xhK Player: halmer Game: DCSS trunk Server: crawl.dcss.io Filename: 2025-09-17.12:50:00.ttyrec Time: (1758113400) Wed Sep 17 12:50:00 2025 yh$C [?1051l[?1052l[?1060l[?1061hyhC V)0[?7h[?25l[?1cyh~ Welcome, halmer. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Humans - Coglin b - Minotaurk - Kobold  t - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Kobolds are attuned to the shadows and can only see or be seen at a close range.They are small and a little fragile, and are talented in most skills. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Kobold Monkzh^Welcome, halmer the Kobold. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monk k - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Monks start with a simple weapon of their choice, an orb of light, and a potion zhcUof divine ambrosia, and gain additional piety with the first god they worship. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Kobold Monkzh Welcome, halmer the Kobold Monk. You have a choice of weapons.  a - short sword(+3 apt)  b - mace (-1 apt)c - hand axe(-2 apt)  d - spear(-2 apt)  e - falchion(-2 apt)  f - unarmed(+0 apt) + - Recommended random choice * - Random weapon % - List aptitudesBksp - Return to character menu ? - HelpTab - short sword{hH |h|hhalmer the CutterKobold **....Health: 14/14 ========================Magic: 1/1========================AC: 2Str: 8EV: 15Int: 11SH: 0Dex: 17XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +0 short swordNothing quivered|h##....# ##.....#.#......#.......#....@..##.......##.#.!....# ##.....##....|hz|hf!Welcome, halmer the Kobold Monk.It's a long way down to the Orb of Zot, but that shouldn't be any trouble.|h*|hϝPress ? for a list of commands and other information.  Found a fuming ruby potion.|h+|h[ _Found a staircase leading out of the dungeon.}h9) }h Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting3.2   3.4  +1   h - Spellcasting   0.0   1.0   0      }h٪_    }h8 b - Unarmed Combat   0.0   1.0   0      }h8^    }h[+    c + Short Blades 4.0   3.0  +3  }h{@     d - Long Blades   1.3   1.4  -2  }h              e - Armour   0.0   1.4  -2      f + Dodging3.6   2.8  +2  }h6T    }hY. g - Stealth   0.0   0.5  +4      }hyl    }ha    }h_    }hӬa    }h        }hl    }hBa    }hm        }h_    }hĭ        }hT    }h pThe relative cost of raising each skill is in cyan.  }h9Skills enhanced by cross-training are in green.  [?] Help}h]G[=] set a skill target  }hg[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets}hhj a - Fighting   3.2 c - Short Blades   4.0 f - Dodging   3.6 g + Stealth 0.0hD zTargetTarget--  --  --  --  --  --  --  --  a-z] set[-] clear selected targeth$E ccost|targetshw =[?25h[?0c0 h" hz[?25l[?1c3.0  +4 current training targets, if any.=] set aall targetshX h h halmer the CutterKobold **....Health: 14/14 ========================Magic: 1/1========================##....AC: 2Str: 8# ##.....EV: 15Int: 11#.#......SH: 0Dex: 17#.......#h GXL:  1 Next:  0% Place: Dungeon:1....@..#Noise: ---------  Time: 0.0 (0.0)#.......#a) +0 short sword#.#.!....h# Nothing quivered# ##.....hT ##....  Welcome, halmer the Kobold Monk.It's a long way down to the Orb of Zot, but that shouldn't be any trouble.h Press ? for a list of commands and other information.  Found a fuming ruby potion. h N_Found a staircase leading out of the dungeon.h ht hE h hb 3hc h7f h h hm P _h n htn h;o hu ##....#.##.....#.#.........#....<..##.#.#.@....# ##..... ## # #hn| +2.0 (2h} +3.0 (3h hU P _d - a fuming ruby potionhDLhLhMh(Oh@PhLThZUhZXhXhiYhZh[h[h^,h_h9_h>`h8ahbhPbhchdh@ehehehgh.s`hthWththwhrwhwhxhCyhW|Xh+}hp}h}h~hhhhChEhhhh<I#.......###.#......### ##......## ##......###. ##......#...l##....##.........# ##.......# ##....@# ##...## ##.## #.##.##.#hݍl   frilled lizard (asleep)...hy\20.0 (17.0)1.0 (18hha _A frilled lizard comes into view.h....<..##  #.......##  #.#......##  # ##......## ##......###....##......#...l##....##....##....##.....##...##.##.##.# #.#...hxp.llh:==2.0)hhl8 _The frilled lizard hisses angrily.h>V#...........<..## ......## .#......##  # ##......## ####......###......##......#......###.l..###..###.......####.....####...####.###.#...haD-3hjhl\ _The frilled lizard closely misses you.hV [-8 (0.8h2 h Y _You barely miss the frilled lizard.hh(4.6h?hn _You closely miss the frilled lizard. The frilled lizard closely misses you.hzh(5.4hh  _You barely miss the frilled lizard. The frilled lizard misses you.h4@  You hit the frilled lizard.h?v.116.2hhChER _You kill the frilled lizard!h} 4h h H _No target in view!hV h hb h H _No target in view!hhLhhh!h!$ _h?'nhc(h)h)hp*h+h,h-h-h.h4\#.... ##..... #...... ......# ..<..## ##..> ......## #......## # ##......## ####......###-h3530.2 (4.0##......#......##...........##........##......##.....###...####.##h5.#.#h:h:;!-h[;$1.2 (5hBQ _Found a stone staircase leading down.h\3h3hhͬh nhbh^hԵh=hƶhmhh"hh%hqhhahh,hh,hhhhhchh~hxhhnh0h%hhh&h,h7hPhhBh .# #.#.....#  ....##.#.....# hz ......#.#.....#  #.......#.....#  ##..>.........##.# ##.........#43.2 (12.0)  ##......#.#........# ##......##.#.##.....# #......###.#.##...... ......## .# #.##.>. h....## ...## ..##hh ,4.2 (13hvh; _Found a stone staircase leading down.h]3h hLhhrBhh#hhh,h hhnhhBhDhջBhhhhshhhh1h hh>hh6hh.h{heh,h hKhh%hh#hBhhBhFhhohhhhhh)hhhhh/hjhhhhh,hGhhhhFhBhh,hhhhhIhhhh<hh9,hh6h.,hhh]Bhhhhhhxhhh. hA h h h hs.......##.#.# .#........#.# .#........#.# .#.##.....#.##### .#.##............####  .# #.##.>..........#   ##.#.##.#.###h]  #.#.##.#.#   # #.##.#@#  73.2 (29 h#   ##.