #.####.#....@..#  #......#.#...#.#  ######.#...)...### ........'.......'.#  .######.#.#.#   #.#.#...#.#.#  #.#.......#.#  ..####+####.#  ... #..#  h hv h J==2 _h_ h hSBo ##..####.....#....## ∆##......#...[.## ....... #####.##.#####..## hBV..>........# ##.# ####.####.####'####  ............#.#..@#.######.#...)...###........'.......'.#.#hBG# ....hC;#.##  h)ChyKh.M&3hQhSh!.#....## ∆ .#...[.##  .#......#hm ######.##.#####..### ..>........# ##.#  #.####.####.####'####hc  #.####.#.......#h h #......#.#...#.# h ######.#...@...### h........'.......'.#  .######.#h&m.#.#  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AC: 5Str: 10 h.~...###+++###.....#............... EV: 12Int: 16 ..##.......##....'............... SH: 0Dex: 10 .##.........#....'............... XL:  7 Next: 65% Place: a Necropolis .#..........##.#@#..###''####++## Noise: ---------  Time: 3440.6 (0.0) ##....####...#...#⌠##............ j) +1 mace (heavy) #...###:[##..##..###............. 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Z   hound simulacrum (dormant) h&≈▓▓##############.....♣≈▓▓#.....♣≈▓##.###...♣.... h6 h7&3 h> h@ ho`≈▓#...#...###:[##..##..###≈▓#...#..##$)$$[##..#..##≈▓#...#..#ZZ=W...#..#..#≈▓#..##..#......##..#..#≈▓#..#......Y.###..##..#≈▓#..##...Z..5.....#...#....♣♣≈▓#...###..####...##.#.#....♣≈▓#.#...####..#####....#≈▓#...#.#.....P≈▓#.#.#.....ß≈▓#.........#≈▓#.........#...♣♣≈▓## h<........##...♣≈▓###.......###...♣Y   ice beast (asleep)≈▓▓#########.....♣W   Gurguzundir's ghost (dormant)≈▓▓ h#.....♣5   white imp (asleep)≈▓##.###...♣ZZZ 3 simulacra (dormant) h h%/~.ZZ2 dormant) h&2&4 hD hO( _Found three items. hO ≈▓#...#...###:[##..##..###≈▓#...#..##$)$$[##..#..##≈▓#...#..#.Z=W...#..#..#≈▓#..##..#Z.....##..#..#≈▓#..#......Y.###..##..#≈▓#..##...Z..5.....#...#....♣♣≈▓#...###..####...##.#.#....♣≈▓#.#...####..#####....#≈▓#...# h[P .#.....P≈▓#.#.#.....ß≈▓#........#≈▓# h{P P.......#...♣♣≈▓## hP P.....##...♣≈▓###...###...♣≈▓▓####.....♣≈▓▓#.....♣ Z≈≈≈▓##.###...♣Z 2 simulacra (1 hnc W  Found 18 gold pieces.  The white imp shouts! hYe  h&f  hi  h9l  hL~ .=..Z.WZ..ZY5Ywandering)W5ZZZ 3 simulacra h\ &5 h  h< _Gurguzundir's ghost turns its malevolent gaze towards you.hl?≈▓#...##....####...#...#⌠##hl≈▓#...#...###:[##..##..###≈▓#...#..##$)$$[##..#..##≈▓#...#..#..=....#..#..#≈▓#..##..#.Z.W..##..#..#h)m≈▓#..#.....Z..###..##..#.....≈▓#..##....ZY5.....#...#....♣≈▓#...###..####...##.#.#....♣≈▓#.#...####@.#####....#.....≈▓#...#.hLm~.#.....≈▓##.......#≈▓#hmmk.....#....≈▓.....#...♣♣≈▓hmH..##...♣≈▓###................###hm≈▓▓####################.....♣ ≈≈≈≈≈▓▓#################..♣hhxh%zhzh|h~h.W..ZY. 2h&6hh _Found fire dragon scales, a parchment of Stone Arrow and a shiny helmet.hFu ≈≈≈≈≈▓#...##....####...#...#⌠##.. fritha the Tinkerer ≈≈≈≈≈▓#...#...###:[##..##..###... Gnoll ≈≈≈≈≈▓#...#..##$)$$[##..#..##.... Health: 51/51 ======================== ≈≈≈≈≈▓#...#..#..=....#..#..#..... Magic: 15/15 ======================== hu ≈≈≈≈≈▓#..##..#..W...##..#..#..... AC: 5Str: 10 ≈≈≈≈≈▓#..#......ZY###..##..#..... EV: 12Int: 16 hu ≈≈≈≈≈▓#..##....Z.5.....#...#....♣ SH: 0Dex: 10 hu 6≈≈≈≈≈▓#...###..####...##.#.#....♣ XL:  7 Next: 65% Place: a Necropolis ≈≈≈≈≈▓#.#...####@.#####....#..... Noise: ---------  Time: 3456.6 (0.0) hav ≈≈≈≈≈▓#...#................#..... j) +1 mace (heavy) ≈≈≈≈≈▓#............#.......#..... Cast: Kinetic Grapnel ≈≈≈≈≈▓#....................#..... ≈≈≈≈≈▓#....................#...♣♣ ≈≈≈≈≈▓##..................##...♣. Y   ice beast (wandering) hv ≈≈≈≈≈▓###................###...♣. W   Gurguzundir's ghost hv ≈≈≈≈≈▓▓####################.....♣ 5   white imp ≈≈≈≈≈▓▓####################.....♣ ZZ 2 simulacrahv Found 18 gold pieces.  The white imp shouts! _Gurguzundir's ghost turns its malevolent gaze towards you. hw _Found fire dragon scales, a parchment of Stone Arrow and a shiny helmet.  Press: ? - help, v - describe, . - travelThe floor.hc#@A translucent stone wall.hfa.#The floor.h)Z.The white imp shouts! _Gurguzundir's ghost turns its malevolent gaze towards you.Found fire dragon scales, a parchment of Stone Arrow and a shiny helmet.  Press: ? - help, v - describe, . - travel  Here: an adder simulacrum (fire blocked by a translucent stone wall)h|  WZGurguzundir's ghost, wielding a weapon of flaming (fire blocked by a  translucent stone wall)h Gurguzundir's ghost. The apparition of Gurguzundir the the Tinkerer, an amateur Gnoll Forgewright of Elyvilon. Max HP: 44 Will: + AC: + EV: +++ h n rF: ...  rC: ++. rPois: ∞ rNeg: ∞ rElec: + Threat: Lethal Class: Undead Size: Medium Int: Human You have about 50% to hit with your +1 heavy mace and 39% to hit with your bite.It has about 65% to hit you. AttackMax Damage hH 9Hit: weapon of flaming 11 + 5 (flame) It is immune to torment; and resistant to miasma and drowning. It is insubstantial and immune to ensnarement. It can fly. It can open doors. It has mastered the following spells, which are affected by silence and hh eantimagic:  a - Launch Clockwork Bee(7) h"≈≈≈≈≈▓#...##....####...#...#⌠##.. fritha the Tinkerer ≈≈≈≈≈▓#...#...###:[##..##..###... Gnoll ≈≈≈≈≈▓#...#..##$)$$[##..#..##.... Health: 51/51 ======================== h"≈≈≈≈≈▓#...#..#..=....#..#..