Llix Player: gray2 Game: DCSS 0.33 Server: crawl.dcss.io Filename: 2026-01-18.03:00:54.ttyrec Time: (1768705254) Sun Jan 18 03:00:54 2026 Llio [?1051l[?1052l[?1060l[?1061hLli V)0[?7h[?25l[?1cLli Lli  Lli" nWelcome, gray2. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaur k - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Minotaurs are large muscular humans with bovine heads. They excel at all forms of close and ranged combat. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Minotaur BerserkerLlibLliLli"Welcome, gray2 the Deep Elf. Please select your background. WarriorAdventurerMage a - Fighteri - ArtificerLlioq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - WandererLlias - Summoner d - Hunterl - DelverLliTt - Necromancer e - BrigandLlidWarrior-mageu - Forgewright ZealotLliZm - Warperv - Fire Elementalist Lli f - Berserker  n - Hexslingerw - Ice Elementalist Lli,wg - Cinder Acolyteo - Enchanterx - Air Elementalist LliL<h - Chaos Knightp - ReaverLlilMy - Earth Elementalistz - Alchemist LliBerserkers believe in Trog, the magic-hating god of frenzy. Not much can stop a raging berserker early on, apart from hubris. Llit+ - Recommended background * - Random background # - Recommended characterLli8 ! - Random character % - List aptitudesLli\Space - Change species ? - Help Tab - Minotaur BerserkerLli"LlicLligray2 the ConjurerDeep ElfHealth: 10/10 ========================Magic: 6/6========================AC: 2Str: 4EV: 11Int: 22SH: 0Dex: 13XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedCast: Magic DartLlifa....⌠....#.##.###.## ###...#...##.@...⌠.##!..#:..###### ##Lli%Lli Welcome, gray2 the Deep Elf Conjurer.Everyone else who sought the Orb of Zot has failed. Will you be different?LliLli3]Press ? for a list of commands and other information.  Found a metallic orange potion and a book of Minor Magic.Lli/bLli e[ _Found a staircase leading out of the dungeon.LligLlibiInventory: 2/52 slots Armour (go to first with [)  a - a +0 robe (worn) Potions (go to first with !)  b - a potion of magicLlikLliqLli7xgray2 the Conjurer...Deep Elf.⌠.Health: 10/10 ========================...Magic: 6/6========================#.#AC: 2Str: 4#.#EV: 11Int: 22##.## ##SH: 0Dex: 13#...#...#LlixXL:  1 Next:  0% Place: Dungeon:1#.@...⌠.#Noise: ---------  Time: 0.0 (0.0)#!..#:..#-) Nothing wielded##### ##Cast: Magic DartWelcome, gray2 the Deep Elf Conjurer.LliyEveryone else who sought the Orb of Zot has failed. Will you be different?Press ? for a list of commands and other information.  Found a metallic orange potion and a book of Minor Magic. _Found a staircase leading out of the dungeon.LlixLli؁LliLlilLlih Llil   Skill  Level Train  Apt Skill  Level Train  Apt  a + Fighting   0.0    -2   f + Spellcasting 3.0   9%  +3          Llil P b + Unarmed Combat   0.0    -2   g + Conjurations 4.3  77%  +1                   c + Armour   0.0    -2      d + DodgingLlim 2.4   8%  +2      e + Stealth2.4   6%  +3          LliZm         Llim                             Llifn             Llin !            Llin _    Llin     The percentage of incoming experience used to train each skill is in brown.  Lli(o The species aptitude is in white.  [?] Help[=] set a skill target  Lli`o [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsMli07 a + Fighting 0.0  b + Unarmed Combat 0.0  c + Armour 0.0  Press the letter of a skill to read its description.  Press ? for a general explanation of skilling and the various toggles.Mli~Helpa-z] skill descriptions/Mli o-25-25-2525In manual mode, experience is spread evenly across all activated skills. auto|manual0Mli T+ 9+77+ 8 6automatic mode, skills are trained as you use them.auto|manual1MliQc-25-25-2525manual mode, experience is spread evenly across all activated skills.auto|manual9Mli 0 Dodging The Dodging skill will affect your chance of dodging an attack, be it melee, ranged or magical. Certain types of attack cannot be dodged, however, such as enchantments (which must be resisted with willpower) and explosions. 9Mli kWith your current stats and equipment, training 1 level of this skill would increase your EV by 0.5.;MliC  Skill  Level Train  Apt Skill  Level Train  Apt a - Fighting0.0    -2   f + Spellcasting 3.0  25%  +3              b - Unarmed Combat 0.0    -2   g + Conjurations 4.3  25%  +1                     c - Armour 0.0    -2    ;Mli    d + Dodging 2.4  25%  +2      e + Stealth2.4  25%  +3                                                                 liV40m             In manual mode, experience is spread evenly across all activated skills.  [?] Help[a-z] skill descriptions  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets`MlifGgray2 the Conjurer...Deep Elf.⌠.Health: 10/10 ========================...Magic: 6/6========================#.#AC: 2Str: 4#.#EV: 11Int: 22##.## ##SH: 0Dex: 13#...#...#`MliH`XL:  1 Next:  0% Place: Dungeon:1#.@...⌠.#Noise: ---------  Time: 0.0 (0.0)#!..#:..#-) Nothing wielded##### ##Cast: Magic DartWelcome, gray2 the Deep Elf Conjurer.Everyone else who sought the Orb of Zot has failed. Will you be different?Press ? for a list of commands and other information.  Found a metallic orange potion and a book of Minor Magic. _Found a staircase leading out of the dungeon. _Okay, then.`MliOq !..#:..-) Nothing wielded##### ##Cast: Magic Dart  Okay, then.`MliS`MliX`Mli[. _`Mli`Mli"  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.4  -2   f + Spellcasting 3.0   2.4  +3          `Mli b - Unarmed Combat   0.0   1.4  -2   g + Conjurations 4.3   4.2  +1                   c - Armour   0.0   1.4  -2      d + Dodging2.4   2.1  +2      e + Stealth2.4   1.8  +3      `Mli                                                                        The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  `Mli [/] auto|manual mode [*] useful|all skills [!] training|cost|targetshMliˣ hMliz hMliͪ hMli[ gray2 the Conjurer...Deep Elf.⌠.Health: 10/10 ========================...Magic: 6/6========================#.#AC: 2Str: 4#.#EV: 11Int: 22##.## ##SH: 0Dex: 13#...#...#XL:  1 Next:  0% Place: Dungeon:1#.@...⌠.#Noise: ---------  Time: 0.0 (0.0)#!..#:..#-) Nothing wielded##### ##Cast: Magic DartEveryone else who sought the Orb of Zot has failed. Will you be different?Press ? for a list of commands and other information.  Found a metallic orange potion and a book of Minor Magic. _Found a staircase leading out of the dungeon. _Okay, then. hMli :[23d_Okay, then.hMli4 QjMli+jMli- Spells (Memorise)TypeFailure Level  a - Searing RayConjurationjMli-3% 2  b - Fulminant PrismConjuration/Alchemy 45% 4 jMli- c - Iskenderun's Mystic Blast Conjuration/Translocation 45% 4 5 spell levels left jMli .^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitkMli lMlilMliTlMligray2 the Conjurer...Deep Elf.⌠.Health: 10/10 ========================...Magic: 6/6========================#.#AC: 2Str: 4#.#EV: 11Int: 22##.## ##SH: 0Dex: 13#...#...#XL:  1 Next:  0% Place: Dungeon:1#.@...⌠.#Noise: ---------  Time: 0.0 (0.0)#!..#:..#-) Nothing wielded##### ##lMli(Cast: Magic DartEveryone else who sought the Orb of Zot has failed. Will you be different?Press ? for a list of commands and other information.  Found a metallic orange potion and a book of Minor Magic. _Found a staircase leading out of the dungeon. _Okay, then. _Okay, then.lMli+P  Okay, then.lMlilMliflMli. _lMli lMli   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.4  -2   f + Spellcasting 3.0   2.4  +3           b - Unarmed Combat   0.0   1.4  -2   g + Conjurations 4.3   4.2  +1                   c - Armour   0.0   1.4  -2      d + Dodging2.4Mli 4m   2.1  +2      e + Stealth2.4   1.8  +3                                                                    Mli m          The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsmMli mMli mMli ggray2 the Conjurer...Deep Elf.⌠.Health: 10/10 ========================...mMlix Magic: 6/6========================#.#AC: 2Str: 4#.#EV: 11Int: 22##.## ##SH: 0Dex: 13#...#...#XL:  1 Next:  0% Place: Dungeon:1#.@...⌠.#Noise: ---------  Time: 0.0 (0.0)mMli^ #!..#:..#-) Nothing wielded##### ##Cast: Magic DartPress ? for a list of commands and other information.  Found a metallic orange potion and a book of Minor Magic. _Found a staircase leading out of the dungeon. _Okay, then. _Okay, then. _Okay, then.mMli mMliR mMli mMli pMlipMli  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.4  -2   f + Spellcasting 3.0   2.4  +3           b - Unarmed Combat   0.0   1.4  -2   g + Conjurations 4.3   4.2  +1                   c - Armour   0.0   1.4  -2      d + Dodging2.4Mli4m   2.1  +2      e + Stealth2.4   1.8  +3                                                                    Mlim          The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsrMliR8rMlit>rMliB+rMliBgray2 the Conjurer...Deep Elf.⌠.rMliBHealth: 10/10 ========================...Magic: 6/6rMliC========================#.#AC: 2Str: 4rMli.C#.#EV: 11Int: 22rMliYC##.## ##SH: 0Dex: 13#...#...#rMliCXXL:  1 Next:  0% Place: Dungeon:1#.@...⌠.#Noise: ---------  Time: 0.0 (0.0)#!..#:..#-) Nothing wielded##### ##Cast: Magic DartrMliCPress ? for a list of commands and other information.  rMliCFound a metallic orange potion and a book of Minor Magic. _Found a staircase leading out of the dungeon. rMliD_Okay, then. _Okay, then. _Okay, then.rMlijIrMliLrMli>QrMli.StMli  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.4  -2   f + Spellcasting 3.0   2.4  +3           b - Unarmed Combat   0.0   1.4  -2   g + Conjurations 4.3   4.2  +1                   c - Armour   0.0   1.4  -2      d + Dodging2.tMli4   2.1  +2      e + Stealth2.4   1.8  +3                                                                    Mlig9;49m          The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsvMli+++In automatic mode, skills are trained as you use them. auto|manualxMliP ---manual mode, experience is spread evenly across all activated skills.auto|manual~Mli ~Mli~MliRgray2 the Conjurer...Deep Elf.⌠.Health: 10/10 ========================...Magic: 6/6========================#.#AC: 2Str: 4#.#EV: 11Int: 22##.## ##SH: 0Dex: 13~Mli?#...#...#XL:  1 Next:  0% Place: Dungeon:1#.@...⌠.#Noise: ---------  Time: 0.0 (0.0)#!..#:..#-) Nothing wielded##### ##Cast: Magic DartPress ? for a list of commands and other information.  Found a metallic orange potion and a book of Minor Magic. _Found a staircase leading out of the dungeon. _Okay, then. _Okay, then. ~Mli-6_Okay, then.~Mli~Mli2#~Mli|(~Mli*Mli  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.4  -2   f + Spellcasting 3.0   2.4  +3           b - Unarmed Combat   0.0   1.4  -2   g + Conjurations 4.3   4.2  +1                   c - Armour   0.0   1.4  -2      d + Dodging2.Mli:4   2.1  +2      e + Stealth2.4   1.8  +3                                                                    [3Mli9;49m          The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsMliQ WTargetTarget--  --  Mli O--  --  --  --  --  current training targets, if any. [-] clear all targetscost|targetsMliաrain rain   25%   MliJ25%   25% 25% percentage of incoming experiencMli~e used to train each skill is in brown.trainingMli4targetsMliI Cost Cost  1.4  2.4  1.4  4.2  1.4  2.1  1.8 relative cost of raising each skill is in cyan.] training|costMli rTargetTarget--  --  --  -- Mli --  --  --  current training targets, if any.[-] clear all targetsMliF ccost|targetsMli rain rain   25%   25%   25% 25% percentage of incoming experience used to train each skill is in brown.trainingtargetsMli}zCost Cost  1.4  2.4  1.4  4.2Mli^  1.4  2.1  1.8 relative cost of raising each skill is in cyan.] training|costMliJ#TargetTarget--  --  --  --  --  --  --  current training targets, if any.[-] clear all targetscost|targetsMli rain rain   25%   25%   25% 25%Mlic percentage of incoming experience used to train each skill is in brown.trainingtargetsMli; 00 d * Dodging   2.4  400Mli|3333 d - Dodging   2.4   34MliO< 2525 d + Dodging 2.4  25%25Mli ⌠.# MliIt\?# ..#Mlid|Mli0F-3.0 (13MliMliӋ; _Found a stone staircase leading down.Mli^3Mli,MliMliMlil,MliMli=,Mli_Mli6Mli(Mliy<====MliړMli9Mli$,MliMli[Mlie,MliMli #. ### .### #)# ⌠.'.#######+# #@# ..#.# #.# #.#.# #.# .#.# #.#.......#.####.## ..#.......#....#..#.... ⌠.#.......)............. ..#..............#...... .##..............#....##Mli78 M+ ### . ..### ⌠.'.#######+ .Mli@. .##.......#.# #.#..#MliH18.0 (5.0)Mlin+9.0 (6MliMlix _You see here a +1 dagger of venom.Mli 3Mli| Mli Mli= MliC : _Mli Mli ,MliM Mlik Mli ,Mli Mli Mli ,Mli Mlil Mlig ,Mli~ Mli Mli] ,Mli Mli Mli ,MliU Mlil MliF ,Mli\ Mli- MliZ ,Mlil Mli] Mli% Mli^ MliQ Mli2 Mli ,Mli Mli Mli ,Mli Mlil! ,Mli+" Mli$ A _You now have 12 gold pieces.Mli& 3Mliv' MliN) Mli* ,Mlis+ Mli8 K.....#.####.##........# .....#....#..#........# .....)................# ............#.........# ............#....#######.# ###.........##.#.........#############.....###### ###..>....... #@######### #. #. .. ## Mli"9 9Mli?> 074.0 (15.0)MlirA ,5.0 (16MliE MliG b _e - a scroll labelled NAT KYDGHANYMlit3MliuMlisxMliyMli ~BMli~,Mli+Mli]MliMliMliMliMliބ,Mli^MlidžMli3,MlizMliMliފMli MliMliMli,MliMliOMli,MlinMliMli,MliMliMli3,MliMliMli,MlioMliCMli:MlibMliMliMli,Mli5MliMliMliʨMliFMliMli,MliMliҭMli®MliMliKMlikMlip,MliMli#MliLMlivMli̴Mli1Mli',MliMliظMliMli,MliMliMli!MliMliMli޿,MliZMliMli%,MliMlixR  There is a stone staircase leading down here.MliMliA _MliMliMli,MliMMliMli,MliiMliMliMliMliMliMliu# #.##........# ####.##........# #..#........# ...# #...# .....#....#######.# .....##.#.........# #######.....############ ###..>....@......g #.###############.# Magic Dart#####.#MliG#.....##.#####g   goblin (asleep)#.##.##.#Mli1103.0 (28.0)Mli,4.0 (29MliMli^s _A goblin comes into view. It is wielding a +0 club.Mli<# #.##........# gray2 the Conjurer ####.##........# Deep Elf ...#..#........# Health: 10/10 ======================== ...............# Magic: 5/6====================---- .....#.........# AC: 2Str: 4 .....#....#######.# EV: 11Int: 22 .....##.#.........# SH: 0Dex: 13 #######.....############  XL:  1 Next: 16% Place: Dungeon:1 ###..>....@******g  Noise: ---------  Time: 104.0 (0.0)Mli #.##############  -) Nothing wielded #.# Cast: Magic Dart  #####.#  #.....#  #.##### g   goblin (asleep)  #.#  #.#  #.# _There is a stone staircase leading down here. _A goblin comes into view. It is wielding a +0 club.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 100% to hit)Mlid # #.##........#gray2 the Conjurer ####.##........#Deep Elf ...#..#........#Health: 10/10 ======================== ...............#Magic: 5/6====================---- .....#.........#AC: 2Str: 4 .....#....#######.#EV: 11Int: 22 .....##.#.........#SH: 0Dex: 13 #######.....############XL:  1 Next: 16% Place: Dungeon:1###..>....@......gNoise: ---------  Time: 104.0 (0.0)#.##############-) Nothing wielded#.#Cast: Magic Dart#####.##.....##.#####g   goblin (asleep)#.##.##.#Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 100% to hit)  You miscast Magic Dart.  YMli ou are very lightly contaminated with residual magic.  Nothing appears to happen.5.0 (1Contam _Mli MliV Mli$$# #.##........# gray2 the Conjurer ####.##........# Deep Elf ...#..#........# Health: 10/10 ======================== ...............# Magic: 4/6================-------- .....#.........# AC: 2Str: 4 .....#....#######.#MliB EV: 11Int: 22 .....##.#.........# SH: 0Dex: 13 #######.....############  XL:  1 Next: 16% Place: Dungeon:1 ###..>....@******g  Noise: ---------  Time: 105.0 (0.0) #.##############  -) Nothing wielded #.# Cast: Magic Dart  #####.#Mli Contam  #.....#  #.##### g   goblin (asleep)  #.# MliN #.#  #.#You are very lightly contaminated with residual magic. _Nothing appears to happen.  Aiming: Magic Dart (safe; 1% risk of failure)  MliwPress: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 100% to hit)Mli,# #.##........#gray2 the Conjurer ####.##........#Deep Elf ...#..#........#Health: 10/10 ======================== ...............#Mli|Magic: 4/6================-------- .....#.........#AC: 2Str: 4 .....#....#######.#EV: 11Int: 22 .....##.#.........#SH: 0Dex: 13 #######.....############XL:  1 Next: 16% Place: Dungeon:1###..>....@******gNoise: ---------  Time: 105.0 (0.0)#.##############-) Nothing wielded#.#Cast: Magic Dart#####.#MliContam #.....##.#####g   goblin#.##.##.#Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 100% to hit)  The magic dart hits the goblin.  The goblin is severely wounded.MliPress: ? - help, Q - select action  Shift-Dir - straight line  Aim: a goblin, wielding a +0 club (asleep, 100% to hit)  The magic dart hits the goblin.  The goblin is severely wounded.The goblin shouts!Mli,.....g.Mli:==6.0 (1 _MliuMli-Mlij_M# #.##........# gray2 the Conjurer ####.##........# Deep Elf ...#..#........# Health: 10/10 ======================== ...............# Magic: 3/6============------------ .....#.........# AC: 2Str: 4 .....#....#######.# EV: 11Int: 22 .....##.#.........# SH: 0Dex: 13 #######.....############  XL:  1 Next: 16% Place: Dungeon:1 Mli_###..>....@*****g.  Noise: ==-------  Time: 106.0 (0.0) #.##############  -) Nothing wielded #.# Cast: Magic Dart  #####.# Contam  #.....#  #.##### g   goblin  #.#  #.#  #.#The goblin is severely wounded. _The goblin shouts!  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionMli`Shift-Dir - straight lineAim: a goblin, wielding a +0 club (severely wounded, 100% to hit)Mli|7# #.##........# gray2 the Conjurer ####.##........# Deep Elf ...#..#........# Health: 10/10 ======================== ...............# Magic: 3/6============------------ .....#.........# AC: 2Str: 4 .....#....#######.# EV: 11Int: 22 Mli8.....##.#.........# SH: 0Dex: 13 #######.....############  XL:  1 Next: 16% Place: Dungeon:1 ###..>....@.....g.  Noise: ==-------  Time: 106.0 (0.0) #.##############  -) Nothing wielded #.# Cast: Magic Dart  #####.#MliI8 Contam  #.....#  #.##### g   goblin  #.#  #.# Mli8 #.#Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineMli8Aim: a goblin, wielding a +0 club (severely wounded, 100% to hit)  The magic dart hits the goblin.  You kill the goblin!Mli=   Mli`>5*****).    #.#  #####.#  #.....  #.  #.  #.  #.Mli*.....Mliy25-7.0 (1Magic Dart _MliMli(Mli0 IMlit2 ,Mli6 4====Mli7 Mli: >Mli; Mli= Z _Your magical contamination has completely faded away.Mlic= Mli= Mli=? R====Mliw@ Mli B f5====MliwB MliC ,MliD MliE ,MliG MliI ,MliJ Mli2K R====MliYM MliR z6====MliZ Mli'^ Mli_ Mli` Mli?c Mlie Mliif Mlig Mlij MliFl Mlim Mlin Mlip Mlir Mlis Mlit ====MliGt Mlimu Mliw Mliy Mliz Mli{ MliD~ Mli Mli) MliO Mli  Mlin  Mli Things that are here:  MliD $a +0 club; a goblin corpseMli Mli Mli  Mli _Mlij Mli Mli Mli֔ Mli Mli9  Mliě  Mli Things that are here:  Mlia $a +0 club; a goblin corpseMli Mli Mli.  Mli _Mli Mli Mli Mli Mlic Mli Mli! Mli Mli MliL MliJ MliǷ Mli Mliֹ MliG Mli Mli Mli¾ Mli Mli Mli Mliq Mli Mli[ Mli Mli Mli Mli~ Mli Mli Mli Mli@ Mli Mli Mli Mli Mli Mli Mli Mli; Mli Mli Mli Mli> Mli Mli Mli Mli] Mli Mli Mli MliN Mli Mli Mli Mli Mli Mli Mli MliP Mli Mli Mli. Mli Mli Mli Mli Mli Mli Mli Mli Mlix Mli Mli Mli Mli Mli MliW MliP Mli Mli MliG MliJ Mli Mlit Mlim Mli{ Mli MliX Mli> MliB Mli Mli Mlic Mli Mli MliD Mli Mli# Mli Mli Mli* Mli Mli? Mli! Mli" Mli# Mli$ Mli% MliN' Mli( MliU) Mli]* Mli, Mli\. Mli. Mli/ Mli1 Mli2 Mli@3 Mli3 Mli5 Mli;7 Mli8 Mli8 Mli9 Mli; Mli; MliM< Mli= MliC? Mli? Mlii@ MliA Mli|C Mli!D MliD MlivF Mli'H MliH MliI MliK Mli T MliT M #+# MliU  MlioU M #.# MliU  MliU M #.# Mli4V  MlirV M #.# MliV  MliV M #.# Mli9W  MliW G #.#MliX  MliRX G #.#MliX  MliY g #)# ###MlimY  MliY #.# r......@......#Mli-Z  MliZ )--Mli[ #.######MliV[ .Mli[  Mli[ 2#.##........##.......#Mli[ Mli \ *Magic DartMli7\ <#.##........##.#######Mlic\  Mli\ .###.##........##.#Mli\  Mli\ ...#..#........##.#Mli1] ~  r   quokka (asleep) Mli]] 8..............##.#Mli]  Mli] .....#.........##.#Mli]  Mli&^ .....#....#######.#MliQ^ Mliy^ MliMa Mlia 63.0 (5Mlia 6.0)MliWh Mlih <.rMli?i rMlii !Mlik Mlik -Mlik %4.0 (57Mliq Mliu  MliTu K_A quokka comes into view.MlipMli9qMli vMli] _A quokka is nearby!Mli> #+#  #.#  #.#  #.#  #.#  #.#  #.#  #)# ###############  #.# .r.....@......#  #############.#  .......#  . .#.#.#.#.#MliN  #+#  #.#  #.#  #.#  #.#  #.#  #.#  #)# ###############  #.# .r.....@......#  #############.#  .......#  . .#.#.#Mli^ p.#.#Mli Mlis Mli Mli ] _A quokka is nearby!Mli #+# gray2 the Conjurer  #.# Deep Elf  #.# Health: 10/10 ========================  #.# Magic: 5/6====================----  #.# AC: 2Str: 4  #.# EV: 11Int: 22  #.# SH: 0MlihZDex: 13  #)# ###############  XL:  1 Next: 25% Place: Dungeon:1  #.# .r*****@......#  Noise: ---------  Time: 164.0 (0.0)  #.##################.#  -) Nothing wielded  #.##........##.......#  Cast: Magic Dart  #.##........##.####### ###.##........##.# ..#..#........##.# r   quokka ..............##.# ....#.........##.# ....#....#######.# _A quokka is nearby! _A quokka is nearby!Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (100% to hit)MliY #+#  gray2 the Conjurer#.#  Deep Elf#.#  Health: 10/10 ========================#.#  Magic: 5/6====================----#.#  AC: 2Str: 4#.#  EV: 11Int: 22#.#  SH: 0Dex: 13#)# ###############  XL:  1 Next: 25% Place: Dungeon:1#.# .r*****@......#  Noise: ---------  Time: 164.0 (0.0)#.##################.#  -) Nothing wielded#.##........##.......#  Cast: Magic Dart#.##........##.####### ###.##........##.# ..#..#........##.#  MliG[40mr   quokka ..............##.# ....#.........##.# ....#....#######.# Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (100% to hit)  The magic dart hits the quokka.  The quokka is moderately wounded.MliMliː].r....MliW=5.0 (1 _Mli  #+# gray2 the Conjurer  #.# Deep Elf  #.# Health: 10/10 ========================  #.# Magic: 4/6Mli ================--------  #.# AC: 2Str: 4  #.# EV: 11Int: 22  #.# SH: 0Dex: 13  #)# ###############  XL:  1 Next: 25% Place: Dungeon:1  #.# ..r****@......#  Noise: =--------  Time: 165.0 (0.0)  #.##################.#  -) Nothing wielded  #.##........##.......#  Cast: Magic Dart  #.##........##.####### ###.##........##.# ..#..#........##.# r   quokka ..............##.# ....#.........##.# ....#....#######.#The magic dart hits the quokka. _The quokka is moderately wounded.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineli x2HAim: a quokka (moderately wounded, 100% to hit)Mli%  #+# gray2 the Conjurer  #.# Deep Elf  #.# Health: 10/10 ========================  #.# Magic: 4/6================--------  #.# AC: 2Str: 4  #.# EV: 11Int: 22  #.# SH: 0Dex: 13  #)# ###############  XL:  1 Next: 25% Place: Dungeon:1 Mli6&  #.# ..r....@......#  Noise: =--------  Time: 165.0 (0.0)  #.##################.#  -) Nothing wielded  #.##........##.......#  Cast: Magic Dart  #.##........##.####### ###.##........##.# Mli&' ..#..#........##.# r   quokka ..............##.# ....#.........##.# ....#....#######.#Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (moderately wounded, 100% to hit)  The magic dart hits the quokka.  You kill the quokka!Mli3 d #+#  #.#  #.#  #.#  #.#  #.#  #.#  #)#   #.# ...****    .......#  . .#.# .# .# .# Mli *.....Mli r416.0 (1Magic Dart _Mli Mli MliMliMliMliMliMli 5====Mlit Mli2MliR====MliMliMlid6====MliMli,MliMliMlir,MliMli/Mliu Mli Mli!Mli["Mli#Mli#<====Mli{$Mli%Mli 'Mli_'Mli'Mli)MliO,Mli,Mli\-Mli.Mli~0,MliX1Mli2Mliv4Mli4Mli5Mli7MliEY #+#  #.##g  #.##.  #.##.  #.##.  #.##.  #.##. # #)##.######### #######+# #.##..........#- ......#.# #.##########.# ......#.# #.##........##.......#Magic Dart ......#.# #.##........##.####### ......#.####.##........##.#....#....#..#........##.# g   goblin (asleep)).........##.#.MliFp#.........##.#.........#....#######.#MlibS0826.0)MliWF-3.0 (17Mli^Mlibu _A goblin comes into view. It is wielding a +0 dagger.MliF> #+# gray2 the Conjurer #.##g Deep ElfMli'? #.##* Health: 10/10 ======================== #.##* Magic: 5/6====================---- #.##* AC: 2Str: 4 #.##* EV: 11Int: 22 #.##* SH: 0Dex: 13 # #)##*################# XL:  1 Next: 41% Place: Dungeon:1 #######+# #.##.@...............# Noise: ---------  Time: 183.0 (0.0) ......#.# #.##################.# -) Nothing wielded ......#.# #.##........##.......# Cast: Magic Dart ......#.# #.##........##.####### ......#.####.##........##.# ......#....#..#........##.#  g   goblin (asleep) liO@34m......)................##.# .............#.........##.# .............#....#######.# _You kill the quokka! _A goblin comes into view. It is wielding a +0 dagger.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (asleep, 100% to hit)Mli7 #+# gray2 the Conjurer #.##g Deep Elf #.##. Health: 10/10 ======================== #.##. Magic: 5/6====================---- #.##. AC: 2Str: 4 #.##. EV: 11Int: 22 #.##. SH: 0Dex: 13 # #)##.################# XL:  1 Next: 41% Place: Dungeon:1 #######+# #.##.@...............# Noise: ---------  Time: 183.0 (0.0) ......#.# #.##################.# -) Nothing wielded ......#.# #.##........##.......# Cast: Magic Dart li;m......#.# #.##........##.####### ......#.####.##........##.# ......#....#..#........##.#  g   goblin (asleep) ......)................##.# .............#.........##.# .............#....#######.# Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (asleep, 100% to hit)  The magic dart hits the goblin.  You kill the goblin!Mli + #+# #.##) #.##* #.##* #.##* #.##* #.##* #)##* ..   )MliMli.Mliڢ.Mlie.Mli.Mliq.Mli .Mli^z50=4.0 (1Magic Dart _MliMliMli;m  #+# gray2 the Conjurer #.##) Deep Elf #.##. Health: 10/10 ======================== #.##. Magic: 4/6================-------- Mliu #.##. AC: 2Str: 4Mliu | #.##. EV: 11Int: 22 #.##. SH: 0Dex: 13 Mliu # #)##.################# XL:  1 Next: 50% Place: Dungeon:1 #######+# #.##.@...............# Noise: =--------  Time: 184.0 (0.0) Mliv ......#.# #.##################.# -) Nothing wielded Mli/v ......#.# #.##........##.......# Cast: Magic Dart ......#.# #.##........##.####### ......#.####.##........##.# Mliv ......#....#..#........##.#   ......)................##.#   .............#.........##.#   .............#....#######.# MliAw  The magic dart hits the goblin. _You kill the goblin!Aiming: Magic Dart (safe; 1% risk of failure)  Mlizw Press: ? - help, Q - select actionShift-Dir - straight lineMliCg Mlin #+#gray2 the Conjurer#.##)Deep Elf#.##.Health: 10/10 ========================#.##.Magic: 5/6====================----#.##.AC: 2Str: 4#.##.EV: 11Int: 22#.##.SH: 0Dex: 13 #Mlio #)##.################# XL:  1 Next: 50% Place: Dungeon:1 #######+# #.##.@...............# Noise: =--------  Time: 184.0 (0.0) ......#.# #.##################.# -) Nothing wielded ......#.# #.##........##.......# Cast: Magic Dart ......#.# #.##........##.####### ......#.####.##........##.# ......#....#..#........##.# Mlio ......)................##.# .............#.........##.# .............#....#######.#The magic dart hits the goblin. _You kill the goblin!Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineMliLx :Okay, then.Mliz Mli Mli . _MliMliKMliWMli%Mlif _MliCMli,MliMliCMlip6========MliMliMli,MliIMli?Mli,MliMliMli,MliMliMliMli8<====MliRMli3Mli,MliMliMlid,Mliq Mli Mli Mlid MliFMliMli,MliGMli _You kill the goblin!  Aiming: Magic Dart (safe; 1% risk of failure)  Mli Press: ? - help, Q - select action  Shift-Dir - straight line _Okay, then.  You see here a +0 dagger.MliMlis _MliMli Mli,.....$.....................g.........).......#........# ........# .......@### - #####+##..+  #.##)## Magic Dart #.##.# Mli,9#.##.# #.##.# g   hobgoblin (asleep) #.##.# # #.##.# ### #)##.########Mli`8 97.0 (13.0)  A hobgoblin comes into view.Found a spear and 9 gold pieces.Mli:R  The hobgoblin shouts! You hear an angry hiss.Mlil.ggl   frilled lizardMli6===8.0 (14MliWw _A frilled lizard comes into view.Mli   gray2 the Conjurer .....l.... Deep Elf ......... Health: 10/10 ======================== ......... Magic: 5/6====================---- Mlid x........g AC: 2Str: 4 )......*# EV: 11Int: 22 .......*# SH: 0Dex: 13Mli j .......*#Mli  XL:  1 Next: 50% Place: Dungeon:1 .......@###  Noise: ===------  Time: 198.0 (0.0)Mli  #####+##..+  -) Nothing wieldedMliM  #.##)##  Cast: Magic Dart #.##.# #.##.# #.##.# g   hobgoblin Mlit #.##.# l   frilled lizard Mli n# #.##.# ### #)##.###############Mli The hobgoblin shouts! You hear an angry hiss. _A frilled lizard comes into view.Mli Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionMli  [Shift-Dir - straight lineAim: a hobgoblin (100% to hit)Mli[+Mlib}gray2 the Conjurer.....l....Deep Elf.........Health: 10/10 ========================.........Magic: 5/6Mli)====================----........gAC: 2Str: 4)......*#EV: 11Int: 22.......*#SH: 0Dex: 13.......*#MliDXL:  1 Next: 50% Place: Dungeon:1.......@###Noise: ===------  Time: 198.0 (0.0)Mli)#####+##..+-) Nothing wielded#.##)##MliOCast: Magic Dart#.##.##.##.#Mlit#.##.#g   hobgoblin#.##.#Mlil   frilled lizard ##.##.# MliX####)##.###############MliIThe hobgoblin shouts! You hear an angry hiss. Mli.=_A frilled lizard comes into view.MliVAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionMliyTShift-Dir - straight lineAim: a hobgoblin (100% to hit)Mliɢ _A frilled lizard comes into view.  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line  MliAim: a hobgoblin (100% to hit)  The magic dart hits the hobgoblin but does no damage.Mli$l.g..--9.0 (1 _MliMliǺMli  gray2 the Conjurer .....$.... Deep Elf ......l.. Health: 10/10 ======================== ......... Magic: 4/6================-------- ......... AC: 2Str: 4 )......g# EV: 11Int: 22 .......*# SH: 0Dex: 13 .......*# XL:  1 Next: 50% Place: Dungeon:1 .......@###  Noise: =--------  Time: 199.0 (0.0) Mli#####+##..+  -) Nothing wielded #.##)##  Cast: Magic Dart #.##.# #.##.# #.##.# g   hobgoblin #.##.# l   frilled lizard # #.##.# ### #)##.###############Aim: a hobgoblin (100% to hit) _The magic dart hits the hobgoblin but does no damage.  Aiming: Magic Dart (safe; 1% risk of failure)  Mli*Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (100% to hit)Mli/   gray2 the Conjurer .....$....MliK0  Deep Elf ......l.. Health: 10/10 ======================== ......... Magic: 4/6================-------- ......... AC: 2Str: 4 )......g# EV: 11Int: 22 ........# SH: 0Dex: 13 ........# XL:  1 Next: 50% Place: Dungeon:1 .......@###  Noise: =--------  Time: 199.0 (0.0) #####+##..+  -) Nothing wielded #.##)##  Cast: Magic Dart #.##.# #.##.#Mli0 8[14X #.##.# g   hobgoblin #.##.# l   frilled lizard # #.##.# ### #)##.###############Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (100% to hit)  The magic dart hits the hobgoblin.  Mli$1 7You kill the hobgoblin!Mli7      †#Mli8  *# *#      Mli8 A   Mli 9 l   frilled lizard  Mli9 _ #)##.Mli MliZ W.l..Mli =66200.0 (1 _Mli Mli Mli  gray2 the Conjurer .....$.... Deep Elf ......... Health: 10/10 ======================== .......l. Magic: 3/6============------------ .......*. AC: 2Str: 4 Mlif)......*# EV: 11Int: 22 .......*# SH: 0Dex: 13 .......*# XL:  1 Next: 66% Place: Dungeon:1 .......@###  Noise: =--------  Time: 200.0 (0.0) Mlib#####+##..+  -) Nothing wielded #.##)##  Cast: Magic Dart Mli#.##.# #.##.# #.##.#Mli l   frilled lizard #.##.# Mli# #.##.# ### #)##.###############The magic dart hits the hobgoblin. _You kill the hobgoblin!Mli5Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionMli]`Shift-Dir - straight lineAim: a frilled lizard (100% to hit)Mliɬ{gray2 the Conjurer.....$....Deep Elf.........Health: 10/10 ========================.......l.Magic: 3/6============------------.......*.MliAC: 2Str: 4)......*#EV: 11Int: 22.......*#SH: 0Dex: 13.......*#XL:  1 Next: 66% Place: Dungeon:1.......@###Noise: =--------  Time: 200.0 (0.0)#####+##..+-) Nothing wielded#.##)##Cast: Magic Dart#.##.##.##.##.##.#l   frilled lizard#.##.# ##.##.# ####)##.###############MliLAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a frilled lizard (100% to hit)  The magic dart hits the frilled lizard.  The frilled lizard is heavily wounded.Mli/MliF<j.l†..Mli>21.0 (1 _MliJHMli&   gray2 the Conjurer .....$.... Deep Elf ......... Health: 10/10 ======================== ......... Magic: 2/6========---------------- .......l. AC: 2Str: 4 )......*# EV: 11Int: 22 .......*# SH: 0Dex: 13 .......*# XL:  1 Next: 66% Place: Dungeon:1 .......@###  Noise: =--------  Time: 201.0 (0.0) #####+##.Mlis' [40m.+  -) Nothing wielded #.##)##  Cast: Magic Dart #.##.# #.##.# #.##.# l   frilled lizard #.##.# # #.##.# ### #)##.###############The magic dart hits the frilled lizard. _The frilled lizard is heavily wounded.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a frilled lizard (heavily wounded, 100% to hit)Mli>N  gray2 the Conjurer .....$.... Deep Elf ......... Health: 10/10 ======================== .........Mli? Magic: 2/6========---------------- .......l. AC: 2Str: 4 )......†# EV: 11Int: 22 ........# SH: 0Dex: 13 ........# XL:  1 Next: 66% Place: Dungeon:1 .......@###  Noise: =--------  Time: 201.0 (0.0) Mli@#####+##..+  -) Nothing wielded #.##)##  Cast: Magic Dart #.##.# #.##.# #.##.# l   frilled lizard #.##.# # #.##.# Mli@ ### #)##.###############Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionMli@Shift-Dir - straight lineAim: a frilled lizard (heavily wounded, 100% to hit)  The magic dart hits the frilled lizard.  You kill the frilled lizard!MliAMliFv    Mli%Gh.. *# *# *#    MliLw       #  #)##. Mlie.†..752.0 (1Magic Dart _Mlin  gray2 the Conjurer .....$.... Deep Elf ......... Health: 10/10 ======================== ......... Magic: 1/6====-------------------- ......... AC: 2Str: 4 )......†# EV: 11Int: 22 ........# SH: 0Dex: 13 ........# XL:  1 Next: 75% Place: Dungeon:1 .......@###  Noise: =--------  Time: 202.0 (0.0) #####+##..+  -) Nothing wieldedMlio[1K #.##)##  Cast: Magic Dart #.##.# #.##.# #.##.#  #.##.#  # #.##.#  ### #)##.############### The magic dart hits the frilled lizard. _You kill the frilled lizard!Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineMli\ That beam is likely to hit you. Continue anyway? Y - Yes  N - NoMliMli:MliDgray2 the Conjurer.....$....Deep Elf.........Health: 10/10 ========================.........Magic: 2/6========----------------.........AC: 2Str: 4Mli)......†#EV: 11Int: 22........#SH: 0Dex: 13........#XL:  1 Next: 75% Place: Dungeon:1.......@###Noise: =--------  Time: 202.0 (0.0)#####+##..+-) Nothing wielded#.##)##Cast: Magic Dart#.##.##.##.##.##.##.##.#Mliϭ= ##.##.# ####)##.############### The magic dart hits the frilled lizard. _You kill the frilled lizard!Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineOkay, then.MliMliMliMlik. _Mli 3Mli Mli Mlig 3======== _Mli9 Mli ,Mli Mli ,Mli8 Mli MliM <====Mli Mli f4====Mlin Mlii ,Mlit MliH ,Mli MliO ,Mli Mlim Mli <====Mli1 Mli f5====Mli Mli  ,Mli Mli Mli Mli MliE# ,Mli8$ Mlia& R====Mli' Mli- d6====Mli/ MliW4 Mli86 ,Mli7 Mli< MliY@ ,Mli+B MliE MliH ,MliK Mli}N MliuQ Mli6R <====MliS MliV MliCY ,Mli[ Mli^ Mlir  ..>###### #.......#.. #.......#.. #.......#.... #....?..###.......##$..............-23.0 (21.0)..............................#.)......†##...#.........# ..#.........# .#.........### Mligs #######+##..+ #.##)Mli| Mli F-4.0 (22Mli׏ Mli9 ; _Found a stone staircase leading down.MlinE 3MliG Mli L Mli&R BMliCV ,MliIX Mli] L _You now have 21 gold pieces (gained 9).Mli` 3Mlinb Mlie Mli[h ,Mlii Mliel Mli(o ,MliSp MliNt ,MliMu Mli) } _e - 2 scrolls labelled NAT KYDGHANY (gained 1)Mli MliE Mli Mli Mli Mliي Mli Mli8 MliV Mli Mli Mli8 Mliy ,Mli Mlik Mli ,MliL Mli XMli Mli ,Mli[ Mli Mlib ,Mli{ Mli Mliڹ ,Mlix nMliO MliN ,Mli MliW MliC ,Mli Mli MliS Mli Mlij Mli Mli Mli* Mli Mli Mli Mli Mli Mli Mli Mli Mli Mli Mli Mli( Mli6 Mli Mlim #.....l? #......  #......  #.....  ##....  ...>######  Mli #.......# .. ## ... #.......# .... #.......# Magic Dart....##.......######..................#MliJ ..................#l   frilled lizard (asleep)..................#..................##.)......†##......#Mli 47.0 (23  A frilled lizard comes into view.Mli ,8.0 (24Mli, Mli d _Found a scroll labelled YDIR OSEORI.Mli   gray2 the Conjurer #.....l?  Deep Elf #.....* Health: 10/10 ======================== #....*. Magic: 5/6====================---- #....*Mli4 c AC: 2Str: 4 ##...* EV: 11Int: 22 ...*######  SH: 0Dex: 13 #.*.....#  XL:  1 Next: 75% Place: Dungeon:1 .. #.@.....#  Noise: ---------  Time: 248.0 (0.0)Mli _ ... #.......#  -) Nothing wielded .... #.......#  Cast: Magic Dart ....##.......######  ..................#  ..................#  l   frilled lizard (asleep) ..................#  ..................# Mlik O #.)......†##......# A frilled lizard comes into view. _Found a scroll labelled YDIR OSEORI.  Aiming: Magic Dart (safe; 1% risk of failure)  Mli Press: ? - help, Q - select actionShift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)Mli(   gray2 the Conjurer #.....l?  Deep Elf #...... Health: 10/10 ========================Mli C #...... Magic: 5/6====================---- #..... AC: 2Str: 4 ##.... EV: 11Int: 22 ...>######  SH: 0Dex: 13 Mli 8#.......#  XL:  1 Next: 75% Place: Dungeon:1 .. #.@.....#  Noise: ---------  Time: 248.0 (0.0) ... #.......#  -) Nothing wielded .... #.......#  Cast: Magic Dart ....##.......###### Mli  ..................#  ..................#  l   frilled lizard (asleep) Mli8 ?..................#  ..................#  #.)......†##......# Aiming: Magic Dart (safe; 1% risk of failure)  Mli Press: ? - help, Q - select actionShift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)  The magic dart hits the frilled lizard.  You kill the frilled lizard!Mli Mli4 & †?  * #....*. Mli B#....* ##...* ...*  #.*  ..   ...   ....   Mli. E   Mli  . #.)†##.....Mliz7....Mli{A>.Mli͈[83=9.0 (1Magic Dart MliY_MlilMliMli Mli  Mli Mli Mli1 Mlip BMli Mli ,MliF MliR" Mli" 86====Mli" Mli# Mlir' Mli4 nM..w.#†?....#.............#####.... .......>##### - #... #.....Magic Dart.... #.......#..........w   dart slug (asleep).........................Mli95 MliN ,53.0 (4Mlif -4.0 (5 _A dart slug comes into view.Mli|>  gray2 the Conjurer #.......w.#  Deep Elf #.....†?*.  Health: 10/10 ======================== #......*.  Magic: 5/6====================---- #.....*.  AC: 2Str: 4 #.....* EV: 11Int: 22 Mli#####...* SH: 0Dex: 13 .......*######  XL:  1 Next: 83% Place: Dungeon:1 #.@.....#  Noise: ---------  Time: 254.0 (0.0) .. #.......#  -) Nothing wielded Mli... #.......#  Cast: Magic Dart .... #.......#  ....##.......######  ..................#  w   dart slug (asleep) ..................#  ..................#  Mli޺..................# _You kill the frilled lizard! _A dart slug comes into view.Mli;NAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a dart slug (asleep, 100% to hit)Mligray2 the Conjurer#.......w.#Deep Elf#.....†?*.Health: 10/10 ========================#......*.Magic: 5/6====================----#.....*.AC: 2Str: 4#.....*EV: 11Mli Int: 22#####...*SH: 0Dex: 13.......*######XL:  1 Next: 83% Place: Dungeon:1#.@.....#Noise: ---------  Time: 254.0 (0.0).. #.......#-) Nothing wielded... #.......#Cast: Magic Dart.... #.......#....##.......######..................#Mli w   dart slug..................#..................#..................#Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a dart slug (asleep, 100% to hit)  The magic dart hits the dart slug.  The dart slug is moderately wounded.Mliw.....>Mli:=5.0 (1 _Mli7Mli<MliWK   gray2 the Conjurer #.......w.#  Deep Elf #.....†?*.  Health: 10/10 ======================== #......*.  Magic: 4/6================-------- #.....*.  AC: 2Str: 4 #.....* EV: 11Int: 22 #####...* SH: 0Dex: 13 .......*######  XL:  1 Next: 83% Place: Dungeon:1 #.@.....#  Noise: =-------- liL 37m Time: 255.0 (0.0) .. #.......#  -) Nothing wielded ... #.......#  Cast: Magic Dart .... #.......#  ....##.......######  ..................#  w   dart slug ..................#  ..................#  ..................# The magic dart hits the dart slug. _The dart slug is moderately wounded.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a dart slug (moderately wounded, 100% to hit)Mli5 gray2 the Conjurer#.......w.#Deep Elf#.....†?*.Health: 10/10 ========================#......*.Magic: 4/6================--------#.....*.AC: 2Str: 4#.....*EV: 11Int: 22#####...*SH: 0Dex: 13.......*######XL:  1 Next: 83% Place: Dungeon:1#.@.....#Noise: =--------  Time: 255.0 (0.0).. #.......#-) Nothing wielded... #.......#Cast: Magic Dart.... #.......#Mli!....##.......######..................#w   dart slug..................#..................#..................#Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a dart slug (moderately wounded, 100% to hit)  The magic dart hits the dart slug but does no damage.  The dart slug is moderately wounded.MliQMli.w.....>Mlid26.0 (1 _MliFMliMliI8n #.........#  #.....†w..  #........  #.......  #...... #####.... .......>######  #.@.....#  .. #.......#  Mli8... #.......#  .... #.......#  ....##.......######  ..................#  ..................#  ..................#   Mli y #.........#  #.....†w..  #........  #.......  #...... #####.... .......>######  #.@.....#  .. #.......#  ... #.......#  .... #.......# Mli h....##.......# ..................#  ............... ............... Mli Mliz Mli@ Mlir ` _A dart slug is nearby!Mli   gray2 the Conjurer #.........#  Deep Elf #.....†w..  Health: 10/10 ======================== #.....*..  Magic: 3/6============------------ #.....*.  AC: 2Str: 4 #....*. EV: 11Int: 22 #####...* SH: 0Mli9 Dex: 13 .......*######  XL:  1 Next: 83% Place: Dungeon:1 #.@.....#  Noise: =--------  Time: 256.0 (0.0) .. #.......#  -) Nothing wielded ... #.......#  Cast: Magic Dart .... #.......#  ....##.......###### Mli } ..................#  w   dart slug ..................#  ..................#  ..................# _The dart slug is moderately wounded. _A dart slug is nearby!Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a dart slug (moderately wounded, 100% to hit)Mligray2 the Conjurer#.........#Deep Elf#.....†w..Health: 10/10 ========================#.....*..Magic: 3/6============------------#.....*.AC: 2Str: 4#....*.EV: 11Int: 22#####...*SH: 0Dex: 13.......*######XL:  1 Next: 83% Place: Dungeon:1#.@.....#Noise: =--------  Time: 256.0 (0.0).. #.......#-) Nothing wielded... #.......#Cast: Magic Dart.... #.......#....##.......MliB7[40m######..................#w   dart slug..................#..................#..................#Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a dart slug (moderately wounded, 100% to hit)  The magic dart hits the dart slug.  The dart slug is severely wounded.Mli~0r....>Mli:`````Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a dart slug (moderately wounded, 100% to hit)  The magic dart hits the dart slug.  Mliy;The dart slug is severely wounded.The dart slug launches a dart at you.Mlir....>MliI|6/10 ----------7.0 (1MliMli- _The slug dart hits you.Mlipc   gray2 the Conjurer #.........#  Deep Elf #.....†w..  Health: 6/10==============---------- #.....*..  Magic: 2/6========---------------- #.....*.  AC: 2Str: 4 #....*. EV: 11Int: 22 #####...* SH: 0Dex: 13 .......*######  XL:  1 Next: 83% Place: Dungeon:1 #.@.....#  Noise: =-------- Mlid [37m Time: 257.0 (0.0) .. #.......#  -) Nothing wielded ... #.......#  Cast: Magic Dart .... #.......#  ....##.......######  ..................#  w   dart slug ..................#  ..................#  ..................# The dart slug launches a dart at you. _The slug dart hits you.  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a dart slug (severely wounded, 100% to hit)MliG   gray2 the Conjurer #.........#  Deep Elf #.....†w..  Health: 6/10==============---------- #........  Magic: 2/6========---------------- #.......  AC: 2Str: 4 #...... EV: 11Int: 22 #####.... SH: 0Dex: 13 .......>######  XL:  1 Next: 83% Place: Dungeon:1 #.@.....#  Noise: =--------  Time: 257.0 (0.0) .. #.....Mli1I ..#  -) Nothing wielded ... #.......#  Cast: Magic Dart .... #.......#  ....##.......######  ..................#  w   dart slug ..................#  ..................#  ..................# Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a dart slug (severely wounded, 100% to hit)  The magic dart hits the dart slug.  You kill the dart slug!MliM u   ?..  *..  *.  #....*. * *    ..   MliN ...   ....      Mli Mli k....>Mli Mli 9gray2 the Conjurer#.........#Deep Elf#.....†?..Health: 7/10================--------#........Magic: 2/6========----------------#.......AC: 2Str: 4#......EV: 11Int: 22#####....SH: 0Dex: 13.......>######XL:  1 Next: 116% Place: Dungeon:1#.@.....#Mli Noise: =--------  Time: 258.0 (1.0).. #.......#-) Nothing wielded... #.......#Cast: Magic Dart.... #.......#....##.......######..................#..................#..................#..................#Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a dart slug (severely wounded, 100% to hit)  The magic dart hits the dart slug. _You kill the dart slug!Mli' xMPress: ? - help, Q - select actionShift-Dir - straight line  Aim: a dart slug (severely wounded, 100% to hit)  The magic dart hits the dart slug. Mli _You kill the dart slug!  You have reached level 2!Mliv /  --more--MliW;10/15==2/8--2 6% MliAMliE4 _Mli3MlixMliMli\3=== _Mliz11=Mli5Mlit,MliMli5,MliqMlidQ===MliMli2===4===MliMli,MliMliK,MliMli Mli Mli" MliMlis==5======MliMliKa3=MlivMli,MliMli MliJMliMli?Mli;===MliMli2"4===6Mli"*===Mli$Mlig&,Mli&MliC(,Mli)Mli7,,Mli7-Mlif6Mli$7N=====Mlin8Mli;Mli)<u5==7===MliV=Mli;AN _HP restored.MliBMliE,MliFMli*I,MliJMliM==8======MliNMliQMliRU,MliUMliZR  There is a stone staircase leading down here.Mli>oJ.....# #...##.##.....†?..##...# #.........# #.........# #####..# -.......>###### ######.......# Magic Dart.. #.......#... #.......#.... #.......# J   endoplasm (asleep)....##.......######...........# MliȀ083.0 (25.0)MliF-4.0 (26MlipMliB] _An endoplasm comes into view.MliL #..J.....#  ##........#  #.........#  #.....†?..#  #.........#  #.........#  #.........#  #####...@....#  .......>######  ######..  .. #..  ... #..  .... #..  MliFo....##..  ........   Mlif* #..J.....#  ##........#  #.........#  #.....†?..#  #.........#  #.........#  Mliq+)#.........#  #####...@....#  .......>######  ######..  .. #.. Mli-C... #.. .... #..  ....##.. ........Mli. Mli6MliXAMliGMliJa _An endoplasm is nearby!MliH   gray2 the Conjurer #..J.....#  Deep Elf ##..*.....#  Health: 15/15 ======================== #...*.....#  Magic: 7/8=====================--- #...*.†?..#  AC: 2Str: 4 #....*....#  EV: 11Int: 22 #....*....#  SH: 0Dex: 13 #....*....#  XL:  2 Next:  6% Place: Dungeon:1 #####...@li $m....#  Noise: ---------  Time: 284.0 (0.0) .......>######  -) Nothing wielded ######.......#  Cast: Magic Dart .. #.......#  ... #.......#  .... #.......#  J   endoplasm (asleep) ....##.......######  ..................#  ..................# _An endoplasm comes into view. _An endoplasm is nearby!Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)Mli]x @gray2 the Conjurer#..J.....#Deep Elf##..*.....#Health: 15/15 ========================#...*.....#Magic: 7/8Mliy =====================---#...*.†?..#AC: 2Str: 4#....*....#EV: 11Int: 22#....*....#SH: 0Dex: 13#....*....#XL:  2 Next:  6% Place: Dungeon:1#####...@....#Noise: ---------  Time: 284.0 (0.0).......>######-) Nothing wielded######.......#Cast: Magic Dart.. #.......#... #.......#Mlijz .... #.......#J   endoplasm....##.......######..................#..................#Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  Mliz tThe magic dart hits the endoplasm.  The endoplasm is heavily wounded.Mli Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: an endoplasm (asleep, 100% to hit)  The magic dart hits the endoplasm.  The endoplasm is heavily wounded.  The endoplasm quivers.Mli I.J.....Mli# :=5.0 (1 _Mli%+ Mli;- Mli<#:  gray2 the Conjurer #........#  Deep Elf Mli)##..J.....#  Health: 15/15 ======================== #...*.....#  Magic: 6/8==================------ #...*.†?..#  AC: 2Str: 4 #....*....#  EV: 11Int: 22 #....*....#  SH: 0Dex: 13 #....*....#  XL:  2 Next:  6% Place: Dungeon:1 #####...@....#  Noise: =--------  Time: 285.0 (0.0) .......>######  -) li+37mNothing wielded ######.......#  Cast: Magic Dart .. #.......#  ... #.......#  .... #.......#  J   endoplasm ....##.......######  ..................#  ..................# The endoplasm is heavily wounded. _The endoplasm quivers.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (heavily wounded, 100% to hit)Mliԃgray2 the Conjurer#........#Deep Elf##..J.....#Health: 15/15 ========================#...*.....#Magic: 6/8==================------#...*.†?..#AC: 2Str: 4#....*....#EV: 11Int: 22#....*....#SH: 0Dex: 13#....*....#XL:  2 Next:  6% Place: Dungeon:1#####...@....#Noise: =--------  Time: 285.0 (0.0).......>######-) Nothing wielded######.......#Cast: Magic Dart.. #.......#... #li=Pm.......#.... #.......#J   endoplasm....##.......######..................#..................#Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (heavily wounded, 100% to hit)  The magic dart hits the endoplasm.  The endoplasm is almost dead.MliY.J....Mli526.0 (1 _MliLMli(:  gray2 the Conjurer #........#  Deep Elf Mli##........#  Health: 15/15 ======================== #...J.....#  Magic: 5/8===============--------- #...*.†?..#  AC: 2Str: 4 #...*.....#  EV: 11Int: 22 #....*....#  SH: 0Dex: 13 #....*....#  XL:  2 Next:  6% Place: Dungeon:1 #####...@....#  Noise: =--------  Time: 286.0 (0.0) .......>######  -) Nothing wieldedli1K ######.......#  Cast: Magic Dart .. #.......#  ... #.......#  .... #.......#  J   endoplasm ....##.......######  ..................#  ..................# The magic dart hits the endoplasm. _The endoplasm is almost dead.Aiming: Magic Dart (safe; 1% risk of failure)  MliPress: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (almost dead, 100% to hit)Mli :  gray2 the Conjurer #........#  Deep Elf MliG##........#  Health: 15/15 ======================== #...J.....#  Magic: 5/8===============--------- #.....†?..#  AC: 2Str: 4 #.........#  EV: 11Int: 22 #.........#  SH: 0Dex: 13 #.........#  XL:  2 Next:  6% Place: Dungeon:1 #####...@....#  Noise: =--------  Time: 286.0 (0.0) .......>######  -) Nothing wielded ######.......#  Cast: Magic Dart .. #Mli[40m.......#  ... #.......#  .... #.......#  J   endoplasm ....##.......######  ..................#  ..................# Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (almost dead, 100% to hit)  The magic dart hits the endoplasm!  You kill the endoplasm!MliY     #....  #...*  #...*  #....*....#  #....*....#  MliQQ      ..  ...  ....    MlioO=.....Mlijr137.0 (1Magic Dart _MliMliMd 6===Mliy `7======MliP ===8===Mliڭ Mli BMliR Mlia Mli ,MliX Mli0 Mli ===Mli ###+###### #........# #.# ##.# #..#  #.....†@..# - #.........#  #.........#  #.........######........#.......>############.......#.. #..... #Mli 3025.0)-3.0 (16 _f - a scroll labelled YDIR OSEORIMli}gMli&BMli ###+###### #..@.....# #........# ##........# MliP #.........# #.....†...# #.........# #.........# #.........# #####........#Mli-####.##.##.#Mli#.##.#'7.0 (4.0)MliVMliL======8.0 (5MliźMli= _As you open the door, it creaks loudly!MliȀ _Mli Mli ,Mli BMli Mli Mlih ,Mli  Mlii Mli MliP BMli  Mli[ Mli ,Mli ,Mli Mli# Mli ,Mli Mli ,Mli Mli? BMli C MliJ BMli U  #...... ##...... ####### #....... #.....# #.....†.### #.....# #........... #.....# #........$... #.....# #.............##.....#####............'@............>###------28.0 (20.0)......#############.......... .. #......... ... #........ .... #.....%. ....##..... . ...........  ...........  ...........  _You open the door.liW P6H _Found a medusa talisman.MliJlIMliwf _Mli7{@  There is an open door here.Mli}5 _MliYMliӅXMliMliy,Mli]MliMli ## # # ## ####### # #.....# #..##########.....# #.....##.....# # #....$@...##.....# #..------32.0 (4.0) #..$......##.....##### +.........'....... #.........############# #..........) .. # #............ ... # #......:.....