#.#.#  hN6 >......#   .. ..# #    hV          hjB4.2 (30h hq#9 _Found an escape hatch in the floor.hY Ihs h h Bh hJ h h hp h h h h h@ h h h h h hq h hb h h hr ,h h he ,ht h h. ,h h h h h h hQ h hQ h hu h ## .# #.##.>..........# ..## ##.#.##.#.### .## #.#.##.#.# h # .###.#.##.#.### ## ...............# h # ......#.##.#.#.#  h S.....#.>......#  .............#.# hK  ....@.####.###.# # #.# # ......# ### hn ......######## h S   ball python (constriction, asleep) hF } 85.2 (11  A ball python comes into view.hF f.SS)h 4=6.2 (12h h 5 _The ball python hisses angrily.h= ..###.#.##....####..## .# #.##.>..........#..###.#.##.#.### ...## #.#.##.#.# ..####.###.#.##.#.### .##..........# ##......#.##.#.#.# #S....#.>......#.........#.#.####.###.#.# #.# #.# ###.......########h hF .S-7.0)h hh h  You hit the ball python.  The ball python is moderately wounded.h 5=8.0 (0.8h h \ _The ball python closely misses you. x2h=  You hit the ball python.hE.h/228h$h(O _You kill the ball python!h4hmhH _No target in view!h# Ih4& hN' h, f _h"- hw- h0 h[1 ,h1 h3 h4 h}5 ,h6 h7 h>8 h8 h9 h: h: h; h= h= h3> h? h? hs@ h@ ,hC hcC hC hC hE hF hG hG hI hI ,hJ hyK hL h+L hL hfM hN h9N hN hR htS hS hT hV hW ,hQX hY hYZ hZ hZ hH\ h\ h\ h] hT^ h/_ h'` ,hca hb hSb hb hd hAe he hf hg hg hHh hh hi h k ,hgk hl hm ,h]n ho hp ,hq h{r hs Bhu h5v h_v h'w h x hwy ,h"z hU{ h| ,h| hd~ h ,h h h  #$l  #.###.  #..... ###  #..... #.#########hW .# #.#@....##.........#-....##.#.....##...#######......#.#.....##...# h c#.......#.....##.h W#.###..>.........##.#.# # ##.......#........#.#l   frilled lizard (asleep) h ## ##......#.#........#.# .## ##......##.#.##.....#.###### ..###......###.#.##............##h 117.8 (29.0)  A frilled lizard comes into view.Found 3 gold pieces.h k.llh F-8.8 (30h hc s _The frilled lizard unfolds its giant frill.hf C.^$. l###. ##   #.######## .# #.#....... ....##.#.######......#.#.........#. ##..>.........## # ##.......#. ## ##......#.#...### ##......##.#.#.######.l9.8 (1.0)hk hm h  You hit the frilled lizard but do no damage.=20.6 (0.8h h F _The frilled lizard bites you but does no damage.h5@  You hit the frilled lizard.h<E†hA} 331.4 _You kill the frilled lizard!hFh+Ih _Your Stealth skill increases to level 1!h4hhH _No target in view!hu4hh!H _No target in view!h; 3h h hB h : _h j  You see here a frilled lizard corpse.hW h  _h h hI h h hC h h. h @ _You now have 3 gold pieces.h .# ....g.# ....#..##...#....... ^... - #.....  #.###.  #†.... ### #..... #.######### .# #.#........# g   hobgoblin (asleep) ....####...####### h w##.. #.......#.....##.#.#h r5.4 (4.0-6.4 (5h h \ _A hobgoblin comes into view.h&N  ..# ....g.# ....##....#.@.....###.^... #..... #.###. #†.... ### #..... #.####### .hN .# #.#.....##......... . ....##.#.....##...###### . #.#.....##...#hUh+V+7.4 (1h`[h\h25  ..# ....g.## ....##...........###.^... #..... #.###. #†.... ###  #..... #.####### .. .# #.#.....##........ .. ....##.#.....##..h5 #.#####h< h< 8hA hB hA U.##..# #..## .... #g.## .... #@.##.... ##. ###.^... #..... #.###. #†.... ###huB  #..... #.. .# #.#.....##. ....##.#.....##...hiK w gg  The hobgoblin shouts!hmL E====9h}P hJS W _The hobgoblin closely misses you.hY  You hit the hobgoblin.  The hobgoblin is almost dead.h c=---30.2 (0.8hhV _The hobgoblin barely misses you.h[;  You hit the hobgoblin.h-o.h [55---1.0hFhM _You kill the hobgoblin!h/ h hf h h h Bh h h_ h h h h h- h hx h h} hJ h h h h h_ h h h h2 h} h hJ hu h h hB h h h4 h ,h hZ nh hF h~ h h h h h ,h h} h h h h h h  h@ h hN h? h~ h h h hR h h h hY h h h! h! h" h# h$ h$ hc% h& hU' h' h( hV) h) h) h* h, h- ht- h. hJ/ ht1 Bh2 h3 ,h4 hk5 hH6 h6 h6 h7 h8 h89 h{9 hP: h; ,h< h> h? ,hA@ hA hG #.......#....###.......#....##........#....##.............###.............#...............#...............# ...............# h H .....######...@# -61.0 (30.0).................>. ....#..####........ ######.## #....#..##..#####.##..#hgH k##..####..## .... ##..## .... ##..##....hN hN F-2.0 (31hdR hRT ; _Found a stone staircase leading down.hǶ hl 3h h5 h nhB h h h h h. h" h\ h ,hF ,h hl h$ hi h h h h h h h Bh{ h ,h h$ h hN h h hq ,h[ h h hX h h h h h h h_ Bh h= h} h h hP h h h h ,hv h h h hd h h hn h hS h} b...#....#  ...#....#  ...#....#  ........#  ........# # h ........#..# #. ........#..#####.## ........#.....r...# ####....#..#####h  h t..........>......##  ####................. h ## #....#..###.####.# .#####.##..# #.# # ..## #.##..# #.#  r   rat (asleep) #..###.....###.####  ##..###............ h p ##..##............  h Y81.0 (192.0 (20h' h. V _A rat comes into view.h|I########## .#....# .#....# #....# .# .. .# #.# .#..# #. .#..#####.## .........#.....r@..# #####....#..#####.## ...........>......##  .####.................  #....#..###.####.# ###.##..# #.# #  #.##..# #.#  ..###.#### #. hӎh]13.0 (1.0)hahh j  The helpless rat fails to defend itself.  You puncture the rat!h o.h 4668 (0.8h h G _You kill the rat!h<4h*Ah\CH _No target in view!h'4h,h.H _No target in view!hh3h(hLh3 _hhh*hlhhhhhh~hh+hh,hWhhhhhhhhhKhh^hhhhh5hhhBhhhh/h h{hhShhhFhhhBhYh,hdhthhhhChX,hhh,hBhh8hphhth hAhh h ,h h h ,h^ hh,hzh$hhhhhzhh-hIh,hhhZhh h!hM"h"h #hr%h%h%&h&h(h*,h*hr,hI-h-h&.h/h0,hl1h2h4hj4h4h5h6hT7h7h>9h9h&:h:h;hL=,h=h#?hZ@h@h@h\ChD,hEhGhNJ ##.............. ###.^.......... #............ #.###.#######hO .?# #†....####  ...# ..#.....##.#### #.... ....###.#.....##..... r....##.#.....##...## ....@.#.#.....##...# ....# #.......#.....##.#.# hO<..## ##..>.........##.#.# ...## ##.......#........#.#....## ##......#.#........#.#....