Ai+ Player: gowby Game: DCSS trunk Server: crawl.dcss.io Filename: 2026-03-03.20:17:37.ttyrec Time: (1772569057) Tue Mar 3 20:17:37 2026 Aiy/ [?1051l[?1052l[?1060l[?1061hAi0 V)0[?7h[?25l[?1cAi/ Ai:7 gowby the TinkererBarachiHealth: 13/13 ========================Magic: 3/3========================AC: 2Str: 11EV: 11Int: 15SH: 0Dex: 10XL:  1 Next: 90% Place: Dungeon:1Noise: ---------  Time: 217.6 (0.0)a) +0 hammerCast: Kinetic GrapnelAi;@ .......##...## ......#ß...ß# .....##...## .... #...# ...##...## ..#ß...ß# #. #)##...## #.#...#.#.....# ........@.###.# ........### .# #.##..## .# ....# ..>. #.#  .     Ai@ E AiH Ai}K eWelcome back, gowby the Barachi Forgewright.AiP Ai  _Press ? for a list of commands and other information.AiE AiT Ai\U Aic  _Aig ,Aimk ,Aik Ail AiAo Aiq Ai*r Ais Aiu Ai x Aidx Aiy AiH} AiJ ,Ai? Ai! Ai AiQ Ai Ai׉ Ai Ai Ai- Ai AiГ ,Ai? Ai_ Aiz Ai AiΚ Ai Ain ,AiX Ai2 Ai ,Ai Aie Aiͦ Ai Ai٧ Ai Ai ,Ai Ai Ai Aiz Ai Ait AiѴ Ai8 Ai/ Ai; Ai Aiι Aiɺ Ai Ai AiE Ai Ai Ai Ai Ai Ai Aih Ai AiG Aiw ,Ai AiB E _You now have 35 gold pieces (gained 17).Ai Ai Ai? Aij Ai= Ai AiB BAi AiA AiI Ai E _You now have 48 gold pieces (gained 13).Aim Ai Ai Ai/ Ai Ai Ai_ AiB Ai Ai Ai Ai Ai Ai AiK Ai Ai AiJ AiX Ai" Ai$ Ai$ Ai% Ai' Ai&) AiU) Ai2* Ai+ Ai, Ai"- Ai- Ai50 AiK1 Ai1 Ai2 Ai6 ,Aiz6 AiF7 Ai 9 AiS: Ai: Ai; Ai? AiqA AiA AiuB AiD AiF ,AiG AiJ AiY ############### ........ #. ######## #.##### # #.....# ### ..#..##.# #.. #.#..##.###.# ##+## #..............#.###...###...#.....#.#>...# #.....#.#72.4 (54.8)###...#...###.....#.# .............+.........#.............##........# #.####...#.............# # #...#.##...##.....# #...#.#ß...ß####..######.##...## ..#..##...# ...Ai] .3.6 (56.0Ai7` AiEb 3 _Found a stone staircase leading down.AiaAiaAi^cAieAigAikBAi6lAilAi[mAi:q/ _You open the door.AirAisAisAiv@  There is an open door here.AiTxAix _AityAizAiw|,Ai}Ai~Aig,AiAiAĩAiAiAiAi/AibAiAiZAiAiًAitAiAi,AiAibAiʒAiAiAi AiAiƖAiTAivAiϚAiAiAimAiAiGAiAiZAiAiAiAiVAiAiAiAiAi,Ai\AiAiAiAiıAiAikAiAiAi"Aig  You encounter 2 jackals.Ai #≈~~~~...~~~≈≈# #≈~~~..<..~~~≈# #≈~~~~...~~≈≈~# #≈≈≈≈~~~~~~≈≈≈# ## #≈≈≈≈~~≈~~≈≈≈≈# h. #≈≈≈≈≈≈≈≈≈≈≈≈≈# #.#.#h #≈≈≈≈≈≈≈≈≈≈≈≈≈# .....###############  #............# ...###...........# ..#.#. #..#.#.####.# Kinetic Grapnel # #..#.#.# #.# . #..#.#.# #.#  #......# ##'## # hh 2 jackals (asleep) .....#.###...### ....>.........#..iz49m##.#....###...#..96.2 (22.67.4 (23.8 _Ai #≈~~~~...~~~≈≈#  gowby the Tinkerer #≈~~~..<..~~~≈#  Barachi #≈~~~~...~~≈≈~#  Health: 13/13 ======================== #≈≈≈≈~~~~~~≈≈≈#  Magic: 2/3================-------- ## #≈≈≈≈~~≈~~≈≈≈≈#  AC: 2Str: 11 h. #≈≈≈≈≈≈≈≈≈≈≈≈≈#  EV: 11Int: 15 #.#.#h #≈≈≈≈≈≈≈≈≈≈≈≈≈#  SH: 0Dex: 10 ......*###############  XL:  1 Next: 90% Place: Dungeon:1 #....*@............#  Noise: ---------  Time: 297.4 (0.0) .......###...........#  a) +0 hammer ..#.#i9m. #..#.#.####.#  Cast: Kinetic Grapnel # #..#.#.# #.# . #..#.#.# #.# # #......# ##'## # hh 2 jackals (asleep) .....#.###...### ....>.........#.. ##.#....###...#.. _There is an open door here. _You encounter 2 jackals.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (asleep, 100% to hit)Ai* #≈~~~~...~~~≈≈#gowby the Tinkerer#≈~~~..<..~~~≈#Barachi#≈~~~~...~~≈≈~#AiW* Health: 13/13 ========================#≈≈≈≈~~~~~~≈≈≈#Magic: 2/3================--------## #≈≈≈≈~~≈~~≈≈≈≈#AC: 2Ai* Str: 11h. #≈≈≈≈≈≈≈≈≈≈≈≈≈#EV: 11Int: 15Ai* 2#.#.#h #≈≈≈≈≈≈≈≈≈≈≈≈≈#SH: 0Dex: 10......*###############XL:  1 Next: 90% Place: Dungeon:1#....*@............#Ai + 7Noise: ---------  Time: 297.4 (0.0).......###...........#a) +0 hammerAi4+ ..#.#. #..#.#.####.#Cast: Kinetic GrapnelAiW+ # #..#.#.# #.# .#..#.#.# #.# #Ai~+ #......# ##'## # hh 2 jackals (1 asleep, 1 grapneled).....#.###...###Ai+ s....>.........#..##.#....###...#..Ai, Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (asleep, 100% to hit)  The kinetic grapnel hits the jackal.  Ai0 IThe jackal is severely wounded.Aix .hPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a jackal (asleep, 100% to hit)  The kinetic grapnel hits the jackal.  The jackal is severely wounded.  The jackal barks!Aiв ).hAiF 8.Ai` %hAiO EhAi% &====AiJ $8.4 (1Ai6 Ai# ' _The jackal barks!Ai k †The grapnel guides your strike. You hit the jackal.AikG.hAi{l*.hAilAi8rQ   jackalAirAi.........#..##.#....###...#..AizuAim: a jackal (asleep, 100% to hit)  The kinetic grapnel hits the jackal.  Ai{gThe jackal is severely wounded.The jackal barks! Ai${L_The jackal barks!  The grapnel guides your strike. You hit the jackal.Ai|: --- Ai1}|_You kill the jackal!You have reached level 2!AiX/  --more--Aim9/193/5--2 4% AiAjackalAi4 _Ai^  #≈~~~~...~~~≈≈#  gowby the Tinkerer #≈~~~..<..~~~≈#  Barachi #≈~~~~...~~≈≈~#  Health: 19/19 ======================== #≈≈≈≈~~~~~~≈≈≈#  Magic: 2/5=========--------------- ## #≈≈≈≈~~≈~~≈≈≈≈#  AC: 2Str: 11 .. #≈≈≈≈≈≈≈≈≈≈≈≈≈#  EV: 11Int: 15 #.#.#. #≈≈≈≈≈≈≈≈≈≈≈≈≈#  SH: 0Dex: 10 ......h###############  XL:  2 Next:  4% Place: Dungeon:1 #....*@............#  Noise: =--------  Time: 299.8 (0.0) .......###...........#  a) +0 hammer Ai5_ ~..#.#. #..#.#.####.#  Cast: Kinetic Grapnel # #..#.#.# #.# . #..#.#.# #.# # #......# ##'## # h   jackal .....#.###...### ....>.........#.. ##.#....###...#.. _You kill the jackal! _You have reached level 2!Aiw_ Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (67% to hit)Aii% Z#≈~~~~...~~~≈≈#gowby the Tinkerer#≈~~~..<..~~~≈#Barachi#≈~~~~...~~≈≈~#Health: 19/19 ========================#≈≈≈≈~~~~~~≈≈≈#Magic: 2/5=========---------------## #≈≈≈≈~~≈~~≈≈≈≈#AC: 2Str: 11.. #≈≈≈≈≈≈≈≈≈≈≈≈≈#EV: 11Ai% _Int: 15#.#.#. #≈≈≈≈≈≈≈≈≈≈≈≈≈#SH: 0Dex: 10.....**###############XL:  2 Next:  4% Place: Dungeon:1#....*@............#Ai~& Noise: =--------  Time: 299.8 (0.0).......###...........#a) +0 hammer..#.#. #..#.#.####.#Cast: Kinetic Grapnel# #..#.#.# #.# .#..#.#.# #.# #Ai& d#......# ##'## # h   jackal.....#.###...###....>.........#..Ai& ##.#....###...#.. _You kill the jackal! _You have reached level 2!Aiming: Kinetic Grapnel (safe; 3% risk of failure)  AiA' Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (67% to hit)Ai .h _You have reached level 2!  Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linAii e  Aim: a jackal (67% to hit)  The kinetic grapnel misses the jackal.Ai@ ..AiѴ 4300.8 (1 _Ai Ai: Ai*  You hit the jackal but do no damage. The jackal barely misses you.Ai!-2.2 (1.4AiAig> _The jackal bites you but does no damage.AiV$  #≈~~~~...~~~≈≈#  gowby the Tinkerer #≈~~~..<..~~~≈#  Barachi #≈~~~~...~~≈≈~#  Health: 19/19 ======================== #≈≈≈≈~~~~~~≈≈≈#  Magic: 1/5====-------------------- ## #≈≈≈≈~~≈~~≈≈≈≈#  AC: 2Str: 11 .. #≈≈≈≈≈≈≈≈≈≈≈≈≈#  EV: 11Int: 15 #.#.#. #≈≈≈≈≈≈≈≈≈≈≈≈≈#  SH: 0Dex: 10 .......###############  XL:  2 Next:  4% Place: Dungeon:1 #....h@............#  Noise: =--------  Time: 302.2 (0.0) .......###...........#  a) +0 hammer ..#.#. Ai$ F #..#.#.####.#  Cast: Kinetic Grapnel # #..#.#.# #.# . #..#.#.# #.# # #......# ##'## # h   jackal .....#.###...### ....>.........#.. ##.#....###...#..You hit the jackal but do no damage. The jackal barely misses you. Ai$% _The jackal bites you but does no damage.  Aiming: Kinetic Grapnel (safe; 3% risk of failure)  AiS% $Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (67% to hit)Ai P#≈~~~~...~~~≈≈#gowby the Tinkerer#≈~~~..<..~~~≈#Barachi#≈~~~~...~~≈≈~#Health: 19/19 ========================#≈≈≈≈~~~~~~≈≈≈#Magic: 1/5====--------------------## #≈≈≈≈~~≈~~≈≈≈≈#AC: 2Str: 11.. #≈≈≈≈≈≈≈≈≈≈≈≈≈#EV: 11AiK UInt: 15#.#.#. #≈≈≈≈≈≈≈≈≈≈≈≈≈#SH: 0Dex: 10.......###############XL:  2 Next:  4% Place: Dungeon:1#....h@............#Ai kNoise: =--------  Time: 302.2 (0.0).......###...........#a) +0 hammer..#.#. #..#.#.####.#Cast: Kinetic GrapnelAiƨ # #..#.#.# #.# .#..#.#.# #.# #Ai #......# ##'## # h   jackal (grapneled)Ai .....#.###...###....>.........#..Ai# ##.#....###...#..AiQ TAiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleAil WShift-Dir - straight lineAim: a jackal (67% to hit)  Ai vThe kinetic grapnel hits the jackal.  The jackal is moderately wounded.Ai1 Ai1 #7Ai2 8---3.2 (1Ai7 Ai9  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linAi9 e  Aim: a jackal (67% to hit)  The kinetic grapnel hits the jackal.  Ai9 The jackal is moderately wounded. _The jackal bites you. The jackal closely misses you.Ai †The grapnel guides your strike. You hit the jackal.AiRAi?%8=--124.6 (1.4Kinetic GrapnelAi*Ai9-J _You kill the jackal!Ai Ai n Spells (Memorise)TypeAi Failure Level  a - Construct Spike Launcher Forgecraft4% 2  b - Launch Clockwork Bee Forgecraft9% 3Aiu ;c - SlowHexes22%1  d - Forge Blazeheart Golem Fire/Forgecraft 61% 4  e - Forge Lightning Spire Air/Forgecraft 61% 4 4 spell levels left Ai ][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitAiAi\Ai%#≈~~~~...~~~≈≈#gowby the TinkererAi%7#≈~~~..<..~~~≈#Barachi#≈~~~~...~~≈≈~#Health: 18/19 ======================--#≈≈≈≈~~~~~~≈≈≈#Ai&<Magic: 1/5====--------------------## #≈≈≈≈~~≈~~≈≈≈≈#AC: 2Str: 11.. #≈≈≈≈≈≈≈≈≈≈≈≈≈#EV: 11Int: 15#.#.#. #≈≈≈≈≈≈≈≈≈≈≈≈≈#SH: 0Dex: 10.......###############XL:  2 Next: 12% Place: Dungeon:1#....†@............#Noise: =--------  Time: 304.6 (0.0).......###...........#a) +0 hammerAi&..#.#. #..#.#.####.#Cast: Kinetic Grapnel# #..#.#.# #.# .Ai+'R#..#.#.# #.# ##......# ##'## # .....#.###...### AiX'....>.........#.. ##.#....###...#.. Aim: a jackal (67% to hit)  Ai'fThe kinetic grapnel hits the jackal.  The jackal is moderately wounded. Ai'_The jackal bites you. The jackal closely misses you.The grapnel guides your strike. You hit the jackal. _You kill the jackal!Ai1AiX7Memorise Construct Spike Launcher, consuming 2 spell levels and leaving 2? Y - Yes  N - NoAiB8 Aip #≈~~~~...~~~≈≈#gowby the Tinkerer#≈~~~..<..~~~≈#Barachi#≈~~~~...~~≈≈~#Health: 18/19 ======================--#≈≈≈≈~~~~~~≈≈≈#Magic: 1/5====--------------------## #≈≈≈≈~~≈~~≈≈≈≈#AC: 2Str: 11.. #≈≈≈≈≈≈≈≈≈≈≈≈≈#EV: 11Int: 15#.#.#. #≈≈≈≈≈≈≈≈≈≈≈≈≈#SH: 0Dex: 10.......###############XL:  2 Next: 12% Place: Dungeon:1#....†@............#Noise: =--------  Time: 304.6 (0.0).......###...........#a) +0 hammer..#.#. #..#.#.####.#Cast: Kinetic Grapneliv $17X# #..#.#.# #.# .#..#.#.# #.# ##......# ##'## # .....#.###...### ....>.........#.. ##.#....###...#.. Aim: a jackal (67% to hit)  The kinetic grapnel hits the jackal.  The jackal is moderately wounded. _The jackal bites you. The jackal closely misses you.The grapnel guides your strike. You hit the jackal. _You kill the jackal!-5.6 (1-6.6 (2Ai~ A7.6 (3Ai  AiӀ _You start memorising the spell. You continue memorising. x2Ai Ai Ai c _You finish memorising. Spell assigned to 'b'.AiGT z  Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? Ai-Aiù  Your spells (adjust)TypeFailure Level  a - Kinetic GrapnelForgecraft2% 1 b - Construct Spike LauncherForgecraft4%2 Select a spell to adjust [?] help [!] toggle spell headers[Esc] exitAi>#≈~~~~...~~~≈≈#gowby the Tinkerer#≈~~~..<..~~~≈#Barachi#≈~~~~...~~≈≈~#Health: 18/19 ======================--#≈≈≈≈~~~~~~≈≈≈#Magic: 1/5====--------------------## #≈≈≈≈~~≈~~≈≈≈≈#AC: 2Str: 11.. #≈≈≈≈≈≈≈≈≈≈≈≈≈#EV: 11Int: 15#.#.#. #≈≈≈≈≈≈≈≈≈≈≈≈≈#SH: 0Dex: 10.......###############XL:  2 Next: 12% Place: Dungeon:1#....†@............#Noise: ---------  Time: 307.6 (0.0).......###...........#a) +0 hammer..#.#. #..#.#.####.#Cast: Kinetic GrapnelioH# #..#.#.# #.# .#..#.#.# #.# ##......# ##'## # .....#.###...### ....>.........#.. ##.#....###...#.. The grapnel guides your strike. You hit the jackal. _You kill the jackal! _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'b'.  Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? Adjust which spell?  _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'b'.(g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? Adjust which spell? b - Construct Spike Launcher  Adjust to which letter? AiW4Ai5AiI:Ai0=R _z - Construct Spike LauncherAi3Ai>Ai9==2===== _HP restored.Ai@Ai~AiAiAiAi!Ai}AiAiGAiP=======AiAiAi:Ai0AieAiAi5AieAiAi&Ai.,AiAic,AiAiKAi{AiAiIAiQ3=====Ai/Ai,AieAiAiAieAi,AiAi=S=====AiAi,Ai|Ai,Ai Ai Ai Ai Ai Aig Ai Ai3 ,Ai Ai ,Ai Ai Q4=====Ai AiF Ai Ai Ai Ai Ai  Ai Ai' Ai{ Ai} AiG Ai ======AiR Ai Ai Ai Ai ,Ai/ Aim ,Ai AiX Ai Ai% Ai Ai Ai Ai7 Ai~ AiI! Aiy" ,Ai(# AiK% Ai% H5=====Ai' Ai) 4 _Magic restored.Aij- IAi2  Things that are here:  a jackal corpse; a jackal corpseAi(9 K _Ai7B .# ##..#≈~~~..<..~~~≈#... ....#≈~~~~...~~≈≈~#.... ...#≈≈≈≈~~~~~~≈≈≈#....###..#≈≈≈≈~~≈~~≈≈≈≈#........#≈≈≈≈≈≈≈≈≈≈≈≈≈#.##.#.#..#≈≈#.........#################:#....†.............#........@###...........#45.0 (37.4)##..#.#..# #..#.#.####.# # # #..# #..#.#.# #.# #..# #..#.#.# #.##..# #......# ##'#.... .###...........>.........##..iL 0m###.#....###...#.... ............6.2 (38.6AiY v _Found a parchment of Launch Clockwork Bee.AiYAiAiDAiAiAic======Ai4 ,Ai Ai- Ai( Ai AiW,AiAiAiAiAiAiAiAiAiAiAiAi Ai Ai"Ai$,Ai%Ai'Aiy*%  Ai*FYou encounter a ball python.AiL #. ........#≈≈≈≈≈≈≈≈≈ #..##.#.#..#≈≈≈≈≈≈≈≈≈ #..........########## #..##:#....†......... #..........###....... #.##..#.#..# #..#.#.# #..#.#..# #..#.#.# #..#.#..# #..#.#.# #@.#.#..# #......# #...........S.....#.# #...............>....#.....###..###.#....#........ .............#...###### ###.#..... S   ball python (constriction, asleep)#...AiVOL#.###$..##..54.6 (8.4)5.8 (9.6 _AiAiAiAib _A ball python is nearby!Ai$O#..##.#.#..#≈#..........############..##:#....†..........#..........####.##..#.#..# #..#.#.## #..#.#..# #..#.#.# Ai<'#..#.#..# #..#.#.# #.##..#.#..###......# #....@......S.....#.##....>.....#.....###..###.#....##......... ..............##...###### ###.##...#.####$.. ##..#Ai+Ai047.0 (1.2 _Ai6Ai8Ai#..##.#.#..#≈#..........##..##:#....†.#..........###.#.##..#.#..# #..#.#.##..#.#..# #..#.#.# #..#.#..# #..#.#.# #.##..#.#..###......# ##.S.....#.##.>.#.....###..###.#....#.. .......##...###### ###.#.#... #.##$..  # i4m##.. ## #AiyAiZ(8.2AiAiAij 4#..##.#.#..#≈#..........##..##:#....†.#..........###.#.##..#.#..# #..#.#.##..#.#..# #..#.#.# ##..#.#..# #..#.#.# #Aik Q#.##..#.#..###......# ##.S.....#.###.#.>.#.....###..###.#....###... .......##...###### .###.#.#... .# #.####.#$.. # # #.#.. Aik [#.# #AiVt Aiw (9.4Ai~ Ai Ai3#..##.#.#..#≈#..........##..##:#....†.#..........###.#.##..#.#..# #..#.#.####.#..#.#..# #..#.#.# #.#..#.#..# #..#.#.# #.#.##..#.#..###......# ##'Ai#.S.....#.###.#.>.#.....###..###.#....###.... ......##...###### ..###.#.#... ..# #.####.#$.. ..# # #.#.. ..#Aip#.# ..##Aiss60.6Kinetic GrapnelAii #..##.#.#..#≈≈≈≈≈≈≈≈≈≈≈≈≈ gowby the Tinkerer #..........############## Barachi #..##:#....†............. Health: 19/19 ======================== #..........###........... Magic: 4/5===================----- #.##..#.#..# #..#.#.####. AC: 2Str: 11 #..#.#..# #..#.#.# #. EV: 11Int: 15 #..#.#..# #..#.#.# #. SH: 0Dex: 10 #.##..#.#..###......# ##' XL:  2 Next: 12% Place: Dungeon:1 #.......@***S.....#.###.. Noise: ---------  Time: 360.6 (0.0) Ai@k#...............>........ a) +0 hammer #.....###..###.#....###.. Cast: Kinetic Grapnel ......... ................. ##...###### ..###.#......... #... ..# #.####.. S   ball python (constriction, asleep) #$.. ..# # #.. #.. ..# #.. # ..# ### _You encounter a ball python. _A ball python is nearby!Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (asleep, 100% to hit)Ai5 #..##.#.#..#≈≈≈≈≈≈≈≈≈≈≈≈≈ gowby the Tinkerer #..........############## Barachi #..##:#....†............. Health: 19/19 ======================== #..........###........... Magic: 4/5===================----- #.##..#.#..# #..#.#.####. AC: 2Str: 11 #..#.#..# #..#.#.# #. EV: 11Ai)Int: 15 #..#.#..# #..#.#.# #. SH: 0Dex: 10 #.##..#.#..###......# ##' XL:  2 Next: 12% Place: Dungeon:1 #.......@.........#.###.. Noise: ---------  Time: 360.6 (0.0) #...............>........ a) +0 hammer AiR#.....###..###.#....###.. Cast: Kinetic Grapnel Aiw......... ................. ##...###### ..###.#......... Ai#... ..# #.####.. S   ball python (constriction, asleep) Ai#$.. ..# # #.. #.. ..# #.. # ..# ###Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleAi3Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The kinetic grapnel hits the ball python.  You kill the ball python!AiYAi #.#..# .....# #..##:#....† .....#      #   #.###......#  #.......@***..... #......> #...#.#. .........  ##...###### ..### #... ..#  #$.. ..# #   #.. ..# Ai/  # ..#  Ai_....6=1.6 (1Kinetic Grapnel _Ai)Ai'AiQ!3Ai"Ai)BAi)Ai*Ai8+Ai -AiI-Ai8.Ai0Ai=0AiL1Ai2,Ai2Ai4AiO4Ai5Ai|7Ai7Ai8Ai9Ai2:Aid;Ai=,Ain>Ai?e5=====Ai{@AiQBAicCAiCAiDAiiGAiHAiIIAi{JAiPLAiMAiKNAiLOAiPAiQAiRS=====AiMSAiT,AiTAiUAirV,Ai WAiXAiYAiYAisZAij[Ai\,Ai^Aio_Ai`,Ai?aAi7bAi!cAiGcAicAihe,Ai"fAi1hL _You now have 56 gold pieces (gained 8).AiiAiiAizjAilAimAimAinAioAiKq,AiqAirAi;sAisAitAiJuAivAi wAiwAiyAizAizAiv{Ai }Ai1~Aig~Ai~AiAij  You encounter an endoplasm.AiyB #...# ..#  #...# ..# ##. #...# ..# .....####...###### ..# .................. ##.#.##....######.  ####.# #.# #@#-AiJ.$. #$.............$  ###############.  J   endoplasm (asleep) Aio093.0 (31.4)Aiϕ-4.2 (32.6 _Found 26 gold pieces.Ai  #...# ..#  #...# ..#  ##. #...# ..#  #... ..#  ....  ..#  ####.# #.# #@# J.$..............  ##$.............$  ###############. Aiڝ  #...# ..#  #...# ..#  ##. #...# ..#  #... ..#  ....  ..#  ####.# #.# Ai #@# J.$..............  ##$.............$  ###############.  Aiͤ Ai Ai Ai a _An endoplasm is nearby!Aiq #...# ..###. #...# ..# .....####...###### ..# ..................  ##.#.##....######. ####.#  #.##.#.#####.########J.$....@.........###$$ ###############. Aiԣ.JAiҨQJAiK85.4 (1.2) _Ai|Ai #...# ..# ##. #...# ..# .....####...###### ..# ... ##.#.##....######. ####.# #.# #.#.#####.# #.J$. ###$.$ #.Ai..JAiFAi?6.6Kinetic GrapnelAiAiAi  #...# ..#  gowby the Tinkerer ##. #...# ..#  Barachi .....####...###### ..#  Health: 19/19 ======================== ..................  Magic: 4/5===================----- ##.#.##....######.  AC: 2Str: 11 ####.#  EV: 11Int: 15 #.#  SH: 0Dex: 10 #.#.#####.#######  XL:  2 Next: 16% Place: Dungeon:1 #..J***@..........  Noise: ---------  Time: 396.6 (0.0) ###$.............$  a) +0 hammer ###############.  Cast: Kinetic Grapnel  J  ib c9m endoplasm _Found 26 gold pieces. _An endoplasm is nearby!Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (98% to hit)Ai #...#..#gowby the Tinkerer##. #...#..#Barachi.....####...###### ..#Health: 19/19 ========================..................Magic: 4/5===================-----##.#.##....######.AC: 2Str: 11####.#EV: 11Int: 15#.#SH: 0Dex: 10#.#.#####.#######XL:  2 Next: 16% Place: Dungeon:1#..J***@..........Noise: ---------  Time: 396.6 (0.0)###$.............$a) +0 hammer###############.Cast: Kinetic GrapnelJ   endoplasm (grapneled)Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, (i m or ) - cycleShift-Dir - straight lineAim: an endoplasm (98% to hit)  The kinetic grapnel hits the endoplasm.  The endoplasm is moderately wounded.Ai4$JAiX..Ai :=7.6 (1 _AiAiAi[v.JAi^|Ai}.-8AiAiAi0 .JAi V-9Aiw Ai Ai k .  The grapnel guides your strike. You hit the endoplasm.Ai & Ai$ 25=401.0 (1.4Kinetic Grapnel _You kill the endoplasm!Aib Ai k _Your Forgecraft skill increases to level 5!Ai7AiAiAiAif _Ai?AiAiAi4Ai,AiAi5=====AiAiFAi,AiAi'Ai,AicAiCAixAiAi^AiAiS=====AiAix,AiAiM _You now have 71 gold pieces (gained 15).Ai,AiiAi)Ai#,AirAiL _You now have 76 gold pieces (gained 5).AiAiFAihAiAiAi'Ai7AiwAiAiAiAiAiK,AiAi,AiM ..##...##.....###   .................   #+######...#######   #.# #...#   #.# #...#  ########.### #...#  ..........####...######  Ai #(..................   ##@#.##....######.-19.8 (18.8)   #.#.#####.#  AiG #.#.# #.#  #.#.#####.#######  #.................  Ai_###..............$  ###############.   AiAiI-21.0 (20.0AiAi!J _Found 2 large rocks.Ai]IAi;  You see here 2 large rocks. _  You see here 2 large rocks. _Ai@XAi@AiBAi%DAiVDAiCEAiCGAiH,AiJAiKAi@M,AijNAiOAiPQAiQAi)RAiSAiKU,AiVAiSWAiY,AiYAi\Ai ^,Ai fAifAi'gAihAii,AijAiRmAin,AioAi|qAirAirAi@tAi|Ai|AiX~Ai,AibAi(Ai]AiAilAiAi[AiAi{AiAi),AiэAiďAi,AiNAi۔AiؕAi#AiAiԘAiҙ,Ai~Ai(Ai!,AiuAiAi{AiAiAiAi=AiAiAiKAi,AiAiAiI,Ai!AiBAi BAiAi,Ai/AilAiAiAiǿAiAi,AiAimAiAi Ai>Ai<AiAi8AiAiAikAiAiAiAi ,AiAiAih,AiAi*Ai,AiAi7 _You open the door.Ai3AiAiQ@  There is an open door here.AiyAiX _AiAi JAi Ai Ai  AiU Ai AiX Ai}! Ai! Ai{" Ai~$ Ai& ,Ai' Ai( AiX* Ai* Aib+ Ai6- Ai{. Ai. AiE/ Ai1 AiR3 ,Ai^4 Aiq6 AiD8 ,Ai>9 AiA; Ai= ,AiQ> Ai? AiA ,AiB AiD AiPF ,AiG AiJ ,Ai3K AiN L _You now have 84 gold pieces (gained 8).Ai#P AiyP Ai$Q AiDS AiT ,AiU AiY XAi \ Ai\ ,Ai] Ai_ Ai` ,Aiua Aic Ai3e ,Aif Aixg Aii ,Aii Ai=l Aiao Aio Aip Ai#r Ait ,Ai@u Ai:x Aiy Aiy Aiz Ai} Ai~ Ai~ Ai Ai Aik Ai߃ Ai Ai Ai Ai BAiٙ XAiߚ Ai Ai Ai Ai Ai ,Ai` Ai Ai0 ,Ai   You encounter a rat.Ai  .r .#... #≈~~~~~~~ #...#... #~~~~≈≈~≈ ......... #≈≈~~≈~~≈ . ........ #≈≈≈~~~~≈ #.##.#...#..## #≈≈≈~~~~≈ ...#.#....... #≈≈≈~~~~≈ #........#..# #≈≈≈~~~~≈ #........#..######.#≈≈≈≈~~~≈ #.......#.@.......#≈≈≈~~~~~ #######.................#≈≈≈≈~~~~ #.....#.#.......#######.#≈≈~~~~~~ #.......................#≈~~~~... #...............######..#≈~~~..< #.......................#≈~~~~... r i. a0m  rat (asleep) ......#.#.#.............#≈≈≈≈~~~~ .#############.....###..#≈≈≈≈~~≈~ .#ß###ß###ß###..........#≈≈≈≈≈≈≈≈523.8 (102.8)5.0 (104.0 _Aib .r .#...  #...#...  .........  . ........  .#..##  ....  #..#  #..######.# Aic#.@.......#................##.......#######.#................<.............. ..#.#..... .######.. .#..Air .r .#...  #...#...  .........  . ........  .#..##  ....  #..#  #..######.# #.@.......#................##.......#######.#................<Aidp...............#.#..... .######.. .#..AiWAiZAi^p _A rat is nearby!Ai+.. ##..... #....... .r .#..... #≈~~~~~~ #...#.... #~~~~≈≈~ .......... #≈≈~~≈~~ . ........ #≈≈≈~~~~ #.##.#...#..### #≈≈≈~~~~ ...#.#........ #≈≈≈~~~~ #.#..# #~.#@.######.#≈≈≈≈ Ai@,#.......#...#  #######.................#≈≈≈≈  #.....#.#.......#######.#≈≈~~~~~  #.................#≈~~~~.  #...............######..#≈~~~..< ##.................#≈~~~~.. #......#.#.#.............#≈≈≈≈~~ Aiz,o#.#############.....###..#≈≈≈≈~~Aig4Ai886.2 (1.2) _Ai=Ai?Ai)... # ....... #.ß.⌠⌠⌠>...#.##...... #........r .#...... #≈~~~~~.###...#..... #~~~~≈≈............~~≈ .......... #.##.#...#..######....#.#............. #≈≈≈~#.######.#≈≈≈≈ #.........#≈≈≈~Ai5######.................#≈≈≈≈#.#.......#######.#≈≈~~~~~...........~..  ......######..<#...........~~~~.......#.#.#...........~AitAi!(7.4AixAiAiej #.#. . #.......#. ....... #.ß.⌠⌠⌠..#.##....... #...... .r..#........ #≈~~~~###...#......# #~~~~≈≈........# #≈≈~~≈ ...........rJ #≈≈≈ #.##.#...#..######.#≈≈≈ ...#.#...@.........#≈≈≈ #........#..###### #........#..######.#≈≈≈≈ #.......#.........# #######.................#≈≈≈≈ #.....#.#.......#######.#≈≈~~~~ J   endoplasm (asleep)ij 9;49m #.......................#≈~~~~. rr 2 rats (asleep)  #...............######..#≈  ##.................#≈~~~~.Aio rYou encounter a rat and an endoplasm.The rat squeaks loudly.Aiq #J.Aiq -r.Air G.rAiy Jr   quokka (wandering)rr 2 rats (1 wandering)Ai#{ I===8.6Kinetic GrapnelAi Ai W _You encounter a quokka.Aiabk ..r#.#. ....... #...... gowby the Tinkerer ....#. ....... #.ß.⌠⌠⌠ Barachi ...#.##....... #...... Health: 19/19 ======================== . ....#........ #≈~~~~~ Magic: 4/5===================----- ..###r..#......# #~~~~≈≈ AC: 2Str: 11 ............J..# #≈≈~~≈~ EV: 11Int: 15Aibb ..........r.. #≈≈≈~~~ SH: 0Dex: 10 #.##.#...#**######.#≈≈≈~~~ XL:  2 Next: 25% Place: Dungeon:1 ...#.#...@.........#≈≈≈~~~ Noise: ===------  Time: 528.6 (0.0) Ai$cv#........#..###### #≈≈≈~~~ a) +0 hammer #........#..######.#≈≈≈≈~~ Cast: Kinetic Grapnel #.......#.........#≈≈≈~~~  #######.................#≈≈≈≈~~ Ai~cQ #.....#.#.......#######.#≈≈~~~~ J   endoplasm  #.......................#≈~~~~. r   quokka (wandering)  #...............######..#≈~~~.. rr 2 rats (1 wandering)  ##.......................#≈~~~~.The rat squeaks loudly. _You encounter a quokka.Ai(dAiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (wandering, hasn't noticed you, 74% to hit)AiU..r#.#. ....... #...... gowby the Tinkerer....#. ....... #.ß.⌠⌠⌠ Barachi...#.##....... #...... Health: 19/19 ========================. ....#........ #≈~~~~~ Magic: 4/5===================-----..###r..#......# #~~~~≈≈ AC: 2Str: 11............J..# #≈≈~~≈~ EV: 11Int: 15..........r.. #≈≈≈~~~ SH: 0Dex: 10#.##.#...#**######.#≈≈≈~~~ XL:  2 Next: 25% Place: Dungeon:1Ai[...#.#...@.........#≈≈≈~~~ Noise: ===------  Time: 528.6 (0.0)#........#..###### #≈≈≈~~~ a) +0 hammer#........#..######.#≈≈≈≈~~ Cast: Kinetic Grapnel#.......#.........#≈≈≈~~~#######.................#≈≈≈≈~~#.....#.#.......#######.#≈≈~~~~ J   endoplasm#.......................#≈~~~~. r   quokka (wandering)#...............######..#≈~~~.. rr 2 rats (1 grapneled)##.......................#≈~~~~.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or Ai) - cycleShift-Dir - straight lineAim: a rat (wandering, hasn't noticed you, 74% to hit)  The kinetic grapnel hits the rat.  The rat is heavily wounded.AiIl.rPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a rat (wandering, hasn't noticed you, 74% to hit)  The kinetic grapnel hits the rat.  The rat is heavily wounded.  The rat squeaks loudly.J.AiG.rAiqK.rAiN}.rAi Q====9.6 (1 _Ai,Ai-Air..#. . #.ß.⌠⌠⌠>..#.##....... #........ ....#........ #≈~~~~~~..###...#......# #~~~~≈≈.....r.....J...# #≈≈~~≈~~............. #≈≈≈~~~#.##.#...#.r######.#≈≈≈~...#.#.............#≈≈≈~#........#@.###### #≈≈≈~#........#..######.#≈.......#.........#≈≈≈~~#######.................#≈Ai#.....#.#.......#######.#≈≈~~~#.......................#≈~~~~..#...............######..#≈~~~..< ##.......................#≈~ #......#.#.#.......#≈≈≈≈~~~Ai .r.rAi'.J.AiJ.rAi]Y.rAizAilM----30.8 (1.2AiZAiAiZ>e .  The grapnel guides your strike. You hit the rat.Ait?+.J.Ai?@.rAi'@Y.rAiHn   ratAiP`9=---2.2 (1.4Ai{SAiUG _You kill the rat!Ai ...#.##....... #........ ....#........ #≈~~~~~~.###r..#......# #~~~~≈≈..............# #≈≈~~≈~ ............. #≈≈≈~~#.##.#..r#J.######....#.#.............#........#..###### .#≈≈≈≈ #.......#≈≈≈~######..........#≈≈≈≈.....#.#.......#######.#≈≈~~..................#≈~~~~.......######..< #............~.. #......#.#.#.≈≈≈~~~#############.....###≈Ai1Y.rAi'.JAiPC.rAiY.rAio'.JAi;.rAiAiޝ5-3.4 (1.2AiAiAi^! ...#.##....... #....... gowby the Tinkerer . ....#........ #≈~~~~~~ Barachi Ai_N..###...#......# #~~~~≈≈~ Health: 19/19 ======================== ...............# #≈≈~~≈~~ Magic: 3/5==============---------- .....r....... #≈≈≈~~~~ AC: 2Str: 11 AiO_#.##.#...#..######.#≈≈≈~~~~ EV: 11Int: 15 ...#.#....r........#≈≈≈~~~~ SH: 0Dex: 10Ai_ #........#J.###### #≈≈≈~~~~ XL:  2 Next: 29% Place: Dungeon:1 Ai_#........#@.######.#≈≈≈≈~~~ Noise: ---------  Time: 533.4 (0.0) Ai`#.......#.........#≈≈≈~~~~ a) +0 hammer  #######.................#≈≈≈≈~~~ Cast: Kinetic Grapnel  #.....#.#.......#######.#≈≈~~~~~  #.......................#≈~~~~..  #...............######..#≈~~~..< J   endoplasm ##.......................#≈~~~~.. r   quokka #......#.#.#.............#≈≈≈≈~~~ r   rat Ai`#.#############.....###..#≈≈≈≈~~≈The grapnel guides your strike. You hit the rat. _You kill the rat!Ai`Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Aia(Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (98% to hit)AiP ...#.##....... #....... gowby the Tinkerer. ....#........ #≈~~~~~~ Barachi..###...#......# #~~~~≈≈~ Health: 19/19 ========================Ai ...............# #≈≈~~≈~~ Magic: 3/5==============----------.....r....... #≈≈≈~~~~ AC: 2Str: 11#.##.#...#..######.#≈≈≈~~~~ EV: 11Int: 15...#.#....r........#≈≈≈~~~~ SH: 0Dex: 10Ai- #........#J.###### #≈≈≈~~~~ XL:  2 Next: 29% Place: Dungeon:1#........#@.######.#≈≈≈≈~~~ Noise: ---------  Time: 533.4 (0.0)#.......#.........#≈≈≈~~~~ a) +0 hammerAi 9#######.................#≈≈≈≈~~~ Cast: Kinetic Grapnel  #.....#.#.......#######.#≈≈~~~~~#.......................#≈~~~~..#...............######..#≈~~~..< J   endoplasm (grapneled) ##.......................#≈~~~~.. r   quokka #......#.#.#.............#≈≈≈≈~~~ r   rat #.#############.....###..#≈≈≈≈~~≈Ai TAiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleAi Shift-Dir - straight lineAim: an endoplasm (98% to hit)  The kinetic grapnel hits the endoplasm.  Ai> KThe endoplasm is heavily wounded.Ai .r.r=4.4 (1  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an endoplasm (98% to hit)  The kinetic grapnel hits the endoplasm.  The endoplasm is heavily wounded. _The endoplasm closely misses you.AiqY .  The grapnel guides your strike. You hit the endoplasm..r .rYou kill the endoplasm!Airr   quokkar   ratAiv6375.8 (1.4AiV~AiFQ _The rat closely misses you.Ai X ...#.##....... #....... gowby the Tinkerer . ....#........ #≈~~~~~~ Barachi ..###...#......# #~~~~≈≈~ Health: 19/19 ======================== ...............# #≈≈~~≈~~ Magic: 2/5=========--------------- ............. #≈≈≈~~~~ AC: 2Str: 11Ai  #.##.#...#..######.#≈≈≈~~~~ EV: 11Int: 15 ...#.#.............#≈≈≈~~~~ SH: 0Dex: 10 #........#rr###### #≈≈≈~~~~ XL:  2 Next: 37% Place: Dungeon:1 #........#@.######.#≈≈≈≈~~~ Noise: =--------  Time: 535.8 (0.0)Ai>+  #.......#.........#≈≈≈~~~~ a) +0 hammer  #######.................#≈≈≈≈~~~ Cast: Kinetic Grapnel  #.....#.#.......#######.#≈≈~~~~~  #.......................#≈~~~~..  #...............######..#≈~~~..< r   quokka ##.......................#≈~~~~.. r   rat #......#.#.#.............#≈≈≈≈~~~ #.#############.....###..#≈≈≈≈~~≈You kill the endoplasm! _The rat closely misses you.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (64% to hit)AiA...#.##....... #....... gowby the Tinkerer. ....#........ #≈~~~~~~ Barachi..###...#......# #~~~~≈≈~ Health: 19/19 ========================...............# #≈≈~~≈~~ Magic: 2/5=========---------------............. #≈≈≈~~~~ AC: 2AiX$Str: 11#.##.#...#..######.#≈≈≈~~~~ EV: 11Int: 15...#.#.............#≈≈≈~~~~ SH: 0Dex: 10#........#rr###### #≈≈≈~~~~ XL:  2 Next: 37% Place: Dungeon:1#........#@.######.#≈≈≈≈~~~ Noise: =--------  Time: 535.8 (0.0)#.......#.........#≈≈≈~~~~ a) +0 hammer#######.................#≈≈≈≈~~~ Cast: Kinetic Grapnel  #.....#.#.......#######.#≈≈~~~~~#.......................#≈~~~~..#...............######..#≈~~~..< r   quokka (grapneled) Aij##.......................#≈~~~~.. r   rat #......#.#.#.............#≈≈≈≈~~~ #.#############.....###..#≈≈≈≈~~≈Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (64% to hit)  The kinetic grapnel hits the quokka.  The quokka is severely wounded.Ai,Ai Z8--6.8 (1AiAi!  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a quokka (64% to hit)  The kinetic grapnel hits the quokka.  The quokka is severely wounded. _The rat bites you but does no damage. The quokka bites you.Ai  The grapnel guides your strike. You hit the quokka.  The quokka is almost dead.AiQu13--------8.2 (1.4Ai$Aid&} _The quokka bites you. The rat bites you. The quokka closely misses you.Ai  You miss the quokka.The quokka is almost dead.Aip1---------9.6AiAi _The rat closely misses you. The quokka misses you. The rat bites you.Ai: : Ai ...#.##....... #....... gowby the Tinkerer . ....#........ #≈~~~~~~ Barachi ..###...#......# #~~~~≈≈~ Health: 11/19 =============----------- Ai ...............# #≈≈~~≈~~ Magic: 1/5====-------------------- Ai %............. #≈≈≈~~~~ AC: 2Str: 11 #.##.#...#..######.#≈≈≈~~~~ EV: 11Int: 15 ...#.#.............#≈≈≈~~~~ SH: 0Dex: 10 #........#rr###### #≈≈≈~~~~ XL:  2 Next: 37% Place: Dungeon:1 #........#@.######.#≈≈≈≈~~~ Noise: =--------  Time: 539.6 (0.0) #.......#.........#≈≈≈~~~~ a) +0 hammer Ai"  #######.................#≈≈≈≈~~~ Cast: Kinetic Grapnel  #.....#.#.......#######.#≈≈~~~~~  #.......................#≈~~~~..  #...............######..#≈~~~..< r   quokka ##.......................#≈~~~~.. r   rat #......#.#.#.............#≈≈≈≈~~~ Ai }#.#############.....###..#≈≈≈≈~~≈The quokka is almost dead. _The rat closely misses you. The quokka misses you. The rat bites you.  Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAi nAim: a quokka (almost dead, 64% to hit)Ai$  ...#.##....... #....... gowby the Tinkerer . ....#........ #≈~~~~~~ Barachi ..###...#......# #~~~~≈≈~ Health: 11/19 =============----------- ...............# #≈≈~~≈~~ Magic: 1/5====-------------------- ............. #≈≈≈~~~~ AC: 2Str: 11 #.##.#...#..######.#≈≈≈~~~~ EV: 11Int: 15 ...#.#.............#≈≈≈~~~~ SH: 0Dex: 10 #........#.r###### #≈≈≈~~~~ XL:  2 Next: 37% Place: Dungeon:1 Ai! #........#@.######.#≈≈≈≈~~~ Noise: =--------  Time: 539.6 (0.0) #.......#.........#≈≈≈~~~~ a) +0 hammer  #######.................#≈≈≈≈~~~ Cast: Kinetic Grapnel  #.....#.#.......#######.#≈≈~~~~~  #.......................#≈~~~~..  #...............######..#≈~~~..< r   quokka ##.......................#≈~~~~.. r   rat #......#.#.#.............#≈≈≈≈~~~ #.#############.....###..#≈≈≈≈~~≈Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (almost dead, 64% to hit)  The kinetic grapnel hits the quokka.  You kill the quokka!Ai f ...#.##.......  . ....#........  ..###...#......#  ...............#       Aia ....  ....  ###.   .....#< r   rat........#......######...Ai_ Aib o2=====4540.6 (1Ai!i Ail 6  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a quokka (almost dead, 64% to hit)  The kinetic grapnel hits the quokka.  You kill the quokka! _The rat completely misses you.AiP....#. ....... #.ß.⌠⌠⌠> ...#.##....... #....... ....#........ #≈~~~~~.###...#......# #~~~~≈≈...............# #≈≈~~≈ ............. #.##.#...#..######....#.#.............r #≈≈≈~#...######.#≈≈≈≈ #.........#≈≈≈~######.................#≈≈≈≈#.#.......#######.#≈≈~~~~~...........AiQ~..  ......######..<#...........~~~~.......#.#.#...........~AiXAiY-1.8 (1.2Ai^Ai%aI _The rat misses you.Ai@ Ai gowby the Tinkerer ...#.##....... #....... Barachi . ....#........ #≈~~~~~~ Health: 11/19 =============----------- ..###...#......# #~~~~≈≈~ Magic: 1/5====-------------------- ...............# #≈≈~~≈~~ AC: 2Str: 11 ............. #≈≈≈~~~~ EV: 11Ai {Int: 15 #.##.#...#..######.#≈≈≈~~~~ SH: 0Dex: 10 ...#.#.............#≈≈≈~~~~ XL:  2 Next: 45% Place: Dungeon:1 Ai:{#........#@r###### #≈≈≈~~~~ Noise: =--------  Time: 543.2 (0.0) Ai{#........#..######.#≈≈≈≈~~~ a) +0 hammer #.......#.........#≈≈≈~~~~ Cast: Kinetic Grapnel  #######.................#≈≈≈≈~~~  #.....#.#.......#######.#≈≈~~~~~  #.......................#≈~~~~.. r   rat  #...............######..#≈~~~..< Ai{##.......................#≈~~~~.. #......#.#.#.............#≈≈≈≈~~~ _The rat misses you. Ai|_You barely miss the rat. The rat barely misses you.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  AiU|Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAi||4Aim: a rat (74% to hit)Ai3[ ....#. ....... #.ß.⌠⌠⌠> gowby the Tinkerer ...#.##....... #....... Barachi . ....#........ #≈~~~~~~ Health: 11/19 =============----------- ..###...#......# #~~~~≈≈~ Magic: 1/5Ai]4====-------------------- ...............# #≈≈~~≈~~ AC: 2Str: 11 ............. #≈≈≈~~~~ EV: 11Int: 15 #.##.#...#..######.#≈≈≈~~~~ SH: 0Dex: 10Ai4  ...#.#.............#≈≈≈~~~~ XL:  2 Next: 45% Place: Dungeon:1 #........#@†###### #≈≈≈~~~~ Noise: =--------  Time: 543.2 (0.0) Ai:6#........#..######.#≈≈≈≈~~~ a) +0 hammer #.......#.........#≈≈≈~~~~ Cast: Kinetic Grapnel  #######.................#≈≈≈≈~~~  #.....#.#.......#######.#≈≈~~~~~  #.......................#≈~~~~.. r   rat  #...............######..#≈~~~..< ##.......................#≈~~~~.. #......#.#.#.............#≈≈≈≈~~~Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (74% to hit)  The kinetic grapnel hits the rat.  You kill the rat!Ai; ....#. ....... > ...#.##.......  . ....#........  ..###...#......#  .....  Ai<X....  #.##.####. ...#.#....     .  ##  ....  ...#< ..... ..... AiAi2==504.2 (1Kinetic Grapnel _AiAiAi....#. #....... #.ß.⌠⌠⌠>⌠...#.##....... #.. ....#........ #≈~..###...#......# #~~~~≈≈~≈...............# #≈≈~~≈~~≈............. #≈≈≈~~~~≈#.##.#...#..######.