=i' Player: gorgonsofia Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-05-06.13:07:44.ttyrec Time: (1778072864) Wed May 6 13:07:44 2026 !=i [?1051l[?1052l[?1060l[?1061h!=iV)0[?7h[?25l[?1c!=ip!=i:!=iGWelcome, gorgonsofia. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Humans - Coglin b - Minotaurk - Kobold!=ivt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawn!=i~v - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Coglins ride enchanted exoskeletons able to wield weapons in both hands, wrapping slow-revving metal around their puny goblinoid frames. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Coglin Hunter"=i "=iw "=iF Welcome, gorgonsofia the Coglin. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunter l - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warper"=i qv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Hunters carry a shortbow, light armour and a scroll of butterflies. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species "=i ;? - Help Tab - Coglin Hunter#=iPL #=i #=i egorgonsofia the ShooterCoglinHealth: 16/16 ========================Magic: 1/1========================AC: 3Str: 11EV: 11Int: 8SH: 0Dex: 17XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)#=i& a) +2 sling {Consuel c) +0 sling {Ned} Fire: a) +2 sling {Consuela} #=i f#.#.###.. .##... #.###..# #..##=i !##....##..##........##..@..###...########=i #=i2 You whisper farewell to Consuela. Welcome, gorgonsofia the Coglin Hunter.Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god...#=i& #=i8 Press ? for a list of commands and other information.#=iF< #=i> [ _Found a staircase leading out of the dungeon.$=i $=i   Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting2.0   7%   0   g + Spellcasting   0.0    -2  $=iH          b + Unarmed Combat   0.0    -1      $=is         $=i c + Ranged Weapons 3.6  85%  -1          $=i  _    $=iD " d + Armour   0.0    -1      $=ig )e + Dodging1.7   7%  -1      $=i f + Stealth0.7   1%  -1  $=i             $=i%                 $=iG _    $=id T    $=i~ _    $=i a    $=i l    $=i a    $=i         $=i! l    $=iJ T    $=if The percentage of incoming experience used to train each skill is in brown.  $=i The species aptitude is in white.  [?] Help$=i G[=] set a skill target  $=i [/] auto|manual mode [*] useful|all skills [!] training|cost|targets$=iZ668 d * Armour   0.0  20%6 f + Stealth   0.7   %=iN4018 e * Dodging   1.7  17 f + Stealth 0.7   1%%=i5544 f * Stealth   0.7  17%=i46 d - Armour   0.0   79%=i572 e - Dodging   1.7   23%=i 793 f - Stealth   0.7   %=i,  a * Fighting   2.0  2377&=iTgorgonsofia the Shooter#.Coglin#.#Health: 16/16 ========================##.. .#Magic: 1/1========================#... #.#AC: 3Str: 11##..# #..#EV: 11Int: 8##....##..#SH: 0Dex: 17#........#XL:  1 Next:  0% Place: Dungeon:1#..@..#Noise: ---------  Time: 0.0 (0.0)##...##a) +2 sling {Consuel c) +0 sling {Ned} #####Fire: a) +2 sling {Consuela} You whisper farewell to Consuela. Welcome, gorgonsofia the Coglin Hunter.Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god...Press ? for a list of commands and other &=i`information. _Found a staircase leading out of the dungeon.&=iv&=i&=it&=i>&=i &=i &=ie &=iv @ _No target in view!&=i$ &=i$ &=i~% &=iZ' &=i( &=i0- | _&=i- &=i/ &=i0 &=iH1 &=i1 &=iv3 &=i4 &=i4 &=i5 &=iV7 &=i8 &=i9 &=i9 &=i;; &=iP< &=i< &=ii= &=i> &=i? &=i2@ &=i@ &=iB &=iC &=i'D &=i E &=iF &=iG &=iYH &=iH &=i8J &=ivK &=iK &=ibL &=iM &=iN &=i#O &=iO &=iQ &=i)S &=ieS &=iS &=iUU &=iV &=iW &=iX &=iBY &=iwZ &=iZ &=i[ &=i\ &=i] &=i^ &=i<_ &=i` &=ib &=ic &=iCd &=ie &=ig &=ig &=iTh &=i j &=ibk &=il &=i8m &=in &=i,p &=ip &=i?z &=i{ &=i| &=i~ &=i@ &=i &=i &=i( &=i &=i &=i &=i &=i &=i &=i\ &=iӘ &=i &=i &=i &=i &=iA &=i &=iȞ &=i? &=i &=i¢ &=i &=iߤ &=iO &=i &=i &=i &=i &=i &=i &=i &=i &=it &=i{ &=i/ &=i &=i &=i &=i &=i &=i &=iۺ &=i̻ &=ic &=i* &=i &=i &=iX &=i &=i &=i &=i &=iH &=iD &=i &=i &=iU &=i[ &=i~ &=if &=i &=i &=i &=i &=in &=i &=ic &=i &=i &=i &=ia &=i &=i &=i &=iY " &=i ..&=iO  &=i +.# &=i  &=i ,#. &=i  &=iQ .. &=i  &=i ,.# &=i  &=i *.# &=iT s# ##.# &=i r#.# ###@# &=i h....###..## &=i h......#...# &=iB N#..#..#.&=iw .##.##..#&=i -#.##..#&=i 7##.##.#&=i "#..#.#&=iJ "##...##&=i ]You pick up a parchment of Kinetic Grapnel and begin reading...&=i &=ik 41.0 (&=i 41.0)&=i &=i %2.0 (42&=iw &=i  &=i3 &=ih :_You add the spell Kinetic Grapnel to your library.&=i &=ii &=i &=i` H _No target in view!&=i3&=i9&=i _&=iB&=ii&=i&=i&=i;&=i &=io&=i&=i&=i&=i'&=i&=i&=ib&=i&=i&=i&=i&=i&=iY&=i"&=i&=i>&=i&=i<&=i,&=i+&=i&=i &=i&=iC&=il,&=i&=i&=i,&=iW&=i&=i&=i&=i6&=i&=i&=i&=iG&=i&=i&=i%&=iC&=i&=i,&=i&=i &=i"&=i["&=i"&=i#&=ia$&=i$&=i$&=i0&&=i&&=i1'&=ik'&=i))&=i*,&=i+&=i,&=i.,&=i5/&=i0&=iL2,&=i2&=ik4&=i5&=i5&=iy6&=i.=j ### #..######### #... ### #....... #...##.###.#.###. &=iA>........##.#.# #@.# .............# #..# ........##.### #..# #...##.###... .... #.. ##.# ##### ..... # #..# ....... #####.## #......# ......###...#.# #####.#'=i-66.0 (24'=i,7.0 (25'=i'=iSb _c - a scroll labelled VENINOKHLOTH'=i'=i'=i'=i]H _No target in view!'=i9'=iO9'=i9'=i<'=i='=iB| _'=iFX'=iG'=iI'=iK'=iL'=iL'=iON'=iO'=i@P'=i|Q'=iR'=iS'=i^T'=i!U'=iV'=iGX'=iX'=iY'=i['=i\'=i+]'=i]'=iK_'=i`'=iCa'=ia'=ic'=id'=id'=ie'=if'=iDh'=ih'=iIi'=ik'=il'=il'=i o@ _You now have 4 gold pieces.'=ip'=i0q'=iq'=is'=iu,'=iv'=iw'=ix'=iy'=iy'=il{'=i|'=i}'=i}'=ij'=i'=i'=i'=i'=i.'=i'=iN'=i'=i'=i'=i'=i'=iW'=i'=i['=i'=i'=iq'=i'=id'=i'=iI'=iĕM _You now have 14 gold pieces (gained 10).'=i'=iN'=i'=if'=il'=i'=iA'=i!'=iM'=i'=i3'=i'=i'=i'=iu'=i'=i'=i'=i{'=i'=i'=i'=i'=i'=i-B'=i'=i'=i1'=i¯'=i'=i'=i/'=i'=it'=i'=i۵'=iɶ'=i'=iX'=i?'=is'=i'=il'=i~'=i'=iw'=i'=i'=ij'=iB'=i''=i'=i'=i '=iM'=i'=i'=iv'=i'=i^'=il'=iB'=i"'=izc  You encounter a bat.'=ixb ###### #'=i  #....###  #......# #'=i #.##.#.###...b '=i9# ##.##..@....... ## ##...###.####...'=i### ##.#......# '=iG..## #.##.##.### '=ik&...# #.##.##.# ...# ##.##.##.# '=ib   bat (asleep) .#.# #........# '=i##.# #.##...#.#.# '=iF#.###..#.#'=ig1113.0 (46.0)'=i34.0 (47 _'=i'=i-'=i o †  You shoot a sling bullet. The sling bullet hits the bat.'=iK))))))'=i ]i )You kill the bat!'=i]5...†...'=i~n1===5.3 (1.3)Rev '=iz'=i>/ _You shoot a sling bullet.'=iI'=i'=if'=ie B'=i '=iA ('=i '=iJ'=i'=i)'=i'=i'=ie'=i'=if'=iw'=i'=ij'=i '=i'=i'=iJ'=i'=ie'=i'=i'=ix '=ih"'=i#'=i#'=i$'=i (_  You see here a bat corpse.'=iy)'=i9* _'=ii+'=i-'=ie-'=i-'=iz.'=i/'=i0'=ii1'=i1'=i3'=i6B'=i48'=ip8'=i8'=i:'=iM:'=ik;'=i;'=il<'=i='=i>,'=iy?'=iA'=iB,'=i C'=iMX'=i[M'=iN'=iN'=i]O'=iP'=iR,'=iR'=iS'=i U'=iDU'=iU'=iV'=i X'=i^X'=iX'=iY'=iZ'=i.['=i['=i\'=i{]'=i]'=iC^'=i_'=i`'=i*a'=ia'=ib'=iAd'=id'=ie'=i>f'=ipg'=ig'=i$h'=ij'=ij'=ij'=ick'=il'=im'=in,'=io'=iq,'=ir'=is'=it'=iLu'=i v'=iw'=iy'=iNy'=iy'=i:{'=i|'=i|'=i}'=i~'=i/'=im'=i'=i'=iC'=i~'=i'=i'=i'=i8'=i'=i8'=i'=iU'=i'=ij'=i'=i0'=i'=i'=i'=i'=i'=iǓ'=iS,'=i%'=i'=i'=ik'=i'=i'=i,'=i*'=i'=i`'=i'=iԣ,'=i'=i'=iE'=i'=iF'=i'=i L _You now have 21 gold pieces (gained 7).'=i '=i_'=i'=i'=iW,'=i*'=i_'=iT,'=i'=i('=i'=i'=i'=i'=iֿ'=i#'=i'=i,'=iY'=iL _You now have 26 gold pieces (gained 5).'=i%  '=i>You encounter a rat.'=i}.. . ...###.# ##.#### ##.#.#'=i#+##########.###.........##.# #.........##.#'=i #####.###........# '=i#.........##..#### #...........# '=i9##..@#####.##--- '=ib##........# #.######## '=ia#. #. '=i#.r   rat (asleep) '=i,l#. #r '=iX65.3 (50.0)---6.3 (51 _'=i'=i'=iso .  You shoot a sling bullet. The sling bullet hits the rat.'=i4))))'=inF))'=i_.j )You kill the rat!'=iR.......'=i^n2===7.5 (1.2)Rev '=il'=i/ _You shoot a sling bullet.'=iTI'=i'=iHB'=i'=i'=i'=i]('=i)'=i'=i'=iC'=i'=im'=i'=i'=i'=iLX'=i'=i<# #.#.##.#.# ##..# .. #.. . ...# ##.# ##. ###.#### ##.#.# .# #+##########.#'=i# # #.........##.# #.........##.# #####.###........# #..##..#### #@#...........#'=i---74.5 (7.0[.......##...#####.####.########........#'=if #.######## '=i0#.# '=i``#.# #.# '=i6#.##.#'=iO'=iG---5.5 (8'=i '=i! # _Found a robe.'=ih '=i'j '=io '=i}r H _No target in view!'=i4 '=iL '=i '=i ,'=i : _'=iA '=i ,'=i '=i '=ii '=i '=i '=i>! '=i" '=i<# '=i$ '=i & '=i' '=i' '=i( '=is* '=i, '=i, '=i. '=i1/ '=i0 '=i1 '=iH2 '=i]6 ,'=i6 '=i7 '=i9 '=id; '=i; '=i|< '=iC <  You see here a +0 robe.'=i E '=iE  _'=iF '=ixH '=iJ '=iJ '=i6P n'=i;R '=iS '=iT '=iT '=iV '=ieX ,'=iY '=i[[ '=i\ '=i\ '=i] '=i` '=iOc ,'=ic '=ie '=iIg '=ig '=ih '=i>j '=i3l ,'=i*m '=iwn '=io '=ip '=ip '=i;t '=iu '=iv '=iw '=iLy '=iz '=iz '=i{ '=i| '=i=~ '=i~ '=i '=i '=i '=i؀ '=iD '=iK '=i '=iڄ '=i '=i '=i  ####...##.####.###....###  +.......................+  ####...##.####.#.#....###  ##.###.# #.#.##.#.#  ### ... #........# .###. ###.###### #. #.# #.# #+ ##.###.####.##### #. #'=iˏ #......@.......# #.99.5 (24.0) ###.###.###.###.# #####. ## #> #.# #.# #..... .##. #.###.####.#... .##. #..[.......##.. .##. #####.########.  .#'=i #.........##.  .#############.'=i+ d  ## #.'=iV E '=iz '=i' .200.5 (25'=i '=iN 9 _Found an escape hatch in the floor.'=iZ '=iZ '=i` '=ib H _No target in view!'=i '=i` '=i '=iA '=i> '=i : _'=i) '=i '=iL '=i? '=i '=iO '=i '=i, '=i '=i '=i '=i '=i '=i '=i ,'=i '=i '=i'=iG##..# ###.....##........# .##.# #.###.####.###### ..#.# #. #.# #.# #...## #.###.####.##### #....# #..............# #....# ##.###.###.###.# # ..#..## #.# #># #.# #.# # .###..# #.# #.# #.###.#### .# ##.# #@# #.# #..[..... .# #.# #......# #.# #####.######.# !..##.### #.........# ####..##. ############..##....##..<'=iMh[34m..###..####9.5 (9.0)10.5 (10.0) _d - a fizzy purple potion(=i;4(=i^(=iH _No target in view!(=i3(=i(=i(=i!(=i6P _(=i(=i(=i(=i(=i(=i(=i(=i(=i(=i(=i(=iH(=i(=iB(=i6(=i(=ik(=i(=i(=i (=i9 (=i (=id (=i(=i(=iV(=ie(=i(=i,(=i5(=iV- #..#.# #. #.# #.# ##...## #.###.####.# (=i#....# #........... ##....# #######.###.###.#  ###..#..## .....#.# #># #.#  #...###..# ...#.# #.# #.  #...# ##.# ####.#.# #.# #..  ##...# #.#.###......# #.# (=iU #...## ##.#..@..##.### #  ##..####..#.######.# ###  ##....##..## ..# (=i #........## ...#  ##.#..<..# #####  ####...##(=iF ##### (=i#19.5 (9.0)(=i+$$20.5 (1(=iX$ 0.0)(=i{((=i+S _f - a yellow potion(=iy(=i(=iC(=iH _No target in view!(=i_(=i(=iP _(=i(=i,(=iv(=iU,(=iH(=i?(=in(=i0(=i(=i7(=i(=iI(=i(=i(=iw(=i(=ib(=i(=i(=ih(=i(=iq(=i8(=i(=i(=i(=i (=ih(=i(=i=(=i,(=in(=i{(=i(=i(=i\ (=i3 (=iB (=i (=i (=i (=i (=iD(=i(=i}(=i(=i(=i](=ih(=i(=i(=i(=i(=i(=i&(=i(=i(=i(=iH(=i(=i(=i(=i(=i(=i"(=i%$(=iw$(=i%(=i'(=i),(=i)(=i+(=i -(=iw-(=iD.(=i1P  There is an escape hatch in the floor here.(=i_3(=i4 _(=i5(=i6(=i8(=i-9(=i;:(=i&<(=iMB(=i*N(=iQ(=i8R(=ifS(=i2[(=i=](=i^^(=i)_(=i7b(=itd(=id(=inf(=ij(=i%t(=it(=iwP  There is an escape hatch in the floor here.(=ie{K _(=i}(=i>,(=i(=iu(=iK(=i(=i?(=i"(=i(=i(=i(=i(=i(=i,(=i6(=i(=i(=i(=i(=i,(=i(=i(=i(=i(=iۚ(=i (=i,(=i4(=i(=iݠ,(=i(=i(=i&(=iY(=i(=iy(=i!(=iZ(=i(=i(=i'(=iY(=i(=ic(=i(=i(=ip(=i3(=i(=i(=i9(=i= .## ##.#......# ##.## #.# ..## #.##.##.### #... ...# #.##.##.## #### ...# ##.##.##.# #+# (=iv*.#.# #........# ... ##.# #.##...#.# .... # ##.# #.###..#.# ..... ## ##.####.###....###...... ####.. ................@'.....[ +69.5 (49 ##.####.#.#....###...... ####.. ##.####.#.##.#.# .....##. .....##........# ....## .###.####.###### ...# .# #.# #.# #+##########  .###.####.######.........##  ..............##.........##  #.###.###.###.# #####.###.......  _You open the door.(=iM _Found a leather armour.(=iT _No target in view!(=i,(=i(=i~(=if _(=i4%  (=iThere is an open door here.(=i(=i _(=i(=i(=i7B(=i(=iw(=i* (=i' (=iW(=i(=i(=i(=it'(=i-,(=iu/(=i2(=i5(=i6(=i8(=i>(=iB(=i?C(=iE(=i]H(=iJ(=i_N(=i1Q(=iR\(=i\(=ita,(=iub(=id(=ilr _You open the door.(=i=t@  There is an open door here.(=i w5 _(=i(=i(=iL(=i(=i(=i(=i(=i,(=io(=i(=i2Z(=iZ(=i.......# #.###### ######### #.# #.# #.#  #.#  #.#   #.#   ####.#####  (=iVPP..@....# 98.5 (2 P.P##.###  P. ... #(=i)P  P >.... P....## .P##.## P.P #.# P. #.# (=i.(=i,9.5 (30(=i(=i ; _Found a stone staircase leading down.(=i_  _No target in view!(=ij  _(=iu X(=ib B(=i (=i^ ,(=im (=i (=i (=i# (=i (=i (=i (=i8 (=i (=i (=i Z# #.##  #.# #.# #.# #.# #.# #.# ####.##### PP....@..# 305.5 (6.0)(=i P.P##.###.....).P.P#...## ##.##..P..>....#PPP.P....##....P##.##PPP.P #.#P P. #.#(=i OP #+#(=i A6.5 (7(=i (=i2 # _Found a mace.(=iʌ 4(=i ^ _No target in view!(=i$ 3(=i (=il ,(=i P _(=i ,(=i@ (=iq (=i (=i] (=i (=i (=i (=iz (=i; (=i{ (=i ,(=i (=i0 (=i ,(=i (=i (=i (=i (=i (=i (=i (=i (=i (=i (=iU (=i (=i (=ip (=i; (=i (=i (=i! (=i  ,(=i. (=i (=iD (=i (=i (=iq (=i; (=i (=i (=i <  You see here a +0 mace.