## ##......##.#.##.....#.## r   rat (asleep)h7P....###......###.#.##.............#......## .#.##.##.>.......hVPT## #.##.###.#.##hNUy 222.8 (39.0)  A rat comes into view.h\b.rrh]6===3.8 (40hdhf- _The rat squeaks loudly.hem ##. ###.^. #......... #.###..?# #†....####.## ..#.....##. ##.....###.#.....## #......r...##.#.....##....#...@..#.#.....##...#.##.......#.....##.#.# .<..## ##..>.........##.#.#.## ##.#.#.#.## ##......#.#.#.# #......## ##......##.#.##.....#. ##......###......###.#.##  ##......#......## .#.##.##.> ##.## #.##.###.#.hghnG.rhmo;---4.8 (1.0)hhR5  You hit the rat.hYg†h\`77=--5.6 (0.8hU] _You kill the rat!hK 4h2 h H _No target in view!h~4h\h^H _No target in view!h3h h h##...###.^ #........... #.###.#####?## #†....####  J ..#.....##.##  ##....#.#.....##... ##......@..##.#.....##... #......†...#.#.....##... ......#.....#.....##.#.< ##..>...##.#. ##.......#.#. ##......#.#........#. J   endoplasm (wandering) ##......##.#.##.....#.##......###.#.##.......h:#......## .#.##.##.>..hSu 0  An endoplasm comes into view.h`$6.Jh(%3-6.6 (1h?-h_0^ _The endoplasm quivers.hd2 ##..## ## ###.^ #.## #.###..?## #†....####.## ..#.....##. ##.... #.J....###.#.....## .##..... #..@...##.#.....## .#...... ##..†...#.#.....##.# ##.#.....##.#h*.<..## ##..>.##.#.## ##.......#.# .#......## ##......#.#.#  ##......## ##......##.#.##.....# ##......###......###.#.## ##......#......## .#.##.##.>hh 5.Jhl @-7hh  You hit the endoplasm.  The endoplasm is heavily wounded.The endoplasm freezes you.hi0-------=8.4 (0.8hd; _You are frozen.hun  You hit the endoplasm but do no damage.The endoplasm is heavily wounded.h#o8/14 -----------9.2h|xhz- _The endoplasm hits you.h-  You hit the endoplasm.  The endoplasm is heavily wounded.h.)30.0h6h9O _The endoplasm misses you.h} ;  You hit the endoplasm.h> o.h3 hC( <##..##........ halmer the Cutter##........... Kobold **....###.^....... Health: 8/14=============-----------#......... Magic: 1/1========================....## #.###.#### AC: 2Str: 8....?## #†....#### EV: 15Int: 11......## ..#.....##.# SH: 0Dex: 17##.... #......###.#.....##.. XL:  1 Next: 100% Place: Dungeon:1 .##..... #..@...##.#.....##.. Noise: =--------  Time: 230.8 (0.8) hV* .#...... ##..†...#.#.....##.. a) +0 short sword .......###.......#.....##.# Nothing quivered ...<..####..>.........##.# .......## ##.......#........# .#......## ##......#.#........# ##......## ##......##.#.##.....# ##......###......###.#.##...... ##......#......## .#.##.##.>.  _The endoplasm hits you.  You hit the endoplasm.  The endoplasm is heavily wounded. _The endoplasm misses you.You hit the endoplasm. _You kill the endoplasm!h* j  The endoplasm is heavily wounded. _The endoplasm misses you.  You hit the endoplasm. _You kill the endoplasm!Your Stealth skill increases to level 2!You have reached level 2!hs5 /  --more--h"xY11/192/22 0% h~h4 _h{3h;}h h߃2== _h],hh,hhdh_3===hhhhahhw9=hAhhHN14=hChohh՛hBhǝhRhC,hhСhj5==hh,hh,h2h~,hOhhi6===hجhhIhhAhh(he,hhP==hhhMK7=hjhhhh־hh2h8==hnhh,hh,hhhi9===hh+1 _HP restored.hh7hhhhhhhf,hMhaA##..## #.##..# ###..###.....#####..###.##..### ##...........# ###.^.......# .... ....## #.###.#### h?....@## #†##- ......## .#  ##.... #......###. .##..... ##......##.#.....##.. .#...... ##..†...#.#.....##.. .......###.......#.....##.#h, ##..>. ....hOE h064.8 (34.0)hhc==-5.8 (35hha _c - a scroll labelled DINATZOLUTTh,hQ-3h0h1h5h7h8hJ9h9h:h;h9<h<h>h"@,h@hAhgCBhEhGhEHhGIhJh8LhLhLMhiOhPhPhQhhShThUhUhWhXhYhYhZh\hc\h\hb...................................######....#......... ....#..#### ########.## #....# ... #..#####.## #.# ##..## #.##.hc #@# ##..###.... #.# ##..###... ##.## ##..##. ##...## ##.... #.....## ###.^ #.......## #.... .........## #.## hc..........## #†... ...#......## ..#....h)i-77.8 (12hi,8.8 (13hmhoX _f - a fuming blue potionh3hhh?hhBhN## ......#.### ................ ....#..####.....#########.## #....#..@..# #..#####.##w..#.#...##..## #.##.# #.# #. ##..###.#.# ##..###...hL##.## ##..##......w   dart slug (asleep)........ha19.0)h,80.8 (2h\h]\ _A dart slug comes into view.h S ##.# .# .# .# .....######....#  ....#..#### ###.## #....# #.@...# #..#####.###w..#.#...##..## #.##.###.# #. ##..###. #.# ##..### ##.## ##..## ##...## ## #.....## ###.^ #.## # .## #.h; Lwwh +1.8 (1h h h5E 3 ##. . . . .....######....  ....#..#### #.## #.... #@....# #..#####. #w..#.#...##..## #.#..###.# #. ##..###.# #.# ##..###.# ##.## ##..## ##...## ## #.....## ###.^ #.## # .## #.hK H.whK &2hP hQ hmIK=3.6 (0.8hOh~Q _You hit the dart slug but do no damage. The dart slug closely misses you.h3e  You hit the dart slug.h(4.4hvhyd _The dart slug is moderately wounded.h%  You hit the dart slug.  The dart slug is heavily wounded.h , `The dart slug launches a dart at you.hIJ8@h;(5.2hh hHA_The slug dart misses you.h e  You hit the dart slug.h (6.0hԐ h ] _The dart slug is almost dead.h;  You hit the dart slug.hfh†h).28hJh`M _You kill the dart slug!hB4hhH _No target in view!hh93h]hhN _he  You see here a dart slug corpse.hh7 _hhghhh(hhMhzhhhhhEhvhUhhhhhhhh,hehhZhhhh8BhLhh"huh hT h h h h, hh h hxhh h>h.,h{,hh'hMhphhQh~hhhhX,hhH,hhhnhhhghhhgh,h4hhh h !,h$"h(#,h#h%h%h &h&h(hy),h *h+h,,h=-hT.h.h0/h/h0h1,h/2h3ht4h5Bh6,h}7h9h-:,hB;hZ<h^=h=h=h ?h?h0@h@h=AhBhOBhBhWEXhFhfHBh4KXhKhL,hYMhMh2NhhNhNhOhfOhOhOhPhX#. #####) ###.#. ##.†.##.#.###..###hbX....@.......##..## #.-328.8 (42.0)...####.#####..## ##... #.# ##..##  #.# #..## #..hY #.###.## #... #.##..# .#####.##.## ...........#.....#..#.###.... .