Ri  Player: fritha Game: DCSS trunk Server: crawl.dcss.io Filename: 2025-11-07.20:12:29.ttyrec Time: (1762546349) Fri Nov 7 20:12:29 2025 Ri5 [?1051l[?1052l[?1060l[?1061hRi7V)0[?7h[?25l[?1cRi@Ri`GRimOWelcome, fritha. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Humans - Coglin b - Minotaurk - Kobold  t - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Kobolds are attuned to the shadows and can only see or be seen at a close range.They are small and a little fragile, and are talented in most skills. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Kobold Earth ElementalistRi0Ri5Rig:Welcome, fritha the Gnoll. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - WandererRi:s - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - EnchanterRi:x - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalist z - Alchemist Ri;Earth Elementalists know the Sandblast spell, and can later learn more earthen spells suitable for subtle stabbing or brute-force blasting. + - Recommended background * - Random background Ri1;# - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - HelpRiO;7 Tab - Kobold Earth ElementalistRi8Ri% RiY. ,fritha the TinkererGnollHealth: 13/13 ========================Magic: 6/6========================AC: 2Str: 9EV: 12Int: 14SH: 0Ri. Dex: 10XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +0 hammerCast: Kinetic GrapnelRi. Ri4 ?~♣♣~♣~♣♣~♣♣~♣♣~♣♣~♣ ♣~♣RiL4 ♣~♣ ♣~♣♣~♣♣♣~♣♣~~~♣Rir4 ♣~@~♣♣~~~♣Ri4 ♣~♣♣♣~♣♣~♣ ♣~♣Ri4 u♣~♣ ♣~♣Ri4 M♣~♣♣~♣Ri4 X♣~♣♣~♣Ri5 *~♣Ri15 >♣~Ri#< Ri@ Welcome, fritha the Gnoll Forgewright.They say the Orb of Zot lies within this dungeon, but they say a lot of things.RiD Ri Press ? for a list of commands and other information.RiX Ri [ _Found a staircase leading out of the dungeon.Rie+ u.  ♣~ ♣~♣Ri+ ♣ ♣~♣♣ ♣~♣ ♣~♣♣♣♣~♣Ri+  ♣@~~♣ ♣~<~♣Ri+  ♣~~ ♣~♣♣Ri,  ♣~♣ ♣~♣ ♣~♣♣Ri&,  ♣~♣♣ ♣~♣♣RiC, -~♣♣~Ri 3 B∆∆∆∆Ri33 2You enter the shallow water.Ri4 L1.0 (1Water Ri4 Ri8 Ri; 7 _Moving in this stuff is going to be slow.Ri)...  ♣~ ♣~♣♣ ♣~♣♣ PP ♣~♣Rit PP ♣~♣∆ ♣@♣♣♣~♣PP♣~~~♣ PP♣~<~♣Ri*∆ ♣~~ ♣~♣♣ ♣~♣ ♣~♣ ∆ ∆♣~♣♣ ♣~♣RiTP ♣~♣♣Ri4Ri,2.6 (1.6RiLRiRi \...  ♣~ ♣~♣♣ PP ♣~♣♣PPP ♣~♣ PP ♣~♣∆ PP♣~♣♣♣~♣P♣~~~♣ PP♣~<~♣∆ ♣~~ ♣~♣♣ ♣~♣ ♣~♣ ∆ ∆♣~♣ ♣~♣Ri& Ri ) '4.2Ri/ Ri2 Ri$B5.6 (1.4Ri)Ri, Ri,?_Your unstable footing causes you to fumble your attack.Ri ..♣.♣....♣.. ......♣ ... .. ♣~Riۨ .P ♣~♣♣PPP ♣~♣♣PPP ♣~♣......P♣~♣PP ♣~♣Ri w....[PPP♣~♣♣♣~♣♣... PPP♣~~~♣.♣. PP♣~<~♣Ri1 ♣. ∆ ♣~~. ♣~♣♣RiT l ♣~♣∆ ∆♣~♣RiJ Ri ,7.2 (1.6Riü RiͿ # _Found a robe.Ri9. ♣♣♣..♣..♣.........♣ ....... ..PP ♣~Ri..PP ♣~♣♣PPP ♣~♣♣......♣~♣PPP ♣~♣♣......P♣~♣PP ♣~♣♣....[PPP♣~♣♣♣~♣..PPPPP♣~~~♣Ri..♣..P PP♣~<~♣♣...∆ ♣~~.... ♣~♣♣ ♣~♣∆RiRi'8.8Ri&RiWRi4 ... ♣♣♣... ... ...♣.♣. .... ....♣.. ... ......... ..♣ ..........♣♣♣~♣ ...PP ♣~..♣...♣~♣..PPRi4 ♣♣.....♣~♣PPP♣.....@♣~♣PPP ♣......P♣~♣PP ♣....[PPP♣~♣♣#.♣...PPPPP♣~~..♣..P PP♣~Ri5 <~♣#.♣...∆ ♣~~~♣# ....Ri85 ♣♣♣~♣♣.... ♣~♣ ∆RiY5 N∆ ♣~♣RiB> RiAA 910.4 (1.6)RiF Ri I Ri t ... ...♣.♣.#..... ....♣..#.. ... .......#... ..♣ .......#...♣♣♣~♣ ...PP ♣~Rit...♣~♣..P♣ ♣.....♣~♣PPP ♣......♣~♣PPP ♣....@.P♣~♣PP ♣....[PPP♣~♣♣#.♣...PPPPP♣~~ ...♣..PPPPP♣~<~♣ #.♣...∆ ♣~~~♣ # ....♣♣♣~♣Ri=uy ♣.... ♣~♣ ∆ ♣.... ∆ ♣~♣ ♣~♣ ♣~♣RiB10RiBRiRi #......♣.#.. ... ........ ..♣ .......♣♣♣~♣ ...PP ♣~...♣...♣~♣..PP ♣~♣Rih ♣.....♣~♣P♣~♣ .♣~♣PPP ♣~♣ P♣~♣PP ♣~♣ ♣....@PPP♣~♣♣♣~♣ #.♣...PPPPP♣~~~♣ S...♣..PPPPP♣~<##.♣#♣RiS   ball python (constriction, asleep)♣....♣~♣♣~♣RiѶRi &2RivRi _A ball python comes into view. _You see here a +0 robe.Ri ? #.. ... ....... #... ..♣ ....... #...♣♣♣~♣ ...PP ♣~RiN? ...♣...♣~♣♣ ♣.....♣~♣PPP ♣......♣~♣PPP ♣......P♣~♣PPRio? ♣....[PPP♣~♣♣#.♣PP♣~~Ri?.S...♣..PPPPP♣~<~♣###.♣...)P ♣~~~♣ #♣...... ♣~♣♣♣~♣Ri@ ♣......P♣~♣ ♣~♣ ∆ ♣.....?♣~♣ ♣~♣ ♣.....♣~♣Ri-@P ♣~♣ .♣...♣~♣RiU@. ♣~♣  ♣~Ri"E}  Found a mace and a scroll labelled SEETWUMUFA.RiEFRixO∆..SS)RiFR=3Kinetic GrapnelRiXRiZ5 _The ball python hisses angrily.Ri . ..♣#...♣♣♣~♣ ...PP ♣~...♣...♣~♣..PP ♣~♣ ♣.....♣~♣P♣~♣ .♣~♣PPP ♣~♣ ∆P♣~♣PP ♣~♣  ♣....[PPP♣~♣♣♣~♣ #.♣...PPPPP♣~~~♣ ...S.♣<###.♣...)PP ♣~~ #♣......P ♣~♣♣♣~♣ P♣~♣ ♣~♣ ∆?♣~♣ ♣~♣...♣♣♣~♣ ..Ri0Ri_4Kinetic GrapnelRiP Rit Rig ♣♣♣~♣ ...PP ♣~...♣...♣~♣..PP ♣~♣ ♣.....♣~♣P♣~♣ RiO.♣~♣PPP ♣~♣ ∆P♣~♣PP ♣~♣  ♣....[PPP♣~♣♣♣~♣ RiÓ~###.♣...PPPPP♣~~~♣ Riד....S♣..PPPPP♣~<###.♣..@)PP ♣~~Ri #♣......PP♣~♣♣♣~♣ Ri|♣~♣ ♣~♣ ∆♣Ri0sS   ball python (constriction)RiAL.... ♣ ..RiRi!E.SRi =5Kinetic GrapnelRi&RiRi#  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.RiE  #...♣♣♣~♣ ...PP ♣~  fritha the Tinkerer ...♣...♣~♣..PP ♣~♣  Gnoll ♣.....♣~♣PPP ♣~♣  Health: 13/13 ======================== ♣......♣~♣PPP ♣~♣  Magic: 5/6====================----RiE  ∆ ♣......P♣~♣PP ♣~♣  AC: 2Str: 9 ♣....[PPP♣~♣♣♣~♣  EV: 12Int: 14 Ri F ###.♣...PPPPP♣~~~♣  SH: 0Dex: 10 Ri1F 3.....♣..PPPPP♣~<~♣  XL:  1 Next:  0% Place: Dungeon:1 ###.♣S*@)PP ♣~~~♣  Noise: ---------  Time: 15.4 (0.0)RiYF  #♣......PP♣~♣♣♣~♣  a) +0 hammerRi~F  ♣......P♣~♣ ♣~♣ ∆  Cast: Kinetic Grapnel RiF ♣.....?♣~♣ ♣~♣  ♣.....♣~♣P ♣~♣ RiF  .♣...♣~♣. ♣~♣  S   ball python (constriction) RiF L...♣♣♣~♣ .. ♣~  .... ♣ .. RiG  _The ball python hisses angrily.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Ri@G Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineRibG <Aim: a ball python (79% to hit)RiF- #...♣♣♣~♣ ...PP ♣~  fritha the Tinkerer ...♣...♣~♣..PP ♣~♣  Gnoll ♣.....♣~♣PPP ♣~♣  Health: 13/13 ======================== ♣......♣~♣PPP ♣~♣  Magic: 5/6====================---- ∆ ♣......P♣~♣PP ♣~♣  AC: 2RiGStr: 9 ♣....[PPP♣~♣♣♣~♣  EV: 12Int: 14 ###.♣...PPPPP♣~~~♣  SH: 0Dex: 10 .....♣..PPPPP♣~<~♣  XL:  1 Next:  0% Place: Dungeon:1 ###.♣S.@)PP ♣~~~♣  Noise: ---------  Time: 15.4 (0.0) #♣......PP♣~♣♣♣~♣  a) +0 hammerRiG ♣......P♣~♣ ♣~♣ ∆  Cast: Kinetic Grapnel ♣.....?♣~♣ ♣~♣  ♣.....♣~♣P ♣~♣  .♣...♣~♣. ♣~♣  S   ball python (constriction) RiGL...♣♣♣~♣ .. ♣~  .... ♣ .. RiGCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ri HAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineRi2HeAim: a ball python (79% to hit)  The kinetic grapnel hits the ball python!RiN  ...PP ♣~  ...♣...♣~♣..PP ♣~♣  ♣.....♣~♣PPP ♣~♣  ♣......♣~♣PPP ♣~♣ Ri?O ∆  ♣~♣    ###  RiO)...<~♣  ###.♣†*@)PP ♣~~~♣    RiO ♣~♣ ∆  ♣ RiP Ri;PP  .♣...♣~♣. RikP ...♣♣♣~♣ .. RiPS .... ♣ .. RiE&.Ri^t1=6.4 (1Kinetic GrapnelRiRi1Sonfirm with . or Enter, or press ? or * to list all spells.RiAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ball python (79% to hit)  The kinetic grapnel hits the ball python! _You kill the ball python!Riv ?#...♣♣♣~♣ ...PP ♣~ ...♣...♣~♣..PP ♣~♣ RiMw '♣.....♣~♣PPP ♣~♣ ♣......♣~♣PPP ♣~♣ ∆ ♣......P♣~♣PP ♣~♣ ♣....[PPP♣~♣♣♣~♣ Risw 6###.♣...PPPPP♣~~~♣ .....♣..PPPPP♣~<~♣ Riw ###.♣†..@PP ♣~~~♣ #♣......PP♣~♣♣♣~♣ Riw ♣......P♣~♣ ♣~♣ ∆ Rix ♣.....♣~♣.....♣♣♣~♣ ..Ri/x Y.... ♣ ..Ri RiL .-7Ri^ Ri M _You see here a +0 mace.RiW$9 ...♣...♣~♣..PP ♣~♣ ♣.....♣~♣P♣~♣ .♣~♣PPP ♣~♣ ∆P♣~♣PP ♣~♣  ♣....[PPP♣~♣♣♣~♣ Ri$###.♣...PPPPP♣~~~♣ .....♣..PPPPP♣~<###.♣†..)PPP ♣~~ #♣....@.PP♣~♣♣♣~♣ ♣~♣ ♣~♣ ∆?♣~♣ ♣~♣ ♣...Ri$3......Ri8∆-8 _Ri=Ri>Ri= ♣..PPP ♣~♣ ♣.....♣~♣ ∆ ♣......P♣~♣PP ♣~♣  #♣....[PPP♣~♣♣♣~♣ ###.♣...PPPPP♣~~~♣ .....♣..PPPPP♣~<~♣ ###.♣†..)PPP ♣~~~♣  #♣......PP♣~♣♣♣♣.....@P♣~♣ ♣~♣ ∆♣.....?♣~♣ RiH ♣.....♣~♣P ..♣...♣~♣. ....♣♣♣~♣ ..... ♣ .. ∆. ..♣RiRij:∆Ri&9RiRiORi .♣~♣PPP ♣~♣ ∆P♣~♣PP ♣~♣  #♣....[PPP♣~♣♣♣~♣ ###.♣...PPPPP♣~~~♣ Riܹ .....♣..PPPPP♣~<###.♣†..)PPP ♣~~ #♣......PP♣~♣♣♣~♣ Ri ♣~♣ ♣~♣ ∆♣~♣ ♣~♣ Ri' ♣.....♣~♣P ♣~♣Riv ..♣...♣~♣.. ♣~♣....♣♣♣~♣ ...P ♣~. ♣ ..... .. ∆Ri ..... ∆ ..♣. :♣.Ri RiA '20Riw RiF D _Found a parchment of Swiftness.Ri +1.4 (2Ri Ri: ` _c - a scroll labelled SEETWUMUFARiaM♣~♣PPP ♣~♣ ♣~♣PPP ♣~♣∆ ♣......P♣~♣PP ♣~♣Rii #♣....[PPP♣~♣♣♣~♣###.♣...PPPPP♣~~.....♣..PPPPP♣~<Rif###.♣†..)PPP ♣~~~♣ #RiP♣~♣♣♣~♣ P♣~♣ ♣~♣ ∆♣......♣~♣ ♣~♣  ♣.....♣~♣P♣~♣ Ri..♣...♣~♣..♣~♣.P...Ri2...♣.RiRi+2.4 (1RiRiRiV'M...♣...♣~♣.. ♣~♣..♣~♣PPP ♣~♣ ...♣~♣PPP ♣~♣∆ ♣......P♣~♣PP ♣~♣ #♣....[PPP♣~♣♣♣~♣###.♣...PPPPP♣~~.....♣..PPPPP♣~<###.♣†..)PPP ♣~~~♣ #P♣~♣♣♣~♣ P♣~♣ ♣~♣ ∆Ri'♣......♣~♣ ♣~♣ ♣.....♣~♣P♣~♣............♣Ri2Rio6&3Ri>Ri@Ri@ RiLA Ri.D RiJ BRi}N RiN RiN G6====Ri2Q RiSW 4 _Magic restored.Ri[ 3Ri] Rika Rie Ri\e Rig Rik Ri v  You enter the shallow water.Water Rix RiU~ N _Moving in this stuff is going to be slow.Ri ]====Ri} Ri8 Ri _Ri XRi5 ###.♣†..)PPP ♣~~~♣ #♣......PP♣~♣♣♣~♣ ♣......P♣~♣ ♣~♣P∆ ♣......♣~♣PP ♣~♣ ♣.....♣~♣PPPP P♣~♣ ..♣...♣~♣..PPPP...♣~♣....♣♣♣~♣....PP.....♣~.... ..♣............ .. ...♣..?.@....... .... ♣..$...♣..... ......♣...:♣.♣.... .......♣♣♣♣i +39;49m...♣♣♣♣..#.. .###.# ..  K   kobold (asleep) .. .. .K# Ri .32.0 (8.6Ri +3.0 (9Ri> Ri= z _A kobold comes into view. It is wielding a +0 short sword.Ri} #♣......PP♣~♣♣♣~♣ ♣......P♣~♣ ♣~♣P∆ ♣......♣~♣PP ♣~♣ ♣.....♣~♣PPPP P♣~♣Ri2~..♣...♣~♣..PPPP...♣~♣..♣♣♣~♣....PP.....♣~ .... ..♣............ Rii~h .. ...♣..?.. .... ♣..$@..♣.....Ri o ......♣...:♣.♣.... .......♣♣♣♣...♣♣♣♣ ..#.. .### ....# .. ... ..##  .K# RiC4.0 (1.0RiĖRiVRi♣......P♣~♣ ♣~♣P∆♣......♣~♣PP ♣~♣ ♣.....♣~♣PPPP PP♣..♣...♣~♣..PPPP.......♣♣♣~♣....PP.....♣~ .... ..♣............  ...♣..?......... .. ♣..$...♣..... ......♣...@♣.♣.... .♣♣♣...♣♣♣♣  ..#.. .### ....# ..... ..## .K# K   kobold (asleep) ...###RiRi9&5RicRi \ _You see here a parchment of Swiftness.Rie  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ri& Ri) Ri2 Ri5 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Ri♣......♣~♣PP ♣.....♣~♣PPPP PP..♣...♣~♣..PPPP...RiN....♣♣♣~♣....PP.....♣~ .... ..♣.............  ...♣..?............ ♣..$...♣......Ri......♣...:♣.♣....♣.♣♣♣♣@..♣♣♣♣  ..#.. #.w.### ....##..... ... .......## ###....KRi# ##..... w   dart slug (asleep)...### K   kobold (asleep)##..RikRiU=6Kinetic GrapnelRiRiţ\ _A dart slug comes into view.RiQ  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ri>  ♣......♣~♣PP ♣~♣  fritha the Tinkerer ♣.....♣~♣PPPP PP♣~♣  Gnoll  ..♣...♣~♣..PPPP...♣~♣  Health: 13/13 ========================  ....♣♣♣~♣....PP.....♣~  Magic: 5/6====================----  .... ..♣.............  AC: 2Str: 9  .. ...♣..?..........  EV: 12Int: 14 .... ♣..$...♣......  SH: 0Dex: 10 Ri @......♣...:♣.♣....♣  XL:  1 Next: 10% Place: Dungeon:1 .......♣♣♣♣@..♣♣♣♣  Noise: ---------  Time: 36.0 (0.0) ..#.. #.w.###  a) +0 hammer ....##..... Cast: Kinetic Grapnel ... .......# Rib # ###....K# ##..... w   dart slug (asleep) ...### K   kobold (asleep) ##.. _A dart slug comes into view.Ri ZCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Ri Press: ? - help, Shift-Dir - straight lineAim: a dart slug (asleep, 100% to hit)Ri, ♣......♣~♣PP ♣~♣fritha the Tinkerer♣.....♣~♣PPPP PP♣~♣GnollRiv ..♣...♣~♣..PPPP...♣~♣Health: 13/13 ========================....♣♣♣~♣....PP.....♣~Magic: 5/6Ri #====================----.... ..♣.............AC: 2Str: 9.. ...♣..?..........EV: 12Ri Int: 14.... ♣..$...♣......Rig SH: 0Dex: 10......♣...:♣.♣....♣XL:  1 Next: 10% Place: Dungeon:1Ri .......♣♣♣♣@..♣♣♣♣Noise: ---------  Time: 36.0 (0.0)..#.. #.w.###Ri qa) +0 hammer....##.....Ri yCast: Kinetic Grapnel... .......#Ri # ###....K###.....Ri" mw   dart slug...###RiD K   kobold (asleep)##.. Ri 8_A dart slug comes into view.Ri ZCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Ri wPress: ? - help, Shift-Dir - straight lineAim: a dart slug (asleep, 100% to hit)RiQ O  Casting: Kinetic Grapnel (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a dart slug (asleep, 100% to hit)  The kinetic grapnel hits the dart slug but does no damage.RiZ wK.KRi[ 3=7.0 (1RiUc Riqf A _The dart slug bites you but does no damage.Rii  Casting: Kinetic Grapnel (safe; 1% risk of failure)  RiGi\Confirm with . or Enter, or press ? or * to list all spells.Ri0_ ♣......♣~♣PP ♣~♣  fritha the Tinkerer ♣.....♣~♣PPPP PP♣~♣  Gnoll  ..♣...♣~♣..PPPP...♣~♣  Health: 13/13 ========================  ....♣♣♣~♣....PP.....♣~  Magic: 4/6Ri================--------  .... ..♣.............  AC: 2Str: 9  .. ...♣..?..........  EV: 12Int: 14 .... ♣..$...♣......  SH: 0RiDex: 10 ......♣...:♣.♣....♣  XL:  1 Next: 10% Place: Dungeon:1Ri8 .......♣♣♣♣@..♣♣♣♣  Noise: =--------  Time: 37.0 (0.0)Ri  ..#.. #.w.###  a) +0 hammerRi4 ....##..... Cast: Kinetic GrapnelRiWv ... .....K.# Ri}f# ###.....# ##.....Ri w   dart slug ...### K   kobold Ri##.. Ri_The dart slug bites you but does no damage.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  RiConfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  RihwPress: ? - help, Shift-Dir - straight lineAim: a dart slug (100% to hit)Ri2♣......♣~♣PP ♣~♣fritha the Tinkerer♣.....♣~♣PPPP PP♣~♣GnollRir...♣...♣~♣..PPPP...♣~♣Health: 13/13 ========================Ri....♣♣♣~♣....PP.....♣~Magic: 4/6================--------Riщ.... ..♣.............AC: 2Str: 9Ri5.. ...♣..?..........EV: 12Int: 14Ri,.... ♣..$...♣......SH: 0Dex: 10RiO......♣...:♣.♣....♣Rip XL:  1 Next: 10% Place: Dungeon:1.......♣♣♣♣@..♣♣♣♣RiNoise: =--------  Time: 37.0 (0.0)..#.. #.w.###Riqa) +0 hammer....##.....RiCast: Kinetic Grapnel... .....K.## ###.....#Ri+##.....w   dart slug (grapneled)...###K   kobold##..  RiCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (100% to hit)  Riҋ'The kinetic grapnel hits the dart slug.Ri Ri@K.RiD+8.0 (1RiRionfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a dart slug (100% to hit)  The kinetic grapnel hits the dart slug. Ri1,_The dart slug is lightly wounded.Rim    The grapnel guides your strike. You hit the dart slug.  The dart slug is severely wounded.Ridst  The dart slug launches a dart at you.Ri Ri,@K.RiW-9.4 (1.4RiV _The slug dart hits you but does no damage.Ri-  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ri ♣......♣~♣PP ♣~♣  fritha the Tinkerer ♣.....♣~♣PPPP PP♣~♣  Gnoll  ..♣...♣~♣..PPPP...♣~♣  Health: 13/13 ========================  ....♣♣♣~♣....PP.....♣~  Magic: 3/6============------------  .... ..♣.............  AC: 2Str: 9 RiG1 .. ...♣..?..........  EV: 12Int: 14 .... ♣..$...♣......  SH: 0Dex: 10 Ri+......♣...:♣.♣....♣  XL:  1 Next: 10% Place: Dungeon:1 .......♣♣♣♣@..♣♣♣♣  Noise: =--------  Time: 39.4 (0.0) ..#.. #.wK###  a) +0 hammer ....##..... Cast: Kinetic Grapnel ... .......# # ###.....# Ri##..... w   dart slug ...### K   kobold ##.. _The slug dart hits you but does no damage.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  RiPress: ? - help, Shift-Dir - straight lineAim: a dart slug (severely wounded, 100% to hit)RiW ♣......♣~♣PP ♣~♣fritha the Tinkerer♣.....♣~♣PPPP PP♣~♣Gnoll..♣...♣~♣..PPPP...♣~♣Health: 13/13 ========================....♣♣♣~♣....PP.....♣~Magic: 3/6RiX 8============------------.... ..♣.............AC: 2Str: 9.. ...♣..?..........EV: 12Int: 14.... ♣..$...♣......SH: 0Dex: 10......♣...:♣.♣....♣RiX XL:  1 Next: 10% Place: Dungeon:1.......♣♣♣♣@..♣♣♣♣Noise: =--------  Time: 39.4 (0.0)..#.. #.wK###a) +0 hammer....##.....Cast: Kinetic GrapnelRi#Y -... .......## ###.....###.....w   dart slug...###RiNY K   kobold##..  RixY Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.RiY iAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (severely wounded, 100% to hit)  The kinetic grapnel hits the dart slug but does no damage.Ri` Aim  Press: ? - help, Shift-Dir - straight line: a dart slug (severely wounded, 100% to hit)  The kinetic grapnel hits the dart slug but does no damage.  The dart slug is severely wounded.obold hits you with a +0 short sword.RiS [2--40.4 (1Ri Ri2 O _The dart slug misses you.Ri; ♣......P♣~♣P∆ ♣......♣~♣PP  ♣.....♣~♣PPPP PP ..♣...♣~♣..PPPP...♣~♣ ....♣♣♣~♣....PP.....♣~.. ..♣............. ...♣..?.......... .... ♣..$...♣......RiU<K ♣...@♣.♣....♣.......♣♣♣♣...♣♣♣♣ ..#.. #.wK### ....##..... ... .......## ###.....#K   kobold##..... ...#####..Ri>,RiHK.ww   dart slugK   koboldRiJ]3==-1RiTRiX\ _You see here a parchment of Swiftness.RiR  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Rij  ♣......P♣~♣ ♣~♣P∆  fritha the Tinkerer ♣......♣~♣PP ♣~♣  Gnoll ♣.....♣~♣PPPP PP♣~♣  Health: 13/13 ======================== ..♣...♣~♣..PPPP...♣~♣  Magic: 2/6========----------------  ....♣♣♣~♣....PP.....♣~  AC: 2Ri Str: 9  .... ..♣.............  EV: 12Int: 14 .. ...♣..?..........  SH: 0Dex: 10 RiK +.... ♣..$...♣......  XL:  1 Next: 10% Place: Dungeon:1 ......♣...@♣.♣....♣  Noise: ---------  Time: 41.4 (0.0) Riz .......♣♣♣♣K..♣♣♣♣  a) +0 hammer Ri ..#.. #..w###  Cast: Kinetic Grapnel ....##..... Ri O... .......#  Ri )# ###.....#  w   dart slug ##.....  K   kobold Ri /...###  ##.. Ri0 _You see here a parchment of Swiftness.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  RiQ MConfirm with . or Enter, or press ? or * to list all spells.Ris Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineRi xAim: a dart slug (severely wounded, 100% to hit)Rim c ♣......P♣~♣ ♣~♣P∆  fritha the Tinkerer ♣......♣~♣PP ♣~♣  Gnoll ♣.....♣~♣PPPP PP♣~♣  Health: 13/13 ======================== ..♣...♣~♣..PPPP...♣~♣  Magic: 2/6========----------------  ....♣♣♣~♣....PP.....♣~  AC: 2Str: 9  .... ..♣.............  EV: 12Int: 14 .. ...♣..?..........  SH: 0Dex: 10 Ri+n .... ♣..$...♣......  XL:  1 Next: 10% Place: Dungeon:1 ......♣...@♣.♣....♣  Noise: ---------  Time: 41.4 (0.0) .......♣♣♣♣K..♣♣♣♣  a) +0 hammer ..#.. #..w###  Cast: Kinetic Grapnel ....##..... ... .......#  # ###.....#  w   dart slug ##.....  K   kobold ...###  Ri?o 8##..Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (severely wounded, 100% to hit)  The kinetic grapnel hits the kobold.Riu   ♣~♣P∆  ♣......♣~♣PP ♣~♣  ♣.....♣~♣PPPP PP♣~♣  ..♣...♣~♣..PPPP...♣~♣  Riu ♣~...♣~  .... ..♣....  .. ...♣  .... ♣  Riv  .......♣♣♣♣)  RiMv ..#..    ...  Ri{v # ..#  ##..... Riv o...### ##..Ri Ri ;2=2.4 (1Ri Ri onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a dart slug (severely wounded, 100% to hit)  The kinetic grapnel hits the kobold. _You kill the kobold!Ri  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ri1 j ♣......P♣~♣ ♣~♣P∆  fritha the Tinkerer ♣......♣~♣PP ♣~♣  Gnoll ♣.....♣~♣PPPP PP♣~♣  Health: 13/13 ======================== ..♣...♣~♣..PPPP...♣~♣  Magic: 1/6Riu1 ====--------------------  ....♣♣♣~♣....PP.....♣~  AC: 2Str: 9  .... ..♣.............  EV: 12Int: 14 .. ...♣..?..........  SH: 0Dex: 10 Ri1 $.... ♣..$...♣......  XL:  1 Next: 20% Place: Dungeon:1 Ri2 ......♣...@♣.♣....♣  Noise: =--------  Time: 42.4 (0.0) .......♣♣♣♣*..♣♣♣♣  a) +0 hammer ..#.. #..w###  Cast: Kinetic GrapnelRi/2  ....##..... ... .......# Ri^2  # ###.....#  w   dart slug ##.....  Ri2 /...###  ##.. Ri2 _You kill the kobold!Casting: Kinetic Grapnel (safe; 1% risk of failure)  Ri2 MConfirm with . or Enter, or press ? or * to list all spells.Ri2 0Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (severely wounded, 100% to hit)Ri#  ♣......P♣~♣ ♣~♣P∆  fritha the Tinkerer ♣......♣~♣PP ♣~♣  Gnoll ♣.....♣~♣PPPP PP♣~♣  Health: 13/13 ======================== Ri Z..♣...♣~♣..PPPP...♣~♣  Magic: 1/6====--------------------  ....♣♣♣~♣....PP.....♣~  AC: 2Str: 9  .... ..♣.............  EV: 12Int: 14 .. ...♣..?..........  SH: 0Dex: 10RiӮ $ .... ♣..$...♣......  XL:  1 Next: 20% Place: Dungeon:1Ri  ......♣...@♣.♣....♣  Noise: =--------  Time: 42.4 (0.0)Ri  .......♣♣♣♣)..♣♣♣♣  a) +0 hammer RiH ..#.. #..w###  Cast: Kinetic Grapnel ....##..... Riu ... .......#  # ###.....#  w   dart slug Ri A##.....  ...###  Ri ##..Casting: Kinetic Grapnel (safe; 1% risk of failure)  Ri Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (severely wounded, 100% to hit)  The kinetic grapnel hits the dart slug.Ri i  ♣~♣P∆  RiQ 8♣......♣~♣PP ♣~♣  ♣.....♣~♣PPPP PP♣~♣  ..♣...♣~♣..PPPP...♣~♣  ♣~...♣~  .... ..♣....  .. ...♣  .... ♣RiĶ S    .......♣♣♣♣*  ..#.. #...###  Ri r ...  # Ri# 3..# RiA r##..... ...###Rih 4 ##..RiM @).RiR l63.4 (1Kinetic GrapnelRiZ RiV^ 'onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Ri^ Aim: a dart slug (severely wounded, 100% to hit)  The kinetic grapnel hits the dart slug. _You kill the dart slug!Ri Ri Ri Ri! BRi $ Rib$ Ri& Ri@* Ri* V2====Ri'- Ri0 Ri0 Ri3 Ri6 Ri7 RiO9 Ri< Ri< RiJ? RiVC RiC &====RiC RiF RiI Ri9J RiL RiP Ri"Q RiS RiW RiW RiZ Ri^ Riv^ Rif====8Kinetic Grapnel _Ri,DRiERiZ  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ri^  #......####.#  fritha the Tinkerer #.#######.###..### #  Gnoll #................#  Health: 13/13 ======================== ..###.........#.#  Magic: 4/6================-------- #.##......#.#  AC: 2Str: 9 #.######.....  EV: 12Int: 14 ###.### ####.##  SH: 0Dex: 10 RiK #..:..# .#  XL:  1 Next: 90% Place: Dungeon:1 #.@...# .  Noise: ---------  Time: 118.7 (0.0) #.*...# .∆  a) +0 hammer #.*...#  Cast: Kinetic Grapnel #.*...#  ..h####  ..... h   jackal (asleep) .....# ...... _You see here a parchment of Fugue of the Fallen.  Ri Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (asleep, 100% to hit)Riy#......####.# fritha the Tinkerer#.#######.###..### # Gnoll#................#Health: 13/13 ========================..###.........#.#Magic: 4/6================--------#.##......#.#AC: 2Str: 9#.######.....EV: 12Int: 14###.### ####.##SH: 0Dex: 10Ri(z##..:..#.#XL:  1 Next: 90% Place: Dungeon:1#.@...#.Noise: ---------  Time: 118.7 (0.0)#.*...#.∆a) +0 hammer#.*...#Cast: Kinetic Grapnel#.*...#..h####.....h   jackal (grapneled)RiXz.....#......  Confirm with . or Enter, or press ? or * to list all spells.RizAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineRizAim: a jackal (asleep, 100% to hit)  The kinetic grapnel hits the jackal.  The jackal is severely wounded.Ri,Ri ..hS..S   ball python (constriction)Press: ? - help, Shift-Dir - straight line: a jackal (asleep, 100% to hit)  The kinetic grapnel hits the jackal.  The jackal is severely wounded.jackal barks! You hear an angry hiss. You hear a bark! You hear a shout!  A ball python comes into view.Ri5===9.7 (1RiRiT& _You hear a bark!Ri######.......#  #......####.# #.#######.###..### ##.........# ..###.........#.# #.##......#.#  #.######..... ###.### ####.##..@..# .# #.....# . Ri#.....# .∆#.....##.h...#S..####..... .....#......Ri ,RiRilRivhS....-20Ri Ri) f _You see here a parchment of Fugue of the Fallen.RiX~  You pick up a parchment of Fugue of the Fallen and begin reading...RiC^RhS.Ri_P---1RidRihL _You add the spell Fugue of the Fallen to your library.Ri` U#######.....#######...... #......####.#######.###..### ##........###.........#.# #.######..... ###@### ####.##..#Ri h. S.∆#..... ...#### .....#Ri ,Ri Ri E hS.h 2 jackals (1 wandering)hThe grapnel comes loose from the jackal.  A jackal comes into view.RiP ~2--=-2RiA Ri + _The jackal bites you.RiK  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ri #######.....####  fritha the Tinkerer #####.......#  Gnoll #......####.#  Health: 12/13 ======================-- Ri`G#.#######.###..### #  Magic: 3/6============------------ #................#  AC: 2Str: 9 ..###.........#.#  EV: 12Int: 14 Ri#.##......#.#  SH: 0Dex: 10 #.######.....  XL:  1 Next: 90% Place: Dungeon:1 Ri###@### ####.##  Noise: =--------  Time: 122.7 (0.0) #..h..# .#  a) +0 hammer Ri+#..S..# .  Cast: Kinetic Grapnel #.....# .∆  #.....#  #.....#  hh 2 jackals (1 wandering) Riq..h####  S   ball python (constriction) ..... .....# _The jackal bites you.  RiCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ri,Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (severely wounded, 70% to hit)Rip ]hSball python (79RiG #######.....####  fritha the Tinkerer #####.......#  Gnoll #......####.#  Health: 12/13 ======================-- #.#######.###..### #  Magic: 3/6============------------ #................#  AC: 2Str: 9 ..###.........#.#  EV: 12RiHInt: 14 #.##......#.#  SH: 0Dex: 10 #.######.....  XL:  1 Next: 90% Place: Dungeon:1 ###@### ####.##  Noise: =--------  Time: 122.7 (0.0) #..h..# .#  a) +0 hammer #..S..# .  Cast: Kinetic Grapnel RiH#.....# .∆  #.....#  RiH[#.....#  hh 2 jackals (1 wandering) ..h####  S   ball python (constriction) ..... Ri#I.....#Casting: Kinetic Grapnel (safe; 1% risk of failure)  RiDIMConfirm with . or Enter, or press ? or * to list all spells.Ri^IAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineRivI`Aim: a ball python (79% to hit)  The kinetic grapnel hits the jackal.RiXO,       #.####### #          RiO   #.....# .#   .  RiO   #.....#RiPh   jackal ( ..h####  RioPE..... Ri  onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (79% to hit)  The kinetic grapnel hits the jackal.  You kill the jackal!RiRiS.hh.RiZ#######.....####fritha the Tinkerer#####.......#Gnoll#......####.#Health: 12/13 ======================--#.#######.###..### #Magic: 3/6============------------#................#AC: 2Str: 9..###.........#.#EV: 12Int: 14#.##......#.#SH: 0Dex: 10#.######.....XL:  1 Next: 110% Place: Dungeon:1###@### ####.##Noise: ==-------  Time: 123.7 (1.0)RiVU#..S..#.#a) +0 hammer#.....#.Cast: Kinetic Grapnel#.....#.∆#.....##..h..#h   jackal...####S   ball python (constriction)..........#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (79% to hit)  Ri_The kinetic grapnel hits the jackal.  You kill the jackal!Ri~ _The jackal barks!  You have reached level 2!Ri/  --more--RiK 7/19-7--2 4% Ri AjackalRin4 _Ri  You hit the ball python.  You kill the ball python!Ri†hgg   hobgoblinRi89/20=RiMh4===8-5.1 (1.4RidRiA Ri V_A hobgoblin comes into view.Ri {...... #######.....#######...... #......####.#######.###..### ##.........Ri ..###.........#.# #@######..... ###.### ####.###..†..#.##.....#.h.∆.#..g.. ...#### .....Rip Ri+ Ri Ri Ri h.gh 2 jackals (1 wandering).RiX %hRi U--60Riq Ri Y _A jackal comes into view.Ri<  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Rir7 #...........#  fritha the Tinkerer #######.....####  Gnoll Ri7#####.......#  Health: 19/20 ======================--Ri8 #......####.#  Magic: 3/7==========--------------RiA8 #.#######.###..### #  AC: 2Rib8<Str: 9 Ri8#................#  EV: 12Int: 14Ri8 ..###.........#.#  SH: 0Ri8=Dex: 10 Ri9#.##......#.#  XL:  2 Next:  8% Place: Dungeon:1 Ri9#@######.....  Noise: ---------  Time: 126.1 (0.0) ###*### ####.##  a) +0 hammer #..h..# .#  Cast: Kinetic Grapnel #.....# .  #.....# .∆  #..g..#  hh 2 jackals (1 wandering) #.....#  g   hobgoblin ..h####  ..... _A jackal comes into view.Ri%:ZCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Ri:sPress: ? - help, Shift-Dir - straight lineAim: a jackal (70% to hit)RiC#...........#fritha the Tinkerer#######.....####Gnoll#####.......#Health: 19/20 ======================--#......####.#RiMagic: 3/7==========--------------#.#######.###..### #AC: 2Str: 9#................#EV: 12RiInt: 14..###.........#.#SH: 0Dex: 10Ri #.##......#.#XL:  2 Next:  8% Place: Dungeon:1#@######.....Ri$Noise: ---------  Time: 126.1 (0.0)###*### ####.##RiJa) +0 hammer#..h..#Rin}.#Cast: Kinetic Grapnel#.....#RiX.#.....#.∆Ri#..g..#hh 2 jackals (1 wandering)Ri*#.....#g   hobgoblin..h####..... _A jackal comes into view.Ri>Casting: Kinetic Grapnel (safe; 1% risk of failure)  Ri]Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  RikPress: ? - help, Shift-Dir - straight lineAim: a jackal (70% to hit)Riq  Casting: Kinetic Grapnel (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Riq{Aim: a jackal (70% to hit)  The kinetic grapnel hits the jackal but does no damage.Rits,Riyh†g.hRi;y0h.Riz4==7.1 (1Ris~Riԁ' _The jackal barks!Ri|  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ri(q #...........#  fritha the Tinkerer #######.....####  Gnoll #####.......#  Health: 19/20 ======================-- #......####.#  Magic: 2/7======------------------ #.#######.###..### #  AC: 2Str: 9 #................#  EV: 12Int: 14 ..###.........#.#  SH: 0Dex: 10 #.##......#.#  XL:  2 Next:  8% Place: Dungeon:1 #@######.....  Noise: ==-------  Time: 127.1 (0.0) ###h### ####.##  a) +0 hammer #..†..# .#  Cast: Kinetic Grapneliq4m #.....# .  #..g..# .∆  #.....#  hh 2 jackals #.h...#  g   hobgoblin ...####  ..... _The jackal barks!  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (70% to hit)Ri_-#...........#fritha the Tinkerer#######.....####Gnoll#####.......#Health: 19/20 ======================--#......####.#Magic: 2/7======------------------Ri#.#######.###..### #AC: 2Str: 9#................#EV: 12Int: 14..###.........#.#SH: 0Dex: 10#.##......#.#XL:  2 Next:  8% Place: Dungeon:1Ri?#@######.....Noise: ==-------  Time: 127.1 (0.0)###h### ####.##a) +0 hammer#..†..#.#Cast: Kinetic GrapnelRik#.....#.#..g..#.∆#.....#Ri<hh 2 jackals (1 grapneled)#.h...#g   hobgoblin...####.....RiRCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  RiPress: ? - help, Shift-Dir - straight lineAim: a jackal (70% to hit)  The kinetic grapnel hits the jackal.Ri1onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a jackal (70% to hit)  The kinetic grapnel hits the jackal.  The jackal is heavily wounded.RiRi g.h.  The jackal bites you.Ria8--8.1 (1Ri Ri> _The jackal bites you but does no damage.Rif f  The grapnel guides your strike. You hit the jackal.  The jackal is almost dead.A jackal comes into view.gh..h 3 jackals (1 wandering)h9=-9.4 (1.3Rig T _The jackal closely misses you.RiK  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ri2Oo #...........#  fritha the Tinkerer #######.....####  Gnoll #####.......#  Health: 19/20 ======================-- #......####.#  Magic: 1/7===--------------------- RiOC#.#######.###..### #  AC: 2Str: 9 #................#  EV: 12Int: 14 ..###.........#.#  SH: 0Dex: 10 RiO#.##......#.#  XL:  2 Next:  8% Place: Dungeon:1 #@######.....  Noise: =--------  Time: 129.4 (0.0)Ri#P ###h### ####.##  a) +0 hammer RiXPm#..g..# .#  Cast: Kinetic Grapnel #.h...# .  #.....# .∆ RiP #.....#  hhh 3 jackals (1 wandering) RiQr#..h..#  g   hobgoblin ...####  ..... _The jackal closely misses you.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  RiJQPress: ? - help, Shift-Dir - straight lineAim: a jackal (almost dead, 70% to hit)RiT [hghobgoblin (76Ri n*ghjackal (70Ri7 #...........#  fritha the Tinkerer #######.....####  Gnoll #####.......#  Health: 19/20 ======================-- #......####.#  Magic: 1/7===--------------------- #.#######.###..### #  AC: 2Str: 9 #................#  EV: 12Int: 14 ..###.........#.#  SH: 0Dex: 10 #.##......#.#  XL:  2 Next:  8% Place: Dungeon:1 RiM#@######.....  Noise: =--------  Time: 129.4 (0.0) ###h### ####.##  a) +0 hammer #..g..# .#  Cast: Kinetic Grapnel #.h...# .  #.....# .∆  #.....#  hhh 3 jackals (1 wandering) #..h..#  g   hobgoblin ...#### Ri? .....Casting: Kinetic Grapnel (safe; 1% risk of failure)  RivConfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineRi[Aim: a jackal (70% to hit)  The kinetic grapnel hits the jackal.Ri      ####  #.. Ri!  #          RiD!l###.###   Ric!? .#  Ri!  Ri! Ri! #.....#hh 2Ri! #..h..#  Ri"7...#### Ri"0.....Ri' Ri3onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (70% to hit)  The kinetic grapnel hits the jackal.  You kill the jackal!RiRiwRiRiRi'vgh.hhRi.Ri =16=30.4 (1RiRi' _The jackal barks!Ri`p ;  You hit the hobgoblin.Riq RiGr Ris %  Ris 7You kill the hobgoblin!Riz Kh.Ri} .25-Ri} 1.8 (1.4Riq Rii T _The jackal closely misses you.Ri   Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ri #...........#  fritha the Tinkerer #######.....####  Gnoll #####.......#  Health: 19/20 ======================-- #......####.#  Magic: 0/7------------------------ #.#######.###..### #  AC: 2Str: 9 #................#  EV: 12Int: 14RiB! ..###.........#.#  SH: 0Dex: 10 #.##......#.#  XL:  2 Next: 25% Place: Dungeon:1 #@######.....  Noise: =--------  Time: 131.8 (0.0) ###h### ####.##  a) +0 hammer #..h..# .#  Cast: Kinetic Grapnel Ri.#.....# .  #.....# .∆  #.....#  hh 2 jackals #.....#  Ri<...####  ..... _The jackal closely misses you.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (70% to hit)RiC ;hhRiN #...........#fritha the Tinkerer#######.....####Gnoll#####.......#Health: 19/20 ======================--#......####.#Magic: 0/7------------------------#.#######.###..### #AC: 2Str: 9#................#EV: 12Int: 14..###.........#.#RiN SH: 0Dex: 10#.##......#.#XL:  2 Next: 25% Place: Dungeon:1#@######.....Noise: =--------  Time: 131.8 (0.0)###*### ####.##a) +0 hammer#..h..#.#Cast: Kinetic Grapnel#.....#.#.....#RiN .∆#.....#hh 2 jackals (1 grapneled)#.....#...####Ri)O .....Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.RiNO Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineRiO Aim: a jackal (70% to hit)  The kinetic grapnel misses the jackal. The kinetic grapnel hits the jackal.Ri Bhonfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Ri Aim: a jackal (70% to hit)  The kinetic grapnel misses the jackal. The kinetic grapnel hits the jackal.  The jackal is moderately wounded.Ri d2.8 (1Kinetic GrapnelRi~ b _The jackal misses you.Riߔ  You closely miss the jackal. The jackal barely misses you.1===4.2 (1.4Kinetic GrapnelRięRii+ _The jackal bites you.RiN You barely miss the jackal.The grapnel comes loose from the jackal.8-5.6RiS RiV j _The jackal closely misses you. The jackal bites you.RiT  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ri #...........#  fritha the Tinkerer #######.....####  Gnoll #####.......#  Health: 18/20 =====================--- #......####.#  Magic: 0/7------------------------ #.#######.###..### #  AC: 2Str: 9 #................#  EV: 12Int: 14 ..###.........#.#  SH: 0Dex: 10Rib] #.##......#.#  XL:  2 Next: 25% Place: Dungeon:1 #@######.....  Noise: =--------  Time: 135.6 (0.0) ###h### ####.##  a) +0 hammer #..h..# .#  Cast: Kinetic Grapnel Ri#.....# .  #.....# .∆  #.....#  hh 2 jackalsRiW #.....#  ...####  ..... Rir_The jackal closely misses you. The jackal bites you.  Ri$RCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  RiPress: ? - help, Shift-Dir - straight lineAim: a jackal (moderately wounded, 70% to hit)Rid4 #...........#  fritha the Tinkerer #######.....####  Gnoll #####.......#  Health: 18/20 =====================--- #......####.#  Magic: 0/7------------------------ #.#######.###..### #  AC: 2Ri5Str: 9 #................#  EV: 12Int: 14 ..###.........#.#  SH: 0Dex: 10 #.##......#.#  XL:  2 Next: 25% Place: Dungeon:1 Riv5#@######.....  Noise: =--------  Time: 135.6 (0.0) ###h### ####.##  a) +0 hammer #..h..# .#  Cast: Kinetic Grapnel #.....# .  #.....# .∆  Ri5#.....#  hh 2 jackals #.....#  ...#### Ri5 .....Casting: Kinetic Grapnel (safe; 1% risk of failure)  Ri5MConfirm with . or Enter, or press ? or * to list all spells.Ri6Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineRi56Aim: a jackal (moderately wounded, 70% to hit)  The kinetic grapnel hits the jackal.RiG<J    Riz< ####  #..  Ri<3 # Ri<  Ri<  Ri<  Ri< Ri<  Ri= Ri=X###†### Ri(=  Rio=^ .#    Ri=Ri= Ri=Y #.....#Ri=_h   jackalRi=m #.....#Ri= Ri>7...#### Ri>0.....RigRiLh†RiW336.6 (1Kinetic GrapnelRiIRiRi'onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  RiAim: a jackal (moderately wounded, 70% to hit)  The kinetic grapnel hits the jackal. _You kill the jackal!Ri}8  You hit the jackal.RiF†Rid9=418.0 (1.4Ri7Ri9J _You kill the jackal!RiRiRi+RiRiϒRiؕnRi&RiRih - _You start resting.Ri41.0 (3.020===-2.0 (4RiRi" _HP restored.RiJRiXKRiKRiMRiR1===RiSRiSRiTRiqVRiV:==RiiWRiXRiYRiYRi[Ri[;===Ri_\Ri7^Ri^Ri^RiIaRiaRifXRi~fRifRi`gRih,RiiRi_kRikN2===Ri*lRiSmRimRi>nRioRioRiTpRiqRiqRi~rRitRirt;===RitRiv,Ri^vRi]wRiwRixRixRixRi,yRiezRizRi{Ri\|Ri|Ri1}Ri~Ri+V3====RiRi(RigRiȁRi4RiRiRi8RiRi7RiqRi&====Ri߇RiiRiRi҉Ri\RiRi؋RiTRiRiRi}RiRi0RiRi.RiRiRiRiO4===RiORi RiORiRiRiRi9RipRiRi(RinRiؚ;===RibRi,Ri|Ri@RiRiRiRiRiRiRivRiRiWRiRi4RidRiP5====RiRi(,RiëRiS,RiRi6RiRiRiyRiƱ<====RiRiֲRi RinRi3RidRiRitRiRiRiRiȶRi+RiRiRiRiƸRiM6===Ri^Ri",RiyRiRiFRiRi6RibRiRiURi;===RiRiRiRi Ri ,RiRibRiRiRiRiRiRiRiRi9Ri7_ _You start resting.Ri}1203.0 (61.0)Ri]7====4.0 (62RiQRi% _Magic restored.RiI ######### #####.............#####.#######.###..### ...............#  ..###...# #.######.....###@### ####.##RidI#..†..# .# #.....# ..........#Ri!Ri &15.0 (1.0)Ri)Ri,  Things that are here: _a jackal corpse; a hobgoblin corpseRiE   #####.............#####.#######.###..### ...............#  ..#### #.######.....RiF ###†### ####.###..@..# .# .RiYF . .∆...........RiWM RiP -6 _RiU Ri4Y x _You see here a ball python corpse.RiKw #......####.##.#######.###..### # #................#  ..###..#.# #.##......#.# #.######.....###†### ####.## #..†..# . #.@...# . #.....# .∆ #.....# Ri4 #.....# ...####.......# ...... RiRi-7 _RiARiRi<L#.#######.###..### # #................#  ..###..#.# #.##......#.# #.######.....###†### ####.## #..†..# . #.....# . #@....# .∆ #.....#  #.....# ...####..........#. ....... ...... .Ri,@RiBE====8RizGRiIRi ...............#  ..###.# #.######.....###†### ####.##..†..# .# . . .∆ ...###.........##..........#Ri!Ri=%&9Ri*Ri-Ri]  ..#### #.######.....###†### ####.##Ri L..†..# .# . . .∆ #....####....... .......#.###.........#...####...#Ri  ##.#...#.#..Ri Ri '10RiQ Ri] Ria4 Ria  #.######.....###†### ####.##..†..# .# RiaE. . .∆Rib1# Ri>b#.#..@.#####.......# Rib.........#.##.....RibR#.......###RiiRiFo&1RilsRiuRi[ #.######..... ###†### ####.###..†..# .# #.....#  #.....# ∆Ri # #.....#  #.#.....# ##....#### #....@..# Ri .........#.# ###.Ri ...#### ##.#...#.#Ri# c.......######RiRi&2RiRinRi3 Ri:7 Ri< Ri> Ri U ###†### ####.##..†..# .# ...# .Ri` J#.# .∆#.#..... .#....##....###.##.......# ........@#.####...# ..Ri 1...#.Ri (..#######Ri Ri Ri &3RiT Ri RiX#..†..# .# #.....#  # #.....# ∆#.#.....#  #.#.....# ##....#### .##.......# .........#.####..#...####  ##.#...#.#..........########...### ##### RiRi&4RiRiRij#.....#  # #.....# ∆#.#.....#  #.#.....# ##....#### .##.......# .........#.####RiEA....####  ##.#...#.#...........#########...### #####   RiKRi:&5Ric RiRi- # #.....# ∆#.#.....#  #.#.....# ##....#### .##.......# .........#.####.... ####  ##.#...#.#..............###########...### #####Ri3 Ri6 &6Rij< Ri> Riox#.#.....#  #.#.....# ##....#### .##.......# .........#.####.... #########. ##.#...#.#@..............############...###  ##### RivRiJy&7Ri*~Ri"Ri~;Q#.#.....# #.#.....# ##....#### .##.......# .#.## ###.## .# ###.######.###.#...#.#.##.####...### RiAARiC&8RiGRiJRi6Y RiY Ri_Z Ri\ Ri] Riha BRiVb RiCc Ric Rid RiLf Rif Ridg Rih Rii Ri$j RiXj Rirk Ril Ril Ri9m RiLn Rio Ri p Rip Rioq Rir Rir RiMs Riu RiO #.....# .# #.....# ..∆#.#.....# .  #.#.....# ##. ##....#### # #.. #.......# #.#.# # ......#.## #.#.##.# .........## #....):# ..........# #@# 25.0 (7 ..........######.# #.#...#.#........# Ri ~#.......########## ###...########Riχ Ri +6.0 (8Ri Riۓ ' _Found a hand axe.Ri}#..†..# .#  #.....# . # #.....# ..∆ #.#.....# . .#.....# ##. #### # #.. .# #.#.# # #.## #.#.##.# RiS~0## #...@):## ###.#### .........######.# .#...#.#........# .......########## ##...###  ##### RiRi +7.0 (1RiRiRi #..†..# .#  #.....# . ##  #.....# ..)# .#.....# . .# .#.....# ##. .# ....#### # #.. .## #.#.# .# #.## #.#.##.# ## #....@:# # ###.#### ######.# #...#.#..##### #####Ri, Rim &8Ri Ri g _Found a sling. _You see here a +0 hand axe.Ri#..†..# .# #.....# ..## #.....# ..)# #.....# ...# #.....# ##.#.# #### # #..#.# # #.#.##.# #.## #.#.##.# ## #....)@# # ###.#### ######.#  RiRi-9 _Riy#Rib/d  You pick up a parchment of Confusing Touch and begin reading...Ri0,30.0 (2RiU6Ri9H _You add the spell Confusing Touch to your library.Ri )M##†### ####.##†.## #) .. #.....# ###### # #....# #.#.##.## #.#.#### #....). ###.#### .......######.#Ri Ri9 +1.0 (1Ri Ri RiM #.######..... ##†### ####.##†.## ..#) .. #.....# ###### # #....# #.## #.#.#### #....). .......# ###.####RiU(#RiRi&2RiRiRRi4MRi5d......#.#  #.######..... ##†### ####.##†#.## RiU?...#..)Rir} .. #.....# ##Ri#### # #....# #.## #.#.## Ri......## #....).##RiʵRiRiU&3RiRiRi[M###.........#.#  #.######..... ##†### ####.##†#.## ###...##.....)#... Ri4#.....# ###### # #....# ...#.## #.#.##.#RiݟRiU&4Ri&RivRiAa rM.... ###.........#......#.#  #.######..... ##†### ####.##† #.## ##...##.....)#... #.....# ##.#### # #.. Ria .....# #.#.##.#Rih Rij &5Rio Riq RiM######.###..### # ...... ###...............#.#  #.######..... ##†### ####.##† #.## ##...##..#.#... #.....# ##. ...#### # #..#.#.#..##RiRi/&6RiRiN _You see here a +0 sling.Ri7 #......####.# #######.###..### # ......# .###...#.# #.##......#.#  #.######.....  ###†### ####.##  #..†..# #.#  #.....# ###..@##  #.....# #.....)# .#.....# #.#....#Ri7#.....# # ##.#.##### # #..#.#...# #.#.#.##.## #.#.##.## #....).#.# ###Ri 8".####Ri?Ri1B-7 _RiFRiGRi #......####.# .#.###..### #.....# ..###..#.# #.##......#.# #.######..... ###†### ####.## #..†..# #.### #.....# ###.@.## # #.....# #.....)# #.#.....# #.#....# #.#.....# # ##.#.# #....#### # #..#.#.# #.#.##.#.#.## #.#.##.#.## #....).# .# ###.####RiRi&8RiǧRi4Ri C #......####.# #.#.###..### # #......#  ..###...#.# #.##......#.# #.######..... ###†### ####.## #..†..# #.### #.....# ###@..##  # #.....# #.....)#  #.#.....# #.#....#  #.#.....# #.##.#.##....#### # #..#.# #.# #.#.##.#.#.## #.#.##.#.## #....).# .# ###.####Ri Riћ &9Ris Ri Riɪ#.#######.###..### #  #................#  ..###.#.# #.##......#.# #.######.....###†### ####.## #..†..# #.### #.....# ###...### #.....# #.@...)# #.#.....# #.#....# #.#.....# #.##.#.##....#### #^#..#.#...# #.#.##.# .#.## #.#.##.# #.........## #....).#..# ###.#### #.######.#RiRi!'40RiRiRiD #................#  ..####.# #.##......#.# #.######.....###†### ####.##Riq #..†..# #.### #.....# ###...### #.....# #.....)# #.#.....# #@#....# #.#.....# #.##.#.##....#### #^#..#.# .Ri...# #.#.##.# ..#.## #.#.##.# Ri##.........## #....).# ...# ###.#### ##.######.#  ##.#...#.#......Ri  ..#RiRi)Y1RiZ|Ri|Ri}Ri܀RiRiD,RiRiRiCRiURiRiڏXRiRiRiRi^RiRi5RiRiRiyRiΚRi~RiRilRiŞRiyRiRiXRiRifRiRiyRiɫRiլRiRilRiRiRiRiRiRiLRiRiRiRi$RiRitRiRiqRiRi,RiRiXRiRiyRiWRiRiRiRiRiRiRiRi)RiRiRiRi}RiRi!,RiRi RiRi RimRiRi/RihRiuRiRiRiRiJRiRiJ #♣......PP♣~♣♣♣~♣ ♣......P♣~♣ ♣~♣P∆ ♣......♣~♣PP ♣~♣ ####♣.....♣~♣PPPP PP♣~♣ .....♣...♣~♣..PPPP...♣~♣ J.....♣♣♣~♣....PP.....♣~ .........♣............. #......♣.............Ri+q #....@.♣......♣...... #.......♣....♣.♣....♣ #........♣♣♣♣)..♣♣♣♣ #.#...#..##...### #.......##.....# ####...........#J   endoplasm (asleep) #######.....#### #Rif####.......# #......####.#Ri-063.0 (22.0)Ri,4.0 (23Ri=Ri] _An endoplasm comes into view.Ri  #♣......PP♣~♣♣♣~♣ ♣......P♣~♣ ♣~♣P∆ ♣......♣~♣PP ♣~♣.####♣.....♣~♣PPPP PP♣~♣.♣...♣~♣..PPPP...♣~Riz.J.....♣♣♣~♣....PP.....♣.♣. #......♣. #...@..♣......♣...... #.......♣....♣.♣....♣ #........♣♣♣♣)..♣♣♣♣Ri7 #.#...#..##...### #.......##.....# ####...........# #######.....#### #####.# #......####.#RizRi15.0 (1.0)RiRiRio  #♣......PP♣~♣♣♣~♣ ♣......P♣~♣ ♣~♣P. ♣......♣~♣PP ♣~♣K.####♣.....♣~♣PPPP PP♣~.♣...♣~♣..PPPP...♣.J.....♣♣♣~♣....PP..... ..♣ #......♣ #..@...♣......♣ #.♣....♣.♣.... #.♣♣♣♣)..♣♣♣♣  #.#...#..##...### #.##.....# ####.# #######.....#### K   kobold (asleep)  #####.#  Ri 3[34m#......####.#Ri  A kobold comes into view. It is wielding a +0 whip.RiG Ri0 ".Rij iKJ.Jwandering)Ri >KRi /==6Riܴ Ri ( _The kobold shouts!Ri)#♣......PP♣~♣♣♣~♣ ♣......P♣~♣ ♣~♣P∆. ♣......♣~♣PP ♣~♣ ..####♣.....♣~♣PPPP PP♣~♣Ri>).K.....♣...♣~♣..PPPP...♣~.J......♣♣♣~♣....PP.....♣..♣.#......♣.#...@..♣......♣.Ri#.♣....♣.♣....♣#.♣♣♣♣)..♣♣♣♣ Ri#.####.# Rii#######.....#### RiRiCRi..KK   koboldRi/--7RiRiRiT#♣......PP♣~♣♣♣~♣ Ri'H♣......P♣~♣ ♣~♣P∆ . ♣......♣~♣PP ♣~♣ ..####♣.....♣~♣PPPP PP♣~♣ .♣...♣~♣..PPPP...♣~♣Ri:..K.....♣♣♣~♣....PP.....♣~.♣. #......♣. #....@.♣......♣...... #.♣....♣.♣....♣ Ri#.♣♣♣♣)..♣♣♣♣ #.Ri ####...........# ##### Rip RiRiF.KRi A--8Ri3RiRiw#♣......PP♣~♣♣♣~♣ ♣......P♣~♣ ♣~♣P∆ . ♣......♣~♣PP ♣~♣ ..####♣.....♣~♣PPPP PP♣~♣ .♣...♣~♣..PPPP...♣~♣ ...K....♣♣♣~♣....PP.....♣~ .♣. #......♣. #.....@♣......♣...... #.♣....♣.♣....♣ Rix#.♣♣♣♣)..♣♣♣♣ #......####...........# ####### Ri\Ria&9RipRi܍Ri$ ♣......P♣~♣ ♣~♣P∆. ♣......♣~♣PP ..####♣.....♣~♣PPPP PP.......♣...♣~♣..PPPP......K....♣♣♣~♣....PP.....♣~ .......♣.............  #♣....... #......♣......♣ #.♣♣ #.♣♣♣)..♣♣♣♣ #.#...#..##...### #.......##.....#####...... #######.....#### ####..##......####.##.#######.###Ri Ri .KK   koboldRiD '70Rit Ri Rid#♣......PP♣~♣♣♣~♣  ♣......P♣~♣ ♣~♣P∆. ♣. ♣~♣ ..####♣..PPPP PP♣~♣ .......♣...♣~♣..PPPP...♣~♣ ........♣♣♣~♣....PP.....♣~...K......♣. #......♣....... #......♣@.....♣...... RidF#.♣....♣.♣....#........♣♣♣♣)..♣♣♣♣#.#...#..##...###.......######...........########.....#########.......# #....RifrRiv&1Ri~Ri&Ri~ 3Rid Ri RiW ,Ri% Rih Ri RiP Ri| Ri Ri Ri KKinetic GrapnelK   koboldRi m 4.0 (3 _You start waiting.Ri6 Rih ] _A kobold is nearby!RiG  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ri #♣......PP♣~♣♣♣~♣  fritha the Tinkerer ♣......P♣~♣ ♣~♣P∆  Gnoll  . ♣......♣~♣PP ♣~♣  Health: 20/20 ========================  ..####♣.....♣~♣PPPP PP♣~♣  Magic: 6/7====================----  .......♣...♣~♣..PPPP...♣~♣  AC: 2Str: 9  ........♣♣♣~♣....PP.....♣~  EV: 12Int: 14 ...K......♣.............  SH: 0Dex: 10 #......♣.............  XL:  2 Next: 41% Place: Dungeon:1 #......♣@.....♣......  Noise: ---------  Time: 274.0 (0.0) #...K***♣....♣.♣....♣  a) +0 hammeri0X #........♣♣♣♣)..♣♣♣♣  Cast: Kinetic Grapnel #.#...#..##...###  #.......##.....#  ####...........#  K   kobold #######.....####  #####.......#  #......####.# _A kobold is nearby!Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip (70% to hit)Ri$#♣......PP♣~♣♣♣~♣fritha the Tinkerer♣......P♣~♣ ♣~♣P∆Gnoll. ♣......♣~♣PP ♣~♣Ri%Health: 20/20 ========================..####♣.....♣~♣PPPP PP♣~♣Magic: 6/7====================----.......♣...♣~♣..PPPP...♣~♣AC: 2Str: 9........♣♣♣~♣....PP.....♣~EV: 12Int: 14...K......♣.............SH: 0Dex: 10#......♣.............XL:  2 Next: 41% Place: Dungeon:1#......♣@.....♣......Ri6&?Noise: ---------  Time: 274.0 (0.0)#...K***♣....♣.♣....♣a) +0 hammer#........♣♣♣♣)..♣♣♣♣Cast: Kinetic Grapnel#.#...#..##...####.......##.....#####...........#K   kobold#######.....#########.......##......####.# _A kobold is nearby!Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip (70% to hit)Ri1K....Ril=5.0 (1Kinetic GrapnelRipRiB  Casting: Kinetic Grapnel (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a kobold, wielding a +0 whip (70% to hit) _The kinetic grapnel hits the kobold but does no damage.Ri'RiRilRiRi_Riӥ,Ri-KKinetic GrapnelK   koboldRiN     ♣~♣P∆  . ♣PP ♣~♣  ♣PPPP PP♣~♣  ♣~♣..PPPP  ~♣....PP.Rid  ♣.............  ♣.............  ♣@.....♣ 6 #.....K.♣....♣.♣....♣  #........♣♣♣♣)..♣♣♣♣  #.#...#.##  #.......  ####....  #####    RiU _You start resting.RiAM     ♣~♣P∆  . ♣PP ♣~♣  ♣PPPP PP♣~♣  ♣~♣..PPPP  ~♣....PP.  ♣.............  ♣.............  ♣@.....♣  RiBN ]#.....K.♣....♣.♣....♣  #........♣♣♣♣)..♣♣♣♣  #.#...#.# #....... ####....  #####  Ri]Q 8-Ri[Y Riz[ ] _A kobold is nearby!RiD  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.RiiH #♣......PP♣~♣♣♣~♣  fritha the Tinkerer ♣......P♣~♣ ♣~♣P∆  Gnoll  . ♣......♣~♣PP ♣~♣  Health: 20/20 ========================  ..####♣.....♣~♣PPPP PP♣~♣  Magic: 5/7=================-------  .......♣...♣~♣..PPPP...♣~♣  AC: 2Str: 9  ........♣♣♣~♣....PP.....♣~  EV: 12Int: 14 ...K......♣.............  SH: 0RiIDex: 10 #......♣.............  XL:  2 Next: 41% Place: Dungeon:1 #......♣@.....♣......  Noise: ---------  Time: 276.0 (0.0) #.....K*♣....♣.♣....♣  a) +0 hammer #........♣♣♣♣)..♣♣♣♣  Cast: Kinetic Grapnel #.#...#..##...###  #.......##.....#  ####...........#  K   kobold #######.....####  #####.......#  #......####.# _A kobold is nearby!Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.RiIAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip (70% to hit)Ri#♣......PP♣~♣♣♣~♣fritha the Tinkerer♣......P♣~♣ ♣~♣P∆Gnoll. ♣......♣~♣PP ♣~♣Health: 20/20 ========================..####♣.....♣~♣PPPP PP♣~♣Magic: 5/7=================-------.......♣...♣~♣..PPPP...♣~♣AC: 2Str: 9Rii........♣♣♣~♣....PP.....♣~EV: 12Int: 14...K......♣.............SH: 0Dex: 10#......♣.............XL:  2 Next: 41% Place: Dungeon:1#......♣@.....♣......Noise: ---------  Time: 276.0 (0.0)#.....K*♣....♣.♣....♣a) +0 hammer#........♣♣♣♣)..♣♣♣♣Cast: Kinetic Grapnel#.#...#..##...####.......##.....#####...........#K   kobold#######.....#########.......##......####.# _A kobold is nearby!Casting: Kinetic Grapnel (safe; 1% risk of failure)  RiIConfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip (70% to hit)Ri~RiH.KRi 3=7.0 (1RiX  Casting: Kinetic Grapnel (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a kobold, wielding a +0 whip (70% to hit) _The kinetic grapnel hits the kobold but does no damage.Ri]8  You barely miss the kobold. The kobold hits you with a +0 whip.Ri9 :16-----Ri: &8.4 (1.4RiA RiD S _The kobold barely misses you.Ri],  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.RiNz #♣......PP♣~♣♣♣~♣  fritha the Tinkerer ♣......P♣~♣ ♣~♣P∆  Gnoll  . ♣......♣~♣PP ♣~♣  Health: 16/20 ===================-----  ..####♣.....♣~♣PPPP PP♣~♣  Magic: 4/7=============-----------  .......♣...♣~♣..PPPP...♣~♣  AC: 2Str: 9  ........♣♣♣~♣....PP.....♣~  EV: 12Int: 14 Ri|...K......♣.............  SH: 0Dex: 10 #......♣.............  XL:  2 Next: 41% Place: Dungeon:1 #......♣@.....♣......  Noise: =--------  Time: 278.4 (0.0) #......K♣....♣.♣....♣  a) +0 hammer #........♣♣♣♣)..♣♣♣♣  Cast: Kinetic Grapnel #.#...#..##...###  #.......##.....#  ####...........#  K   kobold #######.....####  #####.......#  #......####.# _The kobold barely misses you.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold,Rin( wielding a +0 whip (70% to hit)Ri #♣......PP♣~♣♣♣~♣  fritha the Tinkerer ♣......P♣~♣ ♣~♣P∆  Gnoll  . ♣......♣~♣PP ♣~♣  Health: 16/20 ===================-----  ..####♣.....♣~♣PPPP PP♣~♣  Magic: 4/7=============-----------  .......♣...♣~♣..PPPP...♣~♣  AC: 2Str: 9  ........♣♣♣~♣....PP.....♣~  EV: 12Int: 14 ...K......♣.............  SH: 0Dex: 10 #......♣.............  XL:  2 Next: 41% Place: Dungeon:1 #......♣@.....♣......  Noise: =--------  Time: 278.4 (0.0) #......K♣....♣.♣....♣  a) +0 hamRiomer #........♣♣♣♣)..♣♣♣♣  Cast: Kinetic Grapnel #.#...#..##...###  #.......##.....#  ####...........#  K   kobold #######.....####  #####.......#  #......####.# Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip (70% to hit)  The kinetic grapnel hits the kobold.    ♣~♣P∆  . ♣PP ♣~♣  ♣PPPP PP♣~♣  PPP  PP.  ........  ........  .♣  #......)♣....♣.♣....♣  Ri;[34m#...)..♣♣♣♣  #.#.#RiF #... ####.... #####  Ri0Ri&3l59.4 (1Kinetic GrapnelRi:Ri;>onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Ri>Press: ? - help, Shift-Dir - straight line  Aim: a kobold, wielding a +0 whip (70% to hit)  The kinetic grapnel hits the kobold. _You kill the kobold!Ri uRi' Ri Ri 57=RiRiRiRiRiRiRi RiRiBRi%5Ri+====RiRip"Ri"Ri"a8==Ri$Ri(Ri(Ri*Ri-Ri-Ri0Ri3Ri3<====Ri 6Ri9Ri9#=Ri :RiT<Ri?Ri?#9Ri%@(=Ri4BRiERiERiGRiJRiJRiLRiORiORiQRiv]h - _You start resting.Rig0934.0)Rij20===6===-4.4 (15RirRiu" _HP restored.Ri3RiIRiRip,RisRiRi=Ri2,RiRiERiN=====RiRi}RiRiRiIRiRioRi,RihRiRi _ _You start resting.Ri\3303.4 (9.0)Ri3`7====4.4 (10.0)RiRi% _Magic restored.Ri&  ♣......P♣~♣ ♣~♣P∆. ♣......♣~♣PP ♣~♣ ..####♣PP PP♣~♣ .......♣..PPPP...♣~♣ ........♣♣♣~♣....PP.....♣~ ..........♣............. #......♣. #......♣♣...... #......@♣....♣.♣....♣ #........♣♣♣♣)..♣♣♣ #.#...#..##...###  #.......##..... ####...........# #######.....#### #####.......# #......####.##.#######.###..####.#Ri/ Ri3 15.0)Ri: Ri > M _You see here a +0 whip.Ri Ri &6Ri Ri$# _c - a +0 whipRiRi`Wield or unwield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  a - a +0 hammer (weapon)c - a +0 whip[?] describe selected [!] equip|wield|wear[tab] equip|unequip RiнRiRiV♣......P♣~♣ ♣~♣P∆fritha the Tinkerer. ♣......♣~♣PP ♣~♣Gnoll..####♣.....♣~♣PPPP PP♣~♣Health: 20/20 ========================.......♣...♣~♣..PPPP...♣~♣Magic: 7/7========================Ri"........♣♣♣~♣....PP.....♣~AC: 2Str: 9..........♣.............EV: 12Int: 14#......♣.............SH: 0Dex: 10#......♣......♣......XL:  2 Next: 45% Place: Dungeon:1#......@♣....♣.♣....♣Noise: ---------  Time: 306.4 (0.0)#........♣♣♣♣)..♣♣♣♣a) +0 hammerRi#.#...#..##...###Cast: Kinetic Grapnel#.......##.....#####...........########.....#########.......##......####.##.#######.###..####.# _You start resting. _HP restored. _You start resting. _Magic restored. _You see here a +0 whip. _c - a +0 whipRiS@  You unwield your +0 hammer.Ris7.4 (1c) +0 whip RiORiM, _c - a +0 whip (weapon)Ri}* Ri+ RiO- Ri2 Ri%4 Rik8 BRi8 Ri~9 RiA: Ri< Ri? Ri? Ri@ Ri$C Ri?E RiG Ri%H RiI RiJ Ri Ri=  .....♣..PPPPP♣~<~♣ ###.♣÷..)PPP ♣~~~♣ #♣......PP♣~♣♣♣~♣ ♣......P♣~♣ ♣~♣P . ♣......♣~♣PP ♣~♣ .J####♣.....♣~♣PPPP PP♣~.♣...♣~♣..PPPP...♣..♣♣♣~♣....PP.........♣............11.4 (4..###......♣............ #......♣......♣..... #.......♣....♣.♣.... #........♣♣♣♣)..♣♣♣♣ #.#...#..##...###J   endoplasm (wandering)#.......iV m##.....#####...........# #######.....####Ri Ri Rih a _An endoplasm is nearby!Ri>A .....♣..PPPPP♣~<~♣ ###.♣÷..)PPP ♣~~~♣ #♣......PP♣~♣♣♣~♣# ♣......P♣~♣ ♣~♣. ♣......♣~♣PP ♣~.J####♣.....♣~♣PPPP PP♣.♣...♣~♣..PPPP....♣♣♣~♣....PP....♣.###......♣ #......♣......♣ #.......♣....♣.♣ #.♣♣♣♣)..Riڑ #.#...#..##...### #.......##.....# ####...........#  #.....####RiTRi^.JJRiB2.4 (1Kinetic GrapnelRioRi^ _The endoplasm quivers.Ri;R  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ri  .....♣..PPPPP♣~<~♣  fritha the Tinkerer ###.♣÷..)PPP ♣~~~♣  Gnoll #♣......PP♣~♣♣♣~♣  Health: 20/20 ======================== # ♣......P♣~♣ ♣~♣ Magic: 6/7====================---- .. ♣......♣~♣PP ♣~ AC: 2Str: 9 ...####♣.....♣~♣PPPP PP♣ EV: 12Int: 14 ...J*...♣...♣~♣..PPPP... SH: 0Dex: 10 .....**..♣♣♣~♣....PP.... XL:  2 Next: 45% Place: Dungeon:1 .......@....♣........... Noise: ---------  Time: 312.4 (0.0) ...###......♣........... i| }0mc) +0 whip #......♣......♣.... Cast: Kinetic Grapnel #.......♣....♣.♣... #........♣♣♣♣)..♣♣♣ #.#...#..##...###  J   endoplasm #.......##.....#  ####...........#  #######.....#### _The endoplasm quivers.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (98% to hit)Riq ^.....♣..PPPPP♣~<~♣fritha the Tinkerer###.♣÷..)PPP ♣~~~♣Gnoll#♣......PP♣~♣♣♣~♣ Health: 20/20 ========================#♣......P♣~♣ ♣~♣ Magic: 6/7====================----Rir -.. ♣......♣~♣PP ♣~ AC: 2Str: 9...####♣.....♣~♣PPPP PP♣ EV: 12Int: 14...J*...♣...♣~♣..PPPP... SH: 0Dex: 10.....**..♣♣♣~♣....PP.... XL:  2 Next: 45% Place: Dungeon:1.......@....♣........... Noise: ---------  Time: 312.4 (0.0)...###......♣........... c) +0 whip#......♣......♣.... Cast: Kinetic Grapnel#.......♣....♣.♣...#........♣♣♣♣)..♣♣♣Rir O#.#...#..##...###J   endoplasm (grapneled)#.......##.....#####...........########.....####Casting: Kinetic Grapnel (safe; 1% risk of failure)  Ris gConfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (98% to hit)  The kinetic grapnel hits the endoplasm.Ria Ri /..J..Ria3=3.4 (1RiRi/ onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Rif "Press: ? - help, Shift-Dir - straight line  Aim: an endoplasm (98% to hit)  The kinetic grapnel hits the endoplasm. _The endoplasm is moderately wounded.Ri*  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Rii .....♣..PPPPP♣~<~♣  fritha the Tinkerer ###.♣÷..)PPP ♣~~~♣  Gnoll #♣......PP♣~♣♣♣~♣  Health: 20/20 ======================== # ♣......P♣~♣ ♣~♣ Magic: 5/7=================------- .. ♣......♣~♣PP ♣~ AC: 2Str: 9Rid ...####♣.....♣~♣PPPP PP♣ EV: 12Int: 14 ........♣...♣~♣..PPPP... SH: 0Dex: 10 RiK....J*...♣♣♣~♣....PP.... XL:  2 Next: 45% Place: Dungeon:1 Ri......*@....♣........... Noise: =--------  Time: 313.4 (0.0) ...###......♣........... c) +0 whip Ric{#......♣......♣.... Cast: Kinetic Grapnel #.......♣....♣.♣... #........♣♣♣♣)..♣♣♣ #.#...#..##...###  J   endoplasm (grapneled) #.......##.....#  ####...........#  #######.....#### _The endoplasm is moderately wounded.RiCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.RiAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineRiAim: an endoplasm (moderately wounded, grapneled, 98% to hit)Ri5 `.....♣..PPPPP♣~<~♣fritha the Tinkerer###.♣÷..)PPP ♣~~~♣Gnoll#♣......PP♣~♣♣♣~♣ Health: 20/20 ========================#Ri46 ♣......P♣~♣ ♣~♣ Magic: 5/7=================-------.. ♣......♣~♣PP ♣~ AC: 2Str: 9...####♣.....♣~♣PPPP PP♣ EV: 12Int: 14........♣...♣~♣..PPPP... SH: 0Dex: 10....J*...♣♣♣~♣....PP.... XL:  2 Next: 45% Place: Dungeon:1Rip6 `......*@....♣........... Noise: =--------  Time: 313.4 (0.0)...###......♣........... c) +0 whip#......♣......♣.... Cast: Kinetic GrapnelRi6 v#.......♣....♣.♣...#........♣♣♣♣)..♣♣♣#.#...#..##...###J   endoplasm (grapneled)#.......##.....#####...........#Ri6 #######.....####Casting: Kinetic Grapnel (safe; 1% risk of failure)  Ri7 Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  RiC7 Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (moderately wounded, grapneled, 98% to hit)  Rig7 'The kinetic grapnel hits the endoplasm.Ri o..J.4.4 (1Ri1 Ri Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an endoplasm (moderately wounded, grapneled, 98% to hit)  The kinetic grapnel hits the endoplasm. Ri V_The endoplasm is heavily wounded.RiRi).JRiҊ.-5Ri RiRiߑ [  The grapnel guides your strike. You hit the endoplasm.Ri i.Ri w54=6.5 (1.1Kinetic GrapnelRit Ri M _You kill the endoplasm!Si]3SiӭSiSi'XSiSiSi{SiASiֽSi.SiSiSi+SiSi SiM6===SiSi,SiSiSiSidSi===Si\z - _You start resting.31.5 (15.0)7====-2.5 (16 _Magic restored.SiSi9W Spells (Memorise)TypeFailure Level  a - Construct Spike Launcher Forgecraft1% 2  b - Launch Clockwork Bee Forgecraft3% 3 Si c - Forge Blazeheart Golem Fire/Forgecraft 36% 4  d - Forge Lightning Spire Air/Forgecraft 36% 4  e - Confusing TouchHexes43% 3  f - Fugue of the Fallen Necromancy43% 3  g - SwiftnessSi`Air43% 3 9 spell levels left Si!^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitSiɏSiSi.....♣..PPPPP♣~<~♣fritha the Tinkerer###.♣÷..)PPP ♣~~~♣Gnoll#♣......PP♣~♣♣♣~♣ Health: 20/20 ========================#♣......P♣~♣ ♣~♣ Magic: 7/7SiD========================.. ♣......♣~♣PP ♣~ AC: 2Str: 9...####♣.....♣~♣PPPP PP♣ EV: 12Int: 14Si5........♣...♣~♣..PPPP... SH: 0Dex: 10Sin.........♣♣♣~♣....PP.... XL:  2 Next: 54% Place: Dungeon:1.......@....♣........... Noise: ---------  Time: 332.5 (0.0)Siv...###......♣........... c) +0 whip#......♣......♣.... Cast: Kinetic Grapnel#.......♣....♣.♣...#........♣♣♣♣)..♣♣♣#.#...#..##...####.......##.....#####...........#Si#######.....#### The kinetic grapnel hits the endoplasm. Si<=_The endoplasm is heavily wounded.SicThe grapnel guides your strike. You hit the endoplasm. _You kill the endoplasm! _You start resting. Si&_Magic restored.SiiSiMemorise Construct Spike Launcher, consuming 2 spell levels and leaving 7? Y - Yes Sir' N - NoSi$Siz `.....♣..PPPPP♣~<~♣fritha the Tinkerer###.♣÷..)PPP ♣~~~♣Gnoll#♣......PP♣~♣♣♣~♣ Health: 20/20 ========================#Si ♣......P♣~♣ ♣~♣ Magic: 7/7========================.. ♣......♣~♣PP ♣~ AC: 2Str: 9...####♣.....♣~♣PPPP PP♣ EV: 12Int: 14........♣...♣~♣..PPPP... SH: 0Dex: 10.........♣♣♣~♣....PP.... XL:  2 Next: 54% Place: Dungeon:1Si3 P.......@....♣........... Noise: ---------  Time: 332.5 (0.0)...###......♣........... c) +0 whip#......♣......♣.... Cast: Kinetic Grapnel#.......♣....♣.♣...#........♣♣♣♣)..♣♣♣#.#...#..##...####.......##.....#####...........#Si #######.....#### The kinetic grapnel hits the endoplasm. _The endoplasm is heavily wounded.The grapnel guides your strike. You hit the endoplasm. _You kill the endoplasm! _You start resting. _Magic restored.Si +3.5 (1Si Si Si# +4.5 (2Si) SiD/ SiP3 +5.5 (3Si^9 Si7> _You start memorising the spell. You continue memorising. x2Si"B SiH SiL c _You finish memorising. Spell assigned to 'b'.SiLP3SiQSiVSiXSi)\: _Si\Si^Sih_SiYaSibSiYeSieSifSihSijkSikSilSinSipSi6qSi$rSisSiSvSivSiwSiCzSi>|Si|Si}SiOSiSiSi SiSi[,Si0SiKSiqSiSiSiSi)Si_SiuSiPSi@SiSiQSi  ♣..... .. ∆ ♣.....##. #♣....[Si $. ###.♣...P #. .....♣..P #.####### ###.♣÷..) #... ..# #♣..######..####.## ♣.......# ♣Si$.##........####♣. ##........♣Siڝ #.............♣♣♣~Si #................∆ #.......###......♣Si #.......# #......♣ ####.#### #.......Si7W #.# #.......SiVYYou pick up a parchment of Searing Ray and begin reading...SiN047.5 (12.0)Sis,8.5 (13SiիSiD _You add the spell Searing Ray to your library.SiRXM##  .∆ ♣.....## #♣....[$###.♣. .....♣..P####### ###.♣÷..) #.......# #######.@####.##............# .$.##........####♣........ ##............♣...♣......... .####.####Si]Si`19.0)SigSiiSi ...♣ ♣ ### ♣ ..#∆ ♣....##.# #♣.... $.. ###.♣... #.# .....♣.. #.####### ###.♣÷ #@......# #♣ ######..####.## ♣ ..............# ♣ ..$...####♣.... ... ##.... #♣♣ #....∆ #.###...... #.......# #Si1%'50Si*Si:.SiOfM#...♣♣♣...♣### #  ..#.# ∆ ##.#. #♣.$..###.♣. .....♣####### ###.♣÷ #.......# #######..####.#..............# ♣....##......... ..........SiSi&1Si!SiSiX (M ..#...♣♣♣...♣. ..# ###  .. ..#.# ∆ ..##.##.#.# #♣..g....$...# ###.♣. .....♣####### ###.♣÷ #.......# #######..####.## ♣....g   hobgoblin (asleep)........Sid] k  A hobgoblin comes into view.SiZc O.ggSic Sif /==2SiAj SiJl + _The hobgoblin shouts!Sif # #... . #...♣♣...♣  ♣..# ### # ♣ .. ..#.# ∆ ♣.##.##.#.# #...g...@...# ###.#.#####.### .....♣ #.####### ###.♣÷ #.......# #♣ ######..####.## ♣ .......# ♣ ..$.##........#### ... ##... #♣♣SiSiA.gSiuF--3Kinetic GrapnelSiS SiK_You see here 7 gold pieces.Si   Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.SiЦ Si c#.gSi߮ c5-------==4Si~ Si7 D _You shape a spike launcher from a nearby wall.SiAV#.. .#... .#...♣. ...♣... SiiW♣...# #### # ♣... ..#.# ∆ ♣....##.##.#.# #♣......g.$@..# ###.♣..#.#####.### .....♣.#.####### ###.♣÷.#.......# #♣.######..####.## ♣...............# ♣...$.##........####♣.... ##....♣.. #.♣Si/YSi8]>.gSi]/--5SiaSicSi.*Si@zu  The rocky spike skewers the hobgoblin.SiY.gSi O=-6SiSia _The hobgoblin is heavily wounded.Si/ *You closely miss the hobgoblin. Your bite misses the hobgoblin.Si\  The hobgoblin is heavily wounded.The rocky spike skewers the hobgoblin.Si0bSSi:$Si-------62=7.6 (1.1Kinetic GrapnelSikSi)M _You kill the hobgoblin!Si #..  #...  #... . ...♣ .. ♣ ..# #### # ♣ .. ..#.# ∆ ♣ ...##.##.#.# #♣ .......@...# ###.♣ .#.#####.### .....♣ #.####### ###.♣÷ #.......# #♣ ######..####.## ♣ ..............# ♣ ..$.##........####♣ ... ##....♣ . #.Si Si5--80Si[SinSi F--9.6 (2Si&Si*= _You now have 10 gold pieces (gained 7).SiK #.. .#... .#...♣. ...♣... ♣...# #### # ♣... ..#.# ∆ ♣....##.##.#.# #♣.........@..# ###.♣..#.#####.### .....♣.#.####### ###.♣÷.#.......# #♣.######..####.## ♣...............# ♣...$.##........####♣.... ##....♣.. #.♣SiP SiR ,60.6 (1SiRX SiZ Si/#.. ... #... ..♣###...♣♣♣~. ##Sis.#...♣...♣.. .. .#♣...##.####.# ♣... ...#.# ∆ ♣....##.##.#.# SiT#♣....[.........@.# ###.♣...P.#.#####.### .....♣..PSi&5#.####### ###.♣÷..)#.......# #♣.######..####.## ♣...............# ♣...$.##........####♣.Si|... ##....♣...♣. #.♣♣♣~Si1Si&1SiSi Si#..... #.. ...  #... ..♣  ### #...♣♣♣~. ## ..# ...♣...♣~.. .. #.# ♣.....♣..##.####.# ♣. .. ...#.# ∆ ♣.........##.##.#@# #♣....[ Sir...........# ###.♣...P.#.#####.### .....♣..PP#.####### ###.♣÷..)P #.......# #♣.######..####.## ♣.........# ♣...$.##..####♣..... ##.♣... Si Si&2 Si' Si:] _Your spike launcher falls apart as you grow too distant to maintain it. Si΢M ... ...  ...  SiJ #... ..♣  ###...♣♣♣~♣ ## ....♣...♣~.. .. ♣..##.###  .. .. Si∆ ♣......##.##.# #♣....