# .... ##...%........# ....##.....#####+## Mli@A3.0 (5MliF^% _Found a dagger.Mli MliO 4 _You now have 35 gold pieces (gained 14). _You now have 51 gold pieces (gained 16).Mli #.....####### #..#.....#.....# #.#.....##########.....# #.$............##.....# #.#.........##..... #.........##.....##### +.........'.......... #.........#############.@....).# .. #..........# ... ##:.....# .... #Magic Dart%........# ....#......#####+## ......#......# ... b   bat (asleep)+......+ ..#Mli [37m.b.... .. #.)40.0 (7%1.0 (8% _A bat comes into view.Mlicr    #.....   #.....#########MliDO  $............#  #.........##.....#  #.........##.. +.........'... #.........#### #.....@....).# ..  #............# ...  #......:.....# ....  #...%........#  #......#####+## Mliֲ #......#  +......+  #.b....  #.)MliK )    #.....   #.....#########  $............#  #.........##.....#  #.........##.. +.........'... #.........#### #.....@....).# ..  #............# ...  #......:.....# ....  #...%........#  #......#####+##  #......#  +......+  #.b....  #.)MliV Mlizd Mliwq MliFy Z _A bat is nearby!Mlim #..... ####### #.. gray2 the Conjurer #..... #.....# #.. Deep Elf #.....##########.....# #.. Health: 15/15 ======================== $............##.....# #.. Magic: 7/8=====================--- #.........##.....# #.. AC: 2Str: 4 #.........##.....#####. EV: 11Int: 22 +.........'............ SH: 0Dex: 13 #.........############# XL:  2 Next: 13% Place: Dungeon:1 #.....@....).# .. # Noise: ---------  TiMlipme: 341.0 (0.0) #....*.......# ... # -) Nothing wielded #....*.:.....# .... # Cast: Magic Dart #...*........# ....## #...*..#####+## ...... #...*..# ...... b   bat (asleep) +..*...+ ...... #.b.... ...... #.)... _A bat comes into view. _A bat is nearby!Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a bat (asleep, 100% to hit)Mli]#.....####### #.. gray2 the Conjurer#.....#.....# #.. Deep ElfMli #.....##########.....# #.. Health: 15/15 ========================$............##.....# #.. Magic: 7/8=====================---Mli"#.........##.....# #.. AC: 2Str: 4#.........##.....#####. EV: 11Mli.Int: 22+.........'............ SH: 0Dex: 13#.........############# XL:  2 Next: 13% Place: Dungeon:1#.....@....).# .. # Noise: ---------  Time: 341.0 (0.0)#....*.......# ... # -) Nothing wielded#....*.:.....# .... # Cast: Magic Dart#...*........# ....###...*..#####+## ......#...*..#...... b   bat+..*...+......#.b....li/16;28H......#.)...Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a bat (asleep, 100% to hit)  The magic dart hits the bat.  The bat is severely wounded.Mli9BMli,MliPA..%b.g   hobgoblin (wandering).b   batgMli3=2.0 (1MliMli'  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a bat (asleep, 100% to hit)  The magic dart hits the bat.  The bat is severely wounded. _A hobgoblin comes into viewMli2 #..... ####### #.. gray2 the Conjurer #..... #.....# #.. Deep Elf #.....##########.....# #.. Health: 15/15 ======================== $............##.....# #.. Magic: 6/8==================------ #.........##.....# #.. AC: 2Str: 4 #.........##.....#####. EV: 11Int: 22 +.........'............ SH: 0Dex: 13 #.........############# XL:  2 Next: 13% Place: Dungeon:1 #.....@....).# .. # Noise: =-------- MliA[37m Time: 342.0 (0.0) #....*.......# ... # -) Nothing wielded #....*.:.....# .... # Cast: Magic Dart #...*........# ....## #...b..#####+## ...... #......# ...... g   hobgoblin (wandering) +......+ ...... b   bat #.g.... ...... #.)...The bat is severely wounded. _A hobgoblin comes into view.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a bat (severely wounded, 100% to hit)Mlih #..... ####### #.. gray2 the Conjurer #..... #.....# #.. Deep Elf #.....##########.....# #.. Health: 15/15 ======================== $............##.....# #.. Magic: 6/8==================------ Mlia)#.........##.....# #.. AC: 2Str: 4 #.........##.....#####. EV: 11Int: 22 +.........'............ SH: 0Dex: 13 #.........############# XL:  2 Next: 13% Place: Dungeon:1 #.....@....).# .. # Noise: =--------  Time: 342.0 (0.0) #............# ... # -) Nothing wielded #......:.....# .... # Cast: Magic Dart #...%........# ....## #...b..#####+## ...... #......# ...... lir43mg   hobgoblin (wandering) +......+ ...... b   bat #.g.... ...... #.)...Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a bat (severely wounded, 100% to hit)  The magic dart hits the bat.  You kill the bat!         $     ..  #....* ...  #....* ....  #...*  #....        #.)MliPress: ? - help, Q - select action  Shift-Dir - straight line  Aim: a bat (severely wounded, 100% to hit)  The magic dart hits the bat.  You kill the bat!  The hobgoblin shouts!Mli..%.gg.MliwB7=3.0 (1 _MliMliF  #..... ####### #.. gray2 the Conjurer #..... #.....# #.. Deep Elf #.....##########.....# #.. Health: 15/15 ======================== $............##.....# #.. Magic: 5/8===============--------- #.........##.....# #.. AC: 2Str: 4 #.........##.....#####. EV: 11Int: 22 +.........'............ SH: 0Dex: 13 #.........############# XL:  2 Next: 17% Place: Dungeon:1 #.....@....).# .. # Noise: ==------- Mlis _[37m Time: 343.0 (0.0) #....*.......# ... # -) Nothing wielded #....*.:.....# .... # Cast: Magic Dart #...*........# ....## #...*..#####+## ...... #...*..# ...... g   hobgoblin +..g...+ ...... #...... ...... #.)...You kill the bat! _The hobgoblin shouts!  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (100% to hit)Mlic :#.....####### #.. gray2 the Conjurer#.....#.....# #.. Deep Elf#.....##########.....# #.. Health: 15/15 ========================$............##.....# #.. Magic: 5/8===============---------#.........##.....# #.. AC: 2Str: 4#.........##.....#####. EV: 11Int: 22+.........'............ SH: 0Dex: 13#.........############# XL:  2 Next: 17% Place: Dungeon:1Mli #.....@....).# .. # Noise: ==-------  Time: 343.0 (0.0)#....*.......# ... # -) Nothing wielded#....*.:.....# .... # Cast: Magic Dart#...*........# ....###...*..#####+## ......#...*..#...... g   hobgoblin+..g...+......#............#.)...You kill the bat! _The hobgoblin shouts!  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (100% to hit)Mli  _The hobgoblin shouts!  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a hobgoblin (100% to hit)  The magic dart hits the hobgoblin but does no damage.Mli Mli *..%.g.K   kobold (missile, wandering)KMlij 3-4.0 (1Mli ;%Mlif z _A kobold comes into view. It is wielding a +0 short sword.MliC #..... ####### #.. gray2 the Conjurer #..... #.....# #.. Deep Elf #.....##########.....# #.. Health: 15/15 ======================== $............##.....# #.. Magic: 4/8============------------ #.........##.....# #.. AC: 2Str: 4 #.........##.....#####. EV: 11Int: 22 +.........'............ SH: 0Dex: 13 #.........############# XL:  2 Next: 17% Place: Dungeon:1 Mlin#.....@....).# .. # Noise: =--------  Time: 344.0 (0.0) #....*.......# ... # -) Nothing wielded #....*.:.....# .... # Cast: Magic Dart #...*........# ....## #....*.#####+## ...... #...g..# ...... g   hobgoblin +......+ ...... K   kobold (missile, wandering) #K..... ...... #.)...The magic dart hits the hobgoblin but does no damage. _A kobold comes into view. It is wielding a +0 short sword.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgobliMlin (100% to hit)Mlip#.....####### #.. gray2 the Conjurer#.....#.....# #.. Deep Elf#.....##########.....# #.. Health: 15/15 ========================$............##.....# #.. Magic: 4/8============------------#.........##.....# #.. AC: 2Str: 4#.........##.....#####. EV: 11Int: 22+.........'............ SH: 0Dex: 13#.........############# XL:  2 Next: 17% Place: Dungeon:1#.....@....).# ..li+m # Noise: =--------  Time: 344.0 (0.0)#....*.......# ... # -) Nothing wielded#....*.:.....# .... # Cast: Magic Dart#...*........# ....###....*.#####+## ......#...g..#...... g   hobgoblin+......+...... K   kobold (missile, wandering)#K...........#.)...Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (100% to hit)  The magic dart hits the hobgoblin.  The hobgoblin is severely wounded.Mli) ..%.K)KThe kobold shouts!((((((MliV...%.g...5====5.0 (1Mlin^m _The kobold throws a stone. The stone hits you but does no damage.Mliד  #..... ####### #.. gray2 the Conjurer Mli ^#..... #.....# #.. Deep Elf #.....##########.....# #.. Health: 15/15 ======================== $............##.....# #.. Magic: 4/8============------------ Mli #.........##.....# #.. AC: 2Str: 4 #.........##.....#####. EV: 11Int: 22 +.........'............ SH: 0Dex: 13 #.........############# XL:  2 Next: 17% Place: Dungeon:1 #.....@....).# .. # Noise: ==-------  Time: 345.0 (0.0) #....*.......# ... # -) Nothing wielded #....*.:.....# .... # Cast: Magic Dart #...*........# ....## #....g.#####+##li' m ...... #......# ...... g   hobgoblin +......+ ...... K   kobold (missile) #K..... ...... #.)...The kobold shouts! _The kobold throws a stone. The stone hits you but does no damage.  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (severely wounded, 100% to hit)Mliƴ@#.....####### #.. gray2 the Conjurer#.....#.....# #.. Deep Elf#.....##########.....# #.. Health: 15/15 ========================$............##.....# #.. Magic: 4/8============------------#.........##.....# #.. AC: 2Str: 4#.........##.....#####. EV: 11Int: 22+.........'............ SH: 0Dex: 13Mli&#.........############# XL:  2 Next: 17% Place: Dungeon:1#.....@....).# .. # Noise: ==-------  Time: 345.0 (0.0)#....*.......# ... # -) Nothing wielded#....*.:.....# .... # Cast: Magic Dart#...*........# ....###....g.#####+## ......#......#...... g   hobgoblin+......+...... K   kobold (missile)#K...........#.)...Aiming: Magic Dart (safe; 1% risk of failure)  PreMli [ss: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (severely wounded, 100% to hit)  The magic dart hits the hobgoblin.  The hobgoblin is almost dead.MliDV..%MliK`((((((Mli;MliP...%g... .MliCb4---6.0 (1Mli MliMPress: ? - help, Q - select actionShift-Dir - straight line  Aim: a hobgoblin (severely wounded, 100% to hit)  The magic dart hits the hobgoblin.  The hobgoblin is almost dead. _The kobold throws a stone. The stone hits you.Mli #..... ####### #.. gray2 the Conjurer #..... #.....# #.. Deep Elf #.....##########.....# #.. Health: 14/15 ======================-- $............##.....# #.. Magic: 3/8=========--------------- #.........##.....# #.. AC: 2Str: 4 #.........##.....#####. EV: 11Int: 22 +.........'............ SH: 0Dex: 13 #.........############# XL:  2 Next: 17% Place: Dungeon:1 #.....@....).# .. # Noise: =--------lim  Time: 346.0 (0.0) #.....*......# ... # -) Nothing wielded #....*.:.....# .... # Cast: Magic Dart #...%g.......# ....## #......#####+## ...... #......# ...... g   hobgoblin +......+ ...... K   kobold (missile) #K..... ...... #.)...The hobgoblin is almost dead. _The kobold throws a stone. The stone hits you.  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (severely wounded, 100% to hit)Mli` #.....####### #.. gray2 the Conjurer#.....#.....# #.. Deep Elf#.....##########.....# #.. Health: 14/15 ======================--$............##.....# #.. Magic: 3/8=========---------------#.........##.....# #.. AC: 2Str: 4#.........##.....#####. EV: 11Int: 22+.........'............ SH: 0Dex: 13#.........############# XL:  2 Next: 17% Place: Dungeon:1#.....@....).# Mli]b .. # Noise: =--------  Time: 346.0 (0.0)#.....*......# ... # -) Nothing wielded#....*.:.....# .... # Cast: Magic Dart#...%g.......# ....###......#####+## ......#......#...... g   hobgoblin+......+...... K   kobold (missile)#K...........#.)...Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (severely wounded, 100% to hit)  The magic dart hits the hobgoblin but does no damage.  The hobgoblin is severely wounded.Mli ,Mli" ..g%.K.MliW 27.0 (1 _Mli 9%Mli MliM #..... ####### #.. gray2 the Conjurer #..... #.....# #.. Deep Elf #.....##########.....# #.. Health: 14/15 ======================-- $............##.....# #.. Magic: 2/8======------------------ #.........##.....# #.. AC: 2Str: 4 #.........##.....#####. EV: 11Int: 22 +.........'............ SH: 0Dex: 13 #.........############# XL:  2 Next: 17% Place: Dungeon:1 #.....@....).# .. # Noise: =-------- Mli@O Time: 347.0 (0.0) #.....*......# ... # -) Nothing wielded #.....g:.....# .... # Cast: Magic Dart #...%........# ....## #......#####+## ...... #......# ...... g   hobgoblin +.K....+ ...... K   kobold (missile) #...... ...... #.)...The magic dart hits the hobgoblin but does no damage. _The hobgoblin is severely wounded.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (severely wounded, 100% to hit)MliEt`#.....####### #.. gray2 the Conjurer#.....#.....# #.. Deep Elf#.....##########.....# #.. Health: 14/15 ======================--$............##.....# #.. Magic: 2/8======------------------#.........##.....# #.. AC: 2Str: 4#.........##.....#####. EV: 11Int: 22+.........'............ SH: 0Dex: 13#.........############# XL:  2 Next: 17% Place: Dungeon:1MliuO#.....@....).# .. # Noise: =--------  Time: 347.0 (0.0)#.....*......# ... # -) Nothing wielded#.....g:.....# .... # Cast: Magic Dart#...%........# ....###......#####+## ......#......#...... g   hobgoblin+.K....+...... K   kobold (missile)#............#.)...MliuAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (severely wounded, 100% to hit)  The magic dart hits the hobgoblin.  The hobgoblin is almost dead.MliU,MliWg.%K.Mlic28.0 (1 _MliMli5MliSn #..... ####### #.. gray2 the Conjurer #..... #.....# #.. Deep Elf #.....##########.....# #.. Health: 14/15 ======================-- $............##.....# #.. Magic: 1/8===--------------------- Mli+o"#.........##.....# #.. AC: 2Str: 4 #.........##.....#####. EV: 11Int: 22 +.........'............ SH: 0Dex: 13 #.........############# XL:  2 Next: 17% Place: Dungeon:1 #.....@....).# .. # Noise: =--------  Time: 348.0 (0.0) #.....g......# ... # -) Nothing wielded Mlio#......:.....# .... # Cast: Magic Dart #...%........# ....## #......#####+## ...... #..K...# ...... g   hobgoblin +......+ ...... K   kobold (missile) #...... ......Mlip #.)...The magic dart hits the hobgoblin. _The hobgoblin is almost dead.MliNp Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineMlipsAim: a hobgoblin (almost dead, 100% to hit)Mli%L #..... ####### #.. gray2 the Conjurer #..... #.....# #.. Deep Elf #.....##########.....# #.. Health: 14/15 ======================-- $............##.....# #.. Magic: 1/8===--------------------- #.........##.....# #.. AC: 2Str: 4Mli{ #.........##.....#####. EV: 11Int: 22 +.........'............ SH: 0Dex: 13 #.........############# XL:  2 Next: 17% Place: Dungeon:1 #.....@....).# .. # Noise: =--------  Time: 348.0 (0.0) #.....g......# ... # -) Nothing wielded #......:.....# .... # Cast: Magic Dart #...%........# ....## #......#####+## ...... #..K...# ...... g   hobgoblin +......+ ...... Kli|39;49m   kobold (missile) #...... ...... #.)...Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (almost dead, 100% to hit)  The magic dart hits the hobgoblin.  You kill the hobgoblin!MliقK         $     ..  . ...   ....  #...%     K   kobold (missile)     #.)MliHMliX.K.Mli#,;249.0 (1 _Mli7Mli9MliFB #..... ####### #.. gray2 the Conjurer #..... #.....# #.. Deep Elf MliH#.....##########.....# #.. Health: 14/15 ======================-- $............##.....# #.. Magic: 0/8------------------------ #.........##.....# #.. AC: 2Str: 4 #.........##.....#####. EV: 11Int: 22 +.........'............ SH: 0Dex: 13 #.........############# XL:  2 Next: 24% Place: Dungeon:1 #.....@....).# .. # Noise: =--------  Time: 349.0 (0.0) #....*.......# ... # -) Nothing wieldedMliH #....*.:.....# .... # Cast: Magic Dart #...*........# ....## #...K..#####+## ...... MliH\#......# ...... K   kobold (missile) +......+ ...... #...... ...... MliIt#.)...The magic dart hits the hobgoblin. _You kill the hobgoblin!MlifIlAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (100% to hit)Mli #.....####### #.. gray2 the Conjurer#.....#.....# #.. Deep Elf#.....##########.....# #.. Health: 14/15 ======================--$............##.....# #.. Magic: 0/8------------------------#.........##.....# #.. AC: 2Str: 4#.........##.....#####. EV: 11Int: 22+.........'............ SH: 0Dex: 13#.........############# XL:  2 Next: 24% Place: Dungeon:1#.....@....).# .. Mli` 0[40m# Noise: =--------  Time: 349.0 (0.0)#....*.......# ... # -) Nothing wielded#....*.:.....# .... # Cast: Magic Dart#...*........# ....###...K..#####+## ......#......#...... K   kobold (missile)+......+......#............#.)...Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (100% to hit)  The magic dart hits the kobold.  The kobold is severely wounded.MliY Mli6 ..K.5==1===50.0 (1 _Mli> #..... ####### #.. gray2 the Conjurer #..... #.....# #.. Deep Elf #.....##########.....# #.. Health: 15/15 ======================== $............##.....# #.. Magic: 0/8------------------------ Mli"#.........##.....# #.. AC: 2Str: 4 #.........##.....#####. EV: 11Int: 22 +.........'............ SH: 0Dex: 13 #.........############# XL:  2 Next: 24% Place: Dungeon:1 #.....@....).# .. # Noise: =--------  Time: 350.0 (0.0) #....*.......# ... # -) Nothing wielded #....*.:.....# .... # Cast: Magic Dart Mliȑ2#...K........# ....## #......#####+## ...... #......# ...... K   kobold (missile) +......+ ...... #...... ...... #.)... _The kobold is severely wounded.Aiming: Magic Dart (safe; 1% risk of failure)  Mli,Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (severelywounded, 100% to hit)Mlih#.....####### #.. gray2 the Conjurer#.....#.....# #.. Deep Elf#.....##########.....# #.. Health: 15/15 ========================$............##.....# #.. Magic: 0/8------------------------#.........##.....# #.. AC: 2Str: 4#.........##.....#####. EV: 11Int: 22+.........'............ SH: 0Dex: 13#.........############# XL:  2 Next: 24% Place: Dungeon:1#.....@....).# .. # Mli(k Noise: =--------  Time: 350.0 (0.0)#....*.......# ... # -) Nothing wielded#....*.:.....# .... # Cast: Magic Dart#...K........# ....###......#####+## ......#......#...... K   kobold (missile)+......+......#............#.)...Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (severelywounded, 100% to hit)  The magic dart hits the kobold but does no damage.  The kobold is severely wounded.Mli!.K%1.0 (1Magic Dart _%Mlir  You don't have enough magic to cast this spell.Mli9%Mli. _Mlig T  You don't have enough magic to cast this spell.Mlib Mli ;%Mli . _Mlis #####  ##..... ####### #.Mli@u #..... #.....# #.#.....##########.....# #.$............##.....# #.#.........##.....# #..#.........##.....#####+.........'.............#.#############.#.).# .. #.#............# ... #.#....K.:.....# .... #.Mliu %........# ....###......#####+## .#......# .+......+.#..........Mli Mli Z((%Mli T..%Mli U4--2Mli ;%Mli[ D _The kobold throws a stone. The stone hits you.Mli %You don't have enough magic to cast this spell.Mli;%Mli. _Mli #.#####  ##..... ####### #.#..... #.....# #.#.....##########.....# #.Mli1$....##.....# #.#.##.....# #..#.##.....#####+.'.............>#.#############.#.).# .. #.#............# ... #.#....K.:.....# .... #.%........# ....###......#####+## .#......# .+......+.Mli#K...-3 MliC*&_Mlic #.##### ##.#..... # #.#..... #.....# #.#.....##.....# #.$.##.....# #.#.##.....# #.#.##.....#####.+.'.Mli >##.#.#.).# .. #.#.....K......# ... #.#......:.....# .... #.#...%.# ....##.#......#####+## .#......# .+......+ .Mli| Mli n1===-4Magic DartMliX Mli# Mlia*{#.##### ##.#..... ####### #.#..... #.....# #.....†#.....###.....# #.$.##.....# #.#.##.....# #.#.##.....#####.+..>##.#.#.Mli+.).# .. #.#.....K......# ... #.#......:.....# .... #.#...%........# ....##.#......#####+## .#......# .+......+ .Mlic5MliBw(((((((%Mli..@....%Mli<]5===5Mli+;%Mli _The kobold throws a stone. The stone misses you. _There is an open door here.Mli? #..... gray2 the Conjurer  #######..... Deep Elf  #..... ####### #...... Health: 15/15 ========================  #..... #.....# #.....† Magic: 0/8------------------------  #.....##########.....# #...... AC: 2MliStr: 4  $............##.....# #...... EV: 11Int: 22 #.........##.....# #...... SH: 0Dex: 13 #.........##.....#####..... XL:  2 Next: 24% Place: Dungeon:1 +.........@.............>## Noise: =--------  Time: 355.0 (0.0) #.......**#############.... -) Nothing wielded #......*...).# .. #.... Cast: Magic Dart Mli#.....K......# ... #.... #......:.....# .... #.... #...%........# ....##.... K   kobold (missile) #......#####+## .......... #......# .......... +......+ .......... _There is an open door here.  MliAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (severelywounded, 100% to hit)MliwH#..... gray2 the Conjurer#######..... Deep Elf#.....####### #...... Health: 15/15 ========================#.....#.....# #.....† Magic: 0/8------------------------MliDI#.....##########.....# #...... AC: 2Str: 4$............##.....# #...... EV: 11Int: 22#.........##.....# #...... SH: 0Dex: 13#.........##.....#####..... XL:  2 Next: 24% Place: Dungeon:1+.........@.............>## Noise: =--------  Time: 355.0 (0.0)#.......**#############.... -) Nothing wielded#......*...).# .. #.... Cast: Magic DartMliwJ#.....K......# ... #....#......:.....# .... #....#...%........# ....##.... K   kobold (missile)#......#####+## ..........#......#..........+......+..........Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (severelywounded, 100% to hit)  The magic dart hits the kobold but does no damage.  The kobold is severely wounded.MliSMli>w....K%Mlii6.0 (1Magic Dart _Mli*MliMliy~ %You don't have enough magic to cast this spell.Mli:zMli;%Mli. _Mli[MM#.##### ##.#..... ####### #.#..... #.....# #.....†.#.....##########.....# #.$...##.....# #.#..##.....# #.#.##.....#####.+.'>##.#.#...).# .. #.#......K.....# ... #.#......:.....# .... #.#...%........# ....##.#......#####+## .#......# .+......+ .MliVMli[_(((((((Mlib...'@...'7Mli;%Mlin _The kobold throws a stone. The stone closely misses you.Mlii D#. ##### ##. #..... ####### #. #..... #.....# #.....†. #.....##########.....# #.$.....##.....# #.MliP #...##.....# #.#.##.....#####.+.'.>##.#.#....).# .. #.#......K.....# ... #.#......:.....# .... #.#...%..Mli # ....##.#......#####+## . #......# . +......+ . Mli D-8Mli :%Mli Mlip#. ##. ..... # #. ..... #.....# #.....†. .....##.....# #. $.....##.....# #.#.........##.....# #.#.##.....#####.+.'.>##.#.Mliմ#..........).# .. #.#......K.....# ... #.#......:.....# .... #.#...%.# ....##.#......#####+## .#......# .+......+ .MliXMliD\1===-9Mli6Mli#.# ##.# # #.# #.....# #.....†...###.....# #.# .##.....# #.##.........##.....# #.##.##.....#####.#+.'.>##.#.##..........).# .. #.##......K.....# ... #.##......:.....# .... #.##...%.# ....##.##......#####+## .#......# .+......+ .Mli׾MlirKK   kobold (missile)Mli960Magic DartMligMliMliF  #........# gray2 the Conjurer #####........# Deep Elf .... ####### #.........# Health: 15/15 ======================== .... #.....# #.....†...# Magic: 0/8------------------------ ....##########.....# #.........# AC: 2Str: 4 ............##.....# #.........# EV: 11Int: 22  #.........##.....# #.........# SH: 0Dex: 13  #.........##.....#####........# XL:  2 Next: 24% Place: Dungeon:1  +.........****@.........>###### Noise: ---------  Time: 360.0 (0.0)  #........K#############.......# -) Nothing wielded li m #..........).# .. #.......# Cast: Magic Dart  #......K.....# ... #.......#  #......:.....# .... #.......#  #...%........# ....##.......# K   kobold (missile)  #......#####+## ..............  #......# ..............  +......+ .............. _The kobold throws a stone. The stone closely misses you.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (severelywounded, 100% to hit)Mlin  #........# gray2 the Conjurer #####........# Deep Elf .... ####### #.........# Health: 15/15 ======================== .... #.....# #.....†...# Magic: 0/8------------------------ ....##########.....# #.........# AC: 2Str: 4 ............##.....# #.........# EV: 11Int: 22  #.........##.....# #.........# SH: 0Dex: 13  #.........##.....#####........# XL:  2 Next: 24% Place: Dungeon:1  +.........'...@.........>###### Noise: ---------  Time: 360.0 (0.0)  #........K#############.......# -) Nothing wielded Mli߷ p #..........).# .. #.......# Cast: Magic Dart  #......K.....# ... #.......#  #......:.....# .... #.......#  #...%........# ....##.......# K   kobold (missile)  #......#####+## ..............  #......# ..............  +......+ ..............Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (severelywounded, 100% to hit)  The magic dart hits the kobold.  You kill the kobold!Mlis q    †Mli> o      ****>  )  ).# ..   ...  : ....  #...%        Mli w     MliU'...7=1.0 (1Magic Dart _Mlia3MlicMli1fMliYgMlikw1===MlilMlio,MliqMlit,MlivMli6y,MlizMli|Mli};===Mli~MliMlioD2===MliMliۄ,MliMliMlinMliMli,MliMliMli;===Mli`MlicMliU3===MlilMlih,MliuMliԞ,MliMli+MliMliMliMli5b4======MliMliMliMliMli,MliBMli,MlitMli׳MliG;===MliMliMliO5===MliܻMli,MliuMli*,MliMliY,MliMli;6Mli|I======MliMliO,MliMli~BMliy,MliMliMlia;===MliMliMli.M7===Mli=Mli,Mli"Mliq,MlicMli,MliMli88======MliMliMliC,MliMli|Mli,MliMliMli,MliMliMli$Mli;===MlimMli@  There is an open door here.MliMlil  _Mliw Mli B  Things that are here:  MlitKa +0 short sword; 5 stones; a kobold corpseMliIMli _MliMli5Mli,Mli5Mli Mlin!,Mli#Mli: #.....##########.....# #... Mli;$............##.....# #... #.........##.....# #... #....#.....#####.. +.........'..... #........)#############. #..........).# .. #. #............# ... #. #...# .... #.- Mli;#...%........# ....##. #......#####+## . #......# . Mli<+......+ . #...... . ..... #.) .... # Mli<r#You pick up the Enchiridion on Creative Signs and begin reading...MliEZ403.0 (42.0)%Mli5UF-4.0 (43MliZMliq\  You add the spells Sigil of Binding, Summon Ice Beast, Call Canine Familiar, _Eringya's Surprising Crocodile and Summon Hydra to your library.MliX3Mli]MliOMli1MliMliMlidMli,MliNMliMli,MlipMlizMli,MliMli<Mlio ,Mli Mli Mli,MliMliMli<,Mli(MliJMli )t ####### #.....# ###### #.....# #.... #.....##########.... #$..@.........##....11.0 (7Mli*A.0)>......#.........##.... .#####.#.........## #.+.........' ###........)####### #..........).# #............# #............##...%........#Mli0;%Mlii:+2.0 (8Mli;9%Mli=; _Found a stone staircase leading down.Mli Mli Mli Mli7 Mli Mliw Mli( ,Mli Mlip Mli' Mli Mli: ,Mlia MliA  _You now have 66 gold pieces (gained 15).MliQ W####### #.....# #.....#  #.....######### #####.............# #>@.....#.........# #.#####.#.........# #. #.+.........'Magic Dart ###........)#Mli_ . #..........#. #.......... g   hobgoblin (asleep)#. #..........#g #...%...... ######Mli +9.0 (7Mli_ ,20.0 (8Mli Mli \ _A hobgoblin comes into view.Mli%  gray2 the Conjurer  Deep Elf  Health: 15/15 ======================== #######  Magic: 7/8=====================--- #.....#  AC: 2Str: 4 #.....#  EV: 11Int: 22 #.....######### SH: 0Dex: 13 #####.............# XL:  2 Next: 27% Place: Dungeon:1 Mliݦg#>@.....#.........# Noise: ---------  Time: 420.0 (0.0) #*#####.#.........# -) Nothing wielded #* #.+.........' Cast: Magic Dart #* ###........)# #* #.......... #* #.......... g   hobgoblin (asleep) #* #.......... #g #...%...... #......##### _You now have 66 gold pieces (gained 15). _A hobgoblin comes into view.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)Mli "  gray2 the Conjurer  Deep Elf  Health: 15/15 ======================== #######  Magic: 7/8=====================--- #.....#  AC: 2Str: 4 #.....#  EV: 11Int: 22 #.....######### SH: 0Dex: 13 Mliw #####.............# XL:  2 Next: 27% Place: Dungeon:1 #>@.....#.........# Noise: ---------  Time: 420.0 (0.0) #.#####.#.........# -) Nothing wielded #. #.+.........' Cast: Magic Dart #. ###........)# #. #.......... #. #.......... g   hobgoblin (asleep) #. #.......... #g #...%...... #......#####Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The magic dart hits the hobgoblin!  You kill the hobgoblin!Mli X       #* #*  #* ) #*  #*   #*   #† #...% Mli} R  Mli s......%Mli z34=1.0 (1Magic Dart _Mli Mli MliMli3MliMlirMliMliMliMliƿ\8===Mli"Mli!,MliMliVR  There is a stone staircase leading down here.MliyMli _MliMliMli,Mli"MliMliMli)J===MliMli^,MliMliMlij,MliMliMliD,MliMliXMline  You see here a hobgoblin corpse.MliMlie _MliMlimMliBMliMliQ,MliMliMli,Mli`MliDMli1,MliMli)Mli,MliMliMli,MliMliMliBMli$Mli_MliMliMli+7 _You open the door.Mli[IMli,@  There is an open door here.MliXMli _MliMliE MliZMliMliMliMli ,Mli9Mli*Mli,MlihMli5 Mli"Mli*#Mli$Mli*Mlic-,Mli.Mli1Mli3,Mli4Mli7Mli8,Mli9Mli7<Mli=Mlip>Mli>MliE@Mli1A,MliAMliBMliC,Mli+DMlioEMliFMliFMliXGMliHMliI,MliMliA7 _You open the door.MliC3MliEMli`O@  There is an open door here.MliQMli*R _MliWMli}\MliP^,Mli_MliCc@  There is an open door here.Mlie5 _MligMliriMliNk,MlilMlinMlip,MlirMliuYou open the door. _There is an open door here. _You open the door. _There is an open door here.  MliwMliOx _Mli]yMli{Mliq},Mli~MliMli\MliMliMliMliL,MlitMliMli*,MlikMliPMliڐ,MliMlilMli,Mli)MliThere is an open door here.  Things that are here:  a +0 dagger; a goblin corpseMliMli, _MliMli=Mli,Mli3MliMliu,MliiMliMliMli]Mli=MliMli,MliMliMli,MliMliMli,Mli%MliMliMli8MliMli1MliMliHMliMliMli,MliMliMli,MliuMliMli6,MliMliXMliMli1Mli[MliMlii,MliMliMli$,MliMliMli,Mli^MliMli,MliMli!Mlik,MliMli Mli^ ,MliU MliVMli,MliMliMli|,MliMli4MlifBMliDMli,MliMliMliL!,Mli!Mli#Mli%,Mli%Mli;'Mlie(,Mli')MliT*Mlit+Mli+Mli/,Mli0Mli1,Mli3,Mli4,Mli>5Mlim6Mlih7,Mli8Mli$9Mli:,Mli:Mli;Mli<Mli<MliT=Mli>Mlin?Mli?Mli"@MliAMliB,Mli[CMlij #.# #.## #.# ##.## #.# #...#...# #.# .⌠.#.⌠.# #.## ...#...# #..# #.###.## ##.# #.# #.### #.# ##.###.##  #@# #...#  #.+ #.<...⌠.#  ###ligm57m #...#...#  ######### 539.0 (63'.⌠.#...#####MlioMliqN======40.0 (64MlivMlix= _As you open the door, it creaks loudly!MliMliV3Mli Mli/!Mli$Mli'(@  There is an open door here.Mli(Mli;) _Mli)Mli.Mlio9#.# #.##...#.###(## ##.##...#.# ...#...#...#...#.# .⌠. .⌠.#.⌠.#...#.##... ...#...#...#..##.# #.###.##...##.##.# #.# #.#######.#.##.###.###.## ###.#.@.#...#...# ------3.0 (3.0)#.'.⌠.#.<...⌠.# ###...#...#...# #Mli:Mli?J------4.0 (4Mli@MliA- _Found 4 poisoned darts.Mli IMli# Mli ,Mlib Mli6 BMli Mli ,MliY Mli Mli ,Mli Mli  There is a fountain of clear blue water here.  You briefly stop to clean your hands.Mli MliX  _Mli Mli Mlix ,Mli   You see here 4 poisoned darts. _Mli Mli Mli ,Mli Mli Mlis ,Mlij Mli Mli! ,Mli! MliV" Mli# ,Mli# Mli$ Mli% ,Mlij& Mli2' Mli' ,Mliv( MliH; #...................# #.............#####.########.............# #).####.###........# ##.#.# #........# ####.############## ##.##...#...#...### ##...#.##.⌠...⌠.#.⌠.'.#######+#.##...#.....#.#58.0 (14.0)#.###.###.###.##.......#.##.# #.# #.# #.##.......#.##.###(###.###.##.......#.##.##...#...#...#.......#..#.##.⌠.#.⌠.#.⌠.#.......).. #.##...#...#...#.......... #..##.###.###.##.......... ##.##.# #.# #.#######..... Mli< MliD@ MliA E _Done exploring.Mli3MliXMli....#.0.0)..(.⌠...Mli( Mli MliE _Done exploring.Mliy 3Mliz Mli Mliv Mli Mliޝ E _Done exploring.Nli3NliNli{Nli߲Nli~$ _Nli),NliNliBNliNliBNliW _You briefly stop to clean your hands. _You see here 4 poisoned darts. _Done exploring. _ There is a fountain of clear blue water here.NliNli~ _Nli8NliBNliUNliNli,NliNli)Nli,NliNliNli9NliNlidNliNlih,NliNliNli%,NliNli;NliO,NliNliNli,NliFNliVNli ,NliNliNlix,Nli Nli Nli BNliB  There is a dry fountain here.Nli'Nli _Nli6Nli Nli,NliyNliNlih,Nli#NliMNli,NliNli Nli["Nli"Nlid#Nli%Nlig',Nlia(NliJ,@  There is an open door here.Nli6.Nli. _NliA0Nli5Nli7,Nli9NliX;Nlia=,Nli>Nli@NliVB,NliCNliENliG,NliHNliW#........# ###.....# #.##.# ############ #.....# #.##.# ...#...#...### ##....# #)##.#### .⌠...⌠.#.⌠.'.#######+## #.## ...#...#...#.......#.# #.####### #.###.###.##.......#.# #.# Nli2X#.# #.# #.##.......#.# #.##. #(###.###.##.......#.####.##..... ...#...#...#....@..#....#..#.....86.0 (28.0) .⌠.#.⌠.#.⌠.#.......)....... ...#...#...#..............#...... #.###.###.##..............#....# #.# #.# #.#######.........##.#. #.###.###.## ############..... ...#...#...####..> NliKY .⌠.#.<...⌠.##.## ...#...#...##.#Nli_NlieNligNligNliNlidNli.'Nli*Nli+Nli.,Nli1,Nli3Nli6Nli8Nli9Nli:Nli-? Nli?6 You see here a +0 mace.NliBNlijC _NliFNliX####### #.....# #.##.# ...#...### ##....# #)##.######## .⌠.#.⌠.'.#######+## #.##......... ...#...#.......#.# #.########### #.###.##.......#.# #.##........ #.##.......#.# #.##........###.##.......#.####.##........# ...#...#.......#....#..#........# .⌠.#.⌠.#.......)@...............#90.0 (4.0)..#...#.......## #.###.##....#....###### #.#########.#.......##.## ############.....#### ...#...####..><...⌠.# #.###### ...#...# #.# ######## #####.#Nli]Nli cNlidNliB3Nli"Nli[NliNliONli,Nli,NliNliNli? ,Nli! NliNli,NlifNliNliWBNliNli ,Nli"Nli%%Nli}',Nli(Nli*Nli-Nlip-Nli.Nli0Nli2,Nli3NliENliGe.......# #.##.######### NligH[ ###.....# #.##.# NliH[ #.....# #.##.# NliIz# ##....# #)##.###### #Nli8J<######+## #.##......... NliJX......#.# #.################## Nli_Ks......#.# #.##........##NlieLw...#.# #.##........##.###### .NliM4.....#.####.##.NliM;##.# NliN 9.0 (9NliN0...#....#..#.Nli-OQ.##.# NliPS......).........NliPQ.##.# Nli7Q@.............#NliQN.##.# NliRRx.............#....#######.NliR # Nli^Z####.........##.#.........#  ############.....#######  ###..>..........)..  #.############### NliaNli6bNliH3NliJNliSRNliTNliTNliY,NliZ,NliZNlie\Nli*^,Nli^Nli`Nli,b,NlicNlidNlif,NlifNligNlih,NliiNlit....#.# #.##........##.......# ....#.# #.##........##.####### ....#.####.##........##.# ....#....#..#........##.# ....)................##.# Nlit .....#.........##.# .....#....#######.# ##.........##.#...#  ############...@.###############605.0 (6 ###..>..........).... #.################# #.# ######Nliu #.....# #.######.##.#NliOzNliNliVNli( VNli) J Spells (Memorise)TypeFailure Level  a - Searing RayConjuration2% 2b - BlinkTranslocation19%2  c - Call ImpSummoning19%VNli; "2  d - Call Canine Familiar Summoning34% 3  e - Sigil of BindingHexes34% 3  f - Summon Ice BeastIce/Summoning 34% 3  g - Fulminant PrismConjuration/Alchemy 43% 4  h - Iskenderun's Mystic Blast Conjuration/Translocation 43% 4  i - Eringya's Surprising Crocodile Summoning75% 4  j - Summon HydraSummoning100% 7 6 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit^Nli2 lDescrib  a - Searing RayConjuration2% 2  i - Eringya's Surprising Crocodile Summoning75% 4Memorise|Describe`Nli] Searing Ray Fires a continuous piercing ray of arcane energy from the caster's hands. So long as the caster maintains focus upon the spell and supplies it with magical `NliWpower (by waiting in place and not taking any other actions), the ray will follow the caster's target if it should move. Level: 2 School: Conjuration Fail: 2%  Power: 46%  Damage: 2d6 (max 2d8) Accuracy: +++++Range: 4Noise: Quiet Miscasting this spell causes magic contamination. This spell would have no effect right now because you can't see any hostile targets that would be affected.pNli Spells (Describe)TypeFailure Level  a - Searing RayConjuration2% 2  b - BlinkTranslocation 19% 2  c - Call ImpSummoning19% 2  d - Call Canine Familiar SummoningpNli_A34% 3  e - Sigil of BindingHexes34% 3  f - Summon Ice BeastIce/Summoning 34% 3  g - Fulminant PrismConjuration/Alchemy 43% 4  h - Iskenderun's Mystic Blast Conjuration/Translocation 43% 4  i - Eringya's Surprising Crocodile Summoning75% 4  j - Summon HydraSummoning100% 7 6 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitqNli~ qNli% qNli c....#.# #.##........##.......#gray2 the Conjurer ....#.# #.##........##.#######Deep Elf qNli) 2....#.####.##........##.#Health: 15/15 ======================== ....#....#..#........##.#Magic: 8/8======================== ....)................##.#AC: 2Str: 4 ...........#.........##.#EV: 11Int: 22 ...........#....#######.#SH: 0qNli Dex: 13 ##.........##.#.........#XL:  2 Next: 37% Place: Dungeon:1  ############...@.############### Noise: ---------  Time: 605.0 (0.0)###..>..........).... -) Nothing wielded#.################# Cast: Magic Dart#.######.##.....##.######.##.# qNliU _Done exploring. _Done exploring. _There is a fountain of clear blue water here. _There is a dry fountain here. _There is an open door here. _You see here a +0 mace.qNli  #.#  Okay, then.qNli qNli qNli% . _rNli~ rNli Quiver which action? ([-] to clear)  a - Cast: Magic Dart rNli [*/%] inventory [&] all spells[!] focus mode: off|ontNli۔ tNliW ....#.# #.##........##.......#gray2 the Conjurer ....#.# #.##........##.#######Deep Elf ....#.####.##........##.#Health: 15/15 ======================== ....#....#..#........##.#Magic: 8/8======================== ....)................##.#AC: 2Str: 4 ...........#.........##.#EV: 11Int: 22 ...........#....#######.#SH: 0Dex: 13 ##.........##.#.........#XL:  2 Next: 37% Place: Dungeon:1  ############...@.############### Noise: ---------  Time: 605.0 (0.0)##tNli 5#..>..........).... -) Nothing wielded#.################# Cast: Magic Dart#.######.##.....##.######.##.# _Done exploring. _There is a fountain of clear blue water here. _There is a dry fountain here. _There is an open door here. _You see here a +0 mace. _Okay, then.tNli% tNli tNli wNliT wNliU Quiver which action? ([-] to clear)  a - Cast: Magic Dart wNliDV [*/%] inventory [&] all spells[!] focus mode: off|on{Nlia\ Your spells (quiver)TypeFailure Level  a - Magic DartConjuration1% 1 Select a spell to quiver [!] toggle spell headersNliNliA ....#.# #.##........##.......#gray2 the Conjurer ....#.# #.##........##.#######Deep Elf ....#.####.##........##.#Health: 15/15 ======================== ....#....#..#........##.#Magic: 8/8NliA ======================== ....)................##.#AC: 2Str: 4 ...........#.........##.#EV: 11Int: 22 ...........#....#######.#SH: 0Dex: 13 ##.........##.#.........#XL:  2 Next: 37% Place: Dungeon:1  ############...@.############### Noise: ---------  Time: 605.0 (0.0)###..>..........).... -) Nothing wielded#.################# Cast: Magic Dart#.######.##.....##.######.##.# _Done exploring. _There is a fountain of clear blue water here. _There is a dry fountain here. _There is an open door here. _You see here a +0 mace. _Okay, then.Nli [mNliRNli7'I....#.# #.##........##.......#gray2 the Conjurer ....#.# #.##........##.#######Deep Elf ....#.####.##........##.#Health: 15/15 ======================== ....#....#..#........##.#Magic: 8/8======================== Nli(....)................##.#AC: 2Str: 4 ...........#.........##.#EV: 11Int: 22 ...........#....#######.#SH: 0Dex: 13 ##.........##.#.........#XL:  2 Next: 37% Place: Dungeon:1  ############...@.############### Noise: ---------  Time: 605.0 (0.0)###..>..........).... -) Nothing wielded#.################# Cast: Magic Dart#.######.##.....##.######.##.# _Done exploring. _There is a fountain of clear blue water here. _There is a dry fountain here. _There is an open door here. _You see here a +0 mace. _Okay, then.Nli.Nli02Nli3Nli  Your spells (describe)TypeFailure Level  a + Magic DartConjuration1% 1 Select a spell to describe[!]/[I] toggle spell headersNliVqMagic Dart Fires a small bolt of magical energy which never misses. Level: 1School: ConjurationFail: 1%  Power: 92% Damage: 1d7 (max 1d8)  Range: 7  Noise: Almost silent NlirMiscasting this spell causes magic contamination. This spell would have no effect right now because you can't see any hostile targets that would be affected. _________________ “Wie die Mächtigen es schon seit jeher wissen,  Es gibt immer einen Kniff;  Denn als Guter bist du niemals so gerissen,  Ein Zauberpfeil der immer trifft!  [As the powerful have known all along,  There is always a trick;  Because as a good person, you'll never be so cunning,Nli  Your spells (describe)TypeFailure Level  a + Magic DartConjuration1% 1 Nli! 9Select a spell to describe[!]/[I] toggle spell headersNlibNli9Nli....#.# #.##........##.......#gray2 the Conjurer ....#.# #.##........##.#######Deep Elf ....#.####.##........##.#NliHealth: 15/15 ======================== ....#....#..#........##.#Magic: 8/8======================== ....)................##.#AC: 2Str: 4 ...........#.........##.#EV: 11Int: 22 ...........#....#######.#SH: 0Dex: 13 ##.........##.#.........#XL:  2 Next: 37% Place: Dungeon:1  ############...@.############### Noise: ---------  Time: 605.0 (0.0)###..>..........).... -) Nothing wielded#.################# Cast: Magic Dart#.#Nli{#####.##.....##.######.##.# _Done exploring. _There is a fountain of clear blue water here. _There is a dry fountain here. _There is an open door here. _You see here a +0 mace. _Okay, then.NliNliNlisNliNli#.# #.##.##.# #.# #.##........##.# #.####.##........##.# #....#..#........##.# )................##.# #.........##.# #....#.# .##.#...# ##....@#####..>.).#.# #####.##.....##.##### Nliѥ NliNli26.0 (1 _NliݴNli|NliϔInventory: 7/52 slots Armour (go to first with [)  a - a +0 robe (worn) Scrolls (go to first with ?)  d - a scroll labelled PIOGUN IXEITZ  e - 2 scrolls labelled NAT KYDGHANY  f - a scroll labelled YDIR OSEORI Potions (go to first with !)  b - a potion of magic  c - a metallic orange potion  g - an amethyst potionNli fe - 2 scrolls labelled NAT KYDGHANY. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.Nli NliX...#.# #.##........##.......#gray2 the Conjurer ...#.# #.##........##.#######Deep Elf ...#.####.##........##.#Health: 15/15 ======================== ...#....#..#........##.#Magic: 8/8======================== ...)................##.#AC: 2Str: 4 ..........#.........##.#EV: 11Int: 22 ..........#....#######.#SH: 0Dex: 13 #.........##.#.........#XL:  2 Next: 37% Place: Dungeon:1 ############....@################ Noise: ---------  Time: 606.0 (0.0)###..>..........)..... -) Nothing wieldNli}ed#.################## Cast: Magic Dart#.#Tele #####.##.....##.######.##.# _There is a fountain of clear blue water here. _There is a dry fountain here. _There is an open door here. _You see here a +0 mace. _Okay, then.As you read the scroll labelled NAT KYDGHANY, it crumbles to dust.NliNli*7.0 (1NliNli   dry fountain here. _There is an open door here. _You see here a +0 mace. _Okay, then.  NliAs you read the scroll labelled NAT KYDGHANY, it crumbles to dust. _You feel strangely unstable. It was a scroll of teleportation.Nlib< Nli? Inventory: 7/52 slots Armour (go to first with [)  a - a +0 robe (worn) Nli@ Scrolls (go to first with ?)  d - a scroll labelled PIOGUN IXEITZ  e - a scroll of teleportation  f - a scroll labelled YDIR OSEORI Potions (go to first with !)  b - a potion of magic  c - a metallic orange potion  g - an amethyst potionNliݹ Nli NliG ...#.# #.##........##.......#gray2 the Conjurer ...#.# #.##........##.#######Deep Elf ...#.####.##........##.#Health: 15/15 ======================== ...#....#..#........##.#Nli Magic: 8/8======================== ...)................##.#AC: 2Str: 4 ..........#.........##.#EV: 11Int: 22 ..........#....#######.#SH: 0Dex: 13 #.........##.#.........#XL:  2 Next: 37% Place: Dungeon:1 ############....@################ Noise: ---------  Time: 607.0 (0.0)###..>..........)..... -) Nothing wielded#.################## Cast: Magic Dart#.#Tele #####.##.....##.######.##.# _There is a dry fountain here. _There is an open door here. _You see here a +0 mace. _Okay, then.As you read the scroll labelled NAT KYDGHANY, it crumbles to dust. _You feel strangely unstable.li+ (m It was a scroll of teleportation.Nliv Nli Nli+ NliI Nli3NlikNliNliNli,NlinNli  ##....# #)##.################# ######+## #.##...........#..#.# #.##################.#..#.# #.##........##.......#Nli<..#.# #.##........##.########.####.##........##.##....#..#........##.# .....).........##.# ............#...@.....##.# ............#....#######.# ###.........##.#.........# ############.....############## ###..>..........)... #.################ #.# #####.# #.....#Nli+9.0 (2Nli=NliNli610.0 (3NliDNli= _Your surroundings flicker for a moment.Oli4IOli;0...OliOliOliE _Done exploring. OliZI Olia Olizc OliWd$ _ Olil Olim Oli...#.# #.#####.# ...#.# #.##..###  Olim#.# #.##........##. #.####.##........##.# #....#..#........##.# )................##.# .....#.........##.# .....#....#######.# ###.#...# 3.0 (3 ############.########## ###..>..)..... #.####.######.##.....# Olit#.######.# OliB Oli Olix OliB^........##.#########.##..# ...#..#.. )..................#...........#....##### ###.#........ ############.....################ ###......).....5.0 (2 #.## #.##..##.##.# OliQ^ _There is a stone staircase leading down here. Oli Oli Oli OliC Oli Oli0 Oli Oli Oli[26.0 (1 _ OliOli:a  ##+##  ##...##  ##.....##  ##.......##  #.........#  +.........+  #.........# 2#....@..# ##.....## ##...## ##+## OlibOliRhOliH+7 (1.7Oli3 _You climb downwards. _There is a stone staircase leading up here.Oliή3Oli-,OliOli$ _OliG,Oli,Oli?Oli Oli.,OliOli Oli,OliOli17 _You open the door.OliOli3OliR@  There is an open door here.OliOli _OliOliBOlihOliOli6,OliOliOliOli:OliOliOli,OliuOliOli,OliTOliOliR  #.  ...   #.#   #.#  ##+## #.##  ##...## #..#  ##.....## ##.#  ##.......## ##.@##  #.........###....##.# +.........'........# Magic Dart  #.........####....## ##....<..## ##..## ##.....## .....  S   adder (asleep)##...## .#.##.#Oli ##+##S .# # .# Oli` 027.7 (11.0)OliX,8.7 (12OliOli5Y _An adder comes into view.Oli 3  gray2 the Conjurer #.# Deep Elf ... Health: 15/15 ======================== #.# Magic: 7/8=====================--- #.# AC: 2Str: 4  ##+## #.## EV: 11Oli Int: 22  ##...## #..# SH: 0Dex: 13  ##.....## ##.# XL:  2 Next: 37% Place: Dungeon:2  ##.......## ##.@## Noise: ---------  Time: 628.7 (0.0)  #.........###..*.##.#  -) Nothing wielded  +.........'....*...#  Cast: Magic Dart  #.........####.*..##  ##....<..## ##*.##  ##.....## *....  S   adder (asleep)  ##...## *#.##.#  ##+## S .# #  .# _There is an open door here. _An adder comes into view.Aiming: [0;10OliT ,;1mMagic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an adder (asleep, 100% to hit)Oli֐   gray2 the Conjurer#.#  Deep Elf...  Health: 15/15 ========================#.#  Magic: 7/8=====================---#.#  AC: 2Str: 4##+###.##  EV: 11Int: 22Oli ##...## #..#  SH: 0Dex: 13##.....## ##.#  XL:  2 Next: 37% Place: Dungeon:2  ##.......## ##.@##  Noise: ---------  Time: 628.7 (0.0)  #.........###..*.##.#  -) Nothing wielded  +.........'....*...#  Cast: Magic Dart  #.........####.*..## ##....<..## ##*.## ##.....## *....  S   adderOliN ##...## *#.##.# ##+##S .# # .# Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an adder (asleep, 100% to hit)  The magic dart hits the adder.  The adder is moderately wounded.OliOli!|.....S.Oli':=9.7 (1 _Oli-Oli/Oli^   gray2 the Conjurer #.# Deep Elf ... Health: 15/15 ======================== #.# Magic: 6/8==================------ #.# AC: 2Str: 4  ##+## #.## EV: 11Int: 22  ##...## #..# SH: 0Oli_ Dex: 13  ##.....## ##.# XL:  2 Next: 37% Place: Dungeon:2  ##.......## ##.@## Noise: =--------  Time: 629.7 (0.0)  #.........###..*.##.#  -) Nothing wielded  +.........'....*...#  Cast: Magic Dart  #.........####.*..##  ##....<..## ##*.##  ##.....## *....  S   adder  ##...## S#.##.#  ##+## . .# #  .#The magic dart hits the adder. _The adder is moderately wounded.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q Oli` - select actionShift-Dir - straight lineAim: an adder (moderately wounded, 100% to hit)Olia  gray2 the Conjurer#.#  Deep Elf...  Health: 15/15 ========================#.#  Magic: 6/8==================------#.#  AC: 2Str: 4##+###.##  EV: 11Int: 22##...## #..#  SH: 0Dex: 13##.....## ##.#  XL:  2 Next: 37% Place: Dungeon:2  ##.......## ##.@##  Noise: =--------  Time: 629.7 (0.0)  Olib#.........###..*.##.#  -) Nothing wielded  +.........'....*...#  Cast: Magic Dart  #.........####.*..## ##....<..## ##*.## ##.....## *....  S   adder##...## S#.##.# ##+##. .# # .# Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an adder (moderately wounded, 100% to hit)  The magic dart hits the adder.  The adder is severely wounded.Oli,Oli-3...Oli&BS..Oli330.7 (1 _Oli[Oli*Oli #.#... #.#  ##+## ## ##...## #..# ##.....## ##@# #Oli& ## ##..##  #..###....##.#+...'........#.........####....####....<..## ##S.####.....## ..... ##...###.##.##+##. .# #OliS Oli. <S.OliC .-1Oliݕ Oli Oli]  gray2 the Conjurer #.#Oli Deep Elf #.# Health: 15/15 ======================== ... Magic: 5/8===============--------- #.# AC: 2Str: 4 #.# EV: 11Int: 22  ##+## #.## SH: 0Dex: 13  ##...## #..# XL:  2 Next: 37% Place: Dungeon:2  ##.....## ##@# Noise: ---------  Time: 631.7 (0.0)  ##.......## ##.*## -) Nothing wielded Oli1 #.........###..*.##.#  Cast: Magic Dart  +.........'....*...#  #.........####.S..##  ##....<..## ##..##  S   adder  ##.....## .....  ##...## .#.##.#  ##+## . .# # The magic dart hits the adder. _The adder is severely wounded.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an adder (severely wounded, 100% to hit)Oli\  gray2 the Conjurer #.# Deep Elf #.# Health: 15/15 ======================== ... Magic: 5/8===============--------- #.# AC: 2Str: 4 #.# EV: 11Int: 22  ##+## #.## SH: 0Dex: 13  ##...## #..# XL:  2 Next: 37% Place: Dungeon:2  ##.....## ##@# Noise: ---------  Time: 631.7 (0.0)  ##.......## ##..## -) Nothing wielded  #.........###....##.# Oli]  Cast: Magic Dart  +.........'........#  #.........####.S..##  ##....<..## ##..##  S   adder  ##.....## .....  ##...## .#.##.#  ##+## . .# # Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an adder (severely wounded, 100% to hit)  The magic dart hits the adder.  You kill the adder!Oli%a #.#  #.#  ...  #.#  #.#  ##+## #.##   #..#   ##@#   ##.*##  *.##.#  Oli6b*...#  ...##  <..##     .....         ##+## . .# #  Oli7<....Oli6===82=2.7 (1Magic Dart _Oli%Olih _Your Stealth skill increases to level 3!Olin M.#.#... #.#  ##+## Oli# ##...## #@.# ##.....## ##.#.#### ##..##.#  #.........###....##.# ........#### #.#.#OliOli5-3 _OliOOli Oli`Olip3OliOli,OlirBOliOliB;===OliOliIOliM7===Oli6Oli6Oli,OliOli~OliOliOlib,OliZOli;===OliOliOliM8===Oli~Olio4 _Magic restored.OliOlieOliOliOliOliQ,OliOliF ,Oli Oli8 Oli Oli;===OliOliOliE,OliOli&Oli,OliOliOli=,Oli(Oli>Oli ,Oli!OliZ"Oli$,OliS%Oli#'Oli(Oli\)Oli)Oli:+Oli/-,Oli-Oli5/OliC1,Oli1Olin5,Oli5Oli8$ Olik8S_c - 2 metallic orange potions (gained 1)Oli%:Oliz:Oli:Oli8<Oli0>Oli>Oli>Oli?Oli@Oli>AOliAOliBOli DOliwDOliDOliEOliHOlimHOliHOliIOliKOli"LOlinLOli NOliP,OlivPOliQOliSOliTOli^TOliUOli{WOliWOli%XOliYOliZOli#[Oliv[OliO\OliO^Oli^Oli_Oli_OliaOlixaOliaOlibOliBdOlidOlidOlieOligOli3hOlihOliWiOli k,OlikOlilOliOn,OlinOlioOli qOlizq,OlirOli3tOlit,OliuOli;w,OliwOlixOliz,Olik{Oli<|Oli}Oli ~,OliZOli"Oli,OliłOliQOliÄ,OliOlitOliڇ,OliOliB,OliȋOliOli<OliÎ,OliޏOli,Oli#Oli&OliOliPOliOliؖOliOli,OliȚOli,OliMOliOliqOli֠Oli'OliOliOliOliϥOli Oliz,OliOliOli,OligOliHOli9,OliOliֱOli,OliOli<Oliڶ,OliEOliOliչOliA,OliUOli Oli,OliOliF,OliOliOliOli(,OliOli@OliOlioOliOli,OliFOliOliOliOliOliOliOliOliOliOli,OlisOliOli,OliOliOli#Oli,OliROli<,OliOliXOliOliOliBOliOli,Oli&OlioOliM,OliOliSOlioOliOliZOli+Oli,OliOliOli,OliWOlibOli,OliZOli Oli,OliOli Oli ,Olij Oli Oli ,Olir Oli Oli= Oli Oli< Oli OliO ,Oli OliY Oli ,Oli Oli Oli ,Oli Oli Oli!  #.#  #.# ## Oli" #.# ##. #.## ##.. #..## ##... S.##.########...####.... .......@...........+....- ..##.####.........##.... #.###..##.###...Magic DartOli#  #.# ##.# # ##.. #.####.##.# ##. #.........# ## S   adder (asleep)Olie# l ######.#### # ###.### # #.....# ##Oli.. 1718.7 (85.0)Oli1 ,9.7 (86OliW7 Oli9 Y _An adder comes into view.Oli  #.#  #.#  #.#  #.##  #..##  OliZ GS.##.########.. .......@....... ..##.####...... #.###.. #.# ##.# #  .##.#  ....#  .####  ###.###  #.....# Oli c #.#  #.#  #.#  #.##  #..##  S.##.########.. .......@....... ..##.####...... Oli{ 4#.###.. #.# ##.# #  .##.#  ....#  .####  ###.###  #.....# Oli֕ Oli Oli3 Oli( ] _An adder is nearby!Olib  gray2 the Conjurer  Deep Elf #.#  Health: 15/15 ======================== #.# ## Magic: 7/8=====================--- #.# ##. AC: 2Str: 4 #.## ##.. EV: 11Int: 22 #..## ##... SH: 0Dex: 13 OliHdS*##.########...####.... XL:  2 Next: 82% Place: Dungeon:2 ..