#≈≈≈~~~~≈...#.#.#≈≈≈~~~~≈AiO#.#.@###### #≈≈≈~~~~≈#.#..######.#≈≈≈≈~~~≈#.#.........#≈≈≈~ #...........#≈≈≈≈~ #.....#.#.......#######.#≈≈~ #.......#≈~~~~. #......######..#≈~~~..<. #.........#≈~~~~. ......#.#.#.......#≈≈≈≈~AiģAiɦ5-5.4 (1.2AiHAi˯p _You see here a rat corpse.Ai Ai Ai@ Ai Ai $ _Aiʤ nAiP _3===Ai Ai ,Ai Ai AiO Ai Ain Aiʬ W2=====Ai Ai AiY k14==Ai Ai` ,AiX Ai ,Ain Ai Aic ======Aiz Ai Ai 5==Ai Ai5 Ai AiR Ai AiM Ai ,Ai Ai Ai, 9=Ai" Ai b6==Ai Ai Ai Q3=====Ai Ai. Ai Ai AiY ,Ai2 Ai AiA i7===Aiz Ai S=====Ai Ai ,Ai Ai ,Ai Ai Ai h8==Ai Ai/ Ai Ai@ Ai Ai Ai) AiF Ai AiB Ai Ai@ m=4=====AiC Ai b9==Ai^ Ai# Ai Ai S=====Aig Ai :==Ai AiE ,Ai Ai ,Ai AiD Ai ,Ai\ Ai Ai< Ai ,AiI Aiz Ai/ O5=====AiZ Ai AiM ,Aiz Ai[ Ai Aix Ai Ai nAi S=====Ai Ai Ai4 ,AiI ,Aib ,Ai Ai! Ai" ,Ai# Ai]% Ai& ,Ai' Ai( AiP* ,Ai%+ Ai`. Ai/ Ai0 Ai0 Ai*2 AiV3 Ai3 AiO4 AiO7 Ai8 Ai8 Ai9 Ai; Ai= ,Ai6? Ai@ AiMB AiB Ai@C AiE AiE AiIF AiCG AiH AiJ AiSJ AiJK Ai1M AiO ,AiP AibQ AiR AiR AiS AiT Ai/V AioV AiW AiY AiZ Ai"[ Ai[ Ai] AiE_ Ai_ Ai_ Ai` Ai\b BAiKc Aiyd Aid Aite Ai?f Aig AiKg Aig Aij Aik ,Ail Ain Aio Aio Aizp Aiq Ai]s ,Ais Aibu Aiv Aijv Aiv AiOx Aiy Aiz ,Ai6 Aid Ai AiT AiW AiP Ai AiJ Ai8 Ai ,Ai AiA AiZ Ai AiP Ai Ai” Ai Ai Ai' Ai͘ Ai Ai Ai Ai ,Ai Ai Ai Aih AiL Ai Aiߣ Ai] ,Ai Ai ,Ai7 Ai1 Ai Ai Ai Aiq Ai Ai Ai AiI Ai! Ail Ai Ai Ai Ai Ai= AiG Ai ,Aiص Ai Ai ,Ai AiT Ai Ai ,Ai Ai> Ai Ai Ai Ai Ai= Ai Ai Ai* Aih ,Ai Ai Ai Ai` Ai Aip ,Ai Ai0 Ai Ai3 Ai Ai Ais Ai Ai Ai Ai ,Aie Aih Ai# Aik Ai Ai Ai ,Ai Aiv Ais Ai AiG Ai Aid Ai Ai Ai Ai ,Ai Ai Ai Ai Ai AiL Ai3 Air Ai Ai Ai Ai Ai AiU Ai Ai AiP AiE Ai AiS Ai Ai Ai Ai Aib Aix Ai Ai ,AiAi\AiAihAiAi,Ai*Ai? Ai AiF Ai Ai AimAiAiAiAi,AihAiAiF,AiAiAi+,AioAi,Ai,AiAi$Ai%,Ais&Ai)Ai*,Aif+Ai-Aib/,Ai0Ai2Ai4,Ai.6Ai8Ai$:Ai:Ai;Ai=Aic?Ai?Ai@Ai8EAiF,AiHAi KAiL,Ai6OAiOAiQAiQAiRAiTAicV,AiWAiYAiZAi[Ai\Ai]Aiq_,Ai`AibAid,AieAig7 _You open the door.AihAi4iAiiAim@  There is an open door here.AinAio _AioAiqAirAis,AitAiuAivAivAiYxAi$yBAizAi{Ai'|Ai|Ai]~AiIAiAi@AiAiAiAi]AiAiAi,AiAio,AiAiAiAiAiAiAi,AiAiAiAiCAiAiAiAi ,AiAiAiAiAi6AiAAiAi?AiAiAiAiAi˻XAiAiAiAiAiXAiAim,Ai*Ai!Ai`,AiAiAip,AiAiAiMAiAiqAi.Aio,AiEAiAiYAiAi"AiAilAiAi-Ai AixAiAiJAi"Ai%AiN&Ait'Ai +AiY-Ai-Ai.Ai1Aic4Ai4Ai6Ai,;BAi<Ai=?AiB,AiDAiAiAiAiAi Ai Ai Ai5 Ai,AiAiAi:########.....###..#≈≈≈≈~~≈~~≈≈≈≈# ß###ß###..........#≈≈≈≈≈≈≈≈≈≈≈≈≈# ......##..##.#.#..#≈≈≈≈≈≈≈≈≈≈≈≈≈# ......ß#..........############### ......##..##:#....÷.............# ß##...##..........###...........# ###...##.##..#.#..# #..#.#.####.# .#ß...ß#.##..#.#..# #..#.#.# #.# .##...##.##..#.#@.# #..#.#.# #.#Ai/S-731.8 (186.4) .##...##.##..#.#..###......# ##'# .##...##...........#.###... .#ß...ß#....>......... .##...##.....###..###.#....###... ................... ######...#######..###.#......... # #...# #..# #.#### # #...# #..# # #...Aid"Ai@)Ai+T _Key pressed, stopping explore.AiSIAiXAi[[Ai_: _Ai1aAincAicAieAigAiiAi;jAiRkAinAip,AiqAisAiu,AivAiTxAizAibzAi{Ai|Ai~Ai~AiAi9AiɆf  You encounter a quokka.Ai..........###...........# #. ##.##..#.#..# #..#.#.####.# #. ß#.##..#.#..# #..#.#.# #.# ..#. ##.##..#.#..# #..#.#.# #.# #.#. ##.##..#.#..###......# ##'## #... ##.................#.###...###... ß#...............>.........#...# ##.....###..###.#....###...#...# ................@..............+. ...#######..###.#..............# ...# #..# #.#.#iWm.####...#.. ...# #..# #.#.# # #...#.## ...# #..# #.#.# #...#.#ß#######..# #.#.# #####.##r   quokka (asleep) ......... ...r. ..##.. ..######. #.# #.##...# #.# #.#ß..AiD240.2 (8.4)Ai041.4 (9.6 _AiAi9Ai>!#.....  #..#.#.####.# #..# #..#.#.# #.# #..# #..#.#.# #.# #..###......# ##'## ........#.###.....>....... ##..###.#....###.........@........##..###.#........Ai? #..# #.#.#.####. #..# #.#.# #  #..# #.#.#  #.#.#  ...r.  #.#.#  #.#.# Ai#.....  #..#.#.####.# #..# #..#.#.# #.# #..# #..#.#.# #.# #..###......# ##'## ........#.###.....>....... ##..###.#....###.........@........##..###.#........ #..# #.#.#.####. #..# #.#.# #  #..# #.#.#  #im.#.#  ...r.  #.#.#  #.#.# AiAie] _A quokka is nearby!Ai Ai< Ai| Ai Bi.##..#.#..# #..#.#.####.# #. #.##..#.#..# #..#.#.# #.# ..#. #.##..#.#..# #..#.#.# #.# #.#. #.##..#.#..###......# ##'## #... #.................#.###...###...# #......>.........#...# # #.....###..###.#....###...#...### ..............................+..#######..###.#### #..# #.#.#.####...#......# #..# #.#.# # #...#.### #..# #.#.# #...#.#ß.#######..#i9m #.#.# #####.##...... ...r. ..##. .######. #.#.# #.##. .# #.#.# #.#ß. .# ..... ####.BiT?r.Bi`rBiRN2.6 (1.2Kinetic Grapnel _Bi>BiBi ## #.# ..#..# #..#.#.###..###......# ##'## #..................#.###...###...#.....>.........#...# ###..###.#....###..# ..............................+..#######..###.### #..# #.#@#.####...#..... # #...#.## ß#####r####.##...... ..... . .#######.#.#Bi'# ß.....######### ### Bi?r.Bi`Bi.(3.8Bi!BiBi0J #.##..#.#..# #..#.#.# #.# ..#.. gowby the Tinkerer #.##..#.#..# #..#.#.# #.# #.#.. Barachi #.##..#.#..###......# ##'## #.... Health: 19/19 ======================== #.................#.###...###...# Magic: 4/5===================----- #...............>.........#...# # AC: 2Str: 11 #.....###..###.#....###...#...### EV: 11Int: 15 ..............................+.. SH: 0Dex: 10 BiJ ..#######..###.#..............##. XL:  2 Next: 50% Place: Dungeon:1 ..# #..# #.#@#.####...#...... Noise: ---------  Time: 743.8 (0.0) ..# #..# #.#*# # #...#.##... a) +0 hammer ..# #..# #.#r# #...#.#ß... Cast: Kinetic Grapnel ..#######..# #.#.# #####.##... ........ ..... ..##... .######. #.#.# #.##... r   quokka .# #.#.# #.#ß... .# ..... ####... .####### ### #... BiK A_You encounter a quokka. _A quokka is nearby!Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (64% to hit)Bi] #.##..#.#..# #..#.#.# #.# ..#.. gowby the Tinkerer #.##..#.#..# #..#.#.# #.# #.#.. Barachi #.##..#.#..###......# ##'## #.... Health: 19/19 ======================== #.................#.###...###...# Magic: 4/5===================----- #...............>.........#...# # AC: 2Str: 11 #.....###..###.#....###...#...### EV: 11Int: 15 ..............................+.. SH: 0Dex: 10 ..#######..###.#..............##. ig 40mXL:  2 Next: 50% Place: Dungeon:1 ..# #..# #.#@#.####...#...... Noise: ---------  Time: 743.8 (0.0) ..# #..# #.#*# # #...#.##... a) +0 hammer ..# #..# #.#r# #...#.#ß... Cast: Kinetic Grapnel ..#######..# #.#.# #####.##... ........ .......##... .######. #.#.##.##... r   quokka (grapneled) .##.#.##.#ß... .#.....####... .###########...Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or )iKm 36m - cycleShift-Dir - straight lineAim: a quokka (64% to hit)  The kinetic grapnel hits the quokka.  The quokka is heavily wounded.Bi Br.Bif Bi} 3=4.8 (1BiQ Bi   Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a quokka (64% to hit)  The kinetic grapnel hits the quokka.  The quokka is heavily wounded. _The quokka bites you but does no damage.BiM The grapnel guides your strike. You hit the quokka but do no damage.The quokka is heavily wounded.6----6.2 (1.4Bi5Bi+ _The quokka bites you.Bi   You barely miss the quokka.The quokka is heavily wounded.4-------7.6BiA Bi} j _The quokka bites you. The quokka closely misses you.BiA  You barely miss the quokka.The quokka is moderately wounded.BiBm12-----9.0BiCIBi1K. _The quokka bites you. x2Bi4  You barely miss the quokka.The quokka is moderately wounded.8/19 -------50.4BiZ+ _The quokka bites you.Bia#.##..#.#..# #..#.#.# #.# ..#.. gowby the Tinkerer #.##..#.#..# #..#.#.# #.# #.#.. Barachi #.##..#.#..###......# ##'## #.... Health: 8/19==========-------------- #.................#.###...###...# Magic: 3/5==============---------- #...............>.........#...# # AC: 2Str: 11 #.....###..###.#....###...#...### EV: 11Int: 15 Bi..............................+.. SH: 0Dex: 10 ..#######..###.#..............##. XL:  2 Next: 50% Place: Dungeon:1 ..# #..# #.#@#.####...#...... Noise: =--------  Time: 750.4 (0.0) ..# #..# #.#r# # #...#.##... a) +0 hammer ..# #..# #.#.# #...#.#ß... Cast: Kinetic Grapnel ..#######..# #.#.# #####.##... ........ ..... ..##... Bi.######. #.#.# #.##... r   quokka .# #.#.# #.#ß... .# ..... ####... .####### ### #...The quokka is moderately wounded. _The quokka bites you.  Bi[Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (moderately wounded, 64% to hit)Bi$Biu#.##..#.#..# #..#.#.# #.# ..#.. gowby the Tinkerer BiCm#.##..#.#..# #..#.#.# #.# #.#.. Barachi Bi#.##..#.#..###......# ##'## #.... Health: 8/19BiC==========-------------- Bik#.................#.###...###...# Magic: 3/5BiFC==============---------- Bi#...............>.........#...# # AC: 2Bi,Str: 11 BiN#.....###..###.#....###...#...### EV: 11Bi,Int: 15 BiY..............................+.. SH: 0Bi+"Dex: 10 ..#######..###.#..............##. XL:  2 Next: 50% Place: Dungeon:1 Bi9..# #..# #.#@#.####...#...... Noise: =--------  Time: 750.4 (0.0) ..# #..# #.#.# # #...#.##... a) +0 hammer ..# #..# #.#.# #...#.#ß... Cast: Kinetic Grapnel ..#######..# #.#.# #####.##... ........ ..... ..##... .######. #.#.# #.##... r   quokka .# #.#.# #.#ß... .# ..... ####... Bi|.####### ### #...Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleBi2Shift-Dir - straight lineAim: a quokka (moderately wounded, 64% to hit)  The kinetic grapnel hits the quokka.  BiCYou kill the quokka!BiR #..#.#.# #.# Bid+ #..#.#.# #.# ###......# ##'## ......#.###. ##.......... #..# Bi #..# #.#.# #  #..# #.#.#  #.#.# Bi .....  #.#.#  #.#.#   .....  Bi ###  BiBiv81.4 (1Kinetic Grapnel _BiՑBi5Bi 4 Bi˰ q..#.#.###......# ##'## #..................#.###...###...#....>.........#...# ###..###.#....#### ..............................+..#######..###.#..............## #..# #.#.#.####...#..... # ## ß#########.## .........Bi. Biѹ k9=-2.6 (1.2Bij BiF Bi3BiBiIBiBiQ4=====BiBiBia10/19==BiBi&BiXBiBiBiBiBii=====Bi Bi^1==BiBiBi6BiBiBiBi\BiSBiBiBiBiH9=BiBiBiT2==BiBiBiO5=====BiBiBiBiBiBiBiIBiu3===Bi;BiKBi======BiJBi]BiBi+Bi,BikBiBiBiE&14BieE==BiBiBBiBiBiBi ,Bi Bi% Biu 9=Bi Bi* Bi| #5Bi (=Bi3BiqBiBirBiA,Bi Bi9BiBiBiBiS6===BiBiXBiBiBimBiF,BiBiBi6BizBi Bi;#7BiZF===BiBi0Bi|Bi!BiBiBiBi Bi Bi!Bi"Bi7#9=Bil$Bi|%Bi3&K8=Bi^'Bi(,Biy)BiW*Bi*Bi+Bi,Bi,Bi-Bi.Bi.#9Bi/F===Bi/Bi2Bi3Bi3Bi4Bi6Bi8Bi8Bi9Bi=Bi ?,Bi?BiABiCBiXC:==BiCBiyEBixFBiG,BiJBiDKBizKBiLBiMBiNBiOBiOBiRBiSBiTBiTBi#WBiXBiXBitYBi:[Bi\BiQ\Bi]Bi^Bi_Bi_Bi`Bi}cBidBidBifBihhBi@iBiziBi9jBilBi^n,BinBipBiqBiPrBirBi7tBiuBiuBivBixBiy,Bi|BiBiBiBiBiBiBisBiBiBiBilBiTBiBi3BiBi<BiBi BiBiDBiWBiBi BiL _You now have 90 gold pieces (gained 6).Bi@BipBiBi8BiBiBiRBiBi*BimBiBiBiBiƷBi*BiBik  You encounter a ball python.Bi.#.# #.# #...........# Bi .#.#####.#############.#####.## .#####.# #.......#  ###############.#####.# Bix #.........#  ###.#######  #.# #@#-Biz #........S  Bi#.########  ### Bi S   ball python (constriction, asleep)Bi Bi1"Bi1827.8 (75.2)BiT59.0 (76.4 _BiBiBi #.# #...... #######. ..#####.# ........#  #.#  #....  ###.#  #.# #@# #........S  #.########  ###Bi #.# #...... #######. ..#####.# ........#  #.#  #....  ###.#  #.# #@# #........S  #.########  ### BiqBi2BiBib _A ball python is nearby!Bi #.# #...... #######. ..#####.# ........#  #.#  #....  ###.#  #.# #@# #........S  #.########  ###BiԆ #.# #...... #######. ..#####.# ........#  #.#  #....  ###.#  #.# #@# Bi#........S  #.########  ### BiBiҎBiaBi,b _A ball python is nearby!Bij B#.#####.#############.#####.## ...............#####.# #........# #############.#####.#  #.........# ###.#######  #.# #.##########.@......S.#.############ 30.2 (1.2) _BiEX.#####.#######.#####.## .#####.# ........# .#####.# #.........# ###.# #.# #.##.S.#.#### BipLBiM(1.4BiRBiSBixBi: #####.#Bi'.#####.## Bi&.#####.# Bio)# Bi0.#####.# Bi}#.Bi# Bi###.#Bi" BiZ+#.# Bi4#.#BiX#.Bi*S.Bi5#.#Bi(### Bi?Bio(2.6BiYBiBiƟ7.#.#####.## #####.# # .#####.# #.# ###.# #.# #.##.S.#.#### .BiԥBi]?3.8Kinetic GrapnelBiԪBiBi<.#.#####.## ######.# # .#####.# #.# ###.# #.# #.##.S.#.#### ..BiBi$(5.0BiBiBi ###.#############.#####.## # gowby the Tinkerer ............#####.# Barachi ..................# Health: 19/19 ======================== ###########.#####.# Magic: 4/5===================----- #.........# AC: 2Str: 11 ###.####### EV: 11Int: 15 #.#Bi w SH: 0Dex: 10 #.#############  XL:  2 Next: 58% Place: Dungeon:1 #.....@**S.....  Noise: ---------  Time: 835.0 (0.0)Bi  #.#############  a) +0 hammer BiE ### Cast: Kinetic GrapnelBig   S   ball python (constriction, asleep)Bi  Bi }_A ball python is nearby! _A ball python is nearby!Bi Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Bi 2Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (asleep, 100% to hit)BiHT ###.#############.#####.## # gowby the Tinkerer ............#####.# Barachi ..................# Health: 19/19 ======================== ###########.#####.# Magic: 4/5===================----- #.........# AC: 2Str: 11 ###.####### EV: 11Int: 15BiT ! #.# SH: 0Dex: 10 #.#############  XL:  2 Next: 58% Place: Dungeon:1 #.....@........  Noise: ---------  Time: 835.0 (0.0) #.#############  a) +0 hammer ###BiT  Cast: Kinetic Grapnel  S   ball python (constriction, asleep)Bi*U Aiming: Kinetic Grapnel (safe; 2% risk of failure)  BivU 2Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  BiU pThe kinetic grapnel hits the ball python.  You kill the ball python!BiZ d    #.# #.####  #.....@**......  #.####  ### Bi ...Biu 62=6.0 (1Kinetic Grapnel _Bi Bi BiW%BiaBiwcBid,BieBihBihO5=====Bi:iBiclBiqXBi3sBisBisBi-wBiYxBixBizBi-|BiBi======BiˀBiJBiBizBiBiمBiކBiBiWBiYBi9BijBiʉBi,BiBi BiYBiQ,BiBiCBiBiƑ,BiBi^BiBiBi BiYBiBiܖBi=Bi5BinBiBiBiBiBi4Bi6BiBiBizBiߟBiBiBiBiBiABi{BiBiBiϥBiBixBioBiBBi XBiBiBiѬBi Bi3Bi,BiӯBi#BiݱBiBiqBiBiQBiBiBiBi,BiBiBiBiBi>BiBiBiBiBifBi,BiRBilBi@Bi|Bi BiBiBiBiBi"Bir,BiZBiBiBiBiBiBiBiBiBi:BipBiBilBiBi,BiRBiBiBiBiBiZBiBisBiBiBi-,BiBiBi,BiBiBiBiBi:BiBiBBiBiBi{BiVBi6Bi<BiBiIBi Bi> ,BiS Bi Bi ,BiBi@BiLBiBi)BiBiBi@BiBiBi,BirBiA,BiBi4Bi!Bi"Bi#Bi@$Bi'&BiX'Bi'Bi#(Bi)Bi*,Bi+Bi3.Bi%/Big/Bi/Bi1Bi2Bi2Bi3Bi4Bi5Bi36Bia6BiT8Bi8BiT9Bi9Bi0;Bi><Bi =BiD=Bi9CXBiDBigEBiEBiLFBiDMBiNBBiRBi*SBifSBi[TBi=VBioWBiWBiXBiiZBi[Bi\Bi]Bi^Bi_Bi:`BiaBicBiYdBidBi,eBi gBih,Bi5iBikBil,Bi&mBinBioBiVpBiSqBisBiuBi%vBiUzBi*}BiBi[BiBiɂBiR,BiBiTBiRBiBi'BiXBiBiTBiBioBin,BiŕBiNBi,BiBBi<BiBiBiˠBiƢBi9BiBiBi5BiBi#BiߩBiPBiϭBiBiӮBi(BiBiBi!BiBi&BihBihBiBie,Bi1BiBi,BiBiBiBiBiBipBiBiBiRBi]Bi,BiBiBi,BiBiBiBi5BBiBiBiBiBiwBiIBiBiBiDBiyBivBi[Bi4,Bi$BiBiE,BiBiBiBiBiBi Bi  You encounter a kobold. It is wielding a +0 short sword.Bi +###'###+###.........#.#.#......#.###............... .ß.⌠⌠⌠>⌠⌠⌠.ß.#.............#..... .............#.........#. #..... ≈~~~~~~~~~~~≈#........... ...... ~~~~≈≈~≈~≈~~≈#...#....... ...... Bi  ≈≈~~≈~~≈~~~~≈#..$......K. #.#. ≈≈≈~~~~≈≈~~≈≈#........... .... ≈≈≈~~~~≈~~~≈≈# #@# #.####........- ≈≈≈~~~~≈~~~≈≈# #.###.#........... ≈≈≈~~~~≈~~≈≈≈#.#.......##..#..... Bi= ≈≈≈≈~~~≈~~≈≈≈#................... ≈≈≈~~~~~~≈≈≈≈#................... Biz ≈≈≈≈~~~~~≈≈≈≈#................... K   kobold (asleep) ≈≈~~~~~~~~~≈≈#.#####.#..##.#...#) ≈~~~~...~~~≈≈#.#####.#..##.#...#. Bi ≈~~~..<..~~~≈#...................Bi5 2961.2 (125.2)Bi  P-2.4 (126.4 _Bi% Bi( Bi $#.........#.#.###.......>#...........#.........#. #........... #...#....... #..$......K. #.#. #........... ....  #@#  #.##......Bi q.............#####.#)#.#####.#<#........Bi 5#.........#.#.###.......>#...........#.........#. #........... #...#....... #..$......K. #.#. #........... ....  #@#  #.##...................#####.#)#.#####.#<#........Bi% 4Bi* Bi,- ] _A kobold is nearby!Bi ?...................^.#.#.#. #+###'###+###.........#.#.# ............#.###... ß.⌠⌠⌠>⌠⌠⌠.ß.#.......#.....# ............#.........#.# #..... ~~~~~~~≈#...........# ~~~≈≈~≈~≈~~≈#...#.. ......#Bi?i~~≈~~≈~~~~≈#..$K.. #.#. #~~~~≈≈~~≈≈#...@............ ~~~~≈~~~≈≈#.#.###.####.#~~~~≈~~~≈≈# #.###.#...........#Bi?~~~~≈~~≈≈≈#.#.......##..#.....#≈~~≈≈≈#.......#~~~~~~≈≈≈≈#........#Bi? ≈~~~~~≈≈≈≈#...................#~~~~~≈≈#.#####.#..##.#...#)# ~~~~...~~~≈≈#.#####.#..##.#...#.#Biv@BiHBiL83.6 (1.2) _BiYBig .........^.#.#.#. +###'###+###.........#.#.#.#.###. .⌠⌠⌠>⌠⌠⌠.ß.#.....#.....##.........#.###..... #≈#...........#≈≈~≈~≈~~≈#...#.......#ß ~~≈~~≈~~~~≈#..$......K...#.#. #~~~~≈≈~~≈≈#. #~~~~≈~~~≈≈#.#.###.####.#~~~~≈~~~≈≈# #.###.#.#ß~~~~≈~~≈≈≈#.#.......##..#.....#~~~≈~~≈≈≈#....#~~~~~~≈≈≈≈#....#~~~~~≈≈≈≈#....#ß ~≈≈#.#####.#..##.#...#)#...~~~≈≈#.#####.#..##.#...#.#.Bi Bi (4.8Bi Bi Bić........^.#.#.#. ###'###+###.........#.#.#.#.###.. ⌠⌠⌠>⌠⌠⌠.ß.#....#.....##.#.........#.###..... #†≈#...##. ~≈≈~≈~≈~~≈#...#.#ß. ~≈~~≈~~~~≈#..$......K...#.#. ##. ~~~~≈≈~~≈≈#. #. ~~~~≈~~~≈≈#.#.###.####.##. ~~~~≈~~~≈≈# #.###.#.#ß. ~~~~≈~~≈≈≈#.#.......##..#.....##.~~~≈~~≈≈≈#.........##. ~~~~~~≈≈≈≈#..........##.~~~~~≈≈≈≈#...........#ß.≈≈#.#####.#..##.#...#)##....~~~≈≈#.#####.#..#[34Bim#.#...#.#.6.0Kinetic GrapnelBi)BiBi-..................^.#.#.#........ gowby the Tinkerer ###'###+###.........#.#.#........ Barachi ..........#.###.................. Health: 19/19 ======================== ⌠⌠⌠>⌠⌠⌠.ß.#.............#.....##. Magic: 4/5===================----- ..........#.........#.###..... #† AC: 2Str: 11 ~~~~~~~~~≈#...................##. EV: 11Int: 15 Bi_~≈≈~≈~≈~~≈#...#...............#ß. SH: 0Dex: 10 ~≈~~≈~~~~≈#..$.....*K...#.#. ##. XL:  2 Next: 62% Place: Dungeon:1 ~~~~≈≈~~≈≈#.....@**........ #. Noise: ---------  Time: 966.0 (0.0) ~~~~≈~~~≈≈#.#.###.####........##. a) +0 hammer ~~~~≈~~~≈≈# #.###.#...........#ß. Cast: Kinetic Grapnel ~~~~≈~~≈≈≈#.#.......##..#.....##. ≈~~~≈~~≈≈≈#...................##. ~~~~~~≈≈≈≈#...................##. K   kobold (asleep) ≈~~~~~≈≈≈≈#...................#ß. ~~~~~~~~≈≈#.#####.#..##.#...#)##. ~~...~~~≈≈#.#####.#..##.#...#.#.. _You encounter a kobold. It is wielding a +0 short sword. _A kobold is nearby!Bi]Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 short sword (asleep, 100% to hit)Bir ..................^.#.#.#........ gowby the Tinkerer ###'###+###.........#.#.#........ Barachi ..........#.###.................. Health: 19/19 ======================== ⌠⌠⌠>⌠⌠⌠.ß.#.............#.....##. Magic: 4/5===================----- ..........#.........#.###..... #† AC: 2Str: 11 ~~~~~~~~~≈#...................##. EV: 11Int: 15 ~≈≈~≈~≈~~≈#...#...............#ß. SH: 0Dex: 10 Biu ~≈~~≈~~~~≈#..$......)...#.#. ##. XL:  2 Next: 62% Place: Dungeon:1 ~~~~≈≈~~≈≈#.....@.......... #. Noise: ---------  Time: 966.0 (0.0) ~~~~≈~~~≈≈#.#.###.####........##. a) +0 hammer ~~~~≈~~~≈≈# #.###.#...........#ß. Cast: Kinetic Grapnel ~~~~≈~~≈≈≈#.#.......##..#.....##. ≈~~~≈~~≈≈≈#...................##. ~~~~~~≈≈≈≈#...................##. K   kobold (asleep) ≈~~~~~≈≈≈≈#...................#ß. ~~~~~~~~≈≈#.#####.#..##.#...#)##. ~~...~~~≈≈#.#####.#..##.#...#.#..Aiming: Kinetic Grapnel (safe; 2% risk of failure)  BiPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 short sword (asleep, 100% to hit)  The kinetic grapnel hits the kobold.  You kill the kobold!Bi[ ........^.#.##.........#.#.#.###..........>#.............#..###..... #†#.....#.....#.*)...#.#. #.....@**........ #.Bi#... ......... .#..##) .#..# Bib:)...Bi A~6=7.0 (1Kinetic Grapnel _BiHBi*JBiBiBi-BiUBi XBiM Bi,BifBi,BiBi,BiBim,Bi#Bis,BiBi!,Bi\#Bi}%,Bi&Bi&)95Bi),=====Bi +Bio-Bi2BBi3BiW6,Bi7Bi:Bi<,Bi=Bi5BS=====BiBi L _You now have 96 gold pieces (gained 6).Bi3BiBiBiBi&BiBiBi<BiBi Bi,+Bi-,Bi/Bi3Bi6Bil6Bi7Bi:Bi=Bix=Bi?BiCBiEBiFBiGBi KBiNBiOBiPBiKTBiVBiVBiXBi=\Bi$_,BiaBilBi>p,BiqBi9vBi=xBixBizBi~Bi,BisBiBi<,BikBi@  You see here a +0 hand axe.BiBi7K _BiBiKBiΰBiBi|BiBiBigBiv,BiBi]BiBi(BiBiBi,BipBiMXBiBiBiDBiBi$,BiV,BiBiBiBi9BiBi,Bi!BiIBiLBiBiBiBiBBiBiBimBioBiBi7BiBiNBiBiBi Bi Bi\Bi,BiBiBi,BiBiBi Bi Bia"Bi&Bi )Bi)BiX+BiS/Bi2,Bi3Bi67Bi9Bi9BiN;BiSABBi7CBi^EBiG,Bi{IBiKBi;M,Bi7NBiPBiQBiORBizSBiUBi,WBi.XBi^XBiZBi[Bi[Bi\Bi_Bi`Bi aBiWbBicBidBiMeBifBigBi,iBiiBi9jBikBikm,BinBipBiPqBiqBirBitBi"uBiuBiUvBi!BiqBi:BiBiBi|BiBiRBiBi Bi|BiBiBiٖBi,BiqBiġBiբBiBiBi ,BiBiwBiBiBiFBi',BiJBi1BiD,BiBi~BiU,BimBiBBiR,BiBi BiBiBiBiBBiBi,BiBiBiBiBBifBihBi,BiBi8Bi,BiBirBi,BiBi_BiBiGBicBiBip Bi Bi Bi Biw Bi BiBi~,BiBiBi,BiBiBi,Bi!BBi("Bi$Bi$Bi%Bi4&Bi&BiM(Bi),Bi*Bi\.XBih/Bi51,Bi1Bi=3Bi*4Bi4Bi25Bi7Bi7Bi8,Bi:BiSBiH]BBi{^BiobBidBBi5mnBiTnBinBioBitsBitBiBi,Bi,BiBi,BiBi ,BivBiBiY,Bi%Bi;Bi,BiBiBi,Bi+BiBi,BiBiBi!   #............##..##  ###ß###ß##...##  #########...##.##  #......#ß...ß#  #......##...##.##.  ###...##  ###...##...  ########......#ß...ß#...  #......'@.....##...##...-1123.0 (156.0)  ########................  #####'######...###  #.# #.  #.# #.  ############.### #...#   #........####...###[16;6Bi.#H  ##.######(...............  #.# #.##.#.##....#### _You open the door.Bi#8-Bix)Bi,E _Done exploring.BiE3BiBiw.....0.0)............. _Done exploring.Bi Bi Biw Bi 4Biv Bi6 E _Done exploring. Bi| BiyZWhere to? (? - help)  Bi̢6 D - Dungeon  BiJ #............##..## gowby the Tinkerer ###ß###ß##...##.... Barachi #########...##.##. Health: 19/19 ======================== #......#ß...ß#.##. Magic: 5/5======================== #......##...##.##. AC: 2Str: 11 #......##...##.##. EV: 11Int: 15 #......##...##.... SH: 0Dex: 10  ########......#ß...ß#.... XL:  2 Next: 66% Place: Dungeon:1  #......'@.....##...##.... Noise: ---------  Time: 1123.0 (0.0)  ########................. [40 Bima) +0 hammer #####'######...### Cast: Kinetic Grapnel #.# #...# #.# #...#  ############.### #...#  #..............####...###   ##.######(...............   #.# #.##.#.##....####  _You now have 96 gold pieces (gained 6). _You see here a +0 hand axe. _You open the door. _Done exploring. _Done exploring. _Done exploring. Bi Bi Bi:: _ BiB, BiA Bi Bi Bi BiZ, Bi Bi Bi&, Bi Bi Bi Bi Bi Bi Bi, Bi BiX Bi, Bi Bi  Bi, Bi BiP Bi, Bij BiJ Bi, Bi BiY  Bi , Bib  Bi  Bi , Bi  Bit  BiY  Bi  Bi  BiJ  Bi  Bi  Bi  BiJ  Bi  Bi  Bi  Bi X Bi  BiL , Bi  Bi  Bi , Biy  Bi  Bi  Bi  BiJ  Bi  Bi # , Bi $  Bi&  Bi!(  Bik(  Bit)  Bi*  Bi+ , Bit. X Bi/  Bi%0  Bi0 , Bi1  Bi3  Bi5  Bib5  Bi6  BiZ8  BiJ=  Bi=  Bi>  Bi%@ B BiA Y  There is a stone staircase leading down here. BiB  BibC : _ BiD  Bi &2 BiB B Bi # _You climb downwards. Bi E ##  #.  #. # #   #. .##.#   #. ##....#   #. ..... .#   ##.#...#...#   +....#   #...#  59.1 (36.1) ###..#.##.#   .##   .#   Bi = ..   ##         Bi'  Bi!  Bi$ a _There is a stone staircase leading up here. Bi _ Bi Bi _ Bi: BiB Biu Bi Biչ Bi, Bi Bi Biv, Bi Bi BiK, Bi` Bi Bi: Bix BiR Bi Bi Bi! Bi Bi7 Bi Bi BiL BiL Bi Bi Bi Bi Bi  BiU Bi; Bi  Bi Bi" Bi Bi Bi9 Bi Bil Bi Bi Bi Bit Bi< Bi Bi BiP BiB Bi Bi Bi Bi Bi' Bi Bi BiQ Bia Bi Bi , Bi  Bi  Bif Bi Bie Bi Bi BiI Bi Bi= Bi Bi$ Bi Bi Bi Bi\ Bi Bi5  Bi! Bi! Bii" Bi $ Bii& Bi& Bi' Bi]) Bi_+ Bi+ Bi, Bi- Bi/, Bi0 Bi0 Bi1 Bi2 Bi72 Bi3 BiY4, Bi4 Bi5 Biq7 Bi7 Bi]8 Bi9 Bi;, Bi< Bi@ BiB BiC BiD BirS  #.#  #####.####  #........# ##+ #.###.##.# #... #.# #.##.# (.... #.###....## ...... #.#.......# .......##.#...#...# .......'...# 97.3 (38.2.......##.<.......# ...... ###..#.##.# ..... #.##.##.##... #.##.##.###+#.......#####.#####.# #.# _You open the door. BiTI _Found 6 boomerangs. BiE Bi Bin BiH Bi Bi&_ _  BiThere is an open door here. Bi~ Bi _ Bii Bi Bi Bi BiH Bi Bin Bi Bi Bi Bi Bi Bi BiS Bi Biv Bil Bi Bi Bi Bi Bi7 _You open the door. Bi Bi Bi Bi%  Bi There is an open door here. BiP Bi _ Bi Bi  Bi, Bi Bi/ Bi( Bi) BiR+ Bi- Bi1 Bi?2 BiI?  You encounter a rat. BiOw###### r.....## ######### #...##....... BiQP #.#..@.# # #.....## # ##...## #. ##.## #. #.# #####.#### #.# #........#r   rat (asleep)##'## #.###.##.###...## # BiP.# #.##.###(....## #.###....## BiW.r213.9 (16.6.r Bi^Jr Bi=6=5.1 (17.8 Bi\ Bi- _The rat squeaks loudly. BiZ ###### ..r...## ##########  #...##.........#  #.#..@.# #.#  #.....## #.#  ##...## #.#  ##.## #.#  #.#   #.#   ##'##   ##...## #.#   ##(....##   Bi%r ###### ..r...## ##########  #...##.........#  #.#..@.# #.#  #.....## #.#  ##...## #.#  ##.##  #.#  #.#   Bi'= ##'##  ##...## #.#  ##(....##  Bi}- Bi/ Bi5 Bi8Z _A rat is nearby! Bi## ..r...## ## #...##.# #.#.@..# #.# Bi #.....## #.# ##...## #.# ##.## #.# #.# #####.#### #.# #.# ##'## #.###.##.# ##...## #.# #.##.# ##(....## #.###....## Biʯ@.r Bi! BipZ-6.3 (1.2)Kinetic Grapnel _ BiQ Bi Bi o  gowby the Tinkerer  Barachi  Health: 19/19 ======================== Bi. y  Magic: 4/5===================-----  AC: 2Str: 11 ####### EV: 11Int: 15 ...r*.## ##########  SH: 0Dex: 10 #.**##.........#  XL:  2 Next: 66% Place: Dungeon:2 #.#.@..# #.#  Noise: ---------  Time: 1216.3 (0.0) #.....## #.#  a) +0 hammer ##...## #.#  Cast: Kinetic Grapnel Bi ##.## #.#  #.# #####.####  #.# #........#  r   rat ##'## #.###.##.#  ##...## #.# #.##.#  ##(....## #.###....## _The rat squeaks loudly. _A rat is nearby!Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (74% to hit) Bi6   gowby the Tinkerer  Barachi  Health: 19/19 ========================  Magic: 4/5===================-----  AC: 2Str: 11 ####### EV: 11Int: 15 ......## ##########  SH: 0Dex: 10 #...##.........#  XL:  2 Next: 66% Place: Dungeon:2 #.#.@..# #.#  Noise: ---------  Time: 1216.3 (0.0) #.....## #.#  a) +0 hammer ##...## #.#  Cast: Kinetic Grapnel ##.## #.#  [ Bi 40m#.# #####.####  #.# #........#  r   rat ##'## #.###.##.#  ##...## #.# #.##.#  ##(....## #.###....## Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (74% to hit)  The kinetic grapnel hits the rat.  You kill the rat! ####### ....*.## ##########  #.**##.........#   #.#   #.#   #.#  ##.##  #.#  #.#  ##'##  ##...## #.#  ##(....##[4 Bi 0m  Bih . Bi= .. Bi Bi70 Bi^= Bi7.3 (1 Bi$Kinetic Grapnel  BiH_ Bi Bi BiJ3 Bi0K Bi@M BiP, BigQ BiQ BiR BiT Bi/U Bi]V BiX, BiX BirZ BiZ Bi][ Bi], Bi^ Bit` Bi` Bia Bidc, Bi=d Bie Bie Bif BihO5===== Bii Bii BiEl4 _Magic restored. Bin BiYn Bio Bip Bisr, Bis Biet Biu Biu Bi_v Bi"y BiA{ Bix{====== BiR| Bi} Bi, Bi Bi Bi Bi, Bi Bi, Bi* Bi| Bi Biى Bi7 BiČ Bi9, Bi Bi Bi|;###.######## ).......@..#############-38.1 (20.8) BiϘM.##.#####...##.........# #.#....#######.# #.....## #.# ##...## .# Bi* ##.## #.#  #.# #####.## Bi  #.# #....... Bi=  ##'## #.###.## Bi_E  Bi@ BiH-9.3 (22.0 Bi Bi+ _Found a quarterstaff. BiAR 3 BiS  BiW  BiZ  Bi[  Bi_  BiRb  Bib  Bi3c  Bie  Bi/u  Bix B Biay  Bi  BiT X Bi y  You see here a +0 quarterstaff. _ Bik  Bi , Biܠ  Bi X Bi  Bi  Bi  Bi  Bi  Bi8  Bi B Biն X Bi4  BiĹ  Bi/  Bi  Bi  Bi  Bi6  Biþ  Bi>  Bi  Bi  Bi  Bi  Bi , Bi1  BiC  Bi , Bi  Bi  Bi  Bi  Bi}  Bi  Bi  #.# #)..........###### #.# #.##.#####...##... #.# #.##.# #.#....###.###.##.# #.....## Bi@ M#........# ##...#######.#### ##.###.##.# ######.## #.# #.# ##'## 69.3 (30 ..# ##...## ...# ##(....#.##.# ##.......## Bi .. .. #.........#.. ... +.........'### ..# #.........#..# ##.......###># ##.....## Bi ! Bid E70.5 (31.2 BiM  Bi ; _Found a stone staircase leading down. Bi  Bi:  Bi  Bi  Bi  BiH B Bil! , Bi!  BiK$  Bi& , Bi('  Bi(  Bi4+ , Bi+  Bi6.  Bi0 , Bi>1  Bi2  BiX4 , Bi4  Bi27  Bi8  Bi8  Bi9  Bi:  Bi==  Biv=  Bif>  Bi?  Bi B , BiB  BiC  BiwE  BiE  Bi9F  BiNH  BiI  BiI  BiPJ  Bi/P   You encounter a ball python. BiW | ## #####.####  S: #.#  #. ######.##  #. #.......#  #. #.####..# # #. #.##....# ### #. #.##.##.## ##.##...##.###........# #..................+.. BiW ##...##.##.###.#...####..# #. #.# #.##..# ##. Bi*X #. #.# #.# #>#  #. #.. ... .#  #. ### #.# # S   ball python (constriction, asleep) .. #.# BiVX a.# #.#. Bic -83.7 (13 Bid .4.9 (14.4 Bii  Bil = _Found a book of Spatial Translocations. Bi7  #........# ### #####.#### S:# #. #.# ######.## #.# #.......#  #.# #.####..#  #.# #.##....# # # #.# #.##.##.## ## ##...##@###........# #.......................+###...##.##.###.#...####. #.##.# #.##..## #.##.# #.# #># #.##.. ... .# #.#### #.# # Bi  ..# #.# .## #.# BiN  Bi; G6.1 (1.2) Bi Bi ###.## #........### #####.####S:# #.# #####.#....##  ...#  # #@# #.##.##.## ## ##...##.###........# #.......................+###...##.##.###.#...####.##.#..# ### #.# #># #.. ... .#.##### #.Bi>7.3Bi1BiBi~ ###.## #........### #####.####S:# #.# #####.#....##  ...#  # #.# #.##.##.## ## ##...##.#### #.......................+###...###.#...####.##.#..# ### #.# #># #.. ... .#.##### #BiBiņ?8.5Kinetic GrapnelBiBiՔBi### ###.## #........### #####.####S:# #.# #####.#....##  ...#  # #.# #.##.##.## ## ##...##.#### #.......................+###...###.#...####.##.#..# ### #.# #># #.. ... .BiҮBi԰(9.7BiBiBiy  #.# #.##.#### gowby the Tinkerer #.# #.##.#  Barachi #.###.##.#  Health: 19/19 ======================== #........#  Magic: 4/5===================----- ### #####.####  AC: 2Str: 11 S:# #.#  EV: 11Int: 15 #*# ######.##  SH: 0Dex: 10 #*# #.......#  XL:  2 Next: 70% Place: Dungeon:2 #@# #.####..#  Noise: ---------  Time: 1289.7 (0.0) #.# #.##....# # a) +0 hammer # #.# #.##.##.## ## Cast: Kinetic Grapnel ##...##.[40Biz m###........# #. .......................+. ###...##.##.###.#...####. S   ball python (constriction, asleep) ##. #.##.# #.##..# ## # #.##.# #.# #># # #.##.. ... .# You encounter a ball python. _Found a book of Spatial Translocations.  Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (asleep, 100% to hit)Bi #.# #.##.#### gowby the Tinkerer#.# #.##.#Barachi#.###.##.#Health: 19/19 ========================#........#Magic: 4/5===================-----### #####.####AC: 2Str: 11S:##.#EV: 11Int: 15#*# ######.##SH: 0Dex: 10#*# #.......#XL:  2 Next: 70% Place: Dungeon:2#@# #.####..#Noise: ---------  Time: 1289.7 (0.0)#.# #.##....# # a) +0 hammer# #.# #.##.##.## ## Cast: Kinetic Grapnel##...##.###........# #..Bi, ......................+.###...##.##.###.#...####. S   ball python (constriction, grapneled)##. #.##.# #.##..# ### #.##.# #.# #># ##.##.. ... .#Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The kinetic grapnel hits the ball python.  The ball python is moderately wounded.Bi\ <.SPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a ball python (asleep, 100% to hit)  The kinetic grapnel hits the ball python.  The ball python is moderately wounded.  The ball python hisses angrily.Bi .Bi <==90.7 (1 _BiN BiF BiU #.# #.##.#### gowby the Tinkerer #.# #.##.#  Barachi #.###.##.#  Health: 19/19 ======================== #........#  Magic: 3/5==============---------- ### #####.####  AC: 2Str: 11 .:# #.#  EV: 11Int: 15 #S# ######.##  SH: 0Dex: 10 #*# #.......#  XL:  2 Next: 70% Place: Dungeon:2 #@# #.####..#  Noise: ==-------  Time: 1290.7 (0.0) #.# #.##....# # a) +0 hammer # #.# #.##.##.## ## Cast: Kinetic Grapnel ##...##[37BiVm.###........# #. .......................+. ###...##.##.###.#...####. S   ball python (constriction, grapneled) ##. #.##.# #.##..# ## # #.##.# #.# #># # #.##.. ... .# The ball python is moderately wounded. _The ball python hisses angrily.  Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (moderately wounded, grapneled, 77% to hit)Biz #.# #.##.#### gowby the Tinkerer #.# #.##.#  Barachi #.###.##.#  Health: 19/19 ======================== #........#  Magic: 3/5==============---------- ### #####.####  AC: 2Str: 11 .:# #.#  EV: 11Int: 15 #.# ######.##  SH: 0Dex: 10 #.# #.......#  XL:  2 Next: 70% Place: Dungeon:2 Bis#@# #.####..#  Noise: ==-------  Time: 1290.7 (0.0) #.# #.##....# # a) +0 hammer # #.# #.##.##.## ## Cast: Kinetic Grapnel ##...##.###........# #. .......................+. ###...##.##.###.#...####. S   ball python (constriction, grapneled) ##. #.##.# #.##..# ## # #.##.# #.# #># # #.##.. ... .# Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (moderately wounded, grapneled, 77% to hit)  The kinetic grapnel hits the ball python.  You kill the ball python!Bi #.#  #.#       ###   .:# #.#  #.#   Bi#*#   #@#   #.#   # #.#     #.# ##. #.##.#   # #.##.# #.# #>#  #.##.. ... Biz`.Bixe~5-1.7 (1Kinetic Grapnel _Bi@kBilBixf M).......### ###.## #........#### #####.####Big .:# #.# #####.#....##  ...# Bing # #.# #.##.##.## ##Bio Bir V--2.9 (1.2Biw BiP} Bi0M#####.####).......### ###.## #........#.##### #####.#####....:# #.# #####.#....## #.# #.##....# #Bi4Bi5B-4.1Bi;Bi=BiM.......# #####.####).......### ###.## #........##### #####.#####....@# #.# #####.# ######.#....#.# #.####..#BiBiBi٨!5.3BiBiڸ8 Shift-Dir - straight line  Aim: a ball python (moderately wounded, grapneled, 77% to hit)  The kinetic grapnel hits the ball python. Bi_You kill the ball python!You pick up a book of Spatial Translocations and begin reading...  You add the spells Blink, Momentum Strike and Lesser Beckoning to your library.Bix+6.3 (2Bi.Bi}3 _You see here a +0 chain mail.Bi*  ######.#### #)........##.#### #......#.##### #####.###...[# #.# #####@# ######.## #.# #.......######. #.##.# #.##..# ## Bi +7.5 (1Bi/ Bi BilU   #)........##.#### #......#.##### #####.####....[# #.# #####.# ######.## #@# #.......####..## #.##.# #.# #># # Bi\ Bi] (8.7Bib Bid BirX .##.#### #......#.##### #####.###...[# #.# BiΨo####.# ######.## #.# #.......####..####.## #Bi#.##.. ... .#BiBi Bi$!9.9BiBizBiYq  #......#.##### #####.###...[# #.# ####.# ######.## #.# #.......####..####.## ###...##.###........# #.#.#### #.# #Bi#_Bi`^4=====301.1BiwfBiuhBi #......#.##### #####.###...[# #.# ####.# ######.## #.# #.......####..####.## ###...##.###........# #................+##.##..# #.#Bi[2.3Bi)  ......#.##### #####.###...[# #.# ####.# ######.##Bil) . #.# #.......####..####.## ###...##@###........# #.Bi) .......................+###...##.##.###.#...####Bi) ;##.#Bi) p#.## #.#Bi0 Bi3 (3.5Bi9 BiF; Bic9 ) #.##### #####.###...[# #.# ####.# ######.## #.# #.......####..###.##.## ####...##.###........# #.........@..............+###...##.##.###.#...#### ##. #.##.# #.##..# ###.Bin@ BiD (4.7BidP Bi  ...[# #.# ####.# ######.## #.# #.......#####..###.#.##.## ####...##.###........# #................+###...##@##.###.#...#### ##. #.##.# #.##..# ## #  #># .BiBi8H=====5.9BiUBiBiBiBiBiBi3 #.##### #####.#####....[# #.# #####.# ######.## #.# #.......#  #.# #.####..# # #.# #.##....#  ##. #.# #.##.##.## ####...##.#### #..........@.............+.###...##.##.###.#...####..##. #.##.# #.##..# ##.# #.##.# #.# #># ###.##.. ... .# ##[3Bih4 9;49m.#### #.# #..#.## #.#.Bi; Bi= (7.1Bi \ Bik QBin#.##### #####.#### ##....[# #.# #####.# ######.## #.# #.# ##.# #.####..# ## #.# #.##....# ##(##. #.# #.##.##.## ##.###...##.###.# #..+.###...##.##.###.#...####.##. #.##.# #.##..# ##.# #.##.# #.# #># ##.#.##.. ... .# ##.#### #.# # #...#.BiuBiw(8.3Bi}Bi~Bi^DZ#.##### #####.#### ##....[# #.# ######.# ######.## BiD<##.# #.......# ##.# #.####..# ##.BiD# #.# #.##....# ##(.BiE##. #.# #.##.##.## ##.Bi-E###...##.###.# #..Bi\E +.BiEi###...##.##.###.#...####.##. #.##.# #.##..# ##.BiE# #.##.# #.# #># ##.#.##.. ... .# ##.Bi[F#.#### #.# # # .Bi$QBiT(9.5Bi}\Bi~aBiL Bi\V Level 2 of the Dungeon<>(Press ? for help)#.# #.##.# #.#....#######.##.###.##.# #.....## #.# #........# ##...###.##.##### #####.#### ##.###.##....[##.##.# #####.#########.# ######.###.# #........##.# #.......###'## #.###.##.##.# #.####..# ##...## #.# #.##.#BieW P#  #.# #.##....# ##(....## #.###....####. #.# #.##.##.## ##.......###.#.......# ###...##.###........# #.........##.#...#...# ...........@...........+.........'..........# ###...##.##.###.#...####.........##.<.......###. #.##.# #.##..# ##.......#####..#.##.##  #.##.# #.# #># ##.....## #.##.##.##.##.. ... .# ##...## #.##.##.# #.#### #.# # ##+## #.......# ..# #.# ####.#### .## #.##.# .   #.# . #.# #.##.#BiW #Bi" \#@Bi Bi #.##### #####.#### ## gowby the Tinkerer#....[##.## Barachi#####.# ######.### Health: 19/19 ========================#.# #.......#Bi ## Magic: 4/5===================-----#.# #.####..# ##. AC: 2Str: 11# #.# #.##....# ##(. EV: 11Int: 15##. #.# #.##.##.## ##... SH: 0Dex: 10###...##.###........# #.... XL:  2 Next: 75% Place: Dungeon:2Bi] ...........@...........+.... Noise: ---------  Time: 1309.5 (0.0)###...##.##.###.#...####.... a) +0 hammer##. #.##.# #.##..# ##... Cast: Kinetic GrapnelBi s# #.##.# #.# #># ##..#.##.. ... .# ##.#.#### #.# # ##..# #.#.## #.#.BiH Aim: a ball python (moderately wounded, grapneled, 77% to hit)  The kinetic grapnel hits the ball python. _You kill the ball python!You pick up a book of Spatial Translocations and begin reading...  