[..........###.♣. Si.#.#####.### .....♣..PP Si SiV6===3 Sid Si} SiM ... ...  ...  #... ..♣  ####...♣♣♣~♣ ## ....♣...♣~.. ..  Si♣..##.###  .. ..∆ ♣......##.##.# #♣....[...........# ###.♣...PP.#. # Si# Si%&4 Si( Si* Si%5M Sin% ... ...  ...  #... ..♣  Si% ########...♣♣♣~♣ ###........♣...♣~ Si%.. .. ♣..##.###  Si& .. ..∆ ♣.........##.##.#.##♣....[P Sir- Si/&5 Si7 Six7 SiC%" ...  #.. #.. ... #... .. ######## #...♣♣ . ###....@.#...♣....####.# ♣..##.####.# ♣ Si% .. ...#.# ∆ ♣..... ...##.##.#.# #♣....[ ...........# ###.♣....#.#####.### .....♣.. #.####### ###.♣÷..) #.......# #♣ Si+ SiX-&6 Si^3 Si6 SiV  ... ... #..... #.. ... #... .. # #...♣♣♣ . ###...@..# ...♣... ......####.# ♣ ..##.####.# ♣ .. ...#.# ∆ ♣ ...##.##.#.# #♣.... ..# ###.♣... .#.#####.### .....♣.. #.# ###.♣÷.. # SiS F.# #♣ Si  Si D===7 Si  Si^  Si:n ... ... #..... #..  #...  # #... . ###..@...# ...♣ ......####.# ♣.##.####.# ♣. .. ...#.# ∆ ♣ ...##.##.#.# #♣ .# ###.♣ .#.#####.### .....♣ #.# ###.♣÷ #.# #♣ Si Siq&8 Si  Si# Si> ... ... # #..  #...  # #... . ###.@....# ...♣.####.# ♣.##.####.# ♣.. ......#.# ∆ ♣....##.##.#.# #♣ ...........# ###.♣ .#.#####.### .....♣ #.# ###.♣÷ #.# #♣ Si Si,&9 Si SiX Sic.. # #..  #..######## #......####......# .......@####.# ##.####.# ♣. ......#.# ∆ ♣ Six....##.##.#.# #♣ ...........# ###.♣ .#.#####.### .... #.####### ### #.......# #♣.######..####.## ♣ Si] Si'70 Si Si SiG    # #.. # SiJG [# ## ##...####......# ....####.# ♣ SigG &.##.####.# ♣.. ......#.# ∆ ♣ SiG T.....##.##.#.# #♣..............# ###. SiG #. .#.#####.### . SiG @ #.# ###. SiG X #.# #♣ SiH s ######..####.## ♣ Si*N  SiP &1 Si+W  SiW  Siӣ # # # ## ######## ##...####......# .####.# .##.####.# ........#.# ∆ ...##.##.#.# #............# ###.#...#.#####.### ...... #.# ########## #.# # ######..####.## SiЩ Sij&2 Si SiL SiK># # ##### ######## ####...####......# ..........####.# ###.####.##.......#.# ∆.##.##.#.# .........# # SiL.#...#.#####.### .........# #.####### ########## #.......# ######..####.## ..............# SiWS SitVW7====3 Si=\ Si_Si b ##### ###########...####.................#### ##.####Si9 ......#∆.##.## .......######.##..$.##........### Si<4SiZSiSi l ##### ###########...####.................#### ##.####......∆.##.##.# .......###...#.#####.##..#... ##.......... Si5 Si SiA &5Si Sik Sii#.#.#### #########.###...####......# ..#..........####.#  #.##.####.# #.......#.# ∆..##.##.#.# #........# ###..#...#.#####.### ...........# #.####### ###.######## #.......#  ######..####.#..............# ..$.######... .... #.Si|Si &6Si%Si'Si?'#.#.#### ######## #.###...####......# .#..........####.# ♣Si'#.......##.####.# ♣#.............#.# ∆ ♣.##.##.#.# #♣......# ###...#...#.#####.### .Si~(B........# #.# ###..######## #.# #♣######..####.## ♣.# ♣..$.##.####♣... ##.. #.Si.Si1E====7Si5Si7Six#.. #.#### ######## #.###...####......# ...♣#..........####.# ♣.#.......##.####.# ♣.#.............#.# ∆ ♣..##.##.#.# #♣.......# ###.♣..#...#.#####.### .........# #.# ###.♣.######## #.# #♣.######..####.## ♣..# ♣...$.##.####♣.... ##.♣. #.SiSiU&8SiSiSiTl#.. .#... #### ######## #...♣###...####......# ...♣.#..........####.# ♣.#.......##.####.# Si♣.#.............#.# ∆ ♣..##.##.#.# #♣.....# ###.♣.Si..#...#.#####.### .....♣.Si# #.# ###.♣÷.#Si #.# #♣.######..####.## ♣..Si;# ♣...$.##.####♣.... ##.SiV\♣.. #.♣Si Si &9Si Si Si@a #.. .#... .#### ######## #...♣###...####......# ...♣.#..........####.# ♣.#.......##.####.# ♣.#.............#.# ∆ ♣..Si b n##.##.#.# #♣...@...# ###.♣...#...#.#####.### .....♣..# #.####### ###.♣÷..# #.......# #♣.######..####.## ♣...............# ♣...$.##........####♣.... ##...SiQb f♣.. #.♣Si _You now have 34 gold pieces (gained 15).Si Sif Si SiJ Si 7====Si8 Si- ,Si Si Si Si Si Si ====Si _  You see here a bat corpse.Si SiX  _Si Si Si ,Si Si Sij Si Si Si Siu Si Si Si Si Si Si Si SiX Si Si~ SiZ Si& SiY Si Si Si ,SiC Si. Si Si Sik Sin Si% SiZ Si SiC Si Si Si7 Si Si Si SiL Si Si Si Si Si Si !#.......# #................♣...#.......# #.......###♣...Si; #.......# #.......# #......♣...######### ####.#### #♣.. #.# #.♣♣∆Si\  #.# #.#...#..## #.# ## #.# #### #@# #######...h.Si~  ####...#.####...# #....# ###.#######.## #............Si ..###....... h   jackal (asleep)#.##....#.#########†### #Si 1414.6 (19.0)Si ,5.6 (20Si Si Y _A jackal comes into view. Si| H #.......# #.......###......♣ #.......# #.......# #......♣ ######### ####.#### #.......♣ #.# #..♣∆ SiQ| z #.# #.#...#..# #.# #.....h #.# ####..... Siq| 3..hb####.#### #######...h...@....# #### Si| =h...#.####...# #... # ###.#######.## Si|  #........... ..### #.## Si| Ihhh 4 jackals (asleep) Si } - #.##### b   bat (asleep)###†### #..†..# Si r  A bat and 3 jackals come into view. Si  Si  Si  Si  Si  Six  Si  Sim /..h.hh..b.hhhhh2 wandering)b Siǎ Q==6.6 (1.0)Kinetic Grapnel Si  Siܗ ' _The jackal barks! SiD:  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!Si`N #.......# #.......###......♣.. fritha the Tinkerer  #.......# #.......# #......♣.. Gnoll  ######### ####.#### #.......♣. Health: 20/20 ======================== #.# #........♣ Magic: 6/7====================----  ∆ #.# #.#...#..# AC: 2Str: 9 !Si#.# #.......## EV: 12Int: 14 . #.# ####...... SH: 0Dex: 10 ..h.####.#### ####### XL:  2 Next: 66% Place: Dungeon:1 ..hh..b@....# #### Noise: ==-------  Time: 416.6 (0.0) .h..#.####...# #... c) +0 whip . # ###.#######.## Cast: Kinetic Grapnel #........... ..###...... #.##... hhhh 4 jackals (2 wandering)!Si9 #.##### b   bat ###†###  #..†..# _The jackal barks!  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!Si\Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (64% to hit)!Si6R #.......# #.......###......♣.. fritha the Tinkerer#.......# #.......# #......♣.. Gnoll######### ####.#### #.......♣. Health: 20/20 ========================#.# #........♣ Magic: 6/7!Si6====================----∆#.# #.#...#..# AC: 2Str: 9#.# #.......## EV: 12Int: 14.#.# ####...... SH: 0Dex: 10!Si7N..h.####.#### ####### XL:  2 Next: 66% Place: Dungeon:1..hh..b@....##### Noise: ==-------  Time: 416.6 (0.0).h..#.####...##... c) +0 whip. # ###.#######.## Cast: Kinetic Grapnel#.............###......#.##... hhhh 4 jackals (2 wandering)#.##### b   bat (grapneled)###†####..†..#Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!Si8 Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (64% to hit)  The kinetic grapnel hits the bat.!SiAim  Press: ? - help, Shift-Dir - straight line: a bat (64% to hit)  !Si˼The kinetic grapnel hits the bat.  The bat is moderately wounded.jackal barks!!Si<!Si!Si!SiE!Si!Si!Si.h.h.h.hhhh!SiS!Si3=7.6 (1!Si!SiP _The bat barely misses you.!Si6 U  The grapnel guides your strike. You hit the bat.!SiH8 !Si8 !Si 9 !Si;9 !Si9 !Si9 !Si@ nh.h.!Si*D ?70--8.7 (1.1!Si(J !Si/M G _You kill the bat!"Sih  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."SiP? #.......# #.......###......♣.. fritha the Tinkerer  #.......# #.......# #......♣.. Gnoll  ######### ####.#### #.......♣. Health: 20/20 ======================== #.# #........♣ Magic: 5/7=================-------  ∆ #.# #.#...#..# AC: 2Str: 9"SiTQX #.# #.......## EV: 12Int: 14 . #.# ####...... SH: 0Dex: 10 ...h####.#### ####### XL:  2 Next: 70% Place: Dungeon:1 ...hh.h@....# #### Noise: =--------  Time: 418.7 (0.0) ....#.####...# #... c) +0 whip . # ###.#######.## Cast: Kinetic Grapnel #........... ..###...... "SiQh#.##... hhhh 4 jackals #.##### ###†###  #..†..# _You kill the bat!Casting: Kinetic Grapnel (safe; 1% risk of failure)  "SiQConfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  "SiRrPress: ? - help, Shift-Dir - straight lineAim: a jackal (70% to hit)"Si<5 #.......# #.......###......♣.. fritha the Tinkerer  #.......# #.......# #......♣.. Gnoll  ######### ####.#### #.......♣. Health: 20/20 ======================== #.# #........♣ Magic: 5/7=================-------  ∆ #.# #.#...#..# AC: 2Str: 9"SiB #.# #.......## EV: 12Int: 14 . #.# ####...... SH: 0Dex: 10 ...h####.#### ####### XL:  2 Next: 70% Place: Dungeon:1 ...hh.h@....# #### Noise: =--------  Time: 418.7 (0.0) ....#.####...# #... c) +0 whip . # ###.#######.## Cast: Kinetic Grapnel #........... ..###...... #.##... hhhh 4 jackals #.##### ###†###  "Si#..†..# Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (70% to hit)  The kinetic grapnel hits the jackal!"Sie    #.......#   ####.####  #.#  ∆ #.#  #.#  . #.#  ...#  ...hh.†@....#  ....#  "Sih. # ###.#   3 ###† #..†"Six"SifG.h"Si399.7 (1"Si"Sionfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a jackal (70% to hit)  The kinetic grapnel hits the jackal! _You kill the jackal!"Si**  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#SiQN #.......# #.......###......♣.. fritha the Tinkerer  #.......# #.......# #......♣.. Gnoll  ######### ####.#### #.......♣. Health: 20/20 ======================== #.# #........♣ Magic: 4/7=============-----------  ∆ #.# #.#...#..# AC: 2Str: 9 #Si#.# #.......## EV: 12Int: 14 . #.# ####...... SH: 0Dex: 10 ...h####.#### ####### XL:  2 Next: 79% Place: Dungeon:1 ...h.h*@....# #### Noise: =--------  Time: 419.7 (0.0) #Si....#.####...# #... c) +0 whip . # ###.#######.## Cast: Kinetic Grapnel #........... ..###...... #.##... hhh 3 jackals #.##### #Sie###†###  #..†..# _You kill the jackal!#SiBCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#SipAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (70% to hit)#Sie #.......# #.......###......♣.. fritha the Tinkerer#.......# #.......# #......♣.. Gnoll######### ####.#### #.......♣. Health: 20/20 ========================#.# #........♣ Magic: 4/7=============-----------∆#.# #.#...#..# AC: 2Str: 9#SiE#.# #.......## EV: 12Int: 14.#.# ####...... SH: 0Dex: 10...h####.#### ####### XL:  2 Next: 79% Place: Dungeon:1...h.h*@....##### Noise: =--------  Time: 419.7 (0.0)#Sit....#.####...##... c) +0 whip. # ###.#######.## Cast: Kinetic Grapnel#...........#Si..###......#.##... hhh 3 jackals (1 grapneled)#.########†####Si#..†..#Casting: Kinetic Grapnel (safe; 1% risk of failure)  #SiConfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line#Si[Aim: a jackal (70% to hit)  The kinetic grapnel hits the jackal.#Si[#Si\#Si\#SiJ]#SidN.h#Sie,20.7 (1#Sip#SiBsonfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a jackal (70% to hit)  The kinetic grapnel hits the jackal. _The jackal is severely wounded.#SiQ  The grapnel guides your strike. You hit the jackal but do no damage.#Sin  The jackal is severely wounded.#Si .hThe jackal bites you but does no damage.#SiK-1.8 (1.1#Si(#Si#T _The jackal closely misses you.#SiB  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$Sig  #.......# #.......###......♣.. fritha the Tinkerer  #.......# #.......# #......♣.. Gnoll  ######### ####.#### #.......♣. Health: 20/20 ======================== #.# #........♣ Magic: 3/7==========--------------  ∆ #.# #.#...#..# AC: 2Str: 9 #.# #.......## EV: 12Int: 14 $Si. #.# ####...... SH: 0Dex: 10 ....####.#### ####### XL:  2 Next: 79% Place: Dungeon:1 $Siׅ.....hh@....# #### Noise: =--------  Time: 421.8 (0.0) ....#h####...# #... c) +0 whip $Si. # ###.#######.## Cast: Kinetic Grapnel #........... ..###......$Si%} #.##... hhh 3 jackals #.#####$SiKt ###†###  #..†..# _The jackal closely misses you.$SiCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$Si+Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (severely wounded, 70% to hit)$SiO #.......# #.......###......♣.. fritha the Tinkerer#.......# #.......# #......♣.. Gnoll######### ####.#### #.......♣. Health: 20/20 ========================$Si#.# #........♣ Magic: 3/7==========--------------∆#.# #.#...#..# AC: 2Str: 9#.# #.......## EV: 12Int: 14$Siܓ!.#.# ####...... SH: 0Dex: 10....####.#### ####### XL:  2 Next: 79% Place: Dungeon:1.....hh@....#$SiW#### Noise: =--------  Time: 421.8 (0.0)....#h####...##... c) +0 whip$Si?. # ###.#######.## Cast: Kinetic Grapnel#.............###......$Sij#.##... hhh 3 jackals#.########†####..†..#$SiCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$SiAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line$SiߔAim: a jackal (severely wounded, 70% to hit)  You miscast Kinetic Grapnel. Nothing appears to happen.$SiZContam: 10% 2.8 (1$Si$SiSonfirm with . or Enter, or press ? or * to list all spells.$SiPAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a jackal (severely wounded, 70% to hit)  You miscast Kinetic Grapnel. Nothing appears to happen. _The jackal closely misses you.$Siɰ  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%Si<8*%Si~  You shape a spike launcher from a nearby wall.  The rocky spike skewers the jackal.%SiM 2%SiLs%Six h.#You kill the jackal!%Si\{i1-------87=3%Si%SiXT _The jackal closely misses you.%Si  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%Si - #.......# #.......###......♣.. fritha the Tinkerer  #.......# #.......# #......♣.. Gnoll  ######### ####.#### #.......♣. Health: 20/20 ======================== #.# #........♣ Magic: 0/7------------------------  ∆ #.# #.#...#..# AC: 2Str: 9%Si+  #.# #.......## EV: 12Int: 14 Contam: 10%  . #.# ####...... SH: 0Dex: 10 ....####.#### ####### XL:  2 Next: 87% Place: Dungeon:1 .....hh@....# #### Noise: ==-------  Time: 423.8 (0.0) %Siy ....#.####...# #... c) +0 whip . # ###.#######.## Cast: Kinetic Grapnel #........... ..###...... %SiI #.##... hh 2 jackals #.##### ###†###  #..†..# _The jackal closely misses you.Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (70% to hit)%SiB 7hh&Si/ #.......# #.......###......♣.. fritha the Tinkerer#.......# #.......# #......♣.. Gnoll######### ####.#### #.......♣. Health: 20/20 ========================#.# #........♣ Magic: 0/7------------------------∆#.# #.#...#..# AC: 2Str: 9#.# #.......## EV: 12Int: 14 Contam: 10% .#.# ####...... SH: 0Dex: 10....####.#### ####### XL:  2 Next: 87% Place: Dungeon:1.....h*@....##### Noise: ==------- [39;49&Si00m Time: 423.8 (0.0)....#.####...##... c) +0 whip. # ###.#######.## Cast: Kinetic Grapnel#.............###......#.##... hh 2 jackals (1 grapneled)#.########†####..†..#Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (70% to hit)  The kinetic grapnel misses the jackal. The kinetic grapnel hits the jackal.&Si&SiuAiming: Kinetic Grapnel  Press: ? - help, Shift-Dir - straight line: a jackal (70% to hit)  &SiŠThe kinetic grapnel misses the jackal. The kinetic grapnel hits the jackal.  The jackal is almost dead.The rocky spike skewer&Sis hThe jackal is severely wounded.&Si d4.8 (1Kinetic Grapnel&Si5&Si S _The jackal barely misses you.'Sipt *You closely miss the jackal.'Si  The jackal is severely wounded.The rocky spike skewers the jackal.'Sisr   jackal'Si w8*'Si\P  You kill the jackal!The rocky spike skewers the jackal.'SiU)'SiI.†'Si'Si5 #.......# #.......###......♣.. fritha the Tinkerer#.......# #.......# #......♣.. Gnoll'Si######### ####.#### #.......♣. Health: 20/20 ========================#.# #........♣ Magic: 0/8------------------------∆'Si#.# #.#...#..# AC: 2Str: 9'Si&#.# #.......## EV: 12Int: 14 Contam: 10% .#.# ####...... SH: 0Dex: 10....####.#### ####### XL:  2 Next: 104% Place: Dungeon:1'SiQ......†@....##### Noise: ==-------  Time: 425.9 (1.1)'Si|....#.####...##... c) +0 whip'Si. # ###.#######.## Cast: Kinetic Grapnel#...........'Si1..###......#.##...#.#####'SiQ###†####..†..#You closely miss the jackal.The jackal is severely wounded.'SiThe rocky spike skewers the jackal.  You kill the jackal!The rocky spike skewers the jackal. _You kill the jackal!'SiGThe rocky spike skewers the jackal.  'SiHYou kill the jackal! _Your Spellcasting skill increases to level 5!  You have reached level 3!'Si/  --more--(SiEi  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? )SiJ5/25963 2% )Si )SiS _You feel clever. x2*SiāI*Si*Si1==*Si*Si98% *Sio*Si*Si76*Si*Si*SiKT==4*Si*Siz*SiÏ72*Siw*Si*Si71*Si*SiSN--#*Sih 33.9 (8.0 _You start resting.*SiX --*Si*SiK _Your magical contamination has completely faded away.*SiI*SiС2===*Si`*Si*Si\*SiJ*Si*Si*Si*Siۦ*Si@*SiS*Si;===*Si6*Si*SiҪ*SiI*SiH*Si*Si!*Si*SiF*Si*Siӯ*Si *Si*Siz*SiU3===*Sim*Six*Si*Si-*Si0*Si۵*SiN*Si\*Si*Si*Si.*Si;===*Si*Si(*Si[*SiԻ*Si޼*Si&*Si*Si*Siپ*Sia*Sin*Si*Si&*Si>*SiT4==*Si*Si7*Sip*Si*Si*SiO*Si*Si*Si *Si*Si*Si:==*Siy*Sin*Si*Si,*Si1*Si*Si*Si<*Si*Si*Si*Sif*Si*Si*SiEO5===*Si*Si*Si5*Si*Si ,*Si}*Si*Si*Si`*SiQ===*Sih*Siz*Si*Si$*Si+*Si*Si*Si*Si/*Si*Si*Sim*Si*Si*SiO6===*Si*Si,*SiC*Si1*Si*Si*SiV*Si*SiH*Si?*Si;===*Si*Si*Sim*Si*Si*SiD*Si*Si*Si(*Si}*Si*Si*SiO*Si*SidN7==*Si*Si*Si_*Si*Si*Si*Si*Si*Si*Si*Si*Si:==*SiY*Sit*Si*Si>*Si: *Si *Si *Si *Si8 *Si *Si ,*Si *Si *Si M8===*Si *Si *Si *Siy *Si+ ,*Sih *Sio *Si *Si0 *SiA *Si ;===*SiJ *Sid *Si *Si- *SiD *Si *Si  *Si6 *Sik *Si *Si| *Si *Si *Sie _ _You start resting.*Si~ 097.9 (64.0)*SiR \9===8.9 (65*Si" *Si$ % _Magic restored.+Sih #.# #.###......♣ #.# #.......# #......♣ # ####.#### #.♣ #.# #. ∆ #.# #.#...#.. #.# #..# #.# ####.####.#### .@.....# +SiI.#.####...# #.# #. ###.#.#. ##. ..##### #.## #.  ###†###  #..†..#+Si+Si19.9 (1.0)+Si+Si  Things that are here: _a jackal corpse; a bat corpse+SiW' #.# #.# #......♣ ######### ####.#### #...... +SiW#.# #.∆ #.# #.#...# .. #.# #........### #.# ####........####.#### #####...†.....#  .....#@####...# #.+SiX ..# #.# ###.####### #.# #......... #.. ..### ### #.## #.### ###†  #..†..#  #.....#+SiIXD +Si_+Si/b/500 _+Si g+Sii+Si} #.# #.###...... #.......# #.......# ########## ####.#### # #.# #.....∆ #  #.# #.#...##.. #.# #..+SiW|### #.# ####...####.#### ##.......@.†..... #.......#.####...# ##...####.# ###.########.. #.# #....# #....###..### #. #. ###†# #..†..+Si +Si  &1+Si +SiI +Sigy x #.# #.# # ######### ####.#### # ## #.# #∆ #.. #.# #.# ##... #.# #.....+Siy .....#### #.# ####....####.#### ###...†.....# #.####...# ##...####.# ###.##### #.. #.# #....... # #.. ..### ### #.#+Siz G #.###†+SiKz  #..†. #..+Si +Sir D===2+Si= +Siۋ ,SiI,Sie,SiL,Si,Si,,Si,Si_,Si ,Si.,Si,Si,Si@,Si,Si ,Si5,Si>X,Si ,,Si,SiO,Si,Si&,Si,Si3,Siu,Si,Si},Si,SiW,Si,Si],Si,,SiI,Si,Si\,Si,Si,Siu,Sin,Si,Si,Si,Si,Si ,Si ,Sit ,Si  L _You now have 43 gold pieces (gained 9).,Si4 ,Si ,Si ,Siz ,Si_ ,Si ,Si# ,Si5 ,Si ,Sim ,Si ,Si ,Si ,Sie ,Si ,Si ,Si ,Si ,SiO ,Si ,Si ,SiB ,Si ,Si8 ,Si? ,Si ,Si ,Si ,Si ,Si[ ,Si ,Si" ,Si ,Si! ,Sio ,Si: ,Si ,Si ,Si! ,SiB# ,Siw$ ,Si$ ,SiE% ,Si0-    ### #......†##  #.. #.......##  #.# #.......#  ,Si- P #.# #.......#   ##.# #.......#   ##..# #.......#   ##.#.## #########  ,SiM.  #.###.##### #####  ##@#......# #...#  ##.#####.###...#   #.##..........###  #.##.##........ ,Si. #................ ########......... ####...### ,Si. -#...#,Si. 2 ,Si. u#...#  You pick up a parchment of Teleport Other and begin reading...,Si3 027.9 (25.0),Si4 ,8.9 (26,SiH9 ,Si#< G _You add the spell Teleport Other to your library.-SiD!-Si!-Si!-Si^#-Si$-Si(-Si(,-Si(-Si)-Si *,-Si8*-Si*-SiO+-Si{+-Si,-Si,-Si--Si.-SiA.-Si.-Si/-Si/-SiX0-Si1-Si\2-Si3,-Si4-Si6,-Si_6-Si/7-Si7-Si7-Si8-SiQ9-Si9-Si9-Si&:-SiA;-Si6<,-Si<-Si>=-Si=,-Si1>-Si?-Si@-Si@-Si{A-SigC-Si,D-SiD-Si;E-SiBK-SiK-SiK-SiIL-SiO-SiP-Si"Q-SiQ-SiU-SiGV,-SiV-Si(Y-SiY-SiY-SiDZ-Si]-Si^-Si^-Si\_-SiKb-Si2c-Si}c-Sic-Sif-Sig-Sig-Si-h-Sij-Sik-Sil-Sil-Sim-SiMn-Sin-Sin-Sip-Siqq-Siq-SiCr-Si&s-Sis-Sis-Si*t-SiMu-Siu-Siv-SiTv-Si)w-Si"x-Sikx-Six-Sijz-Si]{-Si{-Si|-Si}-Si~-Si~-Sig-Si -SiC-Si-Si-Si-Si3-Si\-Si -Si-Si -SiF-Si-Si=-Siy-Si-Si-Si-SiS-Si-Si-Si-Si-Si%-Si-Si-Si-SiH-Si-Siښ-Si-Si9-Si-Si^-Si-Si-Si-Si*-Sie-Si-Si7-Si-Si-Si-Si-Si-Si-Si-Si-Si-Si,-Si,-SiI#.##### ##### #.# #....... ......# #...# #.# #.#...#. -Si#####.###...# #.# #....... ##..........#### #.# ####.... ##.##..........####.#### ##### .................†.....# ## ######.........#.####...# #. ####...####.# ###.#######.-Si #...# #@# #.........71.9 (43-SiԶ #...# #.....# ..###....-Si ##### ####.#... #.##. -Sil.> #.### -Si0#.# ###†### . #..†..#-SiL[  #.....#-Sii}  # #.....#-Si]  #.#.....#-SiE -Six-Si,2.9 (44-Si\-Siq; _Found a stone staircase leading down./Si9/Si]  Spells (Memorise)TypeFailure Level  a - Launch Clockwork Bee Forgecraft2% 3b - Searing RayConjuration19%2  c - Forge Blazeheart Golem Fire/Forgecraft 32% 4  d - Forge Lightning Spire Air/Forgecraft 32% 4e - Confusing TouchHexes36% 3  f - Fugue of the FallenNecromancy36% 3  g - Swiftness/Si "Air36% 3  h - Teleport OtherTranslocation36% 3 9 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit/Sie/Six/Si#.##### ##### #.# #....... fritha the Tinkerer ......# #...# #.# #.#...#. Gnoll #####.###...# #.# #....... Health: 25/25 ======================== /Si"##..........#### #.# ####.... Magic: 9/9======================== ##.##..........####.#### ##### AC: 2Str: 9 .................†.....### EV: 12Int: 16 ######.........#.####...##. SH: 0Dex: 10####...####.# ###.#######. XL:  3 Next:  2% Place: Dungeon:1#...# #@# #......... Noise: ---------  Time: 572.9 (0.0)#...# #.....# ..###.... c) +0 whip##### ####.#... #.##. Cast: Kinetic Grapnel.>#.####.# ###[30/Sibm†###. #..†..# #.....# # #.....# #.#.....# Things that are here: _a jackal corpse; a bat corpse _You now have 43 gold pieces (gained 9).  You pick up a parchment of Teleport Other and begin reading... _You add the spell Teleport Other to your library. _Found a stone staircase leading down./Si/Si(Memorise Launch Clockwork Bee, consuming 3 spell levels and leaving 6? Y - Yes /Si`' N - No0Si[@0SiuB#.##### ##### #.# #....... fritha the Tinkerer ......# #...# #.# #.#...#. Gnoll 0SiB#####.###...# #.# #....... Health: 25/25 ======================== ##..........#### #.# ####.... Magic: 9/9======================== ##.##..........####.#### ##### AC: 2Str: 9 .................†.....### EV: 12Int: 16 ######.........#.####...##. SH: 0Dex: 10####...####.# ###.#######. XL:  3 Next:  2% Place: Dungeon:10Si#C#...# #@# #......... Noise: ---------  Time: 572.9 (0.0)#...# #.....# ..###.... c) +0 whip##### ####.#... #.##. Cast: Kinetic Grapnel.>#.###0SiIC#.# ###†###. #..†..# 0SinC#.....# # #.....# #.#.....#0SiC Things that are here: _a jackal corpse; a bat corpse _You now have 43 gold pieces (gained 9).  0SiCYou pick up a parchment of Teleport Other and begin reading... _You add the spell Teleport Other to your library. _Found a stone staircase leading down.0SiE+3.9 (10SiH0SiPo _This spell is dangerous to cast!0SiT+4.9 (20SiX0Si\0Si]+5.9 (30Sia0Sif0Si0h+6.9 (40Sik0Sim$ 0Sim_You start memorising the spell. You continue memorising. x30Sin0Sir0Siuc _You finish memorising. Spell assigned to 'c'.1Si>_ _1SiBB1SiB1SiC1SiD1Si.E1SiE1SiH1SiI1SiI1SiJ1SiK1SiM1SiOM1SiM1SiP1SiQ1Si,R1SiR1SikT1SiV,1Si]n1Si]1Si^1Si^1Si_1Sib1Si>fB1Sieh1Sii1Sij1Sij1Sil1Sivm##...####.##..###.#######.###..#  #...# #.##..# #..............  #...# #.....###..###...# 1Sisv ##### ####.#...#.# #.##......# #..>.##.# #.######... 1Siv&#.##.##.###†### ## ####.......#..†..# # #..........#.....# ###1Siv #.###..@##.#.....# #89.9 (13.0) 1Si w~#...##.#.....# #.# #....##.#.....# #.##...###....#### #^1Si-w.....##.......# #.###..........#.## #1Siw##.###.........## #..#> ............# #####..........#####1Si}1SiL-90.9 (141SiM1Si; _Found a stone staircase leading down.2Siݚ2Si?2Si2Sin2SiԮB2Si42SiE2Si2Si2SiD2Si2Si 2Siq2Si2Si2Si2SiԸ2SiE2Sib2SiN2Si2Si 2SiX2Sid2Si2Si2Si2Si2Si2Si2Si2Si$2Si2Si2Si2Si^2Si2Si2Si2Si2Si2Si2Siv2Si82Si2Si 2Sib2Si2Si2Si 2Siq2Si92Si2Si2SiA2Si>2SiV2Si2Si2Si}2Si2Si02Si2Si2SiO2Siq2Si2Si2Si22Sip2Si2Si\2Si:2Si|2Si2Sil2SiU2Si2Si2Si2Si02SiU2Si2SiU2Si2Si2Si2Siy2Si2Si;2Si|2Si2Si2Si2SiR2Si2Si2Si2Sih2Si2Sio2Si2Si2Si2Si2Si,2Si2Si2Si2Si-2Si2Si2Si72Si2Si2Sip2Si2Si2Sip 2Sif 2Si 2Si 2Si 2Si 2Si'2Si2Si2Si,2Si2SiX2Si52Si2Si2Si2Si2Si2Si= 2Si!2Si#2Si&2Si&2Si(2Si*2Si-,2SiD.2SiO12Si32Si32Si52Si82Si<2SiN<2Sif>2Si/A2Si`E2SiE2SiyG2Si-K2Si0N2SiuN2SigP2SiT2SiW2Si X2Si:Z2Si[]2Si`2Si5a2Sic2Sie2Si+p< ..PPPPP♣~~~♣ ..PPPPP♣~<~♣ ..♣# ..)PPP ♣~~~♣ ...♣# ....PP♣~♣♣♣~♣ ....♣ ....P♣~♣ ♣~♣P∆ ....♣ 2SispB....♣~♣PPPPP♣~♣......♣ ...♣~♣PPPPPPP♣~♣.....♣ 2SipI..♣~♣..PPPP...♣~♣...♣ ♣♣~♣....PP.....♣@♣ ..♣.............♣.....# ..♣.............♣...r.# 2SipKinetic Grapnel ..♣......♣......♣###### 2Siq...♣....♣.♣....♣# 2Si3q....♣♣♣♣)..♣♣♣♣#2SiUqr   quokka (asleep) .#..##...### ...##.....# 2Siqm..........#  You enter the shallow water.2Siu_ 638.9 (48  Moving in this stuff is going to be slow.2Si}r.r2SiHc9.9 (49Water 2Sip2SiY _A quokka comes into view.2Si  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3SiHj..PPPPP♣~~~♣ fritha the Tinkerer ..PPPPP♣~<~♣ ..♣#  Gnoll 3Si>..)PPP ♣~~~♣ ...♣#  Health: 25/25 ======================== ....PP♣~♣♣♣~♣ ....♣  Magic: 6/9================-------- ....P♣~♣ ♣~♣P∆ ....♣  AC: 23Si%Str: 9 ....♣~♣PPPPP♣~♣......♣  EV: 12Int: 16 3Si...♣~♣PPPPPPP♣~♣.....♣  SH: 0Dex: 10 ..♣~♣..PPPP...♣~♣...♣  XL:  3 Next:  2% Place: Dungeon:1 ♣♣~♣....PP.....♣@♣3SiA Noise: ---------  Time: 639.9 (0.0) 3Sic..♣.............♣.....#  c) +0 whip 3Si..♣.............♣..r..#  Cast: Kinetic Grapnel ..♣......♣......♣######  Water 3Si...♣....♣.♣....♣# ....♣♣♣♣)..♣♣♣♣#3Si r   quokka .#..##...### 3Siw...##.....# ..........# _A quokka comes into view.3SiCasting: Kinetic Grapnel (safe; 1% risk of failure)  3Si2MConfirm with . or Enter, or press ? or * to list all spells.3SiU9Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a quokka3Si..PPPPP♣~~~♣ fritha the Tinkerer ..PPPPP♣~<~♣ ..♣#  Gnoll ..)PPP ♣~~~♣ ...♣#  Health: 25/25 ======================== 3Si?K....PP♣~♣♣♣~♣ ....♣  Magic: 6/9================-------- ....P♣~♣ ♣~♣P∆ ....♣  AC: 2Str: 9 ....♣~♣PPPPP♣~♣......♣  EV: 12Int: 16 ...♣~♣PPPPPPP♣~♣.....♣  SH: 0Dex: 10 3Si..♣~♣..PPPP...♣~♣...♣  XL:  3 Next:  2% Place: Dungeon:1 ♣♣~♣....PP.....♣@♣ Noise: ---------  Time: 639.9 (0.0) ..♣.............♣.....#  c) +0 whip ..♣.............♣..r..#  Cast: Kinetic Grapnel ..♣......♣......♣######  Water ...♣....♣.♣....♣# ....♣♣♣♣)..♣♣♣♣# r   quokka .#..##...### ...##.....# ..........#Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerousiZ37m; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a quokka  You lock target on the quokka and prepare to deploy your bee.3Si6 ..♣# )PPP ♣~~~♣ ...♣#  ....♣  ♣~♣P∆ ....♣    3Sir....# ...#  ).###..#..#3Siy~==40.9 (1Winding Water 3Si3Si Sonfirm with . or Enter, or press ? or * to list all spells.3Si Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  3Si Press: ? - help, Dir - move target  Aim: a quokka  3Si< You lock target on the quokka and prepare to deploy your bee. _(Press . to continue winding your bee.)3Si0+ O  You continue winding your clockwork bee...3SiK, 4--1. Water 3Six4 3Si7 + _The quokka bites you.4Si2+O  You continue winding your clockwork bee...4Si?,j0------24Siw,D.. Water 4Si/34Si5+ _The quokka bites you.4SiB? y(ally target)y   clockwork bee (minion)With a metallic buzz, your clockwork bee launches itself at the quokka.4SiOp18------34SiX4Siz+ _The quokka bites you.4Si8.[PPP♣~♣♣♣~♣.PPPPP♣~~~♣ !.. ♣..PPPPP♣~<~♣ P ÷..)PPP ♣~~P...♣#.PP♣~♣♣♣~♣ .....♣.P♣~♣ ♣~♣P∆.....♣..♣~♣4Si|♣......♣..♣~♣PPPPPPP♣~♣.....♣ ...♣~♣..PPPP...♣ ♣♣♣~♣....PP.....♣y♣ .♣..♣r....#4Si.♣.............♣.....#..♣......♣######4Si:....♣.♣....♣# .....♣♣♣♣)..♣♣♣♣##..##...#####.....#4SiPWith a metallic buzz, your clockwork bee launches itself at the quokka.swap places. Found 2 red potions. The quokka misses your clockwork bee.  Your clockwork bee stings the quokka but does no damage.  The quokka closely misses your clockwork bee.  Your clockwork bee stings the quokka!4Si.y   clockwork bee (minion)4Si9=-65.5 (1.6Kinetic Grapnel4Si4Si+F _The quokka dies!5Si@**   dormant clockwork bee (minion)5Si3-605Si-5SiL _Your clockwork bee winds down and falls to the ground.6Sij6Si7n7-6Sis6SiZu  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)7Si37Si7SiA7Si7Si٠7Si,7Si7Si7Si,20==7==7Si`7Si7Si7Si7Si1,7Si17Si,7Siγ7Si7Sis#17Sib====7Si|7Si<7Si~7Si7SiT,7Si87Si7Si7Si7SiW _You start resting.7Si7SiZ9=7Siu7Si7SiT{2=8===7Si7SiL7Si}7SiL7Si,7Si7Sie7Si7Siw7Si7Si#37Sic=====7Si|7Si7Si|7Si7Sif7Si7Sim7Si7Si7Si7Si7Sih4==7Si7Si ~ _Your dormant clockwork bee falls apart.7Si 066.5 (20.0)7Si[9===7.5 (217Si7Si% _Magic restored.7SiD 7Si _ _You start resting.7Si 19.0)7Si v5==70.5 (37Si 7Siô " _HP restored.8Si}L.P♣~♣PP [PPP♣~♣♣♣.. ..PPPPP♣~~~♣ !.. ..PPPPP♣~<~♣ PP..♣# )PPP ♣~~~♣ PPPP...♣# PP♣~♣♣♣~♣PPP.....♣ P♣~♣ ♣~♣P$.....♣ ♣~♣......♣ PPPPPPP♣~♣@....♣ ..♣~♣..PPPP...♣~♣...♣.# ♣♣~♣....PP.....♣~♣♣♣..# ♣.............♣.....# 8SiCM♣.......♣.....#♣.......######♣....♣.♣....♣..♣♣♣♣)..♣♣♣♣# .###8Si^8SibU===2.1 (1.68Sik8Sin+ _Found 11 gold pieces.8SiU♣~♣PPP .P♣~♣PP ♣~♣ ...... [PPP♣~♣♣♣~♣ ..... .PPPPP♣~~~♣ .!.. 8Si~EPPPPP♣~<~♣ PPP..♣# )PPP ♣~~~♣ P♣# 8Si?PP♣~♣♣♣~♣PPP.....♣ P♣~♣ ♣~♣P$.....♣ ♣~♣..@...♣ PPPPPPP♣~♣.....♣ 8SiL-.♣~♣..PPPP...♣~♣...♣.# ♣~♣....PP.....♣~♣♣♣.8Siz?.#♣.8Si......♣.....#♣.8Si......♣.....#♣..8Si.....♣######♣....♣.♣.... ...♣♣♣♣)..♣8Si*'♣♣♣#8Si8Si,308SiD8SiX8Si  ♣~♣.♣~♣PPP ♣~♣ ....♣...P♣~♣PP ♣~♣ ......♣.[PPP♣~♣♣♣~♣ ......PPPPP♣~~~♣ .!...PPPPP♣~<~♣ PPP8Siˋ )PPP ♣~~~♣ PPPP...♣#.PP♣~♣♣♣~♣PPP.....♣.P♣~♣ ♣~♣P$@....♣..♣~♣♣......♣..♣~♣PPPPPPP♣~♣.....♣ ..♣~♣..PPPP...♣.# ♣♣~♣....PP~♣♣♣..#.♣.♣...8Si t..#.♣.......♣.....#8Siu ..♣......♣######....♣.♣....♣#8Sik 8Si &48Si 8Sik 9Si\R.♣~♣PPP ♣~♣.♣~♣PPP ♣~♣ ....♣.P♣~♣PP ♣~♣ ......♣.[PPP♣~♣♣♣~♣ .....♣.PPPPP♣~~~♣ .!..♣ ♣..PPPPP♣~<~♣ PPP..♣# ÷..)PPP ♣~~~♣ PPPP...♣#.PP♣~♣♣♣~♣PPP.....♣.P♣~♣ ♣~♣P@.....♣.♣~♣PPPPP♣~♣......♣.♣~♣P♣~♣.....♣.♣~♣..PPPP...♣~♣...♣.#♣~♣....PP.....♣~♣♣♣..#.♣.............♣.....#.♣.............♣.....#.♣......iRw32m♣......♣###### ....♣....♣.♣....♣#9SiU9SiXB=59Si_9Siyg9Sii+6.1 (29Sip9Sis> _You now have 54 gold pieces (gained 11).9Si ♣~♣..PP ♣~♣PPP ....♣ ♣~♣PPP ♣~♣ ....♣ .P♣~♣PP ♣~♣ ......♣ [PPP♣~♣♣♣~♣ ... ..PPPPP♣~~~♣ .!..♣ ..PPPPP♣~<~♣ PPP..♣# )PPP ♣~~~♣ P♣# 9SicPP♣~♣♣♣~♣PP♣ P♣~♣ ♣~♣P......♣ ♣~♣......♣ PPPPPPP♣~♣.. ..♣~♣..PPPP...♣~♣...♣.# ♣♣~♣....PP.....♣~♣♣♣.#♣....♣.....#♣.......♣.....#♣..9Si_).######9SiW9Si+7.1 (19Si9SiE9Si ♣~♣ . ♣~♣..PP .♣~♣...♣# ♣~♣PPP P♣~♣.....♣ ♣~♣PPP ♣~♣......♣ .P♣~♣PP ♣~♣P......♣ 9Sic [PPP♣~♣♣♣~♣ ....PPPPP♣~~~♣ P.!..♣ PPPPP♣~<~♣ PPP..♣# )PPP ♣~~~♣ P♣# PP♣~♣♣♣~♣PP♣ P♣~♣ ♣~♣P......♣ ♣~♣.PPPPPPP♣~♣..9Si < .♣~♣..PPPP...♣~♣...♣.# ♣~♣....PP.....♣~♣♣♣..#♣....♣.....#♣.......♣.....#9SiS 9Si &89Si 9Si! 9Sik M.♣ ....... ♣~♣ ...PP .. ♣~♣♣♣# ♣~♣..PP .♣~♣...♣#♣~♣PPP P♣~♣.....♣♣~♣PPP ♣~♣..P♣~♣PP ♣~♣P♣[PPP♣~♣♣♣~♣ P......♣~~♣ PP.!..♣PPPPP♣~<~♣ PPP@.♣# )PPP ♣~~~♣ PPPP...♣#P♣~♣♣♣~♣PPP.....♣ ...P♣~♣ ♣~♣P......♣♣~P.....♣.....#9SiJ 9Si- &99Siq 9Si :SimM .♣ ........ ♣ ♣~♣ ...PP .. ♣~♣♣♣# ♣~♣..PP .♣~♣...♣#♣~♣PPP P♣~♣.....♣:Sim♣~♣PPP ♣~♣..P♣~♣PP ♣~♣♣[PPP♣~♣♣♣~♣PP......♣~~♣ PP.@..♣PPPPP♣~<~♣ PPP..♣# )PPP ♣~~~♣ PPPP...♣# ...PP♣~♣♣♣~♣PPP.....♣...♣~♣♣♣..#:Siux:SiV|'80:Si:Si:Si|+1.1 (2:Si:SiQ _f - 2 red potions:Si d  Your movement speed is average. Your attack delay is about 1.0.:Si :Si+ :Siq/  Your damage rating with your +0 whip is about 5 (Base 6 x 97% (Str) x 102% _(Skill)).;Si| ;Si $;SiL *Drop what? (Left/Right to switch category) 3/52 gear slots (_ for help) Hand Weapons (select all with ))  c - a +0 whip (weapon)a - a +0 hammer ;Siq _Armour (select all with [) ;Si  b - a +0 robe (worn) [Up|Down] select[Esc] exit ;Si Letters toggle [.|Space] toggle selected[top] DSi ,DSi DSi ,DSi DSii DSi ,DSi DSi ,DSiǜ DSi; DSib ,DSiӠ DSiҧ DSi BDSiJ DSi DSiD DSi DSi DSi DSiy ,DSi; DSi DSiJ DSi DSi DSi0 ,DSi DSi DSi) DSi DSi DSi DSi# DSi DSi DSi DSi XDSi ,DSi nDSiY DSi DSii DSiR DSi DSi DSi DSi DSi DSih DSi DSi ,DSi DSi DSi DSi DSi DSi  DSik DSi DSi DSi\ DSi ,DSi DSi DSi DSiW DSiq ,DSi ,DSi'# ,DSi# DSic$ DSi& DSi) BDSi* DSiJ. BDSiD4 DSi5 ,DSi6 DSi: DSi; DSiq< ,DSi6@ DSi6A DSiA DSiB DSiE DSiF DSi/G DSiG DSiK DSiM BDSiR ,DSiS DSiT DSiY BDSiNZ DSi4^ DSi_ ,DSi` DSic DSi_e DSie DSie DSi DSi BDSi DSiϓ DSi ,DSi DSi DSi8 DSi DSiϛ DSiڜ DSi- DSiם DSi DSiբ BDSi( DSi DSiB DSiL DSi1 DSi DSi ,DSia DSi_ DSi DSiQ DSi XDSih DSi DSil DSi7 DSi DSi ,DSi4! DSi" DSi% A  You enter the shallow water.DSi& ?Water DSi\E  _Moving in this stuff is going to be slow.DSi3d  .   S.   #.#  ... ♣♣♣...♣♣♣♣# ... ...♣.♣....♣# .... ....♣...@..♣ . ... .....♣ .. ..♣ ...........♣# ..♣♣♣~♣ ...PP.....♣~♣♣♣# .♣...♣~♣..PPPP...♣~♣...♣# ♣.....♣~♣PPPPPPP♣~♣.....♣ S   ball python (constriction, asleep) ♣......♣~♣PPPPP♣~♣.DSiBe F[40m.....♣ ####### ♣......P♣~♣PP ♣~♣P......♣ #...... ♣....[PPP♣~♣♣♣~♣PP......♣##.####.777.8 (78.6)8.8 (79DSik DSio ^ _A ball python comes into view.ESiN 7.. S. #.##  ... ♣♣♣...♣♣♣♣#  ... ...♣.♣....♣#. ....♣..@...♣. ... ...♣. ..♣ ..♣#.♣♣♣~♣ ...PP.....♣~♣♣♣# ..♣...♣~♣..PPPP...♣~♣...♣#  ♣.....♣~♣PPPPPPP♣~♣.....♣  ♣......♣~♣PPPPP♣~♣......♣  ♣......P♣~♣PP ♣~♣P......♣ # #♣....[PPP♣~♣♣♣~♣PP......♣##.####ESiR ESiPX 19.8 (1.0)ESi%} FSi..S.  #.##  ... ♣♣♣...♣♣♣♣   ...♣.♣@...♣# #.. ....♣......♣ #.. ... ....♣ #... ..♣ ...........♣# #...♣♣♣~♣....PP.....♣~♣♣ ...♣..PPPP...♣~♣...♣# ♣~♣PPPPPPP♣~♣.....♣  ♣......♣~♣PPPPP♣~♣......♣ #####  ♣......P♣~♣PP ♣~♣P......♣ #....FSi=80FSi%FSiAFSifd####.#... .#S. .# #.##.#  ... ♣♣♣..@♣♣♣♣  ♣....♣.♣....♣#  #..... ......♣......♣  #.. ... . ...........♣ FSi_eN #... ..♣.............♣#  #...♣♣♣~♣....PP.....♣~♣♣...♣..PPPP...♣~♣...♣# ♣♣PPPPPPP♣~♣.....♣ ♣......♣~♣PPPPP♣~♣......♣ ####FSi}FSi.SS)=1Kinetic GrapnelFSi}K _The ball python hisses angrily.FSiOE  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.GSi=y  fritha the Tinkerer  Gnoll . Health: 25/25 ========================GSi= #. ## Magic: 8/9=====================---GSi#> #.. .# AC: 2GSiI><Str: 9 GSi>J... .# EV: 12Int: 16 .S .#GSi> SH: 0Dex: 10 GSi>l#*##.#GSi? XL:  3 Next:  8% Place: Dungeon:1 GSi? ... ♣♣♣.*@♣♣♣♣#  Noise: =--------  Time: 781.8 (0.0)  ... ♣....♣.♣....♣#  c) +0 whip  #..... ......♣......♣  Cast: Kinetic Grapnel  #.. ... . ...........♣  #... ..♣.............♣# GSi@g #...♣♣♣~♣....PP.....♣~♣♣♣#  S   ball python (constriction)  ...♣...♣~♣..PPPP...♣~♣...♣#  ♣.....♣~♣PPPPPPP♣~♣.....♣  ♣......♣~♣PPPPP♣~♣......♣ #### _The ball python hisses angrily.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.GSi@}Aiming: Kinetic Grapnel (safe; 1% risk of failure)  GSi$AwPress: ? - help, Shift-Dir - straight lineAim: a ball python (81% to hit)GSi!  fritha the Tinkerer  Gnoll . Health: 25/25 ======================== #. ## Magic: 8/9=====================--- #.. .# AC: 2Str: 9 ... .# EV: 12GSi3Int: 16 .S .# SH: 0Dex: 10 #.##.# XL:  3 Next:  8% Place: Dungeon:1  ... ♣♣♣..@♣♣♣♣#  Noise: =--------  Time: 781.8 (0.0)  ... ♣....♣.♣....♣#  c) +0 whip GSi #..... ......♣......♣  Cast: Kinetic Grapnel  #.. ... . ...........♣  #... ..♣.............♣# GSiZ #...♣♣♣~♣....PP.....♣~♣♣♣#  S   ball python (constriction)  ...♣...♣~♣..PPPP...♣~♣...♣#  ♣.....♣~♣PPPPPPP♣~♣.....♣  ♣......♣~♣PPPPP♣~♣......♣ ####Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineGSizeAim: a ball python (81% to hit)  The kinetic grapnel hits the ball python!GSiN . #. ## #.. .# ... .# .† .# #*##.#  ... ♣♣♣.*  ... ♣..♣#   ....♣  #.. ... . ..♣  #... ..♣....♣  ♣....PP.....♣~♣♣♣#   ~♣..PPPP...♣~♣.  ~♣PPPPPPP♣~♣.    GSi+..GSi,m102.8 (1Kinetic GrapnelGSiGSionfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ball python (81% to hit)  The kinetic grapnel hits the ball python! _You kill the ball python!GSiD ##.#.##...... #..... ## #..... .# ..... .# .†. .# #.##.# ... ♣♣♣.@.♣♣♣♣# ... ♣....♣.♣....♣#GSiE b #..... ♣......♣......♣ #.. ...♣..........♣ #... ..♣.........♣# #...♣♣♣~♣....PP.....♣~♣♣♣#GSiE  ...♣...♣~♣..PPPP...♣~♣...♣# ♣.....♣~♣PPPPPPP♣~♣.....♣ ♣......♣~♣PPPPP♣~♣......♣ GSiO GSiS .-3GSi\ GSiY^ HSi ..#. ###.#.###.......#  #.....# ###...... .##.....# .##...†.# .# #@##.#  ... ♣♣♣...♣♣♣♣ ... ♣....♣.♣....♣#HSiM  #..... ♣......♣......♣ #.. ...♣.............♣ #... ..♣.............♣# #...♣♣♣~♣....PP.....♣~♣♣HSi...♣..PPPP...♣~♣...♣# ♣PP♣~♣.....♣HSi>HSi@-4HSiHSiHSiL###. ..#. ###.#.###.......#  #.....#### #........# #.....# .##...@.# .# ###.#.##.#  ... ♣♣♣...♣♣♣HSiwL ... ♣....♣.♣....♣# #..... ♣......♣.♣ #.. ...♣.............♣ #... ..♣.............♣# #...♣♣♣~♣....PP.....♣~♣♣...♣..PPPP...♣~♣...♣#HSiTHSiW&5HSi@^HSilbx _You see here a ball python corpse.HSiU B. ..####.# ..#.# ###.#.###.......#  #.....#### #........# #..@..# .# #...†.# .# ###.#.##.#  ... ♣♣♣...♣♣♣ ... ♣....♣.♣....♣# #..... ♣♣..♣HSi7V H #.. ...♣.♣ #... ..♣.............♣# #...♣♣♣~♣....PP.....♣~♣♣HSi] HSic -6 _HSiun HSiSp HSiy HSi HSi|!HSi'XHSi(HSi)HSi*HSi+HSi+HSi6_ _You start resting.HSi_?+9.8 (3HSiA\9===90.8 (4HSiSHHSi!K% _Magic restored.ISiX ISiMY ISiY ISi\ ISih #. ## w.. ..# #.###.# ...#.# ###.#.### #.......# #.....#### #...@....# #.....##.# #...†.# .#  ###.#.##.#ISiOi ... ♣♣♣...♣♣♣♣# ... ♣.♣....♣# w   dart slug (asleep)#..... ♣......♣......♣#.. ...♣.......♣ISii f#... ..♣........♣#ISiu &0ISi z +1.8 (1ISi ISi \ _A dart slug comes into view.JSiW # ##. ###w.. ..##.###.# ...#.#  ###.#.####.......#  #..@..#### #........# #.....##.# #...†.# .# ###.#.##.# ... ♣♣♣...♣♣♣ ... ♣♣....♣# #..... ♣♣.....♣ #.. ...♣.♣JSi1%JSi(&2JSi0JSi3JSi  # ##. ###w.. ..##.###.# ...#.#  ###.#.####...@...# #.#.....#### #........# #.....##.# #...†.# .# ###.#.##.# JSiZ i ... ♣♣♣...♣♣♣ ... ♣♣....♣# #..... ♣♣......♣JSi UwwJSi <3JSi- KSirz ## ##. ###w.. ..##.###.# #...#.#  ###@#.### #.......# #.#.....####...#........#... #.....##.#..... #...†.# .# .... ###.#.##.# .... ♣♣♣...♣♣♣ ... ♣♣....♣#KSiF.wKSi%===KSi=64Kinetic GrapnelKSiKSi`KSi=  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.KSi  fritha the Tinkerer  Gnoll  Health: 25/25 ======================== ## Magic: 8/9=====================--- ##. ###  AC: 2Str: 9 .w. ..#  EV: 12Int: 16 #*###.#  SH: 0Dex: 10 #.*.#.#  XL:  3 Next: 10% Place: Dungeon:1 ###@#.###  Noise: ---------  Time: 794.8 (0.0) #.......#  c) +0 whip #.#.....####  Cast: Kinetic GrapnelKSi ...#........#  ... #.....##.#  ..... #...†.# .#  w   dart slug .... ###.#.##.#  .... ♣♣♣...♣♣♣♣#  ... ♣....♣.♣....♣# _A dart slug comes into view.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (100% to hit)KSi fritha the TinkererGnollHealth: 25/25 ========================##Magic: 8/9=====================---##. ###AC: 2Str: 9.w. ..#EV: 12Int: 16#*###.#SH: 0Dex: 10#.*.#.#XL:  3 Next: 10% Place: Dungeon:1###@#.###Noise: ---------  Time: 794.8 (0.0)#.......#c) +0 whip#.#.....####Cast: Kinetic Grapnel...#........#... #.....##.#..... #...†.# .#w   dart slug (grapneled).... ###.#.#KSi+ [34m#.#.... ♣♣♣...♣♣♣♣#... ♣....♣.♣....♣#Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (100% to hit)  The kinetic grapnel hits the dart slug!KSi KSif P.w.KSiS! 3=5.8 (1KSi8 onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a dart slug (100% to hit)  The kinetic grapnel hits the dart slug! _The dart slug is severely wounded.LSiDJ  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.LSi7 #6-----=6LSiZ D _You shape a spike launcher from a nearby wall.MSi####. ###... ..# #w###.# #...#.# ###.#.####...@...# #.#.....####...#........# ... #.....##.#..... #...†.# .#.... ###.#.##.# .... ♣♣♣...♣♣♣♣#... ♣....♣.♣....#..... ♣....w--7MSiMSi] _Your spike launcher falls apart as you grow too distant to maintain it.MSi D ## ##. ### ... ..# #.###.# #.w.#.# ###.#.### #.# #.#.....#### ...#.#.... #.....##.# ..... #...†.# .# .... ###.#.##.# .... ♣♣♣...♣♣♣♣# ... ♣....♣.♣....♣#  #..... ♣......♣......♣.wMSiz A--8MSi MSi A _The grapnel comes loose from the dart slug.NSi=  You hit the dart slug.  The dart slug is almost dead.NSi8L3--=9 _The dart slug bites you.NSi8 z  You hit the dart slug.†-------8800.9 (1.1Kinetic Grapnel _You kill the dart slug!OSiOSiOSiOSi OSit OSiBOSiOSi6OSiu4=7==OSiOSiOSi OSiv!OSiR$OSi$OSi;%OSiz'OSi'OSi(OSi*OSip+R5==OSi+3==OSi^,OSi01 _HP restored.OSi(1OSi1OSi#4OSi4OSi5OSiU7OSi7OSi^8OSi:OSi:9=OSiN;OSi=OSi=M8===OSii>OSiBOSi5COSiDOSiFOSiFOSiGOSiLIOSiIOSiUW===OSiQYc9===OSiyZOSiT\OSid]OSi]OSi^OSibe  You see here a dart slug corpse.OSiKdOSi e _OSieOSi\gOSihOSiYiOSiiOSi8kOSiilOSil;===OSiwmOSiToOSipOSipOSioqOSirOSitOSi\tOSitOSiwOSixOSi yOSiyOSi{OSi{OSiG|OSiXOSiOSiقOSiOSi?OSiOSiOSiOSi؈OSiĉOSiOSiOSikOSiJOSi3OSiOSiOSiPOSiOSiXOSiOSiOSiOSiȢOSiOSiOSiOSiBOSiH _You now have 68 gold pieces (gained 14).OSi,OSiٿ ### ##.############### #.......#........# ###.#.###.# #.#.###...#...#.##.##.......#####†#.###...@#.###...#.......-#.##.#.# ###.#.#.....# #.#.# ...#..... ....# ....##..... ..### .....##...†. ##.# .... .###.#. g   hobgoblin (asleep) #.# .... .. ♣♣♣. #.g ... ♣....♣ #..... ♣......Si37mOSi[w39.9 (39.0)-40.9 (40OSiOSi%\ _A hobgoblin comes into view.PSif#####.############### #...............# ###.#.### # #.#.###...#...#.##.......#####†#.##...#.###...#.......#.##@#.# ###.#.#.#  .. ....# ....#...### .†###.# .... .###.# . ♣♣♣g ♣....♣# #..... ♣...... ...PSi'PSi*11.9 (1.0)PSi3QSi#####.############### #...............# ###.#.### # #.#.###...#...#.##.......#####†#.###....#.###...#.......#.##.#.# ###.#.#  ..QSid#.........# ....#####....### .†####.# .... .###.# . ♣♣♣g ♣....♣# #..... ♣......QSiK .... QSim!QSi#&2QSiZ*QSi,QSi  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.QSiY QSi@ QSi\C QSi|K QSi,Q _You can't see any susceptible monsters within range! (Use Z to cast anyway.)QSi4QSi QSiiF _Unknown command.RSi##.############### #...............# ###.#.### # #.#.###...#....##.......#####†#.##...#.###...#.......##.#.# ###.#.##.##.##.#.# ..#......@..# ....####....### .† ####.# .... .###.# . ♣♣♣g ♣....♣# #..... ♣...... .... #... ### ########♣♣♣~♣....PRSi,RSiG3Kinetic Grapnel _RSi,RSiȽRSi  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.RSi# ##.######  fritha the Tinkerer ######### #.......#  Gnoll ........# ###.#.###.#  Health: 25/25 ======================== # #.#.###...#...#.#  Magic: 8/9=====================--- #.##.......#####†#.## AC: 2Str: 9 #....#.###...#....... EV: 12Int: 16 RSi#.##.#.# ###.#.#..... SH: 0Dex: 10 #.##.##.#.# ...#..... XL:  3 Next: 18% Place: Dungeon:1 #......@..# ....##..... Noise: ---------  Time: 843.9 (0.0) ####...*### .....##...†. c) +0 whip RSi<####*# .... .###.#. Cast: Kinetic Grapnel #*# .... .. ♣♣♣. #.g ... ♣....♣ #.# #..... ♣...... g   hobgoblin (asleep) #.# #.. ...♣...... #.. #... ..♣...... ### ######## #...♣♣♣~♣....P _Unknown command.Casting: Construct Spike Launcher (safe; 1% risk of failure)  RSiIConfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)RSi- ##.###### fritha the Tinkerer######### #.......# Gnoll........# ###.#.###.# Health: 25/25 ========================# #.#.###...#...#.# Magic: 8/9RSi #=====================---#.##.......#####†#.## AC: 2Str: 9#....#.###...#....... EV: 12Int: 16#.##.#.# ###.#.#..... SH: 0Dex: 10#.##.##.#.# ...#..... XL:  3 Next: 18% Place: Dungeon:1RSi #......@..# ....##..... Noise: ---------  Time: 843.9 (0.0)####...*### .....##...†. c) +0 whip####*# .... .###.#. Cast: Kinetic GrapnelRSi e#*# .... .. ♣♣♣.#.g ... ♣....♣#.# #..... ♣...... g   hobgoblin (grapneled)#.# #.. ...♣......#.. #... ..♣...... ### #########...♣♣♣~♣....PRSi HConfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  RSi yThe kinetic grapnel hits the hobgoblin.  The hobgoblin is heavily wounded.RSi2o RSiw [..g.RSisx 5===4.9 (1RSiE RSi߂   Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hobgoblin (asleep, 100% to hit)  The kinetic grapnel hits the hobgoblin.  The hobgoblin is heavily wounded. _The hobgoblin shouts!SSi@r  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.TSiTSiջ[#g.TSib6------5TSiTSiD _You shape a spike launcher from a nearby wall.TSi  ###  ##.############## #..............# ###.#.## #.#.###...#...#.# ##.......#####†#.##...#.###...#.. #.##.#.# ###.##.##.##@#.# ............# .TSi ####....### .....##...†####g###.##. .. ♣♣♣.. ... ♣....♣... # #.. . #.. #... ..♣......TSi2 TSiF :g.TSi P---6TSi TSį USi ###  ##.############## #..............# ###.#.### #.#.###...#...#.# #.##.......#####†#.###....#.###...#.. #.##@#.# ###.##.##.##.#.# ...#.........# .####...g### .....##...†######.##. .. ♣♣♣.. ... ♣....♣... # #.. .USi :g.USi A--7USiUSilUSio 3*USi !`USiT j  The rocky spike misses the hobgoblin.USirU kg.USiW .=8USi_ USib A _The grapnel comes loose from the hobgoblin.VSi~x * You hit the hobgoblin.VSi6  The hobgoblin is severely wounded.The rocky spike skewers the hobgoblin!VSiSVSi[;†VSi`-----22=9Kinetic GrapnelVSi_fVSihM _You kill the hobgoblin!VSi IVSi VSiT XVSiVSisVSi%7VSi)==VSiVSiVSinVSiVSi,VSiVSi: VSi VSiy VSi| VSi $==VSi VSi VSi VSiVVSiVSiVSiOVSiVSiVSiNVSiVSiVSixVSiVSiqVSiM8===VSiVSiVSiVSiVSiVSi VSiVVSieVSiVSi>VSiVVSi;===VSiRVSibVSiVSiVSi_VSiVSi VSi}!VSi!VSix"VSi#VSi!$VSiS$VSi%,VSiv%VSi. --# _You start resting.VSii6070.9 (21.0)VSi"9e9===--1.9 (22VSi6>VSi?% _Magic restored.WSi: WSi WSi$ WSi WSi WSi nWSi> WSi WSi8 WSi WSi WSi" WSi# WSiL$ ;===WSi$ WSi& WSiD( ,WSi) WSic* WSi+ WSi., WSiw, WSi- WSi. WSi.###.#.###.###. ♣♣♣..ZSi#..@....... ♣....♣.♣-901.9 (20.0)#.###......♣......♣.#.# #......♣.......#.. #......♣....... # ######## #.# #...♣♣♣~♣....PP ####......# ... ...♣...♣~♣..PPPP .....####.# ... ♣.....♣~♣PPPPP ..##.####.# .## ♣......♣~♣PPPP ........#.# ∆ ♣......P♣~♣PPZSiAZSi,2.9 (21ZSikZSi; _Found a stone staircase leading down.ZSi&L  #.##.##.#####†#.### #.##....#.###...#.# #.##.##.#.# ###.#.#..... #.##.##†#.# ...# #.........# ....##..... ####....### .....##...†.# ####.# ....>.###.#. #.###. ♣♣♣ #.. ♣....♣. #.###......♣......♣ #.# #......♣ #.. #......♣ ## # #.# #...♣♣♣~♣....PP .####......# ... ...♣...♣~♣..PPP .###ZSiM #.# ... ♣.....♣~♣PPPP .##.####.# .## ♣......♣~♣PPP .#.# ∆ ♣......P♣~♣PP ZSiT ZSiU 13.9 (1.0)ZSib ZSi e [Si #.##....#.###...#....... #.##.##.#.# ###.#.#..... #.##.##†#.# ...#..... #.........# ....## ####....### .....##...†. ####.# ....>.###.#. #.###........ ♣♣♣. #... ♣....♣ #@###......♣..... #.# #......♣...... #.. #......♣ ### ######## #.#.#...♣♣♣~♣....P ..####......# .......♣...♣~♣ .......####.# ... ..♣.....♣~♣##.####.# .## ##♣......♣~♣.......#.# #. ∆ ♣......P♣~♣##.##.#.# #♣....[[40[Si(mPPP♣~♣[SiU[Si֜&4[Si[Si[SiAA ##.#.# ###.#.#†#.# ..........# ....####....### .† ####.# ....>.###.# #.###........ ♣♣♣......... ♣....♣###......♣...... ..# ### ######## #.#.#...♣♣♣~♣....P[Siߵ.♣#.##.?#. ## ............# ###.♣...PPPPP♣~ [Si[Si&5[Sik[Sii _Found a scroll labelled ERPHIR QECAJUOCK.[Si!  †#.# ..........# ....####....### .† ####.# ....>.###.# #.###........ ♣♣♣...[Si" C ♣....♣###♣......##..# ### ######## #.#.#...♣♣♣~♣....P ..####......# .......♣...♣~♣..P#.....#.#[Si8" #. ..#.#####.### .....♣..PPPPP♣~ [Si+ [Si- &6[Si4 [Si6 [Siw  ........# ....####....### .† ####.# ....>.###.# #.###........ ♣♣♣... ♣....♣###♣......##.. ### ######## #@#.#...♣♣♣~♣....P ..####......# #.......♣...♣~♣..P[Siux .....####.# #......♣.....♣~♣P##. ....# #.####### ###.♣÷..)PPP ♣~ [Si [Si0 &7[Si3 [SiZ \SiFS ###....### .† ####.# ....>.###.# #.###........ ♣♣♣...\SiS ♣....♣###♣......#..#.... ### ######## ##.#.#...♣♣♣~♣....P \SiETm..####......# #.@.....♣...♣~♣..P.....####♣.....♣~♣P####.##♣......♣~♣.\SikTW###♣\SiT## \SiT##### #.......# #♣......PP♣~♣ \SiT\Sia\Sie&8\Sip\Sis\Si8D ####.# ....>.###.#.# #.###........ ♣♣♣.#.......... ♣....#.###......♣..#.###......♣.#...#......♣. ## ######## ##.#.#...♣♣♣~♣....PP .####......# #.......♣...♣~♣..PP\SiZ9....####.# #..@...♣..PP##.####.# #.##.##♣........#.# #. ?..♣......P\Si9##.##.#.# #. ###♣....[PPP♣~♣♣.......# #. ###.♣...PPPPP♣~~ .\Si9#.#####.### #. .....♣..PPPPP♣~<\Si9.# #.####### ###.♣÷..)PPP ♣~~ #### #.......# #♣......PP♣~♣♣\Si :j###..####.## ♣......P♣~\SiB\SiE&9\SiL\SikO\Si#b  #.###........ ♣♣♣...#.......... ♣....♣.♣#.###......♣..#.###......♣..#...#......♣. # ######## ##.#.#...♣♣♣~♣....PP\Sib ##......# #.......♣...♣~♣..PP .....####.# #......♣..PP##.####.# #.##@##♣......#.# #. #?..♣......P♣~♣PP ##.##.#.# #. ####♣....[PPP♣~♣♣♣.......# #. ###.♣...PPPPP♣~~~ #.#####.### #. .....♣..PPPPP♣~<\Si8c /.# #.####### ###.♣÷..)PPP ♣~~~  ### #.......# #♣......PP♣~♣♣♣ ###..####.## ♣......P♣~ ...............# ♣......♣~♣PPPP\SiYc D \Sil \SiTp '10\SiHy \Si8| \SiXA ... ♣....♣.♣#.###......♣......♣..###.........#...... # ######## ##.#.#...♣♣♣~♣....PP ####......# #.......♣...♣~♣..PPPP .....####.# #......♣.....♣~♣P###.##.##.♣~♣...... #@..♣P♣~♣PP ##.#####♣....[PPP♣~♣♣♣....... ###.♣...PPPPP♣~~~ ....†##........####♣.....♣~♣PPPPP \Si J\SiK&1\SiR\Si^]\Si^+2.9 (2\Sie\Sihf _e - a scroll labelled ERPHIR QECAJUOCK]Si\ ]Si^ 3]Sid X]Sif B]Si*g ]Sih ]Si%j ]Sij ]Sik ]Si.m ]Sin ]Sin ]Silo ]Sis ]Sit ]Sit ]Siu ]SiHw ]Siw ]SiJx ]Six ]Siz ]Si5{ ]Sip{ ]Si{ ]Si| ]SiB~ ]Si~ ]Si ]Si ]Si ]Si ]SiC ]SiP ]Si ]Sij ]SiՎ ]Si ]Si3 ]Si ]Si ]Si% ]Si& ]Sit ]Si ]Si( ]SiY ]Si3 ,]Siv ]SiǞ ]Si ]Siӟ ]Si ]Si ]Sii ]Si ]Si ]Si ]Si ]Si ]Si ]SiF ]Si~ ]Si ]Sim ]Si ]SiӶ ]SiP ]Si$ ]Si ]Si@ ]Si ]SiS ]Si ]Si, ]Si ]Si ]Si ]Si; ]Si ]Si ]Si ]Si ]Si ]Si ]Si ]Si ]Sic ]Si ]Si ]Si ]Si ,]Si) ]Si4 ]Si ]SiP ]SiN ]Si ]Si" ]Sid ]Si ]Si ]Si ,]Si ]SiF ]Si ,]Si ]SiQ ]Si ]Sim ]Si ]Si ]Si ,]Si ]Sij" ]Si# ]Si*$ ]SiO% ]Si& ]Si' ]Si$( ]Si( ]Si/ ]Si0 ]Si1 ]Si1 ]SiI4 ]Si6 ,]Si7 ]Si9 ]Si; ,]Si< ]Si> ]Si(@ ]Sis@ ]SiA ]SiC ]SiE ,]SiF ]SiI ]SicL ]SiL ]SiN ]SiWQ ]SiS ]SiT ]SiU ]SiX ]Si\ A  You enter the shallow water.]Si\ ?Water ]Si^ ]Sia N _Moving in this stuff is going to be slow.]Sic ]Si;d ]Sie ]Sig ]Sig ]Sih ]Si=i ]Si-k ]Siep ,]Siq ]SiLw ]SiGx ]Six ]SiUy ]Si.| ]Si~ ]SiL~ (]Si ]Si Z  There is a staircase leading out of the dungeon here.]Siڅ A  You enter the shallow water.]Si ?Water ]Si ]Si N _Moving in this stuff is going to be slow.]SiG 3]Sif ]Si͓ ]Siܔ ]SiE ]SiC ]SiƘ ]Si ]Si (]SiD ]Si   You enter the shallow water. _Moving in this stuff is going to be slow.  There is a staircase leading out of the dungeon here.  You enter the shallow water. _Moving in this stuff is going to be slow.  There is a staircase leading out of the dungeon here. _Moving in this stuff is going to be slow.  There is a staircase leading out of the dungeon here.  You enter the shallow water. _Moving in this stuff is going to be slow.  There is a staircase leading out of the dungeon here.  You enter the shallow water.Water   There is a staircase leading out of the dungeon here.  You enter the shallow water. _Moving in this stuff is going to be slow.  There is a staircase leading out of the dungeon here.  You enter the shallow water. _Moving in this stuff is going to be slow.You enter the shallow water. _Moving in this stuff is going to be slow.  There is a staircase leading out of the dungeon here.  You enter the shallow water. _Moving in this stuff is going to be slow.  There is a staircase leading out of the dungeon here. _Moving in this stuff is going to be slow.  There is a staircase leading out of the dungeon here.  You enter the shallow water. _Moving in this stuff is going to be slow.  There is a staircase leading out of the dungeon here.  You enter the shallow water.Water ]Si   There is a staircase leading out of the dungeon here.  You enter the shallow water. _Moving in this stuff is going to be slow.  There is a staircase leading out of the dungeon here.  You enter the shallow water. _Moving in this stuff is going to be slow.]Si ,]Si ]Si ]Si ,]Si ]SiP ]Si3 vPPP♣~~~♣PPPP.)..♣#.# PPP♣~<~♣PPPPP..♣####.##†#.# PPP♣~~~♣PPPPP...♣# #.##.#.# PP♣~♣♣♣~♣PPP.....♣ #......# P♣~♣PPP♣~♣P......♣ ####.### ♣~♣PPPPP♣~♣......♣ ####.#### ~♣PPPPPPP♣~♣.....♣##.......# ♣..PPPP...♣~♣...♣.##.##.##.# ]Si14 uPP.....♣~♣♣♣@.##.##.##.# 89.5 (76.6)..........♣.....##.##.##.# ..♣.....##.##.##.# .....♣......♣#######.......#..♣.♣....♣# ####.#### ♣♣♣♣)..♣♣♣♣# ########.#...### #.# #........# ]Si[4 #.....# #.#####.########..# #...##...#]Si7 ]Si> ]SiA  You enter the shallow water. _Moving in this stuff is going to be slow.  There is a staircase leading out of the dungeon here.  ]SiA AYou enter the shallow water. _Moving in this stuff is goi]SiA Nng to be slow. _Done exploring._Si<3_Si_Si~<~~~~♣♣♣~~~♣.~♣....0.0)_Sik_Si_SiE _Done exploring._Si^Where to? (? - help) _Siv6 D - Dungeon _Siwu _Si‹ =PPP♣~~~♣PPPP.)..♣.......#.#fritha the Tinkerer PPP♣~<~♣PPPPP..♣####.##†#.#Gnoll PPP♣~~~♣PPPPP...♣# #.##.#.#Health: 25/25 ======================== PP♣~♣♣♣~♣PPP.....♣ #......#Magic: 9/9======================== P♣~♣PPP♣~♣P......♣ ####.###AC: 2Str: 9 _Si ♣~♣PPPPP♣~♣......♣ ####.####EV: 12Int: 16 ~♣PPPPPPP♣~♣.....♣##.......#SH: 0Dex: 10 ♣..PPPP...♣~♣...♣.##.##.##.#XL:  3 Next: 27% Place: Dungeon:1 ....PP.....♣~♣♣♣@.##.##.##.#Noise: ---------  Time: 989.5 (0.0) ............♣.....##.##.##.#c) +0 whip ............♣.....##.##.##.#Cast: Kinetic Grapnel .....♣......♣#######.......# ....♣.♣....♣#####.#### ♣♣♣♣)..♣♣♣♣# ########.# ##...### #.# #........# #.....# #.#####.######## ......# #...##...# _Moving in this stuff is going to be slow.  _Si@ 'There is a staircase leading out of the dungeon here.  You enter the shallow water. _Moving in this stuff is going to be slow. _Done exploring. _Done exploring._SiϞ _Si _Si : __Si _Si _Si _Si_ _Si _Si _Si _Si _Si; _Si _Si׾ _Si _Si _Sig _Sip _Sih _Si _Si _Si _SiJ _Si, _Si _Si _Si _Si _Si _Sik _Si _Si _Si _Si, _Si _Si _Si  _SiK _Si _Si _SiI _Si _Siz _SiT _Si A  You enter the shallow water._Si ?Water _Si _Si You enter the shallow water. _Moving in this stuff is going to be slow. _Done exploring. _ You enter the shallow water. _Moving in this stuff is going to be slow._Si" _Si" (_Si$ _Si ( _SiV* _Si* _Si, _SiG0 _Si2 _Sib2 _Si&4 _Si7 _Si9 _Si9 _SiT; _Si? _SiB _Si:C _Si=E _Si:J _SiK _SiJK _SiVM _SigP _SiQ _Si#R _SiS _SiU _Si>X _SiX _Si#Z _Si\ _SiG^ _Si^ _Si_ _Sia _Sic _Si d _Siwe _Sig _Sii _Sij _Sik _Sim _SiRo _Sio _Sip _Sir _SiIt _Sit _Siu _Si^x  _Moving in this stuff is going to be slow. _Done exploring. _ You enter the shallow water. _Moving in this stuff is going to be slow.  There is a stone staircase leading down here._Siy _Si\{ _Si{ $ __Si| _Si ;2_Si ,_Si֧ _Si   ######.#  #@.....# 1016.8 (27.3) #.####.#  #.. _Si\  #... ##### _Si %_You climb downwards._Si' _Si _Si a _There is a stone staircase leading up here.`Si ######.#<....####.#........######## `Si `SiU 87.8 (1.0) _`SiW[ `Si] `Si######.##<.....# #.####.# #.@....# #......# ######## `Sid`Si&8`Si< `Si aSi######.# #<.....# #.####.# #..@...# #......# # aSiaSių&9aSiaSiaSiG######.# #<.....# #.####.# #...@..# #......# # aSib=20aSiaSi@aSi T##..######.# #<.....# #.####.# #....@.# #......# # aSii aSi &1aSiO aSi] aSi;m +###  ... ######.# #<.....# #.####@# #......# #......# ########aSi t :∆aSiv &2aSim{ aSin} bSiM##### ...######<....#####.... #......# ∆###bSibSi&3bSibSibSi=M ###########..#...........#######<....#.#####......#.#bSibSi&4bSi8bSiubSiӹ # ##########..# #......@....#######.#....##<.....#....##.####.#....##......#..####......#..# ∆########..#..#5bSi.bSi #.# #..# #.# ######.#....# bSiW #<.....#....# #.####.#....##......#..####......########..##bSi, C..#bSi5 bSiS &6bSi6 bSi cSii.#.#.#.##..# ##########..# #...........# ######.#.@..# #<.....#....# #.####.#....# #......#..####......#..# ∆cSi=########..# #..# cSicSiE&7cSicSicSi  .##.##########.........#####.#<.....####.....#..###..#cSi cSi &8cSi# cSir% cSi < #.##########.........#####.#<.....####.....#..##cSi n ∆...#cSiI cSi &9cSi cSi dSidSi\dSidSildSi$}.# #.# #.## ...# ##########..# #...........# ######.#....# #<.....#....# dSi#.####.#..@.# #......#..### #......#..# ∆ ##..##..##..##..#...#dSidSi'30dSidSidSiB x#.# #.## ...###########..# #...........# ######.#....# #<.....#....# #.####.#....# #......#.@### #......#..# ∆dSi  ########..#  #..# #..# #..# ...# ##.#dSin dSi &1dSi dSi eSiAN #.## ...###########..# #...........# ######.#....# #<.....#....# #.####.#....# #......#..### #......#@.# ∆ ########..#  #..#  #..#  #..# ...# ##.# .#eSi)eSiŘ&2eSi2eSieSiR ...##########.........#####.#<....#.####.#....#.....#..## ∆###### .#eSiXeSi"[&3eSi^eSi/`eSiO^  ##########.........#####.#....#<....#.####.#.........#..## ∆###### ##eSi"d eSiff &4eSij eSik eSi{f .........#####.#....#<.....#.....####.#....eSif.....#..## ∆######  .##eSi(keSi/m&5eSi;qeSi[sfSi_ #####.#<.....#.....####.....#..## ∆###### .......########fSiPfSiv&6fSifSifSiN #<.....#....# #.####.#....# #......#..### #......#..# ∆ ########..#  #..# #..#########..#.......@..##########.# .# .# ## fSi TfSiU&7fSiZfSi\fSi  #<.....#....# #.####.#....# #......#..### #......#..# ∆ #..# #..# #..##..#.##.# .#  .#  ##fSi fSi &8fSi# fSi% gSiq_gSilsgSipwgSi xgSix,gSi3ygSi4zgSie{gSi{gSi!|gSi~gSi{,gSigSigSi,gSi gSi΄gSigSi^gSi݆gSigSiYgSigSigSigSi?gSimgSiҌgSigSi͎gSigSipgSigSivgSiǑgSi+gSigSigSigSi_gSigSigSi?gSigSigSi,gSi gSigSigSi^gSigSigSi(gSiWgSiңgSigSiNgSi),gSipgSi٩gSi"gSi|gSiϫgSi1gSi]gSiǭgSigSigSiLgSigSigSigSigSigSiѳgSiĴgSigSiggSi gSigSiݶgSigSigSi>gSiegSigSi=gSigSi޹gSigSigSigSigSi#gSigSi=gSifgSigSigSiXgSigSigSigSi,gSigSigSigSi%gSigSi%gSi,gSibgSi,gSiV ###### #r# #..... #.# ###### gSisP#.# #<.... #.# #.#####.# #.....#.# #..... #.# ###### gSi#@#  #.# #.# ########.# .......#.# #######gSiB#.################ r   quokka (asleep)#.................##################gSiL069.8 (31.0)gSi.rrgSi`-70.8 (32gSigSiY _A quokka comes into view.hSi7#####......r#####<....####.....######.. .hSi".#######.........# .################.................##################hSid,hSi'X.rhSiH1.8 (1.0)Kinetic GrapnelhSiehSiUhSiRS #####.....#####.<....r####.....#############....... ################.................hSiVX.rhSi #.# ####### #.################hSi h #................. _A quokka comes into view.hSi Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hSi Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (69% to hit)hSi2fritha the Tinkerer#.#Gnoll#.####### Health: 25/25 ========================#.##..... Magic: 8/9=====================---#*####### AC: 2Str: 9#*##<.... EV: 12Int: 16#*##.#### SH: 0Dex: 10#*##..... XL:  3 Next: 27% Place: Dungeon:2#@##..... Noise: ---------  Time: 1072.8 (0.0)#.####### c) +0 whip#.#hSi3|Cast: Kinetic Grapnel#.##.#########.#....... r   quokka#.#########.#################................. _A quokka comes into view.hSiI3Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hSi3Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (69% to hit)hSij...rhSi 3=3.8 (1hSi1hSiw  Casting: Kinetic Grapnel (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a quokka (69% to hit) _The kinetic grapnel misses the quokka. The quokka misses you.iSi   Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iSiU  fritha the Tinkerer #.# Gnoll #.# ###### Health: 25/25 ======================== #.# #..... Magic: 7/9==================------ #.# ###### AC: 2Str: 9 #.# #<.... EV: 12Int: 16 #.# #.#### SH: 0Dex: 10 #r# #..... XL:  3 Next: 27% Place: Dungeon:2 #@# #..... Noise: =--------  Time: 1073.8 (0.0) #.# ###### c) +0 whip #.# Cast: Kinetic Grapnel #SiQV9;49m.# #.# ####### #.# ....... r   quokka #.# ####### #.################ #................. _The kinetic grapnel misses the quokka. The quokka misses you.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (69% to hit)iSi   fritha the Tinkerer #.# Gnoll #.# ###### Health: 25/25 ======================== #.# #..... Magic: 7/9==================------ #.# ###### AC: 2Str: 9 #.# #<.... EV: 12Int: 16 #.# #.#### SH: 0Dex: 10 #r# #..... XL:  3 Next: 27% Place: Dungeon:2 iSiC #@# #..... Noise: =--------  Time: 1073.8 (0.0) #.# ###### c) +0 whip #.# Cast: Kinetic Grapnel #.# #.# ####### #.# ....... r   quokka #.# ####### #.################ #.................Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (69% to hit)  The kinetic grapnel hits the quokka.iSi  #.# #.#  #.#  #.#  #.# #< #.#  #†#  #@#  #.#  #.# #.# iSi #.#  #.#  #.#   #.#   iSih iSi$ m314.8 (1Kinetic GrapneliSi( iSi+ MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a quokka (69% to hit)  The kinetic grapnel hits the quokka. _You kill the quokka!jSijIM #####.....#####<.....####.....#######.##.#jSinjSi3p.-5jSi|rjSits _You see here a quokka corpse.jSix jSiͨ jSi< jSi jSiz $ _jSi XjSi" ,jSi jSi ,jSi jSig jSi jSiJ jSiW M8===jSi jSi jSi jSi jSi jSis jSi¸ jSi jSiT ,jSi jSi jSi ;===jSi jSiȽ jSi jSi[ jSiv ,jSi jSif ,jSi jSi jSi jSiU jSi jSi7 M9===jSi jSi 4 _Magic restored.jSi jSi jSi@ jSiJ jSit jSi jSi jSiy jSi: jSiw jSi jSi jSi0 jSi ;===jSi+ jSi& jSiI jSi jSi@ jSi jSi jSi jSii jSi jSiV jSi jSi jSi jSi jSi+ jSi} jSi jSi jSi jSiD jSi jSi Y ∆######r. .......  -. . jSi 7... r   rat (asleep). #. jSi z.# #<....jSi, 099.8 (24.0)jSiA .100.8 (25jSi jSi V _A rat comes into view.kSi|∆#######r.##.@.......#.#####b###.# kSi%#.##.##.#  b   b#.# ####### r   rat (asleep)kSi #.# #......#.# ######kSidkSiT11.8 (1.0)kSikSiV _A bat comes into view.kSiQ ∆ #r.##.#.#####b##.#.# #.##.##.# #.# ##.# #.#.# ######.#kSiѧ kSiH kSi .r.r   ratkSi G===2Kinetic GrapnelkSi kSiH - _The rat squeaks loudly.lSi)  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.lSidK  fritha the Tinkerer  Gnoll  Health: 25/25 ======================== ∆  Magic: 8/9=====================---  AC: 2Str: 9  EV: 12Int: 16  SH: 0Dex: 10 #######..##  XL:  3 Next: 31% Place: Dungeon:2 #..@**r....  Noise: ===------  Time: 1102.8 (0.0) #.#####.##.  c) +0 whip #.# Cast: Kinetic Grapnel #.# #.# #.# r   rat #.# #lSiKE####### #.# #....... #.# ######.# _The rat squeaks loudly.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (78% to hit)lSiF  fritha the Tinkerer  Gnoll  Health: 25/25 ======================== ∆  Magic: 8/9=====================---  AC: 2Str: 9  EV: 12Int: 16  SH: 0Dex: 10 #######..##  XL:  3 Next: 31% Place: Dungeon:2 #..@..r....  Noise: ===------  Time: 1102.8 (0.0) #.#####.##.  c) +0 whip lSi~#.# Cast: Kinetic Grapnel #.# #.# #.# r   rat #.# ######## #.# #....... #.# ######.#Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (78% to hit)  The kinetic grapnel hits the rat!lSi^ ∆  .##  #..@**.....  ##.  #.# #.# lSiȮ#.# #.# #.#   #.#   #.#  lSiBB ...rr   rat (wandering) #.# ######## #.# #....... #.# ######.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (78% to hit)  The kinetic grapnel hits the rat!  You kill the rat!3--3.8 (1lSiCH$ lSiHH_A rat comes into view.lSi  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.mSi'  fritha the Tinkerer  Gnoll  Health: 25/25 ======================== ∆  Magic: 7/9==================------  AC: 2Str: 9mSi|'  EV: 12Int: 16  SH: 0Dex: 10 #######..##  XL:  3 Next: 33% Place: Dungeon:2 mSi's#..@***....  Noise: =--------  Time: 1103.8 (0.0) #.#####r##.  c) +0 whip #.# Cast: Kinetic Grapnel mSi':#.# #.# #.#mSi' r   rat (wandering) #.# ######## #.# #....... mSi(b#.# ######.# _A rat comes into view.mSi6(Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.mSiT(Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linemSi{(TAim: a rat (wandering, hasn't noticed you, 78% to hit)mSiCj  fritha the Tinkerer  Gnoll  Health: 25/25 ======================== ∆  Magic: 7/9==================------  AC: 2Str: 9  EV: 12Int: 16  SH: 0Dex: 10 #######..##  XL:  3 Next: 33% Place: Dungeon:2 #..@.......  Noise: =--------  Time: 1103.8 (0.0) #.#####r##.  c) +0 whip #.# Cast: Kinetic Grapnel #.# mSik #.# #.# r   rat (wandering) #.# ######## #.# #....... #.# ######.#mSikCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (wandering, hasn't noticed you, 78% to hit)  The kinetic grapnel hits the rat.mSicp ∆ mSis0 .##  #..@***....  .##.  #.# #.# #.# #.# #.#   #.#   #.