#..... Magic: 15/15 ======================== ≈≈≈≈≈▓#..##..#..W...##..#..#..... AC: 5Str: 10 h#≈≈≈≈≈▓#..#......ZY###..##..#..... EV: 12Int: 16 h9#≈≈≈≈≈▓#..##....Z.5.....#...#....♣ SH: 0Dex: 10 hl#'≈≈≈≈≈▓#...###..####...##.#.#....♣ XL:  7 Next: 65% Place: a Necropolis h#≈≈≈≈≈▓#.#...####@.#####....#..... Noise: ---------  Time: 3456.6 (0.0) h#≈≈≈≈≈▓#...#................#..... j) +1 mace (heavy) ≈≈≈≈≈▓#............#.......#..... Cast: Kinetic Grapnel h#≈≈≈≈≈▓#....................#..... ≈≈≈≈≈▓#....................#...♣♣ h#≈≈≈≈≈▓##..................##...♣. Y   ice beast (wandering) h $≈≈≈≈≈▓###................###...♣. W   Gurguzundir's ghost ≈≈≈≈≈▓▓####################.....♣ 5   white imp hm$y≈≈≈≈≈▓▓####################.....♣ ZZ 2 simulacra _Gurguzundir's ghost turns its malevolent gaze towards you. _Found fire dragon scales, a parchment of Stone Arrow and a shiny helmet.  Press: ? - help, v - describe, . - travelHere: Gurguzundir's ghost, wielding a weapon of flaming (fire blocked by a  translucent stone wall)  h$The floor.hO .WThe floor.h $., g - get itemItem here: 18 gold pieces.h `$[fire dragon scales.h  Fire dragon scales. The scales of a fire-breathing dragon. It provides great protection from fire, while rendering its wearer more susceptible to cold. Base armour rating: 8 Encumbrance rating: 11 It can be maximally enchanted to +8. Stash search prefixes: {rF++ rC-} {body armour} {body armor} {resist fire} {fireresistance} Menu/colouring prefixes: unidentified armour _________________ h “His scales are his pride, shut up together as with a close seal. One is so  near to another, that no air can come between them. They are joined one to  another, they stick together, that they cannot be sundered.”  -KJV Bible, Job 41:15-17. (g)o to location.h ≈≈≈≈≈▓#...##....####...#...#⌠##.. fritha the Tinkerer ≈≈≈≈≈▓#...#...###:[##..##..###... Gnoll ≈≈≈≈≈▓#...#..##$)$$[##..#..##.... Health: 51/51 ======================== ≈≈≈≈≈▓#...#..#..=....#..#..#..... Magic: 15/15 ======================== ≈≈≈≈≈▓#..##..#..W...##..#..#..... AC: 5Str: 10 ≈≈≈≈≈▓#..#......ZY###..##..#..... EV: 12Int: 16 ≈≈≈≈≈▓#..##....Z.5.....#...#....♣ SH: 0Dex: 10 ≈≈≈≈≈▓#...###..####...##.#.#....♣ XL:  7 Next: 65% Place: a Necropolis ≈≈≈≈≈▓#.#...####[h 30m@.#####....#..... Noise: ---------  Time: 3456.6 (0.0) ≈≈≈≈≈▓#...#................#..... j) +1 mace (heavy) ≈≈≈≈≈▓#............#.......#..... Cast: Kinetic Grapnel ≈≈≈≈≈▓#....................#..... ≈≈≈≈≈▓#....................#...♣♣ ≈≈≈≈≈▓##..................##...♣. Y   ice beast (wandering) ≈≈≈≈≈▓###................###...♣. W   Gurguzundir's ghost ≈≈≈≈≈▓▓####################.....♣ 5   white imp ≈≈≈≈≈▓▓####################.....♣ ZZ 2 simulacra _Gurguzundir's ghost turns its malevolent gaze towards you. _Found fire dragon scales, a parchment of Stone Arrow and a shiny helmet.  Press: ? - help, v - describe, . - travel, g - get itemItem here: fire drah #gon scales.  The floor.hq[[a shiny helmet.h?X A shiny helmet. A piece of metal headgear. Base armour rating: 1 It can be maximally enchanted to +2. Stash search prefixes: {ego} {branded} {helmet armour} {helmet armor} {auxiliaryarmor} {auxiliary armour} hfMenu/colouring prefixes: unidentified armour (g)o to location.h≈≈≈≈≈▓#...##....####...#...#⌠##.. fritha the Tinkerer ≈≈≈≈≈▓#...#...###:[##..##..###... Gnoll ≈≈≈≈≈▓#...#..##$)$$[##..#..##.... Health: 51/51 ======================== ≈≈≈≈≈▓#...#..#..=....#..#..#..... Magic: 15/15 ======================== ≈≈≈≈≈▓#..##..#..W...##..#..#..... AC: 5Str: 10 ≈≈≈≈≈▓#..#......ZY###..##..#..... EV: 12Int: 16 ≈≈≈≈≈▓#..##....Z.5.....#...#....♣ SH: 0Dex: 10 ≈≈≈≈≈▓#...###..####...##.#.#....♣ XL:  7 Next: 65% Place: a Necropolis ≈≈≈≈≈▓#.#...####[h30m@.#####....#..... Noise: ---------  Time: 3456.6 (0.0) ≈≈≈≈≈▓#...#................#..... j) +1 mace (heavy) ≈≈≈≈≈▓#............#.......#..... Cast: Kinetic Grapnel ≈≈≈≈≈▓#....................#..... ≈≈≈≈≈▓#....................#...♣♣ ≈≈≈≈≈▓##..................##...♣. Y   ice beast (wandering) ≈≈≈≈≈▓###................###...♣. W   Gurguzundir's ghost ≈≈≈≈≈▓▓####################.....♣ 5   white imp ≈≈≈≈≈▓▓####################.....♣ ZZ 2 simulacra _Gurguzundir's ghost turns its malevolent gaze towards you. _Found fire dragon scales, a parchment of Stone Arrow and a shiny helmet.  Press: ? - help, v - describe, . - travel, g - get itemItem here: [0;10;1hݺIma shiny helmet.  The floor. hgCi:[a parchment of Stone Arrow. h'Uc:$7 gold pieces. hG )$the +4 great sword of the Orcish Mines {flame, rC- Int+3}.#hThe +4 great sword of the Orcish Mines {flame, rC- Int+3}. A sword with a very long, heavy blade and a long handle. Base accuracy: -3 Base damage: 17 Base attack delay: 1.7 This weapon's minimum attack delay (0.7) is reached at skill level 20.  Your skill: 2.6  At current training (3%) you reach 20.0 in the equivalent of 23.1 XLs.  