,h$/ Player: gumibo Game: DCSS 0.33 Server: crawl.dcss.io Filename: 2025-10-22.19:12:20.ttyrec Time: (1761160351) Wed Oct 22 19:12:31 2025 ,h] [?1051l[?1052l[?1060l[?1061h,h8 V)0[?7h[?25l[?1c,h@ ,h rgumibo the TrooperGargoyle of Trog *.....Health: 20/20 ========================Magic: 2/2========================AC: 5Str: 20EV: 11Int: 7SH: 0Dex: 9XL:  2 Next: 37% Place: Dungeon:1Noise: ---------  Time: 332.6 (0.0),h< ya) +0 short swordNothing quivered,h #.##.....######.###[## ..###....# #.# #.# ### ##.#..... ..# #.# #.###### #####.####  #.##........#  ##+## #.###.##.#  ##..>## #.###.# #  ##.....## #.....##.#  ##.......## #.@......#  ##.........####...######  .'.........'.......# ##.........####.>.## ##.......## ##.## ##.....## ...# ,h  ##...## #.#.#  ##'## #. .#  #.### .#  ,h3 Welcome back, gumibo the Gargoyle Berserker.Trog says: Kill them all!,hI ,h&  _Press ? for a list of commands and other information.,haI,h$,h&,h*P _,h(,,h,,h>-,h4#### ##.#..... ..# #.#  #.###### #####.####  #.# #........#  ##+## #.###.##.# #..>## #.###.# # .....## #.....##.# #.....## #.[......# ##....####...###### .†.'.........'.# 4.6 (2,h4>##.........####.>.## # ##.......## ##.##  ### ...#  ## #.#.#  ##' #. .#  #.# ## .#  #.# .#  ...  ,h55,h:,h<,h3,h ,h ,h,hJm## ##.#..... ..# #.#  #.###### #####.####  #.# #..# ,hx## ##+## #.###.##.# .# ##..>## #.###.# # ,h.# ##.....## #.....##.# ,hi.## ##.......## #.[......# ..####..####...###### ,hQ..†.'..'@......# 6 ..####..####.>.##,h1 .## ##.......## ##.##,hM .# ##.....## ...# ,hzj.# ##...## #.#.# .# ##'## #. .# ,hY.# #.# ## .# .# #.# .# ...,h8,h,h,h@ I,h7F ,h## #.###.# #   ##.....## #.....##.#  ,hW ! ##.......## #.[......#  ###...####...######  †.'...'...@...#  9.6 (3 ,hX =###...####.>.##   ##.......## ##.## ,hX   ##.....## ...#   ##...## #.#.#   ,hX ##'## #. .#    #.# ## .#    ,h~Y #.# .#   ...   ,hY ,h^ ,hp` ,hl..###....# #.# #.#  ### ##.#..... ..# #.#  #.###### #####.####  ,h.# #........#  +## #.###.##.#  >## #.###.# #  ,hɁ## #.....##.#   ,hU.## #.[......#  ##...####.@.######  .'.'.......#  ##.........####.> ##..##.##  ##.....#  ##...,h#.#.#  ##'##. .#  #.# ## .#  #.# .# ,h,hP,40.6 (1,h6,h,h##.....######.###[# .###....# #.# #.#  ## ##.#..... ..# #.#  #.###### #####.####  .# #........#  +## #.###.##.#  >## #.###.# #  ## #.....##.#  ## #.[@.....#  #..####...######  '..'.......#  #..####.> ##..##.##  ##.....#  ##...#.#.#  ##'##. .# ,h[40m #.# ## .#  ,h,h&1,h!,h&,h\##...##.##... ##.....######.###[# #....# #.# #.#  # ##.#..... ..# #.#  ,h5]`#.###### #####.####  .# #........#  +## #.###.##.#  >## #.###.# #  ,h_]## #...@.##.#  ,h]## #.[......#  .####...######  ,h]l.'.......#  ..,h]~###.>.## #..,h>^G##.##  ##.....#  ##...#.#.#  ##'#,hk^l#. .#  ,hg,hh&2,h^m,hxp,hL7 ........#.....÷....#  #...##.##...# #.....######.###[## ##....# #.# #.#  ##.#..... ..# #.#  #.###### #####.####  ,h7 .# #........#  +## #.###.##.#  >## #.###@# #  ## #.....##.#  ## #.[......#  ####...######  '.......# ,h:8  .###.>.# ..##.##  #.....#  ##...#.#.#  ,h@ ,hk@ &3,h/F ,hH ,h"4,h,h,h? ,h? ,hyG ,hJ ,h,h,h,h,h ,,h4%,,h',,h(,h*,h,,,h.,h_4c⌠.#####.###.##  ........##.##...##  ......÷....#  ....#...##.##...## ....######.###[##  ,h4K....# #.# #.#  #.#..... ..# #.#  #.###### #####.####  #.# #......@.#  6.6 (3,h5+## #.###.##.#  >## #.###.# .#  ## #.....##.#  ## #.[......#  ####...######  '.......# ,hP5 .##.>.##  ..##.## ,hw5* ,h5,h<,hI>,h?3,h~,h ,h,,h,,h,,h~,h,hj,h,h,h X,h&#...##.##.. ######.###[##  # #.# #.#  .#..... ..# #.#  .###### #####.####  .# #........#  +## #.###.##.#  ,h'.>## #.###.##.#  ...## #.....##@#  50.6 (4 ....## #.[......#  ...####...######  .'.......#  ##.>.##  ## ##.##  ## ...#  ## #.#.#  '## #. .#  ,h',h.,hE4,hτ,h,h,h.,h4,h,hz,,h',,h,hnz..######.###[## #....# #.# #.# ##.#..... ..# #.#,h  #.###### #####.####  #.# #........# ##+## #.###.##.# ,hڙ#..>## #.###.##.# ,hY....## #.....##.# ...## #.[...@..# ,h$s2.6 (2...####...###### ,hN..'.......# ..####.>.##,hw .## ##.## .## ...#,h} #...## #.#.# ,h##'## #. .# ,hϚ #.# ## .# ,hP,hb,hl,h 3,hp ,hO ,hg ,h& ,,h^ ,h ,,h ,h ,hH ,,h ,hF ###....# #.# #.# # ##.#..... ..# #.#  #.###### #####.####  #.# #........#  ##+## #.###.##.# ,h  ##..>## #.###.##.#  ##.....## #.....##.# ##.......## #.[......# #.........####..@###### ,h 5.6 (3 ',h `...'.......# #,h ...####.>.## ##.......## ##.##,h%   ##.....## ...# ,hJ ##...## #.#.# ,ho ##'## #. .#  #.# ## .#,h `  #.# .#,h ! ,h ,h ,hK ,h m=A +0 ring mail. A light leather suit reinforced with a covering of metal rings. It is protectivein combat, but slightly uncomfortable due to the added weight. Base armour rating: 5Encumbrance rating: 7 It can be maximally enchanted to +5. If you switch to wearing this armour: Your AC would increase by 3.3 (5.0 -> 8.3). Your EV would decrease by 0.9 (11.0 -> 10.1). You found it on level 1 of the Dungeon. Stash search prefixes: {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace”  -William Blake, “Auguries of Innocence”, 99-100. 1803. (g)o to location.,h,h e.###....# #.# #.#  gumibo the Trooper ## ##.#..... ..# #.#,h o  Gargoyle of Trog *.....#.###### #####.####   Health: 20/20 ========================#.##........#   Magic: 2/2========================,h .##+## #.###.##.#   AC: 5Str: 20,h :##..>## #.###.##.#   EV: 11Int: 7  ,h ##.....## #.....##.#   SH: 0Dex: 9 ,h v##.......## #.[......#   XL:  2 Next: 37% Place: Dungeon:1 ,h9 e#.........####..@######   Noise: ---------  Time: 355.6 (3.0) '.........'.......#,hS c  a) +0 short sword ,hs B#.........####.>.##  Nothing quivered ##.......## ##.##,h [ ##.....## ...# ,h ##...## #.#.#  ,h ##'## #. .#  #.#,h ## .#  #.#.#,h z  Welcome back, gumibo the Gargoyle Berserker.,h4 Trog says: Kill them all! _Press ? for a list of commands and other information.,h ,h ,hX,h%#..######.###[## ..###....# #.# #.# ### ##.#..... ..# #.#  #.###### #####.####  #. #........#  ##+ #.###.##.#  ##..>## #.###.##.#  ## #.....##.#  ## #.@......# 6.6 (1 ##..