Âí·j—žš Player: glunn Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-09-26.16:07:30.ttyrec Time: (1790438850) Sat Sep 26 16:07:30 2026 Ãí·jc× [?1051l[?1052l[?1060l[?1061hÃí·jËÙ V)0[?7h[?25l[?1cÃí·j×Û Ãí·jµà Ãí·jQë gWelcome, glunn. Please select your species. SimpleIntermediateAdvanced a - Gnoll j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - HelpÌí·jµW Ìí·jS]¡Welcome, glunn the Demonspawn. Please select your background. WarriorAdventurerMage a - Fighter i - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Fighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - HelpÓí·jÕ�Óí·jUŽMTABLES OF APTITUDES The following three tables describe all aptitudes of the various species for the various skills. Knowledge, neither explicit nor implicit, of these are not necessary for winning in Crawl. The qualitative information behind this sheet (i.e., which species are good at which tasks) can be obtained in two other ways: - Read the species section in the manual about strengths and weaknesses. - Look at which combinations of species and background are recommended.  -- no aptitude (cannot learn this skill at all)  -5 abysmal aptitude  -4 terrible aptitude (learning half as fast as at 0 aptitude)  -3 very poor aptitude  -2 poor aptitude  -1 slightly disfavoured aptitude  0 standard aptitude  +1 slightly favoured aptitude  +2 strong aptitude  +3 very strong aptitude  +4 outstanding aptitude (learning twice as fast as at 0 aptitude)  +5 exceptional aptitude There are four special values: HP, MP, Experience and Willpower.Ôí·jTàG Welcome, glunn the Demonspawn. Please select your background. WarriorAdventurerMage a - FighterÔí·jÈà* i - Artificer q - Hedge Wizard b - Gladiator j - Shapeshifter r - Conjurer c - Monkk - Wanderer s - Summoner d - Hunter l - Delvert - Necromancer e - BrigandWarrior-mage u - Forgewright Ôí·j÷à¾Zealotm - Warperv - Fire Elementalist f - BerserkerÔí·já^n - Hexslingerw - Ice Elementalist Ôí·jCá#g - Cinder Acolyte o - Enchanter x - Air Elementalist h - Chaos Knight p - Reavery - Earth Elementalist Ôí·jdáUz - Alchemist Ôí·j†á¬Fighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. Ôí·j¹áŠ+ - Recommended background * - Random background # - Recommended character ! - Random character Ôí·jÜáŸ% - List aptitudesSpace - Change species ? - HelpÕí·jª�PTABLES OF APTITUDES The following three tables describe all aptitudes of the various species for the various skills. Knowledge, neither explicit nor implicit, of these are not necessary for winning in Crawl. The qualitative information behind this sheet (i.e., which species are good at which tasks) can be obtained in two other ways: - Read the species section in the manual about strengths and weaknesses. - Look at which combinations of species and background are recommended.  -- no aptitude (cannot learn this skill at all)  -5 abysmal aptitude  -4 terrible aptitude (learning half as fast as at 0 aptitude)  -3 very poor aptitude  -2 poor aptitude  -1 slightly disfavoured aptitude  0 standard aptitude  +1 slightly favoured aptitude  +2 strong aptitude  +3 very strong aptitude  +4 outstanding aptitude (learning twice as fast as at 0 aptitude)  +5 exceptional aptitude There are four special values: HP, MP, Experience and Willpower.Õí·j%c  - The HP value indicates the percentage of hit points gained per experienceÖí·jWwÖí·j^?  level, 100% being the Human standard.Öí·j?É[  - The MP value indicates a fixed additive modifier to magic points.Öí·jßv`  - The Experience value indicates how much experience has to be earned inÖí·jîòb  order to gain a new experience level, +0 being the Human standard. TheseÖí·j�o K  values use the same scale as the skill aptitudes.Öí·jð ^  - The Willpower value indicates resistance to many magical effects perÖí·jºb H  experience level, +3 being the Human standard.Öí·jð   Öí·jrY A The abbreviations used for the skills are:Öí·jY   Öí·ji} f General skills, Experience Melee and Ranged Combat Spellcasting and MagicÖí·jµú g  -------------------------- ----------------------- ----------------------Öí·j¨i T  Arm - ArmourFgt - FightingSpc - SpellcastingÖí·jüî ?  Ddg - DodgingCoj - ConjurationsÖí·j|ZT  Sth - StealthM&F - Maces & FlailsHex - HexesÖí·jšèO  Shd - ShieldsAxs - AxesSum - Summonings×í·j�QY  Shp - ShapeshiftingPla - PolearmsNec - Necromancy×í·jaÇD  Stv - StavesFrg - Forgecraft×í·j/Da  Inv - InvocationsUC - Unarmed CombatTrl - Translocations×í·jz±(  Evo - Evocations×í·j1?X  Thr - ThrowingSBl - Short BladesFir - Fire Magic×í·jc¢H  LBl - Long BladesIce - Ice Magic×í·jý[  HP - hit pointsRng - Ranged WeaponsAir - Air Magic×í·j<ÍC  MP - magic pointsEar - Earth Magic×í·jÅG=  Exp - experienceAlc - Alchemy×í·jR´'  WL - willpower×í·jx3  ×í·j ¬ ×í·jX*T Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL×í·jû™^  ----------------------------------------------------------------------×í·jòW  Human0 0 +1 0 -1+1 0 0 +0% 0 0 +3×í·jUäZ  Armataur+3 -3 +2 +1 -20 0 -1 +10% 0 -1 +3×í·j¥\>  Barachi+2 +1 0 +1 0×í·jÜ\-1 +1 0 +0% 0 0 +3×í·jíÃ=  Coglin-1 -1 -1 -3 -2×í·j8Ä-2 +3 -1 +0% 0 0 +5×í·jLI Z  Demigod-1 -1 0 -1 -2-- -1 -1 +10% +2 -2 +4×í·j‹µ  ×í·j½µ � Demonspawn -1 -1 0 -1 -2+3 0 -1 +0% 0 -1 +3×í·jU3  ×í·j”3 V Djinni0 +1 -1 0 -20 0 -2 -10% 0 +1 +4×í·já \  Draconian-- -1 0 0 -1+1 0 -1 +10% 0 -1 +3×í·jÐ \  Black -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3×í·j Ù \  Green -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3×í·jä^ [  Grey -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3×í·j©ó Üí·j… ˜ Welcome, glunn the Demonspawn. Please select your background. Warrior AdventurerMage a - Fighter i - Artificer q - Hedge Wizard b - Gladiatorj - Shapeshifter r - Conjurer c - Monk k - Wanderer s - Summoner d - Hunter l - Delvert - Necromancer e - Brigand Warrior-mageu - Forgewright Zealot m - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - EnchanterÜí·j�… x - Air Elementalist h - Chaos Knight p - Reavery - Earth Elementalist z - Alchemist Üí·jÁ… ¯Fighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. Üí·j%† Ï+ - Recommended background * - Random background # - Recommended characterÜí·jk‰ ê ! - Random character % - List aptitudesSpace - Change species ? - HelpÝí·j®ÛÝí·jîÝí·jqîD [?25h[?0c [?1051l[?1052l[?1060l[?1061l