Qh7 Player: ghkk Game: DCST trunk Server: crawl.dcss.io Filename: 2025-08-27.18:43:22.ttyrec Time: (1756320202) Wed Aug 27 18:43:22 2025 QhE [?1051l[?1052l[?1060l[?1061hQhGV)0[?7h[?25l[?1cQh@RQhVQh^Welcome, ghkk. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Formless ghosts who delight in hexing their enemies. They can equip many different hats, gloves, boots, or cloaks at once, but cannot wear body armour. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Poltergeist NecromancerQhQhQhWelcome, ghkk the Poltergeist. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerp - Hedge Wizard b - Gladiatorj - Wandererq - Conjurer c - Monkk - Delverr - Summoner d - Hunters - Necromancer e - BrigandWarrior-maget - Forgewright Zealotl - Warperu - Fire Elementalist f - Berserkerm - Hexslingerv - Ice Elementalist g - Cinder Acolyten - Enchanterw - Air Elementalist h - Chaos Knighto - Reaverx - Earth Elementalisty - Alchemist Necromancers start out with the Soul Splinter spell. Eventually, they can turn the dead into allies and use the life force of the living to restore themselves.+ - Recommended backgroundQh * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Poltergeist NecromancerQhf Qh Qh Welcome, ghkk the Poltergeist Monk. You have a choice of weapons.  a - short swordQh (+1 apt)b - mace(-2 apt)  c - hand axe (-1 apt)d - spear(-1 apt) Qh  e - falchion (+0 apt)f - unarmed(-3 apt) + - Recommended random choice * - Random weapon Qh+ ]% - List aptitudesBksp - Return to character menu ? - HelpQhOQhQh_ghkk the DuckerPoltergeist **....Health: 15/15 ========================Magic: 1/1========================AC: 2Str: 7EV: 12Qh'Int: 12SH: 0Dex: 16XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +0 short swordNothing quiveredZot (1200) Fly QhQhb##### ... .## #.....#####....#Qh#..#.....#.......#.......#...Qh #....@....#...#.......#..#Qh∩...#.....#....Qh.##..#####.$##.#.. .##QhQ#...#.Qh2#..Qh`QheExploreHeal(8) ExploreMP(1)Welcome, ghkk the Poltergeist Monk.The marvelous Orb of Zot lies far below, as if waiting for you to find it.QhQhmcPress ? for a list of commands and other information.  Found 12 gold pieces. Found vending machine's .QhhQhk[ _Found a staircase leading out of the dungeon.Qh3QhQh> _Unknown command.Qh}  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.6   3.6  -1   g - Spellcasting   0.0   1.2  -1           b - Unarmed Combat   0.0   1.7  -3              c + Short Blades 3.2   3.4  +1       d - Long Blades   1.7   1.0   0      h9~H        e + Dodging3.2   3.4  +1       f - Stealth   0.0   0.4  +5                                              Qhh~        Qh~        Qh~#        The relative cost of raising each skill is in cyan.  Qh~Skills enhanced by cross-training are in green.  [?] HelpQh~G[=] set a skill target  Qh4[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  QhS[!] training|cost|targetsQhB a + Fighting Qh8r  a + Fighting   b - Unarmed Combat Qh;d  b - Unarmed Combat  c + Short Blades Qh  c * Short Blades   3.2 d - Long Blades QhsQhO Qheghkk the DuckerPoltergeist **....Health: 15/15 ========================####Magic: 1/1========================Qh# ... .## #AC: 2Str: 7.....#####....#EV: 12Int: 12#..#.....#....QhSH: 0Dex: 16...#.......#...Qh.XL:  1 Next:  0% Place: Dungeon:1QhC#....