h t Player: halmer Game: DCSS trunk Server: crawl.dcss.io Filename: 2025-09-17.16:33:37.ttyrec Time: (1758126817) Wed Sep 17 16:33:37 2025 hX4 [?1051l[?1052l[?1060l[?1061hh6 V)0[?7h[?25l[?1cheG hM hY Welcome, halmer. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Humans - Coglin b - Minotaurk - Kobold  t - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Kobolds are attuned to the shadows and can only see or be seen at a close range.They are small and a little fragile, and are talented in most skills. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Kobold Monkh:N b - Minotaur k - Kobold Minotaurs are large muscular humans with bovine heads. They excel at all forms of close and ranged combat.h: b - Minotaurk - Kobold Kobolds are attuned to the shadows and can only see or be seen at a close range.They are small and a little fragile, and are talented in most skills.hjk - Koboldt - Vine Stalker Frail symbionts, Vine Stalkers cannot regain health from potions. Their magical reserves absorb damage, and they pack a magic-restoring bite.h ut - Vine Stalkeru - Poltergeist ormless ghosts who delight in hexing their enemies. They can equip many different hats, gloves, boots, or cloaks at once, but cannot wear body armour.hIu - Poltergeistv - Demigod Demigods refuse to worship any god, but make up for this with divine attributes and high reserves of health and magic.h=Yv - Demigodw - Formicid Formicids are humanoid ants adept at digging. Their limbs are exceptionally strong and they live in a state of permanent stasis.huw - Formicidx - Naga Nagas are hybrids; human from the waist up, with a snake-like tail instead of legs. They move very slowly but are naturally resilient.h x - Nagay - Octopode Octopodes are a species of amphibious cephalopods. They can wear eight rings, but almost no armour fits them.h $p - Tengu y - Octopode Tengu are bird-people who love to fight, both with weapons and spells. They are fragile but agile, and eventually learn to fly.hBo - Spriggan p - Tengu Very small, very frail and very fast, Spriggans are highly competent stabbers and spellcasters.hXz'n - Djinni o - Spriggan Djinn are ever-burning spirits. They learn spells automatically as they grow,cast by drawing down their own fires.hugm - Demonspawn n - Djinni emonspawn are half human, half demon. They acquire strong demonic mutations as they grow.h_ l - Revenant m - Demonspawn Revenants are skeletal undead who are strong at melee combat and can empower damage-dealing spells by consuming memories they harvest from their victims.hMk - Kobold l - Revenant Kobolds are attuned to the shadows and can only see or be seen at a close range.They are small and a little fragile, and are talented in most skills.h1yk - Kobold l - Revenant Revenants are skeletal undead who are strong at melee combat and can empower damage-dealing spells by consuming memories they harvest from their victims.hV&l - Revenant m - Demonspawn Demonspawn are half human, half demon. They acquire strong demonic mutations as they grow.h\Wm - Demonspawn n - Djinni jinn are ever-burning spirits. They learn spells automatically as they grow, and cast by drawing down their own fires.h  n - Djinni o - Spriggan Very small, very frail and