(=ie 5 _(=i (=i (=i ,(=i%" (=i D (=iKE ,(=iaL (=iNT (=iW B(=iX (=i)Z (=imZ (=iD[ (=i] (=iD^ (=i^ (=id_ (=i` (=iHb (=ib (=ib (=iw (=i} X(=ih~ (=i ,(=i (=i X(=iS (=i! (=i (=i (=i? (=i ,(=i (=i (=i (=ib (=il X(=i( (=i  _You now have 35 gold pieces (gained 9).(=i (=i ,(=i_  ####.##.# #........ #.#####.. #+# #.# ... #.######.## ...(=i  #.........#.#... ##................#######...######.#.####)......@#.....# #.#.#64.5 (58.0)########...##...... # ##.## ###.## (=i #.# #.# #.. ..#(=iA g #### ##(=id . (=i 5  (=i E (=iI(=iE,5.5 (59(=iL (=i# _Found a mace.)=in4)=i#)=iC$H _No target in view!)=i"4I)=i7)=i-9)=i>P _)=iy?,)=i|@)=iA)=ikC)=iC)=i:E)=iE)=i)G)=iG)=i)H)=irK)=i=L)=iL)=i/N)=iN)=iO)=i7P)=iP)=iR)=iUS)=iS)=i]T)=iU)=iW)=i_W)=i&X)=iY)=iZ)=i[)=i[)=i])=i6^)=i^)=i'_)=iV`)=ia)=ic,)=ie)=ihB)=in)=ieo)=iprB)=i.s)=is)=it)=iv)=iw)=i7x)=iGy)=iz)=i|,)=iJ})=i*)=iH)=i)=i݁)=i )=i])=i΃)=i)=ik)=iO)=iӖB)=iϗB)=ix)=i)=i6)=i)=il)=i)=iγ)=iܴ,)=i)=i)=i,)=ib)=iX)=iu,)=ia)=i0)=i  You open the door.  You encounter a goblin. It is wielding a +0 dagger.)=iM....P##.## #.........# PPP.P #.# #####...### P P. #.####.# P #+# #.# [.. #.# .... ####.# ..... ##.##.# .....####...#.# .g....'@.......# )=i`......####...#.# ..... ####.##.## .... #........#... #.#####..##+# #.####...# g   goblin (asleep)#.######.##.....##.........#.#...# ##...............#)=i-93.5 (28)=i34.5 (29 _)=i)=ibM _Found a leather armour.)=if )))))g  )=ik~You shoot a sling bullet. The sling bullet hits the goblin.  The goblin shouts!)=i ))The goblin is heavily wounded.You shoot a sling bullet.)=i1 .g)=i<..g...'===5.8 (1.3)Rev )=if@)=iICa _The sling bullet closely misses the goblin.)=i0{ _A goblin is nearby!)=i# )=ig)))))))You shoot a sling bullet.)=i_  The sling bullet barely misses the goblin.You shoot a sling bullet. The sling bullet hits the goblin.)=i9.g.g)=i$....g.')=i^7.1Rev+ )=i'Hu _The goblin is severely wounded.)=i_V    PPP.P #.#   P P. #.# ###.#  P #+# #.#  [.. #.# )=i0W ....   ..... ##.##.#  ......####...#.#  ....g.'@.......#  ......####...#.#  ..... ####.##.##  .... #........#  ... ..#  #+# ...#  ....#  .#...#  . )=i=x    PPP.P #.#   P P. #.# ###.#  P #+# #.#  [.. #.#  ....   ..... ##.##.#  ......####...#.#  ....g.'@.......#  ......####...#.#  ..... ####.##.##  .... #........#  ... . #+# ...#  . . .)=i6)=i)=i )=i* ] _A goblin is nearby!)=i#     PPP.P #.#   P P. #.# ###.#  P #+# #.#  [.. #.#  ....   ..... ##.##.#  ......####...#.#  ....g.'@.......#  ......####...#.#  ..... ####.##.##  .... #........#  ... ..#  #+# ...#  ....#  .#...#  . )=iμ     PPP.P #.#   P P. #.# ###.#  P #+# #.#  [.. #.#  ....   ..... ##.##.# )=iq P ......####...#.#  ....g.'@.......#  ......####...#.#  ..... ####.##.##  .... #........#  ... .)=i  #+# ...#  . .)=i ] .)=i )=i3 )=i )=iz ) _A goblin is nearby!You shoot a sling bullet. The sling bullet hits the goblin.)=i <)))=il p )))))You kill the goblin!)=i L....).')=i\ n38.4Rev* )=i )=i0 / _You shoot a sling bullet.)=i 3)=i )=i )=ii )=i TRev+ )=ig @  There is an open door here.)=i$ )=is%  _)=iV' )=i$+ )=i. )=i=/ )=i1 )=i5 )=i9 )=iU9 )=i4; )=ie? )=i'B )=iB 6Rev )=iFD )=iI )=iM )=i N )=iO )=i S )=i V )=i[V )=iX )=i[ )=iT_ )=i_ )=itb )=id )=ij )=iQj ()=il )=iw ,)=i5x )=i{ )=i8 )=i` )=i )=i† )=if )=i )=ic )=i )=i )=iĕ )=i )=iH )=i )=i B)=i )=i+ )=i )=i )=i )=ih B)=io )=i )=iZ )=i˺ )=i )=i ,)=i )=iS )=i )=i )=ip )=i )=i )=i< )=i= )=ip )=iJ )=i )=i )=i& )=i ,)=i )=i )=i )=i" )=i )=i )=i )=i )=i )=iV )=i )=i} B)=i )=i )=i )=i )=i ,)=i )=i )=i ,)=i4 )=i )=i )=iu )=i  )=i! )=i )=i )=i )=i )=i! )=i#" )=i" )=i% )=i( y  You encounter a dart slug and a hobgoblin.)=i1  ..P ....P# P.P P.PPPPP.P P.. P...P.P.P P.PPP.PPP.P.P# ### #P.P.........P# .. #P.PPPPPPPPPPP. #. #.....## #.#..##.####.###..###.......@....# #.........---##.####.###......... #. #......#####..)=i 5 ; .. ######.# ##. .). #.# ## .w.. #.# # w   dart slug (asleep) .>... #.#g   hobgoblin (asleep) ..g... #.# .# #)=i@ n429.4 (31.0)ww)=i$A I---30.4 (32)=iG )=iT ))) _Found a sling. Found a stone staircase leading down.  You shoot a sling bullet.)=ij  The sling bullet hits the dart slug but does no damage.  You shoot a sling bullet. The sling bullet hits the dart slug.)=i\tmw....)=i.uf===1.6 (1.2)Rev )=i|)=iV7 _The dart slug is lightly wounded.)=i& ))) You shoot a sling bullet. The sling bullet hits the dart slug.*=iI )The dart slug is heavily wounded.You shoot a sling bullet. The sling bullet hits the dart slug!*=i`yg   hobgoblin (asleep)*=i0...*=if72.8Rev+ *=i*=iMM _You kill the dart slug!*=iu ..P  P.P   P..   ### *=i* ..  . #. #.....##  ....##.####.###..###.... .......@....# #...... *=iM9....##.####.###. . #. #..... *=il7..   .). #.# *=i& .... #.#  *=i#.>... #.#  *=iF..g... #.#  .# *=i*=ioo ..P  P.P   P..   ###  ..  . #. #.....##  ....##.####.###..###.... .......@....# #...... ....##.####.###. . #. #.....*=iq ..   .). #.#  .... #.#  .>...  ..g...  .# *=iw*=ix*=iB*=i&` _A hobgoblin is nearby!*=i ..P  P.P   P..   ###  ..  . #. #.....##  ....##.####.###..###.... .......@....# #...... ....##.####.###. . #. #..... ..   .). #.#  .... #.#  .>... #.#  ..g... #.#  .# *=iD0 ..P  P.P   P..   ###  ..  . #. #.....##  ....##.####.###..###.... .......@....# #...... ....##.####.###. . #. #..... ..   .). #.# *=i0  .... #.#  .>...  ..g...  .# *=i8*=i9*=i@*=itW . _A hobgoblin is nearby!You shoot a sling bullet. The sling bullet hits the hobgoblin!*=i])))) )*=i_ *=i!*=i)*=i!You kill the hobgoblin!*=ih*=i{}M......*=i494.1 (1.3*=i*=i͊/ _You shoot a sling bullet.*=i*=i*=i*=i *=i?B*=i*=iߧ*=i6*=i*=i1*=i*=i*=i*=iu*=i*=i>Rev *=iܵ*=i*=i## #### #P.P.........#... ..# #P.PPPPPPPPPP##... #.# #.....## #.#[.....##.####.###..###................# #.......#....##.####.###......##.#.#.#.## #......######.........# ######.# #*=iw #.## #.# ---8.1 (4.0......# #.# ##:..>...## #.# #......... #.# ##.......## .##......... .#######.#.#.#.# ).....##### ## ###### *=iE*=iF---9.1 (5*=iW*=i _Found a leather armour. _You see here a +0 sling.*=iO*=i*=i_H _No target in view!*=i*=i^*=i *=i_ H _No target in view!*=iG _*=iK*=i%N*=ioN*=iHP*=iuTR  There is a stone staircase leading down here.*=ipW*=iaE _*=iKd*=i1f*=irf*=ij*=im*=i_p*=iq*=ir*=i|U  ##...# #.# #.....# [.....##.####.###.. ..............# #.. #....##.#### ##.#.#.#.## # #.........# ######*=i| #.###.....).## #. #............# #. ###@..>...## #. #.........# #. *=i }##.......## . *=i+}T#.........# . ##.#.#.#.## ) *=iH}R.########  *=ie}?.. ##*=i}u  You pick up a parchment of Maxwell's Portable Piledriver and begin reading...*=i'44*=i+5.1 (6*=iU*=iV _You add the spell Maxwell's Portable Piledriver to your library.*=i *=ie *=i *=i H _No target in view!*=i(t *=it *=iw *=ih| *=i *=id $ _*=iz *=i) *=i B*=in *=i *=i *=i *=i *=iA *=i *=i˚ *=i *=i *=i n*=i *=i   You encounter a quokka. P..##+#P.P#...# ## #### #P.P)....# #... ..# #P.Pr.....#####...# #.# #.........[.....##.####.#.......................#........# #....##.####.# #@###.#.#.#.## #. #.##.........# ### #.###.....).##  #............# #####...>...## #.........# r   quokka (asleep) ##.......## #.........###.#.#.#.##.r51r[39;49*=i m2.1 (7*=i 9 _Found a mace.*=i] ))))) You shoot a sling bullet. The sling bullet hits the quokka.*=i  The quokka is heavily wounded.You shoot a sling bullet.  The sling bullet hits the quokka but does no damage.*=i%Y.r*=i*.....*=i5b===3.4 (1.3Rev *=i *=i!^ _The quokka is heavily wounded.*=iZ= ##+# #...# ## ####  )....# #... ..#  ......#####...# #.#  .........[ ..r...... ........# *=i= #@#  #.#  #.#  #....  #####...>...## *=i&>K      *=iT>.  +=ià ##+# #...# ## ####  )....# #... ..#  ......#####...# #.#  .........[ ..r...... ........#  +=i}6#@#  #.#  #.#  #.... +=ix #####...>+=iӡ&   +=i:  +=i3+=i+=i;] _A quokka is nearby!+=i ##+# #...# ## ####  )....# #... ..#  ......#####...# #.#  .........[+=i% ..r...... ........#  #@#  #.#  #.#  #....+=iI  #####...>...##    +=ic[     +=i{y ##+# #...# ## ####  )....# #... ..#  ......#####...# #.#  .........[ ..r...... ........#  #@#  #.#  #.#  #....  #####...>     +=i+=i+=i0+=iG))))The sling bullet hits the quokka but does no damage. __A quokka is nearby! _A quokka is nearby!  You shoot a sling bullet. +=i5 The sling bullet hits the quokka but does no damage.+=i*))) _A quokka is nearby! _A quokka is nearby!  You shoot a sling bullet.  The sling bullet hits the quokka but does no damage.  The quokka is heavily wounded.You shoot a sling bullet.+=i..r.r....4.6 (1.2Rev+  _The sling bullet closely misses the quokka. ##+# #...# ## ####  )....# #... ..#  ......#####...# #.#  .........[ ......... ....r...#  #@#  #.#  #.#  #....  #####...>...##         +=is ##+# #...# ## ####  )....# #... ..#  ......#####...# #.#  +=iE.........[ ......... ....r...#  #@#  #.# +=i #.#  #....+=iEy  #####...>+=ii:  +=i  +=iŜ* +=iM+=i++=i+=iظ ))))))) _A quokka is nearby!You shoot a sling bullet.+=i2V  The sling bullet barely misses the quokka.You shoot a sling bullet.+=iFAr.+=i0........+=if5.8Rev* +=i"+=i` _The sling bullet barely misses the quokka.+=i' ##+# #...# ## ####  )....# #... ..#  ......#####...# #.#  +=i.........[ .....r... ........#  #@#  #.# +=i #.# +=i# #....  +=i@#####...>...##    +=i  +=i6  +=i! +=im  ##+# #...# ## ####  )....# #... ..#  ......#####...# #.#  .........[ .....r... ........#  #@#  #.#  #.#  #....  #####...>     +=i<  )))))) _A quokka is nearby!You shoot a sling bullet.+=i0 b  The sling bullet closely misses the quokka.+=i /You shoot a sling bullet.+=i ;.r ....  The sling bullet barely misses the quokka.5--7.1 (1.3+=i$ +=i( + _The quokka bites you.+=iv  ##+# #...# ## ####  )....# #... ..#  ......#####...# #.#  .........[ ......... ......r.#  #@#  #.#  #.#  #....  #####...>...##         +=i(  ##+# #...# ## ####  )....# #... ..#  ......#####...# #.#  .........[ ......... ......r.#  #@#  #.#  #.#  #....  #####...>     +=i$ I+=i2 . _A quokka is nearby!You shoot a sling bullet. The sling bullet hits the quokka.+=iN +=iO +=i ))))))You kill the quokka!+=iWo?......+=icp+=izzP.. gorgonsofia the Shooter##+#P.P Coglin#...# ## #### #P.P Health: 15/16 ======================--)....# #... ..# #P.P Magic: 1/1========================......#####...# #.# #.. AC: 3Str: 11.........[.....##.####.# EV: 11Int: 8.......................# SH: 0Dex: 17........# #....##.####.# XL:  1 Next: 110% Place: Dungeon:1#@###.#.#.#.## #.. Noise: ===------  Time: 458.4 (1.3)+=i{#.##.........# ### a) +2 sling {Consuel c) +0 sling {Ned} #.###.....).##Fire: a) +2 sling {Consuela} #............#Rev* #####...>...###.........###.......###.........###.#.#.#.##You shoot a sling bullet.  The sling bullet barely misses the quokka. _The quokka bites you. _A quokka is nearby!You shoot a sling bullet. The sling bullet hits the quokka.  You kill the quokka!+=i|% +=i|a_You shoot a sling bullet.  You have reached level 2!+=i/  --more--,=i[ D21/222/22 4% ,=i4 ,=it 4 _-=i |-=i}-=i-=ilH _No target in view!-=i83-=i-=i2b2==-=i-=i-1 _HP restored.-=iK-=i-=i-=i-=iy-=i6Rev+ -=i-=i+-=iB-=i-=i8-=i:==-=i-=i-=i-=i-=i-=id-=i-=i>Rev -=iB-=ib-=i-=iI-=i-=i~-=iv-=i-=ia-=i-=i -=ij -=i -=i-=i`-=i(-=i,-=iQ-=i-=i^-=i-=i#7 _You open the door.-=i% >....  ... ... ... #.# #.# #.###@## # ---70.4 (12.0)##...## ## .####)....## #.......#-=i}&#.......#####...###.##...........[.....##.#....................... ..#..........###....##.# .###.......#.###.#.#.#.# ##.....##.##......... -=i&.-=i.H---1.4 (13-=i5-=i74 _Found a stone staircase leading down.-=i9Q _There is an open door here.-=i4-=ix-=iH _No target in view!-=i..... #.###########..... .#.....# .##..... .##.### -=iV #@# .#  #....J.# #.#  -=i ######.# ##'##  ##...# ##)... #J   endoplasm (asleep) -=i#........ ..........  ..#-=iӾ,94.4 (2-=i*5.4 (24 -=i  _-=i-=i`-=iq )))))You shoot a sling bullet.-=i- J  The sling bullet completely misses the endoplasm.You shoot a sling bullet. The sling bullet hits the endoplasm.-=i J.-=i)...-=if===6.7 (1.3)Rev -=i-=iwb _The endoplasm is severely wounded.-=iHk ### #...........> #.#. #.# #... #.# ##... #.# ##. #@# #.#  #...J..# #.#  ######.# ##'##  ##)-=i?-=ig q ### #...........> #.#. #.# #... #.# ##... #.# ##.-=ih 7 #@# #.#  #...J..# #.#  ######.# ##'## ##)-=im -=io -=ia w _An endoplasm is nearby!-=i u .  You shoot a sling bullet. The sling bullet hits the endoplasm!-=i X))-=i_ p )You kill the endoplasm!-=i )...-=iP 127.9 (1.2Rev+ _You shoot a sling bullet.