@....#QhWNoise: ---------  Time: 0.0 (0.0)...#.......#..#Qhj2a) +0 short swordQh∩...#.....#....Nothing quiveredQh.##..#####.$##.QhZot (1200) Fly ExploreHeal(8) ExploreMP(1)#.. .##Qh#...#.#..  Welcome, ghkk the Poltergeist Monk.Qh"QThe marvelous Orb of Zot lies far below, as if waiting for you to find it.Qh6Press ? for a list of commands and other information.  QhJ5Found 12 gold pieces. Found vending machine's . Qh]_Found a staircase leading out of the dungeon. _Unknown command.QhQhQhQh|Qh~ Qh Qh\ Qh QhBQhQhQhF _Unknown command.Qh3QhQhQhQh1999 _QhQh-8Qhk10) ExploreMP(1) QhQhcQhQhgB7QhJQhQh+ Qh K61QhC Qh QhQhK552QhmQhQhNQhQhB4QhQhQha33QhQh7!###### ####.... .#### #.....#####....# Qhj##.#..#.....#.... #....#.......#...Qh #...#....<....# Qh#....#.......#..# #@...#.....#....Qh$7.0 (7Qh Qh]#..##..#####.$##. #..###..... .## ...# #..####.. .. #.## # ###. .. # #.. #.#QhQhQh$QhS&V _There is a vending machine here.Qh1 Choose an item to dispense.  a - a ring of wizardryb - a +0 executioner's axe  c - 8 boomerangs  d - a +0 bardiche  e - a +0 lajatang [!] acquire|examine items [a-e] select item for acquirement[Esc] exitQhYA +0 executioner's axe. A fearsome weapon covered in dried blood and crude engravings of torture and death, bearing an enormous axehead. QhZBase accuracy: -6 Base damage: 18 Base attack delay: 1.9 This weapon's minimum attack delay (0.7) is reached at skill level 24.Your skill: 0.0At 100% training you would reach 24.0 in about 14.6 XLs. Damage rating: 17 (Base 18 x 92% (Str) x 104% (Skill)). This weapon falls into the 'Axes' category. It hits all enemies adjacent to the wielder, dealing less damage to those not targeted. It is a two-tendriled weapon. QhAZIt can be maximally enchanted to +9. You stumbled upon it on level 1 of the Dungeon. Stash search prefixes: {in_shop} {Axes} {two-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ QhbZ“She danced, and was compelled to dance—to dance in the dark night. The shoes  carried her on over thorn and brier; she scratched herself till she bled; sheQhChoose an item to dispense.a - a ring of wizardry  b - a +0 executioner's axe Qh c - 8 boomerangs  d - a +0 bardiche  e - a +0 lajatang Qh  Qh- QhLI[!] acquire|examine items [a-e] select item for acquirement [Esc] exitQhp/  a + a ring of wizardry  b - a +0 executioner's axe Acquire a ring of wizardry? (y/N)QhB- Qh  a - a ring of wizardry  b + a +0 executioner's axe Acquire a +0 executioner's axe? (y/N)QhdSQhhXQh\ghkk the Ducker###### #Poltergeist **....###.... .####Health: 15/15 ========================Qh2\F#.....#####....#Magic: 1/1========================##.#..#.....#....QhL\AC: 2Str: 7#....#.......#...EV: 12Qhc\Int: 12#...#....<....#SH: 0Qh\'Dex: 16#....#.......#..#XL:  1 Next:  0% Place: Dungeon:1Qh\#@...#.....#....Noise: ---------  Time: 7.0 (0.0)Qh\#..##..#####.$##.a) +0 short swordQh\}#..###..... .##Nothing quivered...# #..####.. .Zot (1193) Fly ExploreHeal(13) Qh\{#... #.###ExploreMP(1) Qh\z###. ..# #..Qh ]#.#Press ? for a list of commands and other information.  