very fast, Spriggans are highly competent stabbersspellcasters.h "o - Spriggan p - Tengu Tengu are bird-people who love to fight, both with weapons and spells. They are fragile but agile, and eventually learn to fly.hLx Sp - Tenguq - Oni Large, robust, and extremely fond of drinking, Oni make capable brawlers and spellcasters and gain extra benefits from healing potions.h ;q - Onir - Barachi Barachim are slow-moving, amphibious humanoids who can hop long distances. Theirextended range of vision also allows them to be seen from further away.hT( i - Armataur r - Barachi Scaled mammals the size of horses, Armataurs are fast-rolling and tenacious whenpursuing enemies, but lack dexterity.hX P h - Deep Elf i - Armataur Deep Elves have a strong affinity for all kinds of magic, but are very fragile. They regenerate magical power rapidly.h;D g - Troll h - Deep Elf Trolls are monstrous creatures with powerful claws. They regenerate health h*< f - Draconian g - Troll Draconians are versatile hybrids. They mature when reaching level 7 and develop a colour.hyf e - Mountain Dwarf f - Draconian Mountain Dwarves are strong melee fighters and capable heavy-armoured casters. They can use scrolls to enchant even some artefacts.h+9 d - Gargoyle e - Mountain Dwarf ade of living stone, Gargoyles have a preternatural affinity for earth magichave low health, but their stone bodies are incredibly tough.h g c - Merfolk d - Gargoyle Half fish, half human, Merfolk are citizens of both water and land. They are strong combatants, and adept at using magic to assist in battle. h# b - Minotaur c - Merfolk Minotaurs are large muscular humans with bovine heads. They excel at all forms of close and ranged combat. hh'h a - Gnoll b - Minotaur Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. h? a - Gnollj - Human Humannatural explorers. Discovering new places refreshes and invigorates them. They are otherwise completely average. h9j - Humank - Kobold Kobolds are attuned to the shadows and can only see or be seen at a close range.They are small and a little fragile, and are talented in most skills. h? yk - Kobold l - Revenant Revenants are skeletal undead who are strong at melee combat and can empower damage-dealing spells by consuming memories they harvest from their victims. hml - Revenant m - Demonspawn Demonspawn are half human, half demon. They acquire strong demonic mutations as they grow. hZTWm - Demonspawn n - Djinni jinn are ever-burning spirits. They learn spells automatically as they grow, and cast by drawing down their own fires. hl m - Demonspawn n - Djinni emonspawn are half human, half demon. They acquire strong demonic mutations as they grow.hwKhQhrWWelcome, halmer the Demonspawn. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monk k - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist hWg - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Monks start with a simple weapon of their choice, an orb of light, and a potion of divine ambrosia, and gain additional piety with the first god they worship. + - Recommended background * - Random background # - Recommended characterhX ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Kobold MonkhhŚhCWelcome, halmer the Demonspawn Monk. You have a choice of weapons.  