####...###### .'..'.......# ..####.>.## ..## ##.## ..## ...# ...## #.#.# #'##,h% #. .#  #.### .# ,hA),h+J _You see here a +0 ring mail.,h4,hG!,hr#,h0...###....# #.# #. #### ##.#..... ..# #.#  #.###### #####.####  #.# #........# #+## #.###.##.# ..>## #.###.##.# ...## #.....##.# ..## #.[......# #..####@..###### †.'...'.......# ###...####.>.##  ### ##  ## ...#  ###.#.#  ##' #.[39,h$;49m .#  #. ## .#  #.# .# ,hx,h4-7 _,hz,h1,h9 ,hQ< Dungeon Crawl Stone Soup 0.33.1-8-g8f697b7bc7  Esc - Return to gameS - Save and exit  # - Generate and view character dump  ~ - Edit macros  ,h< w? - Help and manual  / - Lookup info  Q - Quit and abandon character,h$cDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.,hjAttributes and Stats ^: Quickstart Guide D.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudes,hI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.,h`List of Character Backgrounds3.List of Skills4.List of Keys and Commands,h'5.Inscriptions6.Dungeon sprint modes,h$^;------------------------------------------------------------------------ A.OVERVIEW ------------------------------------------------------------------------ Crawl is a fun game in the grand tradition of similar games like Rogue, Hack and Moria. The objective is to travel deep into a subterranean cave complex and retrieve the Orb of Zot, guarded by many horrible and hideous creatures. If you have never played Crawl (or a similar game) before, select the tutorial from the starting menu. The tutorial explains the interface in five easy lessons. Once you're familiar with the controls, you may want to play a few games using hints mode. Detailed instructions for playing Crawl follow. To simplify this manual, we assume you're using the standard distribution and you've not changed the default options. If you don't want to read the whole manual and prefer a short summary of the important points, review the quick-start guide file (quickstart.txt) and learn as you play. You can also read these documents while playing Crawl by hitting '?' at the help menu. A list of frequently asked questions about gameplay and design can be accessed by pressing '?Q' in the game. ,h5e,hWhile Crawl is strictly a single player game, you can interact with others over a server. Connecting to a server opens several interesting options. You can:,hf - watch other players and even communicate with them - view your past games or those of others - battle ghosts of other players,hL - compete using a common score list - take part in the semiannual tournament - play the most recent development version ,h ,h See the Crawl website to find an online server, links to download the game for offline play, and other community resources:http://crawl.develz.org/,h j------------------------------------------------------------------------,h B.STARTING SCREEN ------------------------------------------------------------------------ ,hKAt the Crawl start screen, you will be presented with various game modes, a,h$list of saved games (if any), and will be prompted to type a name for your character. You can navigate the game modes and saved games with the cursor 'up' and 'down' arrow keys. ,h$"Game modes are: Dungeon Crawl,hX9  Start a standard game of Crawl.,hv%Choose game seedStart a standard game of Crawl with a custom seed (see "Seeded play"below). Tutorial for Dungeon CrawlStart one of several specialised tutorials to learn how to play.,hFHints Mode for Dungeon Crawl,hHStart a standard game of Crawl, modified to provide help as you play. Dungeon SprintStart one of several single-map challenge mode games of Crawl. ,hg]InstructionsView the instructional help text you are currently reading. The Arena,h,h $ ,h Initiate an automated fight mode between two specified combatant groups. High ScoresView scores for prior games played, sorted by decreasing score. Pressing 'enter' immediately after typing your name will select standard,h֘ Dungeon Crawl mode, and you will be prompted to select a species and background. Names are unique; entering a name from the saved game list will continue that saved game. If you select a game mode instead of entering a name, you will eventually be prompted to enter a name. You can choose species and background in either order or randomise any ,h5 combination if you would rather have the game decide for you. If both are random, you will be prompted to confirm the chosen combination before the game starts. ,h&The choice of species affects several important characteristics, in particular the speed at which you learn different skills. This is very,hv! important, and helps to clearly differentiate the many available species. The following factors are species-dependent: Major: - The amount of health you get each level - Your rate of skill advancement - Your initial primary attributes (this also depends on background) - Various special abilities, powers and limitations,h 8important, and helps to clearly differentiate the many available species. The following factors are species-dependent: Major: - The amount of health you get each level - Your rate of skill advancement - Your initial primary attributes (this also depends on background) - Various special abilities, powers and limitations Minor: - Your rate of level advancement - Occasional bonus points added to some primary attributes - The amount of magic points you get each level - Your innate willpower, your resistance to subtle magic - Your initial equipment (this also depends on background) Note: Humans are the average to which all other species are compared. The choice of character background is definitely less decisive than that of species in Crawl. Basically, the background determines what the character has learned prior to entering the dungeon (i.e. the starting skills), and also helps determine equipment at start.,hUspecies in Crawl. Basically, the background determines what the character has learned prior to entering the dungeon (i.e. the starting skills), and also helps determine equipment at start. You will notice that a different set of backgrounds will be recommended (white) for each species. Although you are free to pick any background with ,halmost any species (the only restrictions are religious backgrounds where some species are not permitted to worship certain gods, or backgrounds where the starting equipment is completely unusable by a given species), looking at the recommended combinations should give you a rough impression of the weaknesses, strengths, and roleplaying flavour of the different species. ,hFor some backgrounds, you must pick a starting weapon before starting the game. When you start a new character (or load an old one) and want to get a rough impression, you may read the full character dump with ?