h  Player: gearsascii Game: DCSS 0.33 Server: crawl.dcss.io Filename: 2025-10-14.23:38:24.ttyrec Time: (1760485104) Tue Oct 14 23:38:24 2025 h w [?1051l[?1052l[?1060l[?1061hhQwV)0[?7h[?25l[?1chxho~}Welcome, gearsascii. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarf  j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - RevenanthDu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Mountain Dwarves are strong melee fighters and capable heavy-armoured casters. They can use scrolls to enchant even some artefacts. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - HelphhbhWelcome, gearsascii the Demonspawn. Please select your background. WarriorAdventurerMage a - Fighter i - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterhqr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalisthz - Alchemist Fighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help hFD hM hObWelcome, gearsascii the Demonspawn Gladiator. You have a choice of weapons.  a - rapier(-1 apt)  b - flail (-1 apt)  c - war axe (-1 apt)  d - trident (-1 apt)  e - long sword  hP(-1 apt)  f - quarterstaff(-1 apt)g - unarmed(-1 apt) + - Recommended random choice * - Random weapon % - List aptitudes h+P%Bksp - Return to character menu  hP? - HelphV^ha hk gearsascii the DuckerDemonspawnHealth: 16/16 ========================Magic: 1/1========================AC: 4Str: 14EV: 11Int: 8SH: 0Dex: 14XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +0 war axeThrow: 3 throwing netshvn  # ######.# #...§§.# #>..§§# #@..§§# #....§# #######hn 4hu K§§hw Welcome, gearsascii the Demonspawn Gladiator.It is said that the Orb of Zot exists deep within this dungeon.h{ @§§h@ Press ? for a list of commands and other information.h U _Found two stairs.h     #  ######.#  #...§§.#  #>..§§#  #<@.§§#  #....§#  #   h    h P.§..h21.0 (1 _hR§§§hh0   # . .#  ######.#  #....§.#  #>...§#  #<.@§.#  #....§#  #       hb§§§§.h!&2h?#I§§h%hk   ##  ..  .#  ######.#  #...§§.#  #>..§§#  #<..@§# h% #.....#  #       hbG.§h &3hhq&h7  ##.. #####...§..#h><...§.....#######hh_&4hx:§hhO M  ##.. .#####...@..#>..§§##<...§ #.....#hT K.§.h:U &5hX hZ h     ###  ..  .#  ######.#  #...§@.#  #>...§##  #<....#     hH..6hh Y S  #. #. #. .###  ...  #.# h]Y  ######.#  #.....@#  #>....##  #<....#  #.....#hY O #######  hY   h _Unknown command.!h!h!h!hb> _Unknown command."hO"h"h"h ,"h"h,"h"h"h,"h`"h,"hg"h"h"h-"h,"h$"h"h'"h"h,"h<"h,"hJ"h,"hk"h,"hV"h,"hW"h"h%"h"h,"h"h,"h>"h,"hO"h"h"h,"hf,"h"h"h"h"h5,"h"h("h"h"h4"h\"h"h,"h"h"h"ht "h; ,"h "h "h5 "h "hL"hq"h"h"h"hA"h"h"h@"h,"h"hB"h=n"h"h ,"h"h"h"h "h$","hX""h#,"h$"h&,"h&"h(,"h}("h5B"h7B"h@9,"h:"hr;,"hK<"h=,"h:>"h?"h?"hZ@"hA"hA"hnB"h)D,"hD"h&F,"hF"hG,"hG"hIB"hI,"hJJ"hK,"hhL"hM,"hM"hTO,"hO"h8Q,"hQ"hR,"hfS"h!U,"hkU"h_VB"h#W,"huW"h1X,"hhX"h,Y,"hgY"hY"hZ"h^Z"h["h["hc["hr]n"h]"h2^,"h^"h_,"h`"ha"ha"hb"hrd,"hd"h{f,"h9g"hph,"hEi"hij,"hj"hl,"hl"hm,"hRs"huB"hv,"hv"hx,"hHy"hz"hz"h{"h|,"hH}"h7,"h"h,"h]"hڂ,"h4"h."h,"h͇"h]"h݈"hz,"h"h,"h"h,"h"h,"h<"h[,"h"hi,"h"hk 106.0 (99.0) _You start waiting."hl07.0 (100.0)"h3"h# _Done waiting.#h 3#h7 #h ,#h& #h #h ,#h #h ,#h #h ,#h #h ,#h> #h ,#h* #h ,#h #h3 ,#h #h ,#hr #hO B#hp #h #h #h #h= #h #hV ,#h #h, ,#h #h! #h! #h" #hg$ B#hd% ,#h% #hf' ,#h' #h) ,#hL* #h`0 #h0 #h1 #hJ1 #h2 ,#hN3 #h5 B#h^6 #h6 #h6 #h]8 ,#h8 #h|: #h: #h; #h< #h< #hn= #h> #h? #he? #h@ #h@ #h A #h B ,#hzB #hC ,#hED #hI #hI ,#hyJ #hK ,#hYL #h0N ,#hoN #hO #hO #hOP #hkQ #hQ #hR #hS #hS #h1T #hU ,#hLX X#hBY ,#hY #h<[ ,#h[ #h4] ,#h] #hD_ ,#h_ #hb B#hc ,#h&d #he B#hf #hg #hig #hh ,#h i #h o #hEp ,#hp #hr ,#h{r #hs ,#hdt #hu ,#hqv #h{w ,#hw #hx #hy #hoy #h6{ ,#h{ #h } ,#h} #h~ #h~ #hJ #hǀ ,#h> #h ,#h #hՆ #hI #hl #h߈ #h+ #hL #h #h ,#h #h B#hЏ ,#hW #h ,#hI #h ,#h #hՖ B#hP ,#h֗ #h3 ,#hڙ #h ,#h9 #h B#h ,#hڞ #h #h. #h~ #h- ,#hj #hw #h ,#h #h2 ,#h #h #h #h #h' ,#h #h ,#h #h ,#hl #h ,#hC #h ,#hz #h ,#h~ #he 206.0 (99.0)§§§ _You start waiting.#h 07.0 (100.0)#h #hk _Unknown command. _You start waiting.Done waiting. _You start waiting.Done waiting.&h<3§&hl5 (0.5)-) Nothing wielded&h:§&h _You start waiting.Done waiting. _You start waiting.Done waiting. _You unwield your +0 war axe.'h4.§8.0a) +0 war axe§'h/ _a - a +0 war axe (weapon))h4 )h )h )h$F _Unknown command.+h{B    #.  #.  #.  .###  ...  #.#  ######.#  #....@.#  #>...§##  #<....#  #...§.#  #######    ..9.0 (1.0 _0hR  #.  #.  #.  .###  ...  #.# ######.#0h   #......#  #>..@.##  #<....  #.....#  #######0hҫ ;  0h ,   0h M§§§§0hIJ '100h: L§§0h' 1h`  #.  #.  .###  ...  #.# ######.#  #...§§.#  #>..§§##  #<.@§.#  #.....#  #######      1h .§.§§§1h1 &11hCX§§§1h2h  #.  .###  ...  #.# ######.#  #....§.#  #>..§§##2hn  #<...§#  #.@.§§#  #######       2hI  2h]§.§2h_&22h9§2hL3hM2§3h3hP@§§3hv3hV§§§3h3h9§3h4hs   #.  .###  ...  #.#  ######.#  #....§.#  #>..§.##  #<...§#  #@..§§#  #   4h!,   4h&)..4h&&34h*4h,8hj8h$8hWRecognised items. (Select to toggle autopickup)8h(_ for help) 8hShMagical Staves (select all with |)8h5a - unknown magical staves 8haJewellery (select all with "=)8h/b + unknown amulets  8hic + unknown rings 8h`Wands (select all with /)8hF,d + unknown wands 8haScrolls (select all with ?)8h2/e + unknown scrolls 8hzaPotions (select all with !)8h/f + unknown potions 8haMissiles (select all with ()8h#+g - boomerangs  8h]h - darts 8h/ i + javelins 8h) j - large rocks8hbk - stones  l + throwing nets Miscellaneous (select all with })m + Gell's gravitambourines  n + boxes of beasts 8h[Up|Down] select [PgDn|>] page down [PgUp|<] page up[Esc] exit Letters toggle autopickup [.|Space] toggle selected [-] unrecognised [top]>hL  e - unknown scrolls>h :+BhŇ~ e + unknown scrolls  l + throwing netso + condenser vanes  p + lightning rods  q + phantom mirrors  r + phials of floods  s + sacks of spiders  t + tins of tremorstones18%Bhc 4BhKd  l + throwing nets  p + lightning rods Talismans (select all with %)u - quill talismans  Bhd v - maw talismans  w - serpent talismans  x - blade talismans33Ch^ Ch$c #.gearsascii the Ducker .###Demonspawn ...Health: 16/16 ======================== #.#Magic: 1/1======================== ######.#AC: 4Str: 14 Chc#....§.#EV: 11Int: 8 #>..§.##SH: 0Dex: 14 #<....#XL:  1 Next:  0% Place: Dungeon:1 #@..§.#ChdNoise: ---------  Time: 213.0 (0.0) #######a) +0 war axe Throw: 3 throwing nets    Chd  _Done waiting. _You start waiting. _Done waiting. _You unwield your +0 war axe. _a - a +0 war axe (weapon) _Unknown command.ChphChhChkChmJhL + SHIFTLhKJ LhM Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents Lh-N obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon LhVN :: Browse character notesE.Experience and Skills LhN #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting LhO %: Table of aptitudesI.Targeting /: Lookup descriptionLh,O J.Religion Q: FAQK.LhVO Mutations V: Version informationL.LhvO Licence, Contact, History !: Display diagnosticsM.LhO mMacros, Options, Performance Home: This screenLhO N.Philosophy1.List of Character Species2.List of Character BackgroundsLhP O3.List of SkillsLheP 4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesRh------------------------------------------------------------------------ D.EXPLORING THE DUNGEON ------------------------------------------------------------------------ Movement ======================================== You can make your character walk around with the numeric keypad (try both NumLock on and off) or the "Rogue" keys (hjklyubn). If this is too slow, you can make your character walk repeatedly by pressing Shift and a direction; alternatively, press '/' followed by a direction. You will walk in that direction until any of a number of things happen: a hostile monster is visible on the screen, a message is sent to the message window for any reason, you press a key, or you are about to step on anything other than normal floor and it is not your first move of the long walk. Note that this is functionally equivalent to just pressing the direction key several times. Another convenient method for moving long distances is described in the section on Automated Travel and Exploration below. Combat ======================================== Sh5 Sh7V Vreason, you press a key, or you are about to step on anything other than normal floor and it is not your first move of the long walk. Note that this is functionally equivalent to just pressing the direction key several times. Another convenient method for moving long distances is described in the section on Automated Travel and Exploration below. Combat ======================================== The dungeon is a hostile place, and you will likely need to defend yourself. The basic case of combat involves melee attacks: if you are adjacent to a monster, moving towards that monster will cause you to attack it with a wielded melee weapon, or your fists. There are also a wide variety of ways to attack monsters that are further away, including polearms (which can reach a tile away), various bows, launchers, and throwable items, magical items that can be evoked such as wands, spells, and abilities. These are described throughout the rest of this document. These are triggered in a variety of ways, but one commonality is that all of these can be quivered: the quiver provides quick access to an action that can be fired. Both melee and ranged combat provide shortcuts that autotarget the nearestShM it with a wielded melee weapon, or your fists. There are also a wide variety of ways to attack monsters that are further away, including polearms (which can reach a tile away), various bows, launchers, and throwable items, magical items that can be evoked such as wands, spells, Shand abilities. These are described throughout the rest of this document. These are triggered in a variety of ways, but one commonality is that all of these can be quivered: the quiver provides quick access to an action that can be fired. Both melee and ranged combat provide shortcuts that autotarget the nearest enemy, if there is one available. Your wielded weapon can be triggered by Tab ("Autofight"), moving towards or attacking the nearest enemy depending Sh'on whether there is one in range for the weapon. Your quivered action can be triggered by Shift-Tab or 'p' ("Autofire"); if the action takes a target the nearest enemy will be selected, otherwise the action will be triggered. ShQSee "Attacking and firing" for the full key list related to attacking, quivers, and firing. Resting Shy======================================== If you press '5', you will rest until your health or magic return to full. Sh<You can rest for just one turn by pressing '.' or 's'. ThqNumLock on and off) or the "Rogue" keys (hjklyubn). If this is too slow, you can make your character walk repeatedly by pressing Shift and a direction; alternatively, press '/' followed by a direction. You will walk in that direction until any of a number of things happen: a hostile monster is visible on the screen, a message is sent to the message window for any reason, you press a key, or you are about to step on anything other than normal floor and it is not your first move of the long walk. Note that this is functionally equivalent to just pressing the direction key several times. Another convenient method for moving long distances is described in the section on Automated Travel and Exploration below. Combat The dungeon is a hostile place, and you will likely need to defend yourself. The basic case of combat involves melee attacks: if you are adjacent to a monster, moving towards that monster will cause you to attack it with a wielded melee weapon, or your fists. There are also a wide variety of ways to attack monsters that are further away, including polearms (which can reach a tile away), various bows, launchers, and throwable items, magical items that can be evoked such as wands, spells, and abilities. These are described throughout the rest of this document.Th h&Sometimes characters will be able to use special abilities, e.g. the Naga's ability to spit poison or the magical power to turn invisible granted by a scarf of invisibility. These are accessed through the 'a' command. ------------------------------------------------------------------------ D.EXPLORING THE DUNGEON ------------------------------------------------------------------------ Movement You can make your character walk around with the numeric keypad (try both NumLock on and off) or the "Rogue" keys (hjklyubn). If this is too slow, you can make your character walk repeatedly by pressing Shift and a direction; alternatively, press '/' followed by a direction. You will walk in that direction until any of a number of things happen: a hostile monster is visible on the screen, a message is sent to the message window for any reason, you press a key, or you are about to step on anything other than normal floor and it is not your first move of the long walk. Note that this is functionally equivalent to just pressing the direction key several times. Another convenient method for moving long distances is described in theUhare self-explanatory, like Pois or Slow. Many others, however, can be subtle, and their effects can be examined by pressing '?/T' and searching for the name of status effect. UhMonsters within your field of vision are listed on a special panel, the monster list. Single monsters also get indicators of their health status in the form of a coloured box, and also on effects they enjoy or suffer from. If there are many monsters in view, the extended monster list can be displayed with 'Ctrl-X'. Within target mode you can directly target single monsters by use of the monster list by using 'Ctrl-X'.Uh characters are not able to use most types of armour. Players and monsterscan only constrict foes of the same size or smaller. In the dungeon youcan also meet tiny and giant foes. StealthHigh stealth allows your character to move through the dungeonundetected. It is affected by your species, dexterity, Stealth skill, andthe encumbrance of your body armour. Your current Stealth level can alsobeen seen by pressing '@' or '%'. There are many ailments or enchantments that can temporarily befall you. These are noted in the stats area below the experience line. Many of them'sUhR ryou will meet deeper in the dungeon are better at casting spells, and aremore likely to be able to affect you. You can get a rough idea of yoururrent Will by pressing '%'. SizeDifferent species have different sizes: Spriggans and Felids are verysmall; Kobolds are small; Oni and Trolls are large; Nagas and Armataursare large with a medium torso; all other species are medium-sized. Manytalismans will change your size. Size affects your evasion: the smalleryour character, the more evasive it is. On the other hand, characters of Uh;T 2 larger than medium size do not suffer the usual attack penalties when  standing in shallow water. Characters of smaller than medium size will  have problems with some larger weapons. Very small characters and large  characters are not able to use most types of armour. Players and monsters  can only constrict foes of the same size or smaller. In the dungeon youcan also meet tiny and giant foes. Stealth  High stealth allows your character to move through the dungeon  undetected. It is affected by your species, dexterity, Stealth skill, and  the encumbrance of your body armour. Your current Stealth level can also  been seen by pressing '@' or '%'. There are many ailments or enchantments that can temporarily befall you.Uh&EThere are some additional stats that aren't as important on a turn to turn basis and thus aren't listed in the main stats area. They can easily be checked with the '@' or '%' commands, though. WillpowerAffects your ability to resist the effects of enchantments and similarUh'magic directed at you. Has no effect on direct damage dealt by magic,just on more subtle effects. Although your willpower increases with yourlevel to an extent determined by your character's species, the creaturesVhk your last turn. The colour provides a rough guide to how far away the  noise it indicates might be audible. If the bar is gray, the sound is  less likely to be audible outside of your line of sight (at least in anopen area); if it is yellow, the sound is likely to be audible outside of  your line of sight; and if it is red, the sound will be audible at asubstantial distance. If the bar turns magenta, you have made one of theVh2loudest noises in the dungeon. N.b.: terrain can reduce or block thespread of noise. TimeThis indicates the amount of time that has passed since entering thedungeon, and also displays in brackets the amount of time that yourprevious action took. Most actions take 1.0 units of time, but certain  actions are particularly slow or quick (such as changing armour andVhzswapping weapons respectively), and other actions can vary in time takendepending on your status (such as attacking with different weapons and atdifferent skill levels). There are some additional stats that aren't as important on a turn to turn Vhbasis and thus aren't listed in the main stats area. They can easily be checked with the '@' or '%' commands, though. Vhx\WillpowerAffects your ability to resist the effects of enchantments and similarVh7 information will read "Dungeon:1" for a new character. NoiseThis is a coloured bar indicating the loudness of noise that you heard onVhEv the attribute is restored. Finally some additional information about your character and your progress through the dungeon is displayed. Experience LevelAbbreviated to "XL". Starting characters have experience level 1; thehighest possible level is 27. Gaining a level nets additional health andmagic points, and will grant spell slots and sometimes primaryattributes. PlaceThis shows the branch you are currently in, as well as the level within  the branch. The starting branch is called Dungeon, so that the placeinformation will read "Dungeon:1" for a new character. NoiseThis is a coloured bar indicating the loudness of noise that you heard onyour last turn. The colour provides a rough guide to how far away thenoise it indicates might be audible. If the bar is gray, the sound isless likely to be audible outside of your line of sight (at least in anopen area); if it is yellow, the sound is likely to be audible outside of  your line of sight; and if it is red, the sound will be audible at a  substantial distance. If the bar turns magenta, you have made one of theVh an attribute to raise by two points. Most species gain additional attributes at some levels, with the frequency and the attribute to be increased determined by species. If any attribute drops to zero for some reason, you will experience very unpleasant side-effects, being slowed and suffering some stat-specific negative effects. These effects will persist for a short while even afterWhC r magic points, and will grant spell slots and sometimes primary  attributes. Place  This shows the branch you are currently in, as well as the level within  the branch. The starting branch is called Dungeon, so that the place  information will read "Dungeon:1" for a new character. Noise Wh  This is a coloured bar indicating the loudness of noise that you heard on  your last turn. The colour provides a rough guide to how far away thenoise it indicates might be audible. If the bar is gray, the sound is  less likely to be audible outside of your line of sight (at least in anopen area); if it is yellow, the sound is likely to be audible outside ofyour line of sight; and if it is red, the sound will be audible at asubstantial distance. If the bar turns magenta, you have made one of theloudest noises in the dungeon. N.b.: terrain can reduce or block thespread of noise. TimeWh- %This indicates the amount of time that has passed since entering thdungeon, and also displays in brackets the amount of time that yourprevious action took. Most actions take 1.0 units of time, but certain  actions are particularly slow or quick (such as changing armour andWh  swapping weapons respectively), and other actions can vary in time takendepending on your status (such as attacking with different weapons and atdifferent skill levels). There are some additional stats that aren't as important on a turn to turn basis and thus aren't listed in the main stats area. They can easily be checked with the '@' or '%' commands, though. WillpowerAffects your ability to resist the effects of enchantments and similarmagic directed at you. Has no effect on direct damage dealt by magic,just on more subtle effects. Although your willpower increases with yourXhjWillpowerAffects your ability to resist the effects of enchantments and similarmagic directed at you. Has no effect on direct damage dealt by magic,just on more subtle effects. Although your willpower increases with yourevel to an extent determined by your character's species, the creaturesyou will meet deeper in the dungeon are better at casting spells, and aremore likely to be able to affect you. You can get a rough idea of your  current Will by pressing '%'. SizeDifferent species have different sizes: Spriggans and Felids are verysmall; Kobolds are small; Oni and Trolls are large; Nagas and Armataursare large with a medium torso; all other species are medium-sized. Manytalismans will change your size. Size affects your evasion: the smalleryour character, the more evasive it is. On the other hand, characters oflarger than medium size do not suffer the usual attack penalties when  standing in shallow water. Characters of smaller than medium size will  have problems with some larger weapons. Very small characters and large  characters are not able to use most types of armour. Players and monsterscan only constrict foes of the same size or smaller. In the dungeon you  can also meet tiny and giant foes. StealthHigh stealth allows your character to move through the dungeonXht undetected. It is affected by your species, dexterity, Stealth skill, andXhjXthe encumbrance of your body armour. Your current Stealth level can alsobeen seen by pressing '@' or '%'. There are many ailments or enchantments that can temporarily befall you. These are noted in the stats area below the experience line. Many of them are self-explanatory, like Pois or Slow. Many others, however, can beXh l Stealth  High stealth allows your character to move through the dungeonundetected. It is affected by your species, dexterity, Stealth skill, andthe encumbrance of your body armour. Your current Stealth level can alsobeen seen by pressing '@' or '%'. There are many ailments or enchantments that can temporarily befall you. These are noted in the stats area below the experience line. Many of them are self-explanatory, like Pois or Slow. Many others, however, can be subtle, and their effects can be examined by pressing '?