Current attack delay: 1.5. Damage rating: 22 (Base 17 x 100% (Dex) x 109% (Skill) + 4 (Ench)). Flame: It burns victims, dealing an additional one-quarter of any damage that pierces defenders' armour. Big, fiery blades are also staple armaments of hydra-hunters. rC-: It makes you vulnerable to cold. Int+3: It affects your intelligence (+3). If you switch to wielding this weapon: Your spell failure would improve by up to 2% (press '!' for details). (g)o to location.'h# rC-: It makes you vulnerable to cold. Int+3:It affects your intelligence (+3). If you switch to wielding this weapon: Your spell failure would improve by up to 2% (press '!' for details). This weapon falls into the 'Long Blades' category. It is a two-handed weapon. This ancient artefact cannot be changed by magic or mundane means. 'h$Stash search prefixes: {artefact} {artifact} {Long Blades} {two-handed} {flame} {melee weapon} Menu/colouring prefixes: identified melee artefact weapon _________________ 'h~$“Quemadmodum gladius neminem occidit: occidentis telum est.”  “A sword by itself does not slay; it is merely the weapon used by the slayer.”  -Lucius Annaeus Seneca, _Epistulae Morales ad Lucilium_, Letter LXXXVII: Some arguments in favor of the simple life, l. 30. ca. 65 A.D. trans. Richard Mott Gummere, 1917.(hG ≈≈≈≈≈▓#...##....####...#...#⌠##.. fritha the Tinkerer ≈≈≈≈≈▓#...#...###:[##..##..###... Gnoll ≈≈≈≈≈▓#...#..##$)$$[##..#..##.... Health: 51/51 ======================== ≈≈≈≈≈▓#...#..#..=....#..#..#..... Magic: 15/15 ======================== ≈≈≈≈≈▓#..##..#..W...##..#..#..... AC: 5Str: 10 ≈≈≈≈≈▓#..#......ZY###..##..#..... EV: 12Int: 16 ≈≈≈≈≈▓#..##....Z.5.....#...#....♣ SH: 0Dex: 10 ≈≈≈≈≈▓#...###..####...##.#.#....♣ XL:  7 Next: 65% Place: a Necropolis (h͈ ≈≈≈≈≈▓#.#...####@.#####....#..... Noise: ---------  Time: 3456.6 (0.0) ≈≈≈≈≈▓#...#................#..... j) +1 mace (heavy) ≈≈≈≈≈▓#............#.......#..... Cast: Kinetic Grapnel ≈≈≈≈≈▓#....................#..... ≈≈≈≈≈▓#....................#...♣♣ ≈≈≈≈≈▓##..................##...♣. Y   ice beast (wandering) ≈≈≈≈≈▓###................###...♣. W   Gurguzundir's ghost ≈≈≈≈≈▓▓####################.....♣ 5   white imp ≈≈≈≈≈▓▓####################.....♣ ZZ 2 simulacra (h5 _Gurguzundir's ghost turns its malevolent gaze towards you. _Found fire dragon scales, a parchment of Stone Arrow and a shiny helmet.  Press: ? - help, v - describe, . - travel, g - get itemItem here: the +4 great sword of the Orcish Mines {flame, rC- Int+3}.  The floor.)h9t)=a ring of protection from fire.*h"≈≈≈≈≈▓#...##....####...#...#⌠##.. fritha the Tinkerer ≈≈≈≈≈▓#...#...###:[##..##..###... Gnoll ≈≈≈≈≈▓#...#..##$)$$[##..#..##.... Health: 51/51 ======================== ≈≈≈≈≈▓#...#..#..=....#..#..#..... Magic: 15/15 ======================== ≈≈≈≈≈▓#..##..#..W...##..#..#..... AC: 5Str: 10 ≈≈≈≈≈▓#..#......ZY###..##..#..... EV: 12Int: 16 ≈≈≈≈≈▓#..##....Z.5.....#...#....♣ SH: 0Dex: 10 ≈≈≈≈≈▓#...###..####...##.#.#....♣ XL:  7 Next: 65% Place: a Necropolis ≈≈≈≈≈▓#.#...####[*h%30m@.#####....#..... Noise: ---------  Time: 3456.6 (0.0) ≈≈≈≈≈▓#...#................#..... j) +1 mace (heavy) ≈≈≈≈≈▓#............#.......#..... Cast: Kinetic Grapnel ≈≈≈≈≈▓#....................#..... ≈≈≈≈≈▓#....................#...♣♣ ≈≈≈≈≈▓##..................##...♣. Y   ice beast (wandering) ≈≈≈≈≈▓###................###...♣. W   Gurguzundir's ghost ≈≈≈≈≈▓▓####################.....♣ 5   white imp ≈≈≈≈≈▓▓####################.....♣ ZZ 2 simulacra _Gurguzundir's ghost turns its malevolent gaze towards you. _Found fire dragon scales, a parchment of Stone Arrow and a shiny helmet.  Press: ? - help, v - describe, . - travel, g - get itemItem here: a ring o*h&(f protection from fire.  The floor.*hKb _,hL▓#...#...###:[##..##..###..▓#...#..##$)$$[##..#..##..▓#...#..#..=....#..#..#..▓#..##..#..W...##..#..#.▓#..#......ZY###..##..#.▓#..##....Z.5.....#...#....♣♣▓#...###..####...##.#.#....♣.▓#.#...####..#####....#......▓#...#......@.........#.....P▓#.....##.....ß▓#........#.▓#.....#...♣♣▓#...##...♣..▓####...♣.▓▓####################..▓▓####################.....♣. Z≈≈≈▓##.................♣..,hZ[,hc,he,hcv.Y.WZ,hy+7.6 (1,h,h] _The white imp laughs crazily.,hLc▓#...#...###:[##..##..###.▓#...#..##$)$$[##..#..##.▓#...#..#..=....#..#..#.▓#..##..#...Y..##..#..#.▓#..#.W###..##..#.▓#..##....ZZ5.....#...#....♣♣.▓#...###..####...##.#.#....♣.▓#.#...####..#####....#.▓#...#.,hp#.....P.▓#.#.#.....ß.▓#........#.▓#.......#...♣♣.▓##.....##...♣.▓###...###...♣.▓▓#,hQ###.....♣.▓▓#.....♣. ,h>≈≈≈▓##.###...♣.,hT,h+,hv,hטY..WZ   adder simulacrum   scorpion simulacrum,h&8,h,h,h ▓#...#...###:[##..##..###.▓#...#..##$)$$[##..#..##.▓#...#..#..=Y...#..#..#.▓#..##..#......##..#..#.▓#..#.###..##..#.▓#..##....ZZW.....#...#....♣♣.,h< i▓#...###..####...##.#.#....♣.▓#.#...####..#####....#.▓#...#.#.....P.▓#.#.#.....ß.▓#.,h ........#.▓#.........#...♣♣.▓##........##...♣.▓###.......###...♣.,h `Z   scorpion simulacrum▓▓#########.....♣...▓▓#.....♣...▓##.###...♣....,hh ,hx Z.,h &9,hl ,h1! -hq▓#...#...###:[##..##..###.▓#...#..##$)$$[##..#..##.▓#...#..#..=Y...#..#..#.▓#..##..#......##..#..#.▓#..#.###..##..#.▓#..##.....ZW.....#...#....♣♣.▓#...###..####...##.#.#....♣.▓#.#...####..#####....#.▓#...#.#.....P..P▓#.#.#.....ß..ß▓#....#.▓#.-hLr(....#...♣♣.▓##...........##...♣.▓###................###...♣....∩▓▓##############.....♣....▓▓#.....♣....▓##.###...♣....∩-hÄ-hc'60-h+-h-h▓#...#...###:[##..##..###. ▓#...#..##$)$$[##..#..##. ▓#...#..#..=Y...#..#..#. ▓#..##..#......##..#..#. ▓#..#.###..##..#. -h?