iK Player: gowby Game: DCSS trunk Server: crawl.dcss.io Filename: 2026-03-03.15:14:58.ttyrec Time: (1772550898) Tue Mar 3 15:14:58 2026 i [?1051l[?1052l[?1060l[?1061hiG)0[?7hiR[?25l[?1ci6iiWelcome, gowby. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Humans - Coglin b - Minotaurk - Revenantt - Vine Stalker c - Merfolkl - Koboldu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Onix - Naga g - Trollp - Anemocentaury - Octopode h - Deep Elfq - Sprigganz - Felid i - Barachi r - TenguA - Mummy Barachim are slow-moving, amphibious humanoids who can hop long distances. Theirextended range of vision also allows them to be seen from further away. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Barachi ForgewrightiWSi(i Welcome, gowby the Barachi. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Forgewrights are mages who specialise in the creation of turrets and mechanical companions to fight alongside. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Barachi ForgewrightiQM if gowby the TinkererBarachiHealth: 13/13 ========================Magic: 3/3========================AC: 2Str: 11EV: 11Int: 15SH: 0Dex: 10XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +0 hammerCast: Kinetic Grapneliy .####..##.##..###.#####.....########...#...$.#...####.ß.#.....#.ß.####...#.....#...##.#####.....######................#................##.......@.$............!..........#...............#######.....########...#.....#...####.ß.#.....#.ß.####...z w40m#.....#...##.#####.....#####..##...#.#####....i1 i Welcome, gowby the Barachi Forgewright.Will you prevail where others failed? Will you find the Orb of Zot?i iB^Press ? for a list of commands and other information.  Found 23 gold pieces and a bubbling inky potion. _Found a staircase leading out of the dungeon.iȣ 3iC ,i۴ P _iC Xi* BiL 9 _You now have 13 gold pieces.i i 3i i Xi( i i i\ i ,i i p .#####.....###### ##...#...$.#...##i   ##.ß.#.....#.ß.##.###...#.....#...##...#####.....########................#..##.###<.......................###.....### ######.....###### ##...#.....#...## ##.ß.#.....#.ß.## ##...#.....#...## ..#####.....#####....##...#.#####....... ....#i H[m.. .....i -8.2 (8.2i+ A9.2 (9i, Z _d - a bubbling inky potioniuiOi  You encounter a ball python. S. ... ..  .. ... ..  ##. ..# #.# ..####..##.##..### ..#####.....###### ##...#...$.#...## ##.ß.#.....#.ß.## .###...#.....#...## ...#####...@.###### ##..........# ..................##. ###.......<i_|...............................###...............### S   ball python (constriction, asleep)######.....########...#.....#...####.ß.#.....#.ß.##.S12.8 (3.6).SS)4.0 (4.8 _The ball python hisses angrily.i4iiyb _A ball python is nearby!i +# ##. ##. ... ... .. ... ... ##S ..# #.#  ..####..##.##..###..#####.....###### ##...#...$.#...## ##.ß.#.....#.ß.## .###...#..@..#...## ...#####.....###### ##.i2.#  ....##. ###.......<.. ......###...............### ######.....###### ##...#.....#...##i8F.Si5.2 (1.2Kinetic Grapnel _i{ +# ##. ##  gowby the Tinkerer ... ... ...  Barachi .. ... ...  Health: 13/13 ======================== ##. ..# #.#  Magic: 2/3================-------- ..####.S##.##..###  AC: 2Str: 11 ..#####*....######  EV: 11Int: 15 ##...#.*.$.#...##  SH: 0Dex: 10 ##.ß.#.*...#.ß.##  XL:  1 Next:  0% Place: Dungeon:1 .###...#..@..#...##  Noise: ---------  Time: 15.2 (0.0)i~[10;6H ...#####.....######  a) +0 hammer ##................#  Cast: Kinetic Grapnel ..................##.  ###.......<..........  .....................  S   ball python (constriction) ###...............###  ######.....######  ##...#.....#...## _The ball python hisses angrily. _A ball python is nearby!Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (75% to hit)i +# ##. ##gowby the Tinkerer... ... ...Barachi.. ... ...Health: 13/13 ========================##. ..# #.#Magic: 2/3================--------..####.S##.##..###AC: 2Str: 11..#####*....######EV: 11Int: 15##...#.*.$.#...##SH: 0Dex: 10##.ß.#.*...#.ß.##XL:  1 Next:  0% Place: Dungeon:1.### 37m...#..@..#...##Noise: ---------  Time: 15.2 (0.0)...#####.....######a) +0 hammer##................#Cast: Kinetic Grapnel..................##.###.......<...............................S   ball python (constriction, grapneled)###...............#########.....########...#.....#...##Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (75% to hit)  The kinetic grapnel hits the ball python.  The ball python is severely wounded.i, .S.SiS5 .i7 :=6.2 (1 _iB i  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   0.7  +2   g + Spellcasting 2.1   3.0   0           b - Maces & Flails   0.0   0.8  +1   h + Forgecraft4.3   4.2  +1   c - Unarmed Combat   0.0   0.8  +1                       d - Armour  i&[34m 0.0   0.7  +2      e + Dodging2.1   2.5  +1      f + Stealth1.7   2.0   0                                                       00m               The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsi e * Dodging   2.1io e - Dodging   2.1i e f * Stealth   1.7ip f - Stealth   1.7i  g * Spellcasting   2.1iJ p g - Spellcasting   2.1iii+# ##. ##gowby the Tinkerer... ... ...Barachi.. ... ...Health: 13/13 ========================##. ..# #.#Magic: 2/3================--------..####..##.##..###AC: 2Str: 11..#####.....######EV: 11Int: 15##...#.S.$.#...##SH: 0Dex: 10##.ß.#.....#.ß.##XL:  1 Next:  0% Place: Dungeon:1.###...#..M3m@..#...##Noise: =--------  Time: 16.2 (0.0)...#####.....######a) +0 hammer##................#Cast: Kinetic Grapnel..................##.###.......<...............................S   ball python (constriction, grapneled)###...............#########.....########...#.....#...##i.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (75% to hit)  The kinetic grapnel hits the ball python. _The ball python is severely wounded.i"4iJ$i (iEi  +# ##. ##  gowby the Tinkerer ... ... ...  Barachi .. ... ...  Health: 13/13 ======================== ##. ..# #.#  Magic: 1/3========---------------- ..####..##.##..###  AC: 2Str: 11 ..#####.....######  EV: 11Int: 15 ##...#.S.$.#...##  SH: 0Dex: 10 ##.ß.#.*...#.ß.##  XL:  1 Next:  0% Place: Dungeon:1 .###...#..@..#...##  Noise: =--------  Time:i i i ] _A kobold is nearby!i]Iu###### .....### ...... ## ....# #+#.####..#####.##.#..#..##.#..###.####K...####..##.##..### ..#####....##...#.†..##.ß.#.....#.ß.## .###...#.......#####....##..........igQiT950.8 (1.2) _ih^i'.##.#.###### ......### ?...... ## ....# ##+#.####..#####.##.#.#..##.#..###.####K.i/..####..##.##..### ..#####.....########...#.†...#...####.ß.#.....#.ß.## .###...#.....#...##...#####.....########....#i8i<(2.0iDiFh _Found 2 scrolls labelled IDDAMO GALUREM.i^M # #. #.###### +......### .?...... ## .....# #ieN #+#.####..#####.##.#.##..##.#..###.####K...####..##.##..### ..#####.....########...#.†...#...####.ß.#.....#.ß.##  .###...#.....#...##  ...#####.....######  ##................#iW ieZ (3.2ia iYc i+# #. #.###### +......### #.?...... ## .....# .##+#.####..#####.##.#.# in#..##.#..###.####K.  ..####..##.##..### ..  ..#####.....########...#.†...#...####.ß.#.....#.ß.## .###...#.....#...## ...#####.....###### ##.........#iU4.4Kinetic Grapneliii # gowby the Tinkerer #. Barachi #.###### Health: 13/13 ======================== +......### Magic: 2/3================-------- #.?...... AC: 2Str: 11 ## .....# .###  EV: 11Int: 15 #+#.####..#####.....  SH: 0Dex: 10  ##...................  XL:  1 Next: 10% Place: Dungeon:1 i6 #...........@***...#  Noise: ---------  Time: 54.4 (0.0)  #..##.#..###.####K....  a) +0 hammer  ..####..##.##..### ..  Cast: Kinetic Grapnel  ..#####.....######  ##...#.†...#...##  ##.ß.#.....#.ß.## K   kobold (missile, asleep) .###...#.....#...## ...#####.....###### ##................# _A kobold is nearby! i5N_Found 2 scrolls labelled IDDAMO GALUREM.  Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 club and quivering stones (asleep, 100% to hit)iɆ  # gowby the Tinkerer #. Barachi #.###### Health: 13/13 ======================== +......### Magic: 2/3i ================-------- #.?...... AC: 2Str: 11 iG j## .....# .###  EV: 11Int: 15 #+#.####..#####.....  SH: 0iw Dex: 10  ##...................  XL:  1 Next: 10% Place: Dungeon:1 i  #...........@......#  Noise: ---------  Time: 54.4 (0.0) iч j #..##.#..###.####)....  a) +0 hammer  ..####..##.##..### ..  Cast: Kinetic Grapnel i  ..#####.....######  ##...#.†...#...##  ##.ß.#.....#.ß.## K   kobold (missile, asleep) i/ [.###...#.....#...## ...#####.....###### ##................#i DAiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 club and quivering stones (asleep, 100% to hit)  The kinetic grapnel hits the kobold.  You kill the kobold!i  # #. #.###### +......### #.? ## .....# .###  #+#.###....  ##..........  #...........@***...#  #..##.#......   ..  .  †...#..  ....#.i .....#.......###........iA (...ikI ~2=5.4 (1Kinetic Grapnel _iQ iR iiʒiГiӖiBiwii ii8iiuiiiii,iαiD,iiiniHiiiyii#iviiSi iliT3========iiiiii,iiii)iiioii;i@========iiiii@i #. +. #.  #.  #.  #.  #.######  +#### ##.@.......#- ##.......##....### #+#.####..#####..... ##................... #..................# #..##.#..###.####).... ..####..##.##..### ... ..#####.....###### ##...#.†...#...##i0738.0)i/F-4.4 (19i ie _c - 2 scrolls labelled IDDAMO GALUREMiB iqC iC i[G iI ,iL ,iM i0N iO i^ _The endoplasm quivers.iei   gowby the Tinkerer #######  BarachiiAj  #.....###  Health: 13/13 ======================== #..#'#...##  Magic: 2/3================-------- ... ##.###..####  AC: 2Str: 11 ## ##...###....##  EV: 11Int: 15 ij #.....##+##..##  SH: 0Dex: 10 ##...## ##..###  XL:  1 Next: 20% Place: Dungeon:1 ##@## ##...###  Noise: ---------  Time: 128.6 (0.0)ij y #*+ #'#...#  a) +0 hammer #*# ##.###.#  Cast: Kinetic Grapnel i)k .J. ##...##.#  ... #.....+.#  iQk #...# ##...##.#  J   endoplasm ##.## ##.###.#  izk /#+# #'# #.#  ##.###.# ik You encounter an endoplasm. _The endoplasm quivers.ik Aiming: Kinetic Grapnel (safe; 3% risk of failure)  ik )Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (98% to hit)i dgowby the Tinkerer#######Barachi#.....###Health: 13/13 ========================#..#'#...##Magic: 2/3================--------... ##.###..####AC: 2Str: 11## ##...###....##EV: 11Int: 15#.....##+##..##SH: 0Dex: 10##...## ##..###i XL:  1 Next: 20% Place: Dungeon:1##@## ##...### Noise: ---------  Time: 128.6 (0.0)#*+#'#...# a) +0 hammer#*###.###.# Cast: Kinetic Grapnel.J. ##...##.#... #.....+.##...# ##...##.# J   endoplasm (grapneled)##.## ##.###.##+##'# #.###.###.#Aiming: Kinetic Grapnel (safe; 3% risk of failure)  iV Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (98% to hit)  The kinetic grapnel hits the endoplasm.  The endoplasm is moderately wounded.i &J.i "'i% :=9.6 (1 _i i iC#J.iKE-30i8OiQib m '  The grapnel guides your strike. You hit the endoplasm.i.& )i* v4=2.0 (1.4Kinetic Grapneli. i2 M _You kill the endoplasm!i #######.....####..#'#...##... ##.###..###### ##...###....## #.....##+##..####...## ##..### ##.## ##...### #@+ #'#....###.###... ##.........##...##.. ' . ##...##.## i8ip5-3.2 (1.2iV iD-Q _There is an open door here.i.Ii0i4 _i4iX5i6id7i7i29,i9i>i>j3========iq?i:BiC,i:DiF7 _You open the door.iUKIiL@  There is an open door here.iNiCO _iOiQidSiS@========iTiViqiuiOwiwixirzi|i }i}i^i%} #.....##+##..## i^##...##...##..### ##.##.....##...### iq#''.......#'#...# i##.##.....##.###.# ##...##...##...##.#i# #.....##'##.....+.# ##...##...##...##.# ##@##.....##.###.# #+#...ß...#'# #.# ##...(.##.###.# ##...##.iUe..##.## ##+##.....'... im##...##... ##.##.... i3#+#.## iɇ*##iI60.0 (10.8'#.#....b.#...#b   bat (asleep)##.##i~_#++ie b.  As you open the door, it creaks loudly!iz$b.it$b.iϟb======1.0 (11Kinetic Grapnelixi/T _You encounter a bat.ixa #....  ##...  ##.#iY  #''..  ##.##..  ##...##.. i- #.....#  ##...#i5  ##@# i1R #b# #.#  #.##...(iZ  ... iz'...  #...#  iI##.##  #++ i͐  #....  ##...  ##.#  #''..  ##.##..  ##...##..  #.....#  ##...#  ##@#  #b# #.#  #.##...(  ... ...  #...#  ##.##  #++ ia i͗ iZ i Z _A bat is nearby!i3H #.....##+##..##  gowby the Tinkerer ##...##...##..###  Barachi ##.##.....##...###  Health: 13/13 ======================== #''.......#'#...#  Magic: 2/3================-------- ##.##.....##.###.#  AC: 2Str: 11 ##...##...##...##.#  EV: 11Int: 15 #.....##'##.....+.#  SH: 0Dex: 10 iHY##...##...##...##.#  XL:  1 Next: 40% Place: Dungeon:1 ##@##.....##.###.#  Noise: ======---  Time: 161.0 (0.0) #b#...ß...#'# #.#  a) +0 hammer #.##...(.##.###.#  Cast: Kinetic GrapneliH5 ...##...##...##.## ... ##+##.....'... #...# ##...##... b   bat ##.## ##.##.... #++ #+#.####iUIH ##....... _You encounter a bat. _A bat is nearby!Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (60% to hit)i#.....##+##..##gowby the Tinkerer##...##...##..###Barachi##.##.....##...### Health: 13/13 ========================#''.......#'#...# Magic: 2/3================--------##.##.....##.###.# AC: 2Str: 11##...##...##...##.# EV: 11Int: 15#.....##'##.....+.# SH: 0Dex: 10##...##...##...##.# XL:  1 Next: 40% Place: Dungeon:1##@##.....##.###.# Noise: ======---  Time: 161.0 (0.0)#b#...ß...#'# #.# a) i[32m+0 hammer#.##...(.##.###.# Cast: Kinetic Grapnel...##...##...##.##... ##+##.....'...#...# ##...##... b   bat (grapneled)##.## ##.##....#++#+#.######.......Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (60% to hit)  The kinetic grapnel hits the bat.  The bat is severely wounded.i-x=-----2.0 (1iԘi-  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a bat (60% to hit)  The kinetic grapnel hits the bat.  The bat is severely wounded. _The bat closely misses you. The bat hits you but does no damage.iU l †  The grapnel guides your strike. You hit the bat.5-----3.4 (1.4Kinetic Grapneli  i 9_You kill the bat!iQiBi,iiiii,iisiiiPiT3========i^,i,ii*  There is an open door here.i_  You see here a bat corpse.ii _iiPi!,i-iii"@========iiiiIiQiiiii^ i _You open the door.iidi@  There is an open door here.i>3ii7 _You open the door.ii4 i,%V  There is an open door here.iS'i' _iV(iZ)i*iT+i',iT/i1is1ie2i5i7i+8iE9i;i*>i>i?ixC7 _You open the door.i4H  You encounter a goblin. It is wielding a +0 club.iPQ##.##...(.##.###.# ##...##...######iQ#.....##+##.....'......####...##...##...##........##.##.....##.##.......###''.......#+#.####..####.#............iQ8#.............#.....##.#.#iQ-iR##...##...####..##.##..####.##....#####.....#####i7R#+#....##...#.