-=i -=iy o _Your Ranged Weapons skill increases to level 4!-=i _-=i -=io Rev  _-=i* -=i  -=i? -=i -=i -=i -=iY -=i -=i -=i -=i+ (-=i -=i -=i -=ip -=i -=i -=i  -=iS -=i -=i -=i -=iF -=i -=i ,-=i -=i -=i -=i -=i -=i -=i" -=i) X-=if* -=i* -=ij+ -=i, -=ia. ,-=i. -=i/ -=i0 -=i1 -=i1 -=i2 -=i3 -=i14 -=i4 -=i5 -=i6 -=i 7 -=ij7 -=i9 -=i: -=i ; -=im< -=i= -=i> -=i> -=ih? -=i@ -=iA ,-=iA -=iB -=iC ,-=i"D -=i{F -=iG -=ioG -=iG -=iI -=iI -=iHJ -=iJ -=iK -=i M -=iUM -=iM -=iQO -=iO -=i\P -=iP -=iT X-=iT -=iU -=iU -=iQV -=iKW -=i'X -=igX -=iX -=iZ -=i[ -=i[ -=iY\ -=i] -=i^ -=i^ -=iI_ -=ic` -=i1a -=isa -=ia -=i]c -=i d -=iUd -=id -=iye -=iIf -=if -=if -=iDh -=iRi ,-=ii -=iZj -=ik -=i9k -=ik -=iTm -=im -=im -=in -=io -=iq -=ifq -=iq -=ir -=is -=i"t -=it -=iv -=iYw ,-=iw -=i y -=iy -=i?z -=iz -=i| ,-=iS} -=i) L _You now have 39 gold pieces (gained 4).-=i -=iQ -=i -=i -=i -=i -=iU -=i -=i -=i -=iW -=i~ -=iX -=i -=i -=iD X-=i -=iK -=i -=i -=i= -=i -=i -=iZ -=i= -=i -=i& -=iy -=iG -=iՖ -=i1 -=i{ -=i# -=iØ -=i -=iK -=i -=if -=i -=iޛ -=i -=i9 -=iu -=i -=id -=i -=i -=iS -=i# -=i -=iʠ -=i -=iҡ -=ig -=i -=i٢ -=i -=i) -=ic -=i -=iO -=i -=i -=ig -=i -=ip ,-=i -=i -=i -=i# -=i˱ -=iF -=iԳ -=i -=iN -=i -=i -=i2 -=ih -=i -=i ,-=ij -=i -=i -=i) -=i` -=i -=i -=i -=iF -=i -=iE ,-=i -=i( n-=i -=iE -=i -=i! -=i -=ic -=i -=i2 -=i -=iO -=i -=i% -=i -=iE -=i -=i -=i -=i -=i] -=i -=ik -=i -=i -=i -=i -=i -=iD -=i -=i -=i -=ib -=i -=i ,-=i -=i 7 _You open the door.-=iK -=i -=i0 -=i; @  There is an open door here.-=i -=i  _-=i -=i -=i, -=ih -=i\ -=i -=i -=io -=i@ -=if -=i ,-=i -=iG -=ip -=i -=iD -=id -=i -=i( -=i -=i_ -=i -=i -=i -=iP -=i ,-=i4 -=i # F  You see here a +0 leather armour.-=ij% -=i&  _-=i' -=i0, -=i/ ,-=i$0 -=i2 -=i45 -=i5 -=i7 -=i 9 -=i; -=i_; -=i< -=io> -=i2@ -=i@ -=iA -=i&E -=iF ,-=iG -=iI -=ieK -=iK -=iL -=iN -=i@P -=iP -=iQ -=iT -=iPV -=iV -=inW -=itY -=iZ -=i7[ -=i \ -=iO] -=i@^ -=i^ -=i_ -=i]b -=ic -=i'd -=id -=i\f -=iCg -=ig -=ih -=ii -=ij -=ik -=itk -=i+n -=iq c  You encounter a bat.-=iw ..###........# ..# ########## .##  #####  ## #.#.## .. ## #....## PPP. PP ......# ##########.Pb.. P.P .....## ...........PP .P.P ....####.#####..P..--- .......... ..# #.# PPP PPP.P #.######.# #.# #.# ..P ....P #.# #.###.###.# P.P P.PPPPP.P #.# #.........# P.. P...P.P.P #'## #####.##### P.PPP.PPP.P.P b   bat (asleep) ...## ###.##### #P.P..P -=ix >....## #.......# #P.PPPPPPPPPPP .....#####...###.# #.....## #.#.-=i 1595.9 (98.0)-=i O---6.9 (99 _-=i -=i8 -=i߭ { )))))))You shoot a sling bullet.-=i> .  The sling bullet completely misses the bat.You shoot a sling bullet. The sling bullet hits the bat.-=iD T)-=i.P.....6===8.1 (1.2)Rev  _You kill the bat!-=i] -=il >-=i\ -=i9_-=i-=i(!-=i!-=i"%-=ig(-=iz/,-=i!0-=i3-=i=X-=iDB-=iJE-=i&I-=iI-=iK-=i`O-=iJWB-=iY-=iE^-=i^-=ia-=ici-=iE~,-=i-=iN-=i-=iw-=iړ-=i-=iT-=iƠ-=i-=iO-=i-=i$-=i-=i:B-=i-=ix-=ixB-=i-=i'-=i-=iy-=iY-=i\-=i-=i-=i#-=io,-=i$-=i*-=i1,-=iG6-=i?.=i.=i.=i&.=i.=i$.=iJ%.=i).=i/.=i4.=i5.=i8.=iFX.=iJ.=ipP.=iR.=iYT.=i[.=i_,.=iUg.=ih.=iPn,.=iw.=i/#######.P.........P.P##.###.....)......PPPPP.PPP.P.P#...#####.## ####.##.......P...P..>....# #.# .# #.###PPPPPPP.PPP.P....## #.## .# #.# P!....P.....P##.## #... .###.# P.PPP.PPPPP.P##.# ##### P...P...P.P.P##.# ##### P.PPP.PPP.P.P##+## ##### #P.P.....@...P#[..## ---625.1 (27.0)# #P.PPPPPPPPPPP.....## # .###.# #.....####.=i.#.......## ## ..##.####.###..###..........####. ..........# #.............).'.... ..##.####.###...............####. .#.#.## #......#####.......######..# ######.# ##.....## #...).## #.# ##...## #.##---.=im.=iT _Key pressed, stopping explore..=i˼.=i.=i.=iT _No target in view!.=iF.=iaP _.=ikB.=i .=i .=i!,.=i.=i *.=i1,.=i(6.=i!=.=i B,.=iE.=iJ.=iN.=iN.=iR.=iBW.=im[.=i[.=i,_.=ib.=iff.=if.=ii.=il.=i?r.=ir.=iNw.=i7 #.#  ####### #.#  #.....###########.## ## #.PPP.PPPPPPPPP..... ##########.P.........P.P##.## ## ...........PPPPP.PPP.P.P#... ###.#######.##.......P...P..>.... ..... ..# #.###PPPPPPP.PPP.P....# ###.# #.# #.# #P@....P.....P##.##  #.###.###.# #P.PPP.PPPPP.P##.#  #.........# #P...P...P.P.P##.#  #####.##### #P.PPP.PPP.P.P##+##  ###.##### #P.P.........P#[..# # #.......# #P.PPPPPPPPPPP.... #####...###.#.=iS #.....####.#......[.....##.####.###..###...................# #..............=i234.1 (9.0).=i=/5.1 (10.0).=iJ.=iמR _j - a white potion.=i].=i].=iNg.=igjH _No target in view!.=i7.=i.=i.=iC.=i.=i|$ _.=iƛ.=i.=i.=ib.=i.=ic.=iu.=i&.=i2.=i,.=i.=i.=i .=i? .=i; .=i .=i0.=ij2.=i3.=i44.=iQ6.=iL7.=in9,.=i9.=i@;.=i;.=i$<.=i<.=i=.=i#?.=iM?.=i?.=iA.=icC,.=i`.=if.=i(g.=igg.=ik.=il.=iDm.=i-n.=iCyJ.=iz.=iK{,.=i{.=i.=i:.=i.=i.=i.=iƜ,.=iG.=i.=iV.=i.=iʤ.=il.=iȫ.=i2.=iV.=ig.=iB.=i.=i.=i=.=i.=il.=i .=iY.=i5.=i.=i.=iK.=i.=im.=i1,.=i.=iB.=i.=i.=i,.=i.=i.=iI.=iXP.=i;Y.=i[,.=i^.=iPg.=ik.=i*o.=iw.=i|.=iȂ.=i!.=iP.=iˑ.=i=.=i.=i[.=ia.=i~.=i.=i.=i.=io,.=i.=iq.=iM.=i.=i.=i.=i,.=i.=i.=i,.=iT.=i.=ix.=i.=i.=i%.=i\+.=i+.=i0.=i-:.=ii,.=i#.#  #.# #######  ####### #.# #......  #.....###########.######.#####  #.PPP.PPPPPPPPP##.#####.P.........P.P##.###.....) .....PPPPP.PPP.P.P#...#####.###.# #.##.......P...P..>....# #.# # #.###PPPPPPP.PPP@P....## #.###.701.1 (66 #.# #P.....P.....P##.## #...... #.# #P.PPP.PPPPP.P##.# #####.. ..# #P...P...P.P.P##.# # ### [34.=il*m#P.PPP.PPP.P.P##+## ## #P.P.........P#[..## # ..# #P.PPPPPPPPPPP.....## #### #.# ##.....####.#.......## ##.## #.####.###..###..........####...# _Key pressed, stopping explore..=iT4.=i.=i^ _No target in view!.=i.=i.=iq,.=i$ _.=iz.=i.=i$.=iq%.=i).=i/H   There is a stone staircase leading down here. _.=i,K.=iK.=iGM.=i.S.=i U.=i[,.=iLbB.=ib.=if.=ig.=iVh.=i{|.=iX.=i4.=i..=im.=iԋ.=i.=i.=i.=i.=i֗,.=i.=i.=i.=is.=i.=i.=i,.=i%.=iy.=iB.=iL.=i".=iq.=il.=iC.=i.=i.=i.=i.=i.=iB.=i.=i.=iq.=i.=ij.=i.=i2.=i.=i7.=i:B.=i.=iH.=i7 .=i:,.=iln _You open the door.  There is an open door here..=i{7 _.=i>|,.=imn.=i,.=i+.=ig.=iX.=iׅ.=i+.=i.=iKn  You encounter a frilled lizard..=i܎1#.. ##.# ######...# #..# #.... ...######.### ## #........#.## ##.. # #.######.#..## ##. .#.# ###.##...## ## l....###..###....####....=i .......#...##....'...... #@.#..#....####... ##.##..#..## ##.# #.##..#.## ### ##.##.###  #..#. ##..l   frilled lizard (asleep) #....#  ##....########## ###..#..##.........=i-63.1 (62.=i34.1 (63 _.=i.=i/ †You shoot a sling bullet.  The sling bullet hits the frilled lizard..=i8% \)))))).=i" t )You kill the frilled lizard!.=i8 D†.......=i^< o20===5.4 (1.3)Rev .=iB .=iE / _You shoot a sling bullet..=iZV _.=i` .=i`e .=iGg .=i`{ .=i| .=i X.=i .=is .=iف .=i .=i# .=i& .=io .=i .=iT .=iY .=i .=iS .=i4 .=i ,.=i .=i .=i .=i .=i& .=iX .=iܒ ,.=iÓ .=i֔ .=i. .=i .=i) .=iʘ .=i. .=i .=i .=i; .=i .=i .=ii .=i .=i{ .=iТ .=i٦ .=i j  You see here a frilled lizard corpse..=iթ i  You encounter a hobgoblin..=iT U  ......... #.g .........##  #.# #.##...##.### .=iİ  #.# #.##.. ##.# ##  #.# #.## #..#   ......######.###   #.# #........#.##  .=i  #.###.######.#..## #.#.# ###.##...#.=i 7--- .=iG †....###..###.... #.......#...##.... .=in X#....###..#..#.... .=i w#.#.## ##.##..#.. .=iױ \#.### #.##..#.## g   hobgoblin (asleep) #.# ##.##.### .=iT #.#### #..#.# ....# ##...##.=i 086.4 (21.0).=i O---7.4 (22 _.=iY .=i5 .=is%  ))))))g  You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin shouts!.=i )The hobgoblin is severely wounded.You shoot a sling bullet..=i3 K.g.=i; :.......=i]< f===8.6 (1.2)Rev .=iD .=iF d _The sling bullet closely misses the hobgoblin..=iJX  #..  #g#  #.#  ##.#  #.# #.## #..#  ....=iX  #.#   #.# #@#.#.#  #†....# #.......# .=iX *#....###. #.#.##  .=i$Y 3#.###  #.#   .=iPY ,#.####   #....# .=iY  .=i  #..  #g#  #.#  ##.#  #.# #.## #..#  ...  #.#   #.# #@#.#.#  #†....# #.......# #....###..=i #.#.##  #.###  #.#  #.####  #....# .=iC.=i.=i8.=i` _A hobgoblin is nearby!/=is .  You shoot a sling bullet. The sling bullet hits the hobgoblin./=iX)))))/=iu ))You kill the hobgoblin!/=i&J......./=i*f99.8Rev+ /=i//=i2/ _You shoot a sling bullet./=iB_/=iFRev /=i:G/=i}G/=iH/=iI/=iI/=iFJ/=iLL/=iM/=iZM/=iM/=i|O/=i.P>/=iP/=iR/=iS3/=iT/=iU/=iV/=iV/=i>W/=iKX/=iX/=i?Y/=iY/=iZ/=iX[/=i[/=i\/=i]/=i]/=i$^/=i^/=i0a/=ia,/=i!b/=i\c/=id,/=ie/=i6f/=i.g,/=ig/=ii/=ii/=ij/=ij/=ik/=il/=i5m/=im/=io/=ip/=i&q/=iq/=is,/=i{t/=iu/=iw/=iax/=ix/=i;y/=ij #####  #...# ####### ##########...#### #...... #.......##...##.# #.#####.@........##.#.# ---807.8 (18.0) #.#####...............# # #.#..............##.##### #.#.###.##...##.###.. /=iD$#.#.# #.##...##.# ######. #.#.###.##...#..# #..  #.......######.### ##.  ###.###........#.## ##  #.###.######.#..## # /=i:---/=iv/=iuE _Done exploring./=iM/=i/=iX/=i:..0.0).........#...../=i#/=i/=i[ _Done exploring./=i(/=i /=iH _No target in view!/=i/=ir/=i/=igH _No target in view!/=iJI/=i:4/=in>/=i2AE _Done exploring./=i/=i/=i/=iB _Done exploring.No target in view!Done exploring.No target in view!/=iH3/=i/=i7 /=i'# /=ip$ /=iA' kNo target in view!Done exploring.No target in view!Done exploring./=i /=i /=iG /=i /=i? /=iu /=i No target in view!Done exploring.No target in view!Done exploring.Key pressed, stopping explore./=i~ /=iE /=i /=iV H _No target in view!/=iV3/=i/=i4/=i\/=i>E _Done exploring./=i|4/=i^ _No target in view!0=i8X[?25h[?0c  Search for what [? for help]? 1=i~+ [?25l[?1c1=i01=ic312 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:1] an escape hatch in the floorb - [D:1] a staircase leading out of the dungeon  c - [D:1] a +0 robe  d - [D:1] a stone staircase leading down  e - [D:1] a stone staircase leading down  f - [D:1] a leather armour (1 further duplicate)  g - [D:1] a mace (1 further duplicate)  h - [D:1] a +0 leather armour  i - [D:1] a +0 dagger  j - [D:1] a +0 sling  k - [D:1] a +0 mace  1=i3(l - [D:1] a stone staircase leading down2=ihLevel 1 of the Dungeon<>>>>(Press ? for help) #...# ##.#.######.#.# #.# #..[.......##...#####.## ##...# #.#.###......# #.#######.########........# 2=i#...## ##.#.....##.### #.........##.######## ##..####..#.######.# ############.# ##....##..##........# #.# #........###........##.# ##.#..<..# ########## #.# ####...## #.# ########### ################.# #.........# #.#.###.....###########.######.#######.# ##############....###.PPP.PPPPPPPPP.......##.##### #.# #...........>......#############.P.........P.P##.###.....)..# #.##.###########.....###............PPPPP.PPP.P.P#...#####.###.# #.##.##.....####.#######.##.......P...P..>....# #.# #.# #.##.###.............# #.###PPPPPPP.PPP.P....## #.###.###.##.###.######.###.# #.# #P.....P.....P##.## #.........##.######[39;492=iYm #.# #.###.###.# #P.PPP.PPPPP.P##.# #####...####......# #.# #.........# #P...P...P.P.P##.####.#######.# ##'## #####.##### #P.PPP.PPP.P.P##+###.##.# ##...## ###.##### #P.P.........P#[..###.####.## ##)....## #.......# #P.PPPPPPPPPPP.....## ####.###....###.......#####...###.# ##.....####.#.......## ##.##.###......#...........[.....##.####.###..###..........####...#.#2=i)2=iWgorgonsofia the ShooterCoglinHealth: 22/22 ========================Magic: 2/2========================AC: 3Str: 11EV: 11Int: 8SH: 0Dex: 17XL:  2 Next: 29% Place: Dungeon:1Time: _Done exploring. _Key pressed, stopping explore. _No target in view! _Done exploring. _No target in view!  Search for what [? for help]? . _2=i,2=i2=iX2=ic2=in2=i,2=i2=iq2=i2=i,2=i2=i2=i,2=i_2=iB2=i2=iX2=it,2=i(X2=i/4B2=i42=iF2=iIB2=i$Q2=iQR2=iR2=ikS2=iu2=i{2=i|2=iZ}2=i}2=iB2=izB2=i,2=iB2=i12=i,2=i2=i,2=iX2=iF2=i2=i2=i2=i2=i2=i2=i^2=i 2=i 2=iQ 2=i 2=i 2=i 2=i~ 2=i( 2=i 2=iJ 2=i  ,2=i) X2=i// 2=i1 B2=iR< X2=iC 2=iK B2=ieL 2=iTN 2=iN 2=iO 2=i-V 2=iW 2=iFX 2=iY 2=i[_ 2=is 2=i{ X2=i3 X2=i 2=i 2=i 2=i 2=i\ X2=i 2=i 2=i> 2=i0 n2=i 2=i 2=i( 2=i ,2=i: 2=i 2=i 2=i ,2=i{ 2=i 2=i B2=i# 2=i ,2=i 2=i\ 2=i 2=i B2=i 2=i 2=i 2=i_ 2=i  2=iW n2=i ,2=i " 2=iv' R  There is a stone staircase leading down here.2=i* 2=i+ _2=i. 2=i3 2=i7 ,2=i{^ 2=i_e 2=ij 2=ik 2=i p 2=i x 2=i} ,2=i ,2=iU 2=i 2=i 2=i 2=i 2=i@ 2=if 2=i n2=i 2=i 2=i B2=i 2=i 2=i 2=i* 2=ip 2=iS X2=i` 2=iF 2=i 2=i! 2=iA& 2=i!* 2=i* 2=i- 2=i1 2=i6 2=iJ7 2=i< 2=itD 2=iG ,2=iCJ 2=i!Q B2=iQ 2=iU 2=i!W 2=iW 2=i>Y 2=i[ 2=i|c 2=id 2=if 2=ig ,2=i"h 2=ii 2=ij 2=iAk 2=ik 2=i|m 2=iMn 2=in 2=io 2=iFp 2=iq ,2=i\r 2=is 2=i~ n2=i~ 2=i~ 2=i 2=i 2=i 2=i; 2=in 2=ir 2=i ,2=iː 2=i 2=i 2=iB ,2=i 2=i ,2=i 2=i~ 2=i? 2=iB ,2=i 2=iߟ 2=i] 2=iZ 2=i 2=i 2=iu ,2=iѥ 2=i 2=iU 2=i٧ 2=iL ##..####..#.######.###....##..##........##........###........###.#..<..