You add the spells Blink, Momentum Strike and Lesser Beckoning to your library._You see here a +0 chain mail.Bio Bi Bi Bi~rX[?25h[?0c  Search for what [? for help]? BiJG [?25l[?1cBiG $Bi\H }5 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:2] a +0 chain mailb - [D:2] a stone staircase leading down  c - [D:2] a +0 quarterstaff  d - [D:2] 6 boomerangs  e - [D:2] a stone staircase leading upBif - Level 2 of the Dungeon<>(Press ? for help)###########........##.######.#########.# #)..........##############.# #.##.#####...##.........# #.# #.##.# #.#....#######.# #.###.##.# #.....## #.# Bi   #........# ##...###.# #.##### #####.#### ##.###.# #....[# #.# #.# #####.#########.# ######.###.# #........##.# #.......###'## #.###.##.#Bi2 #.# #.####..# ##...## #.# #.##.##  #.# #.##....# ##(....## #.###....####. #.# #.##.##.## ##.......###.#.......#Bi^ ###...##.###........# #.........##.#...#...# ...........@...........+.........'..........# ###...##.##.###.#...####.........##.<.......#Bi =##. #.##.# #.##..# ##.......#####..#.##.##  #.##.# #.# #># ##.....## #.##.##.#Bi #.##.. ... .# ##...## #.##.##.# #.#### #.# # ##+## #.......# ..# #.#Bi< 3 ####.####Bi Jgowby the TinkererBarachiHealth: 19/19 ========================Magic: 4/5===================-----AC: 2Str: 11EV: 11Int: 15SH: 0Dex: 10XL:  2 Next: 75% Place: Dungeon:2Time:The kinetic grapnel hits the ball python. _You kill the ball python!You pick up a book of Spatial Translocations and begin reading...  You add the spells Blink, Momentum Strike and Lesser Beckoning to your library._You see here a +0 chain mail.  Search for what [? for help]? . _Bi 5=====BiP =====Bi Bi BBix BBi BiN Bi ,Bi Bi Bi ,Bi| Bi Bip Bi Bi| Bi Bi ,Bi Bic Bi ,Bi Bi Bi ,Biw Bi ###########........##.######.#########.# #@..........###### Noise: --------- 1327.5 (18.0)#.# #.##.#####...##... a) +0 hammer#.# #.##.# #.#....## Cast: Kinetic Grapnel#.###.##.# #.....###........# ##...###.##### #####.#### ##.###....[##.##.######.# ######.###.##.# #.......###'##Bi Bi9 Bi U _You see here a +0 quarterstaff.BiBi%18.0)BiR$Bi&+ _c - a +0 quarterstaffBiBi(Wield or unwield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  a - a +0 hammer (weapon)Bi+yc - a +0 quarterstaff[?] describe selected [!] equip|wield|wear[tab] equip|unequip Bi  gowby the Tinkerer  Barachi  Health: 19/19 ========================Magic: 5/5========================AC: 2Str: 11##########EV: 11Int: 15#........#SH: 0Dex: 10#.######.########XL:  2 Next: 75% Place: Dungeon:2#.# #@..........###### Noise: ---------  Time: 1328.5 (0.0)#.# #.##.#####...##... a) +0 hammer#.# #.##.# #.#....## Cast: Kinetic Grapnel#.###.##.# #.....###........# ##...###.##### #####.####[39Bi;49m ##.###....[##.##.######.# ######.###.##.# #.......###'##You pick up a book of Spatial Translocations and begin reading...  You add the spells Blink, Momentum Strike and Lesser Beckoning to your library._You see here a +0 chain mail. _Search for what [? for help]? . _You see here a +0 quarterstaff. _c - a +0 quarterstaffBi@  You unwield your +0 hammer.Biy9.5 (1c) +0 quarterstaffBiBic4 _c - a +0 quarterstaff (weapon)Bi Bi Drop what? (Left/Right to switch category) 3/52 gear slots (_ for help) Hand Weapons (select all with ))  c - a +0 quarterstaff (weapon)a - a +0 hammer Armour (select all with [)  b - a +0 robe (worn) [Up|Down] select[Esc] exit Bi Letters toggle [.|Space] toggle selected[top]Bi|  1 item  c - a +0 quarterstaff (weapon)  a + a +0 hammer[Enter] accept (1 chosen)Bit  gowby the Tinkerer  Barachi  Health: 19/19 ========================Magic: 5/5========================AC: 2Str: 11##########EV: 11Int: 15#........#SH: 0Dex: 10#.######.########XL:  2 Next: 75% Place: Dungeon:2#.# #@..........###### Noise: ---------  Time: 1329.5 (0.0)#.# #.##.#####...##... c) +0 quarterstaff#.# #.##.# #.#....## Cast: Kinetic Grapnel#.###.##.# #.....###........# ##...###.##### #####.####[Bic(39;49m ##.###....[##.##.######.# ######.###.##.# #.......###'## _You see here a +0 chain mail. _Search for what [? for help]? . _You see here a +0 quarterstaff. _c - a +0 quarterstaff  You unwield your +0 hammer. _c - a +0 quarterstaff (weapon)30.5 (1 _You drop a +0 hammer.BiBioBiBiXBiNXBiOBi,BiBi6Bi JBiPBikBi,BiBiWBidBiBiBiBiP,BiBiBi;BBi Biu,BiBiBiBiDBiyBiBi$ #.# #.......# ##'## #.  #.# #.####..# ##...## #. # #.# #.##....# ##(....## #. #. #.# #.##.##.## ##.......###. ...##.###........####.........##. ....................+.........'.. ...##.##.###.#...####.........##. #. #.##.# #.##..# ##.......#### # #.##.# #.###@# ##.....## 488.0)#.##......[..# ##...## #.######.##### ##+## ..##.### .[1BiG%C5;3H . Bi<-Bi..9.7 (19.2Biq4Bi5! _Found a ring mail.Bi8c _There is a stone staircase leading down here.Bi3BiBiBi": _Bi#Bi{BiBiBiBiA  You see here a +0 ring mail.BiBi _BiBizBiBiBiBi Bi" Bie BizBi?Bi4BiBi5BiBi,BivBiBiBi0BiBiBi4!,Bi4"Bi|#Bi$Bi\%Bi%Bi'Bi5),Bi)Bi@+Bi%.,Bi.Bi0Bi2,Bi4Bi4BiG6Bi6Bi7Bi8Bij:Bi:Bi.;Bi$?XBiHBiJBBiXM,BiMBiO$ BiO*_You now have 111 gold pieces (gained 15).Bi`QBiR3BiTBiVBi?VBi WBiXBiZBi[Bi_BiaBic,Bi eBifBiXi,Bi6jBilBiJnBinBi)oBipBirBisBitBiM}J.##.###.#...####.........##.<... .##.# #.##..# ##.......#####.. .##.###.###># ##.....## #.# .##......[..# ##...## #. .######.##### ##+## #... .# #.# .# #### ## #.# ####..#  #.# #|..# #. #.#  #. #.# #.# #. #.# #. #. #.########.##. #..........#.. ############ Bi:78 M..............+'...##.#...####..##.<... #.##..# ##.......#####..###.###># ##.....##......[..# ##...#########.##### ##+##... . .### #####..#..##...#..##.##.# ##.Bik-81.9 (32Bi.3.1 (33.4BiBibt _You see here a staff of earth.BiD3BieEBiIBiNLBiP: _BiYBiz],Bi^Bi`BidBieBieBijBilBiFmBi nBi+pBiUs,BictBiRwBiyBi8zBiE{Bi~BìBi BiBi BiBiBiyBi8BiS,BiŒBiBiBiXBi*BiSBi,BiBiBi,BiBi Bi,BiBiBiI,BiBiBiBiOBiBi`Bin^ #.########.##..######### #.#  #..........##.... ..#  ##############.#########  #.# #.# #.# #.#   #.#   #@#  401.1 (18.0 #.#   #.#   ... ... #...# ##.###.##)#BiNBi.2.3 (19.2BiBi* _Found a short sword.BihM #.##...## ########.##..######### #..........##........... ..###############.#########....Bii#.##...#BinBip13.5 (1.2)BisBiu Bi BiRX Bii Bi, Bi Bi Bi  Bi BiM Bi$ Bi, Bi Bi  ##.# ####.#### ####..# # #|..#.## #.# #.##...## #.##.##.#.....# Bi #.##.##.##...###.##.########.##..######### #.##..........##........... ..###############@#########9.5 (6.0...#.##.# #.# #.# Bi Bi Bi Bin  Bi9  Bi  BiV  Bi  BiS  Bi  Bi. ###.#####+##....... ######.#######..#  Bi |..#.## ##...##..... .## ########.##..######### #..........##.@......... ..#10.7 (1.2##############.######### Bi 4.... Bi7  Bi  Bi !Bi3!BiP!BiӢ!Bi B!Bi.....[..# ##...####.## ###.#####+##....... ######.####!Bi*###..# |..#.## ##...###.....# .## ########.##.@######### #1.9..........##........... ..###############.#########!Bi!Bi÷!Bi!Biv !Bi| X!Bi D###.#...####.........##.<...... # #.##..# ##.......#####..#.## ###.###># ##.....## #.##.##. !BiX .....[..# ##...## #.##.##.# ###.##### ##+## #.......# ##.# ####.########..# #|..#.##  .## 5.5 (3.6# #.#.....# #.# #.##...## #.##.########.##..######### #.#!Bi #..........##........... ..###############.#########!Bi !BiT !Bi "Bi\"Bi^"Bipd"Bief"BiU.###.#...####.##.<. .# #.##..# ##.#####..#.##. .###.###># ##.....## #.##.##..[..# ##...## #.##.##.#.##### ##+## #"Bi. #.# ##.# ####. #.# ####..# #.# #.# #|..#.## #.# #.# #.##@..## #.#"Bi# #.# #.#.....# #.# #.# #.##...## #.# #.#.##."Bi.### #.#  #.##.... ..# ###.### #.# #.# "BiJ#.#"Bim"Bi-6.7 (1.2"Bi0"Bi"Bix............+.'.. #.###.#...##..##.<..... #.# #.##..#..#####..#.## #.###.###>#..## #.##.## #......[..#...## #.##.## "Biy #####.##### ##+## #...... #.# ##.#####.## #.# ####.. #.# #.# #|.@#.# #.# #.# #.##...## #.# #.# #.#.....# #.# #.# #.##...## #.# #.########.##..######### #.#"Biy #..........##........... ..###############.######### "Biz #.#  #.#"Bi3"BiU(7.9"Bic"Bi*v "Bix "Bi "Bi "Big U.+.' ##.###.#...####.##.<#.# #.##..# ##.#####..#. ##.###.###># ##.....## #.##. #"Bin &#......[..# ##...## #.##.#.##### ##+## # # #.# ##.# ####. # #.# ####..# #.# #.# #|@.#.## #.# #.# #.##...## #.# #.# #.#.....# #.# #.# #.##...## #.# #.#.##..### #.# #..##... ..# #####.## #.# #.#"Bix "Biy (9.1"Bi~ "Bi5 #Bi:.+.' .##.###.#...####.##.< .##.# #.##..# ##.#####..#. .##.###.###># ##.....## #.##. .##......[..# ##...## #.##. .######.##### ##+## # .# #.# ##.# ####. ## #.# ####..# #. #.# #@..#.## #. #.# #.##...## #. #.# #.#.....# #. #.# #.##...## #. #.##.##..## #. #...##. .. ######.# [39;49#Bi;hm #.#  #.##BixB#BiC)20.3#Bi^J#Bi~Nt _You see here a staff of earth.#BiP#BiR#BilX#BiPZ#Bi#Bi,10#BiO#BiJ _a - a staff of earth#Bi#Bi-Wield or unwield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  c - a +0 quarterstaff (weapon) #BiNMagical Staves (go to first with |)  a - a staff of earth[?] describe selected [!] equip|wield|wear[tab] equip|unequip $Bi $Bi($Bi8&...............+.........'....... gowby the Tinkerer .##.###.#...####.........##.<.... Barachi .##.# #.##..# ##.......#####..#. Health: 19/19 ======================== .##.###.###># ##.....## #.##. Magic: 5/5======================== $Bi,E.##......[..# ##...## #.##. AC: 2Str: 11 .######.##### ##+## #.... EV: 11Int: 15 .# #.###.#####. SH: 0Dex: 10 ## #.#####..##. XL:  2 Next: 75% Place: Dungeon:2#.##@..#.###. Noise: ---------  Time: 1421.3 (0.0)#.##.##...##$Biq7#. c) +0 quarterstaff#.##.#.....##. Cast: Kinetic Grapnel#.#$Bi#.##...###.#.########.##..######### #.$Bi#..........##........... ..##############.##########.#$Bi#.# _You see here a +0 ring mail. _You now have 111 gold pieces (gained 15). _You see here a staff of earth. $Bik_Found a short sword. _You see here a staff of earth. _a - a staff of earth$BiF  You unwield your +0 quarterstaff.$Bi!y2.3 (1a) staff of earth $Bi[&$Bi(3 _a - a staff of earth (weapon)%Bi8%BiDrop what? (Left/Right to switch category) 3/52 gear slots (_ for help) %BiJHand Weapons (select all with ))  c - a +0 quarterstaff Armour (select all with [)  b - a +0 robe (worn) Magical Staves (select all with |)  a - a staff of earth (weapon) [Up|Down] select%Bi [Esc] exit Letters toggle [.|Space] toggle selected[top]%BiA 1 item  c - a +0 quarterstaff  a + a staff of earth (weapon)%Bi)Bf[Enter] accept (1 chosen)&Bi6&Bi:...............+.........'....... gowby the Tinkerer .##.###.#...####.........##.<.... Barachi .##.# #.##..# ##.......#####..#. Health: 19/19 ======================== .##.###.###># ##.....## #.##. Magic: 5/5======================== .##......[..# ##...## #.##. AC: 2Str: 11 .######.##### ##+## #.... EV: 11&Bi;Int: 15 .# #.###.#####. SH: 0Dex: 10 ## #.#####..##. XL:  2 Next: 75% Place: Dungeon:2#.##@..#.###. Noise: ---------  Time: 1422.3 (0.0)#.##.##...###. a) staff of earth#.#&Bi;#.#.....##. Cast: Kinetic Grapnel#.##.##...##&Bi|<{#.#.########.##..######### #.#..........##........... ..##############.##########.##.# _You see here a staff of earth. _Found a short sword. _You see here a staff of earth. _a - a staff of earthYou unwield your +0 quarterstaff. &Bi-=_a - a staff of earth (weapon)&Bin>h8 (0.5-) Nothing wielded&BiBC&BiPP &BivS)_You unwield your staff of earth.&BiAX&Bil\+3.8 (1&Bi`F _You drop a staff of earth.'Bi UWield or unwield which item (- for none)?  - - Unarmed (current attack) Inventory Items Hand Weapons (go to first with ))c - a +0 quarterstaff 'Bi Floor Items ([,] to select) Magical Staves a staff of earth[?] describe selected [!] equip|wield|wear[tab] equip|unequip 'BifB'BioI'BiX...............+.........'....... gowby the Tinkerer .##.###.#...####.........##.<.... Barachi .##.# #.##..# ##.......#####..#. Health: 19/19 ======================== .##.###.###># ##.....## #.##. Magic: 5/5======================== .##......[..# ##...## #.##. AC: 2Str: 11 .######.##### ##+## #.... EV: 11Int: 15 .# #.###.#####. SH: 0Dex: 10 ## #.#####..##. XL:  2 Next: 75% Place: Dungeon:2#.##@..#.###. Noise: ---------  Time: 1423.8 (0.0)[40'BiOYDm#.##.##...###. -) Nothing wielded#.##.#.....##. Cast: Kinetic Grapnel#.##.##...###.#.########.##..######### #.#..........##........... ..##############.##########.##.# _You see here a staff of earth. _a - a staff of earthYou unwield your +0 quarterstaff. _a - a staff of earth (weapon) _You unwield your staff of earth. _You drop a staff of earth.'BiY'Bi[4.3 (0.5c) +0 quarterstaff'Bi`'Bimc4 _c - a +0 quarterstaff (weapon)'BiS I'BiX 'BifZ 'Bi^ B'Bi^ 'Bir_ 'Bi_ 'Bi` 'Bigb 'Bib 'BiLc 'Bik 'Bi+o B'Bio ,'Bi[p 'BiIq 'Bir 'Bis 'Bis 'Biu 'Biv 'Bi!w 'Biw 'Bix 'Biz 'Bi { 'Bi{ 'BiB} 'Bi~ 'Bi; 'Bih 'Biр 'Bi; ,'Bi 'Bi: 'Bi 'Bi" 'Bi 'Bi߉ 'BiU 'Biˋ 'Bi 'Biu 'Bi] ,'BiW 'Bi$ 'Bi, ,'Bi 'Bi 'Bi ,'Bi 'Biߘ 'Biʛ ,'Biޜ 'Bi 'Bi ,'Bi* 'Biv 'Bi| 'Biɣ 'Bi 'Bih 'Bi ,'Bie 'Bi 'BiҪ 'Bi 'Bif 'Bi= 'BiV ,'Bi@ 'Bi 'Bi ,'Bi 'Bis 'Bi8 B'Bi 'Bi ,'Bi 'Bi 'Bi# 'Bi ,'Bi 'Bi| 'BiE X'Bi/ X'Bi ,'Bi( 'Bi n'Bi #####.##..###########.#  ......##........#  #########.#############   #.#  #.#  #.#  #.#    #.###############   #.##....@........  65.1 (40.8)## #.##.#####.....##  #...##.##.### ..  #...........# _..  #.........#.........#  ##.##...#......... .#  'Bi%  .. ##.########.## #   #.# #.#..   ##)# #   'Bi 'Bi .6.3 (42.0'Bi) 'Bi 8 _Found a broken altar of Ashenzari.(Bi.(Bic/(Bi/(Bi2(Bi7X(Bi9(Bi9(Bi:(Bi;(Bi=(Bi=(Bi%>(Bi@(BiB,(Bi4C(BiD(BicF(BiF(BiSG(Bi JO  There is a broken altar of Ashenzari here.(BiK(BiDL _(BiL(BiN(BiO(BiPP(BiQ(BiR(BiT(BiT(BihU(BiW(Bi,a #.##################   #.##...............   #.##.#####.....###.  .##.##.###.......# .........#.#.._..# .......#.........#(Bi*bg ##...#...........# ##.########.###.###.#  #.# #....@....#  75.9 (9.6)#)# #####.#####  #+# #.#   ...   #..   ...#   ...#   ...#   #[.#  (Bi)n(Bip/7.1 (10.8)(Biu(Bi^x) _Found a scale mail.(BiW#.############  #.##...............  #.##.#####.....###.  ##.##.###.......#  #.#.._..#  #.........#  #...#....#  ##.#(BiXh#.###.###.#  #.# #.#  #)# #####.#####  #+# #.#  ...  ##..  ...#  ...#  ...#  .#[.#  (BiR`(Bi^c18.3 (1.2)(Bih(Bij(Bi3(Bi(Bi(Bih(Bi!B(BiV#(Bi#(BiE$(Bi%(Bi'(Bi/((Bi((Bi#+(Bi|-(Bi-(Bix.(Bi0(Bi1(Bi2(Bi2(Bi5(Bi}:(Bi:(Bi!=(BieG(BiBJ,(BiuK(Bi+M(BiBP,(BiOQ(Bi:S(Bi\(Bi](Bi_(Bi;h.........#.#.._..# #.# .......#.........# #.# ##...#...........# #.#  ##.########.###.###.# (Bim #.# #.........#  #)# #####.#####  #+# #####.##  #......#  #.###@.# 90.3 (12.0) #.......#  #.......# +<....^...# ####...#[.# #..##..# #.. ...# ### #.##  #.# (Bip(Bit.1.5 (13.2(Bimx(Bi9 _Found a stone staircase leading up.)Bi)Bi)Bi@)BiS)Bi)Bi)Bi,)Bi)Bi$)Bi)Bi)Bi)Bi-)Bi)Bi:)BiJ,)Bi)BiO)Bi,)Bi)Bi)Bi,)Bi)Bi)Bilc  You encounter a rat.)BiG  #+# #####.##  #......#  ##.###..#  #.......#  ###.......#  +<....^...#  ####...#[.#  #..##..#  #...@..#  #####.##  # Kinetic Grapnel $  r   )Bi r   rat (asleep) #   )Bie8.7 (7.2)9.9 (8.4 _)Bik)Bi= )Bi2 #+# #####.##  #......#  ..#  #.......#  ###.......#  +<....^...#  ####...#[.#  #..##..#  #...@..#  #####.##  #.#  $#  r#  .#  ## )BiO #+# #####.##  #......#  ..#  #.......#  ###.......#  +<....^...#  ####...#[.#  #..##..#  #...@..#  #####.##  #.#  $#  r#  .#  ## )Bi)Bi")Bi\))Bi\,Z _A rat is nearby!)Bi•1 #......#  ##.###..#  #.......#  ###.......#  +<....^...#  )Bi####...#[.#   #..##..#  #......#  #####@##   #.#  #$#  #r#  ..#  ### )Bi c     )Big)Bi6501.1 (1.2 _)Bi)Bi*Bi$*Bi-`Unequip which item? Hand Weapons (go to first with ))  c - a +0 quarterstaff (weapon) Armour (go to first with [) *Bi| b - a +0 robe (worn)[?] describe selected [!] unequip|take off[tab] equip|unequip*Bi"*BiI_*BiI *Bi.O #......#  gowby the Tinkerer##.###..#  Barachi#.......#  Health: 19/19 ========================###.......#  Magic: 5/5========================*BiO +<....^...#  AC: 2Str: 11####...#[.#  EV: 11Int: 15#..##..#  SH: 0Dex: 10#......#*BiBP b  XL:  2 Next: 75% Place: Dungeon:2#####@##  Noise: ---------  Time: 1501.1 (0.0)#.#  c) +0 quarterstaff#$#  Cast: Kinetic Grapnel#r# ..# *BiyP ###  r   rat (asleep) *BiP   *BiP _Found a broken altar of Ashenzari. _There is a broken altar of Ashenzari here. _Found a scale mail. *BiP Y_Found a stone staircase leading up. _You encounter a rat. *BiQ Q_A rat is nearby!*BiW P  Okay, then.*BivX *Bi] *Bi_ . _*Bi4 *Bic5 *Bi: *BiL= F _Unknown command.+Bi] #......# gowby the Tinkerer ##.###..#+Bi] Barachi #.......# Health: 19/19 ======================== +Bi]###.......# Magic: 4/5===================-----+Bi^ +<....^...# AC: 2+Bi!^Str: 11 ####...#[.#+BiC^ EV: 11Int: 15 #..##..#+Bid^ SH: 0Dex: 10 #......#+Bi^ XL:  2 Next: 75% Place: Dungeon:2 #####@## Noise: ---------  Time: 1501.1 (0.0) #*# c) +0 quarterstaff #*#+Bi^ Cast: Kinetic Grapnel #r# +Bi_O..# ###+Bi/_ r   rat (asleep)+BiO_H _Okay, then. _Unknown command.+Bin_Aiming: Kinetic Grapnel (safe; 2% risk of failure)  +Bi_+Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (asleep, 100% to hit)+Bi #......# gowby the Tinkerer ##.###..# Barachi+Bik #.......# Health: 19/19 ======================== ###.......# Magic: 4/5===================----- +BiĶ+<....^...# AC: 2Str: 11 +Bi#####...#[.# EV: 11Int: 15 #..##..# SH: 0Dex: 10 #......#+Biv XL:  2 Next: 75% Place: Dungeon:2 #####@##+Bi54 Noise: ---------  Time: 1501.1 (0.0) #.# c) +0 quarterstaff #$# Cast: Kinetic Grapnel #.# ..# ### r   rat (asleep)+BiĸAiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (asleep, 100% to hit)  The kinetic grapnel hits the rat.  You kill the rat!+Bi> #......#  ##.###..#  #.......#  +Bi]###.......#  +<....^...#  ####  #  #+BiD    +Bi׽L#*#  +Bi#*#  #.#  ..# +Bi2M ### +Bi]Y   +Bih   +BiK.$9=2.1 (1Kinetic Grapnel _+BieR+Bi'S+Bi6 3+BiE7 +BiN: ,+Bi> B+Bi? +BiA +BiA +BiC +BiE +BiE +Bi1G +BiaI +BiI +BiS +BiV +Bi W +BiX +Bi![ +Bi[ +Bi] +Biv_ ,+Bia +Bi-d +Bid +Bie +Biyh +Bih +Bi*i H5=====+Bij +Biql 4 _Magic restored.+Bi9n +Bin +Bio +Birq +BiRt +Bit +Biu +Bioy +Biy +Biz +Bi} M _You now have 120 gold pieces (gained 9).+Bi +BiZ ======+Bih +Bi +Bi +BiP +BiQ +Bi +Biċ +Bi +Bi +Bi\ +Bi ,+Bi +Bi| +Biǘ +Bi +Bi +BiE +Bi +Bi> +Bi +Bi +Bi +Bih +Bi +Bi +Bi +Bi +Biح +Bi, +Biz ,+Biش +Biߵ +Bi +Bik +Bi +Bi +BiP +Bi +Bin +Bi +Bi +Bi +Bi +Bin +Bi +Bi +Bi +Bi` +Bi +Bi +Bi +Bih +Bi +Bip +Bi ,+BiG +Bi +Bi +Bi +Bi +Bi +BiT +Bi +Biy +Bi +Bi +Bi9 +Bi +Bi +Bi +Bi- +Bi +Bi. +Bi +Bi +Bi +Bi +Bi +Bi7 +Bi +Bi +Bi +Bi +Bi# +Biq +BiF +Bi +Bi +Bi +Bi ,+Bi +Bi  +Bi +BiR +Bi +Bi'  ##.##...#........... .. ##.########.###. #.# #.# #..... # #)# #####. #+## #####. ##...## #..... ##.....## ##.###. ##.......## #...... #.@.......###......-+.........+<....^..+Bi( =#.........####...#[##.......## #..##.##.....## #.....#######...## #####.#......#+## #.#.####.#.# #.#.#.############.+Bi/ 047.9 (45.8)+Bi1 F-8.9 (46+BiG5 +Bi6 d _e - a scroll labelled IPAHOTHR WULOC+Bi3+Bi+Bi+Bi= +Bi0B+Bi+Bi+Bi+Bi +Bi+Bi+Bi+BiU+Bi,+Bi) +BiN"+Bi%B+Bi+X+Bi 4 _You open the door.+Bi8@  There is an open door here.+Bi);5 _+Bi<+Bi?,Bi[B,Bi-,Bi,Bi,Bi,Bi ,BiX,Bi,Bi{,Bi,Bi2.. .... ##.########> #.# #.#  #. #.# #)#  .. #.# ##+## #. #.# ##...## #.# #.# ##.....## ##.##..##.###.......## ####........##.........###...!....@...'.........+<,Bi*61.9 (13.0######...####.........####..## ##.......## #.# ##.....###. #######...## .. #......#+##  .# #.####.#.# ## #.#.####### ####.#........,Bi%,Biq(.3.1 (14.2,BiA.,Bi1; _Found a stone staircase leading down.,BiV,BitV,BiW,Bi#Z,BiA],Bi],Biva,,Bi)c,Bic,Bi e,Bif,Bih,BiBi,Biqj,Bil,Bio  You encounter a kobold. It is wielding a +0 club and quivering stones.,Biv #... .... ##. #.#> #.# #.# #.#.## #.# #)# #. ..# #.# ##+## #: #.# #.# ##...## #. #.###.# ##.....,Birv  #.##..##.###.......####........##........K......!@.......'.......####...####........ #..## ##....... #.## ##.....# #.# #######...##,Biv ... #......#+## K   kobold (missile, wandering) .#.. #.####.#.# ##... #.#.###.### ####.#....,BiXy7.6.7 (3.6),Bi~ Found a parchment of Ensorcelled Hibernation.,Bi-7.9 (4.8,Bi,Bi3 _The kobold leaves your sight.,Bi43,Bi.5,Bi6,BiO8h  A kobold comes into view.,Bi? #... .... ##. #.#> #.# #.# #.#.## #.# #)# #.#..# #.# ##+## #:##.# #.# ##... #.##.###.# ##.....,Bi#@ #.##..##.####.##K.@........'#...#### #..## ## #.## ##..... #.# #... ... #......#+## K   kobold (missile, wandering) .#.. #.####.#.#,BiT@ ##... #.#.## .### ####.#...,Bi@!,BiC..0.0,BiGJR,BiN-9.1 (1.2,BiQ,BieB _The kobold leaves your sight.,Bif,70.1 (2,Bim,BiBpQ _f - a puce potion,Bi+3-BiF  #... #........ #........## ####.##...... .... ##.#> #.# #.# .## #.# #)#  #.#..# #.# ##+## #@##.# #.# ##...# #.##.###.# ###.##..##.#########........##...................'.......###########...####....... #..## ##...... #.## ##.....#.# #######...#You pick up a parchment of Ensorcelled Hibernation and begin reading...[9;65-BifH4.9 (4.85.9 (5 _You add the spell Ensorcelled Hibernation to your library.-Bi -Bi% -BiK -BiV -Bi -Bi -Bip B-Bi, -Bi -BiR -Bij -Bi -Biy -Bi' -Bi| -Bi -BiL -Bi< -Bi -BiN -Bi -Bii -Bi/ ,-Bi -BiG -Bi -Bi -Bi -BiB -Bi -Bi ,-Bi -BiL -Bi -Bi -Bi -BiC -Biy -Bi' -Bi -Bi ,-Bi X-BiC -Bi. -Bi -Bi -Bi -Bi -Bi -Bi -Bi -Bi -Bi -BiM -Bi -BiT -Bi_ -Bi -BiD -Bi+ -Bi\ -Bi -Bi -Bi -Bi= ,-Bi -Bi! -Bih" ,-Bie# -BiW% -Bi' -Bi( -Bi') -Bi* -Bi- -Bi- -Bi. -Bi0 -Bi1 -Bi 2 -Bi2 -Bis4 -BiW6 -Bi6 -Bi'8 -Biz< X-Bi>= -Bi> ,-BiF -BiG ,-BiN -BiO -BiP -BiqP -BiQ -BiS ,-Bi T -BiU -BiV ,-BiW -Bi?Y -BiZ -BiZ -Bi[ -Bim\ -Bi] -BiP^ -Bi^ -Bi_ -Bia -Bia -Bi:b -Biec -Bipg X-Bii ,-Bi j -Bik -Bil -Bi:m -Bim -Bir -Bit -Bi[t -Bit -Biv -Bix -Bi4y -Bi`y -Biz -Bi| -Bi3} ,-Bi~ -Bi ,-Bi؀ -Bi0 -Bi -BiR -Bi -Bi -Bie -Bi -Bi -Bi -Bi5 -Biq -Bi -Biz -BiB -Bi -Bi -BiŐ -BiY -Bi -Bi -Bi -Bi -BiF -Biٖ -Bi -Bi -Bi% -Bi -Bif -Bi B-Bi -Bi -Bi -Bi -BiQ -Bi ,-Biʥ -BiY -Bi. ,-Bi -Bi -Bi ,-Bi -Bi -Bi̭ ,-Bi; -Bi8 -Bi* -BiU -Bi -Bii -Bi> -Bin -Bi -Biw -Bi7 -Bid -Bi -Bid -Biq -Bi ,-Bi) -Bi -BiO -Bi -BiV -Bi ,-Bi -Bi# -Bi i  You encounter a hobgoblin.-BiZ C#..........#.#>####.###.#.## #.#  #.#..# #.# # #.##.# #.# #.##. #.###.#....g #.##..##.######...########........'.......@...............'####...###########...#####.. #..## #Kinetic Grapnel ... #.## #.# ##.###### # ##...##g   hobgoblin (asleep) #.#..##.## -Bi ##...##.# #.####.##-Bi 1649.1 (73.2)-BiG 650.3 (74.4 _-BiQ -Bi .Bix #.......... #.#>####. #.#.## #.#  #.#..# #.#  .BiW# #.##.# #.#  #.##. .#  #....g . ####...########....... '.......@............ .Bi####...###########.. #.. #..##  ... #.##  #.# ##. # ##...Bi0L #.#. ##...##.#  #..Biu #.......... #.#>####. #.#.## #.#  #.#..# #.#  # #.##.# #.#  #.##. .#  #....g . .BivI####...########....... '.......@............ ####...###########.. #.. #..##  ... #. #.# ##. # ##.. #.#..BiFw ##.. #..Bi|.Bi.Bi@v _A hobgoblin is nearby!.Bi  #.......... gowby the Tinkerer #.#>####.## Barachi #.#.## #.#  Health: 19/19 ======================== #.#..# #.#  Magic: 4/5===================----- # #.##.# #.#  AC: 2Str: 11 #.##. #.##.###.#  EV: 11Int: 15 .Bi^ #....g #.##..##.## SH: 0Dex: 10 ####..*########........## XL:  2 Next: 79% Place: Dungeon:2 '......*@...............' Noise: ---------  Time: 1650.3 (0.0) .Bi ####...###########...#### c) +0 quarterstaff .Bi #.. #..## # Cast: Kinetic Grapnel ... #.##  .Bi $#.# ##.###### .Bi! # ##...##... g   hobgoblin (asleep) #.#..##.##.Bi)!  ##...##.#  .BiL! #.####.## .Bio! _You encounter a hobgoblin. _A hobgoblin is nearby!.Bi! Aiming: Kinetic Grapnel (safe; 2% risk of failure)  .Bi! Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line.Bi9" CAim: a hobgoblin (asleep, 100% to hit).BiCc #.......... gowby the Tinkerer #.#>####.## Barachi #.#.## #.#  Health: 19/19 ======================== #.#..# #.#  Magic: 4/5===================----- # #.##.# #.#  AC: 2Str: 11 #.##. #.##.###.#  EV: 11Int: 15 #....† #.##..##.## SH: 0Dex: 10 .Bis####...########........## XL:  2 Next: 79% Place: Dungeon:2 '.......@...............' Noise: ---------  Time: 1650.3 (0.0) ####...###########...#### c) +0 quarterstaff #.. #..## # Cast: Kinetic Grapnel ... #.##  #.# ##.###### # ##...##... g   hobgoblin (asleep) #.#..##.## ##...##.#  #.####.##.Bi#Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The kinetic grapnel hits the hobgoblin.  You kill the hobgoblin!.Bi  #.......... #.#>####. #.#.## #.#  #.#..# #.#  .BiM# #.##.# #.#  #.##. .#  #....† . ####..*##....... .Bick'......*@............ #########.. #.. #..##  ... #. #.# ##. # ##.. #.#.  ##..  .Bi_#. /Bi 0&../Bi;87=1.3 (1Kinetic Grapnel _/Bi=/Bi /Bi< /Bi /BiN /Bi /Bi X/Bi /Bi@ /Bi /Bi /Bio /BiZ /Bi /Bi: /BiĘ /Bi /BiI /Bi /BiF ,/Bi /Bi /BiJ /Bi /Bi /BiE ,/Biڦ /Bi# /BiG H5=====/Bi /Bi /Bi2 f  You encounter an adder./Bi s #......... #.#>####. #.#.## #.## #.#..# #.## #. #.##.# #.# #.##.## #.##.###.#/Biw i #....†. #.##..##..####...#........S'...............-.####...#... #..# #..##  .... #.##/Bi = #.#. ##. # #. ##...##S   adder (asleep)# #.#..##.# ##...##.# #.####.#/Bi `.S60.0)/Bi C'S/Bi OS/Bi O-2.5 (11.2 _/Bi^ /Bi /Bik/  #.#>   #   # #.   #.##.##  #....†.  .####...########. .'S.....@........ .####...######### #..# #..##  .... #.##  #.#.  # #.  #  /Biƻ# #.#>   #   # #.   /Bi#.##.##  #....†.  .####...########. .'S.....@........ .####...######### #..# #..##  .... /BiL #.#.  # #.  #  /Bi/BiQ/Bi/Bi /BiW_An adder is nearby!0Biu # #.#>####.# #.#.## #. #. #.#..# #. # #. #.##.# #. #.##.#### #.##.###. #....†.b #.##..##..####...#..'S....@..####...#... #..## #..## 0Bi .... #.## #.#.# ##. #.#. ##...### ## #.#..##. b   bat (asleep) ##...##. #.####.0BiQH.S0Bi!0BiH3.7 (1.2)Kinetic Grapnel0Bi 0Bi!T _You encounter a bat.0BiA#.#.#>####.## #.#.## #.##. #.#..# #.## #. #.##.# #.##.##.#### #.##.###.##....†.b #.##..##.#..####...#.#..'.S...####...#0BiF...##..## #..## #.#.# ##.##.#. ##...##.# ## #.#..##.###...##.##.####.#0BiH.S0BiC.S0Bi0Bi(4.90BiM0Bi1Bi7#.#.#>####.## #.#.## #.# #. #.#..# #.# # #. #.##.# #.# #.##.#### #.##.###.# 1Bi#....†.b #.##..##.#..####...#.#..'...S.'..####...#...##..## #..## #....#.#.# ##.##.#. ##...##.1Bi1# ## #.#..##.# #.####.#1Bi(G.S1Bi(C.S1Bi1BiH=====6.11Bi1Bi’1BiA  Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1BiJ.S1Bi8#1Bi n3----------==701Bi` 1Bi3 D _You shape a spike launcher from a nearby wall.2Bit * You sock the adder!2Bidq `  The adder is almost dead.2Biq8*2Bi#G&`2Bi SThe rocky spike misses the adder. x2; The adder bites you but does no damage.2Bi-8.4 (1.32Bi~2BiV _The adder completely misses you.2BiBk *You miss the adder.2Bi .The adder is almost dead.The rocky spike skewers the adder.2Bi!^*2Bi..2BiְJ#.......... gowby the Tinkerer#.#>####.## Barachi##.#.## #.# Health: 19/19 ========================#.#.#..# #.# Magic: 3/5==============----------# #.#.##.# #.# AC: 2Str: 11#.##.#### #.##.###.# EV: 11Int: 15#....†.b#.##..##.## SH: 0Dex: 10..####...########........## XL:  2 Next: 137% Place: Dungeon:22Bi..'.......@...............' Noise: ==-------  Time: 1669.7 (1.3)..####...###########...#### c) +0 quarterstaff#..###..## # Cast: Kinetic Grapnel....#.###.#.###.#######.#.##...##... # ###.#..##.## ##...##.# #.####.## The adder is almost dead.The rocky spike misses the adder. x2; The adder bites you but does no damage. 2Biȱ_The adder completely misses you.You miss the adder.The adder is almost dead.The rocky spike skewers the adder.2Bi _You kill the adder!You have reached level 3!2Biн/  --more--3BiM  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? 3Bi 24/243/6--738% Kinetic Grapnel3Bim 3Bi S _You feel clever. x24Bi4Bih Spells (Memorise)TypeFailure Level  a - Launch Clockwork Bee Forgecraft6% 3b - SlowHexes19%1  c - BlinkTranslocation4Bib28% 2  d - Ensorcelled HibernationHexes/Ice28% 2  e - Lesser BeckoningTranslocation28% 2  f - Momentum StrikeConjuration/Translocation 28% 2  g - Forge Blazeheart Golem Fire/Forgecraft 52% 4  h - Forge Lightning Spire Air/Forgecraft 52% 4 3 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit5Bi 5Bi#.......... gowby the Tinkerer#.#>####.## Barachi##.#.## #.# Health: 24/24 ========================#.#.#..# #.# Magic: 3/6============------------# #.#.##.# #.# AC: 2Str: 11#.##.#### #.##.###.# EV: 11Int: 17#....†.b#.##..##.## SH: 0Dex: 10..####...########........## XL:  3 Next: 18% Place: Dungeon:2..'.......@...............' Noise: ==-------  Time: 1669.7 (0.0)..####...###########...####5Bi[39;49m c) +0 quarterstaff#..###..## # Cast: Kinetic Grapnel....#.###.#.###.#######.#.##...##... # ###.#..##.## ##...##.# #.####.## The rocky spike skewers the adder. _You kill the adder!You have reached level 3!Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel clever. x25Bi,Memorise Launch Clockwork Bee, consuming 3 spell levels and leaving 0? Y - Yes  N - No5BiK5Bi#.......... gowby the Tinkerer#.#>####.## Barachi##.#.## #.# Health: 24/24 ========================#.5Bi=#.#..# #.# Magic: 3/6============------------# #.#.##.# #.# AC: 2Str: 11#.##.#### #.##.###.# EV: 11Int: 17#....†.b#.##..##.## SH: 0Dex: 10..####...########........## XL:  3 Next: 18% Place: Dungeon:2..'.......@...............' Noise: ==-------  Time: 1669.7 (0.0)..####...###########...#### c) +0 quarterstaff#..###..## # Cast: Kinetic Grapnel....#.###.#.###.#######.#.##...##... #5Bi[39;49m ###.#..##.## ##...##.# #.####.## The rocky spike skewers the adder. _You kill the adder!You have reached level 3!Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel clever. x25BiT5Bi$.--70.7 (15Bi5Biu _This spell is quite dangerous to cast!5Bi F--1.7 (25Bi5Bil5Bi +2.7 (35Bi"5Bi0 9#5Bik +3.7 (45Bi5Bi.$ 5Bi,B_You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'b'.6BiȪz  Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? 6Bi6D Your spells (adjust)TypeFailure Level  a - Kinetic GrapnelForgecraft1% 1 b - Launch Clockwork BeeForgecraft6%3  z - Construct Spike LauncherForgecraft3%2 Select a spell to adjust [?] help [!] toggle spell headers[Esc] exit6Bi#.......... gowby the Tinkerer#.#>####.## Barachi##.#.## #.# Health: 24/24 ========================#.#.#..# #.# Magic: 3/6============------------# #.#.##.# #.# AC: 2Str: 11#.##.#### #.##.###.# EV: 11Int: 17#....†.b#.##..##.## SH: 0Dex: 10..####...########........## XL:  3 Next: 18% Place: Dungeon:2..'.......@...............' Noise: ---------  Time: 1673.7 (0.0)..####...###########...#### c) i_~m+0 quarterstaff#..###..## # Cast: Kinetic Grapnel....#.###.#.###.#######.#.##...##... # ###.#..##.## ##...##.# #.####.##  _You feel clever. x2 _This spell is quite dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'b'.  Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? Adjust which spell? 6Bi _This spell is quite dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'b'.(g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? Adjust which spell? Okay, then.6Bi6Bi6Bi%. _6BiW  # #.#>####. # #.#.## #.# #. #.#..# #.# # #. #.##.# #.# #.##.#### #.##.###.# #....†.b #.##..##. ..####...#. ..'....... ..####...#... #..## #..##  .... #.## #.#.# ##. #.#. ##...## # ## #.#..##. ##...##.# #.####.4.9 (1.2 _i{ 9;17H7Bi ###.##### #........ #.#>####. # #.#.## #. #. #.#..# #. # #. # #.##.# #. #.##.####.# #.##.###. #....†.b..# #.##..##. ..####..@######## ..'........................####...###########...## #..## #..## .... #.## #.#.# ##.#### b   bat (asleep) #.#. ##...##.# i0m## #.#..##.#...##.b..bb3-=6.1Kinetic Grapnel7Biq _The bat hits you. The bat misses you.7Bii ###.##### gowby the Tinkerer #........ Barachi #.#>####. Health: 23/24 =======================- # #.#.## #. Magic: 2/6========---------------- #. #.#..# #. AC: 2Str: 11 # #. # #.##.# #. EV: 11Int: 17 #.##.####.# #.##.###. SH: 0Dex: 10 #....†.b..# #.##..##. XL:  3 Next: 18% Place: Dungeon:2 ..####..@########........ Noise: =--------  Time: 1676.1 (0.0) ..'...................... c) +0 quarterstaff ..####il39;49m...###########...## Cast: Kinetic Grapnel #..## #..##  .... #.##  #.#.# ##.#### b   bat #.#. ##...##. # ## #.#..##.7Bi: ##...##. _Okay, then. _The bat hits you. The bat misses you.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (64% to hit)7Bi ###.##### gowby the Tinkerer#........ Barachi#.#>####. Health: 23/24 =======================-##.#.## #. Magic: 2/6========----------------#.#.#..# #. AC: 2Str: 11# #. # #.##.# #. EV: 11Int: 17#.##.####.# #.##.###. SH: 0Dex: 10#....†.b..# #.##..##. XL:  3 Next: 18% Place: Dungeon:2..####..@########........ Noise: =--------  Time: 1676.1 (0.0)..'......................7Bi [40m c) +0 quarterstaff..####...###########...## Cast: Kinetic Grapnel#..###..##....#.###.#.###.#### b   bat#.#.##...##.# ###.#..##.##...##. _Okay, then. _The bat hits you. The bat misses you.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (64% to hit)7Bi{b. _The bat hits you. The bat misses you.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a bat (64% to hit)  The kinetic grapnel hits the bat but does no damage.7Bi$.b.7Bi7BiId3====7.1 (17Bi7BifQ _The bat closely misses you.7Bi  ### ###.#######........ #.#>####.## #.#.## #.# #. #.#..# #.## #. # #.##.# #.##.##.####.# #.##.###.# #....†.@..# #.##..##.#7BiJ ..####.b.########.#..'.........................####...###########...####..###..... .## #.#.#######.#. ##...##.# ###.#..##.#7Bib b.7Bi 7BiF [4=8.3 (1.27Bi 7Bi _The bat misses you. The bat barely misses you.8BiW ### # gowby the Tinkerer ###.###### Barachi #......... Health: 24/24 ======================== #.#>####.# Magic: 2/6========---------------- # #.#.## #.# AC: 2Str: 11 #. #.#..# #.# EV: 11Int: 17 # #. # #.##.# #.# SH: 0Dex: 10 #.##.####.# #.##.###.# XL:  3 Next: 18% Place: Dungeon:2 #....†b@..# #.##..##.# Noise: =--------  Time: 1678.3 (0.0) ..####...########........# c) +0 quarterstaff ..'....................... Cast: Kinetic Grapnel ..####8Bi`[39;49m...###########...### #..## #..##  .... #.##  b   bat #.#.# ##.##### #.#. ##...##.. # ## #.#..##.# _The bat closely misses you. _The bat misses you. The bat barely misses you.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (64% to hit)8BiBT *b8Bi@ 8Bi 0### # gowby the Tinkerer###.###### Barachi#......... Health: 24/24 ========================#.#>####.# Magic: 3/6============------------##.#.## #.# AC: 2Str: 118Bia #.#.#..# #.# EV: 11Int: 17# #. # #.##.# #.# SH: 0Dex: 10#.##.####.# #.##.###.# XL:  3 Next: 18% Place: Dungeon:2#....†b@..# #.##..##.# Noise: =--------  Time: 1678.3 (0.0)..####...########........# c) +0 quarterstaff8Bi ..'....................... Cast: Kinetic Grapnel..####...###########...####..###..##....#.##b   bat#.#.###.######.#.8Bi ##...##..# ###.#..##.# _The bat closely misses you. 8BiA _The bat misses you. The bat barely misses you.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  8Bi Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line8Bi$ :Okay, then.8Bi 8Bi 8Bi . _9Bijb.†b9.6 (1.39Bi`omisses you. The bat barely misses you.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then. _You closely miss the bat. The bat closely misses you. The bat misses you.9Bi> Q.b..b9Bi b.9Biv 9Bi )80.99Bi 9Bi s _You barely miss the bat. The bat hits you but does no damage.:Bi ### # gowby the Tinkerer ###.###### Barachi #......... Health: 24/24 ======================== #.#>####.# Magic: 2/6========---------------- # #.#.## #.# AC: 2Str: 11 #. #.#..# #.# EV: 11Int: 17 # #. # #.##.# #.# SH: 0Dex: 10 #.##.####.# #.##.###.# XL:  3 Next: 18% Place: Dungeon:2 #....†.@..# #.##..##.# Noise: =--------  Time: 1680.9 (0.0) ..####..*########........# c) +0 quarterstaff ..'.....b................. Cast: Kinetic :Bi]nGrapnel ..####...###########...### #..## #..##  .... #.##  b   bat #.#.# ##.##### #.#. ##...##.. # ## #.#..##.# _You closely miss the bat. The bat closely misses you. The bat misses you. _You barely miss the bat. The bat hits you but does no damage.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (64% to hit):Big ### # gowby the Tinkerer ###.###### Barachi #......... Health: 24/24 ======================== #.#>####.# Magic: 2/6========---------------- # #.#.## #.# AC: 2Str: 11 #. #.#..# #.# EV: 11Int: 17 # #. # #.##.# #.# SH: 0Dex: 10 #.##.####.# #.##.###.# XL:  3 Next: 18% Place: Dungeon:2 #....†.@..# #.##..##.# Noise: =--------  Time: 1680.9 (0.0) ..####...########........# c) +0 quarterstaff ..'.....†................. Cast: Kinetic Grapnel ..####:Bijv[m...###########...### #..## #..##  .... #.##  b   bat #.#.# ##.##### #.