/T' and searching for the name of status effect. Monsters within your field of vision are listed on a special panel, the monster list. Single monsters also get indicators of their health status in the form of a coloured box, and also on effects they enjoy or suffer from. If there are many monsters in view, the extended monster list can be displayed with 'Ctrl-X'. Within target mode you can directly target single monsters by use of the monster list by using 'Ctrl-X'. Sometimes characters will be able to use special abilities, e.g. the Naga's ability to spit poison or the magical power to turn invisible granted by a scarf of invisibility. These are accessed through the 'a' command. XhIh------------------------------------------------------------------------ D.EXPLORING THE DUNGEON ------------------------------------------------------------------------ Movement ======================================== You can make your character walk around with the numeric keypad (try bothYh) ability to spit poison or the magical power to turn invisible granted by a scarf of invisibility. These are accessed through the 'a' command. ------------------------------------------------------------------------ D.EXPLORING THE DUNGEON ------------------------------------------------------------------------ Movement ======================================== You can make your character walk around with the numeric keypad (try both NumLock on and off) or the "Rogue" keys (hjklyubn). If this is too slow, you can make your character walk repeatedly by pressing Shift and a direction; alternatively, press '/' followed by a direction. You will walk in that direction until any of a number of things happen: a hostile monster is visible on the screen, a message is sent to the message window for any reason, you press a key, or you are about to step on anything other than normal floor and it is not your first move of the long walk. Note that this is functionally equivalent to just pressing the direction key several times. Another convenient method for moving long distances is described in the section on Automated Travel and Exploration below. Yhq"Yh)rCombat ======================================== The dungeon is a hostile place, and you will likely need to defend yourself. The basic case of combat involves melee attacks: if you are adjacent to a monster, moving towards that monster will cause you to attack it with a wielded melee weapon, or your fists. There are also a wide variety of ways to attack monsters that are further away, includingZh#Fpolearms (which can reach a tile away), various bows, launchers, and throwable items, magical items that can be evoked such as wands, spells, and abilities. These are described throughout the rest of this document. These are triggered in a variety of ways, but one commonality is that all of these can be quivered: the quiver provides quick access to an action that can be fired. Both melee and ranged combat provide shortcuts that autotarget the nearest enemy, if there is one available. Your wielded weapon can be triggered by Tab ("Autofight"), moving towards or attacking the nearest enemy dependingZhAyon whether there is one in range for the weapon. Your quivered action can be triggered by Shift-Tab or 'p' ("Autofire"); if the action takes a target the nearest enemy will be selected, otherwise the action will be triggered. See "Attacking and firing" for the full key list related to attacking, quivers, and firing. ZhRestingZh_ y======================================== If you press '5', you will rest until your health or magic return to full. You can rest for just one turn by pressing '.' or 's'. Resting stops if a monster appears or if you are otherwise interrupted. Examining your surroundings ======================================== Zhc "Zhc The section of the viewing window which is coloured (with the "@" representing you at the centre) is what you can see around you. The dark grey around it is the parts of the level which you have visited, but cannot currently see. The 'x' command lets you move the cursor around to get a description of the various dungeon features, and typing 'v' when the cursor is over a monster or feature brings up a short description of that monster,_hޮ"_hiqas well as a short list of its various strengths, weaknesses, immunities, and any spells or abilities it has. This is generally useful with monsters you've never encountered before. You can also select monsters and features from a list by pressing 'Ctrl-X'. You can get a map of the whole level (which shows where you've already been) by typing 'X'._hUYou can see the full set of commands available while looking around by pressing '?', both in the 'x' and 'X' modes. Staircases and Portals ========================================ahh5You can make your way between levels by using staircases, which appear as ">" (down) and "<" (up), by pressing the '>' or '<' keys. It is importantbh"bhto know that most monsters adjacent to you will follow when you change levels; this holds both for hostile and allied monsters. Notable exceptionsfh"[}are zombies and other mindless undead, who are too stupid to properly operate stairs. When taking stairs with an unknown destination, you are guaranteed a chance to move before any adjacent monsters. When taking stairs that you've already seen the other side of, monsters will be alert and get a chance to move before you.fh If you ascend an up staircase on level one, you will leave the dungeon forever; if you are carrying the magical Orb of Zot, you win the game by doing this. Otherwise, the game ends, and you lose.fh Besides the dungeon you start in, Crawl's dungeon has many branches. All of them are themed and host opponents of some special sort. It is not mandatory to visit any particular branch, but you must explore some of them: progress to the Realms of Zot (where the Orb is located) is only possible for adventurers who have at least three magical runes of Zot. Thefh bottoms of several branches contain such runes. Occasionally you will find an archway (displayed as "\" or as an actual fh arch); these lead to special places like shops, themed one-off portals, or special branches such as Hell and Pandemonium. You can enter these bygh, typing '<' or '>'. A few portals only accept one of '<' and '>'. Doors and Traps ======================================== gh3gh3Doors can usually be opened by just walking into them (there is an option to disable this); else this can also be done using the 'O' command. They can be closed with the 'C' command. Pressing Ctrl plus a direction, or '*' followed by a direction, will open/close doors, too. If there is no door in the indicated space, both Ctrl-direction andihag>'*'-direction will attempt to attack any monster which may be standing there (this is the only way to attack a friendly creature with melee combat). If there is apparently nothing there, you will still attack it, just in case there's something invisible lurking around.ih(   jh8The malevolent forces of Zot will attempt to thwart your progress through the dungeon, and will occasionally manifest traps to force you into dangerous situations. Some traps are visible in advance and can be triggered by monsters to unleash their effects on you.jho'Shopsmh6======================================== When you visit a shop (by using < or > while standing on one), you are shown what the shopkeeper has in stock and can choose what to buy.mhiUnfortunately, the shopkeepers all have an exclusive deal with the Guild of Dungeon Procurers which prevents them using non-guild labour to obtain stock, so you can't sell anything in a shop. (But then, what shopkeeper would buy stolen goods from a disreputable adventurer, anyway?) To purchase one or more items, select them by pressing the letters of the item in the shop menu and then press Enter to make the purchase; you canmhO nexamine items before buying them by pressing '!' and then the letter of the item. If you've lost track of the shops in the dungeon, you can get a list of all the shops you've found in the dungeon overview (use 'Ctrl-O'). You can also use the stash search: Hitting 'Ctrl-F' and searching for "shop" will list all stores. The stash-search menu allows you travel quickly to a particular shop; if you just want to know what's in the shop, you can also examine the shop's inventory from the search menu without having to travel all the way to the shop.mhE Some shops are antique stores that sell items of unknown provenance, usually at a good discount. The dungeon overview screen displays these with yellow glyphs. nhWIf you're short on gold for some particularly interesting commodity, you can place it onto your shopping list. The game will interrupt you when you have collected enough gold to finally purchase an item on that list. You can read the shopping list in the game with '$'. Automated Travel and Exploration ======================================== nhs*Crawl has an extensive automated travel system: pressing 'G' (or also 'Ctrl-G') lets you choose any dungeon level; the game will then take the shortest path to reach this destination. You can also use autotravel on the level map ('X'): Move the cursor to the place where you want to go and hit Enter. There are several shortcuts when choosing destinations: For example, try '<' and '>' to quickly reach the staircases. When your autotravel gets interrupted, Crawl will remember the previousnhp shortest path to reach this destination. You can also use autotravel on the level map ('X'): Move the cursor to the place where you want to go and hit Enter. There are several shortcuts when choosing destinations: For example, try '<' and '>' to quickly reach the staircases. When your autotravel gets interrupted, Crawl will remember the previous destination. Hitting 'G' or 'Ctrl-G' again and following with Enter puts the cursor on that square. See Appendix 4. "List of Keys and Commands" for all commands and shortcuts in level-map mode, or press 'G?' or 'X?' within the game. Another use of autotravel is exploration: 'o' makes your character move to nh#q hthe nearest unexplored area. Note that this algorithm does not attempt any optimisation by default. By manual exploration you can save turns, but auto-explore will usually save real time. Stashes and Searching Since you can only carry 52 items, you will occasionally want to stash things away (by dropping them with the 'd' command). When you want to search for something in your stashes, you can do this with the Find command 'Ctrl-F'. The parser even accepts regular expressions, although you will mostly just need strings like 'mutation', 'heal wounds', etc. You will benhL Wpresented with a list of all places where objects matching the search are (or have been) located; you can then travel there or examine the pile. The Find command will also search in shop inventories. Furthermore, you can search skills like 'long blades' (this will find all weapons training theoh search skills like 'long blades' (this will find all weapons training the long blades skill) or general terms like 'shop', 'altar', 'portal', 'artefact', etc. You can get help on finding by pressing '?' at the prompt. The Goal ======================================== Your goal is to locate the Orb of Zot, which is held somewhere deep beneathworld's surface. The Orb is an ancient and incredibly powerful artefact, and the legends promise great things for anyone brave enough to extract it from the fearsome Dungeon. Some say it will grant immortality or even godhood to the one who carries it into the sunlight; many undead creatures seek it in the hope that it will restore them to life. But then, some people will believe anything. Good luck! Zot ======================================== No one knows who or what Zot is: demon, god, wizard, something else entirely? But adventurers seeking the Orb will, in turn, be hunted by Zot. Even a moment's contact with Zot is enough to permanently damage one's health. Zot is very slow moving, and can only sense adventurers once they've spentoh\=an inordinately long time in one area of the dungeon. Even once this happens, adventurers will have plenty of warning to either descend to new depths in the area (diffusing Zot's attention once more) or to leave the area entirely.oh/health. Zot is very slow moving, and can only sense adventurers once they've spent an inordinately long time in one area of the dungeon. Even once this happens, adventurers will have plenty of warning to either descend to new depths in the area (diffusing Zot's attention once more) or to leave the area entirely. The Abyss is beyond Zot's comprehension, and adventurers there are safe from it (albeit subject to many other hazards). The Hells, along with their Vestibule, are a single area as far as Zot is concerned. Rumours claim there are ways to escape Zot's pursuit forever, but what magics could be mighty enough to forestall such an implacable entity? Seeded play ======================================== Crawl dungeons are determined by a "seed" number used to initialise the game's random number generator. You may either let the game choose a seed randomly, or specify a seed; if you choose a seed this puts the game in "Seeded" mode, which is scored separately. Playing games with the same seed ohvalue, as long as the game version is constant, should (within certain parameters) lead to the same dungeon. The entire connected dungeon will be determined by the game seed, including dungeon layout, monster placement,ohs"ohNtand items. Portal vaults and chaotic zones such as the Abyss are not guaranteed to be the same, and the placement of rare unique artefacts may vary depending on certain player actions. To set a game seed, use the "Choose game seed" option from the main menu;ph{oyou can also use the 'game_seed' rc file option, or the '-seed' command phr{line option. In offline games you can view your game's seed with '?V' as well as in a character file; in online games a randomly chosen seed will only be shown to you after finishing the game. ph_If you find that the same seed generates distinct parts of a dungeon on the same or different devices, please report it as a bug. However, keep in mind that upgrading your save game between multiple versions of crawl will naturally lead to seed divergence. When playing offline, if you would like ph\to ensure that your game can be upgraded without divergence, you can set 'pregen_dungeon = full' in your options file. (This will also ensureph If you find that the same seed generates distinct parts of a dungeon on the same or different devices, please report it as a bug. However, keep in mind that upgrading your save game between multiple versions of crawl will naturally lead to seed divergence. When playing offline, if you would like to ensure that your game can be upgraded without divergence, you can set 'pregen_dungeon = full' in your options file. (This will also ensure completely stable unique artefact placement.) On the other hand, to completely disable incremental pregeneration, you can set 'pregen_dungeon = false'. Further Help ======================================== To access Crawl's help menu, press '?'. To get the list of all commands, press '?' again. A different, more verbose description of the commands also appears in Appendix 4. "List of Keys and Commands" of this text. Various other help texts are available as well, including this manual. You can also read the logbook from there by pressing ':'. Note that several commands have their own help screens, among them are targeting ('f'), level map ('X'), travel ('G' or 'Ctrl-G') and searching ('Ctrl-F'); again, press '?' when asked for input. If you don't like the standard keyset (either because some keys do not work properly, or because you want to decrease the amount of typing necessary),phw you can use keymaps and macros. See macros_guide.txt in the docs/ directory, or read it from the in-game help menu. ------------------------------------------------------------------------ E.EXPERIENCE AND SKILLS ------------------------------------------------------------------------ When you kill monsters, you gain experience points (XP). When you get enough XP, you gain an experience level, making your character moreqh!powerful. As they gain levels, characters gain more health, magic, and spell levels. Additionally, the experience you gain is used to train your skills. These skills represent proficiency with all areas of endeavour an ambitious adventurer might need in the dungeons. They range from different weapon skills (both for close and ranged combat) to many magical skills andqh&Sseveral additional activities like Dodging or Stealth. See Appendix 3. "List of Skills" for a detailed description of all skills present in Crawl. The ease with which a character learns a skill depends solely on species. These aptitudes are displayed when viewing your skills, and a full table can be viewed in aptitudes.txt (also from the help screen during play via '?%'). You can see your character's skills by pressing the 'm' key; the higher the level of a skill, the better you are at it. All characters start with a fewqh! skills already trained (determined by their background), those which are not present have to be learned from scratch. Each skill can go up to 27. The skill screen allows you to change which skills are exercised and at what speed. Note to new players: it is generally not necessary to finetune the skill selection. If you want to modify skill selection, here is how: There are two ways to assigning skills to practise: one is an automatic mode, which puts experience points into the skills you have used recently. The other one is a manual mode, where you specifically select the skills to train. You can switch between the modes by pressing '/' in the character skill screen ('m'); also be sure to read that screen's help text should you want to tweak your skillset. You can elect to either not practise a particular skill or to focus on it by selecting it once or twice in the skill screen. qh dDark grey skills will not be trained, so that the skill will remain static and no experience points will be used to increase it. As a consequence, more experience will be spent on your other skills (and thus they will increase more quickly). Note that you cannot deselect all skills; at least one skill must be actively exercised.qh1Highlighted skills are focused on and will use a higher proportion of available experience. You can highlight as many skills as you like, thoughrhdobviously if all skills being trained are highlighted there will be no net effect. Occasionally you may find a manual of a skill which allows you to make quick progress in this area. When you pick it up, experience used to practise the given skill will have twice the usual effect for a while. ------------------------------------------------------------------------ F.MONSTERS ------------------------------------------------------------------------ rhddIIn the caverns of Crawl, you will find a great variety of creatures, mostrh1of which are displayed by capital or small letters of the alphabet. Many of them would very much like to eat you. To stop them from doing this, you will generally need to fight them. To attack a monster, stand next to it and move in its direction; this makes you attack it with your wielded weapon. Of course, some monsters are just too nasty to beat, and you willrhR:aof which are displayed by capital or small letters of the alphabet. Many of them would very much like to eat you. To stop them from doing this, you will generally need to fight them. To attack a monster, stand next to it and move in its direction; this makes you attack it with your wielded weapon. Of course, some monsters are just too nasty to beat, and you will find that discretion is often the better part of valour. Sneaky characters are known to choose encounters to their liking. There are several other ways to kill monsters. When using a bow or other ranged weapon, the 'v' command will fire. See the section on Targeting in the Items Chapter for more on this. Likewise, many magicians will prefer to use spells from a safe distance. They can use the 'z' command to cast spells previously 'M'emorised. Again, see the Targeting section. Some monsters can be friendly; friendly monsters will follow you around and fight on your behalf. You can command your allies using the 't' key, which lets you tell them who to attack, or else tell them to stay where they are, retreat, or to follow you again. You can also shout to get the attention of all monsters in range if, for some reason, you want to do that. Some special monsters are Uniques. You can identify a unique because he, she or they have a name and personality. Many of these come up with very nasty ideas how to rid the dungeon of you. Treat them very carefully, particularly if you meet one of them for the first time.rh Other, even