#  mSi.....mSi+<54.8 (1Kinetic Grapnelonfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a rat (wandering, hasn't noticed you, 78% to hit)  The kinetic grapnel hits the rat. _You kill the rat!mSif mSi{ l _Your Invocations skill increases to level 1!nSi$InSi0nSi XnSi+ nSi^ nSi nSi nSi,nSi%nSinSiz,nSi/nSilnSinSidnSiM8===nSinSi,nSixnSi,nSinSinSi9nSinSiQ===nSiPnSi nSi !nSi/!nSi"nSi&#nSi$nSiP%BnSi&nSi_'nSi'nSi0h - _You start resting.nSi:30195.0)nSi4e9===-20.8 (16nSi7nSia:% _Magic restored.nSiY Q∆ ##..##.##.#####.##.##.# #.# #.# ##.# #.#.# ######.#.nSi^ nSi` 11.0)nSic nSiXe nSi_f^∆ ## #..### #.# #.#####.##.# #.# ..#.# .###.# ..##.# ##.#.# ##.# #.#.# ######.#.nSim<2nSi8pnSiqoSi.#.#$#.#.#.## #..### #.# #.#####.##.# .#.# ... .oSi#.# #..# #.#.# .... #.#.# ##.## .#.# ..#.#.# .#.#.# ######.#.oSi;oSi&3oSi|oSi* _Found 7 gold pieces.oSi߆#.# #.# #$# #.# #.# #.## oSi@+#..### #.# #.#####.##.# .##.# .... .##.# ###..# #.#oSic#.# .... #.##.# ##.## oSixG.#.# ..#oSi(.#.# oSiq.#.#.# ######.#.oSidoSiD===4oSioSi4oSi/ #.# #.# #$# #.# #.# #.## #..### #.# #.#####.##.# oSi޳ .# #.# #.... .#.# #.# ###..# ##.# .... #.##.# ##.## ...##.# ..#..##.# .#.##.# ######.#....#oSiK oSi &5oSi oSi pSiC#.# #.# #$# #.# #.# #.## #..### #.# #.#####.##.# .# #.# #......# .# #.# ###..## #.# ##.## ...##.# ..#..##.# .#.##.# ######.#....#pSiHpSiK&6pSi?NpSiPpSi~+#.##.# #$# #.# #.# #.########..###pSi+P#..........# #.#####.##@# .##.# #......# #.# ###..### #.# #.# .b.... #.#pSiN, #.# ##.##.##...##.# .. ..##########..# b   bat (wandering)#.# #. .#...........##.# #. ######.#pSi,....##.# #<....pSi-pSi6.pSi(/pSi3N.bpSi5&7pSi9pSi=;pSis  #.# #$# #.# #.# #.#########..### #..........# #.#####.##.##.# #.# #...@..# .# #.# ###..####.# #.# ...... #.## #.# ##.##.## ...# #.# .. ..##########..# #.# #b# #.#...........# #.# #. .######.#....# #.# ## ##<.....#....# #.# #.####.#....#pSi[v 1.pSiw &8pSiy pSi2{ qSiH  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.qSiw P  Okay, then.qSi qSi qSi . _qSi ] #$# #.# #.# #.#########..### #..........# #.#####.##.##.# #.# #......# .# #.# ###@.####.# #.# #......# #.##qSi1  #.# ##.##.## ...# #.# .. ..##########..# #.# #.# #.#...........# #.# #. .######.#....#  #.# ## ##<.....#....#  #.# #.####.#....#qSiW   #†# #......#..### qSiV qSi -9 _qSi qSiL rSilz #.# #.# #.#########..### #..........# #.#####.##.##.# #.# #......# .# #.# ###..####.# #.# #.@....# #.# #.# ##.##.## ... #.# ... ..##########.. #.# #.####.#........... #.# #. .######.#.... #.# ## ##<.....#.... #.# #.####.#.... #†# #......#..## #.# #......#..#rSiqrSiurSiv 30rSi:|rSi~rSi!  ########..###..........#####.##.##.# #......####..###......rSi" .##@##.##.........###########.####.#.........#.#########..#rSic* rSin, &1rSi2 rSi3 sSiw3 #.#########..### #..........# #.#####.##.##. #.# #......# . #.# ###..####. #.# #......# #.sSi3 #.# ##.##.## .. #.# #@.....########## #.# #.####.#........sSiO4 #.# #.b .######.# #.# ##.# ##<.....# #.# .. #.####.# #†# #.. #......#..# b   bat (wandering) #.# .. #......#.. #.# ##. ######sSip4V##..# #.# sSi4, #..#sSi6sSi6sSi7sSi=sSi?=2Kinetic GrapnelsSiEsSiGsSiC  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.sSi % #.##  fritha the Tinkerer #######..###  Gnoll #..........#  Health: 25/25 ======================== #.#####.##.## . Magic: 8/9sSi =====================--- #.# #......# . AC: 2Str: 9 sSi #.# ###..### #. EV: 12Int: 16 sSi #.# #......# #. SH: 0Dex: 10 sSi! #.# ##.##.## .. XL:  3 Next: 35% Place: Dungeon:2 sSiA #.# #@.....##########. Noise: ---------  Time: 1132.8 (0.0) sSio #.# #*####.#.......... c) +0 whip sSi #.# #.b .######.#... Cast: Kinetic Grapnel #.# ##.# ##<.....#... #.# .. #.####.#... #†# #.. #......#..# b   bat (wandering) sSi& #.# .. #......#..# #.# ##. ########..# #.##..# _Okay, then.sSiG Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.sSiz }Aiming: Kinetic Grapnel (safe; 1% risk of failure)  sSi Press: ? - help, Shift-Dir - straight lineAim: a bat (wandering, hasn't noticed you, 66% to hit)sSiwI #.##fritha the Tinkerer#######..###Gnoll#..........#Health: 25/25 ========================#.#####.##.##. Magic: 8/9=====================---#.# #......#. AC: 2sSiI Str: 9#.# ###..####. EV: 12Int: 16#.# #......##. SH: 0Dex: 10sSiJ -#.# ##.##.##.. XL:  3 Next: 35% Place: Dungeon:2sSi8J #.# #@.....##########. Noise: ---------  Time: 1132.8 (0.0)#.# #*####.#.......... c) +0 whipsSiiJ #.# #.* .######.#... Cast: Kinetic Grapnel#.# ##*# ##<.....#...#.# .* #.####.#...sSiJ H#†# #.. #......#..# b   bat (wandering)#.# .. #......#..#sSi+K #.# ##. ########..##.##..# _Okay, then.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  sSi_K Press: ? - help, Shift-Dir - straight lineAim: a bat (wandering, hasn't noticed you, 66% to hit)sSi sSi sSi) .b...b=3.8 (1sSi sSi {  Casting: Kinetic Grapnel (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a bat (wandering, hasn't noticed you, 66% to hit) _The kinetic grapnel misses the bat. The bat hits you but does no damage.tSi=  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.tSi #.##  fritha the Tinkerer #######..###  Gnoll #..........#  Health: 25/25 ========================tSihJ #.#####.##.## . Magic: 7/9==================------ #.# #......# . AC: 2tSi<Str: 9 tSi#.# ###..### #. EV: 12Int: 16 tSi#.# #......# #. SH: 0Dex: 10 tSi#.# ##.##.## .. XL:  3 Next: 35% Place: Dungeon:2tSi; #.# #@.....##########. Noise: =--------  Time: 1133.8 (0.0) tSie#.# #*####.#.......... c) +0 whip tSi##.# #b. .######.#... Cast: Kinetic Grapnel #.# ##.# ##<.....#... #.# .. #.####.#... #†# #.. #......#..# b   bat #.# .. #......#..# #.# ##. ########..# #.##..# tSiK_The kinetic grapnel misses the bat. The bat hits you but does no damage.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  tSiuConfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  tSipPress: ? - help, Shift-Dir - straight lineAim: a bat (66% to hit)tSiz#.##fritha the Tinkerer#######..###Gnoll#..........#Health: 25/25 ========================#.#####.##.##. Magic: 7/9tSizJ==================------#.# #......#. AC: 2Str: 9#.# ###..####. EV: 12Int: 16#.# #......##. SH: 0Dex: 10#.# ##.##.##tSi1{.. XL:  3 Next: 35% Place: Dungeon:2#.# #@.....##########. Noise: =--------  Time: 1133.8 (0.0)#.# #*####.#.......... c) +0 whiptSib{#.# #b. .######.#... Cast: Kinetic Grapnel#.# ##.# ##<.....#...#.# .. #.####.#...tSi{#†# #.. #......#..# b   bat (grapneled)#.# .. #......#..##.# ##. ########..##.##..#tSi|Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (66% to hit)  The kinetic grapnel hits the bat.tSiltSi/onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  tSiAim: a bat (66% to hit)  The kinetic grapnel hits the bat.  The bat is heavily wounded.tSi '.tSi +4.8 (1tSi tSi P _The bat barely misses you.uSi!Rk#######..###..........#####.##.##. #......###..###......##.##.##.......##############.#.........b.....######.##.##.##<.... .. #.####†# #.. #......#..#.# ...##.######## .# uSiiSuSiTuSiZuSi[&5uSiFauSicQ _The bat closely misses you.uSiyU  The grapnel guides your strike. You hit the bat.uSi^j.uSin76.9 (1.1Kinetic GrapneluSiuSiG _You kill the bat!vSi#..........# #.#####.##.##.##.# #......# .##.# ###..### #.##.# #......# #.##.# ##.##.## ..#.# #......###########.# #.####.#..........#.# #.@....######.##.# ##.##.##<.....#.#.# ... #.####.#.#†# ###.. #......#..###.# ...#.# ##.#########..##.# .# #..##.# # #..##.# #########..#vSivSi]4-70vSi_vSiyvSi #####.##.##.# #......##..###......##.##.#.........##############.#..............######.###@##.##<..........#.####†# ###..###......#..##.##.#...........#vSivSi-vSi@-8vSivSivSi #.# #......# .# #.# ###..### #.# #.# #......# #.##.# ##.##.## ..#.# #......##########..##.# #.####.#...........##.# #......######.#....##.# ##.##.##<.....#....##.# #..@...#.####.#....##†# ###..###......#..####.# .....#......#..# #.# #.##.#########..##.# #. .# #..##.# ..#.# .# #########..##.# .. ...........##.# ##########.#Sig mvSi vSi &9vSi vSi vSivSi8===vSiY ,vSi vSis vSi vSi9 vSi vSi ;===vSivSivSi@vSivSi,vSivSiwvSivSi`vSivSivSivSi_ _You start resting.vSi'/40.0)vSi*]9===50.9 (11vSi/vSia2% _Magic restored.wSiB wSi wSiA wSi wSi wSi wSiV wSi BwSi wSi ===wSi BwSi wSi< ,wSiz wSi wSig wSi wSiJ wSiv wSi wSi" wSi wSi wSi_ ,wSi wSit wSiX ,wSi8 wSi wSiv wSi wSi wSi" wSi$ ,wSiZ wSi wSi wSi wSiM wSi wSi wSi wSij wSi wSi! wSi" wSi# wSi;% wSi& ,wSi' wSi( wSi) wSi) wSi<* wSib+ wSi, ,wSi4- wSi. wSi/ ,wSiT0 wSi1 wSit6 wSi6 wSiw7 wSim8 wSi.: wSij: wSi: wSi; wSi< ,wSiE= wSi@ wSiA ,wSiB wSiD wSiE ,wSiF wSiG wSi|I ,wSieJ wSiK wSiEM ,wSiM wSiP wSi_Q wSiQ wSi4R wSi/T wSiU wSiV wSiSV wSiKX wSiY wSiY wSiCZ wSi[ wSi] wSig] wSi] wSi_ wSi` wSia wSia wSic wSid wSi8e wSih wSii wSi[k wSik wSiDl wSiho wSiq ,wSiq wSizs wSit wSit wSi}u wSiPw wSix ,wSisy wSi { wSi| ,wSiK} wSiL wSiD wSi wSi# wSiׂ wSid wSi wSiS wSi_ wSi wSiӇ wSi| wSiމ wSi\ wSi wSi wSi wSi wSiΑ wSi; wSiѓ wSiQ ,wSiޕ wSi^ wSiN wSi wSi wSid wSi wSi wSi> wSi wSi ,wSiŸ wSi0 wSiX wSi wSi wSi wSi wSi˦ wSi wSi* wSiѪ wSi wSi wSiѬ wSif ,wSi) wSin wSi wSiѲ wSiV wSi wSi wSi wSi' wSiG wSi wSi1 wSi wSiQ BwSi _You now have 75 gold pieces (gained 7).wSiS wSi wSi wSiW wSi ,wSi wSi wSit wSi wSi wSia wSi wSi wSiI wSif wSi wSi wSiw wSi wSi? wSiu wSi wSi* wSi wSi wSiU wSi wSi wSiD wSi wSi wSi wSi ,wSi wSi ,wSi wSiw wSi wSi ,wSi wSi ,wSi wSiY wSi wSi wSi wSi  ∆   #  ..  wSia ..#  ....  ...#  wSi #####....#  #..@...# wSi z #.###..#  wSi #.# .#  #.# ..wSi  #.# ..∆ #.# ..wSiJ j #.# . #.wSiw s# #.#wSi  -221.9 (7wSi ,2.9 (72wSi wSiD [ _j - 2 viscous clear potionsxSi` IxSi-a xSik .:...#.....#r.........#.......# #####....# #...@..# #.###..# #.# ..# #.# ....#.# #....∆#.# ##..r   rat (asleep)#.# ...#.# #..#.#xSi}v t 0.0)  A rat comes into view.xSiz +3.9 (1xSi9 xSi < _Found a parchment of Lesser Beckoning.ySi.9  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ySi 4ySi#  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ySi ySi ySi ySi F _Unknown command.zSi$#...!.# #.:...# #.....##########r...... ............###....................K.....# #####@...##......####.###..# #.# #..##.# #....#.# ##....∆ K   kobold (asleep)#.# ##.... r   rat (asleep)#.# ....#.# #..zSi" ∆A kobold comes into view. It is wielding a +0 whip.zSi)$=4Kinetic GrapnelzSi(zSi+Z _Found a smoky dark potion.zSi   zSi Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.zSi¦   fritha the Tinkerer #...!.#  Gnoll #.:...#  Health: 25/25 ======================== #.....###  Magic: 8/9=====================--- #######r......  AC: 2Str: 9zSi v ............###  EV: 12Int: 16 ...............  SH: 0Dex: 10zSi< 7 .....K*....#  XL:  3 Next: 37% Place: Dungeon:2 zSi #####@...#  Noise: ---------  Time: 1224.9 (0.0) #......### ∆  c) +0 whip #.###..# Cast: Kinetic Grapnel #.# #..# zSiק M#.# #....  zSi #.# ##....∆  K   kobold (asleep) zSi% #.# ##....  r   rat (asleep) #.# ....  zSiI ~#.# #.. _Found a smoky dark potion.  zSiy Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.zSi }Aiming: Kinetic Grapnel (safe; 1% risk of failure)  zSiͨ Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip (asleep, 100% to hit)zSi} fritha the Tinkerer#...!.#Gnoll#.:...#Health: 25/25 ========================#.....###Magic: 8/9=====================---#######r......AC: 2Str: 9zSiM~ ............###EV: 12Int: 16...............SH: 0Dex: 10.....K*....#XL:  3 Next: 37% Place: Dungeon:2#####@...#zSix~ nNoise: ---------  Time: 1224.9 (0.0)#......### ∆c) +0 whip#.###..#zSi~ Cast: Kinetic Grapnel#.# #..#zSi~ #.# #....#.# ##....∆zSip ?K   kobold (grapneled)#.# ##....r   rat (asleep)#.# ....#.##..Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.zSi Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linezSi xAim: a kobold, wielding a +0 whip (asleep, 100% to hit)  The kinetic grapnel hits the kobold.zSi^zSionfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a kobold, wielding a +0 whip (asleep, 100% to hit)  The kinetic grapnel hits the kobold.  zSiLThe kobold is severely wounded.zSizSig#.zSiBr.KrzSi+zSi5===5.9 (1zSi(zSi- _The rat squeaks loudly.{Si  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{Si   fritha the Tinkerer #...!.#  Gnoll #.:...#  Health: 25/25 ======================== #.....###  Magic: 7/9{Si==================------ #######.......  AC: 2Str: 9 .......r....###  EV: 12Int: 16 ...............  SH: 0Dex: 10{Siפ# ......K....#  XL:  3 Next: 37% Place: Dungeon:2 {Si#####@...#  Noise: ===------  Time: 1225.9 (0.0) #......### ∆  c) +0 whip{Siܥ #.###..# Cast: Kinetic Grapnel #.# #..# #.# #....  #.# ##....∆  K   kobold (grapneled) #.# ##....  r   rat #.# ....  {Si'#.# #.. _The rat squeaks loudly.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  {SijPress: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip (severely wounded, grapneled, 72% to hit){Siq {Si fritha the Tinkerer#...!.#Gnoll#.:...#Health: 25/25 ========================#.....###{Si Magic: 8/9=====================---#######.......AC: 2Str: 9.......r....###EV: 12Int: 16...............{Si. fSH: 0Dex: 10......K....#XL:  3 Next: 37% Place: Dungeon:2#####@...#{SiT Noise: ===------  Time: 1225.9 (0.0)#......### ∆{Si $c) +0 whip#.###..#Cast: Kinetic Grapnel#.# #..#{Si #.# #....#.# ##....∆K   kobold (grapneled){Si #.# ##....r   rat#.# ....#.##..{SiM Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line{Si Aim: a kobold, wielding a +0 whip (severely wounded, grapneled, 72% to hit)  Okay, then.{Si {Si {Siv{Si. _|SiD#...!.# #.:...# #.....##########....... .......r....### ............... ......K....#  #####....# #...@..### ∆ #.###..#  #.# #..# #.# #.... #.# ##....∆ #.# ##....r   rat #.# .... #.# #.. #.#|Si|Si0%.r.KK   kobold (grapneled)r   rat|Si4--6.9 (1|Sit|Sir _The kobold attacks as it pursues you! The kobold misses you.}SiyX  The grapnel guides your strike. You hit the kobold.}Siz}Si?.)}Sĭ9--7Kinetic Grapnel}Si}SiJ _You kill the kobold!}SiVB #...!.# #.:...# #.....### #....... ......### ......... .....#}SiW. #####)...# #..@...### ∆ #.###..# #.# #..# #.# #.... #.# ##....∆ #.# ##.... #.# .... #.# #..  #.#}SiX}Si^rr   rat}Si2`E-8Kinetic Grapnel}SiAe}Sif}Sim P #...!.# #.:...# #.....### #....... ...### ....... ....# #####r...# #.@....### ∆ #.###..# #.# #..# #.# #.... #.# ##....∆ #.# ##.... #.# .... #.# #..  #.#}Sin }SiIv H)r}Siw ^===-9}Si~ }Si ~Si7  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.~SiT #...!.#  fritha the Tinkerer #.:...#  Gnoll #.....###  Health: 25/25 ======================== #######.......  Magic: 7/9~Si UH==================------ ............###  AC: 2Str: 9 ...............  EV: 12~SiJUInt: 16 ...........#  SH: 0Dex: 10~SiyU #####)...#  XL:  3 Next: 39% Place: Dungeon:2 ~SiU.#.@*r..### ∆  Noise: ---------  Time: 1229.9 (0.0) ~SiU#.###..#  c) +0 whip ~SiU#.# #..#  Cast: Kinetic Grapnel #.# #....  ~SiVL#.# ##....∆  ~SiBV#.# ##....  r   rat #.# ....  #.# #.. ~SicV #.# ~SiV_You kill the kobold!Casting: Kinetic Grapnel (safe; 1% risk of failure)  ~SiVMConfirm with . or Enter, or press ? or * to list all spells.~SiVAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line~SiV4Aim: a rat (78% to hit)~Si  #...!.#  fritha the Tinkerer #.:...#  Gnoll ~Si*#.....###  Health: 25/25 ======================== #######.......  Magic: 7/9==================------ ............###  AC: 2~SiLStr: 9 ...............  EV: 12~SiInt: 16 ...........#  SH: 0Dex: 10 ~Si#####)...#  XL:  3 Next: 39% Place: Dungeon:2 ~Si˪(#.@.r..### ∆  Noise: ---------  Time: 1229.9 (0.0) ~Si#.###..#  c) +0 whip ~Si#.# #..#  Cast: Kinetic Grapnel ~Si=$#.# #....  #.# ##....∆  #.# ##....  r   rat ~SiV;#.# ....  #.# #.. ~Si #.#~SiCasting: Kinetic Grapnel (safe; 1% risk of failure)  ~SiëMConfirm with . or Enter, or press ? or * to list all spells.~Si Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (78% to hit)  The kinetic grapnel hits the rat.~Si #...!.#  #.:...#   ~SiVp     .... ~Si~D ..#  ~Si=..#  ~Si˱#.@*...### ∆  # ~Si #.# #..#  ~SiY#.#  ~SiC#.#  #.# ~Sic] #.# ~Sic #.#  ~Si.#.#~Si7'..~Si;v41=30.9 (1Kinetic Grapnel~SiGA~SiC'onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  ~Si8DAim: a rat (78% to hit)  The kinetic grapnel hits the rat. _You kill the rat!~Si}3~Si~~Si~SiQ~Si,~Si~Si~Si~SiM8===~SiM~SiB~SiC~Siݙ;===~Si~Si|~SiƜ~Si~SiU,~SiѠ~Si~Siآ~Siޣ~Si~Si ~Si~Sih - _You start resting.~Si041.9 (11.0)~SiǸd9===-2.9 (12~Si~Si% _Magic restored.Sid#...!.# #.:...# #.....### #....... ...### ....... .Si"...# #####)...# #..@...### ∆ #.###..# #.# #..# Si#.# #....#.# ##....∆Si>#.# ##....#.# ...Si\X.#. Sio SiSi13.0)SiSiSiԢ)#...!.# #.:...# #.....### #....... ......### ......... .Si....# #####)...# #...@..### ∆ #.###..# #.# #..# #.# #....#.# ##....∆#.# ##....#.# ....#.# #.. Si-Si&4SiZSiԳSi; #...!.# #.:...#  #.....##########....... ............### ..........................# #####@...# #......### ∆#.###..# #.# #..##.# #....#.# ##....∆#.# ##....#.# ....#.# #..SiA SiD &5SiJ SiQ M _You see here a +0 whip.Si^M...!:...#  ##########........###...........#######)...# #......### ∆#.###..#...SiSiK===6 _SiSiXSiuIM...!:...#  ##########........###...............##..#######)...# #......### ∆###.SiSi&7SiSi*Six{ M##.##...!:...#  ##########........###.............##..#######)...###..Si | Si) Siϊ &8Si+ Sie SikA*M .# ##.##...!:...# SiB ##########@.......###..Sis...........##..##...Si Si &9SiSiZSi(bM .# ##.##...!:...#  ##########..............###...................####..#SibSiRn9∆Sir'50SiZxSizSi' .# ∆.#  .# ###.### #.....# #.....# #...!.# #.@...#  #.....### #######....####...............##..#######)...# .###......### !#.###..#SiSi&1SiSi _Found a bubbling emerald potion.  You pick up a parchment of Lesser Beckoning and begin reading...Six +2.9 (2Si Si I _You add the spell Lesser Beckoning to your library.Si}) #.#  #.# ∆ #.#  #.# ###.### #.....# #.....# #..@!.# #.....#  #.....### Si* $#######....####...............##..#######)...# .###......### !Si> ^3.9 (1SiR#.# #.# ∆ #.# #.# ###.### #.....# #.....# #...@.# #.....# #.....### #######.....................####..........##..#######)...# .## SiqSi0&4SiSi*5.9 (2 _k - a smoky dark potionSi'Si$Read which item? Scrolls  c - a scroll labelled SEETWUMUFA  d - a scroll labelled QORAYM VAUCU  e - a scroll labelled ERPHIR QECAJUOCK [!] read|quaff[?] describe selectedSi Sijfritha the Tinkerer#.#Gnoll#.#Health: 25/25 ========================∆ #.#Magic: 9/9========================#.#AC: 2Str: 9###.###EV: 12Int: 16#.....#SH: 0Dex: 10#.....#XL:  3 Next: 41% Place: Dungeon:2#...@.#Noise: ---------  Time: 1255.9 (0.0)#.....#c) +0 whip#.....###Cast: Kinetic Grapnel#######.....................####..........................##..#######)...# .###......### ! _Magic restored. _You see hSi(ere a +0 whip. _Found a bubbling emerald potion.  You pick up a parchment of Lesser Beckoning and begin reading... _You add the spell Lesser Beckoning to your library. _k - a smoky dark potionSi`P  Okay, then.Si SiSi. _Si&e #.#∆###.###.....########....#......####.###..#SilSip26.9 (1 _SiwSi4ySiK ∆###.###.....########..................########.###..# .# Si.RSi{U&7Si[Si]SiB  ∆###.###.....Si ###########..................######... ..Si ##.#..#.# #....Si SiW &8Siի SiG Si> ###.###.....###########................@.######......##......####.###..#.# ##....∆SiESiI&9Si&PSiQSi2###.####.....# #.....# #.....# #.....# #.....#############........... ............#######........Si#########)...# .##### #......### !#.###..# .##.# #.Sip.##.# #....Siǩ}#.# ##....∆#.# ##....SiSij'60Si SihSi###.### #.....# #.....# #.....# #.....# #.....###### #........... .#..##.#)...# .##......### .!#.###..# ..##.# #..# ..##.# #.... ..##.# ##....∆... SiSi&1SiSiSi~ #.....# #.....# #.....# #.....# #.....#############........... ............#########........>...........#########)...##.###### #......####.! #.###..# #..##.# #..# #..##.# #.... ...##.# ##....?...#.# ##......#.# ....Si. &2Si Sil _Found a scroll labelled KIVUIHOZIL. Found a stone staircase leading down.SiZ ##....#.....#############.......................#########..............>.....##.#######)SiZ@######. #......####.!..r..###..# #..#####.SiZr   rat (asleep).....##.##..SihS3Kinetic GrapnelSimSi;pV _A rat comes into view.Si#.....# #.....# #.....#############........... ............#########........> .##........ #######)...##.######.# #......####.@..r....#.###..# #..#####.##.# #..# #..# #.# #.... ...##.# ##....?#.# ##...... #.# #......##.# ###....##.#SiSi &4SiSi _You see here a bubbling emerald potion.Si1  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Si۝ # #.....# fritha the Tinkerer #.....# Gnoll #.....######  Health: 25/25 ========================  #######...........  Magic: 8/9Si! =====================---  ............#########  AC: 2Str: 9  ....................>  EV: 12SiE ,Int: 16 Sig  ...........##........  SH: 0Dex: 10 Siߞ  #######)...##.######.#  XL:  3 Next: 41% Place: Dungeon:2 SiA  #......####.@**r....  Noise: ---------  Time: 1264.9 (0.0)  #.###..# #..#####.#  c) +0 whip  #.# #..# #..# Cast: Kinetic Grapnel Si~  #.# #.... ...#  #.# ##....?...  #.# ##......Siş  r   rat (asleep)  #.# #......#  #.# ###....#  #.# Si o_You see here a bubbling emerald potion.  SiK RCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Six xPress: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)Si # #.....# fritha the Tinkerer #.....# Gnoll #.....######  Health: 25/25 ========================  #######...........  Magic: 8/9Si=====================---  ............#########  AC: 2Str: 9  ....................>  EV: 12Int: 16  ...........##........  SH: 0Dex: 10  #######)...##.######.#  XL:  3 Next: 41% Place: Dungeon:2  #......####.@..r....  Noise: ---------  Time: 1264.9 (0.0)  #.###..# #..#####.#  c) +0 whip  #.# #..# #..# Cast: Kinetic Grapnel  #.# #.... ...#  #.# ##....?...  #.# ##...... r   rat (asleep)  #.# #......#  #.# ###....#  #.#Casting: Kinetic Grapnelim (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)  The kinetic grapnel hits the rat.  #.....# #....  ..    >    )#.#  **.....   #.#  #.# #..# #..#  #.# #....   #.#   #.# ##......  #.# #......  #.# ###....#  Siͩ...3=5.9 (1Kinetic Grapnelonfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a rat (asleep, 100% to hit)  The kinetic grapnel hits the rat. _You kill the rat!Si#.....# #.....# #.....######  #...........  .Si\%###  Si........>  .##..  #Si)...##.######.#Si#......####.!)#.###..# #..#####.#Si/#.# #..# #..# SiP#.# #........##.# ##....?...Siy#.# ##......#.# #......Si!#Si#.# ###....# SiSi.-6SiSi$ _Found a spear.Si< ] #.....# #.....# #.....###### #........... .### ........> .##.. #)...##.######.## #......####..) #.###..# #..#####.## #.# #..# #..# #.# #........# #.# ##....?... #.# ##...... #.# #......# #.# ###....#  #.#-7SiM A8.9 (2SiN SiT ] _l - a bubbling emerald potionSig #.....# #.....######SiF#######........... ............######### ..........> SiiD##........Si #######)...##.######.## #......####.........)SiC #.###..# #@.#####.## #.# #..# #..# SiW #.# #........# #.# ##....?... #.# ##......#Si- #.# #......# #.# ###....# #.# Si8| #....#  #.#SiSi_+9.9 (1SiSiISi` ###########..................#########........>##.#######)######.## #......####.........)###..# #..#####.##  #......##....?...#Sicab######..##.#SiZlSio'70Si(}Si ;#######........... ......######### .........> ##........ #######)...##.######.## #......####.........)SiR  #.###..# #..#####.##Si  #.# #..####..#  #.# #.....@..# #.# ##....?...# #.# ###......# #.# #......# #.# ###....# #.# #....# #.# ###..# #.# ..#  #.#Si Si C1Sij  ............#########........>##.#######)######.## #......####.........)###..# #..#####.## #..####..# ......####.#Sik  ###... ..##.#Sizr Siu &2Si| Si5 Si [9===3.9 (2Si Si ` _h - a scroll labelled KIVUIHOZILSin#######..... .######### .........> ...........##........ #######)...##.######.## #......####.........) #.###..# #..#####.###.# #..####..# Si7#.# #..## #.# ##........# #.# ###......# #.# #......#Sia#.# ###.# #....##.# ###Si..# #.# ..#SiDSiw+4.9 (1SiSi[Si  #.....###### #######..... .######### .........> ...........##........ #######)...##.######.## #......####.........) Si #.###..# #..#####.###.# #..####.@# #.# #..## #.# ##........# #.# ###.# #......##.# ##Si #.# #....##.# ###..# Si SiX$ Siv' &5Si, Si. SiMM  #.....#############........... .#########..>............... #######)...##.######.##.....####.........)##..# #.@#####.##..####..# ........##.# ##........######..#SiSi?&6SiSiSi1rv#.....# #.....#  #.....######  #######...........  .#########  .........>  ...........##........  #######)...##.######.## #......####..@......) #.###..# #..#####.##Si"sA#.# #..####..# #.# #........###.# ##........##.# ###......##.# #......##.# ###....##.# #....#SixSizD===7SiVSiSi9#.....# #.....# #.....###### #. .# .> .##. #)...##.######.##......####.).#.###..# #..#####.##.Si#.# #..####..# #.# #........###.# ##........##.# ###......##.# #......##.# ###....# SiSiY&8SiSi:Siѭ #.....# #.....# #.....###### . # > ##. )...##.######.##......####.).  #.###..# #..#####.##.  #.# #..####..#  #.# #........##  #.# ##........#  #.# ###.  #.# # Si Si &9Si SiG Si؞#.....# #.....# #.....###### . # > ####...)...##.######.# #......####.). #.###..# #..#####.##. #.# #..####..# # Si6Z80Si#.....# #.....# #.....###### . ###>### ##.... )...##.######.# ......####.). .###..# #..#####.##. .# #..####..# .# . .# #.## .# .# ##.# .# .# ###......# .# .# #......# +# Si=Sip&1SiSih#.....# #.....# #.....###### . ########## ..>### ##.......... Sihq)...##.######.######.####.). ###..# #..#####.##. # #..####..# #.# .. # #.## #.# . # ##.# #.# # ###......# #.# # #......# #+# SihSioSir&2SilxSiySivQ #.....#  #.....#  #.....###### . ########## ....>### ##.......... )...##.######.######.####.)...# #..#####.##.  #..####..# #.# ..  #.## #.# ...  ##.# #.# ###  ###......# #.#  #......# #+# Si:R  SiY Si[ &3Si b Sid SiUJ#.....# #.....# #.....###### . ########## ....>### ##.......... )...##.######.######.####....# #..#####.##......# #..####..# #.# ......# #.## #.# ......# ##.# #.# #.#####......# #.# .##......# #+# .####....# .. SiI`Si0c&4SihSikN _You see here a +0 spear.Sio<5SiuSi $ _a - a +0 spearSi Wield or unwield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  c - a +0 whip (weapon)a - a +0 spear[?] describe selected [!] equip|wield|wear[tab] equip|unequip SiAQear or take off? Armour (go to first with [)  b - a +0 robe (worn) wield|wearSisield or unwield (- for none)?  - - Unarmed Hand Weapons (go to first with ))  c - a +0 whip (weapon)a - a +0 spearwield|wearSiA6 Si'= SiUD #.....#fritha the Tinkerer #.....#Gnoll #.....######Health: 25/25 ======================== #...........Magic: 9/9SiD ======================== ......##########AC: 2Str: 9 ..............>###EV: 12Int: 16 .....##..........SiD SH: 0Dex: 10 #)...##.######.######...SiE XL:  3 Next: 43% Place: Dungeon:2 ...####.........@.......Si8E Noise: ---------  Time: 1285.9 (0.0) #..# #..#####.##......#SicE c) +0 whip #..####..# #.# ......#Cast: Kinetic Grapnel SiE #........## #.# ......# ##........# #.# #.#####SiE ###......# #.# .##......# #+# .####....#SiE m..#....# _You kill the rat! Si F _Found a spear. _l - a bubbling emerald potion _h - a scroll labelled KIVUIHOZIL Si,F V_You see here a +0 spear. _a - a +0 spearSiM >  You unwield your +0 whip.SiJP r6.9 (1a) +0 spearSicU SiW - _a - a +0 spear (weapon)Si9,Si81Inventory: 3/52 gear slots Hand Weapons (go to first with ))  a - a +0 spear (weapon)c - a +0 whip Armour (go to first with [)  b - a +0 robe (worn) Scrolls (go to first with ?)  c - a scroll labelled SEETWUMUFA  d - a scroll labelled QORAYM VAUCU  e - a scroll labelled ERPHIR QECAJUOCK  h - a scroll labelled KIVUIHOZIL Potions (go to first with !)  g - a potion of magic  f - 2 red potions  j - 2 viscous clear potions  k - a smoky dark potion Si14 l - a bubbling emerald potionSi#.....#fritha the Tinkerer #.....#Gnoll #.....######Health: 25/25 ======================== #...........Magic: 9/9======================== ......##########AC: 2Str: 9 ..............>###EV: 12Int: 16 .....##..........SH: 0Dex: 10 #)...##.######.######...XL:  3 Next: 43% Place: Dungeon:2 ...####.........@.......Noise: ---------  Time: 1286.9 (0.0) #..# #..#####.##......#a) +0 spear #..####..# #.# ......#Cast: Kinetic Grapnel #........## #.# ......# ##........# #.# #.#####im###......# #.# .##......# #+# .####....#..#....# _l - a bubbling emerald potion _h - a scroll labelled KIVUIHOZIL _You see here a +0 spear. _a - a +0 spear  You unwield your +0 whip. _a - a +0 spear (weapon)Si\ d  Your movement speed is average. Your attack delay is about 1.0.Si] Sib Siq  Your damage rating with your +0 spear is about 6 (Base 6 x 97% (Str) x 102% _(Skill)).Sih _Siԛ....###### ............# ....##########..# ....>### ...###.......... ....###.######.######....#####..................# .# #..#####.##......## ####..# #.### .......## #.##......# ........# #.###.##### ## #.# #.#  # #+# #.## J.. J   endoplasm (asleep)# ...# ... ..#Si+8.9 (2Si+9.9 (3SiSiQ] _An endoplasm comes into view.Si  SiCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.SiN SiP Si~U SiW _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Si........###########.........>### .##.......... .######.##########.............. #..#####.##......## ###..# #.##. ......##.#.#### ## #.#  +## J..  .## ...##Si:∆SieM90.9 (1Kinetic Grapnel _Si SiSiL@  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Si.......... ..#  fritha the Tinkerer ....########## ...#  Gnoll ............>### ...#  Health: 25/25 ======================== ...##.......... ....#  Magic: 8/9=====================--- ...##.######.######....#  AC: 2Str: 9 .####..................#  EV: 12Int: 16 .# #..#####.##......##  SH: 0SiSDex: 10 .####..# #.##......#  XL:  3 Next: 43% Place: Dungeon:2 .......## #.##.@....#  Noise: ---------  Time: 1290.9 (0.0) ........# #.###*#####  a) +0 spear Si|##......# #.# #*# Cast: Kinetic Grapnel Si #......# #+# #*#  ###....# J..  #....# ...Si J   endoplasm (asleep) Si> ###..# ... ..# ∆...##Si ..# Si_You can't see any susceptible monsters within range! (Use Z to cast anyway.)  SiCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.SiAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)Sit............#fritha the Tinkerer ....##########...#Gnoll ............>### ...#Health: 25/25 ======================== ...##.......... ....#Magic: 8/9=====================--- ...##.######.######....#AC: 2Str: 9 .####..................#EV: 12Int: 16 .# #..#####.##......##SH: 0Dex: 10 .####..# #.##......#XL:  3 Next: 43% Place: Dungeon:2 .......## #.##.@....#Noise: ---------  Time: 1290.9 (0.0) ........# #.###*#####a) +0 spear ##......# #.# #*#Cast: Kinetic Grapnel  #......# #+#SiN #*####....#J..#....#...J   endoplasm (grapneled)###..#.....# ∆...##..#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The kinetic grapnel hits the endoplasm.  The endoplasm is heavily wounded.Si 1 Si6 =..J.SiU8 3=1.9 (1Si|= Si@  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Si4@ Aim: an endoplasm (asleep, 100% to hit)  The kinetic grapnel hits the endoplasm.  The endoplasm is heavily wounded. Siq@ S_The endoplasm quivers.Si J.-2Si|  You reach to attack! The grapnel guides your strike.  You puncture the endoplasm!Si2.Si7-4.0 (1.1Kinetic GrapnelSiSiM _You kill the endoplasm!Si/ Si Sio Si SiХ nSiE Si Si& SiO Si Si Si Si8 Siګ Si _ _You start resting.Si -9.0 (5.0SiL ]9===300.0 (6Si> Si! % _Magic restored.Si> ##########.........>### .##... .######.##########..................# #..#####.##Si?## ###..#  ......##.##@##### ##Si2? #.#  +....#SiS?"....+SiFSiI+1.0 (1Si#OSiPSi*2........>### .##... #######.######....# .####..................#SiK+A #..#####.##......## ###..# ..# ......## #.##......#.Siz+##.##### ## #@#  Si++##Si+D ...  ....#Si+>##.....#Si+} .)...#......+Si",S #......#Si44Si76&2Si?<Si>% _Found a dagger.Si ##... ######.######.... .####................. #..#####.##......## ###..# #.##......# ......## #.##.....#.#### ## #.#  +###.......# #.......##..#.#r   rat (asleep)......r.Si!&3Si'Sie)V _A rat comes into view.Si˾6)...##.######.######....#####..................# ..# #..#####.##......# ..####..# #.##...... .Si*P.......## #.##......# #..# #.###.##### ###......# #.# #.# SiR #......# ##+###.##Six ###....# #....@..# #....# #.#Siw ###..# #.#Si ..# #..)## ..# #......+Si[ #......# Sizr.###.#####SiSiD===4SiSi ..####.............. #..#####.#### ###..# ...# Si ......## #.#.#### ### #.#  Si( ##+###.####.......SiH : ## Sig \)...#....+Si e #.......r.Si .###.##### .. #Si Si &5SiT Si Si> #..#####.#### ###..# ...# ......## #.Si#.#### ### #.#  ##+###.##Si<##....... Sih## )...#SiA....+  #Si.......r..###.######Si0U .. #.SioSiH=6Kinetic GrapnelSiSi  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Si..# #..#####.##......##  fritha the Tinkerer ..####..# #.##......#  Gnoll ........## #.##......#  Health: 25/25 ======================== #........# #.###.#####  Magic: 8/9=====================--- ###......# #.# #.# AC: 2Str: 9  #......# ##+###.##  EV: 12Int: 16  ###....# #.......#  SH: 0Dex: 10  #....# #.......#  XL:  3 Next: 47% Place: Dungeon:2  ###..# #....@..#  Noise: ---------  Time: 1306.0 (0.0) ..# #..).*.##  a) +0 spear Si..# #....*.+ Cast: Kinetic Grapnel #.....*# .......r. .###.######  r   rat (asleep)Sil .. # ... #_A rat comes into view.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  SiyPress: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)Si* u..# #..#####.##......##  fritha the Tinkerer ..####..# #.##......#  Gnoll ........## #.##......#  Health: 25/25 ======================== #........# #.###.#####  Magic: 8/9=====================--- Six I###......# #.# #.# AC: 2Str: 9  #......# ##+###.##  EV: 12Int: 16  ###....# #.......#  SH: 0Si "Dex: 10  #....# #.......#  XL:  3 Next: 47% Place: Dungeon:2 Siѝ  ###..# #....@..#  Noise: ---------  Time: 1306.0 (0.0) ..# #..)...##  a) +0 spearSi T ..# #......+ Cast: Kinetic Grapnel #......# .......r. SiN .###.######  r   rat (asleep) .. # ... Siz #Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Si Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineSi ^Aim: a rat (asleep, 100% to hit)  The kinetic grapnel hits the rat.Si Z   #.##......#  #.##......#  #.###.##### Si* #.# #.#   #   # SiL M  #  Sim = # Si  ..# #..).*.## Si  ..# #....*.+ Si #.....* ........Si [ .###.######Si' ( .. ...SiH Si* ;....Si1 u50=7.0 (1Kinetic GrapnelSi5 Si8 onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a rat (asleep, 100% to hit)  The kinetic grapnel hits the rat. _You kill the rat!SiR03Si0Si4Si4Si;Si_<SiDFSiFSiYKnSiTh - _You start resting.Si\,14.0 (7Sis9===-5.0 (8 _Magic restored.SiK 3####..# #.##......# .....## #.##......#  #.###.##### ## #.# #.#  #......# ##+###.####....# #.......#  #....# #.# ###..# #.#  ..# #..)..@## ..# #......+  #......# ....###.###### ....... #..#Si$V SiZ +6.0 (1Si=a Si f Si" ......##.#.#### ## #.#  ##+###.####.......  ###Si" )...##...@+  #...#.Si#7.. #.#Si *Si\-&7SiM3Sin5SiHx######'......######Si5ZR8SiI]( _You open the door.Six## #.##......# # #.###.##### ......# #.# #.# #......# ##+###.## ###....# #.......# #....# #.......# ###..# #.......# SiA..# #..)...#..# #..#......#.. .###.###### .Si...#.  SiSi%===Si'9SiWSiQ _There is an open door here.Si? .## #.##......#.# #.###.##### ##......# #.# #.#  #......# ##+###.##  ###....# #.......# #....# #.......# ###..# #.......# ..# #..)...# ..# #'. #......# .. .###.######  ... .... #. # .# # .#Si? SiD .20 _SiyJ SiK SiT]####..# #.##......## #.##......# #..# #.###.##### ###......# #.# #.  #......# ##+###.#####....# #.#SiT< #....# #.####..# #.......#  ..# #..).@.########..# #......'....... #########SiU ...........###.###### ... # Si;U....#.# ## .#SiUSi[Si^&1SidcSieSi!k#..# #..#####.##......## #..####..# #.##......## #.##......#..# #.###.#####SiX"###......# #.# #. #......# ##+###.#####....# #.# #....# #.#Si"###..# #...@...#  ..# #..)...########..# #......'.......Si" ######### ...........###.######Si"[ . ...#Si#t .... .#.#Sij(SiM,&2Si /SiS0Si....####............# ##..# #..#####.##......##  #..####..# #.##......#  # #.##......#..# #.###.########......# #.# #.SiZq #......# ##+###.#####....# #.# #....# #.#Si ###..# #.......#  ..# #..)...########Si..# #......'....... ######### ..........Siͮg .###.###### Sia. ... ###Si B ....Si\Si&3SiwSiSi7 q###)...##.######.######....# .....####............# ###..# #..#####.##......## # #..####..# #.##......# # # #.##......# Si*8 # ##..# #.###.##### # ###......# #.# #.# # #......# ##+###.## # ###....# #.# # #....# #.# SiT8 ####..# #.......# #Siw8  ..# #..)...######## #Si8 b..# #......'....... #Si8 J ######### #Si8  .......... .###.###### Si 9 M. ...Si1@ SiC &4SipH SiI Si...#.##.##.#Si0o#.##.#'SiSi&5SiSi( _You open the door.Si  Si n Spells (Memorise)TypeSi Failure Level  a - Lesser BeckoningTranslocation 19% 2b - Searing RaySi Conjuration19%2 Si(  c - Forge Blazeheart Golem Fire/Forgecraft 30% 4  d - Forge Lightning Spire Air/Forgecraft 30% 4e - Confusing TouchHexesSiW 34% 3  f - Fugue of the FallenNecromancy34% 3  Siu gg - SwiftnessAir34% 3  h - Teleport OtherSi DTranslocation34% 3 Si O6 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] helpSi <[Esc] exitSiSiSi###)...##.######.######....#fritha the Tinkerer .....####..................#Gnoll ###..# #..#####.##......##Health: 25/25 ======================== # #..####..# #.##......#Magic: 9/9======================== Sia# #........## #.##......#AC: 2Str: 9 # ##........# #.###.#####EV: 12Int: 16 # ###......# #.# #.#SH: 0Dex: 10 # #......# ##'###.##XL:  3 Next: 50% Place: Dungeon:2 # ###....# #.@.....#SiNoise: ---------  Time: 1325.0 (0.0) ##....# #.......#a) +0 spear #Siͯ###..# #.......#Cast: Kinetic Grapnel #Si..# #..)...######## #..# #......'....... #Si%#......######## #.......... #.###.###### ##SiLd. ... _You kill the rat! Sip~_You start resting. _Magic restored. _You open the door. Si5_There is an open door here. _You open the door.SibP  Okay, then.SiSi:Si. _SiTc _SipgXSip.# #..####..# #.##......# # #........## #.### .# ##........# #.###.### .# ###......# #.# #.# SinqG.# #......# ##'###.## .# ###....# #.......# .# #....# #.......# .# ###..# #.......# .# ..# #@.)...########7.0 (2 .# ..# #'....... .# #Siqt####### .# ........... .# .###.###### .##. ...# Siq..### ....# ....#Sirx #.#.> SiCrY.##.## .#SixSi2{+8.0 (3Si Six; _Found a stone staircase leading down.SiI ......###.#.#### ### #.#  ##'###.####....... .##..# #.Si@J ..# #..)...########....'....... ########..... ##. .....#.#SiaJSiaPSiS+9.0 (1Si)XSiYSi #.#.#### ### #.#  ##'###.####....... ## Si)...########....'....... #########....... #...###.#######..#.#.# #..####.#SiSi'30SiSi Si b#.# ###......# #.# #.# #.# #......# ##'###.## #.# ###....# #.......# #.# #....# #.# Si #.# ###..# #.# #.# #..# #..)...######## #.##..# #......'....... #.#Si #...##......######## #.##....... Si; #.#Sia  #...###.###### #.## #.. ...# Si e#..### #. ....#Si ...# # #.#.> #.##.## .##. ......#Siښ } .# .# ##..####.# Si X......# #.##Si= SiW &1Si Si Si #.# ###......# #.# #.#  #.# #......# ##'###.##  #.# ###....# #.......#  #.# #....# #.......#  #.# ###..# #.......#  #.# #..# #..)...#  #.# #..# #......'.  #.# #...##......#  #.# #.  #.# #...###.######  #.## #... ...# ##..### #.......#.# #.###.#.im>#.##.## #. .##. #......## .# .# ###..### #.# #......# #.##2Si #.# #......# ##'###.## #.# ###....# #.......# #.# #....# #.# #.# ###..# #.# #.# #..# #..)...######## #.# #..###......'....... #.# #...##......######## #.# #.......  #.# #..@###.###### #.## #.......# ###..### #.......# .......# #.###.#.># ###.##.## #. .##.# Si].#......# #. .# .####..### # #.#......# #.## ###.##.## ...#SiSi&3SiSiSit=  #.# ###....# #.......# #.# #....# #.# #.# ###..# #.# #.# #..# #..)...####### #.# #..###......'...... #.# #...##......####### #.# #.............  #.#Si=  #...###.###### #.## #.@.....# ####..### #.# ........# #.###.#.># ####.##.## #. .##SiN> .# ..#......# #. .# .####..### #. #.# .##......# #. #.## .###.##.## #. ...# .##......##########..#SiE SiH &4Si0N Si2} Sir  ## )...#########......'.......##......#######.......... ###.#######....# ####..### ........Si###.#.># ####.##.## .##.### .##.####.#...........#SiSi&5SiSiSig= #.# ###..# #.# #.# #..# #..)...######Si #.# #..###......'..... #.#Si #...##......###### #.# #....... Si% #.# #...###.###### #.## #.......# Si!f#####..### #.# SiD.........# #@###.#.># #####.##.## #.# .##.# #Sih..#......# #.# .# .# #.####..### #.# #SiS.# #.##......# #.# #.## #.###.##.## #.. ...# #.##......##########..# #.##.####.#...........# Si4#.##......######.#....#SiSi&6Si!SiSit =  Sit v)...########......'......##Si u a######.... SiVu ###.#######....# #####..###.....# .........Siu ###.#.># #####.##.## .##. #..#......Siu  ####..###.# #.###.##.##<.....#....#Si{ Si~ &7SiQ Si Si ISiKSi,SiSi4SiXSiSi_SiSiSiSSisSiSiSiSiSiSiSiSiSiSiGSiSi Si Six!Si$Sii%Si%Si&Si'Si(,Siy)Si*Si+Si+Si,Si.Si0SiA0Si81Si'3Si4Si4Si5Sis7Si8,Si9Si\;Si<Si=Si>Si*BR  There is a stone staircase leading down here.SiLCSiC _SiiDSiESi>G,SiGSioHSiI,SiIISiISiaJSiJSiJSikKSiLSi-LSiLSiNSiOSiAOSiOSiPSiQSiRSiRSirTSiyUSiUSi-VSiWSiXSiXSiYSiZSi[Si[SiK\Siu]SiV^Si^Si_Si_Si`Si`Si_aSiRcSicSicSieM _You now have 89 gold pieces (gained 14).SifSi:gSigSihSioiSiiSiiSikSikSilSilSimSinSinSiBoSiNpSiqSiqSiqSirSisSisSiKtSieuSiivSivSivSi)xSi@ySivySiySi{Si#.###.##.##......#.# #######..#.# .........#.# ###.#....#.# ....#....#.# ∆ .#....#.# # #..###.#######.##### ....#..# #.#....@......) 73.0 (3Si@6.0)####..# #.#.#####.#####  #..# #...# ..  #..# ##### .#####..# .. Sig.......########.######SīT.# .......#Si<Si,4.0 (37Si%Siʑ# _Found a mace.Si #.###.##.#  #......#.# .#..#.# .##.# .#.#....#.# ^##....#.# )#.#....#.# .# #..###.#.##..# #.#.....).Si ..# #.#.#####.#####.#..# #...# ... #..# ##### ...#..# .#...# .#.###.# .# #.# Si >.##Si Sig k5.0 (1.0) _Found a sling.Si2%Si%Si&Si>*Si3#.###.##.# #......#.# #.# ..#.# #.# #.# #.# .#....#.# #^# #....#.# #)# .#....#.# #.# #..###.#Si4.##..# #.#......@....).#..# #.#.#####.#####.##..# #...# .... SiE4#..# ##### .#...#..# Sis4#.#.#...# # #.#.### g   hobgoblin (asleep).# Si4#.#g#.# #.# ##Sir?&0SigC+6.0 (1SiJISiK\ _A hobgoblin comes into view.Si 1.....#.# ##### ..... #.#^ .) #. ..#..###.#######.####### #.#...........). ###.#####@#####.#  ..# #.......# Si #### #.#...#.# ###..# #.#.#... ... #.#.### #### #.#g#  ..... #####SiS Si &7Si Si SiXF###..#.# #.# ......#.# #.# #....#.# #^# .#....#.# #)# #....#.# #.# .#..###.#######.####### .SiG#..# #.#...........).# ##..# #.#.#####.#####.#  #..# #...# #...@...#  #..# ##### #.#...#.# ##..# #.#.#... ....# # #.#.### ###.#  #.#g#.# SiG#.#.# ....# #...# ##### ## ## SiHSiO}g.gSiS=8Kinetic GrapnelSiYSi_[Si[  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Si####..#.# #.# fritha the Tinkerer ......#.# #.# Gnoll .#....#.# #^# Health: 25/25 ======================== Si^.#....#.# #)# Magic: 8/9=====================--- .#....#.# #.# AC: 2Str: 9 Si.#..###.#######.#######  EV: 12Int: 16 Si.#..# #.#...........).#  SH: 0Dex: 10 Si##..# #.#.#####.#####.#  XL:  3 Next: 50% Place: Dungeon:2  #..# #...# #...@...#  Noise: ---------  Time: 1378.0 (0.0) Si' #..# ##### #.#.*.#.#  a) +0 spear Si##..# #.#.#*..  Cast: Kinetic Grapnel ....# # #.#g### ###.# #.#.# ###.# #.#.# g   hobgoblin ....# #...# ##### ## ## Si_A hobgoblin comes into view.Casting: Kinetic Grapnel (safe; 1% risk of failure)  SiConfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineSis;Aim: a hobgoblin (78% to hit)Si ####..#.# #.#fritha the Tinkerer ......#.# #.#Gnoll .#....#.# #^#Health: 25/25 ======================== .#....#.# #)#Magic: 8/9=====================--- .#....#.# #.#AC: 2Str: 9 .#..###.#######.#######EV: 12Int: 16 .#..# #.#...........).#SH: 0Dex: 10 ##..# #.#.#####.#####.#XL:  3 Next: 50% Place: Dungeon:2  #..# #...# #...@...#Si cNoise: ---------  Time: 1378.0 (0.0)  #..# ##### #.#.*.#.#a) +0 spear ##..##.#.#*..Cast: Kinetic Grapnel ....## #.#g### ###.##.#.# ###.##.#.#g   hobgoblin (grapneled) ....##...# ####### ##Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Si5 Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (78% to hit)  The kinetic grapnel hits the hobgoblin.Si > SiF }.g. SiwH 3=9.0 (1SiP Si=R onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hobgoblin (78% to hit)  The kinetic grapnel hits the hobgoblin. _The hobgoblin is almost dead.Sip  You reach to attack! The grapnel guides your strike. You hit the hobgoblin.Si2.Siew4-80.1 (1.1Kinetic GrapnelSiSiM _You kill the hobgoblin!Si} uSiy BSi Si BSi Si[ Si Si Si^ Si Si} Si,Sii  - _You start resting.Si-6.1 (6.0Si[9===7.1 (7Si-Si0 Si0_Magic restored.Sif Si3g SiNh Sik Si_m Sim Si>r ,Sit Si u Sicv Six Siz Sio{ Si{ Si/~ Sip Si ;===Si= Si6 Si! Six Si Si7 Si SiW Si Si SiÐ Si Si‘ Si Si Si8 Si Si Si SiS Si- SiO Sit Si Si3 Sij Si Siޟ Si Si SiL Si Si SiQ Sis Si SiF Si Si SiǪ Si: Si Sij Si Si9 Sim Si Siɰ SiY Si Siɳ Si SiM Si Si Siɶ SiM SiV Si Si SiG Si Siռ Si ,Si Si& ,Si Si1 Sik ,Sim SiO Si Si? Si Si Sil Si Si Si XSi Si SiW Si Si Sim Si Si Si Si Si Si Si\ Si Si Si Si< <  You see here a +0 mace.Si Si  _Si; Si Si Si* SiT! Si% Si' Si-( SiN) Si- Si. Si/ Si0 Siw3 Si'5 Sib5 Sin6 Si: Si< ,Si:> SiA SiC ,SiE SiqI SiJ SiK SiJL SiO SiQ SiR SiR SiV SiW ,SiX Si<\ Siu^ Si^ Sic Sif Sig Si.h Sii SiSl Sivm Sim SiZn Sip Siq Sir Sir SiMu Si8v Si|v SiLw Siy Siz Siz SiN Si nSi^ ,Si Si Si Sid SiZ Siӎ Si SiÏ Si5 Si Si' Si Si9 Sij SiΕ Si? Si˗ SiǙ ,Si- Si Si SiD Si Si XSi\ Si ,Si Sij Si; Si~ Si Siί Si; Si} Siz Si Si9 XSi{ Si Si Si Si Si Si Sia Si Si Si Si Si nSiD ,Si$ Si= ,Si Si Si Si: Si Si3 Si& Siu Si SiG SiR Si Si Si Si! Si! Si" Sib$ Si`& ,Si_' Si( Si* ,Si+ Sic- Si / ,Sia0 Si~2 Sij4 ,Sin5 Si8 Si9 Si7: Si; Si"? @  There is an open door here.Si@ SiIA  _SiB Si0D SiDF ,SidG SiqI SiIK SiK SiWL SiM SiO SiJO SiO SiP Si#S ,SiS Si U SiV ,SiV SiQX SiY ,Si.Z Si\ Si] Si ^ Si^ Si ` SiYa Sia SiJb Sic Siwe ,Sie Sih Sidi Sii Sij Sik SiMm ,Sim Sin SiKp ,Sip Si$r Sins Sis Sit Siv Siw SiBw Siw Siy Siz Siz Si{ Si} Si~ ,Sio Si Si Si SiDž Sic SiE Si Sip Si. SiD Si Si Si Si Si Sil Siv Si0 Sia Si Si8 Si< Siu Si Siܣ SiZ Si Six Siڨ Si XSi+  #.# #.#   #.# #.#   #.# #.#   #.# #.#   #.# #.#   #.# #.#  #.# #.#  #.# #.############  Si  #.# #.....@......<  486.1 (99.0)  #.# ##############   #^#   #)#   #.#  ###.#######    ...........).#    .#####.#####.#    .# #.......#.#  Si SiQ -7.1 (100.0)Si Si 9 _Found a stone staircase leading up.SiSiSiSi<SiCSi,SiSi=SiSinSiN Si ,SiSiSi=SiSi]SiXSiSiSiSi Si"Si#Si#Si'Si),Si=+Si /Sit0Si0Si1Si5Si7Si7Si9SiN=Si>Si ?Si @SirCSiDSiDSieESi5HSiI,Si"JSiMSiNSiNSiEOSi3RSi9SSioSSiTSiVSiW,SiXXSia[SiI\,Si\Siv_Si`,Si@aSicSid,Si9eSigSiQhSihSi iSi%kSilSiKlSimSinSio,SiLpSi"rSirSi$sSisSiuSiw,SixSi0{SiN,SiRSi7SiS,SiuSigSi#SiӊSiSi4@  There is an open door here.SiBSi _SiSiSi)SiZSieSiSiSiޜSiSiSiSi0Si5SieSi-,SiSiSiSiSi׬SiSiSiSirSiKXSiJSiSiSiySiJSi,SiSi;SinSiSiSiSioSiSiSi SiSiSiSi^SiSiSiSiSiSiSilSiSi*SiWSiSinSi7SiSiGSiSiSiSiSiSiSiQSiSi(Si,SiSi>Si9SiaSiSi@Si,SicSiSiSi,SiSiSizSiSi)SiP Si SiO Si Si Si$ Sil Si Si Si ,Si/ Si Si ,Si Si Si, Siv Si Sik Siq Si Si Si{ Si ,Si) Si Si Si SiP Si Si SiX Si Si! Siy# ,Sim$ Si|& Si( Sik( Sii) Sib+ Si- ,Si. Si1 Si3 Si3 Si4 SiA7 Si8 Si8 Sic: Si; Siz= Si= Si@? Si@ SiD XSiiF SiF Si[G SiH SiK ,SiK SibM SiN ,SiO SiP Si}R SiR SiES SiT SiSV ,SiV SiX Si7Y SiqY SiY Si\ SiM^ ,Si^ Si` Sia Sia SiMb Sic Sid Sie Sie Sif Sig Sig Si]h Sii Sij Sik Si1k Si[l Siuo BSiu Siv Sinw Six Siy Si{ SiV{ Si{ Si| SiS~ Si~ Si~ SiQ Sí Si& Si Si SiO  ##  #.  Siݍ #.@....#  #.####.#  #. #.# Kinetic Grapnel #. #.# .J #.# ## #.#Si J   endoplasm (asleep) ∆ #.# SiT G#.# Si B#.#Si 4570.1 (83.0)Si? Si %1.1 (84Si Si ] _An endoplasm comes into view.SiY  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Si  fritha the Tinkerer  Gnoll  Health: 25/25 ========================  Magic: 8/9=====================---  AC: 2Str: 9  EV: 12Int: 16 ## SH: 0Dex: 10 #.######  XL:  3 Next: 54% Place: Dungeon:2 #.@....#  Noise: ---------  Time: 1571.1 (0.0) #*####.#  a) +0 spear #* #.#  Cast: Kinetic Grapnel #* #.#  .J #.#  ## #.#  Ji?37m   endoplasm (asleep) ∆ #.#  #.#  #.# _An endoplasm comes into view.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)Si5   fritha the Tinkerer  Gnoll  Health: 25/25 ========================  Magic: 8/9=====================---AC: 2Str: 9EV: 12Int: 16##SH: 0Dex: 10#.######XL:  3 Next: 54% Place: Dungeon:2#.@....#Noise: ---------  Time: 1571.1 (0.0)#*####.#a) +0 spear#* #.#Cast: Kinetic Grapnel#* #.#Si5 .J #.### #.#J   endoplasm∆ #.##.##.#Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The kinetic grapnel hits the endoplasm but does no damage.Si Si <..J.Si 3=2.1 (1Si Si Sonfirm with . or Enter, or press ? or * to list all spells.SiU Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an endoplasm (asleep, 100% to hit)  The kinetic grapnel hits the endoplasm but does no damage. _The endoplasm quivers.Si2  SiCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.SiC   fritha the Tinkerer  Gnoll Si  Health: 25/25 ========================  Magic: 7/9==================------  AC: 2Str: 9 Si  EV: 12Int: 16 ## SH: 0Dex: 10 #.######  XL:  3 Next: 54% Place: Dungeon:2 #.@....#  Noise: =--------  Time: 1572.1 (0.0) #*####.#  a) +0 spear Si "#* #.#  Cast: Kinetic Grapnel #J #.#  .. #.# Si  ## #.#  J   endoplasm ∆ #.# Si 4 #.#  #.# Si. P_The endoplasm quivers.Siߘ Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (98% to hit)Si   fritha the Tinkerer  Gnoll  Health: 25/25 ========================  Magic: 7/9==================------AC: 2Str: 9EV: 12Int: 16##SH: 0Sio ^Dex: 10#.######XL:  3 Next: 54% Place: Dungeon:2#.@....#Noise: =--------  Time: 1572.1 (0.0)#*####.#a) +0 spear#* #.#Cast: Kinetic Grapnel#J #.#.. #.### #.#J   endoplasm∆ #.##.#Si. 6#.# _The endoplasm quivers.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (98% to hit)Si Si> 5.J.Si6 +3.1 (1Si= Si [  Casting: Kinetic Grapnel (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Si Press: ? - help, Shift-Dir - straight line  Aim: an endoplasm (98% to hit) _The kinetic grapnel hits the endoplasm but does no damage.Siu  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Si   fritha the Tinkerer  Gnoll  Health: 25/25 ========================  Magic: 6/9================--------  AC: 2Str: 9  EV: 12Int: 16 ## SH: 0Dex: 10 #.######  XL:  3 Next: 54% Place: Dungeon:2 #.@....#  Noise: =--------  Time: 1573.1 (0.0) #*####.#  a) +0 spear #J #.#  Cast: Kinetic Grapnel #. #.#  .. #.#  ## #.#  J   Si [34mendoplasm ∆ #.#  #.#  #.# _The kinetic grapnel hits the endoplasm but does no damage.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (98% to hit)Sil G  fritha the Tinkerer  Gnoll  Health: 25/25 ========================  Magic: 6/9================--------AC: 2Str: 9EV: 12Int: 16##SH: 0Dex: 10#.######XL:  3 Next: 54% Place: Dungeon:2#.@....#Noise: =--------  Time: 1573.1 (0.0)#*####.#a) +0 spear#J #.#Cast: Kinetic Grapnel#. #.#.. #.#Si@ %## #.#J   endoplasm (grapneled)∆ #.##.##.#Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (98% to hit)  The kinetic grapnel hits the endoplasm.Si Si .J.Si +4.1 (1Si3 Si MConfirm with . or Enter, or press ? or * to list all spells.Aim  Si Press: ? - help, Shift-Dir - straight line: an endoplasm (98% to hit)  The kinetic grapnel hits the endoplasm. Si Y_The endoplasm is moderately wounded.Si\O[  The grapnel guides your strike. You hit the endoplasm.SiiS2.SiV585.2 (1.1SiV9Kinetic GrapnelSiZSi\ Si\G_You kill the endoplasm!Si/P ### #.###### #......# #@####.# #.# #.# #.# #.# ..# #.# ### #.#∆ #.# #.# #.#∆ #.#Si8S SiJT 4-60SioX SiZ Si 3Si Si Si nSi@ Si Si^ Si Si< N7==Si SiB Si Si Si Sin Si Si Sif Si Si SiP :==Si Si Si5 Siv Si Si$ Si\ Si ,Si7 Siq ,Si SiN Si M8===Si9 SiK Si Si SiK Si Si% SiX Si Si SiC Si ;===SiV SiD Si Si Si BSi SiL Si Si SiZ Si Si Si  Sip Si - _You start resting.Si1 098.2 (22.0)Si \9===9.2 (23Si Siq % _Magic restored.SiQl###.######.....#####.# .###∆  ∆SiUSiV3600.2 (1.0)SifYSiZSiy###.######.....#### .......Si####.#### ∆  ∆###.###Si%Si&1Si7Si?Si"3 ### #.###### #......# #.####.# #.# #.#########.# #.#.......@.# #.######.#### #.# # ∆ #.# #.#  #.#∆ #.# #.####.### #.....#2Si5 Si" ### #.###### #......# #.####.# #.# #.##.# #.##.# #.##.#### #.# #.∆ #.### #.#  #.#  ∆ #.#  #.#  ###.###  #.....#SiC∆∆SiSD===3SiSiSi'### #.###### #......# #.####.# #.# #.##########.# #.# #.........# #.# ######@#### #.# ∆ #.$# #.# ∆ ##.# #.# .Si(m# #.#!# #.# ## #.####.### #.....#  #.....#Si,0Si2&4Si5Sio7o _Found 15 gold pieces and a fizzy purple potion.Si ####.#######......# #.####.# #.# #.# #########.# #.# #.........# #.# ######.#### #.# ∆ #.@# #.# ∆ ##.# #.#  #.# #.# +!## ###.####.....# Si Si &5Si SiG Si +6.2 (2Sih Si ? _You now have 104 gold pieces (gained 15).Si" .######.....#### Si\#########........#####.###∆ #..# ## +!#.....#Sip,A7.2 (1Si/SiR1Sii .....#### ########........#####.###∆ #..# ## +!###.....####### SiESi:&8SiXSiSiRi #### ########........#####.###∆ #..# # +## ###.##########............ Sih9Si,10.2 (2Sio _n - a fizzy purple potionSiY \###⌠.+.g'#⌠.##g   hobgoblin (asleep)Si  You open the door.  A hobgoblin comes into view.Si^ e.ggSi a====1.2 (1Kinetic GrapnelSi SiE + _The hobgoblin shouts!Si.Si<=---Si&2.3 (1.1SiSi, _You barely miss the hobgoblin. The hobgoblin barely misses you.Si  You hit the hobgoblin. Your bite misses the hobgoblin.The hobgoblin is heavily wounded.SiD---3.4SiļSirW _The hobgoblin closely misses you.Siܕ  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.SiT2 #.####.#  fritha the Tinkerer #.# #.#  Gnoll Si2#########.# #.#  Health: 25/25 ======================== #.........# #.#  Magic: 8/9=====================--- ######.#### #.#  AC: 2Str: 9 ∆ #..# #.#  EV: 12Int: 16SiD3P ∆ ####.# #.#  SH: 0Dex: 10 #⌠.#.# #.#  XL:  3 Next: 58% Place: Dungeon:2 +..g@# #.#  Noise: =--------  Time: 1613.4 (0.0) #⌠.### #.#  a) +0 spear ## ###.###  Cast: Kinetic Grapnel #.....#  #.....#  #.....#  g   hobgoblin #.....# Si3 #.....####### #######............ _The hobgoblin closely misses you.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (heavily wounded, 78% to hit)Sim #.####.#  fritha the Tinkerer #.# #.#  Gnoll #########.# #.#  Health: 25/25 ======================== #.........# #.#  Magic: 8/9=====================--- ######.#### #.#  AC: 2SiEnStr: 9 ∆ #..# #.#  EV: 12Int: 16 ∆ ####.# #.#  SH: 0Dex: 10 #⌠.#.# #.#  XL:  3 Next: 58% Place: Dungeon:2Sin +..g@# #.#  Noise: =--------  Time: 1613.4 (0.0) #⌠.### #.#  a) +0 spear Sin## ###.###  Cast: Kinetic Grapnel #.....# Si o #.....#  #.....#  g   hobgoblinSi2o4 #.....#  #.....#######SiTo #######............SiroCasting: Kinetic Grapnel (safe; 1% risk of failure)  SioConfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  SioPress: ? - help, Shift-Dir - straight lineAim: a hobgoblin (heavily wounded, 78% to hit)  Sio'The kinetic grapnel hits the hobgoblin.Siiu   #.# #.#  #########.# #.#  #.........# #.# SiuI  #.#  ∆ #..# #.#  ∆  #.# Siv  #.#  +..'@# #.# Si6vF  #.#  SiYvE##   Siuv Siv Siv Siv5 SivS  Si wR  Si&'Sim624.4 (1Kinetic GrapnelSiSi Sonfirm with . or Enter, or press ? or * to list all spells.Si Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Sin EPress: ? - help, Shift-Dir - straight line  Aim: a hobgoblin (heavily wounded, 78% to hit)  The kinetic grapnel hits the hobgoblin. _You kill the hobgoblin!Si/z #.####.# #.# #.# #########.# #.# #.........# #.# ######.#### #.# ∆ #..# #.# ∆ ####.# #.# #⌠.#.# #.# +..@.# #.# #⌠.### #.#Si/ ### ###.###  #.....#  #.....# #.....# #.....# #..... #Si5Si7.-5Si<Si@Q _There is an open door here.Siu  #.####.# #.# #.# #.# #.# #.# #.# ######.#### #.# ∆ #..# #.# ∆ ####.# #.#Siqu ] #⌠.#.# #.# +.@'.# #.# #⌠.### #.# #### ###.###  #.....#  #.....#Siu  #.....# #.....# #..... #Si`{ Si| >-6 Si| _Si Si˂ Si #.####.# #.# #.# #.# #.# #.# #.# ######.#### #.# ∆ #..# #.# ∆ ####.# #.# #⌠.#.# #.# +@.'.# #.# #⌠.### #.# #### ###.###  #.....# Si #.....# #.....# #.....# #..... #Si Si&7Si SicSi####.:#..!.#g....#.....'#.g.g.#g...##..##Siggg 3 hobgoblins (asleep)g   goblin (asleep)SiV7  You open the door.SiZ=8Kinetic GrapnelSiSi _A goblin and 3 hobgoblins come into view. _Found a cyan potion and a parchment of Gloom.Si  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.SiF #.####.#  fritha the Tinkerer #.# #.#  Gnoll #########.# #.#  Health: 25/25 ======================== #.........# #.#  Magic: 5/9=============----------- ########.#### #.#  AC: 2Str: 9 ##.: #..# #.#  EV: 12Int: 16 #..!. ####.# #.#  SH: 0Dex: 10 #g....#⌠.#.# #.#  XL:  3 Next: 62% Place: Dungeon:2 #.....'@.'.# #.#  Noise: ---------  Time: 1618.4 (0.0) #.g.g.#⌠.### #.# SinGr[39;49m a) +0 spear #g... #### ###.###  Cast: Kinetic Grapnel ##.. #.....#  ## #.....#  #.....#  ggg 3 hobgoblins (asleep) #.....#  g   goblin (asleep) #.....#### #######......... _Found a cyan potion and a parchment of Gloom.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a hobgoblin (asleep)Si5!U .gSij sg.  Aim: a hobgoblin (asleep)SiN \ .gSig.  Aim: a goblin, wielding a +0 dagger (asleep)Siь #.####.#  fritha the Tinkerer #.# #.#  Gnoll #########.# #.#  Health: 25/25 ======================== #.........# #.#  Magic: 5/9=============----------- ########.#### #.#  AC: 2Str: 9 ##.: #..# #.#  EV: 12Int: 16Siz #..!. ####.# #.#  SH: 0Dex: 10 #g....#⌠.#.# #.#  XL:  3 Next: 62% Place: Dungeon:2 #.....'@.'.# #.#  Noise: ---------  Time: 1618.4 (0.0) #.g.g.#⌠.### #.#  a) +0 spear #g... #### ###.###  Cast: Kinetic Grapnel ##.. #.....# Si ## #.....#  #.....#  ggg 3 hobgoblins (asleep) Siލ#.....#  g   goblin (asleep) Si#.....#### SiJd#######.........Confirm with . or Enter, or press ? or * to list all spells.SiuAiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetSiΎAim: a goblin, wielding a +0 dagger (asleep)  You lock target on the goblin and prepare to deploy your bee.  (Press . to continue winding your bee.)SiD   #.# #.#   #.#   #.#   #.# Si* ##.: #..# #.#  #..!.  #.#  #g #.# SiŠ #....g #.#  #.g.. #.#  #g... ####   ##..  ##   ggg  g====9.4 (1Winding SiSi  ing: Launch Clockwork Bee (dangerous; 2%SiJ risk of failure)  Press: ? - help, Dir - move target  Aim: a goblin, wielding a +0 dagger (asleep)  You lock target on the goblin and prepare to deploy your bee.  Sis(Press . to continue winding your bee.) _The hobgoblin shouts! The goblin shouts! The hobgoblin shouts!Si]/XSik4.g...g.g.gSi5==--20. Si<Si>@ _You continue winding your clockwork bee...Si"{  You continue winding your clockwork bee...SiQ.gg.Si?z---1.. SiSiO _The hobgoblin misses you.Si ,Siv Si l  With a metallic buzz, your clockwork bee launches itself at the goblin.Si ).gg.g.#y(ally target)y   clockwork bee (minion)Si j6===-2Si Si[ V _The hobgoblin barely misses you.Si6R  Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.SiAv8*SiL  You shape a spike launcher from a nearby wall.  The rocky spike skewers the hobgoblin.SiOSiSiSinSi Si!  Siw=The hobgoblin is severely wounded.Si>Your clockwork bee stings the hobgoblin.Si1Si g#gSi[-..†Si5.g#Si# 2Si" Si\SiASi4Si ------SiO6Si=Si 3SiSiA I _The hobgoblin dies!Si# #.####.# #.# #.# #.# #.# #.# #.# ########.#### #.# ##.: #..# #.# #..!. ####.# #.# #....g#g.#.# #.# #.....†.@'.# #.# #....g#y.### #.# #.... #### ###.### ##..###.....# #.....# #.....##Si .SiJ 8*Si` H  The rocky spike skewers the goblin.Sig y   clockwork bee (minion)Si Y  You kill the goblin!Si r y)#⌠(1 ally target)Your clockwork bee locks its sights upon the hobgoblin.  The hobgoblin barely misses your clockwork bee.The hobgoblin hits you but does no damage.Si9 68-4Si SiQ _Your clockwork bee stings the hobgoblin but does no damage.Siȿ  You hit the hobgoblin but do no damage.The hobgoblin is severely wounded.Your clockwork bee stings the hobgoblin!Si †   hobgoblinThe hobgoblin dies!SiL2/26----------72-5.5 (1.1  Your Staves skill increases to level 1!  Your Ranged Weapons skill increases to level 1!  Your Throwing skill increases to level 1!Your Armour skill increases to level 1!Your Shields skill increases to level 1!Your Unarmed Combat skill increases to level 1!Sik _Your Evocations skill increases to level 1!Si;  You hit the hobgoblin.Si †**   dormant clockwork bee (minion)  You kill the hobgoblin!Sim760Kinetic GrapnelSiSiL _Your clockwork bee winds down and falls to the ground.Sit  #.####.# #.# #.# #.# #.# #.# #.# ########.#### #.# ##.: #..# #.# #..!. ####.# #.# #....†#†.#.# #.#Siթ  #.....*@.'.# #.# #....)#⌠.### #.# #.... #### ###.### ##.. #.....# ## #.....#Si  #.....#  #.....# #..... [24G#Si| Si= .-7Si Si SipSi28-Si&Si  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)Si"#....########## #......... ########.######.: #.#..!. ####.##....†#@.#.#.*..'.)#⌠.### #.# .....#### ###.####...####Si"V ####Si,Si"0-8 _Si8Si`<  There is a garden patch here. _You see here a hobgoblin corpse.SiSiǂSiSi  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)Si!y 3Si{ Si?~ Si 3=---Si {5===Si5 Si Si܎ SiI Si a4==Sih Si ,Si Siݜ Si ;===Si͞ Si W _You start resting.Si= ISi Si0 a5==Si Si Si` Si Si& ,Si Si e6===Si Si Si 9=Si Si †# _Your dormant clockwork bee falls apart.Si 0413.0)Si Z6=2.5 (14Si Si " _HP restored.Si #.####.# #.# #.##########.# #.# #.........# #.#########.#### #.###.:.# #..# #.# #..!..####.# #.# #....†#†.#.# #.#Sit #.....@..'.# #.# #....)#⌠.### #.# #.....#### ###.### ##...# #.....# #### #.....# #.....# #.....# #.....##########........SiSi-13.0)SiSi_  There is an open door here. _You see here a hobgoblin corpse.Siw  #......# #.####.# #.# #.# #########.# #.# #.........# #.# ########.#### #.# ##.:.## #..# #.# #..!..####.# #.# #....@#†.#.# #.# #.....†..'.# #.# #....)#⌠.### #.#  #.....#### ###.###...## #.....##### #.....# #.....# #.....#  #.....##Si Si K===4 _Si{ Si v _You see here a hobgoblin corpse.Si| #.###### #......# #.####.# #.# #.# #########.# #.# #.........# #.# ########.#### #.# ##.:.## #..# #.# #..!@.####.# #.# #....†#†.#.# #.# #.....†..'.# #.# #....)#⌠.### #.#Siz #.....#### ###.###...## #.....###### #.....# #.....# #.....SiSih-5 _SiSi>Si#* ###  #.###### #......# #.####.# #.# #.# #########.# #.# #.........# #.# ########.#### #.# ##.@.## #..# #.# #..!..####.# #.# #....†#†.#.# #.# #.....†..'.# #.# #....)#⌠.### #.# #.....#### ###.#...## #.....##### #..... #.....SiN2Si4B=6Si:SiCZ  You pick up a parchment of Gloom and begin reading...SiF+7.5 (2SiMSiP> _You add the spell Gloom to your library.SiS .######.....#### ########........########.#####...## #..# #..@..####..†#†..†..'###.....SiSD Si\Si_+8.5 (1SieSioSir\7==9.5 (2SixSi~zQ _o - a cyan potionSi #......# #.####.# #.# #.# #########.# #.# #.........# #.# ########.#### #.# ##...## #..# #.# #.....####.# #.# #...@†#†.#.# #.# #.....†..'.# #.# #....)#⌠.### #.# #.....#### ###.#####...## #.....Siq ### #.....# #.....##.....##.....#Si Si ,50.5 (1Si Si SiP>#.####.# #.# #.# #########.# #.# #.........# #.# ########.#### #.# ##...## #..# #.# #.....####.# #.# #....†#†.#.# #.# #....@†..'.# #.# Si#....)#⌠.### #.# #.....#### ###.#####...## #.....####  #.....# #.....# #.....########.......SiSi<&1SiSiSi/  ########........########.#####...## #..# .....####†#†.#.#.†..'#⌠.###.#### ###.####...## #.................