Found 12 gold pieces. Found vending machine's . Qh]u_Found a staircase leading out of the dungeon. _Unknown command. Qh:]n_Unknown command. _There is a vending machine here.Qhma3QhdQheA  Found 12 gold pieces. Found vending machine's . _a staircase leading out of the dungeon.Unknown command. __There is a vending machine here.d - a +0 executioner's axeQhC Qh % Qh  Skill  Level Cost  Apt Skill  Level Cost  Apt Qh )a + FightingQh _2.6   3.6  -1   h - Spellcasting   0.0   1.2  -1           b - Axes   0.0   1.2  -1       c - Unarmed Combat   0.0   1.7  -3               d * Short Blades   3.2   3.4  +1  Qh      e - Long Blades   1.7   1.0   0              f + Dodging3.2   3.4  +1       g - Stealth   0.0   0.4  +5                                          Qh                      The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsQhB a + Fighting Qhr  a + Fighting   b - Axes Qh; n  b - Axes  c - Unarmed Combat Qh n  c - Unarmed Combat  d * Short Blades Qh  d - Short Blades   3.2 e - Long Blades Qh-t  d - Short Blades  e - Long Blades Qht c - Unarmed Combat  d - Short Blades Qht  b - Axes  c - Unarmed Combat Qh' w  b + Axes 0.0   c - Unarmed Combat QhF j  b + Axes  c - Unarmed Combat Qh^  b * Axes   0.0 c - Unarmed Combat QhQhBQh&ghkk the Ducker###### #Poltergeist **....###.... .####Qh#Health: 15/15 ========================#.....#####....#Magic: 1/1========================QhL##.#..#.....#....AC: 2Str: 7Qh|#....#.......#...EV: 12Int: 12#...#....<....#SH: 0QhcDex: 16#....#.......#..#XL:  1 Next:  0% Place: Dungeon:1#@...#.....#....Noise: ---------  Time: 7.0 (0.0)#..##..#####.$##.a) +0 short sword#..###..... .##Nothing quiveredQhs...# #..####.. .Zot (1193) Fly ExploreHeal(13) #... #.###ExploreMP(1) ###. ..# #..#.#QhÓoFound 12 gold pieces. Found vending machine's . _Found a staircase leading out of the dungeon. _Unknown command. _Unknown command. _There is a vending machine here. _d - a +0 executioner's axeQhQhwQh4QhŝQh^ Qh Inventory: 4/52 gear slots Hand Weapons (go to first with ))  a - a +0 short sword (weapon)d - a +0 executioner's axe Armour (go to first with [) Qh [ b - a +1 cloak (haunted)  c - an orb of light (worn) Scrolls (go to first with ?)  t - a scroll of teleportation Potions (go to first with !) Qh> ` c - a potion of curinga - a potion of ambrosiaQhod - a +0 executioner's axe. A fearsome weapon covered in dried blood and crude engravings of torture and death, bearing an enormous axehead. Base accuracy: -6 Base damage: 18 Base attack delay: 1.9 This weapon's minimum attack delay (0.7) is reached at skill level 24.  Your skill: 0.0; use (s) to set 24.0 as a target for Axes.  At 100% training you would reach 24.0 in about 14.6 XLs. Qh At current training (50%) you reach 24.0 in about 20.1 XLs. Damage rating: 17 (Base 18 x 92% (Str) x 104% (Skill)). This weapon falls into the 'Axes' category. It hits all enemies adjacent to the wielder, dealing less damage to those not targeted. It is a two-tendriled weapon. It can be maximally enchanted to +9. You stumbled upon it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Axes} {two-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.Qh Qh" Qh' ghkk the Ducker###### #Poltergeist **....###.... .####Health: 15/15 ========================#.....#####....#Qh( Magic: 1/1========================##.#..#.....#....AC: 2Qh0( Str: 7#....#.......#...EV: 12QhG( Int: 12#...#....<....#SH: 0Qhd( 'Dex: 16#....#.......#..#XL:  1 Next:  0% Place: Dungeon:1Qhw( #@...#.....