rarer, obstacles are statues. A variety of statues can appear, ranging from harmless granite ones (who still often signify something of interest) to really dreadful ones. Be alert whenever seeing such a statue. When playing Crawl, you will undoubtedly want to develop a feeling for the different monster types. For example, some monsters move unpredictably while most attack head-on. Likewise, ranged or magic attackers will prove arh3 different kind of threat from melee fighters. Learn from past deaths and remember which monsters pose the most problems. If particular monsters are giving you trouble, try to alter your tactics for future encounters.rhl gYou can obtain information about a monster by using the 'x' (examine)rhquick progress in this area. When you pick it up, experience used to practise the given skill will have twice the usual effect for a while. ------------------------------------------------------------------------ F.MONSTERS ------------------------------------------------------------------------ In the caverns of Crawl, you will find a great variety of creatures, most of which are displayed by capital or small letters of the alphabet. Many of them would very much like to eat you. To stop them from doing this, you will generally need to fight them. To attack a monster, stand next to it and move in its direction; this makes you attack it with your wielded rh[weapon. Of course, some monsters are just too nasty to beat, and you will find that discretion is often the better part of valour. Sneaky characters are known to choose encounters to their liking. There are several other ways to kill monsters. When using a bow or other ranged weapon, the 'v' command will fire. See the section on Targeting in the Items Chapter for more on this. Likewise, many magicians will prefer to use spells from a safe distance. They can use the 'z' command to cast spells previously 'M'emorised. Again, see the Targeting section. Some monsters can be friendly; friendly monsters will follow you around and fight on your behalf. You can command your allies using the 't' key, whichsh= want to tweak your skillset. You can elect to either not practise a particular skill or to focus on it by selecting it once or twice in the skill screen. Dark grey skills will not be trained, so that the skill will remain static and no experience points will be used to increase it. As a consequence, more experience will be spent on your other skills (and thus they will increase more quickly). Note that you cannot deselect all skills; at least one skill must be actively exercised. Highlighted skills are focused on and will use a higher proportion of shw>Zavailable experience. You can highlight as many skills as you like, though obviously if all skills being trained are highlighted there will be no net effect. Occasionally you may find a manual of a skill which allows you to make quick progress in this area. When you pick it up, experience used to practise the given skill will have twice the usual effect for a while. ------------------------------------------------------------------------ F.MONSTERS ------------------------------------------------------------------------ shbquick progress in this area. When you pick it up, experience used to sh8 practise the given skill will have twice the usual effect for a while. ------------------------------------------------------------------------ F.MONSTERS ------------------------------------------------------------------------ shqNIn the caverns of Crawl, you will find a great variety of creatures, most shof which are displayed by capital or small letters of the alphabet. Many of them would very much like to eat you. To stop them from doing this, you will generally need to fight them. To attack a monster, stand next to it shand move in its direction; this makes you attack it with your wielded weapon. Of course, some monsters are just too nasty to beat, and you will find that discretion is often the better part of valour. Sneaky characters are knshown to choose encounters to their liking. There are several other ways to kill monsters. When using a bow or other ranged weapon, the 'v' command will fire. See the section on Targeting in shIthe Items Chapter for more on this. Likewise, many magicians will prefer to use spells from a safe distance. They can use the 'z' command to cast spells previously 'M'emorised. Again, see the Targeting section. shlSome monsters can be friendly; friendly monsters will follow you around and fight on your behalf. You can command your allies using the 't' key, whichthk<There are several other ways to kill monsters. When using a bow or other ranged weapon, the 'v' command will fire. See the section on Targeting in the Items Chapter for more on this. Likewise, many magicians will prefer to use spells from a safe distance. They can use the 'z' command to cast spells previously 'M'emorised. Again, see the Targeting section. Some monsters can be friendly; friendly monsters will follow you around and fight on your behalf. You can command your allies using the 't' key, which thlets you tell them who to attack, or else tell them to stay where they are, retreat, or to follow you again. You can also shout to get the attention of all monsters in range if, for some reason, you want to do that. Some special monsters are Uniques. You can identify a unique because he, she or they have a name and personality. Many of these come up with very nasty ideas how to rid the dungeon of you. Treat them very carefully, particularly if you meet one of them for the first time. Other, even rarer, obstacles are statues. A variety of statues can appear, ranging from harmless granite ones (who still often signify something of thfBinterest) to really dreadful ones. Be alert whenever seeing such a statue. When playing Crawl, you will undoubtedly want to develop a feeling for the different monster types. For example, some monsters move unpredictably while most attack head-on. Likewise, ranged or magic attackers will prove ath UN Other, even rarer, obstacles are statues. A variety of statues can appear,ing from harmless granite ones (who still often signify something of interest) to really dreadful ones. Be alert whenever seeing such a statue. When playing Crawl, you will undoubtedly want to develop a feeling for the different monster types. For example, some monsters move unpredictably while most attack head-on. Likewise, ranged or magic attackers will prove a different kind of threat from melee fighters. Learn from past deaths and remember which monsters pose the most problems. If particular monsters are giving you trouble, try to alter your tactics for future encounters. You can obtain information about a monster by using the 'x' (examine) command, moving the cursor over the monster in question, and pressing 'v' to view the monster's details; or by searching for a monster by name or symbol with '?/m'. The details screen shows: - The monster's name and description. thV- Bars or numbers indicating its:  * Max HP: hit points; how much damage it can take  * AC: armour class; how well it ignores most damage th*  * EV: evasion; how well it avoids being hit (and your odds of hitting itwith your current melee attack)th J* Will: willpower; its resistance to most Hexes and similar effects. th d * AC: armour class; how well it ignores most damage thޔ * EV: evasion; how well it avoids being hit (and your odds of hitting it  with your current melee attack)  * Will: willpower; its resistance to most Hexes and similar effects. th |- Its difficulty level, speed (if different from average speed), size,  resistances, and special attacks.th4 ]Its spells and special abilities. Monster spells and abilities areof four types: thX N * Natural abilities are innate, non-magical effects.  th * Magical abilities are innate magical effects. They are affected by antimagic.Divine abilities call upon the monster's god for a magical effect.They are prevented by silence, but not affected by antimagic.th uSpells are cast using memorised magical words. They are bothprevented by silence and affected by antimagic.th6S ------------------------------------------------------------------------ G.ITEMS ------------------------------------------------------------------------ uh]------------------------------------------------------------------------ G.ITEMS ------------------------------------------------------------------------ In the dungeons of Crawl there are many different kinds of normal and magical items to be found and used. Some of them are useful, some are nasty, and some give great power, but at a price. Some items are unique; these have interesting properties which can make your life rather bizarre for a while. They all fall into several classes of items, each of which is used in a different way. Here is a general list of what you might find in the course of your adventures, how they are displayed, and what commands there are to use them: ======= ============= ================================================ ) weapons (use 'w'ield) ( missiles (use 'f'ire or 'F'ire, 'Q' to quiver) [armour(use 'W'ear and 'T'ake off) ? scrolls (use 'r'ead) ! potions (use 'q'uaff) /wands(use 'V' to evoke, 'Q' to quiver) = rings (use 'P'ut on and 'R'emove) " amulets(use 'P'ut on and 'R'emove) | staves (use 'w'ield) :spellbooks (use 'M'emorise and 'z'ap, 'Q' to quiver)uh%talismans(use 'V' to evoke) }miscellaneous (use 'V' to evoke, 'Q' to quiver)vh : spellbooks (use 'M'emorise and 'z'ap, 'Q' to quiver) %talismans(use 'V' to evoke) } miscellaneous (use 'V' to evoke, 'Q' to quiver) $ gold (use 'g' to pick up) ======= ============= ================================================ There are several general keys for item management: d drop item; if you want to drop only some items from a stack (of arrows,vhV for example), then press 'd' followed by a number and then the item's  slot key g pick up item from the ground (also with the comma key ',') = reassign item slot (works also for spell slots and abilities) i show inventory - pressing the key of an item shows additional information { inscribe item (see Appendix 5. "Inscriptions")vhq turn. However, dropping several items at once takes more turns. Typing 'i' displays your inventory (what you are carrying). When you are given a prompt like "Throw [or Wield, Wear, etc] which item?", you usually get a list of all available options. You can press '*' in case you want to wield something unusual. When the inventory screen shows "-more-", to show you that there is another page of items, you can type the letter of the item you want, even if it is not visible, instead of pressing Space or Enter to see the next page. You can carry at most 52 items at once, and your item slot usage is printed at the top of the inventory screen. You can use the adjust command (the '=' key) to change the letters to which your possessions are assigned. This command can be used to change spell or ability letters, too. Items like scrolls, potions, and some other types each have a characteristic, like a label or a colour, which will let you tell them apart on the basis of their function. However, these characteristics change between each game, so while in one game every potion of curing may be yellow, in another game they might all be purple and bubbly. Once you have discovered the function of such an item, you will remember it for the rest of the current game. You can access your item discoveries with the '\' key.wh8In order to get a description of what an item does, bring up the inventory (with 'i') and press the letter of that item. Try this when comparing different types of armours and weapons, but don't expect too much information from examining unidentified items. wh Ediscovered the function of such an itemwill remember it for the rest of the current game. You can access your item discoveries with the '\' key. In order to get a description of what an item does, bring up the inventory (with 'i') and press the letter of that item. Try this when comparing different types of armours and weapons, but don't expect too much information from examining unidentified items. In most equipment-related prompts and menus, the ';' key is a shortcut f "last unequipped item," meaning the armour, jewellery or weapon you most recently took off or unwielded. Another useful command is the '{' key, which lets you inscribe items with a comment. You can also inscribe items when looking at your inventory with wh 'i', simply by pressing the letter of an item. For more details, and how to automate this process, check Appendix 5. "Inscriptions". ) Weapons ======================================== These are rather important. You will find a variety of weapons in the dungeon, ranging from small and quick daggers to huge, cumbersome battleaxes and polearms. Each type of weapon does a different amount of damage, has a different chance of hitting its target, and takes a differentwhttamount of time to swing. There are several weapon skills (press 'm' to show wh#a list of those that you are training) like Short Blades, Long Blades, Axes, etc. These skills affect damage, accuracy, and speed (up to a point). The same goes for Unarmed Combat. Weapons can be enchanted; when you first identify them, you reveal values which tell you how much more effective they are than an unenchanted version. Weapons which are not enchanted are simply '+0'. Some weapons also have special magical effects which make them very effective against vulnerable enemies. yhЭThe same goes for Unarmed Combat. Weapons can be enchanted; when you first identify them, you reveal values which tell you how much more effective they are than an unenchanted version. Weapons which are not enchanted are simply '+0'. Some weapons also have special magical effects which make them very effective against vulnerable enemies. You can wield weapons with the 'w' command, which is a very quick action. If for some reason you want to go bare-handed, type 'w' followed by a hyphen ('-'). The ' (apostrophe) key is a shortcut which automatically wields the item in slot a. If item a is being wielded, ' causes you to wield item b instead, if possible. Try assigning the letter a to your primary weapon, and b to your bow or something else you need to wield only sometimes. Note that this is just a typing shortcut and is not functionally different to wielding these items normally. ( Missiles ======================================== If monsters are disobligingly distant, you can use missiles to weaken (or kill!) them from afar. You'll find a variety of type, ranging from simpleyh"r}stones and piercing javelins to sophisticated darts covered in many types of poisons. Upon impact, missiles may become destroyed. The chance for this to occur depends on the type of missile. The 'F' and 'f' commands can be used to throw a missile. The default type to be thrown (which 'f' will launch) is shown in the "quiver" display below your weapon. Many other items, spells, and abilities can fill this quiver as well. See Appendix 5. "Inscriptions" for inscriptions which let you fine-tune the list of items to choose from. See also the Missiles section of{hr3{h:{h6@ #.gearsascii the Ducker .###Demonspawn ...Health: 16/16 ======================== #.#Magic: 1/1======================== {h@_######.#AC: 4Str: 14 #....§.#EV: 11Int: 8 {h@#>..§.##SH: 0Dex: 14 {h@#<....#XL:  1 Next:  0% Place: Dungeon:1 {h A#@..§.#Noise: ---------  Time: 213.0 (0.0) {h0Aj#######a) +0 war axe {hTAiThrow: 3 throwing nets {hoA-  {hB   _Done waiting. _You start waiting. _Done waiting. _You unwield your +0 war axe. _a - a +0 war axe (weapon) _Unknown command.{hE9§{hE{hI{hCK|hۥ |hV  #.  #.  .###  ...   #.#  ######.#  #......#  #>....##  #<.@..# 5.0 (2 #.....#  #######|hñ }hAb #.  #.  #.  .### ...   #.#  ######.# }hb #......#  #>..@.## #<....#  #.....#  #######  }hb   }hh}hi+6.0 (1}hIm}hn~hm.    #.  #.  #.  .### ...   #.#  ######.#  #....@.#  #>....# #<....#  #.....# #######    ~h5 R7~h6 hd   #.  #.  #.  .###  ...  #.#  ######.#  #.....@#  #>....##  #<....#  #.....# ####### h    hs h &8h h h9 SHIFThhhhk _You start waiting.Done waiting. _You unwield hyour +0 war axe. _a - a +0 war axe (weapon) _Unknown command. _h3 SHIFThs;hvhy hy@_Unknown command.h0[ CTRLh]I M#. #.###... ######......>....##  #<....#hM h^N 6 9 _hR hgU h04h4h6F _Unknown command.hT h҂ h- hZ F _Unknown command.hhh+h _Unknown command. ___hC3 h3 h7 h: \ ___hhêhih5 __hB huC hHH hK . _h 4hhChD20 _hh hؽh&1hhhk i§.§§§hl &2h| R§§hh33hMhhʫ #.  #.  #.  #.###  ...  #. ######.# h3Z#......#  #>..§@##4.0 (2  #<..  #...§.  ####### hWB   hy hhhCh}^h^h0_h`h|bhbhhhj,hkhm` _Found a cyan potion.hohoh[ph#v   #.  #.  #.  hv#.  #. ##  #. !.  #.###.#  #.@...#8.0 (4  ##.##.# ######. #....§.hw #>..§§## #<...§# #.....# ####### hwh|h~h|   #.  #.  #.  #.  #. ##  #. !.  #.###.#  #..@..#  ##.##.#  ######.# .. #....§.# ## #>...§## #<...§# #.....# ####### h *...hɟ +9.0 (1h* :§h h  #. ..# #. ..# #. .. #. .. #. .###  #. .!.  #.###.#  #...@.#  hT##.##.#  ######.# ...  #......# #### #>...§## #<....# #.....# ####### h=30h"hɯhSy  #......# h #......#  #......# #......  h#......  #.#...#######h #.....!...... h#.###@#  #.....#  h0 ##.##.#  ######.##...hE #......######   #>...§#   #<....# #.....#h4 #######hkh&1h hhE  ......  #......#  #......#  #......# #......  #......  #.#...######## #.....@....... #.###.######## #.....#  ##.##.# ######.##... #......###### #>...§# #<....# #.....#h h7 &2h h_ h h $3.0 (2h h Q _f - a cyan potionh...... #......# #......# #......# #...... #...... #.#...##.#.###.##.....# ##.##.#######.##...#......###### hUh$4.0 (1h^h[hl hn ZInventory: 6/52 slots h>o Hand Weapons (go to first with ))  a - a +0 war axe (weapon) Missiles (go to first with ()  d - 3 throwing nets (quivered)e - a javelin Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn) Potions (go to first with !)  f - a cyan potionhj%h>+h.ugearsascii the Ducker......Demonspawn#......#Health: 16/16 ========================#......#h//gMagic: 1/1========================#......#AC: 4Str: 14#......EV: 11Int: 8#......SH: 0Dex: 14#.#...#########XL:  1 Next:  0% Place: Dungeon:1#......@.......Noise: ---------  Time: 234.0 (0.0)#.###.#########a) +0 war axeh/#.....#Throw: 3 throwing nets##.##.#######.##...#......#######>...§###<....##.....# h0_Unknown command. _Unknown command. _Unknown command. _Unknown command. _Found a cyan potion. _f - a cyan potionhe3h3h6h7h3hhhhjh[=   ........   #......#   #......#   #......#   #......#   #......   #.#...##   #....@.........6.0 (2   #.###.##   #.....#  h8 ##.##.#   ######.##...   #......######   #>...§##   #<....#   #.....#hrhhhF3hhRh.hКh!Z   ..  #......#  #......#  #......#  #......#  #......# hǠk #.#...##   #..8  #.###.##   #.....#  ##.##.#   ######.##...   #......###### h  #>...§##   #<....#   #.....#hhhӦhh i   ..  #......#  #......# h% #......#  #......#  #......#  #.#...##  #..40  #.###.##  #.....#  ##.##.#  ######.##...  #......######  #>...§##   #<....#   #.....#h)hJ+hՀIhhAhh2nh+#......##......#.....#.##...#########hT...............###.###....# 2#.##.# ######.##... #######h"h܍hwh|h5 #......#  #......#  #......#  #......#  #.#...######### #..............  #.###.#########  #.....#  hu##@##.#  ######.##... #......###### #>....## #<...§# #.....# ####### h]hh9$3.0 (1hvhchB  #...#########.............###.##########.....# ##.##.#####..#......#######>....## #<.#.#  h 4§h &4h :§h h #...#########.............#.###.##########.....# #.########.##...#.....@######>....## <...§#  hG§§§§§.hf&5h 9§hhh@  #......#  #......#  #.#...##  #..  #.###.##  #.....#  ##.##.#  ######.##...  #...@§.######7.0 (2  #>..§.##  #<..§.#  #.....#  #######    hhhXh{_Xh`  #......#  #......#  #.#...## ha #..  #.###.##  #.....#h?a"  ##.##.#  ######.##...  #.@....######hba9  #>....##h|aw  #<....# hac  #.....# ha\  #######  hb)  hbhqfhdhhha4hhV Jh hhShhg!h~YhYhZZh\hV^h^hdhvehfhh,hhhihk,hkhlh6n,hnh:qhr,hbshthv,hvh;{U   ........  hs{#......#  #......#  h{#......#  h{#......#  #......#  h{ #.#...######### h|o #@.............57.0 (8h7|  #.###.######### hX| #.....#  ##.##.#hw| ######.##... #......######h|m #>....##h| #<....# #.....#hZ}hhȃh'3h(h+h.,h4nh:7h;,hTP _Found three items. _Found 2 murky dark potions, 10 gold pieces and 5 stones.hAXh}c  #..#|$(#...... #..#($!#...... #..#??!#...... #..#####...... #...........  #.........#  hc#......#  #...@..# 62.0 (5 hc#......#  #......# hmdh #......#  #.#...#########  #.............. hd_ #.###.#########hd hdq #.....#  ##.##.#hdhlehmhRq{ _Found 7 stones, 15 gold pieces and a knobbly smoking staff.h3hhh~hhhv _Found a scroll labelled KOCEAMU TUHAUH.h>3hxh h_,h h   #...........   #..........##  #..#####?  #..#|$(#......  #..#($!#...... h  #..#??!#...... #..#####...... #......5.0 (3 #...### ###......##h  #......#  #......# hD #......#  #......#  #.#...#########  #..............hlh4hhhk_h,hh5hC,hhh ,hhg _Found an emerald potion.h hRhhCb #.   h~x..##..#....! # #........... . #..........##.##  hp#..#####?.......  h##..#|$(#........  #..#($!#........  #..#??!#h79.0 (4 #..#####........ #............... #.........#####. ###......##   #......# h3#......#hh( hY h  ##.....###. #. .......... ..##..#....! ###. ... #..........##.###..#####?#..#|$(#.##..#($!#.##..#??!#..#..#####.##.hM .....##...####.####......#.#......##......# hΖ B70.0 (1hP hJ h)p #..#..# .# ##.....###.# #. ..........#  ..##..#....!.##. #...... #..........##.##. #..#####?.. #..#|$(#.# #..#($!## #..#??!#.. #..#####.# #.......# #...#####.####......## . #......#  #......#hzhI{1hsh+h)Mb #...  #..#..#  ###.....####............#  ..##..#....!.##.h"+..... ........##.#####.|$(($##..#??!#.........b   bat (asleep)#......#hqhɽhuhd<..bbh&2hh! _A bat comes into view. _You see here a scroll labelled KOCEAMU TUHAUH.hu Jh h   #.. .###   #..#... #   #..#..# .#   ###.....###.#  ##.....b......#   #..##..#....!.##.   #.....   #......@...##.##.   #..