▓#..##.....ZW.....#...#....♣♣. ▓#...###..####...##.#.#....♣. ▓#.#...####..#####....#. ▓#...#.#.....P..P. ▓#.-he#.#.....ß..ß. ▓#....-hy#. ▓#.....#...♣♣. -hP▓##..##...♣. -hڙ▓###..###...♣....∩.  -hC▓▓###.....♣.....-hv  ▓▓#.....♣.....  -h9▓##.###...♣....∩. -h<1-h-h-hj#...#...###:[##..##..###. #...#..##$)$$[##..#..##. #...#..#..=Y...#..#..#. #..##..#......##..#..#. #..#.###..##..#. #..##.....ZW.....#...#....♣♣. #...###..####...##.#.#....♣. #.#...####..#####....#. #...#.#.....P..P. 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Cast: Kinetic Grapnel Bh#..............###............... ................#................ ................#..##...........#  ................#................  ................#................  ...♣♣.....♣♣....#................Bh%  _Found fire dragon scales, a parchment of Stone Arrow and a shiny helmet.  Press: ? - help, v - describe, . - travel, g - get itemBhItem here: a ring of protection from fire. _The floor. _The white imp laughs crazily. _There is a large open door here.BhiBhBh$ Bhy Bh#≈≈≈#≈≈z#≈▓▓▓▓▓▓▓▓▓▓▓≈#########▓▓≈##▓▓≈##▓≈#▓≈#▓ ###''####++###...###++#.##⌠##. .###.#.#..##.##.#.♣♣.....♣♣....#.BhBh+2.6 (1BhsBh\Bh #≈≈≈#≈≈z#≈*▓▓▓▓▓▓▓▓▓▓▓≈#########▓▓≈##▓▓≈##▓≈#▓≈#▓''####++###...###++# .##⌠##.####.Bh- h#.#..##.##.#.#. .♣♣.....♣♣....#.Bhs Bh &3Bh Bh BhC≈≈≈#≈≈z#≈*≈▓▓▓▓▓▓≈#########▓▓≈##▓▓≈##▓≈#▓≈#▓''####++###...###++#▓##⌠##.####.##.#..##.##.#.#. ♣♣.....♣♣....#.BhNBhR&4BhWYBh[ChP#≈≈z#≈*≈▓▓▓▓▓▓≈#########▓▓≈##▓▓≈##▓≈#▓≈#▓≈ ''####++###...###++#▓##⌠##.##▓###.##.##..##.##.#.#......♣♣....#.Ch\Ch_&5ChueChgChY''........................................Ch<Ch&6Ch<Ch[  Press: ? - help, v - describe, . - travel, g - get item  Item here: a ring of protection from fire. _The floor. _The white imp laughs crazily.There is a large open door here. _You open the large door.Dh'.≈≈≈≈≈≈ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ################### ..................▓≈#▓≈#▓▓▓▓▓▓▓▓▓▓ '####++###...###@'############ .........##⌠##...............###...........#.....#..##.###.........##.....#♣♣....#.....# .....#.#####7 _There is a large open door here.Dh3 Dh"▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ###################▓▓ ..................##▓▓..........##▓...........#DhC...........#▓▓▓▓▓▓▓▓▓▓ '####++###...###''############▓▓ Dht.........##⌠##..@............##▓▓.###.Dh@.##.#.DhG.##..Dh[......#### ...........#....................#DhD Dh!Dh%-8 _Dh`,Dh/Dh,  ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ###################▓▓ ..................##▓▓.......##.......#▓......#▓▓▓▓▓▓▓▓▓▓ '####++###...###''############▓▓ .........##⌠##...............##▓▓.###..##.#..######.....#........... ..P..P.....#....................# 9Dhn@ ###################▓▓ ..................##▓▓.....##......#.#▓▓▓▓▓▓▓▓▓▓ '####++###...###''############▓▓ .........##⌠##...............##▓▓.###..##.#..######.........#......#.Dh@#.......... ..ß..ß.....#....................# DhQDhU(500DhT\Dh^EhF' ..................##▓▓.....##..#▓▓▓▓▓▓▓▓▓▓ '####++###...###''############▓▓ .........##⌠##...............##▓▓.###..##.#..###..####..........#.##........... ...........#.###............###.# Eh`QEhoU&1Eh\Ehv^Ehק .##.▓▓▓▓▓▓▓▓▓ '####++###...###''############▓▓ .........##⌠##...............##▓▓Eh&.###..##.#....######...#......♣♣.EhH:..Ehg#.###........ ......♣♣...#.#...##########...#.# EhEhʹ&2EhEhEh  .▓▓▓▓▓▓▓▓▓ '####++###...###''############▓▓ Eh .........##⌠##...............##▓▓.###...##.#....##..####.......♣♣.####.#.#...####### Eh .......♣...#.#.(.#....W.(.#.(.#.# Eh- Eh &3Eh EhY Fh ▓▓▓▓▓▓▓▓▓ '####++###...###''############▓▓ .........##⌠##...............##▓▓.###...##.#...##.####.......Fh♣♣.####.....#.#.(.# ..∩....♣...#.....#♣(......#.....# Fh'Fh,&4FhY2Fh35$ _Found a stone.FhK '####++###...###''############▓▓ .........##⌠##...............##▓▓.###..##.#...######.......♣♣.####.....P..P..# ......♣....#.....#.....♣..#.....# Fh}Fh.&5FhFhFhb `........##⌠##...............##...#....#..####...#▓#.........#▓#.#▓♣♣....#...#▓....#.#####▓....#.....#▓ .P..P.....#.#▓ .ß..ß.....#.#▓........#.######.#▓♣♣...#.#...##########...#.#▓...#.#.(.#....W.(.#.(.#.#▓ .∩....♣...#.....#♣(......#.....#▓...♣....#.....#.....♣..#.....#▓♣....#.....#........#.....#▓Fhjq Fhdu &6Fh} Fh9 Fhǐ  .###..##▓▓.#...######.........♣♣....####......P..P .ß..ß .....#######Fh< ..#..... .∩....♣...#.....#..!.....#.....#▓ FhK Fh &7Fh Fh\ Gh| .#..####...##..............♣♣...####......P..P .ß..ß .....######GhR♣♣...#.#...##########...#.##..... ......♣...#.#.(.#:.....).#.(.#.#▓ GhGh&8GhGhDGhu? ####............♣♣..####......P..P .ß..ß ..........#.######♣♣...#.#...##########....#.(.#....W.(.#.(#.#.(. .....♣♣...#.#...###++++###...#.#▓ GhGh+&9GhGh~$ _Found a stone.Gh.#.........#.#.#♣♣....#.#..♣....#####.#......#......#P..P.....#...# ..ß..ß.....#....# ...........#.######.#Ghh♣♣...#.#..@##########...#.#..♣...#.#.(.#....W.(.#.(.#.#∩....♣...#.....#♣(......#.....# ...#.....#.....♣..#.....#.♣....#.....#........#.....#∩....♣...#.....#..!.....#.....# .......♣...#.#.(.#:.....).#.(.#.#Gh♣...#.#...###++++###...#.#......#.###............###.#GhSGh'10GhGh_Hh ♣♣....#...♣....#..####.....#......P..P...........ß..ß..............###............###♣♣...