#....Noise: ---------  Time: 7.0 (0.0)Qh( #..##..#####.$##.Qh( <a) +0 short swordQh( #..###..... .##Nothing quivered...# #..####.. .Zot (1193) Fly ExploreHeal(13) #... #.###ExploreMP(1) Qh( z###. ..# #..Qh) U#.#Found 12 gold pieces. Found vending machine's . Qh) _Found a staircase leading out of the dungeon. _Unknown command. _Unknown command. Qh+) x_There is a vending machine here. _d - a +0 executioner's axeQh, Qh-  _Qh)1 Qh76 %  Qhs6 MYou start removing yourself from your armour.Qh(: e8.0 (12Qh: Qh3? Qh? e9.0 (21QhB QhF QhEG /10.0 (3.0)QhmG :0QhI QhM Qh2N f1.0 (489QhNQ QhU QhU +2.0 (5QhBV :8QhY QhU[ _You continue removing yourself from your orb of light. x5Qh] .......#..........##...Qh] ..Qha   You finish removing yourself from your orb of light.  You start unwielding your weapon.3.0 (67Qh*d Qhe -) Nothing wielded _You continue unwielding your +0 short sword.Qhf Qh{i Qhl W  You finish unwielding your +0 short sword.  Qhl ?You start wielding your weapon.Qhm e4.0 (76Qho Qhq h d) +0 executioner's axe Qhq _You continue wielding your +0 executioner's axe.You finish wielding your +0 executioner's axe.Qh`r Qhu Qhw Y _d - a +0 executioner's axe (weapon)QhQhIQhjQhęu5 _QhQh:B4QhZQhƝQhqQhԟK34QhQhQhQhB2QhQh`QhQhܧB1QhQhשQh/QhK05QhQh[Qhˮ`79(2QhwQhQhѱQh!K86QhQhQhQhUK77QhQhYQhxQhB6QhQhźQhĻQhB5Qh¼QhfX4Qh'QhhA _You now have 12 gold pieces.QhQhK38QhQh Qha29QhQhQhQh'B1QhQhuQh2QhvB0QhQh$QhkC69QhQh M _You now have 26 gold pieces (gained 14).QhQh"B8QhQh|QhQhL720QhQhTQhQhK61Qh^Qh\QhQh_T533QhQhQhMQhtK44QhQhQh #.... ...#### ....#####....## #..#.....#....## ..#.......#....# .#....<....#...# ## ..#.......#..#.# .# . ...#.....#.....# .# ... Qh$##..#####..##.###.#...#S ##........###...@....... #..####........##.....## QhKo#.## #.#####... ....#.. .. #.# #.......### Qhq.. #.. ..........  .# ###...###..#..#Qh~S   ball python (constriction, asleep) .Qh#... ^......... ......#Qh36.0 (22.0)7.0 (2335QhQh2^ _A ball python comes into view.Qhw Qh,x Qh{ Qh!} b _A ball python is nearby!Qh$ x.... ...#### #####....## ..#.....#....## #.#....# #....<....#...#### .#.Qh% @#..#.##.# ..# ..#.....#.....##.# #...#####..##.###.#...#S.........###....# ..####.##.....# .## #.#####........#. #.# #.......### .Qh]% W #.. .......... # ###...###..#..#  #... .^.Qh% ........ ........#Qh6) Qh/ k.SS)Qhc0 t8.0 (1.0)27Qh5 Qh]9 5 _The ball python hisses angrily.Qh]" ...#### #####....## #.....#....## # #.#....# .. Qh"....<....#...#### ..# #.#..#.##.# ..#.#.....#.....##.###. ..#####..##.###.#...#. .###.S.# ####.##.....### Qh #j## #.#####........#.  #.# #.......### ..  #.. .......... . Qh0#t ###...###..#..# #... .^......... ........#Qh$Qh%Qh=,5S..QhW-i918Qh2Qh3Qh. ...#### #####....## #.....#....## ## .#....# #.<....#...#### #..# .#..#.##.# ...#. #.....#.....##.###..... .#####..##.###.#...#.###.S...# ####.Qha/##.....###  #.#####........#.... #.# #.......### .#.. .. ..###...###..#..# ..#... .^..... ..... ........#QhG5Qh5k=4009Qhc8Qh9Q _The ball python misses you.Qh%%  QhkYou closely miss the ball python. The ball python barely misses you.Qh64--QhIa1.9 (1.958QhQhг0 _The ball python bites you.Qh  You closely miss the ball python.The ball python bites you but does no damage.3.86Qh Qh Y _The ball python closely misses you.Qh=  You hit the ball python.QhlE†Qh_--15.74QhQhO _You kill the ball python!QhcoQhoQhtQhvH _No target in view!Qh]iQhiQhjQh}3 _215==08 _HP restored.49QhR894QhJQh܃Qh#6730QhGQhQhQhHQh?