#####?..   #..#|$(#.#   #..#($!##  h #..#??!#..  hԩ #..#####.#   #.......#  h #...#####.#  ###......## .h۬hhi.bb   bathT.=3hhP: _The bat hits you but does no damage.hԵ  You hit the bat.  The bat is severely wounded.hahhnP.b hh-4.4 (1.4h@h8Q _The bat closely misses you.h  You miss the bat.The bat is severely wounded.hhUb. ht(5.8h h9I _The bat misses you.h@v.  .### . # #..#..# . ####...b.#####............# ##..#....!.##...... ........##.######?.|$(($#??!.#####........#####.#hhTh*.bh[5--60hh' _The bat hits you.h   #.....  #..#.###  #..#... #   #..#..# .#   ####.....###.#   ##............#   #..##.b#....!.##.   #.   #.##.##.  h  #..#####?.   #..#|$(#..#   #..#($!#..#   #..#??!#.   #..#####..#   #..#   #.#####.#hhh:h!.bhL]6==-7hh[ h  You barely miss the bat.The bat is heavily wounded.h*(b.5--=h(9.1 (1.3hP5hD8b _The bat barely misses you. The bat hits you.hb### #... #### ..  #..#..# . ####.....#####.....b......# #..##.@#....!.##...... ........##.######?.|$(($#??!.#####.....-800hhhjh`  You barely miss the bat.The bat is heavily wounded.hTf hf %=hf 1.5 (1.4hp hs = _The bat hits you but does no damage. x2h  You barely miss the bat.The bat is moderately wounded.hsh.h1.h966==hg!2.9hhQ _The bat closely misses you.hf3hihoh| #### #   #.....  #..#.####   #..#.... #   #..#..# .#  ####.....###.#  ##............#  hB}s#..##..#b...!.##.   #......@........  #.##.##   #..#####?........  h}4#..#|$(#..# #..#($!#..# #..#??!#. b   bat h}#..#####.# #........h~K.# #.#####h?~#.#h<>0.0hҒS..b3.9 (1h0h$: _The bat hits you but does no damage.hQ #.....  #..#.#### #..#.... # #..#..# .#  ####.....###.#  ##............#  #..##..#..b.!.##. #...............  #.##.## #..#####?........  #..#|$(#..#  #..#($!#.#h:R #..#??!#. #..#####.#  #........# #.###### ##### hDThTheg.b4hg: _The bat hits you but does no damage.h  You hit the bat.  The bat is severely wounded.hhW.b hh1&6.3 (1.4hh _The bat closely misses you. The bat barely misses you.hl  #.....   #..#.####   #..#.... #   #..#..# .#   ####.....###.#   ##............#   #..##..#....!.##.   #.   #.....b@...##.##. hm  #..#####?.   #..#|$(#.#   #..#($!#.#   #..#??!#..   #..#####.#   #.#   #.#####.#   ###......## .hj~q5--70hPh1c _The bat closely misses you. The bat hits you.hX  You barely miss the bat.The bat is severely wounded.hXA4---hX&8.7 (1.4hy_ha _The bat hits you. The bat closely misses you. The bat misses you. x2h*_  You closely miss the bat.The bat is severely wounded.h_ hi D90.0 (1.3hq hr Q _The bat closely misses you.h[  You closely miss the bat.The bat is severely wounded.h f/b..hpfO5=1.3hrhu  You closely miss the bat.  The bat is severely wounded. _The bat closely misses you.  You closely miss the bat.  The bat is severely wounded. _The bat closely misses you.hF&  #.....   #..#.####   #..#.... #   #..#..# .#   ####.....###.#   ##......#   #..##..#....!.##.   #hfF.   #...b.@....##.##.   #..#####?.   #..#|$(#hF.#   #..#($!#hF..#   #..#??!#h(Gz...   #..#####hXG4.#   #..#   #.#.#   ###......## .hIhTt.b4-20hahc  The bat is severely wounded. _The bat closely misses you.  You closely miss the bat.  The bat is severely wounded. _The bat closely misses you. _The bat hits you. The bat barely misses you.hF7  You slash the bat!h=R3†hUWChopper83.7 (1.4h"^h+aG _You kill the bat!h` #.....  #..#.####  #..#.... #  #..#..# .#  ####.....###.#  ##......#  #..##..#....!.##.  #.  #....†.@...##.##.  h_#..#####?.  #..#|$(#.#  #..#($!#..# #..#??!#... #..#####..# #..# #.#####.# hJ-40hh'h[ #.....  #..#.####  #..#.... #  #..#..# .#  ####.....###.#  ##............#  #..##..#....!.##.  #.  #....†..@..##.##.  #..#####?.  #..#|$(#.#  h+]#..#($!#.# #..#??!#.. #..#####.# #.# #.#####.# hfh4gf5=-5hnh+ph#m #.#####..#.... #..#..# .#####.....###.##.............##..#....!.##.............. †.....##.##.#####@.......|$(#.#($!##......###......#hxhx&6hނhA7.7 (2hhd _g - a scroll labelled KOCEAMU TUHAUHh7 ( ... #.#..# .####.....#####.............##..#....!.##.............. †.....##.##.#####........|$(#h8 ($!??.#......##......#hJC hC hC $8.7 (1hKS hW h  # .####.....#####............#..##..#....!.##.............. †.....##.##.#####........|$(#($!??.#####......##......#h hd B=9h h hKChChQheM..  #..#..#  ####.....###.##............# ##..#....!.##............ h ..†.....##.#####.|$(($#h???!.#..#####........#h`%#......#hhjW6==300h6h-hi KM#### .#....  #..#..#  ####.....####............# ##..#....!.##............ ..†.....##.#####.hhj |$(($##..#??!#.........#......#hev hv &1h h h@hAhLhSh4hmhjh|hh>h&0hhh[ _Sorry, I don't know how to get there.h?3hx@hjMh,RhVhY[ _Sorry, I don't know how to get there.hh+h?hث4hmh[ _Sorry, I don't know how to get there.h! 3h# h, h- hd3 h5 [ _Sorry, I don't know how to get there.hq A translucent rock wall. A rock wall made from a mineral as translucent as good quality glass. Whether itis natural or magical, you cannot tell. It can be dug through.h #..#.####gearsascii the Chopper#..#.... #h VDemonspawn#..#..# .#Health: 16/16 ========================####.....###.#Magic: 1/1========================##............#AC: 4hM }Str: 14#..##..#....!.##.EV: 11Int: 8#...............h۽ SH: 0Dex: 14#....†.....##.##.XL:  1 Next:  8% Place: Dungeon:1#..#####@........Noise: ---------  Time: 301.7 (0.0)#..#|$(#........#a) +0 war axe#..#($!#........#h *Throw: 3 throwing nets#..#??!#.........#..#####........#h% #...............##.........#####.####......## .hN F#......# _You kill the bat! hl _g - a scroll labelled KOCEAMU TUHAUH _Sorry, I don't know how to get there. h _Sorry, I don't know how to get there. _Sorry, I don't know how to get there. _Sorry, I don't know how to get there.h@ h h h_bA knobbly smoking staff. A staff improved with arcane powers of unknown nature. Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12.Your skill: 0.0At 100% training you would reach 12.0 in about 8.4 XLs. Damage rating: 5 (Base 5 x 110% (Str) x 103% (Skill)). It falls into the 'Staves' category. It is a one-handed weapon. Stash search prefixes: {Staves} {one-handed} {weapon} {magical staff} Menu/colouring prefixes: unidentified melee magical staff _________________ “Bashō Osho said to his disciples, ‘If you have a staff, I will give you a  staff. If you have no staff, I will take it from you.’  Mumon's Comment (g)o to location.hZ h <#..#.####gearsascii the Chopper#..#.... #Demonspawn#..#..# .#Health: 16/16 ========================####.....###.#Magic: 1/1========================##............#h AC: 4Str: 14#..##..#....!.##.EV: 11Int: 8#...............SH: 0Dex: 14#....†.....##.##.XL:  1 Next:  8% Place: Dungeon:1hɓ #..#####@........Noise: ---------  Time: 301.7 (0.0)h #..#|$(#........#a) +0 war axeh #..#($!#........#Throw: 3 throwing netsh4 #..#??!#.........#..#####........#hU #...............##.........#####.####......## .hv F#......# _You kill the bat! h _g - a scroll labelled KOCEAMU TUHAUH _Sorry, I don't know how to get there. h _Sorry, I don't know how to get there. _Sorry, I don't know how to get there. h F_Sorry, I don't know how to get there.hŕ h8 h h% "Inventory: 7/52 slots Hand Weapons (go to first with ))  a - a +0 war axe (weapon) Missiles (go to first with ()  d - 3 throwing nets (quivered)e - a javelin Armour (go to first with [) h>&  b - a +0 leather armour (worn)  c - a +0 helmet (worn) Scrolls (go to first with ?)  g - a scroll labelled KOCEAMU TUHAUH Potions (go to first with !)  f - a cyan potionh gg - a scroll labelled KOCEAMU TUHAUH. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.h h h .#..#.####gearsascii the Chopper#§.#§§§. #Demonspawn#§.#§§# §#Health: 16/16 ========================####§§§§§###§#Magic: 1/1========================h ##.§§§§§§§§§§§#AC: 4Str: 14#§§##§§#§§§§§§##.EV: 11Int: 8#§§§§§§§§§§§§§..SH: 0Dex: 14#§§§§§§§§§§##§##.h1 sXL:  1 Next:  8% Place: Dungeon:1#..#####@§§§§§§§.Noise: ---------  Time: 301.7 (0.0)#..#|$(#§§§§§§§§#a) +0 war axeh` B#..#($!#§§§§§§§§#Throw: 3 throwing nets#..#??!#§§§§§§§§.#..#####§§§§§§§§##......§§§§§§§§§#h #......§§§#####§####....§§## .#......# _Sorry, I don't know how to get there. _Sorry, I don't know how to get there. _Sorry, I don't know how to get there. _Sorry, I don't know how to get there.  The air fills with toxic fumes!  As you read the scroll labelled KOCEAMU TUHAUH, it crumbles to dust.h( h +2.7 (1h h  The air fills with toxic fumes!  As you read the scroll labelled KOCEAMU TUHAUH, it crumbles to dust. _It was a scroll of poison.hjIh<0hh[ _Sorry, I don't know how to get there.h4hJ hW"h4hhuh3.2 (0.5-) Nothing wieldedhh{2 _You unwield your +0 war axe.hH4hOhPh 7a) +0 war axeh h / _a - a +0 war axe (weapon)h1 h'2 h_; h^= hhh_hhh8hChh9Really walk into that cloud of poison gas? Y - Yes  N - Nohh#..#.####gearsascii the Chopper#§.#§§§. #Demonspawn#§.#§§# §#hHealth: 16/16 ========================####§§§§§###§#Magic: 1/1========================##.§§§§§§§§§§§#AC: 4Str: 14hm E#§§##§§#§§§§§§##.EV: 11Int: 8#§§§§§§§§§§§§§..SH: 0Dex: 14#§§§§§§§§§§##§##.XL:  1 Next:  8% Place: Dungeon:1#..#####@§§§§§§§.h `Noise: ---------  Time: 303.7 (0.0)#..#|$(#§§§§§§§§#a) +0 war axeh #..#($!#§§§§§§§§#Throw: 3 throwing nets#..#??!#§§§§§§§§.h!A#..#####§§§§§§§§##......§§§§§§§§§##......§§§#####§#hp!###....§§## .#......#As you read the scroll labelled KOCEAMU TUHAUH, it crumbles to dust. _It was a scroll of poison. h!_Sorry, I don't know how to get there. _You unwield your +0 war axe. _a - a +0 war axe (weapon)  Okay, then.hI%hV1h3. _h-h-j4.2 (0.5-) Nothing wieldedh*:h;2 _You unwield your +0 war axe.hZ h &7h Na) +0 war axeh h / _a - a +0 war axe (weapon)hy 3h hn ,hS h ,h hS ,hF h7 ,hc h ,h4 h ,h h ,h hj ,h h ,h h ,h hD ,h[ h ,h h ,hh,hzh ,h h,heh~,hsha",h%h4*,h+h/h/h1h3,h4h 7h57h9h;,h<h>,h@hC,h&FhJ,hMhO,hQh*T,hWhQZ,h\h]_,h9ahc,hfhj,h}mh`q,hthx,hzh},hh,hh},hOhbh.,h hk,hh,hhI,hh|,hho,hh,hhn,hh,hh{,hh,h=h_,hh,h(h),hh,h[ h ,h h ,h$h&,hM)hH,,h.h2,h4h[7,h8h=,h7AhP,h+h_,hh ,hPhx,hh,hMhK,hh,h_h!!,h"h%,hc*h/,h2h/7,h:hM,hsJhthx,h[{h,h0h(hYhލhȒ,hh,hh,hh,hh,hh,h<hh,hh,hXh,h{hehh@h+,hh"hhXhXh ..#.....#..# ......###..............##..#....!..............he....†.....##........403.7 (99.0).........................................h9...#####... h3_You start waiting.hA$4.7 (10hU 0.0)hh>!# _Done waiting.huhqBhh$,hh5,hhQ,h h,hh[,hh,hhY,hh,hBhE,hh&,hh ,h7 h),hhY,hhB,hhj!,h"hy&,h *h.,h/h1,h!3h7,h;h>,h@heB,hkDhH,hJhM,hOhQ,hRhAW,h=[h`^,hM`hb,h0eh&h,hihWp,hVshw,hzhn},hhhhUhڊ,hh,h?h,hhX,hh,h,hX,hh,hh,hh ,hhX,h?hv,hhu,h<hr,hhw,hVh,hChx,hHh|,hHhr ,h h,h>h,hh,h"ha),h-h1,h5h:,h%<hC,hGhK,hYNh$S,hUhY,hT\hw`,hfchf,hihn,hrhWv,hxhC},hJh),hh,h5h",hnh,hnh,,hѥhG,h_hK,hhd,hh,hh,hJh,hh],hh,hRh6,hjh$h[hWh\,hIhm,hh,hh ,h h2,h\h,h+h!,h(#h%',h*hC.,hH1h4,h7h<,hGAhE,hHhL,hQhWhPWhF[h_,hbh2f,hhhYl,hHohyw ÷503.7 (99.0) _You start waiting.hz04.7 (100.0)h܃hx# _Done waiting.hs#..... #..#.#### #..#.... #  #..#..# .# ##.....###.# ##............# #..##..#....!.##.#................ #....÷...@.##.##. #..#####. h5#..#|$(#.# #..#($!#.##..#??!#.#..#####h##......#h #...###.####......#.hhf*5.0)hhh'#### # #..... #..#.#### #..#.... # h( #..#..# .# ##.....###.# ##............# #..##..#....!.##.##.........@......#h(#....÷.....##.##.##..#####......... #..#|$(#........#h(#..#($!#........#h')S#..#??!#...#..#######......##...hD)%###.#hE4<6hQ=h;?h #### # #..... .#..#.#### .#..#.... .# #..#..# .# ####.....###.# ##....# h #..##..#....!.##.# #.# #....÷.....##.##.# #..#####......... #..#|$(#........##..#($!#........##..#??!#.......h ..#..#####........##......# h h &7h h h/rb#### # ..#..... .. #..#.####.. #..#.... .# hr #..#..# .# ##.....###.# ##............# #..##..###.# #................# hr2#....÷.....##.##.##..#####...........hs#..#|$(#........# #hDs#..#($!#........#hfsy#..#??!#.........hs#..#####........###.....hs".#h<8hh*h+9.7 (2hghU _g - an emerald potionh- \#### # ...#..... ... #..#.####.. #..#......# #..#..# #.# ####.....###.# h ##............# #..##..###.##..........# #....÷.....##.##.# #..#####...........#..#|$(#........# #h #..#($!#........##..#??!#.........hA s#..#####........###...............hk f##.#####.#h hw ,10.7 (1h h h!3h%h)hn+h63h[7..#.####.. #......#..# #.#####.....#####............# ##..##..#......##.#.........#h7..÷.....##.##.########..#2.7 (2#|$(#........##.#($!#........# #..#####.h7....#####.####......## ..#......#h18h=h>hb Ih&g hi hYj hDp nh:r hWv ,hv h} ####.....###.###........##..##..#......##.##................#....÷.....##.##.######...........##|$(#........##.##($!#........##.??!hn} f5.7 (3####............#####.###......## .. #......# ### #......# #......#h} h h h7dhdhimhohB3hFhJhNh0OhV,hY,h\he ##............# # #..##..#......##.# #................#hAf #....÷.....##.##.### #..#####...........# #..#|$(#........##.# #..#($!#........##.#hf #..#??!#...........# #..#####...@....####7.7 (2 #.....hf..#  ######.# ###......## ...h%g #......# #### #......# #......# #......# #.#..hVg(.#########hghqhsh} h hm h1 hC h h hJ h,hwhRh #..##..#......##.# #................#hY #....÷.....##.##.### #..#####...........# #..#|$(###.#h6 #..#($!#..##.# #..#??!#h.....# #..#########h #.......# 9 ######.#h ###......## ...h)  #......# #### #......# #....hTe..# #......#h #.#...#########hO #..............hh%h(h3hhhh!h,h,hh  #..........#   #....÷.....##.##.###   #..#####...........#   #..#|$(###.#   #..#($!#h..##.#   #..#??!#.....#   #..#########   #.......#   ######.#21   ###......## ...   #......# ####   #......#   #......#   #......#   #.#.#########   #..............   #.###.#########hhhhN3hOhUhY,hp_hahdgBhjhOn,hphsh-v,h)wh}xhyhyhzh4 #..##..###.#  #................# h #....÷.....##.##.###  #..#####...........#  #..#|$(#........##.#  #..#($!#........##.# h #..#??!#.....#  #..#####..#### h[ #...........@...# 6.7 (5  #.........#####.#  ###......## ...  #......# #### #......# #......# #......# #.#...######### h:#..............hhԇhjh}4h}hJh\ hU] hg hj hDhEEhXMhSOhxh/zhzhhhh h,hah֓#..##..#......##.#  #.........#  #....÷.....##.##.###  #..#####.....#  #..#|$(#........##.#  #..#($!#........##.#  #..#??!#.....#  ha#..#####........####  #.......@# 9.7 (3  #...#####.#  ###......## #... #......# ##### hXhhB-Ih.h0h1h8hr>c#....÷.....##.##.### #..#####...........# #..#|$(#........##.# #..#($!#.##.# #..#??!#....# #..#####........#### #...............# #.........#####.#####... ##### #.@.......h?~32  ## #######...  #......# #.#  #.#...##########........#.####.....#hChEh?: 4h@ hB hb....÷.....##.##.### ..#####...........# ..#|$(#........##.# ..#($!#........##.# ..#??!#...........# ..#####........#### ....# # .#####.#####...#......## #..+  #......# #...##......# h_# hFA3.7 (1hBheh h8 3h. h^ ÷.....### ####...# .... |$(#........##.# .... ($!#........##.# .... ??!#...........# ##... ####........#### ...## ...# #####.#####...# .....## #.....@...+ 6.7 (3 .....# #######...# .....# #### ....#hJ3heKh~Nh-PhoPhVhMZ4...### ...# #..... #........##.# ...... #........##.# #.... #...####... ........#####...# # #...# #####.#####...# hZ## #...+ 9# #######...# # ##### ##  hZ,#hw[h=_hah'##.#....#.'.................h2##...hh),40.7 (1hh=( _You open the door.h |##.##.### .# #..... .##.# ...... .##.# #.... .####... .#####...# ## #...####.# #####.#####...#....#.#h ## #.........@.# #...#.# #####..# .###.# .. . # .. . ... # ... #hY h &1h h? Q _There is an open door here.h%##.##.### # #..... ##.# ...... ##.# #.... ####... #####...# # # #...####.# #####.#####...#....#.# ## #.' # #...#. # #####. # #.###...# # #.. . #.. .# .... . .... h*h+-2 _h/h1h >##.##.### h # #..... ##.# ...... ##.# #.... ####... #####...# ## # #...####.# #####.#####...#....#.##. #.hK 1'.  #...#.# #####.# #.###...# #.. .. #.. ..#ho  .... .. .... .##h+ h &3hC h h!<##.##.### # #..... ##.# ...... ##.# #.... ####... #####...# ## # #...####.# h!.#####...#....#.##.  #.'.#...#.#.#####.#  h%"#.. #..##. .... ....h"Z .... ..##h)h)&4h.h/h3hhh'hh,hphmh,hXhh,h~h.......#####...# ### ####.# # .#####.#####...#....#.##.. ## #.........'.......... # ####........#. # #####........# ##.###...## ##......... ######## #@...#..##.9.7 (5 ........ ........ ######## .###.#..###.####### .##. # . h~v# ## h0 h<  h.# #...####.# ######.#####...#....#.##.. #.........'.......... .# #######...#........#. .# #####........# .# #.###...## .# #......... #########.#######....#..##. ................@........  ho##########.####..## # #.####### . # #. # .. # ###  h? h,50.7 (1 h4 hQ hy ha hX h h h hT# #######...#........#..# #####........# ...##.###...## . h..##......... ..#########.#######....#..##. . h ........................... #.##########.###.......#..## ..# #.####### .# #.# #@# #4.7 (4... #.# #### ..#  hG i##.. #.# hl P #.# h l..#..# h  h  h hG4 h h3 ho h;p hy hI h# hq, h P.##.###...##.# # h..########.#######....#..##.................... ##.##.###.......#..### #.####### .# ##.# #.# ##...#.###.# ######...@.# 7.7 (3 #####........ h;\ #.####### #.# ..# ..# hl#.# #.# h h h _ h/  h  hs ..# #.###...##..#. #.. .#...##.#######....#..##. hݩ ....... .###.##.###.......#..##..##. #.####### .# #.##.##. #.# # #.##... #.###.#  hR ..###### #.@...#9.7 (2 .## #####.. .# #.####### .# #.# ## ..# hv  ..# #.# #.# hZ  he  h  hK hڵ3 hP h hI h^ hs#......# #######...#........#. #......# ###### #......# ## #.###...##  hW## #. #. #.#...#.#######....#..##. #...............................#.##########.###.......#..##....# h  #.# #.####### .# ##.##.#  #@# #.# h5B#62.7 (3 ##.##... h^ #.###.# ..###### h#.....# .#######........ ..# # hN.####### ..# #.# ### hX ..# ..# h!#.# h<3 hw 4 hz  h| h CTRLh ;h h F _Unknown command.h CTRLh2> h> hyB h\E F _Unknown command.hW CTRLhhhNhF _Unknown command.h CTRLh@;hVhF _Unknown command.h  CTRLhhthhF _Unknown command.h CTRLhhhhI _Unknown command.h  CTRLh3Qh hB CTRLh# ;h h  h CTRLh ;h[ h,  h CTRLh hu h h  h CTRLh/ hُ h h  hq CTRLh h7 h hJ  h CTRLh;hhY h CTRLhShUThWhfZ h CTRLh_\h7b4h>d h CTRLhVhVhYhe\ h CTRLh[ShShWh1[ h CTRLhwKh>LhPhR h CTRLhhnh{ho hm SHIFThhhh h0e3.7 (1 _h)<4h -hO.h? <5h h hW4hPh5 __ h5  h  hX  hO L __No target in view!!h!h<!h4!hAL __No target in view!!h7A4!hG!hHL __No target in view!$h#......# #######...#........#. gearsascii the Chopper #......######........# Demonspawn #......####.###...## Health: 16/16 ======================== #......##.#......... Magic: 1/1======================== #.#...#########.#######....#..##. AC: 4Str: 14 #............................... EV: 11Int: 8 #.###.##########.###.......#..## SH: 0Dex: 14 #.....##.# #.####### .#XL:  1 Next:  8% Place: Dungeon:1 ##.##.##@# #.##Noise: ---------  Time: 565.7 (0.0) ##.##...#.###.#a) +0 war axe ...#######.....#[11;$h38HThrow: 3 throwing nets ..#######........ ..##.####### ..##.# ###..#..##.# _No target in view! _No target in view! _No target in view!  Throw: 3 throwing netsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line$hR.*@%h #......# #######...#........#. gearsascii the Chopper #......######........# Demonspawn #......####.###...## Health: 16/16 ======================== #......##.#......... Magic: 1/1======================== #.#...#########.#######....#..##. AC: 4Str: 14 #............................... EV: 11Int: 8 #.###.##########.###.......#..## SH: 0Dex: 14 #.....##.# #.####### .#XL:  1 Next:  8% Place: Dungeon:1 ##.##.##@# #.##Noise: ---------  Time: 565.7 (0.0) ##.##...#.###.#a) +0 war axe %hj |...#######.....#Throw: 3 throwing nets ..#######........ ..##.####### ..##.# ###..#..##.# _No target in view! _No target in view!  Throw: 3 throwing netsPress: ? - help, Q - select action, ( or ) - cycle%h AShift-Dir - straight lineOkay, then.%h %h %h . _)hzo 4)ht )hv  )hVv 8_Unknown command.*hq3 *h3 *hS8 *h:  *h: 8_Unknown command./h_ /he |Wield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  a - a +0 war axe (weapon)[?] describe selected [!] equip|wield|wear[tab] equip|unequip 1h61h>1hD#......# #######...#........#. gearsascii the Chopper #......######........# Demonspawn #......####.###...## Health: 16/16 ======================== #......##.#......... Magic: 1/1======================== #.#...#########.#######....#..##. AC: 4Str: 14 #............................... EV: 11Int: 8 #.###.##########.###.......#..## SH: 0Dex: 14 #.....##.# #.####### .#XL:  1 Next:  8% Place: Dungeon:1 ##.##.##@# #.##Noise: ---------  Time: 565.7 (0.0) ##.##...#.###.#a) +0 war axe ...#######.....#EKmThrow: 3 throwing nets ..#######........ ..##.####### ..##.# ###..#..##.#Throw: 3 throwing netsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then. _Unknown command. _Unknown command.1hIn  Okay, then.1hP1hQ. _5hM5hzWear which item? Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn)[?] describe selected [!] equip|wield|wear[tab] equip|unequip 6hY6h6hcf#......# #######...#........#. gearsascii the Chopper #......######........# Demonspawn #......####.###...## Health: 16/16 ======================== #......##.#......... Magic: 1/1======================== #.#...#########.#######....#..##. AC: 46hHStr: 14 #............................... EV: 11Int: 8 #.###.##########.###.......#..## SH: 0Dex: 14 #.....##.# #.####### .#XL:  1 Next:  8% Place: Dungeon:1 ##.##.##@# #.##Noise: ---------  Time: 565.7 (0.0) ##.##...#.###.#a) +0 war axe ...#######.....#Throw: 3 throwing nets ..#######........ ..##.####### ..##.# ###..#..##.#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then. _Unknown command. _Unknown command. _Okay, then.6h0P  Okay, then.6h6h.6h. _9h9hUWear which item? 9hArmour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn)9h[?] describe selected [!] equip|wield|wear9h [tab] equip|unequip :hu :h6 #......# #######...#........#. gearsascii the Chopper #......######........# Demonspawn #......####.###...## Health: 16/16 ======================== #......##.#......... Magic: 1/1======================== :h {#.#...#########.#######....#..##. AC: 4Str: 14 #............................... EV: 11Int: 8 #.###.##########.###.......#..## SH: 0Dex: 14 #.....##.# #.####### .#XL:  1 Next:  8% Place: Dungeon:1 ##.##.##@# #.##Noise: ---------  Time: 565.7 (0.0) ##.##...:h #.###.#a) +0 war axe ...######:hO #.....#Throw: 3 throwing nets ..#######........ :hz 9..##.####### ..##.# ###:h ..#..##.