†...#...iVR.....###.ß.#.....#.ß.#iR......###...#.....#...# g   goblin (asleep).........#####.....#####iRm.......##................iR....g.............i9Z790.8 (27.4)gifZ.i$cRgig6=2.0 (28.6ilpios! _The goblin shouts!iEvQ _There is an open door here.i  ##.##...(  ##...  #.....##+## ##...##...## ##.##.....## #''.......# #.##.....# #...##...# #@# #...# ##.##....## #+#....##...#.† .....###.ß.#. ......###...#.. .........#####.. ....g..##........ .................iwm ##.##...(  ##...  #.....##+## ##...##...## ##.##.....## #''.......# #.##.....# #...##...# #@# #...# ##.##....## #+#....##...#.† .....###.ß.#. ......###...#.. .........#####.. ....g..##........ .................iiiҊiy] _A goblin is nearby!i)>##...##...##...##.#######.....##+##.....'......####...##...##...##.. ##.##.....##.##.## #''.......#+#.####..#.##.....##............#...##...##.#.....##'##..##.#..###.###...##.@.####..##.##. ##.##....#####.....### #+#....##...#.†...#... .....###.ß.#.....#.ß.......###...#.....#......#######....g..##........................########.......<g.g.iiwZ-3.2 (1.2)Kinetic Grapnel _ili?!ieK #.....##+##.....'......# ##...##...##...##....... ##.##.....### #''.......#+#.#### #.##.....##.............##...##'##..##.#..###.# ##...##...####..##.##.. ##.#####.....## #+#....##...#.†...#... ......###.ß.#.....#.ß........g.###...#.....#..............#####.....#####...............$..........########.......<. ..........iOLk gFound 16 gold pieces.iPM'g.iTrg 2 goblins (1 wandering)iUB-4.4i[i?_q _You encounter a goblin. It is wielding a +0 club.iJ #.....##+##.....'......# gowby the Tinkerer ##...##...##...##....... Barachi ##.##.....##.##.......# Health: 13/13 ======================== #''.......#+#.####..## Magic: 2/3================-------- #.##.....##........... AC: 2Str: 11 #...##...##............ EV: 11Int: 15 #.....##'##..##.#..###.# SH: 0Dex: 10 ##...##...####..##.##..# XL:  1 Next: 50% Place: Dungeon:1 iKd##.##.@..#####.....#### Noise: ---------  Time: 194.4 (0.0) #+#..*.##...#.†...#... a) +0 hammer .....g###.ß.#.....#.ß. Cast: Kinetic Grapnel .........###...#.....#... ...........#####.....#### iK........##............... gg 2 goblins (1 wandering) g........................iLJ ...########.......<...... ... .................i>L~Found 16 gold pieces. _You encounter a goblin. It is wielding a +0 club.ijLAiming: Kinetic Grapnel (safe; 3% risk of failure)  iL9Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (67% to hit)i S#.....##+##.....'......# gowby the Tinkerer##...##...##...##....... Barachiiz ##.##.....##.##.......# Health: 13/13 ========================#''.......#+#.####..## Magic: 2/3================--------#.##.....##........... AC: 2Str: 11#...##...##............ EV: 11i Int: 15#.....##'##..##.#..###.# SH: 0Dex: 10##...##...####..##.##..# XL:  1 Next: 50% Place: Dungeon:1iM S##.##.@..#####.....#### Noise: ---------  Time: 194.4 (0.0)#+#..*.##...#.†...#... a) +0 hammeri j.....*###.ß.#.....#.ß. Cast: Kinetic Grapnel........*###...#.....#...........*..#####.....####........##............... gg 2 goblins (1 wandering)i g...........................########.......<......i M... .................Found 16 gold pieces. _You encounter a goblin. It is wielding a +0 club.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  i 1Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (67% to hit)iz 5$g _You encounter a goblin. It is wielding a +0 club.  Aiming: Kinetic Grapnel (safe; 3% risk of failure)  i Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a goblin, wielding a +0 club (67% to hit)  The kinetic grapnel misses the goblin.i% &g.i )..i5 :=5.4 (1 _i$ i' iN> #.....##+##.....'......# gowby the Tinkerer ##...##...##...##....... Barachi ##.##.....##.##.......# Health: 13/13 ======================== #''.......#+#.####..## Magic: 1/3========---------------- #.##.....##........... AC: 2Str: 11i #...##...##............ EV: 11Int: 15 #.....##'##..##.#..###.# SH: 0Dex: 10i/8 ##...##...####..##.##..# XL:  1 Next: 50% Place: Dungeon:1 ##.##.@..#####.....#### Noise: =--------  Time: 195.4 (0.0) #+#..g.##...#.†...#... a) +0 hammer i`......###.ß.#.....#.ß. Cast: Kinetic Grapnel .........###...#.....#... i...........#####.....#### ........##............... gg 2 goblins (1 wandering) i$g....................... ...########.......<...... ... .................Aim: a goblin, wielding a +0 club (67% to hit) i_The kinetic grapnel misses the goblin.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  iOPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiLAim: a goblin, wielding a +0 club (67% to hit)i*P #.....##+##.....'......# gowby the Tinkerer ##...##...##...##....... Barachi ##.##.....##.##.......# Health: 13/13 ======================== #''.......#+#.####..## Magic: 1/3========---------------- iP|#.##.....##........... AC: 2Str: 11 #...##...##............ EV: 11Int: 15 #.....##'##..##.#..###.# SH: 0Dex: 10 ##...##...####..##.##..# XL:  1 Next: 50% Place: Dungeon:1 ##.##.@..#####.....#### Noise: =--------  Time: 195.4 (0.0) iQ#+#..).##...#.†...#... a) +0 hammer ......###.ß.#.....#.ß. Cast: Kinetic Grapnel .........###...#.....#... ...........#####.....#### ........##............... gg 2 goblins (1 wandering) $g....................... ...########.......<...... i6RF... .................Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (67% to hit)  The kinetic grapnel hits the goblin.  You kill the goblin!inX +## ..## ...## ....i'Y ###.. ####. ...#.† ..#. ....#.iiY .... ........##g   goblin (iY $g...... ...#####i"ZG< ... ijA.giviv66.4 (1Kinetic Grapnel _i1ii_g M#...##...##...##. ##.##.....##.##.# #''.......#+#.####..#.##.....##...........#...##...##.#.....##'##..##.#..###.##...##...####..##.##.i}h ^ ##.##....#####.....### #+#..@.##...#.†...#............###.ß.#.....#.ß...##...#....#####.....######...............$.g..........########< .... ###ij A.gi5r iHu 5-7.6 (1.2i| iA 0 Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  i Aim: a goblin, wielding a +0 club (67% to hit)  The kinetic grapnel hits the goblin.  Things that are here:i p _a +0 club; a goblin corpseiěb ##.##.....## #''.......#+#.#### #.##.....##............##...##'##..##.#..### ##...##...####..##.##.. ##.#####.....##iܜ....#+#..).##...#.†...#........#.ß.#.....#.ß.###...#.....#....#####.....#####..............$..g...............########.......<. .......... ###..... ######.....###i@'g.iRgi2===8.8iKinetic Grapnelii( _The goblin shouts!i% ##.##.....##.##....... gowby the Tinkerer #''.......#+#.####..# Barachi #.##.....##.......... Health: 13/13 ======================== #...##...##........... Magic: 0/3------------------------ #.....##'##..##.#..###. AC: 2i Str: 11 ##...##...####..##.##.. EV: 11Int: 15 ##.##....#####.....### SH: 0Dex: 10 ....#+#..).##...#.†...#.. XL:  1 Next: 60% Place: Dungeon:1 ........@.###.ß.#.....#.ß Noise: ===------  Time: 198.8 (0.0) .......*..###...#.....#.. a) +0 hammeriN_ ......*.....#####.....### Cast: Kinetic Grapnel .....g...##..............i .$....................... ....########.......<..... g   goblin iҏ.... ................ ... ###............. .. ######.....### _a +0 club; a goblin corpse im_The goblin shouts!  Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (67% to hit)i ##.##.....##.##....... gowby the Tinkerer #''.......#+#.####..# Barachi #.##.....##.......... Health: 13/13 ======================== iAh#...##...##........... Magic: 0/3------------------------ #.....##'##..##.#..###. AC: 2Str: 11 ##...##...####..##.##.. EV: 11Int: 15 ##.##....#####.....### SH: 0Dex: 10 ....#+#..).##...#.†...#.. XL:  1 Next: 60% Place: Dungeon:1 ........@.###.ß.#.....#.ß Noise: ===------  Time: 198.8 (0.0)i ..........###...#.....#.. a) +0 hammer i............#####.....### Cast: Kinetic Grapnel .....)...##.............. .$.......................i{ ....########.......<..... g   goblin ilj.... ................ ... ###............. .. ######.....###iTAiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleiShift-Dir - straight lineAim: a goblin, wielding a +0 club (67% to hit)  The kinetic grapnel hits the goblin.  You kill the goblin!i  ..# .... ... .. ## # ....† .... .......* ......* ..... .$..... ....########.......< .... ........  ... ###.....  .. ###### iM-..i0R7--9.8 (1Kinetic Grapnel _i.Zi[iZi>\i`]iaibifi?gigiiiliminiqiqisivi5wixi{i=|i}iՀi؁S1========iiiGiiƊ,ii=iiiiS@========iMii[iFiΝi$iiiiܤiiiiiiiLiii^,i"iuj2========i.iFiiEii]iAiriiliHi@========iieii<iiCiiiiKi iitii'iii#iiniiiWiii/iT3========iS iidiiiii&ii@ i#i#i%i)Press: ? - help, Q - select action, ( or ) - cyclei*Shift-Dir - straight line: a goblin, wielding a +0 club (67% to hit)  The kinetic grapnel hits the goblin. _You kill the goblin!  Things that are here:iL._  a +0 club; a goblin corpseig2iY3G======== _i5i9iZK##+##.....##'##..##.###...##...##...####..#i/Ll##.....##.##....#####+#.......#+#..).##...#.†...............###.ß.#..>...#..........###...#..................#####.........)...##.......$.@................---236.6 (36.8)########.......< ...........ioL ....## ###.# ######.....# ##...#iL...### ##.ß.#.... ##...#..... ..#####...iMia^-7.8 (38.0igi6j; _Found a stone staircase leading down.i.3i i %i*Bi/,im0i1i 6,i8is>M _You now have 39 gold pieces (gained 16).iA3iJiTKivO,iQixUikb##+#.......#+#..).##.................ß.#.#.>...#.........##...........#####)...##............................########.............@..########43.6 (5.8)..# ######..# ##...## ##.ß.# ##...# ..#####.izc#..#....#....##...##.#..... .... ....##.....[. .iEliap-4.8 (7.0iwi>z( _Found a ring mail.i7 i8 i; i A i*I XiOM ,iN ilQ i&T ,iU iX i [ io[ i\ i_ i|b c  You encounter a rat.il .................########.................................########........# ######..# ##...#.### ##.ß.## ##...## ..#####iUm #..#....#...# ...##...##.#..... .......... ....##.....[. .....#.r# .....## .....#r   rat (asleep)........ .......i n .......# ...#####.....## ####iz -9.6 (4.8i 550.8 (6.0 _i i iX ............ ...........# ........... ........... ...........#  ...........#  .........###  .........#  ........@#  #..#....#...#  #.#..... ..........  #.....[. .....#.r  #....... .....#  #....... .....#  iOY........ .......  .......# ...#####  .....## #### i&D ............ ...........# ........... ........... ...........#  ...........#  .........###  .........#  ........@#  #..#....#...#  #.#..... ..........  #.....[. .....#. #....... .....# i;#....... .....#  ........ ....... .......# ...##### .....## ####iii.p _A rat is nearby!i> ...########...............########...# ######...# ##...#..### ##.ß.#..# ##...#..#### ..#####.#..#....#@..# ...##...i #.#................ ....#.#.....[.?.....#.r. #.............# .#...........##...#####.....## #####i ia -2.0 (1.2i' i) f _Found a scroll labelled YBROP HYFUACS.i.........................########.....# ######....# ##...#..........### ##.ß.#..........# ##...#.i.........#### ..#####.#..#....#...###....##...#.##.#.......@........ ....#.#.....[.?.....#.r.. #.............# . #.#....##...#####.....## #####iuii(3.2iifi...........########.....# ######.....# ##...#...### ##.ß.#..........# ##...#..........#### ...#####.#..#....#...###....##...#.###.#.....................#.. #.....[.?..@..#.r.. i#.............# . #.# ....##...#####.....## #####.. ii(4.4ii&i|...........#............# ######............# ##...#....### ##.ß.#..........# ###...#..........#### ...#####.#..#....#...###....##...#.##.#.#.. #.....[.?...@.#.r.. #.# . #.# ...##...#####.....## #####.... iiV(5.6i i .#............# ######.....#...........# ##...#.....#...### ##.ß.#.....#.........# ####...#.....#...#### ....#####.....##..#....#...###....##...#.##.#.#.. #.....[.?....@#.r.. #.i j# . #.# ......##...#####..... i$ i (6.8i i i..........########.............# ######.....#...........# ##...#.....#..........### ##.ß.#.....#....# #####...#.....#..........#### ....#####.....#.#...###....##...#.######.#...........@.........#..#.....[.?.....#.r..###.#.#....###....#............#.......##...######...r   rat (asleep).....## ##### ................iiK?8.0Kinetic Grapneliifi@ ............................... gowby the Tinkerer  ...........########............ Barachi  ...........# ######.....## Health: 13/13 ========================  ...........# ##...#.....#. Magic: 2/3================--------  .........### ##.ß.#.....#. AC: 2Str: 11  .........# #####...#.....#. EV: 11Int: 15  .........#### ....#####.....## SH: 0Dex: 10  #..#....#...###....##...#.##### XL:  1 Next: 70% Place: Dungeon:1  #.#...........@.........#..  Noise: ---------  Time: 258.0 (0.0)  #.....[.?.....#*r..###.  a) +0 hammer  #.............#....#  i3nCast: Kinetic Grapnel  #.............#....#  ...................#  .......##...######...  r   rat (asleep)  .....## ##### ....  ........  ...... _A rat is nearby! _Found a scroll labelled YBROP HYFUACS.  Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (asleep, 100% to hit)i_0 ............................... gowby the Tinkerer...........########............ Barachi...........#######.....## Health: 13/13 ========================...........###...#.....#. Magic: 2/3================--------.........#####.ß.#.....#. AC: 2Str: 11.........# #####...#.....#. EV: 11Int: 15.........#### ....#####.....## SH: 0Dex: 10#..#....#...###....##...#.##### XL:  1 Next: 70% Place: Dungeon:1#.#...........@.........#..ixNoise: ---------  Time: 258.0 (0.0)#.....[.?.....#*r..###.a) +0 hammer#.............#....#Cast: Kinetic Grapnel#.............#....#...................#.......##...######...r   rat.....## ##### ..................  Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (asleep, 100% to hit)  The kinetic grapnel hits the rat but does no damage.  The rat squeaks loudly.izR6r.i3Z..iN[Q====9.0 (1 _iMciAdih †You sock the rat!i{(i(8=---60.4 (1.4Kinetic GrapneliiЮG _You kill the rat!iii\iBiݷ,iֹi׻iMi޽i@iiiv,i3iiwii,imikii iiiiEiT3========iii,irii,iii,iiiV========iipi,isii,i=i ...........######## ...........# ###### ...........# ##...#. .........### ##.ß .........# ##### .........#### ....#### #..#....#...###....##... #.#............†........ #.....[.@.....#....###.---- #.............#....#iC #......#....# ...........# ##...######... .....## ##### .... ......... .... .... i077.6 (17.2)i|F-8.6 (18i#iY&c _e - a scroll labelled YBROP HYFUACSi Ii i iy ,i i iQ i iS i ,i i ia ,i0 il i ,i iH i i i iz i i i i iT i i i i ,i i i ,i ie i ,i i ic ,iR i i i i i i' i ,iM i^ ,i i6 i ,i i i` #.............