==6QhŊQhQh{QhQh0K51QhQhwQhQhZ542Qh|Qh[,QhQh٘K33Qh\QhEQhQh,,2QhLQhQh&QhםQhB1QhQhQh#Qh\-0Qh|4QhaQhףQhQhL395QhŦQhQhѪQh B8QhƫQh4QhحQh(K76QhQhUQh"QhX567QhyQhQhβQhN ###### # Qh #....#  #....# ..#  QhP#....###...# # ####...........r # ##.......@.....#Qh- ###..#.######....#Qh#.# #...#...^ß^. ...# Qh&##.###......##### ##.> ##.#...#.......# # QhH.....†...##..#.. r   quokka (asleep) Qhk##.....###..## # ......#...... Qh6....###.......Qhe 63.7 (18.0)  A quokka comes into view.QhQh-4.7 (195(5QhvQh; _Found a stone staircase leading down.Qh ######## ..# #....# ..# #....# ...# #....###...#. ####.r. ##........@....#  ###..#.######....# .# #...#...^ß^. ....# .###......##### ####.>..#...#.# #†...##..#.. Qhm QhF r.rQh t5.0)48Qh Qh Qh{^ ##  ###### ..#  #....# ..#  #....# ...#  #....###...#..  ####..........r..  ##........@....# Qh ###..#.######....#  ^ß^. ....#  ####.>.  ## † #.Qh=0Qh>. ##  ###### ..#  #....# ..#  Qh>>#....# ...#  Qhc>#....###...#..  Qh>####..........r..  ##........@....# Qh> ###..#.######....#  Qh>^ß^. ....#  ####.>. Qh>p ## †Qh?B #QhoDQhDQhIQh)SR #### QheS###### ...# #....# ...# #....# ...# .#....###...#.####.QhS"r.##.#  ###..#.######....# .# #...#...^ß^......# .###......##########.>. QhT.#...#.# ## †...##..#.. Qh*TX_A quokka is nearby!QhzUQht[Br.Qh\\K63Qh\%9 _Qh,bQhbQhKT##### ###### #...# #....# #...# .#....# #...# ..#....###...#.####.r.##.#  ###..#.######....# # #...#...^ß^......# ###......##########.>. #...#.# .## †...##..#.. # QhQhY.rQhQj7240QhQhQQh  You hit the quokka but do no damage. The quokka bites you.Qh\f3----=9.6 (1.9Qh:0QhQhj _The quokka closely misses you. The quokka bites you.Qhz71.528QhQhb _You closely miss the quokka. The quokka misses you. x2QhE  You closely miss the quokka. The quokka misses you.Qh1Fb3.46QhJQhOS _The quokka barely misses you.Qh0-^  You hit the quokka.  The quokka is lightly wounded.Qh{-5/15 ----------------5.34Qh51Qhn2m _The quokka bites you. x2; The quokka barely misses you.Qho Qhko Qht Qhv ^ _You are too injured to fight recklessly!Qh&  You closely miss the quokka.The quokka is lightly wounded.QhH6=-----------Qhe7.2239QhQh _The quokka completely misses you. The quokka closely misses you.Qh  You barely miss the quokka.The quokka is lightly wounded.Qh b9.10Qh Qh _The quokka closely misses you. The quokka barely misses you.Qh=N ##### ###### #...# #....# #...# . #....# #...# ... #....###...#.... ####. ##Qh:>.r.## ###..#.######....# .# #...#...^ß^......# .###......##########.>. Qha>x.#...#.# .##.†...##..#..Qh>m # .....###..## # ....#...... Qh>(..###.Qh:@Qh!F:r.QhF%-QhFK80019QhLQhMQhSs; #####Qhs ###### #...# #....# #...# . #....# #...# ...Qhs #....###...#.... ####Qhs;. ##Qhs.r..## ###..#.######....# Qh!t#.# #...#...^ß^......# QhBt#.###......##########.>. #.#...#Qhhtm.# .##.†...##..#..Qhto # #.....###..## # .....#...... Qht)...###.QhuQh|:r.QhJ}R=18Qhq}QhkQh#T _The quokka closely misses you.Qh  ##### ###### #...# #....# #...# . #....# #...# ... #....###...#.... # ####. Qhu ;# ##.r...## ###..#.######....##.# #...#...^ß^......##.###......##########.>. #Qh #.#...#.# .##.†...##..#.. # Qh s##.....###..## # ......#...... ....