#:hƣ pShift-Dir - straight line _Okay, then. _Unknown command. :h i_Unknown command. _Okay, then. _Okay, then.:h| _Okay, then.Unknown command. _Okay, then.  :hF :h :h{ . _>h(Unknown command. _Okay, then.Okay, then.  You are a level 1 Demonspawn Gladiator. You are 8% of the way to level 2.  Play time: 00:04:41 (565 turns).>h4  Zot will find you in 5434 turns if you stay in this branch and explore no new _floors.HhHh&Equip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +0 war axe (weapon) Armour (go to first with [)  b - a +0 leather armour (worn) Hh{ c - a +0 helmet (worn)[?] describe selected [!] equip|wield|wear[tab] equip|unequip Ih;Ih4BIhI2#......# #######...#........#. gearsascii the Chopper #......######........# Demonspawn #......####.###...## Health: 16/16 ======================== #......##.IhI#......... Magic: 1/1======================== #.#...#########.#######....#..##. AC: 4Str: 14 #............................... EV: 11Int: 8 #.###.##########.###.......#..## SH: 0IhIbDex: 14 #.....##.# #.####### .#XL:  1 Next:  8% Place: Dungeon:1 ##.##.#IhJR#@# #.##Ih8JNoise: ---------  Time: 565.7 (0.0) ##.##...IhYJm#.###.#a) +0 war axe IhJ...#######.....#Throw: 3 throwing nets ..#######........ ..#IhJ9#.####### ..##.# ###..#IhJ0..##.# _Okay, then. IhJ'_Okay, then.Ih!KYou are a level 1 Demonspawn Gladiator. You are 8% of the way to level 2.  Play time: 00:04:41 (565 turns).  IhBK{Zot will find you in 5434 turns if you stay in this branch and explore no new _floors.Ih)QP  Okay, then.IhQIhVIh Z. _Kh~gKhj'Equip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +0 war axe (weapon) Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn)[?] describe selected [!] equip|wield|wear[tab] equip|unequip Lhn Lh-v#......# #######...#........#. gearsascii the Chopper #......######........# Demonspawn #......####.###...## Health: 16/16 ======================== #......##.#......... Magic: 1/1======================== #.#...#########.#######....#..##. AC: 4Str: 14 #............................... EV: 11Int: 8 #.###.##########.###.......#..## SH: 0Dex: 14 #.....##.# #.####### .#XL:  1 Next:  8% Place: Dungeon:1 ##.##.##@# #.##Noise: ---------  Time: 565.7 (0.0) ##.##...#.###.#a) +0 war axe ...#######.....#hv4mThrow: 3 throwing nets ..#######........ ..##.####### ..##.# ###..#..##.# _Okay, then.You are a level 1 Demonspawn Gladiator. You are 8% of the way to level 2.  Play time: 00:04:41 (565 turns).  Zot will find you in 5434 turns if you stay in this branch and explore no new _floors. _Okay, then.Lh|P  Okay, then.LhV}LhLh. _Rh#......# #######...#........#. gearsascii the Chopper #......######........# Demonspawn #......####.###...## Health: 16/16 ======================== #......##.#......... Magic: 1/1Rh۩%======================== #.#...#########.#######....#..##. AC: 4Str: 14 #............................... EV: 11Int: 8 #.###.##########.###.......#..## SH: 0Dex: 14 #.....##.# #.####### .#XL:  1 Next:  8% Place: Dungeon:1 ##.##.##@# #.##Noise: ---------  Time: 565.7 (0.0) ##.##...#.###.#a) +0 war axe Rh ...#######.....#Throw: 3 throwing nets ..#######........ ..#Rh19#.####### ..##.# ###..#RhS~..##.#Zot will find you in 5434 turns if you stay in this branch and explore no new Rhs{_floors. _Okay, then. _Okay, then.RhWPress: ? - help, v - describe, . - travelThe floor.UhS #......# #######...#........#. gearsascii the Chopper #......######........# Demonspawn #......####.###...## Health: 16/16 ======================== #......##.#......... Magic: 1/1Uh) ======================== #.#...#########.#######....#..##. AC: 4Str: 14 #............................... EV: 11Int: 8 #.###.##########.###.......#..## SH: 0Dex: 14 #.....##.# #.####### .#XL:  1 Next:  8% Place: Dungeon:1 ##.##.##@# #.##Noise: ---------  Time: 565.7 (0.0) Uh ##.##...#.###.#a) +0 war axe ...#######.....#Throw: 3 throwing nets ..#######........ ..##.####### ..##.# ###..#..##.#Zot will find you in 5434 turns if you stay in this branch and explore no new Uh {_floors. _Okay, then. _Okay, then.Uh3 PPress: ? - help, v - describe, . - travelThe floor.Uh Uhv Uh . _WhMWhO[Unequip which item? Hand Weapons (go to first with ))  a - a +0 war axe (weapon) Armour (go to first with [) WhO b - a +0 leather armour (worn)  c - a +0 helmet (worn)[?] describe selected [!] unequip|take off[tab] equip|unequipXh[ Xh_ #......# #######...#........#. gearsascii the Chopper #......######........# Demonspawn #......####.###...## Health: 16/16 ======================== #......##.#......... Magic: 1/1======================== XhS` #.#...#########.#######....#..##. AC: 4Str: 14 #............................... EV: 11Int: 8 #.###.##########.###.......#..## SH: 0Dex: 14 #.....##.# #.####### .#Xh` ?XL:  1 Next:  8% Place: Dungeon:1 ##.##.##@# #.##Noise: ---------  Time: 565.7 (0.0) ##.##...#.###.#a) +0 war axe ...#######.....#Xh` Throw: 3 throwing nets ..#######........ ..#Xh0a D#.####### ..##.# ###..#..#XhTa #.#Zot will find you in 5434 turns if you stay in this branch and explore no new _floors. Xhxa M_Okay, then. _Okay, then.Xha ZPress: ? - help, v - describe, . - travel _The floor.Xhg P  Okay, then.Xhzg Xhl Xh\n . _Yh< L#......# #######...#........#. gearsascii the Chopper #......# #####........#  Demonspawn #......# ## #.###...##  Health: 16/16 ======================== #......# #. #.........  Magic: 1/1======================== #.#...#########.#######....#..##. AC: 4Str: 14 #...............................  EV: 11Int: 8 #.###.##########.###.......#..##  SH: 0Dex: 14 #.....# #.# #.####### .#  XL:  1 Next:  8% Place: Dungeon:1 Yh ##.##.# #@# #.# #  Noise: ---------  Time: 565.7 (0.0) ##.##... #.###.#  a) +0 war axe ...###### #.....#  Throw: 3 throwing nets ..## #####........ ..##.####### ..##.#   ###..# Yh   ..#   #.#   _Okay, then.Press: ? - help, v - describe, . - travel _The floor. _Okay, then.Hit: a) +0 war axePress: ? - help, Dir - move target\h| @*@]h7D#......# #######...#........#. gearsascii the Chopper ]hDu#......######........# Demonspawn #......####.###...## Health: 16/16 ======================== #......##.]hD#......... Magic: 1/1======================== ]hD#.#...#########.#######....#..##. AC: 4Str: 14 ]hEc#............................... EV: 11Int: 8 #.###.##########.###.......#..## SH: 0]h%EDDex: 14 #.....#]hKE#.# #.####### .#XL:  1 Next:  8% Place: Dungeon:1 ##.##.#]hnER#@# #.##]hENoise: ---------  Time: 565.7 (0.0) ##.##...#.###.#]hEa) +0 war axe ...#######.....#]hEThrow: 3 throwing nets ..#######........ ..#]hE.#.####### ..##.# ###]h F..#..#]hCFC#.#Press: ? - help, v - describe, . - travel ]hFq_The floor. _Okay, then.Hit: a) +0 war axe]hFJPress: ? - help, Dir - move targetOkay, then.]hOH]hM]hN. _^h^h^h^hZ_h _hJ _h _h҈ ah@y4ah|ah}chYch׮chchq/ _The floor.Okay, then.  Hit: a) +0 war axePress: ? - help, Dir - move target _Okay, then.Unknown command.dh)dhA*3dh.dh0dh7<B _dhLA4....# ## #.###...## ....# #. #... ...#########.#######....#..##. ................. #.###.###.......#..## dhA...# #.# #.####### .# #.# #.# #.# # #... #.###.# #### #...@.#  9.7 (4 #####........ #.####### dhWB#.# ..# ..# #.##.# dhBdhGdhIdhAh # #. #......... #########.#######....#..##......................... #.##########.###.......#..## ..# #.# #.####### .# #.# #.# #.# # ...#.###.#  ####.....####### #####@....... #.####### dh7i x#.# ..#..###.##.####dhn dh-o ,70.7 (1dh s dhFu eh<{ 3eh{ ehX} ehJ eh Behv b#.##########.###.......#..##eh  #.# #.####### .# #.# #.# #.# # .. # #####...eha   #####........  #.####### #######.# .......@# 3.7 (3##......# #####eh     eh ehq eh: fhfhfhfhfhfhVfhCfh.....# #.# #.####### .# #.##.# #.# #.# ##... #.###.# ..###### #.....####### .## fh #####........ .# #.####### .#.#########.# ##...........# ##..@...#6 ######.# #.# ### fhfhfhk fh Ifh fhL fh fhU fh ,fh fh fh ,fh fhj L #.###.##########.###.......#..  #.....# #.# #.####### .  ##.##.# #.# #.# #####.##... #.###.# .....###### ####### >....##fh ####........ <....##.####### .....# #.#########.# #######...@.......#80.7 (4######......#######.#fhׯ \ #.####fh] fh fh fh fhm fh7 fh ghF ghG ghL ghN hhɐhhhh,hh4hhOhhihhhhhh( #................. #.###.##########.###...... #.....# #.# #.###### hhH##.##.# ### #.# #.#  ######.##... ..# #.###.#  #......#######.# #.....######  #>....## #.# #####.......  #<....# #.# #.######  #.....# #@#########.#4####### #...........#######......#######.# hhC #.####hhhhХhhhhUhhhhhhSihQih:t QjhQjhU QkhL_khMkhMkh,SnkhSkhV,khVkhKXkh{YkhYkhZkh^ ## ##### #......# ## #.## #......# #... #.#...#########.#######...kh8_ #......................... #.###.##########.###...... #.....# #.# #.##### ##.##.###### #.# #.# khc_ ######.##....@.# #.###.#8kh_n #......#######.# #.....#####kh_#>....## #.# #####......#<....#kh`#.# #.######.....##.#########.#########...........#######......#######.# #.#kh`khdkhelh+3lh_,lhb.lh/,lh=7lh8lh0:BlhA  #......# ##   #......# #   #......# ##   #......# #.   #.#...#########.######   #...............   #.###.##########.###..   #.....# #.# #.#   ##.##@###### #.# #.#92   ######.##......# #.###.   #......#######.# #   #>....## #.# #####..   #<....# #.# #.#   #.....# lhoBY#.#########.#   ####### #.....#   ######......#   ######.# lhGmh:mhةmhmhmhOmhmhmh,mhڶmh #..#####........#####  #...............# #..  #.........#####.#####..  ###......## #........   #......# #######..   #......# ###   #......# ##   #......#   #.#.@.#########.####6  #....................   #.###.##########.###.   #.....# #.# #   ##.##.###### #.# #.  mh,  ######.##......# #.###.   #......#######.# #.....  #>....## #.# #####.  #<....##.# #.mh1nhsC InhZH nhJ nhO nhP nhTR ,nh;S nhT nhX ,nh[ nh=b ...# ##..#|$(#........##.# #..#($!#........##.# ##..#??!#...........#####..#####........nhb R#.........# #..#...#####.#####..### #........#...@..# #######..600# ###.....# ## ......# #.#.#...#########.##### #............. #.###.##########.###nhc  #.....# #.#  ##.##.###### #.#nhi nhk nh nh/ nh nh ohPoh QohWYohM[oh Ioh Boh ,ohb ,oh oh oh ,oh ohI oh oh oh ohC ohY ,oh   ####.....###.#   ##.....# #   #..##..#......##.#   #.....#   #....÷.....##.##.##oh/   #..#####.........  #..#|$(#........##  #..#($!#........##  #.@#??!#.........5.7 (5  #..#####........ oh r #...............#  #.........#####.###  ###......## #....  #......# #####  #......#  #......# ##oh   #......# #.oh% oh( ph43ph5ph8=phrA,phGphIph*MphiMphOphfTph6Xph1Yph]phxcphmf,phjphkpho,phjrph}vphy,ph{ph   #### # ...   #..... ...   #..#.####..   #..#......#   #..#..# #.#  ph ####.....###.#   ##.....# #  #@.##..#......##.#11.7 (6  #........  #....÷.....##.##.#  #..#####..........  #..#|$(#........## #..#($!#........ #..#??!#.......... #..#####........## ph΅D#.........#phƉphqh-4qh3qhf5qha/ 3qh3 qh9 qh> ,qhE qh4H qhL ,qh5O qhR qhtW ,qhY qh_ qhe ,qhg qhj qhm qh7n qho qhz         qh|z T###### ...  #..... ...  #..#.####..  qhz m#..#......#  qhz #.@#..# #.# 6.7 (5qhz  ####.....###.#  ##............# # qh{  #..##..#......##.# #............qhR{ +#qhz{ #....÷.....##.##.###qh{  #..#####...........# # qh |  #..#|$(#........##.# .  #..#($!###.# # qh| qh* qhK rh4rhrhrh4rh/rhUsh3shLshshshshsh shM sh sh"sh(] sh_(7#########...  #...@.......  #..#.####..w  sh+|#..#......#  #..#..###.# ####.....###.# ##............# # w   dart slug (asleep) #..##..#......##.# #................# #....÷.....##.##.###shz0+9.7 (3shD1,20.7 (4shd6sh:\ _A dart slug comes into view.uhm.#.#....#..#.####..w.#..#......# ##..#..###.#####.....###.###............# # #..##..#...#........... uhıLwwuh `````The dart slug launches a dart at you.uh=.....3-----=1.7 (1uh\DuhoG- _The slug dart hits you.vhi . #.... #. #..#.####..w. #..#......# # #..#..###.# ####.....###.# ##............# # #..##..#......##.# #................#  #....÷.....##.##.###vhvhvh ```````The dart slug launches a dart at you.vh@......4==---2vh vh†vh+_The slug dart misses you.vh/whS .#########...........#..#@####..w#..#......# ##..#..###.# ####...whT##............# #.#..........###..#####...........# #.. whYwhY.-3whk^wh`wh * .#########...#...........#..#.####..w.....# ####.# ####.....###.#.....w   dart slug....#####.......wh #..#|$(#........##.# ...whr whѽ ``````The dart slug launches a dart at you.whQDW......=whD 4whuIwhJ@ _The slug dart hits you but does no damage.xh 0M#########...#...........####..w.....# # #..#..###.#####.....###.#.......xh† l..#####....... xh9 xht .-5xhB xhE yh+ N-yh!1 yh+2 zh44zh(9zh;zh.4zh4zh\6{hn {hn {ho {hq {hw ==5={hw {hx {hx {h~ ww   dart slug{h m 8.7 (3 _You start resting.{h {hm ` _A dart slug is nearby!~hkf.#########.... #............ #..#.####.... #..#.@..w.# # #..#..###.# ####.....###.# ##............# ##..##..#......##.##................# #....÷.....##.##.###~hk#..#####...........# #...#..#|$(#.##.# ..~ho~h$z3w.~h4{29.7 (1 _~h+~hh=T. #########.....#............#..#.####.#..#..@w..# # #..#..###.# ####.....###.# ##.........#..##..#...#..........# #....÷.....#hے.#..#####.....# #.#..#|$(#.##.# .hZ30hR  You slash the dart slug!  The dart slug is severely wounded.h6====2.0 (1.3hhV _The dart slug barely misses you.h =  You slash the dart slug!hi.h֧S==333.4 (1.4hh"M _You kill the dart slug!h3 ##...#########.....#...........#..#.####.#..#...@..# # #..#..###.# ####.....###.# ##........#..##..#..#..........# h 2#....÷.....##.##.### #..#####...# #.#..#|$(#.##.# .hd h 4-40h h hW.#.#h /.####......g#...#...#..#.####.#..#....@.# # #..#..###.# h4####.....###.# ##............# #hk|#..##..#......##.##......h ....# g   hobgoblin (asleep)#....÷.....##.##.###h#..#####...........# #.....h#..#|$(#.##.# .h V-5hh \ _A hobgoblin comes into view.h3#.# ..# #.# #.####### #......g##########.#h#.........#..#.####@......##..#......######. #..#..###.# ##.....###.#h|##............# #h#..##..#......##.# #................#h#....÷.....##.##.####..#####...# #h%.....hh}`.ggh&==h' 6hhw+ _The hobgoblin shouts!h J#. #.# ..# #.# #.#######  #.......# #########.....g.###..........h I#..#.####.......###..#......######.. #..#..###.###.....######............# # #..##..#......##.#h #................##....÷.....##.##.###h hѾ I.gh5 /--7hJ h h#. ##.# ..# #.# #.# #.# #.##.g.#..#.####.##.#..#......######.#..#..###.# #####.....###.#  ##..# #  #..##..#......##.#  #......# g.--8hhh=  You slash the hobgoblin!hE†h>50=9.7 (1.3hChdM _You kill the hobgoblin!hT #. ##.# ..# #.# h #.# #.# #.###.#.h .#..#.####.##.hT 0#..#......######...##..#..###.# ######.....###.# h h %-h 40h3 0h8 h v _You see here a hobgoblin corpse.h+<#. ##.# ..# #.# #.# #.h ,# #.###.#.h7,w†#..#.####.##.h],#..#......######...# #..#..h,) h,&h3h4>-1 h4 _h9h;h#. ##.# ..# #.# #.# #.# #.###..##.†.##..#.####.##.#..#......######...# .#..#..###.# .###.....###.# # # h<2hhhdhßh\ _Unknown command.h h -3 _h> h hhn&4hhh h &5hf hD hݗ #. ##.# ..# #.# #.# #.#  #.###..#  #.†.#  #..#.####.##.  #..#......######...#..##..#..###.# .### #.....###.# .## # .# ##..#......##.# ..# .# hq !hj h &6h h& h~ #. ##.# ..# #.# hÿ l#.####### #.# # #.###..# #.†.h# Q# #..#.####.##. #..#......######...#..# #..#..###.# .### .hU U#.....###.# .## # .#..#......##.# ..ht Y# .# h\ h &7h h h %#. ##.# ...# ..#.# ..#.####### ..#.......# .# .###..# .†.h# ..#.####.##. ..#......######...#..# ..#..###.# .### .# .....###.# .# # hh&8hhϾhN#. ....##.# ## .....# .....#.# .#... #.####### .... #.......# ..# .###..# †.# #.####.##.#......######...#..##..###.# .###..####.# #.# .## # #.# .##......##.# .. # hX*h/h?&9hhhoA #. .... ##.# ## .... ..# ....... #.# .#... #.####### .... #.......# ..##.###..#.†.#.#.####.##. ..#......######...#..#### ..#..###.# .###..#.###.# #.# .#.# # #.# .# ..#......##.# .. # .# .# ÷.....##.##.###50hw3hh#hp,h-,h.h/h1,h1hQ3he4h4hF5h;N #. .... ##.# ## .... ..# ....... #.# .#... #.####### .... #...@...# ..#5.7 (5  #########.......###..# h< #...........†........#  #..#.####.......##........  #..#......######...#..####  #..#..###.# .###..#  ####.....###.# #.# .# ##..# # #.# .# #..##..#......##.# .. #h<hAhChb Iho hj h h# nh% h& h"' h' h}) hd+ ,h+ hj- h/ ,h/ h0 hn2 ,h2 h8 ....#...# ...#  ..#  ..#  #.#  #.# ....#####@# ## ....61.7 (6 h@9 8+.....# ....... #####.# .#... #.#######  #.......# ..# #########.......###..# h9 #...........†........# #..#.####.......##........h:   #..#......######...#..#### h: h> hv@ hhhëhkhThh/h....# ...# ...# ..# ..# #.# #.#.#####.###  +.@...# 4.7 (3 #####.# .# #.####### .... #.......# ..##########.......###..# #...........†........# #..#.####.##..... #..#......######...#..# #..#..###.# .###..hhh h: ....# ...# ...# ..# ..# #.# #.#  #####.# ##  +@....#  #####.# .# #.#  #.# ..#  #.###..# #.†.# #..#.####.## #..#......######...#.. #..#..###.# .###..h`?h?+5.7 (1hBh(Dho X####+...$.....J..'...............###J   endoplasm (asleep)h!  As you open the door, it creaks loudly!  An endoplasm comes into view.The endoplasm quivers.h$ <  You hear a loud squeak.hk( l...JJl   frilled lizardh( G======6h1- h,1 _A frilled lizard comes into view. _Found 10 gold pieces.hh ....# ...# ...# ..# ..# #.##+# #.#h.$..#####.# ##.l...J.@.....# >......#####.# .#.. #.# ... #.# ..#########.###.. #.†h. #..#.####.## #..#......######...# #..#..###.# .###hh,hZ A.l...Jh G------7hh,| _Found an escape hatch in the floor. _There is an open door here.h =  You slash the endoplasm!hA h h ..l..l   frilled lizard8=-----9.1 (1.4hs hm M _You kill the endoplasm!hbX{  ....#   ...#   ...#   ..#   ..#   #.#  #+## #.#  #....$..#####.#  #....l.@'.....#  #>......#####.# .  #.# #.#  #.# #.#  ######.###   #.†   #..#.####.##  h.Y #..#......######...#   #..#..###.# .###hZh=a:.lh[b5-700hQghmihX K=1.5 (1.4h h _You miss the frilled lizard. The frilled lizard closely misses you.h i  You closely miss the frilled lizard.h& (2.9h, hv F _The frilled lizard bites you but does no damage.hk  You closely miss the frilled lizard. The frilled lizard closely misses you.h(4.3h\ _The frilled lizard bites you but does no damage.h^C5.6 (1.3hɍh? _You barely miss the frilled lizard. The frilled lizard closely misses you.hSq  You hit the frilled lizard but do no damage.hRT65--h}T&7.0 (1.4h......#####.#   #.# #.hW#   #h.# #.#  h2#####.###  hR #.† hB #..#.####.##  h; #..#......######...   #..#..###.# .h h 4-40h?h{ _You see here a frilled lizard corpse.hڒ D  ....#  ...#  ...#  ..#  ..#  #.#  ######+## #.#  #....$..#####.#  #....@†.'.....#  #>......#####.#h` ,  #.# #.#   #.# #.#  #####.  #.†  #..#.####.##  #..#......###### h o #..#..###.# .h h >-5 h7 _h5 h; hM ... #####+## #hc..#####.....†.'....>####.#  #.......# #.#######hh"r6===6hhh`+7.7 (2hhT2 _You now have 10 gold pieces.h4 ..+..#..#..#...#'h; h< +8.7 (1hA hD ( _You open the door.h   ####  #..+ ....#  ### #..# ...#  ... ...# ...#  #.##..# ..#  #..... ..#   #....# #.#  ######@## #.#  #.......#####.#  h> #.....†.'.....#  #>#####.# #.# #.####### #.......# #.#  #############.......### #...........†...... #..#.####.......##h hk &9h h1 Q _There is an open door here.h}ht~hh.h h 3h h| h == _h 7h    ####  #..+ .### .... ...# .##..# . #...@.# .h> 91.7 (2 #....## ######'## #  #.......#####.#  #.....†.'.....##>......#####.##...hh 2#..#########h h hhZhhhrhhnhD   ####  #..+ .####.#...3h[###.##..# . #.....# .  #....## #.#  ######'## #.#hb....#....#h!hh}h h s        ####   #..+ ....#  ######.@# ...# hO i #.......# ...#  ###.##..# ..#  #.....# ..#  #....## ######'## #.#h    #.......#####.# #    #.....†.'.....# .    #>h ~#####.# . h hC +4.7 (1hV h h*#####..%..#.....#'.....#h>h&5h8hj _You open the door. _Found an inkwell talisman.hR 3h S h%Y h([ hb P _hd { ###### hd ! ..%..#  ####.....#  #..@.....# h*e  ######..#.....#  hLe #.......#r....#  hne +###.##..#.....# #.....#.....#he  #....######.# he br   rat (wandering) he ######'## #.# #.......#####.# hf |## #.....†.'.....# h0f -..hh &6hs kr.7.7 (2h{ h _A rat comes into view. _There is an open door here.hjS rr  You barely miss the rat.The rat squeaks loudly.h4TL====9.1 (1.4h ZhY`w _The rat closely misses you. The rat bites you but does no damage.hd7  You slash the rat!hZf.hīh75=---700.5h8hG _You kill the rat!hC ########..%..# ####.....# #..'.....# ######..#@....# #.......#.....# ###.##..#.....#  #.....##....######.#######'## #.# #.......#####.# ###.....†.'.....# ...#>......#####.# .#hQ h 2----h %10h h h ########  #..%..# ####.....#  #..'.@...# ######..#.....# #.......#.....# ###.###.....#.....# #....######.# ######'## #.#  .#.......#####.# ## #.....†.'.....# ...hV-2hh#######  #..%..# ####..@..#  #..'.....# ######..#.....# #......###.###.....#.....#  #....######.#  ######'## #.#  .#.......#####.# ## 3hhM##### #### #..'.######..#.....##.#h#<4hhW _You see here an inkwell talisman.ht3hvh;|hb~h~$ _hnh9hY,h`hhV,h$hc########..%..#####.....##..'.....#######..#.....# #.......#....@# 8.5 (4###.##..#.....# #.....#.....# ....######.#######'## #.# ....#.......#####.# ## ....#.....†.'.....# hp.......#>......#####.# .#...#.......# #.####### ....hhbhb 3h\ h h hΰ  ####### #..%..# ####.....# #..'...@.#10.5 (2 ######..#.....##.......#.....####.##..#.....# #.....#.....# #....######.# ######'## #.#   #.#####.# ## ...h.   #.....†.'.....# ...... hv hF h h٭ ####### #..%..# ####..@..# #..'.....# ######..#.....# #.......#.....####.##..#.....# #.....#.....# #....######.#  ######'## #.#  #.......#####.# ## h.h+1.5 (1hhh,h3[An inkwell talisman. A small bottle filled with mystical ink. Transforms the user into a walking scroll whose body is tattooed with the knowledge of a hundred mages. Being an omnibus of magical techniques gives them increased skill with all spell schools,which improves with Shapeshifting skill, but the form's ability to channel such magic is limited, and it cannot cast spells above level 4. Its attacks are also very weak, but have a chance of restoring 1 MP when they hit. ____________________________________________________________Skill MP Spell Skill Boost ---------------------------------------- Min 0+4+0.50 Max 7+9+4.00 Cur 0 +4 +0.50 Class: Nonliving Size: TinyrF: x.. rPois: ∞Melee damage: -50% Melds: All Weapons and Armour (g)o to location.hFhcgearsascii the ChopperDemonspawnHealth: 16/16 ========================Magic: 1/1========================AC: 4Str: 14EV: 11Int: 8#######SH: 0Dex: 14#..%..#XL:  1 Next: 75% Place: Dungeon:1####..@..#Noise: ---------  Time: 711.5 (1.0)#..'