#. ##...##.. # ## #.#..##.#Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (64% to hit)  The kinetic grapnel hits the bat.  You kill the bat!:Bi  ###  #.#> #   #.   # #. #   #.#  #..  ..####..* ..'.. ..### #..##  .... #.##  #.#.#   #.#.   # ##  :Bik .:Bi\w201.9 (1Kinetic Grapnel _:Bi;Bi;Biŵ;Biu;Biڼ;BiF;Biul3====;Bi:;Bi,;Bi];BiQ,;Bi;Bi,;Bi;Bi;Bi<====;Bik;Bi,,;Bi;Bi;Bi;Bi;Bi6,;Bi;Bih,;Bi;Bil,;BiW;Bi;BiDP4====;Bi;Bi ,;Bi;Bi;BiB;Bi;BiG,;Bi;Bi<;Bi<====;Bi;Bi,;Bi;Bi;BiG;Bi;BiM,;Bi;Bi0,;Bi;BiL;Bi;Bi6;Bi';BiP5====;Bi*;BiYh  A kobold comes into view.;Bi-KK   kobold (missile, wandering);Bie1706.9 (25.0);Bi ;BiM-7.9 (26 _;Bi;Biw;Bi)L ###  #.#> #   #.   # #. #   #.##.####.#  #....†.@..#  ..####...#### ..K.....† ..####... ;Bi#..## #..##  .... #.##  #.#.#  #.#.  # ## ;Bi0X ###  #.#> #   #.   # #. #   #.##.####.#  #....†.@..#  ..####...#### ..K.....† ..####... ;BiX#..##  .... #.##  #.#.#  #.#.  # ## ;BiE_;Bia;Bi+f;Bih] _A kobold is nearby!;Bi ###  #.#> #   #.   # #. #  ;BiO #.##.####.#  #....†.@..#  ..####...#### ..K.....† ..####... #..## #..##  .... #.##  #.#.#  #.#.  # ## ;Bi% ###  #.#> #   #.  ;Bi] # #. #   #.##.####.#  #....†.@..#  ..####...#### ..K.....† ;Bi?R..####... #..##  .... #.##  #.#.#  #.#.  # ## ;Bi;Bi;Bi];Bi] _A kobold is nearby!;BiEp 3###.#### #........ #.#>##### #.#.## #. #. #.#..# #.# #. # #.##.# #.;Bip p #.##.####.# #.##.###. #....†....# #.##..##...####..@########........ ..K.....†......... ..####...###########...## #..## #..##.... ;Bi{q  ##.#.##.#### #.#...##. # ## #.#..## ##...##.;Bis A'K;Biu| ;Bi 89.1 (1.2) _;Bi ;Bi9 ;Bi ###. # #.#>#### ## #.#.## # #. #.#..# # # #. # #.##.# # #.##.####.# #.##.### #....†....# #.##..## ..####.@.##.'K....†..####...#...  #..## #..## ..... #.## #.#.## ##. #.#. ##...## # ## #.#..## ##...##;Bih2K.;Bi';Bi)10.3;Bi;Bi ##. #.#.##  #.. #.#..#  # #.# # #.##.#  #.##.####.# #.##. #....†....# #.##.. ..####@..######. #.#. #.. #.#..## #.# # #.##.# #.##.####.# #.##.#.. #....†....# #.##......K####...########..........'..@..†........####...########### #..## # ...... ##.#.###.#. #.#.. #.. K   kobold (missile, wandering) # ##. #.#.. . ##... ##. #.#. #.. #.#.. # #.# # #.##... #.##.####.# #.##... #....†....# #.##.####...#.'.@...†..####...#.. #..## #.. ...... #. #.#.###. ##. #.#.. # ## # ##. #.# . ## .# #.3.9=Bi%=Bit   A kobold comes into view.KK   kobold (missile, wandering)=Bi s405.9 (2 _=Bi >Bis .# # . #.#># ##. #.#.##' #.. #.##... # #.# # #.##.K.. #.##.####.# #.##.. #....†....# #.##>Bi.####...#.'@....†..####...#.. #..## #... ...... ##... #.#.###. ####' #.#.. # ### # ##. #.# . ## .# #.>BiK.K>Bix1K.>BiG>Bi>^6====7.1 (1.2>Bi>BiR>Bi a .# ## . #.# #< ##. #.# ##'# #.. #.##...# # #.# # #.#..K..# #.##.####.# #.>Bi .##....†....# #..####...#.@.....†..####....# #..## #.....# ......#...# #.#.###.  ##'# #.#.. # ## #. # ##.>Bi  #.# . ## .# #>Bil @.K>Bi| ^<K)>Bi ?8.3Kinetic Grapnel>Bi >Bi 2 _Found a stone staircase leading up.>Bi Q _There is an open door here.?Bik .# #.. gowby the Tinkerer # . #.# Barachi #< ##. #.# Health: 24/24 ======================== ##'# #.. #.# Magic: 5/6====================---- ##...# # #.# # #.# AC: 2?BilStr: 11 #...K.# #.##.####.# #.# EV: 11Int: 17 .....*.##....†....# #.# SH: 0Dex: 10 ......**####...########.. XL:  3 Next: 20% Place: Dungeon:2 ........@.....†.......... Noise: ---------  Time: 1718.3 (0.0) ........####...########## c) +0 quarterstaff .......# #..##  Cast: Kinetic Grapnel ?Bi#n#.....# ......  ##...# #.#.###. # ##'# #.#.. # ## K   kobold (missile) #. # ##. #. # . ## .# # _Found a stone staircase leading up. _There is an open door here.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 club and quivering stones (70% to hit)?Bi .##.. gowby the Tinkerer#.#.# Barachi#<##.#.# Health: 24/24 ========================##'##..?BiL#.# Magic: 5/6====================----##...# # #.# # #.# AC: 2Str: 11#...*.# #.##.####.# #.# EV: 11Int: 17.....*.##....†....# #.# SH: 0Dex: 10......**####...########.. XL:  3 Next: 20% Place: Dungeon:2........@.....†.......... Noise: ---------  Time: 1718.3 (0.0)........####...########## c) +0 quarterstaff.......# #..##Cast: Kinetic Grapnel#.....# ......##...# #.#.###.#?Bi##'# #.#.. # ## K   kobold (missile)#. # ##.#.#.##.## _Found a stone staircase leading up. _There is an open door here.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 club and quivering stones (70% to hit)?Bi"|K... _There is an open door here?Bi"K.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a kobold, wielding a +0 club and quivering stones (70% to hit)  The kinetic grapnel misses the kobold.?BiD(>(((?Biӱ,...?Bi'b2--=9.3 (1?Bi?BiUD _The kobold throws a stone. The stone hits you.@BiO .# #.. gowby the Tinkerer # . #.# Barachi #< ##. #.# Health: 22/24 ======================-- ##'# #.. #.# Magic: 4/6================-------- ##...# # #.# # #.# AC: 2Str: 11 #...K.# #.##.####.# #.# EV: 11Int: 17 .....*.##....†....# #.# SH: 0Dex: 10 ......**####...########.. XL:  3 Next: 20% Place: Dungeon:2 ........@.....†.......... Noise: =--------  Time: 1719.3 (0.0) ........####...########## c) +0 quarterstaff@BiP .......# #..##  Cast: Kinetic Grapnel #.....# ......  ##...# #.#.###. # ##'# #.#.. # ## K   kobold (missile) #. # ##. #. # . ## .# #The kinetic grapnel misses the kobold. _The kobold throws a stone. The stone hits you.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 club and quivering stones (70% to hit)@Bi=! .# #.. gowby the Tinkerer # . #.# Barachi #< ##. #.# Health: 22/24 ======================-- ##'# #.. #.# Magic: 4/6@Bi================-------- ##...# # #.# # #.# AC: 2Str: 11 #...$.# #.##.####.# #.# EV: 11Int: 17 .......##....†....# #.# SH: 0Dex: 10 ........####...########.. XL:  3 Next: 20% Place: Dungeon:2 ........@.....†.......... Noise: =--------  Time: 1719.3 (0.0) ........####...########## c) +0 quarterstaff .......# #..##  Cast: Kinetic Grapnel #.....# ......  ##...# #.#.###. # ##'# #.#.. # ## K   kobold (missile) #. # ##. #. # . ## .# #Aiming: K@Bii inetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 club and quivering stones (70% to hit)  The kinetic grapnel hits the kobold.  You kill the kobold!@Bil .#  # .  #< ##.  ##'# #..  @Biw##...# # #.# #  #...$.#   .....*†....#  ......**####...## .....†.. ......##@Bi!9 .......# #..##  #.....#  ##...# @Biy  ##'# #.#.. #  #. # ##.   @Bi-# .   .#  @Bia;(...@BiC3=220.3 (1Kinetic Grapnel _@BiG@BiH@Bi 3@Bi @Bik @Bi n@Bim% 4==@Bi& 1 _HP restored.@Bi' @Bi2( @Bi7* @Bi* @Bi#, @Bi/ ,@Bi/ @Bi1 =5====@Bi2 @Bi4 ,@BiA= ====@Bi> @Bi? @Bi? @Bi7A @BiB ,@BiHC @BiE ,@BiF @BiG ,@BiH @BiXJ @BiJ @BimK @BiFM @BiM N6====@Bi~N @Bi:Q @BiS ,@BiT @BiV @BifY @BiY @BiuZ @Bii\ @Bi^ ,@Bip_ @Bi` @Bib @Bi=c <====@Bi2d @Bi^j k  You now have 133 gold pieces (gained 13).  Things that are here:@Bij @Bil @Bip 8 _a +0 club; 3 stones@Biss 3@Biu @Biv @Bi6y ,@Biz @Bi~ @  There is an open door here.@Bi @Bi)  _@Bi* @Bi݆ P  There is a stone staircase leading up here.@Bi @Bi  _@BiD @Bif @Bi @Bi @Bi @Bi @Bi @Bi @Bi @Bi @Bi @Bi @Biq @Bi? X@Bi @Bi ,@Bi @Bi- @Bi ,@Bi @Bi @Bi5 @Bi @Bi @BiX @Bi @Bi^ @BiU @Bi @Bi @Bi @Bi% @Bi @Bi @Bi @Bi @Bi @Bi ,@Bi @Bi @Bip @Bi @Bi @BiB @Bi7 ,@Bi @BiX @BiR ,@Bi  @Bi @Bi ,@BiU @Bi @Bi ,@Bi @Bi @BiK @Bi @Bi @Bi+ @Bi4 ,@Bi  @Bi @Bia @Bi @Bi @Bi  @Bi ,@Bi> @BiS @Bi ,@Bi @Bi0! ,@Bi! ,@BiS# @Bi$ ,@Bi{% @BiB' @Bi^( ,@Bi) @Bi), @Bi- @Bi . @Bi. @Bi0 @BiT3 ,@Bi-4 @Bi6 @Bii8 @Bi8 @Bi9 @Bi~F @BiG @BijH @Bi I @BiL @Bi-N ,@BiN @BiJP @BiQ @BiER @BiR @BidT @BiU @Bi]V @BiW @BiW @BirY @BisZ ,@Bi\ @Bi^ @Bi$_ @Bi_ @BiUb 7 _You open the door.@Bi.d @Bid @Bij l  There is an open door here.@Bil 5 _@Bii B@BiT @Bi* @Bi ,@Bi @Bi @Bi͞ @Bi] @Bi+ @Bi @Bi @Bim @Biޥ @BiU @Biک @Bi> @Bi @Bi @Bi @Bi @Bi @BiŴ @Bin  You encounter a goblin. It is wielding a +0 dagger.@Bib g.  # .#. #.#####  .. #....[#  #. #####.# # ##'## #.# #. ##...## #.# #. ##.....## # #.# #.# ##.......## ##. ##.# #..######...##.###-....'.............#....####...##.##.##.......## ##. #.##.# ##.....## # #.##.@Bi } ##...## #.##.. g   goblin (wandering) ##'## #.#### #.# ..##.# .##@Bi .g97.9 (77.6)g.@Bi| O-9.1 (78.8 _@Bi @Bi @BiT g. .#.   .. #....[#  #.   ##'## #.#  ##...## #.#  ##.....## # #.#  # ##.......## ##. ##.#  ..##......@..# ............'..... #..........####.. #.#.......## ##.  ##.....## #  ##...##  ##'##  #.# ..#  #.# .## ABi# g. .#.   .. #....[#  #.   ##'## #.#  ##...## #.#  ##.....## # #.#  # ##.......## ##. ##.#  ..##......@..# ............'..... #..........####.. #.#.......## ##.  ##.....## #  ##...##  ABi$##'##  #.#  #.# ABi*ABi6.ABi5ABir7] _A goblin is nearby!ABi  ..  g.> .#. #.##### .. #....[#  #. #####.# # ##' #.# # ## #.# # ## # #.# # # ## ##. ##.# #.##...####...##.###....'............ABic $.#..........####...##.##.#.#.......## ##. #.##.# ##.....## # #.##....## #.##.#'## #.### #.# ..#ABin ABi 3800.3 (1.2)ABis ABi ; _Found a stone staircase leading down.BBi ... ... g.>. .#.# #.##### ... #....[#  #.#####.#  ##' #.#  ## #.#  ## # #.#  # ## ##. ##.# ..##.####...##.## ..'..........#.#...####...##.### #...## ##. #.## #.##.....## # #.## . ##...## #.## . ##'## #.## BBiBBi(1.5BBiBBixBBiM# ..g.>. .#.#####.......[ #.# #### ##'##  ##.@.##  ##.....## # # #### ##. ##.# ..##.........####...##.##..BBiM# BBiBBi(2.7BBi>BBiBBiN !M.. .....g. .#..#... ..#..>. .#.######.......[ #.# #### ##@##  ##...##  ##.....## # # ##.......## ##. ##.#g   goblin (wandering)#.BBiZ! RBBi~$ (3.9BBiC* BBi<+ , _The goblin leaves your sight.BBi%- Q _There is an open door here.CBiM... .#####........... .#..#......#. ..#..>.  #.#.###.# #.#####.......# #....[ #@# #### ##'##  ##...## ##.....## # #.##### ...##CBiZCBi#/5.1 _CBi'CBi CBi... ##### #....... .##..#..#.....#.. ....... #..>.#  #.#.###.# #.#####CBi #.@.....# #....[####.##### #####.# ##'# #.# ##. #.# ##.. # #.# # ##... ##. ##.##.........####...##.# ............'.......... #.#..........####...##.CBio0gCBi`g   goblin (wandering)CBi(6.3CBi;CBiCBi\ ########. .#####. #......... .#g...#..#..#....#..## ......... #..>.#  #@#.###.# #.### #.......# #....[###.##### #####. ##'# #. ##.. #. ##... # #. # ##.......## ##. ##.##.........####...## ............'..........CBi RCBi (7.5CBi CBi~ DBigM######## ........ .# ##......#####.#..............#.K....#..#..# .......#..###...........>.# #.###.# #.####.......# #....[###.##### #####.K   kobold (missile, asleep).DBil0gDBisg   goblin (wandering)K   kobold (missile, asleep)DBiw?8.7Kinetic GrapnelDBi|DBi _You encounter a kobold. It is wielding a +0 dagger and quivering stones.DBi########## # ... .#########.###...............##..Kg...#..#..##....#..##........#..>.##.#  #.#.###.# #.### #.......# #...##.##### ##### ##'# # ##.. # ## # # # ##.......## ##. ##DBi+J.gDBiuDBiL(9.9DBiEBi}  gowby the Tinkerer  Barachi ########## #  Health: 24/24 ======================== ......... .#  Magic: 5/6====================---- ###......#####.##  AC: 2Str: 11 #...............#  EV: 11Int: 17EBi #..K....#..#..#  SH: 0Dex: 10 #..g**.....#..##  XL:  3 Next: 22% Place: Dungeon:2 #@.........  Noise: ---------  Time: 1809.9 (0.0) ##..>.##.#  c) +0 quarterstaff #.#.###.# #.### Cast: Kinetic Grapnel #.......# #.... ###.##### ##### ##'## # g   goblin (wandering) ##...## # K   kobold (missile, asleep) ##.....## # #EBiL # ##.......## ##. ## _There is an open door here. _You encounter a kobold. It is wielding a +0 dagger and quivering stones.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  EBi2 XPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (asleep, 100% to hit)EBi;e  gowby the Tinkerer  Barachi ########## #  Health: 24/24 ======================== ......... .#  Magic: 5/6====================---- ###......#####.##  AC: 2Str: 11 #...............#  EV: 11EBifInt: 17 #..)....#..#..#  SH: 0Dex: 10 #..g.......#..##  XL:  3 Next: 22% Place: Dungeon:2 #@.........  Noise: ---------  Time: 1809.9 (0.0) ##..>.##.#  c) +0 quarterstaff #.#.###.# #.### Cast: Kinetic Grapnel #.......# #.... ###.##### ##### ##'## # g   goblin (wandering) ##...## # K   kobold (missile, asleep) ##.....## # # # ##.......## ##. ##EBi`gEAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (asleep, 100% to hit)  The kinetic grapnel hits the kobold.  You kill the kobold!EBi1lg ########## #  ......... .#  ###.#.##  EBil#......#  #.#..#  #..g**.....#..##  .....  EBi.##.#  c) +0 quarterstaff #.Bi< m#.###.# #.### Cast: Kinetic Grapnel #.......# #.... ###.##### ##### ##'## # g   goblin (wandering) ##...## # ##.....## # # # ##.......## ##. ##The kinetic grapnel hits the kobold. _You kill the kobold!Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (wandering, hasn't noticed you, 70% to hit)EBi   gowby the Tinkerer  Barachi ########## #  Health: 24/24 ======================== ......... .#  Magic: 4/6================-------- ###......#####.##  AC: 2Str: 11 #...............#  EV: 11Int: 17 #..$....#..#..#  SH: 0Dex: 10 EBiJ k#..........#..##  XL:  3 Next: 25% Place: Dungeon:2 #@.........  Noise: =--------  Time: 1810.9 (0.0) ##..>.##.#  c) +0 quarterstaff #.#.###.# #.### Cast: Kinetic Grapnel #.......# #.... ###.##### ##### ##'## # g   goblin (wandering) ##...## # ##.....## # # # ##.......## ##. ##Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (wandering, hasn't noticed you, 70% to hit)The kinetic grapnel hits the goblin.  You kill the goblin!EBi_  ########## #  ......... .#  ###.#.##  #......#  #.EBi #..#  #...**.....#..##  .....  ##.#  #.#.###.#  #.......#  ###.#####  ##'##  EBi/ ##...##   EBi M##.....## #   # ..## ##.  EBi" !..EBi 371.9 (1EBiz CKinetic Grapnel _EBi EBiM FBiIFBi:FBiFBicXFBi FBiFBiPFBi FBi FBi3 FBi ,FBi FBib ,FBi FBi ,FBiK FBi f5====FBi] FBi ,FBi FBi4 FBi| FBi FBil ,FBij FBi ~====FBid FBi! FBiT# FBi# FBi % FBiy& FBi& FBi:( FBi2* ,FBi+ FBi9 ,FBi/; FBi= d6====FBi}> FBiu@ FBiPB FBiB FBiqC FBiiE FBiH ,FBiH FBi"K FBiM FBi\M FBi5N FBiO FBiQ FBiER <====FBiR FBiZ k  You now have 143 gold pieces (gained 10).FBi[ FBif _Items here: ( )) †.FBi}g FBi:i FBii FBiIj FBik FBi+s XFBis ,FBit FBiv FBix FBi`x FBix FBiz FBi| ,FBi} FBiE FBiI FBi FBi} FBiօ FBi' FBi FBi[ FBiX FBi FBig FBii FBi FBi FBi FBi FBi/ FBi ,FBi FBi FBi FBi FBiߜ FBi FBi ,FBi FBi@ FBi ,FBi FBiT FBi+ ,FBiE FBi: FBi ,FBi FBi/ FBiޯ FBi9 FBiа FBiK FBi FBi ,FBi. FBi? FBi FBi FBi* FBic c  You encounter a bat.FBi' @#........##..........####.#######..>.##.# #.# #.#.###.# # #.# #.......# # #.# ###.##### # #.## ##'## #..### ##...###....#..# ##.....## ##.#.###@###.......## ##-# #. #..##.........####..................'....FBi y.#...#.#..........#####.##.##.#.#.......## # #. #.#.##.....##b   bat (asleep). ... ##...##.b ..# ##'#### ### #.#FBi 058.5 (46.6)FBio O-9.7 (47.8 _FBiD FBi GBi^ #.....  ####.>.##.#  #.#   #.#   #.#   #.## ##'##  #..###   #....#..#   GBi9;#@#  # #. #..# ....... .#...#.#. #.##.##.#.#  # #. #.#.#  . ...   .b ..# ##'##  ## ### #.# GBir: #.....  ####.>.##.#  #.#   #.#   #.#   #.## ##'##  #..###   #....#..#   #@#  # #. #..# ....... .#...#.#. #.##.##.#.#  # #. #.#.#  . ...  GBis.b ..#  ## ### GBiyGBiB|GBiGBiiZ _A bat is nearby!HBiYL  ###.#######..>.##.#  #.# #.#.###.......##.#####.## ##'## #..### ##...###....#..# ##.....## ##.###.###.......## # #. #.@##..####.#..................'...#.#...#.#..........####HBiM #.##.##.#.#.......## ## #. #.#.##.....## ...b'###.#HBi\W O60.9 (1.2) _HBi=\ HBiX] IBi(  #.# #.#.###.#   #.# #.......#   #.# ###.#####   #.## ##'##  ## #..### ##...##  #....#..#..##   #.#.###.###.......##   #.#..#..##.........##   #.....@............'..   #.#...#.#.####   #.##.##.#.# #   # #. #.#.##.##   . ... ##...#IBi)#  b ..# ##'b   bat (asleep)  ## ### #.   #.#  #.##IBiz1IBi=E2.1IBis1 D  #.# #.......#   #.# ###.#####   #.## ##'##  ####..### ##...##   #....#..#..##   #.#.###.###.......##   #.#..#..##.........##   #.........'..  IBi1 # #.#..@#.#..........###   #.##.##.#.#...   # #. #.#.##..   .. ... ##.  IBiQ2 vb. ..# ##'  ###. ### #.   #. #.#  #.#.##  IBi2 W#. #####...###IBilI r3.3Kinetic GrapnelIBi(d #.# #.......#  gowby the Tinkerer #.# ###.#####  Barachi #.## ##'##  Health: 24/24 ======================== ####..### ##...##  Magic: 5/6====================----IBi9) #....#..# ##.....##  AC: 2Str: 11 #.#.###.###.......##  EV: 11Int: 17IBi^) #.#..#..##.........### SH: 0IBi)=Dex: 10 IBi)#..................'.. XL:  3 Next: 27% Place: Dungeon:2 #.#..@#.#..........### Noise: ---------  Time: 1863.3 (0.0)IBi) #.##*##.#.#.......##  c) +0 quarterstaffIBi) # #* #.#.##.....##  Cast: Kinetic GrapnelIBi*c *. ... ##...##  IBi>*.b. ..# ##'##  ###. ### #.#  b   bat (asleep)IBie*@ #. #.#  #. ##.## IBi*c #. #####...### _You encounter a bat. IBi*_A bat is nearby!Aiming: Kinetic Grapnel (safe; 1% risk of failure)  IBi ++Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (asleep, 100% to hit)JBiM #.# #.......#  gowby the Tinkerer #.# ###.#####  Barachi #.## ##'##  Health: 24/24 ======================== ####..### ##...##  Magic: 5/6====================---- #....#..# ##.....##  AC: 2Str: 11 JBiچ#.#.###.###.......##  EV: 11Int: 17 #.#..#..##.........### SH: 0Dex: 10 #..................'.. XL:  3 Next: 27% Place: Dungeon:2 #.#..@#.#..........### Noise: ---------  Time: 1863.3 (0.0) #.##.##.#.#.......##  c) +0 quarterstaff # #. #.#.##.....##  Cast: Kinetic Grapnel .. ... ##...##  .†. ..# ##'##  JBiX###. ### #.#  b   bat (asleep) #. #.#  #. ##.##  #. #####...### Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (asleep, 100% to hit)  The kinetic grapnel hits the bat.  You kill the bat!JBi #.#   #.#   #.## ##'##  ####..###      #.  #.... #....  #.##*  # #*   *. ...  .†. ..#  ###. ###  #.  #.  #. JBi...9=4.3 (1Kinetic Grapnel _JBi\JBiJBic/ JBi/ JBik0 JBi7 JBiU8 JBi8 JBi!9 JBi*; ,JBi; JBi> BJBi\@ ,JBi@ JBilB ,JBixC JBiD JBiD JBiE JBi H JBi9H N6====JBiI JBi^K JBiL JBiL JBiM JBiN JBiO JBiO JBiP JBiS JBiET JBiT JBiU JBiW JBixZ c  You encounter a rat.JBib  ####..### ##...##  #....#..# ##..... #.#.###.###.......##  #.#..#..##.........##  #..................'.  #.#...#.#..........## JBiKb $ #.##.##.#.#..   #.##.##.#.##.....##   #...@.....###...## - JBib j #..†....### ##'##   ####.#### #.#   #.# #.#  #.# ##.## JBib P #.# #####...###r   rat (asleep)  #.# #....JBic .....#  #.# #.###...#.### JBi3c  #r# #.####.##....JBi\l 076.9 (12.6)JBin n====-8.1 (13.8 _JBit JBicv JBi  ####..###   #....#..#   #.#.###  #.#..#. #..... #.#... #.##.#  #.##.##.#.#  #...@.....#  #..†....### ##'##  ####.#### #.#  #.# #.#  #.# ##.##  #.#   #.#   #.#  #r# JBiw6 ####..###   #....#..#   #.#.###  #.#..#. #..... #.#... #.##.#  #.##.##.#.#  #...@.....#  #..†....### ##'##  ####.#### #.#  #.#  #.#  #.#   #.#  #.#  #r# JBi <JBi=JBiAJBi0DZ _A rat is nearby!KBi6....#..# ##.....###.###.###.......###..#..##..##........'.#...#.####.##.##.#.### #.##.##.#.##.....## KBi6........###...## †@...### ##'## ###.#### #.#  #.# ##.#######...###.........###...#.KBi7###r#.##...... .......##.###KBi?KBiC89.3 (1.2) _KBiIKBiKKBi.#.###.###.......###..#..##..##........'.#.#...#.####.##.##.#.### KBi/{.##.##.#.##.....## ........###...## †....### ##'## ####@#### #.#  #.# ##.#######...###.........###...#.###rKBiv/#.##...... .......##.##### #.###.....#KBiy6KBi9)80.5KBi[>KBi?KBi .#..##..##........'.#.#...#.###.##.##.#.### #.##.##.#.##.....## #.........###...## #..†....### ##'## ####.#### #.#  #@# ##.#######...###.........###...#.KBi ###r#.##...... .......##.##### #.###.....# #....KBi KBiT (1.7KBi KBi LBi@C........'.#...#.####.##.##.#.### #.##.##.#.##.....## .........###...## .†....### ##'## ###.#### #.#  #.# ##.#######...###.........LBi A###...#.###r#.##...... .......##.##### #.###.....# #....#####.###LBiHLBicI?2.9Kinetic GrapnelLBiOLBiPLBin #..................'. gowby the Tinkerer #.#...#.#..........## Barachi #.##.##.#.#.......##  Health: 24/24 ======================== #.##.##.#.##.....##  Magic: 5/6====================---- #.........###...##  AC: 2Str: 11 #..†....### ##'##  EV: 11Int: 17 ####.#### #.#  SH: 0Dex: 10 #.# #.#  XL:  3 Next: 29% Place: Dungeon:2 #@# ##.##  Noise: ---------  Time: 1882.9 (0.0) #*# #####...###  c) +0 quarterstaff #*# #.........#  Cast: Kinetic Grapnel LBi8w#*# #.###...#.### #r# #.####.##.... #.. .......##.### r   rat (asleep) ### #.###.....#  #.........#  ######.#### _You encounter a rat. _A rat is nearby!Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (asleep, 100% to hit)LBiD0 #..................'. gowby the Tinkerer #.#...#.#..........## Barachi #.##.##.#.#.......##  Health: 24/24 ======================== #.##.##.#.##.....##  Magic: 5/6====================---- #.........###...##  AC: 2Str: 11 #..†....### ##'##  EV: 11Int: 17 ####.#### #.#  SH: 0Dex: 10 #.# #.#  XL:  3 Next: 29% Place: Dungeon:2 LBi0#@# ##.##  Noise: ---------  Time: 1882.9 (0.0) #.# #####...###  c) +0 quarterstaff #.# #.........#  Cast: Kinetic Grapnel #.# #.###...#.### #.# #.####.##.... #.. .......##.### r   rat (asleep) ### #.###.....#  #.........#  LBi1######.#### Aiming: Kinetic Grapnel (safe; 1% risk of failure)  LBid1*Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (asleep, 100% to hit)  LBi1aThe kinetic grapnel hits the rat.  You kill the rat!LBiB6 #..... #.#... #.##.#  #.##.##     ##'##  LBi6' #.#  #.# #.#  #@# ##.##  #*#   #*#   #*# LBi6 #.#  #..  ### LBiZ7"LBi0...LBi31=3.9 (1Kinetic Grapnel _LBiLBi8LBi ILBi LBi ,LBiݩ LBih LBi LBi8 LBi ,LBi% LBi LBi LBiN LBi LBi# LBi LBi LBi LBio LBi LBi N6====LBiݵ LBij LBi LBi LBi LBi$ LBig LBi LBi# LBiy LBi ,LBi) LBi LBi9 LBi <====LBi( LBi LBi ,LBi LBih LBiz ,LBi LBi LBi@ ,LBi LBiJ LBi6 LBi} LBi LBi LBi LBi5 LBi LBi\ LBiY LBi LBi LBi LBi1 LBii LBi LBi LBi ,LBi_ LBi LBi LBia LBi LBiy LBi LBi LBi LBi LBie ,LBi LBi LBi ,LBi; LBi LBi ,LBi LBi_ LBi] LBi LBi LBi^ LBi ,LBi LBi0 LBiE ,LBi LBi LBi5 LBip LBi LBi\ LBiQ LBi LBiB LBi LBi ,LBi1 LBio LBi LBi LBi LBi LBi ,LBim LBi LBi LBi LBip LBi" LBi# LBi$ LBiK% LBiR& LBi& LBi& LBi.' LBi( LBi) LBiJ) LBi) LBi* LBi#+ LBiV+ LBiR, LBi, LBi- LBi- LBij. LBis/ LBi0 LBi=0 LBi0 LBi2 LBi4 ,LBi5 LBi8 LBi9 ,LBi: LBiv> LBi@ ,LBiA LBiC LBioE ,LBihF LBi*H LBiI ,LBiJ LBiZL LBinM ,LBiM LBiQ LBiQ LBiiR LBiS LBiU LBiU LBiU LBiMW LBilX LBiX LBi#Y LBi\ LBi] LBi] LBi]^ LBi8` LBi]a ,LBia LBiId LBie LBiHe LBie LBi7g LBiQh LBih LBih LBiPj LBik ,LBi7l LBim LBim ,LBi;n LBin LBio ,LBi3p LBiq LBiq ,LBigr LBit LBiu ,LBiv LBitw LBi LBi LBi+ LBi LBiX LBi= LBi LBiƘ LBi LBiY LBi ,LBi LBi LBi ,LBiX LBi LBir ,LBi2 LBi LBi BLBiد XLBij LBin JLBi nLBiE ,LBi LBi LBi ,LBia LBi- LBi LBi LBi LBi[ LBi LBi LBi LBi LBi ,LBi LBi LBi LBi ,LBi LBi" LBi LBi LBi LBi ,LBi LBi N _You now have 159 gold pieces (gained 16).LBik LBi LBi LBi LBiH LBi? ,LBi LBi LBic LBi M _You now have 168 gold pieces (gained 9).LBi/ LBi LBi LBi LBiR LBi LBi; LBi LBi6 LBi LBi' LBi LBi LBi) LBi LBi LBi7 LBi LBi= LBi LBi ,LBi LBi$ LBi LBi ,LBi# LBi! ,LBi" LBif$ LBi% ,LBi& LBi' LBi=) LBi) LBi* LBi+ LBi, LBi!- LBi- LBi/ LBi0 LBi1 LBi1 LBi2 LBi3 LBi74 LBi%5 LBi'6 LBim7 LBi7 LBi98 LBi: LBi: LBi: LBi; LBi< LBi= LBi= LBi> LBiJ? LBiH@ LBi@ LBi@ LBiC LBiNC LBiC LBiF M _You now have 175 gold pieces (gained 7).LBiG LBiG LBiqH LBiI LBiJ LBi&K LBivK LBiL LBipN ,LBiN LBiP LBidR ,LBi;S LBi4T LBiU ,LBigV LBiQW LBiX ,LBi#Y LBiv\ LBi=^ LBi^ LBi^ LBib LBi7d LBid LBie LBii LBiHk LBik LBil LBiLo LBip LBi=q LBir LBiu LBiTx ,LBiy LBiz LBi| ,LBi} LBi~ LBi LBic LBi LBi LBi LBi7 LBiυ LBi LBi$ LBiy LBi5 LBi& LBi LBi LBiG LBi LBi* LBic LBi+ LBiڕ LBiM LBi LBiV LBi| LBi LBi LBi LBi= LBi LBi LBi~ LBi LBi^ LBi LBi LBiϤ LBiy ,LBi2 LBiȨ LBif ,LBi3 LBi LBiԭ LBi LBi LBiF LBi BLBiJ LBi ,LBiA LBiG LBi i  You encounter a dart slug.LBi1   ###########.#####  #.....  #.#######.#  ##...##.#  ##...... LBi #.#####  ########## #<# # ....w..###'## # #..## #- #.#.######.#...).### #.......##.## ###...#.##......... #.................' LBi ##...#.##.........# w   dart slug (asleep) .##.###..## ###.#.##### ##.###.###...LBi7 2038.7 (154.8)-9.9 (156.0 _LBi LBi58   ########## #<#  #.....w..###'##  # #@#   #.#.#) #....LBiS9 ###... #...... ##...#. ##.##.# ###.#.  ##.###. MBiӌ$    ########## #<#  #.....w..###'##  # #@#   #.#.#) #.... ###... #...... ##...#. ##.##.#MBi9 ###.#. ##.###.MBiڔMBiMBiMBiI` _A dart slug is nearby!MBir9   #.# ###########.#####  #...............#  #.#######.....#.#  ##...##.## ##.......  #.#####. ########## #<# #.  #.@...w..###'## #. # #.######.##...## #. MBi: #.#.######.#...).###. #.......##.##. ###...#.#### #.........'. ##...#.##.. ##.##.###..### ###.#.###.....## #MBiA MBiB S41.1 (1.2)Kinetic Grapnel _MBiG MBiH MBi$ M #.# #.##### # #.# # #.#.....#.# # ##...##.# ##. #.#####. # #<# #.# #..@..w..###'## #.# # #.######.##...## #.# #.#.######.#...).###.# #.......##.##. ###...#.##.# #...'. ##...#.##.# ##.##.###.# ###.#.###.....## #.MBi+- SwwMBi2 ``The dart slug launches a dart at you.MBi= '..MBi _2--=2.3MBi6 MBi - _The slug dart hits you.NBia1- #.####### gowby the Tinkerer ###########.##### # Barachi #...............# # Health: 22/24 ======================-- #.#######.....#.# # Magic: 5/6====================---- ##...##.### AC: 2Str: 11 ##........ EV: 11Int: 17 #.#####.. SH: 0Dex: 10 ########## #<# #.# XL:  3 Next: 31% Place: Dungeon:2 #..@**w..###'## #.# Noise: =--------  Time: 2042.3 (0.0) NBi2# #.######.##...## #.# c) +0 quarterstaff #.#.######.#...).###.# Cast: Kinetic Grapnel #.......##........##.. ###...#.##.........### #.................'.. w   dart slug ##...#.##.........### ##.##.###.......#### ###.#.###.....## #.The dart slug launches a dart at you. _The slug dart hits you.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (100% to hit)NBi #.####### gowby the Tinkerer  ###########.##### # Barachi  #...............# # Health: 22/24 ======================--  #.#######.....#.# # Magic: 5/6====================----  ##...##.### AC: 2Str: 11  ##........ EV: 11Int: 17  #.#####.. SH: 0Dex: 10  ########## #<# #.# XL:  3 Next: 31% Place: Dungeon:2  #..@**w..###'## #.# Noise: =--------  Time: 2042.3 (0.0)  # #.######.##...## #.# c) +0 quarterstaff NBi5 #.#.######.#...).###.# Cast: Kinetic Grapnel  #.......##........##..  ###...#.##.........###  #.................'.. w   dart slug (grapneled)  ##...#.##.........###  ##.##.###.......####  ###.#.###.....## #.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (100% to hit)  The kinetic grapnel hits the dart slug.  The dart slug is lightly wounded.NBinrv..3.3 (1 _NBi v #.#.   #.##### #.   #.# #.   #.#.....#.# #.   NBiu ##...##.###.   ##.   #.#####.   # #<# #.#   #...@.w..###'## #.#   # #.######.##...## #.#   #.#.######.#...).###.#   #.##.##.   ###...#.##.NBi #   #.'.   ##...#.##.#  NBi _ ##.##.###.#   NBi Z###.#.###.....## #.NBi NBiأ `The dart slug launches a dart at you.NBi@ .18----4.5 (1.2 _The slug dart hits you.NBi  #.#.# #.##### #.# #.# #.#NBia  #.#.....#.# #.# ##...##.###.# ##. #.#####. # #<# #.# #....@w..###'## #.##. # #.######.##...## #.##. #.#.######.#...).###.##. NBi߲ #.##.##. ###...#.##.####. #.'. ##...#.##.####. NBi ##.##.###.#####. ###.#.###.....## #.NBi NBiѽ E----5.7NBiM NBiw . _The dart slug bites you.OBi0  The grapnel guides your strike. You hit the dart slug.  The dart slug is heavily wounded.7.0 (1.3OBiW _The dart slug closely misses you.OBi  You barely miss the dart slug.The dart slug is heavily wounded.OBi` ]17-8.3OBii OBiw . _The dart slug bites you.OBi n †You sock the dart slug!OBi6&ROBiK*18=99.6Kinetic GrapnelOBiz/OBi-2M _You kill the dart slug!OBi1  #.#######.# gowby the Tinkerer ###########.##### #.# Barachi #...............# #.# Health: 18/24 ==================------ #.#######.....#.# #.# Magic: 4/6================-------- ##...##.###.# AC: 2Str: 11 ##.......... EV: 11Int: 17 #.#####.... SH: 0Dex: 10 ########## #<# #.### XL:  3 Next: 39% Place: Dungeon:2 #....@†..###'## #.##. Noise: =--------  Time: 2049.6 (0.0) # #.######.##...## #.##. c) +0 quarterstaff #.#.######.#...).###.##. Cast: Kinetic Grapnel #.......##........##.... ###...#.##.........####. #.................'....  ##...#.##....OBi .....####.  ##.##.###.......#####.  ###.#.###.....## #... You sock the dart slug! _You kill the dart slug!Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linePBi\XPBi ]#.#######.# gowby the Tinkerer###########.##### #.# Barachi#...............# #.# Health: 18/24 ==================------#.#######.....#.# #.# Magic: 5/6====================----##...##.###.# AC: 2Str: 11##.......... EV: 11Int: 17#.#####.... SH: 0Dex: 10########## #<# #.### XL:  3 Next: 39% Place: Dungeon:2#....@†..###'## #.##. Noise: =--------  Time: 2049.6 (0.0)# #.######.##...## #.##. c) +0 quarterstaff#.#.######.#...).###.##. PBi]i[40mCast: Kinetic Grapnel#.......##........##....###...#.##.........####.#.................'.... ##...#.##.........####. ##.##.###.......#####. ###.#.###.....## #... You sock the dart slug! _You kill the dart slug!Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linePBia:Okay, then.PBicPBiePBig. _PBiA PBi PBi. PBi F _Unknown command.PBin PBin PBio PBi{q PBi v : _PBiv ,PBiAw PBiy PBify p6========PBiy PBi{ PBi{ PBi| D9=PBi| PBii~ PBi~ PBih PBi PBi PBi ~====PBi PBiB PBim L20==PBi PBiH PBi PBiډ PBi PBi( ,PBǐ PBi PBi PBi PBi PBi, h1==PBiK PBi PBi[ PBi PBi| PBi PBiq PBiP ,PBiP PBi PBi R2==PBi< PBi PBi} PBi PBi PBi> PBi{ PBi: PBi 3==PBi PBiO PBiY XPBi{ PBi PBiE PBis PBi̯ 9=PBi PBiF PBi #4PBiDz (=PBim PBiU PBi1 PBiv PBi PBi} PBi ,PBi2 PBiJ PBi½ PBi PBip PBi PBi PBi 9=PBi PBi PBi3 PBi PBi PBi PBi PBiE PBi PBi PBi PBi PBi PBi PBiT PBi PBi PBi* PBi PBi PBi_ PBi PBi PBi PBiD PBi PBi= PBi PBi PBig PBi PBi! PBi` PBiK PBiB PBi PBi PBi PBi ,PBi PBi PBi PBi, PBiN PBi< PBiZ PBi PBi PBi PBi PBi( PBi PBi PBi PBi= PBi PBi PBi PBi PBi PBiV PBiO PBi PBi PBi PBi; ,PBi PBi PBi1 PBi PBi PBiD PBi PBi PBiI PBiE PBi PBi PBiK PBib PBi PBiR PBi PBi PBii PBi PBi PBi PBib PBi PBi$ PBi PBi% PBin PBi nPBi PBi PBi PBi! PBiz" PBiJ# PBiz# PBi# PBi% PBi-& PBi^& PBiB' PBi' PBiO) ,PBi) PBi* PBi, ,PBi, PBi. PBiN/ PBi/ PBi0 PBi0 PBi1 PBi1 PBi2 PBi2 PBi3 PBi3 PBiA4 PBia5 PBi6 PBi6 PBi`7 PBi]8 PBi69 PBie9 PBi9 PBi: PBi\; PBi; PBi< PBiF PBiF ,PBiYG PBiK PBiL PBiGM PBi{M PBiR PBiS PBiIT PBiyT PBi}Y PBiZ ,PBin[ PBi^ PBi_ BPBi\b PBic ,PBigd PBih PBij PBiZj PBij PBiuo PBiep PBip PBiq PBit PBi v ,PBiv PBiz PBi} ,PBi} PBi PBiV ,PBi$ PBi PBi XPBi@ ,PBi. PBi PBi PBit PBiI PBi PBiC PBi PBiA PBi PBi ,PBi PBi PBi_ ,PBi PBi PBi PBiU PBiE PBi PBi ,PBi PBi PBi ,PBi PBiu PBi; PBiv PBi PBi @  There is an open door here.PBiG PBi1  _PBi- PBio P  There is a stone staircase leading up here.PBi4 K _PBi PBi ,PBi PBi PBiu,PBiYPBiAPBi,PBi PBi PBi,PBi]PBiTPBiPBiPBiPBiLPBi,PBirPBiPBi,PBiPBiGPBi,PBi6PBi PBi!,PBi"PBi#PBi$PBi%PBi%PBi'PBi9),PBi)PBiD+PBib,PBi,PBiM-PBi.PBi/PBi1,PBi2PBi4BPBi"dPBifhnPBiiPBiiPBi#jPBikPBimlPBilPBi7mPBinPBioPBioPBigpPBiqPBirPBi2sPBisPBitPBi)vPBivPBiEwPBixPBi'yPBiwyPBiyPBi{{PBi|,PBip}PBiPBi,PBi;PBiPBiʈPBiPBizPBiPBiˌ,PBi2PBiPBiPBi,PBiّPBi,PBiPBiPBiBPBi7PBiPBi՚PBi]PBiPBi ,PBiPBi5PBiMPBiڡPBikPBi PBi`PBif,PBicPBiFPBiPBisPBiPBi,PBiPBiʱPBiPBi9PBioPBiPBi-PBiPBi3PBi,PBiPBiPBi,PBiPBiPBi,PBi=nPBi2PBicPBiPBiPBiPBiBPBi_XPBi nPBi ,PBi PBirPBiPBi6PBiPBiPBilPBiPBiQPBiPBi#PBirPBi^nPBi PBig"PBi&#PBit#PBi%PBi(,PBi)PBi*PBiR,PBi,PBiM-PBi1PBi2PBi3PBi3PBi-6PBi7PBi7PBi8PBi:PBi;PBi"<PBi<PBi)?PBi @PBiK@QBiQBinQBiQBiQBiQBi% ################ ### ...............# #... ###......#####.## #.# #...............# #.# #.#..)....#..#..# #.# #.#..........#..####### #.# ......##........@.....# #.##-222.2 (172.6) #.#######..>.##.#####.# #.. #.# #.#.###.# #.##### #### #.# #.......# #....[# #.# ###.##### #####.# ##### #.## ##'## #.# # #..### QBi'##...## #.# #.### ..#..# ##.....## ### #.# #. .###.###.......## ##.###.# #.##-QBi$@[ _Done exploring.QBiG^3QBi^QBi@r.....0.0)...........QBiv,QBi.xE _Done exploring.QBi:h3QBiiQBi _Done exploring.RBi##### ...# ##......#####.## #. ##.........# #.# ##.#..)....#..#..# #.# ##.#.#..# #.#.##.# #. ##.#..>.##.#####.# #  #.# #.#.###.# #.#####  #.# #.......# #....[#  #.# ###.##### #####.#  #.## ##'## #.# # ##..### ##...## #.# #..#..# ##.....## ### #.# #RBiҞ.## #.###.###.## ##.###.# #.##RBiVRBiS43.4 (1.2 _RBiƫRBiRBi A########## .........# # .####......#####.## #. .##.........# #. .##.#..)....#..#..# #. .##.#.#..# #..##RBi .# #.#.#######..>.##.#####.# # #.# #.#.###.# #.#####  #.# #.......# #....[# #.# ###.##### #####.#  #.## ##'## #.# ##..### ##...## #.# #..#..# ##.....## ### #.# #. .#.###.###.## ##.###.# #.RBi RBi= (4.6RBi RBi# RBi ########## #........# # #.####......#####.## # #.##.........# # RBi #.##.#..)....#..#..# # #.##.#.#..# # #.##.# #RBiH #.#######..>.##.#####.# # #.# #.#.###.# #.##### RBih #.# #.......# #....[#RBi؀  #.# ###.##### #####.#  #.## ##'## #.# ##..### ##...## #.# #. #....#..# ##.....## ### #.# #. #.#.###.###.## ##.###.# #.RBi RBi (5.8RBi RBi RBi?_  ###  #..#  #.####......#####.##  #.##.......#  #.##.#..)....#..#..#  #.##.#.#..#  #.##.#  ####.#######..>.##.#####.#  #.# #.#.###.# #.#####  #.# #.......# #....[# #.# ###.##### #####.#  #.## ##'## #.# #  ####..### ##...##RBi #.# #  #....#..# ##.....## ### #.# #  #.#.###.###.......## ##.###.# #RBi*RBi(7.0RBiRBiSBiM #### #.........# #.####......#####.## #.##........# #.##.#..)....#..#..# #.##.#.#..# #.##.# ####.#######..>.##.#####.# #.# #.#.###.# #.##### #.# #.......# #....[# #.# ###.##### #####.# #.## ##'## #.#  ####..### ##...## #.#  #....#..# ##....SBiO[40m.## ### #.#  #.#.###.###.......## ##.###.#SBiSBi:(8.2SBi SBi SBiac2 ###################.................##########.##.........##..)....#..#..#..........#..#######.......##..............###.#######..@.##.##### #.# #.#.###.# #.#####.........[###.###.#..#..##.........####...##.## SBinSBiq(9.4SBi2wSBi.zc _There is a stone staircase leading down here.SBi SBi& SBih SBi SBi 4300 _SBiO! SBi &3SBi          SBi    ########   ##  SBi  #@.#   SBi@ _####   SBi[ /  SBiw C   SBi J   SBi C   SBi /  SBi SBi&-1.9 (2.5SBi+SBi-# _You climb downwards.SBiz0a _There is a stone staircase leading up here.TBiv _TBiںTBicTBiTBi0TBi TBiiTBiTBiCTBiTBi@TBiTBiTBi/TBiTBiTBiTBiTBiTBiTBiTBi/TBiTBiTBi~TBiTBiTBiTBikTBiTBiTBi ,TBimTBi TBi You encounter an orc. It is wielding a +2 vampiric dagger.TBi@TBia######## #......#TBi  #<.###.# TBiM#########.# TBi#.@.......# #.#########TBiJ #. #.#... o   orc (asleep)..TBi-.#TBiIo#TBi048.7 (16.8)TBi.59.9 (18.0 _TBiTBi`TBi{    #......#  #<.###.#  #########.#  #.@.......#  #.#########  #. #. #. .. .. .# o#TBi 1   #......#  #<.###.#  #########.#  #.@.......#  #.#########  TBik #. #. #. .. TBi ?.. .#TBi M o#TBiQ TBiʐ TBic TBi [ _An orc is nearby!TBi######## #......# #<.###.##########.# #.........# #@######### #.#  #.# #.# ..#TBi ..# .##o .TBipTBi951.1 (1.2) _TBiTBiUBi{!########......<.#########.........######## ...#oUBi|i#..##UBiUBi'E2.3UBi  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.VBiѭVBiThe spell is quite dangerous to miscast (5% risk of failure)! Continue anyway?  Y - Yes  N - NoWBi <WBiY  gowby the Tinkerer  Barachi ########  Health: 24/24 ======================== #......#  Magic: 3/6============------------ #<.###.#  AC: 2Str: 11WBiYj #########.#  EV: 11Int: 17 #.........#  SH: 0Dex: 10WBiY #.#########  XL:  3 Next: 39% Place: Dungeon:3WBiZF #@#WBiAZD Noise: ---------  Time: 2252.3 (0.0) #.# c) +0 quarterstaffWBidZ #.# Cast: Kinetic GrapnelWBiZD ..# WBiZz..# ..##WBiZ o   orc (asleep) o# WBiZU.. ## WBi[_An orc is nearby!Casting: Kinetic Grapnel (safe; 1% risk of failure)  WBi5[MConfirm with . or Enter, or press ? or * to list all spells.WBi`[Aiming: Launch Clockwork Bee (quite dangerous; 5% risk of failure)  WBiu[Press: ? - help, Dir - move targetAim: an orc, wielding a +2 vampiric dagger (asleep)XBigowby the TinkererBarachi########Health: 24/24 ========================#......#Magic: 3/6============------------#<.###.#AC: 2Str: 11XBiD#########.#EV: 11Int: 17#.........#SH: 0Dex: 10#.#########XL:  3 Next: 39% Place: Dungeon:3#@#Noise: ---------  Time: 2252.3 (0.0)#.#c) +0 quarterstaff#.#Cast: Kinetic Grapnel..#..#XBim..##o   orc (asleep)XBibo#..##XBiÚCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.XBiAiming: Launch Clockwork Bee (quite dangerous; 5% risk of failure)  XBi Press: ? - help, Dir - move targetAim: an orc, wielding a +2 vampiric dagger (asleep)  XBi*:You lock target on the orc and prepare to deploy your bee.XBic==3.3 (1Winding XBiXBi~onfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (quite dangerous; 5% risk of failure)  Press: ? - help, Dir - move target  Aim: an orc, wielding a +2 vampiric dagger (asleep)  You lock target on the orc and prepare to deploy your bee. _(Press . to continue winding your bee.)XBig^XBi_X--4. XBidXBih@ _You continue winding your clockwork bee...YBi o.  You continue winding your clockwork bee...oYBi%YBi-Y==5.. YBiYBi:% _The orc shouts!YBio. SWith a metallic buzz, your clockwork bee launches itself at the orc.YBiQyS   adder (wandering)o   orc (ally target)y   clockwork bee (minion)--6Kinetic Grapnel _You encounter an adder.ZBih+VM######..... #<.########..........########y#.#o   orc (ally target)Sy   clockwork bee (minion)..S.yo.ZBir.S   adder.o   orc (ally target)Sy   clockwork bee (minion)ZBit7^--7.5 (1.2ZBi:> _You swap places with your clockwork bee.ZBi .yS.ZBi S.  The orc completely misses your clockwork bee.ZBi 9 ZBi ,80ZBi ZBi 8 _Your clockwork bee stings the orc.[Bi`y )Your clockwork bee stings the orc![BiS.y   clockwork bee (minion)[Bi/459[Bi#[Bi&C _The orc dies![Bi6  (ally target)Your clockwork bee locks its sights upon the adder.  Your clockwork bee stings the adder but does no damage.[Bi9 '60[BiWA [BiE  _The adder misses your clockwork bee. Your clockwork bee stings the adder!\Bi †The adder completely misses your clockwork bee.Your clockwork bee stings the adder!\Bi **   dormant clockwork bee (minion)  The adder dies!\Bij4====721Kinetic Grapnel\BiE#\Bi&L _Your clockwork bee winds down and falls to the ground.\Biev########......<.#########.........######## *)†....#.\Bivfa#..##\BiBo\Biq-2.7 (1.2\Biw\Biy\Bi ########......<.#########........######## *)†...#..##.# ..### \Bi2 \Bi (3.9\Bi \Bi ^Bi~.^BiՄ)^Biz,40^BiU^Bi8A _You deconstruct your dormant clockwork bee.^Bi; I^Bi? h====^BiG ^BiSN ^BiR 5====^Bi1S ^BiZ ====^BiN\ ^Bi\ ^Bi^ ^Big_ ,^Bi_ ^Bi?a ^Bia ^Bi:b ^Bic ^BiBd ^Bid ^Bif ^Bif ^Big ^Bii ^Bi$j #6^BiHj +====^Bij ^BiJm 4 _Magic restored.^Bin ^Bin ^Bio ^Bi$q ^Bir ^BiDs ^Bis ^Bi{ #......#<.###.##########........^Bi{ .## # #.# #.#.#.)^Bi| J#..#..#^Bi  ## #......#.. #<.###.#..#########.##.#...##.#.##^Bi #.#.# #.#.# #.#.# #.@†#^Bi  #...# #..## #.## ^Bi ' .. ^BiG h ###You see here an adder corpse.^Bi 084.3 (19.4)^Bi 55.5 (20.6 _^Biv ^Bi $  Things that are here:^BiZ _a +2 vampiric dagger; an orc corpse_Bi]m_BioP====6.5 (1.0)_Bis_Bi?wN _a - a +2 vampiric dagger`Bii `Bikl Drop what? (Left/Right to switch category) 3/52 gear slots (_ for help) Hand Weapons (select all with ))  c - a +0 quarterstaff (weapon)  a - a +2 vampiric dagger Armour (select all with [) `Bil  b - a +0 robe (worn) [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]aBi aBi^ ## #......#gowby the Tinkerer.. #<.###.#Barachi..#########.#Health: 24/24 ========================#.#.........#Magic: 6/6========================#.#.#########AC: 2Str: 11#.#.#EV: 11Int: 17#.#.#aBi SH: 0Dex: 10#.#.#XL:  3 Next: 72% Place: Dungeon:3#.@†#Noise: ---------  Time: 2286.5 (0.0)#...#c) +0 quarterstaff#..##Cast: Kinetic Grapnel#.##..### _Magic restored. _You see here an adder corpse.  aBiI Things that are here: _a +2 vampiric dagger; an orc corpse _a - a +2 vampiric daggerOkay, then.aBis aBin aBi aBi . _aBi7aBi9CWield or unwield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  c - a +0 quarterstaff (weapon)  a - a +2 vampiric dagger[?] describe selected [!] equip|wield|wearaBi:y[tab] equip|unequip bBibBikbBi## #......#gowby the Tinkerer.. #<.###.#Barachi..#########.#Health: 24/24 ========================#.#.........#bBi0Magic: 6/6========================#.#.#########AC: 2bBiqStr: 11#.#.#EV: 11Int: 17#.#.#SH: 0Dex: 10#.#.#XL:  3 Next: 72% Place: Dungeon:3bBi#.@†#Noise: ---------  Time: 2286.5 (0.0)#...#c) +0 quarterstaff#..##Cast: Kinetic Grapnel#.##..### _Magic restored. bBi3_You see here an adder corpse.  Things that are here: _a +2 vampiric dagger; an orc corpse _a - a +2 vampiric dagger _Okay, then.bBi_You see here an adder corpse.  Things that are here: _a +2 vampiric dagger; an orc corpse _a - a +2 vampiric daggerYou unwield your +0 quarterstaff. You feel a sense of dread.bBitz7.5 (1a) +2 dagger (vamp)bBibBi 7 _a - a +2 vampiric dagger (weapon)bBi bBi/ $bBis Drop what? (Left/Right to switch category) 3/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +2 vampiric dagger (weapon)c - a +0 quarterstaff Armour (select all with [) bBi  b - a +0 robe (worn) [Up|Down] select[Esc] exit bBi Letters toggle [.|Space] toggle selected[top]cBi 1 item  a - a +2 vampiric dagger (weapon)  c + a +0 quarterstaff[Enter] accept (1 chosen)cBikcBiw## #......#gowby the Tinkerer.. #<.###.#Barachi..#########.#Health: 24/24 ========================#.#.........#Magic: 6/6========================#.#.#########AC: 2Str: 11#.#.#EV: 11Int: 17#.#.#SH: 0Dex: 10#.#.#XL:  3 Next: 72% Place: Dungeon:3#.@†#Noise: ---------  Time: 2287.5 (0.0)#...#a) +2 dagger (vamp)#..##Cast: Kinetic Grapnel#.##..###Things that are here: _a +2 vampiric dagger; an orc corpse _a - a +2 vampiric dagger _Okay, then.You unwield your +0 quarterstaff. You feel a sense of dread. _a - a +2 vampiric dagger (weapon)cBiuz+8.5 (1cBicBi1 _You drop a +0 quarterstaff.cBiYcBi,ZcBiZcBi]cBi _cBibXcBiccBiccBidcBiecBi4fcBifcBiChcBiicBijcBijcBiglcBimcBimcBijncBiocBi`qcBiqcBiHrcBiscBiOucBiucBivcBixcBi0{  You encounter an orc. It is wielding a +0 falchion and quivering boomerangs.cBi #.#.######### #.#.#  #.#.#  #.#.#  #.)†#  #...# #..####.#########.##o.......@....###....#########.. #  o   orc (missile, asleep)cBi.96.9 (8.4cBi48.1 (9.6 _cBicBiZdBi   #.#.#  #.#.#  #.#.#  #.)†#  #...#  #..##  ##.#########.##  dBio.......@....#  ##....########  #.. #dBi.*dBi%Q   #.#.#  #.#.#  #.#.#  #.)†#  #...#  #..##  ##.#########.##  o.......@....#  ##....########  #.. #  dBi.....†.@y.##...†# #....# #...... #....... #...w   dart slug (asleep) #.w.y   clockwork bee (minion) ...## #.###kBiU .yYou swap places with your clockwork bee.  You encounter a dart slug.Found an iron ring and 9 gold pieces. Found a stone staircase leading down.kBi8N†ykBi&F, ally target)kBi)10.1kBikBic _Your clockwork bee locks its sights upon the dart slug.  Things that are here:kBi _a +0 falchion; a boomerang; an orc corpselBilBiPick up what? 2/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 falchion Missiles (select all with ()b - a boomerang Carrion lBi an orc corpse [Up|Down] select[Esc] exit lBi6Letters toggle [.|Space] toggle selected[top]mBi?  a + a +0 falchion[Enter] accept (1 chosen)mBi mBi¹ mBi #.#.#.##### gowby the Tinkerer#.#.#.#Barachi##.#.#.#Health: 23/24 =======================-#..#.#.#Magic: 4/6================--------#$.mBi !#.)†#AC: 2Str: 11..#...#EV: 11Int: 17#=#..##SH: 0Dex: 10##.####.#########.##mBi XL:  3 Next: 81% Place: Dungeon:3>.....†.@.........#mBi& Noise: ---------  Time: 2310.1 (0.0)#######...†########mBi: >a) +2 dagger (vamp)mBiO #...y#Cast: Kinetic GrapnelmBib _#......#.......mBiu #.........w   dart slug (asleep, ally target)#........w.mBi 'y   clockwork bee (minion)...#########.###You swap places with your clockwork bee.  mBi You encounter a dart slug.Found an iron ring and 9 gold pieces. Found a stone staircase leading down. mBi Z_Your clockwork bee locks its sights upon the dart slug.  Things that are here: mBi j_a +0 falchion; a boomerang; an orc corpsemBi S.ymBiN mBi7 +1.1 (1mBiF mBi ' _c - a +0 falchionnBi-?#. #.#.# ##. #.#.# #.. #.#.# #$. #.)†# .. #...# #= #..## ##.####.#########.## >.....†.(.........# #######..@†########  nBi#....# #....y.#........#...#.w.#...##########.####.nBiK.ynBiZK.ynBinBiE[4=2.3 (1.2nBinBi$nBiTpX###.$)† ....#=###.####.#########.## >.....†.(.........# #######...†####### #..@.# ......#y...#....#w.#...#########.### .nBiqS.ynBiz` .  Your clockwork bee stings the dart slug!!nBiy   clockwork bee (minion)nBi093.5nBiRnBiQI _The dart slug dies!oBi.-a#.. #.#.# #$. #.)†# .. #...# #= #..## ##.####.#########.## >.....†.(.........# #######...†########  #....####### #...@......##.# #.y..# #...##...##########.### #... oBi D,**   dormant clockwork bee (minion)4.7 _Your clockwork bee winds down and falls to the ground.oBi t ##. #.#.# #.. #.#.##$. #.)†#oBi  .. #...# #= #..## ##.####.#########.## >.....†.(.........########...†########oBi  #..@.####### #.#oBi/ T #....#oBiB ' #oBiT x*..# #.........oBii j.# #...#########oBi} X #.###oBi G #. oBi ..oBi oBi@ (5.9oBiE oBi pBiN ###.#.#$.)†... #= #..####.####.#########.##>.....†.(.........#######..@†########....#...#*..# #..........#...#############pBiYhw=7.1pBim7 #. #.#.##### #. #.#.# ##. #.#.# #.. #.#.##$. #.)†# .. #...# pBi#= #..## ##.####.#########.## >.....†.@.........########...†######## #....####### #....# #....#pBi+ #*..# #..........# #...#########pBipc #.###pBi"pBi$(8.3pBi>-pBi/$  Things that are here:pBi83p _a boomerang; an orc corpsepBiw #.# #.#..... #.#pBiw #.#.#### #.# #.#.# ##.# #.#.# #..+ #.#.#pBi,x#$.# #.)†# ..# #...#pBi_x #=# #..## ##.####@#########.##.>.....†.(.........#pBixU.#######...†######## #....####### #....# #....# #*..# #..........# #...#########pBiypBi]pBiOb5====9.5 _pBipBipBiS ...######....### #.#..+#.pBi ####$)†#|..... #@# #..## ##.####.#########.##.>.....†.(.........pBi Q.#######...†##pBiA 5######.....#pBiz ..*. #..........pBi# pBi% )20.7pBi, pBiO9 j _Found a curved runed staff.pBi`> +1.7 (2pBiB pBigF 5 _d - a ring of poison resistancerBiPut on or remove which piece of jewellery? Jewellery (go to first with "=) rBis d - a ring of poison resistance[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip rBirBi$rBi?#....###### gowby the Tinkerer#.##.#..... Barachi#.##.#.#### Health: 24/24 ========================#.##.#.#Magic: 5/6====================----##.##.#.#AC: 2Str: 11#..+#.#.#EV: 11Int: 17####$.##.)†#SH: 0Dex: 10#|....##...#XL:  3 Next: 89% Place: Dungeon:3#@##..##Noise: ---------  Time: 2321.7 (0.0)##.####.#########.##a) +2 dagger (vamp).>.....†.(.........#Cast: Kinetic Grapnel.#######...†########BiJB16H#....########..........##..........##.......*..##..........# _The dart slug dies! _Your clockwork bee winds down and falls to the ground.  Things that are here: _a boomerang; an orc corpse _Found a curved runed staff. _d - a ring of poison resistancerBiVrBiW-2.2 (0.5rBitR _d - a ring of poison resistance (worn)rBiM.. #<....######....### #.# #..+#.###$)†#|.... #..###.# #..## ##.####.#########.##.>.....†.(.........###...........3.4 (1.2rBisBi> .. ## # ... ... #< #.. ..##### #.# #.#.... #.# #.#.### #.# #.#.# ##.# #.#.# #..+ #.#.# ####@.# #.)†# #|....# #...# #..###.# #..## ##.####.#########.## .>.....†.(.........#.#######...†##. #....####### #..........# #..........#sBiKsBi1(4.6sBisBisBiD+5.6 (2sBi+sBi sBi8_You now have 184 gold pieces (gained 9).sBi] ... ... # #.. ..#### #.# #.#... #.# #.#.## #.# #.#.# #.#sBiS #.#.# #..+ #.#.#####..# #.)†# #|.@..# #...#..###.# #..####.####.#########.>.....†.(......... .#######...†########.. #.... #..........# #....# #.......*..#6.8 (1sBi1f  ... ...  #.. .. #.# #.# #.# #.#. #.# #.#.# ##.# #.#.# #..+ #.#.# ####..# #.)†# #|@...# #...# #..###.# #..## ##.####.#.## .>.....†.(.# .#######...†#  .. #....#.. #.#. #.#  #.*..#8.0sBi\  ... ... #.. .. #.# #.# #.# #.#. #.# #.#. ##.# #.#. #..+ #.#. ####..# #.)† #@....# #... #..###.# #.. ##.####.#.##  .>.....†.(.# .#######...†# .. #....# .. #.# . #.#  #.*..#sBi sBi Y6====9.2sBi'  _You see here a staff of air.tBi _tBitBitBi2tBitBitBitBitBitBi tBi tBi <====tBiE tBi R  There is a stone staircase leading down here.tBi tBiV  _tBi$! tBi$ tBi4 .... #.# #... ##.# #...### #..+ #...+.# ####..# #...#.###|....# #...#.##..###.# ###...#.##.####.########.......>.....†.(......#.....@.#######...†####35.2 (6.0#.......# #....####.......# #........#.........# #..#.PP..P...# #.......*..P..PP...# #.........PP..PP?..# Bi4 vm#...######P..PP....# #.###P.. P._..# #.tBi.....†.(.#.#######...†##.# #....##.# #.#.# #.#.PP..P...# #.*...P..PP...# #..PP..PP?..# #...#P..PPP..uBi uBi +7.6 (1uBi 9_uBiJ uBiV #.# #.... .# ##... ##.# ##...### #..+ ##...+.# ####..# ##...#.###|....# # #...#.##..###.# ###...#.##.####.##########.uBi8>.....†.(........#.#######...†##.# #....###### ## #.#.........# #..#.PP..P...# #.*..P..PP...# ........PP..PP?..# #...########P..PP....# #.###uBiuBi!(8.8vBijy _There is a stone staircase leading down here.vBi<C#.# #..... #.# #.#... ##.# #.#...### #..+ #.#...+.# ####..# #.#...#.###|....# #.#...#.##..###.# #.###...#.##.####.#.#.>@....†.(.#.#...†##.......# #....##.......# #.##.........# #.##.PP..P...# #.*..#..P..PP...# #.#.PP..PP?..# #...#P..PP....vBi>vBiRM40.0 _vBiռO#.# #.#.... #.# #.##... ##.# #.##...### #..+ #.##...+.# ####..# #.)#...#.###|....# #.vBiͽ#...#.##..###.# #.###...#.##.####.#.##.>.@...†.(.##.#...†##.......# #....# #.....vBi;#......#.PP....P...PP. vBivBi(1.2vBivBivBiRm vBir vBiW vBiP vBiv4M.  ##.#### #..+#+.# ####..)#|... #...#.##..###.# #..##...#.##@####.#########>.....†.(...........#######...†##.......# #....#######........vBi>2.4vBi"vBi$wBi#.. ..##.# #.#. #.# #.#..... .# #.#.#... ##.# wBis#.#.#...### #..+ #.#.#...+.# ####..# #.)†#...#.###|....# #. #...#.##.@###.# #.###...#.##.####.#########.##.......>.....†.(.........# #.......#######...†##.......# #....####### ##.........# #...#wBi#.PP..P...# #.*..#..P..PP...# .......#wBiN[3.6wBi՞M.. ...##. #.# ##.#### #..+#.+.# ####wBi )†##@....#. .###.# #..##...#.##.####.#########.###.......>.....†.(.........#...........wBi4.8 _You see here a staff of air.wBi4d wBi3j ,50wBi@n wBiNs H _e - a staff of airxBi!xBiBxBixBixBi,xBisxBiPxBiaxBixBi$  There is a stone staircase leading down here. _xBi$&xBi)xBi*xBiV,xBi/xBih6,xBi8xBi=xBi7CxBiCxBiFxBiwY###...#.##.####.#######.......>.....†.(.....#.......#######...†####.......# #....### ###.......# #...... #.........# #...... #.PP..P...# #...... #..P..PP...# #....... #.PP..PP@..# #...##### P..PP....# #.###  .P..PP._..# #.  #.P. PP...## xBi#[ #.PP .PP.## .. P..P.. P..PP. PP..P. P.. .xBifY59.0 (13.2)_xBiEk-60.0 (14xBi`y _h - a scroll labelled VUAMOP JOKYMUyBiAyBiByBiDyBȉ  There is a stormy altar of Qazlal here.yBi _yBiyBi۰yBiQByBi]ByBiyBi+ByBil,yBiP..PP....# #.### .P..PP._..# #. #.P..PP...## .. #.PP..PP.## .. PP..P..# P..PP.# PP..P.# P..P.## P..P.@#70.8 (10.8 P..PP.#  PP..P..#  P..PP... PP..P.#.. P.. ...... P.) ?######yBi;[40m ..P .#.P .#2.0 (12.0yBi98__ _Found a falchion.yBiM3yBiQyBiZbByBicyBi?lyBiqyBiryBiuyBiv|yBiyBiyBiUyBi"yBi{  You encounter an orc. It is wielding a +0 hand axe.yBiP..P..# ..#  P..PP.# ...# PP..P.# ...# P..P.## ....## P.o.....P..PP.##....#..P..#....#P......#PP..P@#....# P..P.......$. P.)P?########yBiDKinetic GrapnelP..PP.#P..P ..#P.. P.## o   orc (asleep)P.. .... ... ...yBiѸ .o5.6 (3.6)  The orc shouts!yBiAToyBi7===6.8 (4.8yBi&yBi` _The orc suddenly cheers.yBiPN yBiQ ODrop what? (Left/Right to switch category) 5/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +2 vampiric dagger (weapon)c - a +0 falchion Armour (select all with [)  b - a +0 robe (worn) Magical Staves (select all with |) yBiR c e - a staff of air Jewellery (select all with "=)  d - a ring of poison resistance (worn) [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]zBi zBi /PP..P..# ..#gowby the TinkererP..PP.# ...#zBi \BarachiPP..P.# ...#Health: 24/24 ========================P..P.## ....##Magic: 6/6========================P..P..# ......AC: 2Str: 11P..PP.##o...#EV: 11Int: 17zBiG PP..P..#....#SH: 0Dex: 10P..PP......#XL:  3 Next: 89% Place: Dungeon:3PP..P@#....#Noise: ===------  Time: 2376.8 (0.0)P..P.......$.a) +2 dagger (vamp)P.)P?########Cast: Kinetic GrapnelP..PP.#P..P ..#P.. P.##o   orcP.. .... ... ... _There is a stormy altar of Qazlal here. _Found a falchion.  You encounter an orc. It is wielding a +0 hand axe.The orc shouts! zBi o_The orc suddenly cheers.Okay, then.zBi zBi) zBi, . _{BiL  PP..P..# ..#  gowby the Tinkerer P..PP.# ...#  Barachi PP..P.# ...#  Health: 24/24 ======================== P..P.## ....##  Magic: 5/6====================---- P..P..# ......  AC: 2Str: 11 P..PP.##o...#  EV: 11Int: 17 PP..P..#*...#  SH: 0Dex: 10 P..PP.*....#  XL:  3 Next: 89% Place: Dungeon:3 PP..P@#....#  Noise: ===------  Time: 2376.8 (0.0) P..P.......$. [39;4{Bi] T9m a) +2 dagger (vamp) P.)P?########  Cast: Kinetic Grapnel P..PP.# P..P ..# P.. P.## o   orc P.. .. .. .. . ... _The orc suddenly cheers. _Okay, then.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 ring mail (79% to hit){Bil PP..P..# ..#gowby the TinkererP..PP.# ...#BarachiPP..P.# ...#Health: 24/24 ========================P..P.## ....##Magic: 5/6====================----P..P..# *.....AC: 2Str: 11P..PP.##*...#EV: 11Int: 17PP..P..#*...#SH: 0Dex: 10P..PP.*....#XL:  3 Next: 89% Place: Dungeon:3PP..P@#....#Noise: ===------  Time: 2376.8 (0.0)P..P.......$.a) [0;10;{Bi)n 1m+2 dagger (vamp)P.)P?########Cast: Kinetic GrapnelP..PP.#P..P ..#P.. P.##o   orcP.. .... ... ... _The orc suddenly cheers. _Okay, then.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 ring mail (79% to hit){Bi #.{BiRo _Okay, then.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc, wielding a +0 hand axe and wearing a +0 ring mail (79% to hit)  The kinetic grapnel misses the orc.{Bi '...{Bi;--7.8 (1 _{Bi{Bi |BiG PP..P..# ..#  gowby the Tinkerer P..PP.# ...#  Barachi PP..P.# ...#  Health: 24/24 ======================== P..P.## ....##  Magic: 4/6================-------- P..P..# ......  AC: 2Str: 11 P..PP.##....#  EV: 11Int: 17 |BiG PP..P..#o...#  SH: 0Dex: 10 P..PP.*....#  XL:  3 Next: 89% Place: Dungeon:3 PP..P@#....#  Noise: =--------  Time: 2377.8 (0.0) P..P.......$.  a) +2 dagger (vamp) |BixOP.)P?########  Cast: Kinetic Grapnel P..PP.#|Bi P..P ..# P.. P.##|Biߞ o   orc P.. .. .. ..|Bi . ...|Bi%Aim: an orc, wielding a +0 hand axe and wearing a +0 ring mail (79% to hit) _The kinetic grapnel misses the orc.|Bi۟Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 ring mail (79% to hit)|Bi WPP..P..# ..#gowby the TinkererP..PP.# ...#BarachiPP..P.# ...#Health: 24/24 ========================P..P.## ....##Magic: 4/6|BiqX================--------P..P..# ......AC: 2Str: 11P..PP.##....#EV: 11Int: 17PP..P..#o...#SH: 0Dex: 10P..PP.*....#XL:  3 Next: 89% Place: Dungeon:3PP..P@#....#Noise: =--------  Time: 2377.8 (0.0)P..P.......$.a) +2 dagger (vamp)P.)P?########Cast: Kinetic GrapnelP..PP.#P..P ..#P.. P.##o   orc (grapneled)P.. .... ... ...  |BiXGAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 ring mail (79% to hit)  The kinetic grapnel hits the orc.  The orc is moderately wounded.|BiU.o|Bi|Bi28.8 (1 _|Bi|Bit}BiÉ   orcThe grapnel guides your strike. You hit the orc.  The orc is severely wounded.}Bim&9}Bi}BiQ _The orc closely misses you.}BinW PP..P..# ..#  gowby the Tinkerer P..PP.# ...#  Barachi PP..P.# ...#  Health: 24/24 ======================== P..P.## ....##  Magic: 3/6============------------ P..P..# ......  AC: 2Str: 11 P..PP.##....#  EV: 11Int: 17 PP..P..#....#  SH: 0Dex: 10 P..PP.o....#  XL:  3 Next: 89% Place: Dungeon:3}Bia PP..P@#....#  Noise: =--------  Time: 2379.8 (0.0) P..P.......$.  a) +2 dagger (vamp) P.)P?########  Cast: Kinetic Grapnel P..PP.# P..P ..# P.. P.## o   orc P.. .. .. .. . ... _The orc closely misses you.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  }BiPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 ring mail (severelywounded, 79% to hit)}BiV PP..P..# ..#gowby the TinkererP..PP.# ...#BarachiPP..P.# ...#Health: 24/24 ========================P..P.## ....##Magic: 3/6============------------P..P..# ......AC: 2Str: 11P..PP.##....#EV: 11Int: 17PP..P..#....#SH: 0Dex: 10P..PP.o....#XL:  3 Next: 89% Place: Dungeon:3PP..P@#....#Noise: =--------  Time: 2379.8 (0.0)P..P.......$.}Bi a) +2 dagger (vamp)P.)P?########Cast: Kinetic GrapnelP..PP.#P..P ..#P.. P.##o   orcP.. .... ... ...  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 ring mail (severelywounded, 79% to hit)  The kinetic grapnel hits the orc but does no damage.  The orc is severely wounded.}BiO }BiQ `18------80.8 (1}Bit] }Bib   Shift-Dir - straight line  Aim: an orc, wielding a +0 hand axe and wearing a +0 ring mail (severelywounded, 79% to hit)  The kinetic grapnel hits the orc but does no damage.  The orc is severely wounded. _The orc hits you with a +0 hand axe.}Biy1  You hit the orc but do no damage.The orc is severely wounded.}Bi3k17-------1}Bi=}BiA: _The orc hits you with a +0 hand axe.~BiU PP..P..# ..#  gowby the Tinkerer P..PP.# ...#  Barachi~Bi PP..P.# ...#  Health: 17/24 =================------- P..P.## ....##  Magic: 2/6========---------------- P..P..# ......  AC: 2Str: 11 P..PP.##....#  EV: 11Int: 17 PP..P..#....#  SH: 0Dex: 10 P..PP.o....#  XL:  3 Next: 89% Place: Dungeon:3 PP..P@#....#  Noise: =--------  Time: 2381.8 (0.0) P..P.......$.  a) +2 dagger (vamp) P.)P?######## [40~Biv]m Cast: Kinetic Grapnel P..PP.# P..P ..# P.. P.## o   orc P.. .. .. .. . ... _The orc hits you with a +0 hand axe.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 ring mail (severelywounded, 79% to hit)~Bi@rPP..P..# ..#gowby the TinkererP..PP.# ...#BarachiPP..P.# ...#Health: 17/24 =================-------P..P.## ....##Magic: 2/6========----------------P..P..# ......AC: 2Str: 11P..PP.##....#EV: 11Int: 17PP..P..#....#SH: 0Dex: 10P..PP.o....#XL:  3 Next: 89% Place: Dungeon:3PP..P@#....#Noise: =--------  Time: 2381.8 (0.0)P..P.......$.a) ~Bi+2 dagger (vamp)P.)P?########Cast: Kinetic GrapnelP..PP.#P..P ..#P.. P.##o   orcP.. .... ... ...  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 ring mail (severelywounded, 79% to hit)  The kinetic grapnel hits the orc but does no damage.  The orc is severely wounded.~Bi~BiZ18=2.8 (1~Bi ~Bi fShift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 ring mail (severelywounded, 79% to hit)  The kinetic grapnel hits the orc but does no damage.  The orc is severely wounded. ~Bi E_The orc hits you but does no damage.~Bi   You hit the orc but do no damage.The orc is severely wounded.12------3~Bip ~BiG : _The orc hits you with a +0 hand axe.Bi~ PP..P..# ..#  gowby the Tinkerer P..PP.# ...#  Barachi PP..P.# ...#  Health: 12/24 ============------------ P..P.## ....##  Magic: 1/6====-------------------- P..P..# ......  AC: 2Str: 11 P..PP.##....#  EV: 11Int: 17 PP..P..#....#  SH: 0Dex: 10 P..PP.o....#  XL:  3 Next: 89% Place: Dungeon:3 PP..P@#....#  Noise: =--------  Time: 2383.8 (0.0) P..P.......$. [4BiX0m a) +2 dagger (vamp) P.)P?########  Cast: Kinetic Grapnel P..PP.# P..P ..# P.. P.## o   orc P.. .. .. .. . ... _The orc hits you with a +0 hand axe.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 ring mail (severelywounded, 79% to hit)BiPP..P..# ..#gowby the TinkererP..PP.# ...#BarachiPP..P.# ...#Health: 12/24 ============------------P..P.## ....##Magic: 1/6====--------------------P..P..# .*....AC: 2Str: 11P..PP.##.*..#EV: 11Int: 17PP..P..#*...#SH: 0Dex: 10P..PP.*....#XL:  3 Next: 89% Place: Dungeon:3PP..P@#....#Noise: =--------  Time: 2383.8 (0.0)P..P.......Bi.E$.a) +2 dagger (vamp)P.)P?########Cast: Kinetic GrapnelP..PP.#P..P ..#P.. P.##o   orcP.. .... ... ... _The orc hits you with a +0 hand axe.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 ring mail (severelywounded, 79% to hit)Biz...o  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc, wielding a +0 hand axe and wearing a +0 ring mail (severelywounded, 79% to hit)  The kinetic grapnel misses the orc.Bi}+4.8 (1BifBiI _The orc misses you.Bi   PP..P..# ..#  P..PP.# ...#  PP..P.# ...#  P..P.## ....##  P..P..# ......  P..PP.##....#  PP..P..#....#  P..PP.o....#  Bi PP..P@#....#  P..P.......$.  P.)P?########  P..PP.# P..P ..# P.. P.## P.. .. .. .. . ...You hit the orc but do no damage.The orc is severely wounded.Bib  PP..P..# ..#  P..PP.# ...#  PP..P.# ...#  P..P.## ....##  P..P..# ......  P..PP.##....#  PP..P..#....# BiS O P..PP.o....#  PP..P@#....#  P..P.......$.  P.)P?########  P..PP.# P..P ..# P.. P.## P.. .. .. ..Bi  . ...Bi I  The orc hits you with a +0 hand axe.BiD p7/24 -----5Bi Biy V _* * * LOW HITPOINT WARNING * * *Bi PP..P..# ..#  gowby the Tinkerer P..PP.# ...#  Barachi PP..P.# ...#  Health: 7/24=======----------------- P..P.## ....##  Magic: 0/6------------------------ P..P..# ......  AC: 2Str: 11 P..PP.##....#  EV: 11Int: 17 PP..P..#....#  SH: 0Dex: 10 P..PP.o....#  XL:  3 Next: 89% Place: Dungeon:3 PP..P@#....#  Noise: =--------  Time: 2385.8 (0.0) P..P.......$.  a) Bi7+2 dagger (vamp) P.)P?########  Cast: Kinetic Grapnel P..PP.# P..P ..# P.. P.## o   orc P.. .. .. .. . ... _* * * LOW HITPOINT WARNING * * *Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 ring mail (severelywounded, 79% to hit)Bi@9PP..P..# ..#gowby the TinkererP..PP.# ...#BarachiPP..P.# ...#Health: 7/24=======-----------------BiȋP..P.## ....##Magic: 0/6------------------------P..P..# ......AC: 2Str: 11P..PP.##....#EV: 11Int: 17PP..P..#....#SH: 0BiRiDex: 10P..PP.o....#XL:  3 Next: 89% Place: Dungeon:3PP..P@#....#Noise: =--------  Time: 2385.8 (0.0)P..P.......$.a) +2 dagger (vamp)P.)P?########Bi,Cast: Kinetic GrapnelP..PP.#P..P ..#P.. P.##Bio   orcP.. .... ..BiC&. ...  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 ring mail (severelywounded, 79% to hit)  The kinetic grapnel hits the orc but does no damage.  The orc is severely wounded.BiBi~8=1====6.8 (1Bi*Bi.  Shift-Dir - straight line  Aim: an orc, wielding a +0 hand axe and wearing a +0 ring mail (severelywounded, 79% to hit)  The kinetic grapnel hits the orc but does no damage.  The orc is severely wounded. _The orc completely misses you.Bi`<  PP..P..# ..#  Bi<P..PP.# ...#  PP..P.# ...#  P..P.## ....##  P..P..# ......  P..PP.##....#  PP..P..#....# Bi"= P..PP.o....#  PP..P@#....# BiF=; P..P.......$.  Bic=^P.)P?########  P..PP.#Bi=G P..P ..# Bi=}P.. P.## P.. ..Bi=D .. .. Bi=c. ...You hit the orc but do no damage.Bi>FThe orc is severely wounded.Bi PP..P..# ..#  P..PP.# ...#  PP..P.# ...#  P..P.## ....##  P..P..# ......  P..PP.##....#  PP..P..#....#  P..PP.o....#  PP..P@#....#  P..P.......$.  P.)P?########  P..PP.#Bi P..P ..# P.. P.## P.. .. .. .. . ...Bi&I  The orc hits you with a +0 hand axe.Bi(M2------7Bi1Bi 5V _* * * LOW HITPOINT WARNING * * *Bi"< Ability - do what?CostFailure  f - HopNone0% [?] toggle between ability selection and description.Bi Bi 9PP..P..# ..#gowby the TinkererP..PP.# ...#BarachiPP..P.# ...#Health: 2/24==----------------------Bi vP..P.## ....##Magic: 1/6====--------------------P..P..# ......AC: 2BiA Str: 11P..PP.##....#EV: 11Int: 17Bih PP..P..#....#SH: 0Bi Dex: 10P..PP.o....#XL:  3 Next: 89% Place: Dungeon:3PP..P@#....#Noise: =--------  Time: 2387.8 (0.0)P..P.......$.a) +2 dagger (vamp)P.)P?########Cast: Kinetic GrapnelP..PP.#Bi TP..P ..#P.. P.##o   orcP.. ..Bi? <.. ... ...  Biu The orc is severely wounded. _The orc completely misses you.You hit the orc but do no damage.The orc is severely wounded.Bi The orc hits you with a +0 hand axe. _* * * LOW HITPOINT WARNING * * *BiA  PP..P..# ..#  gowby the Tinkerer P..PP.# ...#  Barachi BiWB lPP..P.# ...#  Health: 2/24==---------------------- P..P.## ....##  Magic: 1/6====-------------------- BiB P..P..# ......  AC: 2Str: 11 BiB P..PP.##....#  EV: 11Int: 17 PP..P**#*...#  SH: 0Dex: 10 BiB 8P..PP*o*...#  XL:  3 Next: 89% Place: Dungeon:3 BiC )PP.*P@#....#  Noise: =--------  Time: 2387.8 (0.0) Bi5C P.*P***....$.  a) +2 dagger (vamp) BiC \P.*P*########  Cast: Kinetic Grapnel P..PP.# P..P ..# P.. P.## o   orc P.. .. .. .. . ...BiD .You hit the orc but do no damage.The orc is severely wounded.The orc hits you with a +0 hand axe. _* * * LOW HITPOINT WARNING * * *Hop to where?Press: ? - help, Dir - move targetBi *.*PP*o.**P@**P**.)P?  The orc is severely wounded.  The orc hits you with a +0 hand axe. _* * * LOW HITPOINT WARNING * * *  Hop to where?Press: ? - help, Dir - move targetAim: a bushBi S**PP.Bit .*PP..BiU..**Bin P..PP.# ...#gowby the TinkererPP..P.# ...#BarachiP..P.## ....##Health: 2/24==----------------------P..P..# ......Magic: 1/6====--------------------P..PP.##....#AC: 2Str: 11PP..P..#....#EV: 11Int: 17P..PP.o....#SH: 0Dex: 10PP..P○#....#XL:  3 Next: 89% Place: Dungeon:3PP@.P.......$.NoiseBi : =--------  Time: 2387.8 (0.0)PP.)P?########a) +2 dagger (vamp)P..PP.#Cast: Kinetic GrapnelP..PP..#P..PP.##PP.. ..#o   orcP..P ..#............  The orc is severely wounded.The orc hits you with a +0 hand axe. _* * * LOW HITPOINT WARNING * * *Hop to where?Press: ? - help, Dir - move targetBi K.oBi- -8.8 (1-Hop BiK# BiQ&  _Boing!Bi| P..PP.# ...#  gowby the Tinkerer PP..P.# ...#  Barachi P..P.## ....##  Health: 2/24==---------------------- P..P..# ......  Magic: 0/6------------------------ P..PP.##....#  AC: 2Str: 11 PP..P..#....#  EV: 11Int: 17 P..PP......#  SH: 0Dex: 10 PP..Po#....#  XL:  3 Next: 89% Place: Dungeon:3 PP@*P.......$.  Noise: ---------  Time: 2388.8 (0.0) PP.)P?########  a)Bi-}o +2 dagger (vamp) P..PP.#  Cast: Kinetic Grapnel P..PP..#  -Hop  P..PP.##  PP.. ..#  o   orc P..P ..#  ....... ..... _Boing!  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 ring mail (sparse dust,  severely wounded, 79% to hit)BiX ,P..PP.# ...#gowby the TinkererPP..P.# ...#BarachiP..P.## ....##Health: 2/24==----------------------P..P..# ......Magic: 0/6------------------------P..PP.##....#Bi]Y AC: 2Str: 11PP..P..#....#EV: 11Int: 17P..PP.*....#SH: 0Dex: 10PP..**#....#XL:  3 Next: 89% Place: Dungeon:3PP@*P.......$.Noise: ---------  Time: 2388.8 (0.0)PP.)P?########a) +2 dagger (vamp)P..PP.#Cast: Kinetic GrapnelP..PP..#-Hop BiY P..PP.##PP.. ..#o   orcP..P ..#............ _Boing!  BiY $Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 ring mail (sparse dust,  severely wounded, 79% to hit)Bi °o  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc, wielding a +0 hand axe and wearing a +0 ring mail (sparse dust,  severely wounded, 79% to hit)  The kinetic grapnel misses the orc.Bi \.P..Bi) u=9.8 (1Kinetic Grapnel _Bi Bi BiFT  You don't have enough magic to cast this spell.BiBiD _Bi_T  You don't have enough magic to cast this spell.Bi`BikBin. _Bi@P.oBi2)3=-90 _Bi$G?oBi1Biq2?-1Bih=Bi?BiK S.oBi ;2BiX Bi Big PP..P. ..PPP..P.# ...# PP..P.## ....##..# ......P..PP.##..PP..P..#....PP..PP...#....# .P.......$.P.)P?######## P..PP.P..PP.o P..PP.##PP.. ..P..P ..# .......#Bi. W.oBi^ .Bi5+ PoBi, ,4.0 (1.2Bi2 Biv5 Bi M#.PP..PP.## .. PP..P. ..P ...# Bi PP..P.###PP..P..# ........PP.##......#....PP.@PP..Bi #...PP..P.#....# Bi #._.PP..P.......$.Bi9 ?#.. PP.)P?########## P..PP.#PBie Bi Bi p4==5.2Bi7 Biq : _Found a basalt altar of Yredelemnul.Bi>* #.P..PP...## ..#.PP..PP.## PP..P..# ..# P..PP.# ...# PP..P.# ... PP..P.## ....##P..P..# ......P.##....#Bi PP@.P..#....# PP..PP......# #...PP..P.#....#  #._.PP..P.......$. #...PP.)P?##########. P..PP.#..P..PP..##. P..PP.##BiA#.PP.. o.#Bi Bi<V1====6.4BiBiBiM .P..PP._..# #..PP...## ..#.PP..PP.## .. PP..P. ..P ...# ###BiZ..# ......PP.@PP.###..PP..P..#...##.PP..PP.....#....# #._.PP..P.......$.#...##.BiBi'7.6BiA_BiBi KM P..PP....### .P..PP._..# #..PP...## ..#.PP..PP.## .. PP..P. ..P ...# #Bi c##..# ...... PP..PP.##...#...#.PP..PP.....#...PP..P.#....#._..#..##.#.Bi #Bi Bi '8.8Bi Bi Bi#.PP..PP...# #...### P..PP....# #.### .P..PP._..# #. #.P..PP...## ..#.PP..PP.## PP..P..# ..#Bie0 P..PP.# ...# PP..P.# ... PP@.P.## ....## PP..P..# ...... PP..PP.##....# #..PP..P..#....# ##.PP..PP......#Bi #...PP..P.#....# #._.PP..P.......$. #...PP.)P?########Bi##. P..PP.#Bi_7_Bir5==400.0Bi7_BiBiM#..P..PP #.....#.PP..PP..###.P..PP....#### .P..PP._..# #..PP...## ..#.PP..PP.## .. PP..P. PP..P ...# ####..# ......Bi PP..PP.###..PP..P..#....##....P.#..#..#Bi BiF====1.2Bi7_BiBi[R VM#.PP...P..PP #.....#.PP..PP..####.P..PP....#### .P..PP._..# #P..PP...## ..#.PP..PP.## .. . PP.@PP.##.... ...# #..##.##### #..# ......PP..PP.##....#..#P...BiN_ Bi:d '2.4BiSk 7_Bin BiP <M #......#.PP...P..PP #.....P..PP..####.P..PP..####.P..PP._..# #.P..PP...## ..Bi9Q K#.PP..PP.## .. ..#  PP..P #....# ...# ..##.PP..P.##### #.PP..P..# ......##P..#..Bi$^ Bib p6==3.6Bil Biqo Bil(6  You hit the bush.Bi7.3=40Bi7Bi:2 _The bush is lightly damaged.BidC ###.......# # #.........# # ##.PP..P...# # #..P..PP...# #.... #.PP..PP...# #...## #.P..PP....# #.### #.P..PP._..# #. #.Bie..## ..#.PP.@PP.## #..PP..P..# ..# #P.# ...# #....PP..P.# ... #..##.PP..P.## ....###. #.PP..P..# ......# # PP..PP##....#BiAf #..PP..P#....# ##.PP..PP......#BipBiv4-5.8 (1.2Bi>_Bi  #.......# # ###.......# # #.........# # ##.PP..P...# # #..P..PP...# #... #.PP..PP...# #...# #.P..PP....# #.### #.P..PP._..# #. #...## .. #P.## Bi } #..PP..P..# ..# #.P.# ...# #....PP..P.# ... #..##.PP..P.## ....## #.# #.PP..P..# ......#. # PP..PP##....#. #..PP..P#....#Bi 3oBi? o   orcBi h2====-7.0Bir 7_Bi BiB>...###### #......##..... #......#.PP..P. #...P..PP...###_..# #..PP...## ..PP..PP.## .. P.  #..PP..PP #... #..##.PP..P.#### #.PP..P..# ......#. # PP..PP.#Bi~?3oBiHo   orcBiCMp7==8.2BiW7_BiYBi.>.....†.(.###### .##..... #......#.PP..PBi.P..PP #...P..PP...###_..# #..PP...## ..PP..PP.## .. P.  #..PP..PP #....PP..P.# ##..##.PP..P.#### #.PP..P..# ......Bi3oBio   orcBit'9.4Bi8_BiBi 3##...#.##.####.##>.....†.(.###### ..###.......# #........#.PP... #...BiC #.PP@.PP......####._..# #..PP...## ..PP..PP.## ..P.  #..PP..P #....PP..P.# ##..##.PP..P.###Bi 3oBi o   orcBi (10.6Bi! Bi$ Bi/ #...#.##..###.# ###...#.##.####.####.>.....†.(#.#######...† #.# #.#### #..........# #.##.PP..P...# #.#..P.@PP...# .#.PP..PP...# #...#.P..PP....# #.####.P..PP._..# #. #.P..PP...#.PP..PP.## ..#..PP..P..# it140m..##..PP..PP.#..PP..P.# #8======1.8Bi28_Bi4Bi;& BiA+ +20Bi4 8_Bi67 Bi ;3Bin Bi Bi\m#...#.###.....#  #...#.##..###.# ###...#.##.####.#####.>.....†.(...#.#######...†# #.# #....##### #.Bi3N.........# #.##.PP.@P...# #.#..P..PP...# ..#.P.# #...####.P..PP....# #.####.P..PP._..# #.#.P..PP..#.PP..PP.## ..#..PP..P..# ..##..PP..PP.#Bi2oBi o   orcBi,5.0 (1.2Bi#BiBid6 #...+.# ####..# #...#.###.....#  #...#.##..###.# ###...#.##.####.######.>.....†.(....#.#######...†# #.# #....##Bi7 #### #.#.....@...# #.##.PP..P...# #.#..P..PP...# ...#.PP..PP...# #...#####.P..PP....# #.####.P..PP._..# #.#.P.oPP...#BiQ7 9#.PP..PP.## ..#..PP..P..# ..#Bi : 3oBiD o   orc.BiI m9==6.2BihT BiW Bi1  BiNjCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.BiBiBiBi{ _You don't have enough magic to cast this spell.Bi8Bi?=BiEBiIF _Unknown command.Bi݋%#...### #..+ #...+.# ####..# Bium#...#.###.....#  #...#.##..###.# ###...#.##.####.#######.>.....†.(.....#.#######...†# #.# #....######BiΌ# #.#.........# #.##.PP..P...# #.#..P..PP...# ....Bi$#.PP..PP...# #...######.P..PP....# #.###Bi*h#.P.oPP._..# #.#.P..PP..BiR#.PP..PP.## ..Bi#oBi.BizBig3====7.4 _Biݨ8_BiBiL$ #...### #..+  gowby the Tinkerer #...+.# ####..#  Barachi #...#.###.....#  Health: 9/24=========--------------- #...#.##..###.#  Magic: 2/6========---------------- ###...#.##.####.###### AC: 2Str: 11 #.......>.....†.(..... EV: 11Int: 17 #.......#######...†### SH: 0Dex: 10Bi  #.......# #....### XL:  3 Next: 89% Place: Dungeon:3 ###....@..# #....... Noise: ---------  Time: 2417.4 (0.0) #.........# #....... a) +2 dagger (vamp) ##.PP..P...# #....... Cast: Kinetic Grapnel #..P..PP...# #....... -Hop  #.PP..PP...# #...##### #.P.oPP....# #.###  o   orc #.P..PP._..# #.  #.P..PP...## ..  #.PP..PP.## .. _You don't have enough magic to cast this spell. _Unknown command.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  BiFPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineBip Bi y#...### #..+gowby the Tinkerer#...+.# ####..#Barachi#...#.###.....#Health: 9/24=========---------------#...#.##..###.#Magic: 3/6============------------###...#.##.####.###### AC: 2Str: 11#.......>.....†.(..... EV: 11Int: 17#.......