# ##############...###########.#.################....##2=iձ #...........@......########## Noise: --------- 906.8 (99.0)#.###########.....###........ a) +2 sling {Consuel c) +0 sling {Ned} #.##.....####.####### Fire: a) +2 sling {Consuela} #.###.............# ##.###.######.###.# ##.###### #.# #.###.### #......# #.# #........ ######.# ##'## #####.### #.# ##...## ###.### 2=i  _There is a stone staircase leading down here.3=i/43=i3=i=3=i87.8 (1.0) _3=i3=iS &23=iZ .#.#. .. ##.#.  ......######.#  #....@.....#  #...######.#  ### 3=i+ -9.3 (2.53=i 3=i # _You climb downwards.3=i a _There is a stone staircase leading up here.4=i6I4=i94=iV=  You encounter a kobold. It is wielding a +0 whip and quivering stones.4=iY##.. #..# #.#.K...#.#.#.######.# #...@<.....# #...######.# ####K   kobold (missile, asleep)0.010.3 (1 _4=in ))))K)You shoot a sling bullet.  The sling bullet hits the kobold but does no damage.4=i )The kobold shouts!  You shoot a sling bullet. The sling bullet hits the kobold.4=i& 4=iم gYou kill the kobold!You hear a shout! x2; You hear an angry hiss.4=iy g  You encounter a hobgoblin.4=i_....g   hobgobling   goblin4=iߒk33===1.5 (1.2Rev 4=i4=i@s _You encounter a goblin. It is wielding a +0 dagger.4=i ## ... #.. # #g# .)... ###.#.# g......######.#  #...@<.....#  #...######.#  ####4=ias  ## ... #.. # #g# .)... ###.#.# g......######.#  #...@<.....#  #...######.#  ####  4=iOy 4=iz 4=i 4=iƁ d _There are monsters nearby!4=i9 )You shoot a sling bullet. The sling bullet hits the goblin.4=i G))) 4=i# v )))You kill the goblin!4=i @.g4=ie Y..)...4=i f72.7Rev+ 4=i 4=i / _You shoot a sling bullet.4=i  ## ... #.. # #)# .)... ###.#.# .g.....######.#  #...@<.....#  #...######.#  ####4=iT  ## ... #.. # #)# .)... ###.#.# .g.....######.#  #...@<.....#  #...######.#  ####  4=iz 4=iG 4=i 4=iB ` _A hobgoblin is nearby!4=i †You shoot a sling bullet. The sling bullet hits the hobgoblin.4=i A))))) 4=ia= p ))You kill the hobgoblin!4=i R.†.....4=i= 5454.0 (1.34=i 4=i / _You shoot a sling bullet.4=i: 34=i 4=i B<0.04=i4=i4=iT _Key pressed, stopping explore.4=i&4=i&4=i`+4=i-H _No target in view!5=i5=i5=i5=igH _No target in view!5=ia35=i,5=i: _5=i,5=i5=iG5=i5=i5=in  You encounter a frilled lizard.5=i ###. ... #.###l###...)...# #.###.#@## ---...†.....######.##.####....<.....##...######.######l   frilled lizard (wandering)6.0 (25=i---7.0 (3 _5=iie )You shoot a sling bullet.  The sling bullet hits the frilled lizard.5=i]j=) 5=i ~ )))You kill the frilled lizard!5=i"}U..).5=i?50===8.2 (1.25=inE _You shoot a sling bullet.5=iT35=i,5=i*7  Things that are here:  a +0 dagger; a frilled lizard corpse; a goblin corpseRev  _5=i15=i5=i5=ix,5=i5=i5=iT5=i.,5=i5=i5=i #. ###.#####. ....... ...#...... #.......# #.......# ####.......# #..........# #..@$...###--- #..........  ##.......... #####...#.#...................$....##...########.##.###)###......)...####.###.#.##You pick up a parchment of Fulminant Prism and begin reading...27.2 (9.0---8.2 (10.0) _You add the spell Fulminant Prism to your library.5=i,_5=i_5=ihi5=ikH _No target in view!5=i 35=iЛ5=ic5=i5=i : _5=i7,5=i5=iȭL _You now have 41 gold pieces (gained 2).5=i135=iʲ5=im5=iQO###.#..........#...... #.......# #.......# ####.......# #..........# .......###.#.......#>##.....@.......31.2 (3.0)#####...#.#......#..............$...##...########.##.##.###)### #......)...####.###.#.##...†.....######.##.####....<.....#5=iU5=iW+2.2 (45=iS5=i$; _Found a stone staircase leading down.5=i  _No target in view!5=i 35=i 5=i= 5=i 5=i : _5=i 5=i 5=ia 5=iw 5=i 5=i 5=iO 5=i 5=iQ B5=ig L _You now have 49 gold pieces (gained 8).5=i 5=i 5=i 5=i 5=i ,5=i 5=i 5=i B5=iV 5=i9 5=i 5=ig 5=iU 5=i  ,5=i 5=i0 5=i 5=i6 5=i 5=i' 5=i 5=i 5=i 5=iu 5=i0 ,5=i 5=ik 5=i 5=i- 5=i 5=i 5=im c  You encounter a rat.5=i% #.......###.#.#  #...........#>##  ##............. ###...#.#......#. .................. .##...########.##. 5=i& t.###)### #.##.#  ...)...# #.##.#  .###.#.## #.#@.#  ..†.....######.#.##  .####....<.....#.#  #...######.#.#  ##### #.#.#   #.#  r   rat (asleep) #.#  r?# 5=iK' V   5=i+0 045.2 (13.0)5=i0 ,6.2 (145=i6 5=ia: e _Found a scroll labelled TORUKO DUERU.5=i@ )))))r)You shoot a sling bullet.5=i .  The sling bullet hits the rat but does no damage.  You shoot a sling bullet. The sling bullet hits the rat.5=i S5=i+......4===7.5 (1.3)Rev  _You kill the rat!5=i5=i*35=i5=iX5=i5=i5=i5=i5=i5=i (5=i*5=i5=i35=i5=i5=i5=i5=i5=i5=i5=i5=i5=i5=i^5=i5=i5=i #...)...# #.##.# .###.#.## #.#..# ..†.....######.#.## 5=is.####....<.....#.#  #...######.#.#  ##### #.#.#  # #.#  ###.#.#  #....@# --- #.#..##  #..  #..  #.. ... .### . 5=i)u54.5 (7.0---5.5 (85=i25=ib _e - a scroll labelled TORUKO DUERU6=i6=iS| _No target in view!6=ia;36=i+<6=i%=6=i>6=iEC _6=i6E6=iOB6=iLP6=i\R,6=iR6=iS6=iGU,6=iU6=iJX6=i# 2.5 (76=iz6=i; _Found a stone staircase leading down.6=i6=ib6=iO6=iH _No target in view!6=i-36=i6=ik1 _6=i7n6=i:6=i:6=i<,6=i'?6=i?6=i,@6=iA6=i\C6=iC6=i]6=isc #.# #.#.# #.# #.# #.#6=in #.# #.# #.###.##..# >###.#  #.#  #@#  #.#  #.#  ...#.##.##.##.#6=i76.5 (14.0)7.5 (15 _k - a bubbling amethyst potion6=il _No target in view!6=i36=i~6=i6=i8f _6=iB6=i*6=i6=i,6=i6=i,6=ip6=iE6=iO#.# #.# #.###.# #..# ># ##.# )# #.# .# 6=i#.# .# #.# .########.##.#.........@.#81.5 (4.0)#######.#####.# 6=i#.##.#..#6=i) 7### 6=ih6=i+2.5 (56=i= _Found a hand axe.6=i 46=i 6=i H _No target in view!6=i 36=ig 6=i 6=i 6=i : _6=i 6=i ,6=i9 6=i 6=i' 6=i 6=iO 6=i 6=i 6=i! 6=i 6=ih ,6=i 6=i 6=i 6=iT 6=i 6=i 6=i6 6=i 6=i ,6=i 6=ir 6=i 6=iE 6=i) 6=ih 6=i 6=i3 6=iJ 6=i 6=i> ,6=i 6=i 6=i 6=i 6=i 6=ii 6=i 6=i 6=iM 6=i ,6=i 6=i X6=i 6=i 6=i 6=i8 6=ix 6=i 6=i 6=i 6=ik 6=i 6=i! 6=it" 6=i$ 6=iW$ 6=i(% 6=i% 6=i. 6=i5 X6=ic9  You encounter a kobold. It is wielding a +0 short sword.6=iF  # # ##)####### ..........#####$#######.....# ...K # #.################ #@................ ##################  K   kobold (asleep) 1006.5 (24.0)6=iG ,7.5 (256=iyL 6=iP # _Found a mace.6=iQ 8 .#  ##)#  ...#  #####$.#  ......#  ...K #.####### #@................ #########6=i) N6=ib> .#  ##)#  ...#  #####$.#  ......#  ...K #.####### #@................ #########  6=iOJ6=i\] _A kobold is nearby!6=i )KYou shoot a sling bullet.  The sling bullet hits the kobold but does no damage.6=i! ))The kobold shouts!  You shoot a sling bullet.7=iwK.K7=ip7=i'.====8.7 (1.2)Rev 7=i/7=ita _The sling bullet closely misses the kobold.7=iqS .#  ##)#  ...#  #####$.#  ......#  .... #K####### #@................ #########7=iS37=i; .#  ##)#  ...#  #####$.#  ......#  .... #K####### #@................ #########  7=iVB7=idC7=iH7=i>Y ))))) _A kobold is nearby!You shoot a sling bullet.7=i )The sling bullet closely misses the kobold.You shoot a sling bullet. The sling bullet hits the kobold.7=i:) 7=i'o~.$..)7=is8===-9.9Rev+ 7=iy7=i| 7=iN}D_You kill the kobold!7=i7=i7=i7=iޏ7=iiB7=iC  You see here a +0 short sword.7=i,7=i,Rev  _  You encounter a rat.7=i'#.#. .   #  .#######)#######..r......# .......#######@.# # #######----.........#.# ...........#########)#################.................################## r   rat (wandering)r.12.9 (3.07=ix ---3.9 (4 _ ))))))) _You see here 4 gold pieces.  You shoot a sling bullet.7=i)m rThe sling bullet closely misses the rat.You shoot a sling bullet.7=iS'@.r7=i].,.....7=i_/6===5.1 (1.27=i:] _The sling bullet hits the rat but does no damage.7=i)8)))))7=iu †You shoot a sling bullet. The sling bullet barely misses the rat.You shoot a sling bullet. The sling bullet hits the rat.7=ii<)7=icF4†....7=iGGg626.3Rev+ 7=iM7=iOG _You kill the rat!7=i]37=i]7=ia7=ie,7=ifL _You now have 53 gold pieces (gained 4).7=i0iTRev 7=iAj7=iul7=io7=i}o7=iYp7=iv<  You see here a +0 mace.7=i}K _7=i~7=i,7=i7=i7=i>7=i(7=iՈ7=i׊7=i7=i7=i7=i:7=i,7=i7=i7=iE,7=ir7=i7=i7=iZ7=i7=i7=i&7=i7=iǣ7=iq7=ie,7=i7=i7=i,7=il7=i¯7=i!7=i7=ip7=iٳ7=i,7=i7=i7=i7=is7=i7=i7=i,7=ih7=iU7=i,7=i|7=id7=i7=iY7=i;7=i7=i,7=i7=i27=i#7=i7=it7=is7=iY7=i7=i7=iX7=i7=i=,7=i7=i7=i,7=i27=ib7=iB7=iN7=iB7=i7=i17=i7=i7=ih7=i7=i&7=i7=iy,7=in,7=i7=i 7=i_7=i7=iX7=iW7=i,7=ic7=i7=i>7=i7=i7=i7=i,7=i7=i 7=i ,7=i 7=iQ7=i$v  You encounter a goblin and a hobgoblin.7=igg. ... ..:. #.#.# #.#.# #. #.#  #. #.#  # #@# .#)---7=i   #.##### ..†...... #.###.#...##########.. #.....................#####.#...#............#####.7=i)# g   hobgoblin (asleep)#.......##.. g   goblin (asleep)############7=i%052.3 (36.0)7=i'O---3.3 (37 _7=iU/7=i27=i 1 gg.  ...  .:.  #.#  #.#  #.#  #.#  #@# ) #.##### ..†...... #.###.#.. #............ #####.#...#........... #.#####.) #.......#  ###  7=i+  gg.  ...  .:.  #.#  #.#  #.#  #.#  #@# ) #.##### ..†...... #.###.#.. #............ #####.#...#........... #.#####.) #.......#  ### 7=i 7=i 7=i 7=i d _There are monsters nearby!7=i5 ))))))g  You shoot a sling bullet. The sling bullet hits the hobgoblin.7=iP  7=ipQ  The hobgoblin is moderately wounded.You shoot a sling bullet. The sling bullet hits the hobgoblin.7=i r.gg.7=ir .....gwandering)7=i f===4.5 (1.2)Rev 7=ih w _The hobgoblin is heavily wounded.7=iu*  g..  g..  .:.  #.#  #.#  7=i++ ^#.#  #.#  #@# ) #.##### ..†...... #.###.#.. #............ #####.#...#........... #.#####.) #.......#  ###  7=i  g..  g..  .:.  #.#  #.#  #.#  #.#  #@# ) #.##### ..†...... #.###.#.. #............ #####.#...#...........7=i E #.#####.) #.......#  ### 7=i 7=i 7=i 7=id ~M)You shoot a sling bullet. The sling bullet hits the hobgoblin. _The hobgoblin is heavily wounded.  The sling bullet barely misses the hobgoblin.  The sling bullet hits the goblin!7=i ]))))))7=ix †You kill the goblin!You shoot a sling bullet. The sling bullet hits the hobgoblin.7=i<)7=i"N†.....7=iU'g755.7Rev+ 7=i0c _You kill the hobgoblin!8=i38=i 8=i^ _No target in view!8=iH8=i8=i8=im8=i$ _8=i,8=i8=iTRev 8=i~8=iT,8=i 8=i!8=i',8=i9,8=i.=8=i=8=iv>8=i\ #.# #.# #.#  ##.## #)..##†..##.@.# #.---##.## #. #.# #. #.# #. #.# #..# .#) ##### ..†...... #.###.#...##########.. #..................... You pick up a parchment of Blink and begin reading...60.7 (5.0---1.7 (68=iiT _You add the spell Blink to your library.8=i48=i$8=iH _No target in view!8=i88=i8=i8=i8=if _8=iX8=i8=il8=i8=i8=if  You encounter a jackal.8=i/xh. #.#  #.#   #.#   #@#  8=i>##.## #)..##†..##...###.## #. h   jackal (asleep) #. #.# #. #.# #.8=iN.h4.7 (3.h8=i* Mh8=i-4==5.7 (48=i8=i' _The jackal barks!8=i )))) You shoot a sling bullet. The sling bullet hits the jackal.8=i@[ )))The jackal is severely wounded.You shoot a sling bullet.8=iwG.h8=i JThe sling bullet barely misses the jackal.8=i....J   endoplasm (wandering)h   jackal8=iu`=7.0 (1.3Rev 8=ie8=i[ _You encounter an endoplasm.8=is #J. #.# #.# #h# #.# #.# #.#8=iG& #@# ##.## #)..#  #†..#  #...#  ##.##  #.#  #.#  #.# 8=i( #J. #.# #.# #h# #.# #.# #.# #@# ##.## #)..#  #†..#  #...#  ##.##  #.#  #.#  #.# 8=is8=i8=i8=iŭd _There are monsters nearby!8=i ))))))J  You shoot a sling bullet. The sling bullet misses the jackal.The sling bullet hits the endoplasm.  The endoplasm quivers.8=il  The endoplasm is severely wounded.You shoot a sling bullet.  The sling bullet hits the jackal but does no damage.8=i; l.h.J8=i E.h8=i hThe jackal is severely wounded.8=ix &.J8=i . h 2 jackals (1 wandering)8=i& ^8.3Rev+ 8=i^ 8=i  W _You encounter a jackal.8=i & #.h #.# #J# #.# #.# #h# #.# #@# 8=i ##.## #)..#  #†..#  #...#  ##.##  #.#  #.#  #.# 8=im  #.h #.# #J# #.# #.# #h# #.# #@# ##.## #)..#  #†..#  #...#  ##.##  #.#  #.#  #.# 8=i z _There are monsters nearby!8=i(  #.h #.# #J# #.# #.# #h# #.# #@# ##.## #)..#  #†..#  #...#  ##.##  #.#  #.#  #.# 8=ih  #.h #.# #J# #.# #.# #h# #.# #@# ##.## #)..#  #†..#  #...#  ##.##  #.#  8=ij #.#  #.# 8=iq 8=ir 8=iy 8=i- . _You encounter a jackal. _There are monsters nearby! _There are monsters nearby!  The sling bullet closely misses the jackal.  The sling bullet hits the endoplasm.8=i/ #))8=i ))hh 2 jackals (1 wandering)8=i/{ )))You kill the endoplasm!8=iݲ.h.h8=i! .hYou shoot a sling bullet. The sling bullet misses the jackal.8=i?+...8=i0839.68=i8=iMT _The jackal closely misses you.8=i_ #.. #.# #h# #.# #.# #.# #h# 8=i!!#@# ##.## #)..#  #†..#  #...#  ##.##  #.#  #.#  #.# 9=i8 #.. #.# #h# #.# #.# #.# #h# #@# ##.## #)..#  #†..#  #...#  ##.##  #.#  #.#  #.# 9=i<9=i J † _There are monsters nearby!You shoot a sling bullet. The sling bullet hits the jackal.9=iyh   jackal (9=i  ))))h  You kill the jackal!You shoot a sling bullet. The sling bullet hits the jackal.  