#hl-9.8 (43 _Found a spear.hhhZhhdhBha,h_hhUhhh-hh hhEhhThyhh8hkhhh h@hLhhh7hhthhhh:hk,hhlhNhuhhhhhRhhhh hh!,hhh,hh;Xhgh,hhjh ,hhh( hl hp h hhh-h...###... .......... ......... ######....... #....#....... #....#.#..... .......#@#... ....#..#..... h"....#..#.#..... ....#..#.#.#... #.......#.#)#... ###.....#.#..... ##.†.....#.#.###########..#.................##..##hJv........####.#####..##hO -49.8 (20h -50.8 (21h&h(a _e - a scroll labelled CAEDOQ NYNEhV 4h\ h_ H _No target in view!hBhhhXhhP _hh h h""h#h$h$h)&hg'h'hT(h+h-hO-h%/h12hr2h3h6L _You now have 10 gold pieces (gained 7).h*9h9h:h<h>hA?hS #....##.......###... #................... #...................###..... #####............#....... ....#.................. ....#.#................. ......#.#.......@.... .....## ...#..#................ ...#..#.#............ ....#.. ...#..#.#.#...####... #########. ......#.#)#...# #.####.....# #......#.#..... ##.†.#.#...##.....#.#.###########..###.# #.  .................##..## #.#  ........####.#####..## .##  You pick up a parchment of Lesser Beckoning and begin reading...hQY-60.8 (10hY,1.8 (11h_hNbI _You add the spell Lesser Beckoning to your library.hl9h9h:h=hU?h?hDnh GhH,hHhIhGKhKhKhOh|V###............#.... ..... ..#.................. ..... ..#.#................ .... ....#.#......# .....#### .#..#........+ .... .#..#.#.............# ....#..## .hV#..#.#.#...####....##########.##)#...#####.####.....# #..##.#.....J...@.##.†.#.#...##...#.#.###########..###.# #. ##.............##..## #.# ##....####.#####..## ##.## # h(W#......# #.# ##..## ##...## hWT#......# #.# #..## #.....## J   endoplasm (asleep) #......# #.###.## #.......##  .#...# #.##..# .........## #####.##.## ......hW$....##hh`15.8 (4.0)h`+6.8 (5h:ghi] _An endoplasm comes into view.hy#.#.... .#. .#.#. .#.#.......# ..... ..#..#h......+ .#..#.#.....# ....#.. ..#..#.#.#...####....#..#.#)#...#####.####.....# #..h!&.#.#.....J..@..##.†.#.#...##.#.#.#..###.# #. ##hH.##..## #.# .####.#####..## ##.#hl# ##......# #.# ##..## ##...## h #......# #.# #..## #.....##  #......# #.###.## #.##  .#...# #.##..# .## h%w #####.##.## .##h%ht%+7.8 (1h+h-h#.#.... .#. .#.#. .#.#.# ......#..#.+ .#..#.#..# ....#...#..#.#.#...####....#.h}.#.#)#...#####.####.....# #  .....#.#.....J.@...##.†.#.#...##  .....#.#.#..###.# #.  .##..## #.#  .####.#####..## ##.## h  ##......# #.# ##..## ##...## #......# #.# #..## #.....##  #......# #.###.## #.##  .#...# #.##..# .## #####.##.## .hhBi.JJh&8hhղh/v  You hit the endoplasm.  The endoplasm is heavily wounded.hBwd8--=9.6 (0.8hK}hI- _The endoplasm hits you.hy& }The endoplasm is heavily wounded. _The endoplasm hits you.  You hit the endoplasm but do no damage.The endoplasm is heavily wounded.The endoplasm jiggles.  The endoplasm freezes you.h ' c7---70.4h, hx. % _You are frozen.hL) ;  You hit the endoplasm.hq0 o.h4 031.2hI; hq= M _You kill the endoplasm!hhhhĠH _No target in view!hphhq3hrhw _-hz8=h}Xh9===hhh?hxhh`hƆhhUhhh҉hhIP==hhhhhYh]h,hHhQhh)hޕh7 _You open the door.hh̘h+h;@  There is an open door here.hh _h@hhkhhh6h,hhͱhڲhhkh]hrhhhh ....g..#  .......############## .......##.......#... .......##.......#... ... #........#....- ........ .......#............. .#........##............. ........................ ...h2"........................ ........................... g   hobgoblin (asleep) #.......##.......######.... ..............'......... #.............##......#..####....hy095.2 (24.0)hF-6.2 (25hGh{\ _A hobgoblin comes into view.hՒ>#######g..# ############ # .# .........###..... .......... #.##.###### ..'........hwG7.2 (1.0)hϟhehu#######g..# ############ # # .### ......... #########hh&8hhh#######g..# ############ # # .### .........hhR&9hKhhb v  The helpless hobgoblin fails to defend itself.  You puncture the hobgoblin!hj g†h/m 74400.0 (0.8hr ht M _You kill the hobgoblin!h>E 4hL hM H _No target in view!h 4hY h= H _No target in view!hc3h[fhjh lhr _hcshththuhvhwh4xhxh}Bh^~hhhh|h(hr,hh>,hh@hhhhhώh.,hȐhhΒh#hMhUXhΚh›hhyhh8h۟hڤnh~h6hrh2hhlhh>hhh.hphh,hh7 _You open the door.hhhκhǼhhڽhUhҿh~hhBhah/hh hFhhDhhwhhPhhh,hhh{hh>h:hN3############## ###...........'#####................#.. #..@.............#..27.0 (27.0))...........#....###......#. ...... ##....... ###### #....# #....#.# #.#hB8.0 (28hhy% _Found a dagger.h4hh*H _No target in view!h hh~h5 h"h'P _h(h)h)h+h=-h-hQ.h1h+3h3h_4ht?@      ##############   ###...........'   .........  ###+##.............  .........  .###.....  ........... h8@ ###+##..   .#######   #....#   #....#.#   .......#.#   ....#..#You see here a +0 dagger.hFo###.'32.0 (4.0)hOh%PL======3.0 (5h\UhZWO _As you open the door, it creaks loudly! You hear a shout!h 3h# hV hi h h ,h ,h h h    ############## ####...........'## #................. hs ####'##..... #....). .............### #...@...------ ####'##...  g)..####### h  ..... #....# ......##....#.# h  .......#.#g   goblin (wandering) hע - .#h a  ....#..#.#...h 3 h2 O ....#..#.#.#.h7 5.0 (2  You open the door.  A goblin comes into view. It is wielding a +0 dagger.h vg.hͯ ^====--6.0 (3h h _ _The goblin shouts! _Found a dagger.h h `=---8 (0.8h8 hխ  h L_You hit the goblin but do no damage.hD' h' l7------7.6hF. h0 _You hit the goblin but do no damage. The goblin hits you with a +0 dagger.h  You hit the goblin.  The goblin is severely wounded.8.4hhL _The goblin misses you.h8  You closely miss the goblin.The goblin is severely wounded.9.2 _The goblin hits you but does no damage.hW  You barely miss the goblin.The goblin is severely wounded.h;Xc8=--40.0hU_haT _The goblin closely misses you.hj  You barely miss the goblin.8h_rht_ _The goblin is severely wounded.h 8  You hit the goblin.hn f)h1 051.6hU ` _You kill the goblin!h3hhjhBhhu2=hh]hL9==hhhh7hhn a  There is an open door here.  