*****@...........+.... Noise: ---------  Time: 719.7 (0.0) ..##.####.........##.... -) Nothing wielded #.###..##.###... Cast: Magic Dart #.# ##.# # ##.. #.####.##.# ##. #.........# ## S   adder (asleep) ######.#### # ###.### # #.....# ## _An adder comes into view. _An adder is nearby!Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an adder (asleep, 100% to hit)OliSgray2 the ConjurerDeep Elf#.#Health: 15/15 ========================#.### Magic: 7/8Oli=====================---#.###. AC: 2Str: 4#.## ##.. EV: 11Int: 22#..## ##... SH: 0Dex: 13S*##.########...####.... XL:  2 Next: 82% Place: Dungeon:2..*****@...........+.... Noise: ---------  Time: 719.7 (0.0)..##.####.........##.... -) Nothing wielded#.###..##.###... Cast: Magic Dart#.# ##.# # ##..#.####.##.# ##.#.........# ## S   adder######.#### ####.### #Olin#.....# ##Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an adder (asleep, 100% to hit)  The magic dart hits the adder.  The adder is moderately wounded.Oli&Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: an adder (asleep, 100% to hit)  The magic dart hits the adder.  The adder is moderately wounded.The adder hisses angrily.Oli!(Oliu/Z..S....Oli0;=20.7 (1 _Oli27Oli48Oli#.# #.# ##+#.# ##.#.## ##.#..## ##...##.#...####...S.....@..+...##.####.........##.#.###..##.###.#.# ##.# # ##.#.####.##.# ##.#.........# ##+######.#### #.###.### #.#.....# ##.OliQOliL.SOli.-1OliOliOli  gray2 the Conjurer  Deep Elf #.#  Health: 15/15 ======================== #.# ##+ Magic: 6/8==================------ #.# ##.. AC: 2Str: 4 #.## ##... EV: 11Int: 22 #..## ##.... SH: 0Dex: 13 ..##.########...####..... XL:  2 Next: 82% Place: Dungeon:2 ...S****@..........+..... Noise: ---------  Time: 721.7 (0.0) ..##.####.........##..... -) Nothing wielded #.###..##.###.... Cast: Magic Dart #.#Oli؝ ##.# # ##... #.####.##.# ##.. #.........# ##+ S   adder ######.#### #. ###.### #. #.....# ##.The adder is moderately wounded. _The adder hisses angrily.  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an adder (moderately wounded, 100% to hit)Oli gray2 the ConjurerDeep Elf#.#Health: 15/15 ========================#.###+ Magic: 6/8==================------#.#Oli ##.. AC: 2Str: 4#.## ##... EV: 11Int: 22#..## ##.... SH: 0Dex: 13..##.########...####..... XL:  2 Next: 82% Place: Dungeon:2...S****@..........+..... Noise: ---------  Time: 721.7 (0.0)..##.####.........##..... -) Nothing wielded#.###..##.###.... Cast: Magic Dart#.# ##.# # ##...#.####.##.# ##..#.........# ##+ S   adder######.#### #.###.###[39;4Oli$ ?9m #.#.....# ##.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an adder (moderately wounded, 100% to hit)  The magic dart hits the adder.  The adder is heavily wounded.Oli, Oli} T.S...Oli :=2.7 (1 _Oliw Oli OliI#.# #.# ##+##.# ##.#.## ##.#..## ##...##.#...####.....S.+...##.####.##.#.###..##.###....<#.# ##.# # ##.#.####.##.# ##.OliJ4#...# ##+#######.#### #.####.### #.##.....# ##.#OliKOliQL.SOliR^7===-3OlidWOli$YOlio  gray2 the Conjurer  Deep Elf #.#  Health: 15/15 ======================== #.# ##+# Magic: 6/8==================------ #.# ##... AC: 2Str: 4 #.## ##.... EV: 11Int: 22 #..## ##..... SH: 0Dex: 13 ..##.########...####...... XL:  2 Next: 82% Place: Dungeon:2 .....S***@.........+...... Noise: ---------  Time: 723.7 (0.0) ..##.####.........##...... -) Nothing wielded #.###..##.###....< Cast: Magic Dart #.Oli\q[33m# ##.# # ##.... #.####.##.# ##... #.........# ##+# S   adder ######.#### #.# ###.### #.# #.....# ##.#The magic dart hits the adder. _The adder is heavily wounded.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an adder (heavily wounded, 100% to hit)Oli 6 Z  gray2 the Conjurer  Deep Elf #.#  Health: 15/15 ======================== #.# ##+# Magic: 6/8==================------ #.# ##... AC: 2Str: 4 #.## ##.... EV: 11Int: 22 OliN7 {#..## ##..... SH: 0Dex: 13 ..##.########...####...... XL:  2 Next: 82% Place: Dungeon:2 .....S...@.........+...... Noise: ---------  Time: 723.7 (0.0) ..##.####.........##...... -) Nothing wielded #.###..##.###....< Cast: Magic Dart #.# ##.# # ##.... #.####.##.# ##... #.........# ##+# S   adder ######.#### #.# ###.### #.# Oli8 #.....# ##.#Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an adder (heavily wounded, 100% to hit)  The magic dart hits the adder.  You kill the adder!Oli=  #.#  #.#  #.#  #.##  Oli> L#..##  ......*** < #.# ##.# #         Oli? {     Oli -....Oli gray2 the ConjurerDeep Elf#.#Health: 15/15 ========================#.###+# Magic: 6/8==================------#.###... AC: 2Str: 4#.## ##.... EV: 11Int: 22#..## ##..... SH: 0Dex: 13..##.########...####...... XL:  2 Next: 124% Place: Dungeon:2.........@.........+...... Noise: =--------  Time: 724.7 (1.0)..##.####.........##...... -) Nothing wielded#.###..##.###....< Cast: Magic Dart#.# ##.# # ##....#[39;4Oli 9m.####.##.# ##...#.........# ##+# ######.#### #.# ###.### #.# #.....# ##.# Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an adder (heavily wounded, 100% to hit)  The magic dart hits the adder. _You kill the adder! Shift-Dir - straight line  Aim: an adder (heavily wounded, 100% to hit)  The magic dart hits the adder. _You kill the adder!Your Dodging skill increases to level 3!  You have reached level 3!Oli /  --more--Oli0  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? Oli v9/197/10--43% Oli Oli S _You feel clever. x2Oli_ Oli Oli Olid Oli f _Oli Oli e8===Oli Oli ,Oli Oli Oli OliW Oli ,Oli Oli Oli ;===Oli{ Oli Oli L9==OliN Oli ,Oli Oli ,Oli Oli ,Oli: Oli| 10/10=====Oli Oli Oli ,OliQ Oli Oli8 OliY Oli Oli OliI Oliv Oli Oli OliO Q===Oli OliT Oli Oli Oli? OliP Oli ,OliH OliN Olis ,Oli Oli Oli ,Oliu OliG Olil ,Oli ,Oli ,OliK Oli Oli ,Oli5 Oli Oli ,OliS Oli Oli Oli9 Oli Oli` Olio ,Oli Oli Oli ,Oli Oli+ OliU ,Oli Oliy Oliq ,Oli Oli Oli Oli  Oli^ Olis Oli Oli OliN Olij Oli! Oli! Oli! Oli" Oli$ Oli$ Olid$ Oli% Oli9( OliS( Oli( Oli* Olit3 ### ..#  #.#  #.##.###.###.#  #.>.......#  ###@### -58.7 (34.0) #.....# #.....## #.# #......# #.##......# #.#Oli3 &#......# #.## ##.###.# #..## ####...##.########...#+......................Oli8 Oli; F-9.7 (35OliZ> OliF@ ; _Found a stone staircase leading down.Oli7YOlifYOliYOli[Oli]Oli`BOli?b,OlibOlicOlie,OliyfOligOliiOliiOli/jOli_kOlilOli mOlimOlimoOlip,OlikqOlirOlit,OliiuOlivOliwBOlixOliy,OliyOlizOli_|,Oli|Oli"~OlieOliOliOliOli,OliTOli)Oli΅OliOli[OliOli#OliOli+nOliOli),OliOliOliX # ### w# #########.#..# ..#.#...@.# #.#..#.#### #.#.####  Magic Dart### #..Oli.#..# #.####.# #.#  Oliw   dart slug (asleep)#.# #.# OliҚ@#.###.###. Olix#.>.......#Oli-75.7 (16OliOli%6.7 (17Olir _A dart slug comes into view. Oli p  gray2 the Conjurer  Deep Elf  Health: 19/19 ======================== Oli? 9  Magic: 9/10=====================---  AC: 2Str: 4 Olic #  EV: 11Int: 24 Oli ### w#  SH: 0Dex: 13 Oli  Oli $#########.#*.#  XL:  3 Next: 12% Place: Dungeon:2 Oli j ..#.#...@*# Oli   Noise: ---------  Time: 776.7 (0.0) OliR #.#..#.#### -) Nothing wielded Oli P #.#.#### Cast: Magic Dart  ### #...#  ..# #.###  #.# #.# w   dart slug (asleep)  Oli  #.# #.# #.###.###.# #.>.......# _Found a stone staircase leading down. _A dart slug comes into view. Oli Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action Oli- cShift-Dir - straight lineAim: a dart slug (asleep, 100% to hit)!OliCgray2 the ConjurerDeep ElfHealth: 19/19 ========================!Oli Magic: 9/10=====================---AC: 2Str: 4#EV: 11!OliInt: 24### w#SH: 0!Oli(Dex: 13#########.#*.#XL:  3 Next: 12% Place: Dungeon:2!Oli %..#.#...@*#Noise: ---------  Time: 776.7 (0.0)#.#..#.####!Oli5-) Nothing wielded#.#.####Cast: Magic Dart### #...#!Oli/..# #.####.# #.#w   dart slug#.# #.# #.###.###.# #.>.......#Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a dart slug (asleep, 100% to hit)  The magic dart hits the dart slug.  The dart slug is lightly wounded.!OliDyFw..!Oliz:=7.7 (1 _!Oli}!Oli~!Oli  gray2 the Conjurer  Deep Elf  Health: 19/19 ========================  Magic: 8/10===================-----  AC: 2Str: 4 #  EV: 11Int: 24 ### w#  SH: 0Dex: 13 #########.#*.#  XL:  3 Next: 12% Place: Dungeon:2 ..#.#...@*#!Oli Noise: =--------  Time: 777.7 (0.0) #.#..#.#### -) Nothing wielded !OliB#.#.#### Cast: Magic Dart  ### #...# !Olid ..# #.###  #.# #.# w   dart slug !Oli6 #.# #.# #.###.###.# !Oli~#.>.......#The magic dart hits the dart slug. _The dart slug is lightly wounded.  !OliAiming: Magic Dart (safe; 1% risk of failure)  !OliPress: ? - help, Q - select actionShift-Dir - straight lineAim: a dart slug (lightly wounded, 100% to hit)!OliN Wgray2 the ConjurerDeep ElfHealth: 19/19 ========================Magic: 8/10===================-----!Oli٤ )AC: 2Str: 4#EV: 11Int: 24### w#SH: 0Dex: 13#########.#*.#XL:  3 Next: 12% Place: Dungeon:2..#.#...@*#Noise: =--------  Time: 777.7 (0.0)!Oli #.#..#.####-) Nothing wielded#.#.####!Oli" Cast: Magic Dart### #...#!OliS ..# #.####.# #.#w   dart slug!Oliw p#.# #.# #.###.###.# !Oli T#.>.......#!Oli Aiming: Magic Dart (safe; 1% risk of failure)  !Oli aPress: ? - help, Q - select action!Oliʥ Shift-Dir - straight line!Oliۥ LAim: a dart slug (lightly wounded, 100% to hit)  !Oli _The magic dart hits the dart slug.  The dart slug is severely wounded.!Oli !Oli( !Oli// T.w.!Oli0 )8.7 (1 !Oli0 _!Oli5 !Olip7 "Oli  gray2 the Conjurer  Deep Elf  Health: 19/19 ========================  Magic: 7/10================--------  AC: 2Str: 4 #  EV: 11Int: 24 ### .#  SH: 0Dex: 13 #########.#w.#  XL:  3 Next: 12% Place: Dungeon:2 ..#.#...@*# Noise: =--------  Time: 778.7 (0.0) #.#..#.#### -) Nothing wielded #.#.#### Cast: Magic Dart  ### #...#  ..# #.###  #.# #.#"Oli w   dart slug  #.# #.# #.###.###.# #.>.......#The magic dart hits the dart slug. _The dart slug is severely wounded.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a dart slug (severely wounded, 100% to hit)"OliKp  gray2 the Conjurer  Deep Elf  Health: 19/19 ========================"Oli/  Magic: 7/10================--------  AC: 2Str: 4 "Oli #  EV: 11Int: 24 "Oli### .#  SH: 0Dex: 13 "Oli)#########.#w.#  XL:  3 Next: 12% Place: Dungeon:2 "OliwM..#.#...@.# Noise: =--------  Time: 778.7 (0.0) #.#..#.#### -) Nothing wielded #.#.#### Cast: Magic Dart "Oli ### #...#  ..# #.###  #.# #.# w   dart slug "Oli͡M #.# #.# #.###.###.# #.>.......#"OliAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action"OliShift-Dir - straight lineAim: a dart slug (severely wounded, 100% to hit)  "Oli,`The magic dart hits the dart slug!  You kill the dart slug!"Oli # "Oli@ ### .#  ..#  "Oliuh*#  "Oli#.#.####  ### #.."Olib  ..# #."Oliݧ  #.# #. "Olia #.# #."Oli"y.#>......."OliC!"Oli00-.."OliQ5q79.7 (1Magic Dart _"Oli9"Oli;#Oli"#Olid#Oli#Oli 8===9=====#Olip#Oli10/10=====#Oli#Oli===#OliP,#Oli). ####  #.@# - #...b.#.#  .#.####.#Magic Dart######.#..# ..#.#.....#.# #.#..#.######b   bat (asleep) #.#.####  ### #...#  ..# #.####Oli/0934.0)#Oli6\-4.7 (15#OliN7 #Oliu7P_A bat comes into view.$OliJht  gray2 the Conjurer  Deep Elf  Health: 19/19 ========================  Magic: 9/10=====================---  AC: 2Str: 4  EV: 11Int: 24  SH: 0$OlihDex: 13 #### XL:  3 Next: 17% Place: Dungeon:2 #*@# Noise: ---------  Time: 794.7 (0.0) $Olih#...b*#.# -) Nothing wielded $Olih.#.####.# Cast: Magic Dart $Olii #########.#..# ..#.#.....#.#$Oli8i3 #.#..#.######$OliTi b   bat (asleep) $Olii#.#.####  ### #...#  ..# #.### _You kill the dart slug! _A bat comes into view.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action$Olii^Shift-Dir - straight lineAim: a bat (asleep, 100% to hit)$Oli  gray2 the Conjurer  Deep Elf  Health: 19/19 ======================== $Oli  Magic: 9/10=====================---  AC: 2Str: 4  EV: 11Int: 24$Oli2  SH: 0Dex: 13$OliY #### XL:  3 Next: 17% Place: Dungeon:2$Oli] #.@#$Oli% Noise: ---------  Time: 794.7 (0.0) #...b.#.#$Oli -) Nothing wielded .#.####.#$Oli Cast: Magic Dart  #########.#..#$Oli ..#.#.....#.# #.#..#.######$OliE b   bat (asleep) #.#.#### $Olij ### #...#  ..# #.###Press: ? - help, Q - select action$Oli]Shift-Dir - straight lineAim: a bat (asleep, 100% to hit)  $Oli[You miscast Magic Dart.  You are very lightly contaminated with residual magic.  $OliNothing appears to happen.$Oli_$Oli_ #### #b@# #.....#.# $Oli(   .. $OliQ=b $Oliw<  ###  $Oli5 ..# $Olia=5.7 (1Contam $Oli$OliT _The bat completely misses you.$OliŶ   gray2 the Conjurer  Deep Elf  Health: 19/19 ========================  Magic: 8/10===================-----  AC: 2Str: 4  EV: 11Int: 24  SH: 0Dex: 13 #### XL:  3 Next: 17% Place: Dungeon:2 $Oli #b@# Noise: =--------  Time: 795.7 (0.0) #.....#.# -) Nothing wielded .#.####.# Cast: Magic Dart  #########.#..# Contam  $Oli( ..#.#.....#.# #.#..#.###### b   bat $OliA #.#.####  ### #...#  ..# #.###Nothing appears to happen. _The bat completely misses you.$Olij 8Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a bat (100% to hit)$Oli |gray2 the ConjurerDeep ElfHealth: 19/19 ========================Magic: 8/10===================-----AC: 2Str: 4EV: 11Int: 24SH: 0Dex: 13####$Oli8 +XL:  3 Next: 17% Place: Dungeon:2#b@#Noise: =--------  Time: 795.7 (0.0)#.....#.#-) Nothing wielded.#.####.#$Oli zCast: Magic Dart#########.#..#Contam ..#.#.....#.##.#..#.######b   bat#.#.####### #...#$Oli ..# #.###Aiming: Magic Dart (safe; 1% risk of failure)  $Oli Press: ? - help, Q - select actionShift-Dir - straight lineAim: a bat (100% to hit)  $Oli iThe magic dart hits the bat.  The bat is severely wounded.$Olig$Olik..b$Olibl*6.7 (1$Olinp$Olizs  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a bat (100% to hit)  The magic dart hits the bat.  The bat is severely wounded. _The bat hits you but does no damage.%Olir  gray2 the Conjurer  Deep Elf  Health: 19/19 ========================  Magic: 7/10================--------  AC: 2Str: 4  EV: 11Int: 24  SH: 0Dex: 13 #### XL:  3 Next: 17% Place: Dungeon:2 #*@# Noise: =--------  Time: 796.7 (0.0) #....b#.# -) Nothing wielded .#.####.# Cast: Magic Dart  #########.#..# Contam  ..#.#.....#.#[%Oli14;5H #.#..#.###### b   bat #.#.####  ### #...#  ..# #.###The bat is severely wounded. _The bat hits you but does no damage.  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a bat (severely wounded, 100% to hit)%Oli   gray2 the Conjurer  Deep Elf  Health: 19/19 ========================  Magic: 7/10================--------  AC: 2Str: 4  EV: 11Int: 24  SH: 0Dex: 13%Oli  #### XL:  3 Next: 17% Place: Dungeon:2 #.@# Noise: =--------  Time: 796.7 (0.0) #....b#.# -) Nothing wielded .#.####.# Cast: Magic Dart  #########.#..# Contam %Oli  ..#.#.....#.# #.#..#.###### b   bat #.#.####  ### #...#  ..# #.###Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action%OliC Shift-Dir - straight lineAim: a bat (severely wounded, 100% to hit)  The magic dart hits the bat.  You kill the bat!%Oli  #### #*@# #....†#.#    ..%Oli     ###   ..# %Oli' &.%Oli! p97.7 (1Magic Dart _%Oli;& %OliV' &Oli%3&Oli&Oli&Oli8===&Oli(&Oli<&Olia&Oli&Oli>&Oli&Oli _Your magical contamination has completely faded away.===&Oli&OliFb9==&Oli&Oli`&Oli&Oli&Oli1,&Oli|&OliM,&Oli&Olio&Oli'10/10&OliH=====&OliH&Oli&Oli,&Oli&Oli&Oliw,&Oli&Oliz_  You see here a bat corpse.&OliA5 _&Oli&Oli$&Oli Q===&Oli3 &Olir &Oli ,&Oli0 &Oli;&Oli.,&Olij&Oli&Oli^x###.#S #######.####.#..#.#....†#.#.####.#- #########.#..# ..#.#.....#.#Magic Dart #.#..#.###### #.#.#### ### #...# S   ball python (constriction, asleep) ..&Oli# #.### #.# #.# #.# #.#&OliE#18136.0)&Oli)%F-4.7 (17&Oli)&OliP,^ _A ball python comes into view.&Oli!   gray2 the Conjurer  Deep Elf  Health: 19/19 ======================== ## Magic: 9/10=====================--- #. AC: 2Str: 4 #S ######  EV: 11Int: 24 #*####.#..#  SH: 0Dex: 13 #*#....†#.#  XL:  3 Next: 19% Place: Dungeon:2 #.@#.####.#  Noise: ---------  Time: 814.7 (0.0) &Oliɲ 9#########.#..#  -) Nothing wielded ..#.#.....#.#  Cast: Magic Dart #.#..#.######  #.#.####  ### #...# S   ball python (constriction, asleep) ..# #.### #.# #.# #.# #.# &OliJ _You see here a bat corpse. _A ball python comes into view.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (asleep, 100% to hit)&Olid  gray2 the Conjurer  Deep Elf  Health: 19/19 ======================== ## Magic: 9/10=====================--- #. AC: 2Str: 4 #S ######  EV: 11Int: 24 #.####.#..#  SH: 0Dex: 13 &Oli[e#.#....†#.#  XL:  3 Next: 19% Place: Dungeon:2 #.@#.####.#  Noise: ---------  Time: 814.7 (0.0) #########.#..#  -) Nothing wielded ..#.#.....#.#  Cast: Magic Dart #.#..#.######  #.#.####  ### #...# S   ball python (constriction, asleep) ..# #.### #.# #.# #.# #.#Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The magic dart hits the ball python.  You kill the ball python!&Oliiip ## &Oli*j#. #.   #*  #*         &Olij ###  ..#  #.#  #.# &Oli!2...&Oliz21=5.7 (1Magic Dart _&Oli&Oli'Oli;3'Oli'Oli@ 'Oli 'Oli#n'Oli,$Q10/10==='Oli$'Oli%'OliI('Olis('Oli('Oli *'Oli+,'OliN,'Oliv-'Oli2?'OliF2#####g#.. ..b..#  #####-'OliZ2s #.#.#....†#.#'Olio2Cast: Magic Dart#..#.####.#'Oli2#########.#..#g   goblin (wandering)'Oli2{b   bat (asleep)'Oli5,20.7 (5'Oli5'Oli76'Olih@_ .b.gb'Oli@`A bat and a goblin come into view.'OliwA3=1.7 (6'OliE'OliLP _The bat barely misses you.)Oli&  gray2 the Conjurer  Deep Elf  Health: 19/19 ========================  Magic: 9/10=====================---  AC: 2Str: 4  EV: 11Int: 24 ######.#..  SH: 0Dex: 13 #.#b.g..#  XL:  3 Next: 21% Place: Dungeon:2 #.@# ######  Noise: =--------  Time: 821.7 (0.0) #.####.#..#  -) Nothing wielded #.#....†#.#  Cast: Magic Dart #..#.####.#  )Olii'2#########.#..#  ..#.#.....#.#  g   goblin (wandering) #.#..#.######  b   bat #.#.####  ### #...#A bat and a goblin come into view. _The bat barely misses you.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a bat (100% to hit))Oli_  gray2 the Conjurer  Deep Elf  Health: 19/19 ========================  Magic: 9/10=====================---  AC: 2Str: 4)Oli  EV: 11Int: 24 ######.#..  SH: 0Dex: 13 #.#b.g..#  XL:  3 Next: 21% Place: Dungeon:2 #.@# ######  Noise: =--------  Time: 821.7 (0.0) #.####.#..#  -) Nothing wielded #.#....†#.#  Cast: Magic Dart)Oli #..#.####.#  #########.#..#  ..#.#.....#.#  g   goblin (wandering) #.#..#.######  b   bat #.#.####  ### #...#Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action)OliShift-Dir - straight lineAim: a bat (100% to hit)  The magic dart hits the bat!  You kill the bat!)Oli   #.#†.g..#  #.@#     †#.#  #..      ### )Oli )Oliz ~Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a bat (100% to hit)  The magic dart hits the bat!  You kill the bat!  The goblin shouts!)OliA 1.)Olià 3====2.7 (1Magic Dart )Oli _)Oli )Oli% ,OliG _Unknown command.-Oli  ######.#.. #.#†....# #@.# ###### #.####.#..#-Oli P #.#....†#.# #..#.####.# #########.#..#  ..#.#.....#.#  #.#..#.######  #.#.####  ### #...#-Oli zgg   goblin-Oli a----3Magic Dart _-Oli1 -Oli .OliH+.OliU  gray2 the Conjurer  Deep Elf  Health: 19/19 ========================  Magic: 8/10===================-----  AC: 2Str: 4  EV: 11Int: 24 ######.#..  SH: 0Dex: 13 #.#g....#  XL:  3 Next: 23% Place: Dungeon:2 #@*# ######  Noise: ---------  Time: 823.7 (0.0) #.####.#..#  -) Nothing wielded #.#....†#.#  Cast: Magic Dart #..#.####.#  #########.#..#  ..#.#.....#.# .OliVN[39;49m g   goblin #.#..#.######  #.#.####  ### #...# _The goblin shouts! _Unknown command.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +0 club (100% to hit).Oli  gray2 the Conjurer  Deep Elf  Health: 19/19 ========================  Magic: 8/10===================-----  AC: 2Str: 4  EV: 11Int: 24 ######.#..  SH: 0Dex: 13 #.#g....#  XL:  3 Next: 23% Place: Dungeon:2 #@.# ######  Noise: ---------  Time: 823.7 (0.0) #.####.#..#  -) Nothing wielded #.#....†#.#  Cast: Magic Dart #..#.####.#  #########.#..#  ..#.#....Oli ..#.#  g   goblin #.#..#.######  #.#.####  ### #...#Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +0 club (100% to hit)  The magic dart hits the goblin.  You kill the goblin!   #.#$....#  #@*#     †#.#       ### .Oli-.5=4.7 (1Magic Dart _/Oliv3/Oli/Oli9==/Oli,/Olig/Oli~,/Oli$/Oli/Olio10/10=====/Oli0/Oli/Oli,/Olic/Oli3/Oli/Oli/Olis/Oli  You now have 92 gold pieces (gained 15).  Things that are here:/Oli/Oli9h _a +0 club; a +0 sling; a bat corpse/Oli/Q===/Oli/Oli/Oli{,/Oli/Oli/Oli,/Oli /Oli /Oli ,/Oli/Oli/Olil,/OliD/OliG/Oli ,/Oli/OliK/Oli.,/Oli/Oli/Oli,/Oli/Oli !/Oli#,/Oli#/Oli$/Oli&,/Olig'/OliA)/Olit+,/Oli!,/Oli-/OliA/,/Oli//Oli*1/Oli)3,/Oli3/Oli5/Oli:7,/Oli7/Oli:/OliC##.#...##... ##... .S##.. .#..#<# ...# # -.# .### Magic Dart...### #.#...# #####.# S   adder (asleep)######.#..##.#).....# #..#.#/OliD######/OliK 46.7 (22.0)  An adder comes into view.Found an escape hatch in the ceiling./OliL/OliHRl.SS/OliTF-7.7 (23/OliY/Oli\/ _The adder hisses angrily.0Oli ##.#  ...#  #... ##  ... ..  ##.. S#  #..#<#  0OliU#....#  #@# #.# #.###  #...###  #.#...#  #####.# 0Oliu~ ..#  #.#)....#.#  #.. 0Oli¤ ##.#  ...#  #... ##  0Oli... ..  ##.. S#  #..#<#  #....#  #@#0OliCN #.# 0Olig#.###  #...0Olii #.#.. 0Olie#####.#  0Oliϥ`.. #.#)....0Olie #..0Olim40Oli0Oli] _An adder is nearby!0Oli}   gray2 the Conjurer ##.#  Deep Elf ...#  Health: 19/19 ======================== #... ##  Magic: 9/10=====================--- ... ..  AC: 2Str: 4 ##.. S#  EV: 11Int: 24 #..#*#  SH: 0Dex: 13 #.**.#  XL:  3 Next: 25% Place: Dungeon:2 #@# Noise: ---------  Time: 847.7 (0.0) #.# -) li~ 7mNothing wielded #.###  Cast: Magic Dart #...###  #.#...#  #####.#  S   adder ######.#..#  #.#)....#.#  #..#.###### _The adder hisses angrily. _An adder is nearby!Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an adder (100% to hit)1Oliegray2 the Conjurer##.#Deep Elf...#Health: 19/19 ========================#... ##Magic: 9/10=====================---... ..AC: 2Str: 4##.. S#EV: 11Int: 24#..#*#SH: 0Dex: 13#.**.#XL:  3 Next: 25% Place: Dungeon:2#@#Noise: ---------  Time: 847.7 (0.0)#.#1Oli-) Nothing wielded#.###Cast: Magic Dart#...####.#...######.#S   adder######.#..##.#)....#.##..#.######Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an adder (100% to hit)  The magic dart hits the adder.  The adder is lightly wounded.1Oli1Oli`.S..1Oli:=8.7 (1 _1Oli1Oliϛ1Oli4  gray2 the Conjurer ##.#  Deep Elf ...#  Health: 19/19 ======================== #... ##  Magic: 8/10===================----- ... ..  AC: 2Str: 4 ##.. .#  EV: 11Int: 24 1Oli#..#S#  SH: 0Dex: 13 #.**.#  XL:  3 Next: 25% Place: Dungeon:2 #@# Noise: =--------  Time: 848.7 (0.0) #.# -) Nothing wielded 1Oli#.###  Cast: Magic Dart #...###  #.#...#  #####.#  S   adder ######.#..#  #.#)....#.#  #..#.###### The magic dart hits the adder. _The adder is lightly wounded.  1OliLAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an adder (lightly wounded, 100% to hit)1Oli gray2 the Conjurer##.#Deep Elf1Oli ...#Health: 19/19 ========================#... ##Magic: 8/10===================-----... ..AC: 2Str: 4##.. .#1OliC EV: 11Int: 24#..#S#SH: 0Dex: 131Olix #.**.#XL:  3 Next: 25% Place: Dungeon:2#@#1Oli QNoise: =--------  Time: 848.7 (0.0)#.#-) Nothing wielded#.###Cast: Magic Dart1Oli #...####.#...######.#S   adder1OliM ######.#..##.#)....#.##..#.######Aiming: Magic Dart (safe; 1% risk of failure)  1Oli 7Press: ? - help, Q - select actionShift-Dir - straight lineAim: an adder (lightly wounded, 100% to hit)  The magic dart hits the adder.  The adder is severely wounded.1Olie 1Oli k<.S1Oli 29.7 (1 _1OliN 1Oli 3Oliڹ ##.#...##... ##... .. ##.. .# ..#<# S.## .###3Oli...###.#...####........#.####.#..#3Oli3Oli,3Olip.SS   adder3Oli/-503Oli3Oli3Oli: 3Oli6##.#  gray2 the Conjurer ...#  Deep Elf #... ##  Health: 19/19 ======================== ... ..  Magic: 7/10================-------- ##.. .#  AC: 2Str: 4 #..#<#  EV: 11Int: 24 #....#  SH: 0Dex: 13 #S# XL:  3 Next: 25% Place: Dungeon:2 #@# Noise: ---------  Time: 850.7 (0.0) #.###  -) Nothing wielded #...###  Cast: Magic Dart #liӺw9m.#...#  #####.#  ######.#..#  S   adder #.#)....#.#  #..#.######  #.####.#..# The magic dart hits the adder. _The adder is severely wounded.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an adder (severely wounded, 100% to hit)3Oli  ##.#  gray2 the Conjurer ...#  Deep Elf #... ##  Health: 19/19 ======================== ... ..  Magic: 7/10================--------3Oli\  ##.. .#  AC: 2Str: 4 #..#<#  EV: 11Int: 24 #....#  SH: 03Oli Dex: 13 #S#3Oli  XL:  3 Next: 25% Place: Dungeon:2 #@#3Oli B Noise: ---------  Time: 850.7 (0.0) #.###  -) Nothing wielded3Oli  #...###  Cast: Magic Dart 3OliK '#.#...#  #####.#  ######.#..#  S   adder3Oli  #.#)....#.#  #..#.######  #.####.#..# Aiming: Magic Dart (safe; 1% risk of failure)  3Oli Press: ? - help, Q - select actionShift-Dir - straight line3Oli Aim: an adder (severely wounded, 100% to hit)  The magic dart hits the adder.  You kill the adder!3Oli  ##.#  ...#  #... ##  ... ..  ##.. .#  #..#<#  3OliJ D  #.# #@# #.###    3Olip "  3Oli - #.#)3Oli 9 3Oli  3Olif 8.3Oli?l 8===248=1.7 (1Magic Dart _3Oli#q 3Oli4r 4OliS I4Oli&X ,4Oli?\ B4Oli\ 4Oli_ ,4Oli` 4Olic Q===4Oli4e 4Oliug 4Olig E9==4Olih 4Olij ,4Olil 4OliOn ,4Oli%o 4Oliq 4Oliq 4Olir 4Oliu 4Oliu o10/10=====4Oliw 4OliXy 4Oli:| ,4Olix} 4Oli~ 4Oliŀ 4Oli 4Oli 4Oli 4Oli 4Oli: 4Oli 4Oli 4Olid 4Oli׍ ;===4OliO 4Oli 4OliC 4Olih 4Oli 4Oli& 4Olip ,4Oli 4Olij 4Oli B4Oli7 4Oli ,4Oliң 4Oli ,4OliO 4Oli 4Oli 4Oli٨ 4Oliة 4Oli, 4Oli ,4Oli* 4Oli5 4Oli a#K. #.# ... .# # # .-.# ###.# Magic Dart#...#...######...####...............+ K   kobold (asleep)########....####.#<##....#4Oli 072.7 (21.0)4Oliy F-3.7 (224Oli 4Oli\ z _A kobold comes into view. It is wielding a +0 short sword.5Oliw  gray2 the Conjurer #K. Deep Elf #*# Health: 19/19 ======================== 5Oli=w.*. Magic: 9/10=====================--- #*# AC: 25Oli_wStr: 4 #*# EV: 125OliwInt: 24 #*# SH: 05Oliw=Dex: 13 5Oliw2#*# XL:  3 Next: 48% Place: Dungeon:2 #@#5Oliw} Noise: ---------  Time: 873.7 (0.0) #.# -) Nothing wielded ###.#5Olix Cast: Magic Dart #...# 5Oli$x#...######...####  ...............+  K   kobold (asleep)5OliBxX ########....####  5Olix#..#<## #....# _You kill the adder! _A kobold comes into view. It is wielding a +0 short sword.5OlixAiming: Magic Dart (safe; 1% risk of failure)  5OlixPress: ? - help, Q - select actionShift-Dir - straight line5Oli y[Aim: a kobold, wielding a +0 short sword (asleep, 100% to hit)5OliG  gray2 the Conjurer #K. Deep Elf #.# Health: 19/19 ======================== ... Magic: 9/10=====================---5OliH #.# AC: 2Str: 4 #.# EV: 12Int: 24 #.# SH: 0Dex: 13 #.# XL:  3 Next: 48% Place: Dungeon:2 #@# Noise: ---------  Time: 873.7 (0.0) #.# -) Nothing wielded ###.# Cast: Magic Dart #...# 5OliH{...######...####  ...............+  K   kobold (asleep) ########....####  5OliH#..#<## #....#Aiming: Magic Dart (safe; 1% risk of failure)  5OliIPress: ? - help, Q - select actionShift-Dir - straight line5Oli7IAim: a kobold, wielding a +0 short sword (asleep, 100% to hit)  The magic dart hits the kobold.  You kill the kobold!5OliN #). #*# .*. #*# #*# #*# 5OliO#*# #@# #.# ###.# #...#  .. .  #..5OliD......5Oliz50=4.7 (1Magic Dart _5Oli5OliK5Oli  gray2 the Conjurer 5Oli#). Deep Elf #.#5Oliv Health: 19/19 ======================== ... Magic: 8/10===================----- #.# AC: 25OliStr: 4 #.# EV: 12Int: 24 #.# SH: 0Dex: 13 #.# XL:  3 Next: 50% Place: Dungeon:2 #@#5Oli Noise: =--------  Time: 874.7 (0.0) #.# -) Nothing wielded ###.# Cast: Magic Dart #...# ...######...####  ...............+  5Oli  ########....####   #..#<##  #....# The magic dart hits the kobold. _You kill the kobold!5Oli߳Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line7Oli7Olibgray2 the Conjurer#).Deep Elf#.#Health: 19/19 ========================...Magic: 9/10=====================---#.#AC: 2Str: 4#.#EV: 12Int: 24#.#SH: 0Dex: 13#.#7OliXL:  3 Next: 50% Place: Dungeon:2#@#Noise: =--------  Time: 874.7 (0.0)#.#-) Nothing wielded###.#Cast: Magic Dart#...#7Oli:...######...####...............+########....#####..#<###....#7Oli The magic dart hits the kobold. _You kill the kobold!Aiming: Magic Dart (safe; 1% risk of failure)  7OliPress: ? - help, Q - select actionShift-Dir - straight line7Oli:Okay, then.7Oli"7Oli'7Oli). _7Oli _7OliH7Oli,7Oliy7Olio10/10=====7Olia7Oli7Olib7Oli^,7OliN7Olik7Oli,7Oli~7OliA7OliA 7Olil 7Oliw 7Oli 7Oli7Oli/7OliH4===7Oli 7Oli7Oli,7Oli7Oli7Oli,7Olio7Oli7OliQ,7Oli7Olie!7OliZ#,7Oli#7Oli$7Oli`&7Oli&7Olih'7Oli(7Oli),7Oli<*7OliM+7Oli&0########....g..7OliZ0#####@##.#...-#)...........#.###.###.##.....Magic Dart#.........# ....7Oli0- #####.##### ... #.# ..g   hobgoblin (asleep) 7Oli0#.# ..##7Oli7087.7 (13.0)7Oli8F-8.7 (147Oli;7Oli= _You kill the kobold!  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line _Okay, then. _A hobgoblin comes into view.8Oli1: 8Oli2 gray2 the Conjurer  Deep Elf8Oli92  Health: 19/19 ======================== 8Oli]2 Magic: 9/10=====================---8Oli2V  AC: 28Oli2/Str: 4  EV: 12Int: 24 ######### SH: 08Olia3Dex: 13 ....g**.# XL:  3 Next: 50% Place: Dungeon:2 #####@##.#...  Noise: ---------  Time: 888.7 (0.0) #)...........  -) Nothing wielded 8Oli3#.###.###.##.....  Cast: Magic Dart #.........# ....  #####.##### ...  #.# ..  g   hobgoblin (asleep) #.# .  8Oli:4#.# #.# _Okay, then. _A hobgoblin comes into view.8Olip4NAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)8Olip  gray2 the Conjurer  Deep Elf  Health: 19/19 ========================8Oli5Magic: 9/10=====================---AC: 2Str: 4EV: 12Int: 24#########SH: 0Dex: 13....g**.#XL:  3 Next: 50% Place: Dungeon:2#####@##.#...8Oli[xNoise: ---------  Time: 888.7 (0.0)#)...........-) Nothing wielded#.###.###.##.....8Oli}#Cast: Magic Dart#.........# ....#####.##### ...#.#8Oli..g   hobgoblin#.#.#.#8Oli#.# _Okay, then. _A hobgoblin comes into view.8Oli!GAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)8OliQA hobgoblin comes into view.  Aiming: Magic Dart (safe; 1% risk of failure)  8OliQ?Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a hobgoblin (asleep, 100% to hit)  The magic dart hits the hobgoblin but does no damage.8Oli&VH.g.8OliW:=9.7 (1 _8Oli[8Oli^8Oli.> : 8Olie>  gray2 the Conjurer  Deep Elf 8Oli>  Health: 19/19 ========================  Magic: 8/108Oli> ===================-----  AC: 28Oli> Str: 4  EV: 12Int: 248Oli?  ######### SH: 0Dex: 13 8Oli1? %.....g*.# XL:  3 Next: 50% Place: Dungeon:2 8OliX? #####@##.#...  Noise: =--------  Time: 889.7 (0.0) 8Oli~? #)...........  -) Nothing wielded 8Oli? #.###.###.##.....  Cast: Magic Dart 8Oli? #.........# ....  #####.##### ... 8Oli@  #.# ..  g   hobgoblin 8Oli!@ S#.# .  #.#8OliJ@  #.#8Oli|@ Aim: a hobgoblin (asleep, 100% to hit) _The magic dart hits the hobgoblin but does no damage.  8OliA >Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (100% to hit)8Oli  gray2 the Conjurer  Deep Elf  Health: 19/19 ========================Magic: 8/10===================-----8Oli*3AC: 2Str: 4EV: 12Int: 24#########SH: 0Dex: 13.....g*.#XL:  3 Next: 50% Place: Dungeon:2#####@##.#...8OliLNoise: =--------  Time: 889.7 (0.0)#)...........-) Nothing wielded#.###.###.##.....8OlisCCast: Magic Dart#.........# ....#####.##### ...#.#..8Olig   hobgoblin#.#.#.##.#8OliAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (100% to hit)  The magic dart hits the hobgoblin.  The hobgoblin is severely wounded.9Oli9OliG.g9Oli390.7 (1 _9Oli?9Oli9Oli ######### ......g.# #####@#  #)...........  9Oli #.###.###.##.....  #.........# ....  #####.##### ...  #.# ..  #.# .  #.# #.#9Oli  ######### ......g.# #####@#9OliL   #)...........  #.###.###.##.....  9Olib t#.........# .... 9Oli #####.##### ... #.# ..  #.# . 9Oli #.# #.#9Oli$ 9Oli% 9Oli* 9Oli 0 ` _A hobgoblin is nearby!9Olil   gray2 the Conjurer  Deep Elf  Health: 19/19 ========================  Magic: 7/10================--------  AC: 2Str: 4  EV: 12Int: 24 ######### SH: 0Dex: 139Olim  ......g.# XL:  3 Next: 50% Place: Dungeon:2 #####@##.#...  Noise: =--------  Time: 890.7 (0.0) #)...........  -) Nothing wielded 9Oli]m #.###.###.##.....  Cast: Magic Dart #.........# ....  #####.##### ...  9Olim #.# ..  g   hobgoblin #.# .  #.# 9Olim /#.# _The hobgoblin is severely wounded. _A hobgoblin is nearby!Aiming: Magic Dart (safe; 1% risk of failure)  9Olim Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (severely wounded, 100% to hit)9Oli  gray2 the Conjurer  Deep Elf  Health: 19/19 ========================Magic: 7/109Oli================--------AC: 2Str: 4EV: 12Int: 24#########SH: 0Dex: 13......g.#XL:  3 Next: 50% Place: Dungeon:2#####@##.#...Noise: =--------  Time: 890.7 (0.0)#)...........-) Nothing wielded#.###.###.##.....Cast: Magic Dart#.........# ....#####.##### ...#.#..g   hobgoblin#.#.9Oli?G#.##.#9Oli\Aiming: Magic Dart (safe; 1% risk of failure)  9OlioPress: ? - help, Q - select actionShift-Dir - straight line9OliAim: a hobgoblin (severely wounded, 100% to hit)  The magic dart hits the hobgoblin.  9OliGThe hobgoblin is almost dead.9Olib9Oli^5------1.7 (19Oli9Oliq  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a hobgoblin (severely wounded, 100% to hit)  The magic dart hits the hobgoblin.  The hobgoblin is almost dead. _The hobgoblin hits you.:OliA&  gray2 the Conjurer  Deep Elf  Health: 15/19 ==================------  Magic: 6/10==============---------- :OliGB AC: 2Str: 4  EV: 12Int: 24 ######### SH: 0Dex: 13:OliB ......g.# XL:  3 Next: 50% Place: Dungeon:2 #####@##.#...  Noise: =--------  Time: 891.7 (0.0) :OliB#)...........  -) Nothing wielded :OliB#.###.###.##.....  Cast: Magic Dart :OliCp#.........# ....  :OliC[#####.##### ...  :Oli>C#.# ..  g   hobgoblin :OliQCC#.# .  :OlicC#.# :OlivC#.#:OliC7The hobgoblin is almost dead. :OliC5_The hobgoblin hits you.  :OliCAiming: Magic Dart (safe; 1% risk of failure)  :OliCaPress: ? - help, Q - select action:OliC Shift-Dir - straight line:OliCrAim: a hobgoblin (almost dead, 100% to hit):Oli   gray2 the Conjurer  Deep Elf  Health: 15/19 ==================------Magic: 6/10==============----------:Oli ZAC: 2Str: 4EV: 12Int: 24#########SH: 0Dex: 13......g.#:Oli XL:  3 Next: 50% Place: Dungeon:2#####@##.#...:Oli3 Noise: =--------  Time: 891.7 (0.0)#)...........:OliO 9-) Nothing wielded:Olib #.###.###.##.....Cast: Magic Dart:Oli l#.........# ....:Oli @#####.##### ...#.#..g   hobgoblin#.#.:Oli )#.#:Oli #.#Press: ? - help, Q - select action:Oli Shift-Dir - straight line:Oli? rAim: a hobgoblin (almost dead, 100% to hit)  :Oli~ uYou miscast Magic Dart.  You are very lightly contaminated with residual magic.  Nothing appears to happen.:Oli 6==7==2.7 (1Contam :Oli :OliW V _The hobgoblin barely misses you.;OliWj  gray2 the Conjurer  Deep Elf  Health: 16/19 ====================----  Magic: 6/10==============----------  AC: 2Str: 4  EV: 12Int: 24 ######### SH: 0;OlijDex: 13 ......g.# XL:  3 Next: 50% Place: Dungeon:2 #####@##.#...  Noise: =--------  Time: 892.7 (0.0) #)...........  -) Nothing wielded ;Olij#.###.###.##.....  Cast: Magic Dart ;Olij#.........# ....  Contam  #####.##### ...  ;Olik#.# ..  g   hobgoblin ;Oli7kX#.# .  #.# ;OliSkE#.#Nothing appears to happen. ;Oliyk_The hobgoblin barely misses you.Aiming: Magic Dart (safe; 1% risk of failure)  ;OlikPress: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (almost dead, 100% to hit);OliI  gray2 the Conjurer  Deep Elf  Health: 16/19 ====================----Magic: 6/10;Oli==============----------AC: 2Str: 4EV: 12Int: 24#########SH: 0Dex: 13......g.#XL:  3 Next: 50% Place: Dungeon:2;Oli#####@##.#...Noise: =--------  Time: 892.7 (0.0);Oli#)...........-) Nothing wielded;Oliw#.###.###.##.....;OliCast: Magic Dart#.........# ....;OliContam ;Oli#v#####.##### ...#.#;Oli6..g   hobgoblin;OliH>#.#.;Oli\G#.##.#;OliAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action;Oli Shift-Dir - straight line;OlirAim: a hobgoblin (almost dead, 100% to hit)  ;Oli<The magic dart hits the hobgoblin but does no damage.  ;OliGThe hobgoblin is almost dead.;Olif;OliQ*3.7 (1;Oli9;Olig MPress: ? - help, Q - select actionShift-Dir - straight line  Aim: a hobgoblin (almost dead, 100% to hit)  The magic dart hits the hobgoblin but does no damage.  The hobgoblin is almost dead. _The hobgoblin closely misses you.;Oli;   gray2 the Conjurer  Deep Elf  Health: 16/19 ====================----  Magic: 5/10============------------  AC: 2Str: 4  EV: 12Int: 24 ######### SH: 0Dex: 13 ......g.# XL:  3 Next: 50% Place: Dungeon:2 #####@##.#...  Noise: =--------  Time: 893.7 (0.0) #)...........  -) Nothing wielded #.###.###.##.....  Cast: Magic Dart #.........# .... li; m Contam  #####.##### ...  #.# ..  g   hobgoblin #.# .  #.# #.#The hobgoblin is almost dead. _The hobgoblin closely misses you.Aiming: Magic Dart (safe; 1% risk of failure)  ;Oli; Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (almost dead, 100% to hit);Oli>v  gray2 the Conjurer  Deep Elf  Health: 16/19 ====================----  Magic: 5/10============------------  AC: 2Str: 4  EV: 12Int: 24 ######### SH: 0Dex: 13 ......g.# XL:  3 Next: 50% Place: Dungeon:2 #####@##.#...  Noise: =--------  Time: 893.7 (0.0) #)...........  -) Nothing wielded #.###.###.##.....  Cast: Magic Dart #.........# ....  ;OlivfContam  #####.##### ...  #.# ..  g   hobgoblin #.# .  #.# #.#Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (almost dead, 100% to hit)  The magic dart hits the hobgoblin.  You kill the hobgoblin!;Oliy  ..#  ;Oliz     #.........# ....  #####.##### ... #.# .. #.# . #.# ;Oli){B#.#;Oli*&.;Oli334.7 (1;Oli=Magic Dart _;Oli: ;OlivOli:t5.....>Olijp57.7 (1Magic Dart _>Oli8>Olir>Oli`>Oli>Oli>Oli$>>Oli _Your magical contamination has completely faded away.>Oli>Oli>Oli(8=5===>Oli>OliL,>Oli>Oliz>Oli>Oli>Oli,>Oli>Oli>OliZM====>Oliz>Oli>Oli_}9==6==>Oli$>Oli7N _HP restored.>Oli>Oli>Oli>Oli>Oli>Oli >Oli>Oli>Oli==7====>Oli>OliM>Oliv>Oli>Oli,>Oli>OliE>Oli-Magic Dartw   dart slug (wandering)w>OliV 19114.0)>OliF-2.7 (15>Oli>Olie\ _A dart slug comes into view.>Oli  gray2 the Conjurer  Deep Elf  Health: 19/19 ========================  Magic: 6/10==============----------  AC: 2Str: 4  EV: 12Int: 24 ######### SH: 0Dex: 13 ........# XL:  3 Next: 55% Place: Dungeon:2 #####@##.#...  Noise: ---------  Time: 912.7 (0.0) #)....**.....  -) Nothing wielded #.###.###.##*....  Cast: Magic Dart #.........# *... >Olie #####.##### *..  #.# *.  w   dart slug (wandering) #.# w  #.# #.# _HP restored. _A dart slug comes into view.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a dart slug (wandering, hasn't noticed you, 100% to hit)?Oli  gray2 the Conjurer  Deep Elf  Health: 19/19 ========================Magic: 6/10==============----------AC: 2Str: 4EV: 12Int: 24#########SH: 0Dex: 13........#XL:  3 Next: 55% Place: Dungeon:2#####@##.#...Noise: ---------  Time: 912.7 (0.0)#)....**.....-) Nothing wielded?Oli t#.###.###.##*....Cast: Magic Dart#.........# *...#####.##### *..#.#*.w   dart slug#.#w#.##.#Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a dart slug (wandering, hasn't noticed you, 100% to hit)  The magic dart hits the dart slug.  The dart slug is severely wounded.?Olif......w?Olidk7===3.7 (1 _?Oli?Oliʣ?OliZ  gray2 the Conjurer  Deep Elf  Health: 19/19 ========================  Magic: 6/10==============----------  AC: 2Str: 4  EV: 12Int: 24 ######### SH: 0Dex: 13 ........# XL:  3 Next: 55% Place: Dungeon:2 #####@##.#...  Noise: =--------  Time: 913.7 (0.0) #)....**.....  -) Nothing wielded #.###.###.##*....  Cast: Magic Dart #.........# *...[4?Oliw[0m  #####.##### *..  #.# *.  w   dart slug #.# w  #.# #.#The magic dart hits the dart slug. _The dart slug is severely wounded.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a dart slug (severely wounded, 100% to hit)?OliA   gray2 the Conjurer  Deep Elf  Health: 19/19 ========================  Magic: 6/10==============----------?Oli(B   AC: 2Str: 4  EV: 12Int: 24 ######### SH: 0Dex: 13 ........# XL:  3 Next: 55% Place: Dungeon:2 #####@##.#...  Noise: =--------  Time: 913.7 (0.0) ?OliB #)...........  -) Nothing wielded #.###.###.##.....  Cast: Magic Dart #.........# ....  #####.##### ...  #.# ..  w   dart slug ?OliB [#.# w  #.# #.#?OliB Aiming: Magic Dart (safe; 1% risk of failure)  ?OliC Press: ? - help, Q - select actionShift-Dir - straight line?Oli9C Aim: a dart slug (severely wounded, 100% to hit)  The magic dart hits the dart slug.  You kill the dart slug!?OliG      **.....  *....   *  * ?Oli2H '#.# * #.# . #.# #.#?Olia F.......?Oliz r604.7 (1Magic Dart _?Oli) ?Oli @Olix#3@OliS$@Oli&,@Oli+7==@Oli+@Oli,,@Olic-@Oli'.,@Oli.@Oli 0,@OliN0@Oli1@Oli2m8=====@Oli2@Oli4,@Oliz5@OliS9B@Oli+:,@Oli:@Oli;@Oli;m9=====@Oli<@Oli=,@Oliw=@Oli>,@Oli:?@Oli?@Oli?@Olib@@OliAP==@OliA@Oli2Cg10/10===@OliC@OliD@OliGB@OliI@OliJ@OliJ@OliK@OliL@OliX######... ############.. .(........##.# .#######.##.#...###)......@.....# -328.0)#.###.###.###.........#....#####.######.... #.# #......###.# ###...###.# ..###.# '## @Oli]@Oli`F-3.7 (19@Oli$d@Olif% _Found 6 stones.@Oli&>  gray2 the Conjurer  Deep Elf  Health: 19/19 ======================== #####  Magic: 9/10=====================--- #... ##  AC: 2Str: 4 ##########.. .(  EV: 12Int: 24 ........##.# .##  SH: 0Dex: 13 #####.##.#...##  XL:  3 Next: 60% Place: Dungeon:2 @Oli#)......@.....#  Noise: ---------  Time: 933.7 (0.0)  #.###.###.##........  -) Nothing wielded  #.........#.........  Cast: Magic Dart  #####.######........  #.# #......##  #.# ###...##   #.# ..##   #.# '##   #.#  @Oli,_You kill the dart slug! _Found 6 stones.  Aiming: Magic Dart (safe; 1% risk of failure)  @OlizPress: ? - help, Q - select actionShift-Dir - straight lineBOli@BOliz  gray2 the Conjurer  Deep ElfHealth: 19/19 ========================#####Magic: 10/10 ========================#... ##AC: 2Str: 4##########.. .(EV: 12BOliInt: 24........##.# .##SH: 0Dex: 13#####.##.#...##XL:  3 Next: 60% Place: Dungeon:2#)......@.....#Noise: ---------  Time: 933.7 (0.0)#.###.###.##........-) Nothing wielded#.........#.........Cast: Magic Dart#####.######........#.# #......###.# ###...###.#..###.#'###.# _You kill the dart slug! _Found 6 stones.  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionBOli/Shift-Dir - straight lineBOli:Okay, then.BOliZBOliwBOli. _BOliBOli3BOli?BOlihBOliBOli̞| _BOliGBOli BOliBOli>BOli BOliBOliӬBOli&;===BOliBOliBOli,BOliBOliFound 6 stones.  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line _Okay, then.  You see here 6 stones.BOliBOli _BOliտBOliBOliBOliBOliBOlihBOli#,BOliBOliBOli,BOliBOliXBOliBOli, BOliG#######....##### #########.....(..# .......##.##.###.#  BOli&#####.##.#...##.#  #)............#.# ##.###.##........####### .......#.........# ##.######........#####.#BOli#.# #......### Magic Dart  BOli#.# ###...##  #.# #..##  BOli#.# #'## o   orc (asleep)  BOli$T#.# #.. BOliC##.# o. ...#BOli044.7 (11.0)BOli@oBOli;o.BOliyBOli%5.7 (12BOliBOliu _An orc comes into view. It is wielding a +0 falchion.COliZ  gray2 the Conjurer COli###### Deep Elf #....##### Health: 19/19 ======================== #########.....(..# Magic: 9/10=====================--- .......##.##.###.# AC: 2COli%Str: 4  #####.##.#...##.# EV: 12COliIInt: 24  #)............#.# SH: 0COlio,Dex: 13 COli##.###.##........#######  XL:  3 Next: 60% Place: Dungeon:2 COli1.......#........@......#  Noise: ---------  Time: 945.7 (0.0) ##.######......*.#####.#  -) Nothing wielded  #.# #.....*### Cast: Magic Dart  #.# ###..*## COli #.# #.*##  #.# #*##COli6 o   orc  #.# #o. COliYx##.# .. ...# _You see here 6 stones. COli{Q_An orc comes into view. It is wielding a +0 falchion.COli Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineCOliOAim: an orc, wielding a +0 falchion (100% to hit)COliJWgray2 the Conjurer######Deep Elf#....#####Health: 19/19 ======================== COliK:#########.....(..#Magic: 9/10=====================--- .......##.##.###.#AC: 2Str: 4  #####.##.#...##.#EV: 12COliHKInt: 24  #)............#.#SH: 0COlinKDex: 13 ##.###.##........#######XL:  3 Next: 60% Place: Dungeon:2 COliKp.......#........@......#Noise: ---------  Time: 945.7 (0.0) ##.######......*.#####.#COliK-) Nothing wielded  #.# #.....*###Cast: Magic Dart  COliAL#.# ###..*###.##.*###.##*##o   orc  #.# #o. COlizL##.# .. ...#Aiming: Magic Dart (safe; 1% risk of failure)  COliLPress: ? - help, Q - select actionShift-Dir - straight lineAim: an orc, wielding a +0 falchion (100% to hit)  The magic dart hits the orc.  COliLFThe orc is severely wounded.COliCOli...COliEK..o.COli 1=6.7 (1 COli5 _COliCOliUCOli"   gray2 the Conjurer ###### Deep Elf #....##### Health: 19/19 ======================== #########.....(..# Magic: 8/10===================----- .......##.##.###.# AC: 2Str: 4  #####.##.#...##.# EV: 12COliQ# Int: 24  #)............#.# SH: 0Dex: 13 ##.###.##........#######  XL:  3 Next: 60% Place: Dungeon:2 .......#........@......#  Noise: =--------  Time: 946.7 (0.0) ##.######......*.#####.#  -) Nothing wielded  #.# #.....*### Cast: Magic Dart COli#  #.# ###..*##  #.# #.*##  #.# #o## o   orc  #.# #.. ##.# .. COli# ...#The magic dart hits the orc. _The orc is severely wounded.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an orc, wielding a +0 falchion (severely wounded, 100% to hit)COliw  gray2 the Conjurer ###### Deep Elf #....##### Health: 19/19 ======================== #########.....(..# Magic: 8/10COlix===================----- .......##.##.###.# AC: 2Str: 4  #####.##.#...##.# EV: 12Int: 24  #)............#.# SH: 0COliXx,Dex: 13 ##.###.##........#######  XL:  3 Next: 60% Place: Dungeon:2 COli~x.......#........@......#  Noise: =--------  Time: 946.7 (0.0) ##.######........#####.#  -) Nothing wielded COlix #.# #......### Cast: Magic Dart COlix #.# ###...##  #.# #..## COlixU #.# #o##COli!y o   orc  #.# #.. COliYyF##.# .. ...#COliyAiming: Magic Dart (safe; 1% risk of failure)  COliy_Press: ? - help, Q - select actionShift-Dir - straight lineAim: an orc, wielding a +0 falchion (severely wounded, 100% to hit)  The magic dart hits the orc.  You kill the orc!COli~A  COli~.(..#    #)COli~`  *COliR  #.# COliF*###  #.# ###..* COlij #.# #.*  #.# #)COliW  #.# COli ..COli@ ?....COliXq67.7 (1Magic Dart _COliY#DOliDOliDOliDOli,DOliDOliDOliŖDOli+E9==DOliDOliޛ,DOliDOli,DOliDOligDOliDOliDOliDOli.o10/10=====DOliDOli|DOliJ###### #....##### ##########.....(..# ........##.##.###.# DOli$ #####.##.#...##.# #)............#.# ###.###.##........####### ................# ###.###########.#DOli5-  #.# ####  #.# ###...## Magic Dart  #.# # #.# #) #.#.. oo 2 orcs (asleep) ###.# #...# oo #...####DOli޿,53.7 (6DOliE-4.7 (7DOlil _2 orcs come into view.EOliPv. ###### gray2 the Conjurer #....##### Deep Elf ##########.....(..# Health: 19/19 ======================== ........##.##.###.# Magic: 9/10=====================---  #####.##.#...##.# AC: 2Str: 4  #)............#.# EV: 12EOlivdInt: 24 ###.###.##........#######  SH: 0Dex: 13 ........#...............#  XL:  3 Next: 66% Place: Dungeon:2 ###.######......@.#####.#  Noise: ---------  Time: 954.7 (0.0)  #.# #.....*### -) Nothing wielded  #.# ###..*##EOliwe Cast: Magic Dart  #.# #.*##  #.# #*##  #.# #.* oo 2 orcs (asleep) ###.# #.* #...# oo #...#### _2 orcs come into view.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an orc, wielding a +0 short sword and wearing a +0 scale mail (asleep,  100% to hit)EOliei######gray2 the Conjurer#....#####Deep Elf ##########.....(..#Health: 19/19 ======================== ........##.##.###.#Magic: 9/10=====================---#####.##.#...##.#AC: 2EOlifwStr: 4#)............#.#EV: 12Int: 24 ###.###.##........#######SH: 0Dex: 13 ........#...............#XL:  3 Next: 66% Place: Dungeon:2 ###.######......@.#####.#Noise: ---------  Time: 954.7 (0.0)#.# #.....*###-) Nothing wielded#.# ###..*##Cast: Magic Dart#.##.*###.#EOlitg#*###.# #.*oo 2 orcs (1 asleep) ###.# #.* #...# oo #...####Press: ? - help, Q - select actionShift-Dir - straight lineAim: an orc, wielding a +0 short sword and wearing a +0 scale mail (asleep,  EOliph|100% to hit)  The magic dart hits the orc.  The orc is severely wounded.EOli4  The orc shouts!EOliEOli...).ooo..EOliU;==5.7 (1 _EOliEOliEOli#  ###### gray2 the Conjurer #....##### Deep Elf ##########.....(..# Health: 19/19 ======================== ........##.##.###.# Magic: 8/10===================-----  #####.##.#...##.# AC: 2Str: 4  #)............#.# EV: 12Int: 24 ###.###.##........#######  SH: 0Dex: 13 ........#...............#  XL:  3 Next: 66% Place: Dungeon:2 ###.######......@.#####.#  Noise: ==EOli* [40m-------  Time: 955.7 (0.0)  #.# #.....*### -) Nothing wielded  #.# ###..*## Cast: Magic Dart  #.# #.*##  #.# #*##  #.# #.* oo 2 orcs ###.# #oo #...# .. #...#### _The orc shouts!  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an orc, wielding a +0 short sword and wearing a +0 scale mail (severelywounded, 100% to hit)EOliZ######gray2 the Conjurer#....#####Deep Elf ##########.....(..#Health: 19/19 ======================== EOli........##.##.###.#Magic: 8/10===================-----#####.##.#...##.#AC: 2Str: 4#)............#.#EV: 12Int: 24 ###.###.##........#######SH: 0Dex: 13 ........#...............#EOli{XL:  3 Next: 66% Place: Dungeon:2 ###.######......@.#####.#Noise: ==-------  Time: 955.7 (0.0)#.# #.....*###-) Nothing wielded#.# ###..*##Cast: Magic Dart#.##.*###.#EOli[#*###.# #.*oo 2 orcs ###.# #oo #...# .. #...####Press: ? - help, Q - select actionShift-Dir - straight lineAim: an orc, wielding a +0 short sword and wearing a +0 scale mail (severelywounded, 100% to hit)  EOliSdThe magic dart hits the orc.  The orc is almost dead.EOli#,EOli+...)oo..EOli.:-6.7 (1 _EOli6EOli8FOlit ###### gray2 the Conjurer #....##### Deep Elf ##########.....(..# Health: 19/19 ======================== ........##.##.###.# Magic: 7/10================--------  #####.##.#...##.# AC: 2Str: 4 FOli #)............#.# EV: 12Int: 24 ###.###.##........#######  SH: 0Dex: 13 ........#...............#  XL:  3 Next: 66% Place: Dungeon:2 ###.######......@.#####.#  Noise: =--------  Time: 956.7 (0.0)  #.# #.....*### -) Nothing wielded  #.# ###..*## Cast: Magic Dart  #.# #.*## FOlii #.# #*##  #.# #oo oo 2 orcs ###.# #.. #...# .. #...#### _The orc is almost dead.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionFOliiShift-Dir - straight lineAim: an orc, wielding a +0 short sword and wearing a +0 scale mail (almostdead, 100% to hit)FOlimo  ###### gray2 the Conjurer #....##### Deep Elf ##########.....(..# Health: 19/19 ======================== ........##.##.###.# Magic: 7/10================--------  #####.##.#...##.# AC: 2Str: 4  #)............#.# EV: 12Int: 24 ###.###.##........#######  SH: 0Dex: 13 ........#...............#  XL:  3 Next: 66% Place: Dungeon:2 ###.######......@.#####.#  Noise: =-------FOlip -  Time: 956.7 (0.0)  #.# #......### -) Nothing wielded  #.# ###...## Cast: Magic Dart  #.# #..##  #.# #)##  #.# #oo oo 2 orcs ###.# #.. #...# .. #...####Press: ? - help, Q - select actionShift-Dir - straight lineAim: an orc, wielding a +0 short sword and wearing a +0 scale mail (almostdead, 100% to hit)  The magic dart hits the orc.  You kill the orc!  (..#    #)    #.# *###  #.# ###..*##  #.# #.*  #.# Oliq F40m#*  #.# #o)o   orc  ..FOli{ FOli q...o.FOli ;717.7 (1 _FOli FOli GOli D, ###### gray2 the Conjurer #....##### Deep Elf ##########.....(..# Health: 19/19 ======================== ........##.##.###.# Magic: 6/10==============----------  #####.##.#...##.# AC: 2Str: 4  #)............#.# EV: 12Int: 24 ###.###.##........#######  SH: 0Dex: 13 GOliE2........#...............#  XL:  3 Next: 71% Place: Dungeon:2 ###.######......@.#####.#  Noise: =--------  Time: 957.7 (0.0)  #.# #.....*### -) Nothing wielded  #.# ###..*## Cast: Magic Dart  #.# #.*##  #.# #o##  #.# #.) o   orc ###.# #.. #...# .. #...####The magic dart hits the orc. _You kill the orc!GOliEmAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 ring mail (100% to hit)GOli>######gray2 the Conjurer#....#####Deep Elf ##########.....(..#Health: 19/19 ======================== ........##.##.###.#Magic: 6/10==============----------#####.##.#...##.#AC: 2Str: 4#)............#.#EV: 12Int: 24 ###.###.##........#######SH: 0Dex: 13 ........#...............#XL:  3 Next: 71% Place: Dungeon:2 ###.######......