#....# ###.............#....# #....................# #........##...######...  ###......#######....  .........# ....  .........#### ....  ............##########.>  ###.#######....@........ i 97.8 (19#. ###########... # ij! i" .9.0 (20.4i& i) ; _Found a stone staircase leading down.i3iyiiiBi5iii}i,iMiiiigi'i]iii7is  You encounter a goblin. It is wielding a +0 dagger.ib$.......#....# .# .............#....# .. ...........###.##. ......##...######...!...g ....######## ........ ....# ........ ....#### ........ .##########.>...... iE######...... ###########...... ..###.....##.. ....#### ...i~g   goblin (asleep)iA.g305.0 (6.0)ig.iAQgi-6.2 (7.2iv i ^ _Found 2 bubbling inky potions.ivE .# .# .# .. .###.##. ...!....  .....g..  ........  ........ #########.>...... ........@........  ###########.........  ..###.....  ##.. ....  #### ..  . ie C.# .# .# .. .###.##. ...!.... i  .....g..  ........  ........ #########.>...... ........@........  ###########.........  ..###.....  i( ##.. .... #### .. . id i ij i im ] _A goblin is nearby!i#[#....###..# #....# .##....# .. ...........###.##.##...######...!...######## #.....g# #.#### #... ......##########@> #####...........###########.......###..i##.. ....#### ....#...###i).g.ii L7.4 (1Kinetic Grapnel _i\i"iJ....[.......#....###..#  gowby the Tinkerer ............#....# .#  Barachi ............#....# .. .  Health: 13/13 ======================== .................###.##..  Magic: 2/3================-------- .....##...######...!.....  AC: 2Str: 11 ...######## #.........  EV: 11Int: 15 ...# #...*g....  SH: 0Dex: 10 ...#### #.**......  XL:  1 Next: 80% Place: Dungeon:1 ......##########@>.......  Noise: ---------  Time: 307.4 (0.0) #####....................  a) +0 hammer  i.......  Noise: ---------  Time: 307.4 (0.0) #####....................  a) +0 hammer  ###########.......... 049m Cast: Kinetic Grapnel ..###......  ##.. ......  #### .....  g   goblin #...  ### Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (67% to hit)  The kinetic grapnel hits the goblin.  You kill the goblin![..###..# ..# .# ..# .. . ..###.##.. ....  ....  #...*)....  #.**...... .... ........  ########....  .... ##.. ...... #### ..... #... ###i=$[39;49m i9)...i@C~9=8.4 (1Kinetic Grapnel _iVi9 Ii> ,iJD BiD iG ,i]I i5L ,iKN iQ ,iR izU iU ihW iWZ ,i@\ i^ i^ io` ib ib id i!g ,i|i ik ,igm ip ip T3========i)r iv iy ,i>{ iv~ i* i| iƒ i i iȉ i i iґ i. @========i i ,i iڟ u _d - 3 bubbling inky potions (gained 2)i i  You encounter a hobgoblin.i ^# #####...#.....#...###### ....#####.....#####..#...###....##...#.#####.....†.#.. ..... [.......#....###..# .....#....# #..## ###g.....#....# #... ...........###.#####....@.i -## #.... #....) ####....... ..##########.>..... #.......................#g   hobgoblin (asleep) ###########.............###..........##.. ...........iܽ 026.2 (17.8)i O-7.4 (19.0 _ib i in  ..#.  ###. ...# †........#.. ..... [#..# #..## ###g #....# #... ..... i&o u.....###.##...... #....@........  #.............  #....)........  #............. #.>........... ..............# ##..............  ..###..........  ##.. ........... i  ..#.  ###. ...# †........#.. ..... [#..# #..## ###g #....# #... ..... .....###.##...... #....@........  #.............  #....)........  #.............#.>...........iu..............# ##.............. ..###.......... ##.. ...........i+"4i)i/ iC0ig1R_A hobgoblin is nearby!iQiM i ## ##.ß.#.....#.ß #####......## .#### ###.....######...###....##...#.##### ..†........#.. ..... [##..# #.######g#....# #...............###@##...... .##...######.... #######... #....) ### #.. ..##########.>...........# ###########.... ..###i i 88.6 (1.2) _i i ix.# ##...#.....#...## ### ##.ß.#.....#.ß.## # #####...#.....#...## ### ....#####.....#####.. #...###....##...#.#####..... ik.†........#.. .....#....###..# #....# #..######g#....# #.@...................###.##...######........ ###### #......... #....)..... ## #........... i2;.##########.>............ .......................# ##########..............i`-iM1(9.8iYi i1# ##...#.....#...## ### ##.ß.#.....#.ß.## # #####...#.....#...## #### ....#####.....#####.. #...###....##...#.#####..... †........#.. ..... #....###..# #....# #..######g.#....# #.###.##....######......... #..........#....)...... #..............? ##.>.......................#.................ii`)31.0ii iG^_Found a scroll labelled DUC TIOHIMP.i0 # ##...#.....#...## ### ##.ß.#.....#.ß.## # #####...#.....#...## #### ....#####.....#####.. ...###....##...#.#####..... †........#.. ..... #....###..# #....# #..######g.#....# #.###.##. ...######........) #........#....)... #........?..>.................#..........i8 i[; (2.2icF ; _Found a dagger.i& h# ##...#.....#...##  ##.ß.#.....#.ß.##  #####...#.....#...##  ....#####.....#####.. ###....##...#.#####..... †........#.. ..... #....###..# ..#....# #..######g.#....# #.###.##.>######.......). #......#....).Ji\ #....?.J   endoplasm.>.g   hobgoblin (asleep)..#...#..ij  You encounter an endoplasm.i?3.4Kinetic GrapneliIi "; _Found a stone staircase leading down.iU.# ##...#.....#...##  gowby the Tinkerer ## ##.ß.#.....#.ß.##  Barachi #####...#.....#...##  Health: 13/13 ======================== ### ....#####.....#####..  Magic: 2/3================-------- ..###....##...#.#####.....  AC: 2Str: 11 .....†........#.. .....  EV: 11Int: 15 ....#....###..# ..  SH: 0Dex: 10 ig3....#....# #..######g....  XL:  1 Next: 90% Place: Dungeon:1 ....#....# #....@***.....  Noise: ---------  Time: 333.4 (0.0) .........###.##.........>  a) +0 hammer ..######...............).  Cast: Kinetic Grapnel ### #.................  #....)...........J  ib#..............?..  J   endoplasm (asleep) ########.>...............  g   hobgoblin (asleep) ....................#...# i#######.................. You encounter an endoplasm. _Found a stone staircase leading down.  Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclei$cShift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)ir.# ##...#.....#...##  gowby the Tinkerer ## ##.ß.#.....#.ß.##  Barachi #####...#.....#...##  Health: 13/13 ======================== ### ....#####.....#####..  Magic: 2/3================-------- ..###....##...#.#####.....  AC: 2Str: 11 .....†........#.. .....  EV: 11Int: 15 ....#....###..# ..  SH: 0Dex: 10 ....#....# #..######.....  XL:  1 Next: 90% Place: Dungeon:1 ....#....# #....@........  Noise: ---------  Time: 333.4 (0.0) .........###.##.........>  a) +0 hammer ..######...............).  Cast: Kinetic Grapnel ### #................. sH #....)...........J  #..............?..  J   endoplasm (asleep) ########.>...............  g   hobgoblin (asleep) ....................#...# #######.................. Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The kinetic grapnel hits the hobgoblin.  You kill the hobgoblin!i {         † ..... #..# ..  #....  #....@***..... #...> ..).  #........ #....... i{.#..............?.. .>...........................#...#.................i *...i .###...#.....#...##gowby the Tinkerer ####.ß.#.....#.ß.##Barachi#####...#.....#...##Health: 13/13 ======================== ### ....#####.....#####..Magic: 2/3================-------- ..###....##...#.#####.....AC: 2Str: 11 .....†........#.. .....EV: 11Int: 15 ....#....###..#..SH: 0Dex: 10 ....#....# #..######.....XL:  1 Next: 110% Place: Dungeon:1 ....#....# #....@........irNoise: =--------  Time: 334.4 (1.0) i.........###.##.........>a) +0 hammer ..######...............).Cast: Kinetic Grapnel ### #.................#....)...........J#..............?..J   endoplasm (asleep) ########.>............... ....................#...# #######..................  iAiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The kinetic grapnel hits the hobgoblin. _You kill the hobgoblin!iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hobgoblin (asleep, 100% to hit)  The kinetic grapnel hits the hobgoblin. _You kill the hobgoblin!  You have reached level 2!i&/  --more--iM m9/193/5--2 4% i|Mendoplasm (asleep)i|4 _i# ##.ß.#.....#.ß.##  #####...#.....#...### ## ....#####.....#####.. .###....##...#.#####..... ..†........#.. ..... #....###..# ....) #....# #..######....#....# #..............###.##>######........).. ## #....... #....)J#......?... #######.>. ..........#...## ######. ..### ii# 5-5.6 (1.2iT)i+V _Found a glowing sling.iZi7 Spells (Memorise)TypeFailure Level  a - Construct Spike Launcher Forgecraft4% 2  b - Launch Clockwork Bee Forgecraft9% 3  c - Forge Blazeheart Golem Fire/Forgecraft 63% 4  d - Forge Lightning Spire Air/Forgecraft 63% 4 4 spell levels left iN][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitiii{###.ß.#.....#.ß.##gowby the Tinkerer#####...#.....#...###Barachi ## ....#####.....#####..Health: 19/19 ======================== .###....##...#.#####.....Magic: 3/5==============---------- ....†........#.. .....AC: 2Str: 11 ...#....###..#....)EV: 11Int: 15 ...#....# #..######......SH: 0iiDex: 10 ...#....# #..............XL:  2 Next:  4% Place: Dungeon:1 ........###.##..@......>.Noise: ---------  Time: 335.6 (0.0) .######...............)..a) +0 hammer ## #..................Cast: Kinetic Grapnel#....)...........J.#..............?... #######.>................J   endoplasm (asleep) ...................#...## ######..................#i..###.......... ....  Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The kinetic grapnel hits the hobgoblin. _You kill the hobgoblin! i_You have reached level 2! _Found a glowing sling.ii9Memorise Construct Spike Launcher, consuming 2 spell levels and leaving 2? Y - Yes  N - Noi'iM###.ß.#.....#.ß.##gowby the Tinkerer#####...#.....#...###Barachi ## ....#####.....#####..Health: 19/19 ======================== .###....##...#.#####.....Magic: 3/5==============---------- ....†........#.. .....AC: 2Str: 11 ...#....###..#....)EV: 11Int: 15 ...#....# #..######......SH: 0Dex: 10 ...#....# #..............XL:  2 Next:  4% Place: Dungeon:1 ........###.##..@......>.Noise: ---------  Time: 335.6 (0.0) .######...............)..a) +0 hammer ## #..................Cast: Kinetic GrapnelYN2;7H#....)...........J.#..............?... #######.>................J   endoplasm (asleep) ...................#...## ######..................#..###.......... ....  Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The kinetic grapnel hits the hobgoblin. _You kill the hobgoblin! _You have reached level 2! _Found a glowing sling.i7S+6.6 (1i#Zicii+7.6 (2i~piziQ}+8.6 (3ii _You start memorising the spell. You continue memorising. x2iWiifc _You finish memorising. Spell assigned to 'b'.i{$z  Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? ik$ Your spells (adjust)TypeFailure Level  a - Kinetic GrapnelForgecraft3% 1 b - Construct Spike LauncherForgecraft4%2 Select a spell to adjust [?] help [!] toggle spell headers[Esc] exitiii!###.ß.#.....#.ß.##gowby the Tinkerer#####...#.....#...###Barachi ## ....#####.....#####..Health: 19/19 ======================== .###....##...#.#####.....Magic: 3/5==============---------- ....†........#.. .....AC: 2Str: 11 i ...#....###..#....)EV: 11Int: 15 ...#....# #..######......SH: 0Dex: 10 ...#....# #..............XL:  2 Next:  4% Place: Dungeon:1 ........###.##..@......>.Noise: ---------  Time: 338.6 (0.0) .######...............)..i a) +0 hammer ## #..................Cast: Kinetic Grapnel#....)...........J.#..............?... i #######.>................J   endoplasm (asleep) i@ ...................#...## ######..................#ig ..###.......... .... _You have reached level 2! _Found a glowing sling. i _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'b'.  i Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? Adjust which spell? iT _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'b'.(g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? Adjust which spell? i qb - Construct Spike Launcher  Adjust to which letter? idiҵi`iR _z - Construct Spike LauncheriۈA #####...#.....#...###. # ....#####.....#####...#....##...#.#####....i5..†........#.. #...#....###..# .....)#....# #..######.......#....# #..............###.##> ######........).. # #.. #....)i؉0J#......?... ######.>. .........#...### i%#####....#  ..#####.. ......#i?i49.8 (1.2 _iRi|....#####.....#####...#....##...#.#####.... ..†........#.. #.#....###..# .....) .#....# #..######.......#....# #..............###.##> #####........)..  #..  #....)J#......?... #####.>. ........#...#### ####....#  ..#####.. .### ....#iAi5)41.0iiif6  ....#####.....#####....  gowby the Tinkerer ##....##...#.#####.......  Barachi i6 ,..†........#.. #.......  Health: 19/19 ======================== .#....###..# .....)..  Magic: 2/5=========--------------- .#....# #..######........  AC: 2i7 Str: 11 .#....# #................  EV: 11Int: 15 iR7 ......###.##.........>...  SH: 0Dex: 10 #####...............)....  XL:  2 Next:  4% Place: Dungeon:1 i7  #...........@........  Noise: ---------  Time: 341.0 (0.0)  #....)...........J...  a) +0 hammer i7  #..............?.....  Cast: Kinetic Grapnel i7 R#####.>.................. .................#...#### ####..................#  J   endoplasm (asleep) i8 H ..###...............#  ##.. ................#  #####.......... ....# Adjust to which letter? _z - Construct Spike Launcher  Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei5i΃That beam is likely to hit you. Continue anyway? Y - Yes i*' N - Noi mipix| ....#####.....#####....gowby the Tinkerer ##....##...#.#####.......Barachi ..†........#.. #.......Health: 19/19 ======================== .#....###..# .....)..Magic: 3/5==============---------- i }o.#....# #..######........AC: 2Str: 11 .#....# #................EV: 11Int: 15 ......###.##.........>...SH: 0Dex: 10 #####...............)....XL:  2 Next:  4% Place: Dungeon:1i}#...........@........Noise: ---------  Time: 341.0 (0.0)#....)...........J...a) +0 hammer#..............?.....Cast: Kinetic Grapnel #####.>.................. .................#...#### ####..................#J   endoplasm (asleep)i8~..###...............###.. ................######.......... ....#Adjust to which letter? _z - Construct Spike Launcher  Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.iciiii. _i5H iL iPV iX F _Unknown command.ia m#....##...#.#####.......