You see here a +0 dagger.hhy _hhhhhhh h :==h)hWAhF #.............###......#. #........................ #####)##.................. #....)..#######... #.......##....# #.......##....#.# #...............#.# #####+###....#..#..... hGe.#..#.#- ........#..#.#.#...## ...........#.#)#...## ...........# .r.........#.#.###### .....r   rat (asleep) ........####.## ##......# #.# #......# hZNx 52.6 (11.0)  A rat comes into view.hV{r.rhW6===3.6 (12hi^h8a- _The rat squeaks loudly.h> D  #....  ####)##   #....)..#######   #.......##....#   #.......##....#.#   #...............#.#   #####+###....#..#.   .........#..#.#  .#..#.#.#...#  ....#.#)#...  r.#.#......  ..#.#.#####  ..........   ####.#  h\& ##......# #.   #......# #.#   #......# #.#hph}r..---4hH.0)h"#hU%hؐ m=--5.4 (0.8h h _You barely miss the rat. The rat misses you.h   You hit the rat.  The rat is severely wounded.h(6.2h"h'Q _The rat closely misses you.h!$  You hit the rat but do no damage.The rat is severely wounded.h$(7.0h>+h,P _The rat barely misses you.hӳ5  You hit the rat.hѻh†h,{508 _The rat barely misses you.  You hit the rat. _You kill the rat!  Training target 3.0 for Stealth reached!  Your Stealth skill increases to level 3!need to enable at least one skill for training.h/  --more--hW h[   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   3.2   3.4  +1   h - Spellcasting   0.0   1.0   0          h\  b - Unarmed Combat   0.0   1.0   0               c - Short Blades   4.0   3.0  +3       d - Long Blades   1.3   1.4  -2          h]      e - Armour   0.0   1.4  -2       f - Dodging   3.6   2.8  +2      h]  g - Stealth   3.0   2.0  +4                                          h^ s                hN^     You need to enable at least one skill.h{^ [?] Help[=] set a skill target  h^ }[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsh= a + Fighting 3.2h zTargetTarget--  --  --  --  --  --  --  --  a-z] set[-] clear selected targeth ccost|targetshï<[?25h[?0c0 hi [?25l[?1chn Q6.0  +1  The current training targets, if any.  Skills enhanced by cross-training are in green.=] set aall targetsh_h3h #....................... halmer the Cutter  #####)##................. Kobold **....  #....)..#######.......... Health: 19/19 ========================  #.......##....#.......... Magic: 2/2========================  #.......##....#.#........ AC: 2Str: 8  #...............#.#...... EV: 15Int: 11  #####+###....#..#........ SH: 0Dex: 17  .........#..#.#...... XL:  2 Next: 50% Place: Dungeon:1  ....@....#..#.#.#...# Noise: =--------  Time: 457.8 (0.8)  ...†......h..#.#)#...# a) +0 short sword  ............#.#...... Nothing quivered  ............#.#.#####  .....................  ........####.#   ##......# #.#   #......# #.#   #......# #.#  _The rat barely misses you.You hit the rat. _You kill the rat!Training target 3.0 for Stealth reached!  Your Stealth skill increases to level 3!You need to enable at least one skill for training.hGhh!. _hF3h)h0 hfh $ _hXhhh^,hhh,h#hrh hW h!h"h#,h[$h%ht&h&h~'hd(hb),h *h-hl.,h9/h]<`h[=h>hT>h ?h)@hiA,hAhChCh9DhtDhFhHBhfIhJ,hJhNhOhO,hQhRhRhShNThTh7UhUhVhrWhWh Xh^h4_h{_hH`hahBb,hbhch dhWdhdh[fhfhfhRghVhh2ihsihihjh^khkhlh8mhmhnhrnh1sh>tBhuhu,hvhcwh+xhx,hyhozhzh({h|h }h:}h*~h~hh~h$hhhh0hlhhahhh[hh݈hh@hthhh'hjhhh,hhEhۑh3hsh7hbhhhhphhhhhlh hhBh=h@,h̢hhehh|hhhGhhh,hh$hh߭hhh,hJhh@huh(hhohh$hh@hhhhhɼh]hFh',hhQh,hhhq,hhh0hhhhhQhhwh,hIh@hY,hrh #.........#.#.##  #.........#...##....##.#  ##.........#...##.....##  #..........#...##.........<..##  #....###...#...##....##  ##....###...#...##....# hn ......#.....############.##  .....##.....# #.###  .....##.....# ##...-  .....##...###....... ##..  .....##...###. ##  #............  #.......... #  #..................  #.......#.........  #.......#........ hw520.8 (63.0)-1.8 (64h#he _h - a scroll labelled VEM PIKHLAR GUTh!h!h!ht$h%h*h+h,h--h-h.h/h0hE0hv2h83hw3h4h5hn6,hF7h8h9h:h:h;h<hd=h=h~@hBAhAhBhEhO.#.....############.##......## ## ##.....#..........#.###......### ##.....#..........# ##......#.. ##...###..........# ##........ ##...###..........# ##. ..................# # ..................# ..................# ##...# ...#............@.# ##30.8 (9.0) ...#...............# .#  ..........##.#  .......♣.##.# ....♣[∩.♣hPO... hW91.8 (1hW 0.0) h]h`G _Found a robe. Found Uwoqog's Antique Weapon Shop.hIhʯhhͷhxXhhhRhξhjh)Welcome to Uwoqog's Antique Weapon Shop! What would you like to do?  a -  178 gold a runed arbalestb -  8 gold a club  c -  8 gold a club  d -  8 gold a club  h e -  34 gold a dagger  f -  68 gold a halberdg -  59 gold a long sword  h -  51 gold a short sword You have 10 gold pieces. [Esc] exit[!] buy|examine itemsh"R[a-h] mark item for purchase [/] sort (type)[A-H] put item on shopping listh |hڂhF...###..........# ##......... halmer the Cutter ................###.......# Kobold **.... ................###.....## Health: 19/19 ======================== ................###...## Magic: 2/2======================== .#..............####.##AC: 2Str: 8 .#...............##hM#.#EV: 15Int: 11..........##.#SH: 0Dex: 17.......♣.##.#XL:  2 Next: 50% Place: Dungeon:1....♣[@.♣...Noise: ---------  Time: 535.8 (4.0)#####♣##a) +0 short swordNothing quiveredTraining target 3.0 for Stealth reached!  Your Stealth skill increases to level 3! _You need to enable at least one skill for training. _h - a scroll labelled VEM PIKHLAR GUT h_Found a robe. Found Uwoqog's Antique Weapon Shop.  