The jackal barks!9=ihx .hThe jackal is severely wounded.9=i݁9=iuN..†9=i u9170.8 (1.2Rev* 9=i 9=i>& _You hear a bark!9=iC #.. #.# #.# #h# #.# #.# #†# #@# ##.## #)..#  #†..#  #...#  ##.##  #.#  #.#  #.# 9=ikH{ #.. #.# #.# #h# #.# #.# #†# #@# ##.## #)..#  #†..#  #...#  ##.##  9=iI#.#  #.#  #.# 9=iZN9=iO9=iS9=i ] ))))))) _A jackal is nearby!You shoot a sling bullet.9=i{  The sling bullet closely misses the jackal.You shoot a sling bullet.9=i6fG.h9=iiE.h9=i pT...†9=ip'2.09=iu9=iYxa _The sling bullet closely misses the jackal.9=i|I #.. #.# #.# #.# #.# #h# #†# #@# ##.## #)..#  #†..#  9=iW#...#  ##.##  #.#  #.#  #.# 9=i/l #.. #.# #.# #.# #.# #h# #†# #@# ##.## #)..#  #†..#  #...#  ##.##  #.#  #.#  #.# 9=i69=i79=i>9=i[O † _A jackal is nearby!You shoot a sling bullet. The sling bullet hits the jackal.9=iTX)9=i ))))))You kill the jackal!9=i cn.....††9=ic9=iEkgorgonsofia the Shooter#..Coglin#.#Health: 23/23 ========================#.#Magic: 2/2========================#.#AC: 3Str: 11#.#EV: 11Int: 8#†#SH: 0Dex: 17#†#XL:  2 Next: 100% Place: Dungeon:2#@#Noise: ===------  Time: 1073.2 (1.2)9=ilv##.##a) +2 sling {Consuel c) +0 sling {Ned} #)..##. Fire: a) +2 sling {Consuela} #†..##. Rev* #...##.##.###. #.##. #.##. #.##. The sling bullet closely misses the jackal.You shoot a sling bullet. _The sling bullet closely misses the jackal. _A jackal is nearby!You shoot a sling bullet. The sling bullet hits the jackal.  You kill the jackal!9=in _You shoot a sling bullet.  You have reached level 3!9=i`u/  --more--:=i  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? ;=iZ: 8/283/393 0%  You feel agile. x2  Your brain swirls with designs for a stochastic whirligig. You just need some _more time...;=i5 ;=i ;=i ;=i H _No target in view!;=i& ;=i) 3;=i[+ ;=ij/ ;=i5 : _;=i9 b  You see here a jackal corpse.;=i< ;=i+@  _;=iMA ;=iF b  You see here a jackal corpse.;=iH ;=iI ERev+ _;=iK ;=iL ;=iyQ ;=izR ;=i:S ;=iT ;=i[ >..#...#.#.#.#...---7.2 (4.0 #.#  #.#   #†#   #†# #.#  ##.## #)..##†..#;=if ;=iwg F---8.2 (5;=ikl ;=in ; _Found a stone staircase leading down.<=iS63<=iu8<=i\EH _No target in view!<=i<=iϕ<=i<=i՚<=i@: _<=i~,<=i-f  You encounter a jackal.<=i##.##$>...#.###h.........###....#.##†#h   jackal (wandering)†.##.##<=i*9.2 (1<=i[2w<=iw   ribbon worm (wandering)h   jackal<=iZ80.2 (2Rev <=ir _You encounter a ribbon worm.<=i #.#.# ..#w >..# ...# #..# #..# #..###h..  #@.......  #.####...  #.# #.# #.# #†# #†# #.# ##.##<=iK #.#.# ..#w >..# ...# #..# #..# #..###h..  #@.......  #.####...  #.# #.# #.# #†# #†# #.#<=im4 ##.##<=i"<=i<=i<=id _There are monsters nearby!<=i_# )))) You shoot a sling bullet. The sling bullet hits the jackal.<=i †The jackal is almost dead.You shoot a sling bullet. The sling bullet hits the jackal.<=i(<=iYhI$w<=io(....<=itu4===1.5 (1.3Rev+ <=iz<=i}J _You kill the jackal!<=i #.#.# ..#$ >.w# ...# #..# #..# #..###†..  #@.......  #.####...  #.# #.# #.# #†# #†# #.# ##.##<=i^s #.#.# ..#$ <=i8t>.w# ...# #..# #..# #..###†..  #@.......  #.####...  #.# <=it#.# #.# #†# #†# <=i%u#.# ##.##<=iI<=ic ))))w _A ribbon worm is nearby!You shoot a sling bullet. The sling bullet hits the ribbon worm.<=iL>  The ribbon worm is lightly wounded.  You shoot a sling bullet. The sling bullet hits the ribbon worm!<=i Q.w<=i Y... <=i k2.7 (1.2Rev* <=i <=iw M _The ribbon worm is severely wounded. #.#.# ..#$ >..# ..w# #..# #..# #..###†..  #@.......  #.####...  #.# #.# #.# #†# #†# #.# ##.##<=i <=i 8 #.#.# ..#$ >..# ..w# #..# #..# #..###†..  #@.......  #.####...  #.# #.# #.# #†# #†# #.# ##.##<=iv <=i <=i )))You shoot a sling bullet. The sling bullet hits the ribbon worm! _The ribbon worm is severely wounded. _A ribbon worm is nearby!  You shoot a sling bullet.  The sling bullet hits the ribbon worm but does no damage.<=i#M  The ribbon worm is heavily wounded.You shoot a sling bullet. The sling bullet hits the ribbon worm.<=i(  ...(catching breath)The ribbon worm is almost dead. ```The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.<=ir 3...<=it   5  3.9+2 sling {Consuela} Held Rev* <=iy <=i| . _You are caught in a web!<=iő  #.#.# ..#$ >..# ..w# #..# #..# #..###†..  #@.......  #.####...  #.# #.# #.# #†# #†# #.# ##.##==i$ #.#.# ..#$ >..# ..w# #..# #..# #..###†.. ==i% #@.......  #.####...  #.# #.# #.# #†# ==i&#†# #.# ##.##==i/F==if;==iC _A ribbon worm is nearby!==ip]d _You are caught in a web!==ie #.#.# ..#$ >..# ..w# #..# #..# #..###†..  #@.......  #.####...  #.# #.# #.# #†# #†# #.# ##.##==iM\ #.#.# ..#$ >..# ..w# #..# #..# #..###†..  #@.......  #.####...  #.# #.# #.# #†# #†# #.# ##.##==i0==id*x _A ribbon worm is nearby!==i+==ig3==i5N _You are caught in a web!==ib` #.#.# ..#$ >..# ..w# #..# #..# #..###†..  #@.......  #.####...  #.# #.# #.# #†# #†# #.# ##.##==i) #.#.# ..#$ >..# ..w# #..# #..# #..###†..  #@.......  #.####...  #.# #.# #.# #†# #†# #.# ##.##==if3==i ==ibb _You are caught in a web! _A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!==i==i#==i(I _A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!==iFi #.#.# ..#$ >..# ==iH..w# #..# #..# #..###†..  #@.......  #.####...  #.# #.# #.# #†# #†# #.# ##.##==i) #.#.# ..#$ >..# ..w# #..# #..# #..###†..  #@.......  #.####...  #.# #.# #.# #†# #†# #.# ##.##==i73==i==irYou are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!==ix==i?A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!>=ih>=ij11 ---40+2 sling {Consuela} Rev* >=io>=irYou are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web! _You disentangle yourself.>=iTt#.#.#  ..#$>..#..w#..##†......####....# .†.##.##)..#.>=iQ.w>=iM >=iA---5>=i1>=i2Q_ ..#$>..#.#.w.##†........####... †.##.##)..#.†>=iTU.w>=ic>=i3d\6Rev+ >=il>=in>=i2C  ..#$ >..# ...# #..# #w.# #..###†..  #..  #.#  #@# #.# #.# #†# #†# #.# ##.## #)..#  #†..# >=i ..#$ >..# ...# #..# #w.# #..###†..  #..  #.#  #@# #.# #.# #†# #†# #.# >=i##.## #)..#  #†..# >=io>=i3>=i>=ib _A ribbon worm is nearby!?=io ..#$ >..# ...# #..# #w.# #..###†..  #..  #.#  #@# #.# #.# #†# #†# #.# ##.## #)..#  #†..# ?=iΉ ..#$ >..# ...# #..# #w.# #..###†..  #..  #.#  #@# #.# #.# #†# #†# #.# ##.## #)..#  #†..# ?=i3?=iIx _A ribbon worm is nearby!?=i ..#$ >..# ...# #..# #w.# #..###†..  #..  #.#?=i  #@# #.# #.# #†# #†# #.# ##.## #)..#  #†..# ?=ivs ..#$ >..# ...# #..# #w.# ?=ict=#..###†..  #..  #.#  #@# #.# #.# #†#?=iu #†# #.# ##.## #)..#  #†..# ?=i|?=it}?=iу?=i܆b _A ribbon worm is nearby!?=i ))) You shoot a sling bullet. The sling bullet hits the ribbon worm.?=ih ))))The ribbon worm is almost dead.You shoot a sling bullet.?=i- & ?=i ...w...(catching breath)The sling bullet barely misses the ribbon worm.?=i2 ```The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.?=i ;...  5  ===8.1 (1.2+2 sling {Consuela} Held Rev* ?=iB . _You are caught in a web!?=i ?=is 0?=im ?=iC p _You cannot shoot with your +2 sling while caught in a web.@=i9N.w@=i :@=i$11 ---90+2 sling {Consuela} Rev* @=i@=i/ _You disentangle yourself.@=i G>..#.#w.###†........#### †@=i .##.##)..#.†.@=i @=ie y---90Rev+ @=i @=i A=i"g )))You shoot a sling bullet. The sling bullet hits the ribbon worm.A=i †The ribbon worm is almost dead.You shoot a sling bullet. The sling bullet hits the ribbon worm.A=i,...A=iD~12===1.3 (1.2Rev* A=iA=iO _You kill the ribbon worm!A=i0V)))))))A=i)A=i...†...2.5A=iQA=iӽ2 _You shoot a sling bullet. x2A=iaN 3A=ih^ ^ _No target in view!A=iO 3A=i} A=i A=i A=i P _A=i A=iY >Rev+ A=i A=i( hRev  .#..#( .##..#. ..#.... ##..#.#.# ....#$ #####>..# [......#.---7.5 (5.0#...#†.###†...#.........#.####...##.# ###.##.#†#---8.5 (6 _Found a robe and 2 poisoned darts.B=iB=i6B=i[B=iH _No target in view!B=iuB=i0 _# #.#. . .... #( ......#..#. .......#.... ......##..#.#.#.......#$.<....#####>9.5 (1[..... #.####..# #..# .Rev #†.###†......#.100.5 (2B=i9 _Found a stone staircase leading up.B=iB=iB=ivB=iH _No target in view!B=i%#B=i$B=ig*,B=i1c  You encounter a bat.B=iyM #. .#.#### .. ###.#.#.#. # #. ...#..#(.. ...###..#.#. b...#...... .#####..#.#.#...........#@.<.....######>..#.......[.......####.#!##.####..# # #..# .#†.###†... b   bat (wandering)#.........#.####...##.# ##.0b.B=iNbB=iFeB=if51.5 (1B=i` _Found a fizzy clear potion. _You see here 7 gold pieces.B=i ))))))You shoot a sling bullet.B=iV b  The sling bullet closely misses the bat.You shoot a sling bullet. The sling bullet hits the bat.B=ia b.  The bat is moderately wounded.b..b....===2.7 (1.2Rev B=i _The bat hits you but does no damage. #. .#.#  # .. ###.#.#  #. # #. .......  #..#(.. .......  #..#.#. .......  #...... b......  #.#.......  #@.<.....  #####>..#.......  [.......####.#!#  #.####..# #  #..# .  #†.###†...  #..  #.#B=i. B=i06 #.# ## B=i{- B=i#. .#.#  # .. ###.#.#  B=i_#. # #. .......  #..#(.. .......  #..#.#. .......  #...... b......  #.#.......  #@.<.....  B=i #####>..#.......  [.......####.#!#  #.####..# #  #..#  #†.###†...  #.. #.# #.#  _A bat is nearby! #. .#.#  # .. ###.#.#  #. # #. .......  #..#(.. .......  #..#.#. .......  #...... b......  #.#.......  #@.<.....  #####>..#.......  [.......####.#!#  #.####..# #  #..# .  #†.###†...  #..  #.#  #.# ## B=iî  #. .#.#  B=i # .. ###.#.#  #. # #. .......  #..#(.. .......  #..#.#. .......  #...... b......  #.#.......  #@.<.....  #####>..#.......  [.......####.#!#  #.####..# #  #..#  #†.###†...  #.. #.# #.# B=i 3B=i~ B=i ) _A bat is nearby!You shoot a sling bullet. The sling bullet hits the bat.B=i .  The bat is heavily wounded.You shoot a sling bullet. The sling bullet hits the bat.B=iA .43.8 (1.1Rev+  _You kill the bat!B=i` IB=ie BB=i  _You now have 60 gold pieces (gained 7).Rev   You encounter a frilled lizard.B=i #. .#.####### ..####.#.## .....#. ###.#.......# ...###..#(..........# .##.###..#.#.#.......# ......#..............# ###.####..#.#.#.......#.# ...†.......#..<.l #.#######>..#..@....#  ---[.......####.#!## #.####..# ?#  #..# .#. #†.###†...#......... l   frilled lizard (wandering)#.####...#=i' 37m#.# .###.#6.8 (3.0B=iٛ c---7.8 (4 _B=iU B=i  .  You shoot a sling bullet.  The sling bullet hits the frilled lizard.B=i߷ K))))))B=iC t )You kill the frilled lizard!B=i 3.......B=i u6===9.1 (1.3Rev+ B=iRE _You shoot a sling bullet.B=iW^3B=ijB=iPnH _No target in view!B=iE-3B=i@0B=i4C=iRev  _C=iU C=ij9#. ###.#.........##.#..#(..........# .##.####..#.#.#.# ......)#......# # ###.###..#.#.#.#.## ...†.......#..<......... #.######>..#.......# [####.#!## #.####..# #@# # --- #..# #.#.  #†.###†...#......... #.####...###.# ##.###.# #.##.# #.##†#12.1 (3.0C=iJU---3.1 (4C=i`` _h - a scroll labelled TUMAESAESYC=i&C=i'C=i1C=i4H _No target in view!C=iL3C=iYC=iC=iC=iq _C=iC=iC=i C=i̽C=iPC=iֿC=i# ..####.#.## .......#. ###.## ...##...#..#(..........# .##.###)##..#.#.#.# # ......)..#..............#.# ###.###.#C=i##..#.#.#.......#.##. ...†..........#..<.......... #.####.#####>..#.......# #.[.......####.#@## ###.####..# #.#.# #..# #.#.# #†.###†...##.......##.####...###.# ##.###.# #.# #C=iM #.# #.#. C=iC=i$6.1 (3C=i+7.1 (4C=iC=iX _l - a fizzy clear potionC=iC=iyC=i ^ _No target in view!C=iC=iC=iXC=iC=iĦC=iM: _C=i2C=i,C=i6C=izC=ic,C=iC=iC=iXC=iC=iEC=iC=iyBC=iC=iC=it,C=iC=iaC=iC=i C=iHC=i,C=iC=iC=iC=i?C=iC=iC=iFC=i$C=iC=iC=ieC=iC=iC=iC=i@C=iC=iiC=iC=iC=iC=iC=iC=iC=iC=iC=iC=iC=ibC=iC=iC=iBC=iC=i,C=iC=iC=i8,C=iC=iC=i,C=ieC=i C=i0C=i C=iC=iF,C=i C=i,C=iFC=ig  You encounter 2 jackals.C=i# ###.# ...hh ...#......  ##.......#  # #...# #.# # #.#...#####.......#  #.#...##..........# # #....##.##.......### ... ##......##......... ....#..@# ##.......... #. #.#.# #....#####...#.#..... ..####.#.#####................... #.#.......#.........##...######## ..........#.##...##.###)### # #.#.......#.##........)...# # hh 2 jackals (asleep) ..........#.##..###.###.#.##C=i # #.#.......#.##.......÷.....###### .#..<...........###.####....<....C=i?C=i.h48.1 (31.0).hC=i>hh1 wandC=iXering)==9.1 (32C=iC=i:' _The jackal barks!C=i )))))))You shoot a sling bullet.C=i4  The sling bullet barely misses the jackal.You shoot a sling bullet.C=i& K.hC=i' G.hC=i,* hThe sling bullet closely misses the jackal.C=i, G.hC=i, G.hC=iK- .h.C=i 8 .....h 3 jackals (2 wandering)C=i'9 e=50.4 (1.3)Rev C=i m _You encounter a jackal.C=i&  ...h.   #...#   # #.h.#   #.#.h.#  #.#...#  #....##.# ... ##......# ....#..@#  #.#.# #....###............##...##.###)### #.##........)...# #..###.## #.......÷<...........###.<C=i! f ...h.   #...#   # #.h.#   #.#.h.#  #.#...#  #....##.# ... ##......# C=i% B....