# .†........#.. ##.# #....###..# ......)..# #....# #..######........# #....# #..........#....###.##>...# ####........)..  #.....#ib #....)J#......?... ####.>. .......#...##### ###.....#  ..###.##.. ...###. ### ....##i*n i^o N2.2 (1.2Kinetic Grapnel _i=y iP{ iW #....##...#.#####.......#  gowby the Tinkerer i .†........#.. ##.......#  Barachi #....###..# ......)..#  Health: 19/19 ======================== #....# #..######........#  Magic: 2/5=========--------------- #....# #................#  AC: 2i< Str: 11 .....###.##.........>...#  EV: 11Int: 15 ####...............).....  SH: 0Dex: 10 i L #....................#  XL:  2 Next:  4% Place: Dungeon:1  #....).......@***J....  Noise: ---------  Time: 342.2 (0.0)  #..............?......  a) +0 hammer ####.>...................  Cast: Kinetic Grapnel ................#...##### ###..................# i< l ..###...............#  J   endoplasm (asleep)  ##.. ................#  #####...............#  ###...... ....## _Okay, then. _Unknown command.i Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)i/#....##...#.#####.......#gowby the Tinkerer .†........#.. ##.......#Barachi #....###..# ......)..#Health: 19/19 ======================== #....# #..######........#Magic: 2/5=========--------------- #....# #................#AC: 2Str: 11 .....###.##.........>...#EV: 11Int: 15 ####...............).....SH: 0Dex: 10#....................#XL:  2 Next:  4% Place: Dungeon:1#....).......@***J....Noise: ---------  Time: 342.2 (0.0)#..............?......a) +0 hammer i0z####.>...................Cast: Kinetic Grapnel ................#...##### ###..................#..###...............#J   endoplasm (grapneled)##.. ................######...............####...... ....##Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The kinetic grapnel hits the endoplasm.  The endoplasm is lightly wounded.iJ.i?..J.i %=i:3.2 (1 _iZi i=H J.i f 3=====-4i J.-5i9 k .  The grapnel guides your strike. You hit the endoplasm.i; (iw12=6.6 (1.4Kinetic Grapneli+ iRM _You kill the endoplasm!iY3iZi^ib,iHfif======iiili2miWoi si^siuiyi`yi{i,iBiiՄifiipiiiwQ4=====iiiTi+i,ii,i*i#i'=====iii/ii]i,iiU,iSi,i*iiiiidiiiO5=====ibi:i  You encounter a kobold. It is wielding a +0 dagger.i†........#.. ##.# ...###..# ......)..# ....# #..######........# ....# #..........# ....###.##>...# ###........)......  #.....###....).#......?#- ###.>......# ......#...###### ##....#  ..###... ##.. .......# K   kobold (asleep)###. ###....## ######.K.....i 066.6 (20.0)iO-7.8 (21.2 _iB%i(ic † ##.......#  ......)..#  #..######........#  #................# ##.........>...## ..........)......  ...............##  #....)................#  ........@?......# >...................# .......#...###### ............#  .............#  ................#  .............#  ###...........##  ######.K..... it † ##.......#  ......)..#  #..######........#  #................# ##.........>...## ..........)......  ...............##  #....)................#  ........@?......# >...................# .......#...###### ............#  .............# ................#  .............# ###...........## ######.K.....i} 4iH s _A kobold is nearby!i\....###..# ......) #..######.............##.##>...## ###.......)......  .....##)....? ###.>. .....#...##### ##......#  ..###..# ##.. ....  #####...... ###.....# ######.K..... #.......#iMi89.0 (1.2) _i]ii]^ #..######.............##.##>...## ###.......)......  .....##)..? i_###.>. ...............#@..###### ##.....#  ..###.......# ##.. ..  #####. ###...iv_# ######.K..... #.......#iiin)70.2iwi yia ........##.##>...## ###........)......  ......##)......i4 x..........? ###.>..........# .....#...###### ##........@...#  ..###.# ##.. .  ##### #### ######.K.....  #.......##.....#i {=====1.4ic##.##...>...## ###.......)......  .............##).....#..........?......# ###.>...........# ......#...##### ##.....##  ..###.# ##.. .  ##### #### ######.K..... #.......##.....# ##...##K.iNKiI===2.6Kinetic Grapnelii( _The kobold shouts!i....###.##.........>...##  gowby the Tinkerer ###...............)......  Barachi  #....................##  Health: 19/19 ========================  #....)................#  Magic: 4/5===================-----  #..............?......#  AC: 2Str: 11 ###.>...................#  EV: 11Int: 15 ...............#...######  SH: 0Dex: 10 ##..................##  XL:  2 Next: 12% Place: Dungeon:1  ..###..........@....#  Noise: ===------  Time: 372.6 (0.0) ##.. ...........*....#  a) +0 hammer 34m #####..........*....#  Cast: Kinetic Grapnel ###.......K...##  ######.......#  #.......#  K   kobold #.......#  ##.....##  ##...## _A kobold is nearby! _The kobold shouts!  Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (67% to hit)i....###.##.........>...##gowby the Tinkerer ###...............)......Barachi#....................##Health: 19/19 ========================#....)................#Magic: 4/5===================-----#..............?......#AC: 2Str: 11 ###.>...................#EV: 11Int: 15 ...............#...######SH: 0Dex: 10 ##..................##XL:  2 Next: 12% Place: Dungeon:1  ..###..........@....#Noise: ===------  Time: 372.6 (0.0) ##.. ...........*....#i"a) +0 hammer#####..........*....#Cast: Kinetic Grapnel###.......K...########.......##.......#K   kobold (grapneled)#.......###.....####...##Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (67% to hit)  The kinetic grapnel hits the kobold.  The kobold is moderately wounded.i|8K.i*".i,;--3.6 (1 _i6i7ic 5K.il i*n P---4iv ix i!7 )The grapnel guides your strike. You hit the kobold.i )iv6=6.0 (1.4Kinetic GrapneliTiJ _You kill the kobold!iIiBihii!i%,i'i<ib=i`@iWD,ieFiJi KiZMiR,i1Si]{5=====iL_ib,ieihi_lilixi5XiiS=====ii?....#.. ##.......# ...###..# ......)..# ...# #..######.# ...# #..# ...###.##.........>...###...).......  #.......## i8 #....)...##......#->........# ......#...###### #..................## ..###...............# #.. ...........)....# i #####........###......######.......#i088.8 (12.8)i.F-9.8 (13iia _h - a scroll labelled DUC TIOHIMPi\ IiM   You encounter a ball python.i #.ß.#.....#.ß.## ... #...#.....#...###..## #####.....#####..... ##...#.###### ..#....##.# #..# #)..# # #..######.# # #....# ###.##>@..#### ....)# .....##.... ...).......# S............# >........S   ball python (constriction, asleep) ...........#...##### ................## ##...............i "#i+ 293.4 (3.6)i_ 44.6 (4.8 _i i i4 ...#.....#...###..## ####.....#####..... ...#.#####.......# ....#....##.# ##..# #.......)..#  #..######........#  #..........# #.##>...#### ......)..@....# ....##.....)....# S......# .#...######....## #..i5 # ..)....#iA imE -5.8 (1.2iN iP ifC9###.....#####..... ...#.#####.......# ...#....##.# #..# #.......)..# ..######........# #..........# #.##>...#### .....).......# iKD%...@##..... .) S.. .# ##...######....##...# .)....#.....#i]Pi-T(7.0i[i\iN.#.....#...###..## ##.....#####..... #.#####.# ..#....##.......# ..# #.......)..# ..######.# .......# ##>...#### )....@..# .##....... ).# .S.....# .............# ....#...###### ###S   ball python (constriction, asleep)##....#)....#i2S.i5S.iOS)iUG=8.2Kinetic Grapneli iA 5 _The ball python hisses angrily.ih.#.....#...###..## gowby the Tinkerer ##.....#####..... Barachi ..#.#####.......# Health: 19/19 ======================== ..#....##.......# Magic: 4/5===================----- ..# #.......)..# AC: 2Str: 11 ..######........# EV: 11Int: 15 ................# SH: 0Dex: 10 .##.........>...####  XL:  2 Next: 16% Place: Dungeon:1 ...........)....@*.#  Noise: =--------  Time: 398.2 (0.0) ................##S......  a) +0 hammer )...............Jv40m.# ......  Cast: Kinetic Grapnel .................# ..... .................# .... ........#...###### ###  S   ball python (constriction) .............## ..............# .........)....# _You encounter a ball python. _The ball python hisses angrily.  Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (77% to hit)ip\.#.....#...###..##gowby the Tinkerer ##.....#####.....Barachi ..#.#####.......#Health: 19/19 ======================== ..#....##.......#i...####XL:  2 Next: 16% Place: Dungeon:1 ...........)....@*.#Noise: =--------  Time: 398.2 (0.0) ................##S......a) +0 hammer )................# ......Cast: Kinetic Grapnel .................# ..... .................# .... ........#...###### ###S   ball python (constriction, grapneled) .............## ..............# rqd.........)....#Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (77% to hit)  The kinetic grapnel hits the ball python.  The ball python is moderately wounded.i6S.ibii29.2 (1 _ii i'  )The grapnel guides your strike. You hit the ball python.  The ball python is severely wounded.The ball python bites you but does no damage.iQ8--  1  400.6 (1.4Constr iYi z _The ball python grabs you. The ball python constricts you.i1 .#.....#...###..## gowby the Tinkerer ##.....#####..... Barachi ..#.#####.......# Health: 18/19 ======================-- ..#....##.......# Magic: 3/5==============---------- ..# #.......)..# AC: 2Str: 11 ..######........# EV:  1 Int: 15 ................# SH: 0Dex: 10 .##.........>...####  XL:  2 Next: 16% Place: Dungeon:1 ...........)....@S.#  Noise: =--------  Time: 400.6 (0.0) ................##.......  a) +0 hammer )................# ioE ......  Cast: Kinetic Grapnel .................# .....  Constr .................# .... ........#...###### ###  S   ball python (constriction) .............## ..............# .........)....#The ball python bites you but does no damage. _The ball python grabs you. The ball python constricts you.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (severely wounded, constricting you, 77% to hit)iӪ .#.....#...###..## gowby the Tinkerer ##.....#####..... Barachi ..#.#####.......# Health: 18/19 ======================-- ..#....##.......# Magic: 3/5==============---------- ..# #.......)..# AC: 2Str: 11 ..######........# EV:  1 Int: 15 ................# SH: 0Dex: 10 .##.........>...####  XL:  2 Next: 16% Place: Dungeon:1 ...........)....@†.#  Noise: =--------  Time: 400.6 (0.0) ................##.......  a) +0 hammer )................#  m......  Cast: Kinetic Grapnel .................# .....  Constr .................# .... ........#...###### ###  S   ball python (constriction) .............## ..............# .........)....#Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (severely wounded, constricting you, 77% to hit)  The kinetic grapnel hits the ball python.  You kill the ball python!i ...###..######.....#.......##.......# #.......)..#........#........#....i  ...) ........ ).... ...... .... ..... .... ....#...###### ###........)iBiH11 201.6 (1Kinetic Grapnel _iIT  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a ball python (severely wounded, constricting you, 77% to hit)  The kinetic grapnel hits the ball python. _You kill the ball python! _Your Forgecraft skill increases to level 5!i3ii/i$: _iiKi i i E9==ii_1 _HP restored.iioi,iwi,iiin n==4=====i+"i$i3%i'ib*i*iu,i)0,i1i4S=====i76i9,i~;i>,iIiJiwLiLiaNiqQ,iRiQViViXiy[i[O5=====i]i`icicieihi3kikirmioirisitiр#####.....###### ......#.....#...####... #.ß.#.....#.ß.###... #...#.....#...###..## #####.....#####..... ##...#.#####.......##....##.......# ###..# #.......).. # #..######.....@.i- # #...# ###.##>...#### ).....†.#...##.......)................# ..............# ..... >.........# ......#...###### ###i78 M...............###....######## .......####...ßß.###... i'l...#.....#...###..######.....#####...... ##...#.#### .....#....##.....##..# #...######....... #.......# ###.##.........>...####......i024.2 (22.6)ih=====-5.4 (23.8iibz _You see here a +0 sling of draining.ib 3i` i! i k......[...# ..............###.... ###.....###### .... ...#.....#...#### .ß.#.....#.ß.###... ...#.....#...###..#####.....#####...... #...#.#####.# ....#....### 0.0)#..# #.......)..#  #..######..#  #.......# ##.##>...####).....†.#.##.)# ...... .# .....i i5 -6.6 (1.2ix i , _Found a pair of boots.i? 3iWB iF i#M BiQ BiQ ioS imU ,iW i@Y iCa ...##...### # <..............#.# ..............[...#. ........###..... #.....###### #.... #.....#...####... .....#.ß.###... i+b Y..#...###..### #.....#####.....30.2 (3.6 .#.####.##..# .#....##.......# #.# .# #)..# >.# .######........# .#....# .# ##.>...#### #..).....†.#.......##.......i!h i"j -1.4 (4.8io iTr 9 _Found an escape hatch in the floor.i*3ie,i0i2i7,i8i;iP<i=iAiCiuDiEi+IiXNBiOiQ,iSiVP  There is an escape hatch in the floor here.iyXiJY _i7Zi^iv`i`ivbi)dififigiWjilili/nipi s,iFtiviy,iSzi/|i~,igiiiiiiE,iǎii4iiniiiViiciiiii\ii\ii,idziiiiii˿,iiiiiNiii|iii,iinii+iiXiii,ii"iiiixBiii ,iiXii2iYixi,i$ii*,ii i iR i.iBi/,iii,ii)iaii i#iE%i%i&i(i*i*i+i-i*0,iz1ip4i5i5iy6i7i9iX9iK:iq=ix>i>i?iAinBiBiCiJEiFiFiGiIiMRWater is (4.4iTz i| i.##.##.# # #.##.# .##.###### ..'......#### ########## .##.#. #........# ##.##....####.# #.####..#####.#.#.#.# #.#..###.####)....#.#..# ..##.##..####.....#.#....### #.....#######...###.###..# #.†...#...###S#.#.....#..# #.....#.ß.###.#.#######..# #.....#...###.#.~≈≈≈≈≈~..#ifi(5.6iJi$iuB.##.# .###.# '# #.# .###.# ..##.######.'......##### ########## ..##.#.# #........# .##.##....####.# +#.####..#####.#.#.#iy .# ##.#..###.####)....#.#...# #..##.##..####.....#.#..### ##.....#######...###.###..# .#.†...#...###S#.#.....#..# .#.....#.ß.###.#.#######..# .#.....#...###.#.~≈≈≈≈≈~..#i&iE)(6.8i0i1iM[.##.# #.###.# #'# #.# #.###.#.##.######.'......##### #.##.........#.## #........# #.##.##....####.# #+#.####..#####.# #.#.#.# .##.#..###.####)....#.#....# ##..##.##..####.....#.#....####.....#######...###.###..# ..#.†...#...###S#.#.....#..# ß.#.....#.ß.###.i\#.#######..# ..#.....#...###.#.~≈≈≈≈≈~..#idi\h(8.0inipi7 p#...##.# ##.###.# .#'# #.# ##.###.# #...##.######.'......###### # #...##.........#.## #.# ##.##.##....####.# .#+#.####..#####.# ##.# #.#.# ..##.#..###.####)....#.#.....##..##.##..####.....#.#....####.....#######...###.###..# ...#.†...#...###S#.#.....#..# .ß.#.....#.ß.###.#.#######..#.#.....#...###.#.~≈≈≈≈≈~..#iw iE (9.2i20 i%`.##.###.# ..#'# #.##.###.#..##.######..'......###### ########## ##...##.........#.## #........# .##..##....####........# ..#+#.####..#####......##..............##.###.#..###.####)....#.#......# i!a####..##.##..####.....#.#....#####.....#######...###.###..#...#.†...#...###S#.#.....#..# #.ß.