# or examine it with ,h *the following commands: A,h&O shows any peculiarities like unusual speed or body parts m,hF,h6Fl shows your skills and lets you disable (or focus) training as desired ,hVF-i lists equipment and items ^ ,htFPdisplays information on your god, should you have started with a religion %,h.i gives a general, if terse, overview of your gear and most attributes Ctrl-Ogives an overview of the parts of the dungeon you have discovered so far ------------------------------------------------------------------------ C.ATTRIBUTES AND STATS ------------------------------------------------------------------------ The stat area to the right of the playing map shows a lot of information. It starts with the character's name and title (determined by the character's highest skill), followed by a line listing the species. If the,h3character worships a god, the name of the deity is also listed in the second line, together with an indicator of piety. Below these two lines follow a lot of numbers. These describe different aspects of the character. HealthA measure of life force. Synonymous with hit points and sometimesabbreviated as HP. You die if your health drops to zero or less (althoughyou can die in other ways, too). The main screen shows both your currentand maximum health. Usually, you regain health slowly over time. Pressing'5' or Shift-Num-5 lets you wait for a longer period. Magic,h,\health; nothing bad happens if these drop to zero, except, of course,that you can't cast any spells. Resting also restores your reserves of  magic. ,h\Next come your defences. For all of them, more is better. Armour Class  Abbreviated to "AC". Your AC reduces the amount of damage you suffer frommost attacks (with a few rare exceptions), and provides some guaranteed  minimum protection against damage from melee attacks. Evasion  Abbreviated to "EV". This helps you avoid being hit by unpleasant things ,h\ (but will not reduce the amount of damage you suffer if you do get hit). Shield  Abbreviated to "SH". This number is a measure of how good your shield (if,h\%any) is at blocking attacks. ,h]fYour character's primary attributes are Strength, Intelligence and Dexterity: ,h5]^Strength  Abbreviated to "Str". Increases your damage with melee weapons (except,h# for long and short blades), with unarmed combat, and with throwingweapons. Reduces penalties from wearing shields or heavy armour. ,h DexterityAbbreviated to "Dex". Increases your accuracy with melee and ranged  weapons, and your damage with ranged weapons and long and short blades.Significantly affects your ability to dodge attacks aimed at you, youreffectiveness with shields, your stealth, and your effectiveness whenstabbing unaware enemies. These primary attributes grow permanently from gaining levels, and may increase or decrease temporarily from mutations or while using certain artefacts or abilities. Upon gaining levels 3, 9, 15, etc., you may choose an attribute to raise by two points. Most species gain additional attributes at some levels, with the frequency and the attribute to be increased determined by species. If any attribute drops to zero for some reason, you will experience very unpleasant side-effects, being slowed and suffering some stat-specific negative effects. These effects will persist for a short while even after the attribute is restored. Finally some additional information about your character and your progress ,h Bthrough the dungeon is displayed. Experience Level,h Abbreviated to "XL". Starting characters have experience level 1; thehighest possible level is 27. Gaining a level nets additional health andmagic points, and will grant spell slots and sometimes primaryattributes. Place-h-h This shows the branch you are currently in, as well as the level withinthe branch. The starting branch is called Dungeon, so that the placeinformation will read "Dungeon:1" for a new character.-h  -h] open area); if it is yellow, the sound is likely to be audible outside of  your line of sight; and if it is red, the sound will be audible at a  substantial distance. If the bar turns magenta, you have made one of the  loudest noises in the dungeon. N.b.: terrain can reduce or block thespread of noise. Time  This indicates the amount of time that has passed since entering the  dungeon, and also displays in brackets the amount of time that yourprevious action took. Most actions take 1.0 units of time, but certain -h  actions are particularly slow or quick (such as changing armour and  swapping weapons respectively), and other actions can vary in time taken-hBdepending on your status (such as attacking with different weapons and at  different skill levels). There are some additional stats that aren't as important on a turn to turn basis and thus aren't listed in the main stats area. They can easily be checked with the '@' or '%' commands, though. WillpowerAffects your ability to resist the effects of enchantments and similarmagic directed at you. Has no effect