#..@#  #.#.# #....###............##...##.###)### #.##........)...# #..###.## #.......÷C=i& <...........###.<C=iv. C=i / C=iI8 C=iu _There are monsters nearby! )))You shoot a sling bullet.C=i  The sling bullet hits the jackal but does no damage.  You shoot a sling bullet. The sling bullet hits the jackal.C=iPu M .hThe jackal is heavily wounded. hThe jackal barks!.hh..h..h h.hhYou encounter a jackal.You hear a bark!1.6 (1.2Rev+ C=i I _The jackal leaves your sight.C=i  ..h..   #...#   # #...#   C=i #.#...#  #.#.h.#  #..h.##.# ... ##......# ....#..@#  #.#.# #....###............##...##.###)### #.##........)...# #..###.## #.......÷<...........###.<C=iX,Z ..h..   #...#   # #...#   #.#...#  #.#.h.#  C=i_-#..h.##.# ... ##......# ....#..@#  #.#.# #....###............##...##.###)### #.##........)...# #..###.## #.......÷<...........###.<C=in93C=im?C=iAd _There are monsters nearby!C=iU ..h..   #...#   # #...#   #.#...#  C=iVg#.#.h.#  #..h.##.# ... ##......# ....#..@#  #.#.# #....###............##...##.###)### #.##........)...# #..###.## #.......÷<...........###.<D=iڬ ..h..   #...#   # #...#   #.#...#  #.#.h.#  #..h.##.# D=i*... ##......# ....#..@#  #.#.# #....###............##...##.###)### #.##........)...# #..###.## #.......÷<...........###.<D=iD=i{D=i;D=iD=ip ) _There are monsters nearby!You shoot a sling bullet. The sling bullet hits the jackal.D=iK † _There are monsters nearby!shoot a sling bullet. The sling bullet hits the jackal.  The jackal is severely wounded.  You shoot a sling bullet.  The sling bullet completely misses the jackal.The sling bullet hits the jackal!) 2D=iJ.hD=ip.hhD=iG.hD=i5 h 3 jackalsYou kill the jackal!7-202.8Rev* D=i!D=i#+ _The jackal bites you.D=i\Q ....h   #...#   # #.h.#   #.#...#  #.#.†.#  #....##.# ... ##.h....# ....#..@#  #.#.# #....###............##...##.###)### #.##........)...# #..###.##D=iAXS #.......÷<...........###.<D=iw ....h   #...#   # #.h.#   #.#...#  #.#.†.# D=i #....##.# ... ##.h....# ....#..@#  #.#.# #....###............##...##.###)### #.##........)...# #..###.## #.......÷<...........###.<D=i3D=iD=i  D=iL ))))))) _There are monsters nearby!You shoot a sling bullet.  The sling bullet completely misses the jackal.D=i .  The sling bullet closely misses the jackal.You shoot a sling bullet. The sling bullet hits the jackal.D=if`) 2D=i/$.D=i1.hD=i4C.hD=iN6F.hD=i;@.hD=iN....-54.1 (1.3D=iaPJ _You kill the jackal!D=ib .....   #...#   # #..h#   #.#...#  D=icS#.#.h.#  #....##.# ... ##......# ....#..@#  #.#.# #....###............##...##.###)### #.##........)...# #..###.## #.......÷<...........###.<D=i;$ .....   #...#   # #..h#   D=iZ#.#...#  #.#.h.#  #....##.# ... ##......# ....#..@#  #.#.# #....###............##...##.###)### #.##........)...# #..###.## D=i#.......÷<...........###.<D=iD=iTD=id D=i\ ))))))) D=ie_There are monsters nearby!You shoot a sling bullet.D=i  The sling bullet closely misses the jackal.You shoot a sling bullet. The sling bullet hits the jackal.D=i`R.h†h.h.hD=i]X...5.3 (1.2D=icD=iea _The jackal is moderately wounded.D=iNx1 .....   #...#   # #...#   #.#...#  #.#.h.#  #....##.# ... ##.h....# ....#..@# D=iy #.#.# #....###............##...##.###)### #.##........)...# #..###.## #.......÷<...........###.<D=i(  .....   #...#   # #...#   #.#...#  #.#.h.#  #....##.# ... ##.h....# ....#..@#  #.#.# #....#D=i* ##............##...##.###)### #.##........)...# #..###.## #.......÷<...........###.<D=i@ ID=ihS QM†You shoot a sling bullet. The sling bullet hits the jackal. _The jackal is moderately wounded.ompletely misses the jackal.  The sling bullet hits the jackal!D=ik ))   jackalD=i  You kill the jackal!You shoot a sling bullet. The sling bullet hits the jackal.D=iC .hThe jackal is heavily wounded.D=il ]8=96.5D=i5 D=ib T _The jackal closely misses you.D=ip T .....   #...#   # #...#   #.#...#  #.#.†.#  #....##.# ... ##.h....# ....#..@#  #.#.# #....###...........D=i .##...##.###)### #.##........)...# #..###.## #.......÷<...........###.<D=iR  .....   #...#  D=iS  # #...#   #.#...#  #.#.†.#  #....##.# ... ##.h....# D=iT ....#..@#  #.#.# #....###............##...##.###)### #.##........)...# #..###.## D=i_U #.......÷<...........###.<D=id D=ie D=i2~ D=iP  _A jackal is nearby!You shoot a sling bullet. The sling bullet hits the jackal.D=ig )))))))The jackal is severely wounded.You shoot a sling bullet.D=i ....†.h The sling bullet closely misses the jackal.D=ijD=iCT6--7.8 (1.3D=iD=i_. _The jackal bites you. x2D=i& .....   #...#   # #...#   #.#...#  #.#.†.#  #....##.# ... ##.h....# ....#..@#  #.#.# #....###............##...##.###)### #.##........)...# #..###.## #.......÷<...........###.<E=iv .....   #...#   # #...#   #.#...#  #.#.†.#  #....##.# ... ##.h....# ....#..@#  #.#.# #....###............##...##.###)### #.##........)...# #..###.## #.......÷<...........###.<E=i3E=i-E=iP . _A jackal is nearby!You shoot a sling bullet. The sling bullet hits the jackal.E=iRE=i% )))))))You kill the jackal!E=i l....†..E=iP--339.0 (1.2E=i{E=i / _You shoot a sling bullet.E=i<B7=Rev+ 8==E=iF1 _HP restored.E=iUV3E=iWE=iwZE=i]E=i^>Rev E=i`E=iiXE=iOjE=ilE=ijm9=E=inE=iQqE=i8sE=isE=iuE=iwE=izE=iz(E=iQ{E=i^}E=i,3E=i7E=iE=i,E=iE=iE=i E=iE=i7E=iE E=io# #### ...# #.####......#####..######.#............. ...# #@#...# #--- #.#...# #.. #.#...##### #.#.†.##.......... #.#....##.##....... ...###......##....... .....#...######.......  #. #.#.## #....#####...#.#.. E=i:[ ..####.#.#####............E=iR073.0 (14.0)E=i0H---4.0 (15E=iZE=i _n - a bubbling grey potionE=i)E=iH _No target in view!E=inIE=i"{0.0).........E=iE=iE=i8T _Key pressed, stopping explore.E=iE=iE=i1^ _No target in view!E=iNE=i_OE=is\E=i_E=iaE=if| _E=igE=iiE=ilE=iplE=ilE=inE=iq,E=i'rE=isE=iYv,E=ivE=iF}nE=iނXE=iTBE=iE=iFE=i2BE=i~&######### #.......#  #.#####.## ##.#####........# #.#.......@.#####..######.#85.0 (11.0)##................. ...##...####.##.#...### #.## #.##.#...# # #.##.#...##### #.##.#.†.## #.#.#....##.## ...###......##. .....#...######E=iE=iT _Key pressed, stopping explore.E=iaE=iAE=iE=iͿH _No target in view!E=i#>  _E=iB nE=iC E=iHF BE=iG E=iI ,E=iXK ,E=iL ,E=iDM E=i7P E=iP E=iR ,E=i9S E=iT E=iT E=i'U E=i{\ ### #########.. #.......##. #.#####.########.#####........##............#####..#######................. .#...####.##.#...### # #.###.# #.##.#...# E=iD] H .. #@# #.##.#...####92.0 (7.0)#.# #.# #.##.#.†.##.... .## #.#.#....##.## .# ...###......##.. .....#...#######.## #.#.####....###### ..####.#.#####......#. ###.#.......#...###..#(.....E=i ^ ?##...##.###E=i`c E=ie * _No target in view!Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore.E=i TKey pressed, stopping explore. _No target in view! _Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore.No target in view!E=ix .......0 _No target in view! _Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.E=ic T _Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!F=iN3F=icF=iF=iF=iP _F=iH,F=ipF=iF=i3 S######.#####........##............#####..#####F=i ##................. . ##...####.##.#...### # #.###.# #.##.#...# .....#.# #.##.#...######.##.#.#.# †.##.... #...####.#.#....##.# ##.#@.....###......4.0 (2 #....).......#...###### #.####.#.####....#####.F=i # ...####.#.#####...#. ###.#.......#.........##.#..#(..........#.##...##.###..#.#.#.......#.).............#.##..###.#####..#.#.#....÷.F=iF=iU+5.0 (3F=iF=iz _No target in view! _Key pressed, stopping explore.No target in view!Key pressed, stopping explore. _No target in view! _Found a whip.F=i2F=i3F=i9F=iQ<H _No target in view!F=i3F=iOF=iF=i. F=i : _F=i<  You see here a +0 whip.F=ifF=i _F=iF=iF=i&,F=i'F=i4*F=i-F=i+.,F=i9F=iK?,F=iAF=iLI ### ######### .. #....... #. #.#####.# ######.#####........ #............#####.. ##.............. # ##...####.##.F=iI #####.##.###.# #.##.#..........@...#.# #.##.#...200.0 (5#####.##.#.#.# #.##.#.†. .. ##...####.#.#... ... ####.#......### ##. #....).#...#F=iJ1 # #.####.#.####.... # ...####.#.#####.... #. ###.#.......#....... #..#(..........#.##...#F=iSKF=iRF=iTT _Key pressed, stopping explore.F=il4F=i"rF=itH _No target in view!F=itF=iEF=i&F=iF=iHF=iQ _  You encounter a gnoll. It is wielding a +0 club.F=i%,y #. #.######.#####.....#............### #.# ##... #.###...####.##.########.##.###.# #.##.#.............#.# #.##.# .######.##.#.#.# #.##.# #..@.###...####.#.#.......######.#......###..###.. #....).......# #.. #.####.#.#### #!. ...####.#.#####.F=i-7 #..###.#.......#.... j   gnoll (wandering) #..#(..........#.##. #j.#.#.#.......#.##. #....#.##.F=i:0,3.0 (3.F=i8j F=i8+4.0 (4F=iu?F=i(G2 _The gnoll leaves your sight.F=i c4F=iiF=inH _No target in view!F=i IF=iD F=ik F=iG $ _F=i F=i F=iV g  A gnoll comes into view.F=i ######.#####... #............## #.# ##......... #.###...####.#########.##.###.# #.# .............#.# #.# .######.##.#.#.# #.###..###....###...####.#......###.#......###..###..# #....)....... # #..# #.####.#.#### #!.....####.#.#### #..###.#.......#. #..#(...#.# j   gnoll (wandering) #..#.#.#.......#.# #.j.....#.# ##..#.#.#.......#.#F=iB N5.0 (1.jF=i H6.0 (2 _F=i F=iD F=i8  )))))j  )You shoot a sling bullet. The sling bullet hits the gnoll.F=il  The gnoll is moderately wounded.You shoot a sling bullet. The sling bullet hits the gnoll.F=iU 9j.F=iX @......F=iZ b===7.2 (1.2Rev F=iz_ F=ie ] _The gnoll is heavily wounded.F=i  #.#  #.###. #.###.#  ..  .######.#  ##..###....# .......@.# ##..###..# #....)F=iR  # #..#  #!.. #..## #..#( #.j# #...F=i# #.#  #.###. #.###.#  ..  .######.#  ##..###....# .......@.# ##..###..# #....) # #..#  #!.. #..## #..#( #.j# #...F=i F=i1F=iGF=i\ _A gnoll is nearby!F=i; )))))))You shoot a sling bullet.G=i,  The sling bullet closely misses the gnoll.You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.G=ij.j...!.8.4Rev+  _The gnoll is heavily wounded.G=i #.#  #.###. #.###.#  ..  .######.#  ##..###....# .......@.# ##..###..# #....) # #..#  #!.. #.j## #..#( #..# #...G=i[ #.#  #.###. #.###.#  ..  .######.#  ##..###....# .......@.# ##..###..# #....) # #..#  #!.. #.j## #..#( #..# G=iϰ7#...G=iʶG=iG=i̽G=i1 ))))) _A gnoll is nearby!You shoot a sling bullet.G=iY  The sling bullet closely misses the gnoll.You shoot a sling bullet.G=i9j.G=iM1....9.5 (1.1 _The sling bullet closely misses the gnoll. #.#  #.###. #.###.#  ..  .######.#  ##..###....# .......@.# ##..###..# #....) # #..#  #j.. #..## #..#( #..# #...G=i #.#  #.###. #.###.#  ..  .######.#  ##..###....# .......@.# ##..###..# #....) # #..#  #j.. #..## #..#( G=i#..# #...G=iG=i]G=iG=i; ) _A gnoll is nearby!You shoot a sling bullet. The sling bullet hits the gnoll!G=i}a))G=iK )))))You kill the gnoll!G=i}..)....6210.7 (1.2Rev* G=iE _You shoot a sling bullet.G=i _G=i9G=iK- ............### ##..##...####.#########.##.###.# .............#. .######.##.###..###....###...####.#..........######.#......###..###@.# #....).---10 # ####.#.#### #)....#Rev* #..#.......#..<........ G=iQ9---G=iSG=iWT _Key pressed, stopping explore.G=iq3G=isG=iRvH _No target in view!G=iG 3G=i! G=i$ G=i' G=i, qRev+ _G=i; BG=iJ rKey pressed, stopping explore. _No target in view!  n - 2 bubbling grey potions (gained 1)  Things that are here:  a +0 club; a gnoll corpse  You encounter a gnoll. It is wielding a +0 spear.G=iDZ ###...###########.##.###.# #.##.............#.# #. .######.##.#.##..###....###...####.#..........######.#......G=i [ ^##..###..# #....)...... # #..###.####.#.### #@.....####.#.#### #..###.#.......#....#(..........#..##.j   gnoll (polearm, wandering)....j#####>..#.......#.#[.......####.#.##.#G=i^g r3.7 (24.7 (3 _G=il G=i |  )))))j  )You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll shouts!G=i/  The gnoll is moderately wounded.You shoot a sling bullet. The sling bullet hits the gnoll!G=i :j.G=i .....===5.8 (1.1Rev*  _The gnoll is almost dead.G=i C #  G=i b.  #. .######.  #... ...# #..# #....) # #..###.# #@.....# #..###.# #..#( #..# #... ##..# .......#..< #####>. [G=iû #  .  #. .######.  #... ...# #..# #....) # #..###.# #@.....# #..###.# #..#( G=i#..# #... ##..# .......#..< #####>. [G=ipG=i\ _A gnoll is nearby!G=iw2 ))))You shoot a sling bullet. The sling bullet hits the gnoll.H=iRj )The gnoll is almost dead.You shoot a sling bullet. The sling bullet hits the gnoll!H=iS jYou kill the gnoll!....j   gnoll (wandering)H=i5897.1 (1.3H=iH=i q _You encounter a gnoll. It is wielding a +0 flail.H=iP #  .H=i]#R  #. .######.  #... ...