#.....#.ß.###.#.#######..# #...#.....#...###.#.~≈≈≈≈≈~..# #####.....#######.#.#######..#iiil)10.4isiti]oX[?25h[?0c  Search for what [? for help]? i.T [?25l[?1ciJYiZ1 match: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:1] a pair of bootsiOLevel 1 of the Dungeon<>>>>(Press ? for help)  #...##...##..................#..........###+##.....##'##..##.#..###.####)....#.#......###...##...##...####..##.##..####.....#.#....### ##.....##.##....#####.....#######...###.###..# ##+#.......#+#..).##...#.†...#...###S#.#.....#..# .................###.ß.#.....#.ß.###.#.#######..# #.>...#..........###...#.....#...###.#.~≈≈≈≈≈~..# #..................#####.....#######.#.#######..# ............)...##................##...#.....#..# ..................................##...###.###..#iOn ...........########.......<..............#.#...## .....................................[...#.#.### ...........########...............###........# ............#######.....###### #......####............###...#.....#...####.......##..........#####.ß.#.....#.ß.###........# ..........#  #####...#.....#...###..#####.## ..........####  ....#####.....#####.......##..#iTP8 #..#....#...###....##...#.#####.......##..##.##.#............†........#....##.......###.##.##.....[.......#....###..# #.......)..# #>.#.##.............#....# #..######........# ##.#.####.............#....# #................# #.#.#i .##.###.# ..#'# #.# .##.###.# ##...##.###### #.....'......###### ########## ##...##.........#.## #........# .##.##.......##....##### ..#+#.####..#####.......# Place: Dungeon:1 .##.............@.# ##..................#..# #..##.#..###.####)....#.## ####..##.##..####.....#.#....### #####.....#######...###.###..# #...#.†...#...###S#.#.....#..# ###.S   ball python (constriction, asleep) #.ß.#.....#.ß.###.#.#######..#  #...#.....#...###.#.~≈≈≈≈≈~..#  #####.....#######.#.#######..# i*8 #.###  .##  ..####.. ##..#####........ ........@........ ............#.... .###.####)....# #..####.....# ...### †#.# .#.# .#.~ i,g.#.## i2i;.##.###.#gowby the Tinkerer ..#'# #.#Barachi .##.###.#Health: 19/19 ======================== ##...##.######Magic: 5/5======================== #.....'......###### ########## AC: 2Str: 11 ##...##.........#.## #........# EV: 11Int: 15 iW<.##.##.......##....####........# SH: 0Dex: 10 i<..#+#.####..#####..............# XL:  2 Next: 20% Place: Dungeon:1 .##.............@..............# Noise: ---------  Time: 510.4 (0.0) ##..................#..........# a) +0 hammer #..##.#..###.####)....#.#......# Cast: Kinetic Grapnel ####..##.##..####.....#.#....### #####.....#######...###.###..# #...#.†...#...###S#.#.....#..#S   ball python (constriction, asleep) #.ß.#.....#.ß.###.#.#######..# #...#.....#...###.#.~≈≈≈≈≈~..# #####.....#######.#.#######..# _There is an escape hatch in the floor here. _You enter the shallow water. _You now have 48 gold pieces (gained 9). _You encounter a ball python. _A ball python is nearby!i=I[0;10mSearch for what [? for help]? booti9CiEiViX _You enter the shallow water.now have 48 gold pieces (gained 9). _You encounter a ball python. _A ball python is nearby!  Search for what [? for help]? boot _A ball python is nearby!iq ..#'# #.# (.##.###.#..##.######..'......###### ########## .##...##.........#.## #........# ..##.##.......##....####..# ...#+#.####..#####......##..............##....###.#..###.####)....#.#......# .####..##.##..####.....#.#....### .#####.....#######...###.###..#i 1...#.†...#...###S#.#.....#..# ##.ß.#.....#.ß.###.#.#######..##...#.....#...###.#.~≈≈≈≈≈~..# .#####.....#######.#.#######..# ................##...#.....#..#i iw 41.6 (1.2 _iD i i i! Where to? (Tab - D:1 @ (x,y), ? - help)  D - Dungeon i%i7#[?25h[?0ci 9...#'# #.#gowby the Tinkerer (.##.###.#Barachi .##...##.######Health: 19/19 ======================== ##.....'......###### ########## Magic: 5/5======================== .##...##.........#.## #........# AC: 2Str: 11 ..##.##.......##....####........# EV: 11Int: 15 ...#+#.####..#####..............# SH: 0Dex: 10 i9..##............................# XL:  2 Next: 20% Place: Dungeon:1 .##.............@....#..........# Noise: ---------  Time: 511.6 (0.0) ##..##.#..###.####)....#.#......# a) +0 hammer .####..##.##..####.....#.#....### Cast: Kinetic Grapnel .#####.....#######...###.###..# ##...#.†...#...###S#.#.....#..# ##.ß.#.....#.ß.###.#.#######..# ##...#.....#...###.#.~≈≈≈≈≈~..# .#####.....#######.#.#######..# ................##...#.....#..# _You now have 48 gold pieces (gained 9). iS:^_You encounter a ball python. _A ball python is nearby!Search for what [? for help]? boot _A ball python is nearby!What level of the Dungeon? (default 1, ? - help) iU [?25l[?1c _You encounter a ball python. _A ball python is nearby!  Search for what [? for help]? boot _A ball python is nearby!  What level of the Dungeon? (default 1, ? - help) Okay, then.i D _i.m[?25h[?0c  Search for what [Enter for "boot", or ? for help]? i[?25l[?1c1 match: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:1] a pair of bootsi0 Level 1 of the Dungeon<>>>>(Press ? for help)  #...##...##.............@....#..........###+##.....##'##..##.#..###.####)....#.#......###...##...##...####..##.##..####.....#.#....### ##.....##.##....#####.....#######...###.###..# ##+#.......#+#..).##...#.†...#...###S#.#.....#..# .................###.ß.#.....#.ß.###.#.#######..# #.>...#..........###...#.....#...###.#.~≈≈≈≈≈~..# #..................#####.....#######.#.#######..# ............)...##................##...#.....#..# ..................................##...###.###..#i1 ...........########.......<..............#.#...## .....................................[...#.#.### ...........########...............###........# ............#######.....###### #......####............###...#.....#...####.......##..........#####.ß.#.....#.ß.###........# ..........#  #####...#.....#...###..#####.## ..........####  ....#####.....#####.......##..# #..#....#...###....##...#.#####.......##..##.##.#............†........#....##.......###.##.##.....[.......#....###..# #.......)..# #>.#.##.............#....# #..######........# ##.#.####.............#....# #................# #.#.#i2"i9iji\gowby the TinkererBarachiHealth: 19/19 ========================Magic: 5/5========================AC: 2Str: 11EV: 11Int: 15SH: 0Dex: 10i;XL:  2 Next: 20% Place: Dungeon:1Time: i_A ball python is nearby!Search for what [? for help]? boot _A ball python is nearby!What level of the Dungeon? (default 1, ? - help) ip_Okay, then.Search for what [Enter for "boot", or ? for help]? i4ii!  Search for what [? for help]? boot _A ball python is nearby!  What level of the Dungeon? (default 1, ? - help) _Okay, then.  Search for what [Enter for "boot", or ? for help]? A ball python comes into view...#'# #.# .##.###.# ##...##.###### #.....'......###### ########## ##...##.........#.## #........# .##.##.......##....####........# ..#+#.####..#####..............# .##............................# ##..............@...#..........# Noise: --------- #..##.#..###.####)....#.#......# a) +0 hammer ####..##.##..####.....#.#....### Cast: Kinetic Grapnel #####.....#######...###.###..# #...#.†...#...###S#.#.....#..# #.ß.#.....#.ß.###.#.#######..#S  i# ball python (constriction, asleep) #...#.....#...###.#.~≈≈≈≈≈~..# #####.....#######.#.#######..# ...............##...#.....#..#iE,0511.6 (0.0)i542.8 (1.2 _ih=i>i..#'# #.# gowby the Tinkerer .##.###.# Barachi ##...##.###### Health: 19/19 ======================== #.....'......###### ##########  Magic: 4/5===================----- ##...##.........#.## #........#  AC: 2Str: 11 .##.##.......##....####........#  EV: 11Int: 15 ..#+#.####..#####..............#  SH: 0Dex: 10 .##............................#  XL:  2 Next: 20% Place: Dungeon:1 ##..............@...#..........#  Noise: ---------  Time: 512.8 (0.0) #..##.#..###.####*....#.#......#  a) +0 hammer ####..##.##..####*....#.#....###  iPCast: Kinetic Grapnel #####.....#######*..###.###..# #...#.†...#...###S#.#.....#..# #.ß.#.....#.ß.###.#.#######..#  S   ball python (constriction, asleep) #...#.....#...###.#.~≈≈≈≈≈~..# #####.....#######.#.#######..# ...............##...#.....#..# Search for what [Enter for "boot", or ? for help]? _A ball python comes into view.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (asleep, 100% to hit)iY..#'# #.# gowby the Tinkerer .##.###.# Barachi ##...##.###### Health: 19/19 ======================== #.....'......###### ##########  Magic: 4/5===================----- ##...##.........#.## #........#  AC: 2Str: 11 .##.##.......##....####........#  EV: 11Int: 15 ..#+#.####..#####..............#  SH: 0Dex: 10 .##............................#  XL:  2 Next: 20% Place: Dungeon:1 ##..............@...#..........#  Noise: ---------  Time: 512.8 (0.0) #..##.#..###.####)....#.#......#  a) +0 hammer ####..##.##..####.....#.#....###  Cast: Kinetic Grapi|[-nel #####.....#######...###.###..# #...#.†...#...###†#.#.....#..# #.ß.#.....#.ß.###.#.#######..#  S   ball python (constriction, asleep) #...#.....#...###.#.~≈≈≈≈≈~..# #####.....#######.#.#######..# ...............##...#.....#..# Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The kinetic grapnel hits the ball python.  You kill the ball python!i` #.###    ..##.. ##...... ........ .... .###.####*....# *....# *..###†.#.#.#.~.#.##...#..iB)..io~5=3.8 (1Kinetic Grapnel _iifip ##.###.# #...##.###### .....'......###### ############...#.## #........# ##.......##....####........# +#.####..#####.......# ##.....................# #..## ..##.#..###.####@....#.## i ##..##.##..####.....#.#....### ...#######...###.###..# ...#.†...#...###†#.#.....#..# .ß.#.....#.ß.###.#.#######..# ...#.....#...###.#.~≈≈≈≈≈~..####.....#######.#.#######..# ..............##...#.....#..###...###.###..#i i* 5-5.0 (1.2iϘ id $  Things that are here:i( { _a +0 club; a stone; a kobold skeletoniYO Where to? (Tab - D:1 @ (x,y), ? - help)  D - Dungeon iw% i?4 ##.###.#gowby the Tinkerer #...##.######Barachi .....'......###### ##########Health: 19/19 ======================== #...##.........#.## #........#Magic: 4/5===================----- ##.##.......##....####........#AC: 2Str: 11 .#+#.####..#####..............#i5 8EV: 11Int: 15 ##............................#SH: 0Dex: 10 #..................#..........#XL:  2 Next: 25% Place: Dungeon:1 ..##.#..###.####@....#.#......#Noise: ---------  Time: 515.0 (0.0) ###..##.##..####.....#.#....###a) +0 hammer ####.....#######...###.###..#Cast: Kinetic Grapnel ...#.†...#...###†#.#.....#..# .ß.#.....#.ß.###.#.#######..# ...#.....#...###.#.~≈≈≈≈≈~..# ####.....#######.#.#######..# i6 +..............##...#.....#..# ..............##...###.###..#Aim: a ball python (asleep, 100% to hit)  The kinetic grapnel hits the ball python. _You kill the ball python!Things that are here: _a +0 club; a stone; a kobold skeletonOkay, then.i ; i@ iB . _iriioiF< The kinetic grapnel hits the ball python. _You kill the ball python!  Things that are here: _a +0 club; a stone; a kobold skeleton _Unknown command.i{Xm[?25h[?0c  Search for what [Enter for "boot", or ? for help]? i @ [?25l[?1ciUF iH 1 match: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:1] a pair of bootsiLevel 1 of the Dungeon<>>>>(Press ? for help)  #...##...##..................#..........###+##.....##'##..##.#..###.####@....#.#......###...##...##...####..##.##..####.....#.#....### ##.....##.##....#####.....#######...###.###..# ##+#.......#+#..).##...#.†...#...###†#.#.....#..# .................###.ß.#.....#.ß.###.#.#######..# #.>...#..........###...#.....#...###.#.~≈≈≈≈≈~..# #..................#####.....#######.#.#######..# ............)...##................##...#.....#..# ..................................##...###.###..# ...........########.......<..............#.#...## .....................................[...#.#.### ...........########...............###........# ............#######.....###### #......####............###...#.....#...####.......##..........#####.ß.#.....#.ß.###........# ..........#  #####...#.....#...###..#####.## ..........####  ....#####.....#####.......##..# #..#....#...###....##...#.#####.......##..##.##.#............†........#....##.......###.##.#i#.....[.......#....###..# #.......)..# #>.#.##.............#....# #..######........# ##.#.####.............#....# #................# #.#.#iiis]gowby the TinkererBarachiHealth: 19/19 ========================Magic: 4/5===================-----AC: 2Str: 11EV: 11Int: 15SH: 0Dex: 10XL:  2 Next: 25% Place: Dungeon:1Time: _You kill the ball python!Things that are here: _a +0 club; a stone; a kobold skeleton _Okay, then. _Unknown command.Search for what [Enter for "boot", or ? for help]? iO4i!i+i-iJ/% _i4,i5,i7i:i+<,i=iY@iVBiBiCiZFiWI,iJi\MiOiNPi#QiSiVi-WP5=====i}XiZi],i_iaicizciqdifixi,iji9y###.....#######...###.###..# ..#.†...#...###†#.#.....#..# ß.#.....#.ß.###.#.#######..# ..#.....#...###.#.~≈≈≈≈≈~..# ###.....#######.#.#######..# .............##...#.....#..# .............##...###.###..# .....<..............#.#...## ................@...#.#.###Noise: --------- 527.0 (12.0) .............###........#a) +0 hammer ###.....###### #......###Cast: Kinetic Grapnel ..#.....#...####.......# ß.#.....#.ß.###........# ..#.....#...###..#####.## ###.....#####.......##..# ...#.#####.......#Kz0m#..##.# ...#....##.......###.##.#iA}i̓ixV _You see here a +0 pair of boots.ir iu Q=====8.0)i:~ ì , _c - a +0 pair of bootsiPi~Wear or take off which item? Armour (go to first with [) iF b - a +0 robe (worn)c - a +0 pair of boots[?] describe selected [!] equip|wield|wear[tab] equip|unequip iIi ip iy ###.....#######...###.###..#gowby the Tinkerer ..#.†...#...###†#.#.....#..#Barachi ß.#.....#.ß.###.#.#######..#Health: 19/19 ======================== ..#.....#...###.#.~≈≈≈≈≈~..#iy Magic: 5/5======================== ###.....#######.#.#######..#AC: 2Str: 11 .............##...#.....#..#EV: 11Int: 15 .............##...###.###..#SH: 0Dex: 10 .....<..............#.#...##XL:  2 Next: 25% Place: Dungeon:1 ................@...#.#.###Noise: ---------  Time: 528.0 (0.0) .............###........#iz Ca) +0 hammer ###.....###### #......###Cast: Kinetic Grapnel ..#.....#...####.......# ß.#.....#.ß.###........# ..#.....#...###..#####.## ###.....#####.......##..# ...#.#####.......##..##.# ...#....##.......###.##.