###.QhO Qh :r.Qh! =-27Qh Qhj Qh4 ##### ###### #...# #....# #...# . #....# #...# ... #QhB5  #....###...#.... ## ####. .# ##.r....# .#### ###..#.######....# .##.# #...#...^ß^......# .##.###......###.>.#.#...#Qh5.# .##.†...##..#.. # .##.....###..## # .#...... .....###.Qh6Qh<:r.Qh,=z-36QhyBQhCQhI] ##### ###### #...# #....# #...# . # #....# #...# ... ## #....###...#.... .## ####. ..# ##.r.....# ..#### ###..#.######....# #.##.# #...#...^ß^......# ..##.###......#.>. .###.#...#.# .##Qh].†...##..#.. # ..##.....###..## # .#...... ......###.Qhr_Qhd:r.Qhe`45QhiQh(kQh i ##### ###### #...# #....# #...# . ## #....# #...# ... .## #....###...#.... ..## ####..# ##....@.r......#.#### ###..#.######....# .#.##.# #...#...^ß^......#.##.###......#.>. #.###.#...#.......# .## #.†...##..#.. #.##.....###..## # #.#...... .###.Qh߼ :r.Qh `54Qh Qh Qhj  ##### ###### #...# #....# #...# .# #....# #...# ... ..## #....###...#.....## ####.Qh^k \.# ##...@.r.# #...#### ###..#.######....# ..#.##.# #...#...^ß^......#.##.###......#.>. ##.###.#...#.......# .## ##.†...##..#..Qhk 5 #.##.....###..## # ##.#...... #.###.Qhl Qhq :r.QhKr h=63Qhu Qhw L _The quokka misses you.Qhw5 VInventory: 4/52 gear slots Hand Weapons (go to first with ))  d - a +0 executioner's axe (weapon)a - a +0 short sword Armour (go to first with [)  b - a +1 cloak (haunted)  c - an orb of light Scrolls (go to first with ?)  t - a scroll of teleportation Potions (go to first with !)  c - a potion of curinga - a potion of ambrosiaQh\ Gc - a potion of curing. A potion which restores a small amount of health, and cures poison and confusion. It is a very common potion. Stash search prefixes: {inventory} {potion} Menu/colouring prefixes: identified emergency_item good_item potion _________________ “But if when you say ‘whiskey’ you mean the oil of conversation,  the philosophic wine, the ale that is consumed when good fellows  get together, that puts a song in their hearts and laughter on Qh their lips, and the warm glow of contentment in their eyes...  then certainly I am for it.”  -Noah S. Sweat, Jr. “If By Whiskey”. 1952 (q)uaff, qui(v)er, (d)rop, (=)adjust, or (i)nscribe.Qh,QhQh~ghkk the DuckerPoltergeist **....#####Health: 15/15 ========================###### #...#Magic: 1/1========================#....# #...# .AC: 2Str: 7 ####....# #...# ...EV: 12Int: 12 ..##QhU#....###...#....SH: 0Dex: 16 ...######...............XL:  1 Next: 10% Place: Dungeon:1 ....###...@r........#Noise: =--------  Time: 86.1 (0.0) #...#### ###..#.######....#d) +0 executioner's axe ..#.##.# #...#...^ß^......#Nothing quivered ....##.###......##########.>.Zot (1113) Fly ExploreHeal(39) Qhx##.###.#...#.......#.##ExploreMP(5) ##.......†...##..#..#r   quokka ....##.....###..## # ##........#...... #.......###....... Qh_The quokka completely misses you. The quokka closely misses you.You barely miss the quokka.The quokka is lightly wounded. _The quokka closely misses you. The quokka barely misses you. _The quokka closely misses you. _The quokka misses you.Qh&5  You feel better.Qh_'e7.1 (12Qh.T _The quokka bites you but does no damage.QhJ  You hit the quokka.  The quokka is heavily wounded.Qh 3----9.0 (1.91Qh^ Qhi j _The quokka bites you. The quokka closely misses you.Qhq8  You hit the quokka.QhO†Qh4==--390.9098Qh@QhJ _You kill the quokka!Qhg##### ###### #...