## Siի&2SiDSi+  Things that are here: Sid_a +0 dagger; a goblin corpseSi 3Si Si ==Si Si ,Siw Si Si? Sip Si( ,Si) Si2 Sil F8===Si* Si Si3 Si Si Si Si Si Si Si Si Si ;===Si Si Si Si Siz Si Si Si BSiH ,Si SiZ _ _You start resting.SiA 0664.0)Sij \9===7.5 (15Si Si % _Magic restored.SinSi@oSi6pSiwSi}BSi  There is an open door here.  You see here a hobgoblin corpse.SiSi _SiSiԈSi,SiSiSi^Si;===SiSi@  There is an open door here.SiSi _SiGSiUSiSiOSi{Si_Si,Si_SiSi,SicSiSiڥ,SiSi/SiaSiSi-SiISi,SiSiSiVSiSi#SiSiŸ,SiDSiwSi;SipSi޼Si+Si}Si-Si Si,Si{SiBSiSi"SiSiSiSSiSi SiSiSiSi+Si SiSi$Si~SisXSi XSitSijSiSiiSiSiSiSibSigSi%SiYSiSi`Si6SikSiSiSi,Si2SiSiSiSi{Si SiSiUSiSiSiSiSiSiSi^SiSi Si Si  SiH Sig SiY SiO Si~ Sie Si~ Si SiC Si8 Si Sim Si Si Si Si ,Si Si Si Si Si Si7" Sit- #....)#⌠.### #.# #.....#### ###.### ##...## #.....# ##### #.....#  #.....#  #.....#  #.....########.#.########....................@........########S......................................#....#########)...##.######. #......###..#.###..# #..##### S   adder (asleep)#.# #..####..# #.# #........## ##.# ##Si- '# Si8 .704.5 (37Si: ,5.5 (38SiU@ SigB Y _An adder comes into view.Si I #....)#⌠.### #.# #.....#### ###.### ##...## #.....# ##### #.....# #.....# #.....# #.....#.#.#..........S.##.#)...##.. #......####. #.###..# #.. #.# #..####..# #.# #.## #.# ##.#Si16.5 (1.0)SiSi Si  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Sic Sie Sin Si{} _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Si+  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Siq #....)#⌠.### #.#  fritha the Tinkerer #.....#### ###.###  Gnoll ##...## #.....#  Health: 26/26 ======================== ##### #.....#  Magic: 6/9================-------- #.....#  AC: 2Simq]Str: 9 #.....#  EV: 12Int: 16 #.....####### SH: 0Dex: 10 Siq3#.#.########............ XL:  3 Next: 77% Place: Dungeon:2 Siq.......@.........####### Noise: ---------  Time: 1706.5 (0.0) Siq.S...................... a) +0 spearSiWrV ................##...... Cast: Kinetic Grapnel ...#########)...##.##### .. #......####...... . #.###..# #..#### S   adder (asleep)Si{r5 #.# #..####..#  Sir5#.# #........##  #.# ##........# Sir_You can't see any susceptible monsters within range! (Use Z to cast anyway.)  SirCasting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Si:sBAiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: an adder (asleep)Si, #....)#⌠.### #.#fritha the Tinkerer#.....#### ###.###Gnoll##...###.....#Health: 26/26 ========================######.....#Magic: 6/9Si================--------#.....#AC: 2Str: 9#.....#EV: 12Int: 16#.....####### SH: 0Dex: 10Si#.#.########............ XL:  3 Next: 77% Place: Dungeon:2.......@.........####### Noise: ---------  Time: 1706.5 (0.0)Si.S...................... a) +0 spearSiR................##...... Cast: Kinetic Grapnel...#########)...##.#####.. #......####......Si#.#.###..# #..#### S   adder (asleep)SiR#.# #..####..##.# #........###.# ##........#SiCasting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: an adder (asleep)  Si<You lock target on the adder and prepare to deploy your bee.Sic==7.5 (1Winding SiSi .onfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  SiA2Press: ? - help, Dir - move target  Aim: an adder (asleep)  You lock target on the adder and prepare to deploy your bee. _(Press . to continue winding your bee.)Sii Sil X--8. SiFr Sit @ _You continue winding your clockwork bee...SiχSik--9.. Si*Sic@ _You continue winding your clockwork bee...Si{Siy, ally target)y   clockwork bee (minion)Si110SiSi\ _With a metallic buzz, your clockwork bee launches itself at the adder.Si Si Vy..1Si" SiY SiSV #....)#⌠.### #.# #.....#### ###.### ##...## #.....# ##### #.....# #.....# #.....# #.....#.#.#.y.[.S.##.#)...##.$.. #......####. #.###..# #..#Si\S$ #.# #..####..#  #.# #.##  #.# ##.#SiVSiVSi]S.ySi`&2SifSih= _Found a plate armour and 7 gold pieces.Si  #....)#⌠.### #.# #.....#### ###.### ##...## #.....# ##### #.....# #.....# #.....## #.....#.#.#..[.Sy.##.#)...##..$... #......####.. #.###..# #..## #.# #..####..#  #.# #.##  #.# ##.#  Your clockwork bee stings the adder!!Si †y   clockwork bee (minion)SiT Si #....)#⌠.### #.#fritha the Tinkerer#.....#### ###.###Gnoll##...###.....#Health: 26/26 ========================######.....#Magic: 6/9================--------#.....#AC: 2Str: 9#.....#EV: 12Int: 16##.....##### SH: 0Dex: 10Si_ ###.#.########.......... XL:  3 Next: 104% Place: Dungeon:2.......@...........##### Noise: ---------  Time: 1713.5 (1.0).[.†y................... a) +0 spear..................##.... Cast: Kinetic Grapnel.....#########)...##.###Si .$... #......####........ #.###..# #..## y   clockwork bee (minion)####.# #..####..##.# #........###.# ##........# Si y_(Press . to continue winding your bee.) _You continue winding your clockwork bee... _You continue winding your clockwork bee... _With a metallic buzz, your clockwork bee launches itself at the adder. _Found a plate armour and 7 gold pieces.  Your clockwork bee stings the adder!!SiY _The adder dies!You have reached level 4!SiG /  --more--Siɴv32/327/11-74 2% SiлSiP _You feel clever.Sio5  #....)#⌠.### #.# #.....#### ###.### ##...## #.....# ###### #.....#.. #.....##. #.....# #. #.....#.#.#..[.†y#.###.....#)...##.#.$... #......#####..... #.###..# #..#. #.# #..####..#.. #.# #. #.# ##.SiC< **   dormant clockwork bee (minion)Si> &4Si7E Si)G L _Your clockwork bee winds down and falls to the ground.SihvZ #....)#⌠.### #.# #.....#### ###.### ##...## #.....# ####### #.....# ..# #.....# #.# #.....## #.# #.....#.#.#..[.†*#.## #.....#)...##. #.$... #......#### #..... #.###..# #.. ####.# #.# #..####.. .. #.# #. #.# ##8==5SiP Si Si Siu  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)Si #....)#⌠.### #.# #.....#### ###.### ##...## #.....# ####### #.....#....# #.....##.#.# #.....# #.#.# #......#####.#.#..[.†*.##.## #.....#)...##. #.$...# #......#### #.....# #.###..# # ####.## #.# #..#### .. #.# # #.# ##SiSi-6 _SiSiSi_| #....)#⌠.### #.# #.....#### ###.### ##...## #.....# ####### #.....# ....# #.....# #.#.# #.....# #.#.# #.....#.#####.#.#..[.†*#.##.## #.....#)...## #.$...# #......####Si` #.....# #.###..# # ####.## #.# #..#### ..# #.# # #.# ##SiSfSig&7SiQkSiUlSi  #.....#### ###.## ##...## #..... ####### #..... ....# #.....Si'  #.#.# #..... #.#.# #......#.#####.#.########.....>.................SiT X[@†*.#.##....# #.....#########)...Siw  #.$...# #......# #.....# #.###..Si # ####.## #.# #..##Si y ..# #.# #..... .# #.# ## #.# ###Si5 :∆Si@ &8Si- Si ; _Found a stone staircase leading down.Si  #.....#### ###. ##...## # ####### # ....# # #.#.# ## #.#.# ##.#.#####.#.##>.@.†*#.#.##.Siu #.....#)... #.$...# #......  #.....# #.###..# ####.## #.# #.. ∆ ..# #.# #Si .# #.# ## #.# ###SisSi$C==9Si SiU _You see here a +0 plate armour.Si4#...## #.... ####### ....#.## #Si3.#.##.#.#####.#.#######>.........................[.†*#.#.##.@... Si^#########)$...# #......##.Si###..####.# Si##∆ ..# .. Si#SiK ### SikSi%.20 _SimSiSi= _ ####### ....# #.#.## #..#.#.#####.#.########>.........................[.†*#.#.##..... #########)$...# #......##.###..# ###.# ##∆ ..# .. #. ### Si= W#.# #SiB Si%F &1SiJ Si8K Si'4 ....# #.#.## #..#.#.#####.#.########>.........................[.†*#.#.##..... #########) #......##.###..# ###.# #..##∆ ..# ..Si' .#.# ### #.# #Si.Si0&2Si>6Sik<Si>Z9==3.5 (2SiOSi8> _You now have 111 gold pieces (gained 7).SiSiSiSivSi,Si|W _You start resting.Si$SiSi6SiuSiڵSi>Si ==SiSiSiCSiDSiSi SiSifSihSiSiP10/11==SiSi,Si|SiSifSiSiSi',Si.SiSiF:==SiSiZ,Si}SiSi . _Your dormant clockwork bee falls apart.Si039.5 (16.0)Si"]1===40.5 (17SiSi/% _Magic restored.SiSiSiSiSiSi2BSiSi9Si-SiSi Si Si!Si'SiU1y#>..........................[.†...........#.#.##..................# #.....#########)...# #.....# #### #.....# #.###..# ##.#####.## #.# #..###Si1[........# #.# #.........@.# #.# ##....3.5 (3.0).........# #.# ###..#.......## #.# #..#...##### #.# ###Si2-#... #.# #### #.# ##.##.SiA2,# Si8Si.;%===SiV;$4.5 (4Si@Siw# _Found a robe.Si ISi BSi XSi Si Siy Si Si Sin SiE Si| Si| SiO Si  [.† #.#.##.. Si@ #.##.....######## #.##.....# #....# #.##.....# ##.####.#####.## #.# # ...[........# #.# Sim H.####.........# #.# #r.....# #.# Si ######.......## #.#  #...##### #.# Si  #...# #.#Siܽ a ##### #.#Si  #.# r   rat (asleep) Si* E#.# #.#SiH 0 #.#Sio Si &8Sit +9.5 (5Si@ SiN V _A rat comes into view.SiGR  Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Si .......[.†.......... fritha the Tinkerer #.#.##.............. Gnoll #.##.....######### Health: 32/32 ======================== #.##.....# #.... Magic: 8/11=================------- Si'# #.##.....# #.### AC: 2Str: 9 #.####.#####.## #.# # EV: 12Int: 17 ...[........# #.# # SH: 0Dex: 10 .####.........# #.# # XL:  4 Next:  2% Place: Dungeon:2 Sir......@......# #.#  Noise: ---------  Time: 1749.5 (0.0) ######.......## #.#  a) +0 spearSi&6 #...##### #.#  Cast: Kinetic Grapnel #...# #.#  ##### #.# SiZ #.#  r   rat (asleep) #.# Si #.#  SiS#.# _A rat comes into view.Si;Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.SiAiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetSiC0Aim: a rat (asleep)SirE.......[.†.......... fritha the Tinkerer#.#.##.............. Gnoll#.##.....######### Health: 32/32 ========================Sisw#.##.....# #.... Magic: 8/11=================-------# #.##.....# #.### AC: 2Str: 9#.####.#####.## #.# # EV: 12Int: 17...[........# #.# # SH: 0Dex: 10.####.........# #.# # XL:  4 Next:  2% Place: Dungeon:2r......@......# #.#Noise: ---------  Time: 1749.5 (0.0)######.......## #.#a) +0 spearSi&t#...##### #.#Cast: Kinetic Grapnel#...##.#Si`t#####Sit#.##.#Sitpr   rat (asleep)#.#Sit#.##.#SiuCasting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a rat (asleep)  You lock target on the rat and prepare to deploy your bee.Si zd==50.5 (1Winding SiSionfirm with . or Enter, or press ? or * to list all spells.  Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Si]Aim: a rat (asleep)  You lock target on the rat and prepare to deploy your bee. _(Press . to continue winding your bee.)Si n--1. SiN Si @ _You continue winding your clockwork bee...SiSiek--2.. SiSi@ _You continue winding your clockwork bee...Si:,Si #.r...yrlly target)y   clockwork bee (minion)Si)03SiSiZ _With a metallic buzz, your clockwork bee launches itself at the rat.Sim  #>....... .......[.†#.#.##............. #.##.....######## #.##.....# #... # #.##.....# #.##.####.#####.## #.#  #...[........# #.#  .####.@.......# #.#.r...y........# #.########.......## #.# #...##### #.# #...# #.######Sin  #.# #.#  #.#  #.#Sip SiEq Siy p.r.y.Si{ =4Kinetic GrapnelSi[ Si Si #> .......[.† #.#.## #.##..... #.##.....# # # #.##.....# #. #.####.#####.## #.# #...[.# #.# .####.# #.# #..r.y.# #.# #.## #.# #...# #.# #...# #.# ##### #.# #.#  #.#  #.#Si y. The rat bites your clockwork bee but does no damage.Si&5SiSi8 _Your clockwork bee stings the rat.SiG .[.† #.#.##... #.##.....###### #.##.....# #.# #.##.....# # #.####.#####.## #. #...[........# #.#.####Si[.# #.#..ry.# #. ######## #. #...### #. #...# #. #####SiF #. Sij#. #. #.Si@ #.SiF  The rat bites your clockwork bee.Si%=Si 6Si.SiKc _Your clockwork bee completely misses the rat.Siٗ  [.†  #.#  # #.#  #.####.#####.##  #...[........#  #.####.........#  #..ry@.........#  #######.......##  #...#####  #...#  ##### Si>2 [.†  #.#  # #.#  #.####.#####.##  #...[........#  #.####.........#  #..ry@.........#  #######.......## Si3) #...#####  #...#  ##### Si9Si:SiXASitZ _A rat is nearby!SiG  Your clockwork bee stings the rat!Sig .#.Si9==3-7Kinetic GrapnelSi Si"C _The rat dies!Si **   dormant clockwork bee (minion)Si] @-8Si Siۡ L _Your clockwork bee winds down and falls to the ground.SicSiSi֋SiSi?SitBSiٔSi SiS:==SiSiSiSiLSi&SiSiSiSi:SiNSi1SiSiaSi SiG:10/11==SikSi]Si,SiSiSi)Si^Si _You start resting.SiSi:==SiSiSiSiSi4SiSiSiSiSiSiPA .Sii _Your dormant clockwork bee falls apart.SiSi30735.0)Si\1===4.5 (16SiJSi3 % _Magic restored.SiG  .[.† #.#.## #.##..... #.##.....# # # #.##.....# # #.####.#####.## # #...[.# # #.####.# # #.# # #.## # #...##### # #...# # ##### # # # # #Si Si 15.0)Si Si Si5/  .[.†   #.#.##   #.##.....   #.##.....#   # #.##.....#   #.####.#####.##  # #...[..#  Si/ #.####.#   #.#   #Si/@.##  Si/r #...#####  Si/E #...# Si//  SiK0#     Si8Si:&6Si?SiASi  .[.† #. #.#.##  #. #.##.....  #. #.##.....#  #.# #.##.....#  #.#.####.#####.##   #.#...[........#   #.####.#   #.#   #.##   #...#####   #...#   #####     SiSi&7SiSieSi  #>.......  #.# .......[.†  #.# #.#.##.......  #.# #.##.....##  #.# #.##.....#  #.# #.##.....#  #.#.####.#####.##  #.#...[........#  #@####.........#  #.......# #######.......##  #...#####  #...# #####   Si)Si4%===SiV8SiSiΪSi@SiCBSi;ESiFSiGSiGSiISicK,SiMLSiMSi(OSipOSi?PSiQSiSSiTSiTSiWSiXSiXSiYSi<\Si6d #....)#⌠h# #.....##Simd= ##...##  ##### ....# #.#.# # #. #.#.#Sid #.#.#####.#.# #>...Sid.# .......[.†....# #.#.##.......Sid#.# #.##.....###.# Sid#.##.....##.# #.##.....# h   jackal (asleep)Si e#.#.####.#####.###.#...[........#SiMeB#.####.........#Sin,85.5 (7SiDp+6.5 (8SiuSixY _A jackal comes into view.SiPTR  Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Si #....)#⌠ fritha the Tinkerer #h# #.....## Gnoll #.# ##...##  Health: 32/32 ======================== Si#.# ####### Magic: 8/11=================------- #.# ....# AC: 2Str: 9 Si.W#.# # #.#.# EV: 12Int: 17 #.# # #. #.#.# SH: 0SiR&Dex: 10 #.# #.#.#####.#.# XL:  4 Next:  3% Place: Dungeon:2Sik #@# #>........... Noise: ---------  Time: 1786.5 (0.0) #.# .......[.†... a) +0 spear #.# #.#.##....... Cast: Kinetic Grapnel #.# #.##.....## Si#.# #.##.....#  #.# #.##.....#  h   jackal (asleep) #.#.####.#####.##  #.#...[........#  Sioy#.####.........# _A jackal comes into view.Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  SifPress: ? - help, Dir - move targetAim: a jackal (asleep)Si= { #....)#⌠ fritha the Tinkerer  #h##.....## Gnoll  #.#Sil> ##...## Health: 32/32 ========================  #.######## Magic: 8/11=================-------  #.#....# AC: 2Str: 9  #.# # #.#.# EV: 12Si> @Int: 17  Si> ##.# # #. #.#.# SH: 0Dex: 10  Si> #.# #.#.#####.#.# XL:  4 Next:  3% Place: Dungeon:2  Si? +#@# #>........... Noise: ---------  Time: 1786.5 (0.0)  Si? #.# .......[.†... a) +0 spear  #.# #.#.##....... Cast: Kinetic Grapnel  #.# #.##.....##  Si? `#.# #.##.....#  Si? #.# #.##.....# h   jackal (asleep)  Si@ #.#.####.#####.##  #.#...[........# Si0@ 6 #.####.........#Sic@ Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Si@ MConfirm with . or Enter, or press ? or * to list all spells.Si@ Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Si@ fPress: ? - help, Dir - move targetAim: a jackal (asleep)  Si@ =You lock target on the jackal and prepare to deploy your bee.SiB c==7.5 (1Winding SiH SiJ Qonfirm with . or Enter, or press ? or * to list all spells.  Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  SiJ Press: ? - help, Dir - move target  Aim: a jackal (asleep)  Si K You lock target on the jackal and prepare to deploy your bee. _(Press . to continue winding your bee.)SiESiUHX--8. SiOSiR@ _You continue winding your clockwork bee...Siƭ--9.. SiƮSiǰ@ _You continue winding your clockwork bee...Si Si y, ally target)y   clockwork bee (minion)Si 190Si SiK ] _With a metallic buzz, your clockwork bee launches itself at the jackal.Si vy.1SiSi>Si5r.†..)#⌠h.....####...## ######.# ...y# #  #. .#.#####.#.#.# #>.........# .......[.†.# #....##Sir..# #.##......#.####.#####.##.#...[SitSitSi{:y.Si}&2SiSiSid†#†h.†..Si)#⌠h.....##.##...## y###### ...Si #  #. .#.#####.#.##>........Si3.......[.†#...# hh 2 jackals (asleep, 1 ally target)Si_ #.##.....####.#####.##Si#Si:y.Siz&3SiASiY _A jackal comes into view.Si۶ .##.†#†h.†..)#⌠h.....##Si' y##...## ###### ... #  #. SiU .#.#####.#.##>...............[.†#.Si [..# #.##.....Si K  Your clockwork bee stings the jackal!!Si Si( ..y   jackal (asleep)Si 9==64 _The jackal dies!SiL Si n _Your Shapeshifting skill increases to level 1!Si%+#...## .##.†#†h.†.)#⌠.....##.##...## y###### ... #  #. .#.#####.#.##>...............[.†#...#y., ally target)5 _Your clockwork bee locks its sights upon the jackal.SiE  #######hh#...## .##.†#†h.†.)#⌠......##y##...## ###### ... #  #. .#.#####.#.##>........hh 3 jackals (asleep, 1 ally target).......[.†#...#SiF SiJN :y.SiRO =6Kinetic GrapnelSiV SiEY Y _2 jackals come into view.Si|I #...... #######hh#...## .##.†#†h.†.y)#⌠.....####...## ###### ... # Si} #. .#.#####.#.##>...............[.†#...Si3~∆hh2 asleep, 1 ally target)Si&7SiSi-; _Your clockwork bee stings the jackal.Si6. #### #) #....∆ #.. #######hh#...## .##.†#†h.†.Si. y)#⌠.....####...## ###### ... #  #. .#.#####.#.##>...............[.†Si53  Found a runed mace.  The jackal bites your clockwork bee but does no damage.Si8< .hh1Your clockwork bee stings the jackal.  The jackal bites your clockwork bee but does no damage.Sis= K===8SiD SimF b _Your clockwork bee barely misses the jackal.SiluSi&|  The jackal barely misses your clockwork bee.Your clockwork bee stings the jackal!Si,.h.h 2 jackals (1 asleep)Si܅.89Si1SiF _The jackal dies!SiVSiXaK! _The jackal dies!  Your clockwork bee locks its sights upon the jackal.  Your clockwork bee closely misses the jackal.The jackal completely misses your clockwork bee.  Your clockwork bee stings the jackal!Si'lf .†*h   jackal (asleep, ally target)*   dormant clockwork bee (minion)The jackal dies!Si|pj10800Kinetic GrapnelSixSi]zL _Your clockwork bee winds down and falls to the ground.Si Si֘ .-1Si Si SiJyy   SiL_8---SiETSiLV _You wind your clockwork bee back up and it locks its sights upon the jackal!Si,Si:y.Si2-2 _SiSi2SiGD  .#.#### #) #....∆ #. #######h.#...## ..##y†#††.†.)#⌠.....####...## ###### ... #  #. .#.#####.#.##>........SiF SipP hy.hYour clockwork bee completely misses the jackal.SiT l9==3Kinetic GrapnelSiX Si [ ' _The jackal barks!Si<....# .#.#### #).. #....∆ #. #######h.#...## y.##.†#†.†.)#⌠.....####...######## ... #  #. .#.#####.#.#SiJ<  You hear an angry hiss.Si`KE====4SiRSi}V _The jackal bites your clockwork bee. Your clockwork bee misses the jackal. _You see here a jackal corpse.Si,#.##....# .#.###### #)... #....∆ #... #######h.#...## y.##†#††.†.)#⌠.....####...######## ... #  #. Si,The jackal bites your clockwork bee. Your clockwork bee misses the jackal. _You see here a jackal corpse.  The jackal misses your clockwork bee.Your clockwork bee barely misses the jackal.  The jackal closely misses your clockwork bee.  Your clockwork bee stings the jackal!SiE.y   clockwork bee (minion)Si3=---5Kinetic GrapnelSi&SiF _The jackal dies!SiUMS #.##....# # .#.##.## ##### #)......# #....∆ #.......# #######.......# ##...## .##y†#††.†.  #.##....)#⌠S   ball python (constriction, wandering)#.#Si  You swap places.  A ball python comes into view.The ball python hisses angrily.Sik.Sally target)Si}Q----6SiSi8O _Your clockwork bee locks its sights upon the ball python.SiZ  #.. #S###  ....# #  #.#.##.##  #)......#  ∆ #.......#  #.......#   #@#  #y# #....†#† #†# † #.# #....) #.#  #.#   #.#  #.#  #.# # Six  #.. #S###  ....# #  #.#.##.##  #)......#  ∆ #.......#  #.......#   #@#  #y# #....†#† #†# † #.# #....) #.#  #.#   #.#  #.#  #.# # -Siay Si?} b _A ball python is nearby!Sip#..S###....# ##.#.##.## #####)......# #....∆ #.......# ####### #.......# ##...## y# #.....##†#††.†..)#⌠.###...## ####### ....# #.## #.SiSi4SiSif.Sy.Si]C==7SiSi& _You swap places.Si}h ,Sih Si p 0.SSip y.SS 2 ball pythons (constriction, 1 ally …Si^q &8Siq Kinetic GrapnelSiw Siz ^ _A ball python comes into view.Sio . #.### ....# # S#.##.## ##### #y......# #....∆ #.......# #######SiS.....# ##...## .##.†#††.†.)#⌠.....####...## ###### ... # Si _The ball python misses you. The ball python grabs you.  The ball python constricts you.  The ball python barely misses your clockwork bee.  The ball python closely misses your clockwork bee.  Your clockwork bee stings the ball python!Si  The ball python dies!The ball python bites you but does no damage.Si.)y   ball python (constriction, ally targetSiq1-  2  4=9Constr SihSi|_ _The ball python constricts you.Si=  You hit the ball python.Si  *†*   dormant clockwork bee (minion)  You kill the ball python!Si12 510Kinetic GrapnelSiSiXL _Your clockwork bee winds down and falls to the ground.Si ISi Si P10/11==SihSih - _You start resting.Si &1Si"k2=-2.5 (2Si)Si'+" _HP restored.Si1H F#. #.### ....# # .#.##.##### #). #....∆ #.* #######†.....# ##...## .##+##.##.# #†#††.†.)#⌠.....####...######## ...SiO SiQ +3.5 (1Si}W Si]\ Si֜##. #.### ....# # .#.##.##### #). #....∆ #@* #######†.....# ##...## .##+##.##.#.#†#††# #.†.)#⌠.....####...########4SiQ}=== _You start resting.8.5 (41===9.5 (5Si ; _Magic restored.SiD` 4 ##. ##.### ....# # .#.##.##### #@. #....∆ #.*Si` # #######†.....# ##...## #+##.##.#.†#††#.#.†.#)#⌠.....####...##Sio Sip ,20.5 (1Siv SiWy m _You see here a +4 mace.Si#R  d - a +4 maceSi 2.Si]&1SiFSib] _Your dormant clockwork bee falls apart.SiߒSiWoWield or unwield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  a - a +0 spear (weapon)c - a +0 whip  d - a +4 maceSi\[?] describe selected [!] equip|wield|wear[tab] equip|unequip Si SiLSi| fritha the Tinkerer  Gnoll  ###Health: 32/32 ========================  #.#SiyMagic: 11/11 ========================  #..AC: 2Str: 9  ##.###EV: 12Si Int: 17  ....# #SH: 0Si0@Dex: 10  SiQ#.#.##.## ##### XL:  4 Next: 15% Place: Dungeon:2  Si$#@......# #.... Noise: ---------  Time: 1821.5 (0.0)  ∆ #.......# ####### a) +0 spear  #.†.....# ##...## Cast: Kinetic Grapnel SiR #.#.##+## #.....##  SiK#.#.# #....†#†  #†#.# #.....†.  #.# # #....)#⌠  #.##.....##  #.###...## Six_HP restored. _You start resting. _Magic restored. Si;_You see here a +4 mace.  d - a +4 mace _Your dormant clockwork bee falls apart.Siy?  You unwield your +0 spear.Sir2.5 (1d) +4 mace SiFSi, _d - a +4 mace (weapon)Si3SiSiHSiSiCBSiSi*SiSi Si)      ### Si #.###  #...  ###.###  #.@...# # 4.5 (2 SiU #.#.#.##.##  #.#.......# #... Si%.#.......# #### Si8...#.†.....# ##...## ....#.#.##+## #.....# Siq #....#.#.# #....†#  Si#....#†#.# #.....† Si  #.#.# #....)# SiSiSi+5.5 (3Si%9%SiT(. _Found a medusa talisman.Sil  ###  #.###  #... ###.###  #.....# #  #@#.#.##.## ###  #.#.......# #..  %.#.......# ##### ...#.†.....# ##... .#.#.##+## #..... #....#.#.# #....†  #....#†#.# #.....  ##.#.#.#.# #....)  #.# #.....Siq3%Sit+6.5 (1Siy8%Si{Si2 4Si6 Si8 Siu L ###.###... ###.###.....# ##.#.##.## ###........#..%######....#.†##...##<#.# #.###...# Si< S%<Si &7Si7 Si 9 _Found a stone staircase leading up.Si  ###  #.###  #... ######.### ..#.....# # #.#.#.#.##.## ## ##.#.#.......# #. #..@.#.# ####  #....#.†.....# ##...  #....#.#.##+## #....  #....#.#.# #  #....#†#.# #....  ##.#.#.#.# #  #<#.#.# #.... Si ## .#.# ##  #.# ###SiSi@&8SiSiU _You see here a medusa talisman.SiSi*&9SiSi + _e - a medusa talismanSiSiSiSi _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Si)Si)Si*Sia,Si.Si-2f _Sih2Si33SiU4Sii5Si5Si)6Si8Si9Si79Si9Si;Si;Si <Siu<Si=SiS>Si>Si>Si@Si-A,SiASiICSiDSixDSiESiFSiFSiGSiGSiqISiJSiMJSiJSiKSiMSi;MSiMSiNSirOSiOSiPSiPSigQSiQSiQSiRSiRSi$SSi^SSiSSiVSi-WSiE[Si^Si^SiZ_Si`SiaSiaSiSbSiRdSidSieSieSiYgSi}h,Si"iSijSilSiElSijmSijnSiIoSioSi&pSirSi+s,SisSiVuSi"vSitvSivSixSiuySiySiMzSi+|Si8}Sil}Si~SiSiSi1SiSiSijSiSiISi~Si,SiSi SiSi&Si}SiSi`SiSiSiSiSiSiSiSi#SiYSiSiSiSiSihSiSišSiSiSiSiSiSi=SiSi<,SiSiSiSiˢSiaSipSiSiASi?SiSikSiSi]SiSiƬSiSiSiSi(Si`SiSiRSigSiSiESiXSiSiCSiSiSiSiSiSi7 _You open the door.SiASiSi@Si@  There is an open door here.SiSiN _Si Si*SihSiSibSiSiSiSiSinSiSiSiOSiSi,SiSiSi,SiSiSiSiSiSi3Si=,SiSisSiSi<SiSiSi,SifSiSiXSiSiSi:Si BSiKSiSiSiSi=SiFSi,Si1SiSiSi0SiSisSiSiSiSi[SiMSiySiqSiSi,SiSiSi,Si SiSiSiSi`SiTSiGVSiVSiWSiYSiD\Si\Si?]Si_SiAaSiaSicSi#eSiogSigSihSijSilSilSiBnSipSiqSi(rSi0sSiuSivSivSiYxSi{Sit|Si|Siq}Si'.# #....#.†.....# ##...## #..# .# #....#.#.##'## #.....####.# Siz!.# #....#.#.##.# #....†#†.#.# .# #....#†#.##.# #.....†..'.# .# ##.#.#.#.##.# #....)#⌠.### .# #<#.#.#.##.# #.....#### # Si.######.#.#.##.# ##...## ........#.#.##.########### # Si)#########.#.##.#@........# 907.5 (78.0) #.#.##.#.#####.#.# # #.#.##.#.# #.#.# # Si#.#.##.#.#####.#.######## #.#.##>.............. #.#.........[.†...... Siw#.####.#.##.......... #.####.#.##.....######### #.#....#.##.....# #....SiǚSi![ _Done exploring.Si 3Siߺ Si ,..#.†.... ..#.#.##' ..#.#. ..#†#. ..#.#. ..#.#. ..#.#. ........#.#..0.0).##.#..##.#..##.#..##>.........Si Si Si Si E _Done exploring.SilSiSiSi$ 4SiSiUE _Done exploring.Si4X[?25h[?0c  Search for what [? for help]? Si [?25l[?1cSi Si^ A14 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:2] a stone staircase leading downb - [D:2] a +0 plate armour  Si c - [D:2] a +0 dagger  d - [D:2] a robe  e - [D:2] a stone staircase leading up  f - [D:2] a +0 whip  g - [D:2] a stone staircase leading down  Si Hh - [D:2] a dagger  i - [D:2] a stone staircase leading down  Si ej - [D:2] a stone staircase leading up  k - [D:2] a sling  l - [D:2] a teleport trap  Si m - [D:2] a +0 mace  Si8 &n - [D:2] a stone staircase leading upSi Si Si^ m.# #....#.†.....# ##...## #..#fritha the Tinkerer .# #....#.#.##'## #.....####.#Si Gnoll .# #....#.#.##.# #....†#†.#.#Health: 32/32 ======================== .# #....#†#.##.# #.....†..'.#Siͯ Magic: 11/11 ======================== .# ##.#.#.#.##.# #....)#⌠.###Si XAC: 2Str: 9 Si= .# #<#.#.#.##.# #.....#### # EV: 12Int: 17 .######.#.#.##.# ##...### SH: 0Dex: 10 Sir ........#.#.##.############ XL:  4 Next: 15% Place: Dungeon:2 Si #########.#.##.#@........## Noise: ---------  Time: 1907.5 (0.0)#.#.##.#.#####.#.## d) +4 mace#.#.##.#.# #.#.## Cast: Kinetic Grapnel#.#.##.#.#####.#.########Si #.#.##>..................#.#.........[.†..........Si\ ] #.####.#.##.............. #.####.#.##.....######### #.#....#.##.....# #....Si ~  _You open the door. _There is an open door here. Si _Done exploring. _Done exploring. _Done exploring.  Si ?Search for what [? for help]? .Siܽ 4Si SiM . _Si({SiR|Where to? (Tab - D:2, ? - help)  D - Dungeon SiSi0.# #....#.†.....# ##...## #..#fritha the Tinkerer .# #....#.#.##'## #.....####.#Gnoll .# #....#.#.##.# #....†#†.#.#Health: 32/32 ======================== .# #....#†#.##.# #.....†..'.#Si}XMagic: 11/11 ======================== .# ##.#.#.#.##.# #....)#⌠.###AC: 2Str: 9 .# #<#.#.#.##.# #.....#### # EV: 12Int: 17 Si.######.#.#.##.# ##...### SH: 0Dex: 10 Si=........#.#.##.###########Si# XL:  4 Next: 15% Place: Dungeon:2 #########.#.##.#@........#Si{# Noise: ---------  Time: 1907.5 (0.0)#.#.##.#.#####.#.## d) +4 mace#.#.##.#.# #.#.#Si# Cast: Kinetic Grapnel#.#.##.#.#####.#.########Si#.#.##>..................#.#.........[.†..........Si{ #.####.#.##..............Si{ #.####.#.##.....#########Si6g #.#....#.##.....# #....SiW-  SiwQ_You open the door. _There is an open door here. Sil_Done exploring. _Done exploring. Si_Done exploring. _Search for what [? for help]? .SiSi<Si Sil!Si&P _Si'Si(Si[)Si+Si-Sia.Si/Si1Sim5Si5Si7Sii:Si<Si=Si?SiAY  There is a stone staircase leading down here.SijCSij#######.#######.#Si!Si#+6.0 (1Si'Si\a _There is a stone staircase leading up here.Si fM∆ #+#######.......<# #######.######Sic .............+##.##...Si Si A==7 Si _Si Si[ Si0##+#####.!...Si0;#.......'Si<Si@&8SiGSiUN _You open the door. _Found a smoky dark potion.SiUXM#+#######!......##........##........########........<# #######.#######.#=9 _SiAZSiW]Q _There is an open door here.Si PM#+######!#.@......# ##'#######Si #######........<###.#Sip Si %30 Si3 _Sie SiF! Si5 M#+######!........ Si ##'##############.##.#SiSifV1===1Si SiSi1M#+######........##'########.#SiSi&2Si3.0 (2 _k - 2 smoky dark potions (gained 1)SiO####..#.##.#'SiNVSiY+4.0 (1SiF^Si``( _You open the door.Si jM##. #.# ##@########........#...Siż Si D===5Si. Si Q _There is an open door here.Si, M###. #@# ##'########........##........#...#####.#SiN Si -6 _Si Si SiM########....... #.# #'#######........##.....##.<#Si<7SiΙSiSi9F###########.@.......#.#########.# ##'########...#........##........# ##'##############.#8Siq ##.#.##.# ##'#..#..#..##' 9Si? SiSiISiSiSiSiQSiTSiSiTSiSiSi^Si,Si SiSiSi ,SiSi+!Si!Si\"Si%Si*,Si`+Si,Si/Si0Si0SiK3Si5,Si6Si:,SiQ;Si>{ _c - 2 scrolls labelled SEETWUMUFA (gained 1)Sij@3Si@SisBSiE,SiESiFSiH,SiDISiJSiL,SiwMSiNSiQSi^QSiQSi SSi>U,SiUSiWSi:Y,SiYSiG[Sir],Sii^Si_SikbSibSicSi]eSi\gSigSi-hSijSik,Si0lSijqXSirSiu,Si0vSiQwSiz,Sig{SiD|Si~Si~SiCSiSi,SiCSixSiċ.................# ################.##.# #######.# .....##.# .....##.# .....##.# ###### #.#  #@#  #'# #####∆ ... ....+ ..... ##### .....##.....S. S   adder (asleep).########. SiÔJ 64.0 (25.0)  You open the door.Si,5.0 (26SiSi;Y _An adder comes into view.Sib  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Sid .................# fritha the Tinkerer SiNe ################.# Gnoll #.# Health: 32/32 ======================== ###### #.# Magic: 8/11=================------- .....# #.# AC: 2Str: 9 Si`f .....# #.# EV: 12Int: 17 .....# #.# SH: 0Dex: 10 ###### #.# XL:  4 Next: 18% Place: Dungeon:3 #@# Noise: ---------  Time: 1965.0 (0.0) #'# d) +4 mace Sif ##### ∆ ... Cast: Kinetic Grapnel ....+ ..... ##### .....##  .....S. S   adder (asleep) .####### #.Sif U _An adder comes into view.Sig Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.SiTg BAiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: an adder (asleep)Si g.................# fritha the Tinkerer ################.# Gnoll #.# Health: 32/32 ======================== ###### #.# Magic: 8/11=================------- .....# #.# AC: 2Si wStr: 9 .....# #.# EV: 12Int: 17 .....# #.# SH: 0Dex: 10 ###### #.# XL:  4 Next: 18% Place: Dungeon:3 #@# Noise: ---------  Time: 1965.0 (0.0) #'# d) +4 mace ##### ∆ ...Si"  Cast: Kinetic Grapnel ....+ ..... ##### .....##  .....S. S   adder (asleep) .####### #.Confirm with . or Enter, or press ? or * to list all spells.SiW Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetSi Aim: an adder (asleep)  You lock target on the adder and prepare to deploy your bee.  (Press . to continue winding your bee.)Siߞ .................# #.# #.# #.# #.# #.# #.# #@# #'# ∆ ...  ....S .......S  #. Si< }==6.0 (1Kinetic GrapnelWinding SiI Si A  Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: an adder (asleep)  You lock target on the adder and prepare to deploy your bee.  (Press . to continue winding your bee.) _The adder hisses angrily.SiSiSi<S.Si+X--7. SiSiu1@ _You continue winding your clockwork bee...SirxSis~<S.Sirk--8.. SizSir@ _You continue winding your clockwork bee...Si  y(ally target)y   clockwork bee (minion)With a metallic buzz, your clockwork bee launches itself at the adder.=9Si S _The adder closely misses you.Si################# ................. ################. #. #####... ...... ######y #S# #####∆ ... ....+ ..... #####Si .....## ....... .########.Si*  You swap places.  The adder closely misses your clockwork bee.Your clockwork bee completely misses the adder.Sif-'70Sia1SiS4b _The adder closely misses your clockwork bee.Si  Your clockwork bee stings the adder. The adder misses your clockwork bee.Your clockwork bee stings the adder!Si z†y   clockwork bee (minion)331Kinetic Grapnel _The adder dies!Si>Si@?Si?SiISiR 0**   dormant clockwork bee (minion)You start resting.SiW3-2.0 (1SijZSi3]L _Your clockwork bee winds down and falls to the ground.Si#OSiTx9==SiV,SiVSiY,SiZSi^,Si"_SiaSiIb:==Si&cSig,SijBSi;lSi|W _You start resting.SicSiSicSifSiP10/11==Si]Si,SiˉSi5,SiSi܏,Si4Si:==Sie,SitBSi\SiSiSi!,Si՚Si -. _Your dormant clockwork bee falls apart.Si?Si897.0)1===90.0 (18 _Magic restored.Si ................. ################ Si9###### ..... #####† #####Sit∆ .............##...#Si#.SidSi11.0)SiSiSik A ################ ###### ..... ##### ##### #...$.....# ....+ +............#...#######.#.#.Si% SiF &2Si Six _Found 20 gold pieces.  There is an open door here. _You see here an adder corpse.SiVr#.# ####### #.# ......# #.#.# #.#.# #.# ####### #.#  #.# ########†#.# ###### #...$.@...# .....+ +............. ###### ###### ##... #SiW #.######### # #. . ##Si`Si4d-3 _SihSikTiUx1.# #.# '# #.#.# #.#.# #.#.# #.# '# #.# .# #.# <# #†#.# .###### #...$@....#.+ +. .###### #TiCy.##### .# ##. .# #.# .# #. .. . .# ## .TiƁTijD===4TimTi%Ti'#.# #.# #'# #.#.# #.#.# #.#.# #.# #'# #.# #.# #.# .<# #†#.# #.###### #...@.....#.+ +Ti;. #.###### #.##### #.# #.. #.# #.# #.# #.. .. #.# ##. #.Ti/Tiy&5TiTiCTiE+6.0 (2TiƧTi? _You now have 131 gold pieces (gained 20).Ti  #.# #.# ##'# #.# #.# #.# #.# #.# #.# #.# ##'# #.# ##.# #.# ..<# #†#.##.###### #.#.+ +. ##.###### #.#####  #.# ##.  #.# #.#  #.# #.  ... ..  #.# ##.  #.7.0 (1Tit Ti9 #.# #.#  ##'# #.#  #.# #.#  #.# #.#  #.# #.#  ##'# #.##.# #.#.<# #†#.##.###### #.#.+ +.#.###### #.##### #.# ##.. #.# #.## #.# #.# ... ...  #.# ##.#  #.TiTi&8TiLTiTi #.# #.# ##'# #.# #.# #.# #.# #.# #.# #.# ##'# #.##.# #.#.<# #†#.##.###### #.#.+ +.#.###### #.##### #.# ##... #.# #.### #.# #.#Ti ... ... #.# ##.#  #.TiTi&9TiTiTi+....'#....#....####Ti[Ti/)2000TiTi ( _You open the door.TiW R#'####### #.#Ti " #........# ## #.# #.# #. #.# #.# #. #.# ##'#########. #.# #####.# #.... #.# .....<# #....#######†#.# #####.######....#.........# ...........+......... #####.######....######  #.# #....##....  #.# ##### #.#########Ti [ #.# #. ∆ ... ... #.###.# #. Ti <1Ti= Ti7 Q _There is an open door here.Ti0~ ##'# #.# #.# ##### #.# #.# #... #.# #Ti1.# #... #.# ##'#########.. #.##.# #..... #.#.<# #....#######†#.##.######....#.#.+...@'.#.######....#TiI17.##### #.# #....##. #.# #######.##### #.#Ti}1 #.#  ∆ ... ... Ti1 #.# ##.#  #.Ti1Tid:Ti>-2 _TiDTi@FTi% #.#  #.# ##'####### #.# #.# ###### #.# #.# #....# #.# #........# #....# #.# Ti9&##'#########....# #.# #######.# #...... #.# .......<# #....#######†#.# #######.######..@.#.........# .............+....'...... #######.######....#Tio&##### #.# #....##.......... #.# #######Ti&.######### ∆ #.# #.#Ti&∆ ... ... #.#Ti&*##.##.Ti 0Tio3&3TiB9Ti8;Ti |#.#################.# .# #.# ##'####### #.# #.# ###### #.# Ti c#.# #....# #.# #........# #....# #.#  ##'#########....# #.# ######.# #.......# #.# Ti ......<# #...@#######†#.# ######.######....#.........# ............+....'............. Ti ######.######....#........######.# #....##.......... Ti' #.# #######.######### #.# #.#  TiN ∆ ... ...Ti 6#.###.#Ti5 Ti &4Ti Tiʘ TiW#...................# #.#################.# .# #.# ##'####### #.# #.# ###### #.# #.# #....# #.# #........# #....# #.#  ##'#########....# #.# #####.# #....@..# #.# .....<# #....#######†#.# #####.######....#.# ...........+....'...... #####.######....#........######.# #....##..........#.# #######.######### #.# #.# ∆ ... ...TiUX&5TiYTi6]Ti Ti Ti Tii Ti Ti BTif Ti Ti Ti Ti( Tii Ti Ti @  There is an open door here.Ti Ti  _Ti Ti Ti8 Tit Tif Ti Ti Ti; TiZ Ti> Ti: ##'#########....# #.# ###.# #.......# #.# ...<# #....#######† ###.######....#........ .........+....'............. ###.######....#........######.# #....##..........Ti #.# #######.#########  #.# #@#  ... .....g.......>.  #.# #######.#.###.# Kinetic Grapnel  #. #.#.#Ti  #.# # #.# g   goblin (asleep) #.# #.# Ti Ti 11.0 (6  A goblin comes into view. It is wielding a +0 club.Ti2 +2.0 (7Ti Ti ; _Found a stone staircase leading down.Ti~####.# #.......# #.# ....<# #....#######†#.# ####.######....#.........# ..........+....'...... ####.######....#.#####  #.# #....##....  #.# #######.######### #.# ########.#.....  ... ......g@......>. #.# ########.#.###.# #. #.#.#  #.# # #.# #.# #.# .#TiQTi+3.0 (1TiTiTiul  The helpless goblin fails to defend itself.  You sock the goblin!Ti*C)Tin44.4 (1.4Kinetic GrapnelTi:TiJ _You kill the goblin!Ti\d#.# #.# #.#.<# #....#######†#.#Tid#.######....#.........#.+....'.....#.######....#........##### #.# #....##.. #.# #.######### #.##.#..... ∆ ...Tie..>. #.#Ti?e#.#.###.# #.Tiaee #.#.# #.Tie# # #.# #.#Tiel #.# .#TinTip,50TiuwTi{+  Things that are here: Ti{b_a +0 club; a goblin corpseTi,3Tix.Ti1TiZ5Ti%:: _Ti:Ti>Ti!?Ti@TiBTi%Ti,Ti TiXTiTi@TiTiXTi!Ti*.# #.......# #.# Ti*<# #....#######†#.# .######....#.........# +....'.....Ti*/ .######....#........##### .# #....##.......... .# #######.########## Ti +.# #########.#......... Ti3+.. .......)....@..>...w .# #########.#.###.#### TiX+. #.#.# #.#.Ti+##.#.##.#.# Ti5,Lw   ribbon worm (asleep)#.#.##.#.##.#Ti3,21.4 (6TiEw.w2.4 (7TiTTiX^ _A ribbon worm comes into view.TioR  Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Tie.# #.......# #.#  fritha the Tinkerer <# #....#######†#.#  Gnoll .######....#.........#  Health: 32/32 ======================== ......+....'.............  Magic: 8/11=================------- .######....#........#####  AC: 2Str: 9 .# #....##..........  EV: 12Int: 17 .# #######.##########  SH: 0Dex: 10 Tie.# #########.#.........  XL:  4 Next: 34% Place: Dungeon:3 .. .......)....@..>..w.  Noise: ---------  Time: 2022.4 (0.0) .# #########.#.###.####  d) +4 mace . #.#.#Ti Cast: Kinetic Grapnel #.#.# Ti}#.#.# #.#.#Ti w   ribbon worm Ti}#.#.# #.#.#Ti1 c #.# _A ribbon worm comes into view.Ti xCasting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a ribbon wormTi.# #.......# #.#  fritha the Tinkerer <# #....#######†#.#  Gnoll .######....#.........#  Health: 32/32 ======================== ......+....'.............  Magic: 8/11=================------- .######....#........#####  AC: 2Ti@Str: 9 .# #....##..........  EV: 12Int: 17 .# #######.##########  SH: 0Dex: 10 .# #########.#.........  XL:  4 Next: 34% Place: Dungeon:3 Til.. .......)....@..>..w.  Noise: ---------  Time: 2022.4 (0.0) Ti.# #########.#.###.####  d) +4 mace . #.#.# Cast: Kinetic Grapnel Ti#.#.# #.#.# Ti#.#.# w   ribbon worm #.#.#Ti'F #.#.# TiI#.#Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Tiv(Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  TiPress: ? - help, Dir - move targetAim: a ribbon worm  You lock target on the ribbon worm and prepare to deploy your bee.Ti  #.# <# †#.#           w..  Ti   #.#.# #.#.# #.#.# #.#.# Tij#.#.# #.#.# #.#Tic==3.4 (1Winding TiTiZonfirm with . or Enter, or press ? or * to list all spells.  Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: a ribbon worm  You lock target on the ribbon worm and prepare to deploy your bee. _(Press . to continue winding your bee.)TiwTi~6w.Tir--4Kinetic Grapnel. TiV _You continue winding your clockwork bee... Ti~ (catching breath)You continue winding your clockwork bee... Ti< ```The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage. Titw..> Ti  6  --5Held Winding..  TiZ Ti. _You are caught in a web! Ti= TimEy(ally target)y   clockwork bee (minion) TiuFB6 TiL TiKOb _With a metallic buzz, your clockwork bee launches itself at the ribbon worm. Tio.yw.7 Tin  ww  distracted, ally target)You struggle to detach yourself from the web.  Your clockwork bee completely misses the ribbon worm.The ribbon worm closely misses your clockwork bee.8 _Your clockwork bee stings the ribbon worm. Ti ww  The web tears apart.  Your clockwork bee stings the ribbon worm!12 9 _The ribbon worm bites your clockwork bee but does no damage. TiSI# #.# #.# # #....#†#.# ######....#.# +....'. ######....#.##### # #....##. # #.# # #.#. .).....@yw. # #.#.###.# #.#.# ##.#.##.#.##.#.# #.#.# #.#.#  Ti  Your clockwork bee closely misses the ribbon worm.Your clockwork bee stings the ribbon worm! Ti`y >#.#.# TiYh830Kinetic Grapnel Ti Ti K _The ribbon worm dies! Ti:I Ti$r9==  *0*   dormant clockwork bee (minion)You start resting.1.4 (1 Tib _Your clockwork bee winds down and falls to the ground. Ti!#######....# #.#  #.......# #.#  #....#######†#.#  Ti#####....#.# ....+....'..... ####....#..#####  #....##..........  #######.############  #########.#...@..  .......)......*>......#########.#.###.#######.#.# .##.#.# .##.#.# .##.#.# .##.#.# ..#.#.# Tih Ti;&2 Ti Ti3 Ti(....# #.# #.# #.# #....#†#.# ....#. Ti:-# +....'. ....#.##### #....##. #.##.#.  . Ti)......*>.  #.#.###.######.#.#.# #.##.#.# #.##.#.# #.# #.#.# #.##.#.# ...  TiY3 Ti| 3 Ti  Ti% == TiJ  Ti  Ti P10/11== Ti  Ti. n Ti}  Ti5  Ti , Ti W _You start resting. Ti[  Ti+ :== Ti\  Ti  Ti(  Ti  Ti  Ti  Ti  Ti , Ti  Ti' . _Your dormant clockwork bee falls apart. Ti/ 0463.0) TiE 1===7.4 (14 _Magic restored.Ti.`J  #....#######†#.# ###........ ...+....'.... ####....######  #... ######.################.#............  .......)...  #########.#.###.###### #.#.# #.# ..##.#TibTie18.0)TijTi:o  There is a stone staircase leading down here. _You see here a ribbon worm corpse.Ti_TiTiѯ _Ti7Ti;===TiFTiTi,Ti #######.############# #########.#............ .......).......>....... #########.#.###.######. #.#.# #.#  #.#.# #.#  #.#.# #.#  #.#.###.###  #.#.##..@.#  #.#.##..#......# #.##.........# #............. ......##..... #.###### #....K   kobold (asleep)K.. ....#. ### 54.4 (65.4 (7TiTiz _A kobold comes into view. It is wielding a +0 short sword.Ti   Ti BCasting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.TiY #######.#############  fritha the Tinkerer #########.#............  Gnoll .......).......>.......  Health: 32/32 ======================== #########.#.###.######.  Magic: 8/11=================------- #.#.# #.# AC: 2Str: 9 #.#.# #.# EV: 12Int: 17 #.#.# #.#Ti Zs SH: 0Dex: 10 #.#.###.### XL:  4 Next: 38% Place: Dungeon:3 Ti=Z#.#.##..@.# Noise: ---------  Time: 2055.4 (0.0) TihZ#.#.##..#......#  d) +4 mace TiZ$#.##.........#  Cast: Kinetic Grapnel #.............  TiZm......##.....  TiZd#.###### #....  K   kobold (asleep) K.. .... Ti[k #. ###  Ti5[l_A kobold comes into view. It is wielding a +0 short sword.TiZ[;Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ti[]Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a kobold, wielding a +0 short sword (asleep)Ti) #######.#############  fritha the Tinkerer #########.#............  Gnoll .......).......>.......  Health: 32/32 ======================== #########.#.###.######.  Magic: 8/11TiV*=================------- #.#.# #.# AC: 2Str: 9 Tiy*z#.#.# #.# EV: 12Ti*<Int: 17 Ti+#.#.# #.# SH: 0Dex: 10 #.#.###.### XL:  4 Next: 38% Place: Dungeon:3 #.#.##..@.# Noise: ---------  Time: 2055.4 (0.0) #.#.##..#......#  d) +4 mace Ti+$#.##.........#  Cast: Kinetic Grapnel #.............  Ti#,m......##.....  Ti\,#.###### #....  K   kobold (asleep) Ti|,nK.. ....  Ti,\#. ### Ti, Ti,MConfirm with . or Enter, or press ? or * to list all spells.Ti,Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Ti-3Press: ? - help, Dir - move targetTi8-Aim: a kobold, wielding a +0 short sword (asleep)  You lock target on the kobold and prepare to deploy your bee.  TiV-Y(Press . to continue winding your bee.)Ti.Tiy7f   )   #.#.# #.# #.#.# #.#Ti 8 #.#.# #.#       Ti-8  TiN8 Tim8 #.... J   endoplasm Ti8.K. .... K   kobold Ti8C#J   Ti8Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Ti9Press: ? - help, Dir - move target  Aim: a kobold, wielding a +0 short sword (asleep)  Ti89You lock target on the kobold and prepare to deploy your bee.  (Press . to continue winding your bee.)  The kobold shouts!Ti=c==6.4 (1Winding Ti2DTiG] _An endoplasm comes into view.Tio TiJ Ti K.J.--7.  _You continue winding your clockwork bee...Ti/,Ti01K.K   kobold.Ti2--8Kinetic Grapnel.. Ti8Ti;@ _You continue winding your clockwork bee...TiTTi=Y  With a metallic buzz, your clockwork bee launches itself at the kobold.Ti `3yK.JS   adder (wandering)J   endoplasmSK   kobold (ally target)y   clockwork bee (minion)TiTa09TigTi9jY _An adder comes into view.TiO#.# .#...... ).>. .#.###.######. #.#.# #.# Ti#.#.# #.# #.#.# #.# #.#.###.### #.#.##...@# #.#.##..#y.....# #.##.........# #..K..........##.#J###### #.J   endoplasmTi... .K   kobold (ally target)#S TiL.#y   clockwork bee (minion) TiTiTiTiTi6m.y.J.S   adder (distracted)SJ   endoplasm.Ti=`60Kinetic GrapnelTi*TiY _An adder comes into view.Ti3v #............ ......).......> ########.#.###.###### #.#.# #.# Tiv ##.##.###....####.##..#@.....# y#...K....Tiv :#.J....###.###### #.S. #. .####Tiv  K   kobold (ally target)y   clockwork bee (minion)Tiw Ti| XTi J  Your clockwork bee stings the kobold.Ti )..y.JS.Sy   clockwork bee (minion) Tiz E91Kinetic GrapnelTi Ti| F _The kobold dies!Ti......).......> ########.#.###.###### #.#.# #.# #.##.###....####.##.....Ti #.##.).#....y..J...##S###### #... #. .####Ti1Ti!Ti? .SJy.(ally target)  Your clockwork bee locks its sights upon the adder.Tiϳ&2Ti8Tiݼe _The endoplasm barely misses your clockwork bee.Tik #########.#.###.######. #.#.# #.#  #.#.# #.# #.#.# #.# #.#.###.### # #.#.##....####.#Tiuk : #.#.##..#......# #.##.).# #....... #.SJy..##......Tik h #.###### #........ ..... # .####Tio Ti)q Ti} y  Your clockwork bee stings the endoplasm.  Your clockwork bee stings the adder!Ti< p J.. Ti 553  Your Necromancy skill increases to level 1!  Your Translocations skill increases to level 1!Your Fire Magic skill increases to level 1! Ti/ Your Ice Magic skill increases to level 1!  Your Air Magic skill increases to level 1!Your Earth Magic skill increases to level 1!Ti5 TiH h _Your Alchemy skill increases to level 1!Ti \  Your clockwork bee locks its sights upon the endoplasm.Tiį o.J (ally target)Ti U9==4Tih TiA > _Your clockwork bee stings the endoplasm.Tin=  You thump the endoplasm!Tiy .**   dormant clockwork bee (minion)  You kill the endoplasm!Tiv7=5.8 (1.4Kinetic GrapnelTiTioL _Your clockwork bee winds down and falls to the ground.TiX #.#.###.######. #.#.# #.# #.#.# #.# #.#.# #.# #.#.###.### # #.#.##....####.# #.#.##..#......# #.##.)TiPYN.# #. #...*..##...... #.###### #..... ... .....##. .####Ti_Ti,dMSS   ball python (constriction, wandering)TiCg4-60TigmTio^ _A ball python comes into view.TiD# #.#.###.######. #.#.# #.# #.#.# #.# #.#.# #.# #.#.###.### #Ti #.#.##....####.# #.#.##..#......# #.##.).# #. #...*..##...... #.###### #.....  .S. ..... ##. .####TiTiE= .TiK@-7TiխTiЯTi4TiTi  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)Ti>QTif# #.#.###.######. #.#.# #.# #.#.# #.# #.#.# #.# #.#.###.### # #.#.##....####.# #.#.##..#......# #.##.).# #. #...*..##...... #.###### #..... ... ..... ##. .####..#...SS   ball python (constriction, wandering)*   dormant clockwork bee (minion)==8 _Ti %yTiH ey   Tiɤ M8--Ti Ti!  You wind your clockwork bee back up and it locks its sights upon the ball _python!Ti5E   #.#.# #.#  #.#.# #.#  #.#.# #.#  #.### #  ....####.#  #.#.##..#......#  #.##.).......#  #..@...........  #...y..##......  #.######   ... .....  ##. .####  .S #. ..Ti   #.#.# #.#  #.#.# #.#  #.#.# #.#  #.### #  ....####.#  #.#.##..#......#  #.##.).......#  #..@...........  #...y..##......  #.######   ...  ##.  .STi:N #. .. TiTi^Ti?Tifb _A ball python is nearby!Ti Ti Ti Tiu y...,…)STi] -9 _Ti Ti Ti .# #.#.###.######. . #.#.# #.# #.#.# #.# #.#.# #.# #.#.###.### # #.#.##....####.# #.#.##..#......# #.##.).# #. #.y....##...... #.###### #..... ... ..... ##.. .#### ..# #S#  ..Ti!Ti7.ySSally target.70Ti1 $#. #.#.# #.#  #.#.# #.# #.#.# #.# #.#.###.### # #.#.##....####.# #.#.##..#......# #.##.).# #....... ###...... #.###### #......y.. .....Ti ##..## .#### .S###. ...Ti Tin Ti :S.Ti =1Kinetic GrapnelTi- Ti ` _Your clockwork bee misses the ball python.TiO  Your clockwork bee stings the ball python!TigTiAy..y   clockwork bee (minion)Ti9==92Kinetic GrapnelTiTigK _The ball python dies!TiITi/Ti9 0**   dormant clockwork bee (minion)You start resting.Ti+3.8 (1TiSTiL _Your clockwork bee winds down and falls to the ground.TiE5 3Ti5 Ti9 Ti= ,Ti= TiS> Ti? TiC TiC :==TiE TiI TiI TiIK TiN ,TipO TiR Ti S TiT TiX TiVX P10/11==TiY Ti%] Ti] Ti^ Tia Ti b Tidc Tis W _You start resting.Tilv Tiv Tiw Tiz Tiz :==Ti| Tir Ti Ti Ti Ti5 Tio Tih ,Ti Ti͙ 0 .Ti Y _Your dormant clockwork bee falls apart.Ti 0874.0)Ti \1===8.8 (15Ti Ti; % _Magic restored.Tivc ##.### #....####...#..... #.##.).......######## ##.......... ##..####### .####....TiOlTin19.0)TiitTihvTixr 8#.#.# #.#fritha the Tinkerer#.#.# #.#Gnoll#.#.###.### #Health: 32/32 ========================#.#.##....####.#Magic: 11/11 ========================#.#.##..#......#AC: 2Str: 9#.##.).......#EV: 12Int: 17#..............SH: 0Ti$s Dex: 10#......##......XL:  4 Next: 59% Place: Dungeon:3#@###### #.....Noise: ---------  Time: 2089.8 (0.0)#.......... .....d) +4 mace##..####### .####TiLs bCast: Kinetic Grapnel..##Tiks K#.#..Tis ....... Tis _Your clockwork bee winds down and falls to the ground. _You start resting. _Your dormant clockwork bee falls apart. _Magic restored.  Tis aPress: ? - help, v - describe, . - travelThe floor.TieY9.@Ti9..Ti9..Ti" .)You start resting. _Your dormant clockwork bee falls apart. _Magic restored.  Press: ? - help, v - describe, . - travel, g - get itemTi|Items here: a +0 short sword; a kobold corpse.  The floor.Ti #.#.# #.#fritha the Tinkerer#.#.# #.#Gnoll#.#.###.### #Health: 32/32 ========================Ti b#.#.##....####.#Magic: 11/11 ========================#.#.##..#......#AC: 2Str: 9#.##.).......#Tis !EV: 12Int: 17#..............SH: 0Dex: 10#......##......XL:  4 Next: 59% Place: Dungeon:3#@###### #.....Ti Noise: ---------  Time: 2089.8 (0.0)#.......... .....Ti d) +4 mace##..####### .####Cast: Kinetic GrapnelTi ..###.#.....Ti -.... _You start resting. Ti@ {_Your dormant clockwork bee falls apart. _Magic restored.  Tia Press: ? - help, v - describe, . - travel, g - get itemItems here: a +0 short sword; a kobold corpse.  Ti The floor.Ti? Ti Ti . _TidMTiM3TiPTiSTiYP _TiE[Ti[Ti\Ti_TixaTiQj #.#.###.### # #.#.##....####.#Tij #.#.##..#......# #.#.##.).......# #.#..............Tij#.#......##......#.#.########.....Tijh#.......... .....##@.####### .#### #..## Tiko #.## ...TiWk....b   bat (wandering).....###b..TiLnB91.8 (2TipTiv SS   adder (wandering).  A bat comes into view.Tiy+2.8 (3Ti~Ti0 _The bat moves out of view.TiR  Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ti@  #.#.###.### #  fritha the Tinkerer #.#.##....####.#  Gnoll #.#.##..#......#  Health: 32/32 ======================== #.#.##.).......#  Magic: 8/11=================------- #.#..............  AC: 2Str: 9 #.#......##......  EV: 12Int: 17 #.#.########.....  SH: 0Dex: 10 #.......... .....  XL:  4 Next: 59% Place: Dungeon:3 ##@.####### .####  Noise: ---------Ti   Time: 2092.8 (0.0) #..## d) +4 mace #.## Cast: Kinetic Grapnel .. ... ...S S   adder (wandering) ..... ###... _The bat moves out of view.  Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Ti Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: an adder (wandering, hasn't noticed you)Ti,  #.#.###.### #  fritha the Tinkerer #.#.##....####.#  Gnoll #.#.##..#......#  Health: 32/32 ======================== #.#.##.).......#  Magic: 8/11=================-------Tiz  #.#..............  AC: 2Str: 9 #.#......##......  EV: 12Int: 17 Ti #.#.########.....  SH: 0Dex: 10 #.......... .....  XL:  4 Next: 59% Place: Dungeon:3 Ti ##@.####### .####  Noise: ---------  Time: 2092.8 (0.0) Ti #..## d) +4 mace Ti? #.## Cast: Kinetic Grapnel .. Ti ... ...S S   adder (wandering) ..... ###...Ti MConfirm with . or Enter, or press ? or * to list all spells.Ti Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetTi Aim: an adder (wandering, hasn't noticed you)  You lock target on the adder and prepare to deploy your bee.  Ti Y(Press . to continue winding your bee.)Ti`   #      )         .....   .####  #..##Ti m #.## .. Ti ..S ....STi  ..... Ti  Ti }==3.8 (1Kinetic GrapnelWinding Ti` Ti   Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: an adder (wandering, hasn't noticed you)  You lock target on the adder and prepare to deploy your bee.  Ti (Press . to continue winding your bee.) _The adder hisses angrily. TiG Ti(<S. TiX--4.  Ti Ti@ _You continue winding your clockwork bee... Ti>/  Ti77 <S. Ti<9 k--5..  TiH?  Ti-B @ _You continue winding your clockwork bee... Ti3fc y (ally target)y   clockwork bee (minion)With a metallic buzz, your clockwork bee launches itself at the adder.  TifThe adder bites your clockwork bee but does no damage.  The adder completely misses your clockwork bee. Tih8=6 Tin Tiu: _Your clockwork bee stings the adder.!Ti 6#.#.###.### # #.#.##....####.# #.#.##..#......# #.#.##.).# #.#.... #.#......##...... #.#.#..... #.... ..... ##.@####### .#### #.y## #S## ...#...!TiC #.... ...... ###...!Ti p  The adder barely misses your clockwork bee.!Ti &7!Ti !Ti b _Your clockwork bee closely misses the adder."Ti  Your clockwork bee stings the adder!  The adder barely misses your clockwork bee."Ti&8"Ti"Tib _Your clockwork bee closely misses the adder."Ti:  The adder misses your clockwork bee.Your clockwork bee barely misses the adder."TiQ= &9"TiD "TiG b _The adder closely misses your clockwork bee.#TiI  Your clockwork bee stings the adder!#TiM.y   clockwork bee (minion)#Ti!#Ti-r74-100Kinetic Grapnel#Ti#TiE _The adder dies!#TiB2D #.#.###.### # #.#.##....####.# #.#.##..#......# #.#.##.).##Ti2_ #.#.... #.#......##...... #.#.#..... #. ..... ##@.####### .#####Ti3 #.y## #.## ... #... #.... ...... ###...#Ti3=**   dormant clockwork bee (minion)#Ti?]9==-1#TiE#Ti^HL _Your clockwork bee winds down and falls to the ground.#Ti@  #.#.##....####.# #.#.##..#......# #.#.##.).# #.#....... #.###...... #.#.########..... #.......... ..... ##..####### .#### #@*##  #....#.............. ###..... #......#Tiǧ !b   bat (wandering, ally target)*   dormant clockwork bee (minion)b#Ti" &2#Tiֱ #Ti V _A bat comes into view.$Tij#......##.)............###.########......... ##..####### .####.*## ## #...# #....#................###........ #.b.............#$TiaB$Tib,bb$Ti&3$TiX$Ti$Tiyy   $TiM8--$Ti$TiM _You wind your clockwork bee back up and it locks its sights upon the bat!$Tia ..####.##..#.##.)# ......#......##.#.#########.......... .....#..####### .####y## #.###...#$TiSb  #.... #...... .........  .###....... . #.b......#........#$Tid ,$Tid $Tid $Tie $TiOl _.yb.$Tin -4 _$Tit $Tiu %TiY%TiSZ,%TiZ%Ti@[%TiRr.yb.5%TiI #......##.)............###.########......... ##..####### .####..## ## #...# #....#....y.......b...###........ ... ..# by..6Kinetic Grapnel&Til,&Tiv% .b  You hit the bat but do no damage. The bat hits you but does no damage.  Your clockwork bee completely misses the bat.The bat completely misses your clockwork bee.&TixP--=8.1 (1.3&Ti&TivK _Your clockwork bee stings the bat but does no damage.&Ti< Y)...........###.########......... ##..####### .####&Ti< ..## ###.## #..@# y.....##...b.....#...........#&Ti= ..###..#. .# #&TiF= '..&Ti@ ,&Ti@ &Ti*G !.&TiVG 1y&TiH #9&TiH 0&TiO &TiBU X _The bat misses your clockwork bee.'Ti$..........###.########......... ##..####### .####..## ###.## ...######.....##...by#..........###  ........#......'Ti%,'Til- by. The bat closely misses you.The bat hits your clockwork bee but does no damage.'TiU.69=='Ti{. 10'Ti3'Ti58 _Your clockwork bee stings the bat.'Tig 7  You thump the bat!'Tiz V  You kill the bat!'TiN ,'Ti 'Ti .*b wandering)*   dormant clockwork bee (minion)'Ti n51.4 (1.3Kinetic Grapnel'Ti 'Ti L _Your clockwork bee winds down and falls to the ground.(Ti; yy   (Ti( M8--(Ti (Ti  _You wind your clockwork bee back up and it locks its sights upon the bat!)TiQ ,)Ti )Ti!)Ti<+.yb..ally target))Ti7-4-20)Tik-Kinetic Grapnel)Ti3)Ti7` _Your clockwork bee closely misses the bat.)Tiz #.#......## #.#.###### #.......... ..... ##..####### .#### #..## ###.## #...########........# #..# #.......yb...# ..###........# )Ti . ........#...... .)Ti`"  The bat hits you but does no damage.  The bat completely misses your clockwork bee.)Ti# )Ti2P ..yb=3 _Your clockwork bee closely misses the bat.*Tidua#.#.###### #.......... ..... ##..####### .#### #..## ###.## #...########........# ##..# #....# ..###....yb..# . #........#  ..........#......+.......#.*Tix_  The bat barely misses you.*Ti~ b.  The bat barely misses your clockwork bee.*Tip&4*Ti?*TiGX _Your clockwork bee misses the bat.*TiB*Ti*Ti  by.  You miss the bat. The bat hits you but does no damage.*TidH--5.7 (1.3*TiN*Ti` _Your clockwork bee closely misses the bat.+Ti,+Ti  You miss the bat. The bat hits you but does no damage.  The bat hits your clockwork bee but does no damage.  Your clockwork bee stings the bat!+Tiy.y   clockwork bee (minion)+Ti$i77.0Kinetic Grapnel+TiS+TiRUC _The bat dies!+Ti޿ 3+Ti +Ti K9== +Ti *0.0*   dormant clockwork bee (minion)You start resting.+Ti 3-8.0 (1+Ti +TiM L _Your clockwork bee winds down and falls to the ground.,Tiz,Ti,Ti,Ti,Ti,,Ti,Ti^,Tiv,TiP==,Ti,Ti[,Ti,Ti,Ti:,Ti,Ti,Ti,Ti,Ti,Ti,Ti ,Ti(,Ti,TiIP10/11==,Tid,Ti,,Tiz,Ti%,Tic,TiL,Ti/,,Ti],TiW _You start resting.,Ti6,Ti:==,Ti,Ti9,Ti},Ti,Ti,Ti,Ti,Ti>!,Tiy!,Tik",TiN$,Ti$,Ti%,Ti: .- _Your dormant clockwork bee falls apart.346.0),TiK@\1===5.0 (17,TiA,TiD% _Magic restored.,Ti #.......... ..... ##..####### .#### #..## ###.## #...########........# ##..# #....# ..#### . #.,Ti #  #.# ..........#......+........#. #....$,TiL ,Ti 16.0),Ti ,Tiޤ * _Found 9 gold pieces.-Ti #..####### .#####..## ###.## ...########........##.#.....###   ........### ##########-Ti-Tio&7-Ti-Ti-Ti^4#..## ###.## #...########........# ##..# #....# ..#### . #.#  #.# .......S......#.#......+.......#.#... #....$....#S   ball python (constriction, asleep)### ###########   A ball python comes into view.-TiA7zS..S)-Ti;&8-Ti?-TiB5 _The ball python hisses angrily..Ti  Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  .Ti\Confirm with . or Enter, or press ? or * to list all spells..TiԮ #..## fritha the Tinkerer ###.## Gnoll #...###### Health: 32/32 ======================== ##........# Magic: 8/11=================------- ##.........# AC: 2Str: 9 #............# EV: 12Int: 17 ..###........# SH: 0Dex: 10 . #........# XL:  4 Next: 77% Place: Dungeon:3 #......@.# Noise: ---------  Time: 2138.0 (0.0) .............S..  d) [.Ti-40m+4 mace ......#.........#  Cast: Kinetic Grapnel ......+..........  ......#.........#  .... #....$....#  S   ball python (constriction) ### ###########  _The ball python hisses angrily.  Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a ball python.Tir #..## fritha the Tinkerer ###.## Gnoll #...###### Health: 32/32 ======================== ##........# Magic: 8/11=================------- .Ti##.........# AC: 2Str: 9 #............# EV: 12Int: 17 ..###........# SH: 0Dex: 10 . #........#.Ti= XL:  4 Next: 77% Place: Dungeon:3 #......@.#.Ti` Noise: ---------  Time: 2138.0 (0.0) .Ti~.............S..  d) +4 mace .Ti......#.........#  Cast: Kinetic Grapnel .Tif......+..........  .Tiձz......#.........#  .Ti.... #....$....#  S   ball python (constriction) .Ti+<### ########### .TiE .Ti_Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  .TizMConfirm with . or Enter, or press ? or * to list all spells..TiAiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target.TiqAim: a ball python  You lock target on the ball python and prepare to deploy your bee..Ti #..##      .Tiº^ .  .TiA S... .Ti  .Ti_u   ....   .Ti|6###  .Ti.Tie}==9.0 (1Kinetic GrapnelWinding .Ti.Ti$onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: a ball python  You lock target on the ball python and prepare to deploy your bee. _(Press . to continue winding your bee.).Ti.Ti%9S..Ti8'Y--40. .TiR-.TiB0@ _You continue winding your clockwork bee.../Ti|/TiS.--1.. /Ti/TiE@ _You continue winding your clockwork bee.../Ti /TiF! q yS., ally target)y   clockwork bee (minion)With a metallic buzz, your clockwork bee launches itself at the ball python./Ti# 8=2/Ti}) /Ti+ k _Your clockwork bee completely misses the ball python.0Tik* #..## ###.## #...###### ##.# ##.# #.# ..###.# . #.y# #.S# . ......#.# ......+. ......#.# .... #....$....# ### #0Ti,0TiO  Your clockwork bee stings the ball python!†.y   clockwork bee (minion)83Kinetic Grapnel0Ti]Q0TiTK _The ball python dies!0Ti1###.## #...########........# ##..# #....# ..#### . #.y#  #......†.#####.................## ......+. ......#.#... #....$....#### ########### 0TiK**   dormant clockwork bee (minion)0Tit.-40Ti0TiL _Your clockwork bee winds down and falls to the ground.1Tie-#...########........# ##..# #....# ..#### . #.*#  #......†.#####..................## ......+........#.# #....$....#### ###########1Tin1Ti@r@-51TiJx1Ti*z1Ti`r##........# ##..# #....# ..#### . #.*# ## #......†.#####...................####......+.1Tiz.#......#.#.# #....$....# ### ########### 1Ti<:∆1TiU9==61Ti]1Ti1Ti /##..# #....# ..#### #. #.*# .###1Ti(  #......†.#####................ ......#### ......+..# ......#.#.# 1TiO #....$....# ### ########### ∆ 1Tit 1Tix 1TiS &71Ti ! 1Ti" 2Ti ##.# #.# ..###.# # . #.*# .### #......†.#####.... .. ......#.### ......+.# ......#.#.# .... #....$....# ### #  ∆2Tiu2Tib2Tiy&82Tiy2Ti(2Ti)#.....#### *# .### †.#####...................... ......####+..##.# ....  ### ##########∆ 2TiQ 2Ti= &92Tie 2Ti 2Ti  I==50.0 (22Ti" 2Ti(% > _You now have 140 gold pieces (gained 9).2Ti 2TiD 2Ti_ 2Ti ,2Ti 2Ti 2Ti 2TiM 2Ti 2Ti 2TiT 2Ti W _You start resting.2Ti 2Ti9 P10/11==2Ti 2Ti 2Ti@ 2Ti 2Ti 2Ti4 2Ti 2Ti ,2Ti 2TiF 2Ti :==2Tiy 2TiF ,2Ti 2Tix ,2Ti( 2TiW ,2Ti& 2Ti ,2Ti 2Ti . _Your dormant clockwork bee falls apart.2TiA 062.0 (12.0)2Ti \1===3.0 (132Ti ; _Magic restored.3Tik)#.# ..###.# # . #.# .### #......†.#####.... ...... ......#.### ......+.# ......#.#.# 3Ti&35Ti5Ti~6Ti%-g6Ti}36Ti46Ti86,6Ti%76Ti76Ti96Ti96Ti%:6TiKK`6Tib6TifB6Tin6Timn6Tin6TirX6Ti,z6Ti|6Ti|6Tiq}6Ti6Ti6Ti86Ti6Ti6Ti 6TiV6Ti6Ti>6Tie,6Ti,6Ti;X6TiJ6Ti6Ti^6Ti6Tia6Ti6Ti6Ti6Ti\6Ti6TiO6Ti6Ti6Ti6Ti6Ti6Ti6Ti5h6Ti4.....#...###.#.# .....+...........#.#.# .....##.#.#.#  .... #.........#.#.#.# ### ###########.#.#.#  6Ti#.#.#.#  #.#.#.#  #.#.#.#  #@#.#.#6Ti  #.#.#.#  #######.#.#.# 6Ti4 ..........#.#   6Tia#######.###.#   .....#   #######.#####6Ti  #.#   6TiW..#  6TiA1208.0 (35.0)6Ti,9.0 (366Ti7 6Ti. _f - a +5 ring of evasion7Ti 7Ti aPut on or remove which piece of jewellery? Jewellery (go to first with "=)  f - a +5 ring of evasion Talismans (go to first with %)7Ti{ e - a medusa talisman[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip 8Ti܃8Ti8Tib.....#.........###.#.#  fritha the Tinkerer .....+...........#.#.#  Gnoll .....#.........#.#.#.#  Health: 32/32 ======================== .... #.........#.#.#.#  Magic: 11/11 ======================== ### ###########.#.#.#  AC: 28TiStr: 9#.#.#.#  EV: 12Int: 17#.#.#.#  SH: 0Dex: 10#.#.#.#  XL:  4 Next: 78% Place: Dungeon:3#@#.#.#  Noise: ---------  Time: 2209.0 (0.0)#.#.#.#  d) +4 mace#######.#.#.#  Cast: Kinetic Grapnel8Tif..........#.# #######.###.# ............#  #######.#####  #.#  ..#   _Your clockwork bee winds down and falls to the ground. 8Tiߑ_You now have 140 gold pieces (gained 9). _You start resting. _Your dormant clockwork bee falls apart. _Magic restored. _f - a +5 ring of evasion8Ti8Ti375 (0.58Ti8Ti}5 _f - a +5 ring of evasion (worn)9Ti39Tihn9Ti+9Ti9Ti 9TiX9Ti9Ti[9Ti9Ti9Ti9Ti9Ti9Ti9Ti9Ti9Tib9Ti9Ti9TiN9Ti9Tij9Tiq,9Ti9Tih9Ti9TiM9Tiu9Ti9Ti9Ti9Ti9Ti9Ti29Tiv9Ti9Tiw9Ti,9Ti9Tix9Ti9Ti$n9TiI(B9Ti(,9Ti)9Tim+9Tiq,9Ti,9Ti,9Ti.9Ti/,9Ti09Ti19Tit39Ti39Ti)49Ti59Ti6,9Tiz79Ti89Ti:,9Ti:9Ti<9TiA>,9Ti?9Ti@9TiYB9TiB9Ti"C9TiD9TiF,9Ti G9Ti.H9TiCI9TiJ,9Ti M,9TiPN,9TiHb9Tie,9Ti9Ti9Tix,9Ti39Ti9Ti9Ti\B9Tiș9TiV9Ti9Ti>9Ti͝9Tig,9Ti9Tid9Ti}9Ti9TiF9Tiv9Ti9Ti,9Ti69Ti,9Ti89Tiǫ9Ti 9TiO9Ti9Ti9Ti'9Tia9TiҰ9Ti9Ti9Ti9Ti{9Ti9Ti[,9Ti9Ti69Ti9TiN9Ti9Ti 9TiA9Ti9Ti9Ti*9Ti9Ti09Ti9Ti$9Ti,9Tic9TiX9TiQ9Ti ,9Ti9Ti9TiW9Ti9Ti09Ti09Ti9Ti,9Ti9TiA,9Ti9Ti9Tia #.. ....... .... r...... ..... ....... ∆ ..... ....... .......... ....... ### #'#################9TiA#.