on direct damage dealt by magic,just on more subtle effects. Although your willpower increases with your-hHlevel to an extent determined by your character's species, the creatures-h: small; Kobolds are small; Oni and Trolls are large; Nagas and Armataursare large with a medium torso; all other species are medium-sized. Manytalismans will change your size. Size affects your evasion: the smalleryour character, the more evasive it is. On the other hand, characters oflarger than medium size do not suffer the usual attack penalties whenstanding in shallow water. Characters of smaller than medium size will  h-h~ ave problems with some larger weapons. Very small characters and largecharacters are not able to use most types of armour. Players and monsterscan only constrict foes of the same size or smaller. In the dungeon youcan also meet tiny and giant foes. -h StealthHigh stealth allows your character to move through the dungeonundetected. It is affected by your species, dexterity, Stealth skill, and-h zthe encumbrance of your body armour. Your current Stealth level can also  been seen by pressing '@' or '%'. -hܩ VThere are many ailments or enchantments that can temporarily befall you. -h These are noted in the stats area below the experience line. Many of them are self-explanatory, like Pois or Slow. Many others, however, can be subtle, and their effects can be examined by pressing '?/T' and searching -h$ yfor the name of status effect. Monsters within your field of vision are listed on a special panel, the-h6 monster list. Single monsters also get indicators of their health status in the form of a coloured box, and also on effects they enjoy or suffer from. If there are many monsters in view, the extended monster list can be displayed with 'Ctrl-X'. Within target mode you can directly target single monsters by use of the monster list by using 'Ctrl-X'. -hscarf of invisibility. These are accessed through the 'a' command. ------------------------------------------------------------------------ D.EXPLORING THE DUNGEON ------------------------------------------------------------------------ Movement ======================================== You can make your character walk around with the numeric keypad (try both NumLock on and off) or the "Rogue" keys (hjklyubn). If this is too slow, you can make your character walk repeatedly by pressing Shift and a direction; alternatively, press '/' followed by a direction. You will walk in that direction until any of a number of things happen: a hostile monster is visible on the screen, a message is sent to the message window for any reason, you press a key, or you are about to step on anything other than normal floor and it is not your first move of the long walk. Note that this is functionally equivalent to just pressing the direction key several times. Another convenient method for moving long distances is described in the section on Automated Travel and Exploration below. -hCombat-hI======================================== The dungeon is a hostile place, and you will likely need to defend yourself. The basic case of combat involves melee attacks: if you are adjacent to a monster, moving towards that monster will cause you to attack it with a wielded melee weapon, or your fists. There are also a wide variety of ways to attack monsters that are further away, including polearms (which can reach a tile away), various bows, launchers, and -hIthrowable items, magical items that can be evoked such as wands, spells, and abilities. These are described throughout the rest of this document.-hDX-h*b...###....# #.# #.#  gumibo the Trooper #### ##.#..... ..# #.#  Gargoyle of Trog *.....#.###### #####.####   Health: 20/20 ========================#.##........#   Magic: 2/2========================##+## #.###.##.#   AC: 5Str: 20-hb##..>## #.###.##.#   EV: 11Int: 7##.....## #.....##.#   SH: 0Dex: 9##.......## #.[......#   XL:  2 Next: 37% Place: Dungeon:1 -hb###.........####@..######   Noise: ---------  Time: 357.6 (1.0) †.'.........'.......#  a) +0 short sword ###.........####.>.##  Nothing quivered-h\cn##.......## ##.## ##.....## ...# ##...## #.#.#  -hdY##'## #. .#  #.### .#  #.#.#  Welcome back, gumibo the Gargoyle Berserker.Trog says: Kill them all! _Press ? for a list of commands and other information. _You see here a +0 ring mail.-hAm Dungeon Crawl Stone Soup 0.33.1-8-g8f697b7bc7  Esc - Return to game  S - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  Q - Quit and abandon character-h -h )#.##.....######.###[##  gumibo the Trooper ..###....# #.# #.#  Gargoyle of Trog *..... ### ##.#..... ..# #.#  Health: 20/20 ========================#.###### #####.####   Magic: 2/2========================#.##........#   AC: 5 -h Str: 20##+## #.###.##.#   EV: 11Int: 7##..>## #.###.##.#   SH: 0Dex: 9##.....## #.....##.#   XL:  2 Next: 37% Place: Dungeon:1  -h ##.......## #.@......#   Noise: ---------  Time: 357.6 (1.0) ##.........####...######   a) +0 short sword .'.........'.......#  Nothing quivered ##.........####.>.## -h  ##.......## ##.##  -hC ##.....## ...#  ##...## #.#.# -h  ##'## #. .#  #.### .#  Welcome back, gumibo the Gargoyle Berserker.Trog says: Kill them all!  -h _Press ? for a list of commands and other information. _You see here a +0 ring mail. -h  -h) &8 -h  -h} J _You see here a +0 ring mail. -hs.##.....######.###[##  .###....# #.# #.#   ##.#..... ..# #.#  #.###### #####.####  #.# #........#  ##+## #.###.##.#  ##..>## #.###.##.#  ##.....## #.....##.#  ##.## #.[#  #.####...######  '.'.......#  #.####.>.##  ##.## ##.##  ##.....## ...#  ##...## #.#.# [ -h2t 40m ##'## #. .#  #.# ## .#   -hz -hz-9 _ -h -hq -ho -hԚ -h -hǢ -h?^ 4 -hb  -hd  -h 3 -h  -h B -hô , -hͶ , -h۷  -h  -h˼  -h  -h  -h  #.###### #####.####  #.# #........#  ##+## #.###.##.# ##..>## #.###.##.# ##.....## #.....##.#  -h ##.......## #.[......# ##.........####...###### .'