There is an entrance to Uwoqog's Antique Weapon Shop here.hhh. _h͜ 3h h hm h< P _h Bh h h< h h h ,hJ h h ,h1 h hD h h۸ h h& ht h» h hb h hz h h BhQ h h= h h h h ,hF h; hy h h hl ,hA h~ h& he h h h h nh h_ h7 ,h h h\ Bh h h h h h ,hn h hw h h h= h ,hL h h h h h? h hG h h h h h h h h; h h hy h hL h{ h ,h4 h h hS hv hH h h4 h hu h9 h h h hN h h' h h h h; h hY h h# ha h3 hk h hY h ,h h}! h " hM" h" h# h$ h$ hG% hj& h' hT' h' h( hB) hw) h) h7- h- h. h. h/ h0 h0 hR1 hb2 h>3 h3 h3 h7 h&8 hq8 h8 hN: h9; h; h; h= h= h= h> h? h@ h@ hwA hE heF hF hG hbH hI hXI hJ h3T hT h!U hU h2Z hI[ h[ h[ he` h` hSa ha hde h4f hvf hf h:j hj h(k hk hn hto ,ho h7q hq hq hUr hlu hu hnv hv h>y h9z ,hz h} h~~ h~ h h h[ ,h h h ,hz h hp h h hʏ  Your Stealth skill increases to level 3! _You need to enable at least one skill for training. _h h - a scroll labelled VEM PIKHLAR GUT _Found a robe. Found Uwoqog's Antique Weapon Shop. _You open the door.h; hm h h @  There is an open door here.h h  _h\ h] hԛ ,h h hj ,h h h? h~ h h h hM h˥ hզ h h h h( h+ Xh6 hα h- hZ h h h h0 h hP h޶ h hu h h Xh ,h? h? h} Xh ,hE h h hB h h. h ,h hy h- h_ h h$ h h hg h h hN h hA h h hm h} h h; h h h h hP h h h h hv h hb h h h5 hq h h h ,h hu h' h[ h h h h7 h hg h h h. h h" ,hf h h hO ht h7 h ,h h0 h h h h h h h h h ,hG h h/ hh h h h h hI h h hG h h h ,h h Xh_ h h4 h~ h ho h h h) h7 ,hv hI h h hQ h: h h hR h h_ ,h h h] ,h hy h ,hs h h ,h h% h h h ,hg ,h h h h( h h hG Bh1 h ,h h hW ,h h3 h hk h h= hJ h h3 h  h h1 h h h ,h;! h! hL" ,h# h-  ##.†.#.#...##..## #.##..# #.# # #..###.# #. ##..###.....###.####.## #.# ##..###............. .## ##.## ##..##............. ## ##...## ..##...............# # #.....## ..###.^...........##.......## #.###.............#.........## #..##.###.#########..........## #@##†....#### ...#......###..#.....##.###### ... .###......###.#.....##....... ... ##......##.#.....##...#### ... ##..†...#.#.....##...# ..###.......#.....##.#.# .####..>.........##.#.# ..## ##.......#........#.# ...## ##......#.#........#.#You pick up a parchment of Chain Lightning and begin reading...h1 ^661.8 (126.0)27h5 hC7 H _You add the spell Chain Lightning to your library.h 3h h/ h h# h\' Bh' h( h) ,h)* h, hV, h, h- h/ hx/ h/ hr0 h1 h2 hp3 ,h?5 h5 h"6 h6 h8 h,: Bh= h= h= h&> h? h@ h@ hA h@B hC hVC hC hE hE hDF hF hH h1I BhRJ hJ h^K hK hL hM ,h[N hO hP ,hWQ hR hmT ,hT h)V h!W ,h h h h h h h h h h h h h hJ hV ,h ,h+ h h= h h hU h h> h# h h ,h Xh ,hK! ,hD$ h% h% h% h1) h) ,h,* hK- ,h- h- hK0 hA1 ,h1 h3 h4 h85 h5 h8 h$9 ,h9 h; h< h< h6> hI? h6@ ,h"A hMB h"C hbC hC h;F hF hF h-G h`I ,hI hI hK BhL hL hM ,h N h"P XhR R  There is a stone staircase leading down here.hW a _hc h8e Bh#k hl ,hul hpn ho ,hp hbr hs ,h.u hu hv hw ,hh =  #..##  #....  #..# ##### #######..##### .†..# ....@......... ....###############..#####.# .##.......#....#..# #.# .##.......#....#..# #.#........#....#..#####.####..#.......#...........# ...##.............#..#####.##.#..........#..# #.##.#.........#..#####.##.#You pick up a parchment of Call Imp and begin reading...7908hX ,19hܟ h A _You add the spell Call Imp to your library.h= 3h h h h!hc#hh$Bh%hc&,h'h(hL),hB~h\  #### #..# #..#######  #........#  #..#####.#  ####..#####.###  ................@..#  8109.0) #########..#####.###  #....#..# #.#  #....#..# #.#  #....#..#####.####  ....#..#   .....#..#####.##.#   #..# #.##.#   #..#####.##.#   hj]hbhdE _Done exploring.h݋h3hu.......#####.........0.0)h]hE _Done exploring.h hX Level 1 of the Dungeon <>>>>^∩(Press ? for help)#####..##..########........##..#####.############### ############## ##########..#####.#######...........'#####.........†..# #................@..##...................#............###############..#####.#######'##................#............##.......#....#..# #.##....).................#............##.......#....#..# #.##.............###......#............#........#....#..#####.#####...................................#.............#...........######)##...................#........##.............#..#####.##.##....)..#######............#.......................#..# #.##.##.......##....#....................................#..#####.##.##.......##....#.#..................................#.........#.##...............#.#.............##.......######....#..#####.##.######+###....#..#...............'....................>......##.####..........#..#.#.............##......#..####..................##..........#..#.#.#...####....##########.## #....#..###.####.####....†........#.#)#...#####.####.....###..#####.##..# #.# *37m #.##.............#.#...........##...#.#...##..## #.##..# #.# #.##.............#.#.###########..###.###..##..###.....###.####.#hO@>h_y h   halmer the Cutter  Kobold **....####  Health: 19/19 ========================#..#  Magic: 2/2========================#..#######  AC: 2Str: 8#........#  EV: 15Int: 11#..#####.#  SH: 0Dex: 17 #########..#####.###  XL:  2 Next: 50% Place: Dungeon:1 ................@..#  Noise: ---------  Time: 810.8 (0.0) #########..#####.###  a) +0 short sword ...#....#..# #.#  Nothing quivered ...#....#..#x 49m #.# ...#....#..#####.#### ........#...........#   ........#..#####.##.#   ........#..# #.##.#   ........#..#####.##.#   _There is a stone staircase leading down here. _There is a stone staircase leading down here.  You pick up a parchment of Call Imp and begin reading... _You add the spell Call Imp to your library. _Done exploring. _Done exploring.h hڣ h _h٩ hM ,h he h hD hհ h hб h, h hx h˴ h h hD h h hH h h+ h hͻ hU h h h h Bh^ h ,h hp h h h] h h h hb hk h h h h he h h4 h7 ##.......