# #....# #...# .  #....# #...# ... ## #....###...#.... Qh## ####. # ##....@.# ...#### ###..#.######....# #.##.# #...#...^ß^......# Qh4##.###......#.>. .###.#...#.......# .## Qhr.†...##.##.....###..## #QhA.#...... QhQh˰n-108QhQhTs _You see here a quokka corpse.Qh Qh QhU Qh Qh I7 _QhI 6Qhj k==5Qht Qh Qh+ B4Qh Qhi Qh B3Qha Qh X2Qh QhE X1Qh QhR Qh B0Qh Qh Qh4 D099Qh Qh X8Qh QhL Qh{ B7Qh Qh Qh B6Qh Qh Qh" s5==57Qhs Qh QhQhB4QhQhQh+Qhn3QhQhB2QhQhf Qh Qhg U==1Qh Qh Qh Qh K08Qh/QhQhQhC89QhQh8QhxQh0#....# #...# ... ##....###...#.... ######............... .###....†........# .#### ###..#.######....# .##.# #...#...^ß^......# .###......##########.>. ###.#...#.......### .## ...†...##..#.@.# # - .##.....###..####.# Qhn......#...... .# ..###....... .. ................ #.. #..##....... ... l   frilled lizard (asleep) .^.....#..... .... .# ...l. Qh|# 111.9 (20.0)  A frilled lizard comes into view.Qh$Qh0&G  The frilled lizard hisses angrily.Qh,B   giant cockroach (wandering)lS   ball python (constriction, wandering)BSl   frilled lizardQh-o2.9 (2179Qh\3Qh5 _A ball python comes into view. A giant cockroach comes into view.Rh">U#....###...#.... ####...............  ##....†# #### ###..#.######....# ##.# #...#...^ß^......# ##.###......##########.>. ##.#...#.......### .## .....†...##..#...# # ##.....###..####@# .....#...... #.# ###.#.. ....##..## g . ^.....#..... .. ..l.....# .. ...BSg   hobgoblin (asleep) ... ......S   ball python (constriction, wandering)l   frilled lizardRhWDk  A hobgoblin comes into view.RhYGD  The ball python hisses angrily.RhGRhHRh PQlBSB..KS)K   kobold (missile, wandering)(…)Rh Qu3.9 (1.0)641RhXRh\s _A kobold comes into view. It is wielding a +0 whip.Rh` #####...........##....†# Rh` W### ###..#.######.# #...#...^ß^..##......##########.>....#.......### .## Rh` .....†...##..#...# # Rha E##.....###..#### Rh&a G......#...... ##RhZa . #..#.....#...#..##Rhoa d.g .l... Rha ^..... ... ..BS... .Rha < .... ....... ...Rhb ^K....##...Rhf Rh:g Rh]m Rhm Rhvn Rhn Rhw g#lS. .B..K.gRhZw gK) Rhw Rhx l====453Rhzx 6Rh~ Rh@ > _The hobgoblin shouts! The kobold shouts!Rh* #....###...# ####....... # ##....†....Rh,## ###..#.###### #...#...^ß^......# ##......##########.>. ##.#...#.......### .## .....†...##..#..# ##.....###..###..Rh #.# ### #..# .....Rh.g#lS. ..#..#.... .B... ^Rh'z..... .... ......# ..RhIK.. ......##.. .......RhlRhRhhRhRhRhplSB.....l   frilled lizard----54Rh Rh& :----Rh Rh  Rh? @_There are no items here.RhRh,Rhlg.KK   kobold (missile)(…)Rhg63 _RhRhKRh'Rh(Rh3 .l   frilled lizardYou closely miss the frilled lizard. The frilled lizard closely misses you.Rh4T4--=RhO4J8.8 (1.91Rh9RhI<3 _The frilled lizard bites you.Rh"Rhn+ KK   kobold (missile)Rh+(…)You miss the frilled lizard.The frilled lizard bites you but does no damage.Rh,i20.6 (1.879Rh3Rh6\ _The frilled lizard closely misses you.RhW   You barely miss the frilled lizard.The frilled lizard completely misses you.2.5 (1.97Rh Rh F _The frilled lizard bites you but does no damage.Rhю  You closely miss the frilled lizard. The frilled lizard barely misses you.Rh 3----4.45Rhc Rh  Rh %_The frilled lizard bites you.Rh4  You barely miss the frilled lizard. The frilled lizard barely misses you.