.....#a) +0 war axe######..#.....#Throw: 3 throwing nets#.......#.....####.##..#.....##.....#.....##....######.#######'## #.#.. #.......#####.### .. You barely miss the rat.The rat squeaks loudly. _hQd[34mThe rat closely misses you. The rat bites you but does no damage.  You slash the rat! _You kill the rat! _You see here an inkwell talisman.hWhAn inkwell talisman. A small bottle filled with mystical ink. Transforms the user into a walking scroll whose body is tattooed with the knowledge of a hundred mages. Being an omnibus of magical techniques gives them increased skill with all spell schools,which improves with Shapeshifting skill, but the form's ability to channel such magic is limited, and it cannot cast spells above level 4. hUIts attacks are also very weak, but have a chance of restoring 1 MP when they hit. ____________________________________________________________Skill MP Spell Skill Boost ---------------------------------------- Min 0hȎ7+4+0.50 Max 7+9+4.00 hCur 0 +4 +0.50 Class: Nonliving Size: TinyrF: x.. rPois: ∞Melee damage: -50% hjMelds: All Weapons and Armour (g)o to location.h; h Jgearsascii the ChopperDemonspawnHealth: 16/16 ========================Magic: 1/1========================hB ~AC: 4Str: 14EV: 11Int: 8#######SH: 0Dex: 14#..%..#hl XL:  1 Next: 75% Place: Dungeon:1####..@..#Noise: ---------  Time: 711.5 (0.0)#..'.....#h a) +0 war axe######..#.....#Throw: 3 throwing netsh #.......#.....####.##..#.....##.....#.....#h #....######.#######'## #.#..h=  #.......#####.### .. You barely miss the rat.The rat squeaks loudly. hb _The rat closely misses you. The rat bites you but does no damage.  You slash the rat! _You kill the rat! _You see here an inkwell talisman.h h h h h! ,hD% M##### 2.5 (1####... #..'.######..#.....##.#h% h) h,  h#, I_You see here an inkwell talisman.hhAn inkwell talisman. A small bottle filled with mystical ink. Transforms the user into a walking scroll whose body is tattooed with the knowledge of a hundred mages. Being an omnibus of magical techniques gives them increased skill with all spell schools,which improves with Shapeshifting skill, but the form's ability to channel such magic is limited, and it cannot cast spells above level 4. Its attacks are also very weak, but have a chance of restoring 1 MP when they hit. ____________________________________________________________Skill MP Spell Skill Boost ---------------------------------------- Min 0+4+0.50 Max 7+9+4.00 hdQCur 0 +4 +0.50 Class: Nonliving Size: TinyrF: x.. rPois: ∞Melee damage: -50% Melds: All Weapons and Armour (g)et.hrX hNb gearsascii the ChopperDemonspawnHealth: 16/16 ========================Magic: 1/1========================AC: 4Str: 14EV: 11Int: 8hb %SH: 0Dex: 14#######XL:  1 Next: 75% Place: Dungeon:1#..@..#Noise: ---------  Time: 712.5 (1.0)####.....#hb a) +0 war axe#..'.....#Throw: 3 throwing netshb ######..#.....##.......#.....#h!c ###.##..#.....##.....#.....#h?c #....######.#######'## #.#..h^c . hc The rat squeaks loudly. _The rat closely misses you. The rat bites you but does no damage.  You slash the rat! hc _You kill the rat! _You see here an inkwell talisman. _You see here an inkwell talisman.hd hi h-k htrR3ht- _h - an inkwell talismanh ,h.Inventory: 8/52 slots Hand Weapons (go to first with ))  a - a +0 war axe (weapon) h'/Missiles (go to first with ()  d - 3 throwing nets (quivered)e - a javelin h/fArmour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn) Potions (go to first with !)  f - a cyan potion  g - an emerald potion h/Talismans (go to first with %)h - an inkwell talismanhb h͞ h 4gearsascii the ChopperDemonspawnHealth: 16/16 ========================Magic: 1/1========================AC: 4Str: 14EV: 11Int: 8SH: 0hq Dex: 14#######XL:  1 Next: 75% Place: Dungeon:1#..@..#Noise: ---------  Time: 713.5 (0.0)####.....#a) +0 war axe#..'.....#Throw: 3 throwing nets######..#.....##.......#.....####.##..#.....#hѤ #.....#.....##....######.#######'## #.#..  _The rat closely misses you. The rat bites you but does no damage.  You slash the rat! _You kill the rat! _You see here an inkwell talisman. h `_You see here an inkwell talisman. _h - an inkwell talismanh 4h2 h hh=|Wield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  a - a +0 war axe (weapon)[?] describe selected [!] equip|wield|wear[tab] equip|unequip hehFkhpgearsascii the ChopperDemonspawnHealth: 16/16 ========================Magic: 1/1========================AC: 4Str: 14EV: 11Int: 8SH: 0Dex: 14#######XL:  1 Next: 75% Place: Dungeon:1#..@..#Noise: ---------  Time: 713.5 (0.0)####.....#a) +0 war axe#..'.....#Throw: 3 throwing nets######..#.....##.......#.....####.##..#.....##.....#.....##....######.#######'## #.#..hq  _The rat closely misses you. The rat bites you but does no damage.  You slash the rat! _You kill the rat! _You see here an inkwell talisman. _You see here an inkwell talisman. _h - an inkwell talismanhvn  Okay, then.h${h7}. _he1 h2 zWear which item? Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn)[?] describe selected [!] equip|wield|wear[tab] equip|unequip h&h,h1zgearsascii the ChopperDemonspawnHealth: 16/16 ========================Magic: 1/1========================AC: 4Str: 14EV: 11Int: 8SH: 0Dex: 14#######h1XL:  1 Next: 75% Place: Dungeon:1#..@..#Noise: ---------  Time: 713.5 (0.0)####.....#a) +0 war axe#..'.....#Throw: 3 throwing nets######..#.....#h2#.......#.....####.##..#.....##.....#.....##....######.#######'## #.#.. You slash the rat! hB2_You kill the rat! _You see here an inkwell talisman. _You see here an inkwell talisman. hk2T_h - an inkwell talisman _Okay, then.h7P  Okay, then.h8h;h=. _hnW  # #.@...# ####.....# #..'.....#  ######..#.....# #.......#.....# ###.##..#.....# #.....#.....# #....######.# ######'## #.# 4.5 (1 _h&X hXz h: h= Inventory: 8/52 slots Hand Weapons (go to first with ))  a - a +0 war axe (weapon) Missiles (go to first with ()  d - 3 throwing nets (quivered)e - a javelin h> Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn) Potions (go to first with !)  f - a cyan potion  g - an emerald potion Talismans (go to first with %)h - an inkwell talismanhh - an inkwell talisman. A small bottle filled with mystical ink. Transforms the user into a walking scroll whose body is tattooed with the knowledge of a hundred mages. Being an omnibus of magical techniques gives them increased skill with all spell schools,which improves with Shapeshifting skill, but the form's ability to channel such magic is limited, and it cannot cast spells above level 4. Its attacks are also very weak, but have a chance of restoring 1 MP when they hit. ____________________________________________________________  h Skill MP Spell Skill Boost ---------------------------------------- Min 0+4+0.50 Max 7+9+4.00 Cur 0 +4 +0.50 Class: Nonliving Size: TinyrF: x.. rPois: ∞Melee damage: -50% Melds: All Weapons and Armour e(v)oke, (d)rop, (=)adjust, or (i)nscribe.hE h h6 gearsascii the ChopperDemonspawnHealth: 16/16 ========================Magic: 1/1========================AC: 4Str: 14EV: 11Int: 8SH: 0Dex: 14#######XL:  1 Next: 75% Place: Dungeon:1#.@...#Noise: ---------  Time: 714.5 (0.0)####.....#h ^a) +0 war axe#..'.....#Throw: 3 throwing nets######..#.....##.......#.....####.##..#.....##.....#.....##....######.#######'## #.#.  _You kill the rat! _You see here an inkwell talisman. _You see here an inkwell talisman. _h - an inkwell talisman _Okay, then. h( B_Okay, then.hi hݺ +5.5 (1hm h h3 A6.5 (2h hc +7.5 (3h h h +8.5 (4h, h 1/5--------------------08-) Magic Parchmenths 3 throwing nets _You begin transforming. You continue transforming. x3  You turn into a walking scroll.h @Scroll h 7;h { _Your +0 helmet, +0 leather armour and +0 war axe meld into your body.hghh7hh|h$ _h nhj ########.....#####.....# #..'..;..# 20.5 (2######..#.....# h T#.......#.....# ###.##..#.....#  #..... #....######.# h ######'## #.# ..#.......#####.# h w## ..#.....†.'.....# h,....hxhwhhrh^3The floor. h You are here.h>h*jgearsascii the ChopperDemonspawnHealth: 16/16 ========================Magic: 1/5====--------------------AC: 0Str: 14#######EV: 18Int: 8#.....#SH: 0Dex: 14####.....#XL:  1 Next: 75% Place: Dungeon:1#..'..;..#Noise: ---------  Time: 720.5 (2.0)######..#.....#-) Magic Parchment#.......#.....#h1+Throw: 3 throwing nets###.##..#.....#Scroll #.....#.....##....######.#######'## #.#.. #.......#####.### .. #.....†.'.....#.....  h+_h - an inkwell talisman _Okay, then. _Okay, then. _You begin transforming. You continue transforming. x3  You turn into a walking scroll. _Your +0 helmet, +0 leather armour and +0 war axe meld into your body.h],h0h_2hp 3h hWh> K########.....# ####.....# #..'.....# ######..#...;.# #.......#.....# ###.##..#.....#  #.....#.....# #....######.#######'## #.# ...#.......#####.# ## ...#.....†.'.....# ......#>......#####.# h /.#...h h/ *1.5 (1h h hh3hhhCh_########.....#####.....# #..'.....# ######..#.....# #.......#.....# ###.##..#....;# hOZ3.5 (2 #.....#.....#  #....######.# ######'## #.# ....h,#.......#####.# ## ....#.....†.'.....# ....#>#####.# .#...#.......# #.#######....h #.......# #.......# ..#hh hh3hh۱hҲh#h:########.....#####.....#..'######..#.#.......#h2.##..#..... # #....######5######'## #....#.......####hJR## ....Scroll h#..#############.......###..#hJ#...........†........#hBhh9 h,: Unequip which item? Hand Weapons (go to first with )) h:  a - a +0 war axe (melded)[?] describe selected [!] unequip|take off[tab] equip|unequiph԰h;h(#######gearsascii the Chopper#.....#Demonspawnhc####.....#Health: 16/16 ========================#..'.....#Magic: 1/5h====--------------------######..#.....#AC: 0hStr: 14#.......#.....#EV: 18Int: 8h$###.##..#.....#SH: 0Dex: 14#.....#.....#XL:  1 Next: 75% Place: Dungeon:1#....######;#Noise: ---------  Time: 725.5 (0.0)h9 ######'## #.#.... -) Magic Parchment#.......#####.#hg## .... Throw: 3 throwing nets#.....†.'.....#....... Scroll h}#>......#####.#.#...hX#.......# #.####### ....#.......# #.......# ..##############.......###..#h#...........†........# _h - an inkwell talisman _Okay, then. h_Okay, then. _You begin transforming. You continue transforming. x3  h(kYou turn into a walking scroll. _Your +0 helmet, +0 leather armour and +0 war axe meld into your body.h^:  Okay, then.hh:hCh. _hEh{GReally attack while wielding nothing? Y - Yes hG' N - NohThK#######gearsascii the Chopper#.....#Demonspawn####.....#Health: 16/16 ========================#..'.....#Magic: 1/5====--------------------######..#.....#AC: 0h=Str: 14#.......#.....#EV: 18Int: 8###.##..#.....#SH: 0hDex: 14#.....#.....#XL:  1 Next: 75% Place: Dungeon:1#....######;#Noise: ---------  Time: 725.5 (0.0)######'## #.#hgD.... -) Magic Parchment#.......#####.### .... Throw: 3 throwing nets#.....†.'.....#....... Scroll #>......#####.#.#...hX#.......# #.####### ....#.......# #.......# ..##############.......###..#h#...........†........# _Okay, then. _You begin transforming. You continue transforming. x3  You turn into a walking scroll. h_Your +0 helmet, +0 leather armour and +0 war axe meld into your body. _Okay, then.Okay, then.hh= h . _hoEquip which item?  - - Magic Parchment (current attack) Hand Weapons (go to first with ))  a - a +0 war axe (melded)[?] describe selected [!] equip|wield[tab] equip|unequip h3hh۳B#######gearsascii the Chopper#.....#Demonspawn####.....#Health: 16/16 ========================#..'.....#Magic: 1/5====--------------------######..#.....#AC: 0Str: 14#.......#.....#EV: 18hCInt: 8###.##..#.....#SH: 0Dex: 14#.....#.....#XL:  1 Next: 75% Place: Dungeon:1#....######;#Noise: ---------  Time: 725.5 (0.0)######'## #.#hD.... -) Magic Parchment#.......#####.### .... Throw: 3 throwing nets#.....†.'.....#....... Scroll #>......#####.#.#...h;#.......# #.####### ....#.......# #.......# ..##############.......###..##...........†........# _Okay, then. _You begin transforming. You continue transforming. x3  You turn into a walking scroll. _Your +0 helmet, +0 leather armour and +0 war axe meld into your body. _Okay, then. _Okay, then.hJY _You begin transforming. You continue transforming. x3  You turn into a walking scroll. _Your +0 helmet, +0 leather armour and +0 war axe meld into your body. _Okay, then.Okay, then.hӾhPh. _hh816.5 (1 _hhhir hs l  Skill  Level Train  Apt Skill  Level Train  Apt a + Fightinght 2.1   9%   0   j + Spellcasting   0.0    -1           b + Maces & Flails   1.6    -1   k + Conjurations   0.5     0  c + Axes2.9  37%  -1   l + Hexes   0.5     0  ht  d + Polearms   1.6    -1   m + Summonings   0.5     0   e + Unarmed Combat   0.0    -1   n + Necromancy   0.5    +1  f + Throwing1.8  11%  -1   o + Forgecraft   0.5    -1      ht Y p + Translocations   0.5    -1      h4u  q + Alchemy   0.5     0  g + Armour0.0  10%  -1   r + Fire Magic   0.5    -1  h + Dodginghu Q2.8  33%  -1   s + Ice Magic   0.5    -1   i + Stealth   0.0     0   t + Air Magic   0.5    -1  hu      u + Earth Magic   0.5    -1          hFv      v + Shapeshifting   0.0    -2      hv             The percentage of incoming experience used to train each skill is in brown.  hv Skills enhanced by cross-training and scribal knowledge are in green.  [?] Help[=] set a skill target  hw [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  h.w [!] training|cost|targetshhqh;#######gearsascii the Chopper#.....#Demonspawn####.....#Health: 16/16 ========================#..'.....#Magic: 1/5====--------------------h######..#.....#AC: 0Str: 14#.......#.....#EV: 18Int: 8###.##..#.....#SH: 0Dex: 14#.....#.....#XL:  1 Next: 75% Place: Dungeon:1#....######;#hdNoise: ---------  Time: 726.5 (0.0)######'## #.#.... -) Magic Parchment#.......#####.### .... Throw: 3 throwing nets#.....†.'.....#....... Scroll #>......#####.#.#...#.......# #.####### ....#.......# #.......# ..##############.......###..##...........†........# h_You begin transforming. You continue transforming. x3  You turn into a walking scroll. _Your +0 helmet, +0 leather armour and +0 war axe meld into your body. _Okay, then. _Okay, then. _Okay, then.hh"hU h h3hh!hhJhhQhh+hnh7 hE ,h h hhP2=====hh5######..#.....#.......#...###.##..#...#.....#... #....######.#####'## #............#####h^ ## ....#.....†.'.......#>.......#...30.5 (4.......###### ....  #.......# ..# ############.......###..# h; #...........†........# #..#.####.......##........ #..#......######...#..#### #..#..###.# .###..#######.# #.# .#hhhrhhhhh_hjhKhh#hh|hh>'=====hYhh| #....###########'## #...........####### ....#.....†.'.......h8#>.......#..........###### .... ..# #.......# ..# h&############.......###..#  #........;..†........# h4 #..#.####.......##........h  #..#......######...#..#### #..#..###.# .###..#h8v######.# #.# hQ .#hg##............# # #.# .##..##.# .. h}+#hc#................#.#h`#....÷.....##.##.###hJhhh/h0h0h 6h7h>hEC#....######.#  ######'## #.# hC....  #.......#####.# ## ....  hC#.....†.'.....# .......  #>......#####.# hC-.#...  hCX#.......# #.####### ....  #.......# #.......# ..#  ##hDg.......###..# #..hED..;†..# 6.5 (2#..#.####.......##..hhD #..#......######...#..#### hD#..#..###.# .###..# ####.....###.#  hDQ##..#  #..##..#......#hDW  #... hD hEhJhLhQS   You see here a hobgoblin corpse. _ #....######.# ####'## #.# .... ......#####.# ## .... ....†.'.....# ....... ......#####.# .#... ......# #.####### .... ......# #.......# ..# #.......###..# #....†.;......# 9.5 (3#..#.####.......##........ #..#......######...#..#### #..#..###.# .###..# ###.....###.#'] 9;49m #.# .# hn hӵ he hr hؽ hC h 3=====h ,h h [ ..######.# '## #.# .... #####.# ## .... h 5†.'.....# ....... #####.# .#... # #.####### .... # #.......# ..# hQ .......###..# ...†....;...# 42 ..#.####.......##........ h ..#......######...#..#### ..#..###.# .###..# .....###.# #.# .# h hT h h hNj3hmhΒhhVh S=====hݠhߥ #####.#  #.# .... h1#####.# ####.... '.....# #....... #####.# #.#... h`6# #.####### #.... # #.......# #..# hE.......###..# †.......;# 5####.......##... h....######...#..#####. ##.# #.###..# ###.# #.# #..h## # #.# #..#h6|....##.# .. ...#hY|# .# #### h=h1hhOhPh}^hօhhVhhd hl hl hwn hp ,hp hev  .....# .....# ####### .....#  ....... ####.#  .......  #.#  .......###.# ####....... .....# #..........hv .# #.#........  #.####### #..;.......9.5 (4  #.......# #..# ####.......###..###.####.....†........# # ####.......##..........######...#..#####. .###.# #.###..#hv T###.# #.# #..#..# # .# #..#hFw hR| hz~ hhhhh}hhҙn# #  # ######### ...# #.......# ##.# h7#.......#  #.#  #.......# ##.# ##### ...# #....# ##.# #.# 51.5 (2  hi#.####### #..........#  #.......# #..#.......# ##.......###..###.##### h.....†........# .# ##.......##............######...#..#####. ##.# #.###..# ##.# h{hӠh΢hr6h7h8h,?hAhBQ4=====h JnhTR # # #  # hRO######### .# #.......# .# #.......# .# hR #.......# # ####hS# .# #....# h9SZ3 .# #.h]S# .####### #..........# hS.......# #..#.......# hSt..###..###.##### hS...†........# #.#....##.........hdT. .######...#..#####. .# #.###..#h Uh[h^^h yhyh~hh Ih< h- Bh: /=====hO h ,h: h #.##.......# #.##.......# #.#####.......#.#h` #..........# #.##.#........# #.####### #..........# #.......# #..#.......# h k#.......###..###.##### ....†........# #;# 8.5 (5 #.......##.........#..##### h$ #.# #.###..# #.# #.# #..## # #.# #..###.# .. ...#....# .# #### #.##.###h& h 3h h hPhUnhUhVh[ #.......#  ####.......#  #..........#  #.#........# hH\##### #..........# .....# #..#.......# .....###..###.##### .†..###.#### .##.........ho\$62.5 (4h\####...#..#####.#  #.###..# #.# h\ #.# #..# #..  # #.# #..# h\ #### #.# .. ..# .# ###h]N# #.### h,]U....# #.....h^hbhdh Ph1h33h!_C5===== _Magic restored.#....#. ###### .....# #..# .....###..###.#### .†........###.#### ..........# #####...#..#####.  #.###..# #  #.# #..# #........# #.# ###.#.#. #.# .. . .J.. ..# .# #### .#.## ..J   endoplasm (asleep)..# #...... .##.# ...... .##....3.5 (14.5 (2 _An endoplasm comes into view.hQ#.## ##### #...# ....# #..## .###..###.##### #. †........###.#### .....##..........# .. ####...#..#####.# .#  #.###..# #.##..##.l#.# #..# #.;.......  # #.# #..# ####.#.#.# .# .. ...# .J.. .# .# #### #.#### . ...# #.....# ##.# ...... l   frilled lizard (asleep) ##.# #......####...39;49mhh#*5.5 (1hha _A frilled lizard comes into view.h&#.#.#  #.# .## #..#.# ..###..###.##### .#.# .###.#### #.. ##.hq'.# ... ...#..#####.# #.# #.###..# #.##..##.l##.# #..# #. # #.# #..# ####.#.#.#. # .. ...# ..J...) # .# #### .#.#.#. ### ....h(# #..... .#.#.#..# ...... .......# #.... .#####. hj,3  Found a spear.h3<J.Jh4%6h9h<^ _The endoplasm quivers.hj @### #...# .# ..# #..## ... ###..###.##### .#.# ....###.#### ##.. ##..........# ... . ##...#..#####.###.# ...  #.###..# #.##..##.l##h #.# #..# #...........  #.# #..# ####;#.#.#.^  .. ...# #.J....)  .# #### ..#.#.#..# ......... .# #..... ....#.#.#.?# ...... #.......... .# #.... #....##### .####... #..... . ###...# ##h  Found 2 scrolls labelled TOOFIKKEPLE.  The endoplasm freezes you.h x2------=====7h h) % _You are frozen.h{Really attack while wielding nothing? Y - Yes  N - Noh h ### #..........# .#gearsascii the Chopper ..# #..#.......# ...Demonspawn ..###..###.##### .#.#Health: 12/16 ==================------ .......###.#### ##..Magic: 5/5h ========================= ..##..........# ... .AC: 0Str: 14 ##...#..#####.###.# ...EV: 18Int: 8  #.###..# #.##..##.l##SH: 0Dex: 14  #.# #..# #...........XL:  1 Next: 75% Place: Dungeon:1  #.# #..# ####;#.#.#.^Noise: ---------  Time: 767.5 (1.0).. ...##.J....).-) Magic Parchment.# ####h ..#.#.#..Throw: 3 throwing nets ##..........hV Scroll .# #..... ....#.#.#.? .# ...... #...........h| J   endoplasm .# #.... #....#####..h l   frilled lizard (asleep) .####... #..... .. h .###...# ##Found 2 scrolls labelled TOOFIKKEPLE.  The endoplasm freezes you. _You are frozen.  You flutter at the endoplasm.  h wThe endoplasm is moderately wounded.The frilled lizard hisses angrily.hk l. lh6 53=h` &=8h^ h  The endoplasm freezes you. _You are frozen.  You flutter at the endoplasm.  The endoplasm is moderately wounded.hf The frilled lizard hisses angrily. _The endoplasm misses you.h %  You flutter at the endoplasm but do no damage.The endoplasm is moderately wounded..l9h hL O _The endoplasm misses you.h3  You flutter at the endoplasm.  The endoplasm is heavily wounded.The endoplasm freezes you.h %M.lh&s9/16 ------70h,h.% _You are frozen.h  You flutter at the endoplasm but do no damage.The endoplasm is heavily wounded.The endoplasm freezes you.h =l.h{ \5------------1h? h % _You are frozen.h-You flutter at the endoplasm but do no damage.  The endoplasm is heavily wounded.The endoplasm freezes you. _You are frozen.  You flutter at the endoplasm but do no damage.  The endoplasm is heavily wounded.2h&5h7 _The endoplasm misses you. The frilled lizard closely misses you.hf>   .#   ...  .#.#  ##..  ... . #.###.# ...   #.##..##..##  #.# #..# #....l......  #.# #..# ####;#.#.#.^  .. ...# #.J....).  .# #### ..#.#.#..  ..........   ....#.#.#.?   #...........   #.... #....#####..  #..... ..  ##You flutter at the endoplasm.  The endoplasm is severely wounded.h^  .#   ...  .#.#  ##..  ... . #.###.# ...   #.##..##..##  #.# #..# #....l......  #.# #..# ####;#.#.#.^  .. ...# #.J....).  .# #### ..#.#.#.. h" ..........   ....#.#.#.?  #...........  #.... #....#####..  #..... .. ##h0!  The endoplasm hits you.  * * * LOW HITPOINT WARNING * * *h!W4-------3h)h--T _The frilled lizard misses you.h!?  You flutter at the endoplasm.  The endoplasm is almost dead.h?%4hFhI _The endoplasm completely misses you. The frilled lizard barely misses you.h  ht < You flutter at the endoplasm.hΰ .l   frilled lizard  You kill the endoplasm!h! .835hȹ h [ _The frilled lizard barely misses you.hn .# #..## ... ###..###.##### .#.#.#....###.#### ###.. ..###..........# #... .#.. #...#..#####.###.# .... .###..# #.##..##..## #.# #..# #....l....... h #.# #..# ####.#.#.#.^$.. ...# #.;....)..  .# #### #....#.#.#.. # #.......... #..... #....#.#.#.? # ...... #............ # #.... #....##### ####... #..... . ##...# ##..... .#  #...####.