@................###################  r   quokka (asleep) 9Ti 9Ti$J 78.5 (69.0)  You open the door.9Ti5..rr9.5 (70 _A quokka comes into view.:Ti"u. ########....# ##.... #.........# #..r.....?# #.........##.........# ...#.........#  #@################ #.................##################:Tiw:Ti\.r:TibI80.5 (1.0)Kinetic Grapnel:Ti\:Ti9 _Found a scroll labelled QORAYM VAUCU. _There is an open door here.:Ti0 R  Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:Tip  . #. fritha the Tinkerer #######....# #. Gnoll #.......... ... Health: 32/32 ======================== #.........# .... Magic: 8/11=================-------:Ti.r  #........?# .... AC: 2Str: 9 #...r.....# .... EV: 17Int: 17 #.........# ... SH: 0Dex: 10 #.........# ### XL:  4 Next: 78% Place: Dungeon:3 #@################ Noise: ---------  Time: 2280.5 (0.0) #................. d) +4 mace ################## Cast: Kinetic Grapnel  r   quokka _There is an open door here.  :Tir kCasting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a quokka;Ti . #. fritha the Tinkerer #######....# #. Gnoll #.......... ... Health: 32/32 ======================== #.........# .... Magic: 8/11;TiE=================------- #........?# .... AC: 2Str: 9 #...r.....# .... EV: 17Int: 17 #.........# ... SH: 0Dex: 10 ;Ti݀#.........# ### XL:  4 Next: 78% Place: Dungeon:3 #@################ Noise: ---------  Time: 2280.5 (0.0) #................. d) +4 mace ################## Cast: Kinetic Grapnel  r   quokka;Ti;TiSCasting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  ;TiPress: ? - help, Dir - move targetAim: a quokka  You lock target on the quokka and prepare to deploy your bee.;TiO .         ;TiΉ #....  #....r....#    ;Ti0 ;TiƋc==1.5 (1Winding ;Ti\;Tionfirm with . or Enter, or press ? or * to list all spells.  Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: a quokka  You lock target on the quokka and prepare to deploy your bee. ;Tid_(Press . to continue winding your bee.);Ti .r--2. ;Tie@ _You continue winding your clockwork bee...;Ti  You continue winding your clockwork bee...=-3.. ;Ti- ;Ti S _The quokka barely misses you.;Tin t  With a metallic buzz, your clockwork bee launches itself at the quokka.y(ally target)y   clockwork bee (minion)4 ;Ti ;Ti _The quokka barely misses you. The quokka closely misses you. .#.?# .#.# ..#.# ...#.........# #######'################=TiM> #.................##################=TiG =TiK &6=TiyQ =Ti>S >TiR  Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>Ti$ #..... fritha the Tinkerer ..# ..###. Gnoll #o#### . #. Health: 32/32 ======================== #######....# #. Magic: 8/11=================------- #.......... ... AC: 2Str: 9 #.........# .... EV: 17Int: 17 #........?# .... SH: 0Dex: 10 #.........# .... XL:  4 Next: 80% Place: Dungeon:3 #......@..# ... Noise: ---------  Time: 2306.8 (0.0) #.........# ### d) >Ti%=+4 mace #######'################ Cast: Kinetic Grapnel #................. ##################  o   orc (asleep) _An orc comes into view. It is wielding a +0 dagger.Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  >Ti&[Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target>Ti6&GAim: an orc, wielding a +0 dagger (asleep)>Tic#..... fritha the Tinkerer..#..###. Gnoll#o####. #. Health: 32/32 ========================#######....##. Magic: 8/11=================-------#............. AC: 2Str: 9>Tid #.........#.... EV: 17Int: 17#........?#.... SH: 0Dex: 10#.........#.... XL:  4 Next: 80% Place: Dungeon:3#......@..#... Noise: ---------  Time: 2306.8 (0.0)#.........#### d) +4 mace#######'################ Cast: Kinetic Grapnel#.................>Tid##################o   orc (asleep)>Ti8e3Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>TineAiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target>TieAim: an orc, wielding a +0 dagger (asleep)  You lock target on the orc and prepare to deploy your bee.>Tijc==7.8 (1Winding >Tip>Tisonfirm with . or Enter, or press ? or * to list all spells.  Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: an orc, wielding a +0 dagger (asleep)  You lock target on the orc and prepare to deploy your bee. _(Press . to continue winding your bee.)>Ti O  You continue winding your clockwork bee...>Ti  y.oo>Ti2 O8. >Ti >Tiw# % _The orc shouts!?Ti?TiO.o--9Kinetic Grapnel.. ?Ti ?Tiљ@ _You continue winding your clockwork bee...?Tic,?TiX.oy(ally target)y   clockwork bee (minion)?TiL--10?Ti?TiZ _With a metallic buzz, your clockwork bee launches itself at the orc.@Ti ###......# .## #.###@TiRc.######....## #..... o..y.?.............# #######'################.................##################@TiTX  The orc hits your clockwork bee but does no damage.@Ti.=1@Ti!@Tic _Your clockwork bee completely misses the orc.@TiG  Your clockwork bee stings the orc!@Ti4)y   clockwork bee (minion) @Ti o4-2Kinetic Grapnel@Ti:@TiC _The orc dies!ATi##.  ##..# #.......# ..###. #.#### . #.#######....##ATi##.....#......)..# .#......y@?# .#.# ..#.ATi?# ....#.........# ATi_##########'#################ATi#..................###################ATi7**   dormant clockwork bee (minion)ATi @-3ATiFATiL _Your clockwork bee winds down and falls to the ground.ATing ##..##. ##....# #...# ..###.#.#### . #.#....## #.#.. .#......)..# .#......*.@# .#.# .#.# .... #.#'#####..###ATi(l &4ATirq ATiz ATi~ Z9==5.8 (2ATi ATi܆ n _d - 2 scrolls labelled QORAYM VAUCU (gained 1)ATi_' # #. ##.##. ##.# #... ..#  ..### #.####. # #######....##### # #...............  #......)@.#  #*..#  #.#. #.# .... #.........# ##########'################# #..................###################ATi;hATij+6.8 (1ATipATirBTi_C # #.# ## .##.# ## ...# # ..# ..### #.#### . # BTiSDm#....##### # #.  #......@..#  #......*..#  #.#  #.#  #.# ### #'### #..BTiE+ ###BTiVNBTiQ&7BTiNWBTiZ  Things that are here: _a +0 dagger; an orc corpseBTip #.   ##.## ##.#......# .## #.#### .######....##### #...... )..##..#*.............# #######'################.................##################BTi@y BTi| -8 _BTi. BTiՄ CTip# ###. . #.  ##.## ##.#......# .## #.#### .#######@...##### #......... )..##..#*..............# #######'################.................CTiHCTi]C==9CTir&CTix(CTiŖ# ###. . #.  ###.## ##..#....#..# .## #@#### .#######....##### #CTibB#............... #......)..##..##......*..# >.#...#....#.........# #######'################CTiCTi'20CTi3CTie; _Found a stone staircase leading down.CTi w# ###. . .  ###.## ###..#....CTig #.@# .## ##.#### .######....##### #........... ...)..##..#....*..# >....................# CTi" 9∆CTi%$ &1CTi) CTi0, CTi}∆# ### # . ..# # #. #.# ## #.##.# ###..@.# #...###..#  ..### ##.#### . # #######....##### # #...............  #......)..##..#  #......*..# >.  #.........#CTi6t #.# ..CTi(CTi20D.CTi0> CTi2&2CTiv7CTiV:] _Your dormant clockwork bee falls apart.DTi=.#..# ∆..# #.. ###  .. ..#  #. #.#DTi|=\  #.##.# ## #.@..# # ###..# .. ##.#### .  DTi=#....##### #............... DTi= #......)..##..#  #.........# >. DTi= #.........#  #.# DTiDDTiGY10/11==3DTiKDTitMDTi. .# .# . .∆ ..#. #..#### .....#  #.##.#  #@##.# # #....# #..###..#  ..# ##.#### . #######....##### #...............  #)..##..#  #..# >.  #.#DTifDTi &4DTiaDTi$ M..#.. .##.# .# ..# ∆..#. ######..####...........# ##.# #....##..###..#..#DTin% G#..#.#DTi, DTi}/ &5DTi59 DTiy; ETiDPM### l..#.. #.# .# #..# .# ∆ #..#. ######..###ETi.......@...########.##.# ## ##....##...#.l   frilled lizard (wandering)ETiDžZ....ETi4.#ETiETieQ .ETiUA frilled lizard comes into view.ETi&6ETiETi; _The frilled lizard moves out of view.ETijM .l.### ...##.. # #. #..# .##....∆ #..#.......ETij######.@####..........#######.##.# #.##.##l   frilled lizard (wandering)ETimETi.t^. ∆lETirwC==7ETig}ETi{FTiy<  Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.FTiFTiz  fritha the Tinkerer .. ∆  Gnoll .### l# Health: 32/32 ======================== ...# .# Magic: 7/11===============--------- #.. .#FTi;v AC: 2Str: 9 #.# .# #.  EV: 17Int: 17 #..# .##....∆  SH: 0FTi\=Dex: 10 FTi}#..#.......  XL:  4 Next: 84% Place: Dungeon:3 FTi######.@####  Noise: ---------  Time: 2327.8 (0.0) FTi...........#  d) +4 mace FTi$#######.##.#  Cast: Kinetic Grapnel #.##.# # #....# #.. ###..# ..# l   frilled lizard (wandering)FTi/? ##.#### .  #######....##### FTiK  #............... FTigC_The frilled lizard moves out of view.  FTiCasting: Launch Clockwork Bee (dangerous; 2% risk of failure)  FTiMConfirm with . or Enter, or press ? or * to list all spells.FTiAiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetFTiRAim: a frilled lizard (wandering, hasn't noticed you)FTi   fritha the Tinkerer .. ∆  Gnoll .### l# Health: 32/32 ========================FTi  ...# .# Magic: 7/11===============--------- #.. .# AC: 2Str: 9 FTiŏ #.# .# #.  EV: 17Int: 17FTi  FTi #..# .##....∆  SH: 0Dex: 10 FTi' #..#.......  XL:  4 Next: 84% Place: Dungeon:3 FTiW ######.@####  Noise: ---------  Time: 2327.8 (0.0) FTix ...........#  d) +4 mace FTi #######.##.#  Cast: Kinetic Grapnel FTi #.##.# # #....# #.. ###..# ..# l   frilled lizard (wandering) ##.#### .  #######....#####  FTi #............... FTiS MConfirm with . or Enter, or press ? or * to list all spells.FTiv Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a frilled lizard (wandering, hasn't noticed you)  You lock target on the frilled lizard and prepare to deploy your bee.  FTi Y(Press . to continue winding your bee.)FTi . .. ∆  .### .# ...# l#FTi _ #.. .# #.# .# #.  #..#   FTi4 5   FTiS %   FTiq !  FTi   FTi   FTiɘ & lFTi 5 FTi   FTi  FTi= FTi7 c==8.8 (1Winding FTi/ FTi B  Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: a frilled lizard (wandering, hasn't noticed you)  You lock target on the frilled lizard and prepare to deploy your bee.  (Press . to continue winding your bee.) FTi -_The frilled lizard hisses angrily.FTi5FTi;J.lFTie@r--9Kinetic Grapnel. GTiGTio@ _You continue winding your clockwork bee...GTi]uGTizJ.lGTiK~l--30.. GTiłGTiC@ _You continue winding your clockwork bee...GTi _ .ly(ally target)y   clockwork bee (minion)With a metallic buzz, your clockwork bee launches itself at the frilled lizard.8==1 _Your clockwork bee completely misses the frilled lizard.HTi>r  The frilled lizard misses your clockwork bee.HTiA.=2HTiHFHTijIk _Your clockwork bee closely misses the frilled lizard.HTi<  Your clockwork bee misses the frilled lizard.The frilled lizard bites your clockwork bee.HTi] &3HTim HTi j _Your clockwork bee barely misses the frilled lizard.HTi  The frilled lizard bites your clockwork bee.  Your clockwork bee stings the frilled lizard!HTi6 †y   clockwork bee (minion)HTig54Kinetic GrapnelHTiHTi4N _The frilled lizard dies!ITiaIITikITiu *0*   dormant clockwork bee (minion)You start resting.ITiSyP==-5.8 (1ITi~ITiL _Your clockwork bee winds down and falls to the ground.ITiIITi4ITi,ITiBITiL9==ITi,ITiITiITi.ITi}ITi$ITiITixITiLITiITi:==ITiITiW _You start resting.ITi3ITifITiITi I10/11==ITiITi,ITiITid,ITi;ITiITiITiITi==ITiFITi#ITiITiITiITi? .- _Your dormant clockwork bee falls apart.ITi055.8 (20.0)ITi\1===6.8 (21ITiITi!% _Magic restored.JTi"I...  #.. ∆.### #.# ...# #.# #.. #.# #.# #.# #.. #..##†##....) #..#@.......######..########...........# #######.##.# #.##.#  ###....# #...###..# ..## ##.#### .#######....#####JTinOJTiwQ17.8 (1.0)JTiVJTi,Y# _Found a whip.JTi ?... #.. ∆ .### #.# ...# #.# #.. #.# .#.# #.# ##.#..##†##....).#..#.#JTi ######..##...........# ########.##.# ##.##.# ##.#....# #.... ###..# ..### ##.#### . # JTi< z#....##### # JTi JTiҽ &8JTik JTi KTi\... #.. ∆ .### #.# +#...# #.# .# .#.. #.# .# ..#.# #.# .##.#..##†##....).#..#.# ######..# #...........# #.#######.##.# ##.#.##.# ##.#....# #.###..# ..###.##.#### . #.#....##### #.KTi-&9KTiKTiKTi\ #... ##.. ∆ .#.### #.##+# ..#...# #.##.# ..KTiz\ ##.. #.##.# .##.# #.##.##.##..##†##....).##..#.# #######..#KTi\  #...........# #.#######.##.# ##.KTi\ #.##.# ##.#....# #.###..# KTi] ..###.##.#### . #.#....##### #.KTid 9∆KTif E===60KTik KTil KTi$#.... ..!.#.#.. ∆ ...#..### #.##+# ...#....# #.##.# ..KTi7#.#.. #.##.# ..#.#.# #.##.##.#.#..##†##....).##..#.# #.######..# KTi{###..# #.#.##.# KTit##.#.##.# ##.#....# KTi<#.###..# ..###.##.#### . #.#KTinN....##### #.KTi KTi&1KTiKTi] _Found a viscous clear potion.LTi;#.#... ....!.#.##.. ?..#.#.### #.##+# ..#.#...# #.##.# ..#.##.. #.##.# .#.##.# #.##.##.#.#..##†##....)....###.#..#.# #.######..# ###.#.# #...##.##.# ##.#.##.# ##.#....# #.###..# ..###.##.#### . #.#....##### #.LTiLTi&2LTiLTie _Found a scroll labelled QORAYM VAUCU.LTi( #.#. ........# #.#.... .....!..# #.#. #.. .?# #.#..### #.##+##.# #.#....# #.##.##.# #.#.#.. #.##.##.# #.##.# #.##.##...#..#..##†##...@)....## #..#........###.# #.######..############.#...........# ...#########.##.# #.##.#  ###....# #.....###..# ..###. ##.#### . #.LTi*. LTi/1 &3LTi8 LTi9 LTikM..#.##### .......LTiл....! #.. .?.### +...##.. #.##.##LTi# #.##.##@......#.#..##†##....)....###..LTi> #..#........###.# #..######..#########LTia8###.##LTi9∆LTi-&4LTiLTiMTi%M ... .# ∆ ..#.##### ............! #.. .?.### +...##.. ## #.##.##........#..##†##....)....###..#..#........###.##..#.####MTi'&5MTi-MTiC/MTiLM#.#...g..... .# ∆....#.##### ........... ......! #.. .?.### +...##.. ## #.##.##........#..##†##....)....## ##...#g   goblin (asleep)MTi|  A goblin comes into view. It is wielding a +0 dagger.MTi^`.ggMTi{/==6MTiMTi( _The goblin shouts!NTiNR  Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.NTiN #. #.#. fritha the Tinkerer #..... .# #.#. Gnoll ...g. .# #.#. Health: 32/32 ======================== ∆....#.###### #.#. Magic: 8/11=================------- ..........# #.#. AC: 2Str: 9 ... ......!..# #.#. EV: 17Int: 17 #.. .?......# #.#. SH: 0Dex: 10  .### #.##+##.......# #.#. XL:  4 Next: 85% Place: Dungeon:3  ...# #.##.##@......# #.#. Noise: ==-------  Time:TiIm 2366.8 (0.0)  #.. #.##.##.......# #.#. d) +4 mace #.# #.##.##.......# #... Cast: Kinetic Grapnel #..##†##....)....## ##.. #..#........###.# #..#  ######..######### # ###.## g   goblin  ...........# #...##  #######.##.# ##..... #.##.# ##...... _The goblin shouts!  Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a goblin, wielding a +0 daggerNTia #. #.#. fritha the Tinkerer #..... .# #.#. Gnoll ...g. .# #.#. Health: 32/32 ======================== NTi`∆....#.###### #.#. Magic: 8/11=================------- ..........# #.#. AC: 2Str: 9 ... ......!..# #.#. EV: 17Int: 17 #.. .?......# #.#. SH: 0Dex: 10  .### #.##+##.......# #.#. XL:  4 Next: 85% Place: Dungeon:3  ...# #.##.##@......# #.#. Noise: ==-------  Time: 2366.8 (0.0)  #.. #.##.##.......# #.#. d) +4 mace NTi؜#.# #.##.##.......# #... Cast: Kinetic Grapnel #..##†##....)....## ##.. #..#........###.# #..#  ######..######### # ###.## g   goblin NTi2 ...........# #...##  #######.##.# ##..... #.##.# ##......Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a goblin, wielding a +0 dagger  You lock target on the goblin and prepare to deploy your bee.NTin #.   .#  ..... .#  ∆..g    ...   #..   .### NTiݦ-  ...#   #..   #.#   #..##†    NTi, #       NTiZ7.8 (1Winding NTiNTi*onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: a goblin, wielding a +0 dagger  You lock target on the goblin and prepare to deploy your bee. NTigd_(Press . to continue winding your bee.)NTiNTiz&.gNTir--8Kinetic Grapnel. NTiUNTiP@ _You continue winding your clockwork bee...OTi eOTiml&.gOTipk--9.. OTi xOTiz@ _You continue winding your clockwork bee...OTiOTiu] .gy (ally target)y   clockwork bee (minion)With a metallic buzz, your clockwork bee launches itself at the goblin.OTi170OTiOTi; _Your clockwork bee stings the goblin.PTif =1PTiخPTiư _The goblin misses your clockwork bee. Your clockwork bee stings the goblin.PTi@ J  Your clockwork bee stings the goblin!PTi )y   clockwork bee (minion)PTim o6-2Kinetic GrapnelPTi" PTi% F _The goblin dies!QTiQ.IQTi<:6-QTiF *0*   dormant clockwork bee (minion)You start resting.QTi K+3.8 (1QTiQQTiTL _Your clockwork bee winds down and falls to the ground.QTil #.# #########.#.##.....#.# #.#.##.....#.# #.#.##.....#.# #.#.##?....#.###### #.#.##......# #.#.#...........!..# #.#.# #......)......# #.#.#.### #.##+##*# #.#.QTim ...# #.##.##.# #.#.#.. #.##.##.# #.#.##.# #.##.##.......# #..#..##†##....)....## #..#........###.# #.######..######### .# ###.##  ...........# # #...##########.##.# QTiw QTiz &4QTiu QTi f _Found a scroll labelled GOUDUO YMEMUN.RTiD∆ ... .......).... ###.###.# #########.#. #.....#.# #.#. #.....#.# #.#. #.....#.# #.#. #?....#.###### #.#. ##....# #.#. .....!..# #.#. #.......# #.#### #.##+##*......# #.#...# #.##.##.# #.#.. #.##.##.# #.# #.# #.##.##.......# #...#†##..TiF;49m..)....## ##.. #..#........###.# #..# ######..######### .# ###. ...........## #...##RTiUORTiRU9==5RTiB[RTig  d - 3 scrolls labelled QORAYM VAUCU (gained 1)  Things that are here:RTiIk+6.8 (2RTi###.###.# #########.#.###.#.....#.# #.#.# #.#.....#.# #.#.# #.#.....#.# #.#.# #. #?....#.###### #.#.####..# #.#.##.......@..# #.#.##. TTiM  ##......)......# #.#.##.) ## #.##+##*# #.#. ..# #.##.##.# #.#..... #.. #.##.##.# #.#.#####.# #.##.##.......# #.......#..##†##....)....###..####  #..#........###.# #. ####..######### .# ###.##TTiY TTiI` 1.TTipc &2TTii TTi\t l _Your dormant clockwork bee falls apart.TTiw ^10/11==3.8 (2TTiS| TTi} f _j - 3 viscous clear potions (gained 1)UTi $. ... .......)..###.###.# #########.#.### #.....#.# #.#.# # #.....#.# #.#.# # #.....#.# #.#.# # #?....#.###### #.#.######............# #.#. ...# #.#.## ##)..@...# #.#.## ### #.##+##.# #.#.... ...# #.##.##.# #.#  #.. #.##.##.# #.#.###  #.# #.##.##.# UTi [40m#...... #..##†##....)....## ##..###  #..#........###.  #####..######### .# ###.## ..........# # #...##### UTiUTiG+4.8 (1UTiUTiHUTi7###.###.# #########.#.## #.....#.# #.#.#  #.....#.# #.#.#  #.....#.# #.#.#  #?....#.###### #.#.####............# #.#. ...# #.#.## ##UTi8x)......# #.#.## .### #.##+##.# #.#..  ...# #.##.##.# #.#  #.. #.##.##.# #.#.## #.# #.##.##.# #..... #..##†##....)....## ##..## #..#........###. #..## ######..######### .# ### ...........# .# #...#### #######.##.# ##.......UTi|UTig&5UTiUTij UTi  ###.###.# #.#. #.....#.# #.#.# #.....#.# #.#.# #.....#.# #.#.# #?....#.###### #.#. ###.# #.#. .# #.#. ##......)......# #.#.  .### #.##+##.# #.# ...# #.##.##.# #.# #.. #.##.##.# #.#. #.# #.##.##.# # #..##†##....)....## ##.. #..#........Ti2 m###.# #..##  ######..######### .# ###.##  .# .# #...  #.##.# ##UTiW UTi &6UTi UTi UTi ###.###.# #.#. #.....#.# #.#. #.....#.# #.#. #.....#.# #.#. #?....#.###### #.#. ###.# #.#. .# #.#.UTi+ ##......)......# #.#. .### #.##+##.# #.# ...# #.##.##.# #.# #.. #.##.##.# #.#. #.# #.##.##.# # #..##†##....)....## ##.. #..#........###.# #.. ######..######### .# ###.## .# .# #... #.##.# ##UTiDUTi"C==7UTi[UTi0VTi, $. ... .......).. ###.###.# #########.# #.....#.# #.# #.....#.# #.# #.....#.# #.# #?....#.###### #.# ###.# #.# ...# #.# ##.....@)......# #.#### #.##+##.# #.#...# #.##.##.# #.#. #.##.##.# #.# #.# #.##.##.......# #†##....)....#Tio-4m# ##. #..#........###.# #.. ######..######### .# ###. ...........#.# #...#VTii/VTi2&8VTi9VTi!;VTidž∆ #.# ######### $. ... .......).. ###.###.# #########. #.....#.# #. #.....#.# #. #.....#.# #. #?....#.###### #.####.# #.....# #.VTiy ###......)......# #.### #.##+##.# #....# #.##.##.# #.. #.##.##.......# # #.# #.##.##.......# #†##....)....## ## #..#........###.# #. ######..######### .# ###.VTiVTi&9VTiVVTiVTi7 v #.# #∆ ..# #.# ######### $.. ... .......) ###.###.# ######### #.....#.# #VTi8  #.....#.# # #.....#.# # #?....#.###### # ####.# #.....# # ####......)......# #### #.##+##.# #...# #.##.##.# #. #.##.##.......# # #.# #.##.##.......# #†##....)....## # VTi9 _#..#........###.# #VTi5C VTiF '90VTiQ VTi< #.#  ∆ ..# #.#  $.. ... .) ###.###.#  #.....#.#  #.....#.#  #.....#.#  #?....#.######  ####.# .# #......)......#  .### #.##+##.# ...# #.##.##.......# #.. #.##.##.......# #.# #.##.##.......# #..##†##....)....## #..#.###.#WTiWTiV1===1WTi| WTi6WTi  #.# #.... ## #.# ∆ ..###.# ####### $.. ... ....... ###.###.# ####### #.....#.# #.....#.# #.....#.#  #@....#.###### ####.# ............# #####......)....#WTiV!!### #.##+##....#...# #.##.##....#. #.##.##....# #.# #.##.##.......##†##....)....##WTi(WTi+&2WTi1WTi?WTilB+3.8 (2WTipGWTiIc _m - a scroll labelled GOUDUO YMEMUNWTi M#######.##### .... ## #.# ∆ ..###.# ####### $.. ... .......WTi##.###.# #######  #.##### ####..................##..#.WTiWTi+4.8 (1WTiȕWTiVXTid.............+....'#######.######....# #.# #.... ## #.# ∆ ..###.# ########XTi $.. ... .......)###.###.# #########.....#.# #.@...#.# #.....#.#  #.....#.######  ####.....#......XTi......# #####......)...#XTi?.### #.##+##.......#XTid...# #.##.##.......##.. XTi6XTi<D===5XTiEXTiZXTi+#######.######....#..............+....'.#######.######....#. #.# #....##### #.# ∆...###.# ######### $.. ... .......).###.###.# ##########..@..#.# ##.....#.# ##.....#.# # #.....#.###### # ####......# #............# #  #####......)......# # .### #.##+##.......# # ...# #.##.##.# # XTiXTiT&6XTi@XTiXTi HM.......<# ########.######....#.............+....'#######.#####. ....######### #.# ....!...###.############......$...............).###@###.# #########.....#.###.##+##....XTi XTi &7XTin XTi ] _Found a viscous clear potion.YTi3o #######.# #..... .......<# #....# #######.######....# .............+....'#######.######.... #.# #....########## #.# !...###.###########.......@...............)########.###.## ####### #.....#.#  #.....#.# #.....#.#YTijpU #.....#.###### ####...# ............# #####......)......#YTivYTiy&8YTi~YTiYTi+9.8 (2YTiYTi? _You now have 153 gold pieces (gained 13).YTiF ##'######### #######.# #.... .......<# #.... #######.######.... .............+....#######.######.... #.# #....########### #.# YTi?!@..###.##########........................#########.###.## ####### #.....#.# #.....#.# #.....#.YTi# #.....#.###### ####..........# ......#YTiYTi -400.8 (1YTiYTiYTi 3 ##'# #.# # .<# # #.###### .+ #.###### #.# ## #.# YTie .@...###.#.###.##  #.....#.# #.....#.# #.....#.# #.....#.###### ####.....YTi X.#  .#YTi YTi &1YTiU YTiO YTi8 +2.8 (2YTi YTi3 f _j - 4 viscous clear potions (gained 1)YTi|YTi4Read which item? Scrolls  c - 2 scrolls labelled SEETWUMUFA  d - 3 scrolls labelled QORAYM VAUCU  e - a scroll labelled ERPHIR QECAJUOCK  h - a scroll labelled KIVUIHOZIL  m - a scroll labelled GOUDUO YMEMUN [!] read|quaff[?] describe selectedZTiJ1 ZTi@5?##'######### fritha the Tinkerer#######.# #... Gnoll.......<# #... Health: 32/32 ========================#######.######... Magic: 11/11 ========================.............+... AC: 2Str: 9#######.######... EV: 17Int: 17#.# #... SH: 0Dex: 10############ #.# #### XL:  4 Next: 86% Place: Dungeon:3.......@...###.######### Noise: ---------  Time: 2402.8 (0.0)ZTi'6........................ d) +4 mace##########.###.## ###### Cast: Kinetic Grapnel#.....#.##.....#.##.....#.##.....#.##########............#..................# _Your dormant clockwork bee falls apart. _j - 3 viscous clear potions (gained 1) _m - a scroll labelled GOUDUO YMEMUN _Found a viscous clear potion. _You now have 153 gold pieces (gained 13). _j - 4 viscous clear potions (gained 1)ZTi7;P  Okay, then.ZTi>ZTiAZTiC. _[Ti[Ti3[Ti[Ti[Ti$ _[TixX[Tiҟ[TiL[Ti[Ti?[TiУ[Ti [Ti[TiƦ[TiA[Tie[TiJ,[Ti[Ti[Ti[Tig[Tiڭ[Ti*[Ti1 ##' #######.#  .......<#  ### . ####>[Ti # ...####### #.# ..........###.8.8 (6##.## #######.###. #.....#.#[Tiܶ #.....#.# #.....#.#  #.....#.##[Ti   ####......... [Ti4v .... [Ti[Ti+9.8 (7[Ti[Ti; _Found a stone staircase leading down.\Ti\Ti\Tii\TiN\Ti\Ti,\Ti\Ti\Ti\Ti+\Ti\Ti\TiB\Tie\Ti\Ti\Tir\TiO\Tik\Ti\Ti \Ti \TiR #.#...J# #.#.#....# #.##.#....# #...:....# ##......#### ##### ......... ....... #+#....#### ####### #.#@....... ....... #.#....#### ########>.##### ###...############## #\Ti1+..................######.##................ J   endoplasm (asleep)#. #############.####. #.....##. #.....#\Ti'16\Tie!+7.8 (8\Ti&\Ti( \Ti(O_An endoplasm comes into view.]Ti~R  Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.]Ti> i ## fritha the Tinkerer #.#...J# #. Gnoll #.#....# #. Health: 32/32 ======================== ##.#....# #. Magic: 8/11=================------- ]Ti ;..:....# ## AC: 2Str: 9 ......#### ####### EV: 17Int: 17 ......... ....... SH: 0Dex: 10 #+#....#### ####### XL:  4 Next: 86% Place: Dungeon:3 #.#@....... ....... Noise: ---------  Time: 2417.8 (0.0) #.#....#### ####### d) +4 mace #>.##### # Cast: Kinetic Grapnel ###...############## # +..................### ###.##................ J   endoplasm (asleep) #. #############.### ]Ti^!4#. #.....# #. #.....# _An endoplasm comes into view.Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: an endoplasm (asleep)]Tii1 F## fritha the Tinkerer#.#...J##. Gnoll#.#....##. Health: 32/32 ========================##.#....##. Magic: 8/11=================-------..:....### AC: 2Str: 9......#### ####### EV: 17Int: 17......... ....... SH: 0Dex: 10#+#....#### ####### XL:  4 Next: 86% Place: Dungeon:3]Ti2 D#.#@....... ....... Noise: ---------  Time: 2417.8 (0.0)#.#....#### ####### d) +4 mace#>.###### Cast: Kinetic Grapnel###...############## #+..................######.##................ J   endoplasm (asleep)#. #############.####.#.....##.#.....#Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: an endoplasm (asleep)  You lock target on the endoplasm and prepare to deploy your bee.]Ti3 c==8.8 (1Winding ]TiY8 ]Ti-: onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: an endoplasm (asleep)  ]Ti; You lock target on the endoplasm and prepare to deploy your bee. _(Press . to continue winding your bee.)^Ti^Ti X--9. ^Til&^Ti(@ _You continue winding your clockwork bee...^TiF^TiYGl--20.. ^TizM^TiO@ _You continue winding your clockwork bee...^Ti*,o  With a metallic buzz, your clockwork bee launches itself at the endoplasm.^Ti,^Ti3.JyJlly target)y   clockwork bee (minion)^TiF601^Ti;^Tiv>^ _The endoplasm quivers.^Ti  #####. #.#..J#####.#.#.....:....# #..........#### ########.............. .......+#@.y.#### #######........ ........#....#### ###### #>.##### ###...############## +.....######.##................#############.##^Ti ^Ti ^Tis ].Jy.^Ti =2Kinetic Grapnel^Ti ^Ti _Tis z.###### #.#..####.#.J.:....# ..#### ########......@.y..... .......#####+#....#### #######.... ........#....#### ######_Ti  #>.##### ###...############## +.....######.##................#############.##_Ti _Ti _TiYM  Your clockwork bee stings the endoplasm!_Tiu∆.y.y   clockwork bee (minion)_Ti"g73Kinetic Grapnel_Ti(_Ti*I _The endoplasm dies!_Ti ∆  #.######. ####.#.:....# y..#### #######.............. .......#####+#....#### #######.... ........#....#### ###### #>.##### ###...############## +.....######.##................_Ti **   dormant clockwork bee (minion)_Ti &4_Ti b _Your clockwork bee winds down and falls to the ground.`Ti$Z0 ## ∆ ..   #.###### # #.#....# # #.#....# # #####.#....#  #....#  #*..#### ###### #.............. ......`Ti([#####+#....#### ###### #.#........ ...... #.#....#### ##### #>.##### ###...############## +....##`Tia`Tiee&5`Tik`Tinrb  You pick up a parchment of Mercury Arrow and begin reading...`TiuZ9==6.8 (2`Tiy`Tia{F _You add the spell Mercury Arrow to your library.`Tix ###∆ ..#   #.######  #.#....#  #.#....#  #####@#....#  #....#  #`TiJy9*..#### ##### #.............. .....#####+#....#### ##### #.#........ ..... #.#....#### ##### #>.##### ###...############`Ti`TiߏH7.8 (1`Ti  ##∆ ..# #### #####.#....##..........# #.......*..#### ######.............. .....#####+#....#### #####.... ......#....#### ##### #>.#####`Ti+ Y8aTi>M ###∆ ..# #### ####.##..........#............ ####+#... .. ....# aTiDaTi5F&9aTi#LaTiMaTi&M########.g.?....# #### aTiJ#####.#....#g   hobgoblin (asleep).......aTik  A hobgoblin comes into view.aTiHD==30aTiaTig _Found a scroll labelled LUTAOSTR SUWOI.aTi##########..g.?..@.# ########.###### #.#....# #.#....# ######....# #..........#  #.......*..#### #### #.............. ....#####+#....#### ####aTiaTi&1aTiNaTibTiԼR  Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.bTiI  fritha the Tinkerer  Gnoll  Health: 32/32 ========================  Magic: 6/11=============-----------  AC: 2Str: 9  EV: 17Int: 17  SH: 0Dex: 10 ##########bTiJ XL:  4 Next: 87% Place: Dungeon:3 ..g.?..@.# Noise: ---------  Time: 2431.8 (0.0) ########.######  d) +4 mace #.#....#  Cast: Kinetic Grapnel #.#....#  #####.#....#  #..........#  g   hobgoblin (asleep) #.......*..#### #### #.............. .... #####+#....#### #### _Found a scroll labelled LUTAOSTR SUWOI.  Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetbTiJ6Aim: a hobgoblin (asleep)bTifritha the TinkererGnollHealth: 32/32 ========================bTi(#Magic: 6/11=============-----------AC: 2Str: 9EV: 17Int: 17SH: 0Dex: 10##########XL:  4 Next: 87% Place: Dungeon:3..g.?..@.#Noise: ---------  Time: 2431.8 (0.0)bTi########.######d) +4 mace#.#....#Cast: Kinetic Grapnel#.#....######.#....##..........#g   hobgoblin (asleep)#.......*..#### #####.............. ....#####+#....#### ####bTi3Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.bTi!Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a hobgoblin (asleep)  You lock target on the hobgoblin and prepare to deploy your bee.bTic==2.8 (1Winding bTibTi)bTijonfirm with . or Enter, or press ? or * to list all spells.  Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: a hobgoblin (asleep)  bTiYou lock target on the hobgoblin and prepare to deploy your bee. _(Press . to continue winding your bee.)bTi< bTiV X--3. bTi bTi @ _You continue winding your clockwork bee...cTiE7cTi87==--4.. cTi>cTi[A@ _You continue winding your clockwork bee...cTicTi3y, ally target)y   clockwork bee (minion)cTi}05cTiWcTin ` _With a metallic buzz, your clockwork bee launches itself at the hobgoblin.cTiԂ# ..g.?..y@# #.###### #.#....# #######..........# #.......*..#### ##....... .#####+#....#### #cTicTicTi.g?.y.gcTi&6cTicTiÔ& _You swap places.dTiX,dTieM  Your clockwork bee stings the hobgoblin!dTil.?y.y   clockwork bee (minion)dTip/907dTiudTi4xI _The hobgoblin dies!dTi&  # ....?y.@.# #.###### #.#....# #.#....# #####.#....# #..........# #.......*..####  #.......  #####+#....#### dTiH7 **   dormant clockwork bee (minion)dTi9 C==8dTi> dTiA L _Your clockwork bee winds down and falls to the ground.dTi~a#.?*@..##.###### #.#....# #.#....# #####.#....# #..........# #.......*..####  #......  #####+#....#### dTi dTij&9dTidTiߖeTi;eTi=eTiBeTipD  eTiDYou need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)eTi{ eTi;| eTiq} eTi8 eTi neTi eTi! N8==eTi eTiN eTi eTiz eTi݋ eTi' eTi eTiƎ ,eTi eTit eTiْ :==eTi eTii ,eTi9 eTi4 ,eTi+ eTi W _You start resting.eTi. eTi eTiA eTi_ ,eTi eTi eTi 69==eTi2 eTi eTi ,eTi\ eTiα eTi* eTiٲ eTi8 eTi eTi. eTiq eTi :==eTiX eTi̸ ,eTi eTi ,eTi eTi eTil eTiս eTi eTik P10/11==eTi: eTi eTi eTi eTiU 7== . _Your dormant clockwork bee falls apart.66.8 (27.0)1===7.8 (28 _Magic restored.fTicH#.?@...##.###### #.#....#  #.#....#  #####.#....# #.# #.*..####  #.  #####+#....#### fTijfTil18.8 (1.0)fTipfTirfTik#l......@....#.#.###### #.#....#  #.#....#  #####.#....# #.#l   frilled lizard (asleep) #.*..####  #.  #####+#....#### fTisfTi u&9fTi!{fTi  _A frilled lizard comes into view.Things that are here: _a scroll labelled LUTAOSTR SUWOI; a hobgoblin corpsegTiR  Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gTi n  fritha the Tinkerer  Gnoll  Health: 32/32 ========================gTi   Magic: 8/11=================-------  AC: 2Str: 9  EV: 17Int: 17  SH: 0Dex: 10 #############  XL:  4 Next: 90% Place: Dungeon:3 l......@....#  Noise: ---------  Time: 2469.8 (0.0) .##########.######  d) +4 macegTi=  #.#....#  Cast: Kinetic Grapnel #.#....#  #####.#....# gTio  #..........#  l   frilled lizard (asleep) #.......*..#### #gTi  #.............. . #####+#....#### # _a scroll labelled LUTAOSTR SUWOI; a hobgoblin corpseCasting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gTi1 IAiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a frilled lizard (asleep)hTi0fritha the TinkererGnollHealth: 32/32 ========================Magic: 8/11=================-------AC: 2Str: 9EV: 17Int: 17SH: 0Dex: 10#############XL:  4 Next: 90% Place: Dungeon:3l......@....#Noise: ---------  Time: 2469.8 (0.0)hTiZ.##########.######d) +4 mace#.#....#Cast: Kinetic Grapnel#.#....######.#....##..........#l   frilled lizard (asleep)#.......*..#### ##.............. .#####+#....#### #Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a frilled lizard (asleep)  You lock target on the frilled lizard and prepare to deploy your bee.hTi;d==70.8 (1Winding hTiϒhTiQonfirm with . or Enter, or press ? or * to list all spells.  Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  hTimCPress: ? - help, Dir - move target  Aim: a frilled lizard (asleep)  You lock target on the frilled lizard and prepare to deploy your bee. _(Press . to continue winding your bee.)hTihTi#X--1. hTib!hTi$@ _You continue winding your clockwork bee...hTizc hTid k--2.. hTij hTil @ _You continue winding your clockwork bee...hTiny, ally target)y   clockwork bee (minion)3hTihTie _With a metallic buzz, your clockwork bee launches itself at the frilled lizard.iTi # l......y@...# .#.###### #.#....# #.# y   clockwork bee (minion)#.*..#### ###. .#####+#....#### #iTidiTiA"@y?iTi#&4iTi'iTiZ*& _You swap places.iTiI # l.....y@....# .#.###### #.#....#  #.#....#  #####.#....# #.#l   frilled lizard (asleep, ally target) #.*..#### # y   clockwork bee (minion) #.  #####+#....#### iTieJiTiJiTiP0y..iTiR&5iTiWZiTi_  Things that are here: _a scroll labelled LUTAOSTR SUWOI; a hobgoblin corpsejTizL jTiQ 2y...jTiS &6jTiQX jTiZ d _q - a scroll labelled LUTAOSTR SUWOIkTiA##l..y..@†....##.#.###### #.#....#  #.#....#  #####.#....# #.# #.*..####  #. #####+#....####kTi;,kTi4y....kTi3&7kTikTiˮkTi  # #ly...@.†....# #.#.###### #.#....#  #.#....#  #####.#....#kTi  #.# #.*..####  #.  #####+#....####kTi  The frilled lizard hisses angrily.  The frilled lizard misses your clockwork bee.kTi  lSS   adderl   frilled lizard (ally target)y   clockwork bee (minion)kTir CYour clockwork bee stings the frilled lizard.kTiR U9==8kTi7 kTi Y _An adder comes into view.lTie         lTi4#   #ly..@..†....#   #S#.######   #.#....#   #.#....#   #####.#....#   #lTiy.#   #.*..####   #lTi*].   #####+#....####lTiR  Your clockwork bee stings the frilled lizard!lTi  The frilled lizard dies!The adder bites your clockwork bee but does no damage.  Your clockwork bee stings the adder!lTi††y   clockwork bee (minion)lTilTik fritha the Tinkerer  Gnoll  Health: 32/32 ========================  Magic: 9/11===================-----  AC: 2Str: 9  lTi7EV: 17Int: 17  SH: 0Dex: 10  ##############XL:  4 Next: 107% Place: Dungeon:3  #†y..@..†....#Noise: ---------  Time: 2479.8 (1.0)  #†##########.######d) +4 mace  #.#....#Cast: Kinetic Grapnel  lTi#.#....#  #####.#....#  #..........#y   clockwork bee (minion)  #.......*..#### lTi #..............  #####+#....####Your clockwork bee stings the frilled lizard. _An adder comes into view.lTiYour clockwork bee stings the frilled lizard!  The frilled lizard dies!The adder bites your clockwork bee but does no damage.  Your clockwork bee stings the adder!lTip _The adder dies!You have reached level 5!lTi<lTi/  --more--mTig7/372-5 3% mTi!mTi4 _mTi 9          #   #†y.@...†....#   #†mTi9 #.######   #.#....#   #.#....#   #####.#....#   #.#   #.*..   #   #####+#....mTiB **   dormant clockwork bee (minion)mTiE '80mTi,J mTiL L _Your clockwork bee winds down and falls to the ground.nTiEC         #  #†*@....†....#  #†#.###### # #.#....#   #.#....#   #####.#....#  #.#  #.*..  #  #####+#....nTiBnTi&1nTinTiޢnTiG -nTiL nTi\M nTiM :10/12==nTiM nTiN nTiP nTixP nTiFQ nTiR nTi!S nTiS nTiCU nTiU nTiV nTic W _You start resting.nTiTe nTie :==nTif nTig nTi_h nTih nTi@j nTij nTij nTik nTi'l nTiWl E1==nTil nTin nTin nTi0o nTip BnTiq ,nTiUr nTi*s nTis :==nTi t nTizu ,nTiv nTiZw nTiw nTiw nTiEy nTiy nTiy nTi Z . nTi f_Your dormant clockwork bee falls apart.nTiM 15009.0)nTi 62==nTiމ %1.8 (20nTi5 nTiې % _Magic restored.oTi         #  #†@.....†....#oTi  #†#.######  #. #.#....# #. #.#....# #. #####.#....# #. #oTid.# #. #.*.. #. #  #####+#....oTioTiH12.8 (1.0)oTi oTi"oTi3       ##############  #†......†....#  #@##########.#####  #.# #.#....  #.# #.#....  #.# #####.#....  #.# #..........  #.# #*..  #.# #....  #.# #####+#  #.#....oTia8oTi9&3oTil=oTi?s _You see here an adder corpse.pTiz3pTiOpTinpTipTi _==pTipTipTiQpTipTi-pTipTiHpTipTipTi4pTitpTipTi-pTi,pTipTi9pTipTi pTipTiQpTipTipTipTiLpTirXpTi.pTilpTipTi pTipTi!pTipTigpTipTipTi,pTipTipTi],pTi6pTi pTipTiHpTiDpTipTi,pTipTi pTi pTiQ pTi pTi7 _You open the door.pTipTi`pTipTif@  There is an open door here.pTipTi!5 _pTi^#pTi$pTia$pTi#%pTi+npTi,pTi-pTid-pTi/pTi0pTis0pTi0pTi2pTi4,pTi5pTi=7pTi8pTi$9pTi9pTi;pTi<,pTi8BXpTiBpTi[DpTiXF,pTiGpTiHpTi{J,pTi#KpTiLpTiP,pTiPpTiRpTirT,pTiUpTiVpTi XpTitXpTiXpTib #.......# #.##.....  #.......# #.###### #.....  #.......# #......# #.....  ######### #......# #..... ∆ #......#######..... ##................. #.##########...... #....### #.##+## pTic#@##....# #.##. #.# ##.. #.##.## #+# #.# #.##.## #..##†## #..# ######..###### ....# #######.##.# #.##.#pTij\37.8 (34.0)8.8 (35pTiopTiu pTi}v$_g - a ring of flightqTi1 &Put on or remove which piece of jewellery? Jewellery (go to first with "=)  f - a +5 ring of evasion (worn)g - a ring of flight Talismans (go to first with %)e - a medusa talisman[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip rTi$rTiB3 #.......# #.##..... fritha the Tinkerer#.......# #.###### #..... Gnoll#.......# #......# #..... Health: 37/37 ========================######### #......# #..... Magic: 12/12 ========================∆ #......#######..... AC: 2Str: 9##................. EV: 17Int: 17#.##########...... SH: 0Dex: 10#....### #.##+## XL:  5 Next:  3% Place: Dungeon:3#@##....# #.##.## Noise: ---------rTi(4/[40m  Time: 2538.8 (0.0)#.# ##.. #.##.## d) +4 mace#+# #.# #.##.## Cast: Kinetic Grapnel#..##†##...#..#......######..######...........########.##.##.##.# _Your dormant clockwork bee falls apart. _Magic restored. _You see here an adder corpse. _You open the door. _There is an open door here. _g - a ring of flight  You fly up into the air.9.3 (0.5Fly rTin=G _g - a ring of flight (worn)tTitTiWear or take off which item? Armour (go to first with [) tTi˫ b - a +0 robe (worn)[?] describe selected tTi[!] equip|wield|wear|put ontTi&y[tab] equip|unequip tTi tTi# tTih  #.......# #.##..... fritha the Tinkerer#.......# #.###### #..... Gnoll#.......# #......# #..... Health: 37/37 ========================######### #......# #..... Magic: 12/12 ========================∆ #......#######..... AC: 2Str: 9##................. EV: 17Int: 17#.##########...... SH: 0Dex: 10#....### #.##+## XL:  5 Next:  3% Place: Dungeon:3#@##....# #.##.## Noise: ---------tTi   Time: 2539.3 (0.0)#.# ##.. #.##.## d) +4 mace#+# #.# #.##.## Cast: Kinetic Grapnel#..##†##... Fly #..#......######..######...........########.##.##.##.# _You see here an adder corpse. _You open the door. _There is an open door here. _g - a ring of flight  You fly up into the air. _g - a ring of flight (worn)tTi?  Okay, then.tTi. . _uTiuTi!k _ _You reach down and open the door.  There is an open door here. _uTi&BuTi+.uTiGJuTiLuTiN,uTiQuTipY _You now have 163 gold pieces (gained 10).uTi ovuTituTiuuTivuTi}y,uTizuTi},uTi~uTix  There is an open door here.uTi5 _uTi`XuTihuTiPuTin,uTi0nuTi,uTiuTi5vuTiuTiuTiuTi(uTiuTiuTiuTiuTiuTiuTiXuTiuTiuTinuTia,uTibuTi@ uTi ,uTi uTi@uTiBuTinuTi!,uTi!uTiQuTiRuTi|SuTiT,uTiVuTi#XuTiXuTiXuTiZuTi\uTiN]uTi]uTicXuTiWkuTi luTiluTiluTiqBuTi1ruTiJtuTiuuTi!vuTivuTi,uTiJ,uTiʢuTiuTiQuTi uTi uTi,uTiuTiuTiuTi_uTi|uTiBXuTiuTiuTiuTiouTiuTiyuTiuTiuTiuTi6uTiuTiuTiuTiuTiGuTiuTi_uTi,uTiuTi>uTi<,uTiLuTiuTiuTiuTiuTiuTiuTiQuTiuTiuTiuTi%uTiuTiauTiuTiuTiuTiuTi,uTiuTiuTiuTi5uTiCuTiuTiuTixuTi uTin uTiuTiuTiuTiuTiPuTiuTi$uTiuTicuTiuTiuTiuTi)uTie+uTi 1uTi0H #.# #.# #.#.. #.###.### #.#..#.#  #.##....####.#..#.#  #.##..#......#..#.#  #.##.).......#..#.#  #...............#.#  #......##.......#.#  #.########........#####  ................@?....#  636.3 (97.0) ..########.####...##.##  .###.# #.#.# #  ###.# .....TiPI40m#  ###### #.# ##.#..#  .....# #.# #.#..#    .....# #.# #.#..#    .....# #.# .. <.#    .....# #.# ###  7.3 (98uTi9SO _Found a stone staircase leading up.uTi{J sWield or unwield which item (- for none)?uTiaO C- - Unarmed Hand Weapons (go to first with ))  d - a +4 mace (weapon)a - a +0 spear  c - a +0 whip[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip vTi_vTidvTiik#.# #.# #.#..#  fritha the Tinkerer #.###.### #.#..#.#  Gnoll #.##....####.#..#.#  Health: 37/37 ======================== #.##..#......#..#.#  Magic: 12/12 ======================== vTiZl#.##.).......#..#.#  AC: 2Str: 9 #...............#.#  EV: 17Int: 17 #......##.......#.#  SH: 0Dex: 10 #.########........#####   XL:  5 Next:  3% Place: Dungeon:3 ................@?....#   Noise: ---------  Time: 2637.3 (0.0) ..########.####...##.##   d) +4 mace .###.# #.#.# #   Cast: Til0mKinetic Grapnel ###.# .....#   Fly ###### #.# ##.#..#  .....# #.# #.#..#    .....# #.# #.#..#    .....# #.# .. <.#  vTinmM  .....# #.# ###   _Okay, then. _You reach down and open the door. _There is an open door here. vTimv_You now have 163 gold pieces (gained 10). _There is an open door here. _Found a stone staircase leading up.vTizm  Okay, then.vTiCvTiX. _vTi& IvTi . _ _d - 4 scrolls labelled QORAYM VAUCU (gained 1)vTiB vTi ,vTi vTi vTii ,vTi vTi vTi vTi ,vTi vTiK vTi vTi[ vTi! vTi" vTi# ,vTi$ vTi% vTiN& vTi& vTi' vTi ) ,vTi) vTi* vTi3. BvTi!/ vTi20 vTi0 vTiQ1 vTiB2 vTiv3 vTi3 vTi&4 vTi6 vTi!8 ,vTi8 vTi(: vTi; BvTiJC  There is a stone staircase leading up here. _vTiD BvTiF vTiG ,vTi4H vTiI vTiJ vTiiK ,vTiL vTi[M vTiM vTiN vTiO vTiP vTizQ ,vTiR vTiS vTiS vTibT vTiW vTiDY vTi9[ ,vTiE^ XvTi_ vTia ,vTiva vTif XvTig vTi,h vTii ,vTij vTik ,vTi4l vTim vTiSo ,vTio vTi1q vTir vTir vTis vTi4t vTiu ,vTiv vTi;w vTizx vTi"y ,vTiz vTie{ vTi| ,vTi\} vTib~ vTi~ vTi> vTiЀ vTi vTi vTi~ vTi vTi ,vTi5 vTi vTi2 BvTi& vTi BvTi0 vTi vTiS vTi ,vTi vTiܓ vTi vTi vTi vTi vTiY vTi vTiP vTiכ vTiI vTi͝ vTi vTi ,vTi vTi vTi vTi_ vTik vTi vTiʤ vTii vTi vTi vTiQ vTi vTi vTi vTiC vTi vTi vTi̬ vTi# vTi vTi vTi vTi6 vTi vTiű vTi vTiG vTi vTi vTiݿ  .#   .# #.#  .# #.#  .# #.#  ####†#.#  .# ##  ...... #)  .......########.#### ..........# 95.3 (58.0)######.##.# vTi _.#............#. #.# ......>......... #. .#.###.######.#. #.# #.# #.# #.#..#.# #.# #.# #.#..#.# #.# #.# #.#..#.# #.###.### #.#..#.# vTi vTi +6.3 (59vTi vTi ' _Found a lajatang.wTi wTi/ 3wTiN wTi   #.#.#.# .# #.# .## #.# b# #####†#.# .#.# ###.# ... #)@.# ......########.#### ........#Kinetic Grapnel##############.##............#..#. ......>..........#.b   bat (asleep)##.######.#..#.. #.# .wTi| [8.3 (2.0)9.3 (3wTi wTi  wTiq H_A bat comes into view.yTi# R  Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.yTi  #.# fritha the Tinkerer ## #.# .# Gnoll .# #.# .# Health: 37/37 ======================== .# #.# .# Magic: 11/12 ======================-- .# #.# .# AC: 2Str: 9 .# #.# b# EV: 17Int: 17 #####†#.# *# SH: 0Dex: 10 ........# ###*# XL:  5 Next:  3% Place: Dungeon:3 yTi ............ #)@.# Noise: ---------  Time: 2699.3 (0.0) .......########.####  d) +4 mace ...................#  Cast: Kinetic Grapnel .##############.##.#  Fly .#............#..#.# ......>..........#.#  b   bat (asleep) .#.###.######.#..#.# .#.# #.# #.#..#.# .#.# #.# #.#..#.# _A bat comes into view.Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (asleep, 100% to hit)yTie #.#  fritha the Tinkerer ## #.#.#  Gnoll .# #.#.#  Health: 37/37 ======================== .# #.#.#  Magic: 11/12 ======================-- .# #.#.#  AC: 2Str: 9 .# #.#b#yTi  EV: 17Int: 17 #####†#.#*#  SH: 0Dex: 10 ........# ###*#  XL:  5 Next:  3% Place: Dungeon:3 ............ #)@.#  Noise: ---------  Time: 2699.3 (0.0) .......########.####  d) +4 mace ...................#yTi  Cast: Kinetic Grapnel .##############.##.#  Fly .#............#..#.# ......>..........#.#  b   bat (grapneled) .#.###.######.#..#.# .#.# #.# #.#..#.# yTiI.#.# #.# #.#..#.# Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (asleep, 100% to hit)  The kinetic grapnel hits the bat.zTiWZ,zTiXk1..bonfirm with . or Enter, or press ? or * to list all spells.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a bat (asleep, 100% to hit)  The kinetic grapnel hits the bat.  The bat is moderately wounded.zTijl4=700.3 (1zTirzTi{T _The bat completely misses you.zTi" W  The grapnel guides your strike. You thump the bat!zTi5 B†zTi )zTiޡ p41.6 (1.3Kinetic GrapnelzTiȧ zTiL G _You kill the bat!{Tid#.#   #.# #.#  # #.# #.#  # #.# #.#  # #.# #.#  # #.# #.#  # #.# #.#  ####†#.# #.#  # ###@#  .... #)..#  ########.####  ..................#  ##############.##.#  #......#..#.#  .....>..........#.#  #.###.######.#..#.#  #.# #.# #.#..#.# [3{Tiif%4m {Tik{Tiin3-20{Tis{Ti^p _You see here a bat corpse.|TiU=3|Tig>|Ti@|TiFA$ _|TiEX|TiG,|TiTI|TijU2==|TiX|TimY|Ti{Z|TiC\|Ti^,|Ti'`|Ti`|TiJb|Tib:==|TiDd|TiLf|Tivg|TiTh|Tih|Tij|Til|Til|Tim|Tin|Tip,|TiHq|Tis|Tix|TiR||Ti||TiY}|Ti}|Ti~|Ti|TiC|Ti߀|Ti$|Ti-|Ti|Ti|Tit|Ti|Ti]|Ti|Ti߈|Ti,|TiY|Tiy|Ti@############  ............#  #######.#############  #.##..@.......# -208.0) # #.##.########.# # ###### #.#< #.# # #....# #.# #.#  #....# #.# #.# ##....# #.# #.# ..# #.# #.# ....#######†#.# #.# ....#.........# ###†# |TiVW1.6 (19|Tij9 _Found a stone staircase leading up.}TiL%}Ti5&3}Ti'}Ti(}TiD.}Ti.}Ti0}Tiy0}Ti0}Ti2}Ti4,}Ti5}TiK8}Ti9}Ti9}Ti:}Tiz<}Ti=}TiM>}Ti>}TiU@}TiA}TiB}TiB}TimD}TiE,}TiF}TiM}TiN,}Ti:O}TiKR}TixS}TiS}TiT}TiX}TisY}TiZ,}TiE^}Ti_}TiK`}Ti$a}Ti1d}Tif,}Tif}Tik}Ti m}Tim}Tim}Tiq}Tids,}Tit}Tiw}Tiy,}Tiz}Ti*~}Ti}Ti$}Ti}TiE}TiU}Tiӆ}Ti}Ti}Ti]}Ti֍}Ti}Ti~}Tir}Ti}Ti0}TiC}Ti}Ti}Ti}Til}Ti~}Ti}Ti̡}Ti}Tiۥ}TiO}Ti}Ti}TiN,}Ti}Ti}Ti{,}Ti}Ti}Ti}Ti%}Ti}Ti׽ }Ti{x Things that are here:  a +0 club; a goblin skeleton}TiZ}Ti _}Ti}Tif}Tih}Ti}Ti}Ti}Ti}Ti4}Tig}Ti}Ti}Tif}Ti/}Ti2}Ti}Ti}}Ti}Ti}Ti`}Ti}Tij}Ti}Ti,}Ti}Ti}TiS}Ti}Ti}Ti}Tij}Ti}Ti }TiJ}Ti]}Ti}TiJ}Ti}Ti}Ti}Ti}Ti}Ti}Ti[}Ti}Ti}Ti}TiJ}Ti}Ti=}Ti=}Ti}Tie}Ti}Ti}Ti}Tij}Ti}Ti }Tix ,}TiZ}Ti}Ti}Ti|}Ti3}Tih}Ti}Ti }Tii}Ti}Ti.}Ti}Ti}Ti}Ti}Ti$}Ti8 ##.############## ##.# ########'####### #....##........# ###### #....##........# #....# #....# #........# #....## ##'#########....# }Ti 9..*..#############.# #.......# ................@.<# #....####67.6 (46....#############.######....#... #.......................+....'... #....#############.######....#... .##### #.# #....##.. ..############## #.# #######.#........###.############.# ##...........................)... ##############.###.############.#}Ti;}Tix@}Ti=BE _Done exploring.}Ti }Ti.3}Ti^;.0.0)....................).}Ti?A~Ti?[ _Done exploring.Ti- Ti eWhere to? (Tab - D:3, ? - help) Ti 6 D - Dungeon TiTi4##.############## fritha the Tinkerer ##.#Gnoll ########'#######Health: 37/37 ======================== #....##........# ###### Magic: 12/12 ======================== #....##........# #....# AC: 2Str: 9 Ti5t#....##........# #....# EV: 17Int: 17 .....###'#########....# SH: 0Dex: 10 ..*..#############.# #.......# XL:  5 Next:  4% Place: Dungeon:3 ................@.<# #....#### Noise: ---------  Time: 2767.6 (0.0) #....#############.######....#... d) +4 mace #.......................+....'... Cast: Kinetic Grapnel #....#############.######....#... Fly .######.# #....##.. ..############## #.# #######.#  ...............###.############.#Ti6  ##...........................)...  ##############.###.############.#  _You see here a bat corpse. _Found a stone staircase leading up.  Things that are here: _a +0 club; a goblin skeleton _Done exploring. _Done exploring.Ti6Tif7Ti!BTiTiP _Ti,Ti-TiT Ti Ti_ Ti TiATi>TiTiTiTiTi\TiTiTiTi.,TiTi,Ti~TiTi Ti5!Ti!Ti #Ti$,Ti%Ti&Ti(Ti),Tih+Ti,Ti-Ti-Ti/Ti1Tiv2Ti2Ti[4Ti?6TiSA †##########.###### ##' #.##.#....# #... #.# #.#....# #...# #####.#....# #...# #..........# ##'Ti!B.# #..l.......############# #.# #.......................< #.# #####+#....############# #.######## #.#..@....................# #.#....#############.## #>.##### #.#....###...############## #.# #........'..................###.# ##.......###.##.................. l   frilled lizard (wandering)  ## #.######. TiiB # #.# #.....#.#  #.......# #.###### #.....#.#TiL079.6 (12.0)TiO,80.6 (13TiUTiXa _A frilled lizard comes into view.Tib  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.TiA #†##########.###### ##'# fritha the Tinkerer #.# #.#....# #... Gnoll #.# #.#....# #... Health: 37/37 ======================== #.# #####.#....# #... Magic: 9/12==================------ #.# #..........# ##'# AC: 2Str: 9 #.# #..l.......#############.# EV: 17Int: 17 #.# #.......................<# SH: 0Ti Dex: 10 #.# #####+#....#############.# XL:  5 Next:  4% Place: Dungeon:3 #.######## #.#..@................ Noise: ---------  Time: 2780.6 (0.0) #........# #.#....#############.# d) +4 mace #........# #>.##### #.# Cast: Kinetic Grapnel #........###...############## #.# Fly #........'..................###.# ##.......###.##.................. l   frilled lizard (wandering)  #.......# #.##############.###.#  #.......# #.# #.....#.#  #.......# #.###### #.....#.# _A frilled lizard comes into view.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ti `Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a frilled lizard (wandering, hasn't noticed you)TiKh#†##########.###### ##'# fritha the Tinkerer #.# #.#....# #... Gnoll #.# #.#....# #... Health: 37/37 ======================== #.# #####.#....# #... Magic: 9/12==================------ TiL#.# #..........# ##'# AC: 2Str: 9 #.# #..l.......#############.# EV: 17Int: 17 #.# #.......................<# SH: 0Dex: 10 #.# #####+#....#############.# XL:  5 Next:  4% Place: Dungeon:3 #.######## #.#..@................ Noise: ---------  Time: 2780.6 (0.0) #........# #.#....#############.# d) +4 mace #........# #>.##### #.# Cast: Kinetic Grapnel #........###...############## #.# Fly #........'..................###.# ##.......###.##.................. l   frilled lizard (wandering)  #.......# #.##############.###.#  #.......# #.# #.....#.#  #.......# #.TiKM###### #.....#.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a frilled lizard (wandering, hasn't noticed you)  You lock target on the frilled lizard and prepare to deploy your bee.  TiMY(Press . to continue winding your bee.)Ti[B†          #...l ...........<      l     #.#    Tiy]c==1.6 (1Winding TibTido  Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: a frilled lizard (wandering, hasn't noticed you)  You lock target on the frilled lizard and prepare to deploy your bee.  (Press . to continue winding your bee.) _The frilled lizard hisses angrily.TiTiF.lTi]r--2Kinetic Grapnel. TiPTi@ _You continue winding your clockwork bee...Ti Ti J.lTi k--3.. TiV Ti @ _You continue winding your clockwork bee...Ti&,Ti-.ly(ally target)y   clockwork bee (minion)Ti/04Ti5TiW7e _With a metallic buzz, your clockwork bee launches itself at the frilled lizard.Ti †#.###### ##'# .# #.#....# #. .# #.#....# #. .# #####.#....# #. .# #.# Ti} ##'# .# #.####.# .# #................<# .# #####+#l...#.# .# #.#. .# #.#..y.#.# TiÄ X.# #>.##### #.# .###...# #.# .'...Ti6 ###.# #.###.##. #.# #.#.###.# Ti Ti 6y.Tih %5Tij Ti U _The frilled lizard bites your clockwork bee but does no damage.Tiחh  Your clockwork bee stings the frilled lizard.Tiݟ†.yy   clockwork bee (minion)TiWi56Kinetic GrapnelTi,TiެN _The frilled lizard dies!Ti` TiI Ti7 Ti Ti# & *0*   dormant clockwork bee (minion)You start resting.7.6 (1Ti7 Ti L _Your clockwork bee winds down and falls to the ground.Ti[_Tiٵ|10/12==TinTi1,TiTid==1== _Your dormant clockwork bee falls apart.TiP==Ti TiT Ti BTi" Ti& Ti& Tiy( E2==Ti) Ti} .8036.0) _Magic restored.Ti Ti E _Done exploring.Tis3TiBtTi,0.0)TiTi=TiXE _Done exploring.TiTieWhere to? (Tab - D:4, ? - help) Ti6 D - Dungeon TiTi-†##########.########'## fritha the Tinkerer .##.#....##.... Gnoll .##.#....##.... Health: 37/37 ======================== .# #####.#....##.... Magic: 12/12 ======================== .# #..........###'## AC: 2Str: 9 .# #..........#############.# EV: 17TiInt: 17 .# #.......................<# SH: 0Dex: 10 .# #####+#†...#############.## XL:  5 Next:  5% Place: Dungeon:3 .######## #.#...@................ Noise: ---------  Time: 2803.6 (0.0) ........# #.#....#############.## d) +4 mace ........# #>.######.# Cast: Kinetic Grapnel ........###...############## #.# Fly ........'..................###.## #.......###.##................... #.......# #.##############.###.## #.......# #.##.....#.# TiN#.......# #.###### #.....#.#You start resting. _Your clockwork bee winds down and falls to the ground. _Your dormant clockwork bee falls apart. _Magic restored. _Done exploring. _Done exploring.TiTiQTi,Ti$ _TianTiTiTiTiTiNTi,Ti8TiBTij Ti Y  There is a stone staircase leading down here.Ti5 Ti. Ti $ _Ti[Ti;4TiۦTiTi)Tij _You fly downwards.  There is a stone staircase leading up here.TipTi{ ## #  . ...##  #.#....  .#S..  .... #..# #..# #.@#10.3 (6.7 #..# ∆  #.. Kinetic Grapnel #..# Ti|...# ###.#S   ball python (constriction, asleep) ..# ..# Ti Ti}Tib _A ball python is nearby!TiR  Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ti'z  fritha the Tinkerer ## #..# Gnoll . ...## Health: 37/37 ======================== #.#.... Magic: 9/12==================------ .#S.. AC: 2Str: 9 .... EV: 17Int: 17 #..# SH: 0Dex: 10 #..# XL:  5 Next:  5% Place: Dungeon:4Ti)V #.@# Noise: ---------  Time: 2810.3 (0.0) #..# ∆  d) +4 mace #..# Cast: Kinetic Grapnel #..# Fly  ...# ###.# S   ball python (constriction, asleep) ..# ..# _A ball python is nearby!Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a ball python (asleep)Ti"/  fritha the Tinkerer ## #..# Gnoll . ...## Health: 37/37 ======================== #.#.... Magic: 9/12==================------ TiC?.#S.. AC: 2Str: 9 .... EV: 17Int: 17 #..# SH: 0Dex: 10 #..# XL:  5 Next:  5% Place: Dungeon:4 #.@# Noise: ---------  Time: 2810.3 (0.0) #..# ∆  d) +4 mace #..# Cast: Kinetic Grapnel #..# Fly  Ti...# ###.# S   ball python (constriction, asleep) ..# ..#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetTiAim: a ball python (asleep)  You lock target on the ball python and prepare to deploy your bee.  (Press . to continue winding your bee.)Ti ## #..# . ...##  .#... ..S. #..# #..# #.@# #..# ∆  #..# #..# ...# ###.#S) ..# ..# TiA c==1.3 (1Winding TiG TiTK R  Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: a ball python (asleep)  You lock target on the ball python and prepare to deploy your bee.  (Press . to continue winding your bee.) _The ball python hisses angrily.TiS'Ti0F.STi 2X--2. Ti/8Tix:@ _You continue winding your clockwork bee...Ti{TisF.STik--3.. TiUTi0@ _You continue winding your clockwork bee...Ti  With a metallic buzz, your clockwork bee launches itself at the ball python.  The ball python misses you. x2  Your clockwork bee stings the ball python!TiE.yy   clockwork bee (minion)Ti#t=4Kinetic GrapnelTi(Ti +K _The ball python dies!Ti  #...## #..# . ...#####.#.....#.#...........y<# ∆#Ti h ..###..#Til **   dormant clockwork bee (minion)-5Ti L _Your clockwork bee winds down and falls to the ground.TiK# #..# .#...##.#..# . ...####.#.....##..#.#.........#.............*<# ∆# ..###TiUTiX?-6Ti]Ti_Ti' # #..# #.#...##.#..# . ...#### #.####...@.......###..##.##.#..*<# ∆#TiK ..###Ti3Ti%7Ti0TiTi=#..  #..# # #..# #.#... ##.#..# .....#### #.#.....##..##.##..........###..##.##.###..# .##*<# .#..# #!#..# #.#..# ##...#TiTiX10/12==8Ti?Ti S _Found a red potion.Ti:#..#..## #..# #.#... ##.#..# .....#### .##.#.....##..###.#...........#...# ###..##.##.##  #..# .# #*<# .. #..# .#!#..# .##.#..# .# ##...# .####.#Ti}ETiH%9TiMTiOTi, #..## #..# .##.#... .##.#..# .#.....#### ..##.#.....##..####.#............#...# ###..##@##.##  #..##.# #*<##.. #..##.#!#..##.##.#..##.# ##...##.####.##.. ..#Ti@ C20Ti! #.#.#... ##.#..# .# .....#### ..##.#.....##..####............#...........# ###..##.##.##  Ti# *<##..#..##.#!##.####..#Ti,Ti.%1Ti4Tie6Ti#.#... . ##.#..# .# .....#### ..# #.#.....##..####.#............ #...........# ###..##.##.##  #..##.#.# TiJ#*<##.#..##.#!#..##.##.#..##.# ## ...##.#Tii]###.##..Ti| ..####..# TiVTiB==2TiTiTic##.#..# .# Ti.....#### ..# #.#.....##..###TiL#.#............ Ti#...........# ###..##.##.## Ti #..##.#.# #*<##..## Ti(^#..##.##..##.##.TiB#..##.# ## ...##.# TiZ3###.##..Tis^ ..####..# Ti TiTi!%3Ti$Tig,Ti-*4.3 (2Ti1Tiu4\ _f - 3 red potions (gained 1)Ti Q #.#... .##.#..# .# .....#### ..#  #.#.....##..### #.#............ #...........####..##.##.## #..##.#.# #*<##.@## #..##. #..##.##.# #..##.# ## ...##.####.##.. ..####..#Ti Ti *5.3 (1TiH Ti[ TiZ|= # #..# .# #.#... .##.#..# .# .....#### ..#  #.#.....##..### #.#............ #...........####..##.##.## #..##@#.# #*<##..## #..##. #..##.##.# #..##.# ##Ti| ...##.####.##.. ..####..#TiwTiT1==6TiyTiTiddM   #..## #.#... .##.#..# .#.....#### ..# #.....##..####.#............#...........####.##..##.#.*<##..##.# #..##.##.####TiTiy%7TiTitTi( #.. #..#  # #..# .# #.#... .##.#..# .# .....#### ..#  #.#.....##..### #.#.... #.....@.....####..##.##.## #..##.#.# #*<##..## #..##. #..##.##.# #..##.# ## ...##.####.##..TiTiL%8TiTi  #.. #..# # #..# .# #.#... . ##.#..# .# .....#### ..# #.#.....##..### #.#. #.# ###..##.##.## #..##.#.# #.<##..## #..##.#.# #..##.##.# #..##.# ## ...##.#  ###.##..Ti Ti hh   howler monkey (wandering)TiK %9Ti$Ti ` _A howler monkey comes into view.Ti^s #.h## #..#.# #.#... .##.#..## .....#### ..# #.#.....##..### #.#............ #.#  ###.@##.##.## #..##.#.#  #.<##..## #..##.#.# #..##.##.# #..##.# ## ...##.####.##.. ..####TiXuTiSwTi}.hh   howler monkey (wandering)TiC==30Ti0TiMTiW#.##.#h.. ##.#..# .# .....#### .#.#.....##..###.#............#...........# ###..##.##.# .# <##..#.##.#.#.# #. ###.##.. ..####Ti—Ti9s.hhTiϠ%1TiHTi'TiR  Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ti7i* # #..# .#  fritha the Tinkerer #.#... .  Gnoll ##.#h.# .#  Health: 37/37 ========================Tik .....#### ..#  Magic: 8/12================-------- #.#.....##..###  AC: 2Str: 9 #.#............  EV: 17Int: 17 #...........#  SH: 0Dex: 10 ###..##.##.##  XL:  5 Next:  5% Place: Dungeon:4 #.@##.#.#  Noise: ---------  Time: 2831.3 (0.0) #.<##..##  d) +4 mace #..##.#.#  Cast: Kinetic Grapnel #..##.##.#  Fly  #..##.# ##  ...##.#Tip/  h   howler monkey ###.##..  ..####  ..# _A howler monkey comes into view.Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a howler monkeyTiKq4 # #..# .#  fritha the Tinkerer #.#... .  Gnoll ##.#h.# .#  Health: 37/37 ========================Tiqz .....#### ..#  Magic: 8/12================-------- #.#.....##..###  AC: 2Str: 9 #.#............  EV: 17Int: 17 #...........#  SH: 0Dex: 10TirW ###..##.##.##  XL:  5 Next:  5% Place: Dungeon:4 #.@##.#.#  Noise: ---------  Time: 2831.3 (0.0) #.<##..##  d) +4 mace #..##.#.#  Cast: Kinetic Grapnel Tiru#..##.##.#  Fly  #..##.# ##  ...##.#  h   howler monkey ###.##..  ..#### Ti:s ..#Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Tips[Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetTisuAim: a howler monkey  You lock target on the howler monkey and prepare to deploy your bee.Tizt # #..# .#   .  ##.#..# .# TiS{ ...h.#### ..#        Ti{S     Ti{B     Ti|   TiD|A   Tiw|3 ..#Tic==2.3 (1Winding TiTiRQonfirm with . or Enter, or press ? or * to list all spells.  Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Ti8Press: ? - help, Dir - move target  Aim: a howler monkey  You lock target on the howler monkey and prepare to deploy your bee. _(Press . to continue winding your bee.)TiA (catching breath)You continue winding your clockwork bee...  The howler monkey hoots and howls with incredible vigour!Ti+9==========3. TiTiĬF _You hear an angry hiss. x2; You hear a shout! x2TiTiP.hTiG--------4Ti DKinetic Grapnel.. TiTiv@ _You continue winding your clockwork bee...Ti TioTiML .hyally target)y   clockwork bee (minion)With a metallic buzz, your clockwork bee launches itself at the howler monkey.Ti!Q--------5Ti3Ti-b _The howler monkey misses your clockwork bee.Ti6gU.#... ##.#..# .# .....#### .#.#.....##..####.#.h..........#...y.......# ##..##.##.# #..##.#.# Tihn.#.##.#.#.# #.####.##.. ..#### Ti|  catching breath, ally …)Your clockwork bee stings the howler monkey!  The howler monkey hoots and howls with incredible vigour!TiH}F========6Ti Ti _You hear an angry hiss. x2 _There is a stone staircase leading up here.Ti Q  Your clockwork bee stings the howler monkey!Ti"Ti*..yy   clockwork bee (minion)Tik;==40--------7Kinetic GrapnelTi@TiCM _The howler monkey dies!TiD #..## #.#... .##.#..# .....#### ..# #.#.....##..####.#.......................###.y##.##.###.TiE8<##..#.# #.## ## ...##.####.##..###..#TibETi>O**   dormant clockwork bee (minion)TiQF--------8Ti/WTi5YL _Your clockwork bee winds down and falls to the ground.TiYITiqaBTi~e,TifTikTiXkP10/12==TikTip,TiqTiTv,Ti wTix{,TiJ|TiځTi/:==TiTi=Ti_ SKinetic GrapnelS   ball python (constriction, distracted)Ti*   dormant clockwork bee (minion) _You start resting.TiS45.3 (7S)Tiƚ*6.3 (8TiTi^ _A ball python comes into view.TiY{yy   Ti}}P9/12 --TidTi/  You wind your clockwork bee back up and it locks its sights upon the ball _python!TiV  Your clockwork bee stings the ball python.  Your clockwork bee stings the ball python!Tig].y   clockwork bee (minion)TiFbn17.3 (1Kinetic GrapnelTi=fTi%hK _The ball python dies!TitTi uTiuTiq}Ti *0*   dormant clockwork bee (minion)You start resting.Ti*8.3 (1Ti0TiL _Your clockwork bee winds down and falls to the ground.Ti Ti TiY! Tig( Ti+ f10/12==Ti1 Ti1 Ti2 TiB9 TiB t SS   ball python (constriction, wandering)*   dormant clockwork bee (minion) _You start resting.TiCK t50.3 (2SS)TiM *1.3 (3TiR TiLU ^ _A ball python comes into view.Ti yy   Ti P9/12 --Ti1 Ti _  You wind your clockwork bee back up and it locks its sights upon the ball Ti /_python!TiTiTim Ti*(<.yTio(nS., ally target)Ti4.+2.3 (1Ti\. Kinetic Grapnel _Ti4Ti7TiTiRTiO  Your clockwork bee stings the ball python.Ti.y†.y   clockwork bee (minion)Ti,i23Kinetic GrapnelTilTiK _The ball python dies!TiS.#... ##.#..# .# .....#### .#.#.....##..####.#............#...........# ##..##.##.# #..##.#.# .#y.##.#.†.##.##.#..##.# #.####.##.. ..#### Ti**   dormant clockwork bee (minion)Ti%4TiRTi( _Your clockwork bee winds down and falls to the ground. _There is a stone staircase leading up here.Tie U##.#..# .# .....#### .#.#.....##..####.#................# ##..##.##.# #..##.#.# <##..#*@##.#.†.##.##.#..##.# #. ###.##.. ..