# _a +0 club; a stone; a kobold skeleton _Okay, then. _Unknown command. _Search for what [Enter for "boot", or ? for help]? _You see here a +0 pair of boots. _c - a +0 pair of bootsi i i+ i]  You start putting on your armour.9.0 (1i i iѺ ,30.0 (2i i i +1.0 (3i i i +2.0 (4i| iG i +3.0 (5i i 3 _You continue putting on your +0 pair of boots. x5i i iW b _You finish putting on your +0 pair of boots.i@ iQB ipC iAP iR iX : _i`[ i/^ i^ ia ic if ing iMh i|p is ipt i!v iy i ,i i i- ,i i~ is i i i iu ,i* i ir i4 i9 if XiI id i i i i i i4 i i i i ,i4 i i i% i9 i+ i iv ii i i iJ i i,i,iiiBiiQi iix"i@%i%i 'i)iU,i,ic.id0i3i3i4i47i:,i;iv>iRAiAiCiEiGigHiIi1LiOiOi#QiRi1UiUiViEYi6[,i\i^i`i aiVbifihihiriikiumimini[piricri-siuiw,ixi){i},i~iiii0ii,i'ii7Bi iBii7iC,iTi3i,iiieii$,iBitiiikii,ii i,iwniiT,iii;,i] il i,iii$,ii|iu%Xi&,i3(i*i 0Bi+2iM4i4i>6i8i:iC;i<i>iA,ii<i|iiiiE i i i i ig ,i/Bi%1,i93,iq4i|6Bi(7i8i9i:,ib=i{C  You encounter a kobold. It is wielding a +0 whip.i'Kp #....................###.##. #........##...######........  ###......######## #........  .........# #....)...  .........#### #........  ............##########.>......  ###.#######................... #. K....###########......... # #....@........###..... #############......... #####..... ####.. iL### K   kobold (asleep) iU1614.6 (81.6)iW55.8 (82.8 _i&^iai  . .   #...   #....)   #.  .>  ###.###. #. K....###########........ # #....@......... #############..... .. ####..i6  . .   #...   #....)   #.  .>  ###.###. #. K....###########........ # #....@......... #############..... iȭ .. ####.. i iw iL i/ ] _A kobold is nearby!i$" #.###.## #.##...######... ###......# #.. .# #....) .#### # .#.> ###.#######. #..K....#....... # #...@.........###.... #.... #####.. ####. i i|87.0 (1.2) _iiMif #.###. #.##...###### ###......# # .# #....) .#### # .#.> ###.####### #..K....# # #.### # ##### #### ioi#q(8.2ixi_yinF #.###. #.##...###### ###......# # .# #....) .#### # .#.> ###.####### #..K....# # #.### ipf# ##### iviUx(9.4iW~i iS5  #.### #.##...###### ###......# # .# #.... .#### # .#.> ###.####### #..K....# # #.### # ##### i= i2? @20.6Kinetic GrapneliD iF i #....................### gowby the Tinkerer #........##...######.... Barachi i###......######## #.... Health: 19/19 ======================== .........# #.... Magic: 4/5===================----- .........#### #.... AC: 3Str: 11 ............##########.>.. EV: 11Int: 15 ###.#######............... SH: 0Dex: 10 #..K***.###########..... XL:  2 Next: 25% Place: Dungeon:1 # #@............###. Noise: ---------  Time: 620.6 (0.0) #############..... a) +0 hammer #####. Cast: Kinetic Grapnel ##  K   kobold (asleep) _You encounter a kobold. It is wielding a +0 whip. _A kobold is nearby!Aiming: Kinetic Grapnel<"{0m (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 whip (asleep, 100% to hit)i#....................### gowby the Tinkerer#........##...######.... Barachi###......######## #.... Health: 19/19 ========================.........##.... Magic: 4/5===================-----.........#####.... AC: 3Str: 11............##########.>.. EV: 11Int: 15###.#######............... SH: 0Dex: 10#..K***.###########..... XL:  2 Next: 25% Place: Dungeon:1# #@............###. Noise: ---------  Time: 620.6 (0.0)#############..... a) +0 hammer#####. Cast: Kinetic Grapnel##K   i^[40mkobold (grapneled)Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 whip (asleep, 100% to hit)  The kinetic grapnel hits the kobold.  The kobold is moderately wounded.iy@.Ki~..i:=1.6 (1 _ĭiiS` ?.Kih il .-2ir it ihU>.Ki[i6]@-3iciei )The grapnel guides your strike. You thump the kobold!i& i:v9=5.0 (1.4Kinetic Grapneli` _You kill the kobold!iٷ 3iR i i i9 i i i i ij i io i ,i 5=====  Things that are here:  a +0 whip; a kobold corpse _=====iz <i5 i1 i i i# i7 t mi Bi i i [ ##... i ## ##.# #'' #.# # #+# ##+## #@# ##...##..-.### ##.....##.##...##+#.......#+####...............###.>...#.......###............. #.............). #............... #............### iܷ i ##+####...####.....##....[.r........'77.6 (52.6)r   quokka (asleep)iq  i .rAs you open the door, it creaks loudly!im IriW i d======8.6 (53Kinetic GrapneliE i  i B_You encounter a quokka.i H _Found a ring mail.i ##+##  ##...##  ##.....##  ....[..  ....r  ...  i#'#  #@#  #.###  #... ###... ###.> ###. #...) #... #...ihm ##+##  ##...##  ##.....##  ....[..  ....r  ...  #'#  #@#  #.###  #... ###... ###.> ###. #...) #... #...isiui@|i~] _A quokka is nearby!i" ##... gowby the Tinkerer ##+## #.... Barachi ##...## ##... Health: 19/19 ======================== ##.....## ##.# Magic: 4/5===================----- ....[.. #'' AC: 3Str: 11 ....r #.# EV: 11Int: 15 ..* #... SH: 0Dex: 10 i#*# ##+##.... XL:  2 Next: 29% Place: Dungeon:1 #@# ##...##... Noise: ======---  Time: 678.6 (0.0) #.### ##.....##.# a) +0 hammer #...##+#.......#+# Cast: Kinetic Grapnel ###............... ###.>...#....... ###............. r   quokka #.............). #............... #............### _Found a ring mail. i_A quokka is nearby!Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (64% to hit)iB` ##... gowby the Tinkerer##+###.... Barachi##...####... Health: 19/19 ========================##.....####.# Magic: 4/5===================-----....[..iPa#'' AC: 3Str: 11....r#.# EV: 11Int: 15..*#... SH: 0Dex: 10#*###+##.... XL:  2 Next: 29% Place: Dungeon:1#@# ##...##... Noise: ======---  Time: 678.6 (0.0)#.### ##.....##.# a) +0 hammer#...##+#.......#+# Cast: Kinetic Grapnel###...............###.>...#.......###............. r   quokka (grapneled)#.............).#...............#............###ia!Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (64% to hit)  The kinetic grapnel hits the quokka.  The quokka is moderately wounded.ix.r.riii=-----9.6 (1 _i%i_iMC iD <-----iK i+O in †The grapnel guides your strike. You sock the quokka!i Ri p3781.0 (1.4Kinetic GrapneliO i? J _You kill the quokka!itid3iʻi,i-iaXiii9iiiiri.i3iiOi'iO5=====iiiYiii*  There is an open door here.ib  You see here a quokka corpse.iiM _iiiBiiiWii======iioijii`ii,ii7 _You open the door.iiii@  There is an open door here.i ##...## ##.## +# #†#...ß .## ##.##... ..## ##...##..##+## ...# #.....##+il ##...## ..# ##...####.....##.# ##.###....[..@+ #''.-##.....##.# #.##...##...## ..# #...##..##†## ...##+##.....##'#.# ..##...##...###.### .##.....##.###...##+#.......#+####.......####.>...#..iY'#98.2 (17.2)ii!M======9.2 (18iL(i*= _As you open the door, it creaks loudly!iy iz iT ,i i i0 i @  There is an open door here.i i  _i i? i it ip i i ,iZ i iע ,i niѬ if ,iG i 7 _You open the door.i9 i i} i @  There is an open door here.i i  _i' i i3 ,i~ i i i i i iH i i i i i i i i ,iT i $ ib _You open the door.i iV i i K _As you open the door, it creaks loudly! _i] tThere is an open door here. _You open the door. _There is an open door here. _You open the doori &.  There is an open door here.i i  _iH i is ,iD i i ,ib i i) i i< iF i: i i iii;iiThere is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here. _i2You open the door.iiM i ikJYou open the door. _There is an open iJdoor here. _You open the door. _There is an open door here. _You open the door.  There is an open door here.ii _i/iuiiiiliii%ii Xi&i1JiE   You encounter a rat.######## ####### #......####.....### #..#'##..##..#'#...## #..##.###....##.###..#### ...##...###@###...###....## ------##+ #.....##'##.....##+##..####...##...##...##...##..###.##.....##.##.....##..+'#.......#''.......#'###.##..r..##.##.....##.# r   rat (asleep)##...##...##...##...##...#.....##+##.....##'##....##...## ##...##...##...ic]737.0 (37.8------8.0 (38 _i   gowby the Tinkerer  Barachi  Health: 19/19 ========================  Magic: 4/5===================----- ######## #######  AC: 3Str: 11 #......####.....###  EV: 11Int: 15 #..#'##..##..#'#...##  SH: 0Dex: 10i c #..##.###....##.###..####  XL:  2 Next: 37% Place: Dungeon:1 ...##...###@###...###....##  Noise: ---------  Time: 738.0 (0.0)  ##+ #.....##'##.....##+##..## a) +0 hammer ##...##...##...##...##..# Cast: Kinetic Grapnel ##.##.....##.##.....##.. +'#.......#''.......#'# ##.##..r..##.##.....##.# r   rat (asleep)i) E ##...##...##...##...##... #.....##+##.....##'##.... ##...## ##...##...##...You open the door. _You encounter a rat.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiM ;@*i  gowby the Tinkerer  BarachiHealth: 19/19 ========================Magic: 4/5===================-----######## #######AC: 3Str: 11#......####.....###EV: 11Int: 15#..#'##..##..#'#...##iSH: 0Dex: 10#..##.###....##.###..####XL:  2 Next: 37% Place: Dungeon:1...##...###@###...###....## Noise: ---------  Time: 738.0 (0.0)##+ #.....##*##.....##+##..## a) +0 hammer##...##.*.##...##...##..# Cast: Kinetic Grapnel##.##..*..##.##.....##..+'#...*...#''.......#'###.##..r..##.##.....##.# r   rat (asleep)##...##...##...##...##...#.....##+##.....##'##....##...## ##...##...##...You open the door. _You encounter a rat.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q -i[ select action, ( or ) - cycleShift-Dir - straight lineit8r.i{n'..ri|L===9.0 (1Kinetic Grapnelii!% _The rat squeaks loudly.i4iiUF _Unknown command.i:*######## #######......####.....####..#'##..##..#'#...###..##.###....##.###..####...##...###.###...###....####+ #.....##@##.....##+##..## ##...##...##...##...##.. ##.##.....##.##.....##.. +'#...r...#''.......#'###.##.....##.##.....##.i=<X##...##...##...##...##........##+##.....##'##.#...## ##...##...## ##.## ##.##.....##.#iN=5r.i=6r.i1Di?E6---40.2 (1.2 iE _i KiqNQ _There is an open door here.i \  gowby the Tinkerer  Barachi  Health: 19/19 ======================== ######## #######  Magic: 3/5==============---------- #......####.....###  AC: 3Str: 11 #..#'##..##..#'#...##  EV: 11Int: 15i\ #..##.###....##.###..####  SH: 0Dex: 10 ...##...###.###...###....##  XL:  2 Next: 37% Place: Dungeon:1  ##+ #.....##@##.....##+##..## Noise: ---------  Time: 740.2 (0.0) ##...##.r.##...##...##..# a) +0 hammer ##.##.....##.##.....##.. Cast: Kinetic Grapnel +'#.......#''.......#'# i"]S##.##.....##.##.....##.# ##...##...##...##...##... r   rat #.....##+##.....##'##.... ##...## ##...##...##... ##.## ##.##.....##.# i]_Unknown command. _There is an open door here.  Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (74% to hit)in  gowby the TinkererBarachiHealth: 19/19 ========================######## #######Magic: 3/5==============----------#......####.....###AC: 3Str: 11#..#'##..##..#'#...##EV: 11Int: 15i #..##.###....##.###..####SH: 0Dex: 10...##...###.###...###....## XL:  2 Next: 37% Place: Dungeon:1##+ #.....##@##.....##+##..## Noise: ---------  Time: 740.2 (0.0)##...##.*.##...##...##..# a) +0 hammer##.##..*..##.##.....##.. Cast: Kinetic Grapnel+'#...*...#''.......#'###.##..*..##.##.....##.###...##...##...##...##... r   rat#.....##+##.....##'##....##...## ##...##...##...##.## ##.##.....##.# _Unknown command. _There is an open door here.  Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q36m - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (74% to hit)iMr... _There is an open door here.  Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a rat (74% to hit)  The kinetic grapnel misses the rat.i3=1.2 (1iiާP _The rat barely misses you.i I .  You thump the rat!i Si o412.6 (1.4Kinetic Grapneli i" G _You kill the rat!i3I2 ######## #######......####.....####..#'##..##..#'#...###..##.###....##.###..####...##...###.###...###....####+ #.....##'##.....##+##..## ##...##.@.##...##...##.. ##.##.....##.##.....##..iJ +'#.......#''.......#'##'##†#...ß...#'# iQiT5-3.8 (1.2iBZi[ivY3i}Zi\,iG`Xi`,iDbicicindieicgg4=====igihihiiiiijikikijlimim======i}nioioipi'r,iris,itiuiuiviwi%xixiJz,izi|i}H5=====i~ii,iińiօiiii,i,i$igS=====i>i5Bi7 _You open the door.iiaiXiם@  There is an open door here.i5i _iii=iimiiѹiʺii imiܾiiiiiii?  You open the door.  You encounter an endoplasm.iF+'#.......#''.......#'###.##.....##.##.....##.#...##...##...##...##...##'##'##.... ##...##...##...##...##... ##.##.....##.##.....##.# #'#.......#†#...ß...#'# ##.##.....##.##...(.##..i-##+##.....##'##.....##+##..##...##...##...##...##...##...Kinetic Grapneli##.....##.##....J###....[..''#.......#''.......#+#i##.....##.##.....##.##.....##J   endoplasm (asleep)ic##...##...##...##i##†##.....##+##.....##'##..##i?G#.###...##...##...##...####.i=072.8 (29.0)i33.8 (30 _i1i8iq  +'#..... ... ... ##'## ##...##...## i }##.##.....## #'#.......#† ##.##.....#( #.@.#  i 3##'##  ...  .... i0 > #....[..''#.......  ##.....##  i[ 2##...##  ##†##+##i i u +'#..... i@ 3... i_ 3... iϣ ##'## ##...##...## ##.##.....## #'#.......#† i ##.##.....#(i u #.@.# i* " iH i##'##  ...  ic .... i #....[..''#.......  ##.....## i X ##...## i J ##†iФ _##+##i i i i a _An endoplasm is nearby!iV  +'#..... ... ... ##'## ##...##...## ##.##.....## #'#.......#†iV  ##.##.....#( #.@.#  ##'##  ...  .... i8[ #....[..''#.......  ##.....##  ##...##  ##†##+##i  +'#..... ... ... ##'## ##...##...## ##.##.....## #'#.......#†i y ##.##.....#( #.@.#  ##'##  i ...  .... iB #....[..''#.......  ##.....##  ib ##...##  ##†i _##+##i i i i a _An endoplasm is nearby!i) +'#.......#''.......#'# gowby the Tinkerer ##.##.....##.##.....##.# Barachi ##...##...##...##...##... Health: 19/19 ======================== #.....##'##.....##'##.... Magic: 4/5===================----- i*j##...##...##...##...##... AC: 3Str: 11 ##.##.....##.##.....##.# EV: 11Int: 15 #'#.......#†#...ß...#'# SH: 0Dex: 10 ##.##.....##.##...(.##.# XL:  2 Next: 41% Place: Dungeon:1 ##...##.@.##...##...##... Noise: ---------  Time: 773.8 (0.0)  ##+##.....##*##.....##+##.... a) +0 hammer  ##...##...##..*##...##...##... Cast: Kinetic Grapnel i*m ##.....##.##....J##.##.....##.#  #....[..''#.......#''.......#+#  ##.....##.##.....##.##.....##.. J   endoplasm (asleep)  ##...##...##...##...##...##... i*Q ##†##.....##+##.....##'##..## #.###...##...##...##...####. i1+_An endoplasm is nearby! _An endoplasm is nearby!Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclei_+eShift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)iB)+'#.......#''.......#'# gowby the Tinkerer##.##.....##.##.....##.# Barachi##...##...##...##...##... Health: 19/19 ========================#.....##'##.....##'##.... Magic: 4/5===================-----##...##...##...##...##... AC: 3Str: 11i5##.##.....##.##.....##.# EV: 11Int: 15#'#.......#†#...ß...#'# SH: 0Dex: 10##.##.....##.##...(.##.