@.#####.#Noise: =--------  Time: 957.7 (0.0)#.# #.....*###-) Nothing wieldedGOlii#.# ###..*##Cast: Magic Dart#.##.*###.##o###.# #.)o   orc ###.# #.. #...# .. #...####Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 ring mail (100% to hit)  The magic dart hits the orc.  The orc is lightly wounded.GOlio_..o)o 2 orcs (1 wandering)o7==8.7 (1  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: an orc, wielding a +0 hand axe and wearing a +0 ring mail (100% to hit)  The magic dart hits the orc.orc is lightly wounded. _An orc comes into view. It is wielding a +0 club.HOli%t ###### gray2 the Conjurer #....##### Deep Elf ##########.....(..# Health: 19/19 ======================== ........##.##.###.# Magic: 6/10==============----------  #####.##.#...##.# AC: 2Str: 4 HOli&4 #)............#.# EV: 12Int: 24 ###.###.##........#######  SH: 0Dex: 13 ........#...............#  XL:  3 Next: 71% Place: Dungeon:2 ###.######......@.#####.#  Noise: =--------  Time: 958.7 (0.0)  #.# #.....*### -) Nothing wielded  #.# ###..*##HOli& Cast: Magic Dart  #.# #.o##  #.# #)##  #.# #.) oo 2 orcs (1 wandering) ###.# #.. HOli''#...# .o #...#### _An orc comes into view. It is wielding a +0 club.HOliV'Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionHOli'Shift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 ring mail (lightly  wounded, 100% to hit)HOli-F######gray2 the Conjurer#....#####Deep Elf ##########.....(..#Health: 19/19 ======================== ........##.##.###.#Magic: 6/10==============----------#####.##.#...##.#HOli|AC: 2Str: 4#)............#.#EV: 12Int: 24 ###.###.##........#######SH: 0Dex: 13 ........#...............#XL:  3 Next: 71% Place: Dungeon:2 ###.######......@.#####.#Noise: =--------  Time: 958.7 (0.0)#.# #.....*###-) Nothing wieldedHOliPg#.# ###..*##Cast: Magic Dart#.##.o###.##)##HOliz#.# #.)oo 2 orcs (1 wandering) ###.# #.. HOlif#...# .o #...####HOliֆPress: ? - help, Q - select actionShift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 ring mail (lightly  wounded, 100% to hit)  HOlihThe magic dart hits the orc.  The orc is heavily wounded.HOlig HOli HOli.o.oo.HOli29.7 (1 _HOliHOli HOli n ###### gray2 the Conjurer #....##### Deep Elf ##########.....(..# Health: 19/19 ======================== ........##.##.###.# Magic: 5/10============------------  #####.##.#...##.# AC: 2Str: 4  #)............#.# EV: 12Int: 24 HOliT###.###.##........#######  SH: 0Dex: 13 ........#...............#  XL:  3 Next: 71% Place: Dungeon:2 ###.######......@.#####.#  Noise: =--------  Time: 959.7 (0.0)  #.# #.....*### -) Nothing wielded  #.# ###..o## Cast: Magic Dart  #.# #..##  #.# #)##  #.# #.) oo 2 orcs ###.# #.o #...# .. #...#### _The orc is heavily wounded.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an orc, wielding a +HOli|0 hand axe and wearing a +0 ring mail (heavilywounded, 100% to hit)IOliiuO######gray2 the Conjurer#....#####Deep Elf ##########.....(..#Health: 19/19 ======================== ........##.##.###.#IOliv@Magic: 5/10============------------#####.##.#...##.#AC: 2Str: 4#)............#.#EV: 12Int: 24 ###.###.##........#######SH: 0Dex: 13 ........#...............#IOliHvXL:  3 Next: 71% Place: Dungeon:2 ###.######......@.#####.#IOlipvBNoise: =--------  Time: 959.7 (0.0)#.# #.....*###-) Nothing wieldedIOliv#.# ###..o##Cast: Magic DartIOliv#.##..###.##)##IOliv#.# #.)oo 2 orcs IOliw^###.# #.o #...# .. #...####Press: ? - help, Q - select actionShift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 ring mail (heavilywounded, 100% to hit)  The magic dart hits the orc but does no damage.  The orc is heavily wounded.IOli,IOli~o.o.IOli360.7 (1 _IOli, IOli IOli  ###### gray2 the Conjurer #....##### Deep Elf ##########.....(..# Health: 19/19 ======================== ........##.##.###.# Magic: 4/10=========---------------  #####.##.#...##.# AC: 2Str: 4  #)............#.# EV: 12Int: 24 ###.###.##........#######  SH: 0IOli Dex: 13 ........#...............#  XL:  3 Next: 71% Place: Dungeon:2 ###.######......@.#####.#  Noise: =--------  Time: 960.7 (0.0)  #.# #.....o### -) Nothing wielded  #.# ###...## Cast: Magic Dart  #.# #..##  #.# #)##  #.# #.o oo 2 orcs ###.# #.. #...# .. #...#### _The orc is heavily wounded.Aiming: Magic Dart (safe; 1% risk of failure)  IOlie ,Press: ? - help, Q - select actionShift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 ring mail (heavilywounded, 100% to hit)IOli ######gray2 the Conjurer#....#####Deep Elf ##########.....(..#Health: 19/19 ======================== ........##.##.###.#Magic: 4/10=========---------------#####.##.#...##.#AC: 2Str: 4#)............#.#EV: 12Int: 24 ###.###.##........#######SH: 0IOliv ,Dex: 13 IOli j........#...............#IOli XL:  3 Next: 71% Place: Dungeon:2 IOli ~###.######......@.#####.#IOli Noise: =--------  Time: 960.7 (0.0)IOli #.# #.....o###IOliM /-) Nothing wieldedIOli k#.# ###...##IOli 7Cast: Magic DartIOliD #.#IOli @#..##IOli #.#IOli< 3#)##IOli ]#.# #.oIOli &oo 2 orcs IOli% R###.# #.. IOliv 1#...# .. IOli #...####IOli aPress: ? - help, Q - select actionIOli{ Shift-Dir - straight lineIOli xAim: an orc, wielding a +0 hand axe and wearing a +0 ring mail (heavilyIOli/ 2wounded, 100% to hit)  IOli #The magic dart hits the orc.  IOli +The orc is almost dead.IOli IOlih $o)12---------1.7 (1 _The orc hits you with a +0 hand axe!JOliq  ###### gray2 the Conjurer #....##### Deep Elf ##########.....(..# Health: 12/19 ===============--------- ........##.##.###.# Magic: 3/10=======-----------------  #####.##.#...##.# AC: 2Str: 4  #)............#.# EV: 12Int: 24 ###.###.##........#######  SH: 0Dex: 13 ........#...............#  XL:  3 Next: 71% Place: Dungeon:2 ###.######......@.#####.#  Oli 40mNoise: =--------  Time: 961.7 (0.0)  #.# #.....o### -) Nothing wielded  #.# ###...## Cast: Magic Dart  #.# #..##  #.# #o##  #.# #.) oo 2 orcs ###.# #.. #...# .. #...#### _The orc hits you with a +0 hand axe!  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 ring mail (almost dead,  100% to hit)JOli7 ###### gray2 the Conjurer #....##### Deep Elf ##########.....(..# Health: 12/19 ===============--------- ........##.##.###.# Magic: 3/10=======-----------------  #####.##.#...##.# AC: 2Str: 4  #)............#.# EV: 12Int: 24 ###.###.##........#######  SH: 0Dex: 13 ........#...............#  XL:  3 Next: 71% Place: Dungeon:2 ###.######......@.#####.#  Noise: JOliY=--------  Time: 961.7 (0.0)  #.# #.....o### -) Nothing wielded  #.# ###...## Cast: Magic Dart  #.# #..##  #.# #o##  #.# #.) oo 2 orcs ###.# #.. #...# .. #...####Press: ? - help, Q - select actionShift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 ring mail (almost dead,  100% to hit)  The magic dart hits the orc.  You kill the orc!JOli+#X  (..#    #)    #.# JOli#)###  #.#   #.#   #.#   #.# #.)o   orc  ..KOlijKOlioUo)KOlitq4==62.7 (1 _KOli-KOli/; T ###### gray2 the Conjurer #....##### Deep Elf ##########.....(..# Health: 12/19 ===============--------- ........##.##.###.# Magic: 3/10=======-----------------  #####.##.#...##.# AC: 2Str: 4  #)............#.# EV: 12Int: 24 ###.###.##........#######  SH: 0Dex: 13 KOli; q........#...............#  XL:  3 Next: 76% Place: Dungeon:2 ###.######......@.#####.#  Noise: =--------  Time: 962.7 (0.0)  #.# #.....*### -) Nothing wielded  #.# ###..*## Cast: Magic Dart  #.# #.o##  #.# #)## KOli=  #.# #.) o   orc ###.# #.. #...# .. #...####The magic dart hits the orc. _You kill the orc!Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an orc, wielding a +0 club and wearing a +0 leather armour (100% to hit)LOlie######gray2 the Conjurer#....#####Deep Elf ##########.....(..#Health: 12/19 ===============--------- ........##.##.###.#Magic: 3/10=======-----------------#####.##.#...##.#AC: 2Str: 4#)............#.#EV: 12Int: 24 ###.###.##........#######SH: 0Dex: 13 ........#...............#XL:  3 Next: 76% Place: Dungeon:2 ###.######......@.#####.#LOliJNoise: =--------  Time: 962.7 (0.0)#.# #.....*###-) Nothing wielded#.# ###..*##Cast: Magic Dart#.##.o###.##)###.# #.)o   orc ###.# #.. #...# .. #...####Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineLOli Aim: an orc, wielding a +0 club and wearing a +0 leather armour (100% to hit)  The magic dart hits the orc.  The orc is heavily wounded.LOliqLOli])o.LOli23.7 (1 _LOliLOliLOli<3L ###### gray2 the Conjurer #....##### Deep Elf ##########.....(..# Health: 12/19 ===============--------- ........##.##.###.# Magic: 2/10====--------------------  #####.##.#...##.# AC: 2Str: 4  #)............#.# EV: 12LOli3Int: 24 ###.###.##........#######  SH: 0Dex: 13 ........#...............#  XL:  3 Next: 76% Place: Dungeon:2 ###.######......@.#####.#  Noise: =--------  Time: 963.7 (0.0)  #.# #.....*### -) Nothing wielded  #.# ###..o## Cast: Magic Dart  #.# #..## LOlit4l #.# #)##  #.# #.) o   orc ###.# #.. #...# .. #...#### _The orc is heavily wounded.Aiming: Magic Dart (safe; 1% risk of failure)  LOli4-Press: ? - help, Q - select actionShift-Dir - straight lineAim: an orc, wielding a +0 club and wearing a +0 leather armour (heavilywounded, 100% to hit)LOli(c 6 ###### gray2 the Conjurer #....##### Deep Elf ##########.....(..# Health: 12/19 ===============--------- ........##.##.###.# Magic: 2/10LOli8e ====--------------------  #####.##.#...##.# AC: 2Str: 4  #)............#.# EV: 12Int: 24 ###.###.##........#######  SH: 0Dex: 13 ........#...............#  XL:  3 Next: 76% Place: Dungeon:2 ###.######......@.#####.#  Noise: =--------  Time: 963.7 (0.0)  #.# #.....)### -) Nothing wielded  #.# ###..o## Cast: Magic Dart  #.# #..##  #.# #)##  #.# #.) o  Olie 3m orc ###.# #.. #...# .. #...####Press: ? - help, Q - select actionShift-Dir - straight lineAim: an orc, wielding a +0 club and wearing a +0 leather armour (heavilywounded, 100% to hit)  The magic dart hits the orc.  You kill the orc!LOlih X  (..#    #)    #.# LOlih *###  #.# ###..)##  #.#   #.#   #.#   ..LOliJi LOli9 9)LOli{ r824.7 (1Magic Dart _LOli LOliP MOli)! 3MOli%# MOli|. 3=3===MOlif0 MOli2 MOli+3 MOli8 MOli; MOliT; MOli(= MOli@ ,MOliB MOliI 14=====MOliL j4==MOliBN MOliO ,MOliQ MOliS ,MOliS MOlinU MOliU j5==MOliV MOliY w5=====MOli^ MOlia ,MOlid MOlih ,MOli/j MOlim MOlin 2=MOlio MOlir MOliss 6==6=====MOli?u MOliAx ,MOli| MOlid~ ,MOliB MOliq ,MOli MOli MOli 7===7====MOliÅ MOli ,MOli MOli ,MOlim MOli ,MOli MOli MOli 8==8=====MOli$ MOli ,MOli MOli" ,MOliT MOliţ ,MOli MOli MOli =9=====MOliu MOlis MOli̮ E9==MOlḭ MOli ,MOli MOli޶ ,MOli MOli| P==MOli MOli, MOli n==10/10===MOlih MOli MOli MOli MOli8 MOli8 1 Aim: an orc, wielding a +0 club and wearing a +0 leather armour (heavilywounded, 100% to hit)  The magic dart hits the orc. _You kill the orc!MOli Pings that are here:  a +0 hand axe; a +0 ring mailMOli MOli  _MOli/ MOlii `  Things that are here:  a +0 club; a +0 leather armourMOli! 5 _MOli MOlia MOli ;===MOli MOli MOli MOli BMOli  MOliv B There is an open door here.  MOli XThings that are here:  a +0 falchion; an orc corpseMOli MOli`  _MOliJMOli   Things that are here:  a +0 short sword; a +0 scale mail; an orc corpseMOli MOli  _MOliMOliLMOli,MOliMOli`MOliMOliMOliMOlid&MOli(,MOli*MOlie,MOli.,MOli/MOlil1MOli3MOli3MOli4MOliG;XMOlif<MOlih=,MOli=MOlipCXMOli,H@  There is an open door here.MOli IMOli@I _MOliIMOlirJMOliK,MOlijKMOliWLMOlidT...........+......# ####....####......  #..#<## ##.....#  #....# ##....#.#### ##...#.# ##'## MOliU #.### #.#  #...### #.#  #.#...# #@# -####.# #... ####.#..# #.....wMagic Dart #)....#.# ##....## .#.###### ##.#.# ####.#..# .....MOli4Uw   ribbon worm (asleep)....†#.# #.#.## MOlisU.#.####.# #.#.####.#..#MOlia]21013.7 (49.0)MOli^F-4.7 (50MOlibMOlie^ _A ribbon worm comes into view.NOli{o ...........+......# gray2 the Conjurer ####....####......# Deep Elf  #..#<## ##.....# Health: 19/19 ========================  #....# ##....# Magic: 9/10=====================---  #.#### ##...# AC: 2Str: 4  #.# ##'## EV: 12Int: 24 NOlio  #.### #.# SH: 0Dex: 13  #...### #.# XL:  3 Next: 82% Place: Dungeon:2  #.#...# #@# Noise: ---------  Time: 1014.7 (0.0)  #####.# #..*#NOli/p  -) Nothing wielded ####.#..# #....*w  Cast: Magic Dart #)....#.# ##....## .#.###### ##.#.# ####.#..# .....  w   ribbon worm (asleep) #....†#.# #.#.## .#.####.# #.#.# ####.#..# _There is an open door here. _A ribbon worm comes into view.Aiming: Magic Dart (safe; 1% risk of failure)  NOliYp Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ribbon worm (asleep, 100% to hit)NOli{ ...........+......#gray2 the Conjurer ####....####......#Deep Elf#..#<## ##.....#Health: 19/19 ========================#....# ##....#Magic: 9/10=====================---#.#### ##...#AC: 2NOlii -Str: 4#.###'##EV: 12Int: 24#.####.#SH: 0Dex: 13#...####.#XL:  3 Next: 82% Place: Dungeon:2#.#...##@#Noise: ---------  Time: 1014.7 (0.0)#####.# #..*#-) Nothing wielded ####.#..# #....*wCast: Magic Dart #)....#.# ##....## .#.###### ##.#.# NOliC q####.#..#.....w   ribbon worm #....†#.##.#.## .#.####.##.#.# ####.#..#Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ribbon worm (asleep, 100% to hit)  The magic dart hits the ribbon worm!  The ribbon worm is heavily wounded.NOli3 NOli X.w.NOli5 :=5.7 (1 _NOli̡ NOli OOli...........+......# gray2 the Conjurer ####....####......# Deep Elf  #..#<## ##.....# Health: 19/19 ========================  #....# ##....# Magic: 8/10===================-----  #.#### ##...# AC: 2Str: 4  #.# ##'## EV: 12Int: 24  #.### #.# SH: 0Dex: 13  #...### #.# XL:  3 Next: 82% Place: Dungeon:2  #.#...# #@# Noise: =--------  Time: 1015.7 (0.0)  #####.# #..*#Oli.0;34H -) Nothing wielded ####.#..# #....w.  Cast: Magic Dart #)....#.# ##....## .#.###### ##.#.# ####.#..# .....  w   ribbon worm #....†#.# #.#.## .#.####.# #.#.# ####.#..#The magic dart hits the ribbon worm! _The ribbon worm is heavily wounded.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ribbon worm (moderately wounded, 100% to hit)OOli...........+......#gray2 the Conjurer ####....####......#Deep Elf#..#<## ##.....#Health: 19/19 ========================#....# ##....#OOliMagic: 8/10===================-----#.#### ##...#AC: 2Str: 4#.###'##EV: 12Int: 24#.####.#SH: 0Dex: 13#...####.#XL:  3 Next: 82% Place: Dungeon:2#.#...##@#Noise: =--------  Time: 1015.7 (0.0)OOli3#####.# #..*#-) Nothing wielded ####.#..# #....w.OOli]Cast: Magic Dart #)....#.# ##....## .#.###### ##.#.# ####.#..#.....w   ribbon worm #....†#.##.#.## OOliK~.#.####.##.#.# ####.#..#Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ribbon worm (moderately wounded, 100% to hit)  The magic dart hits the ribbon worm.  The ribbon worm is severely wounded.OOliOOli Aw.OOli0"26.7 (1 _OOli&OOli'OOli...........+......# gray2 the Conjurer ####....####......# Deep Elf  #..#<## ##.....# Health: 19/19 ========================  #....# ##....# Magic: 7/10================--------  #.#### ##...# AC: 2Str: 4  #.# ##'## EV: 12Int: 24  #.### #.# SH: 0Dex: 13 OOlio #...### #.# XL:  3 Next: 82% Place: Dungeon:2  #.#...# #@# Noise: =--------  Time: 1016.7 (0.0)  #####.# #..w# -) Nothing wielded ####.#..# #......  Cast: Magic Dart #)....#.# ##....## .#.###### ##.#.# ####.#..# .....  w   ribbon worm #....†#.# #.#.## OOli.#.####.# #.#.# ####.#..#The magic dart hits the ribbon worm. _The ribbon worm is severely wounded.Aiming: Magic Dart (safe; 1% risk of failure)  OOliBPress: ? - help, Q - select actionShift-Dir - straight lineOOlipzAim: a ribbon worm (severely wounded, 100% to hit)POli? ...........+......# gray2 the Conjurer ####....####......# Deep Elf  #..#<## ##.....# Health: 19/19 ========================  #....# ##....# Magic: 7/10================--------  #.#### ##...# AC: 2Str: 4 POli #.# ##'## EV: 12Int: 24  #.### #.# SH: 0Dex: 13  #...### #.# XL:  3 Next: 82% Place: Dungeon:2  #.#...# #@# Noise: =--------  Time: 1016.7 (0.0)  #####.# #..w#POli -) Nothing wielded ####.#..# #......  Cast: Magic Dart POli'#)....#.# ##....## .#.###### ##.#.# POliJA####.#..# .....  w   ribbon worm #....†#.# #.#.## POlim.#.####.# #.#.# ####.#..#POliAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight linePOliԀAim: a ribbon worm (severely wounded, 100% to hit)  The magic dart hits the ribbon worm.  You kill the ribbon worm!POliO..#  #..#<##    POli     #.# ##'## POliw #.### #.#  POliN #.#  POli #@#   #...#  )POli - POli POli- POli><†#.# POliY POlij POli'.POlihq77.7 (1Magic Dart _POliPOlitPOli} 3POli! POlib' 8===POli( ,POli) POli2* ,POli* POli1 39=====POli2 ,POli}< 510/10=====POli= POli? POli@ ,POliA POlizB POliC POliD ;===POliD POliE POliF ,POlipG POli>I POliKJ POli}J POliM ,POliKN POliO ,POliP POliQ ,POliR POliDS POliBT ,POliT POliW ,POligW POliY N _You now have 105 gold pieces (gained 13).POliZ 3POli![ POliq\ POli] ,POli_ POlis_ POli\` POli` POlia POlia POlic ,POlid POlioe POlibf POlif POlif POliWh POlifl POlil POlin POliqo ,POlip POlizq POli0r ,POlir POlit POliu ,POliu POliv POliw ,POli0x POli;y POliz ,POli{ POli,| POli| POli#} POli-~ POli POli ,POli POli POli POli POli8 POliI POliN ,POli POlid POli\ POli POli POli POli POli' POli POlir POli; POlic POliď POli POli! ,POli\ POli POli ,POliZ POli5 POli4 ,POli POli POli ,POli8 POli, POli ,POli POli POli POli POlim POliܡ POli. ,POli POli POli ,POliܦ POlin POliө ,POli POliݫ POlit ,POli POli) POli ,POli POliY POliy ,POliȳ POli3 POli ,POli POlii POliH ,POli POliӼ POli ,POli POli9 POli L#.#############.#.#######.#.# .####.#..#....................# .#....†#.########.#.#######.### ..#.####.# #.#.# #.# #####.#..# #.#.#######.# POli! [.#.....#.########.#.........# ..#.######...^....########### .#### .######..# .# .#-70.7 (53.0) ## #.......# )....##..#.# .### #...... ..# .....### #.# ....## #.# ##.## ... .# #.# #.# #.#POli POli F-1.7 (54POliY POli * _Found a short sword.QOli©K..#.#############.#.#######.#.#  gray2 the Conjurer .####.#..#....................#  Deep Elf .#....†#.########.#.#######.###  Health: 19/19 ======================== ..#.####.# #.#.# #.#  Magic: 9/10=====================--- #####.#..# #.#.#######.#  AC: 2Str: 4 .#.....#.########.#.........#  EV: 12Int: 24 QOliA..#.######...^....###########  SH: 0Dex: 13 .#### .######..# XL:  3 Next: 87% Place: Dungeon:2 .# #@.#QOli Noise: ---------  Time: 1071.7 (0.0) ## #.......#  -) Nothing wielded )....##..#.#  Cast: Magic Dart .### #...... ..#  .....### #.#  ....## #.#   ##.## ...  QOli .# #.#   #.##.#   _You now have 105 gold pieces (gained 13). _Found a short sword.  QOli Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionQOli36Shift-Dir - straight lineQOlir4QOli5That beam is likely to hit you. Continue anyway? Y - Yes  N - NoROli)IROli XROli _..#.#############.#.#######.#.#gray2 the Conjurer .####.#..#....................#Deep Elf .#....†#.########.#.#######.###Health: 19/19 ======================== ..#.####.##.#.# #.#ROlih_wMagic: 10/10 ======================== #####.#..##.#.#######.#AC: 2Str: 4 .#.....#.########.#.........#EV: 12Int: 24 ..#.######...^....###########ROli_SH: 0Dex: 13 .#### .######..#ROli_XL:  3 Next: 87% Place: Dungeon:2 .##@.#ROli_Noise: ---------  Time: 1071.7 (0.0) ###.......#ROli`-) Nothing wielded)....##..#.#ROli6`#Cast: Magic Dart.### #...... ..#.....### #.#ROli`P....## #.###.##....##.##.##.# _You now have 105 gold pieces (gained 13). _Found a short sword.  ROli`Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionROli aAShift-Dir - straight lineOkay, then.ROlijROlinROlisROliv. _ROli _ROli'XROliyROli)===ROliʿ,ROliX@Found a short sword.  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight lineROlis _Okay, then.  You see here a +0 short sword.ROlieROli _ROliXROliROli-,ROli}ROliROli,ROliqROliROli,ROli#ROliROliROliROliROliROliROliROliROli0ROli,ROliROliROli,ROliROliROliROliROli5ROliVROliB,ROliROliROliROliROliROliROli,ROliROliROli,ROli5ROliROli,ROlidROliROliROliROli%ROliROli,ROliROli ROliROliROliROliROli,ROliAROliROli%ROliqROliROli`ROliROliROliRROliTROlilROliROliyROli%ROli^,ROliROliROliKROliROliROli:ROlipROliROli!ROli]ROliROliROli{ROli ROliM ROli| ROli ROliP ROli ROli ROliQ ROliROliROli2ROliROli:ROli`,ROliROliROli,ROli8ROli-ROli&ROliUROliROliTROliIROliqROliROliROliROliROli*ROliROli,ROliROli<#ROli$,ROli%SOli~SOli3 SOli4 SOliSOli%,SOliJSOli,SOli!SOliSOli,SOli SOliSOli,SOli{SOli7 _You open the door.SOli3SOliSOli@  There is an open door here.SOliESOliz _SOli SOli SOli!SOli["SOli"SOli$SOli%SOli-&SOli&SOli(SOli)SOli)SOlin*SOli-SOli2.SOli^.SOli.SOli07 _You open the door.SOli2SOliM2SOli2SOli5@  There is an open door here.SOliL7SOli7 _SOliq8SOli&=SOli>,SOli?SOliASOliB,SOlieBSOliCSOli6D,SOliDSOliESOliF,SOlidGSOliDHSOli I,SOli`ISOliJSOliL,SOliLSOliNNSOliOOSOliqOSOliOSOliPSOli7QSOliXQSOliQSOliMRSOliSSOli&SSOlieSSOliSSOliT,SOliTSOliUSOli?VSOlibVSOliVSOli8WSOliW,SOliXSOliXSOlivY,SOliYSOliWZSOli[,SOli[SOli7\SOli\SOli\SOli0]SOli]SOlil^,SOli^SOliK_SOli_,SOli>`SOli`SOlivaSOliaSOliaSOliabSOlibSOlicSOliJcSOlicSOlitdSOlidSOlidSOli[eSOlieSOlifSOli8fSOlifSOligSOligSOligSOlihSOliiSOli>iSOliqiSOliIjSOlijSOlikSOliWkSOlilSOlinSOliHnSOlinSOlioSOlipSOlipSOli"qSOlirSOlis,SOlitSOliFuSOliv,SOliuvSOliwSOlix,SOlihySOlizSOli! ####.## #.# # #.# #.### #.# #.... #.# #####SOlia #.# ## ## #.# #. ##.######.# #. #.#.......##.SOli #@#########. ....b...# #.######### SOli|#.Magic Dart ##  SOliԀb   bat (asleep) SOli5SOli1167.7 (96.0)SOlig,8.7 (97SOliSOli$V _A bat comes into view.SOli  ####.## #.# # gray2 the Conjurer #.# #.### Deep Elf #.# #.... Health: 19/19 ========================SOli O #.# ##### Magic: 9/10=====================--- #.# ## AC: 2Str: 4 SOli. _## #.# #. EV: 12Int: 24 ##.######.# #. SH: 0Dex: 13 SOliփ `#.#.......# #. XL:  3 Next: 87% Place: Dungeon:2 #@######## #. Noise: ---------  Time: 1168.7 (0.0) ....b**.# #. -) Nothing wielded ######### #. Cast: Magic Dart ## SOli  b   bat (asleep) _There is an open door here. SOli) _A bat comes into view.Aiming: Magic Dart (safe; 1% risk of failure)  SOlis Press: ? - help, Q - select actionShift-Dir - straight lineAim: a bat (asleep, 100% to hit)SOli% ####.## #.# # gray2 the Conjurer #.# #.### Deep Elf #.# #.... Health: 19/19 ======================== SOli9&#.# ##### Magic: 9/10=====================--- #.# ## AC: 2Str: 4 ## #.# #. EV: 12Int: 24 SOlie&##.######.# #. SH: 0Dex: 13 SOli&#.#.......# #. XL:  3 Next: 87% Place: Dungeon:2 SOli&#@######## #. Noise: ---------  Time: 1168.7 (0.0) SOli&B....b...# #. -) Nothing wielded ######### #. Cast: Magic DartSOli&% ## SOli ' b   bat (asleep)SOliG'Aiming: Magic Dart (safe; 1% risk of failure)  SOli'Press: ? - help, Q - select actionShift-Dir - straight lineAim: a bat (asleep, 100% to hit)  The magic dart hits the bat.  You kill the bat!SOlis+\ ####.## #.#  #.#  #.#  #.# SOli+ #.#  ## #.#      SOli+  SOli,....†**.#   SOli9,  SOli],@ SOli~,)TOlip(..TOliuy9=9.7 (1Magic Dart _TOliSyTOli{TOliITOliBTOli.XTOli~Q10/10===TOliTOli\TOli,TOliR,TOli,TOliwTOliTOli,TOliTOliTOliTOli;===TOliTOliTOli,TOliTOliTOli<TOli_TOliTOliTOli~,TOli$TOliMTOliTOliTOlioTOliiTOli,TOli?TOliTOli8 ,TOli TOli< _  You see here a bat corpse.TOli, b #.# #+ #.# #. #.# ##. #.# TOli ## ##.# ### #.# ...#... ##.######.# J...... #.#.......# ##.#...####.######## .......@†...#  -TOli ##.##########  Magic Dart J   endoplasm (asleep) TOliM TOli= 0823.0)TOli" F-3.7 (14TOli' TOli) ] _An endoplasm comes into view.UOliNc #.# # gray2 the Conjurer #+ #.# # Deep Elf #. #.# # Health: 19/19 ======================== #. #.#  Magic: 9/10=====================--- ## ##.# ### #.#  AC: 2Str: 4UOlic ...#... ##.######.#  EV: 12Int: 24 J***... #.#.......#  SH: 0Dex: 13 ##.#***####.########  XL:  3 Next: 89% Place: Dungeon:2 UOli d.......@†...#  Noise: ---------  Time: 1183.7 (0.0) ##.##########  -) Nothing wielded UOliLd Cast: Magic Dart  J   endoplasm (asleep)UOliwdYou see here a bat corpse. _An endoplasm comes into view.UOlid Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineUOli\eDAim: an endoplasm (asleep, 100% to hit)UOli#.# # gray2 the Conjurer#+#.# # Deep Elf#.#.# # Health: 19/19 ========================#.#.#Magic: 9/10=====================---## ##.# ### #.#AC: 2Str: 4...#... ##.######.#EV: 12Int: 24J***... #.#.......#SH: 0Dex: 13##.#***####.########XL:  3 Next: 89% Place: Dungeon:2.......@†...#Noise: ---------  Time: 1183.7 (0.0)##.##########-) Nothing wieldedCast: Magic DartJ   endoplasmOli6dAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The magic dart hits the endoplasm.  The endoplasm is moderately wounded.UOliyPress: ? - help, Q - select action  Shift-Dir - straight line  Aim: an endoplasm (asleep, 100% to hit)  The magic dart hits the endoplasm.  The endoplasm is moderately wounded.The endoplasm quivers.UOli~0.J.....UOliu:=4.7 (1 _UOli]UOli6UOliʾ  #.# # gray2 the Conjurer #+ #.# # Deep Elf #. #.# # Health: 19/19 ======================== #. #.#  Magic: 8/10===================----- ## ##.# ### #.#  AC: 2Str: 4 ...#... ##.######.#  EV: 12Int: 24 .J**... #.#.......#  SH: 0Dex: 13 ##.#***####.########  XL:  3 Next: 89% Place: Dungeon:2 .......@†...#  Noise: =--------  Time: 1184.7 (0.0) ##.Oli 0m##########  -) Nothing wielded  Cast: Magic Dart  J   endoplasmThe endoplasm is moderately wounded. _The endoplasm quivers.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (moderately wounded, 100% to hit)VOliU #.# # gray2 the Conjurer #+ #.# # Deep Elf #. #.# # Health: 19/19 ======================== #. #.#  Magic: 8/10===================----- ## ##.# ### #.#  AC: 2Str: 4 VOli[Vc...#... ##.######.#  EV: 12Int: 24 .J..... #.#.......#  SH: 0Dex: 13 ##.#...####.########  XL:  3 Next: 89% Place: Dungeon:2 .......@†...#  Noise: =--------  Time: 1184.7 (0.0) ##.##########  -) Nothing wielded  Cast: Magic Dart  J   endoplasmVOliWAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (moderately wounded, 100% to hit)  The magic dart hits the endoplasm.  You kill the endoplasm!VOliZq #.#  #+ #.#  #. #.#  #. #.#  VOli[ ## ##.# ### #.#   ##.  VOli([..**... #.#.  ##.#***  VOliS[<    VOliu[* VOli[VOli[)VOli/......VOlidr915.7 (1Magic Dart _VOlizVOliVOlik VOli VOli VOli3 ,VOli 9==VOli% VOliC VOli VOlij ,VOli VOli ,VOliL VOli P==VOlil VOli VOli VOli J10/10===VOliJ VOli VOliX ,VOli VOli) VOli ,VOliM VOli+ VOli ,VOliS VOliW VOli VOli ;===VOli VOli2 VOlid VOli VOli VOli- VOlin ,VOli VOlia VOli VOli VOli VOli VOli & ####. #. #+# #. #.# #. #.# #.#########.## ### #.VOli .#...####.######..............##.#........######@#...####.#######-994.0).(...........†...########.###########.##.#..# ###VOli VOli! H-200.7 (15VOli& VOli) % _Found 6 stones.WOli ####. gray2 the Conjurer #. Deep Elf #+# #. Health: 19/19 ======================== #.# #. Magic: 9/10=====================--- #.# #. AC: 2Str: 4 .#########.## ### #. EV: 12Int: 24 WOlib........#...####.######. SH: 0Dex: 13 .............##.#....... XL:  3 Next: 91% Place: Dungeon:2 .######@#...####.####### Noise: ---------  Time: 1200.7 (0.0) .(...........†...#  -) Nothing wielded #######.##########  Cast: Magic Dart WOli4#.# #.# ..#  ###      _You kill the endoplasm! WOliN-_Found 6 stones.  WOlichAiming: Magic Dart (safe; 1% risk of failure)  WOliyPress: ? - help, Q - select actionShift-Dir - straight lineWOliWOli.WOliwThat beam is likely to hit you. Continue anyway? WOliBIY - Yes  N - NoXOliXOli%XOlib+####. gray2 the Conjurer#. Deep Elf#+##. Health: 19/19 ========================#.##. Magic: 10/10 ========================#.##. AC: 2Str: 4XOli+.#########.## ### #. EV: 12Int: 24........#...####.######. SH: 0Dex: 13.............##.#....... XL:  3 Next: 91% Place: Dungeon:2XOli,L.######@#...####.####### Noise: ---------  Time: 1200.7 (0.0).(...........†...#-) Nothing wielded#######.##########Cast: Magic Dart#.#XOliy,-#.#..####     _You kill the endoplasm! XOli,_Found 6 stones.  Aiming: Magic Dart (safe; 1% risk of failure)  XOli,Press: ? - help, Q - select actionShift-Dir - straight lineOkay, then.XOli,XOli5XOli:XOli?XOliA. _XOli` XOli.a XOlib XOlid XOlig XOlij P _XOlil XOli/l XOlil XOlin XOlio XOlip XOlip XOlir XOlit XOliEt ;===XOlit XOliu XOliyv XOliv XOliw XOlix XOliy XOli z XOliz XOlix| XOli} XOli} XOli~ XOli XOli ,XOli! XOliӅ XXOli XOli2 XOlii XOli5 XOliي XOliz BXOli XOli. ,XOli XOli( XOliu XOli XOlix XOliA XOli ,XOlis XOliN XOliZ XOli XOli- XOliН XOliJ XOli XOli< BXOli XOliv XOli<      ##   XOli Z.# #+#  #.# #.#   .. #.# XOli   #.#####.#########.## #   #..<.$.........#...####   #@.............##.18.7 (18.0)   #..######.#...#### XOli  #..(...........†..  XOli" e.#######.########  .XOliC 3#.#  XOlia #.#######.#  .........#XOli e ########### XOli XOli ,9.7 (19XOli$  _Found 6 stones.  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line _Okay, then. _Found a stone staircase leading up.YOli6  gray2 the Conjurer  Deep Elf ##  Health: 19/19 ======================== .# #+#  Magic: 9/10=====================--- #.# #.#  AC: 2Str: 4 .. #.#  EV: 12Int: 24 YOli#.#####.#########.## # SH: 0Dex: 13 #..<.$.........#...#### XL:  3 Next: 91% Place: Dungeon:2 #@.............##. Noise: ---------  Time: 1219.7 (0.0) YOliʦ#..######.#...#### -) Nothing wielded YOli#..(...........†.. Cast: Magic Dart #.#######.######## #.# #.#  #.#######.#   #.........#   ###########     _Okay, then. _Found a stone staircase leading up.  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineZOligZOlin gray2 the Conjurer  Deep Elf  ##Health: 19/19 ========================  .##+#Magic: 10/10 ========================  #.##.#AC: 2Str: 4  ZOlin..#.#EV: 12Int: 24  #.#####.#########.## # SH: 0Dex: 13  ZOli o5#..<.$.........#...#### XL:  3 Next: 91% Place: Dungeon:2  #@.............##. Noise: ---------  Time: 1219.7 (0.0)  ZOli/o#..######.#...#### -) Nothing wielded  #..(...........†.. Cast: Magic Dart  ZOliRo#.#######.########  #.# #.#  ZOlivo^#.#######.#  ZOlio{#.........#  ########### ZOlio_  _Okay, then. ZOlio_Found a stone staircase leading up.  Aiming: Magic Dart (safe; 1% risk of failure)  ZOliNpPress: ? - help, Q - select actionShift-Dir - straight lineZOliw:Okay, then.ZOliyZOliz~ZOli}. _ZOli3ZOliZOliZOliZOliP _ZOliu,ZOliZOli,ZOli9ZOliFound a stone staircase leading up.  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line _Okay, then. _You now have 117 gold pieces (gained 12).ZOliZOli ;===ZOliZOliHZOliJ,ZOli#ZOliZOliZOliZOliZOli3ZOli ZOli ZOli ZOli ZOliM,ZOliZOli]ZOliZOliZOliZOli3ZOli,ZOliFZOliZOli,,ZOliZOliZOli,ZOliZOli;!ZOli",ZOli#ZOli%ZOliR'ZOlip'ZOli&(ZOliN)ZOli*,ZOli+ZOli-ZOliF/ZOlid/ZOli/ZOliQ1ZOli2ZOli2ZOli2ZOli4ZOli@# ##### .#.. #. #.. ##.### +# #.. ....# ... #.. #.#.# .... #.. ##.#.## ..... ##. # #.....####ZOliAa ####.. #.#.......@' +.... #.......####...... ####.. ####.##.## ..... ##Magic Dart #.......# ....  #.##.##.## .K. #.#...# #+# K   kobold (asleep) #...#.# #.# ###...# #.# #.#####.#########.## ###ZOliNJ 36.7 (17.0)  You open the door.ZOliT,7.7 (18ZOliYZOli^u _A kobold comes into view. It is wielding a +0 dagger.[Oli . #.  +#  ....# ...  #.#.# ....  ##.#.## .....  # #.....####......  [Oli{#.#.......@'......  #.......####......  ####.##.## .....  .# ....  .## .K.  #.#...# #+#  #...#.# #.#  ###...# #.#  . ### [Oli . #.  +#  ....# ...  #.#.# ....  ##.#.## .....  # #.....####......  #.#.......@'......  #.......####......  ####.##.## .....  .# ....  .## .K. #.#...# #+#  [Oli#...#.#  ###...#  . [Oli#[Oli[Oli[Oli] _A kobold is nearby![OliWE ##### gray2 the Conjurer .#.. Deep Elf #.#.. Health: 19/19 ======================== ##.### +# #.. Magic: 9/10=====================--- ....# ... #.. AC: 2Str: 4 [Oli#.#.# .... #.. EV: 12Int: 24 ##.#.## ..... ##. SH: 0Dex: 13 # #.....####...... ####.. XL:  3 Next: 91% Place: Dungeon:2 [Oli#.#.......@*...... +..... Noise: ---------  Time: 1237.7 (0.0) [OliQ#.......####*..... ####.. -) Nothing wielded ####.##.## **... ##. Cast: Magic Dart [Olir#.......# .*.. ## [Oli'1#.##.##.## .K.  #.#...# #+#  K   kobold (asleep) [OliDJ#...#.# #.#  ###...# #.#  [OliZ#.#####.#########.## ### _A kobold comes into view. It is wielding a +0 dagger. [Oliq_A kobold is nearby!Aiming: Magic Dart (safe; 1% risk of failure)  [OliPress: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (asleep, 100% to hit)[Oliw  ##### gray2 the Conjurer .#.. Deep Elf [OliXx 7#.#.. Health: 19/19 ======================== ##.### +# #.. Magic: 9/10=====================--- ....# ... #.. AC: 2Str: 4 [Olix #.#.# .... #.. EV: 12Int: 24[Olix  ##.#.## ..... ##. SH: 0[Olix <Dex: 13 [Olix # #.....####...... ####.. XL:  3 Next: 91% Place: Dungeon:2 [Oliy #.#.......@'...... +..... Noise: ---------  Time: 1237.7 (0.0) #.......####...... ####.. -) Nothing wielded [OliAy ####.##.## ..... ##. Cast: Magic Dart #.......# .... ##[Olidy 1 #.##.##.## .K.  #.#...# #+#  K   kobold (asleep)[Oliy r #...#.# #.#  ###...# #.#  #.#####.#########.## ### [Oliy Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line[Oliz Aim: a kobold, wielding a +0 dagger (asleep, 100% to hit)  The magic dart hits the kobold.  You kill the kobold![Oli~  . #.  +# [Oli  ....# ...  #.#.# ....   .....  # [OliI \  *  [Olin D*.....  [Oli w.## **...  [Oli s.# .*..  [Oli g.## .)[Oli U #.#...# [Oli K #...#.# [Oli& U ###...# [OliD ' .[Olib ( [Oli 9'....[Oli y2=8.7 (1Magic Dart _[OliC [Oli \Oli\Oli310/10===\Oli\Oli,\Oli\Oli@  There is an open door here.\Oli$#####.. #..#. #..##.### #+## #......# #...## #..\OliS%#.#.# #.....# #..##.#.## ##..##.### #.....####..####...##.#........'@......S +..-\Oli%#.......####..####...#####.##.## ##..##.##Magic Dart\Oli%#.......# #.....# ###.##.##.## #.).###\Oli&#.#...# #+## # S   ball python (constriction, asleep)#...#.# #.# ####...# #.# ##.#####.##\OliF&k.## ### #\OliL.,42.7 (4\Oli.E-3.7 (5\Oli4\Olib7^ _A ball python comes into view.\Oli  #####.# gray2 the Conjurer .#.... Deep Elf #.#.... Health: 19/19 ======================== ##.### #+## #.... Magic: 9/10=====================---\Oli h ....# #...## #.... AC: 2Str: 4 #.#.# #.....# #.... EV: 12Int: 24 ##.#.## ##....... ##.## SH: 0Dex: 13 \Oli  # #.....####........ ####...# XL:  3 Next: 92% Place: Dungeon:2 \Oli7 [ #.#........'@******S +....... Noise: ---------  Time: 1243.7 (0.0)  #.......####........ ####...# -) Nothing wielded  ####.##.## ##....... ##.## Cast: Magic Dart  #.......# #.....# ####  #.##.##.## #.).## # \Oli 0#.#...# #+## # S   ball python (constriction, asleep) #...#.# #.# # ###...# #.# # \Oli # #.#####.#########.## ### #There is an open door here. _A ball python comes into view.Aiming: Magic Dart (safe; 1% risk of failure)  \Oli= Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (asleep, 100% to hit)]Oli #####.# gray2 the Conjurer .#.... Deep Elf ]Oli|#.#.... Health: 19/19 ======================== ##.### #+## #.... Magic: 9/10=====================--- ....# #...## #.... AC: 2Str: 4 #.#.# #.....# #.... EV: 12Int: 24 ##.#.## ##....... ##.## SH: 0Dex: 13 ]Oli # #.....####........ ####...# XL:  3 Next: 92% Place: Dungeon:2  #.#........'@......S +....... Noise: ---------  Time: 1243.7 (0.0)  #.......####........ ####...# -) Nothing wielded ]Oli? ####.##.## ##....... ##.## Cast: Magic Dart  #.......# #.....# ####  #.##.##.## #.).## # ]Olit#.#...# #+## # S   ball python (constriction, asleep) #...#.# #.# # ]OliI###...# #.# #  #.#####.#########.## ### #]OliAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action]Oli Shift-Dir - straight line]OlipAim: a ball python (asleep, 100% to hit)  The magic dart hits the ball python.  ]Oli 9You kill the ball python!]Oli  . #. ]Oli  #+##  ....#   #.#.#    ]Oli4   #   ******.            ]OliK b  #+## ]Oli` 4 ]Oli  #.#    #.#    ]Oli [ ###  ]Oli;,.......]OliYy4=4.7 (1Magic Dart _]Oliӝ]Oli]Oli)*J10/10===]Oli|-]Oli.,]Oli0]Oli3]OliV5,]Oli`6]Oli(:]Oli;,]Oli<]Oli?]Oli@]Oli.A;===]OliA]OliC]Oli-E]Oli^E]OliE]OlioH7 _You open the door.]Oli J]OliIJ]OliJ]Oli O@  There is an open door here.]OliP]Oli(Q _]OliQ]OliS]Oli=U,]OliU]OliW]OliY,]OliY]Oli\]Oliw^]Oli^]Oli]_]Olia]Olib,]Olilc]Olid]Olif,]Olizg]Olixi]OliJk,]Olik]Oli1n]Olio,]Oligp]Oliq]Oli*s,]Olis]Oliv]Oliw]Oliw]Olix]Oli:z]Olii{,]Oli|]Oli@~]Olix,]Oli]Oliz]Oli".####. #. #..#.## ## ######### #. .. ..#.#.# #.#..#.##]Oli& ...# ># #.#.####  #..# ####.##### #...#  #..###..# #.### -65.7 (21.0)####..##...#.###.# #.#  #.........#.#.# #.# #.#  .##........#.###.###.# ##...#####.>.......#.######..## #####.#####.........# #.....#]Oli)########.# #.....## ## ##'## #......# ]Oli<]OlihF-6.7 (22]Oli]Oliw; _Found a stone staircase leading down.]OliZ3]Oli3]Oli-4]Oli[6]Oli7]Oli}:,]Oli:]Oli<]Oli;<]Oli<]Oli+>]Oli?]Oli@]Oli@^Oli5R  There is a stone staircase leading down here.^Oli^Olii5 _^Oli^OliA,^Oli^Oli ^Oli ,^Oli ^Oli~ ^Oli^Oli^Oli[^Oli  There is a stone staircase leading down here. _^Oli^Oli^OliH X^Oliw$^Oli%^Oli%,^Oli&^Oli&^Oli',^Oli(^Oli(^Oli),^Oli*^Oliq,^Oli,3..# #.. #...  .^Oli3########## ##......... ########.# #.#######. ..J......# #># #. #@.# ####.##### #. #..###........# #. #####..##...#.###.# #.Magic Dart ^Oli3#.........#.#.# #.# #. ...##........#.###.###. # ##...#####.>....... J   endoplasm (asleep) .######..## #####.#### . .........# #.....# ^OliB4 #. ########.# #.....##^Oli:-82.7 (16^Oli;,3.7 (17^Oli_?^OliB] _An endoplasm comes into view.^OliXa   gray2 the Conjurer ..#  Deep Elf #..  Health: 19/19 ======================== #...  Magic: 9/10=====================--- ... ########## AC: 2Str: 4 #.# #......... EV: 12Int: 24 ########.# #.#######. SH: 0Dex: 13 ..J****..# #># #. XL:  3 Next: 94% Place: Dungeon:2 #@.# ####.##### #. Noise: ---------  Time: 1283.7 (0.0) #..###........# #. -) Nothing wielded #####^Oli|b [40m..##...#.###.# #. Cast: Magic Dart #.........#.#.# #.# #. ...##........#.###.###. # ##...#####.>....... J   endoplasm (asleep) .######..## #####.####  . .........# #.....#  #. ########.# #.....## _There is a stone staircase leading down here. _An endoplasm comes into view.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)^Oli< gray2 the Conjurer..#Deep Elf#..Health: 19/19 ========================#...Magic: 9/10=====================---... ########## AC: 2Str: 4#.# #......... EV: 12Int: 24########.# #.#######. SH: 0Dex: 13..J****..# #># #. XL:  3 Next: 94% Place: Dungeon:2^Oli > P#@.# ####.##### #. Noise: ---------  Time: 1283.7 (0.0)#..###........# #. -) Nothing wielded#####..##...#.###.# #. Cast: Magic Dart#.........#.#.# #.# #....##........#.###.###.# ##...#####.>....... J   endoplasm.######..## #####.####. .........##.....##. ########.##.....##Aiming: Magic Dart (safe; 1% risk of failure)  ^Oli> 5Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The magic dart hits the endoplasm.  The endoplasm is almost dead.^Oli Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: an endoplasm (asleep, 100% to hit)  The magic dart hits the endoplasm.  The endoplasm is almost dead.  The endoplasm quivers.^Oli *.J...^Oli :=4.7 (1 _^OliR ^Oli _Oliė  gray2 the Conjurer ..#  Deep Elf #..  Health: 19/19 ======================== #...  Magic: 8/10===================----- ... ########## AC: 2Str: 4 #.# #......... EV: 12Int: 24 ########.# #.#######. SH: 0Dex: 13 ...J***..# #># #. XL:  3 Next: 94% Place: Dungeon:2 #@.# ####.##### #. Noise: =--------  Time: 1284.7 (0.0) #..###........# #. -) Nothing wielded ####[_Oli740m#..##...#.###.# #. Cast: Magic Dart #.........#.#.# #.# #. ...##........#.###.###. # ##...#####.>....... J   endoplasm .######..## #####.####  . .........# #.....#  #. ########.# #.....##The endoplasm is almost dead. _The endoplasm quivers.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (almost dead, 100% to hit)_OliՓ*  gray2 the Conjurer ..#  Deep Elf _Oli#..  Health: 19/19 ======================== #...  Magic: 8/10===================----- ... ########## AC: 2Str: 4 #.# #......... EV: 12Int: 24 ########.# #.#######. SH: 0Dex: 13 ...J.....# #># #. XL:  3 Next: 94% Place: Dungeon:2 #@.# ####.##### #. Noise: =--------  Time: 1284.7 (0.0) _OliҕE#..###........# #. -) Nothing wielded #####..##...#.###.# #. Cast: Magic Dart #.........#.#.# #.# #. ...##........#.###.###. # ##...#####.>....... J   endoplasm .######..## #####.####  . .........# #.....#  #. ########.# #.....##Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (almost dead, 100% to hit)  The magic dart hits the endoplasm!  You kill the endoplasm!_Olic ..# _Oli5 #..  #...  ...  #.# #.  #. ....***..# #>#  #@.# ####.#####  ......#  .. _OliB ..#.#.# #.#  # >     .     #.   _Oli& )...._Oli+ q85.7 (1Magic Dart __Oli/ _Oli1 _Oli| 3_Oli} _Oliy _Oliۂ 9==_Oli3 _OliĄ ,_OliW _Oli ,_Oli _Oli2 _Oli_ _Oli _Oli| _Oli o10/10=====_OliW _Oli( _Oli ,_Oli _OliH _Oli _OliВ _Oli7 _Olid _Olix _Oli _Oli0 _Oli _Oli Q===_Oli| _Oli' _Oli ....##.##. ..###.. ..# .... ##..# #[##..##...# ############# #.........#-90.0).########.# #.#######.#..........# #># #.#.#######..# ####.##### #. #..###........# #.#####..##...#.###.# #.# #.........#.#.# #.# #. ...##........#.###.###.# # ##...#####.>......._OliU _Oli F-6.7 (11_Oli _Oli| - _Found a leather armour.`Oli[  gray2 the Conjurer .... # Deep Elf # ... # Health: 19/19 ======================== #. ..# # Magic: 9/10=====================--- #.. ..# # AC: 2Str: 4 .... ##..# # EV: 12Int: 24 [##..##...# # SH: 0Dex: 13 .........# ########### XL:  3 Next: 98% Place: Dungeon:2 #@# #.........# Noise: ---------  Time: 1296.7 (0.0) .########.# #.#######.#`OliT -) Nothing wielded ..........# #># #.# Cast: Magic Dart .#######..# ####.##### #.. #..###........# #.# #####..##...#.###.# #.#  #.........#.#.# #.# #.#  ...##........#.###.###.#  # ##...#####.>.......#  _You kill the endoplasm! _Found a leather armour.  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineaOli aOligray2 the Conjurer....# Deep Elf#...# Health: 19/19 ========================#...## Magic: 10/10 ========================#.. ..## AC: 2Str: 4.... ##..## EV: 12Int: 24[##..##...## SH: 0Dex: 13.........# ########### XL:  3 Next: 98% Place: Dungeon:2#@# #.........# Noise: ---------  Time: 1296.7 (0.0).########.# #.#######.# -) Nothing wielded..........# #># aOli#.# Cast: Magic Dart.#######..# ####.##### #..#..###........# #.######..##...#.###.# #.# #.........#.#.# #.# #.# ...##........#.###.###.# # ##...#####.>.......#  _You kill the endoplasm! _Found a leather armour.  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineaOli:Okay, then.aOli!aOli&aOli). _aOli3aOlivaOliFaOliaOliP _aOli@,aOliaOliaOli3aOliaOliaOliaOli'aOliq;===aOliͧaOliaOli˪,aOli/aOliaOli,aOliNaOliQaOlikaOliaOli'aOliƱaOli[,aOli*aOliaaOli,aOliaOlihaOli,aOliBaOliaOli,aOliaOliaOliFaOliqaOliHaOli aOliaOliaOliaOli~aOli,aOliaOliaOli7,aOliaOliaOli#......[..#... .S........ ........### ......   ....#   ...   #.## ##@## #. ##...####..###....### Magic DartaOliO7.........#....####.........#........ ####..###......### #. S   ball python (constriction, asleep)#. ##...### #.#.. ##..# #..... ##..# #.aOli311.7 (15.0) _Found a leather armour.  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line _Okay, then.  A ball python comes into view.aOli,2.7 (16aOliaOliI+ _Found a plate armour.bOli  gray2 the Conjurer #......[..# ...# Deep Elf .S....... .... Health: 19/19 ======================== .*...... #### Magic: 9/10=====================--- .*.... AC: 2Str: 4 *...# EV: 12Int: 24 *.. SH: 0Dex: 13 #*# XL:  3 Next: 98% Place: Dungeon:2 # ##@## Noise: ---------  Time: 1312.7 (0.0) #. ##...#bOliN -) Nothing wielded ###..###....###  Cast: Magic Dart .........#....####  .........#........ ## ###..###......### #. S   ball python (constriction, asleep) #. ##...### #. #.. ##..# #. .... ##..# #.A ball python comes into view. _Found a plate armour.  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (asleep, 100% to hit)cOliSgray2 the Conjurer#......[..#...# Deep Elf.S........... Health: 19/19 ========================........#### Magic: 9/10=====================---......AC: 2Str: 4....#EV: 12Int: 24...SH: 0Dex: 13#.#XL:  3 Next: 98% Place: Dungeon:2# ##@##Noise: ---------  Time: 1312.7 (0.0)#. ##...#-) Nothing wielded###..###....###cOliTCast: Magic Dart.........#....####.........#........#####..###......####. S   ball python (constriction, asleep)#. ##...####.#.. ##..##..... ##..##.Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  You miscast Magic Dart.  You are very lightly contaminated with residual magic.  Nothing appears to happen.cOliWY`3.7 (1Contam _cOli_cOliacOli!   gray2 the Conjurer #......[..# ...# Deep Elf .S....... .... Health: 19/19 ======================== .*...... #### Magic: 8/10===================----- .*.... AC: 2Str: 4 *...# EV: 12Int: 24 *.. SH: 0Dex: 13 #*# XL:  3 Next: 98% Place: Dungeon:2 # ##@## Noise: ---------  Time: 1313.7 (0.0) #. ##...#cOli=  -) Nothing wielded ###..###....###  Cast: Magic Dart .........#....####  Contam  .........#........ ## ###..###......### #. S   ball python (constriction, asleep) #. ##...### #. #.. ##..# #. .... ##..# #.You are very lightly contaminated with residual magic. _Nothing appears to happen.  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (asleep, 100% to hit)cOli  gray2 the Conjurer #......[..# ...# Deep Elf .S....... .... Health: 19/19 ======================== ........ #### Magic: 8/10===================----- ...... AC: 2Str: 4 ....# EV: 12Int: 24 ... SH: 0Dex: 13 #.# XL:  3 Next: 98% Place: Dungeon:2 # ##@## Noise: ---------  Time: 1313.7 (0.0) #. ##...# -) Nothing wielded ###..###.cOlihv[30m...###  Cast: Magic Dart .........#....####  Contam  .........#........ ## ###..###......### #. S   ball python (constriction, asleep) #. ##...### #. #.. ##..# #. .... ##..# #.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The magic dart hits the ball python.  You kill the ball python!cOli   .†  .*  cOli<.*.... *...# *.. #*# # ##@## #. cOli        cOlio #.   cOli+} #.. ##..#   .... ##..#  dOli;.....dOli5 dOliB(igray2 the Conjurer#......[..#...# Deep Elf.†........... Health: 19/19 ========================........#### Magic: 8/10dOli(9===================-----......AC: 2Str: 4....#EV: 12Int: 24...SH: 0Dex: 13#.#XL:  3 Next: 100% Place: Dungeon:2# ##@##Noise: =--------  Time: 1314.7 (1.0)dOli)#. ##...#-) Nothing wielded###..###....###Cast: Magic Dart.........#....####Contam .........#........dOli)a#####..###......####. #. ##...####. #.. ##..##. .... ##..##. dOli)Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The magic dart hits the ball python. _You kill the ball python!dOli*e  You have reached level 4!dOli5/  --more--eOli) p24/241--54 0% eOlin eOlix P _You feel clever.fOlit>3fOli>fOliAfOliB$ _fOliGx9==fOliGfOli:LBfOliM,fOliNfOliR>fOlirSfOliVZ _Your magical contamination has completely faded away.fOliV:==fOliXfOliZ=10/11fOlifZ)==fOliG[fOli[],fOlic^fOli`,fOliafOlirf,fOliugfOlii1=====fOlijfOlimnfOli p,fOlipfOliqfOlis,fOlisfOli6vfOli ##...##   ##.....## #### # #......[..#.....+.†.......+...#..........######.#.......# .......@..#-273.0) (##..##...# ... ##.##  # ##.## #. ##.# ###..###....###  .........#....####fOli .........#........ ####..###......### #fOlifOliUF-8.7 (14fOlifOli2 _Found 5 atropa-tipped darts.gOli^.3gOli0gOli3gOlir6gOli:Q===gOliE<gOlip>,gOli?gOliCgOliE,gOlitGgOliGIgOliZK,gOli[LgOliNgOlifPgOliPgOliQgOliT7 _You open the door.gOliV3gOliXgOli0]@  There is an open door here.gOli?_gOli_ _gOliz`gOliobgOlid,gOliegOliihgOliu# .# # .# ###+## w. ###...## .#  ###.....## .## ######.......## ..#.###..# #......[..####........######....+.†.......'..@................#..........####....#########...##.#.......## #.#.##..#<Magic Dart  gOliiv..........## #.#K# #....(##..##...# ###.###.... ##.## #.#w   dart slug (asleep)  #.. ##.###.### K   kobold (asleep)#. ##...##...# ##..###....####.#..gOliɆ236.7 (8.0)gOliI+7.7 (9gOligOli`h _A dart slug and a kobold come into view.gOli  # gray2 the Conjurer .# # Deep Elf .# # Health: 24/24 ======================== ##+## w. # Magic: 10/11 =====================--- ##...## *# # AC: 2Str: 4  ##.....## *## # ### EV: 12Int: 25  ##.......## *.#.### #.. SH: 0Dex: 13  # #......[..####*.......######.. XL:  4 Next:  0% Place: Dungeon:2 gOli  ..+.†.......'..@................ Noise: ---------  Time: 1337.7 (0.0)  #..........####....#########...[39;49m -) Nothing wielded  ##.#.......## #.#.# #..#< Cast: Magic Dart  ..........## #.#K# #....  (##..##...# ## #.###  .... ##.###.#  w   dart slug (asleep)  #.. ##.###.### K   kobold (asleep)  #. ##...##...# ##..###....####.#.. _There is an open door here. _A dart slug and a kobold come into view.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a dart slug (asleep, 100% to hit)hOli"# gray2 the Conjurer.## Deep Elf.## Health: 24/24 ========================##+##w.# Magic: 10/11 =====================---##...## *## AC: 2Str: 4##.....## *## #### EV: 12Int: 25##.......## *.#.####.. SH: 0Dex: 13  # #......[..####*.......######.. XL:  4 Next:  0% Place: Dungeon:2  ..+.†.......'..@................ Noise: ---------  Time: 1337.7 (0.0)hOli#[10;3H#..........####....#########... -) Nothing wielded  ##.#.......## #.#.##..#< Cast: Magic Dart  ..........## #.#K# #....(##..##...####.###.... ##.###.#w   dart slug  #.. ##.###.### K   kobold (asleep)#. ##...##...# ##..###....####.#.. _There is an open door here. _A dart slug and a kobold come into view.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a dart slug (asleep, 100% to hit)hOlié!A dart slug and a kobold come into view.  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a dart slug (asleep, 100% to hit)  The magic dart hits the dart slug but does no damage.hOli^.w...hOlig:=8.7 (1 _hOlihOlinhOli5, # gray2 the Conjurer .# # Deep Elf hOliT.# # Health: 24/24 ======================== ##+## .. # Magic: 9/11===================----- ##...## w# # AC: 2Str: 4 hOli  ##.....## *## # ### EV: 12Int: 25  ##.......## *.#.### #.. SH: 0Dex: 13 hOli3J # #......[..####*.......######.. XL:  4 Next:  0% Place: Dungeon:2 hOlig ..+.†.......'..@................ Noise: =--------  Time: 1338.7 (0.0)  #..........####....#########... -) Nothing wielded  ##.#.......## #.#.# #..#< Cast: Magic Dart hOli ..........## #.#K# #....  (##..##...# ## #.###  .... ##.##hOli#.#  w   dart slug  #.. ##.##hOli Y#.### K   kobold (asleep)  #. ##...##...# ##..###....####.#..Aim: a dart slug (asleep, 100% to hit) _The magic dart hits the dart slug but does no damage.  hOliP>Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a dart slug (100% to hit)hOlim # gray2 the Conjurer.## Deep Elf.## Health: 24/24 ========================##+##..# Magic: 9/11===================-----##...## w## AC: 2Str: 4##.....## *## #### EV: 12Int: 25##.......## *.#.###hOli8n S#.. SH: 0Dex: 13  # #......[..####*.......######.. XL:  4 Next:  0% Place: Dungeon:2  ..+.†.......'..@................ Noise: =--------  Time: 1338.7 (0.0)#..........####....#########... -) Nothing wielded  ##.#.......## #.#.##..#< Cast: Magic Dart  ..........## #.#K# #....(##..##...####.###.... ##.##hOlio #.#w   dart slug  #.. ##.###.### K   kobold (asleep)#. ##...##...# ##..###....####.#..Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a dart slug (100% to hit)  hOliuo wThe magic dart hits the dart slug.  The dart slug is moderately wounded.hOli hOli X.w..hOli 29.7 (1 _hOli hOlis iOli # gray2 the Conjurer .# # Deep Elf .# # Health: 24/24 ======================== ##+## .. # Magic: 8/11=================------- ##...## .# # AC: 2Str: 4  ##.....## w## # ### EV: 12Int: 25  ##.......## *.#.### #.. SH: 0Dex: 13  # #......[..####*.......######.. XL:  4 Next:  0% Place: Dungeon:2  ..+.†.......'..@................ Noise: =--------  Time: 1339.7 (0.0)  #......Olim....####....#########... -) Nothing wielded  ##.#.......## #.#.# #..#< Cast: Magic Dart  ..........## #.#K# #....  (##..##...# ## #.###  .... ##.###.#  w   dart slug  #.. ##.###.### K   kobold (asleep)  #. ##...##...# ##..###....####.#..The magic dart hits the dart slug. _The dart slug is moderately wounded.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a dart slug (moderately wounded, 100% to hit)iOli# gray2 the Conjurer.## Deep Elf.## Health: 24/24 ========================##+##..# Magic: 8/11=================-------##...## .## AC: 2Str: 4##.....## w## #### EV: 12Int: 25##.......## *.#.####.. SH: 0iOli~Dex: 13  # #......[..####*.......######.. XL:  4 Next:  0% Place: Dungeon:2  ..+.†.......'..@................ Noise: =--------  Time: 1339.7 (0.0)#..........####....#########... -) Nothing wielded  ##.#.......## #.#.##..#< Cast: Magic Dart  ..........## #.#K# #....(##..##...####.###.... ##.###.#w   dart slug  #.. ##.###.### K   kobold (asleep)#. ##...##...# ##..###....####.#..iOliEAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a dart slug (moderately wounded, 100% to hit)  The magic dart hits the dart slug.  The dart slug is severely wounded.iOliiOli..K.KiOli340.7 (1 _iOliѶiOliDiOliIq # gray2 the Conjurer .# # Deep Elf .# # Health: 24/24 ======================== ##+## .. # Magic: 7/11===============--------- ##...## .# # AC: 2Str: 4  ##.....## w## # ### EV: 12Int: 25  ##.......## *.#.### #.. SH: 0Dex: 13  # #......[..####*.......######.. XL:  4 Next:  0% Place: Dungeon:2  ..+.†.......'..@................ Noise: =--------  Time: 1340.7 (0.0)  #......Olitrm....####....#########... -) Nothing wielded  ##.#.......## #.#K# #..#< Cast: Magic Dart  ..........## #.#.# #....  (##..##...# ## #.###  .... ##.###.#  w   dart slug  #.. ##.###.### K   kobold  #. ##...##...# ##..###....####.#..The magic dart hits the dart slug. _The dart slug is severely wounded.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a dart slug (severely wounded, 100% to hit)jOli1# gray2 the Conjurer.## Deep Elf.## Health: 24/24 ========================##+##..# Magic: 7/11===============---------##...## .## AC: 2Str: 4##.....## w## #### EV: 12Int: 25##.......## *.#.###jOli?#.. SH: 0Dex: 13  # #......[..####*.......######.. XL:  4 Next:  0% Place: Dungeon:2  ..+.†.......'..@................ Noise: =--------  Time: 1340.7 (0.0)#..........####....#########... -) Nothing wielded  ##.#.......## #.#K##..#< Cast: Magic Dart  ..........## #.#.# #....(##..##...####.###.... ##.##jOliTj#.#w   dart slug  #.. ##.###.### K   kobold#. ##...##...# ##..###....###jOli#.#..Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionjOliShift-Dir - straight lineAim: a dart slug (severely wounded, 100% to hit)  The magic dart hits the dart slug.  jOliҝGThe dart slug is almost dead.jOli]+,..jOli1``Press: ? - help, Q - select actionShift-Dir - straight line  Aim: a dart slug (severely wounded, 100% to hit)  The magic dart hits the dart slug.  The dart slug is almost dead.The dart slug launches a dart at you.jOlijOlidY...K.jOliK19-----8==1.7 (1jOliAjOli- _The slug dart hits you.jOli  # gray2 the Conjurer .# # Deep Elf .# # Health: 19/24 ===================----- ##+## .. # Magic: 7/11===============--------- ##...## .# # AC: 2Str: 4  ##.....## w## # ### EV: 12Int: 25  ##.......## *.#.### #.. SH: 0Dex: 13  # #......[..####*.......######.. XL:  4 Next:  0% Place: Dungeon:2  ..+.†.......'..@................ Noise: =--------  Time: 1341.7 (0.0)  #......OliG m....####..K.#########... -) Nothing wielded  ##.#.......## #.#.# #..#< Cast: Magic Dart  ..........## #.#.# #....  (##..##...# ## #.###  .... ##.###.#  w   dart slug  #.. ##.###.### K   kobold  #. ##...##...# ##..###....####.#..The dart slug launches a dart at you. _The slug dart hits you.  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a dart slug (almost dead, 100% to hit)jOli  # gray2 the Conjurer .# # Deep Elf .# # Health: 19/24 ===================----- ##+## .. # Magic: 7/11===============--------- ##...## .# # AC: 2Str: 4 jOliI  ##.....## w## # ### EV: 12Int: 25  ##.......## ..#.### #.. SH: 0Dex: 13  # #......[..####........######.. XL:  4 Next:  0% Place: Dungeon:2  ..+.†.......'..@................ Noise: =--------  Time: 1341.7 (0.0)  #..........####..K.#########... -) Nothing wielded  ##.#.......## #.#.# #..#< Cast: Magic Dart  ..........## #.#.# #....  (##..##...# ## #.###  .... ##.###.#  w   dart slug  #.. ##.###.### K   kobold  #.jOli  ##...##...# ##..###....####.#..Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a dart slug (almost dead, 100% to hit)  The magic dart hits the dart slug.  You kill the dart slug!jOli] 0 .#  .#  ##+## ..   .#  jOliZ  .## #   *  # *  ..+.†    #.#.# #..#<  ...## #.#.#  ( ##  .... ##.###.# K   kobold  #.. ##.##  #. jOli jOli ]...K.jOliA `20=42.7 (1 jOli _jOli4 jOliҚ kOlis # gray2 the Conjurer .# # Deep Elf .# # Health: 20/24 ====================---- ##+## .. # Magic: 6/11=============----------- ##...## .# # AC: 2Str: 4  ##.....## .## # ### EV: 12Int: 25  ##.......## ..#.### #.. SH: 0Dex: 13  # #......[..####........######.. XL:  4 Next:  4% Place: Dungeon:2  ..+.†.......'..@*K.............. Noise: =--------  Time: 1342.7 (0.0) kOliK #..........####....#########... -) Nothing wielded  ##.#.......## #.#.# #..#< Cast: Magic Dart  ..........## #.#.# #....  (##..##...# ## #.###  .... ##.###.#  K   kobold  #.. ##.###.###  #. ##...##...# ##..###....####.#..The magic dart hits the dart slug. _You kill the dart slug!Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 short sword (100% to hit)kOli[ # gray2 the Conjurer .# # Deep Elf .# # Health: 20/24 ====================---- ##+## .. # Magic: 6/11=============----------- ##...## .# # AC: 2Str: 4 kOli\ ##.....## .## # ### EV: 12Int: 25  ##.......## ..#.### #.. SH: 0Dex: 13  # #......[..####........######.. XL:  4 Next:  4% Place: Dungeon:2  ..+.†.......'..@.K.............. Noise: =--------  Time: 1342.7 (0.0)  #..........####....#########... -) Nothing wielded  ##.#.......## #.#.# #..#< Cast: Magic Dart  ..........## #.#.# #....  (##..##...# ## #.###  .... ##.##kOli]#.#  K   kobold  #.. ##.###.###  #. ##...##...# ##..###....####.#..Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 short sword (100% to hit)  The magic dart hits the kobold.  You kill the kobold!kOligc .#  .#  ##+## ..   .#   .## #  kOlidq   #  ..+.†*)    #.#.# #..#<  ...## #.#.#  ( ## kOliPd .... ##.###.#   #.. ##.##   #.  kOli~dR kOli&.kOliq53.7 (1Magic Dart _kOlikOlilOlio # gray2 the Conjurer .# # Deep Elf .# # Health: 20/24 ====================---- ##+## .. # Magic: 5/11==========-------------- lOliNp##...## .# # AC: 2Str: 4  ##.....## .## # ### EV: 12Int: 25  ##.......## ..#.### #.. SH: 0Dex: 13  # #......[..####........######.. XL:  4 Next:  5% Place: Dungeon:2  ..+.†.......'..@.).............. Noise: =--------  Time: 1343.7 (0.0) lOliDq #..........####....#########... -) Nothing wielded  ##.#.......## #.#.# #..#< Cast: Magic Dart  ..........## #.#.# #....  (##..##...# ## #.###  .... ##.###.#    #.. ##.###.###   #. ##...##...#  ##..###....####.#.. The magic dart hits the kobold. _You kill the kobold!Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight linelOli lOli # gray2 the Conjurer.## Deep Elf.## Health: 20/24 ====================----##+##..# Magic: 6/11=============-----------##...## .## AC: 2Str: 4##.....## .## #### EV: 12Int: 25lOli ##.......## ..#.####.. SH: 0Dex: 13  # #......[..####........######.. XL:  4 Next:  5% Place: Dungeon:2  ..+.†.......'..@.).............. Noise: =--------  Time: 1343.7 (0.0)#..........####....#########... -) Nothing wielded  ##.#.......## #.#.##..#< Cast: Magic Dart..........## #.#.# #....(##..##...###lOli #.###.... ##.###.##.. ##.###.### #. ##...##...#  ##..###....####.#.. The magic dart hits the kobold. _You kill the kobold!Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight linelOliU :Okay, then.lOli lOli lOli . _mOlimOli^mOlimOlimOli* _7=====mOlimmOli,mOlimOlisa1=mOli$mOli,mOlimOliG8====mOli~2==mOlimOli,mOlimOli9====mOlimOliO,mOlimOliDh3==mOlimOliPmOli,mOliTmOlimOli6:==mOlixmOlimOliP10/11==mOlimOli94mOli*E==mOlimOlic,mOlimOlih,mOli1=====mOlic mOli mOliO=mOliImOliHmOli,mOlimOli<mOli,mOlimOli!mOli#mOli#;===mOli$mOli&mOli(,mOliX*mOli.mOli20,mOliA1mOli2mOli 5,mOli5mOli[8mOli[D#####. #)..... #.###.###. #......... ### #####.#### #...> #.#  #.##.# #.#  #.# #[## #.# mOliDE##+## #..###@# #.# -69.7 (26.0) #...## #.#.#.## #.# .....## #.##.## ###.# # ......## #..#.###.# #...# ## ....[..####........######...####. .......'....)..................+. .......####....#########....####. ......## ##.#.##..#<## # .....## ##.#.# #....# #mOliLmOliOG-70.7 (27mOliTmOliTW _You kill the kobold!  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line _Okay, then. _Found a buckler. Found a stone staircase leading down.nOli3nOlinOlinOli},nOlinOli?  You see here a +0 buckler.nOlinOli _nOlinOlinOlig,nOlinOlinOli,nOliZnOlinOli:,nOliInOli$ nOli ,nOli- nOlic nOliO ,nOli nOli nOli. ,nOliF nOlit nOli  ,nOli nOli) nOli ,nOli nOli nOliU ,nOlin nOli nOliI nOli nOliM nOli nOli! ,nOlir" nOli# nOli% ,nOli& nOli' nOli( ,nOli2) nOli* nOli+ ,nOli+, nOli9- nOli!. ,nOli. nOlid/ nOli#0 ,nOli0 nOli1 nOli3 ,nOli3 nOlip6 nOliQ7 ,nOli7 nOli9 nOlid: nOli: nOli"; nOli|= nOli> nOli> nOlia? nOli0A nOlirB ,nOliC nOli:D nOliE ,nOliCF nOliH nOliBJ ,nOliJ nOliL nOliM ,nOliAN nOli1P nOliP ,nOli?Q nOliHR nOlieS ,nOliS nOliU nOliU nOli V nOliTV nOliIW nOliW ,nOliKX nOliX nOliY ,nOli3Z nOli^ BnOli_ nOlie nOlig nOli_h nOligi nOlik nOlil nOlim nOli(o nOli(q nOliz nOliK{ nOli{ nOli(| nOli| nOli} nOlir}  nOli} ##########nOlif~ W### #........nOli~ `S....#####.######nOli^  nOli [#...@...#nOli  nOli ]#.#####.#####nOlii  nOli G#.###.......# nOlio nOli Magic DartnOlib  nOli N......#.###.# #.nOlic "#nOliƄ  nOli2 O#.####...##.###.#####nOli  nOli ##.....#.........# S   ball python (constriction, asleep)nOli  nOli $...........nOliz -.#nOli  nOlin n..#####.########...>.nOli  nOlic E#.# #.##.nOli܉ !nOli# nOliߓ '404.7 (34nOli B5.7 (35nOliâ ^ _A ball python comes into view.oOli.n  gray2 the Conjurer  Deep Elf  Health: 24/24 ========================  Magic: 10/11 =====================---  AC: 2oOlip9Str: 4 ###########  EV: 12Int: 25 ### #.........#  SH: 0Dex: 13 S***.#####.#######.#  XL:  4 Next:  5% Place: Dungeon:2 #***@...# #.#  Noise: ---------  Time: 1405.7 (0.0) #.#####.##### #.#  -) Nothing wielded #.###.......# #.#  Cast: Magic Dart ......#.###.# #.#  #.####...##.###.##### ##.....#.........# S   ball python (constriction, asleep) ...............###.# ..#####.########...>. #.# #.##.# oOli_You see here a +0 buckler. _A ball python comes into view.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (asleep, 100% to hit)oOliM  gray2 the Conjurer  Deep Elf  Health: 24/24 ======================== oOliN Magic: 10/11 =====================---  AC: 2Str: 4 ###########  EV: 12Int: 25 ### #.........#  SH: 0Dex: 13 S....#####.#######.#  XL:  4 Next:  5% Place: Dungeon:2 #...@...# #.#  Noise: ---------  Time: 1405.7 (0.0) #.#####.##### #.#  -) Nothing wielded #.###.......# #.#  Cast: Magic Dart ......#.###.# #.#  #.####...##.###.##### ##.....#.........# S   ball python (constriction, asleep) ...............###.# ..#####.########...>. oOliRO#.# #.##.#Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The magic dart hits the ball python!  You kill the ball python!oOliR   ### #.  .*** oOli&SY #***@...# #.#   #.#  .....# #.#  oOliHSF.###.#  oOlihS...oOliSX ##.....#........oOliS8 oOliS...oOliSR  oOliSz>.  oOliTt#.# #.##. oOli-ToOli0.......oOliy6=6.7 (1Magic Dart _oOli!oOlipOlipOli3pOli۹,pOli51===pOli\BpOli#pOlipOlipOlipOli$pOli]pOli,pOli$pOlipOliW #################### #.........#.......@#####.#######.#-12.7 (6%######.......# #.# #.#####.##### #.# #.###.......# #.# ......#.###.# #.###.####...##.###.# #.###.....#....... #...............##..#####.########..pOlipOli(c===-3.7 (7pOlipOli0 _Found an inkwell talisman.qOli܎IqOli;qOlicqOliޓqOli nqOliQqOli̚qOliqOliqOli)qOli,qOliqOliSqOli5,qOliqOliqOliY,qOliqOliqOli,qOliqOliqOliwqOliӪqOli~qOliެqOliRqOliqOliqOli6qOli ,qOlifqOli|qOli ........#####.####### %######.......# ##.#####.##### # #####.###.......# # #.........#.###.# # #.###.####...##.###  #. #.###.....#....   #.##.###.....qOli,q..   #....@...#####.#######23.7 (10.0)   ####.##### #.#  #> #.#  #. ##+##  #. ##...##  #. ##.....##  #. ##.......##  .. # #[..#   ..+.†.......'qOliqOlif,4.7 (11qOli7qOli9 _Found an escape hatch in the floor.rOli 3rOli rOli rOlirOlirOlirOliz,rOlirOlirOli$  ........#####.  #%######.......#  #. #.#####.### . #####.###.......  #.........#.###.  #.###.####...##. < #.# #.###.....#  #.##.###  #.@......#####.7.7 (3.0)  ####.##### #.#  #># #.#  #.# ##+##  #.# ##...##  #.# ##.....##  #.# ##.......# rOli%  ... # #......[.. ... ..+.†.....rOli'+rOli;-+8.7 (4rOliI3rOli59 _Found a stone staircase leading up.rOliN 3rOli rOli rOli; rOli BrOli ,rOliq rOli rOli ,rOli rOliR P  There is a stone staircase leading up here.rOli rOliH  _rOliX rOli rOliu ,rOli rOlih rOli BrOli_ rOlil ,rOli rOli. rOli ,rOli7 rOli P  There is an escape hatch in the floor here.rOli/ rOli  _rOli rOli rOliz ,rOliD rOli rOli ,rOli rOli. rOliY ,rOliP rOlir rOli* ,rOlid rOli rOli ,rOli rOli rOli ,rOli rOli rOlij ,rOli( rOli rOli ,rOli- rOli rOli ,rOli rOliF rOli ,rOli rOli rOli rOli rOli rOliI rOli ,rOli& rOli H  You see here 5 atropa-tipped darts.rOli rOli3  _rOli3 rOli rOli ,rOli` rOli( nrOli+ ,rOli+ rOlis1 rOli3 ,rOli5 rOli7 rOli9 ,rOli ; rOlih= rOli@ ,rOliA rOliD rOli?G rOliG rOliI rOliK rOliO ,rOliqP rOlihS rOliV ,rOliX rOliZ rOlil] ,rOlir_ rOlif BrOlig rOlij rOli$m ,rOlio rOli9t rOliv ,rOliw rOli{ rOli~ ,rOli! rOli> rOli ,rOliڅ rOli) rOli ,rOli rOliR rOlip ,rOlig rOliA rOli ,rOliݞ rOli' rOli XrOli rOlim rOli rOli rOli rOli rOli rOli rOli ,rOlin rOli{ rOli ,rOli} rOli rOli ,rOli\ rOli rOlic ,rOlil rOli> XrOli rOli rOli' rOli8 rOli rOliK rOli rOliS rOli F  You see here a +0 leather armour.rOli rOlij  _rOli rOli rOli ,rOli^ rOli" rOliU rOli rOliO rOli rOli ,rOliF rOli  rOli ,rOli rOli1 rOli ,rOli rOli rOli@ rOli ,rOli rOli" rOli$$ ,rOli$ rOli& rOli' ,rOli( rOliu. XrOlix0 rOli2 BrOli 5 rOli&6 ,rOli6 rOli8 rOli: ,rOli; rOliW= rOli!? ,rOliy? rOliA rOliB ,rOlicC rOlisE rOliF ,rOliG rOliK rOli?M ,rOliM rOli O rOliP rOliP rOliPQ rOliR rOliT ,rOliT rOliX XrOliCZ rOli`[ rOli[ rOli[ rOli3] rOliR^ rOli^ rOli^ rOlid rOlie ,rOlie rOlih ,rOlii rOliNi rOlial rOlil rOlim rOlim rOlin rOlip rOligp rOlip rOliCr rOlis ,rOliYt rOli2v rOli brOli XrOli rOlin ,rOli ,rOli ,rOli% rOli rOli rOli5 rOli rOli nrOli ,rOli rOlil rOli ,rOliM rOlif @  There is an open door here.rOli rOli|  _rOli rOli@$ rOli) ,rOli+ rOli"- rOliL/ rOli/ rOli0 rOli2 rOli5 rOli5 rOli6 rOliB rOliD ,rOliE rOliI rOliK rOliLL rOliM rOliiQ rOli%T ,rOliQU rOliTY rOli([ rOlip[ rOli^\ rOli_ rOli~b ,rOlic rOlig rOlii rOlii rOlik rOli0o rOliXq rOliq rOlir rOliu rOli^w ,rOliXx rOli{ @  There is an open door here.rOliD} rOli}  _rOli~ rOliǁ rOliq ,rOli rOli+ rOli rOli/ rOliu rOli rOlid ,rOli rOli^ rOli9 ,rOli rOliӏ rOli ,rOliǒ rOli6 rOli" ,rOli9 rOli rOlif ,rOli_ rOli rOli rOli rOli rOli rOli ,rOli\ rOli rOli ,rOliZ rOliU rOliE ,rOli rOliβ rOli# rOliI rOli rOli rOli rOliӶ rOli rOliM rOli ,rOliL rOliA rOli* rOliy rOli rOliٿ rOliW BrOli rOli ,rOliN rOli rOliO rOli rOli rOli rOli rOli rOli[ rOliZ rOli rOliT rOli rOli rOli\ ,rOli rOlid rOli ,rOli rOliM rOli rOli rOli@ rOli rOli rOliE rOli rOli rOli ,rOli rOli! rOlic rOli rOli rOli_ rOli ,rOli rOliI rOli@ ,rOliC rOli rOlio rOli rOliY rOli rOli rOliV rOli rOli9 rOli ,rOli  rOlid rOliN rOli rOli rOliX rOli ,rOli rOli rOli rOli  rOliu rOli rOlil rOli rOlie rOli$ rOlig& rOli& rOli' rOli/  Things that are here:  a +0 short sword; a kobold skeletonrOli/1 5 _rOli=2 rOli4 rOlie6 ,rOli37 rOli8 rOliP: ,rOli; rOli(> rOli@ ,rOliA rOliC rOliE ,rOliUG rOli1L @  There is an open door here.rOlifN rOliN  _rOliP rOliR rOliT ,rOli5V rOliWY rOli[ ,rOli5] rOlia` rOlib ,rOli d rOlig rOlik ,rOlim rOlio rOliq ,rOlis rOlit rOli v rOlijv rOli w rOlix rOli(z rOlibz rOliB| rOlib rOli ,rOli rOlḯ rOlir ,rOliˈ rOliJ rOli ,rOlig rOli rOliϑ ,rOliS rOlid rOli ,rOliK rOli rOliL ,rOliy rOli rOli ,rOli rOli rOli ,rOli rOli rOlis rOliݲ rOliг rOli! rOlis BrOli rOli rOli BrOlin BrOli rOli, rOli ,rOliL rOli rOli ,rOli rOliW  rOli c You see here a ball python skeleton.rOliX rOli  _rOliW rOli rOlih rOli rOli rOlirOliurOli"rOli9 rOlirOli,rOli&rOliorOli,rOlirOlirOli,rOli rOli"rOli%,rOliC&rOli,*rOli~,,rOlif-rOli0@  There is an open door here.rOlio7rOli7 _rOli9rOli-=rOli@,rOliArOli-ErOliG,rOlipIrOliLrOlinO,rOliPrOliSrOliCU,rOliVrOliZ  Things that are here:  a +0 short sword; a kobold skeletonrOli\rOli] _rOli!_rOlibrOlie,rOli=grOlikrOli2m,rOli nrOliorOliGq,rOlirrOlisrOli u,rOlivrOliyrOliQ{,rOli|rOli~rOli,rOli rOlirOli,rOlirOlirOli,rOliwrOlirOli ,rOli rOlirOli,rOlirOliݕrOli,rOlirOlirOliƙ,rOli0rOli rOlih,rOlirOlicrOliߠ,rOlirOlirOliBrOlirOlirOli`rOlirOliͨrOli ,rOlirOliӫrOli}rOlirOlirOli9rOli$,rOli[rOli~rOlirOliGrOlirOliJrOli>,rOli"rOliSrOlirOlis`rOlirOli,rOliyrOlirOliBBrOlirOlit,rOliCrOlirOlirOli8rOlirOlirOli],rOlirOlirOli,rOliPrOlirOli,rOliw rOli rOli ,rOli rOliXrOli,rOli6rOlirOli2,rOlirOlirOli"BrOli%rOli@(,rOli?-XrOli1rOli4rOlit8,rOli:rOli>rOliA,sOlisOli(sOli ,sOliQ sOlisOli,sOliNsOli>sOli,sOli'!sOli$sOli),sOli+sOli.sOli2,sOli$4sOli6sOli-9,sOliu:sOlip@sOliBsOliCsOliyDsOli+FsOliHsOliHsOliIsOliKKsOliKLsOliL,sOli1NsOliO,sOli?PsOliYsOliYsOliZsOli[,sOli\sOlie`sOlii.##.#...##.# .........#.# .##........#######  .#...............#  ###........#####.#   #.....)### #.#  sOlij ###..)## #.#   #..## #.#   ##)## #@#   ##.).## #.S.........#   ##.....# #.#.##.####.#  Magic Dart ##.....## .. .##   #......# ... .  sOlik+......# #. ..   S   adder (asleep) #......# K ..   K   kobold (asleep) ##.....# _##    ##....#  sOlihx 675.7 (247.0)_A kobold and an adder come into view.sOliy,68sOlivsOli< _Found a faded altar of an unknown god.PliPliљ  Skill  Level Train  Apt Skill  Level Train  Apt  a - Fighting   0.0    -2   f + Spellcasting 3.9  25%  +3           b - Unarmed Combat   0.0    -2   g + Conjurations 4.9  25%  +1          PliP#         c - Armour   0.0    -2      d + Dodging3.3  25%  +2      e + StealthPli3.5  25%  +3              Pli            Pli-!            Plix            Pli!            Pli        PliJ        The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  Pli{[?] Help[=] set a skill target  Pli[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsPli(Plin Pli9o PliBv Pliq| .##.#...##.#  gray2 the Conjurer .........#.#  Deep Elf .##........#######  Health: 24/24 ======================== Pli| .#...............#  Magic: 11/11 ======================== ###........#####.#  AC: 2Str: 4#.....)### #.#  EV: 12Int: 25###..)## #.#  SH: 0Dex: 13#..###.#Pli}   XL:  4 Next:  6% Place: Dungeon:2##)###@#  Noise: ---------  Time: 1676.7 (0.0)Pli} ##.).## #.S.........#   -) Nothing wielded  ##.....# #.#.##.####.#   Cast: Magic Dart ##.....## .. .## #......# ... . +......# #. ..  S   adder (asleep) #......# K ..  K   kobold (asleep) ##.....# _## ##....# _You see here a ball python skeleton. Pli0~ _There is an open door here.  Things that are here: _a +0 short sword; a kobold skeletonA kobold and an adder come into view. _Found a faded altar of an unknown god.Pli 9_Pli Pli^ '_Plie PliPli= Spells (Memorise)TypeFailure Level  a - Searing RayConjuration1% 2b - BlinkTranslocation14%2  Pliac - Call ImpSummoning14%2  d - Call Canine FamiliarSummoning28% 3  e - Sigil of BindingHexes28% 3  f - Summon Ice BeastIce/Summoning28% 3  g - Fulminant PrismPliConjuration/Alchemy32% 4  h - Iskenderun's Mystic BlastConjuration/Translocation 32% 4  i - Eringya's Surprising Crocodile Summoning67% 4 Pli?b j - Summon HydraSummoning100% 7 Pliu9 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitPliWPliZPliia.##.#...##.#  gray2 the Conjurer .........#.#Plia  Deep Elf .##........#######  Health: 24/24 ======================== .#...............#  Magic: 11/11 ======================== Pli!b ###........#####.#  AC: 2Str: 4#.....)### #.#  EV: 12Int: 25###..)## #.#Plisbp  SH: 0Dex: 13#..###.#  XL:  4 Next:  6% Place: Dungeon:2PlibP##)###@#Plib  Noise: ---------  Time: 1676.7 (0.0)Plic##.).## #.S.........#   -) Nothing wielded  ##.....# #.#.##.####.#   Cast: Magic Dart ##.....## .. .## #......# ... . Pli>cn+......# #. ..Pli^c  S   adder (asleep) #......# K ..Plic  K   kobold (asleep) ##.....# _## ##....#Plic _You see here a ball python skeleton. _There is an open door here.  Things that are here: Plic_a +0 short sword; a kobold skeletonA kobold and an adder come into view. _Found a faded altar of an unknown god.PliomPlimMemorise Searing Ray, consuming 2 spell levels and leaving 7? Y - Yes  N - NoPliZ!Pli:.##.#...##.#  gray2 the Conjurer .........#.#  Deep Elf .##........#######  Health: 24/24 ======================== .#...............#  Magic: 11/11 ======================== ###........#####.#  AC: 2Str: 4#.....)### #.#  EV: 12Int: 25###..)## #.#  SH: 0Dex: 13#..###.#  XL:  4 Next:  6% Place: Dungeon:2##)###@#  Noise: ---------  Time: 1676.7 (0.0)##.).## #.S.........# [3Pli;4m  -) Nothing wielded  ##.....# #.#.##.####.#   Cast: Magic Dart ##.....## .. .## #......# ... . +......# #. ..  S   adder (asleep) #......# K ..  K   kobold (asleep) ##.....# _## ##....# _You see here a ball python skeleton. _There is an open door here.  Things that are here: _a +0 short sword; a kobold skeletonA kobold and an adder come into view. _Found a faded altar of an unknown god.Pli.<+7.7 (1PliAPliI'_PliL+8.7 (2Pli'O9_PliSPliT+9.7 (3PliZPli] _You start memorising the spell. You continue memorising. x2Pli`^PlicPlimic _You finish memorising. Spell assigned to 'b'.'Pli v.##.##.# .##.#...# .........#.# #........###### .#....... ##...#####......)### #.###..)##. #..## ##)## #.#  ##.).## #.S.........#  ##.....# #.#.##.####.# ### .. .## #...   +#. . #.K ..  ##._## 'Pli~'Plij80.7 (1Magic Dart _'Pli'_'PliچePliLIePliɛePli\ ... ......... .##..#######....... ######## ePli )### ##..)##  #..## .##)## ##.).## #.S.........##.#.##.####.#Cast: Magic Dart.....ePliB #. .S   adder (asleep)KePlicpK   kobold (asleep)_##ePliU   ##....# ePliePli&0ePli+1.7 (1ePli-ePli߸iPliiPli_Quiver which action? ([-] to clear)  a - Cast: Magic Dartb - Cast: Searing Ray [*/%] inventory [&] all spellsiPliz[!] focus mode: off|onlPli{ lPliW .##.#...##.#  gray2 the Conjurer .........#.#  Deep Elf .##........#######  Health: 24/24 ======================== .#...............#  Magic: 11/11 ======================== ###........#####.#  AC: 2Str: 4#.....)### #.#  EV: 12Int: 25###..)## #.#lPli^ r  SH: 0Dex: 13#..###.#  XL:  4 Next:  6% Place: Dungeon:2##)###@#  Noise: ---------  Time: 1681.7 (0.0)##.).## #.S.........#   -) Nothing wielded  ##.....# #.#.##.####.#   Cast: Searing Ray ##.....## .. .## #......# ... . +......# #. ..  S   adder (asleep) lPli ?#......# K ..  K   kobold (asleep) ##.....# _## lPliɋ ##....# Things that are here: _a +0 short sword; a kobold skeletonlPli A kobold and an adder come into view. _Found a faded altar of an unknown god. _You start memorising the spell. You continue memorising. x2 lPli' ._You finish memorising. Spell assigned to 'b'.lPli: lPli '_lPlik mPli7Y ..##.#...##.# gray2 the Conjurer .........#.# Deep Elf .##........####### Health: 24/24 ======================== .#...............# Magic: 9/11===================----- ###........#####.# AC: 2Str: 4 mPliY  #.....)### #.# EV: 12Int: 25  ###..)## #.# SH: 0Dex: 13  #..## #.# XL:  4 Next:  6% Place: Dungeon:2  ##)## #@#mPliY S Noise: ---------  Time: 1681.7 (0.0)  ##.).## #.S***......#  -) Nothing wielded mPliZ  ##.....# #.#.##.####.#  Cast: Searing Ray mPli%Z ##.....## .. .## #......# ... . mPliFZ +......# #. .. S   adder (asleep) mPlicZ #......# K .. K   kobold (asleep) mPliZ .##.....# _##  ##....# mPliZ _You start memorising the spell. You continue memorising. x2 mPliZ _You finish memorising. Spell assigned to 'b'.  Aiming: Searing Ray (safe; 1% risk of failure)  mPliZ Press: ? - help, Q - select action, ( or ) - cyclemPliZ aShift-Dir - straight lineAim: an adder (asleep, 100% to hit)nPliG@.##.#...##.# gray2 the Conjurer .........#.# Deep Elf .##........####### Health: 24/24 ======================== .#...............# Magic: 9/11===================----- ###........#####.# AC: 2Str: 4  #.....)### #.# EV: 12Int: 25  ###..)## #.# SH: 0Dex: 13  #..## #.# XL:  4 Next:  6% Place: Dungeon:2  ##)## #@# Noise: ---------  Time: 1681.7 (0.0)  ##.).## #.S.........#  -) Nothing wielded  ##.....# #.#.##.####.#  Cast: PliAmSearing Ray ##.....## .. .## #......# ... . +......# #. .. S   adder (asleep) #......# K .. K   kobold (asleep) ##.....# _##  ##....#Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (asleep, 100% to hit)  You focus your ray upon the adder. The searing ray hits the adder!  You kill the adder!### ..#   )### #.#  ###..)## #.#  #..## #.#  ##)## #@#  ##.).## #.****......# nPliAo  #..#  .. .##  ... .  #. .. K   kobold (asleep) K ..   _##  nPliTX...._  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an adder (asleep, 100% to hit)  You focus your ray upon the adder. The searing ray hits the adder!  You kill the adder!  (Press . to maintain the ray.)nPli19==2.7 (1ontinue: Searing RayRay _nPliI8_nPliqPliy........ .##..#######....... qPlis~########  )### ##..)##  #..## ##)## ######.########.).## #.....@.....###.....# #.#.##.#### ##.....## .. .## . ... .. +#. .. #K ... ## ##_##   ###.   ##### qPliqPli--3ast: Searing Ray qPlic< _You stop channelling your searing ray.rPli.#.# #.##.####### .#...# #.#####.#  #.....)### #.# rPli&7 ###..)## #.#  #..## #.#  ##)## ######.######  ##.).## #.#  rPliY1 ##.....# #.#.##.####.#  ##.....## .. .##rPli #......# ... .. rPli.+......#^#. ... #......#.K ....rPli K   kobold (asleep)  ##.....## ##_##rPli    ##....# #.rPli[   ##...#rPli@q ###  rPli_8_rPliA--4rPli '_rPli%sPliʟ /..........#.# gray2 the Conjurer #.##........####### Deep Elf ..#...............# Health: 24/24 ======================== ####........#####.# Magic: 7/11===============---------  #.....)### #.# AC: 2Str: 4 sPli$  ###..)## #.# EV: 12Int: 25 #..## #.# SH: 0Dex: 13 sPliZ  ##)## ######.######  XL:  4 Next: 19% Place: Dungeon:2 sPli H ##.).## #....@......#  Noise: ---------  Time: 1684.7 (0.0)  ##.....# #.#.##.####.#  -) Nothing wielded  ##.....## .. .##sPli  Cast: Searing Ray ##......# ... .. .+......#^#. ... sPli ##......#.K .... K   kobold (asleep) sPli 6 ##.....## ##_##  ##....# #. sPli ##...# ### _(Press . to maintain the ray.) sPli; _You stop channelling your searing ray.  Aiming: Searing Ray (safe; 1% risk of failure)  sPlik Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linesPli tPliu tPli} [..........#.#  gray2 the Conjurer #.##........#######  Deep Elf ..#...............#tPli ~ `  Health: 24/24 ======================== ####........#####.#  Magic: 9/11===================-----#.....)### #.#  AC: 2Str: 4tPli~ ###..)## #.#  EV: 12Int: 25#..###.#  SH: 0Dex: 13##)## ######.######   XL:  4 Next: 19% Place: Dungeon:2tPli~ ##.).## #....@......#   Noise: ---------  Time: 1684.7 (0.0)##.....# #.#.##.####.#   -) Nothing wielded  tPli ##.....## .. .##  Cast: Searing Ray tPli' ##......# ... .. .+......#^#. ... tPliP ##......#.K ....  K   kobold (asleep)tPli| ##.....## ##_## ##....# #. tPli ##...#### _(Press . to maintain the ray.) tPli _You stop channelling your searing ray.  Aiming: Searing Ray (safe; 1% risk of failure)  tPli" Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linetPliH tPli :Okay, then.tPli@ tPlil tPlie . _uPli .#.# #.##.####### .#..# #.#####.#  #.....)### #.#  ###..)## #.#  #..## #.#  ##)## ######.######  ##.).## #.#  ##.....# #.#.##.####.#  ##.....## ... .## #......# ....... .+......#^#...... #......#.K......  ##.....###.##_##  ##....# ^. #.  ##...# ### uPliX _10/11======5.7 (1 __wPli ...........#.# gray2 the Conjurer ##.##........#######  Deep Elf ...#...............#  Health: 24/24 ======================== #####........#####.#  Magic: 8/11=================-------  #.....)### #.#  AC: 2Str: 4  ###..)## #.#  EV: 12Int: 25 wPliv#..## #.#  SH: 0Dex: 13 ##)## ######.######  XL:  4 Next: 19% Place: Dungeon:2 wPli ##.).## #...@.......#  Noise: ---------  Time: 1685.7 (0.0)  ##.....# #.#.##.####.#  -) Nothing wielded wPli ##.....## ... .##  Cast: Searing Ray ###......# ....... ..+......#^#...... ###......#.K...... K   kobold (asleep)  ##.....###.##_## wPli?l ##....# ^. #.  ##...# ### Shift-Dir - straight line wPlid_Okay, then.Aiming: Searing Ray (safe; 1% risk of failure)  wPliPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linexPli*xPli4...........#.#  gray2 the Conjurer ##.##........#######xPli(5  Deep Elf ...#...............#  Health: 24/24 ======================== #####........#####.#  Magic: 10/11 =====================---xPli|5#.....)### #.#  AC: 2xPli@6vStr: 4###..)## #.#  EV: 12Int: 25#..###.#  SH: 0Dex: 13##)## ######.######   XL:  4 Next: 19% Place: Dungeon:2##.).## #...@.......#   Noise: ---------  Time: 1685.7 (0.0)##.....# #.#.##.####.#   -) Nothing wieldedxPli6###.....## ... .##  Cast: Searing Ray ###......# ....... ..+......#^#...... ###......#.K......xPli7  K   kobold (asleep)##.....###.##_## ##....# ^. #. ##...#### Shift-Dir - straight line _Okay, then.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linexPli?S:Okay, then.xPlixPlixPlidM_ _yPli###.##........####### ...........# ###########.#  #.....)### #.# # ###..)## #.# # #..yPli5 #.# ##)## ######.###### #.).## #...........# #....# #.#@##.####.# ## #.....## ##.#ß.........ß ...+......#^#.......#.#yPlih ####......#.K.........#  ##.....###.##_##.### yPli ##....# ^. #.# .^  ##...#### #.# ###  ##'## #.#yPli yPliE !_yPliU ?6.7 (1Searing Ray yPli  _yPli9_yPlizPli###.##........#######  gray2 the Conjurer ....#...............#  Deep Elf ######........#####.#  Health: 24/24 ======================== # #.....)### #.#  Magic: 8/11=================------- # ###..)## #.#  AC: 2Str: 4 # #..## #.#  EV: 12Int: 25 # ##)## ######.######  SH: 0Dex: 13 zPliO# ##.).## #...........#  XL:  4 Next: 19% Place: Dungeon:2 # ##.....# #.#@##.####.#  Noise: ---------  Time: 1686.7 (0.0) # ##.....## #.*...##  -) Nothing wielded ####......#ß..*......ß  Cast: Searing Ray zPli|F...+......#^#*......#.# ####......#.K.........# zPli# ##.....###.##_##.###  K   kobold (asleep)  ##....# ^. #.# .^  zPliŚJ##...#### #.# ###  ##'## #.# zPli\Shift-Dir - straight line _Okay, then.zPliyAiming: Searing Ray (safe; 1% risk of failure)  zPli?Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linezPliaWAim: a kobold, wielding a +0 dagger (asleep, 100% to hit){Pli!!###.##........#######  gray2 the Conjurer ....#...............#  Deep Elf ######........#####.#  Health: 24/24 ======================== # #.....)### #.#  Magic: 8/11=================------- # ###..)## #.#  AC: 2Str: 4 # #..## #.#  EV: 12Int: 25 # ##)## ######.######  SH: 0Dex: 13 # ##.).## #...........#  XL:  4 Next: 19% Place: Dungeon:2 # ##.....# #.#@##.####.#  Noise: ---------  Time: 1686.7 (0.0) # ##.....## #.....##  -) Nothing wielded {Pli####......#ß.........ß  Cast: Searing Ray ...+......#^#.......#.# ####......#.K.........# # ##.....###.##_##.###  K   kobold (asleep)  ##....# ^. #.# .^  ##...#### #.# ###  ##'## #.# Aiming: Searing Ray (safe; 1% risk of failure)  {PliPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (asleep, 100% to hit)  You focus your ray upon the kobold. The searing ray hits the kobold!  You kill the kobold!{Pli    )### #.#  ###..)## #.#  #..## #.#  ##)## #####  ##.).## ....#      #.*...## ß..*ß #^#*.# #.*.#  ###.##_##.###    ^. #.# .^   ### #.# ###   ##'## #.#  {PlicH...){PlicPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a kobold, wielding a +0 dagger (asleep, 100% to hit)  You focus your ray upon the kobold. The searing ray hits the kobold!  {Pli!dYou kill the kobold!  (Press . to maintain the ray.){Plij2-20==7.7 (1ontinue: Searing RayRay _{Pli r{Plitm _Your Spellcasting skill increases to level 4!}Pli S  You stop channelling your searing ray. _9==}Pliz B}Pli }Pli }Pli 10/12====}Pli 1====}Pli ,}Pli }Pli }Pli2 }Pli }Pli ,}Pli }PliF }Pli #2}Pli G====}PliX }Pli B}Pli }Pli }Pli ,}Pli7 }Pli }Pli ,}Pli }Pli }Plig }Pli :==}Pli= }Pli }PliV ,}Pli` }Pli }Pli B}Pli S  There is a faded altar of an unknown god here.}PliK }Pli  _}Pli[ }Pliy }Pli ,}Pli }PliX }Pli ,}Pli }PliH }Pli }Pli: }Pli! }Pli$ }Pli& ,}Pli' }PliD* }Pli`+ ,}Plin, }Pli1 }Pli4 ,}Pli 6 }Pli8 }Pli9 ,}Pli{; }Pli\= }Pli ? ,}Pli @ }PliA }Pli.C }PlicC }PliC }PliE }PliTF ,}PliF }PliG }PliH ,}PliI }PliYJ }PliK ,}PliL }PliM }PliN B}PliO }PliQ ,}PliQ }PliU }PliU }PliU }Pli*V }PliTW }PliW }Pli%X }PlirX }PliaY }PliZ }Pli;Z }PliZ }Pliy[ }Pli?\ }Pliq\ }Pli\ }Pli] }Pli^ }Pli_ }Plif_ }Pli ..## #.#  )## ######.######  ).## .....#  ...# #.#.##.####.#  ..####.....#####.#  ..#ß.........ß##.#  ..#^#.......#.##.#  ..#.).........##.#  ..###.##_##.####@#  }Pli --727.7 (40.0) ..#.^..#.#..^ß##.#  ..######.######..#  ast: Searing Ray '## ### #.#####  .# #.#  .# #.#  .## #.#  ..##########.#  ...........#.#  }Pli 9--}Pli }Pli E _Done exploring.PliMIPliy......##.####.....#####.........ß##.......#.##........##._##.0.0)Pli2Pli[%_PliȰE _Done exploring.Pli3Pli\Pli7_PliPli%_PliE _Done exploring.Pli3PlirPliОPliԟPliP _Pli̦PliPliPli%PliZPliPliӭPliPliDzPliPlinPliPli3PliaPliPliPliFPlitPliPliPli\,PliPligPli,PliPliPlim,Pli4PlioPli,Pli Pli/PliPli1Pli]PliuPli,PliBPliPliR,PliPliHPliNPliPliPliPliPli9PliL%,PliH*,Pliw+Pli.PliO1,Plis2Pli5Plit8,Plib:PliAPliRE,Pli|QnPliRPli?U,PliVPli[Pli],Pli`Plil  Things that are here:  a +0 hand axe; a +0 ring mail _Pli҉  Things that are here:  a +0 club; a +0 leather armour _  There is an open door here.  Things that are here:  a +0 falchion; an orc skeletonPli5 _PliPli  Things that are here:  a +0 short sword; a +0 scale mail; an orc skeletonPliPliH _PliPli5Pli,Plig,Pli,PliPliKPli,PliɽPli׿Pli-,Pli[Pli@Pli,PliPliPliX,PliZPliwPli,PliPli,= #.# ##.).## #...........  ###.# ##.....# #.#.##.####.  #...# ##.....####.....#####. Pli#####...####......#ß.........ß##..........+......#^#.......#.##. ####....####......#.).........##.  #..#<## ##.....###.##_##.####.  #....# ##....#.^..#.#..^ß##. Pli #.#### ##.@.######.######..61.7 (34.0)  #.# ##'## ### #.#### Pli #.### # #.#  #...### #.Pli& #.#  #.#...# ##.## #.# PliJ #####.# ##...##########.# ####.#..# #.............#.# Pli#)....#.# ##....#######.#.##.#############.#.#######.#.#PliPliPliPli3PliPlinPli6,PliPliMPli,PlihPliPli! ,PliPliPli,PliPli=7 _You open the door.Pli3PliPli @  There is an open door here.Pli/#Pli# _Pli$PliN0Pli5XPli5,Pli 6Pli9R  There is an escape hatch in the ceiling here.Pli:Pli ; _Pli;Pli+=Pli>,Pli3?PliiAPliSLPliS# #..#.###.# #...# ##.....## ####........######...####......#ß '....)..................'......#^.######....####......#. # ##.#.## #..#<## ##.....## PliHT ##.#.## #....# ##....#. #.###.# #.#### ##...## ##.#.## #.# ##'##  #..## #@### #.# PlimT77.7 (16 #.## #...### #.# # #.#PliT=...##.## PliT{######.# ####.# ##.PliT..## .......# ######.#..# #...... ######## #.#)....#.# ##....#PliT  # #..#.#############.#.# PliU #.####.#..#...........  #.#....†#.########.#.#PlicUE PliWPli?\Pli]Pli| 3Pli} Pli Pli3 Pli Pli ,PliW Pli Pli Pliz Pli Pli Plie Pli PliN ,Pli Plid Pli ,Pli Pli Pli ,Pli PliЦ Pli ,Pli PliF Pliޭ ,Pli̮ PliS Pli Pli PliU Pli Pli ,PliR Pli Pliþ ,PliB Pli Pli ,Pli Pli{ Pli ,Pli9 Pli@ Plij ,Pli( Pli Pli ,Pli7 Pli/ Plip ,Pli Pli Pli ,Pli Plip Pli ,Pli Pli9 Pli ,Pli Pli Pli ,Pli] PliZ PliL ,Pli PliK Pli Pli) Plid Pli Pli ,Pli Pli Pli% ,Pli Pli Plij ,Pli Pli_ s#.#.......## ##.#.## #..#< ....## ##.#.## #....# (##..##...# #.###.# #.#### ....####.## ##.#.## #.# ..## ##.## #..## #.### Pli #..# ##...# #.## #...## #..###....### #.# #.#... .......#....######.####. .......#........@..# ######.#..802.7 (25 #..###......######## #.#)....#. #..# ##...### #..#.##### #..## ##..# #.####.#..PliV ####..# #.#....†# [##..##...# #..#.####. .........## ###. #######.## #.........#.#.....# #######.# #.#######.#..#.####Pli Pli^ Pli PliH Pli Pli PliP Plin Pli Pli nPli Pli- ,Pli Pli Pli ,Pli Pli6 PliN ,PliH PliT Pli ,Pli6 Pli Pli ,Pli Pli Plib ,Pli Pli Pli Pli PliPli2PliPliPliPli#  #....## #..# ##...# #.##  #.#...###..###....### #.#  #.#.#..........#....######.#  #.#.#..........#...........# #  #.....###..###......######## #  ###..## #..# ##...###  #.## ##..## ##..Pli b #  #.####....####.. #  #..##.[##..##@..# #12.7 (10  #........## ###########  #.##..#######.## #......... Pli!q #.##.########.# #.#######.#  #.............# #># #.# #######.#######..# ####.##### #. # #..###........# #.# #..######..##...#.###.# #.# #..##.........#.#.# #.# #.Pli9PliPli|Pli Pli$ Pli Pli! Pli ,Pli XPli PliU Pli6 ,Pli Pli% Plit Pli Pli Pli Pli ,Pli Pli Pli ,Pli Pli_ Pli ,Pli Pli PliG ,Pli Pli Pli2 ,Pli Pli Pli! ,Plik" Pli$ Pli_% ,Pli& Pli@' Plid) ,Pli) Pli* Pli?, ,Pli, Pli@. Pli/ ,Pliq0 Pliz1 Pli2 ,Plil3 Pli 8  There is a stone staircase leading down here. _PliV8 Pli? P.........#...........# ######.# ###..###......######## #.#).... # #..# ##...### #..#.####..## ##..# #.####. ##....# #.#....† #.[##..##...# #..#.## ...........## ################. ..#######.## #.........#.#..... Pli_@ `.########.# #@#######.#..#.##28.7 (16 ..........# #># #.#.#### .#######..# ####.##### #...# ..# #..###........# #.### ..######..##...#.###.# #.# ..##.........#.#.# #.# #.# Pli@ .....##........#.###.###.# .#...#####.>.......# # .Pli@ x#..## #####.##### #.PliA PliE PliG PlioPliJZInventory: 7/52 slots Pli;Armour (go to first with [)  a - a +0 robe (worn) Scrolls (go to first with ?)  d - a scroll labelled PIOGUN IXEITZ Pli e - a scroll of teleportation  f - a scroll labelled YDIR OSEORI Potions (go to first with !)  b - a potion of magic Pli'E c - 2 metallic orange potions  g - an amethyst potionPliHPli Pli  Pli .........#...........# ######.# gray2 the Conjurer ###..###......######## #.#).... Deep Elf # #..# ##...####..#.### Health: 24/24 ========================##..## ##..#Pli #.####.# Magic: 12/12 ======================== ##....####..##.#....† AC: 2Str: 4 #.[##..##...##..#.### EV: 12Int: 25 Pli ...........## ################.# SH: 0Dex: 13 ..#######.## #.........#.#..... XL:  4 Next: 20% Place: Dungeon:2 .########.# #@#######.#..#.### Noise: ---------  Time: 1828.7 (0.0) ..........# #># #.#.####-) Nothing wielded Pli .#######..# ####.##### #...#Cast: Searing Ray Pli F..# #..###........# #.### ..######..##...#.###.# #.# Pli- ..##.........#.#.# #.# #.# .....##........#.###.###.#PliS  ..######...#####.>.......# ##Pliu   ..######..## #####.##### #.Pli  Things that are here: _a +0 short sword; a +0 scale mail; an orc skeleton Pli Q_You open the door. _There is an open door here. Pli b_There is an escape hatch in the ceiling here. _There is a stone staircase leading down here.Pli Pli' ;PliX ###..###......######## #.#).... # #..# ##...### #..#.###  ##..## ##..# ####. ##....##....†.[##..##..#.### ...........## ################.Pli9#######.## #.........#.#..... .#.# #.#######.#..#.### .......... #.#.#### #######..# ####.##### #...# .# #..###........# #.##.##...#.##Pli...#..##### ..........##.....##. PliPlixA9.7 (1Plitc _There is a stone staircase leading down here.PliPliPliPliPli.30 _PliPli #  .#  .#  . ###.####  .......# Pli(K .....##......# 3 .......@.....#  ......#......#  ..... ......... PliJ #### #.....r...Plii4 .......... ........... Plir   rat (asleep) ....$......Pli$ ............ PliPlia~ rrYou climb downwards.PlivJ===1.5 (1.8Searing RayPliSPliw _The rat squeaks loudly.  Found 11 gold pieces. _There is a stone staircase leading up here.PliS  gray2 the Conjurer  Deep Elf #  Health: 24/24 ======================== .#  Magic: 10/12 ====================---- .#  AC: 2Str: 4 . ###.####  EV: 12Int: 25 ... #......#  SH: 0Dex: 13Pli|T] .....##......#  XL:  4 Next: 20% Place: Dungeon:3 .......@.....#  Noise: ===------  Time: 1831.5 (0.0) ......#.**...#  -) Nothing wielded ..... ....*....  Cast: Searing Ray #### #.....r... PliT ..........  ...........  r   rat PliTG....$......  ............ PliUFound 11 gold pieces. _There is a stone staircase leading up here.  Pli4UAiming: Searing Ray (safe; 1% risk of failure)  PliU"Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (79% to hit)Pli gray2 the ConjurerDeep Elf#Health: 24/24 ========================.#Magic: 10/12 ====================----.#AC: 2Str: 4. ###.####EV: 12Int: 25... #......#Pli |SH: 0Dex: 13.....##......#XL:  4 Next: 20% Place: Dungeon:3.......@.....#Noise: ===------  Time: 1831.5 (0.0)......#.**...#-) Nothing wieldedPlih ..... ....*....Cast: Searing Ray#### #.....*........................r   rat....$..................  Pli nFound 11 gold pieces. _There is a stone staircase leading up here.  Pli Aiming: Searing Ray (safe; 1% risk of failure)  Pliɂ Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (79% to hit)Pli Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a rat (79% to hit)  You focus your ray upon the rat. The searing ray misses the rat.(Press . to maintain the ray.)Plir V...r.Pli` -2.5 (1ontinue: Searing RayRay Pli _Pli Pli Pli7   gray2 the Conjurer  Deep Elf #  Health: 24/24 ======================== .#  Magic: 8/12================-------- .#  AC: 2Str: 4 . ###.####  EV: 12Int: 25 ... #......#  SH: 0Dex: 13 .....##......#  XL:  4 Next: 20% Place: Dungeon:3 .......@.....#  Noise: ==-------  Time: 1832.5 (0.0) ......#.*....#  -) Nothing wielded ..... ...*.Pli8 ....  Continue: Searing Ray #### #....r....  Ray  ..........  ...........  r   rat ....$......  ............ You focus your ray upon the rat. The searing ray misses the rat. _(Press . to maintain the ray.)  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (79% to hit)Pli1  gray2 the Conjurer  Deep Elf #  Health: 24/24 ======================== .#  Magic: 8/12================-------- .#  AC: 2Str: 4 . ###.####  EV: 12Int: 25 ... #......#  SH: 0Dex: 13 .....##......#  XL:  4 Next: 20% Place: Dungeon:3 .......@.....#  Noise: ==-------  Time: 1832.5 (0.0) PliN......#......#  -) Nothing wielded ..... .........  Continue: Searing Ray #### #....r....  Ray  ..........  ...........  r   rat ....$......  ............ Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (79% to hit)  You focus your ray upon the rat. The searing ray hits the rat.  You kill the rat!Pli| #  .#  .#  . ##  ... .#  ....#  ....#  ......#.*....# Pli: ..... ...*.....  #### #....*....  *... ........... ....$...... ............ Pli u  (Press . to maintain the ray.)Pli....B   giant cockroach (wandering)BPlij13.5 (1Searing RayPliPli&b _A giant cockroach comes into view.Pli>  gray2 the Conjurer  Deep Elf #  Health: 24/24 ======================== .#  Magic: 6/12============------------ .#  AC: 2Str: 4 . ###.####  EV: 12Int: 25Pli ... #......#  SH: 0Dex: 13 .....##......#  XL:  4 Next: 21% Place: Dungeon:3 Pli.......@.....#  Noise: ==-------  Time: 1833.5 (0.0) Pli......#......#  -) Nothing wielded ..... .........  Continue: Searing Ray #### #.........  Ray PliW ..........  PliC...........  B   giant cockroach (wandering) ....$......  Plij........B... (Press . to maintain the ray.) Pli>_A giant cockroach comes into view.PliHRestarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclePli6Shift-Dir - straight linePliPligray2 the ConjurerDeep Elf#Health: 24/24 ========================.#Magic: 8/12================--------.#AC: 2Str: 4. ###.####EV: 12Int: 25... #......#SH: 0Dex: 13.....##......#XL:  4 Next: 21% Place: Dungeon:3.......@.....#Noise: ==-------  Time: 1833.5 (0.0)......#......#-) Nothing wielded..... .........Continue: Searing Ray#### #.........Ray .....................B   giant cockroach (wandering)....$..............B...  Pli (Press . to maintain the ray.) _A giant cockroach comes into view.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linePlip:Okay, then.PliuPliwPli. _Pli .#.##... ###.####... #........#..<......#...####.# #. .# ......$.........B#.Pli 3.?Pliw Pliܼ _BB.Pli 9======--4.5 (1ast: Searing Ray Pli Pli  _A giant cockroach comes into view.  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line Pli5 _Okay, then. _You stop channelling your searing ray. Found a scroll labelled FENANU RETAESH.Plih1  gray2 the Conjurer .#  Deep Elf .#  Health: 24/24 ======================== ## .#  Magic: 7/12==============---------- ... ###.####  AC: 2Str: 4 .... #......#  EV: 12Int: 25 .....##......#  SH: 0Dex: 13 .......<.....#  XL:  4 Next: 21% Place: Dungeon:3 ......#@.....#  Noise: ---------  Time: 1834.5 (0.0) ...............  -) Nothing wielded ####.#.........  Pli1Cast: Searing Ray #. ..........  # ...........  .....$..B...  B   giant cockroach .............  #..........?..  _Okay, then. _You stop channelling your searing ray. Found a scroll labelled FENANU RETAESH.  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linePliPliZ-gray2 the Conjurer.#Deep Elf.#Health: 24/24 ========================Pli##.#Magic: 9/12==================------... ###.####AC: 2Str: 4.... #......#EV: 12Int: 25.....##......#SH: 0Dex: 13.......<.....#XL:  4 Next: 21% Place: Dungeon:3......#@.....#Pli-Noise: ---------  Time: 1834.5 (0.0)...............-) Nothing wielded####.#.........Cast: Searing Ray#. ..........Plidz# ................$..B...B   giant cockroach.............#..........?.. Pli%_Okay, then. _You stop channelling your searing ray. Found a scroll labelled FENANU RETAESH.  Aiming: Searing Ray (safe; 1% risk of failure)  PliPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linePli:Okay, then.PliPliPli. _Pli.###... ###.####. #.......#..<#.#PliC+.........####.# #...........$..B............##PlijD?..PliPli>B.PliH5.5 (1Searing Ray _PliPliPli3G .#  gray2 the Conjurer .#  Deep Elf ## .#  Health: 24/24 ======================== ... ###.####  Magic: 7/12==============---------- .... #......#  AC: 2Str: 4 .....##......#  EV: 12Int: 25 .......<.....#  SH: 0Dex: 13 ......#......##  XL:  4 Next: 21% Place: Dungeon:3 .......@.......  Noise: ---------  Time: 1835.5 (0.0) ####.#..*......  -) Nothing wieldedliTH34m #......*.....  Cast: Searing Ray #.......B....  .......$......  ...............  B   giant cockroach ##..........?..  .............. Shift-Dir - straight line _Okay, then.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a giant cockroach (79% to hit)Pli:  .#  gray2 the Conjurer .#  Deep Elf ## .#  Health: 24/24 ======================== ... ###.####  Magic: 7/12==============---------- .... #......#  AC: 2Str: 4 .....##......#  EV: 12Int: 25 .......<.....#  SH: 0Dex: 13 ......#......##  XL:  4 Next: 21% Place: Dungeon:3 .......@.......  Noise: ---------  Time: 1835.5 (0.0) ####.#.........  -) Nothing wielded #.........li; 40m...  Cast: Searing Ray #.......B....  .......$......  ...............  B   giant cockroach ##..........?..  .............. Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a giant cockroach (79% to hit)  You focus your ray upon the giant cockroach.  The searing ray hits the giant cockroach. .#  .#  ## .#  ... ###.####  .... .#  ....#  ....#  ....##  ......  ####.#..*......  *.....  #Pli < 5*.... ..*... ............... ##..........?.. .............. Pli F ..†Pli@ .  Shift-Dir - straight line  Aim: a giant cockroach (79% to hit)  You focus your ray upon the giant cockroach.  The searing ray hits the giant cockroach.  You kill the giant cockroach!(Press . to maintain the ray.)Plio 3==6.5 (1ontinue: Searing RayRay _Pli Pli PliT****PlihcZ..†.Plieg6----7+ PlimPlioPlii T****Pli <..†Pli4 .Pli ----8++ Pli Pli? Pli+ ####.... ###.####... #........#...<.#.#...####.# #...#.†#.......$..#.......|.......Plii2Pli4v9ast: Searing Ray PliS<Pli> _You stop channelling your searing ray. Found a twisted glowing staff.Pli 7 ####..... ###.####. #......#..<......#.#.........####.# #...Pli^ †#.......$...#.............Pli Pliƺ '40Pli Pli: Pli  ..... ###.####...........#.....<...#.#.....####.# #...†#.......$....##.......#####Pli Pli &1Plix Pli Pli׉v..... ###.#### ..... #......# .....##......# .......<.....# ......#......#......Pli5^####.#.#.#.†.#.$..##.Pli[l?.#..Pli}|..#.##.Pli(#PliPli%W7==2PliPliנPliQ[ ..........#.....<...#.##.........####.# #...#†#.....Pli##?##.....##PliTPlig&3PliPliFN  You now have 128 gold pieces (gained 11).Pli+4.5 (2PliPli#o _d - 2 scrolls labelled PIOGUN IXEITZ (gained 1)PliksPlisPlivPli|,PliɁPliPliRl8====PliPliӉ,PliPli_,PlibPli=,Pli Pli`Plil9====PliPli(,Pli,Pli,PligPliխ,PliPliPliKi10/12====PliPliY,PliPli}PliPliBPli,Pli5PliPlij1====PliOPli,PliuPli,PliePliPliG#2PlihG====Pli9Pli4 _Magic restored.Pli3PliIPliPli.......<.....# ......#......#####..........#####.#.....#....###.......†#Plir#........(.............##.?62.5 (18.0)#........|..#.Pli3Q##.#########PliRj##..#PlixQ.##.##Pli6Pli_,3.5 (19Pli Pli% _Found 5 stones.PliU3PliPliPli7Pli|PliPliPliXPli:==PliPliG.......<.....# ......#......##### .......# ####.#..# #..# ##.......†......## #...(# Pli...# ##....@.....# #..# .......|..# .#..#Pli##.......###########...#...Plie.##.##Pli 15.5 (2.0)Plix+6.5 (3Plic Pli d _h - a scroll labelled FENANU RETAESHPliBPli_Plil,PliPliPli,PliPliPliI,PliPli .................# ####.#...........# #....# ##†......## #Plik....(# ......# ##......# #.......# .|@.........# .#....# ##.#########Plio ##.....##Pli9 #..#...Plia +.##.### #Pli;. .. # ###PliP? .# ####.#.# #.##.†......##Plip #.(# .# ##.......# #........#Plin .@....# .#Pli[.# ##.Pliq#  ##.....## Pli #..#...#  +.##.### Pli1/ #. .. # PliQ5###PliW,70.5 (4Plih+1.5 (5PliUPlit _You see here a staff of earth.Plif 3Plivi Plip P _Pli~w nPliy Pli| ,Plit| Pli} Pli ,Pli Pli' Pli5 BPli` Pli BPli3 Pli ,Pli Pli PliU ,Pli" Pli Pli Pli% PliҜ Pli Pliy ,Pli Pli2 PliŬ a##.......######## ##.....## #..#...#  +.##.###  #.....#  #.###.#  #####.##  +......##  #####.@.#  ###S  .#.?...  ###.... .... ...S   ball python (constriction, asleep) .. Pli 81.5 (10.0)  A ball python comes into view.PliX ,2.5 (11Pli Pli Y _Found a runed pearl ring.PliPliPliPliNPliNK ..## #..#...# +.##.### #.....# #.###.# #####.#+......######...###+### ###@.....Sh #.#.?....####.. .h   hound (asleep) S   ball python (constriction, asleep)PliOS PliU 13.5 (1.0)Pli[ PliM^ X _A hound comes into view.Pli^ ##.....## #..#...# +.##.### #.....# #.###.# #####.## Pli z+......## #####...###+#######.@....Sh##.#.?....#####.....#.....#....#Pli8 d....#...#####Plin Pli PliE &4Pli޸ Pliĺ Pli:! ##.....## gray2 the Conjurer #..#...# Deep Elf +.##.### Health: 24/24 ======================== #.....# Magic: 10/12 ====================---- #.###.# AC: 2Str: 4 #####.## EV: 12Int: 25 +......## SH: 0Dex: 13 Pli!7#####...###+####  XL:  4 Next: 23% Place: Dungeon:3 ###.@....Sh#  Noise: ---------  Time: 1884.5 (0.0) #.#.?....#  -) Nothing wielded Pli%"+####.....#  Cast: Searing Ray .....#  ....#  ....#  h   hound (asleep) ...#  S   ball python (constriction, asleep) ####  _Found a runed pearl ring. _A hound comes into view.Pli"tAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linePli 1 Pli8 ##.....##gray2 the Conjurer#..#...#Deep Elf+.##.###Health: 24/24 ========================#.....#Magic: 12/12 ========================#.###.#AC: 2Str: 4#####.##EV: 12Int: 25+......##SH: 0Dex: 13#####...###+####XL:  4 Next: 23% Place: Dungeon:3###.@....Sh#Noise: ---------  Time: 1884.5 (0.0)#.#.?....#-) Nothing wieldedPlip9 ;####.....#Cast: Searing Ray.....#....#....#h   hound (asleep)...#S   ball python (constriction, asleep)#### _Found a runed pearl ring. _A hound comes into view.Aiming: Searing Ray (safe; 1% risk of failure)  Pli9 Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linePliB :Okay, then.PliD PliJ Pli6L . _Pli##.....## #..#...# +.##.### #.....# #.###.# #####.## +......## #####...###+#### ###..@...Sh# #.#.?....# ####.....# >....#.....# .....# ##Pli9$####PliPli0>5.5 (1Searing RayPli$Pli'; _Found a stone staircase leading down.PliC \##.....## #..#...# +.##.### #.....# #.###.# #####.## +......## #####...###+#### ###...@..Sh# #.#.?....# ####.....# ###.....# Pli y#.....# #Plid Plir &6Pli Pli Pli4 ##.....## gray2 the Conjurer #..#...# Deep Elf +.##.### Health: 24/24 ======================== #.....# Magic: 10/12 ====================---- #.###.# AC: 2Str: 4 #####.## EV: 12Int: 25 +......## SH: 0Dex: 13 Pli0#####...###+####  XL:  4 Next: 23% Place: Dungeon:3 ###...@**Sh#  Noise: ---------  Time: 1886.5 (0.0) #.#.?....#  -) Nothing wielded ####.....#  Cast: Searing Ray #.....#  #>....#  #.....#  h   hound (asleep) #.....#  S   ball python (constriction, asleep) #######  _Okay, then. PliZ_Found a stone staircase leading down.  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (asleep, 100% to hit)Plik KShhoundPli4  ##.....## gray2 the Conjurer #..#...# Deep Elf +.