#....#..# #.# #........#....#..#####.#### #.............#...........# #.............#..#####.##.# ..............#..# #.##.# ..............#..#####.##.# ..............#.........#.# ....######....#..#####.##.# ....##.### 25.8 (15.0) ...#..####..................# ho #####.## #....#..###.####.### ###..#####.##..# #.# #.# #...##..## #.##..# #.# #.# ###..##..###.....###.####.# # ##..##..###.............# ## ##..##..##.............### ##..##...............##h h c _There is a stone staircase leading down here.hhhhh)86.0) _hh׼ #.....  #.....  #.....  #..... 2 #@....    ......?..  ......... ####..... hݽhhs-7.5 (1.7hL h 3 _Done exploring. _Done exploring. _There is a stone staircase leading down here. _You climb downwards.  Found a scroll labelled KIRIWK CUESK. _uphIh˅hhP _hΕ#.....#......#......<#..###<.............80..####......#hG........#hRh+9.5 (2hӤhJ _Found an escape hatch in the ceiling.h,30.5 (3hjhb _j - a scroll labelled KIRIWK CUESKhYhhXhhh"Xh\#h#h%hq,W##########...#....#......<..r####<..........................####.........r   rat (asleep)........##........#h4+2.5 (2hF5+3.5 (3h:hM=V _A rat comes into view.®hA ®hA ®hH ®hxK Z _A rat is nearby!®huK s##.##.##......<..r##.####<.........#.......#..#.#####. ®hN ®hU m.rr®hDV J====4.5 (1®h[ ®hq^ - _The rat squeaks loudly.îh# #.# #.# #......<...# #.r.# ###<.# .# ..####.îh1 îhR=---îh5îhîhQ _The rat closely misses you.îhX>îh>?I---6.3 (0.8îhDîh3GN _You barely miss the rat.îhI>7.1îhmOîhR _You barely miss the rat. The rat misses you.îh 5  You hit the rat.îh E.îh .59îh îh G _You kill the rat!ĮhoĮhpĮhetĮhwH _No target in view!ĮhĮh3ĮhĮhĮh!| _Įh>"Įh$Įh&Įh&ĮhZ'Įh(Įh)Įh)Įhr*ĮhJ,Įh3b#..........##..........##......<...##..........####<.........#....#.....#........#####..#-41.9 (4.0 .##### #  [....#  Įhy9Įh:E-2.9 (5Įh>ĮhA# _Found a robe.Įh|IĮhLĮhYĮhĮhEBĮhȉĮhɊĮhpĮhWĮhĮhĮhĮhA,ĮhKĮhMĮhĮhĮhĮhPĮhn,ĮhqĮhğĮhVĮhĮhhĮh<  You see here a +0 robe.Įh ###<.........# ....# ........# .......# ####..........# #..##### Įhy#........ +...[.... #9.9 (7 #........ #........##....#####>....ĮhʶĮh^,50.9 (8Įh*Įh; _Found a stone staircase leading down.Ůh3Ůh Ůh Ůh ŮhF ,Ůh XŮh Ůh ŮhM ŮhI Ůh Ůhm ,Ůhh Ůh Ůh ,ŮhP Ůh Ůh#  ####...# ###### ## ŮhS$ x +...[....#  #........#  #........#  #........####....#####J...@.......Ůh$ .....#######..##.# . #Ůh%  #.#J   endoplasm (asleep)ŮhQ- +5.9 (5Ůh- +6.9 (6Ůh03 Ůh}< _An endoplasm comes into view. _There is a stone staircase leading down here.Ʈh ####.# #.##### #.# +...[....# #........# #........# #........##+###....#####.J..@>........#.##.#.. #.#.. #.#7.9 (1 _ƮhƮhKƮh7  ####.# #.##### #.# +...[....# #........# #........# #..##+###....#####.J.@.>.#......##...##.##... #.##... #Ʈh ).#Ʈhl <8ƮhV Ʈh Ʈh? ####.# #.##### #.# +...[....# #.# #........# #........##+###....#####.J@..>.#......# #...##.# #...##.# #...##.#ƮhF<9ƮhKƮhVMǮhګu  The helpless endoplasm fails to defend itself.  You impale the endoplasm!!ǮhC. Ǯh+6660.7 (0.8ǮhǮhM _You kill the endoplasm!ǮhǮhƵǮh/ǮhH _No target in view!ǮhH 3Ǯh> Ǯh ǮhI Ǯh  _You open the door.Ǯh\ Ǯh Ǯh6 Ǯhz Ǯh Ǯh @  There is an open door here.Ǯh Ǯh 5 _ǮhE Ǯhi Ǯh Ǯh Ǯh` ǮhM Ǯh Ǯh Ǯh Ǯh ,ǮhS Ǯh2 Ǯh Ǯh Ǯh? Ǯh0 Ǯh Ǯh> Ǯh Ǯh$ Ǯhv BǮh Ǯh Ǯh Ǯhj Ǯh @  There is an open door here.ǮhD Ǯh  _Ǯh Ǯhy Ǯh~ Ǯh Ǯh1 Ǯh+ Ǯh ,ǮhL Ǯh\ Ǯh ,ǮhU Ǯho Ǯh Ǯh ǮhZ ǮhQ Ǯh Ǯh Ǯh Ǯh3 ǮhN Ǯh Ǯh Ǯh Ǯh Ǯh_ ,Ǯh Ǯh Ǯh Ǯh Ǯh Ǯh Ǯh7 ,Ǯh0 ǮhY Ǯh Ǯh Ǯh' Ǯh{ ,Ǯh Ǯh Ǯh$" ,ǮhB# Ǯh# Ǯh$ ,Ǯh% ǮhN' Ǯh( Ǯh-) Ǯh]) Ǯh+ ǮhW- ,ǮhM. Ǯh]/ Ǯh0 ,Ǯh1 Ǯh3 Ǯh4 ,Ǯh5 Ǯh6 ǮhG8 Ǯh8 Ǯh9 Ǯh< Ǯh< Ǯh= Ǯh? M _You now have 25 gold pieces (gained 15).ǮhC IǮhC ǮhaE ,ǮhF ǮhG ǮhI ,ǮhI ǮhJ ǮhL BǮh2N Ǯh*O ,ǮhO Ǯh R ǮhS ǮhmS ǮhS ǮhRV 7 _You open the door.ǮhX IǮhu[ @  There is an open door here.Ǯh\ Ǯh]]  _Ǯh] Ǯh _ ǮhW` Ǯh` ,Ǯh7c Ǯhc ǮhGd Ǯhd Ǯhe Ǯh g Ǯhfg Ǯh[h Ǯhh Ǯh#.# #.####  #.....  ###### Ȯh"A7.7 (9ȮhN(ȮhN** _Found a short sword.ɮhwɮh,ɮhɮhɮh"ɮhϪɮhɮhpɮhڮɮhɮhɮhɮhɮhvɮhvɮh-,ɮh ɮhɮh(ɮhmɮhɮh˽ɮh ɮheɮh3ɮhɮhɮhYɮhɮhɮha,ɮhɮhɮh_,ɮhɮhɮh,ɮhGɮhiɮhɮhɮhPɮhJɮhmɮhɮhɮhɮh ɮh{,ɮhɮh1ɮhɮhɮhɮhtɮhɮh,ɮhBɮhɮhV,ɮhɮhɮhɮh~ɮhɮhUɮheɮh,ɮhjɮh,ɮhɮhɮh##..## .).# ##.###..## ##.. #.# #..## #.######..## ##.. #......##..## ...# ########..##..# . ##....# .. ##..##..# ##.@..# #..##  ..##  S.## ..# ɮhFS   adder (asleep) ɮhu038.7 (21.0)ɮh,9.7 (22ɮhɮh6Y _An adder comes into view.ʮh ##..## ##.. ..## #####..## ##....... ##..## ...####### ##..##..##. ʮh  ##....##. ##..##..# ##....#  ##@.###....## ..S.## #..#..<ʮhg 7<ʮh 240.7 (1.0)ʮhl ʮh 9 _Found a stone staircase leading up.ʮhd '   #.#### ##..## ##.. #..... ##..## ...# ###### ##..##..##.  ##....##.. ##..##..#####.....##..###..ʮhe ...S#....<..ʮhEl V  The adder hisses angrily. You hear an angry hiss.ʮh   The adder barely misses you.An adder comes into view.SSSS 2 adders===1 _The adder closely misses you.ˮh;\  You hit the adder.  The adder is lightly wounded.ˮh(6--2.5 (0.8ˮhˮhHV _The adder closely misses you. x2ˮhU%  The adder is lightly wounded. x2  The adder is severely wounded.  misses you. The adder bites you.  You are poisoned.ˮh8======----3.3Pois ˮh6ˮh, _The adder poisons you!ˮhar  You are poisoned. _The adder poisons you!  You hit the adder but do no damage.The adder is severely wounded.  You feel sick. The adder bites you. x2  You are more poisoned.ˮh]4==============-------4.1Pois ˮhˮhI, _The adder poisons you!ˮh== "closely miss the adder.  You feel very sick.  The adder misses you. The adder bites you.  You are lethally poisoned!ˮh> 11===---------9Pois ˮhC ˮh{E , _The adder poisons you!ˮhv5 _The adder poisons you!  