##########....(@#....W.(.#.(∩#.....#♣(......#........♣......♣#.###.. ..ß..ß.....#....................# HhHh&1HhXHhHh l ♣♣..####...........P..P.......ß..ß......###...###♣♣...##########...HhE 0.♣...#.#.(.#....W.(.#.(∩#....@#♣(......#........♣......♣.... ..P..P.....#....................# Hh* Hh &2Hh Hh Hh~ .####...........P..P.ß..ß.....######♣♣...#.#...##########....♣...#.#.(.#....W.(.#.(∩....#♣(......#........♣......♣.∩....♣!.#... ...........#....................# HhpHh&3HhմHhȶIh| .....P..P.ß..ß....######♣♣...#.#...##########....♣...#.#.(.#....W.(.#.(∩....#♣(......#........♣.Ih.....♣.∩....♣!.#.(.#:.....).#.(.#.... ......♣....#........####........# IhLIh&4IhoIh!Ih/  P..Pß..ß.........#.######♣♣...#.#...##########....♣...#.#.(.#....W.(.#.(∩....#♣(......#........♣......♣.∩....♣!.#.(.#:.....).#.(.#♣♣...#.#...###++++###......... .....♣♣....#....................# Ih Ih &5Ih= Ihe Ih ß..ß.........#.######♣♣...#.#...##########....(.#....W.(.#.(∩....#♣(......#........♣......♣.∩....♣!.#.#.(@#:.....).#.(.#♣♣...#.#...###++++###..IhA..##............##.........##........ ...........#....................# IhIh&6IhIhJhY ....######Jh*♣♣...#.#...##########....(.#....W.(.#.(∩Jh%....#♣(......#........♣......♣.Jh@`∩....♣!.Jhn#.#.(.#:.....).#.(.#♣Jh.@###++++###....JhA##............##JhUß..ß............................Jh......###.#.......... ...........#....................# Jh5Jh! Y7Kh5♣♣...#.#...##########...#.#▓...#.#.(.#....W.(.#.(.#.#▓ .∩....♣...#.....#♣(......#.....#▓...♣....#.....#.....♣..#.....#▓♣....#.....#........#.....#▓ .∩#.....#..!.....#.....#▓....♣...#.#.(.#:.....).#.(.#.#▓Kh8♣♣...#.#...###++++###...#.#▓....#.###.@..........###.#▓ .ß..ß.....#........#▓ .P..P.....#....#▓........#...#▓♣....#..####Kh`\#▓♣♣....#.....Kh#▓ W   asdgnmer's ghost (dormant).....#.#▓Kh#.#▓#..####...#▓Kh [  Found five items. Found a huge runed translucent gate.Kh|(WWKh&8Kh(Kh+ _Asdgnmer's ghost turns its malevolent gaze towards you.Kh& .....♣♣...#.#...##########...#.#▓ fritha the Tinkerer ......♣...#.#.(.#....(.(.#.(.#.#▓ Gnoll .∩....♣...#.....#♣(..W...#.....#▓ Health: 51/51 ======================== .....♣....#.....#.....♣..#.....#▓ Magic: 15/15 ======================== .....♣....#.....#........#.....#▓ AC: 5Str: 10 .∩....♣...#.....#..!.....#.....#▓ EV: 12Int: 16 ......♣...#.#.(.#:.....).#.(.#.#▓ SH: 0Dex: 10 .....♣♣...#.#...#hң m##++++###...#.#▓ XL:  7 Next: 65% Place: a Necropolis ..........#.###.@..........###.#▓ Noise: ---------  Time: 3518.6 (0.0) .ß..ß.....#....................#▓ j) +1 mace (heavy) .P..P.....#....................#▓ Cast: Kinetic Grapnel ..........#....................#▓ .....♣....#........####........#▓ ....♣♣....#....................#▓ W   asdgnmer's ghost ..........#....................#▓ ..........#....................#▓ ..........#..##...........##...#▓ _Found a stone. _Found a stone.  Found five items. Found a huge runed translucent gate. _Asdgnmer's ghost turns its malevolent gaze towards you.Press: ? - help, v - describe, . - travelThe floor.Lh)g#@A translucent stone wall.Lhڤe.#The floor.Lh!.  five items. Found a huge runed translucent gate. _Asdgnmer's ghost turns its malevolent gaze towards you.  Press: ? - help, v - describe, . - travel, g - get itemItem here: a potion of enlightenment.LhqMt .!  The floor.Lhl M..MhݡW.Here: asdgnmer's ghost (fire blocked by a translucent stone wall)  The floor.Mh 5 Asdgnmer's ghost. The apparition of asdgnmer the the Cleaver, a novice Formicid Fighter. Max HP: 61 Will: ++ AC: +++ EV: +++  rF: ... rC: ... rPois: ∞ rNeg: ∞ rElec: . Threat: Lethal Class: Undead Size: Medium Int: Human You have about 57% to hit with your +1 heavy mace and 48% to hit with your bite.It has about 69% to hit you. Attack Max Damage Hit 26 It is immune to torment; and resistant to miasma and drowning. It can see invisible. It is insubstantial and immune to ensnarement. It can fly. It can open doors.UhF9.....♣♣...#.#...##########...#.#▓ fritha the Tinkerer ......♣...#.#.(.#....(.(.#.(.#.#▓ Gnoll .∩....♣...#.....#♣(..W...#.....#▓ Health: 51/51 ======================== UhiF".....♣....#.....#.....♣..#.....#▓ Magic: 15/15 ======================== .....♣....#.....#........#.....#▓ AC: 5Str: 10 .∩....♣...#.....#..!.....#.....#▓ EV: 12UhF$Int: 16 ......♣...#.#.(.#:.....).#.(.#.#▓ SH: 0UhGYDex: 10 .....♣♣...#.#...###++++###...#.#▓ XL:  7 Next: 65% Place: a Necropolis UhFG..........#.###.@..........###.#▓ Noise: ---------  Time: 3518.6 (0.0) UhG#.ß..ß.....#....................#▓ j) +1 mace (heavy) .P..P.....#....................#▓ Cast: Kinetic Grapnel ..........#....................#▓ .....♣....#........####........#▓ UhG....♣♣....#....................#▓ W   asdgnmer's ghost Uh H..........#....................#▓ ..........#....................#▓ Uh0HU..........#..##...........##...#▓ _Found a stone.  UhbHFound five items. Found a huge runed translucent gate. _Asdgnmer's ghost turns its malevolent gaze towards you.Press: ? - help, v - describe, . - travelUhH^Here: asdgnmer's ghost (fire blocked by a translucent stone wall)  UhHThe floor.Vh9.....♣♣...#.#...##########...#.#▓ fritha the Tinkerer ......♣...#.#.(.#....(.(.#.(.#.#▓ Gnoll .∩....♣...#.....#♣(..W...#.....