##.### Health: 24/24 ======================== #.....#Pli  Magic: 10/12 ====================---- #.###.# AC: 2Str: 4 #####.## EV: 12Int: 25 Pliy l+......## SH: 0Dex: 13 #####...###+####  XL:  4 Next: 23% Place: Dungeon:3 ###...@..Sh#  Noise: ---------  Time: 1886.5 (0.0) #.#.?....#  -) Nothing wielded ####.....#  Cast: Searing Ray Pli #.....#  #>....#  Pliݣ j#.....#  h   hound (asleep) #.....#  S   ball python (constriction, asleep) Pli ####### Aiming: Searing Ray (safe; 1% risk of failure)  PliF ,Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (asleep, 100% to hit)  Pliz You focus your ray upon the hound. The searing ray hits the ball python!  You kill the ball python!Pli k    PliJ q  #####.## Plim +......## #####.Pli =#  Pli i****#  Pli #  #  Pli 6# Pli: # #.....#h  Pli|  #.....# ####### Pli  Shift-Dir - straight line  Aim: a hound (asleep, 100% to hit)  You focus your ray upon the hound. The searing ray hits the ball python!  Pli3 You kill the ball python!  The searing ray hits the hound.  The hound is moderately wounded.Pli34  The hound barks!  (Press . to maintain the ray.)Pli5 Pli= o.h=.PliA y4===7.5 (1ontinue: Searing RayPliA DRay _PliH PliI PliOD  The searing ray hits the hound!Pli>SP****Pliq.†=.Pli6t 9/12 --66--8PliSearing Ray+ _You kill the hound!Pli%Pli#m _Your Conjurations skill increases to level 5!Pliw 3Plix Pli} K  You stop channelling your searing ray.Plit E _Pli Pli. PliP I10/12==Pli Pli) PliU Pli Pli ,Plif PliE ,Pli Pli Pli j1====PliY Plia Pli Pli> Pli ,Pli Pli ,Pli PliR Pli j2====Pli( Pli Plin Pli4 Pli| Pliǵ ,Plih  _d - 3 scrolls labelled PIOGUN IXEITZ (gained 1)Pli 3Pli Pli Plim Pli :==Pli Pliq a  You see here a hound corpse.Pli Plit  _Pli Pli ##.....## #..#...# +.##.### #.....# #.###.# #####.## +......## #####...###+#### PliO ###.....†@.# ---#.#......# ####.....# ast: Searing Ray Pli* 19035.0)Pli F-4.5 (16Pli@ Pli; , _i - a ring of wizardryPliwIPliPliLPliPliUPli:a  You see here a hound corpse.PliW3PliPli7 _You open the door.Pli3PliPlisPliPk ##.......######### ##.....##..rB.## #..#...#.......# +.##.###.......# #.....##...≈...# #.###.##.......#PliG #####.##.......# +......##.....######...###@#######.....†..# #.#......#####.....# Pli#.....# #>....#B   giant cockroach (asleep)Pli  #.....#r   rat (asleep) #...Pli/ D..########Pli17.5 (3.0)Plit+8.5 (4Pli\$Pli* _A giant cockroach and a rat come into view. _There is an open door here.Pli'Inventory: 9/52 slots Armour (go to first with [)  a - a +0 robe (worn) Jewellery (go to first with "=)i - a ring of wizardry Scrolls (go to first with ?)  d - 3 scrolls labelled PIOGUN IXEITZ  e - a scroll of teleportation  f - a scroll labelled YDIR OSEORI  h - a scroll labelled FENANU RETAESH Potions (go to first with !)  b - a potion of magic  c - 2 metallic orange potions  g - an amethyst potionPli i - a ring of wizardry. A ring that increases the success rate of its wearer's magical spells. If you were wearing this ring: Your spell failure would improve trivially. You found it on level 3 of the Dungeon. Stash search prefixes: {inventory} {Wiz} {jewellery} Menu/colouring prefixes: identified jewellery _________________ “A ring of gold and a milk-white dove  Are goodly gifts for thee,  And a hempen rope for your own love  To hang upon a tree.”  -Oscar Wilde, “Chanson”. 1881. (p)ut on, (d)rop, (=)adjust, or (i)nscribe.Pli Plij ##.......#########gray2 the Conjurer##.....##..rB.##Deep Elf#..#...#.......#Health: 24/24 ========================+.##.###.......#Magic: 12/12 ========================#.....##...≈...#AC: 2Str: 4#.###.##.......#EV: 12Int: 25#####.##.......#SH: 0PliEDex: 13+......##.....#XL:  4 Next: 66% Place: Dungeon:3#####...###@####Noise: ---------  Time: 1908.5 (0.0)Pli###.....†..#-) Nothing wielded#.#......#Cast: Searing Ray####.....##.....##>....#B   giant cockroach (asleep)#.....#Plir   rat (asleep)#.....######## _You see here a hound corpse. _i - a ring of wizardry  You see here a hound corpse. _You open the door. _A giant cockroach and a rat come into view. PliD_There is an open door here.Pli9§Pli2-9.0 (0.5PliPli]3 _i - a ring of wizardry (worn)PliU.#.........##.......##########.....##..rB.##..#...+.##.###.......§.#####.##.......#+......##..@..# #####...###'#######.....†..#.#......#####.>.....Pli/Pli4.10.0 (1.0Pli PliPli........|.#.........##.......##########.....##..rB.##..#...+.##.###.......§.#####.##...@...#Plil+......##.....#######...###'######.....†..#......####.....#.....#>....#PliPlig&1PliZPliVPli].|.# .#.# ##.### ##.....##..rB.## #..#...#.# +.##.###.# #.....##...§...# #.###.##.# #####.##.# +......##.....## #####...###'#### #.#......#####.....# #.....# #>....# Plip..BrBwandering)Pli:rPliC===2Searing RayPliPli- _The rat squeaks loudly.PliJ  ........|..........#  gray2 the Conjurer  .#................#  Deep Elf  ##.......#########  Health: 24/24 ========================  ##.....##.....##  Magic: 10/12 ====================----  #..#...#...Br..#  AC: 2Str: 4  +.##.###...*...#  EV: 12Int: 25  #.....##...§*..#  SH: 0Dex: 13  #.###.##....*..#  XL:  4 Next: 66% Place: Dungeon:3  #####.##....@..#  Noise: ===------  Time: 1912.0 (0.0) PliK M +......##.....##  -) Nothing wielded  #####...###'####  Cast: Searing Ray ###.....†..#  #.#......#  ####.....#  B   giant cockroach (wandering) #.....#  r   rat #>....#  #.....# _i - a ring of wizardry (worn) _The rat squeaks loudly.  Aiming: Searing Ray (safe; 1% risk of failure)  PliL LPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a giant cockroach (wandering, hasn't noticed you, 79% to hit)Pli31 5 ........|..........#  gray2 the Conjurer  .#................#  Deep Elf  ##.......#########  Health: 24/24 ========================  ##.....##.....##  Magic: 10/12 ====================----  #..#...#...Br..#  AC: 2Pli1 Str: 4  +.##.###.......#  EV: 12Int: 25  #.....##...§...#  SH: 0Dex: 13  #.###.##.......#  XL:  4 Next: 66% Place: Dungeon:3  #####.##....@..#  Noise: ===------  Time: 1912.0 (0.0) Pli1 b +......##.....##  -) Nothing wielded  #####...###'####  Cast: Searing RayPli+2  ###.....†..#  #.#......# PliX2  ####.....#  B   giant cockroach (wandering)Pli2  Pli4 #.....#  r   rat #>....#  #.....# Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a giant cockroach (wandering, hasn't noticed you, 79% to hit)  You focus your ray upon the giant cockroach.  The searing ray hits the giant cockroach!Pli9 c |  PliZ:  #########  ##.....##  Pli: >#...*r..#  #...*...#  Pli: #...§*..#  Pli: #....*..#  Pli: ;# Pli;  #Pli0; N    PliQ; E†Plir;   Pli; ####.....#r   ratPli; N #..Pli; i #>. PliQ Shift-Dir - straight line  Aim: a giant cockroach (wandering, hasn't noticed you, 79% to hit)  You focus your ray upon the giant cockroach.  The searing ray hits the giant cockroach!  You kill the giant cockroach!  (Press . to maintain the ray.)Pli* †..r.§§.Pli H8-3.0 (1ontPliI sinue: Searing RayRay _Plix Pli? PlirN****Pli`Pli]v†..≈r.Pli9/12 -----4+ Pli Pli PliӪB  The searing ray hits the rat!Pli^****PliV=†.§†§...§Pli1C8----9=-5Searing Ray++ PliHPliKG _You kill the rat!PliIPliK  You stop channelling your searing ray.Pli`9== _PliIPliPliPliPliIPliZPliPli(Plil10/12====PliPli,PliPlil,Pli5PliJ1====PliRPli,PliPli=PlivPliPli,PliPli'Pli]c2====PliPliPli,PliPliPli  There is an open door here.PliPli) _PliPli PliPli$==Pli2PliPliPli#,PliPli Pli ,Pli] Pli< PliPliPliPPliPli,PliPli,PliPliPli_PliPli0PligPliPliPlii,PliPliPliXPli~Pli; Plih"Pli~,- .#................# ##.......######### ##.....##.....## #..#...#...†...# Pli0-+.##.###.......# #.....##...≈†..# # # #.###.##.......# #..g#.#####.##.......# ......'@.....##.....##- ##+########...###'####Plik- ###.....†..#ast: Searing Ray #.#......#Pli-h ####.....# #.....#Pli-g   goblin (asleep) Pli-{#>....# #.....#Pli-J #.....#Pli8J 39.0 (24.0)  You open the door.Plin;G-40.0 (25Pli]APliEu _A goblin comes into view. It is wielding a +0 dagger.PliQ       †...#    †..#  # #   Pli #..g#.#####.##.......#  ......'@.....##.....##  ##+########...###'####  ###.....†..#        #>....#  Pli8   PliEJX       †...#    †..#  # #   PliJo#..g#.#####.##.......#  ......'@.....##.....##  ##+########...###'####  ###.....†..#   PliK  Pli>K2 #>PliaK6 PliK PliSPliVPli]Pli `] _A goblin is nearby!Plii .#.# ##.# ##.....##.....#####..#...#...†...#..+.##.###.##.#.....##...≈†..# #. #.#.###.##.#.#..g#.#####.##.......#.@......##.....###+########...###'#### ###.....†..#  #.#......#  ####.....# #.....#  #>....#  #.....#  #.....#Pli:Pli81.0 (1.0) _Pli"PliQ _There is an open door here.Pli*, .#................# gray2 the Conjurer ##.......######### Deep Elf ##.....##.....##  Health: 24/24 ======================== ###..#...#...†...#  Magic: 10/12 ====================---- ..+.##.###.......#  AC: 2Str: 4 #.#.....##...≈†..#  EV: 12Int: 25 #. #.#.###.##.......#  SH: 0Dex: 13 .#..g#.#####.##.......#  XL:  4 Next: 69% Place: Dungeon:3 .....**@......##.....##  Noise: ---------  Time: 1941.0 (0.0) ###+########...###'####  -) Nothing wielded ###.....†..#  Cast: Searing Ray Pli,L#.#......#  ####.....#  #.....#  g   goblin (asleep) #>....#  #.....#  #.....# _A goblin is nearby! _There is an open door here.  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (asleep, 100% to hit)Pli .#................# gray2 the Conjurer ##.......######### Deep Elf ##.....##.....##  Health: 24/24 ======================== ###..#...#...†...#  Magic: 10/12 ====================---- ..+.##.###.......#  AC: 2Str: 4 #.#.....##...≈†..#  EV: 12Int: 25 #. #.#.###.##.......#  SH: 0Dex: 13 .#..g#.#####.##.......#  XL:  4 Next: 69% Place: Dungeon:3 .......@......##.....##  Noise: ---------  Time: 1941.0 (0.0) ###+########...###'####  -) Nothing wielded ###.....†..#  Cast: Searing Ray #.#......#  ####.....# li4;25H #.....#  g   goblin (asleep) #>....#  #.....#  #.....# Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (asleep, 100% to hit)  You focus your ray upon the goblin. The searing ray hits the goblin.  You kill the goblin!PlidQ     ##Pli†...#    †..#  #.  Pli .#.**.##PliH8  .....**@......#  ###...  †..#  Plih  Pli PliS#> Pli Pli PliBe.)..  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a goblin, wielding a +0 dagger (asleep, 100% to hit)  You focus your ray upon the goblin. The searing ray hits the goblin.  You kill the goblin!  (Press . to maintain the ray.)Plij70==2.0 (1ontinue: Searing RayRay _Pli/pPliqPli Pli` Pli Pli K  You stop channelling your searing ray.Pli SBast: Searing RayPli7 B   giant cockroach (wandering)Pli &0Plik$ ll   frilled lizard (wandering)Pliv( >--3.0 (1Pli, Pli;0 _A giant cockroach comes into view. A frilled lizard comes into view.Pli .#................# gray2 the Conjurer ##.......######### Deep Elf ##.....##.....##  Health: 24/24 ======================== ###..#...#...†...#  Magic: 8/12================-------- ..+.##.###.......#  AC: 2Str: 4 #.#.....##...≈†..#  EV: 12Int: 25 #. #.#.###.##.......#  SH: 0Dex: 13 .#.lB#.#####.##.......#  XL:  4 Next: 70% Place: Dungeon:3 .....**@......##.....##  Noise: ---------  Time: 1943.0 (0.0) ###+########...###'####  -) Nothing wielded ###.....†..#  Cast: Searing Ray #.#......# li13;22H ####.....#  #.....#  B   giant cockroach #>....#  l   frilled lizard (wandering) #.....#  #.....# You stop channelling your searing ray. _A giant cockroach comes into view. A frilled lizard comes into view.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a giant cockroach (79% to hit)Plio  .#................# gray2 the Conjurer ##.......######### Deep Elf ##.....##.....##  Health: 24/24 ======================== ###..#...#...†...#  Magic: 8/12================-------- ..+.##.###.......#  AC: 2Str: 4 #.#.....##...≈†..#  EV: 12Int: 25Plip  #. #.#.###.##.......#  SH: 0Dex: 13 .#.lB#.#####.##.......#  XL:  4 Next: 70% Place: Dungeon:3 .......@......##.....##  Noise: ---------  Time: 1943.0 (0.0) ###+########...###'####  -) Nothing wielded ###.....†..#  Cast: Searing RayPlip  #.#......#  ####.....#  #.....#  B   giant cockroach #>....#  l   frilled lizard (wandering) #.....#  #.....# Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclePlip Shift-Dir - straight lineAim: a giant cockroach (79% to hit)  You focus your ray upon the giant cockroach.  The searing ray hits the giant cockroach.Pli{ \Shift-Dir - straight line  Aim: a giant cockroach (79% to hit)  You focus your ray upon the giant cockroach.  The searing ray hits the giant cockroach.  You kill the giant cockroach!frilled lizard!Plii      ##†...#    †..#  #.  Pli‚ T .#.**.##  .....**@......#  ###...  Pli {†..#   Pli* }  #> PliW  PliH †)..  You kill the frilled lizard!(Press . to maintain the ray.)Pli( 3==4.0 (1ontinue: Searing RayRay _Pli Pli PliU3PliAWPli[K  You stop channelling your searing ray.PliA_9== _Pli_Pli`Pli+b,PlidPlif,PlihPlii10/12====PlijPlim,PlinPliEq,PlirPlis,PlitPli{1====Pli|,PliL~Pli=,Pli;Pli2====PlifPlirPlis .#. ##. ##.....##.....#### ###..#...#...†...#.. ..+.##.###.##. #.#.....##...≈†..# #._ #.#.###.##.##.#.†)#.#####.##.#+'......##.....##--573.0)#+########...###'####Pli ###.....†..# Cast: Searing Ray  #.#......#  ####.....# #.....#  #>....#  #.....#  #.....# PliJPliG--8.0 (14PliPli~9 _Found a bloodstained altar of Trog.Pli_PliPlixPli\Pli2t .# ##. ##.....##..... ####+####..#...#...†... ...S...+.##.###. #...#.#.....##...≈†.. #._.#.#.###.##. #.#.†)#.#####.##. +.'......##..... ####+########...###' ###.....†..Searing Ray #.#...... ####..... #..... S   adder (asleep) #>.... #..... #.....PliK,0.0)PliY+9.0 (1PliPli~ PliPli|5_An adder comes into view.PliPli F .#............... gray2 the Conjurer ##.......####### Deep Elf ##.....##.....# Health: 24/24 ======================== ####+####..#...#...†... Magic: 10/12 ====================---- ...S...+.##.###....... AC: 2Str: 4 #.*.#.#.....##...≈†.. EV: 12Int: 25 #._*#.#.###.##....... SH: 0Pli Dex: 13 #.#.†*#.#####.##....... XL:  4 Next: 73% Place: Dungeon:3 +.....@.'......##.....# Noise: ---------  Time: 1959.0 (0.0) Pli ####+########...###'### -) Nothing wielded ###.....†.. Cast: Searing Ray Pli #.#...... ####..... #..... S   adder (asleep) #>.... #..... #..... Pli u_Found a bloodstained altar of Trog. _An adder comes into view.Pli߬ Aiming: Searing Ray (safe; 1% risk of failure)  Pli -Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (asleep, 100% to hit)Plim.#............... gray2 the Conjurer##.......####### Deep Elf##.....##.....# Health: 24/24 ========================Plin####+####..#...#...†... Magic: 10/12 ====================----...*...+.##.###....... AC: 2Str: 4#.*.#.#.....##...≈†.. EV: 12Int: 25PliZnV#._*#.#.###.##....... SH: 0Dex: 13#.#.†*#.#####.##....... XL:  4 Next: 73% Place: Dungeon:3Plin+.....@.'......##.....# Noise: ---------  Time: 1959.0 (0.0)####+########...###'### -) Nothing wielded###.....†.. Cast: Searing Ray#.#......Plin####.....#..... S   adder#>....#.....Plin#.....Aiming: Searing Ray (safe; 1% risk of failure)  Plin-Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (asleep, 100% to hit)  PliVoYou focus your ray upon the adder. The searing ray hits the adder!  The adder is severely wounded.PliuShift-Dir - straight line  Aim: an adder (asleep, 100% to hit)  You focus your ray upon the adder. The searing ray hits the adder!  The adder is severely wounded.  The adder hisses angrily.  (Press . to maintain the ray.)PliPlis..S)Pli==60.0 (1ontinue: Searing RayRay _Pli#PliPli2>D  The searing ray hits the adder!Pli?)*Pli @***Pli!@Pli5@PliH@!Pliu..†)Pli9/12 --85-1Searing Ray+ Pli0Pli6I _You kill the adder!Pli} ?  You stop channelling your searing ray. _10/12==Pli* BPli Pli ,Pli Pli Pli j1====Pli= Pli/ ,Pli Pli Pli Pli Pli ,Pli Pli Pli<j2====Pli6PliCPli ,PliPli Pli` ,Pli^ Pli7 _You open the door.Pli3PliPli_PliPliP$==PliPliPli@  There is an open door here.PliePli _PliZPliV!Pli?#,PliB$Pli(Pli*,Plis+Pli.PliV: .# ##........ ##.....##.r. ####+####..#...#Pli:... +.......+.##.###.... #.#...#.#.....##..... #.#._†#.#.###.###....#.#.†)#.#####.##Pli:#....'@......'......##.--Pli:......####'########.......##.....# ###.Pli;ast: Searing Ray ... #..##### #.#Pli2;]. #. ####PliP; # r   quokka (asleep)Plin; Pli;[# #Pli;1 #PliFJ 776.0)  You open the door.PliHF-8.0 (17PliOPli,RY _A quokka comes into view.Pli .#.......... gray2 the Conjurer ##.......## Deep Elf . ##.....##. Health: 24/24 ======================== r. ####+####..#...#.. Magic: 10/12 ====================----Pli ... +.......+.##.###.. AC: 2Str: 4 .... #.#...#.#.....##.. EV: 12Int: 25 Pli6 ..... #.#._†#.#.###.##.. SH: 0Dex: 13Plii #....#.#.†)#.#####.##.. XL:  4 Next: 85% Place: Dungeon:3Pli #....'@......'......##. Noise: ---------  Time: 1978.0 (0.0) Pli$......####'########...## -) Nothing wielded ....##.....# ###... Cast: Searing Ray ... #..##### #.#. . #.#### # r   quokka (asleep) Pli5# # Plidk#You open the door. _A quokka comes into view.PliqAiming: Searing Ray (safe; 1% risk of failure)  PliPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linePliPli<W.#.......... gray2 the Conjurer##.......## Deep Elf.##.....##. Health: 24/24 ========================r. ####+####..#...#.. Magic: 12/12 ========================... +.......+.##.###.. AC: 2Str: 4Pli.... #.#...#.#.....##.. EV: 12Int: 25..... #.#._†#.#.###.##.. SH: 0Dex: 13#....#.#.†)#.#####.##.. XL:  4 Next: 85% Place: Dungeon:3PliP#....'@......'......##. Noise: ---------  Time: 1978.0 (0.0)......####'########...## -) Nothing wielded....##.....####... Cast: Searing Ray... #..######.#.. #.##### r   quokka (asleep)###You open the door. Plil_A quokka comes into view.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linePliXOkay, then.Pli Plif . _PligK  .  r. ####+#### ... +....... .... #.#...# ..... #.#._†# #....#.#.†)#.# #....'@......' ......####'#### ....#  ...   . #.Pli  .  r. ####+#### ... +....... Pli .... #.#...# ..... #.#._†# #....#.#.†)#.# #....'@......' ......####'#### ....#Pli:z  ...   . #.Pli^Pliu PliTPliPlis _A quokka is nearby!Pli  .#....$.. ##....... ##.....##.r.....####+####..#...#....+.......+.##.###...#.#...#.#.....##..#.#._†#.#.###.## #....#.#.†)#.#####.## #....@.......'......##PliU q.####'#....##.....# ###. #..##### #.#.. #. .. . Pli  Pli Pli" ..rrPli# >9.0 (1Searing RayPliT* Pli5. n _Found 12 gold pieces. _There is an open door here.Pli1 .#.$... ##... ##......####+####..#...#.r...+.......+.##.###.#.#...#.#.....##.#.#._†#.#.###.##Pli' #....#.#.†)#.#####.## #...@'.'.......####'#....##.....# ###.##..##### #..##. ## ..PliX....PliPli1\.rPli.80 _Pli5Pli:PliPp  .#........ gray2 the Conjurer .....$... ##....... Deep Elf ......... ##.....# Health: 24/24 ======================== ........####+####..#...# Magic: 10/12 ====================---- ........+.......+.##.### AC: 2Str: 4 .....r..#.#...#.#.....## EV: 12Int: 25 ......*.#.#._†#.#.###.## SH: 0Dex: 13 #..*.#.#.†)#.#####.## XL:  4 Next: 85% Place: Dungeon:3 #...@'.......'......# Noise: ---------  Time: 1980.0 (0.0) ........####'########... -) Nothing wielded ......Pliq @##.....# ###. Cast: Searing Ray .....##..##### #. ....##. ## ## .... r   quokka ... .. _Found 12 gold pieces. _There is an open door here.  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (71% to hit)Pli6  .#........ gray2 the Conjurer .....$... ##....... Deep Elf ......... ##.....# Health: 24/24 ======================== ........####+####..#...# Magic: 10/12 ====================---- ........+.......+.##.### AC: 2Str: 4 .....r..#.#...#.#.....## EV: 12Int: 25 ........#.#._†#.#.###.## SH: 0Dex: 13 Pli7 #....#.#.†)#.#####.## XL:  4 Next: 85% Place: Dungeon:3 #...@'.......'......# Noise: ---------  Time: 1980.0 (0.0) ........####'########... -) Nothing wielded ......##.....# ###. Cast: Searing Ray .....##..##### #. ....##. ## ## .... r   quokka ... ..Pli7 pAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linePli'8 Aim: a quokka (71% to hit)  You focus your ray upon the quokka. The searing ray hits the quokka.  You kill the quokka!Pli=  .....$...  .........  ........# .....* .....* ......*.#.#._†# #..*.#.#.†)# ...Pli=>  ...'## ...  ...  ....##. ##  .... ... Pli> .. PliF V....  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a quokka (71% to hit)  You focus your ray upon the quokka. The searing ray hits the quokka.  You kill the quokka!  (Press . to maintain the ray.)PliH 7==1.0 (1ontinue: Searing RayRay _Pli; Pli h _Your Stealth skill increases to level 4!Pli5 3PliĴ Pli z  You stop channelling your searing ray. _Pli} IPli= Pli Pli E1==Pli Pli, ,PliV Pli ,Pli Pli ,Pli" Plih Pli j2====Pli Pli nPli 1 ##Pli [.....#.#..#.. ..|.... ..Pli1 /$.... ##........ ##......####+####..#....+.......+.##...........#.#...#.#.....Plil G.......@..#.#._†#.#.###.--9.0 (8#...##....#.#.†)#.#####Pli # #....'.......'....ast: Searing Ray  ........####'####### .......##.....# ......##..##### .....##. ##Pli Q ..........Pli Pli G--90.0 (9PliP B _Found a pair of boots.Pliɟ3PlipPliPli},Pli%PliPliDPli3==PliUPliLPlia,PliPliPli,PliPli]Pli,PliPli|PliPli^PliN _You now have 140 gold pieces (gained 12).Pli3PliPliPli},PliPliPliMPliPli>PlixPli,PliuPli PliH,Pli<PliPliT,PliPliSPliS,PliPli^Pli,PliPliPli,PliPli`PliPliPliPlil Pli ,Pli PliPli,PliPli'Pli,PliPliPli,PliPli{Plip!,Pli$"Pli$Pli%,PliG&Pli:(Pli),Pli*Pli-Pli.,Pli/Pli1Pli3,Pliz4Pli6Plit7,Plik8Pli ;Pli5=,Pli7>Plic@PliB,Pli-CPliEPliF,PliGPli&KPliM,PliNPliPPliQ,Pli+SPliJUPliWPli?WPliGYPli,]Pli_,Pli_PlibPlid,PliePliiPli l,PlipmPliTpPlis,PlivPli~E  You see here a +0 pair of boots.PliPliq _PliPliنPliPliAPliPliSPli,PliOPliPli{,Pli7PliעPliPli(PlinPli2PliO,PliųPli<Pliظ,PliPliPli+#.#....#. #.# #....#...#### Pli#.# ##...#...# # #.# ##..#...##### #.# #....#...###.## #.# ####[.....#.#.Pli #.# #.............#.###...........)...............2033.0 (43.0)Pli......#.###....................# #...................# #..................### ####...............# ##...##.... ..... #...##....  #.........  +.......##PliE PliJPlio,4.0 (44PliPli& _Found a war axe.PliQ   #.#.#   ..# #.#.   ..# #.#..   ..# #.# #....   ##... #.# ##...   #.. .##.# ##..   #.# ..#.# #.   ####.###.#.# ####[   #..#.# #...   #........#.###...  liV 9;49m #..).............   #........#.###...   #..........# #...   #..........# #.   #........### ####   #.......## ##  ....... #.42.0 (8.0)3.0 (9Pli] Pli8_ ` _j - a scroll labelled VUFEAZANUHPli:3Pli_PliPli&Pli BPli,PliPli+Pli,PliPliPlitPliPliqPli-Pli,PliPliaPliO,PliMPliEPliPliHPli"PliPli=PlisPliPli@Pliq,PliPli Pli,PliPliPli,Pli PliPliR,PliPliPliPliN,PliPlio Pli% ######### #.......########  #............<.. ...  #.......@# ...... 58.0 (15.0) #........# #.##.##  ###.##..# ###.##..  #....## ..#.##.. ###..# #.#.##.# #..# #.#.##.#  #..# #.#.##.### #..# #.#....#. Plip#..###.# #....#...#PliPli,9.0 (16Pli!Pli 9 _Found a stone staircase leading up.Pli"3PliPliPli-,PliXPlivPli!Pliq$,PliL%Pli'Plil)Pli)Pli*PliK,Pli.,Pli/Pli2Pli7,Pli8Pli;Pli<Pli<Pli=Pli?PlioA,PliPli##########.......##########.#............<......#........##.###........#........##.#### #.##.#####.##..##.@..###.##.. #....###.##...#.##.. ###..# #.# #.#.##.# PliA#..# #.# #.#.##.##..# #.# #.#.##.#####.##..# #.# #.#....#.....##..###.# #....#...####...##.# ##...#...# ##..#.##.# ##..#...####.Pli]67.0 (8.0)8.0 (9 _k - a fizzy emerald potionPli3PlinPliPliPli]PliXPlisPli}Pli?PlirPlitPliPliPliPliMPliPlia,PliPliPliPliPliPliPli+PliUPliPliiPliPliPli/Pli  Pli?J There is a stone staircase leading up here.PliPli! _PliPli Plim,Pli>PliPli  # .# ..# Pli ######### ...# #.......##########..## #............<..@....## 78.0 (10.0) Pli ;#........##.###........> #........##.######.##.##  Pli ~###.##..##....###.##..PliD #....###.##...#.##..###..# #.####.#.##.#Plij #..# #.# #.#.##.##..# #.# #.#.##.#####.#Pli #..# #.# #.#....#.....#PliPli,9.0 (11PligPlit; _Found a stone staircase leading down.PlioPliPli@PliPliTPliPli,Pli#.......##.......##.......# ..>....# ......#  .....# ......##..## # Pli{.<....@..## .80.0 (1.0) .##.###........>... .##.######.##.##..Pliz. ##.##..##....###.##... Pli.#....###.##...#.##..##.Pli###..# #.####.#.##.# . #..# #.# #.#.##.# # Plib[#..# #.# #.#.##.#####.##..# #.# #.#....#.....# # PliPli+1.0 (2PliPli; _Found a stone staircase leading down.Pli3PliyPliPli*PliBPli`,PliPPliPli{,PliYPli<Pli,PliPli<Pli,PliPliPli,PliPli PliQ,PliPliPliPliPliPliR  There is a stone staircase leading down here.PliPlik _PliPliPli*PliiPli.Pli&Pli,PlihPliTPlie,PliPliPli,Pli~PliPlit,PliPli[Pli,PliHPliPli5 PliL ,Pli PliPli.,PliPliPli,PliPlicPli,PliPliPlis,Pli0PliPliY!Pli!Pli="Pli$PliG%,Pli&Pli((Pli),Pli)Pli,Pli-Pli.Pli.PliN0Plix1,Pli2PliD3Pli[4,Plit5Pli)8Pli79,Pli9Pli;Pli<Pli=Pli=Pli>PliE@Pliw@Pli@PliBPlieCPliCPli,DPliFPliG,Pli_GPliUHPliI,PliJPliKPliL,Pli]MPliNPliO,PliVPPliRPliS,PliNTPlipUPliV,Pli0WPliXPli=_PPli_ ###  ###@..#   Pli_####...#r#   ####....### #  Searing Ray Pli``##....#### .#  ##..#### .# ######..####### .#  r   rat (asleep) #.............####.#### .....##.......##......# Pli`j..............##......#Plig1119.0 (38.0)Plih-20.0 (39PliwmPlioV _A rat comes into view.PliX   gray2 the Conjurer  Deep Elf  Health: 24/24 ========================  Magic: 10/12 ====================----  AC: 2Str: 4 Pli  EV: 12Int: 25  SH: 0Dex: 13 #####  XL:  4 Next: 87% Place: Dungeon:3 ###@*.#  Noise: ---------  Time: 2120.0 (0.0) Pli b####...#r#  -) Nothing wielded ####....### #  Cast: Searing Ray PliR "##....#### .#  ##..#### .# ######..####### .#  r   rat (asleep) #.............####.#### Pli U.....##.......##......# ..............##......# _There is a stone staircase leading down here. _A rat comes into view.Aiming: Searing Ray (safe; 1% risk of failure)  Pli +Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (asleep, 100% to hit)Pli<Cgray2 the ConjurerDeep ElfHealth: 24/24 ========================Magic: 10/12 ====================----AC: 2Str: 4EV: 12Int: 25SH: 0Dex: 13#####XL:  4 Next: 87% Place: Dungeon:3###@*.#Noise: ---------  Time: 2120.0 (0.0)####...#*#Pli=T-) Nothing wielded####....### #Cast: Searing Ray##....#### .###..#### .# ######..####### .#r   rat #.............####.#### .....##.......##......# ..............##......#Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linePliF>Aim: a rat (asleep, 100% to hit)  You focus your ray upon the rat. The searing ray hits the rat.  The rat is severely wounded.PliShift-Dir - straight line  Aim: a rat (asleep, 100% to hit)  You focus your ray upon the rat. The searing ray hits the rat.  The rat is severely wounded.  The rat squeaks loudly.  (Press . to maintain the ray.)PliI>r.Plix====1.0 (1ontinue: Searing RayPliDRay _Pli%PliPliY Pli#####  ###@r.#  ####...#.#  ####....### #  ##....#### .#  ##..#### .# .Pli .# #...... .....##. ..... Pli#9 ` #####  ###@r.#  ####...#.#  ####....### #  ##....#### .#  ##..#### . .# Pli1: ...... .....##......Pli? Pli;@ Pli%E PliG Z _A rat is nearby!Plii-  gray2 the Conjurer  Deep Elf  Health: 24/24 ========================  Magic: 8/12================--------  AC: 2Str: 4  EV: 12Int: 25 Pli_ SH: 0Dex: 13 #####  XL:  4 Next: 87% Place: Dungeon:3 ###@r.#  Noise: ====-----  Time: 2121.0 (0.0) ####...#.#  -) Nothing wielded ####....### #  Continue: Searing Ray ##....#### .#  Ray PliH ##..#### .# ######..####### .#  r   rat #.............####.#### .....##.......##......# Pli..............##......# _(Press . to maintain the ray.) _A rat is nearby!PliRestarting spell: Searing Ray (safe; 1% risk of failure)  Pli]Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (severely wounded, 79% to hit)PliƎc  gray2 the Conjurer  Deep Elf  Health: 24/24 ========================  Magic: 8/12================--------  AC: 2PlitStr: 4  EV: 12Int: 25  SH: 0Dex: 13 #####  XL:  4 Next: 87% Place: Dungeon:3 ###@r.#  Noise: ====-----  Time: 2121.0 (0.0) ####...#.#  -) Nothing wieldedPlii ####....### #  Continue: Searing Ray ##....#### .#  Ray  ##..#### .# Pli######..####### .#  r   rat #.............####.#### .....##.......##......# ..............##......# Restarting spell: Searing Ray (safe; 1% risk of failure)  PliGPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linePlinAim: a rat (severely wounded, 79% to hit)  You focus your ray upon the rat. The searing ray hits the rat.  You kill the rat!Plin #####  Pli###@**#    ####. #  Pli!##....#### .#  ##..#### PliY. ...... Pliܖ.....##......Pli..  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: a rat (severely wounded, 79% to hit)  You focus your ray upon the rat. The searing ray hits the rat.  You kill the rat!  (Press . to maintain the ray.)Pli#8==--2.0 (1Searing Ray _Pli1(Pli)Pli3PliPliK  You stop channelling your searing ray.Pli _9==Pli,PlibPlis,PliPliPliPli^PliJPli)10/12PliG====PliPliPli9PliPliPliPliPliPliBPlifc1====PliPliPliPliHPliLPlizPliPliPli)PliPliPli c2====PlitPliPliPliPliPli{Pli/Pli[PliPli"PliPliDPliPli9PliTPliaP==PliHPliPliPliYPli Pli] Pli Pli Pli" Pli Pli PliI PliC Pli Pli Pliv Pli Pli Pli Plio Pli Pli Pli Pli Pli$ Pli& Pli& Pli' PliL, Pli4. Plic. Pli}/ Pli*4 Pli6 Pli6 Pli8 Pli?< Pli= ,Pli> PliE BPli|F PliI PliJ ,PliK PliYO PliQ PliR PliiS PlioX PliZ ,PliP[ Plie Plih ,Plii Plim Plis BPlit PliQw ,Pliw Pliz Plib| ,Plis} Pli$ Pli ,Plił Pli- Pli ,Pli Pli} 7 _You open the door.PliΎ 3Pli Pli @  There is an open door here.Pli PliƗ  _Pli Pli Pli1 ,Pliz Pli Pli̢ Pli0 Pli^ Pli^ Pli Pli< Pli Pli Pli ,PliH Pli Pli޲ ,Pli Pli @  There is an open door here.PliY Pli  _Pli Pli Pli2 ,Pliν PliȾ Pli ,Pli Pli> Pli Pli Pli Pli` PliC ,Pli Pli Plif ,PliY Pli PliG ,PliR Pli Pli ,Pli Pli Pli ,Pli Pli Pli PliI Pli% Pli Pli ,PliE Pli[ PliI Pliy Pli Pli Pli ,Pli9 Pli. Pli Pli? PliI Pli Pli ,Pli Plih Pli ......#...##....'....... ......#.........####'###+.......##.....##......##..######.....##..###.....##.##Plii E##.....##.#########...........#.......@.........#----81.0 (59.0).................# .................#ast: Searing Ray  .................# )........Pli ........# .................# .............Pli ~....# ..........######## Pli! Pli$ G--2.0 (60PliK+ Pli- $ _Found a spear.Pliu3PliwPli}Pli/Pli,PliPli,PliPliPli̊,PliVPliPli,PliPliCPli,PliPliPli,,PliPli7 _You open the door.Pli3PliPliPli.,PliPli@  There is an open door here.Pli5 _PliPliBPli,Pli,Pli Pli,PliAPliPli׶Pli>PliPliPlixPliPli PliPliJPlikPlilPliPli,PliPliPPli,Pli^Pli Pli^ #........#.#. Plij#..........# #............#..........# #............#........########.........#.......##......##...##...Pli.......#........#...##.........#...≈~...#........Pli*i #g#..~~~≈..'.......# #.'@.≈~~~..#......##PliC ###...~≈...#.....##. Pli\8##.....##.Pliu8Searing Ray ##PliK##.....##. Plir########......... Pli............... g   hobgoblin (asleep)Pli< ...............Pli< ...............Pli-...............PliG 98.0 (16  You open the door.Pli,9.0 (17PliPli\ _A hobgoblin comes into view.PliN #........#.###............ gray2 the Conjurer #..........# #............ Deep Elf #..........# #............ Health: 24/24 ======================== #........########......... Magic: 10/12 ====================---- #.......##......##...##... AC: 2Str: 4 .......#........#...##... EV: 12Int: 25 ......#...≈~...#........ SH: 0Dex: 13 #g#..~~~≈..'.......# XL:  4 Next: 88% Place: Dungeon:3 #.*@.≈~~~..#......## Noise: ---------  Time: 2199.0 (0.0) ###...~≈...#.....##. -) Nothing wiPli5elded #........#.....##. Cast: Searing Ray ##......##.....##. ########......... ............... g   hobgoblin (asleep) ............... ............... ...............You open the door. _A hobgoblin comes into view.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)PliD  #........#.###............ gray2 the Conjurer #..........# #............ Deep Elf #..........# #............ Health: 24/24 ======================== #........########......... Magic: 10/12 ====================---- #.......##......##...##... AC: 2Str: 4 .......#........#...##... EV: 12Int: 25Pli - ......#...≈~...#........ SH: 0Dex: 13 #g#..~~~≈..'.......# XL:  4 Next: 88% Place: Dungeon:3 #.'@.≈~~~..#......## Noise: ---------  Time: 2199.0 (0.0) ###...~≈...#.....##. -) Nothing wielded #........#.....##. Cast: Searing Ray ##......##.....##. ########......... ............... g   hobgoblin (asleep) ............... ............... ...............Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclePli Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin.  You kill the hobgoblin!Pli;    #..  #...Pliz ####### #......# ....... ... #*..'. #.*@.≈~~~..#. ...#. ...#. Pli ..##. ########.. .  Pli     Pliţ _.'  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hobgoblin (asleep, 100% to hit)  You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin.  You kill the hobgoblin!  (Press . to maintain the ray.)Pliҩ 90==200.0 (1ontinue: Searing RayRay _Pli Pli Pli`Pli`PlicaPlidK  You stop channelling your searing ray.Plid/ _Pli=i_PliiPliiL1==PlikPlik,PlilPli7n,PlinPli@p,PlipPlibr2====Pli'sPlivPliw,Pli+yPli{@  There is an open door here.Pli}Pli} _PliPliʀPli-,PliKPliPliP==PliPliPli,PliPliC@  There is an open door here.PliSPli _PliPliPlij,PliPlịPli,PlifPliPli,PlinPli;Pli̬,PliWPli%Pli,PligPli{Pli,PlizPliPli?,PliPliɾPliZ,PlizPli@  There is an open door here.PliPli _Pli)Pli{PlinBPlihPli0,Pli=PliPli,PlifPliPliQPliPliPli8Pli5#.......#........#...##....' #.......#...≈~...#.........####'# #######.#..~~~≈..'.......##.....##.'..≈~~~..#......##..########...~≈...#.....##..## #........#.....##.## ##......##.....##.### ########...........# .......@...........# --...................# .......Pliy....# Cast: Searing Ray .............#g.)................#...................# g   goblin (asleep)...................#............######## Pli026.0 (26.0)PliG--7.0 (27PliPlis _A goblin comes into view. It is wielding a +0 club.Pli #.#...≈~...#.........####'  #######.#..~~~≈..'.......##..... #.'..≈~~~..#..### ###...~≈...#.  #........#.....## ###.....##.### .########...........#..........##.##Plib.##.##g.).....##.......##.########################Pli?Pli[.ggPli:==8.0 (1.0)PliPliy: _The goblin shouts! You hear a shout!Pli  #######.#..~~~≈..'##.... #.'..≈~~~..#..### ###...~≈...#  #........#.....######.....##.###..#######......#.........# #.# #.# #.# #.g).# #........# #Pli< ......# ######### ############## Pli> Pli5 .g.Pli B--9Searing RayPli Pli Pli]3 #######.#..~~~≈..'.......##.... gray2 the Conjurer #.'..≈~~~..#......##..### Deep Elf ###...~≈...#.....##..##  Health: 24/24 ======================== #........#.....##.##  Magic: 10/12 ====================---- ###......##.....##.###  AC: 2Str: 4Pli^` ..########...........#  EV: 12Int: 25 .....................#  SH: 0Dex: 13 #...................#  XL:  4 Next: 90% Place: Dungeon:3Pli^ #....*@.............#  Noise: ---------  Time: 2229.0 (0.0) #..g*...............#  -) Nothing wielded Pli)_#..)................#  Cast: Searing Ray PliV_#...................#  #...................#  Pli_u#............########  g   goblin Pli_&############## Pli_n _A goblin comes into view. It is wielding a +0 club. Pli `B_The goblin shouts! You hear a shout!  Pli`Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (74% to hit)Pli  #######.#..~~~≈..'.......##.... gray2 the Conjurer #.'..≈~~~..#......##..### Deep Elf ###...~≈...#.....##..##  Health: 24/24 ======================== #........#.....##.##  Magic: 10/12 ====================---- ###......##.....##.###  AC: 2Str: 4 ..########...........#  EV: 12Int: 25 Pli <.....................#  SH: 0Dex: 13 #...................#  XL:  4 Next: 90% Place: Dungeon:3 #.....@.............#  Noise: ---------  Time: 2229.0 (0.0) #..g................#  -) Nothing wielded #..)................#  Cast: Searing Ray #...................#  Pli #...................#  #............########  g   goblin ############## Pli Aiming: Searing Ray (safe; 1% risk of failure)  Pli/ 8Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (74% to hit)  Pli` You focus your ray upon the goblin. The searing ray hits the goblin.  You kill the goblin!Pli$ A  .. Pli$ ...  ....  #...  ..#... Pli.% N ......  #.PliX% ...  Pli% #....*@.......  #..**Pli% t...  #.*Pli& ...  #.... #....Pli*& h #............# Pliy& J############## Plit .)..  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a goblin, wielding a +0 club (74% to hit)  You focus your ray upon the goblin. The searing ray hits the goblin.  You kill the goblin!  (Press . to maintain the ray.)Pli 1==30.0 (1ontinue: Searing RayRay _Plie Pli Pli3PliPliZK  You stop channelling your searing ray.Pliխ/ _PliyPli۳Pli2Pli>PlikPliL1==PliPliu,PliPli3,PliPli,PliZPli7Pli@2====B--ast: Searing Ray B   giant cockroach (wandering)Pli+6.0 (6PliF--7.0 (7Pli\Pli b _A giant cockroach comes into view.Pliť  #.#..~~~≈..'.## #.'..≈~~~..#......##..Plig e ###...~≈...#.....##..## #.#.....##.#####......##.....##.####..#.#.B.# #.# #.# #..).#Pli֦ @ #..).# #.# #.# #.#Pli G #PliD Pli} 8B.Pliu +8.0 (1Pli Pli Qlimo #.#..~~~≈..'.## #.'..≈~~~..#......##.. ###...~≈...#.....##..## #.#.....##.## ####......##.....##.###.#..#.#.B.# #.# #.# #..).# #..).# #.# #.# #.# ##Qli+Qli0.Qli|&9QliwQli: 3Qli Qli Qli Qliĭ f==Qlik B #.......#........#...##..#.......#...≈~...#.........#######.#..~~~≈..'.....'..≈~~~..#......##. ###...~≈...#.....##.. #........#.....## ####......##.....##...#..########...........#......B #...... #..). #..). #........ B   giant cockroach (wandering) #..................#............####################Qli '40Qli /.Qli +1.0 (2Qli Qli Qli# 3Qliv% Qli) QliW+ Qli7/ BQli8 8 #.......#..#...## #.......#...≈~...# #######.#..~~~≈..'....... #.'..≈~~~..#......# ###...~≈...#.....### #..#.....#... ####......##.....#..#..##Qli9 ....#.K....###..... #..)... #..).. #K   kobold (missile, wandering)# # #..  ##Qli@ 2.0 (1  A kobold comes into view. It is wielding a +0 short sword.QliH K.K)QliwJ 4==3.0 (2QliQ Qli8V ( _The kobold shouts!Qli= #.#.#...## #.#...≈~...# #.#..~~~≈..' #.'..≈~~~..#...... ###...~≈...#.....### #.#....... ####......##......#..#...K.....#.###... #..).B #..)<.... #....B   giant cockroach (wandering)Qli>+### #.....K   kobold (missile) #............  #Qli@QliA,QliJK.B.<QliKG--4.0 (1Searing RayQli[TQliU9 _Found a stone staircase leading up.Qli #.......#........#...##. gray2 the Conjurer #.......#...≈~...#...... Deep Elf #######.#..~~~≈..'...... Health: 24/24 ======================== #.'..≈~~~..#...... Magic: 10/12 ====================---- ###...~≈...#.....# AC: 2Str: 4 #### #........#.....# EV: 12Int: 25 ..... ####......##.....# SH: 0Dex: 13 ......#..########....... XL:  4 Next: 91% Place: Dungeon:3 ...K***@................ Noise: ---------  Time: 2244.0 (0.0) ........#............... -) Nothing wielded ......###............... [3Qli3mCast: Searing Ray ..B... #..)............ ..... #..)............ <.... #............... B   giant cockroach (wandering) #### #............... K   kobold (missile) #............### ############## _The kobold shouts! _Found a stone staircase leading up.  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (74% to hit)Qli #.......#........#...##. gray2 the Conjurer #.......#...≈~...#...... Deep Elf #######.#..~~~≈..'...... Health: 24/24 ======================== Qli#.'..≈~~~..#...... Magic: 10/12 ====================---- ###...~≈...#.....# AC: 2Str: 4 #### #........#.....# EV: 12Int: 25 ..... ####......##.....# SH: 0Dex: 13 QliE6......#..########....... XL:  4 Next: 91% Place: Dungeon:3 ...K...@................ Noise: ---------  Time: 2244.0 (0.0) ........#............... -) Nothing wielded ......###............... Cast: Searing Ray ..B... #..)............ ..... #..)............ Qli~<.... #............... B   giant cockroach (wandering) #### #............... K   kobold (missile) #............### ############## QlipAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineQliAim: a kobold, wielding a +0 short sword and quivering stones (74% to hit)  You focus your ray upon the kobold. The searing ray hits the kobold.  You kill the kobold!QliHQlih. ####  .....  ...### ...****@....... ...... ...QliŚU... ..B... #..)... ..... #..)... <.... #...... #### .Qli! QliObPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a kobold, wielding a +0 short sword and quivering stones (74% to hit)  You focus your ray upon the kobold. The searing ray hits the kobold.  You kill the kobold!  (Press . to maintain the ray.)QliZ')....BBQli.2==5.0 (1ontinue: Searing RayRay _Qli\5Qli6Qli  #.#.#...## #.#...≈~...# #.#..~~~≈..' #.'..≈~~~..# ###...~≈...#.....### #.#.......####......##......#..#.).#.###...B.. #..)... #..)...<..... #.....### #..... #.  #Qli >B...Qli` h--6astQli Qlim < _You stop channelling your searing ray.Qli #.......#........#...## gray2 the Conjurer #.......#...≈~...#..... Deep Elf #######.#..~~~≈..'..... Health: 24/24 ======================== #.'..≈~~~..#..... Magic: 8/12================-------- ###...~≈...#..... AC: 2Str: 4 ####### #........#..... EV: 12Int: 25 .......####......##..... SH: 0Dex: 13 .......#..########...... XL:  4 Next: 92% Place: Dungeon:3 ....)..@................ Noise: ---------  Time: 2246.0 (0.0) ......*..#.............. -) Nothing wielded Qli.....B.###.............. Cast: Searing Ray ....... #..)........... ....... #..)........... .<..... #.............. B   giant cockroach ####### #.............. #............## ############## _(Press . to maintain the ray.) _You stop channelling your searing ray.  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a giant cockroach (79% to hit)Qlih#.......#........#...## gray2 the Conjurer#.......#...≈~...#..... Deep Elf#######.#..~~~≈..'..... Health: 24/24 ========================#.'..≈~~~..#..... Magic: 8/12================--------###...~≈...#..... AC: 2Str: 4####### #........#..... EV: 12Int: 25.......####......##..... SH: 0Dex: 13.......#..########...... XL:  4 Next: 92% Place: Dungeon:3....)..@................ Noise: ---------  Time: 2246.0 (0.0)......*..#.............. -) Nothing wielded.....*.###.............. Cast: Searing Ray....*[3QliiJ9;49m.. #..)..............*... #..)............<..... #.............. B   giant cockroach####### #..............#............################Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a giant cockroach (79% to hit)  You focus your ray upon the giant cockroach.  The searing ray hits the giant cockroach.QliShift-Dir - straight line  Aim: a giant cockroach (79% to hit)  You focus your ray upon the giant cockroach.  The searing ray hits the giant cockroach.  The giant cockroach is severely wounded.  (Press . to maintain the ray.)QliaQB...Qli==7.0 (1ontinue: Searing RayRay _Qli$QliQliU N  The searing ray hits the giant cockroach!Qli\ f****Qli ?....QliZ 48Searing Ray+ QliN Qli- S _You kill the giant cockroach! QliI QliK  You stop channelling your searing ray. Qli0/ _ QliI QliU Qli;9 Qli )== Qli  QliQ, Qli Qli, QliE Qli, QliC Qli10/12==== Qli Qliu, QliN Qli", Qli QliŦ, QliS Qli1==== Qlih Qli, Qli Qli, Qli Qli], Qliκ Qli92==== Qli3 Qli Qli,, Qli Qlio Qli, QliC Qli Qli, Qli Qli QliP== Qli QliJ Qli, Qlia Qlil QliB Qli QliF, Qli Qli Qli , Qli~ Qli  Qli|, Qli  Qli QliP, Qli Qli Qli, Qli Qli%$ Qlis', Qli[) Qli3X Qli7 Qli9, Qli`: Qli> Qli@, QliEB QliE Qli\G QliG QlirH QliK QlirM, Qli2N QlivQ QliLS, Qli]T QliW QliX QliY QliY Qli(] QliK^ Qli~^ QliG_ QliQb Qlic, Qlif QliIh Qlij, Qliok Qlin Qli/p, QliLq Qli}t Qlix, Qliy Qli| Qli=~, QliO Qli Qli{, QliQ Qli Qli, Qli Qli݊ Qli, Qli QliB Qli, Qli Qli# Qliȕ, Qli$ Qli Qli, Qli Qli Qli: Qli Qli! Qli Qli, Qli  Qli( Qli, QliN Qli< Qli, QliX QliO Qli Qli^ Qliǩ Qli Qli Qli֫ Qli$ Qliˬ Qlil, Qliϭ Qli3 Qli, Qli Qli Qliu, QliŰ QliV Qli, QliQ Qli QliŴ, QliQ Qliζ Qli, Qli Qli Qli&, Qli Qli #.....    #..>    #########   #.......##########   #............<.   #........##.###   ###.######.#--307.0 (59.0)   ####.##..##....###.#   Qli #....###.##...#.# Cast: Searing Ray   ###..# #.####.#.#   #..# #.# #.#.#   #..# #.# #.#.#    #..# #.# #.#..   ..###.# #....   ##...##.# ##...  Qli>9-- Qli QliHE _Done exploring. Qli 3 Qli  Qli 0.0)........ Qli  Qli  Qli E _Done exploring. Qlic3 Qli  Qli Qliڧ Qli$ _ QliX Qli Qliį Qli2, Qli Qli Qli, Qli QliK Qliƹ, QliH Qliɻ Qli, Qlii Qli Qli, Qli Qli Qli, Qli Qli QliEB Qli Qlip, Qli  QliP  There is a stone staircase leading up here. Qli QliG _ Qli Qlif Qliw, Qli. Qli^ Qli, Qlib Qlih Qli, Qlia Qli Qli, Qlij Qlik Qli, Qli8 Qli Qli, Qli5 QliG #########  #.......#  #.......#  #.#  #..>....# # # ## ######### #.@.....# ##.24.0 (1 Qli7.0) #.......##########..### ######.. #............<.......#####....... #........##.###........>......##.  Qli0#........##.######.##.##......... ####.##..##....###.##.....##..##.  #....###.##...#.##..######..  QliZ, ###..# #.####.#.##.## ## #..# #.# #.#.##.# #...### Qli Qli Qli QliQli3QliJQli'Qli,QlinQli5######### #.# #.......#  #.#   #..@....#  ##6.0 (2.0) #.......# ## ######## #.......# ## .......##########..### ######..# ............<.......##### ........##.###........>......##. .....######.##.##...... ###.##..##....###.##.....##..###....###.##...#.##..######.....QliQliQliHc _There is a stone staircase leading down here.QliQliQliQliQli27.0 (1 _Qli!Qli2) v.#.#.########.### .#...##..#.....##...# 4#.....@.>>#  #5...5....#   #..55.....#  Qli*  #..K...... ########### K   Pikel (wand, asleep) 5555 4 lemures (asleep) Qli* Qlin:  5...555KK)5555You climb downwards.Qli| ]====7 (1.7Searing RayQli QliF _Pikel shouts! The lemure shouts! x4  Found an escape hatch in the floor. Found a stone staircase leading down. _There is a stone staircase leading up here.QliJQli,Qli],Qli.5.5.K5QliB$16--------==--80Qli(Qli?  #########  #.#  ##  #..5....#3 #..@....### #.......###. ######## #.......###.. Qli5.......##########..### ######..# ............<.......#####........ ........##.###........>......##.. 5   lemure ........##.######.##.##.......... ###.##..##....###.##.....##..##..#....###.##...#.##..######..... _The lemure hits you!QliE----------Qli Qliem7=--30.2 (2.5QliAlQli{o} _You climb upwards. _There is a stone staircase leading down here.Qlij  gray2 the Conjurer  Deep Elf  Health: 17/24 =================-------  Magic: 10/12 ====================---- #########  AC: 2Str: 4 #.......#  EV: 12Int: 25 #.......#  SH: 0Dex: 13 Qli,#..5....#  XL:  4 Next: 94% Place: Dungeon:3 #..@....# ## Noise: ---------  Time: 2330.2 (0.0) #.......# ##. -) Nothing wielded ######## #.......# ##.. Cast: Searing Ray .......##########..### ######..# ............<.......#####........ ........##.###........>......##.. 5   lemure Qli........##.######.##.##.......... ###.##..##....###.##.....##..##..  #....###.##...#.##..######..... _You climb upwards. _There is a stone staircase leading down here.  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a lemure (unrewarding, 74% to hit)Qligray2 the ConjurerDeep ElfHealth: 17/24 =================-------Magic: 10/12 ====================----#########AC: 2QliStr: 4#..*....#EV: 12Int: 25#..*....#SH: 0Dex: 13#..*....#XL:  4 Next: 94% Place: Dungeon:3#..@....### Noise: ---------  Time: 2330.2 (0.0)#.......#Qli##. -) Nothing wielded ######## #.......###.. Cast: Searing Ray .......##########..### ######..# ............<.......#####........ QlitC........##.###........>......##.. 5   lemure ........##.######.##.##.......... ###.##..##....###.##.....##..##..#....###.##...#.##..######..... _You climb upwards. Qli_There is a stone staircase leading down here.  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a lemure (unrewarding, 74% to hit)Qlil ..5  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a lemure (unrewarding, 74% to hit)  You focus your ray upon the lemure. The searing ray misses the lemure.(Press . to maintain the ray.)Qlin ==1.2 (1ontinue: Searing RayRay Qlis Qliu T _The lemure closely misses you.Qli ***The searing ray hits the lemure.QliM ..5The lemure is lightly wounded.6-9/12 --2+  _The lemure hits you.Qli *** The searing ray hits the lemure!Qlic' ..5The lemure is heavily wounded.Qli)g4---8Qlix)z----3++ Qli0QliR3* _The lemure hits you.Qli *** The searing ray hits the lemure!Qli_c ..5The lemure is almost dead.You finish channelling your searing ray.Qlid z--4astQlij Qlim T _The lemure closely misses you.Qlia5=--5QliQliW _The lemure completely misses you.Qlit Qliu @-6QliZ{ Qli$~ T _The lemure closely misses you.QligQliy7 _The lemure hits you but does no damage.Qli0V0-----9==8 _The lemure hits you.Qlij  gray2 the Conjurer  Deep Elf  Health: 10/24 ==========--------------  Magic: 7/12==============---------- #########  AC: 2Str: 4 #.......#  EV: 12QliΔInt: 25 #.......#  SH: 0Dex: 13 #..5....#  XL:  4 Next: 94% Place: Dungeon:3 #..@....# ## Noise: =--------  Time: 2338.2 (0.0) #.......# ##. -) Nothing wielded Qlih######## #.......# ##.. Cast: Searing Ray .......##########..### ######..# ............<.......#####........ ........##.###........>......##.. 5   lemure ........##.######.##.##.......... ###.##..##....###.##.....##..##..  #....###.##...#.##..######..... _The lemure hits you but does no damage. _The lemure hits you.  Aiming: Searing Ray (safe; 1% risk of failure)  QlihPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a lemure (almost dead, unrewarding, 74% to hit)Qli`  gray2 the Conjurer  Deep Elf  Health: 10/24 ==========--------------  Magic: 7/12==============---------- #########  AC: 2Str: 4 #.......#  EV: 12QliLInt: 25 #.......#  SH: 0Dex: 13 #..5....#  XL:  4 Next: 94% Place: Dungeon:3 #..@....# ## Noise: =--------  Time: 2338.2 (0.0) #.......# ##. -) Nothing wielded ######## #.......# ##.. Cast: Searing Ray .......##########..### ######..# ............<.......#####........ ........##.###........>......##.. 5   lemure ........##.######.##.##.......... ###.##..##....###.##.....##..##..  #....###.##...#.##..######.....Qli6Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a lemure (almost dead, unrewarding, 74% to hit)  You focus your ray upon the lemure. The searing ray hits the lemure.  Qliď4You kill the lemure!QliY #  #..*....# QliՔ #..*....#  #..*....#  #  #  Qli&"# # <.....>.##.#Qli .##..    Qli...  Shift-Dir - straight line  Aim: a lemure (almost dead, unrewarding, 74% to hit)  You focus your ray upon the lemure. The searing ray hits the lemure.  You kill the lemure!  That felt strangely unrewarding.  (Press . to maintain the ray.)Qli$1==9.2 (1ontinue: Searing RayRay _Qliq*Qli,!Qli # #.# #.# #.# #..>@...# ##.# ##. #.# ##..###########..### ######..#!Qli^ <.......#####.##.###........>......##.##.######.##.##..##..##....###.##.....##..##.#....###.##...#.##..######.!Qli !Qli --40ast: Searing Ray !Qli? !Qli < _You stop channelling your searing ray.#QliZ  # #.# #.# #.# #..@....#  #.# ### #.# ##...##########..### ######...<.......#####.##.###........>......##.##.######.##.###.##..##....###.##.....##..## #....###.##...#.##..#######Qli #Qli `8==--1#Qli #Qli0 y _There is a stone staircase leading down, spattered with blood here.$QliR# #.# #.# #.# #..>@...# ##.# ##. #.# ##..###########..### ######..#<.......#####.##.###........>......##.##.######.##.##..##..##....###.##.....##..##.#....###.##...#.##..######.$QliV$QliTZ-2 _$Qli^$Qli`+Qli{3+Qli +Qli+Qli-2==+QliP9====+Qli+Qli,+Qli_+Qli+Qli^3==+Qli+Qli# ,+Qli0 +Qli0 +Qli p10/12====+Qli +Qli|,+Qli;+Qlit4==+Qli5+Qli,+Qlil+QliX+Qlij1====+Qli+QliM,+QliV+Qlib5==2====+Qlig _Magic restored.+Qli1 O=+QliH!+Qli"i6=+Qli"+Qli#:==+Qli$+Qli$+Qli&,+Qli&+Qli',+Qli(+Qli)t7==+Qli"++Qli'.X+Qli.+Qli./+Qlid0,+Qli0+Qli-818==+Qli8,+QliL9+Qli:,+QliK;+Qli<~9==+Qli=+QliK?,+Qli@+QliA,+QliB+QliC,+QlisD+QliE:20+Qli0FE==+QliF+QliH,+QliH+QlieJ,+QliJ+QliQL,+QliM+QliN+QliNh1==+QliO+QliP,+QliQ+QliS,+QliS+QliT,+QliU+QliV+QlidW9=+QliW+QliY+QlihYD2=+Qli7Z+Qli[,+QliQ\+Qli^,+Qli^+Qli `,+QliYa+QliRb+Qlirc~3==+Qlid,+Qli]e+Qlif,+Qli\g+Qlih,+QliNi+Qli=k+Qlirkh4==+Qli(l+QliL 93.2 (51.0) _HP restored.+Qli*+Qli++Qli8E _Done exploring.-Qli -Qli- ZInventory: 11/52 slots Armour (go to first with [)  a - a +0 robe (worn) Jewellery (go to first with "=) -Qli U i - a ring of wizardry (worn) Scrolls (go to first with ?)  d - 3 scrolls labelled PIOGUN IXEITZ  e - a scroll of teleportation  f - a scroll labelled YDIR OSEORI  h - a scroll labelled FENANU RETAESH  j - a scroll labelled VUFEAZANUH Potions (go to first with !)  b - a potion of magic  c - 2 metallic orange potions -Qli N g - an amethyst potion  k - a fizzy emerald potion0Qligd - 3 scrolls labelled PIOGUN IXEITZ. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.1QliZIdentify which item? (\ to view known items) Scrolls (select first with ?)  f - a scroll labelled YDIR OSEORI  h - a scroll labelled FENANU RETAESH  j - a scroll labelled VUFEAZANUH Potions (select first with !)  c - 2 metallic orange potions  g - an amethyst potion  k - a fizzy emerald potion [?] describe selected2QliD2Qli?%gray2 the ConjurerDeep ElfHealth: 24/24 ========================Magic: 12/12 ========================#########AC: 2Str: 4#.......#EV: 12Int: 25#.......#SH: 0Dex: 13#.......#XL:  4 Next: 94% Place: Dungeon:3#..>@...#### Noise: ---------  Time: 2393.2 (0.0)#.......###.. -) Nothing wielded ####### #.......###..# Cast: Searing Ray ......##########..### ######..## ...........<.......#####......... .......##.###........>......##...2Qli  .......##.######.##.##...........  ##.##..##....###.##.....##..##... #....###.##...#.##..######......  _There is a stone staircase leading down, spattered with blood here. _Magic restored. _HP restored. _Done exploring.  As you read the scroll labelled PIOGUN IXEITZ, it crumbles to dust.  It is a scroll of identify.2QliD2Qli2Qli#gray2 the ConjurerDeep ElfHealth: 24/24 ========================Magic: 12/12 ========================#########AC: 2Str: 4#.......#EV: 12Int: 25#.......#SH: 0Dex: 13#.......#XL:  4 Next: 94% Place: Dungeon:3#..>@...#### Noise: ---------  Time: 2393.2 (0.0)#.......###.. -) Nothing wielded ####### #.......###..# Cast: Searing Ray ......##########..### ######..## ...........<.......#####......... .......##.###........>......##...  .......##.######.##.##...........  ##.##..##....##li$40m#.##.....##..##... #....###.##...#.##..######......  _There is a stone staircase leading down, spattered with blood here. _Magic restored. _HP restored. _Done exploring.  As you read the scroll labelled PIOGUN IXEITZ, it crumbles to dust.  It is a scroll of identify.2Qli(2Qli++4.2 (12QliM02Qli>3  #....###.##...#.##..######......  _Magic restored _HP restored. _Done exploring.  As you read the scroll labelled PIOGUN IXEITZ, it crumbles to dust.  It is a scroll of identify. _c - 2 potions of curing3Qli3QliRead which item? Scrolls  d - 2 scrolls of identify 3Qli  e - a scroll of teleportation  f - a scroll labelled YDIR OSEORI  h - a scroll labelled FENANU RETAESH  j - a scroll labelled VUFEAZANUH [!] read|quaff[?] describe selected4Qli gray2 the ConjurerDeep ElfHealth: 24/24 ========================Magic: 12/12 ========================#########AC: 2Str: 4#.......#EV: 12Int: 25#.......#SH: 0Dex: 13#.......#XL:  4 Next: 94% Place: Dungeon:3#..>@...#### Noise: ---------  Time: 2394.2 (0.0)#.......###.. -) Nothing wielded ####### #.......###..# Cast: Searing Ray ......##########..### ######..## ...........<.......#####......... .......##.###........>......##...  .......##.######.##.##...........  ##.##..##.4Qli ...###.##.....##..##... #....###.##...#.##..######......  _Magic restored. _HP restored. _Done exploring.  As you read the scroll labelled PIOGUN IXEITZ, it crumbles to dust.  It is a scroll of identify. _c - 2 potions of curingIdentify which item? (\ to view known items) Scrolls (select first with ?)  f - a scroll labelled YDIR OSEORI  h - a scroll labelled FENANU RETAESH  j - a scroll labelled VUFEAZANUH Potions (select first with !)  g - an amethyst potion  k - a fizzy emerald potion[?] describe selected6QlitN 6QliS gray2 the ConjurerDeep ElfHealth: 24/24 ========================Magic: 12/12 ========================#########AC: 2Str: 4#.......#EV: 12Int: 25#.......#SH: 06QliBT Dex: 13#.......#XL:  4 Next: 94% Place: Dungeon:3#..>@...#### Noise: ---------  Time: 2394.2 (0.0)#.......###.. -) Nothing wielded ####### #.......###..# Cast: Searing Ray ......##########..### ######..## 6QliT ...........<.......#####......... .......##.###........>......##...  .......##.######.##.##...........  ##.##..##....###.##.....##..##... #....###.##...#.##..######......  _Magic restored. _HP restored. _Done exploring.  6QliT As you read the scroll labelled PIOGUN IXEITZ, it crumbles to dust.  It is a scroll of identify. _c - 2 potions of curing6Qli U 6Qli] ]  As you read the scroll of identify, it crumbles to dust.6QliYa +5.2 (16QliSe 6Qligg 4 _h - a scroll of enchant armour:Qli*I:Qli6&0:QliH::QliH<:Qli^>E _Done exploring.###.##.. #########..# ......##########..### ######..#.....<.......#####.........##.###......#####.##.##.. ##.##..##....###.##.....##..##  #....###.##...######...##..# #.###### ###.##.. #########..# ......##########..### ######..####.##.. #########..# ......##########@.### ######..#.....<.......#####.........##.###........>......###...###.##..# #.# #.#.##.#####.###=QliK=Qliz&8=Qli=Qli=Qli #########.......#..>####...##.. ####### #.......###..# ......##########..### ######..#.....<....@..#####.........##.###..>......##.######.##.##..........# #.##..# #.# #.#....#.....# # =Qli =Qli&9=Qli=Qli=Qli V L .......=Qli+V 9##.#..>=Qli=V C###.......#=QliaV ##.. #######=QlirV ,......#=QliV ##..# =QliV z......##########..### ######..#=QliV k.....<.......#####.........=QliV ##.###=QliV e..>......##=QliV \.######.##.##=QliV v.. ##.##..##....###.##.....##..####=Qli?W #..#..###.# #....#...########### =QliS] =QliI` (400=Qliud =Qlif =Qli# #.# #.# #.......# ##..>....# ##.......# =Qlit ##. #.......# ##..##..### ######..#<.#####.##.###.=Qli M>......##.=Qli M##.######.##.##..##..##....###.##.....##..##. #....###.##...#.##..######. =Qli 7###..# #.####.#.##.## ###.#..# #.# #.#.##.# #...#=QliD #..# #.# #.#.##.#####.### #..# #.# #.#....#.....# ##..###.# #....#...#.=Qlit =Qli &1=Qli =Qli >Qli]#.# #.......# #.......# ##..>....# ####.#.......# ##.>Qli^q #.......# ##..##..### ######..#<.#####.##.###.>Qli;^>......##.##.######.##.##. >QliX^u.##..##....###.##.....##..##. >Qlis^....###.##...#.##..######...# #.####.#.##.## ###.>Qli^#..# #.# #.#.##.# #...#>Qli^#..# #.# #.#.##.#####.### ##..# #.# #.#....#.....# ##..###.# #....#...#.>QliIe>Qli+h&2>Qlim>Qlin>Qli#.# #.......# #.......# ##..>....# ####.#.......# ##....# #.......# ##..##..### ######..#<.#####.##.###.>......##.##.######.##.##. ##..##....###.##.....##..##.###.##...#.##..######. #..# #.####.#.##.## ###. #..# #.# #.#.##.# #...# #..# #.# #.#.##.#####.### #. #..# #.# #.#....#.....# ###. #..###.# #....#...#.>Qli3>Qli&3>Qli>Qli >Qli#.# #.......# ##.......# #>Qliп#..>....# ####.#.......# ##....#>Qli #.......# ##..#### #>Qli..### ######..#<.>Qli9X#####.##.###.>Qlim>......##.##.######.##.##.>Qli..##....###.##.....##..##.###.##...#.##..######. >Qli..# #.####.#.##.## ###. ..# #.# #.#.##.# #...#. ..# #.# #.#.##.#####.### #. ..# #.# #.#....#.....# ###. ..###.# #....#...#.>Qli >Qli$R4>QliI>Qli #.# #.# ##.......# ####.#..>....# ####.#.......# ##....# #.......# >QliZ ##..#### #..### ######..#<.#####.###.###.>Qli ......##.###.######.##.##.>Qli # ..##....###.##.....##..##. .>Qli H###.##...#.##..######..>Qli # #.####.#.##.## ###. .# #.# #.#.##.# #...#>Qli .# .# #.# #.#.##.#####.### #. .>Qli? # #.# #.#....#.....# ###. .###.# #....#...#.>Qli! >Qli # &5>QliP( >Qli|+ c _There is a stone staircase leading down here.?Qli?Qli?Qli?Qli?Qli-6 _?Qli!@Qli;  #  .#  ######.##  #........ @Qli= #........  #....S...  #.J...... 4 #. @Qli?? #... @QliiV .....###.....  ....... ....@Qli ....... ..# ....... ## s   scorpion (asleep) .......J   endoplasm (asleep) /s.....@QliS   ball python (constriction, asleep)  You climb downwards.@QliI@QliQ!f  Level annotation: Pikel@Qli)JssJ.@Qli~q@7.0 (1.8Searing Ray@Qli]x@Qli| _The endoplasm quivers.Found a bone wand. _There is a stone staircase leading up here.AQliM3  gray2 the Conjurer #  Deep Elf .#  Health: 24/24 ======================== ######.##  Magic: 10/12 ====================---- #........  AC: 2Str: 4 #........  EV: 12Int: 25 #....S...  SH: 0Dex: 13 AQli3#.J......  XL:  4 Next: 94% Place: Dungeon:4 #@.......  Noise: ---------  Time: 2407.0 (0.0) #..........  -) Nothing wieldedAQli3% .....###.....  Cast: Searing Ray ....... .... AQli3I ....... ..#  AQli%4....... ##  s   scorpion .s.....AQliK4  J   endoplasm /...... S   ball python (constriction, asleep)AQli4&Found a bone wand. _There is a stone staircase leading up here.  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAQli4;Aim: an endoplasm (98% to hit)AQli9ugray2 the Conjurer#Deep Elf.#Health: 24/24 ========================######.##Magic: 10/12 ====================----#....*...AC: 2Str: 4#...*....EV: 12Int: 25#..*.S...SH: 0Dex: 13#.*......AQliuPXL:  4 Next: 94% Place: Dungeon:4#@.......Noise: ---------  Time: 2407.0 (0.0)#..........-) Nothing wielded.....###.....Cast: Searing Ray....... ........... ..#.......##s   scorpion.s.....AQli vJ   endoplasm/......S   ball python (constriction, asleep)AQliAvpAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAQliyvAim: an endoplasm (98% to hit)  You focus your ray upon the endoplasm. The searing ray hits the endoplasm.  The endoplasm is moderately wounded.AQli: an endoplasm (98% to hit)  You focus your ray upon the endoplasm. The searing ray hits the endoplasm.  The endoplasm is moderately wounded.(Press . to maintain the ray.  The ball python hisses angrily.  The endoplasm freezes you.AQliAQli.....J.Ss.S)AQliR 1---==8.0 (1ontinue: Searing RayRay AQliAQlit% _You are frozen.CQliT1 H  The searing ray hits the endoplasm!CQli6 ****S   ball python (constriction)CQli ,CQlil ......Ss.CQli 9/12 --69+ CQli CQli M _You kill the endoplasm!DQli  gray2 the Conjurer #  Deep Elf .#  Health: 21/24 =====================--- ######.##  Magic: 7/12==============---------- #........  AC: 2Str: 4 #........  EV: 12Int: 25 DQlik#........  SH: 0Dex: 13 #........  XL:  4 Next: 96% Place: Dungeon:4 #@*S.....  Noise: ==-------  Time: 2409.0 (0.0) #..........  -) Nothing wieldedDQli .....###.....  Continue: Searing Ray DQli6f....... ....  Ray+  ...s... ..#  ....... ##  s   scorpion ....... S   ball python (constriction)DQli5 /......The searing ray hits the endoplasm! _You kill the endoplasm!Restarting spell: Searing Ray (safe; 1% risk of failure)  DQliPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineDQli<Aim: a ball python (82% to hit)DQli   gray2 the Conjurer #  Deep Elf .#  Health: 21/24 =====================--- ######.##  Magic: 7/12==============---------- #........  AC: 2Str: 4 #........  EV: 12Int: 25 #........  SH: 0Dex: 13 #........  XL:  4 Next: 96% Place: Dungeon:4 #@.S.....  Noise: ==-------  Time: 2409.0 (0.0) #..........  -) Nothing wielded .....###.....  Continue: Searing Ray ...Qli7 9m.... ....  Ray+  ...s... ..#  ....... ##  s   scorpion ....... S   ball python (constriction) /......Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (82% to hit)  You focus your ray upon the ball python.  The searing ray hits the ball python!DQliS  #  .#  ######.##  ...  ...  ...  ...  #@****...  ...  .DQli ...  ....... ....  ...s... ..# DQli Z....... ##  ....... DQli E/...... DQli Shift-Dir - straight line  Aim: a ball python (82% to hit)  You focus your ray upon the ball python.  The searing ray hits the ball python!  You kill the ball python!  (Press . to maintain the ray.)DQli d....s.DQli 2=710.0 (1  _DQliW DQli$ EQli   gray2 the Conjurer #  Deep Elf .#  Health: 22/24 ======================-- ######.##  Magic: 5/12==========-------------- #........  AC: 2Str: 4 #........  EV: 12Int: 25 #........  SH: 0Dex: 13 #........  XL:  4 Next: 97% Place: Dungeon:4 #@.......  Noise: ==-------  Time: 2410.0 (0.0) #.*........  -) Nothing wielded ...*.###.....  EQli [40mContinue: Searing Ray ....s.. ....  Ray  ....... ..#  ....... ##  s   scorpion ....... /......You kill the ball python! _(Press . to maintain the ray.)  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (79% to hit)EQli0gray2 the Conjurer#Deep Elf.#Health: 22/24 ======================--######.##Magic: 5/12==========--------------#........AC: 2Str: 4#........EV: 12Int: 25#........SH: 0Dex: 13#........XL:  4 Next: 97% Place: Dungeon:4#@.......Noise: ==-------  Time: 2410.0 (0.0)#.*........-) Nothing wielded...*.###.....Continue: Searing Ray....*.. ....Ray ...*... ..#EQliKs.......##s   scorpion......./......  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (79% to hit)  You focus your ray upon the scorpion. The searing ray hits the scorpion.  The scorpion is moderately wounded.EQliKtPress: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: a scorpion (79% to hit)  You focus your ray upon the scorpion. The searing ray hits the scorpion.  The scorpion is moderately wounded.  (Press . to maintain the ray.)EQlizEQli Ss...EQlih6==1.0 (1 _EQliEQliFQli+ ****The searing ray hits the scorpion.FQli#I s...  The scorpion is moderately wounded.FQli>J5--2+ FQli:PFQliRY _The scorpion completely misses you.GQli **** The searing ray hits the scorpion!GQli.a s...  The scorpion is almost dead.GQlib4----3++ GQliehGQlijU _The scorpion barely misses you.GQlis ****The searing ray hits the scorpion.GQli s...  The scorpion is almost dead.You finish channelling your searing ray.GQlig3=3----4astGQli GQli N _The scorpion misses you.HQlid   gray2 the Conjurer #  Deep Elf .#  Health: 23/24 =======================- ######.##  Magic: 1/12==---------------------- #........  AC: 2Str: 4 #........  EV: 12Int: 25 #........  SH: 0Dex: 13 #........  XL:  4 Next: 97% Place: Dungeon:4 HQlie #@.......  Noise: ==-------  Time: 2414.0 (0.0) #.s........  -) Nothing wielded .....###.....  Cast: Searing Ray ....... ....  ....... ..#  ....... ##  s   scorpion ....... /......You finish channelling your searing ray. _The scorpion misses you.HQliSf Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (almost dead, 79% to hit)HQliEH J  gray2 the Conjurer #  Deep Elf .#  Health: 23/24 =======================- ######.##  Magic: 1/12==----------------------HQliH 5 #........  AC: 2Str: 4 #........  EV: 12Int: 25 #........  SH: 0Dex: 13HQliH  #........  XL:  4 Next: 97% Place: Dungeon:4 #@.......  Noise: ==-------  Time: 2414.0 (0.0) HQli0I #.s........  -) Nothing wielded .....###.....  Cast: Searing Ray ....... .... HQli[I I ....... ..#  HQliI ....... ##  s   scorpion ....... /......HQliI Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (almost dead, 79% to hit)  HQliJ _The searing ray hits the scorpion!  You kill the scorpion!HQliP  #  .#  ######.##  ...  ...  ...  ...  ...  #.*........  ...*...  ....*.. .... ...*... ..# HQli Q ....... ## ....... /...... HQli †...  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a scorpion (almost dead, 79% to hit)  The searing ray hits the scorpion!  You kill the scorpion!  (Press . to maintain the ray.)HQli HQli gray2 the Conjurer#Deep Elf.#Health: 23/24 =======================-######.##Magic: 2/12====--------------------#........AC: 2Str: 4#........EV: 12Int: 25#........SH: 0Dex: 13#........XL:  4 Next: 182% Place: Dungeon:4#@.......Noise: ==-------  Time: 2415.0 (1.0)#.†........-) Nothing wielded.....###.....Continue: Searing Ray....... ....Ray ....... ..#.......##......./......  Press: ? - help, Q - select action, ( or ) - cycleShift-DHQli ir - straight lineAim: a scorpion (almost dead, 79% to hit)  The searing ray hits the scorpion!  You kill the scorpion! _(Press . to maintain the ray.)  Your Dodging skill increases to level 4!You have reached level 5!HQli /  --more--JQliEt7/283=-544% JQliMwJQliy4 _LQli==3LQli>LQli~CK  You stop channelling your searing ray.LQliD/ _LQli6HLQliKI3LQli=KLQli1N`3==LQli^OLQliRa8=LQliSLQliWN _HP restored.LQliXLQli[,LQli\LQli_v4====LQlix`LQlifcO=LQli*dLQlig,LQligLQlij,LQlikLQlinv5====LQli#pLQli+s,LQlisLQliv,LQliwLQliy,LQlizLQliM}LQli}`6====LQliLQliW,LQliLQliInLQliLQli7===LQliLQli:,LQli8===LQliLQli?B9====B--ast: Searing Ray B   giant cockroach (wandering)LQli040.0 (25.0)LQliG--1.0 (26LQliLQli_b _A giant cockroach comes into view.MQli23# .# ######.##.##.B.#.#.##<#.†.$......###.. .....#....... ...#....... ..## ....... .#/...... .#MQli5MQli0;8B.MQli>12.0 (1.0)MQliCMQli>G+ _Found 13 gold pieces.NQliwj.# .# ######.### #.##......B.#.NQliex#.#.#<.#.†.$#......###......#....... .....#....... .NQlix...##....... #..## ....... ..#/...... ..#NQlip|NQli#8B.NQli93Searing RayNQliNQliEX .# .# ######.### #.##.....B.#.#.#.#<.##.†.$#......###......# ....... #....... .NQliX ....... ##..## ... NQliZ NQlila 8B.NQli8f C==4NQlihl NQliqn OQli  gray2 the Conjurer .#  Deep Elf .#  Health: 28/28 ======================== ######.###  Magic: 7/13============------------ #........###  AC: 2Str: 4 #....B......  EV: 12Int: 25 #....*......  SH: 0Dex: 13 #...*....#..  XL:  5 Next: 44% Place: Dungeon:4 #<..@......#  Noise: ---------  Time: 2444.0 (0.0) #.†........$##  -) Nothing wielded ......###Qlixm......#  Cast: Searing Ray ....... #.....##  ....... .....##  ....... ##..##  B   giant cockroach (wandering) ....... ..#  /...... ..#  _A giant cockroach comes into view. _Found 13 gold pieces.  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a giant cockroach (wandering, hasn't noticed you, 81% to hit)OQliM   gray2 the Conjurer .#  Deep Elf .#  Health: 28/28 ======================== ######.###  Magic: 7/13============------------ #........###  AC: 2Str: 4 OQliM X#....B......  EV: 12Int: 25 #...........  SH: 0Dex: 13 #........#..  XL:  5 Next: 44% Place: Dungeon:4 #<..@......#  Noise: ---------  Time: 2444.0 (0.0) #.†........$##  -) Nothing wielded OQli*N ......###......#  Cast: Searing Ray ....... #.....##  ....... .....##  ....... ##..##  B   giant cockroach (wandering) ....... ..#  /...... ..# Aiming: Searing Ray (safe; 1% risk of failure)  OQli]N LPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a giant cockroach (wandering, hasn't noticed you, 81% to hit)  OQliN \You focus your ray upon the giant cockroach.  The searing ray hits the giant cockroach!OQliS  .#  .#  ######.###  OQliT S*..###  #....*......  #....*......  OQli6T #...*....#..  ..#  #.OQligT $##  ......#  ....... OQliT ## ....... # OQliT ##..##  ..# OQliT k/ ..# OQli} .†..  Shift-Dir - straight line  Aim: a giant cockroach (wandering, hasn't noticed you, 81% to hit)  OQli You focus your ray upon the giant cockroach.  The searing ray hits the giant cockroach!  You kill the giant cockroach!  (Press . to maintain the ray.)OQli 8==5==5.0 (1ontinue: Searing RayRay OQliT _OQli OQli SQlia3SQliSQli9K  You stop channelling your searing ray.SQli/ _SQliISQliSQli,SQliSQliSQliUV9====SQliSQliSQli{,SQliSQli9,SQliPSQli,SQliUSQli SQli p10/13====SQli SQli ,SQliSQli,SQliHSQli,SQliSQliSQli e1====SQliSQlih,SQliSQli!,SQli"SQliQ%,SQli&SQli)SQli)c2====SQli*+SQli0BSQlip1SQli1SQli 3SQli5,SQli6SQli,:SQli{:c3====SQli;SQli3?4 _Magic restored.SQliB3SQli3DSQliGSQli U_.##.# ######.### )#........###..#....†........#.......#..####<... SQliU#.†.....@..$## --66.0 (21.0)......#### ....... #.....## ast: Searing Ray ....... ..........##..##........# #..SQliU#/......# #..#SQliVw .# ##.#SQli_SQlicG--7.0 (22SQlikSQlim$ _Found a flail.SQliĤ 3SQliG SQli SQli ,SQliq ,SQli SQli@ :==SQlih SQli8 SQli^ .# #.# #.#######.### .)# #........###..###SQli f#....†..........g#..............# #........#..... ###<.........# #.†........@## SQli d......###......#  SQli ....... #.....##  .......#......##  SQli* .........##..##  ........# #..# SQliK jg   hobgoblin (asleep)SQli /......# #..#.# ##.#SQlik 19.0 (2.0)SQliQ ,70.0 (3SQli SQli _A hobgoblin comes into view. _You see here 13 gold pieces.UQli#.# .#  #.# #.# ######.### .)# UQli,#........###..#####....†..........g.#........# #..UQliQ#.....####<........@# UQli #.†........$#UQli###......# . # UQli0.#.... UQliH.##..# UQli)7..#..UQliJ*# UQliv/......# #..#.# ##.#UQliUQli UQli, 21.0 (1 _UQli UQli3 VQliG .. #.# .#  #.# #.# ######.### .)# #........###..#####....†....g..#......#  #........#.@...####<.##......  #.†........$## .##..###......# .# #.....###....#..# .#..# ......# #..#VQli\&2VQliVQliVQli  gray2 the Conjurer ..  Deep Elf #.# .#  Health: 28/28 ======================== #.# #.#  Magic: 11/13 ====================---- ######.### .)#  AC: 2Str: 4 #........###..####.  EV: 12Int: 25 #....†..........g..  SH: 0Dex: 13 VQlin#..............#  XL:  5 Next: 45% Place: Dungeon:4 #........#.@...#  Noise: ---------  Time: 2472.0 (0.0) VQli  ###<.........##......  -) Nothing wielded  #.†........$## .##..  Cast: Searing Ray ......###......# .# VQlic...... #.....## # ......#......##VQlik g   hobgoblin (asleep) ........##..## .......# #..# ......# #..# _A hobgoblin comes into view. _You see here 13 gold pieces.  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineWQliWgray2 the Conjurer..Deep Elf#.# .#Health: 28/28 ========================#.# #.#Magic: 13/13 ========================######.### .)#AC: 2Str: 4#........###..####.EV: 12Int: 25#....†..........g..SH: 0Dex: 13#..............#XL:  5 Next: 45% Place: Dungeon:4#........#.@...#Noise: ---------  Time: 2472.0 (0.0)###<.........##......-) Nothing wielded#.†........$## .##..Cast: Searing Ray ......###......#Qlii7m .# ...... #.....## # ......#......##g   hobgoblin (asleep) ........##..## .......# #..# ......# #..# _A hobgoblin comes into view. _You see here 13 gold pieces.  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.WQlifWQli. _WQli(.#S  .. #.# ## .#  #.# .#.# ######.### ..)# #........###..####.##....†g...#...........@..#  #..#.....# ###<.........##...... WQli( #.†........$## #.##...###. ..# .. #.....## #.# .#......#..S   ball python (constriction, asleep)WQli$)x#..##.. #..#WQli.m  A ball python comes into view.WQliC6k.SS)WQli8>3.0 (1Searing RayWQli?XQlik5 _The ball python hisses angrily.XQli4=  gray2 the Conjurer #. Deep Elf .S Health: 28/28 ======================== #.# ## .# Magic: 11/13 ====================---- #.# .#.# AC: 2Str: 4 XQlid5 ######.### ..)# EV: 12Int: 25  #........###..####.#  SH: 0Dex: 13  #....†.........*g...  XL:  5 Next: 45% Place: Dungeon:4 XQli6! #...........@**#  Noise: ---------  Time: 2473.0 (0.0)  #........#.....#  -) Nothing wielded  ###<.........##......  Cast: Searing Ray  #.†........$## #.##... .....###......# ..# .. ..... #.....## #.# .  g   hobgoblin (asleep) .....#......## ..  S   ball python (constriction) .......##..## #.. XQli6@......# #..#A ball python comes into view. _The ball python hisses angrily.  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)YQli=  gray2 the Conjurer #. Deep Elf .S Health: 28/28 ======================== YQliC#.# ## .# Magic: 11/13 ====================---- #.# .#.# AC: 2Str: 4  ######.### ..)# EV: 12Int: 25 YQli #........###..####.#  SH: 0Dex: 13 YQli #....†..........g...  XL:  5 Next: 45% Place: Dungeon:4 YQli2  #...........@..#  Noise: ---------  Time: 2473.0 (0.0) YQliU #........#.....#  -) Nothing wielded  ###<.........##......  Cast: Searing Ray YQli #.†........$## #.##... .....###......# ..# .. ..... #.....## #.# .  g   hobgoblin (asleep) YQliґ.....#......## ..  S   ball python (constriction) .......##..## #.. ......# #..#YQli0pAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineYQlijAim: a hobgoblin (asleep, 100% to hit)  You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin!  You kill the hobgoblin!YQli( #. .S #.# ## .# #.# .#.# YQli ######.### ..)#  #.......#.#  #....†..**...  #...........@**#  #.......  ###<......YQli#..  #.†........$## #.##...YQli!X.....# ..# .. #.....## #.# . S   ball python (consYQliItriction)...## ....## #..YQli0 #..#YQlilu  (Press . to maintain the ray.)YQli YQli*.S.†r..r   quokkaS   ball python (constriction)YQli26==4.0 (1ontinue: Searing RayRay YQli:YQli.>Y _A quokka comes into view.ZQli$ .. . ##.  #< #.. #.##.###S#  #.# ...#.# ######.####..)# #........###..####.##....††r...#......###.#. #........#.....#  ###<.........##......  #.†........$####.##...###. ..# ..  ##.# .#......#..#..##..ZQliv ZQli ZQliT ZQli k.Sr.ZQli /--5ZQli East: Searing RayZQliO ZQliR b _You stop channelling your searing ray. Found an escape hatch in the ceiling.ZQliA  gray2 the Conjurer . . Deep Elf . ##. Health: 28/28 ======================== #< #.. Magic: 9/13================-------- #.##.###.# AC: 2Str: 4 ZQli#.# ...#.# EV: 12Int: 25  ######.####..S# SH: 0Dex: 13 ZQlie #........###.*####.#.  XL:  5 Next: 46% Place: Dungeon:4  #....†.......@..r....  Noise: ---------  Time: 2475.0 (0.0)  #..............###.#.  -) Nothing wielded  #........#.....# Cast: Searing Ray  ###<.........##...... ZQli #.†........$####.##... ....###......# ..# ..  r   quokka .... #.....## #.# .  S   ball python (constriction) ZQliƩ....#......## .. ......##..## #.. _A quokka comes into view. ZQli_You stop channelling your searing ray. Found an escape hatch in the ceiling.  Aiming: Searing Ray (safe; 1% risk of failure)  ZQli!)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (83% to hit)[QlifU  gray2 the Conjurer . . Deep Elf . ##. Health: 28/28 ======================== #< #.. Magic: 9/13================-------- [Qli#.##.###.# AC: 2Str: 4 #.# ...#.# EV: 12Int: 25  ######.####..S# SH: 0Dex: 13  #........###..####.#.  XL:  5 Next: 46% Place: Dungeon:4 [Qli5 #....†.......@..r....  Noise: ---------  Time: 2475.0 (0.0)  #..............###.#.  -) Nothing wielded  #........#.....# Cast: Searing Ray  ###<.........##......  #.†........$####.##... ....###......# ..# ..  r   quokka [Qli .... #.....## #.# .  S   ball python (constriction) ....#......## .. ......##..## #.. [QliPAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle[Qli\Shift-Dir - straight lineAim: a ball python (83% to hit)  [Qli/TYou focus your ray upon the ball python.  The searing ray hits the ball python![QliDb . . . ##. #< #.. #.##.###*#[Qli #.# ...#*#  *#  ...###.*####.#.  #....†...... [QliާU ....#.  ...[Qli|  ###<....... [Qli/ #.†............# ..# .. [Qli #.....## #.# ..## .. [Qli+ Shift-Dir - straight lineAim: a ball python (83% to hit)  You focus your ray upon the ball python.  The searing ray hits the ball python!  You kill the ball python!(Press . to maintain the ray.)[QliB, [Qli4 ..).r.†[Qli9 10/13==7==6.0 (1ontinue: Searing RayRay _[QliNA [QliC \Qli   gray2 the Conjurer . . Deep Elf . ##. Health: 28/28 ======================== #< #.. Magic: 8/13==============---------- #.##.###.# AC: 2\Qli!Str: 4 #.# ...#.# EV: 12Int: 25  ######.####..)# SH: 0Dex: 13 \Qli6! #........###..####.#.  XL:  5 Next: 47% Place: Dungeon:4 \Qli`! #....†.......@r.†....  Noise: ==-------  Time: 2476.0 (0.0)  #..............###.#.  -) Nothing wielded \Qli! #........#.....# Continue: Searing Ray \Qli!J ###<.........##......  Ray  #.†........$####.##... \Qli!....###......# ..# ..  r   quokka .... #.....## #.# . ....#......## .. \Qli#......##..## #.. You kill the ball python! _(Press . to maintain the ray.)  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (73% to hit)\Qli@   gray2 the Conjurer . . Deep Elf . ##. Health: 28/28 ======================== #< #.. Magic: 8/13\QliPA==============---------- #.##.###.# AC: 2Str: 4 #.# ...#.# EV: 12Int: 25 \QlivA ######.####..)# SH: 0Dex: 13 \QliA #........###..####.#.  XL:  5 Next: 47% Place: Dungeon:4 \QliBY #....†.......@r.†....  Noise: ==-------  Time: 2476.0 (0.0) \Qli&B #..............###.#.  -) Nothing wielded  #........#.....#\QliGB Continue: Searing Ray  ###<.........##......  Ray \QlixB #.†........$####.##... \QliB....###......# ..# ..  r   quokka .... #.....## #.# . \QliBO....#......## .. ......##..## #.. \QliBRestarting spell: Searing Ray (safe; 1% risk of failure)  \Qli CPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line\Qli~CAim: a quokka (73% to hit)  You focus your ray upon the quokka. The searing ray hits the quokka.  You kill the quokka!\QliwI . . . ##. #< #..\QliI #.## #.#   \QliIM  ....#. \Qli J #....†.......@****...  \Qli,JM....#.  ...\QliKJs  ###<.......\QlijJx  #.†........\QliJ[....# ..# \QliJ #.....## #.# ..## .. \QliJ\Qli†.†.  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  \Qli?Aim: a quokka (73% to hit)  You focus your ray upon the quokka. The searing ray hits the quokka.  You kill the quokka!  (Press . to maintain the ray.)\Qli^%8\QliL7.0 (1Searing Ray _\Qli]Qli3> ]Qli> ]Qli? ]QliF K  You stop channelling your searing ray.]Qli9K E _]QliL ]Qli1M ]QligN ]QliGR ]QliR N9==]QliV ]QliaY ]QliY ]Qli\[ ]Qli^ ,]Qli~` ]Qlibd ,]Qlif ]Qli9i ]Qlii )10/13]Qlii G====]Qlihk ]QliTo ]Qlio ]Qlip ]Qli !@]Qli <......]Qlid U=-2.0 (35]Qli ]Qli< V _The stone completely misses you.^QliT  . ###<.. ########.†.. #.........###......#  #.........###.....##  ..........#......##  ............##..##  ...........###..#  ^Qli,U `)"./...@..## #..#  .........## ##.#  #.......## ..#  ......... ...  [........ .#.  K........# .........# .^.......# .#  .# ^Qli: . ###<.. ########.†.. #.........###......#  ^Qli#.........###.....##  ..........#......##  ............##..##  ...........###..#  )"./...@..## #..#  ^Qli^ .........## ##.#  #.......## ..#  .........  ^QliK[........  K........# .........# .^.......#  ^Qli',.#^Qli^Qli^Qliu ^Qli] _A kobold is nearby!/Rlik #.#. ###<...## #.†...#### #.###......# #.###.....## #.#......###/Rlil...##..###...###..##)"./..@...## #..##.## ##.##.## ..##. ...#[.# .#.#K.##.##.^.# .#  .#/Rliy/RliQ(((((/Rli ?...../Rli`6--3.0 (1.0)/Rli/RliZD _The kobold throws a stone. The stone hits you.0Rli  #.# ###<..## 0Rli #.†.. #.###......# ##.###.....## #.#......## #.##..## #.###..# #)"./.@....## #..# #.## ##.# ##.## ..# #.# ... 0Rli_ & #[.# .#. #K.#  #.#  #.^.# .#  .#0Rlik 0Rli @K.0Rli z7=--4Searing Ray0Rli 0RliF 1Rli  #........#... gray2 the Conjurer ###<.........## Deep Elf ########.†.........### Health: 27/28 =======================- #.........###......#  Magic: 11/13 ====================---- ##.........###.....##  AC: 2Str: 4 #..........#......##  EV: 12Int: 25 #............##..##  SH: 0Dex: 13 #...........###..#  XL:  5 Next: 48% Place: Dungeon:4 #)"./.@....## #..#  Noise: ---------  Time: 2514.0 (0.0) #....*....## ##.#  -) Nothing wielded ##..*....## ..# 1Rli" u  Cast: Searing Ray #..*......# ...  #[K.......# .#.  #.........#  K   kobold (missile) #.........#  #.^.......# .#  .# _A kobold is nearby! _The kobold throws a stone. The stone hits you.  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 club and quivering stones (76% to hit)2Rli! #........#... gray2 the Conjurer ###<.........## Deep Elf ########.†.........### Health: 27/28 =======================- #.........###......#  Magic: 11/13 ====================---- ##.........###.....##  AC: 2Str: 4 2Rli#..........#......##  EV: 12Int: 25 #............##..##  SH: 0Dex: 13 #...........###..#  XL:  5 Next: 48% Place: Dungeon:4 #)"./.@....## #..#  Noise: ---------  Time: 2514.0 (0.0) #.........## ##.#  -) Nothing wielded ##.......## ..#  Cast: Searing Ray #.........# ...  #[K.......# .#.  #.........#  K   kobold (missile) #.........#  #.^.......# .#  .# Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: lie49ma kobold, wielding a +0 club and quivering stones (76% to hit)  You focus your ray upon the kobold. The searing ray hits the kobold!  You kill the kobold! ###<. ########.†. #.........#  #####  #.#..  #...##..##  #..###..#  #)## #..#  #....*....## ##.#  ##..* ..#  #..*  #[*  #.........# #.........# #.^.......#  .#2Rlif...)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a kobold, wielding a +0 club and quivering stones (76% to hit)  You focus your ray upon the kobold. The searing ray hits the kobold!  You kill the kobold!  (Press . to maintain the ray.)2Rlin==5.0 (1ontinue: Searing RayRay _2Rli3RliJC 33RliG 3Rli!O K  You stop channelling your searing ray.3RliO / _3RliWS 3RliW b2==3Rli[ 3Rlie` ,3Rli]c 3Rlih a8=3Rlip 3Rliv ,3Rlix 3Rli~ 3====3Rli 3Rlih 3Rli ,3Rli 3RliZ 3Rlir 3Rli̕ 2=3Rli- 3RliX 9 #..# ###<.. ##.†... #3Rliߪ ..###......# ##..###.....## #..#......## #..##..## #..###..# #)".@......## #..#-- #3Rli ..## ##.# ##.......## ..#ast: Searing Ray  #..# ...  #[).......# .#.  #..#  #..# 3Rli  #.^.......# .#  .#3Rli ,23.0 (83RliW F--4.0 (93Rli 3Rli 1 _l - a wand of polymorph (7)4Rli34Rli4Rli4Rliޒ:==4Rli,4Rli4Rli/,4Rli¢4Rli}n #. ###<4RliS ##.†. #..###..... ##..###..... #4Rli"..#......# #..##..## #..###..# #)..## #..# #..## ##.# ##.......## ..# #..# ... #[).......# .#. #..# #..# #.^.......# .#  .#4Rli+6.0 (24Rli+7.0 (34Rli.4Rli%1 _m - an amulet of reflection4Rlis }4Rli 4Rli 4RliA. 4Rlie4 4Rli; 4Rli< 4RliA 4RliH 4RlihK 4RliK 4RliL 4RliO 4RliQ 4RliQ 4RliR 4RliT 4Rli]W 4RliW 4RliW 4RliX 4RliSZ ,4RliZ 4Rli^[ 4Rli\ 4Rli'] 4Rli] 4Rli_ 4Rlif` 4Rli` 4RliIa 4Rlib 4RliQd 4Rlid 4Rli>e 4Rlif 4Rli-h 4Rlich 4Rlih 4Rlij 4RliYl 4Rlil 4Rlil 4Rlim 4Rli@o B4Rlio 4Rlip ,4Rliq 4Rlir 4RliUs ,4Rlis 4Rli|t 4RliSu 4Rli|u 4Rliv 4Rliv 4Rlix B4Rliy 4Rliy ,4RliFz 4Rli{ 4Rli| ,4Rli} 4Rli 4Rliށ ,4Rli0 4Rli܂ 4Rli ,4Rli- 4Rli 4Rli ,4RliX 4Rli 4Rlif ,4RliF 4Rli 4Rli׍ ,4Rli 4Rli. 4Rli ,4Rli! 4Rli 4Rlix ,4Rliٖ 4Rli 4Rli ,4Rli\ 4Rli 4RliЛ ,4Rli' 4Rli~ 4Rlih B4Rli v4Rli B4Rli 4Rli$ ............###.#. ......#.....# #... 4Rli ........##.......# .......####.##...# #......# #..##..## #.....## #.##... # .....## #..#.# ..# 4Rli ##..## ##...###.?..# ##..# ##....@......# 669.0)  #..# #....>  ##.# #........#####  4Rli T#..## ##........#  #...# ###..###.#### #..#.###...####... #.##.............## .. ####..######.## .# #.##4RliG 4Rli ,7.0 (404Rli1 Q _Found a stone staircase leading down.5RliIC35Rli$D5RliG5RliJ,5RliN,5RliO5RliO5RliQ5Rli;S5Rli&V5RlinV5RlidW5Rli&Y5Rli \,5Rli]5Rli`,5Rlia5RlidI _d - 2 scrolls of identify (gained 1)5Rliyg35RliWh5Rlij5Rli3l,5Rlil5Rlio5Rli*r,5Rlir5Rlit5Rliv,5RliBw5Rliy5Rli)|,5Rli}5Rlix5Rli5Rlii5Rlix5Rlin5Rli,5Rli5Rli85Rli,5Rli 5Rli5Rli,5Rli!5RliX5Rli,5Rli5Rli5Rlic #...# ### #...# ..# . ######...# ...#  ##. .... ....# ....# 5RliZ< #.. .....#...##.... .###.# .....#....... ...#.# ......?......)# ###...@.#.... 83.0 (16 ###..####.#...... .....†.†....#.#.#...... ......###.#.. #.##.....# #.....###... #.# ###..[ 5RliI..##.......# #.# #. .####.##...# #.#5Rli# #..##..####. ## #.##........#5RliS5Rli5Rli,4.0 (175Rli5Rli8 _Found a chain mail.5Rli,5.0 (185Rliw5RliT _n - 2 purple potions6Rli 36Rli6Rli;6Rli"B6Rli,[ #...#  #...# ### #...# ..# . ######...# ...# . ##. .... ....# ....# #< #.. .....#...##....# #.###.##..#  ...#.# #......@.......#6Rli-)# #.###.....####..####.#.............†.†....#.#..# .......###.#...#.##.....# .#.....###...###.# ###..[..##.......# #.# #. ..####.##...# #.# ..# #..##..####.##6Rli416.0)6Rli7+7.0 (26Rlih=6Rli?b _o - a scroll labelled AFOIXO CURON6RliRI6Rli6RliۭX6Rli,6Rli6Rlij6RliD,6Rli86Rli6Rli@,6Rli6Rli6Rli2,6Rli-6RliB6Rli,6Rli6Rli6Rli,6RliC6Rli 6RliU,6Rliv6RliO6Rli,6Rli6Rli,6RliG6Rli:I _d - 3 scrolls of identify (gained 1)6Rli36Rlic6Rli6Rli6RliA6RliS6RliP6Rli,6Rli6Rli6Rli,6Rli6Rlidb > ...##### #### #...# ..## #...#604.0 (17.0) ....####..## #...# # . ##..########...# . ##.#..........# #< #.........#...## #.##.###.##......#.....  #.# ...#.####..........  ######.####..)# #.###.....#  #........###..####.#........ licg7m5.0 (18 _Found a stone staircase leading down.6Rlir] I6Rli` 6Rlig ...<...>.... #####.#####6Rlig  #...#.## #...#0.0).####..## #...### . ##..##...#6Rli3h f . ##.#..........# #< #.........#... #.##.###.##......#6RliXh  #.# ...#.####...... ######.####..)# #.###.....6Rlizh Q #.###..####.#6Rlio 6Rlis +6.0 (16Rliu 6Rliw 9 _Found a stone staircase leading up.7Rli]]7Rlien7Rlilg,7Rli h7Rli9k7Rlim,7Rlin7Rlir7Rlit,7Rliu7Rli'w7Rliz,7Rli{7Rli}7RliA,7Rli87Rli7Rli,7Rli7Rli7RliŠ7Rli7RliS7RliL7Rli,7Rli 7Rli]R  There is an escape hatch in the ceiling here.7Rli7Rli _7Rliv7Rli7Rliz,7Rli7Rli7Rli,7Rli}7RliQ7Rli,7Rliɫ7Rli7Rli,7Rlis7Rli7Rli,7Rli7Rli7Rli,7Rli7Rli7Rli!,7Rli7Rlile  You see here a hobgoblin corpse.7Rlip7Rli _7Rli7Rliz7Rli,7Rli7Rli7RliV,7Rli7RliB7Rli,7Rlit7Rlis7Rli,7Rli7Rli7RliB7Rlic7Rli5,7Rli7RliB7Rli,7Rli.7Rli7Rli'7Rlim7Rli7Rli;7RliqL##..###...# ...# ###..########...# W...# # ##.#..........# ....# # #.........#...##....# 7Rli###.##......#.........# ..#.####..............# #..)# #.###.....#....## ##..####.#.............. ....†.†....#.#.#@.....# .....###.#...#.##.....# .....###...###.# ###..[. .##.......## #.# #.. ####.##...# #.# . # #..##..####.##W   phantom (dormant) # ##.##........##..#.###....###...###....#7RliV033.0 (27.0)7Rli,4.0 (287RliU$7Rli&Z _A phantom comes into view.9Rli- ...##  ##..##  ##..########...# W...#9Rli. #.#..........# .... # #.........#...##... ###.##......#. ..#.####..............# ..)# #.###.....#....## ##..####.#........9Rli@. †.†....#.#.#..9Rlik. #...#.##.....# ....###...###.# ###..[ .##.......##9Rli. #.###.##...# #.# ...##..####.# 9RliM/ S# ##.##......#9RliI: 9RliZ> 15.0 (1.0)9RliqE 9RliF :Rlilf####  ...## ###..##  ...###..########...# W...#.#..........# ... #.........#...##.. ###.##......#...... ..#.####..............# ..)# #.###....@#....## ##..####.#.......†.†....#.#.#.:Rli^ga.#...#.##.....#....###...###.# ###..[ .##.......####.###.##...# #.# ...##..####.# # ##.##....:Rlij:Rlits.WW:Rliv96Searing Ray:Rli'~:Rli:Rlio ,#### #...# gray2 the Conjurer ...## #...# ####  Deep Elf ##..## #...# ...#  Health: 28/28 ======================== ###..########...# ....#  Magic: 11/13 ====================---- # ##.#..........# W...#  AC: 2Str: 4 # #.........#...##*...#  EV: 12:Rlio +Int: 25 ###.##......#....*....#  SH: 0Dex: 13 ..#.####.........*....#  XL:  5 Next: 48% Place: Dungeon:4 #..)# #.###....@#....##  Noise: ---------  Time: 2636.0 (0.0) :Rlip 9##..####.#..............  -) Nothing wielded ....†.†....#.#.#......#.  Cast: Searing Ray .....###.#...#.##.....# .....###...###.# ###..[. .##.......## #.# ##..  W   phantom ####.##...# #.# . :RliYp # #..##..####.## # ##.##........# _You see here a hobgoblin corpse. _A phantom comes into view.:Rlip XAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle:Rlip XShift-Dir - straight lineAim: a phantom (73% to hit):RliߗZ#####...#gray2 the Conjurer ...###...# ####Deep Elf ##..###...# ...#Health: 28/28 ======================== ###..########...# ....#:RlifMagic: 11/13 ====================---- # ##.#..........# *...#AC: 2Str: 4 # #.........#...##*...#EV: 12Int: 25 ###.##......#....*....#SH: 0Dex: 13 ..#.####.........*....#XL:  5 Next: 48% Place: Dungeon:4 :Rliݘ#..)# #.###....@#....##Noise: ---------  Time: 2636.0 (0.0) ##..####.#..............-) Nothing wielded :Rliwr....†.†....#.#.#......#.Cast: Searing Ray .....###.#...#.##.....# .....###...###.# ###..[. .##.......## #.# ##..W   phantom :Rli####.##...# #.#. # #..##..####.## # ##.##........#:RliPAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle:RliXShift-Dir - straight lineAim: a phantom (73% to hit)  :RliښYou focus your ray upon the phantom. The searing ray hits the phantom!  The phantom is moderately damaged.:Rli*"MPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a phantom (73% to hit)  You focus your ray upon the phantom. The searing ray hits the phantom!  The phantom is moderately damaged.  (Press . to maintain the ray.):Rli(,Y.W..:RliE/==7.0 (1ontinue: Searing RayRay _:Rli6ARliz>Rli.-1>RliT>Rli> _The phantom hits you but does no damage.>Rli#### #...# gray2 the Conjurer ...## #...# ####  Deep Elf ##..## #...# ...#  Health: 28/28 ======================== ###..########...# ....#  Magic: 7/13============------------ # ##.#..........# ....#  AC: 2Str: 4 # #.........#...##....#  EV: 12Int: 25 ###.##......#.........#  SH: 0Dex: 13 ..#.####........W.....#  XL:  5 Next: 48% Place: Dungeon:4 #..)# #.###....@#....##  Noise: =--------  Time: 2641.0 (0.0) ##..####.#..............  -) Nothing wielded ....†.†....#.#>Rli[37m.#......#.  Cast: Searing Ray .....###.#...#.##.....# .....###...###.# ###..[. .##.......## #.# ##..  W   phantom ####.##...# #.# . # #..##..####.## # ##.##........# _The phantom misses you. _The phantom hits you but does no damage.  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (almost destroyed, 73% to hit)>Rli\ #####...#gray2 the Conjurer ...###...# ####Deep Elf ##..###...# ...#Health: 28/28 ======================== ###..########...# ....#Magic: 7/13============------------ # ##.#..........# ....#AC: 2Str: 4 # #.........#...##....#EV: 12Int: 25 >RliC] e###.##......#...*.....#SH: 0Dex: 13 ..#.####........*.....#XL:  5 Next: 48% Place: Dungeon:4 #..)# #.###....@#....##Noise: =--------  Time: 2641.0 (0.0) ##..####.#..............>Rli] u-) Nothing wielded ....†.†....#.#.#......#.Cast: Searing Ray >Rli] 5.....###.#...#.##.....# .....###...###.# ###..[. .##.......## #.# ##..W   phantom >Rli\^ ####.##...# #.#. # #..##..####.## # ##.##........# _The phantom misses you. _The phantom hits you but does no damage.  Aiming: Searing Ray (safe; 1% risk of failure)  >Rli^ ZPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (almost destroyed, 73% to hit)>Rlib .W  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle>Rli |Shift-Dir - straight line  Aim: a phantom (almost destroyed, 73% to hit)  You focus your ray upon the phantom. The searing ray misses the phantom.(Press . to maintain the ray.)>Rli =2.0 (1ontinue: Searing RayRay >Rli >Rlin U _The phantom closely misses you.>RliF  The searing ray hits the phantom.>RlipS**>Rli*,..>Rli,>Rli4#####...#gray2 the Conjurer ...###...# ####Deep Elf ##..###...# ...#Health: 28/28 ======================== >RliL5###..########...# ....#Magic: 6/14==========-------------- # ##.#..........# ....#AC: 2Str: 4 # #.........#...##....#EV: 12Int: 25 >Rliy5###.##......#.........#SH: 0Dex: 13 ..#.####..............#>Rli6{XL:  5 Next: 105% Place: Dungeon:4 #..)# #.###....@#....##Noise: ==-------  Time: 2643.0 (1.0) ##..####.#..............-) Nothing wielded ....†.†....#.#.#......#.Continue: Searing Ray >Rli*6.....###.#...#.##.....#Ray+ >Rli\6.....###...###.# ###..[. .##.......## #.# ##.. ####.##...# #.#. >Rli7D# #..##..####.## # ##.##........#Shift-Dir - straight lineAim: a phantom (almost destroyed, 73% to hit)  You focus your ray upon the phantom. The searing ray misses the phantom.(Press . to maintain the ray.) _The phantom closely misses you.The searing ray hits the phantom.>Rli8 _You destroy the phantom!You have reached level 6!?Rli/  --more--@Rlimv32/325---6 3% @Rli7Searing Ray@Rli}@Rli!4 _@RliI@Rli"K  You stop channelling your searing ray.@Rli-&|7== _@RliP*3@Rlif,@Rli0,@Rli2@Rli!7,@RliG9@Rli>;8@Rli>F===@Rlii@ARli,ARliARlib,ARli ARli 9===ARliARli,ARliYARli,ARliARli6,ARlitARli. ARliw p10/15====ARliO"ARli,%,ARli&ARli),ARliV+ARli.1===ARli0ARli3,ARli/5ARli;,ARli=ARli(A,ARliBARliWF2===ARliGARliJ,ARliLARliO,ARliPARliS3===ARliTARliX,ARliyYARlio\,ARli]ARli_`,ARliaARlidARlidi4===ARli fARlili,ARlijARligm,ARlinARlir,ARlitARliw95ARlixG====ARliyARli{ARli,ARliARliȂARliARliEARliARliARliARliWARlipARli ARliARli3==ARli/ARliARliARliARliARliARli̢,ARliARliPARliB #...###### #...##. #####...##. ..........##....# ......#...##....# ......#.........# ARli6..............#  #.###.....#....### #.#............@.# --79.0 (36.0) †....#.#.# ARliW##.#...#.##.....#.# ast: Searing Ray ######..[.### #.# ###.. #...# #.# .....####.## ..[#........# .. ARli6.#.###....#ARliٻARliH--80.0 (37ARliARli^# _Found a robe.BRli3BRliBRliBRliBRli,BRliUBRli,BRli'BRliBRli,BRliBRli B  You see here a +0 chain mail.BRli;BRli _BRliBRliBRli ,BRliBRli!BRlig/Y###..............##.###.....#....###.#..............#†....#.#.#......#.# ###.#...#.##.....#.# # ###...###.#####..[.# .)# .....## #.# ###..#...# BRli/##...# #.# #........# .##..####.## #.@..[...#5.0 (5.0) .##........# #........# ..#.###....# #........#...###....# #.|BRli&0......#.......# #........# ...........>...######### BRliY0.......#######.. .......# ## ###.####BRliv;BRli}]e6.0 (6 _Found a flail.CRliY3CRli$[CRli_CRlipe,CRliiCRlilCRlip,CRliPsCRli#..# .†....#.#.#......#.#.##.....#.# ### ###...###.#####..[.#..)# .....## #.# ###..#...CRli...# #.# #........##..####.## #....[ .##........# ..#.###..... #...###|.....# ###... .....##CRliR .†....#.#.## ###.#...#.##.....#.# ###CRli..###.#####..[.#..) .....## #.# ###..#... ##...# ..... .##..####.## #....[........#.### #.. ........>...########### ###.##CRli+8.0 (2CRli(+9.0 (3CRliCRli7s _You see here a staff of fire.CRli+3CRlimCRliCRlilCRli: _CRliCRli,CRliFCRliCRliHCRlivCRliICRliCRlii,CRliCRliCRli5##...# #.# #........# .##..####.## #....[...# .##........# #........##.###....# #........# #...###....# #.|......# ...........####........# ...>...#########.....#######...### .......# ###@..# ###.#### ...g......# ###... .########## Searing RayCRli## ###.## g   hobgoblin (asleep) CRliJz 93.0 (4  A hobgoblin comes into view.CRlif.ggCRli5===4.0 (5CRliCRliN+ _The hobgoblin shouts!DRli ##...# #.# #........#  gray2 the Conjurer .##..####.## #....[...#  Deep Elf .##........# #........#  Health: 32/32 ======================== ..#.###....# #........#  Magic: 13/15 ====================---- #...###....# #.|......#  AC: 2Str: 4 ...........####........#  EV: 12Int: 25 ...........>...#########  SH: 0Dex: 13 DRli .......#######...###  XL:  6 Next:  3% Place: Dungeon:4 .......# ###@..#  Noise: ===------  Time: 2694.0 (0.0) ###.#### ....g**...#  -) Nothing wielded ###... .##########  Cast: Searing Ray .....## ###.##DRli   g   hobgoblinDRliF A hobgoblin comes into view. _The hobgoblin shouts!  Aiming: Searing Ray (safe; 1% risk of failure)  DRli (Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (81% to hit)ERli...#########  SH: 0Dex: 13 .......#######...###  XL:  6 Next:  3% Place: Dungeon:4 ERlik .......# ###@..#  Noise: ===------  Time: 2694.0 (0.0) ###.#### ....g.....#  -) Nothing wielded ###... .##########  Cast: Searing Ray .....## ###.##ERliKl !  g   hobgoblinAiming: Searing Ray (safe; 1% risk of failure)  ERlil Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (81% to hit)  You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin!  You kill the hobgoblin!ERliu  #.#   #....[...#      #.| ..####. >     ....***...#  .##  ERli h†..  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hobgoblin (81% to hit)  You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin!  You kill the hobgoblin!  (Press . to maintain the ray.)ERli -5.0 (1ontinue: Searing RayRay _ERlix ERli FRli?3FRliFRliK  You stop channelling your searing ray.FRliEE _FRliĴFRliFRliE4==FRliFRliBFRliĽFRliFRliFRliFRliFRli'FRli95FRliJG====FRliFRliYFRlivFRliFRlivFRliFRli,FRliNFRliFRliFRliDFRliFRlipe  You see here a hobgoblin corpse.FRliIFRliA== _FRli FRliFRli,FRliFRliFRliJ,FRliFRli*FRli,FRliFRli7FRli,FRliFRli FRli FRli FRlib FRli) FRli< ,FRli  FRli FRlif ,FRli FRli FRli ,FRli FRli4 FRli  ,FRliV FRli FRli ,FRli FRliX FRli FRli FRli FRliX FRli FRli! FRliI$ M _You now have 162 gold pieces (gained 9).FRli:& 3FRli& FRliN( FRliL* ,FRli* FRli7, FRli . ,FRli. FRli/ FRli1 ,FRli2 FRli4 FRli6 ,FRli87 FRli8 FRliQ; ,FRli; FRli= FRli? ,FRli? FRliA FRliD ,FRliD FRli F FRliH ,FRliH FRliI FRli L ,FRliL FRliR nFRliT FRliU FRliU FRli\ FRli^ FRli^ FRli__ FRlib FRli0d FRli]d FRlid FRlig FRlii FRli3i FRlii FRlik FRlin FRli$n FRlin FRlip FRlir FRlir FRliIs FRliu FRlixw ,FRliw FRliy FRli{ FRli{ FRli| FRli~ FRlia FRli FRli FRli< FRli ,FRliX FRli FRli ,FRliH FRli FRli ,FRli FRli FRli# ,FRli FRli FRli- ,FRliޗ FRli FRli4 ,FRli FRli FRli ,FRli FRli! FRliX FRli FRli FRlit FRliҦ ,FRli` FRliڨ FRlie FRli FRli) FRli FRli ,FRli1 FRli$ FRli ,FRliԶ FRliٷ FRliй ,FRlip FRli FRli ,FRliĿ FRli FRli^ ,FRli FRli< FRli FRli FRli ,FRli= FRlia FRli FRli} FRli ,FRliB FRli^ FRlir ,FRli FRli FRliS ,FRli FRli FRli ,FRlit FRliA FRli ,FRli FRli FRli ,FRli FRli5 FRli ,FRli* FRlif FRli- ,FRli FRli FRli ,FRlio FRliu FRli ,FRliE FRli FRli ,FRlim FRli FRli ,FRli FRli FRli  #.........###......# #..##..### ##.........###.5...## ##.##..... #........## #..#.###. #............##..## ##...###.FRli ~........###..# ##........ #)..## #..# #......... ### ##.# #........# FRli  ##.......## #..## ##........# #FRli1 ...# ##.@.# ###..###.####--- #FRliU [).......# #..#.###...####.....FRli .........# ##.##.............### Cast: Searing Ray #.........# #..#####..######.#### #.^.......# #.## #.## #..... ##.......## #.# #.# #####. 5   lemure (wandering)FRli ##.....## #.# ##.###FRli ###########.#####..##.........##..##FRli' FRli 1766.0 (71.0)FRli L.5FRli G--7.0 (72FRli% FRli' HRliK#######.†...###.##...#  #......# #..##..### ####.....## ##.##....#...5..## #..#.##..## ##...### #..#### #).## #.. #..## ##.# #HRli1## #.@## ##........ #..##...# ###..###.#### #[)HRli& #..#.###...####.....##.##..............HRliP#..#####..######.#### #HRli.^.# #.## #.## #..... HRli##.......## #.# #.#####.##.....## #.# ##.HRli9#############.#####..HRliHRlig.55HRliD8.0 (1.0)Searing RayHRliHRlitIRliV ########.†.........####.##...#  gray2 the Conjurer  #.........###......# #..##..### Deep Elf ##.........###.....## ##.##..... Health: 32/32 ======================== #..........#......## #..#.###. Magic: 13/15 ====================---- #............##5.## ##...###. AC: 2Str: 4 IRli&#...........###*.# ##........ EV: 12Int: 25 #).........## #.*# #......... SH: 0Dex: 13 IRliI#.........## ##*# #........# XL:  6 Next:  3% Place: Dungeon:4 IRlik##.......## #.@## ##........# Noise: ---------  Time: 2768.0 (0.0) IRli#.........# ##...# ###..###.#### -) Nothing wielded IRliU#[).......# #..#.###...####..... Cast: Searing Ray #.........# ##.##.............### IRliݔ#.........# #..#####..######.#### #.^.......# #.## #.## #..... 5   lemure IRli`##.......## #.# #.# #####.  ##.....## #.# ##.# ## IRli$ ###########.#####..# _You see here a hobgoblin corpse. IRliD_You now have 162 gold pieces (gained 9).  Aiming: Searing Ray (safe; 1% risk of failure)  IRliPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineIRliDAim: a lemure (unrewarding, 76% to hit)IRliDR ########.†.........####.##...#gray2 the Conjurer#.........###......# #..##..### Deep Elf ##.........###.....## ##.##..... Health: 32/32 ======================== IRli #..........#......## #..#.###. Magic: 13/15 ====================---- #............##*.## ##...###. AC: 2Str: 4 #...........###*.# ##........ EV: 12Int: 25 IRli6#).........## #.*# #......... SH: 0Dex: 13 IRli:#.........## ##*# #........# XL:  6 Next:  3% Place: Dungeon:4 IRliA7##.......## #.@## ##........# Noise: ---------  Time: 2768.0 (0.0) IRlic#.........# ##...# ###..###.#### -) Nothing wielded IRli#[).......# #..#.###...####..... Cast: Searing Ray IRli #.........# ##.##.............### #.........# #..#####..######.#### IRli\#.^.......# #.## #.## #..... 5   lemure IRli@##.......## #.# #.# #####.##.....## #.# ##.###IRli#w###########.#####..# _You see here a hobgoblin corpse. IRliE0_You now have 162 gold pieces (gained 9).  IRli`Aiming: Searing Ray (safe; 1% risk of failure)  IRli*Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a lemure (unrewarding, 76% to hit)IRli#u  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a lemure (unrewarding, 76% to hit)  IRliuYou focus your ray upon the lemure. The searing ray misses the lemure.(Press . to maintain the ray.)IRliIRli5.5..5 2 lemures (1 wandering)IRli4==9.0 (1ontinue: Searing RayRay IRlis_IRliJRliy H *JRli C**The searing ray hits the lemure!JRliC p  The lemure is moderately wounded.JRliC JRliL .5..5.5JRliM U2-70JRliN ;+ JRliZ JRli@] ( _The lemure shouts!KRliZm ****The searing ray hits the lemure!KRli,KRli.5...5KRliU--1++ KRliKRli^ _The lemure is heavily wounded.KRli ****The searing ray hits the lemure!KRli>n  The lemure is severely wounded.KRliF .5..5You finish channelling your searing ray.KRli?Gj1--=2astKRlihG,KRliMKRliDOW _The lemure completely misses you.LRli< ########.†.........####.##...#  gray2 the Conjurer  #.........###......# #..##..### Deep Elf ##.........###.....## ##.##..... Health: 32/32 ======================== #..........#......## #..#.###. Magic: 9/15==============---------- #............##.5## ##...###. AC: 2Str: 4 #...........###..# ##........ EV: 12Int: 25 #).........## #..# #......... SH: 0Dex: 13 LRliŁl#.........## ##5# #........# XL:  6 Next:  3% Place: Dungeon:4 ##.......## #.@## ##........# Noise: ==-------  Time: 2772.0 (0.0) #.........# ##...# ###..###.#### -) Nothing wielded #[).......# #..#.###...####..... Cast: Searing Ray #.........# ##.##.............### #.........# #..#####..######.#### LRli#.^.......# #.## #.## #..... 55 2 lemures ##.......## #.# #.# #####.  ##.....