####Tif F#Tir Tiw G--5 _TiQ| TiĠTi03TiTi,TiTi*P10/12==TiTix,Ti5Ti{,Ti'Ti׼Ti-TiTi&Ti:==TiJTiBTiTiTiCTiwTiL1==TieTi_Ti[,TiW _You start resting.TiI3TiTiTiO B.B   bombardier beetle (wandering) _Your dormant clockwork bee falls apart.Ti e66.3 (11.0)Tif+7.3 (12TiTid _A bombardier beetle comes into view.TibGR  Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.TiB ##.#..# .#  fritha the Tinkerer .....#### ..#  Gnoll #.#..B..##..###  Health: 37/37 ========================Tis #.#............  Magic: 8/12================-------- #...........#  AC: 2Str: 9 ###..##.##.##  EV: 17TiJInt: 17 #..##.#.#  SH: 0Dex: 10 #.<##..##  XL:  5 Next: 42% Place: Dungeon:4 TiJ#.@##.#.#  Noise: ---------  Time: 2867.3 (0.0) #†.##.##.#  d) +4 mace #..##.# ##  Cast: Kinetic GrapnelTi ...##.#  Fly  ###.##..  Ti^ ..####  B   bombardier beetle ..# #.# _A bombardier beetle comes into view.Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.TiCAiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a bombardier beetleTid##.#..# .#fritha the Tinkerer.....#### ..#Gnoll#.#..B..##..###Health: 37/37 ========================#.#............Magic: 8/12================--------#...........#AC: 2Str: 9###..##.##.##EV: 17Int: 17#..##.#.#SH: 0Dex: 10#.<##..##XL:  5 Next: 42% Place: Dungeon:4#.@##.#.#Noise: ---------  Time: 2867.3 (0.0)#†.##.##.#d) +4 mace#..##.# ##Cast: Kinetic Grapnel...#TifV[40m#.#Fly ###.##....####B   bombardier beetle..##.#Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a bombardier beetle  You lock target on the bombardier beetle and prepare to deploy your bee.==8.3 (1Winding onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: a bombardier beetle  You lock target on the bombardier beetle and prepare to deploy your bee. _(Press . to continue winding your bee.)TimTiuT.BTiSxX--9. TiPTi@ _You continue winding your clockwork bee...Ti+Ti3T.BTi4--70Kinetic Grapnel.. Ti}:Ti0=@ _You continue winding your clockwork bee...Ti+TiRyy(ally target)y   clockwork bee (minion)1  With a metallic buzz, your clockwork bee launches itself at the bombardier _beetle.TiT; #.#... .##.#..# .....#### ..# #.#.....##..###.#........B.......###..##.##.##y##.#..#..##.#.# Ti:†.##.##.### ...##.####.##..###.#.#TiTiWXy.9==2 _The bombardier beetle barely misses your clockwork bee. _There is a stone staircase leading up here.TiU #..## #.#... .##.#..# .....#### ..# #.#.....##..####.#............TiQ...B.......###.y##.##.###.<##..#..##.#.# †.##.##.## ## ...##.####.##..Ti)###.Tiy |  Your clockwork bee barely misses the bombardier beetle.TiZ %3Ti| Ti Y _Your clockwork bee stings the bombardier beetle but does no damage.TiN #..#  # #..# .# #.#... .##.#..# .# .....#### ..#  #.#.....##..### #.#............ #...B.......####@y##.##.## #..##.#.# #.<##..## #..##. #†.##.##.# #..##.# ## ...##.####.##.. ..####TiTSU  Your clockwork bee stings the bombardier beetle.TiT^2----=4Ti\TiJ]6 _The bombardier beetle bites you.TiB  Your clockwork bee stings the bombardier beetle. _The bombardier beetle bites you.  You hit the bombardier beetle.  The bombardier beetle is moderately wounded.!  Your clockwork bee stings the bombardier beetle.Ti% †**   dormant clockwork bee (minion)  The bombardier beetle dies!Tiq----==70=5.6 (1.3Kinetic GrapnelTib _Your clockwork bee winds down and falls to the ground.TiTi<Ti:TixTi#3Ti>=Ti8TiTiTig#Ti#Tic$Ti$)Ti{)P10/12==Ti*Tiv14==TiM4Ti4Ti5Ti=BTiG?Ti?#5Ti?E===TiATi:GTiGTiZHTi(VW _You start resting.TiZTi[Ti^TiU`Ti`TiZaTifTifd6=1==TifTiLhTimBTioTix .--J   endoplasm (wandering)J Tiyf_Your dormant clockwork bee falls apart.Ti088.6 (13.0)TiF--9.6 (14TiTiً] _An endoplasm comes into view.TiR  Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ti_; #..# fritha the Tinkerer # #..# .#  Gnoll #.#... .  Health: 36/37 =======================- ##.#..# .#  Magic: 8/12================-------- Ti <.....#### ..#  AC: 2Str: 9 #.#.....##..###  EV: 17Int: 17 #.#............  SH: 0Dex: 10 #...†.......#  XL:  5 Next: 70% Place: Dungeon:4 ###@.##.##.##  Noise: ---------  Time: 2889.6 (0.0) Ti2<#..##.#.#  d) +4 mace TiU<#.<##..##  Cast: Kinetic Grapnel Ti~<#..##.#.#  Fly Ti<q #†.##.##.# Ti< Ti<#..##.# ##  J   endoplasm (wandering) Ti<SJ..##.#  Ti=T###.##..  Tig=f..#### _An endoplasm comes into view.Ti=Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Ti=MConfirm with . or Enter, or press ? or * to list all spells.Ti=Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Ti=Press: ? - help, Dir - move targetAim: an endoplasm (wandering, hasn't noticed you)Tiyg #..# fritha the Tinkerer # #..# .#  Gnoll #.#... .  Health: 36/37 =======================- ##.#..# .#  Magic: 8/12================-------- .....#### ..#  AC: 2Str: 9 #.#.....##..###  EV: 17Int: 17 #.#............  SH: 0Dex: 10 #...†.......#  XL:  5 Next: 70% Place: Dungeon:4 ###@.##.##.##  Noise: ---------  Time: 2889.6 (0.0)Ti'h=[40m #..##.#.#  d) +4 mace #.<##..##  Cast: Kinetic Grapnel #..##.#.#  Fly  #†.##.##.#  #..##.# ##  J   endoplasm (wandering) J..##.#  ###.##..  ..#### Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: an endoplasm (wandering, hasn't noticed you)  You lock target on the endoplasm and prepare to deploy your bee.  (Press . to continue winding your bee.)TiiTiNq6 #..# # #..# .#   .  Tiq .#   ..#      TiEr         Tis  #J.##.# ## J .K   kobold (missile, wandering) ###K Tifs  Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  TisPress: ? - help, Dir - move target  Aim: an endoplasm (wandering, hasn't noticed you)  You lock target on the endoplasm and prepare to deploy your bee.  (Press . to continue winding your bee.)  The endoplasm quivers.Tiwd==90.6 (1Winding TiA}Tics _A kobold comes into view. It is wielding a +0 club.Ti ,Ti WJ.K.Tiq w7=--1Kinetic GrapnelTi ). Tiz Ti @ _You continue winding your clockwork bee...Ti,TicJ†K.Tik--2.. TiHTi@ _You continue winding your clockwork bee...Ti<<o  With a metallic buzz, your clockwork bee launches itself at the endoplasm.TiBTiDTiKMyJ.K.(ally target)K)y   clockwork bee (minion)TihL:===3TibRTi"U( _The kobold shouts!TiT&    #..## #.#... .##.#..# .....#### ..# .#.....##..####.....#..@†.......###y.##.##.##..##.#.J<##..#..##.#.#K.##.##.### ...##.####.##..TiѵF .yK†You swap places.---4 _The endoplasm barely misses your clockwork bee.TiM  Your clockwork bee stings the endoplasm.Ti  The endoplasm closely misses your clockwork bee.Your clockwork bee stings the endoplasm!TiS.K.K   kobold (missile)y   clockwork bee (minion)Ti=9==2---5Ti TiI _The endoplasm dies!Ti  Your clockwork bee locks its sights upon the kobold.  Your clockwork bee stings the kobold.Ti<y   clockwork bee (minion)Tia6Kinetic GrapnelTi/TiF _The kobold dies!Ti ##.#.#... ##.#..# .# .....#### .#.#.....##..###.#..............†# ###@.##.##.#Ti: f #y.##.#.# .<##..#.##.#.†.##.##.#..##.# #.####.##.. ..####Ti) **   dormant clockwork bee (minion)Tiy %7TiO Tic L _Your clockwork bee winds down and falls to the ground.TiP# #..# .##.#... . ##.#..# .# .....#### ..# #.#.....##..####.#............ #...†.......# ###..##.##.##  #*@##.#.# #.<##..## #..##.#.# #†.##.##..##.# #...##.# TiRQ###.##.. ..####..#Ti[[Ti]%8TitcTi>eTiZy3TizTif==TiNTiTi*Ti@,TieTiϕ=10/12Ti&)==TiCTi,Ti&Ti,TigTi,TiӪTi7W _You start resting.TiP==TiTi,TinTi ,TiTi,TiMTiTi~L1==TiBTi,TiTi,TifTi>,TiTiP==TiTiU,Ti=Ti~,TiVTi,TifTi . _Your dormant clockwork bee falls apart.Ti)19179.0)TixZ2==8.6 (20TiPTi=% _Magic restored.Ti .#... ##.#..# .# .....#### .#.#.....##..####.#............#...†.......# ##..##.##.# #..##.#.# .#.##.#.Tip †.##.##.#..##.# ##..##.#TiyTi[09.6 (1.0)TiTiN  There is a stone staircase leading up here.  Things that are here: _a +0 club; 4 stones; a kobold corpseTizTiTiTi] Ti -20 _Ti,Ti #.# #.#....# #.# #####.#....# #.# #..........# #.# #..........############.# #.....................Tia:#.# #####+#†...############.######## #.#...............Ti!#........# #.#....###########3#........# #@.###Ti#........###...###############........'..................###.......###.##..............#.......# ##############.##.......# #.# #....Ti; #.......# #.###### #....Tid #.......# #......# #.... Ti###########......# #.... Ti:==TicTiM,2.1 (2.5TiSTiV{ _You fly upwards. _There is a stone staircase leading down here.TikTiTiTiI3.1 (1.0 _TiTi6  #.#... . ##.#..# .# .....#### ..# #.#.....##..###  #.#............  #...†.......#  ###..##.##.##  #..##.#.# 4 #.@##.. #..##.#.#  #†.##.##.#  #..##.# ##  ...#Ti"7 #.# ###.##.. . ..# #.#Ti7TixETi,4.6 (2.5Ti7TijYou fly upwards. _There is a stone staircase leading down here. _You fly downwards. _4 stones; a +0 clubTi2O Ti#S \Read which item? Scrolls  c - 2 scrolls labelled SEETWUMUFA  d - 4 scrolls labelled QORAYM VAUCU  e - a scroll labelled ERPHIR QECAJUOCK  h - a scroll labelled KIVUIHOZIL  m - a scroll labelled GOUDUO YMEMUN TihS  q - a scroll labelled LUTAOSTR SUWOI [!] read|quaff[?] describe selectedTi4 Ti Ti #.#....fritha the Tinkerer##.#..# .#Gnoll.....#### ..#Health: 37/37 ========================#.#.....##..###Magic: 12/12 ========================#.#............AC: 2Str: 9#...†.......#EV: 17Int: 17###..##.##.##SH: 0Dex: 10#..##.#.#XL:  5 Next: 72% Place: Dungeon:4#.@##..##Noise: ---------  Time: 2924.6 (0.0)#..##.#.#d) +4 mace#†.##.##.#Cast: Kinetic Grapnel#..#i m#.# ##Fly ...##.####.##....####..##.# _You fly upwards. _There is a stone staircase leading down here. _You fly downwards.  There is a stone staircase leading up here.  Things that are here: _4 stones; a +0 club; a kobold corpse  As you read the scroll labelled QORAYM VAUCU, it crumbles to dust.  It is a scroll of identify.TiY /  --more--Ti-kYIdentify which item? (\ to view known items) Scrolls (select first with ?)  c - 2 scrolls labelled SEETWUMUFA  e - a scroll labelled ERPHIR QECAJUOCK  h - a scroll labelled KIVUIHOZIL  m - a scroll labelled GOUDUO YMEMUN  q - a scroll labelled LUTAOSTR SUWOI Potions (select first with !)  f - 3 red potions  j - 4 viscous clear potions  k - 2 smoky dark potions  l - a bubbling emerald potion  n - a fizzy purple potion  o - a cyan potion[?] describe selectedTi Ti #.#....fritha the Tinkerer##.#..# .#Gnoll.....#### ..#Health: 37/37 ========================#.#.....##..###Magic: 12/12 ========================#.#............AC: 2Str: 9#...†.......#EV: 17Int: 17###..##.##.##Ti SH: 0Dex: 10#..##.#.#XL:  5 Next: 72% Place: Dungeon:4#.@##..##Noise: ---------  Time: 2924.6 (0.0)#..##.#.#d) +4 mace#†.##.##.#Ti Cast: Kinetic Grapnel#..##.# ##Fly ...##.####.##....####..##.# Ti M_You fly downwards.  There is a stone staircase leading up here.  Things that are here: _4 stones; a +0 club; a kobold corpseAs you read the scroll labelled QORAYM VAUCU, it crumbles to dust.  It is a scroll of identify.Ti Ti *5.6 (1Ti8 Ti | _j -> c - 4 potions of curing; d -> i - 3 scrolls of identifyTi|XRead which item? Scrolls  i - 3 scrolls of identify  c - 2 scrolls labelled SEETWUMUFA  e - a scroll labelled ERPHIR QECAJUOCK  h - a scroll labelled KIVUIHOZIL  m - a scroll labelled GOUDUO YMEMUN  q - a scroll labelled LUTAOSTR SUWOI [!] read|quaff[?] describe selectedTiTiTia#.#....fritha the Tinkerer##.#..# .#Gnoll.....#### ..#Health: 37/37 ========================#.#.....##..###Ti!Magic: 12/12 ========================#.#............AC: 2Str: 9#...†.......#EV: 17Int: 17###..##.##.##SH: 0TiPDex: 10#..##.#.#XL:  5 Next: 72% Place: Dungeon:4Tiw#.@##..##Noise: ---------  Time: 2925.6 (0.0)#..##.#.#Tid) +4 mace#†.##.##.#Cast: Kinetic GrapnelTi #..##.# ##Fly ...##.####.##..Ti6w..####..##.#TitThere is a stone staircase leading up here.  Things that are here: _4 stones; a +0 club; a kobold corpseAs you read the scroll labelled QORAYM VAUCU, it crumbles to dust.  TiIt is a scroll of identify. _j -> c - 4 potions of curing; d -> i - 3 scrolls of identifyTisTi%Identify which item? (\ to view known items) Scrolls (select first with ?)  c - 2 scrolls labelled SEETWUMUFA  e - a scroll labelled ERPHIR QECAJUOCK  h - a scroll labelled KIVUIHOZIL  m - a scroll labelled GOUDUO YMEMUN Ti q - a scroll labelled LUTAOSTR SUWOI Potions (select first with !)  f - 3 red potions  k - 2 smoky dark potions  l - a bubbling emerald potion  n - a fizzy purple potion  o - a cyan potion[?] describe selectedTiTiTi{#.#....fritha the TinkererTi~##.#..# .#Gnoll.....#### ..#Health: 37/37 ========================Tit#.#.....##..###Magic: 12/12 ========================#.#............AC: 2Str: 9#...†.......#EV: 17Int: 17TiN###..##.##.##SH: 0Dex: 10#..##.#.#TinXL:  5 Next: 72% Place: Dungeon:4#.@##..##TiTNoise: ---------  Time: 2925.6 (0.0)#..##.#.#d) +4 mace#†.##.##.#TiԕCast: Kinetic Grapnel#..##.# ##Fly ...##.#Ti###.##....####..#Ti4w#.#There is a stone staircase leading up here.  Things that are here: Tie_4 stones; a +0 club; a kobold corpseAs you read the scroll labelled QORAYM VAUCU, it crumbles to dust.  It is a scroll of identify. Tig_j -> c - 4 potions of curing; d -> i - 3 scrolls of identifyTih]  As you read the scroll of identify, it crumbles to dust.TiA*6.6 (1Ti"TiЯa _f -> w - 3 potions of heal woundsTif TiW URead which item? Ti Scrolls  i - 2 scrolls of identify  c - 2 scrolls labelled SEETWUMUFA  e - a scroll labelled ERPHIR QECAJUOCK  h - a scroll labelled KIVUIHOZIL Ti ) m - a scroll labelled GOUDUO YMEMUN Ti  q - a scroll labelled LUTAOSTR SUWOI [!] read|quaff[?] describe selectedTi(Ti.Ti6h#.#....fritha the Tinkerer##.#..# .#Gnoll.....#### ..#Health: 37/37 ========================#.#.....##..###Magic: 12/12 ========================#.#............AC: 2Str: 9#...†.......#EV: 17Int: 17###..##.##.##SH: 0Dex: 10#..##.#.#Ti~7.XL:  5 Next: 72% Place: Dungeon:4#.@##..##Noise: ---------  Time: 2926.6 (0.0)#..##.#.#d) +4 mace#†.##.##.#Cast: Kinetic Grapnel#..##.# ##Fly ...##.####.##....####..##.# _4 stones; a +0 club; a kobold corpseTi7xAs you read the scroll labelled QORAYM VAUCU, it crumbles to dust.  It is a scroll of identify. _j -> c - 4 potions of curing; d -> i - 3 scrolls of identify  As you read the scroll of identify, it crumbles to dust. _f -> w - 3 potions of heal woundsTin;TiBIdentify which item? (\ to view known items) Scrolls (select first with ?)  c - 2 scrolls labelled SEETWUMUFA  e - a scroll labelled ERPHIR QECAJUOCK  h - a scroll labelled KIVUIHOZIL  m - a scroll labelled GOUDUO YMEMUN  q - a scroll labelled LUTAOSTR SUWOI Potions (select first with !)  k - 2 smoky dark potions  l - a bubbling emerald potion  n - a fizzy purple potion  o - a cyan potion[?] describe selectedTihETiJTiN#.#....fritha the Tinkerer##.#..# .#Gnoll.....#### ..#TieOHealth: 37/37 ========================#.#.....##..###Magic: 12/12 ========================#.#............AC: 2Str: 9#...†.......#EV: 17Int: 17###..##.##.##SH: 0Dex: 10#..##.#.#TiOXL:  5 Next: 72% Place: Dungeon:4#.@##..##Noise: ---------  Time: 2926.6 (0.0)#..##.#.#d) +4 maceTiO#†.##.##.#Cast: Kinetic Grapnel#..##.# ##Fly TiO...##.####.##....####TiP>..##.# Ti7P_4 stones; a +0 club; a kobold corpseAs you read the scroll labelled QORAYM VAUCU, it crumbles to dust.  It is a scroll of identify. Ti_Pn_j -> c - 4 potions of curing; d -> i - 3 scrolls of identify  TiPAs you read the scroll of identify, it crumbles to dust. _f -> w - 3 potions of heal woundsTik^]  As you read the scroll of identify, it crumbles to dust.Ti_*7.6 (1TidTig4 _k -> a - 2 potions of ambrosiaTi(Ti2SRead which item? Scrolls  i - a scroll of identify  c - 2 scrolls labelled SEETWUMUFA  e - a scroll labelled ERPHIR QECAJUOCK  h - a scroll labelled KIVUIHOZIL  m - a scroll labelled GOUDUO YMEMUN  q - a scroll labelled LUTAOSTR SUWOI [!] read|quaff[?] describe selectedTi1Q Ti[ Tie #.#....fritha the Tinkerer##.#..# .#Gnoll.....#### ..#Health: 37/37 ========================#.#.....##..###Magic: 12/12 ========================#.#............AC: 2Str: 9Tiff \#...†.......#EV: 17Int: 17###..##.##.##SH: 0Dex: 10#..##.#.#XL:  5 Next: 72% Place: Dungeon:4#.@##..##Noise: ---------  Time: 2927.6 (0.0)#..##.#.#Tif Sd) +4 mace#†.##.##.#Cast: Kinetic Grapnel#..##.# ##Fly Tif }...##.####.##..Ti g w..####..##.#Ti9g It is a scroll of identify. _j -> c - 4 potions of curing; d -> i - 3 scrolls of identify  Ti`g {As you read the scroll of identify, it crumbles to dust. _f -> w - 3 potions of heal woundsTig sAs you read the scroll of identify, it crumbles to dust. _k -> a - 2 potions of ambrosiaTil Tip eIdentify which item? (\ to view known items) Scrolls (select first with ?)  c - 2 scrolls labelled SEETWUMUFA  e - a scroll labelled ERPHIR QECAJUOCK  h - a scroll labelled KIVUIHOZIL  m - a scroll labelled GOUDUO YMEMUN  q - a scroll labelled LUTAOSTR SUWOI Potions (select first with !)  l - a bubbling emerald potion Ti q n - a fizzy purple potion  o - a cyan potion[?] describe selectedTi\ Tiď @#.#...Tii .fritha the Tinkerer##.#..# .#Gnoll.....#### ..#Health: 37/37 ========================#.#.....##..###Magic: 12/12 ========================#.#............AC: 2Str: 9#...†.......#EV: 17Int: 17###..##.##.##SH: 0Dex: 10#..##.#.#XL:  5 Next: 72% Place: Dungeon:4#.@##..##Noise: ---------  Time: 2927.6 (0.0)#..##.#.#d) +4 mace#†.##.##.#Cast: Kinetic Grapnel#..##.# ##i mFly ...##.####.##....####..##.#Ti< It is a scroll of identify. _j -> c - 4 potions of curing; d -> i - 3 scrolls of identify  As you read the scroll of identify, it crumbles to dust. _f -> w - 3 potions of heal woundsAs you read the scroll of identify, it crumbles to dust. _k -> a - 2 potions of ambrosiaTi: ]  As you read the scroll of identify, it crumbles to dust.Ti *8.6 (1Tiȭ TiI S _l -> M - a potion of mutationTiMTiQ  You see here a ball python corpse.Tic _TiTiTiѫTi7TiíTi6Ti  #.#............ #...†.......# ###..##.##.## #..##.#.#  #.<##..## TiQ #..##.# #†.##.##.##.######..##.# ##r......@..##.#.#######.##.. ..####  ..#  #.# .# r   quokka (wandering)Ti~| .. ## Ti,32.6 (4TiTi| .  A quokka comes into view.Ti*3.6 (5Ti}Ti63 _The quokka moves out of view.Ti8 Ti Ti Ti Ti Tiu BTi! Ti~" Ti_# TiM% Ti) Ti) Ti* Ti- Ti4 ,Ti6 Tiv7 Ti<; Tiy; Ti< Ti= TiA Ti>B TiB TiD TidG TiG Ti H TiiI TiN BTiHX Tii\ Ti\ Ti,] Ti^ Tic ,TiNd Tie TiCi Tii Ti+j Tik Tio Tio TiFp Ti0q Tits Tis Tis Tit Tiv Tiv Ti"w Ti;y Ti~ BTi TiB Ti Ti TiF Ti Ti Tik Ti Ti Ti TiZ Tiȑ Tiޕ Ti Ti Ti Ti TiW Ti TiR Ti3 Ti Tiɡ TiA Ti TiQ Ti. Tiէ Tiժ Ti Ti Ti Ti Ti TiO Ti Ti Ti÷ Ti Tiչ Ti ,Tia Ti Ti TiK Ti Ti Ti Ti1 Ti Ti Ti Ti Ti Ti Ti TiZ Tie Ti9 Ti Ti Ti TiU Ti ,Ti Ti Ti1 Tio Tiw TiZ Ti Ti Ti0 Ti Tid  #.#  #..∆ ... #.# #.. #.####∆ Ti M#..# #.... .. # #..######..##...# #.#.....# 67.6 (34.0)##.#..#####..###.%?#Ti .....#####..# ##.#.....##..####.##.#..............##...†.......######Ti ###..##.##.###..##.#.#.##.<##..###..#Ti Ti +8.6 (35Ti Ti - _Found a quill talisman.Ti)#.# #..∆ ... #.# Tiï#.. #.####∆ ##..# #.... ..# #..######..##...# #.#.# ##.#..#####..###.%?# .....#####..# ## Ti#.#.....##..####.# #.#..............#Ti#...†.......######TiF###..##.##.##Ti#..##.#.#.####.<##..###..#TiпTi~09.6 (1.0)TilTi>Ti7 _#.# ##..∆ ... #.# #.. #.####∆###.#..# #.... ..# #..######..##...# #.#.# ##.#..#####..###.%?# .....#####..# .## #.#.....##..####.# #.#...#...†.......###..##.##.###..##.#.#.### Ti? TiB &70TiK Ti_M Ti~#.# ###..∆ .... .##.# .# ##.. #.####[###.#Ti][#..# #..........## #..######..##...# #.#.#  ##.#..#####..###.%?# .....#####..# #.## #.#.....##..####.# #.#.# Ti"Ti%%1Ti,TiU/* _Found a kite shield.Ti#.# ## ##..∆ .. ... .# #.# .# # #.. #.####[###.# #..# #..........#  # #..######..##...#  #.#.# ##.#..#####..###.%?#  .....#####..# ##.##  #.#.....##..####.#  #.#..#  #...†.###### TiTi%2Ti Ti"Ti w#.# ####..∆ .. ... .# #.# .# ##.. #.####[###.# #..# #..........# # #..######..##...### #.#.............#...# #.#..#####..###.@?# .....#####..# ##.## #.#.....##..####.# #.#..............# #...†###### ###..##.##.##  #..##.#.#.####.<##..###..##..##.#.#.#.#Ti ;3Tik Tia% T _You see here a quill talisman.Ti|#.# ## ##..∆ ... ... ..# #.# #.# #  #.. #.####[###.#  Ti|#..# #..........#  #..######..##...### .#.#...# .#..#####..###.%@# #####..# ##.## .#.....##..####.# .#.Ti%}..# ...†.###### TiO}&TizTi,4 _TiTiTiŸ*5.6 (2TiTi. _i - a scroll of identifyTi< Ti= Read which item? Scrolls  i - a scroll of identify Ti=  c - 2 scrolls labelled SEETWUMUFA  e - a scroll labelled ERPHIR QECAJUOCK  h - a scroll labelled KIVUIHOZIL  m - a scroll labelled GOUDUO YMEMUN Ti.>  q - a scroll labelled LUTAOSTR SUWOI [!] read|quaff[?] describe selectedTi9 Ti+ #.# ##fritha the Tinkerer##..∆ ...Gnoll... ..#Health: 37/37 ========================#.# #.# #Magic: 12/12 ========================#.. #.####[###.#AC: 2Str: 9  #..# #..........#EV: 17Int: 17  #..######..##...###SH: 0Dex: 10 .#.............#...#XL:  5 Next: 72% Place: Dungeon:4 .#..#####..###.%@#Noise: ---------  Time: 2975.6 (0.0) ....#####..# ##.##d) +4 mace .#.....##..####.#Cast: Kinetic Grapnel .#..............#Ti [37mFly ...†.......###### ##..##.##.###..##.#.#.####.<##..###..##..##.#.#.#.#A quokka comes into view. _The quokka moves out of view. _Found a quill talisman. _Found a kite shield. _You see here a quill talisman. _i - a scroll of identifyTi Ti Identify which item? (\ to view known items) Scrolls (select first with ?)  c - 2 scrolls labelled SEETWUMUFA  e - a scroll labelled ERPHIR QECAJUOCK  h - a scroll labelled KIVUIHOZIL  m - a scroll labelled GOUDUO YMEMUN Ti > q - a scroll labelled LUTAOSTR SUWOI Potions (select first with !)  n - a fizzy purple potion  o - a cyan potion[?] describe selectedTiM Ti %#.# ##fritha the Tinkerer##..∆ ...Gnoll... ..#Health: 37/37 ========================#.# #.# #Tii Magic: 12/12 ========================#.. #.####[###.#AC: 2Str: 9  #..# #..........#EV: 17Int: 17  #..######..##...###SH: 0Dex: 10 .#.............#...#XL:  5 Next: 72% Place: Dungeon:4 .#..#####..###.%@#Ti Noise: ---------  Time: 2975.6 (0.0) ....#####..# ##.##d) +4 mace Ti .#.....##..####.#Cast: Kinetic Grapnel .#..............#Fly Ti  ...†.......###### ##..##.##.###..##.#.#.###Ti[ #.<##..###..##..##.#.#.#.#A quokka comes into view. _The quokka moves out of view. _Found a quill talisman. Ti Y_Found a kite shield. _You see here a quill talisman. _i - a scroll of identifyTi0 ]  As you read the scroll of identify, it crumbles to dust.Tiq4 *6.6 (1Tiq: Ti< 7 _n -> i - a potion of invisibilityTi> #.# ## ##..∆ ... ... ..# #.# #.# # #.. #.####[###.# #..# #..........# # #..######..##...### #.#.#...# #.#..#####..###.@.#.#####..# ##.## #.#.....##..####.# #.#...# #...†.###### ###..##.##.##  #..##.#.#.###  #.<##..###..#  #..##.#.#.#.#TiPTi=%7TiTirT _You see here a quill talisman.Ti" Ti %8Ti @ _h - a quill talismanTim #.# ####..∆ ... ... ..#  #.# #.# # #.. #.####[###.#  #..# #..........# Tin. # #..######..##...###  #.#............@#...# ##.#..#####..###...#  .....#####..# ##.##  #.#.....##..####.#  #.#.......#  #...†.......#########..##.##.Tibn## #..##.#.#.### #.<##..###..#TiwTix%9Ti|Ti~~TiTM #.# ####..∆ ...... ..#  #.# #.# #TiQU #.####[###.# #..# #..........# #..######..##@..##  #.#.............#...# ##.#..#####..###...#.#.....#####..# ##.## #Fly Ti*^Tia&80TifTiahTivM #.# ####..∆ ...... ..#  #.# #.# # ####[### #..# #....@.....# #..######..##...####  #.#.............#.. ##.#..#####..###...#.  .....#####..# ##.## #TiTiN%1TiTi Ti .###### ##..∆.... ... ..#  #.# #.# # #.. #.####@###.#  #..# #..........# # #..######..##...###Ti .#.............#...# #.#..#####..###...#.# .....#####..# ##.##.# #.#.....##..####.# # #.#.......# #...†.......######TiM- 9∆TiV/ %2Ti4 Ti7 T _You see here a +0 kite shield.Ti/;3Ti4Ti+7* _i - a +0 kite shieldTiTiwWear or take off which item? Armour (go to first with [)  b - a +0 robe (worn)i - a +0 kite shield[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip Tim:i - a +0 kite shield. A piece of wood and metal, to be strapped on one arm for defence. It is cumbersome to wear, and impedes the evasion, spellcasting ability, and attack speed of the wearer. These penalties are reduced by the wearer's Shields skill and Strength; mastering Shields eliminates penalties. Base shield rating: 8 Encumbrance rating: 10 Max blocks/turn: 3 It can be maximally enchanted to +5. If you switch to wearing this armour: Your EV would decrease by 2.7 (17.3 -> 14.6). Your SH would increase by 7.3 (0.0 -> 7.3). Your spell failure would worsen by up to 10% (press '!' for details). You found it on level 4 of the Dungeon. Stash search prefixes: {inventory} {offhand armour} {offhand armor} {auxiliary Tiarmor} {auxiliary armour} {shield} Menu/colouring prefixes: identified armour _________________ “...for the shield may be as important for victory, as the sword or spear.”Ti  If you equipped this item, your spell failure would worsen: Launch Clockwork Bee2%-> 12% Construct Spike Launcher 1%-> 6% Kinetic Grapnel1%-> 4% Ti Wear or take off which item? Armour (go to first with [)  b - a +0 robe (worn)  i - a +0 kite shield [?] describe selected [!] equip|wield|wear|put onTiH y[tab] equip|unequip Ti@TiTi&]fritha the Tinkerer∆GnollHealth: 37/37 ========================Magic: 12/12 ========================#.######AC: 2Str: 9##..∆....EV: 17Int: 17... ..#SH: 0Dex: 10#.# #.# #XL:  5 Next: 72% Place: Dungeon:4#.. #.####@###.#Noise: ---------  Time: 2983.6 (0.0)#..# #..........#Tid) +4 mace # #..######..##...####Cast: Kinetic Grapnel #.#.............#...#Fly #.#..#####..###...#.# .....#####..# ##.##.# #.#.....##..####.# # #.#..............# #...†.......######As you read the scroll of identify, it crumbles to dust. _n -> i - a potion of invisibility _You see here a quill talisman. Tiu_h - a quill talisman _You see here a +0 kite shield. _i - a +0 kite shieldTi ? _n -> i - a potion of invisibility _You see here a quill talisman. _h - a quill talisman _You see here a +0 kite shield. _i - a +0 kite shield  Okay, then.TiTiETi. _Ti3TiTiF _Unknown command.Ti &Ti'Ti7-Ti.Ti| QM∆#  #.#########..)............#  #.# #@#  #.####.###.#  #..# #..........# # #..######..##...####Fly ..#Ti Ti@ *4.6 (1Ti Ti # _Found a whip.TikY∆ # .# #.#######..#####..)................@.#  ###.####.# # #.. #.####.###.#  #..# #..........#  # #..######..##...####  #.#.............#...# ##.#..#####..###...#.#  .....#####..# ##.##.#  #.#.....##..####.# #TiuTiw%5Ti|Ti~TiZ∆ # .#Ti #.#######..## ###..)@..................###.# ####.####.# #Ti #.. #.####.###.# #..# #..........# # #..######..##...#Tie###  #.#.............#..###.#..#####..###..Ti.#.# .....#####..# ##.##.#Ti;6Ti"Ti$Ti;2 ∆ # .# #.#..## ###..). .###.#####.####.# # #.. #.####.###.# #..# #..........#  # #..######..##...####  #.#.#...# ##.#..#####..###...#.# Ti9 Ti;< %7TiXA TiB Ti ∆ # .# TiF #.#..####..)..###.#####.####.# # #.. #.####.###.# #..# #..... # #..######..##...#### Ti #.#..#...#.#..#####..###...#.# Ti Ti9 %8Ti TiB Tiy∆ ## .# #.#..####..)..###.#Ti;g####.####.# #  #.. #.####.###.#  #..# #..........#  #..######..##...#### .#...#...# Ti_g.#..#####..###...#.# Ti~ TiTi%9TiTiYTi..#.....#.$#..# # ..# #.#..####..)..###.#####.####.# # #.. #.####.###.# #..# #..........# #..######..##...#### #..#...# #..#####..###...#.# TicTi&90TiTi+ _Found 14 gold pieces.Ti ##.# >..# .... #..# Ti D#.$#  #..# # #..#  #.#######@.##### ###..).......................###.######  ####.####.# .# .. #.####.###.# Ti ..# #..........# ..######..##...#### .............#...######..###...Ti ##.#Tii Ti %1Ti. Ti ; _Found a stone staircase leading down.TiZ ..#  ###.#  .>..#  ....  #..#  #.$#   #..#  # #.@#   #.#######..#####  ###..).............  ..........###.######  ####.####.# #.#  . #.####.###.#    .Ti# #..........#    .######..##...####  ..........#...#   Ti=Ti4%2TiTiTi{M.. ##.. ..###.>..#.....$ #..# Ti  #.#######..##### ###..).............  Fly ..###.#### ###TiTi%3TiATicTi M## #.. ##.... .#...###...>..##...... #..# #.#######..#####  Fly ..#Ti} Ti  %4Tit Ti- Ti! *5.6 (2Ti' Ti&* ? _You now have 177 gold pieces (gained 14).TiMTi8PPut on or remove which piece of jewellery? Jewellery (go to first with "=)  f - a +5 ring of evasion (worn)  g - a ring of flight (worn) Talismans (go to first with %)e - a medusa talisman  h - a quill talismanTiPM[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip Tiu? h - a quill talisman. A spiny trinket reminiscent of a cactus. Causes sharp quills to grow all over the wearer's body which may cause injury to anyone unwise enough to attack them in melee. ____________________________________________________________ Skill Quill Dmg -------------------------- Min 01d2 Max 71d8 Cur 1 1d2 Melds: Helmet, Gloves, Boots, Barding, Cloak ____________________________________________________________ Your skill: 1.4 You found it on level 4 of the Dungeon. Stash search prefixes: {inventory} {talisman} Menu/colouring prefixes: identified talismanTi( Put on or remove which piece of jewellery? Jewellery (go to first with "=)  f - a +5 ring of evasion (worn) TiD) g - a ring of flight (worn) Talismans (go to first with %)  e - a medusa talisman  h - a quill talisman [?] describe selected Ti|)[!] equip|wield|wear|put on[tab] equip|unequip TiF e - a medusa talisman. A fossilised jellyfish polyp, inscribed with sigils. Causes a mane of long stinging tendrils to sprout from the wearer's head which lash out at nearby enemies whenever the wearer attacks, poisoning them. When they feel their host'slife is in danger, they can even turn these poisoned foes to stone. ____________________________________________________________TiMSkill HP Tendril targets Petrify chance -------------------------------------------------------- Min 8+0%2.5055% Max 14 +0%4.0070% Cur 1 -70% 0.8038% rPois: + Melds: Helmet, Cloak ____________________________________________________________ Your skill: 1.4At current training (4%) you reach 8.0 in about 7.0 XLs. You found it on level 2 of the Dungeon. TiAPut on or remove which piece of jewellery? Jewellery (go to first with "=)  f - a +5 ring of evasion (worn)  g - a ring of flight (worn) Talismans (go to first with %)  e - a medusa talisman  h - a quill talisman  [?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip Ti!E h - a quill talisman. A spiny trinket reminiscent of a cactus. Causes sharp quills to grow all over the wearer's body which may cause injury to anyone unwise enough to attack them in melee. ____________________________________________________________ TiSkill Quill Dmg -------------------------- Min 01d2 Max 71d8 Cur 1 1d2 Melds: Helmet, Gloves, Boots, Barding, Cloak ____________________________________________________________ Your skill: 1.4 You found it on level 4 of the Dungeon. Stash search prefixes: {inventory} {talisman} Menu/colouring prefixes: identified talismanTiPut on or remove which piece of jewellery? Jewellery (go to first with "=)  f - a +5 ring of evasion (worn)  g - a ring of flight (worn) Talismans (go to first with %)  e - a medusa talisman  h - a quill talisman [?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip TiV Ti  fritha the Tinkerer##  Gnoll#.. ###  Health: 37/37 ========================.... ..#  Magic: 12/12 ========================#...###.#Tiz  AC: 2Str: 9...>..##  EV: 17Int: 17.....  SH: 0Dex: 10#..#  XL:  5 Next: 72% Place: Dungeon:4#.@#  Noise: ---------  Time: 2995.6 (0.0)#..#  d) +4 mace##..#Ti[  Cast: Kinetic Grapnel#.#######..#####  Fly ###..)............. ..........###.######  ####.####.# #.#   . #.####.###.#   .# #..........#   _Okay, then. _Unknown command. _Found a whip. _Found 14 gold pieces. TiV_Found a stone staircase leading down. _You now have 177 gold pieces (gained 14).TifUnknown command. _Found a whip.14 gold pieces.a stone staircase leading down. _You now have 177 gold pieces (gained 14).  Okay, then.TiמTiTi. _Ti Tiē LInventory: 9/52 gear slots Hand Weapons (go to first with ))  d - a +4 mace (weapon)a - a +0 spear  c - a +0 whip Armour (go to first with [)  b - a +0 robe (worn)i - a +0 kite shield Jewellery (go to first with "=)  f - a +5 ring of evasion (worn)  g - a ring of flight (worn) Talismans (go to first with %)e - a medusa talisman  Tih h - a quill talisman Scrolls (go to first with ?)  c - 2 scrolls labelled SEETWUMUFA  e - a scroll labelled ERPHIR QECAJUOCK  h - a scroll labelled KIVUIHOZIL  m - a scroll labelled GOUDUO YMEMUN  q - a scroll labelled LUTAOSTR SUWOI Potions (go to first with !)  c - 4 potions of curing  g - a potion of magic [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]TiTiDTi  fritha the Tinkerer##  Gnoll#.. ###  Health: 37/37 ========================.... ..#  Magic: 12/12 ========================#...###.#  AC: 2Str: 9...>..##  EV: 17Int: 17.....  SH: 0Dex: 10#..#  XL:  5 Next: 72% Place: Dungeon:4#.@#  Noise: ---------  Time: 2995.6 (0.0)#..#  d) +4 mace##..#  Cast: Kinetic Grapnel#.#######..##### iٟ0m Fly ###..)............. ..........###.######  ####.####.# #.#   . #.####.###.#   .# #..........#   _Unknown command. _Found a whip. _Found 14 gold pieces. _Found a stone staircase leading down. _You now have 177 gold pieces (gained 14). _Okay, then.TiTiETiTi3Tix+Ti-Wear or take off which item? Armour (go to first with [) TiX-5 b - a +0 robe (worn)i - a +0 kite shield[?] describe selected [!] equip|wield|wear|put onTi-y[tab] equip|unequip TiTi}Tid  fritha the Tinkerer##  Gnoll#.. ###  Health: 37/37 ========================.... ..#  Magic: 12/12 ========================#...###.#  AC: 2Str: 9...>..##  EV: 17Int: 17.....  SH: 0Dex: 10#..#  XL:  5 Next: 72% Place: Dungeon:4#.@#  Noise: ---------  Time: 2995.6 (0.0)#..#TiX  d) +4 mace##..#  Cast: Kinetic Grapnel#.#######..#####  Fly ###..)............. ..........###.######  ####.####.# #.#   . #.####.###.# Ti  .# #..........#   _Unknown command. _Found a whip. _Found 14 gold pieces. _Found a stone staircase leading down. _You now have 177 gold pieces (gained 14). _Okay, then.TiP  Okay, then.TiTi Ti" . _TiJCPut on or remove which piece of jewellery? Jewellery (go to first with "=)  f - a +5 ring of evasion (worn)  g - a ring of flight (worn) Talismans (go to first with %)e - a medusa talisman  h - a quill talisman[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip TioE h - a quill talisman. A spiny trinket reminiscent of a cactus. Causes sharp quills to grow all over the wearer's body which may cause injury to anyone unwise enough to attack them in melee. ____________________________________________________________ TiSkill Quill Dmg -------------------------- Min 01d2 Max 71d8 Cur 1 1d2 Melds: Helmet, Gloves, Boots, Barding, Cloak ____________________________________________________________ Your skill: 1.4 You found it on level 4 of the Dungeon. Stash search prefixes: {inventory} {talisman} Menu/colouring prefixes: identified talismanTiPut on or remove which piece of jewellery? Jewellery (go to first with "=)  f - a +5 ring of evasion (worn)  g - a ring of flight (worn) Talismans (go to first with %)  e - a medusa talisman  h - a quill talisman [?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip Ti_Ti)eTi:k  fritha the Tinkerer##  Gnoll#.. ###  Health: 37/37 ========================.... ..#Tim  Magic: 12/12 ========================#...###.#  AC: 2Str: 9...>..##  EV: 17Int: 17.....  SH: 0Dex: 10#..#  XL:  5 Next: 72% Place: Dungeon:4#.@#  Noise: ---------  Time: 2995.6 (0.0)#..#  d) +4 mace##..#  Cast: Kinetic Grapnel#.#######..#####  Fly ###..)............. ..........###.######  ####.####.# #.#   . #.####.##Tin#.#   .# #..........#   _Found a whip. _Found 14 gold pieces. _Found a stone staircase leading down. _You now have 177 gold pieces (gained 14). _Okay, then. _Okay, then.Ti vTix16.6 (1 _Ti}TiTi*7.6 (2TiTi]Tiҙ@8.6 (3TiTi9*9.6 (4TiTi< _You begin transforming. You continue transforming. x3TiUQuill Fly TitTi;[ _Sharp quills grow all over your body.Tib`M# #.. ##.... .#...###.# ##...>..###.#............###..#  Quill Fly ###.#Tii 9∆Ti 43000.6 (1 _TiTiTi M ∆## #.. ##.... ....###.# ##...>..###.......@....#######..#######..# #.#Ti Ti %1Ti Til Ti`M ∆## #.. ###.... ....###.# ##...>.@###.#............######..######..# ##.#TiTiG%2Ti)Ti TiWM ∆## #...####..........###@# ##...>..###.#............#######..######..# TiW!....Tit_Ti`%3TidTifTi9 ∆  ##  #...##### .......@.# .#...###.#   ##...>..###.#  ............# ######..##### #..# #..# # #..# #.#######..#####TiTi"%4TiTiTip P# ∆ ##..#...#####.#.#...###.# ##...>..###.# ............########..##### #..# #..# # #..#  #.#..#####Tit Ti %5Tiҗ Ti TiA# #.∆ ##.##..#...#####.##..#...###.# ##...>..###.# .....# #######..##### TiDZ  #..#  #..#  # #..#  #.#..#####TiYTi%6TiTiuTiC ## #.∆Tiz ##.##  #..#..@#####............###..#...###.# #. ##...>..###.# ............########Ti.#####  #..# #..# # #..#Ti;7TiTi( Ti9R # ####.# #.!..# ##@##  #..#...##### ............###..#...###.# #..##...>..###.##. ............## #######.#####  #..# #..#TiC;8TivGTiaJ] _Found a smoky coppery potion.TiZ o # ####.# #.@..# ##.#### Ti #..#...##### ............# ##..#..#..##...>..###.##. ............## #######..##### Ti ;9TiK Ti1 Ti +10.6 (2Ti Ti@ Z _d - a smoky coppery potionTi.#.##....#..........# ####.# #..@.# TiJi##.#### #..#...##### ............# ##..#..#..##.#. ...# #### TiȿTi{SS   ball python (constriction, wandering)Ti>*1.6 (1TiTi^ _A ball python comes into view.TiϋM# #.#.# #. #S#.## #.##....#..........  #.# ####@# #....#  ##.#### #..#...##### ............###..#...###.# #..##...>..###.##. ............## #######..#####∆.SS)2 _The ball python hisses angrily.TiuFR  Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Tit  fritha the TinkererTi # #.#.# ∆  Gnoll #. #.#.##  Health: 37/37 ======================== #.##S...#  Magic: 9/12==================------TiU. .......  AC: 2Str: 9 ..... EV: 17Int: 17 ... SH: 0Dex: 10 Ti}#.# XL:  5 Next: 72% Place: Dungeon:4 Ti*####@# Noise: ---------  Time: 3012.6 (0.0) #....#Ti d) +4 mace ##.####Ti  Cast: Kinetic Grapnel #..#...#####  Quill Fly Ti.] ............#  TiR ##..#...###.#  S   ball python (constriction) #..##...>..###.# TivI #. ............#  # #######..##### Ti=_The ball python hisses angrily.  TiCasting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Ti(Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  TibPress: ? - help, Dir - move targetAim: a ball pythonTi   fritha the Tinkerer # #.#.# ∆  Gnoll #. #.#.##  Health: 37/37 ======================== #.##S...#  Magic: 9/12==================------ .......  AC: 2Str: 9 ..... EV: 17Int: 17 ... SH: 0Dex: 10 #.# XL:  5 Next: 72% Place: Dungeon:4 ####@# Noise: ---------  Time: 3012.6 (0.0) #....# i md) +4 mace ##.#### Cast: Kinetic Grapnel #..#...#####  Quill Fly  ............#  ##..#...###.#  S   ball python (constriction) #..##...>..###.#  #. ............#  # #######..##### Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a ball python  You lock target on the ball python and prepare to deploy your bee. # #.#.# ∆  #.   #.##....#  ...S...  ..... ... #TiX ].#         > #. Ti D # Ti }==3.6 (1Kinetic GrapnelWinding Ti Ti onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: a ball python  You lock target on the ball python and prepare to deploy your bee. _(Press . to continue winding your bee.)TiRTi F.STi} X--4. TiTi5@ _You continue winding your clockwork bee...TieTi fTin o..So   orc priest (wandering)S   ball python (constriction)You continue winding your clockwork bee...Tiok--5.. TihtTizz _An orc priest comes into view. It is wielding a +0 dagger.Ti q  With a metallic buzz, your clockwork bee launches itself at the ball python.TiS Ti M  The orc priest shouts! You hear a shout!Ti .o.SyoTi , ally target)y   clockwork bee (minion)The ball python misses you.Ti' O====6Ti Ti ' _You hear a shout!TiXS# #.#.# ∆#.# #.##....# .......  .....  o.. #S#####y#...##.####..#...#####............##..#...### #..##...>..###.#. ...........TiY #######..#### #..#TiI\Tifg  You swap places.  Your clockwork bee stings the ball python.Ti n.o†y   clockwork bee (minion)Tisk8/3873----7TisyTi{K _The ball python dies!Ti| Ti A y. (ally target)Your clockwork bee locks its sights upon the orc priest.  The orc priest closely misses your clockwork bee.Ti` B----8Tib TiE ? _Your clockwork bee stings the orc priest.TiGA]  The orc priest hits your clockwork bee with a +0 dagger.TiBX10/12==9TipGTiI? _Your clockwork bee stings the orc priest.Ti 2 #  ∆#. #.#.###.##....#.............o. #y#### #....Ti2  ##.####  #..#...####...........##..#...###.# ..##...>..###. ............# #######..#####Ti<  Your clockwork bee closely misses the orc priest.The orc priest barely misses your clockwork bee.Tio= .=20TilB TiD g _Your clockwork bee closely misses the orc priest.TiTiTi1{  The orc priest looks satisfied for a moment.TiX--1TiITiu_ _Your clockwork bee misses the orc priest.Tiw  Your clockwork bee barely misses the orc priest.The orc priest hits your clockwork bee but does no damage.  Your clockwork bee stings the orc priest!Ti')y   clockwork bee (minion)TiTifritha the Tinkerer# #.#.# ∆Gnoll#. #.#.##Health: 38/38 ========================#.##....#Magic: 10/12 ====================----.......AC: 2Str: 9.....EV: 17Int: 17.).TiYSH: 0Dex: 10#y#XL:  5 Next: 100% Place: Dungeon:4####@#Noise: =--------  Time: 3022.6 (1.0)#....#d) +4 mace##.####Cast: Kinetic GrapnelTir#..#...#####Quill Fly ............###..#...###.#y   clockwork bee (minion)Ti:f#..##...>..###.##. ............## #######..#####The orc priest looks satisfied for a moment. _Your clockwork bee misses the orc priest.Your clockwork bee barely misses the orc priest.The orc priest hits your clockwork bee but does no damage.  Your clockwork bee stings the orc priest! _The orc priest dies!Tio  Your clockwork bee barely misses the orc priest.  The orc priest hits your clockwork bee but does no damage.  Your clockwork bee stings the orc priest! _The orc priest dies!Your Invocations skill increases to level 2!You have reached level 6!Tim/  --more--Tiwq44/443--6 0% Kinetic GrapnelTitTiv4 _Tim Ti Ti Ti Ti . *0*   dormant clockwork bee (minion)You start resting.-3.6 (1Ti TiF L _Your clockwork bee winds down and falls to the ground.TilTilTi_nTi pTiy o-Kinetic Grapnelo   orc wizard (distracted)*   dormant clockwork bee (minion)You start resting.Ti{o0oally target)TiTi9*4.6 (1TiTiɑ  An orc wizard comes into view. It is wielding a +0 dagger and wearing a +2 robe_of positive energy.Tinyy   Til^9/13 ----TiTTiz  You wind your clockwork bee back up and it locks its sights upon the orc _wizard!Ti  Your clockwork bee barely misses the orc wizard.The orc wizard hits your clockwork bee with a +0 dagger.Tip-=5Ti;Ti׻_ _Your clockwork bee misses the orc wizard.Ti v oo  distracted, ally target)Your clockwork bee stings the orc wizard.  The orc wizard gestures at your clockwork bee while chanting.Tib v  The magic dart hits your clockwork bee!Ti z6 _Your clockwork bee stings the orc wizard.TiQ_ ooThe orc wizard barely misses your clockwork bee.TiHaZ10/13==7TicgTiif _Your clockwork bee barely misses the orc wizard.Ti N  Your clockwork bee stings the orc wizard!Ti޶ Ti  o)o   orc (distracted)The orc wizard dies!Ti" 4=-11-8Ti Ti q _An orc comes into view. It is wielding a +0 mace.TiF,Tid9 .oooo 2 orcs (1 ally target)Your clockwork bee locks its sights upon the orc.  An orc comes into view. It is wielding a +0 falchion.Ti?-9TiTiJ8 _Your clockwork bee stings the orc.TiTi>  Your clockwork bee barely misses the orc.The orc barely misses your clockwork bee.Your clockwork bee stings the orc!Ti` .)o*   orc (*   dormant clockwork bee (minion)The orc dies!Tiݷ62=30TiTiL _Your clockwork bee winds down and falls to the ground.Ti!-Ti7.%1Ti6Tiz9 Ti2:K_The orc hits your dormant clockwork bee but does no damage.TiO+ yy   Tie/ ]9/14 ---Ti3 Ti8  _You wind your clockwork bee back up and it locks its sights upon the orc!Ti]  Your clockwork bee stings the orc.  The orc closely misses your clockwork bee.2 _Your clockwork bee barely misses the orc.Ti9v  Your clockwork bee barely misses the orc.Tiw%3Ti Tiy{ _The orc misses your clockwork bee. Your clockwork bee stings the orc.Ti  The orc completely misses your clockwork bee.Your clockwork bee stings the orc!Ti )y   clockwork bee (minion)Ti 10/14==34Kinetic GrapnelTi Tie C _The orc dies!TiM    ∆ #.#.## #####.##....##.#.............................#...o..))......# ####y #.... ##.#### #..#...#####..o   orc (wandering)...Ti1  You swap places.  An orc comes into view. It is wielding a +0 short sword.TiIw.oally target)TiG-5Kinetic GrapnelTiMTi| _Your clockwork bee locks its sights upon the orc. _You see here a ball python corpse.TiN #.#.##∆.Ti/OI# #####.##....##.#.............................#....o.))......# #y# ####....##.###Ti_O#..#...#####...............# #######..#####TiRTiRTi,\m y†SS   adder (wandering)y   clockwork bee (minion)You swap places.Tik]?-6TitdTifY _An adder comes into view.TiTii,Ti6yo.o   orc (ally target)Ti%7TiTiҵ_ _Your clockwork bee barely misses the orc.TiE     ∆  #. #.#.## #####.##....##.#....................y........#......o)......# #### #.... ##.####  #..#...####...........##..#...###.# .##...>..###. ............Ti  The orc is struck by your quills. The orc closely misses you.TiP J===8Ti1 Ti _Your clockwork bee closely misses the orc. _You see here a ball python corpse.Ti=X  You barely miss the orc.The orc is lightly wounded.  Your clockwork bee stings the orc!TiYTi[R  The orc dies!Ti]Ti]fO.yO   ogreTi&lq440.0 (1.4Kinetic GrapnelTirTi@{x _An ogre comes into view. It is wielding a +0 giant club.TiTiߕTi#Tiٝ.O.y)(ally target)Ti 3-10Ti<TieH _Your clockwork bee locks its sights upon the ogre.TiM58 .#  # #.#.#  #. #.#.# ∆ #. #.#.## ######.##....##.#.....#..O.y...##......@)......##..#####†#####. ####.# #....# ##.#### #..#...#####Ti6 ............##..#. #..##...>..###.#Ti7Ti~8Ti`Bv.y.OTiLCu1=-2Kinetic GrapnelTiKTi^T _Items here: ))) [[ ††.Tiq#.  .. .#  #. #.#.#  #. #.#.# ∆ #. #.#.## #######.##....##.#....... #...y.@..# #...O..))......##..#####†#####.#. ####.# #....# ##.####  #..#...##### ............##..#.TiMH  Your clockwork bee stings the ogre.Ti*O.*   dormant clockwork bee (minion)Ti%3TiTiiL _Your clockwork bee winds down and falls to the ground.Ti ... #.#  ... .#  #.##.#.#  #.##.#.# ∆ #.##.#.## ########.##....##.#.......TiE..###...*O...# #......))......# #..#####†#####.#.. ####.##. #....# # ##.####  #..#...##### ............#Ti9∆Tiں-=4TiTiQ _The ogre barely misses you.Ti" yy   Ti K0-Ti2 Ti _You wind your clockwork bee back up and it locks its sights upon the ogre!Ti;  You barely miss the ogre.The ogre is lightly wounded.  Your clockwork bee stings the ogre. x2; Your clockwork bee stings the ogre!Ti>4=5.3 (1.3TiTiU _The ogre completely misses you.Ti  You hit the ogre.  The ogre is almost dead.-6.6Ti8Ti9 _Your clockwork bee stings the ogre.Tii 7  You sock the ogre!Ticr  *)*   dormant clockwork bee (minion)  You kill the ogre!Tiԍ -5-7.9Kinetic Grapnel  Your Ranged Weapons skill increases to level 2!Your Throwing skill increases to level 2!Your Armour skill increases to level 2!  Your Dodging skill increases to level 5!Your Shields skill increases to level 2!Your Unarmed Combat skill increases to level 2!Ti Tiݕ k _Your Evocations skill increases to level 2!Tib3TicTihTima1=Tizp,TisTi|wTiwTixyTih}Ti}TiOTiTi9=TiЅTiC,TiYTicTiTiTTiW _You start resting.TiGTiTiLTi@TiL2==TiTi,TiTiHTiTigTiR,TidTiTi:==TiTiTi"TiTi,TixTiRTiL3==TiUTi ,Ti8Ti`TiTiLTiOTiTi4Ti Ti3==TiTi,TiTiTiTiUTi  -. _Your dormant clockwork bee falls apart.Ti069.9 (22.0)Tic4==-70.9 (23Ti!TiY$% _Magic restored.Ti:r ... ∆#.# ... .##.##.#.## ∆#.## ########.##....##...................#### #......))#####†#####. . ####.Quill Fly .####..#...###.#1.9 (1.0) _You see here a +0 giant club.Ti?M... ∆ #.# ... .# #.##.#.# #.##.#.# ∆ #.##.#.## # #.##....##.# . ###....)# #......))......# TiN#..#####†#####. #.. ####.# #. #....# TicWTiZ,2 _Ti^TiS`Ti O#.# ... .##.##.#.##.##.#.# ∆#.##.#.## ########.##....##.# .................. ###....)#  #......@)# #..#####†#####. #.. ####.# #. #....# # ##.#####..#...#####............###..#...###.#..##...>..###.#Ti Tiz %3Ti  Ti? _Items here: ))) [[ ††.TiTi#.# .....#.##.##.#.# #.##.#.# ∆ #.##.#.## # #.##....##.# . ###....).# Tij#......)@......# #..#####†#####.##.. ####.# #. #....# # ##.#### TiTiI==4 _TiTi  Things that are here: _a +0 falchion; a +0 dagger; an orc corpseTiF  #.# .....#.# #.##.#.# #.##.#.# ∆ #.##.#.## # #.##....##.# . ###....).# #......@)......#TiF@ #..#####†#####.# #.. ####.# #. #....# # ##.####  #..#...#####  .# Ti(G ##..#...###.#  #..##...>..###.#TiTTiAW,5 _Ti]Tic _Items here: ))) [[ ††.Ti9 Ti: Pick up what? 9/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 dagger  b - a +0 mace  c - a +0 short sword Armour (select all with [)d - a +0 leather armour  e - a +2 robe of positive energy Carrion an orc corpse an orc corpse [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]TiEA  e + a +2 robe of positive energy[Enter] accept (1 chosen)Ti) Ti2#.#fritha the Tinkerer.....#.#Gnoll#.##.#.#Health: 44/44 ========================#.##.#.# ∆Magic: 14/14 ========================#.##.#.## #AC: 2Str: 9#######.##....##.#EV: 17Int: 17..................SH: 0Dex: 10###....).........#XL:  6 Next: 54% Place: Dungeon:4#......@)......#Noise: ---------  Time: 3075.9 (0.0)#..#####†#####.#d) +4 maceTi:5#.. ####.#Cast: Kinetic Grapnel#. #....#Quill Fly # ##.#####..#...#####............###..#...###.##..##...>..###.# _Magic restored. _You see here a +0 giant club. _Items here: ))) [[ ††.  Things that are here: _a +0 falchion; a +0 dagger; an orc corpse _Items here: ))) [[ ††.TiC@6.9 (1TiITi*MV _j - a +2 robe of positive energyTib.....#.##.##.#.# #.##.#.# ∆#.##.#.## #Tiqcv#######.##....##.# .................. ###....)#  #......))# #..#####@#####.# #.. ####.# Tic_#. #....# # ##.#### #..#...#####............###..#...###.#..##.Tic..>..###.##. ............#TimTip%7TiuTi@yx _You see here a ball python corpse.Ti,? #.###∆.# ########.##....##.#..................###....).........#Ti? #......))......#..#####†#####.#   #... ##.###..#...#####.....# #######..#####TiHTi]K,8 _TiQTiSTi  ∆## ########.##....##...................###....).........# #......))..#####†##### ####.#  #... ##.###..#...#####............Ti* 3...#..#Ti Ti %9Ti TiA TiX #.##.#.# ∆ #.##.#.## # #.##....##.# ........... ###....).........# #......))......# #..#####†#####.# #.. ####.# #. #..@.# # ##.####TiLP #..#...##### ......# ##..#...###.# #..##...>..###.# #. .#  # #..##### Ti}B #..#TiTi8&80Ti[TiTiTiu<Put on or remove which piece of jewellery? Jewellery (go to first with "=)  f - a +5 ring of evasion (worn)  g - a ring of flight (worn) TiTalismans (go to first with %)  h - a quill talisman (worn)e - a medusa talismanTiٽ[?] describe selected [!] equip|wield|wear|put onTi[tab] equip|unequip Ti TiA Ti [#.##.#.# ∆fritha the Tinkerer#.##.#.## #Gnoll#######.##....##.#Health: 44/44 ========================..................Magic: 14/14 ========================###....).........#AC: 2Str: 9#......))......#EV: 17Int: 17#..#####†#####.#SH: 0Dex: 10#.. ####.#XL:  6 Next: 54% Place: Dungeon:4#. #..@.#Noise: ---------  Time: 3080.9 (0.0)# ##.####d) +4 mace#..#...#####Tip FCast: Kinetic Grapnel............#Quill Fly ##..#...###.##..##...>..###.##. ............## #######..######..# _Items here: ))) [[ ††.  Things that are here: _a +0 falchion; a +0 dagger; an orc corpse _Items here: ))) [[ ††. Ti _j - a +2 robe of positive energy _You see here a ball python corpse.Ti? Ti *1.9 (1Ti Ti Ti *2.9 (2Ti| Ti Ti/ *3.9 (3Ti Ti Ti *4.9 (4Tif Ti0 _You begin untransforming. You continue untransforming. x3Ti TiI k5.9 (5Fly Tic5 } _Your quills recede back into your body.Ti? Ti Wear or take off which item? Armour (go to first with [)  b - a +0 robe (worn)Ti: i - a +0 kite shield  j - a +2 robe of positive energy[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip Ti;k Ti}s @#.##.#.# ∆fritha the Tinkerer#.##.#.## #Gnoll#######.##....##.#Health: 44/44 ========================..................Magic: 14/14 ========================###....).........#AC: 2Tit Str: 9#......))......#EV: 17Int: 17#..#####†#####.#SH: 0Dex: 10#.. ####.#XL:  6 Next: 54% Place: Dungeon:4#. #..@.#TiVt WNoise: ---------  Time: 3085.9 (0.0)# ##.####d) +4 mace#..#...#####Tiyt 5Cast: Kinetic GrapnelTit \............#Fly Tit ##..#...###.##..##...>..###.##. ............#Tiu B# #######..######..# Ti7u _a +0 falchion; a +0 dagger; an orc corpse _Items here: ))) [[ ††. TiUu _j - a +2 robe of positive energy _You see here a ball python corpse. Tiqu _You begin untransforming. You continue untransforming. x3 Tiu R_Your quills recede back into your body.Ti ITi Ti *6.9 (1Ti] Ti Ti& *7.9 (2Ti< Ti3 Tit *8.9 (3Ti Ti5 Ti *9.9 (4Ti Tig Ti +90.9 (5Ti Ti 0 _You start removing your armour. You continue removing your +0 robe. x5Ti Tim Ti  You finish removing your +0 robe.  You start putting on your armour.Ti2 *1.9 (6Ti Ti Ti@ *2.9 (7Ti Ti! Ti# *3.9 (8Ti) Ti<5 Ti7 *4.9 (9Tit> TiG TiWI .5.9 (10.0)TiS  4 _You continue putting on your +2 robe of positive energy. x5  You finish putting on your +2 robe of positive energy.TiZ Ti3] c _You feel more protected from negative energy.Tia Tiˊ TiP Ti Ti Tiі : _Ti Ti TiU Ti& Ti Ti TiW Ti Ti Ti ,Ti. Ti Tiд ,Ti TiY Ti% ,Ti TiQ Ti Ti Ti Ti Ti Ti$ Ti Ti; TiU Ti Ti Ti Ti Ti Ti< Ti Ti7 Tih Ti Ti Ti ,Ti[ Tiv Ti ,TiT Ti TiO Ti TiF Ti Ti$ ,Ti( Ti TiU ,Ti TiO Ti Ti Ti TiI Ti Ti? Ti# Tia Ti ,Ti Ti Ti Ti Ti Ti Tib Ti Ti Ti! Ti$ Ti7% Ti& Ti.( Ti+ Ti+ Ti, Ti. Ti1 Ti_1 Tir2 Ti4 Ti9 BTi; TiE  #..##...>..###.# #..............# #.#######..##### #.# #..# #.# #..#TipE 3 #.# #..# #.#######..#####.#######..)....................@......###.######..######.####.# #.#TiE #.. #.####.###.##..# #..........## #..######..#TiE r#...#####.#..........r..#...#TiE r   quokka (wandering)##.#..#####..###Ti F g.#.#.....#####..# ##.#Ti,F G#.##.#.....##..####.# #TiIF TiI .120.9 (25TiQ <r.TiRS +1.9 (26TiX TiZ Ti.  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ti  #..##...>..###.#  fritha the Tinkerer #..............#  Gnoll #.#######..#####  Health: 44/44 ======================== #.# #..#  Magic: 11/14 ==================------ #.# #..#  AC: 4Str: 9 #.# #..#  EV: 17Int: 17 #.#######..#####  SH: 0Dex: 10 .#######..)............. XL:  6 Next: 54% Place: Dungeon:4 .......@......###.###### Noise: ---------  Time: 3121.9 (0.0) TiV `..######.####.# #.#  d) +4 mace #.. #.####.###.#  Cast: Kinetic Grapnel #..# #..........#  Fly  # #..######..##...####  Ti #.#.........r...#...#  r   quokka (wandering) Ti ##.#..#####..###...#.#  .....#####..# ##.##.#  Ti l#.#.....##..####.# # _You feel more protected from negative energy.  Ti Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Ti! Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  TiA ~Press: ? - help, Dir - move targetAim: a quokka (wandering, hasn't noticed you)TiZ #..##...>..###.#  fritha the Tinkerer #..............#  Gnoll #.#######..#####  Health: 44/44 ======================== #.# #..#  Magic: 11/14 ==================------ Ti$%#.# #..#  AC: 4Str: 9 #.# #..#  EV: 17Int: 17 #.#######..#####  SH: 0Dex: 10 .#######..)............. XL:  6 Next: 54% Place: Dungeon:4 .......@......###.###### Noise: ---------  Time: 3121.9 (0.0)TiS ..######.####.# #.#  d) +4 mace Tiv#.. #.####.###.#  Cast: Kinetic Grapnel Ti#..# #..........#  Fly  TiQ# #..######..##...####  Ti#.#.........r...#...#  r   quokka (wandering) Ti##.#..#####..###...#.#  .....#####..# ##.##.# Ti#' #.#.....##..####.# # Ti=Casting: Launch Clockwork Bee (safe; 1% risk of failure)  TiConfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  TiPress: ? - help, Dir - move targetAim: a quokka (wandering, hasn't noticed you)  You lock target on the quokka and prepare to deploy your bee.Ti<Ti #.>     Tiw #.# #..#  #.# #..#  #.# #..#   Ti$C  #.#  #..   #..# #.r  # Tik . rTi$g     Ti}==2.9 (1Kinetic GrapnelWinding Ti5onfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a quokka (wandering, hasn't noticed you)  You lock target on the quokka and prepare to deploy your bee. _(Press . to continue winding your bee.)Ti~Ti$Hr.Ti'X--3. TiV-Tiu/@ _You continue winding your clockwork bee...Ti Ti Hr.Ti k--4.. Ti Ti @ _You continue winding your clockwork bee...UipP\ y(ally target)y   clockwork bee (minion)With a metallic buzz, your clockwork bee launches itself at the quokka.  The quokka bites you.UiRg2--=5UidXUiTZb _Your clockwork bee barely misses the quokka.Uib  You barely miss the quokka. Your bite misses the quokka. The quokka misses you.Your clockwork bee barely misses the quokka.Ui,7.2 (1.3UiUir _The quokka misses you. Your clockwork bee stings the quokka.Ui"  You closely miss the quokka.The quokka is severely wounded.Your clockwork bee stings the quokka.Ui †y   clockwork bee (minion)Uiv 2==58.5Kinetic GrapnelUi Ui] F _The quokka dies!Ui3UiUiff...3=-Ui7.....Uip& *0.0*   dormant clockwork bee (minion)You start resting.Uih,2-9.5 (1Ui-Ui/L _Your clockwork bee winds down and falls to the ground.UiY Ui Ui Ui BUi" BUi Ui L===Ui Ui% - _You start resting.UiJ0 ,32.5 (3UiO2 X4=3.5 (4Ui7 Ui9 " _HP restored.Ui #..##...>..###.# #..# #.#..##### #.# #..# #.# #..# #.# #..# #.#..######.#..)#.*.....###.#..######†####.# #.# #.. #.####.###.# #..# #..# # #..######..##...####UiL #.#......#...# ##.#..#####..###...#.# .....#####..# ##.##.#  #.#.....##..####.# #Ui~Ui*4.5 (1UiUiUi!l #..##...>..###.Ui" #. #.#.. #.# #..# #.# #..# #.# #..# #.#######.. #.#..)UiL# #.*.....###. #..######†####.# #.# #.. #.####.###.# #..# #.#  # #..######..##...#### #.#.#...#  ##.#..#####..###...#.#  .....#####..# ##.##.#  #.#.....##..####.# #Ui[+Ui,%5Ui1Ui2Uie  #..##...>..### # #.#.. #.# #..# #.# #..# #.# #..# #.#######.. #.#..) #.*.....###. #..######†####.# #.# #.. #.####.###.# #..# #.#  # #..######..##...#### #.#.#...#  ##.#..#####..###...#.#  .....#####..# ##.##.#  #.#.....##..####.# #Uih Uii T3==6Uim Ui@o UiIUiUi9=UimUifBUiW _You start resting.UiwUiUiUiP==UiUiBUiUi UiUi . _Your dormant clockwork bee falls apart.Ui,42.5 (6UiOY4==3.5 (7Ui!Ui^% _Magic restored.Uij/ #..##...>.. # #.#.. #.# #..# #.# #..# #.# #..# #.#######.. #.Ui#..) #.###. #..######†####.# #.# #.. #.####.###.# #..# #.#  # #..######..##...####  #.#.#...#  ##.#..#####..###...#.#  .....#####..# ##.##.#  #.#.....##..####.# #UiUi*4.5 (1Ui UiJUip #..##...>.. # #.#.. #.# #..# #.# #..### #.# #..#.. #.#.. #.#..) #.###. #..######†####.# #.# #.. #.####.###.# #..# #.# # #..######..##...#### #.#...#...# ##.#..#####..###...#.# .....#####..# ##.##.#  #.#.....##..####.# #UilUix%5UiUiUij  #..##...>.. # #.#.. #.# #.. #.# #.. #### #.# #.. ... #.#.. #.#..) #.###. #..######†####.# #. #..# #.####.###. #..# #. # #..######..##... #.#....#...# Uizk  ##.#..#####..###...#.#  .....#####..# ##.##.#  #.#.....##..####.# # Uir Ui#t %6Ui{ UiE1#####..#...### #..##...> #....... #.####### #.# # #.# #.######## #.# #........# #.####### #@#######..)..... #..............###UiYFT #..######†####.# # #..# #.####.### #..# #......... # #..######..##...# #.#.............#...##.#..#####..###...#. .....#####..# ##.##.UiNUiQB==7UiUUisWUi5 #............#####..#...## #..##...> #....... #.####### #.# # #.# #Ui"6#.######## #.# ##......@.# #.###############.#######..)..... #..............# #..######†####.#  #..# #.####.## #..# #........ # #..######..##...#UiC6 #.#.............#.##.#..#####..###...#Ui;Ui=%8UiAUiDUihIUiBUi,UiJBUiΔUiKUiUiЖUiUi"UioUiUiݛUi,Ui;UiDUiUi͡UiUiUi,UieUiUi,UiPUiUiUiCUiUiUi'UixUi׳UiUiضUiUiUiUiTUiUiUiPUiUiIUi5  ########S.# #......#..# #.###..#..# #.# ##.. #.# #.....Ui #.# #..#.# #.# #.. #.# #.# #.. #@# #.###.. #.# #.#.# #####..#.# #..UiX#.# #..UiR#.# #.# S   ball python (constriction, wandering) #.# #.# #.# #.# #.######## #.#UiC0624.0)Ui+3.5 (15UiUic^ _A ball python comes into view.Ui  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.UiU ####### fritha the Tinkerer #S.# #...... Gnoll #..# #.###.. Health: 44/44 ======================== #..# #.# #.. Magic: 11/14 ==================------ Ui(#.. #.# #.. AC: 4Str: 9 ... #.# #.. EV: 17Int: 17 #.# #.# #.. SH: 0Dex: 10 #.# #.# #.. XL:  6 Next: 55% Place: Dungeon:4Uib! #@# #.###.. Noise: ---------  Time: 3163.5 (0.0) #.# #...... d) +4 mace #.# #####.. Cast: Kinetic Grapnel Ui#.# #.. Fly  #.# #.. Ui#.# #.# S   ball python (constriction, wandering) #.# #.#UiL #.# #.# Uih#.######## #.# _A ball python comes into view.UiuCasting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.UiAiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a ball python (wandering, hasn't noticed you)Uiq  ####### fritha the Tinkerer #S.# #...... Gnoll #..# #.###.. Health: 44/44 ========================Ui# #..# #.# #.. Magic: 11/14 ==================------ #.. #.# #.. AC: 4Str: 9 ... #.# #.. EV: 17Int: 17 #.# #.# #.. SH: 0Dex: 10UiH #.# #.# #.. XL:  6 Next: 55% Place: Dungeon:4 #@# #.###.. Noise: ---------  Time: 3163.5 (0.0) Ui̪#.# #...... d) +4 mace #.# #####.. Cast: Kinetic Grapnel #.# #.. Fly  #.# #.. #.# #.# S   ball python (constriction, wandering) Ui$#.# #.# #.# #.# #.######## #.#Confirm with . or Enter, or press ? or * to list all spells.UipAiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a ball python (wandering, hasn't noticed you)  You lock target on the ball python and prepare to deploy your bee.  (Press . to continue winding your bee.)UiW` #..#  #S.#  #..# #.#  Ui#.. #.#  ... #.#  #.# #.#  #.# #.#  #@#  Ui#.#  #.#  Ui~w#.#  #.#  #.# S) #.# Uiβ #.#  #. Uic==4.5 (1Winding UiUi4  Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a ball python (wandering, hasn't noticed you)  You lock target on the ball python and prepare to deploy your bee.  (Press . to continue winding your bee.) Ui/*_The ball python hisses angrily.Ui! Uix F.SUi B--5. UiR UiW Ui2 @ _You continue winding your clockwork bee...Ui3UiYF.SUi--6Kinetic Grapnel.. Uih Ui#@ _You continue winding your clockwork bee...Ui6UiL7Ui@<M.SyUi<, ally target)y   clockwork bee (minion)Ui=07UidBUiEb _With a metallic buzz, your clockwork bee launches itself at the ball python.Uih(....######...####..#.S.y .###......####......# Ui  The ball python completely misses your clockwork bee.The ball python misses your clockwork bee.Your clockwork bee stings the ball python!Ui.y   clockwork bee (minion)Uii=8Kinetic GrapnelUi)UiTK _The ball python dies!Ui h**   dormant clockwork bee (minion)Uii--9UinUipL _Your clockwork bee winds down and falls to the ground.Uie Uig 7-Uio Uir   Uidr You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.) Ui9 Ui_: Ui: Ui= UiAb2== UiA UiB UiB UiD Ui6E UiE UiG UiH UiH UiK UiK3== UiFL UiN Ui+O UiO UiR UiCR UiR UiU UiVL3== Ui1W UiY, UiY Ui[ UiC[ Ui[ Ui] Ui9] Ui`] Ui,gW _You start resting. UiGh Uih:== Uih Uij Uik Uixk Uim Uihm Uim UiBtQ . Uito _Your dormant clockwork bee falls apart. Uix0834.0) UizZ4==4.5 (15 Ui} Ui#% _Magic restored. Ui[5 | ....######...#  Ui5 ##.####..#.........# ###....#####.. Ui?<  Ui= 05.0) Ui B  UiD  Ui3M##... ....######...###.####.......@.########.## ### Uiܘy#.##......#.# Ui  Uiy%6 Ui Ui Ui.M ##.###.... ....######...###.####.........#######.## #.##.###..#.# Ui Ui%7 Ui Uix Ui&M .#.## ##.#..##..... .... Uis######...###.####.........