#▓ Health: 51/51 ======================== .....♣....#.....#.....♣..#.....#▓ Magic: 15/15 ======================== .....♣....#.....#........#.....#▓ AC: 5Str: 10 .∩....♣...#.....#..!.....#.....#▓ EV: 12Int: 16 ......♣...#.#.(.#:.....).#.(.#.#▓ SH: 0Dex: 10 .....♣♣...#.#...#h:Gm##++++###...#.#▓ XL:  7 Next: 65% Place: a Necropolis ..........#.###.@..........###.#▓ Noise: ---------  Time: 3518.6 (0.0) .ß..ß.....#....................#▓ j) +1 mace (heavy) .P..P.....#....................#▓ Cast: Kinetic Grapnel ..........#....................#▓ .....♣....#........####........#▓ ....♣♣....#....................#▓ W   asdgnmer's ghost ..........#....................#▓ Vh:..........#....................#▓ ..........#..##...........##...#▓ _Found a stone.  Found five items. Found a huge runed translucent gate. _Asdgnmer's ghost turns its malevolent gaze towards you.Press: ? - help, v - describe, . - travelHere: asdgnmer's ghost (fire blocked by a translucent stone wall)  The floor.VhX@VhLVh0O. _WhU] g♣♣...#.#...#...#.#▓≈♣...#.#.(.#....(.(.#.(.#.#▓≈ ∩....♣...#.....#♣(..W...#.....#▓≈♣....#.....#.....♣..#.....#▓≈♣....#.....#.#.....#▓≈ ∩....♣...#.....#..!.....#.....#▓≈♣...#.#.(.#:.....).#.(.#.#▓≈♣♣...#.#...###++++###...#.#▓≈#.###.###.#▓≈ ß..ß.....#.#▓≈ P..P.....#.#▓≈#.Wh] #▓≈♣....#.####.#▓≈♣♣....#......#▓≈#...#▓≈#...#▓≈#..##.##...#▓≈Wh9c Whn R.WWh(s 29.6 (1 _Wh Wh Zhh5a♣♣...#.#...#...#.#▓≈♣...#.#.(.#....(.(.#.(.#.#▓≈ ....♣...#.....#♣(......#.....#▓≈♣....#.....#...W.♣..#.....#▓≈♣....#.....#.#.....#▓≈ ....♣...#.....#..!.....#.....#▓≈♣...#.#.(.#:.....).#.(.#.#▓≈♣♣...#.#...###++++###...#.#▓≈#.###.###.#▓≈ ..ß.....#.Zh6#▓≈ ..P.....#.#▓≈#.#▓≈♣....#.####.#▓≈♣♣....#......#▓≈#............#▓≈#...#▓≈#..##.##...#▓≈Zh;ZhJQ.WZhN'20Zh\Zh_Zh  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.[h[h.W##[h`3----==1[hG[hD _You shape a spike launcher from a nearby wall.^h}9''''^hr^h_Q.W^hF--2Kinetic Grapnel^h̗^hm- _You open the huge gate._hY.♣♣...#.#...#...#.#▓.♣...#.#.(.#....(.(.#.(.#.#▓ ∩....♣...#.....#♣(......#.....#▓.♣....#.....#.....♣..#.....#▓.♣....#.....#..#.....#▓ ∩....♣...#.....#..!.....#.....#▓.♣...#.#.(.#:.W...).#.(.#.#▓.♣♣...#.#...###''''###...#.#▓.#.###.###.#▓ ß..ß.....#.#▓ P..P.....#.#▓.#_h.#▓.♣....#.####.#▓.♣♣....#......#▓.#............#▓.#...#▓.#..##.##...#▓_hr_hQ.W_hA--3_hz_he_h> .♣♣...#.#...#...#.#▓.♣...#.#.(.#....(.(.#.(.#.#▓ .∩....♣...#.....#♣(......#.....#▓.♣....#.....#.....♣..#.....#▓.♣....#.....#........#.....#▓ .∩....♣...#.....#..!.....#.....#▓.♣...#.#.(.#:.....).#.(.#.#▓.♣♣...#.#...###W'''###...#.#▓.#.###.###.#▓ .ß..ß.....#.#▓ .P..P.....#.#▓.#.#▓.♣....#.####.#▓.♣♣....#......#▓.#...#▓.#...#▓.#..##.##...#▓_h_h5V'W_h&4_h_hа`h  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.`h| P  Okay, then.`h} `h `hؑ . _ah......#.###............###.#♣...#.#...##########...#.# .......♣...#.#.(.#....(.(.#.(.#.#∩....♣...#.....#♣(......#.....#.♣....#.....#.....♣..#.....# ..ahr.#.....#........#.....#∩....♣...#.....#..!.....#.....#..♣...#.#.(.#:.....).#.(.#.#♣♣...#.#..@###''''###...#.# ...........#.###...W###.# ..ß..ß.....#....#ah@P..P.....#...#......#.....ahȽW.#..♣....#####.#ahq♣♣....#.#.#.#ahn1.#.........#ahah C----5ahtah] _Your spike launcher falls apart as you grow too distant to maintain it.bh  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.bh|...........#.###............###.# fritha the Tinkerer ......♣♣...#.#...##########...#.# Gnoll .......♣...#.#.(.#....(.(.#.(.#.# Health: 51/51 ======================== ..∩....♣...#.....#♣(......#.....# Magic: 10/15 ================-------- ......♣....#.....#.....♣..#.....# AC: 5Str: 10 ......♣....#.....#........#.....# EV: 12Int: 16 bh$..∩....♣...#.....#..!.....#.....# SH: 0Dex: 10 .......♣...#.#.(.#:.....).#.(.#.# XL:  7 Next: 65% Place: a Necropolis ......♣♣...#.#..@###''''###...#.# Noise: ---------  Time: 3525.6 (0.0) ...........#.###...W........###.# j) +1 mace (heavy) ..ß..ß.....#....................# Cast: Kinetic Grapnel bhP..P..P.....#....................# ...........#....................# bhwQ......♣....#........####........# W   asdgnmer's ghost .....♣♣....#....................# bhx...........#....................# ...........#....................# bh_Your spike launcher falls apart as you grow too distant to maintain it.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  bhConfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  bhfPress: ? - help, Dir - move targetAim: asdgnmer's ghostbh:w...........#.###............###.# fritha the Tinkerer ......♣♣...#.#...##########...#.# Gnoll bh;A.......♣...#.#.(.#....(.(.#.(.#.# Health: 51/51 ======================== ..∩....♣...#.....#♣(......#.....# Magic: 10/15 ================-------- ......♣....#.....#.....♣..#.....# AC: 5Str: 10 ......♣....#.....#........#.....# EV: 12Int: 16 ..∩....♣...#.....#..!.....#.....# SH: 0Dex: 10 .......♣...#.#.(.#:.....).#.(.#.# XL:  7 Next: 65% Place: a Necropolis bh<......♣♣...#.#..@###''''###...#.# Noise: ---------  Time: 3525.6 (0.0) ...........#.###...W........###.# j) +1 mace (heavy) ..ß..ß.....#....................# Cast: Kinetic Grapnel ..P..P.....#....................# bhK<...........#....................# ......♣....#........####........