.........'.......# ..####.@.## 62.6 (3  ## ##.##  ##.....##   ##...## #.#. -h O  ##'## #. .#  #.# ## .#  #.# .# -h"   ... .#  ...   -hy  -hU  -h[ [ _There is a stone staircase leading down here.-h-h-h-h-h 4-h[ -h# 4-h-h-h:4-hu?-hA-hU4-h\-h]-h4-h0-h-h -h -h& -h f _-hb B-h -h v.###....# #.# #.#  ## ##.#..... ..# #.#  .###### #####.####   #.# #........#  -h  ##+## #.###.##.#   ##..>## #.###.##.#   ##.....## #.....##.#  #### #.[......#  #.####..@######  -hB {4.6 (2 '...'.......-hc  #.........####.>.## -h~ ##.......## ##.##  -h b##.....## ...#  -h ##...## #.#.#  -h W##'##. .# -h  #.# ## .#  -h 6#.# .#-h%  -h -h -h -h3.A stone staircase leading down. A staircase leading further down. While standing here, you can traverse the stone staircase with the > key. You have not yet explored it and cannot tell where it leads.-hm-hv.###....# #.# #.#  gumibo the Trooper ## ##.#..... ..# #.#  Gargoyle of Trog *.....#.###### #####.####   Health: 20/20 ========================-h_v#.##........#   Magic: 2/2========================##+## #.###.##.#   AC: 5-hvStr: 20##..>## #.###.##.#   EV: 11Int: 7  ##.....## #.....##.#   SH: 0Dex: 9 -hwV##.......## #.[......#   XL:  2 Next: 37% Place: Dungeon:1 -h6w#.........####..@######   Noise: ---------  Time: 364.6 (2.0) '.........'.......#  a) +0 short sword -hew#.........####.>.##-hwI  Nothing quivered -hw##.......## ##.## ##.....## ...#-hws ##...## #.#.# -hw ##'## #. .#  -h#xD#.### .# -hDxH #.#.# -hkxu Welcome back, gumibo the Gargoyle Berserker.-hxTrog says: Kill them all! _Press ? for a list of commands and other information. _You see here a +0 ring mail. -hxQ_You see here a +0 ring mail. _There is a stone staircase leading down here.-hpy-h~-hU-h-h8-h-h/-h0B-h0-h,-h-h  #.###### #####.####  #.# #........# #+## #.###.##.# ##..>## #.###.##.# ##.....## #.....##.#  -h##.......## #.[......# ##.........####...###### .'..'.......# #.####.@.## 6  ##.## ##.#-h  ##.....## ...# -h% ##...## #.#.#  ##'## #. .# -h! #.# ## .#  #. .#-hF_  ... .#-h]  ...  -h-h-h  Trog says: Kill them all! _Press ? for a list of commands and other information. _You see here a +0 ring mail-hf. _There is a stone staircase leading down here. _-h-hj-h-h-h-h[P _-h-h%-hW-h#+## #.###.##.# ##..>## #.###.##.# ##.....## #.....##.# ##.......## #.[......# ###.........####...###### †.'..'.......# #...####.>.##  ##.......## ##.#  ##.....## #@..# 8  ##...## #.#.#  ##'## #...#  #.# ###.#  #. .#  ... .#  ... .# ..  .. -h-h-hZ-hO[-hu\-ha-hc,-hsh,-hh-h@i-hj-hKp.###### #####.####   #.# #........#   ##+## #.###.##.#   ##..>## #.###.##.#   ##.....## #.....##.#   ##-hp## #.[......#  ...####...######  .'.........'....... ##.........####.@.## 70  -hp ##.......## ##.##  ##.....## #...#  -hcq##...## #.#.#  ##'##...#  #.# ###.#  #.# .#  -hq` .#  -hq3.# -h6r-hw-hzc _There is a stone staircase leading down here.-he _You see here a +0 ring mail. _There is a stone staircase leading down here. _Unknown command.-h# 4-h@ -h z _There is a stone staircase leading down here. _Unknown command.-hP 4-h -h z _There is a stone staircase leading down here. _Unknown command.-h+-hEquip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +0 short sword (weapon) -hArmour (go to first with [)  b - a +0 animal skin (worn)[?] describe selected -h[!] equip|wield|wear[tab] equip|unequip -hW-hS-hLX-h\#.###### #####.####   gumibo the Trooper#.##........#   Gargoyle of Trog *.....-h]7##+## #.###.##.#   Health: 20/20 ========================-h_]"##..>## #.###.##.#   Magic: 2/2========================##.....## #.....##.#   AC: 5-h]Str: 20  ##.......## #.[......#   EV: 11Int: 7 ##.........####...######   SH: 0Dex: 9 .'.........'.......#-h](  XL:  2 Next: 37% Place: Dungeon:1 ##.........####.@.##-h^  Noise: ---------  Time: 370.6 (0.0)  ##.......## ##.##-hC^  a) +0 short sword##.....## #...#-h^  Nothing quivered##...## #.#.# ##'## #...# #.####.#  #.#-h^q.#  ...-h^q.#  ...-h_;.#   -h(_~_There is a stone staircase leading down here. _There is a stone staircase leading down here. -h@_u_There is a stone staircase leading down here. _Unknown command. -h`_>_Unknown command. _Unknown command.-h!eM _Unknown command. -hQe/ Okay, then.-he-hjj-h2p. _-h:>-hq>-h?-hE-hG-hLP _-h5M,-hN-hdT..###....# #.# #.# ### ##.#..... ..# #.#  #.###### #####.### #.# ...... ##+## #.###.# ##..>## #.###.##  ##.....## #.....##.# -hT@ ##.## #.[......#####2.6 (2 .'...'.......# ##.........####.>.####.......## ##.## -haU}##.....## #...# #.#.# #...# .#-hV-hZ-h\-h5M#.##.....######.###[## ..###....# # ### ##.#..... ..# #.# -hIQ##### #####.### #.# ...... ##+## ###. ##..>## #.###.##.# ##.....## #.....##  ##-h## #.@......# ##..####...###### .'..'....... -h##.........####.>.## -h-###.#-hI-hő$3.6 (1-hʖ-hR _You see here a +0 ring mail.-h -h Equip which item?  - - Unarmed Inventory Items Hand Weapons (go to first with )) -h U a - a +0 short sword (weapon) Armour (go to first with [)  b - a +0 animal skin (worn) Floor Items ([,] to select) Armoura +0 ring mail[?] describe selected [!] equip|wield|wear-h] y[tab] equip|unequip -h-h-hd#.##.....######.###[##  gumibo the Trooper ..###....# #.# #.#  Gargoyle of Trog *..... ### ##.#..... ..# #.#  Health: 20/20 ========================#.###### #####.####   Magic: 2/2========================#.##........#   AC: 5Str: 20##+## #.###.##.#   EV: 11Int: 7-h~'##..>## #.###.##.#   SH: 0Dex: 9##.....## #.....##.#   XL:  2 Next: 37% Place: Dungeon:1  ##.......## #.@......#   Noise: ---------  Time: 373.6 (0.0) ##.........####...######   a) +0 short sword .'.........'.......#  Nothing quivered ##.........####.>.## ##.......## ##.## ##.....## #...#  ##...## #.#.# -h ##'## #...#  #.#-hF###.#   _There is a stone staircase leading down here. _Unknown command. _Unknown command. _Unknown command. _Okay, then. _You see here a +0 ring mail.-h-h _-h-hd  You start removing your armour.