#######...†### SH: 0Dex: 10Bi, #.......# #....### XL:  3 Next: 89% Place: Dungeon:3###....@..# #....... Noise: ---------  Time: 2417.4 (0.0)#.........# #....... a) +2 dagger (vamp)##.PP..P...# #....... Cast: Kinetic Grapnel#..P..PP...# #....... -Hop #.PP..PP...# #...######.P.oPP....# #.###o   orc#.P..PP._..# #.#.P..PP...## ..#i W9m.PP..PP.## .. _You don't have enough magic to cast this spell. _Unknown command.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineBi :Okay, then.Bis Bi BiT . _Bi"\#... ##.# #...### #..+ #...+.# ####..# #...#.###.....#  #...#.##..###.# ###...#.##.####.########.>.....†.(......#.#######...†# #.# #....######## #.#.........# #.Bi\##.PP..P...# #.*#..P..PP...# .....#.PP..PP...# #...#######.P.oPP....# #.####.P..PP._..# #.#.P..PP..Bi^:o.BithBiTl38.6 (1.2 _Bizt8_BiwBi.... .# #... ##.# #...### #..+ #...+.# ####..# #...#.###.....#  #...#.##..###.# Bi###...#.##.####.#########.>.....†.(.......#.#######...†# #.# #....######### #..........# #..##.PP..P...# #.*#..P..PP...# ......#.PPo.PP...# #...#######BiFV#.P..PP....# #.####.P..PP._..# #.Bi;o.BiBim10/24=9.8BiBiSBi   Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.BiBi The spell is quite dangerous to miscast (4% risk of failure)! Continue anyway?  Y - Yes Bil' N - NoBisBi .... #.#  gowby the Tinkerer #... ##.#  Barachi #...### #..+  Health: 10/24 ==========-------------- #...+.# ####..#  Magic: 0/6------------------------ #...#.###.....#  AC: 2Str: 11 #...#.##..###.#  EV: 11Int: 17 ###...#.##.####.######## SH: 0Dex: 10 #.......>.....†.(....... XL:  3 Next: 89% Place:Bi, Dungeon:3 #......@#######...†##### Noise: ---------  Time: 2419.8 (0.0) #.......# #....##### a) +2 dagger (vamp) ###.......# #......... Cast: Kinetic Grapnel #.........# #......... -Hop  ##.PP..P...# #.......*. #..P.oPP...# #......... o   orc #.PP..PP...# #...####### #.P..PP....# #.###  #.P..PP._..# #. Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (quite dangerous; 4%io37m risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 hand axe and wearing a +0 ring mail (heavilywounded)Bi .... #.#  gowby the Tinkerer #... ##.#  Barachi #...### #..+  Health: 10/24 ==========-------------- #...+.# ####..#  Magic: 0/6------------------------ #...#.###.....#  AC: 2Str: 11 #...#.##..###.#  EV: 11Int: 17 ###...#.##.####.######## SH: 0Dex: 10BiG #.......>.....†.(....... XL:  3 Next: 89% Place: Dungeon:3 #......@#######...†##### Noise: ---------  Time: 2419.8 (0.0) #.......# #....##### a) +2 dagger (vamp) ###.......# #......... Cast: Kinetic Grapnel #.........# #......... -Hop  Bi /##.PP.oP...# #.......*. #..P..PP...# #......... o   orc #.PP..PP...# #...####### #.P..PP....# #.###  #.P..PP._..# #. Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (quite dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 hand axe and wearing a +0 ring mail (heavilyBi gwounded)  You lock target on the orc and prepare to deploy your bee.Bi .... #.#  #... ##.#   #..+        Bi ( †           Bi?    _..# Bid==20.8 (1Winding Bi&_Bi="  Aiming: Launch Clockwork Bee (quite dangerous; 4% risk of failure)  Press: ? - help, Dir - move target  Aim: an orc, wielding a +0 hand axe and wearing a +0 ring mail (heavilywounded)  You lock target on the orc and prepare to deploy your bee. _(Press . to continue winding your bee.)Bi( ;o.Bi3 Bi3 X--1. Bi< 8_Bi@ @ _You continue winding your clockwork bee...Bi+uo.--2.. BixB_Bi{@ _You continue winding your clockwork bee...BiQW9o.Biet y(ally target)y   clockwork bee (minion)With a metallic buzz, your clockwork bee launches itself at the orc.=3Bin_ _Your clockwork bee closely misses the orc.Bi%) _Your clockwork bee closely misses the orc.  You hit the orc.  The orc is severely wounded.  The orc hits you with a +0 hand axe.  The orc barely misses your clockwork bee.  Your clockwork bee stings the orc.Bi;y   clockwork bee (minion)Bik 934 _The orc dies!Bi B_Bi"k _Your Forgecraft skill increases to level 6!Bi | #...#.# #...### #..+ #...+.# ####..# #...#.###.....# #...#.##..###.####...#.##.####.####### #.......>.....†.(...... #.....y.#######...†#### #.....@.# #....Bi; \###.......# #........ #..# ##.PP..P...# #* #..P..PP...# #. #.PP..PP...####### #.P..PP....# #.### #.P..PP._..# #. #.P..PP...## ..Biz **   dormant clockwork bee (minion)Bi 4-6.0 (1.2Bi Bi b _Your clockwork bee winds down and falls to the ground.  Things that are here:Bi S _a +0 hand axe; a +0 ring mailBiBi9BiBi*1==== _BiBiBiBijBiS1=BiBi====Bi"Bi,BiyBi~Bi ^2==BiBiBi;BiBi~ .  You are ready to hop once more.BiBi< (Bi BiDl _Your dormant clockwork bee falls apart.Bi BiUBi3==2====Bi!Bi7&,BiN(Bi+Bi,BiP/Bi2Bix3}4======Bi6Bia9Bi9Bil<BiN@Bi@BisBBi^FBiFBi(IBiMBiM^5==BijPBiSBi1TBiVBiZBiZV3====[40mBi]Bi!bBibBidBihBi'i^6==Bi?kBinBi5oBiOqBitBiu<====BixBiq{Bi{Bi~Bi7Bi9=Bi߄BijBiS7=BiBi:BiBiBiږ,BiBi+f4====BiŢ18==BiBi\,BiBiBiBiBiBi<====BiBiεBi*h9==BiٸBiBibBi BiBiBihBi0BiBiBiBii20==BiBif5====BiBiBiMBiuBiBiBipBiBih1==Bi5BiBi<====BiBiBiBiBiBipBiBiBi<#2BipE==Bi Bi5BiBiJBiBiBi\BiBiN6====Bi"Bi$O=Bi&Bi+Bi,D3=Bi/Bi=3Bi3Bij6Bi:Bi:<====Bil<BiABBi{FBiGh4==BiIBiKQ1 _HP restored.BiTBiUBiWBi[Bi^Bi5_BikaBivdBigBihBiiBilBinBiio9=BiqBisBiYv,BixBizBi|BiV}Bi?~BicBiBi"BiqBiBirBi܊BiBiBiBiYBiBiEBiHBiBiBi?Bi0XBiBiwBi֞Bi;  There is a shaft here.BiBi _BiBi BiBiBitBiBiBi0BiլBiԮBiİBi,Bi|Bi4Bi۴BiKBiBioBiGBiBiBiBicBiBi(BiBi8BiBiBiKBiBi%BiBiBiBi#,BiBiBi;BiBiBiyBiBi<BiBi]BiBiBiBiG  You encounter a goblin. It is wielding a +0 club.Bi#### ########## ..... #......... #....##........g #........  #@#- #.# #.## #..#### Bi:&##....# ####.##g   goblin (asleep) #..######## ##..^.....# ######...#Bi1513.0 (87.0)Bi54.2 (88.2 _BiBiBiD2 #### ##########  ..... #.........  #....##........g  #...............  #@# #.# #.##BihE #..####  ##....#  ####.##  #..  ##..^.....#  ..# Bidc #### ##########  ..... #.........  #....##........g  #...............  #@# #.# #.## #.. ##.... ####.##  #.. ##..^... .BiBiBiBi] _A goblin is nearby!Bi#### ###########..... #.##....##g##.......@.......##...###.##########.# #.###..######....# ####.###..##########..^.....#BiFBi85.4 (1.2) _BiBiBia X  Casting: Launch Clockwork Bee (quite dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Bii BiM The spell is quite dangerous to miscast (4% risk of failure)! Continue anyway?  Y - Yes  N - NoBi3 BiH BiQ gowby the TinkererBarachiHealth: 24/24 ========================Magic: 6/6========================AC: 2Str: 11#### ###########EV: 11Int: 17..... #.........#SH: 0Dex: 10#....##........g#XL:  3 Next: 93% Place: Dungeon:3#.......@.......#Noise: ---------  Time: 2515.4 (0.0)#...###.#########a) +2 dagger (vamp)#.#Cast: Kinetic Grapnel#.###..######....#g   goblin (asleep)BiR m####.###..##########..^.....# _There is a shaft here. _You encounter a goblin. It is wielding a +0 club. _A goblin is nearby!Casting: Launch Clockwork Bee (quite dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Okay, then.BiX BiZ Bi` Bitc . _Bi\ Bi-` Bif Bi{x B_You encounter a goblin. It is wielding a +0 club. _A goblin is nearby!asting: Launch Clockwork Bee (quite dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Unknown command.Bi8 r#### ########### ..... #.# #....##g# #...............# #...###.#########. #.#Bi9 #.###..#### ##....#####.###..########BigB BiQF 46.6 (1.2 _Bi?L Bi6O Bih#### # ..... #.# #....##.g# #.# #...###.# . #.##.###..#### g.BiomQgBiwnI===7.8Kinetic GrapnelBitBiw( _The goblin shouts!Bi%#### # ..... #.# #....##.g.# #.# #...###.# #..#### g.g.---9.0BiBi  gowby the Tinkerer Bi0 Barachi  Health: 24/24 ========================  Magic: 5/6====================----  AC: 2Str: 11  EV: 11Int: 17  #### ###########  SH: 0Dex: 10 Bi  ..... #.........#  XL:  3 Next: 93% Place: Dungeon:3 #....##....@g...#  Noise: ---------  Time: 2519.0 (0.0) Biv#...............#  a) +2 dagger (vamp) BiM#...###.#########  Cast: Kinetic Grapnel . #.# #.## #..#### g   goblin Biup##....# ####.## #..######## _Unknown command. _The goblin shouts!  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (70% to hit)Bi_   gowby the Tinkerer  Barachi  Health: 24/24 ========================  Magic: 5/6====================----  AC: 2Str: 11  EV: 11Int: 17  #### ###########  SH: 0Dex: 10  ..... #.........#  XL:  3 Next: 93% Place: Dungeon:3 #....##....@)...#  Noise: ---------  Time: 2519.0 (0.0) #...............#  a) +2 dagger (vamp) #...###.#########  Cast: Kinetic Grapnel . #.# #.## #..#### g   goblin ##....# ####.## #..######## i *18;2HAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (70% to hit)  The kinetic grapnel hits the goblin.  You kill the goblin!Bi۔ -Bi   #### ## BiP o ..... ##  Bi ##  #......# Bi  #...####  . #BiR  #.##    Bij1 5=20.0 (1Kinetic Grapnel _Bi43 BilBiѯC  Skill  Level Cost  Apt Skill  Level Cost  Apt BiR a - Fighting   0.0   0.7  +2   i - Spellcasting   2.1   3.0   0           b - Staves   0.0   0.8  +1   j + Forgecraft6.0   5.9  +1  Bi c - Unarmed Combat   0.0   0.8  +1   k - Air Magic   0.0   0.8  +1      Biư_    Bi d - Short Blades   0.0   0.8  +1   l - Evocations   0.0   0.8  +1   e - Long Blades   0.0   0.7  +2      Bi$        BiV. f - Armour   0.0   0.7  +2      Bi g - Dodging   2.1   2.5  +1       h - Stealth   1.7   2.0   0  Bi@                        BiA            Bir        Bi        BiԲThe relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] HelpBi[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsBi<Bi Bi! Biw Biy ]gowby the TinkererBi BarachiHealth: 24/24 ========================Magic: 5/6====================----AC: 2Str: 11EV: 11Bi Int: 17#### ###########SH: 0Dex: 10Bi) ..... #.........#XL:  3 Next: 95% Place: Dungeon:3BiS :#....##....@)...#Noise: =--------  Time: 2520.0 (0.0)#...............#Bi} a) +2 dagger (vamp)#...###.#########Cast: Kinetic GrapnelBi . #.##.###..######....#####.###..########Aiming: Kinetic Grapnel (safe; 1% risk of failure)  BiP bPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (70% to hit)  The kinetic grapnel hits the goblin. Bi~ 5_You kill the goblin!Bi BiU Bi Bi BiBig"BBi.#Bio#Bik$Bi&Bid'Bi^(Biu*Bi*Bi,Bi.Biw.Bi/BiU1Bi1Biy2Bi4Bi4Bi6BiR<6====BiM>Bi>Bi?Bi!CBi1EBiEBiFBiHBi"KBiKBiLBi+OBiCQBiQ<====BiRBiTBiWBiuXBiXBie[Bi ],Bi]Bijdy  You encounter a rat.Bi mS#.....#.)#.#.r ......#####.############Biml ........##.........# #....##.....)...# #...@...........#- #...###.######### #... #.# Bim #... #.## #... #..#### #... ##....#Biwnr   rat (asleep) .... ####.####.$. #..#########... ##..^.....#Biy036.2 (16.2)Bi/}H-7.4 (17.4BiȎBi9 _Found a trident and 10 gold pieces.Bix ... #.)## #.#.r ... ...#####.############ ........##.........# #....##.....)...# #...............# #..@###.######### #...# #.#  #...# #.## #...# #..#### #...# ##....# ..... ####.####.$.. #..####### #.... ##..^..... .##.. ######...BiBi18.6 (1.2)BiBiBi. #.)### .r ......#####.############ ........##......... #...)........###.######## #.# #.#####....Bi(..... ####.##. . #...#... Bi Bi(9.8BiBiBiW  ### .r .....#####.############ ........##......... #....#)........###.######## #.# #.#####.......... ####.##Bi K.##.$.. .########..... #...)#... Bi Bi3 )41.0Bi 9 _Found a mace.Bij8n .r .....#####.############ ........##......... #....#)........###.######## #.# #.#####........... ####.##Bi8#.##.$... .######## #...... ##..^..... .##....# ######.. #....# .)#Bi 9G.. ######Bi Bi(2.2Bi BiP BizP ..#####.############ ........##......... #)........###.######## #.# #.#####....#.........####.###.##.$....# #..#########.....#... BiXBi^\(3.4Bi#bBidBis ........##......... #)........###.######## #.# #.########...####....#.....@...####.####.$....# #..######## #..#..^.....Biw ..## ######...  ..... #...)..... #####.... ... ##Bi*Bi(4.6BiBi׼Bi{ #....##.....)...# #...............# #...###.######### #...# #.#  #...# #.##Bi #...# #..########...####....# #.........####.## #.##.@....# #..###### # #......# ##..^.... ..##....# ######Bi.... #....# #...... #...)# #Bi#n#..... ###### #BiDK   kobold (asleep)#....  #..Bih|#....###..Bi|#..K #....BiPBi(5.8BiBij _You encounter a kobold. It is wielding a +0 whip.Bi R _You see here 10 gold pieces.Bi(Bi+,60BiJ3Bi6? _You now have 194 gold pieces (gained 10).Bi0/#...............# #...###.######### #...# #.# #...# #.##...# #..########...####....# #.........####.##.### #..######## #..@...# ##..^...........##....# ######...... #....# #....... #...)# #.#..... ###### #.#.... #.#.... ###... #..K #.....  #..... BiBiz-8.0 (1.2BiXBiBi0  ###.######## #.# #.########...####....#.........####.##.## #..####### #..^...........## ######......  ....)#..... Bi8 Bi?< (9.2BiB Bi?E BiV)  #.# #.########...####.............####.#### #..####### #.#..^...........## ######  )#..... ########..... Bi1Bi4)50.4Bi9Bi<Bi< #.########...####.............####.####. #..####### #.#..^...........## ######  )#..... ##### #....... BiBi(1.6BiBi_Bi 3Biq Bix Bi Bi BBi Bi0 Biy Bi Bi Bi Bi` Bi Bi h  A kobold comes into view.Bi  #...............# #...###.######### #...# #.#  #...# #.##  #...# #..####  ####...####....#  #.........####.##  #.##......# #..##### # #@.....# ##..^ #......##....# ###### #...... #....# #BiD ! ........ #...)# # ##...... ###### ##...... #. K   kobold (asleep)#...... ###.#..K... #...#...).. #...Bi -5.2 (3.6BiE-6.4 (4.8BiBi# _Found a whip.Bi/ Bi2 Bi: Bi= BiD #...###.######### #...# #.#  #...# #.## #...# #..########...####....# #.........####.## #.##......# #..########+##......# ##..^..#.....@##....# ###### #......##....# ##..##...)# ####......####### # #......#  # #......#### #..K...# #. #...)..# # #.)....# #BiE[9;17HBiPBiQ-7.6 (1.2Bi;ZBi]# _Found a whip.BiK  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Bi Bi The spell is quite dangerous to miscast (4% risk of failure)! Continue anyway?  Y - Yes  N - NoBi iBi #...###.######### gowby the Tinkerer #...# #.#  Barachi #...# #.##  Health: 24/24 ======================== #...# #..####  Magic: 3/6============------------ ####...####....#  AC: 2Str: 11 BiM#.........####.##  EV: 11Int: 17 #.##......# #..#### SH: 0Dex: 10 Bi҂u####+##......# ##..^.. XL:  3 Next: 95% Place: Dungeon:3 #.....@##....# ###### Noise: ---------  Time: 2557.6 (0.0) #......##....# # a) +2 dagger (vamp) #........##...)# # Cast: Kinetic Grapnel Bi###......####### # #......## Bi#......# ### K   kobold (asleep) Bi=#..K...# #.. #...)..# #..Bi[V #.)....# #.. Bi}_Found a whip.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  BiMConfirm with . or Enter, or press ? or * to list all spells.BiAiming: Launch Clockwork Bee (quite dangerous; 4% risk of failure)  Bi݃{Press: ? - help, Dir - move targetAim: a kobold, wielding a +0 whip (asleep)Bi #...###.######### gowby the Tinkerer#...# #.#Barachi#...# #.##Health: 24/24 ========================#...# #..####Magic: 3/6============------------####...####....#AC: 2Str: 11#.........####.##EV: 11Bi\ Int: 17#.##......# #..#### SH: 0Dex: 10####+##......# ##..^.. XL:  3 Next: 95% Place: Dungeon:3#.....@##....# ###### Noise: ---------  Time: 2557.6 (0.0)#......##....## a) +2 dagger (vamp)#........##...)## Cast: Kinetic GrapnelBiٸ ###......#########......###......#### K   kobold (asleep)#..K...##..#...)..##..#.)....##..Casting: Kinetic Grapnel (safe; 1% risk of failure)  Bi .Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (quite dangerous; 4% risk of failure)  Bi: Press: ? - help, Dir - move targetAim: a kobold, wielding a +0 whip (asleep)  You lock target on the kobold and prepare to deploy your bee.BiV c==8.6 (1Winding BiI BiU Sonfirm with . or Enter, or press ? or * to list all spells.Biy Aiming: Launch Clockwork Bee (quite dangerous; 4% risk of failure)  Bi Press: ? - help, Dir - move target  Aim: a kobold, wielding a +0 whip (asleep)  Bi You lock target on the kobold and prepare to deploy your bee. _(Press . to continue winding your bee.)BiG BiD X--9. Bi Bi٩ @ _You continue winding your clockwork bee...Bi5Bil--60.. Bic&Bi7@ _You continue winding your clockwork bee...Bi4yBi7, ally target)y   clockwork bee (minion)Bi&1Bi* BiBi5] _With a metallic buzz, your clockwork bee launches itself at the kobold.Bi8K.BiW.yBiOKBi&2BiBikBi ' #...# #.#  #...# #.## #...# #..########...####....# #.........####.## #.##......# #..#######+##......# ##..^. #......##....# ##### #....@.##....# Bi #.....y..##...)#  ###......#######  #......# #..K...## #......# #. #...)..# #Bi  #.)....# # #......####BiK U.yBi 7K.Bit Bi8 D3.8 (1.2Kinetic GrapnelBi Bi} [ _Your clockwork bee misses the kobold.BiJ(r..# #.##..# #..########...####.............####.####......# #..#######+##....#..^.......## ######. #..)##..y...###### #..K...# .##.))...##...Bif3\ )  Your clockwork bee stings the kobold!Bi37y.Bi=y   clockwork bee (minion)BihDi75.0Kinetic GrapnelBi`BicF _The kobold dies!BiT ~ #...# #..########...####....# #.........####.## #.##......# #..######+##......# ##..^ #......##....# #####.#......##....#  #.....y..##...)# ###...@..####### #..)...#  #......## #......# Bi  #...)..# # #.)....# # #......#### #....... #. ####....#.PBip **   dormant clockwork bee (minion)BiU (6.2BiL Bi L _Your clockwork bee winds down and falls to the ground.Bi}####...####.............####.####......# #..######+##..#..^# #......## #####. ....*)###......###### #..)@..# .#))...##Bi...###....###.P #....#.BiBi [4====7.4BiBiBi11.........####.####......# #..######+##..#..^# #......## ####. #.....*)###......###### #..)...# .#))...##...###....###.P .####PBi'<BiH@(8.6Bi{KBi~ L##......# #..### ####+##..#..^#.#......## ####. #.....*)##......###### #..)...# .#))...##...###....###.P .####P #.P.Bi Bi΍ (9.8Bi( Bi BizO3BiRBiTBiy\XBi]R====BifBi@j#.#......##....# #####.#......##....# ##.....*..##...)# ###......####### ##..)...# ##......# ####......# Bij#..#...)..# #..#.)...@# #..72.2 (2.4#......# ###..#....... #....Bij####....# ##.PP. #....# #..PBijw ###### #.PP.. Bi"kk#.P #.P..#.P..PBi"oBi&yBi|Bi'Bit(Bi*Bi55..0.0BiS:BiBBBiEBi# #.....*)##......###### #..)...# .##..))...##.#..###....###.PP ..P.####P #.P..PP..BihBi6-3.4 (1.2Bi4BiaBi [#.....*..##...)# #.###......####### #. #..)...# #.#......# ###.#......# #...#...)..# #.#.)....# #.#......####.#.#...####....# ##.PP #....# #..P..P###### #.PP..P #.P..PP#.P..P#.P..P#.P#.Bi Bib (4.6Bi Bi BiT6 3Bi>: Bi< BiB BBiIC BiE BiT .BiW BiX P5====BiY Biz^ l _Your dormant clockwork bee falls apart.Bi _ Bi` Bi{c Bic BiXe Bi>h Bih BiKs BiAw Biw <====Biy Bic ,Bi: Bi Bi Bi Bi Biފ Bi* Bi ,Bi Bi BiF Bi Bi Bi N6====Bi BiQ 4 _Magic restored.Biڣ Bib Bi Bi Bi6 Bi5 Bi\ Bi BiҲ Bi ,BiY   You see here a +0 whip.==== _Bi` BBi Bi Bi Bi Big Bi BiD Bic Biu Bi Bi; Bi Bi Bid Bis ,Bi  #....##..  #........   #...###.##   Bi! #...# #.#   ######## #...# #.##   #....... #...# #..#   #>.....# ####...#### BiY   #......# #.........###   #@# #.##......# 600.8 (2Bi 6.2)   #.####+##......#  Bi  #.#......##....#   #.#......##....#  #........##...)#  ###......####### Bi  #..)...#  #......#  #......#BiBi;.2.0 (27.4Bi BiI9 _Found an escape hatch in the floor.BiFBi Level 3 of the Dungeon<>>^__(Press ? for help) .r   ...  ...#####.############ ........##.........# #....##.....)...##...............##...###.##########...# #.# ################  #...# #.## ..   ##  #......##.......  #...# #..#### ...   ...  #<.###.##>.....#  ####...####....# #..   ..#########.##......# #.........####.###.#   #.#.........# #@# #.##......# #..#########.##.#.##########.####+##......# ##..^.....##.##.#.##.#......##....# ######...###.# #.#.##.#......##....##...### #..+ #.#.##........##...)##...+.# ####..# #.)†####......#######iH#...#.###.....##...##..)...##...#.##..###.##..###......####...#.##.####.#########.###......##.......>.....†.(.........##...)..##.......#######...†#########.)....##.....).# #....########......#####.......# #..........#Bi=@.Bi .#.......##.........# #..........#####....###.PP..P...# #.......*..##....#   #..P..PP...#  #..........########.PP..PP...# #...##########.P..PP....# #.####.P..PP._..#  #. Biw  #.P..PP...##  .. #.PP..PP.##  .. #..PP..P..#  ..# #..PP..PP.#  ...# #....PP..P.#  ...##..##.PPo.P.##  ....## #.# #.PP..P..# ...... Bis, P #.  # PP..PP.##....#  .  #..PP..P..#....#  ##.PP..PP......##...PP..P.#....# #._.PP..P.......$. #...PP.)P?######## ##. P..PP.#BiW P. ..P..PP..#BiBix7 .##. P..PP.##BiyH 7?#Bi^Biu #....##... gowby the Tinkerer  #......... Barachi  #...###.## Health: 24/24 ========================  #...# #.# Magic: 6/6========================  ######## #...# #.## AC: 2Str: 11  #....... #...# #..# EV: 11Int: 17  #>.....# ####...####.. SH: 0Dex: 10  #......# #.........### XL:  3 Next: 97% Place: Dungeon:3  #@# #.##......#Noise: ---------  Time: 2602.0 (0.0)  #.####+##......#a) +2 dagger (vamp)  #.#......##....#Cast: iyv0mKinetic Grapnel  #.#......##....#  #........##...)#  ###......#######  #..)...#  #......#  #......# _The kobold dies! _Your clockwork bee winds down and falls to the ground. _Your dormant clockwork bee falls apart. _Magic restored. _You see here a +0 whip. _Found an escape hatch in the floor.BiwBixBiBiBis,BiBi,Bi֐BiӕBi_BiʘBiBisBiBiBiȥBiBiBiBi߯BiBiBi,BiBiBi!BiBiEBiBiMBiBiUBi!Your clockwork bee winds down and falls to the ground. _Your dormant clockwork bee falls apart. _Magic restored. _You see here a +0 whip. _Found an escape hatch in the floor. _You open the door.BiBiBiBi@  There is an open door here.Bi^Bi _BiMBiBiBilBiBiBi,BiBi(BiXBiH Bi Bi BiBiXBiBiBi}BiVBiBiBiY"Bi$Bi%,Bi*Bi/-e  A rat comes into view.Bi7 ... #.) ###.# .r ...  ...#####.############  ..##.........#  #....##.....)...#  #...............#  #..@###.#########  #...# #.# ######## #...# #.## #....... #...# #..###Bi9V# #>.....# ####...####....# #......# #.........####.## r   rat (asleep) #.# #.##......# #..####### #.####'##......# ##..^..... #.#......##....# ######...Bi>E021.0 (19.0)BiI52.2 (20.2 _BiPBiSBir } #.)### .r ......#####.############ ........##......... #...)........###.######## #.# ########.# #.## #........# #..#### #>.....# ####...####.... #..........####.##.# #. .####'Bi  .#.... #.#......##....##... 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P..PP.###.PP.. o.#Bi>D?PBi!BBixW ###.##gowby the Tinkerer#.r ...Barachi#...#####.############Health: 24/24 ========================........##.........#Magic: 6/6========================#....##.....)...#AC: 2Str: 11#...............#EV: 11Int: 17#...###.#########SH: 0Dex: 10#...# #.#XL:  3 Next: 97% Place: Dungeon:3 #### #...# #@##Noise: ---------  Time: 2643.8 (0.0) .... #...# #..####a) +2 dagger (vamp) ...# ####...####....#Cast: Kinetic Grapnel ...# #.........####.ibXm###.# #.##......# #..#########.####'##......# ##..^.....##.#......##....# ######...##.#......##....##...####........##...)##...+.# _Magic restored. _You see here a +0 whip. _Found an escape hatch in the floor. _You open the door. _There is an open door here. _A rat comes into view.Bi#YBiZBicBifBij,BiXkBioBBiwBizBi|Bil~Bi)BiBi;BilBiBiBiBi>Bi8Bi`BijBiBi3BiBiBi@BiBi$You see here aBi[ +0 whip. _BiFound an escape hatch Biչin the floor. _BiYou open the dBiKoor. _BiThere is an open Biںdoor here. _Bi2IA rat comes into view. Bin There is a shaft here.BiBi< Bi_BiBiWBiBiBiBiBilBiBieBiUBiBi`BiBiBi BiBi BiBiBi Bi$ BiBi "Bi#BiJ&BiF,Bih2Bis3BiA6Bi ;Bi@BiBBiEBiIBiMBi,OBiQBiF\BieaBibBigBimBietBi*{BiBimBi^Bi~Biu,BiBiBiRBiBi=BiBiBiBiBi\BiBiBi3Bi{BiBiBi BiyBiBiL  There is a stormy altar of Qazlal here.Bi 5 _Bi BiABi,BiuBiBio!Bi"Bi&BiT)Bio-Bi-Bi1Bi>BBi?Bi=KBiR,BiVBi\Bib,Bii,Bi?p,BitBigBBiBi ,BiaBigBi–Bi›BiJBiBiޮBi,BiڹBiĿBi`BiBiBi2BiBi9Bi#....PP..P.# ...##..##.PP..P.## ....###.# #.PP..P..# ...... #. # PP..PP.##....# . #..PP..P..#....# ##.PP..PP......# #...PP..P.#....### #._.PP..P.......$. #...PP.)P@########90.4 (46.6) ##. P..PP.#  ..P..PP..#  #. P..PP.Bi## #.PP..P..# P..PP..# .......# ........ #####Bi(BiBip _d - 2 scrolls labelled DIUL GAPNYSIUC (gained 1)Bity #..##.PP..P.## ....### #.PP..P....Bi- # PP..PP.##....# . #..PP..P..#....# ##.PP..PP......#...PP..P.#....###_.......$...PP.)P.#########. P..PP@#  ..P..PP.#. 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Bi$ > _You now have 216 gold pieces (gained 9).Bi#BiVBiX # #. ... #. .... #.##### .... #.#... .....#.... .....#...######.#### ........>.3.6 (2.4 ######...##$.# #.....## #.##..Bi8.. #.##.########. # #.##.# ## #.####.##.# .. ## #.#......##.#.# ## #......# #.....#.... #<.###.#BiBiMBiBiI# # #. ... #. .... #.#####BiTr .... #.#... .....#.... .....#...######.#### ...>. ######...#$.# #.....## #.##.... #.##.########. # #.##.# ## #.####.##.# .. #  #.#......##.#.# ## #......#  #.....#.... #<.###.# BiBiBi-4.8 (1.2Bi BiJ Bi[n Biy Level 3 of the Dungeon <<>>>^___(Press ? for help)#   #.   ... #.  #...  .... #.##### ...  .... #.#...  #.)  .....#....   ##   #.## .....#...######.#### #.r   ...  ........@.........>. #...#####.############ ######...########$.#  ........##.........##.....########  #....##.....)...##.##.......... #...............##.##.########. #...###.##########  #.##.# ##  #...# #.#Biz  #.####.##.# ..  ################  #...# #.###.#......##.#.# ##  #......##.......  #...# #..#####.............#....  #<.###.##>.....#  ####...####....########...........#########.##......# #.........####.###.#########.#.........# #.# #.##......# #..#########.#.......#.#.##########.####'##......# ##..^.....##.#.......#.#.##.#......##....# ######...###.#..###..#.#.##.#......##....##...### #..'..'_#..#.#.##........##...)##...+.# ####..#..###..#.)†#BiV W.@BiRE .Bi-;  Bi/ >  Bi.D > .Bib=.#BiA #####......########...#.###.....#.......#...##..)...##...#.##..###.#.......#..##Bi# 5#.Bi+z 5..Bin5.'BiM5'.BiP5..BiT`5.'Bi[c Bi, kgowby the Tinkerer#Barachi#.Health: 24/24 ========================... #.Magic: 6/6========================.... #.#####AC: 2Str: 11.... #.#...EV: 11Int: 17.....#....SH: 0Dex: 10.....#...######.####XL:  3 Next: 97% Place: Dungeon:3........@.........>.Noise: ---------  Time: 2884.8 (0.0)######...########$.#a) +2 dagger (vamp)#.....########Cast: Kinetic Grapnel#.##..........Biρ #.##.########.# #.##.# ###.####.##.# .. ######## #.#......##.#.# ## #......# #.............#.... #<.###.#  _You open the door. _Found a faded altar of an unknown god. _There is an open door here. _You now have 207 gold pieces (gained 5). _Found a stone staircase leading down. _You now have 216 gold pieces (gained 9).Bi} Bi BiU Bi BiΔ BBi BBi{ Bi BBiY XBif Bi ,Bi Bio Bi Bi ,Bi߰ Bi۲ BiN Bi Bi XBi Big Bi BiH BiL Bi Bi Bi Bi Bid Bi] Bi BiE Bi Biy Bir Bi Bi Bi BiQ Bi Bi Bi$ Bi Found a faded altar of an unknown god. _There is an open door here. _You now have 207 gold piecBi{ es (gained 5). _Found a stone staircase leading down. _You now have 216 gold pieces (gained 9).  There is an open door here.Bi| Bi 5 _Bi nBi Bi ,Bi #.####.##.# .. ########.#......##.#.# ## #......#.............#.... #<.###.#######...........#########. #.#########.#......... Bi #### #.#.......#.#.######## ...# #.#.......#.#.# ...# ##.#..###..#.#.# ...### #..'..@_#..#.#.# 906.4 (21.6) ...+.# ####..#..###..#.)†# ...#.###.....#.......#...# ...#.##..###.#.......#..## ...#.##.####.#########.## .....>.....÷.(.........# .....#######...÷######## ...).# #....####### Bi b.....# #..........#Bi& Bi# Bi" Q _There is an open door here.Bi)#.####.##.# .. ##.#......##.#.# ## #......##.......#.... #<.###.##..#.##.#########.#.# #.#.......#.#.## #.#.......#.#.# # ##.#..###..#.#.# ### #..'..'@#..#.#.# +.# ####..#..###..#.)†# #.###.....#.......#...# #.##..###.#..#.##.####.### BiBit87.6 (1.2) _BiBiUd _There is a faded altar of an unknown god here.Bil $ _There is an open door here. _There is a faded altar of an unknown god here.  This altar belongs to (a) Trog, (b) Uskayaw or (c) Fedhas, but you can't tell  which. Bikm Press the corresponding letter to learn more about a god, or press enter to  convert or escape to cancel.Bi_ n  Okay, then.Bif Bih . _Bi _  There is an open door here. _Bi&a  There is an open door here. _Bi9  You encounter an iguana.BiB l.................. ######### #.#.######...##### ........# #.#.# #.....##### ....)...# #.#.# #.##........ ........# #.#.# #.##.############ #.#.# #.##.# ## #  #.#.####.##.# .. ##  #.#......##.#.# ## .# #.@...........#......# #######...........# ###.###.#########.#  #..######## #.#.......#.#  ##..^.....# #........#.# iB140m ######...# ##.#..###..#.# l   iguana (asleep) #...### #..'..'_#..#.# #...+.# ####..#..###..#.) #...#.###.....#.......#..BiD\.l25.6 (18.0)BiVLWlBi;O.6.8 (19.2BiUBiY0 _The iguana hisses angrily.Biy ..... #l#.# #.#.# )...# #.#.#  #.#.#  #.#.#  ## # #.#.####.##.# ..  #.#......##.#.# ##  #.@........ #######....#.   #.  ##..^ #.   ##.  #..'..'_  )BiP  ..... #l#.# #.#.# )...# #.#.#  #.#.#  #.#.#  ##  #.#.####.##.# ..  #.#......##.#.# ##  #.@........ #######....#.   #.  ##..^ #.  Bi) ##.  #..'..'_  )Bi Bi Bi! BiM& ^ _An iguana is nearby!Bi #........#...##### .................. ########## #l#.######...Bios.....# #.#.# #.....#####)...# #.#.# #.##....... .........# #.#.# #.##.###### .######### #.#.# #.##.# ## .BiR #.#.####.##.# ..   #@#......##.#.# ###### #......Bi!#... #....Bij#######........... ####.## BiAP #.#########. # #..########Big2 #.#.#. Bi# ##..^.....# #.#.......#. # ######...# ##.#..###..#. #Bid #...### #..'..'_#..#. #Biu #...+.# ####..#..###..#BiD.lBil.lBi/.lBiBi!.Bi$lBi&{l 2 iguanas (1 wandering)Bi(18.0 (1.2)BiI(Kinetic GrapnelBi~/'_Bi3X _You encounter an iguana.Bic X  Casting: Launch Clockwork Bee (quite dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Bi The spell is quite dangerous to miscast (4% risk of failure)! Continue anyway?  Y - Yes  N - NoBi BimC  #........#...##### gowby the Tinkerer l................. Barachi ########## #.#.######...##### Health: 24/24 ======================== .........# #.#.# #.....##### Magic: 3/6============------------ .....)...# #l#.# #.##....... AC: 2Str: 11 .........# #.#.# #.##.###### EV: 11Int: 17 .######### #.#.# #.##.# ##  SH: 0Dex: 10 .# #.#.####.##.# ..  XL:  3 Next: 97% Place: Dungeon:3 .## #@#......##.#.# ## Noise: ---------  Time: 2928.0 (0.0) ..#### #.............#... aBiZD ) +2 dagger (vamp) #....# #######........... Cast: Kinetic Grapnel ####.###.#########. # #..######## #.#.......#. # ##..^.....# #.#.......#. ll 2 iguanas (1 wandering) # ######...# ##.#..###..#. # #...### #..'..'_#..#. # #...+.# ####..#..###..#. _You encounter an iguana.BiD Casting: Launch Clockwork Bee (quite dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (quite dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: an iguanaBi( #........#...##### gowby the Tinkerer l................. Barachi ########## #.#.######...##### Health: 24/24 ======================== .........# #.#.# #.....##### Magic: 3/6============------------ .....)...# #.#.# #.##....... AC: 2Str: 11 .........# #l#.# #.##.###### EV: 11Int: 17 .######### #.#.# #.##.# ##  SH: 0Dex: 10 .# #.#.####.##.# ..  XL:  3 Next: 97% Place: Dungeon:3 .## #@#......##.#.# ## Noise: ---------  Time: 2928.0 (0.0) ..#### #.............#... aBi>) +2 dagger (vamp) #....# #######........... Cast: Kinetic Grapnel ####.###.#########. # #..######## #.#.......#. # ##..^.....# #.#.......#. ll 2 iguanas (1 wandering) # ######...# ##.#..###..#. # #...### #..'..'_#..#. # #...+.# ####..#..###..#.Casting: Launch Clockwork Bee (quite dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (quite dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: an iguana  You lock target on the iguana and prepare to deploy your bee.l.  #.#.# )...# #.#.#  #l#.#  #.#.#  ##   ..        ##..iVm^     _  ==9.0 (1Winding _onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Launch Clockwork Bee (quite dangerous; 4% risk of failure)  Press: ? - help, Dir - move target  Aim: an iguana  You lock target on the iguana and prepare to deploy your bee. _(Press . to continue winding your bee.)Bi .lYou continue winding your clockwork bee....lBiWlBiY--30. Bit BiS0 _The iguana hisses angrily.Bi .l.lBi --1.. BiZ Bi @ _You continue winding your clockwork bee...Bi .lWith a metallic buzz, your clockwork bee launches itself at the iguana.Biy(1 ally target)y   clockwork bee (minion)Bif3-=2Bi Bi+ _The iguana bites you.Bi .......... ########## #.#.######...##### .........l#.# #..).##........###### .######## ##  l#.####.##.# .. #y#......##.#.# ## ..####............#... #....######. ####.## #.######### # #..########.......#..^..... ########.#..### #...### #..'..'_+.# ####..#..###.###.....#.....Bij .lYou swap places with your clockwork bee.  Bi# SYour clockwork bee barely misses the iguana.Bi C3.2 (1.2Bi Bi c _The iguana closely misses your clockwork bee.Bi.l  Your clockwork bee stings the iguana.  Your clockwork bee barely misses the iguana.40Bi@_ _The iguana closely misses your clockwork bee.BiaD.lBiur  Your clockwork bee closely misses the iguana.Bi6&5BiBic _The iguana closely misses your clockwork bee.Bi  Your clockwork bee stings the iguana but does no damage.Bi \4==6Bi 9_Bi# ` _Your clockwork bee stings the iguana! The iguana bites your clockwork bee!Bi   Your clockwork bee barely misses the iguana.-7 _The iguana bites your clockwork bee.Bi  **   dormant clockwork bee (minion)Your clockwork bee stings the iguana but does no damage.  Your clockwork bee winds down and falls to the ground.4====-8BiY Bi] U _The iguana bites your dormant clockwork bee but does no damage.Bi †You wind your clockwork bee back up and it locks its sights upon the iguana!  Your clockwork bee stings the iguana!Bi?D.lBiy   iguanay   BiBi.................. gowby the Tinkerer ########## #.#.######...##### Barachi .........# #.#.# #.....##### Health: 24/24 ======================== .....)...# #.#.# #.##....... Magic: 3/6============------------ .........# #.#.# #.##.###### AC: 2Str: 11 .######### #.#.# #.##.# ## EV: 11Int: 17 .##l#.####.##.# ..SH: 0Dex: 10 .###y#......##.#.# ## XL:  3 Next: 177% Place: ivmDungeon:3 ..#####@............#... Noise: ---------  Time: 2939.2 (1.0) #....########........... a) +2 dagger (vamp) ####.###.#########. Cast: Kinetic Grapnel # #..#########.#.......#. # ##..^.....##.#.......#. # ######...###.#..###..#. l   iguana ##...### #..'..'_#..#. y   clockwork bee (minion) ##...+.# ####..#..###..#. ##...#.###.....#.......#. _The iguana bites your clockwork bee.  Your clockwork bee stings the iguana but does no damage.  Your clockwork bee winds down and falls to the ground. _The iguana bites your dormant clockwork bee but does no damage.  You wind your clockwork bee back up and it locks its sights upon the iguana!  Your clockwork bee stings the iguana!BiN - _The iguana dies!You have reached level 4!BiC*/  --more--Bi30/307------1444%  _You feel agile.Bi6 + (ally target)Your clockwork bee locks its sights upon the iguana.  Your clockwork bee barely misses the iguana.The iguana bites your clockwork bee but does no damage.Bi /=40Bih Bi c _Your clockwork bee closely misses the iguana.BiZ  Your clockwork bee barely misses the iguana.1Bi;Bi(: _The iguana bites your clockwork bee!Bij  Your clockwork bee stings the iguana.  The iguana barely misses your clockwork bee.Bik&2BiQsBivN _Your clockwork bee stings the iguana but does no damage.Bi H t  Your clockwork bee stings the iguana!Bi֍ --3_ _The iguana barely misses your clockwork bee.Bie **   dormant clockwork bee (minion)Your clockwork bee stings the iguana.  Your clockwork bee winds down and falls to the ground.Bi&4Bi39_BibU _The iguana bites your dormant clockwork bee but does no damage.Bi x y y   You wind your clockwork bee back up and it locks its sights upon the iguana!  Your clockwork bee closely misses the iguana.Biw ]2----5Bi '_Bi _Your clockwork bee stings the iguana. The iguana misses your clockwork bee.Bi| †Your clockwork bee stings the iguana!Biy   clockwork bee (minion)Bi+p89-6Kinetic GrapnelBi9_BiF _The iguana dies!Bi Biߌ   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   0.7  +2   i - Spellcasting   2.1   3.0   0           b - Staves   0.0   0.8  +1   j + ForgecraftBiG 6.6   5.9  +1   c - Unarmed Combat   0.0   0.8  +1   k - Air Magic   0.0   0.8  +1          Bi~ y d - Short Blades   0.0   0.8  +1   l - Evocations   0.0   0.8  +1   e - Long Blades   0.0   0.7  +2  Bi         Bi)      f - Armour   0.0   0.7  +2       g - Dodging   2.1   2.5  +1       h - Stealth   1.7   2.0   0      BiR         Biy _    Bi         Bi a    Bi         Bi l    Bi)         BiK a    Bin The relative cost of raising each skill is in cyan.  