# W   asdgnmer's ghost .....♣♣....#....................# ...........#....................# bh~<...........#....................#Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.bh<*Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: asdgnmer's ghost  You lock target on asdgnmer's ghost and prepare to deploy your bee.cht (.(.#.(∩(∩!ch ).#.(W.ch c==6.6 (1Winding ch"chuonfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: asdgnmer's ghost  You lock target on asdgnmer's ghost and prepare to deploy your bee. _(Press . to continue winding your bee.)ch O  You continue winding your clockwork bee...chl VW.ch 1=--7. ch chZ } _Asdgnmer's ghost shouts, "Death is your only future!"dhO  You continue winding your clockwork bee...dh45---=-8.. dhSdh0 _Asdgnmer's ghost hits you.dh> r  With a metallic buzz, your clockwork bee launches itself at asdgnmer's ghost.dh>O y(ally target)y   clockwork bee (minion)dh-Q `6---9dh[ dh^ C _Asdgnmer's ghost hits you but does no damage.ehUß..ß...........#.###............##♣..##########...#.(.#....(.(.#.(.#∩....♣♣(....♣....♣..∩ehm#.....#..!.....#.....(@#:.....).#.(♣♣..y###''''###.......###.W..........###ß..ß..........P..P................#......ehm.♣....#..####♣♣....#..ehr  You swap places.  Asdgnmer's ghost hits your clockwork bee!eh5 ]7==30eh[ ehu H _Your clockwork bee barely misses asdgnmer's ghost.fh  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gh%m9*ghB] `  You shape a spike launcher from a nearby wall.ghL W The stone spike misses asdgnmer's ghost.  Your clockwork bee closely misses asdgnmer's ghost.  Asdgnmer's ghost hits your clockwork bee!8=9/15 ---1ghDghQT _Your clockwork bee stings asdgnmer's ghost but does no damage.ihԿ  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.jh*9*jhѧ9*jh  Flames lash asdgnmer's ghost but do no damage.The stone spike skewers asdgnmer's ghost.jh z  Asdgnmer's ghost is lightly damaged.  Asdgnmer's ghost hits your clockwork bee!jh{.Wjh9=7------====2jhr0jh2V _Your clockwork bee is destroyed!kh  Casting: Scorch (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.lhB..ß..ß.....#....................# fritha the Tinkerer ...........#.###............###.# Gnoll ......♣♣...#.#...##########...#.# Health: 49/51 =======================- .......♣...#.#.(.#....(.(.#.(.#.# Magic: 4/15======------------------ lhB..∩....♣...#.....#♣(......#.....# AC: 5Str: 10 ......♣....#.....#.....♣..#.....# EV: 12Int: 16 ......♣....#.....#........#.....# SH: 0Dex: 10 lhrC..∩....♣...#.....#..!.....#.....# XL:  7 Next: 65% Place: a Necropolis .......♣...#.#.(@#:.....).#.(.#.# Noise: ====-----  Time: 3532.6 (0.0) ......♣♣...#.#...###''''###...#.# j) +1 mace (heavy) ...........#.###.W..........###.# Cast: Kinetic Grapnel lhC..ß..ß.....#....................# ..P..P.....#....................# lhC7...........#....................# W   asdgnmer's ghost ......♣....#........####........# lhCf.....♣♣....#....................# ...........#....................# lhD_Your clockwork bee is destroyed!Casting: Scorch (safe; 9% risk of failure)  lh#DConfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  lhBDxPress: ? - help, Dir - move targetAim: asdgnmer's ghost (lightly damaged)lhi6..ß..ß.....#....................# fritha the Tinkerer ...........#.###............###.# Gnoll ......♣♣...#.#...##########...#.# Health: 49/51 =======================- .......♣...#.#.(.#....(.(.#.(.#.# Magic: 4/15======------------------ ..∩....♣...#.....#♣(......#.....# AC: 5Str: 10 lh5......♣....#.....#.....♣..#.....# EV: 12Int: 16 ......♣....#.....#........#.....# SH: 0Dex: 10 ..∩....♣...#.....#..!.....#.....# XL:  7 Next: 65% Place: a Necropolis .......♣...#.#.(@#:.....).#.(.#.# Noise: ====-----  Time: 3532.6 (0.0) ......♣♣...#.#...###''''###...#.# j) +1 mace (heavy) ...........#.###.*..........###.# Cast: Kinetic Grapnel ..ß..ß.....#....................# lhʩX..P..P.....#....................# ...........#....................# W   asdgnmer's ghost ......♣....#........####........# .....♣♣....#....................# ...........#....................#Casting: Scorch (safe; 9% risk of failure)  lhConfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  lhPress: ? - help, Dir - move targetAim: asdgnmer's ghost (lightly damaged)  You lock target on asdgnmer's ghost and prepare to deploy your bee.lhs Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target: asdgnmer's ghost (lightly damaged)  You lock target on asdgnmer's ghost and prepare to deploy your bee.  (Press . to continue winding your bee.  The stone spike skewers asdgnmer's ghost but does no damage.lh lh# [W.lh 50==--3.6 (1Winding lh0 lh3 : _Asdgnmer's ghost is lightly damaged.mh 2*mh  You continue winding your clockwork bee...  The stone spike skewers asdgnmer's ghost.mh  WAsdgnmer's ghost is lightly damaged.1=5==--4.  _Asdgnmer's ghost closely misses you.mh 2*mh{  You continue winding your clockwork bee...  The stone spike skewers asdgnmer's ghost!mh WAsdgnmer's ghost is moderately damaged.mh 44----5.. mh8 mh< 0 _Asdgnmer's ghost hits you.nh% *(ally target)y   clockwork bee (minion)nh | `  With a metallic buzz, your clockwork bee launches itself at asdgnmer's ghost.nha yWThe stone spike misses asdgnmer's ghost.  