-h+4.6 (1-hA-h&-h+5.6 (2-h-h-hd$6.6 (3-h-h-h+7.6 (4-h-h-hr+8.6 (5-h6-h# 2 _You continue removing your +0 animal skin. x5-h&-h,  You finish removing your +0 animal skin.  You start putting on your armour.-hb-+9.6 (6-h<2-hw8-h8,80.6 (7-h=-hB-hC+1.6 (8-hH-hM-hM+2.6 (9-hIR-hW-hkX.3.6 (10.0) -h\-h\^ 80 _You continue putting on your +0 ring mail. x5-h^-hb-he^ _You finish putting on your +0 ring mail.-hAJ-h-C-h$ -h5 .##.....######.###[##  .###....# #.# #.# -h   ##.#..... ..# #.#  #.###### #####.####  #.# #........#  -h ##+## #.###.##.#  ##..>## #.###.##.#  ##.....## #.....##.#  ##.-hY A## #.-h\ #  #.####...######  '.'.......#  #.####.>.## -h  ##.## ##.## -hq  ##.....## #...#  ##...## #.#.#  ##'## #...#  #.# ###.#  -h -hQ -h 84.0) _-h -h -hI-h-h.-h-h,-h5,-h-h-h-h-h-h^-h,-h$-h-h,-h-h-hU-h-h;-h-h-h-h-hn".#'#..#  ..#<#........#  ..###..#####.# ###  .⌠...⌠.#####.###.##  ..........##.##...##  ........#.....÷....#  ##....#...##.##...##  #.....######.###[##  # #.# #@#  91.6 (7  ##.#..... ..# #.#   #.###### #####.####  -h  #.# #........#   ##+## #.###.##.#  ##..>## #.###.##.#  #.....## #.....##.#  .......## #........#  ........####...######  -hw3-hy-h -h-h,-hÅ<  You see here a +0 robe.-h-h _-h`-h~-h,-h{-h ##.#.######  ##.......#  #..⌠...⌠.#  ...#'#..#######  -h#..#<#........#  #..###..#####.# ### .#.⌠...⌠.#####.###.## .#..........##.##...## -h..........#.....@....# 4.6 (3 -h< .###....#...##.##...## .##.....######.###[## -hjB.###....# #.# #.# ## ##.#..... ..# #.# -h #.###### #####.####  #.# #........# -h֖ ##+## #.###.##.#  ##..>## #.###.##.# -h]-h-hCr _You see here a bat skeleton.-h-h-A bat skeleton. A decaying skeleton. Stash search prefixes: {corpse} Menu/colouring prefixes: identified useless_item stationary corpse -hm -hWx ##.#.######  gumibo the Trooper ##.......#  Gargoyle of Trog *..... #..⌠...⌠.#  Health: 20/20 ======================== ....#'#..#######  Magic: 2/2======================== .#..#<#........#  AC: 8Str: 20 .#..###..#####.# ###  EV: 10Int: 7 .#.⌠...⌠.#####.###.##  SH: 0Dex: 9 .#..........##.##...##  XL:  2 Next: 37% Place: Dungeon:1 ..........#.....@....#  Noise: ---------  Time: 394.6 (3.0) .###....#...##.##...##  a) +0 short sw -hyord .##.....######.###[##  Nothing quivered .###....# #.# #.# ## ##.#..... ..# #.# #.###### #####.####   #.##........#   ##+## #.###.##.#   ##..>## #.###.##.#   You finish removing your +0 animal skin.  You start putting on your armour. _You continue putting on your +0 ring mail. x5 _You finish putting on your +0 ring mail. _You see here a +0 robe. _You see here a bat skeleton. -hz  -h Equip which item?  - - Unarmed Hand Weapons (go to first with ))  -h+ R a - a +0 short sword (weapon) Armour (go to first with [)  d - a +0 ring mail (worn)b - a +0 animal skin[?] describe selected  -h [!] equip|wield|wear[tab] equip|unequip #-hW#-h^#-hc ##.#.######  gumibo the Trooper ##.......#  Gargoyle of Trog *..... #-h2dR#..⌠...⌠.#  Health: 20/20 ======================== ....#'#..#######  Magic: 2/2======================== #-h`d.#..#<#........#  AC: 8Str: 20 .#..###..#####.# ####-hd  EV: 10Int: 7 .#.⌠...⌠.#####.###.###-hd  SH: 0Dex: 9 .#..........##.##...###-hd  XL:  2 Next: 37% Place: Dungeon:1 ..........#.....@....##-h%e5  Noise: ---------  Time: 394.6 (0.0) .###....#...##.##...###-hTe   a) +0 short sword .##.....######.###[##  Nothing quivered #-he .###....# #.# #.# ## ##.#..... ..# #.##-he #.###### #####.####   #.##-he#........#   ##+## #.###.##.#   #-hf##..>## #.###.##.#   You finish removing your +0 animal skin.  You start putting on your armour. #-hEf_You continue putting on your +0 ring mail. x5 _You finish putting on your +0 ring mail. _You see here a +0 robe. #-hf]_You see here a bat skeleton.#-hkP  Okay, then.#-hl#-h p#-hr. _$-he  You aren't carrying any potions.$-h$-h $-h. _$-hS  You aren't carrying any potions.$-hW. _%-hp%-h΍%-hN%-hM%-h%-hBP _%-h"%-h_%-hw%-h ##.......  ##..⌠...⌠.# %-hO #....#'#..####### ##.#..#<#........# %-hy..#..###..#####.# ### %-hi##.#.⌠...⌠.#####.###.## ##.#..........##.##...## %-h....#.....÷....# #.###....#...##@##...## %-h6.6 (2 ##.##.....######.###[## %-h$K..###....# #.# #.# #### ##.#..... ..# #.#  %-hEi#.###### #####.#### %-hn #.# #........#  ##+## #.###.##.# %-h ##..>## #.###.##.#  ##.....## #.....##.# %-h%-hȩ%-h%-h %-h %-hG %-h2 &-h14&-h&-h&-h- &-h &-h &-hQ &-h &-hq &-h ,&-hO &-h &-h &-h x  You see here a bat skeleton. &-hI _&-h &-h &-h &-h &-h &-hr %  &-h You see here a +0 robe.&-h~&-h _&-h&-hJ&-h,&-hi&-h&-h$ &-h &-h" &-h &-hj&-hO,&-h&-h.⌠...⌠.#####.###.## ..........##.##...## ........#.....÷....#&-hKg ...#...##.##...## #.....######.###[##  ...# #.# #.#  &-h7 ##.#..... ..# #.#   #.###### #####.####   #.# #....@...#  404.6 (8 &-h ##+## #.###.##.#  &-h8,##..>## #.###.##.#  #.....## #.....##.#  .......## #........#  ........####...######  &-h^d........'.......#  &-h........####.>.##  .......## ##.##  &-h&-h7"&-hx$'-h! '-hv '-h '-hب '-hǬ ,'-h| '-hξ ,'-h5 '-h '-h4 ,'-h '-h '-h X'-h '-h* '-h '-h  #.###### #####.####  #.# #........#  ##+## #.###.##.#  ##..>## #.###.##.#  ##.....## #.....##.# '-h ...## #........# #.........####...###### '.........'.......# '-h) #.........####.>@## 11.6 (7 ##.......## ##.##  ##.....## #...# '-hL  ##...## #.#.#  ##'## #...# '-hp #.# ###.#  #.# .# '-h ... .#  ... .# '-h '-h '-h (-hw# #.###### #####.####  #.# #........#  ##+## #.###.##.#  ##..>## #.###.##.#  ##.....## #.....##.#  ##.## #........# #.####...###### .'(-hx'.'.......# #.####.@.##  ##.## ##.##  ##.....## #...#  ##...## #.#.#  ##'## #...# (-hfx #.# ###.#  #.# .#  ... .#  ... .# (-h~(-h'+2.6 (1(-h2(-hc _There is a stone staircase leading down here.(-hw(-hOx(-h}(-h~)-hv)-hxx$Equip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +0 short sword (weapon) Armour (go to first with [)  d - a +0 ring mail (worn)b - a +0 animal skin[?] describe selected [!] equip|wield|wear[tab] equip|unequip *-h<*-h@ *-h #.###### #####.####   gumibo the Trooper#.##........#   Gargoyle of Trog *.....##+## #.###.##.