# #h5 h F.lh --6h h5#  h|# _Found 14 gold pieces.h*h+Y5==7h3h5 _You closely miss the frilled lizard. The frilled lizard misses you.hT;8h]h`a _You closely miss the frilled lizard. The frilled lizard closely misses you.h_  You flutter at the frilled lizard.  The frilled lizard is heavily wounded.h#%9h<h_ _The frilled lizard completely misses you.hI    ...  .#.#.#  ###.. ..#  #... .#.. #.###.# ....  #.##..##..##.  #..# #............  #..# ####l#.#.#.^$  .. ...# #.;....)..  .# #### #....#.#.#... # #............ # h0  #....#.#.#.?. #  #............ # #.... #....#####...  #..... ...  ##..... .#   #You flutter at the frilled lizard but do no damage.The frilled lizard is heavily wounded.hhZ   ...  .#.#.#  ###.. ..#  #... .#.. #.###.# ....  #.##..##..##.  #..# #............  #..# ####l#.#.#.^$  .. ...# #.;....).. h[  .# #### #....#.#.#...  #............   #....#.#.#.?.   #............ #.... #....#####...  #..... ... ##..... .#   hd B  The frilled lizard bites you.he G3---80hi h h@ hGV;5 h^ hk h5l%6 hp hr hk  h,l %7 ho  hq  h3  hj4 A=8 h:  h<  h hEn10/16==9 h h h!l hl&10 h,r h~t hf;1 hV h0k ;2 ho  hr  h#  h B==3 h  h  h _You now have 24 gold pieces (gained 14).,h # # ###.#. ## ......# #..... .. .##### #.#.#.# .# # #.#### ###.....##.# .# .....# #...#.#..#.##..###.###.#......#...  #.##..##..##.#.#  #............;.# ,h  ####†#.#.#.^.##.?..#  ###......)..# ...##....#.#.#...# ..#  #............# .# #....#.#.#...# ##............##....#####...# ....#,h) @7.5 (1,h- ,h f _Found 3 scrolls labelled YLIGIBLUNAMN.-h# # ###.#. ### # #..... ... .##### #.#.#.##.# # .#### ###.....##.# .# -hd# #...#.#..#.##.. .###.#......#... #.##..##..##.#.# #.# ####†#.#.#.^.##.?..# ###......)..# ....# #....#.#.#...# ....# #.-h؎...# ....#  #....#.#.#...# ....#  #......# ....##....#####...# ....# -h-h%8-h-h.h=5x# ###.#. #### #..... ... ##### #.#.#.##.# # #### ###.....##.# .# ..# #...#.#..#.##..## ##.###.#......#......  #.##..##..##.#.##.####.  .h5#..............#.......  ####†#.#.#.^.##;?..#......)..##....#  #....#.#.#...##....#  #............##....#  #....#.#.#...##....#  #............##.h6l....#  #....#####...##....#  #..... ....##...?# #..... ###.#.h6!#.h@.hA%9.hH.hL1 _Found a scroll of identify..h4%L# ###.#. ### # #..... ... ... #.#.#.##.# ..#  ###.....##.# ..# # #...#.#..#.##..## .h%.###.#......#...... #.##..##..##.#.##.####.# #.#. ####†#.#.#.^.##.;..#  ###......)..##....# #....#.#.#...##....# #.##....# .h%.h-.hf.&60/hV1.5 (2/h&/hc _j - 3 scrolls labelled YLIGIBLUNAMN0hu 0hՁ [Inventory: 10/52 slots Hand Weapons (go to first with ))  a - a +0 war axe (melded) Missiles (go to first with ()  d - 3 throwing nets (quivered)  e - a javelin Armour (go to first with [)  b - a +0 leather armour (melded)  c - a +0 helmet (melded) Scrolls (go to first with ?)i - a scroll of identify  j - 3 scrolls labelled YLIGIBLUNAMN Potions (go to first with !)  f - a cyan potion  g - a potion of heal wounds Talismans (go to first with %)h - an inkwell talisman (active)2hm 2hn 2hw ...# ###.#. ###2hUw gearsascii the Chopper ...# #..... ... ...2hyw Demonspawn #### #.#.#.##.# ..#Health: 16/16 ======================== 2hw ### ###.....##.# ..#Magic: 5/5======================== ..# #...#.#..#.##..##AC: 02hNx Str: 14 #.###.#......#......EV: 18Int: 8 #.##..##..##.#.##.####.#SH: 0Dex: 14 #..............#........XL:  1 Next: 91% Place: Dungeon:1 2hx ####†#.#.#.^.##.;..#Noise: ---------  Time: 861.5 (0.0)  ###......)..##....#-) Magic Parchment 2hx #....#.#.#...##....#Throw: 3 throwing nets #............##....#Scroll #....#.#.#...##....# #............##....# 2hLy 2#....#####...##....# #..... ....##...?# ..... ###.##It is a scroll of identify. 2hy _g - a potion of heal wounds _You now have 24 gold pieces (gained 14). _Found 3 scrolls labelled YLIGIBLUNAMN. 2hy p_Found a scroll of identify. _j - 3 scrolls labelled YLIGIBLUNAMN2hu 2h 2h 3h# 3h( Inventory: 10/52 slots Hand Weapons (go to first with ))  a - a +0 war axe (melded) Missiles (go to first with ()  d - 3 throwing nets (quivered)  e - a javelin Armour (go to first with [)  b - a +0 leather armour (melded)  c - a +0 helmet (melded) Scrolls (go to first with ?)i - a scroll of identify  j - 3 scrolls labelled YLIGIBLUNAMN 3h[) aPotions (go to first with !)  f - a cyan potion  g - a potion of heal wounds Talismans (go to first with %)h - an inkwell talisman (active)7h Mi - a scroll of identify. A useful magic scroll which identifies the properties of any unknown object. It is a very common scroll. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified scroll _________________ “This, what is it in itself, and by itself, according to its proper  constitution? What is the substance of it? What is the matter, or  proper use? What is the form or efficient cause? What is it for in  this world, and how long will it abide? Thus must thou examine all  things, that present themselves unto thee.”  -Marcus Aurelius, _Marcus Aurelius Antoninus - His Meditations concerning7hM himselfe_, Book VIII, X. trans. Meric Casaubon, 1634. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.9hhIdentify which item? (\ to view known items) Scrolls (select first with ?)  j - 3 scrolls labelled YLIGIBLUNAMN Potions (select first with !)  f - a cyan potion 9hMiZ[?] describe selected:h:h%...# ###.#. ###gearsascii the Chopper ...# #..... ... ...Demonspawn #### #.#.#.##.# ..#Health: 16/16 ======================== ### ###.....##.# ..#Magic: 5/5======================== :hU..# #...#.#..#.##..##AC: 0Str: 14 #.###.#......#......EV: 18Int: 8 #.##..##..##.#.##.####.#SH: 0Dex: 14 #..............#........XL:  1 Next: 91% Place: Dungeon:1 ####†#.#.#.^.##.;..#:h"UNoise: ---------  Time: 861.5 (0.0)  ###......)..##....#-) Magic Parchment #....#.#.#...##....#:heThrow: 3 throwing nets #............##....#Scroll #....#.#.#...##....# :h #............##....# #....#####...##....# #..... ....##...?# :h<..... ###.##It is a scroll of identify. _g - a potion of heal wounds _You now have 24 gold pieces (gained 14). _Found 3 scrolls labelled YLIGIBLUNAMN. _Found a scroll of identify. _j - 3 scrolls labelled YLIGIBLUNAMN:hC:h:h$%...# ###.#. ###gearsascii the Chopper ...# #..... ... ...Demonspawn #### #.#.#.##.# ..#Health: 16/16 ======================== :hs%9### ###.....##.# ..#Magic: 5/5======================== ..# #...#.#..#.##..##AC: 0Str: 14 #.###.#......#......EV: 18Int: 8 #.##..##..##.#.##.####.#:h%GSH: 0Dex: 14 #..............#........XL:  1 Next: 91% Place: Dungeon:1 :h%####†#.#.#.^.##.;..#Noise: ---------  Time: 861.5 (0.0)  ###......)..##....#-) Magic Parchment #....#.#.#...##....#:hB&6Throw: 3 throwing nets #............##....#Scroll #....#.#.#...##....# #............##....# :h&#....#####...##....# #..... ....##...?# ..... ###.## _g - a potion of heal wounds _You now have 24 gold pieces (gained 14). _Found 3 scrolls labelled YLIGIBLUNAMN. :h&_Found a scroll of identify. _j - 3 scrolls labelled YLIGIBLUNAMNAs you read the scroll of identify, it crumbles to dust.:h/@2.5 (1:h(6:h8 ..... ###.## _You now have 24 gold pieces (gained 14).3 scrolls labelled YLIGIBLUNAMN. _Found a scroll of identify. _j - 3 scrolls labelled YLIGIBLUNAMN  As you read the scroll of identify, it crumbles to dust. _j - 3 scrolls of blinking....#=h:/ =h/=hV6=h9. _i - a scroll of identify>hG >h>H >hH >haQ >hS ,>h[ >h ] ,>h] >h` >hLb ,>h=c >hj &##....# ....#.#.#...##....# ......##....#.#####...##....# ....##....####. ###.#####.....## ## ..# #........# ##.. ..# #........#>hj  ..# #..;.....#4.5 (4#. #..?.....# ..# #.# .## #...>....# #.##. #........#.. ######..... .## .>##.#>htk >hq >h:u ; _Found a stone staircase leading down.?hY #.#.#........##.#####. .### ###.#####.....## ## ..# #........... ...#  .#>... .$##?h5[?h[*5.5 (1?h`?hfd _Found 10 gold pieces.6.5 (2?hj?hma _k - a scroll labelled VIXOMI WEER@h@h![Inventory: 11/52 slots @hW"Hand Weapons (go to first with ))  a - a +0 war axe (melded) Missiles (go to first with ()  d - 3 throwing nets (quivered)  e - a javelin Armour (go to first with [)  b - a +0 leather armour (melded)  c - a +0 helmet (melded) @h"Scrolls (go to first with ?)i - a scroll of identify  j - 3 scrolls of blinking  k - a scroll labelled VIXOMI WEER @h"aPotions (go to first with !)  f - a cyan potion  g - a potion of heal wounds Talismans (go to first with %)h - an inkwell talisman (active)Bh#zi - a scroll of identify. A useful magic scroll which identifies the properties of any unknown object. It is a very common scroll. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified scroll Bhoz_________________ “This, what is it in itself, and by itself, according to its proper  constitution? What is the substance of it? What is the matter, or  proper use? What is the form or efficient cause? What is it for in Bhz this world, and how long will it abide? Thus must thou examine all  things, that present themselves unto thee.”  -Marcus Aurelius, _Marcus Aurelius Antoninus - His Meditations concerning himselfe_, Book VIII, X. trans. Meric Casaubon, 1634. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.Ch5 Identify which item? (\ to view known items) Scrolls (select first with ?)  k - a scroll labelled VIXOMI WEER Potions (select first with !)  f - a cyan potion Ch66 j[?] describe selectedDh!Dh*....#.#.#...##....#gearsascii the Chopper ............##....#Demonspawn ....#####...##....#Health: 16/16 ======================== ..... ....##....####Magic: 5/5======================== .... ###.#####.....##AC: 0Str: 14 ##..# #........#EV: 18DhV*Int: 8 ##.. ..# #........#SH: 0Dex: 14 .... ..# #........#Dh*uXL:  1 Next: 91% Place: Dungeon:1 ..#.#..;.....#Noise: ---------  Time: 876.5 (0.0) ..#Dh*#........#-) Magic Parchment .##DhH+#...>....#Throw: 3 throwing nets ...#........#Scroll .##.#........# ...######..... .##Dhp+.>##. .#.$#Dh+# Dh+k_Found a scroll labelled VIXOMI WEER. Dh+,_Found a stone staircase leading down. DhC,_i - a scroll of identify _Found a stone staircase leading down. _Found 10 gold pieces. _k - a scroll labelled VIXOMI WEERDh.Dhn3Dh9....#.#.#...##....#gearsascii the Chopper ............##....#Demonspawn ....#####...##....#Health: 16/16 ======================== Dh&9..... ....##....####Magic: 5/5======================== DhE9R.... ###.#####.....##AC: 0Str: 14 ##..# #........#EV: 18Dhh9Int: 8 ##.. ..# #........#SH: 0Dh9Dex: 14 .... ..# #........#XL:  1 Next: 91% Place: Dungeon:1 ..#.#..;.....#Dh9Noise: ---------  Time: 876.5 (0.0) ..##........#-) Magic Parchment .##Dh):s#...>....#Throw: 3 throwing nets ...#........#Scroll .##.#........# ...######..... .##.>##. .#.$#Dh|:E# _Found a stone staircase leading down. _i - a scroll of identify _Found a stone staircase leading down. _Found 10 gold pieces. _k - a scroll labelled VIXOMI WEERAs you read the scroll of identify, it crumbles to dust.Dh_EDhF*7.5 (1Dh0KDh!Np #-) Magic Parchment >Throw: 3 throwing nets........# Scroll .#..........######..... .##.>##. .#DhJN.$#  #i - a scroll of identifya stone staircDhNase leading down. _Found 10 gold pieces. _k - a scroll labelled VIXOMI WEER  As you read the scroll of identify, it crumbles to dust. _k - a scroll of teleportationFhR .......##....# #####...##....#  ....##....#### ###.#####..... # ..# #... .. ..# #.# ... ..# #.# #. #.# # #.# ## #...>....# . #........# ###.# . ######..... ##  .>## # .$# # ... Fh4 Fh 8Fh Fh Gh"3GhɜGhGh&,GhnGh  ....##....#### ###.#####.....## ..# #........ ..# #... .. ..# #.#  #.# # #........# # GhUi#...>....#  #.# 80.5 (2.#........#  GhM######......#  .>##... .$# .. ...  ..##Ghѱ3 ..#GhGh'GhGh!IGh%Gh(Gh(Gh/ _Found 16 gold pieces.Gho4 ..# #........ . ..# #... . ..# #.#  #.#  #.#  Gh4#...>....#  #.# .#........##.# ######;.....#2 #.>##.... #.$# .. #... .....##...#..$Gh4d##....Gh35Gh8Gh9Hh3HhHh$Hh&,Hh,  There is a stone staircase leading down here. _Hh/,Hhr0Hh5..# #.#  #.#  #.#  #...>....# #........# Hh5#........##.#######......# #.>##.... #.;# ..#5.5 (3Hh6?#.....#...###..##...# # ...$#HhX6##....#..####.Hh6HhA;Hh6=> _You now have 34 gold pieces (gained 10).IhkIhkIh0lIhtIh%vIh`vIh3~Ih~Ih~IhEIhIhd,Ih-Ih,IhIh8 ........##.######......### #.>##..... #..##...## ##......... #...###..#######...# ##......;# 90.5 (5#.###.# ####### #.  #. .. ## IhIh7Ih> _You now have 50 gold pieces (gained 16).Jh&IJh6.Jh/Jh/Jh:7Jh7Jh7Jh8Jh=e . #.# #.#  #...>....# #........# .#........##.# ######......### #.>##..... #..##...## JhO>K##;........3.5 (3 #...###..#######...# ##.......##.###........##..#######Jhz>U.##.#Jh`C^..#JhzEJhJhYJhJh$Jh2JhrJhJhzJh [ ..# . ..# #... . ..# #.... .#.... #........# #...>....# #........# .#........##.# #######6Jh  #.>##..... #..##...## ##......... #...###..#######...# #.......##.###........##..#######Jh Jh Jh= Uhx'b  As you read the scroll of teleportation, it crumbles to dust.Uh'\7.5 (1Tele Scroll Uh4(Uh-Uh/\ _You feel strangely unstable.WhsM. ###.#####.....# ..# ..>  .#.....;..##.# ######......###.>##..... #..##...####.........#....Wh;8WhWhWhc.. ....##....## .. ###.###### ..# #.#. ..# #Wh4.#. ..# #.# #. #.# #Wha #........# # #...>....# #.# #.Wh #........##.# .######......### #Wh #.>##..... #..##...## ##.........Wh=b #...###..##Wh\ #####...# # #WhWhL%9WhWhYXh#####...##....# .. ....##....## ... ###.###### # ..# #.# #.. ..# #.# Xh9... ..# #.# .#. #.# .# #........# ## #.# . #.# ##.Xhp #........##.# ..######......### ## #.>##..... #Xh&; #..##...## # ##......... #...###..##Xhkl #####...# #XhXh+'900XhӷXh6c _There is a stone staircase leading down here.ZhA  _Unknown command.ahq ah  #.......# #.####### #....... ah  #.......# #.......# #..#....  #############.......###..###.# #...........†........###.# #..#.####.......##........ #..#......######...#..#### #..#..###.# #.###..#  ####.....###.# #.# #..#  ##...........;# # #.# #..#  #..##..#......##.# .. ...#  #................# .# ####  #....÷.....##.##.###  #..#####...........# #.....  #..#|$(#h 37m........##.# ......  #..#($!#........##.# #....#..#??!#...........####...ah0 #..#####........#####...# ## ahxah ah5 11ah'ah(@ _Your surroundings suddenly seem different.dh W #.# #.......# #..# #############.......###..### #...........†........###. #..#.####.......##....... #..#......######...#..### #..#..###.# #.###..# ####.....###.# #.# #..#............# # #.# #..# #..##..#....;.##.# .. ...#dh  #..........# .# #### #....÷.....##.##.###  #..#####...........# #..... #..#|$(#........##.# ...... #..#($!#........##.# # #..#??!#...........#### #..#####........#####...# # #.......# #...####.dh dhZ %2dhm dh/ ghgh1%3ghghghu ghӌ %4gh ghC ghZ;5ghghhhhh}%6hhrhhhh 3hh# hh|& N _There are no items here.ihih.ih ihxN _There are no items here.ih ih ih¶ ih N _There are no items here.jhCjhE,7 _jh#MjhOjh;8jhGjhjh jh_ %9jh jh jh5 #.# #.####### #....#.......# #.......# #..#...#############.......###..###.##...........†........###.##..#.####.......##........#..#......######...#..#### #..#..###.# #.###..# jh5 ##.....###.# #.# #..# ##...........;# # #.# #..# #..##..#jh6 ##.# .. ...# #................# .# ####jh'6 #....÷.....##.##.### jhH6 #..#####...........# #.....jhq6 #..#|$(#........##.# ..jh6 n#..#($!#........##.# #.#..#??!#...........####... #..#####jh6 K#####...# ##jh`@ jhC &10jhH jh@J jh]l 3jht jhv khE3khkh`kh3khBkhAkhfkh1khkhkhNkhkhCkhkh2khkhE5######'## #.# ##.#####.# ####.#.....†.'.....# #........#>......#####.# #.#......#.......# #.####### #.......# #.......# #..#.....#############.......###..###.## #...........÷........###.## #..#.####.;.....##.........kh24.5 (4 #..#......######...#..##### #..#..###.# #.###..# ####.....###.# #.# #..# ###............# # #.# #..# ##..##..#......##.# .. ...# #................# .# #### ##....÷.....##.##.### ##..#####...# #..... khkh khvkhn kh kh} lh3lh,lhlhLlh,lhlh[lh,lhlhu #.....#.....# #.......# #....######.# #.......# ####'## #.# #.# ......#####.# ####.......# ....†.'.....# #....lh\# ......#####.# #.#........# ......# #.####### #..........# ......# ## #..#.......# ###########.....;.###..###.##### 8#...........÷........###.#### #..#.####.......##..........#lh#..#......######...#..#####.##..#..###.# #.###..# #.##. ###.....###.# #.# #..# #.... ...# # #.# #..# ####† .##..#......##.# .. ...# ###. ...............# .# #### #....lhlhOlhZlh~ 3lhZ lhă lh lh lh lh# ,lho lhy lh ,lh lh4 ' .#.....# #.......# #####.# #.......#  #.# #.......# #####.# ####.......# '.....# #..........# #####.# #.#........# lh # #.####### #..........# ###. .# #.......# #..#.......# #..........######## #.#.23.5 (5 ...÷........###.#### ###... lhJ #.####.......##..........# #...#. #......######...#..#####.###.#... #..###.# #.###..# #.##..##. ...###.# #.# #..# #.....# # #.# #..# ####†#.#.# #......##.# .. ...# ###.....# .# #### #....#.#.#lh lh4 lhm mhImh6mhmhBmhnmh ,mh#!mhq' #.# #.......# .# #.......# .# ####.......# .# #..........# #.# #.#........# #.####### #..........# ###.#. ## #.......# #..#.......# #..... . mh'#.......###..###.##### #.#.#.## ....÷........###;#### ###.....#8 ###..........# #...#.#..# mh0(..######...#..#####.###.#...# #.###..# #.##..##..##.## #.# #..# #............# # #.# #..# ####†#.#.#.^.####.# .. ...# ###......)..# .....# .###### #....#.#.#...## #.##.### #............#mh(mhN.mhb0mhmhdmh1mhnh4Inh;nh=BnhEnhaPt  #########  #.......#   #.......# #  ##  ####.#  #..........#  #.#........# ###### #..........# ###.#. ### nh>Q..# #..#....;..# #..... ... 31.5 (3 ......###..###.##### #.#.#.##.##÷........###.#### ###.....##.## ......##..........# #...#.#..#.## ######...#..#####.###.## # #.###..# #.##..##..##.# # #.# #..# #........#. # # #.# #..# ####†#.#.#.^.##.. ##.# .. ...# ###)..##..nhQnhgXnha[nhC3nhCnhLnhTXnhW,nhXnhWZnha\,nh]nhc #########  #.#  ##  #  #####  #........;.# nhMd4 #.#........# ###### #..........# ###.#. ### # #..#.......# #..... ... . nhdh.....###..###.##### #.#.#.##.## .÷........###.#### ###.....##.##. .....##..........# #...#.#..#.# #nhd8####...#..#####.###.#......#.. nhe #.###..# #.##..##..##.#.##nhknhloh3ohohohohohoh,oh%ohoh,ohohoh,ohohoh,ohohohB,ohoh. oh oh ohg!oh"ohj$,oh$oh%oh',ohF(oh*oh,,oh-oh/oh1,oh.2oh4oh5,oh6oh9ohs;oh;ohV<ohKBc#.......#####.......##..........##ohB#.#........# .# # ## #..........# ###.#.#### .# #..#.......# #......... ... ohCT.###..###.##### #.#.#.##.##..# ......###.#### ###.....##.##..# .##..........# #;..#.#..#.##..##48.5 (14.0) #...#..#####.###.#......#...... #.###..# #.##..##..##.#.##.#### #.# #..# #..............#..... #.# #..# ####†#.#.#.^.##....# oh>C .. ...# ###......)..##....#  .###### #....#.#.#...##....# #............##....# # #..... #....#.#.#...##....#ohzC!ohCohGohPIph: 3ph1 phiphph5phnphph!,phr#ph{%ph(,phb)ph0 .#........# .#.# ..........# ###.#.#### ..#.# #......... ... ..###.##### #.#.#.##.##..# ph0..###.#### ###.....##.##.. .........# #...#.#..#.##..## #..#####.###.#......#...... #..# #.##..##..##.#.##.#### phx1#..# #........;.....#........ 52.5 (4.0)# ####†#.#.#.^.##....# ...# ###......)..##....# ph1l### #....#.#.#...##....#  #............# ph1\..... #....#.#.#...# ..... #............#ph%2H .... #....#####...# ... #..... ....##....####ph2ph9phY;qhIqhCqhqhqhPnqhqh@,qhqh ......# .#.# # ###.#.#### .....# #......... ... qh/##.##### #.#.#.##.##..# ##.#### ###.....##.##..# # #...#.#..#.##..## ####.###.#......#...... qh #.##..##..##.#.##.####.#  #...........;..#........ 5.5 (3 ####†#.#.#.^.##....# qh# ###......)..##....#  #....#.#.#...##....# #....qhv #.... #.... #....qhK, qhqhqqh\qhN3qhTqhUqh qhO qh qh qhb qh qhr ,qh qhb # # .# # # .#.# ....# ###.#.#### ....# #......... ... qh ##### #.#.#.##.##..#  ###.....##.##..# ...# #...#.#..#.##..###. qh s#.###.#......#.;....... 8 qh #.##..##..##.#.##.####.# qh  #..............#........ qh<  ####†#.#.#.^.##....## ##)..#  #....#.#.#...# qhO  #.....#qhe  qhx #....#.#.#...#  qh #............##....qh "#qh# qh qh th th th thB th thF th nth thZ ,thc th th% ,th thx  # # .# # ##....... # .#.# ....... # ###.#.####..... th ># #.............  #.#.#.##.##..# .  ###.....##.##..# ... th K #...#.#..#.##..###.#.#......#.....62.5 (4 #.th #.##.####.#.#. ..th9 #........... #†#.#.#.^.##....## . #......)..##th ....# ..#.#.#.. .. ..#.#.#. th th th; uh uḣ 3uh uhJ uh uhƗ  _Found a short sword and 13 gold pieces.uh* uh uh. ,uh uh   .# # ##........ .....  .#.# ......... .....##.#.####.......#....#..... ..........#.#.##.##..# ..#..... #.....##.##..# #..... ..#.#..#.##..###.#.#.#.#......#.....5.5 (3#..##.#.##.####.#.#.#.##...........) .#.#.^.##....###.#$#.#.# ....)..##....# #........#.#...##....# #.#.#.#.###....# #........#.#...##....# ####.#h 3m... uh/ uhӬ uh3uhuh$#uh'uh(uhj/O _Found 6 gold pieces.uhG1uh1uh2uhC6uha8,uh9uhB@ .# # ##........#.....## .#.# ................. .#.####.......#....#.# ...... .#.##.##..##..#......$ ...##.##..# #...#..#.##..###.#.#.#.#... ....#...8 .##.#.##.####.#.#.#.#...#...........)... #.^.##....###.#$#.#.#...)..##....# #... #...##....# #.#.#.#.#.h@e0m#.##....# #...# #...##....# ####.#...## uhFuhHvhB 3vh vh vhW vh ,vho vh ,vh] vh vh ,vh vhI ,vhX vh > #.#.####.......#....#.##. ......................... #.#.##.##..##..#$.. ....##.##..# #........... vh5 P#.#..#.##..###.#.#.#.#... .....#...................##.#.##.####.#.#.#.#... .vhf ......#...........)..... .#.^.##....###.#;#.#.#...vh 72.5 (4.)..##....# #........... .#...##....# #.#.#.#.#.#. .....##....# #.........#vh #...##....# ####.#...## .....##....# .#.###vh g ##...##....# .#.vh3 #  ....##....#### .# vhU 8###.#####.....##vhc vh vh > _You now have 63 gold pieces (gained 13).wh .#.# .......... #.####.......#....#.##. .................. #.##.##..##..#$.. ...##.##..# #........... #..#.##..###.#.#.#.#... ..#................... ##.#.##.####.#.#.#.#... .....#.........;.)..... #.^.##....###.#.#.#.#... )..##....# #........... #...##....# #.#.#.#.#.#....##....# #.........# #...##...wh .# ####.#... ....##....# #.#.### #...##....# #.#.# ....##....#### .#wh why *3.5 (1wh wh xhklxhlxhnxhvxhyxhKnxhxhkY   # ##........#.....## ## .# ........xh ###.......#....#.##.#  ..........#  #.##..##..#......$..#  .xhƇ`##.##..# ##  .xh݇.#.##..###.#..## #....xha.....# 5.5 (2xh7#.##.####.#.#.#.#....# ....#...........)# ^.##....###.#xh...# ##....# #...# xh..##....# #.#.#.#.#.#..#  ##....