# XL:  2 Next: 41% Place: Dungeon:1##...##.@.##...##...##... Noise: ---------  Time: 773.8 (0.0)##+##.....##*##.....##+##.... a) +0 hammer##...##...##..*##...##...##... Cast: Kinetic Grapnel##.....##.##....J##.##.....##.##....[..''#.......#''.......#+###.....##.##.....##.##.....##.. J   endoplasm (grapneled)i`Y##...##...##...##...##...##...i##†##.....##+##.....##'##..###.###...##...##...##...####.itAiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiAim: an endoplasm (asleep, 100% to hit)  The kinetic grapnel hits the endoplasm.  The endoplasm is severely wounded.i1w%J.iQ&'..i :=4.8 (1 _iiiG "J.i i .-5ic i^ m '  The grapnel guides your strike. You hit the endoplasm.ie Sij w50=7.2 (1.4Kinetic GrapneliFq is M _You kill the endoplasm!i{IiiiXi,iii-i)iiyiiDiiYiEiwi/iiO5=====ii%iiiiAiŸi,iiּi=====  There is an open door here. _ii,iii\iiiui i;ikiiiii_iEi.idiiR@  There is an open door here.iiT _iiiikiAirii i i?iaitiiiii iEiiiiiQiiiipiCi:iwiiS7 _You open the door.i3ii@  There is an open door here.ii  _i i i i" i i iuiiyiii$iiid,ii4i;inii!7 _You open the door.i"i"i#i'lThere is an open door here. _You open the door. _There is an open i(Hdoor here. _You open the door.  There is an open door here.i)i* _iD,i0.i/i'0iO1i4i#;BiS<i=i>iG?i[AiBiEBiCiEiF,iGiJYou open the door. _There is an open door here. _You open the door. _There is an open door here. iJ i(LiL _ixMi6OiP,ixQiSiT,iUiiWiHXiXi4YiZi[i\i\i>cXid[You open the door. _There is an open door here. _i2eFYou open the door. _There is an open door here.  iNgih _i(iiBkiBmimiwni=oioipipiririMsisiuiuiuiviviwiwixiyijzBiv|Xii}i~i~ii'iAii=iibii҅i ##..... ##..#'# ivw #####..##.##  ##.....##...#  ###..##'##.. i ###...##...##.. iώu #....##.....##.# iDI ##.##+#.......+'#.  #@.# ##.....##.##-  #.## ##...##...#  #.+ ##'##..in  #.# ##...##.. i #.# ##.....##.# i #.# #...ß...#'#  #.# ##..i##  #.# ##...##...i  i2v #.+ ##+##....iw850.8 (73.6)-1.8 (74ii _There is an open door here. _You open the door. _There is an open door here. _d - an amulet of the acrobatiiifižiizi7 _You open the door.ii:iai@  There is an open door here.ii _iiii,iminiiAi:ii%,ii/iiKiim7 _You open the door.iiii@  There is an open door here.i=i _iiii'ii[i i1iiiiiivii,ii:i;,ii;7 _You open the door.iViii/You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open door here.iVi _ii i i i i, itii@iipiii. #.'.....##'##.....# #.##...##...##... #.###.##.....##.##. #.# #'#...ß...#'#.. #.###.##.....##.## #.##...##...##...# #.+.....##+##..... #.##...##...##...## #.@##.##.....##.##.76.4 (2 ##..#'#....[..''#.. #...##.....##.##  #######...##...#  ##†##.....  #.###...## i. #.####.##.  +#..  #..i/i4i@6 _There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open i6Jdoor here. _Done exploring.iŽ i% iя i '.....'.....0.0).#'..i i= i; V _You open the door. _There is an open door here. _You open the doori| f. _There is an open door here. _Done exploring.i3iiii(ii _There is an open door here. _You open the door. _There is an open door here. _Done exploring.i iZ Where to? (Tab - D:1 @ (x,y), ? - help)  D - Dungeon ib iI  #.'.....##'##.....# gowby the Tinkerer #.##...##...##...## Barachi #.###.##.....##.##. Health: 19/19 ======================== #.# #'#...ß...#'#.. Magic: 5/5======================== #.###.##.....##.##. AC: 3Str: 11 #.##...##...##...## EV: 11Int: 15 #.+.....##+##.....# SH: 0Dex: 10 #.##...##...##...## XL:  2 Next: 50% Place: Dungeon:1 #.@##.##.....##.##. Noise: ---------  Time: 876.4 (0.0) ##..#'#....[..''#.." 49m a) +0 hammer ##...##.....##.##. Cast: Kinetic Grapnel #######...##...## ##†##.....# #.###...##  #.####.##.  #...##+#..  ###.......  _There is an open door here. _You open the door. _There is an open door here. _Done exploring. _Done exploring. _Done exploring.i ix iuii : _iCXiwi idii%i`&i&i'i.i/i0i0iD8i8i.9i9i/AiAi BiBiJiKiKi#LiLP,iPiPi4TiwT,iTiXiX,iXiX\i\i],i `iV`i`i`iciciciTdikimkikikin,ik4i  There is an open door here. _i<ni?There is an open door here. _Done exploring. _There is an open door here. _You open the door.i  There is an open door here. _iibni}  There is an open door here.i _i,iiiiiiBiiAiii?i-@  There is an open door here.ii _ii1ii9iipi0,iCii[iiii`,iii,ii There is an open door here. _You open the door. _There is an open door here. _You open the door.i i ikiYou open the door. _There is an open door here. _You open the door.  There is an open door here.iK _iiiii There is an open door here. _You open the door. _There is an open door here.   stone staircase leading down here.i#i$i$$ _i&i&2ii,i;# _You climb downwards.i}z     i*  i   #.######  #...@..# 932.5 (56.1)iM ######.#   # iyi iiNia _There is a stone staircase leading up here.i{ iݕ iW i i_ iŝ P _i> it i i i ,i iE i i i i i i$ i i P  There is a stone staircase leading up here.i߯ i|  _iΰ i i% ,iõ i i XiQ ,iѽ iU i i i i in i i iJ i i" i iA i i2 i i i ,i i i@ ,i i i ,ia i i ,i_ i i ,i8 i i' ,i iH i ,i i3 i Bi i i ip i i          ###### i>  #..@.......)58.9 (26.4  #.########## #.#  #.# #.# #.# #.# #.# #.#i iV h60.1 (27.6 _Found a club.i}iQ  You see here a +0 club. _ini" ,i ni=iiiifiiii}iiiii i8ij i!i$,i$iT'i'iM(i/+M _You now have 65 gold pieces (gained 17).i-iz-iQ.i0i6m#..........)............ #.#############.#######. #.##.# #.##.# #.##.### #.##...# #.##.#.# #.# #.#.####.. #.# #.#86.3 (26.2 #.# ###.####. #.# .# #.# .# #.###### <# #...<..# .# ######.# ## #.# #.#i;i3<.7.5 (27.4i>i)A9 _Found a stone staircase leading up.iirWield or unwield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  a - a +0 hammer (weapon)[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip i i iI #..........)............gowby the Tinkerer #.#############.#######.Barachi #.##.#Health: 19/19 ======================== #.##.#Magic: 5/5======================== #.##.###AC: 3Str: 11 #.##...#EV: 11Int: 15 #.##.#.#SH: 0Dex: 10 #.##.#.####..#XL:  2 Next: 50% Place: Dungeon:2 #.##.@.......#i Noise: ---------  Time: 987.5 (0.0) #.####.####.##a) +0 hammer #.#.#Cast: Kinetic Grapnel #.#.# #.######<# #...<..#.# ######.####.##.# _There is a stone staircase leading up here. _There is a stone staircase leading up here. _Found a club. _You see here a +0 club. _You now have 65 gold pieces (gained 17). _Found a stone staircase leading up.i P  Okay, then.i i i . _iIiigi#$ _i֨,iܫ,i"iqipiбikiڳiidiiik  You encounter a ball python.i^......)..............# #.#######...  #.# .# #.# .S# #.### ..# #...# #..# #.#.# ...# #.#.####..#  #......@..#  ###.# i #.# #.# ### #<# . ..# ..# ..S   ball python (constriction, asleep) #.# ### #.# #.#i\.S92.3 (4.8i4F.SiNS)iD3.5 (6.0Kinetic Grapnelii5 _The ball python hisses angrily.io?)..# ..  #.# .#  #.# ..#  #.### ..#  #...# #S.#  #.#.# ...#  #.#.####..#  #......@..#  ###.####.##  #.# .# #.# .# #<# .# ..# .. ### ##i(E Q)..# ..  #.# .#  #.# ..#  #.### ..#  #...# #S.#  #.#.# ...#  #.#.####..#  #......@..#  ###.####.##  #.# .# #.# .# #<# .#i]F ..# .. ### ##iL i6O iU iW b _A ball python is nearby!i5......)..............#  gowby the Tinkerer ##########.#######...  Barachi #.# .#  Health: 19/19 ======================== #.# ..#  Magic: 4/5===================----- #.### ..#  AC: 3Str: 11 #...# #S.#  EV: 11Int: 15 #.#.# *..#  SH: 0Dex: 10 #.#.####*.#  XL:  2 Next: 50% Place: Dungeon:2 #......@..#  Noise: ---------  Time: 993.5 (0.0) ###.####.##  a) +0 hammer #.# .^0m# Cast: Kinetic Grapnel #.# .# ### #<# .# ..# ..# .. S   ball python (constriction) #.# ### ## #.# #.# _The ball python hisses angrily. _A ball python is nearby!Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (77% to hit)i|......)..............#gowby the Tinkerer ##########.#######...Barachi#.#.#Health: 19/19 ========================#.#..#Magic: 4/5===================-----#.### ..#AC: 3Str: 11i}#...# #S.#EV: 11Int: 15#.#.# *..#SH: 0Dex: 10#.#.####*.#XL:  2 Next: 50% Place: Dungeon:2#......@..#Noise: ---------  Time: 993.5 (0.0)###.####.##a) +0 hammer#.# .#Cast: Kinetic Grapnel#.# .# ####<# .# ..#..# ..S   ball python (constriction, grapneled) #.#### ## #.# #.#Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (77% to hit)  The kinetic grapnel hits the ball python.  The ball python is moderately wounded.)~7miK.Si" "..iD :=4.5 (1 _i2i'i5c G.Sij il .-5iHr it i9m .  The grapnel guides your strike. You hit the ball python.iB(iUJv4=6.9 (1.4Kinetic GrapneliRi@VO _You kill the ball python!iiiYiisniiSiiViizii%i]iOiiiriC^5=====iv4 _Magic restored.iIii,iAii,iii@i6=====iiiiiiiii%iiP,iDii  You encounter a goblin. It is wielding a +0 dagger.iU! i'#.# #g  #.# #. #.# #. ##.# #. ..# #.## #.# #... #######.#######..## ...)..............####### #######.#######.@........-#.# #..#########.# #..# #.### #..#iq #...# ##..# #.#.# #...# g   goblin (asleep) #.#.####..## #.........# ig###.####.##i721012.3 (15.4)iO-3.5 (16.6 _iii 8 #.# #g #.# #. #.# #. ##.# #. ..# #.## #.# #...#######..##)..............####### #.@........  #.# #..########  #.# #..# #.### #..# #...# ##..# #.#.# #...# ..## ...# #.##i#  #.# #g #.# #. #.# #. ##.# #. ..# #.## #.# #...#######..##)..............####### #.@........  #.# #..########  i% "#.# #..# #.### #..# #...# ##..# #.#.# #...# ..## ... #.#i, i/ i5 iQ8 ] _A goblin is nearby!iv ] #.# #g #.# #. #.# #. ##.# #. ..# #.## #.# #...#######..##)..............####### #.@........  #.# #..######## i^  #.# #..# #.### #..# #...# ##..# #.#.# #...# ..## ...# #.##iMR #.# #g #.# #. #.# #. ##.# #. ..# #.## #.# #...#######..##)..............####### #.@........  #.# #..########  #.# #..# #.### #..# #...# ##..# #.#.# #...# iN..## ... #.#iSiVi[i]] _A goblin is nearby!i8 ..# #.# #.# #g# #.# #.# #.# #.#iU##.# #.# # ..# #.###.# #.# #...$ ########.#######..## ....)...........@..####### ########.#######.......... #.# #..######## #.# #..# #.### #i..# #...# ##..# #.#.# #...#i7 #.#.####..## #.........#i/i14.7 (1.2)iI(A _Found 12 gold pieces.i:. ##..g  ## .###.# #.# #...$.# ########.#######@.## ....)..............####### ########.#######..........####### ### ..# ## #...#.######iU6i7(5.9i<i@i  #..##..g  ## #.### #.# #@..$.# ########.#######..#### ....)..............####### ########.#######..........####### ### ..# ##i C #...i i0 (7.1i[ i i R## #..##..g  ## #.###.# i g#.# #...$. ########.#######..#### ....)..............####### ########.#######..........####### ### ..# ##i i ?8.3Kinetic Grapneli@ iB iW! ### gowby the Tinkerer #.. Barachi ### #.# Health: 19/19 ======================== ..# #.# Magic: 4/5===================----- #.# #g# AC: 3Str: 11 #.# #*# EV: 11Int: 15 #.# #*# SH: 0Dex: 10 ##.# #*# #  XL:  2 Next: 54% Place: Dungeon:2 ..# #@###.#  Noise: ---------  Time: 1018.3 (0.0) #.# #...$.#  a) +0 hammer ########.#######..#### #m Cast: Kinetic Grapnel ....)..............####### ########.#######..........  #.# #..########  g   goblin (asleep) #.# #..# #.### #..# #...# ##..# _A goblin is nearby! _Found 12 gold pieces.  Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (asleep, 100% to hit)i ### gowby the Tinkerer #.. Barachi ### #.# Health: 19/19 ======================== ..# #.# Magic: 4/5===================----- #.# #)# AC: 3Str: 11 #.# #.# EV: 11Int: 15 #.# #.# SH: 0Dex: 10 ##.# #.# #  XL:  2 Next: 54% Place: Dungeon:2 ..# #@###.#  Noise: ---------  Time: 1018.3 (0.0) #.# #...$.#  a) +0 hammer ########.#######..####  Cast: 9;49mKinetic Grapnel ....)..............####### ########.#######..........  #.# #..########  g   goblin (asleep) #.# #..# #.### #..# #...# ##..#Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (asleep, 100% to hit)  The kinetic grapnel hits the goblin.  You kill the goblin! ### #.. ### #.# ..# #.# #.# #)# #.# #*# #.# #*# ##.# #*# #  ..#   #.# # D40m# ) #.# #..### #.# #..# #.### #..# #...# ##..#ibn,...it~8=9.3 (1Kinetic Grapnel _i-iY 3i i# i BiI i, i  i i iY ,i i5 i i i ,ie i" ,i]# i& iv& i ' i) ,ik+ i. e5=====i/ i0 i3 i 4 i4 i 8 i: i: i); i< i? ,i@ iC i D ======iD i&H M _You now have 77 gold pieces (gained 12).iJ 3iSK iPN iP ,iQ i,S iU ,iV igX iZ ,i[ i] i` ,igb ime iGh ih ii i,l iv  ###  #.. ## ### #.# .# ..# #.# ## .# #.# #)###.###.####!#. #.# #.##.#..@........-41.1 (21.8) #.# #.# #.###.###...$.# #.# #.# (.. # #.###.# ####.# #..... #.#######..#### ............####### #.#######.......... iw Q#.# #..########ic -2.3 (23.0 _Found 4 poisoned darts.i ,### ###.. .##  #.# ..# # #.# ## #.# .# #)###.###.####!#.# .# #.##.#..0.0) .# #.# #.###.###...$> .# #.# #.# #(.. ..# #.###.# ##### .# #.....# iJ#3.5 (1.2 _Found a stone staircase leading down.i^i_iGaici[o  You encounter a kobold. It is wielding a +0 club.iw### ### #.. ..##  #.# ..#  #.# ## #.#  #)###.###.####!#.##  #.##.#....#  iMx#.# #.###.###...$>#  #.# #.# #(.. K....#Kinetic Grapnel #.###.# ##### ....# #.....# ix$.#.# ######..#### # #K   kobold (asleep) ix iG(4.7ix45.9 (2.4 _ii1i ### ### #.. ..## #.# ..# ##.# ## #.# .#iӢ #)###.###.####!#.## #.##.#......# #.# #.###.###...$># #.# #.# #(.. .K....# #.###.# #####......##.....# #...#.#..#### #.## # #i/  .#. .##..# #ig i+ -7.1 (1.2iO i iW  gowby the Tinkerer  Barachi  Health: 19/19 ========================  ### ### Magic: 4/5===================-----  #.. ..## AC: 3Str: 11  #.# ..# #  EV: 11Int: 15  #.# ## #.# .#  SH: 0Dex: 10  #)###.###.####!#.##  XL:  2 Next: 58% Place: Dungeon:2  #.##.#......@.....#  Noise: ---------  Time: 1047.1 (0.0)  #.# #.###.###*..$>#  a) +0 hammer  #.# #.# #(.. .K....#  ?XmCast: Kinetic Grapnel  #.###.# #####......#  #.....# #...#.# #####..#### #.## #  K   kobold (asleep) ........####### .# #####.......... .#  #..######## # _Found a stone staircase leading down. _You encounter a kobold. It is wielding a +0 club.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  iXBPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 club (asleep, 100% to hit)i L  gowby the Tinkerer  Barachi  Health: 19/19 ========================  ### ### Magic: 4/5===================-----  #.. ..## AC: 3Str: 11  #.# ..# #  EV: 11Int: 15  #.# ## #.# .#  SH: 0Dex: 10  #)###.###.####!#.##  XL:  2 Next: 58% Place: Dungeon:2  #.##.#......@.....#  Noise: ---------  Time: 1047.1 (0.0)  #.# #.###.###...$>#  a) +0 hammer i0 #.# #.# #(.. .)....#  Cast: Kinetic Grapnel  #.###.# #####......#  #.....# #...#.# #####..#### #.## #  K   kobold (asleep) ........####### .# #####.......... .#  #..######## # Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 club (asleep, 100% to hit)  The kinetic grapnel hits the kobold.  