a - short sword(-1 apt)  b - mace (-1 apt)  c - hand axe (-1 apt)  d - spear (-1 apt) h  e - falchion (-1 apt)f - unarmed(-1 apt) + - Recommended random choice * - Random weapon % - List aptitudesBksp - Return to character menu ? - Helph'Tab - short swordhx  a - short sword(-1 apt)  b - mace (-1 apt)h@   b - mace (-1 apt)  c - hand axe (-1 apt)h+   c - hand axe (-1 apt)  d - spear (-1 apt)hM  d - spear (-1 apt)  e - falchion (-1 apt)(h  d - spear (-1 apt)  e - falchion (-1 apt)/h 0  d - spear (-1 apt)  e - falchion (-1 apt)3hTABLES OF APTITUDES The following three tables describe all aptitudes of the various species for the various skills. Knowledge, neither explicit nor implicit, of these are not necessary for winning in Crawl. The qualitative information behind this sheet (i.e., which species are good at which tasks) can be obtained in two other ways: - Read the species section in the manual about strengths and weaknesses. - Look at which combinations of species and background are recommended.  -- no aptitude (cannot learn this skill at all)  -5 abysmal aptitude  -4 terrible aptitude (learning half as fast as at 0 aptitude) 3h] -3 very poor aptitude  -2 poor aptitude  -1 slightly disfavoured aptitude0 standard aptitude  +1 slightly favoured aptitude  +2 strong aptitude  +3 very strong aptitude  +4 outstanding aptitude (learning twice as fast as at 0 aptitude)  +5 exceptional aptitude There are four special values: HP, MP, Experience and Willpower.>h0c  - The HP value indicates the percentage of hit points gained per experience>h">h# ?  level, 100% being the Human standard.>hFn [  - The MP value indicates a fixed additive modifier to magic points.>h `  - The Experience value indicates how much experience has to be earned in>hJ/ b  order to gain a new experience level, +0 being the Human standard. These>h9 K  values use the same scale as the skill aptitudes.>hxs^  - The Willpower value indicates resistance to many magical effects per>hbH  experience level, +3 being the Human standard.>hN4  ?h,A The abbreviations used for the skills are:?h  ?hpf General skills, Experience Melee and Ranged Combat Spellcasting and Magic?h g  -------------------------- ----------------------- ----------------------?hT  Arm - ArmourFgt - FightingSpc - Spellcasting?h ?  Ddg - DodgingCoj - Conjurations?hT  Sth - StealthM&F - Maces & FlailsHex - Hexes?hO  Shd - ShieldsAxs - AxesSum - Summonings?hY  Shp - ShapeshiftingPla - PolearmsNec - Necromancy?huD  Stv - StavesFrg - Forgecraft?h)a  Inv - InvocationsUC - Unarmed CombatTrl - Translocations?h(  Evo - Evocations?h7X  Thr - ThrowingSBl - Short BladesFir - Fire Magic?hWH  LBl - Long BladesIce - Ice Magic?h[  HP - hit pointsRng - Ranged WeaponsAir - Air Magic?h(C  MP - magic pointsEar - Earth Magic?h? Ah =  Exp - experienceAlc - AlchemyAhU7 Bh'  WL - willpowerBh  Bhw3 Bh'sT Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WLBh^  ----------------------------------------------------------------------BhW  Human0 0 +1 0 -1+1 0 0 +0% 0 0 +3BhZ  Armataur+3 -3 +2 +1 -20 0 -1 +10% 0 -1 +3BhbdZ  Barachi+2 +1 0 +1 0-1 +1 0 +0% 0 0 +3BhY  Coglin-1 -1 -1 -3 -2-2 +3 -1 +0% 0 0 +5BhvZ  Demigod-1 -1 0 -1 -2-- -1 -1 +10% +2 -2 +4Bh`  Demonspawn -1 -1 0 -1 -2+3 0 -1 +0% 0 -1 +3BhncW  Djinni0 +1 -1 0 -20 0 -2 -10% 0 +1 +4Bh@\  Draconian-- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Bhw \  Black -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Bh+ Kh\  Green -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3KhNKh [  Grey -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Khh Kh#[  Pale -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3LhLh1 \  Purple -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3Lh NhZ  Red -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Nh߹Nh \  White -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Nh[ \  Yellow -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Nhs ]  Mountain Dwarf +1 -3 -2 +1 -2+3 +1 -2 +10% 0 -1 +4Nhi [  Deep Elf-2 +2 +3 -2 0+1 +1 0 -20% +2 -1 +4NhT_ W  Felid-- +3 +4 -- -20 +1 -- -30% +1 -1 +6Nh; [  Formicid+1 -1 +3 +3 0+2 +1 0 +0% 0 +1 +4Nh>][  Gargoyle+1 -2 +2 +1 -3+1 -1 -1 -20% 0 0 +3Oh,_hҹX  Gnoll+8 +8 +8 +8 +7+9 +8 +8 +0% 0 0 +3_htf_hV Y  Kobold-2 +2 +4 -2 -1+1 +2 +1 -20% 0 +1 +3_h Z  Merfolk-3 +3 +2 0 +2+1 0 0 +0% 0 0 +3_hp Z  Minotaur+2 +1 -1 +2 -30 -1 0 +10% -1 -1 +3_h X  Mummy-2 -2 -1 -2 ---1 -2 -2 +0% 0 -1 +5_hf W  Naga-1 -2 +5 -1 -1+1 0 -1 +20% 0 0 +5_h [  Octopode-- 0 +4 0 -1+1 +1 0 -10% 0 0 +3_h\ V  Oni-1 -1 -2 -1 -1+2 -2 0 +30% 0 0 +4_hm [  Poltergeist-- +1 +5 -1 ---1 -1 +2 -10% 0 0 +4_hk[  Revenant-1 -1 +2 -1 --+1 -1 -1 +10% +1 -1 +3_hZ  Spriggan-3 +3 +5 -3 +20 +3 0 -30% +1 -1 +7`h5%  Tengu`h+63+1 +1 +1 0 -2-1 0 0 -20% +1 0 +3`hX  Troll-2 -2 -5 -1 -1-1 -3 -1 +30% -1 -1 +3`hd)[  Vine Stalker-2 -2 +3 -1 -10 -1 -1 -30% +1 0 +5`h ^  ----------------------------------------------------------------------`hDU  Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL`hN  `h+K `h^H Fgt M&F Axs Pla Stv UC SBl LBl Rng`h~;^  ----------------------------------------------------------------------`hah^J  Human00 0 0 0 0 0 0 0ahUah"O  Armataur-1-1 -2 -2 -1 -1 -1 -1 -3ahwN  Barachi+2+1 +1 0 +1 +1 +1 +2 0ah L  Coglin0-1 0 -1 -1 -1 -1 0 -1ah N  Demigod-1-1 -1 -1 -1 -1 -1 -1 -1ah  Demonspawn 0-1 -1 -1 -1 -1 -1 -1 -1ahґ L  Djinni0-2 -2 -2 -1 0 -1 -1 -2ah$ O  Draconian+10 0 0 0 0 0 0 -1ah)c O  Black +10 0 0 0 0 0 0 -1ahY O  Green +10 0 0 0 0 0 0 -1ahĬ N  Grey +10 0 0 0 0 0 0 -1ahre N  Pale +10 0 0 0 0 0 0 -1ah3O  Purple +10 0 0 0 0 0 0 -1ahQsM  Red +10 0 0 0 0 0 0 -1bh@ehEO  White +10 0 0 0 0 0 0 -1eh.eh" O  Yellow +10 0 0 0 0 0 0 -1ehA Q  Mountain Dwarf +1+2 +2 0 +1 0 -2 -1 -2ehV O  Deep Elf-2-3 -2 -3 0 -2 0 -1 +3ehuK  Felid0-- -- -- -- 0 -- -- --ehN  Formicid+10 0 0 0 0 0 0 0fhFN  Gargoyle+10 -1 -1 0 0 -1 -1 0fhٻL  Gnoll+8+8 +8 +8 +8 +8 +8 +8 +8fhUM  Kobold+1-1 -2 -2 -1 0 +3 -2 +3fhN  Merfolk+1-2 -2 +4 -2 +1 +2 +1 -2fh3@O  Minotaur+2+2 +2 +2 +2 +1 +1 +2 +1fh K  Mummy0-2 -2 -2 -2 -2 -2 -2 -2fhNI  Naga00 0 0 0 0 0 0 -1fhM  Octopode00 0 0 0 0 0 0 0fhz^I  Oni+30 0 0 0 -1 -1 -1 -3fh2O  Poltergeist-1-2 -1 -1 -2 -3 +1 0 -2fh@J fhJN Revenant+1-1 -1 -1 -1 +1 -1 -1 -3fhmO  Spriggan-2-3 -2 -3 -3 -2 +1 -2 0fhYK  Tengu0+1 +1 +1 +1 +1 +1 +1 +1fhL  Troll-2-1 -2 -2 -2 0 -2 -2 -4fh.P  Vine Stalker-1-1 -1 -1 -1 0 -1 -1 -1fh^  ----------------------------------------------------------------------fh_I  Fgt M&F Axs Pla Stv UC SBl LBl Rngfh  fhä jhU jh?kh0Q Spc Coj Hex Sum Nec Trl Frg Fir Ice Air Ear Alckhylh|[  -------------------------------------------------------------------lh">lh+U  Human-1 0 0 0 0 0 00 0 0 0 0lh xhS Welcome, halmer the Demonspawn Monk. You have a choice of weapons.  