# H=i#s#..# #....) # #..###.# #@.....# #..###.# H=i###..#( #..# H=i#$#... ##..#) H=i$^.....j.#..< #####>. [H=i@ #  .  #. .######.  #... ...# #..# #....) # #..###.# #@.....# #..###.# #..#( #..# #... ##..#) .....j.#..< #####>. [H=i3H=i#H=in# )))))j _A gnoll is nearby!You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.H=i| ))The gnoll shouts!  You shoot a sling bullet.H=i:j.H=i-)H=id ....j. 8.4H=iH=i_ _The sling bullet barely misses the gnoll.H=i**H=ir*H=iW,H=inZE  A gnoll comes into view.M ##......... #.###...##########.##.## ............. .######.##.#.#.# #.####..###....###...####.#..........######.####..###..# #....).......####.#).....####.#.######.#.(...#..#.#.#.......#.#jj   gnoll.####>.0.0.---9.4 (1 _H=i'j )))) You shoot a sling bullet. The sling bullet hits the gnoll.H=i  The gnoll is moderately wounded.You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.H=i}9j.H=iD)...H=i7===20.6 (1.2H=iH=i` _The gnoll is moderately wounded.H=i )))You shoot a sling bullet. The sling bullet hits the gnoll.H=ir1  The gnoll is heavily wounded.You shoot a sling bullet. The sling bullet hits the gnoll.H=iKj.H=i?B)..H=iν'1.8H=iH=isY _The gnoll is almost dead.H=i #.#  ##  ..  #. .######. H=iF ##..###... ...# #..# #....) # #@.# #).....# #..###.# #j.#( #..# #... ##..#) .......#..< #####>H=it  #.#  ## H=imu  ..  #. .######.  ##..###... ...# H=iv 7#..# #....) # #@.# #).....# #..###.# #j.#(H=i=v  #..# #... H=irv ##..#) .......#..< #####>H=iv H=i~ H=i= H=i H=il \ _A gnoll is nearby!H=i )))))))You shoot a sling bullet.H=i-c  The sling bullet closely misses the gnoll.You shoot a sling bullet.H=i :j.H=i P)....H=i '3.0H=ib H=i[ _ _The sling bullet barely misses the gnoll.H=i Y #.#  ##  H=i v..  #. .######.  ##..###... ...# #..# #....) H=i5 ?# #@.# #).....# H=id M#j.###.# #..#( H=i #..# #...H=i + ##..#) .......#..<H=i ( #####>H=i \ #.#  ##  ..  #. .######.  ##..###... H=iP ...# #..# #....) # #@.# #).....# H=iu #j.###.# #..#(H=i v #..# H=i }#... ##..#)H=i֬ } .......#..< H=i; I#####>H=iʵ H=i, H=iX H=iO \ _A gnoll is nearby!H=i c )))))))H=i /You shoot a sling bullet.H=i\  The sling bullet barely misses the gnoll.You shoot a sling bullet. The sling bullet hits the gnoll.H=i 8j.H=iQ >.....H=i+ '4.2H=i H=i Y _The gnoll is almost dead.H=iOO #.#  ## H=i6 ..  #. .######. H=iE ##..###... ...# #..# #....)H=i/ # #@.# H=i=9#j.....# #..###.#H=if# #..#( #..#H=i$ #... ##..#)H=i@ .......#..< #####>I=i[ #.#  ##  ..  #. .######.  ##..###... ...# I=iZ\9#..# #....) # #@.# #j.....# #..###.# #..#( I=i\[#..# I=i\1#... I=i\g##..#) I=i\.......#..< #####>I=i]I=i*eI=ieI=i'sI=is\ _A gnoll is nearby!I=ip[ ))))))I=iă7)You shoot a sling bullet.I=ir0 I=i 1)The sling bullet closely misses the gnoll.You shoot a sling bullet. The sling bullet hits the gnoll!)I=iE)...I=i...I=iI=i#.# ##......... gorgonsofia the Shooter#.###...####.## Coglin#######.##.###.# #.## Health: 28/28 ========================I=i.............#.# #.## Magic: 3/3I=i-3========================I=i #. .######.##.#.#.# #.## AC: 3Str: 11I=i##..###....###...####.#. EV: 11Int: 8I=i(.........######.#......# SH: 0Dex: 19##..###..# #....)....... XL:  3 Next: 118% Place: Dungeon:2# #@.###.####.#.#### Noise: ===------  Time: 1225.4 (1.2)#).....####.#.#### a) +2 sling {Consuel c) +0 sling {Ned} #..###.#.......#.. Fire: a) +2 sling {Consuela} #..#(..........#.# Rev* #..#.#.#.......#.##..............#.#I=i ##..#)#.#.......#.# .......#..<........I=i #####>..#.......#.# I=ieYou shoot a sling bullet. The sling bullet hits the gnoll. _The gnoll is almost dead. _A gnoll is nearby!You shoot a sling bullet.  The sling bullet closely misses the gnoll.You shoot a sling bullet. The sling bullet hits the gnoll! _You kill the gnoll!You have reached level 4!I=i /  --more--J=iN34/344/42040% J=iIJ=iO _You feel agile.J=iaJ=iJ=i J=iH _No target in view!J=i^23J=i19,K=i _  You encounter an orc. It is wielding a +0 club. ######.##### #............ #.# ##....... #.###...####. # #######.##.###.# #. #. .............#.#  #...######.##.#.#.# #.####..###....###...####.......@...##....---.###..###..# #....).....#. #..###.####.#.##.. #).....####.#.#o# #..###.#....... #..#(.o   orc (asleep) #..#.#.#.......#=iK #.......# ##..#)#.#.......#7.4 (2.0o.K=io==-8.4 (3K=i1K=iz2% _The orc shouts!K=i* )You shoot a sling bullet. The sling bullet hits the orc!))))K=iۯz )))You kill the orc!K=i2q...)...K=i23<4=9.6 (1.2K=iSK=i;V/ _You shoot a sling bullet.K=i*nIK=irK=iuK=i|Rev+ K=iEK=iK=iK=idK=iK=iK=iK=ihK=iK=iK=iK=i<K=iBK=i>Rev K=iK=iK=iʠK=iK=iK=iK=i K=iVK=iK=iZK=iW,K=iJK=iK=iYK=iK=i̵ K=iP%K=iXK=iK=iqK=iBK=isK=iK=i+,K=iKK=i  You see here a +0 robe. _K=i.#nK=i$K=iH%K=i%K=iO*K=i-BK=i<4K=i=K=i=K=iBXK=iBCK=i!W K=ikX| You encounter a goblin. It is wielding a +0 dagger.K=i^#.# #.........####.# #.####...## #.# ##.## #.# #.# #.#  #.# #.# #.#  #.# #†#  #.# #†#  #.# #.#  #@# ##.## ---#..?....# #)..# #g####### #†..#  #...# ##.## #.#g   goblin (wandering)  #.# #.# .###60.6 (31.0)K=i:y---1.6 (32 _K=iu ))))))You shoot a sling bullet.K=iF K=iH)The sling bullet barely misses the goblin.You shoot a sling bullet. The sling bullet hits the goblin.K=iDNU)K=iq.?...)K=i5===2.9 (1.3)Rev  _You kill the goblin!K=i9+K=i+K=iA-K=i/K=i1K=i42K=i7,K=i,;BK=i{=K=iFA,K=iF,K=iGK=iG(K=icIK=iJK=i-MK=iyMK=iGXK=iGf #.# #.####... #.# #.# ##.# #.# #.# #.# #.# #.# #.# #.# #†#  #.# #†# #.# #.########.# ##.###..@....# #)..#--- #)####### #†..# # #...# ##.## #.#K=iNg #.# #.# #.# #.#####K=io-7.9 (5.0K=iqG---8.9 (6K=i@|K=ic _m - a scroll labelled RUURPH DOSKOMK=i{? K=ifA K=iR ^ _No target in view!K=i K=i҉ K=i{ K=is K=iڍ K=iB : _K=i K=i   You see here a +0 dagger. _K=i ,K=ii K=i K=i, XK=i K=i K=iB K=i K=i K=i K=i& K=i K=ie K=i ,K=i. K=i K=iw K=i K=i K=i K=i K=i K=i K=i K=i K=i K=i. K=i K=i) K=iT K=i K=i K=iz K=i K=iE K=i K=i K=i K=i K=i K=iV K=i K=iX K=i XK=i nK=i BK=i K=i K=iv K=iy ,K=if K=i; K=i; K=i@ ,K=i#B K=iKF K=iL K=i?M K=iZ K=i:] K=ia K=ic K=ihe K=if K=ig K=iwi K=ij K=iwm ,K=iOn K=io K=iVr BK=iu a  You see here a rat skeleton.K=iw K=i1x  _K=iy K=iz K=i| ,K=iv} K=i K=iA ,K=i߁ K=i K=i K=i K=i K=i K=i K=i1 K=i؇ K=i K=i K=i K=i XK=i K=i K=i K=it K=i/ K=ib ,K=i K=i K=i ,K=ih K=i K=i K=i K=iƪ K=i XK=i7 K=i ,K=i K=i K=i ,K=i K=iW K=i7 K=ip K=i? K=i ,K=i K=i K=i K=i K=iE K=i/ K=i K=i K=i ,K=i? K=io K=ik K=i K=i ,K=i K=i nK=i  K=ig K=i[ K=i K=i; ,K=ir K=i a  You see here a rat skeleton.K=i# K=i  _K=i K=i K=i BK=i" K=i" K=i# K=i$ K=iQ( BK=i( ,K=i, BK=i/ K=ib0 K=i0 K=i/2 K=ie5 <  You see here a +0 mace.K=ii7 K=i.9 5 _K=i; K=iwD K=iI K=iJ K=iJ K=ieL K=i?M K=i~M K=irN K=i;O K=iUP K=iP K=iiQ K=iT ,K=iU ,K=i^ nK=ia K=ipb K=if XK=i?g K=ih K=ii K=ii K=iIj K=ik K=igl K=il K=im K=io K=io K=io K=isp K=i"r K=i7s ,K=is K=it K=iu K=i4v K=iv K=i ,K=i K=iu K=i K=i ,K=iQ K=i̊ K=i K=i ,K=i K=iL BK=i< K=iٓ K=i K=iH K=i K=iΤ K=iE ,K=i K=iq BK=iΫ K=iJ K=i8 K=ix K=i K=i K=iC K=i K=i K=iW K=i K=i ,K=iĹ K=i K=iټ K=i K=i K=iQ K=i} K=i K=ic K=i K=i< BK=i, K=i K=i& K=i K=i_ K=i< K=i K=i K=i K=i BK=i K=i K=i1 K=i K=iJ K=i+ K=if K=i K=i K=i K=i K=i K=i K=iZ K=i K=i& K=io K=ip K=i K=i K=i K=i K=i K=i K=i K=i ,K=i K=i K=i K=i- K=i K=i K=i .######.#....... .... ...#.......<# .### #.......# #.# .# #.......# #.#.# .#####.......# #.#.# .##..........# #.#.# .##.##.......###.#.# ....##...........#>## ######..........@...# 387.9 (119.0) #####...#.#......#..# ....................# ...##...########.##.# ##.###)### #.##.# .....)...# #.##.# =iU 5d##.###.#.## #.#..# ....÷.....######.#.## ##.####....<.....#.#K=i/ -8.9 (120K=i K=i 9 _Found a stone staircase leading up.K=i 4K=i K=i! H _No target in view!K=i1O 3K=iO K=i0f  _K=ir  There is a stone staircase leading down here. _K=i nK=it 4K=i K=i K=iٛ K=i* K=i K=iӟ K=i K=i K=i K=i nK=iA ,K=iɨ K=i` K=iO K=i K=i7 K=i K=i~ K=iͮ K=i nK=iO K=i K=i K=i K=i# K=iJ ,K=iZ K=iο K=i K=i K=i K=i a _f - 3 yellow potions (gained 2)K=i XK=i K=ik K=i3 BK=iK=i BK=i K=i K=iw K=iK=iK=iBK=iK=iK=iLK=iK=iK=iK=iDK=iK=iK=i>K=iK=i1K=i7nK=i8BK=i@K=iYK=i[XK=i]K=i^K=i>_K=i_K=iOK=i ################# #@..............#447.9 (59.0) #.#############.# #.# ######.## #.# #........ #.# #.####... #.# #.###...#  #.########.##.###.  #...............#.  #...######.##.#.#.  _Done exploring.L=iv3L=iWwL=i..............0.0).....L=iBL=i$ L=ik_Done exploring.L=iH _No target in view!L=i _No target in view!L=i IL=iZ _Done exploring.L=i؝4L=iL=iG _Done exploring.No target in view!Done exploring.No target in view!L=i? L=i 3L=iJNo target in view!Done exploring.No target in view!Done exploring.L=i JL=iV No target in view!Done exploring.No target in view!Done exploring.No target in view!L=id IL=i 4L=i Done exploring.No target in view!Done exploring.No target in view!Done exploring.M=i[?25h[?0cDone exploring.No target in view!Done exploring.No target in view!Done exploring.  Search for what [Enter for "."]? N=i [?25l[?1cN=iN=i18 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:2] a +0 club (1 further duplicate)b - [D:2] a +0 flail  c - [D:2] a +0 leather armour  d - [D:2] a +0 robe (1 further duplicate)  N=iXe - [D:2] 2 poisoned darts  f - [D:2] a +0 whip (1 further duplicate)  g - [D:2] a +0 spear  h - [D:2] a stone staircase leading up  i - [D:2] a stone staircase leading down  j - [D:2] 3 stones  k - [D:2] a +0 dagger (2 further duplicates)  l - [D:2] a stone staircase leading up  m - [D:2] a +0 mace  N=iQn - [D:2] a stone staircase leading up  o - [D:2] a hand axe  p - [D:2] a stone staircase leading down  q - [D:2] a stone staircase leading down  N=ir - [D:2] a +0 short swordQ=i_Q=i>ILevel 2 of the Dungeon<<<>>>(Press ? for help) ################# ######### #@..............# #.......# ######## #.#############.# #.#####.## #......# #.# ######.#####........# #.####.####### #.# #............#####..######.#..........# #.# #.####.....................#.......<#.# #.# #.###...####.##.#...#####.......###.#.# #.########.##.###.# #.##.#...# #.......# #.#.# #...............#.# #.##.#...#####.......# #.#.# Q=iC#...######.##.#.#.# #.##.#.÷.##..........# #.#.# #####..###....###...####.#.#....##.##.......###.#.# #...........######.#......###......##...........#>## #.###..###..# #....).......#...######..............# #.###..# #..###.####.#.####....#####...#.#......#..# #..)...# #).....####.#.#####.......................#Q=i #..##.## #..###.#.......#.........##...########.##.# #..##.# #..#(..........#.##...##.###)### #.##.# #.....# #..#.#.#.......#.##........)...# #.##.##...### #..............#.##..###.###.#.## #.#..##...######..#)#.#.......#.##.......÷.....######.#.###..............#..<...........###.####....<.....#.#Q=iR##..#########>..#.......#.##### #.# #...######.#.#Q=i#......[.......####.#.##.# #.# ##### #.#.#Q=i´Q=iyQ=i]gorgonsofia the ShooterCoglinHealth: 34/34 ========================Magic: 4/4========================AC: 3Str: 11EV: 11Int: 8SH: 0Dex: 20XL:  4 Next: 15% Place: Dungeon:2Time: _Done exploring. _No target in view! _Done exploring. _No target in view! _Done exploring.  Search for what [Enter for "."]? . _Q=i<Q=iQ=iQ=iQ=iBQ=i)Q=if JQ=i Q=iQ=i_,Q=iQ=i{Q=iQ=iQ=iQ=iHQ=iQ=iZQ=iQ=i#Q=i#Q=i$Q=i{$Q=i'Q=i(Q=i/)Q=i)Q=i,Q=i=0BQ=i>1Q=i2Q=ie2Q=i3Q=i5Q=i6Q=i6Q=iY7Q=i>XQ=i{@Q=iBBQ=i~DQ=iIBQ=iJQ=iNBQ=iOQ=iPQ=i7QQ=i$RQ=iTQ=iUQ=i VQ=iVQ=iCYQ=iQZQ=iZQ=iL[Q=iz]Q=i_^Q=i^Q=i+_Q=iaQ=ifbQ=ibQ=iAcQ=ieQ=ixfQ=ifQ=iRgQ=iiQ=izjQ=ijQ=iWkQ=ieQ=iyQ=iN,Q=i%nQ=i٣Q=iYBQ=i+Q=iǧ,Q=iQ=iiQ=iN,Q=i;Q=iȮQ=iQ=iDQ=i԰Q=i>Q=i+XQ=i,Q=iQ=iQ=iBQ=i)Q=i,Q=i,Q=iQ=iMQ=i Q=iBQ=i3Q=iQ=iTQ=iQ=iCQ=iQ=iQ=iOQ=iQ=iQ=i,Q=iBQ=iBQ=iJQ=iQ=iQ=i#.####.####### #####.#..........# ......#.......<#.# ####.......###.#.# #.......# #.#.# ####.......# #.#.# #..........# #.#.# #.##.......###.#.# ..##...........#@##  Noise: --------- 1493.9 (46.0) ####..............#  a) +2 sling {Consuel c) +0 sling {Ned} ###...#.#......#..#  Fire: a) +2 sling {Consuela} ..................# .##...########.##.# .###)### #.##.#   ...)...# #.##.# =ifE40m  .###.#.## #.#..#   ..÷.....######.#.##  Q=i Q=ic _There is a stone staircase leading down here.R=iR=i 4.9 (1.0) _R=iPJ 3  You climb downwards.R=ic4F #####.#..  #@..!...#  #.b.....#  #........  #.......# #.......# #.......# b   bat R=i 5E######### R=i{-6.4 (2.5R=iR=i? _You encounter a bat.R=iUFound a white potion.R=iUa _There is a stone staircase leading up here.S=i:q †  You shoot a sling bullet. The sling bullet hits the bat.S=iB)S=i* )))))You kill the bat!S=i@VA†....S=i[j6===7.7 (1.3Rev S=i2_S=ix S=io!