#######.###.##.# #..#.# Ui Ui`B==8 Ui Ui" .M  .#.### ##.#.##.##..... Ui j......# .....######...###.####.........#######.###.# #.. Ui #.# Ui  Ui8 %9 Ui  Ui  Ui/M.# # .#.# ## ##.#.###.##.##................#  Ui60'...........#######...###.####.........##.# #..#.# Ui7 Ui9&90 Ui= Ui@ UiTM.# # .#. UiT; # ## ##.#.####.##.##.....>. .......@...#######.#.####..#.#...##..##.# #.. Fly  UiU #.# Uim1 _Found a stone staircase leading down. Ui*Y .# #  UiY j.#.# # ## ###.#.#####.##.##.....>...# ...........# ########.#.####..#.# #.....#..#... #.###. UiZ >#..# ### #.# #.##.####..# #.# #..#.........# #.# #..########.##.# #..##.#  UiMZ O#.# #..# Uia  Ui=d %2 Uih  Uitj  Uid &## ..# # # .#.# . Ui  ## ###.#.######.##.##.@...>...#.#####. ...........# #########.#.####..#.# #..... UiK #..#... #.###. #..##### #.# #....##.####..# #.# #..# Ui .........# #.# #..########.##.# #..# Uin  Ui %3 Ui  Ui  Ui8q###### ......# # # #..#.# .. ## ###@#.###. #.##.##.##.....>...##......#####.. #............# #########.#.####..#.# #.....#..#... #.###....) #..##### #.# #.....##.####..# #.# #..#.........# #.# #..# Ui'r%4 Uic| UiM.#.#.#######.#.......#g##.##..#.# ..# ## ###.#.###.##.###.##.##...@.>...##.#...........#####...#.#...........# #########.#.#.####..#.# #......... #..#... #.###....)#..##### #.# #...... g   hobgoblin (asleep)##.####..# #.# #..####.........# #.# #..###########.## #.# #..##..   UiN7A hobgoblin comes into view. Ui-Rj.gg UiU^====5Kinetic Grapnel Uih[ Ui^+ _The hobgoblin shouts! Ui Q### ..# #.#  #.#  ######.# ... ....#.# #.#  #..#g#  Ui .... ## ###.#@###.# #.###.##.##.....>...# #.#.#####.... #.#...........# #########.##.#.####..#.# #..........#..#... #.###....) #..##### #.# #......) Ui D##.####..#  Ui #.# #..#.........# #.# #..##### Ui  Ui Z=---6 Ui/  Ui Z _The hobgoblin completely misses you. Ui  You hit the hobgoblin. Your bite misses the hobgoblin.The hobgoblin is moderately wounded. Ui'H---7.8 (1.3 Ui? Ui _The hobgoblin barely misses you. The hobgoblin misses you. Uiq  You sock the hobgoblin!†69.1Kinetic Grapnel _You kill the hobgoblin! Uis M##.  ##### Ui .......#.#.#  #..#@# .... # ## ###.#.###.###.##.##.....>...#  Ui ...........#####.... #.## Fly ....## Ui0 ##. UiE 6 # UiZ # Ui&  Ui 5-2000 Uis  Uiv v _You see here a hobgoblin corpse.UiNUiO7-Ui;UUiVWUiPUiA  ###..######... ....#.# #..#†....# ## ###.#@###.##.####.##.##.....>...#...........#####........##Ui Fly ##.##.........##.# #..##### Ui Ui# ,1 _Ui) Ui+ Uib ###..# #.# #.# ######.# ... ∆....#.# #.# #..#†# .....# ## ###.#.###.##.####.##.##.....@...# #.##............#####..... #.##....# #########.##..#.####..#.# #............ #..#... #.###....)#..##### #.# #......))##.####..# #.# #..#####†.........# #.# #..#####.#######.## #.# #..##....Uih Uij %2Ui'n Uiq c _There is a stone staircase leading down here.Ui### ..# #.# #.# ######.# ... ∆ ....#.# ## #.# #..#†# .......## ## ###.#.###.# #.##.###.##.##.....>@..# #.##.#.#####.#.##.#....# ##.##..#.####..#.# #.#..#... #.###....).#..##### #.# #......)).##.####..# #.# #..#####†#.# #.# #..#####.##.## #.# #..##....#UiB3 _Ui+Ui~E### ..# #.# #.# ######.# ... ∆ ....#.# #### #.# #..#†# ... .....#.# ## ###.#.###.# #.##.#.##.##.##.....>.@.# #.##.#..#####.#.##.#.....# .#.##..#.####..#.# .#.#..#... .#.###....).#..##### ##.# #......))..  ##.####..# #.# #..#####†##  .# #.# #..#####.#  #.## #.# #..##....#Ui+Ui%4UiUitUi ### ..# #.# #.# Ui ######.# ... ∆ ....#.# ##### #.# #..#†# #... .....#.#Ui| # ## ###.#.###.# #.##.#.# ##.##.##.....>..@# #.##.#.# .#####.#.##.#.# Ui l.# #.#.##. Ui .#.####..#.# #.#.#..#... ..#.###....).Ui #..##### ###.# #......)). ##.####..# Ui s#.# #..#####†# Ui Uiy UiG %5Ui= Ui Uis BM##.  ######.# ... ∆....#.# #######.. #.#  #..#†# #........ ....  # ## ###.#.### ##.##.##.....>...# ..#####........ #.##.#.# ...........# #.#########.##.... Fly Ui׭ %6Uiڱ UiC UiL`### ..# #.#  #.#  ######.# ... ∆....#.# #######...#.#  #..#†# #.@............#.#  ## ###.#.###.#####...#.##.#.# #.##.##.....>...# #.##.#.# #####........ #.##.#.## ..........# #.#########.##....# #.####..#.# #.#.......... #..#... ..#.###....).......  #..##### ###.# #......))....  #.####..# #.# #..#####†#### Uia%7UiGUiUit.M### ..# #.# #.# ######.# ... ∆ ....#.# #...#.# #..#†# #.#.# Ui. ## ###.#.###.#####...#.##.#.# .##.##.....>...# #.##.#.# #####.. #.##.#.## # #.#.##....# .####..#.# #.#.#..#... ..#.###....).Ui.#..##### ###.# #......)). .####..# #.# #..#####†#UiN7Ui9%8Ui*>Ui^@Uin ### ..# #.# #.# .######.# Ui:o {.... ∆ ....#.# #...#.# #..#†# #.#.#  Uio ## ###.#.###.#####...#.##.#.# ##.##.....>...# ##.##.#.# ∆#####.Uio  #.##.#.## # #.#Uio G.##....##. ####..#.# #.#.UiGp #..#... ..#.###....).#..##### ###.# #......)). Uihp }####..# #.# #..#####†#####.Uip Ui| Ui} %9Ui' Uï Ui ### ..# #.# ##.# ##.######.# ..... ∆ ....#.# #Ui0 ...#.# #..#†# #.#.# ## ###.#.###.#####...#.##.#.# .##.....>...# .##.##.#.# ∆ UiX ]#####.##.##.#.## #Ui| A# #.#.##....##.#Ui ..#.# #.#.#..#... ..#.###....).#Ui #..##### ###.# #......))......#..# Ui q#.# #..#####†#####.#Ui Ui &10Ui Uip Uie!### ..# #.# ##.# ###.  ######.# Ui;#......∆ ....#.# #...#.##..#†# #.Ui#.#  ###.#.###.#####...#.##.#.# Ui%.##.....>...# #.##.##.#.# ∆ #####..##.##.#.## # # #.#Ui@j#..#.# #.#.UiY   Uis#..#... ..#.###....).#  Ui#..##### ###.# #......))......#Ui..# #.# #..#####†#####.#Ui̇UiK%1UiUi@UieD### ..# #.# ##.# ###. ######.# ##......∆  ....#.# #...#.##..#†# #.#.#  ###.#.###.#####...#.##.#.# ##.....>...# ##.##.##.#.# ∆ #####..##.##.#.## # # #.####### Ui kUiVl%2UioUi#qUiY ### ..# #.# #### #.# ####.... .# ##......∆ ....#.# #...#.##..#†# #.#.# ###.#.###.#####...#.##.#.# .....>...# ##.##.##.#.# ∆ #####........##.##.#.## # # #.###### 3Uix# Ui,w`### ..#  #.#  ######  #.# ##...... ####.# ##......:.. ...#.# #######..@#.#### UiwW..#†# #..............#.# #.#.###.#####...#.##.#.# Uiwh.>...# ##.##.##.#.# ∆ #####........##.##.#.## Uiw#.# #.#########.##....##.#Uiw#.# #.#..........#... ..#.###....)...Uix##### ###.# #......))......#UiUi%4UiSUi? _Found a parchment of Leda's Liquefaction.UiAu### ..#  #.#  #######  #.# ##..... ###.# ##..@...:..# ..#.# #######...#.####.# ..#†# #..............#.# Ui#.#.###.#####...#.##.#.# .>...# ##.##.##.#.# ∆#####........##.##.#.## #.# #.#########.##....##.# #.# #.#.......... #... ..#.###....)...Ui$!Ui_Ui?%5UiUiUi8  ###  ..#   #.#  #########  #.# ###@......o ##.# ##......:..##.# #######...#.####.# .#†# #..............#.# #.###.#####...#.##.#.#.>...# ##.##.##.#.# ∆ o   orc (asleep) .#####........##.##.#.## # .# #.#########.##....##.# .# #.#..........UitUio.oUi%6UiUitt _An orc comes into view. It is wielding a +0 war axe.UiS ### ..# #.# # #.# ####.@....o..# ##......:..# UiS #.# #######...#.####.# #†# #.......#.# #.###.#####...#.##.#.#UiTs>...# ##.##.##.#.# ∆ #####........##.# Ui...# ##.##.##.#.# ∆  o   orc Ui #####........##.##.#.## # # #.#########.##....##.# # #.#................... Ui H_An orc comes into view. It is wielding a +0 war axe.Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ui Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 war axe and wearing a +0 chain mailUi|   fritha the Tinkerer  Gnoll  Health: 44/44 ========================  Magic: 11/14 ==================------  AC: 4Str: 9 ### EV: 17Int: 17 ..# SH: 0Dex: 10 UiR} #.# ##########  XL:  6 Next: 56% Place: Dungeon:4 #.# ####.@...o...  Noise: ---------  Time: 3217.1 (0.0) #.# ##......:..###  d) +4 mace #.# #######...#.####.#  Cast: Kinetic Grapnel #†# #..............#.#  Fly Ui!~ #.###.#####...#.##.#.# ..>...# ##.##.##.#.# ∆  o   orc #####........##.##.#.## # # #.#########.##....##.# # #.#................... Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 war axe and wearing a +0 chain mail  You lock target on the orc and prepare to deploy your bee.Uic 7   o....     †#  >...#  ∆  #  Ui c==8.1 (1Winding Uii Ui 0onfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an orc, wielding a +0 war axe and wearing a +0 chain mail  You lock target on the orc and prepare to deploy your bee. _(Press . to continue winding your bee.)Ui,Ui45o.Ui5X--9. Ui<UiG>@ _You continue winding your clockwork bee...Ui/Ui72o.Ui7l--20.. UiP>Ui>A@ _You continue winding your clockwork bee...UiD  oyo(distracted, ally target)y   clockwork bee (minion)With a metallic buzz, your clockwork bee launches itself at the orc.  The orc closely misses you.The orc hits your clockwork bee with a +0 war axe.UiE 8=1UiL UibN K _Your clockwork bee stings the orc but does no damage.Ui  You hit the orc. Your bite misses the orc.The orc is heavily wounded.Your clockwork bee stings the orc!Ui)y   clockwork bee (minion)Uip72.4 (1.3Kinetic GrapnelUiUi7C _The orc dies!Ui{IUiUi 0.0**   dormant clockwork bee (minion)You start resting.Ui2-3.4 (1Ui-UiL _Your clockwork bee winds down and falls to the ground.UitP , # .# # .# ####..@. .# UiP c##.....*:..###. .# #######...#.####.# †# #......#.# .###.#####...#.UiQ [>...# ##.##.##.#.# ∆ ........##.  #.#########.Ui)Q + Ui$Y Ui [ >2==-Ui_[ 4Uiq   Things that are here: _a +0 war axe; a +0 chain mailUiG # # ############ # ####..)....... # ##.....*@..###. # #######...#.####.# # #..............#.# ###.#####...#.##.#.# >...# ##.##.##.#.# ∆ ###........##.##.#.## #  #.#########.##....##.##.#.....................#.###....)#UihUi,5 _UiUih  You pick up a parchment of Leda's Liquefaction and begin reading...Ui*6.4 (2UiiUiL _You add the spell Leda's Liquefaction to your library.Ui  ############  ####..).@.....# ##.....*...###.#  #######...#.####.#  #..............#.# ##.#####...#.##.#.# ...# ##.##.##.#.# ∆ ##........##.##.#.## #  #.#########.##....##.#  #.#..........Ui Ui*7.4 (1Ui Ui!Ui+   Ui r    #  ####..).#  ##.....*...###.# UiB  #...#.####.#  #......#.# Uiq #.#####...#.##.#.#  # ##.##.##.#.# ∆ Uib #.##.##.#.## #  #.#.##....##.#  #.#.  UiUiB==8Ui UivUi        #  ####..).#  Ui ##.....*...###.#  ...#.####.#  .#.#  .#####...#.##.#.#  .Ui' # ##.##.##.#.# ∆  .UiQ ##.##.#.## #  .#.##....##.# Uiz c .#.  Ui! Ui %9Ui% Ui Ui=       #  ####..).Ui7#  ##.....*...###.#  ...#.####.# # #.#  #####...#.##.#.#  # ##.##.##.#.# ∆ Uio ##.##.#.## #  Ui#.##....##.#  #.  Ui<30UiZUiUi*       #  ####..).#  ##.....*...###.#  ...#.####.# .#  #.# .# ...#.##.#.# .#  ##.##.##.#.# ?# ##.##.#.## .#  .##....##.#  .  UiUicT3==1UiʯUie _Found a scroll labelled DEMOKA JAIRI.Ui      ############ ####..).......#  ##.....*...###@#  ###...#.####.# #.#  ...........#.# #.#  ###...#.##.#.# #.# Ui8  ##.##.##.#.# #?#  .....##.##.#.###.#   #######.##....##.#    ..................    ###....)#   UiUi%2UiUiUi, ' ################..).......##.....*...### ###...#.####.# ........... ###...#.##Fly ..# # #......))......#  Ui5 Ui7 %3Ui< UiIp Ui ################..).......##.....*...### ###...#.####.# ........... ###...#.##  ##.#?Fly ..# UiQ# #..#####†#####.#  UiQUiV%4UiUi+Ui ################..).......##.....*...### ###...#.####.# ........... ###...#.##  ##.#? ....##.Fly ##.# # #..#####.#  Uim Uif B==5Ui&Ui}Ui ################..).......##.....*...### ###...#.####.# ........... ###...#.##  ##.# ....##. #####...Fly .#.# # #..##....#  UiKUi%6Ui_UiUi*7.4 (2UiUib _j - a scroll labelled DEMOKA JAIRIUi u ################..).......##.....*...### ###...#.####.# ........... ###...#.##  ##.# ....# #####... UiQ .................. ###....)...#. #......))......#.#####.# ##.# # #..##.####  Ui Ui Y4==8.4 (1Ui Ui Ui ################..).......##.....*...### ###...#.####.# ........... ###...#.##  ##.# ....# #####... ...................# Ui/###....).........#.# #......))......#.######÷#####.# ##.# ###..#...#####  UiwUiD%9Ui&Ui4UiJ*####..).......#  ##.....*...###.#  ##...#.####.# #.#  ..........#.# #.#  ##...#.##.#.# #.#   ##.##.##.#.# #.#  ....##.##.#.###.#  ######.##....##.### ................@.# ##....)#.#   #......))Ui*#.#   #..#####÷#####.#.#   #..#####.# #.#.#   #..##....# #.#..  #..##.#### #.###Ui+ ##..#...##### #.  ............#  Ui3Ui 6&40Ui8;Ui+=Ui ##.....*...###.#  #...#.####.# #.#  .........#.# #.#  #...#.##.#.# #.#  ##.##.#.# #.#  ...##.##.#.###.#  #####.##....##.### .................#  #....).........#@#  #......))......#.#  #..#####÷#####.#.#  #..#####.# #.#.#  #..##....# #.#..  #..##.#### #.###  #..#...##### #.  ...........#  #..#...###.#  Ui Ui %1Ui Ui Ui ...#.####.# ......... #...#.## ##.## ..##. ###...##.### ................. #....).........#..))#####÷#####.# Fly  #..##...>..###.#  UiX==2UiUiUi#^ ......... #...#.## ##.# ..## ###...##.### ................. #....)#..))#####÷#####.# ....#####....##### #. h##h   hound (asleep) #..............# Ui;3Kinetic Grapnel _A hound comes into view.Ui(#...#.## ##.# ..# ###...##.### ................. #....)#..))#####÷#####Uij.# .....######.#...##### #. h# ...........# #..#...### #...>..###.#...........#######..####Ui6Ui%4UiUiUi<##.##.#.# #.#  ..##.##.#.###.#  ####.##....##.### Ui<................#  )#.#  Ui=`......))#.# Ui3= ..#####÷#####.#.# UiM= Uif=r..#####.# #.#.### Ui=..##....# #.#.@.#Ui=7 ..##.#### #.###.#  ..#...##### #. h#  UiA>..........# .#  #...###.# .#  ..##...>..###.# .# ..............# .# .#######..##### .# .# #..#  UiEUiG%5UikLUi+NUi.##.##.#.###.#  ###.##....##.### ...............#  )#.#  .))#.#  .#####÷#####.#.#  .#####.# #.#.### .##....# #.#...#  .##.#### #.###@#  .#...##### #. #h#  .......# #.#  .#...###.# #.#  .##...>..###.# #.#  ...........# #.#  #######..##### #.#  # #..# #.#  # #..#  Ui Ui %6UiUiUi: hhThe helpless hound fails to defend itself.  You hit the hound.  The hound is lightly wounded.UiD 4=7.7 (1.3Ui Ui _The hound barely misses you. The hound closely misses you.Uis  You hit the hound.  The hound is heavily wounded.9.0Ui6UiN _The hound misses you. x2Ui  You sock the hound! Your bite misses the hound.The hound is almost dead.Ui0=50.3Ui@ Ui! _The hound misses you. The hound completely misses you.Ui)V  You barely miss the hound. You bite the hound, but do no damage.The hound is almost dead.UiW ]3--1.6Ui\ Ui_ ` _The hound bites you. The hound misses you.Ui1q  You barely miss the hound.The hound is almost dead.UisA-2.9UiwUiy _The hound barely misses you. The hound misses you.UiP6  You miss the hound.The hound is almost dead.Ui7#2Ui7=--4.2Ui<Ui>` _The hound bites you. The hound misses you.Ui 7  You hit the hound.Ui c.3=715.5Kinetic Grapnel _You kill the hound! UiI Ui Ui, Ui7 Uizh - _You start resting. Ui-8.5 (3.0 Ui4==-9.5 (4 Ui  Uib " _HP restored.!Uiw!Uiz Spells (Memorise)TypeFailure Level !Ui'{ a - Lesser BeckoningTranslocation 11% 2b - Mercury ArrowConjuration/Alchemy11%!UiL{72  c - Searing RayConjuration11%!Uip{-2  d - Confusing TouchHexes!Ui{i21% 3  e - Fugue of the FallenNecromancy!Ui{a21% 3  f - GloomHexes/Necromancy!Ui{21% 3  g - SwiftnessAir21% 3  !Ui|hh - Teleport OtherTranslocation21% 3  !Ui!|9i - Forge Blazeheart GolemFire/Forgecraft!Ui@|r22% 4  j - Forge Lightning SpireAir/Forgecraft!Uid|o22% 4  k - Leda's LiquefactionAlchemy/Earth!Ui|]56% 4 9 spell levels left !Ui|^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit)Ui )Ui )Uiu .##.##.#.###.#  fritha the Tinkerer ###.##....##.###  Gnoll ...............#  Health: 44/44 ======================== ...).........#.#)Ui   Magic: 14/14 ======================== .....))......#.#  AC: 4Str: 9 .#####÷#####.#.#  EV: 17Int: 17 .#####.# #.#.###  SH: 0Dex: 10 .##....# #.#...#)UiE   XL:  6 Next: 71% Place: Dungeon:4 .##.#### #.###@#)Uih   Noise: ---------  Time: 3259.5 (0.0) )Ui .#...##### #. #.#  d) +4 mace )Ui .........# #.#  Cast: Kinetic Grapnel )Ui A.#...###.# #.#  Fly .##...>..###.# #.#)Ui  .............# #.# )Ui$ -  )UiC j#######..##### #.# )Uib   # #..# #.# )Ui h  # #..# )Ui a The hound is almost dead. )Ui _The hound bites you. The hound misses you.You hit the hound. )Ui _You kill the hound! _You start resting. _HP restored.)Uik )Ui Memorise Mercury Arrow, consuming 2 spell levels and leaving 7? Y - Yes  N - No*Ui*Ui$.##.##.#.###.#  fritha the Tinkerer ###.##....##.###  Gnoll ...............#  Health: 44/44 ======================== ...).........#.#  Magic: 14/14 ======================== .....))......#.#  AC: 4Str: 9 .#####÷#####.#.#  EV: 17Int: 17 .#####.# #.#.###  SH: 0Dex: 10 *UiJ.##....# #.#...#  XL:  6 Next: 71% Place: Dungeon:4 .##.#### #.###@#  Noise: ---------  Time: 3259.5 (0.0) .#...##### #. #.#  d) +4 mace .........# #.#  Cast: Kinetic Grapnel .#...###.# #.#  Fly .##...>..###.# #.# .............# #.# *Uiu  #######..##### #.#   *Ui# #..# #.#   # #..# *Uiɶ The hound is almost dead. _The hound bites you. The hound misses you.You hit the hound. _You kill the hound! *Ui\_You start resting. _HP restored.*Ui+60.5 (1*UiB*Ui*Ui*1.5 (2*Ui**UiX*Ui*2.5 (3*Ui-*Ui _You start memorising the spell. You continue memorising. x2*Ui.*UiS*Uic _You finish memorising. Spell assigned to 'd'.+UiS/+Ui/+Ui0+Uih4+Ui7+Ui;P _+Ui=+UiJ=+Ui=+UiP@+UiB+UiB+Ui[C+UiD+Ui}F,+UiG+UiH+UiGJ+UilJ+UiJ+UiK+UiM+UiM+UiSN+UiO+Ui_Q+UiQ+Ui.R+UiS+UiU,+UiV+UiLW+Ui6Y,+UiZ+UiZ+Ui],+Ui]+Ui^+Ui`,+Uia+Uig+Ui2j+Uij+Uij+Uim+UiOo+Uio+Uio+UiXq+UiJs+Uits+Uis+Uiu+Ui{n+Ui |+Ui|+Ui~+Ui|+Ui+Ui܁+UiŃ+Ui,+Ui+UiW+Ui+Ui+UiՌ+Ui+UiƐ+Ui+Ui+Ui4+Ui,+Ui.+Ui5+Uiӛ,+Ui+Uio+Ui,+Ui+Uiͣ+Ui,+Ui9+Uir+Ui ,+Ui+UiX+Ui1,+Ui+Ui+Uie,+Ui+Ui+Ui,+Ui+Ui+Ui,+UiN+Ui+Ui,+Ui+Ui+Ui2+Ui+Ui+Ui+Ui+Ui4+Ui(+Ui;+Uip,+Ui+UiD+Ui;+Uip+Ui+Ui7+Ui,+Ui+Ui+Ui,+Ui+Ui|+Ui,+Uic+Ui+Ui+Ui+Ui++Ui-+Ui+Ui6+Uio+UiZ+UiK+Uit+Ui+Ui&+Ui,+Ui%+Ui+Uii,+UiF+Uil+Ui +Ui# +Ui) +Ui= +UiZ+Ui+Ui+Ui+Ui+Ui+Ui+Ui"+Ui+Ui+Ui_+Ui+UiL,+Ui+Ui+UiR",+Ui #+Ui $+UiZ&,+Ui&+Uip1+Ui3,+Ui4+Ui8+Ui;,+Ui=+Ui@+UiTC,+UiG+UiJ+Ui1M+UiM+UivN+UiQ+UixT,+UiU+UiX+UiZ+Ui,[+Ui0\+Ui _+Uia,+Ui)c+Uif+UiVi,+Uij+Uin+Ui%q,+Uir+Uis+Ui0w,+Uix+Ui|+UiX,+UiA+Ui+Ui+Uid+Ui)+Ui?+Ui_B+Ui+Ui,+Ui+Ui+UiO+Ui+Ui0+Ui+Ui+UiM+Ui+Ui+Uif,+Ui%+Ui+Ui.+Uil+Uiĵ+Ui˷+UiϺ+Ui$+Uiy+Uiw+Uif+Ui+Ui+Ui +Uia+Ui+Ui+Ui+Ui+Ui+UiB+Ui+Ui+Ui+Ui+Ui8+Ui{+Ui+Ui+UiL+Ui+Ui+UiW+Ui+Ui+Ui2+Ui+Ui+UiS+Ui+Ui,+Uie+Ui,+Ui+Ui/+Uiq+Ui+Ui3+Ui+Ui+Ui+UiZ+UiQ+Ui$+UiW+Ui+Ui@+Ui,+Uis+Uij+Ui+Ui+Ui0+Ui+Ui2+Uia+Ui+Ui +Ui +Ui +Ui +Ui;+Ui-+UiY+Ui>+Uiq+Ui'+Ui]+Ui+UiR  There is a stone staircase leading down here.+Uic+Ui _+Ui+Ui+Ui,+Ui+Ui+Ui9 +Ui +Ui !+Ui,"+Ui#+Ui#+UiU$+Ui'+Ui)-,+Ui-+Ui.+Ui 1+Ui91+Ui6X+UiY7+Ui;9+Ui;+Ui8;+Ui;+Ui<+Ui>+Ui>+Ui?+Ui @+UiGB+UiyB+Ui9C+UiC+UiE+UiE+Ui]F+UiTG+UiI,+Ui.J+Ui(K+UiL,+Ui M+UiM+UiN,+Ui=O+Ui9P+UiQ+UiQ+UiR+UiS+UiiY- ..#  #.#  #.#  # ###########.# +UiY5 .# #.........#.# ### .. #.####.#..#†# #..+UiY #. #.###.###.#.###.# +UiZR..###.##.##.##.....>...# J......@.........#####..+Ui1Z .#...............# #.# +UigZ[...###.#.####..#.#####.# . .##.# #..#.......# +UiZ.# #.# #..######### .# ##.####..# # J   endoplasm (wandering) +Ui-z.. .........# # .# #######.## # #.# #363.5 (101.0) .An endoplasm comes into view.42 _The endoplasm moves out of view.,Ui   ,UiOCasting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,UiP  Okay, then.,Ui,Ui,Ui. _-UiZ #.# #.#############.# .## #.........#.# ## ..# #.####.#..#†# #.# #.# #.###.###.#.###...###.##.##.##.....>...J.................#####. .#.# #.-Ui\...###.#.####..#.#####.. .##.# #..#....... .# #.# #..########.####..#. .........# J   endoplasm (wandering)# #######.##. #.# #.#-Ui+]-Ui3c0.-Uisf75.0) _-Ui9p-Ui - #.# #.# # #.# .## #.#.#  ..# #.####.#..#†# #.#. #.###.###.###.#.###.###.##.##.##.....>J.##### .#.# #.###.#.####..#.#####-Ui .. .##.# #..#. .# #.# #.. .# ##.####..# .. .#J   endoplasm (wandering) .# #.## .. #.#  #.#-Ui7 -Uie X.∆-Ui %6-Ui -Ui .Ui' ..# #.# #.## ###########.# ## #.........#.#  ..# #.####.#..#†# ~.#. #.###.###.###.#.#####.##.##.##.....>.J....###.Ui]d~?..#...............# #.....###.#.####..#.#####...## .##.# #..#.....#.. .# #.# #..######.Ui$.. .# ##.####..#J   endoplasm (wandering). .. .........#.Ui .# #######.##.. #.#.Uiϩ.Ui(I.J.UiT%7.Ui.Ui=d _Found a scroll labelled VOUWOMNUDGH..Ui*  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells./Ui&C ..#  fritha the Tinkerer #.#  Gnoll #.#  Health: 44/44 ======================== /UiC# ###########.#  Magic: 11/14 ==================------ .## #.........#.#  AC: 4Str: 9 ..# #.####.#..#†#  EV: 17Int: 17 /UiC,~.#. #.###.###.###.#.## SH: 0Dex: 10 .....###.##.##.##.....>. XL:  6 Next: 71% Place: Dungeon:4 /Ui#D.......@............#### Noise: ---------  Time: 3367.5 (0.0) ~J..#...............#  d) +4 mace /UiWD#.....###.#.####..#.#### Cast: Kinetic Grapnel /UiDD#...## .##.# #..#..... Fly  #.. .# #.# #..###### .. .# ##.####..#  J   endoplasm (wandering) . .. .........#  .# #######.##  /UiEa.. #.# _Found a scroll labelled VOUWOMNUDGH.  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells./Ui;EAiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an endoplasm (wandering, hasn't noticed you)/Uij\ ..#  fritha the Tinkerer #.#  Gnoll #.#  Health: 44/44 ======================== # ###########.#  Magic: 11/14 ==================------ .## #.........#.#  AC: 4Str: 9 ..# #.####.#..#†#  EV: 17Int: 17/UiS; ~.#. #.###.###.###.#.## SH: 0Dex: 10 .....###.##.##.##.....>. XL:  6 Next: 71% Place: Dungeon:4 .......@............#### Noise: ---------  Time: 3367.5 (0.0) /Ui ~J..#...............#  d) +4 mace #.....###.#.####..#.#### Cast: Kinetic Grapnel #...## .##.# #..#..... Fly  #.. .# #.# #..###### .. .# ##.####..#  J   endoplasm (wandering) . .. .........#  .# #######.##  .. #.# Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an endoplasm (wandering, hasn't noticed you)  You lock target on the endoplasm and prepare to deploy your bee.  (Press . to continue winding your bee.)/Ui  ..#  #.#  #.#  #   .##   ..# †#  ~.#.  > ..J ~?   .##.#  #.. .# #.#  .. .#  J . ..  .#  .. /Ui,==8.5 (1Winding   Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an endoplasm (wandering, hasn't noticed you)  You lock target on the endoplasm and prepare to deploy your bee.  (Press . to continue winding your bee.) _The endoplasm quivers./Ui< /Ui:C .J.../UiC r--9Kinetic Grapnel. /UiGJ /UiaL @ _You continue winding your clockwork bee.../Uii /Ui .J../Ui l--70.. /UiJ /UiO @ _You continue winding your clockwork bee...0Uij(,0Ui0.Jy(ally target)y   clockwork bee (minion)0Ui1010Ui70Ui:` _With a metallic buzz, your clockwork bee launches itself at the endoplasm.0Ui~ M  Your clockwork bee stings the endoplasm!0Uiډ .y   clockwork bee (minion)0UiN a2Kinetic Grapnel0UiF 0Ui I _The endoplasm dies!1Ui2 #.# #.#############.# .## #.........#.#.# ## ..# #.####.#..#†##~.#.. #.###.###.###.#.#....###.##.##.##.....>≈......y.............### ~?..#..#  #.....###.#.####..#.### #...## .##.# #..#.... #.. .# #.# #..######.####..#. .........## .# #######.##. #. #.#1Ui9**   dormant clockwork bee (minion)1UiF<%31UiA1UiDL _Your clockwork bee winds down and falls to the ground.1Ui  ..#. #. #.#.#. ###########.⌠ #.## #.........#...# ##...# #.####.#..#†##~.#.. #.###.###.###.#.1Ui _~.....###.##.##.##.....≈≈.....@*.####~?..#...............# ..#.....###.#.####..#.## #...### .##.# #..#... #... .# #.# #..#### #... .# ##.####..# .... .. .........#### .# #######.##.. #.#1Ui 1Ui T2==41Uiz 1Ui1 2Ui  #.# # #.# #. #.# #)⌠ #.## #.#.# ##...# #.####.#..##~.#..##.###.###.###.#≈~.....###.##.##.##≈....@.*.#~?..#.#.#.....###.#.####..#.. #...### .##.# #..# #... .# #.# #.. #.... .# ##.####..# ..... .. .##...# #.##  ..igm #.#52Ui2Ui& _Found a trident.2UiI  #.# . #.# #. #.# #)⌠ # #.## #. ...#.##...# #.####.#..≈###~.#..##.###.###.###.≈~.....###.##.##.##≈...@..*.~###~?..#.#...#.....###.#.####..#.#.⌠ #...### .##.# #..## #...# .# #.# #.. #..... .# ##.####..# ........ .# ####...# #.## 2Ui s[17;16H .. #.#2UiO 2Ui %62Ui# 2Ui% 3Ui.. .. #.#.# .. #.# #.. #. #.#  #)⌠.#. #.### # ...#.##...# #.####.#≈###~.#..##.###.###.###≈~.....###.##.##.##≈..@...*≈~###~?..# #...#.....###.#.####..# #.⌠ #...### .##.# #..# #. #...# .# #.# #..3UiC.. #..... .# ##.####..#. ........ .# ####...# #.##  .. #.#3Ui 3UiJJ   endoplasm (wandering)*   dormant clockwork bee (minion)3Uic %73Ui'3Ui)] _An endoplasm comes into view.3Ui.. J. #.# ..# .. #.# #.. #. #.# ##)⌠.#. #.### #....#.##...# #.####.#.≈≈###~.#..##.###.###.###.≈≈≈≈~.....###.##.##.##.≈≈≈≈≈...@..*.≈~###~?..#.#...#.....###.#.####..#.#.⌠ #...### .##.# #..#.#. #...# .# #.# #..#.. #..... .# ##.####..#iOh49m *   dormant clockwork bee (minion). ........ .#####...# 3Ui3Ui$==3Ui83Ui3UiN4Ui\ .. .. #.# ..# .J #.# #.. #. #.#  #)⌠.#. #.### # ...#.##...# #.####.# ≈≈###~.#..##.###.###.### ≈≈≈≈~.....###.##.##.## ≈≈≈≈≈..@...*4UiH ≈~###~?..# #...#.....###.#.####..# #.⌠ #...### .##.# #..# #. #...# .# #.# #.. .. #..... .# ##.####..# J   endoplasm (wandering) . ........ .# *   dormant clockwork bee (minion) ####...# #.##  .. #.#4Ui)4Uii.J, ally target)4Ui0%94Uiة4Ui4Ui8u .. .. #.# ..# .. #.# #.. #J #.# ##)⌠.#. #.### #....#.##...# #.####.#.≈≈###~.#..##.###.###.###.≈≈≈≈~.....###.##.##.##.≈≈≈≈≈...@..*.≈~###~?..#.#...#.....###.#.####..#.#.⌠ #...### .##.# #..#.#. #...# .# #.# #..#.. #..... .# ##.####..#iMv h49m *   dormant clockwork bee (minion). ........ .#####...# 4Ui~ 4Ui2 &804Ui 4Ui 5Ui... .. #.# #..# .. #.# ##.. #J #.# ##)⌠.#. #.### #.#...#.##...# #.####.#..#≈≈###~.#..##.###.###.###.#≈≈≈≈~.....###.##.##.##.≈≈≈≈≈....@.*.#5Ui ≈~###~?..#.##...#.....###.#.####..#.##.⌠ #...### .##.# #..#.#. #...# .# #.# #..#.. #..... .# ##.####..# . ......####...5Uiq+ 5UiQ5Ui%15Ui5Ui5UiO... .. #.# #...# .. #.# #.#.. #J #.# #.#)⌠.#. #.### #.#....#.##...# #.####.#..#†≈≈###~.#..##.###.###.###.#.≈≈≈≈~.....###.##.##.##.≈≈≈≈≈.....@*.#≈~###~?..#.# 5Ui#...#.....###.#.####..#.##.⌠ #...### .##.# #..#.#. #...# .# #.# #..#.. #..... .# ##.####..# . .....####.. 5Ui͓5UiЖT3==25Ui5Ui6Ui6Ui6Ui\6Uio6Ui6Ui,6Ui~JJ   endoplasm (distracted)*   dormant clockwork bee (minion)6Ui  .. .. #.# ..# .. #.# #.. #J #.#  #)⌠.#. #.###  ...#.##...# † ≈≈###J.#..6Ui ≈≈≈≈~.....###.##.# ≈≈≈≈≈.....@*......3 ≈~###~?..#........6Ui  6Ui#...#.....###.#.# #.⌠ #...### .##.#  #. #...# .# #.#  .. #..... .#   . ........   ####...#   6Uib.. #.# _You start resting.6Ui\ .. .. #.# ..# .. #.# #.. #J #.#  6Uim]#)⌠.#. #.###  ...#.##...# † ≈≈###J.#.. ≈≈≈≈~.....###.##.# ≈≈≈≈≈.....@*...... ≈~###~?..#........  #...#.....###.#.# #.⌠ #...### .##.#  6Ui^#. #...# .# #.#  .. #..... .#   . ........   ####...#  .. 6Uic6Uivw _An endoplasm is nearby!6Uiyy   6Ui L2--6Ui 6Ui4 _You wind your clockwork bee back up and it locks its sights upon the endoplasm!7Ui) {.. .. #.##.#..# .. #.# #.##.. #J #.# ###########.##)⌠.#. #.### #.........#.#...#.##...# #.####.#..#†#7Ui ≈≈###J.#..##.###.###.###.#.#≈≈≈≈~.....###.##.##.##.....>≈≈≈≈≈......y.............###≈~###~?..#.@.# #...#.....###.#.####..#.###7Ui #.⌠ #...### .##.# #..#....#. #...# .# #.# #..#####.. #..... .# ##.####..7Ui% #. ........ .........#  ####...# #######.## 7UiJ n .. #.# 7Ui 7Ui 7Uivy., ally target)7Ui,4 _7UiK7Ui7Ui  .. .. .. #.# #...# .. #.##. #.. #J #.# ###########.#)⌠.#. #.### #.........#. ...#.##...# #.####.#..#† ≈≈###J.#..##.###.###.###.#. ≈≈≈≈~....y###.##.##.##..... ≈≈≈≈≈.....##≈~###~?..#...............#  #...#.....###.#.####..#.## #.⌠ #...### .##.# #..#...i 7m #. #...# .# #.# #..#### .. #..... .# ##.####..#. ........ .........#####...# #######.##.. #.#7UiL 7Ui 7Uia 7Ui ~Jy..J7Ui ?5Kinetic Grapnel7Ui` 7Ui 8Ui?d  .. .. #.# # ..# .. #.# # #.. #J #.# # #)⌠.#. #.### #.# ...#.##...# #.####.#..# ≈≈###~.#..##.###.###.###.# ≈≈≈≈~.Jy..###.##.##.## ≈≈≈≈≈. ≈~###~?..#.# #...#.....###.#.####..#. #.⌠ #...### .##.# #..# #.i'e0m #...# .# #.# #.. .. #..... .# ##.####..# . ........ .# ####...# #.##  .. #.#8UilM  Your clockwork bee stings the endoplasm.8Ui)w.y   clockwork bee (minion)8Ui i26Kinetic Grapnel8Ui(_ _The endoplasm dies!8Ui .. .. #.#  ..# .. #.#  #.. #J #.#  #)⌠.#. #.### #8Ui. ...#.##...# #.####.#.. ≈≈###~.#..##.###.###.###. ≈≈≈≈~..y..###.##.##.## ≈≈≈≈≈. ≈~###~?..#8Ui. #...#.....###.#.####..#. #.⌠ #...### .##.# #..# #. #...# .# #.# #.. .. #..... .# ##.####..# . ........ 8Ui.# ####...# #.## 8UiMt .. #.#8Ui**   dormant clockwork bee (minion)8Ui~@--78Ui8Ui>L _Your clockwork bee winds down and falls to the ground.8Ui  .. .. #.# ..# .. #.# #.. #. #.#  #)⌠.#. #.### # ...#.##...# #.####.# ≈≈###~.#..##.###.###.### ≈≈≈≈~..*..###.##.##.## ≈≈≈≈≈ ≈~###~?..# #...#.....###.#.####..# #.⌠ #...### .##.# #..# #. #...# .# #.# #.. .5 #..... .# ##.####..# 5  8UiV ; shadow imp (distracted) . ........ .# *   dormant clockwork bee (minion) ####...# #.##  .. #.#8Ui}5.5ally target)8Ui%88Uim8Ui6] _A shadow imp comes into view.9Ui yy   9Ui L1--9Ui 9Ui  You wind your clockwork bee back up and it locks its sights upon the shadow _imp!:Ui:Ui ,:Ui<w.y5.:Ui~u2==9Kinetic Grapnel _:Ui(#:Ui%:Ui:Ui,  ~y The shadow imp hits your clockwork bee but does no damage.:Ui&90:Uii:Ui]? _Your clockwork bee stings the shadow imp.:UiY .. ..##.# ..## ..##.# #...#.##.#  #)⌠.#.##.### #~ ...#.##...# #.####.#:Ui≈###~.#..##.###.###.≈~.....###.##.##.##≈≈~###~?..# #..y#.....###.#.####.. #.5.#...### .##.# #.. #.. #...# .# #.# #..:Ui# ..###..... .# ##.####.... ........ ..# ####...## #.  .. #.#:UiP&  :UiThe shadow imp grinds its teeth.The shadow imp misses your clockwork bee.Your clockwork bee stings the shadow imp!:Ui⌠y   clockwork bee (minion):Ui.#i51Kinetic Grapnel:Ui`*:Ui7-J _The shadow imp dies!;Ui4 **   dormant clockwork bee (minion);UiB9 %2;Ui= ;Uit? L _Your clockwork bee winds down and falls to the ground.Ui~## ## ... . ..##.#..###..##.#  #...#.##.# ####### . #)⌠.#.##.### #...... ~~#...#.##...# #.####.>Ui ≈≈≈###@.#..##.###.###.#~.....###.##.##.##≈≈≈≈≈....≈≈~###~...#..........#~~#...#.....###.#.#####. #.⌠.#...### .##.# ## #...#...# .# #.# # ..###..... .# ##.#### ... ........ ........>Ui>Ui]6Water >Uio>Ui7>Ui%### ###. ... . ..##.#..###..##.#  #...#.##.# ###### . #)⌠.#.##.### #.... ~~#..@#.##...# #.####≈≈≈≈###~.#..##.###.###.>Uis~.....###.##.##.#≈≈≈≈≈≈≈≈.... ~≈≈~###~...#.......... #~~#...#.....###.#.#### #. #.⌠.#...### .##.# ## #...#...# .# #.# # ..###..... .# ##.####>Ui>UivM==7>Ui>Ui->Ui  ###### ####... .... .... ..##.#..###..##.#  #...#.##.# ##### . #)@.#.##.### #.... ~~#...#.##...# #.### #≈≈≈≈###~.#..##.###.## ~.....###.##.##≈≈≈≈≈≈≈≈≈....##~≈≈~###~...#............#~~#...#.....###.#.###⌠.#. #.⌠.#...### .##.## #...#...# .# #.#>Ui >Ui %8>Ui >Ui c _There is a fountain of clear blue water here.?Ui,1 # ###### ####. ...... .... .... ..##.# ..###..##.# #...#.##.#  . #@⌠.#.##.### # ~~#...#.##...# #. #≈≈≈≈###~.#..##.###. ≈~.....###.##.## ≈.. ##~≈≈~###~...# ..#~~#...#.....###.#. ⌠.#..#.⌠.#...### .##.#  # #...#...# .# #.#?Ui3?UiB,9 _?Ui?UiP _You see here a +0 trident.?UiM ######## ####......... ....... ..#....###..#  #@. ####. #)⌠### #... ~~#...#.##...# #≈≈≈≈###~.#..##.#≈≈≈≈≈≈≈~.....###.##.##.~..#..?Ui; .⌠.#..?Ui C10 _?Ui ?Ui. ?Ui  ################......... .............##.##...@###..##.# #...#..#...#.##.# #### #..#)⌠.#.##.### #.. #~~#...#.##...# #. #≈≈≈≈###~.#..##.###. ~.....###.##.#  ≈≈≈≈≈≈≈≈≈.... ###~≈≈~###~...#........  ..#~~#...#.....###.#.# ?Ui ?Ui˒ %1?Ui ?Ui @Uivy #################.... .......@......##.#..###....###..##.#  #...#..#...#.##.# ###.⌠ #..#)⌠.#.##.### #.#. #~~#...#.##...# #..~ #≈≈≈≈###~.#..##.###.. ~.....###.## ≈≈≈≈≈≈≈≈≈....###~≈≈~###~...#.......@Ui@Ui%2@Ui:@Ui@Ui ! ##.#.#.##.##..###....###..##.#@Uin #...#..#...#.##.#  #.⌠.#..#)⌠.#.##.### # #.. #~~#...#.##...# # .~###≈≈≈≈###~.#..##.###.. ≈~.....###.##.. @Uih≈.. ###~≈≈~###~...#@Ui@Ui.%3@Ui;@Ui@Ui ##################. #............... ###.# #..###@...###..##.# #...#..#...#.##.# #.⌠.#..#)⌠.#.##.###  #...#~~#...#.##...# .~###≈≈≈≈###~.#..##.#.. ≈≈≈≈≈≈≈~.....###.#≈≈..........#! ###~≈≈~###~...# ..#~~#...#.....###@Ui @Uiĸ J JJ   endoplasm (wandering) ..#~~#...#.....###.  Found 2 potions of curing.@Ui %4@UiZ @Ui ] _An endoplasm comes into view.AUi; K##################. #............... #.....##.# #..###....###..##.# #..@#..#...#.##.# #.⌠.#..#)⌠.#.##.### #...#~~#...#.##...#.~###≈≈≈≈###~.#..##.#.J ≈≈≈≈≈≈≈~.....###.#..≈≈......... #! ###~≈≈~###~...# #. ..#~~#...#.....### ⌠.#..#.⌠.#...### AUiJAUi)i.AUi%5AUiAUi:BUi4- ###################....... #..............##.# #..###@...###..##.# #...#..#...#.##.# #.⌠.#..#)⌠.#.##.### #...#~~#...#.##...# ~###≈≈≈≈###~.#..##.##.~.....###.##.. ≈≈≈≈≈≈≈≈≈......#! ###~≈≈~###~...#.....#. ..#~~#...#.....###BUiBUi%6BUiBUiCUiC # #################. #...  #....@.........##.##..###....###..##.## #...#..#...#.##.#  #.⌠.#..#)⌠.#.##.### #...#~~#...#.##...# .~###≈≈≈≈###~.#.. ... ~.....### #.. ≈≈≈≈≈≈≈≈≈.... #! ###~≈≈~###~...#...CUiCUi %7CUiCUit        #   #. CUi   #.   #.##.#   #..###....###..##.#   #.#...#..#...#.##.#  CUi x# #.⌠.#..#)⌠.#.##.###   #...#~~#...#.##...#   .~###≈≈≈≈###~.#..##.   ... ≈~.....###   #.. ≈   #! ###~≈≈~###~...#CUi CUi %8CUi6 CUi CUi>0       #   #.   #.   #.##.#  CUi\?Q #..###....###..##.#   #.#...#..#...#.##.#   #.#.⌠.#..#)⌠.#.##.  # #...#~~#...#.##...   .~###≈≈≈≈###~.#..##  CUi? ... ≈~.....   #.. CUi?≈   #! ###~≈≈~###~...#DUi:DUi%9DUi DUim DUi       #  #.  #.  #.##.#  #..###....###..##.#  #.#...#..#...#.##.#  #.#.⌠.#..#)⌠.#.##.  #.#...#~~#...#.## ..~###≈≈≈≈###~.#..  ... ≈~.....  #.. ≈  #! ###~≈≈~###~...#DUi#DUiL&&20DUid+DUi-DUiQv >      DUiv #################.  #...............  ###.  #@.###....###..##.  #.#...#..#...#.##. DUiv  #.#.⌠.#..#)⌠.#.##. DUiw  #.#...#~~#...#.##.  ..~###≈≈≈≈###~. DUiBw s ... ≈≈≈≈≈≈≈~..... #...DUiew ≈≈.....  #!.~###~≈≈~###~...# DUiw p #. ..#~~#...#...DUi ;1DUi DUi EUi> #################................. ....##.###....####...#..#...#.⌠.#..#)⌠..#~~#..Fly #...~EUi#..#.  ⌠.#..#.⌠.#...# EUi'EUi{)%2EUi.EUip0EUis #################................. ...##.###....####...#..#...#⌠.#..#)⌠..#~~#....~###≈≈≈≈###~.#.#...~Fly ###..#.  # #...#...# EUiyEUi|%3EUiEUih h #################................. ..##.###....####...#..#...#⌠.#..#)⌠..#~~#..#..~###≈≈≈≈###~.#.#...~≈≈≈≈≈≈≈≈~...≈≈~~~S   adder (asleep).#.S#..  ..###.....EUi EUi EUi J   endoplasm (wandering)JEUi@ %4EUi EUib Y _An adder comes into view.FUiM  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.FUilc   fritha the Tinkerer  Gnoll #################. Health: 44/44 ======================== #................  Magic: 11/14 ==================------ #..............##. AC: 4Str: 9 #..###....###..##. EV: 17Int: 17FUic  #.#...#..#...#.##. SH: 0Dex: 10 #.#.⌠.#..#)⌠.#.##. XL:  6 Next: 75% Place: Dungeon:4 #@#...#~~#...#.##. Noise: ---------  Time: 3424.5 (0.0)FUid  #..~###≈≈≈≈###~.#.. d) +4 mace #...~≈≈≈≈≈≈≈≈~..... Cast: Kinetic Grapnel #...~≈≈≈≈≈≈≈≈≈..... Fly  #!.~###~≈≈~###~...# #..#...#~~#...#.... S   adder (asleep) #..#.⌠.#..#.⌠.#...# J   endoplasm (wandering) FUid #.S#J. # #...#...# ..###..... FUid _An adder comes into view.Casting: Launch Clockwork Bee (safe; 1% risk of failure)  FUie MConfirm with . or Enter, or press ? or * to list all spells.FUi7e Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetFUiSe OAim: an endoplasm (wandering, hasn't noticed you)GUi,  fritha the Tinkerer  GnollGUi, #################. Health: 44/44 ======================== GUi-#................  Magic: 11/14 ==================------ #..............##. AC: 4Str: 9GUi- #..###....###..##. EV: 17Int: 17 #.#...#..#...#.##. SH: 0Dex: 10 #.#.⌠.#..#)⌠.#.##. XL:  6 Next: 75% Place: Dungeon:4 GUi.I#@#...#~~#...#.##. Noise: ---------  Time: 3424.5 (0.0) #..~###≈≈≈≈###~.#.. d) +4 mace #...~≈≈≈≈≈≈≈≈~..... Cast: Kinetic GrapnelGUi7. GUiY.#...~≈≈≈≈≈≈≈≈≈..... Fly  GUiw.#!.~###~≈≈~###~...# GUi.#..#...#~~#...#.... S   adder (asleep) GUi.#..#.⌠.#..#.⌠.#...# J   endoplasm (wandering) GUi.#.S#J. # #...#...# GUi/..###.....Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  GUi0/3Press: ? - help, Dir - move targetGUiL/NAim: an endoplasm (wandering, hasn't noticed you)  GUig/You lock target on the endoplasm and prepare to deploy your bee.  (Press . to continue winding your bee.)  GUi/HThe endoplasm quivers.GUir1,GUi7X   GUi7V    )GUi7J   GUi8"  GUi.8R #.SSGUiN8 #..#JJGUij8GUi8 #..#.. # GUi ;c==5.5 (1Winding GUinAGUi7DU  Press: ? - help, Dir - move target  Aim: an endoplasm (wandering, hasn't noticed you)  You lock target on the endoplasm and prepare to deploy your bee.  (Press . to continue winding your bee.)  GUiErThe endoplasm quivers. _The adder hisses angrily.GUi,GUiGUi3bS.#J.GUidI--6Kinetic GrapnelGUi). GUi6GUi @ _You continue winding your clockwork bee...GUiF GUiF GUiM ES.J.GUiO "--GUiO I7.. GUiU GUi,X @ _You continue winding your clockwork bee...HUiBHUioSy.(ally target)HUi׋y   clockwork bee (minion)HUi08HUieHUi` _With a metallic buzz, your clockwork bee launches itself at the endoplasm.HUiEHUi HUiGm.Jy~HUi=4=9.8 (1.3HUi"HUi _You miss the adder. Your bite misses the adder. The adder barely misses you.IUi$  You closely miss the adder.Your clockwork bee stings the endoplasm!  The endoplasm dies!IUi6IUiiPy..(ally target)IUiĈy   clockwork bee (minion)IUi0631.1IUi;IUiN _The adder misses you. x2IUi   The endoplasm dies! _The adder misses you. x2locks its sights upon the adder.  Your clockwork bee stings the adder. The adder closely misses you.  Your clockwork bee barely misses the adder.IUii [2==2.3 (1.2IUi IUig K _The adder misses you.JUi6  Your clockwork bee barely misses the adder. _The adder misses you. hit  The adder is heavily wounded.misses the adder. The adder bites you.  You are poisoned.JUi7z3===-3.6 (1.3JUi7LPois Fly JUi>JUiA[ _The adder poisons you! Your clockwork bee misses the adder.JUi.AJUiO The adder poisons you! Your clockwork bee misses the adder.The adder is severely wounded.You feel sick.  Your clockwork bee barely misses the adder.  The adder completely misses you. The adder barely misses you.JUiP@1--JUiP 4.9JUirVJUiXe _Your clockwork bee completely misses the adder.JUi!Your clockwork bee barely misses the adder.The adder completely misses you. The adder barely misses you. _Your clockwork bee completely misses the adder.You hit the adder.  The adder is almost dead. JUiq4 You feel sick. Your clockwork bee stings the adder.JUiJUiy.y   clockwork bee (minion)JUi 39--==806.2Kinetic Grapnel _The adder dies!JUiJUin _Your Shapeshifting skill increases to level 2!KUiKUi7-KUiKUiKUi 0.0**   dormant clockwork bee (minion)You start resting. You feel sick.KUii2-7.2 (1KUiWKUiL _Your clockwork bee winds down and falls to the ground.KUi KUiL KUi KUiB 8=-KUi 7=-3==-KUi" r 8 _You start resting. You feel sick. x2KUi k9.2 (2Fly KUi KUi [ _You are no longer poisoned.LUi 3LUiLUirXLUi%8LUiULUiLUi:==LUi;LUi,LUiLUiLUi#9LUi(=LUi^LUiLUiLUiLUi _ _You start resting.LUiC 45.2 (6  Magic restored.LUiV r†LUi Y4==6.2 (7LUiLUi"] _Your dormant clockwork bee falls apart.LUi 3LUiX LUi 40=LUi} LUi ,LUi  LUip LUi :==LUi LUiy ,LUi LUi LUiq K1=LUi LUi nLUi LUi ,LUi LUi. k2=LUic0 LUi2 ,LUig3 LUi5 ,LUixP 3= _You start resting.62.2 (16.0)LUiP v4==3.2 (17LUia 8 _HP restored.MUir #################................. ......##.###....####...#..#...#⌠.#..#)⌠##.#...#~~#..#.@~###≈≈≈≈###~.#.MUiL..~≈≈≈≈≈≈≈≈~...≈Fly ⌠#...###  ... ...... MUi>4.0) _You see here an adder corpse.MUi~@ #################................. ..##.###....####...#..#...#.⌠.#..#)⌠##.#...#~~#...†~###≈≈≈≈###~.#..~≈≈≈≈≈≈≈≈~...≈!.~###~≈≈~###~...#~Fly MUi@/..###.#... ..  .# ####... MUiHMUiL,5 _MUiQMUiHSMUi ................ ...##.###....####...#..#...#.⌠.#..#)⌠##.#...#~~#...†~###≈≈≈≈###~.#...~≈≈≈≈≈≈≈≈~...≈!.~###~≈≈~###~...#..#...#~~#...#.....#Fly ...#MUi..#..# .#  ... MUi MUi %6MUi MUi   ###  #..###....###..##  #.#...#..#...#.##  #.#.⌠.#..#)⌠.#.## #.#...#~~#...#.##  #.†~###≈≈≈≈###~.  #...~≈≈≈≈≈≈≈≈~.. MUi  #...~≈≈  #@.~###~≈≈~###~  #..#...#~~#...#...  #..#.⌠.#..#.⌠.#  #..#...# #...#...  #...###....###....  #.... ....   #..#. .# ####..MUi   ##.... MUi! 5 MUia MUi: A=7MUi MUi MUi *8.2 (2MUi MUi? b _c - 6 potions of curing (gained 2)NUi)SG ###....####...#..#...#.⌠.#..#)⌠##.#...#~~#...†~###≈≈≈≈###~.#...~≈≈≈≈≈≈≈≈~...≈~###~≈≈~###~NUiS#...#~~#...#.⌠.#..#.⌠..# #..Fly ..##.###NUi[NUiH]*9.2 (1NUi#cNUidNUiF #.#...#..#...#.##. #.#.⌠.#..#)⌠.#.##. ##.#...#~~#...#.##. #.†~###≈≈≈≈###~.#.. #...~≈≈≈≈≈≈≈≈~.... #...~≈. #..~###~≈≈~###~...# #..#...#~~#...#. #.@#.⌠.#..#.⌠.#...# #..#...# #...#...# #...###....###.. #.... .... .. #..#.. .# #### ##..... . #.###  # NUi$NUi%&&70NUi)NUi*NUiH a ⌠.#..#)⌠##.#...#~~#...†~###≈≈≈≈###~.#...~≈≈≈≈≈≈≈≈~...~≈~###~≈≈~###~...##...#~~#...#....⌠.#..#.⌠.#...#..# #...###....###....... .... .#Fly .#  NUid NUiO %1NUi NUi NUiA ##.#...#~~#...#.##. #.†~###≈≈≈≈###~.#..# #...~≈≈≈≈≈≈≈≈~.....#NUi@ #...~≈. #..~###~≈≈~###~...# NUi]#..#...#~~#...#..... NUiq#..#.⌠.#..#.⌠.#...## NUi#..#...# #...#...#  NUi|#..@###....###.....  #.......... .. #..#..##.## ####...#NUi NUi##...... . NUi\#.####  .NUi05# .NUi^4# NUip.#NUi NUiF NUin%2NUiNUiOUif #.†~###≈≈≈≈###~.#..## #...~≈≈≈≈≈≈≈≈~.....# #...~≈....... #..~###~≈≈~###~...# #..#...#~~#...#.....# #..#.⌠.#..#.⌠.#...### OUi'#..#...# .#...#...#  #...###....###..... . #...@....... ........ OUic#..#..##.#######...## OUi##...... ....  ###.####OUiM   #.OUi?# #OUiV.# #OUi.# #.#OUi OUiOUi%3OUiaOUiOUi/ #.†~###≈≈≈≈###~.#..##.   #...~≈~.....#   #...~≈.   #..~###~≈≈~###~...#.   #..#...#~~#...#.....#   #..#.⌠.#..#.⌠.#...###  #..#...#..#...#...# .   #...###....###..... .#   #.OUi#.  #..#..##.#...##  ##...... ....  ###.####  #.#OUi_ #.# OUi#.# #.#OUi OUiOUin%4OUiOUiOUiHU I #.†~###≈≈≈≈###~.#..##.# #...~≈~.....###. #...~≈. #..~###~≈≈~###~...#. #..#...#~~#...#.....# #..#.⌠.#..#.⌠.#...### . #..#...#..#...#...# .# OUiU #...###....###..... .#  #.  #..#..##.#...##  ##...... #.... OUiU  ###.####    #.OUi V ]# #.# OUi\ OUi9_ %5OUic OUid PUi\PUi_PUicPUiRePUiV#.†~###≈≈≈≈###~.#..##.##...~≈~.....###.##...~≈.#..~###~≈≈~###~...#.#..#...#~~#...#.....###.#..#.⌠.#..#.⌠.#...### .##..#...#..#...#...# .# #...###....###..... .# ##. .#..#..##.#...## ###.......# .... ###.######.##.##.# PUi1PUi:%6PUiPUiPUi#...~≈≈≈≈≈≈≈≈~.....##...~≈...........#..~###~≈≈~###~...##..#...#~~#...#.....###.##..#.⌠.#..#.⌠.#...### .###..#...#..#...#...# .# #...###....###..... .# ##PUig#.................... ..#..#..##@#######...## ####.......# .... ###.#####   #.# PUiPUik%7PUidPUiQUiZ3QUis[QUiD_QUi`QUideBQUieQUi fQUifQUigQUiiQUi jQUi kQUikQUinBQUi)0#.†~###≈≈≈≈###~.#..##.###.###.#...~≈≈≈≈≈≈≈≈~.....###.##.##.##...~≈≈≈≈≈≈≈≈≈..........#..~###~≈≈~###~...#...........#..#...#~~#...#.....###.#.###..#.⌠.#..#.⌠.#...### .##.# #..#...#..#...#...###.# #.# #...###....#### ##.#####............@....... .......#..#..##.#######o..## #########.......# .....#Kinetic Grapnel###.##### ###.# ##.# # o   orc (wandering)#.# ##.###QUi,81.2 (4QUi*2.2 (5QUiQUix _An orc comes into view. It is wielding a +0 short sword.RUiȴ  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.RUiN #.†~###≈≈≈≈###~.#..##.###.###. fritha the Tinkerer  #...~≈≈≈≈≈≈≈≈~.....###.##.##.# Gnoll  #...~≈≈≈≈≈≈≈≈≈................ Health: 44/44 ========================  #..~###~≈≈~###~...#........... Magic: 11/14 ==================------  #..#...#~~#...#.....###.#.#### AC: 4Str: 9  #..#.⌠.#..#.⌠.#...### .##.# # EV: 17Int: 17  #..#...#..#...#...###.# #.# # SH: 0Dex: 10 RUiOO #...###....###.......# ##.#### XL:  6 Next: 80% Place: Dungeon:4  #............@....... ....... Noise: ---------  Time: 3482.2 (0.0)  #..#..##.#######o..## ####### d) +4 mace  ##.......# ..... # Cast: Kinetic Grapnel  ###.##### # # Fly  #.## #.#RUiwP7# o   orc (wandering) #.## #.## # _An orc comes into view. It is wielding a +0 short sword.Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 short sword (wandering, hasn't noticed you)RUiu  #.†~###≈≈≈≈###~.#..##.###.###. fritha the Tinkerer  #...~≈≈≈≈≈≈≈≈~.....###.##.##.# Gnoll  #...~≈≈≈≈≈≈≈≈≈................ Health: 44/44 ========================  #..~###~≈≈~###~...#........... Magic: 11/14 ==================------  #..#...#~~#...#.....###.#.#### AC: 4RUiUv Str: 9  #..#.⌠.#..#.⌠.#...### .##.# # EV: 17Int: 17  #..#...#..#...#...###.# #.# # SH: 0Dex: 10 RUiv  #...###....###.......# ##.#### XL:  6 Next: 80% Place: Dungeon:4 RUiv  #............@....... ....... Noise: ---------  Time: 3482.2 (0.0)  #..#..##.#######o..## ####### d) +4 mace RUi?w  ##.......# ..... # Cast: Kinetic Grapnel  ###.##### # # Fly  #.## #.## o   orc (wandering) #.## RUixw r#.## #Confirm with . or Enter, or press ? or * to list all spells.RUiw Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 short sword (wandering, hasn't noticed you)  RUiw You lock target on the orc and prepare to deploy your bee.  (Press . to continue winding your bee.)RUi~  #.†       .##.#   #.#    RUiR o.....  ...##   .....   #  #.# #.## o RUi p#.# #.#RUi y====3.2 (1Winding RUiK RUi   Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an orc, wielding a +0 short sword (wandering, hasn't noticed you)  You lock target on the orc and prepare to deploy your bee.  (Press . to continue winding your bee.) _The orc shouts!SUiSUi2o.SUin----4. SUiSUi@ _You continue winding your clockwork bee...SUi O  You continue winding your clockwork bee...SUi2--=---5.. SUi %SUi&= _The orc hits you with a +0 short sword.SUiS  y(ally target)y   clockwork bee (minion)With a metallic buzz, your clockwork bee launches itself at the orc.6 SUiH 4_The orc hits you but does no damage.TUi3X  You hit the orc.  The orc is lightly wounded.TUi,7.5 (1.3TUixTUinQ _The orc closely misses you.TUi  #.†~###≈≈≈≈###~.#..##.###.### #...~≈~.....###.##.##. #...~≈...... #..~###~≈≈~###~...# #..#...#~~#...#.....###.#. #..#.⌠.#..#.⌠.#...### .##.#  #..#...#..#...#...###.# #.#  #...###....###TUi .# ##. #....@yo......  #..#..##.#...##  ##.# .....TUi   ###.##### #  #.# #.#TUi _  #.#  #.TUi, *# TUiI  You swap places.  The orc barely misses your clockwork bee.TUi +80TUiG TUi8 ` _Your clockwork bee closely misses the orc.UUi.G  Your clockwork bee stings the orc!UUi"q $#.#UUi]3=-2==1-9Kinetic GrapnelUUi!UUiTC _The orc dies!UUi #.†~###≈≈≈≈###~.#..##.###.###.#...~≈~.....###.##.##.##...~≈.......#..~###~≈≈~###~...#.#..#...#~~#...#.....###.#.##..#.⌠.#..#.⌠.#...### .##.# ##..#...#..#...#...###.# #.# ##...###....###.# ##.##.UUi~ ly@$...... .#..#..##.#...## ###.# ..... ####.##### # ##.# ##.# ##.# ##.# UUi /##UUi **   dormant clockwork bee (minion)You swap places.UUi* @-90UUi UUi L _Your clockwork bee winds down and falls to the ground.VUiSm#.†~###≈≈≈≈###~.#..##.###.###.#VUiȶ##...~≈~.....###.##.##.##...~≈.......#..~###~≈≈~###~...#...#..#...#~~#...#.....###.#.####.#..#.⌠.#..#.⌠.#...### .##.# #.#..#...#..#...#...###.# #.# #.#...###....###.# ##.####.#.*.@..#..#..##.#...### #.##.# ...#.###.##### .###.#.# ..#.#.# #.#.#.# #.#.# #.#.VUiVUi%1VUiVUi-k  You now have 190 gold pieces (gained 13).  Things that are here:VUiGu4==2.5 (2VUiVUi?U _a +0 short sword; an orc corpseVUiJN #.†~###≈≈≈≈###~.#..##.###.###.##...~≈~.....###.##.##.##.#...~≈.........#..~###~≈≈~###~...#...#..#...#~~#...#.....###.#.####.#..#.⌠.#..#.⌠.#...### .##.# #.#..#...#..#...#...###.# #.# #.#...###....###.####.####.#.*.).#..#..##.#...###.#.###.# ......>#.####.##### .#.##.##.# .<... #.##.# #. .#. #.##.# .. . I#.##.# ## ∩.#.##.# <Found Miojiu Xepp's Antique Scrolls.==VUiN 3.5 (1 _Found a stone staircase leading down and a stone staircase leading up.WUi!; #...~≈≈≈≈≈≈≈≈~.....###.##.##.##.. #...~≈.................. #..~###~≈≈~###~...#... #..#...#~~#...#.....###.#.####..# #..#.⌠.#..#.⌠.#...### .##.# #..# #..#...#..#...#...###.# #.# #..# #...###....###.......####.####..# #...........*.)..........# #..#..##.#######@..###.#######.## ##.......# #......># #.# #.##### #.#.##### #.#  #.# #.<... #.# #.# ##. .#.#.# .... I. #.# #.# ## ∩Uim< O40m. # ... WUi< WUi@ %4WUinG WUiH XUiT...~≈.................. ..~###~≈≈~###~...#...... ..#...#~~#...#.....###.#.####..# ..#.⌠.#..#.⌠.#...####.##.# #..#. ..#...#..#...#...###.# #.# #..# ...###....###.......####.####..# ...........*.)XUi# #.# #.##### #.#.##### #.#  #.# #.<... #.# #.# ##.#.#.#XUiU#.# #.#  .... I.#.# ##.∩. ## #.# ... XUiVE#.## XUidd;5XUiiXUijXUiN3XUirPXUiSXUi`W~=3==XUiUYXUiYXUiG[XUid^,XUi_XUi]c,XUidXUikgXUig:==XUiiXUixlXUilXUinXUiq,XUissXUi}_ _You start resting.XUi-502.5 (7XUiY4==3.5 (8XUiLXUi:% _Magic restored.XUio G~###~≈≈~###~...## .#...#~~#...#.....###.#.####..#.# .#.⌠.#..#.⌠.#...####.##.# #..#. .#...#..#...#...###.# #.# #..#####....###.......####.####..# XUio .......*.).................# #..##.#######...###.#######.## .....# #......># #.# XUi+p #.##### #.#@##### #.#  #.# #.<......# #.#  #.# XUip B##.#.#.#.# #.#  #.# ..... I. #.#  #.# #.##.∩. ## #. .... #.#XUip #. I#.## #.##. #.## #.#XUip W#.#### XUiDy XUi}| *4.5 (1XUi XUi YUic D #...#~~#...#.....###.#.####..#⌠.#..#.⌠.#...####.##.# #..#....#..#...#...###.# ## ..###....###.......####.####..# ........*.)......... .#..##.#######...###.#######.# .......# #......># #.# ##.####YUi! #.######  #.# #.<@.....##.#.#.#......I. #.##.∩.### #. ....# ..#..... YUi{YUi%5YUi*YUiYUi( #.⌠.#..#.⌠.#...####.##.# #..#... #...#..#...#...###.# #.# #..######....###.......####.####..# .......*.).................# #..##.#######...###.#######.## .....# #......># #.# #.##### #.#.###### #.# .# #.<......# #.# #.# ##.#@#.#.# #.# #.# #......I.# #.# #.# #.##.∩.### #.#  #. I....# #.# #. #IYUi() -[40m#.##. ##.## #.#  . #.#####. #......#######YUi:/ YUig2 %6YUi5 YUi17 YUiH...#..#...#...###.# #.# #..##### ###....###.......####.####..# .......*.).................# ##.#######...###.#######.## .....# #......># #.# ##### #.#.###### #.# .# #.<......# #.# .# ##.#.#.#.# #.# .# #....@.I.# #.# .# #.##.∩.### #.#  #.#I....# #.# #.##I#.## #.# #. ##.Ui3I33m##  . #.######. #....... ########YUimPYUiSB==7YUiUYYUiZZUi)G ###....###.......####.####..# ........*.)...............##.#######...###.#######.#...# #......># #.# ####ZUixG#.###### <......##.#.#.#.#......I#.##.@.### ZUiG#.#I....# #I#.#Fly ZUiGp# ZUiNOZUizQ%8ZUiWZUi&Zq _There is an entrance to Miojiu Xepp's Antique Scrolls here.[Uiފ[UiQWelcome to Miojiu Xepp's Antique Scrolls! What would you like to do?  a -  31 gold a scroll labelled ACANEF VUANI  b -  31 gold a scroll labelled DEMOKA JAIRI [Ui99 c -  31 gold a scroll labelled ERPHIR QECAJUOCK  d -  31 gold a scroll labelled KIVUIHOZIL  e -  31 gold a scroll labelled NUUDDO SA JEITU  f -  31 gold a scroll labelled NUUDDO SA JEITU  g -  31 gold a scroll labelled SEETWUMUFA  h -  31 gold a scroll labelled XOUZOG YTOA You have 190 gold pieces. [Esc] exit[Ui^[!] buy|examine items[a-h] mark item for purchase [Ui}[/] sort (type)[A-H] put item on shopping list]Uiۤ]Ui*###....###.......####.####..#fritha the Tinkerer ........*.).................#Gnoll ..##.#######...###.#######.##Health: 44/44 ======================== .....# #......># #.#Magic: 14/14 ======================== .##### #.#.###### #.#AC: 4Str: 9 .##.<......# #.#EV: 17Int: 17 .###.#.#.#.# #.#SH: 0Dex: 10 .##......I.# #.#XL:  6 Next: 81% Place: Dungeon:4 .##.##.@.### #.#Noise: ---------  Time: 3508]Ui.5 (0.0)#.#I....# #.#d) +4 mace#.##I#.## #.#Cast: Kinetic Grapnel#. ##.###.#Fly .#.######.#....... ######## # #  _a +0 short sword; an orc corpseFound Miojiu Xepp's Antique Scrolls. _Found a stone staircase leading down and a stone staircase leading up. _You start resting. _Magic restored. _There is an entrance to Miojiu Xepp's Antique Scrolls here.]Ui]Ui0]Ui]Ui<]UiٟRead which item? Scrolls  c - 2 scrolls labelled SEETWUMUFA ]Ui e - a scroll labelled ERPHIR QECAJUOCK  h - a scroll labelled KIVUIHOZIL  j - a scroll labelled DEMOKA JAIRI  k - a scroll labelled VOUWOMNUDGH ]Ui.) m - a scroll labelled GOUDUO YMEMUN ]UiK q - a scroll labelled LUTAOSTR SUWOI [!] read|quaff]UifG[?] describe selected_Ui9$ _Uim* _Ui0 R###....###.......####.####..#_Ui0 fritha the Tinkerer ........*.).................#Gnoll ..##.#######...###.#######.##_Ui$1 Health: 44/44 ======================== .....# #......># #.#Magic: 14/14 ======================== _Ui2 .##### #.#.###### #.#AC: 4Str: 9 .##.<......# #.#EV: 17Int: 17 .###.#.#.#.# #.#SH: 0Dex: 10 .##......I.# #.#XL:  6 Next: 81% Place: Dungeon:4 .##.##.@.### #.#_Ui[2 Noise: ---------  Time: 3508.5 (0.0)#.#I....# #.#d) +4 mace#.##I#.## #.#Cast: Kinetic Grapnel_Ui2 R#. ##.###.#Fly .#.######.#....... ######## # #  _a +0 short sword; an orc corpseFound Miojiu Xepp's Antique Scrolls. _Found a stone staircase leading down and a stone staircase leading up. _Ui03 _You start resting. _Magic restored. _There is an entrance to Miojiu Xepp's Antique Scrolls here._Ui< P  Okay, then._Ui> _UiD _UiE . __Ui e.###....###.####.####..#.*.).....# #..##.#...###.#.##.# #......># #.# #.##### #.#.###### #.# #.# #.<......# #.# #.# ##.#.#.#.# #.# #.#_Uif E #......I.# #.# #.# #.##@∩.### #.# #.#I....# #.# #.##I#.## #.# #. ##.## #.# . #._Ui W .. #.._Ui G .## _Ui _UiL 19.5 (1 __Ui" _Ui# `UiЎ...#..#...#...###.# #.# #..######....###.......####.####..# `Ui..........*.).................# .#..##.#######...###.#######.## .......# #......># #.# ##.##### #.#.###### #.#  #.# #.<......# #.# `Ui #.# ##.#.#.#.# #.#  #.# #..@...I.# #.##.# #.##.∩.### #.# #.#I....# #.#`Ui) #.##I#.## #.##. ##.## #.# `UiӏP #.#### .. #.....`UiV ..######.##`Ui`Ui&10`Uiݞ`Ui_`Uid/.#...#..#...#...###.# #.# #...###....###.......####.####..#.*.)......# ..#..##.#######...###.#.## #.# #......># #.##.##### #.#.###### #.# #.# #.<......# #.#`Ui #.# ##.#.#.#.# #.# #.# #.@....I.# #.# #.#`Ui` #.##.∩.### #.# #.#I....# #.#`Ui #.##I#.## #.# #. ##.## #.#`UiF#. . #.#. .. ### ..  .##`Ui&`Ui(%1`Ui@/`Ui0`Ui" #...###....###.......####.####.. #...........*.).................# #..#..##.#######...###.#######.## ##.......# #......># #.  ###.##### #.#.###### #.#  #.# #.<......# #.# #.# ##.#.#.#.# #.# #.# #......I.# #.# #.# #@##.∩.### #.# #.#I....# #.# #.##I#.## #.# #.###.## #.# #.# .  #.## #.. .. #...`Ui#  ### .. #### .## `Uig* `Ui, %2`UiB3 `UiP6 `Ui3h ........*.).........#..##.#######...###.#######.# ##.......# #......># #.#  ###.#####.###### #.# <......##.#.#.#......I.##.∩.## #@#I....# #I#.##.## Fly `Uii`Uik%3`Uitp`UiraUiJ #..##.#######...###.#######.# ##.......# #......># #.#  ###.#####.###### #.# <......##.#.#.#......I##.∩.## #.#I....# #I#.##.##  . #Fly aUiNaUiP%4aUiVaUiXaUi#.......# #......># #.#  ###.#####.###### #.# <......##.#.#.#......IaUi#9##.∩.## #.#I....# #I#.##.##  . #aUihb. ....##.aUi### .####aUi<aUi%5aUiaUiJaUi$  ###.#####.###### #.# <......##.#.#.#......IaUi$ e##.∩.## aUi$% #.#I....# #I#.##.##  . #aUi% S......#..##.....#### .#.###  # # aUio. ;6aUi2 aUi4 aUi 2 #.# #.<......# #.# #.# ##.#.#.#.# #.# #.# #......I.# #.# #.# #.##.∩.### #.#  #.#I....# #.# #.##I#.## #.# #.###.## #.# #.###.### #.####.@.....# #....###.....# ##### .#.### .# # ...#.#)## aUi aUi %7aUi aUiS # _Found a club.bUi1#.# #.<......# #.#  #.# ##.#.#.#.# #.#  #.# #......I.# #.#  #.# #.##.∩.### #.# #.#I....# #.# #.##I#.## #.# #.###.## #.# #.###.### #.##.# #.###.....# ##.#.### #.#<# #.. <#.# ###.# ##)# ##bUi68<bUi9%8bUi>bUiRA_ _Found an escape hatch in the ceiling. Found a stone staircase leading up.bUi#.# ##.#.#.#.# #.# #.# #......I.# #.# #.# #.##.∩.### #.#  #.#I....# #.# #.##I#.## #.# #.###.## #.# #.###.### #.######.......# #......###.@...# ####### #.#.### #.#<# bUiW#..#< #.# ###.# ##)# #.#. bUi3##...bUi@bUi%9bUibUi cUi>M.<.....#.#.#.#.....I. #.#cUil#.∩.###I....#.##I#.##cUi#.###.##  ###.#######cUiB#........cUi}###.....########.###cUi`#<##..#<cUi4#.cUi1cUi&20cUicUi.##### #.#.###### #.# .# #.<......# #.# .# ##.#.#.#.# #.# cUi.# #......I.# #.# .##.##.∩.### #.# cUi#.#I....# #.# cUiE#.##I#.##.# #.###.## #.# cUi[#.###@### #.#######.......# #.......cUioh###.....# ########cUil#.#.####cUiu#.#<# #cUib#..#< #cUi#.# ## #cUiѪ"#.# cUi`# ##)#cUi.#cUigcUiQ%1cUiVcUi&cUi#HM.........># #####.#####.<.....cUi$#.#.#.#.....I. .###.∩.####I....##I#.## cUi$m #.###.##########.......#.......###.....# ########.#.####cUi$ cUi+cUi-%2cUi2cUiS4dUi##.#######...###.#######.# ....# #......># #.# ##### #.#.###### #.# # dUiB#.<......# #.# # ##.#.#.#.# #.# # #......I.# #.# #dUic2#.##.∩.### #.# #.#I....# #.# dUiy#.##I#@##.# dUi#.###.## #.# dUi#.###.### #.########.......# #........dUiՊ###.....# ########.#.#.####.dUiv#.#<# #.dUi #..#< #.#.# ##dUi!@ #.dUi)dUi%3dUi.dUidUi4MdUi~......*.)................. .##.#######...###.#######.## dUi2 ....dUiIt#......># dUiY####dUij.#.#######.<......#dUi ##.#.#.#.......I. ##.∩.####I..@.#dUi##I#.####.## dUi dUi#.###.### #.####### Fly dUi3dUi-(##..#dUiJdUiv%4dUi& dUi dUi w###....#######.####..# ........*.).................###.#######...###.#######.## .....# #......># #.# .##### #.#.###### #.# .# #.<......# #.# .# ##.#.#.#.# #.# .#dUiK  #......I.# #.# .# #.##.@.### #.# #.#I....# #.# #.##I#.## #.# #.###.## #.#  #.###.### #.###### #.......# #......dUil ###.....# ######## #.#.### # #.#<# #dUi dUi %5dUib dUi q _There is an entrance to Miojiu Xepp's Antique Scrolls here.eUideUiWelcome to Miojiu Xepp's Antique Scrolls! What would you like to do?  a -  31 gold a scroll labelled ACANEF VUANI  b -  31 gold a scroll labelled DEMOKA JAIRI  c -  31 gold a scroll labelled ERPHIR QECAJUOCK eUi" d -  31 gold a scroll labelled KIVUIHOZIL  e -  31 gold a scroll labelled NUUDDO SA JEITU  f -  31 gold a scroll labelled NUUDDO SA JEITU  g -  31 gold a scroll labelled SEETWUMUFA eUi h -  31 gold a scroll labelled XOUZOG YTOA You have 190 gold pieces. [Esc] exit[!] buy|examine items[a-h] mark item for purchase [/] sort (type)[A-H] put item on shopping listhUiHhUihUi_"###....###.......####.####..#fritha the Tinkerer ........*.).................#Gnoll ..##.#######...###.#######.##Health: 44/44 ======================== .....# #......># #.#Magic: 14/14 ======================== .##### #.#.###### #.#AC: 4hUi#Str: 9 .##.<......# #.#EV: 17Int: 17 .###.#.#.#.# #.#SH: 0Dex: 10 .##......I.# #.#XL:  6 Next: 81% Place: Dungeon:4 .##.##.@.### #.#Noise: ---------  Time: 3525.5 (0.0)#.#I....# #.#d) +4 macehUiw##.##I#.## #.#Cast: Kinetic Grapnel#.###.###.#Fly #.###.### #.#######.......# #....... ###.....# ########hUi#K #.#.#### #.#<##  _Magic restored. _There is an entrance to Miojiu Xepp's Antique Scrolls here. hUi5$_Okay, then. _Found a club. _Found an escape hatch in the ceiling. Found a stone staircase leading up. _There is an entrance to Miojiu Xepp's Antique Scrolls here.hUi:*hUi,hUie2hUi4hUi)hUiQ$hUi^Read which item? Scrolls  c - 2 scrolls labelled SEETWUMUFA  e - a scroll labelled ERPHIR QECAJUOCK  h - a scroll labelled KIVUIHOZIL  j - a scroll labelled DEMOKA JAIRI  k - a scroll labelled VOUWOMNUDGH  m - a scroll labelled GOUDUO YMEMUN hUi q - a scroll labelled LUTAOSTR SUWOI [!] read|quaff[?] describe selectediUiqiUixiUi0}###....###.......####.####..#fritha the Tinkerer ........*.).................#Gnoll ..##.#######...###.#######.##Health: 44/44 ======================== .....# #......># #.#iUi{Magic: 14/14 ======================== .##### #.#.###### #.#AC: 4Str: 9 .##.<......# #.#EV: 17Int: 17 .###.#.#.#.# #.#SH: 0Dex: 10 .#iUij#......I.# #.#XL:  6 Next: 81% Place: Dungeon:4 .##.##.@.### #.#Noise: ---------  Time: 3525.5 (0.0)#.#I....# #.#d) +4 maceiUi#.##I#.## #.#Cast: Kinetic Grapnel#.###.###.#Fly #.###.### #.######iUi#.......# #....... ###.....# ######## #.#.#### #.#<##  _Magic restored. _There is an entrance to Miojiu Xepp's Antique Scrolls here. _Okay, then. _Found a club. _Found an escape hatch in the ceiling. Found a stone staircase leading up. _There is an entrance to Miojiu Xepp's Antique Scrolls here.iUigP  Okay, then.iUiiUiiUid. _iUi>iUiiUiOiUi"iUi$iUi)P _iUi)iUiP*iUi+iUi,iUiX/iUi/iUiN0iUi1iUi3iUi%4iUi4iUi6iUi9,iUiv:iUi<iUit>iUi>iUi?iUiAjUijUijUiXjUijUijUijUi jUiG P  There is a stone staircase leading up here.jUi3 jUi _jUijUiR  There is an escape hatch in the ceiling here.jUiajUiA _jUijUijUi&jUijjUiFjUijUijUi jUi!jUiA"jUi#jUi#jUi$jUiO&jUi'jUi((jUi')jUi@3<  You see here a +0 club.jUil5jUi5 _jUi6jUif8jUi9jUiT:jUi=;jUif<jUi>,jUi?jUiAjUi%4uUi"uUiwuUi}k  #.# #.#< ## #.# #.  .# #.# #.#.  .# #.# #.##  .# #.# #)#   .#####.######.#   #.##....†......#  uUi# #.###.##.##.########  #...@#......#  #####.##.####   #.##.#   #.##.########   #............  #########....  #   uUiBuUi%5uUi "uUi#uUi 7 #.# #.#.#   . #.# #.#< .## #.# #..#< ..# #.# #.#.   #.# #.# #.###   #.# #.# #)#  #.#####.######.#   #.##....†......#  #.###@##.##.########   #....#......#  #####.##.#### #.##.#  #.##.######## #............ #########.... #   6vUivV:M ###....##. #<##.#<...### #.# #)###.###### #@##....†......#.###.##.##.#########....#......######.##.####  #.##.#vUi@]vUi^%7vUicvUi/evUi5MvUif..vUi ###....##... vUi#<##.#<...### #.# #)vUi###.###### #.##....†......###.##.##.########  #....#......#Fly ##.##vUi vUig%;8vUi*vUi-vUi ! M###.##...#.. ###......##.... #<#..#.#<...### #.# #)###.###### #.##....†......  #.###.##.##.########Fly vUi' vUi( %9vUi. vUi/ vUi M###.# ..#.. ###....#..##.vUiP#.... #<#...#.#<#...### #.# #)vUi3####.######  vUiWq#.##....†......#vUi~HFly vUivUiT&90vUivUiwUi  #.##I   #. #.###.   #. #.###   #.# #.  wUiX #.. ###...   #..### #.# #.#.  ####....# #.# #.#< wUiP#...∩...## #.# #.  #@.# #.# #.#.  wUi>'##.# #.# #.##   #.# #.# #)#   #.#####.######.#   #.##....†......#   #.###.##.##.########   #....#......#  wUi #####.##.####   #.##.#wUiޮwUi %1wUiYwUi5 _Found Ylitanel's Armour Shoppe.wUi*  #.#I.  ## #.##I  #. #.###  #. #.###  #.# #.  #.. ###.  #..### #.# #.#  ####....# #.# #wUi* #...∩.@.## #.# #. #....##..# #.# #. ###. ##.# #.# #.# # #.# #.# #)# wUi #.#####.######.#  #.##....†......#  #.###.##.##wUiR.########  #....#......# #####.##.####wUixwUi%2wUiwUi1 xUi[`  #.#I  ## #.##  #. #.  #. #.  #.## #  #..# ### xUi.i #..### #.# #.  ####....# #.# #.  #...∩@..## #.# #  #....##..# #.# #.  ###.. ##.# #.# #.  #.. #.# #.# #) ##. #.#####.######. #. #.##....†...... xUii #.###.##.##.  #....#......#   #####.##.####xUiFX3xUi?  #.#  ### #.  #.. #.  #.. #.  #.## #  #..# ###  #..### #.# #  ####....# #.# #  #...@...## #.# #  #....##..# #.# #xUi  ###..###.# #.# #  #..# #.# #.# #  ##.# #.#####.######  #.# #.##....†  #.###.##.##.  #....#......#   #####.##.####xUi%xUiL%4xUinxUifl _There is an entrance to Ylitanel's Armour Shoppe here.yUi}yUiʼn^Welcome to Ylitanel's Armour Shoppe! What would you like to do?  a -  22 gold a +0 leather armourb -  44 gold a +0 ring mail  c -  9 gold a +0 robe  d -  9 gold a +0 robe  e -  9 gold a +0 robe  f -  44 gold a +0 scale mail yUi]You have 190 gold pieces. [Esc] exit[!] buy|examine items[a-f] mark item for purchase [/] sort (type)[A-F] put item on shopping listzUi3zUi6zUi; #.# fritha the Tinkerer ####.# GnollzUi< #..#.# Health: 44/44 ======================== zUiC<#..#.# Magic: 14/14 ========================zUio< #.###.. AC: 4zUi<BStr: 9 zUi<#..#### EV: 17Int: 17zUi< #..### #.# # SH: 0zUi<<Dex: 10 zUi=zUi?=?####....# #.# # XL:  6 Next: 85% Place: Dungeon:4 zUi=V#...@...## #.# # Noise: ---------  Time: 3594.5 (0.0) zUi > #....##..# #.# # d) +4 mace zUi;>###..###.# #.# # Cast: Kinetic Grapnel zUi`>zUi>a#..# #.# #.# # Fly  ##.# #.#####.######zUi? #.# #.##....†..... zUi8?U#.###.##.##.######zUiX?K #....#......#zUir?  #####.##.#### zUi?_You start resting. _Your dormant clockwork bee falls apart. zUi?p_Magic restored. _You see here an adder corpse. zUi?