a - short sword  (-1 apt)  b - mace   (-1 apt)  c - hand axe   (-1 apt)  d - spear   (-1 apt)  e - falchion (-1 apt)  f - unarmed  (-1 apt) + - Recommended random choice * - Random weapon % - List aptitudes  Bksp - Return to character menu ? - Help  Tab - short swordyh.  d - spear (-1 apt)  e - falchion (-1 apt)|hZ |h|hպhalmer the TrooperDemonspawn **....Health: 18/18 ========================Magic: 1/1========================AC: 2Str: 11EV: 11Int: 10SH: 0Dex: 15XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +0 spearNothing quivered|h+##..##....#......##.....##....##@.##.#####|h|hYWelcome, halmer the Demonspawn Monk.It is said that the Orb of Zot exists deep within this dungeon.|h|hPress ? for a list of commands and other information.|h?#|h'[ _Found a staircase leading out of the dungeon.hZ  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting3.0   4.0   0   i - Spellcasting   0.0   1.2  -1           b - Axes   1.5   1.2  -1      c + Polearms2.6   3.6  -1       d - Staves   1.5   1.2  -1       e - Unarmed Combat   0.0   1.2  -1hU                       f - Armour   0.0   1.2  -1      g + Dodging2.6   3.6  -1       h - Stealth   0.0   1.0   0                                m                      The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetshz  a - Fighting   3.0 c - Polearms   2.6 g - Dodging   2.6 h + Stealth 0.0h7TargetTarget--  --  --  --  --  --  --  --  --  a-z] set[-] clear selected targetcost|targetsh =[?25h[?0c0 he [?25l[?1chk3.0   0 current training targets, if any.=] set aall targetsh:h{hhalmer the TrooperDemonspawn **....+Health: 18/18 ========================##..Magic: 1/1========================##....AC: 2Str: 11#......EV: 11Int: 10##.....#SH: 0Dex: 15#....#XL:  1 Next:  0% Place: Dungeon:1#@.#Noise: ---------  Time: 0.0 (0.0)#.##a) +0 spear###Nothing quiveredWelcome, halmer the Demonspawn Monk.It is said that the Orb of Zot exists deep within this dungeon.Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon.hhhFh'hëh3hhrh+| _hhYh˹hhh/hh׽hlh(hFhhmhhhKhhh,h|hh,hhhhhhh,hhhhhhh)h`huhDh ##+## ###...### ###.......### ##........@..###.....#+#.....##....### ###.......h] }#<.#####.....#.###....####...b   bat (asleep)b..h *.#h2012.0 (12.0)h,3.0 (13hhb" _A bat comes into view. _You see here an amulet of faith.h4h h hT_A bat is nearby!hg(##+#####...###h(###.......#####........"..##.....#+#..h(w#....### ###........h(#<.### ###.....##.## h)y #....h### h)AJ bh7)lJ   endoplasm (asleep).##hP)h   jackal (asleep)# b   bat (asleep)hy4  A jackal and an endoplasm come into view.The jackal barks!hbD@  The endoplasm quivers.b..hhJ..Jhh 2 jackals (1 wandering)b==4.0)hAKhMY _A jackal comes into view.hA i  You reach to attack!  The jackal barks!  You hit the bat.hD ,hE hH V  You kill the bat!h P ..h.hJ.hh 3 jackals (1 wandering)hS .85hZ ho] Y _A jackal comes into view.h_ ##+## ###...### ###.### ##."..## ##.....#+#.@...# #....### ###. #<.### ###..h.h# #.## #..J.h ### #.... .... .## 2 jackals #h hhhhhN!Mhh.J...h!