You kill the kobold!i  ### ###  #.. ..##  #.# ..# #  #.# ## #.# .#  #)###.#### i #.##.#...#  #.# #.###.###*..$>#  #.# #.# #(.. .)....#   ..# i?*  #...#.# #.## # .#ihl .#   #i $.i62=8.1 (1Kinetic Grapnel _iĭi˯i* i i i i7 iP in i i i* i- i i i i i i, i i i# i i i i i ,iy i ,iA i i4 i i e5=====i* ii,iwii ,i i7ii<ii ### ### #.. ..## #.# ..# ## #.# ## #.# ##.## #)###.###.####@#.## i E-#.##.#............# #.# #.###.###...$># #.# #.# #(....)....#i &#.###.# #####......#  #.....# ##...#.# i ###..#### ##.##.# ......####### .# # i!^###.......... .#i(062.7 (14.6)ip+f=====-3.7 (15i0i3X _f - a fuming dark potioni3i8ii,iiiiMiciBiM _You now have 90 gold pieces (gained 13).i3iw i iw,ijii5iihiiUii|i/!i%iH'i'ig*i-,i+/i51i.4,i5iD8i;,i<iA@ijD,iEiIiSf  You encounter an adder.i%a#.# #.###.###....>###.# #.# #(....)....##.###.# #####......##.....# ##...#.# ###..#### ##.##.# ......###########.##.# ###...............##.#iaZ.###########..##.####..# #@.........# #S.........#.######..# #.######..##...#...# #... ... ##..## #.##? ## ....# #.# .# S   adder (asleep).## # i b#  #.#  #.#iq\77.9 (14.2.Si-rC.Si}{PSi}.9.1 (15.4i1iև/ _The adder hisses angrily.ij #.# ..>##  #.# #.# #(....)....#   iZ....#   ##...#.#  ##.##.# ###.##.# ...##.#  #..##.####  #..# #@........  #..# #..S.......#.####  ##..# #.######..##... i #...# #... ...  #.##? ##  #.# .#  ### #  #.#  #.#ic  #.# ..>##  #.# #.# #(....)....#   ....#   ##...#.#  ##.##.# ###.##.# id...##.#  #..##.####  #..# #@........  #..# #..S.......#.####  ##..# #.######..##...  #...# #...  #.##?  #.# .#  ### #  #.#  #.#i'lioiuix] _An adder is nearby!i ^ #.# #.# #(....)....# #.###.# #####......# #.....# ##...#.# ####..#### ##.##.# .......###########.##.# ####...............##.#  #..###########..##.####i  #..# ########......... #..# #..S...@...#.#####..# #.######..##...  #...# #....# ... ###..## #.##?# ## ..... #.# .# i ###.## ### #  #.#  #.#  #.#ic G.Si)% i& S80.3 (1.2)Kinetic Grapnel _i?< i #.# #.# #(....)....#  gowby the Tinkerer  #.###.# #####......#  Barachi  #.....# ##...#.#  Health: 19/19 ======================== ####..#### ##.##.#  Magic: 4/5===================----- .......###########.##.#  AC: 3Str: 11 ####...............##.#  EV: 11Int: 15  #..###########..##.####  SH: 0Dex: 10  #..# ########.........  XL:  2 Next: 62% Place: Dungeon:2  #..# #...S**@...#.####  Noise: ---------  Time: 1080.3 (0.0)  ##..# #.######..##...  a) +0 hammer  #...# #....# ... i4$  Cast: Kinetic Grapnel ###..## #.##?# ## .....# #.# .# ###.## ### #  S   adder  #.#  #.#  #.# _The adder hisses angrily. _An adder is nearby!Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (57% to hit)ij #.# #.# #(....)....#gowby the Tinkerer#.###.# #####......#Barachi#.....# ##...#.#Health: 19/19 ======================== ####..######.##.#Magic: 4/5===================----- .......###########.##.#AC: 3Str: 11 ik####...............##.#EV: 11Int: 15#..###########..##.####SH: 0Dex: 10#..# ########.........XL:  2 Next: 62% Place: Dungeon:2#..# #...S**@...#.####Noise: ---------  Time: 1080.3 (0.0)##..# #.######..##...a) +0 hammer#...##....# ...Cast: Kinetic Grapnel ###..###.##?# ## .....##.# .# ###.##ill### #S   adder (grapneled)#.##.##.#Aiming: Kinetic Grapnel (safe; 2% risk of failure)  i`lkPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (57% to hit)  The kinetic grapnel hits the adder.  The adder is lightly wounded.i.S.SiLi:=1.3 (1 _iS ii@ The grapnel guides your strike. You hit the adder.  The adder is lightly wounded.iGA -2.7 (1.4iI iL = _The adder bites you but does no damage.i0  You hit the adder.  The adder is heavily wounded.i Y6----4.1ivi޹R _The adder bites you. The adder bites you but does no damage.i #.# #.# #(....)....#  gowby the Tinkerer  #.###.# #####......#  Barachi  #.....# ##...#.#  Health: 16/19 ====================---- ####..#### ##.##.#  Magic: 3/5==============---------- .......###########.##.#  AC: 3Str: 11 ####...............##.#  EV: 11Int: 15  #..###########..##.####  SH: 0Dex: 10  #..# ########.........  XL:  2 Next: 62% Place: Dungeon:2  #..# #.....S@...#.####  Noise: =--------  Time: 1084.1 (0.0) i ##..# #.######..##...  a) +0 hammer  #...# #....# ...  Cast: Kinetic Grapnel ###..## #.##?# ## .....# #.# .# ###.## ### #  S   adder  #.# iX #.#  #.#The adder is heavily wounded. iZ_The adder bites you. The adder bites you but does no damage.  iTAiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclei)Shift-Dir - straight lineAim: an adder (heavily wounded, 57% to hit)iL #.# #.# #(....)....#gowby the Tinkerer#.###.# #####......#Barachi#.....# ##...#.#Health: 16/19 ====================---- ####..######.##.#Magic: 3/5iMM==============---------- .......###########.##.#AC: 3Str: 11 ####...............##.#EV: 11Int: 15#..###########..##.####SH: 0Dex: 10#..# ########.........XL:  2 Next: 62% Place: Dungeon:2#..# #..****@...#.####Noise: =--------  Time: 1084.1 (0.0)iM##..# #.######..##...a) +0 hammer#...##....# ...Cast: Kinetic Grapnel ###..###.##?# ## .....##.# .# ###.##### #iM2S   adder#.##.##.#The adder is heavily wounded. _The adder bites you. The adder bites you but does no damage.  i6NAiming: Kinetic Grapnel (safe; 2% risk of failure)  iNXPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (heavily wounded, 57% to hit)i...S _The adder bites you. The adder bites you but does no damage.  Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an adder (heavily wounded, 57% to hit)  The kinetic grapnel misses the adder.i+5.1 (1iiR _The adder barely misses you.i} The kinetic grapnel misses the adder. _The adder barely misses you.  You closely miss the adder.The adder is heavily wounded.  The adder bites you but does no damage. The adder bites you.  You are poisoned.i~ 4======---6.5 (1.4Pois i i> , _The adder poisons you!iZ #.# #.# #(....)....#  gowby the Tinkerer  #.###.# #####......#  Barachi  #.....# ##...#.#  Health: 14/19 =================------- ####..#### ##.##.#  Magic: 2/5=========--------------- .......###########.##.#  AC: 3Str: 11 ####...............##.#  EV: 11Int: 15  #..###########..##.####  SH: 0Dex: 10  #..# ########.........  XL:  2 Next: 62% Place: Dungeon:2 i[ #..# #.....S@...#.####  Noise: =--------  Time: 1086.5 (0.0)  ##..# #.######..##...  a) +0 hammer  #...# #....# ...  Cast: Kinetic Grapnel ###..## #.##?# ##  Pois .....# #.# .# i|[###.## ### #  S   adder  #.#  #.#  #.#You are poisoned. _The adder poisons you!  Aiming: Kinetic Grapnel (safe; 2% risk of failure)  ic\_Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (heavily wounded, 57% to hit)i #.# #.# #(....)....#gowby the Tinkerer#.###.# #####......#Barachi#.....# ##...#.#Health: 14/19 =================------- ####..######.##.#Magic: 2/5=========--------------- .......###########.##.#AC: 3Str: 11 ####...............##.#EV: 11i SInt: 15#..###########..##.####SH: 0Dex: 10#..# ########.........XL:  2 Next: 62% Place: Dungeon:2#..# #..****@...#.####Noise: =--------  Time: 1086.5 (0.0)##..# #.######..##...a) +0 hammer#...##....# ...i Cast: Kinetic Grapnel ###..###.##?# ##Pois .....##.# .# ###.##### #iL S   adder#.##.##.#You are poisoned. _The adder poisons you!  Aiming: Kinetic Grapnel (safe; 2% risk of failure)  i XPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (heavily wounded, 57% to hit)i...SPress: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line: an adder (heavily wounded, 57% to hit)  The kinetic grapnel misses the adder.  You feel sick. The adder bites you.  You are more poisoned.in12============--7.5 (1iiT _The adder poisons you! The adder bites you but does no damage.i  You barely miss the adder.The adder is heavily wounded.You feel very sick.i" 6/19 =======----------8.9 (1.4Pois i i * _The adder bites you.i  Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i 8*i  You shape a spike launcher from a nearby wall.  The rocky spike skewers the adder.i1 #.# #.# #(....)....#   ....#   ##...#.#  ##.##.# #.##.# ..##.#  ..##.####  #..# ########.........  #..# #.....*@...#.####  ##..# #.######..##...  #...# #....# ...  #.##?# ##  #.# .# i1} ### #  #.#  #.#  #.#i #.# #.# #(....)....#   ....#   ##...#.#  ##.##.# #.##.# ..##.#  ..##.####  #..# ########......... i6 #..# #.....*@...#.####  ##..# #.######..##...  #...# #....# ...  #.##?# ##  #.# .# ### #  #.#  #.#  #.#ifN  #.# #.# #(....)....#   ....#   ##...#.#  ##.##.# #.##.# ..##.#  ..##.####  #..# ########.........  #..# #.....*@...#.####  ##..# #.######..##...  #...# #....# ...  #.##?# ##  #.# .#  ### # i #.#  #.#  #.#The adder is almost dead.* * * LOW HITPOINT WARNING * * *iǧ #.# #.# #(....)....#   ....#   ##...#.#  ##.##.# #.##.# ..##.#  ..##.####  #..# ########.........  #..# #.....*@...#.####  ##..# #.######..##...  #...# #....# ...  #.##?# ##  #.# .# ### #  #.#  #.#  #.#i( #SYou feel sick. The adder bites you.  * * * LOW HITPOINT WARNING * * *i"3------------0---------=90Kinetic GrapneliiS _The adder closely misses you.i s *You closely miss the adder.iN †The adder is almost dead.The rocky spike skewers the adder!i <*i.1 #.# #.# #(....)....#   ....#   ##...#.#  ##.##.# #.##.# ..##.#  ..##.####  #..# ########.........  #..# #.....*@...#.####  ##..# #.######..##...  #...# #....# ...  #.##?# ##  #.# .#  ### #    #.#   #.#   #.# iZ2 #.# #.# #(....)....#   ....#   ##...#.#  ##.##.# #.##.# ..##.#  ..##.####  #..# ########.........  #..# #.....*@...#.####  ##..# #.######..##... i #...# #....# ...  #.##?# ##  #.# .# ###   #.#  #.#  #.#i †You kill the adder!* * * LOW HITPOINT WARNING * * *i #.# #.# #(....)....#gowby the Tinkerer#.###.# #####......#Barachi#.....# ##...#.#Health: 2/19==---------------------- ####..######.##.#iMagic: 1/5====-------------------- .......###########.##.#AC: 3Str: 11 ####...............##.#EV: 11Int: 15#..###########..##.####SH: 0Dex: 10#..# ########.........i}XL:  2 Next: 116% Place: Dungeon:2#..# #.....†@...#.####Noise: ==-------  Time: 1091.3 (1.4)##..# #.######..##...a) +0 hammer#...##....# ...Cast: Kinetic Grapnel ###..###.##?# ##Pois .....##.# .# ###.##### #iQ#.##.##.# _The adder closely misses you.You closely miss the adder.The adder is almost dead.The rocky spike skewers the adder!  You kill the adder!* * * LOW HITPOINT WARNING * * *i  - _You feel sick.  You have reached level 3!i'/  --more--ih  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? i y246====73 8% i! i# S _You feel clever. x2iiDrink which item? Potions  g - a potion of magic  d - 3 bubbling inky potions  f - a fuming dark potion [!] read|quaff[?] describe selectedi$ i i  #.# #.# #(....)....#gowby the Tinkerer#.###.# #####......#Barachi#.....# ##...#.#Health: 2/24==---------------------- ####..######.##.#Magic: 1/6====-------------------- .......###########.##.#AC: 3Str: 11 ####...............##.#EV: 11Int: 17#..###########..##.####SH: 0Dex: 10iv #..# ########.........XL:  3 Next:  8% Place: Dungeon:2#..# #.....†@...#.####Noise: ==-------  Time: 1091.3 (0.0)##..# #.######..##...a) +0 hammer#...##....# ...Cast: Kinetic Grapnel ###..###.##?# ##Pois .....##.# .# ###.##### ##.##.##.#* * * LOW HITPOINT WARNING * * * _You feel sick.  You have reached level 3!Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel clever. x2i @  #.# #.# #(....)....#   ....#   ##...#.#  ##.##.# #.##.# ..##.#  ..##.####  #..# ########.........  #..# #.....†@...#.####  ##..# #.######..##...  #...# #....# ...  #.##?# ##  #.# .#  ### # iz p   #.#   #.#   #.# It was a potion of attraction.  You feel attractive to monsters.i  #.# #.# #(....)....#   ....#   ##...#.#  ##.##.# #.##.# ..##.#  ..##.####  #..# ########.........  #..# #.....†@...#.####  ##..# #.######..##...  #...# #....# ...  #.##?# ##  #.# .# ###   #.#  #.#  #.#i  d -> A - 2 potions of attraction  * * * LOW HITPOINT WARNING * * *iF 1---2.3 (1Attr iU i $ _You feel sick.i i Drink which item? Potions  g - a potion of magic  A - 2 potions of attraction ie  f - a fuming dark potion [!] read|quaff[?] describe selectedid i,  #.# #.# #(....)....#gowby the Tinkerer#.###.# #####......#Barachi#.....# ##...#.#Health: 1/24=----------------------- ####..######.##.#Magic: 1/6====-------------------- .......###########.##.#AC: 3Str: 11 ####...............##.#EV: 11i `Int: 17#..###########..##.####SH: 0Dex: 10#..# ########.........XL:  3 Next:  8% Place: Dungeon:2#..# #.....†@...#.####Noise: ---------  Time: 1092.3 (0.0)##..# #.######..##...a) +0 hammer#...##....# ...Cast: Kinetic Grapnel ###..###.##?# ##Pois Attr i9 .....##.# .# ###.##### ##.#i #.##.# _You feel clever. x2  It was a potion of attraction.  You feel attractive to monsters.d -> A - 2 potions of attraction  i U* * * LOW HITPOINT WARNING * * * _You feel sick.i"   #.# #.# #(....)....#   ....#   ##...#.#  ##.##.# #.##.# ..##.#  ..##.####  #..# ########.........  #..# #.....†@...#.####  ##..# #.######..##...  #...# #....# ... i  #.##?# ##  #.# .#  ### #    #.#   #.#   #.# It was a potion of resistance.i #.# #.# #(....)....#   ....#   ##...#.#  ##.##.# #.##.# ..##.#  ..##.####  #..# ########.........  #..# #.....†@...#.####  ##..# #.######..##...  #...# #....# ...  #.##?# ##  #.# .# ###   #.#  #.#  #.#iV  You feel protected.* * * LOW HITPOINT WARNING * * *ih3.3 (1Resist Attr iif$ _You feel sick.i"/  You die...iN?0-i]/  --more--iPpGear: 4/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 hammer (weapon) Armour (go to first with [)  b - a +0 robe (worn)  c - a +0 pair of boots (worn) Jewellery (go to first with "=)d - an amulet of the acrobati i+iiGoodbye, gowby.26 gowby the Tinkerer (level 3, 0/24 HPs)Began as a Barachi Forgewright on Mar 3, 2026.Succumbed to an adder's poison... on level 2 of the Dungeon.The game lasted 00:03:05 (961 turns). Best Crawlers -1.77474082 tswnVSFi-27 escaped with the Orb2.61784856 particlefa GrEE-27 escaped with the Orb3.60605830 tswni~AtFi-27 escaped with the Orb4.60549730 tswnReFi-27 escaped with the Orb5.60103003 tswnVSHs-27 escaped with the Orb6.57869660 tswnVSWn-27 escaped with the Orb7.57456732 tswnReCA-27 escaped with the Orb8.55202097 tswnVSCK-27 escaped with the Orb9.51243449 tswnAtWn-27 escaped with the Orb  10.50009587 tswnVSHu-27 escaped with the Orb  11.48742712 tswnHuFE-27 escaped with the Orb  12.47301008 tswnMiCA-27 escaped with the Orb  13.33579707 tswnKoSh-27 escaped with the Orb  14.31625542 tswnGhFw-27 escaped with the OrbiKUiim? [?25h[?0c [?1051l[?1052l[?1060l[?1061l