The species aptitude is in white.  Bi [?] Help[=] set a skill target  Biڏ [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsBi{.BiF4Bi;.................. gowby the Tinkerer ########## #.#.######...##### Barachi .........# #.#.# #.....##### Health: 30/30 ======================== .....)...# #.#.# #.##....... Magic: 2/7======------------------ .........# #.#.# #.##.###### AC: 2Str: 11 Bi<u.######### #.#.# #.##.# ## EV: 11Int: 17 .##†#.####.##.# ..SH: 0Dex: 11 .###y#......##.#.# ## XL:  4 Next: 89% Place: Dungeon:3 ..#####@............#... Noise: ---------  Time: 2946.2 (0.0) #....#Bi(=#######........... a) +2 dagger (vamp) ####.###.#########. Cast: Kinetic Grapnel # #..#########.#.......#. # ##..^.....##.#.......#. # ######...#BiY=6##.#..###..#. y   clockwork bee (minion) ##...### #..'..'_#..#. ##...+.# ####..#..###..#. Bi=##...#.###.....#.......#. _The iguana bites your dormant clockwork bee but does no damage.  Bi=You wind your clockwork bee back up and it locks its sights upon the iguana!  Your clockwork bee closely misses the iguana. Bi=_Your clockwork bee stings the iguana. The iguana misses your clockwork bee.Your clockwork bee stings the iguana! Bi=1_The iguana dies!BiiEBiGBiMBi-QBi 3BiD Bi Bi ,Bi. _Your clockwork bee winds down and falls to the ground.3====Bi BiQ BBiI Bi Bij Bi ,Bi Bi Bik &====Bi Bi Bi Bi* Bi Bi BBi Bi Bi Bi Bi Biy BiB Biz Bi6 Bi Bi\ O4===Bi Bi9( Q.Bi( Bi+ l _Your dormant clockwork bee falls apart.Bi+ Bi, Bi. ,Bih/ Bid1 Bi1 ;===BiO2 Bi3 Bi 4 Bi4 Bi6 BiB6 Bi6 BiS8 Bi8 Bi9 BiC; Bi; Bi$< Bi= Bi= Bi> Bi @ Biw@ P5====BiFA BiB Bi'C BiC BiE ,BiBi8BiBiBiBiLBiBie Bi Bi BiPBiBiC/  You encounter a frilled lizard.Biz8 #.# #. Bi8#. #.. #...  ...# Bi99m.l #.)# ## #.=.#.################ Bif9#.r #....@................ Bi9z#...#####.########### Bi9........##.........# # #....##.....)...# #Bi9 #...............# # Bi:#...###.######### # l   frilled lizard (asleep) Bi):h#...# #.# # #BiU:%#### #...# #.## # ..... #...# #..#### #BiD33133.2 (187.0)BiF-4.4 (188.2 BiF _BiLBiOBiLC #. #.## #.#. #.##... .. ... .l. #.) BiDD ## #.=.#. #.r #...@................ #...#####. ........##.#  #....##.....)...# #.....# #...###.#  #...# #.## #...# #.##. #...# #..####BiCI@.lBi\RMlBiU15.6 (1.2)Bi`Bild8 _The frilled lizard hisses angrily.Bi  # # ####### # #..... #.# ##.... >... .....l# #.) ## #.=.#. #.r # #...#####. ........##.# #....Bi }##.....)...# #......# #...###.#  #...# #.# # #...# #.## . #...# #..####Bi2 G.lBiz Big ?6.8Kinetic GrapnelBiw$ Bi( ; _Found a stone staircase leading down.Bi# # gowby the Tinkerer # Barachi ####### # Health: 30/30 ======================== #..... # Magic: 6/7====================---- .# ##.... # AC: 2Str: 11 >... .... EV: 11Int: 17 .....# #.) SH: 0Dex: 11 ## #.l*#.################ XL:  4 Next: 89% Place: Dungeon:3 #.r #.*@................ Noise: ---------  Time: 3136.8 (0.0) #...#####.################ a) +2 dagger (vamp) ........i83m##.........#  Cast: Kinetic Grapnel #....##.....)...#  #...............#  #...###.#########  l   frilled lizard #...# #.# ####### #...# #.## ....... #...# #..#### _The frilled lizard hisses angrily. _Found a stone staircase leading down.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (60% to hit)BiAQ# gowby the Tinkerer# Barachi######## Health: 30/30 ========================#.....# Magic: 6/7====================----.# ##....# AC: 2Str: 11>... ....EV: 11Int: 17.....# #.)SH: 0Dex: 11## #.l*#.################ XL:  4 Next: 89% Place: Dungeon:3#.r #.*@................ Noise: ---------  Time: 3136.8 (0.0)#...#####.################ a) +2 dagger (vamp)........##.........#i_#HCast: Kinetic Grapnel#....##.....)...##...............##...###.#########l   frilled lizard (grapneled)#...# #.# ####### #...# #.## ....... #...# #..####Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (60% to hit)  The kinetic grapnel hits the frilled lizard.  The frilled lizard is heavily wounded.BiM=lBiL.. Bi=:=7.8 (1 _BiBiXBi,;.lBiqBiI.-8BiBiBix  The grapnel guides your strike. You hit the frilled lizard.  The frilled lizard is heavily wounded.Bi~.=9BiBi[ _The frilled lizard barely misses you.Biu  You barely miss the frilled lizard.The frilled lizard is heavily wounded.Bi '40Bid Bi [ _The frilled lizard barely misses you.Bi # gowby the Tinkerer # Barachi ####### # Health: 30/30 ======================== #..... # Magic: 5/7=================------- .# ##.... # AC: 2Str: 11 >... .... EV: 11Int: 17 .....# #.) SH: 0Dex: 11 ## #.=.#.################ XL:  4 Next: 89% Place: Dungeon:3 #.r #.l@................ Noise: =--------  Time: 3140.8 (0.0) #...#####.################ a) +2 dagger (vamp) Bi<........##.........#  Cast: Kinetic Grapnel #....##.....)...#  #...............#  #...###.#########  l   frilled lizard #...# #.# ####### #...# #.## ....... #...# #..#### The frilled lizard is heavily wounded. _The frilled lizard barely misses you.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineBi zAim: a frilled lizard (heavily wounded, 60% to hit)Bip # gowby the Tinkerer # Barachi ####### # Health: 30/30 ======================== #..... # Magic: 5/7=================------- .# ##.... # AC: 2Str: 11 >... .... EV: 11Int: 17 .....# #.) SH: 0Dex: 11 ## #.=.#.################ XL:  4 Next: 89% Place: Dungeon:3 Bi##.r #.†@................ Noise: =--------  Time: 3140.8 (0.0) #...#####.################ a) +2 dagger (vamp) ........##.........#  Cast: Kinetic Grapnel #....##.....)...#  #...............#  #...###.#########  l   frilled lizard #...# #.# ####### #...# #.## ....... #...# #..#### Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (heavily wounded, 60% to hit)  The kinetic grapnel hits the frilled lizard!  You kill the frilled lizard!Bi #######  #.....  .#   >... .... .....# #.) ## ##### #.r .... ####   )Bi  #...## #...#  #...#  #...# BiblBirw901.8 (1Kinetic Grapnel _BinzBiy|Bi  ######### # #........ #.## ##......< #>... ...... .....###.). ## #.=.#. #.r #. #...#####. ........##.# #..Bi ..##.....)...# #......# #...###.# #...# #.## #...# #.## #. #...# #..####BiB Bi 5-3.0 (1.2Bi Bi 4 _Found an escape hatch in the ceiling.Bir { _You see here a frilled lizard corpse.Bi  ######### # #........ #.### ##......< #>.... ...... .....###.). ## #.=.#. #.r #@† #...#####. ..##.# #....##.....)...# #.....# #...###.#  #...# #.#  # #...# #.##  #. #...# #..####Bi Bi I-4.2 _Bi BiZ Bi(m ######### # #........ #.#### ##......<#>.... ...... #.....###.).  ## #.@.#.############# #.r ###.†..............#...#####.#############........##.........# #....##)...# #...............# #...###.######### #...# #. ######## #...# #.##Bi3Bi5(5.4Bi&<BicEBitG[6===6.4 (2BiMBiP. _f - a +4 ring of slayingBi Bi; OPut on or remove which piece of jewellery? Jewellery (go to first with "=)  d - a ring of poison resistance (worn)f - a +4 ring of slayingBi M[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip Bikq Bixogowby the TinkererBarachiHealth: 30/30 ========================#########Magic: 6/7====================----##........AC: 2Str: 11#.#### ##......<EV: 11Int: 17#>.... ......SH: 0Dex: 11#.....###.).XL:  4 Next: 90% Place: Dungeon:3## #.@.#.############# Noise: ---------  Time: 3146.4 (0.0)Bi y[#.r ###.†.............. a) +2 dagger (vamp)#...#####.############# Cast: Kinetic Grapnel........##.........##....##.....)...##...............##...###.##########...# #.######### #...# #.##Aim: a frilled lizard (heavily wounded, 60% to hit)  The kinetic grapnel hits the frilled lizard! Biy_You kill the frilled lizard! _Found an escape hatch in the ceiling. _You see here a frilled lizard corpse. _f - a +4 ring of slayingBinBii+9 (0.5BiˆBi5 _f - a +4 ring of slaying (worn)Biǔ BiF Bi Bie ,Bi XBi Bi Biߢ Bi ,Bi Bi Bi2 Bi Bi BiY Bi[ Bi Bi Bi Biw Bi Bi Bi{ BiĴ Bie Biq Bi N7====Bi Bi Biݽ Bi1 Bi Bi XBi; Bih ,Bi Bi BiQ Bi <====Bi Bi Bi# Bir Bi0 Bi Bi Bi= Bi Bi R  There is a stone staircase leading down here.Bi Bi_  _Bi Bi Bi Biz Bi Bi$ Bi ,Bi4 Bi BiC Bi Bi BiK Bi Bi BiR Bi Bi BiZ ,Bi Bi7 Bi BiH  You encounter a ribbon worm.Bix              ########   #.@....#   #.####.#  Bie #. #.#   #. #.# #.....  #. #.#######.....  #. #>..... w   ribbon worm (asleep)  #w #.....###.)..  #. #####...#.#### Bi  #. #.r ###.†.....Bi073.7 (26.8)Bis54.9 (28.0 _Bi2BiQBii$ ########  #.@....#  #.####.#  #. #.#  #. #.#  #. #. #. #>... #w #.....###.)..  #. #####.. #. #.r ###.†Bi ########  #.@....#  #.####.#  #. #.#  #. #.#  #. #. #. #>... #w #.....###.)Bi #. #####.. #. #.r ###.†BiBiBiBib _A ribbon worm is nearby!Bi        ########  #......#  #@####.#  #.# #.# ##### Bi  #.# #.# #....  #.# #.#######  #.# #>......  #w# #.....###.)  #.# #####...#.### Bi I #.# #.r ###.†....  #.# #...#####.###BiH 7w.Bil XwBi R6.1 (1.2)Kinetic Grapnel _Bi Bi Bir  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Bi  gowby the Tinkerer  Barachi  Health: 30/30 ========================  Magic: 4/7=============-----------  AC: 2Str: 11  EV: 11Int: 17 ########  SH: 0Dex: 11 #......#  XL:  4 Next: 90% Place: Dungeon:3 #@####.#  Noise: ---------  Time: 3176.1 (0.0) #.# #.# ##### a) +2 dagger (vamp) #.# #.# #.... Cast: Kinetic Grapnel #.# #.#######.... #w# #>........... #.# #.....###.)..iک37m w   ribbon worm #.# #####...#.### #.# #.r ###.†.... #.# #...#####.### _A ribbon worm is nearby!Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a ribbon wormBi  gowby the Tinkerer  Barachi  Health: 30/30 ========================  Magic: 4/7=============-----------BiG  AC: 2Str: 11  EV: 11Int: 17 ########  SH: 0Dex: 11 #......#  XL:  4 Next: 90% Place: Dungeon:3 #@####.#  Noise: ---------  Time: 3176.1 (0.0) #.# #.# ##### a) +2 dagger (vamp) Bii #.# #.# #.... Cast: Kinetic Grapnel #w# #.#######.... #.# #>........... #.# #.....###.).. w   ribbon worm #.# #####...#.### #.# #.r ###.†.... #.# #...#####.###Bi \Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a ribbon worm  You lock target on the ribbon worm and prepare to deploy your bee.Bi       #.# #.#  #.# #.#  #w#  #.# #> #.# ) #.#  #.# #.r ###.† #.# ==7.1 (1Winding BiBibonfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target  Aim: a ribbon worm  You lock target on the ribbon worm and prepare to deploy your bee. _(Press . to continue winding your bee.)Bi 7w.BiN Bi2 X--8. Bi֏ Biw @ _You continue winding your clockwork bee...Bi! Bi k--9.. Bi[ Bi @ _You continue winding your clockwork bee...Bi/Ajw.yBiVI(ally target)y   clockwork bee (minion)BiJ180BiQBiTb _With a metallic buzz, your clockwork bee launches itself at the ribbon worm.Bi6 ######.....#y####.# w#### .#######>..............###.)..####...#.###r ###.†....Biә  You swap places with your clockwork bee.  Your clockwork bee stings the ribbon worm!=1.3 (1.2BiBi? _The ribbon worm bites your clockwork bee.BiN  Your clockwork bee barely misses the ribbon worm.The ribbon worm barely misses your clockwork bee.BiwO,20BiXBiZ@ _Your clockwork bee stings the ribbon worm.Bi  †Your clockwork bee stings the ribbon worm!Biy   clockwork bee (minion)3-3Kinetic GrapnelBi.a _The ribbon worm dies!BiU**   dormant clockwork bee (minion)-4BiL _Your clockwork bee winds down and falls to the ground.BiO 5========BiX BiY ,BiZ Bi`\ Bi\ BiY] Bipk .Bil Bim M6===Bi;n Bip l _Your dormant clockwork bee falls apart.BiIq Bir Bis BiEt Bit Biv Biw Bitw Biy Biy ;===Biy Bi{ Bi3| Bi| Bi} Bi>~ Bi~ Bi} ,Bi Bi Bi BiX BiՄ Bi ,BiH Bi N7====BiQ Biˊ Bi ,Bit Bi Bin Bi BiD Bi g  You see here a ribbon worm corpse.Bi Bii  _Bi Bii Bi$ Bi <====BiB Bi[ Bio Bi Bi Bi Biv Bi BiW Bi Bi BiR Bi Bi Bid BiѮ Biv Bi Bi Bi BBi Bid Bi Bi} Bi Bi{ Bi Bin BiG Bi Bi, Bi Bi Bi Bi BiQ Bi[ j  You encounter an endoplasm.Bi  #.#..#>............ #.#.J#.....###.).. #.#..#####...#.#### #.#..#.r ###.†..... #.#..#...#####.#### #.#.. ........##.. #.#.# #....##.. #.#.# #........ #.@.# #...###.# #........# #...# #.# #########.# #...# #. #....... # #...# # #>.....# ####...#### #......# ### Bid mJ   endoplasm (asleep)  #.# #.##......#  #.####'##......#  #.#......##....#Bi 1220.9 (36.6)Bin 52.1 (37.8 _BiD Bi Bi #.#..#> #.#.J#)..  #.#..# #.#..#.r ###.† #.#..# #.#..  #.#.#  #.#.#  #.@.#  #........# #...#  #########.# #...#   # #...#  #>    #.#      Biu #.#..#> #.#.J#)..  #.#..# #.#..#.r ###.† #.#..# #.#..  #.#.#  #.#.#  #.@.#  #........# #...#  #########.# #...#   # #...#  #>    #.#   BiBi&BivBia _An endoplasm is nearby!Bi #.#..#> #.#.J#)..  #.#..# #.#..#.r ###.† #.#..# #.#..  #.#.#  #.#.#  #.@.#  #........# #...#  #########.# #...#   # #...#  #>    #.#      Bi?'  #.#..#> #.#.J#)..  #.#..# #.#..#.r ###.† #.#..# #.#..  #.#.#  #.#.#  #.@.#  #........# #...#  #########.# #...#   # #...#  #>BiD(     #.#   Bi$/ Bi1 Bi8 Bi; a _An endoplasm is nearby!Bi  #.#..#.####### #.#..#>.......... #.#.J#.....###.)..  Bi#.#..#####...#.##### #.#..#.r ###.†...... #.#..#...#####.##### #.#.. ........##. BiΓ #.#.# #....## #.#@# #......... Bi! #...# #...###.# #........# #...# #.# Bi: #########.# #...# #.## Bii#....... # #...# #..# Bi#>.....# ####...####.. #......# #.........#Bi## #.# #. #.####'##......#BiN3.3 (1.2) _BiBiE .#######.......#>............J#.....###.).. ####...#.#####r.###.†......#...#####.#####........###.#...... #...# ##.## #.......#########.#....... # #...# #..#>###...####.. r   rat (asleep)#.......### #.BiGBiJ?4.5Kinetic GrapnelBiQBiTBi^†###### .#######.......#>............J#.....###.).. ####...#.#####.r.###.†......#...#####.#####........#...##....###.# ###.........Bi^! #...# ##.## #.......#########.#....... # #...# #..#>###...####..#.......###BiiBil(5.7BisBirvBi+ L #†#..#.# ####### gowby the Tinkerer #.#..#.# #...... Barachi #.#..#.#######...... Health: 30/30 ======================== #.#..#>............  Magic: 6/7====================---- #.#.J#.....###.)..  AC: 2Str: 11 Bi #.#.*#####...#.##### EV: 11Int: 17 #.#*.#.r.###.†...... SH: 0Dex: 11 #.#*.#...#####.##### XL:  4 Next: 93% Place: Dungeon:3 #.#@...........##... Noise: ---------  Time: 3225.7 (0.0) BiZ #.#.##...##....##... a) +2 dagger (vamp) #.#.# ###......... Cast: Kinetic Grapnel #...# #...###.## #........# #...# #.#  Bi #########.# #...# #.## J   endoplasm (asleep) #....... # #...# #..# Bi A#>.....# ####...####.. #......# #.........### Bi {_An endoplasm is nearby! _An endoplasm is nearby!Bi \Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleBi7 dShift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)Bi  #†#..#.# ####### gowby the Tinkerer #.#..#.# #...... Barachi #.#..#.#######...... Health: 30/30 ======================== #.#..#>............  Magic: 6/7====================---- #.#..#.....###.)..  AC: 2Str: 11 #.#..#####...#.##### EV: 11Int: 17 #.#..#.r.###.†...... SH: 0Dex: 11 #.#..#...#####.##### XL:  4 Next: 93% Place: Dungeon:3 #.#@...........##... Noise: ---------  Time: 3225.7 (0.0) #.#.##...##....##... a) +2 dagger (vamp) #.#.# ###......... Biy  Cast: Kinetic Grapnel #...# #...###.## #........# #...# #.#  #########.# #...# #.## J   endoplasm (asleep) #....... # #...# #..# #>.....# ####...####.. #......# #.........###Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The kinetic grapnel hits the endoplasm.  You kill the endoplasm!Bi ] #†#..#.#  #.#..#.#  #.#..# #.#..#>  )..  #.#.* #.#*.#.r.###.† #.#*.#...### .... .##. #.#.# ## #...#   #...#  #########.# #...#   # #...#   #>     BiPA .....BiG ~5=6.7 (1Kinetic Grapnel _BiO BiQ Bi  #†#..#.# #  Bi   #.#..#.# #.   #.#..#.#......< #.#..#>.  Bi4 #.#..#.....###.)..  Bi #.#..#####...#.#   #.#..#.r.###.†.   #.#..#...#####.#  Bi 2 #.#.##.   #.#.##...##....##.   Bi; D#.#.# ####.   #...# #...###.#   #......Bie ' Bi #########.# #...# #.## r   rat (asleep)   Bi ! #. # #...# #..## #>.....# ####...####... #......# #.####Bik# K.rBi$ #.Bi$ 'rBi- Bi- BrBi,/ %-BiR/ '7.9 (1.2Kinetic GrapnelBi;7 Bi<9 Biv( #†#..#.# ######## gowby the Tinkerer #.#..#.# #....... Barachi #.#..#.#######......< Health: 30/30 ======================== #.#..#>............  Magic: 5/7=================------- #.#..#.....###.)..  AC: 2Str: 11 #.#..#####...#.###### EV: 11Int: 17 Bi^w#.#..#...###.†....... SH: 0Dex: 11 #.#..#...#####.###### XL:  4 Next: 95% Place: Dungeon:3 #.#.@r.........##.... Noise: ---------  Time: 3227.9 (0.0) #.#.##...##....##.... a) +2 dagger (vamp) #.#.# ####.......... Cast: Kinetic Grapnel #...# #...###.### #........# #...# #.#  Biw#########.# #...# #.##  r   rat #....... # #...# #..## #>.....# ####...####... #......# #.........####BiwThe kinetic grapnel hits the endoplasm. _You kill the endoplasm!Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Bi#x!Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (76% to hit)Bi'S r*Biv& #†#..#.# ######## gowby the Tinkerer #.#..#.# #....... Barachi #.#..#.#######......< Health: 30/30 ======================== #.#..#>............  Magic: 5/7=================------- #.#..#.....###.)..  AC: 2Str: 11 #.#..#####...#.###### EV: 11Int: 17 #.#..#...###.†....... SH: 0Dex: 11 #.#..#...#####.###### XL:  4 Next: 95% Place: Dungeon:3 #.#.@†.........##.... Noise: ---------  Time: 3227.9 (0.0) #.#.##...##....##.... a) +2 dagger (vamp) Bi'_#.#.# ####.......... Cast: Kinetic Grapnel #...# #...###.### #........# #...# #.#  #########.# #...# #.##  r   rat #....... # #...# #..## #>.....# ####...####... #......# #.........#### _You kill the endoplasm!Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe kinetic grapnel hits the rat!  You kill the rat!Bi. #†#..#.#  #.#..#.#  #.#..#< #.#..#>  )..  # ###.† Bi/#### .... ##.. #.#.# ### #...#   #...#  #########.# #...# #.##     # #...#     #>       Bi$Bi~6=8.9 (1Kinetic Grapnel _BiBiBi #†#..#.# # #.#..#.# #. #.#..#.#......<  #.#..#>.  #.#..#.....###.)..  #.#..#####...#.# #.#..#...###.†. #.#..#...#####.# #.#..@.##. #.#.##...##....##. #.#.# .####. #...# .# #...###.# #........# #########.# #...# #.##  #. .# #...#iem #..# #>.....# #####...####. #......# #.####.-30.1 (1.2 _You see here a rat corpse.BiH}#†#..#.# # #.#..#.# #. #.#..#.#......< #.#..#>.Bi@Ik #.#..#.....###.).. #.#..#####...#.##.#..#...###.†.#.#..#...#####.##.#..†##.#.#.##...##....##.....)#.#.#..####.#...#..# #...###.##.......BiI#########.# #...# #.## #...# #...# #..##>.....#######...####....#BiIW#......# #.####.#BiSBiVI-1.3 _Bi]Bi_BiQ BiVX BiY ,Bi[ Bi^\ M6===Bi\ Bi^ Bi_ Bi_ Bi'a Bia Bi(b Bi3d Bid Bie Bi$k ===Bik BiFm Bim Bim Bio Bifo Bio Bir ,Bir Bi:t Bit Bi?u Biv Bi7w N7====BiSx Bi{ Bi| ,Bi} Bi _  You see here a rat corpse.Bi Bi  _BiX Bi8 Bi Bi Bi Bi Bi6 BiĊ <====Bi Bi Bi BiX Bi Bib Bit Bi Bic Bi Bi ,Biٕ Bif Bid Bi ,Bi Bi ,Biɛ Bi3 XBiǟ Bi3 Bi Bi͡ Bi Bi] Biĥ Biy BiK Bi ,Bi Bi Bi4 Bi Bi֭ Bi BiҰ ,Bi BiIJ Bió Bi Bie Bi Bi Bi6 Bin Bi Bi Bi BiC Bi Bi Bi BiN BiǾ Bi ,Bi` ,Bi BBi Bi ]     ########   #......#   #.####.#   #†#..#.# ##  ######.#..#.# #.  #..@.#.#..#.#######71.5 (4Bi 0.2)  #.##.#.#..#>........  #.# .#.#..#.....###  #.# .#.#..#####...#.  #.# .#.#..#...###.†.  #.# <#.#..#...#####.  #.####.#..†.........  #....#.#.##...##....  ####.#.#.#..####....Bi Bi! .2.7 (41.4Bi" Bi 9 _Found a stone staircase leading up.Bi% Bi Bi ,Bil BiJ ,Bi Bi' Bi Bi= Bi Bin Bi Bil BiD Bi Bi Bi Bi Bip Bi BiB Bi Bi Bi* Bi Bii Bi Biw BiQ Bi Bi& Bi BiC Bi Bi Bi; Bi BiBiBi\BiBiBi,BiBi Bi ,Bi BiBipBiBi{Bi;BiLBiBiMBi^Bi,Bi)Bi BiBi#BilBi*BiBiBi;Bi BiBi BiT Bi!Bi!Bi"Bic"Bi}#Bi$,Bi$Bi%Bi&,Bi 'Bi0-Bi.,Bi^/Bib1Bih2Bi3,Bi6Bi7Bi7Bi8Bi:Bi <Bi~<Bi<Bij?Bi/BBiBBigCBi&FBi HBijHBi6IBiKBiM,BiPBiwSBiUBipVBi7XBiYBi \Bi\Bij]Bim_BiaBibBi]cBieBihBighBiRiBikBiAn,BioBiqBisBiitBiuBiSxBib{Bi{Bi)}BiBiBiBiEBib  You see here a +0 trident. _BiBi|BBi>BiBiBiABiҺBiBi;BiBi2BicBiBiKBiBBiBiBiBBi#Bi  ####### #.....# ## #.###.# .#  #.# #.# .#  #.# #.# .# ########### #.###.### .# #.........# #........ .#######......<..# ###..... >...............@# #.....325.3 (52.6 .....###.).......# # ####...#.##################..... ...###.†........................ BiA...#####.##################.#.### .........##.........# #.#.# ...##....##.....)...# #.#.# .####...............# #.#.# .# #...###.######### #.#.# _d - 3 scrolls labelled DIUL GAPNYSIUC (gained 1)Bi&Bi Bip E _Done exploring.BiL3Bi3Bi5Bi?U......0.0))......... .. ..Bi[Bi_BibE _Done exploring.Bi;Biw<BiR=Bi[BiaBicBiquE _Done exploring.Bi7Bi,Where to? (Tab - D:3 @ (x,y), ? - help)  D - Dungeon BiABi2#######gowby the Tinkerer#.....#Barachi ###.###.#Health: 30/30 ======================== .##.# #.#Bix3?Magic: 7/7======================== .##.# #.#AC: 2Str: 11 .# ############.###.### EV: 11Int: 17 .# #.........##........ SH: 0Dex: 11 .#######......<..####...... XL:  4 Next: 96% Place: Dungeon:3 >...............@#BiI4,#...... Noise: ---------  Time: 3325.3 (0.0) .....###.).......##...... a) +2 dagger (vamp) ####...#.##################...... Cast: Kinetic Grapnel ...###.†......................... ...#####.##################.#.### .........##.........# #.#.# ...##....##.....)...# #.#.# .####...............# #.#.# .# #...###.######### #.#.# _Found a stone staircase leading up. _You see here a +0 trident. Bi4_d - 3 scrolls labelled DIUL GAPNYSIUC (gained 1) _Done exploring. _Done exploring. _Done exploring.Bi5Bi6Bi=BiX@BiwD: _BiDBiEGBiGBi>IBiKBiPLBiLBi!MBi_Q,BibnBijXBin,Biuo,BiynBi|,Bi}Bi2~Bi݀Bi<BiߊBi,BiaBiNBi,BiBi_BiBi,BiԙBiXBiş,BiBio  There is a stone staircase leading down here.BiP _Bib&4BicBidBi9eBihP _You climb downwards.  Found a stone staircase leading down.Bis#..#... ...# ....... ...#  #...... ...#  #......##...#  ............## ..  .............#...  ........  #..............># BiUt #.# 47.0 (21.7) ##....#.##  #... #.# ##. ###Bit #     BiuE BixBi~Bia _There is a stone staircase leading up here.Bi>uBi DP _Bi&FBiFBiGBi)JBi=LBiLBiMBiEPBiS,BiSBiUBiWBiXBi$YBi5[Bi]Big]Bi"^Bi`Bi_cBicBidBifBiBlBi(mBimBiepBis,BitBixBi8|Bi"BihBiBiHBiBiBiNBiBi8BiBiBiDBi BipBiBigBiBi]BirBirBBi?BiBiBiBiBiBi2BiBi BiK Bil BiN _You now have 242 gold pieces (gained 16).BiBiBiBi@BiBi,Bi1BiBiBi7BiBid Bi!Bi!BiF#Bi%BiB(Bi(BiA,Bi-Bid0Bi0Bi+2Bi:XBi]@BBiGBiP #.##  ...# . ...#####BiT.. ##..#...#. ##.......#  # ### .###... #.@.#.....######.# #...#...#.......##.....#.#.# ### ...............###..# .#........##............# ..........#..........#..# ..... #...##........##.## .....##...####........## ..........###..........#BiMZ/78.0 (31.0Bi,9.0 (32BiBi0 _c - a wand of warping (12)Bi> _BiC BBi\H BBi'M BiO Bi{S ,Bi]U BiX Bi.[ Bi[ Bi\ Bis` Birc ,Bi'e Bih Bi R).#..... ......... ......... ..[.....## .. #......#.## #.## ##.....#.. ...###........# ...###### ##..#...#........@.###.......#85.0 (6.0)#..........#.......#...........#.......## Bi ..................### ..#..#......#..#.....### . ##..###.###...#...#... .... ....##.....#.#.# .### ...............###..# Bi  #..#........##............#BiK Bi Bi= &6.2 (7.2Bi Bi۞ * _Found a short sword.Bi3BiOBiBiBBi,Bi..# #..........##.#........(.).#................... ...... ....[.....## #.. #.##.#.##  ##.......#  .##..# ...#####..# ##..#...##.###.......# ##..#.# ......#.......##.....................### ....#..#......#...#.....#  ....##..###.###...#...#..  ### .... ....##.....#.#.# Bi+7.4 (1Bi-8.6 (2.4BiBi- _Found 2 poisoned darts.BiA Bi?C BiG BiK BiX Bib j #..# #..#.....#.#..#(.).#..##.................. .....[.....## #.. .#.##.#.## ##..@..#.......#  .##Bic %.# ...##### ....# ##..#...#..##.......# ##.#. #  ................#.#..#......#...#...!....##..###.###...#...#.Bit (0.0Bix -9.8 (1.2Bi Bi T _Found a pink potion.Bi8Bi:Bi =BiBBiG,Bi2NBiOBi]Bi_k### ... #. ..## ...##...#.#...##.#..#Bi*zY(.).#...##.................. ............ ........@.....## #.....!..#.##.#.## .#.. ##.....#.......#  # .##..# ...##BiG{## .....# ##..#.....#..###.......Bi~ ###. .....Bi~.#.......# .....................Big)91.0Bi-2.2 (2.4Biz _Found a fuming purple potion. Bi:_You see here the +6 ring mail of the Irksome God {rF+ Int+4}.Bik3.2 (1.0 _g - the +6 ring mail of the Irksome God {rF+ Int+4}BiBiBiBi*!Bi%%Bi%Bi~*Bi +BiO/Bi/Bi2Bi6Bi|.....#. ..................##.#.....##...#.#...#..........#.#........##.....(.).#..##............(........## #..!.@#......#.##.#.##5.6 (2.4.#...###.....#.......# . #...##........# ...# #.............# ##..Bi) #..#..........###. ..###..........#... ............#......................##......#..#......#...#Bi-C6.8 (3.6BicBio 2 _Found 5 atropa-tipped darts.Bi$_Bi/Bi9......#. .............gowby the Tinkerer........##.#...........Barachi....##...#.#..........#Health: 30/30 ========================...........#.#........#Magic: 7/7========================##.....(.).#.........##AC: 2Str: 11#.....................EV: 11Int: 17o.....................SH: 0Dex: 11.(................## #.. XL:  4 Next: 96% Place: Dungeon:4.......!@.#......#.##.#.# Noise: ---------i)k3m  Time: 3396.8 (0.0)5....#...###.....#....... a) +2 dagger (vamp)... #...##........# ... Cast: Kinetic Grapnel#.............# ##..#..#..........###.....###..........#.... 5   Grinder (asleep)... ............#.... o   orc (polearm, asleep).......................##......#..#......#... _Found a pink potion. _Found a fuming purple potion. _You see here the +6 ring mail of the Irksome God {rF+ Int+4}. _g - the +6 ring mail of the Irksome God {rF+ Int+4} _Found 5 atropa-tipped darts.  You encounter Grinder and an orc.  --more--BiBiBi85.BiH.oBiK o _Found a fuming purple potion. _You see here the +6 ring mail of the Irksome God {rF+ Int+4}. _g - the +6 ring mail of the Irksome God {rF+ Int+4} _Found 5 atropa-tipped darts.  You encounter Grinder and an orc.Grinder shouts! The orc shouts!Bi.Bi{ 5o)You encounter an orc. It is wielding a +0 flail.Bi g  Grinder gestures at you.Big.oBij5=8.0 (1.2BiBiT _You resist with significant effort. The orc leaves your sight.Bi......#. ............. ........##.#..... ....##...#.#....# .#.#.# ##.....(.).#.## #. . .(o.## #.. .5.....!.@#......#.##.#.#.....#...###.....#.#... #...##.BiM# ...##.....# ##..##..#..###...###..#.... ....#............##......#..#......#...#Biz  Grinder grins, showing sharp teeth.Big  Grinder gestures at you.BiiJ.oBiMBi0-9.2Bi=Bin9 _You resist with significant effort.Bit5 .###. ............ ......#. ..... Biv........##.#.. ....##...#.#...# ...........#.# #(.).#### ........ .(.o......@.......## #.. .5.....!..#......#.##.#.## .....#...###.....#.......# ... #...##........# ...##.............# ##..##..#..........##o   orc (polearm)###..........#. ......#...BiwQ....................Bi{/5Bi}C.oBi.5   Grindero   orc (polearm)BiID-400.4Bi,BiۚBi[......#. ...........##.#......##...#.#..# ...........#.## ##.....(.).#...## #............ ..Bi .(5.o## #.........!..##.##.#.##.....#...###.......# ... #...##........# ...### #.......# ##..#..#..#..........###.......###......o   orc (polearm)... ............#.Bi‘..............##......#..#......#...#Bi/5Bi C.oBi.5   Grindero   orc (polearm)Bi(1.6Bi%Bi/Bi ..##.#.....##...#.#.# ...........#.## ##.....(.).#...## #............ ....... .(.5.o...## #.........!..#Biv ;#.##.#.##.....#...###.......# ... #...##........# ...#### #.......# ##..#...#..#....###.......###..........#... .....#.#............##......#..##...#...  !....##..###.###...#... Biˠ Bis 2oBi o   orc (polearm)Bi (2.8Bi Bi Bi j ##...#.......#.###.....(.).#..#BiY ......o..... ..........(.5.o....## #........!..##.##.#.###...###....... #...##.@......# ...#### #.....##..#...#..###....Bi ...###.#.#... ..Bi #.###..... ....##.....#. BiT 2oBi .o   orc (polearm)Bi& (4.0Bi Bi Bi .......#.###.....(.).#..#.......o.... ....(.5.o.....## #........!..##.##.#.###...###....... #...##........# ...#### #.....##..#...Bi>###.......###.#.#... ............ ..BiԌ+ #Bi# ..###................###Bi)D BigBiE5.2BiV ##.....(.).#..#.......o.... .....(.5oo.....## #........!..##.##.#.###...###....... #...##........# ...#### #.....##..#...#..#BiW0##.......###.#.#......#o   orc (wandering).#.##..#........##..........Bi_P.oBiGi:Bin(6.4BiwBi)zo _You encounter an orc. It is wielding a +0 whip.BiP.......o..... .............(.5..## #......o.!..##.##.#.##.#...###....... #...##........# ...#### #.....##..#...#..###.......###.#.#.............###..##...# ..!....##..###.####.###..........##.....#BiQ..###................####..#........##.......... ......#.#BiJ.oBiBi(7.6BiBiBi_  ..........(.5...## #.......o!..##.##.#.##.#..5###....... #...##........# ...#### #.....##..#...#..###.......###.#.#..........###..##...# ..!....##..###.##Bi` ##.###..........##.....##.....5   Grinder#o   orc#......##...##........##Bin Biv **BiM g  Grinder gestures at you.Bi 2oBi, O.oBi @o 2 orcs (1 polearm)Pain shoots through your body!BiV :*Bik   ......................  .(.5..............## #..  .......!..#o.....#.##.#.##  .....#.o5###.....#.......#  ... #...##........#  #.............#  #..#..........## ...###..........# ........*.......# .................. .##......#..#...... ..!....##..###.## ##.###..........# #..... #....# ....# Bi X#...#Grinder gestures at you.BiOE.oBiZ2@Biw[ 25----  2  You suddenly lose the ability to move!Bif/  --more--Bieq 8.8Para _BipBiQqE.oBitC.oBitO.5BiBiD9.8 (2Kinetic GrapnelBi+BiE.oBi1oBiϑ oYou encounter an orc. It is wielding a +0 dagger.Bi"  ....o.................  .(..o.............## #..  .......!..#......#.##.#.##  .....#...###.....#.......#  ... #.5.##.o......#  #...o.........#  #..#..........## Bi1...###..........# ........@.......# .................. .##......#..#...... ..!....##..###.## BiG##.###..........# #..... #....#o   orc wizard (wandering) ....#ooo 3 orcs (1 polearm, 1 wandering) #...#You encounter an orc wizard. It is wielding a +0 dagger.BiެB11 10.1 (2.5BiڷBiR _You can act again.BiBiBi"Bi%F _Unknown command.BiJBimBi>BiЭF _Unknown command.BikBiGBi.BiF _Unknown command.Bi/7 Bi< BiMD BiF F _Unknown command.BiTBiDW8 Ability - do what?CostFailure  f - HopNone0% [?] toggle between ability selection and description.BiUBiBi ....o.................gowby the Tinkerer.(..o.............## #..Barachi.......!..#......#.##.#.##Health: 25/30 ====================----.....#...###.....#.......#Magic: 7/7========================... #.5.##.o......# ...#### AC: 2Str: 11#...o.........# ##..#... EV: 11Int: 17#..#..........###....... SH: 0Dex: 11...###..........#.......# XL:  4 Next: 96% Place: Dungeon:4...Bi.....@.......#.......# Noise: ---------  Time: 3410.1 (0.0).......................... a) +2 dagger (vamp).##......#..#......#...#... Cast: Kinetic Grapnel..!....##..###.###...#...##.###..........##.....#.#..###................### 5   Grinder##..#........##.......... o   orc wizard (wandering)............#..........# ooo 3 orcs (1 polearm, 1 wandering)#......##...##........##You encounter an orc wizard. It is wielding a +0 dagger. _You can act again. _Unknown command. _Unknown command. _Unknown command. _Unknown command.Bi  ....o.................  gowby the Tinkerer  .(..o.............## #..  Barachi  .......!..#......#.##.#.##  Health: 25/30 ====================----  .....#...###.....#.......#  Magic: 7/7========================  ... #.5.##.o......# ...#### AC: 2Str: 11 #...o.........# ##..#... EV: 11Int: 17 #..#.*****....###....... SH: 0Dex: 11 ...###*****.....#.......# XL:  4 Next: 96% Place: Dungeon:4 ......**@**.....#.......# Noise: ---------  Time: 3410.1 (0.0) .......*****..............i40m a) +2 dagger (vamp) .##.....*#**#......#...#... Cast: Kinetic Grapnel ..!....##..###.###...#... ##.###..........##.....#. #..###................### 5   Grinder ##..#........##.......... o   orc wizard (wandering) ............#..........# ooo 3 orcs (1 polearm, 1 wandering) #......##...##........## _Unknown command. _Unknown command. _Unknown command. _Unknown command.Hop to where?Press: ? - help, Dir - move targetBi.......*****.*@***.*****.#**#***Bi 8......@..........#...  Hop to where?  Press: ? - help, Dir - move targetThere is a wall there.Bi) **.****#***********Bi......******Bit..#..............Out of range.Bi) 5..Biw **************BiXi ... #.5.##.o......# ...##### gowby the Tinkerer#...o.........# ##..#...# Barachi#..#..........###.......# Health: 25/30 ====================----...###..........#.......# Magic: 7/7========================........○.......#.......## AC: 2Str: 11..........................# EV: 11Int: 17.##......#..#......#...#.... SH: 0Dex: 11..!....##..###.###...#...# XL:  4 Next: ijm96% Place: Dungeon:4##.###...@......##.....#.# Noise: ---------  Time: 3410.1 (0.0)#..###................###. a) +2 dagger (vamp)##..#........##........... Cast: Kinetic Grapnel............#..........#.#......##...##........##.#......##...####........# 5   Grinder............###.......... oo 2 orcs (1 polearm).............#.................................... _Unknown command. _Unknown command. _Unknown command.Hop to where?Press: ? - help, Dir - move targetBi;mG.5Bi nO.oBiHQ.oBi8°Bi61.1 (1Kinetic Grapnel-Hop BiB8°BiQ _Boing!BiV #..5....o.....# ##..#...# #..#o.........###.......# ...###..........#.......# ........°.......#.......#.....................##......#..#......#...#..... ..!....##..###.###...#...###.###..........##.....#.#.#..###......###..##..#..##........#..........##......##...##........##.##......##...####.##............###...............#.................#i9m..............>#...##..o.o5.oo 2 orcs (1 polearm)2.3 (1.2BiBiu #.5#....o.....###.......# ...###o.........#.......# ................#.......#.....................#.##......#..#......#...#..... ..!....##..###.###...#...###.###..........##.....#.#.##..###......###..###..#..##............#.....#..........#..####...####.##Bi #......##...####.## ............###..#.............#..   orc...............##..............>#...##......<.###...#...#..Bi? 2oBi N.oBi .o 2 orcs (1 polearm)Bi '3.5Bi} Bi Bi ...###...o......#.......# ......o.........#.......#.....................#.###..#......#...#..... ..!....##..###.###...#...#...##.###..........##.....#.#.# #..###.........###..# ##..#..##............# .....#..#..# ###...####.## #......##...####.## ............###.. .............#.................# o   orc#..............>#...##...........<.###...#...#..Bi ##....#.## #####.........#Bi) o.o.oBim .o 2 orcs (1 polearm)4.7Biv ................#.......##....o.o........#####......#..#......#...#.....# ..!....##..###.###...#...#.. ##.###..........##.....#.#.# #..###..##..# ##..Bi##......# ....##..# #......##.@.###.## #......##...####....... ......#..# ...............# ........# #.....>#...##..... #<.###...#... ##....#.## #####...#Bi0 #...##.# ##.....####Bih.o.o.o5Bi\Bi5   Grinderoo 2 orcs (1 polearm)BiU7=5.9Bi#BiM-Bi................####......#.o#......#...#..... ..!....##o.###.###...#...#. ##.###..........##.....#.# #..###...##.. ##..#........##...... ............##.. #......##...### #......##@..####....... ............#..# .............#.. ........ #...>#...##.... #<.###...#...oo 2 orcs (1 polearm) ##....#.## #####i@F34m... #...##.# ##.....## ##.# ### ##...##.o.o5Bir5   Grinderoo 2 orcs (1 polearm)7.1Bi. ##......#..#......#...#.... ..!....##o.###.###...#...# ##.###...o......##.....#.# #..###...........# ##..#........##... ............## #......##...### #......##...####....... ........@...#.. ..#. ..... #.>#...## ##<.###...#... ##....#.## #####... #...##.# ##.....## ##.# ### #Bi 0 #...## ##  #ooBiE ..oo 2 orcs (1 polearm)Bi|L '8.3BiQ BiS BiS3 ..!....##..###.#####.###....o.....##.....#..###........###.#..#........##... .......Bi##......##...###.##...####..#......###...#.....#Bi>>#...###<.###...#...#. ##....#.## #####.... #...##.# ##.....###.# ## ##...## ##  #.## ##BiSQ.oBih}5.oBiB5   Grinderoo 2 orcs (1 polearm)8==9.5BiBiBi ##.###..........##.....#..###....o...........###.#..#..##... ............#.##......##...#####...####..#......###...#.......#>#...###<.