/--6h})h,hhhchh.h..J.--7hhh>hH?h?hB%  hBYYou reach to attack! You hit the jackal but do no damage.hM h.h...J...h.h 3 jackals (1 wandering)8hWhXY _A jackal comes into view.h,8  You hit the jackal.hg/h/h/h 1hg1h1h2hB.J..h.25=9hkGhJJ _You kill the jackal!hL  The jackal barks!hh.h.h=9 (0.9hr&h( _You hit the jackal but do no damage. The jackal closely misses you.h&  You hit the jackal.  The jackal is severely wounded.hhJ.h.h.-20.9 (1.0hhDS _The jackal barely misses you.hp8  You hit the jackal.ha,h7  You kill the jackal!The endoplasm freezes you.h h... 2 4------41-1 _You are frozen.hh h _Your Stealth skill increases to level 1!h x  You barely miss the jackal. The endoplasm hits you.h8 Mh.h O12--------hM &2.8 (0.9h T _The jackal bites you but does no damage.hu  You hit the jackal.  The jackal is severely wounded.hJ h.The jackal misses you.The endoplasm freezes you.7/18 ---------3.8 (1.0hhd _You are frozen. The jackal closely misses you.h";h;hDhG^ _You are too injured to fight recklessly!h h} h" h ^ _You are too injured to fight recklessly!h b  ##+## ###...### ###.......###  ##........"h.##  #.@h..#   ###J.......  #<.### ###.....#  #.## #.....  h ### #....  ....  .##  # You barely miss the jackal.The jackal is severely wounded.hr  ##+## ###...### ###.......###  ##........"h.##  #.@h..#   ###J.......  #<.### ###.....#  #.## #....hs O ### #... ....  .##  # hT{ =  ##+## ###...### ###.......###  ##........"h.##  h{ b#.@h..#   ###J.......  #<.### ###.....#  #.## #.....  ### #....  h<| t....  .##  # he| The jackal bites you. The endoplasm misses you. The jackal bites you.  * * * LOW HITPOINT WARNING * * *hR ##+## ###...### ###.......###  ##........"h.##  #.@h..#   ###J.......  hSq#<.### ###.....#  #.## #.... ### #... ....  .##  # hg\:  The jackal bites you.h\]3------------4hehMiV _* * * LOW HITPOINT WARNING * * *hhDrink which item? Potions  a - a potion of ambrosia[?] describe selectedhhFhhalmer the TrooperDemonspawn **....Health: 3/18====--------------------Magic: 1/1========================##+##AC: 2Str: 11###...###EV: 11Int: 10###.......###SH: 0Dex: 15##........"h.##XL:  1 Next: 41% Place: Dungeon:1##.....#+#.@h..#Noise: =--------  Time: 24.8 (0.0)#....### ###J.......a) +0 spear#<.### ###.....#h4MNothing quivered#.###.....####........J   endoplasm.##hh 2 jackals#You barely miss the jackal.The jackal is severely wounded.The jackal bites you. The endoplasm misses you. The jackal bites you.  h* * * LOW HITPOINT WARNING * * *The jackal bites you. _* * * LOW HITPOINT WARNING * * *h=  You are confused.You feel invigorated. The jackal closely misses you.hv7=====   0 ha5.8 (1Conf Ambros hTh _The endoplasm barely misses you. The jackal barely misses you.ht  _The endoplasm barely misses you. The jackal barely misses you.You hit the endoplasm.  The endoplasm is heavily wounded.  The jackal bites you but does no damage.  The endoplasm freezes you.h_u L8======hu 16hP| hĆ _You are frozen. The jackal barely misses you. The jackal closely misses you.ht  You closely miss the jackal. The endoplasm barely misses you.h12/18=======7hThv _The jackal closely misses you. The jackal misses you.h˱  ##+##  ###...###  ###.......# ##.......@"h.## ##.....#+#..h..#  #....### ###J.......hC m #<.### ###.....