You hit the adder.  The adder is severely wounded.You feel very sick.  The adder bites you.  You are more poisoned.7/19 ---------5.7ˮh;ˮh>b _The adder poisons you! The adder misses you.̮haQ-----̮ḫh^ _You are too injured to fight recklessly!Ϯhz% ϮhA( Drink which item? Potions  a - a potion of ambrosia  d - a fuming ruby potion  f - a fuming blue potion [!] read|quaff[?] describe selectedЮhy Юh Юh #..###.#### halmer the Cutter##..## ##..#..... Kobold **....##..## ...####### Health: 7/19========----------------##..##..##.Magic: 2/2========================##....##..AC: 2Str: 8##..##..#EV: 15Int: 11####....#SH: 0Dex: 17...##..##XL:  2 Next: 65% Place: Dungeon:2#..@.##Noise: =--------  Time: 945.7 (0.0)...SS##a) +0 short sword.#..##Nothing quivered...<Pois ....Юh SS 2 addersThe adder is severely wounded.You feel very sick.The adder bites you.  You are more poisoned. _The adder poisons you! The adder misses you. _You are too injured to fight recklessly!Юh  You are confused.You feel invigorated.  You feel very sick.Юh    0 6.7 (1Conf Pois Ambros Юh Юh) _The adder misses you. The adder closely misses you.Үhi###..#.# #..## #.#######..## ##.. #......##..## ...# #########..##..##. ##....##.. ##..######....# ...###.......SS.#..##Үhkp...<....ҮhlҮhw  You feel very sick.   ##.. #.#  #..##   ##..   ...#  ##..##..##.  ##....##..  ##..##..#  ####....#  ...##@.##  #..SS## .....## .#..## ...< ....The adder attacks as it pursues you! The adder closely misses you.ҮhM  ##.. #.#  #..##   ##..   ...#  ##..##..##.  ##....##..  ##..##..#  ####....#  ...##@.##  ҮhqN#..SS## .....## .#..## ...< .... ҮhQ[[   ##.. #.#  #..##   ##..   ...#  ##..##..##.  ##....##..  ##..##..#  ####....#  ...##@.##  #..SS## .....## .#..## ...< ....The adder bites you.  * * * LOW HITPOINT WARNING * * *ҮhU-  ##.. #.#  #..##   ##..   ...#  ##..##..##.  ##....##..  ##..##..#  ####....#  ...##@.##  Үh.#..SS## .....## .#..## ...< .... Үhq; SS..The adder bites you.4---7Үh>ҮhD Үh EP_* * * LOW HITPOINT WARNING * * *Үh:  Үh ##.. #.#  #..##   ##..   ...#  ##..##..##.  ##....##..  ##..##..#  ####....#  ...##@.## Үh}B #..SS## .....## .#..## ...< ....You bump into the rock wall.  Үh=You feel very sick.Ӯh!   ##.. #.#  #..##   ##..   ...#  ##..##..##.  ##....##..  ##..##..#  ####....#  ...##@.##  #..SS## .....## .#..## ...< ....   The adder bites you.  * * * LOW HITPOINT WARNING * * *5=--8 _The adder misses you.Ӯh  ##..## .).##.# ##..## ##.. #.#    #.#### ##.. #.....# ...#########..##...##.. ##..##..# ####@...#...##..## #..SS## .....## .#..## ...<   adder....Ӯh Ӯh3 b  You feel very sick.Ӯh< S.. Ӯh< Y7==9Ӯh ӮhH x _The adder attacks as it pursues you! The adder closely misses you.Ԯh0 ##..##..##. #..### ##..## .).##.# ##..## ##.. #.#    #.### ##.. #....# ...########..##...##.. ##@.##..# ####....#...##S.## #....## .....## .#..##Ԯh2b ...<....Ԯh 4  You feel less invigorated.  You feel less confused.Ԯh<7u  You feel sick. The adder attacks as it pursues you! The adder bites you.  Ԯh7:You are lethally poisoned!Ԯh>xSS 2 addersԮh?9=== 0 50Pois ԮhDԮhG, _The adder poisons you!ծhP4F ##....##.. ###.... ##..##..##. #..## ##..## .).##.# ##..## ##.. #.#    #.## ##.. #... ...#######..##...##.. ##..##..# ####S...#...##S.## #....## .....## .#..## ...<....ծh5ծhN6ծh<       .).# ##.#   ##.. #.#  #..##  ##..## ##..  ##..## ...#  ##..##..##.  ##@...##..  ##S.##..#  ####S...#  ...##..##  #....##     ծh=h ...< ....You feel very sick.ծhZF      .).# ##.#   ##.. #.#  #..##  ##..## ##..  ##..## ...#  ##..##..##.  ##@...##..  ##S.##..#  ####S...#  ...##..##  #....#    ...< ....ծh  The adder bites you.  * * * LOW HITPOINT WARNING * * *You are more poisoned.ծh SS..5-----ծh1ծh#ծh^&, _The adder poisons you!׮h       .).# ##.#   ##.. #.#  #..##  ׮h##..## ##..  ##..## ...#  ##..##..##.  ##@...##..  ##SS##..#  ####....#  ...##..##  ׮h9#....##      ...< ....You hit the adder but do no damage.׮h!      .).# ##.#   ##.. #.#  #..##  ##..## ##.. ׮h^ ##..## ...#  ##..##..##.  ##@...##..  ##SS##..#  ####....#  ...##..##  #....#    ...< ....׮hYou hit the adder but do no damage.The adder is severely wounded.feel very sick.  bites you.  You die...׮hM S0-----------׮h-\ /  --more--ٮhٮhInventory: 3/52 gear slots Hand Weapons (go to first with ))  a - a +0 short sword (weapon) Armour (go to first with [)  b - a +0 robe (worn)  c - an orb of light (worn) Scrolls (go to first with ?) ٮh c - a scroll of fear {unknown}  e - a scroll of teleportation {unknown}  h - a scroll of blinking {unknown}j - a scroll of identify {unknown} Potions (go to first with !)  d - a potion of curing {unknown}  f - a potion of attraction {unknown}ٮhb 8ٮh1 ٮh 6Goodbye, halmer.15 halmer the Cutter (level 2, 0/19 HPs)Began as a Kobold Monk on Sept 17, 2025.Slain by an adder (2 damage)... on level 2 of the Dungeon.The game lasted 00:01:30 (961 turns). Best Crawlers -1.77474082 tswnVSFi-27 escaped with the Orb2.61784856 particlefa GrEE-27 escaped with the Orb3.60605830 tswnAtFi-27 escaped with the Orb4.60549730 tswnReFi-27 escaped with the Orb5.60103003 tswnVSHs-27 escaped with the Orbٮh{ 6.57869660 tswnVSWn-27 escaped with the Orb7.57456732 tswnReCA-27 escaped with the Orb8.55202097 tswnVSCK-27 escaped with the Orb9.51243449 tswnAtWn-27 escaped with the Orb  10.50009587 tswnVSHu-27 escaped with the Orb  11.48742712 tswnHuFE-27 escaped with the Orb  12.47301008 tswnMiCA-27 escaped with the Orb  13.33579707 tswnKoSh-27 escaped with the Orb  ٮh/ 114.31625542 tswnGhFw-27 escaped with the Orbڮhڮhםڮh? [?25h[?0c [?1051l[?1052l[?1060l[?1061l