}_Found Ylitanel's Armour Shoppe. _There is an entrance to Ylitanel's Armour Shoppe here.zUiCzUi`EzUi%IzUiJzUi zUis zUi zUi zUi^ zUi+ P _zUi zUi6 zUiw zUi zUiS zUi zUit zUi zUi zUi zUi zUi zUi zUi zUiu zUi0 zUiU zUi zUi zUi2 zUiU zUi zUi zUiZ zUi zUi zUi3 zUid zUii zUi zUiP zUir zUi zUi zUiC zUi^ zUii ,zUi zUi zUi zUi zUir zUi zUi zUi zUi zUi zUi zUi zUix zUi} zUi zUi zUi zUi zUi zUi zUi zUi zUi zUi{ zUiU zUi zUiw zUi zUiM zUi zUiK zUi zUiR zUi zUit zUi zUis zUi zUi ,zUic zUi! zUi^# zUi# zUig$ zUi & zUiQ' zUi' zUij( zUi* zUi+ BzUi, zUi- zUi- zUis. zUi/ zUi0 zUi&1 zUi1 zUi2 zUi3 zUi3 zUi4 zUii5 zUi6 zUi6 zUi~7 zUip8 zUiQ9 zUi9 zUi : zUi: zUi; zUiD< zUi< zUi= zUi> zUi ? zUi? zUi@ zUiA zUi#B ,zUiC zUiC zUiD zUi~D zUi`E zUiF zUipF zUiF zUiG zUiH zUi@I zUiI zUiCK zUi2L zUi[L zUiM zUiN zUiO zUieO zUiO zUiP zUiMR ,zUiR zUiS zUiT zUiU zUiU zUiV zUiW zUiX zUiX zUiPY zUiZ zUi1Z zUipZ zUiZ zUi[ zUi[ zUi\ zUi\ zUif] zUi] zUi] zUi|_ zUiO` zUi` zUi[a zUiAb zUiqc ,zUic zUi e zUixf ,zUig zUihh zUii zUi#i zUi~i zUi2j zUik zUiXk zUik zUikm zUivn zUin zUio zUip zUiq zUi!r zUir zUis zUiu zUiNu zUiu zUiv zUiw zUiw zUiMx zUiy zUiiz zUiz zUiz zUi{ zUiU| zUi{| zUi| zUix} zUi~ zUiE~ zUi~ zUi& zUi zUi\ zUiՀ zUi zUi zUi؄ zUi9 zUil zUiw zUiȇ zUi1 zUi? zUiQ zUi zUij zUic zUiK zUiw zUi zUi zUiǏ zUi zUip zUiߑ zUiT ,zUi0 zUiF zUi zUiƗ zUi zUi zUih zUi zUi~ zUi zUiS zUi zUiA zUi{ zUiS zUi zUiH zUi zUiܨ zUiA zUi zUi} zUi zUi# zUi zUi zUiް zUiC zUi1 zUi zUi zUia zUio zUi zUi zUi zUi zUiŻ zUi¼ zUi zUi zUiw zUik I#.## #.##.# #.## #.# #.# zUi Y#.### #.######## #.# ....# #........# #.##### ....# ########.#######..).. zUi B#.### #.............. zUi }#<################..######†####. zUi .#<...........>..#..####. zUi< #.######## #@#..# #.......666.5 (72.0) ### zUie #.#..######..##... #  #.#.............#. zUi n# #####.#..#####..###... zUi # #........#####..# ##. zUi # #.###.#.....##..####.#zUi  #.# #.#.............. zUi% -##.#.zUiD )###### zUid l#..# ###..##.##.zUi zUi +7.5 (73zUi[ O _Found an escape hatch in the floor.{Ui I{Ui; ,{Ui( ,{Ui {Ui {UiR {Ui {UiO {Ui B{Ui P  There is an escape hatch in the floor here.{Ui {Uif  _{Ui {Ui {Ui {Ui3 {Ui" {Ui {Ui {Uig {Ui {Ui {Ui {UiU {Ui {Ui ,{Ui3 {Uia {Uiw {Uin {Ui {UiC {Ui X{Ui {Ui4 {Uik {Uid {Ui {Ui5 {Ui {Ui {UiX {Ui ,{Ui {Ui {Ui ,{Ui {Uit {UiX {Ui {Ui {Ui_  There is an escape hatch in the ceiling here. _{Ui {Ui# P  There is a stone staircase leading up here.{Ui{% {Ui#&  _{Ui,' {Ui) {Ui, {Ui\, {Uib- {Ui.0 {Ui2 {UiY2 {Ui4 {Ui6 {Ui8 {Uik8 {Ui<9 {Ui; {Ui= ,{Uic> {Ui@ {Ui\C {UiC {UiD {UiF {UiH {UiH {UiI {UiL {UiN {Ui#O {UiP {UibS {Ui>U {UiU {UiV {UiP] X{Ui_ {Ui` {Ui` {Uib {UiAd {Ui f {UiIf {Uixg {Uii {Ui l {UiJl {Uim {Uio {Uiyt X{Uidu {Uiu {Uiw {Uiw {Uiy {Uiz {Ui|{ {Ui {UiЂ {Ui {Ui {Ui {Ui6 {Ui {Ui {Uiq {Uip {Ui {Ui {Uij {Uix {Ui {UiO {Ui {Ui {Ui {Ui {Ui {Ui+ {Ui| {Ui {Ui {Ui™ {Ui {UiZ {Ui {Uid {Ui {Ui {Ui {UiX {Ui {Ui' {Ui {Ui {UiF {Ui {Ui {Ui {Ui {Ui {Ui {Ui {Ui7 {Ui {UiO {Ui ,{Uiͱ {Ui {Uiε {Ui {UiԶ {Ui {Ui {Ui {Ui {Ui {Ui ,{Ui+ {Ui {UiB {Ui {UiI {Ui {Ui8 ,{Ui {Ui {Ui {Ui {Uin {UiU {Ui {Ui4 {Uia {Ui {Uix {Ui {Ui {Ui {Ui4 {Uii ,{Uii {Uim {Ui {Ui {UiN {Ui {UiO {Ui {Ui  ####### ########.....############## .........###....@.........# {UiH 723.5 (56 ......##.# ##############.# .###..##.##.# ...#.##.# ####### {Uiu G)⌠.#.##.### #.........#.# #### #...#.##...## #.####.#..#†# #....  {Ui d≈###~.#..##.###.###.###.#.###.###  {Ui ≈≈≈~.....###.##.##.##.....>...###  ≈≈≈≈....................#####....{Ui E {Ui {Uix {Ui E _Done exploring.|Ui`|UiNa3|UiI......###....0.0).........|Ui=|Uiņ|Ui E _Done exploring.}Ui}UieWhere to? (Tab - D:4, ? - help) }UiZ6 D - Dungeon ~Ui~Uifritha the TinkererGnollHealth: 44/44 ========================Magic: 14/14 ========================AC: 4Str: 9EV: 17Int: 17#######SH: 0Dex: 10 ########.....##############XL:  6 Next: 85% Place: Dungeon:4 .........###....@.........#Noise: ---------  Time: 3723.5 (0.0) ......##.# ##############.#d) +4 mace .###..##.##.#Cast: Kinetic Grapnel #...#.##.# ###########.#Fly #)⌠.#.##.### #.........#.# ##### #...#.##...## #.####.#..#†# #....  ≈###~.#..##.###.###.###.#.###.###  ≈≈≈~.....###.##.##.##.....>...###  ≈≈≈≈....................#####.... [~UixK _Found an escape hatch in the floor. _There is an escape hatch in the floor here. _There is an escape hatch in the ceiling here. _There is a stone staircase leading up here. _Done exploring. _Done exploring.~Ui~Ui: _~UiMn~Ui ~UiB ~Ui~Uii~Ui,~Ui1?  You see here a hobgoblin skeleton. _~UiAY  There is a stone staircase leading down here.~Ui+Gf _~UiV;5~Ui~UiY~Ui!~Ui&1You see here a hobgoblin skeleton. down here. _You fly downwards.  Found a parchment of Flame Wave and a parchment of Slow.  Found a stone staircase leading up and a stone staircase leading down.  up~Ui ~Ui ##....######## #...>..<..# #.........#  #..# 40.2 (16.7) #:..J.....#  #........W# Kinetic Grapnel #:........#  #.......... ~Ui #.........##W   phantom (dormant) #########..J   jelly (asleep) ... ∆ ~Ui ~Ui ~Ui d _There are monsters nearby!Ui) z# #. ...#######>..<......<:..J......W:#. .........###########... ∆Ui?2 Ui~ 71.2 (1.0) _Ui UiD Uig# #. ...#######>.......<:..J......W:#. .........###########..UioUieq%2Ui4wUiya _There is a stone staircase leading up here.Ui  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.UiQ  fritha the Tinkerer  Gnoll UiFR Health: 44/44 ========================  Magic: 11/14 ==================------  AC: 4Str: 9 #UiR EV: 17Int: 17 #. SH: 0Dex: 10 UiR...########  XL:  6 Next: 85% Place: Dungeon:5 UiR#...>..@..#  Noise: ---------  Time: 3742.2 (0.0) #.........#  d) +4 mace #......<..#  Cast: Kinetic Grapnel UiLS!#:..J.....#  Fly  #........W#  #:........#  W   phantom (dormant) #..........  J   jelly (asleep) UiS#.........##  #########.. _There is a stone staircase leading up here.  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  UiTfPress: ? - help, Dir - move targetAim: a jelly (asleep)Ui  fritha the Tinkerer  Gnoll  Health: 44/44 ========================  Magic: 11/14 ==================------ Ui AC: 4Str: 9 # EV: 17Int: 17 #. SH: 0Dex: 10 ...########  XL:  6 Next: 85% Place: Dungeon:5 #...>..@..#  Noise: ---------  Time: 3742.2 (0.0) #.........#  d) +4 mace #......<..#  Cast: Kinetic Grapnel #:..J.....#  Fly  #........W#  #:........#  W   phantom (dormant) #..........  imJ   jelly (asleep) #.........##  #########.. Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a jelly (asleep)  You lock target on the jelly and prepare to deploy your bee.  (Press . to continue winding your bee.)Ui # #.     Ui  #....J.<..#  #:...     J  Uixc==3.2 (1Winding UiUid  Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a jelly (asleep)  You lock target on the jelly and prepare to deploy your bee.  Ui(Press . to continue winding your bee.) _The jelly quivers.UiD[Uib>J..UidX--4. UinnUip@ _You continue winding your clockwork bee...Ui O  You continue winding your clockwork bee...Ui W.WUi y=-5.. Ui Uij S _The jelly closely misses you.Ui]Uiu_k  With a metallic buzz, your clockwork bee launches itself at the jelly.UigyW.(ally target)y   clockwork bee (minion)Ui&h06UilnUiqK _The jelly misses you.Ui5    With a metallic buzz, your clockwork bee launches itself at the jelly. _The jelly misses you.sock the jelly! Your hands burn! You bite the jelly, but do no damage.  The jelly is heavily wounded.Your clockwork bee stings the jelly!  Your clockwork bee is burned by acid!UiM7 c1--=7.5 (1.3Ui> UiyA p _The phantom hits your clockwork bee. The jelly misses you.Ui:8  You sock the jelly!Ui. (ally target)y   clockwork bee (minion) _The phantom hits your clockwork bee. The jelly misses you.  You sock the jelly!  You kill the jelly!locks its sights upon the phantom.  Your clockwork bee barely misses the phantom.r clockwork bee stings the phantom!fritha the TinkererGnollHealth: 42/44 ======================--Magic: 11/14 ==================------AC: 4Str: 9#EV: 17Int: 17#.SH: 0Dex: 10...########XL:  6 Next: 100% Place: Dungeon:5#...>..@..#Noise: =--------  Time: 3748.8 (1.3)#......y..#d) +4 mace#......W..#Cast: Kinetic Grapnel#:.Ui!.......#Fly #.........##:........#W   phantom (ally target)#..........y   clockwork bee (minion)#.........###########.. _The phantom hits your clockwork bee. The jelly misses you.You sock the jelly!  You kill the jelly!Your clockwork bee locks its sights upon the phantom.  Your clockwork bee barely misses the phantom.Your clockwork bee stings the phantom! - _The phantom hits your clockwork bee but does no damage.  You have reached level 7!Ui%/  --more--UiZ 8/50=5-7 0% Ui3` Uitb 4 _Uigj###.....######## #...>..<..# #.....@y..# #......W..# #:........# #.# #:.# #..Uih ### #########.. ... ∆Uikv  Your clockwork bee completely misses the phantom.Uis#.#.... #.?.# #.##Uis..#  #.....######## #.@.>..<..# #W.....y..#Uis #......§..# #:........#Uit #.........# #:........#UitW #..........Ui/tk #.........###########..UiDtUiwY  The phantom hits you. The phantom blinks! You blink.Ui<y.Ui72---UiҀ[2==-90UiUie _Found a scroll labelled ACANEF VUANI.Ui4:  You sock the phantom!Uix7o  The phantom is severely damaged.UiT@fy.. Ui=B|35-------=51.1 (1.3UiJUiN+ _The phantom hits you!Ui ##. .#. .. . #. ?.# #.## ....##..# #.....#Ui  #..@>..<..# #W..y.....# #......§..# #:.# #.##:.# #. #.## Ui Ui^ Ui W..y...<Ui p0------20UiAUi+ _The phantom hits you.Ui 4##..#. . . #. ?.# #.##....##..#  #.....######## #.W.>..<..# #..y@.....# #......<..# #:..# #..# #:#...#.########### ... ∆Ui8v  Your clockwork bee closely misses the phantom. x2Ui9%  Ui98The phantom hits your clockwork bee. The phantom blinks!UigA0.§UiAMyWUiD\1--3UiKUiM0 _Your clockwork bee blinks!Ui .#. ... #. ?.# #.## ....##..# #.....######## #...>..<..# #..§......# #..@...<..# #:........# #..y......# #:WUib.# #.... ### #########.. ... ∆ UiK  Your clockwork bee stings the phantom!Ui.y   clockwork bee (minion)Uiy2/51===17-4Kinetic GrapnelUiUiO _The phantom is destroyed!UiΦ UiE Uin Ui 8-Ui .0**   dormant clockwork bee (minion)You start resting.Ui *5.1 (1Ui Ui L _Your clockwork bee winds down and falls to the ground.Ui#eUieUinlBUipw3=UisUitUi u53=Ui4uUi..<..# #.........# #<..# #:@.......# #.# #:.# #... #Ui## #########.. ... ∆ Ui:Uia37=2.0)UiUi^UiV. .. . #.# ?.# #.## ....##..# #.....# #...>..<..# #.# #......<..# #.# #.# #:.# #. #.## #..  ... ∆Ui9∆Ui%3UiUi4_  You pick up a parchment of Flame Wave and begin reading...Ui*4.1 (2UiL UiC _You add the spell Flame Wave to your library.Ui 3UiwUiUi8===UieUiUiUip,UiUiK,UiUi'UioK9=UifUi,UiUi,UiUijUiUiUil40=UiUi,UijUiUiPUiUia1=UiUic,UiDUi,UiWUi32=UiUiJ,UilUic,Ui|UiBUiK3=UiUiUiyUiUis,UirUiJUiUiUi!UiU4=UiUi, BUiRUiJUiUihUi[Ui5Ui=Ui5UiUi!Ui"Ui:$Ui&Ui'Ui)Uic,Ui6-Ui/Ui4Ui5Ui56Ui06=Uil6Ui8Ui?Uik@Ui!BUiDUiEUiKGUiMJUiKUiLUiOUiPUiP7UiQ=UiLQUiRUiUUi^VUi"XUiA]Ui^Ui_UibUicUic8Ui+d=UiadUieUihUiiUiAkUimUiznUipUirUi`sUitUixUiyUiy9Ui5z=UiszUi,|Ui~UiUiUiUiÅUiUiUiUiQ50Ui=UiٌUiUiёUiUijUiwUiFUiUiUiѝUiUiM UiުUiS%_You start resting.UiUiUi821.1 (4Ui 7.0)UiGUiȹ1Ui =Uit$2.1 (48UiUi UiJUi_HP restored.Uiy< R . #.#?.# #.##....##..∆ #.....######## #...>..<..Ui= ......<.:...##UiJ 7∆UiL 03.1 (1.0)Ui3S Ui=U Ui ?.# #.##....##..∆ #.....######## #...>..<........<....##Fly Ui&%4UisUiY  You pick up a parchment of Slow and begin reading...Ui*5.1 (2UiUi= _You add the spell Slow to your library.Ui . #.# ?.# #.## ....##..# ∆ #.....######## #...>..<..# #.Ui_m..# #......<..# #.# #.# #.UiU# #.Ui. #.........###########.Ui UiY... ∆ Ui'∆UiUi2F=6.1 (1UiUiaUia  .. . #.# ?.# #.## ....##..# ∆ #.....######## #...>..<..# #...# #......<..# #.# Uib #.# #.# #.. #.........###########..... ∆ ∆Uig Uicj %7Uim Uiho Ui!XM.# .. . #.# ?.# #.#Ui! ....##..# ∆ #.....#######..>..<.<Ui"h# #...........Ui;".Ui)Ui,%8Ui 1Ui3Uih ##..#. .. . #.Ui$iD ?.# #.## ....##..# ∆ #.....######## #...>..<..#UiDi #.@.......# #<..#Ui_i~ #.# #UiwiT.# #Uiih# #...Uii #.........###########... ∆UiqUit%9UiyUih{Uim,  ##...#.. ..#.. #.♣?.# #.##Ui,  .....##..# ∆ #.....######## #@..>..<..# #.........# #Ui, <..# #.# #.#Ui- | ## #...Ui:-  #.........###########..Ui5 UiX8 &30Uie= Ui> Uiu  .. ##...#.. ..#... #.♣?.# #.##......##..# ∆ #..@..########Uiu ####...>..<..# #.........# #<..# #..# #..#Uiv ] ## #UiEv U... #.........##UiM~ 9∆Uiހ %1Ui Uip UiS ∆ ... ##...> .#..o.. ..#. #.#.♣?.## #.###......##..# ∆ #.@...## ####...>..<..# #..# #......<..# #......# #.........#o   orc wizard (asleep) #........# #...........  #.##Ui  An orc wizard comes into view. It is wielding a +0 dagger.Found a stone staircase leading down.  A malevolent force fills the Dungeon...Uie/  --more--Ui  You are sucked into a shaft and drop 3 floors!  --more--Ui-Generating dungeon...o\\/o/ building the Dungeon \o\Ui/ < /o/Ui3 < \o\UiUi/fritha the Tinkerer#............Gnoll#...[.......Health: 51/51 ========================#.......<..Magic: 15/15 ========================#...[.....#AC: 4Str: 9#......)..#EV: 17Int: 17#........#SH: 0Dex: 10#........+#.#.XL:  7 Next: 17% Place: Dungeon:8#.?...@....∩..Noise: ---------  Time: 3832.1 (1.0)###########.##d) +4 maceCast: Kinetic GrapnelFly You pick up a parchment of Slow and begin reading... _You add the spell Slow to your library.  An orc wizard comes Uiinto view. It is wielding a +0 dagger.Found a stone staircase leading down.  A malevolent force fills the Dungeon...You are sucked into a shaft and drop 3 floors!UiUiUiUi _The shaft crumbles and collapses.  Found four items. Found Pefuc's Antique Weapon Shoppe. _Found a stone staircase leading up.Ui8k #. #...[.. #.<... #...[.....# #......)..# #.# #.+#.#. #.?.∩.. ##.##UisUiwv,3 _Ui|Ui~Ui #. #...[. #.<... #...[.....# #......)..# #.# #.+#.#. #.?.∩.. ##.##UibUi %4Ui3UiUi  #. #...[. #.<... #...[.....# #......)..# #.# #.+#.#. #.?.∩.. ##.##Ui Ui\ %5Ui Ui Uimn #. #...[. #.<... #...[.....# #......)..# #.#Ui' #.+#.#. #..∩.. ##.##Ui;6UiZ Ui@@7.1 (2UiX Ui#o _m - 2 scrolls labelled GOUDUO YMEMUN (gained 1)Ui |#. #...[. #.<... #...[.....# #......)..# #.# #.+#.#. #.∩.. ##.## UiV Ui *8.1 (1Uik Uin#. #...[. #.<... #...[.....# #......)..# #.# #.+#.#. #.Ui∩.. ##.## Ui;Ui%9UiUiTUiZi#. #...[. #.<... #...[.....# #......)..# #.# #.UiC[A+#.#. #.∩.. ##.## UijcUirf&40UilUignUio#. #...[.. #.<... #...[.....# #......)..# #.# #.+#.#. #.∩.. ##.## Ui#Ui,%1UiߺUiUiE#. #...[.. #.<... #...[.....# #......)..# #.# #.+#.#.#.∩..###.##UiMUi=Q%2UiWUiYUiLkfritha the Tinkerer#............Gnoll#...[........Health: 51/51 ========================#.......<...Magic: 15/15 ========================#...[.....#AC: 4Str: 9#......)..#EV: 17Int: 17#........#SH: 0Dex: 10#........+#.#..XL:  7 Next: 17% Place: Dungeon:8UiM#......@...∩..#Noise: ---------  Time: 3842.1 (0.0)###########.###d) +4 maceCast: Kinetic GrapnelUicMFly _The shaft crumbles and collapses.  Found four items. Found Pefuc's Antique Weapon Shoppe. _Found a stone staircase leading up. UiM_m - 2 scrolls labelled GOUDUO YMEMUN (gained 1)  Press: ? - help, v - describe, . - travelThe floor.Ui76.@Ui%+6..Ui\ ).  Found four items. Found Pefuc's Antique Weapon Shoppe. _Found a stone staircase leading up. _m - 2 scrolls labelled GOUDUO YMEMUN (gained 1)  Press: ? - help, v - describe, . - travel, g - get itemItem here: a long sword.  The floor.Ui5fritha the Tinkerer#............Gnoll#...[........Health: 51/51 ========================#.......<...Magic: 15/15 ========================#...[.....#AC: 4Str: 9#......)..#EV: 17Int: 17#........#SH: 0Dex: 10#........+#.#..XL:  7 Next: 17% Place: Dungeon:8#......@...∩..#Ui5Noise: ---------  Time: 3842.1 (0.0)###########.###d) +4 maceCast: Kinetic GrapnelFly Found four items. Found Pefuc's Antique Weapon Shoppe. _Found a stone staircase leading up. _m - 2 scrolls labelled GOUDUO YMEMUN (gained 1)  Press: ? - help, v - describe, . - travel, g - get itemItem here: a long sword.  The floor.Ui~8Ui=Ui~?. _UiT#.. #...[........ #.<... #...[.....# #......)..# #.# #.+#.#.#.∩..# ##.### Ui_Ui 13.1 (1 _UiUiUi #..... #...[........ #.<... #...[.....# Ui /#......)..# ###.# .. ##.+#.#...$#.∩..# ##.### Ui f...z.S....Ui= ,S   water moccasin (wandering).z   wight (polearm, dormant)Ui ,  A wight and a water moccasin come into view.zS..z)Uiƾ ?4Kinetic GrapnelUij Ui. + _Found 19 gold pieces.Ui[ ########.### #............ #...[........ #.......<... #...[.....#  #)..# ##  #.# .. # #+#.#...$ #..........∩..############.###.z S...Uiz..S5UiYUi?Ui^Ve ## ## ########.###...[............<...[.....# )..# ## # .. #+#.#...$..........∩..############.###z..S......Ui0q~6Kinetic GrapnelUi( M ## ##. ########.###........[.............<...[.....# )@.# ## ## .. #+#.#...$#..........∩..#Fly #.###Ui ;7UiR UiM ## ## ########.###...[...............<......#[...@.# )..# ## ## .. #+#.#...$#..........∩..#UiX8Ui> )M ## ## ########.###.[.........@......#[.....######)..# ## #........## .. #Fly UiM Ui>Q %9UiX Ui\ a _There is a stone staircase leading up here.UiUi UiUi&'Ui#Uib)&50Ui/UiY! #P##P##.#  ##(..##  ##.....##  ####7 # #............. ......... ##..#........#.  #. #.#.....## # ...#...## .... ...#..... #..# _Something unseen opens the door.UiY8 (1.7 _You fly upwards.  Found 3 large rocks. _There is a stone staircase leading down here.Uim# P# #P #.# (..## ## ###  #..># ##.......###..#....#Uign#. #.#..# ## ...#...#...#..... #..#Ui-wUi{210 _UiUioUiP##.# P# #P ###.# ##(..## ##.....## ##.## #..>......# #.# .# #### UiOpX2Uie## # .# . P# .#P ###.# ##(..## ##.....## ##.UiZf^## #..>......# #.# .# ##.#. #.#.....##.## ....#...##UifS # UiqUis%3UiyUi{Uiɽ ## ## .# #. P# .#P ###.# ##(..## ##.....## ##.## #..>......# #.# .# ##.. # .....Ui +# Uiq Ui %4UiD Ui Uio#### .# UiW#. P# .#P ###.# ##(..###...##..#..>Ui #..........# Ui̒##..##.# . #.#.....##.#Ui[# ....#...## .# ........# #Ui=}.....##..# UiUi|%5UiUi:Uiy 8## .# #. P# .#P ###.# ##(..###...##..#..>#..........# ##..##.# . #.#.....##.# # ....#...## .# ........# .#.....##..# .#Uiz 4 #. ..UiE UiM %6Ui UiË Ui#. P# .#P ###.# ##(..###...##..#..>#....... ...# ##..##.# . #.#.....##.# # ....#...###.#  ........# #.#.....##..# #.# #. #.. #..7UiUi4Ui =  .#P ###.###(..####.....####.......##..>......###.........##..#........# #. #.#.....#Ui>  ....#...# ........# ###..Ui Ui %8Ui Ui Uiʋ ###.###(..####.....####.......##..>......###..........................##..#........# #. #.#.....# ....#...# ........# .....###..#UiUiӒ%9UiUi+UijA)##(..####.....####.......##..>......###................##..## #. #.#.....# ....#...# ........# .....## #. #..##..$UiIUiXK&60UiDPUiS+ _Found 19 gold pieces.Ui!^+ ##.....####.......##..>......###...............##..## #. #.#.....# ....#...# ........# .....## #. #.. #..###..1UiLeUi= ##.......##..>......###.........##..## #. #.#.....# ....#...# ........# .....## #. #........ #..######o   orc (asleep)o#Ui'  An orc comes into view. It is wielding a +0 whip.Uiyoo.UiH .==2UiUi7 _The orc shouts! You hear a shout!Ui  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Uib + ##.......## fritha the Tinkerer #..>......## Gnoll Ui 1 #.............# Health: 51/51 ========================  ...............#Ui  Magic: 12/15 ===================-----  ##..#........#.#UiӔ r AC: 4Str: 9 Ui  #. #.#.....##.# EV: 17Ui ,Int: 17 Ui"  # ....#...###.# SH: 0UiQ -Dex: 10Uil \ ........# #.#Ui  XL:  7 Next: 17% Place: Dungeon:7 Uiו  .....##..# #@# Noise: ==-------  Time: 3862.8 (0.0)Ui  Ui #. #........  d) +4 mace Ui: #..######  Cast: Kinetic Grapnel UiT #..# Fly Uio  Ui J#..# Ui W..$#Ui  o   orc Ui J##o. Ui C.# Ui. ?_The orc shouts! You hear a shout!  UiH Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Uib MConfirm with . or Enter, or press ? or * to list all spells.Ui| Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetUi YAim: an orc, wielding a +0 whip and wearing a +0 chain mailUiuS\ ##.......## fritha the Tinkerer #..>......## Gnoll  #.............# Health: 51/51 ========================  ...............#Ui T Magic: 12/15 ===================-----  ##..#........#.# AC: 4Str: 9  #. #.#.....##.# EV: 17Int: 17  # ....#...###.# SH: 0Dex: 10Ui5T\ ........# #.#UiVT XL:  7 Next: 17% Place: Dungeon:7  .....##..# #@#UixT Noise: ==-------  Time: 3862.8 (0.0) UiT#. #........  d) +4 maceUiT UiT#..######  Cast: Kinetic Grapnel UiU#..# Fly Ui>U\ #..#UijU ..$# o   orcUiUT ##o.UiUI .#UiUCasting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.UiVAiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetUiFVAim: an orc, wielding a +0 whip and wearing a +0 chain mail  You lock target on the orc and prepare to deploy your bee.Ui]  #..>        #.  Ui%^$ #   #.#   #@# #.  Ui0`   #..# #..# .o$# ##.. .# UioZ3.8 (1Winding Ui(vUi]z-onfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an orc, wielding a +0 whip and wearing a +0 chain mail  You lock target on the orc and prepare to deploy your bee. _(Press . to continue winding your bee.)UiD=UiC<o.UiDr--4Kinetic Grapnel. Ui IUi+X@ _You continue winding your clockwork bee...UiW Uiʴ O  You continue winding your clockwork bee...Ui o.o 2 orcs (1 wandering)oUi k--5.. Ui Ui q _An orc comes into view. It is wielding a +0 club.Uit,UiNB yo.oally target)oy   clockwork bee (minion)Uib.  With a metallic buzz, your clockwork bee launches itself at the orc.Ui$06Ui Ui8 _Your clockwork bee stings the orc.UiѦ  ##.....## #.......##  #..># #......##..#......... #.#.....# ....#...## ...........##..# #.# #. #.y......o.#######....$###o..#o.o.7 _Your clockwork bee completely misses the orc.UiN G  Your clockwork bee stings the orc.Ui' Ko$Ui( %8Ui5. Ui1 _ _Your clockwork bee barely misses the orc.UiUicUieto.o.UiS3==Ui9UiUi"K _Your clockwork bee stings the orc but does no damage.Ui 5  You hit the orc.Uic %  Ui 1You kill the orc!UiF 6 ).y   orc (Your clockwork bee locks its sights upon the orc.  Your clockwork bee stings the orc.Ui 5871.1 (1.3Ui Ui# ` _The orc closely misses your clockwork bee.Uim6 * *   dormant clockwork bee (minion)Your clockwork bee stings the orc.  Your clockwork bee winds down and falls to the ground.Ui8n3-20UitUi|Q _The orc hits your dormant clockwork bee but does no damage.UiPW##.......##..>......###.........##..## #. #.#.....# ....#...# ........# .....## #. #........ #*.######o.# ...$##.. .# UiUi o 2 orcs (1 distracted, 1 ally target)UipoAn orc comes into view. It is wielding a +0 war axe.Ui?-3UiUi-"N _The orc hits your dormant clockwork bee with a +0 club.  Ui["Things that are here: _a +0 whip; a +0 chain mail; an orc corpseUi ..>......###.........##..## #. #.#.....# ....#...# ........# .....##..# #)####### #. #@....... #*.######o.# ...$##.o .#.Ui8 o.oUi I==4Ui Ui M _The orc hits your dormant clockwork bee with a +0 club.Ui yy   Ui K2-Ui Ui  _You wind your clockwork bee back up and it locks its sights upon the orc!Uif#.......##  #..># #......##..#......... #.#.....# ....#...## ........# #.# .....##..# #@########. #........y.######o#....o###..#..Uio%  Ui'p"Your clockwork bee stings the orc.UipUiqUiyy.)o$   orcUi--5UijUiL _The orc dies!Things that are here: _a +0 whip; a +0 chain mail; an orc corpseUi{Ui Ui{  Your clockwork bee locks its sights upon the orc.  Your clockwork bee stings the orc.Ui`w.y).Uiy   clockwork bee (minion)Ui9-6Kinetic GrapnelUi"UiC _The orc dies!Ui3UiUiI3=Ui 0**   dormant clockwork bee (minion)You start resting.Uiŋ7.1 (1 _Your clockwork bee winds down and falls to the ground.Uij Ui8k Uil Uiop Uit ,Uiu Uiu UiEw Uiz Ui[{ 9=Ui| Ui UiC UiT Ui Ui: Ui Ui ,Ui Ui Ui L4==Ui Ui ,Ui Ui Uiϕ Ui Ui W _You start resting.Ui 3UiG Ui Ui< :==Ui UiM Ui Ui Ui UiS UiT Ui 9 . Ui, P_Your dormant clockwork bee falls apart.Ui 0903.0)UiS 65==Uiy $1.1 (14Ui Ui % _Magic restored.UiR ..>......###.........##..## #. #.#.....# ....#...# ........# .....##..# #)####### #. #@....... #..######).# ...Ui7Ui402.0)Ui)Ui©Ui|e #.........##..## #. #.#.....#Uie ....#...# ........# .....##..# #)####### #. #........ #@.######).# UiVfx...$.... #Ui%nUiq%3UitUivUiy  ..##..## #. #.#.....# ....#...# ........# .....##..# #)####### #. #........ #..###### ...$#Uiǣ cFly #...UiI Uiݬ %4Ui Ui k _Items here: )) [ †.Ui7 C##..##.# . #.#.....##.# # ....#...###.# Uiu h ........# #.# .....##..# #)####### #. #........ Ui #..###### #).# Ui #.@# .......$# ###+###.. Ui } #.##...#+.. Uij ##...#...Uiޖ _==5 _Ui Ui8 Ui &  #. #.#.....# ....#...# ........# .....##..# #)####### #. #........ #..######).# #..###.......Ui&D###+###...# #.#.#..#.#....Ui.Ui1%6Ui6Ui>Ui@*7.1 (2UiEUiH? _You now have 209 gold pieces (gained 19).Ui 4 #. #.#.....##.# # ....#...###.# .# #.# .....##..# #)####### #. #........ #..###### #).#.#..###..#.##+###...# #.#.# #...# +...# #...# #...# #....8.1 (1UiKF #. #.#.....##.# # ....#...###.# .# #.# .....##..# #)####### #. #........ #..####### #).##.#..###..#.##+###...# #.#.# #...# +...# #...# #...# #....UiRUi5U%9Ui+[Uis]UiD4  #. #.#.....##.# # ....#...###.# .# #.# .....##..# #)####### #. #........# #..###### #. #).##.#..###..#.#.#####+###...# #.#.# #...#  +...#  #...#  #...#  #....Ui*9Ui/;'900Ui@UiBUia  #. #.#.....##.# # ....#...###.# ........# #.# .....##..# #)# #.. #. #.. #..###### #.. #).##.#..###..#.##.#####+###...#Uiȵ K #.#.# #...#  +...#  #...#  #...#  #....Uiͼ Ui1 %1Uit Ui Ui'....#+#.+.# #.+#.# #.##.. .ß#### ###Ui0Ui ;2Ui 7 _You reach down and open the door.UiJN  ....#...# ........# .....##..# #)####### #.. #........######).# ###.#..###............#.#####@###...# #ß....#.#.##.#+#.#...#+.# #.+Ui؟7∆Ui%3Ui.Ui.Q _There is an open door here.Ui  ........# .....##..# #)####### #.. #........######).# ###.#..###..#............##.#####'###...# #ß.@..#.#.#+#.#..+.# #.+Ui#.# #.#UiUi,4 _UiUiVUi% q'>#.+Ui Ui2 %5UiE Ui _You reach down and open the door. _Found a staircase to the Ecumenical Temple.Ui<X .....##..# #)####### #.. #........########.. #).# Ui=###.#..###...........#.#####'###...# #ß....#.#.#@#.#..+.#>#.+Ui:=#.###.#Fly UiBUiD,6 _UivIUiLQ _There is an open door here.Ui1  #.. #........#######.. #).# ###.#..###...........#.#####'###...# #ß....#.#.#'#.#..Ui{B+.#@#.+#.###.#...ßFly UiUi?,7 _UiUi]i _There is a staircase to the Ecumenical Temple here.Ui޴UiwUiUiUi,8 _UiUi #≈≈≈....#...#._..≈≈≈##≈≈.....#._.#.....≈≈##≈.._...#...#......≈####≈.......ß...ß.......≈###≈.................._..≈###≈...................≈########ß.........ß########...................##Temple#≈.._......@......_..≈###...................##Ui,######ß.........ß########≈...................≈###≈.._..................≈###≈.......ß...ß.......≈####≈......#...#..._..≈##UiS(#≈≈.....#._.#.....≈≈##≈≈≈.._.#...#....≈≈≈#You fly downwards. Welcome to the Ecumenical Temple! Found six altars.UiUip___Ui*9 (1.8Ui_____Ui _Found a staircase back to the Dungeon. _There is a staircase back to the Dungeon here.Ui- | #≈≈≈....#...#._..≈≈≈# #≈≈.....#._.#.....≈≈# ##≈.._...#...#......≈## ##≈.ß...ß.≈## #≈._..≈# ##≈.≈## ######ß.ß###### ##.## #≈.._<......_..≈# ##.## ######ß.ß###### ##≈.≈## #≈.._....≈# ##≈.ß...ß...≈##Ui  ##≈......#...#..._..≈## #≈§.....#._.#.≈≈# #≈≈≈.._.#...#....≈≈≈#Ui _______UiY +90Ui B_Ui 6 _Found an opulent altar of Gozag.Ui(^ #≈≈≈....#...#._..≈≈≈# #≈≈.....#._.#.....≈≈# ##≈.._...#...#......≈## ##≈.ß...ß.≈## #≈._..≈# ##≈...≈## ######ß.ß###### ##.## #≈.._....@.<......_..≈# ##.## ######ß.ß###### ##≈...≈## #≈.._.....≈# ##≈Uit)7.ß...ß....≈## ##≈......#...#..._..≈## #≈§.....#._.#..≈≈# #≈≈≈.._.#...#....≈≈≈#Ui0___§§_§≈_Ui5&10Ui:______Ui;Uir #.#._.#.....≈≈##≈.._...#...#......≈##≈.......ß...ß.......≈## #≈............_..≈# ##≈......≈## ######ßß####UiR ##..........## #≈.._<_..≈# ##..Uir.....## ######ßß######Ui≈..........≈## #≈.._Uic..≈# ##≈.Uiß...ß## ##§§.....#...#..._ #§≈.....#._.#.....≈≈ #≈§≈.._.#...#....≈≈≈# ##≈≈≈...#...###Ui_._≈#≈≈§§Ui%1Uif___Ui@ _Found a shimmering blue altar of Sif Muna.UiXz#≈.._...#...#......≈##≈.......ß...ß.......≈## #≈............_..≈# ##≈......≈##Ui3 ######ßß#### ##..........## #≈.._<_..≈#Uiٸf ##.......##Uix ######ßß######§....Ui......≈## #§.._..≈#UiJ ##≈.ß...ß#Uii` ##§......#...#..._ #≈≈.....#._.#.....≈≈Ui #≈≈≈.._.#.§§#....≈≈≈#Ui ##§≈≈...#.§§### ####≈.≈##≈##≈.≈##Ui§__§_§_.#.§..UiH%2Ui_____UiUil 9.....ß...ß.......≈# #≈............_..≈ ##≈.... ######ßß#### ##..........## #§.._<_..≈# ##.............## ######ßß#######§..........≈# #§.._..≈ ##§.ß...ß ##§......#...#..._ #≈≈.....#._§#.....≈≈ #≈≈≈.._.#.§.#≈≈≈# ##§≈≈...#.§.### ####≈.≈##≈##≈.≈## ##≈#########Ui'q __.§≈Uis %3UiNv \___Ui-w Ui* ....._.. ##≈..... ######ßß#### ##.......... #§.._......<_..≈ ##............. ######ßß###§..........≈ #§.._.. ##§.ß...ß ##§......#...#..._ #≈≈.....#._.#.....≈≈ #≈≈≈.._.#.§§#....≈≈≈# ##≈≈≈...#.§.### ####≈.≈##≈##≈.≈##UiA ##≈######### ### #UiI_≈_§Ui%4UiL__UiUig #≈._ ##≈....... ######ß..ß ##...... #§.._......<......_.. ##..... ######ß.ß ##§.Ui #§.._ ##§.ß...ß. ##≈......#...#..._..≈ #≈≈.....#._.#.....≈≈Ui2! #≈≈≈.._.#.§§#....≈≈≈ ##§≈≈...#.§.#...≈≈≈ UiW3 ####≈.≈##≈##≈.≈####  ##≈#######≈##  ### ###UiL__≈_Ui%5Uiag___UitUi #≈._ ##≈......... ######ß.........ß ##....... #§.._......<......_ ##..... ######ß.ß ##§ #§.. ##≈.ß...ß ##≈......#...#..._.. #≈≈.....#._.#..... #≈≈≈.._.#.§§#.... ##§≈≈...#.§.#...≈≈≈ ####≈.≈##≈##≈.≈  ##≈#######≈##  ### ###____6____ _There is an opulent altar of Gozag here.Ui  You hover solemnly before the altar of Gozag.  --more--Ui Ui Gozag Ym Sagoz the Greedy Gozag Ym Sagoz the Greedy teaches that the world belongs to the rich. Those accepting this principle may exchange their gold for divine assistance. Followers of Gozag do not earn piety; the only way to impress this god is by amassing a fortune, and worshippers may request as much assistance as they can afford. Fortunately, Gozag's worshippers are said to have the touch of gold. Ui. Favour - Gozag is neutral towards you. Granted powers:(Cost)Gozag turns your defeated foes' bodies to gold. Your enemies may become distracted by gold. You can petition Gozag for potion effects.(400 Gold)You can fund merchants seeking to open stores in the dungeon. (800 Gold)You can bribe branches to halt enemies' attacks and recruit allies. (3000 Gold)UiG +[!]: Overview|Powers|Wrath [J/Enter]: join religion (114 gold; you have 209)Ui Ui#≈.................._ fritha the Tinkerer##≈.................. Gnoll######ß.........ß### Health: 51/51 ========================##.................. Magic: 15/15 ========================#§.._......<......_. AC: 4Str: 9##.................. EV: 17Int: 17######ß.........ß### SH: 0Dex: 10##§.................. XL:  7 Next: 19% Place: Temple#§..@................ Noise: ---------  Time: 3916.9 (0.0)##≈.......ß...ß...... d) +4 mace##≈......#UiW/...#..._.. Cast: Kinetic Grapnel#≈≈.....#._.#.....≈ Fly #≈≈≈.._.#.§§#....≈≈##§≈≈...#.§.#...≈≈≈####≈.≈##≈##≈.≈#####≈#######≈##### ### _Found a staircase back to the Dungeon. _There is a staircase back to the Dungeon here. _Found an opulent altar of Gozag. _Found a shimmering blue altar of Sif Muna. _There is an opulent altar of Gozag here.  You hover solemnly before the altar of Gozag.Uii  Gozag welcomes you!Ui/  --more--UiT_≈§§UiIF__Uiʠx of Gozag Gold: 957.9 (1UiT__Uib _You pay a service fee of 114 gold.Uiw#≈._.##≈..........######ß.........ß###........#§.._......<......_.##......######ß.ß###§.#≈§._##§.ß...ß.##≈......#...#..._..≈#≈≈.....#._.#.....≈Uiwf#≈≈≈.._.#.§§#....≈##§≈≈...#.§.#...≈≈≈#####≈.≈##≈##≈.≈# Ui}_.._≈__Ui1%8Ui8_Ui UiI#≈._.##≈.......≈######ß..ß###......##§.._......<......_..≈##.....#UiHJd######ß.ß###§.≈#≈.._.##≈.ß...ß.≈##≈......#...#..._..≈##≈≈.....#._.#.....≈≈##≈≈≈.._.#.§§#....≈≈≈###§≈≈...#.§.#...≈≈≈# UiQ___§_§§#§§##Ui-V%9UiF[m___Ui\Ui #≈._..≈##≈.....≈#######ß.ß###.....##§.._......<......_..≈###.....#######ß.ß###§.≈##≈.._.≈Ui ##≈.ß...ß.≈###≈§.....#...#..._..≈##§§.....#._.#.....≈≈# #§§≈.._.#.§§# # # Ui& u__§§Ui &20Uim _____Uig Ui+I#ß...ß.≈###≈....._##≈..........≈######ßß###### ##....Ui,|...## #§.._......<_..≈# ##..........## ####ßß###### Ui<,##§...≈###≈.._Uig,.....##≈.......ß...ß.....Ui,W##≈§.....#...#..._..≈##§§.....#._.#.....Ui,≈≈##§§≈.._.#...#.Ui,###§≈§...#.§.#...≈≈≈Ui-####§.≈##≈##≈.######≈#######≈Ui4x__§§≈§Ui4#Ui9%1Ui?"_Ui?UiX@UiC1_...#...#......≈## ##≈..§....ß...ß.≈## #≈....._..≈# ##≈..........≈######ßß###### ##....Ui...## #≈.._<_..≈# ##..........## #####ßß###### ##§...≈## #≈.._..... ##≈.......ß...ß.....UiIU##≈§.....#...#..._..≈##§§.....#._.#..Ui≈≈##§§§§._.#...#.#Ui##≈§§...#...#...≈≈≈####§.≈##≈##≈.####Ui .__≈#§§≈Ui&%2Ui,]___Ui1Ui6≈≈.....#._.#.....≈≈# ≈§._...#...#......≈## ##≈.......ß...ß.≈## #≈..§.._..≈# ##≈..........≈######ßß###### ##.......## #≈.._<_..≈# ##..........## ####ßß###### ##§...≈## #≈.._..... ##≈.......ß...ß.....##≈§.....#...#..._..≈##≈§.....#._.#...≈≈##§§≈§._.#...#...#iʿ\;49m##≈§§...#...#...≈≈≈Ui_.._._§Ui§._§≈≈≈≈§._Ui,%3UiJ__Ui'Ui* #≈#...#._..≈≈≈# ≈≈.....#._.#.....≈≈# _...#...#......≈## ##≈.......ß...ß.≈## #≈...._..≈# ##≈..........≈######ßß###### ##.....Ui W..## #≈.._<_..≈# ##..........## ####ßß###### ##§§..≈## #≈.§_.....#Ui_ G##≈.......ß...ß.....##≈......#...#..._..≈##§≈.....#._.#..≈≈##≈≈≈§._.#...#.#Ui ____§§_Ui %4Ui K__Ui& UiUi Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0%  a - Potion Petition400 Gold0%  b - Call Merchant800 Gold0%  c - Bribe Branch3000 GoldUi0% [?] toggle between ability selection and description.UiUi&Ui#≈≈≈....#...#._..≈≈≈#fritha the Tinkerer#≈≈.....#._.#.....≈≈#Gnoll of Gozag Gold: 95##≈.._...#...#......≈##Health: 51/51 ========================##≈.......ß...ß.......≈##Magic: 15/15 ========================#≈.................._..≈#AC: 4Str: 9##≈...................≈##EV: 17Int: 17######ß.........ß######SH: 0Dex: 10##...................##XL:  7 Next: 19% Place: Temple#≈.._.....@<......_..≈#UiNoise: ---------  Time: 3924.9 (0.0)##...................##d) +4 mace######ß.........ß######Cast: Kinetic Grapnel##§§..................≈##Fly #≈.§_..................≈###≈.......ß...ß.......≈####≈§.....#...#...§..≈###§≈.....#._.#.....≈≈##≈≈≈§._.#...#....≈≈≈# _Found an opulent altar of Gozag. _Found a shimmering blue altar of Sif Muna. _There is an opulent altar of Gozag here.  You hover solemnly before the altar of Gozag.  Gozag welcomes you! _You pay a service fee of 114 gold.Ui ___Okay, then.UijUio___Ui. _Uim)#≈≈≈....#...#._..≈≈≈# #≈≈.....#._.#.....≈≈# ##≈.._...#...#......≈## ##≈.ß...ß.≈## #≈._..≈# ##≈.≈## Ui0o ######ß.ß###### ##.## #≈.._......._..≈# ##.## ######ß.ß###### ##§§.≈## #≈.§_....≈###≈.ß...ß.......≈####≈§.....#...#...§..≈###§≈.....#._.#....§≈≈##≈≈≈§._Uiv__§§_§_Ui{15.9 (1 _Ui\___Ui҃d _There is a staircase back to the Dungeon here.Ui_}v____UiUidx____UiE____.._§.§._Ui,6 _Ui____UiXM #.. #........ #.. #..##### #.. #).#  ###.#..###..#  ............#  #.#####'###...#  #ß....#.#.#  #.#'#.#...# Dungeon:7 +.#@#.+...#  #.###.#...#  UiN&#....ß#...#  ###+###....  ∆ UihNUi+TUi,8.4 (2.5UiUi _You fly upwards. Welcome back to the Dungeon! _There is a staircase to the Ecumenical Temple here.UiM.....##..# #)########........ #..###### #.. #)###.#..###............# #.#####'###..ß....#.##.#@#.#UiH&+.#>#.+###.....ß#...####+###....Ui~Ui!39.4 (1.0 _Ui@#Ui}%Q _There is an open door here.UivR  ........# #.# .....##..# #)####### #.. #........ #.. #..###### UiS #.. #).# ###.#..###..# ............# #.#####'###...# #ß@...#.#.# #.#'#.#...# +.#>#.+...# #.###.#...#UiS  #....ß#...####+###....∆Ui_ C30 _Uic Uie Ui0##..# #)####### #.. #........ #.. #..###### #.. #).# ###.#..###..# ............# #.#####'###...# #ß....#.#.#Ui #@#'#.#...# +.#>#.+...# #.###.#...# #....ß#...# ###+###.... ∆ UiUi%1Ui[UiUi  #.. #........######).# ###.#..###..#...........#.#####'###...# #ß....#.#.#'#.#..+@#>#.+#.###.#...ßFly UiUiTUi%2Ui Ui0UiQ5 #.##..'###UiA< Uil> %3UiC Ui%F 7 _You reach down and open the door.Ui #.. #. #.. #..###### #.. #).# ###.#..###..## ......##.#.#####'###...#.. #ß....#.#.# #.##.#'#.#...# #..@.#>#.+...# ####.###.#...# #....ß#...# ###+###....  ∆UiѷUia%4UizUiQ _There is an open door here.Ui #.. #.#. #.. #..######.. #.. #).#.###.#..###..# # ............# #.#.#####'###...# ... #ß....#.#.#UiL} #.##.#'#.#...# #.@'.#>#.+...# ####.###.#...# #....ß#...#Uis ###+###....  ∆Ui/:∆Ui,5 _UikUiUi .....##..# #)####### #. #.. #........#. #.. #..######. #.. #).# .###.#..###..# # ............# #..#.#.#####'###...##......#ß....#.#.# #@##.#'#.#...# #..'.#>#.+...#∆ ####.###.#...# #....ß#...#Ui[ ]###+###....∆Ui Ui[ %6Ui Uit"> ........# #.#  ......##..# #)####### #. #.. #........#. #.. #..######. .#.. #).# .###.#..###..# # ............# #..#.#.#####'###...##...@..#ß....#.#.###.##.##.#'#.#...# # #..'.#>#.+...#∆ ####.###.#...# #....ß#...####+###....∆Ui^)Ui+%7Ui0UiS2Uiqk .# #.# ......##..# #) #.. #.. # #.. #.. #.. .. .#.. #).##.###.#..###..## #......# #..#.#.#####'###...# #..@...#ß....#.#.# ##.##.##.#'#.#...# #. #..'.#>#.+...#Uir ∆ #. ####.###.#...##. #..ß#...##. ###+###....#. ∆..UizUi}%8Ui:UiUiԕ m......##..# #)##### #..# #.. #......### #..# #.. #..####... ... .#.. #).# #.. #.###.#..###..##.##.............# #..#.#.#####'###...# #......#ß....#.#.# ##@##.##.#'#.#...# #.##..'.#>#.+...#∆ #.#####.###.#...# #.# #....ß#...# #.. ###+###.... #.# ∆ ..# ###Ui Ui %9Ui Ui UiаV ........# #.#  ......##..# #)#### # #..# #.. #.....###. #..# #.. #..###Ui\... ... .#.. #).#. #.###.#..###..# #.##.............# #..#.#.#####'###...# #@.....#ß....#.#.##.##.##.#'#.#...# #.##..'.#>#.+...#Uig∆ #.#####.###.#...#Uiɱ #.# #....ß#...# #.. ###+###....Ui^ #.#∆Ui` ..####Ui!UiUi&40UiUiUiT b# ....#...###.##. ........# #.#  #. ......##..# #)### #. #..# #.. #....###.##..# #.. #..##.... ... .#.. #).#. #.###.#..###..# #.##.............# #.@#.#.#####'###...#.#......#ß....#.#.#.##.##.##.#'#.#...#. #.##..'.#>#.+...#! #.#####.###.#...#. #.# #....ß##. #.. ###+###...#. #.#∆ ..#Uiz 9∆Ui %1Ui Ui ^ _Found a potion of heal wounds.UiEmk#. ........# #.# #. ......##..# #)## #. #..# #.. #...###.##..# #.. #..#∆ ........ .#.. #). #..##.###.#..###..# #.##.............# #..#.#.#####'###.. #@#......#ß....#.#Uim] #.##.##.##.#'#.#. #.##.##..'.#>#.+ #!##.#####.###.# #.##.# #....ß# #.##.. ###+###Uim #.##.# ∆ #....# #Ui!n##UiwUiUi72UiUi ......##..# #)###..# #.. #...###.###∆ ........ .) #..##.###.#..###. #.##............#.#.#####'###..#......#ß....#.##.##.##.#'#.#...'.#>#.+!##.#####.###.#Fly ###Ui:∆Ui@%3UiUiJUi  #..# #.. #...###.###∆ ........ .) #..##.###.#..###.UiU  #.##............#.#.#####'###..#......#ß....#.##.##.##.#'#.#...'.#>#.+!##.#####.###.#.##.# #....ßUit =Fly Ui Ui %4Uiɾ Ui Ui6/ ###.##∆ ........ .) #..##.###.#..###. #.##............#.#.#####'###..#......#ß....#.##.##.##.#'#.#...'.#>#.+###.###.#.##.# #....ß. ###+##Fly Ui<>Ui?%5UiEUiLUiM*6.4 (2UiRUiUg _w - 4 potions of heal wounds (gained 1)UiB  ∆ ........ .) #..##.###.#..###. #.##............#.#.#####'###..#......#ß....#.##.##.##.#'#.#...'.#>#.+###.###.# #....ß. ###+### ∆ .. Uid∆7.4 (1Ui'UiQ UiSh  #..##.###.#..###. #.##............#.#.#####'###..#......#ß....#.##.##.##.#'#.#...'.#>#.+###.###.# #....ß. ###+### ∆ .. #Fly UilUi@n%8Ui6rUi3tUi Z  #.##............#.#.#####'###..#......#ß....#.##.##.##.#'#.#...'.#>#.+###.###.# #....ß. ###+### ∆ ...# ∆#####Fly UiQ Ui %9Ui Ui[ #..#.#.#####'###...#.#......#ß....#.##.##.##.##.#'#.#...#.##.##..'.#>#.+.#.##.#####.###.#.#.##.### #....ß#.#.##... ###+###.#.##.# ∆ #.@..#  ∆ ###### ∆ UiUiI&50UijUigUiٽ4#..#.#.#####'###...#UiM#.#......#ß....#.#.##.##.##.##.#'#.#...##.##.##..'.#>#.+...##.##.#####.###.#...##.##.### #....ß#...##.##... ###+###.Ui#.##.# ∆ #..@.# ∆ ###### ∆UitUiA%1UiUiuUi#.##.............# #..#.#.#####'###...# #.#......#ß....#.#.# Uiv#.##.##.##.#'#.#...# #.##.##..'.#>#.+...# #.##.#####.###.#...# Ui#.##.#####....ß#...# #.##.....###+###....Uip#.##@# ∆ Ui.N#....# UiIr∆ ###### ∆UicUiUig%2UiUiQUiή R#..##.###.#..###..# #.##.............# #..#.#.#####'###...# #.#......#ß....#.#.# #.##.##.##.#'#.#...# #.##.##..'.#>#.+...# #.##.#####.###.#...# #.##.#####....ß#...# #.##.@...###+###....#.##.####.# ∆ Ui( #....# ∆ ###### ∆UiC Ui{ %3Ui Ui> Uiڤm#..##.###.#..###..# #.##..# #..#.#.#####'###...# #.#......#ß....#.#.# #.##.##.##.#'#.#...# #.##.##..'.#>#.+...# #.##.#####.###.#...# #.##.#####....ß#...# #.##..@..###+###.... #.##.####.# ∆ #....# ∆ ###### ∆UieUi~%4Ui_UiUi^k#..##.###.#..###..# #.##.# #..#.#.#####'###...# #.#......#ß....#.#.# #.##.##.##.#'#.#...# #.##.##..'.#>#.+...# #.##.#####.###.#...# #.##.#####....ß#...# #.##...@.###+###.... Uikn#.##.####.# ∆ #....# ..∆ ###### .##∆.UipUiq%5Ui9uUiwwUi #..##.###.#..###..# #.##.# #..#.#.#####'###...# #.#......#ß....#.#.# #.##.##.##.#'#.#...# #.##.##..'.#>#.+...# #.##.#####.###.#...# #.##.#####....ß#...# #.##....@###+###.... #.##.####.# ∆ #....# ... ∆ ###### ##.# .##∆UiI UiJ %6Ui Ui1 UiW^##.............# #..#.#.#####'###...##.#......#ß....#.#.# #.##.##.##.#'#.#...# #.##.##..'.#>#.+...# #.##.#####.###.#...# #.##.#####....ß#...# #.##.....###+###.... #.##.####@# ∆ #....# #.....#∆ ###### ###.### .# #∆ Ui]UiM_%7UikUiR#..#.#.#####'###...##.#......#ß....#.#.# #.##.##.##.#'#.#...# #.##.##..'.#>#.+...# #.##.#####.###.#...# #.##.#####....ß#...# #.##.....###+###.... #.##.####.#.[.# #....# #.@...# Ui∆ ###### ###.###  .# .# ∆ .# ##UiUiv%8UiUiRh _Found a scorched leather armour.Ui~ #..#.#.#####'###...# #.#......#ß....#.#.# #.##.##.##.#'#.#...# #.##.##..'.#>#.+...# #.##.#####.###.#...# #.##.#####....ß#...# #.##.....###+###.... #.##.####.#.[.# Ui -#....# #..@..#  ###### ###.### #.# #.# ∆ ..####UiK Ui) %9Ui  Ui Ui#.##.............# #..#.#.#####'###...# #.#......#ß....#.#.# #.##.##.##.#'#.#...# #.##.##..'.#>#.+...# #.##.#####.###.#...# #.##.#####....ß#...# #.##.....###+###....#.##.####.#.@.# Ui#....# #.....# ###### ###.####.#  #.#∆ ..#Ui)2###Ui|Ui&60UiUi _You see here the +0 leather armour "Xoitinuj" {SInv Stlth+}.UiUiv%1UiUi@z _k - the +0 leather armour "Xoitinuj" {SInv Stlth+}UiGUi Wear or take off which item? Armour (go to first with [)  j - a +2 robe of positive energy (worn)Uib - a +0 robe  i - a +0 kite shield  k - the +0 leather armour "Xoitinuj" {SInv Stlth+}[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip Ui k - the +0 leather armour "Xoitinuj" {SInv Stlth+}. A suit made from layers of tanned animal hide. It provides basic protection withalmost no hindrance to spellcasting or stealthy movement. Base armour rating: 3 Encumbrance rating: 4 SInv:It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. If you switch to wearing this armour: Ui Your AC would decrease by 0.9 (4.2 -> 3.3). Your EV would decrease by 0.6 (17.4 -> 16.8). Your spell failure would worsen by up to 3% (press '!' for details). This ancient artefact cannot be changed by magic or mundane means. You found it on level 7 of the Dungeon. Stash search prefixes: {inventory} {artefact} {artifact} {body armour} {body armor} Menu/colouring prefixes: identified artefact armour _________________UioQWear or take off which item? Armour (go to first with [)  j - a +2 robe of positive energy (worn)  b - a +0 robe  i - a +0 kite shield  k - the +0 leather armour "Xoitinuj" {SInv Stlth+}  [?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip UisUiUi '8 #.##.............#fritha the Tinkerer#..#.#.#####'###...#Gnoll of Gozag Gold: 95#.#......#ß....#.#.#UiU'uHealth: 51/51 ========================#.##.##.##.#'#.#...#Magic: 15/15 ========================#.##.##..'.#>#.+...#AC: 4Uit'QStr: 9#.##.#####.###.#...#Ui'EV: 17Int: 17#.##.#####....ß#...#Ui(SH: 0Dex: 10#.##.....###+###....XL:  7 Next: 19% Place: Dungeon:7#.##.####.#.@.#Ui-(uNoise: ---------  Time: 3961.4 (0.0)Ui0;#....# #.....#d) +4 mace###### ###.###Cast: Kinetic Grapnel#.#Fly #.#∆ ..#### _There is an open door here. _Found a potion of heal wounds. _w - 4 potions of heal wounds (gained 1) _Found a scorched leather armour. _You see here the +0 leather armour "Xoitinuj" {SInv Stlth+}. _k - the +0 leather armour "Xoitinuj" {SInv Stlth+}UiZ43UiI@  #∆ ..###  You start removing your armour.2.4 (1UiNUiO*3.4 (2UiVUi ]UiD^*4.4 (3UicUiwiUi#k*5.4 (4Ui"qUivwUiYy*6.4 (5Ui?~Ui 0 _You continue removing your +2 robe of positive energy. x5  You finish removing your +2 robe of positive energy.UiUiOUi  You feel less protected from negative energy.  You start putting on your armour.UiÐ*7.4 (6UiUiUi1*8.4 (7UiâUi*Ui\*9.4 (8UiUiGUi+70.4 (9Ui_UiUi.1.4 (10.0)UiUi 36 _You continue putting on the +0 leather armour "Xoitinuj" {SInv Stlth+}. x5UitUiUi{ _You finish putting on the +0 leather armour "Xoitinuj" {SInv Stlth+}.Ui .#.#.#####'###...##......#ß....#.##.##.##.#'#.#...'.#>#.+###.###.#...ß....###+###....####.#...# ...# #..##### ###.## #.# ∆ . ## Ui Ui> 72.0) _Ui Ui Ui![ #.#......#ß....#.#.# #.##.##.##.#'#.#...# #.##.##..'.#>#.+...# #.##.#####.###.#...# #.##.#####....ß#...# #.##.....###+###.... #.##.####.#...#  #....# #.....# ###### ###@### #.#  #.#∆ ..# ### Ui`Uic%3UigUiiUi#.##.##.#'#.#...'.#>#.+###.###.####....ß....###+###....####.#...# ...# #.....###### ###.### #@# ∆ . ### Ui%4UiUiMUi.'.#>#.+###.###.#...ß....###+###....####.#...# ...# #.....##### ###.##Uiw #.# .?F....######## F   rock fish (asleep)Ui#k  A rock fish comes into view.Ui%5UiUi UiT_Found a scroll labelled IZUUZONAL.UiR  Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Uiq  #.##.##..'.#>#.+...#  fritha the Tinkerer #.##.#####.###.#...#  Gnoll of Gozag Gold: 95 #.##.#####....ß#...#  Health: 51/51 ========================Ui  #.##.....###+###....  Magic: 12/15 ===================----- #.##.####.#...#  AC: 3Ui Str: 9 #....# #.....#  EV: 16Ui SInt: 17 ###### ###.###  SH: 0Dex: 10 #.#Ui=  XL:  7 Next: 19% Place: Dungeon:7 #@#Ui j Noise: ---------  Time: 3975.4 (0.0) .?F.....# d) +4 mace ######### Cast: Kinetic Grapnel  Fly  Ui.  F   rock fish (asleep) Ui[ j_Found a scroll labelled IZUUZONAL.  Ui 3Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ui EAiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a rock fish (asleep)Uiڤ#.##.##..'.#>#.+...#fritha the Tinkerer#.##.#####.###.#...#Gnoll of Gozag Gold: 95#.##.#####....ß#...#Health: 51/51 ========================#.##.....###+###....Magic: 12/15 ===================-----#.##.####.#...#AC: 3Str: 9#....# #.....#EV: 16Int: 17###### ###.###SH: 0Dex: 10#.#XL:  7 Next: 19% Place: Dungeon:7#@#Noise: ---------  Time: 3975.4 (0.0).?F.....#d) +4 mace#########Cast: Kinetic GrapnelUi:Fly F   rock fish (asleep)Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.UiɥAiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a rock fish (asleep)  You lock target on the rock fish and prepare to deploy your bee.Uic==6.4 (1Winding UiUixlonfirm with . or Enter, or press ? or * to list all spells.  UiAiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: a rock fish (asleep)  You lock target on the rock fish and prepare to deploy your bee. _(Press . to continue winding your bee.)Ui"UizX--7. UiaUi @ _You continue winding your clockwork bee...Ui UiA k--8.. Ui Ui @ _You continue winding your clockwork bee...UigUimy, ally target)y   clockwork bee (minion)Uio09UivUix UixR_With a metallic buzz, your clockwork bee launches itself at the rock fish.Ui5 #.##.#####.###.#...# #.##.#####....ß#...# #.##.....###+###.... #.##.####.#...#  #....# #.....# ∆ ###### ###.### #.# F#######.#..?F..y@.###########UiF 2 rock fish (asleep, 1 ally target)UiUi.y.Ui@80Kinetic GrapnelUiUis\ _A rock fish comes into view.UiA  #.##.#####.###.#...# #.##.#####....ß#...# #.##.....###+###.... #.##.####.#...# #....# #.....#  ∆ ###### ###.### #.##F#.#.?F.y@..##UiC UiN Fy.F1 asleep, 1 ally target)UiP %1UiY Ui\ > _Your clockwork bee stings the rock fish.Ui= #.##.#####.###.#...# #.##.#####....ß#...# #.##.....###+###.... #.##.####.#...# #....# #.....# ∆ ###### ###.### #.##F#.#.?Fy@...##Ui-UiѣUi#F##F.FUi3=2 _Your clockwork bee stings the rock fish but does no damage.UiY  You hit the rock fish but do no damage.The rock fish is lightly wounded.  Your clockwork bee closely misses the rock fish.Ui[P  The rock fish bites you but does no damage.Uicx ##FYour clockwork bee stings the rock fish.Uie4=3.7 (1.3UikUinO _The rock fish misses you.Ui  You hit the rock fish but do no damage.The rock fish is heavily wounded.Uiv **   dormant clockwork bee (minion)Your clockwork bee stings the rock fish. x2Ui/-5.0UiUi UiF_Your clockwork bee winds down and falls to the ground.Ui  You hit the rock fish but do no damage. Your bite misses the rock fish.The rock fish bites your dormant clockwork bee but does no damage.Ui /=6.3Uif%Ui(V _The rock fish barely misses you.UiRyy   UiTK2-UiZUi] _You wind your clockwork bee back up and it locks its sights upon the rock fish!Uip}  _The rock fish barely misses you. _You wind your clockwork bee back up and it locks its sights upon the rock fish!  Your clockwork bee stings the rock fish  r clockwork bee.  Your clockwork bee stingsUi  #$   rock fish (The rock fish dies!The rock fish bites you.Ui '95 49--327.6  Your Necromancy skill increases to level 2!Your Translocations skill increases to level 2!  Your Fire Magic skill increases to level 2!  Your Ice Magic skill increases to level 2!Your Air Magic skill increases to level 2!Your Earth Magic skill increases to level 2!Ui UiϤ h _Your Alchemy skill increases to level 2!Ui Earth Magic _Your Alchemy  You closely miss the rock fish.  Your clockwork bee locks its sights upon the rock fish.  The rock fish bites you.  Your clockwork bee barely misses the rock fish.4----8.9Ui#UiR&A _The rock fish bites you but does no damage.Ui   Your clockwork bee barely misses the rock fish. _The rock fish bites you but does no damage.  You barely miss the rock fish.  You bite the rock fish, but do no damage.Your clockwork bee stings the rock fish!  Your clockwork bee stings the rock fish.Ui A5=--Ui T3=90.1 (1.2UiB Ui{ Z _The rock fish completely misses you.Ui@'<  You sock the rock fish!Ui+(( #$**   dormant clockwork bee (minion)  You kill the rock fish!Ui3==45-1.4 (1.3Kinetic GrapnelUi~8Ui=;L _Your clockwork bee winds down and falls to the ground.Uib Ui Uia Ui Ui BUi %6UiP Ui Ui Ui Ui ,Ui Ui5 Ui K7=Uiv Uiq Ui L4==Ui UiQ Ui UiO UiY Ui Ui Ui Ui a958=Ui Ui _You start resting.==Ui; BUiq Ui UiS Ui 9=.- Ui f_Your dormant clockwork bee falls apart.Ui: 24003.4 (12.0)Ui Z5==4.4 (13Ui1 Ui % _Magic restored.Ui UiUi UiUinUiXUil50=UiUi'Ui:==Ui UiUi Ui~Ui% Uiz Ui Ui_ _You start resting.Ui 210.4 (6.0)UiX1=1.4 (7UiUi" _HP restored.Ui  #.##.#####.###.#...# #.##.#####....ß#...# #.##.....###+###.... #.##.####.#...# #....# #.....# ∆ ###### ###.### #.##.#.$$@....##Ui} @2.4 (1UiF Uiy Ui#^' #.##.#####.###.#...# #.##.#####....ß#...# #.##.....###+###.... #.##.####.#...# #....# #.....# ∆ ###### ###.### #.##.#Ui_w.$@.....##UieUif%3UiRmUitUi$v41034.4 (2UizUi}> _You now have 103 gold pieces (gained 8).Ui4  #.##.#####.###.#...# #.##.#####....ß#...# #.##.....###+###.... #.##.####.#...# #....# #.....# ∆ ###### ###.### #.###.#..##Ui~F=5.4 (1  You now have 107 gold pieces (gained 4).76.4 (2Ui+KUiU_ _l - a scroll labelled IZUUZONALUi1 #.##.#####.###.#...# #.##.#####....ß#...# #.##.....###+###.... #.##.####.#...# #....# #.....# ∆ ###### ###.### #.###.#D.##D   steam dragon (asleep) Uie@7.4 (1UiUi)_ _A steam dragon comes into view.UiBR  Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ui@ #.##.#####.###.#...#  fritha the Tinkerer #.##.#####....ß#...#  Gnoll of Gozag Gold: 107 #.##.....###+###....  Health: 51/51 ======================== Uiړ#.##.####.#...#  Magic: 12/15 ===================----- #....# #.....#  AC: 3Str: 9 ∆ ###### ###.###  EV: 16Int: 17 #.#  SH: 0Dex: 10 ##############.#  XL:  7 Next: 45% Place: Dungeon:7 UijD......@.......#  Noise: ---------  Time: 4017.4 (0.0) ################  d) +4 mace  Cast: Kinetic Grapnel  Fly   D   steam dragon (asleep)Ui _A steam dragon comes into view.Ui͔;Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.UiAiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetUi 9Aim: a steam dragon (asleep)Ui3  #.##.#####.###.#...#  fritha the Tinkerer #.##.#####....ß#...#  Gnoll of Gozag Gold: 107 #.##.....###+###....  Health: 51/51 ======================== #.##.####.#...#  Magic: 12/15 ===================----- #....# #.....#  AC: 3Ui4 dStr: 9 ∆ ###### ###.###  EV: 16Int: 17 #.#  SH: 0Dex: 10 ##############.#  XL:  7 Next: 45% Place: Dungeon:7 D......@.......#  Noise: ---------  Time: 4017.4 (0.0) ################  d) +4 mace  Cast: Kinetic Grapnel Ui 5 p Fly   D   steam dragon (asleep)Confirm with . or Enter, or press ? or * to list all spells.Uie5 GAiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a steam dragon (asleep)  Ui5 You lock target on the steam dragon and prepare to deploy your bee.  (Press . to continue winding your bee.)Ui+= |         Ui=    ∆    #.#    .D    Ui= @ D Ui> )Ui4@ c==8.4 (1Winding UiE UiI U  Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: a steam dragon (asleep)  You lock target on the steam dragon and prepare to deploy your bee.  (Press . to continue winding your bee.) _The steam dragon hisses angrily.Ui,Ui3B.DUil5X--9. Ui;Ui>@ _You continue winding your clockwork bee...Ui@ 4.D--20Kinetic Grapnel..  _You continue winding your clockwork bee...Ui<B y(catching breath, ally t…)y   clockwork bee (minion)With a metallic buzz, your clockwork bee launches itself at the steam dragon.UiL ****** The steam dragon breathes steam at you.The ball of steam misses you.The ball of steam hits your clockwork bee!UiUe##############....D.§§@y§.....###############Uif=====1Kinetic GrapnelUi7iUi{k1 _Your clockwork bee resists.Ui 8 /#.##.#####.###.#...# #.##.#####....ß#...# #.##.....###+###.... #.##.####.#...# #....# #.....# ∆ ###### ###.### #.# ####.# ...D.§§y@§.....# ###### Ui: 5  You swap places.UidA ^y§@.Ui0C v45--------2UiG UiJ D _You are engulfed in a cloud of scalding steam.Uil#.##.#####.###.#...# #.##.#####....ß#...# #.##.....###+###.... #.##.####.#...# #....# #.....# ∆ ###### ###.### #.# #.# ...D.§y§# # Ui4tUiu%-----Uiu3UijzUi|Ui*##y..##y   clockwork bee (minion) UiFS3=4UiͧUi.Ui M###..Dy...###D   steam dragon (ally target)Something misses your clockwork bee.UiŁU6---5Ui7Uiul _Something closely misses your clockwork bee.UiK DDdistracted, ally target)The steam dragon completely misses your clockwork bee.The steam dragon closely misses your clockwork bee.UiM%6UiRUiUA _Your clockwork bee stings the steam dragon.Uil DD   Your clockwork bee stings the steam dragon.  The steam dragon bites your clockwork bee.  The steam dragon closely misses your clockwork bee.Ui_%7Ui/UiT _Your clockwork bee stings the steam dragon but does no damage.UiJ #.##.#####.###.#...# #.##.#####....ß#...#Ui< #.##.....###+###....Ui<  #.##.####.#...# #....# #.....# ∆ ###### ###.### #.# ###.# ....DyUip.# #UiɖTcatching breath, ally t…)UiW ******Ui˝The steam dragon breathes steam at you.The ball of steam hits your clockwork bee!  Your clockwork bee resists.Ui<#############.#...Dy§§@§§....################======8 _The ball of steam misses you.Ui#.##.#####.###.#...# #.##.#####....ß#...# #.##.....###+###.... #.##.####.#...# #....# #.....# ∆ ###### ###.### #.# ###.# ....Dy§§§@§....# ##### UiC#########.#y.§.@§§...############y   clockwork bee (minion) 1-------9UijUiUD _You are engulfed in a cloud of scalding steam.Ui", #.##.#####.###.#...# #.##.#####....ß#...# #.##.....###+###.... #.##.####.#...# #....# #.....# ∆ ###### ###.### #.# ########.# ....Dy.§@.§§...# ##########Ui'  Something bites your clockwork bee but does no damage.-----30Ui+Ui.d _Something misses your clockwork bee.Ui ##.#.....#####Something misses your clockwork bee.Ui T4==1Uiζ UiH l _Something closely misses your clockwork bee.Ui0 M##D   steam dragon (ally target)Something closely misses your clockwork bee.2--2Kinetic GrapnelUiUid _Something misses your clockwork bee.Ui ###...D*..###Ui *   dormant clockwork bee (minion) _misses your clockwork bee. UiD z You are engulfed in a cloud of scalding steam.  Your clockwork bee stings the steam dragon but does no damage. Ui The steam dragon misses your clockwork bee.  The steam dragon claws your clockwork bee but does no damage.  Your clockwork bee stings the steam dragon.UiU ^35---3Ui Ui L _Your clockwork bee winds down and falls to the ground.UiQ@D #.##.#####.###.#...# #.##.#####....ß#...# #.##.....###+###.... #.##.####.#...# #....# #.....# ∆ ###### ###.### #.# ###.# ....D*.# #  The steam dragon bites your dormant clockwork bee.Ui@%4UiTEUi[H UizHU_The steam dragon claws your dormant clockwork bee but does no damage.Ui  #.##.#####.###.#...# #.##.#####....ß#...# #.##.....###+###.... #.##.####.#...# #....# #.....# ∆ ###### ###.### #.###.#.D*.##Ui Tcatching breath, ally t…)Uif **** The steam dragon breathes steam at you.The ball of steam hits your dormant clockwork bee!  Your dormant clockwork bee resists.Uid~ #####*@§§.....#####========5UiV S _The ball of steam misses you.Ui[yy   3-- Ui You wind your clockwork bee back up and it locks its sights upon the steam _dragon!UiDc  You wind your clockwork bee back up and it locks its sights upon the steam _dragon! are engulfed in a cloud of scalding steam.  Your clockwork bee closely misses the steam dragon.The steam dragon barely misses your clockwork bee.  The steam dragon completely misses your clockwork bee.1-----=-----6 _Your clockwork bee stings the steam dragon!Ui~#Mally target) The steam dragon completely misses your clockwork bee. _Your clockwork bee stings the steam dragon!  Your clockwork bee stings the steam dragon but does no damage.  The steam dragon bites your clockwork bee!losUi$v24----------7Ui*Ui-h _Your clockwork bee barely misses the steam dragon.Ui   You are engulfed in a cloud of scalding steam.  The steam dragon closely misses your clockwork bee.The steam dragon completely misses your clockwork bee.Ui/ 3----4==8Uiq Ui A _Your clockwork bee stings the steam dragon!Vi:R  Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ViE  #.##.#####.###.#...# fritha the TinkererViE  #.##.#####....ß#...# Gnoll of Gozag Gold: 107 ViF #.##.....###+###.... Health: 23/51 ==========-------------- ViF w#.##.####.#...#  Magic: 13/15 ====================---- #....# #.....#  AC: 3Str: 9 ∆ ###### ###.###  EV: 16Int: 17 #.#  SH: 0Dex: 10 ViG ^###############.#  XL:  7 Next: 45% Place: Dungeon:7 .....Dy@§§......#  Noise: =--------  Time: 4038.4 (0.0) #################  d) +4 mace  Cast: Kinetic Grapnel  Fly ViG   D   steam dragon (ally target)  y   clockwork bee (minion) _Your clockwork bee stings the steam dragon!  Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a steam dragon (steam, almost dead, ally target, 78% to hit)Vi[ViɆReally fire in your clockwork bee's direction? Y - Yes  N - NoViVi Vi. #.##.#####.###.#...# fritha the Tinkerer#.##.#####....ß#...# Gnoll of Gozag Gold: 107#.##.....###+###.... Health: 23/51 ==========--------------#.##.####.#...#Magic: 14/15 ======================--Viq f#....# #.....#AC: 3Str: 9∆ ###### ###.###EV: 16Int: 17#.#Vi SH: 0Dex: 10###############.#Vi XL:  7 Next: 45% Place: Dungeon:7.....Dy@§§......#Vi =Noise: =--------  Time: 4038.4 (0.0)#################d) +4 maceCast: Kinetic GrapnelVi Fly D   steam dragon (ally target)Viu 4y   clockwork bee (minion)Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Vi Press: ? - help, Shift-Dir - straight lineAim: a steam dragon (steam, almost dead, ally target, 78% to hit)  Okay, then.Vi ViA Vi7 Vi . _Viv  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ViY7 Your spells (cast)TypeFailure Level  a + Kinetic GrapnelForgecraft1% 1 b - Construct Spike LauncherForgecraft1%Vi7ZE2  c - Launch Clockwork BeeForgecraft2%3  d - Mercury ArrowConjuration/Alchemy12%2 Select a spell to cast [?] help[Esc] exitViMViZVix#.##.#####.###.#...# fritha the Tinkerer#.##.#####....ß#...# Gnoll of Gozag Gold: 107#.##.....###+###.... Health: 23/51 ==========--------------#.##.####.#...#VinMagic: 14/15 ======================--#....# #.....#AC: 3Str: 9∆ ###### ###.###ViEV: 16Int: 17#.#SH: 0ViDex: 10###############.#XL:  7 Next: 45% Place: Dungeon:7Vi!.....Dy@§§......#Noise: =--------  Time: 4038.4 (0.0)ViE#################d) +4 maceCast: Kinetic GrapnelVi1Fly D   steam dragon (ally target)y   clockwork bee (minion)ViJAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a steam dragon (steam, almost dead, ally target, 78% to hit) _Okay, then.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.VirVi#.##.#####.###.#...# fritha the Tinkerer#.##.#####....ß#...# Gnoll of Gozag Gold: 107#.##.....###+###.... Health: 23/51 ==========--------------#.##.####.#...#Magic: 14/15 ======================--Vi#....# #.....#AC: 3Str: 9∆ ###### ###.###EV: 16Int: 17#.#SH: 0Dex: 10Vi\###############.#XL:  7 Next: 45% Place: Dungeon:7.....Dy@§§......#Noise: =--------  Time: 4038.4 (0.0)Vi#################d) +4 maceCast: Kinetic GrapnelFly Vi D   steam dragon (ally target)y   clockwork bee (minion)ViAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineViAim: a steam dragon (steam, almost dead, ally target, 78% to hit) _Okay, then.ViLCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Vi4# #catching breath, ally t…)You shape a spike launcher from a nearby wall.  You are engulfed in a cloud of scalding steam.  Your clockwork bee barely misses the steam dragon.ViVif    Vi<   ∆   Vi #.#  ##########  .....D*@§§  ########## ViA  Vi3 The steam dragon breathes steam at you.The ball of steam hits your clockwork bee.  Your clockwork bee resists.Vi      ∆    #.#  ##########  .....D*@§§  ########## Vi`  D ViK ***  The ball of steam hits you!Viul #####.....Dy@§§#####* * * LOW HITPOINT WARNING * * *Vim 8/51 -------2---======9.4 (1Vir Vi.v i _Your clockwork bee closely misses the steam dragon.Vi[  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Vie ##Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You shape a spike launcher from a nearby wall.  You are engulfed in a cloud of scalding steam.  You die...  Your body crumbles into a pile of gold.Vikw -3/51 ----------0------Vi /  --more--Vi? Vi Inventory: 11/52 gear slots Hand Weapons (go to first with ))  d - a +4 mace (weapon)a - a +0 spear  c - a +0 whip Armour (go to first with [) Vi * k - the +0 leather armour "Xoitinuj" (worn) {SInv Stlth+}b - a +0 robe  i - a +0 kite shield  j - a +2 robe of positive energy Jewellery (go to first with "=) Vi \ f - a +5 ring of evasion (worn)  g - a ring of flight (worn) Vi5 Talismans (go to first with %)e - a medusa talisman  ViW h - a quill talisman Viw Scrolls (go to first with ?)  j - a scroll of blinking {unknown} Vi k - a scroll of fear {unknown}  q - a scroll of teleportation {unknown}e - a scroll of summoning {unknown}  l - a scroll of amnesia {unknown}  c - 2 scrolls of poison {unknown} Vi [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Vij8ViVi'Goodbye, fritha.616 fritha the Tinkerer (level 7, -3/51 HPs)Began as a Gnoll Forgewright on Nov 7, 2025.Was an Initiate of Gozag.Engulfed by a steam dragon's steam (11 damage)... on level 7 of the Dungeon.The game lasted 00:14:04 (4008 turns). Best Crawlers -1.77474082 tswnVSFi-27 escaped with the Orb2.61784856 particlefa GrEE-27 escaped with the Orb3.60605830 tswnAtFi-27 escaped with the Orb4.60549730 tswnReFi-27 escaped with the Orb5.60103003 tswnVSHs-27 escaped with the Orb6.57869660 tswnVSWn-27 escaped with the Orb7.57456732 tswnReCA-27 escaped with the Orb8.55202097 tswnVSCK-27 escaped with the Orb9.51243449 tswnAtWn-27 escaped with the Orb  10.50009587 tswnVSHu-27 escaped with the Orb  11.48742712 tswnHuFE-27 escaped with the Orb  12.47301008 tswnMiCA-27 escaped with the Orb  13.33579707 tswnKoSh-27 escaped with the OrbViViVi? [?25h[?0c [?1051l[?1052l[?1060l[?1061l