# #.##..####........###h2 hr hj `  The jackal attacks as it pursues you! The jackal bites you.h } hh.J†h% .The jackal attacks as it pursues you! The jackal barely misses you.h y14========8h h > _The jackal bites you but does no damage.hr,  You barely miss the jackal.The jackal is heavily wounded.The jackal closely misses you. The endoplasm barely misses you.h-%6h1-W=====9.7 (0.9hA5h7i _The jackal bites you. The jackal barely misses you.h.U  You bump into the rock wall. You feel less invigorated.  You feel less confused.The endoplasm freezes you.hUhUt4--- 0 30.7 (1.0hO]hy` _You are frozen. The jackal barely misses you. The jackal closely misses you.hR r  You hit the jackal but do no damage.The jackal is heavily wounded.The jackal closely misses you. The jackal bites you.8/18 -----------1h h m _The endoplasm closely misses you. The jackal bites you.h(  ##+## ###...### ###......h###  ##.......@h..##  ##.....#+#.J†..#  #....### ###........  #<.### ###.....#  #.## #.....  ### #....  ....  .##  #   You closely miss the jackal.The jackal is heavily wounded.h) ##+## ###...### ###......h###  ##.......@h..##  ##.....#+#.J†..#  #....### ###........  #<.### ###....h* #.## #... ### #....  ....  .## #h+IT  The jackal closely misses you. The endoplasm hits you. The jackal bites you.  * * * LOW HITPOINT WARNING * * *4-------------2.6 (0.9hNL _The jackal misses you.h 8  You hit the jackal.h   ##+## ###...### ###......h###  ##.......@"..##  ##.....#+#.J†..#  #....### ###........  hϗ #<.### ###.....#  #.## #.....  ### #....  ....  h   jackal .##  # You kill the jackal!The endoplasm freezes you.hm  ##+## ###...### ###......h###  ##.......@"..##  ##.....#+#.J†..#  #....### ###........  #<.### ###.... #.## #...hn N ### #....  ....  .## #hz |  You are frozen.  * * * LOW HITPOINT WARNING * * *hP~ j1---------583.6 (1.0h h > _The jackal bites you but does no damage.h/##+## ###...### ###......h### ##...## ##.....#+#.J†..# #....### ###. #<.### ###.##.## #.....### #.... .... .###hM* * * LOW HITPOINT WARNING * * * _The jackal bites you but does no damage.  The jackal barely misses you.You die...hzo-4/18 -----h,/  --more--h# Inventory: 3/52 gear slots Hand Weapons (go to first with ))  a - a +0 spear (weapon) Armour (go to first with [)  b - a +0 robe (worn)  c - an orb of light (worn)h*7hw+h/3Goodbye, halmer.4 halmer the Trooper (level 1, -4/18 HPs)Began as a Demonspawn Monk on Sept 17, 2025.Frozen to death by an endoplasm (5 damage)... on level 1 of the Dungeon.The game lasted 00:00:43 (34 turns). Best Crawlers -h/1.77474082 tswnVSFi-27 escaped with the Orb2.61784856 particlefa GrEE-27 escaped with the Orb3.60605830 tswnAtFi-27 escaped with the Orb4.60549730 tswnReFi-27 escaped with the Orb5.60103003 tswnh/ZVSHs-27 escaped with the Orb6.57869660 tswnVSWn-27 escaped with the Orbh0K7.57456732 tswnReCA-27 escaped with the Orb8.55202097 tswnh=0oVSCK-27 escaped with the Orb9.51243449 tswnAtWn-27 escaped with the Orb  10.50009587 tswnh\08VSHu-27 escaped with the Orb  11.48742712 tswnh{0[HuFE-27 escaped with the Orb  12.47301008 tswnMiCA-27 escaped with the Orb  h0M13.33579707 tswnKoSh-27 escaped with the Orb  14.31625542 tswnh0GhFw-27 escaped with the Orbh h C [?25h[?0c [?1051l[?1052l[?1060l[?1061l