#   Health: 20/20 ========================*-h; ##..>## #.###.##.#   Magic: 2/2========================##.....## #.....##.#   AC: 8Str: 20  ##.......## #........#   EV: 10Int: 7 ##.........####...######   SH: 0Dex: 9 .'.........'.......#*-h+   XL:  2 Next: 37% Place: Dungeon:1 ##.........####.@.##  Noise: ---------  Time: 412.6 (0.0)  ##.......## ##.##  a) +0 short sword##.....## #...#  Nothing quivered##...## #.#.# ##'## #...# #.####.#  #.#.# *-hw  ....#  ....# *-h   _Okay, then. _You aren't carrying any potions. _You aren't carrying any potions. _You see here a bat skeleton. _You see here a +0 robe. _There is a stone staircase leading down here.*-h~ n  Okay, then.*-hj *-h . _+-h3+-h4+-h4+-h9+-h;+-h6@P _+-h@,+-hA+-hB+-hZD+-hD+-hE+-hwF+-hG+-hH+-hH+-hOv####### ##.#..... ..# #.#  #.###### #####.####  #.# #........# +-hGP@## ##+## #.###.##.# .# ##..>## #.###.##.# .# ##.....## #.....##.# .## ##.......## #........# .####.........####...###### ...†.'.........'@......# 6.6 (4 +-hrP..####.........####.>.## +-hP.## ##.......## ##.## +-hP.# ##.....## #...# +-hP.# ##...## #.#.# +-hP.# ##'## #...# +-h Q .# #.# ###.# .# #.# .#+-hGQ] ... .#+-hQ+-hV+-hX+-hn_+-h,+-h8+-h +-h: There is an open door here.+-h+-h _+-he+-h+-h+-h+-hR+-h4+-hA+-h}+-h+-hk+-h+-h+-h+-h+-h,+-h+-h+-h,+-h|+-h9 ###.######### ##.#..... ..# #.##.# #.###### #####.###.# #.# #.......##.#### ##+## #.###.## .+-h7/.......# ##..>## #.###.####.##.# ##.....## #.....###.##.## ##.......## #..............####.........####.......÷.'...@.....'.......#23.6 (7 ####.....####.........####.>.##  ####.## ##.......## ##.## #.# ##.....## #...# #.# ##...## #.#.# #.# ##'## #...# #.# #.# ###.# #.# #.# .# ... .#+-h+-h+-h ,-h` I,-h ,-hX ,-h ,-h ,,-hG ,,-h ,,-h .###..#.............#.....÷... †# .###.#.###....#...##.##...## .###..#.##.##.....######.###[## ...........###....# #.# #.# ##.######### ##.#..... ..# #.#  #.# #.###### #####.##  #.# #.# #..# ##.#### ##+## #.###.##.# ##..@## #.###.##.#7.6 (4.##.# ##.....## #.....##.# ##.##.## ##.......## #........# .......####.........####...###### ........÷.'.........'.......# ##.....####.........####.,-h} 2>.##  ####.## ##.......## ##.###.# ##.....## #...##.# ##...## #.#.#,-h ,-hw a _There is an escape hatch in the floor here..-hq4.-h.-h.-h a4.-he.-hg.-hB An escape hatch in the floor. A spring-loaded one-way escape hatch set in the dungeon floor, allowing the adventurer beset by adversaries to exchange the perils of this level for the perils of the next. While standing here, you can traverse the escape hatch with the > key. You have not yet explored it and cannot tell where it leads. You are here. (>)go down./-h'/-h7A.###..#.............#.....÷....# gumibo the Trooper †# .###.#.###....#...##.##...## Gargoyle of Trog *..... .###..#.##.##.....######.###[##Health: 20/20 ======================== ...........###....# #.# #.#Magic: 2/2======================== ##.######### ##.#..... ..# #.#AC: 8Str: 20  #.##.###### #####.#### EV: 10Int: 7  #.##.##........# SH: 0Dex: 9 ##.######+## #.###.##.# XL:  2 Next: 37% Place: Dungeon:1 ......# ##..@## #.###.##.# Noise: ---------  Time: 427.6 (0.0) ##.##.# ##.....[33/-hBm## #.....##.# a) +0 short sword ##.##.## ##.......## #........# Nothing quivered .......####.........####...###### ........÷.'.........'.......# ##.....####.........####.>.######.## ##.......## ##.###.# ##.....## #...##.# ##...## #.#.# _You see here a bat skeleton. _You see here a +0 robe. _There is a stone staircase leading down here. _Okay, then. _There is an open door here. _There is an escape hatch in the floor here./-h 4/-hr /-hb 0-h(30-h2| _0-h6X0-h70-h9,0-hg:0-h? #.....###....# #.# # 0-h@2 ###.######### ##.#..... ..# #.  #.# # #####.##  #.# # #.......##.#### ##+## #.###.## 0-hT@O........# ##..>## #.###. .###.##.# ##.....## #.....# .###.##.## ##.......## #..........####...@.....####...###0-h@S30.6 (3 ..........÷.'.........'.......# ##.....####.........####.>.##  ####.## ##.......## ##.## #.# ##.....## 0-hA#...# #.# ##...## #.#.# 0-h4A*#.# ##'## #...# #.# #.# ###.#0-heA #.# #.# .#0-hA0-hcG0-hI1-h71-hAn escape hatch in the floor. A spring-loaded one-way escape hatch set in the dungeon floor, allowing the 1-hadventurer beset by adversaries to exchange the perils of this level for the perils of the next. While standing here, you can traverse the escape hatch with the > key. You have 1-h3not yet explored it and cannot tell where it leads.2-h12-h% 2-h#...........###....# #.# #.# gumibo the Trooper###.######### ##.#..... ..# #.# Gargoyle of Trog *.....2-h#.##.###### #####.## Health: 20/20 ========================2-h$#.##.#2-h#R#....... Magic: 2/22-h======================== ####.######+## #.###.## AC: 8Str: 20 ........# ##..>## #.###.## EV: 102-hInt: 7 .###.##.# ##.....## #.....## SH: 02-h+Dex: 9 2-h L.###.##.## ##.......## #....... XL:  2 Next: 37% Place: Dungeon:1 2-h0.........####...@.....####...#### Noise: ---------  Time: 430.6 (3.0) 2-hRO..........÷.'.........'.......#2-hsa) +0 short sword ####.....####.........####.>.##2-hNothing quivered2-h####.## ##.......## ##.##2-h#.# ##.....## #...#2-h#.# ##...## #.#.##.#2-hh##'## #...##.#2-h;>#.####.#2-h\#.##.#.# 2-h|w_You see here a bat skeleton. _You see here a +0 robe. 2-hT_There is a stone staircase leading down here. 2-hT_Okay, then. _There is an open door here. 2-h,_There is an escape hatch in the floor here.2-hq2-h!2-h.2-h2-hG2-hϿ2-h92-h2-h12-hFX2-h2-h2-h-,2-h2-h4r.###..#.......#.....÷... †# .###.#.###....#...##.##...# .###..#.##.##.....###[## ...........###...#.# #.# 2-h.######### ##.#..... ..# #.#  #.# #.###### #####.##  #.# #.# #........ ##.#### ##+## #.###.##.#2-h# ##..@## #.###.##.3 ##.##.# ##.....## #.....##.#2-hn.##.## ##.......## #........# .......####.........####...###### ........÷.'.........'....2-h #...# 2-hD##.....####.........####.>#  2-hf%####.## ##.......## ##.###.# ##.....## #..2-h.##.# ##...## #.#.