###...#...#. ##....#.## #####.... #...##.# ##.....##Bi‹Q.oBi].5BiO.oBikO.oBiE.5BiٔO.oBiN5   Grinderoo 2 orcs (1 polearm)BiB20.7Kinetic GrapnelBiӰBi _Grinder says, "I used to sell toenails on the black market."Bi !..###....5...........###.#..#........##... ..........o.#.####o..#####...####..#......###....#....#Bi [>#...###<.###...#...#. ##....#.## #####.... #...##.# ##.....###.# ## ##...## ##  #.##  ## Bi J§5Bi O.oBi M.oBi< x1.9 _Grinder blinks!Bi #..#........##... ...5.##......##.o.#####o..####..#......###....#...#>#...#######...#...#.BilP ##....#.## #####.... #...##.# ##.....###.# ## ##...##  ##  #.## Bib## BiG.5BisQ.oBiP.oBi&Bi-r9==3.1Bi3Bi77a _There is a stone staircase leading up here.Bi3Bi *.5.o.oBi3Bi:240 _Bi>Bi;A=3BiD ######## #......# #.####.# #†#..#.# ################.#..#.# #.#....#.#..#.#######......<#.##.#.#..#@............#.##.#.#..#.....###.)#.##.#.#..#####...#.#######.##.#.#..#...###.÷.........Bi EP#.#.<#.#..#...#####.#########.####.#..†.........##......#....#.#.##...##....##.....) ####.#.#.#..####............ BiDE #.#...#..# #...###.##### Bi5.6 (2.5Kinetic Grapnel _You climb upwards. _There is a stone staircase leading down here.Bi+IBiDBi:P _Bi6L30=BiBip1 _HP restored.BiBidBiBiBiBiBiBiBiBi9=BiBiBiBiBii,Bi BiH Bi Bi5 Bi,BiBiv>BiBi/ 36.6 (11.0) _You are ready to hop once more.Bi:2Bi7FBibE _Done exploring.Bi Bi Level 3 of the Dungeon <<<<>>>>^___(Press ? for help) ####### ########  #.....# #......#  #########.###.# #.####.#  #......##.# #.# #.# #.#  #.####.##.# #.# #.# #.#  #†#..#.# ############.###.######.# #.#####  ######.#..#.# #.........##..........#.# #.....#  #....#.#..#.#######......<..####........#.########.#  #.##.#.#..#@................##........#.#.....##.#  #.##.#.#..#.....###.).......##........#.......##.#  #.##.#.#..#####...#.##################........#...######.#########  #.##.#.#..#...###.÷........................................>.....#  #.#.<#.#..#...#####.##################.#.######...########..####.#  #.####.#..†.........##.........# #.#.# #.....########..# #.#  #....#.#.##...##....##.....)...# #.#.#i 39;49m #.##............# #.#  ####.#.#.#..####...............# #.#.# #.##.########...####.#  #.#...#..# #...###.######### #.#.# #.##.########........#  #........# #...# #.##†#.####.##.#........########  #########.# #...# #.###.#......##.#.######.#......#  #.........# #...# #..#####.............#......#<.###.#  #>.....#######...####....########...........#########.#  #......# #.........####.###.#########.#.........#  ######.# #.##......# #..#########.#.......#.#.#########BiI...........###############......  ####†#..#############.################...........................#####<###########@........ ..........###.).####...#.#################Bi]######.#########...###.÷................................>......<##.##################.#.######...########..#######.#..†.........##.........# #.#.# #.. ...#.#.##...##)##..........###..##........########...### #.#...#..# #...###.########......... #.# †#.###........#################.#.....######.#...............####......#......#<.###>.....#######...####....######....######. #.........####.## #.#########.#........####### #..########.......#.#.######## #.####'#..^.....#CiF  >  #.#......##....# ######...###.#..###..#.#.#  #.#......##....##...### #..'..'_#..#.#.#  #........##...)##...+.# ####..#..###..#.)†#  ###......########...#.###.....#.......#...#  #..)...##...#.##..###.#.......#..##  #......####...#.##.####.#########.##  #......##.......>.....÷.(.........#  #...)..##.......#######...÷########  #.)....##.....).# #....#######  #......#####.......# #..........#Ci:gowby the TinkererBarachi########Health: 30/30 ========================#......#Magic: 7/7========================#.####.#AC: 2Str: 11#†#..#.# ########## EV: 11Int: 17######.#..#.# #......... SH: 0Dex: 11#....#.#..#.#######......<.. XL:  4 Next: 96% Place: Dungeon:3#.##.#.#..#@................ Noise: ---------  Time: 3436.6 (0.0)#.##.#.#..#.....###.)....... a) +2 dagger (vamp)#.##.#.#..#####...#.######## Cast: Kinetic Grapnel#.##.#.#..#...###.÷.........[13Ci;;6H#.#.<#.#..#...#####.#########.####.#..†.........##...... #....#.#.##...##....##.....) ####.#.#.#..####............ #.#...#..# #...###.#####  _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here. _HP restored. _You are ready to hop once more. _Done exploring.CizHCiJCixO: _CiTCiVCiWCiFYCi`CibCibCidCikCimCibnCitoCi6vCixCixCiyCiCiCCiCiCi,CiiCiCi  You see here a frilled lizard skeleton. _Ci,CiBCi-CiXCiCinCiCiCiCiCidBCi'Ci,CiCi/CiCi CiCiCi Ci ,Ci-CiW  There is a shaft here. _Ci&Ci.!Ci!Ci0#Ci&Ciz'Ci'Ci)Ci+Ci-Ci .Ci/Cin2Ci5Ci6Ci8Ci;CiNBBCiLnCiWXCi_XCif,CiqCi.# #..#########.#.......# .# ##..^.....##.#.......# .# ######...# ##.#..###..# .#..### #..'..'_#..# )#..+.# ####..#..###..# ##...#.###.....#....... #...#.##..###.## ###...#.##.####.######### #.......÷.(76.2 (39.6) #.......#######...÷###### #.....[.# #.... ###.......# #.. #.........# #..........#.PP..P...# [Ci]34m#....P..PP...# ##...........PP..PP...# #...#########.P..PP....# #.### _There is a stone staircase leading down here.CiO Ci- Ci Ci\ Ci87.2 (1.0) _Ci &_Ci1# 4  You climb downwards.  Level annotation: GrinderCi- ....  #...  #... ... Ci.## ##.. .#..#... .. ........### ..>. ..........#......  #.....#  ##......#...#  #.......# .# Ci. ...W....#.. ...#.... .## .. #.... ##W   phantom (dormant) . ......###. . CiG/(##......#. ........... .. .........##.#........CiXV-8.7 (2.5Cia_Cib _You encounter a phantom.Found a throwing net. Found a stone staircase leading down.Cida _There is a stone staircase leading up here.Cib  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ci~ .... gowby the Tinkerer #... Barachi #... Health: 30/30 ======================== ... Magic: 4/7=============----------- ## ##.. AC: 2Str: 11 .#..#... ..  EV: 11Int: 17 ........### ..>.  SH: 0Dex: 11 ..........#......  XL:  4 Next: 96% Place: Dungeon:4 #.....@.....#  Noise: ---------  Time: 3478.7Ci^b (0.0) ##......#...#  a) +2 dagger (vamp) #.......# .#  Cast: Kinetic Grapnel ...W....#.. ...#.... .##  .. #.... ## W   phantom (dormant) . ......###. ........... (##......#. ........... .. .........##.#........ _There is a stone staircase leading up here.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a phantom (dormant)Ciet....gowby the Tinkerer#...Barachi#...Health: 30/30 ========================...Magic: 4/7=============-----------## ##..AC: 2Str: 11.#..#.....EV: 11Int: 17........### ..>.SH: 0Dex: 11..........#......XL:  4 Next: 96% Place: Dungeon:4#.....@.....#Noise: ---------  Time: 3478.7 (0.0)##......#...#a) +2 dagger (vamp)#.......# .#Cast: Kinetic Grapnel...W....#.....#.... .##.. #.... ##CiuW   phantom (dormant). ......###. ...........(##......#. ............. .........##.#........Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a phantom (dormant)  You lock target on the phantom and prepare to deploy your bee.Ciyc==9.7 (1Winding CiCiudonfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target  Aim: a phantom (dormant)  You lock target on the phantom and prepare to deploy your bee. _(Press . to continue winding your bee.)Ci Ci--80.  _You continue winding your clockwork bee...Ci19W.Ci=XWCif@--1Kinetic Grapnel.. CiHCiL@ _You continue winding your clockwork bee...Ci1*A.WCi*9yCi3(ally target)y   clockwork bee (minion)Ci4&2CiW5 Ci<Ci@^ _With a metallic buzz, your clockwork bee launches itself at the phantom.CiT.yCi4W.CiCi&3CiCi Ci%2W.Ci%2y.CiS3Ci5&4Ci@CiC\ _Your clockwork bee misses the phantom.Ci  You hit the phantom.  The phantom is lightly damaged.  Your clockwork bee stings the phantom but does no damage.Ci W26----=Ci 5CiCix+ _The phantom hits you.Ci? IWield or unwield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  a - a +2 vampiric dagger (weapon)c - a +0 falchion Magical Staves (go to first with |)  e - a staff of air[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip Ci  CiQ Ci| ....gowby the Tinkerer#...Ci0 Barachi#...Health: 26/30 ====================----...Magic: 4/7=============-----------## ##..AC: 2Str: 11.#..#.....EV: 11Int: 17........### ..>.SH: 0Dex: 11..........#......Ci XL:  4 Next: 96% Place: Dungeon:4#....W@.....#Noise: =--------  Time: 3485.7 (0.0)##...y..#...#a) +2 dagger (vamp)#.......# .#Cast: Kinetic Grapnel........#.....#.... .##.. #.... ##W   phantom (ally target)Ci . ......###. ........... y   clockwork bee (minion)(##......#. ............. .........##.#........ _With a metallic buzz, your clockwork bee launches itself at the phantom. _Your clockwork bee misses the phantom.You hit the phantom.  The phantom is lightly damaged.  Your clockwork bee stings the phantom but does no damage. _The phantom hits you.Ci+ 5  Your clockwork bee stings the phantom but does no damage. _The phantom hits you.unwield your +2 vampiric dagger.  You feel the dreadful sensation subside.  c - a +0 falchion (weapon)  Your clockwork bee stings the phantom. The phantom hits you.Ci}- 20----6.7 (1c) +0 falchion Ci9 r _Your clockwork bee misses the phantom.Ci'* *   dormant clockwork bee (minion)  Your clockwork bee stings the phantom. The phantom hits you. _Your clockwork bee misses the phantom.slash the phantom!  The phantom is heavily damaged.! The phantom barely misses you.  Your clockwork bee stings the phantom.Ci1----5=====8.0 (1.3CiCiL _Your clockwork bee winds down and falls to the ground.Ciܚ §You hit the phantom.  The phantom is almost destroyed. ## #. #..#..# ##...## ....#..g..## ..#  ..##...## #...... #...@W.....o. #.............##.##............#..#....................###....>...........#......  .#....§<.....##. o   orc (asleep). ##...*..#...#g   goblin (launcher, asleep) #.# .Ci#*   dormant clockwork bee (minion)CiYou hit the phantom.  The phantom is almost destroyed.  The phantom hits you! The phantom blinks! You blink.  You encounter a goblin and an orc.  The goblin is carrying a +0 sling. The orc is wielding a +1 dagger of venom.Found a parchment of Forge Blazeheart Golem.14------9.3 _Found a stone staircase leading down. Ci4 CiU8 Ability - do what?CostFailure  f - HopNone0% [?] toggle between ability selection and description. Ci  Cigowby the Tinkerer##Barachi##.Health: 14/30 ===========-------------#..#.Magic: 5/7=================-------.# ##...## ..AC: 2Str: 11...#..g..## ..#EV: 11Int: 17.........##...##SH: 0Dex: 11#............XL:  4 Next: 96% Place: Dungeon:4#...@W.....o. CiNoise: =--------  Time: 3489.3 (0.0)#.............c) +0 falchion##.##...........Cast: Kinetic Grapnel.#..#....................###....>...........#......W   phantom (ally target).#....§<.....##.o   orc (asleep). ##...*..#...#g   goblin (launcher, asleep)#.......# .#*   dormant clockwork bee (minion)The phantom is almost destroyed.The phantom hits you! The phantom blinks! You blink.  You encounter a goblin and an orc.The goblin is carrying a +0 sling. The orc is wielding a +1 dagger of venom.Found a parchment of Forge Blazeheart Golem. _Found a stone staircase leading down. Cie  gowby the Tinkerer ## Barachi ##. Health: 14/30 ===========------------- #..# .  Magic: 5/7=================------- .# ##...## ..  AC: 2 CiStr: 11 ...#..g..## ..#  EV: 11Int: 17 .....****##...##  SH: 0Dex: 11 #.*****......  XL:  4 Next: 96% Place: Dungeon:4 #.**@W*....o.  Noise: =--------  Time: 3489.3 (0.0) #..*****......  c) +0 falchion ##.##*****......  Cast: Kinetic Grapnel .#..#............  ........###....>.  ..........#......  W   phantom (ally target) .#....§<.....##.  o   orc (asleep) . ##...*..#. Ci<..#  g   goblin (launcher, asleep) #.......# .#  *   dormant clockwork bee (minion)You encounter a goblin and an orc.The goblin is carrying a +0 sling. The orc is wielding a +1 dagger of venom.Found a parchment of Forge Blazeheart Golem. _Found a stone staircase leading down.  Hop to where?Press: ? - help, Dir - move target Ci( ....*****.***@W.*****..***** Ciސ .....*****.***..**** Ci$~....****** Ci&w....****** CiGq ..................§  The goblin is carrying a +0 sling. The orc is wielding a +1 dagger of venom.Found a parchment of Forge Blazeheart Golem. _Found a stone staircase leading down.  Hop to where?Press: ? - help, Dir - move targetOut of range. Ci ****************** Ci]~ #..##.gowby the Tinkerer.# ##...## ..Barachi...#..g..## ..#Health: 14/30 ===========-------------.........##...##Magic: 5/7=================-------#............AC: 2Str: 11#...○W.....o.EV: 11Int: 17#.............SH: 0 Ci Dex: 11##.##...........XL:  4 Next: 96% Place: Dungeon:4.#..#@...........Noise: =--------  Time: 3489.3 (0.0)...........###....>.c) +0 falchion.............#......Cast: Kinetic Grapnel.....#....§<.....##..... ##...*..#...##.. #.......# ..#W   phantom (ally target)#. ........#.. #g   goblin (launcher, asleep)# ...#......##*   dormant clockwork bee (minion)...#.....##The goblin is carrying a +0 sling. The orc is wielding a +1 dagger of venom.Found a pa Cie rchment of Forge Blazeheart Golem. _Found a stone staircase leading down.  Hop to where?Press: ? - help, Dir - move target CiH MW> Ci &. Ci j-90.3 (1-Hop  Ci  Ci  _Boing!Ci} .# ##...... ...#..g..## ...# ......##...# #............ #...W>.....o. #............. ##.##. ...#..#.. .........@.###....>. ..#...... .....#.....<.....##. .... ##...*..#...# #.. #.......# ..##. ........#.. ## # ...#......##  ...#.....## [1Ci) 7;10H... ......###. .........°W g g)The goblin shouts!  The goblin unwields a +0 dagger. The goblin wields a +0 sling.))))))Cit .W..........3-==1.5 (1.2Ci h _The goblin shoots a sling bullet. The sling bullet hits you.Ciu...#..g..## ...# ......##...# #...... #....>.....o. #............. ##.##.W......... ...#..#............ ...........###....>. ..#...... .....#.....<.....##. .... ##...*..#...# #.. #.......# ..# #. ........#.. ### ....#......##  ....#.....## ... ......###. ............ [3Civ{5m(##......#. .Ci-w'.gCiwD.WCic--2.7CiTy..g...##...# #............ #....>.....o. #............. ##.##........... ...#..#..W......... ...........###....>. ..#...... .....#...##. .... ##...*..#...# #.. #.......# ..# #. ........#.. ## # ....#......## ....#.....## ... ......###. ............. (##......#.[39Cizo;49m . .. .........##.#Ci|'.gCi^}D.WCi߅Ci!B--3.9Ci%Ci%w _There is a stone staircase leading up, spattered with blood here.Ci;3y.CiAA'.gCiBzy..WCiMy   CiQ^4----40CiWCiIZc _You wind your clockwork bee back up and it locks its sights upon the phantom!CiQbK .  You slash the phantom!Cid y.  You destroy the phantom!Ci-pK g   goblin (launcher, ally target)y   clockwork bee (minion)  Your clockwork bee locks its sights upon the goblin.Ci} )))))The goblin shoots a sling bullet.  The sling bullet misses your clockwork bee.Ci^7y.Cin1....Ci Cir.........##...##gowby the Tinkerer#............Barachi#.g..>.....o.Health: 14/30 ===========-------------#.............Magic: 4/7=============-----------Ci##.##...........AC: 2Str: 11...#..#.y..........EV: 11Int: 17...........###....>.SH: 0Dex: 11.............#......CiXL:  4 Next: 221% Place: Dungeon:4.....#.....@.....##.Ci5GNoise: =--------  Time: 3496.2 (1.3).... ##......#...#c) +0 falchionCi\B#.. #.......# ..#Cast: Kinetic Grapnel#. ........#.. ##Ci -Hop Ci# ....#......##....#.....##g   goblin (launcher, ally target)Ci_5... ......###. ........... y   clockwork bee (minion).. (##......#. ............. .........##.#........You slash the phantom!  You destroy the phantom!Your clockwork bee locks its sights upon the goblin.  The goblin shoots a sling bullet.  The sling bullet misses your clockwork bee. _The sling bullet hits you but does no damage.Ci  Your clockwork bee locks its sights upon the goblin.  The goblin shoots a sling bullet. Ciz The sling bullet misses your clockwork bee. _The sling bullet hits you but does no damage.  Your Forgecraft skill increases to level 7!You have reached level 5!Cip"/  --more--CiQ 6/35-4/8-565% Kinetic GrapnelCis Ci 4 _CiOCi. Your clockwork bee stings the phantom! The phantom barely misses you.Your clockwork bee stings the phantom. _Your clockwork bee winds down and falls to the ground.  You hit the phantom.  The phantom is almost destroyed.The phantom hits you! The phantom blinks! You blink.  You encounter a goblin and an orc.The goblin is carrying a +0 sling. The orc is wielding a +1 dagger of venom.Found a parchment of Forge Blazeheart Golem. _Found a stone staircase leading down. _Boing!  The goblin shouts!  The goblin unwields a +0 dagger. The goblin wields a +0 sling. _The goblin shoots a sling bullet. The sling bullet hits you.  There is a stone staircase leading up, spattered with blood here. Ci_You wind your clockwork bee back up and it locks its sights upon the phantom!  You slash the phantom!  You destroy the phantom!Your clockwork bee locks its sights upon the goblin.  The goblin shoots a sling bullet.  The sling bullet misses your clockwork bee. _The sling bullet hits you but does no damage.  Your Forgecraft skill increases to level 7!You have reached level 5!Cik Ci CisCi.........##...##gowby the Tinkerer#............Barachi#.g..>.....o.Health: 16/35 ==========--------------#.............Magic: 4/8============------------##.##...........AC: 2Str: 11...#..#.y..........EV: 11Int: 17...........###....>.SH: 0Dex: 11.............#......XL:  5 Next: 65% Place: Dungeon:4.....#.....@.....##.Noise: =--------  Time: 3496.2 (0.0).... ##......#...#c) [0;10;CiGZ1m+0 falchion#.. #.......# ..#Cast: Kinetic Grapnel#. ........#.. ##-Hop # ....#......##....#.....##g   goblin (launcher, ally target)... ......###. ........... y   clockwork bee (minion).. (##......#. ............. .........##.#........Your clockwork bee locks its sights upon the goblin.  The goblin shoots a sling bullet.  The sling bullet misses your clockwork bee. _The sling bullet hits you but does no damage.  Your Forgecraft skill increases to level 7! _You have reached level 5!CiCi=CiCi77y.CiCi ))))))))The goblin shoots a sling bullet.  The sling bullet closely misses your clockwork bee.Ci"8y.CiA,a...@..Ciu9Ci*;#7.2 (1CizACiDR _The sling bullet misses you.Cicmz.g7=CiWnX5===-8Ci,wCi)yc _Your clockwork bee closely misses the goblin.Ciqq  Your clockwork bee barely misses the goblin.Cikwc))))))))Ci+ ....@...  The goblin shoots a sling bullet. The sling bullet barely misses you.Ci -=9CiGCib _Your clockwork bee barely misses the goblin.Ci Ci _))))))))CiJ x ....@... The goblin shoots a sling bullet. The sling bullet misses you.500 _Your clockwork bee stings the goblin.Ci|z )Your clockwork bee stings the goblin!Ci/L.yCi̊y   clockwork bee (minion)Ciu56-1Ci֙CiF _The goblin dies!CiXW 3CiX Cib Cic y8=====Cih Cip [ _Your clockwork bee winds down and falls to the ground.Cip Ci8s Ciz ,Ci+ Ci< ,Ci Ci t9==Ci Ci e6===Cie Ciئ Ciq (Ci Ci, n _You are ready to hop once more.Cid Ci Ci, Ci L20=Ci Ci& Ci ;===Ci Ci .CiQ 3Ci CiR l _Your dormant clockwork bee falls apart.Ci Ci 1=Ci Ci.,CivCib c7===CiCi?,CihCi t2==CiCi+"Ci"Ci'CiT/Q===Cia1Ci9Ci:Ci;CiACi|BK3=CiECiJ,CiKCiP,Ci@RCi9WM8===CiXCiYCi^4 _Magic restored.Ci$_S4=Ci`CiDgCigCiiCinCiSoCipCiwvCiSw;===CixCi~Ci8k25==CiCiIBCiWCiɒCiCi,CirCi};6Ci 2=Ci@Ci,CiCi9,CiLCi0BCia7=CiHCi,CieCie8==CiCi99=Ci Ci!Ci.#CiQ(,Ci+Ci_/,Cir3CiS8b30=Ci=:Ci&1==CiLT_CiUd2=Ci_BCi(oBCit,CivCigw3=Ci,CiCi,CiCiBCiXCi9h4==Ci*Ci,CiɱCi,CiuCi,CiCi ~5==CiYCiy1 _HP restored.Cib3CiWCiCi,CiCiECi,,CiCipCinCi9=CizCi[Ci,Ci CiCiC ,Ci CiCiCivCiCiCi Ci Ci#Ci/1Ci01Ci:a _h - a throwing netCi5@4CiBCi?HCiO,CiRCi_VCi\\,Ci^CicCi-hf  An orc comes into view.Civ#......#.....<.....##...... ##......#...##...##.......#...#.. #..........#....##...#.....#......##.# .........#.....## # ...............###. ..................##......#....................#.##.#......-.........#.....##...#.#.......#.............#.#........##.....(.).#.......#.........#.................##.......................... o   orc (wandering)#.........Ciy(........................!.o##...... .....#...###.....#Ci|184.4 (83.2).CiL}3oCiȋTpolearm, wandering)oCi.5.6 (84.4CiCi0 _The orc leaves your sight.CiؾR  Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ci  #......#.....<.....##.  gowby the Tinkerer ..... ##......#...#  Barachi #...##.......#...#  Health: 35/35 ========================  .. #..........#....##  Magic: 5/8===============---------  ...#.....#......##.#  AC: 2Str: 11  .........#.....## #  EV: 11Int: 17  ...............###. ......... SH: 0Dex: 11  .........##......#........... XL:  5 Next: Ci [37m66% Place: Dungeon:4  .........#..@......##.#...... Noise: ---------  Time: 3585.6 (0.0)  .........#.....##...#.#...... c) +0 falchion  .#....................#.#.... Cast: Kinetic Grapnel  ...........##.....(.).#......  .#.........#................. ##.......................... o   orc (polearm, wandering) #.........(........o....... ................!..#......# ...... .....#o..###.....#Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (Ci #dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 trident and wearing a +0 leather armour (wandering,  hasn't noticed you)Ci!, - #......#.....<.....##.  gowby the Tinkerer ..... ##......#...#  Barachi #...##.......#...#  Health: 35/35 ======================== Ci,  .. #..........#....##  Magic: 5/8===============---------  ...#.....#......##.#  AC: 2Str: 11  .........#.....## #  EV: 11Int: 17  ...............###. ......... SH: 0Ci- 3Dex: 11  .........##......#........... XL:  5 Next: 66% Place: Dungeon:4  .........#..@......##.#...... Noise: ---------  Time: 3585.6 (0.0)  .........#.....##...#.#...... c) +0 falchion Ci- D .#....................#.#.... Cast: Kinetic Grapnel  ...........##.....(.).#...... Ci- m .#.........#................. Ci'. \##.......................... o   orc (polearm, wandering) #.........(........o....... CiT. ................!..#......# Ci. ...... .....#.o.###.....#Confirm with . or Enter, or press ? or * to list all spells.Ci. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetCi/ Aim: an orc, wielding a +0 trident and wearing a +0 leather armour (wandering,  hasn't noticed you)  You lock target on the orc and prepare to deploy your bee.CiDU    .....     ..      #  .  .        (   ==6.6 (1Winding Cic   Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: an orc, wielding a +0 trident and wearing a +0 leather armour (wandering,  hasn't noticed you)  You lock target on the orc and prepare to deploy your bee. _(Press . to continue winding your bee.)CiOGt.ooCiGCiRo   orc wizard (wandering)Ci9WX--7. CiQaCi'd@ _You continue winding your clockwork bee...CiRa oYou continue winding your clockwork bee...Ci b 3oCib 3o.CiLr o.oo 2 orcs (1 polearm, wandering)Ci =-8..  _The orc wizard shouts! You hear a shout!Ci2 o.o.o!yCiV oo1 ally target)y   clockwork bee (minion)Ci 8-9Ciݥ Ciب Z _With a metallic buzz, your clockwork bee launches itself at the orc.Ci] ..... ##......#...#  #...##.......#.... #..........#....#.#.....#......##.# ......#.....## ........###. ..........##......#....#.........##.###...#...........y........#.#..........##.....(.).#..##........... ##.. ..(....o.o.Ci^1........o!..##o 3 orcs (1 polearm, 1 wandering, 1 al…) ...... .....#...### ....##..o##.......Cii`9o.Cia5o.CibS.yCic:o.Cite7o.Cif0o.Cizally target)-90.8 (1.2Kinetic GrapnelCiACiҁ CiR #...##.... #..........#....#.#......##.# .## .##. .........##......#.......#...##.#.....##...##..........@.........#.#.##y....(.).#..#.#........... ##.......oo ....(...o.................!..## ...... .....#..o###... ....##...##....... ..##..... CiS.y CiP9o. Ci Cim *The orc wizard gestures at you while chanting. CiS3o Ci 4o. Ciܱ )The magic dart hits your clockwork bee! Your clockwork bee stings the orc!o. Ci.(ally target)odistracted) Ci!082.0 Ci CiC _The orc dies! Ci].. #..........#....## ...#.....#......##.# .........#.....## # ......###. ........... CiE##......#.............#.........##.#...#.....##...#.#..#............#.#...........##@....(.).#....#.........#..y.o.......##............)o. Ci .........(.....#................!..## ............#.o.###............##...##.................##...o.............#..#.. CiS.y Ci9o. Ci6o. Ci7o. Ci7o. Ci!N)y Ci oally target)Your clockwork bee locks its sights upon the orc.  The orc hits your clockwork bee but does no damage. Ci *The orc wizard points at you and mumbles some strange words.!Cia9o.!Cip.3--==3.2!Ci}!Cis1 _The puff of flame hits you."Ci  What are your orders?  t - Croak!  Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me.  Anything else - Cancel."CiK .. #..........#....##gowby the Tinkerer...#.....#......##.#Barachi.........#.....## #Health: 33/35 ======================--...............###. .......... Magic: 5/8===============---------.........##......#............ AC: 2Str: 11.........#.........##.#....... EV: 11Int: 17.........#.....##...#.#....... SH: 0Dex: 11.#....................#.#..... XL:  5 Next: 68% Place: Dungeon:4...........##@.o..(.).#....... [3"CiN3mNoise: ==-------  Time: 3593.2 (0.0).#.........#...o.............. c) +0 falchion##............).............. Cast: Kinetic Grapnel#.........(...y............#...............o!..#......#.............#.o.###.....#. o   orc wizard...........##...##........ ooo 3 orcs (1 ally target)..........##............. y   clockwork bee (minion)...........#..#..........r - Retreat!s - Stop attacking.g - Guard the area.f - Follow me.Anything else - Cancel.  Gang up on whom?Press: ? - help, Dir - move targetAim: an orc, wielding a +0 whip#Cioo wizard, wielding a +0 dagger and wearing a +0 robe#Ci4 .. #..........#....##gowby the Tinkerer...#.....#......##.#Barachi.........#.....## #Health: 33/35 ======================--...............###. .......... Magic: 5/8===============---------.........##......#............ AC: 2Str: 11.........#.........##.#....... EV: 11Int: 17.........#.....##...#.#....... SH: 0Dex: 11.#....................#.#..... XL:  5 Next: 68% Place: Dungeon:4...........##@o...(.).#....... Noise#Ci9: ==-------  Time: 3593.2 (0.0).#.........#...o.............. c) +0 falchion##............).............. Cast: Kinetic Grapnel#.........(...y............#...............o!..#......#.#CiĢ............#.o.###.....#. o   orc wizard...........##...##........ ooo 3 orcs (1 ally target)#CiP..........##............. y   clockwork bee (minion)...........#..#..........g - Guard the area.f - Follow me.Anything else - Cancel.  Gang up on whom?#CiPress: ? - help, Dir - move targetAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe  Attack!#Ci o.Anything else - Cancel.  Gang up on whom?  Press: ? - help, Dir - move target  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe  Attack!  Your clockwork bee closely misses the orc.#Ci2o.#Ciѵ#Cib4=--4.2 (1#Ci#CiX_ _The orc barely misses your clockwork bee.#CiB o#Ci.  You closely miss the orc wizard.Your clockwork bee stings the orc but does no damage. x2  The orc hits you with a +0 whip.#Ci.:  The orc hits your clockwork bee with a +0 dagger.28----6====-5.5 (1.3#Ci:#Cif;X _The orc wizard closely misses you.%Cig; #...##.......#...# .. #..........#....## ...#.....#......##.# #.....## #  .......###. . .........##......#.... ...#.........##.# .#.....##...#.#. .#..........@.........#.# ...........##.o...(.).#.#.........#..o#............). #.........(...y...................oo!...# ............#...###.....#........%Ci,<i..##...## ..........##.. )Your clockwork bee stings the orc! o.  The orc dies! * 2 orcs*   dormant clockwork bee (minion)Your clockwork bee winds down and falls to the ground.  The orc attacks as it pursues you! The orc barely misses you.%CiC} *The orc wizard casts a spell at you.%Ci~ .(1 ally target)The magic dart hits you.%Ci+~23--------706.7 (1.2%Ci%CiQ _The orc hits your dormant clockwork bee but does no damage.%CìR  Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%Ci?  #You shape a spike launcher from a nearby wall.  The orc barely misses you.The orc hits your dormant clockwork bee but does no damage.%Cio %Cip!%Citq*%Cir<The orc wizard points at you and mumbles some strange words.%Cis%Ci.17--------4------=70%Ci%Ci. _The magic dart hits you!&CiN #...##.#...# .. #..........#....## ...#.....#......##.# .#.....## # ......###.  .........##......#&Ci .........#..##.# .#.....##...#.# .#.o.#.# .##.....(.).# .#..#..o ##............) #.........(...* ..............)o!..#.................#...###.....&Ci...........##...##............##...&Ci/o.&Ci5o.&Ci  The orc hits your dormant clockwork bee but does no damage.&Ci5-8.9 (1.2&Ci&&CiL0Q _The orc closely misses you.&CiF .*&Ci%:   You closely miss the orc. The rocky spike skewers the orc.&Ci .&Ci 7o.&Ci o.  The orc is severely wounded.&CiM oo   orc (13-------=600.2 (1.3&Ci3 L _The orc hits you with a +0 whip.'Cimq *You closely miss the orc.'CiH )  The orc is severely wounded.The rocky spike skewers the orc.'Ci3U**   dormant clockwork bee (minion)'Ci )(ally target)You kill the orc!'CiN021.5'Ci1 n _The orc wizard closely misses you.(Ci.. #..........#....## ...#.....#......##. .........#.....## # ...............###. ....... .........##......#. ............##.# (Ci...#..o..##...#.# .#....).........#.# .##.....(.).#. .#.#.......... ##.....)... #..(...*.. ......o.!..# ......#...###.....##...(Cin.....##..........#..#(Ci3K.o(CiN  The orc wizard attacks as it pursues you!(Cip2----------2.7 (1.2(Ci0(Ci4? _The orc wizard hits you with a +0 dagger.(CiIy 5*(Ci+b  You closely miss the orc wizard. The rocky spike skewers the orc wizard!(Ci9(Ci  The orc wizard is heavily wounded.The rocky spike skewers the orc wizard.)Ci4 oThe orc wizard is severely wounded.)Cio6g5====4.0 (1.3)CiW)CiLlW _The orc wizard barely misses you.)Cix *You closely miss the orc wizard.)Ci^l{ `  The orc wizard is severely wounded.)Ci2o)Ci oo   orcThe rocky spike misses the orc wizard.)Ci8*)Ci}  The orc wizard gestures at you while chanting.)Cif 7o))Cix s @You are confused.)Cil t  .. #..........#....##  ...#.....#......##.#  .........#.....## #  ...............###.  .........##......#. .........#........ .........#.o...##.. .#.........o)...... ..........@#(.) .#.........# ##............) #.........( ..............o.!)CiA Q ............. .............#)Cis  .............# ..............The orc wizard points at you and mumbles some strange words.)Ci` w .. #..........#....##  ...#.....#......##.#  .........#.....## #  ...............###.  .........##......#. .........#........ .........#.o...##.. .#.........o)...... ..........@#(.) .#.........# ##............) #.........( ..............o.! ............. .............# .............# ..............)Cii @  The puff of flame hits you.)Ci 7/35 ----5.3Kinetic GrapnelConf )Cif )Ci  V _* * * LOW HITPOINT WARNING * * **Ci=5x *You closely miss the orc wizard.*Ci!  The orc wizard is severely wounded.The rocky spike skewers the orc wizard.*CirU.o*Ci_  .. #..........#....##  ...#.....#......##.#  .........#.....## #  ...............###.  .........##......#. .........#........ .........#.....##.. .#........o*)...... ..........@#(.) .#.........# ##............) #.........( ..............o.! ............. .............# .............# ..............The orc wizard is almost dead.*Ci  .. #..........#....##  ...#.....#......##.#  .........#.....## #  ...............###.  .........##......#. .........#........ .........#.....##.. .#........o*)...... ..........@#(.) .#.........# ##............) #.........( ..............o.! ............. .............# .............# .............. oThe orc wizard hits you with a +0 dagger.5[3;59*CiH-----6.6 _* * * LOW HITPOINT WARNING * * *,Ci,Ci0 Ability - do what?CostFailure  f - HopNone0% [?] toggle between ability selection and description.,Ci,Ci,Ci t.. #..........#....##gowby the Tinkerer...#.....#......##.#Barachi.........#.....## #Health: 5/35===---------------------...............###. ....... Magic: 5/8===============---------.........##......#......... AC: 2Str: 11.........#.........##.#.... EV: 11Int: 17.........#.....##...#.#.... SH: 0,Ci0Dex: 11.#........oo).........#.#.. XL:  5 Next: 72% Place: Dungeon:4..........@##.....(.).#.... Noise: ==-------  Time: 3606.6 (0.0).#.........#............... c) +0 falchion##............)........... Cast: Kinetic Grapnel#.........(...*.......... Conf ..............o.!..#...................#...###.... o   orc wizard.............##...##..... o   orc.............##........................#..#.......You closely miss the orc wizard.The orc wizard is severely wounded.The rocky spike skewers the orc wizard.  The orc wizard is almost dead.[37,CihvmThe orc wizard hits you with a +0 dagger. _* * * LOW HITPOINT WARNING * * *,CiT,Ci ,CiC ,Ci K _You are too confused!-Cid -Ci Drink which item? Potions  g - a potion of magic  f - a puce potion  j - a dark potion [!] read|quaff|evoke[?] describe selected.Ci .CiI .Ci .. #..........#....##gowby the Tinkerer...#.....#......##.#Barachi.........#.....## #Health: 5/35===---------------------...............###. ....... Magic: 5/8===============---------.........##......#......... AC: 2Str: 11.........#.........##.#.... EV: 11Int: 17.........#.....##...#.#.... SH: 0Dex: 11.#........oo).........#.#.. XL:  5 Next: 72% Place: Dungeon:4..........@[0;10;.Ci 1m##.....(.).#.... Noise: ==-------  Time: 3606.6 (0.0).#.........#............... c) +0 falchion##............)........... Cast: Kinetic Grapnel#.........(...*.......... Conf ..............o.!..#...................#...###.... o   orc wizard.............##...##..... o   orc.............##........................#..#.......The orc wizard is severely wounded.The rocky spike skewers the orc wizard.  The orc wizard is almost dead.The orc wizard hits you with a +0 dagger. _* * * LOW HITPOINT WARNING * * * _You are too confused!.Ci >  .. #..........#....##  ...#.....#......##.#  .........#.....## #  ...............###.  .........##......#. .........#........ .........#.....##.. .#........oo)...... ..........@#(.) .#.........# ##............) #.........( .CiN ..............o.! ............. .............# .............# .Ci b..............It was a potion of moonshine. You feel tipsy..Ci  .. #..........#....##  ...#.....#......##.#  .........#.....## #  ...............###.  .........##......#. .........#........ .........#.....##.. .#........oo)...... ..........@#.Ci% (.) .#.........# ##............) #.........( ..............o.! ............. .............# .............# ...............Ci _You are too confused!  It was a potion of moonshine. You feel tipsy.   The orc wizard hits you with a +0 dagger.  You die.../Cid-1/35 ---/Ci?/  --more--/Ciէ/CiGear: 8/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  c - a +0 falchion (weapon)  a - a +2 vampiric dagger Missiles (go to first with ()  h - a throwing net Armour (go to first with [)  b - a +0 robe (worn)  g - the +6 ring mail of the Irksome God {rF+ Int+4} Magical Staves (go to first with |)  e - a staff of air Jewellery (go to first with "=)  d - a ring of poison resistance (worn)  f - a +4 ring of slaying (worn)0Ci80Ci0CiWGoodbye, gowby.193 gowby the Tinkerer (level 5, -1/35 HPs)Began as a Barachi Forgewright on Mar 3, 2026.Slain by an orc wizard... wielding a +0 dagger(2 damage)... on level 4 of the Dungeon.The game lasted 00:06:11 (3146 turns). Best Crawlers -1.77474082 tswnVSFi-27 escaped with the Orb0Ci2.61784856 particlefa GrEE-27 escaped with the Orb3.60605830 tswnAtFi-27 escaped with the Orb4.60549730 tswnReFi-27 escaped with the Orb5.60103003 tswnVSHs-27 escaped with the Orb6.57869660 tswnVSWn-27 escaped with the Orb0CiF7.57456732 tswnReCA-27 escaped with the Orb8.55202097 tswnVSCK-27 escaped with the Orb9.51243449 tswnAtWn-27 escaped with the Orb  10.50009587 tswnVSHu-27 escaped with the Orb  11.48742712 tswnHuFE-27 escaped with the Orb  12.47301008 tswnMiCA-27 escaped with the Orb0Ci80Ci0Ci? [?25h[?0c [?1051l[?1052l[?1060l[?1061l