_You shoot a sling bullet.S=i3S=iS=iS=iS=i BS=i,S=iS=i~S=iS=i(S=iS=iS=iS=iS=im _j - 2 white potions (gained 1)S=i3S=iCS=iS=ic  You encounter a bat.S=i##...#....##.........##............................................#...#####@#.....#---#<......# #.†.....# #...........#.......#.##S=iI#.......#b.# b   bat (asleep)#.......# .########## .S=ix}502.7 (5.0---3.7 (6 _S=iVS=iS=i ))))b  You shoot a sling bullet. The sling bullet hits the bat.S=iH) )))The bat is moderately wounded.S=i&b.S=inb.b.b.S=i ..===5.0 (1.3Rev S=iS=iw _You shoot a sling bullet. The sling bullet barely misses the bat.S=iI )))))You shoot a sling bullet.S=i2/  The sling bullet closely misses the bat.You shoot a sling bullet.S=i .b  The sling bullet hits the bat but does no damage..b.S=i b.S=i7....S=i3-6.1 (1.1Rev+ S=i S=i=' _The bat hits you.S=ik ##...#....  ##.........  ##..........  ...........  ..........  .........  #....#...  #####@#  #<......#  #.†..b..#  #...........  #.......#.##  #.......#..#  #.......# .#  ######### . S=i+ v ##...#....  ##.........  ##..........  ...........  ..........  .........  #....#...  #####@#  #<......#  #.†..b..#  #...........  #.......#.# #.......#..#  #.......# .# ######### . S=i _A bat is nearby! ))))))You shoot a sling bullet.S=i&  The sling bullet closely misses the bat.You shoot a sling bullet. The sling bullet hits the bat.S=i 8b.S=i  .b  The bat is heavily wounded.....7.3 (1.2 _The bat hits you but does no damage. ##...#....  ##.........  ##..........  ...........  ..........  .........  #....#...  #####@#  #<......#  #.†.b...#  #...........  #.......#.##  #.......#..#  #.......# .#  ######### . S=iu  ##...#....  ##.........  ##..........  ...........  ..........  .........  #....#...  #####@#  #<......#  #.†.b...#  S=iu #...........  #.......#.# #.......#..#  #.......# .# ######### . S=i~ S=i S=i" S=i] Z _A bat is nearby!S=i k ##...#....  ##.........  ##..........  ...........  ..........  .........  #....#...  #####@#  #<......#  #.†.b...#  #...........  #.......#.##  #.......#..#  #.......# .#  ######### . T=i$ ##...#....  ##.........  ##..........  ...........  ..........  .........  #....#...  #####@#  #<......#  #.†.b...#  #...........  #.......#.#T=i%C #.......#..#  #.......# .# ######### . T=i,T=i-T=i4T=iC . _A bat is nearby!You shoot a sling bullet. The sling bullet hits the bat.T=iH@)T=im )))))You kill the bat!T=i!Z^......T=ih\n88.5Rev* T=iQbT=id/ _You shoot a sling bullet.T=ir3T=isT=iPxjRev+ T=i6za4=T=i{T=i%~1 _HP restored.T=i3T=iT=iT=i,T=iT=i݇T=igTRev T=iT=iT=in  You encounter a frilled lizard.T=i֖ .#  ..## ###...##. ##...#.... ##..#######..#l...............#.####@.........---#...............T=iA########....#... #####.#.....# #<.......#.# #.†.....# # .l   frilled lizard (asleep) #...........T=i #.......#.###.......#..#T=i՞.13.5 (5.0T=i=---4.5 (6 _T=iX †You shoot a sling bullet.  The sling bullet hits the frilled lizard.T=i?)))))T=idt )You kill the frilled lizard!T=it?†.....T=i6u9===5.7 (1.2Rev+ T=iT=ig/ _You shoot a sling bullet.T=iT=iT=iT=iH _No target in view!T=ibPRev  _  You encounter an endoplasm.T=i(U##.# J..# ##..## .... ...#  #..##  ###...##..  ##..@#....# --- ##........... #######............ #†................. #.####............#................# J   endoplasm (asleep)T=i}U)########....#...#######.#.....###<......#.#T=iU#.#T=iSY9.J8.7 (3.0T=i_QJT=iFa#---T=if#9.7 (4T=i~~T=i5^ _The endoplasm quivers.T=iy ))))You shoot a sling bullet.T=i  The sling bullet hits the endoplasm but does no damage.  You shoot a sling bullet. The sling bullet hits the endoplasm.T=i'.JT=i,...T=i7===20.9 (1.2T=i"T=i%] _The endoplasm is almost dead.T=iZp$T=irJ ##.# ...# ##..##  .J.. ...# #..##  ###...##..  ##..@#....#  ##...........  #............  #†.................  #.####............  #................#  ########....#...##  #####.#.....##  #< T=i # ##.# ...# ##..##  .J.. ...# #..##  ###...##.. T=i  ##..@#....#  ##...........  T=i b#............  T=i& #†.................  #.####............T=iZ l #................#  T=i ########....#...## #####.#.....##T=i C #<T=i! T=i1  _An endoplasm is nearby!T=in .  You shoot a sling bullet. The sling bullet hits the endoplasm.)))T=i. { )))You kill the endoplasm!T=iY D......T=i] g212.1Rev+ T=iTc T=i$h b _You shoot a sling bullet.T=i+i T=iLk T=im T=in T=ir ,T=it T=iu >Rev T=iu T=ix T=iKy T=iy T=iz T=i} T=i .# #.# # #.# ..### #.# ...##.# ^...# #.####..#### #......@...# ---T=iV .5.1 (3.0#####...##).#  ##..## #  ###...##..  ##...#....#T=i~  ##...........#######............#†.................#.####......T=i? T=i F---6.1 (4T=i T=i $ _Found a sling.T=i1 3T=i T=i H _No target in view!T=i] IT=i#a T=ii #.# #.# # #.# ..### #.# ....##.# #^...# #.####..#### T=i>j 4#.......@..# 0#####...##).# ##..## .# ###...##...##...#....#).T=ij ]##............>#............ ##†................. T=ir T=iy 57.1 (1T=if} _ _Found a whip. Found a stone staircase leading down.U=i4U=iU=iH _No target in view!U=i.3U=i/U=iE3U=iX6U=ii;P _U=i>U=ig  You see here a +0 sling. _U=iiU=iwk,U=ilU=i7wU=i^z,U=i{U=i~U=i%,U=i U=ii<  You see here a +0 whip.U=iU=iʑ _U=iEU=iӗU=i&JU=iU=ip,U=i7U=iGU=i`,U=iU=i*U=iBU=iU=iEU=izU=iU=iOU=i$U=i_U=iU=iU=i[,U=iU=iXU=i,U=iU=iSU=i*,U=i5U=iU=i U=iIU=i U=iU=irU=i,U=iU=iD,U=i]U=iU=iBU=iU=iU=iU=iU=iU=iZU=iU=iU=i3U=i,U=iU=iU=i q  You encounter a bombardier beetle.U=iXK.##).# .###.### . ..##...#####..###. #....#)........B.. . ........>........# #.# .......######....###...# ........##### #........ ............# ##.....# ......##..#..##.@# .#...####.##..#.## U=i e....## #..##.#.# #.#.######.##.#.#####. #.#..................# ..............#......# B   bombardier beetle (asleep) #.##...... #..# #.#.#.#. # .# ##U=iEU=i053.1 (26.0)U=i34.1 (27 _U=ir!U=i(#U=i ))))BYou shoot a sling bullet.  The sling bullet hits the bombardier beetle.U=ie  The bombardier beetle is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the bombardier beetle.U=i B....  The bombardier beetle is moderately wounded.U=ik ****The bombardier beetle sprays incendiary fluid at you.The burning spray hits you.U=i-7....U=iΎu===5.3 (1.2)Fire Rev U=iU=i@m _You are covered in liquid fire! Move or burn!U=iU=i.U=iU=i Z _You are on fire!U=i~ )))))You shoot a sling bullet.U=ia  The sling bullet barely misses the bombardier beetle.You shoot a sling bullet.  The sling bullet hits the bombardier beetle.U=i( .BThe bombardier beetle is moderately wounded.U=i/2....U=io0\2--6.4 (1.1U=i06Rev+ U=i0:U=iK=Z _The liquid fire burns you!U=i1PU=iPU=ijWU=iYZ _You are on fire!U=i4 )))You shoot a sling bullet.  The sling bullet hits the bombardier beetle but does no damage.U=ic ))The bombardier beetle is moderately wounded.You shoot a sling bullet.U=i b .B.U=i. c..  The sling bullet barely misses the bombardier beetle.U=i d28-----7.5U=i4 p _The liquid fire burns you!U=i0( 3U=i4 U=iӂ Z _You are on fire!U=i )))You shoot a sling bullet.  The sling bullet hits the bombardier beetle.U=ip  The bombardier beetle is heavily wounded.You shoot a sling bullet.  The sling bullet hits the bombardier beetle.U=iq  ...  The bombardier beetle is severely wounded.The liquid fire burns you!U=iT ****The bombardier beetle sprays incendiary fluid at you.U=iZX...@U=i22-------8.8 (1.3Rev* U=iU=iS _The burning spray misses you.U=i3U=i-U=i0Z _You are on fire!V=i٨ )))))You shoot a sling bullet.V=i{2  The sling bullet barely misses the bombardier beetle.You shoot a sling bullet.  The sling bullet hits the bombardier beetle but does no damage.V=iе .BThe bombardier beetle is severely wounded.V=i+...V=i־p16--------60.1V=ixV=iZ _The liquid fire burns you!V=iV=iV=i V=iZ _You are on fire!V=i+V=i.V=it _You are too injured to fight recklessly!V=i _You are on fire!V=iw _You are too injured to fight recklessly!V=iiV=ijV=ipV=imxZ _You are on fire!V=iO V=i݀ V=ik V=i j _You are on!You are too injured to fight recklessly!You are on fire!You are too injured to fight recklessly!You are on fire!You are too injured to fight recklessly!V=i r V=ir V=iAy V=i{ `You are too injured to fight recklessly!You are on fire!You are too injured to fight recklessly!You are on fire!You are too injured to fight recklessly!You are on fire!W=iy))))) _You are on fire!You are too injured to fight recklessly!You are on fire!You are too injured to fight recklessly!You are on fire!  You shoot a sling bullet.W=id  You shoot a sling bullet.  The sling bullet barely misses the bombardier beetle.W=iJ .BThe sling bullet barely misses the bombardier beetle.W=i,...W=i`11--------1.3 (1.2W=iW=iU W=iL_The liquid fire burns you!W=i )You shoot a sling bullet.  The sling bullet hits the bombardier beetle but does no damage.W=iS ))))The bombardier beetle is severely wounded.You shoot a sling bullet.W=i ).#.### ...###.)...). . W=i ..>.)# #.# ..)###...# .##### #)....... .....# ##)....# .#..##.@#.##..#.## #..##.#.#.##.#. ......W=i K #. W=i ..W=i3 b  #.#.#. # .# W=iQ G The sling bullet barely misses the bombardier beetle.W=io W=i%).#.### ...###.)...). . ..>.)# #.# ..)###...# .##### #)....... .....# ##)....# .#..##.@#.##..#.## #..##.#.#.##.#. ......#. .. #.#.#. .# W=iR ...BW=ib.  The liquid fire burns you!W=i6/34 -------2.6 (1.3W=iW=i V _* * * LOW HITPOINT WARNING * * *X=iN- .  You shoot a sling bullet.  The sling bullet hits the bombardier beetle.)X=i=J ))))X=i?You kill the bombardier beetle!X=i/  ).#.### ...###.)...). . ..>.)# #.# ..)###...# .##### #)....... .....# ##)....# .#..##.@#.##..#.## #..##.#.#.##.#. ...... #.  ..   #.#.#.   # .#   You shoot a sling bullet.X=i U).#.### ...###.)...). . ..>.)# #.# ..)###...# .##### #)....... .....# ##)....# .#..##.@#.##..#.## #..##.#.#.##.#. ......#... #.#.#. .#  ...X=i7 R..  The liquid fire burns you!X=is 1-------773.7 (1.1 _* * * LOW HITPOINT WARNING * * *X=iu1 X=i2 o _Your Ranged Weapons skill increases to level 5!Y=iQ   You start resting. _You are on fire!Y=i` [=im#Drink which item? Potions  d - a fizzy purple potion  f - 3 yellow potions  j - 2 white potions  k - a bubbling amethyst potion  l - a fizzy clear potion  n - 2 bubbling grey potions [!] read|quaff[?] describe selected\=iKU\=iU\=i].##).#gorgonsofia the Shooter .###.###.Coglin ..##...#####..###.Health: 1/34\=iw]------------------------ #....#)........... .Magic: 4/4======================== ........>........# #.#\=i]AC: 3Str: 11 .......######....###...#\=id^GEV: 11Int: 8 ........##### #........SH: 0Dex: 20 ............# ##.....#XL:  4 Next: 77% Place: Dungeon:3 ......##..#..##.@#Noise: ===------  Time: 1563.7 (0.0) .#...####.##..#.##\=i^a) +2 sling {Consuel c) +0 sling {Ned} ....## #..##.#.#Fire: a) +2 sling {Consuela} #.#.######.##.#.#####.\=i^Fire Rev* #.#..................# ..............#......# \=i_#.#########............ #..##.#.#......#. \=i@_# .##..........#You shoot a sling bullet.  The liquid fire burns you! \=ig__* * * LOW HITPOINT WARNING * * * _Your Ranged Weapons skill increases to level 5!\=i_]You start resting. _You are on fire!\=inU _You are on fire!  It was a potion of brilliance.  You feel clever all of a sudden.  f -> b - 2 potions of brilliance  The liquid fire burns you!  You die...\=i|;-5/34\=i/  --more--^=iGear: 3/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Consuela}  c - a +0 sling (offhand) {Ned} Armour (go to first with [)  b - a +0 leather armour (worn)^=ix Goodbye, gorgonsofia.102 gorgonsofia the Shooter (level 4, -5/34 HPs)Began as a Coglin Hunter on May 6, 2026.Incinerated by a bombardier beetle (6 damage)... on level 3 of the Dungeon.The game lasted 00:00:56 (1544 turns). Best Crawlers -1.59383478 planckenst GrEE-27 escaped with the Orb2.35482080 AutarchDCS VSDe-27 escaped with the Orb3.29920816 sewnkin DjHs-27 escaped with the Orb4.17664546 platinum DECj-27 escaped with the Orb5.16465487 therodimus VSBr-27 escaped with the Orb6.16376138 DocSulfur FoNe-27 escaped with the Orb7.16227342 hulksmash1 OpSh-27 escaped with the Orb8.15136186 l1quidcrys GrFi-27 escaped with the Orb9.15099410 RavnDgHu-27 escaped with the Orb  10.14682103 thewalrus OnGl-27 escaped with the Orb  11.14300794 kaboissonn ReEE-27 escaped with the Orb  12.13800167 Krim260 OpSh-27 escaped with the Orb  13.13219161 RavnMiFi-27 escaped with the Orb  14.12994720 acenet VSBr-27 escaped with the Orb_=i{B_=in_=io? [?25h[?0c [?1051l[?1052l[?1060l[?1061l