Asdgnmer's ghost hits you.nh l2-----6nh= nh A _Your clockwork bee stings asdgnmer's ghost!ohkP..Pß..ß.....#............#.###............##♣..##########...#.(.#....(.(.#.(.#∩....♣♣(....♣....♣..∩#....@#..!.....#.....♣...#.#.(.#:.....).#.(ohClc♣♣.yW###''''###.......###...###ß..ß..P..P....................####♣♣ohu3*ohNN  The stone spike skewers asdgnmer's ghost!ohohGe W.ohAsdgnmer's ghost is heavily damaged.Your clockwork bee barely misses asdgnmer's ghost.oh#_39---oh_ 7ohoh0 _Asdgnmer's ghost hits you.ph Your clockwork bee barely misses asdgnmer's ghost. _Asdgnmer's ghost hits you.  You hit asdgnmer's ghost but do no damage.stings asdgnmer's ghost but does no damage. x2  ph35---==-9.4 (1.8phph I _Your clockwork bee closely misses asdgnmer's ghost.qh& ..........#. P..P..P.....#........ ß..ß..ß.....#.................#.###............###.♣...#.#...##########...#.......♣...#.#.(.#....(.(.#.(.#.qhK' m∩....♣...#.....#♣(......#......♣....#.....#.....♣..#.......#...@.#........#.....∩....♣...#.....#..!.....#.....qh' ..♣...#.#.(W#:.....).#.(.#.♣♣...#.#.y.###''''###...#...........#.###..###. qh' ß..ß..ß.....#........ P..P..P.....#..............#..............♣....#####.qhE- qhj0 P  Asdgnmer's ghost attacks as it pursues you!qh$< oWy..qh= r28-----400qhK qhO 0 _Asdgnmer's ghost hits you!rh ,♣#### ........ P..P..P. ß..ß..ß.....#...............#.###............##♣♣...#.#...##########...#.(.#....(.(.#.(.#∩....♣♣(....♣....♣...#...∩rh..W.#..!.....#.....♣...#.#.y.#:.....).#.(♣♣...#.#...###''''###... ............#.###...### ß..ß..ß. P..P..P......rhrhirh1gWy(rh 9---6=-1rh rh8A _Your clockwork bee stings asdgnmer's ghost.sh]♣♣....#.....#♣....#........##### ...........#........# ..P..P.....#........#ß..ß.....#..........#....#.###............###.#sh#♣♣...#.#...##########...#.#....♣...#.#.(.#....(.(.#.(.#.#∩#....@#♣(......#.....#♣....#.....#.....♣..#.....#...♣....#...W.#........#.....#sh]∩....♣...#...y.#..!.....#.....#...#.#.(.#:.....).#.(.#.#sh5♣♣...#.#...###''''###...#.# ...........#.###...###.# ..ß..ß.....#........sh9#P..P.....#.#shP  Your clockwork bee stings asdgnmer's ghost.shEW.sh * *   dormant clockwork bee (minion)sh1o30=-2shw#sh&L _Your clockwork bee winds down and falls to the ground.uh..♣....#####.......#............ P..P..P.....#........ ß..ß..ß.....#..................#.###..###.♣♣...#.#...##########...#...♣...#.#.(.#....(.(.#.(.#.∩....♣...#.....#♣(......#.......#...@W#.....♣..#......♣....#.....#........#.....∩....♣...#...*.#..!.....#...........♣...#.#.(.#:.....).#.(.#.♣...#.#...###''''###...#.......#.###............###. ß..ß..ß.....#........... P..P..P.....#..................#.uh..........###..#.#...##.#.(.#....(.(.#.(∩#.....#♣(#...@W##.....#∩#...*.#..!#.#.(.#).#.(#.#...##.###.......uh)..........###..#.#...##.#.(.#....(.(.#.(∩#.....#♣(#...@W##.....#∩#...*.#..!#.#.(.#).#.(#.#...##.###..uh9).....uh|?  Asdgnmer's ghost hits you!uh[12---------===3uhyuh~V _* * * LOW HITPOINT WARNING * * *uh N......#.... .P..P..P.....#........ .ß..ß..ß.....#....... .............#.###### ♣♣♣...#.#...##########...#..♣...#.#.(.#....(.(.#.(.#∩....♣...#.....#♣(......#... ♣...uh7 .#....W#.....♣..# ♣.♣....#..@..#........#∩....♣...#...*.#..!.....#......♣...#.#.(.#:.....).#.(.# uh_ ♣♣...#.#...###''''###...#uh ......#.###............### .ß..ß..ß.....#.......... uh W.P..P..P.....#........ .............#......... uh B♣♣....#####uhU uh$ .WAsdgnmer's ghost attacks as it pursues you!  Asdgnmer's ghost hits you!  You die...uhmf W-3--------------uhy /  --more--vhh vhp Inventory: 14/52 gear slots Hand Weapons (go to first with ))  j - a +1 heavy mace (weapon)a - a +0 sling  c - a +0 spear  i - a +2 antimagic sling Missiles (go to first with ()l - 12 poisoned darts  n - a throwing net Armour (go to first with [)  d - the +0 cloak of Insatiable Hunger (worn) {Harm rPois rC++ Regen+}  f - a +0 animal skin (worn)  g - a +0 helmet (worn)  h - a +0 pair of boots (worn)b - a +0 robe  e - a +0 kite shield  k - the -1 cloak of the Untouchables {+Inv rElec Will++ SInv} Jewellery (go to first with "=)  m - an amulet of wildshape (worn) Wands (go to first with /)a - a wand of flame (25) Scrolls (go to first with ?) vhq + e - a scroll of fear {unknown} [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]wh wh&,whPwhPGoodbye, fritha.697 fritha the Tinkerer (level 7, -3/51 HPs)Began as a Gnoll Forgewright on Oct 14, 2025.Slain by asdgnmer's ghost (16 damage)... in the Necropolis.The game lasted 00:21:50 (3511 turns). Best Crawlers -1.77474082 tswnVSFi-27 escaped with the Orb2.61784856 particlefa GrEE-27 escaped with the Orb3.60605830 tswnAtFi-27 escaped with the Orb4.60549730 tswnReFi-27 escaped with the Orb5.60103003 tswnVSHs-27 escaped with the Orb6.57869660 tswnVSWn-27 escaped with the Orb7.57456732 tswnReCA-27 escaped with the Orb8.55202097 tswnVSCK-27 escaped with the Orb9.51243449 tswnAtWn-27 escaped with the Orb  10.50009587 tswnVSHu-27 escaped with the Orb  11.48742712 tswnHuFE-27 escaped with the Orb  12.47301008 tswnMiCA-27 escaped with the Orb  13.33579707 tswnKoSh-27 escaped with the Orb  wh114.31625542 tswnGhFw-27 escaped with the OrbxhJxhRxhFU? [?25h[?0c [?1051l[?1052l[?1060l[?1061l