## #.# ##.# ## LRlil ###########.#####..# You finish channelling your searing ray. LRli6_The lemure completely misses you.Aiming: Searing Ray (safe; 1% risk of failure)  LRliiPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineLRliAim: a lemure (severely wounded, unrewarding, 76% to hit)LRli“ S ########.†.........####.##...#gray2 the Conjurer#.........###......# #..##..### Deep Elf ##.........###.....## ##.##..... Health: 32/32 ======================== #..........#......## #..#.###. Magic: 9/15==============---------- LRli #............##.*## ##...###. AC: 2Str: 4 #...........###.*# ##........ EV: 12Int: 25 #).........## #.*# #......... SH: 0Dex: 13 #.........## ##*# #........# XL:  6 Next:  3% Place: Dungeon:4 ##.......## #.@## ##........# Noise: ==-------  Time: 2772.0 (0.0) #.........# ##...# ###..###.#### -) Nothing wielded LRli 6#[).......# #..#.###...####..... Cast: Searing Ray #.........# ##.##.............### #.........# #..#####..######.#### LRli #.^.......# #.## #.## #..... 55 2 lemures ##.......## #.# #.# #####.##.....## #.# ##.##############.#####..#Shift-Dir - straight lineAim: a lemure (severely wounded, unrewarding, 76% to hit)  You focus your ray upon the lemure. The searing ray hits the lemure.  The lemure is almost dead.The searing ray hits the lemure.  LRli The lemure is lightly wounded.LRli Aim: a lemure (severely wounded, unrewarding, 76% to hit)  You focus your ray upon the lemure. The searing ray hits the lemure.  The lemure is almost dead.  The searing ray hits the lemure.lemure is lightly wounded.  (Press . to maintain the ray.)LRli! .5.5LRli" 927----LRli" 3.0 (1ontinue: Searing RayRay LRli* LRli1- * _The lemure hits you.LRli9W ****The searing ray hits the lemure but does no damage.  The lemure is almost dead.LRliW6The searing ray hits the lemure.LRliLRliF ..55The lemure is moderately wounded.LRlit6-----8--LRli Z4+ LRliLRlie* _The lemure hits you.MRlii  The searing ray hits the lemure!  You kill the lemure! ****   lemureThat felt strangely unrewarding. The searing ray hits the lemure!MRlizMRli}...5 MRli57=MRlin--5++ MRli) MRli"_ _The lemure is severely wounded.MRli l **** The searing ray hits the lemure.MRli ...5The lemure is severely wounded.You finish channelling your searing ray.MRli20-----7-6astMRli\MRlir* _The lemure hits you!NRli-7 _The lemure misses you.NRliƜ  ########.†.........####.##...#  gray2 the Conjurer  #.........###......# #..##..### Deep Elf ##.........###.....## ##.##..... Health: 20/32 ===============--------- #..........#......## #..#.###. Magic: 5/15========---------------- #............##..## ##...###. AC: 2Str: 4 #...........###..# ##........ EV: 12Int: 25 #).........## #..# #......... SH: 0Dex: 13 NRliV #.........## ##5# #........# XL:  6 Next:  3% Place: Dungeon:4 ##.......## #.@## ##........# Noise: =--------  Time: 2777.0 (0.0) #.........# ##...# ###..###.#### -) Nothing wielded #[).......# #..#.###...####..... Cast: Searing Ray #.........# ##.##.............### NRli #.........# #..#####..######.#### #.^.......# #.## #.## #..... 5   lemure NRli ##.......## #.# #.# #####.  ##.....## #.# ##.# ##  ###########.#####..# _The lemure hits you! _The lemure misses you.NRli& Aiming: Searing Ray (safe; 1% risk of failure)  NRliQ Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineNRli} Aim: a lemure (severely wounded, unrewarding, 76% to hit)ORli[ ########.†.........####.##...#gray2 the Conjurer#.........###......# #..##..### Deep Elf ##.........###.....## ##.##..... Health: 20/32 ===============--------- #..........#......## #..#.###. Magic: 5/15========---------------- #............##.*## ##...###. AC: 2ORliStr: 4 #...........###.*# ##........ EV: 12Int: 25 #).........## #.*# #......... SH: 0Dex: 13 #.........## ##*# #........# XL:  6 Next:  3% Place: Dungeon:4 ##.......## #.@## ##........# Noise: =--------  Time: 2777.0 (0.0) #.........# ##...# ###..###.#### -) Nothing wielded #[).......# #..#.###...####..... Cast: Searing Ray ORli! #.........# ##.##.............### #.........# #..#####..######.#### ORliq\#.^.......# #.## #.## #..... 5   lemure ORli@##.......## #.# #.# #####.##.....## #.# ##.###ORli###########.#####..#Aiming: Searing Ray (safe; 1% risk of failure)  ORliPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineORli.Aim: a lemure (severely wounded, unrewarding, 76% to hit)  You focus your ray upon the lemure. The searing ray hits the lemure.  The lemure is almost dead.ORlig1...5Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a lemure (severely wounded, unrewarding, 76% to hit)  You focus your ray upon the lemure. The searing ray hits the lemure.  The lemure is almost dead.  (Press . to maintain the ray.)ORli2v6==8.0 (1ontORli2linue: Searing RayRay ORliB:ORli<T _The lemure closely misses you.ORli ****The searing ray hits the lemure.ORli-& ...5The lemure is almost dead.ORli='A15-ORliu'Z9+ ORliZ/ORli1L _The lemure misses you.ORliZ  The searing ray hits the lemure!  You kill the lemure!ORli [ _****ORli 8....ORli9 4---80Searing Ray++ ORli ORlid 6 _That felt strangely unrewarding.PRli#  You stop channelling your searing ray. _QRlibPQRli[ K--1ast: Searing Ray K   Pikel (wand, wandering)QRli[\9--QRli;dQRlifZ _Pikel is nearby!SRliC .........###K #..##..### ##.....## ##.##..... #.......## #..#.###..##..## ##..###..# ##....... #)## #. #.## ### #### #..## # #..# ##.@.# ###..###.### #[)#..#.###...####..... #..##.##.............####..#####..######.#^#.## #.## #......#.........##..##SRliSRlia.KK   Pikel (wand, wandering)SRlild5==2 _SRli;SRli/SRli #.###......# #..##..# #.###.K...## ##.##. .#......## #..#.###. .##..## ##...###. .###..# ##. SRli: ).## #..# #. .## ##.# #.# #.SRli] ## #..## ##.# .SRli| # ##..@# ###..###.# [).SRli # #..#.###...####. .SRli # ##.##....# .SRli n# #..#####..######.# SRli ..^.SRli+ # #.## #.## #.....# #.SRliH ## #.# #.# #####. ##.....## #.# ##.# SRlie ;# SRlii& SRli1 t.KK)SRli3 \2===SRli3 3SRli%; SRli= # _Pikel shouts!TRliJ## ##.##...... ....K..## #..#.###..##..## ##..###..# ##....... )## #. .## #### ### #..## # ..# ##...# ###..###.### [)..#@###...####...... ..##.##.............####..#####..######.# .^#.## #.## #..... #.## #.#  #####.. ##.....## # ###  ###########.#####..#  #.........##..#...##TRliTRliTRlisTRlitE====4TRliC|TRli@ _Pikel zaps a wand. You struggle to resist.XRliK.#...K..## #..#.###.##..## ##...###.###..# ##........## #..# #.. .## ##.# #.##### #..## ##..# . ##...# ###..###.#####. )XRli5L# #..#.###...####....... ..# ##.##.@...........###### #..#####..######.##### ^# #.## #.## #..... .......## #.# #.# #####...XRliWL## #.# ##.# #############.#####..#  #.........##..#XRliL##...###.####XRliSXRliUE----5XRliZXRli1\YRli +#...K..## #..#.###.##..## ##...###.###..# ##.## #..# #.## ##.# #........### #..## ##..YRli [## ##...# ###..###.#####. .# #..#.###...####.#YRli7 a# ##.##.#YRlii 7# #..#####..######.##### .# #.## #.## #.....#YRli ## #.# #.# #####. .....## #.# ##.# #.#####..#YRli W#.##..## YRliO YRli s6===----6YRli YRli ZRli`l#...K..## #..#.###....###..## ##...###....####..# ##...### #..# #....>## ##.# #........### #..## ##.#ZRlil7# ##...# ###..###.#####.# #..#.###...####.## ##.##.###### # #..#####..######.##### ZRlilH# #.## #.## #.....### #.# #.# #####.ZRlidm## #.# ##.# #.#####..##.##..###.## ZRlitZRlivt23==7ZRli?{ZRli}ZRli #...K..## #..#.###....# ##..## ##...###....# ###..# ##...### #..# #...>.## ##.# #..### #..## ##........## ##...# ###..###.#####.# #..#.###...####.## ##.##.###### # #..#####..######.##### # #.## #.## #.....### #.# #.# #####.## #.# ##.# #.#####..#  #.##..##  #.ZRliU _.## ZRli ZRli &8ZRli ZRliI [Rli `#...K..## #..#.###....# ##..## ##...###....# ###..# ##..### #..# #..[Rlij`>.## ##.# #........### #..## ##........## ##...# ###..###.#####....†# #..#.###...####.#[Rli`# ##.##.###### # #..#####..######.##### # #.## #.## #.....### #.# #.# #####.[Rli`## #.# ##.# #.#####..# [RliaM#.##..## #.[Rli;a,## [Rliuh[Rli~jH7===[Rlij9[Rli p[Rliq[Rli)#...K..## #..#.###....# ###..## ##...###....# ####..# ##...........### #..# #............>.## ##.# #........#.## #..## ##........#[Rli /# ##...# ###..###.#####....†.# #..#.###...####.## ##.##.###### ## #..#####..######.##### ## #.## #.## #.....#[Rli50## #.# #.# #####. .## #.# ##.# #.#####..# [Rli[?# .##..## [Rli;# [Rlij[Rlid'90[Rliʰ[Rli[Rli #...K..## #..#.###....# #.##..## ##...###....# #.###..# ##.....####.## #..# #.....>...### ##.# #........#[Rliw. .## #..## ##........## ##...# ###..###.#####....†.# #..#.###...####.[Rli## ##.##.###### #[Rli# #..#####..######.##### #.[Rli# #.## #.## #.....#. .[Rli.## #.# #.# #####. ## #.# ##.# #..#####..# [Rli7I#.##..## # [Rli\*[Rli[Rli7KK   Pikel (wand)[RliT4==[Rli1[Rli[RliR_Rli.X#...K..## #..#.###....# #.##..## ##...###....# #.|###..# ##.####.## #..# #.>...# .## ##.# #.#. ## #..## ##.#. .# ##...# ###..###.#####....†. .# #..#K###...####.# .# ##.##.###### # .# #..#####..######.##### #. .# #.## #.## #.....#. _Rli## #.# #.# #####. # #.# ##.# #..#####..# #..##..## # _Rli_RliA.KK   Pikel (wand)_Rlia&2_Rli _Rli `Rliz#...K..## #..#.###....# #.##..## ##...###....# #.|.###..# ##.####. .## #..# #.>...# ## ##.# #.#...# # #..## ##.#. # ##...# ###..###.#####....†. # #..#.###...####.# # ##.##.K.###### # # #..#####..######.##### #. # #.## #.## #.....#. # #.# #.# #####.  #.# ##.# #..#####..# #...##..## # `RliL.KK   Pikel (wand)`Rli8===3`Rli^ #...K..## #..#.###....# #.##..## ##...###....# #.|. .###..# ##...........####. ## #..# #............>...# # ##.# #........#...#  #..## ##........#.  ##...# ###..###.#####....†.  #..#.###...####.#  ##.##..K.###### #  #..#####..######.##### #...#  #.## #.## #.....#...#  #.# #.# #####.##.# ##.# #...#.#####..# #...###..## [3`Rli^ 84m# `Rli"d ,`Rlif ..KK   Pikel (wand)`RliGh &4`Rlivn `Rlip aRlim...K..## #..#.###....# #. .##..## ##...###....# #.|. ###..# ##...........####. # #..# #............>...#  ##.# #........#...##..## ##........#...###...# ###..###.#####....†.....##..#.###...####.# ##.##....K.###### ##### #..#####..######.##### #...# #.## #.## #.....#...# #.# #.# ##### .#####..# #...# aRliaRliB.KaRli[?5=aRli5aRliaRli2aRli%r##.....## ##.##.... ...K..## #..#.###.... .##..## ##...###....# #.|##...........####..... # #............>...###.# #..........## #..## ##........#########aRli>&p#...# ###..###.#####....†.....  #..#.###...####@......########## ##.##.....K.......###### ####.#####..######.##### ## #.....####### #####........ ########## #.#####.....##..#######...##aRli(aRli/G.KaRli)1t9===6aRli6aRli8bRli6.# #..##..####.#[ ##.....## ##.##..........K..## #..#.###....# #.. .##..## ##...###....# #.|###....####..... # #.#............>...###.# #........#...## #..## ##........##########...# ###..###@#####....†.....  #..#.###...####.......########## ##.##......K......###### ####.#####..######.##### ## #.....####### #####...........# ########## #.#####.....##..#######bRli=bRli:B&7bRliGbRli,JbRli3 M..###.##...# #.# ..# #..##..####.#[ ##.....## ##.##..... ...K..## #..#.###. .##..## ##...###....# #.|##..####..... # #.....>...###.# ...## #..## ##....@...#########bRli3 #...# ###..###.#####....†.....  #..#.###...####.......########## ##.##......K......###### ######bRliG6 bRliW= KK   Pikel (wand)bRli? 98Searing RaybRliF bRliNH cRli####.##...# #.# #. #......# #..##..####.## #....[. #.....## ##.##........# #.K..## #..#.###....# #. ##..## ##...###....# #.|...# ##.####.  #..# #..>...###.# #.cRli#######...###  #..## ##.##...# ##...# ###.K###.#####....†.....# #..#.###...####.......# .##......K......# ..#####..######.## .## #.## #.....#...# .# #.# ###cRli4 cRliQ@*cRlicRliXh *@cRlij 3-====9Searing RaycRlin cRlip > _Pikel zaps a wand. Your mind is blasted!dRli.......####.##...# #.# #...... gray2 the Conjurer #......# #..##..####.## #....[. Deep Elf #.....## ##.##........# #...... Health: 23/32 =================------- ..K..## #..#.###....# #...... Magic: 7/15===========------------- ##..## ##...###....# #.|.... AC: 2Str: 4 ##..# ##...........####...... EV: 12Int: 25  #..# #............>...###### SH: 0Dex: 13  ##.# #........#######...###  XL:  6 Next:  3% Place: Dungeon:4  #..## ##.....@..#########...#  Noise: ====-----  Time: 2799.0 (0.0) ##...# ###.K###.#####....†.....#  -) Nothing wielded dRliE#..#.###...####.......##########  Cast: Searing Ray #.##......K......###### ##### ..#####..######.##### #...# .## #.## #.....#######...#  K   Pikel (wand) .# #.# #####...........# .# ##.# #########...# .#####..##...# _Pikel zaps a wand. You struggle to resist. _Pikel zaps a wand. Your mind is blasted!  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linefRliG7*@fRli2wA**fRli< A**fRli A**gRlii.......####.##...# #.# #...... gray2 the Conjurer #......# #..##..####.## #....[. Deep Elf #.....## ##.##........# #...... Health: 23/32 =================------- ..K..## #..#.###....# #...... Magic: 7/15===========------------- ##..## ##...###....# #.|.... AC: 2Str: 4 ##..# ##...........####...... EV: 12Int: 25  gRlii#..# #............>...###### SH: 0Dex: 13  ##.# #........#######...### XL:  6 Next:  3% Place: Dungeon:4  #..## ##.****@..#########...# Noise: ====-----  Time: 2799.0 (0.0) ##...# ###.K###.#####....†.....# -) Nothing wielded #..#.###...####.......########## Cast: Searing Ray #.##......K......###### ##### ..#####..######.##### #...# .## #.## #.....#######...#K   Pikel (wand) .# #.# #####...........# .# ##.##########...# .#####..#gRli(j#...# _Pikel zaps a wand. You struggle to resist. _Pikel zaps a wand. Your mind is blasted!  Aiming: Searing Ray (safe; 1% risk of failure)  gRli\jPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linegRlim(Press . to maintain the ray.)gRliDK....gRli8===--800.0 (1ontinue: Searing RayRay _gRligRlihRli :****hRli1e hRliAm >.K..hRlin 7-----1hRlidn ;+ hRli I _The searing ray misses Pikel.iRli5c:****iRliViRli>..K.iRliE6-----2++ iRliZ _The searing ray hits Pikel but does no damage.iRli ~ ****The searing ray hits Pikel.iRlisY >  Pikel is lightly wounded.iRliKa I...KiRlib 54=iRliCb s--=3astiRlii iRlik > _You finish channelling your searing ray.jRliQ####.##...# #.# #. ......# #..##..####.## #....[. .....## ##.##........# #. .K..## #..#.###....# #. #..## ##...###....# #.|. #..# ##.####. #..# #...>...# ##.# #.#######...### #..## ##....K.@.##...# ...# ###..###.#####....†.....# ..#.###...####.......# .##......K.....#####..######. ## #.## #.....#...# jRli/# #.# ## jRlijRli:.KjRlig.-4jRlijRlinjRli ####.##...# #.# #.# #..##..####.## #....[.## ##.##........# #. K..## #..#.###....# #. ..## ##...###....# #.|. ..# ##...####. ..# #....>...# #.# #.#######...### jRli R..## ##.....K.@##...# ...# ###..###.#####....†.....# #.###...####.#  #.## #.....#...# jRlir jRli :.KjRli @-5jRli8 jRli9 kRliz8.##.......####..####.##...# #.# ..# #..##..####.#[ ....## ##.##........# K..## #..#.###....# #..# ##...###....# #.|#...####........ .....>...######## #.# ....#### ##......K.######### ...# ###..###.#####....†..... .#.###...####.......##########......K......###### #### #####..######.##### #kRli # #.....####### #####........  ##########kRliK!m  Pikel cracks his whip.kRli".=6kRli)kRli+N _Pikel barely misses you.kRliv#.....###...###.#####..[.#..).##.......####..####.##...# #.# ..# #..##..####.#[ ....## ##.##.... K..## #..#.###.# ##...###....# #.|#####........ .....>...######## #.# ..#######...#### ##......K.######### ...# ###..###.#####....†..... .#.###...####.......##########......K......###### #### #####..######.##### ## #.....####### #####........K.55   lemure5=kRli`[33m7==7 _Pikel attacks as he pursues you! Pikel barely misses you.kRli>#.....###...###.#####..[.#..)###.## #.# ###..#...#####.##...# #.# #.## #..##..####.## #....[...### ##.##........# #.# ..## #..#.###....# #.# .## ##...###....# #.|......# .# ##.####.# .# #.>...# .# #.K#...### ## ##.##...# # ###..###.#### #.###...####.......K...5..###### ##### ..######.##### #...# kRli3GkRliMkRlis[====8kRlikRliL@ _Pikel zaps a wand. You struggle to resist.kRlit #.....###...###.#####..[.#..)# ##.## #.# ###..#...# ####.##...# #.# #.# # #..##..####.## #....[...# ## ##.##........# #.# ## #..#.###....# #.# ## ##...###....# #.|......# # ##.####.# # #.>...# # #.K#...### ## ##..#...# # ###..###.### ......K...5..###### ##### Rli 4dkRli kRliՊ  K.55   lemurePikel attacks as he pursues you!kRli 20---=---9kRli kRli+ E _Pikel hits you with a +2 whip of electrocution.kRlie#.....###...###.#####..[.#..)# ##.## #.# ###..#...# ####.##...# #.# #.# # #..##..####.## #....[...# ## ##.##........# #.# ## #..#.###....# #.#  ##...###....# #.|......#  ##.####.#  #.K.@.>...##  #.#...###  ##........#...# # ###..###5# ###...####K...5..###### ##### ..######.##### #...# Rli>f dkRliufkRlin5.5   lemurekRlioR----10kRliwkRli...## #.#...###  ##.....5..#...#  ###..###lRli K...5..###### ##### ..######.##### #...# lRli lRli>.KlRli]1---8lRliW===-1lRlilRliZlRlip9.....###...###.#####..[.#..)# ##.## #.# ###..#...# ####.##...# #.# #.# # #..##..####.## #....[...#  ##.##........# #.# lRliYqC #..#.###....# #.# ##...###....# #.|......# ##.####.# #.K..@...## lRliq#.#...### ##.....5..#lRliq...# ###..###.#####....†.....lRliq# K...5..###### ##### lRliqlRli:tlRli>ulRli;~F.K5lRli~t5   lemurelRli&2lRli-lRliIc _There is a stone staircase leading down here.nRlinRliWnRli*nRliߝnRliBnRlix5..K.nRli-3 _nRlinRli   ##   ..   .#   .#   .#   .#   ##.##  5 #@..#   +...........   nRli\##.#...##.##   #.##..#   # ...   #>##   .#   .#      nRli~:=nRliynRling9==8 (1.8Searing RaynRlimnRlir _You climb downwards.  Found a stone staircase leading down. _There is a stone staircase leading up here.oRli ##..###.######<..##.##+...@.......##.#...##.## #.##..# # .... #>### .# #2=40 _pRliw ##  ..  .#  .#  .#  .#  ##.##  ####<..##.##  +.  ##.#...##.##  #.##..#  #. .... #. #>### #. .# #. .# ## ##  pRlipRli&5pRlipRlipRli%^  ##  ..  .#  .#  .#  .#  ##.##  ####<..##.##  +.  ##.#...##.##  #.##..#  #.# ....  #.# #>###  #.# .#  #.. .#  ### ##pRli^ %  pRlid pRli'f &6pRli}j pRlil qRli+ ##  ..  .#qRlij  .#  .#  .#  ##.##  ####<..##.##  +qRli.  ##.#...##.##  #.##..#qRliɕ  #.# ....qRli #.# #>### #.# .# #.. .# ### ## qRli5qRli͜y10/15====7qRli6qRliYrRliA#+...rRliG..................o..'.o....rRlioN..o.........rRli#+o   orc wizard (asleep)rRli]oo 2 orcs (asleep)rRli7  You open the door.rRli@o.rRliNHorRli23==8Searing RayrRlirRli*h _2 orcs and an orc wizard come into view.{Rli& ##  gray2 the Conjurer ..  Deep Elf .#  Health: 23/32 =================------- #+ .#  Magic: 8/15============------------ ... .#  AC: 2Str: 4 .... .#  EV: 12Int: 25 {Rli..... ##.##  SH: 0Dex: 13 ......####<..##.##  XL:  6 Next:  3% Place: Dungeon:5 ..oo***@..........  Noise: ---------  Time: 2818.8 (0.0) ......##.#...##.##  -) Nothing wielded ..o.. #.##..#  Cast: Searing Ray .... #.# ....  ... #.# #>###  #+ #.# .#  o   orc wizard #.. .#  oo 2 orcs (asleep) ### ## You open the door. _2 orcs and an orc wizard come into view.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select {RliNaction, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 dagger (asleep, 100% to hit)|Rli  ##  gray2 the Conjurer ..  Deep Elf |Rli9 ^.#  Health: 23/32 =================------- #+ .#  Magic: 8/15============------------ ... .#  AC: 2Str: 4 .... .#  EV: 12Int: 25 ..... ##.##  SH: 0Dex: 13 |Rli^ ......####<..##.##  XL:  6 Next:  3% Place: Dungeon:5 |RliH ..oo..'@..........  Noise: ---------  Time: 2818.8 (0.0) ......##.#...##.##  -) Nothing wielded ..o.. #.##..#  Cast: Searing Ray .... #.# ....  ... #.# #>###  #+ #.# .#  o   orc wizard #.. .#  oo 2 orcs (asleep) ### ## Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 dagger (asleep, 100% to hit)  You focus your ray upon the orc. The searing ray hits the orc!  You kill the orc!|Rli/ / ##  ..  .#  #+ .#  |Rlig ... .#  .... .#  ..... ##.##  ...|Rli .##.##  ..o****@.......... |Rli R ....##.##  |Rli ..o.. #.##..#  |Rli _.... #.#  |Rli =... #.# #> #+ #.# .# |Rli3  #.. .#o   orc|RliV [ ### |Rliw  |RliLCPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc, wielding a +0 dagger (asleep, 100% to hit)  You focus your ray upon the orc. The searing ray hits the orc!  You kill the orc!  (Press . to maintain the ray.)|RliUM|RliR.o..'o.o|RlikU4===9.8 (1ontinue: Searing RayRay |RliJ[|Rli^% _The orc shouts!}Rliw  ##  gray2 the Conjurer ..  Deep Elf .#  Health: 23/32 =================------- #+ .#  Magic: 6/15=========--------------- ... .#  AC: 2Str: 4 }Rli .... .#  EV: 12Int: 25 ..... ##.##  SH: 0Dex: 13 ......####<..##.##  XL:  6 Next:  4% Place: Dungeon:5 }Rli 4...o.**@..........  Noise: ===------  Time: 2819.8 (0.0) ...o*.##.#...##.##  -) Nothing wielded }Rli ..... #.##..#  Continue: Searing Ray .... #.# ....  Ray  }Rli@ ... #.# #>###  #+ #.# .#  o   orc wizard }Rlie #.. .#  o   orc }Rli ### ## (Press . to maintain the ray.) }Rli _The orc shouts!  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 whip (81% to hit)RliRli##gray2 the Conjurer..Deep Elf.#Health: 23/32 =================-------#+.#Magic: 8/15Rli============------------....#AC: 2Str: 4.....#EV: 12Int: 25..... ##.##SH: 0Dex: 13......####<..##.##XL:  6 Next:  4% Place: Dungeon:5...o..'@..........Noise: ===------  Time: 2819.8 (0.0)...o..##.#...##.##-) Nothing wielded..... #.##..#Continue: Searing Ray.... #.# ....Ray ... #.# #>####+ #.# .#o   orc wizard#.. .#o   orc### ##RliEa[18;2H(Press . to maintain the ray.) _The orc shouts!  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 whip (81% to hit)Rli _The orc shouts!  Restarting spell: Searing Ray (safe; 1% risk of failure)  Rli)Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  RliTAim: an orc, wielding a +0 whip (81% to hit)  Okay, then.Rli3RliRliח. _Rliy ##  gray2 the Conjurer ..  Deep Elf .#  Health: 23/32 =================------- #+ .#  Magic: 6/15=========--------------- ... .#  AC: 2Str: 4 .... .#  EV: 12Int: 25 ..... ##.##  SH: 0Dex: 13 ......####<..##.##  XL:  6 Next:  4% Place: Dungeon:5 ...o.**@..........  Noise: ===------  Time: 2819.8 (0.0) ...o*.##.#...##.##  -) Nothing wielded ..... #lid9m.##..#  Continue: Searing Ray .... #.# ....  Ray  ... #.# #>###  #+ #.# .#  o   orc wizard #.. .#  o   orc ### ## Aim: an orc, wielding a +0 whip (81% to hit) _Okay, then.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 whip (81% to hit)RliaDT.oOut of range.Rli y.oAim: an orc, wielding a +0 whip (81% to hit)Rli4o*o. wizard, wielding a +0 dagger and wearing a +0 robe (76% to hit)Rli-3##gray2 the Conjurer..Deep Elf.#Health: 23/32 =================-------#+.#Magic: 6/15=========---------------....#AC: 2Str: 4.....#EV: 12Int: 25..... ##.##Rli`SH: 0Dex: 13......####<..##.##XL:  6 Next:  4% Place: Dungeon:5...****@..........Noise: ===------  Time: 2819.8 (0.0)...o..##.#...##.##-) Nothing wielded..... #.##..#Continue: Searing Ray.... #.# ....Ray ... #.# #>####+ #.# .#o   orc wizard#.. .#o   orcRli0### ##Restarting spell: Searing Ray (safe; 1% risk of failure)  RliPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (76% to hit)  You focus your ray upon the orc wizard. The searing ray hits the orc wizard.  The orc wizard is moderately wounded.Rli(Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (76% to hit)  You focus your ray upon the orc wizard. The searing ray hits the orc wizard.  The orc wizard is moderately wounded.  (Press . to maintain the ray.)RliX)Rli0y)o.'.oRli1q7==-20.8 (1 _Rli8Rli9Rlid ****The searing ray hits the orc wizard.Rli^ ,Rli ).o'.oRliw 6-----1+ Rli Rli b _The orc wizard is heavily wounded.Rli **** The searing ray hits the orc wizard!Rli] ).o'  The orc wizard is almost dead.RliYa8*Rli2  The orc wizard points at you and mumbles some strange words.RlioRliVo@.Rli#4=5---==2Searing RayConf Ray++ RliRliQ _You are confused.Rli./e  You're too confused to cast spells.Rli5Rli7. _Rlie  You're too confused to cast spells.RliyD _Rli\,Rli^b@ooRlidc--3ast: Searing Ray RligRliNi< _You stop channelling your searing ray.Rli1H  You're too confused to cast spells.Rli8--RliZRli2. _Rlips96Rlis5=4RliyRli|2 _You bump into the rock wall.Rli7##  ..  .#  #+ .#  ... .#  .... .#  ..... ##.##  ......####<..##.##  ...).oo.  ......##.#...##.##  ..... #.##..#  .... #.# ....  ... #.# #>###  #+ #.# .#  #.. .#  ###li^0m ##   RliRliRli^T.ooRli%5RliRliRliپ   You closely miss the orc wizard..o5==6Rli Rli ^ _The orc wizard is almost dead.Rlim##  ..  .#  #+ .#  ... .#  RliM.... .#  ..... ##.##  ......####<..##.##  ...)..o.  ......##o#...##.##  ..... #.##..#  .... #.# ....  Rli... #.# #>###  #+ #.# .#  #.. .#  ### ##   RliwRli2H'oRli|%2*Rli! o   orc  The orc wizard casts a spell.The orc wizard flickers and vanishes!Rli?{====7 _Deactivating autopickup; reactivate with Ctrl-A.Rlir##  ..  .#  #+ .#  ... .# RliP .... .#  ..... ##.##  ......####<..##.##  ...)..'o.  ......##{#...##.##  Rli..... #.##..#  .... #.# ....  Rli... #.# #>###  #+ #.# .# Rli$ #.. .#  ### ##   RlisRliz .oYou feel less confused.Rli *You hear some strange, mumbled words.  A puff of flame appears from out of thin air!RliEh$.13---------7=====--8Searing RayRlim Rli`nRliw#_The puff of flame hits you!Rli ## gray2 the Conjurer .. Deep Elf .# Health: 13/32 =========--------------- #+ .# Magic: 5/15========---------------- ... .# AC: 2Str: 4 .... .# EV: 12Int: 25 ..... ##.##  SH: 0Dex: 13 ......####<..##.##  XL:  6 Next:  4% Place: Dungeon:5 ...)..'.o*@.......  Noise: ==-------  Time: 2828.8 (0.0) ......##{#...##.##  -) Nothing wielded ..... liom#.##..#  Cast: Searing Ray .... #.# ....  ... #.# #>###  #+ #.# .#  o   orc #.. .#  ### ## A puff of flame appears from out of thin air! _The puff of flame hits you!  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 whip (81% to hit)Rli ##  gray2 the Conjurer..  Deep Elf.#  Health: 13/32 =========---------------#+.#Rli8   Magic: 5/15========----------------....#  AC: 2Str: 4.....#  EV: 12Int: 25..... ##.##Rli J  SH: 0Dex: 13......####<..##.##  XL:  6 Next:  4% Place: Dungeon:5...)..****@.......Rli Q  Noise: ==-------  Time: 2828.8 (0.0)......##{#...##.##Rli# 3  -) Nothing wielded..... #.##..#  Cast: Searing RayRliN .... #.# .... ... #.# #>### Rli| #+ #.# .#  o   orc#.. .#Rli  ### ##  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleRli Shift-Dir - straight lineAim: an orc, wielding a +0 whip (81% to hit)  You focus your ray upon the orc. The searing ray hits the orc.  Rli@ AThe orc is almost dead.Rli'd Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Rlid 3Aim: an orc, wielding a +0 whip (81% to hit)  You focus your ray upon the orc. The searing ray hits the orc.  The orc is almost dead.  (Press . to maintain the ray.)Rlie RliGl Rlil T'..o.Rliun 9.8 (1ontinue: Searing RayRay _Rlit Rliv Rli B  The searing ray hits the orc.Rli| z****Rli% Rli - )'..)Rli2 14=4--530Searing Ray+ Rli;9 Rli< G _You kill the orc!Rli" D  The searing ray hits something.Rli|% ****Reactivating autopickup.RliI'..)Rli --11++ _You feel a bit more experienced.RliRlim _Your Spellcasting skill increases to level 5!Rli:****Rli '..)3----2ast: Searing Ray Rli> _You finish channelling your searing ray.Rli t--3Rli U##  #..  #.#  #+ #.#  ... #.#  .... #.#  Rli2s..... ##.##  ......####<..##.##.  ...)..'..). ......##.#...##.# ..... #.##..#  .... #.#.....  ... #.#.#>###  #+ #.#. .#  #... .#  ###. ##   RliRli-g5==4Rli1Rli RliIfRlilInventory: 15/52 slots Armour (go to first with [)  a - a +0 robe (worn) Jewellery (go to first with "=)  i - a ring of wizardry (worn)Rlilmm - an amulet of reflection Wands (go to first with /)l - a wand of polymorph (7) Scrolls (go to first with ?)d - 3 scrolls of identify  e - a scroll of teleportation  f - a scroll labelled YDIR OSEORIh - a scroll of enchant armour  j - a scroll labelled VUFEAZANUH  o - a scroll labelled AFOIXO CURON Rli mPotions (go to first with !)  b - a potion of magic  c - 2 potions of curing  g - an amethyst potion  k - a fizzy emerald potion Rli>m+ n - 2 purple potionsRligm - an amulet of reflection. An amulet which improves its wearer's ability to shield against attacks. If no shield is worn, the force the amulet emits can serve as a weak shield on its own. Regardless, any ranged attacks the wearer blocks will be reflected back toward the attacker. It affects your shielding (+5). You found it on level 4 of the Dungeon. Stash search prefixes: {inventory} {Reflect} {jewellery} Menu/colouring prefixes: identified jewellery _________________ “Gringoire put out his hand for the little bag, but she drew back. ‘Do not  touch it! It is an amulet, and either you will do mischief to the charm, or it  will hurt you.’”  -Victor Marie Hugo, _Notre Dame de Paris_, Book II, chapter VII “A Wedding Night”. 1831. (p)ut on, (d)rop, (=)adjust, or (i)nscribe.Rli Rli D##  gray2 the Conjurer#..  Deep Elf#.#  Health: 15/32 ===========-------------#+#.#  Magic: 3/15====--------------------...#.#  AC: 2Str: 4....#.#  EV: 12Int: 25..... ##.##  SH: 0Dex: 13Rli ......####<..##.##.   XL:  6 Next: 15% Place: Dungeon:5...)..'..).@.......   Noise: ---------  Time: 2834.8 (0.0)......##.#...##.###   -) Nothing wielded..... #.##..#  Cast: Searing Ray.... #.#..... ... #.#.#>### #+ #.#. .#  #... .#  ###. ##     _You kill the orc!The searing ray hits something.  Reactivating autopickup. _You feel a bit more experienceRli d. _Your Spellcasting skill increases to level 5! _You finish channelling your searing ray.Rli} Rli Rli Rli# f  You start putting on your amulet.Rli b4==5.8 (1Rli\ RliRli+6.8 (2RlilRliA RliG+7.8 (3RliRli/Rli6=5====8.8 (4Rli;RliRli7+9.8 (5RliRli! 5 _You continue putting on your amulet of reflection. x5  You finish putting on your amulet of reflection.  You feel a shielding aura gather around you.Rli"Rlib%Rli'X _m - an amulet of reflection (worn)RliG Rli ZInventory: 15/52 slots Armour (go to first with [)  a - a +0 robe (worn) Jewellery (go to first with "=) Rlil  i - a ring of wizardry (worn)  m - an amulet of reflection (worn) Wands (go to first with /)l - a wand of polymorph (7) Scrolls (go to first with ?)d - 3 scrolls of identify  e - a scroll of teleportation Rli  f - a scroll labelled YDIR OSEORIh - a scroll of enchant armour  j - a scroll labelled VUFEAZANUH  o - a scroll labelled AFOIXO CURON Potions (go to first with !)  b - a potion of magic  c - 2 potions of curing  g - an amethyst potion  k - a fizzy emerald potion  n - 2 purple potionsRli ll - a wand of polymorph (7). Rli A magical device which causes a creature to be transmogrified into another form.It is especially effective against shape-changing creatures. Noise: A bit loud You found it on level 4 of the Dungeon. Rli ]Stash search prefixes: {inventory} {wand} Menu/colouring prefixes: identified wand RliS _________________ “Als Gregor Samsa eines Morgens aus unruhigen Träumen erwachte, fand er sich in Rli seinem Bett zu einem ungeheueren Ungeziefer verwandelt.”  -Franz Kafka, _Die Verwandlung_. 1915 e(v)oke, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.Rli+tInventory: 15/52 slots Armour (go to first with [)  a - a +0 robe (worn) Jewellery (go to first with "=) Rli+,3 i - a ring of wizardry (worn)  m - an amulet of reflection (worn) Wands (go to first with /)  l - a wand of polymorph (7) Scrolls (go to first with ?)  d - 3 scrolls of identify  e - a scroll of teleportation  f - a scroll labelled YDIR OSEORIRli,Hh - a scroll of enchant armour  j - a scroll labelled VUFEAZANUH  o - a scroll labelled AFOIXO CURON Potions (go to first with !)  b - a potion of magic  c - 2 potions of curing  g - an amethyst potion  k - a fizzy emerald potion  n - 2 purple potions Rli> l - a wand of polymorph (7)  e - a scroll of teleportationRli.RliRli  e - a scroll of teleportation  f - a scroll labelled YDIR OSEORIRli!1 d - 3 scrolls of identify. A useful magic scroll which identifies the properties of any unknown object. It is a very common scroll. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified scroll _________________ “This, what is it in itself, and by itself, according to its proper  constitution? What is the substance of it? What is the matter, or  proper use? What is the form or efficient cause? What is it for in  this world, and how long will it abide? Thus must thou examine all  things, that present themselves unto thee.”  -Marcus Aurelius, _Marcus Aurelius Antoninus - His Meditations concerning himselfe_, Book VIII, X. trans. Meric Casaubon, 1634. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.RliSeIdentify which item? (\ to view known items) Scrolls (select first with ?)  f - a scroll labelled YDIR OSEORI  j - a scroll labelled VUFEAZANUH  o - a scroll labelled AFOIXO CURON RliTPotions (select first with !)  g - an amethyst potion  k - a fizzy emerald potion  n - 2 purple potions [?] describe selectedRliRli##  gray2 the Conjurer#..  Deep Elf#.#  Health: 16/32 ============------------#+#.#  Magic: 5/15========----------------Rlig...#.#  AC: 2Str: 4....#.#  EV: 12Int: 25..... ##.##  SH: 5Dex: 13Rli......####<..##.##.   XL:  6 Next: 15% Place: Dungeon:5...)..'..).@.......   Noise: ---------  Time: 2839.8 (0.0)......##.#...##.###   -) Nothing wieldedRliX..... #.##..#  Cast: Searing Ray.... #.#..... ... #.#.#>### #+ #.#. .#  #... .#  ###. ##     _You finish channelling your searing ray.  You start putting on your amulet. Rli_You continue putting on your amulet of reflection. x5  You finish putting on your amulet of reflection.  You feel a shielding aura gather around you. _m - an amulet of reflection (worn)RliRliRli##  gray2 the Conjurer#..  Deep Elf#.#  Health: 16/32 ============------------#+#.#  Magic: 5/15========----------------Rli`...#.#  AC: 2Str: 4....#.#  EV: 12Int: 25..... ##.##  SH: 5Dex: 13......####<..##.##.   XL:  6 Next: 15% Place: Dungeon:5Rli\X...)..'..).@.......   Noise: ---------  Time: 2839.8 (0.0)......##.#...##.###   -) Nothing wielded..... #.##..#  Cast: Searing Ray.... #.#..... ... #.#.#>### #+ #.#. .#  #... .#  ###. ##    You start putting on your amulet. _You continue putting on your amulet of reflection. x5  You finish putting on your amulet of reflection.  You feel a shielding aura gather around you. _m - an amulet of reflection (worn)  As you read the scroll of identify, it crumbles to dust.Rli.RliF ,40.8 (1Rli Rli _You continue putting on your amulet of reflection. x5inish putting on your amulet of reflection. Rli  You feel a shielding aura gather around you. _m - an amulet of reflection (worn)  As you read the scroll of identify, it crumbles to dust. _n - 2 potions of moonshineRliNRli~Read which item? Scrolls  d - 2 scrolls of identify  e - a scroll of teleportation  f - a scroll labelled YDIR OSEORIh - a scroll of enchant armour  j - a scroll labelled VUFEAZANUH  o - a scroll labelled AFOIXO CURON [!] read|quaff|evoke[?] describe selectedRli=FRliKRliQG##  gray2 the Conjurer#..  Deep Elf#.#RliQ\  Health: 16/32 ============------------#+#.#  Magic: 5/15RliQ========----------------...#.#RliR  AC: 2Str: 4RlihR}....#.#  EV: 12Int: 25..... ##.##  SH: 5RliRDex: 13......####<..##.##.   XL:  6 Next: 15% Place: Dungeon:5RliRI...)..'..).@.......   Noise: ---------  Time: 2840.8 (0.0)RliR......##.#...##.###   -) Nothing wieldedRliS..... #.##..#  Cast: Searing RayRliSb.... #.#..... Rli8S... #.#.#>###RlijS #+ #.#. .#  #... .#RliSv  ###. ##RliSA   RliS-  RliS_You continue putting on your amulet of reflection. x5  You finish putting on your amulet of reflection.  RliS2You feel a shielding aura gather around you. RliT_m - an amulet of reflection (worn)  As you read the scroll of identify, it crumbles to dust. RliTE_n - 2 potions of moonshineRlivVRli[YEIdentify which item? (\ to view known items) Scrolls (select first with ?)  f - a scroll labelled YDIR OSEORI  j - a scroll labelled VUFEAZANUH RliYA o - a scroll labelled AFOIXO CURON Potions (select first with !)  g - an amethyst potion  k - a fizzy emerald potion[?] describe selectedRli~RliӄRliZG##  gray2 the Conjurer#..  Deep Elf#.#Rli1  Health: 16/32 ============------------#+#.#  Magic: 5/15========----------------...#.#  AC: 2Rli9Str: 4....#.#  EV: 12Int: 25..... ##.##  SH: 5Dex: 13Rli ......####<..##.##.   XL:  6 Next: 15% Place: Dungeon:5...)..'..).@.......   Noise: ---------  Time: 2840.8 (0.0)......##.#...##.###   -) Nothing wielded..... #.##..#  Cast: Searing Ray.... #.#..... ... #.#.#>### #+ #.#. .#Rliq#  #... .#  ###. ##   Rliō   _You continue putting on your amulet of reflection. x5  You finish putting on your amulet of reflection.  You feel a shielding aura gather around you. Rli_m - an amulet of reflection (worn)  As you read the scroll of identify, it crumbles to dust. _n - 2 potions of moonshineRlię]  As you read the scroll of identify, it crumbles to dust.Rli>+1.8 (1RliRliXP _f - a scroll of immolationRli   ###  #..   #.#  #+ #.#  ... #.#  .... #.#  ..... ##.##  ......####<.@##.##.  ...)..'..).........#  ......##.#...##.####  .#.##..# # .#.#.....  ... #.#.#>### #+ #.#.#.#  #.....# Rliz ` ###. ## Rli Rli} `76=2Rli Rliԝ Rli:  ###  #..  #.#  #+ #.#Rlit  ... #.#  .... #.#  ..... ##.##  ......####<@.##.##.  ...)..'..)Rli.#  ......##.#...##.####  ..... #.##..# # Rli .... #.#.....  ... #.#.#>###Rli!  #+ #.#.#.# Rli #.....#  ###. ## RliRliq&3RliRliRli ? ###  #..  #.#  #+ Rlis #.#  ... #.#  .... #.#  ..... ##.##  ......####<.@##.##.  ...)..'..).#  Rli ......##.#...##.####  ..... #.##..# #  .... #.#..... Rli  ... #.#.#>### Rli  #+ #.#.#.#  Rli #.....#  ###. ##  Rli Rli &4Rlie" Rli$ Rli;   ###  #..  #.#  #+ #.#  ... #.#  .... #.#  ..... ##.## Rliמ  ......####<@.##.##.  ...)..'..).#  ......##.#...##.####  ..... #.##..# #  .... #.#.....  ... #.#.#>###Rli]   #+ #.#.#.#  #.....#  ###. ## Rli Rli g7===5Rli RliЭ RliT ###  #..  #.# RliU #+ #.#  ... #.#  .... #.#  ..... ##.## RliZU ......####<.@##.##.  ...)..'..).#  ......##.#...##.####  RliU..... #.##..# #  RliU.... #.#.....  RliUW... #.#.#>###  #+ #.#.#.# RliU #.....#  ###. ## RliV( Rli]Rli_\8=6RlihRli͠  ###  #.. Rliu #.#  #+ #.#  ... #.#  .... #.#  ..... ##.##  ......####<@.##.##. Rlit ...)..'..).#  ......##.#...##.#### Rli֡ ..... #.##..# #  .... #.#.....Rli-t  ... #.#.#>###  #+ #.#.#.# Rli[ #.....#  ###. ## Rli2RliA&7Rli$RlinRliF ###  #..  #.#  #+ #.#  ... #.#  .... #.#  ..... ##.##  ......####<.@##.##.  ...)..'..).#  ......##.#...##.####  ..... #.##..# #  .... #.#.....  ... #.#.#>###  #+ #.#.#.#  #.....#  ###.RliIo ##  RliJ&8RliMRliTORli  ###  #..  #.# Rliq #+ #.#  ... #.#  .... #.# Rlim ..... ##.##  ......####<@.##.##.  ...)..'..).# Rli$ ......##.#...##.####  ..... #.##..# #  .... #.#.....  ... #.#.#>###  #+ #.#.#.#  #.....#  ###. ## RliKRlit8===9RliRliǩRli\C ###  #..  #.#  #+ #.#  ... #.#  .... #.#  ..... ##.##  RliD......####<.@##.##.  ...)..'..).#  ......##.#...##.####  ..... #.##..# #  .... #.#.....  ... #.#.#>###  RliSDq#+ #.#.#.#  #.....#  ###. ##  RliIRliJh9==50Rli2NRlifPRlib>   ###  #..  #.#  #+ #.#  ... #.#  .... #.#  ..... ##.##  ......####<@.##.##.  ...)..'..).#  ......##.#...##.####  ..... #.##..# #  .... #.#.....Rli8? E  ... #.#.#>###  #+ #.#.#.#  #.....#  ###. ## RlikF RliG &1Rli###  #+ #.#.#.#  #.....#  ###. ##  Rlia Rli &2Rli Rli* Rli   ###  #..  #.#  #+ #.#  ... #.#  .... #.#  ..... ##.##  ......####<@.##.##.  ...)..'..).#  ......##.#...##.####  ..... #.##..# #  .... #.#.....  ... #.#.#>###  #+ #.#.#.#  #.....#  ###. ##li, !29H Rli Rli t9===3Rli Rli Rlig5 ###  #..  #.#  #+ #.#  ... #.#  .... #.#  ..... ##.##  ......####<.@##.##.  ...)..'..).#  Rli-h$......##.#...##.####  ..... #.##..# #  .... #.#.....  ... #.#.#>###  #+ #.#.#.#  #.....#  ###. ##  RlinRliqph20==4RlitRlivRli1  ###  #..  #.#  #+ #.#  ... #.#  .... #.#  ..... ##.##  ......####<@.##.##.  ...)..'..)Rli{2.#  ......##.#...##.####  ..... #.##..# #  .... #.#.....  ... #.#.#>###  #+ #.#.#.# Rli2 #.....#  ###. ## Rli8Rli:&5Rli>Rli@Rli ###  #..  #.#  #+ #.#  ... #.#  .... #.#  ..... ##.##  ......####<.@##.##.  ...)..'..).#  ......##.#...##.####  ..... #.##..# #  .... #.#.....  ... #.#.#>###  #+ #.#.#.#  #.....#  ###.Rli ##  10/15====6RliRliHRli   ###  #..  #.#  #+ #.#  ... #.#  .... #.#  ..... ##.##  ......####<@.##.##.  ...)..'..).#  ......##.#...##.####  ..... #.##..# #  .... #.#.....  ... #.#.#>###  #+ #.#.#.#  #.....#  ###. ##li!29H Rli<7RliRliRli%w ###  #..  #.#  #+ #.#  ... #.#  .... #.#  ..... ##.##  ......####<.@##.##.  ...)..'..).#  ......##.#...##.####  ..... #.##..# #  .... #.#.....  ... #.#.#>###  #+ #.#.#.#  #.....#  ###.RliwY ##  Rli{Rli|T1=8Rli=RliRlik   ###  #..  #.#  #+ #.#  ... #.#  .... #.#  ..... ##.##  ......####<@.##.##.  ...)..'..).# Rlil $ ......##.#...##.####  ..... #.##..# #  .... #.#.....  ... #.#.#>###  #+ #.#.#.#  #.....#  ###. ## Rlis Rliu &9Rliy Rliz Rli.  ###  #..  #.#  #+ #.#  ... #.#  .... #.#  RliƠ ..... ##.##  ......####<.@##.##.  ...)..'..).#  ......##.#...##.####  ..... #.##..# #  .... #.#.....  Rli ... #.#.#>###  #+ #.#.#.#  #.....#  ###. ## Rli ( Rli" RliU u1===60Rli Rliɲ Rli P  ###  #..  #.#  #+ #.#  ... #.#  .... #.#  ..... ##.##  ......####<@.##.##.  ...)..'..).#  ......##.#...##.####  ..... #.##..# #  .... #.#.....  ... #.#.#>###  #+ #.#.#.# Rli #.....#  ###. ## Rli Rli &1Rli Rli Rliu ###  #..  #.#  #+ #.#  ... #.#  .... #.#  ..... ##.##  ......####<.@##.##.  ...)..'..).#  ......##.#...##.####  ..... #.##..# #  .... #.#.....  ... #.#.#>###  #+ #.#.#.#  #.....#  ###.RlivY ##  Rli|Rliw}\2=2RliWRliڂRliG@  ###  #..  #.#  #+ #.#  ... #.#  .... #.#  ..... ##.##  ......####<@.##.##.  ...)..'..).#  ......##.#...##.####  ..... #.##..# #  .... #.#.....  ... #.#.#>###  #+ #.#.#.#  #.....#  ###. ##li-C29H 2===3Rlif ###  #..  #.#  #+ #.#  ... #.#  .... #.#  ..... ##.##  ......####<.@##.##.  ...)..'..).#  ......##.#...##.####  ..... #.##..# #  .... #.#.....  ... #.#.#>###  #+ #.#.#.#  #.....#  ###.RliY ##  RlioRliU&4RliRliRli  ###  #..  #.#  #+ #.#  ... #.#  .... #.#  ..... ##.##  ......####<@.##.##.  ...)..'..).#  ......##.#...##.#### RliZ ..... #.##..# #  .... #.#.....  ... #.#.#>###  #+ #.#.#.#  #.....#  ###. ## Rli/RliU&5RliRliRliU  ###  #..  #.#  #+ #.#  ... #.#  .... #.#  ..... ##.##  ......####<.@##.##.  ...)..'..).#  ......##.#...##.####  ..... #.##..# #  RliV .... #.#.....  ... #.#.#>###  #+ #.#.#.#  #.....#  ###. ##  Rli\ Rli^ t23==6Rlic Rli{f RliC   ###  #..  #.#  #+ #.#  ...[m #.#  .... #.#  ..... ##.##  ......####<@.##.##.  ...)..'..).#  ......##.#...##.####  ..... #.##..# #  .... #.#.....  ... #.#.#>###  #+ #.#.#.#  #.....#  ###. ##liuD !29H RliI RlidK r3===7RlizP Rli$R Rlic; ###  #..  #.#  #+ #.#  ... #.#  .... #.#  ..... ##.##  Rli<......####<.@##.##.  ...)..'..).#  ......##.#...##.####  ..... #.##..# #  .... #.#.....  ... #.#.#>### Rli~< #+ #.#.#.#  #.....#  ###. ##  RliADRliE&8RliKRliMRliD  ###  #..  #.#  #+ #.#  ... #.#  .... #.#  ..... ##.##  ......####<@.##.##.  ...)..'..).#  ......##.#...##.####  ..... #.##..# #  .... #.#.....  ... #.#.#>###  #+ #.#.#.#  #.....#  ###. ##liE!29H RliGRliK&9RliQRliSRli| ( ###  #..  #.#  #+ #.#  ... #.#  .... #.#  ..... ##.##  ......####<.@##.##.  ...)..'..).#  ......##.#...##.####  ..... #.##..# #  .... #.#.....  Rli 1... #.#.#>###  #+ #.#.#.#  #.....#  ###. ##  Rli Rli 4==4===70RliA Rli Rli   ###  #..  #.#  #+ #.#  ... #.#  .... #.#  ..... ##.##  ......####<@.##.##.  ...)..'..).#  ......##.#...##.####  ..... #.##..# #  .... #.#..... Rli ' ... #.#.#>###  #+ #.#.#.#  #.....#  ###. ## Rli$ Rli& &1Rli , Rli. Rli ###  #..  #.#  #+ #.#  ... #.#  .... #.#  ..... ##.##  ......####<.@##.##.  ...)..'..).#  ......##.#...##.####  ..... #.##..# #  .... #.#.....  ... #.#.#>###  #+ #.#.#.#  #.....#  ###.RliY ##  RliRli&2RliRliQRli^  ###  #..  #.#  #+ #.#  ... #.#  .... #.#  ..... ##.##  ......####<@.##.##.  ...)..'..).#  ......##.#...##.####  ..... #.##..# #  .... #.#.....  ... #.#.#>###  #+ #.#.#.#  #.....#  ###. ##li!29H RliRRli&3RliRliqRli  ###  #..  #.#  #+ #.#  ... #.#  .... #.#  RliG ..... ##.##  ......####<.@##.##.  ...)..'..).#  ......##.#...##.####  ..... #.##..# #  .... #.#.....  Rlit ... #.#.#>###  Rli q#+ #.#.#.#  #.....#  ###. ##  Rli Rli ?5=Rli( l5====4Rli Rli1 Rli4 j  ###  #..  #.#  #+ #.#  ...Rli(6  #.#  .... #.#  ..... ##.##  ......####<@.##.##.  ...)..'..).#  ......##.#...##.####  ..... #.##..# #  .... #.#.....  ... #.#.#>###  #+ #.#.#.#  #.....#  ###. ## Rli+= Rli+> &5RliB RliD Rli= ###  #..  #.#  #+ #.#  ... #.#  .... #.#  ..... ##.##  ......####<.@##.##.  ...)..'..).#  ......##.#...##.####  ..... #.##..# #  .... #.#.....  ... #.#.#>###  #+ #.#.#.#  #.....#  ###.RliF?Y ##  RliCRliE&6RliDKRli6MRli:j  ###  #..  #.#  #+ #.#  ...Rli;F #.#  .... #.#  ..... ##.##  ......####<@.##.##.  ...)..'..).#  ......##.#...##.####  ..... #.##..# #  .... #.#.....  ... #.#.#>### Rli]<q #+ #.#.#.#  #.....#  ###. ## RliFBRliHD&7RliIRliJRli1  ###  #..  #.# RliN2  #+ #.#  ... #.#  .... #.#  ..... ##.##  Rlix2 &......####<.@##.##.  ...)..'..).#  Rli2 ......##.#...##.####  Rli2 ..... #.##..# #  Rli2 .... #.#.....  Rli2 ... #.#.#>### Rli3  #+ #.#.#.#  Rli%3 #.....#  ###. ##  RliA9 Rlip; q6===8RliS@ RliWB RlilN  ###  #..  #.#  #+ #.#  ... #.#  .... #.# RliC ..... ##.##  ......####<@.##.##.  ...)..'..).#  ......##.#...##.####  ..... #.##..# #  .... #.#.....  ... #.#.#>###  #+ #.#.#.#Rli  #.....#  ###. ## RliYRli&9RlirRliRlin ###  #..  #.#  #+ #.#  ... #.#  .... #.#  ..... ##.##  RlinJ......####<.@##.##.  ...)..'..).#  ......##.#...##.####  ..... #.##..# #  .... #.#.....  ... #.#.#>###  #+ #.#.#.#  #.....#  ###. ##  Rli;tRliwv'80RlizRli}Rli(  ###  #..  #.#  #+ #.#  ... #.# Rlio)~ .... #.#  ..... ##.##  ......####<@.##.##.  ...)..'..).#  ......##.#...##.####  ..... #.##..# #  .... #.#.....  ... #.#.#>###  #+ #.#.#.# Rli) #.....#  ###. ## Rli)0Rli1&1Rliz7Rli8Rli'V  ###  #..  #.#  #+ #.#  ... #.#  .... #.#  RliW V..... ##.##  ......####<.@##.##.  ...)..'..).#  ......##.#...##.####  ..... #.##..# #  .... #.#.....  ... #.#.#>###  RlijW q#+ #.#.#.#  #.....#  ###. ##  Rlina Rlic q7==2RliBl Rlio Rli  ###  #..  #.#  #+ #.#  ... #.#  .... #.#  ..... ##.##  ......####<@.##.##.  ...)..'..).#  ......##.#...##.####  ..... #.##..# #  .... #.#.....  ... #.#.#>###  #+ #.#.#.#  #.....#  ###. ##li~!29H Rli^Rli&3Rli'RliRli ###  #..  #.#  #+ #.#  ... #.#  .... #.#  ..... ##.##  Rli܋J......####<.@##.##.  ...)..'..).#  ......##.#...##.####  ..... #.##..# #  .... #.#.....  ... #.#.#>###  #+ #.#.#.#  #.....#  ###. ##  RliRli&4Rli\RliRliM  ###  #..  #.#  #+ #.#  ... #.#  .... #.#  ..... ##.##  ......####<@.##.##.  ...)..'..)RliMg.#  ......##.#...##.####  ..... #.##..# #  .... #.#.....  ... #.#.#>###  #+ #.#.#.#  #.....#  ###. ## RliTRliV&5Rlit[Rlid]Rli  ###  #..  #.#  #+ #.#  ... #.#  .... #.#  ..... ##.##  ......####<.@##.##.  Rli ...)..'..).#  ......##.#...##.####  ..... #.##..# #  .... #.#.....  ... #.#.#>###  #+ #.#.#.#  #.....#  ###. ##  Rliq Rli #8Rli, N==6Rli^ Rli. Rlia  ###  #..  #.#  #+ #.#  ... #.#  .... #.#  ..... ##.##  ......####<@.##.##.  ...)..'..).#  ......##.#...##.####  ..... #.##..# #  .... #.#.....Rli(E  ... #.#.#>###  #+ #.#.#.#  #.....#  ###. ## RliRli&7RliRliRli  ###  #..  #.#  #+ #.#  ... #.#  .... #.#  ..... ##.##  ......####@..##.##.  ...)..'..).#  ......##.#...##.####  ..... #.##..# #  .... #.#.....  ... #.#.#>###  #+ #.#.#.#  #.....#  ###. ## RliËRliˍ&8RliRlia _There is a stone staircase leading up here.Rlii Rli l Rlimq Rliv Rli%z -9 _Rli@~ RliG  .....###...###.#####..[.#..)# .##.......## #.# ###..#...# ####.##...# #.# #........# # #..##..####.## #....[...# # ##.##........# #........# #..#.###....# #........# ##...###....# #.|......# ##.........K.####........# 4#............@5..######### #........#######...### ##.....5..#########...# ###..###.#####....†.....# #...####.......########## RliI ...K...5..###### ##### K   Pikel (wand) ..######.##### #...# 5   lemure .## #.....#######...# .# #####...........#  You climb upwards.=RliS f  Level annotation: PikelRliY Rlij  Pikel zaps a wand. You struggle to resist. The lemure closely misses you.Rli :*RliU Rliy I#@Rli 20------====91.3 (2.5Searing RayRliq Rli _Pikel zaps a wand. Your mind is blasted! You block the lemure's attack. _There is a stone staircase leading down here.Rli.....###...###.#####..[.#..)#  gray2 the Conjurer .##.......## #.# ###..#...#  Deep Elf ####.##...# #.# #........#  Health: 20/32 ===============--------- # #..##..####.## #....[...#  Magic: 13/15 ====================---- # ##.##........# #........#  AC: 2Str: 4  #..#.###....# #........#  EV: 12Int: 25  ##...###....# #.|......#  SH: 5Dex: 13 Rli ##.........K.####........#  XL:  6 Next: 15% Place: Dungeon:4  #............@5..#########  Noise: ====-----  Time: 2891.3 (0.0)  #........#######...###  -) Nothing wielded  ##.....5..#########...#  Cast: Searing Ray ###..###.#####....†.....# #...####.......########## ...K...5..###### #####  K   Pikel (wand) ..######.##### #...#  5   lemure .## #.....#######...# .# #####...........# Rli<_Pikel zaps a wand. Your mind is blasted! You block the lemure's attack. _There is a stone staircase leading down here.  Aiming: Searing Ray (safe; 1% risk of failure)  Rli^1Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a lemure (unrewarding, 76% to hit)Rli ^ @5Rli8/7*@Rli6*.Rli K* _There is a stone staircase leading down here.  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: Pikel, wielding a +2 whip of electrocution, wearing a +2 robe of willpowerRli 4and carrying a wand of mindburst (76% to hit)Rli.....###...###.#####..[.#..)#gray2 the Conjurer .##.......## #.# ###..#...#Deep Elf Rli####.##...# #.# #........#Health: 20/32 ===============--------- # #..##..####.## #....[...#Magic: 13/15 ====================---- # ##.##........# #........#AC: 2Str: 4#..#.###....# #........#EV: 12RliInt: 25##...###**..# #.|......#RliSH: 5Dex: 13##.........**####........#RliXL:  6 Next: 15% Place: Dungeon:4RliD#............@5..#########Noise: ====-----  Time: 2891.3 (0.0)RliW#........#######...###-) Nothing wielded##.....5..#########...#Cast: Searing Ray ###..###.#####....†.....# #...####.......########## ...K...5..###### #####RliK   Pikel (wand) ..######.##### #...#5   lemure .## #.....#######...# .# #####...........#Press: ? - help, Q - select action, ( or ) - cycleRli1Shift-Dir - straight lineAim: Pikel, wielding a +2 whip of electrocution, wearing a +2 robe of willpowerand carrying a wand of mindburst (76% to hit)  You focus your ray upon Pikel.  The searing ray hits Pikel but does no damage.RliG  Shift-Dir - straight line  Aim: Pikel, wielding a +2 whip of electrocution, wearing a +2 robe of willpowerand carrying a wand of mindburst (76% to hit)  You focus your ray upon Pikel.  The searing ray hits Pikel but does no damage.  (Press . to maintain the ray.)RliPS....KRliQ==--2.3 (1ontinue: Searing RayRay Rli6[Rli]T _The lemure closely misses you.RliW$:****Rli [.#..)#  #.#   #.#  # .####.## #....[...# # ......#   #....#   ##...###....# #.|......#  .......####........#  .....#  ...#######...###  ...# †.....#   ##### Rli  #...#     The searing ray misses Pikel.  Pikel cracks his whip.Pikel hits you with a +2 whip of electrocution!Rli~k[.#..)#  #.#   #.#   .####.## #....[...#  ......#   #....#  Rli~> ##...###....# #.|......#  .......####........#  .....#  ...#######...###  ...# †.....#  #####  #...#   Rlik...KPikel cracks his whip.  Pikel hits you with a +2 whip of electrocution!  You are electrocuted!  * * * LOW HITPOINT WARNING * * *The lemure hits you.  You die...Rlic -2---------------2---Rli /  --more--Rli!7 Rli)9 Inventory: 15/52 slots Armour (go to first with [)  a - a +0 robe (worn) Jewellery (go to first with "=)  i - a ring of wizardry (worn)  m - an amulet of reflection (worn) Rli9 DWands (go to first with /)l - a wand of polymorph (7) Scrolls (go to first with ?)d - a scroll of identify  e - a scroll of teleportation  f - a scroll of immolationh - a scroll of enchant armour  j - a scroll of noise {unknown}  o - a scroll of fear {unknown} Rli9 jPotions (go to first with !)  b - a potion of magic  c - 2 potions of curing  g - a potion of resistance {unknown}k - a potion of berserk rage {unknown}  n - 2 potions of moonshineRliγ8RliJD [?25h[?0c [?1051l[?1052l[?1060l[?1061l