# #.........#..# xh  ..##....# ####.#...## .# xh@ ##....# #.#.###  xhexhxh@xhxhY3xh[xhcxhJfxhfxhl,xhnxh|nxhoxhJv  .....#.#  xhv@ ..........   ##..#.....## ## xhvZ ....  xhv###.......#....#.##.#  ...........xhv9#  xhw#.##..##..#......$..#  #.##..# ##  xh=w7#..###.#..##  xh]wb#.........#  xh~w#.##.####.#...#  xhwk...........)#  xhw##....###.#...#  ##....# #..xhw;.#  xhwM##....# #.#.#.#.#.#..#  xh xE##....# #.........#..# xhxxhxxhkxhyh #..(..   .....#.#   ..........  ###.....## ###  ............. ###....#.##.# yh .............#  .##..##..##  .##..# #...........#  .##..###.#.#.#.#...##  ....................#  .##.####.#.#.#.#....#  .#...........)......#  #....###.#.#.#.#....#  #....# #............#  #yhx....# #.#.#.#.#.#..#  yhyhD*8.5 (1yhyhA _Found 6 curare-tipped darts.yhS*9.5 (2yhSyh= _You now have 69 gold pieces (gained 6).{hW{hW{hZ{h[e{hi{hi{ho,{h .....#.#  .......  #K#..(...  ......#.# ##  .......... ..  ##..#.....##$###.  ..... ###.......#....#;##.# ...........# #.##..##..#.........# #.##..# # #.##..###.#.#.#.#...## #...# K   kobold (asleep)##.####.#.#.#.#....#   ..#.....)......#  #....###.{hs#.#.#.#....#   80.5 (1  A kobold comes into view. It is wielding a +0 dagger..KK1.5 (2{h{h* _Found 7 gold pieces.~hR~hUnequip which item? Hand Weapons (go to first with ))  a - a +0 war axe (melded)[?] describe selected [!] unequip|take off~h1|[tab] equip|unequiphJhRhS]b  gearsascii the Chopper.....#.#  Demonspawn. .......  Health: 16/16 ========================#.#..(...h]T  Magic: 5/5========================..K...#.# ##  AC: 0Str: 14.......... ..  EV: 18Int: 8  h*^##........#.....##$###.   SH: 0Dex: 14......................   XL:  1 Next: 91% Place: Dungeon:1 ###.......#....#;##.#  Noise: ---------  Time: 981.5 (0.0) hU^....................#  -) Magic Parchment h^A#.##..##..#.........#  Throw: 3 throwing nets #.##..# #...........#h^I  Scroll h^D#.##..###.#.#.#.#...## #....................#h_n  K   kobold h\_p#.##.####.#.#.#.#....# ..#...........)......# h_Q##....###.#.#.#.#....# _Found 6 gold pieces. _You now have 63 gold pieces (gained 13). _Found 6 curare-tipped darts. _You now have 69 gold pieces (gained 6).  A kobold comes into view. It is wielding a +0 dagger. _Found 7 gold pieces.hEmP  Okay, then.htqhvhy. _hO%3h-+h-V _There's nothing to close nearby.hh{Inventory: 9/52 slots Hand Weapons (go to first with ))  a - a +0 war axe (melded) Missiles (go to first with ()  d - 3 throwing nets (quivered)  e - a javelin Armour (go to first with [)  b - a +0 leather armour (melded)  c - a +0 helmet (melded) Scrolls (go to first with ?)  j - 3 scrolls of blinking Potions (go to first with !)  f - a cyan potion  g - a potion of heal wounds hTalismans (go to first with %)h - an inkwell talisman (active)hl hn  gearsascii the Chopper.....#.#  Demonspawn. .......  Health: 16/16 ========================#.#..(...  Magic: 5/5========================..K...#.# ##  AC: 0Str: 14.......... ..  EV: 18Int: 8  ##........#.....##$###.   SH: 0Dex: 14......................   XL:  1 Next: 91% Place: Dungeon:1 ###.......#....#;##.#h)  Noise: ---------  Time: 981.5 (0.0) ....................#  -) Magic Parchment #.##..##..#.........#  Throw: 3 throwing nets #.##..# #...........#  Scroll #.##..###.#.#.#.#...## #....................#  K   kobold h#.##.####.#.#.#.#....# ..#...........)......# ##....###.#.#.#.#....# _Found 6 curare-tipped darts. h_You now have 69 gold pieces (gained 6).  A kobold comes into view. It is wielding a +0 dagger. _Found 7 gold pieces. hg_Okay, then. _There's nothing to close nearby.hhEhyhh  What are your orders?  t - Flutter!  Orders for allies: a - Attack new target. r - Retreat!s - Stop attacking. g - Guard the area.h80f - Follow me.  Anything else - Cancel.h"  Okay, then.hr". _hL  You can't do that in your present form.hh h. _hl33hl:hd<0 _Unknown command.h<h%What are your orders?t - Flutter!  Orders for allies: a - Attack new target.hbm  Okay, then.h-jhk. _ht  You can't remove anything in your present form.hsh#h$. _hD3hʶhF _Unknown command.h. #.#... .# #.## .. ........ #.#..(... #   ...K...#.##.###  h/j........... .. # ###.....##$###.  .......;........ #####....#.##.### .....................# #.##..##..#.........# #.##..# #...........# .#.##..###.#.#.#.#...## .#....................# h0h#.##.####.#.#.#.#....# ...#...........)......# h82h;w.K2.5 (1 _hfh}  #.#...#.# # #.#...#.# #.#.#### .. ......... #.#..(.... #  K..#.##.###  h}...............  # ##........#..;..##$###. .# ............... #####....#.##.### ......................# .##.##..##..#.........# #.##..###...........#hN~ .#.##..###.#.#.#.#...## .#....................# #.#.##.####.#.#.#.#....# h@hĈF.KhB%3hhh  You flutter at the kobold.  The kobold is moderately wounded.h2-=4hhBW _The kobold completely misses you.h  You barely miss the kobold.The kobold is moderately wounded.h%5h%hT _The kobold closely misses you.h;  You flutter at the kobold but do no damage.The kobold is moderately wounded.hS<%6h-EhGT _The kobold closely misses you.h] _The kobold closely misses you.You flutter at the kobold but do no damage.  The kobold is moderately wounded. _The kobold closely misses you.  You flutter at the kobold but do no damage.  The kobold is moderately wounded.h#4h/2---7hh  You flutter at the kobold but do no damage.The kobold is moderately wounded. _The kobold closely misses you.  You flutter at the kobold but do no damage.The kobold is moderately wounded. _The kobold hits you with a +0 dagger.h9  You flutter at the kobold but do no damage.The kobold is moderately wounded.8h?ho@S _The kobold barely misses you.h  You barely miss the kobold.The kobold is moderately wounded.h} %9h1 b _The kobold misses you.h  You flutter at the kobold.  The kobold is severely wounded.hI &90h$ h W _The kobold completely misses you.hv?  You flutter at the kobold.he)hDhJ  gearsascii the Chopper#.#...#.#  Demonspawn# #.#...#.#  Health: 15/16 ======================--#. .....#.####  Magic: 5/5hu========================... .........  AC: 0Str: 14..#.#..(.... #  EV: 18Int: 8........#.##.###  SH: 0Dex: 14h......)........  XL:  1 Next: 100% Place: Dungeon:1  h# ##........#..;..##$###.   Noise: =--------  Time: 991.5 (1.0) h.# ......................   -) Magic Parchment h.####.......#....#.##.###  Throw: 3 throwing nets h_......................#h-  Scroll .##.##..##..#.........#hB[ .##.##..###...........#h   ..#.##..###.#.#.#.#...##   ..#....................# h-  h#.#.##.####.#.#.#.#....# h-  h>_The kobold misses you.h7You flutter at the kobold.  hThe kobold is severely wounded. _The kobold completely misses you.h%kYou flutter at the kobold. _You kill the kobold!hn  The kobold is severely wounded. _The kobold completely misses you.  You flutter at the kobold. _You kill the kobold!Your Axes skill increases to level 3!You have reached level 2!hA/  --more--hO 20/22-6/62 0%  Your demonic ancestry asserts itself...hXW hX  h;Y h_You feel the presence of a demonic guardian.h@j . .... .#   #.#...#.#  # #.#...#.#  #.#.....#.#### .............#  ..#.#..(.... #  ..#.##.###  ......).;.......  # ###.....##$###.  # ...............  ####.#....#.##.### .....................#  ##.##..##..#.........#  hj##.##..###...........#  .#.##..###.#.#.#.#...##  .#....................#  hwx1=-2 _h{h{}hǷ  . ....#.#  #.#...#.#  # #.#...#.#  #.#.....#.####  .............#  ..#.#..(.... #  .#.##.###.  ......).  ##.#.....##$###.   .......  .#....#.##.###  ....#  #.##..##..#.........#  #.##..###...........#  #.##..###.hȸ &#.#.#.#...##  #.#  h U-3h h h3" h" h$ h/ h0 ,h7 Xh7 h}> = . ....#.#  #.#...#.#  # #.#...#.# h'?  #.#.....#.####  ......#  ..#.#..(.....#  ..#.##.###.##  ......).... 5.5 (2 #..h%@ #.....##$###.##  ..........  #.......#....#.##.###  ......#  ##..##..#.........#  ##..###...........#  ##..###.#.#.#.#...##  .#  hj@ hbF hLI h3. ....#.# #.#...#.#  # #.#...#.#  #.#.....#.#### .............#  ..#.#..(.....#  ........#.##.###.###  ......)............#  ........#.....##;###.##  .............#  #....#.##.#####  .hf4S.........#  #..##..#..#  #..###...........#  #..###.#.#.#.#...## ..................#  #.####.#.#.#.#....# h4( h<hz=F=6.5 (1hyChaKhKY2==7.5 (2hQhMT= _You now have 76 gold pieces (gained 7).hOjIhshvhavhk~Xhshсh ,hֆh~ #.#...#.#  # #.#...#.#  #.#.....#.####  .............#  ..#.#..(.....#  ........#.##.###.###  ......)............#  h&##..#.....##.###.##  ........;.......# 1000.5 (3.0) ####....#.##.##### .............# #.##..##..#.........# ##..###...........# ha##..###.#.#.#.#...## ..................# hN#.##.####.#.#.#.#....# ..#...........)......# hghhh8DhDhKhOh/ h/ 3The floor. h0 You are here.h(D hR .#.#...#.#  gearsascii the Chopper# #.#...#.#  Demonspawn#.#.....#.####  Health: 22/22 ========================.............#  Magic: 6/6hR ========================..#.#..(.....#  AC: 0Str: 14........#.##.###.###   EV: 18Int: 8......)............#   SH: 0Dex: 14  ##........#.....##.###.##   XL:  2 Next:  0% Place: Dungeon:1..............;.......#   Noise: ---------  Time: 1000.5 (0.0) hS ###.......#....#.##.#####   -) Magic Parchment ....................#  Throw: 3 throwing nets h0S 5#.##..##..#.........#  Scroll #.##..###...........# hqS y#.##..###.#.#.#.#...##   #....................# hS   #.##.####.#.#.#.#....# hS `  ..#...........)......# hS   _You kill the kobold!Your Axes skill increases to level 3!h T You have reached level 2!Your demonic ancestry asserts itself... _You feel the presence of a demonic guardian. hUT >_You now have 76 gold pieces (gained 7).hfU h\ h] hh(3The floor. hl You are here.hi hx t#.#...#.#  gearsascii the Chopper# #.#...#.#  Demonspawn#.#.....#.####  Health: 22/22 ========================.............#  Magic: 6/6========================..#.#..(.....#  AC: 0Str: 14........#.##.###.###   EV: 18Int: 8......)............#   SH: 0Dex: 14  hy ##........#.....##.###.##   XL:  2 Next:  0% Place: Dungeon:1..............;.......#   Noise: ---------  Time: 1000.5 (0.0) ###.......#....#.##.#####   -) Magic Parchment ....................#  Throw: 3 throwing nets #.##..##..#.........#  Scroll #.##..###...........# #.##..###.#.#.#.#...##   h4y #....................#   hQy ;#.##.####.#.#.#.#....#   ..#...........)......# hy   _You kill the kobold!Your Axes skill increases to level 3!You have reached level 2!Your demonic ancestry asserts itself... _You feel the presence of a demonic guardian. _You now have 76 gold pieces (gained 7).hz h h hInventory: 9/52 slots Hand Weapons (go to first with ))  a - a +0 war axe (melded) Missiles (go to first with ()  d - 3 throwing nets (quivered)  e - a javelin Armour (go to first with [)  b - a +0 leather armour (melded)  c - a +0 helmet (melded) Scrolls (go to first with ?)  j - 3 scrolls of blinking Potions (go to first with !)  f - a cyan potion  g - a potion of heal wounds Talismans (go to first with %)h - an inkwell talisman (active)hU ha t#.#...#.#  gearsascii the Chopper# #.#...#.#  Demonspawn#.#.....#.####  Health: 22/22 ========================.............#  Magic: 6/6========================..#.#..(.....#  AC: 0Str: 14........#.##.###.###   EV: 18Int: 8......)............#   SH: 0Dex: 14  ha ##........#.....##.###.##   XL:  2 Next:  0% Place: Dungeon:1..............;.......#   Noise: ---------  Time: 1000.5 (0.0) ###.......#....#.##.#####   -) Magic Parchment ....................#  Throw: 3 throwing nets #.##..##..#.........#  Scroll #.##..###...........# #.##..###.#.#.#.#...## hb   #....................#   #.##.####.#.#.#.#....#   ..#...........)......#   _You kill the kobold!Your Axes skill increases to level 3!You have reached level 2!Your demonic ancestry asserts itself... hb _You feel the presence of a demonic guardian. _You now have 76 gold pieces (gained 7).h.l 3hs h/u hhmkEquip which item?  - - Magic Parchment (current attack) Hand Weapons (go to first with ))  a - a +0 war axe (melded)[?] describe selected [!] equip|wield[tab] equip|unequip hv5h<h E|#.#...#.#  gearsascii the Chopper# #.#...#.#  Demonspawn#.#.....#.####  Health: 22/22 ========================.............#  Magic: 6/6========================..#.#..(.....#  AC: 0Str: 14........#.##.###.###   EV: 18Int: 8hE......)............#   SH: 0Dex: 14  ##........#.....##.###.##   XL:  2 Next:  0% Place: Dungeon:1..............;.......#   Noise: ---------  Time: 1000.5 (0.0) ###.......#....#.##.#####   -) Magic Parchment ....................#  Throw: 3 throwing nets #.##..##..#.........#  Scroll #.##..###...........# hUF#.##..###.#.#.#.#...##   #....................#   #.##.####.#.#.#.#....# hF  ..#...........)......#   hF_You kill the kobold!Your Axes skill increases to level 3!You have reached level 2!Your demonic ancestry asserts itself... hG_You feel the presence of a demonic guardian. _You now have 76 gold pieces (gained 7).hOP  Okay, then.hOhgVhZ. _h"q 3hr h8} h% hy $ _h Bh h h  . ....#.#  #.#...#.#   # #.#...#.#   #.#.....#.####  .............# ho  ..#.#..(.....#  ....##.###.###  );...........# 2.5 (2  # ##........#.....##.###.## # ................# .####.......#....#.##.##### ...............# h .##.##..##..#.........# .##.##..###....# ..#.##..####...## ...# h h hh h3hhh,hXhMhS#.#.# . ....##  . ....#.# #.#...#.# # #.#...#.# #.#.....#.####.....# ..#.#..# 4 ........#.##.###.### hkX......)............#  # .#.....##.###.## .# ......................#  .####.......#....#.##.#####   ..# #.##...........hhMh[Y _You see here 6 curare-tipped darts.hL  You can't do that in your present form.hhh. _hB hE oInventory: 9/52 slots Hand Weapons (go to first with ))  a - a +0 war axe (melded) Missiles (go to first with ()  d - 3 throwing nets (quivered) h  e - a javelin Armour (go to first with [)  b - a +0 leather armour (melded)  c - a +0 helmet (melded) Scrolls (go to first with ?)  j - 3 scrolls of blinking Potions (go to first with !)  f - a cyan potion  g - a potion of heal wounds h$ Talismans (go to first with %)h - an inkwell talisman (active)h h - an inkwell talisman (active). A small bottle filled with mystical ink. Transforms the user into a walking scroll whose body is tattooed with the knowledge of a hundred mages. Being an omnibus of magical techniques gives them increased skill with all spell schools,which improves with Shapeshifting skill, but the form's ability to channel such magic is limited, and it cannot cast spells above level 4. Its attacks are also very weak, but have a chance of restoring 1 MP when they hit. ____________________________________________________________  Skill MP Spell Skill Boost h ---------------------------------------- Min 0 +4 +0.50 Max 7 +9 +4.00 Cur 0 +4 +0.50 Class: Nonliving Size: TinyrF: x.. rPois: ∞Melee damage: -50% Melds: All Weapons and Armour e(v)oke, (d)rop, (=)adjust, or (i)nscribe.h$ h;+h\  gearsascii the Chopperh^#.#.#h+K  DemonspawnhpA. ....##h  Health: 22/22 ========================hL. ....#.#h8L  Magic: 6/6hz3========================h]j#.#...#.#hS  AC: 0h^.Str: 14h# #.#...#.#hGS  EV: 18hA-Int: 8h#.#.....#.####hS  SH: 0h%.Dex: 14h`.............#h  XL:  2 Next:  0% Place: Dungeon:1hi..#.#..;.....#h(  Noise: ---------  Time: 1004.5 (0.0)hp........#.##.###.###   -) Magic Parchmenth......)............#   Throw: 3 throwing netsh# ##........#.....##.###.##   Scroll h.# ......................#  h.####.......#....#.##.#####  hH-  h......................#   .##.##..##..#.........#h   .##.##..###...........#  Your demonic ancestry asserts itself... hw_You feel the presence of a demonic guardian. _You now have 76 gold pieces (gained 7). _Okay, then. hv_You see here 6 curare-tipped darts. _You can't do that in your present form.hh"5.5 (1 h6_hh h*6.5 (2hh9"h"h"#7.5 (3hC)h1h42*8.5 (4hC>hB) 2/241a) +0 war axe3 throwing nets _You begin untransforming. You continue untransforming. x3  hDPYour transformation has ended.hR"@h1ShSh9T$9.5 (5hkT hXh[ h-\hs\O_Your +0 helmet, +0 leather armour and +0 war axe unmeld from your body.h4hJhhkj #.#.# .# . ....##.# . ....#.#  #.#...#.#  # #.#...#.#  #.#.....#.####  .#  ..#.#..(@....#  .#.##.###.###  ......)......hg#  # ##.#.....##.###.##  # ..............#  ####.#....#.##.#####  ..........#  ##.##..##..#.........#  ##.##..###.#  hh,10.5 (1h hh< #.#.# #.#  .#....##.#  ......#.#  #.#...#.#  # #.#...#.#  #.#.....#.####  .#  ..#.#..(.@...#  .#.##.###.###  ......)......#   ##.#.....##.###.##   .............#  .#....#.##.#####  .....# h0G #.##..##..#.........#  #.##..###.#  hhI&1hhh|  #.#.# #.#  .#....##.#  ......#.#  h\} #.#...#.#  # #.#...#.#  #.#.....#.####  .#  ..#.#..(..@..#  .#.##.###.###  ......)............#  ##.hn~ t#.....##.###.##  ............#  .#....#.##.#####  ..........#  .##..##..#.........#  .##..###.#  h݆ ha &2h h h3h,hHBhXh  #.#.# #.# h6 .#....##.#  ......#.#  #.#...#.#  # #.#...#.#  #.#.....#.#### h{ ..#  ..#.#..(@....# 4.5 (2h9 ..#.##.###.###  ......)............#  ##h~:..#.....##.###.## # ........# ##.......#....#.##.##### .....# ##.##..##..#.........# ##.##..###..# h"hhh3hh h+#hg*t  You see here 6 curare-tipped darts.h+5 _h,h3 #.#.###.#  .#....##.#  ......#.#  #.#...#.#  # #.#...#.# h4 .#.#.....#.####  ..#  ..#.#.@(.....# 6 ..#.##.###.###  .......)h:4..#  ##..#.....##.###.## hb4c.# ...........# h4-.####.......#....#.##.##### .............# h4.##.##..##..#.........# ..##.##..###h=8>..# h'<h=hhhhh&h),h/^  You see here 6 curare-tipped darts.h1hh2 _h3h: #.#.#.###.#  .#....##.#  ......#.#  #.#...#.#  # #.#...#.#  .#.#.....#.####  ..#  ..#.#..(@....#  8..#.##.###.###  .......)..h;#  #..#.....##.###.##  # ...........#  ####.......#....#.##.#####  ...........#  ##.##..##..#.........#  ##.##..###..#  h-<h~Bh~Chc  #.#.#.###.#  .#....##.#  ......#.#  #.#...#.#  # #.#...#.#  .#.#.....#.####  .#  ..#.#..@.....#  .#.##.###.###  hd^.)......#  # ##.#.....##.###.## .# ..............# .####.#....#.##.##### ...........# .##.##..##..#.........#hd_ .##.##..###.# hlhwm$9.5 (1hrhvY _You see here 6 curare-tipped darts.h h '20h h_ / _i - 6 curare-tipped dartsh #M #.#. #.#.#.###.#....#h (......#.# #.#...#.# # #.#...#.# #.#.....#.###...... ..#.#........# ........#.##.###.##h~ .......)............#  .##.#.. .##..#........h h &1h h hm#.#. #.#.#.###.# .#....##.#  .....#.#  #.#...#.#  # #.#...#.#  .#.#.....#.#### ..............#  .#.##  .........#.##.###.###  .......)............#  # ##........#.....##.###.##  # ..............#  #####....#.##.#####  ..........4m...........#  ##.##..##..#.........#  ##.##..###...#  hGh&2hvhp!hW63h-8hhhhnhOh#   ..#   #.#  #.#. #.#  #.#.#.###.#  .#....##.#   ......#.#   #.#...#.#  # #.#...#@#  5.5 (3.#.#.....#.####  ..............#   ..#.#........#   .........#.##.###.###   .......)............#   ##..#.....##.###.##  $7m ......................#  #.......#....#.##.#####  hq)h/hKhLh8QhRhj h d... .#.#. #.#.#.## .#....#8 .  #.#...#.# # #.#...#.# .#.#.....#.#### ..............#  ..... ..#.##. .).......h h hy3hhhh|Bh. .....## #........ ........# #....h 31#.#. #.#.#.##.#....##.# ......#.# #.#...#.#  .hB ...h:hUhh:h;3hwGhPjM# ..l#. ......## .#.. ...##. ........###.... #.## #.#. #.#.#.#.###.# .l   frilled lizard (asleep)#.# hU 0  A frilled lizard comes into view.The frilled lizard hisses angrily.hZ.ll2.5 (1hrax _The frilled lizard hisses.h  ####### ....#....l #......###..#..# .....#####.......#.....##.... #.## #.#. #.#.#.#.#....#...  # #.# hF.lh&3hhm  #########.....#..... #....l.###..#..# ####.......@....#.....##.######.#.... #.## #.#. #.#.#.#.#....#... .l4h.  #######.....#.....# #......###..#.l# #####............##.######.#....# #.## #.#. #.#.#.#.#....#...hw6h 7.=5h :h;T _The frilled lizard misses you.hܠ@  You hit the frilled lizard.hi.hA536.8 (1.3hhR _You kill the frilled lizard!h:~M #######......## #.......####..#.@# #####.......#.....##.##### .. ##.#hJ-70hhXh(      #####  ##  #......##   #.....@.# ###..#..###  ........#####  ............#  .....##.##### #.#.....#  # #.###.#   #.#. #.#  #.#.#.###.#  hh@-8hfhhE3hhh+hh*,hh"'   ####### ##.....#  #......##  #.......# #####..#..### #...##### h41.8 (3 ..............#  .......##.##### hd #.#.#.....#   # # #.###.#   #.#. #.#  #.#.#.###.#  .#....##.#  ......#.# hhVh3hIh9hhhh1,hh2h,h&h####### ##.....#  #......##  #.......# ####..#..### .####.........##### ..................# ...##.##### 5.8 (4##.#.#  # #.#.###.  #.#.# #.# #.#.#.###.# .#....##.# ......#.# #.#...#.# # #.#...#.#hhhshphSb 3hc hfm hRo ,hv hw ,hx hy hz ,h{ h y ####### ##.....# #......## #.......##### #####..#..###....####.........#####.....# #.....##.#####9hF ##...##.#.#.....##... #.#.#.###.#..... ..#.#.# #.##.#...##.#.#.###.##. .... #.#....##.## ..#.. #.......#.#...... ..#.#...#.#  # #.#...#.#h h h@ hDh4Eh|EhLhNh8Oh?V _Found 14 gold pieces.hW3hfXhZB _Found a book of Displacement.h[3h[h_ ####### ##.....# #......# #.......###### #####..#..##ho`:$......####.........##.. #....##.##53 #..##...##.#.#.....#.... #...##.#.#.###.#.... ........#.#.# #.#### #.#...##.#.#.###.# #.......#.#....##.# #...#...#.......#.# ..........#.#...#.#  # #.#...#.#hahPdh#fhs 4hT%h&h8hhh!h#hF$h +nh/Xh:4) ### ##... # #.... ############ #####..#.h4 #..:$#####.....@.........6.8 (3#...##.#........##. #..##...##.#.#.... .....##...##.#.#.###hZ5~ ..............#.#.# #######.#...##.#.#.###  #.......#.#....##  #...#...#.......# ..........#.#...# h5h:h<hW hiX h?Y hd he hl hl ,hm hs  ## ## # #. ############ #####hs  #..:@......####9 #......... #...##.#.........#... #..##...##.#.#..#.......##...##.#.#.ht .................#.#.#...######.#...##.#.#.#... #.......#.#.... #...#...#......hwt h7y h{ > _You now have 90 gold pieces (gained 14).h*  ## # # # ##### #..@.......#### #..... #...##.# #...##..##...##.#.# #.......##...##.#.#. ..........#.#. #...######.#...##.#.#. #... #.......#.# #...#...#60.8 (1  You pick up a book of Displacement and begin reading...1.8 (2  You add the spells Lesser Beckoning, Teleport Other and Maxwell's Portable _Piledriver to your library.hLhNrDungeon Crawl Stone Soup 0.33.1-5-g432fff1de5 hN Esc - Return to gameS - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  Q - Quit and abandon characterhOhqhQhhsD [?25h[?0c [?1051l[?1052l[?1060l[?1061l