#2-h2-h[2-h#a _There is an escape hatch in the floor here.3-h\3-h7FAn escape hatch in the floor. 3-hjA spring-loaded one-way escape hatch set in the dungeon floor, allowing the adventurer beset by adversaries to exchange the perils of this level for the perils of the next. 3-hWhile standing here, you can traverse the escape hatch with the > key. You have 3-hKnot yet explored it and cannot tell where it leads. You are here. 3-h+(>)go down.4-hRD4-hQg.###..#.............#.....÷....# gumibo the Trooper †# .###.#.###....#...##.##...## Gargoyle of Trog *..... .###..#.##.##.....######.###[##Health: 20/20 ======================== ...........###....# #.# #.#Magic: 2/2======================== ##.######### ##.#..... ..# #.#AC: 8Str: 20  #.##.###### #####.#### EV: 104-hRInt: 7  #.##.##........# SH: 0Dex: 9 ##.######+## #.###.##.# XL:  2 Next: 37% Place: Dungeon:1 ......# ##..@## #.###.##.# Noise: ---------  Time: 433.6 (3.0) ##.##.# ##.....## #.....##.# a) +0 short sword ##.##.## ##.......## #........# Nothing quivered .......####.........####...###### 4-hS........÷.'.........'.......# ##.....####.........####.>.######.## ##.......## ##.###.# ##.....## #...##.# ##...## #.#.# _You see here a +0 robe. _There is a stone staircase leading down here. _Okay, then. _There is an open door here. _There is an escape hatch in the floor here. _There is an escape hatch in the floor here.4-hY4-h_4-hd24.6 (1 _4-h/f4-hц. ###  .. .  ########.###...  ...K........... 2 .......@.# ......S..# ######...# #...# #...# #...# S   adder (asleep) #...# K   kobold (wandering) #...# 4-hȇ4-h  KSSKYou slide downwards. The hatch slams shut behind you.4-hi7===5.3 (1.74-h4-hB _The adder hisses angrily. The kobold shouts!5-h\  You hit the adder.  The adder is lightly wounded.5-h917----5-h:/--6.2 (0.95-hE5-h * _The adder bites you.5-h   You barely miss the adder. .KThe adder is lightly wounded.--7.15-h 5-h K _The adder misses you.6-h07  You hit the adder.6-h .K The adder is moderately wounded.9 (0.86-hS _The adder bites you but does no damage.6-h7c  You completely miss the adder.6-h@ .KThe adder is moderately wounded.6-hNAh8=---8.8 (0.96-h K6-hPS _The adder closely misses you.7-hE  You closely miss the adder.The adder is moderately wounded.7-hVF(9.77-hL7-hO 7-h%Qu_The adder closely misses you. The kobold hits you but does no damage.7-h/  You hit the adder.  The adder is severely wounded.7-h ]6--40.5 (0.87-h 7-h a _The adder bites you but does no damage. The kobold hits you with a +4 whip.7-h  You closely miss the adder.The adder is severely wounded.1.37-h 7-h  _The adder closely misses you. The kobold misses you.8-hEf,  You hit the adder.  The adder is almost dead.2.2 (0.9 _The adder bites you but does no damage.8-h_z  You hit the adder.  You kill the adder! .#...#Trog accepts your kill. 11--------83.1 _The kobold hits you with a +4 whip. _Your Dodging skill increases to level 2!8-hK### .. .#########.###...................K..# .@..########...# #...#  #...#  #...#8-h>L  #...#  #...#  #...#8-hU8-hrU-4.1 (1.08-hZ8-ht]S _The kobold barely misses you.8-h 8-hI 8/20 ----------5.0 (0.98-h 8-h v _You closely miss the kobold. The kobold hits you with a +4 whip.9-h3#  ###  .. .  #########.###...  ................  .......K..#  .......@..#  #######...#  #...#  9-h#~#...#  #...#  #...#  #...#  #...# You hit the kobold.  The kobold is moderately wounded.9-h  ###  .. .  #########.###...  ................  .......K..#  .......@..#  #######...#  #...#  #...# #...# #...#  9-hc#...# #...# 9-hH  The kobold hits you with a +4 whip.9-h]5-------8 (0.89-h'9-hV _* * * LOW HITPOINT WARNING * * *9-h ###  .. .  #########.###...  ................ 9-h! .......K..#  .......@..#  #######...#  #...#  #...#  #...#  #...#  #...#  #...# 9-h= 9-h###  .. .  #########.###...  ................  .......K..#  9-ha,.......@..#  #######...#  #...#  #...# #...# #...# 9-h #...# #...# 9-h  You barely miss the kobold. The kobold hits you with a +4 whip.19-hå8--------6.69-h;l _* * * LOW HITPOINT WARNING * * *9-hWx2=----7.49-h_9-hbz _You closely miss the kobold. The kobold hits you but does no damage.9-hL[8.2 _You closely miss the kobold.9-h'j  You barely miss the kobold. The kobold hits you with a +4 whip.  You die...9-hU @0--9-h e /  --more--9-h^R9-hR$Inventory: 4/52 slots Hand Weapons (go to first with ))  a - a +0 short sword (weapon) Armour (go to first with [)  d - a +0 ring mail (worn)b - a +0 animal skin Scrolls (go to first with ?) 9-h=SH c - a scroll of vulnerability {unknown}=-h 2c - a scroll of vulnerability {unknown}. A scroll that briefly halves the willpower of the reader and any nearby beings, rendering them vulnerable to many magical effects. The scroll cannot affect those fully immune to such effects. It is an uncommon scroll. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified dangerous_item scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881.>-he Inventory: 4/52 slots Hand Weapons (go to first with ))  a - a +0 short sword (weapon) Armour (go to first with [)  d - a +0 ring mail (worn)  b - a +0 animal skin Scrolls (go to first with ?)  c - a scroll of vulnerability {unknown} ?-h Goodbye, gumibo.21 gumibo the Trooper (level 2, 0/20 HPs)Began as a Gargoyle Berserker on Oct 22, 2025.Was a Follower of Trog.Slain by a kobold... wielding a +4 whip(2 damage)... on level 2 of the Dungeon.The game lasted 00:06:16 (463 turns). Best Crawlers -1.61832976 tswnTrFi-27 escaped with the Orb2.53669455 tswnTrCA-27 escaped with the Orb3.51342845 tswnVSCA-27 escaped with the Orb4.50220623 tswnMiFi-27 escaped with the Orb5.50006122 tswnTrFi-27 escaped with the Orb6.49116440 tswnAtWr-27 escaped with the Orb7.48116731 tswnMiWn-27 escaped with the Orb8.45897621 tswnReBr-27 escaped with the Orb9.44705861 tswnKoCK-27 escaped with the Orb  10.40073104 HahGrEE-27 escaped with the Orb  11.37259644 spf3250 VSFi-27 escaped with the OrbJ-h J-h<&C [?25h[?0c [?1051l[?1052l[?1060l[?1061l