--6.332RhRh3 _The frilled lizard bites you.Rh\  You closely miss the frilled lizard.The frilled lizard hisses.The frilled lizard misses you.Rhr]b8.21RheRhgF _The frilled lizard bites you but does no damage.Rh4B  You slash the frilled lizard!RhRhRhRh? SBK.You kill the frilled lizard!RhIl430.169RhRh _The ball python barely misses you. The ball python closely misses you.RhQ  You barely miss the ball python.The ball python bites you but does no damage.2.08Rh@S RhT X _The ball python barely misses you.Rh  You hit the ball python.  The ball python is moderately wounded.Rheb3.96RhQRhr Rh_The ball python barely misses you. The ball python closely misses you.Rh ?  You slash the ball python!RhRh<Rh{%  Rh9You kill the ball python!Rh%gBK.K   kobold (missileRhn-)Rho55.7 (1.84RhRh Rh:_The hobgoblin hits you but does no damage.Rh9`=  You slash the hobgoblin!RhpaRhaRhj BK.K   kobold (missile)  Rhj7You kill the hobgoblin!Rhmj77.52RhrRhv] _The giant cockroach closely misses you.Rh}C  You slash the giant cockroach!Rh9 .K   kobold (missile)  You kill the giant cockroach!(Rh!2Rh7@K.RhS<o99.4 (1.90Rh>RhX@W _The kobold throws a stone. The stone hits you but does no damage.Rh  You miss the kobold. The kobold barely misses you.Rh 4==41.2 (1.8581Rh) Rh Rho = _The kobold hits you but does no damage.Rh"b }3.1 (1.96Rhf Rhug _You miss the kobold. The kobold misses you. The kobold closely misses you.RhRh6g4.9 (1.85RhRh _You closely miss the kobold. The kobold barely misses you.Rh5  You barely miss the kobold. The kobold misses you.Rhb6.73RhYRhd= _The kobold hits you but does no damage.Rhӵ!  You hit the kobold but do no damage. The kobold hits you with a +0 whip.1-----8.51RhRhվT _The kobold closely misses you.Rh  You closely miss the kobold. The kobold barely misses you.Rh8/15 ----------50.3Rh;49Rh*Rh9 _The kobold hits you with a +0 whip.RhRhug2.2 (1.97RhRh} _You closely miss the kobold. The kobold hits you but does no damage. x2Rh  You miss the kobold. The kobold closely misses you.4.15Rh" Rh$ = _The kobold hits you but does no damage.Rhv X  #  # †    #...#...^ß^ ...###>. ....### .## †#...# # Rhw #@# #K# #..#.#... . ..... ^ ... .......  .... .......  ..... .......   Rhw & RhjJ      †  RhJ 4  #...#...^ß^ ...###>. ....### .## †#...# # #@#RhFK  #K# #..#.#... . ..... RhK ^ ... .......  .... ..... ..... ...... RhK  Rh>W  You closely miss the kobold. The kobold hits you with a +0 whip.  * * * LOW HITPOINT WARNING * * *Rh/X ^4-----------6.0RhUX C40Rh0^ Rh_  Rh)` E_The kobold barely misses you.Rh7! RhB * * * LOW HITPOINT WARNING * * * _The kobold bar  You hit the kobold.  The kobold is severely wounded.  The kobold hits you with a +0 whip.  You die...RhIrT0------------Rh|/  --more--Rh#%Inventory: 4/52 gear slots Hand Weapons (go to first with ))  d - a +0 executioner's axe (weapon)a - a +0 short sword Armour (go to first with [)  b - a +1 cloak (haunted)  c - an orb of light Scrolls (go to first with ?)  t - a scroll of teleportation Potions (go to first with !)a - a potion of ambrosiaRhs Goodbye, ghkk.6 ghkk the Ducker (level 1, 0/15 HPs)Began as a Poltergeist Monk on Aug 27, 2025.Slain by a kobold... wielding a +0 whip(4 damage)... on level 1 of the Dungeon.The game lasted 00:00:42 (129 turns). 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